diff --git a/bios/Other/fbneo/donpachi.zip b/bios/Other/fbneo/donpachi.zip new file mode 100644 index 00000000..bacb0ac0 Binary files /dev/null and b/bios/Other/fbneo/donpachi.zip differ diff --git a/bios/Other/gopher2600/stella.pro b/bios/Other/gopher2600/stella.pro new file mode 100644 index 00000000..cdfea30b --- /dev/null +++ b/bios/Other/gopher2600/stella.pro @@ -0,0 +1,24536 @@ +"Cart.MD5" "000509d1ed2b8d30a9d94be1b3b5febb" +"Cart.Manufacturer" "Greg Zumwalt" +"Cart.Name" "Jungle Jane (2003) (Greg Zumwalt) (Hack)" +"Cart.Note" "Hack of Pitfall!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "0060a89b4c956b9c703a59b181cb3018" +"Cart.Manufacturer" "CommaVid, Irwin Gaines - Ariola" +"Cart.ModelNo" "CM-008 - 712 008-720" +"Cart.Name" "Cakewalk (1983) (CommaVid) (PAL)" +"Cart.Note" "AKA Alarm in der Backstube" +"" + +"Cart.MD5" "007d18dedc1f0565f09c42aa61a6f585" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-843" +"Cart.Name" "Worm War I (1983) (CCE)" +"" + +"Cart.MD5" "008543ae43497af015e9428a5e3e874e" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.09) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "00b7b4cbec81570642283e7fc1ef17af" +"Cart.Manufacturer" "SEGA - Beck-Tech, Steve Beck, Phat Ho" +"Cart.ModelNo" "006-01" +"Cart.Name" "Congo Bongo (1983) (SEGA)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "00ce0bdd43aed84a983bef38fe7f5ee3" +"Cart.Manufacturer" "20th Century Fox, Bill Aspromonte" +"Cart.ModelNo" "11012" +"Cart.Name" "Bank Heist (1983) (20th Century Fox)" +"Cart.Note" "AKA Bonnie and Clyde, Cops 'n' Robbers, Holdup, Rooring 20's" +"Cart.Rarity" "Rare" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "00ce76ad69cdc2fa36ada01ae092d5a6" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP214" +"Cart.Name" "Cosmic Avenger (4 Game in One) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA StarMaster" +"Cart.Highscore" "{\"notes\":\"Score only calculated when game is over\",\"score_addresses\":[\"0xc1\",\"0xc2\"],\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "StarMaster (USA)" +"" + +"Cart.MD5" "00dc28b881989c39a6cf87a892bd3c6b" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Krull (CCE)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "00e19ebf9d0817ccfb057e262be1e5af" +"Cart.Manufacturer" "Atari, Ed Logg, Carol Shaw" +"Cart.ModelNo" "CX2639, CX2639P" +"Cart.Name" "Othello (1981) (Atari) (PAL) [no grid markers]" +"" + +"Cart.MD5" "00e55b27fe2e96354cd21b8b698d1e31" +"Cart.Name" "Phoenix (Unknown)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "00eaee22034aff602f899b684c107d77" +"Cart.Manufacturer" "Rainbow Vision - Suntek - Sunteck Corp" +"Cart.ModelNo" "SS-001" +"Cart.Name" "Time Race (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Space Jockey" +"Bezel.Name" "Space Jockey (USA)" +"" + +"Cart.MD5" "00f7985c20b8bdf3c557fac4d3f26775" +"Cart.Manufacturer" "Aaron Curtis" +"Cart.Name" "AStar (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=821" +"" + +"Cart.MD5" "012020625a3227815e47b37fd025e480" +"Cart.Manufacturer" "Rob Kudla" +"Cart.Name" "Better Space Invaders (1999) (Rob Kudla) (Hack) [a]" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "01293bd90a4579abb7aed2f7d440681f" +"Cart.Manufacturer" "Century" +"Cart.Name" "Snoopy (1983) (Century) (PAL)" +"Cart.Note" "AKA Snoopy and the Red Baron" +"Bezel.Name" "Snoopy and the Red Baron (USA)" +"" + +"Cart.MD5" "01297d9b450455dd716db9658efb2fae" +"Cart.Manufacturer" "TechnoVision - Video Technology" +"Cart.ModelNo" "TVS1002" +"Cart.Name" "Save Our Ship (1983) (TechnoVision) (PAL)" +"" + +"Cart.MD5" "012b8e6ef3b5fd5aabc94075c527709d" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix (1983) (Arcadia)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.MouseAxis" "01 56" +"" + +"Cart.MD5" "0164f26f6b38a34208cd4a2d0212afc3" +"Cart.Manufacturer" "Coleco - Individeo, Ed English" +"Cart.ModelNo" "2656" +"Cart.Name" "Mr. Do! (1983) (Coleco)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0173675d40a8d975763ee493377ca87d" +"Cart.Manufacturer" "CBS Electronics - Individeo, Ed English" +"Cart.ModelNo" "4L1751" +"Cart.Name" "Roc 'n Rope (1984) (CBS Electronics) (PAL)" +"" + +"Cart.MD5" "01abcc1d2d3cba87a3aa0eb97a9d7b9c" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Topy (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "01b09872dcd9556427761f0ed64aa42a" +"Cart.Manufacturer" "Galaga Games" +"Cart.Name" "River Raid (1984) (Galaga Games)" +"" + +"Cart.MD5" "01cb3e8dfab7203a9c62ba3b94b4e59f" +"Cart.Manufacturer" "Atari, Mimi Nyden, Scott Smith, Robert Vieira" +"Cart.ModelNo" "CX26127" +"Cart.Name" "Gremlins (1984) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa4\",\"0xa5\",\"0xa6\"],\"score_digits\":6,\"special_address\":\"0xbe\",\"special_label\":\"level\",\"special_zero_based\":true,\"variations_count\":1}" +"" + +"Cart.MD5" "01e5c81258860dd82f77339d58bc5f5c" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Corrida da Matematica (CCE)" +"Cart.Note" "AKA Math Gran Prix" +"Bezel.Name" "Math Gran Prix (USA)" +"" + +"Cart.MD5" "01e60a109a6a67c70d3c0528381d0187" +"Cart.Manufacturer" "ITT Family Games, Perry Rhodan-Serie" +"Cart.ModelNo" "554-33 383" +"Cart.Name" "Fire Birds (1983) (ITT Family Games) (PAL)" +"Cart.Note" "AKA Sky Alien" +"Bezel.Name" "Sky Alien (Europe)" +"" + +"Cart.MD5" "01f584bf67b0e464014a8c8b5ea470e3" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "5 AR-4200" +"Cart.Name" "Labyrinth (Escape from the Mindmaster Beta) (1982) (Arcadia)" +"Cart.Url" "http://www.atariprotos.com/2600/software/escape/escape.htm" +"" + +"Cart.MD5" "02066b17f29082412c6754c1a2d6302e" +"Cart.Name" "Demo Image Series #3 - Baboon (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "021dbeb7417cac4e5f8e867393e742d6" +"Cart.Manufacturer" "Simone Serra - AtariAge" +"Cart.ModelNo" "RC 09.09.2008" +"Cart.Name" "Lead" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=932" +"" + +"Cart.MD5" "024365007a87f213cbe8ef5f2e8e1333" +"Cart.Manufacturer" "Atari, Frank Hausman, Mimi Nyden, Steve Woita" +"Cart.ModelNo" "CX2686" +"Cart.Name" "Quadrun (1983) (Atari)" +"" + +"Cart.MD5" "025668e36a788e8af8ac4f1be7e72043" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX2659" +"Cart.Name" "Raiders of the Lost Ark (06-14-82) (Atari) (Prototype)" +"Cart.Note" "Console ports are swapped" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rotla/rotla.htm" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "026180bf641ff17d8577c33facf0edea" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-022" +"Cart.Name" "Seaquest (1983) (Activision) (8K)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "0277c449fae63f6f1c8f94dedfcf0058" +"Cart.Name" "Laser Demo (B. Watson)" +"" + +"Cart.MD5" "027a59a575b78860aed780b2ae7d001d" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Pressure Cooker (CCE)" +"" + +"Cart.MD5" "028024fb8e5e5f18ea586652f9799c96" +"Cart.Manufacturer" "Coleco - Woodside Design Associates, Steve 'Jessica Stevens' Kitchen" +"Cart.ModelNo" "2468" +"Cart.Name" "Carnival (1982) (Coleco)" +"" + +"Cart.MD5" "02811151906e477d47c135db5b1699c6" +"Cart.Name" "FlickerSort Demo (Updated) (20-04-2002) (Manuel Rotschkar)" +"" + +"Cart.MD5" "02a5fc90a0d183f870e8eebac1f16591" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "771-422" +"Cart.Name" "2 Pak Special - Star Warrior, Frogger (1990) (HES) (PAL)" +"" + +"Cart.MD5" "02ab2c47bc21e7feafa015f90d7df776" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "MA017600" +"Cart.Name" "Diagnostic Test Cartridge 2.6 (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/diagnostic/diagnostic.htm" +"" + +"Cart.MD5" "02b71d3860126d9de21073d237e502db" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Cosmic Ark (Fotomania)" +"" + +"Cart.MD5" "02ced7ea2b7cb509748db6bfa227ebec" +"Cart.Manufacturer" "Parker Brothers, Ed English, David Lamkins" +"Cart.ModelNo" "931502" +"Cart.Name" "Frogger (1982) (Parker Bros) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xcc\",\"0xce\"],\"variations_address\":\"0xdd\",\"variations_count\":6}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "02cee0b140d2f1a1efcfb1d482a5c392" +"Cart.Manufacturer" "Atari, Ed Logg, Carol Shaw - Sears" +"Cart.ModelNo" "CX2639 - 49-75162" +"Cart.Name" "Othello (1981) (Atari) (4K)" +"" + +"Cart.MD5" "02dcba28c614fec7ca25955327128abb" +"Cart.Manufacturer" "Andrew Wallace" +"Cart.Name" "Laseresal 2002 (PAL) (PD) [a]" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "02e3f4ba156fb578bef7d7a0bf3400c1" +"Cart.Name" "Booster (Junkosoft) (PD)" +"" + +"Cart.MD5" "033e21521e0bf4e54e8816873943406d" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius Software, Dan Thompson" +"Cart.ModelNo" "11020" +"Cart.Name" "Earth Dies Screaming, The (1983) (20th Century Fox)" +"Cart.Note" "The Day the Earth Stood Still" +"" + +"Cart.MD5" "034c1434280b0f2c9f229777d790d1e1" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "5665 A016" +"Cart.Name" "Baseball (1988) (Telegames) (PAL)" +"Cart.Note" "AKA Super Challenge Baseball" +"Bezel.Name" "Super Challenge Baseball (USA)" +"" + +"Cart.MD5" "0375f589f7da06d2d2be532e0d4d4b94" +"Cart.Name" "Push (V0.04) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "0383dc02cb82302da3d155fd108bfe3a" +"Cart.Manufacturer" "AtariAge, Chris Spry" +"Cart.ModelNo" "CX26200" +"Cart.Name" "Princess Rescue (2013) (Sprybug) (PAL-60)" +"Cart.Note" "Compatible with Genesis controller" +"Cart.Rarity" "Homebrew" +"Controller.Left" "JOYSTICK" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "038e1e79c3d4410defde4bfe0b99cc32" +"Cart.Manufacturer" "Atari, Tod Frye, Gary Shannon" +"Cart.Name" "Aquaventure (08-12-1983) (Atari) (Prototype)" +"Cart.Note" "AKA Sea Sentinel" +"Cart.Rarity" "Unbelievably Rare" +"Cart.Url" "http://www.atariprotos.com/2600/software/aquaventure/aquaventure.htm" +"" + +"Cart.MD5" "039cf18b459d33b8a8fca31d06c4c244" +"Cart.Name" "Demo Image Series #0 (12-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "03b1051c9374678363c899914412cfc5" +"Cart.Name" "Incoming (30-10-2002) (Ben Larson) (PD)" +"" + +"Cart.MD5" "03c3f7ba4585e349dd12bfa7b34b7729" +"Cart.Manufacturer" "SEGA, Jeff Lorenz" +"Cart.ModelNo" "004-01" +"Cart.Name" "Star Trek - Strategic Operations Simulator (1983) (SEGA)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "03fbcee0bc80e31f27254aea3d920510" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Trick Shot (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "03ff9e8a7af437f16447fe88cea3226c" +"Cart.Manufacturer" "Bomb - Onbase" +"Cart.ModelNo" "CA285" +"Cart.Name" "Wall-Defender (1983) (Bomb)" +"Cart.Note" "AKA Wall Break" +"" + +"Cart.MD5" "04014d563b094e79ac8974366f616308" +"Cart.Manufacturer" "Atari, Andrew Fuchs, Courtney Granner, Jeffrey Gusman, Mark R. Hahn" +"Cart.ModelNo" "CX2690" +"Cart.Name" "Pengo (1984) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "041b5e56bbc650db574bd8db3fae2696" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V1.0) (2000) (Thomas Jentzsch)" +"Cart.Rarity" "Homebrew" +"Bezel.Name" "Thrust+ DC Edition (USA) (Unl)" +"" + +"Cart.MD5" "043f165f384fbea3ea89393597951512" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-202" +"Cart.Name" "Planet Patrol (1982) (Spectravision)" +"" + +"Cart.MD5" "0443cfa9872cdb49069186413275fa21" +"Cart.Manufacturer" "M Network - INTV, Patricia Lewis Du Long, Ron Surratt" +"Cart.ModelNo" "MT4518" +"Cart.Name" "BurgerTime (1983) (M Network)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "045035f995272eb2deb8820111745a07" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (1983) (Arcadia)" +"Cart.Note" "AKA Jungle Raid" +"" + +"Cart.MD5" "047ac3b9faea64522b7a23c4465a7aa8" +"Cart.Name" "Defender (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "04856e3006a4f5f7b4638da71dad3d88" +"Cart.Manufacturer" "Atari, Douglas Neubauer" +"Cart.ModelNo" "CX26176" +"Cart.Name" "Radar Lock (1989) (Atari) (PAL)" +"Cart.Note" "AKA Dog Fight" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "049626cbfb1a5f7a5dc885a0c4bb758e" +"Cart.Name" "MegaMania (Unknown) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "04b488d4eef622d022a0021375e7e339" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83107" +"Cart.Name" "Tennis (1983) (Home Vision) (PAL) (4K)" +"" + +"Cart.MD5" "04cf9e6898007024622ed6a0b295961f" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Tennis (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "04dfb4acac1d0909e4c360fd2ac04480" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Jammed (2001) (XYPE)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=98" +"" + +"Cart.MD5" "04e737c9d53cd84bfd5ee679954e4706" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Checkers (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "04fccc7735155a6c1373d453b110c640" +"Cart.Manufacturer" "HES - Imagineering, David Lubar" +"Cart.ModelNo" "535" +"Cart.Name" "My Golf (1990) (HES) (PAL)" +"" + +"Cart.MD5" "0519f395d5f7d76be813b834aa51c0be" +"Cart.Manufacturer" "Atari, Ian Shepard" +"Cart.ModelNo" "CX2604" +"Cart.Name" "Space War (1978) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "0546f4e6b946f38956799dd00caab3b1" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "My Golf (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "056f5d886a4e7e6fdd83650554997d0d" +"Cart.Manufacturer" "Parker Brothers, Ed Temple" +"Cart.ModelNo" "931504" +"Cart.Name" "Amidar (1982) (Parker Bros) (PAL)" +"Cart.Rarity" "Uncommon" +"Console.LeftDiff" "A" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "056ff67dd9715fafa91fb8b0ddcc4a46" +"Cart.Name" "Frisco (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "05824fcbe615dbca836d061a140a50e0" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 9 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "05aedf04803c43eb5e09dfd098d3fd01" +"Cart.Name" "Keystone Kapers (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "05aff8f626ef870432ae3b3d9d5aa301" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-019" +"Cart.Name" "Sky Jinks (1982) (Activision) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "05b45ba09c05befa75ac70476829eda0" +"Cart.Manufacturer" "Parker Brothers, Rex Bradford" +"Cart.ModelNo" "931507" +"Cart.Name" "Star Wars - Jedi Arena (1983) (Parker Bros) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (swapped)" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "10 50" +"" + +"Cart.MD5" "05c60458ec69e7fe8b1be973852d84f1" +"Cart.Name" "Test (1996) (J.V. Matthews) (PD)" +"" + +"Cart.MD5" "05c765a63e61882abd1c2d627b652225" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Amiga Mouse Hack v1.1 (NTSC) (Thomas Jentzsch)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "05ccf96247af12eef59698f1a060a54f" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "600273" +"Cart.Name" "King Arthur (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA Dragonfire (Double-Game Package)" +"Display.Phosphor" "YES" +"Bezel.Name" "Dragonfire (USA)" +"" + +"Cart.MD5" "05d61b925d3d2474bab83f0a79bb5df1" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Cosmic Ark Stars (1997) (Eckhard Stolberg)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "05eb4347f0ec8f4783983ca35ffd8d1b" +"Cart.Name" "Qb (2.06) (Retroactive) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "05ebd183ea854c0a1b56c218246fbbae" +"Cart.Manufacturer" "Atari, Dan Hitchens" +"Cart.ModelNo" "CX2656" +"Cart.Name" "SwordQuest - EarthWorld (1982) (Atari) [a]" +"" + +"Cart.MD5" "05f11fb2e45c4e47424d3cb25414d278" +"Cart.Name" "Boring (NTSC) (Andrew Davie)" +"" + +"Cart.MD5" "060c865c782debb047e6fd101c8923fc" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Freeway Rabbit (32 in 1) (1988) (Atari) (PAL) (4K)" +"Bezel.Name" "Freeway (USA)" +"Cart.Note" "AKA Freeway" +"" + +"Cart.MD5" "0614ed51acd027d531e7c85c4f435292" +"Cart.Name" "Narnia (Glenn Saunders) (PD)" +"" + +"Cart.MD5" "0619e1c3286bbfbace040b8c3ec5add2" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Millipede (Atari Trak-Ball) v6.5 (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1188" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0651216c4a4a9c9ac5ada3013a317c72" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Fishing Derby (Jone Yuan) (4K) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "0653285db216755085bd025b93ea6a25" +"Cart.Manufacturer" "AtariAge, Chris Walton & Thomas Jentzsch" +"Cart.Name" "Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1046" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "06742cf522f23797157f215a1dc8a1a9" +"Cart.Name" "Healthbars (PD)" +"" + +"Cart.MD5" "0685bd0bcb975ceef7041749a5454a48" +"Cart.Manufacturer" "Piero Cavina" +"Cart.Name" "11 Sprite Demo (Piero Cavina) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "069c17beb1e8e0557adb8539fdcf6cba" +"Cart.Name" "Phantom II & Pirate (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=843" +"Display.Format" "PAL60" +"Bezel.Name" "Phantom II - Pirate (USA) (Unl)" +"" + +"Cart.MD5" "06b0194ce992584c365278e0d7323279" +"Cart.Manufacturer" "Activision" +"Cart.Name" "Unknown Activision Game #2 (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/unknown2/unknown2.htm" +"Bezel.Name" "Unknown Activision Game #2 (USA) (Proto)" +"" + +"Cart.MD5" "06b6c5031b8353f3a424a5b86b8fe409" +"Cart.Manufacturer" "Activision, Mike Lorenzen - Ariola" +"Cart.ModelNo" "EAX-023 - 711 023-720" +"Cart.Name" "Oink! (1983) (Activision) (PAL)" +"Cart.Note" "AKA Das Schweinchen und der Wolf" +"" + +"Cart.MD5" "06cfd57f0559f38b9293adae9128ff88" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "4317 A009" +"Cart.Name" "Adventures on GX-12 (1988) (Telegames) (PAL)" +"Cart.Note" "AKA Adventures of Tron" +"Bezel.Name" "Adventures of TRON (USA)" +"" + +"Cart.MD5" "06d2f7674cea977607f74c464ce600a2" +"Cart.Manufacturer" "CBS Electronics, Alex Nevelson" +"Cart.ModelNo" "4L 2737 0000" +"Cart.Name" "Omega Race (1983) (CBS Electronics) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/omegarace/omegarace.htm" +"Controller.Left" "BOOSTERGRIP" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "06db908011065e5ebb37f4e253c2a0b0" +"Cart.Name" "Gopher (Unknown) (PAL)" +"" + +"Cart.MD5" "06e5dc181a8eda1c31cc7c581c68b6ef" +"Cart.Name" "Tac-Scan (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "071f84d10b343c7c05ce3e32af631687" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-019" +"Cart.Name" "Curtiss (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Atlantis" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Atlantis (USA)" +"" + +"Cart.MD5" "072a6ea2181ca0df88ac0dedc67b239d" +"Cart.Name" "Multiple Missiles Demo (19-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "073cb76b006af034fd150be3f5e0e7e6" +"Cart.Name" "Mobile 48 Sprite Kernel (Bug Fixed) (10-01-2003) (Eric Ball)" +"" + +"Cart.MD5" "073d7aff37b7601431e4f742c36c0dc1" +"Cart.Name" "Bermuda (Unknown) (PAL)" +"Cart.Note" "AKA River Raid" +"Bezel.Name" "River Raid (USA)" +"" + +"Cart.MD5" "074ec425ec20579e64a7ded592155d48" +"Cart.Manufacturer" "Atari - Sculptured Software, Steve Aguirre" +"Cart.ModelNo" "CX26162" +"Cart.Name" "Fatal Run (Ultimate Driving) (1991) (Atari) (PAL)" +"" + +"Cart.MD5" "075069ad80cde15eca69e3c98bd66714" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-803" +"Cart.Name" "Bobby Is Going Home (1983) (CCE)" +"Cart.Note" "AKA Bobby Vai Para Casa" +"" + +"Cart.MD5" "0751f342ee4cf28f2c9a6e8467c901be" +"Cart.Manufacturer" "Atari, Mimi Nyden, Joseph Tung" +"Cart.ModelNo" "CX26152" +"Cart.Name" "Super Baseball (1988) (Atari) (PAL)" +"Display.Phosphor" "YES" +"Bezel.Name" "RealSports Baseball (USA)" +"" + +"Cart.MD5" "07973be3ecfd55235bf59aa56bdef28c" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-036" +"Cart.Name" "Criminal Pursuit (1983) (Suntek) (PAL)" +"Cart.Note" "AKA A Mysterious Thief" +"Display.Phosphor" "YES" +"Bezel.Name" "Mysterious Thief, A (USA) (Proto)" +"" + +"Cart.MD5" "079fe9103515d15bc108577e234a484d" +"Cart.Name" "Multi Demo 5.5 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "07a3af1e18b63765b6807876366f5e8a" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide Pre-release 2 (Joe Grand)" +"Bezel.Name" "SCSIcide (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "07c76f2d88552d20ad2c0ed7aef406c6" +"Cart.Manufacturer" "Cody Pittman" +"Cart.Name" "Blob (Cody Pittman) (Hack)" +"Cart.Note" "Hack of Halloween" +"Cart.Highscore" "{\"score_addresses\":[\"0xd8\",\"0xd9\",\"0xda\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "07f42847a79e4f5ae55cc03304b18c25" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Sea Hawk (Zellers)" +"Cart.Note" "AKA Seahawk" +"Display.Phosphor" "YES" +"Bezel.Name" "Seahawk (Europe)" +"" + +"Cart.MD5" "07f5004d26ea2b776169bbfc41cc05a8" +"Cart.Name" "Football (Unknown) (PAL) (4K)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "07f84db31e97ef8d08dc9fa8a5250755" +"Cart.Manufacturer" "Supergame" +"Cart.Name" "Enduro (1984) (Supergame)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "07f91e33e76f53bb9d2731fd5d8a35a5" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX2632" +"Cart.Name" "Space Invaders (1978) (Atari) [t1]" +"Cart.Rarity" "Common" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0805366f1b165a64b6d4df20d2c39d25" +"Cart.Manufacturer" "Atari, Dan Hitchens" +"Cart.ModelNo" "CX2650" +"Cart.Name" "Berzerk (1982) (Atari) (PAL)" +"Cart.Rarity" "Common" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "08188785e2b8300983529946dbeff4d2" +"Cart.Manufacturer" "Atari, Carla Meninsky, Ed Riddle - Sears" +"Cart.ModelNo" "CX2611 - 99821, 49-75149" +"Cart.Name" "Indy 500 (1977) (Atari) (4K)" +"Cart.Note" "Uses the Driving Controllers" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "45" +"" + +"Cart.MD5" "081e2c114c9c20b61acf25fc95c71bf4" +"Cart.Manufacturer" "Parker Brothers, Ed English, David Lamkins" +"Cart.ModelNo" "PB5300" +"Cart.Name" "Frogger (1982) (Parker Bros)" +"Cart.Highscore" "{\"score_addresses\":[\"0xcc\",\"0xce\"],\"variations_address\":\"0xdd\",\"variations_count\":6}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "082fdc8bd47fef01482ce5883c4ffdb8" +"Cart.Manufacturer" "Charles Morgan" +"Cart.Name" "Tanks DX (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Tanks But No Tanks" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0832fb2ee654bf9382bc57d2b16d2ffc" +"Cart.Manufacturer" "Apollo - Games by Apollo, Ed Salvo" +"Cart.ModelNo" "AP-1001" +"Cart.Name" "Skeet Shoot (1981) (Apollo) (PAL)" +"" + +"Cart.MD5" "083e7cae41a874b2f9b61736c37d2ffe" +"Cart.Manufacturer" "Imagic, Rob Fulop, Bob Smith" +"Cart.ModelNo" "720106-2A, IA3600P, EIX-009-04I" +"Cart.Name" "Riddle of the Sphinx (1982) (Imagic) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "085322bae40d904f53bdcc56df0593fc" +"Cart.Manufacturer" "Parker Brothers, Dave Engman, Dawn Stockbridge" +"Cart.ModelNo" "PB5340" +"Cart.Name" "Tutankham (1983) (Parker Bros)" +"" + +"Cart.MD5" "0856f202b18cd46e44fd1dc3b42e9bfb" +"Cart.Name" "Frame Counter 1 (2001) (Jake Patterson) (PD)" +"" + +"Cart.MD5" "0866e22f6f56f92ea1a14c8d8d01d29c" +"Cart.Manufacturer" "Androbot - Western Technologies, Michael Case, Lenny Carlson" +"Cart.Name" "AndroMan on the Moon (1984) (Western Tech) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/androman/androman.htm" +"" + +"Cart.MD5" "0891252ee4e307689febccf3cfd8a8ab" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Trak-Ball Hack v1.4 (PAL-60) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0894aa7be77521f9df562be8d9555fe6" +"Cart.Manufacturer" "CBS Electronics, Dan Kitchen, Garry Kitchen" +"Cart.ModelNo" "4L1700, 4L1701, 4L1702, 4L1802, 4L2274" +"Cart.Name" "Donkey Kong (1982) (CBS Electronics) (PAL) [a2]" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "08989fa4ff537f5dbd611aff4019521a" +"Cart.Manufacturer" "Atari, Gary Palmer" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Fun with Numbers (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "08bd4c1dcc843f6a0b563d9fd80b3b11" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "343.273 9" +"Cart.Name" "Phantompanzer II (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Thunderground" +"Display.Phosphor" "YES" +"Bezel.Name" "Thunderground (USA)" +"" + +"Cart.MD5" "08bf437d012db07b05ff57a0c745c49e" +"Cart.Manufacturer" "Arcadia Corporation, Steve Hales, Stephen H. Landrum" +"Cart.ModelNo" "4 AR-4102" +"Cart.Name" "Meteoroids (1982) (Arcadia) (Prototype)" +"Cart.Note" "Suicide Mission Beta" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/suicidemission/suicidemission.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "08d1b6d75206edb999252caf542a2c7f" +"Cart.Manufacturer" "Larry Petit" +"Cart.Name" "Super Home Run (2003) (Larry Petit) (Hack)" +"Cart.Note" "Hack of Home Run" +"Cart.Rarity" "Hack" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "08d60a58a691c7f690162850302dc0e1" +"Cart.Name" "Poker Squares (V0.27) (PAL) (2001) (B. Watson)" +"" + +"Cart.MD5" "08e5960bb52d9a3e2c9954677b5e4472" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu, Preston Stuart, Bruce Williams" +"Cart.ModelNo" "CX26101" +"Cart.Name" "Oscar's Trash Race (10-20-1982) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/oscar/oscar.htm" +"" + +"Cart.MD5" "08ea2fdaa22e5802c839ee7dfb0483dc" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Trak-Ball Hack v1.2 (PAL-60) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Display.Format" "PAL60" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "08f4dc6f118f7c98e2406c180c08e78e" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix - Tug of War (2 of 3) (1983) (Arcadia) (PAL)" +"Bezel.Name" "Party Mix (USA)" +"Cart.Note" "Uses Paddle Controllers" +"Controller.MouseAxis" "02" +"" + +"Cart.MD5" "08f853e8e01e711919e734d85349220d" +"Cart.Manufacturer" "Atari, Jerome Domurat, Michael Sierchio" +"Cart.ModelNo" "CX2667" +"Cart.Name" "RealSports Soccer (1983) (Atari)" +"" + +"Cart.MD5" "0906c6e0e4bda9c10cfa4c5fc64d2f4b" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.12) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "090f0a7ef8a3f885048d213faa59b2f8" +"Cart.Manufacturer" "Carrere Video - Western Technologies, John Hall - Teldec - Prism" +"Cart.ModelNo" "USC1012" +"Cart.Name" "M.A.D. (1983) (Carrere Video) (PAL)" +"" + +"Cart.MD5" "09274c3fc1c43bf1e362fda436651fd8" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Acid Drop (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "09388bf390cd9a86dc0849697b96c7dc" +"Cart.Manufacturer" "Absolute Entertainment, Alex DeMeo" +"Cart.ModelNo" "AG-045-04, AK-045-04" +"Cart.Name" "Pete Rose Baseball (1988) (Absolute)" +"" + +"Cart.MD5" "0945081a6bd00345ff3d58eb7a07330a" +"Cart.Name" "Stampede (Unknown) (PAL) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0956285e24a18efa10c68a33846ca84d" +"Cart.Manufacturer" "Dismac" +"Cart.Name" "Viagem Espacial (Dismac)" +"Cart.Note" "AKA Star Voyager" +"Bezel.Name" "Star Voyager (USA)" +"" + +"Cart.MD5" "0963aa9f7f6cf5a36ff700001583624e" +"Cart.Manufacturer" "Franklin Cruz" +"Cart.Name" "Space Invaders 2 (Hack) [o1]" +"Bezel.Name" "Space Invaders (USA)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "096649575e451508006b17e0353259a5" +"Cart.Manufacturer" "Justin J. Scott" +"Cart.Name" "Yar Vs. Yar (2002) (Justin J. Scott) (Hack)" +"Cart.Note" "Hack of Yars' Revenge" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "097074f24cde141fe6a0f26a10333265" +"Cart.Name" "Marble Craze (V0.90) (Paul Slocum)" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=99" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "097936b07e0e0117b9026ae6835eb168" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "720100-2B, IA3000P" +"Cart.Name" "Trick Shot (1982) (Imagic) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "09abfe9a312ce7c9f661582fdf12eab6" +"Cart.Manufacturer" "Atari, Douglas Neubauer" +"Cart.ModelNo" "CX26154" +"Cart.Name" "Super Football (1988) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "09e1ecf9bd2a3030d5670dba7a65e78d" +"Cart.Manufacturer" "Atari, James Andreasen" +"Cart.ModelNo" "CX2654" +"Cart.Name" "Haunted House (1982) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "09e9ba0762fd0c3cf3c2e072cff79cac" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (1984) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "09f89bbfa2ab00f1964d200e12d7ced0" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "MA017600" +"Cart.Name" "Diagnostic Test Cartridge 2.6 (1982) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/diagnostic/diagnostic.htm" +"" + +"Cart.MD5" "0a1b98937911d621b004b1617446d124" +"Cart.Name" "Hangman Pac-Man Biglist1 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "0a981c03204ac2b278ba392674682560" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2651 - 99805, 49-75602" +"Cart.Name" "Blackjack (1977) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "0aa208060d7c140f20571e3341f5a3f8" +"Cart.Manufacturer" "U.S. Games Corporation - Western Technologies, Jeff Corsiglia, Paul Allen Newell, Tom Sloper" +"Cart.ModelNo" "VC1009" +"Cart.Name" "Towering Inferno (1982) (U.S. Games)" +"Cart.Note" "Uses the Joystick Controllers (swapped)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0abf64ca504a116adca80f77f85e00fb" +"Cart.Name" "Cube Conquest (Billy Eno) (PD)" +"" + +"Cart.MD5" "0ac0d491763153fac75f5337ce32a9d6" +"Cart.Name" "SPAM Image Demo (PD)" +"" + +"Cart.MD5" "0acaf71e60b89f6b6eab63db6ab84510" +"Cart.Name" "This Planet Sucks (Greg Troutman) [a2]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"" + +"Cart.MD5" "0aceb7c3bd13fe048b77a1928ed4267d" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.ModelNo" "720102-2B, IA3201P, EIX-011-04I" +"Cart.Name" "Star Voyager (1982) (Imagic) (PAL)" +"" + +"Cart.MD5" "0ad9a358e361256b94f3fb4f2fa5a3b1" +"Cart.Manufacturer" "Atari, Carol Shaw, Nick 'Sandy Maiwald' Turner - Sears" +"Cart.ModelNo" "CX2608 - 49-75165" +"Cart.Name" "Super Breakout (1982 - 1981) (Atari) [a]" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdc\",\"0xdd\"],\"variations_address\":\"0xc0\",\"variations_count\":9}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 45" +"" + +"Cart.MD5" "0adb21206de92e8aec5ef295805ebb90" +"Cart.Name" "Solaris (Genesis)" +"Cart.Note" "Genesis controller (C switches to map mode)" +"Cart.Rarity" "Hack of Solaris" +"Cart.Highscore" "{\"score_addresses\":[\"0xde\",\"0xdd\",\"0xdc\"],\"score_digits\":6,\"score_trailing_zeroes\":1,\"variations_count\":1}" +"" + +"Cart.MD5" "0ae3497e731ca0bf6a77b23441d9d9f9" +"Cart.Name" "Analog Clock (V0.0) (20-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "0af51ceb4aecc7a8fc89781ac44a1973" +"Cart.Manufacturer" "Barry Laws Jr." +"Cart.Name" "Face Invaders Deluxe (Barry Laws Jr.) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0afe6ae18966795b89314c3797dd2b1e" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noellie Alito" +"Cart.ModelNo" "CX2692, CX2692P" +"Cart.Name" "Moon Patrol (1983) (Atari) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0b01909ba84512fdaf224d3c3fd0cf8d" +"Cart.Name" "Revenge of the Apes (Hack)" +"Cart.Note" "Hack of Planet of the Apes" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "0b1056f1091cfdc5eb0e2301f47ac6c3" +"Cart.Manufacturer" "Tigervision - Software Electronics Corp., Karl T. Olinger - Teldec" +"Cart.ModelNo" "7-001 - 3.60001 VE" +"Cart.Name" "King Kong (1982) (Tigervision) (PAL) [a]" +"" + +"Cart.MD5" "0b170a67e97f0c3fd908e7529a218ae9" +"Cart.Name" "Cosmic Swarm (Unknown)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0b17ed42984000da8b727ca46143f87a" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu" +"Cart.ModelNo" "CX26104" +"Cart.Name" "Big Bird's Egg Catch (05-17-1983) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bigbird/bigbird.htm" +"Controller.Left" "KEYBOARD" +"" + +"Cart.MD5" "0b24658714f8dff110a693a2052cc207" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-815" +"Cart.Name" "Seaquest (1983) (CCE)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "0b33252b680b65001e91a411e56e72e9" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-832" +"Cart.Name" "Atlantis (1983) (CCE) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0b4e793c9425175498f5a65a3e960086" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Kung Fu Master (CCE)" +"Bezel.Name" "Kung-Fu Master (USA)" +"" + +"Cart.MD5" "0b55399cf640a2a00ba72dd155a0c140" +"Cart.Manufacturer" "Imagic, Wilfredo Aguilar, Michael Becker, Rob Fulop" +"Cart.ModelNo" "720111-1A, 03205" +"Cart.Name" "Fathom (1983) (Imagic)" +"Cart.Note" "AKA Scuba" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0b577e63b0c64f9779f315dca8967587" +"Cart.Manufacturer" "Videospielkassette - Ariola" +"Cart.ModelNo" "PGP236" +"Cart.Name" "Raketen-Angriff (Ariola) (PAL)" +"Cart.Note" "AKA Missile Control" +"Bezel.Name" "Missile Control (Europe)" +"" + +"Cart.MD5" "0b8d3002d8f744a753ba434a4d39249a" +"Cart.Manufacturer" "Sears Tele-Games, Robert Zdybel" +"Cart.ModelNo" "CX2619 - 49-75159" +"Cart.Name" "Stellar Track (1981) (Sears)" +"Cart.Note" "AKA Stella Trak" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0bf19e40d5cd8aa5afb33b16569313e6" +"Cart.Manufacturer" "Atari, Jerome Domurat, Andrew Fuchs, Dave Staugas, Robert Vieira" +"Cart.ModelNo" "CX26118" +"Cart.Name" "Millipede (01-04-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/millipede/millipede.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0bf1e354304f46c0caf8fc0f6f5e9525" +"Cart.Manufacturer" "Arcadia Corporation, Stephen Harland Landrum" +"Cart.ModelNo" "AR-4105" +"Cart.Name" "Official Frogger (1983) (Arcadia) [a]" +"Bezel.Name" "Official Frogger, The (USA)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0bfabf1e98bdb180643f35f2165995d0" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2623 - 6-99819, 49-75108, 49-75125" +"Cart.Name" "Home Run (1978) (Atari)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0c0392db94a20e4d006d885abbe60d8e" +"Cart.Name" "Dodge Demo 3 (PD)" +"" + +"Cart.MD5" "0c336f83b0e6e3bc86c77f368448e77b" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Circus Atari (32 in 1) (BitCorp) (Hack)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "0c35806ff0019a270a7acae68de89d28" +"Cart.Manufacturer" "Froggo" +"Cart.ModelNo" "FG1003" +"Cart.Name" "Task Force (1987) (Froggo)" +"Cart.Note" "AKA Gangster Alley" +"Bezel.Name" "Gangster Alley (USA)" +"" + +"Cart.MD5" "0c48e820301251fbb6bcdc89bd3555d9" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Andrew Fuchs" +"Cart.ModelNo" "CX26120" +"Cart.Name" "Stargate (1984) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0x8b\",\"0x8c\",\"0x8d\"],\"score_digits\":6,\"special_address\":\"0x89\",\"special_label\":\"Wave\",\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0c54811cf3b1f1573c9164d5f19eca65" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-001, PAG-001, EAG-001-04B, EAG-001-04I - 711 001-715" +"Cart.Name" "Dragster (1980) (Activision) (PAL)" +"Cart.Note" "AKA Dragster Rennen, Drag Strip" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0c72cc3a6658c1abd4b735ef55fa72e4" +"Cart.Manufacturer" "Dion Olsthoorn" +"Cart.ModelNo" "v1.3" +"Cart.Name" "Amoeba Jump (2018) (Dionoid) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1211" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "0c7926d660f903a2d6910c254660c32c" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX2602, CX2602P" +"Cart.Name" "Air-Sea Battle (1977) (Atari) (PAL)" +"Cart.Note" "AKA Anti-Aircraft" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "0c7bd935d9a7f2522155e48315f44fa0" +"Cart.Manufacturer" "Carrere Video - Western Technologies, Jeff Corsiglia, Paul Allen Newell, Tom Sloper - Teldec - Prism" +"Cart.ModelNo" "USC1009" +"Cart.Name" "Infernal Tower (1983) (Carrere Video) (PAL)" +"Cart.Note" "AKA Towering Inferno" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"Bezel.Name" "Towering Inferno (USA)" +"" + +"Cart.MD5" "0c80751f6f7a3b370cc9e9f39ad533a7" +"Cart.Manufacturer" "Atari, Carla Meninsky" +"Cart.ModelNo" "CX2610" +"Cart.Name" "Warlords (1981) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "18" +"Controller.PaddlesYCenter" "19" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "0cb7af80fd0ddef84844481d85e5d29b" +"Cart.Name" "Mr. Pac-Man (El Destructo)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0cc8224ff1edfe458e8629e9e5fe3f5b" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Trick 12 (2001) (Thomas Jentzsch)" +"" + +"Cart.MD5" "0cdd9cc692e8b04ba8eb31fc31d72e5e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Wing War (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "0cebb0bb45a856b23f56d21ce7d1bc34" +"Cart.Manufacturer" "20th Century Fox Video Games, Bill Aspromonte" +"Cart.ModelNo" "11131" +"Cart.Name" "Crash Dive (1983) (20th Century Fox) (PAL)" +"" + +"Cart.MD5" "0cec9e46a25d338bf595a29aa2606516" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Mouse Hack v1.1 (PAL-60) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Display.Format" "PAL60" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "0cfdd2f3b243cac21f38a0f09f54bead" +"Cart.Name" "Overhead Adventure Demo 4 (PD)" +"" + +"Cart.MD5" "0d07d2c1be1a5eaaea235a533bcda781" +"Cart.Name" "Scrolling Playfield 1 (Junkosoft) (PD)" +"" + +"Cart.MD5" "0d08558f34a47e4eaa39d01c8efb81f0" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Atari Mouse Hack v1.15 (NTSC) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"" + +"Cart.MD5" "0d09cff0d28033c02c3290edfc3a5cea" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2699" +"Cart.Name" "Taz (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/taz/taz.htm" +"" + +"Cart.MD5" "0d1b3abf681a2fc9a6aa31a9b0e8b445" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Laser Blast (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "0d27c7f5db349b592f70f68daf5e8f3b" +"Cart.Name" "Space Instigators (21-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "0d35618b6d76ddd46d2626e9e3e40db5" +"Cart.Name" "X-Doom V.26 (PD)" +"" + +"Cart.MD5" "0d5af65ad3f19558e6f8e29bf2a9d0f8" +"Cart.Manufacturer" "Atari - Sculptured Software, Adam Clayton" +"Cart.ModelNo" "CX26151, CX26151P" +"Cart.Name" "Dark Chambers (1989) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0d6b974fe58a1bdd453600401c407856" +"Cart.Manufacturer" "Atari" +"Cart.Name" "128 in 1 Junior Console (Chip 3 or 4) (1991) (Atari) (PAL)" +"Cart.Note" "Actually contains only 16 games, not 32" +"Cart.Type" "16IN1" +"" + +"Cart.MD5" "0d786a41695e5fc8cffd05a6dbb3f659" +"Cart.Name" "Scrolling Playfield With Score (10-02-2003) (Aaron Bergstrom)" +"" + +"Cart.MD5" "0d7e630a14856f4d52c9666040961d4d" +"Cart.Name" "Wavy Line Test (PD)" +"" + +"Cart.MD5" "0d90a0ee73d55539b7def24c88caa651" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-005, CAG-005, AG-005-04" +"Cart.Name" "Skiing (1980) (Activision) (16K)" +"" + +"Cart.MD5" "0db4f4150fecf77e4ce72ca4d04c052f" +"Cart.Manufacturer" "Atari, Carol Shaw - Sears" +"Cart.ModelNo" "CX2618 - 49-75123" +"Cart.Name" "3-D Tic-Tac-Toe (1980) (Atari)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "0dd0658ace9a31a571a9de966985a068" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Laser Gates (Fotomania)" +"Cart.Note" "AKA Innerspace" +"" + +"Cart.MD5" "0dd4c69b5f9a7ae96a7a08329496779a" +"Cart.Manufacturer" "Tigervision - Software Electronics Corp., Karl T. Olinger - Teldec" +"Cart.ModelNo" "7-001 - 3.60001 VE" +"Cart.Name" "King Kong (1982) (Tigervision) (PAL)" +"" + +"Cart.MD5" "0de53160a8b54c3aa5aed8d68c970b62" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "806.174 9" +"Cart.Name" "Fuchs & Schweinchen Schlau (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Oink!" +"Bezel.Name" "Oink! (USA)" +"" + +"Cart.MD5" "0dfbdadf8f1bc718e7e1bb3ccd5fef3d" +"Cart.Name" "Mr. Pac-Man (New start tune) (El Destructo)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0e0808227ef41f6825c06f25082c2e56" +"Cart.Name" "Candi (Hack) [a]" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0e08cd2c5bcf11c6a7e5a009a7715b6a" +"Cart.Name" "Boing! (PD) [a1]" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "0e224ea74310da4e7e2103400eb1b4bf" +"Cart.Manufacturer" "Atari, Peter C. Niday, Gary Shannon, Howard Scott Warshaw" +"Cart.Name" "Mind Maze (10-10-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mindmaze/mindmaze.htm" +"" + +"Cart.MD5" "0e23d0ed4c33b2011ab4cc93a7619683" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Amiga Mouse Hack v1.4 (PAL-60) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0e4b2b6e014a93ef8be896823da0d4ec" +"Cart.Name" "Skiing (Unknown) (PAL)" +"" + +"Cart.MD5" "0e713d4e272ea7322c5b27d645f56dd0" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83105" +"Cart.Name" "Panda Chase (1983) (Home Vision) (PAL)" +"" + +"Cart.MD5" "0e7e73421606873b544e858c59dc283e" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Super Soccer (Digivision)" +"Cart.Note" "AKA RealSports Soccer" +"Cart.Type" "F8" +"Display.Phosphor" "YES" +"Bezel.Name" "RealSports Soccer (USA)" +"" + +"Cart.MD5" "0e86470791b26292abe1c64545c47985" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix - Down on the Line (3 of 3) (1983) (Arcadia) (PAL)" +"Bezel.Name" "Party Mix (USA)" +"Cart.Note" "Uses Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"Controller.MouseAxis" "01 70" +"" + +"Cart.MD5" "0ec93f519bb769e0d9f80e61f6cc8023" +"Cart.Manufacturer" "Atari - GCC, John Allred, Mike Feinstein" +"Cart.ModelNo" "CX2688" +"Cart.Name" "Jungle Hunt (02-25-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/junglehunt/junglehunt.htm" +"" + +"Cart.MD5" "0ecdb07bf9b36ef18f3780ef48e6c709" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG209" +"Cart.Name" "Mr. Postman (1983) (BitCorp)" +"" + +"Cart.MD5" "0eebfb60d437796d536039701ec43845" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Cakewalk (Fabrizio Zavagli)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "0eecb5f58f55de9db4eedb3a0f6b74a8" +"Cart.Manufacturer" "Xonox - Beck-Tech" +"Cart.ModelNo" "6210, 06002, 06004, 99002" +"Cart.Name" "Ghost Manor (1983) (Xonox) (4K)" +"" + +"Cart.MD5" "0ef64cdbecccb7049752a3de0b7ade14" +"Cart.Manufacturer" "Atari, Joe Decuir, Larry Caplan, Steve Mayer, Larry Wagner" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Combat (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "0efc91e45f61023cda9d086a7d3c402f" +"Cart.Manufacturer" "B.J. Best (aka bjbest60)" +"Cart.Name" "Space Cactus Canyon (2017)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1108" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0effef4a341f8eebab65621c60c48787" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Trak-Ball Hack v1.3 (PAL) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0f14c03050b35d6b1d8850b07578722d" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 10 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "0f24ca5668b4ab5dfaf217933c505926" +"Cart.Name" "Fantastic Voyage (Unknown) (PAL)" +"" + +"Cart.MD5" "0f2e09c71cc216f79d22a804152ba24b" +"Cart.Manufacturer" "Bob Colbert" +"Cart.Name" "Scroller Demo (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0f341d1f4e144e3163d9a5fc5a662b79" +"Cart.Name" "RUN Platform Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0f39fc03d579d0d93a6b729a3746843e" +"Cart.Manufacturer" "Atari, Ed Bogas, Sam Comstock, Richard Dobbis, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX26111" +"Cart.Name" "Snoopy and the Red Baron (05-27-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/snoopy/snoopy.htm" +"" + +"Cart.MD5" "0f604cd4c9d2795cf5746e8af7948064" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-02-N" +"Cart.Name" "Conquest Of Mars (2010) (NTSC)" +"Cart.Note" "Rev 2 release" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x92\",\"0x94\",\"0x96\"],\"score_digits\":6,\"special_address\":\"0x9a\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x89\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=822" +"" + +"Cart.MD5" "0f643c34e40e3f1daafd9c524d3ffe64" +"Cart.Manufacturer" "Atari, Robert C. Polaro, Alan J. Murphy - Sears" +"Cart.ModelNo" "CX2609 - 49-75186" +"Cart.Name" "Defender (1982) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "0f6676b05621f80c670966e2995b227a" +"Cart.Name" "Globe Trotter Demo 1 (24-03-2003) (Weston)" +"" + +"Cart.MD5" "0f738dc44437557624eb277ed7ad91c9" +"Cart.Name" "Grand Prix (Unknown) (PAL)" +"Cart.Note" "AKA Grand Prix" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "0f8043715d66a4bbed394ef801d99862" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "684.733 9" +"Cart.Name" "Robin Hood (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Save Our Ship" +"Bezel.Name" "Robin Hood (USA)" +"" + +"Cart.MD5" "0f95264089c99fc2a839a19872552004" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-009, AG-009-04" +"Cart.Name" "Freeway (1981) (Activision) (8K)" +"" + +"Cart.MD5" "0fba7d8c3520bdb681f75494e498ec36" +"Cart.Name" "Gunfight 2600 - Final Run (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "0fbf618be43d4396856d4244126fe7dc" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "805.784 6" +"Cart.Name" "Labyrinth (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Maze Craze" +"" + +"Cart.MD5" "0fc161704c46e16f7483f92b06c1558d" +"Cart.Name" "Spider Fighter (Unknown)" +"" + +"Cart.MD5" "0fcff6fe3b0769ad5d0cf82814d2a6d9" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-027" +"Cart.Name" "Zoo Fun (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Pumuckl at the Zoo" +"" + +"Cart.MD5" "0fd72a13b3b6103fc825a692c71963b4" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.ModelNo" "720104-2A, IA3204P, EIX-008-04I" +"Cart.Name" "Cosmic Ark (1982) (Imagic) (PAL) [selectable starfield]" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "0fee596b974c9d3e70b367a3671599b6" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Name This Game (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "101ab60f4000a5d13792ef0abad5f74b" +"Cart.Manufacturer" "Atari, Dave Joly, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26109" +"Cart.Name" "Sorcerer's Apprentice (1983) (Atari) [a]" +"" + +"Cart.MD5" "102672bbd7e25cd79f4384dd7214c32b" +"Cart.Manufacturer" "Atari, Alan Miller - Sears" +"Cart.ModelNo" "CX2642 - 6-99814" +"Cart.Name" "Hunt & Score - Memory Match (1978) (Atari)" +"Cart.Note" "Uses Keyboard Controllers" +"Bezel.Name" "Hunt & Score (USA)" +"" + +"Cart.MD5" "103e9d616328969f5d7b4e0a381b25d5" +"Cart.Name" "Playfield Illustration and Logo Demo (2001) (Jake Patterson) (PD)" +"" + +"Cart.MD5" "103f1756d9dc0dd2b16b53ad0f0f1859" +"Cart.Manufacturer" "Home Vision, Gem International Corp." +"Cart.Name" "Go Go Home Monster (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA Go Go Home" +"" + +"Cart.MD5" "104468e44898b8e9fa4a1500fde8d4cb" +"Cart.Manufacturer" "AtariAge, Chris Spry" +"Cart.ModelNo" "CX26200" +"Cart.Name" "Princess Rescue (2013) (Sprybug)" +"Cart.Note" "Compatible with Genesis controller" +"Cart.Rarity" "Homebrew" +"Controller.Left" "JOYSTICK" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "106326c262dfd3e8eaeabd961d2a0519" +"Cart.Name" "PAL-NTSC Detector (15-11-2002) (Christopher Tumber)[a1]" +"" + +"Cart.MD5" "106855474c69d08c8ffa308d47337269" +"Cart.Manufacturer" "Atari - Sculptured Software, Adam Clayton" +"Cart.ModelNo" "CX26151" +"Cart.Name" "Dark Chambers (1989) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "107cc025334211e6d29da0b6be46aec7" +"Cart.Manufacturer" "Atari, Bob Smith - Sears" +"Cart.ModelNo" "CX2648 - 49-75161" +"Cart.Name" "Video Pinball (1981) (Atari)" +"" + +"Cart.MD5" "1086ff69f82b68d6776634f336fb4857" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-009" +"Cart.Name" "Bloody Human Freeway (1981) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/freeway/freeway.htm" +"" + +"Cart.MD5" "10958cd0a1a81d599005f1797ab0e51d" +"Cart.Name" "Centipede 2k (2000) (PD) (Hack)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Hack of Centipede" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "10a3cd14e5dcfdde6ff216a14ce7b7dd" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX262, CX2627P" +"Cart.Name" "Human Cannonball (1979) (Atari) (PAL)" +"" + +"Cart.MD5" "10af8728f975aa35a99d0965de8f714c" +"Cart.Manufacturer" "Dinatronic" +"Cart.Name" "Seaquest (Dinatronic)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "10c47acca2ecd212b900ad3cf6942dbb" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (03-07-1989) (Atari) (Prototype) [screen 5]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "10c8cfd8c37522f11d47540ff024e5f9" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.ModelNo" "C 3016" +"Cart.Name" "Demon Attack (Canal 3)" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "10eae73a07b3da044b72473d8d366267" +"Cart.Manufacturer" "Funvision - Fund. Int'l Co." +"Cart.Name" "Karate (1982) (Funvision) (PAL)" +"" + +"Cart.MD5" "10f0ecaf962aef1fc28abed870b01b65" +"Cart.Manufacturer" "Atari, Paul Donaldson" +"Cart.Name" "Bionic Breakthrough (06-22-1984) (Atari) (Prototype)" +"Cart.Note" "Uses MindLink Controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bionic/bionic.htm" +"Controller.Left" "MINDLINK" +"Controller.Right" "MINDLINK" +"" + +"Cart.MD5" "10f62443f1ae087dc588a77f9e8f43e9" +"Cart.Manufacturer" "Atari, Carla Meninsky" +"Cart.ModelNo" "CX2637, CX2637P" +"Cart.Name" "Dodge 'Em (1980) (Atari) (PAL) [fixed]" +"" + +"Cart.MD5" "110ac8ecaf1b69f41bc94c59dfcb8b2d" +"Cart.Name" "Demon Attack (Unknown)" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "111029770226b319524134193886a10e" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - One Limit Reached! (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "11330eaa5dd2629052fac37cfe1a0b7d" +"Cart.Manufacturer" "128 in 1 Junior Console" +"Cart.Name" "Human Cannonball (128 in 1 Junior Console) (PAL)" +"" + +"Cart.MD5" "113cd09c9771ac278544b7e90efe7df2" +"Cart.Manufacturer" "Atari, Ed Logg, Carol Shaw - Sears" +"Cart.ModelNo" "CX2639 - 49-75162" +"Cart.Name" "Othello (1981) (Atari) [no grid markers]" +"" + +"Cart.MD5" "114c599454d32f74c728a6e1f71012ba" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAX-015, EAX-015-04I - 711 015-725" +"Cart.Name" "Chopper Command (1982) (Activision) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "11ad7b3e15c8cb3223d5349795bef4ad" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Indy 500 Menu (Omegamatrix)" +"Bezel.Name" "Indy 500 (USA)" +"Cart.Note" "Uses the Driving Controllers" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "45" +"" + +"Cart.MD5" "11bcf5c752088b5aaf86d6c7a6a11e8d" +"Cart.Manufacturer" "Atari, Jerome Domurat, Andrew Fuchs, Dave Staugas, Robert Vieira" +"Cart.ModelNo" "CX26118" +"Cart.Name" "Millipede (1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/millipede/millipede.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "11e30ddeb4004385b7079dc96a50459d" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "Bot & Tom (2023) (SaveKey)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1297" +"" + +"Cart.MD5" "11e7e0d9437ec98fa085284cf16d0eb4" +"Cart.Name" "Bowling (Unknown) (PAL)" +"" + +"Cart.MD5" "11f55cdbb4e059f5ca56c509c57cb510" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Keystone Kapers (Fotomania)" +"" + +"Cart.MD5" "11f9532557e4c9569f4b242164006161" +"Cart.Manufacturer" "Chris Walton, Justin Hairgrove, Tony Morse" +"Cart.Name" "Hunchy II (2005) (PAL)" +"Cart.Note" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=330" +"" + +"Cart.MD5" "1201c18cf00d2c236f42e4d7d8c86aa1" +"Cart.Name" "Nick Bensema Demo (Nick Bensema)" +"" + +"Cart.MD5" "12080205f669b8e7783b976f8cf3d8bb" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Amiga Mouse) v4 (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"" + +"Cart.MD5" "12123b534bdee79ed7563b9ad74f1cbd" +"Cart.Manufacturer" "Absolute Entertainment, Alex DeMeo" +"Cart.ModelNo" "AG-041-04" +"Cart.Name" "Title Match Pro Wrestling (1987) (Absolute)" +"" + +"Cart.MD5" "1228c01cd3c4b9c477540c5adb306d2a" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Basketball (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "Console ports are swapped" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "1266b3fd632c981f3ef9bdbf9f86ce9a" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "EAZ-034-04, EAZ-034-04I" +"Cart.Name" "Private Eye (1984) (Activision) (PAL)" +"" + +"Cart.MD5" "1267e3c6ca951ff1df6f222c8f813d97" +"Cart.Name" "Dragonfire (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "126f7f64b7b00e25dcf5e3710b4cf8b8" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2676" +"Cart.Name" "Centipede (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/centipede/centipede.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1278f74ca1dfaa9122df3eca3c5bcaad" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-013" +"Cart.Name" "Bi! Bi! (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Skindiver" +"Bezel.Name" "Skindiver (Europe)" +"" + +"Cart.MD5" "1287535256bf5dff404839ac9e25c3e7" +"Cart.Manufacturer" "PacManPlus" +"Cart.ModelNo" "Rev 2" +"Cart.Name" "Alien Pac-Man (PacManPlus) (Hack)" +"Bezel.Name" "Alien (USA)" +"Cart.Note" "Hack of Alien" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "12937db3d4a80da5c4452b752891252d" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Megamania (1983) (Digitel)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "12bca8305d5ab8ea51fe1cfd95d7ab0e" +"Cart.Manufacturer" "Epyx, Steven A. Baker, Tod Frye, Peter Engelbrite" +"Cart.ModelNo" "80561-00250" +"Cart.Name" "Summer Games (1987) (Epyx) (PAL)" +"" + +"Cart.MD5" "12d7e0d6b187889f8d150bf7034d1db2" +"Cart.Name" "Poker Squares (V0.0e) (2001) (B. Watson)" +"" + +"Cart.MD5" "130c5742cd6cbe4877704d733d5b08ca" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83109" +"Cart.Name" "World End (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA The End of the World" +"" + +"Cart.MD5" "1323c45d660f5a5b6d5ea45c6c4cbe4a" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Enduro (Canal 3)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "133456269a03e3fdae6cddd65754c50d" +"Cart.Manufacturer" "Tigervision - Software Electronics Corporation - Teldec - Prism" +"Cart.ModelNo" "7-006 - 3.60008 VG" +"Cart.Name" "Springer (1983) (Tigervision) (PAL)" +"" + +"Cart.MD5" "133a4234512e8c4e9e8c5651469d4a09" +"Cart.Manufacturer" "Atari, Andrew Fuchs, Jeffrey Gusman, Dave Jolly, Suki Lee" +"Cart.ModelNo" "CX26117" +"Cart.Name" "Obelix (1984) (Atari)" +"" + +"Cart.MD5" "133b56de011d562cbab665968bde352b" +"Cart.Manufacturer" "Activision, John Van Ryzin" +"Cart.ModelNo" "AG-038-04" +"Cart.Name" "Cosmic Commuter (1984) (Activision)" +"" + +"Cart.MD5" "1343de49c2a50d99176255f99f0d0234" +"Cart.Manufacturer" "Gray Games & AtariAge" +"Cart.Name" "E.T. Book Cart (PAL)" +"Cart.Note" "Charles F. Gray & Michael Rideout" +"Display.Phosphor" "YES" +"Display.PPBlend" "55" +"" + +"Cart.MD5" "13448eb5ba575e8d7b8d5b280ea6788f" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Crackpots (Digivision)" +"" + +"Cart.MD5" "1345e972dbe08ea3e70850902e20e1a5" +"Cart.Manufacturer" "Greg Troutman" +"Cart.Name" "Dark Mage (rough beta) (Greg Troutman) (PD)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1351c67b42770c1bd758c3e42f553fea" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Keystone Kapers (Digivision)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "135708b9a7dd20576c1b66ab2a41860d" +"Cart.Name" "Hangman Man Biglist1 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "13584411da0a8d431991035423fdc0dc" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Skiing (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "1367e41858be525710eb04d0dab53505" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "Zelda (2003) (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "136f75c4dd02c29283752b7e5799f978" +"Cart.Manufacturer" "Atari, Dan Hitchens - Sears" +"Cart.ModelNo" "CX2650 - 49-75168" +"Cart.Name" "Berzerk (1982) (Atari)" +"Cart.Rarity" "Common" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "137373599e9b7bf2cf162a102eb5927f" +"Cart.Manufacturer" "AtariAge, Joe Grand" +"Cart.Name" "Ultra SCSIcide (SCSIcide 2.0)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdc\",\"0xdd\",\"0xde\"],\"score_bcd\":false,\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=296" +"Controller.Left" "PADDLES" +"" + +"Cart.MD5" "13895ef15610af0d0f89d588f376b3fe" +"Cart.Manufacturer" "Tigervision, Rorke Weigandt" +"Cart.ModelNo" "7-005" +"Cart.Name" "Marauder (1982) (Tigervision)" +"" + +"Cart.MD5" "13a37cf8170a3a34ce311b89bde82032" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Tom Calderwood, Glenn Parker" +"Cart.ModelNo" "CX2684, CX2684P" +"Cart.Name" "Galaxian (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "13a991bc9c2ff03753aeb322d3e3e2e5" +"Cart.Manufacturer" "Funvision - Fund. International Co." +"Cart.Name" "Galactic (Funvision) (PAL)" +"Cart.Note" "AKA Condor Attack" +"Bezel.Name" "Condor Attack (USA)" +"" + +"Cart.MD5" "13aa1f9ac4249947e4af61319d9a08f2" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2680, CX2680P" +"Cart.Name" "RealSports Tennis (1983) (Atari) (PAL) [a1]" +"" + +"Cart.MD5" "13abc32f803165c458bb086fa57195fb" +"Cart.Manufacturer" "Christian Samuel" +"Cart.Name" "E.T. The Extra-Testical (Christian Samuel) (Hack)" +"Cart.Note" "Hack of E.T. The Extra-Terrestrial" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "13ccc692f111d52fec75d83df16192e2" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Fishing Derby (Canal 3) (4K)" +"" + +"Cart.MD5" "13d8326bf5648db4dafce45d25e62ddd" +"Cart.Name" "Atari Logo Demo 2 (PD)" +"" + +"Cart.MD5" "13dfb095e519a555a5b60b7d9d7169f9" +"Cart.Name" "Red Line Demo (PD)" +"" + +"Cart.MD5" "140909d204abd6841c64cdad4d7765b4" +"Cart.Name" "Moving Blue Ladder Demo (PD)" +"" + +"Cart.MD5" "14163eb2a3ddd35576bd8527eae3b45e" +"Cart.Name" "Multi Demo 6 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1423f560062c4f3c669d55891a2bcbe7" +"Cart.Name" "M.A.S.H. (Unknown)" +"Bezel.Name" "M.A.S.H (USA)" +"" + +"Cart.MD5" "1428029e762797069ad795ce7c6a1a93" +"Cart.Name" "Thunderground (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "143918368f4f4dfff90999188c0197c9" +"Cart.Name" "Unknown Title (bin00016 (200110)) (PD)" +"" + +"Cart.MD5" "1442d1b35a6478fba22ae7dd1fcb5634" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V0.2) (2000) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "148471144ccebd7f6aa9aa9215896533" +"Cart.Manufacturer" "Parker Brothers - JWDA, Todd Marshall" +"Cart.ModelNo" "PB5550" +"Cart.Name" "Q-bert's Qubes (1984) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/qbertsqubes/qbertsqubes.htm" +"" + +"Cart.MD5" "149b543c917c180a1b02d33c12415206" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-857" +"Cart.Name" "Superman (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "14a56b493a8d9d10e94a3e100362e3a2" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - Early Play-kernel (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "14b1e30982962c72f426e2e763eb4274" +"Cart.Manufacturer" "Atari, Carol Shaw - Ralph Lauren" +"Cart.Name" "Polo (1978) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/polo/polo.htm" +"" + +"Cart.MD5" "14c2548712099c220964d7f044c59fd9" +"Cart.Manufacturer" "First Star Software, Alex Leavens, Shirley Ann Russell" +"Cart.Name" "Boing! (1983) (First Star Software)" +"Cart.Note" "AKA Bubbles, Soap Suds, The Emphysema Game" +"Cart.Rarity" "Extremely Rare" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "14d365bbfaac3d20c6119591f57acca4" +"Cart.Name" "Video Life (Unknown) (4K) (Hack)" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "14dbb3686dd31964332dc2ef0c55cad0" +"Cart.Name" "Demo Image Series #15 - Three Marios (PAL) (Non-Interleave) (06-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "151c33a71b99e6bcffb34b43c6f0ec23" +"Cart.Manufacturer" "Parker Brothers, Laura Nikolich" +"Cart.Name" "Care Bears (1983) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/carebear/carebear.htm" +"" + +"Cart.MD5" "151fa3218d8d7600114eb5bcd79c85cb" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu" +"Cart.ModelNo" "CX26104" +"Cart.Name" "Big Bird's Egg Catch (05-02-1983) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bigbird/bigbird.htm" +"Controller.Left" "KEYBOARD" +"" + +"Cart.MD5" "152c253478b009c275e18cd731b48561" +"Cart.Name" "Quest (11-10-2002) (Chris Larkin)" +"" + +"Cart.MD5" "153f40e335e5cb90f5ce02e54934ab62" +"Cart.Manufacturer" "Absolute Entertainment, Alex DeMeo" +"Cart.ModelNo" "EAZ-041-04I" +"Cart.Name" "Title Match Pro Wrestling (1987) (Absolute) (PAL)" +"" + +"Cart.MD5" "1542662f665d2ffaa77b4b897dd2e2af" +"Cart.Name" "Starfield (V1.0) (2002) (Manuel Rotschkar)" +"" + +"Cart.MD5" "155fa7f479dcba3b10b1494e236d6010" +"Cart.Manufacturer" "Skyworks" +"Cart.Name" "Tomcat (2002) (Skyworks) (PAL)" +"Cart.Note" "AKA The F-14 Flight Simulator" +"Bezel.Name" "Tomcat - The F-14 Fighter Simulator (USA)" +"" + +"Cart.MD5" "157356f80c709ab675961d8b8b207e20" +"Cart.Name" "Multi-Sprite Game V2.5 (Piero Cavina) (PD)" +"" + +"Cart.MD5" "157bddb7192754a45372be196797f284" +"Cart.Manufacturer" "Atari, Warren Robinett - Sears" +"Cart.ModelNo" "CX2613, 49-75154" +"Cart.Name" "Adventure (1980) (Atari)" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "159e5cd6ccb968015f49aed5adbc91eb" +"Cart.Manufacturer" "Justin J. Scott" +"Cart.Name" "Yar's Defeat (2002) (Justin J. Scott) (Hack)" +"Cart.Note" "Hack of Yars' Revenge" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "15a0d59304dece2c7d0580f3ea3527f0" +"Cart.Manufacturer" "Atari, Jerome Domurat, Peter C. Niday" +"Cart.ModelNo" "CX26115" +"Cart.Name" "Dumbo's Flying Circus (04-04-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dumbo/dumbo.htm" +"" + +"Cart.MD5" "15b498199ed0ed28057bf0dbdce9b8d8" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Jammed (V0.2) (Demo) (2001) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "15b9f5e2439bfaa08874b5184261c777" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Space Invaders (32 in 1) (BitCorp) (Hack)" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "15bcd74f2f1f2a63e1aa93e90d2c0555" +"Cart.Name" "Incoming (22-08-2002) (Ben Larson) (PD)" +"" + +"Cart.MD5" "15bf2ef7583bfcbbba630847a1dc5539" +"Cart.Manufacturer" "Erik Eid" +"Cart.Name" "Euchre (Jul 15) (2002) (Eric Eid) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "15c11ab6e4502b2010b18366133fc322" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (09-19-1989) (Atari) (Prototype)" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "15dd21c2608e0d7d9f54c0d3f08cca1f" +"Cart.Manufacturer" "Data Age, J. Ray Dettling" +"Cart.ModelNo" "112-008" +"Cart.Name" "Frankenstein's Monster (1983) (Data Age)" +"" + +"Cart.MD5" "15fe28d0c8893be9223e8cb2d032e557" +"Cart.Name" "Towering Inferno (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1619bc27632f9148d8480cd813aa74c3" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Steeple Chase (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "161ded4a85d3c78e44fffd40426f537f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "JtzBall (Alpha) (Thomas Jentzsch)" +"" + +"Cart.MD5" "16229d61d7b0c89b01853660a8da22bb" +"Cart.Name" "spin4a50" +"Cart.Type" "4A50" +"" + +"Cart.MD5" "163e7e757e2dc44469123ff0e5daec5e" +"Cart.Name" "Many Blue Bars and Text Demo 2 (PD)" +"" + +"Cart.MD5" "169d4c7bd3a4d09e184a3b993823d048" +"Cart.Name" "Superman (Unknown) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "16baafb06c06aa475aa671f234399e05" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5080" +"Cart.Name" "Gyruss (1983) (Parker Bros) (Prototype) [a1]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/gyruss/gyruss.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "16cb43492987d2f32b423817cdaaf7c4" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2602 - 99802, 6-99802, 49-75102" +"Cart.Name" "Air-Sea Battle (1977) (Atari)" +"Cart.Note" "AKA Target Fun (Anti-Aircraft)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "16cc6d1b4ddce51c767a1ba8e5ff196c" +"Cart.Name" "Big - Move This Demo 2 (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "16d69f71bf5846639be5ff16483f0498" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Golf (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "16e04823887c547dc24bc70dff693df4" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Tennis (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "16ee443c990215f61f7dd1e55a0d2256" +"Cart.Manufacturer" "Spectravideo, David Lubar" +"Cart.ModelNo" "SA-218, SA-218C" +"Cart.Name" "Bumper Bash (1983) (Spectravideo) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.Left" "PADDLES" +"" + +"Cart.MD5" "16f494f20af5dc803bc35939ef924020" +"Cart.Manufacturer" "Mark De Smet" +"Cart.Name" "Video Simon (Mark De Smet)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "170e7589a48739cfb9cc782cbb0fe25a" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Hal Finney" +"Cart.ModelNo" "MT5666" +"Cart.Name" "Astroblast (1982) (M Network) [fixed]" +"Cart.Note" "Can also use left joystick" +"Cart.Rarity" "Uncommon" +"Controller.Left" "PADDLES" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "171cd6b55267573e6a9c2921fb720794" +"Cart.Manufacturer" "Kurt Howe" +"Cart.Name" "Adventure 34 (Kurt Howe) (Hack)" +"Bezel.Name" "Adventure (USA)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "171ebf135b13ba907f462c10d88a2c25" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Amiga Mouse Hack v1.1 (PAL-60) (Thomas Jentzsch)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Display.Format" "PAL60" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "1733772165d7b886a94e2b4ed0f74ccd" +"Cart.Name" "Boring Journey Escape (Hack)" +"Cart.Note" "Hack of Journey - Escape" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "1738b2e3f25ab3eef3cecb95e1d0d957" +"Cart.Name" "Hangman Monkey Biglist1 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "17512d0c38f448712f49f36f9d185c4e" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (Release Candidate #1) (Retroactive)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "17515a4d0b7ea5029ffff7dfa8456671" +"Cart.Manufacturer" "Piero Cavina" +"Cart.Name" "Multi-Sprite Demo V1.1 (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "176d3fba7d687f2b23158098e103c34a" +"Cart.Manufacturer" "Zach Matley" +"Cart.Name" "Combat AI (16-02-2003) (Zach Matley)" +"Bezel.Name" "Combat (USA)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "177504abd4260c4265e1338955e9fa47" +"Cart.Manufacturer" "HCC Software" +"Cart.Name" "Pitfall! (Steroids Hack)" +"Cart.Note" "Hack of Pitfall! (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "1782929e1c214b70fb6884f77c207a55" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-018, AX-018-04" +"Cart.Name" "Pitfall! (1982) (Activision) (Prototype)" +"Cart.Note" "Pitfall Harry's Jungle Adventure (Jungle Runner)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pitfall/pitfall.htm" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "17ba72433dd41383065d4aa6dedb3d91" +"Cart.Name" "SCSIcide (09-06-2001) (Joe Grand)" +"" + +"Cart.MD5" "17badbb3f54d1fc01ee68726882f26a6" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Hal Finney, Bruce Pedersen" +"Cart.ModelNo" "MT5659" +"Cart.Name" "Space Attack (1982) (M Network)" +"" + +"Cart.MD5" "17bbe288c3855c235950fea91c9504e9" +"Cart.Manufacturer" "Dismac" +"Cart.Name" "Pega Ladrao (Dismac)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "17c0a63f9a680e7a61beba81692d9297" +"Cart.Manufacturer" "U.S. Games Corporation - Western Technologies, Jeff Corsiglia, David Johnson, Tom Sloper" +"Cart.ModelNo" "VC2004" +"Cart.Name" "Picnic (1983) (U.S. Games)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "22" +"Controller.PaddlesYCenter" "22" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "17d000a2882f9fdaa8b4a391ad367f00" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2676" +"Cart.Name" "Centipede (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "17ee158d15e4a34f57a837bc1ce2b0ce" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Kevin Osborn" +"Cart.ModelNo" "CX2691, CX2691P" +"Cart.Name" "Joust (1983) (Atari) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "17ee23e5da931be82f733917adcb6386" +"Cart.Manufacturer" "Salu, Dennis M. Kiss" +"Cart.ModelNo" "460758" +"Cart.Name" "Acid Drop (1992) (Salu) (PAL)" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "1802cc46b879b229272501998c5de04f" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu" +"Cart.ModelNo" "CX26104" +"Cart.Name" "Big Bird's Egg Catch (1983) (Atari)" +"Cart.Note" "Uses Kids/Keyboard Controllers" +"Cart.Rarity" "Rare" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "183020a80848e06a1238a1ab74079d52" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command (Amiga Mouse) (2002) (Thomas Jentzsch) (PAL)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1183" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1862fca4f98e66f363308b859b5863af" +"Cart.Manufacturer" "Atari" +"Cart.Name" "128 in 1 Junior Console (Chip 1 of 4) (1991) (Atari) (PAL)" +"Cart.Note" "Actually contains only 16 games, not 32" +"Cart.Type" "16IN1" +"" + +"Cart.MD5" "18a970bea7ac4d29707c8d5cd559d03a" +"Cart.Name" "Bridge (Unknown) (PAL)" +"" + +"Cart.MD5" "18b28b386abdadb3a700ac8fb68e639a" +"Cart.Manufacturer" "Manuel Polik" +"Cart.Name" "Gunfight 2600 (Manuel Rotschkar) (PAL)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=124" +"" + +"Cart.MD5" "18b476a34ce5e6db2c032029873ac39b" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Atlantis (32 in 1) (BitCorp) (Hack)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "18b6a3e2b53596c15f64d1834ba1ed34" +"Cart.Name" "Championship Soccer (Unknown) (PAL)" +"" + +"Cart.MD5" "18be8981b8201638f3ed8ae92bb4c215" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Amiga Mouse Hack v1.15 (PAL-60) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "18bebbbd41c234f82b1717b1905e6027" +"Cart.Name" "Space Instigators (Public Release) (02-01-2003) (Christopher Tumber)" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=114" +"" + +"Cart.MD5" "18d26111cef66dff0c8af8cf0e117843" +"Cart.Name" "Tunnel Demo (Cycling Colours 2) (29-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "18dc28bc22402f21e1c9b81344b3b8c5" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Glenn Parker" +"Cart.ModelNo" "CX2684, CX2684P" +"Cart.Name" "Galaxian (1983) (Atari) (PAL) [a1]" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "18ed63e3ce5bc3dd2d8bd188b807f1a2" +"Cart.Name" "Stell-A-Sketch (Bob Colbert) (PD) [a1]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "18f299edb5ba709a64c80c8c9cec24f2" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83111" +"Cart.Name" "Asteroid Fire (1983) (Home Vision) (PAL)" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "19098c46da0640f2b5763167dea6c716" +"Cart.Manufacturer" "Andrew Wallace" +"Cart.Name" "Laseresal 2002 (NTSC) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "191449e40b0c56411c70772706f79224" +"Cart.Name" "Multi Demo 2 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "19162393786098d50587827588198a86" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Flag Capture (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "191ac4eec767358ee3ec3756c120423a" +"Cart.Name" "Checkers (Unknown) (PAL)" +"" + +"Cart.MD5" "192aa2e8c795c9e10a7913e5d41feb81" +"Cart.Manufacturer" "Atari - GCC, Jaques Hugon, Seth Lipkin" +"Cart.ModelNo" "CX26125" +"Cart.Name" "Los Angeles 1984 Games (1984) (Atari) (Prototype) (PAL)" +"Cart.Note" "AKA Track and Field (Uses Track & Field Controller)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/track/track.htm" +"Bezel.Name" "Track & Field (USA)" +"" + +"Cart.MD5" "193f060553ba0a2a2676f91d9ec0c555" +"Cart.Manufacturer" "Atari, Carol Shaw" +"Cart.ModelNo" "CX2636, CX2636P" +"Cart.Name" "Video Checkers (1980) (Atari) (PAL)" +"" + +"Cart.MD5" "1942bdb7abc75e412068330a9082b0ff" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Super Breakout Menu (2020) (PAL) (Hack)" +"Bezel.Name" "Super Breakout (USA)" +"Cart.Note" "Hack of Super Breakout" +"Cart.Highscore" "{\"score_addresses\":[\"0xdc\",\"0xdd\"],\"variations_address\":\"0xc0\",\"variations_count\":9}" +"Cart.Rarity" "Homebrew" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "1986f864e32e3e8d198b5becf3022257" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Trak-Ball Hack v1.3 (PAL) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "199985cae1c0123ab1aef921daace8be" +"Cart.Name" "Euchre (Release Candidate 2) (PAL) (01-10-2002) (Erik Eid)" +"" + +"Cart.MD5" "199eb0b8dce1408f3f7d46411b715ca9" +"Cart.Manufacturer" "Parker Brothers, David Lamkins, Laura Nikolich" +"Cart.ModelNo" "PB5900" +"Cart.Name" "Spider-Man (1982) (Parker Bros)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xed\"],\"variations_address\":\"0xf5\",\"variations_count\":6}" +"" + +"Cart.MD5" "19a9d3f9fa1b1358fb53009444247aaf" +"Cart.Name" "Blackjack (Unknown) (PAL) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "19abaf2144b6a7b281c4112cff154904" +"Cart.Manufacturer" "Atari, Brad Stewart" +"Cart.ModelNo" "CX2649, CX2649P" +"Cart.Name" "Asteroids (1981) (Atari) (PAL) [a2]" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "19b3b807507653516985ba95da92499d" +"Cart.Manufacturer" "Joe Gaucher" +"Cart.Name" "VCS Draw Demo (Joe Gaucher)" +"" + +"Cart.MD5" "19d6956ff17a959c48fcd8f4706a848d" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "202" +"Cart.Name" "Burning Desire (1982) (PlayAround)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "19d9b5f8428947eae6f8e97c7f33bf44" +"Cart.Name" "Fortress (Dual Version) (20-04-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "19e739c2764a5ab9ed08f9095aa2af0b" +"Cart.Manufacturer" "Atari, Andrew Fuchs, Jeffrey Gusman, Dave Jolly, Suki Lee" +"Cart.ModelNo" "CX26117" +"Cart.Name" "Obelix (1984) (Atari) (PAL)" +"" + +"Cart.MD5" "19e761e53e5ec8e9f2fceea62715ca06" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "104" +"Cart.Name" "Scuba Diver (1983) (Panda)" +"Cart.Note" "AKA Skindiver" +"Bezel.Name" "Skindiver (Europe)" +"" + +"Cart.MD5" "1a23540d91f87584a04f184304a00648" +"Cart.Name" "Race Demo (PD)" +"" + +"Cart.MD5" "1a613ce60fc834d4970e1e674b9196b3" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83135" +"Cart.Name" "Tanks War (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA Phantom Tank" +"Display.Phosphor" "YES" +"Bezel.Name" "Phantom Tank (Europe)" +"" + +"Cart.MD5" "1a624e236526c4c8f31175e9c89b2a22" +"Cart.Name" "Space Raid (Unknown) (PAL)" +"Cart.Note" "AKA MegaMania" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "1a8204a2bcd793f539168773d9ad6230" +"Cart.Manufacturer" "Atari, Rob Fulop - Sears" +"Cart.ModelNo" "CX2638 - 49-75166" +"Cart.Name" "Missile Command (1981) (Atari) [no initials]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/missilecommand/missilecommand.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1aa7344b563c597eecfbfcf8e7093c27" +"Cart.Manufacturer" "David Marli" +"Cart.Name" "Slot Invaders (David Marli) (Hack)" +"Cart.Note" "Hack of Slot Machine" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "1b0f3d7af668eeea38ddd6182d8f48fb" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Cosmic Swarm (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1b1daaa9aa5cded3d633bfcbeb06479c" +"Cart.Name" "Ship Demo (V 1502) (PD)" +"" + +"Cart.MD5" "1b22a3d79ddd79335b69c94dd9b3e44e" +"Cart.Manufacturer" "Tron" +"Cart.Name" "Moon Patrol (Tron)" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "1b4b06c2a14ed3ee73b7d0fd61b6aaf5" +"Cart.Manufacturer" "Arcadia Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Excalibur (Dragonstomper Beta) (1982) (Arcadia) (Prototype) [a]" +"Cart.Url" "http://www.atariprotos.com/2600/software/dragonstomper/dragonstomper.htm" +"" + +"Cart.MD5" "1b5a8da0622bffcee4c5b42aed4e0ef0" +"Cart.Manufacturer" "Akor" +"Cart.Name" "TV Boy II (1992) (Akor)" +"Cart.Note" "Includes 127 games" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "1b8c3c0bfb815b2a1010bba95998b66e" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Frogs and Flies (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "1b8d35d93697450ea26ebf7ff17bd4d1" +"Cart.Manufacturer" "Quelle - Otto Versand" +"Cart.ModelNo" "176.764 9 - 781644" +"Cart.Name" "Marineflieger (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Seahawk" +"Display.Phosphor" "YES" +"Bezel.Name" "Seahawk (Europe)" +"" + +"Cart.MD5" "1bb91bae919ddbd655fa25c54ea6f532" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-026" +"Cart.Name" "Treasure Island (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Treasure Discovery" +"" + +"Cart.MD5" "1bc2427ac9b032a52fe527c7b26ce22c" +"Cart.Manufacturer" "Intellivision Productions - M Network - APh Technological Consulting, Bruce Pedersen, Larry Zwick" +"Cart.ModelNo" "MT5860" +"Cart.Name" "Sea Battle (1983) (M Network)" +"Cart.Note" "High Seas" +"" + +"Cart.MD5" "1bef389e3dd2d4ca4f2f60d42c932509" +"Cart.Manufacturer" "Dimax - Sinmax" +"Cart.ModelNo" "SM8001" +"Cart.Name" "Space Robot (1983) (Dimax - Sinmax) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1bf503c724001b09be79c515ecfcbd03" +"Cart.Name" "Bumper Bash (Unknown) (PAL)" +"" + +"Cart.MD5" "1bfae770e089fa81412d04eb299f4c3f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Atari Mouse Hack v1.0 (NTSC) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Atari Mouse Controllers" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1c3f3133a3e5b023c77ecba94fd65995" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-830" +"Cart.Name" "Planet Patrol (1983) (CCE) [a]" +"" + +"Cart.MD5" "1c5796d277d9e4df3f6648f7012884c4" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-012" +"Cart.Name" "Hey! Stop! (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "1c666ba5aac19b81671357e76062989b" +"Cart.Manufacturer" "Nukey Shay, Omegamatrix" +"Cart.Name" "Double Dragon (Genesis) (PAL-60) V2" +"Cart.Note" "Genesis controller" +"" + +"Cart.MD5" "1c6eb740d3c485766cade566abab8208" +"Cart.Manufacturer" "Atari, Michael Kosaka, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26110" +"Cart.Name" "Crystal Castles (1984) (Atari)" +"" + +"Cart.MD5" "1c85c0fc480bbd69dc301591b6ecb422" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Super Box (CCE)" +"Cart.Note" "AKA RealSports Boxing" +"Bezel.Name" "RealSports Boxing (USA)" +"" + +"Cart.MD5" "1c8c42d1aee5010b30e7f1992d69216e" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "205" +"Cart.Name" "Gigolo (1982) (PlayAround)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd5\"],\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1cad3b56cc0e6e858554e46d08952861" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Chopper Command (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "1cafa9f3f9a2fce4af6e4b85a2bbd254" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX2659" +"Cart.Name" "Raiders of the Lost Ark (1982) (Atari) (PAL)" +"Cart.Note" "Console ports are swapped" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "1cca2197d95c5a41f2add49a13738055" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2664 - 6-99818" +"Cart.Name" "Brain Games (1978) (Atari)" +"Cart.Note" "Uses Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "1cf59fc7b11cdbcefe931e41641772f6" +"Cart.Manufacturer" "SEGA" +"Cart.ModelNo" "005-01" +"Cart.Name" "Buck Rogers - Planet of Zoom (1983) (SEGA)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1d1d2603ec139867c1d1f5ddf83093f1" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2602 - 99802, 6-99802, 49-75102" +"Cart.Name" "Air-Sea Battle (1977) (Atari) (4K)" +"Cart.Note" "AKA Target Fun (Anti-Aircraft)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "1d284d6a3f850bafb25635a12b316f3d" +"Cart.Manufacturer" "CCE" +"Cart.Name" "H.E.R.O. (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "1d2a28eb8c95da0d6d6b18294211839f" +"Cart.Name" "Fishing Derby (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "1d4e0a034ad1275bc4d75165ae236105" +"Cart.Manufacturer" "20th Century Fox Video Games, Mark Klein" +"Cart.ModelNo" "11034" +"Cart.Name" "Pick Up (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pickup/pickup.htm" +"" + +"Cart.MD5" "1d5eac85e67b8cff1377c8dba1136929" +"Cart.Name" "Chronocolor Donkey Kong Sideways (PD)" +"" + +"Cart.MD5" "1d6ed6fe9dfbde32708e8353548cbb80" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Super Challenge Baseball (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "1d72cc6ee466a4af1b27587b900ed430" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Space Invaders Menu (2020) (Hack)" +"Bezel.Name" "Space Invaders (USA)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "1da2da7974d2ca73a823523f82f517b3" +"Cart.Manufacturer" "Spectravision - Spectravideo - Sirius Software, David Lubar" +"Cart.ModelNo" "SA-206" +"Cart.Name" "Challenge of.... Nexar, The (1982) (Spectravision) (PAL)" +"" + +"Cart.MD5" "1db3bc4601f22cf43be7ce015d74f59a" +"Cart.Name" "Ship Demo (V 10) (PD)" +"" + +"Cart.MD5" "1e060a8025512ad2127e3da11e212ccc" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum, Scott Nelson" +"Cart.ModelNo" "13" +"Cart.Name" "Sweat! - The Decathlon Game (3 of 3) (1983) (Arcadia) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sweat/sweat.htm" +"" + +"Cart.MD5" "1e0ef01e330e5b91387f75f700ccaf8f" +"Cart.Manufacturer" "Quelle - Otto Versand" +"Cart.ModelNo" "686.561 2 - 781627" +"Cart.Name" "Mein Weg (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Challenge" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1e1290ea102e12d7ac52820961457e2b" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (12-15-1983) (Parker Bros) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/starwarsarcade/starwarsarcade.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1e272d09c0e55f5ef14fcb76a735f6d7" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Slot Machine (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "1e31b3a48865ba98d4d1aa5205115983" +"Cart.Manufacturer" "Atari - Roklan, Bob Curtiss" +"Cart.Name" "Firefox (1983) (Atari) (Prototype)" +"Cart.Note" "AKA Combat II, Fighter Command" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/fightercommand/fightercommand.htm" +"" + +"Cart.MD5" "1e587ca91518a47753a28217cd4fd586" +"Cart.Manufacturer" "Telesys, Jim Rupp, Jack Woodman" +"Cart.ModelNo" "1001" +"Cart.Name" "Coco Nuts (1982) (Telesys)" +"" + +"Cart.MD5" "1e750000af77cc76232f4d040f4ab060" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Raft Rider (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "1e85f8bccb4b866d4daa9fcf89306474" +"Cart.Manufacturer" "Atari, Lou Harp" +"Cart.ModelNo" "CX26122" +"Cart.Name" "Sinistar (02-13-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sinistar/sinistar.htm" +"" + +"Cart.MD5" "1e89f722494608d6ea15a00d99f81337" +"Cart.Name" "River Raid (Unknown) (PAL)" +"Display.Format" "NTSC50" +"" + +"Cart.MD5" "1ea1abcd2d3d3d628f59a99a9d41b13b" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Stampede (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "1ea980574416bfd504f62575ba524005" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Glenn Parker" +"Cart.ModelNo" "CX2675" +"Cart.Name" "Ms. Pac-Man (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mspacman/mspac.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1ec57bbd27bdbd08b60c391c4895c1cf" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX26119" +"Cart.Name" "Saboteur (09-02-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/saboteur/saboteur.htm" +"" + +"Cart.MD5" "1ec5bef77b91e59313cba205f15b06d7" +"Cart.Name" "Overhead Adventure Demo 1 (PD)" +"" + +"Cart.MD5" "1ede4f365ce1386d58f121b15a775e24" +"Cart.Manufacturer" "Parker Brothers, Dave Hampton, Tom Sloper" +"Cart.ModelNo" "931517" +"Cart.Name" "Q-bert (1983) (Parker Bros) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xd9\",\"0xda\",\"0xdb\"],\"score_digits\":5,\"special_address\":\"0xe3\",\"special_label\":\"Round\",\"special_zero_based\":true,\"variations_count\":1}" +"" + +"Cart.MD5" "1ee2cfc7d0333b96bd11f7f3ec8ce8bc" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (4 of 4) (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "1ee9c1ba95cef2cf987d63f176c54ac3" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Glenn Parker" +"Cart.ModelNo" "CX2675, CX2675P" +"Cart.Name" "Ms. Pac-Man (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"notes\":\"Vars valid at game over; cherries = var #4\",\"score_addresses\":[\"0xfa\",\"0xf9\",\"0xf8\"],\"score_digits\":6,\"special_bcd\":false,\"special_zero_based\":true,\"variations_address\":\"0xf7\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1ef04e7e508296a8d9eb61cc7dae2e5d" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655-069" +"Cart.Name" "Star Castle 2600 (SolidCorp) [069]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1f21666b8f78b65051b7a609f1d48608" +"Cart.Manufacturer" "K-Tel Vision" +"Cart.Name" "Vulture Attack (1982) (K-Tel Vision)" +"Cart.Note" "AKA Condor Attack" +"Bezel.Name" "Condor Attack (USA)" +"" + +"Cart.MD5" "1f2ae0c70a04c980c838c2cdc412cf45" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2698" +"Cart.Name" "Rubik's Cube (1984) (Atari)" +"Cart.Note" "AKA Atari Video Cube" +"Bezel.Name" "Atari Video Cube (USA)" +"" + +"Cart.MD5" "1f349dd41c3f93c4214e5e308dccb056" +"Cart.Name" "Virtual Pet Demo 2 (CRACKERS) (PD)" +"" + +"Cart.MD5" "1f40eefc7447336ae6cd8ffa5eb325be" +"Cart.Manufacturer" "Atari, Chris Crawford" +"Cart.Name" "Wizard (1980) (Atari) (Prototype) (4K) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/wizard/wizard.htm" +"" + +"Cart.MD5" "1f562b89d081e36d58e6fc943512ec05" +"Cart.Name" "Hangman Man Biglist2 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "1f5a2927a0b2faf87540b01d9d7d7fd1" +"Cart.Name" "Tennis (Unknown) (PAL)" +"" + +"Cart.MD5" "1f60e48ad98b659a05ce0c1a8e999ad9" +"Cart.Name" "Mondo Pong V2 (Piero Cavina) (PD)" +"Bezel.Name" "Mondo Pong (USA) (Unl)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "New Release" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "1f773a94d919b2a3c647172bbb97f6b4" +"Cart.Manufacturer" "Atari, Jerome Domurat, Peter C. Niday" +"Cart.ModelNo" "CX26115" +"Cart.Name" "Dumbo's Flying Circus (07-11-1983) (Atari) (Prototype) (PAL)" +"Cart.Note" "AKA Dumbo Flies Home" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dumbo/dumbo.htm" +"" + +"Cart.MD5" "1fa58679d4a39052bd9db059e8cda4ad" +"Cart.Manufacturer" "Imagic, Dan Oliver" +"Cart.ModelNo" "720118-1A, 03208" +"Cart.Name" "Laser Gates (1983) (Imagic)" +"Cart.Note" "AKA Innerspace" +"" + +"Cart.MD5" "1fa7a42c2c7d6b7a0c6a05d38c7508f4" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (09-04-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "1fa86282403fa35d103ab88a9d603c31" +"Cart.Manufacturer" "SpiceWare - Darrell Spice Jr." +"Cart.Name" "Stay Frosty (SpiceWare) (PAL-60)" +"Cart.Note" "Part of Stella's Stocking 2007 Xmas compilation" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=897" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "1fab68fd67fe5a86b2c0a9227a59bb95" +"Cart.Manufacturer" "20th Century Fox Video Games - Videa, Lee Actor" +"Cart.Name" "Lasercade (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/lasercade/lasercade.htm" +"" + +"Cart.MD5" "200309c8fba0f248c13751ed4fc69bab" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 1 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "2008c76deba5953201ef75a09b2ff7dc" +"Cart.Name" "Fortress (21-04-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "200a9d2a7cb4441ce4f002df6aa47e38" +"Cart.Name" "Doomzerk (PD) (Hack)" +"Cart.Note" "Hack of Berzerk" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2016726db38ad6a68b4c48ba6fe51557" +"Cart.Manufacturer" "Piero Cavina, Erik Mooney" +"Cart.Name" "INV 2 (Piero Cavina, Erik Mooney)" +"Bezel.Name" "INV (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "203049f4d8290bb4521cc4402415e737" +"Cart.Manufacturer" "Tigervision, Robert H. O'Neil - Teldec" +"Cart.ModelNo" "7-007 - 3.60005 VG" +"Cart.Name" "Polaris (1983) (Tigervision) (PAL)" +"" + +"Cart.MD5" "203abb713c00b0884206dcc656caa48f" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.ModelNo" "720114-1A, 03207, IZ-001-04" +"Cart.Name" "Moonsweeper (1983) (Imagic)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "203b1efc6101d4b9d83bb6cc1c71f67f" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "685.996 1" +"Cart.Name" "Teller-Jonglieren! (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Dancing Plate" +"Display.Phosphor" "YES" +"Bezel.Name" "Dancing Plate (Europe)" +"" + +"Cart.MD5" "205070b6a0d454961dd9196a8e81d877" +"Cart.Name" "Hangman Monkey Biglist2 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "2058cf3fefad4d2bc03ed817cedddcd4" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Amiga Mouse Hack v1.3 (PAL-60) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2091af29b4e7b86914d79d9aaa4cbd20" +"Cart.Manufacturer" "CBS Electronics - Woodside Design Associates, Harley H. Puthuff Jr." +"Cart.ModelNo" "4L1802" +"Cart.Name" "Donkey Kong Junior (1983) (CBS Electronics) (PAL)" +"" + +"Cart.MD5" "20ae62fb69c6cc6e8098cca8cd080487" +"Cart.Manufacturer" "Zirok" +"Cart.Name" "Tennis (Zirok)" +"" + +"Cart.MD5" "20d4457ba22517253fcb62967af11b37" +"Cart.Manufacturer" "Atari, Eric Manghise, Mimi Nyden, Joseph Tung" +"Cart.ModelNo" "CX2640" +"Cart.Name" "RealSports Baseball (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsbaseball/rsbaseball.htm" +"" + +"Cart.MD5" "20dca534b997bf607d658e77fbb3c0ee" +"Cart.Manufacturer" "Mythicon, Bill Bryner, Bruce de Graaf" +"Cart.ModelNo" "MA1002" +"Cart.Name" "Fire Fly (1983) (Mythicon)" +"" + +"Cart.MD5" "20edcc3aa6c189259fa7e2f044a99c49" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-201" +"Cart.Name" "Gangster Alley (1982) (Spectravision) [fixed]" +"" + +"Cart.MD5" "211774f4c5739042618be8ff67351177" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Tom Calderwood, Glenn Parker" +"Cart.ModelNo" "CX2684" +"Cart.Name" "Galaxian (1983) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "211f76dff0b7dad3f6fcac9d938ee61a" +"Cart.Manufacturer" "JSK" +"Cart.Name" "Custer's Viagra (JSK) (Hack) [a]" +"Cart.Note" "Hack of Custer's Revenge" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "211fbbdbbca1102dc5b43dc8157c09b3" +"Cart.Manufacturer" "Apollo" +"Cart.ModelNo" "AP-2009" +"Cart.Name" "Final Approach (1982) (Apollo)" +"" + +"Cart.MD5" "2124cf92978c46684b6c39ccc2e33713" +"Cart.Name" "Sea Monster (Unknown) (PAL)" +"" + +"Cart.MD5" "21299c8c3ac1d54f8289d88702a738fd" +"Cart.Manufacturer" "K-Tel Vision" +"Cart.Name" "Spider Maze (1982) (K-Tel Vision)" +"Cart.Note" "AKA Spider Kong" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "212d0b200ed8b45d8795ad899734d7d7" +"Cart.Manufacturer" "Atari, Richard Maurer, Christopher H. Omarzu - Coca Cola" +"Cart.Name" "Pepsi Invaders (1983) (Atari)" +"Bezel.Name" "Pepsi Invaders - Coke Wins (USA)" +"" + +"Cart.MD5" "213e5e82ecb42af237cfed8612c128ac" +"Cart.Manufacturer" "Sancho - Tang's Electronic Co." +"Cart.ModelNo" "TEC006" +"Cart.Name" "Forest (1983) (Sancho) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2162266b906c939b35c84ff9a0f50ad1" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX2664, CX2664P" +"Cart.Name" "Brain Games (1978) (Atari) (PAL) (4K)" +"Cart.Note" "Uses Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "2179dfd7edee76efafe698c1bc763735" +"Cart.Name" "Yellow Submarine (Cody Pittman) (PD)" +"" + +"Cart.MD5" "217b1452881264ac75126bf77b8d0db8" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Trak-Ball Hack v1.4 (NTSC) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "218b76f5a4142dc2ea9051a768583d70" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Glenn Parker" +"Cart.ModelNo" "CX2684, CX2684P" +"Cart.Name" "Galaxian (1983) (Atari) (PAL) [a2]" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "218c0fe53dfaaa37f3c823f66eafd3fc" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX2624, CX2624P" +"Cart.Name" "Basketball (1978) (Atari) (PAL)" +"Cart.Note" "Console ports are swapped" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "21a96301bb0df27fde2e7eefa49e0397" +"Cart.Manufacturer" "Data Age" +"Cart.ModelNo" "DA1003" +"Cart.Name" "Sssnake (1982) (Data Age)" +"" + +"Cart.MD5" "21b09c40295c2d7074a83ae040f22edf" +"Cart.Name" "Marble Craze (V0.90) (Easy Version) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "21d2c435bcccde7792d82844b3cf60f4" +"Cart.Manufacturer" "Atari - GCC, Doug Macrae" +"Cart.ModelNo" "CX2677, CX2677P" +"Cart.Name" "Dig Dug (1983) (Atari) (PAL) [a]" +"Cart.Highscore" "{\"notes\":\"Variation 1 is easy; 2 is normal\",\"score_addresses\":[\"0xff\",\"0xff\"],\"variations_address\":\"0x80\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "21d7334e406c2407e69dbddd7cec3583" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-011" +"Cart.Name" "Stampede (1981) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2228c67d25e507603d4873d3934f0757" +"Cart.Name" "Fu Kung! (V0.10) (28-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "22319be7a640af5314ec3c482cceb676" +"Cart.Name" "Joustpong (05-07-2002) (Kirk Israel) (PD)" +"" + +"Cart.MD5" "2240655247d6de1c585564004a853ab7" +"Cart.Name" "Fu Kung! (V0.17) (07-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "225522777dc7155627808bde0c1d0ef0" +"Cart.Name" "This Planet Sucks Demo 1 (Greg Troutman) (PD)" +"Bezel.Name" "This Planet Sucks (USA) (Unl)" +"Cart.Rarity" "New Release" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"" + +"Cart.MD5" "22675cacd9b71dea21800cbf8597f000" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.ModelNo" "CX2605, CX2605P" +"Cart.Name" "Outlaw (1978) (Atari) (PAL)" +"" + +"Cart.MD5" "227532d82505c3c185a878273c285d5f" +"Cart.Name" "Hangman Man Original Words (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "22abbdcb094d014388d529352abe9b4b" +"Cart.Manufacturer" "Apollo" +"Cart.ModelNo" "AP-2012" +"Cart.Name" "Squoosh (1983) (Apollo) (Prototype) [a]" +"Cart.Note" "AKA Vat's Incredible!, The Grape Escape" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/squoosh/squoosh.htm" +"" + +"Cart.MD5" "22b22c4ce240303012e8a9596ae8d189" +"Cart.Name" "Skeleton+ (03-05-2003) (Eric Ball) (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "22f6b40fc82110d68e50a1208ae0bb97" +"Cart.Name" "Purple Bar Demo (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "2319922df4d0c820b3e5f15faa870cc3" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein" +"Cart.ModelNo" "CX2681, CX2681P" +"Cart.Name" "Battlezone (1983) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "2327456f86d7e0deda94758c518d05b3" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Mr. Postman (Digitel)" +"" + +"Cart.MD5" "2351d26d0bfdee3095bec9c05cbcf7b0" +"Cart.Name" "Warring Worms (19-01-2002) (Billy Eno)" +"" + +"Cart.MD5" "2353725ec98e0f0073462109e886efd7" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-03-P" +"Cart.Name" "Scramble (PAL-60)" +"Cart.Note" "Compatible with Genesis controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1093" +"Controller.Left" "JOYSTICK" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "235436ab0832370e73677c9c6f0c8b06" +"Cart.Name" "Beast Invaders (Double Shot) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2365e1534d67f94d8670394ab99150ce" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command (Atari Mouse) (2002) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari ST Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1183" +"Controller.Left" "ATARIMOUSE" +"Controller.Right" "ATARIMOUSE" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "23d445ea19a18fb78d5035878d9fb649" +"Cart.Manufacturer" "CBS Electronics - JWDA, Sylvia Day, Todd Marshall, Henry Will IV" +"Cart.ModelNo" "4L1818, 4L1819, 4L1820, 4L1821" +"Cart.Name" "Mouse Trap (1983) (CBS Electronics) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "23e4ca038aba11982e1694559f3be10f" +"Cart.Name" "Big Dig (V3) (20-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "23fad5a125bcd4463701c8ad8a0043a9" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-840" +"Cart.Name" "Stone Age (1983) (CCE)" +"Cart.Note" "Uses the Joystick Controllers (swapped)" +"Console.LeftDiff" "A" +"Console.RightDiff" "A" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"Bezel.Name" "Stone Age (Brazil)" +"" + +"Cart.MD5" "240bfbac5163af4df5ae713985386f92" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-022" +"Cart.Name" "Seaquest (1983) (Activision)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "2418fa5ecfb685f7bb70bc4527e9d966" +"Cart.Manufacturer" "AtariAge, Chris Walton & Thomas Jentzsch" +"Cart.Name" "Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1046" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2432f33fd278dea5fe6ae94073627fcc" +"Cart.Manufacturer" "CBS Electronics, Tom DiDomenico" +"Cart.ModelNo" "4L2477, 4L2482, 4L2485, 4L4171" +"Cart.Name" "Blueprint (1983) (CBS Electronics) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2434102f30eeb47792cf0825e368229b" +"Cart.Manufacturer" "Sparrow - Enter-Tech, Paul Walters, Rick Harris, George Hefner, Barbara Ultis" +"Cart.Name" "Arkyology (1983) (Sparrow) (Prototype)" +"Cart.Note" "ROM must be started in bank 0" +"Cart.Rarity" "Prototype" +"Cart.StartBank" "0" +"Cart.Url" "http://www.atariprotos.com/2600/software/arkyology/arkyology.htm" +"" + +"Cart.MD5" "24385ba7f5109fbe76aadc0a375de573" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Xevious (CCE)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2447e17a4e18e6b609de498fe4ab52ba" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Super Futebol (CCE)" +"Cart.Note" "AKA RealSports Soccer" +"Display.Phosphor" "YES" +"Bezel.Name" "RealSports Soccer (USA)" +"" + +"Cart.MD5" "244c6de27faff527886fc7699a41c3be" +"Cart.Name" "Matt Demo (PD)" +"" + +"Cart.MD5" "2450dfa1df70d12b60683185775efed8" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 7 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "24544ee5d76f579992d9522e9b238955" +"Cart.Manufacturer" "Carrere Video - Western Technologies, Jeff Corsiglia, David Johnson, Tom Sloper - Teldec - Prism" +"Cart.ModelNo" "USC2004" +"Cart.Name" "Picnic (1983) (Carrere Video) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "22" +"Controller.PaddlesYCenter" "22" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "245f07c8603077a0caf5f83ee6cf8b43" +"Cart.Manufacturer" "Home Vision - Thomas Jentzsch" +"Cart.Name" "Parachute (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "24759be31e8fe55d2829fd86bdf3181f" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - Worst Nightmare... (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "247fa1a29ad90e64069ee13d96fea6d6" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-867" +"Cart.Name" "Radar (1983) (CCE)" +"Cart.Note" "AKA Exocet" +"Bezel.Name" "Exocet (Europe)" +"" + +"Cart.MD5" "248668b364514de590382a7eda2c9834" +"Cart.Manufacturer" "CBS Electronics, Richard K. Balaska Jr., Bob Curtiss, Alex Leavens, Alex Nevelson" +"Cart.Name" "Kick-Man (01-08-82) (CBS Electronics) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/kickman/kickman.htm" +"" + +"Cart.MD5" "2496d404bfc561a40a80bea6a69695c3" +"Cart.Name" "Jungle Hunt (Unknown)" +"Cart.Highscore" "{\"score_addresses\":[\"0x85\",\"0x84\",\"0x83\"],\"score_digits\":6,\"variations_address\":\"0x8b\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "24ad538291eb5f5cac4b9998f3b851c3" +"Cart.Name" "Gunfight 2600 - This time it's your decission! (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "24aff972d58990f9b88a6d787c796f1e" +"Cart.Manufacturer" "CBS Electronics" +"Cart.ModelNo" "4L1767, 4L1768, 4L1769, 4L1770" +"Cart.Name" "Smurf (1982) (CBS Electronics) (PAL) [a]" +"Bezel.Name" "Smurf - Rescue in Gargamel's Castle (USA)" +"" + +"Cart.MD5" "24b5f4bbdb853eca38ea0cae2dfe73a1" +"Cart.Name" "Home Run (Unknown) (PAL) (4K)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "24b9adac1b4f85b0bac9bf9b9e180906" +"Cart.Manufacturer" "Angelino" +"Cart.Name" "Space 2002 (Angelino) (Hack)" +"Cart.Note" "Hack of Space Jockey" +"Cart.Rarity" "Hack" +"Bezel.Name" "Space Jockey (USA)" +"" + +"Cart.MD5" "24d018c4a6de7e5bd19a36f2b879b335" +"Cart.Manufacturer" "Activision, Larry Miller" +"Cart.ModelNo" "AX-021" +"Cart.Name" "Spider Fighter (1983) (Activision)" +"" + +"Cart.MD5" "24d9a55d8f0633e886a1b33ee1e0e797" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Dragon Defender (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "24df052902aa9de21c2b2525eb84a255" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "720000-100, 720100-1B, IA3000, IA3000C" +"Cart.Name" "Trick Shot (1982) (Imagic)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "24fbf8250a71611e40ef18552e61b009" +"Cart.Name" "Movable Grid Demo (PD)" +"" + +"Cart.MD5" "2516f4f4b811ede4ecf6fbeb5d54a299" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "701.134 9" +"Cart.Name" "Schiessbude (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Carnival" +"Bezel.Name" "Carnival (USA)" +"" + +"Cart.MD5" "2517827950fee41a3b9de60275c8aa6a" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Fishing (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "AKA Fishing Derby" +"Bezel.Name" "Fishing Derby (USA)" +"" + +"Cart.MD5" "25265d0e7f88b3026003809f25ee025e" +"Cart.Manufacturer" "Atari - GCC, Ava-Robin Cohen" +"Cart.ModelNo" "CX26123" +"Cart.Name" "Jr. Pac-Man (1984) (Atari) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xfb\",\"0xfa\",\"0xf9\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "25472dfdeef6a42581a231d631d6b04d" +"Cart.Name" "Gunfight 2600 - Design thoughts (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "25710bde8fa181b0c5cf0846b983bec1" +"Cart.Name" "Demo Image Series #15 - Three Marios (NTSC) (06-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "257bc3b72a6b5db3fd0d47619125b387" +"Cart.Manufacturer" "CBS Electronics" +"Cart.ModelNo" "4L 2737 0000" +"Cart.Name" "Omega Race (1983) (CBS Electronics) [a]" +"Cart.Note" "Set right difficulty to 'A' for BoosterGrip in both ports" +"Controller.Left" "BOOSTERGRIP" +"Controller.Right" "BOOSTERGRIP" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "25a21c47afe925a3ca0806876a2b4f3f" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "685.640 5" +"Cart.Name" "Der kleine Baer (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Frostbite" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "25b52bf8dd215bcbd59c9abdb55c44f8" +"Cart.Manufacturer" "Atari - GCC, Betty Ryan Tylko, Doug Macrae" +"Cart.ModelNo" "CX2694, CX2694P" +"Cart.Name" "Pole Position (1983) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "25b6dc012cdba63704ea9535c6987beb" +"Cart.Manufacturer" "Avalon Hill, Jean Baer, Bill Hood" +"Cart.ModelNo" "5004002" +"Cart.Name" "Shuttle Orbiter (1983) (Avalon Hill)" +"" + +"Cart.MD5" "25bb080457351be724aac8a02021aa92" +"Cart.Manufacturer" "CBS Electronics" +"Cart.ModelNo" "4L1784, 4L1786, 4L1787, 4L2277" +"Cart.Name" "Zaxxon (1983) (CBS Electronics) (PAL)" +"" + +"Cart.MD5" "25d4be3309b89583c6b39d9f93bf654f" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AX-015, AX-015-04" +"Cart.Name" "Chopper Command (1982) (Activision) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "25e73efb9a6edf119114718bd2f646ba" +"Cart.Manufacturer" "Atari, Dave Joly, Gary Shannon" +"Cart.ModelNo" "CX26113" +"Cart.Name" "Miss Piggy's Wedding (1983) (Atari) (Prototype) (4K) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/misspiggy/misspiggy.htm" +"" + +"Cart.MD5" "25f2e760cd7f56b88aac88d63757d41b" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-002, EAG-002-04I, PAG-002 - 711 002-715" +"Cart.Name" "Boxing (1980) (Activision) (PAL)" +"" + +"Cart.MD5" "25f879ff678130fea615ac418e7943f1" +"Cart.Manufacturer" "Activision, Garry Kitchen" +"Cart.ModelNo" "EAX-025" +"Cart.Name" "Keystone Kapers (1983) (Activision) (SECAM)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Format" "SECAM" +"" + +"Cart.MD5" "25f9cf703575c5d63048c222f5463758" +"Cart.Name" "Multi-Sprite Demo 1 (PD)" +"" + +"Cart.MD5" "260c787e8925bf3649c8aeae5b97dcc0" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Hell Driver (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion, joystick ports swapped" +"Cart.Rarity" "Homebrew" +"Console.SwapPorts" "YES" +"Bezel.Name" "Hell Driver (Europe)" +"" + +"Cart.MD5" "262ccb882ff617d9b4b51f24aee02cbe" +"Cart.Manufacturer" "Atari, Douglas Neubauer" +"Cart.ModelNo" "CX26154, CX26154P" +"Cart.Name" "Super Football (1988) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "265a85f66544eaf95fda06c3d9e48abf" +"Cart.Name" "Tunnel Demo (Cycling Colours) (29-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "265c74a956500bd31efd24adc6d5ccf6" +"Cart.Manufacturer" "Activision, Larry Miller" +"Cart.ModelNo" "AX-026, AX-026-04" +"Cart.Name" "Enduro (1983) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "2683d29a282dd059535ac3bb250f540d" +"Cart.Name" "Space Treat (12-01-2003) (Fabrizio Zavagli)" +"" + +"Cart.MD5" "268f46038e29301568fa9e443e16e960" +"Cart.Manufacturer" "Atarius Maximum" +"Cart.Name" "Pitfall Unlimited (Atarius Maximus) (Hack)" +"Cart.Note" "Hack of Pitfall" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "26bc2bdf447a17376aea7ef187ff6e44" +"Cart.Name" "Amanda Invaders (PD)" +"" + +"Cart.MD5" "26f4f8b098609164effef7809e0121e1" +"Cart.Name" "Oystron (V2.7) (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd3\"],\"score_digits\":5,\"score_trailing_zeroes\":1,\"variations_address\":\"0xe5\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=134" +"" + +"Cart.MD5" "270229c6d5578446e6a588492e4e5910" +"Cart.Name" "Space Invaders 2 (Hack)" +"Bezel.Name" "Space Invaders (USA)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2712e91f6f1dc55e90e2b14b27c042ac" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "SpaceMaster X-7 (Amiga Mouse) (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1187" +"" + +"Cart.MD5" "271bfd5dc2673d382019f1fb6cab9332" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (Preview) (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "273ce50db5a0d6da7ea827a54f44dee9" +"Cart.Name" "Island Flyer Demo (PD)" +"" + +"Cart.MD5" "274d17ccd825ef9c728d68394b4569d2" +"Cart.Manufacturer" "Playaround - J.H.M." +"Cart.ModelNo" "202" +"Cart.Name" "Bachelorette Party (1982) (Playaround)" +"Cart.Note" "AKA Bachelor Party, Uses the paddle controllers" +"Cart.Rarity" "Extremely Rare" +"Controller.Left" "PADDLES_IAXIS" +"Controller.MouseAxis" "AUTO 65" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "277c7281ac945b8331e2e6fcad560c11" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (2 of 3) (1983) (Arcadia) (PAL)" +"" + +"Cart.MD5" "277cca62014fceebb46c549bac25a2e3" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-002, CAG-002, AG-002-04" +"Cart.Name" "Boxing (1980) (Activision) (4K)" +"" + +"Cart.MD5" "277fa4b9a6bb7a8dcea2c5f38a4c25f0" +"Cart.Manufacturer" "Atari, Alan J. Murphy, Robert Zdybel" +"Cart.ModelNo" "CX2668" +"Cart.Name" "RealSports Football (1982) (Atari) (Prototype)" +"Cart.Note" "AKA Football II" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsfootball/rsfootball.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "278155fc9956e9b6ef2359eb238f7c7f" +"Cart.Name" "Donkey Kong Junior (Unknown) (Hack)" +"Cart.Note" "Hack of Donkey Kong Junior" +"Cart.Rarity" "Hack" +"Bezel.Name" "Donkey Kong Junior (USA)" +"" + +"Cart.MD5" "2783006ee6519f15cbc96adae031c9a9" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Night Stalker (1989) (Telegames) (PAL) [a]" +"Cart.Note" "AKA Dark Cavern" +"Bezel.Name" "Dark Cavern (USA)" +"" + +"Cart.MD5" "278531cc31915747018d22145823d2c9" +"Cart.Name" "Defender MegaDrive (PAL) (Genesis)" +"Bezel.Name" "Defender (USA)" +"Cart.Note" "Genesis controller (C is smartbomb)" +"Cart.Rarity" "Hack of Defender" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "278f14887d601b5e5b620f1870bc09f6" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "SWOOPS! (v0.96) (Thomas Jentzsch)" +"Cart.Note" "Uses the Joystick (L) and Paddle (R) Controllers" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xfd\",\"0xfe\",\"0xff\"],\"score_digits\":6,\"variations_address\":\"0xfc\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=329" +"Controller.PaddlesXCenter" "7" +"Controller.MouseAxis" "28" +"" + +"Cart.MD5" "27a5d2d0c74c8e4b2c05b94c9f098eea" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Video Olympics Menu (2020) (PAL-60) (Hack)" +"Bezel.Name" "Video Olympics (USA)" +"Cart.Note" "Hack of Video Olympics" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "13" +"Controller.PaddlesYCenter" "13" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "27baecd618e7e53dc11f2a9c559f529d" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Trak-Ball) v4 (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"" + +"Cart.MD5" "27c4c2af4b46394bb98638af8e0f6e9d" +"Cart.Manufacturer" "Atari, Dave Joly, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26109" +"Cart.Name" "Sorcerer's Apprentice (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sorcerersapp/sorcerersapp.htm" +"" + +"Cart.MD5" "27c6a2ca16ad7d814626ceea62fa8fb4" +"Cart.Manufacturer" "Parker Brothers, Mark Lesser" +"Cart.ModelNo" "PB5590" +"Cart.Name" "Frogger II (1984) (Parker Bros)" +"Display.Phosphor" "YES" +"Bezel.Name" "Frogger II - Threeedeep! (USA)" +"" + +"Cart.MD5" "27f9e2e1b92af9dc17c6155605c38e49" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Nightmare (CCE)" +"" + +"Cart.MD5" "2808dc745ff4321dc5c8122abef6711f" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.11) (Retroactive) (Stella)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "28148a52b1955ce12c7a74d3a3e620a4" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Freeway (CCE) (4K)" +"" + +"Cart.MD5" "281ff9bd0470643853de5cbd6d9e17f5" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Cubis (EM) (1997) (Eckhard Stolberg)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "2823364702595feea24a3fbee138a243" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG206" +"Cart.Name" "Bobby Is Going Home (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Bobby geht Heim" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "2825f4d068feba6973e61c84649489fe" +"Cart.Name" "Boom Bang (Unknown) (PAL)" +"Cart.Note" "AKA Crackpots" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "282a77841cb3d33af5b56151acba770e" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "311388" +"Cart.Name" "Black Hole (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA Cosmic Ark (Double-Game Package)" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"Bezel.Name" "Cosmic Ark (USA)" +"" + +"Cart.MD5" "283cb03ee031c842beabdad1aa4e7dbc" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Demon Attack (32 in 1) (BitCorp) (Hack)" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "283dee88f295834c4c077d788f151125" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.11) (Retroactive) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "284ca61b2407bdba3938048b0a559015" +"Cart.Manufacturer" "Atari, Tod Frye" +"Cart.ModelNo" "CX2695" +"Cart.Name" "Xevious (05-25-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/xevious/xevious.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2854e5dfb84173fafc5bf485c3e69d5a" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.ModelNo" "C 3004" +"Cart.Name" "Moon Patrol (Canal 3)" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2880c6b59bd54b153174676e465167c7" +"Cart.Manufacturer" "Tron" +"Cart.Name" "Donkey Kong Jr. (Tron)" +"Cart.Note" "AKA Donkey Kong Junior" +"Bezel.Name" "Donkey Kong Junior (USA)" +"" + +"Cart.MD5" "28a2bea8f84936cb2e063f857414cda0" +"Cart.Manufacturer" "Thiago Paiva" +"Cart.Name" "Mega Mania Raid (1999) (Thiago Paiva) (Hack)" +"Cart.Note" "Hack of Megamania" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "28a4cd87fb9de4ee91693a38611cb53c" +"Cart.Name" "Skeleton (V1.1) (NTSC) (24-10-2002) (Eric Ball)" +"" + +"Cart.MD5" "28d5df3ed036ed63d33a31d0d8b85c47" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG204" +"Cart.Name" "Open, Sesame! (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Sesam, Offne Dich" +"Display.Phosphor" "YES" +"Bezel.Name" "Open Sesame (Europe)" +"" + +"Cart.MD5" "2903896d88a341511586d69fcfc20f7d" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-014, AX-014-04" +"Cart.Name" "Grand Prix (1982) (Activision)" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "291bcdb05f2b37cdf9452d2bf08e0321" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "32 in 1 Game Cartridge (1988) (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Type" "32IN1" +"Cart.Url" "http://www.atariprotos.com/2600/software/32in1/32in1.htm" +"" + +"Cart.MD5" "291cc37604bc899e8e065c30153fc4b9" +"Cart.Manufacturer" "Activision, Carol Shaw" +"Cart.ModelNo" "AX-020, AX-020-04" +"Cart.Name" "River Raid (1982) (Activision) (16K)" +"" + +"Cart.MD5" "291dd47588b9158beebe4accc3a093a6" +"Cart.Manufacturer" "Atari" +"Cart.Name" "32 in 1 Console ROM (02-10-1989) (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Type" "32IN1" +"Cart.Url" "http://www.atariprotos.com/2600/software/32in1/32in1.htm" +"" + +"Cart.MD5" "292a0bb975b2587f9ac784c960e1b453" +"Cart.Name" "Qb (05-02-2001) (Andrew Davie)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "292f2446a0325b7b423e88a2ebfeb5a0" +"Cart.Name" "Cube Conquest (Non Interlaced) (Billy Eno) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "29396db58406084e416032c372734a3e" +"Cart.Name" "Gunfight 2600 - Fixed Beta Release! (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "2942680c47beb9bf713a910706ffabfe" +"Cart.Name" "Blue Line Demo (PD)" +"" + +"Cart.MD5" "294762000e853b4319f9991c1ced5dfc" +"Cart.Name" "T.F. Space Invaders (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "295f3679bdf91ca5e37da3f787b29997" +"Cart.Name" "Exorcise (Hack)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "29630a20d356fb58685b150bfa8f00c3" +"Cart.Manufacturer" "M Network, Kevin Miller" +"Cart.ModelNo" "MT5687" +"Cart.Name" "International Soccer (1982) (Mattel) [a]" +"" + +"Cart.MD5" "297236cb9156be35679f83c4e38ee169" +"Cart.Manufacturer" "Exus Corporation" +"Cart.Name" "Video Reflex (1983) (Exus) [no roman numbers]" +"Cart.Note" "AKA Foot Craz (no roman numbers)" +"" + +"Cart.MD5" "297c405afd01f3ac48cdb67b00d273fe" +"Cart.Manufacturer" "Atari - GCC, Ava-Robin Cohen" +"Cart.ModelNo" "CX26123, CX26123P" +"Cart.Name" "Jr. Pac-Man (1986) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xfb\",\"0xfa\",\"0xf9\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2982e655dffc89d218a0a3072cfc6811" +"Cart.Name" "Mini Golf 812631 (Hack)" +"Cart.Note" "Hack of Miniature Golf" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "298387b0637173d2002770a649b4fbca" +"Cart.Name" "S.I.PLIX 2 (Hack) [a]" +"Cart.Note" "Hack of Kaboom!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "29843f43b81f3736bf35c00b1bb88fb2" +"Cart.Manufacturer" "Gray Games & AtariAge" +"Cart.Name" "E.T. Book Cart (NTSC)" +"Cart.Note" "Charles F. Gray & Michael Rideout" +"Display.Phosphor" "YES" +"Display.PPBlend" "55" +"" + +"Cart.MD5" "29949f893ef6cb9e8ecb368b9e99eee4" +"Cart.Manufacturer" "Erik Eid" +"Cart.Name" "Euchre (Alpha) (NTSC) (31-08-2002) (Erik Eid)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "29dfa26b7988af9984d617708e4fc6e2" +"Cart.Name" "Boulderdash Demo (05-04-2003) (Andrew Davie)" +"" + +"Cart.MD5" "2a0ba55e56e7a596146fa729acf0e109" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-019" +"Cart.Name" "Sky Jinks (1982) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2a10053fd08664c7cfbbb104386ed77f" +"Cart.Name" "Alpha Demo - The Beta Demo (2000) (Manuel Rotschkar)" +"" + +"Cart.MD5" "2a1b454a5c3832b0240111e7fd73de8a" +"Cart.Manufacturer" "Tigervision, Bill Hogue" +"Cart.ModelNo" "7-011" +"Cart.Name" "Miner 2049er Volume II (1983) (Tigervision)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2a2f46b3f4000495239cbdad70f17c59" +"Cart.Manufacturer" "CommaVid, John Bronstein - Ariola" +"Cart.ModelNo" "CM-003 - 712 003-720" +"Cart.Name" "Cosmic Swarm (1982) (CommaVid) (PAL)" +"Cart.Note" "AKA Angriff der Termiten" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2a33e21447bf9e13dcfed85077ff6b40" +"Cart.Name" "Backwards Cannonball v2 (Hack)" +"Cart.Note" "Hack of Human Cannonball" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "2a360bc85bf22de438651cf92ffda1de" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP213" +"Cart.Name" "Spy Vs. Spy (4 Game in One) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Chopper Command" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Chopper Command (USA)" +"" + +"Cart.MD5" "2a9f9001540c55a302befd8e9d54b47b" +"Cart.Manufacturer" "Atari, Dan Hitchens" +"Cart.ModelNo" "CX2697, CX2697P" +"Cart.Name" "Mario Bros. (1983) (Atari) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2aa5e56d36c2e58b6f2856109f2099a9" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2628 - 6-99842, 49-75117" +"Cart.Name" "Bowling (1979) (Atari) (4K) [a]" +"" + +"Cart.MD5" "2aba6a1b01a5859e96d6a66d2286772f" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-027" +"Cart.Name" "Plaque Attack (1983) (Activision) (8K)" +"" + +"Cart.MD5" "2abc3d46b3f2140160759e2e10bc86d9" +"Cart.Name" "Gunfight 2600 - Beta Release! (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "2ac3a08cfbf1942ba169c3e9e6c47e09" +"Cart.Manufacturer" "Activision, Dan Kitchen" +"Cart.ModelNo" "EAK-046-04B" +"Cart.Name" "Fighter Pilot (1988) (Activision) (PAL)" +"Cart.Note" "AKA Tomcat - The F-14 Fighter Simulator" +"Bezel.Name" "Tomcat - The F-14 Fighter Simulator (USA)" +"" + +"Cart.MD5" "2ae700c9dba843a68dfdca40d7d86bd6" +"Cart.Manufacturer" "TechnoVision - Thomas Jentzsch" +"Cart.Name" "Pharaoh's Curse (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2aeedcc6eb1602efb77161b0cef832ab" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655-025" +"Cart.Name" "Star Castle 2600 (SolidCorp) [025]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2b1589c7e1f394ae6a1c046944f06688" +"Cart.Manufacturer" "Carrere Video - JWDA, Todd Marshall, Robin McDaniel, Wes Trager, Henry Will IV - Teldec - Prism" +"Cart.ModelNo" "USC2003" +"Cart.Name" "Eggomania (1983) (Carrere Video) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.PaddlesXCenter" "10" +"Controller.PaddlesYCenter" "10" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "2b27eb194e13f3b38d23c879cc1e3abf" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "402.272 9" +"Cart.Name" "Super-Ferrari (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Enduro" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"Bezel.Name" "Enduro (USA)" +"" + +"Cart.MD5" "2b42da79a682ed6e2d735facbf70107e" +"Cart.Name" "DKjr Improved (Hack)" +"Cart.Note" "Hack of Donkey Kong Jr." +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "2b430c00dc79e495762ac59b2f9b4fcd" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-018, AX-018-04" +"Cart.Name" "Pitfall! (1982) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pitfall/pitfall.htm" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "2b71a59a53be5883399917bf582b7772" +"Cart.Manufacturer" "Greg Troutman" +"Cart.Name" "Dark Mage (final beta) (Greg Troutman) (PD)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2ba02f509a4991aa176ba8d9e540df3d" +"Cart.Manufacturer" "Atari, Mark R. Hahn" +"Cart.ModelNo" "CX2678" +"Cart.Name" "Dukes of Hazzard (1983) (Atari) [a]" +"" + +"Cart.MD5" "2bb0a1f1dee5226de648eb5f1c97f067" +"Cart.Manufacturer" "Robby" +"Cart.Name" "Enduro (Robby)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "2bb9f4686f7e08c5fcc69ec1a1c66fe7" +"Cart.Manufacturer" "Atari - GCC, John Allred, Mike Feinstein" +"Cart.ModelNo" "CX2688" +"Cart.Name" "Jungle Hunt (1983) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0x85\",\"0x84\",\"0x83\"],\"score_digits\":6,\"variations_address\":\"0x8b\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2bc26619e31710a9884c110d8430c1da" +"Cart.Manufacturer" "Atari, Bob Whitehead" +"Cart.ModelNo" "CX2652, CX2652P" +"Cart.Name" "Casino (1979) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "2bc6c53b19e0097a242f22375a6a60ff" +"Cart.Name" "Droid Demo 2 (David Conrad Schweinsberg) (PD)" +"" + +"Cart.MD5" "2bee7f226d506c217163bad4ab1768c0" +"Cart.Manufacturer" "Xonox - K-Tel Software - Beck-Tech, Steve Beck" +"Cart.ModelNo" "6210, 06002, 06004, 99002" +"Cart.Name" "Ghost Manor (1983) (Xonox)" +"" + +"Cart.MD5" "2bf34b6ad7d2317a2d0808b3fb93571b" +"Cart.Name" "Easy Playfield Graphics (1997) (Chris Cracknell)" +"" + +"Cart.MD5" "2c0dc885d5ede94aa664bf3081add34e" +"Cart.Name" "Earth Dies Screaming, The (Unknown) (PAL)" +"" + +"Cart.MD5" "2c29182edf0965a7f56fe0897d2f84ba" +"Cart.Manufacturer" "Atari - Axlon, Steve DeFrisco" +"Cart.ModelNo" "CX26192" +"Cart.Name" "Klax (08-18-1990) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/klax/klax.htm" +"" + +"Cart.MD5" "2c2aea31b01c6126c1a43e10cacbfd58" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "Synthcart (2002) (Paul Slocum)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=101" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2c3b2843295c9d6b16996971180a3fe9" +"Cart.Manufacturer" "HES - Activision" +"Cart.Name" "Sports Action Pak - Enduro, Ice Hockey, Fishing Derby, Dragster (1988) (HES) (PAL)" +"" + +"Cart.MD5" "2c3b9c171e214e9e46bbaa12bdf8977e" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Othello (32 in 1) (BitCorp)" +"" + +"Cart.MD5" "2c45c3eb819a797237820a1816c532eb" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Boxing (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "2c6caeb16c3102308015ca9f0a400365" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "Bot & Tom (2023) (PlusROM)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1297" +"" + +"Cart.MD5" "2c8835aed7f52a0da9ade5226ee5aa75" +"Cart.Manufacturer" "Arcadia Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4101" +"Cart.Name" "Communist Mutants from Space (1982) (Arcadia)" +"" + +"Cart.MD5" "2c8c11295d8613f875b7bcf5253ab9bb" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Kool Aid Man (PAL Conversion) (16-11-2002) (Fabrizio Zavagli) (PAL-60)" +"Cart.Note" "PAL60 Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "2c9fadd510509cc7f28f1ccba931855f" +"Cart.Name" "Hangman Invader Biglist1 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "2ca6445204ffb7686ddee3e33ba64d5b" +"Cart.Manufacturer" "Alex Herbert" +"Cart.Name" "AtariVox Test ROM" +"Cart.Note" "Uses the AtariVox controller" +"Controller.Right" "ATARIVOX" +"" + +"Cart.MD5" "2cb42cf62b2f25f59f909b5447821b14" +"Cart.Manufacturer" "Atari, Christopher H. Omarzu - Children's Computer Workshop" +"Cart.ModelNo" "CX26104" +"Cart.Name" "Big Bird's Egg Catch (1983) (Atari) (PAL) [a]" +"Cart.Note" "Uses Kids/Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "2cc3049b7feb8e92f1870f1972629757" +"Cart.Manufacturer" "Video Soft" +"Cart.Name" "Atom Smasher (1984) (Video Soft) (Prototype) [stack pointer fix]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/atomsmasher/atomsmasher.htm" +"" + +"Cart.MD5" "2cccc079c15e9af94246f867ffc7e9bf" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "203" +"Cart.Name" "Jungle Fever (1982) (PlayAround)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2cefa695df2ed020899a7df7bb1e3a95" +"Cart.Manufacturer" "Manuel Polik, Fabrizio Zavagli" +"Cart.Name" "A-Team (2002) (Manuel Polik) (Hack)" +"Cart.Note" "Hack of A-Team" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "2cf20f82abcae2decff88db99331e071" +"Cart.Manufacturer" "Activision, Mike Lorenzen" +"Cart.ModelNo" "AX-023" +"Cart.Name" "Oink! (1983) (Activision) (8K)" +"" + +"Cart.MD5" "2cfb188c1091cc7ec2a7e60064d2a758" +"Cart.Name" "Space Invaders Hack Demo (2003) (SnailSoft)" +"Bezel.Name" "Space Invaders (USA)" +"" + +"Cart.MD5" "2d15b092e8350912ec4b2e5e750fa1c6" +"Cart.Manufacturer" "Wizard Video Games, Bob Davis, Robert H. O'Neil" +"Cart.Name" "Texas Chainsaw Massacre, The (1982) (Wizard Video Games) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/texaschainsaw/texaschainsaw.htm" +"" + +"Cart.MD5" "2d16a8b59a225ea551667be45f554652" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "802.744 3" +"Cart.Name" "Der Geheimkurier (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Mr. Postman" +"Bezel.Name" "Mr. Postman (Europe)" +"" + +"Cart.MD5" "2d1af6442d6d5f15de37e47dd5a78411" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5080" +"Cart.Name" "Gyruss (1983) (Parker Bros) (Prototype) (PAL) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/gyruss/gyruss.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2d1cf85fbc732856bf76470cd4060f4a" +"Cart.Name" "Daredevil (V1) (Stunt_Cycle_Rules!) (PD)" +"" + +"Cart.MD5" "2d2c5f0761e609e3c5228766f446f7f8" +"Cart.Manufacturer" "Atari - Axlon, Steve DeFrisco" +"Cart.ModelNo" "CX26170, CX26170P" +"Cart.Name" "Secret Quest (1989) (Atari) (PAL)" +"" + +"Cart.MD5" "2d33a44e82f88d05f6c50577218c0cae" +"Cart.Manufacturer" "AtariAge - Michael Haas" +"Cart.ModelNo" "RC2" +"Cart.Name" "Flappy (2014) (AtariAge)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1038" +"" + +"Cart.MD5" "2d38a96f92952b301eefdf25a5e6976b" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Mouse) (Y_Inverted) v4 (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"" + +"Cart.MD5" "2d405da70af82b20a6b3ecc3d1d2c4ec" +"Cart.Manufacturer" "Genus" +"Cart.Name" "Pitfall (Genus)" +"Cart.Note" "AKA Pitfall!" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "2d6388a8389f1d59108fd169c3356d79" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Mouse Hack v1.3 (NTSC) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2d63b452f897818c52b3fceeb080a4d0" +"Cart.Manufacturer" "HES - Absolute Entertainment" +"Cart.Name" "Pete Rose Baseball (HES) (PAL)" +"" + +"Cart.MD5" "2d6741cda3000230f6bbdd5e31941c01" +"Cart.Manufacturer" "CBS Electronics - VSS" +"Cart.ModelNo" "80110" +"Cart.Name" "Targ (1983) (CBS Electronics) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/targ/targ.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2d69a5f23784f1c2230143292a073b53" +"Cart.Name" "Qb (Fixed background animation) (2001) (Andrew Davie)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2d6da0eb85eabc93270e5bb8a466ca51" +"Cart.Name" "Sprite Demo 7 (PD)" +"" + +"Cart.MD5" "2d76c5d1aad506442b9e9fb67765e051" +"Cart.Manufacturer" "Apollo - Games by Apollo, Larry Minor, Ernie Runyon, Ed Salvo" +"Cart.ModelNo" "AP-2004" +"Cart.Name" "Lost Luggage (1982) (Apollo) [no opening scene]" +"Cart.Note" "AKA Airport Mayhem" +"" + +"Cart.MD5" "2d9e5d8d083b6367eda880e80dfdfaeb" +"Cart.Manufacturer" "QDI, Mike Montana, Rich Montana - Selchow & Righter" +"Cart.ModelNo" "87" +"Cart.Name" "Glib (1983) (QDI)" +"Cart.Note" "AKA Video Word Game" +"Bezel.Name" "Glib - Video Word Game (USA)" +"" + +"Cart.MD5" "2d9e65959808a6098c16c82a59c9d9dc" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (1 of 3) (1982) (Starpath) (PAL)" +"" + +"Cart.MD5" "2dbc92688f9ba92a7e086d62be9df79d" +"Cart.Name" "How to Draw a Playfield (1997) (Jim Crawford) (PD)" +"" + +"Cart.MD5" "2dbdca3058035d2b40c734dcf06a86d9" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Asteroids DC+ (Thomas Jentzsch) (Hack)" +"Bezel.Name" "Asteroids (USA)" +"Cart.Note" "Uses the Joystick (left) or Driving (right) Controller" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=103" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "58" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2dcf9ce486393cd36ca0928cd53b96cb" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, John Allred" +"Cart.ModelNo" "CX2688, CX2688P" +"Cart.Name" "Jungle Hunt (1983) (Atari) (PAL) [a2]" +"Cart.Highscore" "{\"score_addresses\":[\"0x85\",\"0x84\",\"0x83\"],\"score_digits\":6,\"variations_address\":\"0x8b\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2de41a11c6767e54a5ee9ebaffec72af" +"Cart.Manufacturer" "Gray Games & AtariAge" +"Cart.Name" "E.T. Book Cart (PAL-60)" +"Cart.Note" "Charles F. Gray & Michael Rideout" +"Display.Phosphor" "YES" +"Display.PPBlend" "55" +"" + +"Cart.MD5" "2dfec1615c49501fefc02165c81955e6" +"Cart.Name" "Song (05-11-2002) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2e0aed5bb619edcefa3fafb4fbe7c551" +"Cart.Name" "Qb (2.06) (Retroactive) (NTSC)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2e2acef8513edcca991e7e5149412e11" +"Cart.Manufacturer" "Parker Brothers, Larry Gelberg, Gary Goltz" +"Cart.ModelNo" "PB5065" +"Cart.Name" "Star Wars - Ewok Adventure (1983) (Parker Bros) (Prototype) (16K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/ewok/ewok.htm" +"Bezel.Name" "Star Wars - Return of the Jedi - Ewok Adventure (USA) (Proto)" +"" + +"Cart.MD5" "2e3728f3086dc3e71047ffd6b2d9f015" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Outlaw (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "2e5b184da8a27c4d362b5a81f0b4a68f" +"Cart.Manufacturer" "Atari" +"Cart.Name" "Rabbit Transit (08-29-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rabbittransit/rabbittransit.htm" +"" + +"Cart.MD5" "2e663eaa0d6b723b645e643750b942fd" +"Cart.Manufacturer" "Atari, Tom Reuterdahl - Sears" +"Cart.ModelNo" "CX2634 - 49-75121" +"Cart.Name" "Golf (1980) (Atari)" +"" + +"Cart.MD5" "2e7e9c6dcfcceaffc6fa73f0d08a402a" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-818" +"Cart.Name" "Star Voyager (1983) (CCE) [a]" +"" + +"Cart.MD5" "2e82a1628ef6c735c0ab8fa92927e9b0" +"Cart.Manufacturer" "Atari, Dave Joly, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26109" +"Cart.Name" "Sorcerer's Apprentice (1983) (Atari) (PAL)" +"" + +"Cart.MD5" "2e842c2ee22e9dad9df16eed091315c4" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "701-157" +"Cart.Name" "2 Pak Special - Moto-cross, Boom Bang (1990) (HES) (PAL)" +"" + +"Cart.MD5" "2eaf8fa9e9fdf1fcfc896926a4bdbf85" +"Cart.Manufacturer" "Arcadia Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Excalibur Version 39 (Dragonstomper Beta) (1982) (Arcadia) (Prototype)" +"Cart.Url" "http://www.atariprotos.com/2600/software/dragonstomper/dragonstomper.htm" +"" + +"Cart.MD5" "2ec6b045cfd7bc52d9cdfd1b1447d1e5" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-009, PAG-009 - 711 009-720" +"Cart.Name" "Freeway (1981) (Activision) (PAL)" +"" + +"Cart.MD5" "2eda6a49a49fcb2b674ea9e160b6a617" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "Rambo in Afghanistan (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Riddle of the Sphinx" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2ef36341d1bf42e02c7ea2f71e024982" +"Cart.Name" "Space Invaders (Explosion Hack)" +"Cart.Note" "Hack of Space Invaders (Atari)" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "2f0546c4d238551c7d64d884b618100c" +"Cart.Manufacturer" "SEGA, Jeff Lorenz" +"Cart.Name" "Ixion (1984) (SEGA) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/ixion/ixion.htm" +"" + +"Cart.MD5" "2f0a8bb4e18839f9b1dcaa2f5d02fd1d" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Super Futebol (CCE) [a]" +"Cart.Note" "AKA RealSports Football" +"Display.Phosphor" "YES" +"Bezel.Name" "RealSports Football (USA)" +"" + +"Cart.MD5" "2f11ba54609777e2c6a5da9b302c98e8" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2676" +"Cart.Name" "Centipede (1982) (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/centipede/centipede.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2f16663b01591539624d0ef52934a17d" +"Cart.Manufacturer" "M Network" +"Cart.Name" "Rocky and Bullwinkle" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rocky/rocky.htm" +"" + +"Cart.MD5" "2f2f9061398a74c80420b99ddecf6448" +"Cart.Manufacturer" "Rentacom" +"Cart.Name" "Bobby Is Going Home (Rentacom)" +"" + +"Cart.MD5" "2f66ebf037321ed0442ac4b89ce22633" +"Cart.Manufacturer" "Baroque Gaming (Billy Eno)" +"Cart.Name" "Warring Worms (Beta 2) (2002) (Baroque Gaming)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "2f7772879a1ed04f660aa9d77a86a4bd" +"Cart.Name" "Yars' Revenge (Genesis)" +"Cart.Note" "Genesis controller (C is zorlon cannon)" +"Cart.Rarity" "Hack of Yars' Revenge" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "2f77f015fc880b05f28e84156f989a0c" +"Cart.Name" "Plane Demo (Gonzalo) (PD)" +"" + +"Cart.MD5" "2f7949f71076db42480d3f5036b4a332" +"Cart.Name" "Name This Game (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "2facd460a6828e0e476d3ac4b8c5f4f7" +"Cart.Manufacturer" "Sancho - Tang's Electronic Co." +"Cart.Name" "Words-Attack (1983) (Sancho) (PAL)" +"Display.Phosphor" "YES" +"Bezel.Name" "Words-Attack (Europe) (Proto)" +"" + +"Cart.MD5" "3025bdc30b5aec9fb40668787f67d24c" +"Cart.Name" "Demo Image Series #14 - Two Marios (4K Interleaved Chronocolour Vertical Movement) (05-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "303242c239474f2d7763b843de58c1c3" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Laser Blast (CCE)" +"" + +"Cart.MD5" "304512528a5530a9361e8a231ed9a6de" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "River Raid Plus (Thomas Jentzsch) (Hack)" +"Bezel.Name" "River Raid (USA)" +"Cart.Note" "Hack of River Raid" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "30512e0e83903fc05541d2f6a6a62654" +"Cart.Manufacturer" "Atari, Jim Huether - Sears" +"Cart.ModelNo" "CX2644 - 6-99824" +"Cart.Name" "Flag Capture (1978) (Atari)" +"Cart.Note" "AKA Capture the Flag" +"" + +"Cart.MD5" "30516cfbaa1bc3b5335ee53ad811f17a" +"Cart.Manufacturer" "Wizard Video Games - VSS - MicroGraphic Image, Robert Barber, Tim Martin" +"Cart.ModelNo" "007" +"Cart.Name" "Halloween (1983) (Wizard Video Games)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd8\",\"0xd9\",\"0xda\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "3051b6071cb26377cd428af155e1bfc4" +"Cart.Manufacturer" "Atari, David Crane - Sears" +"Cart.ModelNo" "CX2607 - 6-99828, 49-75115" +"Cart.Name" "Canyon Bomber (1979) (Atari) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXDR" +"Controller.SwapPaddles" "YES" +"Controller.MouseAxis" "10" +"" + +"Cart.MD5" "30685b9b6ebd9ba71536dd7632a1e3b6" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Tennis (Dactari)" +"" + +"Cart.MD5" "3091af0ef1a61e801f4867783c21d45c" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-862" +"Cart.Name" "Crackpots (1983) (CCE) [a]" +"" + +"Cart.MD5" "30997031b668e37168d4d0e299ccc46f" +"Cart.Name" "John K Harvey's Equalizer (PAL) (PD)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "30c92c685224dc7a72b9bbe5eb62d004" +"Cart.Name" "Hangman Monkey Original Words (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "30e012e8d50330c8972f126b8e913bc4" +"Cart.Name" "Indy 500 (Hack) [a2]" +"Cart.Note" "Hack of Indy 500" +"Cart.Rarity" "Hack" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"" + +"Cart.MD5" "30e0ab8be713208ae9a978b34e9e8e8c" +"Cart.Manufacturer" "Atari, Mike Lorenzen" +"Cart.ModelNo" "CX2630, CX2630P" +"Cart.Name" "Circus Atari (1980) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.PaddlesXCenter" "14" +"Controller.PaddlesYCenter" "14" +"Controller.MouseAxis" "01 55" +"" + +"Cart.MD5" "30f0b49661cfcfd4ec63395fab837dc3" +"Cart.Manufacturer" "SEGA, Jeff Lorenz - Teldec" +"Cart.ModelNo" "004-01 - 3.60103 VG" +"Cart.Name" "Star Trek - Strategic Operations Simulator (1983) (SEGA) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3105967f7222cc36a5ac6e5f6e89a0b4" +"Cart.Manufacturer" "SEGA, Jeff Lorenz" +"Cart.ModelNo" "011-01, 011-02" +"Cart.Name" "Spy Hunter (1984) (SEGA)" +"Cart.Note" "Uses Joystick Coupler (Dual Control Module)" +"" + +"Cart.MD5" "310ba30e25ea8957e58180b663503c0c" +"Cart.Manufacturer" "Ed Federmeyer" +"Cart.Name" "Sound X6 (1994) (Ed Federmeyer)" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "31235a27b065c2863048fa84db330dc6" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Amiga Mouse Hack v1.15 (PAL) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"" + +"Cart.MD5" "313243fc41e49ef6bd3aa9ebc0d372dd" +"Cart.Name" "Fast Food (Unknown) (PAL)" +"" + +"Cart.MD5" "31512cdfadfd82bfb6f196e3b0fd83cd" +"Cart.Manufacturer" "Tigervision" +"Cart.ModelNo" "7-004" +"Cart.Name" "River Patrol (1984) (Tigervision)" +"" + +"Cart.MD5" "3177cc5c04c1a4080a927dfa4099482b" +"Cart.Manufacturer" "Atari - Imagineering, Alex DeMeo" +"Cart.ModelNo" "CX26135" +"Cart.Name" "RealSports Boxing (1987) (Atari)" +"" + +"Cart.MD5" "317a4cdbab090dcc996833d07cb40165" +"Cart.Manufacturer" "Video Game - Ariola" +"Cart.ModelNo" "SP-204" +"Cart.Name" "Sternkrieg (1983) (Ariola) (PAL)" +"Cart.Note" "AKA Astrowar" +"Bezel.Name" "Astrowar (Europe)" +"" + +"Cart.MD5" "318046ae3711c05fd16e479b298e5fcc" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.08) (Stella) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "318a9d6dda791268df92d72679914ac3" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-017, AX-017-04" +"Cart.Name" "MegaMania (1982) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "319a142aab6260842ab616382848c204" +"Cart.Name" "Marble Craze (05-02-2002) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "31bb9b8ceed46cb3e506777a9e65f3ce" +"Cart.Manufacturer" "Bit Corporation" +"Cart.Name" "4 Game in One Light Green (1983) (BitCorp) (PAL)" +"Cart.Note" "Phantom UFO, Ice Hockey, Cosmic Avenger, Spy Vs. Spy" +"Cart.Type" "4IN1" +"" + +"Cart.MD5" "31c5fd55a39db5ff30a0da065f86c140" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Enduro (1983) (Dactari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "31d08cb465965f80d3541a57ec82c625" +"Cart.Manufacturer" "Atari, Alan Miller - Sears" +"Cart.ModelNo" "CX2641 - 99807, 49-75105" +"Cart.Name" "Surround (1977) (Atari) (4K)" +"" + +"Cart.MD5" "31df1c50c4351e144c9a378adb8c10ba" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "687.463 0" +"Cart.Name" "Die Ratte und die Karotten (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Gopher" +"Bezel.Name" "Gopher (USA)" +"" + +"Cart.MD5" "31e518debba46df6226b535fa8bd2543" +"Cart.Manufacturer" "Atari, Douglas 'Solaris' Neubauer, Mimi Nyden" +"Cart.ModelNo" "CX26134" +"Cart.Name" "Last Starfighter (1984) (Atari) (Prototype)" +"Cart.Note" "Solaris Beta" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/tlsf/tlsf.htm" +"Bezel.Name" "Last Starfighter, The (USA) (Proto)" +"" + +"Cart.MD5" "31f4692ee2ca07a7ce1f7a6a1dab4ac9" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX2642" +"Cart.Name" "Game of Concentration (1980) (Atari) (4K)" +"Cart.Note" "Uses Keyboard Controllers" +"" + +"Cart.MD5" "31fcbce1cfa6ec9f5b6de318e1f57647" +"Cart.Manufacturer" "Atari, Jerome Domurat, Peter C. Niday" +"Cart.ModelNo" "CX26115" +"Cart.Name" "Dumbo's Flying Circus (1983) (Atari) (Prototype) (PAL)" +"Cart.Note" "AKA Dumbo Flies Home" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dumbo/dumbo.htm" +"" + +"Cart.MD5" "32199271dc980eb31a2cc96e10a9e244" +"Cart.Name" "Radial Pong - Version 12 (Jeffry Johnston) (PD)" +"" + +"Cart.MD5" "321c3451129357af42a375d12afd4450" +"Cart.Manufacturer" "Atari - Imagineering, Dan Kitchen" +"Cart.ModelNo" "CX26177" +"Cart.Name" "Ikari Warriors (1991) (Atari) (PAL)" +"" + +"Cart.MD5" "32244e55ce6ec6bfbd763f33384bdc2e" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-027" +"Cart.Name" "Plaque Attack (1983) (Activision) (16K)" +"" + +"Cart.MD5" "3225676f5c0c577aeccfaa7e6bedd765" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-1002" +"Cart.Name" "Pole Position (1983) (CCE)" +"" + +"Cart.MD5" "322b29e84455aa41e7cc9af463bffa89" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX2663" +"Cart.Name" "Road Runner (06-25-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/roadrunner/roadrunner.htm" +"" + +"Cart.MD5" "324cb4a749bcac4f3db9da842b85d2f7" +"Cart.Manufacturer" "Dennis Debro" +"Cart.Name" "Climber 5 (01-05-2003) (Dennis Debro)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=261" +"" + +"Cart.MD5" "327468d6c19697e65ab702f06502c7ed" +"Cart.Manufacturer" "Charles Morgan" +"Cart.Name" "Aster-Hawk (2002) (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Asteroids" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3276c777cbe97cdd2b4a63ffc16b7151" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Kevin Osborn" +"Cart.ModelNo" "CX2691" +"Cart.Name" "Joust (1983) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3278158e5c1f7eb5c5d28ccfd7285250" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Megamania (Dactari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "327fe8cf94f3a45c35a840a453df1235" +"Cart.Name" "Spice Girls Rule Demo (PD)" +"" + +"Cart.MD5" "328949872e454181223a80389d03c122" +"Cart.Name" "Home Run (Unknown) (PAL)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "32ae78abbb5e677e2aabae5cc86cec29" +"Cart.Manufacturer" "Atari, Christopher H. Omarzu, Courtney Granner" +"Cart.ModelNo" "CX26112" +"Cart.Name" "Good Luck, Charlie Brown (04-18-1984) (Atari) (Prototype)" +"Cart.Note" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/charliebrown/charliebrown.htm" +"" + +"Cart.MD5" "32d1260ea682e1bb10850fa94c04ec5f" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Basketball (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "32dcd1b535f564ee38143a70a8146efe" +"Cart.Manufacturer" "Xonox - K-Tel Software - Product Guild, Anthony R. Henderson" +"Cart.ModelNo" "99007, 6240" +"Cart.Name" "Tomarc the Barbarian (1983) (Xonox)" +"Cart.Note" "AKA Thundarr the Barbarian" +"" + +"Cart.MD5" "32e65d1e4dfcbcd9b57fee72cafe074c" +"Cart.Name" "Eckhard Stolberg's Scrolling Text Demo 3 (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "32ecb5a652eb73d287e883eea751d99c" +"Cart.Manufacturer" "Dactar - Milmar" +"Cart.Name" "Bowling (Dactar - Milmar)" +"" + +"Cart.MD5" "32f4e47a71601ab06cfb59e1c6a0b846" +"Cart.Manufacturer" "Ed Federmeyer" +"Cart.Name" "Sound X (1994) (Ed Federmeyer)" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "3316ee2f887e9cb9b54dd23c5b98c3e2" +"Cart.Name" "Texas Golf (miniature Gold Hack)" +"" + +"Cart.MD5" "331938989f0f33ca39c10af4c09ff640" +"Cart.Manufacturer" "Zach Matley" +"Cart.Name" "Combat - Tank AI (19-04-2003) (Zach Matley)" +"Bezel.Name" "Combat (USA)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "332f01fd18e99c6584f61aa45ee7791e" +"Cart.Name" "X'Mission (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3347a6dd59049b15a38394aa2dafa585" +"Cart.Manufacturer" "Parker Brothers - JWDA, Henry Will IV" +"Cart.ModelNo" "PB5760" +"Cart.Name" "Montezuma's Revenge (1984) (Parker Bros)" +"Cart.Note" "Featuring Panama Joe" +"Bezel.Name" "Montezuma's Revenge - Featuring Panama Joe (USA)" +"" + +"Cart.MD5" "335793736cbf6fc99c9359ed2a32a49d" +"Cart.Name" "Analog Clock (V0.0) (20-01-2003) (Andrew Davie) [a]" +"" + +"Cart.MD5" "335a7c5cfa6fee0f35f5824d1fa09aed" +"Cart.Manufacturer" "SEGA - Beck-Tech, Steve Beck, Phat Ho - Teldec" +"Cart.ModelNo" "006-01 - 3.60105 VG" +"Cart.Name" "Congo Bongo (1983) (SEGA) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3367eeba3269aa04720abe6169767502" +"Cart.Name" "Space Treat (30-12-2002) (Fabrizio Zavagli)" +"" + +"Cart.MD5" "336ea20d38f98926919d4b4651d1a03f" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Omega Race (Genesis) V2" +"Cart.Note" "Genesis controller" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3391f7c4c656793f92299f4187e139f7" +"Cart.Manufacturer" "Commavid, Ben Burch" +"Cart.ModelNo" "CM-010" +"Cart.Name" "Rush Hour (1983) (Commavid) (Prototype) [a4]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rushhour/rushhour.htm" +"" + +"Cart.MD5" "33cac5e767a534c95d292b04f439dc37" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Tapeworm (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "33d68c3cd74e5bc4cf0df3716c5848bc" +"Cart.Manufacturer" "CBS Electronics, Tom DiDomenico" +"Cart.ModelNo" "4L 2486 5000" +"Cart.Name" "Blueprint (1983) (CBS Electronics)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "33ed6dfac4b9ea2f81f778ceddbb4a75" +"Cart.Manufacturer" "Activision" +"Cart.Name" "River Raid (1982) (SpkSoft) [t1]" +"" + +"Cart.MD5" "340f546d59e72fb358c49ac2ca8482bb" +"Cart.Manufacturer" "Sancho - Tang's Electronic Co." +"Cart.ModelNo" "TEC003" +"Cart.Name" "Skindiver (1983) (Sancho) (PAL)" +"" + +"Cart.MD5" "34340c8eecd1e557314789cc6477e650" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide Pre-release 4 (Joe Grand)" +"Bezel.Name" "SCSIcide (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "345488d3b014b684a181108f0ef823cb" +"Cart.Manufacturer" "CBS Electronics, Tom DiDomenico" +"Cart.ModelNo" "4L 2486 5000" +"Cart.Name" "Blueprint (1983) (CBS Electronics) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/blueprint/blueprint.htm" +"" + +"Cart.MD5" "345758747b893e4c9bdde8877de47788" +"Cart.Manufacturer" "CBS Electronics, Joseph Biel" +"Cart.ModelNo" "4L1802, 4L1803, 4L1804, 4L2278" +"Cart.Name" "Venture (1983) (CBS Electronics) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "345769d085113d57937198262af52298" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-007" +"Cart.Name" "Space Raid (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA MegaMania" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "346555779a2d51b48833463b5433472f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V0.1) (2000) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "348615ffa30fab3cec1441b5a76e9460" +"Cart.Manufacturer" "Activision, Alan Miller - Ariola" +"Cart.ModelNo" "EAX-016, PAX-016 - 711 016-725" +"Cart.Name" "StarMaster (1982) (Activision) (PAL) [fixed]" +"Cart.Note" "Use Color/BW switch to change between galactic chart and front views" +"Cart.Highscore" "{\"notes\":\"Score only calculated when game is over\",\"score_addresses\":[\"0xc1\",\"0xc2\"],\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "34b269387fa1aa5a396636f5ecdd63dd" +"Cart.Name" "Marble Craze (mc7_23) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "34c808ad6577dbfa46169b73171585a3" +"Cart.Manufacturer" "Apollo" +"Cart.ModelNo" "AP-2012" +"Cart.Name" "Squoosh (1983) (Apollo) (Prototype)" +"Cart.Note" "AKA Vat's Incredible!, The Grape Escape" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/squoosh/squoosh.htm" +"" + +"Cart.MD5" "34ca2fcbc8ba4a0b544acd94991cfb50" +"Cart.Manufacturer" "Atari, Robert C. Polaro" +"Cart.Name" "Dukes of Hazzard (1980) (Atari) (Prototype) (4K)" +"Cart.Note" "AKA Stunt Cycle" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dukes/dukes.htm" +"Bezel.Name" "Stunt Cycle (USA) (Proto)" +"" + +"Cart.MD5" "34e37eaffc0d34e05e40ed883f848b40" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.15) (Retroactive) (Stella)" +"Cart.Rarity" "New Release" +"Cart.Highscore" "{\"score_addresses\":[\"0xe6\",\"0xe5\",\"0xe4\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "34f4b1d809aa705ace6e46b13253fd3b" +"Cart.Manufacturer" "Aaron Bergstrom" +"Cart.Name" "Nothern Alliance (Aaron Bergstrom) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "34fd4fcb40ff5babce67f8b806d5969c" +"Cart.Name" "Boxing (Dactari) (4K)" +"" + +"Cart.MD5" "350e0f7b562ec5e457b3f5af013648db" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX26119" +"Cart.Name" "Saboteur (06-09-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/saboteur/saboteur.htm" +"" + +"Cart.MD5" "35156407e54f67eb1f625450d5c093e1" +"Cart.Name" "Mouse Trap (Genesis)" +"Cart.Note" "Genesis controller (C changes to dog)" +"Cart.Rarity" "Hack of Mouse Trap" +"" + +"Cart.MD5" "35163b56f4a692a232ae96ad3e23310f" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.12) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3545eb3b8b1e7dc19f87d231ab0b1d4c" +"Cart.Manufacturer" "CBS Electronics - Roklan, Joe Hellesen, Joe Wagner" +"Cart.ModelNo" "M8774, M8794" +"Cart.Name" "Wizard of Wor (1982) (CBS Electronics) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/wizardwor/wizardwor.htm" +"" + +"Cart.MD5" "3556e125681aea864e17b09f3f3b2a75" +"Cart.Name" "Incoming (2 Player Demo) (PD)" +"" + +"Cart.MD5" "3576037c9281656655fa114a835be553" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (1 of 4) (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "3577e19714921912685bb0e32ddf943c" +"Cart.Manufacturer" "TechnoVision - Video Technology" +"Cart.ModelNo" "TVS1003" +"Cart.Name" "Pharaoh's Curse (1983) (TechnoVision) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "35ae903dff7389755ad4a07f2fb7400c" +"Cart.Name" "Colored Wall Demo (PD)" +"" + +"Cart.MD5" "35b10a248a7e67493ec43aeb9743538c" +"Cart.Manufacturer" "Dor-x" +"Cart.Name" "Defender (Dor-x) (Hack)" +"Cart.Note" "Hack of Defender" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "35b43b54e83403bb3d71f519739a9549" +"Cart.Manufacturer" "Parker Brothers, Dave Engman, Isabel Garret" +"Cart.Name" "McDonald's (06-06-1983) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mcdonalds/mcdonalds.htm" +"Bezel.Name" "McDonald's - Golden Arches Adventure (USA) (Proto)" +"" + +"Cart.MD5" "35be55426c1fec32dfb503b4f0651572" +"Cart.Manufacturer" "Men-A-Vision" +"Cart.Name" "Air Raid (Men-A-Vision) (NTSC)" +"Cart.Rarity" "Extremely Rare" +"Display.Format" "NTSC50" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "35fa32256982774a4f134c3347882dff" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.05) (Macintosh) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "360ba640f6810ec902b01a09cc8ab556" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2699" +"Cart.Name" "Taz (06-15-1983) (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/taz/taz.htm" +"" + +"Cart.MD5" "360c0dcb11506e73bd0b77207c81bc62" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Enduro (1983) (Digitel)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "3619786f6a32efc1e4a262d5aca8a070" +"Cart.Manufacturer" "Atari, John Dunn - Sears" +"Cart.ModelNo" "CX2631 - 49-75152" +"Cart.Name" "Superman (1979) (Atari) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "3624e5568368929fabb55d7f9df1022e" +"Cart.Manufacturer" "Activision - Imagineering, Donald Hahn, Dan Kitchen" +"Cart.ModelNo" "EAK-050-04" +"Cart.Name" "Double Dragon (1989) (Activision) (PAL)" +"" + +"Cart.MD5" "36306070f0c90a72461551a7a4f3a209" +"Cart.Manufacturer" "U.S. Games Corporation - JWDA, Roger Booth, Sylvia Day, Ron Dubren, Todd Marshall, Robin McDaniel, Wes Trager, Henry Will IV" +"Cart.ModelNo" "VC1007" +"Cart.Name" "Name This Game (1983) (U.S. Games)" +"Cart.Note" "AKA Guardians of Treasure, Octopussy" +"" + +"Cart.MD5" "36547bc6faa5132b87504e18d088e1d7" +"Cart.Name" "Cosmic Swarm (Unknown) (PAL) (4K)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "367411b78119299234772c08df10e134" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Skiing (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "3685060707df27d4091ba0ea2dc4b059" +"Cart.Name" "PezZerk - PezMan in Ghost Manor (Hack)" +"Cart.Note" "Hack of Berzerk" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "368d88a6c071caba60b4f778615aae94" +"Cart.Manufacturer" "Atari, Matthew L. Hubbard" +"Cart.ModelNo" "CX26159" +"Cart.Name" "Double Dunk (1989) (Atari)" +"Cart.Note" "AKA Super Basketball" +"" + +"Cart.MD5" "36a701c60a9f9768d057bc2a83526a80" +"Cart.Name" "Cube Conquest (Interlaced) (Billy Eno) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "36b20c427975760cb9cf4a47e41369e4" +"Cart.Manufacturer" "Coleco - Woodside Design Associates - Imaginative Systems Software, Garry Kitchen" +"Cart.ModelNo" "2451" +"Cart.Name" "Donkey Kong (1982) (Coleco)" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "36c29ceee2c151b23a1ad7aa04bd529d" +"Cart.Manufacturer" "Atari - GCC, Ava-Robin Cohen" +"Cart.ModelNo" "CX26123" +"Cart.Name" "Jr. Pac-Man (1986) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xfb\",\"0xfa\",\"0xf9\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "36c31bb5daeb103f488c66de67ac5075" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix - Bop a Buggy (1 of 3) (1983) (Arcadia)" +"Bezel.Name" "Party Mix (USA)" +"Cart.Note" "Uses Paddle Controllers" +"Controller.MouseAxis" "01 56" +"" + +"Cart.MD5" "36c993dc328933e4dd6374a8ffe224f4" +"Cart.Manufacturer" "Gameworld, J. Ray Dettling" +"Cart.ModelNo" "133-007" +"Cart.Name" "Bermuda Triangle (1983) (Gameworld) (PAL)" +"" + +"Cart.MD5" "36e47ed74968c365121eab60f48c6517" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "343.373 7" +"Cart.Name" "Master Builder (1983) (Quelle) (PAL)" +"" + +"Cart.MD5" "36edef446ab4c2395666efc672b92ed0" +"Cart.Manufacturer" "Atari - Axlon, John Vifian" +"Cart.ModelNo" "CX26168" +"Cart.Name" "Off the Wall (1989) (Atari) (PAL)" +"" + +"Cart.MD5" "36f9a953ebdd9a8be97ccf27a2041903" +"Cart.Name" "Chinese Character Demo (PD)" +"" + +"Cart.MD5" "37252757a79dc5b174e3c03d6ea0bdcb" +"Cart.Name" "Sky Diver (Unknown) (PAL) (4K) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "372bddf113d088bc572f94e98d8249f5" +"Cart.Manufacturer" "Bomb - Onbase" +"Cart.ModelNo" "CA285" +"Cart.Name" "Wall-Defender (1983) (Bomb) (PAL)" +"Cart.Note" "AKA Wall Break" +"" + +"Cart.MD5" "373b8a081acd98a895db0cb02df35673" +"Cart.Name" "Demo Image Series #5 - Boofly (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "3750f2375252b6a20e4628692e94e8b1" +"Cart.Manufacturer" "Dismac" +"Cart.Name" "Ases do Ar (Dismac)" +"Cart.Note" "AKA Sky Jinks" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Sky Jinks (USA)" +"" + +"Cart.MD5" "37527966823ee9243d34c7da8302774f" +"Cart.Name" "Word Zapper (Unknown) (PAL)" +"" + +"Cart.MD5" "376944889dcfa96c73d3079f308e3d32" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (0.11) (Retroactive) (Stella)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3783f12821b88b08814da8adb1a9f220" +"Cart.Name" "Mission Survive (PAL) (Genesis)" +"Cart.Note" "Genesis controller (C is vertical fire)" +"Cart.Rarity" "Hack of Mission Survive)" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "378a62af6e9c12a760795ff4fc939656" +"Cart.Manufacturer" "Atari - Axlon, Steve DeFrisco" +"Cart.ModelNo" "CX26171" +"Cart.Name" "MotoRodeo (1991) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "378c118b3bda502c73e76190ca089eef" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX2662P" +"Cart.Name" "Hangman (1978) (Atari) (PAL)" +"" + +"Cart.MD5" "37ab3affc7987995784b59fcd3fcbd31" +"Cart.Name" "Sprite Test (29-11-2002) (Eric Ball)" +"" + +"Cart.MD5" "37b98344c8e0746c486caf5aaeec892a" +"Cart.Manufacturer" "K-Tel Vision" +"Cart.ModelNo" "6" +"Cart.Name" "Spider Maze (1982) (K-Tel Vision) (PAL)" +"Cart.Note" "AKA Spider Kong" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "37e828675d556775ae8285c0caf7d11c" +"Cart.Manufacturer" "AtariAge - Fred Quimby" +"Cart.Name" "Gingerbread Man (Fred Quimby) (Genesis)" +"Cart.Note" "Genesis controller (C throws cookie)" +"Cart.Rarity" "Homebrew" +"Controller.Left" "GENESIS" +"" + +"Cart.MD5" "37f42ab50018497114f6b0f4f01aa9a1" +"Cart.Name" "Droid Demo 2-M (David Conrad Schweinsberg) (PD)" +"" + +"Cart.MD5" "37fd7fa52d358f66984948999f1213c5" +"Cart.Name" "Pyramid War (Unknown) (PAL) [a]" +"Cart.Note" "AKA Chopper Command" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Chopper Command (USA)" +"" + +"Cart.MD5" "384db97670817103dd8c0bbdef132445" +"Cart.Manufacturer" "Atari - Sears" +"Cart.ModelNo" "CX2626 - 6-99829, 49-75116" +"Cart.Name" "Miniature Golf (1979) (Atari) (4K)" +"" + +"Cart.MD5" "384f5fbf57b5e92ed708935ebf8a8610" +"Cart.Manufacturer" "20th Century Fox Video Games, John W.S. Marvin" +"Cart.ModelNo" "11009" +"Cart.Name" "Crypts of Chaos (1983) (20th Century Fox)" +"" + +"Cart.MD5" "3856b9425cc0185ed770376a62af0282" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "Yellow Submarine (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Bermuda Triangle" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "386ff28ac5e254ba1b1bac6916bcc93a" +"Cart.Manufacturer" "Arcadia Corporation, Scott Nelson" +"Cart.ModelNo" "AR-4300" +"Cart.Name" "Fireball (1982) (Arcadia)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "3882224adbd0ca7c748b2a1c9b87263e" +"Cart.Manufacturer" "Atari, Tod Frye" +"Cart.ModelNo" "CX2657" +"Cart.Name" "SwordQuest - FireWorld (1982) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "3889351c6c2100b9f3aef817a7e17a7a" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Dolphin (CCE)" +"" + +"Cart.MD5" "3897744dd3c756ea4b1542e5e181e02a" +"Cart.Manufacturer" "Atari, Jerome Domurat, Peter C. Niday" +"Cart.ModelNo" "CX26115" +"Cart.Name" "Dumbo's Flying Circus (05-05-1983) (Atari) (Prototype)" +"Cart.Note" "AKA Dumbo Flies Home" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dumbo/dumbo.htm" +"" + +"Cart.MD5" "38bd172da8b2a3a176e517c213fcd5a6" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "MA017600" +"Cart.Name" "Diagnostic Test Cartridge 2.6 (1982) (Atari)" +"" + +"Cart.MD5" "38c362dcd5cad5a62e73ae52631bd9d8" +"Cart.Manufacturer" "Jake Patterson" +"Cart.Name" "Baubles (14-11-2001) (Jake Patterson) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "38cf93eacfb2fa9a2c5e39059ff35a74" +"Cart.Manufacturer" "Greg Zumwalt" +"Cart.Name" "WacMan (2003) (Greg Zumwalt) (Hack)" +"Cart.Note" "Hack of Ms. Pac-Man" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Vars valid at game over; cherries = var #4\",\"score_addresses\":[\"0xfa\",\"0xf9\",\"0xf8\"],\"score_digits\":6,\"special_bcd\":false,\"special_zero_based\":true,\"variations_address\":\"0xf7\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"Bezel.Name" "Ms. Pac-Man (USA)" +"" + +"Cart.MD5" "38de7b68379770b9bd3f7bf000136eb0" +"Cart.Manufacturer" "Imagic, Mark Klein" +"Cart.ModelNo" "EIZ-003-04I" +"Cart.Name" "Subterranea (1983) (Imagic) (PAL)" +"" + +"Cart.MD5" "391764720140c432aec454a468f77a40" +"Cart.Manufacturer" "Video Game Program" +"Cart.Name" "Miss Pack Man (Video Game Program) (PAL)" +"Cart.Note" "AKA Ms. Pac-Man" +"Cart.Highscore" "{\"notes\":\"Vars valid at game over; cherries = var #4\",\"score_addresses\":[\"0xfa\",\"0xf9\",\"0xf8\"],\"score_digits\":6,\"special_bcd\":false,\"special_zero_based\":true,\"variations_address\":\"0xf7\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"Bezel.Name" "Ms. Pac-Man (USA)" +"" + +"Cart.MD5" "392d34c0498075dd58df0ce7cd491ea2" +"Cart.Manufacturer" "Atari, Frank Hausman, Mimi Nyden, Steve Woita" +"Cart.ModelNo" "CX2686" +"Cart.Name" "Quadrun (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/quadrun/quadrun.htm" +"" + +"Cart.MD5" "392f00fd1a074a3c15bc96b0a57d52a1" +"Cart.Manufacturer" "Atari, Rob Fulop - Sears" +"Cart.ModelNo" "CX2633 - 49-75119" +"Cart.Name" "Night Driver (1980) (Atari)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.PaddlesXCenter" "12" +"Controller.MouseAxis" "AUTO 65" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "393948436d1f4cc3192410bb918f9724" +"Cart.Manufacturer" "Activision, Carol Shaw" +"Cart.ModelNo" "AX-020, AX-020-04" +"Cart.Name" "River Raid (1982) (Activision)" +"" + +"Cart.MD5" "393e41ca8bdd35b52bf6256a968a9b89" +"Cart.Manufacturer" "U.S. Games Corporation - Western Technologies, John Hall" +"Cart.ModelNo" "VC1012" +"Cart.Name" "M.A.D. (1983) (U.S. Games)" +"Cart.Note" "AKA Missile Intercept, Mutually Assured Destruction" +"" + +"Cart.MD5" "3947eb7305b0c904256cdbc5c5956c0f" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Lilly Adventure (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "396f7bc90ab4fa4975f8c74abe4e81f0" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2612 - 99804, 49-75103" +"Cart.Name" "Street Racer (1977) (Atari)" +"Cart.Note" "Uses the Paddle Controllers (swapped)" +"Controller.SwapPaddles" "YES" +"Controller.MouseAxis" "AUTO 60" +"Bezel.Name" "Street Racer - Speedway II (USA)" +"" + +"Cart.MD5" "3974e2d1f614fbd3a092533ecae2e84d" +"Cart.Manufacturer" "Alessandro Ciceri" +"Cart.Name" "MagiCard+ (alex_79) WIP_20150118" +"Bezel.Name" "MagiCard (USA)" +"Cart.Note" "MagiCard hack" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "39790a2e9030751d7db414e13f1b6960" +"Cart.Name" "Robotfindskitten2600 (26-04-2003) (Jeremy Penner) [a1]" +"" + +"Cart.MD5" "39a6a5a2e1f6297cceaa48bb03af02e9" +"Cart.Name" "Pitfall 2 Plus (Hack)" +"Cart.Note" "Hack of Pitfall 2" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xc7\",\"0xc8\",\"0xc9\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall II - Lost Caverns (USA)" +"" + +"Cart.MD5" "39b94d41bd3b01c12b4054c1a8733783" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655-016" +"Cart.Name" "Star Castle 2600 (SolidCorp) [016]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "39c78d682516d79130b379fa9deb8d1c" +"Cart.Manufacturer" "Apollo - Games by Apollo, Ed Salvo" +"Cart.ModelNo" "AP-1001" +"Cart.Name" "Skeet Shoot (1981) (Apollo)" +"" + +"Cart.MD5" "39d36366ae7e6dfd53393fb9ebab02a0" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-811" +"Cart.Name" "River Raid (1983) (CCE) [a]" +"" + +"Cart.MD5" "39da69ff9833f8c143f03b6e0e7a996b" +"Cart.Manufacturer" "Charles Morgan" +"Cart.Name" "Ventrra Invaders 2002 (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Megamania" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "39fe316952134b1277b6a81af8e05776" +"Cart.Manufacturer" "Robby" +"Cart.ModelNo" "18" +"Cart.Name" "River Raid (Robby)" +"" + +"Cart.MD5" "3a10562937a766cbbb77203d029b00e1" +"Cart.Manufacturer" "Carrere Video - JWDA, Garry Kitchen, Paul Willson - Teldec - Prism" +"Cart.ModelNo" "USC1002" +"Cart.Name" "Sneak 'n Peek (1983) (Carrere Video) (PAL)" +"Cart.Note" "AKA Der Unsichtbare" +"" + +"Cart.MD5" "3a2e2d0c6892aa14544083dfb7762782" +"Cart.Manufacturer" "Atari, Rob Fulop - Sears" +"Cart.ModelNo" "CX2638 - 49-75166" +"Cart.Name" "Missile Command (1981) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3a35d7f1dc2a33565c8dca52baa86bc4" +"Cart.Name" "Rubik's Cube Demo 2 (23-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "3a51a6860848e36e6d06ffe01b71fb13" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.07) (Retroactive) (NTSC)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3a521b7e29123b2d38e34e3ff8dc255c" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Mouse Hack v1.4 (NTSC) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3a526e6a1f9fe918af0f2ce997dfea73" +"Cart.Manufacturer" "CBS Electronics, Dan Kitchen, Garry Kitchen" +"Cart.ModelNo" "4L1700, 4L1701, 4L1702, 4L1802, 4L2274" +"Cart.Name" "Donkey Kong (1982) (CBS Electronics) (PAL) [a1]" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "3a53963f053b22599db6ac9686f7722f" +"Cart.Name" "Word Zapper (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "3a771876e4b61d42e3a3892ad885d889" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Andrew Fuchs" +"Cart.ModelNo" "CX26120" +"Cart.Name" "Defender II (1987) (Atari)" +"Cart.Note" "AKA Stargate" +"Cart.Highscore" "{\"score_addresses\":[\"0x8b\",\"0x8c\",\"0x8d\"],\"score_digits\":6,\"special_address\":\"0x89\",\"special_label\":\"Wave\",\"variations_count\":1}" +"Display.Phosphor" "YES" +"Bezel.Name" "Stargate (USA)" +"" + +"Cart.MD5" "3a98b97b3df21715816b6ad62e843dad" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Planet Patrol (Digivision) (PAL)" +"" + +"Cart.MD5" "3aad0ef62885736a5b8c6ccac0dbe00c" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "Atlantis (1983) (Dynacom)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "3ab5d138e26d88c8190e7cc629a89493" +"Cart.Name" "Phased Color Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3ac6c50a8e62d4ce71595134cbd8035e" +"Cart.Manufacturer" "Absolute Entertainment, Dan Kitchen" +"Cart.ModelNo" "AK-046-04" +"Cart.Name" "Tomcat (1988) (Absolute)" +"Bezel.Name" "Tomcat - The F-14 Fighter Simulator (USA)" +"" + +"Cart.MD5" "3ad3dc799211ccd424d7c6d454401436" +"Cart.Manufacturer" "Probe 2000 - NAP" +"Cart.Name" "Power Lords (1983) (Probe) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/powerlords/powerlords.htm" +"" + +"Cart.MD5" "3ad58b53a1e972396890bd86c735e78d" +"Cart.Manufacturer" "Arcadia Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Excalibur Version 36 (Dragonstomper Beta) (1982) (Arcadia) (Prototype)" +"Cart.Url" "http://www.atariprotos.com/2600/software/dragonstomper/dragonstomper.htm" +"" + +"Cart.MD5" "3b040ed7d1ef8acb4efdeebebdaa2052" +"Cart.Manufacturer" "Tigervision" +"Cart.ModelNo" "7-008" +"Cart.Name" "Miner 2049er (1983) (Tigervision) [fixed]" +"Bezel.Name" "Miner 2049er - Starring Bounty Bob (USA)" +"" + +"Cart.MD5" "3b097a7ed5bd2a84dc3d3ed361e9c31c" +"Cart.Name" "Interleaved ChronoColour Demo (PAL) (05-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "3b10106836565e5db28c7823c0898fbb" +"Cart.Manufacturer" "Xonox - Beck-Tech" +"Cart.ModelNo" "6210, 06002, 06004, 99002" +"Cart.Name" "Ghost Manor (1983) (Xonox) (PAL) [a]" +"" + +"Cart.MD5" "3b2c32fcd331664d037952bcaa62df94" +"Cart.Manufacturer" "Xonox" +"Cart.ModelNo" "6230, 6250" +"Cart.Name" "Super Kung-Fu (1983) (Xonox) (PAL) [a]" +"" + +"Cart.MD5" "3b5751a8d20f7de41eb069f76fecd5d7" +"Cart.Name" "Eckhard Stolberg's Scrolling Text Demo 4 (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "3b64a00ce147c3c29f7f8f8e531d08d8" +"Cart.Name" "This Planet Sucks (16K) (Greg Troutman)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "3b69f8929373598e1752f43f8da61aa4" +"Cart.Manufacturer" "Apollo - Games by Apollo - RCA Video Jeux" +"Cart.ModelNo" "AP-2006" +"Cart.Name" "Infiltrate (1921) (Apollo) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3b6dba1a24bb2893bd3bd0593f92016b" +"Cart.Manufacturer" "CBS Electronics / Thomas Jentzsch" +"Cart.Name" "Omega Race JS (Thomas Jentzsch)" +"Bezel.Name" "Omega Race (USA)" +"Cart.Note" "Hack of Omega Race (CBS Electronics)" +"Cart.Rarity" "New Release (Hack)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3b76242691730b2dd22ec0ceab351bc6" +"Cart.Manufacturer" "M Network - INTV, Connie Goldman, Joe King, Patricia Lewis Du Long, Gerald Moore, Mike Sanders, Jossef Wagner" +"Cart.ModelNo" "MT4319" +"Cart.Name" "Masters of the Universe (1983) (M Network)" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"Bezel.Name" "Masters of the Universe - The Power of He-Man (USA)" +"" + +"Cart.MD5" "3b80b8f52a0939e16b5059f93a3fc19a" +"Cart.Manufacturer" "V007" +"Cart.Name" "Virtual Pet (V007) (after Demo 2) (CRACKERS) (PD)" +"" + +"Cart.MD5" "3b86a27132fb74d9b35d4783605a1bcb" +"Cart.Manufacturer" "Atari, Chris Crawford" +"Cart.Name" "Wizard (1980) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/wizard/wizard.htm" +"" + +"Cart.MD5" "3b8aacf5f5638492b926b5124de19f18" +"Cart.Manufacturer" "Atari, Tod Frye - Sears" +"Cart.ModelNo" "CX2646 - 49-75185" +"Cart.Name" "Pac-Man (1981) (Atari) (8K)" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "3b91c347d8e6427edbe942a7a405290d" +"Cart.Manufacturer" "Parker Brothers" +"Cart.ModelNo" "PB5350" +"Cart.Name" "Sky Skipper (1983) (Parker Bros)" +"" + +"Cart.MD5" "3b9480bb6fb1e358c9c0a64e86945aee" +"Cart.Name" "Title Match Pro Wrestling (2002) (Skyworks)" +"" + +"Cart.MD5" "3b966bf3c2ca34ac6ca1de4cf6383582" +"Cart.Name" "Double-Height 6-Digit Score Display (2001) (Andrew Davie)" +"" + +"Cart.MD5" "3bb9793c60c92911895cf44530846136" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Dragster (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "3c21a89bc38d8cd0b010a2916bcff5c2" +"Cart.Name" "Colony 7 - CX-22 Hack v0.4 (NTSC)" +"Bezel.Name" "Colony 7 (USA) (Unl)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1182" +"Display.Phosphor" "YES" +"Display.PPBlend" "50" +"" + +"Cart.MD5" "3c3a2bb776dec245c7d6678b5a56ac10" +"Cart.Name" "Push (V0.xx) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "3c4223316c835ceaad619651e25df0f9" +"Cart.Name" "Defender (Genesis)" +"Cart.Note" "Genesis controller (C is smartbomb)" +"Cart.Rarity" "Hack of Defender" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3c4a6f613ca8ba27ce9e43c6c92a3128" +"Cart.Name" "Qb (V0.04) (Non-Lax Version) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3c57748c8286cf9e821ecd064f21aaa9" +"Cart.Manufacturer" "Atari, Jerome Domurat, Andrew Fuchs, Dave Staugas, Robert Vieira" +"Cart.ModelNo" "CX26118" +"Cart.Name" "Millipede (1984) (Atari)" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3c72ddaf41158fdd66e4f1cb90d4fd29" +"Cart.Manufacturer" "Dismac" +"Cart.Name" "Comando Suicida (Dismac)" +"Cart.Note" "AKA Chopper Command" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Chopper Command (USA)" +"" + +"Cart.MD5" "3c7a7b3a0a7e6319b2fa0f923ef6c9af" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher" +"Cart.Name" "Racer (1982) (Atari) (Prototype)" +"Cart.Note" "ROM must be started in bank 0" +"Cart.Rarity" "Prototype" +"Cart.StartBank" "0" +"Cart.Url" "http://www.atariprotos.com/2600/software/racer/racer.htm" +"" + +"Cart.MD5" "3c7a96978f52b2b15426cdd50f2c4048" +"Cart.Name" "Overhead Adventure Demo 3 (PD)" +"" + +"Cart.MD5" "3c82e808fe0e6a006dc0c4e714d36209" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-004" +"Cart.Name" "Fishing Derby (1980) (Activision) (16K)" +"" + +"Cart.MD5" "3c853d864a1d5534ed0d4b325347f131" +"Cart.Manufacturer" "Telesys, Don 'Donyo' Ruffcorn" +"Cart.ModelNo" "1002" +"Cart.Name" "Cosmic Creeps (1982) (Telesys)" +"Cart.Note" "AKA Space Maze, Spaze Maze" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3c8e57a246742fa5d59e517134c0b4e6" +"Cart.Manufacturer" "Parker Brothers, Rex Bradford, Sam Kjellman" +"Cart.ModelNo" "PB5050" +"Cart.Name" "Star Wars - The Empire Strikes Back (1982) (Parker Bros)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe0\",\"0xe1\"],\"variations_address\":\"0xea\",\"variations_bcd\":false,\"variations_count\":32,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "3ca51b5c08f5a0ecfb17d0c1ec6d0942" +"Cart.Manufacturer" "Atari, James Andreasen - Sears" +"Cart.ModelNo" "CX2654 - 49-75141" +"Cart.Name" "Haunted House (09-28-81) (Atari) (Prototype)" +"Cart.Note" "AKA Mystery Mansion, Graves' Manor, Nightmare Manor" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/hauntedhouse/hauntedhouse.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3caa902ac0ce4509308990645876426a" +"Cart.Manufacturer" "Atari - GCC, Dave Payne" +"Cart.ModelNo" "CX2669, CX2669P" +"Cart.Name" "Vanguard (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"notes\":\"Score is for current player\",\"score_addresses\":[\"0x99\",\"0x98\",\"0x97\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "3cbdf71bb9fd261fbc433717f547d738" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-803" +"Cart.Name" "Bobby Is Going Home (1983) (CCE) (PAL)" +"Cart.Note" "AKA Bobby Vai Para Casa" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "3cdd91e1c28d28e856c0063d602da166" +"Cart.Name" "Stell-A-Sketch (03-11-1997) (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3d1e83afdb4265fa2fb84819c9cfd39c" +"Cart.Manufacturer" "Coleco - JWDA, Todd Marshall, Robin McDaniel, Henry Will IV" +"Cart.ModelNo" "2465" +"Cart.Name" "Smurf - Rescue in Gargamel's Castle (1983) (Coleco)" +"Cart.Note" "AKA Smurf, Smurf Action" +"" + +"Cart.MD5" "3d2367b2b09c28f1659c082bb46a7334" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "720103-2A, IA3203P, EIX-010-04I" +"Cart.Name" "Atlantis (1982) (Imagic) (PAL)" +"Cart.Note" "AKA Lost City of Atlantis" +"Cart.Rarity" "Uncommon" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "3d2652cbea462a886a41791dd7c8d073" +"Cart.Name" "Ritorno dei frattelli di Mario (Mario Bros Hack)" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "3d48b8b586a09bdbf49f1a016bf4d29a" +"Cart.Manufacturer" "Video Game Cartridge - Ariola" +"Cart.ModelNo" "TP-606" +"Cart.Name" "Hole Hunter (Video Game Cartridge)" +"Cart.Note" "AKA Topy" +"Display.Phosphor" "YES" +"Bezel.Name" "Topy (Europe)" +"" + +"Cart.MD5" "3d6fc7a19be76d808aa233415cb583fc" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-833" +"Cart.Name" "Target Practice (1983) (CCE)" +"Cart.Note" "AKA Carnival" +"Bezel.Name" "Carnival (USA)" +"" + +"Cart.MD5" "3d7749fb9c2f91a276dfe494495234c5" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Checkers (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "3d7aad37c55692814211c8b590a0334c" +"Cart.Manufacturer" "Atari, Dan Oliver" +"Cart.Name" "Telepathy (1983) (Atari) (Prototype)" +"Cart.Note" "Uses both left joystick and right MindLink controllers (press Fire on respective controller to begin)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/telepathy/telepathy.htm" +"Controller.Right" "MINDLINK" +"Controller.MouseAxis" "78" +"" + +"Cart.MD5" "3d8a2d6493123a53ade45e3e2c5cafa0" +"Cart.Manufacturer" "Atari, Jim Huether - Sears" +"Cart.ModelNo" "CX2629 - 6-99843, 49-75118" +"Cart.Name" "Sky Diver (1979) (Atari) (4K)" +"" + +"Cart.MD5" "3d934bb980e2e63e1ead3e7756928ccd" +"Cart.Manufacturer" "Activision, Steve Cartwright - Ariola" +"Cart.ModelNo" "EAX-017, EAX-017-04I - 711 017-720" +"Cart.Name" "MegaMania (1982) (Activision) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "3d9c2fccf8b11630762ff00811c19277" +"Cart.Name" "Challenge of.... Nexar, The (Unknown) (PAL)" +"" + +"Cart.MD5" "3da7cc7049d73d34920bb73817bd05a9" +"Cart.Manufacturer" "Activision, Mike Lorenzen" +"Cart.ModelNo" "AX-023" +"Cart.Name" "Oink! (1983) (Activision) (16K)" +"" + +"Cart.MD5" "3dfb7c1803f937fadc652a3e95ff7dc6" +"Cart.Manufacturer" "Dimax - Sinmax" +"Cart.ModelNo" "SM8001" +"Cart.Name" "Space Robot (Dimax - Sinmax)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3e03086da53ecc29d855d8edf10962cb" +"Cart.Manufacturer" "CBS Electronics - Roklan, Joe Gaucher, Dan Kurczewski, Alex Leavens, Kathy Von" +"Cart.ModelNo" "4L1751, 4L1752, 4L1753, 4L2275" +"Cart.Name" "Gorf (1982) (CBS Electronics) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3e1682ddaec486d8b6b90b527aaa0fc4" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City (V0.12) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "3e22c7eaf6459b67388602e4bebbb3a8" +"Cart.Manufacturer" "CommaVid, John Bronstein - Ariola" +"Cart.ModelNo" "CM-003 - 712 003-720" +"Cart.Name" "Cosmic Swarm (1982) (CommaVid) (PAL) (4K)" +"Cart.Note" "AKA Angriff der Termiten" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3e33ac10dcf2dff014bc1decf8a9aea4" +"Cart.Manufacturer" "Spectravideo - Video Games Industries Corporation, Michael Schwartz - Ralston Purina" +"Cart.Name" "Chase the Chuckwagon (1983) (Spectravideo)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3e49da621193d2611a4ea152d5d5ca3a" +"Cart.Name" "Atari Logo Demo 3 (PD)" +"" + +"Cart.MD5" "3e4b1137433cc1e617b5508619e13063" +"Cart.Name" "Asteroids (Genesis)" +"Cart.Note" "Genesis controller (C is hyperspace)" +"Cart.Rarity" "Hack of Asteroids" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3e5ca1afaa27c5da3c54c9942fec528b" +"Cart.Name" "2600 Digital Clock (Demo 2) (PD)" +"" + +"Cart.MD5" "3e6dab92009d6034618cb6b7844c5216" +"Cart.Name" "Ed Invaders (Hack)" +"Cart.Note" "Hack of Pepsi Invaders" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "3e7d10d0a911afc4b492d06c99863e65" +"Cart.Manufacturer" "VGS" +"Cart.Name" "Super Tenis (VGS)" +"Cart.Note" "AKA RealSports Tennis" +"Bezel.Name" "RealSports Tennis (USA)" +"" + +"Cart.MD5" "3e88cca5b860d0bd8947479e74c44284" +"Cart.Manufacturer" "Atari, Lou Harp" +"Cart.ModelNo" "CX26122" +"Cart.Name" "Sinistar (01-23-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sinistar/sinistar.htm" +"" + +"Cart.MD5" "3e899eba0ca8cd2972da1ae5479b4f0d" +"Cart.Manufacturer" "Coleco, Joseph Biel" +"Cart.ModelNo" "2457" +"Cart.Name" "Venture (1982) (Coleco)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3e90cf23106f2e08b2781e41299de556" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-018, AX-018-04" +"Cart.Name" "Pitfall! (1982) (Activision)" +"Cart.Note" "Pitfall Harry's Jungle Adventure (Jungle Runner)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "3eae062a9b722bda1255d474a87eca5c" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.ModelNo" "CX2605, CX2605P" +"Cart.Name" "Outlaw (1978) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "3eb1e34a4f0eec36f12e7336badcecf2" +"Cart.Manufacturer" "Jake Patterson" +"Cart.Name" "Baubles (V0.001) (2001) (Jake Patterson) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "3eb21313ea5d5764c5ed9160a5a55a83" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AX-012, CAX-012, AX-012-04" +"Cart.Name" "Ice Hockey (1981) (Activision) (8K)" +"" + +"Cart.MD5" "3ec12372ca3e870b11ca70edc7ec26a4" +"Cart.Manufacturer" "CommaVid, John Bronstein" +"Cart.ModelNo" "CM-002" +"Cart.Name" "Video Life (1981) (CommaVid) (4K)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3eccf9f363f5c5de0c8b174a535dc83b" +"Cart.Name" "Plaque Attack (Unknown) (PAL)" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "3ef9573536730dcd6d9c20b6822dbdc4" +"Cart.Manufacturer" "Atari, Larry Wagner, Bob Whitehead" +"Cart.ModelNo" "CX2645, CX2645P" +"Cart.Name" "Video Chess (1979) (Atari) (PAL)" +"Cart.Note" "AKA Computer Chess" +"" + +"Cart.MD5" "3f01bd6d059396f495a4cde7de0ab180" +"Cart.Name" "Qb (Special Edition) (NTSC) (Retroactive)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe6\",\"0xe5\",\"0xe4\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "3f039981255691d3859d04ef813a1264" +"Cart.Manufacturer" "Xonox, John Perkins" +"Cart.ModelNo" "6230, 7210, 06004, 99004" +"Cart.Name" "Artillery Duel (1983) (Xonox) [a]" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "3f251c50aa7237e61a38ab42315ebed4" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Ikari Warriors (1990) (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "3f3ad2765c874ca13c015ca6a44a40a1" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-862" +"Cart.Name" "Crackpots (1983) (CCE)" +"" + +"Cart.MD5" "3f540a30fdee0b20aed7288e4a5ea528" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2670" +"Cart.Name" "Atari Video Cube (1983) (Atari)" +"Cart.Note" "AKA Atari Cube, Video Cube" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "3f58f972276d1e4e0e09582521ed7a5b" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "6082 A145" +"Cart.Name" "Kung Fu Superkicks (1988) (Telegames)" +"Cart.Note" "AKA Chuck Norris Superkicks" +"Bezel.Name" "Chuck Norris Superkicks (USA)" +"" + +"Cart.MD5" "3f5a43602f960ede330cd2f43a25139e" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AG-003" +"Cart.Name" "Checkers (1980) (Activision)" +"" + +"Cart.MD5" "3f6938aa6ce66e6f42e582c1eb19b18c" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Laser Blast (Jone Yuan) (4K) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "3f6dbf448f25e2bd06dea44248eb122d" +"Cart.ModelNo" "5687 A279" +"Cart.Name" "Soccer (1988) (Telegames)" +"Cart.Note" "AKA International Soccer" +"Bezel.Name" "International Soccer (USA)" +"" + +"Cart.MD5" "3f75a5da3e40d486b21dfc1c8517adc0" +"Cart.Manufacturer" "Atari, Jim Huether" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Sky Diver (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "3f9431cc8c5e2f220b2ac14bbc8231f4" +"Cart.Name" "Colors Demo (PD)" +"" + +"Cart.MD5" "3f96eb711928a6fac667c04ecd41f59f" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP218" +"Cart.Name" "Rodeo Champ (4 Game in One Dark Green) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Stampede" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"Bezel.Name" "Stampede (USA)" +"" + +"Cart.MD5" "3f9cb1aba8ec20e2c243ae642f9942bf" +"Cart.Name" "New Questions (1998) (John K. Harvey) (PD)" +"" + +"Cart.MD5" "3fd1f9d66a418c9f787fc5799174ddb7" +"Cart.Manufacturer" "Aaron Curtis" +"Cart.Name" "AStar (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=821" +"" + +"Cart.MD5" "3fd53bfeee39064c945a769f17815a7f" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Sea Hawk (CCE)" +"Cart.Note" "AKA Seahawk" +"Display.Phosphor" "YES" +"Bezel.Name" "Seahawk (Europe)" +"" + +"Cart.MD5" "3fe43915e5655cf69485364e9f464097" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-863" +"Cart.Name" "Fisher Price (1983) (CCE)" +"Cart.Note" "AKA Skindiver" +"Bezel.Name" "Skindiver (Europe)" +"" + +"Cart.MD5" "3ff5165378213dab531ffa4f1a41ae45" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "311377" +"Cart.Name" "Pygmy (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA Lock 'n' Chase (Double-Game Package)" +"Bezel.Name" "Lock 'n' Chase (USA)" +"" + +"Cart.MD5" "4026ad38ba5ce486e88383dc27d7a46f" +"Cart.Manufacturer" "Nukey Shay, Omegamatrix" +"Cart.Name" "Double Dragon (Genesis) V2" +"Cart.Note" "Genesis controller" +"" + +"Cart.MD5" "402b1ca3c230a60fb279d4a2a10fa677" +"Cart.Name" "3-D Tic-Tac-Toe (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "402d876ec4a73f9e3133f8f7f7992a1e" +"Cart.Manufacturer" "Alex Herbert" +"Cart.Name" "Man Goes Down (2006) (A. Herbert) (Prototype)" +"Cart.Note" "Uses AtariVox controller" +"Cart.Rarity" "Homebrew" +"Controller.Right" "ATARIVOX" +"" + +"Cart.MD5" "405f8591b6941cff56c9b392c2d5e4e5" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Star Strike (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "4066309eb3fa3e7a725585b9814bc375" +"Cart.Name" "Multi Ball Demo (PD)" +"" + +"Cart.MD5" "4066d7d88ec4a2c656127a67fa52dcf1" +"Cart.Name" "Overhead Adventure Demo 2 (PD)" +"" + +"Cart.MD5" "407a0c6cc0ff777f67b669440d68a242" +"Cart.Manufacturer" "Erik Eid" +"Cart.Name" "Euchre (Alpha) (PAL) (31-08-2002) (Erik Eid)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "4093382187f8387e6d011883e8ea519b" +"Cart.Name" "Go Go Home (Unknown)" +"" + +"Cart.MD5" "40aa851e8d0f1c555176a5e209a5fabb" +"Cart.Name" "Euchre (More for less) (NTSC) (22-08-2002) (Erik Eid)" +"" + +"Cart.MD5" "40b1832177c63ebf81e6c5b61aaffd3a" +"Cart.Manufacturer" "Atari, Peter C. Niday" +"Cart.Name" "Rubik's Cube 3-D (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/3drubikscube/3drubikscube.htm" +"" + +"Cart.MD5" "40b59249e05135bca33861e383735e9e" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Skiing (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "40d8ed6a5106245aa79f05642a961485" +"Cart.Manufacturer" "Xonox - K-Tel Software - Beck-Tech, Steve Beck" +"Cart.ModelNo" "6210, 06002, 06004, 99002" +"Cart.Name" "Ghost Manor (1983) (Xonox) (PAL)" +"" + +"Cart.MD5" "40d9f5709877ecf3dd1184f9791dd35e" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Skiing (Dactari)" +"" + +"Cart.MD5" "40e12c008037a323a1290c8fa4d2fe7f" +"Cart.Name" "Skeleton (NTSC) (06-09-2002) (Eric Ball)" +"Cart.Sound" "STEREO" +"" + +"Cart.MD5" "40eb4e263581b3dfec6dd8920b68e00f" +"Cart.Manufacturer" "Sears Tele-Games, Marilyn Churchill, Matthew L. Hubbard" +"Cart.ModelNo" "CX2647 - 49-75142" +"Cart.Name" "Seawolf 3 (03-23-1981) (Sears) (Prototype) (PAL)" +"Cart.Note" "Submarine Commander Beta" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/subcommander/subcommander.htm" +"" + +"Cart.MD5" "413c925c5fdcea62842a63a4c671a5f2" +"Cart.Manufacturer" "Activision, Larry Kaplan" +"Cart.ModelNo" "AX-006" +"Cart.Name" "Bridge (1980) (Activision) [fixed]" +"" + +"Cart.MD5" "4153dd2beed648e9dc082140ebe8e836" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Coke Zero (v1.0) (NTSC)" +"" + +"Cart.MD5" "415c11fcac66bbd2ace2096687774b5a" +"Cart.Name" "Fu Kung! (V0.00) (07-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "4181087389a79c7f59611fb51c263137" +"Cart.Manufacturer" "Atari, Dave Joly, Gary Shannon" +"Cart.ModelNo" "CX26113" +"Cart.Name" "Miss Piggy's Wedding (06-24-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/misspiggy/misspiggy.htm" +"" + +"Cart.MD5" "41810dd94bd0de1110bedc5092bef5b0" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.Name" "Dragonfire" +"Cart.Note" "AKA Dragon Treasure (Funvision)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "41818738ab1745e879024a17784d71f5" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-832" +"Cart.Name" "Atlantis (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "4189adfc1b30c121248876e3a1a3ac7e" +"Cart.Manufacturer" "Eric Ball" +"Cart.Name" "Skeleton (Complete) (06-09-2002) (Eric Ball)" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"" + +"Cart.MD5" "418a849f977db94062c459b7f636c8d1" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-031" +"Cart.Name" "Iceman (07-27-1983) (Activision) (Prototype)" +"Cart.Note" "Frostbite Beta" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/frostbite/frostbite.htm" +"" + +"Cart.MD5" "4191b671bcd8237fc8e297b4947f2990" +"Cart.Manufacturer" "Exus Corporation" +"Cart.Name" "Video Jogger (1983) (Exus)" +"Cart.Note" "AKA Foot Craz" +"" + +"Cart.MD5" "41b554c6970b18670acc7b6baef8ed2e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Amiga Mouse Hack v1.3 (PAL) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "41c4e3d45a06df9d21b7aae6ae7e9912" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-826" +"Cart.Name" "Grand Prix (1983) (CCE)" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "41f252a66c6301f1e8ab3612c19bc5d4" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Brad Rice" +"Cart.ModelNo" "CX2681" +"Cart.Name" "Battlezone (1983) (Atari)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "4209e9dcdf05614e290167a1c033cfd2" +"Cart.Manufacturer" "CommaVid, John Bronstein" +"Cart.ModelNo" "CM-002" +"Cart.Name" "Video Life (1984) (CommaVid) [higher sounds]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "42249ec8043a9a0203dde0b5bb46d8c4" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Resgate Espacial (CCE)" +"Cart.Note" "AKA Moonsweeper" +"Display.Phosphor" "YES" +"Bezel.Name" "Moonsweeper (USA)" +"" + +"Cart.MD5" "4233eb824c2b4811abef9b6d00355ae9" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.10) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4251b4557ea6953e88afb22a3a868724" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City (V1.1) (Thomas Jentzsch)" +"" + +"Cart.MD5" "425ee444a41d218598893d6b6e03431a" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Invaders Demo (2001) (Thomas Jentzsch)" +"" + +"Cart.MD5" "4279485e922b34f127a88904b31ce9fa" +"Cart.Name" "Enduro (Unknown) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "428b2d36f5d716765460701f7016ac91" +"Cart.Manufacturer" "Andrew Wallace" +"Cart.Name" "Brooni (2001) (Andrew Wallace) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "42ae81ae8ac51e5c238639f9f77d91ae" +"Cart.Name" "Multi Demo 8 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "42b2c3b4545f1499a083cfbc4a3b7640" +"Cart.Manufacturer" "U.S. Games Corporation - JWDA, Todd Marshall, Robin McDaniel, Wes Trager, Henry Will IV" +"Cart.ModelNo" "VC2003" +"Cart.Name" "Eggomania (1982) (U.S. Games)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "10" +"Controller.PaddlesYCenter" "10" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "42b3ab3cf661929bdc77b621a8c37574" +"Cart.Manufacturer" "Robby" +"Cart.Name" "Volleyball (Robby)" +"Cart.Note" "AKA RealSports Volleyball" +"Bezel.Name" "RealSports Volleyball (USA)" +"" + +"Cart.MD5" "42b5e3a35b032f033809afb0ea28802d" +"Cart.Manufacturer" "Atari, Mimi Nyden, Scott Smith, Robert Vieira" +"Cart.ModelNo" "CX26127" +"Cart.Name" "Gremlins (03-12-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/gremlins/gremlins.htm" +"" + +"Cart.MD5" "42cdd6a9e42a3639e190722b8ea3fc51" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AG-007, CAG-007" +"Cart.Name" "Tennis (1981) (Activision)" +"" + +"Cart.MD5" "42dcc02777b0bcfacd85aeb61d33558a" +"Cart.Name" "Human Cannonball (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "42e0ec5ab8f5deba53e4169ff2a5efbe" +"Cart.Name" "Atari Logo Demo 5 (PD)" +"" + +"Cart.MD5" "4311a4115fb7bc68477c96cf44cebacf" +"Cart.Name" "Challenge (Unknown)" +"" + +"Cart.MD5" "4326edb70ff20d0ee5ba58fa5cb09d60" +"Cart.Manufacturer" "Atari - GCC, Kevin Osborn" +"Cart.ModelNo" "CX2689" +"Cart.Name" "Kangaroo (1983) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "435fd469f088468c4d66be6b5204d887" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2680, CX2680P" +"Cart.Name" "RealSports Tennis (1983) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "438968a26b7cfe14a499f5bbbbf844db" +"Cart.Name" "Raft Rider (Unknown) (PAL)" +"" + +"Cart.MD5" "43adf60ebdd6b5a0fae21594ecf17154" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Stampede (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "43c6cfffeddab6b3787357fed9d44529" +"Cart.Manufacturer" "20th Century Fox Video Games, Frank Cohen, Douglas 'Dallas North' Neubauer" +"Cart.ModelNo" "11111" +"Cart.Name" "M.A.S.H (1983) (20th Century Fox) (PAL)" +"" + +"Cart.MD5" "43f33c6dfdeaf5138ce6e6968ad7c5ce" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 11 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "43f8459d39fb4eddf9186d62722ff795" +"Cart.Name" "Skeleton+ (17-04-2003) (Eric Ball) (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "442602713cb45b9321ee93c6ea28a5d0" +"Cart.Name" "Demon Attack (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "4427f06085bb4c22ff047027f7acecc2" +"Cart.Manufacturer" "Parker Brothers, Rex Bradford" +"Cart.ModelNo" "PB5000" +"Cart.Name" "Star Wars - Jedi Arena (1983) (Parker Bros) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers (swapped)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/jediarena/jediarena.htm" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "10 50" +"" + +"Cart.MD5" "442b7863683e5f084716fda050474feb" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Frame Timed Sound Effects-EM (Eckhard Stolberg)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "4431428a7500c96fc0e2798a5dbd36d6" +"Cart.Name" "Kangaroo (Genesis)" +"Cart.Note" "Genesis controller (B is punch, C is jump)" +"Cart.Rarity" "Hack of Kangaroo" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4474b3ad3bf6aabe719a2d7f1d1fb4cc" +"Cart.Manufacturer" "Activision - Imagineering, Dan Kitchen, Garry Kitchen" +"Cart.ModelNo" "EAX-039-04B, EAX-039-04I" +"Cart.Name" "Kung-Fu Master (1987) (Activision) (PAL)" +"" + +"Cart.MD5" "4476c39736090dabac09f6caf835fc49" +"Cart.Name" "Text Screen (25-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "448c2a175afc8df174d6ff4cce12c794" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AB-035-04" +"Cart.Name" "Pitfall II (1983) (Activision) [a2]" +"Cart.Rarity" "Rare" +"Cart.Highscore" "{\"score_addresses\":[\"0xc7\",\"0xc8\",\"0xc9\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall II - Lost Caverns (USA)" +"" + +"Cart.MD5" "44e9c4a047c348dbeb7ace60f45484b4" +"Cart.Name" "Moon Patrol Arcade (Genesis)" +"Bezel.Name" "Moon Patrol (USA)" +"Cart.Note" "Genesis controller (C is jump)" +"Cart.Rarity" "Hack of Moon Patrol" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "44f71e70b89dcc7cf39dfd622cfb9a27" +"Cart.Manufacturer" "Tigervision, Robert H. O'Neil" +"Cart.ModelNo" "7-007" +"Cart.Name" "Polaris (1983) (Tigervision)" +"" + +"Cart.MD5" "45027dde2be5bdd0cab522b80632717d" +"Cart.Manufacturer" "Epyx, Steven A. Baker, Tod Frye, Peter Engelbrite" +"Cart.ModelNo" "80561-00250" +"Cart.Name" "Summer Games (1987) (Epyx)" +"" + +"Cart.MD5" "45040679d72b101189c298a864a5b5ba" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius Software, David Lubar" +"Cart.ModelNo" "11022" +"Cart.Name" "SpaceMaster X-7 (1983) (20th Century Fox)" +"" + +"Cart.MD5" "4543b7691914dfd69c3755a5287a95e1" +"Cart.Manufacturer" "CommaVid, Irwin Gaines" +"Cart.ModelNo" "CM-005" +"Cart.Name" "Mines of Minos (1982) (CommaVid)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "456453a54ca65191781aef316343ae00" +"Cart.Name" "Full Screen Bitmap (3-D Green) (PD)" +"" + +"Cart.MD5" "4565c1a7abce773e53c75b35414adefd" +"Cart.Manufacturer" "Arcadia Corporation" +"Cart.Name" "Supercharger BIOS (1982) (Arcadia)" +"" + +"Cart.MD5" "457b03cd48ff6d895795ef043c6b0f1e" +"Cart.Manufacturer" "AtariAge, Chris Spry" +"Cart.ModelNo" "CX26201" +"Cart.Name" "Zippy the Porcupine (2014) (Sprybug)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1052" +"" + +"Cart.MD5" "457e7d4fcd56ebc47f5925dbea3ee427" +"Cart.Manufacturer" "Carrere Video - JWDA, Garry Kitchen - Teldec - Prism" +"Cart.ModelNo" "USC1001" +"Cart.Name" "Space Jockey (1983) (Carrere Video) (PAL)" +"" + +"Cart.MD5" "457f4ad2cda5f4803f122508bfbde3f5" +"Cart.Name" "Canyon Bomber (Unknown) (PAL)" +"" + +"Cart.MD5" "458883f1d952cd772cf0057abca57497" +"Cart.Name" "Fishing Derby (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "45a095645696a217e416e4bd2baea723" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Snoopy (Digivision)" +"Cart.Note" "AKA Snoopy and the Red Baron" +"Bezel.Name" "Snoopy and the Red Baron (USA)" +"" + +"Cart.MD5" "45a4f55bb9a5083d470ad479afd8bca2" +"Cart.Manufacturer" "CommaVid, Joseph Biel" +"Cart.Name" "Frog Demo (1983) (CommaVid)" +"" + +"Cart.MD5" "45beef9da1a7e45f37f3f445f769a0b3" +"Cart.Manufacturer" "Atari, Suki Lee" +"Cart.ModelNo" "CX2658" +"Cart.Name" "Math Gran Prix (1982) (Atari) (PAL)" +"" + +"Cart.MD5" "45c4413dd703b9cfea49a13709d560eb" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Challenge of.... Nexar, The (Jone Yuan) (Hack)" +"Cart.Note" "Hack" +"" + +"Cart.MD5" "45cb0f41774b78def53331e4c3bf3362" +"Cart.Manufacturer" "Carrere Video - JWDA, Roger Booth, Sylvia Day, Todd Marshall, Robin McDaniel, Wes Trager, Henry Will IV - Teldec - Prism" +"Cart.ModelNo" "USC1007" +"Cart.Name" "Octopus (1983) (Carrere Video) (PAL)" +"Cart.Note" "AKA Name This Game" +"Bezel.Name" "Name This Game (USA)" +"" + +"Cart.MD5" "4605a00f5b44a9cbd5803a7a55de150e" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (07-03-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "461029ab23800833e9645be3e472d470" +"Cart.Name" "Combat TC (v0.1)" +"Bezel.Name" "Combat (USA)" +"" + +"Cart.MD5" "46258bd92b1f66f4cb47864d7654f542" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Turmoil (Zellers)" +"" + +"Cart.MD5" "463dd4770506e6c0ef993a40c52c47be" +"Cart.Manufacturer" "Arcadia Corporation, Steve Hales, Stephen H. Landrum" +"Cart.ModelNo" "4 AR-4102" +"Cart.Name" "Suicide Mission (Preview) (1982) (Arcadia)" +"Cart.Note" "AKA Meteoroids" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "463e66ad98806a49106cffa49c08e2ed" +"Cart.Name" "Interlace Game Demo (01-09-2002) (Billy Eno)" +"" + +"Cart.MD5" "467340a18158649aa5e02a4372dcfccd" +"Cart.Manufacturer" "Activision, John Van Ryzin - Ariola" +"Cart.ModelNo" "EAZ-036-04, EAZ-036-04B, EAZ-036-04I - 711 036-720" +"Cart.Name" "H.E.R.O. (1984) (Activision) (PAL) [a1]" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "468483e15091818b493983399e00d8f8" +"Cart.Manufacturer" "Dion Olsthoorn - AtariAge" +"Cart.Name" "Lode Runner (2022) (SaveKey) (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1274" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4689081b7363721858756fe781cc7713" +"Cart.Name" "Oystron (V2.6) (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd3\"],\"score_digits\":5,\"score_trailing_zeroes\":1,\"variations_address\":\"0xe5\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=134" +"" + +"Cart.MD5" "468f2dec984f3d4114ea84f05edf82b6" +"Cart.Manufacturer" "Tigervision - Teldec" +"Cart.ModelNo" "7-011 - 3.60015 VG" +"Cart.Name" "Miner 2049er Volume II (1983) (Tigervision) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4690fdb70c86604bb35da26696818667" +"Cart.Name" "Euchre (Release Candidate) (NTSC) (28-09-2002) (Erik Eid)" +"" + +"Cart.MD5" "469473ff6fed8cc8d65f3c334f963aab" +"Cart.Manufacturer" "Atari, Bruce Poehlman, Gary Stark" +"Cart.Name" "Dune (07-10-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dune/dune.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "46c021a3e9e2fd00919ca3dd1a6b76d8" +"Cart.Manufacturer" "Atari, Jim Huether - Sears" +"Cart.ModelNo" "CX2629 - 6-99843, 49-75118" +"Cart.Name" "Sky Diver (1979) (Atari)" +"" + +"Cart.MD5" "46c43fdcbce8fde3a91ebeafc05b7cbd" +"Cart.Name" "Invaders Demo (PAL) (2001) (Eckhard Stolberg)" +"" + +"Cart.MD5" "46dc526773808c8b9bb2111f24e5704c" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "SpaceMaster X-7 (Atari Mouse) (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1187" +"" + +"Cart.MD5" "46e9428848c9ea71a4d8f91ff81ac9cc" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Astroblast (1988) (Telegames) (PAL)" +"Cart.Note" "Can also use left joystick" +"Controller.Left" "PADDLES" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "4702d8d9b48a332724af198aeac9e469" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2699" +"Cart.Name" "Taz (1983) (Atari) [a]" +"" + +"Cart.MD5" "470878b9917ea0348d64b5750af149aa" +"Cart.Manufacturer" "Atari, Suki Lee - Sears" +"Cart.ModelNo" "CX2658 - 49-75128" +"Cart.Name" "Math Gran Prix (1982) (Atari)" +"" + +"Cart.MD5" "471f7bdc933e8db0e44aa3dde2dd92af" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Millipede (Atari Mouse) v6.5 (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1188" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "47464694e9cce07fdbfd096605bf39d4" +"Cart.Manufacturer" "Activision, Dan Kitchen" +"Cart.ModelNo" "EAK-050-04" +"Cart.Name" "Double Dragon (1989) (Activision) (PAL) [a]" +"" + +"Cart.MD5" "47585c047802dd9af888b998fb921f32" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Trak-Ball) v4 (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "4767356fa0ed3ebe21437b4473d4ee28" +"Cart.Manufacturer" "Atari, Dan Hitchens, Mimi Nyden" +"Cart.ModelNo" "CX2685" +"Cart.Name" "Gravitar (04-12-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/gravitar/gravitar.htm" +"" + +"Cart.MD5" "47711c44723da5d67047990157dcb5dd" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Ice Hockey (CCE)" +"" + +"Cart.MD5" "47911752bf113a2496dbb66c70c9e70c" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu, Preston Stuart, Bruce Williams" +"Cart.ModelNo" "CX26101" +"Cart.Name" "Oscar's Trash Race (1984) (Atari) (PAL)" +"Cart.Note" "Uses the Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "4799a40b6e889370b7ee55c17ba65141" +"Cart.Manufacturer" "Konami" +"Cart.ModelNo" "RC 100-X 02" +"Cart.Name" "Pooyan (1983) (Konami)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "47aad247cce2534fd70c412cb483c7e0" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-010" +"Cart.Name" "Mafia (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Gangster Alley" +"Bezel.Name" "Gangster Alley (USA)" +"" + +"Cart.MD5" "47abfb993ff14f502f88cf988092e055" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Inca Gold (Zellers)" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "47aef18509051bab493589cb2619170b" +"Cart.Name" "Stell-A-Sketch (Bob Colbert) (PD)" +"Cart.Note" "Uses Driving, Joystick, or Amiga/Atari ST Mouse Controllers" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "47b82d47e491ac7fdb5053a88fccc832" +"Cart.Manufacturer" "Atari Freak 1, Franklin Cruz" +"Cart.Name" "Asteroid 2 (Atari Freak 1) (Hack)" +"Cart.Note" "Hack of Asteroids" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "47cd61f83457a0890de381e478f5cf5f" +"Cart.Manufacturer" "Imagic, Wilfredo Aguilar, Michael Becker, Rob Fulop" +"Cart.ModelNo" "720111-2A, 13205" +"Cart.Name" "Fathom (1983) (Imagic) (PAL)" +"Cart.Note" "AKA Scuba" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "481d20ec22e7a63e818d5ef9679d548b" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Freeway Rabbit (32 in 1) (1988) (Atari) (PAL)" +"Bezel.Name" "Freeway (USA)" +"Cart.Note" "AKA Freeway" +"" + +"Cart.MD5" "481f9a742052801cc5f3defb41cb638e" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 4 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "48287a9323a0ae6ab15e671ac2a87598" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Laser Volley (Zellers)" +"Cart.Note" "AKA Innerspace" +"Bezel.Name" "Laaser Voley (Europe) (Pirate)" +"" + +"Cart.MD5" "4834b7b28ea862227ac7e40053fb52a5" +"Cart.Manufacturer" "Nukey Shay" +"Cart.Name" "Montezuma's Revenge (Genesis) (F6_Conversion)" +"Cart.Note" "Genesis controller" +"Bezel.Name" "Montezuma's Revenge - Featuring Panama Joe (USA)" +"" + +"Cart.MD5" "48411c9ef7e2cef1d6b2bee0e6055c27" +"Cart.Manufacturer" "Telesys, Don Ruffcorn, Jack Woodman" +"Cart.ModelNo" "1003" +"Cart.Name" "Fast Food (1982) (Telesys) (PAL)" +"" + +"Cart.MD5" "484b0076816a104875e00467d431c2d2" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26150" +"Cart.Name" "Q-bert (1987) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd9\",\"0xda\",\"0xdb\"],\"score_digits\":5,\"special_address\":\"0xe3\",\"special_label\":\"Round\",\"special_zero_based\":true,\"variations_count\":1}" +"" + +"Cart.MD5" "4857f8bb88bb63c640d3ea5aac7f5d6d" +"Cart.Manufacturer" "Atari, James Andreasen - Sears" +"Cart.ModelNo" "CX2654 - 49-75141" +"Cart.Name" "Haunted House (08-12-81) (Atari) (Prototype)" +"Cart.Note" "AKA Mystery Mansion, Graves' Manor, Nightmare Manor" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/hauntedhouse/hauntedhouse.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4868a81e1b6031ed66ecd60547e6ec85" +"Cart.Manufacturer" "Eric Mooney" +"Cart.Name" "Invaders by Erik Mooney (V2.1) (1-3-98) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "487193a7b7fe57a1bbc2f431f628bd5f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Trak-Ball Hack v1.1 (NTSC) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "4884b1297500bd1243659e43c7e7579e" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26178" +"Cart.Name" "Save Mary! (10-24-1991) (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/savemary/savemary.htm" +"" + +"Cart.MD5" "4892b85c248131d6a42c66a4163a40d0" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Tac-Scan (Canal 3)" +"Cart.Note" "Uses the Paddle Controllers" +"Console.SwapPorts" "YES" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "18" +"Controller.PaddlesYCenter" "18" +"Controller.MouseAxis" "AUTO 60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "48bcf2c5a8c80f18b24c55db96845472" +"Cart.Manufacturer" "Activision, John Van Ryzin - Ariola" +"Cart.ModelNo" "EAZ-036-04, EAZ-036-04B, EAZ-036-04I - 711 036-720" +"Cart.Name" "H.E.R.O. (1984) (Activision) (PAL) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "48e5c4ae4f2d3b62b35a87bca18dc9f5" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "476.774 5" +"Cart.Name" "Bobby geht nach Hause (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Bobby Is Going Home" +"Bezel.Name" "Bobby Is Going Home (Europe)" +"" + +"Cart.MD5" "48f18d69799a5f5451a5f0d17876acef" +"Cart.Name" "Mysterious Thief, A (Unknown)" +"Cart.Url" "http://www.atariprotos.com/2600/software/mysteriousthief/mysteriousthief.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4901c05068512828367fde3fb22199fe" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.ModelNo" "720101-2B, IA3200P, EIX-006-04I" +"Cart.Name" "Demon Attack (1982) (Imagic) (PAL)" +"Cart.Note" "AKA Death from Above" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "4904a2550759b9b4570e886374f9d092" +"Cart.Manufacturer" "Parker Brothers, Charlie Heath" +"Cart.ModelNo" "931506" +"Cart.Name" "Reactor (1983) (Parker Bros) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "490e3cc59d82f85fae817cdf767ea7a0" +"Cart.Name" "Berzerk (Unknown) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "490eed07d4691b27f473953fbea6541a" +"Cart.Manufacturer" "Activision, Steve Cartwright, David Crane" +"Cart.ModelNo" "AB-035-04" +"Cart.Name" "Pitfall II (1983) (Activision) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xc7\",\"0xc8\",\"0xc9\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall II - Lost Caverns (USA)" +"" + +"Cart.MD5" "49366f41aa7a54baf263426e99ce4312" +"Cart.Name" "POP-MDM-Test (PAL) (63 games)" +"Cart.Type" "MDM" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "493daaf9fb1ba450eba6b8ed53ffb37d" +"Cart.Name" "3-D Corridor Demo (27-03-2003) (Manuel Rotschkar)" +"" + +"Cart.MD5" "493de059b32f84ab29cde6213964aeee" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Andrew Fuchs" +"Cart.ModelNo" "CX26120" +"Cart.Name" "Stargate (1984) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x8b\",\"0x8c\",\"0x8d\"],\"score_digits\":6,\"special_address\":\"0x89\",\"special_label\":\"Wave\",\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "493e90602a4434b117c91c95e73828d1" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Lock 'n' Chase (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "4947c9de2e28b2f5f3b0c40ce7e56d93" +"Cart.Name" "3-D Corridor Demo 2 (29-03-2003) (Manuel Rotschkar)" +"" + +"Cart.MD5" "494cda91cc640551b4898c82be058dd9" +"Cart.Manufacturer" "Andreas Dietrich" +"Cart.Name" "Donkey Kong VCS (2017) (1.0) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "49571b26f46620a85f93448359324c28" +"Cart.Name" "Save Our Ship (Unknown)" +"" + +"Cart.MD5" "497c811026367c08fd838c9c59e5041d" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "SpaceMaster X-7 (Atari Trak-Ball) (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1187" +"" + +"Cart.MD5" "497f3d2970c43e5224be99f75e97cbbb" +"Cart.Manufacturer" "CommaVid, John Bronstein" +"Cart.ModelNo" "CM-002" +"Cart.Name" "Video Life (1984) (CommaVid)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4981cefe5493ea512284e7f9f27d1e54" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83136" +"Cart.Name" "Cosmic War (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA Space Tunnel" +"Bezel.Name" "Space Tunnel (Europe)" +"" + +"Cart.MD5" "4999b45be0ab5a85bac1b7c0e551542b" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Double Dragon (CCE) (PAL)" +"" + +"Cart.MD5" "499b612f6544ae71d4915aa63e403e10" +"Cart.Manufacturer" "Atari, Carol Shaw" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Checkers (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "49f2cef5269fd06218be9f9474c74f8d" +"Cart.Manufacturer" "Rentacom" +"Cart.Name" "Time Pilot (1983) (Rentacom)" +"" + +"Cart.MD5" "4a196713a21ef07a3f74cf51784c6b12" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Frogs and Flies (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "4a2fe6f0f6317f006fd6d4b34515448b" +"Cart.Name" "Warring Worms (Midwest Classic Edition) (08-06-2002) (Billy Eno)" +"" + +"Cart.MD5" "4a45c6d75b1ba131f94a9c13194d8e46" +"Cart.Name" "How to Draw a Playfield II (Joystick Hack) (1997) (Eric Bacher) (PD)" +"" + +"Cart.MD5" "4a5fddf89801336637ac8e57a7c9a881" +"Cart.Manufacturer" "Amiga" +"Cart.ModelNo" "1125" +"Cart.Name" "Power Play Arcade Video Game Album IV (1984) (Amiga) (Prototype)" +"Cart.Note" "Atlantis, Cosmic Ark, Dragonfire" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/powerarcade/powerarcade.htm" +"" + +"Cart.MD5" "4a6be79310f86f0bebc7dfcba4d74161" +"Cart.Name" "Demolition Herby (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4a7eee19c2dfb6aeb4d9d0a01d37e127" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Crazy Valet (Hozer Video Games)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=112" +"" + +"Cart.MD5" "4a8c743396b8ad69d97e6fd3dd3e3132" +"Cart.Manufacturer" "Arcadia Corporation" +"Cart.Name" "Supercharger BIOS (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "4a9009620038f7f30aaeb2a00ae58fde" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (3 of 3) (1983) (Arcadia)" +"" + +"Cart.MD5" "4ab2ebd95a8f861ea451abebdad914a5" +"Cart.Manufacturer" "Nukey Shay, Thomas Jentzsch" +"Cart.ModelNo" "PAL conversion (F6)" +"Cart.Name" "Montezuma's Revenge (PAL) (Genesis)" +"Cart.Note" "Genesis controller (B jumps left, C jumps right)" +"Cart.Rarity" "Homebrew" +"Bezel.Name" "Montezuma's Revenge - Featuring Panama Joe (USA)" +"" + +"Cart.MD5" "4ab4af3adcdae8cdacc3d06084fc8d6a" +"Cart.Manufacturer" "Nick Bensema" +"Cart.Name" "Sucky Zepplin (Nick Bensema) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "4abb4c87a4c5f5d0c14ead2bb36251be" +"Cart.Manufacturer" "Atari - Imagineering, Alex DeMeo" +"Cart.ModelNo" "CX26135, CX26135P" +"Cart.Name" "RealSports Boxing (1987) (Atari) (PAL)" +"" + +"Cart.MD5" "4ac9f40ddfcf194bd8732a75b3f2f214" +"Cart.Manufacturer" "Atari - CCW, Stephan R. Keith, Laura Scholl, Preston Stuart" +"Cart.ModelNo" "CX26106" +"Cart.Name" "Grover's Music Maker (12-29-1982) (Atari) (Prototype)" +"Cart.Note" "Uses Keyboard Controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/grover/grover.htm" +"" + +"Cart.MD5" "4ae8c76cd6f24a2e181ae874d4d2aa3d" +"Cart.Name" "Flash Gordon (Unknown) (PAL)" +"" + +"Cart.MD5" "4af4103759d603c82b1c9c5acd2d8faf" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.ModelNo" "720114-2A, 13207, EIZ-001-04I" +"Cart.Name" "Moonsweeper (1983) (Imagic) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4afa7f377eae1cafb4265c68f73f2718" +"Cart.Manufacturer" "Ed Fries" +"Cart.Name" "Halo 2600 (2010) (Ed Fries)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=998" +"" + +"Cart.MD5" "4afe528a082f0d008e7319ebd481248d" +"Cart.Name" "Multi Demo 1 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4b09877f0700425ee964a166d5c192cb" +"Cart.Manufacturer" "Parker Brothers - On-Time Software, Joe Gaucher, Dan Kurczewski, Louis Marbel, Kathy Von" +"Cart.ModelNo" "PB5110" +"Cart.Name" "James Bond 007 (1983) (Parker Bros) (Prototype)" +"Cart.Note" "James Bond Agent 007" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "4b143d7dcf6c96796c37090cba045f4f" +"Cart.Manufacturer" "Atari, Jim Huether - Sears" +"Cart.ModelNo" "CX2644 - 6-99824" +"Cart.Name" "Flag Capture (1978) (Atari) (4K)" +"" + +"Cart.MD5" "4b205ef73a5779acc5759bde3f6d33ed" +"Cart.Name" "Berzerk (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4b27f5397c442d25f0c418ccdacf1926" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.ModelNo" "CX2613, 49-75154" +"Cart.Name" "Adventure (1980) (Atari) (PAL)" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "4b379b885e2694f992c6cc932f18327f" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "SpaceMaster X-7 (Atari Mouse) (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1187" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "4b71197153d651480830638cb6a03249" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Bowling (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "4b753a97aee91e4b3e4e02f5e9758c72" +"Cart.Manufacturer" "Glenn Saunders, Roger Williams" +"Cart.Name" "Asymmetric Reflected Playfield (Glenn Saunders)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "4b854623357e511c2fac852529f0ae2c" +"Cart.Manufacturer" "Edu Games - Edu Juegos" +"Cart.Name" "Commando (1984) (Edu Games) (PAL)" +"Cart.Note" "AKA Front Line" +"Display.Format" "NTSC50" +"Bezel.Name" "Front Line (USA)" +"" + +"Cart.MD5" "4b94fd272785d7ec6c95fb7279d0f522" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu, Preston Stuart, Bruce Williams" +"Cart.ModelNo" "CX26101" +"Cart.Name" "Oscar's Trash Race (12-03-1982) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/oscar/oscar.htm" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "4b9581c3100a1ef05eac1535d25385aa" +"Cart.Name" "IQ 180 (Unknown)" +"" + +"Cart.MD5" "4baada22435320d185c95b7dd2bcdb24" +"Cart.Manufacturer" "Atari, Jerome Domurat, Dave Staugas" +"Cart.ModelNo" "CX2682" +"Cart.Name" "Krull (1983) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4bcc7f6ba501a26ee785b7efbfb0fdc8" +"Cart.Manufacturer" "Atari, Andrew Fuchs, Courtney Granner, Jeffrey Gusman, Mark R. Hahn" +"Cart.ModelNo" "CX2690" +"Cart.Name" "Pengo (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pengo/pengo.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4bdae9246d6ee258c26665512c1c8de3" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Human Cannonball (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "4bdf54a454470ba015a217a8f5e61320" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Millipede (Amiga Mouse) v6.5 (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1188" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4c030667d07d1438f0e5c458a90978d8" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.03) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4c0fb2544ae0f8b5f7ae8bce7bd7f134" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix (Preview) (1983) (Arcadia)" +"Cart.Note" "Uses the Paddle Controllers" +"" + +"Cart.MD5" "4c205f166157154df2f1ef60d87e552f" +"Cart.Name" "Single-Scanline Positioning Demo 2 (2001) (Roger Williams)" +"" + +"Cart.MD5" "4c39a2c97917d3d71739b3e21f60bba5" +"Cart.Name" "Whale (Sub Scan Hack)" +"" + +"Cart.MD5" "4c462b2b6fb0a19a1437eb2c3dc20783" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (1 of 3) (1983) (Arcadia)" +"" + +"Cart.MD5" "4c4ba1549830e9fca5e2c110f4ebe47f" +"Cart.Name" "Planet Patrol (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "4c4ce802cbfd160f7b3ec0f13f2a29df" +"Cart.Name" "Beta Demo (V1.1) (26-09-2002) (Manuel Rotschkar)" +"" + +"Cart.MD5" "4c606235f4ec5d2a4b89139093a69437" +"Cart.Manufacturer" "Andrew Davies" +"Cart.Name" "Andrew Davies early notBoulderDash demo (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4c6afb8a44adf8e28f49164c84144bfe" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-806" +"Cart.Name" "Mission 3,000 A.D. (1983) (CCE)" +"" + +"Cart.MD5" "4c8832ed387bbafc055320c05205bc08" +"Cart.Manufacturer" "Atari, Joe Decuir, Steve Mayer, Larry Wagner - Sears" +"Cart.ModelNo" "CX2601 - 99801, 6-99801, 49-75124" +"Cart.Name" "Combat (1977) (Atari)" +"" + +"Cart.MD5" "4c8970f6c294a0a54c9c45e5e8445f93" +"Cart.Manufacturer" "Xonox - K-Tel Software - Product Guild, Anthony R. Henderson" +"Cart.ModelNo" "99006, 6220" +"Cart.Name" "Sir Lancelot (1983) (Xonox)" +"" + +"Cart.MD5" "4c9307de724c36fd487af6c99ca078f2" +"Cart.Manufacturer" "Imagic, Brad Stewart" +"Cart.ModelNo" "720106-1A, IA3409" +"Cart.Name" "Sky Patrol (1982) (Imagic) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/skypatrol/skypatrol.htm" +"" + +"Cart.MD5" "4ca0959f846d2beada18ecf29efe137e" +"Cart.Manufacturer" "Atari, Jim Huether, Alan J. Murphy, Robert C. Polaro" +"Cart.ModelNo" "CX2666, CX2666P" +"Cart.Name" "RealSports Volleyball (1982) (Atari) (PAL)" +"" + +"Cart.MD5" "4ca73eb959299471788f0b685c3ba0b5" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-031" +"Cart.Name" "Frostbite (1983) (Activision)" +"Cart.Note" "Iceman" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "4ca90ba45eced6f5ad560ea8938641b2" +"Cart.Name" "Hangman Man Wordlist (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "4cabc895ea546022c2ecaa5129036634" +"Cart.Manufacturer" "Funvision - Fund. International Co." +"Cart.Name" "Ocean City (Funvision)" +"Cart.Note" "AKA Atlantis" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Atlantis (USA)" +"" + +"Cart.MD5" "4cd796b5911ed3f1062e805a3df33d98" +"Cart.Manufacturer" "Tigervision - Software Electronics Corporation - Teldec" +"Cart.ModelNo" "7-006" +"Cart.Name" "Springer (1983) (Tigervision)" +"" + +"Cart.MD5" "4d06f72cc3d8934579c11ff8f375c260" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Bowling (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "4d0a28443f7df5f883cf669894164cfa" +"Cart.Name" "Beast Invaders (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "4d2cef8f19cafeec72d142e34a1bbc03" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "771-422" +"Cart.Name" "2 Pak Special - Star Warrior, Frogger (1990) (HES) (PAL) [a]" +"" + +"Cart.MD5" "4d38e1105c3a5f0b3119a805f261fcb5" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP212" +"Cart.Name" "Phantom UFO (4 Game in One Light Green) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Spider Fighter" +"" + +"Cart.MD5" "4d502d6fb5b992ee0591569144128f99" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26178" +"Cart.Name" "Save Mary! (11-21-1989) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/savemary/savemary.htm" +"" + +"Cart.MD5" "4d5f6db55f7f44fd0253258e810bde21" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Betterblast (Fabrizio Zavagli) (Hack)" +"Cart.Note" "Hack of Astroblast" +"Cart.Rarity" "Hack" +"Controller.Left" "PADDLES" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "4d7517ae69f95cfbc053be01312b7dba" +"Cart.Manufacturer" "Atari, Alan Miller - Sears" +"Cart.ModelNo" "CX2641 - 99807, 49-75105" +"Cart.Name" "Surround (1977) (Atari)" +"" + +"Cart.MD5" "4d77f291dca1518d7d8e47838695f54b" +"Cart.Manufacturer" "Data Age" +"Cart.ModelNo" "DA1004" +"Cart.Name" "Airlock (1982) (Data Age)" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "4d8396deeabb40b5e8578276eb5a8b6d" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "781698" +"Cart.Name" "Volleyball (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA RealSports Volleyball (Double-Game Package)" +"Bezel.Name" "RealSports Volleyball (USA)" +"" + +"Cart.MD5" "4dbd7e8b30e715efc8d71d215aec7fe7" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Air Raiders (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "4dbf47c7f5ac767a3b07843a530d29a5" +"Cart.Manufacturer" "Ric Pryor" +"Cart.Name" "Breaking News (2002) (Ric Pryor) (Hack)" +"Cart.Note" "Hack of Bump 'n' Jump" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "4dcc7e7c2ec0738e26c817b9383091af" +"Cart.Name" "Unknown Title (bin00026 (200110)) (PD)" +"" + +"Cart.MD5" "4dd6c7ab9ef77f2b4950d8fc7cd42ee1" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.04) (Stella) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4df6124093ccb4f0b6c26a719f4b7706" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2622 - 6-99813, 49-75107" +"Cart.Name" "Breakout (1978) (Atari) [a]" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xce\",\"0xcd\"],\"score_digits\":3,\"variations_count\":1}" +"Controller.PaddlesXCenter" "12" +"Controller.PaddlesYCenter" "12" +"Controller.MouseAxis" "01 60" +"" + +"Cart.MD5" "4df9d7352a56a458abb7961bf10aba4e" +"Cart.Name" "Racing Car (Unknown)" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "4e01d9072c500331e65bb87c24020d3f" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX26119" +"Cart.Name" "Saboteur (06-15-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/saboteur/saboteur.htm" +"" + +"Cart.MD5" "4e02880beeb8dbd4da724a3f33f0971f" +"Cart.Manufacturer" "Imagic, Michael Greene" +"Cart.ModelNo" "EIZ-002-04I" +"Cart.Name" "Wing War (1983) (Imagic) (PAL)" +"Cart.Note" "AKA Flap!" +"" + +"Cart.MD5" "4e15ddfd48bca4f0bf999240c47b49f5" +"Cart.Manufacturer" "Avalon Hill, Jean Baer, Jim Jacob" +"Cart.ModelNo" "5001002" +"Cart.Name" "Death Trap (1983) (Avalon Hill)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4e2c884d04b57b43f23a5a2f4e9d9750" +"Cart.Name" "Baby Center Animation (PD)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4e37992a37ea36489283f7eb90913bbc" +"Cart.Manufacturer" "Kris" +"Cart.Name" "Hangman Ghost Halloween (Kris) (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "4e4895c3381aa4220f8c2795d6338237" +"Cart.Name" "Backwards Cannonball v1 (Hack)" +"Cart.Note" "Hack of Human Cannonball" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "4e66c8e7c670532569c70d205f615dad" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2680, CX2680P" +"Cart.Name" "RealSports Tennis (1983) (Atari) (PAL)" +"" + +"Cart.MD5" "4e86866d9cde738d1630e2e35d7288ce" +"Cart.Name" "Bermuda (Unknown)" +"Cart.Note" "AKA River Raid" +"Bezel.Name" "River Raid (USA)" +"" + +"Cart.MD5" "4e99ebd65a967cabf350db54405d577c" +"Cart.Manufacturer" "Coleco" +"Cart.ModelNo" "2663" +"Cart.Name" "Time Pilot (1983) (Coleco) [b1]" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "4eb4fd544805babafc375dcdb8c2a597" +"Cart.Manufacturer" "Inspirational Video Concepts, Steve Shustack" +"Cart.ModelNo" "321430" +"Cart.Name" "Red Sea Crossing (1983) (Inspirational Video Concepts)" +"" + +"Cart.MD5" "4edb251f5f287c22efc64b3a2d095504" +"Cart.Manufacturer" "Atari" +"Cart.Name" "Atari VCS Point-of-Purchase ROM (1982) (Atari)" +"" + +"Cart.MD5" "4f0071946e80ca68edfdccbac86dcce0" +"Cart.Name" "Virtual Pet Demo 1 (CRACKERS) (PD)" +"" + +"Cart.MD5" "4f2d47792a06da224ba996c489a87939" +"Cart.Manufacturer" "HES - Activision" +"Cart.ModelNo" "223" +"Cart.Name" "Super Action Pak - Pitfall, Barnstorming, Grand Prix, Laser Blast (1988) (HES) (PAL)" +"" + +"Cart.MD5" "4f32b24869d8c1310fecf039c6424db6" +"Cart.Manufacturer" "U.S. Games Corporation - JWDA, Todd Marshall" +"Cart.Name" "3-D Zapper (12-15-82) (U.S. Games) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/zapper/zapper.htm" +"Display.Phosphor" "YES" +"Bezel.Name" "3-D Zapper (USA) (Proto) (Earlier)" +"" + +"Cart.MD5" "4f618c2429138e0280969193ed6c107e" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AZ-028, AG-028-04" +"Cart.Name" "Robot Tank (1983) (Activision)" +"" + +"Cart.MD5" "4f634893d54e9cabe106e0ec0b7bdcdf" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.14) (Retroactive) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4f64d6d0694d9b7a1ed7b0cb0b83e759" +"Cart.Manufacturer" "20th Century Fox Video Games, John Russell" +"Cart.ModelNo" "11016" +"Cart.Name" "Revenge of the Beefsteak Tomatoes (1983) (20th Century Fox)" +"Cart.Note" "AKA Revenge of the Cherry Tomatoes" +"" + +"Cart.MD5" "4f6702c3ba6e0ee2e2868d054b00c064" +"Cart.Manufacturer" "Activision - Woodside Design Associates, Steve 'Jessica Stevens' Kitchen - Ariola" +"Cart.ModelNo" "EAZ-033 - 711 033-725" +"Cart.Name" "Space Shuttle (1983) (Activision) (PAL)" +"Cart.Note" "A Journey Into Space, Eine Reise ins All" +"Bezel.Name" "Space Shuttle - A Journey Into Space (USA)" +"" + +"Cart.MD5" "4f781f0476493c50dc578336f1132a67" +"Cart.Name" "Indy 500 (Unknown) (PAL) (4K)" +"Cart.Note" "Uses Driving Controllers" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "45" +"" + +"Cart.MD5" "4f7b07ec2bef5ccffe06403a142f80db" +"Cart.Manufacturer" "Apollo - Games by Apollo, Ed Salvo, Byron Parks" +"Cart.ModelNo" "AP-2003" +"Cart.Name" "Racquetball (1982) (Apollo) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4f82d8d78099dd71e8e169646e799d05" +"Cart.Name" "Miniature Golf (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "4f89b897444e7c3b36aed469b8836839" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26190" +"Cart.Name" "BMX Air Master (1989) (Atari) (PAL)" +"" + +"Cart.MD5" "4fae08027365d31c558e400b687adf21" +"Cart.Name" "Qb (V2.17) (NTSC) (2001) (Retroactive)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe6\",\"0xe5\",\"0xe4\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=926" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "4faeb04b1b7fb0fa25db05753182a898" +"Cart.Name" "2600 Digital Clock (V x.xx) (PD) [a1]" +"" + +"Cart.MD5" "4fbe0f10a6327a76f83f83958c3cbeff" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-816" +"Cart.Name" "Keystone Kappers (1983) (CCE)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "4fc1b85b8074b4b9436d097900e34f29" +"Cart.Manufacturer" "John K. Harvey" +"Cart.Name" "John K. Harvey's Equalizer (John K. Harvey)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "50200f697aeef38a3ce31c4f49739551" +"Cart.Manufacturer" "Mystique - American Multiple Industries, Joel H. Martin" +"Cart.Name" "Custer's Revenge (1982) (Mystique) (PAL-60)" +"" + +"Cart.MD5" "502044b1ac111b394e6fbb0d821fca41" +"Cart.Name" "Hangman Invader 4letter (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "502168660bfd9c1d2649d415dc89c69d" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-019, EAG-019-04I - 711 019-715" +"Cart.Name" "Sky Jinks (1982) (Activision) (PAL) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "504688d49a41bf03d8a955512609f3f2" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "SWOOPS! (v0.94) (Thomas Jentzsch)" +"Cart.Note" "Uses the Joystick (L) and Paddle (R) Controllers" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xfd\",\"0xfe\",\"0xff\"],\"score_digits\":6,\"variations_address\":\"0xfc\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=329" +"Controller.PaddlesXCenter" "7" +"Controller.MouseAxis" "28" +"" + +"Cart.MD5" "50568c80ac61cab789d9923c9b05b68e" +"Cart.Manufacturer" "Ebivision" +"Cart.Name" "Merlin's Walls - Standard Edition (1999) (Ebivision)" +"Bezel.Name" "Merlin's Walls (France) (Unl)" +"Cart.Note" "Image rotated 90 degrees CW" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=302" +"" + +"Cart.MD5" "5069fecbe4706371f17737b0357cfa68" +"Cart.Manufacturer" "Apollo - Games by Apollo, Steve Stringfellow" +"Cart.ModelNo" "AP-2005" +"Cart.Name" "Shark Attack (1982) (Apollo) (PAL)" +"Cart.Note" "AKA Lochjaw" +"Bezel.Name" "Lochjaw (USA)" +"" + +"Cart.MD5" "5079bfbc7b8f5770f84215ed2e3bdd1b" +"Cart.Manufacturer" "Omegamatrix (2012)" +"Cart.Name" "Genesis Button Tester" +"Cart.Rarity" "Homebrew" +"Controller.Left" "GENESIS" +"Controller.Right" "GENESIS" +"" + +"Cart.MD5" "50a410a5ded0fc9aa6576be45a04f215" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-019, EAG-019-04I - 711 019-715" +"Cart.Name" "Sky Jinks (1982) (Activision) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "50c7edc9f9dc0369abcdab3b4efeb5e9" +"Cart.Manufacturer" "U.S. Games Corporation - JWDA, Todd Marshall" +"Cart.Name" "3-D Zapper (U.S. Games) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/zapper/zapper.htm" +"" + +"Cart.MD5" "50ef88f9a5e0e1e6b86e175362a27fdb" +"Cart.Name" "Multi-Sprite Game V2.4 (Piero Cavina) (PD)" +"" + +"Cart.MD5" "512e874a240731d7378586a05f28aec6" +"Cart.Manufacturer" "Tigervision, Rorke Weigandt - Teldec" +"Cart.ModelNo" "7-005 - 3.60004 VE" +"Cart.Name" "Marauder (1982) (Tigervision) (PAL)" +"" + +"Cart.MD5" "5131ab3797fe8c127e3e135b18b4d2c8" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-004" +"Cart.Name" "Fishing Derby (1980) (Activision) (8K)" +"" + +"Cart.MD5" "514f911ecff2be5eeff2f39c49a9725c" +"Cart.Manufacturer" "Parker Brothers" +"Cart.ModelNo" "931510" +"Cart.Name" "Sky Skipper (1983) (Parker Bros) (PAL)" +"" + +"Cart.MD5" "515046e3061b7b18aa3a551c3ae12673" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noelie Alito" +"Cart.ModelNo" "CX2692" +"Cart.Name" "Moon Patrol (1983) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "516ffd008057a1d78d007c851e6eff37" +"Cart.Manufacturer" "Parker Brothers, Dawn Stockbridge" +"Cart.ModelNo" "PB5910" +"Cart.Name" "Strawberry Shortcake - Musical Match-Ups (1983) (Parker Bros) (PAL)" +"" + +"Cart.MD5" "517592e6e0c71731019c0cebc2ce044f" +"Cart.Manufacturer" "Parker Brothers - JWDA, Todd Marshall" +"Cart.ModelNo" "PB5550" +"Cart.Name" "Q-bert's Qubes (1984) (Parker Bros)" +"" + +"Cart.MD5" "517923e655755086a3b72c0b17b430e6" +"Cart.Manufacturer" "Tron" +"Cart.Name" "Super Tennis (1983) (Tron)" +"Cart.Note" "AKA RealSports Tennis" +"Bezel.Name" "RealSports Tennis (USA)" +"" + +"Cart.MD5" "5188fee071d3c5ef0d66fb45c123e4a5" +"Cart.Manufacturer" "Gameworld" +"Cart.ModelNo" "133-001" +"Cart.Name" "Encounter at L-5 (1983) (Gameworld) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "AUTO 50" +"" + +"Cart.MD5" "519f007c0e14fb90208dbb5199dfb604" +"Cart.Manufacturer" "Amiga - Video Soft" +"Cart.Name" "Depth Charge (1983) (Amiga) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/depthcharge/depthcharge.htm" +"" + +"Cart.MD5" "51c1ddc9d6d597f71fb7efb56012abec" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Lock 'n' Chase (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "51de328e79d919d7234cf19c1cd77fbc" +"Cart.Manufacturer" "Atari, Mark R. Hahn" +"Cart.ModelNo" "CX2678" +"Cart.Name" "Dukes of Hazzard (1983) (Atari)" +"" + +"Cart.MD5" "51e390424f20e468d2b480030ce95d7b" +"Cart.Manufacturer" "Video Game Program" +"Cart.Name" "Fire Bird (Video Game Program) (PAL)" +"Cart.Note" "AKA Phoenix" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Phoenix (USA)" +"" + +"Cart.MD5" "51f15b39d9f502c2361b6ba6a73464d4" +"Cart.Name" "Amanda Invaders (PD) [a]" +"" + +"Cart.MD5" "51f211c8fc879391fee26edfa7d3f11c" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AX-015, AX-015-04" +"Cart.Name" "Chopper Command (1982) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "521f4dd1eb84a09b2b19959a41839aad" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG206" +"Cart.Name" "Bobby Is Going Home (1983) (BitCorp)" +"" + +"Cart.MD5" "522b27a8afeb951b5a5a667f8d1a46a1" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Millipede (Amiga Mouse) v6.5 (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1188" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "522c9cf684ecd72db2f85053e6f6f720" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-008" +"Cart.Name" "Year 1999, The (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Condor Attack" +"Bezel.Name" "Condor Attack (USA)" +"" + +"Cart.MD5" "52385334ac9e9b713e13ffa4cc5cb940" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-804" +"Cart.Name" "Open, Sesame! (1983) (CCE)" +"Cart.Note" "AKA Abre-te, Sesamo!" +"Display.Phosphor" "YES" +"Bezel.Name" "Open Sesame (Europe)" +"" + +"Cart.MD5" "523f5cbb992f121e2d100f0f9965e33f" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide (1.30) (CGE 2001 Release) (Joe Grand)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Homebrew" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 65" +"" + +"Cart.MD5" "524693b337f7ecc9e8b9126e04a232af" +"Cart.Name" "Euchre (19-08-2001) (Eric Eid) (PD)" +"" + +"Cart.MD5" "5256f68d1491986aae5cfdff539bfeb5" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noelie Alito" +"Cart.ModelNo" "CX2692" +"Cart.Name" "Moon Patrol (07-26-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/moonpatrol/moonpatrol.htm" +"" + +"Cart.MD5" "525ea747d746f3e80e3027720e1fa7ac" +"Cart.Manufacturer" "Activision, Garry Kitchen - Ariola" +"Cart.ModelNo" "EAZ-032 - 771 032-712" +"Cart.Name" "Pressure Cooker (1983) (Activision) (PAL)" +"" + +"Cart.MD5" "525f2dfc8b21b0186cff2568e0509bfc" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-930-04, AZ-030" +"Cart.Name" "Decathlon (1983) (Activision) [fixed]" +"Cart.Highscore" "{\"notes\":\"Decathlon & 100m dash share variation 1\",\"score_addresses\":[\"0x95\",\"0x96\"],\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":10,\"variations_zero_based\":true}" +"Controller.Right" "PADDLES" +"Bezel.Name" "Activision Decathlon, The (USA)" +"" + +"Cart.MD5" "52615ae358a68de6e76467e95eb404c7" +"Cart.Name" "DJdsl-wopd (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "528400fad9a77fd5ad7fc5fdc2b7d69d" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum, Jon Leupp" +"Cart.ModelNo" "11 AR-4201" +"Cart.Name" "Sword of Saros (1983) (Starpath)" +"" + +"Cart.MD5" "52a0003efb3b1c49fcde4dbc2c685d8f" +"Cart.Manufacturer" "Atari, Alan Miller - Sears" +"Cart.ModelNo" "CX2641 - 99807, 49-75105" +"Cart.Name" "Surround (1977) (Atari) (4K) [a]" +"" + +"Cart.MD5" "52a207c2ac6b4dc87d5650f1d7bf5dfa" +"Cart.Name" "Donkey Kong (Unknown) (Hack)" +"" + +"Cart.MD5" "52b448757081fd9fabf859f4e2f91f6b" +"Cart.Name" "Worm War I (Unknown) (PAL)" +"" + +"Cart.MD5" "52bae1726d2d7a531c9ca81e25377fc3" +"Cart.Name" "Space Instigators (V1.8 Fixed) (20-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "52e1954dc01454c03a336b30c390fb8d" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.14) (Retroactive) (Stella)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "52e9db3fe8b5d336843acac234aaea79" +"Cart.Name" "Fu Kung! (V0.11) (28-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "5305f69fbf772fac4760cdcf87f1ab1f" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Ski Run (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "5324cf5b6dc17af4c64bf8696c39c2c1" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "IA3203, IX-010-04" +"Cart.Name" "Atlantis (1982) (Imagic) (8K)" +"Cart.Note" "AKA Lost City of Atlantis" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "533661e9bccd8a9f80ce3765f282c92f" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Trak-Ball) (Y Inverted) v4 (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"" + +"Cart.MD5" "5336f86f6b982cc925532f2e80aa1e17" +"Cart.Manufacturer" "Parker Brothers - JWDA, Todd Marshall, Robin McDaniel, Ray Miller" +"Cart.ModelNo" "PB5060" +"Cart.Name" "Star Wars - Death Star Battle (1983) (Parker Bros)" +"Display.Phosphor" "YES" +"Bezel.Name" "Star Wars - Return of the Jedi - Death Star Battle (USA)" +"" + +"Cart.MD5" "534e23210dd1993c828d944c6ac4d9fb" +"Cart.Manufacturer" "M Network, Stephen Tatsumi, Jane Terjung - Kool Aid" +"Cart.ModelNo" "MT4648" +"Cart.Name" "Kool-Aid Man (1983) (M Network)" +"Cart.Note" "AKA Kool Aid Pitcher Man" +"" + +"Cart.MD5" "5355f80cacf0e63a49cbf4ade4e27034" +"Cart.Manufacturer" "Christian Samuel" +"Cart.Name" "Cute Dead Things House (Christian Samuel) (Hack)" +"Cart.Note" "Hack of Haunted House" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5360693f1eb90856176bd1c0a7b17432" +"Cart.Name" "Oystron (V2.85) (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd3\"],\"score_digits\":5,\"score_trailing_zeroes\":1,\"variations_address\":\"0xe5\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=134" +"" + +"Cart.MD5" "536bf56baa70acb17113884ac41f2820" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Video Olympics Menu (2020) (PAL) (Hack)" +"Bezel.Name" "Video Olympics (USA)" +"Cart.Note" "Hack of Video Olympics" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "13" +"Controller.PaddlesYCenter" "13" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "537ed1e0d80e6c9f752b33ea7acbe079" +"Cart.Name" "A-VCS-tec Challenge (beta 5) (PD)" +"" + +"Cart.MD5" "5385cf2a04de1d36ab55c73174b84db0" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "Combat Rock (PD) (Hack)" +"Bezel.Name" "Combat (USA)" +"Cart.Note" "Hack of Combat" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "539d26b6e9df0da8e7465f0f5ad863b7" +"Cart.Manufacturer" "Atari, Carol Shaw - Sears" +"Cart.ModelNo" "CX2636 - 49-75156" +"Cart.Name" "Video Checkers (1980) (Atari)" +"" + +"Cart.MD5" "539f3c42c4e15f450ed93cb96ce93af5" +"Cart.Manufacturer" "Dion Olsthoorn" +"Cart.ModelNo" "v1.3" +"Cart.Name" "Amoeba Jump (2018) (Dionoid)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1211" +"" + +"Cart.MD5" "53b66f11f67c3b53b2995e0e02017bd7" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-1005" +"Cart.Name" "Super Tennis (1983) (CCE)" +"Cart.Note" "AKA RealSports Tennis" +"Bezel.Name" "RealSports Tennis (USA)" +"" + +"Cart.MD5" "53bd1c7c972ae634c912331a9276c6e3" +"Cart.Manufacturer" "Atari, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX2665" +"Cart.Name" "Frog Pond (1982) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/frogpond/frogpond.htm" +"" + +"Cart.MD5" "53d181cde2e0219b5754caad246fcb66" +"Cart.Name" "Missile Demo (1998) (Ruffin Bailey) (PD)" +"" + +"Cart.MD5" "53e03df47e76329b701641f8bdc206f5" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Trak-Ball Hack v1.4 (PAL) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "53f147b9746fdc997c62f3dd67888ee5" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-011" +"Cart.Name" "Stampede (1981) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "540075f657d4b244a1f74da1b9e4bf92" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP230" +"Cart.Name" "Festival (4 Game in One Dark Green) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Carnival" +"Bezel.Name" "Carnival (USA)" +"" + +"Cart.MD5" "5409d20c1aea0b89c56993aec5dc5740" +"Cart.Name" "Carnival Shooter (PD)" +"Bezel.Name" "Carnival (USA)" +"" + +"Cart.MD5" "541cac55ebcf7891d9d51c415922303f" +"Cart.Manufacturer" "SpiceWare - Darrell Spice Jr." +"Cart.ModelNo" "SW-05" +"Cart.Name" "Stay Frosty 2" +"Cart.Note" "AtariAge Holiday Greetings 2014" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x1cf7\",\"0x1cf6\",\"0x1cf5\",\"0x1cf4\"],\"score_digits\":8,\"special_address\":\"0x18ac\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1044" +"Controller.Left" "JOYSTICK" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5428cdfada281c569c74c7308c7f2c26" +"Cart.Manufacturer" "Activision, Larry Kaplan, David Crane" +"Cart.ModelNo" "AG-010, CAG-010, AG-010-04" +"Cart.Name" "Kaboom! (1981) (Activision)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "542c6dd5f7280179b51917a4cba4faff" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "GN-080" +"Cart.Name" "Spinning Fireball (1983) (ZiMAG) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/firespinner/firespinner.htm" +"" + +"Cart.MD5" "5485d2da1341512840054ec02ac3b6a8" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "Robot City (2020) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1233" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "5438e84b90e50a5362f01cc843b358d4" +"Cart.Manufacturer" "Arcadia Corporation, Scott Nelson" +"Cart.ModelNo" "3 AR-4300" +"Cart.Name" "Fireball (1982) (Arcadia) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "543b4b8ff1d616fa250c648be428a75c" +"Cart.Manufacturer" "Warren Robinett" +"Cart.Name" "Adventure (1978) (Warren Robinett) (Hack)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "545048ccb045f9efc6cf2b125cd0dfa8" +"Cart.Manufacturer" "Arcadia Corporation, Stephen Harland Landrum, Jon Leupp" +"Cart.ModelNo" "AR-4201" +"Cart.Name" "Sword of Saros (1983) (Arcadia) [a]" +"" + +"Cart.MD5" "54785fa29e28aae6038929ba29d33d38" +"Cart.Name" "Poker Squares (V0.19) (2001) (B. Watson)" +"" + +"Cart.MD5" "54836a8f23913e9a77c7f2665baf36ac" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG204" +"Cart.Name" "Open, Sesame! (1982) (BitCorp)" +"Bezel.Name" "Open Sesame (Europe)" +"" + +"Cart.MD5" "5494b9ee403d9757f0fd1f749e80214a" +"Cart.Manufacturer" "Larry Petit" +"Cart.Name" "Xenophobe Arcade (2003) (Larry Petit) (Hack)" +"Bezel.Name" "Xenophobe (USA)" +"Cart.Note" "Hack of Xenophobe" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "54a1c1255ed45eb8f71414dadb1cf669" +"Cart.Manufacturer" "Spectravideo" +"Cart.ModelNo" "SA-212" +"Cart.Name" "Mangia' (1983) (Spectravideo)" +"" + +"Cart.MD5" "54bafc299423f5a50b8bc3a797914706" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655*" +"Cart.Name" "Star Castle 2600 (SolidCorp) (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "54da3b0b3f43f5b37911c135b9432b49" +"Cart.Name" "Halloween III Revision (Hack)" +"Bezel.Name" "Halloween (USA)" +"Cart.Note" "Hack of Kaboom!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "54f7efa6428f14b9f610ad0ca757e26c" +"Cart.Manufacturer" "Apollo - Games by Apollo, Steve Stringfellow" +"Cart.ModelNo" "AP-2005" +"Cart.Name" "Shark Attack (1982) (Apollo)" +"Cart.Note" "AKA Lochjaw" +"Bezel.Name" "Lochjaw (USA)" +"" + +"Cart.MD5" "551a64a945d7d6ece81e9c1047acedbc" +"Cart.Manufacturer" "Matthias Jaap" +"Cart.Name" "Coffee Cup Soccer (Matthias Jaap) (Hack)" +"Cart.Note" "Hack of Pele's Soccer" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "5524718a19107a04ec3265c93136a7b5" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "RealSports Basketball (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "553dbf9358cfd2195e2fa0e08b01fb6a" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Kevin Osborn" +"Cart.ModelNo" "CX2691" +"Cart.Name" "Joust (07-05-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/joust/joust.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "554fd5775ca6d544818c96825032cf0d" +"Cart.Manufacturer" "Atari - Roklan, Bob Curtiss" +"Cart.Name" "Firefox (06-01-83) (Atari) (Prototype)" +"Cart.Note" "AKA Combat II, Fighter Command" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/fightercommand/fightercommand.htm" +"" + +"Cart.MD5" "557e893616648c37a27aab5a47acbf10" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (01-16-1990) (Atari) (Prototype) (PAL)" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "559317712f989f097ea464517f1a8318" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "100" +"Cart.Name" "Space Canyon (1983) (Panda)" +"Cart.Note" "AKA Space Cavern" +"Bezel.Name" "Space Cavern (USA)" +"" + +"Cart.MD5" "55949cb7884f9db0f8dfcf8707c7e5cb" +"Cart.Manufacturer" "Atari, Ed Logg, Carol Shaw - Sears" +"Cart.ModelNo" "CX2639 - 49-75162" +"Cart.Name" "Othello (1981) (Atari)" +"" + +"Cart.MD5" "55ace3c775f42eb46f08bb1dca9114e7" +"Cart.Name" "Shadow Keep (04-03-2003) (Andrew Towers)" +"" + +"Cart.MD5" "55ef6ab2321ca0c3d369e63d59c059c8" +"Cart.Name" "Pitfall! (Unknown) (PAL)" +"Cart.Note" "Pitfall Harry's Jungle Adventure" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "55ef7b65066428367844342ed59f956c" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher, Alex Leavens" +"Cart.ModelNo" "CX2683" +"Cart.Name" "Crazy Climber (1983) (Atari)" +"" + +"Cart.MD5" "56210a3b9ea6d5dd8f417a357ed8ca92" +"Cart.Manufacturer" "Probe 2000 - NAP, Roger Booth, Todd Marshall, Robin McDaniel, Jim Wickstead" +"Cart.ModelNo" "3152VC" +"Cart.Name" "Pursuit of the Pink Panther (Probe) (Prototype) [bad dump]" +"Cart.Note" "AKA Adventures of the Pink Panther" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pinkpanther/pinkpanther.htm" +"" + +"Cart.MD5" "56300ed31fef018bd96768ccc982f7b4" +"Cart.Manufacturer" "HES - Activision" +"Cart.ModelNo" "559" +"Cart.Name" "Rad Action Pak - Kung-Fu Master, Freeway, Frostbite (1990) (HES) (PAL)" +"" + +"Cart.MD5" "5641c0ff707630d2dd829b26a9f2e98f" +"Cart.Manufacturer" "Joystik" +"Cart.Name" "Motocross (Joystik)" +"Cart.Note" "AKA Motocross Racer" +"Bezel.Name" "Motocross Racer (USA)" +"" + +"Cart.MD5" "5643ee916f7dc760148fca4db3aa7d10" +"Cart.Name" "Moon Patrol (Genesis)" +"Cart.Note" "Genesis controller (C is jump)" +"Cart.Rarity" "Hack of Moon Patrol" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "5678ebaa09ca3b699516dba4671643ed" +"Cart.Manufacturer" "Coleco, Sylvia Day, Henry Will IV" +"Cart.ModelNo" "2459" +"Cart.Name" "Mouse Trap (1982) (Coleco)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "568371fbae6f5e5b936af80031cd8888" +"Cart.Name" "Robotfindskitten2600 (26-04-2003) (Jeremy Penner)" +"" + +"Cart.MD5" "56f72247eb9ebfd33bfd0cca23ab7ef4" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Amiga Mouse) v4 (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "571c6d9bc71cb97617422851f787f8fe" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-004, PAG-004 - 711 004-715" +"Cart.Name" "Fishing Derby (1980) (Activision) (PAL)" +"Cart.Note" "AKA Schneller als der Hai" +"" + +"Cart.MD5" "572d0a4633d6a9407d3ba83083536e0f" +"Cart.Manufacturer" "Funvision - Fund. International Co." +"Cart.Name" "Busy Police (Funvision)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "575c0fb61e66a31d982c95c9dea6865c" +"Cart.Name" "Blackjack (Unknown) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "57939b326df86b74ca6404f64f89fce9" +"Cart.Manufacturer" "Atari, Ed Bogas, Sam Comstock, Richard Dobbis, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX26111" +"Cart.Name" "Snoopy and the Red Baron (1983) (Atari)" +"" + +"Cart.MD5" "579baa6a4aa44f035d245908ea7a044d" +"Cart.Manufacturer" "Jess Ragan" +"Cart.Name" "Galaxian Enhanced Graphics (Jess Ragan) (Hack)" +"Bezel.Name" "Galaxian (USA)" +"Cart.Note" "Hack of Galaxian" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "57a66b6db7efc5df17b0b0f2f2c2f078" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.08) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "57c5b351d4de021785cf8ed8191a195c" +"Cart.Manufacturer" "Atari - CCW, Gary Stark" +"Cart.ModelNo" "CX26102" +"Cart.Name" "Cookie Monster Munch (1983) (Atari)" +"Cart.Note" "Uses Kids/Keyboard Controllers" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "5835a78a88f97acea38c964980b7dbc6" +"Cart.Name" "Cosmic Creeps (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5846b1d34c296bf7afc2fa05bbc16e98" +"Cart.Manufacturer" "Atari - Sears" +"Cart.ModelNo" "CX2643 - 6-99815" +"Cart.Name" "Codebreaker (1978) (Atari)" +"Cart.Note" "Uses Keyboard Controllers" +"" + +"Cart.MD5" "58513bae774360b96866a07ca0e8fd8e" +"Cart.Manufacturer" "Mystique - American Multiple Industries, Joel H. Martin" +"Cart.ModelNo" "1001" +"Cart.Name" "Custer's Revenge (1982) (Mystique)" +"" + +"Cart.MD5" "585600522b1f22f617652c962e358a5d" +"Cart.Name" "Multi-Sprite Game V2.2 (Piero Cavina) (PD)" +"" + +"Cart.MD5" "585f73010e205ae5b04ee5c1a67e632d" +"Cart.Name" "Daredevil (V3) (Stunt_Cycle_Rules!) (PD)" +"" + +"Cart.MD5" "5864cab0bc21a60be3853b6bcd50c59f" +"Cart.Name" "Commando Raid (Unknown) (PAL)" +"" + +"Cart.MD5" "58746219d8094edff869f0f5c2aeaad5" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Bowling (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "5894c9c0c1e7e29f3ab86c6d3f673361" +"Cart.Manufacturer" "Activision - Woodside Design Associates, Steve 'Jessica Stevens' Kitchen" +"Cart.ModelNo" "AZ-033, AZ-033-04" +"Cart.Name" "Space Shuttle (1983) (Activision)" +"Cart.Note" "A Journey Into Space" +"Bezel.Name" "Space Shuttle - A Journey Into Space (USA)" +"" + +"Cart.MD5" "589c73bbcd77db798cb92a992b4c06c3" +"Cart.Manufacturer" "Xonox - K-Tel Software - Action Graphics, Michael Schwartz, David Thiel" +"Cart.ModelNo" "6230, 7210, 06004, 99004" +"Cart.Name" "Artillery Duel (1983) (Xonox) (PAL-60)" +"" + +"Cart.MD5" "58a82e1da64a692fd727c25faef2ecc9" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-824" +"Cart.Name" "Jaw Breaker (1983) (CCE)" +"Bezel.Name" "Jawbreaker (USA)" +"" + +"Cart.MD5" "58af1e991b55710486a9868f75b15cf0" +"Cart.Name" "M.A.S.H (Unknown) (PAL)" +"" + +"Cart.MD5" "58c396323ea3e85671e34c98eb54e2a4" +"Cart.Manufacturer" "Brian Watson" +"Cart.Name" "Color Tweaker (B. Watson)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "58d331c23297ed98663d11b869636f16" +"Cart.Name" "Fu Kung! (V0.09) (26-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "58e313e2b5613b2439b5f12bb41e3eef" +"Cart.Name" "Cube Conquest (Demo Interlace) (Billy Eno) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "590ac71fa5f71d3eb29c41023b09ade9" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Tom Calderwood, Glenn Parker" +"Cart.ModelNo" "CX2684" +"Cart.Name" "Galaxian (01-05-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/galaxian/galaxian.htm" +"" + +"Cart.MD5" "59135f13985b84c4f13cc9e55eec869a" +"Cart.Name" "Multi-Sprite Game V2.0 (Piero Cavina) (PD)" +"" + +"Cart.MD5" "594437a35603c3e857b5af75b9718b61" +"Cart.Manufacturer" "HES - Activision" +"Cart.Name" "Robot Tank (HES) (PAL)" +"" + +"Cart.MD5" "594dbc80b93fa5804e0f1368c037331d" +"Cart.Manufacturer" "Telesys, Alex Leavens" +"Cart.Name" "Bouncin' Baby Bunnies (1983) (Telesys) (Prototype)" +"Cart.Note" "AKA Baby Boom Boom, Bouncing Baby Monkeys" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bouncingbabybunnies/bouncingbabybunnies.htm" +"" + +"Cart.MD5" "5961d259115e99c30b64fe7058256bcf" +"Cart.Manufacturer" "Universal Gamex Corporation, Miguel Castillo, H.K. Poon" +"Cart.ModelNo" "GX-001" +"Cart.Name" "X-Man (1983) (Universal)" +"" + +"Cart.MD5" "59734e1cc41822373845a09c51e6ba21" +"Cart.Manufacturer" "Activision, John Van Ryzin" +"Cart.ModelNo" "AG-038-04" +"Cart.Name" "Cosmic Commuter (1984) (Activision) (8K)" +"" + +"Cart.MD5" "598a4e6e12f8238b7e7555f5a7777b46" +"Cart.Manufacturer" "Tigervision" +"Cart.ModelNo" "7-008" +"Cart.Name" "Miner 2049er (1983) (Tigervision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/miner/miner.htm" +"Bezel.Name" "Miner 2049er - Starring Bounty Bob (USA)" +"" + +"Cart.MD5" "599cbf919d47a05af975ad447df29497" +"Cart.Manufacturer" "Jake Patterson" +"Cart.Name" "Baubles (V0.002) (2001) (Jake Patterson) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "59b70658f9dd0e2075770b07be1a35cf" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Surfer's Paradise (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Bezel.Name" "Surfer's Paradise - But Danger Below! (Europe)" +"" + +"Cart.MD5" "59d33e00c07665395209c1e55da0b139" +"Cart.Name" "Imagic Selector ROM (1982) (Imagic)" +"" + +"Cart.MD5" "59e53894b3899ee164c91cfa7842da66" +"Cart.Manufacturer" "Data Age" +"Cart.Name" "Survival Run (1983) (Data Age) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/survivalrun/survivalrun.htm" +"Bezel.Name" "default" +"" + +"Cart.MD5" "59e96de9628e8373d1c685f5e57dcf10" +"Cart.Manufacturer" "PlayAround - J.H.M." +"Cart.ModelNo" "204" +"Cart.Name" "Beat 'Em & Eat 'Em (1982) (PlayAround)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Extremely Rare" +"Controller.PaddlesXCenter" "20" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "59f596285d174233c84597dee6f34f1f" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-811" +"Cart.Name" "River Raid (1983) (CCE)" +"" + +"Cart.MD5" "5a0ff99ba10bd26d542e1d6f59f56850" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-04-P" +"Cart.Name" "Super Cobra Arcade (PAL-60)" +"Cart.Note" "Compatible with Genesis controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1106" +"Controller.Left" "JOYSTICK" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5a17e30e6e911e74ccd7b716d02b16c6" +"Cart.Manufacturer" "Activision, Dan Kitchen" +"Cart.ModelNo" "AX-029" +"Cart.Name" "Crackpots (1983) (Activision) (8K)" +"" + +"Cart.MD5" "5a272012a62becabcd52920348c7c60b" +"Cart.Name" "Tom Boy (Unknown)" +"Cart.Note" "AKA Pitfall!" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "5a2f2dcd775207536d9299e768bcd2df" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "781698" +"Cart.Name" "Flippern (Double-Game Package) (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA Video Pinball" +"Bezel.Name" "Video Pinball (USA)" +"" + +"Cart.MD5" "5a4205aeedd3b0588f973f38bbd9dfd4" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Amiga Mouse Hack v1.4 (PAL) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5a5390f91437af9951a5f8455b61cd43" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (0.11) (Retroactive) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5a6febb9554483d8c71c86a84a0aa74e" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-1003" +"Cart.Name" "Donkey Kong Jr (1983) (CCE)" +"Cart.Note" "AKA Donkey Kong Junior" +"Bezel.Name" "Donkey Kong Junior (USA)" +"" + +"Cart.MD5" "5a734779d797ccef25dc8acfa47244c7" +"Cart.Name" "Oh No! (Version 2) (18-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "5a80b857eb8b908ab477ec4ef902edc8" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-002, CAG-002, AG-002-04" +"Cart.Name" "Boxing (1980) (Activision) (8K)" +"" + +"Cart.MD5" "5a81ad4e184050851e63c8e16e3dac77" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.ModelNo" "Hack" +"Cart.Name" "Sky Diver (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "5a8afe5422abbfb0a342fb15afd7415f" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX26155" +"Cart.Name" "Sprint Master (1988) (Atari)" +"Cart.Note" "AKA Sprint 88, Sprint 2000" +"" + +"Cart.MD5" "5a93265095146458df2baf2162014889" +"Cart.Manufacturer" "Activision, Steve Cartwright - Ariola" +"Cart.ModelNo" "EAX-031, EAX-031-04B - 711 031-717" +"Cart.Name" "Frostbite (1983) (Activision) (PAL)" +"Cart.Note" "Expedition ins Eis (Iceman)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "5a9685c4d51a6c1d6a9544946d9e8dc3" +"Cart.Manufacturer" "AtariAge" +"Cart.Name" "Grandma's Revenge (AtariAge)" +"Cart.Note" "Can use Driving Controller in right port" +"Controller.Right" "DRIVING" +"" + +"Cart.MD5" "5a9d188245aff829efde816fcade0b16" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-808" +"Cart.Name" "Phantom Tank (1983) (CCE) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5acf9865a72c0ce944979f76ff9610f0" +"Cart.Name" "Dodge Demo 2 (PD)" +"" + +"Cart.MD5" "5ae73916fa1da8d38ceff674fa25a78a" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Barnstorming (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb5\",\"0xb6\",\"0xb7\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "5aea9974b975a6a844e6df10d2b861c4" +"Cart.Manufacturer" "Atari, Dan Hitchens. Mimi Nyden" +"Cart.ModelNo" "CX2656" +"Cart.Name" "SwordQuest - EarthWorld (1982) (Atari)" +"Cart.Note" "AKA Adventure I, SwordQuest I - EarthWorld" +"" + +"Cart.MD5" "5af9cd346266a1f2515e1fbc86f5186a" +"Cart.Manufacturer" "SEGA" +"Cart.ModelNo" "002-01" +"Cart.Name" "Sub-Scan (1983) (SEGA)" +"Cart.Note" "AKA Subterfuge" +"" + +"Cart.MD5" "5b124850de9eea66781a50b2e9837000" +"Cart.Manufacturer" "PlayAround - J.H.M." +"Cart.ModelNo" "205" +"Cart.Name" "Bachelor Party (1982) (PlayAround)" +"Cart.Note" "Uses the paddle controllers" +"Cart.Rarity" "Extremely Rare" +"Controller.Left" "PADDLES_IAXIS" +"Controller.MouseAxis" "AUTO 65" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5b574faa56836da0866ba32ae32547f2" +"Cart.Name" "Tomb Raider 2600 [REV 03] (Montezuma's Revenge Hack)" +"" + +"Cart.MD5" "5b5d04887922b430de0b7b2a21f9cd25" +"Cart.Name" "Omega Race (Genesis)" +"Cart.Note" "Genesis controller (B is thrust, C is fire)" +"Cart.Rarity" "Hack of Omega Race" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5b6f5bcbbde42fc77d0bdb3146693565" +"Cart.Name" "Seaquest (Unknown) (PAL)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "5b7ea6aa6b35dc947c65ce665fde624b" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (2 of 3) (1982) (Starpath)" +"" + +"Cart.MD5" "5b85e987e2b1618769d97ba9182333d0" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Brad Rice" +"Cart.ModelNo" "CX2681" +"Cart.Name" "Battlezone (05-12-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/battlezone/battlezone.htm" +"" + +"Cart.MD5" "5b92a93b23523ff16e2789b820e2a4c5" +"Cart.Manufacturer" "Activision - Imagineering, Dan Kitchen, Garry Kitchen" +"Cart.ModelNo" "AG-039-04" +"Cart.Name" "Kung-Fu Master (1987) (Activision)" +"" + +"Cart.MD5" "5b98e0536c3f60547dd708ae22adb04b" +"Cart.Manufacturer" "Ben Hudman" +"Cart.Name" "Donkey Kong Gingerbread Man (Ben Hudman) (Prototype)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "5b9c2e0012fbfd29efd3306359bbfc4a" +"Cart.Manufacturer" "HES" +"Cart.Name" "2 Pak Special - Hoppy, Alien Force (1992) (HES) (PAL) [a]" +"" + +"Cart.MD5" "5babe0cad3ec99d76b0aa1d36a695d2f" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.ModelNo" "2654" +"Cart.Name" "Looping (1983) (Coleco) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/looping/looping.htm" +"" + +"Cart.MD5" "5bba254e18257e578c245ed96f6b003b" +"Cart.Name" "Music Effects Demo (21-01-2003) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5bbab3f3e4b47e3e23f9820765dbb45c" +"Cart.Name" "Pitfall! (says 1985) [h1]" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "5bbb75b49b2bccef9c91ff84bb249c80" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Atari Trak-Ball Hack v1.15 (NTSC) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"" + +"Cart.MD5" "5bc9998b7e9a970e31d2cb60e8696cc4" +"Cart.Manufacturer" "Jack Kortkamp" +"Cart.Name" "Borgwars Asteroids (2003) (Jack Kortkamp) (Hack)" +"Cart.Note" "Hack of Asteroids" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5bcc83677d68f7ef74c1b4a0697ba2a8" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AX-012, CAX-012, AX-012-04" +"Cart.Name" "Ice Hockey (1981) (Activision) (16K)" +"" + +"Cart.MD5" "5bd79139a0c03b63f6f2cf00a7d385d2" +"Cart.Manufacturer" "Marc de Smet" +"Cart.Name" "An Exercise In Minimalism (V1) (1999) (Marc de Smet) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "5be03a1fe7b2c114725150be04b38704" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX2642" +"Cart.Name" "Hunt & Score (1978) (Atari) (PAL)" +"Cart.Note" "Uses Keyboard Controllers" +"Bezel.Name" "Hunt & Score (USA)" +"" + +"Cart.MD5" "5c0227ad63300670a647fcebf595ea37" +"Cart.Manufacturer" "Josh" +"Cart.Name" "Battle for Naboo (Josh) (Hack)" +"Cart.Note" "Hack of Atlantis" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Atlantis (USA)" +"" + +"Cart.MD5" "5c0520c00163915a4336e481ca4e7ef4" +"Cart.Name" "Pyramid War (Unknown) (PAL)" +"Cart.Note" "AKA Chopper Command" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Chopper Command (USA)" +"" + +"Cart.MD5" "5c19f6da638c4c7c1f98d09e63df43e4" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Cosmic Ark (Canal 3)" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "5c1b1aa78b7609d43c5144c3b3b60adf" +"Cart.Name" "Demo Image Series #8 - Two Marios (Different Interlacing) (27-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "5c3a6d27c026f59a96b7af91e8b1bf26" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.Name" "PlayAround Demo (PlayAround) (1982)" +"" + +"Cart.MD5" "5c5a382f4c18131874ed64d23f6a12ad" +"Cart.Manufacturer" "AtariAge - Filippo Santellocco" +"Cart.Name" "L.E.M. (2010) (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1099" +"" + +"Cart.MD5" "5c618a50dfa23daac97ba459b9ff5206" +"Cart.Manufacturer" "Steve Engelhardt" +"Cart.Name" "Berzerk Renegade (2002) (Steve Engelhardt) (Hack)" +"Bezel.Name" "Berzerk (USA)" +"Cart.Note" "Hack of Room of Doom" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5c73693a89b06e5a09f1721a13176f95" +"Cart.Name" "Wavy Line Test 2 (PD)" +"" + +"Cart.MD5" "5c86e938e0845b9d61f458539e9a552b" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Surround (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "5cbd7c31443fb9c308e9f0b54d94a395" +"Cart.Manufacturer" "Spectravideo, Mark Turmell" +"Cart.ModelNo" "SA-217" +"Cart.Name" "Gas Hog (1983) (Spectravideo) [fixed]" +"" + +"Cart.MD5" "5ce98f22ade915108860424d8dde0d35" +"Cart.Name" "Hangman Man Biglist3 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "5ced13931c21ef4fc77d3fe801a1cbfa" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-828" +"Cart.Name" "Missile Command (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5d0e8a25cbd23e76f843c75a86b7e15b" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (09-07-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "5d132d121aabc5235dd039dfc46aa024" +"Cart.Name" "Basketball (Unknown) (PAL) (Hack)" +"Cart.Note" "Console ports are swapped" +"Cart.Rarity" "Hack" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "5d25df9dc2cde746ceac48e834cf84a7" +"Cart.Manufacturer" "Activision - Woodside Design Associates, Steve 'Jessica Stevens' Kitchen" +"Cart.ModelNo" "EAZ-033" +"Cart.Name" "Space Shuttle (1983) (Activision) (SECAM)" +"Cart.Note" "A Journey Into Space" +"Bezel.Name" "Space Shuttle - A Journey Into Space (USA)" +"Display.Format" "SECAM" +"" + +"Cart.MD5" "5d2cc33ca798783dee435eb29debf6d6" +"Cart.Manufacturer" "Activision - Imagineering, Mike Reidel" +"Cart.ModelNo" "AK-043-04" +"Cart.Name" "Commando (1988) (Activision)" +"" + +"Cart.MD5" "5d7293f1892b66c014e8d222e06f6165" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (03-07-1989) (Atari) (Prototype) [screen 2]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "5d799bfa9e1e7b6224877162accada0d" +"Cart.Manufacturer" "Spectravision - Spectravideo - Sirius Software, David Lubar" +"Cart.ModelNo" "SA-206" +"Cart.Name" "Challenge of.... Nexar, The (1982) (Spectravision)" +"" + +"Cart.MD5" "5d8f1ab95362acdf3426d572a6301bf2" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "SWOOPS! (v0.96) (Thomas Jentzsch) (PAL)" +"Cart.Note" "Uses the Joystick (L) and Paddle (R) Controllers" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xfd\",\"0xfe\",\"0xff\"],\"score_digits\":6,\"variations_address\":\"0xfc\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=329" +"Controller.PaddlesXCenter" "7" +"Controller.MouseAxis" "28" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "5d8fb14860c2f198472b233874f6b0c9" +"Cart.Name" "Boing! (PD) [a2]" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "5d9592756425192ec621d2613d0e683d" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-839" +"Cart.Name" "Misterious Thief, A (1983) (CCE) [a]" +"Cart.Note" "AKA A Mysterious Thief" +"Display.Phosphor" "YES" +"Bezel.Name" "Mysterious Thief, A (USA) (Proto)" +"" + +"Cart.MD5" "5da8fd0b5ed33a360bff37f8b5d0cd58" +"Cart.Manufacturer" "Tron" +"Cart.Name" "Pole Position (Tron)" +"" + +"Cart.MD5" "5dae540347cf0a559962d62604ecf750" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Freeway (Canal 3) (4K)" +"" + +"Cart.MD5" "5db9e5bf663cad6bf159bc395f6ead53" +"Cart.Manufacturer" "Goliath - Hot Shot" +"Cart.ModelNo" "83-212" +"Cart.Name" "Time Race (1983) (Goliath) (PAL)" +"Cart.Note" "AKA Space Jockey" +"Bezel.Name" "Space Jockey (USA)" +"" + +"Cart.MD5" "5dccf215fdb9bbf5d4a6d0139e5e8bcb" +"Cart.Manufacturer" "Froggo" +"Cart.ModelNo" "FG1009" +"Cart.Name" "Sea Hunt (1987) (Froggo)" +"Cart.Note" "AKA Skindiver" +"Bezel.Name" "Skindiver (Europe)" +"" + +"Cart.MD5" "5dd08e85fd7b928df16f59df92a9d983" +"Cart.Name" "Boom Bang (Unknown) [a2]" +"Cart.Note" "AKA Crackpots" +"" + +"Cart.MD5" "5de8803a59c36725888346fdc6e7429d" +"Cart.Manufacturer" "Atari, John Dunn - Sears" +"Cart.ModelNo" "CX2631 - 49-75152" +"Cart.Name" "Superman (1979) (Atari) [fixed]" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "5df32450b9fbcaf43f9d83bd66bd5a81" +"Cart.Manufacturer" "Eric Ball" +"Cart.Name" "Atari Logo Playfield Demo (2001) (Eric Ball) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "5df559a36347d8572f9a6e8075a31322" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Enduro (Digivision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "5e0c37f534ab5ccc4661768e2ddf0162" +"Cart.Manufacturer" "Telegames - VSS, Ed Salvo" +"Cart.ModelNo" "5667 A106" +"Cart.Name" "Glacier Patrol (1988) (Telegames)" +"" + +"Cart.MD5" "5e1b4629426f4992cf3b2905a696e1a7" +"Cart.Manufacturer" "Activision - Bobco, Robert C. Polaro" +"Cart.ModelNo" "AK-049-04" +"Cart.Name" "Rampage! (1989) (Activision)" +"" + +"Cart.MD5" "5e1b7a6078af428ef056fe85a37a95ca" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-014, AX-014-04" +"Cart.Name" "Grand Prix (1982) (Activision) (8K)" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "5e1cd11a6d41fc15cf4792257400a31e" +"Cart.Manufacturer" "Philip R. Frey" +"Cart.Name" "Return of Mario Bros (Philip R. Frey) (Hack)" +"Cart.Note" "Hack of Mario Bros." +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "5e201d6bfc520424a28f129ee5e56835" +"Cart.Manufacturer" "Universal Gamex Corporation, Miguel Castillo, H.K. Poon" +"Cart.ModelNo" "GX-001" +"Cart.Name" "X-Man (1983) (Universal) (PAL)" +"" + +"Cart.MD5" "5e2495d43b981010304af55efed1e798" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Math Gran Prix (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "5e43c0391f7412ae64fae6f3742d6ee9" +"Cart.Manufacturer" "Thomas Jentzsch, Paul Slocum" +"Cart.Name" "Thrust+ Platinum (v1.27)" +"Cart.Note" "supports BoosterGrip" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=37" +"Controller.Left" "BOOSTERGRIP" +"Controller.Right" "DRIVING" +"Bezel.Name" "Thrust+ Platinum (USA) (Unl)" +"" + +"Cart.MD5" "5e99aa93d0acc741dcda8752c4e813ce" +"Cart.Name" "2600 Digital Clock (V b2) (PD)" +"" + +"Cart.MD5" "5ec73ac7d2ac95ac9530c6d33e713d14" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum, Scott Nelson" +"Cart.ModelNo" "13" +"Cart.Name" "Sweat! - The Decathlon Game (2 of 3) (1983) (Arcadia) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sweat/sweat.htm" +"" + +"Cart.MD5" "5eeb81292992e057b290a5cd196f155d" +"Cart.Manufacturer" "Wizard Video Games - VSS, Ed Salvo" +"Cart.ModelNo" "008" +"Cart.Name" "Texas Chainsaw Massacre, The (1983) (Wizard Video)" +"" + +"Cart.MD5" "5ef303b9f0aa8cf20720c560e5f9baa1" +"Cart.Manufacturer" "Atari, Jim Huether" +"Cart.ModelNo" "CX2629, CX2629P" +"Cart.Name" "Sky Diver (1979) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "5f1b7d5fa73aa071ba0a3c2819511505" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Cosmic Commuter (CCE)" +"" + +"Cart.MD5" "5f2b4c155949f01c06507fb32369d42a" +"Cart.Manufacturer" "Apollo, Ed Salvo" +"Cart.ModelNo" "AP-1001" +"Cart.Name" "Skeet Shoot (1981) (Apollo) (4K)" +"" + +"Cart.MD5" "5f316973ffd107f7ab9117e93f50e4bd" +"Cart.Name" "Commando Raid (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "5f39353f7c6925779b0169a87ff86f1e" +"Cart.Manufacturer" "Atari - GCC, John Allred, Douglas B. Macrae, Betty Ryan Tylko" +"Cart.ModelNo" "CX2694" +"Cart.Name" "Pole Position (1983) (Atari) [a]" +"Cart.Note" "AKA RealSports Driving" +"" + +"Cart.MD5" "5f46d1ff6d7cdeb4b09c39d04dfd50a1" +"Cart.Manufacturer" "Atari, Gary Palmer" +"Cart.ModelNo" "CX2661P" +"Cart.Name" "Fun with Numbers (1980) (Atari) (PAL)" +"Cart.Note" "AKA Basic Math" +"Cart.Rarity" "Uncommon" +"Bezel.Name" "Basic Math (USA)" +"" + +"Cart.MD5" "5f4ebf8a1e5f5f7b9ff3e3c6affff3e6" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Donkey Kong (32 in 1) (BitCorp) (Hack)" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "5f560837396387455c9dcb05cdd4b053" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Eggomania (Canal 3)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "10" +"Controller.PaddlesYCenter" "10" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "5f681403b1051a0822344f467b05a94d" +"Cart.Manufacturer" "Atari, Howard Scott Warshaw - Sears" +"Cart.ModelNo" "CX2655 - 49-75167" +"Cart.Name" "Yars' Revenge (1982) (Atari) [a]" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "5f708ca39627697e859d1c53f8d8d7d2" +"Cart.Manufacturer" "Atari, Warren Robinett - Sears" +"Cart.ModelNo" "CX2606 - 6-99825, 49-75112" +"Cart.Name" "Slot Racers (1978) (Atari) (4K)" +"" + +"Cart.MD5" "5f73e7175474c1c22fb8030c3158e9b3" +"Cart.Manufacturer" "Atari, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX2665" +"Cart.Name" "Frog Pond (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/frogpond/frogpond.htm" +"" + +"Cart.MD5" "5f786b67e05fb9985b77d4beb35e06ee" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Andrew Fuchs" +"Cart.ModelNo" "CX26120" +"Cart.Name" "Defender II (1987) (Atari) (PAL)" +"Cart.Note" "AKA Stargate" +"Cart.Highscore" "{\"score_addresses\":[\"0x8b\",\"0x8c\",\"0x8d\"],\"score_digits\":6,\"special_address\":\"0x89\",\"special_label\":\"Wave\",\"variations_count\":1}" +"Display.Phosphor" "YES" +"Bezel.Name" "Stargate (USA)" +"" + +"Cart.MD5" "5f7ae9a7f8d79a3b37e8fc841f65643a" +"Cart.Manufacturer" "Atari, Dave Joly, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26109" +"Cart.Name" "Sorcerer's Apprentice (1983) (Atari)" +"" + +"Cart.MD5" "5f7de62a408b9de3a1168898298fd31d" +"Cart.Name" "Super Cobra (Genesis)" +"Cart.Note" "Genesis controller (B is bomb, C is laser)" +"Cart.Rarity" "Hack of Super Cobra" +"" + +"Cart.MD5" "5f950a2d1eb331a1276819520705df94" +"Cart.Manufacturer" "20th Century Fox Video Games - Microcomputer Technologies, Jim Collas" +"Cart.Name" "Heart Like a Wheel (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/unknown3/unknown3.htm" +"Display.Phosphor" "YES" +"Bezel.Name" "Unknown 20th Century Fox Game (USA) (Proto)" +"" + +"Cart.MD5" "5f9b62350b31be8bd270d9a241cbd50e" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "5658 A088" +"Cart.Name" "Football (1988) (Telegames) (PAL)" +"Cart.Note" "AKA Super Challenge Football" +"Bezel.Name" "Super Challenge Football (USA)" +"" + +"Cart.MD5" "5faffe1c4c57430978dec5ced32b9f4a" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Volleyball (Dactari)" +"Cart.Note" "AKA RealSports Volleyball" +"Bezel.Name" "RealSports Volleyball (USA)" +"" + +"Cart.MD5" "5fb71cc60e293fe10a5023f11c734e55" +"Cart.Name" "This Planet Sucks (Fix) (27-12-2002) (Greg Troutman)" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"" + +"Cart.MD5" "5fd4239051c76563eed086f512b4cd48" +"Cart.Name" "Lilly Adventure (Unknown)" +"" + +"Cart.MD5" "600d48eef5c0ec27db554b7328b3251c" +"Cart.Name" "Bars and Text Demo 3 (PD)" +"" + +"Cart.MD5" "6015a9cef783e97e98a2aa2cf070ae06" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Battlezone TC (Thomas Jentzsch) (Hack)" +"Bezel.Name" "Battlezone (USA)" +"Cart.Note" "Uses two simultaneous Joystick Controllers, Hack of Battlezone" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "60358edf0c2cc76b1e549e031e50e130" +"Cart.Manufacturer" "Manuel Polik" +"Cart.Name" "Cyber Goth Galaxian (Manuel Polik) (Hack)" +"Cart.Note" "Hack of Galaxian" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "603c7a0d12c935df5810f400f3971b67" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG209" +"Cart.Name" "Mr. Postman (1983) (BitCorp) (PAL)" +"" + +"Cart.MD5" "6041f400b45511aa3a69fab4b8fc8f41" +"Cart.Manufacturer" "Apollo, Ban Tran" +"Cart.ModelNo" "AP-2010" +"Cart.Name" "Wabbit (1982) (Apollo)" +"" + +"Cart.MD5" "604e09724555807c28108049efe34a13" +"Cart.Name" "Sokoban (01-01-2003) (Adam Wozniak)" +"" + +"Cart.MD5" "6058e40ce79d7434c7f7477b29abd4a5" +"Cart.Name" "Rubik's Cube Demo (23-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "605dcb73d22f4efdb90ef9da2f290f7c" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Air-Sea Battle (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "605fd59bfef88901c8c4794193a4cbad" +"Cart.Manufacturer" "Data Age" +"Cart.Name" "Secret Agent (1983) (Data Age) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/secretagent/secretagent.htm" +"Controller.PaddlesXCenter" "18" +"Controller.MouseAxis" "01 45" +"" + +"Cart.MD5" "606c2c1753051e03c1f1ac096c9d2832" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Crackpots (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "6076b187a5d8ea7a2a05111c19b5d5cd" +"Cart.Name" "Fu Kung! (V0.14) (01-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "60a61da9b2f43dd7e13a5093ec41a53d" +"Cart.Manufacturer" "VentureVision, Dan Oliver" +"Cart.ModelNo" "VV2001" +"Cart.Name" "Rescue Terra I (1982) (VentureVision)" +"" + +"Cart.MD5" "60bbd425cb7214ddb9f9a31948e91ecb" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-005, CAG-005, AG-005-04" +"Cart.Name" "Skiing (1980) (Activision) (4K)" +"" + +"Cart.MD5" "60cd61a2dfccb0e2736434f9792c1672" +"Cart.Manufacturer" "Amiga - Video Soft, Frank Ellis, Jerry Lawson" +"Cart.ModelNo" "2110" +"Cart.Name" "3-D Havoc (1983) (Amiga) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/3dhavok/3dhavok.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "60d304582d33e2957b73eb300a7495bb" +"Cart.Name" "Jam Demo 2 (PD)" +"" + +"Cart.MD5" "60e0ea3cbe0913d39803477945e9e5ec" +"Cart.Manufacturer" "Atari, Joe Decuir - Sears" +"Cart.ModelNo" "CX2621 - 99806, 6-99806, 49-75104" +"Cart.Name" "Video Olympics (1977) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXDR" +"Controller.Right" "PADDLES_IAXDR" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "13" +"Controller.PaddlesYCenter" "13" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "613abf596c304ef6dbd8f3351920c37a" +"Cart.Name" "Boring Pac-Man (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6141c095d0aee4e734bebfaac939030a" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-017" +"Cart.Name" "Mariana (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Seaquest" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Seaquest (USA)" +"" + +"Cart.MD5" "61426cee013306e7f7367534ab124747" +"Cart.Name" "One Blue Bar Demo (PD)" +"" + +"Cart.MD5" "615a3bf251a38eb6638cdc7ffbde5480" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX2674" +"Cart.Name" "E.T. - The Extra-Terrestrial (1982) (Atari)" +"" + +"Cart.MD5" "61621a556ad3228f0234f5feb3ab135c" +"Cart.Name" "Fu Kung! (V0.05 Cuttle Card Compattle Revision) (14-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "61631c2f96221527e7da9802b4704f93" +"Cart.Manufacturer" "Activision - Imagineering, Mike Reidel" +"Cart.ModelNo" "AK-043-04" +"Cart.Name" "Commando (1988) (Activision) [different logo]" +"" + +"Cart.MD5" "61719a8bdafbd8dab3ca9ce7b171b9e2" +"Cart.Name" "Enduro (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "61728c6cfb052e62a9ed088c5bf407ba" +"Cart.Name" "Sprite Demo 4 (PD)" +"" + +"Cart.MD5" "619de46281eb2e0adbb98255732483b4" +"Cart.Name" "Time Warp (Unknown)" +"" + +"Cart.MD5" "61baadddc2c8f6e5faa57d4d0f285462" +"Cart.Name" "208 in 1 MDM-Test (PAL) (127 games)" +"Cart.Type" "MDM" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "61dbe94f110f30ca4ec524ae5ce2d026" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-820" +"Cart.Name" "Space Invaders (1983) (CCE)" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "61e0f5e1cc207e98704d0758c68df317" +"Cart.Manufacturer" "Star Game" +"Cart.ModelNo" "007" +"Cart.Name" "Tennis (Star Game)" +"" + +"Cart.MD5" "61ef8c2fc43be9a04fe13fdb79ff2bd9" +"Cart.Name" "Gas Gauge Demo - Revisited (2001) (Joe Grand) (PD)" +"" + +"Cart.MD5" "6205855cc848d1f6c4551391b9bfa279" +"Cart.Name" "Euchre (Release Candidate 2) (NTSC) (01-10-2002) (Erik Eid)" +"" + +"Cart.MD5" "6238ac888871fec301d1b9fc4fc613c9" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Atari Mouse Hack v1.0 (PAL) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Atari Mouse Controllers" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "623c0a85245738af3954ff14591a8773" +"Cart.Name" "Barnstorming (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "624e0a77f9ec67d628211aaf24d8aea6" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "108" +"Cart.Name" "Sea Hawk (1983) (Panda)" +"Cart.Note" "AKA Seahawk" +"Display.Phosphor" "YES" +"Bezel.Name" "Seahawk (Europe)" +"" + +"Cart.MD5" "626d67918f4b5e3f961e4b2af2f41f1d" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "50008" +"Cart.Name" "Diagnostic Test Cartridge 2.0 (1980) (Atari) (Prototype)" +"Cart.Url" "http://www.atariprotos.com/2600/software/diagnostic/diagnostic.htm" +"" + +"Cart.MD5" "6272f348a9a7f2d500a4006aa93e0d08" +"Cart.Manufacturer" "Atari, Jerome Domurat, Michael Sierchio" +"Cart.ModelNo" "CX2667, CX2667P" +"Cart.Name" "RealSports Soccer (1983) (Atari) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "62899430338e0538ee93397867d85957" +"Cart.Manufacturer" "Gameworld" +"Cart.ModelNo" "133-004" +"Cart.Name" "Airlock (1983) (Gameworld) (PAL)" +"" + +"Cart.MD5" "62921652f6634eb1a0940ed5489c7e18" +"Cart.Name" "SCSIcide (V1.09) (2001) (Joe Grand)" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 65" +"" + +"Cart.MD5" "62992392ea651a16aa724a92e4596ed6" +"Cart.Manufacturer" "Eric Mooney" +"Cart.Name" "Invaders by Erik Mooney (Beta) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "62d1f50219edf9a429a9f004c19f31b3" +"Cart.Manufacturer" "JWDA, Todd Marshall" +"Cart.Name" "Euro Gen (02-01-83) (JWDA) (PAL)" +"" + +"Cart.MD5" "62ee2b8f59e9cd6285bbdb674a952e8b" +"Cart.Manufacturer" "Probe 2000 - NAP, Roger Booth, Todd Marshall, Robin McDaniel, Jim Wickstead" +"Cart.ModelNo" "3152VC" +"Cart.Name" "Pursuit of the Pink Panther (Probe) (Prototype)" +"Cart.Note" "AKA Adventures of the Pink Panther" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pinkpanther/pinkpanther.htm" +"" + +"Cart.MD5" "62f74a2736841191135514422b20382d" +"Cart.Name" "Pharaoh's Curse (Unknown)" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "62ffd175cac3f781ef6e4870136a2520" +"Cart.Name" "2600 Digital Clock (V x.xx) (PD)" +"" + +"Cart.MD5" "63166867f75869a3592b7a94ea62d147" +"Cart.Name" "Indy 500 (Hack) [a1]" +"Cart.Note" "Hack of Indy 500" +"Cart.Rarity" "Hack" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"" + +"Cart.MD5" "6333ef5b5cbb77acd47f558c8b7a95d3" +"Cart.Manufacturer" "Greg Troutman" +"Cart.Name" "Dark Mage (Greg Troutman) (PD) (8K)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=196" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6337927ad909aa739d6d0044699a916d" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 2 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "6339d28c9a7f92054e70029eb0375837" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (1984) (Parker Bros)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd5\",\"0xd6\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6342afe9c9ad1b6120b8f6fb040d0926" +"Cart.Name" "Move a Blue Blob Demo (PD)" +"" + +"Cart.MD5" "6354f9c7588a27109c66905b0405825b" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Amidar DS (2003) (Thomas Jentzsch) (Hack)" +"Bezel.Name" "Amidar (USA)" +"Cart.Note" "Hack of Amidar" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6358f7f8bf0483402a080efccf250d61" +"Cart.Manufacturer" "CommaVid, John Bronstein" +"Cart.ModelNo" "CM-003" +"Cart.Name" "Cosmic Swarm (1982) (CommaVid) (Prototype)" +"Cart.Note" "AKA Termite" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cosmicswarm/cosmicswarm.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "635cc7a0db33773959d739d04eff96c2" +"Cart.Name" "Minesweeper (V.90) (Soren Gust) (PD)" +"Bezel.Name" "Mine Sweeper (USA) (Unl)" +"" + +"Cart.MD5" "6362396c8344eec3e86731a700b13abf" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "109" +"Cart.Name" "Exocet (1983) (Panda)" +"" + +"Cart.MD5" "637efac676ff063f2fbb0abff77c4fa5" +"Cart.Name" "Noize Maker Demo (PD)" +"" + +"Cart.MD5" "63811ed69bdbc35c69d8aa7806c3d6e9" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Homerun (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "638cc82ea96f67674595ba9ae05da6c6" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-011" +"Cart.Name" "Super Ferrari (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Enduro" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "63a6eda1da30446569ac76211d0f861c" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-001" +"Cart.Name" "Dragster (1980) (Activision) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "63a7445b1d3046d3cdcdbd488dca38d9" +"Cart.Manufacturer" "Rob Kudla" +"Cart.Name" "Better Space Invaders (1999) (Rob Kudla) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "63c5fef3208bb1424d26cf1ab984b40c" +"Cart.Name" "Analog Clock (V0.1) (20-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "63c7395d412a3cd095ccdd9b5711f387" +"Cart.Manufacturer" "Eric Ball" +"Cart.ModelNo" "ELB005" +"Cart.Name" "Skeleton+ (PAL)" +"Cart.Note" "Stereo sound" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "63d6247f35902ba32aa49e7660b0ecaa" +"Cart.Name" "Space War (Unknown) (PAL)" +"" + +"Cart.MD5" "63e42d576800086488679490a833e097" +"Cart.Manufacturer" "Telesys, Jim Rupp" +"Cart.ModelNo" "1004" +"Cart.Name" "Ram It (1983) (Telesys) (PAL)" +"" + +"Cart.MD5" "63e783994df824caf289b69a084cbf3e" +"Cart.Manufacturer" "David Marli" +"Cart.Name" "Fat Albert (David Marli) (Hack)" +"Cart.Note" "Hack of Fast Food" +"Cart.Rarity" "Hack" +"Bezel.Name" "Fast Food (USA)" +"" + +"Cart.MD5" "63e9e612bbee31045f8d184a4e53f8ec" +"Cart.Manufacturer" "ATARITALIA" +"Cart.Name" "Moby Blues (2002) (ATARITALIA) (Hack)" +"Cart.Note" "Hack of Mario Bros" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "640a08e9ca019172d612df22a9190afb" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Kevin Osborn" +"Cart.ModelNo" "CX2691, CX2691P" +"Cart.Name" "Joust (1983) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "64198bb6470c78ac24fcf13fe76ab28c" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (1982) (Arcadia) [a]" +"" + +"Cart.MD5" "643e6451eb6b8ab793eb60ba9c02e000" +"Cart.Manufacturer" "Salu - Avantgarde Software, Michael Buetepage" +"Cart.ModelNo" "460741" +"Cart.Name" "Ghostbusters II (1992) (Salu) (PAL) [different tune]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "645bf7f9146f0e4811ff9c7898f5cd93" +"Cart.Manufacturer" "Xonox - K-Tel Software - VSS, Robert Weatherby" +"Cart.ModelNo" "6230, 6250" +"Cart.Name" "Super Kung-Fu (1983) (Xonox) (PAL)" +"" + +"Cart.MD5" "6468d744be9984f2a39ca9285443a2b2" +"Cart.Manufacturer" "Atari, Ed Logg, Carol Shaw" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Reversi (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "AKA Othello" +"Bezel.Name" "Othello (USA)" +"" + +"Cart.MD5" "647162cceb550fd49820e2206d9ee7e8" +"Cart.Name" "Skeleton (NTSC) (2002) (Eric Ball)" +"" + +"Cart.MD5" "64b8e19c767191ccdc97acc6904c397b" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 6 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "64ca518905311d2d9aeb56273f6caa04" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Cubo Magico (CCE)" +"Cart.Note" "AKA Cubicolor" +"Bezel.Name" "Cubicolor (USA) (Proto)" +"" + +"Cart.MD5" "64d43859258dc8ca54949e9ff4174202" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Lilly Adventure (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "64fab9d15df937915b1c392fc119b83b" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX26119" +"Cart.Name" "Saboteur (05-20-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/saboteur/saboteur.htm" +"" + +"Cart.MD5" "650df778c6ce22d3fd1a7c33c565bcc3" +"Cart.Manufacturer" "Atari - GCC, Betty Ryan Tylko, Douglas B. Macrae" +"Cart.ModelNo" "CX2694" +"Cart.Name" "Pole Position (1983) (Atari) (Genesis)" +"Cart.Note" "Genesis controller (B is high gear, C is low gear, left difficulty switch swaps gear buttons)" +"Cart.Rarity" "Hack of Pole Position" +"Controller.Left" "GENESIS" +"" + +"Cart.MD5" "651d2b6743a3a18b426bce2c881af212" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-812" +"Cart.Name" "Pac Man (1983) (CCE) [a]" +"Cart.Note" "AKA Pac-Man" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "6522717cfd75d1dba252cbde76992090" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83102" +"Cart.Name" "War 2000 (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA Astrowar" +"Bezel.Name" "Astrowar (Europe)" +"" + +"Cart.MD5" "6538e454b0498ad2befe1ef0f87815c0" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide (v1.2) (2001) (Joe Grand)" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 65" +"" + +"Cart.MD5" "65490d61922f3e3883ee1d583ce10855" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noelie Alito" +"Cart.ModelNo" "CX2692, CX2692P" +"Cart.Name" "Moon Patrol (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "65562f686b267b21b81c4dddc129d724" +"Cart.Name" "Euchre (28-07-2001) (Eric Eid) (PD)" +"" + +"Cart.MD5" "655c84e5b951258c9d20f0bf2b9d496d" +"Cart.Name" "2600_2003 Demo (PD)" +"" + +"Cart.MD5" "656dc247db2871766dffd978c71da80c" +"Cart.Manufacturer" "Sears Tele-Games, Jim Huether" +"Cart.ModelNo" "CX2614 - 49-75126" +"Cart.Name" "Steeplechase (1981) (Sears)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "6588d192d9a8afce27b44271a2072325" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Basketball (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "65917ae29a8c9785bb1f2acb0d6aafd0" +"Cart.Name" "Junkosoft One Year Demo (1999) (PD)" +"" + +"Cart.MD5" "65949de96b741046269379289189b3de" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5080" +"Cart.Name" "Gyruss (1983) (Parker Bros) (Prototype) [a2]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/gyruss/gyruss.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6596b3737ae4b976e4aadb68d836c5c7" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Defender (Digivision)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "659a20019de4a23c748ec2292ea5f221" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.05) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "65a6f1255fe22468a8bf84ff28a4d289" +"Cart.Manufacturer" "Akor" +"Cart.Name" "Super TV Boy (1995) (Akor)" +"Cart.Note" "Includes 127 games" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "65b106eba3e45f3dab72ea907f39f8b4" +"Cart.Manufacturer" "Christian Software Development - HomeComputer Software, Dan Schafer, Glenn Stohel, Jon Tedesco - Sparrow" +"Cart.ModelNo" "GCG 1001T" +"Cart.Name" "Music Machine, The (1983) (Sparrow)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.PaddlesXCenter" "20" +"Controller.PaddlesYCenter" "20" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "65ba1a4c643d1ab44481bdddeb403827" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "876.013 4" +"Cart.Name" "Katastrophen-Einsatz (1983) (Quelle) (PAL)" +"Cart.Note" "AKA M.A.S.H." +"Bezel.Name" "M.A.S.H (USA)" +"" + +"Cart.MD5" "65bd29e8ab1b847309775b0de6b2e4fe" +"Cart.Manufacturer" "Coleco - Individeo, Ed English" +"Cart.ModelNo" "2667" +"Cart.Name" "Roc 'n Rope (1984) (Coleco)" +"" + +"Cart.MD5" "65c6406f5af934590097c8c032ebb482" +"Cart.Name" "Three Hugger (Pave Demo) (20-12-2002) (Billy Eno)" +"" + +"Cart.MD5" "6604f72a966ca6b2df6a94ee4a68eb82" +"Cart.Name" "MegaMania (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "662eca7e3d89175ba0802e8e3425dedb" +"Cart.Name" "Hangman Pac-Man Biglist3 (Hack)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "66362890eb78d6ea65301592cce65f5b" +"Cart.Name" "Euchre (13-07-2001) (Eric Eid) (PD)" +"" + +"Cart.MD5" "663ef22eb399504d5204c543b8a86bcd" +"Cart.Manufacturer" "CBS Electronics - Roklan, Joe Hellesen, Joe Wagner" +"Cart.ModelNo" "4L1720, 4L1721, 4L1722, 4L2276" +"Cart.Name" "Wizard of Wor (1982) (CBS Electronics) (PAL)" +"Cart.Note" "Uses the Joystick Controllers (swapped)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "664d9bfda6f32511f6b4aa0159fd87f5" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher" +"Cart.Name" "Racer (1982) (Atari) (Prototype) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/racer/racer.htm" +"" + +"Cart.MD5" "6651e2791d38edc02c5a5fd7b47a1627" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (04-05-1984) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/starwarsarcade/starwarsarcade.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "665aa428027579c9f08e2094c18dc819" +"Cart.Manufacturer" "AtariAge - Filippo Santellocco" +"Cart.Name" "L.E.M. (2010) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1099" +"" + +"Cart.MD5" "665b8f8ead0eef220ed53886fbd61ec9" +"Cart.Manufacturer" "Telesys, Don Ruffcorn, Jack Woodman" +"Cart.ModelNo" "1003" +"Cart.Name" "Fast Food (1982) (Telesys)" +"" + +"Cart.MD5" "66706459e62514d0c39c3797cbf73ff1" +"Cart.Manufacturer" "Video Gems" +"Cart.ModelNo" "VG-05" +"Cart.Name" "Treasure Below (1983) (Video Gems) (PAL)" +"Console.RightDiff" "A" +"" + +"Cart.MD5" "6672de8f82c4f7b8f7f1ef8b6b4f614d" +"Cart.Manufacturer" "Videospielkassette - Ariola" +"Cart.ModelNo" "PGP237" +"Cart.Name" "Angeln I (Ariola) (PAL)" +"Cart.Note" "AKA Fishing Derby" +"Bezel.Name" "Fishing Derby (USA)" +"" + +"Cart.MD5" "667a70b028f581d87648693b873bc962" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5370" +"Cart.Name" "Popeye (1983) (Parker Bros) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/popeye/popeye.htm" +"" + +"Cart.MD5" "668dc528b7ea9345140f4fcfbecf7066" +"Cart.Manufacturer" "Gakken" +"Cart.ModelNo" "001" +"Cart.Name" "Pooyan (1983) (Gakken) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6697f177847c70505824422e76aad586" +"Cart.Name" "Tennis (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "669840b0411bfbab5c05b786947d55d4" +"Cart.Manufacturer" "Atari, Andrew Fuchs, Jeffrey Gusman, Dave Jolly, Suki Lee" +"Cart.ModelNo" "CX26117" +"Cart.Name" "Obelix (1983) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "66b89ba44e7ae0b51f9ef000ebba1eb7" +"Cart.Manufacturer" "Atari - CCW, Stephan R. Keith, Laura Scholl, Preston Stuart" +"Cart.ModelNo" "CX26106" +"Cart.Name" "Grover's Music Maker (01-18-1983) (Atari) (Prototype)" +"Cart.Note" "Uses Keyboard Controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/grover/grover.htm" +"" + +"Cart.MD5" "66b92ede655b73b402ecd1f4d8cd9c50" +"Cart.Manufacturer" "Activision, John Van Ryzin - Ariola" +"Cart.ModelNo" "EAZ-036-04, EAZ-036-04B, EAZ-036-04I - 711 036-720" +"Cart.Name" "H.E.R.O. (1984) (Activision) (PAL) [a2]" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "66bc1bef269ea59033928bac2d1d81e6" +"Cart.Manufacturer" "Arcadia Corporation, Scott Nelson" +"Cart.ModelNo" "AR-4300" +"Cart.Name" "Fireball (Preview) (1982) (Arcadia)" +"Cart.Note" "Uses the Paddle Controllers" +"" + +"Cart.MD5" "66c2380c71709efa7b166621e5bb4558" +"Cart.Manufacturer" "Parker Brothers, Dave Engman, Dawn Stockbridge" +"Cart.ModelNo" "931509" +"Cart.Name" "Tutankham (1983) (Parker Bros) (PAL)" +"" + +"Cart.MD5" "66c4e0298d4120df333bc2f3e163657e" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (2 of 3) (1982) (Starpath) (PAL)" +"" + +"Cart.MD5" "66f49b3248791b9803fa3e2f4165d072" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Football (32 in 1) (BitCorp) (Hack)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "66fcf7643d554f5e15d4d06bab59fe70" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (09-13-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "6706a00f9635508cfeda20639156e66e" +"Cart.Manufacturer" "Atari, Jerome Domurat, Michael Sierchio" +"Cart.ModelNo" "CX2667" +"Cart.Name" "RealSports Soccer (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rssoccer/rssoccer.htm" +"" + +"Cart.MD5" "672012d40336b403edea4a98ce70c76d" +"Cart.Name" "Inca Gold (Unknown) (PAL) [a]" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "673268cfaa8ff3f655b9e34d75e6a90c" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "River Raid (Fotomania)" +"" + +"Cart.MD5" "675ae9c23fa1aae376cea86cad96f9a5" +"Cart.Name" "Poker Squares (V0.25) (2001) (B. Watson)" +"" + +"Cart.MD5" "67631ea5cfe44066a1e76ddcb6bcb512" +"Cart.Name" "Turmoil (Unknown) (PAL)" +"" + +"Cart.MD5" "67684a1d18c85ffa5d82dab48fd1cb51" +"Cart.Manufacturer" "Tigervision, Warren Schwader - Teldec - Prism" +"Cart.ModelNo" "7-003" +"Cart.Name" "Threshold (1982) (Tigervision) (PAL)" +"" + +"Cart.MD5" "678c1d71a1616d9d022f03d8545b64bb" +"Cart.Name" "Demo Image Series #11 - Donald And Mario (28-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "67931b0d37dc99af250dd06f1c095e8d" +"Cart.Manufacturer" "CommaVid, Irwin Gaines" +"Cart.ModelNo" "CM-004" +"Cart.Name" "Room of Doom (1982) (CommaVid)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "679d30c7886b283cbe1db4e7dbe5f2a6" +"Cart.Manufacturer" "Colin Hughes" +"Cart.Name" "Puzzle (Colin Hughes) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "679e910b27406c6a2072f9569ae35fc8" +"Cart.Manufacturer" "Data Age" +"Cart.ModelNo" "DA1002" +"Cart.Name" "Warplock (1982) (Data Age)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "22" +"Controller.PaddlesYCenter" "22" +"Controller.MouseAxis" "01 40" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "67bd3d4dc5ac6a42a99950b4245bdc81" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.11) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "67c05ae94bf8b83a666c3ae2c4bc14de" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "NFL Football (32 in 1) (1988) (Atari) (PAL) (4K)" +"Cart.Note" "AKA Football" +"Bezel.Name" "Football (USA)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "67cdde4176e0447fc45a71e0a1cdd288" +"Cart.Manufacturer" "Telegames - VSS, Ed Salvo" +"Cart.ModelNo" "5665 A016" +"Cart.Name" "Glacier Patrol (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "67ce6cdf788d324935fd317d064ed842" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.09) (Stella) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "67cf913d1df0bf2d7ae668060d0b6694" +"Cart.Name" "Hangman Monkey 4letter (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "67f90d74fd0b72fdc6d9b92436780ea9" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "SpaceMaster X-7 (Atari Trak-Ball) (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1187" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "6803fa7c2c094b428b859a58dc1dd06a" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (0.11) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6805734a0b7bcc8925d9305b071bf147" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP229" +"Cart.Name" "Kung Fu (4 Game in One Dark Green) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Karate" +"Bezel.Name" "Karate (USA)" +"" + +"Cart.MD5" "681206a6bde73e71c19743607e96c4bb" +"Cart.Name" "Casino (Unknown) (PAL)" +"" + +"Cart.MD5" "6833c26f385e866f3a0fa0dff311216e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Mouse Hack v1.4 (PAL-60) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "683bb0d0f0c5df58557fba9dffc32c40" +"Cart.Manufacturer" "Arcadia Corporation, Scott Nelson" +"Cart.ModelNo" "AR-4300" +"Cart.Name" "Fireball (1982) (Arcadia) [a]" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "683dc64ef7316c13ba04ee4398e2b93a" +"Cart.Manufacturer" "Ed Federmeyer" +"Cart.Name" "Edtris (1995) (Ed Federmeyer)" +"Cart.Rarity" "Extremely Rare" +"Bezel.Name" "Edtris 2600 (USA) (Unl)" +"" + +"Cart.MD5" "68449e4aaba677abcd7cde4264e02168" +"Cart.Name" "Horizonal Color Bars Demo 2 (PD)" +"" + +"Cart.MD5" "6847ce70819b74febcfd03e99610243b" +"Cart.Name" "Ruby Runner 4A50" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "68489e60268a5e6e052bad9c62681635" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG201" +"Cart.Name" "Sea Monster (1982) (BitCorp) (PAL)" +"" + +"Cart.MD5" "68597264c8e57ada93be3a5be4565096" +"Cart.Manufacturer" "Data Age" +"Cart.ModelNo" "DA1005" +"Cart.Name" "Bugs (1982) (Data Age)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Uncommon" +"Controller.MouseAxis" "AUTO 50" +"" + +"Cart.MD5" "685e9668dc270b6deeb9cfbfd4d633c3" +"Cart.Manufacturer" "CommaVid, Irwin Gaines - Ariola" +"Cart.ModelNo" "CM-004 - 712 004-720" +"Cart.Name" "Room of Doom (1982) (CommaVid) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "68760b82fc5dcf3fedf84376a4944bf9" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-860" +"Cart.Name" "Laser Gate (1983) (CCE)" +"Cart.Note" "AKA Innerspace" +"Bezel.Name" "Laser Gates (USA)" +"" + +"Cart.MD5" "687c23224e26f81c56e431c24faea36d" +"Cart.Name" "Qb (Simple Background Animation) (2001) (Andrew Davie)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "68878250e106eb6c7754bc2519d780a0" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-809" +"Cart.Name" "Squirrel (1983) (CCE)" +"Cart.Note" "AKA Snail Against Squirrel" +"Bezel.Name" "Snail Against Squirrel (Europe)" +"" + +"Cart.MD5" "689f49e31cac68db8a2cf8f44fa7a01a" +"Cart.Manufacturer" "Oscar Toledo G., Thomas Jentzsch, Nathan Strum" +"Cart.Name" "Aardvark (2019) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1212" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "68ac69b8e1ba83af8792f693f5ae7783" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Fathon (Digivision)" +"Cart.Note" "AKA Fathom" +"Bezel.Name" "Fathom (USA)" +"" + +"Cart.MD5" "68c80e7e1d30df98a0cf67ecbf39cc67" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - One Step Forward & Two Steps Back (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "68c938a2a2b45c37db50509f1037fe6e" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Mouse) v4 (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"" + +"Cart.MD5" "68cd2adc6b1fc9a1f263ab4561112f30" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Boulderdash Demo (09-12-2002) (Thomas Jentzsch)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "68feb6d6ff63e80df1302d8547979aec" +"Cart.Name" "Starfield Demo 2 (20-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "690a6049db78b9400c13521646708e9c" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-002" +"Cart.Name" "Galactic (1983) (Rainbow Vision) (PAL) [a]" +"Cart.Note" "AKA The Challenge of.... Nexar" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "6913c90002636c1487538d4004f7cac2" +"Cart.Manufacturer" "Atari - CCW" +"Cart.ModelNo" "CX26131" +"Cart.Name" "Monster Cise (1984) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controllers (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/monstercise/monstercise.htm" +"" + +"Cart.MD5" "691d67910b08b63de8631901d1887c1f" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (1983) (Arcadia) [a]" +"" + +"Cart.MD5" "692202772d8b38ccf85a90c8003a1324" +"Cart.Name" "Zi - The Flie Buster (2002) (Fernando Mora) (PD)" +"" + +"Cart.MD5" "693137592a7f5ccc9baae2d1041b7a85" +"Cart.Name" "Qb (V2.02) (Stella) (2001) (Retroactive) [a1]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6936aa6763835f62ac13d1aaa79b9f91" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Trak-Ball Hack v1.4 (NTSC) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6979f30204149be3e227558cffe21c1d" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Miniaturer Golf (32 in 1) (1988) (Atari) (PAL) (4K)" +"Cart.Note" "AKA Miniature Golf" +"Bezel.Name" "Miniature Golf (USA)" +"" + +"Cart.MD5" "6982854657a2cc87d712f718e402bf85" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Earth Attack (Zellers)" +"Cart.Note" "AKA Defender" +"Display.Phosphor" "YES" +"Bezel.Name" "Defender (USA)" +"" + +"Cart.MD5" "69877da5caded48315e3e45882a303d5" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher, Alex Leavens" +"Cart.ModelNo" "CX2683" +"Cart.Name" "Crazy Climber (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/crazyclimber/crazyclimber.htm" +"" + +"Cart.MD5" "698f569eab5a9906eec3bc7c6b3e0980" +"Cart.Manufacturer" "SpkLeader" +"Cart.Name" "Demons! (2003) (SpkLeader) (Hack)" +"Cart.Note" "Hack of Phoenix" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Phoenix (USA)" +"" + +"Cart.MD5" "69974dd5d6420b90898cde50aec5ef39" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-009, AG-009-04" +"Cart.Name" "Freeway (1981) (Activision) (16K)" +"" + +"Cart.MD5" "69df0411d4d176e558017f961f5c5849" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-831" +"Cart.Name" "Cosmic Ark (1983) (CCE) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "69e79b1352b9ee1754bbe63b4a7062c3" +"Cart.Manufacturer" "Barry Laws Jr." +"Cart.Name" "Pink Floyd - The Wall (2003) (Barry Laws Jr.) (Hack)" +"Cart.Note" "Hack of Berzerk" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "69ebf910ab9b63e5b8345f016095003b" +"Cart.Name" "Maze Demo 1 (PD)" +"" + +"Cart.MD5" "69edfb4e1810a523311b3e250fc1e275" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command Atari Trak-Ball Hack v1.3 (PAL) (Thomas Jentzsch)" +"Bezel.Name" "Missile Command (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1183" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "69fac82cd2312dd9ce5d90e22e2f070a" +"Cart.Manufacturer" "Spectravision - Spectravideo - Quelle" +"Cart.ModelNo" "SA-202 - 412.851 8" +"Cart.Name" "Planet Patrol (1982) (Spectravision) (PAL)" +"" + +"Cart.MD5" "6a03c28d505bab710bf20b954e14d521" +"Cart.Name" "Pressure Gauge 2 Beta (Hozer Video Games)" +"Bezel.Name" "Pressure Gauge (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "6a07836c382195dd5305ce61d992aaa6" +"Cart.Manufacturer" "Apollo, Larry Martin" +"Cart.ModelNo" "AP-2008" +"Cart.Name" "Guardian (1982) (Apollo) (Prototype)" +"Cart.Note" "Uses the Paddle Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/guardian/guardian.htm" +"Controller.PaddlesXCenter" "5" +"Controller.PaddlesYCenter" "9" +"Controller.MouseAxis" "01 65" +"" + +"Cart.MD5" "6a091b8ffeacd0939850da2094b51564" +"Cart.Name" "Vertically Scrolling Playfield (02-02-2003) (Aaron Bergstrom)" +"" + +"Cart.MD5" "6a222c26bcece3a510ddda21398f72c6" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG203" +"Cart.Name" "Phantom Tank (1982) (BitCorp)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6a2c68f7a77736ba02c0f21a6ba0985b" +"Cart.Manufacturer" "Atari, Larry Wagner, Bob Whitehead" +"Cart.Name" "Computer Chess (07-07-1978) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/videochess/videochess.htm" +"" + +"Cart.MD5" "6a3b0c33cf74b1e213a629e3c142b73c" +"Cart.Manufacturer" "Cody Pittman" +"Cart.Name" "Cory The Interviewer (Cody Pittman) (Hack)" +"Cart.Note" "Hack of Ghostbusters" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "6a76d5f0ed721639474aa9bbde69ebf0" +"Cart.Name" "Play Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6a82b8ecc663f371b19076d99f46c598" +"Cart.Manufacturer" "Activision, Larry Miller - Ariola" +"Cart.ModelNo" "EAX-026, EAX-026-04B, EAX-026-04I - 711 026-725" +"Cart.Name" "Enduro (1983) (Activision) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "6a882fb1413912d2ce5cf5fa62cf3875" +"Cart.Manufacturer" "Video Game Cartridge - Ariola" +"Cart.ModelNo" "TP-605" +"Cart.Name" "Dragon Defender (Ariola) (PAL)" +"Cart.Note" "AKA Dragon Power" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6a8c6940d3be6fd01274363c4d4b298e" +"Cart.Name" "Spy Hunter (Genesis)" +"Cart.Note" "Genesis controller (C is oil/smoke)" +"Cart.Rarity" "Hack of Spy Hunter" +"" + +"Cart.MD5" "6a9b30ca46b0dba9e719f4cbd340e01c" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "CP405" +"Cart.Name" "Eskimo Jump (4 Game in One) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Frostbite" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Frostbite (USA)" +"" + +"Cart.MD5" "6a9e0c72fab92df70084eccd9061fdbd" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-835" +"Cart.Name" "Beany Bopper (1983) (CCE)" +"" + +"Cart.MD5" "6aa66e9c3eea76a0c40ef05513497c40" +"Cart.Name" "Hangman Ghost Biglist2 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "6ac3fd31a51730358708c7fdc62487f8" +"Cart.Manufacturer" "Matthias Jaap" +"Cart.Name" "PC Invaders (Matthias Jaap) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "6aca52e11b597ab84b33d5252e1cd9d1" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Tac-Scan (32 in 1) (BitCorp) (Hack)" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "6ae4dc6d7351dacd1012749ca82f9a56" +"Cart.Manufacturer" "Atari - GCC, Jaques Hugon, Seth Lipkin" +"Cart.ModelNo" "CX26125, CX26127" +"Cart.Name" "Track and Field (1984) (Atari)" +"Cart.Note" "Uses the Track & Field Controller" +"Bezel.Name" "Track & Field (USA)" +"" + +"Cart.MD5" "6b01a519b413f8cfa2f399f4d2841b42" +"Cart.Name" "Aphex Invaders (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "6b1fc959e28bd71aed7b89014574bdc2" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG203" +"Cart.Name" "Phantom Tank (1982) (BitCorp) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6b4eb5b3df80995b8d9117cb7e9aeb3c" +"Cart.Manufacturer" "Gameworld, J. Ray Dettling" +"Cart.ModelNo" "133-006" +"Cart.Name" "Journey Escape (1983) (Gameworld) (PAL)" +"Cart.Note" "AKA Rock 'n' Roll Escape" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6b683be69f92958abe0e2a9945157ad5" +"Cart.Manufacturer" "U.S. Games Corporation - Western Technologies, Jeff Corsiglia, Paul Allen Newell, Steven B. Sidley, Tom Sloper" +"Cart.ModelNo" "VC2007" +"Cart.Name" "Entombed (1983) (U.S. Games)" +"Cart.Note" "Released as Name That Game for a contest (winning name was Entombed)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6b6ca32228ae352b4267e4bd2cddf10c" +"Cart.Name" "Pac-Man 4 (Pac-Man Hack)" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "6b71f20c857574b732e7a8e840bd3cb2" +"Cart.Name" "Frostbite (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "6b72b691ea86f61438ed0d84c4d711de" +"Cart.Name" "Fishing Derby (Unknown) (PAL) (4K) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "6b75f8fa4fd011a6698c58315f83d2ac" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Sprint Master DC (Thomas Jentzsch)" +"Bezel.Name" "Sprint Master (USA)" +"Cart.Note" "Uses the Driving Controllers, Hack of Sprint Master (Atari)" +"Cart.Rarity" "New Release (Hack)" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "45" +"" + +"Cart.MD5" "6b7a56b6ac2ca4bf9254474bf6ed7d80" +"Cart.Name" "Horizonal Color Bars Demo (PD)" +"" + +"Cart.MD5" "6b7e1c11448c4d3f28160d2de884ebc8" +"Cart.Manufacturer" "Zirok" +"Cart.Name" "Fast Food (Zirok)" +"" + +"Cart.MD5" "6b8fb021bb2e1f1e9bd7ee57f2a8e709" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "3-D Corridor (29-03-2003) (Paul Slocum) (PD) [a]" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "6bb09bc915a7411fe160d0b2e4d66047" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "UFO (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "AKA Space Jockey" +"Bezel.Name" "Space Jockey (USA)" +"" + +"Cart.MD5" "6bb22efa892b89b69b9bf5ea547e62b8" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "Megamania (1982) (Dynacom)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "6bde3f6ac31aceef447ce57d4d2c2ec0" +"Cart.Manufacturer" "Piero Cavina" +"Cart.Name" "Mondo Pong V1 (Piero Cavina) (PD)" +"Bezel.Name" "Mondo Pong (USA) (Unl)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "New Release" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "6c128bc950fcbdbcaf0d99935da70156" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Volleyball (1983) (Digitel)" +"Cart.Note" "AKA RealSports Volleyball" +"Bezel.Name" "RealSports Volleyball (USA)" +"" + +"Cart.MD5" "6c1553ca90b413bf762dfc65f2b881c7" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "343.073 3" +"Cart.Name" "Winterjagd (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Ski Hunt" +"Bezel.Name" "Ski Hunt (Europe)" +"" + +"Cart.MD5" "6c1f3f2e359dbf55df462ccbcdd2f6bf" +"Cart.Manufacturer" "Activision, Garry Kitchen - Ariola" +"Cart.ModelNo" "EAX-025, EAX-025-04I - 711 025-725" +"Cart.Name" "Keystone Kapers (1983) (Activision) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "6c25f58fd184632ca76020f589bb3767" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "Beat 'Em & Eat 'Em (1983) (Dynacom)" +"Cart.Note" "Uses the Paddle Controller (left only)" +"Controller.PaddlesXCenter" "20" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "6c449db9bbbd90972ad1932d6af87330" +"Cart.Name" "20 Sprites at Once Demo 3 (PD)" +"" + +"Cart.MD5" "6c658b52d03e01828b9d2d4718a998ac" +"Cart.Name" "Hangman Invader Biglist2 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "6c76fe09aa8b39ee52035e0da6d0808b" +"Cart.Manufacturer" "Atari, Brad Stewart" +"Cart.ModelNo" "CX2622, CX2622P" +"Cart.Name" "Breakout (1978) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xce\",\"0xcd\"],\"score_digits\":3,\"variations_count\":1}" +"Controller.PaddlesXCenter" "9" +"Controller.PaddlesYCenter" "9" +"Controller.MouseAxis" "01 60" +"" + +"Cart.MD5" "6c85098518d3f94f7622c42fd1d819ac" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-028" +"Cart.Name" "Firebug (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Spinning Fireball" +"" + +"Cart.MD5" "6c91ac51421cb9fc72c9833c4f440d65" +"Cart.Manufacturer" "ITT Family Games" +"Cart.ModelNo" "554-33 375" +"Cart.Name" "Cosmic Town (1983) (ITT Family Games) (PAL)" +"Cart.Note" "AKA Base Attack (Perry Rhodan-Serie)" +"Bezel.Name" "Base Attack (Europe)" +"" + +"Cart.MD5" "6c9a32ad83bcfde3774536e52be1cce7" +"Cart.Name" "Space Treat (NTSC) (13-08-2002) (Fabrizio Zavagli)" +"" + +"Cart.MD5" "6cab04277e7cd552a3e40b3c0e6e1e3d" +"Cart.Manufacturer" "Telegames - VSS" +"Cart.ModelNo" "7062 A305" +"Cart.Name" "Universal Chaos (1988) (Telegames) (Prototype)" +"Cart.Note" "AKA Targ" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/targ/targ.htm" +"Display.Phosphor" "YES" +"Bezel.Name" "Targ (USA) (Proto)" +"" + +"Cart.MD5" "6cbe945e16d9f827d0d295546ac11b22" +"Cart.Name" "Gunfight 2600 - AI (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "6ccd8ca17a0e4429b446cdcb66327bf1" +"Cart.Name" "RPG Engine (12-05-2003) (Paul Slocum) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6cd1dc960e3e8d5c5e0fbe67ab49087a" +"Cart.Name" "Vertical Playfield Demo 1 (PD)" +"" + +"Cart.MD5" "6cd506509e8fd5627f55603780e862a8" +"Cart.Manufacturer" "Greg Troutman" +"Cart.Name" "Dark Mage (SuperCharger) (Greg Troutman) (PD)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=196" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6ce2110ac5dd89ab398d9452891752ab" +"Cart.Name" "River Raid (Unknown) [a]" +"" + +"Cart.MD5" "6cea35ded079863a846159c3a1101cc7" +"Cart.Name" "Atlantis (208 in 1) (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "6ceb7d6a54e9a5e62d26874d1cc88dbc" +"Cart.Manufacturer" "Video Soft" +"Cart.Name" "Atom Smasher (1984) (Video Soft) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/atomsmasher/atomsmasher.htm" +"" + +"Cart.MD5" "6cf054cd23a02e09298d2c6f787eb21d" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (1984) (Parker Bros) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd5\",\"0xd6\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6d218dafbf5a691045cdc1f67ceb6a8f" +"Cart.Manufacturer" "Robin Harbron" +"Cart.Name" "6 Digit Score Display (1998) (Robin Harbron) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "6d475019ea30d0b29f695e9dcfd8f730" +"Cart.Manufacturer" "Eric Mooney" +"Cart.Name" "Invaders by Erik Mooney (Alpha 2) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "6d74ebaba914a5cfc868de9dd1a5c434" +"Cart.Name" "Fortress (Smooth Version) (20-04-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "6d842c96d5a01967be9680080dd5be54" +"Cart.Manufacturer" "Activision, Steve Cartwright, David Crane" +"Cart.ModelNo" "AB-035-04" +"Cart.Name" "Pitfall II (1984) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc7\",\"0xc8\",\"0xc9\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall II - Lost Caverns (USA)" +"" + +"Cart.MD5" "6d8a04ee15951480cb7c466e5951eee0" +"Cart.Manufacturer" "Zirok" +"Cart.Name" "Kanguru (1983) (Zirok)" +"Cart.Note" "AKA Kangaroo" +"Bezel.Name" "Kangaroo (USA)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6d9afd70e9369c2a6bff96c4964413b7" +"Cart.Name" "Time Warp (Unknown) (PAL)" +"" + +"Cart.MD5" "6dda84fb8e442ecf34241ac0d1d91d69" +"Cart.Manufacturer" "Atari - GCC, Ava-Robin Cohen, Douglas B. Macrae" +"Cart.ModelNo" "CX2677" +"Cart.Name" "Dig Dug (1983) (Atari)" +"Cart.Highscore" "{\"notes\":\"Variation 1 is easy; 2 is normal\",\"score_addresses\":[\"0xff\",\"0xff\"],\"variations_address\":\"0x80\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "6de924c2297c8733524952448d54a33c" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-1006" +"Cart.Name" "Moon Patrol (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "6dfad2dd2c7c16ac0fa257b6ce0be2f0" +"Cart.Manufacturer" "Parker Brothers, Larry Gelberg" +"Cart.ModelNo" "PB5065" +"Cart.Name" "Star Wars - Ewok Adventure (1983) (Parker Bros) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/ewok/ewok.htm" +"Bezel.Name" "Star Wars - Return of the Jedi - Ewok Adventure (USA) (Proto)" +"" + +"Cart.MD5" "6e179eee3d4631a7434d40cf7aeea6e8" +"Cart.Manufacturer" "Wizard Video Games - VSS - MicroGraphic Image, Robert Barber, Tim Martin" +"Cart.ModelNo" "007" +"Cart.Name" "Halloween (1983) (Wizard Video Games) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/halloween/halloween.htm" +"" + +"Cart.MD5" "6e19428387686a77d8c8d2f731cb09e0" +"Cart.Name" "Purple Cross Demo (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "6e372f076fb9586aff416144f5cfe1cb" +"Cart.Manufacturer" "Atari, Tod Frye - Sears" +"Cart.ModelNo" "CX2646 - 49-75185" +"Cart.Name" "Pac-Man (1982) (Atari)" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "6e59dd52f88c00d5060eac56c1a0b0d3" +"Cart.Manufacturer" "Atari, Bob Smith" +"Cart.ModelNo" "CX2648" +"Cart.Name" "Video Pinball (1981) (Atari) (PAL)" +"" + +"Cart.MD5" "6e5d5ba193d2540aec2e847aafb2a5fb" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.14) (Retroactive) (NTSC)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6e7ed74082f39ad4166c823765a59909" +"Cart.Name" "Poker Squares (V0.14) (2001) (B. Watson)" +"" + +"Cart.MD5" "6e7efb0ed13ec28a00d19572de9c9f03" +"Cart.Manufacturer" "Apollo - Games by Apollo" +"Cart.ModelNo" "AP-2006" +"Cart.Name" "Infiltrate (1982) (Apollo) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/infiltrate/infiltrate.htm" +"" + +"Cart.MD5" "6eb10fd23c7161751d18b9e8484c0004" +"Cart.Manufacturer" "Coleco - JWDA, Todd Marshall, Robin McDaniel, Henry Will IV" +"Cart.ModelNo" "2465" +"Cart.Name" "Smurf - Rescue in Gargamel's Castle (1983) (Coleco) (Prototype)" +"Cart.Note" "AKA Smurf, Smurf Action" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/smurf/smurf.htm" +"" + +"Cart.MD5" "6ed5012793f5ddf4353a48c11ea9b8d3" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix - Down on the Line (3 of 3) (1983) (Arcadia)" +"Bezel.Name" "Party Mix (USA)" +"Cart.Note" "Uses Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"Controller.MouseAxis" "01 70" +"" + +"Cart.MD5" "6ed6bda5c42b2eb7a21c54e5b3ace3e3" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Ice Hockey (Canal 3)" +"" + +"Cart.MD5" "6efe876168e2d45d4719b6a61355e5fe" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG207" +"Cart.Name" "Mission 3,000 A.D. (1983) (BitCorp) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6f05cbc85eb3d439036f8155090accc0" +"Cart.Name" "Mission 3,000 A.D. (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "6f084daf265599f65422ef4173b69bc7" +"Cart.Name" "Music Kit (V2.0) - Song Player (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6f2aaffaaf53d23a28bf6677b86ac0e3" +"Cart.Manufacturer" "U.S. Games Corporation - Vidtec - JWDA, Garry Kitchen" +"Cart.ModelNo" "VC1001" +"Cart.Name" "Space Jockey (1982) (U.S. Games)" +"" + +"Cart.MD5" "6f3e3306da2aa6e74a5e046ff43bf028" +"Cart.Name" "Defender Arcade (Genesis)" +"Bezel.Name" "Defender (USA)" +"Cart.Note" "Genesis controller (C is smartbomb)" +"Cart.Rarity" "Hack of Defender 2" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6f744f14aac04f7e1ea0d3f4bafcb3e4" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher, Alex Leavens" +"Cart.ModelNo" "CX2683" +"Cart.Name" "Crazy Climber (1983) (Atari) (Prototype) [a3]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/crazyclimber/crazyclimber.htm" +"" + +"Cart.MD5" "6f74ed915ffe73b524ef0f63819e2a1d" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "An Exercise In Minimalism (V2) (1999) (Eckhard Stolberg)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "6fa0ac6943e33637d8e77df14962fbfc" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.Name" "Cubicolor (1982) (Imagic) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cubicolor/cubicolor.htm" +"" + +"Cart.MD5" "6fac680fc9a72e0e54255567c72afe34" +"Cart.Name" "Superman (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "6fbd05b0ad65b2a261fa154b34328a7f" +"Cart.Name" "Boardgame Demo (20-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "6fc0176ccf53d7bce249aeb56d59d414" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-004" +"Cart.Name" "Pyramid War (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Chopper Command" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Chopper Command (USA)" +"" + +"Cart.MD5" "6fc27a9233fc69d28d3f190b4ff80f03" +"Cart.Name" "UFO #6 (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Pepsi Invaders" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "6fc394dbf21cf541a60e3b3631b817f1" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.ModelNo" "720020-2A, IA3611P" +"Cart.Name" "Dragonfire (1982) (Imagic) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6fd7c7057eeab273b29c7aafc7429a96" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-018, AX-018-04" +"Cart.Name" "Pitfall! (1982) (Activision) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "6fe67f525c39200a798985e419431805" +"Cart.Manufacturer" "Atari - GCC, Kevin Osborn" +"Cart.ModelNo" "CX2689, CX2689P" +"Cart.Name" "Kangaroo (1983) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "6ff4156d10b357f61f09820d03c0f852" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2612 - 99804, 49-75103" +"Cart.Name" "Street Racer (1977) (Atari) (4K)" +"Cart.Note" "Uses the Paddle Controllers (swapped)" +"Controller.SwapPaddles" "YES" +"Controller.MouseAxis" "10 60" +"" + +"Cart.MD5" "6ffc95108e5add6f9b8abcaf330be835" +"Cart.Manufacturer" "Charles Morgan" +"Cart.Name" "TP Bug (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "700a786471c8a91ec09e2f8e47f14a04" +"Cart.Manufacturer" "Activision" +"Cart.Name" "Hard-Head (1983) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/unknown2/unknown2.htm" +"Bezel.Name" "Unknown Activision Game #2 (USA) (Proto)" +"" + +"Cart.MD5" "703d32062436e4c20c48313dff30e257" +"Cart.Name" "Moving Maze Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "703f0f7af350b0fa29dfe5fbf45d0d75" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "P460" +"Cart.Name" "4 Game in One Dark Green (1983) (BitCorp) (PAL)" +"Cart.Note" "Rodeo Champ, Bobby is Going Home, Open Sesame, Festival" +"Cart.Type" "4IN1" +"" + +"Cart.MD5" "705fe719179e65b0af328644f3a04900" +"Cart.Manufacturer" "Atari, David Crane - Sears" +"Cart.ModelNo" "CX2653 - 6-99823, 49-75111" +"Cart.Name" "Slot Machine (1979) (Atari) (4K) [a]" +"" + +"Cart.MD5" "706e3cc4931f984447213b92d1417aff" +"Cart.Name" "Joustpong (06-07-2002) (Kirk Israel) (PD)" +"" + +"Cart.MD5" "707ecd80030e85751ef311ced66220bc" +"Cart.Name" "Double-Height 6-Digit Score Display (Background Color Change) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "7096a198531d3f16a99d518ac0d7519a" +"Cart.Manufacturer" "Telesys, Jim Rupp" +"Cart.ModelNo" "1004" +"Cart.Name" "Ram It (1983) (Telesys)" +"" + +"Cart.MD5" "709910c2e83361bc4bf8cd0c20c34fbf" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-006" +"Cart.Name" "Netmaker (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Amidar" +"Display.Phosphor" "YES" +"Bezel.Name" "Amidar (USA)" +"" + +"Cart.MD5" "70a43fbdb1c039283ee5048d99842469" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Mouse Hack v1.3 (PAL) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "70a8480cfaf08776e5420365732159d2" +"Cart.Manufacturer" "Rob Kudla" +"Cart.Name" "Horizontally Scrolling Playfield Thing (Rob Kudla) (PD)" +"" + +"Cart.MD5" "70ce036e59be92821c4c7fd735ec6f68" +"Cart.Manufacturer" "Activision, Steve Cartwright - Ariola" +"Cart.ModelNo" "EAX-031, EAX-031-04B - 711 031-717" +"Cart.Name" "Frostbite (1983) (Activision) (PAL) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "70d14c66c319683b4c19abbe0e3db57c" +"Cart.Name" "Oystron (V2.82) (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd3\"],\"score_digits\":5,\"score_trailing_zeroes\":1,\"variations_address\":\"0xe5\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=134" +"" + +"Cart.MD5" "710497df2caab69cdcc45e919c69e13f" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "5 AR-4200" +"Cart.Name" "Labyrinth (Escape from the Mindmaster Beta) (1982) (Arcadia) [a]" +"Cart.Url" "http://www.atariprotos.com/2600/software/escape/escape.htm" +"" + +"Cart.MD5" "713fde2af865b6ec464dfd72e2ebb83e" +"Cart.Name" "Challenge (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "71464c54da46adae9447926fdbfc1abe" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Bruce Pedersen" +"Cart.ModelNo" "MT5663" +"Cart.Name" "Lock 'n' Chase (1982) (M Network)" +"" + +"Cart.MD5" "714e13c08508ee9a7785ceac908ae831" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83123" +"Cart.Name" "Parachute (1983) (Home Vision) (PAL)" +"" + +"Cart.MD5" "715dbf2e39ba8a52c5fe5cdd927b37e0" +"Cart.Manufacturer" "Amiga - Video Soft" +"Cart.ModelNo" "3135" +"Cart.Name" "S.A.C. Alert (1983) (Amiga) (Prototype)" +"Cart.Note" "Uses Joyboard" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sacalert/sacalert.htm" +"" + +"Cart.MD5" "715dd9e0240638d441a3add49316c018" +"Cart.Manufacturer" "Atari" +"Cart.Name" "128 in 1 Junior Console (Chip 2 of 4) (1991) (Atari) (PAL)" +"Cart.Note" "Actually contains only 16 games, not 32" +"Cart.Type" "16IN1" +"" + +"Cart.MD5" "7187118674ff3c0bb932e049d9dbb379" +"Cart.Manufacturer" "Zirok" +"Cart.Name" "Keystone Keypers (1983) (Zirok)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "718ae62c70af4e5fd8e932fee216948a" +"Cart.Manufacturer" "Data Age, J. Ray Dettling" +"Cart.ModelNo" "112-006" +"Cart.Name" "Journey Escape (1983) (Data Age)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "718ee85ea7ec27d5bea60d11f6d40030" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Ghostbusters II (1992) (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7197b6cbde6ecd10376155e6b848e80d" +"Cart.Manufacturer" "Piero Cavina" +"Cart.Name" "Multi-Sprite Game V2.1 (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "71b193f46c88fb234329855452dfac5b" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Atlantis (1983) (Digitel)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "71ba6aefca09424899441db9ae14ee04" +"Cart.Name" "Oink! (Unknown)" +"" + +"Cart.MD5" "71d005b60cf6e608d04efb99a37362c3" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX2643" +"Cart.Name" "Codebreaker (1978) (Atari) (PAL) (4K) [a]" +"Cart.Note" "Uses Keyboard Controllers" +"" + +"Cart.MD5" "71edab64f54783132536bef7c141a63f" +"Cart.Manufacturer" "Coleco - Project Guild - GMA, Michael Green, Anthony R. Henderson, Gary Littleton" +"Cart.ModelNo" "2455" +"Cart.Name" "Turbo (1982) (Coleco) (Prototype)" +"Cart.Note" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/turbo/turbo.htm" +"Controller.Left" "JOYSTICK" +"" + +"Cart.MD5" "71f09f128e76eb14e244be8f44848759" +"Cart.Manufacturer" "Funvision - Fund. International Co." +"Cart.Name" "Time Race (Funvision) (PAL)" +"Cart.Note" "AKA Time Warp" +"Bezel.Name" "Time Warp (Europe)" +"" + +"Cart.MD5" "71f8bacfbdca019113f3f0801849057e" +"Cart.Manufacturer" "Atari, Dan Hitchens" +"Cart.ModelNo" "CX26126" +"Cart.Name" "Elevator Action (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/elevator/elevator.htm" +"" + +"Cart.MD5" "72097e9dc366900ba2da73a47e3e80f5" +"Cart.Name" "Euchre (15-06-2001) (Eric Eid) (PD)" +"" + +"Cart.MD5" "721a5567f76856f6b50a6707aa8f8316" +"Cart.Manufacturer" "Activision, David Crane, Dan Kitchen" +"Cart.ModelNo" "EAG-108-04, EAZ-108-04B" +"Cart.Name" "Ghostbusters (1985) (Activision) (PAL) [a]" +"" + +"Cart.MD5" "7224947dce1130f70de83f25b446e4e4" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Mr. Postman (Fotomania)" +"" + +"Cart.MD5" "72305c997f2cec414fe6f8c946172f83" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4000, AR-4100" +"Cart.Name" "Phaser Patrol (1982) (Arcadia) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "724613effaf7743cbcd695fab469c2a8" +"Cart.Name" "Super-Ferrari (Unknown)" +"Cart.Note" "AKA Enduro" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"Bezel.Name" "Enduro (USA)" +"" + +"Cart.MD5" "726af33d9acfc8616a8df05de4f560af" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City RC8 (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1233" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "728152f5ae6fdd0d3a9b88709bee6c7a" +"Cart.Manufacturer" "Spectravideo, Mark Turmell" +"Cart.ModelNo" "SA-217" +"Cart.Name" "Gas Hog (1983) (Spectravideo)" +"" + +"Cart.MD5" "72876fd7c7435f41d571f1101fc456ea" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "688.383 9" +"Cart.Name" "Die Ente und der Wolf (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Pooyan" +"Display.Phosphor" "YES" +"Bezel.Name" "Pooyan (USA)" +"" + +"Cart.MD5" "72a46e0c21f825518b7261c267ab886e" +"Cart.Manufacturer" "Xonox - K-Tel Software - Computer Magic" +"Cart.ModelNo" "99005, 6220, 6250" +"Cart.Name" "Robin Hood (1983) (Xonox)" +"" + +"Cart.MD5" "72a5b5052272ac785fa076709d16cef4" +"Cart.Name" "KC Munckin (29-01-2003) (J. Parlee)" +"" + +"Cart.MD5" "72a63bcb5eb31bd0fd5e98ed05125ec1" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Atari Trak-Ball Hack v1.15 (PAL-60) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "72b342fbaacdb62f0fcf90e6e29c4920" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "VROOM! (2021) (PAL-60)" +"Cart.Note" "Supports up to 8 players simultaneously" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1279" +"Controller.Left1" "PADDLES" +"Controller.Left2" "PADDLES" +"Controller.Right" "QUADTARI" +"Controller.Right1" "PADDLES" +"Controller.Right2" "SAVEKEY" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "72b7ce89859d240558a5baf57b06c8dd" +"Cart.Manufacturer" "Dion Olsthoorn - AtariAge" +"Cart.Name" "Lode Runner (2022) (SaveKey) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1274" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "72bda70c75dfa2365b3f8894bace9e6a" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Atlantis (Thomas Jentzsch) (Hack)" +"Cart.Note" "Hack of Atlantis" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "72d0acb5de0db662de0360a6fc59334d" +"Cart.Name" "Cosmic Ark (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "72db1194b1cc7d45b242f25eb1c148d3" +"Cart.Name" "Pac-Man (1981) (Atari) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "72fd08deed1d6195942e0c6f392e9848" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "0701-406" +"Cart.Name" "2 Pak Special - Wall Defender, Planet Patrol (1990) (HES) (PAL)" +"" + +"Cart.MD5" "72ffbef6504b75e69ee1045af9075f66" +"Cart.Manufacturer" "Atari, Richard Maurer - Sears" +"Cart.ModelNo" "CX2632 - 49-75153" +"Cart.Name" "Space Invaders (1980) (Atari)" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "73158ea51d77bf521e1369311d26c27b" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Challenge (Zellers)" +"" + +"Cart.MD5" "73521c6b9fed6a243d9b7b161a0fb793" +"Cart.Manufacturer" "Atari, Tom Reuterdahl" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Miniaturer Golf (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "AKA Miniature Golf" +"" + +"Cart.MD5" "736388d73198552d77d423962000006f" +"Cart.Manufacturer" "Dactari" +"Cart.Name" "Tennis (Dactari) (4K)" +"" + +"Cart.MD5" "73a710e621d44e97039d640071908aef" +"Cart.Name" "Barber Pole Demo (PD)" +"" + +"Cart.MD5" "73aa02458b413091ac940c0489301710" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-016" +"Cart.Name" "Boom Bang (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Crackpots" +"" + +"Cart.MD5" "73b4e8f8b04515d91937510e680214bc" +"Cart.Name" "Rubik's Cube Demo 3 (24-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "73c545db2afd5783d37c46004e4024c2" +"Cart.Manufacturer" "CBS Electronics - JWDA, Todd Marshall, Robin McDaniel, Henry Will IV" +"Cart.ModelNo" "4L1767, 4L1768, 4L1769, 4L1770" +"Cart.Name" "Smurf - Schtroumpfs (1983) (CBS Electronics) (PAL)" +"Cart.Note" "Pitufo" +"Bezel.Name" "Smurf - Rescue in Gargamel's Castle (USA)" +"" + +"Cart.MD5" "73c839aff6a055643044d2ce16b3aaf7" +"Cart.Manufacturer" "Activision, Alan Miller - Ariola" +"Cart.ModelNo" "EAX-016, PAX-016 - 711 016-725" +"Cart.Name" "StarMaster (1982) (Activision) (PAL)" +"Cart.Note" "Use Color/BW switch to change between galactic chart and front views" +"Cart.Highscore" "{\"notes\":\"Score only calculated when game is over\",\"score_addresses\":[\"0xc1\",\"0xc2\"],\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "73cb1f1666f3fd30b52b4f3d760c928f" +"Cart.Name" "Mines of Minos (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "73e66e82ac22b305eb4d9578e866236e" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Unknown Datatech Game (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"Bezel.Name" "Unknown Datatech Game #2 - AKA Mazy Match (Mexico)" +"" + +"Cart.MD5" "73efa9f3cbe197f26e0fb87132829232" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-858" +"Cart.Name" "Tennis (1983) (CCE) (4K)" +"" + +"Cart.MD5" "74023e0f2e739fc5a9ba7caaeeee8b6b" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Fishing Derby (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "740a7fa80f52cc7287ba37677afb6b21" +"Cart.Name" "Double Dragon (PAL) (Genesis)" +"Cart.Note" "Genesis controller (C is jumpkick)" +"Cart.Rarity" "Hack of Double Dragon" +"" + +"Cart.MD5" "740b47df422372fbef700b42cea4e0bf" +"Cart.Name" "Dizzy Wiz (2001) (B. Watson)" +"" + +"Cart.MD5" "740f39e71104e90416c29a73560b9c6b" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "TE016643" +"Cart.Name" "Diagnostic Test Cartridge 2.6P (1982) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "7412f6788087d7e912c33ba03b36dd1b" +"Cart.Manufacturer" "AtariAge, Omegamatrix" +"Cart.Name" "Venture Reloaded (2019) (AtariAge) (Hack)" +"Bezel.Name" "Venture (USA)" +"Cart.Note" "Transformative hack of Venture" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "742de93b8d849220f266b627fbabba82" +"Cart.Name" "SCSIcide (25-02-2001) (Chris Wilkson) (PD)" +"" + +"Cart.MD5" "7450ae4e10ba8380c55b259d7c2b13e8" +"Cart.Name" "Register Twiddler Demo 2 (PD)" +"" + +"Cart.MD5" "7454786af7126ccc7a0c31fcf5af40f1" +"Cart.Name" "Phantom Tank (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "745820765bd159c5bf5222fb859769d8" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "CP405" +"Cart.Name" "Laser Blaser (4 Game in One) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA The End of the World" +"Bezel.Name" "World End (Europe)" +"" + +"Cart.MD5" "7465b06b6e25a4a6c6d77d02242af6d6" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26193" +"Cart.Name" "8 in 1 (01-16-92) (Atari) (Prototype)" +"Cart.Note" "Game 2 is Centipede, but doesn't work" +"Cart.Rarity" "Prototype" +"Cart.Type" "8IN1" +"Cart.Url" "http://www.atariprotos.com/2600/software/8in1/8in1.htm" +"" + +"Cart.MD5" "7481f0771bff13885b2ff2570cf90d7b" +"Cart.Manufacturer" "Arcadia Corporation, Brian McGhie" +"Cart.ModelNo" "AR-4104" +"Cart.Name" "Rabbit Transit (1983) (Arcadia) (PAL)" +"" + +"Cart.MD5" "749fec9918160921576f850b2375b516" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-205" +"Cart.Name" "China Syndrome (1982) (Spectravision)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "74d072e8a34560c36cacbc57b2462360" +"Cart.Manufacturer" "Sancho - Tang's Electronic Co." +"Cart.ModelNo" "TEC002" +"Cart.Name" "Seahawk (1982) (Sancho) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "74ebaca101cc428cf219f15dda84b6f8" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AG-007, CAG-007" +"Cart.Name" "Tennis (1981) (Activision) (8K)" +"" + +"Cart.MD5" "74f623833429d35341b7a84bc09793c0" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Radar (Zellers)" +"Cart.Note" "AKA Exocet" +"Bezel.Name" "Exocet (Europe)" +"" + +"Cart.MD5" "75028162bfc4cc8e74b04e320f9e6a3f" +"Cart.Manufacturer" "Atari, Greg Easter, Mimi Nyden" +"Cart.ModelNo" "CX26107" +"Cart.Name" "Snow White (02-09-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/snowwhite/snowwhite.htm" +"Bezel.Name" "Snow White and the Seven Dwarfs (USA) (Proto)" +"" + +"Cart.MD5" "7511c34518a9a124ea773f5b0b5c9a48" +"Cart.Name" "Donkey Kong (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "75169c08b56e4e6c36681e599c4d8cc5" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Hal Finney" +"Cart.ModelNo" "MT5666" +"Cart.Name" "Astroblast (1982) (M Network)" +"Cart.Note" "Can also use left joystick" +"Cart.Rarity" "Uncommon" +"Controller.Left" "PADDLES" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "752da1c0acd7d132ccfb0b1067f53cf6" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Mouse Hack v1.3 (PAL) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "753375d183c713cfa0aa7298d1f3067b" +"Cart.Manufacturer" "Arcadia Corporation, Steve Hales, Stephen Harland Landrum" +"Cart.ModelNo" "AR-4102" +"Cart.Name" "Suicide Mission (1982) (Arcadia) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7550b821ee56fb5833dca2be88622d5a" +"Cart.Name" "Multiple Moving Objects Demo (B. Watson)" +"" + +"Cart.MD5" "75511bb694662301c9e71df645f4b5a7" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-011, PAG-011 - 711 011-715" +"Cart.Name" "Stampede (1981) (Activision) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "755fed16b48e81de05130708a905d00d" +"Cart.Manufacturer" "SnailSoft" +"Cart.Name" "Comitoid beta 3 (SnailSoft)" +"" + +"Cart.MD5" "756ca07a65a4fbbedeb5f0ddfc04d0be" +"Cart.Manufacturer" "Atari, Jim Huether" +"Cart.ModelNo" "CX2629, CX2629P" +"Cart.Name" "Sky Diver (1979) (Atari) (PAL)" +"" + +"Cart.MD5" "7574480ae2ab0d282c887e9015fdb54c" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2699" +"Cart.Name" "Taz (1984) (Atari)" +"" + +"Cart.MD5" "7576dd46c2f8d8ab159d97e3a3f2052f" +"Cart.Manufacturer" "Goliath - Hot Shot" +"Cart.ModelNo" "83-112" +"Cart.Name" "Time Machine (1983) (Goliath) (PAL)" +"Cart.Note" "AKA Asteroid Fire" +"Bezel.Name" "Asteroid Fire (Europe)" +"" + +"Cart.MD5" "757f529026696e13838364dea382a4ed" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAX-014, PAX-014, EAX-014-04B, EAX-014-04I - 711 014-720" +"Cart.Name" "Grand Prix (1982) (Activision) (PAL)" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "75893a9dc5de4b91cc426959b82a1da0" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-02-P" +"Cart.Name" "Conquest Of Mars (2010) (PAL-60)" +"Cart.Note" "Rev 2 release" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x92\",\"0x94\",\"0x96\"],\"score_digits\":6,\"special_address\":\"0x9a\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x89\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=822" +"" + +"Cart.MD5" "75a303fd46ad12457ed8e853016815a0" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "715-111 - GN-060" +"Cart.Name" "Immies & Aggies (1983) (ZiMAG) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/immies/immies.htm" +"" + +"Cart.MD5" "75b22fdf632d76e246433db1ebccd3c4" +"Cart.Name" "Skeleton+ (05-05-2003) (Eric Ball) (PAL)" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "75b557be7f08db84ec5b242207b9f241" +"Cart.Name" "Space Treat (30-12-2002) (Fabrizio Zavagli) [a1]" +"" + +"Cart.MD5" "75e276ba12dc4504659481c31345703a" +"Cart.Manufacturer" "Arcadia Corporation, Kevin Norman" +"Cart.ModelNo" "AR-4103" +"Cart.Name" "Killer Satellites (1983) (Arcadia) (PAL)" +"" + +"Cart.MD5" "75e8d8b9e9c5c67c2226dbfd77dcfa7d" +"Cart.Name" "2600 Digital Clock (V b1) (PD)" +"" + +"Cart.MD5" "75ea128ba96ac6db8edf54b071027c4e" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Slot Machine (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "75ea60884c05ba496473c23a58edf12f" +"Cart.Manufacturer" "Atari, Howard Scott Warshaw - Sears" +"Cart.ModelNo" "CX2655 - 49-75167" +"Cart.Name" "Yars' Revenge (1982) (Atari) (PAL) [a]" +"Cart.Note" "ROM must be started in bank 0" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "75ee371ccfc4f43e7d9b8f24e1266b55" +"Cart.Manufacturer" "Atari, Greg Easter, Mimi Nyden" +"Cart.ModelNo" "CX26107" +"Cart.Name" "Snow White (11-09-1982) (Atari) (Prototype)" +"Cart.Note" "ROM must be started in bank 0" +"Cart.Rarity" "Prototype" +"Cart.StartBank" "0" +"Cart.Url" "http://www.atariprotos.com/2600/software/snowwhite/snowwhite.htm" +"Bezel.Name" "Snow White and the Seven Dwarfs (USA) (Proto)" +"" + +"Cart.MD5" "7608abdfd9b26f4a0ecec18b232bea54" +"Cart.Manufacturer" "Atari, Bob Whitehead" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "NFL Football (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "AKA Football" +"Display.Phosphor" "YES" +"Bezel.Name" "Football (USA)" +"" + +"Cart.MD5" "7623a639a6fffdb246775fe2eabc8d01" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-005, CAG-005, AG-005-04" +"Cart.Name" "Skiing (1980) (Activision) (8K)" +"" + +"Cart.MD5" "7628d3cadeee0fd2e41e68b3b8fbe229" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Fishing Derby (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "7648e72a5b5899076688df18a1ddcf72" +"Cart.Manufacturer" "CBS Electronics, Richard K. Balaska Jr., Andy Frank, Stuart Ross" +"Cart.ModelNo" "4L 2520 5000" +"Cart.Name" "Tunnel Runner (1983) (CBS Electronics) (Prototype)" +"Cart.Note" "Black Box" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/tunnelrunner/tunnelrunner.htm" +"" + +"Cart.MD5" "764ce6801f28a9ad36f11de3e57c053b" +"Cart.Manufacturer" "Atari, Jim Huether, Alan J. Murphy, Robert C. Polaro" +"Cart.ModelNo" "CX2666" +"Cart.Name" "RealSports Volleyball (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsvolleyball/rsvolleyball.htm" +"" + +"Cart.MD5" "76809eb1ee0db8a318308a5cdda0f4e2" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2699" +"Cart.Name" "Taz (1983) (Atari) (Prototype) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/taz/taz.htm" +"" + +"Cart.MD5" "769ddc995dbb9edb8167efcea9f34a7c" +"Cart.Name" "H.E.R.O. (Genesis)" +"Cart.Note" "Genesis controller (B is laser, C is dynamite)" +"Cart.Rarity" "Hack of H.E.R.0." +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "76a9bf05a6de8418a3ebc7fc254b71b4" +"Cart.Manufacturer" "VideoSoft, Jerry Lawson, Dan McElroy" +"Cart.ModelNo" "VS1008" +"Cart.Name" "Color Bar Generator (1984) (VideoSoft)" +"" + +"Cart.MD5" "76c685d1a60c0107aa54a772113a2972" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (3 of 3) (1983) (Arcadia) (PAL)" +"" + +"Cart.MD5" "76c88341017eae660efc6e49c4b6ab40" +"Cart.Name" "Indiana Pitfall (Hack)" +"Cart.Note" "Hack of Pitfall!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "76ee917d817ef9a654bc4783e0273ac4" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "311377" +"Cart.Name" "Fox & Goat (Double-Game Package) (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA Nuts" +"" + +"Cart.MD5" "76f53abbbf39a0063f24036d6ee0968a" +"Cart.Manufacturer" "M Network, David Akers, Joe 'Ferreira' King, Patricia Lewis Du Long, Jeff Ratcliff - INTV" +"Cart.ModelNo" "MT7045" +"Cart.Name" "Bump 'n' Jump (1983) (M Network) [a]" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "76f66ce3b83d7a104a899b4b3354a2f2" +"Cart.Manufacturer" "UA Limited" +"Cart.Name" "Cat Trax (1983) (UA Limited) (1)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "77057d9d14b99e465ea9e29783af0ae3" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-001" +"Cart.Name" "Dragster (1980) (Activision)" +"Cart.Note" "AKA Drag Strip" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "7732e4e4cc2644f163d6650ddcc9d9df" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "771-333" +"Cart.Name" "2 Pak Special - Challenge, Surfing (1990) (HES) (PAL)" +"" + +"Cart.MD5" "7761418d46af069b8cd80c29fe6cd814" +"Cart.Manufacturer" "Dion Olsthoorn" +"Cart.ModelNo" "RetroN 77 edition" +"Cart.Name" "Amoeba Jump (R77) (DionoiD)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1211" +"" + +"Cart.MD5" "7778ac65d775a079f537e97cbdad541c" +"Cart.Name" "Spider Fighter (Unknown) (PAL)" +"" + +"Cart.MD5" "777aece98d7373998ffb8bc0b5eff1a2" +"Cart.Name" "2600 Collison Demo 2 (Piero Cavina) (PD)" +"" + +"Cart.MD5" "77887e4192a6b0a781530e6cf9be7199" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX2604" +"Cart.Name" "Space War (1978) (Atari) [b1]" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "77be57d872e3f5b7ecf8d19d97f73281" +"Cart.Name" "Basketball (Unknown) (PAL)" +"Cart.Note" "Console ports are swapped" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "77cd9a9dd810ce8042bdb9d40e256dfe" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "Evil Dead (2003) (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Haunted House" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "77d0a577636e1c9212aeccde9d0baa4b" +"Cart.Manufacturer" "Atari, Joe Decuir" +"Cart.ModelNo" "CX2621, CX2621P" +"Cart.Name" "Video Olympics (1977) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXDR" +"Controller.Right" "PADDLES_IAXDR" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "13" +"Controller.PaddlesYCenter" "13" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "78297db7f416af3052dd793b53ff014e" +"Cart.Name" "Poker Squares (V0.17) (2001) (B. Watson)" +"" + +"Cart.MD5" "7836794b79e8060c2b8326a2db74eef0" +"Cart.Name" "RIOT RAM Test (26-11-2002) (Dennis Debro)" +"" + +"Cart.MD5" "784176346e9422733d55c427230e5bad" +"Cart.Manufacturer" "Activision, Alex DeMeo" +"Cart.Name" "Title Match Pro Wrestling (1989) (Activision)" +"" + +"Cart.MD5" "784abfdb31d5341e5bd404d8d2a71c3b" +"Cart.Manufacturer" "Alessandro Ciceri" +"Cart.Name" "MagiCard (TV format conversion) (alex_79) (PAL)" +"Cart.Note" "MagiCard PAL conversion hack" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "7860716fa5dbc0fffab93fb9a4cb4132" +"Cart.Name" "Hangman Monkey Wordlist (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "7867ee819b53d69cfcfe740f7ddca574" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "1 AR-4000, AR-4100" +"Cart.Name" "Phaser Patrol (1982) (Arcadia) (Prototype)" +"Cart.Rarity" "Prototype" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "787ebc2609a31eb5c57c4a18837d1aee" +"Cart.Manufacturer" "Brian Prescott" +"Cart.Name" "Vault Assault (19xx) (Brian Prescott)" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=113" +"" + +"Cart.MD5" "78821ef76ebc3934850d1bc1b9e4f4b0" +"Cart.Manufacturer" "HES - Activision" +"Cart.ModelNo" "542" +"Cart.Name" "Hot Action Pak - Ghostbusters, Tennis, Plaque Attack (1990) (HES) (PAL)" +"" + +"Cart.MD5" "78963290052fd17c6c7998305ab3a6a0" +"Cart.Name" "Push (V0.08) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "78b84cfb1c57b0488d674d2374e656e6" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (1 of 3) (1982) (Starpath)" +"" + +"Cart.MD5" "78c2de58e42cd1faac2ea7df783eaeb3" +"Cart.Name" "Fu Kung! (V0.07) (25-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "79004f84bdeee78d142e445057883169" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-830" +"Cart.Name" "Planet Patrol (1983) (CCE)" +"" + +"Cart.MD5" "791bc8aceb6b0f4d9990d6062b30adfa" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAX-018, EAX-018-04B, EAX-018-04I - 711 018-725" +"Cart.Name" "Pitfall! (1982) (Activision) (PAL)" +"Cart.Note" "Abenteuer im Urwald (Jungle Runner)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "791c88eca9836af8c34bf32b07cb58a7" +"Cart.Manufacturer" "SpiceWare - Darrell Spice Jr." +"Cart.ModelNo" "SW-05" +"Cart.Name" "Stay Frosty 2 (PAL-60)" +"Cart.Note" "AtariAge Holiday Greetings 2014" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x1cf7\",\"0x1cf6\",\"0x1cf5\",\"0x1cf4\"],\"score_digits\":8,\"special_address\":\"0x18ac\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1044" +"Controller.Left" "JOYSTICK" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7926083ad423ed685de3b3a04a914315" +"Cart.Manufacturer" "Barry Laws Jr." +"Cart.Name" "Face Invaders 2 (Barry Laws Jr.) (Hack)" +"Cart.Note" "Hack of Astroblast" +"Cart.Rarity" "Hack" +"Controller.Left" "PADDLES" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "792b1d93eb1d8045260c840b0688ec8f" +"Cart.Manufacturer" "Kroko" +"Cart.Name" "3E Bankswitch Test (TIA @ $00)" +"" + +"Cart.MD5" "7972e5101fa548b952d852db24ad6060" +"Cart.Manufacturer" "Atari - Sears" +"Cart.ModelNo" "CX2627 - 6-99841" +"Cart.Name" "Human Cannonball (1979) (Atari)" +"Cart.Note" "AKA Cannon Man" +"" + +"Cart.MD5" "798b8921276eec9e332dfcb47a2dbb17" +"Cart.Manufacturer" "Atari - CCW, Gary Stark" +"Cart.ModelNo" "CX26102" +"Cart.Name" "Cookie Monster Munch (1983) (Atari) (PAL) [a]" +"Cart.Note" "Uses Kids/Keyboard Controllers" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "798cc114f1623c14085868cd3494fe8e" +"Cart.Name" "Pins Revenge (Atari Freak 1)" +"" + +"Cart.MD5" "7991e1797e5e9f311fd957e62d889dff" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide (v1.1) (2001) (Joe Grand)" +"Cart.Rarity" "New Release" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 65" +"" + +"Cart.MD5" "7996b8d07462a19259baa4c811c2b4b4" +"Cart.Name" "Math Gran Prix (Unknown) (PAL)" +"" + +"Cart.MD5" "79ab4123a83dc11d468fb2108ea09e2e" +"Cart.Manufacturer" "Activision - Cheshire Engineering, David Rolfe, Larry Zwick" +"Cart.ModelNo" "AZ-037-04" +"Cart.Name" "Beamrider (1984) (Activision)" +"Cart.Rarity" "Rare" +"Cart.Highscore" "{\"score_addresses\":[\"0x8b\",\"0x8a\",\"0x89\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Sect.\",\"variations_count\":1}" +"" + +"Cart.MD5" "dbc5ea6b259b1419c26c71ddb051fab2" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Beamrider (1984) (Digivision)" +"Cart.Type" "UASW" +"" + +"Cart.MD5" "79b649fb812c50b4347d12e7ddbb8400" +"Cart.Name" "Red Pong Number 2 Demo 2 (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "79c27f90591e3fdc7d2ed020ecbedeb3" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-815" +"Cart.Name" "Seaquest (1983) (CCE) [a]" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "79d4af56036ec28f298cad964a2e2494" +"Cart.Name" "Hangman Pac-Man Wordlist (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "79d6f61da3c64688ac8e075667f8a39f" +"Cart.Name" "Tie-Fighters (Manuel Rotschkar)" +"" + +"Cart.MD5" "79e5338dbfa6b64008bb0d72a3179d3c" +"Cart.Manufacturer" "M Network - INTV, David Akers, Patricia Lewis Du Long" +"Cart.ModelNo" "MT4313" +"Cart.Name" "Star Strike (1983) (M Network)" +"" + +"Cart.MD5" "79fcdee6d71f23f6cf3d01258236c3b9" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, John Mracek" +"Cart.ModelNo" "CX2673, CX2673P" +"Cart.Name" "Phoenix (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "7a09299f473105ae1ef3ad6f9f2cd807" +"Cart.Manufacturer" "Atari, Steve Wright" +"Cart.ModelNo" "CX2616P" +"Cart.Name" "Pele's Soccer (1981) (Atari) (PAL)" +"Cart.Note" "AKA Pele's Championship Soccer" +"Bezel.Name" "Championship Soccer (USA)" +"" + +"Cart.MD5" "7a2af383014f5d810ad26d322823549d" +"Cart.Name" "FlickerSort Demo (20-04-2002) (Manuel Rotschkar)" +"" + +"Cart.MD5" "7a48dd03d839da082dc2287ede070383" +"Cart.Name" "Atari 2600 Multicart (16x8K, F8/E0)" +"Cart.Type" "16IN1" +"" + +"Cart.MD5" "7a5463545dfb2dcfdafa6074b2f2c15e" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius Software, Mark Turmell" +"Cart.ModelNo" "11007" +"Cart.Name" "Turmoil (1982) (20th Century Fox)" +"" + +"Cart.MD5" "7a63d7ea3f2851bcf04f0bb4ba1a3929" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (3 of 4) (1982) (Arcadia)" +"" + +"Cart.MD5" "7a64a8b727c8215d945e37d565ca95a5" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.ModelNo" "CX2606" +"Cart.Name" "Slot Racers (1978) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "7a64b5a6e90619c6aacf244cdd7502f8" +"Cart.Manufacturer" "Baroque Gaming (Billy Eno)" +"Cart.Name" "Warring Worms (Beta 1) (2002) (Baroque Gaming)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "7a7f6ab9215a3a6b5940b8737f116359" +"Cart.Manufacturer" "Arcadia Corporation, Kevin Norman" +"Cart.ModelNo" "AR-4103" +"Cart.Name" "Killer Satellites (1983) (Arcadia)" +"" + +"Cart.MD5" "7a93d0c029eaa72236523eedc3f19645" +"Cart.Name" "20 Sprites at Once Demo 2 (PD)" +"" + +"Cart.MD5" "7ab0917107b6ec768a5ebaadf28c497a" +"Cart.Name" "Santa's Helper (Hack)" +"Cart.Note" "Hack of Kaboom!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "7ab210f448de518fa61a5924120ba872" +"Cart.Name" "Fortress (20-04-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "7ab2f190d4e59e8742e76a6e870b567e" +"Cart.Manufacturer" "Apollo, Larry Martin" +"Cart.ModelNo" "AP-2008" +"Cart.Name" "Guardian (1982) (Apollo)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "5" +"Controller.PaddlesYCenter" "9" +"Controller.MouseAxis" "01 65" +"" + +"Cart.MD5" "7ac4f4fb425db38288fa07fb8ff4b21d" +"Cart.Manufacturer" "Goliath" +"Cart.ModelNo" "83-213" +"Cart.Name" "Space Eagle (1983) (Goliath) (PAL)" +"Cart.Note" "AKA Exocet" +"Bezel.Name" "Exocet (Europe)" +"" + +"Cart.MD5" "7ad257833190bc60277c1ca475057051" +"Cart.Manufacturer" "Atari, Alan J. Murphy, Robert Zdybel" +"Cart.ModelNo" "CX2668" +"Cart.Name" "RealSports Football (1982) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7ad782952e5147b88b65a25cadcdf9e0" +"Cart.Manufacturer" "Imagic, Dave Johnson" +"Cart.ModelNo" "720119-1A, 03211" +"Cart.Name" "Kwibble (1983) (Imagic) (Prototype)" +"Cart.Note" "AKA Quick Step! Beta" +"Cart.Url" "http://www.atariprotos.com/2600/software/quickstep/quickstep.htm" +"Bezel.Name" "Quick Step! (USA)" +"" + +"Cart.MD5" "7adbcf78399b19596671edbffc3d34aa" +"Cart.Manufacturer" "Atari, Mimi Nyden, Joseph Tung" +"Cart.ModelNo" "CX26152" +"Cart.Name" "Super Baseball (1988) (Atari)" +"Display.Phosphor" "YES" +"Bezel.Name" "RealSports Baseball (USA)" +"" + +"Cart.MD5" "7af40c1485ce9f29b1a7b069a2eb04a7" +"Cart.Manufacturer" "Amiga - Video Soft" +"Cart.ModelNo" "3120" +"Cart.Name" "Mogul Maniac (1983) (Amiga)" +"Cart.Note" "Uses the Amiga Joyboard" +"" + +"Cart.MD5" "7b24bfe1b61864e758ada1fe9adaa098" +"Cart.Manufacturer" "Atari, Chris Crawford" +"Cart.Name" "Wizard (1980) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/wizard/wizard.htm" +"" + +"Cart.MD5" "7b33407b2b198af74906b936ce1eecbb" +"Cart.Manufacturer" "King Atari" +"Cart.Name" "Ghostbuster 2 (King Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7b3cf0256e1fa0fdc538caf3d5d86337" +"Cart.Manufacturer" "CommaVid, Joseph Biel" +"Cart.ModelNo" "CM-009" +"Cart.Name" "Stronghold (1983) (CommaVid)" +"" + +"Cart.MD5" "7b43c32e3d4ff5932f39afcb4c551627" +"Cart.Manufacturer" "Syncro, Daniel Wolf" +"Cart.Name" "Kamikaze Saucers (1983) (Syncro) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/kamikaze/kamikaze.htm" +"" + +"Cart.MD5" "7b4be337ac4d73eda75c848355f6f480" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Trak-Ball) (Y Inverted) (PAL-60) v4 (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "7b5207e68ee85b16998bea861987c690" +"Cart.Manufacturer" "Atari, Carol Shaw" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "3-D Tic-Tac-Toe (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "7b57318c489ff178f7ff500da1ec9e8c" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Amiga Mouse Hack v1.3 (PAL) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7b6f3348dbf71ada88db0fdaf7feefe0" +"Cart.Name" "3-D Corridor (Pink Spiral) (31-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "7b79beb378d1b4471def90ceccf413de" +"Cart.Name" "Pitfall Cupcake (Hack)" +"Cart.Note" "Hack of Pitfall" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "7b7b4ac05232490c28f9b680c72998f9" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Freeway (Zellers)" +"" + +"Cart.MD5" "7b8a481e0c5aa78150b5555dff01f64e" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noelie Alito" +"Cart.ModelNo" "CX2692" +"Cart.Name" "Moon Patrol (05-12-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/moonpatrol/moonpatrol.htm" +"" + +"Cart.MD5" "7b938c7ddf18e8362949b62c7eaa660a" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2603 - 99803, 49-75601" +"Cart.Name" "Star Ship (1977) (Atari) (4K)" +"" + +"Cart.MD5" "7ba07d4ea18bf3b3245c374d8720ad30" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4101" +"Cart.Name" "Communist Mutants from Space (Preview) (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "7bb286cb659d146af3966d699b51f509" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26178" +"Cart.Name" "Save Mary! (04-03-1989) (Atari) (Prototype)" +"Cart.Note" "AKA Saving Mary" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/savemary/savemary.htm" +"" + +"Cart.MD5" "7bc4fd254ec8c0a25a13f02fd3f762ff" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V1.00) (Stella) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7c00e7a205d3fda98eb20da7c9c50a55" +"Cart.Manufacturer" "Apollo - Games by Apollo, Larry Minor, Ernie Runyon, Ed Salvo" +"Cart.ModelNo" "AP-2004" +"Cart.Name" "Lost Luggage (1982) (Apollo)" +"Cart.Note" "AKA Airport Mayhem" +"" + +"Cart.MD5" "7c4a499d343fca0cef2d59dd16af621a" +"Cart.Name" "Poker Card Demo (PD)" +"" + +"Cart.MD5" "7c757bb151269b2a626c907a22f5dae7" +"Cart.Manufacturer" "TNT Games - Sculptured Software, Adam Clayton" +"Cart.ModelNo" "26192" +"Cart.Name" "BMX Air Master (1989) (TNT Games) (PAL)" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "7c7a4a2d505c2d0c75337c44711d8d54" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.Name" "Elf Adventure (04-22-83) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/elfadventure/elfadventure.htm" +"" + +"Cart.MD5" "7c9b3b8b25acf2fe3b8da834f69629c6" +"Cart.Name" "I Robot (1984) (Atari) (Prototype) [!]" +"" + +"Cart.MD5" "7ca7a471d70305c673fedd08174a81e8" +"Cart.Manufacturer" "Tim Snider" +"Cart.Name" "Venture II (2001) (Tim Snider)" +"Bezel.Name" "Venture (USA)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=38" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7cc77f6745e1f2b20df4a4327d350545" +"Cart.Manufacturer" "Atari, Richard Maurer" +"Cart.ModelNo" "CX2632, CX2632P" +"Cart.Name" "Space Invaders (1980) (Atari) (PAL) [fixed]" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "7ccf350354ee15cd9b85564a2014b08c" +"Cart.Name" "Big Dig (13-04-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "7cd379da92c93679f3b6d2548617746a" +"Cart.Name" "Demo Image Series #5 - Clown (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "7cd900e9eccbb240fe9c37fa28f917b5" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Bi! Bi! (Jone Yuan) (PAL)" +"Cart.Note" "AKA Skindiver" +"Bezel.Name" "Skindiver (Europe)" +"" + +"Cart.MD5" "7ced6709f091e79a2ab9575d3516a4ac" +"Cart.Manufacturer" "Activision, Steve Cartwright - Ariola" +"Cart.ModelNo" "EAX-027 - 711 027-722" +"Cart.Name" "Plaque Attack (1983) (Activision) (PAL)" +"" + +"Cart.MD5" "7cedffa0db65d610568b90aeca705ac6" +"Cart.Manufacturer" "Atari, Rob Fulop - Sears" +"Cart.ModelNo" "CX2638 - 49-75166" +"Cart.Name" "Missile Command (1981) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/missilecommand/missilecommand.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7cf3a9267cdb95aba91abc5838d61cc5" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Mouse Hack v1.4 (PAL-60) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7d0b49ea4fe3a5f1e119a6d14843db17" +"Cart.Manufacturer" "Gameworld, J. Ray Dettling" +"Cart.ModelNo" "133-008" +"Cart.Name" "Frankenstein's Monster (1983) (Gameworld) (PAL)" +"" + +"Cart.MD5" "7d1034bcb38c9b746ea2c0ae37d9dff2" +"Cart.Manufacturer" "Atari, Brad Stewart" +"Cart.Name" "Morse Code Tutor (1979) (Atari)" +"" + +"Cart.MD5" "7d24f3054be9950aa263e005581c4786" +"Cart.Manufacturer" "Parker Brothers - First Star Software, Alex Leavens" +"Cart.Name" "Astro Chase (10-25-1983) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Display.Phosphor" "YES" +"Cart.Url" "http://www.atariprotos.com/2600/software/astrochase/astrochase.htm" +"" + +"Cart.MD5" "7d3cdde63b16fa637c4484e716839c94" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Road Runner (CCE)" +"" + +"Cart.MD5" "7d483b702c44ee65cd2df22cbcc8b7ed" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.Name" "Elf Adventure (05-25-83) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/elfadventure/elfadventure.htm" +"" + +"Cart.MD5" "7d5c3b7b908752b98e30690e2a3322c2" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Freeway (Dactari - Milmar)" +"" + +"Cart.MD5" "7d726fa494f706784bafeb1b50d87f23" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (07-27-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "7d8287e8423a56d4f8cef10435d97179" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Trak-Ball Hack v1.2 (NTSC) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "7d903411807704e725cf3fafbeb97255" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.ModelNo" "720104-1A, 720104-1B, IA3204" +"Cart.Name" "Cosmic Ark (Reaction) (1982) (Imagic) [selectable starfield]" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "7d93071b3e3616093a6b5a98b0315751" +"Cart.Name" "Gunfight 2600 - Music & Bugfixes 2 (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "7d940d749e55b96b7b746519fa06f2de" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix (Preview) (1983) (Arcadia) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"" + +"Cart.MD5" "7d9c96b215d1941e87b6fb412eb9204f" +"Cart.Name" "Othello (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "7da9de8d62fcdd3a2c545b2e720c2a61" +"Cart.Manufacturer" "CommaVid, John Bronstein" +"Cart.ModelNo" "CM-001" +"Cart.Name" "MagiCard (1981) (CommaVid) (4K)" +"Cart.Note" "Uses the Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "7dbc8fa2e488e3f6b87fbe0f76c5b89f" +"Cart.Manufacturer" "Ed Federmeyer" +"Cart.Name" "Sound X (1996) (Ed Federmeyer)" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "7dc03a1f56d0e6a8aae3e3e50d654a08" +"Cart.Name" "Hozer Video Demo (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "7dcbfd2acc013e817f011309c7504daa" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4000, AR-4100" +"Cart.Name" "Phaser Patrol (1982) (Arcadia)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7dd9c5284422f729066ab22a284c8283" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-833" +"Cart.Name" "Target Practice (1983) (CCE) [a]" +"Cart.Note" "AKA Carnival" +"Bezel.Name" "Carnival (USA)" +"" + +"Cart.MD5" "7ded20e88b17c8149b4de0d55c795d37" +"Cart.Manufacturer" "Thomas Jentzsch, Paul Slocum" +"Cart.Name" "Thrust+ Platinum (v1.26)" +"Cart.Note" "supports BoosterGrip" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=37" +"Controller.Left" "BOOSTERGRIP" +"Controller.Right" "DRIVING" +"Bezel.Name" "Thrust+ Platinum (USA) (Unl)" +"" + +"Cart.MD5" "7dfd100bda9abb0f3744361bc7112681" +"Cart.Manufacturer" "Telesys, Don Ruffcorn" +"Cart.ModelNo" "1006" +"Cart.Name" "Demolition Herby (1983) (Telesys) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7e2fe40a788e56765fe56a3576019968" +"Cart.Manufacturer" "Activision - Imagineering, Donald Hahn, Dan Kitchen" +"Cart.ModelNo" "AK-050-04" +"Cart.Name" "Double Dragon (1989) (Activision)" +"" + +"Cart.MD5" "7e464186ba384069582d9f0c141f7491" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "206" +"Cart.Name" "General Re-Treat (1982) (PlayAround) (PAL)" +"Cart.Note" "AKA Custer's Revenge" +"" + +"Cart.MD5" "7e4783a59972ae2cd8384f231757ea0b" +"Cart.Manufacturer" "Atari - Imagineering, Dan Kichen" +"Cart.ModelNo" "CX26139P" +"Cart.Name" "Crossbow (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "7e51a58de2c0db7d33715f518893b0db" +"Cart.Manufacturer" "CBS Electronics, E.F. Dreyer, Ed Salvo" +"Cart.ModelNo" "4L 2738 0000" +"Cart.Name" "Mountain King (1983) (CBS Electronics) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7e52a95074a66640fcfde124fffd491a" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, John Mracek" +"Cart.ModelNo" "CX2673" +"Cart.Name" "Phoenix (1983) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "7e7c4c59d55494e66eef5e04ec1c6157" +"Cart.Manufacturer" "Baroque Gaming (Billy Eno)" +"Cart.Name" "Warring Worms (2002) (Baroque Gaming)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "7e8aa18bc9502eb57daaf5e7c1e94da7" +"Cart.Manufacturer" "CBS Electronics - Roklan, Joe Hellesen, Joe Wagner" +"Cart.ModelNo" "M8774, M8794" +"Cart.Name" "Wizard of Wor (1982) (CBS Electronics)" +"Cart.Note" "Uses the Joystick Controllers (swapped)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7e9da5cb84d5bc869854938fe3e85ffa" +"Cart.Manufacturer" "Atari, Ian Shepard - Sears" +"Cart.ModelNo" "CX2604 - 6-99812, 49-75106" +"Cart.Name" "Space War (1978) (Atari) (4K)" +"" + +"Cart.MD5" "7e9f088e15b2af9ff3411991393e6b1f" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher" +"Cart.ModelNo" "CX2679" +"Cart.Name" "RealSports Basketball (12-28-1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsbasketball/rsbasketball.htm" +"Display.Format" "NTSC" +"" + +"Cart.MD5" "7eab0284a0cd1043461d446a08d08cec" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Basic Math (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "7ead257e8b5a44cac538f5f54c7a0023" +"Cart.Manufacturer" "Xonox, Anthony R. Henderson" +"Cart.ModelNo" "99006, 6220" +"Cart.Name" "Sir Lancelot (1983) (Xonox) [a1]" +"" + +"Cart.MD5" "7eaf009a892f03d90682dc1e67e85f07" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Bounce! (18-03-2003) (Fabrizio Zavagli)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7eafc9827e8d5b1336905939e097aae7" +"Cart.Manufacturer" "Atari, Mark R. Hahn" +"Cart.Name" "Elk Attack (1987) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\",\"0x89\"],\"score_digits\":6,\"special_zero_based\":true,\"variations_count\":1}" +"Cart.Url" "http://www.atariprotos.com/2600/software/elkattack/elkattack.htm" +"" + +"Cart.MD5" "7eba20c2291a982214cc7cbe8d0b47cd" +"Cart.Manufacturer" "Imagic, Dave Johnson" +"Cart.ModelNo" "720119-1A, 03211" +"Cart.Name" "Quick Step! (1983) (Imagic)" +"" + +"Cart.MD5" "7ed61a18cebdeca0a93be1f5461731e5" +"Cart.Manufacturer" "Dactari" +"Cart.Name" "Skiing (Dactari) (4K)" +"" + +"Cart.MD5" "7ed7130a6e4020161836414332b11983" +"Cart.Name" "Fu Kung! (V0.05 Cuttle Card Compatible) (13-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "7edc8fcb319b3fb61cac87614afd4ffa" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AG-003" +"Cart.Name" "Checkers (1980) (Activision) (4K)" +"" + +"Cart.MD5" "7ef3ca08abde439c6ccca84693839c57" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix (1983) (Arcadia) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "7ef74879d7cb9fa0ef161b91ad55b3bb" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Vanguard (CCE)" +"Cart.Highscore" "{\"notes\":\"Score is for current player\",\"score_addresses\":[\"0x99\",\"0x98\",\"0x97\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "7f0209cfcc3d181715463f4d6451cecf" +"Cart.Manufacturer" "Atari - GCC, John Allred, Douglas B. Macrae, Betty Ryan Tylko" +"Cart.ModelNo" "CX2694" +"Cart.Name" "Pole Position (05-15-1983) (Atari) (Prototype)" +"Cart.Note" "AKA RealSports Driving" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/poleposition/poleposition.htm" +"" + +"Cart.MD5" "7f07cd2e89dda5a3a90d3ab064bfd1f6" +"Cart.Manufacturer" "Videospielkassette - Ariola" +"Cart.ModelNo" "PGP234" +"Cart.Name" "Boxen (Ariola) (PAL)" +"Cart.Note" "AKA Boxing" +"Bezel.Name" "Boxing (USA)" +"" + +"Cart.MD5" "7f430c33044e0354815392b53a9a772d" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "773-891" +"Cart.Name" "2 Pak Special - Cavern Blaster, City War (1992) (HES) (PAL)" +"" + +"Cart.MD5" "7f525b07bc98080cc8950f7284e52ede" +"Cart.Manufacturer" "Atari" +"Cart.Name" "128 in 1 Junior Console (Chip 4 of 4) (1991) (Atari) (PAL)" +"Cart.Note" "Actually contains only 16 games, not 32" +"Cart.Type" "16IN1" +"" + +"Cart.MD5" "7f54fa6aa824001af415503c313262f2" +"Cart.Manufacturer" "HES" +"Cart.Name" "Boom Bang (HES) (PAL)" +"Cart.Note" "AKA Crackpots" +"" + +"Cart.MD5" "7f5da5dc44bb5e0b959507bb0ea31cd6" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5080" +"Cart.Name" "Gyruss (1983) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/gyruss/gyruss.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7f6533386644c7d6358f871666c86e79" +"Cart.Manufacturer" "CommaVid, Irwin Gaines" +"Cart.ModelNo" "CM-008" +"Cart.Name" "Cakewalk (1983) (CommaVid)" +"" + +"Cart.MD5" "7f790939f7eaa8c47a246c4283981f84" +"Cart.Name" "This Planet Sucks Demo 3 (Greg Troutman) (PD)" +"Bezel.Name" "This Planet Sucks (USA) (Unl)" +"Cart.Rarity" "New Release" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7f819454734ddf93f83fefcffcd3e212" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Outlaw (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "7f9fbe3e00a21ea06e6ae5e0e5db2143" +"Cart.Name" "Skate Boardin' (2002) (Skyworks)" +"" + +"Cart.MD5" "7fcd1766de75c614a3ccc31b25dd5b7a" +"Cart.Manufacturer" "PlayAround - J.H.M." +"Cart.ModelNo" "203" +"Cart.Name" "Knight on the Town (1982) (PlayAround)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "7fcd5fb59e88fc7b8473c641f44226c3" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-807" +"Cart.Name" "Space Tunnel (1983) (CCE)" +"Cart.Note" "AKA O Tunel Espacial" +"" + +"Cart.MD5" "7ff53f6922708119e7bf478d7d618c86" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-032" +"Cart.Name" "Walker (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Guignol" +"" + +"Cart.MD5" "7ffc2d80fd49a124808315306d19868e" +"Cart.Manufacturer" "Ishido" +"Cart.Name" "Domino (Ishido) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "801ba40f3290fc413e8c816c467c765c" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - Westward Ho! (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "803393ed29a9e9346569dd1bf209907b" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Tom Calderwood, Glenn Parker" +"Cart.ModelNo" "CX2684" +"Cart.Name" "Galaxian (02-04-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/galaxian/galaxian.htm" +"" + +"Cart.MD5" "804ed85eadf1ce3e93721547cbea7592" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Fishing Derby (CCE) (4K)" +"" + +"Cart.MD5" "8055b9c2622136fd91edfea6df642daf" +"Cart.Manufacturer" "Activision" +"Cart.Name" "Unknown Activision Game #1 (1983) (Activision) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/unknown1/unknown1.htm" +"Bezel.Name" "Unknown Activision Game #1 (USA) (Proto)" +"" + +"Cart.MD5" "805f9a32ef97ac25f999a25014dc5c23" +"Cart.Manufacturer" "SnailSoft" +"Cart.Name" "Balthazar (SnailSoft)" +"Cart.Note" "AKA Babylon 5" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8068e07b484dfd661158b3771d6621ca" +"Cart.Manufacturer" "Epyx, Steven A. Baker, Peter Engelbrite" +"Cart.ModelNo" "80561-00286" +"Cart.Name" "California Games (1987) (Epyx) (PAL)" +"" + +"Cart.MD5" "807a8ff6216b00d52aba2dfea5d8d860" +"Cart.Manufacturer" "John Payson" +"Cart.Name" "Strat-O-Gems Deluxe (2005) (J. Payson)" +"Cart.Note" "Uses the AtariVox controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=337" +"Controller.Right" "ATARIVOX" +"" + +"Cart.MD5" "808c3b1e60ee0e7c65205fa4bd772221" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Defender (CCE)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "80cd42881e670e4b74a9ccd10d0d7b2e" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius, Ed Hodapp" +"Cart.ModelNo" "11004" +"Cart.Name" "Deadly Duck (1982) (20th Century Fox) [a]" +"" + +"Cart.MD5" "80cec82239913cb8c4016eb13749de44" +"Cart.Manufacturer" "David Marli" +"Cart.Name" "Invaders from Space by David Marli (Space Invaders Hack)" +"Cart.Note" "Hack of Space Invaders (Atari)" +"Cart.Rarity" "New Release (Hack)" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "80dcbe1b55f12be731a224a53ee4ad5f" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Amidar (32 in 1) (BitCorp) (Hack)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "80e1410ec98089e0733cc09e584dba4b" +"Cart.Manufacturer" "Dynamics" +"Cart.ModelNo" "DY-293005" +"Cart.Name" "Jumping Jack (1983) (Dynamics) (PAL)" +"Cart.Note" "AKA Bobby Is Going Home" +"Bezel.Name" "Bobby Is Going Home (Europe)" +"" + +"Cart.MD5" "80e52315919bd8a8b82a407ccd9bb13f" +"Cart.Name" "Euchre (Jul 28) (2002) (Eric Eid) (PD)" +"" + +"Cart.MD5" "80e5400470ac788143e6db9bc8dd88cf" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (06-XX-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "80f7bf7418a462e8687ecefeaf6eb9c2" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Trak-Ball Hack v1.3 (NTSC) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8101efafcf0af32fedda4579c941e6f4" +"Cart.Name" "Okie Dokie (4K) (PD)" +"Cart.Rarity" "New Release" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=40" +"" + +"Cart.MD5" "81073d0377a2badef8d5e74fc44fc323" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Sadoom (Thomas Jentzsch) (PAL-60) (Hack)" +"Cart.Note" "Hack of Kaboom!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "8108162bc88b5a14adc3e031cf4175ad" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-030" +"Cart.Name" "Skydiver (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Parachute" +"Bezel.Name" "Parachute (Europe)" +"" + +"Cart.MD5" "8108ad2679bd055afec0a35a1dca46a4" +"Cart.Name" "Maze Craze (Unknown)" +"Display.Format" "NTSC" +"Bezel.Name" "Maze Craze - A Game of Cops 'n Robbers (USA)" +"" + +"Cart.MD5" "810d8952af5a6036fca8d0c4e1b23db6" +"Cart.Manufacturer" "Tiger Vision - Eram" +"Cart.Name" "Keystone (Tiger Vision)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "81254ebce88fa46c4ff5a2f4d2bad538" +"Cart.Manufacturer" "Atari, David Crane - Sears" +"Cart.ModelNo" "CX2653 - 6-99823, 49-75111" +"Cart.Name" "Slot Machine (1979) (Atari) (4K)" +"" + +"Cart.MD5" "81341f00b61ab37d19d1529f483d496d" +"Cart.Name" "Fu Kung! (V0.04) (10-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "813985a940aa739cc28df19e0edd4722" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.ModelNo" "720000-201, 720102-1B, IA3201" +"Cart.Name" "Star Voyager (1982) (Imagic)" +"" + +"Cart.MD5" "81414174f1816d5c1e583af427ac89fc" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Treasure Below (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Console.RightDiff" "A" +"" + +"Cart.MD5" "814210c0e121f7dbc25661b93c06311c" +"Cart.Name" "Joustpong (16-09-2002) (Kirk Israel) (PD)" +"" + +"Cart.MD5" "81591a221419024060b890665beb0fb8" +"Cart.Manufacturer" "Atari, Carla Meninsky, Ed Riddle" +"Cart.ModelNo" "CX2611, CX2611P" +"Cart.Name" "Indy 500 (1977) (Atari) (PAL)" +"Cart.Note" "Uses the Driving Controllers" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "45" +"" + +"Cart.MD5" "8190b403d67bf9792fe22fa5d22f3556" +"Cart.Name" "Sky Diver (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "819aeeb9a2e11deb54e6de334f843894" +"Cart.Manufacturer" "Atari, Gary Palmer" +"Cart.ModelNo" "CX2661" +"Cart.Name" "Fun with Numbers (1980) (Atari)" +"Cart.Note" "AKA Basic Math" +"Cart.Rarity" "Uncommon" +"Bezel.Name" "Basic Math (USA)" +"" + +"Cart.MD5" "81a010abdba1a640f7adf7f84e13d307" +"Cart.Manufacturer" "Telegames - VSS" +"Cart.ModelNo" "7062 A305" +"Cart.Name" "Universal Chaos (1988) (Telegames)" +"Cart.Note" "AKA Targ" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "81b3bf17cf01039d311b4cd738ae608e" +"Cart.Manufacturer" "CBS Electronics - Roklan, Joe Gaucher, Dan Kurczewski, Alex Leavens, Kathy Von" +"Cart.ModelNo" "M8776, M8793" +"Cart.Name" "Gorf (1982) (CBS Electronics)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "81f4f0285f651399a12ff2e2f35bab77" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (1982) (Arcadia)" +"" + +"Cart.MD5" "822a950f27ff0122870558a89a49cad3" +"Cart.Name" "Space Jockey (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "82337e5fe0f418ca9484ca851dfc226a" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City (V1.0) (Alpha) (Thomas Jentzsch)" +"" + +"Cart.MD5" "826481f6fc53ea47c9f272f7050eedf7" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "720103-1A, IA3203" +"Cart.Name" "Atlantis II (1982) (Imagic)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "827a22b9dffee24e93ed0df09ff8414a" +"Cart.Manufacturer" "CBS Electronics, Stuart Ross" +"Cart.Name" "Wings (10-10-1983) (CBS Electronics) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/wings/wings.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8290daea8391f96d7c8e1482e184d19c" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Frame Timed Sound Effects (Eckhard Stolberg)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "82bf0dff20cee6a1ed4bb834b00074e6" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-035" +"Cart.Name" "Panda (1983) (Quest) (Suntek) (PAL)" +"Cart.Note" "AKA Panda Chase" +"Bezel.Name" "Panda Chase (Europe)" +"" + +"Cart.MD5" "82c25d1c35e6ac6f893d1d7c2fc2f9c8" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX2628, CX2628P" +"Cart.Name" "Bowling (1979) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "82c9b068826f7f57c6dc710606b3e8b5" +"Cart.Manufacturer" "Atari" +"Cart.Name" "2 in 1 - Chess, Othello (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "82cf4ed270125ea3b0f85c4b8b2bf08b" +"Cart.Manufacturer" "AtariAge - Filippo Santellocco" +"Cart.Name" "L.E.M. (2010) (PAL50)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1099" +"" + +"Cart.MD5" "82d5ada7c61833d17ca0604eb1e3709f" +"Cart.Name" "Q-bert (Unknown)" +"" + +"Cart.MD5" "82de957d155fc041fc6afb8315a28550" +"Cart.Manufacturer" "Coleco, Joseph Biel" +"Cart.ModelNo" "2457" +"Cart.Name" "Venture (1982) (Coleco) (Prototype)" +"Cart.Note" "2K" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/venture/venture.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "82e7aab602c378cffdd8186a099e807e" +"Cart.Name" "Space Robot (Unknown)" +"" + +"Cart.MD5" "82ee056af81203af58092ff2e6cf079d" +"Cart.Manufacturer" "Oscar Toledo G., Thomas Jentzsch, Nathan Strum" +"Cart.Name" "Aardvark (2019)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1212" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "82efe7984783e23a7c55266a5125c68e" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-837" +"Cart.Name" "Pizza Chef (1983) (CCE)" +"" + +"Cart.MD5" "834a2273e97aec3181ee127917b4b269" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "043.151 0, 874.382 5" +"Cart.Name" "Die hungrigen Froesche (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Frogs and Flies" +"Bezel.Name" "Frogs and Flies (USA)" +"" + +"Cart.MD5" "835759ff95c2cdc2324d7c1e7c5fa237" +"Cart.Manufacturer" "20th Century Fox Video Games, Frank Cohen, Douglas 'Dallas North' Neubauer" +"Cart.ModelNo" "11011" +"Cart.Name" "M.A.S.H (1983) (20th Century Fox)" +"" + +"Cart.MD5" "8372eec01a08c60dbed063c5524cdfb1" +"Cart.Name" "Cross Force (Unknown) (PAL)" +"" + +"Cart.MD5" "8388d6fe59c38c0b3a6ab2c58420036a" +"Cart.Manufacturer" "Atari, Frank Hausman, Mimi Nyden, Steve Woita" +"Cart.ModelNo" "CX2686" +"Cart.Name" "Quadrun (12-06-1982) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/quadrun/quadrun.htm" +"" + +"Cart.MD5" "838e691e97d753d28320a932cf3fd6b3" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Three.s (2014) (Thomas Jentzsch)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1042" +"" + +"Cart.MD5" "83b8c01c72306d60dd9b753332ebd276" +"Cart.Name" "Bank Heist (Unknown) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "83bdc819980db99bf89a7f2ed6a2de59" +"Cart.Manufacturer" "Atari, Carla Meninsky - Sears" +"Cart.ModelNo" "CX2637 - 49-75158" +"Cart.Name" "Dodge 'Em (1980) (Atari) [fixed]" +"" + +"Cart.MD5" "83d15fb9843d9f84aa3710538403f434" +"Cart.Name" "Gunfight 2600 - Release Candidate (2001) (Manuel Rotschkar) (PAL)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "83e1b9f22f29259679e1018bc04cc018" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Fast Eddie (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "83f05ececae8be59ba1e51135f4bdcbf" +"Cart.Name" "Demo Image Series #13 - Mario (4K Interleaved Chronocolour) (05-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "83f50fa0fbae545e4b88bb53b788c341" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2643 - 6-99815" +"Cart.Name" "Codebreaker (1978) (Atari) (4K)" +"Cart.Note" "Uses Keyboard Controllers" +"" + +"Cart.MD5" "83fafd7bd12e3335166c6314b3bde528" +"Cart.Manufacturer" "Epyx, Steven A. Baker, Tod Frye, Peter Engelbrite" +"Cart.ModelNo" "80561-00251" +"Cart.Name" "Winter Games (1987) (Epyx)" +"" + +"Cart.MD5" "840a5a2eaea24d95d289f514fd12f9bb" +"Cart.Name" "GBImprov (Hack)" +"Cart.Note" "Hack of Ghostbusters" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "841057f83ce3731e6bbfda1707cbca58" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-04-N" +"Cart.Name" "Super Cobra Arcade (NTSC)" +"Cart.Note" "Compatible with Genesis controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1106" +"Controller.Left" "JOYSTICK" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "841b7bc1cad05f5408302308777d49dc" +"Cart.Manufacturer" "Activision" +"Cart.Name" "Unknown Activision Game (10-22-1982) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/unknown1/unknown1.htm" +"Bezel.Name" "Unknown Activision Game #1 (USA) (Proto)" +"" + +"Cart.MD5" "84290e333ff7567c2380f179430083b8" +"Cart.Manufacturer" "Imagic, Dave Johnson" +"Cart.ModelNo" "13211, EIX-004-04I" +"Cart.Name" "Quick Step! (1983) (Imagic) (PAL) [a]" +"" + +"Cart.MD5" "843435eb360ed72085f7ab9374f9749a" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide (1.31) (Joe Grand)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Homebrew" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 65" +"" + +"Cart.MD5" "84535afb9a69712ec0af4947329e08b8" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-868" +"Cart.Name" "Bingo (1983) (CCE) (PAL)" +"Cart.Note" "AKA Dice Puzzle" +"Display.Phosphor" "YES" +"Bezel.Name" "Dice Puzzle (Europe)" +"" + +"Cart.MD5" "8454ed9787c9d8211748ccddb673e920" +"Cart.Manufacturer" "Froggo" +"Cart.ModelNo" "FG1002" +"Cart.Name" "Spiderdroid (1987) (Froggo)" +"Cart.Note" "AKA Amidar" +"Display.Phosphor" "YES" +"Bezel.Name" "Amidar (USA)" +"" + +"Cart.MD5" "8490e1014c2baa0d3a3a08854e5d68b3" +"Cart.Manufacturer" "Xonox, Anthony R. Henderson" +"Cart.ModelNo" "99006, 6220" +"Cart.Name" "Sir Lancelot (1983) (Xonox) [a2]" +"" + +"Cart.MD5" "84db818cd4111542a15c2a795369a256" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (1983) (Arcadia) (PAL)" +"" + +"Cart.MD5" "850ffd5849c911946b24544ea1e60496" +"Cart.Name" "Invasion (07-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "851cc1f3c64eaedd10361ea26345acea" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-009, AG-009-04" +"Cart.Name" "Freeway (1981) (Activision) (4K)" +"" + +"Cart.MD5" "85227160f37aaa29f5e3a6c7a3219f54" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-004" +"Cart.Name" "Fishing Derby (1980) (Activision) (4K)" +"" + +"Cart.MD5" "8530caaaf40acbdcd118c282b5f8a37a" +"Cart.Name" "This Planet Sucks Demo 2 (Greg Troutman) (PD)" +"Bezel.Name" "This Planet Sucks (USA) (Unl)" +"Cart.Rarity" "New Release" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"" + +"Cart.MD5" "8538c5e3ee83267774480649f83fa8d6" +"Cart.Name" "Escape Demo (PD)" +"" + +"Cart.MD5" "853c11c4d07050c22ef3e0721533e0c5" +"Cart.Name" "Oink! (Unknown) (PAL)" +"" + +"Cart.MD5" "85470dcb7989e5e856f36b962d815537" +"Cart.Manufacturer" "Atari - Sculptured Software, Inc., Steve Aguirre" +"Cart.ModelNo" "CX26162" +"Cart.Name" "Fatal Run (1989) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/fatalrun/fatalrun.htm" +"" + +"Cart.MD5" "85478bb289dfa5c63726b9153992a920" +"Cart.Name" "Candi (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "854b68b93e7123a3be42b5a2a41f75d7" +"Cart.Manufacturer" "Atari, Carol Shaw" +"Cart.ModelNo" "CX2618, CX2618P" +"Cart.Name" "3-D Tic-Tac-Toe (1980) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "85502d69fe46b7f54ef2598225678b47" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Super-Ferrari (Jone Yuan)" +"Cart.Note" "AKA Enduro" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"Bezel.Name" "Enduro (USA)" +"" + +"Cart.MD5" "85564dd0665aa0a1359037aef1a48d58" +"Cart.Manufacturer" "ITT Family Games" +"Cart.ModelNo" "554-33 367" +"Cart.Name" "Laser Base (1983) (ITT Family Games) (PAL) [a]" +"Cart.Note" "AKA The End of the World (Perry Rhodan-Serie)" +"Display.Phosphor" "YES" +"Bezel.Name" "World End (Europe)" +"" + +"Cart.MD5" "8556b42aa05f94bc29ff39c39b11bff4" +"Cart.Manufacturer" "Atari, Craig Nelson - Sears" +"Cart.ModelNo" "CX2617 - 49-75183" +"Cart.Name" "Backgammon (1979) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Extremely Rare" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 80" +"" + +"Cart.MD5" "855a42078b14714bcfd490d2cf57e68d" +"Cart.Manufacturer" "Atari, Dave Joly, Gary Shannon" +"Cart.ModelNo" "CX26113" +"Cart.Name" "Miss Piggy's Wedding (1983) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/misspiggy/misspiggy.htm" +"" + +"Cart.MD5" "8597f66dd37d9c855663804669d69d7a" +"Cart.Manufacturer" "Tigervision, Warren Schwader" +"Cart.ModelNo" "7-003" +"Cart.Name" "Threshold (1982) (Tigervision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/threshold/threshold.htm" +"" + +"Cart.MD5" "85a4133f6dcf4180e36e70ad0fca0921" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-827" +"Cart.Name" "Chopper Command (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "85b1bca93e69f13905107cc802a02470" +"Cart.Manufacturer" "Atari, Craig Nelson" +"Cart.ModelNo" "CX2617, CX2617P" +"Cart.Name" "Backgammon (1979) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Extremely Rare" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 80" +"" + +"Cart.MD5" "85bbefb90e16bf386b304c1e9a1f6084" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-02-P" +"Cart.Name" "Conquest Of Mars (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x92\",\"0x94\",\"0x96\"],\"score_digits\":6,\"special_address\":\"0x9a\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x89\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=822" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "85e48d68c8d802e3ba9d494a47d6e016" +"Cart.Name" "Ship Demo (V 15) (PD)" +"" + +"Cart.MD5" "85e564dae5687e431955056fbda10978" +"Cart.Manufacturer" "Milton Bradley Company - Renaissance Technology, Ty Roberts" +"Cart.ModelNo" "4362" +"Cart.Name" "Survival Run (1983) (Milton Bradley)" +"Cart.Note" "AKA Cosmic Commander" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "86128001e69ab049937f265911ce7e8a" +"Cart.Manufacturer" "Apollo - Games by Apollo, Steve Stringfellow" +"Cart.ModelNo" "AP-2005" +"Cart.Name" "Lochjaw (1982) (Apollo)" +"" + +"Cart.MD5" "8619da7f6796cedff59e5aa20712fb4e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Sadistroids (v1.2) (2003) (Thomas Jentzsch)" +"Cart.Note" "Supports Driving Controller in right port" +"Controller.Right" "DRIVING" +"Display.Phosphor" "YES" +"Display.PPBlend" "30" +"Bezel.Name" "Asteroids (USA)" +"" + +"Cart.MD5" "862cf669cbced78f9ed31a5d375b2ebe" +"Cart.Name" "Gunfight 2600 - Flicker acceptance (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "8644352b806985efde499ae6fc7b0fec" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-801" +"Cart.Name" "Mr. Postman (1983) (CCE)" +"" + +"Cart.MD5" "8654d7f0fb351960016e06646f639b02" +"Cart.Manufacturer" "Home Vision, R.J.P.G. - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83106" +"Cart.Name" "Ski Hunt (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA Skiiing Hunt" +"" + +"Cart.MD5" "866e5150c995c4ae5172e5207ba948c7" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Stampede (Canal 3) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "869abe0426e6e9fcb6d75a3c2d6e05d1" +"Cart.Name" "Stampede (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "86b4aa76bbeb70e1a4f9211a9880ba8e" +"Cart.Name" "Incoming (1 Player Version) (05-11-2002) (Ben Larson)" +"" + +"Cart.MD5" "8712cceec5644aacc2c21203d9ebe2ec" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.10) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8726c17ee7b559cb7bf2330d20972ad0" +"Cart.Name" "Cave Demo (21-04-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "873fb75a7788ba0f4ae715229a05545e" +"Cart.Name" "Euchre (Improved Colors) (PAL) (26-09-2002) (Erik Eid)" +"" + +"Cart.MD5" "8747ba79cd39fa83a529bb26010db21b" +"Cart.Manufacturer" "Atari, Richard Maurer" +"Cart.ModelNo" "CX2632, CX2632P" +"Cart.Name" "Space Invaders (1980) (Atari) (PAL) [different speed and colors]" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "8749a0d088df25218c149dc325abc7ca" +"Cart.Manufacturer" "Commavid, Ben Burch" +"Cart.ModelNo" "CM-010" +"Cart.Name" "Rush Hour (1983) (Commavid) (Prototype) [a5]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rushhour/rushhour.htm" +"" + +"Cart.MD5" "874c76726f68c166fcfac48ce78eef95" +"Cart.Name" "Red Pong Number 2 Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8764462d7d19a33b0717af22b99fc88f" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Sky Jinks (CCE) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "87662815bc4f3c3c86071dc994e3f30e" +"Cart.Manufacturer" "Intellivision Productions - M Network, Patricia Lewis Du Long, Stephen Tatsumi" +"Cart.Name" "Swordfight (1983) (Intellivision)" +"" + +"Cart.MD5" "876a953daae0e946620cf05ed41989f4" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.08) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "877a5397f3f205bf6750398c98f33de1" +"Cart.Manufacturer" "Erik Eid" +"Cart.Name" "Euchre (Beta) (PAL) (12-09-2002) (Erik Eid)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "8786c1e56ef221d946c64f6b65b697e9" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius Software, David Lubar" +"Cart.ModelNo" "11015" +"Cart.Name" "Flash Gordon (1983) (20th Century Fox Video Games - Sirius Software, David Lubar)" +"Cart.Note" "AKA Space Adventure" +"" + +"Cart.MD5" "8786f229b974c393222874f73a9f3206" +"Cart.Manufacturer" "Activision, Larry Miller - Ariola" +"Cart.ModelNo" "EAX-021, EAX-021-04I - 711 021-720" +"Cart.Name" "Spider Fighter (1983) (Activision) (PAL)" +"" + +"Cart.MD5" "8786f4609a66fbea2cd9aa48ca7aa11c" +"Cart.Manufacturer" "Goliath" +"Cart.ModelNo" "5" +"Cart.Name" "Open Sesame (1983) (Goliath) (PAL)" +"Cart.Note" "AKA Open, Sesame!" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "87b460df21b7bbcfc57b1c082c6794b0" +"Cart.Manufacturer" "Dennis Debro" +"Cart.Name" "Climber 5 (20-03-2003) (Dennis Debro)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=261" +"" + +"Cart.MD5" "87b6a17132fc32f576bc49ea18729506" +"Cart.Manufacturer" "Atari, Andrew Fuchs, Courtney Granner, Jeffrey Gusman, Mark R. Hahn" +"Cart.ModelNo" "CX2690" +"Cart.Name" "Pengo (1984) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "87bea777a34278d29b3b6029833c5422" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Polaris (1983) (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "87e79cd41ce136fd4f72cc6e2c161bee" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Glenn Parker" +"Cart.ModelNo" "CX2675" +"Cart.Name" "Ms. Pac-Man (1983) (Atari)" +"Cart.Highscore" "{\"notes\":\"Vars valid at game over; cherries = var #4\",\"score_addresses\":[\"0xfa\",\"0xf9\",\"0xf8\"],\"score_digits\":6,\"special_bcd\":false,\"special_zero_based\":true,\"variations_address\":\"0xf7\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "87f020daa98d0132e98e43db7d8fea7e" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius, David Lubar" +"Cart.ModelNo" "11001" +"Cart.Name" "Worm War I (1982) (20th Century Fox)" +"" + +"Cart.MD5" "883258dcd68cefc6cd4d40b1185116dc" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAZ-030, EAZ-030-04B, EAZ-030-04I - 711 030-725" +"Cart.Name" "Decathlon (1983) (Activision) (PAL)" +"Cart.Rarity" "Rare" +"Cart.Highscore" "{\"notes\":\"Decathlon & 100m dash share variation 1\",\"score_addresses\":[\"0x95\",\"0x96\"],\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":10,\"variations_zero_based\":true}" +"Bezel.Name" "Activision Decathlon, The (USA)" +"" + +"Cart.MD5" "8874b68751fd2ba6d3306a263ae57a7d" +"Cart.Manufacturer" "Eric Mooney" +"Cart.Name" "Invaders by Erik Mooney (Alpha 1) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "8885d0ce11c5b40c3a8a8d9ed28cefef" +"Cart.Manufacturer" "Atari, Carol Shaw, Nick 'Sandy Maiwald' Turner - Sears" +"Cart.ModelNo" "CX2608 - 49-75165" +"Cart.Name" "Super Breakout (1982 - 1981) (Atari)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdc\",\"0xdd\"],\"variations_address\":\"0xc0\",\"variations_count\":9}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 45" +"" + +"Cart.MD5" "888debb162d7d1ae71025b4ab794257f" +"Cart.Name" "Interleaved ChronoColour - Nude Art (17-04-2003) (Andrew Davie)" +"" + +"Cart.MD5" "88a6c9c88cb329ee5fa7d168bd6c7c63" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-1007" +"Cart.Name" "Jungle Hunt (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0x85\",\"0x84\",\"0x83\"],\"score_digits\":6,\"variations_address\":\"0x8b\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "88d300a38bdd7cab9edad271c18cd02b" +"Cart.Manufacturer" "Funvision - Fund. Int'l Co." +"Cart.Name" "Pac Kong (Funvision) (PAL)" +"Cart.Note" "AKA Inca Gold" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "88d7b6b3967de0db24cdae1c7f7181bd" +"Cart.Manufacturer" "Atari - GCC, Dave Payne" +"Cart.ModelNo" "CX2669" +"Cart.Name" "Vanguard (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/vanguard/vanguard.htm" +"" + +"Cart.MD5" "88d8a1accab58cf1abb043613cf185e9" +"Cart.Manufacturer" "Bob Colbert" +"Cart.Name" "Sabotage (Multi Demo) (Bob Colbert)" +"" + +"Cart.MD5" "88dce4037471424bb38ab6841aaa8cab" +"Cart.Name" "Double-Height 6-Digit Score Display (Two Background Color Change) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "88ed87c011f699dd27321dbe404db6c8" +"Cart.Manufacturer" "Activision, Dan Kitchen" +"Cart.ModelNo" "AX-029" +"Cart.Name" "Crackpots (1983) (Activision) (16K)" +"" + +"Cart.MD5" "88f74ec75ef696e7294b7b6ac5ca465f" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-002, CAG-002, AG-002-04" +"Cart.Name" "Boxing (1980) (Activision) (16K)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "8905d54f48b8024fc718ed643e9033f7" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (05-24-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "890c13590e0d8d5d6149737d930e4d95" +"Cart.Manufacturer" "Atari, David Crane - Sears" +"Cart.ModelNo" "CX2605 - 6-99822, 49-75109" +"Cart.Name" "Outlaw (1978) (Atari)" +"" + +"Cart.MD5" "8917f7c1ac5eb05b82331cf01c495af2" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG202" +"Cart.Name" "Space Tunnel (1982) (BitCorp) (PAL) [a]" +"" + +"Cart.MD5" "8933976f2029c0d8492ebd8f4eb21492" +"Cart.Name" "Synthcart Plus (09-02-2003) (Paul Slocum)" +"Bezel.Name" "Synthcart (USA) (Unl)" +"Cart.Note" "Uses Keyboard Controllers" +"" + +"Cart.MD5" "8953bc11352d794431d3303e31d3b892" +"Cart.Manufacturer" "Tigervision, Robert H. O'Neil" +"Cart.ModelNo" "7-007" +"Cart.Name" "Polaris (02-17-1983) (Tigervision) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/polaris/polaris.htm" +"" + +"Cart.MD5" "896ec58f26e930e02f5e4f046602c3a1" +"Cart.Name" "Synthcart (Beta) (2002) (Paul Slocum)" +"Cart.Note" "Uses Keyboard Controllers" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "898143773824663efe88d0a3a0bb1ba4" +"Cart.Manufacturer" "Activision - Woodside Design Associates, Steve 'Jessica Stevens' Kitchen" +"Cart.ModelNo" "AZ-033, AZ-033-04" +"Cart.Name" "Space Shuttle (1983) (Activision) [FE]" +"Cart.Note" "A Journey Into Space" +"Bezel.Name" "Space Shuttle - A Journey Into Space (USA)" +"" + +"Cart.MD5" "898748d5eaac3164b0391a64ae1e0e32" +"Cart.Name" "Hangman Man 4letter (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "898b5467551d32af48a604802407b6e8" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG208" +"Cart.Name" "Snail Against Squirrel (1983) (BitCorp) (PAL)" +"" + +"Cart.MD5" "89a65b83203980d5d4d60f52a584a5b8" +"Cart.Name" "Marble Craze (PAL) (02-02-2003) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "89a68746eff7f266bbf08de2483abe55" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2696" +"Cart.Name" "Asterix (1984) (Atari)" +"Cart.Note" "AKA Taz" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "89afff4a10807093c105740c73e9b544" +"Cart.Name" "Pooyan (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "89eaba47a59cbfd26e74aad32f553cd7" +"Cart.Manufacturer" "Apollo - Games by Apollo, Ed Salvo, Byron Parks" +"Cart.ModelNo" "AP-2001" +"Cart.Name" "Spacechase (1982) (Apollo) (PAL)" +"Cart.Note" "AKA Space Attack" +"" + +"Cart.MD5" "8a159ee58b2f0a54805162984b0f07e5" +"Cart.Manufacturer" "Atari - Sculptured Software, Inc., Steve Aguirre" +"Cart.ModelNo" "CX26162" +"Cart.Name" "Fatal Run (1989) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "8a183b6357987db5170c5cf9f4a113e5" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher" +"Cart.ModelNo" "CX2679" +"Cart.Name" "RealSports Basketball (01-11-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsbasketball/rsbasketball.htm" +"Display.Format" "NTSC" +"" + +"Cart.MD5" "8a42e2c7266439d8997a55d0124c912c" +"Cart.Name" "Hangman Invader Wordlist (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "8a49cf1785e3dea2012d331a3ad476e1" +"Cart.Name" "Boulderdash (10 Blocks Wide) (02-04-2003) (Andrew Davie)" +"" + +"Cart.MD5" "8a6c84f481acf42abcb78ba5064ad755" +"Cart.Manufacturer" "128 in 1 Junior Console" +"Cart.Name" "Street Racer (128 in 1 Junior Console) (PAL) (4K)" +"Cart.Note" "Uses the Paddle Controllers (swapped)" +"Controller.SwapPaddles" "YES" +"Controller.MouseAxis" "10 75" +"" + +"Cart.MD5" "8a8e401369e2b63a13e18a4d685387c6" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-008, PAG-008, EAG-008-04I - 711 008-720" +"Cart.Name" "Laser Blast (1981) (Activision) (PAL)" +"" + +"Cart.MD5" "8a9d874a38608964f33ec0c35cab618d" +"Cart.Manufacturer" "Chris Cracknell" +"Cart.Name" "Rescue Bira Bira (Chris Cracknell)" +"Cart.Note" "Hack of Jungle Fever" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8a9d953ac3db52a313a90d6a9b139c76" +"Cart.Name" "Hangman Invader Biglist3 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "8aad33da907bed78b76b87fceaa838c1" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Air-Sea Battle (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "8ac18076d01a6b63acf6e2cab4968940" +"Cart.Manufacturer" "Atari, Dan Hitchens, Mimi Nyden" +"Cart.ModelNo" "CX2685" +"Cart.Name" "Gravitar (1983) (Atari)" +"" + +"Cart.MD5" "8ad3b8e7436816db03e7824406bdc670" +"Cart.Manufacturer" "Edu Games - Edu Juegos" +"Cart.Name" "Galaxian (Edu Games) (PAL)" +"Display.Format" "NTSC50" +"" + +"Cart.MD5" "8af58a9b90b25907da0251ec0facf3b8" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Cosmic Swarm (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8b04e9d132b8e30d447acaa6bd049c32" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (1982) (Starpath) (PAL)" +"" + +"Cart.MD5" "8b40a9ca1cfcd14822e2547eaa9df5c1" +"Cart.Manufacturer" "Parker Brothers - Western Technologies, Dave Hampton, Tom Sloper" +"Cart.ModelNo" "931517" +"Cart.Name" "Q-bert (1983) (Parker Bros) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd9\",\"0xda\",\"0xdb\"],\"score_digits\":5,\"special_address\":\"0xe3\",\"special_label\":\"Round\",\"special_zero_based\":true,\"variations_count\":1}" +"" + +"Cart.MD5" "8b504b417c8626167a7e02f44229f0e7" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V1.00) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8b556c3d9ca8e5e6e665bd759b93ffae" +"Cart.Name" "Synthcart (2002) (Paul Slocum) (PAL) [!]" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=101" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8b5b1e3a434ebbdc2c2a49dc68f46360" +"Cart.Manufacturer" "CBS Electronics - Woodside Design Associates - Imaginative Systems Software, Garry Kitchen" +"Cart.ModelNo" "4L1700, 4L1701, 4L1702, 4L1802, 4L2274" +"Cart.Name" "Donkey Kong (1983) (CBS Electronics) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "8b7ca29a55432f886cee3d452fb00481" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum, Jon Leupp" +"Cart.ModelNo" "11 AR-4201" +"Cart.Name" "Sword of Saros (1983) (Starpath) (PAL)" +"" + +"Cart.MD5" "8b8152d6081f31365406cb716bd95567" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX2626, CX2626P" +"Cart.Name" "Miniature Golf (1979) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "8b8789c6669a4cee86c579a65332f852" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Plaque Attack (Digivision)" +"" + +"Cart.MD5" "8bb5030d015194435c3f01f220f23977" +"Cart.Manufacturer" "Apollo - Games by Apollo" +"Cart.ModelNo" "AP-2006" +"Cart.Name" "Infiltrate (1982) (Apollo) (Prototype) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/infiltrate/infiltrate.htm" +"" + +"Cart.MD5" "8bbfd951c89cc09c148bfabdefa08bec" +"Cart.Manufacturer" "UA Limited" +"Cart.Name" "Pleiades (1983) (UA Limited) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pleiades/pleiades.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8bc0d2052b4f259e7a50a7c771b45241" +"Cart.Manufacturer" "Xonox - K-Tel Software, Anthony R. Henderson" +"Cart.ModelNo" "99007, 6240" +"Cart.Name" "Tomarc the Barbarian (1983) (Xonox) [a]" +"Cart.Note" "AKA Thundarr the Barbarian" +"" + +"Cart.MD5" "8bd8f65377023bdb7c5fcf46ddda5d31" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-019" +"Cart.Name" "Sky Jinks (1982) (Activision) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "8bebac614571135933116045204f0f00" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command (Trakball) (2002) (Thomas Jentzsch) (PAL)" +"Cart.Note" "Uses the Trakball Controller" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1183" +"Controller.Left" "TRAKBALL" +"Controller.Right" "TRAKBALL" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8c103a79b007a2fd5af602334937b4e1" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Laser Base (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "8c136e97c0a4af66da4a249561ed17db" +"Cart.Name" "Poker Squares (V0.27) (2001) (B. Watson)" +"" + +"Cart.MD5" "8c146c61817edd376bc1354c7f1ddc63" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Amiga Mouse) (Y Inverted) (PAL-60) v4 (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "8c1cc284edba691139d6626d062c606f" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Super Breakout Menu (2020) (PAL-60) (Hack)" +"Bezel.Name" "Super Breakout (USA)" +"Cart.Note" "Hack of Super Breakout" +"Cart.Highscore" "{\"score_addresses\":[\"0xdc\",\"0xdd\"],\"variations_address\":\"0xc0\",\"variations_count\":9}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "8c2fa33048f055f38358d51eefe417db" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83137" +"Cart.Name" "Teddy Apple (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA Open, Sesame!" +"Display.Phosphor" "YES" +"Bezel.Name" "Open Sesame (Europe)" +"" + +"Cart.MD5" "8c36ed2352801031516695d1eeefe617" +"Cart.Manufacturer" "Epyx, Steven A. Baker, Tod Frye, Peter Engelbrite" +"Cart.ModelNo" "80561-00251" +"Cart.Name" "Winter Games (1987) (Epyx) (PAL)" +"" + +"Cart.MD5" "8c7e5e2329f4f4e06cbcc994a30fd352" +"Cart.Manufacturer" "Data Age" +"Cart.ModelNo" "DA1004" +"Cart.Name" "Airlock (1982) (Data Age) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "https://www.atariprotos.com/2600/software/airlock/airlock.htm" +"" + +"Cart.MD5" "8c8a26ed57870daba8e13162d497bad1" +"Cart.Manufacturer" "HES" +"Cart.Name" "2 Pak Special - Dolphin, Oink (1990) (HES) (PAL)" +"" + +"Cart.MD5" "8c8b15b3259e60757987ed13cdd74d41" +"Cart.Manufacturer" "Supergame" +"Cart.ModelNo" "71" +"Cart.Name" "River Raid (1984) (Supergame)" +"" + +"Cart.MD5" "8c941fa32c7718a10061d8c328909577" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "River Raid (Digivision)" +"" + +"Cart.MD5" "8ccaa442d26b09139685f5b22bf189c4" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V1.01) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8ccf63141a029603572d1056e772990e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Amiga Mouse Hack v1.4 (NTSC) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8cd26dcf249456fe4aeb8db42d49df74" +"Cart.Manufacturer" "Atari - Imagineering, Dan Kichen" +"Cart.ModelNo" "CX26139" +"Cart.Name" "Crossbow (1988) (Atari)" +"" + +"Cart.MD5" "8ce9126066f2ddd5173e9f1f9ce1494e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command (Trakball) (2002) (Thomas Jentzsch)" +"Cart.Note" "Uses the Trakball Controller" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1183" +"Controller.Left" "TRAKBALL" +"Controller.Right" "TRAKBALL" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8cf0d333bbe85b9549b1e6b1e2390b8d" +"Cart.Manufacturer" "Atari, Brad Stewart" +"Cart.ModelNo" "CX2649, CX2649P" +"Cart.Name" "Asteroids (1981) (Atari) (PAL)" +"Cart.Rarity" "Common" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8d00a38f4c8f8800f1c237215ac243fc" +"Cart.Name" "3-D Corridor (Green) (30-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "8d1e2a6d2885966e6d86717180938f87" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command (Amiga Mouse) (2002) (Thomas Jentzsch)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8d2a818e0255c66040802defe32c341a" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Fast Food (Fotomania)" +"" + +"Cart.MD5" "8d8b7d7b983f75debbdaac651e814768" +"Cart.Name" "Demo Image Series #15 - Three Marios (PAL) (06-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "8d9a06101ebb0f147936356e645309b8" +"Cart.Name" "Grid Pattern Demo 2 (20-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "8da51e0c4b6b46f7619425119c7d018e" +"Cart.Manufacturer" "Atari - Imagineering, David Lubar" +"Cart.ModelNo" "CX26183" +"Cart.Name" "Sentinel (1991) (Atari)" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"" + +"Cart.MD5" "8db152458abaef3cfa7a4e420ddbda59" +"Cart.Name" "Keystone Kapers (Unknown)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "8dda212b5d92a3b21812890b472f0e7a" +"Cart.Manufacturer" "Artkaris Software" +"Cart.Name" "Ms Pac-Man (1986) (Artkaris) (PAL)" +"Cart.Note" "AKA Ms. Pac-Man" +"Display.Phosphor" "YES" +"Bezel.Name" "Ms. Pac-Man (USA)" +"" + +"Cart.MD5" "8df4be9ddc54ac363b13dc57ceaf161a" +"Cart.Manufacturer" "Scott Stilphen" +"Cart.Name" "Asteroids SS (Scott Stilphen) (Hack)" +"Bezel.Name" "Asteroids (USA)" +"Cart.Note" "Hack of Asteroids" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8e0ab801b1705a740b476b7f588c6d16" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-009, AG-009-04" +"Cart.Name" "Freeway (1981) (Activision)" +"" + +"Cart.MD5" "8e42674972d6805068fc653e014370fd" +"Cart.Name" "Skeleton (PAL) (15-10-2002) (Eric Ball)" +"" + +"Cart.MD5" "8e48ea6ea53709b98e6f4bd8aa018908" +"Cart.Manufacturer" "CBS Electronics, Stuart Ross" +"Cart.Name" "Wings (06-03-1983) (CBS Electronics) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/wings/wings.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8e4cd60d93fcde8065c1a2b972a26377" +"Cart.Manufacturer" "Imagic, Dan Oliver" +"Cart.ModelNo" "720118-2A, 13208, EIX-007-04I" +"Cart.Name" "Laser Gates (1983) (Imagic) (PAL)" +"Cart.Note" "AKA Innerspace" +"" + +"Cart.MD5" "8e4fa8c6ad8d8dce0db8c991c166cdaa" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Dave Joly, John Russell, Michael Sierchio, Robert Zdybel" +"Cart.ModelNo" "CX26114" +"Cart.Name" "Pigs in Space (1983) (Atari)" +"Cart.Note" "Starring Miss Piggy" +"Bezel.Name" "Pigs in Space - Starring Miss Piggy (USA)" +"" + +"Cart.MD5" "8e512ad4506800458f99dec084fc2c64" +"Cart.Manufacturer" "Bob Montgomery, Nathan Strum" +"Cart.Name" "Reindeer Rescue (2005)" +"Cart.Note" "2005 AtariAge Holiday Cart" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=845" +"" + +"Cart.MD5" "8e7241bfc8380aac3c0ef1b6881cdded" +"Cart.Manufacturer" "Atari, Howard Scott Warshaw - Sears" +"Cart.ModelNo" "CX2655 - 49-75167" +"Cart.Name" "Yars' Revenge (09-01-81) (Atari) (Prototype)" +"Cart.Note" "Time Freeze" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/yars/yars.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8e737a88a566cc94bd50174c2d019593" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "343.173 1" +"Cart.Name" "Feuerwehr im Einsatz (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Fire Fighter" +"Bezel.Name" "Fire Fighter (USA)" +"" + +"Cart.MD5" "8e822b39a71c84ac875f0107fb61d6f0" +"Cart.Name" "Hangman Ghost Original Words (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "8e879aa58db41edb67cbf318b77766c4" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Cosmic Commuter (Thomas Jentzsch) (PAL-60)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Hack" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "8e887d1ba5f3a71ae8a0ea16a4af9fc9" +"Cart.Name" "Skeleton (V1.1) (PAL) (24-10-2002) (Eric Ball)" +"" + +"Cart.MD5" "8ed5a746c59571feb255eaa7d6d0cf98" +"Cart.Name" "Carnival (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "8ed73106e2f42f91447fb90b6f0ea4a4" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-204" +"Cart.Name" "Tapeworm (1982) (Spectravision) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8ee3f64dc0f349adc893fe93df5245d8" +"Cart.Name" "Euchre (20-07-2001) (Eric Eid) (PD)" +"" + +"Cart.MD5" "8ef96ace4a1d6dfb65926c1e868b0188" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Amiga Mouse Hack v1.3 (PAL-60) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "8f08c777b424c3085eece73774335962" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Cosmic Ark (Dactari)" +"" + +"Cart.MD5" "8f33bce5ba1053dcf4cea9c1c69981e4" +"Cart.Name" "Jawbreaker (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "8f53a3b925f0fd961d9b8c4d46ee6755" +"Cart.Name" "Astrowar (Unknown)" +"" + +"Cart.MD5" "8f5ac5139419c5d49bacc296e342a247" +"Cart.Manufacturer" "Atari - CCW, Michael Callahan, Preston Stuart" +"Cart.ModelNo" "CX26103" +"Cart.Name" "Alpha Beam with Ernie (12-22-1982) (Atari) (Prototype)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/alphabeam/alphabeam.htm" +"" + +"Cart.MD5" "8f60551db6d1535ef0030f155018c738" +"Cart.Name" "Space War (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "8f613ea7c32a587d6741790e32872ddd" +"Cart.Name" "Troll Demo (PD)" +"" + +"Cart.MD5" "8f88309afad108936ca70f8b2b084718" +"Cart.Manufacturer" "Spectravision - Spectravideo - Quelle" +"Cart.ModelNo" "SA-203 - 413.223 9" +"Cart.Name" "Cross Force (1982) (Spectravision) (PAL)" +"Cart.Note" "AKA Kreuzfeuer (Cross Fire)" +"" + +"Cart.MD5" "8f90590dba143d783df5a6cff2000e4d" +"Cart.Name" "Gopher (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "8f98519a91dbbf4864f135a10050d9ed" +"Cart.Manufacturer" "Silvio Mogno" +"Cart.Name" "Rainbow Invaders (non-playable demo) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "8fa47e5242776e841df7e708b12eb998" +"Cart.Name" "Sea Hawk (Genesis)" +"Cart.Note" "Genesis controller (C drops bomb)" +"Cart.Rarity" "Hack of Sea Hawk" +"" + +"Cart.MD5" "8fbabaa87941cdf3a377c15e95bdb0f3" +"Cart.Name" "Meteor Smasher (SnailSoft)" +"" + +"Cart.MD5" "8fe00172e7fff4c1878dabcf11bb8dce" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "689.302 8" +"Cart.Name" "Hili Ball (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Racquetball" +"Display.Phosphor" "YES" +"Bezel.Name" "Racquetball (USA)" +"" + +"Cart.MD5" "8febdd9142960d084ab6eeb1d3e88969" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX2674" +"Cart.Name" "E.T. - The Extra-Terrestrial (1982) (Atari) (PAL)" +"" + +"Cart.MD5" "8fffc8f15bb2e6d24e211884a5479aa5" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V1.00) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9007c3cbb55ce05ad7d1c34d4906750a" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-018, AX-018-04" +"Cart.Name" "Pitfall! (03-18-1983) (Activision) (Prototype)" +"Cart.Note" "Pitfall Harry's Jungle Adventure (Jungle Runner)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pitfall/pitfall.htm" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "9048ccb7e0802cd8fa5bfc2609f292d8" +"Cart.Manufacturer" "Tigervision, Robert H. O'Neil" +"Cart.ModelNo" "7-007" +"Cart.Name" "Polaris (1983) (Tigervision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/polaris/polaris.htm" +"" + +"Cart.MD5" "9057694dce8449521e6164d263702185" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-011" +"Cart.Name" "Stampede (1981) (Activision) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "90578a63441de4520be5324e8f015352" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP204" +"Cart.Name" "Open Sesame (4 Game in One) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Open, Sesame!" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9072c142728a3a3d994956d03bfacba2" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Crash Dive (Fabrizio Zavagli) (PAL-60)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "90a3c3255f2a54225cdcb50831f8793a" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Trak-Ball Hack v1.1 (PAL) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "90b1799dddb8bf748ee286d22e609480" +"Cart.Name" "Ship Demo (PD)" +"" + +"Cart.MD5" "90b647bfb6b18af35fcf613573ad2eec" +"Cart.Manufacturer" "AtariAge (Chris Walton)" +"Cart.Name" "Juno First (2009)" +"Cart.Note" "AtariVox supported" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=894" +"Controller.Right" "ATARIVOX" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "90ccf4f30a5ad8c801090b388ddd5613" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (1982) (Starpath)" +"" + +"Cart.MD5" "90d77e966793754ab4312c47b42900b1" +"Cart.Manufacturer" "Imagic, Brad Stewart" +"Cart.ModelNo" "720105-2A, IA3400P, EIX-005-04I" +"Cart.Name" "Fire Fighter (1982) (Imagic) (PAL)" +"" + +"Cart.MD5" "90f502cbf4438a95f69f848cef36eb64" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "River Raid II (1985) (Digitel)" +"Bezel.Name" "River Raid (USA)" +"Cart.Note" "AKA River Raid" +"" + +"Cart.MD5" "910dd9bf98cc5bc080943e5128b15bf5" +"Cart.Name" "Gunfight 2600 - Improved AI (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "911d385ee0805ff5b8f96c5a63da7de5" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Jammed (V0.1) (Demo) (2001) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "913d5d959b5021f879033c89797bab5e" +"Cart.Name" "Robot Player Graphic (1996) (J.V. Matthews) (PD)" +"" + +"Cart.MD5" "914a8feaf6d0a1bbed9eb61d33817679" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Freeway Chicken (32 in 1) (1988) (Atari) (PAL)" +"Bezel.Name" "Freeway (USA)" +"Cart.Note" "AKA Freeway" +"" + +"Cart.MD5" "91925abce3a29e33b6a8b81482f4f5af" +"Cart.Manufacturer" "Activision, Garry Kitchen - Ariola" +"Cart.ModelNo" "EAX-025, EAX-025-04I - 711 025-725" +"Cart.Name" "Keystone Kapers (1983) (Activision) (PAL) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "9193b6fff6897d43274741d4f9855b6d" +"Cart.Name" "M.A.S.H (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "91a3749ff7b7e72b7fa09e05396a0e7b" +"Cart.Name" "Gunfight 2600 - Final Run Part 2 (2002) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "91b007f33f9b790be64f57220ec52e80" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise" +"Cart.Name" "Laser Blast (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "91c2098e88a6b13f977af8c003e0bca5" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2676" +"Cart.Name" "Centipede (1983) (Atari)" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "91d1c82ceaf8af2add3973a3c34bc0cb" +"Cart.Name" "Starfield Demo 1 (20-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "91f0a708eeb93c133e9672ad2c8e0429" +"Cart.Name" "Oystron (V2.9) (Piero Cavina) (PD)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd3\"],\"score_digits\":5,\"score_trailing_zeroes\":1,\"variations_address\":\"0xe5\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=134" +"" + +"Cart.MD5" "91fdb6541f70c40b16aabf8308123be8" +"Cart.Name" "Interlacing Game (19-08-2002) (Billy Eno)" +"" + +"Cart.MD5" "9222b25a0875022b412e8da37e7f6887" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "106" +"Cart.Name" "Dice Puzzle (1983) (Panda)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9245a84e9851565d565cb6c9fac5802b" +"Cart.Manufacturer" "Bomb - Onbase" +"Cart.ModelNo" "CA282" +"Cart.Name" "Great Escape (1983) (Bomb)" +"Cart.Note" "AKA Asteroid Fire" +"Bezel.Name" "Asteroid Fire (Europe)" +"" + +"Cart.MD5" "927d422d6335018da469a9a07cd80390" +"Cart.Manufacturer" "Activision, Carol Shaw - Ariola" +"Cart.ModelNo" "EAX-020, EAX-020-04B, EAX-020-04I - 711 020-720" +"Cart.Name" "River Raid (1982) (Activision) (PAL)" +"" + +"Cart.MD5" "9281eccd7f6ef4b3ebdcfd2204c9763a" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.15) (Retroactive) (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xe6\",\"0xe5\",\"0xe4\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=926" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9295570a141cdec18074c55dc7229d08" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "7045 A015" +"Cart.Name" "Bump 'n' Jump (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "929e8a84ed50601d9af8c49b0425c7ea" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG205" +"Cart.Name" "Dancing Plate (1982) (BitCorp) (PAL)" +"Cart.Note" "AKA Dishaster, Dancing Plates, Tanzende Teller" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "92a1a605b7ad56d863a56373a866761b" +"Cart.Manufacturer" "U.S. Games Corporation - Western Technologies, Dave Hampton" +"Cart.ModelNo" "VC2006" +"Cart.Name" "Raft Rider (1983) (U.S. Games)" +"" + +"Cart.MD5" "92d1b6cb8a1b615266c4088a58464779" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Fishing Derby (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "92d1f6ac179ebe5963868d6bc1bdda8d" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "498" +"Cart.Name" "Smash Hit Pak - Frogger, Boxing, Seaquest, Skiing, Stampede (HES) (PAL)" +"" + +"Cart.MD5" "92e72f7cc569584c44c9530d645ae04e" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Spider Fighter (Canal 3)" +"" + +"Cart.MD5" "93096a1038cd558ed0b48741bbf17c64" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Pac-Man (Fotomania)" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "931b91a8ea2d39fe4dca1a23832b591a" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-008" +"Cart.Name" "Laser Blast (1981) (Activision)" +"" + +"Cart.MD5" "9333172e3c4992ecf548d3ac1f2553eb" +"Cart.Manufacturer" "Konami" +"Cart.ModelNo" "RC 101-X 02" +"Cart.Name" "Strategy X (1983) (Konami)" +"" + +"Cart.MD5" "93420cc4cb1af1f2175c63e52ec18332" +"Cart.Manufacturer" "Tim Snider" +"Cart.Name" "Blair Witch Project (Tim Snider) (Hack)" +"Cart.Note" "Hack of Haunted House" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9364ad51c321e0f15c96a8c0aff47ceb" +"Cart.Manufacturer" "Atari, Rob Fulop" +"Cart.ModelNo" "CX2638" +"Cart.Name" "Missile Command (1981) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "936ef1d6f8a57b9ff575dc195ee36b80" +"Cart.Name" "Pac Kong (Unknown) [a]" +"Cart.Note" "AKA Inca Gold" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "936f555b4b1a2cd061b659ff63f4f5f2" +"Cart.Manufacturer" "HES, David Lubar" +"Cart.ModelNo" "535" +"Cart.Name" "My Golf (1990) (HES) (PAL) [a1]" +"" + +"Cart.MD5" "937736d899337036de818391a87271e0" +"Cart.Manufacturer" "Atari, Dave Joly, Suki Lee" +"Cart.ModelNo" "CX26108" +"Cart.Name" "Donald Duck's Speedboat (04-12-1983) (Atari) (Prototype)" +"Cart.Note" "AKA Donald Duck's Sailboat Regatta" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/donaldduck/donaldduck.htm" +"" + +"Cart.MD5" "939ce554f5c0e74cc6e4e62810ec2111" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "711-111 - GN-020" +"Cart.Name" "Dishaster (1983) (ZiMAG)" +"Cart.Note" "AKA Dancing Plate" +"Display.Phosphor" "YES" +"Bezel.Name" "Dancing Plate (Europe)" +"" + +"Cart.MD5" "93acd5020ae8eb5673601e2edecbc158" +"Cart.Manufacturer" "Chris Cracknell" +"Cart.Name" "Video Time Machine (Chris Cracknell)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "93b9229fc0ea4fb959d604f83f8f603c" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Amidar DS (Fast Enemies) (2003) (Thomas Jentzsch) (Hack)" +"Cart.Note" "Hack of Amidar" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"Bezel.Name" "Amidar (USA)" +"" + +"Cart.MD5" "93c4b910f7649b3e998bb6d8527c6f4a" +"Cart.Manufacturer" "Sparrow - Enter-Tech, Paul Walters, Rick Harris, George Hefner, Barbara Ultis" +"Cart.Name" "Arkyology (1983) (Sparrow) (Prototype) [fixed]" +"Cart.Note" "Fix for un-initialized 'X' register" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/arkyology/arkyology.htm" +"" + +"Cart.MD5" "93c52141d3c4e1b5574d072f1afde6cd" +"Cart.Manufacturer" "Imagic, Mark Klein" +"Cart.ModelNo" "720112-1A, 03213" +"Cart.Name" "Subterranea (1983) (Imagic)" +"" + +"Cart.MD5" "93c8d9d24f9c5f1f570694848d087df7" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Galaxian (Digivision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "93c9f9239a4e5c956663dd7affa70da2" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "626.610 0" +"Cart.Name" "Billard (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Trick Shot" +"Display.Phosphor" "YES" +"Bezel.Name" "Trick Shot (USA)" +"" + +"Cart.MD5" "93db185c3b3dc382f3aecd6a2fea7fd9" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Trak-Ball Hack v1.1 (PAL-60) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Display.Format" "PAL60" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "93dc15d15e77a7b23162467f95a5f22d" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Sky Jinks (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "93e276172b521c4491097f8b1393eea7" +"Cart.Manufacturer" "Atari" +"Cart.Name" "Diagnostic Test Cartridge 4.2 (06-01-1982) (Atari)" +"" + +"Cart.MD5" "93eb1795c8b1065b1b3d62bb9ec0ccdc" +"Cart.Manufacturer" "JSK" +"Cart.Name" "Custer's Viagra (JSK) (Hack)" +"Cart.Note" "Hack of Custer's Revenge" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "94102febc53b4a78342d11b645342ed4" +"Cart.Name" "Joustpong (14-07-2002) (Kirk Israel) (PD)" +"Bezel.Name" "Joust (USA)" +"" + +"Cart.MD5" "9433770890f087bfcf3e50122694d8c0" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Amiga Mouse) (Y Inverted) v4 (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"" + +"Cart.MD5" "9436b7ad131b5a1f7753ce4309ba3dee" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "War of The Worlds (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Defender" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "943798452ceba9357e2c56303cadb4f7" +"Cart.Manufacturer" "Thomas Jentzsch, Paul Slocum" +"Cart.Name" "Thrust+ Platinum (v1.28)" +"Cart.Note" "Also supports BoosterGrip/Genesis (switched by Color/B+W)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=37" +"Controller.Left" "JOYSTICK" +"Controller.Right" "DRIVING" +"" + +"Cart.MD5" "9446940866c9417f210f8552cf6c3078" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Amiga Mouse Hack v1.0 (PAL-60) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Amiga Mouse Controllers" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "94507dee401b0a072a481c00d7699ffe" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Atari Trak-Ball Hack v1.15 (PAL) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"" + +"Cart.MD5" "9469d18238345d87768e8965f9f4a6b2" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Ms. Pac-Man (CCE)" +"Cart.Highscore" "{\"notes\":\"Vars valid at game over; cherries = var #4\",\"score_addresses\":[\"0xfa\",\"0xf9\",\"0xf8\"],\"score_digits\":6,\"special_bcd\":false,\"special_zero_based\":true,\"variations_address\":\"0xf7\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "947317a89af38a49c4864d6bdd6a91fb" +"Cart.Manufacturer" "CBS Electronics, Bob Curtiss" +"Cart.ModelNo" "4L 2487 5000" +"Cart.Name" "Solar Fox (1983) (CBS Electronics)" +"" + +"Cart.MD5" "94b92a882f6dbaa6993a46e2dcc58402" +"Cart.Manufacturer" "Activision, Larry Miller" +"Cart.ModelNo" "AX-026, AX-026-04" +"Cart.Name" "Enduro (1983) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "94d90f63678e086f6b6d5e1bc6c4c8c2" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Seaquest (Digivision)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "94e3fbc19107a169909e274187247a9d" +"Cart.ModelNo" "2402-044-01" +"Cart.Name" "2 in 1 Freeway and Tennis (Unknown)" +"Cart.Type" "2IN1" +"" + +"Cart.MD5" "94e4c9b924286038527f49cdc20fda69" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.12) (Stella) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "94e7cc6342d11e508e7e8b2ddf53c255" +"Cart.Name" "Missile Command (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "94ff6b7489ed401dcaaf952fece10f67" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noelie Alito" +"Cart.ModelNo" "CX2692" +"Cart.Name" "Moon Patrol (07-31-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/moonpatrol/moonpatrol.htm" +"" + +"Cart.MD5" "951e8cec7a1a1d6c01fd649e7ff7743a" +"Cart.Manufacturer" "Atari - Sculptured Software, Adam Clayton" +"Cart.ModelNo" "CX26151, CX26151P" +"Cart.Name" "Dark Chambers (1988) (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/darkchambers/darkchambers.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9526e3db3bdfbc27989a9cbfd0ee34bf" +"Cart.Name" "Atari Logo Demo 6 (PD)" +"" + +"Cart.MD5" "952a63b8305154a7969743c7b8671243" +"Cart.Name" "Krull (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "95351b46fa9c45471d852d28b9b4e00b" +"Cart.Manufacturer" "Atari, Tom Reuterdahl" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Golf (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "955c408265ad6994f61f9b66657bbae9" +"Cart.Name" "Quadrun (Video Conversion) (Fabrizio Zavagli)" +"" + +"Cart.MD5" "956496f81775de0b69a116a0d1ad41cc" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Alien (CCE)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "956b99511c0f47b3a11d18e8b7ac8d47" +"Cart.Name" "Bones (Arcade Golf Hack)" +"" + +"Cart.MD5" "95956108289a917f80667eccd3ce98a9" +"Cart.Manufacturer" "Atari, Ed Logg, Carol Shaw" +"Cart.ModelNo" "CX2639, CX2639P" +"Cart.Name" "Othello (1981) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "95a69cf8c08ef1522b050529464f0bca" +"Cart.Name" "Grid Pattern Demo 1 (20-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "95a89d1bf767d7cc9d0d5093d579ba61" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "204" +"Cart.Name" "Lady in Wading (1982) (PlayAround)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "95e1d834c57cdd525dd0bd6048a57f7b" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Dave Joly, John Russell, Michael Sierchio, Robert Zdybel" +"Cart.ModelNo" "CX26114" +"Cart.Name" "Pigs in Space (1983) (Atari) (PAL)" +"Cart.Note" "Starring Miss Piggy" +"Bezel.Name" "Pigs in Space - Starring Miss Piggy (USA)" +"" + +"Cart.MD5" "95e542a7467c94b1e4ab24a3ebe907f1" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-021" +"Cart.Name" "Dragon Defender (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Dragon Power" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "95fd6097dc27c20666f039cfe34f7c69" +"Cart.Name" "Oh No! (Version 1) (17-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "961112b74a920a5242e233480326c356" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AG-007, CAG-007" +"Cart.Name" "Tennis (1981) (Activision) (16K)" +"" + +"Cart.MD5" "9628554ab40db73617a621a2266a1a7f" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "VROOM! (2021)" +"Cart.Note" "Supports up to 8 players simultaneously" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1279" +"Controller.Left1" "PADDLES" +"Controller.Left2" "PADDLES" +"Controller.Right" "QUADTARI" +"Controller.Right1" "PADDLES" +"Controller.Right2" "SAVEKEY" +"" + +"Cart.MD5" "962ffd3eaf865230a7a312b80e6c5cfd" +"Cart.Manufacturer" "Imagic, Wilfredo 'Willy' Aguilar, Michael Becker, Rob Fulop" +"Cart.ModelNo" "13205" +"Cart.Name" "Fathom (1983) (Imagic) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "96662271ae50b6859017bffbdda75525" +"Cart.Manufacturer" "Andrew Davie & Thomas Jentzsch" +"Cart.Name" "Boulder Dash - Demo (2011)" +"Bezel.Name" "Boulder Dash (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "96670d0bf3610da2afcabd8e21d8eabf" +"Cart.Name" "Boring Pitfall (Hack)" +"Cart.Note" "Hack of Pitfall!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "966b11d3c147d894dd9e4ebb971ea309" +"Cart.Name" "Marble Craze Song (Paul Slocum) (PD)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"" + +"Cart.MD5" "966c955e4aaca7082d9ffb9a68e3f3ed" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Mouse Hack v1.4 (PAL) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9671b658286e276cc4a3d02aa25931d2" +"Cart.Name" "Hangman Ghost Wordlist (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "968efc79d500dce52a906870a97358ab" +"Cart.Manufacturer" "TNT Games - Sculptured Software, Adam Clayton" +"Cart.ModelNo" "26192" +"Cart.Name" "BMX Air Master (1989) (TNT Games)" +"" + +"Cart.MD5" "969b968383d9f0e9d8ffd1056bcaef49" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX2628, CX2628P" +"Cart.Name" "Bowling (1979) (Atari) (PAL)" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "96bcb3d97ce4ff7586326d183ac338a2" +"Cart.Name" "Revenge of the Apes (Hack) [h2]" +"Cart.Note" "Hack of Planet of the Apes" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "96e798995af6ed9d8601166d4350f276" +"Cart.Manufacturer" "20th Century Fox Video Games - Videa, David Ross" +"Cart.ModelNo" "11029" +"Cart.Name" "Meltdown (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/meltdown/meltdown.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "96eccc2277043508a6c481ea432d7dd9" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command (Atari Mouse) (2002) (Thomas Jentzsch) (PAL)" +"Cart.Note" "Uses Atari ST Mouse Controller" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1183" +"Controller.Left" "ATARIMOUSE" +"Controller.Right" "ATARIMOUSE" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "96f806fc62005205d851e758d050dfca" +"Cart.Name" "Push (V0.05) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "97184b263722748757cfdc41107ca5c0" +"Cart.Manufacturer" "Parker Brothers" +"Cart.ModelNo" "PB5820" +"Cart.Name" "Mr. Do!'s Castle (1984) (Parker Bros)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9718b85ac5a55cbc7348963c63ffa35a" +"Cart.Manufacturer" "Robby" +"Cart.Name" "Demon Attack (Robby)" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "972486110933623039a3581db308fda6" +"Cart.Name" "Xeno Plus (Hack)" +"Cart.Note" "Hack of Xenophobe" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "97327d6962f8c64e6f926f79cd01c6b9" +"Cart.Name" "Jawbreaker (Unknown) (PAL)" +"" + +"Cart.MD5" "977294ae6526c31c7f9a166ee00964ad" +"Cart.Manufacturer" "Atari - GCC, Ava-Robin Cohen, Douglas B. Macrae" +"Cart.ModelNo" "CX2677, CX2677P" +"Cart.Name" "Dig Dug (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"notes\":\"Variation 1 is easy; 2 is normal\",\"score_addresses\":[\"0xff\",\"0xff\"],\"variations_address\":\"0x80\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "9784290f422e7aeeab4d542318bd9a1f" +"Cart.Manufacturer" "AtariAge, Chris Walton" +"Cart.ModelNo" "1.0 (Release)" +"Cart.Name" "Chetiry (2011) (AtariAge) (60k)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1003" +"Display.Phosphor" "YES" +"Display.PPBlend" "50" +"" + +"Cart.MD5" "97842fe847e8eb71263d6f92f7e122bd" +"Cart.Manufacturer" "Imagic, Wilfredo Aguilar, Michael Becker, Dennis Koble" +"Cart.ModelNo" "720113-1A, 03206" +"Cart.Name" "Solar Storm (1983) (Imagic)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "20" +"Controller.PaddlesYCenter" "20" +"Controller.MouseAxis" "01 45" +"" + +"Cart.MD5" "97933c9f20873446e4c1f8a4da21575f" +"Cart.Name" "Racquetball (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "97a9bb5c3679d67f5c2cd17f30b85d95" +"Cart.Manufacturer" "Atari" +"Cart.Name" "Colors (1980) (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/colors/colors.htm" +"Bezel.Name" "Colors (Europe) (Proto)" +"" + +"Cart.MD5" "97cd63c483fe3c68b7ce939ab8f7a318" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City (V0.21) (15-09-2002) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "97d0151beb84acbe82aa6db18cd91b98" +"Cart.Manufacturer" "Steve Engelhardt" +"Cart.Name" "Lunar Attack (2002) (Steve Engelhardt) (Hack)" +"Cart.Note" "Hack of Z-Tack" +"Cart.Rarity" "Hack" +"Bezel.Name" "Base Attack (Europe)" +"" + +"Cart.MD5" "97d079315c09796ff6d95a06e4b70171" +"Cart.Manufacturer" "Activision, Garry Kitchen" +"Cart.ModelNo" "AZ-032" +"Cart.Name" "Pressure Cooker (1983) (Activision)" +"" + +"Cart.MD5" "97e47512f89e79818d988d078dc90410" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Amiga Mouse Hack v1.15 (NTSC) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"" + +"Cart.MD5" "97f4da9f1031486f4e588f1e53572e53" +"Cart.Manufacturer" "SpiceWare - Darrell Spice Jr." +"Cart.Name" "Draconian" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"notes\":\"Variations are difficulty level\",\"score_addresses\":[\"0x177b\",\"0x177a\",\"0x1779\",\"0x1778\"],\"score_digits\":8,\"special_address\":\"0x1780\",\"special_bcd\":false,\"special_label\":\"Sect.\",\"special_zero_based\":true,\"variations_address\":\"0x0811\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1107" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9813b9e4b8a6fd919c86a40c6bda8c93" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26177" +"Cart.Name" "Ikari Warriors (1989) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "9831efc7f4cb8ffb4df0082bab2f07a3" +"Cart.Manufacturer" "Activision, Steve Cartwright - Ariola" +"Cart.ModelNo" "EAX-031, EAX-031-04B - 711 031-717" +"Cart.Name" "Frostbite (1983) (Activision) (PAL) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "9848b5ef7a0c02fe808b920a2ac566d2" +"Cart.Manufacturer" "Skyworks Technology Inc." +"Cart.Name" "Baseball (2002) (Skyworks)" +"" + +"Cart.MD5" "9853089672116117258097dbbdb939b7" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - Cowboy Hair (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "98555b95cb38e0e0b22b482b2b60a5b6" +"Cart.Name" "Spinning Fireball (Unknown) (PAL)" +"Cart.Url" "http://www.atariprotos.com/2600/software/firespinner/firespinner.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "989a48c6ed5893c366c9592f7568c1e8" +"Cart.Name" "Freeway (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "98ba601a60172cb46c5bf9a962fd5b1f" +"Cart.Name" "Gorilla Kong (Hack)" +"Cart.Note" "Hack of Donkey Kong" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "98ccd15345b1aee6caf51e05955f0261" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.03) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "98e5e4d5c4dd9a986d30fd62bd2f75ae" +"Cart.Name" "Air-Sea Battle (Unknown) (Hack) (4K)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "98e6e34af45a0664597972c3bb31180f" +"Cart.Name" "Space Instigators (V1.7) (17-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "98e7caaab8ec237558378d2776c66616" +"Cart.Manufacturer" "Bradford W. Mott" +"Cart.Name" "HMOVE Test (Bradford W. Mott) (1998) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "98ea10c47c13f1b3306c7b13db304865" +"Cart.Name" "Jam Demo 1 (PD)" +"" + +"Cart.MD5" "98ec0fa4199b9c01f7b8fa3732e43372" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-018, AX-018-04" +"Cart.Name" "Pitfall! (1982) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "98ef1593624b409b9fb83a1c272a0aa7" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-831" +"Cart.Name" "Cosmic Ark (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "98f63949e656ff309cefa672146dc1b8" +"Cart.Manufacturer" "Atari - Axlon, John Vifian" +"Cart.ModelNo" "CX26168" +"Cart.Name" "Off the Wall (1989) (Atari)" +"" + +"Cart.MD5" "98fa3ad778a668a79449350de4b3b95b" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V1.1) (2000) (Thomas Jentzsch)" +"Bezel.Name" "Thrust+ DC Edition (USA) (Unl)" +"" + +"Cart.MD5" "9905f9f4706223dadee84f6867ede8e3" +"Cart.Manufacturer" "HES" +"Cart.Name" "Challenge (HES) (PAL)" +"Cart.Note" "Surfer's Paradise if right difficulty = 'A'" +"Cart.StartBank" "0" +"" + +"Cart.MD5" "9912d06eea42200a198dd3e2be18c601" +"Cart.Manufacturer" "Imagic, Michael Greene" +"Cart.ModelNo" "IA3312" +"Cart.Name" "No Escape! (1982) (Imagic) [a]" +"" + +"Cart.MD5" "991d57bbcd529ad62925098e0aec1241" +"Cart.Name" "Gunfight 2600 - The Final Kernel (Manuel Rotschkar) [a1]" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "9945a22f60bbaf6d04a8d73b3cf3db75" +"Cart.Manufacturer" "Activision, Dan Kitchen" +"Cart.ModelNo" "EAX-039-04B, EAX-039-04I" +"Cart.Name" "Kung-Fu Master (1987) (Activision) (PAL) [a]" +"" + +"Cart.MD5" "9947f1ebabb56fd075a96c6d37351efa" +"Cart.Manufacturer" "CBS Electronics" +"Cart.ModelNo" "4L 2737 0000" +"Cart.Name" "Omega Race (1983) (CBS Electronics)" +"Cart.Note" "Set right difficulty to 'A' for BoosterGrip in both ports" +"Console.RightDiff" "A" +"Controller.Left" "BOOSTERGRIP" +"Controller.Right" "BOOSTERGRIP" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9962034ea7b3d4a905d0991804670087" +"Cart.Name" "Grid Demo (PD)" +"" + +"Cart.MD5" "9989f974c3cf9c641db6c8a70a2a2267" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Colours Selector (Eckhard Stolberg)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "99a24d7bb31d49b720b422550b32c35f" +"Cart.Name" "Hangman Ghost Biglist1 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "99ac89241365b692255ba95d745edd91" +"Cart.Manufacturer" "Atari, Frank Hausman, Mimi Nyden, Steve Woita" +"Cart.ModelNo" "CX2686" +"Cart.Name" "Quadrun (18-03-1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/quadrun/quadrun.htm" +"" + +"Cart.MD5" "99f7c6c26046bbe95f1c604b25da8360" +"Cart.Manufacturer" "SnailSoft" +"Cart.Name" "Comitoid beta 2 (SnailSoft)" +"" + +"Cart.MD5" "9a01115206f32eb0b539c7e5a47ccafa" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2699" +"Cart.Name" "Taz (07-15-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/taz/taz.htm" +"" + +"Cart.MD5" "9a165c39af3f050fdee6583fdfcdc9be" +"Cart.Manufacturer" "Zirok" +"Cart.Name" "Mario Bros. (Zirok)" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "9a21fba9ee9794e0fadd7c7eb6be4e12" +"Cart.Manufacturer" "Atari - Imagineering, Dan Kitchen" +"Cart.ModelNo" "CX26177" +"Cart.Name" "Ikari Warriors (1991) (Atari)" +"" + +"Cart.MD5" "9a25b3cfe2bbb847b66a97282200cca2" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2622 - 6-99813, 49-75107" +"Cart.Name" "Breakout (1978) (Atari) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xce\",\"0xcd\"],\"score_digits\":3,\"variations_count\":1}" +"Controller.PaddlesXCenter" "12" +"Controller.PaddlesYCenter" "12" +"Controller.MouseAxis" "01 60" +"" + +"Cart.MD5" "9a36d828f413fdd370faee2295cdb07b" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "VROOM! (2021) (PlusROM) (PAL-60)" +"Cart.Note" "Supports up to 8 players simultaneously" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1279" +"Controller.Left1" "PADDLES" +"Controller.Left2" "PADDLES" +"Controller.Right" "QUADTARI" +"Controller.Right1" "PADDLES" +"Controller.Right2" "PADDLES" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "9a4274409216ff09ecde799f2a56ac73" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-801" +"Cart.Name" "Mr. Postman (1983) (CCE) [a]" +"" + +"Cart.MD5" "9ab72d3fd2cc1a0c9adb504502579037" +"Cart.Manufacturer" "Epyx, Steven A. Baker, Peter Engelbrite" +"Cart.ModelNo" "80561-00286" +"Cart.Name" "California Games (1987) (Epyx)" +"" + +"Cart.MD5" "9ad362179c2eea4ea115c7640b4b003e" +"Cart.Name" "Barnstorming (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb5\",\"0xb6\",\"0xb7\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Format" "NTSC50" +"" + +"Cart.MD5" "9ad36e699ef6f45d9eb6c4cf90475c9f" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "720103-1A, 720103-1B, IA3203, IX-010-04" +"Cart.Name" "Atlantis (1982) (Imagic)" +"Cart.Note" "AKA Lost City of Atlantis" +"Cart.Rarity" "Uncommon" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "9aeb5206c5bf974892a9cc59f1478db3" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-013" +"Cart.Name" "Barnstorming (1982) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb5\",\"0xb6\",\"0xb7\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "9af615951e9719df2244bc77fc50cb95" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Defender (Dactari - Milmar)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9afdfe1cff7f37f1c971fe3f0c900606" +"Cart.Name" "Plaque Attack (Unknown)" +"" + +"Cart.MD5" "9b150a42fc788960fbb4cbe250259ee2" +"Cart.Manufacturer" "Kroko" +"Cart.Name" "3E Bankswitch Test (TIA @ $40)" +"" + +"Cart.MD5" "9b21d8fc78cc4308990d99a4d906ec52" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-838" +"Cart.Name" "Immies & Aggies (1983) (CCE) [a]" +"" + +"Cart.MD5" "9b246683f44c963a50e41d6b485bee77" +"Cart.Name" "Boring (PAL) (Andrew Davie)" +"" + +"Cart.MD5" "9bb136b62521c67ac893213e01dd338f" +"Cart.Manufacturer" "Xonox - Beck-Tech" +"Cart.ModelNo" "6210, 7210, 06003. 99001" +"Cart.Name" "Spike's Peak (1983) (Xonox) (PAL) [a]" +"Controller.Left" "JOYSTICK" +"" + +"Cart.MD5" "9bd4e0d5f28ba6da417c26649171f8e4" +"Cart.Name" "Hangman Pac-Man Original Words (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "9be58a14e055b0e7581fc4d6c2f6b31d" +"Cart.Name" "Adventure (Color Scrolling) (Hack)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "9c27ef3bd01c611cdb80182a59463a82" +"Cart.Manufacturer" "Arcadia Corporation, Kevin Norman" +"Cart.ModelNo" "AR-4103" +"Cart.Name" "Killer Satellites (1983) (Arcadia) [a]" +"" + +"Cart.MD5" "9c40bf810f761ffc9c1b69c4647a8b84" +"Cart.Name" "2 in 1 - Frostbite, River Raid (Unknown)" +"Cart.Type" "2IN1" +"" + +"Cart.MD5" "9c6d65bd3b477aace0376f705b354d68" +"Cart.Name" "RPG Kernal (18-04-2003) (Paul Slocum) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9c6faa4ff7f2ae549bbcb14f582b70e4" +"Cart.Manufacturer" "U.S. Games Corporation, Garry Kitchen, Paul Willson - Vidtec" +"Cart.ModelNo" "VC1002" +"Cart.Name" "Sneak 'n Peek (1982) (U.S. Games)" +"Cart.Note" "AKA Hide 'n Seek" +"" + +"Cart.MD5" "9c6fd6ed3599978ab7b6f900484b9be6" +"Cart.Manufacturer" "Andrew Wallace" +"Cart.Name" "Laseresal 2002 (PAL-60) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "9c729017dd2f9ccbadcb511187f80e6b" +"Cart.Name" "J-Pac (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9c7fa3cfcaaafb4e6daf1e2517d43d88" +"Cart.Name" "PIEROXM Demo (PD)" +"" + +"Cart.MD5" "9ca2deb61318eba4fb784d4bf7441d8b" +"Cart.Name" "Purple Bar Demo 2 (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "9cbb07f1993a027bc2f87d5205457ec9" +"Cart.Name" "Eckhard Stolberg's Scrolling Text Demo 1 (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "9d0befa555f003069a21d2f6847ad962" +"Cart.Manufacturer" "Atari - GCC, Dave Payne" +"Cart.ModelNo" "CX2669" +"Cart.Name" "Vanguard (1982) (Atari) (PAL) [a]" +"Cart.Highscore" "{\"notes\":\"Score is for current player\",\"score_addresses\":[\"0x99\",\"0x98\",\"0x97\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "9d1556ae5890398be7e3d57449774b40" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-001" +"Cart.Name" "Dragster (1980) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "9d2938eb2b17bb73e9a79bbc06053506" +"Cart.Manufacturer" "Imagic, Michael Greene" +"Cart.ModelNo" "EIZ-002-04I" +"Cart.Name" "Wing War (1983) (Imagic) (PAL) [a]" +"" + +"Cart.MD5" "9d2f05d0fe8b2dfcf770b02eda066fc1" +"Cart.Name" "Push (V0.06) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "9d33d31fb1de58c5460d8a67b57b36da" +"Cart.Name" "Star Voyager (Genesis)" +"Cart.Note" "Genesis controller (C is secondary lasers)" +"Cart.Rarity" "Hack of Star Voyager" +"" + +"Cart.MD5" "9d37a1be4a6e898026414b8fee2fc826" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, David Rolfe" +"Cart.ModelNo" "MT5665" +"Cart.Name" "Super Challenge Baseball (1982) (M Network)" +"Cart.Note" "AKA Big League Baseball" +"" + +"Cart.MD5" "9d4bc7c6fe9a7c8c4aa24a237c340adb" +"Cart.Manufacturer" "Dennis Debro" +"Cart.Name" "Climber 5 (16-04-2003) (Dennis Debro)" +"Cart.Note" "For Philly Classic 4" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "9d522a3759aa855668e75962c84546f7" +"Cart.Manufacturer" "Atari, Tom Reuterdahl" +"Cart.ModelNo" "CX2634, CX2634P" +"Cart.Name" "Golf (1980) (Atari) (PAL)" +"" + +"Cart.MD5" "9d7f04618bb4043f531d087e3aaa7ac8" +"Cart.Manufacturer" "Parker Brothers, Larry Gelberg, Gary Goltz" +"Cart.ModelNo" "PB5065" +"Cart.Name" "Star Wars - Ewok Adventure (1983) (Parker Bros) (Prototype) (PAL) (16K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/ewok/ewok.htm" +"Bezel.Name" "Star Wars - Return of the Jedi - Ewok Adventure (USA) (Proto)" +"" + +"Cart.MD5" "9de0d45731f90a0a922ab09228510393" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius, Mark Turmell" +"Cart.ModelNo" "11003" +"Cart.Name" "Fast Eddie (1982) (20th Century Fox)" +"" + +"Cart.MD5" "9dec0be14d899e1aac4337acef5ab94a" +"Cart.Manufacturer" "CommaVid, John Bronstein" +"Cart.ModelNo" "CM-003" +"Cart.Name" "Cosmic Swarm (1982) (CommaVid) (4K)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9e01f7f95cb8596765e03b9a36e8e33c" +"Cart.Manufacturer" "Atari - CCW, Michael Callahan, Preston Stuart" +"Cart.ModelNo" "CX26103" +"Cart.Name" "Alpha Beam with Ernie (1983) (Atari)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "9e135f5dce61e3435314f5cddb33752f" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Space Treat Deluxe (2003)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=125" +"Bezel.Name" "Space Treat Deluxe (USA) (Unl)" +"" + +"Cart.MD5" "9e192601829f5f5c2d3b51f8ae25dbe5" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "201" +"Cart.Name" "Cathouse Blues (1982) (PlayAround)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd5\"],\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9e2c7299c69b602443d327c7dad51cbf" +"Cart.Manufacturer" "Charles Morgan" +"Cart.Name" "Xaxyrax Road (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Freeway" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "9e437229136f1c5e6ef4c5f36178ed18" +"Cart.Manufacturer" "Funvision - Fund. International Co." +"Cart.Name" "Grand Prize (Funvision)" +"Cart.Note" "AKA Enduro" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"Bezel.Name" "Enduro (USA)" +"" + +"Cart.MD5" "9e5007131695621d06902ab3c960622a" +"Cart.Manufacturer" "Sega" +"Cart.Name" "Tac Scan (1983) (Sega) [h1]" +"Controller.MouseAxis" "AUTO 60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9e6fde3b65726c116c3e5110c3d1dedf" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Megamania (Fotomania)" +"" + +"Cart.MD5" "9e792a59f8795664cbaaff1ba152d731" +"Cart.Name" "Bullet Demo (20-12-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "9e904e2eaa471c050c491289b8b80f60" +"Cart.Name" "How to Draw a Playfield II (1997) (Erik Mooney) (PD)" +"" + +"Cart.MD5" "9ea8ed9dec03082973244a080941e58a" +"Cart.Manufacturer" "Eric Mooney, Piero Cavina" +"Cart.Name" "INV+" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=283" +"" + +"Cart.MD5" "9ec1b259a1bcffa63042a3c2b3b90f0a" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-008" +"Cart.Name" "Laser Blast (1981) (Activision) (16K)" +"" + +"Cart.MD5" "9eca521db1959156a115dee85a405194" +"Cart.Name" "Fu Kung! (V0.08) (2003) (Andrew Davie)" +"" + +"Cart.MD5" "9ed0f2aa226c34d4f55f661442e8f22a" +"Cart.Name" "Nuts (Unknown) (PAL)" +"" + +"Cart.MD5" "9eeb40f04a27efb1c68ba1d25e606607" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "Rambo II (2003) (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Double Dragon" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "9efa877a98dd5a075e058214da428abb" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "SCSIcide (1.32) (Hozer Video Games)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Homebrew" +"Controller.Left" "PADDLES_IAXDR" +"Controller.MouseAxis" "AUTO 65" +"" + +"Cart.MD5" "9efb4e1a15a6cdd286e4bcd7cd94b7b8" +"Cart.Manufacturer" "20th Century Fox Video Games, John W.S. Marvin" +"Cart.Name" "Planet of the Apes (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/planetoftheapes/planetoftheapes.htm" +"" + +"Cart.MD5" "9f2d58dce1b81c6ba201ed103507c025" +"Cart.Name" "Fu Kung! (V0.02) (2003) (Andrew Davie)" +"" + +"Cart.MD5" "9f48eeb47836cf145a15771775f0767a" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.ModelNo" "CX2620" +"Cart.Name" "Basic Programming (1979) (Atari)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Rare" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9f5096a6f1a5049df87798eb59707583" +"Cart.Manufacturer" "20th Century Fox Video Games, Mark Klein" +"Cart.ModelNo" "11036" +"Cart.Name" "Entity, The (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/entity/entity.htm" +"" + +"Cart.MD5" "9f52271759f8a2004d207b2247ae0bb3" +"Cart.Manufacturer" "Parker Brothers" +"Cart.ModelNo" "PB5820" +"Cart.Name" "Mr. Do!'s Castle (03-12-84) (Parker Bros) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mrdoscastle/mrdoscastle.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9f59eddf9ba91a7d93bce7ee4b7693bc" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Montezuma's Revenge (Thomas Jentzsch) (PAL-60)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Display.Format" "PAL60" +"Bezel.Name" "Montezuma's Revenge - Featuring Panama Joe (USA)" +"" + +"Cart.MD5" "9f8fad4badcd7be61bbd2bcaeef3c58f" +"Cart.Manufacturer" "Parker Brothers, Charlie Heath" +"Cart.ModelNo" "PB5330" +"Cart.Name" "Reactor (1983) (Parker Bros)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9f901509f0474bf9760e6ebd80e629cd" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2623 - 6-99819, 49-75108, 49-75125" +"Cart.Name" "Home Run (1978) (Atari) (4K)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "9f93734c68f6479eb022cab40814142e" +"Cart.Name" "Push (V0.07) (2001) (Andrew Davie)" +"" + +"Cart.MD5" "9f982421b9b4320ede00fe4aa2e812f4" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Super Breakout Menu (2020) (Hack)" +"Bezel.Name" "Super Breakout (USA)" +"Cart.Note" "Hack of Super Breakout" +"Cart.Highscore" "{\"score_addresses\":[\"0xdc\",\"0xdd\"],\"variations_address\":\"0xc0\",\"variations_count\":9}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "9f9ee0f60c119c831e80694b6678ca1a" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 8 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "9fa0c664b157a0c27d10319dbbca812c" +"Cart.Manufacturer" "Chris Walton, Justin Hairgrove, Tony Morse" +"Cart.Name" "Hunchy II (2005)" +"Cart.Note" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=330" +"" + +"Cart.MD5" "9fa61e79ac8ccf05103fc95bf415a7de" +"Cart.Manufacturer" "Tron" +"Cart.Name" "River Raid (Tron)" +"" + +"Cart.MD5" "9fc2d1627dcdd8925f4c042e38eb0bc9" +"Cart.Manufacturer" "Atari - GCC, John Allred, Mike Feinstein" +"Cart.ModelNo" "CX2688, CX2688P" +"Cart.Name" "Jungle Hunt (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x85\",\"0x84\",\"0x83\"],\"score_digits\":6,\"variations_address\":\"0x8b\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "E68E28752D3C54EDD3CCDA42C27E320C" +"Cart.Manufacturer" "Xonox - K-Tel Software, Anthony R. Henderson" +"Cart.ModelNo" "99007, 6240" +"Cart.Name" "Tomarc the Barbarian (1983) (Xonox) (Genesis)" +"Cart.Note" "Genesis controller (B is jump and throw, C switches between players)" +"Cart.Rarity" "Hack of Tomarc the Barbarian" +"" + +"Cart.MD5" "a0028f057d496f22b549fd8deecc6f78" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide Pre-release 6 (Joe Grand)" +"Bezel.Name" "SCSIcide (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "a00ec89d22fcc0c1a85bb542ddcb1178" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-1012" +"Cart.Name" "Phoenix (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "a00ee0aed5c8979add4c170f5322c706" +"Cart.Manufacturer" "Barry Laws Jr." +"Cart.Name" "Egghead (Barry Laws Jr.) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a0185c06297b2818f786d11a3f9e42c3" +"Cart.Name" "International Soccer (Unknown) (PAL)" +"" + +"Cart.MD5" "a025a8f83a42a4d6d46c4887e799bfac" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - Descissions had to be made (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "a0297c4788f9e91d43e522f4c561b4ad" +"Cart.Manufacturer" "Atari - CCW, Gary Stark" +"Cart.ModelNo" "CX26102" +"Cart.Name" "Cookie Monster Munch (1983) (Atari) (PAL)" +"Cart.Note" "Uses Kids/Keyboard Controllers" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "a0563dd6d8215c38c488fbbd61435626" +"Cart.Name" "Ship Demo (V 1501) (PD)" +"" + +"Cart.MD5" "a0675883f9b09a3595ddd66a6f5d3498" +"Cart.Manufacturer" "Telegames - VSS" +"Cart.ModelNo" "6057 A227" +"Cart.Name" "Quest for Quintana Roo (1988) (Telegames)" +"" + +"Cart.MD5" "a075ad332942740c386f4c3814925ece" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (2 of 4) (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "a0d502dc8b90b1d7daa5f6effb10d349" +"Cart.Name" "Demo Image Series #5 - Sam (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "a0e2d310e3e98646268200c8f0f08f46" +"Cart.Manufacturer" "Atari, Ed Logg, Carol Shaw" +"Cart.ModelNo" "CX2639, CX2639P" +"Cart.Name" "Othello (1981) (Atari) (PAL)" +"" + +"Cart.MD5" "a100eff2d7ae61ca2b8e65baf7e2aae8" +"Cart.Manufacturer" "David Marli" +"Cart.Name" "Muncher (David Marli) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a11099b6ec24e4b00b8795744fb12005" +"Cart.Manufacturer" "Activision - Bobco, Robert C. Polaro" +"Cart.ModelNo" "EAK-049-04B" +"Cart.Name" "Rampage! (1989) (Activision) (PAL)" +"" + +"Cart.MD5" "a1403fef01641dcd3980cac9f24d63f9" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Atlantis (Dactari - Milmar)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "a14d8a388083c60283e00592b18d4c6c" +"Cart.Name" "Tunnel Demo (28-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "a15b5831a1fab52e4c416068c85ec011" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - The Good, The Bad, The Ugly (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "a174cece06b3abc0aec3516913cdf9cc" +"Cart.Manufacturer" "Sears Tele-Games, Jim Huether" +"Cart.ModelNo" "CX2614 - 49-75126" +"Cart.Name" "Steeplechase (1980) (Sears) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "a1770ef47146ab7b12e2c4beccd68806" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Kaystone Kapers (1983) (Digitel)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "a184846d8904396830951217b47d13d9" +"Cart.Manufacturer" "Activision, Dan Kitchen" +"Cart.ModelNo" "AX-029" +"Cart.Name" "Crackpots (1983) (Activision)" +"Cart.Note" "Flower Power" +"" + +"Cart.MD5" "a189f280521f4e5224d345efb4e75506" +"Cart.Manufacturer" "Atari - Thomas Jentzsch" +"Cart.Name" "Obelix (1983) (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "a1bcbe0bfe6570da2661fc4de2f74e8a" +"Cart.Manufacturer" "Imagic - Advanced Program Technology, Rob Fulop" +"Cart.Name" "Actionauts (Microbots) (1984-2008) (Imagic)" +"" + +"Cart.MD5" "a1ca372388b6465a693e4626cc98b865" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "176.543 7" +"Cart.Name" "Der Vielfrass (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Fast Food" +"Bezel.Name" "Fast Food (USA)" +"" + +"Cart.MD5" "a1ead9c181d67859aa93c44e40f1709c" +"Cart.Manufacturer" "American Videogame - Dunhill Electronics, Darrell Wagner, Todd Clark Holm, John Simonds" +"Cart.Name" "Tax Avoiders (1986) (American Videogame)" +"" + +"Cart.MD5" "a1f9159121142d42e63e6fb807d337aa" +"Cart.Manufacturer" "Quelle - Otto Versand" +"Cart.ModelNo" "700.223 1 - 781627" +"Cart.Name" "Der moderne Ritter (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Fast Eddie" +"Bezel.Name" "Fast Eddie (USA)" +"" + +"Cart.MD5" "a204cd4fb1944c86e800120706512a64" +"Cart.Manufacturer" "Coleco, Rob Harris" +"Cart.ModelNo" "2511" +"Cart.Name" "Smurfs Save the Day (1983) (Coleco)" +"Cart.Note" "Uses the Kid Vid Voice Module" +"" + +"Cart.MD5" "a20b7abbcdf90fbc29ac0fafa195bd12" +"Cart.Manufacturer" "Quelle - Otto Versand" +"Cart.ModelNo" "719.383 2 - 649635, 781393, 781784, 986404" +"Cart.Name" "Motocross (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Motorcross" +"" + +"Cart.MD5" "a20d931a8fddcd6f6116ed21ff5c4832" +"Cart.Manufacturer" "Apollo - Games by Apollo, Ed Salvo, Byron Parks" +"Cart.ModelNo" "AP-2003" +"Cart.Name" "Racquetball (1982) (Apollo)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a2170318a8ef4b50a1b1d38567c220d6" +"Cart.Manufacturer" "Amiga - Video Soft, Chip Curry" +"Cart.ModelNo" "3125" +"Cart.Name" "Surf's Up (1983) (Amiga) (Prototype) [a1]" +"Cart.Note" "Uses the Joyboard controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/surfsup/surfsup.htm" +"" + +"Cart.MD5" "a2276822c772f72073a8a40a72a1ca52" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Mouse Hack v1.1 (NTSC) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "a2424c1a0c783d7585d701b1c71b5fdc" +"Cart.Name" "Video Pinball (Unknown) (PAL)" +"" + +"Cart.MD5" "a25bb76e9e773117e567fd4300b1bb23" +"Cart.Name" "Interleaved ChronoColour Demo (NTSC) (05-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "a28d872fc50fa6b64eb35981d0f4bb8d" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2628 - 6-99842, 49-75117" +"Cart.Name" "Bowling (1979) (Atari) (4K)" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "a29df35557f31dfea2e2ae4609c6ebb7" +"Cart.Manufacturer" "Atari" +"Cart.Name" "Circus Atari (1980) (Atari) (Joystick)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "a29fc854838e08c247553a7d883dd65b" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-013" +"Cart.Name" "Barnstorming (1982) (Activision) (16K)" +"Cart.Rarity" "Uncommon" +"Cart.Highscore" "{\"score_addresses\":[\"0xb5\",\"0xb6\",\"0xb7\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "a2a384d3a16d5be50afd12906f146827" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Flash Gordon (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "a2aae759e4e76f85c8afec3b86529317" +"Cart.Name" "Boom Bang (Unknown)" +"Cart.Note" "AKA Crackpots" +"" + +"Cart.MD5" "a2d7cc2e5419a9e4ab91fdb26339b726" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Mouse) (Y Inverted) (PAL-60) v4 (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "a2de0fc85548871279ed2a3c1325c13e" +"Cart.Manufacturer" "George Veeder" +"Cart.Name" "Cat and Mouse (George Veeder) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a2eb84cfeed55acd7fece7fefdc83fbb" +"Cart.Name" "Kool Aid Man (Fixed) (15-11-2002) (Christopher Tumber)" +"Cart.Note" "HMOVE handling fixed in this version" +"" + +"Cart.MD5" "a2f296ea2d6d4b59979bac5dfbf4edf0" +"Cart.Name" "Warring Worms (28-01-2002) (Billy Eno)" +"" + +"Cart.MD5" "a2f9e3b6aaa23b6dc06099cdd5b51b31" +"Cart.Manufacturer" "Nukey Shay" +"Cart.Name" "Montezuma's Revenge (Genesis) (PAL-60) (F6_Conversion)" +"Cart.Note" "Genesis controller" +"Bezel.Name" "Montezuma's Revenge - Featuring Panama Joe (USA)" +"" + +"Cart.MD5" "a302b922a8dbec47743f28b7f91d4cd8" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (Preview) (1982) (Starpath)" +"" + +"Cart.MD5" "a30ece6dc4787e474fbc4090512838dc" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Circus (Zellers)" +"Cart.Note" "AKA Circus Atari" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"Bezel.Name" "Circus Atari (USA)" +"" + +"Cart.MD5" "a310494ad5ba2b5b221a30d7180a0336" +"Cart.Name" "Demo Image Series #6 - Mario (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "a336beac1f0a835614200ecd9c41fd70" +"Cart.Manufacturer" "Atari, Christopher H. Omarzu, Robert Vieira" +"Cart.ModelNo" "CX26121" +"Cart.Name" "Zoo Keeper Sounds (1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "a34560841e0878c7b14cc65f79f6967d" +"Cart.Manufacturer" "Multivision, Michael Case" +"Cart.Name" "Harem (1982) (Multivision)" +"" + +"Cart.MD5" "a3486c0b8110d9d4b1db5d8a280723c6" +"Cart.Manufacturer" "Atari, Alan J. Murphy, Robert C. Polaro" +"Cart.ModelNo" "CX26100" +"Cart.Name" "Bugs Bunny (08-04-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bugsbunny/bugsbunny.htm" +"" + +"Cart.MD5" "a35d47898b2b16ec641d1dfa8a45c2b7" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-017, AX-017-04" +"Cart.Name" "MegaMania (1982) (Activision) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "a3873d7c544af459f40d58dfcfb78887" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Tennis (Jone Yuan)" +"" + +"Cart.MD5" "a3b9d2be822eab07e7f4b10593fb5eaa" +"Cart.Name" "GREGXM Demo (PD)" +"" + +"Cart.MD5" "a3c1c70024d7aabb41381adbfb6d3b25" +"Cart.Manufacturer" "Telesys, Alex Leavens" +"Cart.ModelNo" "1005" +"Cart.Name" "Stargunner (1983) (Telesys)" +"" + +"Cart.MD5" "a3d7c299fbcd7b637898ee0fdcfc47fc" +"Cart.Manufacturer" "Arcadia Corporation, Scott Nelson" +"Cart.ModelNo" "AR-4300" +"Cart.Name" "Fireball (Preview) (1982) (Arcadia) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"" + +"Cart.MD5" "a3f2a0fcf74bbc5fa763b0ee979b05b1" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "873.790 0" +"Cart.Name" "Eishockey-Fieber (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Ice Hockey" +"Bezel.Name" "Ice Hockey (USA)" +"" + +"Cart.MD5" "a3f8aebb38182749cb8da85cfbc63d7c" +"Cart.Name" "Tennis (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "a3fee8ce15525ea00d45a06f04c215d1" +"Cart.Manufacturer" "Aaron Curtis" +"Cart.Name" "AStar (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=821" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "a406d2f6d84e61d842f4cb13b2b1cfa7" +"Cart.Manufacturer" "Tigervision, John Harris - Teldec" +"Cart.ModelNo" "7-002 - 3.60002 VE" +"Cart.Name" "Jawbreaker (1982) (Tigervision) (PAL)" +"" + +"Cart.MD5" "a412c8577b2d57b09185ae51739ac54f" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4000" +"Cart.Name" "Phaser Patrol (1982) (Arcadia) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a41450333f8dd0e96e5e9f0af3770ae9" +"Cart.Name" "Basic Math (Unknown) (PAL)" +"" + +"Cart.MD5" "a422194290c64ef9d444da9d6a207807" +"Cart.Manufacturer" "M Network - APh Technological Consulting, Hal Finney" +"Cart.ModelNo" "MT5667" +"Cart.Name" "Dark Cavern (1982) (M Network)" +"" + +"Cart.MD5" "a428068d3e51498907d97cec40000515" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Sky Alien (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "a47878a760f5fa3aa99f95c3fdc70a0b" +"Cart.Name" "Demo Image Series #5 - Baboon (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "a4790224bd5afabd53cbe93e46a7f241" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-019" +"Cart.Name" "Sky Jinks (1982) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "a47e26096de6f6487bf5dd2d1cced294" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX2643" +"Cart.Name" "Codebreaker (1978) (Atari) (PAL)" +"Cart.Note" "Uses Keyboard Controllers" +"" + +"Cart.MD5" "a484638990de7b12c62947c79dafa4c6" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Atari Mouse Hack v1.0 (PAL-60) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Atari Mouse Controllers" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a499d720e7ee35c62424de882a3351b6" +"Cart.Manufacturer" "SEGA - Beck-Tech, Steve Beck, Phat Ho" +"Cart.ModelNo" "009-01" +"Cart.Name" "Up 'n Down (1984) (SEGA)" +"" + +"Cart.MD5" "a4aa7630e4c0ad7ebb9837d2d81de801" +"Cart.Name" "Atari 2600 Invaders (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "a4ab331e8768eafdc20ce8b0411ff77a" +"Cart.Name" "Demo Image Series #1 - Sam (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "a4b9423877a0b86ca35b52ca3c994ac5" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-805" +"Cart.Name" "Sea Monster (1983) (CCE)" +"Cart.Note" "O Monstro Marinho" +"" + +"Cart.MD5" "a4b99aa5ed85cfdb7d101923147de035" +"Cart.Manufacturer" "Jim Goebel" +"Cart.Name" "Pac-Law (Jim Goebel) (Hack)" +"Cart.Note" "Hack of Outlaw" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "a4c08c4994eb9d24fb78be1793e82e26" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AX-012, CAX-012, AX-012-04" +"Cart.Name" "Ice Hockey (1981) (Activision)" +"" + +"Cart.MD5" "a4d026a5c200ef98518ebb77719fe8dc" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "SpongeBob SquarePants (2003) (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Revenge of the Beefsteak Tomatoes" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "a4e885726af9d97b12bb5a36792eab63" +"Cart.Manufacturer" "Xonox - K-Tel Software - Beck-Tech, Steve Beck" +"Cart.ModelNo" "6210, 7210, 06003. 99001" +"Cart.Name" "Spike's Peak (1983) (Xonox)" +"Controller.Left" "JOYSTICK" +"" + +"Cart.MD5" "a4ecb54f877cd94515527b11e698608c" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX26119" +"Cart.Name" "Saboteur (12-20-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/saboteur/saboteur.htm" +"" + +"Cart.MD5" "a4f1cea2c8479284e2a2292f8d51b5fa" +"Cart.Name" "Gunfight 2600 - The Final Kernel Part 2 (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "a4ff39d513b993159911efe01ac12eba" +"Cart.Manufacturer" "Atari - GCC, John Allred, Douglas B. Macrae, Betty Ryan Tylko" +"Cart.ModelNo" "CX2694" +"Cart.Name" "Pole Position (1983) (Atari)" +"Cart.Note" "AKA RealSports Driving" +"" + +"Cart.MD5" "a50f921c2000760b099dcf1ed353895f" +"Cart.Manufacturer" "Dion Olsthoorn - AtariAge" +"Cart.Name" "Tower of Rubble (2020) (SaveKey) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1235" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "a511f7ee13e4b35512f9217a677b4028" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX2674" +"Cart.Name" "E.T. - The Extra-Terrestrial (1982) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "a5262fe6d01d6a1253692682a47f79dd" +"Cart.Name" "JKH Text Scrolling Demo (PD)" +"" + +"Cart.MD5" "a537879d8e82e1061d3ad800479d3b84" +"Cart.Manufacturer" "Andrew Wallace" +"Cart.Name" "Brooni (2001) (Andrew Wallace) (PD) (PAL)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "a539b9fd1ba57e46442b3e9351e6383b" +"Cart.Name" "River Raid (Unknown) (PAL) (Hack) [a]" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "a56b642a3d3ab9bbeee63cd44eb73216" +"Cart.Manufacturer" "Carrere Video - JWDA, Sylvia Day, Todd Marshall, Robin McDaniel, Henry Will IV - Teldec - Prism" +"Cart.ModelNo" "USC2001" +"Cart.Name" "Gopher (1983) (Carrere Video) (PAL)" +"Cart.Note" "AKA Vorsicht Wuehlmaus!" +"" + +"Cart.MD5" "a5855d73d304d83ef07dde03e379619f" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.Name" "Boggle (08-07-1978) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/boggle/boggle.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a58b11148c18d85e4c2aef4ff46ade67" +"Cart.Name" "Video Chess (Unknown) (PAL)" +"" + +"Cart.MD5" "a591b5e8587aae0d984a0f6fe2cc7d1c" +"Cart.Name" "Globe Trotter Demo (24-03-2003) (Weston)" +"" + +"Cart.MD5" "a5b7f420ca6cc1384da0fed523920d8e" +"Cart.Name" "Adventure (New Graphics) (Hack)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "a5c96b046d5f8b7c96daaa12f925bef8" +"Cart.Manufacturer" "Activision, Alan Miller - Ariola" +"Cart.ModelNo" "EAG-007, EAG-007-04I, PAG-007 - 711 007-720" +"Cart.Name" "Tennis (1981) (Activision) (PAL)" +"" + +"Cart.MD5" "a5e9ed3033fb2836e80aa7a420376788" +"Cart.Manufacturer" "Atari, Carla Meninsky" +"Cart.ModelNo" "CX2637, CX2637P" +"Cart.Name" "Dodge 'Em (1980) (Atari) (PAL)" +"" + +"Cart.MD5" "a60598ad7ee9c5ccad42d5b0df1570a1" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Surround (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "a6127f470306eed359d85eb4a9cf3c96" +"Cart.Manufacturer" "Atari, Michael Kosaka, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26110" +"Cart.Name" "Crystal Castles (1984) (Atari) [a]" +"" + +"Cart.MD5" "a6239810564638de7e4c54e66b3014e4" +"Cart.Manufacturer" "Personal Games Company, Robert Anthony Tokar" +"Cart.Name" "Birthday Mania (1984) (Personal Games)" +"" + +"Cart.MD5" "a62e3e19280ff958407e05ca0a2d5ec7" +"Cart.Name" "Hangman Ghost Biglist3 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "a6737c81542a99ee71cb5f5ff14703d9" +"Cart.Name" "Scrolling Playfield 3 (Junkosoft) (PD)" +"" + +"Cart.MD5" "a69f5b1761a8a11c98e706ec7204937f" +"Cart.Name" "Pharaoh's Curse (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a6ed8d72ed691fd3aad5b6974fa17978" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Bank Heist (32 in 1) (BitCorp) (Hack)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a74689a08746a667a299b0507e1e6dd9" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "9 AR-4105" +"Cart.Name" "Official Frogger, The (1983) (Starpath) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a7523db9a33e9417637be0e71fa4377c" +"Cart.Manufacturer" "Videospielkassette - Ariola" +"Cart.ModelNo" "PGP238" +"Cart.Name" "Gangster (Ariola) (PAL)" +"Cart.Note" "AKA Outlaw" +"Bezel.Name" "Outlaw (USA)" +"" + +"Cart.MD5" "a7673809068062106db8e9d10b56a5b3" +"Cart.Manufacturer" "Atari, Jerome Domurat, Andrew Fuchs, Dave Staugas, Robert Vieira" +"Cart.ModelNo" "CX26118, CX26118P" +"Cart.Name" "Millipede (1984) (Atari) (PAL)" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a779b9fa02c62d00d7c31ed51268f18a" +"Cart.Manufacturer" "Arcadia Corporation, Brian McGhie" +"Cart.ModelNo" "AR-4104" +"Cart.Name" "Rabbit Transit (1983) (Arcadia) [a]" +"" + +"Cart.MD5" "a7a58e9291aefa1064e933071f60d4ef" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "1 AR-4000, AR-4100" +"Cart.Name" "Phaser Patrol (1982) (Arcadia) (Prototype) [a]" +"Cart.Rarity" "Prototype" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a7b584937911d60c120677fe0d47f36f" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Hal Finney" +"Cart.ModelNo" "MT5661" +"Cart.Name" "Armor Ambush (1982) (M Network)" +"Cart.Note" "AKA Tank Battle" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "a7b96a8150600b3e800a4689c3ec60a2" +"Cart.Manufacturer" "Atari, Mike Lorenzen - Sears" +"Cart.ModelNo" "CX2630 - 49-75122" +"Cart.Name" "Circus Atari (1980) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "01 55" +"" + +"Cart.MD5" "a7bf8353f77caca407ef85c2698fdff2" +"Cart.Manufacturer" "Atari, Suki Lee - Sears" +"Cart.ModelNo" "CX2658 - 49-75128" +"Cart.Name" "Math Gran Prix (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mgp/mgp.htm" +"" + +"Cart.MD5" "a7cf2b9afdbb3a161bf418dbcf0321dc" +"Cart.Manufacturer" "Barry Laws Jr." +"Cart.Name" "Attack Of The Mutant Space Urchins (2002) (Barry Laws Jr.) (Hack)" +"Cart.Note" "Hack of Alien" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a7d2e9408bb7cd70139ecced407ff238" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher, Alex Leavens" +"Cart.ModelNo" "CX2683" +"Cart.Name" "Crazy Climber (1983) (Atari) (Prototype) [a1]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/crazyclimber/crazyclimber.htm" +"" + +"Cart.MD5" "a7ed7dc5cbc901388afa59030fb11d26" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.ModelNo" "CX2606, CX2606P" +"Cart.Name" "Slot Racers (1978) (Atari) (PAL)" +"" + +"Cart.MD5" "a7ef44ccb5b9000caf02df3e6da71a92" +"Cart.Manufacturer" "Atari, Ian Shepard - Sears" +"Cart.ModelNo" "CX2604 - 6-99812, 49-75106" +"Cart.Name" "Space War (1978) (Atari)" +"" + +"Cart.MD5" "a8101cb667e50a46165c6fb48c608b6b" +"Cart.Name" "Kung Fu Sprite Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a81697b0c8bbc338ae4d0046ede0646b" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Gravitar (CCE)" +"" + +"Cart.MD5" "a81b29177f258494b499fbac69789cef" +"Cart.Manufacturer" "Greg Thompson" +"Cart.Name" "Console Wars (Greg Thompson) (Hack)" +"Cart.Note" "Hack of Space Jockey" +"Cart.Rarity" "Hack" +"Bezel.Name" "Space Jockey (USA)" +"" + +"Cart.MD5" "a83b070b485cf1fb4d5a48da153fdf1a" +"Cart.Manufacturer" "Apollo" +"Cart.ModelNo" "AP-2011" +"Cart.Name" "Pompeii (1983) (Apollo) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pompeii/pompeii.htm" +"" + +"Cart.MD5" "a8435ec570141de5d833c4abec499e55" +"Cart.Name" "Happy Birthday Demo (2001) (Dennis Debro) (PD)" +"" + +"Cart.MD5" "a8633050a686270fcf6c0cc4dcbad630" +"Cart.Manufacturer" "Zirok" +"Cart.Name" "Phoenix (Zirok)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "a867b76098786c4091dba2fcee5084c3" +"Cart.Name" "Dragrace (Hack)" +"Cart.Note" "Hack of Dragster" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "a875f0a919129b4f1b5103ddd200d2fe" +"Cart.Manufacturer" "Atari, Dan Hitchens. Mimi Nyden" +"Cart.ModelNo" "CX2656" +"Cart.Name" "SwordQuest - EarthWorld (1982) (Atari) (PAL)" +"Cart.Note" "AKA Adventure I, SwordQuest I - EarthWorld" +"" + +"Cart.MD5" "a8916734ff8c64ec3342f4c73fd5b57d" +"Cart.Manufacturer" "Atari" +"Cart.Name" "Stand Alone Test Cart (1982) (Atari) [a]" +"" + +"Cart.MD5" "a89a3e0547d6887279c34aba4b17a560" +"Cart.Manufacturer" "M Network, Steve Crandall, Patricia Lewis Du Long" +"Cart.ModelNo" "MT4646" +"Cart.Name" "Rocky & Bullwinkle (1983) (Mattel) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Type" "4K" +"Cart.Url" "http://www.atariprotos.com/2600/software/rocky/rocky.htm" +"" + +"Cart.MD5" "a8a703e073183a89c94d4d99b9661b7f" +"Cart.Manufacturer" "Franklin Cruz" +"Cart.Name" "Spice Invaders (Franklin Cruz) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "a8b3ea6836b99bea77c8f603cf1ea187" +"Cart.Name" "Boxing (Unknown)" +"" + +"Cart.MD5" "a8c447efbec3a2b5d08b05a09999bd92" +"Cart.Name" "MegaCart Menu" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "a8c48b4e0bf35fe97cc84fdd2c507f78" +"Cart.Manufacturer" "Puzzy - Bit Corporation" +"Cart.ModelNo" "PG201" +"Cart.Name" "Seamonster (1982) (Puzzy)" +"" + +"Cart.MD5" "a8d0a4a77cd71ac601bd71df5a060e4c" +"Cart.Name" "Space Shuttle (1983) (Activision) [t2] (Fuel)" +"Bezel.Name" "Space Shuttle - A Journey Into Space (USA)" +"" + +"Cart.MD5" "a8d4a9500b18b0a067a1f272f869e094" +"Cart.Name" "Red And White Checkerboard Demo (PD)" +"" + +"Cart.MD5" "a8e49d7e24ce293629ca29614862821b" +"Cart.Name" "Enduro (Genesis)" +"Cart.Note" "Genesis controller (B is acceleration, C is brakes)" +"Cart.Rarity" "Hack of Enduro" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "a91d0858a52de3a2e6468437212d93e8" +"Cart.Name" "Q-bert (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd9\",\"0xda\",\"0xdb\"],\"score_digits\":5,\"special_address\":\"0xe3\",\"special_label\":\"Round\",\"special_zero_based\":true,\"variations_count\":1}" +"" + +"Cart.MD5" "a936d80083e99d48752ad15c2b5f7c96" +"Cart.Name" "Room of Doom (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a93e8ea1f565c3c1e86b708cf0dc2fa9" +"Cart.Manufacturer" "Jess Ragan" +"Cart.Name" "Kabul! (Jess Ragan) (Hack)" +"Cart.Note" "Hack of Kaboom!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "a94528ae05dd051894e945d4d2349b3b" +"Cart.Manufacturer" "Genus" +"Cart.Name" "River Raid (Genus)" +"" + +"Cart.MD5" "a94b8ca630f467b574b614808d813919" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "773-883" +"Cart.Name" "2 Pak Special - Space Voyage, Fire Alert (1992) (HES) (PAL)" +"" + +"Cart.MD5" "a9531c763077464307086ec9a1fd057d" +"Cart.Manufacturer" "Atari, John Dunn - Sears" +"Cart.ModelNo" "CX2631 - 49-75152" +"Cart.Name" "Superman (1979) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "a957dbe7d85ea89133346ad56fbda03f" +"Cart.Manufacturer" "Atari, Brad Stewart" +"Cart.ModelNo" "CX2649, CX2649P" +"Cart.Name" "Asteroids (1981) (Atari) (PAL) [a1]" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a97733b0852ee3096300102cb0689175" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-834" +"Cart.Name" "Fast Eddie (1983) (CCE)" +"" + +"Cart.MD5" "a9784c24cddb33bd0d14442b97784f3d" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Omega Race DC (2003) (Thomas Jentzsch) (Omega Race Hack)" +"Bezel.Name" "Omega Race (USA)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a98b649912b6ca19eaf5c2d2faf38562" +"Cart.Name" "This Planet Sucks (Greg Troutman) (PAL) [!]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"" + +"Cart.MD5" "a995b6cbdb1f0433abc74050808590e6" +"Cart.Manufacturer" "Imagic, Rob Fulop, Bob Smith" +"Cart.ModelNo" "720106-1A, IA3600" +"Cart.Name" "Riddle of the Sphinx (1982) (Imagic)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a9cb638cd2cb2e8e0643d7a67db4281c" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Larry Zwick" +"Cart.ModelNo" "MT5861" +"Cart.Name" "Air Raiders (1983) (M Network)" +"Cart.Note" "AKA Air Battle" +"" + +"Cart.MD5" "a9d9e19d0c89fb31780b5d63e1f8c6a4" +"Cart.Manufacturer" "AtariAge, Chris Spry" +"Cart.ModelNo" "CX26201" +"Cart.Name" "Zippy the Porcupine (2014) (Sprybug) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1052" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "a9e3c23599c0d77151602f8e31daf879" +"Cart.Name" "Kung Fu Master (Genesis)" +"Cart.Note" "Genesis controller (C is extra kick modes)" +"Cart.Rarity" "Hack of Kung Fu Master" +"Controller.Left" "GENESIS" +"Bezel.Name" "Kung-Fu Master (USA)" +"" + +"Cart.MD5" "aa1c41f86ec44c0a44eb64c332ce08af" +"Cart.Manufacturer" "Spectravideo, David Lubar" +"Cart.ModelNo" "SA-218" +"Cart.Name" "Bumper Bash (1983) (Spectravideo)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.Left" "PADDLES" +"" + +"Cart.MD5" "aa2c4b32656bde9a75042a4d158583e1" +"Cart.Name" "Oystron X (Piero Cavina) (PD)" +"Bezel.Name" "Oystron (USA) (Unl)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd3\"],\"score_digits\":5,\"score_trailing_zeroes\":1,\"variations_address\":\"0xe5\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=134" +"" + +"Cart.MD5" "aa5cfe3b20395aba1d479135943ad85c" +"Cart.Name" "Defender (Hack) (Unknown)" +"Cart.Rarity" "Hack of Defender" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "aa7bb54d2c189a31bb1fa20099e42859" +"Cart.Manufacturer" "CBS Electronics - Individeo, Ed English" +"Cart.ModelNo" "4L4478" +"Cart.Name" "Mr. Do! (1983) (CBS Electronics) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "aa8c75d6f99548309949916ad6cf33bc" +"Cart.Manufacturer" "Bob Montgomery (aka vdub_bobby)" +"Cart.Name" "Squish 'Em (2007)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=871" +"" + +"Cart.MD5" "aa8e4b2cb8a78ffe6b20580033f4dec9" +"Cart.Name" "Bitmap Demo (13-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "aaac0d277eda054861e613c59c2e4ff2" +"Cart.Manufacturer" "JWDA, Todd Marshall" +"Cart.Name" "Music Demo (JWDA)" +"" + +"Cart.MD5" "aab840db22075aa0f6a6b83a597f8890" +"Cart.Manufacturer" "Home Vision, R.J.P.G. - Gem International Corp. - VDI" +"Cart.ModelNo" "VCS83124" +"Cart.Name" "Racing Car (1983) (Home Vision) (PAL)" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "aad61898633f470ce528e3d7ef3d0adb" +"Cart.Manufacturer" "Commavid, Ben Burch" +"Cart.ModelNo" "CM-010" +"Cart.Name" "Rush Hour (1983) (Commavid) (Prototype) [a1]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rushhour/rushhour.htm" +"" + +"Cart.MD5" "aad91be0bf78d33d29758876d999848a" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-018, AX-018-04" +"Cart.Name" "Pitfall! (1981) (Activision) (Prototype)" +"Cart.Note" "Pitfall Harry's Jungle Adventure (Jungle Runner)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pitfall/pitfall.htm" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "aaea37b65db9e492798f0105a6915e96" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix - Tug of War (2 of 3) (1983) (Arcadia)" +"Bezel.Name" "Party Mix (USA)" +"Cart.Note" "Uses Paddle Controllers" +"Controller.MouseAxis" "02" +"" + +"Cart.MD5" "aafc79ffc32c4c9b2d73c8ada7602cfe" +"Cart.Name" "Planet Patrol (Unknown) (PAL)" +"" + +"Cart.MD5" "ab10f2974dee73dab4579f0cab35fca6" +"Cart.Manufacturer" "ITT Family Games" +"Cart.Name" "Wilma Wanderer (1983) (ITT Family Games) (PAL)" +"Cart.Note" "AKA Lilly Adventure" +"Bezel.Name" "Lilly Adventure (Europe)" +"" + +"Cart.MD5" "ab2cfcaad3daaf673b2b14fdbb8dac33" +"Cart.Manufacturer" "M Network - INTV, David Akers, Joe King, Patricia Lewis Du Long, Jeff Ratcliff" +"Cart.ModelNo" "MT7045" +"Cart.Name" "Bump 'n' Jump (1983) (M Network)" +"" + +"Cart.MD5" "ab2ea35dcc1098c87455bb8210b018cf" +"Cart.Name" "Fu Kung! (V0.04 Single Line Resolution) (10-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "ab301d3d7f2f4fe3fdd8a3540b7a74f5" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "IQ 180 (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "ab434f4c942d6472e75d5490cc4dd128" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "773-875" +"Cart.Name" "2 Pak Special - Hoppy, Alien Force (1992) (HES) (PAL)" +"" + +"Cart.MD5" "ab48c4af46c8b34c3613d210e1206132" +"Cart.Manufacturer" "Andrew Davie & Thomas Jentzsch" +"Cart.Name" "Boulder Dash - Demo V2 (2014)" +"Bezel.Name" "Boulder Dash (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "ab4ac994865fb16ebb85738316309457" +"Cart.Manufacturer" "Atari, Alan Miller - Sears" +"Cart.ModelNo" "CX2624 - 6-99826, 49-75113" +"Cart.Name" "Basketball (1978) (Atari)" +"Cart.Note" "Console ports are swapped" +"Cart.Rarity" "Common" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "ab56f1b2542a05bebc4fbccfc4803a38" +"Cart.Manufacturer" "Activision - Imagineering, Dan Kitchen, David Lubar" +"Cart.ModelNo" "AK-048-04" +"Cart.Name" "River Raid II (1988) (Activision)" +"" + +"Cart.MD5" "ab5bf1ef5e463ad1cbb11b6a33797228" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.ModelNo" "720104-1A, 720104-1B, IA3204" +"Cart.Name" "Cosmic Ark (1982) (Imagic)" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "ab60ea7b707c58d356cad858eb18db43" +"Cart.Name" "Tazer (John K. Harvey)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "ab8d318da4addd39c65b7f9c408df2a6" +"Cart.Name" "Star Trek (Genesis)" +"Cart.Note" "Genesis controller (B is phaser, C is warp)" +"Cart.Rarity" "Hack of Star Trek" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "abb740bea0a6842831b4f53112fb8145" +"Cart.Name" "Qb (V1.01) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "abb741c83f665d73c86d90a7d9292a9b" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Space Attack (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "abc64037ca5d5b04ae8a7eedbca3ed74" +"Cart.Name" "Green and Yellow Number 1 Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "abe40542e4ff2d1c51aa2bb033f09984" +"Cart.Manufacturer" "Absolute Entertainment, David Crane" +"Cart.ModelNo" "EAZ-042-04B, EAZ-042-04I" +"Cart.Name" "Skate Boardin' (1987) (Absolute) (PAL)" +"" + +"Cart.MD5" "ac05c0e53a5e7009ddd75ed4b99949fc" +"Cart.Manufacturer" "Atari, Joe Decuir, Steve Mayer, Larry Wagner - Sears" +"Cart.ModelNo" "CX2601 - 99801, 6-99801, 49-75124" +"Cart.Name" "Combat (1977) (Atari) (4K)" +"" + +"Cart.MD5" "ac0ddbcff34d064009591607746e33b8" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Atlantis FH (2003) (Thomas Jentzsch) (Hack)" +"Bezel.Name" "Atlantis (USA)" +"Cart.Note" "Hack of Atlantis" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Atlantis (USA)" +"" + +"Cart.MD5" "ac26d7d37248d1d8eac5eccacdbef8db" +"Cart.Name" "Snail Against Squirrel (Unknown) (PAL)" +"" + +"Cart.MD5" "ac3dd22dd945724be705ddd2785487c2" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noelie Alito" +"Cart.ModelNo" "CX2692" +"Cart.Name" "Moon Patrol (06-15-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/moonpatrol/moonpatrol.htm" +"" + +"Cart.MD5" "ac53b83e1b57a601eeae9d3ce1b4a458" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.15) (Retroactive) (NTSC)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe6\",\"0xe5\",\"0xe4\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=926" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ac5f78bae0638cf3f2a0c8d07eb4df69" +"Cart.Name" "Minesweeper (V.99) (Soren Gust) (PD)" +"Bezel.Name" "Mine Sweeper (USA) (Unl)" +"" + +"Cart.MD5" "ac7c2260378975614192ca2bc3d20e0b" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-930-04, AZ-030" +"Cart.Name" "Decathlon (1983) (Activision)" +"Cart.Rarity" "Rare" +"Cart.Highscore" "{\"notes\":\"Decathlon & 100m dash share variation 1\",\"score_addresses\":[\"0x95\",\"0x96\"],\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":10,\"variations_zero_based\":true}" +"Controller.Right" "PADDLES" +"Bezel.Name" "Activision Decathlon, The (USA)" +"" + +"Cart.MD5" "ac9adbd6de786a242e19d4bec527982b" +"Cart.Manufacturer" "Activision, Alan Miller - Ariola" +"Cart.ModelNo" "EAG-012-04I, EAX-012, EAX-012-04B - 711 012-720" +"Cart.Name" "Ice Hockey (1981) (Activision) (PAL)" +"" + +"Cart.MD5" "aca09ffea77174b148b96b205109db4d" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AG-007, CAG-007" +"Cart.Name" "Tennis (1981) (Activision) (4K)" +"" + +"Cart.MD5" "acaa27d214039d89d7031609aafa55c3" +"Cart.Name" "Sprite Demo 6 (PD)" +"" + +"Cart.MD5" "acb6787b938079f4e74313a905ec3ceb" +"Cart.Name" "Chronocolor Donkey Kong (PD)" +"" + +"Cart.MD5" "acb7750b4d0c4bd34969802a7deb2990" +"Cart.Manufacturer" "Parker Brothers, Ed Temple" +"Cart.ModelNo" "PB5310" +"Cart.Name" "Amidar (1982) (Parker Bros)" +"Cart.Rarity" "Uncommon" +"Console.LeftDiff" "A" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "acb962473185d7a652f90ed6591ae13b" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "IA3203, IX-010-04" +"Cart.Name" "Atlantis (1982) (Imagic) (16K)" +"Cart.Note" "AKA Lost City of Atlantis" +"Cart.Rarity" "Uncommon" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "ace319dc4f76548659876741a6690d57" +"Cart.Manufacturer" "Atari, Steve Wright" +"Cart.ModelNo" "CX2616" +"Cart.Name" "Pele's Soccer (1981) (Atari)" +"Cart.Note" "AKA Pele's Championship Soccer" +"Bezel.Name" "Championship Soccer (USA)" +"" + +"Cart.MD5" "ad2e6bfb3b9b9b36ba8bf493ce764c49" +"Cart.Name" "2600 Collison Demo 1 (Piero Cavina) (PD)" +"" + +"Cart.MD5" "ad42e3ca3144e2159e26be123471bffc" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Human Cannonball (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "ad72d616030a17634ff29ce8680d3c4c" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Trak-Ball Hack v1.3 (PAL-60) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ad7e97c19bd25d5aa3999430845c755b" +"Cart.Name" "Sprite Demo 5 (PD)" +"" + +"Cart.MD5" "ad8072675109d13fdd31a2e0403d5cff" +"Cart.Name" "Thunderground (Unknown) (Hack)" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "adb770ff70e9adf08bbb907a7eccd240" +"Cart.Name" "Inv Demo 3 (2001) (Erik Mooney) (PD)" +"" + +"Cart.MD5" "adb79f9ac1a633cdd44954e2eac14774" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Frostbite (Digivision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "adf1afac3bdd7b36d2eda5949f1a0fa3" +"Cart.Manufacturer" "Quelle - Otto Versand" +"Cart.ModelNo" "495.463 2 - 746381" +"Cart.Name" "Angriff der Luftflotten (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Paris Attack, M.A.D." +"Bezel.Name" "M.A.D. (Europe)" +"" + +"Cart.MD5" "adfbd2e8a38f96e03751717f7422851d" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-01-N" +"Cart.Name" "Lady Bug (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x8e\",\"0x8d\",\"0x8c\"],\"score_digits\":6,\"special_address\":\"0x89\",\"special_bcd\":false,\"special_label\":\"Part\",\"special_zero_based\":true,\"variations_address\":\"0x8a\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=829" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ae047e9468bda961d8e9e9d8ff52980f" +"Cart.Name" "Tunnel Demo (Red Spiral) (30-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "ae0d4f3396cb49de0fabdff03cb2756f" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.02) (PAL) (2001) (Retroactive)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ae10527840a1ac24de43730645ed508d" +"Cart.Manufacturer" "Charles Morgan" +"Cart.Name" "Planet Invaders (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "ae18c11e4d7ed2437f0bf5d167c0e96c" +"Cart.Name" "Multi Demo 3 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ae2f1f69bb38355395c1c75c81acc644" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (12-23-1983) (Parker Bros) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/starwarsarcade/starwarsarcade.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ae465044dfba287d344ba468820995d7" +"Cart.Name" "Inca Gold (Unknown) (PAL)" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "ae4be3a36b285c1a1dff202157e2155d" +"Cart.Manufacturer" "Spectravideo" +"Cart.ModelNo" "SA-210" +"Cart.Name" "Master Builder (1983) (Spectravideo)" +"" + +"Cart.MD5" "ae682886058cd6981c4b8e93e7b019cf" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.12) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ae6cb335470788b94beb5787976e8818" +"Cart.Name" "Mortal Kurling (02-01-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "ae83541cf4a4c0bce0adccd2c1bf6288" +"Cart.Name" "Maze 003 Demo (PD)" +"" + +"Cart.MD5" "ae97cf8ed21f4154b4360a3cf6c95c5e" +"Cart.Name" "Teleterm 2600 (John K. Harvey) (PD)" +"" + +"Cart.MD5" "aeb104f1e7b166bc0cbaca0a968fde51" +"Cart.Name" "Ms. Pac-Man (1999) (Hack)" +"Cart.Note" "Hack of Ms. Pac-Man" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Vars valid at game over; cherries = var #4\",\"score_addresses\":[\"0xfa\",\"0xf9\",\"0xf8\"],\"score_digits\":6,\"special_bcd\":false,\"special_zero_based\":true,\"variations_address\":\"0xf7\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "aec9b885d0e8b24e871925630884095c" +"Cart.Manufacturer" "Amiga - Video Soft, Chip Curry" +"Cart.ModelNo" "3125" +"Cart.Name" "Surf's Up (1983) (Amiga) (Prototype)" +"Cart.Note" "Uses the Joyboard controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/surfsup/surfsup.htm" +"" + +"Cart.MD5" "aed0b7bd64cc384f85fdea33e28daf3b" +"Cart.Manufacturer" "Atari, Jim Huether, Alan J. Murphy, Robert C. Polaro" +"Cart.ModelNo" "CX2666" +"Cart.Name" "RealSports Volleyball (1982) (Atari)" +"" + +"Cart.MD5" "aed82052f7589df05a3f417bb4e45f0c" +"Cart.Manufacturer" "Atari, Warren Robinett - Sears" +"Cart.ModelNo" "CX2606 - 6-99825, 49-75112" +"Cart.Name" "Slot Racers (1978) (Atari)" +"" + +"Cart.MD5" "af6ab88d3d7c7417db2b3b3c70b0da0a" +"Cart.Manufacturer" "Activision, Larry Kaplan, David Crane" +"Cart.ModelNo" "AG-010, AG-010-04" +"Cart.Name" "Kaboom! (1981) (Activision) (4K)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "af6f3e9718bccfcd8afb421f96561a34" +"Cart.Manufacturer" "Atari, Tod Frye" +"Cart.ModelNo" "CX2695" +"Cart.Name" "Xevious (01-18-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/xevious/xevious.htm" +"" + +"Cart.MD5" "afb3bc45c6a82739cc82582127cd96e6" +"Cart.Manufacturer" "Atari - Sculptured Software, Adam Clayton" +"Cart.ModelNo" "CX26151, CX26151P" +"Cart.Name" "Dungeon (11-22-1985) (Atari) (Prototype)" +"Cart.Note" "Dark Chambers Beta" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/darkchambers/darkchambers.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "afc194534c1b346609ef05eff6d3cef6" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Boxing (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "afd2cf258d51ae4965ee21abba3627ab" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu" +"Cart.ModelNo" "CX26104" +"Cart.Name" "Big Bird's Egg Catch (12-08-1982) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bigbird/bigbird.htm" +"Controller.Left" "KEYBOARD" +"" + +"Cart.MD5" "afe4eefc7d885c277fc0649507fbcd84" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Ant Party (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "AKA Cosmic Swarm" +"Display.Phosphor" "YES" +"Bezel.Name" "Cosmic Swarm (USA)" +"" + +"Cart.MD5" "afe776db50e3378cd6f29c7cdd79104a" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Bobby is Going Home (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "afe88aae81d99e0947c0cfb687b16251" +"Cart.Manufacturer" "Apollo - Games by Apollo" +"Cart.ModelNo" "AP-2006" +"Cart.Name" "Infiltrate (1982) (Apollo)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "aff8cba0f2d2eb239953dd7116894a08" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (3 of 3) (1982) (Starpath) (PAL)" +"" + +"Cart.MD5" "b00088418fc891f3faa3d4ddde6ace94" +"Cart.Name" "Unknown Title (bin00007 (200102)) (PD)" +"" + +"Cart.MD5" "b00a8bc9d7fe7080980a514005cbad13" +"Cart.Manufacturer" "K-Tel Vision" +"Cart.Name" "Vulture Attack (1982) (K-Tel Vision) (PAL)" +"Cart.Note" "AKA Condor Attack" +"Bezel.Name" "Condor Attack (USA)" +"" + +"Cart.MD5" "b00e8217633e870bf39d948662a52aac" +"Cart.Manufacturer" "Konami" +"Cart.ModelNo" "RC 102-X 02" +"Cart.Name" "Marine Wars (1983) (Konami)" +"" + +"Cart.MD5" "b011d8fdc450597c0762c2c0010a9b17" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Amiga Mouse Hack v1.3 (NTSC) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b049fc8ac50be7c2f28418817979c637" +"Cart.Manufacturer" "Activision - Imagineering, Dan Kitchen, David Lubar" +"Cart.ModelNo" "EAK-048-04, EAK-048-04B" +"Cart.Name" "River Raid II (1988) (Activision) (PAL)" +"" + +"Cart.MD5" "b06050f686c6b857d0df1b79fea47bb4" +"Cart.Manufacturer" "Activision" +"Cart.ModelNo" "AIZ-001" +"Cart.Name" "Moonsweeper (1988) (Activision)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b061e98a4c854a672aadefa233236e51" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.ModelNo" "CX2620, CX2620P" +"Cart.Name" "Basic Programming (1979) (Atari) (PAL)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Common" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b095009004df341386d22b2a3fae3c81" +"Cart.Name" "Sub-Scan (Unknown) (PAL)" +"" + +"Cart.MD5" "b09b79c9628878be051e89f7f1e77378" +"Cart.Manufacturer" "Activision, Larry Kaplan, David Crane - Ariola" +"Cart.ModelNo" "EAG-010, PAG-010 - 711 010-720" +"Cart.Name" "Kaboom! (1981) (Activision) (PAL) (4K)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "b0a9c6f6c8014c4023e0341ba11ca35e" +"Cart.Manufacturer" "The Atari 2600 Connection - John K. Harvey, Tim Duarte" +"Cart.ModelNo" "v75" +"Cart.Name" "Mean Santa (2009) (PAL)" +"Cart.Note" "Released in 2019" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "b0ba51723b9330797985808db598fc31" +"Cart.Manufacturer" "Atari, Michael Callahan, Preston Stuart" +"Cart.ModelNo" "CX26103" +"Cart.Name" "Alpha Beam with Ernie (1983) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "b0c47e426c7f799aee2c40422df8f56a" +"Cart.Name" "Space Treat (PAL) (Fabrizio Zavagli)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=125" +"" + +"Cart.MD5" "b0c9cf89a6d4e612524f4fd48b5bb562" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2663" +"Cart.Name" "Combat Two (1982) (Atari) (Prototype)" +"Cart.Note" "AKA Super Combat" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/combat2/combat2.htm" +"" + +"Cart.MD5" "b0e1ee07fbc73493eac5651a52f90f00" +"Cart.Manufacturer" "Colin Hughes" +"Cart.Name" "Tetris 2600 (Colin Hughes)" +"Bezel.Name" "Tetris 26 (USA) (Unl)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b1276417fb0f79bc52e741bb8f4d8360" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Amiga Mouse Hack v1.0 (NTSC) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Amiga Mouse Controllers" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b129d7541cff79ebe33852a83057c524" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Atari Trak-Ball Hack v1.0 (NTSC) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Atari Trak-Ball Controllers" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b12a7f63787a6bb08e683837a8ed3f18" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.ModelNo" "720000-200, 720101-1B, 720101-1C, IA3200, IA3200C, IX-006-04" +"Cart.Name" "Demon Attack (1982) (Imagic) [fixed]" +"Cart.Note" "AKA Death from Above" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "b1339c56a9ea63122232fe4328373ac5" +"Cart.Manufacturer" "Goliath - Hot Shot" +"Cart.ModelNo" "83-215" +"Cart.Name" "Dream Flight (1983) (Goliath) (PAL)" +"Cart.Note" "AKA Nightmare" +"Bezel.Name" "Nightmare (Europe)" +"" + +"Cart.MD5" "b1486e12de717013376447ac6f7f3a80" +"Cart.Manufacturer" "Spectravideo, Mark Turmell, Quelle" +"Cart.ModelNo" "SA-217, SA-217C - 413.723 8" +"Cart.Name" "Gas Hog - Piraten Schiff (1983) (Spectravideo) (PAL)" +"Bezel.Name" "Gas Hog (USA)" +"" + +"Cart.MD5" "b15026b43c6758609667468434766dd8" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (0.06) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b16cd9784589219391c839cb68c47b9c" +"Cart.Manufacturer" "Video Soft, Jerry Lawson, Dan McElroy" +"Cart.Name" "Golf Diagnostic (1983) (Video Soft) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/golfdiagnostic/golfdiagnostic.htm" +"" + +"Cart.MD5" "b17b9cc4103844dcda54f77f44acc93a" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "377.943 6" +"Cart.Name" "Stopp die Gangster (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Gangster Alley" +"Bezel.Name" "Gangster Alley (USA)" +"" + +"Cart.MD5" "b182d9708e00709830caab9cf8205ca0" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Mouse Hack v1.3 (PAL-60) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b1a6c96e9093352106bc335e96caa154" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide Pre-release 1 (Joe Grand)" +"Bezel.Name" "SCSIcide (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "b1b20536aef4eed9c79dc5804f077862" +"Cart.Name" "Euchre (NTSC) (09-11-2001) (Erik Eid)" +"" + +"Cart.MD5" "b1c14b5ac896400cc91c8e5dd67acb59" +"Cart.Name" "River Raid (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "b1d1e083dc9e7d9a5dc1627869d2ade7" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-1004" +"Cart.Name" "Mario's Bros. (1983) (CCE)" +"Cart.Note" "AKA Mario Bros." +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Bezel.Name" "Mario Bros. (USA)" +"" + +"Cart.MD5" "b1e2d5dc1353af6d56cd2fe7cfe75254" +"Cart.Manufacturer" "Atari - Axlon, Steve DeFrisco" +"Cart.ModelNo" "CX26171" +"Cart.Name" "MotoRodeo (1991) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b1fd0b71de9f6eeb5143a97963674cb6" +"Cart.Name" "Multi Demo 7 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b227175699e372b8fe10ce243ad6dda5" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2649, 49-75163" +"Cart.Name" "Asteroids (1981) (Atari) [a1]" +"Cart.Rarity" "Common" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b23ebf427713dd0198b7ef47dbd07ef4" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Sky Diver (Jone Yuan) (4K) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "b24f6a5820a4b7763a3d547e3e07441d" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-823" +"Cart.Name" "Demon Attack (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "b25841173f058380b1771aacd5e7cdf3" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG205" +"Cart.Name" "Dancing Plate (1982) (BitCorp)" +"" + +"Cart.MD5" "b26506fbf411009e5e3f7365f442960e" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX2642" +"Cart.Name" "Hunt & Score (1978) (Atari) (PAL) (4K)" +"Cart.Note" "Uses the Keyboard Controllers" +"Bezel.Name" "Hunt & Score (USA)" +"" + +"Cart.MD5" "b2737034f974535f5c0c6431ab8caf73" +"Cart.Manufacturer" "CBS Electronics, Richard K. Balaska Jr., Andy Frank, Stuart Ross" +"Cart.ModelNo" "4L 2520 5000" +"Cart.Name" "Tunnel Runner (1983) (CBS Electronics)" +"" + +"Cart.MD5" "b2761efb8a11fc59b00a3b9d78022ad6" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2651 - 99805, 49-75602" +"Cart.Name" "Blackjack (1977) (Atari) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "b290c2b139344fcff5b312c71b9ac3b2" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "UFO (32 in 1) (1988) (Atari) (PAL) (4K)" +"Cart.Note" "AKA Space Jockey" +"Bezel.Name" "Space Jockey (USA)" +"" + +"Cart.MD5" "b29359f7de62fed6e6ad4c948f699df8" +"Cart.Manufacturer" "Goliath" +"Cart.ModelNo" "3" +"Cart.Name" "Phantom Tank (1983) (Goliath) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b29f3cb4b393fccc4a225ec893f83317" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "Robot City (2020)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1233" +"" + +"Cart.MD5" "b2a6f31636b699aeda900f07152bab6e" +"Cart.Name" "Space Instigators (Public Release 2) (06-01-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "b2ab209976354ad4a0e1676fc1fe5a82" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (03-07-1989) (Atari) (Prototype) [screen 4]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "b2d1e63f7f22864096b7b6c154151d55" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Bounce! (17-03-2003) (Fabrizio Zavagli)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b2d3bcee001cff2bd2d8a21b2cb55109" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Kevin Osborn" +"Cart.ModelNo" "CX2691" +"Cart.Name" "Joust (08-09-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/joust/joust.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b2d5d200f0af8485413fad957828582a" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX26155P" +"Cart.Name" "Sprint Master (1988) (Atari) (PAL)" +"Cart.Note" "AKA Sprint 88, Sprint 2000" +"" + +"Cart.MD5" "b2f0d7217147160b2f481954cedf814b" +"Cart.Name" "Marquee Drawer (2001) (B. Watson)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b2ff4327d305fb473dfa474e0dc3701b" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Demon Attack (Fotomania)" +"" + +"Cart.MD5" "b3017e397f74efd53caf8fae0a38e3fe" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.12) (Retroactive) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b311ab95e85bc0162308390728a7361d" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5080" +"Cart.Name" "Gyruss (1984) (Parker Bros)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b31dc989f594764eacfa7931cead0050" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (2 of 3) (1983) (Arcadia)" +"" + +"Cart.MD5" "b31e9487efc06f18dfc3d7ebadf54416" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Star Wars Arcade (Atari Mouse) v4 (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1189" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "b31f178aa0d569cccac7959f84e0a724" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2699" +"Cart.Name" "Taz (07-13-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/taz/taz.htm" +"" + +"Cart.MD5" "b3203e383b435f7e43f9492893c7469f" +"Cart.Manufacturer" "Gameworld" +"Cart.ModelNo" "133-003" +"Cart.Name" "Sssnake (1983) (Gameworld) (PAL)" +"" + +"Cart.MD5" "b36040a2f9ecafa73d835d804a572dbf" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Pac Man (1983) (Digitel)" +"Cart.Note" "AKA Pac-Man" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "b37f0fe822b92ca8f5e330bf62d56ea9" +"Cart.Manufacturer" "Xonox - K-Tel Software - Beck-Tech, Steve Beck" +"Cart.ModelNo" "6210, 7210, 06003. 99001" +"Cart.Name" "Spike's Peak (1983) (Xonox) (PAL)" +"Controller.Left" "JOYSTICK" +"" + +"Cart.MD5" "b392964e8b1c9c2bed12246f228011b2" +"Cart.Name" "Name This Game (Unknown) (PAL)" +"" + +"Cart.MD5" "b3e1987b96318269b5ac9f06d22cd48d" +"Cart.Manufacturer" "Edu Games - Edu Juegos" +"Cart.Name" "River Raid I" +"Cart.Note" "AKA River Raid" +"Display.Format" "NTSC50" +"Bezel.Name" "River Raid (USA)" +"" + +"Cart.MD5" "b4030c38a720dd84b84178b6ce1fc749" +"Cart.Manufacturer" "M Network - APh Technological Consulting, Kevin Miller" +"Cart.ModelNo" "MT5687" +"Cart.Name" "International Soccer (1982) (M Network)" +"" + +"Cart.MD5" "b40dea357d41c5408546e4e4d5f27779" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Spider Fighter (Digivision)" +"" + +"Cart.MD5" "b41fdd4a522e1d5a2721840028684ac2" +"Cart.Name" "Green and Yellow Number 1 Demo 2 (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b42df8d92e3118dc594cecd575f515d7" +"Cart.Manufacturer" "Mystique - American Multiple Industries" +"Cart.ModelNo" "1003" +"Cart.Name" "Burning Desire (1982) (Mystique) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b4362c4eb535eda58079e2a1a6a45707" +"Cart.Name" "Exocet (Unknown) (PAL)" +"" + +"Cart.MD5" "b438a6aa9d4b9b8f0b2ddb51323b21e4" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "5861 A030" +"Cart.Name" "Bogey Blaster (1988) (Telegames) (PAL)" +"Cart.Note" "AKA Air Raiders" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "b451307b8b5e29f1c5f2cf064f6c7227" +"Cart.Name" "Demo Image Series #6 - Mario (Fixed) (26-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "b49331b237c8f11d5f36fe2054a7b92b" +"Cart.Name" "Condor Attack (Unknown) (PAL)" +"" + +"Cart.MD5" "b4a4c87840613f102acb5b3a647d0a67" +"Cart.Name" "Mobile 48 Sprite Kernel (04-01-2003) (Eric Ball)" +"" + +"Cart.MD5" "b4daedb43511521db9036d503b3c1b69" +"Cart.Name" "Sokoban (01-01-2003) (Adam Wozniak) [a1]" +"" + +"Cart.MD5" "b4e2fd27d3180f0f4eb1065afc0d7fc9" +"Cart.Manufacturer" "Avalon Hill, Jean Baer, Bill 'Rebecca Ann' Heineman, William O. Sheppard" +"Cart.ModelNo" "5002002" +"Cart.Name" "London Blitz (1983) (Avalon Hill)" +"" + +"Cart.MD5" "b4f05e544834d0238a0c263491775edf" +"Cart.Manufacturer" "Starpath Corporation, Steve Hales, Stephen H. Landrum" +"Cart.ModelNo" "4 AR-4102" +"Cart.Name" "Suicide Mission (Preview) (1982) (Starpath) (PAL)" +"Cart.Note" "AKA Meteoroids" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b4f31ea8a6cc9f1fd4d5585a87c3b487" +"Cart.Manufacturer" "Mystique - American Multiple Industries, Joel H. Martin" +"Cart.Name" "Beat 'Em & Eat 'Em (1982) (Mystique) (PAL)" +"Cart.Note" "Uses the Paddle Controller (left only)" +"Controller.PaddlesXCenter" "20" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "b4f87ce75f7329c18301a2505fe59cd3" +"Cart.Manufacturer" "Videospielkassett - Ariola" +"Cart.ModelNo" "PGP232" +"Cart.Name" "Autorennen (Ariola) (PAL)" +"Cart.Note" "AKA Grand Prix" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Grand Prix (USA)" +"" + +"Cart.MD5" "b50ae55aac93fbed258bc5a873edd2cb" +"Cart.Manufacturer" "Recompile" +"Cart.Name" "E.T. The Extra-Terrestrial (Recompile) (Hack)" +"Cart.Note" "www.neocomputer.org/projects/et" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "b5110f55ed99d5279f18266d001a8cd5" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Auto-mobile Demo (2001) (Eckhard Stolberg)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "b56264f738b2eb2c8f7cf5a2a75e5fdc" +"Cart.Manufacturer" "Atari - GCC, John Allred, Douglas B. Macrae, Betty Ryan Tylko" +"Cart.ModelNo" "CX2694, CX2694P" +"Cart.Name" "Pole Position (1983) (Atari) (PAL)" +"Cart.Note" "AKA RealSports Driving" +"" + +"Cart.MD5" "b5657d4c1c732fbb6af150668464247f" +"Cart.Manufacturer" "Arcadia Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Excalibur (Dragonstomper Beta) (1982) (Arcadia) (Prototype)" +"Cart.Url" "http://www.atariprotos.com/2600/software/dragonstomper/dragonstomper.htm" +"" + +"Cart.MD5" "b59417d083b0be2d49a7d93769880a4b" +"Cart.Manufacturer" "Pet Boat" +"Cart.Name" "Donkey Kong (1983) (Pet Boat) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "b59fd465abf76f64c85652ff29d5952d" +"Cart.Manufacturer" "VentureVision, Dan Oliver" +"Cart.Name" "Innerspace (1983) (VentureVision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/innerspace/innerspace.htm" +"" + +"Cart.MD5" "b5a1a189601a785bdb2f02a424080412" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "720021-1A, IA3410" +"Cart.Name" "Shootin' Gallery (1983) (Imagic)" +"" + +"Cart.MD5" "b5cb9cf6e668ea3f4cc2be00ea70ec3c" +"Cart.Manufacturer" "CommaVid, Irwin Gaines - Ariola" +"Cart.ModelNo" "CM-005 - 712 005-720" +"Cart.Name" "Mines of Minos (1982) (CommaVid) (PAL)" +"Cart.Note" "AKA Im Labyrinth des Roboters" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b5cdbab514ea726a14383cff6db40e26" +"Cart.Manufacturer" "Video Gems" +"Cart.ModelNo" "VG-04" +"Cart.Name" "Mission Survive (1983) (Video Gems) (PAL) [louder sounds]" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b5efe0271d2214e4d5dc798881486884" +"Cart.Manufacturer" "Atari - Axlon, Steve DeFrisco" +"Cart.ModelNo" "CX26192" +"Cart.Name" "Klax (06-14-1990) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/klax/klax.htm" +"" + +"Cart.MD5" "b6166f15720fdf192932f1f76df5b65d" +"Cart.Manufacturer" "Amiga - Video Soft, Frank Ellis" +"Cart.ModelNo" "3130" +"Cart.Name" "Off Your Rocker (1983) (Amiga) (Prototype)" +"Cart.Note" "Uses the Amiga Joyboard" +"Cart.Url" "http://www.atariprotos.com/2600/software/offyourrocker/offyourrocker.htm" +"" + +"Cart.MD5" "b64426e787f04ff23ee629182c168603" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "Plaque Attack (1983) (Dynacom)" +"" + +"Cart.MD5" "b65d4a38d6047735824ee99684f3515e" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "MegaBoy (Dynacom)" +"Bezel.Name" "MegaBoy (Brazil)" +"" + +"Cart.MD5" "b676a9b7094e0345a76ef027091d916b" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Mission Survive (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b6812eaf87127f043e78f91f2028f9f4" +"Cart.Manufacturer" "Simage" +"Cart.Name" "Eli's Ladder (1984) (Simage)" +"" + +"Cart.MD5" "b6821ac51c4c1dcb283f01be2f047dc1" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Rubik's Cube 3D Demo (25-11-2002) (Thomas Jentzsch)" +"" + +"Cart.MD5" "b6960be26bee87d53ba4e2e71cfe772f" +"Cart.Name" "3-D Corridor (Spiral Words) (31-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "b6d52a0cf53ad4216feb04147301f87d" +"Cart.Manufacturer" "Imagic, Michael Greene" +"Cart.ModelNo" "720055-1A, IA3312" +"Cart.Name" "No Escape! (1983) (Imagic)" +"" + +"Cart.MD5" "b6e40bce550672e5495a8cdde7075b8b" +"Cart.Manufacturer" "Arcadia Corporation, Steve Mundry, Scott Nelson" +"Cart.ModelNo" "AR-4401" +"Cart.Name" "Survival Island (1 of 3) (1983) (Arcadia) (PAL)" +"" + +"Cart.MD5" "b702641d698c60bcdc922dbd8c9dd49c" +"Cart.Manufacturer" "Atari, Ian Shepard" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Space War (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "b719ada17771a8d206c7976553825139" +"Cart.Manufacturer" "Ron Corcoran" +"Cart.Name" "DUP Space Invaders (Ron Corcoran) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "b731d35e4ac6b3b47eba5dd0991f452f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Rubik's Cube 3D Demo (Final) (08-01-2003) (Thomas Jentzsch)" +"" + +"Cart.MD5" "b7345220a0c587f3b0c47af33ebe533c" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "176.433 1" +"Cart.Name" "Landungskommando (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Strategy X" +"Bezel.Name" "Strategy (USA)" +"" + +"Cart.MD5" "b76fbadc8ffb1f83e2ca08b6fb4d6c9f" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-005, CAG-005, AG-005-04" +"Cart.Name" "Skiing (1980) (Activision)" +"" + +"Cart.MD5" "b77468d586957d1b7fb4cccda2684f47" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Boxing (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "b77dc19183a8fb857c601074f53f6d81" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Bobby Is Going Home (Fotomania)" +"" + +"Cart.MD5" "b7903268e235310dc346a164af4c7022" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Cat Trax (Thomas Jentzsch) (PAL-60)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Hack" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b79fe32320388a197ac3a0b932cc2189" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.ModelNo" "13207, EIZ-001-04I" +"Cart.Name" "Moonsweeper (1983) (Imagic) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b7a7e34e304e4b7bc565ec01ba33ea27" +"Cart.Manufacturer" "Parker Brothers" +"Cart.ModelNo" "PB5820" +"Cart.Name" "Mr. Do!'s Castle (1984) (Parker Bros) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b7b1d3ce07e75976c43a2dca3866237e" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Freeway Chicken (32 in 1) (1988) (Atari) (PAL) (4K)" +"Bezel.Name" "Freeway (USA)" +"Cart.Note" "AKA Freeway" +"" + +"Cart.MD5" "b7d0aae399781b3c18679debda6d32b1" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Three.s (v1.02)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1042" +"" + +"Cart.MD5" "b7d7c76e37f372f4e4979b380ed95a58" +"Cart.Manufacturer" "AtariAge - Michael Haas" +"Cart.ModelNo" "RC2" +"Cart.Name" "Flappy (2014) (AtariAge) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1038" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "b7e459d5416eeb196aaa8e092db14463" +"Cart.Name" "Push (V0.02) (1998) (Andrew Davie)" +"" + +"Cart.MD5" "b7f184013991823fc02a6557341d2a7a" +"Cart.Name" "Blue Rod Demo (PD)" +"" + +"Cart.MD5" "b80d50ecee73919a507498d0a4d922ae" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius Software, David Lubar" +"Cart.ModelNo" "11008" +"Cart.Name" "Fantastic Voyage (1982) (20th Century Fox)" +"" + +"Cart.MD5" "b816296311019ab69a21cb9e9e235d12" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2652 - 6-99816, 49-75151" +"Cart.Name" "Casino (1979) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "b822fba8b7c8a97ea4e92aeb2c455ef9" +"Cart.Manufacturer" "Dactari" +"Cart.Name" "Freeway (Dactari) (4K)" +"" + +"Cart.MD5" "b83579c4450fcbdf2b108903731fa734" +"Cart.Name" "Mission 3,000 A.D. (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b83df1f32b4539c324bdf94851b4db55" +"Cart.Manufacturer" "Angelino" +"Cart.Name" "One On One by Angelino (Basketball Hack)" +"Cart.Note" "Hack of Basketball (1978) (Atari)" +"Cart.Rarity" "New Release (Hack)" +"" + +"Cart.MD5" "b86552198f52cfce721bafb496363099" +"Cart.Manufacturer" "Apollo, Tim Martin" +"Cart.ModelNo" "AP-2007" +"Cart.Name" "Kyphus (1982) (Apollo) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/kyphus/kyphus.htm" +"" + +"Cart.MD5" "b86a12e53ab107b6caedd4e0272aa034" +"Cart.Name" "Pitfall! (Unknown)" +"Cart.Note" "Pitfall Harry's Jungle Adventure" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "b879e13fd99382e09bcaf1d87ad84add" +"Cart.Manufacturer" "Zellers" +"Cart.Name" "Time Warp (Zellers)" +"" + +"Cart.MD5" "b8865f05676e64f3bec72b9defdacfa7" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-004" +"Cart.Name" "Fishing Derby (1980) (Activision)" +"" + +"Cart.MD5" "b897f9e3f939b9f21566d56db812a84e" +"Cart.Manufacturer" "Atari, Jim Huether" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Flag Capture (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "b8e715223ba65cf716b3620a90ca3ec1" +"Cart.Manufacturer" "Parker Brothers" +"Cart.ModelNo" "PB5820" +"Cart.Name" "Mr. Do!'s Castle (1984) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mrdoscastle/mrdoscastle.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b8ed78afdb1e6cfe44ef6e3428789d5f" +"Cart.Manufacturer" "Data Age, J. Ray Dettling" +"Cart.ModelNo" "112-007" +"Cart.Name" "Bermuda Triangle (1983) (Data Age)" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "b9232c1de494875efe1858fc8390616d" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "110" +"Cart.Name" "Harbor Escape (1983) (Panda)" +"Cart.Note" "AKA River Raid" +"" + +"Cart.MD5" "b9336ed6d94a5cc81a16483b0a946a73" +"Cart.Manufacturer" "Atari, Jerome Domurat, Michael Sierchio" +"Cart.ModelNo" "CX2667, CX2667P" +"Cart.Name" "RealSports Soccer (1983) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b9429824ab7ce3c1a83438f32af3f4e1" +"Cart.Name" "Blackjack (Unknown) (PAL) [a]" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "b955eb0e2baf7a437c186bddd4c49958" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Space Invaders Menu (2020) (PAL-60) (Hack)" +"Bezel.Name" "Space Invaders (USA)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "b958d5fd9574c5cf9ece4b9421c28ecd" +"Cart.Manufacturer" "Piero Cavina" +"Cart.Name" "Multi-Sprite Game V1.0 (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "b95a6274ca0e0c773bfdc06b4c3daa42" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "3-D Corridor (29-03-2003) (Paul Slocum)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "b966ad0c6252344162add8a3b1f8e3b4" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "Bot & Tom (2023) (PlusROM) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1297" +"" + +"Cart.MD5" "b98cc2c6f7a0f05176f74f0f62c45488" +"Cart.Manufacturer" "Spectravideo" +"Cart.ModelNo" "SV-010" +"Cart.Name" "CompuMate (1983) (Spectravideo)" +"Cart.Type" "CM" +"Controller.Left" "COMPUMATE" +"Controller.Right" "COMPUMATE" +"Display.Format" "NTSC" +"Display.PPBlend" "80" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b98cea78c084434f226993d5f6c8059a" +"Cart.Manufacturer" "Parker Brothers - On-Time Software, Joe Gaucher, Dan Kurczewski, Louis Marbel, Kathy Von" +"Cart.ModelNo" "PB5110" +"Cart.Name" "James Bond 007 (1983) (Parker Bros) (Prototype) [a2]" +"Cart.Note" "James Bond Agent 007" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "b9b4612358a0b2c1b4d66bb146767306" +"Cart.Manufacturer" "Commavid, Ben Burch" +"Cart.ModelNo" "CM-010" +"Cart.Name" "Rush Hour (1983) (Commavid) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rushhour/rushhour.htm" +"" + +"Cart.MD5" "b9d1e3be30b131324482345959aed5e5" +"Cart.Manufacturer" "Activision - Boston Design Center, Rex Bradford" +"Cart.Name" "Kabobber (07-25-1983) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/kabobber/kabobber.htm" +"" + +"Cart.MD5" "b9f6fa399b8cd386c235983ec45e4355" +"Cart.Manufacturer" "Parker Brothers, John Emerson" +"Cart.ModelNo" "931511" +"Cart.Name" "Action Force (1983) (Parker Bros) (PAL)" +"Cart.Note" "AKA G.I. Joe - Cobra Strike" +"Controller.Right" "JOYSTICK" +"Controller.PaddlesXCenter" "10" +"Controller.PaddlesYCenter" "10" +"Controller.MouseAxis" "01 55" +"Bezel.Name" "Action Man - Action Force (Europe)" +"" + +"Cart.MD5" "b9f9c0fed0db08c34346317f3957a945" +"Cart.Name" "Chopper Command (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "ba0d6ac9158a5c6a59431658d0df9486" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2696" +"Cart.Name" "Asterix (08-01-1983) (Atari) (Prototype) (PAL)" +"Cart.Note" "AKA Taz" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/asterix/asterix.htm" +"" + +"Cart.MD5" "ba257438f8a78862a9e014d831143690" +"Cart.Manufacturer" "U.S. Games Corporation - JWDA, Todd Marshall, Robin McDaniel, Henry Will IV" +"Cart.ModelNo" "VC2002" +"Cart.Name" "Squeeze Box (1983) (U.S. Games)" +"" + +"Cart.MD5" "ba317f83cdfcd58cbc65aac1ccb87bc5" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Jammed (2001) (XYPE) [a1]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=98" +"" + +"Cart.MD5" "ba3a17efd26db8b4f09c0cf7afdf84d1" +"Cart.Manufacturer" "Activision, Larry Miller" +"Cart.ModelNo" "AX-021" +"Cart.Name" "Spider Fighter (1983) (Activision) (16K)" +"" + +"Cart.MD5" "ba3b0eebccc7b791107de5b4abb671b4" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V0.9) (2000) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "ba657d940a11e807ff314bba2c8b389b" +"Cart.Manufacturer" "Activision, John Van Ryzin" +"Cart.ModelNo" "AG-038-04" +"Cart.Name" "Cosmic Commuter (1984) (Activision) (16K)" +"" + +"Cart.MD5" "bac28d06dfc03d3d2f4a7c13383e84ee" +"Cart.Manufacturer" "Supergame" +"Cart.Name" "Demon Attack (Supergame)" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "bae1a23f9b6acdadf465cfb330ba0acb" +"Cart.Manufacturer" "Atari - GCC, Doug Macrae" +"Cart.ModelNo" "CX2677" +"Cart.Name" "Dig Dug (1983) (Atari) [a]" +"Cart.Highscore" "{\"notes\":\"Variation 1 is easy; 2 is normal\",\"score_addresses\":[\"0xff\",\"0xff\"],\"variations_address\":\"0x80\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "bae66907c3200bc63592efe5a9a69dbb" +"Cart.Manufacturer" "Spectravision - Spectravideo - Quelle" +"Cart.ModelNo" "SA-201 - 412.783 3" +"Cart.Name" "Gangster Alley (1982) (Spectravision) (PAL)" +"" + +"Cart.MD5" "baf4ce885aa281fd31711da9b9795485" +"Cart.Manufacturer" "Atari, Douglas Neubauer" +"Cart.ModelNo" "CX26176" +"Cart.Name" "Radar Lock (1989) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "bb18189021d58362d9e4d317cd2e28b7" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-001, PAG-001, EAG-001-04B, EAG-001-04I - 711 001-715" +"Cart.Name" "Dragster (1980) (Activision) (PAL) (4K)" +"Cart.Note" "AKA Dragster Rennen" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "bb268fde5a210622a09e52af539930ed" +"Cart.Name" "Infiltrate (Unknown) (PAL)" +"" + +"Cart.MD5" "bb2b83fff97604f74ada565e0b5bae94" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Atari Mouse Hack v1.15 (PAL-60) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "bb5049e4558daade0f87fed69a244c59" +"Cart.Manufacturer" "Atari, Brad Stewart" +"Cart.ModelNo" "CX2649, CX2649P" +"Cart.Name" "Asteroids (1981) (Atari) (PAL) [no copyright]" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "bb579404924c40ca378b4aff6ccf302d" +"Cart.Name" "Lightbulb Lightens, The (PD) (Non Functional)" +"" + +"Cart.MD5" "bb6a5a2f7b67bee5d1f237f62f1e643f" +"Cart.Name" "Demo Image Series #5 - Animegirl (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "bb745c893999b0efc96ea9029e3c62ca" +"Cart.Manufacturer" "Play Video" +"Cart.Name" "Planet Patrol (1982) (Play Video) (PAL)" +"" + +"Cart.MD5" "bb756aa98b847dddc8fc170bc79f92b2" +"Cart.Name" "Golf (Unknown) (PAL)" +"" + +"Cart.MD5" "bb9112d478a1a922d2c289a752bba695" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "SpaceMaster X-7 (Amiga Mouse) (Omegamatrix)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1187" +"" + +"Cart.MD5" "bbdbcc6d81f6c57d1c100fd0ab321e3d" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "Bot & Tom (2023) (SaveKey) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1297" +"" + +"Cart.MD5" "bbe40e0a59628a35e9288fe8b3de7b9f" +"Cart.Name" "Keystone Kapers (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "bbf8c7c9ed280151934aabe138e41ba7" +"Cart.Manufacturer" "Amiga" +"Cart.ModelNo" "1130" +"Cart.Name" "Power Play Arcade Video Game Album V (1984) (Amiga) (Prototype)" +"Cart.Note" "Mogul Maniac, Surf's Up, Off Your Rocker, S.A.C. Alert" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/powerarcade/powerarcade.htm" +"" + +"Cart.MD5" "bc24440b59092559a1ec26055fd1270e" +"Cart.Name" "Private Eye (1984) (Activision) [a]" +"Cart.StartBank" "0" +"" + +"Cart.MD5" "bc3057a35319aae3a5cd87a203736abe" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-845" +"Cart.Name" "Time Warp (1983) (CCE)" +"" + +"Cart.MD5" "bc33c685e6ffced83abe7a43f30df7f9" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "Seaquest (1983) (Dynacom)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "bc4cf38a4bee45752dc466c98ed7ad09" +"Cart.Manufacturer" "Atari, Douglas Neubauer, Mimi Nyden" +"Cart.ModelNo" "CX26136" +"Cart.Name" "Solaris (1986) (Atari) (PAL)" +"Cart.Note" "AKA The Last Starfighter, Star Raiders II, Universe" +"Cart.Highscore" "{\"score_addresses\":[\"0xde\",\"0xdd\",\"0xdc\"],\"score_digits\":6,\"score_trailing_zeroes\":1,\"variations_count\":1}" +"" + +"Cart.MD5" "bc526185ad324241782dc68ba5d0540b" +"Cart.Name" "Dodge Demo 1 (PD)" +"" + +"Cart.MD5" "bc5389839857612cfabeb810ba7effdc" +"Cart.Manufacturer" "Atari, Tod Frye" +"Cart.ModelNo" "CX2671" +"Cart.Name" "SwordQuest - WaterWorld (1983) (Atari)" +"" + +"Cart.MD5" "bc593f2284c67b7d8716d110f541953f" +"Cart.Manufacturer" "Simone Serra - AtariAge" +"Cart.ModelNo" "30.11.2011" +"Cart.Name" "Omicron" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1037" +"" + +"Cart.MD5" "bc703ea6afb20bc089f04d8c9d79a2bd" +"Cart.Name" "Gunfight 2600 - Not mergeable with Colbert wizardry... (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "bc97d544f1d4834cc72bcc92a37b8c1b" +"Cart.Name" "Sky Demo (PD)" +"" + +"Cart.MD5" "bcb31f22856b0028c00d12f0e4c0a952" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.ModelNo" "C 3051" +"Cart.Name" "Thunderground (Canal 3)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "bcb73b534ed7c613ac379ecd726effb5" +"Cart.Manufacturer" "Bob Montgomery (aka vdub_bobby)" +"Cart.Name" "Squish 'Em (2007) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=871" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "bccb4e2cfad5efc93f6d55dc992118ce" +"Cart.Manufacturer" "Activision, Carol Shaw" +"Cart.ModelNo" "AX-020, AX-020-04" +"Cart.Name" "River Raid (1982) (Activision) (8K)" +"" + +"Cart.MD5" "bce4c291d0007f16997faa5c4db0a6b8" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "292.651 7" +"Cart.Name" "Weltraumtunnel (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Innerspace" +"Bezel.Name" "Laser Gates (USA)" +"" + +"Cart.MD5" "bce93984b920e9b56cf24064f740fe78" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Checkers (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "bcef7880828a391cf6b50d5a6dcef719" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-009" +"Cart.Name" "Bermuda, The (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA River Raid" +"Bezel.Name" "River Raid (USA)" +"" + +"Cart.MD5" "bd1bd6f6b928df17a702def0302f46f4" +"Cart.Name" "Binary To Decimal Routine (2001) (Andrew Davie)" +"" + +"Cart.MD5" "bd39598f067a1193ae81bd6182e756d1" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Night Stalker (1988) (Telegames) (PAL)" +"Cart.Note" "AKA Dark Cavern" +"Bezel.Name" "Dark Cavern (USA)" +"" + +"Cart.MD5" "bd430c2193045c68d1a20a018a976248" +"Cart.Name" "Pac Ghost Sprite Demo 2 (PD)" +"" + +"Cart.MD5" "bd551ff1264f5c367a3ad7cf0d2f266c" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "SpaceMaster X-7 (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "bda1463e02ae3a6e1107ffe1b572efd2" +"Cart.Manufacturer" "Atari, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX26111" +"Cart.Name" "Snoopy and the Red Baron (1983) (Atari) (PAL) [a]" +"" + +"Cart.MD5" "bdb4b584ddc90c9d2ec7e21632a236b6" +"Cart.Manufacturer" "Atari Freak 1" +"Cart.Name" "Nitemare at Sunshine Bowl-a-Rama (Atari Freak 1) (Hack)" +"Cart.Note" "Hack of Pac-Man Jr." +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xfb\",\"0xfa\",\"0xf9\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "bdbaeff1f7132358ea64c7be9e46c1ac" +"Cart.Manufacturer" "20th Century Fox Video Games, Douglas 'Dallas North' Neubauer" +"Cart.ModelNo" "11105" +"Cart.Name" "Mega Force (1982) (20th Century Fox) (PAL) [a]" +"" + +"Cart.MD5" "bdbfd5f85421fd2a713258503123a4bc" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "River Raid (1983) (Dactari)" +"" + +"Cart.MD5" "bdc381baf7c252c63739c5e9ed087a5c" +"Cart.Name" "Vertical Ship Demo 1 (PD)" +"" + +"Cart.MD5" "bdc6ecf341705ab3ae4113a1a902fca3" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Atlantis (Fotomania)" +"" + +"Cart.MD5" "bde78ccb6478664190921b6951ec7919" +"Cart.Manufacturer" "Parker Brothers - On-Time Software, Joe Gaucher, Dan Kurczewski, Louis Marbel, Kathy Von" +"Cart.ModelNo" "PB5110" +"Cart.Name" "James Bond 007 (1983) (Parker Bros) (Prototype) [a5]" +"Cart.Note" "James Bond Agent 007" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "bdecc81f740200780db04a107c3a1eba" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "874.254 6" +"Cart.Name" "Super-Cowboy beim Rodeo (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Stampede" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"Bezel.Name" "Stampede (USA)" +"" + +"Cart.MD5" "bdf1996e2dd64baf8eff5511811ca6ca" +"Cart.Manufacturer" "Tron" +"Cart.Name" "H.E.R.O. (Tron)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "be060a704803446c02e6f039ab12eb91" +"Cart.Manufacturer" "Parker Brothers, Rex Bradford, Sam Kjellman" +"Cart.ModelNo" "931501" +"Cart.Name" "Star Wars - The Empire Strikes Back (1982) (Parker Bros) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe0\",\"0xe1\"],\"variations_address\":\"0xea\",\"variations_bcd\":false,\"variations_count\":32,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "be1922bd8e09d74da471287e1e968653" +"Cart.Manufacturer" "Cropsy" +"Cart.Name" "Hangman Pacman Demo (Cropsy) (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "be2870a0120fd28d25284e9ccdcbdc99" +"Cart.Name" "Tomb Raider 2600 [REV 01] (Montezuma's Revenge Hack)" +"" + +"Cart.MD5" "be35d8b37bbc03848a5f020662a99909" +"Cart.Manufacturer" "Atari, Joe Decuir, Steve Mayer, Larry Wagner - Sears" +"Cart.ModelNo" "CX2601 - 99801, 6-99801, 49-75124" +"Cart.Name" "Combat (1977) (Atari) (4K) [a]" +"" + +"Cart.MD5" "be3f0e827e2f748819dac2a22d6ac823" +"Cart.Manufacturer" "Puzzy - Bit Corporation" +"Cart.ModelNo" "PG202" +"Cart.Name" "Space Tunnel (1982) (Puzzy)" +"Cart.Note" "AKA Le Tunnel de L'Estace" +"" + +"Cart.MD5" "be41463cd918daef107d249f8cde3409" +"Cart.Name" "Berzerk (Voice Enhanced) (Hack)" +"Cart.Note" "Hack of Berzerk" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=29" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "be561b286b6432cac71bccbae68002f7" +"Cart.Name" "Counter Demo (PD)" +"" + +"Cart.MD5" "be929419902e21bd7830a7a7d746195d" +"Cart.Manufacturer" "Activision, Garry Kitchen" +"Cart.ModelNo" "AX-025, AX-025-04" +"Cart.Name" "Keystone Kapers (1983) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "becd908f9d7bb361982c3dc02d6475c6" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "THX-1138 (Kyle Pittman) (Hack)" +"Cart.Note" "Hack of Berserk" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "bedfbde71fb606601f936b5b057f26f7" +"Cart.Manufacturer" "Activision, Garry Kitchen - Ariola" +"Cart.ModelNo" "EAX-025, EAX-025-04I - 711 025-725" +"Cart.Name" "Keystone Kapers (1983) (Activision) (PAL) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "befce0de2012b24fd6cb8b53c17c8271" +"Cart.Name" "Push (V0.03) (No Illegal Opcodes) (1998) (Andrew Davie)" +"" + +"Cart.MD5" "bf1970b692275b42c4ec0683588eb062" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Amiga Mouse Hack v1.3 (NTSC) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "bf52327c2197d9d2c4544be053caded1" +"Cart.Manufacturer" "HES - Activision" +"Cart.ModelNo" "AG-930-04, AZ-030" +"Cart.Name" "Decathlon (HES) (PAL) (16K)" +"Cart.Note" "AKA Activision Decathlon" +"Cart.Highscore" "{\"notes\":\"Decathlon & 100m dash share variation 1\",\"score_addresses\":[\"0x95\",\"0x96\"],\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":10,\"variations_zero_based\":true}" +"Bezel.Name" "Activision Decathlon, The (USA)" +"" + +"Cart.MD5" "bf84f528de44225dd733c0e6a8e400a0" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Demons to Diamonds (CCE)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "10 57" +"" + +"Cart.MD5" "bf976cf80bcf52c5f164c1d45f2b316b" +"Cart.Manufacturer" "Atari, Tod Frye, Mimi Nyden" +"Cart.ModelNo" "CX2657" +"Cart.Name" "SwordQuest - FireWorld (1982) (Atari) (PAL)" +"Cart.Note" "AKA Adventure II, SwordQuest II - FireWorld" +"" + +"Cart.MD5" "bfa58198c6b9cd8062ee76a2b38e9b33" +"Cart.Name" "20 Sprites at Once Demo 4 (PD)" +"" + +"Cart.MD5" "bfb73aabb2489316cd5882c3cd11d9f9" +"Cart.Manufacturer" "AtariAge, Chris Walton & Thomas Jentzsch" +"Cart.ModelNo" "165" +"Cart.Name" "Star Castle Arcade (2014) (AtariAge)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1046" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "bfe14ea890d3a4e2293568c0fcce726f" +"Cart.Name" "Challenge of.... Nexar, The (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "bff8f8f53a8aeb1ee804004ccbb08313" +"Cart.Name" "Droid Demo 22 (David Conrad Schweinsberg) (PD)" +"" + +"Cart.MD5" "bffe34516aaa3cbf5d307eab382a7e95" +"Cart.Name" "Euchre (Release Candidate) (PAL) (28-09-2002) (Erik Eid)" +"" + +"Cart.MD5" "c00734a2233ef683d9b6e622ac97a5c8" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX26133" +"Cart.Name" "A-Team, The (03-30-1984) (Atari) (Prototype)" +"Cart.Note" "AKA Saboteur" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/ateam/ateam.htm" +"" + +"Cart.MD5" "c00b65d1bae0aef6a1b5652c9c2156a1" +"Cart.Manufacturer" "Atari, Joe Decuir - Sears" +"Cart.ModelNo" "CX2621 - 99806, 6-99806, 49-75104" +"Cart.Name" "Video Olympics (1977) (Atari) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXDR" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "13" +"Controller.PaddlesYCenter" "13" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "c02e1afa0671e438fd526055c556d231" +"Cart.Manufacturer" "Atari" +"Cart.Name" "A-Team (Atari) (Prototype) (PAL-60)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "c032c2bd7017fdfbba9a105ec50f800e" +"Cart.Manufacturer" "Activision, Charlie Heath" +"Cart.Name" "Thwocker (04-09-1984) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/thwocker/thwocker.htm" +"" + +"Cart.MD5" "c033dc1d7b6fde41b9cadce9638909bb" +"Cart.Name" "Skeleton (V1.1) (06-09-2002) (Eric Ball)" +"" + +"Cart.MD5" "c0589bb73858924389077fa3c2e9441a" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655-014" +"Cart.Name" "Star Castle 2600 (SolidCorp) [014]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c05f367fa4767ceb27abadf0066df7f4" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "TomInv (31-07-2001) (Thomas Jentzsch)" +"" + +"Cart.MD5" "c07e9a1af18261a80db55d0280a0fa95" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Frostbite (Fotomania)" +"" + +"Cart.MD5" "c08d0cee43077d3055febb00e5745c1d" +"Cart.Manufacturer" "HES - Activision" +"Cart.Name" "Super Hit Pak - River Raid, Sky Jinks, Grand Prix, Fishing Derby, Checkers (HES) (PAL)" +"" + +"Cart.MD5" "c0a68837c60e15d1fc5a40c9a62894bc" +"Cart.Manufacturer" "Arcadia Corporation, Kevin Norman" +"Cart.ModelNo" "7 AR-4103" +"Cart.Name" "Killer Satellites (1983) (Arcadia) (Prototype)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "c0c7eddefce9015346db88ade3e1e096" +"Cart.Manufacturer" "CBS Electronics, Bob Curtiss" +"Cart.ModelNo" "4L 2487 5000" +"Cart.Name" "Solar Fox (1983) (CBS Electronics) (Prototype) (4K)" +"Cart.Note" "RAM must be zero'ed to start correctly" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/solarfox/solarfox.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c0d2434348de72fa6edcc6d8e40f28d7" +"Cart.Manufacturer" "SEGA - Beck-Tech, Steve Beck" +"Cart.ModelNo" "010-01" +"Cart.Name" "Tapper (1984) (SEGA)" +"" + +"Cart.MD5" "c1034a5bfb0bb13cc5bdf86cc58989a7" +"Cart.Manufacturer" "Atari, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX2665" +"Cart.Name" "Frog Pond (1982) (Atari) (Prototype) (4K) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/frogpond/frogpond.htm" +"" + +"Cart.MD5" "c118854d670289a8b5d5156aa74b0c49" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Skiing (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "c11e8473c652619ac6166900150ce215" +"Cart.Manufacturer" "AtariAge, Chris Walton" +"Cart.ModelNo" "1.0 (Release)" +"Cart.Name" "Chetiry (2011) (AtariAge) (60k) (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1003" +"Display.Phosphor" "YES" +"Display.PPBlend" "50" +"" + +"Cart.MD5" "c126656df6badfa519cc63e681fb3596" +"Cart.Manufacturer" "Ron Corcoran" +"Cart.Name" "Space Invaders (2002) (Ron Corcoran) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c15042e54c7408498f051d782aaa8945" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Millipede (Atari Trak-Ball) v6.5 (Omegamatrix)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1188" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c150c76cbde2c9b5a97eb5399d46c64f" +"Cart.Name" "Unknown Title (xxx00000 (200203)) (PD)" +"" + +"Cart.MD5" "c16c79aad6272baffb8aae9a7fff0864" +"Cart.Manufacturer" "U.S. Games Corporation - JWDA, Sylvia Day, Todd Marshall, Robin McDaniel, Henry Will IV" +"Cart.ModelNo" "VC2001" +"Cart.Name" "Gopher (1982) (U.S. Games)" +"Cart.Note" "AKA Gopher Attack" +"" + +"Cart.MD5" "c16fbfdbfdf5590cc8179e4b0f5f5aeb" +"Cart.Name" "Wall Break (Unknown)" +"" + +"Cart.MD5" "c17bdc7d14a36e10837d039f43ee5fa3" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-203" +"Cart.Name" "Cross Force (1982) (Spectravision)" +"" + +"Cart.MD5" "c1a83f44137ea914b495fc6ac036c493" +"Cart.Manufacturer" "Atari, Carla Meninsky" +"Cart.ModelNo" "CX2660" +"Cart.Name" "Star Raiders (1982) (Atari) (PAL)" +"Cart.Note" "Uses Joystick (left) and Keyboard (right) Controllers" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "c1b038ce5cb6d85e956c5509b0e0d0d8" +"Cart.Name" "Rotating Colors Demo 2 (Junkosoft) (PD)" +"" + +"Cart.MD5" "c1b1049b88bcd98437d8872d1d62ba31" +"Cart.Name" "Demo Image Series #4 - Donald (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "c1b7aeabc3ec41556d924c8372a9ba5b" +"Cart.Manufacturer" "Atari, Robert C. Polaro" +"Cart.Name" "Dukes of Hazzard (1980) (Atari) (Prototype)" +"Cart.Note" "AKA Stunt Cycle" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dukes/dukes.htm" +"Bezel.Name" "Stunt Cycle (USA) (Proto)" +"" + +"Cart.MD5" "c1cb228470a87beb5f36e90ac745da26" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AX-015, AX-015-04" +"Cart.Name" "Chopper Command (1982) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c1e6e4e7ef5f146388a090f1c469a2fa" +"Cart.Manufacturer" "Bomb - Onbase" +"Cart.ModelNo" "CA283" +"Cart.Name" "Z-Tack (1983) (Bomb)" +"Cart.Note" "AKA Base Attack" +"Bezel.Name" "Base Attack (Europe)" +"" + +"Cart.MD5" "c1f209d80f0624dada5866ce05dd3399" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Deadly Discs (1988) (Telegames) (PAL)" +"Cart.Note" "AKA TRON - Deadly Discs" +"Bezel.Name" "TRON - Deadly Discs (USA)" +"" + +"Cart.MD5" "c1f9f70ae527093b6af3b6531860e75d" +"Cart.Manufacturer" "CBS Electronics - Roklan, Joe Gaucher, Dan Kurczewski, Alex Leavens, Kathy Von" +"Cart.ModelNo" "M8776, M8793" +"Cart.Name" "Gorf (1982) (CBS Electronics) (Prototype)" +"Cart.Rarity" "Prototype" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c1fdd44efda916414be3527a47752c75" +"Cart.Manufacturer" "Parker Brothers, John Emerson" +"Cart.ModelNo" "PB5920" +"Cart.Name" "G.I. Joe - Cobra Strike (1983) (Parker Bros)" +"Cart.Note" "Uses the Paddle (left) and Joystick (right) Controllers" +"Controller.Right" "JOYSTICK" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"" + +"Cart.MD5" "c20f15282a1aa8724d70c117e5c9709e" +"Cart.Manufacturer" "Video Gems" +"Cart.ModelNo" "VG-02" +"Cart.Name" "Surfer's Paradise (1983) (Video Gems) (PAL)" +"Bezel.Name" "Surfer's Paradise - But Danger Below! (Europe)" +"" + +"Cart.MD5" "c21450c21efb7715746e9fa87ad6f145" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - It could've been soooo cool, but... (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "c216b91f5db21a093ded6a5aaec85709" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Dragster (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c221607529cabc93450ef25dbac6e8d2" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Color Test (26-09-2002) (Eckhard Stolberg)" +"Cart.Rarity" "Homebrew" +"Console.RightDiff" "A" +"" + +"Cart.MD5" "c225379e7c4fb6f886ef9c8c522275b4" +"Cart.Manufacturer" "Video Mania" +"Cart.Name" "Frostbite (1983) (Video Mania)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c225abfb584960efe1f359fc94b73379" +"Cart.Name" "Joustpong (21-09-2002) (Kirk Israel) (PD)" +"" + +"Cart.MD5" "c2410d03820e0ff0a449fa6170f51211" +"Cart.Name" "Pac-Man (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c246e05b52f68ab2e9aee40f278cd158" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Star Wars - Ewok Adventure (Thomas Jentzsch) (Prototype)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Bezel.Name" "Star Wars - Return of the Jedi - Ewok Adventure (USA) (Proto)" +"" + +"Cart.MD5" "c2778507b83d9540e9be5713758ff945" +"Cart.Name" "Island Flyer Demo 2 (PD)" +"" + +"Cart.MD5" "c28b29764c2338b0cf95537cc9aad8c9" +"Cart.Name" "Multi Demo 4 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c29d17eef6b0784db4586c12cb5fd454" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "River Raid (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "c29f8db680990cb45ef7fef6ab57a2c2" +"Cart.Manufacturer" "Parker Brothers - Roklan, Paul Crowley, Bob Curtiss" +"Cart.ModelNo" "PB5320" +"Cart.Name" "Super Cobra (1983) (Parker Bros)" +"" + +"Cart.MD5" "c2a37f1c7603c5fd97df47d6c562abfa" +"Cart.Manufacturer" "Roger Williams" +"Cart.Name" "Bar-Score Demo (2001) (Roger Williams)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "c2b5c50ccb59816867036d7cf730bf75" +"Cart.Manufacturer" "Salu - Avantgarde Software, Michael Buetepage" +"Cart.ModelNo" "460741" +"Cart.Name" "Ghostbusters II (1992) (Salu) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c2bcd8f2378c3779067f3a551f662bb7" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-002, EAG-002-04I, PAG-002 - 711 002-715" +"Cart.Name" "Boxing (1980) (Activision) (PAL) (4K)" +"" + +"Cart.MD5" "c2c7a11717e255593e54d0acaf653ee5" +"Cart.Name" "Chopper Command (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c2c8eb642765137bb82b83a65232961f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Mouse Hack v1.1 (PAL) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "c2dea467f4a02fa1f06d66f52bc12e6e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Command Atari Trak-Ball Hack v1.3 (NTSC) (Thomas Jentzsch)" +"Bezel.Name" "Missile Command (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1183" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c2fbef02b6eea37d8df3e91107f89950" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-02-N" +"Cart.Name" "Conquest Of Mars (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x92\",\"0x94\",\"0x96\"],\"score_digits\":6,\"special_address\":\"0x9a\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x89\",\"variations_count\":4,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=822" +"" + +"Cart.MD5" "c31a17942d162b80962cb1f7571cd1d5" +"Cart.Manufacturer" "Bomb - Onbase" +"Cart.ModelNo" "CA281" +"Cart.Name" "Assault (1983) (Bomb - Onbase) (CA281)" +"Cart.Note" "AKA Sky Aliem" +"" + +"Cart.MD5" "c3205e3707f646e1a106e09c5c49c1bf" +"Cart.Name" "Unknown Title (bin00003 (200206)) (PD)" +"" + +"Cart.MD5" "c3472fa98c3b452fa2fd37d1c219fb6f" +"Cart.Manufacturer" "Atari, Carla Meninsky - Sears" +"Cart.ModelNo" "CX2637 - 49-75158" +"Cart.Name" "Dodge 'Em (1980) (Atari) [a]" +"" + +"Cart.MD5" "c370c3268ad95b3266d6e36ff23d1f0c" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX2641, CX2641P" +"Cart.Name" "Surround (1977) (Atari) (PAL)" +"" + +"Cart.MD5" "c37f6143299acc47a8db2e8e8135a96e" +"Cart.Manufacturer" "Andreas Gustafsson - Packrat Video Games" +"Cart.Name" "Spaceman Splorf (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://www.packratvg.com/splorf.html" +"" + +"Cart.MD5" "c3a9550f6345f4c25b372c42dc865703" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX2663" +"Cart.Name" "Road Runner (1989) (Atari) (PAL)" +"" + +"Cart.MD5" "c3aeb796fdaf9429e8cd6af6346f337e" +"Cart.Name" "If It's Not One Thing It's Another (1997) (Chris Cracknell)" +"" + +"Cart.MD5" "c3bbc673acf2701b5275e85d9372facf" +"Cart.Manufacturer" "Atari, Robert C. Polaro" +"Cart.ModelNo" "CX26157" +"Cart.Name" "Stunt Cycle (07-21-1980) (Atari) (Prototype)" +"Cart.Url" "http://www.atariprotos.com/2600/software/stuntcycle/stuntcycle.htm" +"" + +"Cart.MD5" "c3e4aa718f46291311f1cce53e6ccd79" +"Cart.Name" "Hangman Ghost 4letter (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "c3ef5c4653212088eda54dc91d787870" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-002, CAG-002, AG-002-04" +"Cart.Name" "Boxing (1980) (Activision)" +"" + +"Cart.MD5" "c3f53993ade534b0982ca3a286c85bb5" +"Cart.Name" "Full Screen Bitmap Drawing System (12-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "c405655354a9b674203b97f22fc31d8f" +"Cart.Manufacturer" "Parker Brothers - On-Time Software, Joe Gaucher, Dan Kurczewski, Louis Marbel, Kathy Von" +"Cart.ModelNo" "PB5110" +"Cart.Name" "James Bond 007 (1983) (Parker Bros) (Prototype) [a3]" +"Cart.Note" "James Bond Agent 007" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "c4060a31d61ba857e756430a0a15ed2e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Pick 'n Pile (2003) (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c41e7735f6701dd50e84ee71d3ed1d8f" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "Spider Fighter (1983) (Dynacom)" +"" + +"Cart.MD5" "c43bd363e1f128e73ba5f0380b6fd7e3" +"Cart.Manufacturer" "Atari, Chris Crawford" +"Cart.Name" "Wizard (1980) (Atari) (Prototype) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/wizard/wizard.htm" +"" + +"Cart.MD5" "c446288fe62c0c2737639fd788ae4a21" +"Cart.Name" "Mark's Sound Demo (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c450a285daa7a3b65188c2c3cf04fb3e" +"Cart.Manufacturer" "Wizard Video Games" +"Cart.ModelNo" "007" +"Cart.Name" "Halloween (1983) (Wizard Video Games) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xd8\",\"0xd9\",\"0xda\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "c469151655e333793472777052013f4f" +"Cart.Name" "Base Attack (Unknown) (Hack)" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "c471b97446a85304bbac021c57c2cb49" +"Cart.Manufacturer" "First Star Software, Alex Leavens, Shirley Ann Russell" +"Cart.Name" "Boing! (1983) (First Star Software) (PAL)" +"Cart.Note" "AKA Bubbles, Soap Suds, The Emphysema Game" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c47244f5557ae12c61e8e01c140e2173" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, John Allred" +"Cart.ModelNo" "CX2688, CX2688P" +"Cart.Name" "Jungle Hunt (1983) (Atari) (PAL) [a1]" +"Cart.Highscore" "{\"score_addresses\":[\"0x85\",\"0x84\",\"0x83\"],\"score_digits\":6,\"variations_address\":\"0x8b\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c47b7389e76974fd0de3f088fea35576" +"Cart.Manufacturer" "Funvision - Fund. International Co." +"Cart.Name" "Mighty Mouse (Funvision)" +"Cart.Note" "AKA Gopher" +"Bezel.Name" "Gopher (USA)" +"" + +"Cart.MD5" "c482f8eebd45e0b8d479d9b71dd72bb8" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Push (V0.03) (1998) (Andrew Davie)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c49fe437800ad7fd9302f3a90a38fb7d" +"Cart.Manufacturer" "Atari, Dan Hitchens, Mimi Nyden" +"Cart.ModelNo" "CX2697, CX2697P" +"Cart.Name" "Mario Bros. (1983) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c4b73c35bc2f54b66cd786f55b668a82" +"Cart.Manufacturer" "Arcadia Corporation, Stephen Harland Landrum" +"Cart.ModelNo" "AR-4101" +"Cart.Name" "Communist Mutants from Space (1982) (Arcadia) [a]" +"" + +"Cart.MD5" "c4bbbb0c8fe203cbd3be2e318e55bcc0" +"Cart.Name" "Atlantis (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c4bc8c2e130d76346ebf8eb544991b46" +"Cart.Manufacturer" "Imagic" +"Cart.Name" "Imagic Selector ROM (1982) (Imagic) [a]" +"" + +"Cart.MD5" "c4cdd90fab655d3e91933289dd1d8753" +"Cart.Manufacturer" "Data Age, J. Ray Dettling" +"Cart.ModelNo" "112-008" +"Cart.Name" "Frankenstein's Monster (1982) (Data Age) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/frankenstein/frankenstein.htm" +"" + +"Cart.MD5" "c4d888bcf532e7c9c5fdeafbb145266a" +"Cart.Name" "Space Robot (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c504a71c411a601d1fc3173369cfdca4" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.02) (Stella) (2001) (Retroactive)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c5124e7d7a8c768e5a18bde8b54aeb1d" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.ModelNo" "720104-2A, IA3204P, EIX-008-04I" +"Cart.Name" "Cosmic Ark (1982) (Imagic) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xae\",\"0xb0\",\"0xb2\"],\"score_digits\":6,\"variations_address\":\"0xbc\",\"variations_count\":6}" +"" + +"Cart.MD5" "c517144e3d3ac5c06f2f682ebf212dd7" +"Cart.Manufacturer" "Tigervision - Teldec" +"Cart.ModelNo" "7-008 - 3.60006 VG" +"Cart.Name" "Miner 2049er (1983) (Tigervision) (PAL)" +"Bezel.Name" "Miner 2049er - Starring Bounty Bob (USA)" +"" + +"Cart.MD5" "c529e63013698064149b9e0468afd941" +"Cart.Name" "S.I.PLIX 2 (Hack)" +"Cart.Note" "Hack of Kaboom!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "c52d9bbdc5530e1ef8e8ba7be692b01e" +"Cart.Manufacturer" "Atari, Robert C. Polaro" +"Cart.ModelNo" "CX26130" +"Cart.Name" "Holey Moley (02-29-1984) (Atari) (Prototype)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/holeymoley/holeymoley.htm" +"" + +"Cart.MD5" "c5301f549d0722049bb0add6b10d1e09" +"Cart.Manufacturer" "Atari, Carla Meninsky, Ed Riddle - Sears" +"Cart.ModelNo" "CX2611 - 99821, 49-75149" +"Cart.Name" "Indy 500 (1977) (Atari)" +"Cart.Note" "Uses the Driving Controllers" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "45" +"" + +"Cart.MD5" "c5387fc1aa71f11d2fa82459e189a5f0" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG202" +"Cart.Name" "Space Tunnel (1982) (BitCorp) (PAL)" +"Cart.Note" "AKA Weltraum-Tunnel" +"" + +"Cart.MD5" "c53c0d10c74325deae9ba84074281983" +"Cart.Manufacturer" "The Atari 2600 Connection - John K. Harvey, Tim Duarte" +"Cart.ModelNo" "v75" +"Cart.Name" "Mean Santa (2009)" +"Cart.Note" "Released in 2019" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "c541a5f6fc23b40a211196dd78233780" +"Cart.Manufacturer" "Atari, Carla Meninsky - Sears" +"Cart.ModelNo" "CX2660 - 49-75187" +"Cart.Name" "Star Raiders (1981) (Atari) (Prototype) (4K)" +"Cart.Note" "Uses Joystick (left) and Keyboard (right) Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/starraiders/starraiders.htm" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "c54b4207ce1d4bf72fadbb1a805d4a39" +"Cart.Manufacturer" "Billy Eno" +"Cart.Name" "Sniper (Feb 30) (2001) (Prototype)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "c560a3ecb7b751021953819efcfe5b41" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Ghostbusters (Genesis)" +"Cart.Note" "Genesis controller" +"Controller.Left" "GENESIS" +"" + +"Cart.MD5" "c569e57dca93d3bee115a49923057fd7" +"Cart.Name" "Pac-Space (Pac-Man Hack)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c58708c09ccb61625cda9d15ddcd8be6" +"Cart.Manufacturer" "SPIKE the Percussionist" +"Cart.Name" "NOIZ Invaders (SPIKE) (2002) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c5930d0e8cdae3e037349bfa08e871be" +"Cart.Manufacturer" "Atari, Howard Scott Warshaw - Sears" +"Cart.ModelNo" "CX2655 - 49-75167" +"Cart.Name" "Yars' Revenge (1982) (Atari)" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c59633dbebd926c150fb6d30b0576405" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "5861 A030" +"Cart.Name" "Bogey Blaster (1988) (Telegames)" +"Cart.Note" "AKA Air Raiders" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "c5a76bafc4676edb76e0126fb9f0fb2d" +"Cart.Manufacturer" "Charles Morgan" +"Cart.Name" "Zero Patrol (Charles Morgan) (Hack)" +"Cart.Note" "Hack of Moon Patrol" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xea\",\"0xeb\",\"0xec\"],\"score_digits\":6,\"variations_address\":\"0xf9\",\"variations_count\":6,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c5bab953ac13dbb2cba03cd0684fb125" +"Cart.Manufacturer" "SpiceWare - Darrell Spice Jr." +"Cart.Name" "Stay Frosty (SpiceWare)" +"Cart.Note" "Part of Stella's Stocking 2007 Xmas compilation" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=897" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c5bf03028b2e8f4950ec8835c6811d47" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (03-07-1989) (Atari) (Prototype) [screen 3]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "c5c7cc66febf2d4e743b4459de7ed868" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2696" +"Cart.Name" "Asterix (1983) (Atari) (PAL) [a]" +"Cart.Note" "AKA Taz" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "c5d2834bf98e90245e545573eb7e6bbc" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Snoopy and the Red Baron (CCE)" +"" + +"Cart.MD5" "c5dd8399257d8862f3952be75c23e0eb" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2680" +"Cart.Name" "RealSports Tennis (1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rstennis/rstennis.htm" +"" + +"Cart.MD5" "c5f71dfbdca9cc96b28643ff4d06aa6f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Trak-Ball Hack v1.4 (PAL) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c5fe45f2734afd47e27ca3b04a90213c" +"Cart.Manufacturer" "Atari, Brad Stewart" +"Cart.ModelNo" "CX2622, CX2622P" +"Cart.Name" "Breakout (1978) (Atari) (PAL) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xce\",\"0xcd\"],\"score_digits\":3,\"variations_count\":1}" +"Controller.PaddlesXCenter" "9" +"Controller.PaddlesYCenter" "9" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "c63a98ca404aa5ee9fcff1de488c3f43" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26145" +"Cart.Name" "Venture (1987) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c6556e082aac04260596b4045bc122de" +"Cart.Manufacturer" "Atari - GCC, Dave Payne" +"Cart.ModelNo" "CX2669" +"Cart.Name" "Vanguard (1983) (Atari)" +"Cart.Highscore" "{\"notes\":\"Score is for current player\",\"score_addresses\":[\"0x99\",\"0x98\",\"0x97\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "c6688781f4ab844852f4e3352772289b" +"Cart.Manufacturer" "Atari, Tod Frye" +"Cart.ModelNo" "CX2695" +"Cart.Name" "Xevious (08-02-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/xevious/xevious.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c67ff409f28f44883bd5251cea79727d" +"Cart.Name" "Gunfight 2600 - Music & Bugfixes 1 (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "c689148ad9275667924ab334107b517e" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Space Raid (Jone Yuan)" +"Cart.Note" "AKA MegaMania" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "c68a6bafb667bad2f6d020f879be1d11" +"Cart.Manufacturer" "Atari, Michael Kosaka, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26110" +"Cart.Name" "Crystal Castles (1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/crystalcastles/crystalcastles.htm" +"" + +"Cart.MD5" "c6ae21caceaad734987cb24243793bd5" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Frostbite (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c6c63da3bc2e47291f63280e057061d0" +"Cart.Manufacturer" "128 in 1 Junior Console" +"Cart.Name" "Human Cannonball (128 in 1 Junior Console) (PAL) (4K)" +"" + +"Cart.MD5" "c6d48c6ae6461e0e82753540a985ac9e" +"Cart.Manufacturer" "Ed Federmeyer" +"Cart.Name" "Edtris (1994) (Ed Federmeyer)" +"Cart.Rarity" "Extremely Rare" +"Bezel.Name" "Edtris 2600 (USA) (Unl)" +"" + +"Cart.MD5" "c6d7fe7a46dc46f962fe8413c6f53fc9" +"Cart.Manufacturer" "Parker Brothers, Mark Lesser" +"Cart.ModelNo" "PB5950" +"Cart.Name" "Lord of the Rings (1983) (Parker Bros) (Prototype) [a]" +"Cart.Note" "Journey to Rivendell (The Lord of the Rings I)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/lotr/lotr.htm" +"Bezel.Name" "Lord of the Rings, The - Journey to Rivendell (USA) (Proto)" +"" + +"Cart.MD5" "c6db733e0b108c2580a1d65211f06dbf" +"Cart.Manufacturer" "Atari, Eric Manghise, Mimi Nyden, Joseph Tung" +"Cart.ModelNo" "CX2640" +"Cart.Name" "RealSports Baseball (07-09-1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsbaseball/rsbaseball.htm" +"" + +"Cart.MD5" "c738fc3f5aae1e8f86f7249f6c82ac81" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2622 - 6-99813, 49-75107" +"Cart.Name" "Breakout (1978) (Atari) (16K)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xce\",\"0xcd\"],\"score_digits\":3,\"variations_count\":1}" +"Controller.PaddlesXCenter" "12" +"Controller.PaddlesYCenter" "12" +"Controller.MouseAxis" "01 60" +"" + +"Cart.MD5" "c73ae5ba5a0a3f3ac77f0a9e14770e73" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "9 AR-4105" +"Cart.Name" "Official Frogger, The (1983) (Starpath)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c745487828a1a6a743488ecebc55ad44" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-002" +"Cart.Name" "Galactic (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA The Challenge of.... Nexar" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "c74bfd02c7f1877bbe712c1da5c4c194" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "River Raid Tanks (Thomas Jentzsch) (Hack)" +"Bezel.Name" "River Raid (USA)" +"Cart.Note" "Hack of River Raid" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "c7600d72247c5dfa1ec1a88d23e6c85e" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum, Scott Nelson" +"Cart.ModelNo" "13" +"Cart.Name" "Sweat! - The Decathlon Game (1 of 3) (1983) (Arcadia) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sweat/sweat.htm" +"" + +"Cart.MD5" "c77c35a6fc3c0f12bf9e8bae48cba54b" +"Cart.Manufacturer" "Xonox - K-Tel Software - Action Graphics, Michael Schwartz, David Thiel" +"Cart.ModelNo" "6230, 7210, 06004, 99004" +"Cart.Name" "Artillery Duel (1983) (Xonox)" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "c77d3b47f2293e69419b92522c6f6647" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "101" +"Cart.Name" "Tank Brigade (1983) (Panda)" +"Cart.Note" "AKA Phantom Tank" +"Bezel.Name" "Phantom Tank (Europe)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c7900a7fe95a47eef3b325072ad2c232" +"Cart.Manufacturer" "Larry Petit" +"Cart.Name" "Super Congo Bongo (2003) (Larry Petit) (Hack)" +"Cart.Note" "Hack of Bongo" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c7d5819b26b480a49eb26aeb63cc831e" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PGP210" +"Cart.Name" "Ice Hockey (4 Game in One Light Green) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Hockey, Hockey" +"" + +"Cart.MD5" "c7e43ad79c5e5c029d9f5ffde23e32cf" +"Cart.Name" "PAL-NTSC Detector (15-11-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "c7eab66576696e11e3c11ffff92e13cc" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2680, CX2680P" +"Cart.Name" "RealSports Tennis (1983) (Atari) (PAL) [a2]" +"" + +"Cart.MD5" "c7f13ef38f61ee2367ada94fdcc6d206" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5370" +"Cart.Name" "Popeye (1983) (Parker Bros)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c82ec00335cbb4b74494aecf31608fa1" +"Cart.Manufacturer" "CCE" +"Cart.Name" "E.T. - The Extra-Terrestrial (CCE)" +"" + +"Cart.MD5" "c830f6ae7ee58bcc2a6712fb33e92d55" +"Cart.Manufacturer" "Atari, Michael Kosaka" +"Cart.ModelNo" "CX2687" +"Cart.Name" "Tempest (01-05-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/tempest/tempest.htm" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"" + +"Cart.MD5" "c866c995c0d2ca7d017fef0fc0c2e268" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.00) (Retroactive) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c880c659cdc0f84c4a66bc818f89618e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Open Sesame (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c89c3138a99fd1fd54367d65f75b0244" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Space Invaders Menu (2020) (PAL) (Hack)" +"Bezel.Name" "Space Invaders (USA)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c8c7da12f087e8d16d3e6a21b371a5d3" +"Cart.Name" "Demo Image Series #9 - Genius (28-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "c8e90fc944596718c84c82b55139b065" +"Cart.Manufacturer" "Atari - Roklan, Bob Curtiss" +"Cart.Name" "Firefox (1983) (Atari) (Prototype) [a]" +"Cart.Note" "AKA Combat II, Fighter Command" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/fightercommand/fightercommand.htm" +"" + +"Cart.MD5" "c8bae949b488dca3cf2cf92bf4260c98" +"Cart.Manufacturer" "Dion Olsthoorn - AtariAge" +"Cart.Name" "Tower of Rubble (2020) (SaveKey) (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1235" +"" + +"Cart.MD5" "c8fa5d69d9e555eb16068ef87b1c9c45" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26144" +"Cart.Name" "Donkey Kong Junior (1987) (Atari)" +"" + +"Cart.MD5" "c90788d9aa71a78bcc78c015edb22c54" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Atari Trak-Ball Hack v1.0 (PAL-60) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Atari Trak-Ball Controllers" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c9196e28367e46f8a55e04c27743148f" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Stampede (32 in 1) (1988) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "c92cfa54b5d022637fdcbdc1ef640d82" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.05) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c98e8c918a40b4d3a243dd6c49196330" +"Cart.Manufacturer" "AtariAge, Omegamatrix" +"Cart.Name" "Venture Reloaded (2019) (AtariAge) (PAL-60) (Hack)" +"Bezel.Name" "Venture (USA)" +"Cart.Note" "Transformative hack of Venture" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "c9b7afad3bfd922e006a6bfc1d4f3fe7" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2628 - 6-99842, 49-75117" +"Cart.Name" "Bowling (1979) (Atari)" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "c9c25fc536de9a7cdc5b9a916c459110" +"Cart.Manufacturer" "Activision, Mike Lorenzen" +"Cart.ModelNo" "AX-023" +"Cart.Name" "Oink! (1983) (Activision)" +"" + +"Cart.MD5" "c9d02d3cfeef8b48fb71cb4520a4aa84" +"Cart.Name" "Euchre (More for less) (PAL) (22-08-2002) (Erik Eid)" +"" + +"Cart.MD5" "c9e721eb29c940c2e743485b044c0a3f" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "c9f6e521a49a2d15dac56b6ddb3fb4c7" +"Cart.Manufacturer" "Parker Brothers, Rex Bradford" +"Cart.ModelNo" "PB5000" +"Cart.Name" "Star Wars - Jedi Arena (1983) (Parker Bros)" +"Cart.Note" "Uses the Paddle Controllers (swapped)" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "16" +"Controller.PaddlesYCenter" "16" +"Controller.MouseAxis" "10 50" +"" + +"Cart.MD5" "ca09fa7406b7d2aea10d969b6fc90195" +"Cart.Manufacturer" "Activision, Matthew L. Hubbard, Bob Whitehead" +"Cart.ModelNo" "AX-024" +"Cart.Name" "Dolphin (1983) (Activision)" +"" + +"Cart.MD5" "ca4f8c5b4d6fb9d608bb96bc7ebd26c7" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Hal Finney, Glenn Hightower, Peter Kaminski" +"Cart.ModelNo" "MT4317" +"Cart.Name" "Adventures of TRON (1983) (M Network)" +"Cart.Note" "AKA Tron Joystick" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "ca50cc4b21b0155255e066fcd6396331" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-031" +"Cart.Name" "UFO Patrol (1983) (Suntek) (PAL)" +"Cart.Note" "AKA X'Mission" +"Display.Phosphor" "YES" +"Bezel.Name" "X'Mission (Europe)" +"" + +"Cart.MD5" "ca53fc8fd8b3c4a7df89ac86b222eba0" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-812" +"Cart.Name" "Pac Man (1983) (CCE)" +"Cart.Note" "AKA Pac-Man" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "ca54de69f7cdf4d7996e86f347129892" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "201" +"Cart.Name" "Philly Flasher (1982) (PlayAround)" +"Cart.Note" "Uses the Paddle Controllers, AKA Beat 'Em & Eat 'Em" +"Controller.PaddlesXCenter" "20" +"Controller.MouseAxis" "AUTO 45" +"" + +"Cart.MD5" "ca7aaebd861a9ef47967d31c5a6c4555" +"Cart.Manufacturer" "Atari, Bob Whitehead" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Homerun (32 in 1) (1988) (Atari) (PAL)" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "ca7abc774a2fa95014688bc0849eee47" +"Cart.Manufacturer" "Atari, Michael Kosaka, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26110" +"Cart.Name" "Crystal Castles (1984) (Atari) (PAL)" +"" + +"Cart.MD5" "ca7f166a94eed1a349dec6d6a358bcad" +"Cart.Manufacturer" "Activision, Alan Miller - Ariola" +"Cart.ModelNo" "EAG-007, EAG-007-04I, PAG-007 - 711 007-720" +"Cart.Name" "Tennis (1981) (Activision) (PAL) (4K)" +"" + +"Cart.MD5" "cac9928a84e1001817b223f0cecaa3f2" +"Cart.Manufacturer" "Amiga - Video Soft, Jerry Lawson, Dan McElroy" +"Cart.Name" "3-D Genesis (1983) (Amiga) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/3dgenesis/3dgenesis.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cad982c9b45bc5eff34e4ea982d5f1ca" +"Cart.Name" "Song (17-02-2003) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cade123747426df69570a2bc871d3baf" +"Cart.Manufacturer" "Gakken" +"Cart.ModelNo" "011" +"Cart.Name" "Marine Wars (1983) (Gakken) (PAL)" +"" + +"Cart.MD5" "cae8f83c06831ec7bb6a3c07e98e9342" +"Cart.Manufacturer" "Colin Hughes" +"Cart.Name" "Tetris 2600 (Colin Hughes) [o1]" +"Bezel.Name" "Tetris 26 (USA) (Unl)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cb18d8d5fbdcb1cd7bd36c5423348859" +"Cart.Name" "RAM-Pong (NTSC) v1.0" +"" + +"Cart.MD5" "cb24210dc86d92df97b38cf2a51782da" +"Cart.Manufacturer" "Video Gems" +"Cart.ModelNo" "VG-01" +"Cart.Name" "Missile Control (1983) (Video Gems) (PAL)" +"" + +"Cart.MD5" "cb4a7b507372c24f8b9390d22d54a918" +"Cart.Manufacturer" "ITT Family Games" +"Cart.ModelNo" "554-37 338" +"Cart.Name" "Peter Penguin (1983) (ITT Family Games) (PAL)" +"Cart.Note" "AKA Frisco (Pumuckl-Serie)" +"Bezel.Name" "Frisco (Europe)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cb8399dc0d409ff1f531ef86b3b34953" +"Cart.Name" "Demo Image Series #12 - Luigi And Mario (01-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "cb9626517b440f099c0b6b27ca65142c" +"Cart.Manufacturer" "Atari, Larry Kaplan - Sears" +"Cart.ModelNo" "CX2664 - 6-99818" +"Cart.Name" "Brain Games (1978) (Atari) (4K)" +"Cart.Note" "Uses Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "cb96b0cf90ab7777a2f6f05e8ad3f694" +"Cart.Manufacturer" "Silvio Mogno" +"Cart.Name" "Rainbow Invaders" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=823" +"" + +"Cart.MD5" "cb9b2e9806a7fbab3d819cfe15f0f05a" +"Cart.Manufacturer" "Parker Brothers - JWDA, Todd Marshall, Robin McDaniel, Ray Miller" +"Cart.ModelNo" "931513" +"Cart.Name" "Star Wars - Death Star Battle (1983) (Parker Bros) (PAL)" +"Bezel.Name" "Star Wars - Return of the Jedi - Death Star Battle (USA)" +"" + +"Cart.MD5" "cb9e924160a4df520456fbe745d61959" +"Cart.Manufacturer" "Parker Brothers - On-Time Software, Joe Gaucher, Dan Kurczewski, Louis Marbel, Kathy Von" +"Cart.ModelNo" "PB5110" +"Cart.Name" "James Bond 007 (1983) (Parker Bros) (Prototype) [a1]" +"Cart.Note" "James Bond Agent 007" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "cba56e939252b05df7b7de87307d12ca" +"Cart.Name" "Playfield Text Demo (2001) (Roger Williams)" +"" + +"Cart.MD5" "cbad928e10aeee848786cc55394fb692" +"Cart.Name" "Fu Kung! (V0.06a Cuttle Cart Compatible) (15-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "cbb0ee17c1308148823cc6da85bff25c" +"Cart.Name" "Rotating Colors Demo 1 (Junkosoft) (PD)" +"" + +"Cart.MD5" "cbc373fbcb1653b4c56bfabba33ea50d" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Super Voleyball (CCE)" +"Cart.Note" "AKA RealSports Volleyball" +"Bezel.Name" "RealSports Volleyball (USA)" +"" + +"Cart.MD5" "cbced209dd0575a27212d3eee6aee3bc" +"Cart.Manufacturer" "Apollo - Games by Apollo, Ed Salvo, Byron Parks" +"Cart.ModelNo" "AP-2003" +"Cart.Name" "Racquetball (1982) (Apollo) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cbd981a23c592fb9ab979223bb368cd5" +"Cart.Manufacturer" "Atari, Carla Meninsky - Sears" +"Cart.ModelNo" "CX2660 - 49-75187" +"Cart.Name" "Star Raiders (1982) (Atari)" +"Cart.Note" "Uses Joystick (left) and Keyboard (right) Controllers" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "cbe5a166550a8129a5e6d374901dffad" +"Cart.Manufacturer" "Atari, Carla Meninsky - Sears" +"Cart.ModelNo" "CX2610 - 49-75127" +"Cart.Name" "Warlords (1981) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "18" +"Controller.PaddlesYCenter" "19" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "cbeafd37f15e0dddb0540dbe15c545a4" +"Cart.Name" "Black and White Fast Scolling Demo (PD)" +"" + +"Cart.MD5" "cc03c68b8348b62331964d7a3dbec381" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Marauder (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "cc12581e079cd18330a89902625b8347" +"Cart.Manufacturer" "Dave Neuman" +"Cart.Name" "Space Battle (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=848" +"" + +"Cart.MD5" "cc1939e4769d0c157ace326efcfdcf80" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (3 of 4) (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "cc2973680c150886cce1ed8693c3aca2" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "874.254 6" +"Cart.Name" "Super-Cowboy beim Rodeo (1983) (Quelle) (PAL) (4K)" +"Cart.Note" "AKA Stampede" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"Bezel.Name" "Stampede (USA)" +"" + +"Cart.MD5" "cc3d942c6958bd16b1c602623f59e6e1" +"Cart.Manufacturer" "Atari, Bill Aspromonte, John Russell, Michael Sierchio, Robert Zdybel" +"Cart.ModelNo" "CX26114" +"Cart.Name" "Pigs in Space (1983) (Atari) (PAL) [a]" +"Bezel.Name" "Pigs in Space - Starring Miss Piggy (USA)" +"" + +"Cart.MD5" "cc7138202cd8f6776212ebfc3a820ecc" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu, Preston Stuart, Bruce Williams" +"Cart.ModelNo" "CX26101" +"Cart.Name" "Oscar's Trash Race (03-30-1983) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/oscar/oscar.htm" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "cc724ebe74a109e39c0b2784ddc980ca" +"Cart.Manufacturer" "Atari, Jerome Domurat, Dave Staugas" +"Cart.ModelNo" "CX2682" +"Cart.Name" "Krull (05-27-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/krull/krull.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cc74ddb45d7bc4d04c2e6f1907416699" +"Cart.Name" "Colour Display Programme (1997) (Chris Cracknell)" +"" + +"Cart.MD5" "cc75d0c727e5e4af4fa366a78b0f60d2" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Planet Patrol (Fotomania)" +"" + +"Cart.MD5" "cca33ae30a58f39e3fc5d80f94dc0362" +"Cart.Name" "Okie Dokie (PD)" +"Cart.Rarity" "New Release" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=40" +"" + +"Cart.MD5" "ccb56107ff0492232065b85493daa635" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG206 [demonstration cartridge]" +"Cart.Name" "Bobby Is Going Home (1983) (BitCorp) (PAL) [demo cart]" +"Cart.Note" "AKA Bobby geht Heim" +"" + +"Cart.MD5" "ccb5fa954fb76f09caae9a8c66462190" +"Cart.Manufacturer" "Answer Software Corporation - TY Associates, Mike Wentz" +"Cart.ModelNo" "ASC1001" +"Cart.Name" "Malagai (1983) (Answer Software)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ccb807eb79b0ed0f5fdc460445ef703a" +"Cart.Name" "Superman (Stunt_Cycle_Rules!) (Hack)" +"Cart.Note" "Hack of Superman" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "ccbd36746ed4525821a8083b0d6d2c2c" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2649, 49-75163" +"Cart.Name" "Asteroids (1981) (Atari) [no copyright]" +"Cart.Rarity" "Common" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cccfe9e9a11b1dad04beba46eefb7351" +"Cart.Name" "Poker Squares (V0.25) (PAL) (2001) (B. Watson)" +"" + +"Cart.MD5" "ccd6ce508eee4b3fca67212833edcd85" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "746422" +"Cart.Name" "Hot Wave (Double-Game Package) (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA Ram It" +"Bezel.Name" "Ram It (USA)" +"" + +"Cart.MD5" "ccd92a269a4c2bd64d58cf2c0114423c" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Glenn Parker" +"Cart.ModelNo" "CX2675" +"Cart.Name" "Ms. Pac-Man (09-20-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mspacman/mspac.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cd032ab6764b55438a7b0bfb5e78595a" +"Cart.Name" "Hangman Pac-Man 4letter (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "cd139ae6d09f3665ad09eb79da3f9e49" +"Cart.Manufacturer" "Eric Mooney" +"Cart.Name" "Invaders by Erik Mooney (4-24-97) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "cd34b3b3ef9e485201e841ba71beb253" +"Cart.Manufacturer" "Bradford W. Mott" +"Cart.Name" "Hit HMOVE At Various Cycles After WSYNC Test (Bradford W. Mott) (1998) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "cd38ad19f51b1048d8e5e99c86a2a655" +"Cart.Name" "Demo Image Series #5 - Flag (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "cd399bc422992a361ba932cc50f48b65" +"Cart.Manufacturer" "Arcadia Corporation, Brian McGhie" +"Cart.ModelNo" "AR-4104" +"Cart.Name" "Rabbit Transit (Preview) (1983) (Arcadia)" +"" + +"Cart.MD5" "cd3e26786136a4692fd2cb2dfbc1927e" +"Cart.Name" "Multiple Moving Objects Demo 2 (B. Watson)" +"" + +"Cart.MD5" "cd4423bd9f0763409bae9111f888f7c2" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "River Raid (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "cd4ded1ede63c4dd09f3dd01bda7458c" +"Cart.Name" "Laser Gates (Unknown) (PAL)" +"Cart.Note" "AKA Innerspace" +"" + +"Cart.MD5" "cd568d6acb2f14477ebf7e59fb382292" +"Cart.Manufacturer" "Videospielkassette - Ariola" +"Cart.ModelNo" "PGP235" +"Cart.Name" "Fussball (Ariola) (PAL)" +"Cart.Note" "AKA International Soccer" +"Bezel.Name" "International Soccer (USA)" +"" + +"Cart.MD5" "cd5af682685cfecbc25a983e16b9d833" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX26133" +"Cart.Name" "A-Team, The (05-08-1984) (Atari) (Prototype)" +"Cart.Note" "AKA Saboteur" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/ateam/ateam.htm" +"" + +"Cart.MD5" "cd68a9f79d4822a2e8f694d551642213" +"Cart.Manufacturer" "Edu Games - Edu Juegos" +"Cart.Name" "Enduro" +"Display.Format" "NTSC50" +"" + +"Cart.MD5" "cd88ef1736497288c4533bcca339f881" +"Cart.Manufacturer" "SEGA - Teldec" +"Cart.ModelNo" "005-10 - 3.60104 VG" +"Cart.Name" "Buck Rogers - Planet of Zoom (1983) (SEGA) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cd8fa2e9f6255ef3d3b9b5a4f24a54f7" +"Cart.Name" "Daredevil (V2) (Stunt_Cycle_Rules!) (PD)" +"" + +"Cart.MD5" "cd98be8a48ebf610c9609a688b9c57f2" +"Cart.Manufacturer" "Arcadia Corporation, Steve Hales, Stephen H. Landrum" +"Cart.ModelNo" "4 AR-4102" +"Cart.Name" "Suicide Mission (1982) (Arcadia) (Prototype)" +"Cart.Note" "AKA Meteoroids" +"Cart.Url" "http://www.atariprotos.com/2600/software/suicidemission/suicidemission.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cd9fea12051e414a6dfe17052067da8e" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "Marble Craze Demo (PD)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cda38714267978b9a8b0b24bee3529ae" +"Cart.Name" "Space Instigators (V1.6) (17-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "cdadb57b34438805ee322ff05bd3d43e" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Amiga Mouse Hack v1.4 (PAL-60) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cdb81bf33d830ee4ee0606ee99e84dba" +"Cart.Manufacturer" "Arcadia Corporation, Scott Nelson" +"Cart.ModelNo" "AR-4300" +"Cart.Name" "Fireball (1982) (Arcadia) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "cdc1a5c61d7488eadc9aba36166b253d" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.12) (Stella) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cdd4a538c420358ab64767d326921bf6" +"Cart.Name" "4 in 1 (Logitachi)" +"Cart.Type" "4IN1" +"" + +"Cart.MD5" "cddabfd68363a76cd30bee4e8094c646" +"Cart.Manufacturer" "Computer Magic - CommaVid, John Bronstein" +"Cart.ModelNo" "CM-001" +"Cart.Name" "MagiCard (1981) (CommaVid)" +"Cart.Note" "Uses the Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "ce17325834bf8b0a0d0d8de08478d436" +"Cart.Name" "Boring Freeway (Hack)" +"Cart.Note" "Hack of Freeway" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "ce1cbe159b9ae5992dacf09371de5e13" +"Cart.Manufacturer" "Atari - GCC, Kevin Osborn" +"Cart.ModelNo" "CX2689" +"Cart.Name" "Kangaroo (01-19-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/kangaroo/kangaroo.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ce243747bf34a2de366f846b3f4ca772" +"Cart.Manufacturer" "Home Vision - Gem International Corp. - VDI" +"Cart.Name" "Jacky Jump (1983) (Home Vision) (PAL)" +"Cart.Note" "AKA Bobby Is Going Home" +"Bezel.Name" "Bobby Is Going Home (Europe)" +"" + +"Cart.MD5" "ce4bbe11d682c15a490ae15a4a8716cf" +"Cart.Name" "Okie Dokie (Older) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "ce5524bb18e3bd8e092273ef22d36cb9" +"Cart.Manufacturer" "Carrere Video - JWDA, Todd Marshall, Wes Trager, Henry Will IV - Teldec - Prism" +"Cart.ModelNo" "USC1004" +"Cart.Name" "Commando Raid (1983) (Carrere Video) (PAL)" +"" + +"Cart.MD5" "ce5cc62608be2cd3ed8abd844efb8919" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX2663" +"Cart.Name" "Road Runner (1989) (Atari)" +"" + +"Cart.MD5" "ce64812eb83c95723b04fb56d816910b" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.04) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ce6c4270f605ad3ce5e82678b0fc71f8" +"Cart.Name" "Vertical Rainbow Demo (PD)" +"" + +"Cart.MD5" "ce82a675c773ff21e0ffc0a4d1c90a71" +"Cart.Name" "Defender 2 (Genesis)" +"Cart.Note" "Genesis controller (C is smartbomb)" +"Cart.Rarity" "Hack of Defender 2" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ce8467ae2a3a5bc88ca72a2ce44ce28c" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655-015" +"Cart.Name" "Star Castle 2600 (SolidCorp) (PAL) [015]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ce89529d6e98a13ddf3d84827bbdfe68" +"Cart.Name" "Kung Fu Sprite Demo 2 (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ce904c0ae58d36d085cd506989116b0b" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "5687 A279" +"Cart.Name" "International Soccer (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "cea9f72036dc6f7af5eff52459066290" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.07) (Retroactive) (Stella)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ceba7965a93c689bdecdb46a5b2ac0c1" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Trak-Ball Hack v1.3 (PAL-60) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cedbd67d1ff321c996051eec843f8716" +"Cart.Manufacturer" "Ultravision" +"Cart.ModelNo" "1044" +"Cart.Name" "Karate (1982) (Ultravision)" +"" + +"Cart.MD5" "cef01595000627ee50863d4290372c27" +"Cart.Name" "Many Blue Bars and Text Demo (PD)" +"" + +"Cart.MD5" "cef2287d5fd80216b2200fb2ef1adfa8" +"Cart.Manufacturer" "Milton Bradley Company" +"Cart.ModelNo" "4363" +"Cart.Name" "Spitfire Attack (1983) (Milton Bradley)" +"Cart.Note" "AKA Flight Commander)" +"" + +"Cart.MD5" "cf0c593c563c84fdaf0f741adb367445" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.05) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cf3a9ada2692bb42f81192897752b912" +"Cart.Name" "Air Raiders (Unknown) (PAL)" +"" + +"Cart.MD5" "cf3c2725f736d4bcb84ad6f42de62a41" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-009" +"Cart.Name" "Bermuda, The (1983) (Rainbow Vision) (PAL) [a]" +"Cart.Note" "AKA River Raid" +"Bezel.Name" "River Raid (USA)" +"" + +"Cart.MD5" "cf507910d6e74568a68ac949537bccf9" +"Cart.Manufacturer" "SEGA, Jeff Lorenz" +"Cart.ModelNo" "003-01" +"Cart.Name" "Thunderground (1983) (SEGA)" +"Cart.Note" "AKA Underground" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cf63ffac9da89ef09c6c973083061a47" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-859" +"Cart.Name" "MASH (1983) (CCE)" +"Cart.Note" "AKA M.A.S.H" +"Bezel.Name" "M.A.S.H (USA)" +"" + +"Cart.MD5" "cf9069f92a43f719974ee712c50cd932" +"Cart.Manufacturer" "Video Gems" +"Cart.ModelNo" "VG-04" +"Cart.Name" "Mission Survive (1983) (Video Gems) (PAL)" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cfad2b9ca8b8fec7fb1611d656cc765b" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG207" +"Cart.Name" "Mission 3,000 A.D. (1983) (BitCorp) (PAL) [demo cart]" +"Cart.Note" "demonstration cartridge" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cfb3260c603b0341d49ddfc94051ec10" +"Cart.Manufacturer" "Dactari - Milmar" +"Cart.Name" "Boxing (Dactari - Milmar)" +"" + +"Cart.MD5" "cfb83a3b0513acaf8be4cae1512281dc" +"Cart.Manufacturer" "Starpath Corporation" +"Cart.Name" "Going-Up (1983) (Starpath) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/goingup/goingup.htm" +"" + +"Cart.MD5" "cfc226d04d7490b69e155abd7741e98c" +"Cart.Manufacturer" "Atari, Matthew L. Hubbard" +"Cart.ModelNo" "CX26159" +"Cart.Name" "Double Dunk (1989) (Atari) (PAL)" +"Cart.Note" "AKA Super Basketball" +"" + +"Cart.MD5" "cfce5596a7e8ca13529e9804cad693ef" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Tennis (Canal 3) (4K)" +"" + +"Cart.MD5" "cfd5518c71552b8bb853b0e461e328d7" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Spider Fighter (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "cfd6a8b23d12b0462baf6a05ef347cd8" +"Cart.Manufacturer" "Activision, Larry Kaplan" +"Cart.ModelNo" "AX-006" +"Cart.Name" "Bridge (1980) (Activision)" +"" + +"Cart.MD5" "cfdb4d0427a1ea8085c6bc6eb90259d8" +"Cart.Name" "Gunfight 2600 - Release Candidate (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "cfe2185f84ce8501933beb5c5e1fd053" +"Cart.Name" "Football (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cfe62ed7125ff9fae99b4c8a367c0399" +"Cart.Manufacturer" "Activision, Larry Miller" +"Cart.ModelNo" "AX-026, AX-026-04" +"Cart.Name" "Enduro (1983) (Activision) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "cfee10bd7119f10b136921ced2ee8972" +"Cart.Name" "Space Instigators (V1.8) (19-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "cfef1a2d1f6a5ee7a5e1f43f3056f112" +"Cart.Name" "Skeleton+ (05-05-2003) (Eric Ball) (NTSC)" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "cff1e9170bdbc29859b815203edf18fa" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Push (V0.01) (1998) (Andrew Davie)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cff578e5c60de8caecbee7f2c9bbb57b" +"Cart.Manufacturer" "George Veeder" +"Cart.Name" "Suicide Adventure (George Veeder) (Hack)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "cff9950d4e650094f65f40d179a9882d" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "Mr. Roboto (Paul Slocum) (Hack)" +"Cart.Note" "Hack of Berzerk" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "cfffc4b97d01cc3e7b9f47575f7b11ec" +"Cart.Manufacturer" "Xonox - K-Tel Software, Anthony R. Henderson" +"Cart.ModelNo" "99007, 6240" +"Cart.Name" "Tomarc the Barbarian (1983) (Xonox) (PAL-60)" +"Cart.Note" "Genesis controller (B is jump and throw, C switches between players)" +"Cart.Rarity" "Hack of Tomarc the Barbarian" +"" + +"Cart.MD5" "d00f6f8ba89559e4b20972a478fc0370" +"Cart.Manufacturer" "Spiceware" +"Cart.ModelNo" "SW-01" +"Cart.Name" "Medieval Mayhem (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=842" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "d010e3dfe7366e47561c088079a59439" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.10) (Stella) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d026716b3c5be2c951cc4c064317c524" +"Cart.Name" "Fu Kung! (V0.06) (14-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "d0498baca989e792db4b8270a02b9624" +"Cart.Name" "Pac Ghost Sprite Demo (PD)" +"" + +"Cart.MD5" "d071d2ec86b9d52b585cc0382480b351" +"Cart.Manufacturer" "UA Limited" +"Cart.Name" "Cat Trax (1983) (UA Limited) (1) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d078674afdf24a4547b4b32890fdc614" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Laser Blast (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "d078d25873c5b99f78fa267245a2af02" +"Cart.Manufacturer" "SEGA - Beck-Tech, Steve Beck, Phat Ho" +"Cart.ModelNo" "006-01" +"Cart.Name" "Congo Bongo (1983) (SEGA) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d0796a0317abf9018d6745086bef411f" +"Cart.Manufacturer" "Edward Smith" +"Cart.Name" "Alien Attack (2018)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "d08fccfbebaa531c4a4fa7359393a0a9" +"Cart.Manufacturer" "Activision, David Crane, Bob Whitehead" +"Cart.Name" "Venetian Blinds Demo (1981) (Activision)" +"" + +"Cart.MD5" "d090836f0a4ea8db9ac7abb7d6adf61e" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Yahtzee (Hozer Video Games)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d09935802d6760ae58253685ff649268" +"Cart.Manufacturer" "Telesys, Don Ruffcorn" +"Cart.ModelNo" "1006" +"Cart.Name" "Demolition Herby (1983) (Telesys)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d09a7504ee8c8717ac3e24d263e7814d" +"Cart.Manufacturer" "Activision, Matthew L. Hubbard, Bob Whitehead" +"Cart.ModelNo" "AX-024" +"Cart.Name" "Dolphin (1983) (Activision) (16K)" +"" + +"Cart.MD5" "d09f1830fb316515b90694c45728d702" +"Cart.Manufacturer" "Imagic, Brad Stewart" +"Cart.ModelNo" "720105-1A, IA3400" +"Cart.Name" "Fire Fighter (1982) (Imagic)" +"" + +"Cart.MD5" "d0a379946ed77b1b126230ca68461333" +"Cart.Manufacturer" "Ataripoll" +"Cart.Name" "Atari Invaders (Ataripoll) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d0af33865512e9b6900714c26db5fa23" +"Cart.Manufacturer" "Telegames" +"Cart.Name" "Armor Ambush (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "d0b26e908370683ad99bc6b52137a784" +"Cart.Manufacturer" "Apollo - Games by Apollo, Larry Minor, Ernie Runyon, Ed Salvo - RCA Video Jeux" +"Cart.ModelNo" "AP-2004" +"Cart.Name" "Lost Luggage (1982) (Apollo) (PAL)" +"Cart.Note" "AKA La valise piegee, Airport Mayhem" +"" + +"Cart.MD5" "d0b9df57bfea66378c0418ec68cfe37f" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius, Grady Ward" +"Cart.ModelNo" "11002" +"Cart.Name" "Beany Bopper (1982) (20th Century Fox)" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "d0b9f705aa5f61f47a748a66009ae2d2" +"Cart.Name" "Synthcart (14-01-2002) (Paul Slocum)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=101" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d0cb28e1b7bd6c7f683a0917b59f707e" +"Cart.Manufacturer" "Atari, Gary Palmer" +"Cart.ModelNo" "CX2661P" +"Cart.Name" "Fun with Numbers (1980) (Atari) (PAL) (4K)" +"Cart.Note" "AKA Basic Math" +"Bezel.Name" "Basic Math (USA)" +"" + +"Cart.MD5" "d0cdafcb000b9ae04ac465f17788ad11" +"Cart.Manufacturer" "Quelle - Otto Versand" +"Cart.ModelNo" "732.273 8 - 600273, 781644" +"Cart.Name" "Lilly Adventure (1983) (Quelle) (PAL)" +"" + +"Cart.MD5" "d0e05ba5f10e3df3023c5ee787f760ef" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Mouse Hack v1.4 (PAL) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d0e15a3ce322c5af60f07343594392af" +"Cart.Manufacturer" "Amiga - Video Soft" +"Cart.ModelNo" "3125" +"Cart.Name" "Surf's Up (1983) (Amiga) (Prototype) (4K)" +"Cart.Note" "Uses the Joyboard controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/surfsup/surfsup.htm" +"" + +"Cart.MD5" "d0e9beb2347595c6c7d158e9d83d2da8" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.00) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d100b11be34a1e5b7832b1b53f711497" +"Cart.Name" "Robotfindskitten2600 (26-04-2003) (Jeremy Penner) [a2]" +"" + +"Cart.MD5" "d15655fe355fa57dd541487dc5725145" +"Cart.Manufacturer" "Rentacom" +"Cart.Name" "Vanguard (Rentacom)" +"Cart.Highscore" "{\"notes\":\"Score is for current player\",\"score_addresses\":[\"0x99\",\"0x98\",\"0x97\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "d1680f0bb8e6a2773fe712bb3f480a18" +"Cart.Manufacturer" "Atari, Jim Huether, Alan J. Murphy, Robert C. Polaro" +"Cart.ModelNo" "CX2666" +"Cart.Name" "RealSports Volleyball (05-11-1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsvolleyball/rsvolleyball.htm" +"" + +"Cart.MD5" "d170317ae4c7d997a989c7d6567c2840" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Stampede (Jone Yuan) (4K) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d175258b2973b917a05b46df4e1cf15d" +"Cart.Name" "Guignol (Unknown) (PAL)" +"" + +"Cart.MD5" "d17a671029b1532b197defca5f3649a7" +"Cart.Manufacturer" "Hozer Video Games" +"Cart.Name" "Gunfight 2600 - Limit broken again! (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "d17a8c440d6be79fae393a4b46661164" +"Cart.Name" "Warring Worms (Beta 3) (2002) (Billy Eno)" +"" + +"Cart.MD5" "d1a1841b7f2007a24439ac248374630a" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (1 of 4) (1982) (Arcadia)" +"" + +"Cart.MD5" "d1a9478b99d6a55e13a9fd4262da7cd4" +"Cart.Manufacturer" "U.S. Games Corporation, Garry Kitchen - Vidtec" +"Cart.ModelNo" "VC1001" +"Cart.Name" "Space Jockey (1982) (U.S. Games) (4K)" +"" + +"Cart.MD5" "d1b4075925e8d3031a7616d2f02fdd1f" +"Cart.Name" "Demo Image Series #7 - Two Marios (27-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "d1c3520b57c348bc21d543699bc88e7e" +"Cart.Manufacturer" "Gameworld" +"Cart.ModelNo" "133-002" +"Cart.Name" "Warplock (1983) (Gameworld) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "22" +"Controller.PaddlesYCenter" "22" +"Controller.MouseAxis" "01 40" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d1ca47b262f952413c1234117c4e4e21" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Missile Command (32 in 1) (BitCorp) (Hack)" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d1d704a7146e95709b57b6d4cac3f788" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Slot Racers (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "d20e61c86ed729780feca162166912ca" +"Cart.Manufacturer" "Supergame" +"Cart.ModelNo" "32" +"Cart.Name" "Pitfall (1984) (Supergame)" +"Cart.Note" "AKA Pitfall!" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "d214c7a734e133a5c18e93229435b57a" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Mickey (1984) (Digivision)" +"Cart.Note" "AKA Sorcerer's Apprentice" +"Cart.Type" "UASW" +"Bezel.Name" "Sorcerer's Apprentice (USA)" +"" + +"Cart.MD5" "d223bc6f13358642f02ddacfaf4a90c9" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-003" +"Cart.Name" "Pac-Kong (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Inca Gold" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "d245e2f27c84016041e9496b66b722fe" +"Cart.Name" "Gunfight 2600 - The Final Kernel (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "d25018349c544320bf3fd5092ee072bc" +"Cart.Manufacturer" "Activision, Larry Miller" +"Cart.ModelNo" "AX-021" +"Cart.Name" "Spider Fighter (1983) (Activision) (8K)" +"" + +"Cart.MD5" "d28afe0517a046265c418181fa9dd9a1" +"Cart.Name" "Dodge 'Em (Unknown) (PAL)" +"" + +"Cart.MD5" "d2901c34bb6496bb96c7bc78a9e6142a" +"Cart.Manufacturer" "Greg Zumwalt" +"Cart.Name" "Fish Revenge (2003) (Greg Zumwalt) (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d2c4f8a4a98a905a9deef3ba7380ed64" +"Cart.Manufacturer" "Mythicon, Bill Bryner, Bruce de Graaf" +"Cart.ModelNo" "MA1001" +"Cart.Name" "Sorcerer (1983) (Mythicon)" +"" + +"Cart.MD5" "d2c8e6aa8172b16c8aa9aae739ac9c5e" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "08-08-1980" +"Cart.Name" "Laser Blast (08-08-1980) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/laserblast/laserblast.htm" +"" + +"Cart.MD5" "d2c957dd7746521b51bb09fde25c5774" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Cubis (6K) (1997) (Eckhard Stolberg)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "d2d8c4f1ea7f347c8bcc7d24f45aa338" +"Cart.Name" "20 Sprites at Once Demo 5 (PD)" +"" + +"Cart.MD5" "d2deddb77c8b823e4be9c57cb3c69adc" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.ModelNo" "C 3007" +"Cart.Name" "Snoopy and the Red Baron (Canal 3)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/snoopy/snoopy.htm" +"" + +"Cart.MD5" "d2f713c78a9ebba9da6d10aeefc6f20f" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Enduro (Digivision) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "d3171407c3a8bb401a3a62eb578f48fb" +"Cart.Name" "Spinning Fireball (Unknown)" +"Cart.Url" "http://www.atariprotos.com/2600/software/firespinner/firespinner.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d326db524d93fa2897ab69c42d6fb698" +"Cart.Manufacturer" "Parker Brothers - Roklan, Paul Crowley, Bob Curtiss" +"Cart.ModelNo" "931505" +"Cart.Name" "Super Cobra (1983) (Parker Bros) (PAL)" +"" + +"Cart.MD5" "d339b95f273f8c3550dc4daa67a4aa94" +"Cart.Name" "Laser Blast (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "d341d39774277cee6a1d378a013f92ac" +"Cart.Manufacturer" "Xonox, John Perkins" +"Cart.ModelNo" "6230, 7210, 06004, 99004" +"Cart.Name" "Artillery Duel (1983) (Xonox) (PAL) [a]" +"" + +"Cart.MD5" "d3423d7600879174c038f53e5ebbf9d3" +"Cart.Manufacturer" "U.S. Games Corporation - Western Technologies" +"Cart.ModelNo" "VC2005" +"Cart.Name" "Piece o' Cake (1983) (U.S. Games)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "10" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "d3456b4cf1bd1a7b8fb907af1a80ee15" +"Cart.Manufacturer" "Avalon Hill, Duncan Scott" +"Cart.ModelNo" "5003002" +"Cart.Name" "Wall Ball (1983) (Avalon Hill)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d34b933660e29c0a0a04004f15d7e160" +"Cart.Name" "Multi Demo 5 (Bob Colbert) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d36308387241e98f813646f346e7f9f7" +"Cart.Manufacturer" "King Atari" +"Cart.Name" "Ghostbuster 2 (King Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d39e29b03af3c28641084dd1528aae05" +"Cart.Manufacturer" "Funvision - Fund. Int'l Co." +"Cart.Name" "Spider Monster (1982) (Funvision) (PAL)" +"Cart.Note" "AKA Spider Kong" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "d3bb42228a6cd452c111c1932503cc03" +"Cart.Manufacturer" "UA Limited" +"Cart.Name" "Funky Fish (1983) (UA Limited) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/funkyfish/funkyfish.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d44d90e7c389165f5034b5844077777f" +"Cart.Manufacturer" "Parker Brothers, Larry Gelberg" +"Cart.ModelNo" "PB5065" +"Cart.Name" "Star Wars - Ewok Adventure (1983) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/ewok/ewok.htm" +"Bezel.Name" "Star Wars - Return of the Jedi - Ewok Adventure (USA) (Proto)" +"" + +"Cart.MD5" "d45bf71871b196022829aa3b96bfcfd4" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-017, AX-017-04" +"Cart.Name" "MegaMania (1982) (Activision) (8K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "d45ebf130ed9070ea8ebd56176e48a38" +"Cart.Manufacturer" "SEGA, Jeff Lorenz" +"Cart.ModelNo" "001-01" +"Cart.Name" "Tac-Scan (1983) (SEGA)" +"Cart.Note" "Uses the Paddle Controllers (right only)" +"Console.SwapPorts" "YES" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "18" +"Controller.PaddlesYCenter" "18" +"Controller.MouseAxis" "AUTO 60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d47387658ed450db77c3f189b969cc00" +"Cart.Manufacturer" "PlayAround - JHM" +"Cart.ModelNo" "206" +"Cart.Name" "Westward Ho (1982) (PlayAround) (PAL)" +"Cart.Note" "AKA Custer's Revenge" +"Bezel.Name" "Custer's Revenge (USA)" +"" + +"Cart.MD5" "d4806775693fcaaa24cf00fc00edcdf3" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX26140, CX26140P" +"Cart.Name" "Desert Falcon (1987) (Atari) (PAL)" +"Cart.Note" "AKA Nile Flyer, Sphinx" +"" + +"Cart.MD5" "d483f65468d9a265661917bae1a54f3e" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide Pre-release 3 (Joe Grand)" +"Bezel.Name" "SCSIcide (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "d4942f4b55313ff269488527d84ce35c" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Glenn Parker" +"Cart.ModelNo" "CX2675, CX2675P" +"Cart.Name" "Ms. Pac-Man (1982) (Atari) (PAL) [a]" +"Cart.Highscore" "{\"notes\":\"Vars valid at game over; cherries = var #4\",\"score_addresses\":[\"0xfa\",\"0xf9\",\"0xf8\"],\"score_digits\":6,\"special_bcd\":false,\"special_zero_based\":true,\"variations_address\":\"0xf7\",\"variations_count\":4,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d49aff83f77a1b9041ad7185df3c2277" +"Cart.Name" "Space Treat (60% complete) (PD)" +"" + +"Cart.MD5" "d4aa89e96d2902692f5c45f36903d336" +"Cart.Name" "Euchre (NTSC) (Erik Eid) (PD)" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=126" +"" + +"Cart.MD5" "d4c590ccfb611a73b3331359700c01a3" +"Cart.Name" "Sprite Movement Demo 2 (2001) (Roger Williams)" +"" + +"Cart.MD5" "d541b20eae221a8ee321375e5971e766" +"Cart.Manufacturer" "Arcadia Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4101" +"Cart.Name" "Communist Mutants from Space (Preview) (1982) (Arcadia)" +"" + +"Cart.MD5" "d54cd41ecfd59e4b72d2c086152b9a75" +"Cart.Manufacturer" "Amiga - Video Soft - Michael K. Glass, Jerry Lawson" +"Cart.ModelNo" "1110" +"Cart.Name" "Power Play Arcade Video Game Album (1983) (Amiga) (Prototype)" +"Cart.Note" "3-D Ghost Attack only (3-D Genesis & 3-D Havoc missing in ROM)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/powerarcade/powerarcade.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d5618464dbdc2981f6aa8b955828eeb4" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-829" +"Cart.Name" "Megamania (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "d563ba38151b8204c9f5c9f58e781455" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2649, 49-75163" +"Cart.Name" "Asteroids (1981) (Atari) [a2]" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d573089534ca596e64efef474be7b6bc" +"Cart.Manufacturer" "Parker Brothers, John Emerson" +"Cart.ModelNo" "931511" +"Cart.Name" "Action Force (1983) (Parker Bros) (PAL) [a]" +"Cart.Note" "AKA G.I. Joe - Cobra Strike" +"Controller.Right" "JOYSTICK" +"Controller.PaddlesXCenter" "10" +"Controller.PaddlesYCenter" "10" +"Controller.MouseAxis" "01 55" +"Bezel.Name" "G.I. Joe - Cobra Strike (USA)" +"" + +"Cart.MD5" "d57913088e0c49ac3a716bf9837b284f" +"Cart.Manufacturer" "Activision, Garry Kitchen" +"Cart.ModelNo" "EAZ-032" +"Cart.Name" "Pressure Cooker (1983) (Activision) (PAL) [a]" +"" + +"Cart.MD5" "d57eb282d7540051bc9b5427cf966f03" +"Cart.Manufacturer" "Atari Troll" +"Cart.Name" "Custer's Viagra (Atari Troll) (Hack)" +"Cart.Note" "Hack of Custer's Revenge" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "d597d35c6022c590d6e75e865738558a" +"Cart.Name" "Sprite Color Demo (PD)" +"" + +"Cart.MD5" "d5aa7472e7f2cc17e893a1a36f8dadf0" +"Cart.Name" "Overhead Adventure Demo 5 (PD)" +"" + +"Cart.MD5" "d5c6b81212ad86fd9542a1fedaf57cae" +"Cart.Name" "Sprite Demo 1 (PD)" +"" + +"Cart.MD5" "d5d2d44fb73785996ccc24ae3a0f5cef" +"Cart.Manufacturer" "Robby" +"Cart.Name" "Grand Prix (Robby)" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d5e17022d1ecc20fd9b53dc464c302f1" +"Cart.Manufacturer" "Activision, Carol Shaw" +"Cart.ModelNo" "EAX-020" +"Cart.Name" "River Raid (1982) (Activision) (SECAM)" +"Display.Format" "SECAM" +"" + +"Cart.MD5" "d5e27051512c1e7445a9bf91501bda09" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-008" +"Cart.Name" "Laser Blast (1981) (Activision) (4K)" +"" + +"Cart.MD5" "d5e5b3ec074fff8976017ef121d26129" +"Cart.Name" "River Raid (Unknown)" +"" + +"Cart.MD5" "d5f965c159e26a1fb49a22a47fbd1dd0" +"Cart.Manufacturer" "Supergame" +"Cart.Name" "River Raid II (Supergame)" +"Bezel.Name" "River Raid (USA)" +"Cart.Note" "AKA River Raid" +"" + +"Cart.MD5" "d605ed12f4eaaaec3dcd5aa909a4bad7" +"Cart.Name" "Chronocolor Frame Demo (10-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "d61629bbbe035f45552e31cef7d591b2" +"Cart.Name" "Atari Logo Demo (PD) (PAL)" +"" + +"Cart.MD5" "d62283aed0f4199adb2333de4c263e9c" +"Cart.Manufacturer" "Atari, Alan J. Murphy, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX2615" +"Cart.Name" "Demons to Diamonds (1982) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "12" +"Controller.PaddlesYCenter" "12" +"Controller.MouseAxis" "10 57" +"" + +"Cart.MD5" "d62d7d1a974c31c5803f96a8c1552510" +"Cart.Name" "StarMaster (Unknown) (PAL)" +"Cart.Note" "Use Color/BW switch to change between galactic chart and front views" +"Cart.Highscore" "{\"notes\":\"Score only calculated when game is over\",\"score_addresses\":[\"0xc1\",\"0xc2\"],\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d632b74fea533d593af82cf16e7c5e4a" +"Cart.Name" "Fu Kung! (V0.13) (01-02-2003) (Andrew Davie)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d65028524761ef52fbbdebab46f79d0f" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Galaxian (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xac\",\"0xad\",\"0xae\"],\"score_digits\":6,\"special_address\":\"0xaf\",\"special_label\":\"Wave\",\"variations_address\":\"0xb3\",\"variations_count\":9}" +"" + +"Cart.MD5" "d65900fefa7dc18ac3ad99c213e2fa4e" +"Cart.Name" "Guntest (2000) (Eckhard Stolberg)" +"Cart.Note" "Light Gun Test (based on Sentinel code)" +"" + +"Cart.MD5" "d69559f9c9dc6ef528d841bf9d91b275" +"Cart.Manufacturer" "Activision, Alan Miller" +"Cart.ModelNo" "AX-016" +"Cart.Name" "StarMaster (1982) (Activision)" +"Cart.Note" "Use Color/BW switch to change between galactic chart and front views" +"Cart.Highscore" "{\"notes\":\"Score only calculated when game is over\",\"score_addresses\":[\"0xc1\",\"0xc2\"],\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d6a44277c3eb4f9d039185e0ecf7bfa6" +"Cart.Name" "Trick (1997) (Eckhard Stolberg)" +"" + +"Cart.MD5" "d6acff6aed0f04690fe4024d58ff4ce3" +"Cart.Manufacturer" "Spectravision - Spectravideo - Quelle" +"Cart.ModelNo" "SA-202 - 412.851 8" +"Cart.Name" "Planet Patrol (1982) (Spectravision) (PAL) [different spaceship]" +"" + +"Cart.MD5" "d6b8beeb05e5b730084d4b8f381bbf8d" +"Cart.Name" "208 in 1 Game Select ROM (Unknown) (PAL)" +"" + +"Cart.MD5" "d6d1ddd21e9d17ea5f325fa09305069c" +"Cart.Manufacturer" "Funvision - Fund. International Co." +"Cart.Name" "Time Warp (1982) (Funvision) (PAL)" +"" + +"Cart.MD5" "d6d5dd8fd322d3cf874e651e7b6c1657" +"Cart.Name" "How to Draw a Playfield (1997) (Nick Bensema) (PD)" +"" + +"Cart.MD5" "d6dc9b4508da407e2437bfa4de53d1b2" +"Cart.Manufacturer" "Bomb - Onbase" +"Cart.ModelNo" "CA283" +"Cart.Name" "Z-Tack (1983) (Bomb) (PAL)" +"Cart.Note" "AKA Base Attack" +"Bezel.Name" "Base Attack (Europe)" +"" + +"Cart.MD5" "d726621c676552afa503b7942af5afa2" +"Cart.Manufacturer" "Atari, Bob Whitehead" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Blackjack (32 in 1) (1988) (Atari) (PAL) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"" + +"Cart.MD5" "d73ad614f1c2357997c88f37e75b18fe" +"Cart.Manufacturer" "Goliath" +"Cart.ModelNo" "7" +"Cart.Name" "Space Tunnel (1983) (Goliath) (PAL)" +"" + +"Cart.MD5" "d74a81fcd89c5cf0bd4c88eb207ebd62" +"Cart.Name" "Poker Squares (V0.00a) (2001) (B. Watson)" +"" + +"Cart.MD5" "d763e3a9cdcdd56c715ec826106fab6a" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-001" +"Cart.Name" "Dragster (1980) (Activision) (16K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb3\",\"0xb5\"],\"score_inverted\":true,\"variations_count\":1,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d7759fa91902edd93f1568a37dc70cdb" +"Cart.Manufacturer" "Atari, Robert C. Polaro" +"Cart.ModelNo" "CX26157" +"Cart.Name" "Stunt Cycle (1980) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/stuntcycle/stuntcycle.htm" +"" + +"Cart.MD5" "d782543818b6320e4f60d77da2b596de" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Fishing Derby (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "d787ec6785b0ccfbd844c7866db9667d" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V0.04) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d7891b0faa4c7f764482762d0ed427a5" +"Cart.Name" "Bars and Text Demo 2 (PD)" +"" + +"Cart.MD5" "d7b2259f6bb57bf37eac82365c1f8ad6" +"Cart.Manufacturer" "Parker Brothers, Mike Brodie" +"Cart.ModelNo" "PB5320" +"Cart.Name" "Super Cobra (1983) (Parker Bros) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/supercobra/supercobra.htm" +"" + +"Cart.MD5" "d7b58303ec8d8c4dbcbf54d3b9734c7e" +"Cart.Name" "Paddle Demo (Joe Grand) (PD)" +"" + +"Cart.MD5" "d7dd56677e4ec1e6627419478a4a9668" +"Cart.Name" "Shadow Keep (Fixed) (04-03-2003) (Andrew Towers)" +"" + +"Cart.MD5" "d7f5bf138cfc7feab7b8ef1534c8b477" +"Cart.Name" "Eric Bergstrom's KC-135 (Radar Map) (Aaron Bergstrom)" +"" + +"Cart.MD5" "d816fea559b47f9a672604df06f9d2e3" +"Cart.Manufacturer" "Atari, Gary Palmer" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Fun with Numbers (32 in 1) (1988) (Atari) (PAL)" +"Bezel.Name" "Basic Math (USA)" +"" + +"Cart.MD5" "d81bb6965e6c99b3be99ffd8978740e4" +"Cart.Name" "Gunfight 2600 - The Final Kernel Part 3 (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "d82675ce67caf16afe5ed6b6fac8aa37" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City (V0.23) (13-11-2002) (Thomas Jentzsch)" +"" + +"Cart.MD5" "d8295eff5dcc43360afa87221ea6021f" +"Cart.Manufacturer" "Spectravideo" +"Cart.ModelNo" "SA-212" +"Cart.Name" "Mangia' (1983) (Spectravideo) (PAL)" +"" + +"Cart.MD5" "d82c8a58098a6b46c5b81c16180354d1" +"Cart.Manufacturer" "Dennis Debro" +"Cart.Name" "Climber 5 (30-10-2002) (Dennis Debro) (Prototype)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "d85f1e35c5445ac898746719a3d93f09" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-034" +"Cart.Name" "Farmyard Fun (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Pumuckl at the Farm House" +"" + +"Cart.MD5" "d86deb100c6abed1588aa84b2f7b3a98" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2625 - 6-99827, 49-75114" +"Cart.Name" "Football (1979) (Atari) (4K)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d88691c995008b9ab61a44bb686b32e4" +"Cart.Name" "Warring Worms (07-02-2002) (Billy Eno)" +"" + +"Cart.MD5" "d89262907e70c13dff23356c4a9055d0" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Video Pinball (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "d89fedded0436fdeda7c3c37e2fb7cf1" +"Cart.Name" "Surround (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "d8acaa980cda94b65066568dd04d9eb0" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Sea Hunt (CCE)" +"Cart.Note" "AKA Skindiver" +"Bezel.Name" "Skindiver (Europe)" +"" + +"Cart.MD5" "d8b2c81cea5af04f795eb3dc6573d72b" +"Cart.Name" "Tunnel Demo 2 (27-03-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "d8df256c0d89e494a9fb3e9abb8e44ac" +"Cart.Manufacturer" "Imagic, Michael Greene" +"Cart.ModelNo" "IA3312P" +"Cart.Name" "No Escape! (1982) (Imagic) (PAL) [a]" +"" + +"Cart.MD5" "d8e4c8e2d210270cd1e0f6d1b4582b91" +"Cart.Manufacturer" "Imagic, Mark Klein" +"Cart.ModelNo" "EIZ-003-04I" +"Cart.Name" "Subterranea (1983) (Imagic) (PAL) [a]" +"" + +"Cart.MD5" "d90205e29bb73a4cdf28ea7662ba0c3c" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Boulderdash Demo (Brighter Version) (09-12-2002) (Thomas Jentzsch)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d912312349d90e9d41a9db0d5cd3db70" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-818" +"Cart.Name" "Star Voyager (1983) (CCE)" +"" + +"Cart.MD5" "d9548ad44e67edec202d1b8b325e5adf" +"Cart.Manufacturer" "Apollo - Games by Apollo, Dan Oliver - RCA Video Jeux" +"Cart.ModelNo" "AP-2002" +"Cart.Name" "Space Cavern (1982) (Apollo) (PAL)" +"Cart.Note" "AKA Les guerriers de l'espace" +"" + +"Cart.MD5" "d968de2b4ff18bfe4a95066cde310578" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Amiga Mouse Hack v1.4 (PAL) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d97e3d0b4575ce0b9a6132e19cfeac6e" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Space Treat (061002) (PD)" +"Cart.Note" "Won't work with Stella < V1.2" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "d97fd5e6e1daacd909559a71f189f14b" +"Cart.Manufacturer" "M Network, Steve Crandall, Patricia Lewis Du Long" +"Cart.ModelNo" "MT4646" +"Cart.Name" "Rocky & Bullwinkle (04-20-1983) (M Network) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rocky/rocky.htm" +"" + +"Cart.MD5" "d9ab6b67a17da51e5ad13717e93fa2e2" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Turbo (Coleco) Prototype Fake v0.1 (Thomas Jentzsch)" +"" + +"Cart.MD5" "d9b49f0678776e04916fa5478685a819" +"Cart.Manufacturer" "Activision, John Van Ryzin - Ariola" +"Cart.ModelNo" "EAZ-036-04, EAZ-036-04B, EAZ-036-04I - 711 036-720" +"Cart.Name" "H.E.R.O. (1984) (Activision) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "d9bd343533b61389b270c0787210943b" +"Cart.Manufacturer" "Atari, Douglas 'Solaris' Neubauer" +"Cart.ModelNo" "CX26134" +"Cart.Name" "Last Starfighter (1984) (Atari) (Prototype) (Genesis)" +"Cart.Note" "Genesis controller (C switches to map mode)" +"Cart.Rarity" "Hack of Last Starfighter (Solaris prototype)" +"Cart.Highscore" "{\"score_addresses\":[\"0xde\",\"0xdd\",\"0xdc\"],\"score_digits\":6,\"score_trailing_zeroes\":1,\"variations_count\":1}" +"Cart.Url" "http://www.atariprotos.com/2600/software/tlsf/tlsf.htm" +"" + +"Cart.MD5" "d9c9cece2e769c7985494b1403a25721" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655*" +"Cart.Name" "Star Castle 2600 (SolidCorp)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d9da2ae7c7894a29b43b3c6b79f3b7a2" +"Cart.Manufacturer" "Atari, Rob Fulop" +"Cart.ModelNo" "CX2633, CX2633P" +"Cart.Name" "Night Driver (1980) (Atari) (PAL) (4K)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.PaddlesXCenter" "12" +"Controller.MouseAxis" "AUTO 65" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "d9fbf1113114fb3a3c97550a0689f10f" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "713-111 - GN-050" +"Cart.Name" "Pizza Chef (1983) (ZiMAG) (Prototype)" +"Cart.Note" "AKA Pizza Time" +"Cart.Url" "http://www.atariprotos.com/2600/software/pizzachef/pizzachef.htm" +"" + +"Cart.MD5" "da0fb2a484d0d2d8f79d6e063c94063d" +"Cart.Name" "Air Raiders (1982) (Unknown) [a]" +"" + +"Cart.MD5" "da4e3396aa2db3bd667f83a1cb9e4a36" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-027" +"Cart.Name" "Plaque Attack (1983) (Activision)" +"" + +"Cart.MD5" "da5096000db5fdaa8d02db57d9367998" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "River Raid (1983) (Digitel)" +"" + +"Cart.MD5" "da6465a34d2e44d26aa9a2a0cd1bce4d" +"Cart.Manufacturer" "Absolute Entertainment, Alex DeMeo" +"Cart.ModelNo" "AG-041-04" +"Cart.Name" "Title Match Pro Wrestling (1987) (Absolute) [a]" +"" + +"Cart.MD5" "da66d75e4b47fab99733529743f86f4f" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Chopper Command (1983) (Digitel)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "da732c57697ad7d7af414998fa527e75" +"Cart.Manufacturer" "Atari - Glenn Axworthy" +"Cart.ModelNo" "CX26129" +"Cart.Name" "Midnight Magic (1986) (Atari) (PAL)" +"Cart.Note" "AKA Pinball Wizard" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "da79aad11572c80a96e261e4ac6392d0" +"Cart.Manufacturer" "Salu - Ubi Soft, Dennis M. Kiss" +"Cart.ModelNo" "460673" +"Cart.Name" "Pick 'n' Pile (1990) (Salu) (PAL)" +"Console.SwapPorts" "YES" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "da7a17dcdaa62d6971393c0a6faf202a" +"Cart.Name" "Flag Capture (Unknown) (PAL)" +"" + +"Cart.MD5" "dab844deed4c752632b5e786b0f47999" +"Cart.Name" "Super Challenge Baseball (Unknown) (PAL)" +"" + +"Cart.MD5" "dac38b4dd3da73bb7b2e9d70c61d2b7c" +"Cart.Name" "Hangman Monkey Biglist3 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "dac5c0fe74531f077c105b396874a9f1" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX2680" +"Cart.Name" "RealSports Tennis (1983) (Atari)" +"" + +"Cart.MD5" "dac762e4d01d445bdef20b7771f6570e" +"Cart.Manufacturer" "Atari, Carla Meninsky, Ed Riddle - Sears" +"Cart.ModelNo" "CX2611 - 99821, 49-75149" +"Cart.Name" "Indy 500 (1977) (Atari) (4K) [a]" +"Cart.Note" "Uses the Driving Controllers" +"Controller.Left" "DRIVING" +"Controller.Right" "DRIVING" +"Controller.MouseAxis" "45" +"" + +"Cart.MD5" "dad2ab5f66f98674f12c92abcfbf3a20" +"Cart.Name" "Blue and White Sprite Demo (PD)" +"" + +"Cart.MD5" "daeb54957875c50198a7e616f9cc8144" +"Cart.Manufacturer" "20th Century Fox Video Games, Douglas 'Dallas North' Neubauer" +"Cart.ModelNo" "11005" +"Cart.Name" "Mega Force (1982) (20th Century Fox)" +"" + +"Cart.MD5" "daef7d8e5a09981c4aa81573d4dbb380" +"Cart.Manufacturer" "Adam Thornton" +"Cart.Name" "Lord of the Rings (Adam Thornton) (Hack)" +"Cart.Note" "Hack of Dark Mage" +"Cart.Rarity" "Hack" +"Cart.Url" "https://www.packratvg.com/lotr.html" +"Display.Phosphor" "YES" +"Bezel.Name" "Lord of the Rings, The - Fellowship of the Ring (USA) (Unl)" +"" + +"Cart.MD5" "dafc3945677ccc322ce323d1e9930beb" +"Cart.Manufacturer" "Atari" +"Cart.Name" "A-Team (Atari) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "db1753cc702c18d3917ec7f3b0e8659f" +"Cart.Name" "Frame Counter 2 (2001) (Jake Patterson) (PD)" +"" + +"Cart.MD5" "db339aea2b65b84c7cfe0eeab11e110a" +"Cart.Name" "Chronocolor Frame Demo 2 (10-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "db4eb44bc5d652d9192451383d3249fc" +"Cart.Manufacturer" "CBS Electronics - E.F. Dreyer - VSS, Ed Salvo" +"Cart.ModelNo" "4L 2738 0000" +"Cart.Name" "Mountain King (1983) (CBS Electronics)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "db5073bd75eb05f7d62a7268396d1e77" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Golf (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "db76f7a0819659d9e585f2cdde9175c7" +"Cart.Manufacturer" "Xonox" +"Cart.ModelNo" "99005, 6220, 6250" +"Cart.Name" "Robin Hood (1983) (Xonox) (PAL) [a]" +"" + +"Cart.MD5" "db80d8ef9087af4764236f7b5649fa12" +"Cart.Manufacturer" "M Network, Steve Crandall, Patricia Lewis Du Long" +"Cart.ModelNo" "MT4646" +"Cart.Name" "Rocky & Bullwinkle (1983) (Mattel) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rocky/rocky.htm" +"" + +"Cart.MD5" "db971b6afc9d243f614ebf380af0ac60" +"Cart.Manufacturer" "Gammation, Robert L. Esken Jr." +"Cart.Name" "Gamma-Attack (1983) (Gammation)" +"Cart.Note" "Uses right joystick controller" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "dba270850ae997969a18ee0001675821" +"Cart.Manufacturer" "Greg Troutman" +"Cart.Name" "Dark Mage (Greg Troutman) (PD) (4K)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dbabb80e92ff18d8eecf615c0539151e" +"Cart.Name" "Sprite Demo 3 (PD)" +"" + +"Cart.MD5" "dbb10b904242fcfb8428f372e00c01af" +"Cart.Manufacturer" "Atari, John Dunn" +"Cart.ModelNo" "CX2631, CX2631P" +"Cart.Name" "Superman (1979) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "dbba14a0f69f0e13fdccb3fde3baedca" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Trak-Ball Hack v1.3 (NTSC) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dbc7485ad5814d466de780a3e7ed3b46" +"Cart.Manufacturer" "Kyle Pittman" +"Cart.Name" "Pink Floyd (Kyle Pittman) (PD)" +"Cart.Note" "Hack of Adventures of Tron (Mattel)" +"Cart.Rarity" "New Release (Hack)" +"Bezel.Name" "Adventures of TRON (USA)" +"" + +"Cart.MD5" "dbc8829ef6f12db8f463e30f60af209f" +"Cart.Manufacturer" "Data Age" +"Cart.ModelNo" "DA1001" +"Cart.Name" "Encounter at L-5 (1982) (Data Age)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "AUTO 50" +"" + +"Cart.MD5" "dbdaf82f4f0c415a94d1030271a9ef44" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Kaboom! (CCE)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "dbdd21e1ee3d72119e8cd14d943c585b" +"Cart.Name" "Slot Machine (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "dc13df8420ec69841a7c51e41b9fbba5" +"Cart.Manufacturer" "Atari, Mimi Nyden, Steve Woita" +"Cart.ModelNo" "CX26132" +"Cart.Name" "Garfield (06-21-1984) (Atari) (Prototype)" +"Cart.Note" "AKA Garfield on the Run" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/garfield/garfield.htm" +"" + +"Cart.MD5" "dc33479d66615a3b09670775de4c2a38" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-033" +"Cart.Name" "I.Q. Memory Teaser (1983) (Suntek) (PAL)" +"Cart.Note" "AKA IQ 180" +"Bezel.Name" "IQ 180 (Europe)" +"" + +"Cart.MD5" "dc81c4805bf23959fcf2c649700b82bf" +"Cart.Manufacturer" "Imagic, Michael Greene" +"Cart.ModelNo" "720055-2A, IA3312P" +"Cart.Name" "No Escape! (1983) (Imagic) (PAL)" +"" + +"Cart.MD5" "dc905b22de0f191a029df13eddfcabc4" +"Cart.Manufacturer" "Atari, Warren Robinett" +"Cart.Name" "Elf Adventure (05-02-83) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/elfadventure/elfadventure.htm" +"Bezel.Name" "Elf Adventure (USA) (Proto)" +"" + +"Cart.MD5" "dc97cbcf091a5ef4ca7fe95dc0848036" +"Cart.Manufacturer" "Atari - Roklan, Joe Gaucher, Alex Leavens" +"Cart.ModelNo" "CX2683" +"Cart.Name" "Crazy Climber (1983) (Atari) (Prototype) [a2]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/crazyclimber/crazyclimber.htm" +"" + +"Cart.MD5" "dca90ea1084a2fdbe300d7178ca1a138" +"Cart.Manufacturer" "Imagic, Dennis Koble" +"Cart.ModelNo" "IA3000P" +"Cart.Name" "Trick Shot (1982) (Imagic) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dca941dab5c6f859b71883b13ade9744" +"Cart.Name" "Hangman Pac-Man Biglist2 (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "dcba0e33aa4aed67630a4b292386f405" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.08) (Half Speed Version) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dcc2956c7a39fdbf1e861fc5c595da0d" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, David Rolfe" +"Cart.ModelNo" "MT5664" +"Cart.Name" "Frogs and Flies (1982) (M Network)" +"Cart.Note" "AKA Frogs 'n' Flies" +"" + +"Cart.MD5" "dcec46a98f45b193f07239611eb878c2" +"Cart.Name" "Bars and Text Demo (PD)" +"" + +"Cart.MD5" "dd08e18cfee87a0e7fc19a684b36e124" +"Cart.Manufacturer" "Atari - GCC, Kevin Osborn" +"Cart.ModelNo" "CX2689, CX2689P" +"Cart.Name" "Kangaroo (1983) (Atari) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dd0cbe5351551a538414fb9e37fc56e8" +"Cart.Manufacturer" "Xonox - K-Tel Software - Product Guild, Anthony R. Henderson" +"Cart.ModelNo" "99006, 6220" +"Cart.Name" "Sir Lancelot (1983) (Xonox) (PAL)" +"" + +"Cart.MD5" "dd0de0f61af2a2a4878e377b880a3933" +"Cart.Manufacturer" "SOLID Corp. (D. Scott Williamson)" +"Cart.ModelNo" "CX2655-013" +"Cart.Name" "Star Castle 2600 (SolidCorp) [013]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "http://starcastle2600.blogspot.com/p/star-castle-2600-story.html" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dd10b5ee37fdbf909423f2998a1f3179" +"Cart.Name" "Space Instigators (V1.9) (21-10-2002) (Christopher Tumber)" +"" + +"Cart.MD5" "dd13a16d14100819f79b1ce3a5bf499c" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control - Atari Mouse Hack v1.15 (PAL) (Thomas Jentzsch)" +"Bezel.Name" "Missile Control (Europe)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1184" +"" + +"Cart.MD5" "dd1422ffd538e2e33b339ebeef4f259d" +"Cart.Manufacturer" "Atari, Robert Zdybel" +"Cart.Name" "Football Demo (1982) (Atari)" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "dd17711a30ad60109c8beace0d4a76e8" +"Cart.Name" "Karate (Unknown) (PAL)" +"" + +"Cart.MD5" "dd1842ba0f3f9d94dccb21eaa0f069b7" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Defender (32 in 1) (BitCorp) (Hack)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dd45e370aceff765f1e72c619efd4399" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG201" +"Cart.Name" "Sea Monster (1982) (BitCorp)" +"" + +"Cart.MD5" "dd4f4e0fbd81762533e39e6f5b55bb3a" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Turbo WIP (Thomas Jentzsch)" +"" + +"Cart.MD5" "dd7598b8bcb81590428900f71b720efb" +"Cart.Manufacturer" "Xonox - K-Tel Software - Computer Magic" +"Cart.ModelNo" "99005, 6220, 6250" +"Cart.Name" "Robin Hood (1983) (Xonox) (PAL)" +"" + +"Cart.MD5" "dd7884b4f93cab423ac471aa1935e3df" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2649, 49-75163" +"Cart.Name" "Asteroids (1981) (Atari)" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dd8a2124d4eda200df715c698a6ea887" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (3 of 3) (1982) (Starpath)" +"" + +"Cart.MD5" "dd92d6ad50976f881d86b52d38616118" +"Cart.Manufacturer" "SpkSoft" +"Cart.Name" "River Raid (SpkSoft) [h1]" +"" + +"Cart.MD5" "dda23757407c4e217f64962c87ad0c82" +"Cart.Manufacturer" "Atari Freak 1" +"Cart.Name" "Nitemare at Sunshine Bowl-a-Rama (Atari Freak 1) (Hack) [a]" +"Cart.Note" "Hack of Pac-Man Jr." +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xfb\",\"0xfa\",\"0xf9\"],\"score_digits\":6,\"variations_count\":1}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ddd1efc1862cd3eb3baf4cba81ff5050" +"Cart.Name" "Max3 (2001) (Maxime Beauvais) (PD)" +"" + +"Cart.MD5" "dde55d9868911407fe8b3fefef396f00" +"Cart.Manufacturer" "Manuel Rotschkar (Xype)" +"Cart.Name" "Seawolf (2004)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"notes\":\"User defined variation based on switches\",\"score_addresses\":[\"0x90\",\"0x91\",\"0x92\"],\"score_digits\":6,\"variations_address\":\"0x00\",\"variations_count\":4}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=287" +"" + +"Cart.MD5" "de0173ed6be9de6fd049803811e5f1a8" +"Cart.Manufacturer" "Xonox - K-Tel Software - Product Guild, Anthony R. Henderson" +"Cart.ModelNo" "99008, 6240" +"Cart.Name" "Motocross Racer (1983) (Xonox)" +"" + +"Cart.MD5" "de07e9cb43ad8d06a35f6506e22c62e9" +"Cart.Name" "Oh No! (Version 4) (22-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "de1a636d098349be11bbc2d090f4e9cf" +"Cart.Name" "Pressure Gauge (Hozer Video Games)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "de1e9fb700baf8d2e5ae242bffe2dbda" +"Cart.Manufacturer" "Activision - Imagineering, Mike Reidel" +"Cart.ModelNo" "EAK-043-04I" +"Cart.Name" "Commando (1988) (Activision) (PAL)" +"" + +"Cart.MD5" "de24f700fd28d5b8381de13abd091db9" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Plaque Attack (CCE)" +"" + +"Cart.MD5" "de29e46dbea003c3c09c892d668b9413" +"Cart.Manufacturer" "Coleco - Woodside Design Associates, Steve 'Jessica Stevens' Kitchen" +"Cart.ModelNo" "4L1717, 4L1718, 4L1719, 4L2277" +"Cart.Name" "Carnival (1983) (CBS Electronics) (PAL)" +"" + +"Cart.MD5" "de3d0e37729d85afcb25a8d052a6e236" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-204" +"Cart.Name" "Tapeworm (1982) (Spectravision)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "de4436eaa41e5d7b7609512632b90078" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AX-014, AX-014-04" +"Cart.Name" "Grand Prix (1982) (Activision) (16K)" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "de5aab22e5aba5edcb29a3e7491ff319" +"Cart.Name" "Pac Kong (Unknown)" +"Cart.Note" "AKA Inca Gold" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "de61a0b171e909a5a4cfcf81d146dbcb" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-005" +"Cart.Name" "Tom Boy (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Pitfall!" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "de62f8a30298e2325249fe112ecb5c10" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-810" +"Cart.Name" "Enduro (1983) (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "de78b3a064d374390ac0710f95edde92" +"Cart.Manufacturer" "Bomb - Onbase" +"Cart.ModelNo" "CA281" +"Cart.Name" "Assault (1983) (Bomb)" +"Cart.Note" "AKA Sky Alien" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "de7a64108074098ba333cc0c70eef18a" +"Cart.Name" "Nuts (Unknown)" +"" + +"Cart.MD5" "de7bca4e569ad9d3fd08ff1395e53d2d" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V1.22) (2000) (Thomas Jentzsch)" +"Cart.Note" "Supports BoosterGrip" +"Cart.Rarity" "New Release" +"Controller.Left" "BOOSTERGRIP" +"Bezel.Name" "Thrust+ DC Edition (USA) (Unl)" +"" + +"Cart.MD5" "de8443ff47283e7b274a7838cb071fb6" +"Cart.Manufacturer" "Atari, Lou Harp" +"Cart.ModelNo" "CX26122" +"Cart.Name" "Sinistar (01-04-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sinistar/sinistar.htm" +"" + +"Cart.MD5" "dea0ade296f7093e71185e802b500db8" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Fishing Derby (CCE)" +"" + +"Cart.MD5" "deb39482e77f984d4ce73be9fd8adabd" +"Cart.Manufacturer" "Activision, David Lubar" +"Cart.ModelNo" "AK-048-04" +"Cart.Name" "River Raid II (1988) (Activision) [a]" +"" + +"Cart.MD5" "ded26e1cb17f875a9c17515c900f9933" +"Cart.Name" "Space Treat (29-12-2002) (Fabrizio Zavagli)" +"" + +"Cart.MD5" "df12953b919844dad2070ed2e70c9fa2" +"Cart.Manufacturer" "Amiga - Video Soft" +"Cart.ModelNo" "3135" +"Cart.Name" "S.A.C. Alert (1983) (Amiga) (Prototype) (PAL)" +"Cart.Note" "Uses Joyboard" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sacalert/sacalert.htm" +"" + +"Cart.MD5" "df2745d585238780101df812d00b49f4" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG202" +"Cart.Name" "Space Tunnel (1982) (BitCorp)" +"" + +"Cart.MD5" "df3e6a9b6927cf59b7afb626f6fd7eea" +"Cart.Name" "Tuby Bird (Unknown) (PAL)" +"Cart.Note" "AKA Dolphin" +"Bezel.Name" "Dolphin (USA)" +"" + +"Cart.MD5" "df40af244a8d68b492bfba9e97dea4d6" +"Cart.Manufacturer" "Franklin Cruz" +"Cart.Name" "Asteroids 2 (Franlin Cruz) (Hack)" +"Bezel.Name" "Asteroids (USA)" +"Cart.Note" "Hack of Asteroids" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Variations > 32 differ by 1\",\"score_addresses\":[\"0xbd\",\"0xbe\"],\"score_bcd\":false,\"score_digits\":5,\"score_inverted\":true,\"score_trailing_zeroes\":1,\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":66}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "df5cc5cccdc140eb7107f5b8adfacda1" +"Cart.Manufacturer" "Cracker Jack Productions" +"Cart.Name" "Lumberman (Cracker Jack) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "df62a658496ac98a3aa4a6ee5719c251" +"Cart.Manufacturer" "Atari, Tom Reuterdahl - Sears" +"Cart.ModelNo" "CX2626 - 6-99829, 49-75116" +"Cart.Name" "Miniature Golf (1979) (Atari)" +"Cart.Note" "AKA Arcade Golf" +"" + +"Cart.MD5" "df6a28a89600affe36d94394ef597214" +"Cart.Manufacturer" "Apollo - Games by Apollo, Dan Oliver" +"Cart.ModelNo" "AP-2002" +"Cart.Name" "Space Cavern (1982) (Apollo)" +"" + +"Cart.MD5" "df6a46714960a3e39b57b3c3983801b5" +"Cart.Manufacturer" "Puzzy - Bit Corporation" +"Cart.ModelNo" "PG201" +"Cart.Name" "Sea Monster (1982) (Puzzy) (PAL)" +"" + +"Cart.MD5" "df753cb87d3af4d03f694ab848638108" +"Cart.Manufacturer" "CBS Electronics, Bob Curtiss" +"Cart.ModelNo" "4L1845, 4L1852, 4L1853, 4L1854" +"Cart.Name" "Solar Fox (1983) (CBS Electronics) (PAL) [a]" +"" + +"Cart.MD5" "df91277a3569344b89e6e8bd5bebc8d1" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Amiga Mouse Hack v1.0 (PAL) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Amiga Mouse Controllers" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "df9384d371588cd0400b29b03350eb62" +"Cart.Manufacturer" "Thomas Jentzsch - AtariAge" +"Cart.Name" "VROOM! (2021) (PlusROM)" +"Cart.Note" "Supports up to 8 players simultaneously" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1279" +"Controller.Left1" "PADDLES" +"Controller.Left2" "PADDLES" +"Controller.Right" "QUADTARI" +"Controller.Right1" "PADDLES" +"Controller.Right2" "PADDLES" +"" + +"Cart.MD5" "df95e4af466c809619299f49ece92365" +"Cart.Manufacturer" "Atari - CCW, Michael Callahan, Preston Stuart" +"Cart.ModelNo" "CX26103" +"Cart.Name" "Alpha Beam with Ernie (06-03-1983) (Atari) (Prototype) (PAL)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/alphabeam/alphabeam.htm" +"" + +"Cart.MD5" "dfad86dd85a11c80259f3ddb6151f48f" +"Cart.Manufacturer" "HES - Imagineering, David Lubar" +"Cart.ModelNo" "535" +"Cart.Name" "My Golf (1990) (HES) (PAL) [fixed]" +"" + +"Cart.MD5" "dfafa3fa58f5cc3f0342cca475df6095" +"Cart.Name" "Space Treat (V1.1 Beta) (24-12-2002) (Fabrizio Zavagli)" +"" + +"Cart.MD5" "dfc03ef371cf5163f54c50d8ee73c8cf" +"Cart.Manufacturer" "Atari, Gary Palmer" +"Cart.ModelNo" "CX2661" +"Cart.Name" "Fun with Numbers (1980) (Atari) (4K)" +"Cart.Note" "AKA Basic Math" +"Bezel.Name" "Basic Math (USA)" +"" + +"Cart.MD5" "dfc3dbbb39f05d7dd8ee3ac987478970" +"Cart.Name" "Imagic Selector ROM (1982) (Imagic) (PAL)" +"" + +"Cart.MD5" "dfcdd6f593bb7b05dbc2e8e1fc6ee0de" +"Cart.Name" "Gunfight 2600 - Scenarios complete (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "dfe034297200dff672df9533ed1449a9" +"Cart.Name" "Sprite Movement Demo 1 (2001) (Roger Williams)" +"" + +"Cart.MD5" "dfe6aa7443bb813cefa35a4cf4887422" +"Cart.Name" "This Planet Sucks (Greg Troutman) [a1]" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"" + +"Cart.MD5" "dfe885fb877a0f8fa604b7d99a6deaad" +"Cart.Manufacturer" "Atari, Robert C. Polaro, Alan J. Murphy - Sears" +"Cart.ModelNo" "CX2609 - 49-75186" +"Cart.Name" "Defender (11-XX-1981) (Atari) (Prototype)" +"Cart.Url" "http://www.atariprotos.com/2600/software/defender/defender.htm" +"Cart.Rarity" "Prototype" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "dff33523ccd2fdc8912e84cab8e0d982" +"Cart.Name" "Fu Kung! (V0.03) (10-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "e01e00504e6d4b88fa743c0bbe8a96e5" +"Cart.Name" "Qb (Special Edition, some bugfixes) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e020f612255e266a8a6a9795a4df0c0f" +"Cart.Manufacturer" "Telegames - VSS" +"Cart.ModelNo" "7062 A305" +"Cart.Name" "Universal Chaos (1988) (Telegames) (PAL)" +"Cart.Note" "AKA Targ" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e02156294393818ff872d4314fc2f38e" +"Cart.Manufacturer" "Sancho - Tang's Electronic Co." +"Cart.ModelNo" "TEC005" +"Cart.Name" "Dice Puzzle (1983) (Sancho) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e0221c95aa657f5764eeeb64c8429258" +"Cart.Name" "Tomb Raider 2600 [REV 02] (Montezuma's Revenge Hack)" +"" + +"Cart.MD5" "e03b0b091bea5bc9d3f14ee0221e714d" +"Cart.Manufacturer" "CBS Electronics, Bob Curtiss" +"Cart.ModelNo" "4L1852, 4L1853, 4L1854, 4L1855" +"Cart.Name" "Solar Fox (1983) (CBS Electronics) (PAL)" +"" + +"Cart.MD5" "e040df95a055b18ebdb094e904cb71b2" +"Cart.Name" "Score Demo (B. Watson)" +"" + +"Cart.MD5" "e04f1c1e4401d584d3f4343410a5bcc4" +"Cart.Manufacturer" "Wizard Video Games - VSS - MicroGraphic Image, Robert Barber, Tim Martin" +"Cart.ModelNo" "007" +"Cart.Name" "Halloween (1983) (Wizard Video Games) (Prototype) [a]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/halloween/halloween.htm" +"" + +"Cart.MD5" "e0b24c3f40a46cda52e29835ab7ad660" +"Cart.Manufacturer" "Quelle - Otto Versand" +"Cart.ModelNo" "626.502 9 - 746381" +"Cart.Name" "Top Gun (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Air Raiders" +"Bezel.Name" "Air Raiders (USA)" +"" + +"Cart.MD5" "e0cbfc33f4926022ccaf6d0d0e920a0e" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5080" +"Cart.Name" "Gyruss (1983) (Parker Bros) (Prototype) (PAL)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/gyruss/gyruss.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e0cf2dcc4c1348c468f5bb1e421c9164" +"Cart.Name" "Invader Sprites in a Line Demo (PD)" +"" + +"Cart.MD5" "e0de3773f5b867795db557be7b8a703e" +"Cart.Name" "Boulderdash (13 Blocks Wide) (02-04-2003) (Andrew Davie)" +"" + +"Cart.MD5" "e0eff071f578ecf19edc2ab276644e46" +"Cart.Name" "Gas Gauge Demo (2001) (Joe Grand) (PD)" +"" + +"Cart.MD5" "e1029676edb3d35b76ca943da7434da8" +"Cart.Manufacturer" "Atari, Robert C. Polaro, Alan J. Murphy - Sears" +"Cart.ModelNo" "CX2609 - 49-75186" +"Cart.Name" "Defender (10-30-1981) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/defender/defender.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e10bf1af6bf3b4a253c5bef6577fe923" +"Cart.Manufacturer" "Rob Kudla" +"Cart.Name" "Space Invaders (1978) (Atari) [h1]" +"Cart.Note" "Hack of Space Invaders (Atari)" +"Cart.Rarity" "New Release (Hack)" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e10d2c785aadb42c06390fae0d92f282" +"Cart.Manufacturer" "Parker Brothers, Dawn Stockbridge" +"Cart.ModelNo" "PB5910" +"Cart.Name" "Strawberry Shortcake - Musical Match-Ups (1983) (Parker Bros)" +"" + +"Cart.MD5" "e1143b72a30d4d3fee385eec38b4aa4d" +"Cart.Name" "Word Zapper (Unknown)" +"" + +"Cart.MD5" "e12e32dee68201b6765fcd0ed54d6646" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX2612, CX2612P" +"Cart.Name" "Street Racer (1977) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (swapped)" +"Controller.SwapPaddles" "YES" +"Controller.MouseAxis" "AUTO 75" +"" + +"Cart.MD5" "e13818a5c0cb2f84dd84368070e9f099" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-839" +"Cart.Name" "Misterious Thief, A (1983) (CCE)" +"Cart.Note" "AKA A Mysterious Thief" +"Display.Phosphor" "YES" +"Bezel.Name" "Mysterious Thief, A (USA) (Proto)" +"" + +"Cart.MD5" "e13c7627b2e136b9c449d9e8925b4547" +"Cart.Manufacturer" "Atari, Alan Miller - Sears" +"Cart.ModelNo" "CX2624 - 6-99826, 49-75113" +"Cart.Name" "Basketball (1978) (Atari) (4K)" +"Cart.Rarity" "Common" +"" + +"Cart.MD5" "e1486c7822c07117b4f94a32e5ed68c1" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (06-14-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "e14dc36b24fe22c04fa076e298f2e15f" +"Cart.Manufacturer" "Activision, Larry Kaplan, David Crane" +"Cart.ModelNo" "AG-010, AG-010-04" +"Cart.Name" "Kaboom! (1981) (Activision) (16K)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "e14feddeb82f5160ed5cf9ca4078e58d" +"Cart.Name" "SpaceMaster X-7 (Unknown) (PAL)" +"" + +"Cart.MD5" "e150f0d14f013a104b032305c0ce23ef" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-205" +"Cart.Name" "China Syndrome (1982) (Spectravision) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e15b5525cf8f77297b322838df8d999c" +"Cart.Name" "Sprite Demo 0 (PD)" +"" + +"Cart.MD5" "e171558c51bb3bac97bfa79fa2c1a19c" +"Cart.Name" "Warring Worms (Tim Strauss Edition) (20-12-2002) (Billy Eno)" +"" + +"Cart.MD5" "e17699a54c90f3a56ae4820f779f72c4" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-020" +"Cart.Name" "Tuby Bird (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Dolphin" +"Bezel.Name" "Dolphin (USA)" +"" + +"Cart.MD5" "e18abe87035379c56b435bfe8175077b" +"Cart.Manufacturer" "Grimlock" +"Cart.Name" "Rumble 2600 (Grimlock) (Hack)" +"Cart.Note" "Hack of Mario Bros." +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e1a51690792838c5c687da80cd764d78" +"Cart.Manufacturer" "20th Century Fox, John Russell" +"Cart.Name" "Alligator People (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/alligator/alligatorpeople.htm" +"Bezel.Name" "Alligator People, The (USA) (Proto)" +"" + +"Cart.MD5" "e1b90f1e01b1a316d7bbf141525cc00e" +"Cart.Name" "Sky Jinks (Unknown) (PAL) (4K) (Hack)" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e1d5c8213e82820128fa9c4775f1e166" +"Cart.Manufacturer" "Jess Ragan" +"Cart.Name" "Jungle King (2003) (Jess Ragan) (Hack)" +"Cart.Note" "Hack of Jungle Hunt" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x85\",\"0x84\",\"0x83\"],\"score_digits\":6,\"variations_address\":\"0x8b\",\"variations_count\":2,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e1d79e4e7c150f3861256c541ec715a1" +"Cart.Name" "Space Jockey (Unknown) (PAL)" +"" + +"Cart.MD5" "e1e09e2f280e8e142121a377d0dc1b46" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V1.21) (2000) (Thomas Jentzsch)" +"Cart.Note" "Bugfixed" +"Cart.Rarity" "Homebrew" +"Controller.Left" "BOOSTERGRIP" +"Bezel.Name" "Thrust+ DC Edition (USA) (Unl)" +"" + +"Cart.MD5" "e1efe2ef7664bb6758b1a22ff8ea16a1" +"Cart.Manufacturer" "Dynacom" +"Cart.Name" "Enduro (1983) (Dynacom)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "e1f88da6da8a7d521ca1dcbf2bc6978b" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-005, PAG-005, EAG-005-04B - 711 005-715" +"Cart.Name" "Skiing (1980) (Activision) (PAL) (4K)" +"" + +"Cart.MD5" "e21ee3541ebd2c23e817ffb449939c37" +"Cart.Manufacturer" "Tigervision - Software Electronics Corp., Karl T. Olinger - Teldec" +"Cart.ModelNo" "7-001" +"Cart.Name" "King Kong (1982) (Tigervision)" +"" + +"Cart.MD5" "e227be19f572f6900e314213ae9a4deb" +"Cart.Manufacturer" "Atari, Dan Hitchens, Mimi Nyden" +"Cart.ModelNo" "CX2656" +"Cart.Name" "SwordQuest - EarthWorld (1982) (Atari) (Prototype)" +"Cart.Note" "AKA Adventure I, SwordQuest I - EarthWorld" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/earthworld/earthworld.htm" +"" + +"Cart.MD5" "e237ee91514d5ed535c95a14fc608c11" +"Cart.Manufacturer" "Activision, Matthew L. Hubbard, Bob Whitehead" +"Cart.ModelNo" "AX-024" +"Cart.Name" "Dolphin (1983) (Activision) (8K)" +"" + +"Cart.MD5" "e2389c0be5b5b84e0d3ca36ec7e67514" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.09) (NTSC) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e24d7d879281ffec0641e9c3f52e505a" +"Cart.Manufacturer" "Parker Brothers, Mark Lesser" +"Cart.ModelNo" "PB5950" +"Cart.Name" "Lord of the Rings (1983) (Parker Bros) (Prototype)" +"Cart.Note" "Journey to Rivendell (The Lord of the Rings I)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/lotr/lotr.htm" +"Bezel.Name" "Lord of the Rings, The - Journey to Rivendell (USA) (Proto)" +"" + +"Cart.MD5" "e25e173740f7ecc0e23025445c4591f3" +"Cart.Manufacturer" "Greg Zumwalt" +"Cart.Name" "Comitoid (Greg Zumwalt)" +"" + +"Cart.MD5" "e275cbe7d4e11e62c3bfcfb38fca3d49" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Ken Smith" +"Cart.ModelNo" "MT5658" +"Cart.Name" "Super Challenge Football (1982) (M Network)" +"Cart.Note" "AKA Pro Football" +"" + +"Cart.MD5" "e27d518993b0a010f16e92b971ecdcdd" +"Cart.Manufacturer" "Manuel Polik" +"Cart.Name" "Star Fire (2003) (XYPE) (PAL)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x82\",\"0x83\"],\"score_digits\":6,\"special_address\":\"0x84\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=229" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e28113d10c0c14cc3b5f430b0d142fcb" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-816" +"Cart.Name" "Keystone Kappers (1983) (CCE) [a]" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "e2846af3e4d172b251ab77cbdd01761e" +"Cart.Manufacturer" "Steve Engelhardt" +"Cart.Name" "Adventure Plus (2003) (Steve Engelhardt) (Hack)" +"Bezel.Name" "Adventure (USA)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=145" +"" + +"Cart.MD5" "e2904748da63dfefc8816652b924b642" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Catch Time (Jone Yuan)" +"Cart.Note" "AKA Plaque Attack" +"Bezel.Name" "Plaque Attack (USA)" +"" + +"Cart.MD5" "e2b36d0781d5a5be64dad87fe20e0de3" +"Cart.Manufacturer" "Parker Brothers - On-Time Software, Joe Gaucher, Dan Kurczewski, Louis Marbel, Kathy Von" +"Cart.ModelNo" "PB5110" +"Cart.Name" "James Bond 007 (1983) (Parker Bros) (Prototype) [a4]" +"Cart.Note" "James Bond Agent 007" +"Cart.Rarity" "Prototype" +"" + +"Cart.MD5" "e2b682f6e6d76b35c180c7d847e93b4f" +"Cart.Name" "Dodge Demo 4 (PD)" +"" + +"Cart.MD5" "e2c1b60eaa8eda131632d73e4e0c146b" +"Cart.Manufacturer" "Atari - GCC, Mark Ackerman, Noelie Alito" +"Cart.ModelNo" "CX2692" +"Cart.Name" "Moon Patrol (07-04-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/moonpatrol/moonpatrol.htm" +"" + +"Cart.MD5" "e2c89f270f72cd256ed667507fa038a2" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4101" +"Cart.Name" "Communist Mutants from Space (1982) (Arcadia) (PAL)" +"" + +"Cart.MD5" "e2ca84a2bb63d1a210ebb659929747a9" +"Cart.Manufacturer" "Telesys, Don 'Donyo' Ruffcorn" +"Cart.ModelNo" "1002" +"Cart.Name" "Cosmic Creeps (1982) (Telesys) (PAL)" +"Cart.Note" "AKA Space Maze, Spaze Maze" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e2eccbbe963f80f291cb1f18803bf557" +"Cart.Manufacturer" "Atari, Joe Decuir, Steve Mayer, Larry Wagner" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Combat (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "e30f3a37032da52d7815b5a409f6d4b4" +"Cart.Manufacturer" "SEGA, Fred Mack" +"Cart.Name" "Bear Game Demo (1983) (SEGA)" +"" + +"Cart.MD5" "e314b42761cd13c03def744b4afc7b1b" +"Cart.Manufacturer" "Activision, David Crane, Dan Kitchen" +"Cart.ModelNo" "AZ-108-04" +"Cart.Name" "Ghostbusters (1985) (Activision)" +"" + +"Cart.MD5" "e34c236630c945089fcdef088c4b6e06" +"Cart.Manufacturer" "Activision, Steve Cartwright, David Crane - Ariola" +"Cart.ModelNo" "EAB-035-04 - 711 035-721" +"Cart.Name" "Pitfall II (1984) (Activision) (PAL)" +"Cart.Note" "Lost Caverns" +"Cart.Highscore" "{\"score_addresses\":[\"0xc7\",\"0xc8\",\"0xc9\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall II - Lost Caverns (USA)" +"" + +"Cart.MD5" "e3533684a7ef930a7fbd0c4dd8ec4847" +"Cart.Name" "Video Pinball (Unknown)" +"" + +"Cart.MD5" "e3600be9eb98146adafdc12d91323d0f" +"Cart.Manufacturer" "Atari, Carol Shaw" +"Cart.ModelNo" "CX2618, CX2618P" +"Cart.Name" "3-D Tic-Tac-Toe (1980) (Atari) (PAL)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "e363e467f605537f3777ad33e74e113a" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2603 - 99803, 49-75601" +"Cart.Name" "Star Ship (1977) (Atari)" +"" + +"Cart.MD5" "e377c3af4f54a51b85efe37d4b7029e6" +"Cart.Manufacturer" "20th Century Fox Video Games, Beck-Tech, Steve Beck" +"Cart.ModelNo" "11035" +"Cart.Name" "Save the Whales (1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/savethewhales/savethewhales.htm" +"" + +"Cart.MD5" "e37c8055d70979af354251ebe9f1b7dd" +"Cart.Manufacturer" "HES" +"Cart.Name" "Mega Funpak - Gorf, P. Patrol, Pacman, Skeet Shoot (HES) (PAL)" +"" + +"Cart.MD5" "e38dc1f81a02e325562cd285123f579b" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein" +"Cart.ModelNo" "CX2681, CX2681P" +"Cart.Name" "Battlezone (1983) (Atari) (PAL) [a1]" +"" + +"Cart.MD5" "e39843c56b7a4a08b18fa7949ec3ee6b" +"Cart.Name" "Joshua Invaders (Hack)" +"Cart.Note" "Hack of Space Invaders" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e39a13b13dc82c5fdbfbbfd55ba1230e" +"Cart.Name" "Analog Clock (Additional Frame Info) (V0.0) (20-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "e3c0451d29dad724231bc5818ec4bae0" +"Cart.Name" "Single-Scanline Positioning Demo 1 (2001) (Roger Williams)" +"" + +"Cart.MD5" "e3c35eac234537396a865d23bafb1c84" +"Cart.Manufacturer" "TechnoVision - Video Technology" +"Cart.ModelNo" "TVS1001" +"Cart.Name" "Nuts (1983) (TechnoVision) (PAL)" +"" + +"Cart.MD5" "e3ed4ba3361756970f076e46e9cad1d2" +"Cart.Name" "Tennis (Unknown) (PAL) (4K) [a]" +"" + +"Cart.MD5" "e40a818dac4dd851f3b4aafbe2f1e0c1" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Dr. Lee Salk" +"Cart.ModelNo" "CX26135" +"Cart.Name" "Peek-A-Boo (1984) (Atari) (Prototype)" +"Cart.Note" "Uses the Keyboard Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/peekaboo/peekaboo.htm" +"" + +"Cart.MD5" "e42b937c30c617241ca9e01e4510c3f6" +"Cart.Name" "Pitfall! (No Walls Hack)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "e434c0e161dd3c3fb435eb6bad2e182c" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Brad Rice" +"Cart.ModelNo" "CX2681" +"Cart.Name" "Battlezone (05-02-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/battlezone/battlezone.htm" +"" + +"Cart.MD5" "e48d3a4056ede9393586421996db1ae8" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Trak-Ball Hack v1.4 (PAL-60) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e49ac0ec879a0d7820bc2598fc2cfcd4" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Kaboom! (CCE) (4K)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "e4a0b28befaaa2915df1fa01238b1e29" +"Cart.Name" "Gunfight 2600 - Red River (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "e4afe157c09962cf39cdb25845d83d47" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-009, PAG-009 - 711 009-720" +"Cart.Name" "Freeway (1981) (Activision) (PAL) (4K)" +"" + +"Cart.MD5" "e4b12deaafd1dbf5ac31afe4b8e9c233" +"Cart.Manufacturer" "Adam Thornton" +"Cart.Name" "Lord of the Rings (Adam Thornton) (Hack) [a]" +"Cart.Note" "Hack of Dark Mage" +"Cart.Url" "https://www.packratvg.com/lotr.html" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"Bezel.Name" "Lord of the Rings, The - Fellowship of the Ring (USA) (Unl)" +"" + +"Cart.MD5" "e4bff1d5df70163c0428a1ead309c22d" +"Cart.Manufacturer" "Atari, Robert C. Polaro, Alan J. Murphy" +"Cart.ModelNo" "CX2609, CX2609P" +"Cart.Name" "Defender (1982) (Atari) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e4c00beb17fdc5881757855f2838c816" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius, Ed Hodapp" +"Cart.ModelNo" "11004" +"Cart.Name" "Deadly Duck (1982) (20th Century Fox)" +"" + +"Cart.MD5" "e4c2077a18e3c27f4819aa7757903aa0" +"Cart.Name" "Many Blue Bars Demo (PD)" +"" + +"Cart.MD5" "e4c666ca0c36928b95b13d33474dbb44" +"Cart.Manufacturer" "Arcadia Corporation, Steve Hales, Stephen H. Landrum" +"Cart.ModelNo" "4 AR-4102" +"Cart.Name" "Suicide Mission (1982) (Arcadia)" +"Cart.Note" "AKA Meteoroids" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e4d41f2d59a56a9d917038682b8e0b8c" +"Cart.Manufacturer" "Cody Pittman" +"Cart.Name" "Kiss Meets Pacman (Cody Pittman) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e4e9125a8741977583776729359614e1" +"Cart.Manufacturer" "SnailSoft" +"Cart.Name" "Comitoid beta 4 (SnailSoft)" +"" + +"Cart.MD5" "e4f05d50e3042bc512f7ff459ade59bb" +"Cart.Manufacturer" "Dion Olsthoorn - AtariAge" +"Cart.Name" "Amoeba Jump (2019) (SaveKey) (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1211" +"" + +"Cart.MD5" "e4fa739c81b003c92bea7da5e84c7feb" +"Cart.Manufacturer" "Akor" +"Cart.Name" "TV Boy (1992) (Akor) (NTSC) [bad dump]" +"Cart.Note" "Includes 127 games" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "e505bd8e59e31aaed20718d47b15c61b" +"Cart.Manufacturer" "Funvision - Fund. Int'l Co." +"Cart.Name" "Space War (1982) (Funvision) (PAL)" +"Cart.Note" "AKA Condor Attack" +"Bezel.Name" "Condor Attack (USA)" +"" + +"Cart.MD5" "e51030251e440cffaab1ac63438b44ae" +"Cart.Manufacturer" "Parker Brothers - On-Time Software, Joe Gaucher, Dan Kurczewski, Louis Marbel, Kathy Von" +"Cart.ModelNo" "PB5110" +"Cart.Name" "James Bond 007 (1984) (Parker Bros)" +"Cart.Note" "James Bond Agent 007" +"Cart.Rarity" "Rare" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e51c23389e43ab328ccfb05be7d451da" +"Cart.Manufacturer" "Arcadia Corporation, Scott Nelson" +"Cart.ModelNo" "13" +"Cart.Name" "Sweat! - The Decathlon Game (1983) (Arcadia) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sweat/sweat.htm" +"" + +"Cart.MD5" "e5359cbbbff9c6d7fe8aeff5fb471b46" +"Cart.Name" "Boom Bang (Unknown) [a1]" +"Cart.Note" "AKA Crackpots" +"" + +"Cart.MD5" "e549f1178e038fa88dc6d657dc441146" +"Cart.Manufacturer" "Atari, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2625 - 6-99827, 49-75114" +"Cart.Name" "Football (1979) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e556e07cc06c803f2955986f53ef63ed" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.ModelNo" "2665" +"Cart.Name" "Front Line (1984) (Coleco)" +"" + +"Cart.MD5" "e558be88eef569f33716e8e330d2f5bc" +"Cart.Manufacturer" "Shock Vision" +"Cart.Name" "Keystone Kapers (Shock Vision)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "e56da674188ba2f02c7a0a343a01236f" +"Cart.Name" "This Planet Sucks Demo 4 (Greg Troutman) (PD)" +"Bezel.Name" "This Planet Sucks (USA) (Unl)" +"Cart.Rarity" "New Release" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"" + +"Cart.MD5" "e59d022d524d05acc19515598c831e4d" +"Cart.Manufacturer" "Alessandro Ciceri" +"Cart.Name" "MagiCard+ (alex_79) WIP_20150118 (PAL)" +"Bezel.Name" "MagiCard (USA)" +"Cart.Note" "MagiCard hack" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "e5a6e0bb7d56e2f08b237e15076e5699" +"Cart.Name" "Color Table Display Helper (PD)" +"" + +"Cart.MD5" "e5bacf526036d3c8c99db5b030cf00e7" +"Cart.Name" "Starmaster (Genesis)" +"Cart.Note" "Genesis controller (C switches to map mode)" +"Cart.Rarity" "Hack of Starmaster" +"Cart.Highscore" "{\"notes\":\"Score only calculated when game is over\",\"score_addresses\":[\"0xc1\",\"0xc2\"],\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e5d5085123a98c1e61818caa2971e999" +"Cart.Name" "Euchre (PAL) (Erik Eid) (PD)" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=126" +"" + +"Cart.MD5" "e5d72ff8bab4450be57785cc9e83f3c0" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "6082 A145" +"Cart.Name" "Kung Fu Superkicks (1988) (Telegames) (PAL)" +"Cart.Note" "AKA Chuck Norris Superkicks" +"Bezel.Name" "Chuck Norris Superkicks (USA)" +"" + +"Cart.MD5" "e5ecd78edd24326a968809decbc7b916" +"Cart.Manufacturer" "Imagic, Bob Smith" +"Cart.ModelNo" "720020-1A, IA3611" +"Cart.Name" "Cheese (Dragonfire Beta) (05-21-1982) (Imagic) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/dragonfire/dragonfire.htm" +"Display.Phosphor" "YES" +"Bezel.Name" "Dragonfire (USA)" +"" + +"Cart.MD5" "e5f17b3e62a21d0df1ca9aee1aa8c7c5" +"Cart.Manufacturer" "CommaVid, John Bronstein" +"Cart.ModelNo" "CM-003" +"Cart.Name" "Cosmic Swarm (1982) (CommaVid)" +"Cart.Note" "AKA Termite" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e5f360226dc552aba3e7e9b202330f48" +"Cart.Manufacturer" "Supercat" +"Cart.Name" "Mega Bitmap Demo (2007) (Supercat)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e5f84930aa468db33c0d0f7b26dd8293" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-826" +"Cart.Name" "Grand Prix (1983) (CCE) [a]" +"Cart.Highscore" "{\"notes\":\"Time/score shows extra digit\",\"score_addresses\":[\"0xeb\",\"0xec\",\"0xed\"],\"score_digits\":5,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e5fcc62e1d73706be7b895e887e90f84" +"Cart.Name" "Air-Sea Battle (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "e600f5e98a20fafa47676198efe6834d" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "PB5080" +"Cart.Name" "Gyruss (1984) (Parker Bros) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e609e8a007127b8fcff79ffc380da6b1" +"Cart.Name" "Multi-Sprite Game V2.3 (Piero Cavina) (PD)" +"" + +"Cart.MD5" "e61210293b14c9c4ecc91705072c6a7e" +"Cart.Manufacturer" "Gameworld" +"Cart.ModelNo" "133-005" +"Cart.Name" "Bugs (1983) (Gameworld) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.MouseAxis" "AUTO 50" +"" + +"Cart.MD5" "e62e60a3e6cb5563f72982fcd83de25a" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "End of the World (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "e63a87c231ee9a506f9599aa4ef7dfb9" +"Cart.Name" "Threshold (Unknown)" +"" + +"Cart.MD5" "e63efdfda9a4003dcd77a854a781a06a" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "Combat Rock (PD) (Hack) [a]" +"Bezel.Name" "Combat (USA)" +"Cart.Note" "Hack of Combat" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "e643aaec9a9e1c8ab7fe1eae90bc77d7" +"Cart.Manufacturer" "Roger Williams" +"Cart.Name" "Asymmetric Playfield (Roger Williams)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "e64a8008812327853877a37befeb6465" +"Cart.Manufacturer" "Answer Software Corporation - TY Associates, Mike Wentz" +"Cart.ModelNo" "ASC1002" +"Cart.Name" "Gauntlet (1983) (Answer Software)" +"" + +"Cart.MD5" "e6508b878145187b87b9cded097293e7" +"Cart.Name" "Oystron (V2.8) (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"Cart.Highscore" "{\"score_addresses\":[\"0xd4\",\"0xd3\"],\"score_digits\":5,\"score_trailing_zeroes\":1,\"variations_address\":\"0xe5\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=134" +"" + +"Cart.MD5" "e66e5af5dea661d58420088368e4ef0d" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-011" +"Cart.Name" "Stampede (1981) (Activision) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e67b0ed32fd9d28d12ab3775d52e8c3a" +"Cart.Manufacturer" "Atari, Omegamatrix" +"Cart.Name" "Video Olympics Menu (2020) (Hack)" +"Bezel.Name" "Video Olympics (USA)" +"Cart.Note" "Hack of Video Olympics" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "13" +"Controller.PaddlesYCenter" "13" +"Controller.MouseAxis" "AUTO 60" +"" + +"Cart.MD5" "e6d5948f451a24994dfaaca51dfdb4e1" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Football (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e6de4ef9ab62e2196962aa6b0dedac59" +"Cart.Manufacturer" "Imagic, Wilfredo Aguilar, Michael Becker, Dennis Koble" +"Cart.ModelNo" "720113-2A, 13206" +"Cart.Name" "Solar Storm (1983) (Imagic) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.PaddlesXCenter" "20" +"Controller.PaddlesYCenter" "20" +"Controller.MouseAxis" "01 45" +"" + +"Cart.MD5" "e6e5bb0e4f4350da573023256268313d" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Missile Control (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "e6f49a1053c79211f82be4d90dc9fe3d" +"Cart.Name" "Gunfight 2600 - Little progress... (2001) (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"" + +"Cart.MD5" "e723ad8f406cb258b89681ef4cef0eff" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Sadoom (Thomas Jentzsch) (PAL) (Hack)" +"Cart.Note" "Hack of Kaboom!" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "e72eb8d4410152bdcb69e7fba327b420" +"Cart.Manufacturer" "Atari, Douglas Neubauer, Mimi Nyden" +"Cart.ModelNo" "CX26136" +"Cart.Name" "Solaris (1986) (Atari)" +"Cart.Note" "AKA The Last Starfighter, Star Raiders II, Universe" +"Cart.Highscore" "{\"score_addresses\":[\"0xde\",\"0xdd\",\"0xdc\"],\"score_digits\":6,\"score_trailing_zeroes\":1,\"variations_count\":1}" +"" + +"Cart.MD5" "e72ee2d6e501f07ec5e8a0efbe520bee" +"Cart.Manufacturer" "Imagic, Dave Johnson" +"Cart.ModelNo" "720119-2A, 13211, EIX-004-04I" +"Cart.Name" "Quick Step! (1983) (Imagic) (PAL)" +"" + +"Cart.MD5" "e73838c43040bcbc83e4204a3e72eef4" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Apples and Dolls (CCE)" +"Cart.Note" "AKA Open, Sesame!" +"Display.Phosphor" "YES" +"Bezel.Name" "Open Sesame (Europe)" +"" + +"Cart.MD5" "e74022cfe31ec8908844718dfbdedf7a" +"Cart.Name" "Space Treat (30-12-2002) (Fabrizio Zavagli) [a2]" +"" + +"Cart.MD5" "e77ec259e1387bc308b0534647a89198" +"Cart.Manufacturer" "Parker Brothers, David Lamkins, Laura Nikolich" +"Cart.ModelNo" "931503" +"Cart.Name" "Spider-Man (1982) (Parker Bros) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xed\"],\"variations_address\":\"0xf5\",\"variations_count\":6}" +"" + +"Cart.MD5" "e77f332b71f13884c84771e7a121182d" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Hey! Stop! (Jone Yuan)" +"Cart.Note" "AKA Keystone Kapers" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Keystone Kapers (USA)" +"" + +"Cart.MD5" "e784a9d26707cfcd170a4c1c60422a72" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "147.443 6" +"Cart.Name" "Gefecht im All (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Space Jockey" +"Bezel.Name" "Space Jockey (USA)" +"" + +"Cart.MD5" "e7864caaf9ec49ed67b1904ce8602690" +"Cart.Name" "Donkey Kong 2K3 Pic (PD)" +"" + +"Cart.MD5" "e7a758bb0b43d0f7004e92b9abf4bc83" +"Cart.Name" "Troll's Adventure (Hack)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "e7dd8c2e6c100044002c1086d02b366e" +"Cart.Manufacturer" "Activision, Steve Cartwright - Ariola" +"Cart.ModelNo" "EAX-013, PAX-013, 711 013-720" +"Cart.Name" "Barnstorming (1982) (Activision) (PAL)" +"Cart.Note" "AKA Die tollkeuhnen Flieger" +"Cart.Highscore" "{\"score_addresses\":[\"0xb5\",\"0xb6\",\"0xb7\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e7f005ddb6902c648de098511f6ae2e5" +"Cart.Manufacturer" "Spectravideo - Universum" +"Cart.ModelNo" "SV-010" +"Cart.Name" "CompuMate (1983) (Spectravideo) (PAL)" +"Cart.Type" "CM" +"Controller.Left" "COMPUMATE" +"Controller.Right" "COMPUMATE" +"Display.Format" "PAL" +"Display.Phosphor" "YES" +"Display.PPBlend" "80" +"" + +"Cart.MD5" "e800e4aec7c6c54c9cf3db0d1d030058" +"Cart.Name" "Qb (2.06) (Retroactive) (Stella)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e80a4026d29777c3c7993fbfaee8920f" +"Cart.Name" "Frisco (Unknown)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e823b13751e4388f1f2a375d3560a8d7" +"Cart.Manufacturer" "Arcadia Corporation, Stephen Harland Landrum" +"Cart.ModelNo" "AR-4105" +"Cart.Name" "Official Frogger (Preview) (1983) (Arcadia) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e879b7093ac4cfad74c88d636ca97d00" +"Cart.Name" "Poker Squares (V0.0f) (2001) (B. Watson)" +"" + +"Cart.MD5" "e88340f5bd2f03e2e9ce5ecfa9c644f5" +"Cart.Name" "Lock 'n' Chase (Unknown) (PAL)" +"" + +"Cart.MD5" "e88b0962a1c951e02f3fa2b8038b9d02" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Chopper Command (1982) (Fotomania)" +"" + +"Cart.MD5" "e8a3473bf786cf796d1336d2d03a0008" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (12-05-1983) (Parker Bros) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/starwarsarcade/starwarsarcade.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e8aa36e3d49e9bfa654c25dcc19c74e6" +"Cart.Manufacturer" "Atari, Joe Decuir, Larry Caplan, Steve Mayer, Larry Wagner" +"Cart.ModelNo" "CX2601, CX2601P" +"Cart.Name" "Combat (1977) (Atari) (PAL)" +"" + +"Cart.MD5" "e8e7b9bdf4bf04930c2bcaa0278ee637" +"Cart.Name" "Boring Taz (Hack)" +"Cart.Note" "Hack of Taz" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "e8f7679359c4f532f5d5e93af7d8a985" +"Cart.Name" "Hangman Invader Original Words (Hack)" +"Bezel.Name" "Hangman (USA)" +"Cart.Note" "Hack of Hangman" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "e9034b41741dcee64ab6605aba9de455" +"Cart.Manufacturer" "Digivision" +"Cart.Name" "Phanton Tank (Digivision)" +"Cart.Note" "AKA Phantom Tank" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e908611d99890733be31733a979c62d8" +"Cart.Manufacturer" "Atari, Dan Hitchens, Mimi Nyden" +"Cart.ModelNo" "CX2697" +"Cart.Name" "Mario Bros. (1983) (Atari)" +"Cart.Highscore" "{\"score_addresses\":[\"0x89\",\"0x8a\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "e91d2ecf8803ae52b55bbf105af04d4b" +"Cart.Manufacturer" "Atari, Howard Scott Warshaw" +"Cart.ModelNo" "CX2655, CX2655P" +"Cart.Name" "Yars' Revenge (1982) (Atari) (PAL)" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e923001015bedd7901569f035d9c592c" +"Cart.Name" "Adventure II (Hack)" +"Bezel.Name" "Adventure (USA)" +"Cart.Note" "Hack of Adventure" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "e927ecf80f3784d745abd8368d78f2f3" +"Cart.Name" "Space Instigators (V1.8) (19-10-2002) (Christopher Tumber) [a1]" +"" + +"Cart.MD5" "e932f44fad2a66b6d5faec9addec208e" +"Cart.Name" "Atari Logo Demo 1 (PD)" +"" + +"Cart.MD5" "e94632b0d863dd76459d689a9865bb33" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Combat (Jone Yuan) (4K)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "e957eb4612d6bd5940d3492dfa749668" +"Cart.Name" "Tunnel Demo (27-03-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "e959b5a2c882ccaacb43c32790957c2d" +"Cart.Name" "Phantom II & Pirate (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=843" +"Bezel.Name" "Phantom II - Pirate (USA) (Unl)" +"" + +"Cart.MD5" "e97eafd0635651d3999cece953c06bd5" +"Cart.Name" "M.A.S.H (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "e9be3e8e4a7e73dd63ed4235a3a1a25f" +"Cart.Name" "MMetall (Hack)" +"Cart.Note" "Hack of Miniature Golf" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "e9c5d04643855949a23ff29349af74ea" +"Cart.Name" "SCSIcide (Score Hack 2) (24-02-2001) (Joe Grand) (PD)" +"" + +"Cart.MD5" "e9c71f8cdba6037521c9a3c70819d171" +"Cart.Name" "Bank Heist (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e9cb18770a41a16de63b124c1e8bd493" +"Cart.Manufacturer" "Parker Brothers - Roklan, Joe Gaucher" +"Cart.ModelNo" "931519" +"Cart.Name" "Popeye (1983) (Parker Bros) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e9db2f91efe6ff7ea3546e2c2578fb09" +"Cart.Manufacturer" "Omegamatrix" +"Cart.Name" "Millipede (Atari Mouse) v6.5 (PAL-60) (Omegamatrix)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1188" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "e9e646f730b8400cd5da08c849ef3e3b" +"Cart.Manufacturer" "Tron" +"Cart.Name" "Enduro (Tron)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xa9\",\"0xa8\"],\"score_digits\":6,\"special_address\":\"0xad\",\"special_label\":\"Day\",\"variations_count\":1}" +"" + +"Cart.MD5" "e9e6ad30549a6e2cd89fe93b7691d447" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX26140, CX26140P" +"Cart.Name" "Desert Falcon (05-27-1987) (Atari) (Prototype) (PAL)" +"Cart.Note" "AKA Nile Flyer, Sphinx" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/desertfalcon/desertfalcon.htm" +"" + +"Cart.MD5" "e9f25c7af4f27c9e1b5b8f6fe6141e8c" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-03-N" +"Cart.Name" "Scramble (NTSC)" +"Cart.Note" "Compatible with Genesis controller" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1093" +"Controller.Left" "JOYSTICK" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ea38fcfc06ad87a0aed1a3d1588744e4" +"Cart.Manufacturer" "Atari, Lou Harp" +"Cart.ModelNo" "CX26122" +"Cart.Name" "Sinistar (01-XX-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/sinistar/sinistar.htm" +"" + +"Cart.MD5" "ea6d40db5498d6386571a76df448aa4c" +"Cart.Name" "Vertical Playfield Demo 2 (PD)" +"" + +"Cart.MD5" "ea7e25ade3fe68f5b786ee0aa82b1fe5" +"Cart.Name" "Galatic (Unknown) (PAL)" +"Cart.Note" "AKA Challenge of.... Nexar, The" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "ea832e2cb6aae6f525f07452c381fa48" +"Cart.Name" "Polar to Cartesian and VV (2001) (Roger Williams)" +"" + +"Cart.MD5" "ea86176b27ab0da8cce8f0179884bfaa" +"Cart.Name" "Demo Image Series #10 - It's Art (28-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "eaacfcdc1d4ee1258429b7ae7f084125" +"Cart.Manufacturer" "Telegames" +"Cart.ModelNo" "6057 A227" +"Cart.Name" "Quest for Quintana Roo (1989) (Telegames)" +"Cart.Note" "Genesis controller (B is action button, C chooses tool or weapon)" +"Cart.Rarity" "Hack of Quest for Quintana Roo" +"" + +"Cart.MD5" "ead60451c28635b55ca8fea198444e16" +"Cart.Manufacturer" "Sancho - Tang's Electronic Co." +"Cart.ModelNo" "TEC004" +"Cart.Name" "Nightmare (1983) (Sancho) (PAL)" +"" + +"Cart.MD5" "eada0dd61ce13f8317de774dc1e68604" +"Cart.Name" "2600 Digital Clock (Demo 1) (PD)" +"" + +"Cart.MD5" "eae0c06ee61c63b81cd016096fc901b0" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide (v1.0) (2001) (Joe Grand)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "eae6a5510055341d3abeb45667bb3e9b" +"Cart.Manufacturer" "HES" +"Cart.Name" "Wall Defender (HES) (PAL)" +"Cart.Note" "AKA Wall Break (Planet Patrol if right difficulty = 'A')" +"Cart.StartBank" "0" +"Bezel.Name" "Wall Break (Europe)" +"" + +"Cart.MD5" "eaf744185d5e8def899950ba7c6e7bb5" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26172" +"Cart.Name" "Xenophobe (1991) (Atari)" +"" + +"Cart.MD5" "eafe8b40313a65792e88ff9f2fe2655c" +"Cart.Manufacturer" "Eric Ball" +"Cart.ModelNo" "ELB004" +"Cart.Name" "Skeleton+ (NTSC)" +"Cart.Note" "Stereo sound" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "eb3d680699f8762f71f38e28e321234d" +"Cart.Name" "Fu Kung! (V0.01) (08-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "eb4252faff7a4f2ba5284a98b8f78d1a" +"Cart.Name" "John K Harvey's Equalizer (NTSC) (PD)" +"Cart.Rarity" "New Release" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "eb46e99ec15858f8cd8c91cef384ce09" +"Cart.Manufacturer" "Goliath - Hot Shot" +"Cart.ModelNo" "83-113" +"Cart.Name" "Ground Zero (1983) (Goliath) (PAL)" +"Cart.Note" "AKA River Raid" +"Bezel.Name" "River Raid (USA)" +"" + +"Cart.MD5" "eb503cc64c3560cd78b7051188b7ba56" +"Cart.Name" "Mega Force (Unknown)" +"" + +"Cart.MD5" "eb634650c3912132092b7aee540bbce3" +"Cart.Manufacturer" "Atari, Eric Manghise, Mimi Nyden, Joseph Tung" +"Cart.ModelNo" "CX2640" +"Cart.Name" "RealSports Baseball (1982) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "eb6d6e22a16f30687ade526d7a6f05c5" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26150P" +"Cart.Name" "Q-bert (1987) (Atari) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xd9\",\"0xda\",\"0xdb\"],\"score_digits\":5,\"special_address\":\"0xe3\",\"special_label\":\"Round\",\"special_zero_based\":true,\"variations_count\":1}" +"" + +"Cart.MD5" "eb71743c6c7ccce5b108fad70a326ad9" +"Cart.Name" "Euchre (25-11-2001) (Erik Eid) (PD)" +"" + +"Cart.MD5" "eb7934360658a29c50aeaff20bfda23b" +"Cart.Manufacturer" "Activision, John Van Ryzin" +"Cart.ModelNo" "EAZ-036-04" +"Cart.Name" "H.E.R.O. (1984) (Activision) (SECAM)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"Display.Format" "SECAM" +"" + +"Cart.MD5" "eb92193f06b645df0b2a15d077ce435f" +"Cart.Manufacturer" "Starpath Corporation, Steve Hales, Stephen H. Landrum" +"Cart.ModelNo" "4 AR-4102" +"Cart.Name" "Suicide Mission (1982) (Starpath) (PAL)" +"Cart.Note" "AKA Meteoroids" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "eb9712e423b57f0b07ccd315bb9abf61" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (V2.04) (PAL) (2001) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "eb9f8b84c193d9d93a58fca112aa39ed" +"Cart.Name" "Register Twiddler Demo (PD)" +"" + +"Cart.MD5" "ebcb084a91d41865b2c1915779001ca7" +"Cart.Manufacturer" "JVP" +"Cart.Name" "Bob Is Going Home (JVP)" +"Cart.Note" "AKA Bobby Is Going Home" +"Bezel.Name" "Bobby Is Going Home (Europe)" +"" + +"Cart.MD5" "ebcbc8a181a738e13df6216e5c329230" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-022" +"Cart.Name" "Seaquest (1983) (Activision) (16K)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "ebd2488dcace40474c1a78fa53ebfadf" +"Cart.Manufacturer" "Skill Screen Games, Herman Quast" +"Cart.ModelNo" "SSG001" +"Cart.Name" "Extra Terrestrials (1984) (SSG)" +"Cart.Note" "The only Canadian-designed and manufactured Atari 2600 game from the 1980's" +"Cart.Rarity" "Extremely Rare" +"Bezel.Name" "Extra Terrestrials (Canada)" +"" + +"Cart.MD5" "ebdc5716b85c4ff44fa357cb697d6cef" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Amiga Mouse Hack v1.4 (NTSC) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ebf2dff78a08733251bf3838f02f7938" +"Cart.Manufacturer" "Commavid, Ben Burch" +"Cart.ModelNo" "CM-010" +"Cart.Name" "Rush Hour (1983) (Commavid) (Prototype) [a2]" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rushhour/rushhour.htm" +"" + +"Cart.MD5" "ebf9038e927e6a0db3e0d170c59911e6" +"Cart.Name" "Pac-2600 (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "ec3beb6d8b5689e867bafb5d5f507491" +"Cart.Manufacturer" "U.S. Games Corporation - Vidtec - JWDA, Todd Marshall, Henry Will IV" +"Cart.ModelNo" "VC1003" +"Cart.Name" "Word Zapper (1982) (U.S. Games)" +"Cart.Note" "AKA Word Grabber" +"" + +"Cart.MD5" "ec407a206b718a0a9f69b03e920a0185" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "876.482 1" +"Cart.Name" "Landung in der Normandie (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Commando Raid" +"Bezel.Name" "Commando Raid (USA)" +"" + +"Cart.MD5" "ec44dcf2ddb4319962fc43b725a902e8" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City RC8 (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1233" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ec5c861b487a5075876ab01155e74c6c" +"Cart.Manufacturer" "Apollo - Games by Apollo, Ed Salvo, Byron Parks" +"Cart.ModelNo" "AP-2001" +"Cart.Name" "Spacechase (1982) (Apollo)" +"Cart.Note" "AKA Space Attack" +"" + +"Cart.MD5" "ecd78ba4a9441866e7be2abd6aaef662" +"Cart.Name" "Gas Hog (Unknown)" +"" + +"Cart.MD5" "ece463abde92e8b89bcd867ec71751b8" +"Cart.Manufacturer" "Puzzy - Bit Corporation" +"Cart.ModelNo" "PG205" +"Cart.Name" "Dancing Plate (1982) (Puzzy) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ece908d77ab944f7bac84322b9973549" +"Cart.Name" "Tom Boy (Unknown) " +"Cart.Note" "AKA Pitfall!" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "ecf51385384b468834611d44a8429c03" +"Cart.Manufacturer" "20th Century Fox Video Games, Douglas 'Dallas North' Neubauer" +"Cart.ModelNo" "11105" +"Cart.Name" "Mega Force (1982) (20th Century Fox) (PAL)" +"" + +"Cart.MD5" "ecfa04523dde82fe42cdc7315a8f61b6" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-004, PAG-004 - 711 004-715" +"Cart.Name" "Fishing Derby (1980) (Activision) (PAL) (4K)" +"Cart.Note" "AKA Schneller als der Hai" +"" + +"Cart.MD5" "ed014beeeb77dbb2bbcf9b5f6850b2f4" +"Cart.Name" "Green Bar Text Demo (PD)" +"" + +"Cart.MD5" "ed0451010d022b96a464febcba70b9c4" +"Cart.Manufacturer" "PlayAround - J.H.M." +"Cart.ModelNo" "203" +"Cart.Name" "Knight on the Town (1982) (PlayAround) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ed0ab909cf7b30aff6fc28c3a4660b8e" +"Cart.Manufacturer" "Panda" +"Cart.ModelNo" "105" +"Cart.Name" "Stunt Man (1983) (Panda)" +"Cart.Note" "AKA Nightmare" +"" + +"Cart.MD5" "ed1306436ce237afc5a7ed3f77134202" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "771-341" +"Cart.Name" "2 Pak Special - Dolphin, Pigs n' Wolf (1990) (HES) (PAL)" +"" + +"Cart.MD5" "ed1492d4cafd7ebf064f0c933249f5b0" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Video Cube (CCE)" +"Cart.Note" "AKA Atari Video Cube" +"Bezel.Name" "Atari Video Cube (USA)" +"" + +"Cart.MD5" "ed1a784875538c7871d035b7a98c2433" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Save Our Ship (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "ed2218b3075d15eaa34e3356025ccca3" +"Cart.Manufacturer" "Atari, Richard Maurer" +"Cart.ModelNo" "CX2635, CX2635P" +"Cart.Name" "Maze Craze (1980) (Atari) (PAL)" +"Cart.Note" "AKA A Game of Cops 'n Robbers" +"Bezel.Name" "Maze Craze - A Game of Cops 'n Robbers (USA)" +"" + +"Cart.MD5" "ed5ccfc93ad4561075436ee42a15438a" +"Cart.Manufacturer" "Atari, Tom Reuterdahl" +"Cart.ModelNo" "CX2626, CX2626P" +"Cart.Name" "Miniature Golf (1979) (Atari) (PAL)" +"" + +"Cart.MD5" "ed637054c93e82e436618bcc687e8777" +"Cart.Name" "2 in 1 (Motocross, Pole Position)" +"Cart.Type" "2IN1" +"" + +"Cart.MD5" "ed8f319e82d355832195eb7715644795" +"Cart.Manufacturer" "Activision, Larry Kaplan, David Crane" +"Cart.ModelNo" "AG-010, AG-010-04" +"Cart.Name" "Kaboom! (1981) (Activision) (8K)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "eddef10fdc0029301064115ae0cd41d4" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Freeway (CCE)" +"" + +"Cart.MD5" "ede4ab11ca346bd023b2c21d941e0c50" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "EAZ-030" +"Cart.Name" "Decathlon (1983) (Activision) (SECAM)" +"Cart.Highscore" "{\"notes\":\"Decathlon & 100m dash share variation 1\",\"score_addresses\":[\"0x95\",\"0x96\"],\"variations_address\":\"0x80\",\"variations_bcd\":false,\"variations_count\":10,\"variations_zero_based\":true}" +"Bezel.Name" "Activision Decathlon, The (USA)" +"Display.Format" "SECAM" +"" + +"Cart.MD5" "ede7e8bf865b0afb4744f86d13624f9a" +"Cart.Name" "Demo Image Series #2 - Clown (19-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "edf69b123e06eaf8663cc78d8aeba06e" +"Cart.Manufacturer" "SpkSoft 98" +"Cart.Name" "River Raid (SpkSoft 98) [h1]" +"" + +"Cart.MD5" "ee28424af389a7f3672182009472500c" +"Cart.Manufacturer" "Atari, Carol Shaw - Ralph Lauren" +"Cart.Name" "Polo (1978) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/polo/polo.htm" +"" + +"Cart.MD5" "ee456542b93fa8d7e6a8c689b5a0413c" +"Cart.Name" "Chronocolor Donkey Kong Clean (PD)" +"" + +"Cart.MD5" "ee4c186123d31a279ed7a84d3578df23" +"Cart.Manufacturer" "Atari, Carol Shaw, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX2608" +"Cart.Name" "Super Breakout (1982 - 1981) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdc\",\"0xdd\"],\"variations_address\":\"0xc0\",\"variations_count\":9}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 45" +"" + +"Cart.MD5" "ee659ae50e9df886ac4f8d7ad10d046a" +"Cart.Manufacturer" "Exus Corporation" +"Cart.Name" "Video Reflex (1983) (Exus)" +"Cart.Note" "AKA Foot Craz" +"" + +"Cart.MD5" "ee6665683ebdb539e89ba620981cb0f6" +"Cart.Manufacturer" "Coleco" +"Cart.ModelNo" "2658" +"Cart.Name" "Berenstain Bears (1983) (Coleco)" +"Cart.Note" "Uses the Kid Vid Voice Module" +"Cart.Rarity" "Unbelievably Rare" +"Console.LeftDiff" "A" +"" + +"Cart.MD5" "ee67dc0b01746372d2b983d88f48e24f" +"Cart.Name" "Scroller Demo (02-01-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "ee681f566aad6c07c61bbbfc66d74a27" +"Cart.Manufacturer" "Activision" +"Cart.Name" "Unknown Activision Game (10-29-1982) (Activision) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/unknown1/unknown1.htm" +"Bezel.Name" "Unknown Activision Game #1 (USA) (Proto)" +"" + +"Cart.MD5" "ee6cbedf6c0aac90faa0a8dbc093ffbe" +"Cart.Manufacturer" "CCE" +"Cart.Name" "My Golf (CCE) (PAL)" +"" + +"Cart.MD5" "ee8027d554d14c8d0b86f94737d2fdcc" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Yars' Revenge (Canal 3)" +"Cart.Highscore" "{\"notes\":\"Variations are larger by 1\",\"score_addresses\":[\"0xe0\",\"0xe1\",\"0xe2\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":8,\"variations_zero_based\":true}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ee84bdc5dae268e227e407c7b5e6b6b7" +"Cart.Name" "Marilyn Monroe Demo (PD)" +"" + +"Cart.MD5" "ee9caee4eb958284fb10c277b14537f1" +"Cart.Manufacturer" "Carrere Video, Garry Kitchen - Teldec" +"Cart.ModelNo" "USC1001" +"Cart.Name" "Space Jockey (1983) (Carrere Video) (PAL) (4K)" +"" + +"Cart.MD5" "eea0da9b987d661264cce69a7c13c3bd" +"Cart.Manufacturer" "Coleco" +"Cart.ModelNo" "2454" +"Cart.Name" "Zaxxon (1983) (Coleco)" +"" + +"Cart.MD5" "eeb92f3f46df841487d1504f2896d61a" +"Cart.Manufacturer" "Cody Pittman" +"Cart.Name" "Corys Adventure (Cody Pittman) (Hack)" +"Cart.Note" "Hack of Pac-Man" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "eec61cc4250df70939d48fe02d7122ac" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-005, PAG-005, EAG-005-04B - 711 005-715" +"Cart.Name" "Skiing (1980) (Activision) (PAL)" +"" + +"Cart.MD5" "eed9eaf1a0b6a2b9bc4c8032cb43e3fb" +"Cart.Manufacturer" "Atari - Axlon, Steve DeFrisco" +"Cart.ModelNo" "CX26192" +"Cart.Name" "Klax (1991) (Atari) (PAL)" +"" + +"Cart.MD5" "eee7695ae3eea7818321df0b790b31f3" +"Cart.Name" "Sound Paddle V2 (Dennis Caswell & Jim Nitchals) (PD)" +"Cart.Note" "Uses the Paddle Controllers" +"Console.SwapPorts" "YES" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "ef263d40a23483ab339cac44d9515a56" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Fatal Run (Thomas Jentzsch)" +"Cart.Note" "NTSC Conversion" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "ef3a4f64b6494ba770862768caf04b86" +"Cart.Manufacturer" "Activision, Bob Whitehead" +"Cart.ModelNo" "AG-034-04" +"Cart.Name" "Private Eye (1984) (Activision)" +"" + +"Cart.MD5" "ef60b06fddb675b0d783afbfa5fc5232" +"Cart.Name" "Many Blue Bars and Text Demo 4 (PD)" +"" + +"Cart.MD5" "ef66af190840871409fe1702d2483554" +"Cart.Manufacturer" "Andrew Davie, Paul Slocum, Christopher Tumber" +"Cart.Name" "DiscoTech (12-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "ef71e9fb0d8d477226d8d42261fbf0a7" +"Cart.Manufacturer" "Piero Cavina" +"Cart.Name" "Multi-Sprite Demo V2.0 (Piero Cavina) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "ef76ea05655a0b62cb1018c92b9b4b7d" +"Cart.Manufacturer" "Gakken" +"Cart.ModelNo" "010" +"Cart.Name" "Strategy X (1983) (Gakken) (PAL)" +"" + +"Cart.MD5" "efa1098c7d091b940c2543abe372f036" +"Cart.Manufacturer" "Scott Stilphen" +"Cart.Name" "E.T. The Extra-Terrestrial (Scott Stilphen) (Hack)" +"Cart.Note" "Hack of E.T. The Extra-Terrestrial" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "efb47d70b2965ce689e2c5757616b286" +"Cart.Name" "Time Test Demo (Eckhard Stolberg) (PAL) (PD)" +"" + +"Cart.MD5" "efd387430a35a659ff569a9a0ec22209" +"Cart.Manufacturer" "Atari - GCC" +"Cart.ModelNo" "CX26118" +"Cart.Name" "Millipede (1984) (GCC) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/millipede/millipede.htm" +"Display.Format" "NTSC" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "efefc02bbc5258815457f7a5b8d8750a" +"Cart.Manufacturer" "CBS Electronics, Richard K. Balaska Jr." +"Cart.ModelNo" "4L 2520 5000" +"Cart.Name" "Tunnel Runner (1983) (CBS Electronics) [a]" +"" + +"Cart.MD5" "effa3a7ce078c6d83bf43174a7bfdb1f" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Centipede - Atari Mouse Hack v1.4 (NTSC) (Half-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Centipede (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xf4\",\"0xf5\",\"0xf6\"],\"score_digits\":6,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1180" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "efffafc17b7cb01b9ca35324aa767364" +"Cart.Name" "Circus Atari (Unknown)" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "f02ba8b5292bf3017d10553c9b7b2861" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26172" +"Cart.Name" "Xenophobe (1991) (Atari) (PAL)" +"" + +"Cart.MD5" "f032b2f2d8323404a6b4541f92dd1825" +"Cart.Name" "Many Blue Bars and Text Demo 3 (PD)" +"" + +"Cart.MD5" "f047df70d3d08e331122cd2de61d6af8" +"Cart.Manufacturer" "Dave Neuman" +"Cart.Name" "Space Battle (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=848" +"" + +"Cart.MD5" "f04ee80011d95798006378643650aaa7" +"Cart.Manufacturer" "Atari, Bill Aspromonte, Dave Joly, John Russell, Michael Sierchio, Robert Zdybel" +"Cart.ModelNo" "CX26114" +"Cart.Name" "Pigs in Space (1983) (Atari) (Prototype)" +"Cart.Note" "Starring Miss Piggy" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/pigsinspace/pigsinspace.htm" +"Bezel.Name" "Pigs in Space - Starring Miss Piggy (USA)" +"" + +"Cart.MD5" "f0510abbfbe24ead552e92e3841f63f3" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Mouse Hack v1.3 (NTSC) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f0536303f49006806bac3aec15738336" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (4 of 4) (1982) (Arcadia)" +"" + +"Cart.MD5" "f0541d2f7cda5ec7bab6d62b6128b823" +"Cart.Manufacturer" "Atari, Paul Donaldson" +"Cart.Name" "Bionic Breakthrough (1984) (Atari) (Prototype)" +"Cart.Note" "Uses MindLink Controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bionic/bionic.htm" +"Controller.Left" "MINDLINK" +"Controller.Right" "MINDLINK" +"" + +"Cart.MD5" "f060826626aac9e0d8cda0282f4b7fc3" +"Cart.Manufacturer" "Atari, David Crane - Sears" +"Cart.ModelNo" "CX2605 - 6-99822, 49-75109" +"Cart.Name" "Outlaw (1978) (Atari) (4K)" +"" + +"Cart.MD5" "f0631c6675033428238408885d7e4fde" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "Test Cart (2002) (Paul Slocum)" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=102" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f066bea7ab0a37b83c83c924a87c5b67" +"Cart.Name" "Air Raiders (2003) (Hack) (Thomas Jentzsch)" +"Cart.Note" "Unlimited ammo hack" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "f0a6e99f5875891246c3dbecbf2d2cea" +"Cart.Manufacturer" "Atari, James Andreasen - Sears" +"Cart.ModelNo" "CX2654 - 49-75141" +"Cart.Name" "Haunted House (1982) (Atari)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f0b7db930ca0e548c41a97160b9f6275" +"Cart.Manufacturer" "Atari, Larry Wagner, Bob Whitehead - Sears" +"Cart.ModelNo" "CX2645 - 49-75181" +"Cart.Name" "Video Chess (1979) (Atari)" +"Cart.Note" "AKA Computer Chess" +"" + +"Cart.MD5" "f0cacae1d1b79ee92f0dc035f42e0560" +"Cart.Name" "Boring Donkey Kong (Hack)" +"Cart.Note" "Hack of Donkey Kong" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "f0d393dbf4164a688b2346770c9bbd12" +"Cart.Name" "Racquetball (Unknown)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f0daaa966199ef2b49403e9a29d12c50" +"Cart.Name" "Mr. Postman (Unknown)" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "f0de4f49e95d529569e8788d5a7b4d30" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Reactor - Atari Mouse Hack v1.3 (PAL-60) (Full-Speed) (Thomas Jentzsch)" +"Bezel.Name" "Reactor (USA)" +"Cart.Note" "Uses Atari Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1186" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f0e0addc07971561ab80d9abe1b8d333" +"Cart.Manufacturer" "Imagic, Rob Fulop" +"Cart.ModelNo" "720000-200, 720101-1B, 720101-1C, IA3200, IA3200C, IX-006-04" +"Cart.Name" "Demon Attack (1982) (Imagic)" +"Cart.Note" "AKA Death from Above" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x83\",\"0x85\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_address\":\"0xea\",\"variations_count\":10}" +"" + +"Cart.MD5" "f0ef9a1e5d4027a157636d7f19952bb5" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (03-07-1989) (Atari) (Prototype) [screen 6]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "f10e3f45fb01416c87e5835ab270b53a" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-024" +"Cart.Name" "Ski Run (1983) (Suntek) (PAL)" +"" + +"Cart.MD5" "f1127ade54037236e75a133b1dfc389d" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (Preview) (1982) (Arcadia)" +"" + +"Cart.MD5" "f11cfab087fcbd930ab8b0becc5b2e5a" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "River Raid (Canal 3)" +"" + +"Cart.MD5" "f12afbffa080dd3b2801dd14d4837cf6" +"Cart.Manufacturer" "Atari, Michael Kosaka, Peter C. Niday, Robert Vieira" +"Cart.ModelNo" "CX26110" +"Cart.Name" "Crystal Castles (01-04-1984) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/crystalcastles/crystalcastles.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f137211537438b1fce3d811baef25457" +"Cart.Name" "Incoming (02-10-2002) (Ben Larson) (PD)" +"" + +"Cart.MD5" "f1489e27a4539a0c6c8529262f9f7e18" +"Cart.Manufacturer" "Champ Games" +"Cart.ModelNo" "CG-01-P" +"Cart.Name" "Lady Bug (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x8e\",\"0x8d\",\"0x8c\"],\"score_digits\":6,\"special_address\":\"0x89\",\"special_bcd\":false,\"special_label\":\"Part\",\"special_zero_based\":true,\"variations_address\":\"0x8a\",\"variations_count\":3,\"variations_zero_based\":true}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=829" +"Console.RightDiff" "A" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f14d5e96ec3380aef57a4b70132c6677" +"Cart.Manufacturer" "Goliath - Hot Shot" +"Cart.ModelNo" "83-414" +"Cart.Name" "Pac Kong (1983) (Goliath) (PAL)" +"Cart.Note" "AKA Inca Gold" +"Bezel.Name" "Inca Gold - Spider Monster (Europe)" +"" + +"Cart.MD5" "f1554569321dc933c87981cf5c239c43" +"Cart.Manufacturer" "Atari - Glenn Axworthy" +"Cart.ModelNo" "CX26129" +"Cart.Name" "Midnight Magic (1986) (Atari)" +"Cart.Note" "AKA Pinball Wizard" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f16c709df0a6c52f47ff52b9d95b7d8d" +"Cart.Manufacturer" "Atari, Alan Miller - Sears" +"Cart.ModelNo" "CX2662 - 6-99811" +"Cart.Name" "Hangman (1978) (Atari)" +"" + +"Cart.MD5" "f16ef574d2042ed8fe877d6541f4dba4" +"Cart.Manufacturer" "Spectravision - Spectravideo" +"Cart.ModelNo" "SA-201" +"Cart.Name" "Gangster Alley (1982) (Spectravision)" +"" + +"Cart.MD5" "f1929bb9b5db22d98dd992aa3fe72920" +"Cart.Name" "Cube Conquest (Improved Interlace) (Billy Eno) (PD)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f19aba18f86e415812480ad2be221425" +"Cart.Manufacturer" "Chris Larkin" +"Cart.Name" "Solaris Trainer (2002) (Chris Larkin) (Hack)" +"Bezel.Name" "Solaris (USA)" +"Cart.Note" "Hack of Solaris" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xde\",\"0xdd\",\"0xdc\"],\"score_digits\":6,\"score_trailing_zeroes\":1,\"variations_count\":1}" +"" + +"Cart.MD5" "f1a0a23e6464d954e3a9579c4ccd01c8" +"Cart.Manufacturer" "20th Century Fox, Douglas 'Dallas North' Neubauer" +"Cart.ModelNo" "11006" +"Cart.Name" "Alien (1982) (20th Century Fox)" +"Cart.Rarity" "Rare" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f1ae6305fa33a948e36deb0ef12af852" +"Cart.Manufacturer" "Andreas Dietrich" +"Cart.Name" "Donkey Kong VCS (2017) (1.0)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f1b2ea568b3e156e3f2849dac83591f6" +"Cart.Name" "Multi Demo 2 (Bob Colbert) (PD) [a]" +"" + +"Cart.MD5" "f1b7edff81ceef5af7ae1fa76c8590fc" +"Cart.Manufacturer" "Atari, Richard Maurer" +"Cart.ModelNo" "CX2632, CX2632P" +"Cart.Name" "Space Invaders (1980) (Atari) (PAL)" +"Cart.Highscore" "{\"notes\":\"Only player 1 supported\",\"score_addresses\":[\"0xe6\",\"0xe8\"],\"variations_address\":\"0xdc\",\"variations_bcd\":false,\"variations_bcd_A\":false,\"variations_count\":112,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f1beca5a198cf08190487e5c27b8e540" +"Cart.Name" "Fu Kung! (V0.16) (2003) (Andrew Davie)" +"" + +"Cart.MD5" "f1e375d921858467166e53bcec05803f" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 3 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "f1eeeccc4bba6999345a2575ae96508e" +"Cart.Manufacturer" "Video Gems" +"Cart.ModelNo" "VG-03" +"Cart.Name" "Steeplechase (1983) (Video Gems) (PAL)" +"Console.RightDiff" "A" +"Display.Phosphor" "YES" +"Bezel.Name" "Steeplechase (Europe)" +"" + +"Cart.MD5" "f1fe06ebe2900eac4cdd17799389a102" +"Cart.Manufacturer" "Atari, Jim Huether" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Sky Diver (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "f20675c8b98518367b9f5b8ee6f7c8ea" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Stampede (32 in 1) (1988) (Atari) (PAL) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f20bd756f3990e06c492f53cd0168e68" +"Cart.Name" "Skeleton+ (03-05-2003) (Eric Ball) (NTSC)" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "f21813aa050437f0dbc8479864acec6d" +"Cart.Name" "Sneak 'n Peek (Unknown) (PAL)" +"" + +"Cart.MD5" "f23d19b73dac50cc6149316912b8ee53" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Amiga Mouse Hack v1.1 (PAL) (Thomas Jentzsch)" +"Cart.Note" "Uses Amiga Mouse Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "f240ba9f8092d2e8a4c7d82c554bf509" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "463.860 7" +"Cart.Name" "Strahlen der Teufelsvoegel (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Atlantis" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa2\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_address\":\"0x8d\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "Atlantis (USA)" +"" + +"Cart.MD5" "f280976d69d6e27a48506bd6bad11dcd" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX2664, CX2664P" +"Cart.Name" "Brain Games (1978) (Atari) (PAL)" +"Cart.Note" "Uses Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "f283cc294ece520c2badf9da20cfc025" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu" +"Cart.ModelNo" "CX26104" +"Cart.Name" "Big Bird's Egg Catch (1983) (Atari) (PAL)" +"Cart.Note" "Uses Kids/Keyboard Controllers" +"Cart.Rarity" "Rare" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "f28c07767b3e90a2689ade5b5e305874" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.ModelNo" "C 3014" +"Cart.Name" "Keystone Kapers (Canal 3)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "f2d40c70cf3e1d03bc112796315888d9" +"Cart.Manufacturer" "Atari - CCW, Michael Callahan, Preston Stuart" +"Cart.ModelNo" "CX26103" +"Cart.Name" "Alpha Beam with Ernie (1983) (Atari) (PAL)" +"Cart.Note" "Uses Keyboard Controllers" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "f2d4d6187903cac2d5ea8ed90dad120d" +"Cart.Manufacturer" "Digimax" +"Cart.Name" "River Raid II (Digimax)" +"Bezel.Name" "River Raid (USA)" +"Cart.Note" "AKA River Raid" +"" + +"Cart.MD5" "f2e4fb2d3600c0f76d05864e658cc57b" +"Cart.Name" "Marble Craze (Kernel) (17-02-2002) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f2f2cb35fdef063c966c1f5481050ea2" +"Cart.Name" "Ram It (Unknown) (PAL)" +"" + +"Cart.MD5" "f2f59629d7341c97644405daeac08845" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Bobby Is Going Home (Jone Yuan)" +"Cart.Note" "2600 Screen Search Console" +"" + +"Cart.MD5" "f303630a2d7316787aecd67fff6b2e33" +"Cart.Manufacturer" "AtariAge - Fred Quimby" +"Cart.Name" "Gingerbread Man (Fred Quimby)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=867" +"" + +"Cart.MD5" "f3213a8a702b0646d2eaf9ee0722b51c" +"Cart.Manufacturer" "Atari, Carol Shaw - Sears" +"Cart.ModelNo" "CX2618 - 49-75123" +"Cart.Name" "3-D Tic-Tac-Toe (1980) (Atari) (4K)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "f33f1d0f7819c74148dacb48cbf1c597" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.00) (Retroactive) (Stella)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f344ac1279152157d63e64aa39479599" +"Cart.Manufacturer" "Tigervision" +"Cart.ModelNo" "7-012" +"Cart.Name" "Espial (1984) (Tigervision)" +"" + +"Cart.MD5" "f34dd3b8156aaf113cb621b2e51d90b8" +"Cart.Manufacturer" "Joe Grand" +"Cart.Name" "SCSIcide Pre-release 5 (Joe Grand)" +"Bezel.Name" "SCSIcide (USA) (Unl)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "f34f08e5eb96e500e851a80be3277a56" +"Cart.Manufacturer" "Atari, Brad Stewart - Sears" +"Cart.ModelNo" "CX2622 - 6-99813, 49-75107" +"Cart.Name" "Breakout (1978) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Highscore" "{\"notes\":\"Variations cannot be defined\",\"score_addresses\":[\"0xce\",\"0xcd\"],\"score_digits\":3,\"variations_count\":1}" +"Controller.PaddlesXCenter" "12" +"Controller.PaddlesYCenter" "12" +"Controller.MouseAxis" "01 60" +"" + +"Cart.MD5" "f367e58667a30e7482175809e3cec4d4" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "708-111 - GN-040" +"Cart.Name" "Cosmic Corridor (1983) (ZiMAG)" +"Cart.Note" "AKA Space Tunnel" +"Bezel.Name" "Space Tunnel (Europe)" +"" + +"Cart.MD5" "f38358cd8f5ecfedffd5aca1aa939f18" +"Cart.Manufacturer" "Universal Gamex Corporation, Alan Roberts" +"Cart.ModelNo" "1005" +"Cart.Name" "X-Man (1983) (Universal) [a]" +"" + +"Cart.MD5" "f39e4bc99845edd8621b0f3c7b8c4fd9" +"Cart.Manufacturer" "John Payson, Zach Matley, Bob Montgomery - AtariAge" +"Cart.Name" "Toyshop Trouble (2006)" +"Cart.Note" "F8 Emulator Release" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=873" +"" + +"Cart.MD5" "f3c431930e035a457fe370ed4d230659" +"Cart.Name" "Crackpots (Unknown) (PAL)" +"" + +"Cart.MD5" "f3cd0f886201d1376f3abab2df53b1b9" +"Cart.Manufacturer" "Commavid, Ben Burch" +"Cart.ModelNo" "CM-010" +"Cart.Name" "Rush Hour (1983) (Commavid) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rushhour/rushhour.htm" +"" + +"Cart.MD5" "f3dfae774f3bd005a026e29894db40d3" +"Cart.Manufacturer" "Otto Versand" +"Cart.ModelNo" "649635" +"Cart.Name" "See Saw (Double-Game Package) (1983) (Otto Versand) (PAL)" +"Cart.Note" "AKA Circus Atari" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"Bezel.Name" "Circus Atari (USA)" +"" + +"Cart.MD5" "f3f5f72bfdd67f3d0e45d097e11b8091" +"Cart.Manufacturer" "Sears Tele-Games, Marilyn Churchill, Matthew L. Hubbard" +"Cart.ModelNo" "CX2647 - 49-75142" +"Cart.Name" "Submarine Commander (1982) (Sears)" +"Cart.Note" "AKA Seawolf 3" +"" + +"Cart.MD5" "f3f92aad3a335f0a1ead24a0214ff446" +"Cart.Name" "Spectrum Color Demo (PD)" +"" + +"Cart.MD5" "f40e437a9ebf0bdfe26204152f74f868" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "R320" +"Cart.Name" "Jawbreaker (32 in 1) (BitCorp) (Hack)" +"" + +"Cart.MD5" "f4204fc92d17ed4cb567c40361ad58f1" +"Cart.Manufacturer" "Inky" +"Cart.Name" "Beanie Baby Bash (Inky) (Hack)" +"Cart.Note" "Hack of Beany Bopper" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "f4469178cd8998cb437fa110a228eaca" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Frostbite (1983) (Digitel)" +"Cart.Highscore" "{\"score_addresses\":[\"0xc8\",\"0xc9\",\"0xca\"],\"score_digits\":6,\"special_address\":\"0xcb\",\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f45644ff82b533a781a1ee50f2e95f3c" +"Cart.Name" "Overhead Adventure Demo 6 (PD)" +"" + +"Cart.MD5" "f457674cef449cfd85f21db2b4f631a7" +"Cart.Manufacturer" "U.S. Games Corporation - JWDA, Todd Marshall, Wes Trager, Henry Will IV" +"Cart.ModelNo" "VC1004" +"Cart.Name" "Commando Raid (1982) (U.S. Games)" +"" + +"Cart.MD5" "f473f99e47d4026a7a571184922ebf04" +"Cart.Manufacturer" "Philip R. Frey" +"Cart.Name" "Donkey Claus (Philip R. Frey) (Hack)" +"Cart.Note" "Hack of Donkey Kong" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x87\",\"0x88\"],\"score_digits\":6,\"score_trailing_zeroes\":2,\"variations_count\":1}" +"" + +"Cart.MD5" "f48022230bb774a7f22184b48a3385af" +"Cart.Manufacturer" "Atari, Rob Fulop - Sears" +"Cart.ModelNo" "CX2633 - 49-75119" +"Cart.Name" "Night Driver (1980) (Atari) (4K)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.PaddlesXCenter" "12" +"Controller.MouseAxis" "AUTO 65" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f48735115ec302ba8bb2d2f3a442e814" +"Cart.Name" "Dancing Plate (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f49a34f1fdd7dc147cbf96ce2ce71b76" +"Cart.Name" "Qb (Special Edition) (PAL) (Retroactive)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f4a09f906cc37be31224433f576d77d3" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Challenge of... Nexar, The - Atari Trak-Ball Hack v1.2 (PAL) (Thomas Jentzsch)" +"Cart.Note" "Uses Atari Trak-Ball Controller" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1181" +"Bezel.Name" "Challenge of.... Nexar, The (USA)" +"" + +"Cart.MD5" "f4ab6bd5f80d8988141edde4c84b23b5" +"Cart.Manufacturer" "Atari, Alan Miller" +"Cart.ModelNo" "CX2624, CX2624P" +"Cart.Name" "Basketball (1978) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "f4b8a47a95b61895e671c3ec86ffd461" +"Cart.Manufacturer" "Parker Brothers, Wilfredo Aguilar, Michael Becker, Neil McKenzie, Bob Smith, Brad Stewart" +"Cart.ModelNo" "PB5540" +"Cart.Name" "Star Wars - The Arcade Game (01-03-1984) (Parker Bros) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/starwarsarcade/starwarsarcade.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f4c2e50b01dff99bddbe037b3489511c" +"Cart.Name" "Hypnotic (V0.04) (2001) (Inkling) (PD)" +"" + +"Cart.MD5" "f4c6621f1a0b4d27081123c08d7d1497" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-838" +"Cart.Name" "Immies & Aggies (1983) (CCE)" +"" + +"Cart.MD5" "f4cf6881b65c424095dc25dc987f151f" +"Cart.Name" "128 in 1 Game Select ROM (Unknown)" +"" + +"Cart.MD5" "f4dabd5bcc603e8464a478208037d423" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (08-21-1984) (Coleco) (Prototype)" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "f526d0c519f5001adb1fc7948bfbb3ce" +"Cart.Manufacturer" "Mythicon, Bill Bryner, Bruce de Graaf" +"Cart.ModelNo" "MA1003" +"Cart.Name" "Star Fox (1983) (Mythicon)" +"" + +"Cart.MD5" "f52f40299fd238c6ffd9e6107050dc76" +"Cart.Manufacturer" "Activision, Bob Whitehead - Ariola" +"Cart.ModelNo" "EAG-011, PAG-011 - 711 011-715" +"Cart.Name" "Stampede (1981) (Activision) (PAL) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f539e32bf6ce39c8ca47cb0cdd2c5cb8" +"Cart.Manufacturer" "Control Video Corporation" +"Cart.Name" "GameLine Master Module ROM (1983) (Control Video)" +"" + +"Cart.MD5" "f542b5d0193a3959b54f3c4c803ba242" +"Cart.Manufacturer" "Atari, Tom Rudadahl - Sears" +"Cart.ModelNo" "CX2634 - 49-75121" +"Cart.Name" "Golf (1980) (Atari) (4K)" +"" + +"Cart.MD5" "f5445b52999e229e3789c39e7ee99947" +"Cart.Manufacturer" "Atari, Jim Huether" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Flag Capture (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "f5a2f6efa33a3e5541bc680e9dc31d5b" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-022" +"Cart.Name" "Motocross (1983) (Suntek) (PAL)" +"" + +"Cart.MD5" "f5a3e051730d45fea518f2e8b926565b" +"Cart.Manufacturer" "Robby" +"Cart.Name" "Keystone Kapers (Robby)" +"Cart.Highscore" "{\"score_addresses\":[\"0x9a\",\"0x9b\",\"0x9c\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "f5aa6bd10f662199c42e43863a30106c" +"Cart.Name" "Music Kit (V1.0) - Song Player (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f5d103a9ae36d1d4ee7eef657b75d2b3" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "9 AR-4105" +"Cart.Name" "Official Frogger, The (Preview) (1983) (Starpath)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f610d2bc17283d8064f7389fdf2ce8d4" +"Cart.Manufacturer" "Megatronix" +"Cart.Name" "Game Over 2600 (Megatronix)" +"Cart.Note" "256 games" +"Cart.Type" "128IN1" +"Cart.Url" "https://20thcenturyvideogames.com/sistemas/AtariClone/modelos/GameOver2600Megatronix.jpg" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "f613aad84d2163d6b197b220bfec1b7e" +"Cart.Name" "X-Doom V.27 (PD)" +"" + +"Cart.MD5" "f661f129644f338b13d9f4510d816c03" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Outlaw (32 in 1) (1988) (Atari) (PAL) (4K)" +"" + +"Cart.MD5" "f6676e3fe901eb8515fc7ae310302c3c" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.ModelNo" "AG-008" +"Cart.Name" "Laser Blast (1981) (Activision) (8K)" +"" + +"Cart.MD5" "f67181b3a01b9c9159840b15449b87b0" +"Cart.Manufacturer" "Atari, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX2665" +"Cart.Name" "Frog Pond (08-27-1982) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/frogpond/frogpond.htm" +"" + +"Cart.MD5" "f687ec4b69611a7f78bd69b8a567937a" +"Cart.Manufacturer" "Activision, Alan Miller - Ariola" +"Cart.ModelNo" "EAZ-028 - 711 028-725" +"Cart.Name" "Robot Tank (1983) (Activision) (PAL)" +"" + +"Cart.MD5" "f69a39b215852a0c2764d2a923c1e463" +"Cart.Name" "Move a Blue Blob Demo 2 (PD)" +"" + +"Cart.MD5" "f69bb58b815a6bdca548fa4d5e0d5a75" +"Cart.Manufacturer" "Atari, Larry Kaplan" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Bowling (32 in 1) (1988) (Atari) (PAL)" +"" + +"Cart.MD5" "f69d4fcf76942fcd9bdf3fd8fde790fb" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Aquaventure (CCE)" +"" + +"Cart.MD5" "f6a282374441012b01714e19699fc62a" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "710-111 - GN-010" +"Cart.Name" "I Want My Mommy (1983) (ZiMAG)" +"Cart.Note" "AKA Open, Sesame!" +"Display.Phosphor" "YES" +"Bezel.Name" "Open Sesame (Europe)" +"" + +"Cart.MD5" "f6a9ea814d15b85bffe980c927df606b" +"Cart.Name" "Missile Command (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xf3\",\"0xf1\",\"0xef\"],\"score_digits\":6,\"variations_address\":\"0xe9\",\"variations_count\":34}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f6b5ebb65cbb2981af4d546c470629d7" +"Cart.Manufacturer" "Coleco - Individeo, Ed Temple" +"Cart.Name" "Cabbage Patch Kids (09-13-1984) (Coleco) (Prototype) [a]" +"Cart.Note" "Adventures in the Park" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cpk/cpk.htm" +"Bezel.Name" "Cabbage Patch Kids - Adventures in the Park (USA) (Proto)" +"" + +"Cart.MD5" "f6c13e816e58c8c62f82b2c8b91a2d67" +"Cart.Name" "Scrolling Playfield 2 (Junkosoft) (PD)" +"" + +"Cart.MD5" "f6d512bef1bf253dc935d0e13c3d1462" +"Cart.Name" "Slot Racers (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "f6daebc0424fa0f8d9aaf26c86df50f4" +"Cart.Manufacturer" "Brian Watson" +"Cart.Name" "Color Tweaker (V1.0) (2001) (B. Watson)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "f6efa00ae99aaf33e427b674bcfd834d" +"Cart.Name" "2600 Digital Clock (Demo 3) (PD)" +"" + +"Cart.MD5" "f6f1b27efc247a0e8d473ddb4269ff9e" +"Cart.Manufacturer" "Rainbow Vision - Suntek" +"Cart.ModelNo" "SS-015" +"Cart.Name" "Catch Time (1983) (Rainbow Vision) (PAL)" +"Cart.Note" "AKA Plaque Attack" +"Bezel.Name" "Plaque Attack (USA)" +"" + +"Cart.MD5" "f7048fa1f96360123ddae93cb3600ea2" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Pitfall (Fotomania)" +"Cart.Note" "AKA Pitfall!" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "f70e3f3bb2d19ec2aaec8f78dc43744f" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Pooyan (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f714a223954c28eccf459295517dcae6" +"Cart.Name" "Big - Move This Demo (PD)" +"" + +"Cart.MD5" "f7154add27b95cd90464dbed8cfd7557" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Space Treat Deluxe (2003) (PAL)" +"Bezel.Name" "Space Treat (USA) (Unl)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=125" +"Bezel.Name" "Space Treat Deluxe (USA) (Unl)" +"" + +"Cart.MD5" "f724d3dd2471ed4cf5f191dbb724b69f" +"Cart.Manufacturer" "Atari, Jerome Domurat, Howard Scott Warshaw" +"Cart.ModelNo" "CX2659" +"Cart.Name" "Raiders of the Lost Ark (1982) (Atari)" +"Cart.Note" "Console ports are swapped" +"Console.SwapPorts" "YES" +"" + +"Cart.MD5" "f736864442164b29235e8872013180cd" +"Cart.Manufacturer" "Telegames - VSS" +"Cart.ModelNo" "6057 A227" +"Cart.Name" "Quest for Quintana Roo (1988) (Telegames) (PAL)" +"" + +"Cart.MD5" "f73d2d0eff548e8fc66996f27acf2b4b" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-813" +"Cart.Name" "Pitfall (1983) (CCE)" +"Cart.Note" "AKA Pitfall!" +"Cart.Highscore" "{\"score_addresses\":[\"0xd5\",\"0xd6\",\"0xd7\"],\"score_digits\":6,\"variations_count\":1}" +"Bezel.Name" "Pitfall! - Pitfall Harry's Jungle Adventure (USA)" +"" + +"Cart.MD5" "f7424985bac41067502b4a05b64cb75a" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-027" +"Cart.Name" "Plaque Attack (1983) (Activision) (Genesis)" +"Cart.Note" "Genesis controller (B is fire up, C is fire down)" +"Cart.Rarity" "Hack of Plaque Attack" +"Controller.Left" "GENESIS" +"" + +"Cart.MD5" "f74ad642552385c3daa203a2a6fc2291" +"Cart.Manufacturer" "Eckhard Stolberg" +"Cart.Name" "Cubis (1997) (Eckhard Stolberg)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "f750b5d613796963acecab1690f554ae" +"Cart.Manufacturer" "Manuel Polik" +"Cart.Name" "Gunfight 2600 (Manuel Rotschkar)" +"Bezel.Name" "Gunfight (USA) (Unl)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "f75872946e82ad74d48eae5bc28f5f0e" +"Cart.Manufacturer" "Sears Tele-Games, Jim Huether" +"Cart.ModelNo" "CX2614 - 49-75126" +"Cart.Name" "Steeplechase (04-15-1980) (Sears) (Prototype)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/steeplechase/steeplechase.htm" +"" + +"Cart.MD5" "f777444fc21a5925e066b68b1d350575" +"Cart.Name" "Marble Craze (Kernel Works) (Paul Slocum)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f77f5fc3893da5d00198e4cd96544aad" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Stampede (Canal 3)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f7856e324bc56f45b9c8e6ff062ec033" +"Cart.Manufacturer" "Atari, Jerome Domurat, Michael Sierchio" +"Cart.ModelNo" "CX2667" +"Cart.Name" "RealSports Soccer (1983) (Atari) [no opening tune]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f78c125b5da483c41e51522947d6c4ce" +"Cart.Name" "Sound Paddle V1 (Dennis Caswell & Jim Nitchals) (PD)" +"Cart.Note" "Uses the Paddle Controllers" +"Console.SwapPorts" "YES" +"Controller.MouseAxis" "01" +"" + +"Cart.MD5" "f7a138eed69665b5cd1bfa796a550b01" +"Cart.Manufacturer" "Tigervision - Teldec" +"Cart.ModelNo" "7-012 - 3.60016 VC" +"Cart.Name" "Espial (1984) (Tigervision) (PAL)" +"" + +"Cart.MD5" "f7a651972d78f9ba485b14690452d4be" +"Cart.Manufacturer" "Paul Slocum" +"Cart.Name" "Homestar Runner Demo #2 (2004-03-29)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f7af41a87533524d9a478575b0d873d0" +"Cart.Manufacturer" "Quelle" +"Cart.ModelNo" "495.663 7" +"Cart.Name" "Spiderman (1983) (Quelle) (PAL)" +"Cart.Note" "AKA Spider-Man" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xed\"],\"variations_address\":\"0xf5\",\"variations_count\":6}" +"Bezel.Name" "Spider-Man (USA)" +"" + +"Cart.MD5" "f7d6592dcb773c81c278140ed4d01669" +"Cart.Manufacturer" "Activision, David Crane, Dan Kitchen" +"Cart.ModelNo" "EAG-108-04, EAZ-108-04B" +"Cart.Name" "Ghostbusters (1985) (Activision) (PAL)" +"" + +"Cart.MD5" "f7e07080ed8396b68f2e5788a5c245e2" +"Cart.Manufacturer" "Video Game Cartridge - Ariola" +"Cart.ModelNo" "TP-617" +"Cart.Name" "Farmyard Fun (Ariola)" +"Cart.Note" "AKA Pumuckl at the Farm House" +"" + +"Cart.MD5" "f7e92eccb2bb0fc307f984b4f29ce6df" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Crackpots (Fotomania)" +"" + +"Cart.MD5" "f7ec2f2bdbe8fbea048c0d5fa6503b0b" +"Cart.Manufacturer" "Akor" +"Cart.Name" "TV Boy (1992) (Akor) (PAL)" +"Cart.Note" "Includes 127 games" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"" + +"Cart.MD5" "f7f50d9c9d28bcc9f7d3075668b7ac89" +"Cart.Manufacturer" "Activision, David Crane - Ariola" +"Cart.ModelNo" "EAG-008, PAG-008, EAG-008-04I - 711 008-720" +"Cart.Name" "Laser Blast (1981) (Activision) (PAL) (4K)" +"" + +"Cart.MD5" "f7fac15cf54b55c5597718b6742dbec2" +"Cart.Manufacturer" "Spiceware" +"Cart.ModelNo" "SW-01" +"Cart.Name" "Medieval Mayhem (NTSC)" +"Cart.Rarity" "Homebrew" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=842" +"Controller.MouseAxis" "AUTO 55" +"" + +"Cart.MD5" "f802fa61011dd9eb6f80b271bac479d0" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-023" +"Cart.Name" "Mole Hunter (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Topy" +"Display.Phosphor" "YES" +"Bezel.Name" "Topy (Europe)" +"" + +"Cart.MD5" "f80cf77164079d774b9b0fae33dffca9" +"Cart.Name" "Fu Kung! (V0.15) (Negative Version) (05-02-2003) (Andrew Davie)" +"" + +"Cart.MD5" "f8240e62d8c0a64a61e19388414e3104" +"Cart.Manufacturer" "Activision, Steve Cartwright" +"Cart.ModelNo" "AX-013" +"Cart.Name" "Barnstorming (1982) (Activision)" +"Cart.Rarity" "Uncommon" +"Cart.Highscore" "{\"score_addresses\":[\"0xb5\",\"0xb6\",\"0xb7\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f825c538481f9a7a46d1e9bc06200aaf" +"Cart.Manufacturer" "Atari, Richard Maurer - Sears" +"Cart.ModelNo" "CX2635 - 49-75157" +"Cart.Name" "Maze Craze (1980) (Atari)" +"Cart.Note" "AKA A Game of Cops 'n Robbers" +"Display.Format" "NTSC" +"Bezel.Name" "Maze Craze - A Game of Cops 'n Robbers (USA)" +"" + +"Cart.MD5" "f844f4c6f3baaaf5322657442d6f29eb" +"Cart.Manufacturer" "Atari, Ed Bogas, Sam Comstock, Richard Dobbis, Nick 'Sandy Maiwald' Turner" +"Cart.ModelNo" "CX26111" +"Cart.Name" "Snoopy and the Red Baron (1983) (Atari) (PAL)" +"" + +"Cart.MD5" "f847fb8dba6c6d66d13724dbe5d95c4d" +"Cart.Manufacturer" "Absolute Entertainment, David Crane" +"Cart.ModelNo" "AG-042-02, AG-042-04" +"Cart.Name" "Skate Boardin' (1987) (Absolute)" +"" + +"Cart.MD5" "f8582bc6ca7046adb8e18164e8cecdbc" +"Cart.Name" "Panda Chase (Unknown) (PAL)" +"" + +"Cart.MD5" "f8648d0c6ad1266434f6c485ff69ec40" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Oink! (CCE)" +"" + +"Cart.MD5" "f8811d45a9935cca90c62f924712f8e6" +"Cart.Manufacturer" "Jone Yuan Telephonic Enterprise Co" +"Cart.Name" "Chopper Command (Jone Yuan) (Hack)" +"Cart.Note" "2600 Screen Search Console" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f8b2a6a4d73ebff10d805a9b59041986" +"Cart.Manufacturer" "Activision, Larry Kaplan - Ariola" +"Cart.ModelNo" "EAX-006, PAX-006 - 771 006-720" +"Cart.Name" "Bridge (1980) (Activision) (PAL)" +"" + +"Cart.MD5" "f8bfd99163d2c4ec688357786e6fba28" +"Cart.Name" "Eckhard Stolberg's Scrolling Text Demo 2 (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "f8c1c4a41303bd40b0d6c81bfaf8573b" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "773-891" +"Cart.Name" "2 Pak Special - Dungeon Master, Creature Strike (1992) (HES) (PAL)" +"" + +"Cart.MD5" "f8fbe2b07345086fc867bceeaf38dc48" +"Cart.Manufacturer" "Atari, Eric Manghise, Mimi Nyden, Joseph Tung" +"Cart.ModelNo" "CX2640" +"Cart.Name" "RealSports Baseball (1982) (Atari) (Prototype) (4K)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/rsbaseball/rsbaseball.htm" +"" + +"Cart.MD5" "f8ff34b53d86f55bd52d7a520af6d1dc" +"Cart.Name" "Big Dig (04-04-2003) (Christopher Tumber)" +"" + +"Cart.MD5" "f90b5da189f24d7e1a2117d8c8abc952" +"Cart.Manufacturer" "Atari, David Crane - Sears" +"Cart.ModelNo" "CX2653 - 6-99823, 49-75111" +"Cart.Name" "Slot Machine (1979) (Atari)" +"" + +"Cart.MD5" "f91fb8da3223b79f1c9a07b77ebfa0b2" +"Cart.Manufacturer" "Atari, Alan J. Murphy, Nick 'Sandy Maiwald' Turner - Sears" +"Cart.ModelNo" "CX2615 - 49-75140" +"Cart.Name" "Demons to Diamonds (1982) (Atari)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "15" +"Controller.PaddlesYCenter" "15" +"Controller.MouseAxis" "10 57" +"" + +"Cart.MD5" "f93d7fee92717e161e6763a88a293ffa" +"Cart.Manufacturer" "20th Century Fox Video Games - Lazer Micro Systems - Dunhill Electronics, B. Winston Hendrickson, Randall Hyde, Mark V. Rhoads, John Simonds" +"Cart.ModelNo" "11013" +"Cart.Name" "Porky's (1983) (20th Century Fox)" +"Cart.Rarity" "Rare" +"" + +"Cart.MD5" "f9420173efcb4b9f2b01c2a7b595cca7" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Laser Blast (CCE) (4K)" +"" + +"Cart.MD5" "f954381f9e0f2009d1ac40dedd777b1a" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot City (V0.18) (01-09-2002) (Thomas Jentzsch)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "f9655ed51462ecfc690c7b97cec649f9" +"Cart.Manufacturer" "Andrew Wallace" +"Cart.Name" "Laseresal 2002 (PAL) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "f965cc981cbb0822f955641f8d84e774" +"Cart.Manufacturer" "Answer Software Corporation - TY Associates, Kim Ellis" +"Cart.ModelNo" "ASC2001" +"Cart.Name" "Confrontation (1983) (Answer) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/confrontation/confrontation.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "f9660ebed66fee8bdfdf07b4faa22941" +"Cart.Manufacturer" "VGS" +"Cart.Name" "Vanguard (VGS)" +"Cart.Highscore" "{\"notes\":\"Score is for current player\",\"score_addresses\":[\"0x99\",\"0x98\",\"0x97\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "f9677b2ec8728a703eb710274474613d" +"Cart.Manufacturer" "Atari, Ian Shepard" +"Cart.ModelNo" "CX2604, CX2604P" +"Cart.Name" "Space War (1978) (Atari) (PAL)" +"" + +"Cart.MD5" "f979543df0113fb49571dfac8b78b694" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Enduro (Fotomania)" +"" + +"Cart.MD5" "f97dee1aa2629911f30f225ca31789d4" +"Cart.Manufacturer" "Avalon Hill, Jean Baer, Bill 'Rebecca Ann' Heineman, Jim Jacob" +"Cart.ModelNo" "5005002" +"Cart.Name" "Out of Control (1983) (Avalon Hill)" +"" + +"Cart.MD5" "f98d2276d4a25b286135566255aea9d0" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "Name This Game (1983) (Digitel)" +"" + +"Cart.MD5" "f98d869f287d2ce4f8fb36e0686929d9" +"Cart.Name" "Skeleton+ (17-04-2003) (Eric Ball) (NTSC)" +"Cart.Sound" "STEREO" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=226" +"" + +"Cart.MD5" "f991e0670b5f67faa6b6211e9bd81b91" +"Cart.Manufacturer" "Nukey Shay, Omegamatrix" +"Cart.Name" "Double Dragon (Genesis) (PAL) V2" +"Cart.Note" "Genesis controller" +"" + +"Cart.MD5" "f992a39b46aa48188fab12ad3809ae4a" +"Cart.Name" "Sky Jinks (Unknown) (PAL) (Hack)" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0x9e\",\"0xa6\",\"0xa2\"],\"score_digits\":6,\"score_inverted\":true,\"variations_address\":\"0x99\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "f9967369943209b4788d4e92cefc0795" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Fishing (32 in 1) (1988) (Atari) (PAL) (4K)" +"Cart.Note" "AKA Fishing Derby" +"Bezel.Name" "Fishing Derby (USA)" +"" + +"Cart.MD5" "f9cef637ea8e905a10e324e582dd39c2" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Private Eye (CCE)" +"" + +"Cart.MD5" "f9d51a4e5f8b48f68770c89ffd495ed1" +"Cart.Manufacturer" "Atari, Tod Frye, Mimi Nyden" +"Cart.ModelNo" "CX2657" +"Cart.Name" "SwordQuest - FireWorld (1982) (Atari)" +"Cart.Note" "AKA Adventure II, SwordQuest II - FireWorld" +"" + +"Cart.MD5" "f9da42f91a1c5cfa344d2ff440c6f8d4" +"Cart.Manufacturer" "ZUT" +"Cart.Name" "Pac Invaders (ZUT)" +"" + +"Cart.MD5" "f9de91d868d6ebfb0076af9063d7195e" +"Cart.Name" "Maze Demo 2 (PD)" +"" + +"Cart.MD5" "f9e99596345a84358bc5d1fbe877134b" +"Cart.Manufacturer" "Activision, Larry Kaplan, David Crane - Ariola" +"Cart.ModelNo" "EAG-010, PAG-010 - 711 010-720" +"Cart.Name" "Kaboom! (1981) (Activision) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Cart.Highscore" "{\"score_addresses\":[\"0xa3\",\"0xa4\",\"0xa5\"],\"score_digits\":6,\"special_address\":\"0xa2\",\"special_bcd\":false,\"special_label\":\"Group\",\"variations_count\":1,\"variations_zero_based\":true}" +"Controller.PaddlesXCenter" "17" +"Controller.PaddlesYCenter" "17" +"Controller.MouseAxis" "01 50" +"" + +"Cart.MD5" "fa0570561aa80896f0ead05c46351389" +"Cart.Manufacturer" "Tigervision" +"Cart.ModelNo" "7-008" +"Cart.Name" "Miner 2049er (1983) (Tigervision)" +"Bezel.Name" "Miner 2049er - Starring Bounty Bob (USA)" +"" + +"Cart.MD5" "fa1b060fd8e0bca0c2a097dcffce93d3" +"Cart.Manufacturer" "Atari - CCW, Christopher H. Omarzu, Preston Stuart, Bruce Williams" +"Cart.ModelNo" "CX26101" +"Cart.Name" "Oscar's Trash Race (1984) (Atari)" +"Cart.Note" "Uses the Keyboard Controllers" +"Controller.Left" "KEYBOARD" +"Controller.Right" "KEYBOARD" +"" + +"Cart.MD5" "fa2be8125c3c60ab83e1c0fe56922fcb" +"Cart.Manufacturer" "Camelot - DSD, Michael Doherty, Clyde Hager - Johnson & Johnson" +"Cart.Name" "Tooth Protectors (1983) (Camelot)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fa3de71841c0841db6a741884a6b6b2f" +"Cart.Name" "Warring Worms (17-02-2002) (Billy Eno)" +"" + +"Cart.MD5" "fa4404fabc094e3a31fcd7b559cdd029" +"Cart.Manufacturer" "Atari, Alan J. Murphy, Robert C. Polaro" +"Cart.ModelNo" "CX26100" +"Cart.Name" "Bugs Bunny (1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/bugsbunny/bugsbunny.htm" +"" + +"Cart.MD5" "fa529ec88eca679f6d5fd0ccb2120e46" +"Cart.Name" "20 Sprites at Once Demo 1 (PD)" +"" + +"Cart.MD5" "fa6fe97a10efb9e74c0b5a816e6e1958" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "707-111 - GN-030" +"Cart.Name" "Tanks But No Tanks (1983) (ZiMAG)" +"Cart.Note" "AKA Phantom Tank" +"Display.Phosphor" "YES" +"Bezel.Name" "Phantom Tank (Europe)" +"" + +"Cart.MD5" "fa7ce62e7fd77e02b3e2198d70742f80" +"Cart.Manufacturer" "Atari, Dave Joly, Suki Lee" +"Cart.ModelNo" "CX26108" +"Cart.Name" "Donald Duck's Speedboat (04-18-1983) (Atari) (Prototype) (PAL)" +"Cart.Note" "AKA Donald Duck's Sailboat Regatta" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/donaldduck/donaldduck.htm" +"" + +"Cart.MD5" "fa7e11a3dbea4365975cd2f094e61d25" +"Cart.Manufacturer" "Tim Snider" +"Cart.Name" "Mystery Science Theater 2600 (1999) (Tim Snider) (Hack)" +"Cart.Note" "Hack of Megamania" +"Cart.Rarity" "Hack" +"Cart.Highscore" "{\"score_addresses\":[\"0xdb\",\"0xdc\",\"0xdd\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":4,\"variations_zero_based\":true}" +"Bezel.Name" "MegaMania - A Space Nightmare (USA)" +"" + +"Cart.MD5" "fa98d48cd609c9babc819e0a1bd8d598" +"Cart.Manufacturer" "AtariAge (Chris Walton)" +"Cart.Name" "Juno First (2009) (PAL-60)" +"Cart.Note" "AtariVox supported" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=894" +"Controller.Right" "ATARIVOX" +"Display.Format" "PAL60" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fab7b04b9f42df761eb6f2bc445eaa99" +"Cart.Manufacturer" "20th Century Fox Video Games - Sirius Software, David Lubar" +"Cart.ModelNo" "11008" +"Cart.Name" "Fantastic Voyage (11-04-1982) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/fantastic/fantastic.htm" +"" + +"Cart.MD5" "fabca526d57de46768b392f758f1a008" +"Cart.Name" "Laseresal 2600 (16-12-2001) (Andrew Wallace) (PD)" +"" + +"Cart.MD5" "fac28963307b6e85082ccd77c88325e7" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Berzerk (CCE)" +"Cart.Highscore" "{\"score_addresses\":[\"0xdd\",\"0xde\",\"0xdf\"],\"score_digits\":6,\"variations_address\":\"0x80\",\"variations_count\":12}" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fadb89f9b23beb4d43a7895c532757e2" +"Cart.Manufacturer" "Galaga Games" +"Cart.Name" "River Raid (1984) (Galaga Games) (PAL)" +"" + +"Cart.MD5" "fae0b86934a7c5a362281dffebdb43a0" +"Cart.Manufacturer" "Retroactive" +"Cart.Name" "Qb (2.07) (Retroactive) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "faebcb2ef1f3831b2fc1dbd39d36517c" +"Cart.Manufacturer" "Atari, Jerome Domurat, Steve Woita" +"Cart.ModelNo" "CX2696" +"Cart.Name" "Asterix (1984) (Atari) (PAL)" +"Cart.Note" "AKA Taz" +"Cart.Rarity" "Extremely Rare" +"" + +"Cart.MD5" "faed2ef6b44894f8c83f2b50891c35c6" +"Cart.Manufacturer" "CCE" +"Cart.Name" "Super Baseball (CCE)" +"Cart.Note" "AKA RealSports Baseball" +"Display.Phosphor" "YES" +"Bezel.Name" "RealSports Baseball (USA)" +"" + +"Cart.MD5" "faffd84f3a8eceee2fa5ea5b0a3e6678" +"Cart.Manufacturer" "Suntek" +"Cart.ModelNo" "SS-025" +"Cart.Name" "Spectracube Invasion (1983) (Suntek) (PAL)" +"Cart.Note" "AKA Immies & Aggies" +"" + +"Cart.MD5" "fb09ee4ccd47ae74a3c314f0d8a40344" +"Cart.Name" "Titans (SnailSoft)" +"" + +"Cart.MD5" "fb0c32ef7af5b45486db663510094be8" +"Cart.Name" "Demo Image Series #15 - Three Marios (NTSC) (Non-Interleave) (06-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "fb0e84cee4c108d24253bcb7e382cffd" +"Cart.Name" "Interleaved ChronoColour Demo (SECAM) (05-03-2003) (Andrew Davie)" +"" + +"Cart.MD5" "fb27afe896e7c928089307b32e5642ee" +"Cart.Manufacturer" "M Network - INTV - APh Technological Consulting, Jeff Ronne, Brett Stutz" +"Cart.ModelNo" "MT5662" +"Cart.Name" "TRON - Deadly Discs (1983) (M Network)" +"" + +"Cart.MD5" "fb4ca865abc02d66e39651bd9ade140a" +"Cart.Manufacturer" "Arcadia Corporation, Brian McGhie" +"Cart.ModelNo" "AR-4104" +"Cart.Name" "Rabbit Transit (1983) (Arcadia)" +"" + +"Cart.MD5" "fb531febf8e155328ec0cd39ef77a122" +"Cart.Name" "Worm War I (Unknown) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fb5c8af97bd8ffe88323656f462645a7" +"Cart.Name" "Interlace Demo (Glenn Saunders)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fb833ed50c865a9a505a125fc9d79a7e" +"Cart.Manufacturer" "ITT Family Games" +"Cart.Name" "Pumuckl I (1983) (ITT Family Games) (PAL)" +"Cart.Note" "AKA Pumuckl at the Zoo" +"Bezel.Name" "Zoo Fun (Europe)" +"" + +"Cart.MD5" "fb884ffd89013331a6f01ae3f6abd214" +"Cart.Manufacturer" "Activision, David Crane" +"Cart.Name" "Venetian Blinds Demo (1982) (Activision) (PAL)" +"" + +"Cart.MD5" "fb88baa01afd34e0e4b601e1d29bc806" +"Cart.Manufacturer" "Manuel Polik" +"Cart.Name" "Star Fire (2003) (XYPE)" +"Cart.Rarity" "Homebrew" +"Cart.Highscore" "{\"score_addresses\":[\"0x81\",\"0x82\",\"0x83\"],\"score_digits\":6,\"special_address\":\"0x84\",\"special_label\":\"Wave\",\"special_zero_based\":true,\"variations_count\":1}" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=229" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fb88c400d602fe759ae74ef1716ee84e" +"Cart.Manufacturer" "20th Century Fox Video Games, Bill Aspromonte" +"Cart.ModelNo" "11031" +"Cart.Name" "Crash Dive (1983) (20th Century Fox)" +"Cart.Note" "AKA Voyage to the Bottom of the Sea" +"" + +"Cart.MD5" "fb91da78455d9b1606913fbf8c859772" +"Cart.Name" "Split Screen (Ballblazer) Demo (PD)" +"" + +"Cart.MD5" "fb91dfc36cddaa54b09924ae8fd96199" +"Cart.Manufacturer" "Parker Brothers, Mark Lesser" +"Cart.ModelNo" "PB5590" +"Cart.Name" "Frogger II (1984) (Parker Bros) (PAL)" +"Display.Phosphor" "YES" +"Bezel.Name" "Frogger II - Threeedeep! (USA)" +"" + +"Cart.MD5" "fb978f1c053e8061cc37a726639f43f7" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (03-07-1989) (Atari) (Prototype)" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "fbac6476e7b2b20d246202af81662c88" +"Cart.Manufacturer" "Starpath Corporation, Stephen H. Landrum" +"Cart.ModelNo" "AR-4400" +"Cart.Name" "Dragonstomper (Preview) (1982) (Starpath) (PAL)" +"" + +"Cart.MD5" "fbb0151ea2108e33b2dbaae14a1831dd" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Robot Tank TV (Thomas Jentzsch) (Hack)" +"Bezel.Name" "Robot Tank (USA)" +"Cart.Note" "Uses two simultaneous Joystick Controllers, Hack of Robot Tank" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "fbb4f3debf48dc961b559384467f2057" +"Cart.Manufacturer" "Digitel" +"Cart.Name" "River Raid III (1985) (Digitel)" +"Bezel.Name" "River Raid (USA)" +"Cart.Note" "AKA River Raid" +"" + +"Cart.MD5" "fbe554aa8f759226d251ba6b64a9cce4" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, Brad Rice" +"Cart.ModelNo" "CX2681, CX2681P" +"Cart.Name" "Battlezone (1983) (Atari) (PAL)" +"Cart.Rarity" "Uncommon" +"" + +"Cart.MD5" "fbfebee9c14694719e3eda4854dc42ee" +"Cart.Manufacturer" "Jake Patterson" +"Cart.Name" "Baubles 3 (Jake Patterson) (PD)" +"Cart.Rarity" "Homebrew" +"" + +"Cart.MD5" "fc2104dd2dadf9a6176c1c1c8f87ced9" +"Cart.Manufacturer" "Coleco - Woodside Design Associates, Harley H. Puthuff Jr." +"Cart.ModelNo" "2663" +"Cart.Name" "Time Pilot (1983) (Coleco)" +"" + +"Cart.MD5" "fc2233fc116faef0d3c31541717ca2db" +"Cart.Manufacturer" "Atari, Tod Frye" +"Cart.ModelNo" "CX2646" +"Cart.Name" "Pac-Man (1982) (Atari) (PAL)" +"Display.Phosphor" "YES" +"Bezel.Name" "Pac-Man (Atari) (USA)" +"" + +"Cart.MD5" "fc24a94d4371c69bc58f5245ada43c44" +"Cart.Manufacturer" "Atari - Axlon, Steve DeFrisco" +"Cart.ModelNo" "CX26170" +"Cart.Name" "Secret Quest (1989) (Atari)" +"" + +"Cart.MD5" "fc6052438f339aea373bbc999433388a" +"Cart.Manufacturer" "Atari, David Crane" +"Cart.ModelNo" "CX2653P" +"Cart.Name" "Slot Machine (1979) (Atari) (PAL)" +"" + +"Cart.MD5" "fc668a2251dd79cbd903d4fa0e558f96" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Thrust (V1.1) (2000) (Thomas Jentzsch) [a1]" +"Bezel.Name" "Thrust+ DC Edition (USA) (Unl)" +"" + +"Cart.MD5" "fc69ca9c6cf18ec003bba9ce9751a77b" +"Cart.Manufacturer" "John Payson, Zach Matley, Bob Montgomery - AtariAge" +"Cart.Name" "Toyshop Trouble (2006) (PAL-60)" +"Cart.Note" "2006 AtariAge Holiday Cart" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=873" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "fc92d74f073a44bc6e46a3b3fa8256a2" +"Cart.Name" "Megademo (19xx) (PD)" +"" + +"Cart.MD5" "fc9c1652fe3a2cade6188f4d3692481f" +"Cart.Manufacturer" "Andrew Davies" +"Cart.Name" "Andrew Davies early notBoulderDash demo (NTSC)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fca4a5be1251927027f2c24774a02160" +"Cart.Manufacturer" "Activision, John Van Ryzin" +"Cart.ModelNo" "AZ-036-04" +"Cart.Name" "H.E.R.O. (1984) (Activision)" +"Cart.Highscore" "{\"score_addresses\":[\"0xb7\",\"0xb8\",\"0xb9\"],\"score_digits\":6,\"special_address\":\"0xf5\",\"special_bcd\":false,\"special_label\":\"Level\",\"special_zero_based\":true,\"variations_address\":\"0x80\",\"variations_count\":5,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "fcbbd0a407d3ff7bf857b8a399280ea1" +"Cart.Manufacturer" "ZiMAG - Emag - Vidco" +"Cart.ModelNo" "GN-070" +"Cart.Name" "Mysterious Thief, A (1983) (ZiMAG) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/mysteriousthief/mysteriousthief.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fcbdf405f0fc2027b0ea45bb5af94c1a" +"Cart.Manufacturer" "Amiga - Video Soft, Michael K. Glass, Jerry Lawson" +"Cart.Name" "3-D Ghost Attack (1983) (Amiga) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/3dghostattack/3dghostattack.htm" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fcea12625c071ddc49f4e409f4038c60" +"Cart.Manufacturer" "Fabrizio Zavagli" +"Cart.Name" "Balls! (16-09-2002) (Fabrizio Zavagli)" +"Cart.Rarity" "Homebrew" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "fcf8e306f6615f74feba5cb25550038c" +"Cart.Name" "Blue Dot Demo (PD)" +"" + +"Cart.MD5" "fd0e5148162e8ec6719445d559f018a9" +"Cart.Manufacturer" "Activision, Steve Cartwright - Ariola" +"Cart.ModelNo" "EAX-022, EAX-022-04I - 711 022-720" +"Cart.Name" "Seaquest (1983) (Activision) (PAL)" +"Cart.Highscore" "{\"notes\":\"High score is from current player\",\"score_addresses\":[\"0xb8\",\"0xb9\",\"0xba\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "fd10915633aea4f9cd8b518a25d62b55" +"Cart.Manufacturer" "Atari, John Dunn" +"Cart.ModelNo" "CX2631, CX2631P" +"Cart.Name" "Superman (1979) (Atari) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xe3\",\"0xe2\"],\"variations_count\":1}" +"" + +"Cart.MD5" "fd16949913aaab5beaefed73bf2ca67c" +"Cart.Manufacturer" "Atari - GCC, John Allred, Mike Feinstein" +"Cart.ModelNo" "CX2688" +"Cart.Name" "Jungle Hunt (02-03-1983) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/junglehunt/junglehunt.htm" +"" + +"Cart.MD5" "fd4f5536fd80f35c64d365df85873418" +"Cart.Manufacturer" "Atari - Bobco, Robert C. Polaro" +"Cart.ModelNo" "CX26140" +"Cart.Name" "Desert Falcon (1987) (Atari)" +"Cart.Note" "AKA Nile Flyer, Sphinx" +"" + +"Cart.MD5" "fd6e507b5df68beeeddeaf696b6828fa" +"Cart.Name" "Boxing (Unknown) (PAL)" +"" + +"Cart.MD5" "fd7464edaa8cc264b97ba0d13e7f0678" +"Cart.Manufacturer" "HES" +"Cart.ModelNo" "771-333" +"Cart.Name" "2 Pak Special - Challenge, Surfing (1990) (HES) (PAL) [a]" +"" + +"Cart.MD5" "fd78f186bdff83fbad7f97cb583812fe" +"Cart.Manufacturer" "Amiga - Video Soft, Chip Curry" +"Cart.ModelNo" "3125" +"Cart.Name" "Surf's Up (1983) (Amiga) (Prototype) [a2]" +"Cart.Note" "Uses the Joyboard controller" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/surfsup/surfsup.htm" +"" + +"Cart.MD5" "fd8b4ee0d57605b35e236e814f706ff1" +"Cart.Manufacturer" "Atari - GCC, Mike Feinstein, John Mracek" +"Cart.ModelNo" "CX2673, CX2673P" +"Cart.Name" "Phoenix (1982) (Atari) (PAL) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xc9\",\"0xc8\",\"0xc7\"],\"score_digits\":6,\"variations_count\":1}" +"" + +"Cart.MD5" "fd9b321cee5fbb32c39ba3ca5d9ec7cf" +"Cart.Manufacturer" "Jeffry Johnston" +"Cart.Name" "Radial Pong - Version 5 (Jeffry Johnston) (PD)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "fdd4995a50395db14f518f63c2d63438" +"Cart.Name" "Oh No! (Version 3) (18-01-2003) (Andrew Davie)" +"" + +"Cart.MD5" "fde42e39710e75e9e4d4d75440f8e4e5" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Coke Zero (v1.0) (PAL)" +"" + +"Cart.MD5" "fdf0de38517e0cf7f0885f98ccc95836" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4200" +"Cart.Name" "Escape from the Mindmaster (2 of 4) (1982) (Arcadia)" +"" + +"Cart.MD5" "fdf6680b2b1e8054293a39700a765692" +"Cart.Name" "Alpha Demo - The Beta Demo 2 (2000) (Manuel Rotschkar)" +"" + +"Cart.MD5" "fe0b7f27e3ad50bbf9ff468ee56d553d" +"Cart.Name" "Lines Demo (Eckhard Stolberg) (PAL) (PD)" +"" + +"Cart.MD5" "fe0bc4bb92c1c4de7d5706aaa8d8c10d" +"Cart.Name" "Sprite Demo 2 (PD)" +"" + +"Cart.MD5" "fe3b461d4c8b179fe68bc77760294c25" +"Cart.Manufacturer" "Atari, Joe Decuir" +"Cart.ModelNo" "CX2621, CX2621P" +"Cart.Name" "Video Olympics (1977) (Atari) (PAL) (4K)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXDR" +"Controller.SwapPaddles" "YES" +"Controller.PaddlesXCenter" "13" +"Controller.PaddlesYCenter" "13" +"" + +"Cart.MD5" "fe641247a4ab9bee970e19ab55f23b25" +"Cart.Manufacturer" "20th Century Fox Video Games, Beck-Tech, Steve Beck" +"Cart.ModelNo" "11035" +"Cart.Name" "Save the Whales (02-07-1983) (20th Century Fox) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/savethewhales/savethewhales.htm" +"" + +"Cart.MD5" "fe67087f9c22655ce519616fc6c6ef4d" +"Cart.Manufacturer" "Atari - Zip Technology, Randy Bowker, Bruce Williams" +"Cart.ModelNo" "CX26142" +"Cart.Name" "Crack'ed (11-28-1988) (Atari) (Prototype)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/cracked/cracked.htm" +"" + +"Cart.MD5" "fe6abc0f63e31e2646c9c600926b5b7f" +"Cart.Manufacturer" "Atari" +"Cart.ModelNo" "CX26137" +"Cart.Name" "4 in 1 (02-19-1987) (Atari) (Prototype)" +"Cart.Note" "Home Run, Canyon Bomber, Sky Diver, Night Driver" +"Cart.Rarity" "Prototype" +"Cart.Type" "4IN1" +"Cart.Url" "http://www.atariprotos.com/2600/software/4in1/4in1.htm" +"" + +"Cart.MD5" "fe870018332a0221eb59fb18b0c6bccc" +"Cart.Name" "Incoming (08-11-2002) (Ben Larson) (PD)" +"" + +"Cart.MD5" "fe9ae625d924b54c9f8a14ac9a0f6c6d" +"Cart.Manufacturer" "BG Dodson" +"Cart.Name" "High Bid! (BG Dodson) (Hack)" +"Cart.Note" "Hack of Pepsi Invaders" +"Cart.Rarity" "Hack" +"" + +"Cart.MD5" "feba8686fd0376015258d1152923958a" +"Cart.Name" "Super Circus (Unknown) (PAL)" +"Cart.Note" "AKA Circus Atari" +"Cart.Highscore" "{\"score_addresses\":[\"0xaa\",\"0xab\"],\"variations_address\":\"0xa8\",\"variations_count\":8}" +"Controller.Left" "JOYSTICK" +"Controller.Right" "JOYSTICK" +"Bezel.Name" "Circus Atari (USA)" +"" + +"Cart.MD5" "fec0c2e2ab0588ed20c750b58cf3baa3" +"Cart.Manufacturer" "Activision - Cheshire Engineering, David Rolfe, Larry Zwick" +"Cart.ModelNo" "EAZ-037-04, EAZ-037-04I" +"Cart.Name" "Beamrider (1984) (Activision) (PAL)" +"Cart.Rarity" "Rare" +"Cart.Highscore" "{\"score_addresses\":[\"0x8b\",\"0x8a\",\"0x89\"],\"score_digits\":6,\"special_address\":\"0x80\",\"special_label\":\"Sect.\",\"variations_count\":1}" +"" + +"Cart.MD5" "fece458a8023a809a5006867feca40e8" +"Cart.Name" "SCSIcide (24-02-2001) (Joe Grand) (PD)" +"" + +"Cart.MD5" "feec54aac911887940b47fe8c9f80b11" +"Cart.Manufacturer" "Atari, Rob Fulop" +"Cart.ModelNo" "CX2633, CX2633P" +"Cart.Name" "Night Driver (1980) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers (left only)" +"Controller.PaddlesXCenter" "12" +"Controller.MouseAxis" "AUTO 65" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "feedcc20bc3ca34851cd5d9e38aa2ca6" +"Cart.Manufacturer" "Atari, David Crane - Sears" +"Cart.ModelNo" "CX2607 - 6-99828, 49-75115" +"Cart.Name" "Canyon Bomber (1979) (Atari)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXDR" +"Controller.SwapPaddles" "YES" +"Controller.MouseAxis" "10" +"" + +"Cart.MD5" "ff1523783e0e76a3b0d1f7f0d1cb3050" +"Cart.Manufacturer" "Thomas Jentzsch" +"Cart.Name" "Marble Craze - Atari Trak-Ball Hack v1.0 (PAL) (Thomas Jentzsch)" +"Bezel.Name" "Marble Craze (USA) (Unl)" +"Cart.Note" "Uses Atari Trak-Ball Controllers" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "ff3bd0c684f7144aeaa18758d8281a78" +"Cart.Manufacturer" "Atari, Bob Whitehead" +"Cart.ModelNo" "CX2651" +"Cart.Name" "Blackjack (1977) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Cart.Rarity" "Rare" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "ff5a9e340d96df6f5a5b6eb038e923bd" +"Cart.Name" "Space Shuttle (1983) (Activision) [t1]" +"Bezel.Name" "Space Shuttle - A Journey Into Space (USA)" +"" + +"Cart.MD5" "ff7627207e8aa03730c35c735a82c26c" +"Cart.Manufacturer" "Atari, Bob Whitehead" +"Cart.ModelNo" "CX26163P" +"Cart.Name" "Blackjack (32 in 1) (1988) (Atari) (PAL)" +"Cart.Note" "Uses the Paddle Controllers" +"Controller.Left" "PADDLES_IAXIS" +"" + +"Cart.MD5" "ff7ebadfb109ef64867f860f007b9cea" +"Cart.Manufacturer" "Dion Olsthoorn - AtariAge" +"Cart.Name" "Amoeba Jump (2019) (SaveKey) (PAL-60)" +"Cart.Rarity" "Homebrew" +"Cart.Url" "https://atariage.com/store/index.php?l=product_detail&p=1211" +"Display.Format" "PAL60" +"" + +"Cart.MD5" "ff8343ce12fa222a23ab13d7d733e27b" +"Cart.Manufacturer" "Artkaris Software" +"Cart.Name" "Phoenix (1986) (Artkaris) (PAL)" +"" + +"Cart.MD5" "ff86fc8ffa717bb095e8471638c1c31c" +"Cart.Manufacturer" "Arcadia Corporation, Dennis Caswell" +"Cart.ModelNo" "AR-4302" +"Cart.Name" "Party Mix - Bop a Buggy (1 of 3) (1983) (Arcadia) (PAL)" +"Bezel.Name" "Party Mix (USA)" +"Cart.Note" "Uses Paddle Controllers" +"Controller.MouseAxis" "01 56" +"" + +"Cart.MD5" "ff87d58125ae517eb7b09a0475a1ccdc" +"Cart.Name" "SCSIcide (Score Hack 1) (24-02-2001) (Joe Grand) (PD)" +"" + +"Cart.MD5" "ffb1cd548563158ce33f9d10268187e7" +"Cart.Manufacturer" "Erik Eid" +"Cart.Name" "Euchre (Beta) (NTSC) (12-09-2002) (Erik Eid)" +"Cart.Rarity" "New Release" +"" + +"Cart.MD5" "ffc0ff4305dd46b4b459885bd1818e2e" +"Cart.Manufacturer" "Barry Laws Jr." +"Cart.Name" "Star Wars - The Battle of Alderaan (Star Strike Hack)" +"Cart.Note" "Hack of Star Strike (Mattel)" +"Cart.Rarity" "New Release (Hack)" +"" + +"Cart.MD5" "ffdc0eb3543404eb4c353fbdddfa33b6" +"Cart.Manufacturer" "CCE" +"Cart.ModelNo" "C-827" +"Cart.Name" "Chopper Command (1983) (CCE) [a]" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xee\",\"0xf0\"],\"score_digits\":6,\"variations_address\":\"0xe0\",\"variations_count\":4,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "ffe51989ba6da2c6ae5a12d277862e16" +"Cart.Manufacturer" "Atari - Sears" +"Cart.ModelNo" "CX2627 - 6-99841" +"Cart.Name" "Human Cannonball (1979) (Atari) (4K)" +"Cart.Note" "AKA Cannon Man" +"" + +"Cart.MD5" "ffebb0070689b9d322687edd9c0a2bae" +"Cart.Name" "Spitfire Attack (1983) (Milton Bradley) [h1]" +"" + +"Cart.MD5" "0be9ad4729ecd50cadece9200f324a43" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "PG208" +"Cart.Name" "Snail Against Squirrel (1983) (BitCorp) " +"" + +"Cart.MD5" "112afb9c6777d652968f31328a327a01" +"Cart.Manufacturer" "Atari, Tod Frye, Mimi Nyden" +"Cart.ModelNo" "CX2657" +"Cart.Name" "SwordQuest - FireWorld Contest Edition (1984) (Atari)" +"Bezel.Name" "SwordQuest - FireWorld (USA)" +"" + +"Cart.MD5" "13e133a1efc1b55fcd76cbb3ae7cf333" +"Cart.Name" "Yars' Revenge (Unknown) (PAL)" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "19f2680259c02945a221627e2ffec18a" +"Cart.Name" "Super Challenge Baseball (Unknown) (PAL) [a]" +"" + +"Cart.MD5" "1d67c50baff2df771c32e2f915879176" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (09-19-1989) (Atari) (Prototype) [screen 5]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "1eebb6c3ad8153b46bf45b17d879d2e5" +"Cart.Name" "Save Our Ship (Unknown) (PAL)" +"" + +"Cart.MD5" "238976ea238ba2f6d85ad30d5ac50280" +"Cart.Name" "Slot Machine (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "3095f60d0d9a054bdef5c43c4ad4ac1c" +"Cart.Name" "Video Chess (Unknown)" +"" + +"Cart.MD5" "3584222eec8152f2feae3902bab2595f" +"Cart.Manufacturer" "Atari, Douglas Neubauer, Mimi Nyden" +"Cart.ModelNo" "CX26136" +"Cart.Name" "Solaris (1986) (Atari) (Prototype)" +"Cart.Note" "AKA The Last Starfighter, Star Raiders II, Universe" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/tlsf/tlsf.htm" +"" + +"Cart.MD5" "4e4a263ca1f7fd37b04b9c4d7416f151" +"Cart.Name" "Zaxxon (Unknown) (PAL)" +"" + +"Cart.MD5" "4f7a6ba1baac8d25ce524eb660cca78d" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "CP405" +"Cart.Name" "Turtle Race (4 Game in One) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Freeway" +"Bezel.Name" "Freeway (USA)" +"" + +"Cart.MD5" "5061a82ea69e329a46b120cfac328fef" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Seaquest (Fotomania)" +"" + +"Cart.MD5" "52e6c8551e38b901472293339a360fa2" +"Cart.Name" "Space Jockey (Unknown)" +"" + +"Cart.MD5" "52ec33be79c05b9218c9b55f7ccc1bfa" +"Cart.Manufacturer" "Edu Games - Edu Juegos" +"Cart.Name" "Time Pilot (1983) (Edu Games) (PAL)" +"Display.Format" "NTSC50" +"" + +"Cart.MD5" "5b1e05ba56ad9345d39f261d4dadb88c" +"Cart.Name" "Solar Fox (Unknown) (PAL)" +"" + +"Cart.MD5" "5f3e92916a3d1c0638e9665781119551" +"Cart.Name" "Star Trek (Unknown) (PAL)" +"" + +"Cart.MD5" "60246884418a559d6c23d3a6baee9e8f" +"Cart.Name" "Space War (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "660c378803503a443556525ddda08648" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (09-19-1989) (Atari) (Prototype) [screen 6]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "6bc89b25d541a6da465d2e2c0b527941" +"Cart.Name" "Stampede (Unknown) (PAL) (4K)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "7095858d35ca36e7a8f46bea46bb46da" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Seaquest (Canal 3)" +"" + +"Cart.MD5" "7128e72bc1b707ef63f7a95177e96c39" +"Cart.Name" "Star Voyager (Unknown) (PAL)" +"" + +"Cart.MD5" "75723c16a975afb9da92022583fa802d" +"Cart.Manufacturer" "Bit Corporation" +"Cart.ModelNo" "CP405" +"Cart.Name" "Snow Hunter (4 Game in One) (1983) (BitCorp) (PAL)" +"Cart.Note" "AKA Ski Hunt" +"Bezel.Name" "Ski Hunt (Europe)" +"" + +"Cart.MD5" "76226fa2eb33e796d1e7c7bb8f22a91e" +"Cart.Name" "Spider-Man (Unknown) (PAL)" +"Cart.Highscore" "{\"score_addresses\":[\"0xec\",\"0xed\"],\"variations_address\":\"0xf5\",\"variations_count\":6}" +"" + +"Cart.MD5" "81e44e968a4b3cd85b4a0f9a60d25dcd" +"Cart.Name" "Stampede (Unknown)" +"Cart.Highscore" "{\"score_addresses\":[\"0xbc\",\"0xb8\"],\"variations_address\":\"0x99\",\"variations_count\":8,\"variations_zero_based\":true}" +"" + +"Cart.MD5" "83531415b25531b47d23cf205961e51f" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (09-19-1989) (Atari) (Prototype) [screen 3]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "85b6071974aca39e980d48064ae5e847" +"Cart.Manufacturer" "Tigervision, Warren Schwader" +"Cart.ModelNo" "7-003" +"Cart.Name" "Threshold (1982) (Tigervision)" +"" + +"Cart.MD5" "8ea7e1c23b7c0367d0d5de27dbb6da39" +"Cart.Manufacturer" "Telesys, Alex Leavens" +"Cart.ModelNo" "1005" +"Cart.Name" "Stargunner (1983) (Telesys) (PAL)" +"" + +"Cart.MD5" "927a409c01600c64c7fe3565b409dba6" +"Cart.Manufacturer" "Canal 3 - Intellivision" +"Cart.Name" "Solar Storm (Canal 3)" +"Cart.Note" "Uses the Paddle Controllers" +"" + +"Cart.MD5" "9713537765b4c6532f6ee40025d8f182" +"Cart.Name" "Thunderground (Unknown) (Hack) [a]" +"Cart.Rarity" "Hack" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "a256ebbfefdc7b5ff8cc6697a868ec3a" +"Cart.Name" "Towering Inferno (Unknown) (PAL) [a]" +"Display.Phosphor" "YES" +"" + +"Cart.MD5" "b018c51949fcf78b76b3bac7d3bcb1ae" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (09-19-1989) (Atari) (Prototype) [screen 4]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "be7011581614ffb0c38f79f99ae67b4f" +"Cart.Manufacturer" "Atari - Axlon, Tod Frye - Heuristica, Agustin Ortiz Valdiviezo" +"Cart.ModelNo" "CX26169" +"Cart.Name" "Shooting Arcade (09-19-1989) (Atari) (Prototype) [screen 2]" +"Cart.Note" "Uses the Light Gun Controller (left only)" +"Cart.Rarity" "Prototype" +"Cart.Url" "http://www.atariprotos.com/2600/software/shootingarcade/shootingarcade.htm" +"" + +"Cart.MD5" "c16cc583860bee0b928ef7fbd0010b4e" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Volleyball (Fotomania)" +"Cart.Note" "AKA RealSports Volleyball" +"Bezel.Name" "RealSports Volleyball (USA)" +"" + +"Cart.MD5" "cee0177142b348b323877983d4ea38dc" +"Cart.Name" "Submarine Commander (Unknown) (PAL)" +"" + +"Cart.MD5" "e313e8f1d19b433ec37e586b918f4df8" +"Cart.Manufacturer" "Fotomania" +"Cart.Name" "Tennis (Fotomania)" +"" + +"Cart.MD5" "f72d7b54973203cafabc619582147ed8" +"Cart.Name" "Skiing (Unknown) (PAL) (4K)" +"" + +"Cart.MD5" "fc6999c4897af166a2a8d109306650ee" +"Cart.Name" "Vanguard (Unknown) (PAL)" +"" diff --git a/bios/Other/groovymame/history/command.dat b/bios/Other/groovymame/history/command.dat new file mode 100644 index 00000000..eb8a88b4 --- /dev/null +++ b/bios/Other/groovymame/history/command.dat @@ -0,0 +1,97916 @@ +# Command List +# Rebuilt and Updated by: Fabricio Coroquer (since 2006) +# Revised and Distributed by: AntoPISA +# Version: 0.273 + +################################################################################################### + +$info=1943,1943j,1943ja,1943u,1943ua +$cmd +1943: The Battle of Midway © 1987 Capcom +1943: Midway Kaisen +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@F-button : Fire +^s : Special +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Loop @F-button _+ ^s + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Start the Stage with a Weapon + - On the beginning of the Stage, hold the direction and buttons on both sides: + - Stage 01 with Small Shot Gun 1P side _2 2P side @F-button + - Stage 02 with Big Shot Gun 1P side @F-button 2P side ^s + - Stage 03 with Laser 1P side _9 _+ @F-button _+ ^s 2P side _2 _+ ^s + - Stage 04 with Big Shot Gun 1P side _1 _+ ^s 2P side _7 + - Stage 05 with 3-way 1P side @F-button 2P side _8 + - Stage 06 with Auto 1P side _4 2P side _6 _+ ^s + - Stage 07 with Shell 1P side _7 2P side _2 + - Stage 08 with 3-way 1P side _4 _+ @F-button _+ ^s 2P side @F-button _+ ^s + - Stage 09 with Laser 1P side _3 _+ @F-button _+ ^s 2P side _3 _+ @F-button _+ ^s + - Stage 10 with Shell 1P side _9 _+ ^s 2P side _3 + - Stage 11 with Auto 1P side _7 2P side _6 _+ @F-button + - Stage 12 with 3-way 1P side _6 _+ @F-button _+ ^s 2P side _9 _+ @F-button _+ ^s + - Stage 13 with Auto 1P side _8 2P side _2 + - Stage 14 with Laser 1P side _7 _+ @F-button _+ ^s 2P side _6 _+ @F-button _+ ^s + - Stage 15 with Shell 1P side _3 _+ @F-button 2P side _1 _+ @F-button + - Stage 16 with Auto 1P side _6 _+ @F-button 2P side _9 _+ @F-button +$end + +################################################################################################### + +$info=1943kai,1943mii +$cmd +1943 Kai: Midway Kaisen © 1988 Capcom +1943: The Battle of Midway Mark II © 1987 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@F-button : Fire +^s : Special +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Loop @F-button _+ ^s + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Start the Stage with a Weapon + - On the beginning of the Stage, hold the direction and buttons on both sides: + - Stage 01 with Shot Gun 1P side _6 2P side _9 + - Stage 02 with Laser 1P side _7 2P side _2 _+ ^s + - Stage 03 with 3-way 1P side @F-button 2P side _7 + - Stage 04 with 3-way 1P side _1 _+ @F-button 2P side _8 _+ @F-button + - Stage 05 with Shell 1P side _4 2P side _3 _+ @F-button + - Stage 06 with Laser 1P side _1 _+ ^s 2P side _7 _+ @F-button + - Stage 07 with 3-way 1P side _2 _+ @F-button _+ ^s 2P side ^s + - Stage 08 with Laser 1P side _1 _+ ^s 2P side _2 _+ @F-button + - Stage 09 with Shell 1P side _7 _+ ^s 2P side _3 _+ @F-button _+ ^s + - Stage 10 with 3-way 1P side _8 _+ @F-button 2P side _7 +$end + +################################################################################################### + +$info=19xx,19xxa,19xxar1,19xxb,19xxh,19xxj,19xxjr1,19xxjr2,19xxu +$cmd +19XX: The War Against Destiny © 1996 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@F-button : Fire +_B : Bomb +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Homing Attack _O@F-button +Charged Bomb _O_B + +- PLANES - +───────────────────────────────────────────────────────────────────────── +Lightning +Speed 6 +Power 4 +Homing 7 +Weapon Shells + +Mosquito +Speed 4 +Power 10 +Homing 3 +Weapon Missiles + +Sinden +Speed 9 +Power 3 +Homing 5 +Weapon Laser + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Play BGM from "1942" on the first Stage + - After insert coins press _8_6_6_6_6_6_6_6_6_6_2_2_2_2_4_4 + +_` Play a Arranged BGM from "1942" on the first Stage + - After insert coins press _8_2_2_2_2_2_2_2_2_2_7_3_9_1_7_3_9_1 +$end + +################################################################################################### + +$info=3countb +$cmd +3 Count Bout © 1993 SNK +Fire Suplex +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Jump +_D : Taunt +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_( Normal Grapple Moves +_* Power Grapple Moves + +_` Power Grapple Moves + - After a Grapple Win + - Needs ¾ of Grapple Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run Forward _6_6 +_) Run Backward _4_4 +_) Quick Movement _A_+_B +_) Climb Turnbuckle close to turnbuckle ^8 +_) Pin opponent knocked down _D + +_( Grapple Start close to opponent +_( ^!Grapple Win ^*_A +_( ^!Normal Grapple see CHARACTER move list +_( ^!Power Grapple see CHARACTER move list + +- TERRY ROGERS - +───────────────────────────────────────────────────────────────────────── +_@ Repeating Palm _6_+^*_A +_@ Somersault Shoulder _4_6_+_A +_@ Frankensteiner opponent running _A +_@ Shoulder Charge running _A / _B +_@ Somersault Senton on turnbuckle _A / _B +_@ S.T.F. opponent knocked down _B +_@ Double Knee Drop opponent knocked down _C + +_( Body Slam _A +_( 3-Palms _8_+_A +_( Palms to Kick _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Throwing Body Slam _B +_* Super Jumping PB _8_+_B +_* Sit Out Powerbomb _2_+_B +_* German Suplex _4 / _6_+_B + +- BIG BOMBERDER - +───────────────────────────────────────────────────────────────────────── +_@ Biting _6_+^*_A +_@ Run to Shoulder Toss _4_6_+_A +_@ Shoulder Toss opponent running _A +_@ Hip Attack running _A +_@ Cross Body running _B +_@ Double Knee on turnbuckle _A / _B +_@ Boston Crab opponent knocked down _B +_@ Double Knee opponent knocked down _C + +_( Body Slam _A +_( Big Swipes _8_+_A +_( Swipes to Headbutt _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Toss Body Slam _B +_* Backbreaker _8_+_B +_* Slum Drop Hold _2_+_B +_* Dangerous German _4 / _6_+_B + +- BLUES HABLAM - +───────────────────────────────────────────────────────────────────────── +_@ Knife Attack _6_+^*_A +_@ Thunderball _4_6_+_A +_@ Hip Attack running _A +_@ Headbutt running _B +_@ Fire Bird Splash on turnbuckle _A / _B +_@ Knife Stab opponent knocked down _B +_@ Flip Leg Drop opponent knocked down _C + +_( Headbutt _A +_( Hell Stabs _8_+_A +_( Hell Stabs to Low HS _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Rolling Headbutt _B +_* Thunder Fire Bomb _8_+_B +_* Lift Up Toss _2_+_B +_* Release German Suplex _4 / _6_+_B + +- MASTER BARNES - +───────────────────────────────────────────────────────────────────────── +_@ Kick Rush _6_+^*_A +_@ Flying Knee _4_6_+_A +_@ Jumping Knee opponent running _A +_@ Shoulder Charge running _A / _B +_@ Elbow Drop on turnbuckle _A / _B +_@ Boston Crab opponent knocked down _B +_@ Elbow Drop opponent knocked down _C + +_( Punches _A +_( Punches to Kick _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Atomic Drop _B +_* Super Ganso Bomb _8_+_B +_* Ganso Bomb _2_+_B +_* Thunder Fire Bomb _4 / _6_+_B + +- ROY WILSON - +───────────────────────────────────────────────────────────────────────── +_@ Biting _6_+^*_A +_@ Crotch Ride _4_6_+_A +_@ Power Slam opponent running _A +_@ Lariat running _A / _B +_@ Flip Leg Drop on turnbuckle _A / _B +_@ Half Boston Crab opponent knocked down _B +_@ Flip Leg Drop opponent knocked down _C + +_( Body Slam _A +_( Chops _8_+_A +_( Chops to Kick _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Toss Body Slam _B +_* Suplex _8_+_B +_* Belly to Belly Suplex _2_+_B +_* Power Slam _4 / _6_+_B + +- BLUBBER MAN - +───────────────────────────────────────────────────────────────────────── +_@ Knife Attack _6_+^*_A +_@ Thunderball _4_6_+_A +_@ Hip Attack running _A +_@ Headbutt running _B +_@ Fire Bird Splash on turnbuckle _A / _B +_@ Knife Stab opponent knocked down _B +_@ Flip Leg Drop opponent knocked down _C + +_( Headbutt _A +_( Hell Stabs _8_+_A +_( Hell Stabs to Low HS _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Rolling Headbutt _B +_* Thunder Fire Bomb _8_+_B +_* Lift Up Toss _2_+_B +_* Release German Suplex _4 / _6_+_B + +- LEO BRADLAY - +───────────────────────────────────────────────────────────────────────── +_@ Chain Flurry _6_+^*_A +_@ Head Stomp _4_6_+_A +_@ Neck Breaker opponent running _A +_@ Jumping Neck Breaker running _A +_@ Flying Forearm running _B +_@ Double Stomp on turnbuckle _A / _B +_@ Chain Choke opponent knocked down _B +_@ Double Stomp opponent knocked down _C + +_( Body Slam _A +_( Chops to Chain _8_+_A +_( Chops to Kick _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Toss Body Slam _B +_* Stalling Suplex _8_+_B +_* Danger Suplex _2_+_B +_* Backbreaker Toss _4 / _6_+_B + +- THE GANDHARA - +───────────────────────────────────────────────────────────────────────── +_@ Fire Ball _6_+^*_A +_@ Flying Screw Kick _4_6_+_A +_@ Rolling Clutch Hold opponent running _A +_@ Screw Kick running _A / _B +_@ Somersault Senton on turnbuckle _A / _B +_@ Romero Special opponent knocked down _B +_@ Somersault Senton opponent knocked down _C + +_( Body Slam _A +_( Palm Strikes _8_+_A +_( Palms to High Kick _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Rolling Clutch Hold _B +_* Jumping Powerbomb _2 / _8_+_B +_* Powerbomb _4 / _6_+_B + +- THE RED DRAGON - +───────────────────────────────────────────────────────────────────────── +_@ Muta Mist _6_+^*_A +_@ Cartwheel Elbow _4_6_+_A +_@ Side Suplex opponent running _A +_@ Spinning Heel Kick running _A / _B +_@ Moonsault on turnbuckle _A / _B +_@ Romero Special opponent knocked down _B +_@ Flashing Elbow opponent knocked down _C + +_( Body Slam _A +_( Uppercuts _8_+_A +_( Uppercuts to Kick _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Toss Body Slam _B +_* Super D.D.T. _8_+_B +_* D.D.T. _2_+_B +_* Side Suplex _4 / _6_+_B + +- GOCHACK BIGBOMB - +───────────────────────────────────────────────────────────────────────── +_@ Biting _6_+^*_A +_@ Run to Shoulder Toss _4_6_+_A +_@ Shoulder Toss opponent running _A +_@ Hip Attack running _A +_@ Cross Body running _B +_@ Double Knee on turnbuckle _A / _B +_@ Boston Crab opponent knocked down _B +_@ Double Knee opponent knocked down _C + +_( Body Slam _A +_( Big Swipes _8_+_A +_( Swipes to Headbutt _2_+_A +_( Hammer Throw _4 / _6_+_A + +_* Toss Body Slam _B +_* Backbreaker _8_+_B +_* Slum Drop Hold _2_+_B +_* Dangerous German _4 / _6_+_B +$end + +################################################################################################### + +$info=64street,64streetj,64streetja +$cmd +64th. Street: A Detective Story © 1991 Jaleco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves +_# Tag Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Pick Up Object close to object _A +_) Pick Up Weapon close to weapon _A + +- RICK - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Driving Knee _A +_( ^!Shoulder Throw _4 / _6_+_A +_( ^!Toss into Background _8_+_A +_( ^!Jump Escape @J-button + +_) Gut Punches _A_A_A_A +_) Burn Fist _6_+_A +_) Axe Handle with low life _A_+@J-button + +_* Spiral Upper _A_+@J-button + +_# Split Chaos Grab Allen _A +_# Jump Kick Toss Grab Allen _4 / _6_+_A + +- ALLEN - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Gut Punch _A +_( ^!Shoulder Throw _4 / _6_+_A +_( ^!Toss into Background _8_+_A +_( ^!Jump Escape @J-button + +_) Backfist Combo _A_A_A_A +_) Dash Tackle _6_+_A +_) Back Kick with low life _A_+@J-button + +_* Chopper Kick _A_+@J-button + +_# Split Chaos Grab Rick _A +_# Hop Smash Toss in Front Grab Rick _4 / _6_+_A +$end + +################################################################################################### + +$info=sonicwi3 +$cmd +Aero Fighters 3 © 1995 Video System +Sonic Wings 3 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Fire +_B : Bomb +_C : Not Used +_D : Not Used +_S : Start +^S : Select (AES only) + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Aka Usagi "Red Rabbit" + - On the Plane Select Screen, put the cursor on Keaton _O_S_+_B and press _2 every time that "rotating plane" is facing directly towards you + +_` Diabloon + - On the Plane Select Screen, put the cursor on Blazers _O_S_+_B and press _2 every time that "rotating plane" is facing directly towards you +$end + +################################################################################################### + +$info=aerofgts,aerofgtst,sncwgltd +$cmd +Aero Fighters Special © 1996 Video System +Sonic Wings Limited +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@F-button : Fire +_B : Bomb +_S : Start + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Stage Select + _` Stage 5: Aegean Sea + - Complete Stage 4 with less than 500.000 points + _` Stage 5: New York + - Complete Stage 4 with more than 500.000 points + _` Stage 6: Red Square + - Complete Stage 5 with less than 550.000 points + _` Stage 6: Panama Canal + - Complete Stage 5 with more than 550.000 points + _` Stage 7: Fight in Orbit + - Complete Stage 6 with less than 600.000 points + _` Stage 7: Another Dimension + - Complete Stage 6: Red Square with more than 600.000 points + _` Stage 7: Mars + - Complete Stage 6: Panama Canal with more than 600.000 points and without losing a Life +$end + +################################################################################################### + +$info=aodk +$cmd +Aggressors of Dark Kombat © 1994 SNK +Tsuukai GANGAN Koushinkyoku +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Jump +_D : No Use +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Gan-Gan Moves + +_` Gan-Gan Moves + - Needs a FULL Power Bar and opponent's Life Bar must be on RED + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _X_6 +_) Retreat _X_4 +_) Sidestep _X_2 / _8 +_) Light Punch _X_A +_) Strong Punch _A +_) Alternative Strong Punch _6_+_A +_) Light Kick _X_B +_) Strong Kick _B +_) Alternative Strong Kick _6_+_B +_) Ground Punch Attack opponent knocked down _A +_) Ground Kick Attack opponent knocked down _B +_) Pick Up Weapon close to weapon _2_+_A +_) ^!Special Weapon Attack _2_3_6_+_A +_) ^!Drop Weapon _2_+_C / _A_+_B +_) Climb on Car close to car hood _8 (on Bobby's stage) +_) ^!Jump Attack 1 _8_+_A +_) ^!Jump Attack 2 _8_+_B +_) Taunt _2_+_C + +_( Grapple _6_+_A_+_B +_( ^!Normal Throws see CHARACTER move list +_( ^!Change Side _C +_( Head Grab opponent knocked down, close head _2_+_A +_( ^!Normal Throws see CHARACTER move list +_( ^!Change Side _C +_( Reverse Throw when grabbed _A / _B / _C + +- LEONHALT DOMADOR - +───────────────────────────────────────────────────────────────────────── +_( Gorilla Press _A +_( Face Reaper _B +_( Headbutts _6_+_A +_( Powerbomb _6_+_B +_( Atomic Drop from behind _A +_( Release Toss from behind _B +_( Face Spike from behind _6_9_8_7_3_+_B +_( Earth Toss _^_4 / _6_+_A + +_) Taunt opponent knocked down _2_+_A + +_@ Bloody Cross _4_1_2_3_6_+_A +_@ Masakari Kick _6_1_2_3_+_B +_@ Shin Baku Sassou _2_1_4_+_A + +_* Tiger Death Blade _2_1_4_6_+_A + +- SHEEN GENUS - +───────────────────────────────────────────────────────────────────────── +_( Snap Suplex _A +_( Back Breaker _B +_( Rug Snap _6_+_A +_( D.D.T. _4_+_B +_( Choke Slam _4_7_8_2_+_A +_( Gigas Buster _6_9_8_2_+_B +_( Back Suplex from behind _A +_( Gigas Driver from behind _B +_( Reverse Clothesline from behind _6_+_A +_( Bulldog from behind _6_+_B +_( Rolling Cradle from behind _2_+_A +_( Arm Lock from behind _2_+_B +_( Power Slam opponent dashing _6_+_A +_( Air Frankensteiner _^_4 / _6_+_B + +_) Taunt opponent knocked down _2_+_A + +_@ Flying Kneel Kick _4_1_2_3_6_+_B +_@ Super Gyakusui Hyoh _2_1_4_+_A +_@ Kyapuchuudo _6_9_8_7_4_+_A + +_* Super Dangerous Frankensteiner _O_B_6 + +- GOH KIDOKORO - +───────────────────────────────────────────────────────────────────────── +_( Knee Destroyer _A +_( Rough Toss _B +_( Direct Headbutt _6_+_A +_( Shin Sweep _6_+_B +_( Neck Cracker _4_+_B +_( Tiger Bomb _2_+_A +_( Coat Pounding _4_7_8_9_6_+_B +_( Octopus Hold from behind _A +_( Reverse Enzuigiri from behind _B +_( Spine Shatter from behind _6_+_A +_( The Rack from behind _8_2_+_B + +_@ Flying Cross Chop _B_+_C +_@ Do Konjou Kick _2_3_6_+_B +_@ Do Konjou Geta Rush _4_1_2_3_6_+_A + +_* Osaka Meibutsu Usushi Okuzushi _6_9_8_7_4_1_2_+_A + +- JOE KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( Lifting Toss _A +_( Rapid Knees _B +_( Direct Headbutt _6_+_A +_( Riding Dropkick _6_+_B +_( Lariat Takedown _4_+_B +_( Cartwheel Toss _6_9_8_7_4_+_B +_( Rapid Spine Shatter from behind _A +_( Cheap Roundhouse from behind _B +_( Reverse Headbutt from behind _6_+_A +_( Neck Slam from behind _4_+_A + +_@ Joe Special _4_1_2_3_6_+_A +_@ Shinkuu Midan Keri _6_1_2_3_+_B +_@ Kattobi Hyakuretsu Kyaku _2_1_4_+_B +_@ Gorgeous Throwing _2_1_4_+_A_+_B_+_C + +_* Yujou-no Gattai Nekketsu Punch _8_7_4_6_+_A + +- KOTARO FUUMA - +───────────────────────────────────────────────────────────────────────── +_( Ura Nage _A +_( Izuna Otoshi _B +_( Shoulder Toss _4_+_B +_( Wall Strike _4_6_+_A +_( Izuna Drop _6_9_8_7_4_1_2_+_B +_( Cross Face Choke from behind _A +_( Flipping Cattle Ride from behind _B +_( Headstand Bulldog from behind _6_+_A +_( Izuna Ochitoshi _^_4 / _6_+_A + +_@ Bakuretsu Hakkei _4_1_2_3_6_+_A +_@ Enryu Ha _6_1_2_3_+_A +_@ Denko Shakuhi no Jutsu _2_1_4_+_A + +_* Koppa Mijin no Jutsu _6_3_2_1_4_+_A_+_B_+_C + +- LEE HAE GWON - +───────────────────────────────────────────────────────────────────────── +_( Suplex _A +_( Headstand Knee Drop _B +_( Direct Slam _6_+_A +_( Arm Strain _4_+_B +_( Sky Snap _6_9_8_7_4_3_+_B +_( Kidney Crush from behind _A +_( Reverse Knee Drop from behind _B + +_@ Side Kick _2_3_6_+_B +_@ ^!Roundhouse _B +_@ ^!Swipe Kick _B +_@ Ko Shuu Kyaku _6_1_2_3_+_B +_@ Bossatsu Sou _2_1_4_+_A +_@ Seirouga _2_1_4_+_B + +_* Kyouyousou _3_9_3_9_+_A + +- KISARAH WESTFIELD - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _A +_( Power Lift Driver _B +_( Direct Shoulder Slam _4_+_A +_( Layback Toss _4_+_B +_( Inverted Atomic Drop _2_+_B +_( Swearing Smash from behind _A +_( Choke Squeeze from behind _B +_( Jumping Roll Slam from behind _4_+_B +_( Knee Strangle from behind _2_+_A +_( Supreme Inferno from behind _2_3_6_9_8_+_B + +_) Stomp Kick _^_2_+_B +_) Taunt opponent knocked down _2_+_A + +_@ Cutey Rainbow _A_+_B_+_C +_@ Hip Bazooka _2_3_6_+_B +_@ Cheerleader Kick _2_1_4_+_B +_@ Kisarah Ranbu _1_7_3_9_+_A_+_B + +_* Jealousy Bomber _4_1_2_3_6_+_A + +- BOBBY NELSON - +───────────────────────────────────────────────────────────────────────── +_( Slam Dunk _A +_( Headstand Dropkick _B +_( Climbing Headbutt _6_+_A +_( Leg Roll _6_+_B +_( Hip Toss _4_+_A +_( Basketball Smash from behind _A +_( Air Leg Roll from behind _B +_( Basketball Low Blow from behind _6_+_A +_( Dance Smash from behind _8_1_3_7_9_2_+_B +_( Dunk It _^_4 / _6_+_A + +_) Taunt opponent knocked down _2_+_A + +_@ Offense _B_+_C +_@ ^!Basketball Upper _A +_@ ^!Ground Roll _B +_@ Spinning Attack _4_1_2_3_6_+_A +_@ Flying Triple Kick _4_1_2_3_6_+_B +_@ Jet Uppercut _6_1_2_3_+_A + +_* Big Burn Attack _2_1_4_7_8_2_+_B +$end + +################################################################################################### + +$info=aliencha,alienchac +$cmd +Alien Challenge © 1994 IGS +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Crawl ^3 +_) Red Dodge ^E_+^F + +- NIC-SAN - +───────────────────────────────────────────────────────────────────────── +_( Rain Dance _6_+^I / ^J + +_@ Umbrella Shot _2_3_6_+_P +_@ Hair Whip _4_6_+_P +_@ Spirit Palms _6_4_6_+_P +_@ Blast Elbow _^_6_4_6_+_P +_@ Rising Spike _2_1_4_+_K +_@ Fan Sweep _4_1_2_+_K +_@ Spirit Kicks _^_6_4_6_+_K + +_* Umbrella Storm _2_1_4_1_2_3_6_+_P +_* Dragon Rave _6_4_6_3_2_1_4_+_P + +- JEAN PAUL - +───────────────────────────────────────────────────────────────────────── +_( Tornado Drop _6_+^F / ^G + +_@ Ninja Buzzsaw _2_1_4_+_P +_@ Swift Tornado _4_1_2_3_6_+_P +_@ Pummeling Strike _4_6_+_P +_@ Shuriken _6_4_6_+_P +_@ Nimble Dropkick _2_3_6_+_K +_@ Changing Winds Tornado _6_3_2_1_4_+_K +_@ Sonic Kick _^_4_6_+_K + +_* Deadly Shurikens _2_3_6_2_1_4_+_P +_* Pressure Point Fandango _6_3_2_1_4_6_4_6_+_P + +- STEVARENO - +───────────────────────────────────────────────────────────────────────── +_( Overhead Slam _6_+^F / ^G + +_@ Victory Missile _2_3_6_+_P +_@ Power Upper _2_1_4_+_P +_@ Golden Edge _4_6_+_P +_@ Burning Sludge _6_4_6_+_P +_@ Trident Kick _2_3_6_+_K +_@ Portal Port _4_1_2_+_K +_@ Bull Charge _6_4_6_+_K + +_* Ultimate Hammer _2_1_4_6_3_2_+_P +_* Gold Rush _6_3_2_6_4_6_+_P + +- DREW - +───────────────────────────────────────────────────────────────────────── +_( Circus Roll _6_+^I / ^J + +_@ Bowling Pin _2_3_6_+_P +_@ Drew in a Box _2_1_4_+_P +_@ Spin Cycle _6_4_6_+_P +_@ Stench Bomb _^_8_9_6_+_P +_@ Trapeze Dropkick _2_3_6_+_K +_@ Comical Wind _2_1_4_+_K + +_* Circus Smash _2_3_6_4_1_2_3_6_+_P +_* Bowling Pin Split _2_1_4_6_3_2_1_4_+_P + +- DOUGSTER - +───────────────────────────────────────────────────────────────────────── +_( Football Pummel _6_+^F / ^G + +_@ Sky Tackle _2_3_6_+_P +_@ Helmet Dive _^_4_6_+_P +_@ Football Punt _2_3_6_+_K +_@ Touchdown Rush _4_6_+_K +_@ Energy Kick _6_4_6_+_K + +_* Touchdown Spikes _4_6_4_1_2_3_6_+_P +_* Victory Rush _6_4_1_2_3_6_+_K + +- FANG - +───────────────────────────────────────────────────────────────────────── +_( Face Bite _6_+^F / ^G + +_@ Mega Slash _6_3_2_+_P +_@ Claw Uppercut _2_1_4_+_P +_@ Sonic Howl _6_4_6_+_P +_@ Furious Barrage _^_4_6_+_P +_@ Mule Kick _6_3_2_+_K +_@ Tail Snap _4_6_+_K + +_* Midnight Mauling _2_3_6_2_3_6_+_P +_* Giant Chomp _2_3_6_4_1_2_+_P + +- BURNIE - +───────────────────────────────────────────────────────────────────────── +_( Overhead Slam _6_+^F / ^G + +_@ Fire Grenade _2_3_6_+_P +_@ Nova Ball _2_1_4_+_P +_@ Fire Blast _6_4_6_+_P +_@ Phoenix Dive _^_4_6_+_P +_@ Flaming Top _4_1_2_3_6_+_K +_@ Flaming Wheel _6_3_2_1_4_+_K + +_* Flame Clash _4_6_4_1_2_3_6_+_P +_* Fire Bomb Frenzy _6_4_6_3_2_1_4_+_P + +- MELANIE - +───────────────────────────────────────────────────────────────────────── +_( Release Frankensteiner _6_+^I / ^J + +_@ Chest Missiles _2_3_6_+_P +_@ Nimble Twirl _2_1_4_+_P +_@ Spear Capture _6_4_6_+_P +_@ Rift Kick _4_1_2_3_6_+_K +_@ Sneaky Drill Kick _6_3_2_1_4_+_K + +_* Dagger Shower _2_1_4_6_4_6_+_P +_* Head Wallop _4_6_4_1_2_3_6_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Claus + - On the Character Select Screen, put the cursor on Nic-San and press _6_6_6_6_6_6_6_6_4_4_4_4_2_2_2_2 + +- CLAUS - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _6_+^G + +_@ Holiday Spark _2_3_6_+_P +_@ Eruption Blast _2_1_4_+_P +_@ Torpedo Dive _4_6_+_P +_@ Flying Nimbus _6_4_6_+_P +_@ Beard Cutter _2_3_6_+_K +_@ Aura Roll _6_3_2_1_4_+_K + +_* Holiday Jolt _6_4_1_2_3_6_+_P +_* Holiday Crush _6_4_6_4_6_+_P +$end + +################################################################################################### + +$info=avsp,avspa,avsph,avspj,avspu +$cmd +Alien vs. Predator © 1994 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Gun +_B : Attack +_C : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- PREDATOR WARRIOR - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Wristblades Pummel _X_B +_( ^!Ground Smash _C^2_+_O_B + +_) Dash _6_+_C +_) ^!Kick _B +_) ^!Knee _2_+_B +_) Backward Hop _4_+_C +_) High Dash _9_+_C +_) Short Slide _2_+_C +_) Long Slide _3_+_C +_) High Jump _8_+_C +_) P.Spear Dive _C _2_+_C +_) Flying Kick _2_8_+_B + +_* Twirling P.Spear _A_+_B / _A_+_C / _B_+_C + +Favorite Weapon P.Spear +Gun Shoulder Cannon +Speed 70% +Power 60% +Skill 65% + +- Maj. DUTCH SCHAEFER - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Pummel _X_B +_( ^!Suplex _4 / _6_+_B +_( ^!Backbreaker _C_B + +_) Rush _C +_) ^!Rush 'N Punch _B +_) Low Attack _2_+_C +_) Jump _8_+_C +_) ^!Spinning Kick _B +_) Smart Gun Rig Uppercut _2_8_+_B (^*) + +_* Spinning Electric Sparks _A_+_B / _A_+_C / _B_+_C + +Favorite Weapon None +Gun Smart Gun +Speed 30% +Power 100% +Skill 50% + +- Lt. LINN KUROSAWA - +───────────────────────────────────────────────────────────────────────── +_) Front Flip _6_+_C +_) Back Flip _4_+_C +_) Sliding Kick _2_+_C +_) High Jump _8_+_C +_) High Flip _9_+_C +_) Jump Kick _C _B +_) Jumping Stab _C _2_+_B +_) Air Throw _C _B +_) Katani Slice _4_4 / _6_6 +_) Soukeiha _O_B +_) Koeikyaku _2_8_+_B + +_* Senpuzan _A_+_B / _A_+_C / _B_+_C + +Favorite Weapon Katana +Gun Large Caliber Pistol +Speed 60% +Power 20% +Skill 100% + +- PREDATOR HUNTER - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Wristblades Pummel _X_B +_( ^!Ground Smash _C^2_+_O_B + +_) Dash _6_+_C +_) ^!Dash Kick _B +_) ^!Flying Tackle _2_+_B +_) Backward Hop _4_+_C +_) Short Slide _2_+_C +_) Long Slide _3_+_C +_) High Jump _8_+_C +_) High Dash _9_+_C +_) Diving Cannonball _C _2_+_C +_) Wristblades Uppercut _2_8_+_B + +_* Mini-Discs Spin _A_+_B / _A_+_C / _B_+_C + +Favorite Weapon Halberd +Gun Shoulder Cannon +Speed 70% +Power 70% +Skill 45% +$end + +################################################################################################### + +$info=arabianm,arabianmu,arabianmj +$cmd +Arabian Magic © 1992 Taito +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +@M-button : Magic +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Djinn Summon + +_` Djinn Summon + - Needs a Genie Lamp + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Block _O_A + +_* Djinn Summon @M-button + +- PRINCE RASSID - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Cutter Kick _A +_( ^!Heave Toss _4 / _6_+_A + +_) Sword Stabs _A_A_A + +Power 3 +Life 3 +Speed 5 +Type High Speed + +- PRINCESS LISA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!High Punt Kick _A +_( ^!Heave Toss _4 / _6_+_A +_( ^!Elegant Spin _4_4 / _6_6 + +_) Spiral Shot _A_A_A +_) Elegant Spin _4_4 / _6_6 + +Power 2 +Life 2 +Speed 4 +Type Magic User + +- SINBAD - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Heave Toss _4 / _6_+_A + +_) Crescent Slice _A_A_A + +Power 4 +Life 4 +Speed 3 +Type Attack Power + +- AESHAAL - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Heave Toss _4 / _6_+_A +_( ^!Rolling Flail _4_4 / _6_6 + +_) Downward Flail-Stretch Flail _A_A +_) Rolling Flail _4_4 / _6_6 + +Power 5 +Life 5 +Speed 2 +Type Defense Power +$end + +################################################################################################### + +$info=armwar,armwara,armwarar1,armwarb,armwarr1,armwaru,armwaru1,pgear,pgearr1 +$cmd +Armored Warriors © 1994 Capcom +Powered Gear: Strategic Variant Armor Equipment +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_C : Weapon +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves +_& Super Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +_` Super Desperation Moves + - Needs a 25% of Life Bar + +_` Enhancement Modules + - Only on 2P/3P game. Must pick up the Radio item first + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Pick Up Item close to item _A +_) Pick Up Swappable Part close to swappable part _A + +_* Megacrush Attack (_^)_A_+_B + +_& Giga Burst _B_+_C + +- POWER KNUCKLE (Default) - ARM +───────────────────────────────────────────────────────────────────────── +_( Grapple _4 / _6_+_A +_( ^!Punching Bag ^*_A +_( ^!Toss Away _4 / _6_+_A +_( ^!Jumping Grapple _B +_( ^!Earth Slam _A +_( ^!Weapon Shot _C + +_) Metal Punch _A +_) ^!Second Metal Punch _A +_) ^!Back Swing _A +_) ^!Hop Machine Pumper _A +_) ^!Break Shaft _6_+_A +_) ^!Slide Drill _2_+_A +_) ^!Mega Hop Pumper _8_+_A (not for Guldin) +_) ^!Knee Blades _2_+_A +_) ^!Break Shaft _6_+_A +_) ^!Break Shaft _6_+_A +_) Break Shaft _6_+_A + +- DEATH DRILL - ARM +───────────────────────────────────────────────────────────────────────── +_) Hyper Drill _A +_) Dash Drill dashing _A +_) Hidden Drill Missiles _6_+_A + +- FORCE CLAW - ARM +───────────────────────────────────────────────────────────────────────── +_( Grapple _4 / _6_+_A +_( ^!Arm Ripper ^*_A +_( ^!Toss Away _4 / _6_+_A +_( ^!Jumping Grapple _B +_( ^!Earth Slam _A +_( ^!Weapon Shot _C + +_) Straight Claw _A +_) ^!Capture Device if hit with the end of claw +_) ^!Forward Wrecker ^*_A +_) ^!Reverse Wrecker _4_+^*_A +_) ^!Drop Capture _2 / _8 +_) ^!Jump Escape _B +_) Long Straight Claw _6_+_A +_) ^!Capture Device if hit with the end of claw +_) ^!Forward Wrecker ^*_A +_) ^!Reverse Wrecker _4_+^*_A +_) ^!Drop Capture _2 / _8 +_) ^!Jump Escape _B + +- CHAIN SPARK - ARM +───────────────────────────────────────────────────────────────────────── +_) Sparkle Laser _A +_) ^!Spark Capture if hit with the last hit +_) ^!Push Out _6_+_A +_) ^!Pull In _4_+_A +_) Quick Electric Bomber _A_6 +_) Charging Electric Bomber _O_A_6 + +- LASER BLADE - ARM +───────────────────────────────────────────────────────────────────────── +_) Down Slash _A +_) ^!Side Slash _A +_) ^!Mega Sword Thrust _A +_) ^!Slay Sword _6_+_A (_O) +_) ^!Air Cutter _8_+_A +_) ^!Slay Sword _6_+_A (_O) +_) ^!Air Cutter _8_+_A +_) Slay Sword _6_+_A (_O) +_) Air Cutter _8_+_A + +- SHIELD CANNON - ARM +───────────────────────────────────────────────────────────────────────── +_) Rocket Blast _A +_) Plasma Blast _6_+_A +_) Shield _4_+_O_A +_) Upward Split Cannon _2_+_A +_) Downward Split Cannon _8_+_A + +- COMMAND WALKER (Default) - LEG +───────────────────────────────────────────────────────────────────────── +_) Boost Dash _? _? (same direction) +_) ^!Slide Drill _A +_) ^!Dash Orb Jump _B +_) ^!Energy Sword _A +_) ^!Knee Blades _2_+_A +_) Normal Orb Jump _B +_) ^!Energy Sword _A +_) ^!Knee Blades _2_+_A +_) Short Orb Jump _2_+_B +_) ^!Energy Sword _A +_) ^!Knee Blades _2_+_A +_) High Orb Jump _8_+_B +_) ^!Energy Sword _A +_) ^!Knee Blades _2_+_A + +- TREADS - LEG +───────────────────────────────────────────────────────────────────────── +_) Boost Dash _? _? (same direction) +_) ^!Charging Wheel _A +_) ^!Dash Spiked Wheel Jump _B +_) ^!Stretch Treads _A +_) ^!Giant Drill _2_+_A +_) Normal Spiked Wheel Jump _B +_) ^!Stretch Treads _A +_) ^!Giant Drill _2_+_A +_) Short Spiked Wheel Jump _2_+_B +_) ^!Stretch Treads _A +_) ^!Giant Drill _2_+_A +_) High Spiked Wheel Jump _8_+_B +_) ^!Stretch Treads _A +_) ^!Giant Drill _2_+_A + +- TURBO JET - LEG +───────────────────────────────────────────────────────────────────────── +_) Boost Dash _? _? (same direction) +_) ^!Killer Screw Straight _A +_) ^!Dash Boost Jump _B +_) ^!Flame Wheel _A +_) Normal Take Off Jump _B (_O) +_) ^!Air Movement _? +_) ^!Quad Shot _A +_) Short Take Off Jump _2_+_B (_O) +_) ^!Air Movement _? +_) ^!Quad Shot _A +_) High Take Off Jump _8_+_B (_O) +_) ^!Air Movement _? +_) ^!Quad Shot _A +_) Normal Boost Jump _4 / _6_+_B +_) ^!Flame Wheel _A +_) Short Boost Jump _1 / _3_+_B +_) ^!Flame Wheel _A +_) High Boost Jump _7 / _9_+_B +_) ^!Flame Wheel _A + +- POWER BUG - LEG +───────────────────────────────────────────────────────────────────────── +_) Boost Dash _? _? (same direction) +_) ^!Dizzy Boomerang Slicer _A +_) ^!Dash Boomerang Jump _B +_) ^!Hover ^*_B +_) ^!Quad Spikes _2_+_A +_) Dizzy Boomerang Jump _B +_) ^!Hover ^*_B +_) ^!Quad Spikes _2_+_A + +- FIRE VULCAN (Default) - SUB WEAPON +───────────────────────────────────────────────────────────────────────── +_) Fire Vulcan _C + +_` Blodia has 50 rounds +_` Reptos has 40 rounds +_` Guldin has 60 rounds +_` Fordy has 40 rounds + +- MISSILE - SUB WEAPON +───────────────────────────────────────────────────────────────────────── +_) Fire Missiles _C + +_` Blodia has 10 rounds +_` Reptos has 8 rounds +_` Guldin has 12 rounds +_` Fordy has 8 rounds + +- GUIDED MISSILE - SUB WEAPON +───────────────────────────────────────────────────────────────────────── +_) Fire Guided Missiles _C + +_` Blodia has 16 rounds +_` Reptos has 14 rounds +_` Guldin has 20 rounds +_` Fordy has 14 rounds + +- FLAMETHROWER - SUB WEAPON +───────────────────────────────────────────────────────────────────────── +_) Fire Flamethrower _C + +_` Blodia has 12 rounds +_` Reptos has 10 rounds +_` Guldin has 16 rounds +_` Fordy has 10 rounds + +- LASER - SUB WEAPON +───────────────────────────────────────────────────────────────────────── +_) Fire Laser _C + +_` Blodia has 6 rounds +_` Reptos has 5 rounds +_` Guldin has 8 rounds +_` Fordy has 5 rounds + +- BOMB - SUB WEAPON +───────────────────────────────────────────────────────────────────────── +_) Fire Bomb _C + +_` Blodia has 12 rounds +_` Reptos has 10 rounds +_` Guldin has 16 rounds +_` Fordy has 10 rounds + +- NAPALM - SUB WEAPON +───────────────────────────────────────────────────────────────────────── +_) Fire Napalm _C + +_` Blodia has 6 rounds +_` Reptos has 5 rounds +_` Guldin has 8 rounds +_` Fordy has 5 rounds + +- ALPHA FORTRESS (TANK MECH) - ENHANCEMENT MODULE +───────────────────────────────────────────────────────────────────────── +BLODIA (DRILLING RIG) +_) Mega Drill _A +_) Reverse Iron Nails _B + +REPTOS (CLAW ARM) +_) Straight Claw Stab _A + +GULDIN (BACK MOUNTED NAPALM) +_) Forward Napalm Shot _A +_) Reverse Close Napalm Shot _B +_) Reverse Far Napalm Shot _C + +FORDY (NAPALM CANNON) +_) Forward Napalm Shot _A +_) Reverse Napalm Shot _B + +- BETA CANNON (TURBO JET MECH) - ENHANCEMENT MODULE +───────────────────────────────────────────────────────────────────────── +BLODIA (BACK MOUNTED PLASMA) +_) Forward Plasma Bounce Shot _A +_) Reverse Plasma Bounce Shot _B + +REPTOS (LASER CANNON) +_) Steep Downward Blast _A +_) Far Diagonal Blast _B +_) Straight Blast _C + +GULDIN (MEGA KNUCKLE) +_) Straight Mega Punch _A +_) Reverse Elbow Spikes _B + +FORDY (CHAINSAW) +_) Thrusting Chainsaw _A + +- GAMMA BATTLER (WALKER MECH) - ENHANCEMENT MODULE +───────────────────────────────────────────────────────────────────────── +BLODIA (BACK MOUNTED PLASMA) +_) Forward Plasma Bounce Shot _A +_) Reverse Plasma Bounce Shot _B + +REPTOS (CLAW ARM) +_) Straight Claw Stab _A +_) Downward Claw Stab _B + +GULDIN (MEGA KNUCKLE) +_) Straight Mega Punch _A +_) Downward Mega Punch _B +_) Reverse Elbow Blade _C + +FORDY (LASH TAIL) +_) Shock Tremor _A +_) Tail Flick _B + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Start the Stage with a Arm + - On the Stage Title Screen _O_B_+_C and press: + - Death Drill _8 + - Force Claw _6 + - Chain Spark _2 + - Laser Blade _4 + +_` Start the Stage with a Sub Weapon + - On the Stage Title Screen _O_B_+_C and press: + - Missile _9 + - Flame-thrower _1 + - Laser _3 + - Bomb _7 + +_` Start the Stage with Enhancement Module + - On a 2P/3P game, during the cutscene, the player that pick up the Radio item must hold: + - Alpha Fortress _2 + - Beta Cannon _8 + - Gamma Battler _4 / _6 +$end + +################################################################################################### + +$info=aof +$cmd +Art of Fighting © 1992 SNK +Ryuuko no Ken +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Throw +_D : Taunt +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves +_& Super Death Blows + +_` Special Moves + - Needs a amount of Spirit Gauge (%) + +_` Super Moves + - Needs a amount of Spirit Gauge (%) + - On 1P Game, first must be "mastered" on bonus rounds + +_` Super Death Blows + - Needs a amount of Spirit Gauge (%) and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──%) Dash _6_6 +_) (──%) Retreat _4_4 +_) (──%) Strong Punch _C (if last button is _A) +_) (──%) Strong Kick _C (if last button is _B) +_) (──%) Body Attack _A_+_C +_) (──%) Low Strike _B_+_C +_) (──%) Charge Spirit Gauge _O_A / _B + +- RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (──%) Tomoe Nage _C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ko'ou Ken _2_3_6_+_A +_@ (──%) Kohou _6_2_3_+_A +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (50%) Zanretsu Ken _6_4_6_+_C + +_* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A + +_& (75%) Ryuuko Ranbu _2_3_6_+_C_A + +- ROBERT GARCIA - +───────────────────────────────────────────────────────────────────────── +_( (──%) Kubikiri Nage _C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ryuugeki Ken _2_3_6_+_A +_@ (──%) Ryuuga _6_2_3_+_A +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (50%) Gen'ei Kyaku _6_4_6_+_C + +_* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A + +_& (75%) Ryuuko Ranbu _2_3_6_+_C_A + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Ryuhaku Todoh, Jack Turner, Lee Pai Long, John Crawley, King and Mickey Rogers + - All of them can be playable on a 2P Game + +_` Mr. Big and ? "Mr. Karate" + - Play the 1P Game until you reach any of them, start a 2P Game + +- RYUHAKU TODOH - +───────────────────────────────────────────────────────────────────────── +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Kasane Ate _2_3_6_+_A + +- JACK TURNER - +───────────────────────────────────────────────────────────────────────── +_( (──%) Body Slam _C + +_@ (20%) Knuckle Pad _2_3_6_+_A +_@ (20%) Sliding Kick _2_3_6_+_B +_@ (20%) Super Drop Kick _1_6_+_B + +- LEE PAI LONG - +───────────────────────────────────────────────────────────────────────── +_) (──%) Back Leaping Kick _4_+_B +_) (──%) Back Leaping Snap Kicks _4_+_C +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Kuuten Tsume Gedan Kougeki _2_3_6_+_A +_@ (20%) Kuuten Tsume Joudan Kougeki _2_3_6_+_B +_@ (20%) Hyakuretsu Senpuu Kyaku _1_6_+_B +_@ (40%) Hyakuretsu Ken _6_4_6_+_C + +- JOHN CRAWLEY - +───────────────────────────────────────────────────────────────────────── +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Mega Smash _2_3_6_+_A +_@ (20%) Overdrive Kick _2_1_4_+_B +_@ (20%) Flying Cutter _1_6_+_A + +- KING - +───────────────────────────────────────────────────────────────────────── +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Venom Strike _2_3_6_+_B +_@ (20%) Moushuu Kyaku _2_1_4_+_B +_@ (25%) Tornado Kick _1_6_+_B + +- MICKEY ROGERS - +───────────────────────────────────────────────────────────────────────── +_@ (20%) Burning Upper _2_3_6_+_A +_@ (20%) Rolling Upper _2_3_6_+_B + +- Mr. BIG - +───────────────────────────────────────────────────────────────────────── +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ground Blaster _2_3_6_+_A +_@ (15%) Cross Diving _2_3_6_9_8_+_A + +- ? "Mr. KARATE" - +───────────────────────────────────────────────────────────────────────── +_( (──%) Tomoe Nage _C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ko'ou Ken _2_3_6_+_A +_@ (──%) Kohou _6_2_3_+_A +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (50%) Zanretsu Ken _6_4_6_+_C + +_* (75%) Haoh Shikou Ken _6_4_1_2_3_6_+_A +$end + +################################################################################################### + +$info=aof2,aof2a +$cmd +Art of Fighting 2 © 1994 SNK +Ryuuko no Ken 2 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Throw +_D : Taunt +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves +_& Super Death Blows + +_` Special Moves + - Needs a amount of Spirit Gauge (%) + +_` Super Moves + - Needs a amount of Spirit Gauge (%) + - On 1P Game, first must be "mastered" on bonus rounds + +_` Super Death Blows + - Needs a amount of Spirit Gauge (%) and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──%) Dash _6_6 +_) (──%) Retreat _4_4 +_) (──%) Weak Punch _X_A +_) (──%) Strong Punch _A +_) (──%) Weak Kick _X_B +_) (──%) Strong Kick _B +_) (──%) Body Attack _A_+_C +_) (──%) Low Strike _B_+_C +_) (──%) Charge Spirit Gauge _O_A / _B / _C +_) (──%) Safe Fall being knocked down _A / _B / _C + +- RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (──%) Tomoe Nage _4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ko'ou Ken _2_3_6_+_A +_@ (20%) Kuuchuu Ko'ou Ken: Tatame Shita _^_2_3_6_+_A +_@ (20%) Kuuchuu Ko'ou Ken: Suihei _^_2_3_6_+_B +_@ (20%) Kohou _6_2_3_+_A +_@ (20%) Kyokugen-ryuu Renbu Ken _2_1_4_+_A +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (40%) Zanretsu Ken _6_4_6_+_A + +_* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A + +_& (75%) Ryuuko Ranbu _2_3_6_3_2_1_4_+_C + +- ROBERT GARCIA - +───────────────────────────────────────────────────────────────────────── +_( (──%) Kubikiri Nage _4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ryuugeki Ken _2_3_6_+_A +_@ (20%) Ryuuga _6_2_3_+_A +_@ (20%) Kyokugen-ryuu Renbu Ken _2_1_4_+_A +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (25%) Hien Ryuujin Kyaku _^_2_1_4_+_B +_@ (40%) Gen'ei Kyaku _6_4_6_+_B + +_* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A + +_& (75%) Ryuuko Ranbu _2_3_6_3_2_1_4_+_C + +- YURI SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (──%) Silent Nage _4 / _6_+_C +_( (──%) Tsubami Otoshi _^_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ko'ou Ken _2_3_6_+_A +_@ (25%) Rai'ou Ken _2_3_6_+_B +_@ (20%) Saiha _2_1_4_+_A +_@ (20%) Enbu Kyaku _2_1_4_+_B +_@ (40%) Hyakuretsu Binta _6_4_6_+_A + +_* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A + +_& (75%) Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_C + +- KING - +───────────────────────────────────────────────────────────────────────── +_( (──%) Hook Buster _4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Venom Strike _2_3_6_+_B +_@ (33%) Trap Shot _2_8_+_B +_@ (20%) Tornado Kick _6_4_6_+_B +_@ (20%) Moushuu Kyaku _2_1_4_+_B + +_* (75%) Double Strike _6_4_6_3_2_+_B + +_& (75%) Surprise Rose _4_6_3_2_1_+_B + +- TAKUMA SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (──%) Ippon Seoi _4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Ko'ou Ken _2_3_6_+_A +_@ (20%) Kishin Geki _2_1_4_+_A +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (40%) Zanretsu Ken _6_4_6_+_A +_@ (40%) Shouran Kyaku _6_3_2_1_4_+_B + +_* (75%) Haoh Shikou Ken _6_4_1_2_3_6_+_A + +_& (75%) Ryuuko Ranbu _2_3_6_4_6_+_A_+_C + +- TEMJIN - +───────────────────────────────────────────────────────────────────────── +_( (──%) Mongolian Throw _4 / _6_+_C +_( (──%) Mongolian Slam _1 / _3_+_C + +_) (──%) Hop Back Thrust Kick _4_+_B +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Kidan Heki _2_3_6_+_A +_@ (20%) Tatsumaki Geki _4_1_2_3_6_+_A +_@ (20%) Mouko Rengeki Ken Kyaku _2_1_4_+_A +_@ (25%) Raigeki Dan close _6_3_2_1_4_+_A +_@ (25%) Daisharin Nage close _6_3_2_1_4_+_B + +_* (75%) Mouko Mouretsu Hasaidan _4_6_4_1_2_3_6_+_A + +_& (75%) Mouko Temjin Ranbu _2_1_4_6_3_2_+_A_+_C + +- LEE PAI LONG - +───────────────────────────────────────────────────────────────────────── +_( (──%) Sori Kaeri Nage _4 / _6_+_C +_( (──%) Head Scissors _^_4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Kuuten Tsume _2_3_6_+_A +_@ (20%) Kachuu Mou Wan Kyaku _2_1_4_+_A +_@ (40%) Hyakuretsu Ken _6_4_6_+_A +_@ (20%) Kachuu Taka Tsume Geki _2_8_+_A + +_* (75%) Shinkuu Kuuten Tsume _6_4_1_2_3_6_+_A + +_& (75%) Kachou Hi Mashizume _2_1_4_1_2_3_6_+_A + +- EIJI KISARAGI - +───────────────────────────────────────────────────────────────────────── +_( (──%) Kuuchuu Ippon Seoi _4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Kikou Hou _2_3_6_+_A +_@ (40%) Tenba Kyaku _1_6_+_B +_@ (20%) Kasumi Giri _2_1_4_+_A +_@ (20%) Ryuu Ei Jin _2_8_+_A (reflect projectile) +_@ (20%) Koppa Giri _6_4_6_+_A +_@ (20%) Kisaragi-ryuu Renbu Ken _2_1_4_+_B + +_* (75%) Zantetsu Ha _2_3_6_3_2_1_4_+_A + +_& (75%) Zantetsu Tourouken _4_1_2_3_6_3_2_+_B + +- JACK TURNER - +───────────────────────────────────────────────────────────────────────── +_( (──%) Body Slam _4 / _6_+_C +_( (──%) Air Body Slam _^_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Knuckles of Fury _2_3_6_+_A +_@ (20%) Bomber Dance _2_1_4_+_A +_@ (25%) Super Drop Kick _1_9_+_B +_@ (20%) Jack the Dynamite _6_4_6_+_A +_@ (25%) Brain Shock Punch close _6_4_6_+_B + +_* (75%) Super Hip Attack _4_6_3_2_1_4_+_B + +_& (75%) Hell Diving close _6_3_2_1_4_+_A + +- JOHN CRAWLEY - +───────────────────────────────────────────────────────────────────────── +_( (──%) Bear Killer _4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Mega Smash _2_3_6_+_A +_@ (25%) Flying Cutter _2_1_4_+_A +_@ (20%) Overdrive Kick _2_1_4_+_B +_@ (25%) Spiral Leg Bomber _2_8_+_B + +_* (75%) Mega Smasher _6_4_1_2_3_6_+_A +_* (──%) ^!Release Early _A + +_& (75%) Atomic Smash _6_4_1_2_3_6_+_B_+_C + +- MICKEY ROGERS - +───────────────────────────────────────────────────────────────────────── +_( (──%) Tsukami Body Blow _4 / _6_+_C + +_@ (20%) Burning Upper _2_3_6_+_A +_@ (20%) Rolling Upper _2_3_6_+_B +_@ (20%) Rapid Combination _2_1_4_+_A +_@ (20%) Rapid Combination _2_1_4_+_A_+_C +_@ (25%) Chopping Right _2_1_4_+_B +_@ (20%) Crazy Upper _2_8_+_A + +_* (75%) Planet Gale _6_4_1_2_3_6_+_A + +_& (75%) Rush Bomber _2_1_4_1_2_+_A + +- Mr. BIG - +───────────────────────────────────────────────────────────────────────── +_( (──%) High Lift Throw _4 / _6_+_C + +_@ (20%) Ground Blaster _2_3_6_+_B +_@ (25%) Crazy Drum _1_6_+_A +_@ (20%) Cross Diving _4_1_2_3_6_+_A +_@ (20%) Spinning Lancer _4_6_3_2_1_4_+_B + +_* (75%) Blaster Wave _4_1_2_3_6_4_+_A + +_& (75%) Raging Spear close _2_3_6_3_2_1_4_+_A + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Geese Howard + - Playable only with M.A.M.E. Cheats + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (──%) Tomoe Nage _4 / _6_+_C + +_) (──%) Sankaku Tobi jump against the wall _C + +_@ (20%) Reppuu Ken _2_1_4_+_A +_@ (20%) Hisshou Nichirin Zan _2_3_6_+_A +_@ (40%) Hard Blow _2_3_6_+_B +_@ (40%) Deadly Rave _2_3_6_+_A_+_C / _B_+_C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Geese Howard on Stage 13 (Special Stage) + - Complete the game without lose a round +$end + +################################################################################################### + +$info=aof3,aof3k +$cmd +Art of Fighting 3: The Path of the Warrior © 1996 SNK +Art of Fighting: Ryuuko no Ken Gaiden +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Blow Away Attack +_D : Taunt +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_& Super Death Blows / Ultimate KO + +_` Special Moves + - Needs a amount of Spirit Gauge (%) + +_` Super Death Blows / Ultimate KO + - Super Death Blows needs a amount of Spirit Gauge (%) and a FLASHING Life Bar + - Ultimate KO needs a amount of Spirit Gauge (%), a FLASHING Life Bar and opponent's Life Bar is below to 10% + +_` Rush Combos + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - H = High Level Attack with Juggle Starter + - M = Mid Level Attack with Juggle Starter + +_` Flashing Life Bar + - Damage increased by 20% + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──%) Dash _6_6 +_) (──%) Retreat _4_4 +_) (──%) Normal Jump _8 +_) (──%) Low Jump _X_8 +_) (──%) Sabaki Motion _4_+_C (reverse high) +_) (──%) Charge Spirit Gauge _O_A / _B / _C / _D +_) (──%) Pursuit Move opponent knocked down _3_+_A / _B +_) (──%) Recovery Charge Spirit Gauge knocked down _O_A / _B / _C / _D + +- ROBERT GARCIA - +───────────────────────────────────────────────────────────────────────── +_( (──%) Kubikiri Nage _6_+_C + +_) (──%) Burning Knuckle _A_+_B +_) (──%) Uraken _4_+_A +_) (──%) Knuckle Sweep _2_+_A +_) (──%) Jumping Heel _2_8_+_B +_) (──%) Elbow Rush _3_+_A + +_@ (25%) Ryuugeki Ken _2_3_6_+_A / _C +_@ (25%) Ryuuga _6_2_3_+_A / _C +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (25%) Hien Ryuujin Kyaku _^_2_1_4_+_B +_@ (33%) Gen'ei Kyaku _6_4_6_+_B +_@ (40%) Haoh Shoukou Ken _6_4_1_2_3_6_+_C + +_& (75%) Ryuuko Ranbu _6_4_1_2_3_6_N_B + +Rush Combos +_A_B hh +_6_+_A_6_+_A_6_+_B hhh +_6_+_A_6_+_A_6_+_C_6_+_B hhhh +_6_+_A_6_+_A_6_+_C_6_+_C hhhh +_6_+_A_6_+_A_6_+_C_4_+_B hhhm (20%) +_6_+_A_6_+_B hh +_6_+_B_6_+_B hh +_6_+_B_2_+_A hl +_4_+_B_B_B hhm +_3_+_B_B_B mhh + +- RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (──%) Ippon Seoi _6_+_C + +_) (──%) Step Back Sway _A_+_B +_) (──%) Ate Keri _B_+_C +_) (──%) Torage Uchi _6_6_+_A +_) (──%) ^!Tsurabe Uchi _A +_) (──%) Kaku Gyaku Sho _6_6_+_B +_) (──%) Joudan Mawashi Geri _6_4_+_B_+_C +_) (──%) Fuusatsu Keri _4_+_B +_) (──%) Low Blow _2_+_A +_) (──%) Tsurabe Uchi _2_8_+_A +_) (──%) Tsurabe Uchi _3_+_A +_) (──%) Fumikomu Kadan Seiken _3_3_+_A +_) (──%) Sankaku Tobi jump against the wall _A +_) (──%) Sankaku Geri jump against the wall _B + +_@ (25%) Ko'ou Ken _2_3_6_+_A / _C +_@ (25%) Kohou _6_2_3_+_A / _C +_@ (25%) Hien Shippuu Kyaku _1_6_+_B +_@ (25%) Zanretsu Ken _6_4_6_+_A +_@ (40%) Haoh Shoukou Ken _6_4_1_2_3_6_+_C +_@ (25%) Koh Geki opponent knocked down _2_1_4_+_A + +_& (75%) Ryuuko Ranbu _6_4_1_2_3_6_N_B + +Rush Combos +_A_B hh +_A_C hh +_6_+_A_6_+_A_6_+_B hhh +_6_+_A_6_+_A_6_+_C_6_+_B hhhh +_6_+_A_6_+_A_6_+_C_6_+_C hhhh +_6_+_A_6_+_B hh +_6_+_B_6_+_B hh +_3_+_B_B mh +_3_+_B_C_C mmm +_3_+_B_C_2_+_A mml + +- RODY BIRTS - +───────────────────────────────────────────────────────────────────────── +_( (──%) Hook Throw _6_+_C + +_) (──%) Clobber _A_+_B +_) (──%) ^!Quick Sweep _2_+_B +_) (──%) ^!Final Sweep _B +_) (──%) Tonfa Swat _4_+_A +_) (──%) Dodge Knee Kick _4_+_B (reverse stand kick) +_) (──%) Tonfa Sweep _2_+_A +_) (──%) Stub Kick _2_+_B +_) (──%) Quick Sweep _1_+_B +_) (──%) ^!Final Sweep _B +_) (──%) Dashing Knee _3_+_B +_) (──%) Beheading _3_+_A + +_@ (25%) Revolving Rod _2_3_6_+_A / _C +_@ (25%) Middle Impact TT _2_3_6_+_B +_@ (33%) Decisive Impact close _6_4_6_+_A + +_& (75%) Hyper Tonfa _6_4_6_4_6_+_C + +Rush Combos +_A_C hh +_6_+_A_6_+_A_6_+_B_6_+_B hhMh +_6_+_A_6_+_A_6_+_C hhh +_6_+_A_6_+_A_1_+_B_B hhll +_6_+_A_6_+_B hh +_6_+_B_6_+_B Hh + +- KASUMI TODOH - +───────────────────────────────────────────────────────────────────────── +_( (──%) Mochi Mawashi Zen Otoshi _6_+_C + +_) (──%) Gohsen _A_+_B +_) (──%) Hisou _6_6_+_B +_) (──%) Sassho On Kyaku _4_+_A (reverse high punch) +_) (──%) Sway close _4_+_C +_) (──%) ^!Tsuyu Barai _A +_) (──%) Driving Duck Punch _2_+_A +_) (──%) Kusanagi _2_+_B +_) (──%) Hiji Ate _3_+_A +_) (──%) Yaritotsu Kyaku _3_+_B + +_@ (25%) Kasane Ate _2_3_6_+_A +_@ (25%) Raiho Hoh _2_1_4_+_A + +_& (75%) Chou Kasane Ate _4_6_3_2_1_4_+_A (_O) + +Rush Combos +_A_A_+_B hh +_A_C hh +_6_+_A_6_+_A_6_+_B hhh +_6_+_A_6_+_A_6_+_C hhhm +_6_+_A_6_+_B hh +_6_+_B_6_+_A_6_+_B Hhh +_6_+_B_6_+_A_6_+_C Hhh +_6_+_B_6_+_B Hh +_6_6_+_A_4_+_B hH +_6_6_+_A_2_+_B hl +_4_+_B_A_+_B hh + +- WANG KOH-SAN - +───────────────────────────────────────────────────────────────────────── +_( (──%) Yanagi Hou _6_+_C + +_) (──%) Tou Ten Hou _A_+_B +_) (──%) Satankyaku _B_+_C +_) (──%) Tobi Shiri Kougeki _^_A_+_B +_) (──%) Jikottsu _6_6_+_A +_) (──%) Haigo Tenda close _6_4_+_A_+_C +_) (──%) Hakuhja Tojin _4_+_A +_) (──%) Utankyaku _4_+_B +_) (──%) Shin Punch _2_+_A +_) (──%) Ifuoh _1_+_B +_) (──%) Iron Treatment _3_+_A +_) (──%) Flying Butt Attack _3_+_B + +_@ (25%) Muteki Ranbu Kun _4_1_2_3_6_+_B +_@ (──%) ^!Atama Kun _4_6_+_A +_@ (25%) Hisho Ishi Atama Kun _6_2_3_+_A +_@ (30%) Kyoretsu Jirai Shiri Kun _2_2_+_A + +_& (75%) Kyuukyoku Ogi Randa Kun _4_6_6_+_C + +Rush Combos +_6_+_A_6_+_A_6_+_B_6_+_B hHhh +_6_+_A_6_+_A_6_+_C hHm +_6_+_A_6_+_B_6_+_B hhh +_6_+_B_6_+_B hh +_2_+_A_+_B_6_+_A lh +_2_+_A_+_B_6_+_B lm +_2_+_A_+_B_2_+_B ll +_3_+_C_2_+_B ml + +- LENNY CRESTON - +───────────────────────────────────────────────────────────────────────── +_( (──%) Twine Throw _6_+_C + +_) (──%) Sway _A_+_B +_) (──%) Shoulder Charge _6_6_+_B +_) (──%) ^!Stampede Palms _A +_) (──%) Long Snap _4_+_A +_) (──%) Swing Shot _4_+_A_+_B +_) (──%) Backflip _4_+_B +_) (──%) Hot Feet _2_+_A +_) (──%) Fang Snap _3_+_A +_) (──%) Stomach Kick _3_+_B + +_@ (30%) Flick Shot _2_3_6_+_A +_@ (20%) 4 Swish Rave _2_1_4_+_A +_@ (25%) Whip Rush _6_4_6_+_A + +_& (75%) Flick Break _6_4_1_2_3_6_+_C + +Rush Combos +_6_+_A_6_+_A_6_+_B hhh +_6_+_A_6_+_A_6_+_C hhh +_6_+_A_6_+_A_4_+_B hhh +_6_+_A_6_+_B hh +_6_+_B_6_+_B hh +_6_6_+_A_6_+_B hh +_2_+_B_4_+_B hm + +- KARMAN COLE - +───────────────────────────────────────────────────────────────────────── +_( (──%) Dive Drop _6_+_C + +_) (──%) Back Forearm _A_+_B +_) (──%) One Two Kick _6_+_B +_) (──%) Cut Straight _4_+_A (reverse stand kick) +_) (──%) Cut High Kick _4_+_A (reverse mid kick) +_) (──%) Dodge Backhand _4_+_A_+_C +_) (──%) Dodge Kick _4_+_B_+_C +_) (──%) Wild Swing _3_+_A + +_@ (25%) Gebarutigaa Fuusutoritto Fon Oopen _2_3_6_+_B +_@ (33%) Hefutigaa Shuutohsuaguria _2_1_4_6_+_A +_@ (25%) Quick Under Straight _6_4_6_+_A +_@ (25%) Quick Back Knuckle _6_4_6_+_B + +_& (75%) Aofoin' Byurufe _6_3_2_1_4_6_3_2_1_4_+_C + +Rush Combos +_6_+_A_6_+_A_6_+_B hhlm +_4_+_B_B hh + +- JIN FU-HA - +───────────────────────────────────────────────────────────────────────── +_( (──%) Tengeki Satsu _6_+_C + +_) (──%) Kaikyaku Kakato Otoshi _A_+_B +_) (──%) Zutsuki _6_6_+_A +_) (──%) Fuha-ryuu Tatsumaki Keri _6_6_+_B +_) (──%) Body Tsuki _4_+_A +_) (──%) Sokutai Geki _4_+_B +_) (──%) Crush _3_+_A +_) (──%) Mid Kick _3_+_B +_) (──%) Tenchuu Raku opponent knocked down _2_8_+_A +_) (──%) 2 Dan Jump _^_8 + +_@ (25%) Ryu Ei Jin _2_3_6_+_A +_@ (25%) Shinkuu Zankubi Toh _2_1_4_+_A +_@ (30%) Shinobi Kakure _2_4_1_+_B +_@ (30%) Mougo Ryusatsu Jin _6_4_1_2_3_6_+_C + +_& (75%) Tohshin Shoh _2_2_+_C + +Rush Combos +_6_+_A_6_+_A_6_+_C hhm +_6_+_A_6_+_A_6_+_B_6_+_B hhhhh +_6_+_A_6_+_B_6_+_B hhhh +_6_+_B_6_+_B hhh +_2_+_A_2_+_B ll +_2_+_B_A lh + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Sinclair (AES only) + - On the Character Select Screen, put the cursor on Jin and press _B_4_B_4_B_4_B_4_B_4_B_4_B_4_B + +_` Wyler (AES only) + - On the Character Select Screen, put the cursor on Robert and press _C_6_C_6_C_6_C_6_C_6_C_6_C_6_C + +- SINCLAIR - +───────────────────────────────────────────────────────────────────────── +_) (──%) Turn Attack _6_+_A +_) (──%) ^!Cancel _B +_) (──%) Turning Edge _4_+_A +_) (──%) Blind Sacrifice _4_+_B +_) (──%) Escape Duel _4_+_A_+_B +_) (──%) Ankle Slice _2_+_A +_) (──%) Strong Sweep Slice _2_+_B +_) (──%) Direct Stab _3_+_A / _B + +_@ (25%) Spinning Sword _2_1_4_+_A +_@ (25%) Vision Cutter _6_4_6_+_A +_@ (25%) Dive Sword _2_8_+_A + +_& (75%) Hyper Aura Slash _6_4_1_2_3_6_+_A + +Rush Combos +_A_C hh + +- WYLER - +───────────────────────────────────────────────────────────────────────── +_( (──%) Buster Throw _6_+_C + +_) (──%) Akousu Kick _4_+_B +_) (──%) Rising Uppercut _2_+_A / _B +_) (──%) Smash Fist _3_+_A / _B +_) (──%) The Rage when thrown _N + +_@ (25%) Black Out _2_3_6_+_A +_@ (25%) Lead Shoulder _6_4_6_+_A +_@ (15%) Orbit Toss _2_8_+_A + +Rush Combos +_A_C hh +_6_+_A_6_+_A_C hHh +_6_+_B_6_+_B hh + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Special Day + - On the date below, the character has a damage increased by 20%: + - Kasumi Todoh March 29 + - Koh-San Wang April 17 + - Lenny Creston May 20 + - Karman Cole June 13 + - Rody Birts July 24 + - Ryo Sakazaki August 2 + - Jin Fu-Ha September 4 + - Wyler October 22 + - Sinclair November 14 + - Robert Garcia December 25 +$end + +################################################################################################### + +$info=asterix,asterixaad,asterixeaa,asterixeac,asterixj +$cmd +Asterix © 1992 Konami +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_# Tag Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Pick Up Object close to object _A + +- ASTERIX - +───────────────────────────────────────────────────────────────────────── +_( Grapple opponent knocked down _A +_( ^!Random Throw _A +_( ^!Toss in Front _6_+_A +_( ^!Rapid Slaps on small opponent _4_+_A +_( ^!Toss Behind on large opponent _4_+_A +_( ^!Ragdoll Swing on small opponent _2_+_A +_( ^!Toss in Front 2 on large opponent _2_+_A +_( ^!Punt Kick _8_+_A + +_) Wild Uppercut _A_A_A +_) Back Kick Back Turned _A +_) Wind Up Swing _O_A +_) Charging Fist _6_6_+_A +_) Dive Kick @J-button _A +_) Hop Wild Uppercut @J-button before landing _A +_) Slide Kick _3_+_A + +_# Obelix Punt dashing on Obelix +_# Diving Frenzy jump on Obelix, then jump again + +- OBELIX - +───────────────────────────────────────────────────────────────────────── +_( Grapple opponent knocked down _A +_( ^!Random Throw _A +_( ^!Toss in Front _6_+_A +_( ^!Rapid Slaps on small opponent _4_+_A +_( ^!Toss Behind on large opponent _4_+_A +_( ^!Toy Smash on small opponent _2_+_A +_( ^!Toss in Front 2 on large opponent _2_+_A +_( ^!Belly Bump _8_+_A + +_) Slaps _A_A_A +_) Butt Bump Back Turned _A +_) Wind Up Swing _O_A +_) Stomach Crush _6_6_+_A +_) Butt Squash @J-button _A +_) Hop Heavy Slap @J-button before landing _A +_) Stone Toss with Menhir _A +_) Stone Smash with Menhir, close _A + +_# Asterix Bump dashing on Asterix +_# Heavy Splash jump on Asterix, then jump again +$end + +################################################################################################### + +$info=astrass +$cmd +Astra SuperStars © 1998 Sunsoft +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Attack 1 +_b : Attack 2 +_c : Attack 3 +_d : Attack 4 +_e : Attack 5 +_f : Attack 6 +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Star Special + +_` Star Special + - Needs 1LV + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Turn Behind _6_+_f + +_) Dash _6_6 +_) Retreat _4_4 +_) Dash Jump dashing _9 +_) Dash Below dashing _3 +_) Dash Cancel normal attack _4_4 / _6_6 +_) Wall Catch knocked towards wall _4_+_a / _b / _c / _d / _e / _f +_) Flying Maneuver knocked towards wall _6_+_a / _b / _c / _d / _e / _f +_) Speed Up (1LV) _a_+_d + +_* Star Special 1 (1LV) _b_+_e +_* Star Special 2 (1LV) _c_+_f + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd, 3rd and 4th Color + - On the Character Select Screen, press _2 / _8 +$end + +################################################################################################### + +$info=asurabld +$cmd +Asura Blade: Sword of Dynasty © 1998 Fuuki +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Light Attack +_B : Hard Attack +_C : Powerful Attack +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves +_# Boost Mode + +_` Weapon System + - Moves with (W) needs the weapon to be used + - Moves with (N) can only be done without the weapon + +_` EX Special Moves + - Do a Special Move with _A_+_B + - Needs a small amount of Super Bar + +_` Super Moves + - Needs a Super Bar in MAX + +_` Boost Mode + - Needs a Super Bar in MAX + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Bash Attack (_^)_A_+_B / _A_+_C / _B_+_C +_) (─) Throw Reversal when thrown _4 / _6_+_B / _C +_) (─) Recovery Roll knocked down ^4 / ^6 +_) (─) Recovery Jump knocked down ^8 +_) (─) Guard Cancel in Push Back blocking _6 +_) (─) Get Weapon close to your weapon _2_+_A / _B / _C + +- YASHAOU - +───────────────────────────────────────────────────────────────────────── +_( (W) Slice and Dice _4 / _6_+_B / _C +_( (N) Rough Toss _4 / _6_+_B / _C + +_) (W) Blade Toss _A_+_B_+_C +_) (─) Flying Break Kick running _A_+_B / _A_+_C / _B_+_C + +_@ (W) Disaster Blast _2_3_6_+_A / _B / _C +_@ (N) Kunai Toss _2_3_6_+_A / _B / _C +_@ (W) Fury Leap _6_2_3_+_A / _B / _C +_@ (─) Bee Sting _2_1_4_+_A / _B / _C + +_* (W) Erupting Slice _2_3_6_2_3_6_+_A / _B / _C +_* (N) Bubbling Blast _2_3_6_2_3_6_+_A / _B / _C +_* (W) Blazing Slash _6_2_3_6_2_3_+_A / _B / _C + +_# (W) Attack Advancement _2_2_+_A_+_B_+_C + +- GOAT - +───────────────────────────────────────────────────────────────────────── +_( (─) Choke Toss _4 / _6_+_B / _C + +_) (W) Sword Toss _A_+_B_+_C + +_@ (─) Crushing Flail _2_3_6_+_A / _B / _C +_@ (W) Genocide Slicer _6_2_3_+_A / _B / _C +_@ (W) Torture Slash _2_1_4_+_A / _B / _C (x3) + +_* (W) Riot Charge _2_3_6_2_3_6_+_A / _B / _C +_* (N) Concentrated Flail _2_1_4_2_1_4_+_A / _B / _C + +_# (W) Strike Boost _2_2_+_A_+_B_+_C + +- FOOTEE - +───────────────────────────────────────────────────────────────────────── +_( (─) Vicious Toss _4 / _6_+_B / _C + +_) (─) Swift Dash _A_+_B_+_C +_) (─) Machine Gun Kick _6_+_C +_) (─) Flash Kick _^_8_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Blast Fist _2_3_6_+_A / _B / _C +_@ (─) Stingray Kick _6_2_3_+_A / _B / _C +_@ (─) Rolling Kick _^_2_1_4_+_A / _B / _C +_@ (─) Chi Charge _6_3_2_1_4_+_A / _B / _C + +_* (─) Rave Attack _2_3_6_2_3_6_+_A / _B / _C +_* (─) Fatal Windmill _2_1_4_2_1_4_+_A / _B / _C + +_# (─) After Image _2_2_+_A_+_B_+_C + +- LIGHTNING - +───────────────────────────────────────────────────────────────────────── +_( (─) Flip Toss _4 / _6_+_B / _C + +_) (W) Blade Toss _A_+_B_+_C +_) (W) Triple Slash _B_B_B +_) (─) Arc Slash _6_+_B +_) (─) Flying Jump Kick running _A_+_B / _A_+_C / _B_+_C + +_@ (─) Deadly Fang _2_1_4_+_A / _B / _C +_@ (─) Drawing Slice ^4_6_+_A / _B / _C +_@ (─) Ripping Slash ^2_8_+_A / _B / _C + +_* (W) Lightning Rod _2_3_6_2_3_6_+_A / _B / _C + +_# (W) Speed Boost _2_2_+_A_+_B_+_C + +- ZAM-B - +───────────────────────────────────────────────────────────────────────── +_( (─) Rapid Headbutts _4 / _6_+_B / _C + +_) (W) Claw Toss _A_+_B_+_C +_) (N) Crawl ^3 +_) (W) Drill Claw _^_2_+_C +_) (─) 2 Dan Jump _^_8 +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Acid Blast _2_3_6_+_A / _B / _C +_@ (W) Piercing Claw _2_1_4_+_A / _B / _C +_@ (N) Piercing Slash _2_1_4_+_A / _B / _C + +_* (W) Stamp Out _2_3_6_2_3_6_+_A / _B / _C +_* (N) Acid Rain _2_3_6_2_3_6_+_A / _B / _C + +_# (W) Recover Boost _2_2_+_A_+_B_+_C + +- ALICE - +───────────────────────────────────────────────────────────────────────── +_( (─) Skeleton Summon _4 / _6_+_B / _C + +_) (─) Heavy Reading _A_+_B_+_C +_) (─) 2 Dan Jump _^_8 + +_@ (─) Skull Toss _2_3_6_+_A / _B / _C +_@ (─) Undead Uppercut _6_2_3_+_A / _B / _C +_@ (─) Skull Curse _2_1_4_+_A / _B / _C + +_* (─) Cranium Smash _2_3_6_2_3_6_+_A / _B / _C + +_# (─) Skull Assist _2_2_+_A_+_B_+_C +_# (─) ^!Skull Attack _A + +- ROSE MARY - +───────────────────────────────────────────────────────────────────────── +_( (─) Pin Cushion _4 / _6_+_B / _C + +_) (─) Artic Edge _A_+_B_+_C + +_@ (─) Goblin Spear (_^)_2_3_6_+_A / _B / _C +_@ (─) Sharp Riser _6_2_3_+_A / _B / _C +_@ (─) Phasing _2_1_4_+_A / _B / _C +_@ (─) ^!Phase Control ^4 / ^6 (on EX version) + +_* (─) Hellion _2_3_6_2_3_6_+_A / _B / _C +_* (─) Demon Swarm _2_1_4_2_1_4_+_A / _B / _C + +_# (─) Double Sword _2_2_+_A_+_B_+_C + +- TAROS - +───────────────────────────────────────────────────────────────────────── +_( (─) Wrecking Ball _4 / _6_+_B / _C + +_) (─) Shotgun Fist _A_+_B_+_C +_) (─) Final Blow _6_+_C + +_@ (─) Rolling Claw _2_1_4_+_A / _B / _C +_@ (─) Dangerous Landing _^_2_3_6_+_A / _B / _C +_@ (─) Containment Blast _6_2_3_+_A / _B / _C + +_* (─) Giga Blade _2_3_6_2_3_6_+_A / _B / _C + +_# (─) Power Boost _2_2_+_A_+_B_+_C (damage increased) + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Curfue + - On a 1P Game, choose any character and ^2_+_O_S until the vs. Screen appears + +_` S. Geist + - On a 1P Game, choose any character and ^8_+_O_S until the vs. Screen appears + +- CURFUE - +───────────────────────────────────────────────────────────────────────── +_( (─) Head Crush _4 / _6_+_B / _C + +_) (─) Cigarette Break _A_+_B_+_C + +_@ (─) Trap Shot _2_3_6_+_A / _B / _C +_@ (─) Grenade Toss _6_2_3_+_A / _B / _C +_@ (─) Grenade Toss (_^)_2_2_+_A / _B / _C +_@ (─) Laser Shot (_^)_2_1_4_+_A / _B / _C + +_* (─) Delta Team _2_3_6_2_3_6_+_A / _B / _C + +- S. GEIST - +───────────────────────────────────────────────────────────────────────── +_( (─) Sword Drag _4 / _6_+_B / _C + +_) (─) Vortex Orb _A_+_B_+_C + +_@ (─) Slither Blade _2_3_6_+_A / _B / _C +_@ (─) Snake Bite (_^)_6_2_3_+_A / _B / _C +_@ (─) Snake Bite (_^)_2_2_+_A / _B / _C +_@ (─) Taunt _2_1_4_+_A / _B / _C ^2 + +_* (─) Dominant Blade _2_3_6_2_3_6_+_A / _B / _C +$end + +################################################################################################### + +$info=asurabus,asurabusj,asurabusja,asurabusjr +$cmd +Asura Buster: Eternal Warriors © 2000 Fuuki +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Light Attack +_B : Hard Attack +_C : Powerful Attack +_D : Pause (ARCADIA review build only) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_* Super Moves +_# Boost Mode + +_` EX Special Moves + - Do a Special Move with _A_+_B / _A_+_C / _B_+_C + - Needs 1LV of Super Bar + +_` Super Moves + - Needs a Super Bar in MAX + +_` Boost Mode + - Needs a Super Bar in MAX + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Bash Attack (_^)_A_+_B / _A_+_C / _B_+_C +_) Guard Breaker close _2_2_+_C +_) Safe Fall (1LV) knocked down on air _A_+_B_+_C +_) Recovery Roll knocked down ^4 / ^6 +_) Recovery Jump knocked down ^8 +_) Guard Cancel in Push Back blocking _6 +_) Taunt _A_+_B_+_C +_) Last Chance after a KO _A_+_B_+_C +_) Pause _O_D (ARCADIA review build only) + +- YASHAOU - +───────────────────────────────────────────────────────────────────────── +_) Hop Kick _6_+_B +_) Flying Break Kick running _A_+_B / _A_+_C / _B_+_C + +_@ Disaster Blast _2_3_6_+_A / _B / _C +_@ Fury Leap _6_2_3_+_A / _B / _C +_@ Bee Sting _2_1_4_+_A / _B / _C +_@ Thrust Sword _^_2_1_4_+_A / _B / _C + +_* Erupting Slice _2_3_6_2_3_6_+_A / _B / _C +_* Bubbling Blast _2_1_4_2_1_4_+_A / _B / _C +_* Blazing Slash _6_2_3_6_2_3_+_A / _B / _C + +_# After Image _2_2_+_A_+_B_+_C + +- SITTARA - +───────────────────────────────────────────────────────────────────────── +_) Reaching Sword _6_+_B +_) Grave Stab _6_+_C + +_@ Ground Spark _2_3_6_+_A / _B / _C +_@ Air Blast _^_2_3_6_+_A / _B / _C +_@ Fire Fang _6_2_3_+_A / _B / _C + +_* Erupting Slice _2_3_6_2_3_6_+_A / _B / _C +_* Blazing Slash _6_2_3_6_2_3_+_A / _B / _C + +_# After Image _2_2_+_A_+_B_+_C + +- ROSE MARY - +───────────────────────────────────────────────────────────────────────── +_) Steel Edge _3_+_B + +_@ Goblin Spear _2_3_6_+_A / _B / _C +_@ Air Goblin _^_2_3_6_+_A / _B / _C +_@ Pendulum Riser _6_2_3_+_A / _B / _C +_@ Phasing _2_1_4_+_A / _B / _C + +_* Hellion _2_3_6_2_3_6_+_A / _B / _C + +_# Double Sword _2_2_+_A_+_B_+_C + +- CHEN-MAO - +───────────────────────────────────────────────────────────────────────── +_) Hop Kick _6_+_B +_) Flying Snap Kick dashing _A_+_B / _A_+_C / _B_+_C +_) Sankaku Tobi jump against the wall _9 + +_@ Blast Palms _2_3_6_+_A / _B / _C +_@ Moon Blade _6_2_3_+_A / _B / _C +_@ Chi Fist _2_1_4_+_A / _B / _C +_@ Spear Kick _^_2_1_4_+_A / _B / _C +_@ Butt Drop _2_1_4_6_+_A / _B / _C + +_* Rave Attack _2_3_6_2_3_6_+_A / _B / _C + +_# After Image _2_2_+_A_+_B_+_C + +- TAROS - +───────────────────────────────────────────────────────────────────────── +_) Final Blow _6_+_C + +_@ Dangerous Landing _^_2_3_6_+_A / _B / _C +_@ Containment Blast _6_2_3_+_A / _B / _C +_@ Rolling Gears _2_1_4_+_A / _B / _C + +_* Giga Blade _2_3_6_2_3_6_+_A / _B / _C + +_# Power Boost _2_2_+_A_+_B_+_C (damage increased) + +- ZAM-B - +───────────────────────────────────────────────────────────────────────── +_) Digging Claw _6_+_B +_) 2 Dan Jump _^_8 +_) Sankaku Tobi jump against the wall _9 + +_@ Acid Blast _2_3_6_+_A / _B / _C +_@ Piercing Claw _2_1_4_+_A / _B / _C +_@ Claw Dive _^_2_1_4_+_A / _B / _C + +_* Acid Rain _2_3_6_2_3_6_+_A / _B / _C + +_# Ability Boost _2_2_+_A_+_B_+_C + +- ALICE - +───────────────────────────────────────────────────────────────────────── +_) Heavy Reading _6_+_B +_) 2 Dan Jump _^_8 +_) Sankaku Tobi jump against the wall _9 + +_@ Skull Mine (_^)_2_3_6_+_A / _B / _C +_@ Skeleton Catapult close to skeleton _6_2_3_+_A / _B / _C +_@ Skeleton Curse (_^)_2_1_4_+_A / _B / _C +_@ ^!Skeleton Punch _A +_@ ^!Skeleton Shin Kick _2_+_A +_@ ^!Skeleton High Kick _B +_@ ^!Skeleton Axe Kick _C +_@ ^!Skeleton Slide Kick _2_+_C +_@ ^!Skeleton Uppercut _A_+_B / _A_+_C / _B_+_C + +_* Doppleganger Rain _2_3_6_2_3_6_+_A / _B / _C + +_# Ability Increase _2_2_+_A_+_B_+_C + +- GOAT - +───────────────────────────────────────────────────────────────────────── +_) Shin Kick _6_+_B +_) Smash Fist _6_+_C + +_@ Crushing Flail _2_3_6_+_A / _B / _C +_@ Wave Slicer _6_2_3_+_A / _B / _C +_@ Bull Gore _2_1_4_+_A / _B / _C + +_* Riot Charge _2_3_6_2_3_6_+_A / _B / _C +_* Genocide Slicer _2_1_4_2_1_4_+_A / _B / _C + +_# Iron Body _2_2_+_A_+_B_+_C (Super Armor) + +- LEON - +───────────────────────────────────────────────────────────────────────── +_) Downward Stab _6_+_B +_) Jolt Stab _6_+_C + +_@ Ride Lightning _2_3_6_+_A / _B / _C +_@ Drawing Slice ^4_6_+_A / _B / _C +_@ Cross Slash ^2_8_+_A / _B / _C + +_* Lightning Rod _2_3_6_2_3_6_+_A / _B / _C + +_# Speed Boost _2_2_+_A_+_B_+_C + +- ROKUROUTA - +───────────────────────────────────────────────────────────────────────── +_) Hopping Elbow _6_+_B +_) Jumping Hammer _6_+_C +_) Flying Dropkick dashing _A_+_B / _A_+_C / _B_+_C +_) Sankaku Tobi jump against the wall _9 + +_@ Shuriken _2_3_6_+_A / _B / _C +_@ Banner Wave _6_2_3_+_A / _B / _C +_@ Flying Squirrel Kick _6_3_2_1_4_+_A / _B / _C +_@ Flying Squirrel _^_2_1_4_+_A / _B / _C + +_* Radiant Energy _^_x_+_A / _B / _C + +_# Doppleganger _2_2_+_A_+_B_+_C + +- ZINSUKE - +───────────────────────────────────────────────────────────────────────── +_) Scabbard Smack _6_+_A +_) Drawing Slice _6_+_B +_) Sliding Slice _3_+_C + +_@ Moon Shield _2_3_6_+_A / _B / _C +_@ Deciding Blade _6_2_3_+_A / _B / _C +_@ Wind Slice _2_1_4_+_A / _B / _C +_@ Flashing Slice _2_1_4_6_+_A / _B / _C + +_* Empty Death _2_1_4_2_1_4_+_A / _B / _C + +_# Speed Boost _2_2_+_A_+_B_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Alice ! + - On the Character Select Screen, press _S on Yashaou, Goat, Rose Mary, Taros and Zam-B + - It will be unlocked in the Top Random Select Box + +_` Nanami + - On the Character Select Screen, press _S on Sittara, Leon, Alice, Chen-Mao, Zinsuke and Rokurouta + - It will be unlocked in the Bottom Random Select Box + +_` Vebel + - Playable only with M.A.M.E. Cheats + +- ALICE ! - +───────────────────────────────────────────────────────────────────────── +_) Heavy Reading _6_+_B +_) 2 Dan Jump _^_8 +_) Sankaku Tobi jump against the wall _9 + +_@ Skull Toss _2_3_6_+_A / _B / _C +_@ Undead Uppercut _6_2_3_+_A / _B / _C +_@ Skull Curse _2_1_4_+_A / _B / _C + +_* Cranium Smash _2_3_6_2_3_6_+_A / _B / _C + +_# Skull Assist _2_2_+_A_+_B_+_C +_# ^!Skull Attack _A + +- NANAMI - +───────────────────────────────────────────────────────────────────────── +_` Has no moves, takes the opponent's form + +- VEBEL - +───────────────────────────────────────────────────────────────────────── +_@ Vulcan Laser (_^)_4_1_2_3_6_+_A / _B / _C +_@ Slug Saw (_^)_6_3_2_1_4_+_A / _B / _C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _A + - 2nd Color, select the character with _B + - 3rd Color, select the character with _C + - 4th Color, select the character with _A_+_B + - 5th Color, select the character with _A_+_C + - 6th Color, select the character with _B_+_C + - 7th Color, select the character with _A_+_B_+_C +$end + +################################################################################################### + +$info=avengrgs,avengrgsj +$cmd +Avengers in Galactic Storm © 1996 Data East +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Light Punch (_P) +^G : Strong Punch (_P) +^H : Light Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Partner Assist +_* Supers +_& Double Team Super + +_# Partner Assist + - Needs 1LV of Super Bar + +_* Supers + - Needs 2LVs of Super Bar + +_& Double Team Super + - Needs 2LVs of Super Bar (1LV per character) + - Only for Story Mode and have a Friend as Team Member + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 + +_# Partner Assist _2_3_6_+^W + +_& Double Team Super close to partner ^W_+^V + +- CAPTAIN AMERICA - +───────────────────────────────────────────────────────────────────────── +_( One-handed Toss _6_+^E +_( Spike Slam _6_+^G + +_) Shield Attack _^_2_+^G +_) Riding Shield Attack _^_2_+^J + +_@ Shield Slash _2_3_6_+_P +_@ Charging Star _2_3_6_+_K +_@ Rising Shield _6_2_3_+_P +_@ Liberty Kick _6_2_3_+_K +_@ Shield Reflector _2_1_4_+_P (reflect projectile) + +_* Liberty Rush _2_3_6_+^V + +- THUNDER-STRIKE - +───────────────────────────────────────────────────────────────────────── +_( High Toss _6_+^E +_( Overhead Toss _6_+^G + +_@ Hammer Bolt _2_3_6_+_P +_@ Thunder Bolt _6_2_3_+_P +_@ Thunder Wave _2_1_4_+_P +_@ Tornado _2_1_4_+_K + +_* Thunder Storm _2_3_6_+^V + +- BLACK KNIGHT - +───────────────────────────────────────────────────────────────────────── +_( Neck Drop _6_+^G +_( Hilt Bashing _6_+^J +_( Air Neck Drop _^_6_+^G + +_) Step Saber Swipe _6_+^G +_) Death Saber _^_2_+^G + +_@ Saber Cutter ^*_P +_@ Saber Rush _2_3_6_+_P (x4) +_@ Saber Upper _6_2_3_+_P +_@ Somersault Kick _6_2_3_+_K +_@ Saber Reflect _2_1_4_+_P (reflect projectile) + +_* Saber Fury _2_3_6_+^V + +- CRYSTAL - +───────────────────────────────────────────────────────────────────────── +_( Layback Throw _6_+^E +_( Layback Toss _6_+^G + +_@ Flame Blast _2_3_6_+_P +_@ Wind Tunnel _6_2_3_+_P +_@ Earth Tremor _6_2_3_+_K +_@ Inferno Rush _2_1_4_+_P +_@ Meteorite _2_1_4_+_K + +_* Tidal Wave _2_3_6_+^V + +- SHATTERAX - +───────────────────────────────────────────────────────────────────────── +_( Electric Field _6_+^G +_( Air Electric Field _^_6_+^G + +_) Hover _^^8 + +_@ Death Beam _2_3_6_+_P +_@ Blast Attack _^_2_3_6_+_P +_@ Death Charge _6_2_3_+_P +_@ Capture Pack _2_1_4_+_P + +_* Jolt Burst _2_3_6_+^V + +- KORATH - +───────────────────────────────────────────────────────────────────────── +_( High Angle Drop _6_+^E +_( High Angle Crash _6_+^G + +_) Blast Boot _6_+^H +_) Blast High Kick _6_+^J +_) Blast Trip _3_+^J +_) Blast Stomp _^_2_+^J + +_@ Beta Baton Bash ^*_P +_@ Berserker Charge (_^)_2_3_6_+_P +_@ Berserker Climb _6_2_3_+_P +_@ Berserker Dive _^_6_3_2_+_P +_@ Plasma Field _2_1_4_+_P + +_* Plasma Barrage _2_3_6_+^V + +- Dr. MINERVA - +───────────────────────────────────────────────────────────────────────── +_( Neck Ringer _6_+_P + +_) Wall Hold jump against the wall ^4 + +_@ Surge Dive (_^)_2_3_6_+_P +_@ Rage Stinger _2_3_6_+_K (x3) +_@ Drill Kick _^_2_3_6_+_K +_@ Jawing Knee _6_2_3_+_K +_@ Eruption Driver _6_3_2_1_4_+_P + +_* Surge Driver _2_3_6_+^V + +- SUPREMOR - +───────────────────────────────────────────────────────────────────────── +_( Bear Hug _6_+_P + +_@ Death Ray _2_3_6_+_P +_@ Bio Slide _2_3_6_+_K +_@ Torture Capture close _6_2_3_+^G +_@ Tentacle Smash _6_2_3_+_K +_@ Tentacle Slam _6_3_2_1_4_+_P + +_* Death Blast _2_3_6_+^V +$end + +################################################################################################### + +$info=ts2,ts2j,ts2ja,ts2u,ts2ua +$cmd +Battle Arena Toshinden 2 © 1995 Capcom +Rebuilt by: Fabricio Coroquer (Created by: Procyon) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Roll Aways +_b : Weak Slash (^s) +_c : Hard Slash (^s) +_d : Roll Towards +_e : Weak Kick (_K) +_f : Hard Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Overdrive Moves +_& Desperation Moves + +_` Overdrive Moves + - Needs a FULL Overdrive Bar + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Crawl ^3 +_) Advancing Roll _6_+_a / _d +_) Quick Dodge _6_6_+_a / _d +_) Short Pursuit opponent knocked down _b_+_e +_) Long Pursuit opponent knocked down _c_+_f +_) Roll Backward knocked down _4 +_) Roll Forward knocked down _6 +_) Roll Aways knocked down _a +_) Roll Towards knocked down _d + +- EIJI SHINJO - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_) Shugekidan _3_+_K + +_@ Rekkuzan _2_3_6_+^s +_@ Hishouzan _6_2_3_+^s +_@ Mukurowari _4_2_1_+^s +_@ Ryusei Kyaku _^_2_1_4_+_K + +_* Jigokumon _b_+_c_+_e_+_f + +_& Enjinshuraha _6_2_3_6_2_3_+_c +_& Hyakki Moshuu Ken _6_3_2_1_2_3_6_+_c + +- KAYIN AMOH - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_) Upper Glide _3_+_c + +_@ Sonic Slash _2_3_6_+^s +_@ Deadly Raise _6_2_3_+^s +_@ Shoulder Crush _2_1_4_+_K +_@ Rising Sun _^_2_1_4_+_K + +_* Hell's Gate _b_+_c_+_e_+_f + +_& Hell's Inferno _6_3_2_1_4_1_2_3_6_+_c +_& Rainbow Splash _6_3_2_4_1_4_6_4_+_f + +- SOFIA - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Thunder Ring (_^)_2_1_4_+_b / _c +_@ Aurora Revolution (_^)_6_3_2_1_4_+^s +_@ Love Shower _4_1_2_3_6_+_K +_@ Rattlesnake _2_3_6_+^s + +_* Love Love _b_+_c_+_e_+_f + +_& Call Me Queen _6_4_6_4_+_c +_& Salamander _6_3_2_4_1_4_6_4_+_c + +- MONDO - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ High Shippu Tsuki _2_3_6_+^s +_@ Low Shippu Tsuki _2_1_4_+^s +_@ Upward Shippu Tsuki _4_2_1_+^s +_@ Goriki Funjin _4_1_2_3_6_+^s +_@ Goriki Tenbu _6_2_3_+^s +_@ Goriki Raijin _^_2_3_6_+^s + +_* Chouriki Mondohou _b_+_c_+_e_+_f + +_& Chouriki Daibutsumetsu _2_3_6_2_3_6_4_+_c +_& Chouriki ...? _6_9_8_7_4_6_3_2_+_f + +- RUNGO IRON - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Daichi no Ikari _2_3_6_+^s +_@ Daichi no Mezame _6_2_3_+_K +_@ Daichi no Otakebi _6_3_2_1_4_+^s +_@ Kaze to Taiyo no Ikari _6_2_3_+^s +_@ Muchageri _2_1_4_+_K +_@ Strong Club Smash _4_6_+_c + +_* Dairikugekichindan _b_+_c_+_e_+_f + +_& Daichi Hyakusai _4_1_2_3_6_3_2_1_4_+_c +_& Multi Flaming Kicks _8_7_4_1_2_3_6_+_f + +- FO FAI - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Don Pa Pa (_^)_6_3_2_1_4_+^s +_@ Don Do Ko Shu _4_1_2_3_+^s +_@ Don Pa _2_1_4_+_S +_@ Ka Po Re _2_1_4_+_K +_@ Ro Shin Wai Ko _4_6_+_c + +_* Do Don _b_+_c_+_e_+_f + +_& Do Do Don Pa Pa _6_4_1_2_3_6_4_+_c +_& Giant Air Sphere _2_3_6_4_1_2_4_+_b_+_f +_& Small Fart _4_7_8_9_6_+_b_+_f +_& Big Fart _f_b_e_c_6 + +- DUKE B. RAMBERT - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Death _2_3_6_+^s +_@ Helm Crush _^_2_3_6_+^s +_@ Coffin _2_3_6_+_K +_@ Hard Rose _6_2_3_+^s +_@ Southern Cross _4_6_3_2_+^s + +_* Ground Cross _b_+_c_+_e_+_f + +_& Angel Tears _6_3_2_1_4_6_2_3_+_c +_& The End _1_2_3_6_4_+_c + +- CHAOS - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Gedou Gas _2_3_6_+^s +_@ Jadou Wave _^_2_3_6_+^s +_@ Mudou Run _6_2_3_+_K +_@ Zankoku Cutter _6_3_2_1_4_+^s +_@ Hidou Drill _4_1_2_3_6_+_K + +_* Choumuzanshibori _b_+_c_+_e_+_f + +_& Flaming Swipe _6_3_2_1_4_1_4_+_b_+_f +_& Flaming Uppercut _6_3_2_1_4_6_2_3_+_b_+_f +_& Flaming Ground Blast _6_3_2_1_4_2_3_6_+_b_+_f +_& Flame Burst _6_3_2_1_4_6_4_6_+_b_+_f +_& Ground Flame _6_3_2_1_4_1_2_3_+_b_+_f +_& Kobbamijin _4_1_2_3_6_3_2_1_4_+_c + +- ELLIS - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Lollipop _2_1_4_+^s +_@ Arc Slash _^_2_1_4_+^s +_@ Homing Swallow _2_1_4_+_K +_@ Screw Dancing _^_2_1_4_+_K +_@ Soar Wind _6_2_3_+^s + +_* Kiss Kiss Kiss _b_+_c_+_e_+_f + +_& French Kiss _6_4_6_4_+_c +_& Stardust Night _3_2_1_2_3_4_6_+_c + +- TRACY - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Electro Shadow _4_1_2_3_6_+^s +_@ Electro Spartan _6_2_3_+^s +_@ Honeymoon _6_2_3_+_K +_@ Jackpot (_^)_2_1_4_+_K +_@ Big Mistake _4_2_1_+^s +_@ Ground Taser _2_6_3_+^s +_@ I.M.C. _4_6_+_b_+_e + +_* Pale Slider _b_+_c_+_e_+_f + +_& Crazy Planet _6_4_6_4_+_c +_& Blood Cheek _6_3_2_4_1_4_6_4_+_f + +- GAIA - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Botan _4_1_2_3_6_+^s +_@ Tsubame _6_2_3_+^s +_@ Ougi _2_1_4_+^s +_@ Oboro _2_1_4_+_K +_@ Tsuki no Wa _4_6_+_c + +_* Batsu _b_+_c_+_e_+_f + +_& Gouka no Kurenai _6_3_2_1_4_1_2_3_6_+_c +_& Maryuujin _8_7_4_1_2_3_6_+_c +_& Igarashi _8_7_4_1_2_3_6_+_f + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Uranus and Master + - Playable only with M.A.M.E. Cheats + +- URANUS - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Large Arrow Shot _2_3_6_+^s / _K +_@ Swany Swap _6_2_3_+_K +_@ Fire Hawk _6_4_6_4_+^s + +_* Cockatrice _b_+_c_+_e_+_f + +_& Phoenix _2_3_6_4_1_2_3_6_+_c +_& Cockatrice _2_3_6_3_+_c_+_f +_& Cockatrice _6_3_2_1_4_6_3_2_1_4_+_f + +- MASTER - +───────────────────────────────────────────────────────────────────────── +_( Throw _4_+_c / _f + +_@ Erase _2_3_6_+^s +_@ Air Erase _^_2_1_4_+^s +_@ Reset _6_2_3_+^s +_@ Delete _6_4_6_4_+^s +_@ Shred _4_1_2_3_6_+^s + +_* Armageddon _b_+_c_+_e_+_f + +_& Last Judge _2_3_6_4_1_2_3_6_+_c +$end + +################################################################################################### + +$info=batcir,batcira,batcirj +$cmd +Battle Circuit © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Special Ability +_* Desperation Moves +_& Super Desperation Move + +_` Special Ability + - Needs a B. D. L. unit + +_` Desperation Moves + - Needs a small amount of Life Bar + +_` Super Desperation Move + - Needs a partner + - Needs a small amount of Life Bar for both character + - Stand close for the partner and both must press _A_+_B together + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _? _? (same direction) +_) Pick Up Item close to item _A + +- CYBER BLUE - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Punches _A_A_A +_( ^!Jet Drag _4 / _6_+_A +_( ^!Tornado _2_8_+_A +_( ^!Release Enemy _B +_( Pick Off the Ground opponent knocked down _2 +_( ^!Gorilla Toss _A +_( ^!Jumping Carry _B +_( ^!Gorilla Toss _A + +_) Straights _A_A_A +_) ^!Flash Flip _A +_) ^!Knuckle Shot _4 / _6_+_A +_) ^!Jet Drag _2_+_A +_) ^!Tornado _8_+_A +_) Jump Kick _B_A +_) Knee Blade _B_2_+_A +_) Reverse Boot dashing _A +_) Burning Heel Kick dashing _A (100 Coins) +_) Flying Kick dashing _B_A +_) Heat Kick dashing _B_A (200 Coins) + +_@ Knuckle Shot _6_+_A +_@ Tornado _2_8_+_A +_@ Hyper Tornado _2_8_+_A (50 Coins) +_@ Cyber Blast _O_A for 1 second +_@ Cyber Cannon _O_A for 2 seconds (500 Coins) + +_# Power Up _^_A_+_B + +_* Electric Crush _A_+_B +_* Giga Crush _A_+_B (300 Coins) + +_& Static Shock with Yello Iris +_& Rock Tumble with Alien Green +_& Meteor Shower with Pink Ostrich +_& Lightning Towers with Captain Silver + +- YELLOW IRIS - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Cat Scratchs _A_A_A +_( ^!Ground Direct _4 / _6_+_A +_( ^!Aerial Scratch _2_8_+_A +_( ^!Mirage Dance _2_3_6_+_A (300 Coins) +_( ^!Release Enemy _B +_( Pick Off the Ground opponent knocked down _2 +_( ^!Fin Toss _A +_( ^!Jumping Carry _B +_( ^!Fin Toss _A + +_) Reach Punches _A_A_A +_) ^!Swift Roundhouse _A +_) ^!Ground Direct _2_+_A +_) ^!Aerial Scratch _8_+_A +_) Clawed Foot _B_A +_) Double Knee Drop _B_2_+_A +_) Front Flip dashing _A +_) Flying Clawed Foot dashing _B_A +_) Triangle Shot dashing _B_A (100 Coins) +_) Wall Jump jump against the wall _B +_) ^!Clawed Foot _A +_) ^!Double Knee Drop _2_+_A + +_@ Whip _6_+_A +_@ Whip Rush _6_+^*_A (50 Coins) +_@ Aerial Scratch _2_8_+_A +_@ Aerial Dance _2_8_+^*_A (200 Coins) +_@ Fin Attack _O_A for 1 second +_@ Fin Special _O_A for 2 seconds (500 Coins) + +_# Speed Up _^_A_+_B + +_* Beauty Rose _A_+_B + +_& Static Shock with Cyber Blue +_& Tornado Winds with Alien Green +_& Ground Eruption with Pink Ostrich +_& Ice Storm with Captain Silver + +- ALIEN GREEN - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Vicious Bites _A_A_A +_( ^!Multi Slam _4 / _6_+_A +_( ^!Alien Twister _2_3_6_+_A (50 Coins) +_( ^!Alien Magic _x_+_A (100 Coins) +_( ^!Jump Grapple _B +_( ^!Deadly Powerbomb _A +_( Pick Off the Ground opponent knocked down _2 +_( ^!Gorilla Toss _A +_( ^!Jumping Carry _B +_( ^!Gorilla Toss _A + +_) Plant Punches _A_A_A +_) ^!Plant Uppercut _A +_) ^!Quick Slam _2_+_A +_) Root Stab _B_A +_) Planting _B_2_+_A +_) Plant Uppercut dashing _A +_) Flying Root Stab dashing _B_A + +_@ Vine Grab _6_+_A +_@ Green Cyclone _2_3_6_+_A (200 Coins) +_@ Poison Gas _O_A for 1 second +_@ Honey Bee Attack _O_A for 2 seconds (500 Coins) + +_# Vitality Up _^_A_+_B +_# Healing Plus _^_A_+_B (300 Coins) + +_* Plant Frenzy _A_+_B + +_& Rock Tumble with Cyber Blue +_& Tornado Winds with Yellow Iris +_& Floor Burst with Pink Ostrich +_& Ice Burst with Captain Silver + +- PINK OSTRICH - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Club Strikes _A_A_A +_( ^!Beak Toss _4 / _6_+_A +_( ^!Rising Ostrich Kick _2_8_+_A +_( ^!Sky Peck ^*_A +_( ^!Release Enemy _B +_( Pick Off the Ground opponent knocked down _2 +_( ^!Gorilla Toss _A +_( ^!Jumping Carry _B +_( ^!Gorilla Toss _A + +_) Beak Pecks _A_A_A +_) ^!Dropkick _A +_) ^!Beak Toss _2_+_A +_) Sharp Kick _B_A +_) Head Scratch _B_2_+_A +_) Pinky Ball _B_2_+_B (500 Coins) +_) Side Kick dashing _A +_) Flying Sharp Kick dashing _B_A + +_@ Double Jump _B_B +_@ ^!Feather Bomber _A +_@ ^!Triple Feather _A (300 Coins) +_@ Levitate _B_8_+_B +_@ ^!Fly Around _? +_@ ^!Stomp Scratching _A +_@ ^!Sky Capture _B (200 Coins) +_@ Air Peck Toss _^ close _A +_@ Rising Ostrich Kick _2_8_+_A +_@ ^!Sky Peck ^*_A +_@ Sonic Spin _2_8_+_A (100 Coins) +_@ Fire Arrow _O_A for 1 second +_@ Burning Arrow _O_A for 1 second (50 Coins) +_@ Fire Arrow Wave _O_A for 2 seconds +_@ Burning Arrow Wave _O_A for 2 seconds (Buy Burning Arrow) + +_# Death Blow _^_A_+_B + +_* Ostrich Cyclone _A_+_B +_* ^!Move _? + +_& Meteor Shower with Cyber Blue +_& Ground Eruption with Yellow Iris +_& Floor Burst with Alien Green +_& Air Raid with Captain Silver + +- CAPTAIN SILVER - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Stretch Headbutts _A_A_A +_( ^!Cannon Blast _4 / _6_+_A +_( ^!Slash Upper _2_8_+_A +_( ^!Release Enemy _B +_( Pick Off the Ground opponent knocked down _2 +_( ^!One Arm Toss _A +_( ^!Jumping Carry _B +_( ^!One Arm Toss _A + +_) Curve Punches _A_A_A +_) ^!Sharp Stab _A +_) ^!Blast Off _4 / _6_+_A +_) Jump Kick _B_A +_) Eagle Claw _B_2_+_A +_) Rolling Crush _B_2_+_B (200 Coins) +_) Silver Rush dashing _A +_) Silver Wind dashing ^*_A (50 Coins) +_) Quad Blade dashing _B_A + +_@ Rocky Cutter _6_+_A +_@ Slash Upper _2_8_+_A +_@ Slash Stream _2_8_+^*_A (100 Coins) +_@ Blast Off _2_3_6_+_A +_@ Freeze Spear _O_A for 1 second +_@ Freeze Laser _O_A for 2 seconds (300 Coins) +_@ Freeze Storm _O_A for 3 seconds (500 Coins) + +_# Defense Up _^_A_+_B + +_* Dopple Freezer _A_+_B + +_& Lightning Towers with Cyber Blue +_& Ice Storm with Yellow Iris +_& Ice Burst with Alien Green +_& Air Raid with Pink Ostrich +$end + +################################################################################################### + +$info=btlkroad,btlkroadk +$cmd +Battle K-Road: Multi Style Fighting Tournament © 1994 Psikyo +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _2_3_6 +_) Taunt _O^E + +- ANTHONY - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Shoulder Toss Piledriver _P +_( ^!Rapid Face Slap _O^G +_( ^!Driving Knee _K +_( ^!Double Launching Knee _O^J + +_) Stepping Straight Punch _6_+^E +_) Strong Stepping Straight _6_+^F +_) Step Jawing Punch _6_+^G +_) Step High Kick _6_+^H +_) Step Strong High Kick _6_+^I +_) Hop Snap Kick _6_+^J + +_@ Twirl Chop _O^G +_@ Face Palm walking _O^G +_@ Low Blade crouching _O^G +_@ Smash Chop _^_O^G +_@ Roundhouse _O^J +_@ Scissor Blade Kick walking _O^J +_@ Back Kick crouching _O^J +_@ Somersault Kick _^_O^J + +- MASAMICHI - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Shoulder Toss Piledriver _P +_( ^!Rapid Face Slap _O^G +_( ^!Driving Knee _K +_( ^!Double Launching Knee _O^J + +_) Stepping Straight Punch _6_+^E +_) Strong Stepping Straight _6_+^F +_) Step Jawing Punch _6_+^G +_) Step High Kick _6_+^H +_) Step Strong High Kick _6_+^I +_) Hop Snap Kick _6_+^J + +_@ Twirl Chop _O^G +_@ Face Palm walking _O^G +_@ Low Blade crouching _O^G +_@ Smash Chop _^_O^G +_@ Roundhouse _O^J +_@ Scissor Blade Kick walking _O^J +_@ Back Kick crouching _O^J +_@ Somersault Kick _^_O^J + +- RICK - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Set and Punch _P +_( ^!Double Uppercut _O^G +_( ^!Gut Punch _K +_( ^!Stomach Punch Rush _O^J + +_) Stepping Straight Punch _6_+^E +_) Snap Straight Punch _6_+^F +_) Strong Snap Straight _6_+^G +_) Step Uppercut _6_+^H +_) Strong Step Uppercut _6_+^I +_) Stepping Hook Punch _6_+^J + +_@ Driving Punch _O^G +_@ Sliding Drive Punch walking _O^G +_@ Sliding Uppercut crouching _O^G +_@ Dive Punch _^_O^G +_@ Skyward Uppercut _O^J +_@ One Two Combo walking _O^J +_@ Devastating Hook crouching _O^J +_@ Diving Smash Punch _^_O^J + +- JEFF - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Set and Punch _P +_( ^!Double Uppercut _O^G +_( ^!Gut Punch _K +_( ^!Stomach Punch Rush _O^J + +_) Stepping Straight Punch _6_+^E +_) Snap Straight Punch _6_+^F +_) Strong Snap Straight _6_+^G +_) Step Uppercut _6_+^H +_) Strong Step Uppercut _6_+^I +_) Stepping Hook Punch _6_+^J + +_@ Driving Punch _O^G +_@ Sliding Drive Punch walking _O^G +_@ Sliding Uppercut crouching _O^G +_@ Dive Punch _^_O^G +_@ Rolling Double Punch _O^J +_@ One Two Combo walking _O^J +_@ Devastating Hook crouching _O^J +_@ Diving Smash Punch _^_O^J + +- SHINSAKU - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Shoulder Toss _P +_( ^!Face Crush Elbow _O^G +_( ^!Quick Knee _K +_( ^!Rapid Knees _O^J + +_) High Punch _6_+^E +_) Strong High Punch _6_+^F +_) Rushing Skyward Elbow _6_+^G +_) Step High Kick _6_+^H +_) Jawing Kick _6_+^I +_) Step Snap Kick High _6_+^J + +_@ Crushing Rush _O^G +_@ Leaping Elbow walking _O^G +_@ Machine Gun Punch crouching _O^G +_@ Dive Elbows _^_O^G +_@ Whirlwind Kick _O^J +_@ Charging Knee walking _O^J +_@ Roundhouse Low to High crouching _O^J +_@ Arc Kick _^_O^J + +- JOHN - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Shoulder Toss _P +_( ^!Face Crush Elbow _O^G +_( ^!Quick Knee _K +_( ^!Rapid Knees _O^J + +_) High Punch _6_+^E +_) Strong High Punch _6_+^F +_) Rushing Skyward Elbow _6_+^G +_) Step High Kick _6_+^H +_) Jawing Kick _6_+^I +_) Step Snap Kick High _6_+^J + +_@ Crushing Rush _O^G +_@ Leaping Elbow walking _O^G +_@ Machine Gun Punch crouching _O^G +_@ Dive Elbows _^_O^G +_@ Knee to High Kick _O^J +_@ Charging Knee walking _O^J +_@ Roundhouse Low to High crouching _O^J +_@ Arc Kick _^_O^J + +- WOLF - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Redirect Toss _P +_( ^!Stomach Elbow _O^G +_( ^!Dirty Knee _K +_( ^!Trap Kick _O^J + +_) Jabbing Elbow _6_+^E +_) Step Power Straight _6_+^F +_) Twirling Punch _6_+^G +_) Step High Kick _6_+^H +_) Split High Kick _6_+^I +_) Sobat _6_+^J + +_@ Eye Gouge _O^G +_@ Trap Piledriver walking _O^G +_@ Charge and Punch crouching _O^G +_@ Air Backhand _^_O^G +_@ High Big Boot _O^J +_@ Rolling Dropkick walking _O^J +_@ Trap Heel Smash crouching _O^J +_@ Triple Air Kick _^_O^J + +- DAN - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Redirect Toss _P +_( ^!Stomach Elbow _O^G +_( ^!Dirty Knee _K +_( ^!Trap Kick _O^J + +_) Jabbing Elbow _6_+^E +_) Step Power Straight _6_+^F +_) Twirling Punch _6_+^G +_) Step High Kick _6_+^H +_) Split High Kick _6_+^I +_) Sobat _6_+^J + +_@ Eye Gouge _O^G +_@ Dash Elbow and Punch walking _O^G +_@ Charge and Punch crouching _O^G +_@ Air Backhand _^_O^G +_@ High Big Boot _O^J +_@ Rolling Dropkick walking _O^J +_@ Trap Heel Smash crouching _O^J +_@ Triple Air Kick _^_O^J + +- CYBORG D-9F - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!German Suplex _P +_( ^!Headbutt _O^G +_( ^!Strong Knee _K +_( ^!Strangle And Knee _O^J + +_) Reaching Palm _6_+^E +_) Strong Reaching Palm _6_+^F +_) Rushing Wild Swing _6_+^G +_) Step High Kick _6_+^H +_) Strong Step High Kick _6_+^I +_) Step Roundhouse _6_+^J + +_@ Power Backfist _O^G +_@ Charging Palm walking _O^G +_@ Charging Uppercut crouching _O^G +_@ Chop Elbow _^_O^G +_@ Double Knees _O^J +_@ Double Air Kicks walking _O^J +_@ Power Gut Kick crouching _O^J +_@ Air Dropkick _^_O^J + +- CYBORG T-8P - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!German Suplex _P +_( ^!Headbutt _O^G +_( ^!Strong Knee _K +_( ^!Strangle And Knee _O^J + +_) Reaching Palm _6_+^E +_) Strong Reaching Palm _6_+^F +_) Rushing Wild Swing _6_+^G +_) Step High Kick _6_+^H +_) Strong Step High Kick _6_+^I +_) Rising Snap Roundhouse _6_+^J + +_@ Power Backfist _O^G +_@ Charging Palm walking _O^G +_@ Charging Uppercut crouching _O^G +_@ Chop Elbow _^_O^G +_@ Double Knees _O^J +_@ Double Air Kicks walking _O^J +_@ Power Gut Kick crouching _O^J +_@ Air Dropkick _^_O^J + +- MITSUJI - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Hammer Slam _P +_( ^!Smash Headbutt _O^G +_( ^!Driving Knee _K +_( ^!Ragdoll Slam _O^J + +_) Step High Swipe _6_+^E +_) High Slap _6_+^F +_) Charging Slap _6_+^G +_) Step Snap Kick _6_+^H +_) Strong Step Snap Kick _6_+^I +_) Rushing High Boot _6_+^J + +_@ Driving Headbutt _O^G +_@ Slap Rush walking _O^G +_@ Slide Smash crouching _O^G +_@ Diving Headbutt _^_O^G +_@ Sumo Stomp _O^J +_@ Double Hop Kick walking _O^J +_@ Cyclone Kicks crouching _O^J +_@ Butt Bump _^_O^J + +- HARIMAOH - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Hammer Slam _P +_( ^!Smash Headbutt _O^G +_( ^!Driving Knee _K +_( ^!Ragdoll Slam _O^J + +_) Step High Swipe _6_+^E +_) High Slap _6_+^F +_) Charging Slap _6_+^G +_) Step Snap Kick _6_+^H +_) Strong Step Snap Kick _6_+^I +_) Rushing High Boot _6_+^J + +_@ Driving Headbutt _O^G +_@ Flying Slap walking _O^G +_@ Slide Smash crouching _O^G +_@ Diving Headbutt _^_O^G +_@ Sumo Stomp _O^J +_@ Double Hop Kick walking _O^J +_@ Cyclone Kicks crouching _O^J +_@ Butt Bump _^_O^J + +- TYSSA - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Shoulder Slam _P +_( ^!Head Rattle _O^G +_( ^!Quick Knee _K +_( ^!Pull Down Stomp _O^J + +_) Step High Punch _6_+^E +_) Strong Step High Punch _6_+^F +_) Clubbing Punch _6_+^G +_) Step High Kick _6_+^H +_) Strong Step High Kick _6_+^I +_) Swift Hopping Kick _6_+^J + +_@ Wild Backhand _O^G +_@ Flying Elbow walking _O^G +_@ Roll Punch crouching _O^G +_@ Dive Axe Handle _^_O^G +_@ Skyward Knee _O^J +_@ Missile Dropkick walking _O^J +_@ Roll Kick crouching _O^J +_@ Cannonball _^_O^J + +- YUKI - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Shoulder Slam _P +_( ^!Head Rattle _O^G +_( ^!Quick Knee _K +_( ^!Pull Down Stomp _O^J + +_) Step High Punch _6_+^E +_) Strong Step High Punch _6_+^F +_) Clubbing Punch _6_+^G +_) Step High Kick _6_+^H +_) Strong Step High Kick _6_+^I +_) Swift Hopping Kick _6_+^J + +_@ Wild Backhand _O^G +_@ Flying Elbow walking _O^G +_@ Roll Double Palm crouching _O^G +_@ Dive Axe Handle _^_O^G +_@ Skyward Knee _O^J +_@ Missile Dropkick walking _O^J +_@ Roll Kick crouching _O^J +_@ Cannonball _^_O^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kumachan (Mr. Bear) and Kumasama (Mr. Bear) + - Playable only with M.A.M.E. Cheats + +- KUMACHAN (Mr. BEAR) - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Spike Piledriver _P +_( ^!Head Bite _O^G / ^J +_( ^!Bear Knee _K + +_) Flying Bite _6_+_P + +_@ Twisting Claw Strike _O^G +_@ Dragon Punch walking _O^G +_@ Dragon Punch crouching _O^G / ^J +_@ Dragon Punch _O^J +_@ Hurricane Kick walking _O^J + +- KUMASAMA (Mr. BEAR) - +───────────────────────────────────────────────────────────────────────── +_( Grapple _6_+^F / ^G +_( ^!Spike Piledriver _P +_( ^!Head Bite _O^G / ^J +_( ^!Bear Knee _K + +_) Flying Bite _6_+_P + +_@ Twisting Claw Strike _O^G +_@ Dragon Punch walking _O^G +_@ Dragon Punch crouching _O^G / ^J +_@ Dragon Punch _O^J +_@ Hurricane Kick walking _O^J +$end + +################################################################################################### + +$info=bigfight,bigfightj +$cmd +Big Fight: Big Trouble in the Atlantic Ocean © 1992 Tatsumi +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves +_& Anger Awakening + +_` Desperation Moves + - Needs a small amount of Life Bar + +_` Anger Awakening + - Needs a LOW Life Bar and Anger Power Bar FULL + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Block _4_+_A +_) Pick Up Object close to object _A + +_& Anger Awakening knocked down ^*_A + +- KEVIN - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A_A +_( ^!Layback Toss _4 / _6_+_A +_( ^!Jump Grapple @J-button +_( ^!Layback Toss Behind _A + +_) Jab _A +_) ^!Second Jab _A +_) ^!Straight Punch _A +_) ^!Uppercut/Straight _A +_) ^!Bashing Punches close _2_+_A +_) Mach Punch ^*_A +_) Uppercut _8_+_A +_) Knee Drop _^_2_+_A + +_* Crescent Kick _A_+@J-button + +- GEAR - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Concentrated Slaps _A_A_A +_( ^!Overhead Toss _4 / _6_+_A +_( ^!Dragon Screw _4_1_2_3_6 / _6_3_2_1_4_+_A +_( ^!Jump Grapple @J-button +_( ^!Vertical Suplex _A + +_) Axe Chop _A +_) ^!Chest Chop _A +_) ^!Headbutt _A +_) ^!Overhead Toss _A +_) ^!Bashing Punches close _2_+_A +_) Concentrated Slap _8_+_A +_) Big Splash _^_2_+_A + +_* Infantry Cyclone _A_+@J-button + +- ZILL - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A_A +_( ^!Shoulder Throw _4 / _6_+_A +_( ^!Jump Grapple @J-button +_( ^!Back Breaker _A + +_) Fast Straight _A +_) ^!Second Fast Straight _A +_) ^!Quick Axe Kick _A +_) ^!Roundhouse _A +_) ^!Turn Kick _A +_) ^!Slap Fury close _2_+_A +_) Flying Knee Attack _6_6_+_A +_) Rolling Kick _2_3_6_9_8_+_A +_) Quick Axe Kick _8_+_A +_) High Knee _^_2_+_A + +_* Whirling Top _A_+@J-button + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Mevella, Chen, Garuda, Gonza, and Pharaoh + - Defeat them in Mission Mode + - All of them can be playable on a 2P Game + +_` TX-No.3 and Dr. D + - Playable only with M.A.M.E. Cheats + +- MEVELLA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A_A +_( ^!Shoulder Throw _4 / _6_+_A +_( ^!Neck Crash _4_1_2_3_6 / _6_3_2_1_4_+_A +_( ^!Grapple Escape @J-button + +_) Whip Slash _A +_) ^!Second Whip Slash _A +_) ^!Whip Snap _A +_) ^!Whip Snap _2_+_A +_) ^!Whip Spin close _2_+_A +_) Whip Snap _8_+_A +_) Drill Kick _^_2_+_A +_) Mad Stamping opponent knocked down ^*_A + +_* Tornado Fury _A_+@J-button + +- CHEN - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Hop Knees _A_A_A +_( ^!Neck Twist _4 / _6_+_A +_( ^!Jump Escape @J-button + +_) Sword Chop _A +_) ^!Second Sword Chop _A +_) ^!Sword Slash _A +_) ^!Hop Sobat _A +_) ^!Hilt Smack close _2_+_A +_) Burning Mist _4_1_2_3_6_+_A +_) Cannonball _2_3_6_9_8_+_A +_) Sword Slash _8_+_A +_) Finishing Stab _^_2_+_A + +_* Slashing Spiral _A_+@J-button + +- GARUDA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Headbutts _A_A_A +_( ^!Flip Tiger Bomb _4 / _6_+_A +_( ^!Jump Grapple @J-button +_( ^!Jumping Tiger Bomb _A + +_) Throat Chop _A +_) ^!Second Throat Chop _A +_) ^!Double Palm/Kick _A +_) ^!Double Palm _2_+_A +_) ^!Mount Elbows close _2_+_A +_) Feather Wave _6_6_+_A +_) Kick _8_+_A +_) Body Splash _^_2_+_A + +_* High Chief Spin _A_+@J-button + +- GONZA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Back Cracker _A_A_A +_( ^!Rough Toss _4 / _6_+_A +_( ^!Jump Escape @J-button + +_) Straight Palm _A +_) ^!Second Straight Palm _A +_) ^!Strong Palm _A +_) ^!Quick Snap Kick _A +_) ^!Headbutts close _2_+_A +_) Sandal Strike _6_6_+_A +_) Head Twister _4_1_2_3_6_+_A +_) Focused Headbutt _8_+_A +_) Butt Drop _^_2_+_A + +_* Sandal Aura _A_+@J-button + +- PHARAOH - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Mounted Headbutts _A_A_A +_( ^!Hurricana _4 / _6_+_A +_( ^!Grapple Escape @J-button + +_) Dig Fist _A +_) ^!Second Dig Fist _A +_) ^!Sneaky Kick/Stretch _A +_) ^!Burying Fists close _2_+_A +_) Sliding Kick _6_6_+_A +_) Zutan Bird _4_1_2_3_6_+_A +_) Sneaky Kick _8_+_A +_) Cross Legged Drop _^_2_+_A + +_* Uraeus Beam _A_+@J-button + +- TX-No.3 - +───────────────────────────────────────────────────────────────────────── +_( Grab-Auto Toss close _6 + +_) Claws-Upper _A_A_A_A + +_* Piercing Laser _A_+@J-button + +- Dr. D - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Needle Operation _A +_( ^!Press Slam _4 / _6_+_A +_( ^!Jump Escape @J-button + +_) Needle Stabs _A_A +_) Stretch Shot _2_2_2 +_) Jumping Stretch Shot _6_6_6 + +_* Doctor Inferno _A_+@J-button +$end + +################################################################################################### + +$info=blandia +$cmd +Blandia © 1992 Allumer +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : High Attack +_b : Mid Attack +_c : Low Attack +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_@ Special Moves + + - GURIANOS - +───────────────────────────────────────────────────────────────────────── +_@ Charging Blade ^4_6_+_a / _b / _c +_@ Magic Ball _2_3_6_+_b +_@ Mighty Cut _4_1_2_3_6_+_c + + - DIOKLES - +───────────────────────────────────────────────────────────────────────── +_@ Diokles Charge ^4_6_+_a / _b / _c +_@ Lava Rain _2_3_6_+_b +_@ Moonlight Slash _4_1_2_3_6_+_a + + - McGILL - +───────────────────────────────────────────────────────────────────────── +_@ Lariat Blitz ^4_6_+_a / _b / _c +_@ Great Swing _2_3_6_+_b +_@ Hurricane Slash _a_+_b / _a_+_c / _b_+_c + + - IRRIANA - +───────────────────────────────────────────────────────────────────────── +_@ Diving Slash ^4_6_+_a / _b / _c +_@ Backspin Slash _2_3_6_+_b +_@ Mega Nuke _O_a_+_b_+_c, release and press _2 + + - JURANE - +───────────────────────────────────────────────────────────────────────── +_@ Spear Thrust ^4_6_+_a / _b / _c +_@ Elven Spear _2_1_4_+_b +_@ Elf Flame _2_3_6_+_c +_@ Elf Forcefeild close _6_+_b +_@ Hellfire Magic _O_a_+_c, release and press _8 +_@ Heavens Thunder _O_a_+_b_+_c, release and press _2 +_@ Fairy Confuse _O_a_+_c, release and press _6 + + - RETSU.ZEN - +───────────────────────────────────────────────────────────────────────── +_@ Vacuum Sword ^4_6_+_a / _b / _c +_@ Mizuki Slash _6_3_2_1_4_6_+_a +_@ Poison Mist _O_a_+_b / _b_+_c +_@ Spirit Transform Attack _O_a_+_b_+_c, relase and press _6 +$end + +################################################################################################### + +$info=blazstar +$cmd +Blazing Star © 1998 Yumekobo +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Fire +_B : Break Attack +_C : No Use +_D : No Use +_S : Start +^S : Select (AES only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Charged Fire _O_A + ^!Break Attack _B + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Stage Select + - On the Ship Select Screen ^6_+_O_D on both sides + +_` Extra Color Ship + - On the Ship Select Screen, press _C_+_D +$end + +################################################################################################### + +$info=bloodstm,bloodstm104,bloodstm110,bloodstm210,bloodstm220,bloodstm221 +$cmd +Blood Storm © 1994 Strata +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Back Arm +^G : Front Arm +_G : Block +^H : Back Leg +^J : Front Leg +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Acquirable Moves +_* Super Death Moves + +_` Acquirable Moves + - Acquirable Moves can only be done after defeating this character + +_` Super Death Moves + - Opponent must be stunned to use + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close _6_+^H + +_) Z-Spin Trip _4_+^J +_) Throw Gauntlet _6_+^E_+^H +_) Pick Up Gauntlet close to gauntlet _4_+^G + +_@ Gauntlet Special Power _2_3_6_+^G + +- FREON - +───────────────────────────────────────────────────────────────────────── +_@ Water Defend _2_2_2_8 +_@ Freeze (_^)_2_3_6_+^E +_@ Shadow Kick _2_1_4_+^J +_@ Sunder: Brumal Sunder _2_1_4_+^G +_@ Decapitation: Ice Pick _2_3_6_3_2_1_4_+^G + +_# Ice Morph _2_2_2 + +_* Super Death Moves: Bloody Slushy Freeze, Ice Morph, then _8 under the opponent + +- HELL HOUND - +───────────────────────────────────────────────────────────────────────── +_@ Fireball (_^)_2_3_6_+^E +_@ Meteor (_^)^4_6_+^G +_@ Sunder: Scarlet Sunder _2_1_4_+^G +_@ Decapitation: Boiling Point _2_3_6_3_2_1_4_+^G + +_# Hellfire _8_9_6 + +_* Super Death Moves: Char Dog close _6_6_2_1_4_+^G_+^J (needs gauntlet) + +- FALLOUT - +───────────────────────────────────────────────────────────────────────── +_@ High Slime Gun ^4_6_+^E +_@ ^!High Slime Gun _6_6 +_@ ^!Low Slime Gun _2_3_6 +_@ ^!Low Slime Gun _4_4 +_@ ^!Low Slime Gun _2_3_6 +_@ Low Slime Gun _2_3_6_+^E +_@ ^!Low Slime Gun _4_4 +_@ Slime From Above _^_2_3_6_+^E +_@ Shadow Boot _2_3_6_+^J +_@ Sunder: Toxic Sunder _2_1_4_+^G +_@ Decapitation: Meltdown ^2_8_+^G + +_# E.R. Canon _O_G_8_9_6 + +_* Super Death Moves: Critical Mass close _4_+^E_+^G (needs Back Arm) + +- TEMPEST - +───────────────────────────────────────────────────────────────────────── +_@ Tornado (_^)_2_3_6_+^E +_@ Flying Shadow _^_2_+^J +_@ Thrust Kick _^_6_6_+^H +_@ Decapitation: Headwinds _2_1_4_+^G + +_# Storm Shield _O_G_6_4_6_4 + +_* Super Death Moves: Exorcism close _2_3_6_+^H (needs Back Arm) + +- MIRAGE - +───────────────────────────────────────────────────────────────────────── +_@ Land Mine _2_+^H_+^J +_@ Jump Kick ^4_6_+^H +_@ Rez In _2_3_6_+^J +_@ Rez Out _2_1_4_+^J +_@ Wall Jump jump against the wall _9 +_@ Sunder: Phagitic Sunder ^4_6_+^G +_@ Decapitation: Power Strafe _2_1_4_7_+^G + +_# Grenades _2_1_4_+^E + +_* Super Death Moves: Obicularis Bomb close _2_1_4_6_+^E (needs Back Arm) + +- TALON - +───────────────────────────────────────────────────────────────────────── +_@ Hover Heli (_^)_2_3_6_+^E +_@ Power Surge _2_3_6_+^J +_@ Sunder: Cyber Sunder _2_1_4_+^J +_@ Decapitation: Cyber Scratch _2_1_4_+^G + +_# Cruise Missile _O_G_4_4_6 + +_* Super Death Moves: The Ventilator _2_1_4_6_+^E_+^H + +- TREMOR - +───────────────────────────────────────────────────────────────────────── +_@ Shockwave _2_3_6_+^H +_@ Rolling Boulder ^4_6_+^H +_@ Avalanche ^2_8_+^H +_@ Shadow Punch ^4_6_+^E +_@ Earth Blaster: Small Stone _2_3_6_+^G +_@ Earth Blaster: Medium Rock ^4 for 2 seconds _2_3_6_+^G +_@ Earth Blaster: Large Boulder ^4 for 3 seconds _2_3_6_+^G +_@ Sunder: Geo Sunder ^4_6_+^G +_@ Decapitation: Crag Smasher _2_1_4_+^G + +_# Earthquake ^4_6_+^J + +_* Super Death Moves: Aftershock close _6_6_6_+^H (needs Front Arm) + +- RAZOR - +───────────────────────────────────────────────────────────────────────── +_@ Graple Arm _2_3_6_+^E +_@ Close Shave _6_+^E +_@ Sunder: Seros Sunder _2_1_4_+^G +_@ Decapitation: Over-Keel _2_3_6_4_+^G + +_# Optic Laser _O_G_6_6 + +_* Super Death Moves: Meat Grinder close _6_4_6_4_6_+^E (needs Back Arm) + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dementia + - On the Character Select Screen, select any character ^8 and press ^H^H^H^E_+^H + +_` Golem + - On the Character Select Screen, select any character ^8 and press ^E^E^E^E_+^H + +_` Wraith + - On the Character Select Screen, select any character ^8 and press ^H^H^H^G + +_` Sin + - On the Character Select Screen, select any character ^8 and press ^G^G^G^G_+^J + +_` Craniac + - On the Character Select Screen, select any character ^8 and press ^J^J^J^J_+^G + +_` Ratchet + - On the Character Select Screen, select any character ^8 and press ^E^E^E^J + +_` Blood (v2.20, v2.21 and v2.22 only) + - On the Character Select Screen, select any character ^4 and press ^G^E^H^J + +_` Chainsaw (v2.20, v2.21 and v2.22 only) + - On the Character Select Screen, select any character ^6 and press ^E^H^J^G + +_` Nekron (v2.20, v2.21 and v2.22 only) + - On the Character Select Screen, select any character and press ^E_+^G^E_+^H^G_+^J^H_+^J^E_+^G^E_+^H^G_+^J^H_+^J + +_` Shadow + - Playable only with M.A.M.E. Cheats + +- DEMENTIA - +───────────────────────────────────────────────────────────────────────── +_@ Third Eye Shock (_^)_2_3_6_+^E +_@ Flying Shadow _^_2_+^J +_@ Thrust Kick _^_6_6_+^H +_@ Sunder: Psycho Sunder _2_1_4_+^G_+^J +_@ Decapitation: Head Trauma _2_1_4_+^G + +- GOLEM - +───────────────────────────────────────────────────────────────────────── +_@ Agent Drill _2_3_6_+^H +_@ Horn Drill ^4_6_+^H +_@ Rolling Horn Drill ^2_8_+^H +_@ Shadow Punch ^4_6_+^E +_@ Smart Mines _2_+^H_+^J +_@ Sunder: Undead Sunder ^4_6_+^G +_@ Decapitation: Braaaaaaaaains _2_1_4_+^G + +- WRAITH - +───────────────────────────────────────────────────────────────────────── +_@ Slime Gun: Single Shot-Low _2_3_6_+^E +_@ ^!Slime Gun: Double Shot-Low _4_4 +_@ Slime Gun: Single Shot-High ^4_6_+^E +_@ ^!Slime Gun: Double Shot-High _6_6 +_@ ^!Slime Gun: Triple Shot _2_3_6 +_@ ^!Slime Gun: Quadruple Shot _4_4 +_@ ^!Slime Gun: Double Shot-High/Low _2_3_6 +_@ Shadow Boot _2_3_6_+^J +_@ Air Slice ^4_6_+^G +_@ Back Flip _4_4 +_@ Sunder: Ghost Sunder _2_1_4_+^G +_@ Decapitation: Headless Horseman ^2_8_+^G + +_# Incendiary Bombs _2_1_4_+^E + +- SIN - +───────────────────────────────────────────────────────────────────────── +_@ Jump Kick ^4_6_+^H +_@ Warp In _2_3_6_+^J +_@ Warp Out _2_1_4_+^J +_@ Wall Jump jump against the wall _9 +_@ Wire Whip ^4_6_+^E (needs Back Arm) +_@ Sunder: Seven Sunder ^4_6_+^G +_@ Decapitation: Sinful Strafe _2_1_4_7_+^G + +- CRANIAC - +───────────────────────────────────────────────────────────────────────── +_@ Nekron Shell (_^)_2_3_6_+^E +_@ Power Surge _2_3_6_+^J +_@ Sunder: Brainy Sunder _2_1_4_+^J +_@ Decapitation: Cerebral Scratch _2_1_4_+^G + +- RATCHET - +───────────────────────────────────────────────────────────────────────── +_@ Jagged Spike _2_3_6_+^E +_@ Maximillion ^*^E +_@ Sunder: Robotic Sunder _2_1_4_+^G +_@ Decapitation: Blow Out _2_3_6_4_+^G + +_# Surgical Laser _O_G_6_6 + +- BLOOD - +───────────────────────────────────────────────────────────────────────── +_@ Fireball (_^)_2_3_6_+^E +_@ Sunder: Bloody Sunder _2_1_4_+^G +_@ Decapitation: Blood's Storm _2_3_6_3_2_1_4_+^G + +- CHAINSAW - +───────────────────────────────────────────────────────────────────────── +_@ Rushing Claw (_^)^E +_@ Diving Claw (_^)^G +_@ Tail Flip (_^)^H +_@ Charging Bite (_^)^J +_@ Slow Charging Bite (_^)_6 +_@ Flying (_^)^8 + +- NEKRON - +───────────────────────────────────────────────────────────────────────── +_@ Jab ^E +_@ Hook ^G +_@ Shadow Punch _4 / _6_+^E +_@ Shadow Slide ^H +_@ Roundhouse Kick ^J / _4_+^H + +- SHADOW - +───────────────────────────────────────────────────────────────────────── +_@ Fireball (_^)_2_3_6_+^E +_@ Ice Morph _2_2_2 +_@ Hellfire _8_9_6 +_@ E.R. Canon _O_G_8_9_6 +_@ Storm Shield _O_G_6_4_6_4 +_@ Grenades _2_1_4_+^E +_@ Cruise Missile _O_G_4_4_6 +_@ Earthquake ^4_6_+^J +_@ Optic Laser _O_G_6_6 +_@ Sunder: Cranston Sunder _2_1_4_+^G +_@ Decapitation: The Weed of Crime _2_3_6_3_2_1_4_+^G +$end + +################################################################################################### + +$info=bloodwar,oedfight,oedfighta +$cmd +Blood Warrior © 1994 Kaneko +Oo-edo Fight +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_@ Special Moves + +_` Finishing Moves + - After winning the match + - Press _P / _K + - All Finishing Moves are random + +- ARASHI - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss ^W +_( Hanging Pummel ^V +_( Riding Flattener _^^W / ^V + +_@ Shoi Shuriken _4_6_+_P +_@ Bakudan _2_1_4_+_P +_@ Ninpou Kaenrin _2_3_6_+_P +_@ Hayate Geri ^*_K +_@ ^!Move _6 + +Finishing Moves +- Shuriken Explosion +- Bakudan Destroyer +- Ninpou Slicer + +- IKKYU - +───────────────────────────────────────────────────────────────────────── +_( Blind Heaving Toss ^W +_( Death Squeeze ^V + +_@ Diverge Curse _2_1_4_+_P +_@ Lotus Method _4_1_2_3_6 + +Finishing Moves +- Diverge Explosion +- Lotus Destroyer + +- KASUMI - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss ^W +_( Release Frankensteiner _4 / _6_+^W +_( Mounted Stabs ^V +_( Flipping Flattener _^^W / ^V + +_@ Kaen _1_6_+_P +_@ Tsuru No Mai _4_1_2_3_6 +_@ Neko Kizu ^*_P +_@ ^!Move _6 + +Finishing Moves +- Tsuru Explosion +- Kaen Destroyer + +- KINSHIRO - +───────────────────────────────────────────────────────────────────────── +_( Single Arm Toss ^W +_( Hilt Bash ^V +_( Impaler _4 / _6_+^V + +_@ Zanzouken _4_6_+_P +_@ Sonikkuken _2_3_6_+_P +_@ Hayabusa Giri ^*_P +_@ ^!Move _6 + +Finishing Moves +- Zanzouken Destroyer +- Sonikkuken Slicer + +- SANPEI - +───────────────────────────────────────────────────────────────────────── +_( Rough Toss ^W +_( Stinging Headbutt ^V +_( Slamming Flattener _^^W / ^V + +_@ Ice Bomb _1_6_+_P +_@ Noodling _4_3_+_P +_@ Turtle Swim Clash _4_1_2_3_6 + +Finishing Moves +- Noodling Explosion +- Turtle Swim Destroyer + +- SYUGETHU - +───────────────────────────────────────────────────────────────────────── +_( Arc Toss ^W +_( Blaster Impalement ^V + +_@ Drill Energy _6_4_6_+_P +_@ Crescent Break _2_3_6_+_P +_@ Kamikaze Attack ^*_P +_@ ^!Move _6 + +Finishing Moves +- Drill Explosion +- Crescent Slicer + +- SHISHIMARU - +───────────────────────────────────────────────────────────────────────── +_( Whipping Spin ^W +_( Hair Squeeze ^V + +_@ Kabuki Gust _4_6_+_P +_@ Spider's Thread _2_4_+_P +_@ Fire Hurricane _2_3_6_+_P + +Finishing Moves +- Kabuki Explosion +- Spider's Destroyer +- Fire Slicer + +- BENKEI - +───────────────────────────────────────────────────────────────────────── +_( Brain Busting Spear ^W +_( Nakiri Slice ^V + +_@ Chrome Break ^4_3_+_P +_@ Chrome Buster ^1_6_+_P +_@ Iron Maiden ^*_P +_@ ^!Move _6 + +Finishing Moves +- Buster Explosion +- Break Destroyer + +- GOEMON - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss ^W +_( Jumping Piledriver _4 / _6_+^W +_( Roaring Tonfa ^V + +_@ Hell's Fire _1_6_+_P +_@ Storm Scorcher _6_4_6_+_P +_@ Flash Tiger Strike _4_1_2_3_6 + +Finishing Moves +- Hell's Explosion +- Flash Tiger Destroyer +$end + +################################################################################################### + +$info=beastrzr,beastrzra,bldyroar +$cmd +Beastorizer © 1997 Eighting / Raizing +Bloody Roar +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_B : Beast +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Low Crouch _2^2 +_) Crawl Forward ^3 +_) Crawl Backward ^1 +_) Sankaku Tobi jump against the wall _9 (Beast Mode only) +_) Hammer Drop _^_4 / _6_+_P +_) Flying Beast Attack _^_4 / _6_+_B +_) Drop Kick: Roll Backward _^_6_+_K +_) Reverse Drop Kick: Roll Forward _^_4_+_K +_) Rushing Low Punch before landing _2_+_P +_) Sweep before landing _2_+_K +_) Beast Sweep before landing _2_+_B +_) Guard Escape being hit _6 +_) Land on Feet knocked down on air _P_+_K +_) Roll knocked down _? +_) Kick Up Attack knocked down _K +_) Ground Punch opponent knocked down _2_+_P +_) Ground Kick opponent knocked down _2_+_K +_) Ground Beast Attack opponent knocked down _2_+_B +_) Pounce opponent knocked down _8_+_P / _K / _B (Beast Mode only) + +- YUGO OOGAMI - BEAST MODE: WOLF +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K + +_@ Quick One-Two _2_3_6_+_P +_@ ^!Body Upper _6_+_P_6_+_P +_@ Gekka Shou _2_3_6_+_K +_@ Bloody Roar _2_3_6_+_B +_@ Silver Wolf Knuckle _2_1_4_+_P +_@ Crescent Somersault _2_1_4_+_K +_@ Flying Berserk _2_1_4_+_B +_@ ^!Meteor Crash hit the wall _P / _K / _B + +Strings Moves +_P_P_P hhm +_P_P_6_+_P hhm +_P_P_P_K hhmh +_P_P_P_2_+_K hhml +_P_P_P_2_+_B hhmm +_P_P_K hhh +_P_P_2_+_K hhl +_P_P_B hhm +_P_K_K hhh +_P_K_2_+_K hhl +_K_K hh +_K_2_+_K hl +_B_B_B mmmm +_B_6_+_B mmm +_B_2_+_P mm +_B_2_+_K ml +_B_2_+_B ml +_6_+_P m +_6_+_K m +_6_+_B mm +_6_6_+_P mh +_6_6_+_K_2_+_K ml +_6_6_+_B m +_4_+_P_4_+_P_4_+_P hhl +_4_+_P_4_+_P_4_+_B hhm +_4_+_P_2_+_P hl +_4_+_K h +_4_+_B m +_4_4_+_B l +_2_+_P_K lm +_2_+_P_2_+_K ll +_2_+_K_P_K lmm +_2_+_B m +_1_+_P l +_1_+_K l +_1_+_B_B lm +_3_+_P_3_+_P_3_+_P_3_+_P mmmmm +_3_+_K_K mm +_3_+_B_2_+_P lm +_8_+_P m +_8_+_K m +_8_+_B m +Low Crouch _P m +Low Crouch _K_K mm +Low Crouch _B m + +- ALAN GADO - BEAST MODE: LION +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K + +_@ Heat Capture _2_3_6_+_P +_@ ^!Mid Kick _K +_@ ^!Low Kick _2_+_K +_@ Rage Cutter _2_3_6_+_K +_@ Demolition Fang _2_3_6_+_B +_@ Assault Blow _2_1_4_+_P +_@ Danger Spin _2_1_4_+_K +_@ Rising Laser _2_1_4_+_B + +Strings Moves +_P_P_6_+_P hmm +_P_P_6_+_K hmm +_P_P_2_+_B hml +_K_K_K hhh +_K_K_6_+_K_K_K hhmmm +_K_K_6_+_K_2_+_K_K hhmlm +_K_4_+_P_P_B_6_+_K_K_K hhmmmmm +_K_4_+_P_P_B_6_+_K_2_+_K_K hhmmmlm +_K_4_+_P_P_B_B hhmmm +_K_4_+_P_P_B_2_+_B hhmml +_B_B_B hmm +_B_B_6_+_K_K_K hmmmm +_B_B_6_+_K_2_+_K_K hmmlm +_B_B_2_+_B hml +_B_2_+_B_B hmm +_6_+_P_P_P mmm +_6_+_P_K mh +_6_+_K_K_K mmm +_6_+_K_2_+_K_K mlm +_6_+_B_B mm +_6_6_+_P m +_6_6_+_K m +_6_6_+_B m +_4_+_P_P_B_B hmmm +_4_+_K h +_4_+_B m +_4_4_+_B mm +_2_+_P l +_2_+_K l +_2_+_B_B mm +_1_+_P l +_1_+_K l +_1_+_B l +_3_+_P_P mm +_3_+_P_6_+_B_B mmm +_3_+_P_6_+_B_2_+_B mml +_3_+_P_2_+_K ml +_3_+_K m +_3_+_B m +_8_+_P m +_8_+_K m +_8_+_B m +Low Crouch _P_P mm +Low Crouch _K m +Low Crouch _B l + +- ALICE TSUKAGAMI - BEAST MODE: RABBIT +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K +_( Air Raid _^_2_+_P_+_K + +_@ Rabbit Spiral _2_3_6_+_P +_@ Round Slash _2_3_6_+_K +_@ Rabbit Flip _2_3_6_+_B +_@ Spinning Hopper _2_1_4_+_P +_@ Triple Somersault _2_1_4_+_K_4_+_K_4_+_B +_@ Switch Moonsault _2_1_4_+_B + +Strings Moves +_P_P_P_6_+_P_B_B_B_6_+_B hhmmhhmh +_P_P_P_6_+_P_B_B_B_4_+_B hhmmhhmm +_P_P_P_6_+_P_B_B_B_2_+_B hhmmhhml +_P_P_P_6_+_P_B_B_K hhmmhhl +_P_P_P_4_+_K hhmmm +_P_P_P_2_+_P hhmml +_P_K_K_6_+_K hhhm +_P_K_K_4_+_K hhhh +_P_K_K_2_+_K hhhl +_K_K_6_+_K hhm +_K_K_4_+_K hhh +_K_K_2_+_K hhl +_B_B_B_6_+_B hhmh +_B_B_B_4_+_B hhmm +_B_B_B_2_+_B hhml +_B_B_2_+_K hml +_6_+_P_6_+_P mm +_6_+_K_4_+_K mm +_6_+_K_2_+_K_2_+_P mll +_6_+_B m +_6_6_+_P l +_6_6_+_K m +_6_6_+_B m +_4_+_P_P_K mmm +_4_+_P_K mh +_4_+_K h +_4_+_B m +_4_4_+_B_B m +_2_+_P_2_+_K_K llm +_2_+_P_2_+_K_2_+_K lll +_2_+_K_K lm +_2_+_K_2_+_K ll +_2_+_B_2_+_B_B llm +_2_+_B_2_+_B_2_+_K_2_+_P llll +_1_+_P_K ll +_1_+_K l +_1_+_B l +_3_+_P_P_B_B_6_+_B mmhmh +_3_+_P_P_B_B_4_+_B mmhmm +_3_+_P_P_B_B_2_+_B mmhml +_3_+_P_P_B_2_+_K mmhl +_3_+_K l +_3_+_B l +_8_+_P m +_8_+_K m +_8_+_B m +Low Crouch _P m +Low Crouch _K m +Low Crouch _B m + +- FOX - BEAST MODE: FOX +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K + +_@ Triple Mid Strike _2_3_6_+_P +_@ ^!Slice _P +_@ Rising Kick _2_3_6_+_K +_@ Charging Double Claw Swipe _2_3_6_+_B +_@ Charge Up Rising Backhand Strike _2_1_4_+_P +_@ Rising Windmill Kick _2_1_4_+_K +_@ Roll Backward _2_1_4_+_B +_@ ^!Surprise Leap _B + +Strings Moves +_P_P_P_P hhhh +_P_P_P_K hhh- +_P_P_P_2_+_K hhhl +_P_P_K hhh +_P_P_B_B hhmm +_P_P_2_+_B hhll +_P_K hh +_K h +_B_B_B_B_8_+_K mmmmm +_6_+_P_P_P_K mmm- +_6_+_P_P_P_4_+_K_8_+_P_P mmmmm +_6_+_P_P_P_4_+_K_8_+_P_B mmmmm +_6_+_P_P_P_4_+_K_8_+_P_8_+_P mmmmmm +_6_+_P_P_P_4_+_K_7_+_P mmmmmm +_6_+_P_P_P_4_+_K_7_+_K_8_+_P_P mmmmmm +_6_+_P_P_P_4_+_K_7_+_K_8_+_P_B mmmmmm +_6_+_P_P_P_4_+_K_7_+_K_8_+_P_8_+_P mmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_P mmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_8_+_P_P mmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_8_+_P_B mmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_P mmmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_8_+_P_P mmmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_8_+_P_B mmmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmmmmmm +_6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_7_+_P mmmmmmmmm +_6_+_P_P_P_2_+_K mmml +_6_+_P_P_P_8_+_K mmmm +_6_+_K h +_6_+_B_B mm +_6_6_+_P m +_6_6_+_K_K mm +_6_6_+_B m +_4_+_P h +_4_+_K_K_2_+_K hml +_4_+_B m +_4_4_+_B m +_2_+_P l +_2_+_K_K lm +_2_+_K_2_+_K ll +_2_+_B l +_1_+_P ll +_1_+_K l +_1_+_B l +_3_+_P_P mm +_3_+_K m +_3_+_B l +_8_+_P_P m +_8_+_P_B m +_8_+_P_8_+_P mm +_8_+_K m +_8_+_B m +_7_+_P mm +_7_+_K_8_+_P_P mm +_7_+_K_8_+_P_B mm +_7_+_K_8_+_P_8_+_P mmm +_7_+_K_7_+_P mmm +_7_+_K_7_+_K_8_+_P_P mmm +_7_+_K_7_+_K_8_+_P_B mmm +_7_+_K_7_+_K_8_+_P_8_+_P mmmm +_7_+_K_7_+_K_7_+_P mmmm +_7_+_K_7_+_K_7_+_K_8_+_P_P mmmm +_7_+_K_7_+_K_7_+_K_8_+_P_B mmmm +_7_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmm +_7_+_K_7_+_K_7_+_K_7_+_P mmmmm +_7_+_K_7_+_K_7_+_K_7_+_K_8_+_P_P mmmmm +_7_+_K_7_+_K_7_+_K_7_+_K_8_+_P_B mmmmm +_7_+_K_7_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmmm +_7_+_K_7_+_K_7_+_K_7_+_K_7_+_P mmmmmm +_9_+_K_8_+_P_P mm +_9_+_K_8_+_P_B mm +_9_+_K_8_+_P_8_+_P mmm +_9_+_K_9_+_P mmm +_9_+_K_9_+_K_8_+_P_P mmm +_9_+_K_9_+_K_8_+_P_B mmm +_9_+_K_9_+_K_8_+_P_8_+_P mmmm +_9_+_K_9_+_K_9_+_P mmmm +_9_+_K_9_+_K_9_+_K_8_+_P_P mmmm +_9_+_K_9_+_K_9_+_K_8_+_P_B mmmm +_9_+_K_9_+_K_9_+_K_8_+_P_8_+_P mmmmm +_9_+_K_9_+_K_9_+_K_9_+_P mmmmm +_9_+_K_9_+_K_9_+_K_9_+_K_8_+_P_P mmmmm +_9_+_K_9_+_K_9_+_K_9_+_K_8_+_P_B mmmmm +_9_+_K_9_+_K_9_+_K_9_+_K_8_+_P_8_+_P mmmmmm +_9_+_K_9_+_K_9_+_K_9_+_K_9_+_P mmmmmm +Low Crouch _P m +Low Crouch _K ll +Low Crouch _B m + +- BAKURYU - BEAST MODE: MOLE +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K +_( Izuna Otoshi _^_2_+_P_+_K + +_@ Raikou Izuna Otoshi opponent in air _2_3_6_+_P +_@ Enmaku Dan _2_3_6_+_K +_@ Zugokku Zuki _2_3_6_+_B +_@ Kouki Ryuu Gekihou _2_1_4_+_P +_@ Enjin Rasen Kyaku _2_1_4_+_K +_@ Shoten Kaki Age _2_1_4_+_B + +Strings Moves +_P_P_P_P hhhh +_P_P_P_2_+_K_P hhhlm +_P_P_P_8_+_P hhh +_P_P_K_K hhmm +_P_P_K_2_+_K hhml +_P_P_2_+_K_P hhlm +_P_K_K hhmm +_P_K_K_K hhmh +_P_K_K_6_+_K_4_+_K hhmmm +_P_K_K_4_+_K hhmm +_K_K hmm +_K_K_K hmh +_K_K_6_+_K_4_+_K hmmm +_K_K_4_+_K hmm +_B_B_B hhm +_B_B_2_+_K_K_K hhlhh +_B_B_2_+_K_6_+_K hhlm +_B_B_2_+_K_2_+_K hhll +_B_B_2_+_B hhll +_B_2_+_B hl +_6_+_P m +_6_+_K_4_+_K mm +_6_+_B_K_K_K mhmh +_6_+_B_K_K_6_+_K_4_+_K mhmmm +_6_+_B_K_K_4_+_K mhmm +_6_+_B_B_B_B_B mmmmm +_6_6_+_P m +_6_6_+_K_K_K mhm +_6_6_+_B m +_4_+_P m +_4_+_K m +_4_+_B m +_4_4_+_B m +_2_+_P l +_2_+_K l +_2_+_B l +_1_+_P l +_1_+_K l +_1_+_B m +_3_+_P_P mm +_3_+_P_K mm +_3_+_K_K_K lhh +_3_+_K_6_+_K lm +_3_+_K_2_+_K ll +_3_+_B l +_8_+_P - +_8_+_K m +_8_+_B m +running _K_K h +Low Crouch _P m +Low Crouch _K_K mm +Low Crouch _B l + +- GREG - BEAST MODE: GORILLA +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K + +_@ Leg Grab and Swing Throw _2_3_6_+_P +_@ Lifting Throw _2_3_6_+_K +_@ Grab and Triple Slam Throw _2_3_6_+_B +_@ Wind Up Punch _2_1_4_+_P +_@ ^!Charge ^4_+^*_P +_@ ^!Attack _P +_@ Charge-Up Kick _2_1_4_+_K +_@ Lifting Throw _2_1_4_+_B + +Strings Moves +_P_P_P hhm +_P_P_6_+_P hhh +_P_P_2_+_P hhl +_P_K hhm +_P_2_+_B hl +_B_B_B_B_B_B hhmmmm +_B_B_B_B_B_2_+_B hhmmml +_B_B_B_B_2_+_B hhmml +_B_6_+_B hm +_B_2_+_B hl +_6_+_P h +_6_+_K_2_+_B hl +_6_+_B h +_6_6_+_P_P mm +_6_6_+_P_2_+_K ml +_6_6_+_K h +_6_6_+_B m +_4_+_P_6_+_K mmlm +_4_+_P_2_+_P mml +_4_+_K_K_B_B_B mmmmm +_4_+_K_K_B_B_2_+_B mmmml +_4_+_K_K_B_2_+_B mmml +_4_+_B_B_B_B hmmm +_4_+_B_B_B_2_+_B hmml +_4_+_B_B_2_+_B hml +_4_4_+_B l +_2_+_P_2_+_K_K lll +_2_+_K l +_2_+_B l +_1_+_P m +_1_+_K l +_1_+_B l +_3_+_P_P_P mmm +_3_+_K l +_3_+_B m +_8_+_P_P mm +_8_+_P_2_+_P ml +_8_+_K m +_8_+_B m +Low Crouch _P m +Low Crouch _K l + +- MITSUKO - BEAST MODE: BOAR +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K + +_@ Neck Slam _2_3_6_+_P +_@ Neck Throw _2_3_6_+_K +_@ Lift and Smash Throw _2_3_6_+_B (_O) +_@ Charge Up Head Strike _2_1_4_+_P +_@ Earthquake Stomp _2_1_4_+_K +_@ Wind Up _2_1_4_+^*_B +_@ ^!Planned Tackles _6_+_B + +Strings Moves +_P_P_P hhm +_P_P_K hhm +_P_P_2_+_K hhl +_P_P_B_B_6_+_B hhmmm +_P_P_B_B_2_+_B_B_8_+_B hhmmlmh +_P_K_P hhm +_K_P hm +_B_B_6_+_B mmm +_B_B_2_+_B_B_8_+_B mmlmh +_6_+_P_K hh +_6_+_P_6_+_K_K hmm +_6_+_K_K mm +_6_+_K_2_+_K ml +_6_+_B m +_6_6_+_P m +_6_6_+_K m +_6_6_+_B m +_4_+_P m +_4_+_K m +_4_+_B m +_4_4_+_B m +_2_+_P_2_+_K ll +_2_+_K l +_2_+_B l +_1_+_P_P mm +_1_+_K l +_1_+_B_B_8_+_B lmh +_3_+_P m +_3_+_K_2_+_K_K llm +_3_+_K_2_+_K_2_+_K lll +_3_+_B m +_8_+_P m +_8_+_K m +_8_+_B m +Low Crouch _P m +Low Crouch _K m +Low Crouch _B l + +- LONG - BEAST MODE: TIGER +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K +_( Crouching Throw crouching opponent _2_+_P_+_K + +_@ Sen Shippo _2_3_6_+_P +_@ Renkan Tai _2_3_6_+_K +_@ Keisetsu Ga _2_3_6_+_B +_@ Gaimon Choushuu _2_1_4_+_P +_@ Muei Kyaku _2_1_4_+_K +_@ Kongou Toutai _2_1_4_+_B +_@ ^!Kongou Renkou Tai _B_B_B +_@ ^!Renkou Muei Kyaku Do _2_1_4_+_K +_@ ^!Renkou Nichigetsu Ha _2_+_B +_@ ^!Kongou Kourin Shiki: You _6_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: In _4_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: Chi _2_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: Ten _8_+_B_B_B_B_B_B + +Strings Moves +_P_P hm (Starter the "SIX GOOSE CIRCLE CEREMONY" by _6_+_P / _6_+_K) +_P_P_P hmm (Starter the "SIX GOOSE CIRCLE CEREMONY" by any attack) +_P_K_2_+_K_6_6_+_P hhlm +_P_K_2_+_K_6_6_+_K hhlm +_P_K_2_+_K_2_2_+_P hhlm +_P_K_2_+_K_2_2_+_K hhll +_K h (Starter the "SIX GOOSE CIRCLE CEREMONY" by _2_+_P / _2_+_K) +_B_P hm (Starter the "SIX GOOSE CIRCLE CEREMONY" by any attack) +_B_B hmh +_B_B_B hmh +_B_B_6_+_B hmm +_B_B_2_+_B hml +_B_2_+_B hl +_6_+_P h (Starter the "SIX GOOSE CIRCLE CEREMONY" by _P / _K) +_6_+_K mm +_6_+_B m +_6_6_+_P m +_6_6_+_K l +_6_6_+_B m +_4_+_P m +_4_+_K h +_4_+_B m +_4_4_+_B m +_2_+_P l +_2_+_K l +_2_+_B l +_1_+_P m +_1_+_K l +_1_+_B l +_3_+_P l +_3_+_K m +_3_+_B l +_8_+_P h +_8_+_K h +_8_+_B m +Low Crouch _P_P mm +Low Crouch _K l +Low Crouch _B m + +SIX GOOSE CIRCLE CEREMONY +Strings Moves +_P m +_6_+_K h +_2_+_P ll +_K m +_6_+_P m +_2_+_K l + +_` Can link all moves of Six Goose Circle Ceremony +_` Must alternate between Punch and Kick and not use the same direction twice in a row +_` Can use a Six Goose Circle Ceremony Finish after any of this moves + +SIX GOOSE CIRCLE CEREMONY FINISH +Strings Moves +_B_B mh +_B_6_+_B mm +_B_2_+_B ml +_6_6_+_P m +_6_6_+_K m +_4_+_P m +_4_+_K mm +_2_2_+_P m +_2_2_+_K l +$end + +################################################################################################### + +$info=bldyror2,bldyror2a,bldyror2j,bldyror2u +$cmd +Bloody Roar 2: Bringer of the New Age © 1998 Eighting / Raizing +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_B : Beast +_G : Guard +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Beast Drives + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Super Jump running _9 +_) Low Crouch _2^2 +_) Crawl Forward ^3 +_) Crawl Backward ^1 +_) Sankaku Tobi jump against the wall _9 (Beast Mode only) +_) Hammer Drop _^_4 / _6_+_P +_) Flying Beast Attack _^_4 / _6_+_B +_) Drop Kick _^_6_+_K +_) Reverse Drop Kick _^_4_+_K +_) Guard Escape being hit _6 +_) Throw Escape when thrown _P_+_K +_) Land on Feet knocked down on air _P_+_K +_) Kick Up Attack knocked down _K +_) Roll knocked down _? +_) Ground Punch opponent knocked down _2_+_P +_) Ground Kick opponent knocked down _2_+_K +_) Ground Beast Attack opponent knocked down _2_+_B +_) Command Cancel any Special Move _G + +- YUGO OOGAMI - BEAST MODE: WOLF +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G + +_@ Quick One-Two _2_3_6_+_P +_@ ^!Punch _P +_@ ^!Punch-Low Kick and Step In _P_2_+_K_3_+_P +_@ ^!High Kick _K +_@ ^!Strong Punch _6_+_P +_@ ^!High Punch _4_+_P +_@ ^!Blow _2_+_P +_@ ^!Lift Claw _2_+_B +_@ ^!Step In _3_+_P +_@ ^!Kick _K +_@ ^!Triple Slash _B_B +_@ ^!Slash Flame Knuckle _B_4_+_B +_@ ^!Body Upper _6_+_P_6_+_P +_@ ^!Low Kick and Step In _2_+_K_3_+_P +_@ Gekka Shou _2_3_6_+_K +_@ Bloody Roar _2_3_6_+_B +_@ Silver Wolf Knuckle _2_1_4_+_P +_@ Crescent Somersault _2_1_4_+_K +_@ Flying Berserk _2_1_4_+_B +_@ ^!Meteor Crash hit the wall _P / _K / _B + +_* Spiral Fang _2_1_4_1_2_3_6_+_B + +- LONG - BEAST MODE: TIGER +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G + +_@ Sen Shippo _2_3_6_+_P +_@ Renkan Tai _2_3_6_+_K +_@ Keisetsu Ga _2_3_6_+_B +_@ Gaimon Choushuu _2_1_4_+_P +_@ Muei Kyaku _2_1_4_+_K +_@ Kongou Toutai _2_1_4_+_B +_@ ^!Kongou Kourin Shiki: You _6_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: Chi _2_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: In _4_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: Ten _8_+_B_B_B_B_B_B +_@ ^!Kongou Soukou Tai _B_B +_@ ^!Kingou Soukou _2_+_B +_@ ^!Kongou Renkou Tai _B_B_B +_@ ^!Renkou Nichigetsu Ha _2_+_B +_@ ^!Kongou Koboku Ha ^*_P +_@ ^!Cancel _G + +_* Mouko Kou Hazan _2_3_6_3_2_1_4_+_B + +- STUN - BEAST MODE: INSECT +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G +_( Air Bomber _^_2_+_P_+_K + +_@ Spider Drop _2_3_6_+_P +_@ Stun Crash close _2_3_6_+_P_+_K / _P_+_G +_@ ^!Blink Rush Drop _2_1_4_+_P_+_K / _P_+_G +_@ Riot Beetle _2_3_6_+_B +_@ Antler Bomb _2_1_4_+_P +_@ Grasshopper Leg _2_1_4_+_K +_@ Bio Reject _2_1_4_+_B + +_* Boosting Burst close _6_3_2_1_4_6_3_2_1_4_+_B + +- BAKURYU - BEAST MODE: MOLE +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G +_( Izuna Otoshi _^_2_+_P_+_K + +_@ Raikou Izuna Otoshi opponent in air _2_3_6_+_P +_@ Enmaku Dan _2_3_6_+_K +_@ ^!Gi Enmaku _G +_@ Zugokku Zuki _2_3_6_+_B +_@ Kouki Ryuu Gekihou _2_1_4_+_P +_@ Enjin Rasen Kyaku _2_1_4_+_K +_@ ^!Tenen no Mai _P +_@ Shoten Kaki Age _2_1_4_+_B + +_* Bunshin Kaen Jigoku _4_6_4_1_2_3_6_+_B + +- MARVEL - BEAST MODE: LEOPARD +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G + +_@ Taskforce Upper _2_3_6_+_P +_@ Scramble Snatch _2_3_6_+_K +_@ ^!Crossover Attack miss the previous move _2_8_+_K +_@ ^!Diving Slash _4_6_+_B +_@ Demolition Fang _2_3_6_+_B +_@ Assault Blow _2_1_4_+_P +_@ Trident Shoot _2_1_4_+_K +_@ Rising Laser _2_1_4_+_B + +_* Cross Blade Zapper _2_1_4_2_1_4_+_B + +- ALICE TSUKAGAMI - BEAST MODE: RABBIT +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G +_( Air Raid _^_2_+_P_+_K + +_@ Rabbit Spiral _2_3_6_+_P +_@ Round Slash _2_3_6_+_K +_@ Rabbit Flip _2_3_6_+_B +_@ Spinning Hopper _2_1_4_+_P +_@ Triple Somersault _2_1_4_+_K_4_+_K_4_+_B +_@ Switch Moonsault _2_1_4_+_B + +_* Lifting Star Lane _2_3_6_2_3_6_+_B + +- JENNY BARTOLI - BEAST MODE: BAT +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G + +_@ Twist Motion _2_3_6_+_P +_@ ^!Move _4 / _6 +_@ ^!Twist Change _2_+_P +_@ ^!Twist Heel Change _2_+_K +_@ ^!Twisted Explosion 1 _K_K_2_+_K +_@ ^!Twisted Explosion 2 _K_K_K_K_K +_@ ^!Twisted Explosion 3 _K_K_K_K_K_K_2_+_K +_@ ^!Twisted Explosion 4 _K_K_K_K_K_K_K +_@ Eccentric Kick _2_3_6_+_K +_@ Bat Wing Blade _2_3_6_+_B +_@ Brilliant Slash _2_1_4_+_P +_@ Roll-Up Hurricane _2_1_4_+_K +_@ Flap Wing _2_1_4_+_B +_@ ^!Drill Talon _B + +_* Sky High Tempest _6_4_1_2_3_6_+_B + +- URIKO NONOMURA - BEAST MODE: HALF BEAST +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G +_( Koppahen _^_2_+_P_+_K + +_@ Houkou Jin _2_3_6_+_P +_@ Gekirin Kyaku _2_3_6_+_K +_@ Pinfu _2_3_6_+_B +_@ ^!Senmen Pinfu _P +_@ ^!Masou Pinfu _K +_@ ^!Hekireki Heiwa _B +_@ ^!Chuutsui Pinfu _6_+_B +_@ Gofugaku Shou _2_1_4_+_P +_@ Hien Raku _2_1_4_+_K +_@ ^!Soukyuu Hien Raku hit the wall _4 / _6 +_@ Senten Chouraku _2_1_4_+_B +_@ ^!Senten Fuuki _B_B_B +_@ ^!Senten Hourin _6_+_B_B_B_B_B_B +_@ ^!Senten Houyoku _4_+_B_B_B_B_B_B +_@ ^!Senten Houbu _2_+_B_B_B_B_B_B +_@ ^!Senten Houshou _8_+_B_B_B_B_B_B + +_* Kikkyo Byoten _2_1_4_1_2_3_6_+_B + +- BUSUZIMA - BEAST MODE: CHAMELEON +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G + +_@ Bukkomi Chop _2_3_6_+_P +_@ Busuzima Maji _2_3_6_+_K +_@ ^!Move _4 / _6 +_@ ^!Maji de Punch _P_P_P +_@ ^!Maji de Kick _K_K +_@ ^!Maji Nobi Punch _B +_@ ^!Maji de Harai _2_+_B +_@ ^!Chouhatsu ^2 +_@ ^!Cancel _8 / _G +_@ Shishometsu Attack _2_3_6_+_B +_@ Busuzima Homerun _2_1_4_+_P +_@ Busuzima Exercise _2_1_4_+^*_K +_@ Shishometsu _2_1_4_+_B + +_* Daijoubutsu Throw _2_3_6_2_3_6_+_B + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Alan Gado (the time to unlock is unknown for now) + - Shen Long (the time to unlock is unknown for now) + +- ALAN GADO - BEAST MODE: LION +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G + +_@ Heat Capture _2_3_6_+_P +_@ ^!Mid Kick _K +_@ ^!Low Kick _2_+_K +_@ Rage Cutter _2_3_6_+_K +_@ Demolition Fang _2_3_6_+_B +_@ Assault Blow _2_1_4_+_P +_@ Danger Spin _2_1_4_+_K +_@ ^!Flash Break _6_+_P_2_3_6_+_P_2_1_4_+_P +_@ Rising Laser _2_1_4_+_B + +_* Roaring Supreme _2_3_6_3_2_1_4_+_B + +- SHEN LONG - BEAST MODE: TIGER +───────────────────────────────────────────────────────────────────────── +_( Throw _P_+_K / _P_+_G +_( Crouching Throw crouching opponent _P_+_K / _P_+_G + +_@ Zesshou Hohou _2_3_6_+_P +_@ Renkan Tai _2_3_6_+_K +_@ Keisetsu Ga _2_3_6_+_B +_@ Gaimon Choushuu _2_1_4_+_P +_@ Muei Kyaku _2_1_4_+_K +_@ Kongou Toutai _2_1_4_+_B +_@ ^!Kongou Kourin Shiki: You _6_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: Chi _2_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: In _4_+_B_B_B_B_B_B +_@ ^!Kongou Kourin Shiki: Ten _8_+_B_B_B_B_B_B +_@ ^!Kongou Soukou Tai _B_B +_@ ^!Kingou Soukou _2_+_B +_@ ^!Kingou Soukou _2_1_4_+_K +_@ ^!Kongou Renkou Tai _B_B_B +_@ ^!Renkou Nichigetsu Ha _2_+_B +_@ ^!Renkou Muei Kyaku Do _2_1_4_+_K + +_* Mouko Kou Hazan _2_3_6_3_2_1_4_+_B +$end + +################################################################################################### + +$info=breakers +$cmd +Breakers © 1996 Visco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves + +_` Super Moves + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Safe Fall being knocked down _A_+_B_+_C / _B_+_C_+_D + +- SHO KAMUI - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+_C +_( Falling Drop _^_4 / _6_+_C / _D + +_) Overhead Punch _A_+_C +_) Lunge Knee _B_+_C +_) Shin Kick _B_+_D +_) Rapid Jabs _A_A_A_A_A +_) Elbow-Upper Sequence _C_C_C +_) Dive Stomp _^_2_+_B +_) Dive Kick _^_2_+_D +_) Uppercut _^_8_+_C + +_@ Rekko Ha _2_3_6_+_P +_@ Midare Kiryuu Keri _2_3_6_+_K +_@ Kurenai Sandan Keri _2_1_4_+_K_K_K +_@ Shippuu Shoken Tsuki _6_4_6_+_P + +_* Seiken Shouha _2_3_6_2_3_6_+_P +_* Kuuchuu Chou Rekko Ha _^_2_3_6_2_3_6_+_P +_* Kurenai Gansai Shuu (_^)_2_1_4_2_1_4_+_K + +- LEE DAO-LONG - +───────────────────────────────────────────────────────────────────────── +_( Over the Shoulder Toss _4 / _6_+_C + +_) Dragon Palms _A_+_C +_) Roundhouse _B_+_D +_) Falling Elbow _C_+_D + +_@ Kou Ryuuga ^4_6_+_P +_@ Senkyu Tai ^2_8_+_K + +_* Houshin Renha ^4_6_4_6_+_P +_* Shinkyoku Renbu ^4_6_4_6_+_K +_* Renkyuu Tai ^1_3_1_9_+_K (^*) + +- PIELLE MONTARIO - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner _4 / _6_+_C / _D +_( Frankensteiner Drop _^_4 / _6_+_C / _D + +_) Dash Swipe _A_+_C +_) Diving Butt _B_+_D +_) Pogo Spike _^_2_+_A +_) High Arch Swipe _^_8_+_C + +_@ Bonjour Shot _2_3_6_+_P +_@ Ropin Runner _6_2_3_+_P +_@ Musshu Clash _2_1_4_+_P_P_P +_@ Rosa Train _2_1_4_+_K +_@ Merushii Une Deux Trois _^_2_+_A_+_B_+_C / _B_+_C_+_D + +_* Andu Ropin _2_3_6_2_3_6_+_P +_* Thunder Kurauzaa _2_1_4_2_1_4_+_P +_* Super Rosa _2_1_4_2_1_4_+_K + +- SHEIK MAHERL - +───────────────────────────────────────────────────────────────────────── +_( Rough Toss _4 / _6_+_C +_( Slaps _4 / _6_+_D + +_) Belly Hit _A_+_C +_) Butt Drop _^_2_+_B +_) Belly Drop _^_2_+_C + +_@ Mahrel Bomb _A_+_B_+_C / _B_+_C_+_D +_@ Fire Breath _4_1_2_3_6_+_P +_@ Slash Sword _2_1_4_+_P +_@ Punish Sword _2_1_4_+_K + +_* Kadabuura Bomber _2_3_6_2_3_6_+_P +_* Shiva Dance _2_1_4_2_1_4_+_P +_* Rolling Press close _x_+_K + +- CONDOR HEADS - +───────────────────────────────────────────────────────────────────────── +_( Overhead Slam _4 / _6_+_A / _B +_( Tiger Bomb _4 / _6_+_C +_( Suplex _4 / _6_+_D +_( Choke _3_+_A / _B +_( Headbutts _3_+_C +_( Bearhug _3_+_D + +_) Lunge Punch _6_+_C +_) Body Splash _^_2_+_C +_) Angled Kick _^_2_+_D + +_@ Tomahawk Jack _A_+_B_+_C / _B_+_C_+_D +_@ Grand Buffalo Horn _6_6_+_K +_@ Sky Bridge _2_3_6_+_K +_@ Moonlight Slam close _x_+_P + +_* Astra Rock Buster _2_3_6_2_3_6_+_P +_* Moonlight Shake close _x_x_+_P + +- ALSION III - +───────────────────────────────────────────────────────────────────────── +_( Quick Toss _4 / _6_+_C +_( Piledriver _^_4 / _6_+_C / _D + +_) Flying Slap _A_+_C +_) Crescent Kick _B_+_D +_) Claw _4_+_A +_) Shin Kick _4_+_B +_) Low Palm Strike _4_+_C +_) Retreating Double Kick _4_+_D +_) Down Palm _^_2_+_A +_) Quick Kick _^_2_+_B +_) Stretch Strike _^_2_+_C +_) Knee _^_2_+_D + +_@ Dash Knee (_^)_2_3_6_+_K +_@ Poison Fang _4_1_2_3_6_+_P +_@ Deadly Claw (_^)_2_1_4_+_K + +_* Anubis Hag _2_3_6_2_3_6_+_P +_* Pharaoh Rampage _2_1_4_2_1_4_+_P + +- RILA ESTANCIA - +───────────────────────────────────────────────────────────────────────── +_( Hard Slam _4 / _6_+_C + +_) Side Kick _6_+_D + +_@ Spinning Claw ^*_P +_@ Quick Scratch ^4_6_+_A +_@ Quick Uppercut ^4_6_+_C +_@ Wild Sabre ^2_8_+_K +_@ Killer Snake ^4_3_+_K + +_* Shine Beast ^4_6_4_6_+_P (_O) +_* Bloody Fang ^1_3_1_9_+_K + +- TIA LANGRAY - +───────────────────────────────────────────────────────────────────────── +_( Suplex _4 / _6_+_C +_( Kick to Earth _^_4 / _6_+_C / _D + +_) Double Shot _A_+_C +_) Crescent Kick _B_+_D +_) High Fist _^_8_+_C + +_@ Mirage Spear Kick ^*_K +_@ Rapid Gale _2_3_6_+_P +_@ Lightning Upper _6_2_3_+_P +_@ Soul Spike (_^)_2_1_4_+_K + +_* Rapid Change _2_3_6_2_3_6_+_P +_* Cutlass Flasher _2_3_6_2_3_6_+_K +_* Burning Revolver (_^)_2_1_4_2_1_4_+_P +_* ^!Control _2 / _8 + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Huang Bai-Hu + - Playable only with M.A.M.E. Cheats + +- HUANG BAI-HU - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+_C +_( Toss to Earth _^_4 / _6_+_C / _D + +_) Orb _6_+_A +_) Slash Kick _6_+_B +_) Demon Palms _6_+_C +_) Launching Kick _6_+_D + +_@ Short Fireball _A_+_B +_@ Long Fireball _C_+_D +_@ Thunder Palm _A_+_C +_@ Head Stomp _A_+_D +_@ Lunge Kick _B_+_C +_@ Demon Blast _B_+_D + +_* Super Thunder Palm _A_+_B_+_C +_* Nunchuku Flail _B_+_C_+_D +$end + +################################################################################################### + +$info=breakrev +$cmd +Breakers Revenge © 1998 Visco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves + +_` Super Moves + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Safe Fall being knocked down _A_+_B_+_C / _B_+_C_+_D + +- SHO KAMUI - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+_C +_( Falling Drop _^_4 / _6_+_C / _D + +_) Overhead Punch _A_+_C +_) Lunge Knee _B_+_C +_) Shin Kick _B_+_D +_) Rapid Jabs _A_A_A_A_A +_) Elbow-Upper Sequence _C_C_C +_) Dive Stomp _^_2_+_B +_) Dive Kick _^_2_+_D +_) Uppercut _^_8_+_C + +_@ Rekko Ha _2_3_6_+_P +_@ Midare Kiryuu Keri _2_3_6_+_K +_@ Kurenai Sandan Keri _2_1_4_+_K_K_K +_@ Shippuu Shoken Tsuki _6_4_6_+_P + +_* Seiken Shouha _2_3_6_2_3_6_+_P +_* Kuuchuu Chou Rekko Ha _^_2_3_6_2_3_6_+_P +_* Kurenai Gansai Shuu (_^)_2_1_4_2_1_4_+_K + +- LEE DAO-LONG - +───────────────────────────────────────────────────────────────────────── +_( Over the Shoulder Toss _4 / _6_+_C + +_) Dragon Palms _A_+_C +_) Roundhouse _B_+_D +_) Falling Elbow _C_+_D + +_@ Kou Ryuuga ^4_6_+_P +_@ Senkyu Tai ^2_8_+_K + +_* Houshin Renha ^4_6_4_6_+_P +_* Shinkyoku Renbu ^4_6_4_6_+_K +_* Renkyuu Tai ^1_3_1_9_+_K (^*) + +- PIELLE MONTARIO - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner _4 / _6_+_C / _D +_( Frankensteiner Drop _^_4 / _6_+_C / _D + +_) Dash Swipe _A_+_C +_) Diving Butt _B_+_D +_) Pogo Spike _^_2_+_A +_) High Arch Swipe _^_8_+_C + +_@ Bonjour Shot _2_3_6_+_P +_@ Ropin Runner _6_2_3_+_P +_@ Musshu Clash _2_1_4_+_P_P_P +_@ Rosa Train _2_1_4_+_K +_@ Merushii Une Deux Trois _^_2_+_A_+_B_+_C / _B_+_C_+_D + +_* Andu Ropin _2_3_6_2_3_6_+_P +_* Thunder Kurauzaa _2_1_4_2_1_4_+_P +_* Super Rosa _2_1_4_2_1_4_+_K + +- SHEIK MAHERL - +───────────────────────────────────────────────────────────────────────── +_( Rough Toss _4 / _6_+_C +_( Slaps _4 / _6_+_D + +_) Belly Hit _A_+_C +_) Butt Drop _^_2_+_B +_) Belly Drop _^_2_+_C + +_@ Mahrel Bomb _A_+_B_+_C / _B_+_C_+_D +_@ Fire Breath _4_1_2_3_6_+_P +_@ Slash Sword _2_1_4_+_P +_@ Punish Sword _2_1_4_+_K + +_* Kadabuura Bomber _2_3_6_2_3_6_+_P +_* Shiva Dance _2_1_4_2_1_4_+_P +_* Rolling Press close _x_+_K + +- CONDOR HEADS - +───────────────────────────────────────────────────────────────────────── +_( Overhead Slam _4 / _6_+_A / _B +_( Tiger Bomb _4 / _6_+_C +_( Suplex _4 / _6_+_D +_( Choke _3_+_A / _B +_( Headbutts _3_+_C +_( Bearhug _3_+_D + +_) Lunge Punch _6_+_C +_) Body Splash _^_2_+_C +_) Angled Kick _^_2_+_D + +_@ Tomahawk Jack _A_+_B_+_C / _B_+_C_+_D +_@ Grand Buffalo Horn _6_6_+_K +_@ Sky Bridge _2_3_6_+_K +_@ Moonlight Slam close _x_+_P + +_* Astra Rock Buster _2_3_6_2_3_6_+_P +_* Moonlight Shake close _x_x_+_P + +- ALSION III - +───────────────────────────────────────────────────────────────────────── +_( Quick Toss _4 / _6_+_C +_( Piledriver _^_4 / _6_+_C / _D + +_) Flying Slap _A_+_C +_) Crescent Kick _B_+_D +_) Claw _4_+_A +_) Shin Kick _4_+_B +_) Low Palm Strike _4_+_C +_) Retreating Double Kick _4_+_D +_) Down Palm _^_2_+_A +_) Quick Kick _^_2_+_B +_) Stretch Strike _^_2_+_C +_) Knee _^_2_+_D + +_@ Dash Knee (_^)_2_3_6_+_K +_@ Poison Fang _4_1_2_3_6_+_P +_@ Deadly Claw (_^)_2_1_4_+_K + +_* Anubis Hag _2_3_6_2_3_6_+_P +_* Pharaoh Rampage _2_1_4_2_1_4_+_P + +- RILA ESTANCIA - +───────────────────────────────────────────────────────────────────────── +_( Hard Slam _4 / _6_+_C + +_) Side Kick _6_+_D + +_@ Spinning Claw ^*_P +_@ Quick Scratch ^4_6_+_A +_@ Quick Uppercut ^4_6_+_C +_@ Wild Sabre ^2_8_+_K +_@ Killer Snake ^4_3_+_K + +_* Shine Beast ^4_6_4_6_+_P (_O) +_* Bloody Fang ^1_3_1_9_+_K + +- TIA LANGRAY - +───────────────────────────────────────────────────────────────────────── +_( Suplex _4 / _6_+_C +_( Kick to Earth _^_4 / _6_+_C / _D + +_) Double Shot _A_+_C +_) Crescent Kick _B_+_D +_) High Fist _^_8_+_C + +_@ Mirage Spear Kick ^*_K +_@ Rapid Gale _2_3_6_+_P +_@ Lightning Upper _6_2_3_+_P +_@ Soul Spike (_^)_2_1_4_+_K + +_* Rapid Change _2_3_6_2_3_6_+_P +_* Cutlass Flasher _2_3_6_2_3_6_+_K +_* Burning Revolver (_^)_2_1_4_2_1_4_+_P +_* ^!Control _2 / _8 + +- SAIZO TOBIKAGENO - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+_C +_( Falling Drop _^_4 / _6_+_C / _D + +_) Turning Heal Drop _B_+_D +_) Sliding Trip _2_+_B_+_D + +_@ Hiryu Spikes _2_3_6_+_A +_@ Hiryu Bomb _2_3_6_+_C +_@ Enzuki Zan _6_2_3_+_P +_@ Yashagami _2_1_4_+_P + +_* Musou: Shinra _2_3_6_2_3_6_+_P +_* Senkou Ensatsu Jin _2_3_6_2_3_6_+_K +_* Musou: Tenha _2_1_4_2_1_4_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Huang Bai-Hu + - On the Character Select Screen, press _8 on both sides + +- HUANG BAI-HU - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+_C +_( Toss to Earth _^_4 / _6_+_C / _D + +_) Orb _6_+_A +_) Slash Kick _6_+_B +_) Demon Palms _6_+_C +_) Launching Kick _6_+_D + +_@ Short Fireball _A_+_B +_@ Long Fireball _C_+_D +_@ Thunder Palm _A_+_C +_@ Head Stomp _A_+_D +_@ Lunge Kick _B_+_C +_@ Demon Blast _B_+_D + +_* Super Thunder Palm _A_+_B_+_C +_* Nunchuku Flail _B_+_C_+_D +$end + +################################################################################################### + +$info=brival,brivalj +$cmd +Burning Rival © 1993 Sega +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- ARNOLD - +───────────────────────────────────────────────────────────────────────── +_( Belly to Back Slam _4 / _6_+^F / ^G + +_) Double Elbows close _4 / _6_+^E +_) Sobat _4_+^J +_) Light Jump Kick diagonal jump _2_+^H +_) Straight Jump Kick vertical jump _2_+^I +_) Strong Straight Jump Kick vertical jump _2_+^J + +_@ Hien Zan _6_6_+_K +_@ Phoenix Punch _4_1_2_3_6_+_P +_@ Rising Kick _6_2_3_+_K +_@ Dragon Kick _2_1_4_+_K + +- CRAZE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Slam _4 / _6_+^F +_( Crashing Headbutts _4 / _6_+^G + +_) Backfist _4_+^G +_) Weak Diagonal Jump Kick vertical jump _2_+^H +_) Diagonal Jump Kick vertical jump _2_+^I +_) Strong Diagonal Jump Kick vertical jump _2_+^J + +_@ Lightning Wave _2_3_6_+_P +_@ Final Elbow ^4_6_+_P +_@ Overhead Crush _6_3_2_1_4_+_K +_@ Overhead Crash _4_3_1_+_K + +- JACKSON - +───────────────────────────────────────────────────────────────────────── +_( Rapid Knees _6_+^F / ^G +_( Shoulder Throw _4_+^F / ^G + +_) Driving Knee close _4 / _6_+^I +_) Knee to High Kick close _4 / _6_+^J +_) Diagonal Punch diagonal jump _2_+^E +_) Weak Side Kick diagonal jump _2_+^H +_) Air Side Kick diagonal jump _2_+^I + +_@ Hyper Punch _2_3_6_9_+_P +_@ Knee Smash _1_6_+_K +_@ Flying Uppercut _6_3_2_1_4_+_P +_@ Leg Smash _6_3_2_1_4_+_K +_@ Multiple Kicks _6_4_6_+_K +_@ Slash Kick _4_3_1_+_K + +- SANTANA - +───────────────────────────────────────────────────────────────────────── +_( Northern Lights Suplex _4 / _6_+^F / ^G +_( Backbreaker _4 / _6_+^I / ^J + +_) Weak Chop jump forward _2_+^E +_) Strong Chop jump forward _2_+^F +_) Swanton Bomb _^_2_+^G +_) Weak Dropkick diagonal jump _2_+^H +_) Leg Drop _^_2_+^I + +_@ Flying Cross Chop ^4_6_+_P +_@ Flying Drop Kick _2_3_6_+_K +_@ Somersault Attack _4_1_2_3_6_+_P +_@ Santana Sundive ^2_8_+_K +_@ ^!Somersault Attack _P +_@ ^!Dive Knee _K +_@ Throw Box close to box _2_+^U + +- SHINGEN - +───────────────────────────────────────────────────────────────────────── +_( Headlock Slam _4 / _6_+^F / ^G +_( Trip Slam _4 / _6_+^I / ^J + +_) Heavy Chop diagonal jump _2_+^G +_) Heavy Air Boot vertical jump _2_+^J + +_@ Fireball Spit _2_3_6_+_P +_@ Low Fireball Spit _2_3_6_+_K +_@ Sword Slash _2_1_4_+_P +_@ Sliding Palm ^4_6_+_P + +- Mr. CHIN - +───────────────────────────────────────────────────────────────────────── +_( Head Dump _6_+^F / ^G +_( Ground Spear _4_+^F / ^G + +_) Super Slide Kick _3_+^J +_) Heavy Double Chop vertical jump _2_+^G +_) Weak Jump Kick vertical jump _2_+^H +_) Jump Kick vertical jump _2_+^I +_) Strong Jump Kick vertical jump _2_+^J + +_@ Lightning Palm _4_1_2_3_6_+_P +_@ Flaming Elbow ^4_6_+_P +_@ Thunderball _2_1_4_+_P +_@ Hurricane Kick _2_1_4_+_K +_@ Tiger Fist _6_6_+_P +_@ Kamikaze Slam close _6_3_2_1_4_+_P + +- ASUKA - +───────────────────────────────────────────────────────────────────────── +_( Windmill Destroyer _4 / _6_+^F / ^G + +_) Prop Kick _3_+^I +_) Heavy Sweep _1_+^J + +_@ Kunai Throw _2_3_6_+_P +_@ Flaming Tumble Kick _6_3_2_1_4_+_K +_@ Chain Toss ^4_6_+_P +_@ Shujaku Xiang ^2_8_+_K +_@ Flying Flame Kick _1_6_+_K +_@ Dive Kick _4_3_1_+_K +_@ Teleport ^U + +- BILL - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+^F +_( Strangle _4 / _6_+^G +_( Body Slam _4 / _6_+^I +_( Falling Powerbomb _4 / _6_+^J +_( Stomping _3_+^J + +_@ Flying Drop Kick _2_3_6_+_K +_@ Power Lariat ^4_6_+_P +_@ Tackle _6_6_+_K +_@ Throw Box close to box _2_+^U +$end + +################################################################################################### + +$info=dino,dinoa,dinoj,dinou +$cmd +Cadillacs and Dinosaurs © 1993 Capcom +Cadillacs: Kyouryuu Shin Seiki +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves +_# Tag Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _? _? (same direction) +_) Pick Up Object close to object _A +_) Pick Up Weapon close to weapon _A +_) Pick Up Barrel close to barrel _6_+_A +_) Throw Knife with Knife _A +_) Stab with Knife with Knife, close _A + +- JACK TENREC - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Face-Stomach Punch _A_A +_( ^!Finishing Punch _A +_( ^!Shoulder Toss _4 / _6_+_A +_( ^!Front Flip Kick _2_8_+_A +_( ^!Jump Escape _B + +_) Straight Punches _A_A_A +_) ^!Finish Punch _A +_) ^!Shoulder Toss _2 / _8_+_A +_) Dive Kick _B _A +_) Dive Kick Backward _B _4_+_A +_) Slide Kick dashing _A +_) Flying Upward Kick dashing _B _A +_) Front Flip Kick _2_8_+_A + +_* Final Uppercut _A_+_B + +_# Irish Whip stand close and above a partner for 2 seconds + +Power 4 +Speed 3 +Skill 3 + +- HANNAH DUNDEE - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Slap-Knee Strike _A_A +_( ^!Finishing Knee _A +_( ^!Shoulder Toss _4 / _6_+_A +_( ^!Rolling Elbow _2_8_+_A +_( ^!Jump Escape _B + +_) Multi Elbows _A_A_A +_) ^!Side Kick _A +_) ^!Shoulder Toss _2 / _8_+_A +_) Dive Kick _B _A +_) Dive Kick Backward _B _4_+_A +_) Turned Knee dashing _A +_) Flying Split Kick dashing _B _A +_) Wall Jump jump toward the wall _B +_) ^!Dive Kick _A +_) Rolling Elbow _2_8_+_A + +_* Spiral Flash _A_+_B + +_# Assist Spring stand close and above a partner for 2 seconds + +Power 2 +Speed 4 +Skill 5 + +- MUSTAPHA CAIRO - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Arm Punch-Knee Bash _A_A +_( ^!Finishing Knee _A +_( ^!Shoulder Toss _4 / _6_+_A +_( ^!Backflip _2_8_+_A +_( ^!Jump Escape _B + +_) Reach Punches-Reach Punch _A_A_A +_) ^!Power Kick _A +_) ^!Shoulder Toss _2 / _8_+_A +_) Dive Kick dashing _A +_) Dive Kick Backward _B _4_+_A +_) Dropkick dashing _A +_) Flying Retract Kick dashing _B _A +_) Wall Jump jump toward the wall _B +_) ^!Dive Kick _A +_) Backflip _2_8_+_A + +_* Get Off Me Spin _A_+_B + +_# Shoulder Launch stand close and above a partner for 2 seconds + +Power 3 +Speed 5 +Skill 3 + +- MESS O'BRADOVICH - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Headbutt-Low Knee _A_A +_( ^!Finishing Knee _A +_( ^!Pancake Slam _6_+_A +_( ^!Backdrop _4_+_A +_( ^!Back Splash _2_8_+_A +_( ^!Jump Escape _B + +_) Multi Punches _A_A_A +_) ^!Jawing Upper _A +_) ^!Pancake Slam _2 / _8_+_A +_) Dive Kick dashing _A +_) Dive Kick Backward _B _4_+_A +_) Body Splash dashing _A +_) Air Uppercut dashing _B _A +_) Back Splash _2_8_+_A + +_* Haymaker _A_+_B + +_# Rag Doll Toss stand close and above a partner for 2 seconds + +Power 5 +Speed 2 +Skill 4 +$end + +################################################################################################### + +$info=capsnk,capsnka,capsnkb +$cmd +Capcom vs. SNK: Millennium Fight 2000 © 2000 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos + +- GROOVE SYSTEM - +───────────────────────────────────────────────────────────────────────── +_` CAPCOM GROOVE + - Super Bar Max Level 3 + - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^G / ^J and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^W / ^V and needs 3LVs of Super Bar + +_` SNK GROOVE + - Super Bar Max Level 1 + - Level 1 Super Combos needs a Super Bar in MAX / FLASHING Life Bar + - Level 3 Super Combos needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +CAPCOM GROOVE +_) Dash _6_6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Roll Forward ^E_+^H +_) Throw Escape when thrown _4 / _6_+^F / ^G +_) Tactical Recovery knocked down ^W + +SNK GROOVE +_) Dash _6_6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Roll Forward ^E_+^H +_) Charge Super Bar _O^G_+^J +_) Throw Escape when thrown _4 / _6_+^F / ^G +_) Tactical Recovery knocked down ^W + +- RYU - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Sakotsu Wari _6_+^E +_) Senpuu Kyaku _6_+^H +_) Kurubushi Kick _1_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* Shin Shouryuu Ken (^M) _2_3_6_2_3_+_K + +- KEN MASTERS - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Jigoku Guruma _4 / _6_+^J +_( Jigoku Fuusha _^_4 / _6_+^J + +_) Inazuma Kakato Wari _6_+^H +_) Kurubushi Kick _1_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Ryusen Kyaku _6_2_3_+_K +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_2_3_+_P +_* Shinryuu Ken _2_3_6_2_3_+_K (^*) +_* Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K + +- CHUN-LI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^G +_( Kirin Shuu _4 / _6_+^J +_( Ryuusei Raku _^_4 / _6_+^G + +_) Kaku Kyaku Raku _3_+^H +_) Teikeda _1_+^J +_) Yousou Kyaku _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Spinning Bird Kick ^4_6_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Hazan Tenshou Kyaku ^1_3_1_9_+_K + +- GUILE - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^G +_( Dragon Suplex _4 / _6_+^J +_( Flying Mayor _^_4 / _6_+^G +_( Flying Buster Drop _^_4 / _6_+^J + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^H +_) Dragon Sweep _3_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Total Wipeout ^4_6_4_6_+_P +_* Somersault Strike ^1_3_1_9_+_K + +- EDMOND HONDA - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^G +_( Saba Ori _4 / _6_+^J + +_) Harai Geri _4 / _6_+^J +_) Flying Sumo Press _^_2_+^J + +_@ Hyakuretsu Harite ^*_P +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K +_@ Ooichou Nage close _x_+_P + +_* Oni Musou ^4_6_4_6_+_P +_* Orochi Kudaki (^M) close _x_x_+_P + +- ZANGIEF - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4_+^G +_( Piledriver _6_+^G +_( Kamitsuki _4 / _6_+^J + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H + +_@ Double Lariat ^W +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Atomic Suplex close _x_+_K +_@ Flying Powerbomb _x_+_K +_@ Banishing Flat _6_2_3_+_P + +_* Final Atomic Buster close _x_x_+_P +_* Aerial Russian Slam _2_3_6_2_3_+_K + +- BALROG (M. BISON) - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Liver Break _4 / _6_+^G +_( Shoulder Throw _4 / _6_+^J + +_) Low Straight _1_+^G +_) Under Blow _1_+^J + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Dash Ground Straight ^4_3_+_P +_@ Dash Ground Upper ^4_3_+_K +_@ Buffalo Headbutt ^2_8_+_P +_@ Turn Punch _O_P / _K + +_* Crazy Buffalo ^4_6_4_6_+_P +_* ^!Crazy Straight _O_P +_* ^!Crazy Upper _O_K +_* Gigaton Blow (^M) ^4_6_4_6_+_K + +- SAKURA KASUGANO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^G +_( Sailor Shoot _4 / _6_+^J + +_) Flower Kick _6_+^H + +_@ Hadou Shou _2_3_6_+_P +_@ Kou'ou Ken _6_2_3_+_P +_@ Shunpuu Renkyaku _2_1_4_+_K +_@ ^!Crouch Kick _2_1_4_+^H +_@ ^!Forward Kick _2_1_4_+^J +_@ Ouka Kyaku High Jump _2_1_4_+_K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +- DHALSIM - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^G +_( Yoga Throw _4 / _6_+^J + +_) Yoga Palm _6_+^E +_) Shutou Chop _4_+^G +_) Short Mid Kick _4_+^H +_) Short High Kick _4_+^J +_) Short Mid Punch _1_+_P +_) Short Sweep _1_+_K +_) Air Down Punch _^_4_+^E +_) Air Diagonal Punch _^_4_+^G +_) Air Mae Geri _^_4_+^H +_) Air Roundhouse _^_4_+^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J +_) Kuuchuu Chouhatsu _^_S + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V +_@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V + +_* Yoga Stream _2_3_6_2_3_6_+_P +_* Yoga Vulcan _2_3_6_2_3_6_+_K + +- CAMMY WHITE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^G +_( Frankensteiner _4 / _6_+^J +_( Flying Neck Hunt _^_4 / _6_+^G +_( Air Frankensteiner _^_4 / _6_+^J + +_) Light Grenade _1_+^G +_) Toe Buzzsaw _1_+^J + +_@ Spiral Arrow _2_3_6_+_K +_@ Cannon Spike _6_2_3_+_K +_@ Axle Spin Knuckle _6_3_2_1_4_+_P +_@ Hooligan Combination _1_2_3_6_9_+_P +_@ ^!Razor Edge Slicer _N +_@ ^!Fatal Leg Twister close head _4 / _6_+_P +_@ ^!Cross Scissor Pressure close feet _4 / _6_+_P +_@ ^!Cancel _P + +_* Spin Drive Smasher _2_3_6_2_3_+_K + +- BLANKA - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G +_( Beast Roll _4 / _6_+^J + +_) Rock Crush _4_+^G +_) Amazon River Run _3_+^G +_) Beast Step _1_+^J + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Backstep Rolling ^4_6_+_K +_@ Vertical Rolling ^2_8_+_K +_@ Surprise Forward ^V +_@ Surprise Backward _4_+^V + +_* Direct Lightning ^4_6_4_6_+_P +_* Shout of Earth ^1_3_1_9_+_P (^*) + +- M. BISON (VEGA) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^G +_( Death Tower _4 / _6_+^J + +_@ Psycho Vanish _6_2_3_+_P +_@ Psycho Impact ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver ^2_8_+_P_P + +_* Heartbreak Despair ^4_6_4_6_+_P +_* Knee Press Nightmare ^4_6_4_6_+_K + +- SAGAT - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^G +_( Tiger Rage _4 / _6_+^J + +_) Tiger Tail _1_+^J + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _6_2_3_+_K + +_* Tiger Genocide _2_3_6_2_3_+_P +_* Tiger Raid _2_1_4_2_1_4_+_K + +- VEGA (BALROG) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^G +_( Carmine Flip _4 / _6_+^J +_( Stardust Drop _^_4 / _6_+^G +_( Crescent Line _^_4 / _6_+^J + +_) Cosmic Smart _6_+^J +_) Condor Claw _1_+^G +_) Windy Liner _^_4_+^H +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P, _P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Scarlet Terror ^1_6_+_K +_@ Backslash ^W +_@ Short Backslash ^V + +_* Wall Leap ^1_3_1_9_+_K +_* ^!Flying Barcelona Special _P +_* ^!Rolling Izuna Drop close _4 / _6_+_P +_* Scarlet Mirage ^4_6_4_6_+_K +_* Red Impact (^M) ^4_6_4_6_+_P + +- KYO KUSANAGI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+^G +_( Issetsu Seoi Nage _4 / _6_+^J + +_) Ge Shiki: Goufu You _6_+^H +_) 88 Shiki _3_+^J +_) Ge Shiki: Naraku Otoshi _^_2_+^G + +_@ 114 Shiki: Aragami _2_3_6_+_P +_@ ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ ^!127 Shiki: Yano Sabi _P +_@ ^!125 Shiki: Nanase _K +_@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ ^!Ge Shiki: Migari Ugachi _P +_@ ^!125 Shiki: Nanase _K +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ R.E.D. KicK _4_2_1_+_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P + +- IORI YAGAMI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+^G / ^J + +_) Ge Shiki: Goufu In "Shinigame" _6_+^H +_) Ge Shiki: Yuri Ori _^_4_+^H + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ Kuzukaze close _6_3_2_1_4_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) + +- MAI SHIRANUI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+^G +_( Fuusha Kuzushi _4 / _6_+^J +_( Yume Zakura _^_4 / _6_+^G + +_) Taiku Sensuzuki _6_+^G +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Shiranui-ryu Ogi: Beni Suzaku _^_2_1_4_2_1_4_+_P + +- TERRY BOGARD - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+^G +_( Buster Throw _4 / _6_+^J + +_) Rising Upper _3_+^G + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle ^2_8_+_P +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K + +_* Power Geyser _2_1_4_1_6_+_P +_* Buster Wolf _2_3_6_2_3_6_+_K + +- RYO SAKAZAKI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hyouchuu Wari Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Hyouchuu Wari _6_+^E + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_4_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- KIM KAPHWAN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Sakkyaku Nage _4 / _6_+^G +_( Rengekikyaku _4 / _6_+^J + +_) Neri Chagi _6_+^J +_) Kamae _O^J +_) ^!Haishukyaku _4 / _6_+^E +_) ^!Reverse Neri Chagi ^G +_) ^!Haishikyaku ^H + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ ^!Tenshou Zan (with ^J) _2_+^J +_@ Haki Kyaku _2_2_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku _2_1_4_1_6_+_K +_* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K + +- RAIDEN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^G +_( Bear Hug _4 / _6_+^J + +_) Stamp Kick _3_+^J +_) Flying Body Press diagonal jump _2_+^G + +_@ Dokugiri _6_3_2_1_4_+_P +_@ Giant Bomb ^4_6_+_P +_@ Super Drop Kick _O_K +_@ Thunder Crush Bomb close _x_+_K +_@ Combination Body Blow _4_2_1_+_P +_@ ^!Headbutt _2_1_4_+_P +_@ ^!Front Suplex _2_1_4_+_K + +_* Fire Breath _6_3_2_1_4_6_3_2_1_4_+_P +_* Destruction Drop close _x_x_+_K + +- YURI SAKAZAKI - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+^G +_( Silent Nage _4 / _6_+^J +_( Tsubame Otoshi _^_4 / _6_+^G + +_) En Yoku _6_+^H + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ ^!Double Yuri Chou Upper (with ^G) _6_2_3_+^G +_@ Hyakuretsu Binta _6_3_2_1_4_+_K + +_* Hien Rekkou _2_3_6_2_3_6_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- BENIMARU NIKAIDO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _4 / _6_+^G +_( Catch and Shoot _4 / _6_+^J +_( Spinning Knee Drop _^_4 / _6_+^G + +_) Alternative Kick _4 / _6_+^J +_) Flying Drill _^_2_+^J + +_@ Raijin Ken _2_3_6_+_P (^*^G) +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ ^!Cancel ^W_+^V +_@ Iai Geri _2_3_6_+_K + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Denei Spark _2_1_4_2_1_4_+_P + +- KING - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+^G +_( Hook Buster _4 / _6_+^J + +_) Sliding _3_+^J + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _2_3_6_2_3_6_+_K +_@ Trap Shot _4_2_1_+_K +_@ Surprise Rose _6_2_3_+_K +_@ Tornado Kick _6_3_2_1_4_+_K + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Silent Flash _2_1_4_2_1_4_+_K + +- VICE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+^G +_( Back Rush _4 / _6_+^J + +_@ Outrage _2_1_4_+_K +_@ Ravenous _^_2_1_4_+_K +_@ Decide _4_1_2_3_6_+_K +_@ Nail Bomb close _4_1_2_3_6_+_P +_@ Gore Fest close _6_3_2_1_4_6_+_P +_@ Tranquility _6_2_3_+_K + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* Withering Surface _2_3_6_2_3_6_+_P + +- GEESE HOWARD - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shinkuu Nage _4 / _6_+^G +_( Satsujin Katate Nage _4 / _6_+^J + +_) Fudou Sakkatsu Uraken _6_+^G + +_@ Reppuu Ken _2_3_6_+^E +_@ Double Reppuu Ken _2_3_6_+^G +_@ Shippuu Ken _^_2_1_4_+_P +_@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) +_@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) +_@ Gedan Atemi Nage _6_3_2_1_4_+^H (reverse low) + +_* Raging Storm _1_6_3_2_1_4_3_+_P +_* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G + +- RUGAL BERNSTEIN - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+^G +_( Scorpion Blow _4 / _6_+^J + +_@ Reppuu Ken _2_3_6_+_P +_@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) +_@ Genocide Cutter _6_2_3_+_K +_@ God Press _6_3_2_1_4_+_P +_@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Total Annihilation _2_3_6_2_3_+_K + +- RYUJI YAMAZAKI - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+^G +_( Bun Nage _4 / _6_+^J + +_) Bussashi _6_+^E + +_@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Yakiire _6_2_3_+_K +_@ Dokute _4_2_1_+_P (_O) +_@ Bai Gaeshi _2_3_6_+_P (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) + +_* Guillotine _6_4_1_2_3_+_P +_* Drill close _x_+_P (^*) + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Unlocks Characters and CPU Battles + - On the Game Test Mode, go to PASSWORD and enter a password below: + KNOIRGON = Unlocks 7 EX Characters + MTOMHMNA = Unlocks 14 EX Characters + ASTUERUP = Unlocks 21 EX Characters + OIASHCBR = Unlocks all EX Characters and CPU Battles + OGSDOROG = Unlocks all EX Characters, Morrigan, Nakoruru, Akuma and CPU Battles + 0H2DK0EI = Disables CPU Battles + SNIBD6IO = Disables Morrigan, Nakoruru and Akuma + +_` EX Characters + - On the Character Select Screen, _O_S on any character and press _P / _K + - Not for Ryu, Iori, Morrigan, Nakoruru and Akuma + +- EX KEN MASTERS - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Jigoku Guruma _4 / _6_+^J +_( Jigoku Fuusha _^_4 / _6_+^J + +_) Inazuma Kakato Wari _6_+^H +_) Kurubushi Kick _1_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Kama Barai Geri _2_3_6_+_K +_@ ^!Inazuma Kakato Wari _O_K +_@ Nata Otoshi Geri _6_3_2_+_K +_@ ^!Inazuma Kakato Wari _O_K +_@ Oosoto Mawashi Geri _4_1_2_3_6_+_K +_@ ^!Inazuma Kakato Wari _O_K + +_* Shouryuu Reppa _2_3_6_2_3_+_P + +- EX CHUN-LI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^G +_( Kirin Shuu _4 / _6_+^J +_( Ryuusei Raku _^_4 / _6_+^G + +_) Kaku Kyaku Raku _3_+^H +_) Teikeda _1_+^J +_) Yousou Kyaku _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick (_^)^2_8_+_K + +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Spinning Hornet Kick ^1_3_1_9_+_K + +- EX GUILE - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^G +_( Dragon Suplex _4 / _6_+^J +_( Flying Mayor _^_4 / _6_+^G +_( Flying Buster Drop _^_4 / _6_+^J + +_) Spinning Back Knuckle _6_+^G +_) Reverse Spin Kick close _4 / _6_+^J +_) Lift Upper _3_+^G +_) Dragon Sweep _3_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Somersault Strike ^1_3_1_9_+_K + +- EX EDMOND HONDA - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^G +_( Saba Ori _4 / _6_+^J + +_) Hiza Geri close ^J +_) Tsuppari _4 / _6_+^G +_) Harai Geri _4 / _6_+^J +_) Shagami Tsuppari _1_+^G +_) Shiko Geri _1_+^J +_) Flying Sumo Press _^_2_+^J + +_@ Hyakuretsu Harite ^*_P +_@ ^!Move _4 / _6 +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K + +_* Oni Musou ^4_6_4_6_+_P + +- EX ZANGIEF - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4_+^G +_( Piledriver _6_+^G +_( Kamitsuki _4 / _6_+^J + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H +_) Air Headbutt vertical jump _8_+^G + +_@ Double Lariat ^W +_@ ^!Move _4 / _6 +_@ High Speed Double Lariat ^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P + +_* Final Atomic Buster close _x_x_+_P + +- EX BALROG (EX M. BISON) - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Liver Break _4 / _6_+^G +_( Head Bomber _4 / _6_+^J + +_) Low Straight _1_+^G +_) Under Blow _1_+^J + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Turn Punch _O_P / _K + +_* Crazy Buffalo ^4_6_4_6_+_P +_* ^!Crazy Straight _O_P +_* ^!Crazy Upper _O_K + +- EX SAKURA KASUGANO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^G +_( Sailor Shoot _4 / _6_+^J + +_) Flower Kick _6_+^H +_) Genkotsu Stamp _1_+^G +_) Sakura Kick _^_2_+^J + +_@ Hadou Ken _2_3_6_+_P (^*) +_@ Shou'ou Ken _6_2_3_+_P +_@ Shunpuu Kyaku (_^)_2_1_4_+_K + +_* Midare Zakura _2_3_6_2_3_+_K +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +- EX DHALSIM - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^G +_( Yoga Throw _4 / _6_+^J + +_) Yoga Headbutt close ^G +_) Yoga Knee Kick close ^J +_) Double Zoom Straight _6_+^G +_) Zoom High Kick _6_+^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Kuuchuu Chouhatsu _^_S + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P +_@ Yoga Blast _4_1_2_3_6_+_K +_@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V +_@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V + +_* Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P + +- EX CAMMY WHITE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^G +_( Frankensteiner _4 / _6_+^J +_( Flying Neck Hunt _^_4 / _6_+^G +_( Air Frankensteiner _^_4 / _6_+^J + +_) Light Grenade _1_+^G +_) Toe Buzzsaw _1_+^J + +_@ Cannon Spike _6_2_3_+_K +_@ Hooligan Combination _1_2_3_6_9_+_P +_@ ^!Razor Edge Slicer _N +_@ ^!Fatal Leg Twister close head _4 / _6_+_P +_@ ^!Cross Scissor Pressure close feet _4 / _6_+_P +_@ ^!Cannon Strike _K +_@ ^!Cancel _P +_@ Cannon Strike _^_2_1_4_+_K + +_* Spin Drive Smasher _2_3_6_2_3_+_K +_* Reverse Shaft Breaker _2_1_4_2_1_+_K (^*) + +- EX BLANKA - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G +_( Beast Roll _4 / _6_+^J + +_) Rock Crush _4_+^G +_) Amazon River Run _3_+^G +_) Beast Step _1_+^J + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Surprise Forward ^V +_@ Surprise Backward _4_+^V + +_* Ground Shave Rolling ^4_6_4_6_+_P (_O) + +- EX M. BISON (EX VEGA) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^G +_( Death Tower _4 / _6_+^J + +_) Hell Attack jump forward ^G^G + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Devil Reverse ^2_8_+_P_P + +_* Knee Press Nightmare ^4_6_4_6_+_K + +- EX SAGAT - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^G +_( Tiger Rage _4 / _6_+^J + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _2_3_6_9_+_K + +_* Tiger Cannon _2_3_6_2_3_6_+_P +_* Ground Tiger Cannon _2_3_6_2_3_6_+_K + +- EX VEGA (EX BALROG) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^G +_( Carmine Flip _4 / _6_+^J +_( Stardust Drop _^_4 / _6_+^G +_( Crescent Line _^_4 / _6_+^J + +_) Peace of Mercury _4_+^H +_) Dragon Whip _1_+^J +_) Windy Liner _^_4_+^H +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P, _P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Scarlet Terror ^1_6_+_K +_@ Backslash ^W +_@ Short Backslash ^V + +_* Wall Leap ^1_3_1_9_+_K +_* ^!Rolling Izuna Drop close _4 / _6_+_P + +- EX RYU "EVIL RYU" - RATIO-4 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Sakotsu Wari _6_+^E +_) Senpuu Kyaku _6_+^H +_) Kurubushi Kick _1_+^J +_) Tenma Kuujin Kyaku jump forward _2_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V + +_* Shinkuu Hadou Ken _6_3_2_1_4_6_3_2_1_4_+_P +_* Messatsu Gou Shouryuu _2_3_6_2_3_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +- MORRIGAN AENSLAND - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Moon Tracer _4 / _6_+^G +_( Breast Anguish _4 / _6_+^J +_( Sexual Embrace _^_4 / _6_+^G + +_) Splash Libido _6_+^G +_) Ecstasy Climb close _6_+^G +_) Deep Crescendo _6_+^J +_) Necro Desire close _6_+^J +_) Mysterious Arc _3_+^G +_) Twilight Loop _3_+^J +_) Shell Kick _^_2_+^H +_) Hunter Chain ^E^H^G^J_6_+^G_6_+^J + +_@ Soul Fist _2_3_6_+_P +_@ Shadow Blade _6_2_3_+_P +_@ Vector Drain close _6_3_2_1_4_+_P + +_* Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* Cardinal Blade _2_3_6_2_3_+_P +_* Darkness Illusion (^M) (_^)^E^E_6^H^G + +- AKUMA (GOUKI) - RATIO-4 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Zugai Hassatsu _6_+^E +_) Kurubushi Kick _1_+^J +_) Tenma Kuujin Kyaku jump forward _2_+^J + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zanku _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +- EX KYO KUSANAGI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+^G +_( Issetsu Seoi Nage _4 / _6_+^J + +_) Ge Shiki: Goufu You _6_+^H +_) 88 Shiki _3_+^J +_) Ge Shiki: Naraku Otoshi _^_2_+^G + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _4_2_1_+_K +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +- EX MAI SHIRANUI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+^G +_( Fuusha Kuzushi _4 / _6_+^J +_( Yume Zakura _^_4 / _6_+^G + +_) Taiku Sensuzuki _6_+^G +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Kagero no Mai ^2_8_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Mizudori no Mai _2_3_6_2_3_6_+_P + +- EX TERRY BOGARD - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+^G +_( Buster Throw _4 / _6_+^J + +_) Rising Upper _3_+^G + +_@ Power Wave _2_3_6_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K + +_* Power Geyser _2_1_4_1_6_+_P +_* Buster Wolf _2_3_6_2_3_6_+_K + +- EX RYO SAKAZAKI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hyouchuu Wari Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Hyouchuu Wari _6_+^E + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Mouko Raijin Setsu _4_2_1_+_P +_@ Kyokugen-ryuu Renbu Ken close _6_3_2_1_4_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Tenchi Haoh Ken (^M) _2_3_6_2_3_6_+_P + +- EX KIM KAPHWAN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Sakkyaku Nage _4 / _6_+^G +_( Rengekikyaku _4 / _6_+^J + +_) Neri Chagi _6_+^J + +_@ Hangetsu Zan _2_1_4_+_K +_@ Kuu Sajin ^2_8_+_P +_@ Haki Kyaku _2_2_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku _2_1_4_1_6_+_K +_* Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +- EX RAIDEN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^G +_( Bear Hug _4 / _6_+^J + +_) Stamp Kick _3_+^J +_) Flying Body Press diagonal jump _2_+^G + +_@ Dokugiri _6_3_2_1_4_+_P +_@ Giant Bomb ^4_6_+_P +_@ Super Drop Kick _O_K +_@ Thunder Crush Bomb close _x_+_K +_@ Jumping Lariat Drop _6_2_3_+_P + +_* Crazy Train _2_3_6_2_3_6_+_P +_* Destruction Drop close _x_x_+_K + +- EX YURI SAKAZAKI - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+^G +_( Silent Nage _4 / _6_+^J +_( Tsubame Otoshi _^_4 / _6_+^G + +_) En Yoku _6_+^H + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Saiha _2_1_4_+_P +_@ Hyakuretsu Binta _6_4_6_+_P + +_* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- EX BENIMARU NIKAIDO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _4 / _6_+^G +_( Catch and Shoot _4 / _6_+^J +_( Spinning Knee Drop _^_4 / _6_+^G + +_) Jackknife Kick _6_+^H +_) Flying Drill _^_2_+^J + +_@ Raijin Ken _2_3_6_+_P +_@ Taikuu Raijin Ken _6_2_3_+_P +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ Iai Geri _2_3_6_+_K +_@ Benimaru Collider close _6_3_2_1_4_6_+_P + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Taikuu Raikou Ken _2_3_6_2_3_6_+_K +_* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P + +- EX KING - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+^G +_( Hook Buster _4 / _6_+^J + +_) Sliding _3_+^J + +_@ Venom Strike _2_3_6_+_K +_@ Trap Shot _4_2_1_+_K +_@ Moushuu Kyaku _2_1_4_+_K +_@ Tobi Nidan Shisshukuri _6_2_3_+_K + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Double Strike _6_4_6_3_2_+_K + +- EX VICE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+^G +_( Back Rush _4 / _6_+^J + +_@ Outrage _2_1_4_+_K +_@ Ravenous _^_2_1_4_+_K +_@ Mayhem _2_1_4_+_P +_@ Decide _4_1_2_3_6_+_K +_@ Decide Slayer _6_2_3_+_K +_@ Nail Bomb close _4_1_2_3_6_+_P + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* Withering Surface _2_3_6_2_3_6_+_P + +- EX GEESE HOWARD - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shinkuu Nage _4 / _6_+^G +_( Satsujin Katate Nage _4 / _6_+^J + +_) Fudou Sakkatsu Uraken _6_+^G + +_@ Reppuu Ken '96 _2_3_6_+^E +_@ Double Reppuu Ken '96 _2_3_6_+^G +_@ Ja'ei Ken _6_3_2_1_4_+_K +_@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) +_@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) + +_* Raging Storm _1_6_3_2_1_4_3_+_P +_* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G + +- EX RUGAL BERNSTEIN - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+^G +_( Scorpion Blow _4 / _6_+^J + +_@ Gravity Smash (_^)_2_3_6_+_P +_@ Genocide Cutter _6_2_3_+_K +_@ Rugal Execution _6_3_2_1_4_+_P +_@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Total Annihilation _2_3_6_2_3_+_K + +- EX RYUJI YAMAZAKI - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+^G +_( Bun Nage _4 / _6_+^J + +_) Bussashi _6_+^E + +_@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Suna Kake _6_2_3_+_K +_@ Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ Bai Gaeshi _2_3_6_+_P (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) + +_* Guillotine _2_3_6_2_3_6_+_P +_* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) + +- EX IORI YAGAMI "OROCHI IORI" - RATIO-4 +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+^G / ^J + +_) Ge Shiki: Goufu In "Shinigame" _6_+^H +_) Ge Shiki: Yuri Ori _^_4_+^H + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 100 Shiki: Oni Honou _2_3_6_2_3_+_P + +- NAKORURU - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Ruten Mune Gekiha _4 / _6_+^G +_( Jiten Sanren Kyaku _4 / _6_+^J + +_) Chitenzan _3_+^G + +_@ Annu Mutsube _4_1_2_+_P +_@ Lela Mutsube _2_3_6_+_P +_@ Amube Yatoro _6_3_2_1_4_+_P +_@ Taka ni Tsukamaru _2_1_4_+_K +_@ ^!Taka ni Tsukamari Kougeki _P / ^H +_@ ^!Kamui Mutsube _2_1_4_+_P +_@ ^!Amube Yatoro _2_3_6_+_P +_@ ^!Taka ni Oriru ^J +_@ Shichikapu Etu _4_1_2_3_6_+_K + +_* Shichikapu Kamui Irushika _6_3_2_1_4_6_3_2_1_4_+_P +_* Shirikoro Kamui Nomi (^M) _2_3_6_2_3_6_+_K +_* ^!Cancel ^W_+^V + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` CPU Battles + - Needs to be unlocked with Password first + _` Fight Morrigan on Stage 4 + - Use the Capcom Groove + - Win 5 rounds with Super Combos + - Get 60.000 Groove Points + _` Fight Nakoruru on Stage 4 + - Use the SNK Groove + - Win 5 rounds with Super Combos + - Get 60.000 Groove Points + _` Fight Akuma after the Final Stage + - Win 10 rounds with Super Combos + - Get 80.000 Groove Points + +_` Pair Play Mode + - After insert coins _O^W and press _S +$end + +################################################################################################### + +$info=cvsgd +$cmd +Capcom vs. SNK: Millennium Fight 2000 Pro © 2001 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos + +- GROOVE SYSTEM - +───────────────────────────────────────────────────────────────────────── +_` CAPCOM GROOVE + - Super Bar Max Level 3 + - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^G / ^J and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^W / ^V and needs 3LVs of Super Bar + +_` SNK GROOVE + - Super Bar Max Level 1 + - Level 1 Super Combos needs a Super Bar in MAX / FLASHING Life Bar + - Level 3 Super Combos needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +CAPCOM GROOVE +_) Dash _6_6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Roll Forward ^E_+^H +_) Throw Escape when thrown _4 / _6_+^F / ^G +_) Tactical Recovery knocked down ^W + +SNK GROOVE +_) Dash _6_6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Roll Forward ^E_+^H +_) Charge Super Bar _O^G_+^J +_) Throw Escape when thrown _4 / _6_+^F / ^G +_) Tactical Recovery knocked down ^W + +- RYU - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Sakotsu Wari _6_+^E +_) Senpuu Kyaku _6_+^H +_) Kurubushi Kick _1_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* Shin Shouryuu Ken (^M) _2_3_6_2_3_+_K + +- KEN MASTERS - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Jigoku Guruma _4 / _6_+^J +_( Jigoku Fuusha _^_4 / _6_+^J + +_) Inazuma Kakato Wari _6_+^H +_) Kurubushi Kick _1_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Ryusen Kyaku _4_2_1_+_K +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_2_3_+_P +_* Shinryuu Ken _2_3_6_2_3_+_K (^*) +_* Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K + +- CHUN-LI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^G +_( Kirin Shuu _4 / _6_+^J +_( Ryuusei Raku _^_4 / _6_+^G + +_) Kaku Kyaku Raku _3_+^H +_) Teikeda _1_+^J +_) Yousou Kyaku _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Spinning Bird Kick ^4_6_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Hazan Tenshou Kyaku ^1_3_1_9_+_K + +- GUILE - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^G +_( Dragon Suplex _4 / _6_+^J +_( Flying Mayor _^_4 / _6_+^G +_( Flying Buster Drop _^_4 / _6_+^J + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^H +_) Dragon Sweep _3_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Total Wipeout ^4_6_4_6_+_P +_* Somersault Strike ^1_3_1_9_+_K + +- EDMOND HONDA - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^G +_( Saba Ori _4 / _6_+^J + +_) Harai Geri _4 / _6_+^J +_) Flying Sumo Press _^_2_+^J + +_@ Hyakuretsu Harite ^*_P +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K +_@ Ooichou Nage close _x_+_P + +_* Oni Musou ^4_6_4_6_+_P +_* Orochi Kudaki (^M) close _x_x_+_P + +- ZANGIEF - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4_+^G +_( Piledriver _6_+^G +_( Kamitsuki _4 / _6_+^J + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H + +_@ Double Lariat ^W +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Atomic Suplex close _x_+_K +_@ Flying Powerbomb _x_+_K +_@ Banishing Flat _6_2_3_+_P + +_* Final Atomic Buster close _x_x_+_P +_* Aerial Russian Slam _2_3_6_2_3_+_K + +- BALROG (M. BISON) - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Liver Break _4 / _6_+^G +_( Shoulder Throw _4 / _6_+^J + +_) Low Straight _1_+^G +_) Under Blow _1_+^J + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Dash Ground Straight ^4_3_+_P +_@ Dash Ground Upper ^4_3_+_K +_@ Buffalo Headbutt ^2_8_+_P +_@ Turn Punch _O_P / _K + +_* Crazy Buffalo ^4_6_4_6_+_P +_* ^!Crazy Straight _O_P +_* ^!Crazy Upper _O_K +_* Gigaton Blow (^M) ^4_6_4_6_+_K + +- MORRIGAN AENSLAND - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Moon Tracer _4 / _6_+^G +_( Breast Anguish _4 / _6_+^J +_( Sexual Embrace _^_4 / _6_+^G + +_) Splash Libido _6_+^G +_) Ecstasy Climb close _6_+^G +_) Deep Crescendo _6_+^J +_) Necro Desire close _6_+^J +_) Mysterious Arc _3_+^G +_) Twilight Loop _3_+^J +_) Shell Kick _^_2_+^H +_) Hunter Chain ^E^H^G^J_6_+^G_6_+^J + +_@ Soul Fist _2_3_6_+_P +_@ Shadow Blade _6_2_3_+_P +_@ Vector Drain close _6_3_2_1_4_+_P + +_* Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* Cardinal Blade _2_3_6_2_3_+_P +_* Darkness Illusion (^M) (_^)^E^E_6^H^G + +- DAN HIBIKI - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage: Chouhatsu _4 / _6_+^G +_( Seoi Nage: Shagami Chouhatsu _4 / _6_+^J + +_) Shagami Chouhatsu crouching _S +_) Kuuchuu Chouhatsu _^_S + +_@ Gadou Ken _2_3_6_+_P +_@ Kouryuu Ken _6_2_3_+_P +_@ Dankuu Kyaku (_^)_2_1_4_+_K +_@ Zenten Chouhatsu _2_3_6_+_S +_@ Kouten Chouhatsu _2_1_4_+_S + +_* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* Kouryuu Rekka _2_3_6_2_3_+_K +_* Chouhatsu Densetsu _2_3_6_2_3_6_+_S + +- SAKURA KASUGANO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^G +_( Sailor Shoot _4 / _6_+^J + +_) Flower Kick _6_+^H +_) Downward Smash _^_2_+^G + +_@ Hadou Shou _2_3_6_+_P +_@ Kou'ou Ken _6_2_3_+_P +_@ Shunpuu Renkyaku _2_1_4_+_K +_@ ^!Crouch Kick _2_1_4_+^H +_@ ^!Forward Kick _2_1_4_+^J +_@ Ouka Kyaku High Jump _2_1_4_+_K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +- DHALSIM - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^G +_( Yoga Throw _4 / _6_+^J + +_) Yoga Palm _6_+^E +_) Shutou Chop _4_+^G +_) Short Mid Kick _4_+^H +_) Short High Kick _4_+^J +_) Short Mid Punch _1_+_P +_) Short Sweep _1_+_K +_) Air Down Punch _^_4_+^E +_) Air Diagonal Punch _^_4_+^G +_) Air Mae Geri _^_4_+^H +_) Air Roundhouse _^_4_+^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J +_) Kuuchuu Chouhatsu _^_S + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V +_@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V + +_* Yoga Stream _2_3_6_2_3_6_+_P +_* Yoga Vulcan _2_3_6_2_3_6_+_K + +- CAMMY WHITE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^G +_( Frankensteiner _4 / _6_+^J +_( Flying Neck Hunt _^_4 / _6_+^G +_( Air Frankensteiner _^_4 / _6_+^J + +_) Light Grenade _1_+^G +_) Toe Buzzsaw _1_+^J + +_@ Spiral Arrow _2_3_6_+_K +_@ Cannon Spike _6_2_3_+_K +_@ Axle Spin Knuckle _6_3_2_1_4_+_P +_@ Hooligan Combination _1_2_3_6_9_+_P +_@ ^!Razor Edge Slicer _N +_@ ^!Fatal Leg Twister close head _4 / _6_+_P +_@ ^!Cross Scissor Pressure close feet _4 / _6_+_P +_@ ^!Cancel _P + +_* Spin Drive Smasher _2_3_6_2_3_+_K + +- BLANKA - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G +_( Beast Roll _4 / _6_+^J + +_) Rock Crush _4_+^G +_) Amazon River Run _3_+^G +_) Beast Step _1_+^J + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Backstep Rolling ^4_6_+_K + +_* Direct Lightning ^4_6_4_6_+_P +_* Shout of Earth ^1_3_1_9_+_P (^*) + +- M. BISON (VEGA) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^G +_( Death Tower _4 / _6_+^J + +_@ Psycho Vanish _6_2_3_+_P +_@ Psycho Impact ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver ^2_8_+_P_P + +_* Heartbreak Despair ^4_6_4_6_+_P +_* Knee Press Nightmare ^4_6_4_6_+_K + +- SAGAT - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^G +_( Tiger Rage _4 / _6_+^J + +_) Tiger Tail _1_+^J + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _6_2_3_+_K + +_* Tiger Genocide _2_3_6_2_3_+_P +_* Tiger Raid _2_1_4_2_1_4_+_K + +- VEGA (BALROG) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^G +_( Carmine Flip _4 / _6_+^J +_( Stardust Drop _^_4 / _6_+^G +_( Crescent Line _^_4 / _6_+^J + +_) Cosmic Smart _6_+^J +_) Condor Claw _1_+^G +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P, _P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Scarlet Terror ^1_6_+_K +_@ Backslash ^W +_@ Short Backslash ^V + +_* Wall Leap ^1_3_1_9_+_K +_* ^!Flying Barcelona Special _P +_* ^!Rolling Izuna Drop close _4 / _6_+_P +_* Scarlet Mirage ^4_6_4_6_+_K +_* Red Impact (^M) ^4_6_4_6_+_P + +- EX RYU "EVIL RYU" - RATIO-4 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Sakotsu Wari _6_+^E +_) Senpuu Kyaku _6_+^H +_) Kurubushi Kick _1_+^J +_) Tenma Kuujin Kyaku jump forward _2_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V + +_* Shinkuu Hadou Ken _6_3_2_1_4_6_3_2_1_4_+_P +_* Messatsu Gou Shouryuu _2_3_6_2_3_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +- AKUMA (GOUKI) - RATIO-4 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Zugai Hassatsu _6_+^E +_) Kurubushi Kick _1_+^J +_) Tenma Kuujin Kyaku jump forward _2_+^J + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zanku _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +- KYO KUSANAGI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+^G +_( Issetsu Seoi Nage _4 / _6_+^J + +_) Ge Shiki: Goufu You _6_+^H +_) 88 Shiki _3_+^J +_) Ge Shiki: Naraku Otoshi _^_2_+^G + +_@ 114 Shiki: Aragami _2_3_6_+_P +_@ ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ ^!127 Shiki: Yano Sabi _P +_@ ^!125 Shiki: Nanase _K +_@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ ^!Ge Shiki: Migari Ugachi _P +_@ ^!125 Shiki: Nanase _K +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ R.E.D. KicK _4_2_1_+_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P + +- IORI YAGAMI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+^G / ^J + +_) Ge Shiki: Goufu In "Shinigame" _6_+^H +_) Ge Shiki: Yuri Ori _^_4_+^H + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ Kuzukaze close _6_3_2_1_4_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) + +- MAI SHIRANUI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+^G +_( Fuusha Kuzushi _4 / _6_+^J +_( Yume Zakura _^_4 / _6_+^G + +_) Taiku Sensuzuki _6_+^G +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Shiranui-ryu Ogi: Beni Suzaku _^_2_1_4_2_1_4_+_P + +- TERRY BOGARD - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+^G +_( Buster Throw _4 / _6_+^J + +_) Rising Upper _3_+^G + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle ^2_8_+_P +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K + +_* Power Geyser _2_1_4_1_6_+_P +_* Buster Wolf _2_3_6_2_3_6_+_K + +- RYO SAKAZAKI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hyouchuu Wari Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Hyouchuu Wari _6_+^E + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_4_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- KIM KAPHWAN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Sakkyaku Nage _4 / _6_+^G +_( Rengekikyaku _4 / _6_+^J + +_) Neri Chagi _6_+^J +_) Kamae _O^J +_) ^!Haishukyaku _4 / _6_+^E +_) ^!Reverse Neri Chagi ^G +_) ^!Haishikyaku ^H + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ ^!Tenshou Zan (with ^J) _2_+^J +_@ Haki Kyaku _2_2_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku _2_1_4_1_6_+_K +_* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K + +- RAIDEN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^G +_( Bear Hug _4 / _6_+^J + +_) Stamp Kick _3_+^J +_) Flying Body Press diagonal jump _2_+^G + +_@ Dokugiri _6_3_2_1_4_+_P +_@ Giant Bomb ^4_6_+_P +_@ Super Drop Kick _O_K +_@ Thunder Crush Bomb close _x_+_K +_@ Combination Body Blow _4_2_1_+_P +_@ ^!Headbutt _2_1_4_+_P +_@ ^!Front Suplex _2_1_4_+_K + +_* Fire Breath _6_3_2_1_4_6_3_2_1_4_+_P +_* Destruction Drop close _x_x_+_K + +- NAKORURU - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Ruten Mune Gekiha _4 / _6_+^G +_( Jiten Sanren Kyaku _4 / _6_+^J + +_) Chitenzan _3_+^G + +_@ Annu Mutsube _4_1_2_+_P +_@ Lela Mutsube _2_3_6_+_P +_@ Amube Yatoro _6_3_2_1_4_+_P +_@ Taka ni Tsukamaru _2_1_4_+_K +_@ ^!Taka ni Tsukamari Kougeki _P / ^H +_@ ^!Kamui Mutsube _2_1_4_+_P +_@ ^!Amube Yatoro _2_3_6_+_P +_@ ^!Taka ni Oriru ^J +_@ Shichikapu Etu _4_1_2_3_6_+_K + +_* Shichikapu Kamui Irushika _6_3_2_1_4_6_3_2_1_4_+_P +_* Shirikoro Kamui Nomi (^M) _2_3_6_2_3_6_+_K +_* ^!Cancel ^W_+^V + +- JOE HIGASHI - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Nihon Nage _4 / _6_+^G +_( Hiza Jigoku _4 / _6_+^J + +_@ Hurricane Upper _4_1_2_3_6_+^E +_@ Bakuretsu Hurricane _4_1_2_3_6_+^G +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P + +- YURI SAKAZAKI - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+^G +_( Silent Nage _4 / _6_+^J +_( Tsubame Otoshi _^_4 / _6_+^G + +_) En Yoku _6_+^H + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ ^!Double Yuri Chou Upper (with ^G) _6_2_3_+^G +_@ Hyakuretsu Binta _6_3_2_1_4_+_K + +_* Hien Rekkou _2_3_6_2_3_6_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- BENIMARU NIKAIDO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _4 / _6_+^G +_( Catch and Shoot _4 / _6_+^J +_( Spinning Knee Drop _^_4 / _6_+^G + +_) Alternative Kick _4 / _6_+^J +_) Flying Drill _^_2_+^J + +_@ Raijin Ken _2_3_6_+_P (^*^G) +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ ^!Cancel ^W_+^V +_@ Iai Geri _2_3_6_+_K + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Denei Spark _2_1_4_2_1_4_+_P + +- KING - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+^G +_( Hook Buster _4 / _6_+^J + +_) Sliding _3_+^J + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _2_3_6_2_3_6_+_K +_@ Trap Shot _4_2_1_+_K +_@ Surprise Rose _6_2_3_+_K +_@ Tornado Kick _6_3_2_1_4_+_K + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Silent Flash _2_1_4_2_1_4_+_K + +- VICE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+^G +_( Back Rush _4 / _6_+^J + +_@ Outrage _2_1_4_+_K +_@ Ravenous _^_2_1_4_+_K +_@ Decide _4_1_2_3_6_+_K +_@ Nail Bomb close _4_1_2_3_6_+_P +_@ Gore Fest close _6_3_2_1_4_6_+_P +_@ Tranquility _6_2_3_+_K + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* Withering Surface _2_3_6_2_3_6_+_P + +- GEESE HOWARD - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shinkuu Nage _4 / _6_+^G +_( Satsujin Katate Nage _4 / _6_+^J + +_) Fudou Sakkatsu Uraken _6_+^G + +_@ Reppuu Ken _2_3_6_+^E +_@ Double Reppuu Ken _2_3_6_+^G +_@ Shippuu Ken _^_2_1_4_+_P +_@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) +_@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) +_@ Gedan Atemi Nage _6_3_2_1_4_+^H (reverse low) + +_* Raging Storm _1_6_3_2_1_4_3_+_P +_* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G + +- RUGAL BERNSTEIN - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+^G +_( Scorpion Blow _4 / _6_+^J + +_@ Reppuu Ken _2_3_6_+_P +_@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) +_@ Genocide Cutter _6_2_3_+_K +_@ God Press _6_3_2_1_4_+_P +_@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Total Annihilation _2_3_6_2_3_+_K + +- RYUJI YAMAZAKI - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+^G +_( Bun Nage _4 / _6_+^J + +_@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Yakiire _6_2_3_+_K +_@ Dokute _4_2_1_+_P (_O) +_@ Bai Gaeshi _2_3_6_+_P (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) + +_* Guillotine _6_4_1_2_3_+_P +_* Drill close _x_+_P (^*) + +- EX IORI YAGAMI "OROCHI IORI" - RATIO-4 +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+^G / ^J + +_) Ge Shiki: Goufu In "Shinigame" _6_+^H +_) Ge Shiki: Yuri Ori _^_4_+^H + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 100 Shiki: Oni Honou _2_3_6_2_3_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` EX Characters + - On the Character Select Screen, _O_S on any character and press _P / _K + - Not for Ryu, Iori, Morrigan, Nakoruru and Akuma + +- EX KEN MASTERS - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Jigoku Guruma _4 / _6_+^J +_( Jigoku Fuusha _^_4 / _6_+^J + +_) Inazuma Kakato Wari _6_+^H +_) Kurubushi Kick _1_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Kama Barai Geri _2_3_6_+_K +_@ ^!Inazuma Kakato Wari _O_K +_@ Nata Otoshi Geri _6_3_2_+_K +_@ ^!Inazuma Kakato Wari _O_K +_@ Oosoto Mawashi Geri _4_1_2_3_6_+_K +_@ ^!Inazuma Kakato Wari _O_K + +_* Shouryuu Reppa _2_3_6_2_3_+_P + +- EX CHUN-LI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^G +_( Kirin Shuu _4 / _6_+^J +_( Ryuusei Raku _^_4 / _6_+^G + +_) Kaku Kyaku Raku _3_+^H +_) Teikeda _1_+^J +_) Yousou Kyaku _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick (_^)^2_8_+_K + +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Spinning Hornet Kick ^1_3_1_9_+_K + +- EX GUILE - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^G +_( Dragon Suplex _4 / _6_+^J +_( Flying Mayor _^_4 / _6_+^G +_( Flying Buster Drop _^_4 / _6_+^J + +_) Spinning Back Knuckle _6_+^G +_) Reverse Spin Kick close _4 / _6_+^J +_) Lift Upper _3_+^G +_) Dragon Sweep _3_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Somersault Strike ^1_3_1_9_+_K + +- EX EDMOND HONDA - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^G +_( Saba Ori _4 / _6_+^J + +_) Hiza Geri close ^J +_) Tsuppari _4 / _6_+^G +_) Harai Geri _4 / _6_+^J +_) Shagami Tsuppari _1_+^G +_) Shiko Geri _1_+^J +_) Flying Sumo Press _^_2_+^J + +_@ Hyakuretsu Harite ^*_P +_@ ^!Move _4 / _6 +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K + +_* Oni Musou ^4_6_4_6_+_P + +- EX ZANGIEF - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4_+^G +_( Piledriver _6_+^G +_( Kamitsuki _4 / _6_+^J + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H +_) Air Headbutt vertical jump _8_+^G + +_@ Double Lariat ^W +_@ ^!Move _4 / _6 +_@ High Speed Double Lariat ^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P + +_* Final Atomic Buster close _x_x_+_P + +- EX BALROG (EX M. BISON) - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Liver Break _4 / _6_+^G +_( Head Bomber _4 / _6_+^J + +_) Low Straight _1_+^G +_) Under Blow _1_+^J + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Turn Punch _O_P / _K + +_* Crazy Buffalo ^4_6_4_6_+_P +_* ^!Crazy Straight _O_P +_* ^!Crazy Upper _O_K + +- EX SAKURA KASUGANO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^G +_( Sailor Shoot _4 / _6_+^J + +_) Flower Kick _6_+^H +_) Genkotsu Stamp _1_+^G +_) Downward Smash _^_2_+^G +_) Sakura Kick _^_2_+^J + +_@ Hadou Ken _2_3_6_+_P (^*) +_@ Shou'ou Ken _6_2_3_+_P +_@ Shunpuu Kyaku (_^)_2_1_4_+_K + +_* Midare Zakura _2_3_6_2_3_+_K +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +- EX DHALSIM - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^G +_( Yoga Throw _4 / _6_+^J + +_) Yoga Headbutt close ^G +_) Yoga Knee Kick close ^J +_) Double Zoom Straight _6_+^G +_) Zoom High Kick _6_+^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Kuuchuu Chouhatsu _^_S + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P +_@ Yoga Blast _4_1_2_3_6_+_K +_@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V +_@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V + +_* Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P + +- EX CAMMY WHITE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^G +_( Frankensteiner _4 / _6_+^J +_( Flying Neck Hunt _^_4 / _6_+^G +_( Air Frankensteiner _^_4 / _6_+^J + +_) Light Grenade _1_+^G +_) Toe Buzzsaw _1_+^J + +_@ Spiral Arrow _2_3_6_+_K +_@ Cannon Spike _6_2_3_+_K +_@ Cannon Strike _^_2_1_4_+_K + +_* Spin Drive Smasher _2_3_6_2_3_+_K +_* Reverse Shaft Breaker _2_1_4_2_1_+_K (^*) + +- EX BLANKA - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G +_( Beast Roll _4 / _6_+^J + +_) Rock Crush _4_+^G +_) Amazon River Run _3_+^G +_) Beast Step _1_+^J + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Vertical Rolling ^2_8_+_K +_@ Surprise Forward ^V +_@ Surprise Backward _4_+^V + +_* Ground Shave Rolling ^4_6_4_6_+_P (_O) + +- EX M. BISON (EX VEGA) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^G +_( Death Tower _4 / _6_+^J + +_) Hell Attack jump forward ^G^G + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Devil Reverse ^2_8_+_P_P + +_* Knee Press Nightmare ^4_6_4_6_+_K + +- EX SAGAT - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^G +_( Tiger Rage _4 / _6_+^J + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _2_3_6_9_+_K + +_* Tiger Cannon _2_3_6_2_3_6_+_P +_* Ground Tiger Cannon _2_3_6_2_3_6_+_K + +- EX VEGA (EX BALROG) - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^G +_( Carmine Flip _4 / _6_+^J +_( Stardust Drop _^_4 / _6_+^G +_( Crescent Line _^_4 / _6_+^J + +_) Dragon Whip _1_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P, _P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Scarlet Terror ^1_6_+_K +_@ Backslash ^W +_@ Short Backslash ^V + +_* Wall Leap ^1_3_1_9_+_K +_* ^!Rolling Izuna Drop close _4 / _6_+_P + +- EX KYO KUSANAGI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+^G +_( Issetsu Seoi Nage _4 / _6_+^J + +_) Ge Shiki: Goufu You _6_+^H +_) 88 Shiki _3_+^J +_) Ge Shiki: Naraku Otoshi _^_2_+^G + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _4_2_1_+_K +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +- EX MAI SHIRANUI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+^G +_( Fuusha Kuzushi _4 / _6_+^J +_( Yume Zakura _^_4 / _6_+^G + +_) Taiku Sensuzuki _6_+^G +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Kagero no Mai ^2_8_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Mizudori no Mai _2_3_6_2_3_6_+_P + +- EX TERRY BOGARD - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+^G +_( Buster Throw _4 / _6_+^J + +_) Rising Upper _3_+^G + +_@ Power Wave _2_3_6_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K + +_* Power Geyser _2_1_4_1_6_+_P +_* Buster Wolf _2_3_6_2_3_6_+_K + +- EX RYO SAKAZAKI - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Hyouchuu Wari Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Hyouchuu Wari _6_+^E + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Mouko Raijin Setsu _4_2_1_+_P +_@ Kyokugen-ryuu Renbu Ken close _6_3_2_1_4_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Tenchi Haoh Ken (^M) _2_3_6_2_3_6_+_P + +- EX KIM KAPHWAN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Sakkyaku Nage _4 / _6_+^G +_( Rengekikyaku _4 / _6_+^J + +_) Neri Chagi _6_+^J + +_@ Hangetsu Zan _2_1_4_+_K +_@ Kuu Sajin ^2_8_+_P +_@ Haki Kyaku _2_2_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku _2_1_4_1_6_+_K +_* Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +- EX RAIDEN - RATIO-2 +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^G +_( Bear Hug _4 / _6_+^J + +_) Stamp Kick _3_+^J +_) Flying Body Press diagonal jump _2_+^G + +_@ Dokugiri _6_3_2_1_4_+_P +_@ Giant Bomb ^4_6_+_P +_@ Super Drop Kick _O_K +_@ Thunder Crush Bomb close _x_+_K +_@ Jumping Lariat Drop _6_2_3_+_P + +_* Crazy Train _2_3_6_2_3_6_+_P +_* Destruction Drop close _x_x_+_K + +- EX YURI SAKAZAKI - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+^G +_( Silent Nage _4 / _6_+^J +_( Tsubame Otoshi _^_4 / _6_+^G + +_) En Yoku _6_+^H + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Saiha _2_1_4_+_P +_@ Hyakuretsu Binta _6_4_6_+_P + +_* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- EX BENIMARU NIKAIDO - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _4 / _6_+^G +_( Catch and Shoot _4 / _6_+^J +_( Spinning Knee Drop _^_4 / _6_+^G + +_) Jackknife Kick _6_+^H +_) Flying Drill _^_2_+^J + +_@ Raijin Ken _2_3_6_+_P +_@ Taikuu Raijin Ken _6_2_3_+_P +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ Iai Geri _2_3_6_+_K +_@ Benimaru Collider close _6_3_2_1_4_6_+_P + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Taikuu Raikou Ken _2_3_6_2_3_6_+_K +_* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P + +- EX KING - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+^G +_( Hook Buster _4 / _6_+^J + +_) Sliding _3_+^J + +_@ Venom Strike _2_3_6_+_K +_@ Trap Shot _4_2_1_+_K +_@ Moushuu Kyaku _2_1_4_+_K +_@ Tobi Nidan Shisshukuri _6_2_3_+_K + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Double Strike _6_4_6_3_2_+_K + +- EX VICE - RATIO-1 +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+^G +_( Back Rush _4 / _6_+^J + +_@ Outrage _2_1_4_+_K +_@ Ravenous _^_2_1_4_+_K +_@ Mayhem _2_1_4_+_P +_@ Decide _4_1_2_3_6_+_K +_@ Decide Slayer _6_2_3_+_K +_@ Nail Bomb close _4_1_2_3_6_+_P + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* Withering Surface _2_3_6_2_3_6_+_P + +- EX GEESE HOWARD - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shinkuu Nage _4 / _6_+^G +_( Satsujin Katate Nage _4 / _6_+^J + +_) Fudou Sakkatsu Uraken _6_+^G + +_@ Reppuu Ken '96 _2_3_6_+^E +_@ Double Reppuu Ken '96 _2_3_6_+^G +_@ Ja'ei Ken _6_3_2_1_4_+_K +_@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) +_@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) + +_* Raging Storm _1_6_3_2_1_4_3_+_P +_* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G + +- EX RUGAL BERNSTEIN - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+^G +_( Scorpion Blow _4 / _6_+^J + +_@ Gravity Smash (_^)_2_3_6_+_P +_@ Genocide Cutter _6_2_3_+_K +_@ Rugal Execution _6_3_2_1_4_+_P +_@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Total Annihilation _2_3_6_2_3_+_K + +- EX RYUJI YAMAZAKI - RATIO-3 +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+^G +_( Bun Nage _4 / _6_+^J + +_) Bussashi _6_+^E + +_@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) +_@ ^!Hebi Damashi (if held) ^J +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Suna Kake _6_2_3_+_K +_@ Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ Bai Gaeshi _2_3_6_+_P (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) + +_* Guillotine _2_3_6_2_3_6_+_P +_* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` CPU Battles + _` Fight Morrigan on Stage 4 + - Use the Capcom Groove + - Win 5 rounds with Super Combos + - Get 60.000 Groove Points + _` Fight Nakoruru on Stage 4 + - Use the SNK Groove + - Win 5 rounds with Super Combos + - Get 60.000 Groove Points + _` Fight EX Ryu "Evil Ryu" on Stage 4 + - Use the Capcom Groove + - Win 7 rounds with Super Combos + - Get 71.000 Groove Points + _` Fight EX Iori "Orochi Iori" on Stage 4 + - Use the SNK Groove + - Win 7 rounds with Super Combos + - Get 71.000 Groove Points + _` Fight Akuma after the Final Stage + - Win 10 rounds with Super Combos + - Get 80.000 Groove Points + +_` Pair Play Mode + - After insert coins _O^W and press _S +$end + +################################################################################################### + +$info=cvs2,cvs2mf +$cmd +Capcom vs. SNK 2: Mark of the Millennium 2001 © 2001 Capcom +Capcom vs. SNK 2: Millionaire Fighting 2001 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos + +- GROOVE SYSTEM - +───────────────────────────────────────────────────────────────────────── +_` C-GROOVE + - Super Bar Max Level 3 + - Guard Gauge standard + - can use Air Blocking + - can Super Cancel a Level 2 Super Combo in any Special Move / Level 1 Super Combo + - with a Super Bar on Level 1 damage increased by 1% + - with a Super Bar on Level 2 damage increased by 2% + - with a Super Bar on Level 3 damage increased by 5% + - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^F / ^I and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^G / ^J and needs 3LVs of Super Bar + +_` A-GROOVE + - Super Bar Max Level 2 + - Guard Gauge standard + - Level 1 Super Combos needs 1LV of Super Bar + +_` P-GROOVE + - Super Bar Max Level 1 + - Guard Gauge is 20% smaller + - Level 3 Super Combos needs a FULL Super Bar + +_` S-GROOVE + - Super Bar Max Level 1 + - Guard Gauge standard + - with a Super Bar in MAX damage increased by 15% + - with a flashing Life Bar damage increased by 5% + - Level 1 Super Combos needs a Super Bar in MAX / FLASHING Life Bar + - Level 3 Super Combos needs a Super Bar in MAX and a FLASHING Life Bar + +_` N-GROOVE + - Super Bar Max Level 3 + - Guard Gauge standard + - with TIME Gauge Activated damage increased by 20% + - Level 1 Super Combos needs 1 Stock of Super Bar + - Level 3 Super Combos needs 1 Stock of Super Bar and TIME Gauge Activated + +_` K-GROOVE + - Super Bar Max Level 1 + - Guard Gauge is 10% smaller + - with a FULL Super Bar damage increased by 35% for Normal Attacks and 30% for Special Moves + - Level 3 Super Combos needs a FULL Super Bar + +- RATIO SYSTEM - +───────────────────────────────────────────────────────────────────────── +_` Ratio System Damage + - Ratio-1 Character have damage reduced by 20% compared to Ratio-2 Character + - Ratio-2 Character have Standard Damage + - Ratio-3 Character have damage increased by 15% compared to Ratio-2 Character + - Ratio-4 Character have damage increased by 30% compared to Ratio-2 Character + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +C-GROOVE +_) Dash _6_6 +_) Retreat _4_4 +_) Normal Jump _8 +_) High Jump _2_8 +_) Roll Forward ^E_+^H +_) Throw Escape when thrown _4 / _6_+^G / ^J +_) Tactical Recovery knocked down ^U +_) Guard Cancel in Attack (1LV) blocking _6_+^F_+^I + +A-GROOVE +_) Dash _6_6 +_) Retreat _4_4 +_) Normal Jump _8 +_) High Jump _2_8 +_) Roll Forward ^E_+^H +_) Custom Combo (2LVs) ^G_+^J +_) Throw Escape when thrown _4 / _6_+^G / ^J +_) Safe Fall being knocked down ^U +_) Guard Cancel in Attack (1LV) blocking _6_+^F_+^I + +P-GROOVE +_) Dash _6_6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Throw Escape when thrown _4 / _6_+^G / ^J +_) High Parry being hit _6 +_) Low Parry being hit _2 +_) Air Parry _^ being hit _6 +_) Tactical Recovery knocked down ^U + +S-GROOVE +_) Run _6^6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Sidestep ^E_+^H +_) Charge Super Bar _O^G_+^J +_) Throw Escape when thrown _4 / _6_+^G / ^J +_) Tactical Recovery knocked down ^U +_) Guard Cancel in Attack (MAX) blocking _6_+^F_+^I + +N-GROOVE +_) Run _6^6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Roll Forward ^E_+^H +_) Activate Time Gauge (1 Stock) ^G_+^J +_) Throw Escape when thrown _4 / _6_+^G / ^J +_) Safe Fall being knocked down ^U +_) Guard Cancel in Roll Forward (1 Stock) blocking _6_+^E_+^H +_) Guard Cancel in Roll Backward (1 Stock) blocking _4_+^E_+^H +_) Guard Cancel in Attack (1 Stock) blocking _6_+^F_+^I + +K-GROOVE +_) Run _6^6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Throw Escape when thrown _4 / _6_+^G / ^J +_) Just Defend being hit _4 / _1 +_) Safe Fall being knocked down ^U + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Sakotsu Wari _6_+^F +_) Seichuu Nidan Tsuki _6_+^G +_) Senpuu Kyaku _6_+^I + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* Shin Shouryuu Ken (^M) _2_3_6_2_3_+_K + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Jigoku Guruma _4 / _6_+^J +_( Jigoku Fuusha _^_4 / _6_+^J + +_) Inazuma Kakato Wari _6_+^I +_) Ushiro Mawashi Geri _6_+^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Ryusen Kyaku _4_2_1_+_K +_@ Nata Otoshi Geri _4_1_2_3_6_+^H +_@ ^!Inazuma Kakato Wari _O_K +_@ Kama Barai Geri _4_1_2_3_6_+^I +_@ ^!Inazuma Kakato Wari _O_K +_@ Oosoto Mawashi Geri _4_1_2_3_6_+^J +_@ ^!Inazuma Kakato Wari _O_K +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_2_3_+_P +_* Shinryuu Ken _2_3_6_2_3_+_K (^*) +_* Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^G +_( Tiger Rage _4 / _6_+^J + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+^E / ^F +_@ Tiger Blow _6_2_3_+^G +_@ Tiger Crush _6_2_3_+_K + +_* Tiger Genocide _2_3_6_2_3_+_K +_* Tiger Cannon _2_3_6_2_3_6_+_P +_* Ground Tiger Cannon _2_1_4_2_1_4_+_P +_* Tiger Raid _2_1_4_2_1_4_+_K + +- YUN LEE - +───────────────────────────────────────────────────────────────────────── +_( Elbow Smash _4 / _6_+^G +_( Monkey flip _4 / _6_+^J + +_) Senpuu Kyaku _6_+^I +_) Raigeki Shuu _^_3_+_K +_) Target Combo 1 ^E^H^F +_) Target Combo 2 ^F^G_4_+^G +_) Target Combo 3 _^^E_6_+^G + +_@ Zesshou Hohou _2_3_6_+_P +_@ Senkyuutai _2_3_6_+_K +_@ Kobokushi _2_1_4_+_P +_@ Fake Kobokushi _2_1_4_+^W +_@ Tetsuzan Kou _6_2_3_+_P +_@ Zenpou Tenshin close _6_3_2_1_4_+_K + +_* You Hou _2_3_6_2_3_6_+_P +_* Sourai Rengeki _2_3_6_2_3_6_+_K +_* Raishin Mahhaken (^M) _2_1_4_2_1_4_+_P +_* Hitten Souryuu Jin (^M) _^_2_1_4_2_1_4_+_K + +- ROLENTO SCHUGERG - +───────────────────────────────────────────────────────────────────────── +_( Colonel Carrier _4 / _6_+^G +_( Deadly Package _4 / _6_+^J + +_) Fake Rod _6_+^I +_) Spike Rod _^_2_+^I + +_@ Patroit Circle _2_3_6_+_P (x3) +_@ Prepared Jump _6_2_3_+_K +_@ ^!Stinger _P / _K +_@ Mekong Delta _2_1_4_+_P +_@ ^!Air Raid _P +_@ Mekong Delta Escape _2_1_4_+_K +_@ ^!Control _4 / _6 +_@ ^!Attack _P / _K +_@ Back Hop ^W +_@ ^!Mekong Delta Attack _P +_@ Baton Jump ^V + +_* Take No Prisoner _2_3_6_2_3_6_+_P +_* Mine Sweeper _2_1_4_2_1_4_+_P +_* Steel Rain _2_3_6_2_3_6_+_K + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage: Chouhatsu _4 / _6_+^G +_( Seoi Nage: Shagami Chouhatsu _4 / _6_+^J + +_) Shagami Chouhatsu crouching _S +_) Kuuchuu Chouhatsu _^_S + +_@ Gadou Ken _2_3_6_+_P +_@ Kouryuu Ken _6_2_3_+_P +_@ Dankuu Kyaku (_^)_2_1_4_+_K +_@ Zenten Chouhatsu _2_3_6_+_S +_@ Kouten Chouhatsu _2_1_4_+_S + +_* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* Kouryuu Rekka _2_3_6_2_3_+_K +_* Chouhatsu Densetsu _2_3_6_2_3_6_+_S + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^G +_( Death Tower _4 / _6_+^J + +_) Hell Attack jump forward ^F^F + +_@ Psycho Vanish _6_2_3_+_P +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Devil Reverse ^2_8_+_P_P +_@ Bison Warp: Zenpou _6_2_3_+^W / ^V +_@ Bison Warp: Kouhou _4_2_1_+^W / ^V + +_* Knee Press Nightmare ^4_6_4_6_+_K +_* Mega Psycho Crusher (^M) ^4_6_4_6_+_P + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^G +_( Dragon Suplex _4 / _6_+^J +_( Flying Mayor _^_4 / _6_+^G +_( Flying Buster Drop _^_4 / _6_+^J + +_) Spinning Back Knuckle _6_+^G +_) Knee Bazooka _4 / _6_+^H +_) Rolling Sobat _4 / _6_+^I +_) Reverse Spin Kick close _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Total Wipeout ^4_6_4_6_+_K +_* Somersault Strike ^1_3_1_9_+_K +_* Sonic Hurricane (^M) ^4_6_4_6_+_P + +- EAGLE - +───────────────────────────────────────────────────────────────────────── +_( Take Down & Chest Stab _4 / _6_+^G +_( Neck Stick Press _4 / _6_+^J + +_@ Manchester Black _2_1_4_+_P +_@ Canterbury Blue _2_3_6_+_P (_O) +_@ Oxford Red _4_1_2_3_6_+_K +_@ Liverpool White _2_1_4_+_K +_@ St. Andrew's Green _6_2_3_+_P + +_* Manchester Gold _2_1_4_2_1_4_+_P +_* Union Jack Platinum _2_3_6_2_3_6_+_P + +- KYOSUKE KAGAMI - +───────────────────────────────────────────────────────────────────────── +_( Monkey Toss _4 / _6_+^G +_( Knee Thrust _4 / _6_+^J + +_) Backdoor Thrust _3_+^J + +_@ Cross Cutter _2_3_6_+_P +_@ Gen'ei Wave _^_2_3_6_+_P +_@ Gen'ei Kick (_^)_2_3_6_+_K +_@ Raijin Upper _6_2_3_+_P +_@ Gen'ei Breaker _2_1_4_+_P + +_* Kakusan Cross Cutter _2_3_6_2_3_6_+_P +_* Double Gen'ei Kick (_^)_2_3_6_2_3_6_+_K +_* Super Raijin Upper _2_1_4_2_1_4_+_P +_* Final Symphony Remix (^M) close _6_3_2_1_4_6_3_2_1_4_+_K + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^G +_( Saba Ori _4 / _6_+^J + +_) Harai Geri _6_+^J + +_@ Hyakuretsu Harite ^*_P +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K +_@ Ooichou Nage close _x_+_P + +_* Oni Musou ^4_6_4_6_+_P +_* Orochi Kudaki (^M) close _x_x_+_P + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Zugai Hassatsu _6_+^F +_) Tenma Kuujin Kyaku jump forward _^_2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Hyakki Shu _6_2_3_+_K +_@ ^!Hyakki Gou Zan _N +_@ ^!Hyakki Gou Shou _P +_@ ^!Hyakki Gou Sen _K +_@ ^!Hyakki Gou Sai close _4 / _6_+_P +_@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^G +_( Kirin Shuu _4 / _6_+^J +_( Ryuusei Raku _^_4 / _6_+^G + +_) Kakusen Kyaku _6_+^I +_) Yoku Sen Kyaku _6_+^J +_) Kaku Kyaku Raku _3_+^J +_) Yousou Kyaku _^_2_+^I +_) Youshi Ken jump forward ^G^G +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Spinning Bird Kick ^2_8_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Houyoku Sen _2_3_6_2_3_6_+_K + +- MAKI GENRYUSAI - +───────────────────────────────────────────────────────────────────────── +_( Punch Kick Combo _4 / _6_+^G +_( Knee Thrust _4 / _6_+^J + +_) Bushin Gokusa Ken 1 ^E^F^G^J +_) Bushin Gokusa Ken 2 ^E^F^G_2_+^G +_) Hiji Otoshi _^_2_+^F + +_@ Genkou _2_3_6_+_P +_@ Hayagake _2_3_6_+_K +_@ ^!Jyaku de Wazaga Hassei ^H +_@ ^!Chuu de Wazaga Hassei ^I +_@ ^!Kyou de Wazaga Hassei ^J +_@ Saka Hayagake _2_1_4_+_K +_@ ^!Saka Jyaku de Wazaga Hassei ^H +_@ ^!Saka Chuu de Wazaga Hessei ^I +_@ ^!Saka Kyou de Wazaga Hassei ^J +_@ Hassoukyaku jump against the wall _2_1_4_+_P / _K +_@ Tengu Daoshi _^ close _4_1_2_3_6_+_P +_@ Rebbuu Kyaku ^V (needs a small amount of Life Bar) + +_* Bushin Gou Raiha _2_3_6_2_3_6_+_P +_* Tesshin Hou _2_3_6_2_3_6_+_K_K +_* Ajara Tengu _^ close _x_x_+_P + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^G +_( Carmine Flip _4 / _6_+^J +_( Stardust Drop _^_4 / _6_+^G +_( Crescent Line _^_4 / _6_+^J + +_) Peace of Mercury _6_+^I +_) Cosmic Smart _6_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P, _P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Scarlet Terror ^1_6_+_K +_@ Backslash ^W +_@ Short Backslash ^V + +_* Wall Leap ^1_3_1_9_+_K +_* ^!Flying Barcelona Special _P +_* ^!Rolling Izuna Drop close _4 / _6_+_P +_* Scarlet Mirage ^4_6_4_6_+_K +_* Red Impact (^M) ^4_6_4_6_+_P + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( Liver Break _4 / _6_+^G +_( Shoulder Throw _4 / _6_+^J + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Dash Ground Straight ^4_3_+_P +_@ Dash Ground Upper ^4_3_+_K +_@ Buffalo Headbutt ^2_8_+_P +_@ Turn Punch _O^W / ^V + +_* Crazy Buffalo ^4_6_4_6_+_P +_* ^!Crazy Straight _O_P +_* ^!Crazy Upper _O_K +_* Gigaton Blow (^M) ^4_6_4_6_+_K + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( Moon Tracer _4 / _6_+^G +_( Breast Anguish _4 / _6_+^J +_( Sexual Embrace _^_4 / _6_+^G + +_) Shell Kick _^_2_+^J +_) Hunter Chain ^E^H^F^I^G^J + +_@ Soul Fist (_^)_2_3_6_+_P +_@ Shadow Blade _6_2_3_+_P +_@ Vector Drain close _6_3_2_1_4_+_P + +_* EX Soul Fist (_^)_2_3_6_2_3_6_+_P +_* Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* Cardinal Blade _2_3_6_2_3_+_K +_* Darkness Illusion (^M) (_^)^E^E_6^H^G + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^G +_( Frankensteiner _4 / _6_+^J +_( Flying Neck Hunt _^_4 / _6_+^G +_( Air Frankensteiner _^_4 / _6_+^J + +_@ Spiral Arrow _2_3_6_+_K +_@ Cannon Spike _6_2_3_+_K +_@ Axle Spin Knuckle _6_3_2_1_4_+_P +_@ Hooligan Combination _1_2_3_6_9_+_P +_@ ^!Razor Edge Slicer _N +_@ ^!Fatal Leg Twister close head _4 / _6_+_P +_@ ^!Cross Scissor Pressure close feet _4 / _6_+_P +_@ ^!Cannon Strike _K +_@ ^!Cancel _P +_@ Cannon Strike _^_2_1_4_+_K + +_* Spin Drive Smasher _2_3_6_2_3_+_K +_* Reverse Shaft Breaker _2_1_4_2_1_+_K (^*) + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G +_( Beast Roll _4 / _6_+^J + +_) Rock Crush close _4 / _6_+^F +_) Amazon River Run _3_+^G + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Backstep Rolling ^4_6_+_K +_@ Vertical Rolling ^2_8_+_K +_@ Surprise Forward ^V +_@ Surprise Backward _4_+^V + +_* Direct Lightning ^4_6_4_6_+_P +_* Ground Shave Rolling ^4_6_4_6_+_K (_O) +_* Shout of Earth ^1_3_1_9_+_P (^*) + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^G +_( Sailor Shoot _4 / _6_+^J + +_) Flower Kick _6_+^I + +_@ Hadou Shou _2_3_6_+_P +_@ Shou'ou Ken _6_2_3_+_P +_@ Shunpuu Renkyaku _2_1_4_+_K +_@ ^!Forward Kick _2_1_4_+_K +_@ Shunpuu Kyaku _^_2_1_4_+_K +_@ Sakura Otoshi _6_2_3_+_K +_@ ^!Smash _P_P_P +_@ ^!Cancel _K +_@ Ouka Kyaku High Jump _2_3_6_+_K + +_* Midare Zakura _2_3_6_2_3_+_K +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^G +_( Yoga Throw _4 / _6_+^J + +_) Yoga Palm _4_+^E +_) Shutou Chop _4_+^F +_) Yoga Headbutt _4_+^G +_) Short Mid Kick _4_+^H +_) Short High Kick _4_+^I +_) Yoga Knee Kick _4_+^J +_) Short Mid Punch _1_+_P +_) Short Sweep _1_+_K +_) Air Down Punch _^_4_+^E +_) Air Straight Punch _^_4_+^F +_) Air Diagonal Punch _^_4_+^G +_) Air Mae Geri _^_4_+^H / ^I +_) Air Roundhouse _^_4_+^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Kuuchuu Chouhatsu _^_S + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou (_^)_6_2_3_+^W / ^V +_@ Yoga Teleport: Kouhou (_^)_4_2_1_+^W / ^V + +_* Yoga Stream _2_3_6_2_3_6_+_P +_* Yoga Vulcan _2_3_6_2_3_6_+_K +_* Yoga Tempest (^M) _6_3_2_1_4_6_3_2_1_4_+_P + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4_+^G +_( Piledriver _6_+^G +_( Kamitsuki _4 / _6_+^J + +_) Dynamite Kick _1_+^I +_) Russian Kick _1_+^J +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H / ^I +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^W +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Atomic Suplex close _x_+_K +_@ Flying Powerbomb _x_+_K +_@ Banishing Flat _6_2_3_+_P + +_* Final Atomic Buster close _x_x_+_P +_* Aerial Russian Slam _2_3_6_2_3_+_K + +- KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+^G +_( Issetsu Seoi Nage _4 / _6_+^J + +_) Body Blow _6_+^G +_) Ge Shiki: Goufu You _6_+^I +_) 88 Shiki _3_+^J +_) Ge Shiki: Naraku Otoshi _^_2_+^G + +_@ 114 Shiki: Aragami _2_3_6_+^E / ^F +_@ ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ ^!127 Shiki: Yano Sabi _P +_@ ^!125 Shiki: Nanase _K +_@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ ^!Ge Shiki: Migari Ugachi _P +_@ ^!125 Shiki: Nanase _K +_@ 115 Shiki: Dokugami _2_3_6_+^G +_@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ ^!402 Shiki: Batsu Yomi _6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _6_2_3_+_K +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ R.E.D. KicK _4_2_1_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P +_* ^!Chouhatsu ^*_P + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+^G +_( Buster Throw _4 / _6_+^J + +_) Rising Upper _3_+^G + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle ^2_8_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K + +_* Power Geyser _2_1_4_1_6_+_P +_* Buster Wolf _2_3_6_2_3_6_+_K + +- IORI YAGAMI - +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+^G / ^J + +_) Ge Shiki: Yumebiki _6_+^F +_) Ge Shiki: Goufu In "Shinigame" _6_+^I +_) Ge Shiki: Yuri Ori _^_4_+^H +_) Target Combo ^F_6_+^F + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ Kuzukaze close _6_3_2_1_4_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) + +- ROCK HOWARD - +───────────────────────────────────────────────────────────────────────── +_( Kokuu Sen _4 / _6_+^G +_( Fangs and Claws _4 / _6_+^J + +_) Overhead Kick _6_+^I + +_@ Reppuu Ken _2_3_6_+^E / ^F +_@ Double Reppuu Ken _2_3_6_+^G +_@ Rising Tackle ^2_8_+_P +_@ Hard Edge _2_1_4_+_P +_@ Shinkuu Nage close _x_+_P +_@ ^!Break Move ^W +_@ ^!Rassetsu _O^W +_@ Atemi Nage Joudan _2_3_6_+^H (reverse jump) +_@ Chuudan Atemi Nage _2_3_6_+^I (reverse high) +_@ Atemi Nage Gedan _2_3_6_+^J (reverse low) +_@ Rage Run • Type "Dunk" _2_1_4_+^H +_@ Rage Run • Type "Save" _2_1_4_+^I +_@ Rage Run • Type "Shift" _2_1_4_+^J + +_* Raging Storm _2_3_6_2_3_6_+_P (_O on LV3 only) +_* Shine Knuckle _2_3_6_2_3_6_+_K +_* Deadly Rave: Neo (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^F^I^G^J, _2_1_4_+^G + +- RYUHAKU TODO - +───────────────────────────────────────────────────────────────────────── +_( Aiki Nage _4 / _6_+^G +_( Maki Nage _4 / _6_+^J + +_) Low Kick _6_+^I + +_@ Kasane Ate (_^)_2_3_6_+_P +_@ Taikuu Kasane Ate _6_2_3_+_P +_@ Tatsumaki Souda close _6_3_2_1_4_+_P + +_* Chou Kasane Ate _2_3_6_2_3_6_+_P +_* Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_P (reverse all) + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( Nihon Nage _4 / _6_+^G +_( Hiza Jigoku _4 / _6_+^J + +_@ Bakuretsu Ken ^*_P +_@ Hurricane Upper _4_1_2_3_6_+^E +_@ Bakuretsu Hurricane _4_1_2_3_6_+^F / ^G +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K +_@ Ougon no Kakato _2_1_4_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P +_* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P +_* Double Cyclone (^M) _2_1_4_2_1_4_+_P + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( Shinkuu Nage _4 / _6_+^G +_( Satsujin Katate Nage _4 / _6_+^J + +_) Fudou Sakkatsu Uraken _6_+^G + +_@ Reppuu Ken _2_3_6_+^E / ^F +_@ Double Reppuu Ken _2_3_6_+^G +_@ Shippuu Ken _^_2_1_4_+_P +_@ Ja'ei Ken _6_3_2_1_4_+_K +_@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump/Specials) +_@ Chuudan Atemi Nage _6_3_2_1_4_+^F (reverse high/mid) +_@ Gedan Atemi Nage _6_3_2_1_4_+^G (reverse low) + +_* Raging Storm _1_6_3_2_1_4_3_+_P +_* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^F^I^G^J, _2_1_4_+^G + +- RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Hyouchuu Wari Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J + +_) Hyouchuu Wari _6_+^F + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Mouko Raijin Setsu _4_2_1_+_P +_@ Zanretsu Ken _6_4_6_+_P +_@ Kyokugen-ryuu Renbu Ken close _6_3_2_1_4_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Tenchi Haoh Ken (^M) _2_3_6_2_3_6_+_P + +- HAOHMARU - +───────────────────────────────────────────────────────────────────────── +_( Yokonage _4 / _6_+^G +_( Sword Butt _4 / _6_+^J + +_@ Ougi Senpuu Retsu Zan _2_3_6_+_P +_@ Fake Ougi Senpuu Retsu Zan _2_3_6_+_K +_@ Ougi Kogetsu Zan _6_2_3_+_P +_@ Ougi Resshin Zan _2_1_4_+_P + +_* Hiougi Tenha Fuujin Zan _2_3_6_2_3_+_P +_* Tenha Seikou Zan (^M) _6_3_2_1_4_6_+_P + +- ATHENA ASAMIYA - +───────────────────────────────────────────────────────────────────────── +_( Psychic Throw _4 / _6_+^G +_( Bit Throw _4 / _6_+^J +_( Psychic Shoot _^_4 / _6_+^G + +_) Renkan Tai _6_+^I +_) Phoenix Bomb _^_2_+^I +_) Sankaku Tobi jump against the wall _9 +_) Target Combo ^F_6_+^I + +_@ Psycho Ball Attack _2_1_4_+_P +_@ Psycho Sword (_^)_6_2_3_+_P +_@ Phoenix Arrow _^_2_1_4_+_K +_@ Psycho Reflector _6_3_2_1_4_+_K (reflect projectile) +_@ Psychic Teleport _2_3_6_+_K +_@ Super Psychic Throw close _4_1_2_3_6_+_P + +_* Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* ^!Crystal Shoot _2_1_4_+_P (_O) +_* ^!Cancel ^W (LV2 / LV3 only) +_* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K + +- CHANG KOEHAN & CHOI BOUNGE - +───────────────────────────────────────────────────────────────────────── +_( Hagan Geki _4 / _6_+^G +_( Geketsu Tsuki _4 / _6_+^J + +_) Hiki Nige _3_+^G + +_@ Tekkyuu Dai Kaiten ^*_P +_@ ^!Move _4 / _6 +_@ ^!Cancel ^W +_@ Tekkyuu Funsai Geki ^4_6_+_P +_@ Dai Hakai Nage close _6_3_2_1_4_6_+_P +_@ Hishou Kuuretsu Zan _4_1_2_3_6_+_K +_@ Tatsumaki Shippuu Zan _6_3_2_1_4_+_K +_@ Shissou Hishou Zan _6_2_3_+_K + +_* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_K + +- RUGAL BERNSTEIN - +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+^G +_( Scorpion Blow _4 / _6_+^J + +_@ Reppuu Ken _2_3_6_+_P +_@ Gravity Smash _^_2_3_6_+_P +_@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) +_@ Genocide Cutter _6_2_3_+_K +_@ God Press _6_3_2_1_4_+_P +_@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Total Annihilation _2_3_6_2_3_+_K + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+^G +_( Fuusha Kuzushi _4 / _6_+^J +_( Yume Zakura _^_4 / _6_+^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Kagero no Mai ^2_8_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Shiranui-ryu Ogi: Beni Suzaku _^_2_1_4_2_1_4_+_P +_* Mizudori no Mai _2_3_6_2_3_6_+_P + +- HIBIKI TAKANE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^G +_( Sword Slash _4 / _6_+^J + +_) Target Combo ^G^G + +_@ Touma Nite Kiru Nari _2_3_6_+_P +_@ Chika Yorite Kiru Nari _6_2_3_+_K +_@ Suigetsu o Tsuku Nari _2_1_4_+_P (_O) +_@ Iwoawasu Nari _4_1_2_3_6_+_K (reverse jump/high) +_@ Kamihitoe Nite Kawasu Nari ^V +_@ ^!Ma o Tsumeru Koto Kanyou Nari _6_+_K +_@ ^!Ma o Okukoto Kanyou Nari _4_+_K + +_* Hassyousuru Shinki Nari _2_1_4_1_6_+_P +_* Shi o Osorenu Kokoro Nari (^M) _6_4_1_2_3_6_+_P +_* Shikabane o Koeyuku Nari 1 (^M) _6_3_2_1_4_6_+^H, ^E^F^G^E^F^G^E^F, _2_3_6_+^G +_* Shikabane o Koeyuku Nari 2 (^M) _6_3_2_1_4_6_+^H, ^E^F^G^E^F^G^H^I, _2_3_6_+^J +_* Shikabane o Koeyuku Nari 3 (^M) _6_3_2_1_4_6_+^H, ^E^F^G^H^I^H^J + +- KING - +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+^G +_( Hook Buster _4 / _6_+^J + +_) Sliding _3_+^J + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _2_3_6_2_3_6_+_K +_@ Trap Shot _4_2_1_+_K +_@ Surprise Rose _6_2_3_+_K +_@ Tornado Kick _6_3_2_1_4_+_K +_@ Moushuu Kyaku _2_1_4_+_P + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Silent Flash _2_1_4_2_1_4_+_K + +- RYUJI YAMAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+^G +_( Bun Nage _4 / _6_+^J + +_) Bussashi _6_+^F + +_@ Hebi Tsukai: Joudan _2_1_4_+^E (_O) +_@ ^!Hebi Damashi (if held) _K +_@ Hebi Tsukai: Chuudan _2_1_4_+^F (_O) +_@ ^!Hebi Damashi (if held) _K +_@ Hebi Tsukai: Gedan _2_1_4_+^G (_O) +_@ ^!Hebi Damashi (if held) _K +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Yakiire _6_2_3_+_K +_@ Suna Kake _2_1_4_+_K +_@ Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ Bai Gaeshi _2_3_6_+_P (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) + +_* Guillotine _2_3_6_2_3_6_+_P +_* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) + +- NAKORURU - +───────────────────────────────────────────────────────────────────────── +_( Ruten Mune Gekiha _4 / _6_+^G +_( Jiten Sanren Kyaku _4 / _6_+^J + +_) Chitenzan _3_+^G + +_@ Annu Mutsube _4_1_2_+_P +_@ Lela Mutsube _2_3_6_+_P +_@ Amube Yatoro _6_3_2_1_4_+_P +_@ Taka ni Tsukamaru _2_1_4_+_K +_@ ^!Taka ni Tsukamari Kougeki ^E / ^H / ^F / ^I +_@ ^!Yatoro Pok ^G +_@ ^!Kamui Mutsube _2_1_4_+_P +_@ ^!Amube Yatoro _2_3_6_+_P +_@ ^!Taka ni Oriru ^J +_@ Kamui Rimse _4_2_1_+_P (reflect projectile) +_@ ^!Final Flick ^*_P + +_* Shichikapu Kamui Irushika _6_3_2_1_4_6_3_2_1_4_+_P +_* Elerush Kamui Rimse _6_3_2_1_4_6_3_2_1_4_+_K +_* Shirikoro Kamui Nomi (^M) _2_3_6_2_3_6_+_K +_* ^!Cancel ^V + +- VICE - +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+^G +_( Back Rush _4 / _6_+^J + +_@ Outrage _2_1_4_+_K +_@ Ravenous _^_2_1_4_+_K +_@ Mayhem _2_1_4_+_P +_@ ^!Decide Slayer (with ^G) _6_2_3_+_K +_@ Decide _4_1_2_3_6_+_K +_@ Decide Slayer _6_2_3_+_K +_@ Gore Fest close _6_3_2_1_4_6_+_P +_@ ^!Tranquility (with ^G) _6_2_3_+_P +_@ Nail Bomb close _4_1_2_3_6_+_P + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* Withering Surface _2_3_6_2_3_6_+_P + +- BENIMARU NIKAIDO - +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _4 / _6_+^G +_( Catch and Shoot _4 / _6_+^J +_( Spinning Knee Drop _^_4 / _6_+^G + +_) Jackknife Kick _6_+^I +_) Alternative Kick _4 / _6_+^J +_) Flying Drill _^_2_+^J + +_@ Raijin Ken _2_3_6_+_P +_@ Taikuu Raijin Ken _6_2_3_+_P +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ ^!Cancel ^V +_@ Iai Geri _2_3_6_+_K +_@ ^!Handou Sandan Geri _2_8_+_K +_@ Super Inazuma Kick _6_2_3_+_K +_@ Benimaru Collider close _6_3_2_1_4_6_+_P + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Denei Spark _2_3_6_2_3_6_+_K +_* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P + +- YURI SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+^G +_( Silent Nage _4 / _6_+^J +_( Tsubame Otoshi _^_4 / _6_+^G + +_) En Yoku _6_+^I + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ ^!Double Yuri Chou Upper (with ^G) _6_2_3_+^G +_@ Saiha _2_1_4_+_P +_@ Hyakuretsu Binta _6_3_2_1_4_+_K + +_* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Hien Rekkou _2_3_6_2_3_+_P + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( Sakkyaku Nage _4 / _6_+^G +_( Rengekikyaku _4 / _6_+^J + +_) Neri Chagi _6_+^J +_) Kamae _O^J +_) ^!Forward Mid Kick ^E +_) ^!Haishukyaku _4 / _6_+^F +_) ^!Haishikyaku ^G +_) ^!Shiden Kyaku ^H +_) ^!Reverse Neri Chagi ^I + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ ^!Tenshou Zan (with ^J) _2_+^J +_@ Kuu Sajin ^2_8_+_P +_@ Ryuusei Raku ^4_6_+_K +_@ Haki Kyaku _2_2_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku _2_1_4_1_6_+_K +_* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K +_* Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +- RAIDEN - +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^G +_( Bear Hug _4 / _6_+^J + +_) Stamp Kick _3_+^J +_) Flying Body Press diagonal jump _2_+^G + +_@ Dokugiri _6_3_2_1_4_+_P +_@ Giant Bomb ^4_6_+_P +_@ Super Drop Kick _O^V +_@ Thunder Crush Bomb close _x_+_K +_@ Combination Body Blow _4_2_1_+_P +_@ ^!Headbutt _2_1_4_+_P +_@ ^!Front Suplex _2_1_4_+_K +_@ Jumping Lariat Drop _6_2_3_+_P + +_* Fire Breath _6_3_2_1_4_6_3_2_1_4_+_P +_* Destruction Drop close _x_x_+_K +_* Crazy Train _2_3_6_2_3_6_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Unlocks Battle Modes (Ratio Match / 3 on 3 Match / Single Match) and CPU Battles + - On the Game Test Mode, go to PASSWORD and enter a password below: + YAMAOOUT = Unlocks BATTLE TYPE on the GAME CONFIGURATION + MORIKAWA = Unlocks BATTLE TYPE on the GAME CONFIGURATION and CPU Battles + +_` CPU Battles + - Needs to be unlocked with Password first + _` Fight Bison on Stage 5 + - Use S-GROOVE / N-GROOVE / K-GROOVE + - Never get hit by more than 5 "First Attacks" + - Win 2 rounds with a Super Combo / Custom Combo + - Get 800 Groove Points + _` Fight Geese on Stage 5 + - Use C-GROOVE / A-GROOVE / P-GROOVE + - Never get hit by more than 5 "First Attacks" + - Win 2 rounds with a Super Combo / Custom Combo + - Get 800 Groove Points + _` Fight Shin Akuma after the Final Stage + - Use S-GROOVE / N-GROOVE / K-GROOVE + - Do at least two of the following: + - Get 1500 Groove Points + - Get a Dramatic KO + - Defeat Bison + _` Fight Ultimate Rugal after the Final Stage + - Use C-GROOVE / A-GROOVE / P-GROOVE + - Do at least two of the following: + - Get 1500 Groove Points + - Get a Dramatic KO + - Defeat Geese + +_` Dramatic KO + - Defeat your opponent by doing one of the following: + - Counter a Super Combo with a Special Move / Super Combo + - Counter a Special Move with a Level 3 Super Combo + - Hit a taunting opponent with a Level 3 Super Combo +$end + +################################################################################################### + +$info=captcomm,captcommj,captcommjr1,captcommr1,captcommu +$cmd +Captain Commando © 1991 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _? _? (same direction) +_) Pick Up Object close to object _A +_) Enter on Vehicle close to Vehicle @J-button + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +GREEN VEHICLE +_( Grab close _6 +_( ^!Toss Behind _A + +_) Run _? _? (same direction) +_) Right-Left Punches _A_A +_) Vehicle Jump @J-button + +ORANGE VEHICLE +_) Run _? _? (same direction) +_) Flame _A +_) Vehicle Jump @J-button + +BLUE VEHICLE +_) Run _? _? (same direction) +_) Freeze _A +_) Vehicle Jump @J-button + +- "MUMMY COMMANDO" MACK THE KNIFE (JENNETY) - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Low Stabs _A_A_A +_( ^!Easy Toss Forward _4 / _6_+_A +_( ^!Jump Escape @J-button + +_) Quick Stab _A +_) ^!Throat Cut _A +_) ^!Second Cut _A +_) ^!Double Blade _A +_) ^!Side Kick _6_+_A +_) ^!Double Blade _A +_) ^!Step Throat Cut _6_+_A +_) ^!Second Cut _A +_) ^!Double Blade _A +_) ^!Side Kick _6_+_A +_) ^!Double Blade _A +_) Flip Kick _8_+@J-button _A +_) Long Stab _1 / _3_+@J-button _A +_) Short Knee _^_2_+_A +_) X Cutter running _A +_) Double Dagger Dive running @J-button _A +_) Wall Jump jump against the wall @J-button +_) ^!Double Dagger _A +_) ^!Short Knee _2_+_A + +_* Mummy Wrap Spin _A_+@J-button +_* ^!Move _? + +- CAPTAIN COMMANDO - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Low Punches _A_A_A +_( ^!Throat Toss _4 / _6_+_A +_( ^!Jump Escape @J-button + +_) Power Straight _A +_) ^!Jaw Punch _A +_) ^!Upper _A +_) ^!Whirlwind Kick _A +_) ^!Step Upper _6_+_A +_) ^!Whirlwind Kick _A +_) ^!Step Jaw Punch _6_+_A +_) ^!Upper _A +_) ^!Whirlwind Kick _A +_) ^!Step Upper _6_+_A +_) ^!Whirlwind Kick _A +_) Flip Kick _8_+@J-button _A +_) Air Side Kick _1 / _3_+@J-button _A +_) Slick Elbow _^_2_+_A +_) Flying Side Kick running _A +_) Flame Thrower running @J-button _A +_) Wall Jump jump against the wall @J-button +_) ^!Classic Jump Kick _A +_) ^!Slick Elbow _2_+_A + +_* Ground Shock _A_+@J-button + +- "NINJA COMMANDO" GINZU THE NINJA (SHO) - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Face Punches _A_A_A +_( ^!Whipping Toss _4 / _6_+_A +_( ^!Kick Toss _2_+_A +_( ^!Jump Escape @J-button + +_) Quick Slice _A +_) ^!Reverse Slice _A +_) ^!Fold Away _A +_) ^!Toe Trouble _A +_) ^!Slash Down _6_+_A +_) ^!High Kick _6_+_A +_) ^!Slash Down _A +_) ^!Toe Trouble _6_+_A +_) ^!Step Reverse Slice _6_+_A +_) ^!Fold Away _A +_) ^!Toe Trouble _A +_) ^!Slash Down _6_+_A +_) ^!High Kick _6_+_A +_) ^!Slash Down _A +_) ^!Toe Trouble _6_+_A +_) Flip Kick _8_+@J-button _A +_) Sword Stab _1 / _3_+@J-button _A +_) Crunch Elbow _^_2_+_A +_) Finishing Slice running _A +_) Chop Blade running @J-button _A +_) Wall Jump jump against the wall @J-button +_) ^!Stinger Kick _A +_) ^!Crunch Elbow _2_+_A + +_* Smoke Bomb Blaster _A_+@J-button + +- "BABY COMMANDO" BABY HEAD (HOOVER) - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A_A +_( ^!Up and Over _4 / _6_+_A +_( ^!Jumping Grapple @J-button +_( ^!Tiger Bomb _A + +_) Low Fist _A +_) ^!Duck Uppercut _A +_) ^!Rising Kick _A +_) ^!Stretch Punch _A +_) ^!Gut Punch _6_+_A +_) ^!Twirl Snap _6_+_A +_) ^!Gut Punch _A +_) ^!Twirl Punch _6_+_A +_) ^!Step Duck Uppercut _6_+_A +_) ^!Rising Kick _A +_) ^!Stretch Punch _A +_) ^!Gut Punch _6_+_A +_) ^!Twirl Snap _6_+_A +_) ^!Gut Punch _A +_) ^!Twirl Punch _6_+_A +_) Advancing Punt _1 / _3_+@J-button _A +_) Metal Bruiser _^_2_+_A +_) Rotating Punch running _A +_) Elbow Drop running @J-button _A +_) Wall Jump jump against the wall @J-button +_) ^!Dropkick _A +_) ^!Metal Bruiser _2_+_A + +_* Armor Explosion _A_+@J-button +$end + +################################################################################################### + +$info=crusnusa,crusnusa11,crusnusa20,crusnusa21,crusnusa40,crusnusa41,crusnusa44 +$cmd +Cruis'n USA © 1994 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +- Steering Wheel and Pedals - +@left : Steering Wheel to the Left +@right : Steering Wheel to the Right +_A : Accelerator Pedal +_B : Brake Pedal + +- Gears - +1 3 +_7 _9 + _5 +_1 _3 +2 4 + +- Buttons - +@R-button : Radio +_a : View 1 +_b : View 2 +_c : View 3 +_S : Start + +- CARS - +───────────────────────────────────────────────────────────────────────── +'63 Muscle Car +Top Speed 145 MPH / 233 KPH +Skidpad 0.89 G +Aero Coeff 0.39 +0-60 MPH 2.98 Seconds +Power 462 HP 454 CID V8 + +La Bomba +Top Speed 142 MPH / 228 KPH +Skidpad 0.98 G +Aero Coeff 0.45 +0-60 MPH 2.51 Seconds +Power 580 HP Supercharged V12 + +Devastator VI +Top Speed 147 MPH / 236 KPH +Skidpad 0.85 G +Aero Coeff 0.25 +0-60 MPH 3.15 Seconds +Power 395 HP Twin Turbo V6 + +Italia P69 +Top Speed 144 MPH / 231 KPH +Skidpad 1.01 G +Aero Coeff 0.28 +0-60 MPH 2.88 Seconds +Power 472 HP V12 DOHC 48V + +- HIDDEN CARS - +───────────────────────────────────────────────────────────────────────── +All Terrain Vehicle (Jeep) +Top Speed 149 MPH / 239 KPH +Skidpad 0.89 G +Aero Coeff 0.50 +0-60 MPH 2.88 Seconds +Power 493 HP 460 CID V8 + +School Bus +Top Speed 159 MPH / 255 KPH +Skidpad 0.57 G +Aero Coeff 0.61 +0-60 MPH 3.15 Sec +Power 1100 Blown Nitrous-Injected V8 + +Police Car +Top Speed 147 MPH / 255 KPH +Skidpad 0.85 G +Aero Coeff 0.29 +0-60 MPH 3.12 Sec +Power 400 HP 454 CID V8 + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Hidden Cars + - On the Car Select Screen, put the cursor on any car below and _O_b: + - '63 Muscle Car All Terrain Vehicle (Jeep) + - La Bomba School Bus + - Devastator VI Police Car + +_` Alternative Ferrari (Green-Blue) + - On the Car Select Screen, put the cursor on Ferrari _O_a, then turn @left @right @left @right @left @right and press _A + +_` Hidden Tracks + _` Golden Gate Park Track + - On the Track Select Screen, put the cursor on U.S. 101 and _O_a_+_b + _` Indiana Track + - On the Track Select Screen, put the cursor on Beverly Hills and _O_a_+_c + _` San Francisco Track + - On the Track Select Screen, put the cursor on Grand Canyon and _O_b_+_c + +_` View Credits + - During the Attractive Mode press _a_+_b +$end + +################################################################################################### + +$info=crusnwld,crusnwld13,crusnwld17,crusnwld19,crusnwld20,crusnwld23,crusnwld24 +$cmd +Cruis'n World © 1996 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +- Steering Wheel and Pedals - +@left : Steering Wheel to the Left +@right : Steering Wheel to the Right +_A : Accelerator Pedal +_B : Brake Pedal + +- Gears - +1 3 +_7 _9 + _5 +_1 _3 +2 4 + +- Buttons - +@R-button : Radio +_a : View 1 +_b : View 2 +_c : View 3 +_S : Start / Horn + +- CARS - +───────────────────────────────────────────────────────────────────────── +Venom SST +Top Speed 142 MPH / 228 KPH +Skidpad 0.98 G +Aero Coeff 0.45 +0-60 MPH 2.51 Seconds +Power 430HP V12 DOHC + +Kamikaze AWD +Top Speed 142 MPH / 228 KPH +Skidpad 0.98 G +Aero Coeff 0.45 +0-60 MPH 2.51 Seconds +Power 3.3L Twin Turbo + +Humvee ATV +Top Speed 147 MPH / 236 KPH +Skidpad 0.85 G +Aero Coeff 0.25 +0-60 MPH 3.15 Seconds +Power 8.2L Turbo Diesel + +Zombi XXX +Top Speed 144 MPH / 231 KPH +Skidpad 1.01 G +Aero Coeff 0.28 +0-60 MPH 2.88 Seconds +Power 5.0L Supercharged V8 + +- HIDDEN CARS 1 - +───────────────────────────────────────────────────────────────────────── +Gimpee +Top Speed 145 MPH / 233 KPH +Skidpad 0.89 G +Aero Coeff 0.39 +0-60 MPH 2.98 Seconds +Power 600cc Nitrous Injected + +Rhino 4x4 +Top Speed 145 MPH / 233 KPH +Skidpad 0.89 G +Aero Coeff 0.39 +0-60 MPH 2.98 seconds +Power 510HP V8 + +Banzai GTV +Top Speed 147 MPH / 236 KPH +Skid Pad 0.85 G +Aero Coeff 0.25 +0-60 MPH 3.15 seconds +Power 3800cc 24V6 + +Sexium P6 +Top Speed 144 MPH / 231 KPH +Skidpad 1.01 G +Aero Coeff 0.28 +0-60 MPH 2.88 seconds +Power 382HP V12 + +- HIDDEN CARS 2 - +───────────────────────────────────────────────────────────────────────── +Orca +Top Speed 145 MPH / 233 KPH +Skidpad 0.89 G +Aero Coeff 0.39 +0-60 MPH 2.98 Seconds +Power 242HP V8 + +Lady Bug +Top Speed 142 MPH / 228 KPH +Skidpad 0.98 G +Aero Coeff 0.45 +0-60 MPH 2.51 Seconds +Power 580HP Supercharged V12 + +Road King +Top Speed 147 MPH / 236 KPH +Skidpad 0.85 G +Aero Coeff 0.25 +0-60 MPH 3.15 Seconds +Power 395HP Twin Turbo V6 + +El Diablo +Top Speed 144 MPH / 231 KPH +Skidpad 1.01 G +Aero Coeff 0.28 +0-60 MPH 2.88 Seconds +Power 472HP V12 DOHC 48V + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Hidden Cars 1 + - On the Car Select Screen, put the cursor on any car below and _O_a: + - Venom SST Gimpee + - Kamikaze AWD Rhino 4x4 + - Humvee ATV Banzai GTV + - Zombi XXX Sexium P6 + +_` Hidden Cars 2 + - On the Car Select Screen, put the cursor on any car below and _O_b: + - Venom SST Orca + - Kamikaze AWD Lady Bug + - Humvee ATV Road King + - Zombi XXX El Diablo + +_` Alternative Car Colors + - On the Car Select Screen _c + +_` Hidden Tracks + - On the Track Select Screen _O_a / _b / _c to access the Hawaii, Africa and Australia tracks + +_` View Credits + - During the Attractive Mode press _a_+_c +$end + +################################################################################################### + +$info=cybots,cybotsj,cybotsu +$cmd +Cyberbots: Fullmetal Madness © 1995 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Attack 1 +_b : Attack 2 +_B : Boost +@W-button : Weapon +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Weapon Moves +_* Cyber EX + +_` Critical Part + - Moves with (A) needs the "ARM" to be used + +_` Cyber EX + - Needs a FULL Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 / _B +_) (─) Long Dash _6^6 / _O_B +_) (─) Retreat _4_4 / _4_+_B +_) (─) Long Retreat _4^4 / _4_+_O_B +_) (─) Air Dash _^_6_+_B +_) (─) Air Retreat _^_4_+_B +_) (─) Hover _^_B +_) (─) Boost Climb _^_8_+_B +_) (─) Slow Landing _^_2_+_B +_) (─) Charge Super Gauge _O_a_+_b +_) (─) Safe Fall being knocked down _B +_) (─) Recover knocked down ^4 / ^6 +_) (─) Giga Crush (FULL) _a_+_b + +- BLODIA (BX-02) - BLODIA TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Punching Bag _4 / _6_+_a +_( (A) ^!Direct Press _2_+_a_+_b +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b + +_) (A) One-Two _a_a +_) (─) Arc Sweep-Quick Pursuit _2_+_b +_) (─) ^!Quick Pursuit _8_+_a / _b +_) (─) Knee Blades _^_2_+_b + +_@ (A) Gatling Rod _2_1_4_+_a / _b +_@ (A) Break Shaft _4_1_2_3_6_+_a / _b +_@ (─) Full Metal Charge _6_2_3_+_a / _b +_@ (A) Direct Press close _6_3_+_b +_@ (A) Disassemble close _6_3_2_+_a / _b +_@ (─) Needle Press opponent knocked down _2_8_+_a / _b + +_# (─) BIT High Blast (_^)@W-button +_# (─) BIT Low Blast _2_+@W-button +_# (─) BIT Upward Blast _6_+@W-button +_# (─) BIT Downward Air Blast _^_2_+@W-button +_# (─) BIT Upward Air Blast _^_8_+@W-button + +_* (A) Planet Smasher _2_3_6_2_3_6_+_a / _b + +- SWORDMAN (BX-045) - BLODIA TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Death Cutter _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b + +_) (A) Down-Side-Sky Slash _a_a_b +_) (A) Down-Sky Slash _a_b +_) (─) Default E Slicer dashing _2_+_a +_) (─) Giant Drill _^_2_+_b + +_@ (─) G Splasher _2_3_6_+_a / _b +_@ (A) Slay Sword _6_3_2_1_4_+_a / _b (_O) +_@ (─) Photon Splash (_^)_4_2_1_+_a / _b +_@ (─) Verticle Gears _2_8_+_b + +_# (─) Mid Trap Launcher @W-button +_# (─) Short Trap Launcher _2_+@W-button +_# (─) Far Trap Launcher _^@W-button + +_* (A) Crescent Tornado _2_3_6_2_3_6_+_a / _b + +- RIOT (BX-075) - BLODIA TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Mighty Hand _4 / _6_+_b +_( (A) Pick Up and Slam opponent knocked down _4 / _6_+_b + +_) (─) Landing _^_2_+_b + +_@ (A) Dyna Blow (_^)_2_3_6_+_a / _b +_@ (─) Riot Strike (_^)_6_2_3_+_a / _b +_@ (─) Super Riot Strike (_^)_6_2_3_+_a_+_b +_@ (A) Flame Grip _4_2_1_+_a +_@ (A) Death Grip _4_2_1_+_b +_@ (─) Death Bolt _6_3_2_1_4_+_a / _b +_@ (A) Violent Squeeze close _6_3_2_+_a / _b + +_# (─) Pulse Laser Rain (_^)@W-button +_# (─) Sky Pulse Laser _6_+@W-button +_# (─) Ducking Pulse Laser _2_+@W-button + +_* (─) Gravitation Field _2_3_6_2_3_6_+_a / _b + +- REPTOS (RF-004) - REPTOS TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Punching Bag _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b +_( (A) Heavy Drop _^_4 / _6_+_a / _b + +_) (A) One-Two _a_a +_) (─) Drill Blades _^_2_+_b + +_@ (─) Violence Wind _4_1_2_3_6_+_a +_@ (─) Violence Winds _4_1_2_3_6_+_b +_@ (A) Risky Nail _6_2_3_+_a / _b +_@ (A) Satellite Force _2_1_4_+_a / _b / _a_+_b +_@ (A) Dunk close _2_2_+_a / _b +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) Thin Laser Cannon (_^)@W-button +_# (─) Thick Laser Cannon (_^)_O@W-button +_# (─) Thin Low Laser Cannon _2_+@W-button +_# (─) Thick Low Laser Cannon _2_+_O@W-button + +_* (─) Full Verniern Hurricane _2_3_6_2_3_6_+_a / _b + +- LIGHTNING (RF-009) - REPTOS TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Shock Punch _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b + +_) (A) Quick Shock-Punch _a_a +_) (A) Upward Heavy Jolt _6_+_b +_) (─) Giant Drill _^_2_+_b + +_@ (A) Sparkle Laser _2_3_6_+_a +_@ (A) Upward Sparkle Laser _2_3_6_+_b +_@ (─) Rolling Gear (_^)^2_8_+_a / _b +_@ (─) Vertical Gear _2_8_+_b +_@ (A) Thunder Rain _2_2_+_a / _b +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) Missile Launcher (_^)@W-button +_# (─) Ducking Missiles _2_+@W-button + +_* (A) Thunder Shaking _2_3_6_2_3_6_+_a / _b + +- JACKAL (RF-027) - REPTOS TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Cross Whip _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b + +_) (A) Whip Slash-Punch _a_a +_) (─) Quad Spikes _^_2_+_b + +_@ (─) Whip Sting ^*_a / _b +_@ (A) Heat Grapple _2_3_6_+_a +_@ (A) High Heat Grapple _2_3_6_+_b +_@ (─) Dizzy Boomerang (_^)_2_1_4_+_a / _b +_@ (─) Jackal Stomp ^2_8_+_a / _b +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) BIT High Blast (_^)@W-button +_# (─) BIT Low Blast _2_+@W-button +_# (─) BIT Upward Blast _6_+@W-button +_# (─) BIT Downward Air Blast _^_2_+@W-button +_# (─) BIT Upward Air Blast _^_8_+@W-button +_# (─) Laser Screen High _2_3_6_+@W-button +_# (─) Laser Screen Low _6_2_3_+@W-button + +_* (A) Assault Bits _2_3_6_2_3_6_+_a / _b + +- FORDY (FZ 100) - FORDY TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Punching Bag _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b + +_) (A) Punch-Quick Energy-Mega Upper _a_a_b +_) (A) Punch-Mega Upper _a_b +_) (─) Hidden Gear _^_2_+_b + +_@ (A) Iron Nail _2_3_6_+_a / _b +_@ (─) Sunrise Blade _6_2_3_+_a / _b +_@ (A) Drill Anchor ^4_6_+_a +_@ (A) Spiral Anchor ^4_6_+_b +_@ (─) Fordy Beat _a @W-button _b +_@ (─) ^!Fordy Break _a @W-button _b _a +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) Homing Missile (_^)@W-button +_# (─) Low Homing Missile _2_+@W-button +_# (─) Dual Homing Missile (_^)_2_3_6_+@W-button + +_* (─) Nebulous Dream _2_3_6_2_3_6_+_a / _b + +- TARANTULA (FZ 202) - FORDY TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Punching Bag _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b + +_) (A) Claw-Surprise Energy-Max Push _a_a_b +_) (A) Claw-Max Push _a_b +_) (─) Quad Spikes _^_2_+_b + +_@ (A) Powered Wrecker (_^)_2_3_6_+_a / _b / _a_+_b +_@ (A) ^!Wrecker Slam _a / _b +_@ (A) ^!Wrecker Missiles _2_1_4_+_a / _b +_@ (A) Air Powered Wrecker _^_6_3_2_+_a / _b / _a_+_b +_@ (A) ^!Wrecker Slam _a / _b +_@ (A) ^!Wrecker Missiles _2_1_4_+_a / _b +_@ (─) Rising Tornado _6_2_3_+_a / _b +_@ (─) Falling Winds _4_2_1_+_a / _b +_@ (─) Tarantula Stamp ^2_8_+_a / _b +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) Missile Launcher (_^)@W-button +_# (─) Missile Rain _2_+@W-button + +_* (A) Falling Destroy _2_3_6_2_3_6_+_a / _b + +- KILLER BEE (FZ 900J) - FORDY TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Death Cutter _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b +_( (A) Air Toss _^_4 / _6_+_a / _b + +_) (A) Down-Side Slash-Mega Sword Thrust _a_a_b +_) (A) Down Slash-Mega Sword Thrust _a_b +_) (─) Landing _^_2_+_b + +_@ (─) Killer Screw (_^)_2_3_6_+_a / _b / _a_+_b +_@ (─) ^!Extend _?_+_a / _b +_@ (─) Killer Bee Strike _6_2_3_+_a / _b +_@ (A) Slay Sword _6_3_2_1_4_+_a / _b (_O) +_@ (─) Killer Eye ^4_6_+_a +_@ (─) Killer Eye Trio ^4_6_+_b + +_# (─) High Mine Launch (_^)@W-button +_# (─) Far Mine Launch _6_+@W-button +_# (─) Ducking Mine Launch _2_+@W-button + +_* (A) Delta Blast _2_3_6_2_3_6_+_a / _b + +- GULDIN (GP-N1) - GULDIN TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Lifting Press _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b + +_) (A) One-Two-Double Hammer _a_a_b +_) (A) One-Double Hammer _a_b +_) (─) Mega Drop _^_2_+_b +_) (─) Heavy Dive _^_B_2_+_b + +_@ (A) Gul Lariat _2_3_6_+_a +_@ (A) Double Gul Lariat _2_3_6_+_b +_@ (A) Sky Gul Lariat _2_1_4_+_a / _b +_@ (─) Gul Wheel _6_2_3_+_a +_@ (─) Double Gul Wheel _6_2_3_+_b +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) Flame Thrower @W-button +_# (─) Flame Thrower Rise _O@W-button +_# (─) Low Flame Thrower _2_+@W-button +_# (─) Low Flame Thrower Rise _2_+_O@W-button +_# (─) Air Flame Thrower _^@W-button +_# (─) Air Flame Thrower Rise _^_O@W-button + +_* (─) Gul Burning _2_3_6_2_3_6_+_a / _b + +- VISE (GP-V4) - GULDIN TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Punching Bag _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Slam opponent knocked down _4 / _6_+_b + +_) (A) Quick Claw-Poke-Claw Uppercut _a_a_b +_) (A) Quick Claw-Claw Uppercut _a_b +_) (─) Giant Drill _^_2_+_b + +_@ (A) Capture Device _2_3_6_+_a / _b / _a_+_b +_@ (A) ^!E Typhoon _2_1_4_+_a / _b +_@ (A) Charge Capture _4_1_2_3_6_+_a / _b / _a_+_b +_@ (A) ^!E Typhoon _2_1_4_+_a / _b +_@ (─) G Splasher _2_1_4_+_a +_@ (─) E Pressure _2_1_4_+_b +_@ (A) Body Scrap close _6_2_3_+_a / _b +_@ (─) Vertical Gears _2_8_+_b +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) Homing Missile (_^)@W-button +_# (─) Low Homing Missile _2_+@W-button +_# (─) Dual Homing Missile (_^)_2_3_6_+@W-button + +_* (A) G Typhoon _2_3_6_2_3_6_+_a / _b + +- CYCLONE (GP-D2) - GULDIN TYPE +───────────────────────────────────────────────────────────────────────── +_( (A) Drilling _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b + +_) (A) Quick-Swipe-Final Drill _a_a_b +_) (A) Quick-Final Drill _a_b +_) (─) Chain Spike Smasher _^_a_+_b +_) (─) Quad Spikes _^_2_+_b + +_@ (A) Drill Cannon (_^)_2_3_6_+_a +_@ (A) High Drill Cannon _2_3_6_+_b +_@ (A) Down Air Drill Cannon _^_2_3_6_+_b +_@ (A) Hyper Death Drill _6_4_6_+_a / _b +_@ (A) ^!Drill Power ^*_a / _b +_@ (─) Cyclone Stamp ^2_8_+_a / _b + +_# (─) High Mines Launch @W-button +_# (─) Ducking Mines Launch _2_+@W-button +_# (─) Air Mine Launch _^@W-button +_# (─) Far D3 Bomb _2_3_6_+@W-button +_# (─) Short D3 Bomb _2_1_4_+@W-button + +_* (A) Final Death Drill _2_3_6_2_3_6_+_a / _b + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Gaits (P-10033) + - Choose any machine and press _a _b _B @W-button _a _B + +_` Super-8 (S-008) + - Choose any machine and press _6_3_2_1_4_7_8_9_6_+_a_8_7_4_1_2_3_6_+_b + +_` Helion (UVA-02) + - Choose any machine and press _8_8_2_2_4_6_+_B@W-button + +_` Warlock (X-0) + - Choose any machine and press _4_a_8_b_6_B_2@W-button + +- GAITS (P-10033) - +───────────────────────────────────────────────────────────────────────── +_( (A) Punching Bag _4 / _6_+_a +_( (A) Overhead Toss _4 / _6_+_b +_( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b + +_) (A) Punch-Down Punch _a_a +_) (─) Blast Away _^^*_b +_) (─) Plate Bounce _^_2_+_b + +_@ (─) Ikki Tousen (_^)_2_3_6_+_a / _b +_@ (─) Mondou Muyou _6_2_3_+_a / _b +_@ (─) Ichimou Dajin close _2_1_4_+_a / _b +_@ (─) Shogyou Mujou (_^)^4_6_+_a / _b +_@ (─) Short Shogyou Mujou ^4_6_4_+_a / _b +_@ (A) Disassemble close _6_3_2_+_a / _b + +_# (─) Double Missile Barrage @W-button + +_* (─) Kuuzen Zetsugo _2_3_6_2_3_6_+_a / _b + +- SUPER-8 (S-008) - +───────────────────────────────────────────────────────────────────────── +_( (─) Plasma Destroyer _4 / _6_+_a / _b +_( (─) Plasma Destroyer D opponent knocked down _4 / _6_+_a / _b + +_) (─) Spider Drill _^_2_+_b + +_@ (─) Red Omega _4_1_2_3_6_+_a / _b +_@ (─) Octopus Jr. Crawler _6_2_3_+_a +_@ (─) Octopus Jr. Swimmer _6_2_3_+_b +_@ (─) Octopus Jr. Stinger _6_2_3_+_a_+_b +_@ (─) Devil X _2_8_+_a +_@ (─) Final Omicron _2_8_+_b + +_# (─) Missile Barrage (_^)@W-button +_# (─) Hell Delta 1 _4_1_2_3_6_+@W-button +_# (─) Hell Delta 2 _2_3_6_+@W-button +_# (─) Hell Delta 3 _6_2_3_+@W-button +_# (─) Super Gamma _2_8_+@W-button + +_* (─) Death Satan Sigma _2_3_6_2_3_6_+_a / _b + +- HELION (UVA-02) - +───────────────────────────────────────────────────────────────────────── +_( (─) Full On Laser _4 / _6_+_a / _b + +_) (─) Flight Down _^_2_+_b + +_@ (─) Gott Kugel _2_3_6_+_a / _b +_@ (─) Himmel Fangel _^_2_1_4_+_a / _b +_@ (─) Flugel Bogen _6_3_2_1_4_+_a / _b + +_# (─) Retreat Bombing _^@W-button + +_* (─) Schlachtfeld Kaval _2_3_6_2_3_6_+_a / _b + +- WARLOCK (X-0) - +───────────────────────────────────────────────────────────────────────── +_( (─) Thrust Aside _4 / _6_+_a / _b + +_@ (─) Sacred Stare _2_3_6_+_a / _b +_@ (─) Forbidden Force (_^)^4_6_+_a / _b +_@ (─) Energy Drain close _x_+_a / _b +_@ (─) Imitation Alpha _4_4_B_6_6_B +_@ (─) Imitation Beta _6_a_b_a_4 + +_# (─) Vulcan Cannon @W-button +_# (─) Short Vulcan Cannon _2_+@W-button +_# (─) Far Vulcan Cannon _6_+@W-button +_# (─) Ascension Black _2_3_6_+@W-button + +_* (─) Final Sacrifice (_^)_2_3_6_2_3_6_+_a / _b +$end + +################################################################################################### + +$info=dstlk,dstlka,dstlkh,dstlku,dstlkur1,vampj,vampja,vampjr1 +$cmd +Darkstalkers: The Night Warriors © 1994 Capcom +Vampire: The Night Warriors +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* EX Moves + +_` ES Moves + - Moves with (ES) have a ES Version + - Needs a FULL Special Bar + +_` Guard Cancel Moves + - Moves with (G) can be used when blocking + - Needs a Full Special Bar + +_` EX Moves + - Needs a FULL Special Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Dash _6_6 +_) (──/─) Retreat _4_4 +_) (──/─) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J + +- DEMITRI MAXIMOFF - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Bat Dive _4 / _6_+^F / ^G + +_@ (ES/─) Chaos Flare (_^)_2_3_6_+_P +_@ (ES/G) Demon Cradle _6_2_3_+_P +_@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P +_@ (ES/G) Bat Spin (_^)_2_1_4_+_K +_@ (──/─) Negative Stolen close _x_+^F / ^G + +_* (──/─) Midnight Pleasure _2_6_3_+^U + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Moon Tracer _4 / _6_+^F / ^G + +_@ (ES/─) Soul Fist _2_3_6_+_P +_@ (ES/G) Air Soul Fist _^_8_9_6_+_P +_@ (ES/G) Shadow Blade _6_2_3_+_P +_@ (ES/G) Shell Kick _^_2_1_4_+_K +_@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G + +_* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* (──/─) Darkness Illusion ^E^E_6^H^G + +- ANAKARIS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Seija no Ayumi _4 / _6_+^I +_) (──/─) Chi no Gekirin _4 / _6_+^J +_) (──/─) Suichoku Fuyuu _8 +_) (──/─) ^!Move _4 / _6 +_) (──/─) ^!Cancel _2 +_) (──/─) Nidan Jump diagonal jump _8_8 +_) (──/─) Seinaru Bohi diagonal jump _2_+_K +_) (──/─) Ooinaru Bohi diagonal jump _3_+_K + +_@ (ES/─) Miira Drop _2_3_6_+_P +_@ (ES/─) Cobra Blow _6_4_6_+_P +_@ (ES/─) Hitsugi no Mai ^U / ^T +_@ (ES/G) Ouke no Sabaki _^_6_1_2_3_+_P +_@ (──/─) Kotodama Gaeshi: Suu _6_3_2_1_4_+_P (absorb projectile) +_@ (──/─) ^!Kotodama Gaeshi: Haku _2_3_6_+_K + +_* (──/─) Pharaoh Magic ^I^E_2^H^F + +- SASQUATCH - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Big Bomb _4 / _6_+^F / ^G + +_@ (──/─) Big Snow _4_1_2_3_6_+_P +_@ (ES/G) Big Typhoon _6_2_3_+_K +_@ (ES/─) Big Towers _2_2_+^U +_@ (──/─) Big Shake close _6_3_2_+^F / ^G +_@ (──/─) Big Brunch close _2_1_4_+^I / ^J +_@ (──/─) Big Swing close _x_+^I / ^J + +_* (──/─) Big Freeze _2_3_6_+^U + +- JON TALBAIN (GALLON) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Rapid Crunch _4 / _6_+^F / ^G +_( (──/─) Canyon Rounder _4 / _6_+^I / ^J +_( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G + +_@ (ES/─) Beast Rush: Taichi _2_3_6_+_P +_@ (ES/G) Beast Rush: Taikuu _6_2_3_+_P +_@ (ES/G) Beast Rush: Kuuchuu _^_6_3_2_+_P +_@ (ES/─) Climb Razor _2_8_+_K +_@ (──/─) Wild Circular close _6_3_2_1_4_+^I / ^J + +_* (──/─) Beast Cannon: Taichi _4_1_2_3_6_+_P +_* (──/─) ^!Cannon Direction Change _?_+_P +_* (──/G) Beast Cannon: Taikuu _2_1_9_+_P +_* (──/─) ^!Cannon Direction Change _?_+_P +_* (──/─) Beast Cannon: Kuuchuu _^_7_4_1_2_3_+_P +_* (──/─) ^!Cannon Direction Change _?_+_P + +- LORD RAPTOR (ZABEL ZAROCK) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Murder Beat _4 / _6_+^F / ^G +_( (──/─) Deadly Catapult _4 / _6_+^I / ^J +_( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G + +_) (──/─) Mad Pick _6_+^E +_) (──/─) Mad Cutter _6_+^F +_) (──/─) Toxic Bone _6_+^G +_) (──/─) Hell Edge _6_+^H +_) (──/─) Hell Shout _6_+^I +_) (──/─) Hell Chainsaw _6_+^J +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Mad Dagger _^_2_+^E +_) (──/─) Mad Bullova _^_2_+^F +_) (──/─) Mad Trident _^_2_+^G +_) (──/─) Loudness Screw _^_2_+^I / ^J +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/G) Death Hurricane (_^)_2_1_4_+_K +_@ (──/─) Hell's Gate _4_1_2_3_6_+_K +_@ (ES/─) Skull Punish close _2_3_6_9_+^F / ^G + +_* (──/─) Death Voltage (_^)_6_3_2_1_4_+_K +_* (──/─) Evil Scream _6_4_+^U + +- FELICIA - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Panic Nail _4 / _6_+^F / ^G +_( (──/─) Tumble Cat _4 / _6_+^I / ^J +_( (──/─) Flip Cat _^_4 / _6_+^F / ^G + +_@ (ES/─) Rolling Buckler _4_1_2_3_6_+_P +_@ (──/─) ^!Rolling Uppercut _P +_@ (ES/─) Rolling Scratch _6_3_2_1_4_+_P_P +_@ (ES/G) Sand Splash _2_3_6_+_K +_@ (ES/─) Delta Kick _4_2_1_+_K +_@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J + +_* (──/─) Dancing Flash _2_3_6_4_1_2_+^U + +- RIKUO (AULBATH) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Land Fisher _4 / _6_+^F / ^G +_( (──/─) ^!Land Fisher x2 _4 + +_) (──/─) Spinning Current dashing ^G + +_@ (──/G) Sonic Wave _2_3_6_+_P +_@ (ES/─) Poison Breath _4_1_2_3_6_+_K +_@ (ES/─) Screw Jet _4_6_+_P +_@ (ES/─) Trick Fish retreating _K +_@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G +_@ (ES/─) Sky Neptune close _6_3_2_1_4_+^I / ^J + +_* (──/─) Aqua Spread _6_3_2_+^U / ^T (_O^U) + +- VICTOR VON GERDENHEIM - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Jaw Slugger _4 / _6_+^F / ^G +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Mega Strangle _4 / _6_+^I / ^J + +_) (──/─) Dengeki Touki _O^G / ^J +_) (──/─) Low Dengeki Touki _2_+_O^G + +_@ (ES/─) Gyro Crush _2_1_4_6_+_P +_@ (──/G) Giga Burn _2_1_4_+_K +_@ (ES/─) Giga Hammer ^4_6_+_P +_@ (ES/─) Giga Buster ^4_6_+_K +_@ (ES/─) Hop Kick _1_9_+_K +_@ (──/─) Mega Shock close _2_3_6_+^I / ^J +_@ (──/─) Mega Spike close _x_+^U + +_* (──/─) Giga Brute ^4_6_+^U +_* (──/─) Thunder Break ^2_8_+_P / ^U + +- BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (──/─) Hane Yaiba _4_1_2_3_6_+_P +_@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P +_@ (──/─) ^!Kaeshi Yaiba _2_1_4_+_P +_@ (ES/─) ^!Kien Zan _6_2_3_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/G) Kien Zan as reversal _6_2_3_+_P +_@ (ES/─) Mukuro Fuuji _^_8_9_6_+_P +_@ (ES/─) Kirisute Gomem close _6_3_2_1_3_+^F / ^G + +_* (──/─) Kassobaki ^4_6_4_6_+_P / _K +_* (──/─) Oni Kubi Hineri _6_3_2_1_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Huitzil and Pyron + - Playable only with M.A.M.E. Cheats + +- HUITZIL (PHOBOS) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Magnetic Slam _4 / _6_+^F / ^G + +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (──/─) Plasma Beam: Taichi _2_3_6_+_P +_@ (──/─) Plasma Beam: Shagami _2_3_6_+_K +_@ (──/─) Might Launcher _2_1_4_+_K +_@ (──/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G + +- PYRON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Corona Whip _4 / _6_+^F / ^G + +_) (──/─) Flame Head _6_+^E +_) (──/─) Blast Blaze _6_+^F +_) (──/─) Meteor Destroy _6_+^G + +_@ (──/─) Sol Smasher _2_3_6_+_P +_@ (──/─) Air Sol Smasher _^_8_9_6_+_P +_@ (──/─) Zodiac Fire _6_2_3_+_P +_@ (──/─) Orbiter Blaze _^_2_1_4_+_K +_@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S +$end + +################################################################################################### + +$info=doa,doaa,doaae,doaab,doab +$cmd +Dead or Alive © 1996 Tecmo +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_H : Hold +_P : Punch +_K : Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws & Holds +_) Command Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - g = Hits Knocked Down Opponent + - - = No Hit + +_` Positions + - BK = Back Turned + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Low Dash _3_3 +_) Low Retreat _1_1 +_) Reverse High/Mid Attack _H +_) Reverse Low Attack _2 / _1_+_H +_) Throw Escape when thrown _H_+_P +_) Hold Escape when thrown _H_+_P_+_K +_) Safe Landing being knocked down _H_+_P_+_K +_) Roll to Background and Get Up knocked down _H_H +_) Roll to Foreground and Get Up knocked down ^2_+_H_H +_) Roll Backwards and Get Up knocked down ^4 +_) Get Up and Mid Kick knocked down _K +_) Get Up and Low Kick knocked down ^2_+_K +_) Taunt _6_4_6 / _4_6_4_+_H_+_P_+_K + +- KASUMI - +───────────────────────────────────────────────────────────────────────── +_( Arm Drag Toss _H_+_P +_( Monkey Flip Toss _4_+_P +_( Neckflip Toss _2_3_6_+_P +_( Chest Backflip _2_1_4_+_H_+_K +_( Running Cross Chop: BK _3_3_+_P_+_K +_( Chiropractic Stomp from behind _H_+_P +_( Hop Over crouching opponent _6_+_H_+_P_+_K + +_( Spin Switch _6_+_H +_( Flip Over _6_6_+_H +_( ^!Chest Kick _2_+_K +_( Muff Press Slam _6_6_+_H_+_K +_( ^!Muffensteiner _4_+_H +_( Neck Snap from behind _6_6_+_H + +Strings Moves +_H_+_P_+_K m +_H_+_K_H_+_K hm +_P_P_P_K hhmm +_P_P_P_2_+_K hhml +_P_P_K_K hhhm +_P_P_6_+_P_K_K hhmmm +_P_P_6_+_P_K_2_+_K hhmml +_P_P_6_+_P_6_+_K hhmm +_P_P_6_+_P_2_+_K hhml +_P_P_7_+_K hhm +_P_K hh +_P_+_K h +_K_K hh +_K_2_+_K hl +_K_3_+_K hm +_6_+_P_K_K mmm +_6_+_P_K_2_+_K mml +_6_+_P_6_+_K mm +_6_+_P_2_+_K ml +_6_6_+_P m +_6_6_+_P_+_K m +_6_6_+_K l +_6_4_+_K l +_2_+_H_+_K l +_2_3_6_+_K m +_3_+_H_+_K m +_3_+_P_P mm +_3_+_P_K mm +_3_+_K m +_3_3_+_P m (BK) +_8_+_P_P_P_K hhmm +_8_+_P_P_P_2_+_K hhml +_8_+_P_P_K_K hhhm +_8_+_P_P_6_+_P_K_K hhmmm +_8_+_P_P_6_+_P_K_2_+_K hhmml +_8_+_P_P_6_+_P_6_+_K hhmm +_8_+_P_P_6_+_P_2_+_K hhml +_8_+_P_P_7_+_K hhm +_8_+_P_K hh +_8_+_K h +_7_+_K m +_9_+_K m +before landing _P h +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P_K hhmm +_P_P_P_2_+_K hhml +_P_P_K_K hhhm +_P_P_6_+_P_K_K hhmmm +_P_P_6_+_P_K_2_+_K hhmml +_P_P_6_+_P_6_+_K hhmm +_P_P_6_+_P_2_+_K hhml +_P_P_7_+_K hhm +_P_K hh +_2_+_P m +_2_+_K m +_1_+_P m +_8_+_K m + +- JANN-LEE - +───────────────────────────────────────────────────────────────────────── +_( Face Slam _H_+_P +_( Spinning Side Slam _4_+_H_+_P_+_K +_( Body Toss _2_1_4_+_P +_( Head Slam from behind _H_+_P + +_( Face Smack _6_+_H +_( Neck Wringer _2_3_6_+_H +_( ^!Bulldog _4_4_+_H +_( Spine Punch from behind _6_+_H + +Strings Moves +_H_+_K m +_P_P_P_K hhhh +_P_P_P_6_+_P hhhm +_P_P_K hhh +_P_P_6_+_P hhh +_P_K hh +_P_+_K m (BK) +_P_6_+_P_K hhm +_P_6_+_P_2_+_K hhl +_P_2_+_P_P hmm +_P_2_+_P_2_+_K hml +_K_K hh +_6_+_P_P mm +_6_+_P_2_+_K ml +_6_+_K_6_+_K mm +_6_6_+_P_K hm +_6_6_+_P_2_+_K hl +_4_+_P m +_4_+_K_K mh +_4_4_+_P h (BK) +_4_6_+_K m +_2_+_H_+_K l +_2_3_6_+_P h +_2_3_6_+_K h +_2_4_6_+_P m +_1_+_K_6_+_K lm +_1_+_K_2_+_K ll +_3_+_P m +_3_+_K_6_+_K mm +_8_+_P h +_8_+_K h +_7_+_P_P_P_K hhhh +_7_+_P_P_P_6_+_P hhhm +_7_+_P_P_K hhh +_7_+_P_P_6_+_P hhh +_7_+_P_6_+_P_K hhm +_7_+_P_6_+_P_2_+_K hhl +_7_+_P_2_+_P_P hmm +_7_+_P_2_+_P_2_+_K hml +_7_+_K h +_9_+_P h +_9_+_K_K mh +before landing _P h +before landing _K l +opponent knocked down _3_+_K g +opponent knocked down _8_+_H_+_P_+_K g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P_K hhhh +_P_P_P_6_+_P hhhm +_P_P_K hhh +_P_P_6_+_P hhh +_P_+_K m (BK) +_P_6_+_P_K hhm +_P_6_+_P_2_+_K hhl +_P_2_+_P_P hmm +_P_2_+_P_2_+_K hml +_2_+_P m +_2_+_K m +^2_+_P l +_1_+_P h +_1_+_K l + +- BAYMAN - +───────────────────────────────────────────────────────────────────────── +_( Waistlock Suplex _H_+_P +_( Two Handed Chokeslam _4_+_H_+_P +_( Backbreaker _4_1_2_3_6_+_P +_( Rolling Ankle Snap _2_3_6_+_H_+_K +_( Rolling Arm Snap from behind _H_+_P + +_( Pull _6_+_H +_( Double Arm Sprain _6_6_+_H +_( ^!Reverse Dragon Sleeper _6_3_2_1_4_+_H +_( ^!D.D.T. _2_1_4_+_H +_( Arm Breaker _6_3_2_+_H +_( Leg Takedown _2_3_6_+_H +_( ^!Achilles Hold _6_3_2_1_4_+_H +_( ^!Half Boston Crab _4_1_2_+_K +_( Sleeper Hold from behind _6_+_H +_( ^!Giant Neck Swing _6_3_2_1_4_+_H +_( Arm Bar crouching opponent _3_+_H +_( Arm Bar crouching opponent, from behind _3_+_H +_( Leg Breaker _2_1_4_+_H (reverse mid kick) + +Strings Moves +_H_+_K h +_P_P_P hhm +_P_P_K hhh +_P_P_4_+_P hhm +_P_K hh +_P_+_K m +_P_6_+_P_K hmh +_K_P_P hmm +_K_K hm +_6_+_P_P_2_+_K mml +_6_+_K m +_6_6_+_P_P mm +_4_+_P m +_4_+_K m +_4_6_+_P m +_2_+_H_+_K l +_2_1_4_+_P m +^2_N_K h +_1_+_K l +_3_+_P m +_3_+_K m +^3_+_P m +_3_3_+_K h +_8_+_P m +_8_+_K h +_7_+_P m +_7_+_K h +_9_+_P m +_9_+_K h +opponent knocked down _3_+_K g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- LEI-FANG - +───────────────────────────────────────────────────────────────────────── +_( Palm Strike _H_+_P +_( Face Punch _6_4_+_P +_( Forearm Strike _4_+_H_+_P_+_K +_( Arm Break Toss _2_1_4_+_P +_( Reverse Arm Toss from behind _H_+_P + +_( Knee to Stomach _6_+_H +_( Double Body Blow _6_6_+_H +_( Gut Chop _2_3_6_+_H +_( ^!Back Elbow _6_3_2_1_4_+_H_+_P +_( ^!Neck Breaker _6_6_+_H_+_P_+_K +_( Quick Elbow to Ribs from behind _6_+_H +_( Knee to Face crouching opponent _3_+_H +_( Elbow to Spine crouching opponent, from behind _3_+_H +_( Turn Around _2_1_4_+_H (reverse mid kick) + +Strings Moves +_H_+_P_+_K h +_P_P_6_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K hhl +_P_K_K_2_+_K hhml +_P_+_K m +_P_3_+_P_6_+_P hmm +_K_K hh +_K_2_+_K hm +_6_+_P_K mm +_6_6_+_P m +_6_4_+_P h +_4_+_P_P mm +_4_+_K_K_2_+_K hml +_4_6_+_P m +_2_2_+_K l +_2_3_6_+_P m +_1_+_P_P mm +_1_+_K l +_3_+_P_P_6_+_P_K mhmm +_3_+_P_P_4_+_P_6_+_P mhmm +_3_+_P_P_2_+_K mhl +_3_+_P_K_K_2_+_K mhml +_3_+_P_3_+_P_6_+_P mmm +_3_+_K m +_8_+_P h +_8_+_K_K mh +_7_+_P_P_6_+_P_K mhmm +_7_+_P_P_4_+_P_6_+_P mhmm +_7_+_P_P_2_+_K mhl +_7_+_P_K_K_2_+_K mhml +_7_+_P_3_+_P_6_+_P mmm +_7_+_K h +_9_+_P m +before landing _P h +before landing _K l +opponent knocked down _3_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_P_P_6_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K hhl +_P_K_K_2_+_K hhml +_P_3_+_P_6_+_P hmm +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- ZACK - +───────────────────────────────────────────────────────────────────────── +_( Sway Backslam _H_+_P +_( Triple Knee _6_4_+_H_+_P +_( Head Crusher _3^3_+_H_+_P +_( Backslam from behind _H_+_P + +_( Hard Knee _6_+_H +_( Push Setup _6_6_+_H +_( Pull Setup _6_4_+_H +_( Quick Elbow from behind _6_+_H + +_) Fake Roll _2_3_6_+_H + +Strings Moves +_H_+_K m +_P_P_P hhm +_P_P_K_K hhmm +_P_P_6_+_P_P hhmm (BK) +_P_P_6_+_P_K hhmm +_P_P_6_+_K hhm +_P_P_2_+_K_2_+_K hhll +_P_K hh +_K_K hm +_6_+_P_P mm +_6_+_P_K_K_K mmmm +_6_+_K_K mm +_6_6_+_P m +_6_6_+_P_+_K mh +_6_6_+_K m +_4_+_P m +_4_+_K h (BK) +_2_3_6_+_H_+_P_+_K m +_2_3_6_+_P_P hm +_2_3_6_+_K m +_1_+_K_2_+_K ll +_3_+_P_3_+_P_3_+_P mmm +_3_+_K m +_3_3_+_P m (BK) +_8_+_K m +_7_+_P_P_P hhm +_7_+_P_P_K_K hhmm +_7_+_P_P_6_+_P_P hhmm (BK) +_7_+_P_P_6_+_P_K hhmm (BK) +_7_+_P_P_6_+_K hhm +_7_+_P_P_2_+_K_2_+_K hhll +_7_+_P_K hh +before landing _P m +before landing _K m +opponent knocked down _3_+_K g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P hhm +_P_P_K_K hhmm +_P_P_6_+_P_P hhmm (BK) +_P_P_6_+_P_K hhmm (BK) +_P_P_6_+_K hhm +_P_P_2_+_K_2_+_K hhll +_P_K hh + +- GEN-FU - +───────────────────────────────────────────────────────────────────────── +_( Elbowdrop _H_+_P +_( Hard Smash _4_+_H_+_P +_( 3-hit Combo _4_2_1_+_P +_( Air Throw _2_6_+_H_+_P_+_K +_( Chest Chop from behind _H_+_P + +_( Chest Smack _6_+_H +_( Trip Takedown _6_4_+_H +_( Push Away from behind _6_+_H +_( Two Handed Attack _2_1_4_+_H (reverse mid kick) + +_) Dash _6_6_+_H +_) Reverse Cartwheel _7_+_P + +Strings Moves +_H_+_P_+_K h +_H_+_K h +_P_+_K m +_P_P_6_+_P hhm +_6_+_P_P_P mmm +_6_+_P_+_K m +_6_+_K h +^6_+_K_K mh +_6_6_+_H_P -m +_6_6_+_P m +_6_6_+_P_+_K m +_6_4_+_P m +_4_+_P_P mm +_4_+_P_6_+_P mm +_2_+_H_+_K l +_2_+_P_+_K_4_6_+_P mm +_1_+_K_1_6_+_P lm +_1_6_+_P m +_3_+_P_P mm +_3_+_K_P mm +_3_3_+_P m +_8_+_P_P_6_+_P hhm +_7_+_K m +_9_+_P h +_9_+_K h +before landing _P h +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- RYU HAYABUSA - +───────────────────────────────────────────────────────────────────────── +_( Arm Flip _H_+_P +_( Leverage Throw _6_6_4_+_H_+_P +_( Waistlock Suplex _4_+_H_+_P_+_K +_( Choke Throw _4_1_2_3_6_+_H_+_P_+_K +_( ^!Ninja Catch _2_3_6_9_8_+_H_+_P +_( ^!Upside Down SPD _x_+_H_+_K +_( Head Flip Throw _2_3_6_+_P +_( Rolling D.D.T. _2_1_4_+_P_+_K +_( Back Suplex from behind _H_+_P +_( Reverse D.D.T. from behind _H_+_P_+_K +_( Neckbreaker crouching opponent _2_+_H_+_P + +_( Arm Snap _6_+_H +_( Flip Over _6_6_+_H +_( Kick Step _2_3_6_+_H +_( Arm Snap from behind _6_+_H +_( Leg Trip from behind _6_6_+_H +_( Flip Over crouching opponent _3_+_H +_( Spinal Punch crouching opponent, from behind _3_+_H +_( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) + +_) Ninja Roll _9_+_P + +Strings Moves +_H_+_K_K_K mhm +_P_P_P hhm +_P_P_K hhm +_P_P_4_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K_K_K hhmmm +_P_K hh +_P_+_K h +_6_+_P m +_6_+_K m +_6_6_+_P m +_6_6_+_K h +_6_4_+_K l +_4_+_P_6_+_P mm +_4_+_P_K mm +_4_+_K_K_K hhm +_2_+_H_+_K_K_K lhm +^2_N_K m +_1_+_P_2_+_K ll +_1_1_+_K_2_+_K_K_K lmhm +_3_+_P m +_3_+_K_2_+_K ml +_3_3_+_K m +_8_+_P h +_8_+_K h +_7_+_P_P_P hhm +_7_+_P_P_K hhm +_7_+_P_P_4_+_P_K hhmm +_7_+_P_P_4_+_P_6_+_P hhmm +_7_+_P_P_2_+_K_K_K hhmmm +_7_+_P_K hh +_7_+_K h +_9_+_K h +before landing _P m +before landing _K m +opponent knocked down _3_+_P g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_P_P_P hhm +_P_P_K hhm +_P_P_4_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K_K_K hhmmm +_P_K hh +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l +_8_+_K m + +- TINA ARMSTRONG - +───────────────────────────────────────────────────────────────────────── +_( Side Fallaway Slam _H_+_P +_( Body Slam _H_+_P_+_K +_( Fisherman's Suplex _4_1_2_3_6_+_P +_( Frankensteiner _2_3_6_+_H_+_K +_( Neck Drag Tossover _2_1_4_+_P_+_K +_( ^!Double Arm Stretch _4_6_+_H_+_P +_( ^!Double Arm Suplex _2_8_+_H_+_P +_( Japanese Ocean Bomb _2_6_+_P_+_K +_( Waistlock Suplex from behind _H_+_P +_( Release Back Suplex from behind _H_+_P_+_K +_( Powerbomb crouching opponent _2_+_H_+_P +_( Double Arm Powerbomb crouching opponent _3_+_H_+_P_+_H + +_( Hammer Throw _6_+_H +_( ^!Japanese Ocean Bomb _2_8_+_H_+_P +_( Body Tackle _6_3_2_+_H +_( ^!Giant Swing _4_1_2_3_6_+_H +_( Double Arm Stretch _2_3_6_+_H +_( ^!Double Arm Break _x_+_H +_( Full Nelson from behind _6_+_H +_( ^!Full Nelson Suplex _6_9_8_7_4_+_H_+_P +_( Leg Whip Takedown _2_1_4_+_H (reverse mid kick) + +_) Roll Forward _2_+_P_+_K + +Strings Moves +_H_+_P_+_K h (BK) +_H_+_K h +_P_P_P hhm +_P_P_K hhm +_P_K hh +_6_+_P_P_K mmm +_6_+_H_+_P h +_6_+_K_4_+_P mm +_6_6_+_P_P mm +_6_6_+_K m +_4_+_P m +_4_6_+_P m +_2_+_H_+_K l +_2_+_K_2_+_K ll +_1_+_P l +_3_+_P m +_3_+_K m +^3_+_P_4_+_P mm +_8_+_P m +_7_+_P m +_7_+_K h +_9_+_P_P mm +_9_+_K h +before landing _P m +before landing _K m +opponent knocked down _3_+_P g +opponent knocked down _8_+_H_+_P_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_H_+_K h +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Raidou (the time to unlock is unknown for now) + +- RAIDOU - +───────────────────────────────────────────────────────────────────────── +_( Arm Flip _H_+_P +_( Leverage Throw _6_6_4_+_H_+_P +_( Two Handed Chokeslam _4_+_H_+_P +_( Backbreaker _4_1_2_3_6_+_P +_( 3-hit Combo _4_2_1_+_P +_( Head Flip Throw _2_3_6_+_P +_( Body Toss _2_1_4_+_P +_( Neckbreaker crouching opponent _2_+_H_+_P +_( Double Arm Powerbomb crouching opponent _3_3_+_H_+_P_+_H +_( Back Suplex from behind _H_+_P +_( Reverse D.D.T. from behind _H_+_P_+_K + +_( Pull _6_+_H +_( Flip Over _6_6_+_H +_( Body Tackle _6_3_2_+_H +_( ^!Giant Swing _4_1_2_3_6_+_H +_( Neck Wringer _2_3_6_+_H +_( ^!Bulldog _4_4_+_H +_( Arm Snap from behind _6_+_H +_( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) + +Strings Moves +_P_P_P hhm +_P_P_K hhm +_P_K hh +_6_+_P_P mm +_6_6_+_P m +_6_6_+_K m +_4_+_P m +_4_+_K m +_1_+_P l +_1_+_K l +_3_+_K m +^3_+_P m +_8_+_P h +_8_+_K h +_7_+_P h +_7_+_K m +_9_+_P h +_9_+_K m +opponent knocked down _3_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd and 3rd Outfit + - On the Character Select Screen, press _2 / _8 + +_` VTR Replay + - Before the replay start, press _H_+_K + - Use _P to rewind + +_` Burst Mode + - On the Test Mode, go to GAME MODE SETTINGS and turns BURST MODE to ON + - After insert coins _O_H_+_P_+_K and press _S +$end + +################################################################################################### + +$info=doapp,doappk +$cmd +Dead or Alive ++ © 1998 Tecmo +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_H : Hold +_P : Punch +_K : Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws & Holds +_) Command Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - g = Hits Knocked Down Opponent + - - = No Hit + +_` Positions + - BK = Back Turned + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Low Dash _3_3 +_) Low Retreat _1_1 +_) Reverse High/Mid Attack _H +_) Reverse Low Attack _2 / _1_+_H +_) Throw Escape when thrown _H_+_P +_) Multipart Throw Escape when thrown _H_+_P_+_K +_) Safe Landing being knocked down _H_+_P_+_K +_) Roll to Background and Get Up knocked down _H +_) Roll to Foreground and Get Up knocked down ^2_+_H +_) Roll Backwards and Get Up knocked down ^4 +_) Get Up and Mid Kick knocked down _K +_) Get Up and Low Kick knocked down ^2_+_K +_) Taunt _6_4_6 / _4_6_4_+_H_+_P_+_K + +- KASUMI - +───────────────────────────────────────────────────────────────────────── +_( Arm Drag Toss _H_+_P +_( Monkey Flip Toss _4_+_H_+_P +_( Neckflip Toss _2_3_6_+_H_+_P +_( Chest Backflip _2_1_4_+_H_+_P +_( Running Cross Chop: BK _3_3_+_H_+_P +_( Chiropractic Stomp from behind _H_+_P +_( Hop Over crouching opponent _2_+_H_+_P + +_( Spin Switch _6_+_H +_( Flip Over _6_6_+_H +_( ^!Chest Kick _2_+_H +_( Arm Whip _2_3_6_+_H +_( Muff Press Slam _2_8_+_H_+_P +_( ^!Muffensteiner _4_+_H +_( Neck Snap from behind _6_6_+_H +_( Low Spin Switch crouching opponent _3_+_H +_( Low Spin Push crouching opponent, from behind _3_+_H + +Strings Moves +_H_+_P_+_K m +_H_+_K_H_+_K hm +_P_P_P_K hhmm +_P_P_P_2_+_K hhml +_P_P_K_K hhhm +_P_P_6_+_P_K_K hhmmm +_P_P_6_+_P_K_2_+_K hhmml +_P_P_6_+_P_6_+_K hhmm +_P_P_6_+_P_2_+_K hhml +_P_P_7_+_K hhm +_P_K hh +_P_+_K h +_K_K hh +_K_2_+_K hl +_K_3_+_K hm +_6_+_P_K_K mmm +_6_+_P_K_2_+_K mml +_6_+_P_6_+_K mm +_6_+_P_2_+_K ml +_6_6_+_P m +_6_6_+_P_+_K m +_6_6_+_K l +_6_4_+_K l +_4_+_P_P_P_K hhmm +_4_+_P_P_P_2_+_K hhml +_4_+_P_P_K_K hhhm +_4_+_P_P_6_+_P_K_K hhmmm +_4_+_P_P_6_+_P_K_2_+_K hhmml +_4_+_P_P_6_+_P_6_+_K hhmm +_4_+_P_P_6_+_P_2_+_K hhml +_4_+_P_P_7_+_K hhm +_4_+_P_K hh +_2_+_H_+_K l +_3_+_H_+_K m +_3_+_P_P mm +_3_+_P_K mm +_3_+_K m +_3_3_+_P m (BK) +_8_+_P_P_P_K hhmm +_8_+_P_P_P_2_+_K hhml +_8_+_P_P_K_K hhhm +_8_+_P_P_6_+_P_K_K hhmmm +_8_+_P_P_6_+_P_K_2_+_K hhmml +_8_+_P_P_6_+_P_6_+_K hhmm +_8_+_P_P_6_+_P_2_+_K hhml +_8_+_P_P_7_+_K hhm +_8_+_P_K hh +_8_+_K h +_7_+_K m +_9_+_K m +before landing _P h (BK) +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P_K hhmm +_P_P_P_2_+_K hhml +_P_P_K_K hhhm +_P_P_6_+_P_K_K hhmmm +_P_P_6_+_P_K_2_+_K hhmml +_P_P_6_+_P_6_+_K hhmm +_P_P_6_+_P_2_+_K hhml +_P_P_7_+_K hhm +_P_K hh +_2_+_P m +_2_+_K m +_1_+_P m +_1_+_K l +_8_+_K m + +- AYANE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _H_+_P +_( Monkey Flip Toss ^4_+_H_+_P +_( Reverse Monkey Flip _2_3_6_+_H_+_P +_( Chest Dropkick _2_1_4_+_H_+_P +_( Slide Between Legs _3_+_H_+_P +_( Hop Over Back crouching opponent _2_+_H_+_P + +_( Twirling Punch _6_+_H +_( Balancing Act _6_6_+_H +_( ^!Chest Kick _2_+_H +_( Rolling Arm Drag _4_6_+_H +_( Flipover Powerbomb _2_3_6_+_H +_( ^!Butt Slam _8_8_+_H +_( Twirling Punch from behind _6_+_H +_( Twirling Punch crouching opponent _3_+_H +_( Twirling Punch crouching opponent, from behind _3_+_H +_( High Leg Toss _2_1_4_+_H (reverse mid kick) + +_) Turn Around: BK _8_+_H + +Strings Moves +_H_+_P_+_K m +_H_+_K h +_P_P_P hhm +_P_P_K hhh (BK) +_P_K hh +_P_+_K_P_P hhm +_P_+_K_P_2_+_K hhl +_P_+_K_P_7_+_K hhm +_K_K hh +_6_+_P_P mm +_6_+_K_K mh +_6_+_K_2_+_K ml +_6_6_+_P_6_6_+_K ml +_4_+_P m (BK) +_2_+_H_+_K l +_2_3_6_+_K m +_3_+_H_+_K m +_3_+_P m +_3_+_K m +_3_3_+_P_2_+_K ll +_8_+_P_P_P hhm +_8_+_P_K_K hhh +_8_+_K h +_7_+_K m (BK) +_9_+_K m +before landing _P m +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +_( Neck Breaker from behind _6_6_+_H + +Strings Moves +_P_P_P hhm +_P_P_6_+_P_K hhmh +_P_P_6_+_P_2_+_K hhml +_P_P_4_+_P_P_P hhhhm +_P_P_4_+_P_P_2_+_K hhhhl +_P_P_4_+_P_P_7_+_K hhhhm +_4_+_P_P_P hhm +_4_+_P_P_2_+_K hhl +_4_+_P_P_7_+_K hhm +_2_+_P m +_2_+_K m +_1_+_P_2_+_K ll +_1_+_K l +_8_+_P m (BK) +_8_+_K m (BK) +_7_+_K m + +- ZACK - +───────────────────────────────────────────────────────────────────────── +_( Sway Backslam _H_+_P +_( Triple Knee _6_4_+_H_+_P +_( Head Crusher _3_3_+_H_+_P +_( Backslam from behind _H_+_P + +_( Hard Knee _6_+_H +_( Push Setup _6_6_+_H +_( Pull Setup _4_6_+_H +_( Quick Elbow from behind _6_+_H +_( Power Elbow from behind _6_6_+_H +_( Neck Choke Push crouching opponent _3_+_H +_( Neck Elbow crouching opponent, from behind _3_+_H + +Strings Moves +_H_+_P_+_K h +_H_+_K m +_P_P_P hhm +_P_P_K_K hhmm +_P_P_6_+_P_P hhmm (BK) +_P_P_6_+_P_K hhmm (BK) +_P_P_6_+_K hhm +_P_P_2_+_K_2_+_K hhll +_P_K hh +_K_K hm +_6_+_P_P mm +_6_+_P_K_K_K mmmm +_6_+_K_K mm +_6_6_+_P m +_6_6_+_P_+_K mh +_6_6_+_K m +_4_+_P m +_4_+_K_P hh +_4_+_K_K hm +_2_3_6_+_P_P hm +_2_3_6_+_K m +_1_+_K_2_+_K ll +_3_+_P_3_+_P_3_+_P mmm +_3_+_K m +_3_3_+_P m (BK) +_8_+_K m +_7_+_P_P_P hhm +_7_+_P_P_K_K hhmm +_7_+_P_P_6_+_P_P hhmm (BK) +_7_+_P_P_6_+_P_K hhmm (BK) +_7_+_P_P_6_+_K hhm +_7_+_P_P_2_+_K_2_+_K hhll +_7_+_P_K hh +before landing _P m +before landing _K m +opponent knocked down _3_+_K g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P hhm +_P_P_K_K hhmm +_P_P_6_+_P_P hhmm (BK) +_P_P_6_+_P_K hhmm (BK) +_P_P_6_+_K hhm +_P_P_2_+_K_2_+_K hhll +_P_K hh + +- JANN-LEE - +───────────────────────────────────────────────────────────────────────── +_( Face Slam _H_+_P +_( Spinning Side Slam _2_3_6_+_H_+_P +_( Body Toss _2_1_4_+_H_+_P +_( Head Slam from behind _H_+_P + +_( Face Smack _6_+_H +_( Headlock: Face Kick _6_6_+_H +_( Neck Wringer _2_3_6_+_H +_( ^!Bulldog _4_4_+_H +_( Face Smack from behind _6_+_H +_( Spine Punch from behind _6_6_+_H +_( Headlock: Face Kick crouching opponent _3_+_H +_( Spine Punch crouching opponent, from behind _3_+_H + +Strings Moves +_H_+_K m +_P_P_P_K hhhh +_P_P_P_6_+_P hhhm +_P_P_K hhh +_P_P_6_+_P hhh +_P_K hh +_P_+_K m (BK) +_P_6_+_P_K hhm +_P_6_+_P_2_+_K hhl +_P_2_+_P_P hmm +_P_2_+_P_2_+_K hml +_K_K hh +_6_+_P_P mm +_6_+_P_2_+_K ml +_6_+_K_6_+_K mm +_6_6_+_P_K hm +_6_6_+_P_2_+_K hl +_4_+_P m +_4_+_K_K mh +_4_4_+_P h (BK) +_4_6_+_K m +_2_+_H_+_K l +_2_3_6_+_P h +_2_3_6_+_K h +_2_4_6_+_P m +_1_+_K_6_+_K lm +_1_+_K_2_+_K ll +_3_+_P m +_3_+_K_6_+_K mm +_8_+_P h +_8_+_K h +_7_+_P_P_P_K hhhh +_7_+_P_P_P_6_+_P hhhm +_7_+_P_P_K hhh +_7_+_P_P_6_+_P hhh +_7_+_P_6_+_P_K hhm +_7_+_P_6_+_P_2_+_K hhl +_7_+_P_2_+_P_P hmm +_7_+_P_2_+_P_2_+_K hml +_7_+_K h +_9_+_P h +_9_+_K_K mh +before landing _P h +before landing _K l +opponent knocked down _3_+_K g +opponent knocked down _8_+_H_+_P_+_K g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P_K hhhh +_P_P_P_6_+_P hhhm +_P_P_K hhh +_P_P_6_+_P hhh +_P_+_K m (BK) +_P_6_+_P_K hhm +_P_6_+_P_2_+_K hhl +_P_2_+_P_P hmm +_P_2_+_P_2_+_K hml +_2_+_P m +_2_+_K m +^2_+_P l +_1_+_P h +_1_+_K l + +- RYU HAYABUSA - +───────────────────────────────────────────────────────────────────────── +_( Arm Flip _H_+_P +_( Waistlock Suplex _4_+_H_+_P +_( Head Flip Throw _4_6_+_H_+_P +_( Choke Throw _4_1_2_3_6_+_H_+_P +_( ^!Ninja Catch _2_3_6_9_8_+_H_+_P +_( ^!Upside Down SPD _x_+_H_+_P +_( Rolling D.D.T. _2_1_4_+_H_+_P +_( Back Suplex from behind _H_+_P +_( Reverse D.D.T. from behind _4_+_H_+_P +_( Neckbreaker crouching opponent _2_+_H_+_P + +_( Arm Snap _6_+_H +_( Flip Over _6_6_+_H +_( Kick Step _2_3_6_+_H +_( Arm Snap from behind _6_+_H +_( Leg Trip from behind _6_6_+_H +_( Flip Over crouching opponent _3_+_H +_( Spinal Punch crouching opponent, from behind _3_+_H +_( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) + +_) Ninja Roll _9_+_P + +Strings Moves +_H_+_K_K_K mhm +_P_P_P hhm +_P_P_K hhm +_P_P_4_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K_K_K hhmmm +_P_K hh +_P_+_K h +_6_+_P m +_6_+_K m +_6_6_+_P m +_6_6_+_K h +_6_4_+_K l +_4_+_P_6_+_P mm +_4_+_P_K mm +_4_+_K_K_K hhm +_2_+_H_+_K_K_K lhm +_2_+_P_+_K_K_K -hm +^2_N_K m +_1_+_P_2_+_K ll +_1_1_+_K_2_+_K_K_K lmhm +_3_+_P m +_3_+_K_2_+_K ml +_3_3_+_K m +_8_+_P h +_8_+_K h +_7_+_P_P_P hhm +_7_+_P_P_K hhm +_7_+_P_P_4_+_P_K hhmm +_7_+_P_P_4_+_P_6_+_P hhmm +_7_+_P_P_2_+_K_K_K hhmmm +_7_+_P_K hh +_7_+_K h +_9_+_K h +before landing _P m +before landing _K m +opponent knocked down _3_+_P g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_P_P_P hhm +_P_P_K hhm +_P_P_4_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K_K_K hhmmm +_P_K hh +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l +_8_+_K m + +- BASS ARMSTRONG - +───────────────────────────────────────────────────────────────────────── +_( Suplex to Piledriver _H_+_P +_( Back Body Drop _4_+_H_+_P +_( Gutwrench Powerbomb _4_1_2_3_6_+_H_+_P +_( 270ºPancake _2_3_6_+_H_+_P +_( Kamikaze Powerbomb ^2_6_4_+_H_+_P +_( Knee to Gut _2_1_4_+_H_+_P +_( ^!Dragon Sleeper _2_2_+_H_+_P +_( ^!Reverse Flapjack _8_8_+_H_+_P +_( Back Brainbuster from behind _H_+_P +_( Atomic Drop from behind _4_+_H_+_P +_( ^!Face Slam _6_6_+_H_+_P +_( Jackknife Powerbomb crouching opponent _2_+_H_+_P +_( Double Arm D.D.T. crouching opponent, from behind _3_+_H_+_P_+_K + +_( Headbutt _6_+_H +_( Sitting Press Slam _6_6_+_H +_( Pull Clothesline _4_6_+_H +_( Powerslam _2_3_6_+_H +_( ^!Running Powerslam _4_1_2_3_6_+_H +_( Headbutt from behind _6_+_H +_( Leg Hold Flapjack from behind _6_6_+_H +_( Face Slam from behind _2_3_6_+_H +_( ^!Trash Bag Drag _4_1_2_3_6_+_P +_( Chest Chop crouching opponent _3_+_H +_( Back Ride Face Slam crouching opponent, from behind _3_+_H +_( Spinebuster _2_1_4_+_H (reverse mid kick) + +Strings Moves +_H_+_P_+_K m +_P_P_P hhm +_P_P_K hhh +_P_K_K hmh +_P_+_K h +_6_+_P_P mm +_6_+_P_+_K h (BK) +_6_+_K_P mm +_6_6_+_P m +_6_6_+_P_+_K m +_6_6_+_K m (BK) +_4_+_P_P_P_+_K mmm +_4_6_+_P m +_4_6_+_K m +_2_+_H_+_K l +_2_3_6_+_K m +_1_+_K l +_3_+_P m +_3_+_K_K mh +_3_3_+_P m +_8_+_P m +_8_+_K h +_7_+_P_P hm +_9_+_P h +before landing _P h +before landing _K l +opponent knocked down _3_+_K g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P hhm +_P_P_K hhh +_P_K_K hmh +_4_+_K h +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- BAYMAN - +───────────────────────────────────────────────────────────────────────── +_( Waistlock Suplex _H_+_P +_( Two Handed Chokeslam _4_+_H_+_P +_( Backbreaker _4_1_2_3_6_+_H_+_P +_( Rolling Ankle Snap _2_1_4_+_H_+_P +_( Rolling Arm Snap from behind _H_+_P +_( Pancake Press crouching opponent _2_+_H_+_P + +_( Pull _6_+_H +_( Double Arm Sprain _6_6_+_H +_( ^!Reverse Dragon Sleeper _6_3_2_1_4_+_H +_( ^!D.D.T. _2_1_4_+_H +_( Arm Breaker _6_3_2_+_H +_( Neck Throw Slam _4_6_+_H +_( Leg Takedown _2_3_6_+_H +_( ^!Achilles Hold _6_3_2_1_4_+_H +_( ^!Half Boston Crab _2_3_6_+_H +_( Chest Punch from behind _6_+_H +_( Sleeper Hold from behind _6_6_+_H +_( ^!Giant Neck Swing _6_3_2_1_4_+_H +_( Arm Bar crouching opponent _3_+_H +_( ^!Arm Breaker _2_1_4_+_H +_( Arm Bar crouching opponent, from behind _3_+_H +_( ^!Arm Breaker _2_1_4_+_H +_( Leg Breaker _2_1_4_+_H (reverse mid kick) + +Strings Moves +_H_+_K h +_P_P_P hhm +_P_P_K hhh +_P_P_4_+_P hhm +_P_K hh +_P_+_K m +_P_6_+_P_K hmh +_K_P_P hmm +_K_K hm +_6_+_P_P_2_+_K mml +_6_+_K m +_6_6_+_P_P mm +_4_+_P m +_4_+_K m +_4_6_+_P m +_2_+_H_+_K l +_2_1_4_+_P m +^2_N_K h +_1_+_K l +_3_+_P m +_3_+_K m +^3_+_P m +_3_3_+_K h +_8_+_P m +_8_+_K h +_7_+_P m +_7_+_K h +_9_+_P m +_9_+_K h +opponent knocked down _3_+_K g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- TINA ARMSTRONG - +───────────────────────────────────────────────────────────────────────── +_( Side Fallaway Slam _H_+_P +_( Frankensteiner _4_+_H_+_P +_( Fisherman's Suplex _4_1_2_3_6_+_H_+_P +_( Japanese Ocean Bomb _2_6_+_H_+_P +_( Neck Drag Tossover _2_1_4_+_H_+_P +_( ^!Double Arm Stretch _4_6_+_H_+_P +_( ^!Double Arm Suplex _2_8_+_H_+_P +_( Waistlock Suplex from behind _H_+_P +_( Release Back Suplex from behind _4_+_H_+_P +_( Powerbomb crouching opponent _2_+_H_+_P +_( Double Arm Powerbomb crouching opponent _3_3_+_H_+_P + +_( Arm Whip _6_+_H +_( Body Tackle _4_6_+_H +_( ^!Giant Swing _4_1_2_3_6_+_H +_( Double Arm Stretch _2_3_6_+_H +_( ^!Double Arm Break _x_+_H +_( Full Nelson from behind _6_+_H +_( ^!Full Nelson Suplex _6_9_8_7_4_+_H_+_P +_( Knee Bash crouching opponent _3_+_H +_( Knee Bash crouching opponent, from behind _3_+_H +_( Leg Whip Takedown _2_1_4_+_H (reverse mid kick) + +_) Roll Forward _2_+_P_+_K + +Strings Moves +_H_+_P_+_K h (BK) +_H_+_K h +_P_P_P hhm +_P_P_K hhm +_P_K hh +_6_+_P_P_K mmm +_6_+_P_+_K h +_6_+_K_4_+_P mm +_6_6_+_P_P mm +_6_6_+_K m +_4_+_P m +_4_6_+_P m +_2_+_H_+_K l +_2_+_K_2_+_K_2_+_K lll +_1_+_P l +_3_+_P m +_3_+_K m +^3_+_P_4_+_P mm +_8_+_P m +_7_+_P m +_7_+_K h +_9_+_P_P mm +_9_+_K h +before landing _P m +before landing _K m +opponent knocked down _3_+_P g +opponent knocked down _8_+_H_+_P_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_H_+_K h +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- LEI-FANG - +───────────────────────────────────────────────────────────────────────── +_( Palm Strike _H_+_P +_( Forearm Strike _4_+_H_+_P +_( Face Punch _4_6_+_H_+_P +_( Arm Break Toss _2_1_4_+_H_+_P +_( Reverse Arm Toss from behind _H_+_P + +_( Knee to Stomach _6_+_H +_( Double Body Blow _6_6_+_H +_( Gut Chop _2_3_6_+_H +_( ^!Back Elbow _6_3_2_1_4_+_H +_( ^!Neck Breaker _6_6_+_H +_( Quick Elbow to Ribs from behind _6_+_H +_( Power Elbow to Ribs from behind _6_6_+_H +_( Knee to Face crouching opponent _3_+_H +_( Elbow to Spine crouching opponent, from behind _3_+_H +_( Turn Around _2_1_4_+_H (reverse mid kick) + +Strings Moves +_H_+_P_+_K h +_P_P_6_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K hhl +_P_K_K_2_+_K hhml +_P_+_K m +_P_3_+_P_6_+_P hmm +_K_K hh +_K_2_+_K hm +_6_+_P_K mm +_6_6_+_P m +_6_4_+_P h +_4_+_P_P mm +_4_+_K_K_2_+_K hml +_4_6_+_P m +_2_2_+_K l +_2_3_6_+_P m +_1_+_P_P mm +_1_+_K l +_3_+_P_P_6_+_P_K mhmm +_3_+_P_P_4_+_P_6_+_P mhmm +_3_+_P_P_2_+_K mhl +_3_+_P_K_K_2_+_K mhml +_3_+_P_3_+_P_6_+_P mmm +_3_+_K m +_8_+_P h +_8_+_K_K mh +_7_+_P_P_6_+_P_K mhmm +_7_+_P_P_4_+_P_6_+_P mhmm +_7_+_P_P_2_+_K mhl +_7_+_P_K_K_2_+_K mhml +_7_+_P_3_+_P_6_+_P mmm +_7_+_K h +_9_+_P m +before landing _P h +before landing _K l +opponent knocked down _3_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_P_P_6_+_P_K hhmm +_P_P_4_+_P_6_+_P hhmm +_P_P_2_+_K hhl +_P_K_K_2_+_K hhml +_P_3_+_P_6_+_P hmm +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- GEN-FU - +───────────────────────────────────────────────────────────────────────── +_( Elbowdrop _H_+_P +_( Hard Smash _4_+_H_+_P +_( 3-hit Combo _4_6_+_H_+_P +_( Air Throw _2_3_6_+_H_+_P +_( Chest Chop from behind _H_+_P + +_( Chest Smack _6_+_H +_( Trip Takedown _4_6_+_H +_( Elbow Breaker _2_3_6_+_H +_( ^!Chest Smash _2_3_6_+_H +_( Push Away from behind _6_+_H +_( Head Chop from behind _4_6_+_H +_( Head Smasher crouching opponent _3_+_H +_( Head Smasher crouching opponent, from behind _3_+_H +_( Two Handed Attack _2_1_4_+_H (reverse mid kick) + +_) Dash _6_6_+_H +_) Reverse Cartwheel _7_+_P + +Strings Moves +_H_+_P_+_K h +_H_+_K h +_P_+_K m +_P_P_6_+_P hhm +_6_+_P_P_P mmm +_6_+_P_+_K m +_6_+_K h +^6_+_K_K mh +_6_6_+_H_P -m +_6_6_+_P m +_6_6_+_P_+_K m +_6_4_+_P m +_4_+_P_P mm +_4_+_P_6_+_P_P_+_K mmm +_2_+_H_+_K l +_2_+_P_+_K_4_6_+_P mm +_1_+_K_1_6_+_P lm +_1_6_+_P m +_3_+_P_P mm +_3_+_K_P mm +_3_3_+_P m +_8_+_P_P_6_+_P hhm +_7_+_K m +_9_+_P h +_9_+_K h +before landing _P h +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_K g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Raidou + - Complete the game on Tournament Mode with Kasumi + - On the Name Entry Screen, enter with SIAWASE? + +- RAIDOU - +───────────────────────────────────────────────────────────────────────── +_( Arm Toss _H_+_P +_( Frankensteiner _4_+_H_+_P +_( Triple Chop _4_6_+_H_+_P +_( Backbreaker _4_1_2_3_6_+_H_+_P +_( Jumping Powerbomb _2_3_6_4_6_+_P_+_K +_( Running Cross Chop: BK _3_3_+_H_+_P +_( German Suplex from behind _H_+_P +_( Double Arm Powerbomb crouching opponent _2_+_H_+_P + +_( Knee Bash _6_+_H +_( Flip Over _6_6_+_H +_( Flipping Neck Break _4_1_2_3_6_+_H +_( Headlock _2_3_6_+_H +_( ^!Bulldog _4_4_+_H +_( Face Punch from behind _6_+_H +_( Shoulder Ram from behind _6_6_+_H +_( Sleeper Hold from behind _4_1_2_3_6_+_H +_( ^!Giant Neck Swing _6_3_2_1_4_+_H +_( Knee Bash crouching opponent _3_+_H +_( Elbow to Head crouching opponent, from behind _3_+_H +_( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) + +Strings Moves +_H_+_K h +_P_P_P hhm +_P_P_K hhm +_P_P_4_+_P_K hhmm +_P_K hh +_P_+_K h +_K_K hh +_K_2_+_K hl +_6_+_P_P_4_+_K mmm +_6_+_P_P_2_+_K mml +_6_+_P_+_K m +_6_+_K_4_+_P mm +_6_6_+_P m +_6_6_+_K l +_4_+_P_6_+_P mm +_4_+_P_K mm +_4_+_K m +_4_6_+_P m +_2_+_H_+_K l +_1_+_P l +_1_+_K l +_3_+_P_3_+_P_3_+_P mmm +_3_+_K_P mm +^3_+_P m +_3_3_+_P m +_8_+_P h +_8_+_K h +_7_+_P_P_P mhm +_7_+_P_P_K mhm +_7_+_P_P_4_+_P_K mhmm +_7_+_P_K mh +_7_+_K m +_9_+_P m +_9_+_K m +before landing _P m +before landing _K m +opponent knocked down _3_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_P_P_P hhm +_P_P_K hhm +_P_P_4_+_P_K hhmm +_P_K hh +_2_+_P m +_2_+_K m +_1_+_P l +_1_+_K l +$end + +################################################################################################### + +$info=doa2m,doa2,doa2a +$cmd +Dead or Alive 2 © 1999 Tecmo +Dead or Alive 2 Millennium © 2000 Tecmo +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_H : Hold +_P : Punch +_K : Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws, Holds and Tag Throws +_) Command Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - g = Hits Knocked Down Opponent + - - = No Hit + +_` Positions + - BK = Back Turned + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Low Dash _3_3 +_) Low Retreat _1_1 +_) Tag _H_+_P_+_K +_) Sidestep In _8_+_H +_) Sidestep Out _2_2_+_H +_) Moving _O_H, _4_4 / _6_6 / _2_2 / _8_8 +_) Throw Escape when thrown _H_+_P +_) Safe Landing being knocked down _H / _P / _K +_) Get Up _H +_) Roll to Background and Get Up knocked down ^8_+_H +_) Roll to Foreground and Get Up knocked down ^2_+_H + +- KASUMI - +───────────────────────────────────────────────────────────────────────── +_( Kahen _H_+_P +_( Kegon _6_+_H_+_P +_( Ibara Otoshi _6_6_+_H_+_P +_( ^!Thorn Drop _2_+_H_+_P +_( Tenryu 2 _4_+_H_+_P +_( Tsuzumi _2_3_6_+_H_+_P +_( Rogai _2_1_4_+_H_+_P +_( Oboro _3_3_+_H_+_P +_( Hein _8_+_H_+_P +_( ^!Swallow Reverse Drop _4_+_H_+_P +_( Youshi close to wall _6_+_H_+_P +_( Ibara Kudaki close to wall _6_6_+_H_+_P +_( ^!Thorn Crush _2_+_H_+_P +_( Adachi close to wall _4_+_H_+_P +_( Hakkato from behind _H_+_P +_( Hishu from behind _6_+_H_+_P +_( Urahien from behind _8_+_H_+_P +_( Himatsu crouching opponent _2_+_H_+_P +_( Enshu crouching opponent _1_+_H_+_P + +_( Kyoka _6_8_+_H (reverse high punch) +_( Kakinomi _6_8_+_H (reverse high kick) +_( Shiraha _6_4_+_H (reverse mid punch) +_( Shigure _4_6_+_H (reverse mid kick) +_( Momiji _6_4_+_H (reverse low punch) +_( Soken _6_4_+_H (reverse low kick) +_( Madol _4_8_+_H (reverse high/mid punch) +_( Mayoi _4_2_+_H (reverse low punch) + +_( Oborofutae (with Hayabusa) _6_6_+_H_+_P_+_K +_( Oboro 2 (with others) _6_6_+_H_+_P_+_K + +_) Appeal: Sakura Matoi _4_6_4_+_H_+_P_+_K +_) Uragake _7_+_P +_) Tenbu _9_+_P + +Strings Moves +_H_+_K_K hh +_H_+_K_2_+_K hl +_P_P_P_P hhmm +_P_P_K_K_K hhhhm +_P_P_K_2_+_K hhhl +_P_P_K_3_+_K hhhm +_P_P_6_+_P_K_K hhmmm +_P_P_6_+_P_K_2_+_K hhmml +_P_P_6_+_P_6_+_K hhmm +_P_P_6_+_P_2_+_K hhml +_P_P_6_+_K_K hhmh +_P_P_6_+_K_2_+_K hhml +_P_P_7_+_P hhm +_P_K_K_K hhhm +_P_K_2_+_K hhl +_P_K_3_+_K hhm +_P_+_K h +_K_K_K hhm +_K_2_+_K hl +_K_3_+_K hm +_6_+_P_K_K mmm +_6_+_P_K_2_+_K mml +_6_+_P_6_+_K mm +_6_+_P_2_+_K ml +_6_+_K_K mh +_6_+_K_2_+_K ml +_6_6_+_P_2_+_K ml +_6_6_+_K l +_4_+_H_+_K m +_4_+_P h +_4_+_K_K hm (BK) +_2_+_H_+_K l +_3_+_H_+_K m +_3_+_P_P mm +_3_+_P_2_+_K ml +_3_+_K m +_3_3_+_P m (BK) +_3_3_+_K m +_8_+_P h +_8_+_K h +_7_+_K m +_9_+_P_K h +_9_+_K m +before landing _P m (BK) +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_P_+_K g +knocked down _K_6_+_K mm +knocked down, face down and feet away _H_+_K m + +BACK TURNED (BK) +Strings Moves +_K_K hm +_2_+_P m +_2_+_K m +_8_+_K m + +- RYU HAYABUSA - +───────────────────────────────────────────────────────────────────────── +_( Juuji _H_+_P +_( Kubi Kiri _6_+_H_+_P +_( Hayabusa _6_6_+_H_+_P +_( Yama _4_+_H_+_P +_( Genei _4_6_+_H_+_P +_( Izuna _4_1_2_3_6_+_H_+_P +_( ^!Kama-Itachi _2_3_6_7_8_+_H_+_P +_( ^!Hankou Drop _x_+_H_+_P +_( Rakujinsho _2_1_4_+_H_+_P +_( Shiho _3_+_H_+_P +_( Shoro close to wall _6_+_H_+_P +_( Ura Nage from behind _H_+_P +_( Rakuryu from behind _6_6_+_H_+_P +_( Kandachi from behind _4_+_H_+_P +_( Zanshu crouching opponent _2_+_H_+_P +_( Hane crouching opponent _1_+_H_+_P +_( Takitsubo crouching opponent, from behind _2_+_H_+_P + +_( Sen Izuna _6_8_+_H (reverse high punch) +_( ^!Kama-Itachi _2_1_4_7_8_+_H +_( ^!Hankou Drop _x_+_H +_( Kagedoro _6_8_+_H (reverse high kick) +_( Rekko _6_4_+_H (reverse mid punch) +_( ^!Kama-Itachi _2_1_4_7_8_+_H +_( ^!Hankou Drop _x_+_H +_( Shugeki _4_6_+_H (reverse mid kick) +_( Yoko _6_4_+_H (reverse low punch) +_( ^!Kama-Itachi _2_1_4_7_8_+_H +_( ^!Hankou Drop _x_+_H +_( Koken _6_4_+_H (reverse low kick) + +_( Kazaguruma (with Kasumi) _6_6_+_H_+_P_+_K +_( Sen Izuna (with others) _6_6_+_H_+_P_+_K +_( ^!Kama-Itachi _2_1_4_7_8_+_H_+_P +_( ^!Hankou Drop _x_+_H_+_P + +_) Appeal: Nin _4_6_4_+_H_+_P_+_K +_) Appeal: Rin _6_4_6_+_H_+_P_+_K +_) Appeal: Rei _2_2_+_H_+_P_+_K +_) Tenchi: HSP _2_+_P_+_K +_) Urakaze _9_+_P + +Strings Moves +_H_+_K_K_K hhh +_P_P_P hhm +_P_P_4_+_P_6_+_P hhmm +_P_P_4_+_P_K hhmm +_P_P_K_K_K hhhhh +_P_P_2_+_K hhl (HSP) +_P_K_K hhh +_P_+_K h +_K_P hm +_K_K hh +_6_+_P_K_K mml +_6_+_K_K mh +_6_6_+_P m +_6_6_+_K l +_6_4_+_K l +_4_+_H_+_K h (HSP) +_4_+_P_K mm +_4_+_P_+_K m +_4_+_P_6_+_P mm +_4_+_K h (HSP) +_2_+_H_+_K l (HSP) +_2_3_6_+_P m +_2_3_6_+_K m +_2_4_+_K m (HSP) +_1_+_P l +_1_+_K_2_+_K ll (HSP) +_1_+_K^2_+_K ll (HSP) +_1_+_K_1_+_K_2_+_K lll (HSP) +_3_+_H_+_K m +_3_+_P m +_3_+_P_+_K m (BK) +_3_+_P_+_K_K mm +_3_+_K_2_+_K ml +_8_+_P h +_8_+_K_K hm +_7_+_P m +_7_+_K m +_9_+_K m +before landing _P m +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m +_8_+_K m + +HANDSTAND POSITION (HSP) +_( Kirimomi _H_+_P +_( Kabuto _4_+_H_+_P + +_) Korobi _4_4 +_) Koten _2 + +Strings Moves +_H_+_K l +_P h +_P_K m +_P_+_K m +_K_K hm + +- AYANE - +───────────────────────────────────────────────────────────────────────── +_( Momiji _H_+_P +_( H. Embu _6_+_H_+_P +_( Tsurara _6_6_+_H_+_P +_( ^!Ice Pillar Drop _8_+_H_+_P +_( Kirimadoi _4_+_H_+_P +_( Tosenka _4_6_+_H_+_P +_( K. Gengi _2_3_6_+_H_+_P (BK) +_( K. Ranmu _2_1_4_+_H_+_P +_( Hikari close to wall _6_+_H_+_P +_( Baisenka close to wall _4_6_+_H_+_P +_( Ryusa from behind _H_+_P +_( Tsubaki from behind _6_+_H_+_P +_( Setsuna crouching opponent _2_+_H_+_P +_( Kamiyo crouching opponent _1_+_H_+_P +_( Muso crouching opponent, from behind _2_+_H_+_P +_( Tenbujin crouching opponent, from behind _1_+_H_+_P + +_( Kamiyoi _6_8_+_H (reverse high punch) +_( Hyorin _6_8_+_H (reverse high kick) +_( Ayase _6_4_+_H (reverse mid punch) +_( Fubujin _4_6_+_H (reverse mid kick) +_( Kogarashi _6_4_+_H (reverse low punch) +_( Futenro _6_4_+_H (reverse low kick) + +_( M. Tensho (with Ein) _6_6_+_H_+_P_+_K +_( Ayase 2 (with others) _6_6_+_H_+_P_+_K + +_) Appeal: "No, Kidding" _4_6_4_+_H_+_P_+_K +_) Appeal: "Silly" _2_2_+_H_+_P_+_K +_) Haijin: BK _8_+_P +_) Kazemai: BK _7_+_P + +Strings Moves +_H_+_K h +_P_P_P hhm +_P_P_K_K hhhh +_P_P_6_+_P_P hhmm +_P_K hh +_P_+_K_P_P hhh +_P_+_K_P_K hhh (BK) +_P_+_K_P_2_+_K hhl +_P_+_K_P_7_+_K hhm +_K_K hh +_6_+_P m (BK) +_6_+_P_P mm +_6_+_K_K mh +_6_+_K_2_+_K ml +_6_6_+_P_6_+_K mm +_4_+_H_+_K m +_4_+_P m (BK) +_4_+_P_K mh +_4_+_P_2_+_K ml +_4_+_K m +_2_+_H_+_K l +_2_3_6_+_H_+_K h (BK) +_2_3_6_+_K m +_1_+_P l (BK) +^1_+_P_K ll +_3_+_H_+_K m +_3_+_P_4_+_P mm (BK) +_3_+_K m +_3_3_+_P_2_+_K ll +_8_+_K h +_7_+_K m (BK) +_9_+_P_P_P hhm +_9_+_P_K_K hhh +_9_+_K m +before landing _P m +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_P_+_K g +knocked down, face up and feet away _H_+_K m + +BACK TURNED (BK) +_( Namigatana _H_+_P +_( Yamigarasu _6_+_H_+_P (BK) +_( Urayami from behind _6_+_H_+_P (BK) +_( Syusui crouching opponent _2_+_H_+_P + +_) Furo _6_6 +_) Renpul _6^6 +_) Oroshi _3 +_) Shimo ^3 +_) Oroshiryu _3^4 (BK) +_) S. Oroshi _3^1 (BK) + +Strings Moves +_H_+_K m (BK) +_P_P_P hhm +_P_P_6_+_P_K hhmh +_P_P_6_+_P_2_+_K hhml +_P_P_4_+_P_P_P hhhhh +_P_P_4_+_P_P_K hhhhh (BK) +_P_P_4_+_P_P_2_+_K hhhhl +_P_P_4_+_P_P_7_+_K hhhhm +_P_P_1_+_P hhl (BK) +_P_P^1_+_P_K hhll +_4_+_P_P_P hhh +_4_+_P_P_K hhh (BK) +_4_+_P_P_2_+_K hhl +_4_+_P_P_7_+_K hhm +_2_+_H_+_K l +_2_+_P m +_2_+_K m +_1_+_P l (BK) +^1_+_P_K ll +_8_+_K m (BK) +_7_+_P m (BK) +_7_+_K m + +- EIN - +───────────────────────────────────────────────────────────────────────── +_( Suigetsu _H_+_P +_( Futo _6_+_H_+_P +_( Ryukotsu _4_+_H_+_P +_( Guren _2_1_4_+_H_+_P +_( Kaei _3_3_+_H_+_P +_( FGankotsu close to wall _4_+_H_+_P +_( Rekka close to wall _3_3_+_H_+_P +_( Socho from behind _H_+_P +_( Seiryo from behind _4_+_H_+_P +_( Reigetsu crouching opponent _2_+_H_+_P +_( Mozu crouching opponent _1_+_H_+_P +_( Kakushu crouching opponent, from behind _2_+_H_+_P +_( Suirin crouching opponent, from behind _1_+_H_+_P + +_( Namioi _6_8_+_H (reverse high punch) +_( Tenga _6_8_+_H (reverse high kick) +_( Otoshiami _6_4_+_H (reverse mid punch) +_( Metsumon _4_6_+_H (reverse mid kick) +_( Ruten _6_4_+_H (reverse low punch) +_( Kobo _6_4_+_H (reverse low kick) + +_( Kagura (with Ayane) _6_6_+_H_+_P_+_K +_( Kael (with others) _6_6_+_H_+_P_+_K + +_) Appeal: "Come On!" _4_6_4_+_H_+_P_+_K +_) Appeal: "Easy!" _2_2_+_H_+_P_+_K + +Strings Moves +_H_+_K_K mh +_H_+_K_2_+_K ml +_P_P_P hhm +_P_P_K_K hhhm +_P_K_K hhm +_P_P_6_+_P_P hhhm +_P_P_6_+_P_K hhhm +_P_P_6_+_P_2_+_K hhhl +_P_P_2_+_K_K hhlh +_P_P^2_+_K_K hhll +_P_+_K_6_+_P mm +_K_K hm +_6_+_H_+_K m (BK) +_6_+_P m +_6_+_P_+_K hm +_6_+_K_K_K hhh +_6_+_K_K_6_+_K hhm +^6_+_K_K mm +_6_6_+_P_P hm +_6_6_+_P_K hm +_6_6_+_P_2_+_K hl +_6_6_+_K_K_K mhm +_4_+_H_+_K h (BK) +_4_+_P_P_P hhm +_4_+_P_P_2_+_K hhl +_4_+_P_2_+_K_P hlm +_4_+_K m +_4_6_+_P h +_4_6_+_K m +^2_+_K_K ll +_2_3_6_+_P m +_2_3_6_+_K m +_1_+_K_P lm +_1_+_K_K lm +_1_+_K_6_+_P_P lhm +_1_+_K_6_+_P_K lhm +_1_+_K_6_+_P_2_+_K lhl +_3_+_P m +_3_+_K_K_K mmh +_3_3_+_K m +_8_+_P m +_8_+_K m +_7_+_P h +_7_+_K m +_9_+_P m (BK) +_9_+_P_K mh +_9_+_K_K mh +before landing _P hm +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m +_8_+_K m + +- GEN-FU - +───────────────────────────────────────────────────────────────────────── +_( Juji _H_+_P +_( Shutai _6_+_H_+_P +_( Koukei _6_6_+_H_+_P +_( ^!Monkey Style _6_+_H_+_P +_( Shin-i _4_+_H_+_P +_( Umpei _2_3_6_+_H_+_P +_( ^!Close the Clouds and... _H_+_P +_( Kokaisan _2_1_4_+_H_+_P +_( Ryuyo close to wall _4_+_H_+_P +_( Tora from behind _H_+_P +_( Sokujin from behind _6_+_H_+_P +_( Batetsu crouching opponent _2_+_H_+_P +_( Ribyo crouching opponent _1_+_H_+_P +_( Juji crouching opponent, from behind _2_+_H_+_P + +_( Taizan _6_8_+_H (reverse high punch) +_( Ten Ha _6_8_+_H (reverse high kick) +_( Ryukei _6_4_+_H (reverse mid punch) +_( Ryucho _4_6_+_H (reverse mid kick) +_( Tensan _6_4_+_H (reverse low punch) +_( Daiso _6_4_+_H (reverse low kick) +_( Saishu _4_8_+_H (reverse high/mid punch) +_( Roshu _4_8_+_H (reverse high/mid kick) +_( Kasyu _4_2_+_H (reverse low punch) +_( Koge _4_2_+_H (reverse low kick) + +_( Soho (with Helena) _6_6_+_H_+_P_+_K +_( Yougeki (with Kasumi/Ayane) _6_6_+_H_+_P_+_K +_( Nichigetsu (with others) _6_6_+_H_+_P_+_K + +_) Appeal: Hanraku _4_6_4_+_H_+_P_+_K +_) Appeal: Tensei _2_2_+_H_+_P_+_K +_) Senpo _2_3_6_+_P +_) Sokuten _7_+_P + +Strings Moves +_H_+_K h +_P_P_P hhm +_P_+_K m +_6_+_P_P_P mmm +_6_+_P_P_P_+_K mmm +_6_+_P_+_K m +_6_+_K h +^6_+_K_K mm +_6_6_+_P m +_6_4_+_P m +_4_+_P_P mm +_4_+_P_6_+_P_P_+_K mmm +_4_+_P_+_K h +_2_+_H_+_K l +_2_+_P_+_K_4_6_+_P hmm +_2_3_6_+_P_P -m +_1_+_P l +_1_+_P_+_K m +_1_+_K_6_+_P lm +_1_6_+_P m +_3_+_P_P mm +_3_+_P_+_K m +^3_+_P m +_3_+_K_P_4_6_+_P mmh +_3_3_+_P m +_8_+_P h +_8_+_K m +_7_+_K m +_9_+_P h +_9_+_K_2_+_K hl +before landing _P h +before landing _K l +opponent knocked down _2_+_P g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +Strings Moves +_2_+_P m +_2_+_K m + +- HELENA - +───────────────────────────────────────────────────────────────────────── +_( 1,2,3 _H_+_P +_( Shohen _6_6_+_H_+_P +_( Senpeki _4_+_H_+_P +_( Yoto _2_3_6_+_H_+_P +_( Tenyoryu close to wall _4_+_H_+_P +_( Tenbu from behind _H_+_P +_( Shousen crouching opponent _2_+_H_+_P +_( Fukanbu crouching opponent _1_+_H_+_P +_( Z. Kaou crouching opponent, from behind _2_+_H_+_P + +_( Danpi _6_8_+_H (reverse high punch) +_( Fukanro _6_8_+_H (reverse high kick) +_( Tenban _6_4_+_H (reverse mid punch) +_( Ishitsu _4_6_+_H (reverse mid kick) +_( Hekizan _6_2_+_H (reverse low punch) +_( Koran _6_2_+_H (reverse low kick) + +_( Sokanbu (with Gen-Fu) _6_6_+_H_+_P_+_K +_( Tenshinban (with others) _6_6_+_H_+_P_+_K + +_) Appeal: Token: AOP _4_6_4_+_H_+_P_+_K +_) Bokuho: AOP _2_+_P_+_K + +Strings Moves +_P_P_P hmm +_P_P_K hmh +_P_P^4 hm (BK) +_P_P^4_+_P_P hmmm +_P_P_2_+_K hml (AOP) +_P_K_K_K hhmh +_P_+_K_P_+_K mm +_K_K_K hmh +_6_+_P_P mm +_6_+_P_+_K m +_6_+_K_P mm +_6_+_K_2_+_K ml (AOP) +_6_6_+_P m +_6_6_+_K l (BK) +_6_6_+_K_P ll (BK) +_6_6_+_K_P_P llhm +_4_+_P m (BK) +_4_+_P_P_P mmm +_4_+_P_+_K l +_4_+_K_K hm (BK) +_4_4_+_P m (BK) +_4_4_+_P_P_2_+_P mml (BK) +_2_+_H_+_K l (AOP) +_2_+_K_K lm +_2_3_6_+_P mmm (AOP) +_2_1_4_+_P m +_1_+_P l (BK) +_1_+_K l (BK) +_1_+_K_P lhm +_3_+_P_P mm (BK) +^3_+_P_P mm +_3_+_K m +_8_+_P h +_8_+_K h (AOP) +_7_+_P m +_7_+_K m (BK) +_9_+_P_P mm +_9_+_P_K mh +_9_+_P_2_+_K ml (AOP) +_9_+_K mm +before landing _P m +before landing _K l (BK) +opponent knocked down _2_+_K g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +_( Yoto _H_+_P + +_) Turn Dash _6_6 + +Strings Moves +_P_P_P_P hhmm +_P_P_4_+_P hhm (BK) +_P_P_4_+_P_P_P hhmmm +_P_+_K m +_6_+_P m +_6_+_K_P mm +_6_+_K_2_+_K ml (AOP) +_6_6_+_K l +_2_+_P m (BK) +_2_+_K m (BK) + +ART OF PHOENIX (AOP) +_( Yoto _H_+_P +_( Tenbu from behind _H_+_P + +_) Forward _6 +_) Back _4 +_) Stand _8 +_) Turn: BK _7 +_) Dash _6_6 +_) Retreat _4_4 +_) Teishitsu _2_2 + +Strings Moves +_P_P_P hhm +_P_P_K hhmm +_P_+_K m +_6_+_P_P_P mmm +_6_+_P_P_K mmh (AOP) +_6_+_K h (AOP) +_6_6_+_P m +_4_+_P m (BK) +_4_+_P_K_P mmm +_4_+_P_K_2_+_K mml (AOP) +_2_+_H_+_K l +_3_+_K^2_+_K ml (AOP) + +- JANN-LEE - +───────────────────────────────────────────────────────────────────────── +_( Hell Drive _H_+_P +_( Dragon Gunner _6_+_H_+_P +_( Shoulder Throw _4_+_H_+_P +_( Headlock _2_3_6_+_H_+_P +_( ^!Bulldogging Headlock _4_4_+_H_+_P +_( The Way of the Dragon _2_1_4_+_H_+_P +_( The Way of the Dragon close to wall _2_1_4_+_H_+_P +_( Dragon Rave from behind _H_+_P +_( Sekkan Punch from behind _2_3_6_+_H_+_P +_( Front Facelock crouching opponent _2_+_H_+_P +_( Side Buster crouching opponent _1_+_H_+_P +_( Punish Punch crouching opponent, from behind _2_+_H_+_P + +_( Godless Short Knee _6_8_+_H (reverse high punch) +_( Trace Gunner _6_8_+_H (reverse high kick) +_( Double Bind _6_4_+_H (reverse mid punch) +_( Leg Sweep _4_6_+_H (reverse mid kick) +_( Deep the Dragon _6_4_+_H (reverse low punch) +_( Dragon Twist _6_4_+_H (reverse low kick) + +_( Double Dragon (with Lei-Fang) _6_6_+_H_+_P_+_K +_( Deep the Dragon (with others) _6_6_+_H_+_P_+_K + +_) Appeal: Shout _4_6_4_+_H_+_P_+_K + +Strings Moves +_H_+_K_K mh +_P_P_P_K hhhh +_P_P_P_6_+_P hhhm +_P_P_P_2_+_K hhhl +_P_P_K hhh +_P_P_6_+_P hhh +_P_K hh +_P_6_+_P_K hhm +_P_6_+_P_2_+_K hhl +_P_2_+_P_P hmm +_P^2_+_P_K hml +_P_+_K m +_K_K hh +_6_+_H_+_K h +_6_+_P_P mm +_6_+_P_2_+_K ml +_6_+_K_K mh +_6_+_K_4_6_+_K mm +_6_6_+_P_K hm +_6_6_+_P_2_+_K hl +_6_6_+_K m +_4_+_P m +_4_+_K_K mh +_4_6_+_P m +_4_6_+_K m +_2_+_H_+_K l +_2_+_K_K lm +^2_+_K_K ll +_2_3_6_+_P h +_2_3_6_+_K h +^2_4_6_+_P m +_1_+_P l +_1_+_K l +_3_+_P m +_3_+_K_K mh +_3_+_K_6_+_P mm +_3_+_K_4_+_K mm +_8_+_P h +_8_+_K h +_7_+_P h +_7_+_K h +_9_+_P h +_9_+_K_K mh +before landing _P h +before landing _K l +opponent knocked down _2_+_K g +opponent knocked down _8_+_H_+_P_+_K g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +Strings Moves +_P_+_K m +_2_+_P m +_2_+_K m +_1_+_P h + +- LEI-FANG - +───────────────────────────────────────────────────────────────────────── +_( Toden _H_+_P +_( Yoho _6_6_+_H_+_P +_( Noba _4_+_H_+_P +_( Heishin _4_6_+_H_+_P +_( Challenge the Hand and... _2_3_6_+_H_+_P +_( ^!The Fat Prince... _4_+_H_+_P +_( ^!Fat Prince Combo _6_6_+_H_+_P +_( ^!Request the Bodycheck _4_6_+_H_+_P +_( Rinei _2_1_4_+_H_+_P +_( Token _3_+_H_+_P +_( Asshin close to wall _6_6_+_H_+_P +_( Kaishin close to wall _4_+_H_+_P +_( Haisui from behind _H_+_P +_( Shanpo from behind _6_6_+_H_+_P +_( Choko from behind _2_3_6_+_H_+_P +_( Toitsu crouching opponent _2_+_H_+_P +_( Kindoku crouching opponent _1_+_H_+_P +_( Teishu crouching opponent, from behind _2_+_H_+_P + +_( Tensen _6_8_+_H (reverse high punch) +_( Rotai _6_8_+_H (reverse high kick) +_( Shingeki _6_4_+_H (reverse mid punch) +_( Kaiso _4_6_+_H (reverse mid kick) +_( Sohi _6_4_+_H (reverse low punch) +_( Hotai _6_4_+_H (reverse low kick) +_( Sairetsu _4_8_+_H (reverse high/mid punch) +_( Housei _4_8_+_H (reverse high/mid kick) +_( Risei _4_2_+_H (reverse low punch) +_( Kasui _4_8_+_H (reverse low kick) + +_( Tengyo (with Jann-Lee) _6_6_+_H_+_P_+_K +_( Heishin (with others) _6_6_+_H_+_P_+_K + +_) Appeal: Geishin _4_6_4_+_H_+_P_+_K +_) Appeal: "Got it!" _6_4_6_+_H_+_P_+_K +_) Appeal: "No, No!" _2_2_+_H_+_P_+_K +_) Appeal: "No, No, No!" _4_4_+_H_+_P_+_K + +Strings Moves +_H_+_K m +_P_P_P hhm +_P_P_K_K hhhh +_P_P_K_2_+_K hhhm +_P_P_6_+_P_K hhmhm +_P_P_4_+_P_P hhmm +_P_P_2_+_K hhl +_P_K_K_2_+_K hhml +_P^3_+_P_P hmm +_P^3_+_P_P_+_K hmm (BK) +_P_+_K hm +_K_K hh +_K_2_+_K hm +_6_+_P_K mhm +_6_+_P_+_K h +_6_+_K h +_6_6_+_P m +_6_6_+_K m +_6_4_+_P h +_4_+_P_P mm +_4_+_P_+_K h +_4_+_K_K_2_+_K hml +_4_6_+_P m +_2_+_P_+_K m (BK) +_2_2_+_K l +_2_3_6_+_P m +_1_+_P_P mm +_1_+_P_+_K m +_1_+_K l +^1_+_K_K ll +_3_+_P m +_3_+_K_P_+_K mm (BK) +_3_3_+_P_K_K lmh +_3_3_+_P_P_+_K lm (BK) +_8_+_P h +_8_+_K h +_7_+_P m +_7_+_K h +_9_+_P m +_9_+_K_K mh +before landing _P h +before landing _K l +opponent knocked down _2_+_K g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +Strings Moves +_P_+_K m +_2_+_P m +_2_+_K m + +- TINA ARMSTRONG - +───────────────────────────────────────────────────────────────────────── +_( Death Valley Bomb _H_+_P +_( Body Slam _6_+_H_+_P +_( ^!Texas Driver _2_+_H_+_P +_( Hammer Throw _6_6_+_H_+_P +_( ^!Japan Ocean Suplex _H_+_P +_( Piledriver _6_4_+_H_+_P +_( ^!Gorii Bomb _2_+_H_+_P +_( ^!Skytwister Press _2_8_+_H_+_P +_( Frankensteiner _4_+_H_+_P +_( Tackle _4_6_+_H_+_P +_( ^!Giant Swing _4_1_2_3_6_+_H_+_P +_( Fisherman's Buster _4_1_2_3_6_+_H_+_P +_( Flying Mare _2_1_4_+_H_+_P +_( ^!Surfboard-Style Lock _4_6_+_H_+_P +_( ^!Japan Ocean Suplex _2_8_+_H_+_P +_( Japan Ocean Cyclone ^2_6_4_+_H_+_P +_( Bust Cyclone close to wall _6_+_H_+_P +_( Bust Japan Ocean Suplex close to wall _6_6_+_H_+_P +_( Bust Suplex close to wall, from behind _6_+_H_+_P +_( German Suplex from behind _H_+_P +_( ^!Double Break _2_+_H_+_P +_( Throwing German Suplex from behind _6_+_H_+_P +_( Full Nelson from behind _6_4_+_H_+_P +_( ^!Dragon Suplex _6_4_+_H_+_P +_( Bass Bomb crouching opponent _2_+_H_+_P +_( ^!Trance Four Leg Lock _2_2_+_H_+_P +_( Double Arm Suplex crouching opponent _1_+_H_+_P +_( ^!Tiger Driver _2_+_H_+_P +_( Japanese Ocean Bomb crouching opponent _3_3_+_H_+_P +_( Neck Crasher crouching opponent, from behind _2_+_H_+_P + +_( Locking Hammer _6_8_+_H (reverse high punch) +_( Spring Leg Lock _6_8_+_H (reverse high kick) +_( Arm Whip _6_4_+_H (reverse mid punch) +_( Dragon Screw _4_6_+_H (reverse mid kick) +_( ^!Figure 4 Leg Lock _2_2_+_H +_( Pull-in Triangle Lock _6_4_+_H (reverse low punch) +_( Leg Split _6_4_+_H (reverse low kick) + +_( Double Armstrong Buster (with Bass) _6_6_+_H_+_P_+_K +_( Dual Bomber (with Bass) _2_3_6_+_H_+_P_+_K +_( Flying Cyclone (with Zack) _6_6_+_H_+_P_+_K +_( Arm Whip (with others) _6_6_+_H_+_P_+_K + +_) Appeal: "Come On!" _4_6_4_+_H_+_P_+_K +_) Appeal: Guts Pose _2_2_+_H_+_P_+_K +_) Front Forward _2_+_P_+_K + +Strings Moves +_H_+_K h +_P_P_P_K hhhm +_P_P_K hhm +_P_K hh +_P_+_K h +_K_K hh +_6_+_H_+_K m +_6_+_P_P_P mmm +_6_+_P_P_K mmm +_6_+_P_P_2_+_P mml +_6_+_P_P_2_+_K mml +_6_+_P_+_K m +_6_+_K_P mm +_6_6_+_P_P_K mmm +_6_6_+_P_+_K mm +_6_6_+_K m +_4_+_P m +_4_+_P_+_K m +_4_+_K m (BK) +_4_6_+_P m +_2_+_H_+_K l +^2_+_K_K_K lll +_2_3_6_+_P m +_3_+_P m +^3_+_P m +_3_+_K_K mm +_3_3_+_P m +_3_3_+_K m +_8_+_P m +_8_+_K m +_7_+_P m +_7_+_K h +_9_+_P_K hm +_9_+_K h +before landing _P m +before landing _K m +opponent knocked down _2_+_P g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +Strings Moves +_H_+_K h +_P_+_K m +_2_+_P m +_2_+_K m + +- BASS ARMSTRONG - +───────────────────────────────────────────────────────────────────────── +_( Falcon Arrow _H_+_P +_( Bass Tornado _6_+_H_+_P +_( Powerslam _6_6_+_H_+_P +_( ^!Oklahoma Stampede _6_+_H_+_P +_( Water Mill Drop _4_+_H_+_P +_( Dynamite Lariat _4_6_+_H_+_P +_( Superfreak Powerbomb _4_1_2_3_6_+_H_+_P +_( Kitchen Sink _2_1_4_+_H_+_P +_( ^!Stretch Plum _2_+_H_+_P +_( ^!Manhattan Drop _2_8_+_H_+_P +_( T.F.B.B. ^2_6_4_+_H_+_P +_( One Legged Headbutt _3_+_H_+_P +_( Flying Body Scissors _8_+_H_+_P +_( Bear Press close to wall _4_+_H_+_P +_( Atomic Hammer Crash close to wall _4_6_+_H_+_P +_( T.F.B.C. close to wall ^2_6_4_+_H_+_P +_( Wild Bull Headbutt close to wall _3_+_H_+_P +_( Locomotion Backdrop close to wall, from behind _H_+_P +_( Iron Claw close to wall, from behind _4_1_2_3_6_+_H_+_P +_( ^!Grizzly Crush _2_2_+_H_+_P +_( Dangerous Backdrop from behind _H_+_P +_( Atomic Drop from behind _6_6_+_H_+_P +_( ^!Face Crusher _6_+_H_+_P +_( Argentine Backbreaker from behind _4_+_H_+_P +_( Iron Claw from behind _4_1_2_3_6_+_H_+_P +_( ^!Grizzly Launcher _2_2_+_H_+_P +_( Reverse Powerbomb from behind _8_+_H_+_P +_( Bass Bomb crouching opponent _2_+_H_+_P +_( Spiral Bomb crouching opponent _1_+_H_+_P +_( Double Arm D.D.T. crouching opponent _3_3_+_H_+_P +_( Calf Branding crouching opponent, from behind _2_+_H_+_P + +_( Half Neck Suplex _6_8_+_H (reverse high punch) +_( Rolling Sentoon _6_8_+_H (reverse high kick) +_( Shoulder Through _6_4_+_H (reverse mid punch) +_( Spine Buster _4_6_+_H (reverse mid kick) +_( ^!Jurassic Trailer _4_4_+_H +_( Guillotine Drop _6_4_+_H (reverse low punch) +_( Giant Hammer Throw _6_4_+_H (reverse low punch) + +_( Docking Driver (with Tina) _6_6_+_H_+_P_+_K +_( Lock-on Sky Twister Press (with Tina) _2_3_6_+_H_+_P_+_K +_( Two Platoon D.D.T. (with Ayane) _6_6_+_H_+_P_+_K +_( Allyoop (with Zack) _6_6_+_H_+_P_+_K +_( Tag Powerslam (with others) _6_6_+_H_+_P_+_K +_( ^!Tag Oklahoma Stampede _6_+_H_+_P + +_) Appeal: I Love Tina _4_6_4_+_H_+_P_+_K +_) Appeal: Show Time _2_2_+_H_+_P_+_K + +Strings Moves +_P_P_P hhm +_P_P_K hhh +_P_P_2_+_P hhl +_P_K_K hmh +_P_+_K h +_6_+_H_+_K m +_6_+_P_P mm +_6_+_P_+_K h (BK) +_6_+_K_P mm +_6_6_+_P m +_6_6_+_P_+_K m +_6_6_+_K m (BK) +_4_+_P_P_P_+_K mmm +_4_+_P_+_K mm (BK) +_4_6_+_P m +_2_+_H_+_K l +_2_+_P_+_K_P_+_K -h +_2_3_6_+_K m +_1_+_P_P lm +_1_+_K l +_3_+_P m +_3_+_P_+_K_P mm +_3_+_K_K mh +_3_3_+_P m +_8_+_P m +_8_+_K h +_7_+_P_P mm +_9_+_P_P hm +before landing _P h +before landing _K l +opponent knocked down _2_+_K g +opponent knocked down _8_+_P_+_K g +knocked down, face up and feet towards ^2_+_H_+_K l + +BACK TURNED (BK) +_( Escape Back _H_+_P + +Strings Moves +_P_+_K mm +_4_+_K h +_2_+_P m +_2_+_K m + +- ZACK - +───────────────────────────────────────────────────────────────────────── +_( Wild Throw _H_+_P +_( Gokko Tei Kau _6_4_+_H_+_P +_( Stunner _4_+_H_+_P +_( Splash Dunk _2_3_6_+_H_+_P +_( Hard Rush _3_3_+_H_+_P +_( Nightmare Stand close to wall _6_4_+_H_+_P +_( Fly Boarding close to wall _2_3_6_+_H_+_P +_( Neck Hunting from behind _H_+_P +_( Violence Beat from behind _4_+_H_+_P +_( Beast Fang crouching opponent _2_+_H_+_P +_( Heart Breaker crouching opponent _1_+_H_+_P +_( Reverse Beast Fang crouching opponent, from behind _2_+_H_+_P + +_( Octopus Blow _6_8_+_H (reverse high punch) +_( Slash Elbow _6_8_+_H (reverse high kick) +_( Cross Bazooka _6_4_+_H (reverse mid punch) +_( Heel Edge _4_6_+_H (reverse mid kick) +_( Funky Elbow _6_2_+_H (reverse low punch) +_( Dust Stamp _6_2_+_H (reverse low kick) + +_( Mad Shaking (with Leon) _6_6_+_H_+_P_+_K +_( Funky Elbow (with others) _6_6_+_H_+_P_+_K + +_) Appeal: Wave _4_6_4_+_H_+_P_+_K +_) Appeal: "Why's That!" _2_2_+_H_+_P_+_K +_) Fake Roll _2_3_6_+_H + +Strings Moves +_H_+_K m +_P_P_P_K hhhm +_P_P_K_K_K_K hhhmmmm +_P_P_6_+_P_P hhmm (BK) +_P_P_6_+_P_K hhmm (BK) +_P_P_6_+_K hhm +_P_P_4_K hh-m +_P_P^2_+_K_K_K_K hhllll +_P_K_K_K_K hhmhm +_P_+_K m (BK) +_K_K_K_K hmhm +_6_+_P_P mm +_6_+_P_K_K_K_K mmmmm +_6_+_P_+_K mh +_6_+_K_K mm +_6_6_+_P m +_6_6_+_P_+_K m +_6_6_+_K m +_4_+_P h +_4_+_K h (BK) +_4_+_K_P hh +_4_+_K_K hm +_4_4_+_K_K mm +_4_6_+_P m +_2_+_H_+_K l +_2_+_K_P_P_K lhhm +_2_+_K_P_K_K_K_K lhmmmm +_2_+_K_P_6_+_P_K lhmm (BK) +_2_+_K_P_6_+_K lhm +_2_+_K_P_4_K lh-m +_2_+_K_P^2_+_K_K_K_K lhllll +^2_+_K_K_K_K_K lllll +_2_3_6_+_P_P hm +_2_3_6_+_P_K hm +_1_+_P m +^3_+_P_P_P mmm +_3_+_P_+_K m +_3_+_K_K_K_K_K mmmmm +_3_3_+_P_6_+_P mh +_3_3_+_K_K mm (BK) +_8_+_P m +_8_+_K h +_7_+_P h +_7_+_K m +before landing _P m +before landing _K m +opponent knocked down _2_+_K g +opponent knocked down _8_+_P_+_K_4_6_+_P_+_K g- +knocked down ^6_+_K_K -m + +BACK TURNED (BK) +Strings Moves +_4_+_P h +_4_+_K m +_2_+_P m +_2_+_K m + +- LEON - +───────────────────────────────────────────────────────────────────────── +_( Victor Knee Cross Lock _H_+_P +_( Arm Lock _6_+_H_+_P +_( Neck Hanging Tree _4_+_H_+_P +_( Pivoting Leg Sweep _4_6_+_H_+_P +_( ^!Standing Achilles Lock _6_4_+_H_+_P +_( ^!Reverse Shrimp Lock _2_+_H_+_P +_( Windmill Backbreaker _4_1_2_3_6_+_H_+_P +_( Standing Arm Lock _2_1_4_+_H_+_P +_( ^!Neck-Arm Gammadion _6_4_+_H_+_P +_( ^!D.D.T. _2_+_H_+_P +_( Crab Scissors _3_3_+_H_+_P +_( ^!S.T.F. _2_2_+_H_+_P +_( Firestorm Knee close to wall _6_+_H_+_P +_( Neck Hanging Blow close to wall _4_+_H_+_P +_( Desert Bridge close to wall _4_1_2_3_6_+_H_+_P +_( Sleeper Hold close to wall, from behind _4_6_+_H_+_P +_( ^!Swing Bless Wall _6_4_+_H_+_P +_( Jumping Arm Reverse Cross Lock from behind _H_+_P +_( Hell Hazard Lock from behind _6_+_H_+_P +_( Sleeper Hold from behind _4_6_+_H_+_P +_( ^!Swing Sleeper _6_4_+_H_+_P +_( Side Lock crouching opponent _2_+_H_+_P +_( ^!Reverse Arm Cross Lock _2_+_H_+_P +_( ^!Crazy Crash _2_2_+_H_+_P +_( Snake Facelock crouching opponent _1_+_H_+_P +_( ^!Reverse Arm Lock _2_+_H_+_P +_( Ground Submission opponent knocked down _2_+_H_+_P + +_( Nead Hunting Cross Lock _6_8_+_H (reverse high punch) +_( Reverse Achilles Hell Lock _6_8_+_H (reverse high kick) +_( Death Trap _6_4_+_H (reverse mid punch) +_( Jumping Knee Cross Lock _4_6_+_H (reverse mid kick) +_( Grabbing Cross Lock _6_2_+_H (reverse low punch) +_( Cobra Death Lock _6_2_+_H (reverse low kick) + +_( Heavy Sand (with Zack) _6_6_+_H_+_P_+_K +_( Guillotine Napalm (with Bass) _6_6_+_H_+_P_+_K +_( Death Trap (with others) _6_6_+_H_+_P_+_K + +_) Appeal: Go to Hell _4_6_4_+_H_+_P_+_K + +Strings Moves +_H_+_K m +_P_P_P hhm +_P_P_K hhm +_P_P_4_+_P hhh +_P_P_1_+_P hhm +_P_K hh +_P_6_+_P_K hmm +_P_6_+_P_2_+_K hml +_P_+_K m +_K_P_P hmm +_K_K hm +_6_+_P_P_P mmm +_6_+_P_P_2_+_K mml +_6_+_P_K mm +_6_+_P_+_K h +_6_+_K m +_6_6_+_P h +_6_6_+_K_K lm +_4_+_P_K hh +_4_+_P_6_+_K hm +_4_+_P_+_K_P mm +_4_+_K m +_4_6_+_P m +_2_+_H_+_K l +_2_1_4_+_P m +^2_N_K h +_1_+_K l +_3_+_P m +^3_+_P m +_3_+_K m +_8_+_P_P mm +_8_+_K h +_7_+_P m +_9_+_P m +_9_+_K m +before landing _P m +before landing _K l +opponent knocked down _2_+_K g +opponent knocked down _8_+_P_+_K g + +BACK TURNED (BK) +Strings Moves +_P_P_P hmm +_2_+_P m +_2_+_K m + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Kasumi 4th Outfit and Ayane 3rd Outfit + - After insert coins press _O_P_+_K and press _S + +_` VTR Replay + - Before the replay start, press _H_+_K + - Use _P to rewind + +_` Unlocks Tag Battle Mode (Dead or Alive 2 only) + - On the Game Test Mode, go to PASSWORD, select TAG BATTLE MODE and enter a password below: + LOVE? = Unlocks Tag Battle Mode + +_` Unlocks Survival Mode (Dead or Alive 2 only) + - On the Game Test Mode, go to PASSWORD, select SURVIVAL MODE and enter a password below: + MIRAI = Unlocks Survival Mode +$end + +################################################################################################### + +$info=denjinmk,denjinmka +$cmd +Denjin Makai © 1994 Banpresto +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves +_# Tag Special Moves +_& Tag Super Moves + +_` Special Moves + - Needs 33% of Power Meter + +_` Desperation Moves + - Needs a FULL Power Meter and a RED Life Bar + +_` Tag Special Moves + - Needs 33% of Power Meter for both Characters + +_` Tag Super Moves + - Needs 66% of Power Meter for both Characters + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Block _O_A +_) Pick Up Object close to object _A +_) Pick Up Weapon close to weapon _A +_) Teammate Toss grab a partner _A + +- MAKAI - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Driving Knees _A_A_A +_( ^!Overhead Toss _4 / _6_+_A +_( ^!Flip Over German Suplex @J-button + +_) Jabs-Kicks _A_A_A_A +_) Turnaround Backfist _4_+_A +_) Elbow Drop _^_2_+_A +_) Digging Fist running _A +_) Dropping Heal running @J-button _A + +_@ Burning Sobat _O_A_4_6 +_@ Jet Upper _O_A_2_8 +_@ Tornado Burster _A_+@J-button +_@ Sonic Blaster running _A_+@J-button + +_* Thunder Cyclone _O_A_8_2_6 + +_# Cross Hurricane grab opponent, Black Knight press _A from behind +_# Somersault Spin grab opponent, Iyo press _A from behind +_# T. Piledriver grab opponent, Belva press _A from behind +_# Needle Press grab opponent, Zeldia press _A from behind +_# T. Body Press grab opponent, Tulks press _A from behind + +_& Twin Sonic Cannon grab Black Knight _A_+@J-button +_& Twin Bullet grab Iyo _A_+@J-button +_& Plasma Field grab Belva _A_+@J-button +_& Needle Burster grab Zeldia _A_+@J-button +_& Tempest Crash grab Tulks _A_+@J-button + +- BLACK KNIGHT (KUROKISHI) - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Crunch Knees _A_A_A +_( ^!Overhead Toss _4 / _6_+_A +_( ^!Flip Over Overhead Toss @J-button + +_) Side Kicks _A_A_A_A_A +_) Turnaround High Kick _4_+_A +_) Foot Stomp _^_2_+_A +_) Turn Kick running _A +_) Double Jump Kick running @J-button _A +_) Wall Jump Kick jump against the wall _6_+_A + +_@ Lightning Attack _O_A_4_6 +_@ Spiral Upper Cut _O_A_2_8 +_@ Spinning Kick _A_+@J-button +_@ Sonic Bluster running _A_+@J-button + +_* Stardust Upper _O_A_8_2_6 + +_# Cross Hurricane grab opponent, Makai press _A from behind +_# Inferno Crash grab opponent, Iyo press _A from behind +_# Twin Kick grab opponent, Belva press _A from behind +_# Assisted Izuna Drop grab opponent, Zeldia press _A from behind +_# Senton Rider grab opponent, Tulks press _A from behind + +_& Twin Sonic Cannon grab Makai _A_+@J-button +_& Over Head Kick grab Iyo _A_+@J-button +_& Mega Crash grab Belva _A_+@J-button +_& Cannonball Toss grab Zeldia _A_+@J-button +_& Cyclone Shoot grab Tulks _A_+@J-button + +- IYO - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Chest Smash _A_A_A +_( ^!Overhead Toss _6_+_A +_( ^!Backflip Spike _4_+_A +_( ^!Flip Over Roll Toss @J-button + +_) Mace Prods _A_A_A_A_A +_) Turnaround Handle Bash _4_+_A +_) Mace Pogo _^_2_+_A +_) Heavy Mace Swing running _A +_) Mace Smash running @J-button _A +_) Wall Jump Dropkick jump against the wall _A + +_@ Tail Throw (No Meter needed) close head, running @J-button _2_+_A +_@ Rolling Hammer _O_A_4_6 +_@ Spiral Kick _O_A_2_8 +_@ Cyclone Storm _A_+@J-button +_@ Cyclone Hammer _^_A_+@J-button +_@ Rocket Hammer running _A_+@J-button + +_* Fire Storm _O_A_8_2_6 +_* ^!Move _? + +_# Somersault Spin grab opponent, Makai press _A from behind +_# Inferno Crash grab opponent, Black Knight press _A from behind +_# Izuna Burster grab opponent, Belva press _A from behind +_# Roller Crash grab opponent, Zeldia press _A from behind +_# Twin Izuna Drop grab opponent, Tulks press _A from behind + +_& Twin Bullet grab Makai _A_+@J-button +_& Rolling Kick grab Black Knight _A_+@J-button +_& Flying Bird grab Belva _A_+@J-button +_& Double Rolling grab Zeldia _A_+@J-button +_& Human Cannon grab Tulks _A_+@J-button + +- BELVA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Face Punches _A_A_A +_( ^!Rough Toss _4 / _6_+_A +_( ^!Jumping Piledriver @J-button + +_) Wild Swing _A_A_A_A +_) Turnaround Backfist _4_+_A +_) Knee Blades _^_2_+_A +_) Double Jump @J-button @J-button +_) Shoulder Charge running _A +_) Charging Knee running @J-button _A + +_@ Giga Bolt grab _A_+@J-button +_@ Mach Punch _O_A_4_6 +_@ Knee Slasher _O_A_2_8 +_@ Burster Lariat _A_+@J-button +_@ Burster Knuckle running _A_+@J-button + +_* Thunder Break _O_A_8_2_6 + +_# T. Piledriver grab opponent, Makai press _A from behind +_# Twin Kick grab opponent, Black Knight press _A from behind +_# Izuna Burster grab opponent, Iyo press _A from behind +_# Sky Double Hammer grab opponent, Zeldia press _A from behind +_# Sandwich Press grab opponent, Tulks press _A from behind + +_& Plasma Field grab Makai _A_+@J-button +_& Mega Crash grab Black Knight _A_+@J-button +_& Flying Killer grab Iyo _A_+@J-button +_& Tower Crash grab Zeldia _A_+@J-button +_& Twin Lariat grab Tulks _A_+@J-button + +- ZELDIA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Head Bites _A_A_A +_( ^!Overhead Toss _4 / _6_+_A +_( ^!Mega Slam @J-button + +_) Swipes-Handle Smash _A_A_A_A +_) Turnaround Arm Slash _4_+_A +_) Back Spikes _^_2_+_A +_) Torpedo Dropkick running _A +_) Crushing Forearm running @J-button _A + +_@ Life Force grab _A_+@J-button +_@ Fire Breath _O_A_4_6 +_@ ^!Cancel _A / @J-button / _4 +_@ Fire Breath _O_A_2_8 +_@ ^!Cancel _A / @J-button / _4 +_@ Cell Needle _A_+@J-button +_@ Drill Kick _^_A_+@J-button +_@ Rolling Attack running _A_+@J-button + +_* Cell Missile _O_A_8_2_6 + +_# Death Screw Driver grab opponent, Makai press _A from behind +_# Assisted Izuna Drop grab opponent, Black Knight press _A from behind +_# Roller Crash grab opponent, Iyo press _A from behind +_# Sky Double Hammer grab opponent, Belva press _A from behind +_# Sky-High Body Slam grab opponent, Tulks press _A from behind + +_& Elbow Crash grab Makai _A_+@J-button +_& Cannonball Toss grab Black Knight _A_+@J-button +_& Double Rolling grab Iyo _A_+@J-button +_& Tower Crash grab Belva _A_+@J-button +_& Rashing Hours grab Tulks _A_+@J-button + +- TULKS (TARUKUSU) - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Bear Hug _A_A_A +_( ^!Rolling Toss _6_+_A +_( ^!Vertical Suplex _4_+_A +_( ^!Backbreaker @J-button +_( ^!Touchdown Spike _4 / _6_+@J-button + +_) Bladed Hands _A_A_A_A +_) Turnaround Side Kick _4_+_A +_) Seated Senton _^_2_+_A +_) Forward Heel Drop running _A +_) Crushing Forearm running @J-button _A +_) Body Splash running @J-button _2_+_A + +_@ Geta Strike _O_A_4_6 +_@ Muscle Typhoon (50% of Meter) _O_A_2_8 +_@ Muscle Bluster _A_+@J-button +_@ Drill Head Bat running _A_+@J-button + +_* Sexy Dynamite Bomb _O_A_8_2_6 + +_# T. Powerbomb grab opponent, Makai press _A from behind +_# Shining Wizard Rider grab opponent, Black Knight press _A from behind +_# Twin Izuna Drop grab opponent, Iyo press _A from behind +_# Sandwich Press grab opponent, Belva press _A from behind +_# Sky-High Body Slam grab opponent, Zeldia press _A from behind + +_& Tempest Crash grab Makai _A_+@J-button +_& Cyclone Shoot grab Black Knight _A_+@J-button +_& Human Cannon grab Iyo _A_+@J-button +_& Twin Lariat grab Belva _A_+@J-button +_& Rashing Beast grab Zeldia _A_+@J-button +$end + +################################################################################################### + +$info=grdians,grdiansa +$cmd +Guardians © 1995 Banpresto +Denjinmakai II +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_P : Projectile +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Power Escape Special Moves +_& Desperation Moves +_# Weapon Moves + +_` Special Moves + - Almost all Special Moves needs some Power Bars to be used + +_` Power Escape Special Moves + - Needs 3 Energy Bars with BLUE Life / 1 Energy Bar with RED Life + +_` Desperation Moves + - Needs name FLASHING + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Side Dodge Up _8_8 +_) Side Dodge Down _2_2 +_) Block _O_A +_) ^!Counter Attack _6_+_A +_) Get Up Dodge Up knocked down ^8 +_) Get Up Dodge Down knocked down ^2 +_) Pick Up Object close to object _6_+_A +_) Pick Up Weapon close to weapon _A + +- ZELDIA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Mount Knees-Backflip Kick _A_A_A_A +_( ^!Forward Flip Toss _6_+_A +_( ^!Frankensteiner _4_+_A +_( ^!Flight Slam @J-button +_( ^!Cattle Rider _6_6 + +_) Claw Stabs _A_A_A +_) ^!Claw Upper _A +_) ^!Back Kick _A +_) ^!Spin Claw _6_+_A +_) ^!Face Claw _A +_) ^!Double Claw _2_+_A +_) ^!Back Kick _8_+_A +_) ^!Whirlwind Kick _A +_) Turnaround Crouch Kick _4_A +_) Dive Stomp _^_2_+_A +_) Hover _O@J-button +_) ^!Move _? +_) ^!Swooping Flight release @J-button +_) ^!Dive Claw _A +_) Rolling Senton running _A +_) Drill Missile Dropkick running @J-button _A + +_@ Piercing Drill (2 Bars) grab _A_+@J-button +_@ Claw Cannon (2 Bars) _O_A_4_6 +_@ Leaping Claw (2 Bars) _O_A_2_8 +_@ Double Claw Drill (2 Bars) _^_A_+@J-button +_@ Tornado Claw Spin (3 Bars) _A_+@J-button +_@ Gun Burst (4 Bars) _P + +_* Angelic Burst _A_+_P + +_& Artic Angel (5 Bars) _O_A_8_2_6 + +_# (SWORD) Arc Slash _A_A_A +_# (SWORD) Flying Arc Slash running _A +_# (SWORD) Shockwave Slash (2 Bars) running _A_+@J-button + +- BLACK KNIGHT (KUROKISHI) - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Crunch Knees-Skyward Kick _A_A_A_A +_( ^!Shoulder Throw _4 / _6_+_A +_( ^!Leaping Slam @J-button +_( ^!Riding Heel _6_6 + +_) Gut Kicks _A_A_A +_) ^!High Thrust Kick _A +_) ^!Hop Kick _A +_) ^!Sliding High Kick _6_+_A +_) ^!Sliding Back Kick _A +_) ^!Turn High Kick _2_+_A +_) ^!Gut Kick _8_+_A +_) ^!Flash Kick _A +_) Blind Pop Kick _4_A +_) Jumping Side Kick _^_A +_) ^!Diagonal Jump Kick _A +_) ^!Reverse Kick _4_+_A +_) ^!Diagonal Jump Kick _A +_) Foot Hop _^_2_+_A (x2) +_) Flying Split Kick running _A +_) Double Stab Kick running @J-button _A +_) Triangle Jump jump against the wall _6_+@J-button + +_@ Direct Earth Throw _^ close _A +_@ Slide Kick _O_A_2_2 +_@ Taunt _O_A_S +_@ Lightning Attack (2 Bars) _O_A_4_6 +_@ Soaring Kick (2 Bars) _O_A_2_8 +_@ Sonic Blade (2 Bars) _^_A_+@J-button +_@ Sonic Burster (2 Bars) running _A_+@J-button +_@ ^!Multi Burst (½ Bar) ^*_A +_@ Spinning Kick (3 Bars) _A_+@J-button +_@ Freeze Ray (4 Bars) _P + +_* Stardust Tower _A_+_P + +_& Scramble Kick (6 Bars) running _O_A_4_6 +_& Air Scramble Kick (6 Bars) running @J-button _O_A_4_6 + +_# (SWORD) Direct Stab and Slices _A_A_A_A +_# (SWORD) Flying Mid Slice running _A +_# (SWORD) Fang Slash (2 Bars) _O_A_4_6 + +- JINREI - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Mount Sword Stabs _A_A_A +_( ^!Shifting Throw _6_+_A +_( ^!Layback Toss _4_+_A +_( ^!Hopping Slam Stab @J-button +_( ^!Reaping Slam _6_6 + +_) Straight Palms _A_A +_) ^!High Snap Kick _A +_) ^!Hop Kick _A +_) ^!Charging Elbow _6_+_A +_) ^!High Kick _A +_) ^!Overhead Slash _2_+_A +_) ^!Upward Slash _8_+_A +_) ^!Leaping Slash _A +_) Turnaround High Kick _4_A +_) Foot Hop _4 / _6_+@J-button @J-button +_) Downward Sword Stab _^_2_+_A +_) Flying Mid Slice running _A +_) Downward Slice running @J-button _A +_) Triangle Jump jump against the wall _6_+@J-button + +_@ Izuna Drop _^ close _A +_@ Launching Kick Wheel (2 Bars) grab _A_+@J-button +_@ Death Drill (2 Bars) _O_A_4_6 +_@ Moon Slice (2 Bars) _O_A_2_8 +_@ Cross Slash (2 Bars) running _A_+@J-button +_@ Inferno Swiper (3 Bars) _A_+@J-button +_@ Shuriken Storm (4 Bars) _P + +_* Aura Fortress _A_+_P + +_& Savage Spirits (6 Bars) _O_A_6_6_4_6 + +_# (SWORD) Mid Slashes _A_A_A +_# (SWORD) Dual Blade Attack running _A +_# (SWORD) Full Moon Slice (2 Bars) _O_A_2_8 + +- GIRULIAN - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Gut Punches _A_A_A +_( ^!Overhead Toss _4 / _6_+_A +_( ^!Flip Over Neck Throw @J-button + +_) Backfist-Mid Kick _A_A +_) ^!High Kick _A +_) ^!Roundhouse _A +_) ^!Charge Kick _6_+_A +_) ^!Head Kick _A +_) ^!Reverse Roundhouse _2_+_A +_) ^!Side Kick _8_+_A +_) ^!Axe Kick _A +_) Turnaround Backfist _4_A +_) Spike Stomp _^_2_+_A +_) Glide @J-button +_) ^!Move _? +_) ^!Flip Forward _6_6 +_) ^!Flip Backward _4_4 +_) ^!Flip Upward _8_8 +_) ^!Flip Downward _2_2 +_) Digging Fist running _A +_) Front Flip Kick running @J-button _A + +_@ Slide Kick _O_A_2_2 +_@ ^!Pop Up Kick _8 +_@ Bulldog running, close _A_+@J-button +_@ Burning Rush Kicks (2 Bars) _O_A_4_6 +_@ Inferno Cyclone (2 Bars) _O_A_2_8 +_@ Drill Kick (2 Bars) _^_A_+@J-button +_@ ^!Pop Up Kick _A +_@ Crossed Scorcher (2 Bars) running _A_+@J-button +_@ Inferno Upper (3 Bars) _A_+@J-button +_@ Sweeping Laser (4 Bars) _P + +_* Falling Skies _A_+_P + +_& Paralyzing Kick Rush (5 Bars) _O_A_8_2_6 + +_# (SWORD) Mid Thrust _A_A_A +_# (SWORD) Flying Swiping Blade running _A +_# (SWORD) Blade Fury (2 Bars) _O_A_2_8 + +- P. BELVA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Headbutts-Giga Shock _A_A_A +_( ^!Rough Toss _4 / _6_+_A +_( ^!Spinning Piledriver @J-button +_( ^!Mini Spin Piledrivers ^*@J-button +_( ^!Dragging Slam _6_6 +_( ^!Double Grapple close to another opponent _6 +_( ^!Head Cracker-Double Giga Shock _A_A_A + +_) Wild Swing _A_A +_) ^!Power Uppercut _A +_) ^!Horizontal Smash _A +_) ^!Charge Punch _6_+_A +_) ^!Crushing Knee _A +_) ^!Digging Fist _2_+_A +_) ^!Backfist _8_+_A +_) ^!Rocket Uppercut _A +_) Turnaround Backfist _4_A +_) Air Boot _^_A +_) ^!Extend Kick _O_A +_) Knee Blades _^_2_+_A +_) Double Jump @J-button @J-button +_) Shoulder Charge running _A +_) Sharp Knee Strike running @J-button _A +_) ^!Follow Up Sharp Knee _A +_) Glide running @J-button @J-button + +_@ Giant Swing (2 Bars) grab _A_+@J-button +_@ Double Giant Swing (2 Bars) grab 2 opponents _A_+@J-button +_@ Mach Punch (2 Bars) _O_A_4_6 +_@ Knee Slasher (2 Bars) _O_A_2_8 +_@ ^!Axe Handle Smash ^2 +_@ Mega Punch (2 Bars) running _A_+@J-button +_@ ^!Mega Gut Crunch _A +_@ ^!Mega Backfist _A +_@ Rapid Fire (2 Bars) _P (_O) +_@ ^!Control _2 / _8 +_@ Burster Lariat (3 Bars) _A_+@J-button + +_* Giga Blaster _A_+_P + +_& Mega Mach Punch (5 Bars) running _O_A_4_6 + +_# (SWORD) Diagonal Slice _A + +- ROU - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Hanging Stomach Punches _A_A_A +_( ^!One Handed Toss _6_+_A +_( ^!Shoulder Throw Behind _4_+_A +_( ^!Leaping Earth Slam @J-button +_( ^!Knee Rider _6_6 + +_) Quick Thrust _A_A +_) ^!Follow Up Side Swing _A +_) ^!Step Power Palm _A +_) ^!Step Palm _6_+_A +_) ^!Charging Elbow _A +_) ^!Iron Back _2_+_A +_) ^!Rise And Fall Axe _8_+_A +_) ^!Hopping Twirl Kick _A +_) Iron Back _4_A +_) Downward Punch _^_2_+_A +_) Launching Uppercut running _A +_) Air Punch to Backfist running @J-button _A + +_@ Super Charge less than 5 Bars _O_A_8_8 +_@ Tricky Spear (2 Bars) _O_A_4_6 +_@ ^!Get Over Here ^4 +_@ ^!Pull in Uppercut ^7 +_@ Deadly Kunais (2 Bars) _O_A_2_8 +_@ Piercing Ring (2 Bars) _^_A_+@J-button +_@ Blade Crossroads (2 Bars) running _A_+@J-button +_@ Shock Whip (3 Bars) _A_+@J-button +_@ Chaotic Fu (4 Bars) _P + +_* Electric Vortex _A_+_P + +_& Bloody Kunais (5 Bars) running _O_A_2_8 + +_# (SWORD) High Stabs and Uppercut _A_A_A +_# (SWORD) Flying Sword Uppercut running _A +_# (SWORD) Wind Slice (2 Bars) _O_A_6_6 +_# (BAR) Quick Poke _A_A_A +_# (BAR) Flying Pole Smack running _A +_# (BAR) Hurricane Pole (2 Bars) _O_A_6_6 + +- SKULLBYULE - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Crushing Slams _A_A_A +_( ^!Toss _4 / _6_+_A +_( ^!Single Arm Press @J-button +_( ^!Horn Impale _A + +_) Tongue Attack _A_A +_) ^!Claw Uppercut _A +_) ^!Downward Elbow Blade _A +_) ^!Massive Uppercut _6_+_A +_) ^!Stretch Claw _A +_) ^!Tail Snap _2_+_A +_) ^!Upward Elbow Blade _8_+_A +_) ^!Mule Kick _A +_) Backward Claw Swipe _4_A +_) Bladed Elbow Drop _^_2_+_A +_) Rolling Cannonball running _A +_) Double Arm Dive running @J-button _A + +_@ Ground Claw _O_A_2_2 +_@ ^!Dig Claw _2 +_@ ^!Punt Kick _2 +_@ Claw Burst (2 Bars) grab _A_+@J-button +_@ Swift Slice (2 Bars) _O_A_4_6 +_@ Porcupine Sting (2 Bars) _O_A_2_8 +_@ Charging Gore (2 Bars) running _A_+@J-button +_@ Destructive Shell (3 Bars) _A_+@J-button +_@ Insect Swarm (4 Bars) _P + +_* Gamma Ray _A_+_P +_* Gamma Beams _^_A_+_P + +_& Shock Blade (5 Bars) _O_A_6_6_4_6 + +_# (BOMB) Blast Claw _A +_# (BOMB) Blast Spear (2 Bars) running _A_+@J-button + +- TULKS (TARUKUSU) - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Head Crush-Knee Slam _A_A_A +_( ^!Slam Down _6_+_A +_( ^!German Suplex _4_+_A +_( ^!Backbreaker @J-button +_( ^!Touchdown Spike _4 / _6_+@J-button + +_) Bladed Hand _A_A +_) ^!Side Swing _A +_) ^!High Kick _A +_) ^!Step High Boot _6_+_A +_) ^!Leaping Side Kick _A +_) ^!Assisted Chop _2_+_A +_) ^!Blind Backfist _8_+_A +_) ^!Hop Kick _A +_) Turnaround High Kick _4_A +_) Power Stomp _^_2_+_A +_) Wheel Kick running _A +_) Crushing Forearm running @J-button _A + +_@ Single Handed Toss _^ close _A +_@ Running Grapple Grab _O_A_6_6 +_@ ^!Head Crush-Knee Slam _A_A_A +_@ ^!Slam Down _6_+_A +_@ ^!German Suplex _4_+_A +_@ ^!Backbreaker @J-button +_@ ^!Touchdown Spike _4 / _6_+@J-button +_@ ^!Pancake Powerbomb (2 Bars) _A_+@J-button +_@ Geta Strike (2 Bars) _O_A_4_6 +_@ Shock Geta Strike (2 Bars) _O_A_2_6 +_@ Muscle Typhoon (2 Bars) _O_A_2_8 +_@ Drill Head Bat (2 Bars) running _A_+@J-button +_@ Air Drill Head Bat (2 Bars) running @J-button _A_+@J-button +_@ T. Claw (3 Bars) _A_+@J-button +_@ Pistol Shot (4 Bars) _P + +_* Sexy Dynamite Bomb _A_+_P + +_& Rolling Blaze (5 Bars) grab _A_+@J-button +_& Glorious Kicks (5 Bars) _O_A_8_4_2_6 + +_# (BAR) Rising Strikes _A_A_A +_# (BAR) Flying Side Smack running _A +_# (BAR) Whirlwind Pole (2 Bars) _A_+@J-button +$end + + +################################################################################################### + +$info=doubledr +$cmd +Double Dragon (Neo-Geo) © 1995 Technos +Rebuilt by: Fabricio Coroquer (Created by: t65will) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Attack +_B : Medium Attack +_C : Strong Attack +_D : Super Attack +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Charge Moves + +_` Charge Moves + - Needs Life Bar in CHARGE Mode + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) 2 Dan Jump _^_8 +_) Pursuit Attack opponent knocked down _2_+_A / _B / _C / _D + +- BILLY LEE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+_B / _C / _D +_( Air Shoulder Toss _^_4 / _6_+_B / _C / _D + +_@ So Syu Ga _2_3_6_+_A / _B / _C / _D +_@ Rekko Ha _6_2_3_+_A / _B / _C / _D +_@ Ryu Bi Sen (_^)_2_1_4_+_A / _B / _C / _D + +_* Cho So Syu Ga _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Souryuu Tenshou: DOUBLE DRAGON _A_+_B_+_C_+_D + +DOUBLE DRAGON +_( Shoulder Toss _4 / _6_+_B / _C / _D +_( Air Shoulder Toss _^_4 / _6_+_B / _C / _D + +_@ Hi Ryu Ken _2_3_6_+_A / _B / _C / _D +_@ Ryu Jin Ken _6_2_3_+_A / _B / _C / _D +_@ Ryu Jin Kyaku _2_1_4_+_A / _B / _C / _D +_@ Sho Ryu Ha _4_1_2_3_6_+_A / _B / _C / _D + +- JIMMY LEE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+_B / _C / _D +_( Air Shoulder Toss _^_4 / _6_+_B / _C / _D + +_@ So Syu Ga _2_3_6_+_A / _B / _C / _D +_@ Rekko Ha _6_2_3_+_A / _B / _C / _D +_@ Ryu Bi Sen (_^)_2_1_4_+_A / _B / _C / _D + +_* Cho Rekko Ha _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Souryuu Tenshou: DOUBLE DRAGON _A_+_B_+_C_+_D + +DOUBLE DRAGON +_( Shoulder Toss _4 / _6_+_B / _C / _D +_( Air Shoulder Toss _^_4 / _6_+_B / _C / _D + +_@ Hi Ryu Ken _2_3_6_+_A / _B / _C / _D +_@ Ryu Jin Ken _6_2_3_+_A / _B / _C / _D +_@ Ryu Jin Kyaku _2_1_4_+_A / _B / _C / _D +_@ Sho Ryu Ha _4_1_2_3_6_+_A / _B / _C / _D + +- EDDIE - +───────────────────────────────────────────────────────────────────────── +_( Knee Lift _4 / _6_+_B +_( Crash Elbows to Uppercut _4 / _6_+_C +_( Crash Elbows to Jaw Elbow _4 / _6_+_D + +_@ Low Leg Slash ^4_6_+_A / _B / _C / _D +_@ High Leg Slash ^2_8_+_A / _B / _C / _D +_@ Burning Knee _6_2_3_+_A / _B / _C / _D + +_* Volcano Upper ^2_8_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Dragon Finisher _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- REBECCA - +───────────────────────────────────────────────────────────────────────── +_( Layback Toss _4 / _6_+_B / _C +_( Trip and Elbow _4 / _6_+_D +_( Air Layback Toss _^_4 / _6_+_B / _C + +_@ Hi Sho Zan _6_2_3_+_A / _B / _C / _D +_@ Ko Bi Ken _2_3_6_+_A / _B / _C / _D +_@ Kuchu Ko Bi Ken _^_4_1_2_+_A / _B / _C / _D + +_* Cho Hi Sho Zan _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Rekko Zan _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Kuchu Rekko Zan _^_4_1_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- BURNOV - +───────────────────────────────────────────────────────────────────────── +_( Powerbomb _4 / _6_+_B +_( High Drop Suplex _4 / _6_+_C +_( Jumping Powerbomb _4 / _6_+_D +_( Air Jumping Powerbomb _^_4 / _6_+_D + +_@ Burning Belch _2_3_6_+_A / _B / _C / _D +_@ Running Tackle ^4_6_+_A / _B / _C / _D +_@ Bone Crusher close _6_3_2_1_4_+_A / _B / _C / _D + +_* Bomb Belch _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Dynamite Tackle ^4_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- AMON - +───────────────────────────────────────────────────────────────────────── +_( Vacuum Throw _4 / _6_+_B +_( Dragging Strike _4 / _6_+_C +_( Leaping Slam _4 / _6_+_D +_( Air Dragging Strike _^_4 / _6_+_C +_( Air Leaping Slam _^_4 / _6_+_D + +_@ Yo So Ken _^_4_1_2_+_A / _B / _C / _D +_@ Rekka Bakuen Heki ^2_8_+_A / _B / _C / _D +_@ Shi Ho Ken ^4_6_+_A / _B / _C / _D +_@ ^!Teleport Elbow _A / _B / _C / _D + +_* Cho Bakuen Rai ^2_8_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Mokko Bakudan (_^)_4_1_2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- MARIAN - +───────────────────────────────────────────────────────────────────────── +_( Bulldog _4 / _6_+_B / _C +_( Head Crush and Knee _4 / _6_+_D +_( Air Bulldog _^_4 / _6_+_B / _C + +_@ Accele Breaker ^2_8_+_A / _B / _C / _D +_@ Moon Drive ^4_6_+_A / _B / _C / _D +_@ Ikaros Crash close _6_3_2_1_4_+_A / _B / _C / _D + +_* Accele Destroyer ^2_8_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Full Moon Drive ^4_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- DULTON - +───────────────────────────────────────────────────────────────────────── +_( Driving Punch to Forearm _4 / _6_+_B +_( Driving Punch to Uppercut _4 / _6_+_C +_( Mounted Pounding _4 / _6_+_D +_( Air Mounted Pounding _^_4 / _6_+_D + +_) Straight Punch close _6_+_A +_) Hop Punch _6_+_C + +_@ Machine Gun Punch _2_3_6_+_A / _B / _C / _D +_@ Dynamite Combo ^*_A / _B / _C / _D +_@ Elbow Neckbreaker ^4_6_+_A / _B / _C / _D + +_* Cannon Punch _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Dynamite Finisher ^*_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- ABOBO - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_B +_( Crashing Punch _4 / _6_+_C +_( Face Slam _4 / _6_+_D +_( Air Face Slam _^_4 / _6_+_D + +_@ Hammer Blow _6_3_2_+_A / _B / _C / _D +_@ Hyper Bomb close _2_3_6_+_A / _B / _C / _D +_@ Giant Swing close _4_1_2_3_6 / _6_3_2_1_4_+_A / _B / _C / _D + +_* Triple Jackhammer _6_3_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Earthquake Bomb close _4_1_2_3_6 / _6_3_2_1_4_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- CHENG-FU - +───────────────────────────────────────────────────────────────────────── +_( Sake Spit _4 / _6_+_B / _C / _D + +_@ Ko Ryu Kyaku _6_2_3_+_A / _B / _C / _D +_@ Suiko Retsu Ken _2_3_6_+_A / _B / _C / _D +_@ Hi Sho Kyaku _2_1_4_+_A / _B / _C / _D +_@ Counter Toss _4_2_1_+_A / _B / _C / _D (reverse all) + +_* Cho Ko Ryu Kyaku _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Cho Suiko Retsu Ken _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Duke and Koga Shuko (AES only) + - On the Character Select Screen, put the cursor and wait for 3 seconds on Billy, Marian, Cheng-Fu and Jimmy + +- DUKE - +───────────────────────────────────────────────────────────────────────── +_( Blast Fist _4 / _6_+_B / _C / _D + +_@ Moko Resshoda _2_3_6_+_A / _B / _C / _D +_@ Sho So Kyaku _6_2_3_+_A / _B / _C / _D +_@ Cho Geki Hasho ^4_6_+_A / _B / _C / _D +_@ Ko Soran Shobu ^2_8_+_A / _B / _C / _D +_@ Hi So Kyaku _^_4_1_2_+_A / _B / _C / _D + +_* Moko Ressho Geki Enha _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Hooh Tensho Kyaku _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Hooh Chizan Kyaku _^_4_1_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- KOGA SHUKO - +───────────────────────────────────────────────────────────────────────── +_( Force Push _4 / _6_+_B / _C +_( High Toss _4 / _6_+_D + +_@ Suzaku _2_3_6_+_A / _B / _C / _D +_@ Suiryu _6_2_3_+_A / _B / _C / _D +_@ Kasumi _4_6_+_A / _B / _C / _D +_@ Byakko (_^)_2_8_+_A / _B / _C / _D +_@ Genbu _6_3_2_+_A / _B / _C / _D +_@ Hooh _^_4_1_2_+_A / _B / _C / _D + +_* Kirin _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +_* Ge Kirin _6_3_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D +$end + +################################################################################################### + +$info=dbz,dbza +$cmd +Dragon Ball Z © 1993 Banpresto +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +^s : Hard Attack +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _? _? (same direction) + +- SON GOKU - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _6_+_P + +_) Dashing Punch _6_+_P + +_@ Kame Hame Ha _2_3_6_+^s +_@ Kaio Ken _4_1_2_3_6_9_+^s +_@ Flip Kick _8_9_6_+_K + +- VEGETA - +───────────────────────────────────────────────────────────────────────── +_( Back Throw _6_+_P + +_) Run Around close _6_+_P_+_K +_) Falling Kick _^_2_+_K + +_@ Final Flash _2_3_6_+^s +_@ Shoryuken _6_2_3_+_P +_@ Ki Blast _4_6_+^s + +- SON GOHAN - +───────────────────────────────────────────────────────────────────────── +_) Rush Kick _6_+_K + +_@ Masenkou _8_9_6_+^s +_@ Flurry Punch ^*_P +_@ Ki Blast _4_6_+^s +_@ Rushing Punch _4_6_+_P + +- PICCOLO - +───────────────────────────────────────────────────────────────────────── +_) One-Two Punch _4_+_P +_) Roundhouse _6_+_K + +_@ Makankousappou _8_9_6_+^s +_@ Large Ki Blast _4_6_+^s +_@ Slap _6_2_3_+_P + +- RIKUM - +───────────────────────────────────────────────────────────────────────── +_@ Rikum Kaboom _2_3_6_+^s +_@ Ki Blast _4_6_+^s + +- BURTA - +───────────────────────────────────────────────────────────────────────── +_( Spin Around Kick _6_+_P_+_K + +_) Rapid Kick _6_+_K + +- CAPTAIN G-NYU - +───────────────────────────────────────────────────────────────────────── +_( Neck Break _6_+_P_+_K + +_) Jump Kick _6_+_K + +_@ Large Ki Blast _4_6_+^s + +- FREEZA - +───────────────────────────────────────────────────────────────────────── +_) Tail Spin _2_+_P + +_@ Death Ball _2_3_6_+^s +_@ Finger Blast _4_6_+^s + +_` Can't use any Moves in 1st round. +$end + +################################################################################################### + +$info=dbz2 +$cmd +Dragon Ball Z 2: Super Battle © 1994 Banpresto +Rebuilt by: Fabricio Coroquer (Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves +_& Powered Super Moves + +_` Super Moves + - Needs 1LV of Super Bar + +_` Powered Super Moves + - Needs 2LVs of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Powerful Punch ^W +_) Powerful Kick ^V +_) Charge Ki _O^E_+^H_+^G +_) Auto Combo ^E^E^E^E + +- SON GOKU - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_) Retreat _4_4 +_) Ducking Uppercut _2_+^W +_) Axe Kick _6_+^V + +_@ Kame Hame Ha _2_3_6_+_P +_@ Low Kame Hame Ha (_^)_2_3_6_+_K +_@ Scatter Shot _4_2_1_+_P +_@ Flip Kick (_^)_2_1_4_+_K + +_* Chou Kame Hame Ha _2_3_6_2_3_6_+^W +_* Shinron Blast _6_4_1_2_3_6_+^W + +_& Shinron Blast _6_4_1_2_3_6_+^W + +- SON GOHAN - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_) Dash _6_6 +_) Retreat _4_4 +_) Axe Kick _6_+^V + +_@ Kame Hame Ha _2_3_6_+_P +_@ Low Kame Hame Ha (_^)_2_3_6_+_K +_@ Dive Punch ^4_6_+_P +_@ Dragon Cartwheel _2_1_4_+_K +_@ Scatter Shot _4_2_1_+_P +_@ Rising Ki Wave _2_6_3_+_K + +_* Chou Kame Hame Ha _2_3_6_2_3_6_+^W +_* Super Izumi Drop close _6_2_3_+^V + +_& Super Izumi Drop close _6_2_3_+^V + +- VEGETA - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_) Dash _6_6 +_) Retreat _4_4 +_) Launcher _2_+^W + +_@ Big Bang Attack _2_3_6_+_P +_@ Low Big Bang Attack (_^)_2_3_6_+_K +_@ Burning Rage _6_3_2_1_4_+_P +_@ Burning Kick _2_1_4_+_K +_@ Scatter Shot _4_2_1_+_P + +_* Super Galik Ho _2_3_6_2_3_6_+^W +_* Final Flash _6_2_3_+^W + +_& Final Flash _6_2_3_+^W + +- TRUNKS - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_) Dash _6_6 + +_@ Flying Grab ^4_6_+_K +_@ Energy Shield ^2_8_+_P + +_* Finish Buster _2_1_4_6_2_3_+^W +_* Saber Twin _6_4_6_+^W + +_& Saber Twin _6_4_6_+^W + +- PICCOLO - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_) Launcher _2_+^W + +_@ Makankousappou _4_1_2_3_6_+_P +_@ Low Makankousappou (_^)_4_1_2_3_6_+_K +_@ Rushing Combo _2_6_3_+_P +_@ Scatter Shot _4_2_1_+_P +_@ Shocking Dive Kick _6_2_3_+_K + +_* Hurricane Slam close _2_1_4_6_+^W + +_& Hurricane Slam close _2_1_4_6_+^W + +- Mr. SATAN - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_) Forward Kick _6_+^V + +_@ Satan Kick _2_3_6_+_K +_@ Satan Crusher _4_1_2_3_6_+_P +_@ Rising Twirl _2_6_3_+_P +_@ Jetpack Burn _2_1_4_+_P + +_* Satan on the Loose _2_1_4_7_+^V + +_& Satan on the Loose _2_1_4_7_+^V + +- ANDROID #20 - +───────────────────────────────────────────────────────────────────────── +_( Tornado Expert _^_4 / _6_+_P + +_) Dash _6_6 +_) Retreat _4_4 +_) Launcher _2_+^W + +_@ Absorb _2_1_4_+_P +_@ #19 Headbutt _2_3_6_+_P + +_* Ball Drop _2_6_3_+^W +_* Junk Throw _6_4_6_+^W + +_& Junk Throw _6_4_6_+^W + +- ANDROID #18 - +───────────────────────────────────────────────────────────────────────── +_) Retreat _4_4 +_) Launcher _2_+^V + +_@ Fury Attack ^4_6_+_P +_@ Ki Blast (_^)_2_3_6_+_P +_@ Backhand Smash _2_1_4_6_+_P +_@ Shoulder Toss close _6_3_2_1_4_+_P +_@ Spiral Kick _2_3_6_9_+_K + +_* Death Beam _2_3_6_2_3_6_+^W +_* Destruction _2_1_4_1_2_3_6_+^V + +_& Destruction _2_1_4_1_2_3_6_+^V + +- ANDROID #16 - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_@ Rocket Punch _2_1_4_+_P +_@ Running Grab _1_4_6_+_P +_@ Rapid Shot close _6_3_2_1_4_+_P + +_* Ground Explosion _2_3_6_2_3_6_+^W +_* Rocket Charge _2_3_6_4_1_2_3_6_+^W + +_& Rocket Charge _2_3_6_4_1_2_3_6_+^W + +- CELL - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+^W + +_) Retreat _4_4 + +_@ Roll of Death _2_3_6_3_2_1_4_+_P +_@ Rising Phoenix _2_3_6_9_+_P +_@ Makankousappou close _2_1_4_6_+_P +_@ Scatter Shot _4_2_1_+_P +_@ Kamehameha _2_3_6_+_P + +_* Ki Blast Combo _6_2_3_+_P +_* Chou Kamehameha _2_3_6_2_3_6_+^W +_* Super Energy Shield _4_1_2_8_+^W + +_& Super Energy Shield _4_1_2_8_+^W +$end + +################################################################################################### + +$info=drgnmst,drgnmst2 +$cmd +Dragon Master © 1994 Unico +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Normal Attacks, Normal Throws, Command Moves and Special Moves + - Needs a amount of Spirit Gauge + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Strong Punch ^W +_) Strong Kick ^V +_) Spirit Meter Charge _O_P / _K + +- KLAUS GARCIA - +───────────────────────────────────────────────────────────────────────── +_( Suplex _4 / _6_+^F / ^I / ^W / ^V +_( Ryuusei Raku _^_4 / _6_+^F / ^I / ^W / ^V + +_@ Space Warp _2_3_6 / _2_1_4_+_P +_@ Spin Wiper (_^)_2_3_6_+_K +_@ Jump Dash Kick ^2_8_+_K +_@ Upper Block _6_3_6_+_P +_@ Wild Straight _3_2_1_4_+_K + +- DELIZA - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner _4 / _6_+^F / ^I / ^W / ^V + +_) Triangle Jump jump against the wall _6 +_) ^!Aerial Kick _4_+_K + +_@ Magic Pearl _2_3_6_+_P +_@ Falcon Drop _^_2_1_4_+_P +_@ Crane Spin Kick _4_6_4_6_+_K +_@ Cuter Flake _6_3_2_1_4_+_K +_@ Harsh Jet Kick ^1_9_+_K + +- BAEKUN DOSA - +───────────────────────────────────────────────────────────────────────── +_( Tomoe Nage _4 / _6_+^F / ^I / ^W / ^V + +_@ Ultra Fist _2_3_6_+_P +_@ Eagle Wing (_^)_2_1_4_+_P +_@ Head Top Swipe _6_4_6_+_P +_@ Spin Kick _4_1_2_3_6_+_K +_@ Jump Cut (_^)^1_9_+_K +_@ Arc Spin Kick (_^)_2_1_4_7_8_+_K + +- JEDI RYAN - +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^F / ^W + +_) Triangle Jump jump against the wall _6 +_) Aerial Punch _^_4_+_P +_) Aerial Kick _^_4_+_K + +_@ Power Spear _2_3_6_+^E +_@ Power Spear-Diagonal _2_3_6_+^F / ^W +_@ Dash Block _2_1_4_+_P +_@ Dash Straight _6_6_6_+_P +_@ Block Square ^4_6_+_P +_@ Max Dash Kick ^4_6_+_K + +- GLORIA - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^W + +_) Triangle Jump jump against the wall _6 + +_@ Power Beam _2_3_6_+_P +_@ Condor Attack _6_3_2_1_4_+_P +_@ Fire Block _3_3_+_K +_@ All Side Kick ^2_8_+_K +_@ Shut Kick (_^)_2_1_4_7_8_+_K + +- JACKIE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F / ^W + +_@ Jackie Knife _2_3_6_+_P +_@ Arc Spin Kick _6_3_6_+_P +_@ Max Dash Hook ^4_6_+_P +_@ Jump Claw (_^)^2_8_+_P +_@ Jet Claw (_^)_2_1_4_7_8_+_P +_@ Rocket Blow ^1_9_+_K + +- DARKMAN - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^W + +_) Triangle Jump jump against the wall _6 + +_@ Power Frame _2_3_6_+_P +_@ Cutting Power _4_1_4_+_P +_@ Rolling Squirrel ^4_6_+_P +_@ Straight Blast ^4_6_+_K +_@ Jet Multi Kick ^1_9_+_K + +- JOEY - +───────────────────────────────────────────────────────────────────────── +_( Spinning Piledriver _4 / _6_+^F / ^W + +_@ Spirit Storm _2_3_6_+_P +_@ Max Dash Punch ^4_6_+_P +_@ Jet Rolling ^4_6_+_K +_@ Power Tackle _6_6_6_+_K +_@ Cutting Kick _6_3_2_1_4_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dynamo, Mozard and Garner + - Playable only with M.A.M.E. Cheats + +- DYNAMO - +───────────────────────────────────────────────────────────────────────── +_@ Portal Blast _2_3_6_+_P +_@ Fire Tackle _2_1_4_+_P +_@ Power Wave _2_3_6_+_K +_@ Rapid Puncher _2_1_4_+_K + +- MOZARD - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+^F / ^I / ^W / ^V (crash the game) + +_@ Emperor Wave _2_3_6_+_P +_@ Cannonball _2_1_4_+_P +_@ Slash Wave _2_3_6_+_K +_@ Tornado Lariat _2_1_4_+_K + +- GARNER - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw opponent blocking _4 / _6_+^F / ^W / ^V + +_@ Dual Dragon Blast _2_3_6_+_P +_@ Dragon Kick _2_1_4_+_P +_@ Diving Torpedo _2_3_6_+_K +_@ Max Stunner _2_1_4_+_K +$end + +################################################################################################### + +$info=dragoona,dragoonj +$cmd +Dragoon Might © 1995 Konami +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Bombers +_& Super Bombers + +_` Weapon System + - Moves with (W) needs the weapon to be used + +_` 1 vs. 1 Single Fight Mode + - Bombers needs a small amount of Life Bar + - Super Bombers needs a FLASHING Life Bar and a small amount of Life Bar + +_` 3 vs. 3 Team Fight Mode + - Bombers needs a small amount of Life Bar / Super Bar in MAX + - Super Bombers needs a FLASHING Life Bar and a small amount of Life Bar / Super Bar in MAX + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Jump to Hang Point ^V +_) (─) ^!Backward Descend ^4 +_) (─) ^!Quick Forward Drop ^6 +_) (─) ^!Huge Jump Up ^8 +_) (─) Roll Backward knocked down ^4^*_P +_) (─) Roll Forward knocked down ^6^*_P +_) (─) Pursuit Attack opponent knocked down _8_+_P +_) (─) Get Weapon close to your weapon _P / _K + +- YAMATO - +───────────────────────────────────────────────────────────────────────── +_( (─) Overhead Toss _4 / _6_+^F +_( (─) Suplex _4 / _6_+^G +_( (─) Layback Toss _4 / _6_+^I / ^J +_( (─) Air Layback Toss _^_4 / _6_+^I / ^J + +_@ (W) Dragon Crawl _2_3_6_+_P +_@ (W) Erupting Dragon _6_2_3_+_P +_@ (─) Meteor Kick _^_2_1_4_+_K + +_* (W) Crash Blade ^W + +_& (─) Atomic Palm _4_6_6_+^W + +- DRAKE - +───────────────────────────────────────────────────────────────────────── +_( (W) Impale and Slam _4 / _6_+^F / ^G +_( (W) Headscissors Slam _4 / _6_+^I / ^J +_( (─) Headscissors Slam unarmed _4 / _6_+^F / ^G / ^I / ^J + +_@ (W) Serpent Pole _4_1_2_3_6_+_P +_@ (W) Air Trident _^_4_7_8_9_6_+_P +_@ (W) Hundred Stabs _6_4_6_+_P +_@ (W) ^!Move _4 / _6 +_@ (W) Trident Trio ^4_6_+_K + +_* (W) Shooting Star ^W + +_& (W) Thunderbolt _4_6_3_2_1_4_+^W + +- TSUGUMI - +───────────────────────────────────────────────────────────────────────── +_( (W) Rough Armdrag _4 / _6_+^F +_( (W) Fan Smash _4 / _6_+^G +_( (W) Cannonball Stab _4 / _6_+^I / ^J +_( (─) Rough Armdrag unarmed _4 / _6_+^F / ^G / ^I / ^J +_( (─) Air Chokeslam _^_4 / _6_+^F + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Tornado _2_3_6_+_P +_@ (W) Human Cyclone _2_1_4_+_P +_@ (W) Air Cyclone _^_2_1_4_+_P +_@ (─) Blazing Breath _6_3_2_1_4_+_O_P +_@ (─) ^!Move _4 / _6 + +_* (W) Live Wire Capture ^W + +_& (W) Thunder Capture _2_1_4_6_+^W + +- ZACK - +───────────────────────────────────────────────────────────────────────── +_( (W) Fireman's Carry _4 / _6_+^F +_( (─) Suplex _4 / _6_+^G +_( (W) Clockwork Swing _4 / _6_+^I / ^J +_( (─) Fireman's Carry unarmed _4 / _6_+^F / ^I / ^J +_( (─) Air Toss _^_4 / _6_+^G + +_) (W) Spark Sword _^_8_+_P + +_@ (W) Thunder Wave ^*_P +_@ (W) Boomerang Sword _O_P for 4 seconds +_@ (W) Flip Kick ^2_8_+_K + +_* (W) Blade Rider ^W + +_& (W) Crater Eruption (_^)_1_8_+^W + +- RYAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Toss Behind _4 / _6_+^F / ^G +_( (─) Frankensteiner _4 / _6_+^I / ^J + +_) (─) Forward Sobat far _6_+^J +_) (─) Back Sobat far _4_+^J + +_@ (W) Jolt Staff _2_3_6_+_P +_@ (─) Teleport _6_2_3_+_K +_@ (─) Sonic Sweep _4_1_2_+_K +_@ (─) Teleport Dive Kick _^_2_1_4_+_K + +_* (─) Piercing Spark ^W + +_& (─) Destiny Blast _6_4_1_2_3_6_+^W + +- KODAMA - +───────────────────────────────────────────────────────────────────────── +_( (─) Lifting Drop _4 / _6_+^F +_( (─) Back Slam _4 / _6_+^G +_( (─) Headscissors Spike _4 / _6_+^I +_( (─) Atomic Piledriver _4 / _6_+^J +_( (─) Air Atomic Piledriver _^_4 / _6_+^I / ^J + +_) (─) Forward Double Kick far _6_+^J +_) (─) Backward Double Kick far _4_+^J +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) ^!Superman Punch _6_+_P / _K + +_@ (─) Stunning Wave _6_2_3_+_P +_@ (─) Triple Kunai _^_2_3_6_+_P +_@ (─) Crafty Disarm _6_3_2_1_4_+_P (reverse high/mid) +_@ (─) Leg Screw _6_3_2_1_4_+_K (reverse low) +_@ (─) Confusion Teleport _4_1_2_3_6_+_K +_@ (─) Head Stomp ^2_8_+_K + +_* (─) Izuna Crusher ^W + +_& (─) Hara Kiri _6_3_2_1_4_+^W + +- SUIKO - +───────────────────────────────────────────────────────────────────────── +_( (─) Concrete Headbutt _4 / _6_+^F +_( (─) Toss Behind _4 / _6_+^G +_( (─) Frankensteiner _4 / _6_+^I / ^J + +_) (─) Forward Sobat far _6_+^J +_) (─) Back Sobat far _4_+^J + +_@ (─) Shout Blast _2_3_6_+_P +_@ (─) Eagle Dive _^_2_1_4_+_P +_@ (─) Sonic Sweep _4_1_2_+_K + +_* (W) Sacred Aura ^W + +_& (W) Lucifer Blast _6_3_2_1_4_3_+^W + +- TEKKAMEN - +───────────────────────────────────────────────────────────────────────── +_( (─) Lifting Drop _4 / _6_+^F +_( (─) Back Slam _4 / _6_+^G +_( (─) Headscissors Spike _4 / _6_+^I +_( (─) Atomic Piledriver _4 / _6_+^J +_( (─) Air Atomic Piledriver _^_4 / _6_+^I / ^J + +_) (─) Forward Double Kick far _6_+^J +_) (─) Backward Double Kick far _4_+^J +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Shadow Cutter _4_1_2_3_6_+_P +_@ (W) Razor Moon ^4_6_+_P +_@ (─) Triple Kunai _^_2_3_6_+_P +_@ (─) Crafty Kick _6_3_2_1_4_+_P (reverse high/mid) +_@ (─) Leg Screw _6_3_2_1_4_+_K (reverse low) +_@ (─) Confusion Teleport _4_1_2_3_6_+_K + +_* (─) Izuna Crusher ^W + +_& (─) Fire Scroll _6_3_2_1_4_6_+^W + +- SARUMARU - +───────────────────────────────────────────────────────────────────────── +_( (─) Fury Slaps _4 / _6_+^F / ^G +_( (─) Monkey Flip _4 / _6_+^I / ^J + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Sharp Drill _2_3_6_9_+_K +_@ (W) Scissor Split _^_2_1_4_+_K +_@ (W) Bladed Cannonball ^4_6_+_K +_@ (W) Flash Cutter ^2_8_+_K +_@ (─) Cannonball unarmed ^4_6_+_K + +_* (W) Knife Missile ^W + +_& (W) Explosive Dance _4_3_3_+^V + +- LAYLA - +───────────────────────────────────────────────────────────────────────── +_( (─) Cattle Rider _4 / _6_+^F / ^G +_( (─) Redirect Trip _4 / _6_+^I / ^J +_( (─) Air Chokeslam _^_4 / _6_+^F / ^G + +_@ (W) Tonfa Sting _2_3_6_+_P +_@ (─) Jawing Kick _2_3_6_+_K (x3) +_@ (─) Rolling Smash _2_1_4_+_K +_@ (─) Angelic Splash _^_2_1_4_+_K + +_* (W) Tonfa Fury ^W + +_& (─) Butterfly Aura _6_3_2_1_4_7_+^W + +- JAOH - +───────────────────────────────────────────────────────────────────────── +_( (W) Giant Swing _6_+^F +_( (W) Gut Stab _4_+^F +_( (─) Reaper Slam _4 / _6_+^G +_( (─) Skull Cracker _4 / _6_+^I / ^J +_( (─) Giant Swing unarmed _4 / _6_+^F + +_@ (W) Morning Star _2_3_6_+_P +_@ (W) Air Morning Star _^_2_3_6_+_P +_@ (W) Violent Edge _6_2_3_+_P +_@ (W) Wave Cutter ^*_P + +_* (W) Steel Flash ^W + +_& (W) Moon Wave _1_2_3_6_9_+^W + +- REGGIE - +───────────────────────────────────────────────────────────────────────── +_( (W) Murdering Stab _4 / _6_+^F +_( (W) D.D.T. _4_+^G +_( (W) Powerbomb _6_+^G +_( (─) Overhead Toss _4 / _6_+^I / ^J +_( (─) D.D.T. unarmed _4_+^F / ^G +_( (─) Powerbomb unarmed _6_+^F / ^G + +_@ (─) Shoulder Trap ^4_6_+_P +_@ (─) Mega Driver close _x_+_P +_@ (─) Air Mega Driver _^ close _x_+_P +_@ (─) Gut Kick _2_3_6_+_K + +_* (W) Final Stab ^W + +_& (─) Blackhole Bomb _6_2_4_8_+^W + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dogma + - Playable only with M.A.M.E. Cheats + +- DOGMA - +───────────────────────────────────────────────────────────────────────── +_( (─) Rough Slam _4 / _6_+^F / ^G +_( (─) Throw Behind _4 / _6_+^I / ^J + +_@ (─) Mystic Laser _2_3_6_+_P +_@ (─) Lightning Fist _2_1_4_+_P + +_* (─) Dragon Blast ^W +_* (─) ^!Move _4 / _6 + +_& (─) Inferno Charge _6_3_2_1_4_6_3_2_1_4_+^W + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with _S + - 8th Color, select the character with ^U + - 9th Color, select the character with ^T +$end + +################################################################################################### + +$info=ddtod,ddtoda,ddtodar1,ddtodh,ddtodhr1,ddtodhr2,ddtodj,ddtodjr1,ddtodjr2,ddtodr1,ddtodu,ddtodur1 +$cmd +Dungeons & Dragons: Tower of Doom © 1994 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_C : Item +_D : Select +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Run _6^6 +Crouch _2_+_O_B + ^!Sliding _6_+_B + ^!Back Roll _4_+_B + ^!Dash Attack release _B and press _A +Normal Jump _B +Long Jump running _B +Multiple Attack _A_A_A_A +Slam Attack _6_+_A +Block _O_A_4 + ^!Counter Attack _6_+_A +Air to Ground Attack _^_2_+_A +Item Use _C +Strong Attack without item _C (Fighter and Dwarf only) +Select Item _D +Pick Up Object close to object _A +Interact with Objects close to interactive object _A + +- CHARACTERS - +───────────────────────────────────────────────────────────────────────── +FIGHTER (STRENGTH & ENDURANCE) CRASSUS + +Level: 7 Age: 22 Sex: M +Alignment: L Hit Points: 32 AC (Armor): 2 +Strength: 12 Dexterity: 10 Intelligence: 9 +Constitution: 11 Wisdom: 10 Charisma: 14 +Start Items: +- Dagger x3 +- Oil x3 + +CLERIC (MAN OF WAR & HEALING) GRELDON + +Level: 7 Age: 29 Sex: M +Alignment: L Hit Points: 25 AC (Armor): 5 +Strength: 9 Dexterity: 6 Intelligence: 15 +Constitution: 10 Wisdom: 12 Charisma: 17 +Start Items: +- Hammer x3 +- Oil x1 +- Hold Person (HP) x1 +- Continual Light (CL) x1 +- Turning Undead ∞ +- Striking (ST) x1 + +ELF (MAGIC-USING WARRIOR) LUCIA + +Level: 4 Age: 99 Sex: F +Alignment: L Hit Points: 15 AC (Armor): 5 +Strength: 7 Dexterity: 15 Intelligence: 15 +Constitution: 8 Wisdom: 13 Charisma: 14 +Start Items: +- Dagger x3 +- Oil x1 +- Magic Missile (MM) x2 +- Invisibility (IN) x1 + +DWARF (POWER & RESISTANCE) DIMSDALE + +Level: 6 Age: 58 Sex: M +Alignment: L Hit Points: 32 AC (Armor): 2 +Strength: 11 Dexterity: 9 Intelligence: 8 +Constitution: 12 Wisdom: 10 Charisma: 10 +Start Items: +- Dagger x3 +- Oil x3 + +- ITEM LIST - +───────────────────────────────────────────────────────────────────────── +SIDE WEAPONS +- Dagger Used by: Fighter, Elf, Dwarf +- Hammer Used by: Fighter, Cleric, Elf, Dwarf +- Arrow Used by: Fighter, Elf, Dwarf +- Oil Used by: Fighter, Cleric, Elf, Dwarf + +DIVINE SPELLS +- Hold Person (HP) Used by: Cleric +- Continual Light (CL) Used by: Cleric +- Turning Undead Used by: Cleric +- Striking (ST) Used by: Cleric +- Sticks to Snakes (SS) Used by: Cleric +- Cure Wounds (CW) Used by: Cleric + +ARCANE SPELLS +- Magic Missile (MM) Used by: Elf +- Invisibility (IN) Used by: Elf +- Fire Ball (FB) Used by: Elf +- Lightning Bolt (LB) Used by: Elf +- Polimorph Others (PO) Used by: Elf +- Cloud Kill (CK) Used by: Elf +- Ice Storm (IS) Used by: Elf + +RINGS +- Continual Light (CL) Used by: Fighter, Cleric, Elf, Dwarf +- Cure Wounds (CW) Used by: Fighter, Cleric, Elf, Dwarf +- Magic Missile (MM) Used by: Fighter, Cleric, Elf, Dwarf +- Fire Ball (FB) Used by: Fighter, Cleric, Elf, Dwarf +- Lightning Bolt (LB) Used by: Fighter, Cleric, Elf, Dwarf + +EQUIPMENT +- Boots of Speed increase your walking speed +- Gauntlets of Ogre Power increase the damage dealt by your main weapon +- Protection Ring increase your damage resistance (+1 = green gem) (+2 = blue gem) +- Fire Resistance Ring immune to fire of your own oil flasks and fire chest trap, receive less damage from fire attack + +BONUS ITEMS +- Agate 10XP +- Onyx 50XP +- Pertume 80XP +- Garnet 100XP +- Book 200XP +- Bracelet 400XP +- Aquamarine 500XP +- Figure 800XP +- Opal 1000XP +- Brooch 2000XP +- Anklet 3000XP +- Earring 4000XP +- Emerald 5000XP +- Necklace 8000XP +- Diamond 10000XP +- Tiara 20000XP +- Orb 30000XP +$end + +################################################################################################### + +$info=ddsom,ddsoma,ddsomar1,ddsomb,ddsomh,ddsomj,ddsomjr1,ddsomjr2,ddsomr1,ddsomr2,ddsomr3,ddsomu,ddsomur1 +$cmd +Dungeons & Dragons: Shadow Over Mystara © 1996 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_C : Select +_D : Item +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_* Desperation Moves +_# Final Strike + +_` Desperation Moves + - Needs a small amount of Life Bar + +_` Final Strike + - 3P/4P Game only + - Must have a total of 2.000.000XP for all players together + - Magic User must be equiped with Staff of Wizardry + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Levitate with Boots of Levitation _B_B +_) ^!Cancel ^2 +_) Crouch _2_+_B +_) Normal Jump _B +_) Long Jump running _B +_) Multiple Attack ^*_A +_) Slam Attack _6_+_A +_) Sliding _2_3_6_+_B (_O) +_) Block with Shield _O_A_4 +_) ^!Counter Attack _6_+_A +_) Air to Ground Attack _^_2_+_A +_) Item Use _D +_) Strong Attack select "Nothing" on items _D +_) Select Item _C +_) Check Equipment _S +_) Pick Up Object close to object _A +_) Interact with Objects close to interactive object _A + +- FIGHTER - CRASSUS / JARRED +───────────────────────────────────────────────────────────────────────── +_) Retreat _B_B +_) Dashing Move _2_3_6_+_A +_) Anti Air Move _2_8_+_A + +_* Mega Crush _A_+_B + +Start Items: +- Weapon: Normal Sword LV1 +- Side Weapon: Arrow x2 +- Side Weapon: Shield +- Side Weapon: Dagger x2 +- Side Weapon: Burning Oil x2 +- Side Weapon: Throwing Hammer x1 +- Shield: Normal Shield + +- CLERIC - GRELDON / MILES +───────────────────────────────────────────────────────────────────────── +_) Retreat _B_B +_) Dashing Move _2_3_6_+_A +_) Anti Air Move _2_8_+_A +_) Switch Between Circles of Items _C_B + +_* Undead (no Life needed) _A_+_B + +Start Items: +- Weapon: Mace LV1 +- Side Weapon: Throwing Hammer x2 +- Side Weapon: Burning Oil x2 +- Spell - Page 1: Bless x4 +- Spell - Page 1: Cure Serious Wounds x3 +- Spell - Page 1: Striking x4 +- Spell - Page 2: Hold Person x4 +- Spell - Page 2: Stick to Snakes x3 (1st outfit) +- Spell - Page 2: Continual Light x4 +- Shield: Normal Shield + +- ELF - LUCIA / KAYLA +───────────────────────────────────────────────────────────────────────── +_) Retreat _B_B +_) Dashing Move _2_3_6_+_A +_) Anti Air Move _2_8_+_A +_) Switch Between Circles of Items _C_B + +_* Mega Crush _A_+_B + +Start Items: +- Weapon: Short Sword LV1 +- Side Weapon: Arrow ∞ +- Side Weapon: Dagger x2 +- Side Weapon: Burning Oil x2 +- Side Weapon: Throwing Hammer x2 +- Spell - Page 1: Magic Missile x4 +- Spell - Page 1: Ice Storm x2 +- Spell - Page 1: Lightning Bolt x2 +- Spell - Page 1: Fireball x2 +- Spell - Page 2: Invisibility x3 +- Spell - Page 2: Polymorph Others x2 +- Spell - Page 2: Haste x2 +- Shield: Normal Shield + +- MAGIC USER - SYOUS / D'RAVEN +───────────────────────────────────────────────────────────────────────── +_) Retreat _B_B +_) Switch Between Circles of Items _C_B + +_# Final Strike _O_A_+_B_+_C with other characters and press _A_+_B_+_C with Magic User + +Start Items: +- Weapon: Staff of Striking +- Side Weapon: Burning Oil x3 +- Side Weapon: Wand of Fire +- Side Weapon: Wand of Cold +- Side Weapon: Dagger x4 +- Spell - Page 1: Fireball x4 +- Spell - Page 1: Conjure Elemental x3 (1st outfit) / Cloud Kill x3 (2nd outfit) +- Spell - Page 1: Ice Storm x4 +- Spell - Page 2: Magic Missile x5 +- Spell - Page 2: Projected Image x2 +- Spell - Page 2: Wall of Fire x4 +- Spell - Page 2: Flesh to Stone x2 +- Spell - Page 2: Lightning Bolt x4 + +- THIEF - MORIAH / SHANNON +───────────────────────────────────────────────────────────────────────── +_) High Jump _B_B +_) Sankaku Tobi jump against the wall _B +_) Dashing Move _2_3_6_+_A +_) Anti Air Move _2_8_+_A + +_* Mega Crush _A_+_B + +Start Items: +- Wepon: Normal Sword LV1 +- Side Weapon: Arrow x1 +- Side Weapon: Sling ∞ +- Side Weapon: Dagger x3 +- Side Weapon: Burning Oil x3 +- Side Weapon: Throwing Hammer x1 +- Leg: Boots of Striding and Springing + +- DWARF - DIMSDALE / HENDEL +───────────────────────────────────────────────────────────────────────── +_) Back Roll _B_B +_) Dashing Move _2_3_6_+_A +_) Anti Air Move _2_8_+_A + +_* Mega Crush _A_+_B + +Start Items: +- Weapon: Hand Axe LV1 +- Side Weapon: Arrow x4 +- Side Weapon: Silver Dagger x2 +- Side Weapon: Dagger x4 +- Side Weapon: Burning Oil x4 +- Side Weapon: Throwing Hammer x4 +- Shield: Normal Shield + +- ITEM LIST - +───────────────────────────────────────────────────────────────────────── +WEAPONS +- Normal Sword Used by: Fighter, Elf, Thief, Dwarf +- Short Sword Used by: Fighter (can use 2), Elf, Thief, Dwarf +- Two-Handed Sword Used by: Fighter +- Bastard Sword Used by: Fighter, Elf, Thief, Dwarf +- Dragon Slayer Used by: Fighter, Elf, Thief, Dwarf +- Holy Avenger Used by: Fighter, Elf, Thief, Dwarf +- Sword of Legend Used by: Fighter, Elf, Thief, Dwarf +- Cursed Sword 1 Used by: Fighter, Elf, Thief, Dwarf +- Cursed Sword 2 Used by: Fighter, Elf, Thief, Dwarf +- Sword of Flame Used by: Fighter, Elf, Thief, Dwarf +- Sword of Frost Used by: Fighter, Elf, Thief, Dwarf +- Storm Blade Used by: Fighter, Elf, Thief, Dwarf +- Hand Axe Used by: Fighter, Elf, Thief, Dwarf +- Battle Axe Used by: Fighter, Dwarf +- Mace Used by: Fighter, Cleric, Elf, Thief, Dwarf +- War Hammer Used by: Fighter, Cleric, Elf, Thief, Dwarf +- Morning Star Used by: Fighter, Cleric, Elf, Thief, Dwarf +- Staff of Striking Used by: Magic User +- Staff of Magical Power Used by: Magic User +- Staff of Elemental Power Used by: Magic User +- Staff of Wizardry Used by: Magic User +- Staff of Snakes Used by: Cleric + +SIDE WEAPONS +- Arrow Used by: Fighter, Elf, Thief, Dwarf +- Dagger Used by: Fighter, Elf, Magic User, Thief, Dwarf +- Burning Oil Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Throwing Hammer Used by: Fighter, Cleric, Elf, Thief, Dwarf +- Wand of Paralysis Used by: Magic User +- Wand of Fire Used by: Magic User +- Wand of Cold Used by: Magic User +- Wand of Lightning Used by: Magic User +- Sling Used by: Thief +- Silver Dagger Used by: Fighter, Elf, Magic User, Thief, Dwarf +- Large Burning Oil Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Silver Arrow Used by: Fighter, Elf, Thief, Dwarf +- Burning Arrow Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf + +SPELLS +- (LV1) Magic Missile Used by: Elf, Magic User +- (LV2) Bless Used by: Cleric +- (LV2) Hold Person Used by: Cleric +- (LV2) Invisibility Used by: Elf +- (LV3) Continual Light Used by: Cleric +- (LV3) Striking Used by: Cleric +- (LV3) Fireball Used by: Elf, Magic User +- (LV3) Haste Used by: Elf +- (LV3) Lightning Bolt Used by: Elf, Magic User +- (LV4) Cure Serious Wounds Used by: Cleric +- (LV4) Stick to Snakes Used by: Cleric (1st outfit) +- (LV4) Ice Storm Used by: Elf, Magic User +- (LV4) Polymorph Others Used by: Elf +- (LV4) Wall of Fire Used by: Magic User +- (LV5) Cure Critical Wounds Used by: Cleric +- (LV5) Insect Plague Used by: Cleric (2nd outfit) +- (LV5) Conjure Elemental Used by: Elf, Magic User (1st outfit) +- (LV5) Cloud Kill Used by: Magic User (2nd outfit) +- (LV6) Flesh to Stone Used by: Magic User +- (LV6) Projected Image Used by: Magic User +- (LV7) Holy Word Used by: Cleric (1st outfit) +- (LV7) Earthquake Used by: Cleric (2nd outfit) +- (LV7) Reverse Gravity Used by: Magic User +- (LV8) Meteor Sworm Used by: Magic User (1st outfit) +- (LV8) Power Word Kill Used by: Magic User (2nd outfit) + +HEAD EQUIPMENT +- Battle Helmet Used by: Fighter, Dwarf +- Magical Hat Used by: Magic User +- Hood Used by: Thief +- Cleric's Hat Used by: Cleric +- Circlet Used by: Elf +- Tiara Used by: Elf + +LEG EQUIPMENT +- Boots of Speed Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Boots of Striding and Springing Used by: Thief +- Boots of Levitation Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf + +ARM EQUIPMENT +- Gauntlets of Ogre Power Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf + +SHIELD EQUIPMENT +- Normal Shield Used by: Fighter, Cleric, Elf, Dwarf +- Flame Shield Used by: Fighter, Cleric, Elf, Dwarf +- Ice Shield Used by: Fighter, Cleric, Elf, Dwarf +- Shield of Protection from Evil Used by: Fighter, Cleric, Elf, Dwarf +- Dragon Shield Used by: Fighter, Cleric, Elf, Dwarf + +HAND EQUIPMENT +- Ring of Fire Resistance Immune to flame-based attacks (except Dragon Breath) and fire traps +- Ring of Protection Increases defense a little +- Ring of Protection from Evil Ensures a 100% turn undead +- Ring of Spell Turning Protects against spells +- Rod of Fire Enhances all fire-based spells and magical items +- Rod of Cold Enhances all ice-based spells and magical items +- Rod of Lightning Enhances all lightning-based spells and magical items + +ACCESSORY +- Necklace Enhances spell resistance +- Brooch Nothing +- Earring Enhances offensive spells +- Anklet Enhances Knock-Down Attacks +- Bracelet Enhances attacking strength +- Orb Protects against Paralysis and Petrification + +SPECIAL ARTIFACTS +- Eye of Displacer Beast ??? +- Skin of Displacer Beast Change for the Cloak of Displacement +- Cloak of Displacement Protects from ranged attacks such as arrows and spears +- Skin of Manticore Makes bosses drop Skin, Horn and Scales easier +- Eye of Beholder Change for Boots of Levitation +- Horn of Dragon Change for Dragon Slayer (Fighter, Elf, Thief, Dwarf) / Staff of Snakes (Cleric) / Staff of Magical Power (Magic User) +- Scales of Dragon Change for Dragon Shield (Fighter, Cleric, Elf, Dwarf) / Cloak of Displacement (Magic User, Thief) +- Egg of Owlbear Change for Egg of Wonder +- Medal The first simple item you buy will be free of charge + +MAGICAL ITEMS +- Bottle of Efreet Summons an Efreet +- Ring of Djinn Summoning Summons a Djinn +- Egg of Wonder Summons an Owlbear + +MAGICAL RINGS +- Ring of Magic Missile Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Ring of FireBall Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Ring of Lightning Bolt Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Ring of Invisibility Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Ring of Polymorph Others Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Ring of Cure Serious Wounds Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf +- Ring of Continual Light Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf + +MEDICINE ITEMS +- Potion of Speed Speed of movement and action is increased +- Potion of Power Attacking power will be increased +- Potion of Diminution Turn players small so that they can enter the Gnomes' Village +- Healing Potion Recovers HP +- Super Healing Potion Recovers HP + +BONUS ITEMS +- Agate (small yellow gem) 10XP +- Onyx (small black gem) 50XP +- Amber (small yellow gem) 100XP +- Garnet (small red gem) 100XP +- Book (closed) 1000XP +- Aquamarine (large blue gem) 1000XP +- Opal (spherical yellow gem) 1000XP +- Book (closed, tilted) 2000XP +- Sculpture (orange thing) 2500XP +- Book (open) 4000XP +- Perfume (green bottle) 5000XP +- Ruby (large red gem) 5000XP +- Emerald (large green gem) 5000XP +- Diamond (teardrop clear gem) 10000XP + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Outfit Select + - 1st Outfit, select the character with _A / _B / _C / _D + - 2nd Outfit, select the character with _S + +_` Character Name Bonus + - Value of the character: + 0 = A / F / K + 1 = B / G / L + 2 = C / H / M + 3 = D / I / N + 4 = E / J / O + 5 = 0 / 5 + 6 = 1 / 6 + 7 = 2 / 7 / ? / ! / (Greek Symbol) / - / I / II / III / (Space) + 8 = 3 / 8 + 9 = 4 / 9 + - The sum of all characters until reach a single digit will give a type below and give an item: + 0 = Type A = Medal + 1 = Type B = Boots of Speed + 2 = Type C = Head Equipment: Battle Helmet (Fighter, Dwarf) / Cleric's Hat (Cleric) / Circlet (Elf) / Magical Hat (Magic User) / Hood (Thief) + 3 = Type D = Ring of Protection + 4 = Type E = Ring of Fire Resistance + 5 = Type F = Ring of Spell Turning + 6 = Type G = Gauntlets of Ogre Power + 7 = Type H = Accessories: Anklet (Fighter, Dwarf) / Brooch (Cleric, Thief) / Earring (Elf) / Rod of Fire (Magic User) + 8 = Type I = Accessories: Bracelet (Fighter, Cleric, Elf, Thief, Dwarf) / Rod of Cold (Magic User) + 9 = Type J = Accessories: Orb (Fighter, Cleric, Thief, Dwarf) / Necklace (Elf) / Rod of Lightning (Magic User) +$end + +################################################################################################### + +$info=ehrgeiz,ehrgeizja,ehrgeizua +$cmd +Ehrgeiz: God Bless the Ring © 1997 Namco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Weak Low Attack +_b : Weak High Attack +^s : Special Attack +_G : Guard +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Special Moves + - Needs a small amount of Power Gauge + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Grab _a_+_b_+_G +_( ^!Push _? +_( ^!Low Attacks _a_a_a +_( ^!High Attacks _b_b_b +_( Takedown _?_+_a_+_b_+_G +_( ^!Punches ^*_a / _b + +_) Walk _O_G _? +_) Crouch _O_G +_) Normal Jump ^s_+_G +_) Low Jump _X _? _? (same direction) +_) Long Jump _? _? (same direction) +_) Strong Low Attack _a_+_G +_) Strong High Attack _b_+_G +_) Mid Attack _a_+_b +_) Sidestep _G _X _? +_) Roll _O_G _? _? (same direction) +_) Throw Escape when thrown and flashing _G +_) Taunt _?_+_S + +- GODHAND - +───────────────────────────────────────────────────────────────────────── +_( Stretch Throw _a_+_b_+_G +_( Backbreaker _a_+_b_+_G_O_b +_( Spinning Pile _x_+_a_+_b_+_G +_( Neck Crush from left side _a_+_b_+_G +_( Moon Dive from right side _a_+_b_+_G +_( Power Arm Throw from behind _a_+_b_+_G + +_) Ogre Crush _a_+_b_+^s +_) Hell Spin _a_+^s +_) Homing Sliding _a_+^s_a +_) Stomach Crush _a_+^s_a_+_b +_) Break Knuckle _a_+^s_b +_) Beam Run Hook Left _a_+^s_b_a +_) Shower Kick _a_+^s_+_G +_) Hell Spin Elbow _a_+^s_b +_) Turn Low High Kick _a_+_G_b +_) Maha Punch _b_a_b_b_b_b_b_b_b_b_b +_) UD Up Combination _b_b_a_b +_) Wrench Kick _b_b_b +_) Final Impact _b_b_b_b_b_b_b +_) Double Upper _b_+^s_b +_) Mirage Spin Kick _b_+^s_+_G_a +_) Flunking Upper _2_3_6_+_b +_) Gun Straight ^2_+_b +_) Bazooka Straight ^2_+_O_b +_) Low Kick ^2_N_a +_) Turn High Kick ^2_N_b +_) Straight Kick ^2_N_b_+^s +_) Low Spin Kick sidestep _a_a_a +_) Lightning Godhand sidestep _a_a_+_b +_) Wind Godhand sidestep _a_b +_) Divide Tail sidestep _b +_) Divide Spin Kick sidestep _b_a +_) Divide Combination sidestep _b_a_b +_) Divide Knuckle sidestep _b_b +_) Hammer Sword walking _b_b +_) Sliding Kick running _a +_) Shoulder Tackle running _a_+_b +_) Triple Black Hook running _b_b_b +_) Earlied Kick running _b_+_G +_) Turn Back Kick running _G_b +_) Meteo Press on higher plane _a_+_b + +_@ Arm Gun ^s +_@ Double Arm Gun ^s^s +_@ Triple Arm Gun _O^s +_@ Put Mine running ^s +_@ Rolling Set Mine roll forward ^s +_@ Grenade _^^s +_@ Arm Hammer empty gauge ^s + +- HAN DAEHAN - +───────────────────────────────────────────────────────────────────────── +_( Hold Partisan Kick _a_+_b_+_G +_( Arm Gaiden _x_+_a_+_b_+_G +_( Reverse One-hand Throw from left side _a_+_b_+_G +_( Kick Brush from right side _a_+_b_+_G +_( ^!Brush _G +_( Inferno from behind _a_+_b_+_G + +_) Dying Flail _a_a_a_a +_) Injury Flail _a_a_a_b +_) Swallows Last _a_+_b_b +_) Ultima Heel _a_+_b_+^s +_) Ring Kick _a_+^s +_) Ringing Scarecrow: SCARECROW _a_+^s_b +_) Landing Bird _a_+^s_+_G +_) Des Flail _a_+_G_a_a_a +_) Combo Blood Hound: SCARECROW _a_+_G_a_b +_) Javelin Combination _a_+_G_b_b +_) Killing Blade _b_b_a +_) Bleed Combination _b_b_b_a_b +_) Combination _b_b_b_b_b +_) Combo Change: SCARECROW _b_b_b_b +_) Heel Slice _b_+^s +_) Freeza Kick _b_+^s_+_G +_) Right Scarecrow: SCARECROW _O_b_+_G +_) Turn Heel _2_3_6_+_b +_) Thor Axe ^2_+_b +_) Axe Heel ^2_+_b_b +_) Turn Lance Kick ^2_N_b +_) Lance Heel ^2_N_b_b +_) Flail Kick sidestep _a +_) Reppa Kick sidestep _b +_) Halberd Kick walking _b_b_b +_) Ground Chakram running _a +_) Sling Kick running _a_+_b +_) Sling Shackle running _a_+_b_a +_) Ground Shackle running _a_+_G +_) Landing Crow running _b +_) Hunting Tomahawk running _b_b_b +_) Reverse Heel running _G_b +_) Desperate Attack on higher plane _a_+_b + +_@ Korea No. 1 ^s +_@ Korea No. 10 _O^s +_@ Left Scarecrow: SCARECROW empty gauge ^s + +SCARECROW +_) Switch Kick: SCARECROW _a +_) Switching Combination: SCARECROW _a_b_b_b_b +_) Crow Peck: SCARECROW _b +_) Peck Switch: SCARECROW _b_a_b_b_b_b +_) Crow Peck Combination _b_b_b_b +_) Triple Flighter _b_+_G_a_b +_) Triple Winger _b_+_G_b_b + +- DASHER INOBA - +───────────────────────────────────────────────────────────────────────── +_( Head Butt _a_+_b_+_G +_( ^!Head Butt 2 _G +_( ^!Head Butt 3 _G +_( Neck Scissors _a_+_b_+_G_O_a +_( Dasher Screw Driver _a_+_b_+_G_O_b +_( Dasher Buster _x_+_a_+_b_+_G +_( Arm Lock from left side _a_+_b_+_G +_( Tiger Leg Lock from right side _a_+_b_+_G +_( ^!Indian's Lock _G +_( ^!Indian's Lock 2 _G +_( ^!Multipart _G +_( Dragon Suplex from behind _a_+_b_+_G +_( Mid Kick from behind _a_+_b_+_G_O_b + +_) Turn Low Kick _a_+^s +_) Jump Kick _a_+^s_+_G +_) Triple Chop _b_b_b +_) Knuckle Part _b_+^s +_) Strong Knuckle Part _b_+^s_b_b +_) Soul Heart Low Kick _O_a, _a +_) Burning Vigour Chop _O_b +_) Strong Bamboo Cut _O_b_+_G +_) Weak Bamboo Cut _b_+_G +_) Hell Strike _X_b_+_G +_) ^!Fake ^s +_) Slide Left Ali Kick _2_3_6_+_a +_) Right Slash _2_3_6_+_b +_) Slide Right Ali Kick _2_1_4_+_a +_) Left Slash _2_1_4_+_b +_) Front Kick ^2_+_b +_) Bombing Double Kick ^2_+_b_b +_) Brutal Front Kick ^2_+_O_b +_) Explosive Double Kick ^2_+_O_b, _b +_) Dah Upper ^2_N_b +_) Victory Stomping sidestep _a_a +_) Straight sidestep _a_b +_) Mid Kick sidestep _b +_) Knuckle Bomber walking _b +_) Ali Kick running _a_a_a +_) Drop Kick running _a_+_b +_) Dasher Lariat running _b +_) Dash Left Slash running _b_+_G +_) Back Turn Kick running _G_b +_) Homing Body Press _^^s +_) Flying Elbow Drop on higher plane _a_+_b + +_@ Dasher Bomb ^s +_@ Final Dasher _O^s +_@ Soul Fighting Stance ^s_b +_@ Dasher Head Butt running ^s_a_+_b +_@ Dasher Scissors empty gauge ^s + +- JO - +───────────────────────────────────────────────────────────────────────── +_( Fisheman's Hook _a_+_b_+_G +_( Sliding Supplex _a_+_b_+_G_O_a +_( Hound Rejection _a_+_b_+_G_O_b +_( Ragnarock _x_+_a_+_b_+_G +_( Stampede from left side _a_+_b_+_G +_( Moonsault Knee Dive from right side _a_+_b_+_G +_( Beast Face Brand from behind _a_+_b_+_G +_( Beast Lift Cannon from behind _a_+_b_+_G_O_b + +_) Wolf Pack _a_a_a_b +_) Wolf Claw to Beast Tail _a_a_b_a_+_b_a +_) Wolf Claw to Beast Rush _a_a_b_a_+_b_a_+_b +_) Beast Barrage _a_a_b_b_b +_) Detain Kicks _a_b_a +_) Arrest Kicks _a_b_b_a +_) Jail Combo _a_b_b_b_b +_) Rage Ball _a_+_b_+^s +_) Gone Postal _a_+_b_+^s, ^*^s +_) Wolf Sickle _a_+^s +_) Beast Toss _a_+^s_b +_) Falling Scissors _a_+^s_+_G +_) Spin Fang _a_+_G_b +_) Hunting Wolf Low _b_a_a +_) Hunting Wolf High _b_a_b +_) Tornado Sweeper _b_b_a +_) Death Sentence _b_b_a_b +_) Prisoner Kicks _b_b_b +_) Fang Kick _b_+^s +_) Fang to Beast Rush _b_+^s_a_a_b_a_+_b_a +_) Fang to Beast Barrage _b_+^s_a_a_b_b_b +_) Illusion Fang _b_+^s_b_b +_) Hop Kick _b_+^s_+_G +_) Tornado Kicks _b_+_G_a_b +_) Iron Cutter _b_+_G_a_+_b +_) Cyclone Kicks _b_+_G_b_b +_) Steel Cutter _b_+_G_b_+_G_a_+_b +_) Death Cutter _b_+_G_b_+_G_b_+_G_a_+_b +_) Grudge Faint _2_3_6_+_b +_) Break Beats ^2_+_a_a_b +_) Claw to Beast Grind ^2_+_a_a_b_a_a_a_b +_) Claw to Beast Fall ^2_+_a_a_b_a_a_b_a_a +_) Claw to Beast Rush ^2_+_a_a_b_a_a_b_a_+_b_a +_) Claw to Beast Rage ^2_+_a_a_b_a_a_b_b_b +_) Claw to Beast Slicer ^2_+_a_a_b_a_b_a +_) Claw to Beast Trail ^2_+_a_a_b_a_b_b_a +_) Claw to Beast Barrage ^2_+_a_a_b_a_b_b_b_b +_) Wolf Trail ^2_+_b_b +_) Arrow Kick ^2_N_b +_) Kick Away Hop ^2_N_b_a_+_b +_) Destruction Spin _x_+_b +_) Anger Ball sidestep _a_a +_) Wild Brand sidestep _a_b +_) Wild Bow Kick sidestep _a_O_G_b +_) Rage Pounce walking _b_b +_) Sliding running _a +_) Lunatic Spin running _a_+_b +_) Lunatic Dance running _a_+_b_a +_) Lunatic Scissors running _a_+_b_b +_) Crossbow Kick running _b +_) Escape Kick running _G_b +_) Moonsault on higher plane _a_+_b +_) Mad Kick back turned _a_+_b +_) Dirty Roll back turned _a + +_@ BEAST TRANSFORMATION ^s +_@ Lunatic Rush empty gauge ^s + +BEAST TRANSFORMATION +_@ Wolf Claw _a +_@ Wolf Rocket _a_+_b +_@ Wolf Slash _b +_@ Wolf Rush running _a_+_b +_@ Wolf Insult Kick back turned _b + +- NASEEM - +───────────────────────────────────────────────────────────────────────── +_( Knee Break _a_+_b_+_G +_( Arm Lock Hold _a_+_b_+_G_O_a / _b +_( Knee Break One _x_+_a_+_b_+_G +_( Arm Lock Elbow Crush from left side _a_+_b_+_G +_( Arm Lock Scissor Break from right side _a_+_b_+_G +_( Back Rolling Crush from behind _a_+_b_+_G + +_) Double Low Kick _a_a +_) Scissor Kick _a_b +_) Side Winder Combination _a_b +_) Swallow Combination _a_b_b +_) Phoenix Combination _a_b_b_b +_) Tomahawk Pin Point _a_b_b_b_+_G_b +_) Hurricane Straight _a_+_b_+^s +_) Spanish _a_+^s_+_G +_) Double Jab _b_b +_) Crush Combination _b_a_a +_) Break Combination _b_a_b +_) Scissor Combination _b_b_a_a +_) Scissor Crush Combination _b_b_a_b +_) Bone Crush Combination _b_b_b_a_b +_) Body Break Crush _b_b_b_b_a_b +_) Hurricane Combination _b_b_b +_) Snake Cry _b_b_b_b_a +_) Bear Fang _b_b_b_b_b_b +_) Bear Claw _b_b_b_b_b_b +_) Prize _b_b_b_b_b_b_a +_) Eagle Combination _b_b_b_b_b_+_G +_) Half Killing _b_b_+_G_b +_) Hammer Knuckle _b_+^s +_) Sky Kick _b_+^s_+_G +_) Left Sock Crab _2_3_6_+_b +_) Right Sock Crab _2_1_4_+_b +_) Knee Attack ^2_+_b +_) Triple Knee Attack ^2_+_b_b_b +_) Rocket Upper ^2_N_b +_) Finish Upper ^2_N_O_b +_) Low Beam Run Hook sidestep _a_a +_) Crush Hook sidestep _a_b +_) High Kick Shoot walking _b +_) Sliding running _a +_) Cross Attack running _a_+_b +_) Des Hammer One running _b +_) Triple Des Hammer running _b_b_b_b +_) Back Turn Kick running _G_b + +_@ Des Fire ^s +_@ Desperate Fire _O^s +_@ Lose Bounty empty gauge ^s + +- SASUKE - +───────────────────────────────────────────────────────────────────────── +_( Doormat _a_+_b_+_G +_( Flip Backdrop _a_+_b_+_G_O_a / _b +_( ^!Double Backdrop _G +_( ^!Assassination _G +_( Lightning Drop _x_+_a_+_b_+_G +_( Blood Dance from left side _a_+_b_+_G +_( Leg Stretch from right side _a_+_b_+_G +_( Meteor Toss from behind _a_+_b_+_G + +_) Somersault Rush _a_b_b +_) Double Upper _a_+_b_a_+_b +_) Double Backflip to Slash _a_+_b_a_+_b_b +_) Bamboo Burial _a_+^s +_) Earth Flash Strike _a_+^s_a +_) Flip Slash _a_+^s_+_G +_) Double Blow _a_+_G_b +_) Ninja Rush _b_b_a +_) One-Two Slash _b_b_b +_) Ninja Sword Rush _b_b_b_a_b +_) Kagehisa _b_b_b_b +_) Overhead Slash _b_+^s +_) Cutting Rage _b_+^s_b +_) Sweeping Earth Slash _b_+^s_a +_) Hop Kick _b_+^s_+_G +_) Upper Left _2_3_6_+_b +_) Upper Right _2_1_4_+_b +_) Earth Slash Kick ^2_+_a +_) Kinen Slash ^2_+_b_b_b +_) Step Dragon Slash ^2_N_b +_) Dancing Joy _x_+_b +_) Shinobi Sweep sidestep _a_a +_) Ninja Deception sidestep _a_a_b +_) Shinobi Cannon sidestep _a_b +_) Low Thrust Kick walking _a +_) Spinning Demon walking _a_a +_) Sunrise walking _a_+_b +_) Shadow Moon walking _b +_) Sliding running _a +_) Renmenzan running _b_b_b +_) Sunset running _G_b +_) Kamikaze on higher plane _a_+_b + +_@ Shooting Star ^s +_@ Super Star _O^s +_@ Ninja Mines _O^s_a +_@ Heaven Star _O^s_b +_@ Flash Move Hit running ^s +_@ Ninja Bomb _^^s +_@ Katashiki full gauge _a_+_b_+^s +_@ Nap half gauge _a_+_b_+^s +_@ Quick Slash empty gauge ^s + +- LEE SHUWEN - +───────────────────────────────────────────────────────────────────────── +_( Mountain Breaker _a_+_b_+_G +_( Surprise Exchange _a_+_b_+_G_O_b +_( Thunder Mountain Breaker _x_+_a_+_b_+_G +_( Dragon Shoulder from left side _a_+_b_+_G +_( Stonewall Shatter from right side _a_+_b_+_G +_( Dragon's Rage from behind _a_+_b_+_G + +_) Falling Leaf _a_a +_) Tiger's Rage _a_b +_) Falling Dragon _a_+_b_+^s +_) ACL Breaker _b_a +_) ACL to Dagger Punch _b_a_a +_) ACL to Uppercut _b_a_b +_) Hellstorm _b_b_b_b +_) Tiger Palm Punch _b_+^s +_) Tiger's Fake _b_+^s_4 / _6 +_) Stonewall _b_+^s_4 / _6_b +_) Tiger's Rush _b_+^s_b_b +_) Hop Kick _b_+^s_+_G +_) Dragon Cannon _O_a_+_b_+^s +_) Shadowless Fist _X_b_+_G +_) Spin Palm _2_3_6_+_b +_) Tiger Cannon ^2_+_a_b +_) Palm Uppercut ^2_N_a +_) Tiger's Elbow Rush ^2_N_a_+_b +_) Tiger's Tail ^2_N_b +_) Tiger's Claw sidestep _a_a +_) Sweep to Tiger's Elbow sidestep _a_a_b +_) Tiger Elbow sidestep _a_a_+_b +_) Tiger's Roar sidestep _a_b +_) Head Punch sidestep _a^s +_) Guard Breaker sidestep _a^s_b +_) East Meets West sidestep _a^s_4 / _6_b +_) Wild Tiger walking _b_b +_) Wild Tiger Strike walking _b_b_b +_) Wild Tiger Crush walking _b_b_O_G_b +_) Sweep Spin running _a +_) Tiger Death Fist running _a_+_b +_) Left Side Kick running _b +_) Double Heave Kick running _b_b +_) Reverse Could Shoulder running _G_b +_) Moonsault on higher plane _a_+_b + +_@ Meteor Fall Spear _a_+^s_+_G +_@ Divine Spear ^s +_@ Twin Divine Spear ^s^s +_@ Judgement _O^s +_@ Heaven Spear _O^s_b +_@ Earth Spear _O^s_a +_@ Descending Spear _^^s +_@ Stun Palm empty gauge ^s +_@ Palm Rush empty gauge ^s_b + +- YOKO - +───────────────────────────────────────────────────────────────────────── +_( Flip Dislocator _a_+_b_+_G +_( Side Dislocator _a_+_b_+_G_O_a +_( Slapping Neck Cracker _x_+_a_+_b_+_G +_( Flip Toss from left side _a_+_b_+_G +_( Neck Drop from left side _a_+_b_+_G_O_a +_( Bash Closelime from right side _a_+_b_+_G +_( Evil Wheel from behind _a_+_b_+_G +_( Attack Reversal as reversal _a_+_b_+^s + +_) Low Tide _a_a_a +_) High Tide _a_a_b +_) Spinning Orchid _a_a^s +_) Spin Sky Joint Kick _a_b +_) Welcome Home _a_+^s +_) Can't Touch This! _a_+^s_a_+_b +_) Dinner Maker _a_+^s_b +_) Inverted Moon _a_+^s_+_G +_) Jacob's Ladder _a_+_G_b_b_b_b +_) Sleeping Cat _b_a +_) Cat's Tail _b_b_a +_) Cat Scratch _b_b_b +_) Altima Fall _b_b_a_b_b +_) Slap Dragon _b^s +_) Breaking Up _b^s_b_b_b_b +_) Snap Dragon _b_+^s +_) Hop Kick _b_+^s_+_G +_) High Spin Kick _2_3_6_+_b +_) Shadow Moon ^2_+_a +_) Hungry Hawk ^2_+_b +_) Jack Knife ^2_N_b +_) Reincarnation ^2_N_b_+^s +_) Nose Gunner ^2_N_b_+_G +_) Highway to Heaven ^2_N_O_b_+^s +_) Whip Kick sidestep _a_a +_) Neck Slicer Right sidestep _a_a_b +_) Neck Slicer sidestep _a_a_+_b +_) Heel Hook sidestep _a_b +_) Neck Slicer Left sidestep _a_b_a +_) Crescent Moon sidestep _b +_) Tail Gunner walking _b_b_b_b_b_b +_) Sliding running _a +_) Running Dive running _a_+_b +_) Double Round-a-bout running _b_a +_) Triple Cyclone running _b_b_b +_) Half Moon running _b_+_G +_) Reflection Moon running _G_b +_) Moonsault on higher plane _a_+_b + +_@ Yo-yo Catch ^s +_@ Yo-yo Trap _O^s +_@ Advanced Walk the Dog _O^s_O_a +_@ Crazy Marbles _^^s +_@ Slap Dragon empty gauge ^s + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Cloud Strife is unlocked after 30 Days + - Tifa Lockheart is unlocked after 60 Days + - Django is unlocked after 90 Days + +- CLOUD STRIFE - +───────────────────────────────────────────────────────────────────────── +_( Crescent Suplex _a_+_b_+_G +_( Crescent Dive _a_+_b_+_G_O_a / _b +_( Omnislash _x_+_a_+_b_+_G +_( Waist Suplex from left side _a_+_b_+_G +_( Neck Fall from left side _a_+_b_+_G +_( Manhattan Suplex from behind _a_+_b_+_G + +_) Soldier Original _a_a_b +_) Soldier Elbow _a_+_b_+^s +_) Test Lab Shot _a_+_b_+^s_b +_) Shinra Needle _a_+^s +_) Soldier High Low _b_a +_) Shinra Chain _b_a_a_b +_) Cool Chain _b_a_b +_) Soldier Chain _b_b_a +_) Zack's Chain _b_b_a_b_b +_) Shinra Chain Test Lab _b_b_b_b +_) Soldier Hook _b_+^s +_) Shinra Genesis Chain _b_+^s_b_a +_) Shinra Chain Alpha _b_+^s_b_a_b_b +_) Soldier Chain Wheel _b_+^s_b_b +_) Soldier Double High Kick _b_+_G_b +_) Moonsault _O_a_+_b +_) Soldier Flip _O_a_+^s_+_G +_) Soldier Axe Kick _O_b_+^s_+_G +_) Soldier Feint Right _2_3_6_+_b +_) Soldier Feint Left _2_1_4_+_b +_) Zack's Kick ^2_N_b +_) Maakou Punch sidestep _a_b +_) Slide Buster running _a +_) Soldier Tackle running _a_+_b +_) Air Slash running _b +_) Escape Back Kick running _b_+_G +_) Back Turn Kick running _G_b +_) Deathblow _^^s + +_@ SWORD STANCE ^s +_@ Shinra Beta Cutter empty gauge ^s + +SWORD STANCE +_@ Shinra Low Slash _a +_@ Skull Break _a_a_a +_@ Rune Blade Chain _a_+_b_a_a_a +_@ Sephiroth Combo _a_+_b_b_b_b +_@ Crosslash _a_+_b_b_b_b +_@ Braver _a_+_b_b_+_G +_@ Shinra Single Slash _b +_@ Buster Sword Slash _b_b_b +_@ Butterfly Edge _b_+_G_b_b +_@ Sheath Sword _G +_@ Meteorain _O^s +_@ Clim Slash _?_+_b_+_G +_@ Clim Hazard _?_+_b_+_G_b + +- TIFA LOCKHEART - +───────────────────────────────────────────────────────────────────────── +_( Meteodrive _a_+_b_+_G +_( Beat Rush _a_+_b_+_G_O_a +_( Somersault _a_+_b_+_G_O_b +_( Meteor Strike _x_+_a_+_b_+_G +_( Moonsault Crescent from right side _a_+_b_+_G +_( Arm Breaker from right side _a_+_b_+_G_O_a / _b +_( Zangan Supplex from right side _a_+_b_+_G +_( Avalanche Drop from behind _a_+_b_+_G + +_) Tiger Fang _a_b +_) Zangan Low Alpha _a_b +_) Kaiser Sault _a_+_b_b +_) Zangan Dragon Upper _a_+_b_+^s +_) Grand Glove Kick _a_+^s +_) Falling Scissors _a_+^s_+_G +_) Motor Drive _a_+_G_b +_) Zangan Jab to Low _b_a +_) Mythril Claw _b_a_b +_) Mythril Claw Slash _b_a_b +_) Zangan One-Two _b_b +_) Zangan Combination _b_b_a_b +_) Zangan Combination Alpha _b_b_a_b +_) Avalanche Combo _b_b_b +_) Dragon Claw _b_+^s_b +_) Hop Kick _b_+^s_+_G +_) Crystal Glove Kick _b_+_G_a +_) Zangan Dragon Sault _b_+_G_b +_) Dolphin Blow _O_a_+_b_+^s +_) Shoot Kick _2_3_6_+_a +_) Circle Kick _2_3_6_+_b +_) Diamond Knuckle Kick ^2_+_b +_) Metal Knuckle Spin Kick sidestep _a_a +_) Zangan Reverse sidestep _a_b +_) God's Hand sidestep _a^s +_) 7th Heaven sidestep _b +_) Over Drive sidestep _b_a +_) Over Drive Alpha sidestep _b_a_b +_) Shiva Slash Kick walking _b_b +_) Zangan Sliding running _a +_) Avalanche Tackle running _a_+_b +_) Power Soul running _a_+_G_b +_) Zangan Aerial Rave running _b_b_b +_) Crescent Fang running _G_b +_) Moonsault on higher plane _a_+_b + +_@ Final Heaven ^s +_@ Final Judgement _O^s +_@ Death Force _O^s_a +_@ Final Swirl _O^s_b +_@ Platinum Fist _^^s +_@ Summon empty gauge ^s + +- DJANGO - +───────────────────────────────────────────────────────────────────────── +_( Biting Bahamut Zero _2_3_6_+_a_+_b_+_G + +_) Hades Bite _a_+_b_+^s +_) Shiva Attack _a_+_G +^s +_) Seto Combination _b_b_b +_) Nanaki Kick _b_+^s +_) Nanaki Combination _b_+^s^s +_) Ifrit Bite _b_+^s_+_G +_) Chupon Brush ^2_+_a +_) Sled Fang ^2_+_b +_) Django Step ^2, _4 / _6 +_) Blood Fang running _a_+_b +_) Chocobo Kick back turned _a_a +_) Tail Reversal back turned _b +_) Phoenix Roll knocked down _a / _b + +_@ Mega Flare ^s +_@ Giga Flare _O^s +_@ Knight Round Rolling _^^s +$end + +################################################################################################### + +$info=daraku +$cmd +The Fallen Angels © 1998 Psikyo +Daraku Tenshi: The Fallen Angels +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves +_& Level 2 Super Moves + +_` Super Moves + - Needs a Super Bar in MAX / FLASHING Life Bar + +_` Level 2 Super Moves + - Needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Super Jump _2_8 +_) Dashing Dodge ^W (_O) +_) ^!Dash Attack _6_+_P / _K +_) Standard Trip _3_+^J +_) Charge Super Bar _O^G_+^J +_) Safe Fall being knocked down ^W +_) Guard Cancel in Dash (MAX) blocking _6_6 +_) Guard Cancel in Dodge (MAX) blocking ^W +_) Change Stance ^V +_) ^!Alternative Punch _P +_) ^!Alternative Kick _K +_) ^!Alternative Low Punch _2_+_P +_) ^!Alternative Low Kick _2_+_K +_) Taunt ^E_+^H + +- COOL - +───────────────────────────────────────────────────────────────────────── +_( Knockdown and Stomp _6_+^G +_( Frankensteiner _6_+^J + +_) Reverse Backfist _6_+^G +_) Turn Kick _6_+^J + +_@ Black Darts ^4_6_+_P +_@ Summersault Kick ^2_8_+_K + +_* Bad Rack ^4_1_2_3_6_+^G +_* Triple Summersault Kick ^2_6_4_+^J + +_& Bad Rack Finsher ^4_1_2_3_6_+^G +_& Quad Summersault Kick ^2_6_4_+^J + +- HARRY NESS - +───────────────────────────────────────────────────────────────────────── +_( Neck Breaker _6_+^G +_( Head Toss _6_+^J + +_) Down Punch _6_+^G +_) Axe Kick _6_+^J + +_@ Wild Boar _2_1_4_+_P +_@ Army Bomb close _4_1_2_3_6_+_P +_@ Hold Destiny _6_2_3_+_P +_@ The Baghdad in the Sky _6_2_3_+_K + +_* Waste of Taxes _2_1_4_1_2_3_6_+^J +_* Destruction Bomb close _4_1_2_3_6_4_1_2_3_6_+^G + +- TARO - +───────────────────────────────────────────────────────────────────────── +_( Grab and Toss _6_+^G +_( Grab and Headbutt _6_+^J + +_) Charge Knee-Turn Knee ^J^J +_) Charge Knee-Flying Foot ^J_2_+^J +_) Falling Stomp _6_+^J + +_@ Casablanca _2_3_6_+_P (x3) +_@ Serasera _2_1_4_+_K +_@ Lavian Rose _6_3_6_+_K + +_* Breathless _2_3_6_2_3_6_+^J +_* The Harlem Shuffle _2_1_4_2_1_4_+^G + +_& Breathless Flight _2_3_6_2_3_6_+^J +_& The Harlem Smash _2_1_4_2_1_4_+^G + +- YUIREN - +───────────────────────────────────────────────────────────────────────── +_( Flip Over German _6_+^G +_( Shoulder Toss _6_+^J +_( Air Arm Drag _^_2_+^G + +_) Run _6^6 +_) Rapid One Two ^*^E +_) High Kick-Power Backfist ^J^G +_) High Kick-Double Elbow ^J_2_+^G +_) High Kick-Lean Back Kick ^J^J +_) High Kick-Iron Heal ^J_2_+^J +_) Falling Elbow _6_+^G +_) Twirl Kick _6_+^J + +_@ Knuckle Street _2_3_6_+_P +_@ ^!Knuckle Street Dash _O_P +_@ ^!Knuckle Street _P +_@ Dodge-A-Blow _2_1_4_+_P +_@ Crescent Kick _2_1_4_+_K +_@ Rising Toe Kick _6_2_3_+_K + +_* Moonlight Kick _2_1_4_2_1_4_+^J +_* Starlight Dance _2_3_6_2_3_6_+^G + +_& Moonlight Break _2_1_4_2_1_4_+^J +_& Twilight Dance _2_3_6_2_3_6_+^G + +- YUIRAN - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _6_+^G +_( Quick Toss _6_+^J +_( Air Arm Drag _^_2_+^G + +_) Rapid One Two ^*^E +_) High Kick-Power Backfist ^J_P +_) High Kick-Double Elbow ^J_2_+_P +_) Falling Elbow _6_+^G +_) Twirl Kick _6_+^J +_) Crawl ^3 +_) Double Knee _^_2_+^J + +_@ Fortification ^4_6_+_P +_@ Jumping Arm Crush close ^2_8_+_P +_@ Dropkick ^4_6_+_K +_@ Dodge-A-Blow _2_1_4_+_P + +_* Instant Fortification _4_1_2_3_6_+^G +_* Yuiran Special ^1_4_6_+^G +_* Rolling Neck Snapper close ^3_4_6_+^G + +_& Rolling Neck Destroyer close ^3_4_6_+^G + +- RUCCIO ROCHE - +───────────────────────────────────────────────────────────────────────── +_( Monkey Flip _6_+^G +_( Pull Down _6_+^J + +_) Blind Kick-Quick Feet ^J^J +_) One-Two _6_+^G +_) Punish Stomp _6_+^J + +_@ Neck Toss _2_1_4_+_P (_O) +_@ Dash In _2_1_4_+_K +_@ ^!Sweet Sound of the Neck _P +_@ ^!Neck Slashing _K +_@ Ten Thousand Stop Signs _6_2_3_+_P +_@ Shooting Wind Rhyme _6_2_3_+_K + +_* A Storage For Children _2_3_6_2_3_6_+^G +_* Neck Fang Separation _6_3_2_1_4_6_+^J + +- TORAO ONIGAWARA - +───────────────────────────────────────────────────────────────────────── +_( Head Chop _6_+^G +_( Turn and Chop _6_+^J + +_) Rapid Punches ^*^E +_) Quick Punt-Cheap Shot ^H_P +_) Quick Punt-Short Uppercut ^H_2_+_P +_) Quick Punt-Roundhouse ^H^J +_) Quick Punt-Sweep Away ^H_2_+^J +_) Short Swing _6_+^E +_) Dash Short Swing _6_+^G +_) Step Uppercut _3_+^G + +_@ Pinwheel of Hell _2_3_6_+_P +_@ ^!Rapid Strikes ^*_P +_@ ^!Stance Changing Kick ^H +_@ ^!Clear Out Roundhouse ^J +_@ Flying Vacuum Kick _2_3_6_+_K +_@ Pull Back _2_1_4_+_P (parry) + +_* Dosu Dragon _2_1_4_1_2_3_6_+^G +_* The Kenka Karate Example _6_3_2_1_4_+^J + +_& Dosu Dragon Dash _2_1_4_1_2_3_6_+^G +_& Reckless Man _6_3_2_1_4_+^J + +- HAIJI MIBU - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _6_+^G +_( Neck Ringer _6_+^J + +_) Rapid Punches ^*^E +_) Turn Kick-Skyward Uppercut ^J^G +_) Turn Kick-Powerful Straight ^J_2_+^G +_) Uppercut Swing _6_+^G + +_@ Massacre Trumpet _2_1_4_+_P (_O) +_@ Left Handed Baby _2_3_6_+_P +_@ Iron Moon _2_3_6_+_K +_@ White Sigh _6_2_3_+_P + +_* Subway Train Called Despair _2_3_6_2_3_6_+^G +_* Sunglasses of A Dead God _2_1_4_1_2_3_6_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Trigger and Carlos + - Playable only with M.A.M.E. Cheats + +- TRIGGER - +───────────────────────────────────────────────────────────────────────── +_( Bulldog _6_+^G / ^J + +_@ Mad Easter _2_3_6_+_P +_@ Death Christmas _6_2_3_+_P +_@ Violence Birthday _6_3_2_1_4_+_P + +_* Family Restaurant _2_3_6_2_3_6_+^G + +_& Restaurant of Blood _2_3_6_2_3_6_+^G + +- CARLOS - +───────────────────────────────────────────────────────────────────────── +_( Handle Beat Down _6_+^G / ^J + +_) Rapid Down Sword ^*^J +_) Rapid Angle Sword ^2_+^*^G +_) Rapid Low Sword ^2_+^*^J + +_@ Flying Sword Strike _2_3_6_+_P (_O) +_@ Skyward Sword Strike _6_2_3_+_P (_O) + +_* Death Sword _2_1_4_2_1_4_+^G +$end + +################################################################################################### + +$info=kabukikl +$cmd +Far East of Eden: Kabuki Klash © 1995 Hudson Soft +Tengai Makyou: Shin Den +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Weak Kick (_K) +_D : Medium Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Jutsu + +_` Weapon System + - Moves with (W) needs the weapon to be used + +_` Jutsu + - Needs a FULL Magic Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Roll dashing _3 +_) (─) Dash Jump dashing _9 +_) (W) Strong Slash _A_+_B +_) (─) Strong Kick _C_+_D +_) (─) Super Attack ^s_+_K +_) (─) Low Super Attack _2_+^s_+_K +_) (W) Weapon Throw _^^s_+_K +_) (─) Recovery Weapon close to your weapon _A + +- MANJIMARU SENGOKU - +───────────────────────────────────────────────────────────────────────── +_( (─) Shoulder Throw _4 / _6_+_A_+_B +_( (─) Manjimaru Rush _4 / _6_+_B + +_) (─) Crawl ^3 + +_@ (W) Manji Kiri _2_3_6_+^s (x3) +_@ (W) Matsumushi Kiri _6_6_+^s +_@ (W) Air Matsumushi Kiri _^_8_8_+^s +_@ (─) Manji Shotei unarmed _6_3_2_1_4_+^s +_@ (─) Shift Rush Chain unarmed, close _B_2_3_6_+_C_C_B_B_C + +_* (W) Raikoh _2_2_+_A +_* (W) Junrai _2_2_+_B +_* (W) Tenrai _2_2_+_C + +- ZIRIA - +───────────────────────────────────────────────────────────────────────── +_( (─) Bring Down _4 / _6_+_A_+_B +_( (─) Direct Slam _^_2_+_A_+_B + +_) (─) Low Fist _6_+_A_+_B +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Kama Itachi _2_3_6_+^s +_@ (─) Momi _2_1_4_+_A_+_B +_@ (─) Emmaku _2_1_4_+_K + +_* (─) Baku En _2_2_+_A +_* (─) Ko Ten _2_2_+_B +_* (─) Kami Hono _2_2_+_C + +- DANJURO KABUKI - +───────────────────────────────────────────────────────────────────────── +_( (─) Hard Slam _4 / _6_+_A_+_B +_( (─) Kenka Ranbu _4 / _6_+_C_+_D + +_) (─) Crawl ^3 + +_@ (W) Kabuki Ra Saitoh _6_2_3_+^s +_@ (─) Kabuki Senpuu Dan _4_1_2_3_6_+^s +_@ (─) Kabuki Rekkuuha close _6_2_3_+_C_+_D +_@ (─) Failed Rekkuuha Kick _6_2_3_+_C_+_D +_@ (─) Kabuki Rush Chain unarmed, close _C_A_B_C_A_+_B + +_* (W) Kaze Bana _2_2_+_A +_* (W) Hana Arashi _2_2_+_B + +- YAGUMO - +───────────────────────────────────────────────────────────────────────── +_( (─) Frankensteiner _4 / _6_+_A_+_B / _C_+_D + +_) (─) Ryu Sei Kyaku _^_2_+_D +_) (─) Air Projectile _^^s_+_K +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Oh Rou Zan _2_3_6_+^s +_@ (─) Rouga Tenrin _6_2_3_+^s +_@ (─) Hyakka Ryohran _6_2_3_+_C_+_D + +_* (─) Shirako _2_2_+_A +_* (─) Narukami _2_2_+_B +_* (─) Fudoh _2_2_+_C + +- KINU - +───────────────────────────────────────────────────────────────────────── +_( (─) Energy Push _4 / _6_+_A_+_B + +_) (─) Crawl ^3 +_) (─) Cry without Shiro _K +_) (─) Energy Swirl _^^s_+_K + +_@ (─) Kamitsuki ^4_6_+_C_+_D +_@ (─) Toriyose ^2 for 2 seconds _8_+_A +_@ (─) Triple Toriyose ^2 for 3 seconds _8_+_A +_@ (─) Large Toriyose ^2 for 4 seconds _8_+_A +_@ (─) Yuuki _6_6_+_A +_@ (─) Yuuki Chain without Shiro, close _B_A_6_B_A + +_* (─) Haha Wasure _2_2_+_A +_* (─) Tsukineri _2_2_+_B +_* (─) Nazumi Mushi _2_2_+_C +_* (─) Triple Demon Toss _2_2_+_D +_* (─) Shiro Rolling Attack _2_2_+_C_+_D + +- TSUNADE - +───────────────────────────────────────────────────────────────────────── +_( (─) Overhead Toss _4 / _6_+_A_+_B + +_) (W) Axe Strike Forward _4 / _6_+_A_+_B +_) (─) Kaiten Keri _6_+_C_+_D +_) (─) ^!Keri Age _2_3_6_+_C_+_D +_) (─) Dashing Kaiten Keri unarmed _4_6_6_+_C_+_D +_) (─) ^!Keri Age _2_3_6_+_C_+_D +_) (─) Color Change unarmed _A_C_B_B_8 + +_@ (W) Kaiten Koma _2_3_6_+^s +_@ (─) Namekuji Kami Kakushi _2_1_4_+^s +_@ (W) Bakujin Namekuji Keri _2_1_4_+_C_+_D + +_* (─) Riki Oh _2_2_+_A +_* (─) Kin Goh _2_2_+_B + +- TARO GOKURAKU - +───────────────────────────────────────────────────────────────────────── +_( (─) Quick Toss _4 / _6_+_A_+_B + +_) (─) Crawl ^3 + +_@ (W) Gokuraku Dai Senpuu Kon _6_2_3_+^s +_@ (W) Gokuraku Homerun close _4_1_2_3_6_+_B_+_C +_@ (─) Gokuraku Taiatari _O_A_+_B +_@ (─) Bashing Straight Chain unarmed, close _2_1_4_+_B_B_B +_@ (─) ^!Gokuraku Taiatari ^4_6_+_B + +_* (─) Gokuraku Fire _2_2_+_A / _B / _C + +- OROCHIMARU - +───────────────────────────────────────────────────────────────────────── +_( (─) Turn Toss _4 / _6_+_A_+_B + +_@ (W) Tatsuyari Rengeki ^*^s +_@ (─) Kanzashi Nage ^4_6_+^s + +_* (W) Saryu _2_2_+_A +_* (─) Kohryu _2_2_+_B +_* (─) Eiryu unarmed _2_2_+_A +_* (─) Counter Eiryu unarmed _6_3_2_1_4_+_A_+_B (reverse mid/high) + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Manto Ace, Karakuri, Jyashinsai and Lucifeller + - Playable only with M.A.M.E. Cheats + +- MANTO ACE - +───────────────────────────────────────────────────────────────────────── +_) (─) Crawl ^3 + +_@ (─) Fireball _2_3_6_+_A +_@ (─) Shoen Ken _6_2_3_+_A +_@ (─) Spinning Kick _2_1_4_+_B +_@ (─) Leap and Bite _2_3_6_+_C +_@ (─) Rush and Scratch _2_3_6_+_D + +_* (─) Baka no Jutsu _2_2_+_A + +- KARAKURI - +───────────────────────────────────────────────────────────────────────── +_@ (─) High Arm Swing _2_3_6_+_A +_@ (─) Flamethrower _2_3_6_+_B +_@ (─) Arm Swing _2_1_4_+_A +_@ (─) Machine Gun _2_1_4_+_B +_@ Grab and Blast close _4_1_2_3_6_+_A + +- JYASHINSAI - +───────────────────────────────────────────────────────────────────────── +_( (─) Energy Prison _6_+_A_+_B + +_) (─) Taunt _A / _C + +_@ (─) Firebird _2_3_6_+_A +_@ (─) Electric Shoot _2_3_6_+_B +_@ (─) Freeze Ball _2_1_4_+_A + +- LUCIFELLER - +───────────────────────────────────────────────────────────────────────── +_( (─) Crash Slam _6_+_A + +_@ (─) Rising Fireball _2_3_6_+_A +_@ (─) Dive Kick _2_3_6_+_C +_@ (─) Helsingborg Storm close _4_1_2_3_6_+_B +$end + +################################################################################################### + +$info=fatfury1 +$cmd +Fatal Fury: King of Fighters © 1991 SNK +Garou Densetsu: Shukumei no Tatakai +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Throw +_D : Not Used +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +PLANE MOVES +_) Plane Roll opponent in Other Plane _2 / _8 +_) Plane Attack opponent in Other Plane _A / _B + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Buster Throw _6_+_C + +_@ Power Wave _2_3_6_+_A +_@ Rising Tackle ^2_8_+_A +_@ Burn Knuckle _2_1_4_+_A +_@ Crack Shoot (US/EU) _1_9_+_B +_@ Crack Shoot (JP) _6_3_2_1_4_7_+_B + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Kakaekomi Nage _6_+_C + +_@ Hishou Ken (US/EU) _2_3_6_+_A +_@ Hishou Ken (JP) _2_1_4_+_A +_@ Shouryuu Dan (US/EU) ^2_8_+_A +_@ Shouryuu Dan (JP) _2_3_6_9_+_A +_@ Kuuha Dan ^1_9_+_B +_@ Zan'ei Ken (US/EU) _4_6_+_A +_@ Zan'ei Ken (JP) _1_6_+_A + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Breaker _6_+_C + +_@ Bakuretsu Ken ^*_A +_@ Hurricane Upper (US/EU) _2_3_6_+_A +_@ Hurricane Upper (JP) _4_1_2_3_6_+_A +_@ Tiger Kick (US/EU) _1_9_+_B +_@ Tiger Kick (JP) _2_3_6_9_+_B +_@ Slash Kick (US/EU) _2_1_4_+_B +_@ Slash Kick (JP) _1_9_+_B +$end + +################################################################################################### + +$info=fatfury2 +$cmd +Fatal Fury 2 © 1992 SNK +Garou Densetsu 2: Arata-naru Tatakai +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Plane System + - Moves with (P) pushes the opponent to Other Plane + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Retreat _4_4 +_) (─) Crawl ^3 +_) (P) Strong Attack _C_+_D +_) (─) Defensive Attack blocking _6_+_A +_) (─) Taunt far _C + +PLANE MOVES +_) (─) Change Plane _A_+_B +_) (─) Plane Roll opponent in Other Plane _2 / _8 +_) (─) Plane Attack opponent in Other Plane _P / _K + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Buster Throw _6_+_C + +_@ (─) Power Wave _2_3_6_+_P +_@ (─) Rising Tackle ^2_8_+_P +_@ (─) Burn Knuckle _2_1_4_+_P +_@ (─) Crack Shoot _2_1_4_7_+_K + +_* (─) Power Geyser _2_1_4_1_6_+_B_+_C + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Kakaekomi Nage _6_+_C + +_@ (─) Hishou Ken _2_1_4_+_P +_@ (─) Shouryuu Dan _2_3_6_+_P +_@ (─) Kuuha Dan ^1_9_+_K +_@ (─) Zan'ei Ken _1_6_+_P + +_* (─) Chou Reppa Dan ^2_3_6_+_B_+_D + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( (─) Leg Throw _6_+_C +_( (─) Hiza Jigoku _6_+_D + +_@ (─) Bakuretsu Ken ^*_P +_@ (─) Hurricane Upper _4_1_2_3_6_+_P +_@ (─) Tiger Kick _2_3_6_9_+_K +_@ (─) Slash Kick ^1_9_+_K + +_* (─) Screw Upper _6_4_1_2_3_6_+_B_+_C + +- BIG BEAR - +───────────────────────────────────────────────────────────────────────── +_( (─) Powerbomb _6_+_C +_( (─) German Suplex _4_+_C +_( (─) Choke Hold _6_+_D +_( (─) Headbutts _4_+_D +_( (─) Head Off _2_+_D +_( (─) Lariot Drop _3_+_C +_( (─) Overhead Toss _3_+_D + +_@ (─) Giant Bomb ^1_6_+_P +_@ (─) Super Drop Kick _O_D + +_* (─) Fire Breath _6_3_2_1_6_+_B_+_C + +- JUBEI YAMADA - +───────────────────────────────────────────────────────────────────────── +_( (─) Ippon Seoi _6_+_C +_( (─) Benkei Nakashi _6_+_D +_( (─) Tomoe Nage _4_+_D +_( (─) Tawara Nage _3_+_C +_( (─) Kumo Koroshi _9_+_C +_( (─) Izuna Otoshi _^_2_+_D + +_@ (─) Nihon Seoi Dash ^4_6_+_K +_@ (─) Ooizuna Otoshi close ^2_8_+_P +_@ (─) Senbe Shuriken ^4_6_+_P + +_* (─) Dynamite Izuna Otoshi close ^1_2_3_+_B_+_C + +- CHENG SINZAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Aiki Nage _6_+_C +_( (─) Zutsuki Satsu _6_+_D + +_@ (─) Kiten Hinzan _2_3_6_+_P +_@ (─) Dai Taikobara Uchi ^2_8_+_P +_@ (─) Hagan Geki ^4_6_+_K + +_* (─) Bukurai Hoh ^1_2_3_6_+_B_+_C + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Sakkyaku Nage _6_+_C + +_) (─) Hishou Kyaku _^_2_+_K + +_@ (─) Hangetsu Zan _2_1_4_+_K +_@ (─) Hien Zan ^2_8_+_K + +_* (─) Hou'ou Kyaku _2_1_4_1_6_+_B_+_D + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (─) Fuusha Kuzushi _6_+_C + +_@ (─) Kachou Sen _2_3_6_+_P +_@ (─) Ryuu Enbu _2_1_4_+_P +_@ (─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (─) Musasabi no Mai ^2_8_+_C (on Mai's stage) + +_* (─) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Billy Kane, Axle Hawk, Laurence Blood and Wolfgang Krauser + - Playable only with M.A.M.E. Cheats + +- BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( (─) Ippon Zuri Nage _6_+_C +_( (P) Jigoku Otoshi _6_+_D + +_@ (─) Senpuu Kon ^*_A +_@ (─) Sansetsu Kon: Chuudan Uchi ^4_6_+_C +_@ (─) Kyoushuu Hishou Kon ^2_8_+_D +_@ (─) Suzume Otoshi ^1_9_+_C + +- AXEL HAWK - +───────────────────────────────────────────────────────────────────────── +_( (─) Hell Bomber _6_+_D +_( (─) Rolling Buster _4_+_D +_( (P) Head Crush _2_+_D + +_@ (─) Shinkuu Cutter ^4_6_+_C +_@ (─) Axel Rush ^4_6_+_D +_@ (─) Smash Bomber _2_1_4_+_C + +- LAURENCE BLOOD - +───────────────────────────────────────────────────────────────────────── +_( (─) Poncho Throw _6_+_C +_( (P) Poncho Breaker _6_+_D +_( (─) Flying Buster _^_4_+_C + +_) (─) Ole Dodge far _C + +_@ (─) Bloody Saber ^4_6_+_D +_@ (─) Bloody Cutter ^2_8_+_C +_@ (─) Bloody Spin ^4_6_+_C + +- WOLFGANG KRAUSER - +───────────────────────────────────────────────────────────────────────── +_( (─) Lift Up Blow _6_+_C +_( (─) Knee Smasher _4_+_C +_( (─) Neck Hang Blow _6_+_D + +_@ (─) High Blitz Ball _2_3_6_+_C +_@ (─) Low Blitz Ball _2_3_6_+_D +_@ (─) Kaiser Wave ^4_6_+_C +$end + +################################################################################################### + +$info=fatfursp,fatfurspa +$cmd +Fatal Fury Special © 1993 SNK +Garou Densetsu Special +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Plane System + - Moves with (P) pushes the opponent to Other Plane + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Retreat _4_4 +_) (─) Crawl ^3 +_) (P) Strong Attack _C_+_D +_) (─) Defensive Attack blocking _6_+_A +_) (─) Taunt far _C + +PLANE MOVES +_) (─) Change Plane _A_+_B +_) (─) Plane Roll opponent in Other Plane _2 / _8 +_) (─) Plane Attack opponent in Other Plane _P / _K + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Buster Throw _4 / _6_+_C + +_@ (─) Power Wave _2_3_6_+_P +_@ (─) Rising Tackle ^2_8_+_P +_@ (─) Burn Knuckle _2_1_4_+_P +_@ (─) Crack Shoot _2_1_4_7_+_K + +_* (─) Power Geyser _2_1_4_1_6_+_B_+_C + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Kakaekomi Nage _4 / _6_+_C + +_@ (─) Hishou Ken _2_1_4_+_P +_@ (─) Shouryuu Dan _2_3_6_+_P +_@ (─) Kuuha Dan ^1_9_+_K +_@ (─) Zan'ei Ken _1_6_+_P + +_* (─) Chou Reppa Dan ^2_3_6_+_B_+_D + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( (─) Leg Throw _4 / _6_+_C +_( (─) Hiza Jigoku _4 / _6_+_D + +_@ (─) Bakuretsu Ken ^*_P +_@ (─) Hurricane Upper _4_1_2_3_6_+_P +_@ (─) Tiger Kick _2_3_6_9_+_K +_@ (─) Slash Kick ^1_9_+_K + +_* (─) Screw Upper _6_4_1_2_3_6_+_B_+_C + +- BIG BEAR - +───────────────────────────────────────────────────────────────────────── +_( (─) Powerbomb _6_+_C +_( (─) German Suplex _4_+_C +_( (─) Choke Hold _6_+_D +_( (─) Headbutts _4_+_D +_( (─) Lariot Drop _3_+_C +_( (─) Overhead Toss _3_+_D +_( (─) Bear Hug _9_+_D + +_@ (─) Giant Bomb ^1_6_+_P +_@ (─) Super Drop Kick _O_D +_@ (─) Bear Bomber _6_4_2_8_+_C + +_* (─) Fire Breath _6_3_2_1_6_+_B_+_C + +- JUBEI YAMADA - +───────────────────────────────────────────────────────────────────────── +_( (─) Ippon Seoi _4 / _6_+_C +_( (─) Benkei Nakashi _6_+_D +_( (─) Tomoe Nage _4_+_D +_( (─) Tawara Nage _3_+_C +_( (─) Kumo Koroshi _9_+_C +_( (─) Izuna Otoshi _^_2_+_D + +_@ (─) Nihon Seoi Dash ^4_6_+_K +_@ (─) Ooizuna Otoshi close ^2_8_+_P +_@ (─) Senbe Shuriken ^4_6_+_P +_@ (─) Neko Jarashi close _6_3_2_1_4_+_C + +_* (─) Dynamite Izuna Otoshi close ^1_2_3_+_B_+_C + +- CHENG SINZAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Aiki Nage _4 / _6_+_C +_( (─) Zutsuki Satsu _4 / _6_+_D + +_@ (─) Kiten Hinzan _2_3_6_+_P +_@ (─) Dai Taikobara Uchi ^2_8_+_P +_@ (─) Hagan Geki ^4_6_+_K + +_* (─) Bukurai Hoh ^1_2_3_6_+_B_+_C + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Sakkyaku Nage _4 / _6_+_C + +_) (─) Hishou Kyaku _^_2_+_K + +_@ (─) Hangetsu Zan _2_1_4_+_K +_@ (─) Hien Zan ^2_8_+_K + +_* (─) Hou'ou Kyaku _2_1_4_1_6_+_B_+_D + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (─) Fuusha Kuzushi _4 / _6_+_C +_( (─) Yume Zakura _^_2_+_D + +_@ (─) Kachou Sen _2_3_6_+_P +_@ (─) Ryuu Enbu _2_1_4_+_P +_@ (─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (─) Musasabi no Mai ^2_8_+_C + +_* (─) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C + +- DUCK KING - +───────────────────────────────────────────────────────────────────────── +_( (─) Rolling Neck _4 / _6_+_C +_( (─) Reverse Breaker _^_2_+_C + +_) (─) Needle Low _3_+_D + +_@ (─) Head Spin Attack ^4_6_+_P +_@ (─) Break Storm _2_3_6_9_+_K +_@ (─) Dancing Dive _2_1_4_+_K +_@ (─) Beat Rush _6_4_6_+_C + +_* (─) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C + +- TUNG FU RUE - +───────────────────────────────────────────────────────────────────────── +_( (─) Ressen Shou _4 / _6_+_C + +_@ (─) Sen Shippo _2_1_4_+_P +_@ (─) Shou Ha ^1_6_+_P +_@ (─) Ressen Kyaku close ^1_9_+_K +_@ (─) Gekihou ^*_C + +_* (─) Senpuu Gou Ken _6_3_2_8_+_B_+_C + +- BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( (─) Ippon Zuri Nage _4 / _6_+_C +_( (─) Jigoku Otoshi _4 / _6_+_D + +_@ (─) Senpuu Kon ^*_P +_@ (─) Sansetsu Kon: Chuudan Uchi ^4_6_+_P +_@ (─) Kyoushuu Hishou Kon _1_2_3_6_+_K +_@ (─) ^!Move _4 / _6 +_@ (─) Suzume Otoshi ^1_9_+_P + +_* (─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_7_+_A_+_C + +- AXEL HAWK - +───────────────────────────────────────────────────────────────────────── +_( (─) Hell Bomber _6_+_D +_( (─) Head Crush _4_+_D +_( (─) Rolling Buster _9_+_D + +_@ (─) Axel Dance ^*_P +_@ (─) Tornado Upper _2_3_6_+_P +_@ (─) Smash Bomber ^1_6_+_P + +_* (─) Axel Rush _4_6_3_2_1_4_9_+_B_+_C + +- LAURENCE BLOOD - +───────────────────────────────────────────────────────────────────────── +_( (─) Poncho Throw _4 / _6_+_C +_( (─) Poncho Breaker _4 / _6_+_D +_( (─) Flying Buster _^_2_+_C + +_@ (─) Bloody Saber _4_1_2_3_6_+_P +_@ (─) Bloody Spin ^4_6_+_K +_@ (─) Bloody Cutter ^2_8_+_C + +_* (─) Bloody Flash _3_4_1_2_3_6_1_6_+_B_+_D + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Satsujin Katate Nage _4 / _6_+_C +_( (─) Kosatsu Sho _4 / _6_+_D +_( (─) Shinkuu Nage _3_+_C + +_@ (─) Reppuu Ken _2_3_6_+_A +_@ (─) Double Reppuu Ken _2_3_6_+_C +_@ (─) Shippuu Ken _^_2_1_4_+_P +_@ (─) Joudan Atemi Nage _4_1_2_3_6_9_+_B (reverse jump/Specials) +_@ (─) Chuudan Atemi Nage _4_1_2_3_6_9_+_D (reverse high/mid) + +_* (─) Raging Storm _1_6_3_2_1_4_3_+_B_+_C + +- WOLFGANG KRAUSER - +───────────────────────────────────────────────────────────────────────── +_( (─) Knee Smasher _4 / _6_+_C +_( (─) Neck Hang Blow _4 / _6_+_D +_( (─) Lift Up Blow _3_+_C + +_@ (─) High Blitz Ball _2_1_4_+_P +_@ (─) Low Blitz Ball _2_1_4_+_K +_@ (─) Leg Tomahawk _2_3_6_+_K +_@ (─) Phoenix Thrust _4_1_2_3_6_+_P (reverse high/mid) + +_* (─) Kaiser Wave ^4_9_+_A_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Ryo Sakazaki (AES only) + - On a 1P Game, challenge and defeat Ryo + - During the Attractive Mode press _8_4_2_6_8_+_A_8_6_2_4_8_+_C + - Playable only on a 2P Game + +- RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (─) Tomoe Nage _4 / _6_+_C + +_@ (─) Ko'ou Ken _2_3_6_+_P +_@ (─) Kohou _6_2_3_+_P +_@ (─) Hien Shippuu Kyaku _1_6_+_K +_@ (─) Zanretsu Ken ^*_C +_@ (─) Haoh Shoukou Ken _6_4_1_2_3_6_+_C + +_* (─) Ryuuko Ranbu _2_1_4_1_6_+_B_+_D + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Ryo Sakazaki on Stage 16 (Dream Match!) + - Complete the game without lose a round + +_` Sound Test (AES only) + - Pause the game and press _A_B_C_D_A +$end + +################################################################################################### + +$info=fatfury3 +$cmd +Fatal Fury 3: Road to the Final Victory © 1995 SNK +Garou Densetsu 3: Haruka-naru Tatakai +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves +_& Hidden Desperation Moves + +_` Plane System + - Moves with (M) pulls the opponent to Main Plane + - Moves with (B) pushes the opponent to Back Plane + - Moves with (F) pushes the opponent to Front Plane + +_` Desperation Moves + - Needs a FLASHING Life Bar + +_` Hidden Desperation Moves + - Needs a FLASHING Life Bar + - Can only be done once per round + - Must be activated first + - MVS Version: Before the match begins, on the word "GO!", press _S_+_A_+_B_+_C_+_D + - AES Version: Before the match begins, on the word "GO!", press _S_+_A_+_C_+_D + - Character name changes to green + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Retreat _4_4 +_) (─) Crawl ^3 +_) (─) Normal Jump _8 +_) (─) Low Jump _X_8 +_) (─) Long Jump dashing _9 +_) (─) Quick Sway _X_3 +_) (─) ^!Attack _P / _K +_) (─) Defensive Attack blocking _6_+_A +_) (─) Taunt far _C + +PLANE MOVES +_) (─) Change to Front Plane _A_+_B +_) (─) Change to Back Plane _B_+_C +_) (─) Return to Main Plane in Front Plane _8 +_) (─) Return to Main Plane in Back Plane _2 +_) (─) Weak Punch Return in Front Plane / Back Plane _A +_) (─) Weak Kick Return in Front Plane / Back Plane _B +_) (─) Strong Punch Return in Front Plane / Back Plane _C +_) (─) Strong Kick Return in Front Plane / Back Plane _D +_) (M) High Pull opponent in Front Plane _A_+_B +_) (M) High Pull opponent in Back Plane _B_+_C +_) (M) Low Pull opponent in Front Plane _2_+_A_+_B +_) (M) Low Pull opponent in Back Plane _2_+_B_+_C + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Buster Throw _6_+_C + +_) (B) Backspin Kick _6_+_D +_) (─) Rising Upper _1_+_C + +_@ (─) Power Wave _2_3_6_+_P +_@ (─) Power Dunk _6_2_3_+_K +_@ (─) Burn Knuckle _2_1_4_+_P +_@ (─) Crack Shoot _2_1_4_+_K + +_* (─) Power Geyser _2_1_4_1_6_+_C_+_D + +_& (─) Triple Geyser _1_+_C_6_+_C, _6_3_2_1_4_+_C_+_D + +Fake Moves +- Fake Power Wave _2_3_6_+_B_+_D +- Fake Burn Knuckle _2_1_4_+_B_+_D +- Fake Crack Shoot _2_1_4_+_A_+_C +- Fake Power Geyser _2_1_4_1_6_+_B_+_D + +Combos +3-hits: _A_A_C +3-hits: _A_A_2_+_D +3-hits: _C(1-hit)_C(1-hit)_1_+_C +4-hits: _A_B_D(2-hit) +4-hits: _C(1-hit)_C(1-hit)_C +5-hits: _6_+_A_C(1-hit)_C(1-hit)_C_D +5-hits: _6_+_A_C(1-hit)_C(1-hit)_D_D + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Uchimata _6_+_C + +_) (─) Abise Geri _6_+_D + +_@ (─) Hishou Ken _2_1_4_+_P +_@ (─) Shouryuu Dan _6_2_3_+_P +_@ (─) Zan'ei Ken _1_6_+_P +_@ (─) ^!Shippuu Uraken (with _C) _2_3_6_+_C +_@ (─) Shiranui Kumo Karami ^2_8_+_D +_@ (F) Gen'ei Shiranui _^_2_3_6_+_D + +_* (─) Chou Reppa Dan ^2_3_6_+_C_+_D + +_& (─) Chou Combination Chou Reppa Dan _D_2_+_C, _2_1_4_6_+_C_+_D + +Fake Moves +- Fake Hishou Ken _2_1_4_+_B_+_D +- Fake Shouryuu Dan _6_2_3_+_B_+_D +- Fake Zan'ei Ken _1_6_+_B_+_D +- Fake Chou Reppa Dan _2_3_6_+_A_+_C + +Combos +3-hits: _C(1-hit)_C(1-hit)_C +3-hits: _C(1-hit)_C(1-hit)_6_+_D (F) +4-hits: _B_B_B_6_+_C +5-hits: _A_C_C_D(2-hit) +6-hits: _A_C_C_C_C_D + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( (─) Joe Special _6_+_C +_( (─) Hiza Jigoku _6_+_D + +_) (─) Vertical Upper _4_+_C +_) (F) Joe Sobat _4_+_D +_) (─) Sliding _3_+_D + +_@ (─) Hurricane Upper _4_1_2_3_6_+_P +_@ (─) Tiger Kick _2_3_6_9_+_K +_@ (─) Slash Kick _1_6_+_K +_@ (─) Ougon no Kakato _2_1_4_+_K + +_* (─) Screw Upper _6_4_1_2_3_6_+_C_+_D + +_& (─) Slide Screw far _6_3_2_1_4_+_C_+_D + +Fake Moves +- Fake Hurricane Upper _4_1_2_3_6_+_B_+_D +- Fake Tiger Kick _6_2_3_+_A_+_C +- Fake Slash Kick _1_6_+_A_+_C + +Combos +3-hits: _4_+_C(1-hit)_D_2_+_D +3-hits: _2_+_C(1-hit)_D_D +3-hits: far _B_D_D +5-hits: _C(1-hit)_C_C(1-hit)_C_C + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (─) Fuusha Kuzuki Kai _6_+_D +_( (─) Yume Zakura _^_2_+_C + +_) (B) Ryu no Mai _4_+_D + +_@ (─) Kachou Sen _2_3_6_+_P +_@ (─) Ryuu Enbu _2_1_4_+_P +_@ (─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C +_@ (─) Kagero no Mai _2_2_+_A_+_B_+_C +_@ (─) Musasabi no Mai _^_2_+_B_+_C / _C_+_D + +_* (─) Chou Hissatsu Shinobi Bachi _6_1_6_+_C_+_D + +_& (─) Senzai Kougeki Chou Hissatsu Shinobi Bachi far _O_C, _6_1_6_+_B_+_D + +Fake Moves +- Fake Kachou Sen _2_3_6_+_B_+_D +- Fake Ryuu Enbu _2_1_4_+_B_+_D +- Fake Musasabi no Mai _^_2_+_A_+_B + +Combos +2-hits: _C(1-hit)_D +3-hits: _B_6_+_B_6_+_B +3-hits: _C(1-hit)_C(1-hit)_B +4-hits: _C(1-hit)_C(1-hit)_C_D + +- BLUE MARY - +───────────────────────────────────────────────────────────────────────── +_( (─) Head Throw _3_+_D +_( (─) ^!Achilles Hold _D + +_) (F) Step Rolling _6_+_D + +_@ (─) Spin Fall _2_3_6_9_+_A +_@ (─) M. Spider _2_3_6_9_+_C +_@ (─) Vertical Arrow _6_2_3_+_B +_@ (─) M. Snatcher _6_2_3_+_D +_@ (─) Straight Slicer ^4_6_+_B +_@ (─) Crab Clutch ^4_6_+_D +_@ (─) Real Counter Quick Sway +_@ (─) ^!Backdrop Real close _x_+_C +_@ (─) ^!Face Lock _C + +_* (─) M. Typhoon ^1_2_3_6_9_+_B_+_D + +_& (─) Senzai Kougeki M. Typhoon knocked down _4_2_1_+_C + +Fake Moves +- Fake Vertical Arrow _6_2_3_+_A_+_C + +Combos +2-hits: _B_6_+_D (F) +3-hits: _C(1-hit)_C(1-hit)_D +3-hits: far _B_B_D +4-hits: _C(1-hit)_C(1-hit)_C(1-hit)_6_+_D (F) +6-hits: _A_C_C_C_6_2_3_+_D + +- SOKAKU MOCHIZUKI - +───────────────────────────────────────────────────────────────────────── +_( (─) Muken Jigoku Nage _4_+_C +_( (─) Mudoh Shibari Nage _4_+_D +_( (─) ^!Jigoku Mon _D +_( (─) Shoten Satsu _^_2_+_C + +_) (─) Shukajoh Joudan Uchi _1_+_C + +_@ (─) Makibishi Masher _2_3_6_+_A +_@ (─) Jashin Kon _4_1_2_3_6_+_C +_@ (─) Hametsu no Honou _2_4_1_+_B +_@ (─) Ja Kon Bu ^*_D +_@ (─) Hyoi Dan _6_4_6_+_D +_@ (─) Nozaru Geri _2_1_4_+_D +_@ (─) Higi Kaminari Otoshi _6_2_3_+_D +_@ (─) Kimon Jin close _x_+_C + +_* (─) Ikazuchi _6_3_2_3_6_+_C_+_D + +_& (─) Raijin no Ibuki being hit by _C / _D, _6_3_2_1_4_+_C_+_D + +Combos +4-hits: _B_D_3_+_D +5-hits: _C(1-hit)_C(1-hit)_C(1-hit)_C_C + +- BOB WILSON - +───────────────────────────────────────────────────────────────────────── +_( (─) Falcon _6_+_D +_( (─) ^!Hornet Attack _9_9_+_D +_( (─) ^!Fangs of the Lynx _3_3_+_D + +_) (─) Sliding Headbutt _6_+_C +_) (─) Eagle Step _^_3_+_D +_) (─) Flying Fish knocked down _8_+_C + +_@ (─) Rolling Turtle _A_+_C +_@ (─) ^!Move _4 / _6 +_@ (─) Rolling Sea Turtle _B_+_D +_@ (─) ^!Move _4 / _6 +_@ (─) Bison Horn ^2_8_+_K +_@ (─) Wild Wolf ^4_6_+_K + +_* (─) Dangerous Bob _2_2_2_+_B_+_C_+_D + +_& (─) Dangerous Wolf dashing _1_9_+_C_+_D + +Combos +3-hits: _C(1-hit)_D_2_2_+_D +4-hits: _C(1-hit)_C_C_6_+_C +5-hits: _A_B_C_C_D +5-hits: _C(1-hit)_C_C_C_D + +- HON FU - +───────────────────────────────────────────────────────────────────────── +_( (─) Back Flip _4_+_C +_( (─) Keiraku Randa _4_+_D + +_) (─) Fumi Somi Sokukeri _6_+_D + +_@ (─) Seikuu Rekka Kon _6_2_3_+_P +_@ (─) Kyu Ryu no Yomi blocking _6_+_B +_@ (─) Denkou Sekka no Chi ^1_6_+_K +_@ (─) ^!Denkou Pachiki ^*_K +_@ (─) Denkou Sekka no Ten _2_1_4_7_+_K + +_* (─) Gadenza no Taifuu _2_1_4_1_6_+_B_+_D + +_& (─) Gadenza no Arashi retreating _6_3_2_1_4_6_3_2_1_4_+_C_+_D + +Fake Moves +- Fake Seikuu Rekka Kon _6_2_3_+_B_+_D +- Fake Denkou Sekka no Chi _2_1_4_6_+_B_+_D + +Combos +3-hits: _C(1-hit)_C_D +3-hits: _2_+_B_6_+_B_6_+_B +5-hits: _C(1-hit)_C_C_C_D + +- FRANCO BASH - +───────────────────────────────────────────────────────────────────────── +_( (─) Sand Buster _6_+_C + +_) (F) Chopping Roundhouse _6_+_D + +_@ (─) Double Kong _2_1_4_+_P +_@ (─) Reaping Blow _4_1_2_3_6_+_A +_@ (─) Waving Blow _4_1_2_3_6_+_C +_@ (─) ^!Waving Blow Finish _4_1_2_3_6_+_C +_@ (─) Power Bicycle _2_3_6_+_K + +_* (─) Armageddon Buster _6_3_2_1_4_+_C_+_D +_* (─) ^!Armageddon Smash _6_3_2_1_4_+_C_+_D +_* (─) ^!Mess Up Pose _N + +_& (─) Senzai Kougeki Armageddon Buster _D_2_+_C, _2_1_4_6_+_C_+_D +_& (─) ^!Armageddon Smash _2_1_4_+_A +_& (─) ^!Mess Up Pose _N + +Fake Moves +- Fake Double Kong _2_1_4_+_B_+_D +- Fake Power Bicycle _2_3_6_+_A_+_C + +Combos +4-hits: _C(1-hit)_C(1-hit)_C(1-hit)_C +4-hits: _C(1-hit)_C(1-hit)_C(1-hit)_D +5-hits: _6_+_A_6_+_A_B_B_6_+_D +5-hits: _6_+_A_6_+_A_B_D_D +5-hits: _6_+_A_6_+_A_B_D_6_+_C + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Kosatsu Nage _4_+_C +_( (─) ^!Zetsumei Hitonaka Uchi _C +_( (─) Kosatsu Sho _6_+_D +_( (─) Shinkuu Nage _3_+_C +_( (─) Ura Kumo Kakushii _9_+_C +_( (─) ^!Zetsumei Hitchu Shime _C + +_) (B) Raikou Mawashi Geri _4_+_D + +_@ (─) Reppuu Ken _2_3_6_+_A +_@ (─) Double Reppuu Ken _2_3_6_+_C +_@ (─) Shippuu Ken _^_2_1_4_+_P +_@ (─) Ja'ei Ken ^4_6_+_K +_@ (─) Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (─) Chuudan Atemi Nage _4_1_2_3_6_+_D (reverse high/mid) + +_* (─) Raging Storm _1_6_3_2_1_4_3_+_C_+_D + +_& (─) Cho Combination Raging Storm _2_+_C_C, _2_1_4_6_+_C_+_D + +Fake Moves +- Fake Reppuu Ken _2_3_6_+_B_+_D +- Fake Ja'ei Ken _2_1_4_6_+_B_+_D +- Fake Raging Storm _1_6_3_2_1_4_3_+_A_+_C + +Combos +2-hits: far _D_D +5-hits: _C(1-hit)_C(1-hit)_C(1-hit)_C(1-hit)_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Ryuji Yamazaki, Jin Chonshu and Jin Chonrei (AES only) + - On a 1P Game, challenge and defeat Jin Chonrei and Save on Memory Card + - Load the Game from Memory Card and select New Game + - On the Character Select Screen, press _B on Terry, Hon Fu, Mai, Geese, Bob, Sokaku, Andy, Franco, Joe and Mary + +- RYUJI YAMAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (─) Taoshi _4_+_C +_( (─) ^!Choke ^*_C +_( (─) Pachiki _6_+_D + +_) (─) Bussashi _6_+_C + +_@ (─) Hebi Tsukai Charge _2_1_4_+_C +_@ (─) ^!Hebi Tsukai: Chuudan _6_+_C +_@ (─) ^!Hebi Tsukai: Joudan _9_+_C +_@ (─) ^!Hebi Damashi _N +_@ (─) Bai Gaeshi _2_3_6_+_C (reflect projectile) +_@ (─) Sadomazo _4_1_2_3_6_+_D (reverse jump/high/mid/Specials) + +_* (─) Guillotine ^2_3_6_+_B_+_D + +_& (─) Senazai Kougeki Guillotine retreating _6_3_2_1_4_+_C_+_D + +Combos +3-hits: _6_+_C_C_6_+_D +4-hits: _A_A_A_6_+_D +4-hits: _6_+_C_C_C_D +5-hits: _A_A_A_A_C (F) + +- JIN CHONSHU - +───────────────────────────────────────────────────────────────────────── +_( (─) Hatsugei Tatsu _6_+_C + +_) (─) Tatsu Kaitou _3_+_C + +_@ (─) Teiou Jinsoku Ken _1_6_+_P +_@ (─) Teiou Tengen Ken _2_3_6_+_K +_@ (─) Teiou Tenji Ken _6_2_3_+_P + +_* (─) Teiou Roujin Ken _2_1_4_6_+_C_+_D + +_& (─) Senzai Kougeki Teiou Roujin Ken far _2_3_6_4_+_C_+_D + +Fake Moves +- Fake Teiou Tengen Ken _2_3_6_+_B_+_D + +Combos +4-hits: _A_C +4-hits: _B_C +4-hits: _2_+_A_2_+_C +4-hits: _2_+_B_2_+_C +6-hits: _A_B_C +6-hits: _2_+_A_2_+_B_2_+_C + +- JIN CHONREI - +───────────────────────────────────────────────────────────────────────── +_( (─) Hatsukubi Tatsu _6_+_C + +_) (─) Tatsu Kaitou _3_+_C + +_@ (─) Teiou Jinsoku Ken _1_6_+_P +_@ (─) Teiou Tengen Ken _2_3_6_+_K +_@ (─) Teiou Tenji Ken _6_2_3_+_P +_@ (─) Teiou Roujin Ken _2_1_4_6_+_P +_@ (─) Teiou Tashin Ken _2_1_4_+_D (reflect projectile) + +_* (─) Teiou Shukumei Ken _2_1_4_6_+_C + +_& (─) Senzai Kougeki Teiou Shukumei Ken far _6_3_2_1_4_+_C_+_D + +Fake Moves +- Fake Teiou Tengen Ken _2_3_6_+_B_+_D + +Combos +4-hits: _A_C +4-hits: _B_C +4-hits: _2_+_A_2_+_C +4-hits: _2_+_B_2_+_C +6-hits: _A_B_C +6-hits: _2_+_A_2_+_B_2_+_C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Jin Chonrei on Stage 13 (Good Ending) + - Complete the game with a Fighting Level A in every round + +_` Expert Mode + - On the How To Play Screen, press _4_6_4_6_6_4_6_4 +$end + +################################################################################################### + +$info=fatfurwa +$cmd +Fatal Fury: Wild Ambition © 1999 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Powerful Attack +_D : Plane Switch +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Power Attacks +_& Overdrive Power + +_` Super Power Attacks + - Needs a FLASHING Life Bar + +_` Overdrive Power + - Needs a Heat Gauge in MAX + +_` Combos + - c = this hit can be canceled in any Special Moves / Super Power Attacks / Overdrive Power + - j = this hit can juggle + - # = this hit can't be canceled + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Turning close _6_+_D + +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Crawl ^3 +_) Normal Jump _8 +_) Low Jump _X_8 +_) Long Jump running _9 +_) Side Roll Left _D +_) Side Roll Right _2_+_D +_) Long Strong Attack _6_+_C +_) Launcher _3_+_C +_) Pursuit Attack opponent knocked down _3_+_C +_) Throw Escape when thrown _6_+_C +_) Turning Escape when turning _6_+_D +_) Safe Fall being knocked down _D +_) Guard Impact blocking _6_6 +_) Counter Attack (½ Heat Gauge) blocking _6_+_A_+_B +_) Heat Blow (MAX) _A_+_B_+_C +_) Taunt _A_+_B + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Buster Throw _6_+_C +_( Back Spin Attack _6_4_+_C +_( Neck Hanging Crusher from behind _6_+_C +_( Neck Breaker Drop running _A_+_B + +_) Backspin Kick _6_+_B +_) Charge Kick _6_6_+_C +_) Fire Kick _4_+_C +_) Jumping Knee Kick _3_+_B +_) ^!Power Dunk _C + +_@ Power Wave _2_3_6_+_A +_@ Round Wave _2_3_6_+_C (_O) +_@ Rising Tackle ^2_8_+_A +_@ Burn Knuckle _2_1_4_+_A / _C +_@ Crack Shoot _2_1_4_+_B +_@ Power Charge _4_3_+_A + +_* Power Geyser _2_1_4_1_6_+_B_+_C + +_& Triple Geyser _2_1_4_1_6_+_C +_& Heat Up Geyser _6_4_1_2_3_+_C + +Fake Moves +- Fake Power Geyser _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _B# +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _6_+_Cc _! _C# +- _Ac _! _2_+_C# +- _Bc _! _B# +- _Ccc _! _Cc _! _C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _2_+_C# + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Sokugai _6_+_C +_( Jukuka Uchi _6_4_+_C +_( Shiranui Chichu Karami from behind _6_+_C + +_) Abise Geri _6_+_B +_) Kaiten Kesa Geri _4_+_B +_) Ushiro Chuu Kaeri Shuu Age _4_+_C +_) Gyaku Mawashi Geri _1_+_C + +_@ Hishou Ken _2_1_4_+_A +_@ Geki Hishou Ken _2_1_4_+_C +_@ Shouryuu Dan _6_2_3_+_A +_@ Kuuha Dan _4_1_2_3_6_+_B +_@ Zan'ei Ken _1_6_+_C +_@ Bakushin _6_3_2_1_4_+_B + +_* Chou Reppa Dan _2_1_4_1_6_+_B_+_C + +_& Zantetsu _2_1_4_1_6_+_C + +Fake Moves +- Fake Hishou Ken _2_+_A_+_C +- Fake Chou Reppa Dan _2_+_B_+_C + +Combos +- _Ac _! _Ac _! _Ac _! _Ac _! _A# +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc _! _C# +- _Bc _! _Bc _! _Cc +- _Bc _! _Bc _! _6_+_B# +- _Cc _! _Cc _! _C# +- _2_+_Ac _! _2_+_Bc _! _C## +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc +- _2_+_Bc _! _C# + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( Joe Special _6_+_C +_( Joe Cut _6_4_+_C +_( Kubisumo _3_3_+_C +_( ^!Hiza Jigoku _B_B +_( ^!Joe Final _6_+_C +_( Honoo no Koma Mawashi from behind _6_+_C + +_) Slide Deep _6_+_B +_) ^!Ougon no Hiza Kozou _C +_) Vertical Upper _4_+_A +_) Tiger Sword _4_+_B +_) Sliding _3_+_B + +_@ Bakuretsu Ken ^*_A +_@ ^!Bakuretsu Hook _2_3_6_+_A +_@ ^!Bakuretsu Elbow _2_3_6_+_C +_@ Hurricane Upper _4_1_2_3_6_+_A +_@ ^!Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ Tiger Kick _6_2_3_+_B +_@ Slash Kick _1_6_+_C +_@ Ougon no Kakato _2_1_4_+_B + +_* Screw Upper _6_4_1_2_3_+_B_+_C + +_& Turbulence Upper _6_4_1_2_3_+_C + +Fake Moves +- Fake Hurricane Upper _2_+_A_+_C +- Fake Screw Upper _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _B# +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Bc _! _2_1_4_+_Cccc +- _Cc _! _Cc _! _C# +- _4_+_A## _! _C# _! _6_+_Cc +- _2_+_Ac _! _Bc _! _8_+_C# +- _2_+_Ac _! _2_+_Bc _! _Cc +- _2_+_Ac _! _2_+_Bc _! _2_+_C# + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( Fuusha Kuzushi _6_+_C +_( Yo Zakura from behind _6_+_C +_( Yume Zakura _^_2_+_C + +_) Shinobi Zakura _6_+_A +_) ^!Sakura Shu _B +_) Hien Kyaku _6_+_B +_) ^!Hien Renkyaku _6_+_B_6_+_B +_) Shouri Ryuu _4_+_B + +_@ Kacho Sen _2_3_6_+_A +_@ Ryuu Enbu _2_1_4_+_A +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_C +_@ Kagero no Mai ^2_8_+_C +_@ Musasabi no Mai _^_2_+_A_+_B + +_* Chou Hissatsu Shinobi Bachi _6_4_1_2_3_+_B_+_C + +_& Shin Hana Arashi _6_4_1_2_3_+_C + +Fake Moves +- Fake Kacho Sen _2_+_A_+_C +- Fake Kagero no Mai _4_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _6_+_Bc +- _Ac _! _2_+_Bc +- _Bc _! _C# +- _Cc _! _Cc _! _C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _3_+_C# + +- RAIDEN - +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _6_+_C +_( Death Lake Stamp _4_6_+_C +_( Doctor Bomb _6_6_+_C +_( Buffalo Carry _6_4_+_C +_( Scrap Driver from behind _6_+_C +_( Neck Hanging Three ^2_3_+_C + +_) Double Sledgehammer _6_+_B +_) Hammer Swing _3_+_B +_) Buffalo Ball _1_+_B +_) Buffalo Certorn diagonal jump _2_+_C + +_@ Dokugiri _2_1_4_+_A / _C +_@ Giant Bomb _1_6_+_C +_@ Super Drop Kick _O_B for 5 seconds +_@ Thunder Death Driver close _x_+_C + +_* Thor's Hammer _6_4_1_2_3_+_B_+_C +_* Berserk Trident close _x_+_B_+_C + +_& Circle Hurricane close _6_4_2_8_+_C + +Fake Moves +- Fake Dokugiri _2_+_A_+_C +- Fake Giant Bomb _6_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Cc _! _Cc _! _Cc +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( Karata Otoshi _6_+_C +_( Engetsu Shuu from behind _6_+_C + +_) Neri Chagi _6_+_B +_) Bandai Chagi _3_+_B +_) ^!Myondokai Chagi _C +_) Bakkan _2_2 +_) Wind Wheel Legs back turned _B_+_C +_) Souryu Kyaku _^_B_+_C + +_@ Hangetsu Zan _2_1_4_+_B / _C +_@ Hien Zan ^2_8_+_B +_@ Kuu Sajin ^2_8_+_A +_@ ^!Tenshou Kyaku _2_+_A +_@ Haki Kyaku _2_3_6_+_B +_@ Hishou Kyaku _^_2_+_B +_@ ^!Hassei Waza _3_+_B + +_* Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C + +_& Hou'ou Kyaku _2_1_4_1_6_+_C + +Fake Moves +- Fake Hou'ou Kyaku _2_+_B_+_C + +Combos +- _Ac _! _A# _! _Ac _! _Ac +- _Ac _! _A# _! _Ac _! _2_+_Ac +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Cc _! _Bc _! _C# +- _Cc _! _Cc _! _C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc +- running _A# _! _2_+_B# _! _C# +- running _A# _! _2_+_B# _! _6_+_C# +- jump forward _Ac _! _Bc _! _Cc +- back turned _Ac _! _B# +- back turned _Bc _! _B# + +- RYUJI YAMAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Bun Nage _6_+_C +_( Kamahori from behind _6_+_C + +_) Bussashi _6_+_A +_) Kachi Wari _3_+_A +_) Dokan _3_+_B +_) Jigoku Geri running _B_+_C +_) Metsubushi knocked down ^*_C +_) Kachi Age _^_B_+_C + +_@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Dokute _6_1_6_+_A (^*) +_@ Bakudan Pachiki close _6_4_2_8_+_C +_@ Bai Gaeshi: Kyuushuu _2_3_6_+_C (absorb projectile) +_@ ^!Bai Gaeshi: Juuden _2_3_6_+_C +_@ Bai Gaeshi: Dan Hassha _2_3_6_+_O_C (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_B (reverse high) + +_* Guillotine _6_4_1_2_3_+_B_+_C +_* Shovel ^1_4_6_+_B_+_C + +_& Drill close _x_+_C (^*) + +Fake Moves +- Fake Sadomazo _6_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Cc _! _Cc _! _C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc + +- BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( Ippon Zuri Nage _6_+_C +_( Jigoku Otoshi _6_4_+_C +_( Sansetsu Kon Seoi Nage from behind _6_+_C + +_) Dai Kaiten Geri _6_+_B +_) Zugatsu Gegata Geri _4_+_B +_) Taryuu Taikyaku _4_3_+_B +_) Seimen Tobigeri _1_+_C + +_@ Senpuu Kon _2_3_6_+_A (^*) +_@ Sansetsu Kon: Chuudan Uchi ^4_6_+_A +_@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C +_@ Kyoushuu Hishou Kon _1_2_3_6_+_B +_@ ^!Move _4 / _6 +_@ ^!Kyoushuu Senpuu Kon before leave the ground _C +_@ ^!Kyoushuu Hikuu Kon _8_+_C +_@ Suzume Otoshi _2_1_4_+_A +_@ Karyuu Tsugeki Kon _2_1_4_+_B + +_* Chou Kaen Senpuu Kon _6_4_1_2_3_+_B_+_C +_* Kuren Satsu Kon _6_3_2_+_C + +_& Salamander Stream _6_4_1_2_3_+_C + +Fake Moves +- Fake Sansetsu Kon: Chuudan Uchi _2_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Cc _! _Cc _! _C# +- _2_+_A _! _2_+_Bc _! _C# +- _2_+_A _! _2_+_Bc _! _2_+_Cc + +- TSUGAMI SENDO - +───────────────────────────────────────────────────────────────────────── +_( Tsugumi Driver _6_+_C +_( Monkey Flip _3_3_+_C +_( Catch _6_4_+_C +_( ^!Body Slam _2_+_C +_( ^!Grand Pass _6_+_C +_( ^!Tsugumi Suplex _6_+_C +_( ^!Rope Nage _4_+_C +_( ^!Hiki Modoshi _4_+_C +_( Tsugumi Suplex from behind _6_+_C +_( Rainbow German crouching opponent, from behind _3_3_+_C +_( ^!Hold when camera moves _C_C_C +_( Hiki Kikoshi opponent knocked down, face down and feet away _2_2_+_A +_( ^!High Up Sobat release opponent _B + +_) Rolling Sobat _6_+_B +_) Benkeijiki Geki! _4_+_B +_) Noutenjiki Geki! _4_+_C (_O) +_) ^!Rolling Breaker _2_+_C + +_@ Tsugumi-chan Elbow _2_3_6_+_A +_@ Octopus Heat _2_3_6_+_C +_@ Hunting Blitz _2_1_4_+_B +_@ Tsuutentaku Driver _4_2_1_+_A / _B / _C +_@ Naniwa Lariat ^4_6_+_A +_@ Okonomiyaki Ire ^2_8_+_B +_@ ^!Kick Combo _B_B_B_C +_@ Super Drop Kick Light _O_B for 5 seconds +_@ Tripping Up _4_1_2_+_C +_@ ^!Tsugumi Hip _8_+_C +_@ Power Bomber crouching opponent _4_1_2_+_C + +_* Flying Tsugumi Drop _6_4_1_2_3_+_B_+_C +_* Pulling Flying Tsugumi Drop close _6_4_1_2_3_+_B_+_C +_* Naniwa Death Lock Tripping Up _4_1_2_3_6_+_B_+_C + +_& Rope Line Crash _2_1_4_1_6_+_C + +Fake Moves +- Fake Naniwa Lariat _6_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Bc _! _6_+_B# _! _2_+_C# +- _Cc _! _Cc _! _Cc +- _Cc _! _Cc _! _8_+_C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc +- _2_+_Bc _! _C# _! _9_+_C## +- _2_+_Bc _! _C# _! _4_1_2_3_6_+_C# + +- TOJI SAKATA - +───────────────────────────────────────────────────────────────────────── +_( Shihou Nage _6_+_C +_( Irimi Nage _4_6_+_C +_( ^!Katahame Wari _2_+_C +_( Hiza Mawashi from behind _6_+_C +_( Ura Irimi Nage back turned _2_+_C +_( ^!Hinaka Satsu _8_2_+_C +_( Karasu Otoshi _^_2_+_C + +_) Hyouri _2_2 +_) Kurubushi Wari back turned _A_+_B +_) Haki Age back turned _B_+_C +_) Shihou Giri back turned _A_+_C + +_@ Nisou Renzan _2_1_4_+_A / _C +_@ Aiki Kyousatsu _6_2_3_+_A +_@ Tatsumaki Hobatsu _4_1_2_3_6_+_A (reverse high) +_@ Gouten Satsu close _6_4_2_8_+_C + +_* Marishiten _2_1_4_1_6_+_B_+_C, _4_1_2_3_6_+_C + +_& Fugutaiten close _x_+_C + +Fake Moves +- Fake Nisou Renzan _2_+_A_+_C +- Fake Marishiten _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Cc _! _Cc _! _C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Geese Howard + - On the Character Select Screen, put the cursor on Billy and press _6 + +_` Li Xiangfei + - Complete the game with all 11 characters + - After insert coins _O_A_+_B_+_D and press _S + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( Kosatsu Nage _6_+_C +_( Shinkuu Nage _4_6_+_C +_( Kosatsu Sho _6_4_+_C +_( Rinkai Otoshi from behind _6_+_C + +_) Raikou Mawashi Geri _4_+_B +_) Amatou Sakkatsu Nidan Geri _3_+_B_+_C +_) Hienshi Kyaku ^2_6_+_B +_) Tobi Renda Shou _^_C_C_C_2_+_C + +_@ Reppuu Ken _2_1_4_+_A +_@ Shippuu Ken _^_2_3_6_+_A / _C +_@ Ja'ei Ken _2_1_4_+_C +_@ Gedan Atemi Nage _4_1_2_3_6_+_A (reverse low) +_@ Chuudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) +_@ Joudan Atemi Nage _4_1_2_3_6_+_C (reverse high) + +_* Raging Storm _1_6_3_2_1_4_3_+_B_+_C +_* Kyokuu Reppuu Zan ^1_4_6_+_B_+_C + +_& Raging Power _6_4_1_2_3_+_C +_& ^!Raising Dead End 1 _4_1_2_3_6_+_B (reverse jump/Specials) +_& ^!Raising Dead End 2 _4_1_2_3_6_+_C (reverse high) +_& Deadly Rave _6_3_2_1_4_6_+_A, _A_A_B_B_B_C_C_C, _2_1_4_+_C + +Fake Moves +- Fake Reppuu Ken _2_+_A_+_C +- Fake Raging Storm _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj _! _A# _! _B# +- _Cc _! _Cc _! _C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc + +- LI XIANGFEI - +───────────────────────────────────────────────────────────────────────── +_( Ryokuchi Kou'en _6_+_C +_( Inshu Kusu from behind _6_+_C + +_) Kaiten Komateki Kyaku _6_+_B +_) Kakai Tai _4_+_B +_) Senpuu Kyaku _6_6_+_C +_) Sen Shippo _3_3_+_A +_) Tenshin _1_1 +_) ^!Tenshin Sen Shippo _A + +_@ Nanpa _2_3_6_+_A / _C +_@ Senri Chuu'ou _2_1_4_+_A +_@ ^!Kankuu _2_3_6_+_B +_@ Senri Chuu'ou: Shinsaiha _2_1_4_+_B +_@ Suida _2_1_4_+_C (_O) +_@ ^!Cancel _D +_@ Tenpou Zan _6_2_3_+_B + +_* Dai Tetsujin _6_4_1_2_3_+_B_+_C +_* Chou Pai-Long close _C, _2_3_6_+_A_+_C, _4_6_+_C + +_& Majinga close _x_+_C + +Fake Moves +- Fake Dai Tetsujin _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Ac _! _Bc _! _3_+_Cj +- _Cc _! _Cc _! _C# +- _6_+_B# _! _B# _! _Bc +- _6_6_+_C# _! _Cc _! _Cc +- _6_6_+_C# _! _Cc _! _D (taunt) +- _6_6_+_C# _! _Cc _! _2_+_D (jump over opponent) +- _6_6_+_C# _! _2_+_Bc +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_Cc + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Geese 3rd Outfit + - Complete the game with all 12 characters + - On the Character Select Screen, put the cursor on Geese _O_S and press _A / _B / _C / _D +$end + +################################################################################################### + +$info=fightfev,fightfeva +$cmd +Fight Fever © 1994 Viccom +Wang Jung Wang +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch +_B : Weak Kick +_C : Strong Punch +_D : Strong Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Taunt far _C + +- HAN BAEDAL - +───────────────────────────────────────────────────────────────────────── +_( Atomic Bulldog _6_+_C + +_) Drill Cutter _^_3_+_B + +_@ Tiger Simoon _2_3_6_+_A / _C +_@ Violent Fist _6_4_6_+_C +_@ Supremacy Kick _4_1_2_3_6_+_B + +_* Furious Fandango _6_4_1_2_3_6_+_B_+_D + +- MIYUKI - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _6_+_C + +_@ Fierce Winds _2_1_4_+_A / _C +_@ Deadly Bullet _4_1_2_3_6_+_B +_@ Lightning Kick _6_2_3_6_+_C +_@ Bloody Claws _2_8_+_B + +_* Super Twin Claw _6_3_2_1_6_+_B_+_D + +- ROPHEN HEIMER - +───────────────────────────────────────────────────────────────────────── +_( Rough Slam _6_+_C + +_@ Thunder Wind Palm _2_1_4_+_A / _C +_@ Roaring Kick _4_1_2_3_6_+_B +_@ Taichi Breaker _6_4_1_2_3_+_C +_@ Crescent Flip _2_8_+_B + +_* Super Taichi Breaker _2_3_6_4_+_A_+_C + +- MAGIC DUNKER - +───────────────────────────────────────────────────────────────────────── +_( Chokeslam _6_+_C + +_@ Dunk Shot _2_3_6_+_A / _C +_@ Rising Double Punch _6_4_6_+_A +_@ Layup Kick _2_1_4_+_B +_@ Brave Storm _4_1_2_3_6_+_C + +_* Brave Hurricane _6_4_1_2_3_+_B_+_D + +- GOLRIO - +───────────────────────────────────────────────────────────────────────── +_( Bearhug _6_+_C + +_@ Pulse Wave _2_1_4_+_A / _C +_@ Phoenix Flight _2_3_6_9_+_B +_@ Turtle Belly _6_2_3_6_+_C + +_* Turtle Hop _4_6_3_2_1_+_B_+_D + +- KIM HOON - +───────────────────────────────────────────────────────────────────────── +_( Atomic Bulldog _6_+_C + +_@ Tiger Simoon _2_3_6_+_A / _C +_@ Supremacy Kick _4_1_2_3_6_+_B +_@ Lightning Kick _6_4_6_+_C +_@ Human Shuriken _2_1_4_+_A + +_* Eagle Swooping Blow _6_4_1_2_3_6_+_B_+_C + +- CHINTAO - +───────────────────────────────────────────────────────────────────────── +_( Direct Knee _6_+_C + +_@ Pigtail Fist _2_3_6_+_B +_@ Snow Scattering Palm _2_1_4_+_A / _C +_@ Thunderclap Kick _4_1_2_3_+_C + +_* Thunderclap Scissors _6_3_2_1_4_6_+_A_+_C + +- NICK COMMANDO - +───────────────────────────────────────────────────────────────────────── +_( Backbreaker _6_+_C + +_@ Grenade Toss _2_1_4_+_A / _C +_@ Bull Charge _6_4_6_+_B +_@ Charging Eagle _6_4_1_2_3_+_A + +_* Super Charging Eagle _4_1_2_1_6_+_B_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Master Taekuk + - Playable only on a 2P Game + +_` Karate Kenji + - Playable only with M.A.M.E. Cheats + +- MASTER TAEKUK - +───────────────────────────────────────────────────────────────────────── +_) Headscissor Smash _^_3_+_B + +_@ Blaze Burst _2_3_6_+_A / _C +_@ Stretch Catch _6_4_1_2_3_+_A +_@ Teleport Stomp ^2_8_+_C + +_* Pulling Hand Blow _4_1_2_3_6_3_2_1_6_+_A + +- KARATE KENJI - +───────────────────────────────────────────────────────────────────────── +_( Suplex Spike _6_+_C + +_@ Scorching Earth _2_3_6_+_A / _C +_@ Reaping Kick _4_1_2_3_6_+_C +_@ Eruption _6_4_6_+_A +_@ Demon Charge _2_1_4_+_B +$end + +################################################################################################### + +$info=fghthist,fghthista,fghthistb,fghthistj,fghthistja,fghthistjb,fghthistu,fghthistua,fghthistub,fghthistuc +$cmd +Fighter's History © 1993 Data East +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- RAY McDOUGAL - +───────────────────────────────────────────────────────────────────────── +_( D.D.T. _4 / _6_+^F / ^G +_( Air D.D.T. _^_4 / _6_+^F / ^G + +_@ Big Tornado _2_3_6_+_P +_@ Wheel Kick _2_1_4_+_K +_@ Dynamite Tackle _6_6_+_P + +- LIU FEILIN - +───────────────────────────────────────────────────────────────────────── +_( Toge Hizaochi _4 / _6_+^F / ^G + +_@ Touroh Zan _2_3_6_+_P +_@ Kuuchuu Touroh Zan _^_4_1_2_+_P +_@ Hakkaku Soubi Ken ^2_8_+_P + +- RYOKO KANO - +───────────────────────────────────────────────────────────────────────── +_( Heave Toss _4 / _6_+^F +_( Ura Nage _4 / _6_+^G +_( Tomoe Nage _1 / _3_+^F / ^G +_( ^!Shiho Gatame _2_2_+_P +_( Izuna Drop _^_4 / _6_+^F / ^G + +_@ Cho Yama Arashi close _4_1_2_3_6 / _6_3_2_1_4_+^F / ^G +_@ Zenten Ukemi ^4_6_+_P +_@ Ippon Seoi _4_1_2_3_6 / _6_3_2_1_4_+^F / ^G +_@ Kuuchuu Ippon Seoi _^_4_1_2_3_6 / _6_3_2_1_4_+^F / ^G + +- MATLOK JADE - +───────────────────────────────────────────────────────────────────────── +_( Monkey Flip _4 / _6_+^F / ^G + +_) Head Press _^_2_+^I + +_@ Spinning Wave ^4_6_+_P +_@ Road Hurricane ^2_8_+_K +_@ Overhead Kick ^4_6_+_K + +- SAMCHAY TOMYAMGUN - +───────────────────────────────────────────────────────────────────────── +_( Got Ko Ti-Sok _4 / _6_+^F / ^G +_( Got Ko Ti-Cau _4 / _6_+^I / ^J + +_@ Pap Soukau ^E_+^H / ^F_+^I / ^G_+^J +_@ Maddron Jusarop _2_3_6_+_P +_@ Ti Kaukoun _2_3_6_+_K + +- LEE DIENDOU - +───────────────────────────────────────────────────────────────────────── +_( Shashin Kashiki _4 / _6_+^F +_( Energy Thrust _4 / _6_+^G + +_@ Zesshou Hou _2_3_6_+_P +_@ ^!Chosin Kou _6_+^F +_@ Senkyuu Tai _2_3_6_+_K + +- MAKOTO MIZOGUCHI - +───────────────────────────────────────────────────────────────────────── +_( Tsukami Nage _4 / _6_+^F / ^G +_( Ashi Nage _4 / _6_+^I / ^J + +_@ Tiger Bazooka _2_3_6_+_P +_@ Koryuu Sai _4_1_2_+_P +_@ Ren Zoku Keri _2_3_6_+_K +_@ ^!Single Follow _K +_@ ^!Swipe _2_3_6_+_K +_@ ^!Single Follow _K +_@ ^!Finish _2_3_6_+_K + +- JEAN PIERRE - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner _4 / _6_+^I / ^J +_( Flying Mayor _^_4 / _6_+^F / ^G + +_) Slide _3_+^J + +_@ Needle Shower ^*_P +_@ ^!Move _4 / _6 +_@ Ball Rose ^4_6_+_P + +- MARSTORIUS - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+^F / ^G +_( Turn Slam _1 / _3_+^F / ^G + +_@ Double German close _4_1_2_3_6 / _6_3_2_1_4_+^F / ^G +_@ Heel Kick ^4_6_+_K +_@ Dash Lariat ^4_6_+_P +_@ Moonsault Press ^2_8_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Clown and Karnov + - Playable only with M.A.M.E. Cheats + +- CLOWN - +───────────────────────────────────────────────────────────────────────── +_@ Pick a Card _2_3_6_+_P +_@ Head Stamp _4 / _6_+_K +_@ Spin Attack _4 / _6_+_P +_@ Spin Drop _2_+_P + +- KARNOV - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _4 / _6_+_P +_@ Fire Breath _2_3_6_+_P +_@ Low Fire Breath _2_3_6_+_K +_@ Super 100 Kick _4 / _6_+_K +$end + +################################################################################################### + +$info=karnovr +$cmd +Karnov's Revenge © 1994 Data East +Fighter's History Dynamite +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Strong Punch (_K) +_C : Weak Kick (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Retreat _4_4 + +- RAY McDOUGAL - +───────────────────────────────────────────────────────────────────────── +_( D.D.T. _4 / _6_+_B +_( Air D.D.T. _^_4 / _6_+_B + +_@ Big Tornado _2_3_6_+_P +_@ Dynamite Tackle _6_6_+_P +_@ Wheel Kick (_^)_2_1_4_+_K +_@ Thunder Dynamite Tackle ^4_6_6_+_P + +- LIU FEILIN - +───────────────────────────────────────────────────────────────────────── +_( Toge Hizaochi _4 / _6_+_B + +_) Crescent Slash _4 / _6_+_D +_) Face Cracker close _4 / _6_+_D +_) Flying Kick _^_2_+_D + +_@ Touroh Zan _2_3_6_+_P +_@ Kuuchuu Touroh Zan _^_4_1_2_+_P +_@ Hakkaku Soubi Ken ^2_8_+_P +_@ Kakkou Hakkaku Soubi Ken ^1_2_3_6_9_+_P + +- RYOKO KANO - +───────────────────────────────────────────────────────────────────────── +_( Ura Nage _4 / _6_+_B +_( Tomoe Nage _1 / _3_+_B +_( ^!Shiho Gatame _2_2_+_P +_( Izuna Drop _^_4 / _6_+_B + +_) Double Fist Sweep _1 / _3_+_B + +_@ Cho Yama Arashi close _4_1_2_3_6 / _6_3_2_1_4_+_P +_@ Zenten Ukemi ^4_6_+_C / _D +_@ Ippon Seoi _4_1_2_3_6 / _6_3_2_1_4_+_P +_@ Kuuchuu Ippon Seoi _^_4_1_2_3_6 / _6_3_2_1_4_+_P +_@ Kata Guruma close _4_7_8_9_6 / _6_9_8_7_4_+_P + +- MATLOK JADE - +───────────────────────────────────────────────────────────────────────── +_( Monkey Flip _4 / _6_+_B + +_) Head Press _^_2_+_K + +_@ Spinning Wave ^4_6_+_P +_@ Overhead Kick ^4_6_+_K +_@ Road Hurricane ^2_8_+_K +_@ Loop Hurricane ^2_8_+_C_+_D, ^*_K +_@ ^!Move _4 / _6 + +- SAMCHAY TOMYAMGUN - +───────────────────────────────────────────────────────────────────────── +_( Got Ko Ti-Sok _4 / _6_+_B +_( Got Ko Ti-Cau _4 / _6_+_D + +_) Ma Lan _6_+_B +_) Tiip _6_+_D + +_@ Maddron Jusarop _2_3_6_+_P +_@ Ti Kaukoun _2_3_6_+_K +_@ Ti Kau Roi _6_1_2_3_+_K +_@ Pap Soukau _A_+_C / _B_+_D + +- LEE DIENDOU - +───────────────────────────────────────────────────────────────────────── +_( Shashin Kashiki _4 / _6_+_B + +_@ Zesshou Hou _2_3_6_+_P +_@ ^!Chosin Kou _6_+_A +_@ ^!Tetsuzan Kou _6_+_B +_@ Super Zesshou Hou _2_3_6_4_+_P +_@ ^!Chosin Kou _6_6_+_A +_@ ^!Tetsuzan Kou _6_6_+_B +_@ Senkyuu Tai _2_3_6_+_K +_@ Mouko Kouhazan _4_6_1_2_3_+_A_+_B + +- MAKOTO MIZOGUCHI - +───────────────────────────────────────────────────────────────────────── +_( Tsukami Nage _4 / _6_+_B +_( Ashi Nage _4 / _6_+_D + +_@ Tiger Bazooka _2_3_6_+_P +_@ Koryuu Sai _4_1_2_+_P +_@ Ren Zoku Keri _2_3_6_+_K +_@ ^!Single Follow _K +_@ ^!Swipe _2_3_6_+_K +_@ ^!Single Follow _K +_@ ^!Finish _2_3_6_+_K +_@ Gottsui Tiger Bazooka _2_3_6_+_A_+_B_+_C_+_D +_@ Sho Ten Sai close _4_1_2_+_A_+_B_+_C_+_D + +- JEAN PIERRE - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner _4 / _6_+_B / _D +_( Flying Mayor _^_4 / _6_+_B + +_) Slide _3_+_C +_) Heavy Slide _3_+_D + +_@ Needle Shower ^*_P +_@ ^!Move _4 / _6 +_@ Ball Rose ^4_6_+_P +_@ Flic Flac ^2_6_+_K +_@ Chojaku Needle Shower _A_+_B_+_C_+_D, ^*_P +_@ ^!Move _4 / _6 +_@ Rondato ^3_2_1_4_+_K + +- MARSTORIUS - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+_B +_( Turn Slam _1 / _3_+_B + +_) Enzuigiri _9_+_D +_) Body Slash _^_2_+_B +_) Dropkick _^_2_+_D + +_@ Dash Lariat ^4_6_+_P +_@ Catch German close ^4_6_+_P +_@ Moonsault Press ^2_8_+_P +_@ Double German close _4_1_2_3_6 / _6_3_2_1_4_+_P +_@ Heel Kick ^4_6_+_K +_@ Drill Power Slam _4_7_8_9_6 / _6_9_8_7_4_+_P +_@ Jumping Knee Press ^2_8_+_K + +- LIU YUNGMIE - +───────────────────────────────────────────────────────────────────────── +_( Tomoe Nage _4 / _6_+_B + +_) Sankaku Tobi jump against the wall _?_+_P / _K +_) ^!Sambal Chagi _2_+_D + +_@ Aura Smash _^_2_3_6_+_P +_@ Nerichagi _6_1_2_3_+_K +_@ Fire Binta ^*_P_+_K +_@ ^!Move _4 / _6 + +- ZAZIE MUHABA - +───────────────────────────────────────────────────────────────────────── +_( Choke Suplex _4 / _6_+_B + +_) Reaching Straight _4 / _6_+_B +_) Wild Swing close _4 / _6_+_B + +_@ Vulcan Hook ^*_P +_@ ^!Move _4 / _6 +_@ Hellfire _4_1_2_+_P +_@ Ducking _6_6_+_K +_@ ^!Sliding _6_+_K +_@ Double Backstep _6_4_+_C +_@ Tricky Feet _6_4_+_D +_@ Chojaku Vulcan Hook _A_+_B_+_C_+_D, ^*_P +_@ ^!Move _4 / _6 +_@ Deshikakato _8_2_+_C +_@ Axe Deshikakato _8_2_+_D + +- CLOWN - +───────────────────────────────────────────────────────────────────────── +_( Circus Tumble _4 / _6_+_B + +_@ Pick a Card ^4_6_+_P +_@ Head Stamp ^1_9_+_P +_@ Spin Attack ^1_6_+_K +_@ Spin Drop ^1_8_+_K + +- KARNOV - +───────────────────────────────────────────────────────────────────────── +_( Finishing Headbutt _4 / _6_+_B + +_@ Fireball _2_3_6_+_P +_@ Fire Breath _6_6_+_P +_@ Low Fire Breath _6_6_+_K +_@ Super 100 Kick ^4_6_+_K +_@ Ballon Attack (_^)_6_3_2_1_4_7_+_P +_@ ^!Move _4 / _6 + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Ox + - Playable only with M.A.M.E. Cheats + +- OX - +───────────────────────────────────────────────────────────────────────── +_( Gore Toss _4 / _6_+_A / _C / _D + +_@ Bull Charging _2_+_D + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Ox on Stage 14 (Extra Round) + - Complete the game without lose a round +$end + +################################################################################################### + +$info=fgtlayer,fgtlayerja +$cmd +Fighting Layer © 1998 Namco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Barrage Blows +_# Hard Attacks + +_` Barrage Blows + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) ^!Side Switch close _P +_) Retreat _4_4 +_) Dodge Out _6_+^G +_) Dodge In _6_+^J +_) Throw Escape when thrown _4 / _6_+^F / ^I +_) Super Elusion being hit (_^)^T (1 for match) +_) Hard Reversal (1LV) knocked down ^E_+^H / ^F_+^I / ^G_+^J + +- TETSUO KATO - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw Drop _4 / _6_+^F +_( Crushing Knee _4 / _6_+^I + +_) Punch to Kick Combo ^E^E^E^E^E +_) Double Kick _6_+^I +_) Reverse Side Fist _4_+^G +_) Back Kick _4_+^J + +_@ Mukuro Wari _2_3_6_+_P +_@ Strong Mukuro Wari _2_3_6_+^W +_@ Shin Mukuro Wari _2_3_6_+^U +_@ Takigi Kudaki _2_1_4_+_P +_@ ^!Combo Skill ^E^F^G^H^I +_@ Tsuri Kane Wari _6_2_3_+_P (^*) + +_* Kan Matsuri _2_3_6_2_3_6_+_P +_* Kou Gyouji _2_1_4_2_1_4_+_P (_O) + +_# Horse Leg ^E_+^H / ^F_+^I / ^G_+^J + +- GEORGE JENSENT - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Slam _4 / _6_+^F +_( Capture Roll Arm Break _4 / _6_+^I + +_) Double Punch-Side Punch ^E^E^E +_) Double Punch-Dropping Heel ^E^E_6_+^E +_) Side Punch _6_+^F +_) Smash Kick _6_+^I +_) Roll Fist _4_+^F +_) Sankaku Tobi jump against the wall _9 + +_@ Roll Hook dashing ^F +_@ Bajirisuku dashing ^G +_@ Burotsukeido dashing, close ^W +_@ Eagle Crow dashing _K +_@ Kirusobatsuto _2_3_6_+_K +_@ Eagle Crow _2_1_4_+_K + +_* Jaguar Rush _2_3_6_2_3_6_+_P +_* Phalanx (_^)_2_3_6_2_3_6_+_K + +_# Air Fang ^E_+^H / ^F_+^I / ^G_+^J + +- HONG GILLSO - +───────────────────────────────────────────────────────────────────────── +_( Kicks to Arm Bar _4 / _6_+^F +_( Reverse Trap Kick _4 / _6_+^I + +_) Kick-Chain Starter _K +_) ^!Kick-Chain _K (x3) +_) ^!Delay _O_P +_) ^!Axe Kick _6_+^J +_) ^!Change Posture ^U +_) Seal Fang _6_+^I +_) ^!Kick-Chain _K (x3) +_) ^!Delay _O_P +_) ^!Axe Kick _6_+^J +_) ^!Change Posture ^U +_) Tail Attack _4_+^I +_) ^!Kick-Chain _K (x3) +_) ^!Delay _O_P +_) ^!Axe Kick _6_+^J +_) ^!Change Posture ^U +_) Change Posture ^U + +_@ Side Pair _2_3_6_+_K +_@ Instant Mouth _6_2_3_+_K +_@ Reverse Move _4_2_1_+_P (reverse mid/Specials) +_@ Back Rotation _4_2_1_+_K +_@ Knockdown Kick _6_3_2_1_4_+_K + +_* Instant Dragon _2_3_6_2_3_6_+_K +_* Mouth Empty _2_1_4_2_1_4_+_K + +_# Alligator Rotation ^E_+^H / ^F_+^I / ^G_+^J + +- LAN YINGHUA - +───────────────────────────────────────────────────────────────────────── +_( Redirect _4 / _6_+^F +_( Headlock Kicks _4 / _6_+^I + +_) Punches to Palm Push ^E^E^E^E^E +_) Break _6_+^F +_) Delayed Mid Kick _4_+^J +_) High Dodge _2_+^U +_) Low Dodge _4_+^U +_) Stomp Kick _^_2_+^I + +_@ Straight Palm _2_3_6_+_P +_@ ^!Lotus Palm _6_+_P +_@ ^!Lotus Slide _6_+_K +_@ Bath Heel _2_1_4_+_K +_@ Bloom Scattering _6_2_3_+_K +_@ Flashing Pupil _4_2_1_+_P (reverse high/mid/Specials) + +_* Indigo Dance _2_3_6_2_3_6_+_P +_* Scattering Lotus (_^)_2_1_4_2_1_4_+_P / _K, _? (x3) + +_# Back Hammer ^E_+^H / ^F_+^I / ^G_+^J + +- EXODUS - +───────────────────────────────────────────────────────────────────────── +_( Brainbuster _4 / _6_+^F +_( Snapmare Torture _4 / _6_+^I +_( Falling Powerslam _^_4 / _6_+^F + +_) Triple Chop ^E^E^E +_) Forearm Scramble ^6_+^E^E^E +_) Exodus Smile _6_+_S +_) Rolling Elbow _4_+^G +_) Knee Drop _^_2_+^G + +_@ EX Snake ^U +_@ EX Lariat _6_2_3_+_P +_@ EX Breath _2_3_6_+_K +_@ EX Scratch _4_2_1_+_K +_@ EX Bomb close _x_+_P + +_* EX Triple Lariat _2_3_6_2_3_6_+_P +_* EX Press close _x_x_+_P + +_# EX Sand ^E_+^H / ^F_+^I / ^G_+^J + +- JIGJID BARTOL - +───────────────────────────────────────────────────────────────────────── +_( Hammering Headbutt _4 / _6_+^F +_( Release Suplex _4 / _6_+^I + +_) Punches to Stomp ^E^E^E^E + +_@ Diving Headbutt _2_3_6_+_P +_@ Gaia Soul _2_3_6_+_K +_@ Cross Soul _2_1_4_+_P (reverse high/mid/Specials) +_@ Cross Steel _2_1_4_+_K (reverse low/Specials) + +_* Super Diving Headbutt _2_1_4_2_1_4_+_P (_O) +_* Terra Drive _2_3_6_2_3_6_+_P +_* Day Break _2_3_6_2_3_6_+_K + +_# Headbutt ^E_+^H / ^F_+^I / ^G_+^J + +- SHANG FENGHUANG - +───────────────────────────────────────────────────────────────────────── +_( Thousand Pressure Points _4 / _6_+^F +_( Rollover Stab Kick _4 / _6_+^I + +_) Slashing Nail ^*^E +_) Blow Back Charge ^F^F^F^F +_) Crushing Lows _2_+^H^H^H +_) Side Attacking _6_+^F +_) Side Wing _6_+^I +_) Warm-up _6_+_S +_) Fancy Footwork _6_3_2_1_4_+_P + +_@ Stopping Shell ^U +_@ ^!Warm-up _O^U +_@ Super Blow _4_4_+_P +_@ ^!Control _4 / _6 +_@ ^!Air Attack _P / _K +_@ ^!Knee Medulla close _4 / _6_+^J +_@ Blow Kick _4_4_+_K +_@ Bottom Sleeping _2_1_4_+_K +_@ ^!Spiral Shellfish _K +_@ ^!Super Blow ^8_+_O_P +_@ ^!Control _4 / _6 +_@ ^!Air Attack _P / _K +_@ ^!Knee Medulla close _4 / _6_+^J +_@ ^!Cancel _P + +_* Fang Nail Mountain _2_3_6_2_3_6_+_P +_* ^!Reverse Nail _2_3_6_+_P +_* ^!Throat Slash _2_3_6_+_P +_* ^!Finishing Nail _2_3_6_+_P +_* Attacking Wing (_^)_2_3_6_2_3_6_+_K + +_# Reverse Side Nail ^E_+^H / ^F_+^I / ^G_+^J + +- ALLEN SNIDER - +───────────────────────────────────────────────────────────────────────── +_( Nagete Kiwameru Waza _4 / _6_+^F + +_) Uryaa Kick _6_+^I + +_@ Soul Force _2_3_6_+_P +_@ Rising Dragon _6_2_3_+_P +_@ Justice Fist _4_1_2_+_P +_@ Vaulting Kick close _6_3_2_1_4_+_K + +_* Fire Force _2_3_6_2_3_6_+_P +_* Triple Break _2_3_6_2_3_6_+_K +_* Ratsushinguasaruto _2_1_4_2_1_4_+^V +_* ^!Tsuika Kougeki 1 _2_3_6_+_P +_* ^!Tsuika Kougeki 2 (1LV) _4_1_2_+_P +_* ^!Tsuika Kougeki 3 (1LV) _6_+_P +_* ^!Finishing Popup Kick _2_3_6_4_+_K +_* Ratsushingureido (^M) _2_1_4_2_1_4_+^W + +_# Jumping Knuckle ^E_+^H / ^F_+^I / ^G_+^J + +- SESSYU TSUKIKAGE - +───────────────────────────────────────────────────────────────────────── +_( Arm Drag Takedown _4 / _6_+^F +_( Overhead Judo Throw _4 / _6_+^I + +_) Swift Slashes-Back Slash ^E^E^E^E +_) Swift Slashes-Low Back Slash ^E^E^E^H +_) Back Slash _4_+^G + +_@ Dive Attack _^^U +_@ Ground Shuriken _2_3_6_+_P +_@ Air Shuriken _^_2_3_6_+_P +_@ ^!Dive Attack _^^U +_@ Chain Attack High _2_1_4_+_P +_@ ^!Tsuika Kougeki _2_3_6_+_P +_@ ^!Chain Attack Low _K +_@ Chain Attack Low _2_1_4_+_K +_@ ^!Low Tsuika Kougeki _2_3_6_+_K +_@ ^!Chain Attack High _P +_@ Teleport _4_2_1_+_P + +_* Eight Serpents _2_3_6_2_3_6_+_P +_* Strong Wind (_^)_2_1_4_2_1_4_+_P + +_# Death Slash ^E_+^H / ^F_+^I / ^G_+^J + +- CAPRICCIO - +───────────────────────────────────────────────────────────────────────── +_( Head Toss _4 / _6_+^F / ^I + +_@ Terotero _2_3_6_+_P +_@ ^!Bug Hop _P +_@ Oro _2_1_4_+_P / _K +_@ ^!Ron Right _6_2_3_+_K +_@ ^!Ron Left _4_2_1_+_K +_@ ^!Tsumo _4_2_1_+_P (x2) +_@ ^!Oronmo close to mushroom _2_2_+_P +_@ ^!Orugena (_^)_P / _K +_@ ^!Oroigu _4_2_1_+_P +_@ ^!Orooro _2_1_4_+_P +_@ Upunka _6_2_3_+_P + +_* Gaburitsuchiyo _^_2_3_6_2_3_6_+_P / _K +_* Baburitsuchiyo _2_3_6_2_3_6_+_K +_* ^!Move _4 / _6 + +_# Mohebe ^E_+^H / ^F_+^I / ^G_+^J + +- BLAIR DAME - +───────────────────────────────────────────────────────────────────────── +_( Neck Throw _4 / _6_+^F +_( Tsukami Hiza Kick _4 / _6_+^I +_( ^!Lightning Knee _6_2_3_+_K + +_) Surging Rush ^E^E^E^E^E +_) Step Side Kick _6_+^I + +_@ Sliding Arrow _2_3_6_+_K +_@ Shoot Kick _2_1_4_+_K (x3) +_@ Crescent Kick _^_2_1_4_+_K + +_* Huearigihuto (_^)_2_3_6_2_3_6_+_P, ^*^E^G^E_. +_* Spin Side Shoot _2_3_6_2_3_6_+_K + +_# Trick Kick ^E_+^H / ^F_+^I / ^G_+^J + +- JANIS LUCIANI - +───────────────────────────────────────────────────────────────────────── +STANDARD MODE +_( Fire Bomb _4 / _6_+^F + +_) Deadly Assassin ^E^E^E^E +_) Turn Cutting _6_+^F +_) Neck Cutting _6_+^I + +_@ Darts Cutting _2_3_6_+_P +_@ Butterfly _^_2_3_6_+_P +_@ Fire Combination ^E^E_6_+^G +_@ ^!Fire Frenzy ^*_P / _K +_@ Hell Dive _6_6_+_P + +_* Knife Combination _2_3_6_2_3_6_+_P +_* Missile Shot _2_1_4_2_1_4_+_P +_* ^!Control _2 / _8 +_* Change: KNIFE MODE _2_3_6_2_3_6_+_K + +_# Mid Cutting ^E_+^H / ^F_+^I / ^G_+^J + +KNIFE MODE +_( Blind Shooting _4 / _6_+^F + +_) Walk In _8 +_) Walk Out _2 + +_@ Valkiria _2_3_6_+_P +_@ Runner Away _? _? (same direction) +_@ ^!Hell Dive _P +_@ ^!Hell Slide _K +_@ Hell Turn _?_+^U +_@ ^!Butterfly _P +_@ Duck Shot _2_1_4_+_P +_@ ^!Rapid Fire ^*_P +_@ ^!Cancel _2_1_4_+_P / _K +_@ Duck Shot Fake _2_1_4_+_K +_@ ^!Fake Shot _P / _K +_@ Knife Mode Cancel: STANDARD MODE _2_3_6_+_K + +_* Knife Combination _2_3_6_2_3_6_+_P +_* Missile Shot _2_1_4_2_1_4_+_P +_* ^!Control _2 / _8 + +_# Mid Cutting ^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Joe Fendi (the time to unlock is unknown for now) + - Preston Ajax (the time to unlock is unknown for now) + - Clemence Cleiver (the time to unlock is unknown for now) + - Tiger (the time to unlock is unknown for now) + - Shark (the time to unlock is unknown for now) + +- JOE FENDI - +───────────────────────────────────────────────────────────────────────── +_( Clinch Punch _4 / _6_+^F +_( Stamp Punch _4 / _6_+^I + +_) One-Two ^E^E +_) Punch to Dirty Headbutt ^F^F^F +_) Power Punches ^G^G^G +_) Stomach Crash _4_+^F +_) Face Crash _4_+^G +_) Guard Advance _K / _2_+_K + +_@ Punch Combo _4_1_2_3_6_+_P +_@ Upper _6_2_3_+_P +_@ Jaw Push _6_3_2_1_4_+_P +_@ Victory Celebration _2_3_6_+_K +_@ Bob and Weave _2_1_4_+_K + +_* Skull Break _2_3_6_2_3_6_+_P +_* Super Gloves _2_1_4_2_1_4_+_P (damage increased for punches) + +_# Straight Punch ^E_+^H / ^F_+^I / ^G_+^J + +- PRESTON AJAX - +───────────────────────────────────────────────────────────────────────── +_( Death Wire _4 / _6_+^F +_( Cradle D.D.T. _4 / _6_+^I + +_) Hook and Swat ^F^F^F +_) Shin Kick-Rising Kicks ^H^H^H +_) Wipe Hand _4_+^G +_) Sneaky Slide _3_+^G + +_@ Deadline _6_2_3_+_P +_@ Front Trap _2_1_4_+_K +_@ Eldorado close _6_3_2_1_4_+_P +_@ ^!Part 2 close head _4_2_1_+_P +_@ ^!Finish from behind _8_+^U +_@ Scapegoat _4_2_1_+_P (reverse high/mid/Specials) +_@ ^!Remote Control Blast reverse a punch, _2_3_6_+_P + +_* Stray Sweep _2_3_6_2_3_6_+_P +_* ^!Remote Control Blast _2_3_6_+_P +_* Gospel _2_3_6_2_3_6_+_K +_* ^!Backbreaker _8_+_P +_* ^!Remote Control Blast _2_3_6_+_P +_* Air Gospel _^ close _2_3_6_2_3_6_+_K +_* ^!Backbreaker _8_+_P +_* ^!Remote Control Blast _2_3_6_+_P +_* Bomb Punch _O^E_+^H / ^F_+^I / ^G_+^J, _6_3_2_1_4 +_* ^!Remote Control Blast _2_3_6_+_P + +_# Charge Punch ^E_+^H / ^F_+^I / ^G_+^J + +- CLEMENCE CLEIVER - +───────────────────────────────────────────────────────────────────────── +_( Belly to Back Suplex _4 / _6_+^F +_( Vertical Suplex _4 / _6_+^I +_( Low Grab opponent knocked down _2_+^G / ^J + +_) Chops ^E^E^E +_) Cross Kick _6_+^I +_) High Kick _4_+^J +_) Back Kick _^_2_+^J + +_@ Waust Attack ^U +_@ Lariat _6_2_3_+_P +_@ Headbutts _4_2_1_+_P +_@ Body Splash _2_3_6_+_K +_@ Spinning Grab close _x_+_P +_@ Rope Launch close _6_3_2_1_4_+_K + +_* Backbreaker _2_3_6_2_3_6_+_K +_* Super Spinning Grab close _x_x_+_P +_* Turnbuckle Suplex close _x_x_+_K (roped arena stage only) + +_# Jump High Kick ^E_+^H / ^F_+^I / ^G_+^J + +- TIGER - +───────────────────────────────────────────────────────────────────────── +_) Backdash _4_4 +_) Backdash Outward _8_8 +_) Backdash Inward _2_2 +_) Side Roll ^T + +_@ Roar _2_3_6_+_P +_@ Growl _2_1_4_+_P +_@ Auto Prowl _2_3_6_+_K +_@ Playful Growl _2_1_4_+_K + +- SHARK - +───────────────────────────────────────────────────────────────────────── +_) Dash Swim ^T + +_@ Charging Snout _2_3_6_+_P +_@ Tail Snap _2_3_6_+_K +_@ Snack Time _2_1_4_+_K +_@ Roll _2_1_4_+_P +$end + +################################################################################################### + +$info=fvipers,fvipersb +$cmd +Fighting Vipers © 1995 Sega +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_G : Guard +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws +_) Command Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - g = Hits Knocked Down Opponent + - B = Break Armour Attack + - - = No Hit + +_` Positions + - BK = Back Turned + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Crawl Forward ^3 +_) Crawl Backward ^1 +_) Normal Jump _8 +_) Low Jump _X_8 +_) Backflip _7 +_) Sankaku Tobi jump against the wall +_) Flipout knocked down on air _P_+_K_+_G +_) Get Up knocked down ^*_P +_) Roll to Background and Get Up knocked down _8 +_) Roll to Foreground and Get Up knocked down _2 +_) Roll Backwards and Get Up knocked down _4 +_) Roll Forward and Get Up knocked down _6 +_) Armour Blast _6_4_6_4_+_P_+_K_+_G + +- GRACE - +───────────────────────────────────────────────────────────────────────── +_( Wall Rush _P_+_G +_( Shoulder Breaker _6_4_+_P_+_K_+_G +_( Hip Toss _2_4_+_P_+_G +_( Wall Scratch opponent close to wall _P_+_G +_( Punching Wall Press opponent close to wall _P_P_P +_( Wall Exchange against the wall _P_+_G +_( Back Drop from behind _P_+_G +_( Frankensteiner _^_2_+_P_+_K_+_G + +Strings Moves +_P_P_P_P_P hhhhh +_P_P_K hhB +_P_K_K hhh +_P_+_K m +_P_2_+_K hl +_K_K_K hhh +_K_+_G_K_K hhm +_K_+_G_3_+_K_K hmh +_6_+_K_+_G_K mh +_6_6_+_P B +_4_+_P B +_4_+_K B +_4_+_K_4_+_K B +_2_+_P_K ll +_2_+_K_+_G_K_K_K_K lllll +_3_+_K_K_K mmm +_3_3_+_K m +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_7_+_K m +_^^6_+_K m +_^^4_+_K m +running _P_+_G B +running _K_+_G m +running _2_+_K B +running _9_+_K m +opponent knocked down _2_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K m + +- PICKY - +───────────────────────────────────────────────────────────────────────── +_( Wall Rush _P_+_G +_( Overhead Cannon _4_6_+_P_+_G +_( Between Legs Switch _2_+_P_+_K_+_G +_( ^!Mule Kick _4_+_K +_( Wall Ram opponent close to wall _P_+_G +_( Punching Wall Press opponent close to wall _P_P_P +_( Double Knee opponent close to wall _4_6_+_K +_( Wall Exchange against the wall _P_+_G +_( Back Drop from behind _P_+_G +_( Air Grab _^_4_+_P_+_K_+_G +_( Frankensteiner _^_2_+_P_+_K_+_G + +_) Wall Climb jump against the wall _8_+_P + +Strings Moves +_P_P_P hhh +_P_P_K hhm +_P_P_6_+_P_K hhmh +_P_P_6_+_P_6_+_K hhmm +_P_P_6_+_K_K hhmm +_P_P_2_+_K_K hhmh +_P_K hm +_P_2_+_K hl +_K_+_G m +_6_+_K_K mh +_4_+_P B +_4_+_K B +_4_+_K_4_+_K B +_4_6_6_+_P B +_2_+_P_K ll +_2_+_K_K mh +_2_+_K_K_+_G mm +_2_3_6_+_K h +^2_6_+_K_+_G m +_3_+_P_K Bh +_3_+_P_6_+_K Bm +_3_+_K m +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_^^6_+_K m +_^^4_+_K m +against the wall _1_+_K m +running _P_+_K_+_G_K mm +running _P_+_K_+_G_2_+_K ml +running _2_+_K B +opponent knocked down _2_+_P g +opponent knocked down _2_+_K_K_K ggg +opponent knocked down _8_+_P g +opponent knocked down, jump against the wall _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K m + +- BAHN - +───────────────────────────────────────────────────────────────────────── +_( Wall Rush _P_+_G +_( Heel Sweep _4_+_P_+_G +_( Crushing Headbutt _4_6_+_P_+_K_+_G +_( Wall Press opponent close to wall _P_+_G +_( Wall Exchange against the wall _P_+_G +_( Atomic Drop from behind _P_+_G + +Strings Moves +_P_+_K_+_G B +_6_+_P m +_6_6_+_P_4_6_+_P_+_K mB +_6_6_+_K h +_6_2_3_+_P_6_2_3_+_P mm +^6_+_P B +_4_+_P B +_4_+_P_4_+_P B +_4_6_+_P B +_4_6_6_+_P_+_K B +_4_2_1_+_P_P BB +_4_2_1_+_P_6_2_3_+_P BB +_1^3_P B +_3_+_P m +_3_+_K B +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_^^6_+_K m +_^^4_+_K m +running _P_+_K B +running _P_+_G B +running _2_+_K B +running _9_+_K m +opponent knocked down _2_+_P_P gg +opponent knocked down _2_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K m + +- CANDY (HONEY) - +───────────────────────────────────────────────────────────────────────── +_( Wall Rush _P_+_G +_( Back Wall Rush _4_+_P_+_G +_( Between Legs Switch _2_+_P_+_K_+_G +_( Cat Flip _2_4_+_P_+_G +_( Face Sit _1_6_+_P_+_G +_( Leapfrog Switch _9_+_P +_( Wall Press opponent close to wall _P_+_G +_( Punching Wall Press opponent close to wall _P_P_P +_( Wall Exchange against the wall _P_+_G +_( Back Drop from behind _P_+_G +_( Knee Trap from behind _P_+_K_+_G +_( Air Grab _^_4_+_P_+_K_+_G + +_) Wall Climb jump against the wall _8_+_P + +Strings Moves +_P_P_P_K hhhm +_P_P_P_2_+_K hhhl +_P_K hh +_P_+_K_+_G_P_+_K_+_G Bm +_K_+_G m +_6_+_P_P_P mmB +_6_6_+_P B +_6_6_+_K_+_G m +_6_2_3_+_P m +_4_+_P m +_4_+_K B +_4_+_K_4_+_K B +_2_+_P_K ll +_2_+_K_K mh +^2_N_K_K mm +^2_N_K_7_+_K mm +^2_N_K_K_+_G mm +^2_+_K_K_P llB +^2_+_K_K_K lll +^2_+_K_K_N_K llh +_1_+_K_K_K llh +_1_+_K_K_2_+_P llB +_1_+_K_K_2_+_K lll +_3_+_P m +_3_+_K m +_3_3_+_P B +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_7_+_K m +_^^6_+_K m +_^^4_+_K m +running _P_+_G B +running _2_+_K B +running _9_+_K m +opponent knocked down _2_+_P_P_P_P_P ggggg +opponent knocked down _2_+_K g +opponent knocked down _8_+_P g +opponent knocked down, jump against the wall _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K l + +- RAXEL - +───────────────────────────────────────────────────────────────────────── +_( Wall Rush _P_+_G +_( Overhead Cannon _6_6_+_P_+_G +_( Neck Breaker _4_6_+_P_+_G +_( Crashdown _8_2_+_P_+_G +_( Wall Press opponent close to wall _P_+_G +_( Punching Wall Press opponent close to wall _P_P_P +_( Wall Exchange against the wall _P_+_G +_( Back Drop from behind _P_+_G + +Strings Moves +_P_P_P hhm +_P_P_K hhB +_P_K hh +_K_K hm +_K_+_G m +_6_+_P_P_P mhB +_6_+_P_K_P_6_+_K_+_G mmhh +_6_+_P_K_P_2_+_K_+_G mmhl +_6_+_K m +_6_+_K_+_G_2_3_6_+_K_2_3_6_+_K BBB +_6_6_+_P B +_4_+_P m +_4_+_K m +_4_+_K_4_+_K m +_2_+_K_+_G l +^2_N_+_K m +_3_+_P_P mB +_3_+_K_P_6_+_K_+_G mhh +_3_+_K_P_2_+_K_+_G mhl +_3_3_+_P_P hm +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_7_+_K m +_^^6_+_K m +_^^4_+_K m +running _P_+_G B +running _2_+_K B +running _9_+_K m +opponent knocked down _2_+_P g +opponent knocked down _2_2_+_P g +opponent knocked down _2_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K m + +- JANE - +───────────────────────────────────────────────────────────────────────── +_( Clinch Punch _P_+_G +_( ^!Double Clinch Punch _P +_( ^!Knee _6_+_K +_( Punching Clinch Knee _P_P_6_+_K +_( Clinch Knee _K_+_G +_( Brainbuster _6_4_+_P_+_G +_( Backbreaker _6_2_+_P_+_G +_( Double Clinch Knee _4_1_2_3_6_+_K_+_G +_( ^!Triple Clinch Knee _2_6_+_K +_( Wall Scrape opponent close to wall _P_+_G +_( Punching Wall Press opponent close to wall _P_P_P +_( Wall Knee opponent close to wall _K_+_G +_( ^!Double Wall Knee _K_+_G +_( Wall Exchange against the wall _P_+_G +_( Neck Breaker from behind _P_+_G +_( Tiger Suplex from behind _P_+_K_+_G + +_) Wall Climb jump against the wall _8_+_P + +Strings Moves +_P_P_P hhm +_P_P_K hhh +_P_P_4_+_P hhm +_P_P_2_+_K hhl +_P_K_P hhm +_6_+_P_P mm +_6_+_K m +_6_6_+_P B +_6_2_3_+_P B +_4_+_P B +_4_+_P_4_+_P B +_4_1_2_3_6_+_P B +_2_+_P_K ll +_2_+_K_+_G_K lh +_2_3_6_+_P m +^2_N_K m +^2_+_K_+_G_K ll +^2_6_+_K m +^2_3_+_P m +_3_+_P m +_3_+_K m +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_^^6_+_K m +_^^4_+_K m +running _P_+_G B +running _2_+_K B +running _9_+_K m +opponent knocked down _2_+_P g +opponent knocked down _2_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K m + +- TOKIO - +───────────────────────────────────────────────────────────────────────── +_( Wall Rush _P_+_G +_( Neck Throw _6_4_+_P_+_G +_( Rolling Throw _6_4_+_P_+_K_+_G +_( Arm Crutch Slam _4_+_P_+_G +_( Wall Press opponent close to wall _P_+_G +_( Punching Wall Press opponent close to wall _P_P_P +_( Double Knee opponent close to wall _4_6_+_K +_( Wall Exchange against the wall _P_+_G +_( Back Drop from behind _P_+_G + +_) Bellyflop _6_2_+_P_+_K_+_G + +Strings Moves +_P_P_P hmm +_P_P_K hmh +_P_K hh +_K_P_P_P_K hhhhh +_K_P_P_P_4_+_K hhhhm +_K_P_P_P_2_+_K hhhhl +_K_P_P_K hhhh +_K_P_P_4_+_K hhhm +_K_P_K hhh +_K_+_G_K_K hmm +_K_+_G_2_+_K hl +_6_+_P_P_P mmm +_6_+_P_P_2_6_+_P mmh +_6_+_K m +_6_+_K_+_G_K hh +_6_+_K_+_G_2_+_K hl +_6_+_K_+_G_3_+_K hm +_6_2_+_P_+_K_+_G_K -m +^6_+_K h +_4_+_K B +_4_+_K_4_+_K B +_2_+_K_+_G_P_P_P_K lhhhh +_2_+_K_+_G_P_P_P_4_+_K lhhhm +_2_+_K_+_G_P_P_P_2_+_K lhhhl +_2_+_K_+_G_P_P_K lhhh +_2_+_K_+_G_P_P_4_+_K lhhm +_2_+_K_+_G_P_K lhh +_2_+_K_+_G_K_K lhm +^2_N_K m +^2_+_K_+_G_K_K lll +_3_+_P m +_3_+_K_K_6_+_K mmm +_3_+_K_+_G_6_+_K mm +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_7_+_K m +_^^6_+_K m +_^^4_+_K m +running _P_+_G B +running _2_+_K B +running _9_+_K m +opponent knocked down _2_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K m + +- SANMAN - +───────────────────────────────────────────────────────────────────────── +_( Bowling Throw _P_+_G +_( Bearhug _6_4_+_P_+_G +_( ^!Crush _4_4_+_P_+_G +_( Canadian Backbreaker _6_4_+_P_+_K_+_G +_( Neck Hang Slam _6_3_2_1_4_+_P_+_G +_( ^!Triple Slam _6_4_+_P_+_G +_( ^!Typhoon _x_+_P_+_G +_( Giant Swing _4_1_2_3_6_+_P +_( Wall Press opponent close to wall _P_+_G +_( Punching Wall Press opponent close to wall _P_P_P +_( Double Powerbomb opponent close to wall _4_6_+_P_+_G +_( Wall Exchange against the wall _P_+_G +_( Back Drop from behind _P_+_G +_( Piledriver crouching opponent _3_3_+_P_+_G +_( Iron Claw crouching opponent, opponent close to wall _2_+_P_+_G +_( Neck Hang Double Slam opponent knocked down, close head _2_4_6_+_P +_( Slow Giant Swing opponent knocked down, close feet _4_1_2_3_6_+_P + +Strings Moves +_P_P_P hmm +_P_P_K hmB +_P_K hh +_P_+_K_+_G_P_+_K_+_G mm +_P_3_+_P_K hmm +_6_+_P_P_P_P_P mmmmm +_6_6_+_P B +_4_+_K B +_4_+_K_4_+_K B +_4_6_+_P_P_P mmm +_2_+_P_+_K_+_G_2_+_P mm +_2_+_P_+_K_+_G_2_+_P_+_G mm +_2_+_K_+_G l +_3_+_P_P_K mmm +_3_+_P_+_G m +_3_+_K m +_8_+_P m +_8_+_K m +^8_+_P m +^8_+_K m +_^^6_+_P m +_^^6_+_K m +_^^4_+_K m +running _2_+_K B +running _9_+_K m +opponent knocked down _2_+_K g +opponent knocked down _8_+_P g + +BACK TURNED (BK) +Strings Moves +_2_+_P l +_2_+_K l +_8_+_K m + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd Color + - On the Character Select Screen _O_S and move the cursor to character to be chosen + +_` Random Mode + - After insert coins ^8 and press _S + +_` Ranking Mode + - On the Test Mode, go to GAME ASSIGNMENT and turns RANKING MODE to ON + - After insert coins _O_P_+_K_+_G and press _S +$end + +################################################################################################### + +$info=ffight,ffighta,ffightj,ffightj1,ffightj2,ffightj3,ffightj4,ffightu,ffightu1,ffightua,ffightub,ffightuc +$cmd +Final Fight © 1990 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Pick Up Object close to object _A +_) Pick Up Weapon close to weapon _A + +- GUY - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Tsukami Nage ^*_A +_( ^!Bushin-ryuu Seoi Nage _4 / _6_+_A +_( ^!Jump Escape @J-button + +_) Bushin Gokusa Ken _A_A_A_A +_) ^!Bushin Gokusa Ken Finish _A +_) ^!Bushin-ryuu Seoi Nage _4_+_A +_) Skyward Kick @J-button _A +_) ^!Short Knee Cancel _2_+_A +_) Straight Jump Kick diagonal jump _A +_) ^!Short Knee Cancel _2_+_A +_) Short Knee @J-button _2_+_A +_) ^!Jump Kick Cancel _A +_) Wall Jump jump toward the wall @J-button +_) ^!Straight Jump Kick _A +_) ^!Short Knee _2_+_A + +_* Bushin Senpuu Kyaku _A_+@J-button + +- CODY TRAVERS - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strike _A +_( ^!Shoulder Toss _4 / _6_+_A +_( ^!Jump Escape @J-button + +_) Jabs-Stomach Blow _A_A_A +_) ^!Uppercut _A +_) ^!Shoulder Toss _4_+_A +_) Knife Stabbing with Knife, close _A +_) Skyward Kick @J-button _A +_) ^!Knee Drop Cancel _2_+_A +_) Jump Kick diagonal jump _A +_) ^!Knee Drop Cancel _2_+_A +_) Knee Drop @J-button _2_+_A +_) ^!Jump Kick Cancel _A + +_* Crack Kick _A_+@J-button + +- MIKE HAGGAR - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Repeated Headbutts ^*_A +_( ^!Suplex _4 / _6_+_A +_( ^!Jump Grapple @J-button +_( ^!Piledriver _A + +_) Gut Punches _A_A +_) ^!Side Hammer _A +_) ^!Suplex _4_+_A +_) Drop Kick diagonal jump _A +_) ^!Body Splash Cancel _2_+_A +_) Body Splash @J-button _2_+_A +_) ^!Drop Kick Cancel _A + +_* Double Lariat _A_+@J-button +$end + +################################################################################################### + +$info=ffreveng,ffrevng10 +$cmd +Final Fight Revenge © 1999 Capcom +Final Revenge +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^s : Special +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Supers + +_` Supers + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 / _6_+^s +_) Retreat _4_4 / _4_+^s +_) Sidestep In ^s +_) Sidestep Out _2_+^s +_) Pick Up Item / Weapon close to item / weapon ^s +_) Change Weapon ^E_+^H +_) Throw Weapon ^G_+^J + +- WEAPON COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +- Knifes Moves - +_) Gutting Knife _6_+^E +_) Shin Stab _6_+^H +_) Crouching Shin Stab _3_+^E + +- Sticks Moves - +_) Overhead Slap _6_+^E +_) Toe Poke _6_+^H +_) Knee Capper _3_+^E + +- Swords Moves - +_) Overhead Slap _6_+^E +_) Toe Poke _6_+^H +_) Knee Capper _3_+^E + +- Chainsaw Moves - +_) Overhead Slap _6_+^E +_) Toe Poke _6_+^H +_) Knee Capper _3_+^E + +- Gun Moves - +_) Shoot Upward _6_+^G +_) Crouching Shoot Upward _3_+^G + +- Stun Gun Moves - +_) Shoot Upward _6_+^G +_) Crouching Shoot Upward _3_+^G + +- Bomb Moves - +_) Far Throw _6_+^G +_) Crouching Far Throw _3_+^G + +- CODY TRAVERS - +───────────────────────────────────────────────────────────────────────── +_( Belly-to-Belly Suplex _4 / _6_+^G +_( Knee Jamboree _4 / _6_+^J +_( ^!Shoulder Throw _4 / _6_+^G + +_) Glancing Upper _6_+^E +_) Brawling Smash _6_+^G +_) Push Kick _6_+^H +_) Knee Drop _^_2_+^H +_) Overdrive Wheel Kick _^_8_+^J +_) Windmill Knife Swipe with Knife _4_+^G +_) Diving Knife Twist with Knife _^_2_+^G + +_@ Strike Fist _2_3_6_+_P +_@ Somersault Kick _6_2_3_+_K +_@ Rapid Punch _6_2_3_+_P +_@ Sobat Combo _2_1_4_+_K_K_K +_@ Judo Catch ^W_+^s (reverse high/mid) + +_* Final Destruction _2_3_6_2_3_6_+_P, ^*_P / _K +_* Hyper Active _6_3_2_1_4_+_P + +- GUY - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tsukami Nage _4 / _6_+^J +_( ^!Bushin-ryuu Seoi Nage _4 / _6_+^G +_( Izuna Otoshi _^_4 / _6_+^G / ^J + +_) Bushin Upper _6_+^E +_) Kubi Kudaki _6_+^G +_) Push Kick _6_+^H +_) Kamaitachi _6_+^J +_) Bushin Slide _3_+^J +_) Hiji Otoshi _^_2_+^G +_) Sword Thrust with Sword _6_+^G + +_@ Shuriken (_^)_2_3_6_+_P +_@ Forward Leap _4_1_2_3_6_+_K +_@ ^!Bushin Izuna Otoshi close _K +_@ ^!Izuna no Hiji Otoshi _K +_@ Bushin Senpuu Kyaku _2_1_4_+_K +_@ Hayagake: Kubikari dashing _P +_@ Hayagake: Kage Sukui dashing _K +_@ Shira Hadori ^W_+^s (reverse high/mid punch) + +_* Super Shinobi close _2_3_6_2_3_6_+_K +_* ^!Throw Shurikens ^*^E +_* ^!Throw Red Kunai ^*^G +_* Shippu _6_3_2_1_4_+_P + +- DAMND - +───────────────────────────────────────────────────────────────────────── +_( Punch Mayhem _4 / _6_+^G +_( ^!Bulldog _4 / _6_+^J +_( Backdrop _4 / _6_+^J +_( Flying Clothesline _^_4 / _6_+^G / ^J + +_) Midsection Chop _6_+^E +_) Lunging Rasta _6_+^G +_) Drop Kick _6_+^J +_) Headbutt _4_+^G +_) Uppercut _3_+^G + +_@ Damnd Ball ^4_6_+_P +_@ Sidestep Damnd Ball ^4_6_+_K +_@ Guillotine Drop ^2_8_+_K + +_* Hyper Damnd _6_3_2_1_4_+^E (Custom Combo) +_* Hyper Damnd _6_3_2_1_4_+^G (damage increased for Special Moves) +_* Hyper Damnd _6_3_2_1_4_+^s (Super Armor) +_* Emergency Whistle _2_3_6_2_3_6_+_P + +- POISON - +───────────────────────────────────────────────────────────────────────── +_( Love Bites _4 / _6_+^G +_( ^!Reverse Facebreaker _4 / _6_+^J +_( Flying Clothesline _^_4 / _6_+^G / ^J + +_) Cat Paw _6_+^E +_) Quick Whip _6_+^G +_) Step Push Kick _6_+^J +_) Straight Paw _3_+^E +_) Sweeping Whip _3_+^G +_) Drop Whip _^_2_+^G + +_@ Cat Claw _6_2_3_+_P +_@ Handcuff _2_3_6_+_P +_@ Whip _6_3_2_1_4_+_P (steal weapon) + +_* Poison Kiss _2_3_6_2_3_6_+_P +_* Thunder Whip _2_3_6_2_3_6_+_K + +- SODOM - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _4 / _6_+^G + +_) Groin Punch _6_+^E +_) Side Kick _6_+^H +_) Slide Kick _3_+^J + +_@ Jigoku Scrape _2_3_6_+_P +_@ Butsumetsu Buster _x_+_P +_@ Daikyo Burning _x_+_K +_@ Shiraha Catch ^W_+^s (reverse high/mid/low punch) + +_* Meido no Miyage _2_3_6_2_3_6_+_P +_* Tenchuu Satsu _x_x_+_P + +- EDI. E - +───────────────────────────────────────────────────────────────────────── +_( Punch Mayhem _4 / _6_+^G +_( ^!Police Brutality _4 / _6_+^J +_( Bulldog _4 / _6_+^J + +_) Slap Down _6_+^E +_) Clapper Jack _6_+^G +_) Straight Punch _3_+^E +_) Flying Head Butt _^_2_+^G + +_@ 44 Shot _2_3_6_+_P / _K +_@ Taikuu 44 Shot _6_2_3_+_P +_@ Nightstick _6_3_2_1_4_+^G + +_* Auto Arm _2_3_6_2_3_6_+_K (get a random weapon) +_* Patrol Crash _2_3_6_2_3_6_+_P +_* ^!Control _? + +- ANDORE - +───────────────────────────────────────────────────────────────────────── +_( Neck Hanging Three _4 / _6_+^G +_( ^!Choke Slam _4 / _6_+^J +_( Hopping Piledriver _4 / _6_+^J + +_) Overhead Chop _6_+^E +_) Giant Palm Bomber _6_+^G +_) Hip Press _6_+^H +_) Cossack Wannabe _3_+^J +_) Butt Rush _^_2_+^J + +_@ Giant Chain _6_3_2_1_4_+_P +_@ Giant Attack _4_1_2_3_6_+_P +_@ Giant Hip Drop _6_2_3_+_K +_@ Giant Slam close _x_+_K + +_* Giant Grab _2_3_6_2_3_6_+_P +_* ^!Grab close _P +_* Giant Meteo _2_3_6_2_3_6_+_K + +- EL GADO - +───────────────────────────────────────────────────────────────────────── +_( Strangle _4 / _6_+^G +_( Limb Breaker _4 / _6_+^J +_( Frankensteiner _3_+^G +_( Flying Back Breaker _^_4 / _6_+^G / ^J + +_) Quick Upper _6_+^E +_) Push Kick _6_+^H +_) Axe Kick _6_+^J +_) Spinning Backfist _4_+^G +_) Crawling Double Punch _3_+^H +_) Diving Heel Smash _^_2_+^H / ^J +_) Thigh Slice with Knife _6_+^G +_) Jumping Knife Twist with Knife _3_+^G +_) Crawling Lunge with Knife _3_+^J +_) Downward Stab with Knife _^_2_+^E +_) Diving Knife Twist with Knife _^_2_+^G + +_@ Assassin Knife ^4_6_+_P / _K +_@ Scorpion Attack ^2_8_+_K_K +_@ Assassin Trap ^W +_@ ^!Trap Off ^W +_@ Catch ^W_+^s (reverse high/mid) + +_* Death Scorpion _2_3_6_2_3_6_+_K +_* Scorpion Veil _6_3_2_1_4_+_P +_* ^!Throw Knife ^E +_* ^!Throw Dynamite ^G + +- MIKE HAGGAR - +───────────────────────────────────────────────────────────────────────── +_( Repeated Headbutts _4 / _6_+^G +_( ^!Backdrop _4 / _6_+^J +_( Jumping Piledriver _4 / _6_+^J +_( Spinning Leg Takedown _3_+^G +_( Repeated Headbutts dashing _P +_( ^!Backdrop _4 / _6_+^J +_( Jumping Piledriver dashing _K +_( Piledriver Interceptor _^_4 / _6_+^G / ^J + +_) Forearm Slash _6_+^E +_) Heavy Lunge _6_+^G +_) Drop Kick _6_+^J +_) Body Splash _^_2_+^G +_) Knee Press _^_2_+^H +_) Swinging Pìpe with Steel Pipe _6_+^G +_) Hopping Overhead with Steel Pipe _3_+^G + +_@ Double Lariat ^W +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver _x_+_P +_@ Violent Axe _6_2_3_+_P +_@ Hammer Thru ^W_+^s (reverse high/mid) + +_* Gamble Slam close _x_x_+_P +_* ^!Stop de Roulette _P / _K + +_* Giant Swing _2_3_6_2_3_6_+_K + +- ROLENTO SCHUGERG - +───────────────────────────────────────────────────────────────────────── +_( Colonel Carrier _4 / _6_+^G +_( Deadly Package _4 / _6_+^J + +_) Patriot Upper _6_+^E +_) Straight Punch _3_+^E +_) Angle Kick _1_+^H / ^J +_) High-Angle Descent Kick _^_2_+^H / ^J +_) Short Pole Tap with Stick _4_+^E +_) Pole Upper with Stick _4_+^G +_) Pole Poke with Stick _1_+^E +_) Pole Trip with Stick _1_+^G +_) Pogo Pole with Stick _^_2_+^E +_) Pole Dive with Stick _^_2_+^G + +_@ Patroit Circle _2_3_6_+_P_P_P +_@ Sky Dive _6_2_3_+_P +_@ ^!Attack _P / _K +_@ Mekong Delta Escape _2_1_4_+_K +_@ ^!Attack _P / _K + +_* Take No Prisoner _2_3_6_2_3_6_+_K +_* Hell Sniper _2_1_4_2_1_4_+_P +_* ^!Move _? +_* ^!Shoot _P / _K +$end + +################################################################################################### + +$info=fotns +$cmd +Fist of the North Star © 2005 Sega +Hokuto no Ken +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch +^H : Weak Kick +^G : Hard Punch +^J : Hard Kick +@E-button : Boost +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* God Fist Blow +_& Deadly Fist Blow + +_` Boost Special Moves + - Do a Special Move by add a @E-button (Example: _2_3_6_+^E_+@E-button) + - Needs 1 Boost Stock + +_` God Fist Blow + - Needs 1 Aura Gauge + +_` Deadly Fist Blow + - Opponent must lose all "Seven Stars of the Hokuto" + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Super Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Boost (1 Boost stock) @E-button +_) Boost Cancel (1 Boost stock) any attack @E-button +_) Heavy Strike ^E_+^H one star +_) Grave Shoot ^E_+^G +_) Banishing Strike ^G_+^J (_O) +_) ^!Auto Boost (1 Boost stock) _6 +_) Aura Guard (some power in Aura Gauge) ^4_+_O@E-button +_) Agility Defence being hit _4 / _1 +_) Guard Cancel (1 Aura Gauge) blocking _6_+^G_+^J +_) Tech Hit knocked down on air ^E / ^H / ^G / ^J +_) Stagger Cancel (½ Aura Gauge) when stagger ^E / ^H / ^G / ^J +_) Quick Standing knocked down _8 +_) Delayed Standing knocked down _2 + +- KENSHIRO - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J + +_) Overhead Chop _6_+^E +_) Backhand Punch _6_+^H + +_@ Touki _2_3_6_+^E +_@ Hokuto Ujou Moushouha (_^)_6_2_3_+^E / ^G +_@ Hokuto Hiei Ken _6_2_3_+^H +_@ Hikou Seiei Kou _2_3_6_+^G +_@ Tenha no Kamae _2_1_4_+^G (damage increased by 10%) +_@ Hokuto Jarai Kou _2_3_6_+^J +_@ Hokuto Shichi Shiki Heizan _^_2_1_4_+^E +_@ Hokuto Ryugekiko _2_1_4_+^E (reverse high/mid) + +_* Tenha Kassatsu _2_3_6_2_3_6_+^E +_* Musou Tensei _2_1_4_2_1_4_+^H +_* ^!Teleport being hit _6 / _2 (x7) +_* Hokuto Zankai Ken (2 Aura Gauges) _2_1_4_2_1_4_+^G + +_& Hokuto Hyakuretsuken _2_3_6_+^G_+^J + +- RAOH - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J + +_) Charging Punch _6_+^E +_) Drop Kick _6_+^H +_) Dodge _4_4 + +_@ Hokuto Goushouha (_^)_2_3_6_+^G +_@ Hokuto Tenshou Raigeki _6_2_3_+^E +_@ Hokuto Raretsu Ken _6_2_3_+^G +_@ Sai (_^)_2_1_4_+^J +_@ Hokuto Donryu Kohou _2_1_4_+^E (damage increased by 20% for Special Moves) +_@ ^!Power Attack _O^G + +_* Hikou Shinketsushu _2_1_4_2_1_4_+^E +_* Tenshou Honretsu _2_1_4_2_1_4_+^G +_* Musou Tensei _2_1_4_2_1_4_+^H +_* ^!Teleport being hit _6 / _2 (x7) +_* Musou Insatsu Sai _4_1_2_3_6_+^J + +_& Hokuto Metsu Tenha _2_3_6_+^G_+^J + +- TOKI - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G + +_) Overhead Thrust _6_+^E +_) Jump Kick _6_+^H +_) Straight Chop _6_+^J + +_@ Toukei Kohou _6_3_2_1_4_+^J +_@ Tenshou Hyakuretsu Ken _^_2_3_6_+^G +_@ Hokuto Ryukojin _2_1_4_+^G (reflects projectile) +_@ Hokuto Musou Ryubu: Forward _6_2_3_+^E / ^H / ^G / ^J +_@ Hokuto Musou Ryubu: Backward _4_2_1_+^E / ^H / ^G / ^J +_@ Hokuto Musou Ryubu: Vertical (_^)_2_3_6_+^E +_@ Hokuto Haryuusho _2_1_4_+^E (reverse high/mid) +_@ Hokuto Suibu Geki _2_1_4_+^H (reverse low) +_@ Hokuto Shourin Kyaku _^_2_1_4_+^J (reverse jump) + +_* Hokuto Ujou Danjinken _2_3_6_2_3_6_+^G +_* Hokuto Saiha Ken _2_1_4_2_1_4_+^G +_* Hikou Sekka Kou: Self _2_1_4_2_1_4_+^H (damage increased by 20% for Special Moves) +_* Hikou Sekka Kou: Opponent _2_3_6_2_3_6_+^H + +_& Hokuto Ujou Hagan Ken _2_3_6_+^G_+^J + +- JAGI - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J + +_) Crab-punch _6_+^E +_) Jumping Knee _6_+^H + +_@ Shotgun _2_3_6_+^E +_@ Anti-air Shotgun _6_2_3_+^E +_@ Hokuto Senju Satsu _^_2_3_6_+^E +_@ Nanto Jarou Geki _2_1_4_+^G (_O) +_@ ^!Cancel (if held) ^E +_@ Oil Drum _2_1_4_+^H (x2) +_@ Gasoline _2_1_4_+^J (x2) +_@ "Y-yametekure!! T-tanomu!!" _2_1_4_+^E (_O) +_@ "Yoku Dekita Otoutou!!" close _6_3_2_1_4_6_+^J +_@ Match _2_3_6_+^H +_@ "Bakame! Kateba Iinda Nani wo Tukaou ga!" (½ Aura Gauge) knocked down, close to Shotgun ^G + +_* "Madamada Yomi ga Amai wa" _2_3_6_2_3_6_+^E +_* Hokuto Rakan Geki _2_3_6_2_3_6_+^G +_* ^!Throw Needles ^E / ^H / ^G +_* "Ore no Na wo Ittemiro!" (2 Aura Gauges) close _6_3_2_1_4_6_3_2_1_4_+^G (JAPAN BIOS only) +_* ^!Shotgun Shot _2_3_6_+^E +_* "Ima ha Akuma ga Hohoemu Jidai nanda!" close _6_4_1_2_3_6_+^G (only against Shin) + +_& "Huhu, Kono Toki wo Matteitanoda!" _2_3_6_+^G_+^J + +- SHIN - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J + +_) Slicing Punch _6_+^E +_) Stomping Kick _6_+^H + +_@ Nanto Senkyakusou _2_1_4_+^H +_@ Nanto Gokuto Ken (_^)_6_2_3_+^H / ^J +_@ Nanto Ryuhashidan _2_3_6_+^E (^*) +_@ Nanto Hakuha Zan _2_1_4_+^G (reflects projectile) +_@ Nanto Senju Zan _2_3_6_+^G (x2) +_@ Nanto Gyakushisou close _6_3_2_1_4_+^E +_@ Nanto Hakuen Tenshou: Forward _2_3_6_+^J +_@ Nanto Hakuen Tenshou: Backward _2_1_4_+^J + +_* Nanto Raishin Sho _2_3_6_2_3_6_+^G +_* Nanto Senjuryu Geki _2_1_4_2_1_4_+^G (_O) +_* "Omae no Ken deha, Shinan!" _4_1_2_3_6_3_2_1_4_+^E (after lose all "Seven Stars of the Hokuto") + +_& Nanto Shoshu Tokyaku _2_3_6_+^G_+^J + +- REI - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J +_( Air Throw _^_4 / _6_+^G + +_) Elbow _6_+^E +_) Wall Cling jump against the wall _4_4 + +_@ Hien Ryubu _^_2_3_6_+^E / ^H +_@ Nanto Gekisei Kakubu _6_2_3_+^E / ^G +_@ Nanto Jinshu Suizan: Forward _^_2_3_6_+^J +_@ Nanto Jinshu Suizan: Backward _^_2_1_4_+^J +_@ Nanto Kyoukaku Shoubu _^_2_1_4_+^G +_@ Nanto Kakuyoku Jinzan _^_2_3_6_+^G +_@ Nanto Koharyu _2_1_4_+^G (x2) + +_* Nanto Seiki Mouha _2_3_6_2_3_6_+^E +_* Danko Sousai Ken _2_3_6_2_3_6_+^G (_O) +_* Kubuenri Zan _^_2_3_6_3_2_1_4_+^J + +_& Hishou Hakurei _2_3_6_+^G_+^J + +- JUDA - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J + +_) Side Palm _6_+^E +_) Die, Like a Worm! _^_2_+^E / ^G + +_@ Denshou Reppa _2_3_6_+^G +_@ "Ichido Omoishirasete Ageyou" _2_3_6_+^H +_@ Dagar no Chiryaku _4_2_1_+^H +_@ "Ore wo Riyou Shitanoka~!!" _2_1_4_+^H (reverse all) +_@ Stamp the UD _6_2_3_+^E +_@ Komaku no Chiryaku" _4_2_1_+^E +_@ "Ichikoro" _2_3_6_+^E +_@ Chiryaku no Jidai" knocked down _4_1_2_3_6++@E-button + +_* "Dam Kekkai" _2_3_6_2_3_6_+^G +_* Nanto Yousou Hazan _2_1_4_2_1_4_+^G + +_& Kesshou Shi _2_3_6_+^G_+^J + +- THOUTHER - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J + +_) Elbow _6_+^E +_) Low Kick _6_+^H + +_@ Kyokusei Jyuji Shohafu _2_1_4_+^E +_@ Nanto Bakuseiha _^_2_1_4_+^E +_@ Holy Spear _6_2_3_+^E / ^G +_@ Kyokusei Jyuji Ken: Hitai _2_3_6_+^E +_@ Kyokusei Jyuji Ken: Hibi - Gedan _2_3_6_+^H +_@ Kyokusei Jyuji Ken: Hibi _2_3_6_+^G +_@ Kyokusei Jyuji Ken: Hishou _2_3_6_+^J + +_* Houshou Jyuji Hou (_^)_2_1_4_1_2_3_6_+^E +_* Houou Kotou Kaiten _2_1_4_2_1_4_+^G (speeds up, powered up Kyokusei Jyuji Ken) +_* Seitei Jyuji Ryou _2_3_6_2_3_6_+^G +_* ^!Extra Spear _6_2_3_+^G + +_& Tenshou Jyujihou _2_3_6_+^G_+^J + +- Mr. HEART - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+^G +_( Tsukami Nage ^G_+^J +_( Air Throw _^^E_+^G + +_) Charge Punch _O^G +_) Charge Low Punch ^2_+_O^G +_) Headbutt _6_+^E +_) Earthquake _^_2_+^H + +_@ No Escape! _6_3_2_1_4_+^E +_@ Bring it On! _2_1_4_+^E +_@ Bring it On! (½ Aura Gauge) blocking _2_1_4_+^E +_@ Earth Crush _2_1_4_+^H / ^J +_@ Dunk Receive _6_2_3_+^E / ^G + +_* Kenpou Goroshi _2_1_4_2_1_4_+^E +_* Heart's A close _2_3_6_2_3_6_+^E +_* Itteyo!! _2_3_6_2_3_6_+^G +_* ^!Body Throwing _^_2_3_6_+^J +_* ^!Big Typhoon (_^)_2_3_6_+^G +_* ^!Meat Cross _^_2_3_6_+^H +_* ^!Big Hug close _2_3_6_+^E +_* ^!Meat Dunk _^ close _2_3_6_+^E + +_& It Fucking Hurts!! _2_3_6_+^G_+^J + +- MAMIYA - +───────────────────────────────────────────────────────────────────────── +_) 2-hit Yo-Yo Overhead _6_+^E +_) Yo-Yo Hitgrab _6_+^G + +_@ Bowgun: Upper (_^)_2_3_6_+^E (x10) +_@ Bowgun: Lower _2_3_6_+^H (x10) +_@ Bowgun Reload _2_1_4_+^E +_@ Spike Attack _2_3_6_+^G +_@ ^!High Attack ^E (x10) +_@ ^!Low Attack ^H (x10) +_@ Steel Spike Switch _2_1_4_+^G +_@ Helmet Bomb _2_3_6_+^J +_@ Forward Roll _2_1_4_+^H +_@ Bind Yo-Yo _6_2_3_+^G +_@ Backslash Kick _6_2_3_+^J + +_* Bind Trick _2_3_6_2_3_6_+^E +_* Bike _2_3_6_2_3_6_+^G + +_& Sayonara _2_3_6_+^G_+^J +_& ^!Control _2 / _8 +_& ^!Bowgun Fire ^E / ^H / ^G / ^J +$end + +################################################################################################### + +$info=galaxyfg +$cmd +Galaxy Fight: Universal Warriors © 1995 Sunsoft +Rebuilt by: Fabricio Coroquer (Created by: t65will) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Attack +_B : Medium Attack +_C : Strong Attack +_D : Taunt +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Dash Jump dashing _9 + +- ROLF - +───────────────────────────────────────────────────────────────────────── +_( Boost Overdrop _4 / _6_+_B +_( Boost Pressure _4 / _6_+_C + +_) Comet Tail _3_+_A +_) Stardust Arrow _3_+_B +_) Metro Launcher _3_+_C +_) 2 Dan Jump _^_8 + +_@ Rolf Shot _2_3_6_+_A / _B / _C +_@ Kneeling Rolf Shot _4_1_2_3_6_+_A / _B / _C +_@ Planet Breaker _6_2_3_+_A / _B / _C +_@ Rapid Crush _2_1_4_+_A / _B / _C +_@ Striking Napalm _x_+_A / _B / _C + +- KAZUMA - +───────────────────────────────────────────────────────────────────────── +_( Oniyara _4 / _6_+_B +_( Mizuchi _4 / _6_+_C + +_) Tensui _3_+_A +_) Bassho Hanshu _3_+_B +_) Chiko Kagusetsu _3_+_C + +_@ Ninpou Kage Utsushi _2_3_6_+_A / _B / _C +_@ Oroshi Gufuu Ken _6_2_3_+_A / _B / _C +_@ Mukara Satsu Kazejin (_^)_2_1_4_+_A / _B / _C +_@ Hayate Kaimi Retsu Zansatsu close _6_4_1_2_3_6_+_D + +- JURI - +───────────────────────────────────────────────────────────────────────── +_( Grand Dump _4 / _6_+_C +_( Air Dump _^_4 / _6_+_C + +_) Jarring Elbow _4_+_B + +_@ Rolling Slicer _2_3_6_+_A / _B / _C +_@ Laser Stroke _6_2_3_+_A / _B / _C +_@ Somersault Kick _2_1_4_+_A / _B / _C +_@ Needle Shoot _^_4_1_2_3_6_+_A / _B / _C +_@ Galactic Cyclone _6_4_1_2_3_6_+_A_+_B_+_C + +- ROOMI - +───────────────────────────────────────────────────────────────────────── +_( Super Collider _4 / _6_+_C + +_) Star Punch _^_2_+_C + +_@ Rabbit Blow _2_3_6_+_A / _B / _C (x3) +_@ Rolling Crush ^4_6_+_A / _B / _C +_@ Rolling Bomber _^_A_+_B_+_C +_@ Giant Knuckle _x_+_A / _B / _C + +- GUNTER - +───────────────────────────────────────────────────────────────────────── +_( Bull Smash _4 / _6_+_C + +_@ Bull Bomber _6_2_3_+_A / _B / _C +_@ Bull Breath _6_3_2_1_4_+_A / _B / _C +_@ Bull Shoulder ^4_6_+_A / _B / _C +_@ Wild Shake close _x_+_A / _B / _C +_@ Hammer Break close _x_+_A_+_B_+_C + +- ALVAN - +───────────────────────────────────────────────────────────────────────── +_( Tsukami Zutsuki _4 / _6_+_B +_( Gamba Throw _4 / _6_+_C (^*) + +_) Aldigy _^_8_+_B + +_@ Al Blast (_^)_2_3_6_+_A / _B / _C +_@ Aerial Al Blast _6_2_3_+_A / _B / _C +_@ Al Fire _4_1_2_3_6_+_A / _B / _C +_@ Al-Slugger _A_+_B_+_C +_@ Al Thunder ^2_8_+_A / _B / _C +_@ Super Alvan (FLASHING Life Bar) _6_4_1_2_3_6_+_A_+_B_+_C + +- GOLDEN DONE - +───────────────────────────────────────────────────────────────────────── +_( Double Knee Kick _6_+_A +_( Front Suplex _4_+_A +_( German Suplex _6_+_B +_( Brainbuster _4_+_B +_( Tombstone Piledriver _6_+_C +_( Block Buster _4_+_C + +_) Launching Overhead Kick _3_+_C + +_@ Shoring Roll _2_3_6_+_A / _B / _C +_@ Hurricane Bolt _^_2_3_6_+_A / _B / _C +_@ Diving Headbutt dashing _6_2_3_+_A / _B / _C +_@ Flying Cross Chop _^_4_1_2_3_6_+_A / _B / _C +_@ Retro Attack _^_6_3_2_+_A / _B / _C +_@ Final Mega Diver _^_6_2_3_+_A / _B / _C + +- MUSAFAR - +───────────────────────────────────────────────────────────────────────── +_( Face Knee Kick _4 / _6_+_B +_( Hard Slam _4 / _6_+_C +_( Air Throw _^_4 / _6_+_B +_( Head Crusher _^_4 / _6_+_C + +_) Head Upper dashing _2_+_A +_) Sliding Kick dashing _2_+_B +_) Head Sliding dashing _2_+_C +_) Reverse Spin Kick blocking _6_+_C +_) Reverse Back Knuckle blocking _3_+_C + +_@ Musafar Punch _6_3_2_1_4_+_A / _B / _C +_@ Musafar Kick ^2_8_+_A / _B / _C +_@ Musafar Missile ^4_6_+_A / _B / _C +_@ Moon Spiral Leg Hammer _x_+_A / _B / _C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Bonus Kun, Yacopu, Felden and Rouwe + - Playable only with M.A.M.E. Cheats + +- BONUS KUN - +───────────────────────────────────────────────────────────────────────── +_@ Kou Shuu Tan _2_3_6_+_A / _B / _C + +- YACOPU - +───────────────────────────────────────────────────────────────────────── +_` No moves found until last file update + +- FELDEN - +───────────────────────────────────────────────────────────────────────── +_( Grand Crusher _4 / _6_+_B +_( Illusion Throw _4 / _6_+_C + +_) Deadly Drop _^_2_+_C + +_@ Demolition Ball _2_3_6_+_A / _B / _C +_@ Destroy Shot _^_2_3_6_+_A / _B / _C +_@ Chaos Storm _6_2_3_+_A / _B / _C +_@ Absolute Disaster close _4_1_2_3_6_+_A / _B / _C + +- ROUWE - +───────────────────────────────────────────────────────────────────────── +_( Go Hana Uragaeshi _4 / _6_+_B +_( Kongou Maki Nuki _4 / _6_+_C + +_) Ryuusui Chidori Gaeshi _4 / _6_+_B +_) Ryuusui Tsubame Gaeshi _4 / _6_+_C +_) Mikazuki Uchi _3_+_C + +_@ Jikazuki _2_3_6_+_A / _B / _C +_@ Hanezuki _6_2_3_+_A / _B / _C +_@ Tenrenburi _2_1_4_+_A / _B / _C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Rouwe on Stage 11 + - Complete the game without continues +$end + +################################################################################################### + +$info=garou,garouh,garouha,garoup +$cmd +Garou: Mark of the Wolves © 1999 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Powers (S.POWER) +_& Potential Powers (P.POWER) +_# T.O.P. Attack + +_` Break Moves + - Moves with (B) can be canceled with _A_+_B + +_` Super Powers + - Needs 1LV of Super Bar + +_` Potential Powers + - Needs 2LVs of Super Bar + +_` T.O.P. Attack + - Needs the a FLASHING T.O.P. Area on Life Bar + +_` T.O.P. Damage Chart + - Standard T.O.P. Area have damage increased by 25% + - ⅔ of T.O.P. Area have damage increased by 50% (AES only) (2P Game only) + - ⅓ of T.O.P. Area have damage increased by 75% (AES only) (2P Game only) + +_` Combos + - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER + - # = this hit can't be canceled + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Normal Jump _8 +_) (─) Low Jump _X_8 +_) (─) Low Dodge Attack _A_+_B +_) (─) High Dodge Attack _2_+_A_+_B +_) (─) Throw Escape when thrown _4 / _6_+_C +_) (─) Just Defense (_^) being hit _4 / _1 +_) (─) Short Evade Forward knocked down _A +_) (─) Short Evade Backward knocked down _B +_) (─) Long Evade Forward knocked down _C +_) (─) Long Evade Backward knocked down _D + +- ROCK HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Kokuu Sen _4 / _6_+_C + +_@ (─) Reppuu Ken _2_3_6_+_A +_@ (─) Double Reppuu Ken _2_3_6_+_C +_@ (─) Rising Tackle ^2_8_+_P +_@ (─) Hard Edge _2_1_4_+_P +_@ (B) Shinkuu Nage close _x_+_C +_@ (─) ^!Rassetsu _O_A_+_B +_@ (─) Atemi Nage Joudan _2_3_6_+_B (reverse jump/high/mid/Specials) +_@ (─) Atemi Nage Gedan _2_3_6_+_D (reverse low) +_@ (─) Rage Run • Type "Dunk" _2_1_4_+_B +_@ (─) Rage Run • Type "Shift" _2_1_4_+_D + +_* (─) Raging Storm _2_3_6_2_3_6_+_A +_* (─) Shine Knuckle _2_3_6_2_3_6_+_B + +_& (─) Raging Storm _2_3_6_2_3_6_+_C (_O) +_& (─) Shine Knuckle _2_3_6_2_3_6_+_D +_& (─) Deadly Rave: Neo _6_3_2_1_4_6_+_A, _A_A_B_B_C_C_D_D, _2_1_4_+_C + +_# (─) Overhead Kick _C_+_D + +Fake Moves +- Fake Reppuu Ken _2_+_A_+_C +- Fake Shine Knuckle _6_+_A_+_C + +Combos +- _Dc _! _6_+_D# +- _^_A# _! _C# +- _^_C# _! _B# + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─) Buster Throw _4 / _6_+_C + +_@ (─) Power Wave _2_3_6_+_P +_@ (B) Power Dunk _6_2_3_+_K +_@ (─) Burn Knuckle _2_1_4_+_P +_@ (─) Crack Shoot _2_1_4_+_K +_@ (─) Power Charge _6_6_+_P (x3) + +_* (─) Power Geyser _2_3_6_2_3_6_+_A +_* (─) Buster Wolf _2_3_6_2_3_6_+_B + +_& (─) Triple Geyser _2_3_6_2_3_6_+_C +_& (─) Buster Wolf _2_3_6_2_3_6_+_D + +_# (─) Max Dunk _C_+_D + +Fake Moves +- Fake Burn Knuckle with _A _6_+_A_+_C +- Fake Burn Knuckle with _C _2_+_A_+_C + +Combos +- _Cc _! _6_+_C# + +- KIM DONG HWAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Tai Otoshi _4 / _6_+_C +_( (─) Tai Hineri _^_4 / _6_+_C + +_) (─) Big Jump _2_8 +_) (─) Ushiro Geri _^_4_+_C +_) (─) Hishou Kyaku _^_2_+_K +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Shiden Kyaku _2_3_6_+_K +_@ (B) Kuu Sajin _6_2_3_+_P +_@ (─) Raimei Zan _2_1_4_+_K +_@ (─) Ashi Binta _6_3_2_1_4_+_C + +_* (─) Super Dong Hwan Kyaku _^_2_3_6_2_3_6_+_A +_* (─) Raimei Dan _2_3_6_2_3_6_+_B + +_& (─) Super Dong Hwan Kyaku _^_2_3_6_2_3_6_+_C +_& (─) Raimei Dan _2_3_6_2_3_6_+_D (_O) +_& (─) Ore Sama Hou'ou Kyaku _2_3_6_2_3_6_2_3_6_+_C + +_# (─) Kaiten Dong Hwan _C_+_D + +Fake Moves +- Fake Shiden Kyaku with _B _6_+_A_+_C +- Fake Shiden Kyaku with _D _2_+_A_+_C + +Combos +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- KIM JAE HOON - +───────────────────────────────────────────────────────────────────────── +_( (─) Tai Otoshi _4 / _6_+_C + +_) (─) Shou Kyaku Hou retreating _B + +_@ (─) Shakka Shuu _2_3_6_+_P (_O) +_@ (─) Ryuusei Raku _2_3_6_+_K +_@ (─) Hangetsu Zan _2_1_4_+_K +_@ (B) Hien Zan ^2_8_+_K +_@ (─) ^!Tenshou Zan (with _D) _2_+_D +_@ (─) Hishou Kyaku _^_2_+_K +_@ (─) ^!Hassei Waza Trip _3_+_K +_@ (─) ^!Hassei Waza Overhead _2_1_4_+_K + +_* (─) Hou Yoku Ten Shou Kyaku _2_3_6_2_3_6_+_A +_* (─) Hou'ou Kyaku _2_3_6_2_3_6_+_B + +_& (─) Hou Yoku Ten Shou Kyaku _2_3_6_2_3_6_+_C (_O) +_& (─) Hou'ou Kyaku _2_3_6_2_3_6_+_D + +_# (─) Neri Chagi _C_+_D + +Fake Moves +- Fake Shakka Shuu _6_+_A_+_C +- Fake Hou'ou Kyaku _2_+_A_+_C + +Combos +- _^_Ac _! _Cc +- _^_Bc _! _D# + +- HOTARU FUTABA - +───────────────────────────────────────────────────────────────────────── +_( (─) Ten Raku Tou _4 / _6_+_C +_( (─) Han Ten Tou _^_4 / _6_+_C + +_) (─) Koushuu Da _^_2_+_B +_) (─) Kuuchuu Furi Muki _^_C_+_D + +_@ (─) Hakki Shou _2_3_6_+_P +_@ (─) Soushou Shin _2_1_4_+_P +_@ (B) Kobi Kyaku _2_1_4_+_K +_@ (─) Tenshin Shou _6_2_3_+_K +_@ (─) Rengeki Shou _^_2_1_4_+_K +_@ (─) Shinjou Tai close _4_1_2_3_6_+_D + +_* (─) Soushou Tenrenge _2_3_6_2_3_6_+_A +_* (─) Tenshou Ranki _2_3_6_2_3_6_+_B + +_& (─) Soushou Tenrenge _2_3_6_2_3_6_+_C +_& (─) Tenshou Ranki _2_3_6_2_3_6_+_D + +_# (─) Senkai En _C_+_D + +Fake Moves +- Fake Hakki Shou _6_+_A_+_C +- Fake Soushou Shin _2_+_A_+_C + +Combos +- _^_Ac _! _Bc +- _^_Ac _! _C# + +- GATO - +───────────────────────────────────────────────────────────────────────── +_( (─) Daien Shin _4 / _6_+_C +_( (─) Danzetsu Tai _4 / _6_+_D + +_) (─) Saigaku _6_+_A +_) (─) Muran Geri _6_+_B +_) (─) Kuuchuu Furi Muki _^_C_+_D + +_@ (─) Shinga _2_3_6_+_P +_@ (─) ^!Totsuga _6_6_+_P +_@ (─) Houzan Sai Hekiga ^2_8_+_C (reverse high/mid) +_@ (B) Raiga _6_2_3_+_K +_@ (─) Fuuga _2_1_4_+_K +_@ (─) ^!Kouga _A +_@ (─) ^!Senga _B +_@ (─) ^!Kyuuga _C +_@ (─) ^!Katsuga _D + +_* (─) Zero Kiba _2_3_6_2_3_6_+_A +_* (─) Tatsu Kiba _2_3_6_2_3_6_+_B + +_& (─) Zero Kiba _2_3_6_2_3_6_+_C +_& (─) Tatsu Kiba _2_3_6_2_3_6_+_D +_& (─) Tenryuu Retsu Kiba _6_2_3_+_A_+_B (x3) + +_# (─) Mouko Kou Hazan _C_+_D + +Fake Moves +- Fake Shinga _6_+_A_+_C +- Fake Raiga _2_+_A_+_C + +Combos +- _^_B# _! _A# + +- KHUSHNOOD BUTT (MARCO RODRIGUES) - +───────────────────────────────────────────────────────────────────────── +_( (─) Kyokugen Zutsuki _4 / _6_+_C + +_) (─) Kyokugen Hiji _6_+_A +_) (─) Fake Roundhouse far _D_C + +_@ (─) Ko'ou Ken _2_3_6_+_P +_@ (B) Kohou _6_2_3_+_P +_@ (─) Hien Shippuu Kyaku _2_3_6_+_K +_@ (─) Joudan Harai _2_1_4_+_A +_@ (─) Gedan Harai _2_1_4_+_B +_@ (─) Ryuusen Ken _O_C +_@ (─) Kosen Kyaku _O_D + +_* (─) Haoh Shoukou Ken _2_3_6_2_3_6_+_A +_* (─) Kyokugen Kohou _2_3_6_2_3_6_+_B + +_& (─) Haoh Shoukou Ken _2_3_6_2_3_6_+_C +_& (─) Kyokugen Kohou _2_3_6_2_3_6_+_D +_& (─) Ryuuko Ranbu _2_3_6_2_3_6_2_3_6_+_C (^*) + +_# (─) Zanretsu Ken _C_+_D + +Fake Moves +- Fake Haoh Shoukou Ken _6_+_A_+_C +- Fake Kyokugen Kohou _2_+_A_+_C + +Combos +- _^_B# _! _A# +- _^_B# _! _C# + +- BEHRN JENET - +───────────────────────────────────────────────────────────────────────── +_( (─) Bye-Bye Boo _4 / _6_+_C +_( (─) Falling Crush _^_4 / _6_+_C + +_) (─) Super Jump _2_8 +_) (─) Harrier Bee _^_2_+_K_K_K_K_K + +_@ (─) Baffrass _2_3_6_+_P +_@ (─) Crazy Ivan _2_1_4_+_P +_@ (B) The Hind _2_3_6_+_K +_@ (─) Gulf Tomahawk _2_1_4_+_K + +_* (─) Many Many Torpedoes _2_3_6_2_3_6_+_A +_* (─) Aurora _2_3_6_2_3_6_+_B + +_& (─) Many Many Torpedoes _2_3_6_2_3_6_+_C +_& (─) Aurora _2_3_6_2_3_6_+_D +_& (─) Ennui Mademoiselle Just Defense _A_B_C + +_# (─) Rolling Thunder _C_+_D + +Fake Moves +- Fake Many Many Torpedoes _6_+_A_+_C +- Fake Aurora _2_+_A_+_C + +Combos +- _Ac _! _A# _! _A# +- far _C# _! _C# +- jump vertical _Dc _! _A# + +- HOKUTOMARU - +───────────────────────────────────────────────────────────────────────── +_( (─) Hikkaki _4 / _6_+_C +_( (─) Nonmen Tsukuri _^_4 / _6_+_C + +_) (─) Sliding _3_+_B +_) (─) Kuuten Keri _3_+_D +_) (─) Invisible Advance High Dodge Attack _B_+_C +_) (─) 2 Dan Jump _^_8 + +_@ (─) Shuriken (_^)_2_3_6_+_P +_@ (B) Kuuha Dan _2_3_6_+_K +_@ (─) Rakka Zan Kyou (_^)_2_1_4_+_B +_@ (─) Rakka Zan Jitsu (_^)_2_1_4_+_D +_@ (─) Karakusa Giri _2_1_4_+_P (_O) + +_* (─) Chou Hissatsu Shuriken _2_3_6_2_3_6_+_A +_* (─) ^!Shuriken Ender _A_+_B +_* (─) Ougi Chou Hissatsu Tatsumaki _2_3_6_2_3_6_+_B + +_& (─) Chou Hissatsu Shuriken _2_3_6_2_3_6_+_C +_* (─) ^!Shuriken Ender _A_+_B +_& (─) Ougi Chou Hissatsu Tatsumaki _2_3_6_2_3_6_+_D + +_# (─) Ninpou Bakuen Jump _C_+_D + +Fake Moves +- Fake Shuriken _2_+_A_+_C +- Fake Karakusa Giri _6_+_A_+_C + +Combos +- _Ac _! _Bc +- _Ac _! _Cc _! _C# (taunt) +- _Bc _! _Dc _! _C# (taunt) +- _2_+_Ac _! _2_+_Bc +- _2_+_Ac _! _2_+_C# _! _C# (taunt) +- _2_+_Bc _! _2_+_C# _! _C# (taunt) +- _2_+_Bc _! _2_+_D# _! _C# (taunt) +- _^_Ac _! _Bc +- _^_Ac _! _Cc +- _^_Ac _! _Dc +- _^_Bc _! _Ac +- _^_Bc _! _Cc +- _^_Bc _! _Dc +- _^_Cc _! _Ac +- _^_Cc _! _Bc +- _^_Cc _! _Dc +- jump vertical _Dc _! _Ac +- jump vertical _Dc _! _Bc +- jump vertical _Dc _! _Cc + +- TIZOC (THE GRIFFON) - +───────────────────────────────────────────────────────────────────────── +_( (─) Griffon Tower _4 / _6_+_C +_( (─) ^!Griffall _3_3_+_C +_( (─) Griffon Hug _4 / _6_+_D + +_@ (B) Olympus Over _2_1_4_+_K ("B" with _D) +_@ (─) Active Tupon _6_2_3_+_P +_@ (B) Poseidon Wave _4_2_1_+_P ("B" with _C) +_@ (─) Justice Hurricane close _x_+_P +_@ (─) Hercules Throw close _4_1_2_3_6_+_B +_@ (─) Icarus Crash _^ close _2_3_6_+_A + +_* (─) Big Fall Griffon close _x_x_+_A +_* (─) Daedalus Attack _2_3_6_2_3_6_+_B + +_& (─) Big Fall Griffon close _x_x_+_C +_& (─) Daedalus Attack _2_3_6_2_3_6_+_D + +_# (─) Gri-Dro Super Kick _C_+_D + +Fake Moves +- Fake Hercules Throw _6_+_A_+_C +- Fake Daedalus Attack _2_+_A_+_C + +- KEVIN RIAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Poli Throw _4 / _6_+_C + +_) (─) Poli Kick _6_+_B + +_@ (─) Hell Rotor _2_1_4_+_A (_O) +_@ (─) ^!Abort Abide Mine _D +_@ (─) ^!Abort Heavy Kick (if held) _D +_@ (─) ^!Abort Light Kick (if held) _B_+_D +_@ (─) ^!Abort Poli Kick (if held) _6_+_B_+_D +_@ (─) ^!Abort Heavy Punch (if held) _C_+_D +_@ (─) Downward Hell Rotor _2_1_4_+_C (_O) +_@ (─) ^!Abort Abide Mine _D +_@ (─) ^!Abort Heavy Kick (if held) _D +_@ (─) ^!Abort Light Kick (if held) _B_+_D +_@ (─) ^!Abort Poli Kick (if held) _6_+_B_+_D +_@ (─) ^!Abort Stomp (if held) _A_+_B_+_D +_@ (─) ^!Abort Layback Kick (if held) _2_+_A_+_B_+_D +_@ (─) Hell Arrest close _4_1_2_3_6_+_P +_@ (─) Hell Snipe _6_2_3_+_P +_@ (─) Hell Creeper _2_1_4_+_B +_@ (─) ^!Arm Sweep _A +_@ (─) ^!Falling Heal _B +_@ (─) ^!Cancel _C +_@ (─) Abide Mine _2_1_4_+_D +_@ (B) Hell Trap _2_3_6_+_K + +_* (─) Lucky Strike _2_3_6_2_3_6_+_A +_* (─) Gattling Freezer _2_3_6_2_3_6_+_B + +_& (─) Lucky Strike _2_3_6_2_3_6_+_C +_& (─) Gattling Freezer _2_3_6_2_3_6_+_D + +_# (─) Blast Charge _C_+_D + +Fake Moves +- Fake Hell Rotor _6_+_A_+_C +- Fake Hell Arrest _2_+_A_+_C + +- FREEMAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Gore Fest _4 / _6_+_C + +_@ (─) Nightmare _2_3_6_+_P +_@ (─) V.O.D. _2_1_4_+_P +_@ (─) ^!Low Slice _2_1_4_+_A +_@ (─) ^!Straight Slice _2_1_4_+_A +_@ (─) ^!Upward Slice _2_1_4_+_C +_@ (─) ^!Down Slice _2_1_4_+_C +_@ (─) ^!Straight Slice _2_1_4_+_A +_@ (─) ^!Upward Slice _2_1_4_+_C +_@ (─) Crow _2_1_4_+_K +_@ (─) Phobia _6_2_3_+_P +_@ (B) Morbid Angel _4_1_2_3_6_+_K + +_* (─) Full Blast _2_3_6_2_3_6_+_A (_O) +_* (─) Creeping Death _2_3_6_2_3_6_+_B (reverse all) + +_& (─) Full Blast _2_3_6_2_3_6_+_C (_O) +_& (─) Creeping Death _2_3_6_2_3_6_+_D (reverse all) + +_# (─) Overkill _C_+_D + +Fake Moves +- Fake Phobia _2_+_A_+_C +- Fake Full Blast _6_+_A_+_C + +Combos +- _Ac _! _A# _! _A# +- far _A# _! _A# + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Grant (MVS only) + - Released set + - On the Character Select Screen, put the cursor on Kim Dong Hwan _O_S and press _8_8_2_2_8_2 + - Prototype set + - On the Character Select Screen _O_S and press _8_8_8_8_8_8 + +_` Kain R. Heinlein (MVS only) + - Released set + - On the Character Select Screen, put the cursor on Kim Jae Hoon _O_S and press _2_2_8_8_2_8 + - Prototype set + - On the Character Select Screen _O_S and press _2_2_2_2_2_2 + +_` Grant (AES only) + - On the Character Select Screen, put the cursor on Rock and press _4 + +_` Kain R. Heinlein (AES only) + - On the Character Select Screen, put the cursor on Terry and press _6 + +- GRANT "ABEL CAMERON" - +───────────────────────────────────────────────────────────────────────── +_( (─) Ankoku Otoshi _4 / _6_+_C + +_) (─) Maheki _3_+_C +_) (─) Messhou Hisetsu _^_2_+_K + +_@ (─) Kokuen Ryuu _2_1_4_+_P +_@ (B) Kyou Choujin _6_2_3_+_P +_@ (─) ^!Messhou Hisetsu _2_+_D +_@ (─) Gou Retsu Shou _6_4_6_+_P +_@ (─) Gou Dangai _2_3_6_+_K + +_* (─) Majin Haten Dan _2_3_6_2_3_6_+_A +_* (─) Majin Engetsu Rin _2_3_6_2_3_6_+_B + +_& (─) Majin Haten Dan _2_3_6_2_3_6_+_C +_& (─) Majin Engetsu Rin _2_3_6_2_3_6_+_D + +_# (─) Majin Gan _C_+_D + +Fake Moves +- Fake Kokuen Ryuu _6_+_A_+_C +- Fake Majin Haten Dan _2_+_A_+_C + +- KAIN R. HEINLEIN - +───────────────────────────────────────────────────────────────────────── +_( (─) Schwarze Mond _4 / _6_+_C + +_) (─) Uppercut High Dodge Attack _C + +_@ (─) Schwarze Flamme Low ^4_6_+_A +_@ (─) Schwarze Flamme High ^4_6_+_C +_@ (─) Schwarze Panzer ^4_6_+_B +_@ (B) Schwarze Panzer Force ^4_6_+_D +_@ (B) Schwarze Lanze ^2_8_+_K + +_* (─) Himmlische Atem _2_3_6_2_3_6_+_A +_* (─) Himmlische Seele _2_3_6_2_3_6_+_B + +_& (─) Himmlische Atem _2_3_6_2_3_6_+_C +_& (─) Himmlische Seele _2_3_6_2_3_6_+_D + +_# (─) Schwarze Stoß _C_+_D + +Fake Moves +- Fake Schwarze Panzer _6_+_A_+_C +- Fake Himmlische Atem _2_+_A_+_C + +Combos +- _2_+_A# _! _2_+_B# +- _2_+_A# _! _2_+_C# +- _2_+_B# _! _2_+_C# +- jump vertical _D# _! _A# + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Kain on Stage 8 (Good Ending) + - Complete the game with an average Fighting Level AAA + +_` Survival Mode + - After insert coins _O_A_+_B_+_C_+_D and press _S + +_` Roulette + - On the Character Select Screen _O_S + +_` Increase T.O.P. Attack Damage (AES only) + - On the T.O.P. Area Select Screen, press _2 / _8 + - Only on a 2P Game +$end + +################################################################################################### + +$info=ga2,ga2j,ga2u +$cmd +Golden Axe: The Revenge of Death Adder © 1992 Sega +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +@M-button : Magic +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_* Desperation Moves +_& Magic Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +_` Magic Moves + - Needs a amount of Magic Pots + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_) Run _6^6 +_) Pick Up Object close to object _A +_) Pull Cord close to a cord _A +_) Pilot Catapult close to catapult _A +_) ^!Aim Catapult _4 / _6 +_) ^!Fire Catapult _A +_) ^!Get Off Catapult @J-button +_) Ride On Beast close to the beast _A +_) Double Driver close to a dizzed opponent _A (2P only) +_) Spinning Driver close to a dizzed opponent _A (4P only) + +RIDING ON A BEAST +_) Attack _A +_) Chain-Combo _A_A_A (Black Mantis and Gold Scorpion only) +_) Dash _6^6 +_) ^!Charge Move _A +_) ^!Super Jump @J-button +_) ^!Weak Attack @J-button +_) ^!Dive Attack _4 / _6_+_A +_) ^!Strong Attack _A +_) ^!Dive Attack _4 / _6_+_A +_) ^!Dive Attack _4 / _6_+_A +_) ^!Splash _2_+_A +_) Retreat _4^4 +_) ^!Charge Move _A +_) ^!Super Jump @J-button +_) ^!Weak Attack @J-button +_) ^!Dive Attack _4 / _6_+_A +_) ^!Strong Attack _A +_) ^!Dive Attack _4 / _6_+_A +_) ^!Dive Attack _4 / _6_+_A +_) ^!Splash _2_+_A +_) Jump @J-button +_) ^!Weak Attack @J-button +_) ^!Dive Attack _4 / _6_+_A +_) ^!Strong Attack _A +_) ^!Dive Attack _4 / _6_+_A +_) ^!Dive Attack _4 / _6_+_A +_) Pick Up Object close to object _A +_) Pick Up Catapult close to catapult _A +_) ^!Fire Catapult _A +_) Get Off Beast _A_+@J-button + +_& Magic Attack @M-button + +- STERNNLADE - +───────────────────────────────────────────────────────────────────────── +_) Chain-Combo 1 _A_A_A +_) Chain-Combo 2 _A_A_6_+_A +_) Down Chop @J-button _A +_) ^!Flying Kick _4 / _6_+_A +_) Air Boot @J-button @J-button +_) ^!Flying Kick _4 / _6_+_A +_) Flying Kick @J-button _4 / _6_+_A +_) Charge Kick dashing _A +_) Final Stab dashing @J-button _2_+_A + +_* Barbarian Upper _A_+@J-button + +_& Ground Inferno (9 Magic Pots) @M-button + +- DORA - +───────────────────────────────────────────────────────────────────────── +_) Chain-Combo 1 _A_A_A +_) Chain-Combo 2 _A_A_6_+_A +_) Spin Smack @J-button _A +_) ^!Horse Dive _4 / _6_+_A +_) Air Horse Kick @J-button @J-button +_) ^!Horse Dive _4 / _6_+_A +_) Horse Dive @J-button _4 / _6_+_A +_) Charging Horse dashing _A +_) Crush Shot dashing @J-button _2_+_A + +_* Back Kick _A_+@J-button + +_& Lightning Quake (4 Magic Pots) @M-button + +- GOAH & GILIUS THUNDERHEAD - +───────────────────────────────────────────────────────────────────────── +_) Chain-Combo 1 _A_A_A +_) Chain-Combo 2 _A_A_6_+_A +_) Chop @J-button _A +_) ^!Flying Kick _4 / _6_+_A +_) Air Boot @J-button @J-button +_) ^!Flying Kick _4 / _6_+_A +_) Flying Kick @J-button _4 / _6_+_A +_) Swift Elbow dashing _A +_) Butt Drop dashing @J-button _2_+_A + +_* Rolling Headbutt _A_+@J-button + +_& Stone Reaper (13 Magic Pots) @M-button + +- LITTLE TRIX - +───────────────────────────────────────────────────────────────────────── +_) Chain-Combo 1 _A_A_A_A +_) Chain-Combo 2 _A_A_A_6_+_A +_) Down Swing @J-button _A +_) ^!Trident Dive _4 / _6_+_A +_) Handle Stab @J-button @J-button +_) ^!Trident Dive _4 / _6_+_A +_) Trident Dive @J-button _4 / _6_+_A +_) Impale dashing _A +_) Pitch Forked dashing @J-button _2_+_A + +_* Heavy Roundhouse _A_+@J-button + +_& Fruits of Magic (6 Magic Pots) @M-button +$end + +################################################################################################### + +$info=gaxeduel +$cmd +Golden Axe: The Duel © 1995 Sega +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Power-Up Move +_* Magic Moves + +_` Power-Up Move + - Needs 5 Magic Bottles + +_` Magic Moves + - Must use the Power-Up Move first to be used + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Long Dash _6^6 +_) Retreat _4_4 + +_# Power-Up Move ^U / ^T (damage increased) + +- KAIN BLADE - +───────────────────────────────────────────────────────────────────────── +_( Catapult Toss _4 / _6_+^G + +_@ Power Blast _2_3_6_+_P +_@ Fire Edge _6_2_3_+_P +_@ Rushing Kick _2_1_4_+_K (^*) + +_* Fire Storm _6_2_3_6_9_+_P + +- MILAN FLARE - +───────────────────────────────────────────────────────────────────────── +_( Power Punch _4 / _6_+^G +_( Leg Strangle _4 / _6_+^J + +_@ Rotor Sword ^4_6_+_P +_@ Air Strike ^4_6_+_K +_@ Gyro Sword ^2_8_+_P +_@ Bird of Prey ^2_8_+_K +_@ ^!Talon Strike _P +_@ ^!Tornado Spin close _2_+^G + +_* Bird of Prey Set Up ^2_3_6_9_+_K +_* ^!Bloody Tempest close _P + +- GILLIUS ROCKHEAD - +───────────────────────────────────────────────────────────────────────── +_( Buffalo Head _4 / _6_+^G + +_) Rock Roll _^_2_+^G + +_@ Stone Crush _4_1_2_3_6_+_P +_@ Shoulder Charge _2_3_6_+_K +_@ Miner's Drill _2_1_4_+_P +_@ Stone Storm close _6_4_6_+^G +_@ Kick Fury close _6_3_2_+^J + +_* Jawbreaker _6_3_2_1_9_+_P + +- ZOMA - +───────────────────────────────────────────────────────────────────────── +_( Staff Launch _4 / _6_+^G +_( Head Crusher _4 / _6_+^J + +_) Circle of Death _^_2_+^G + +_@ Quick Staff ^*_P +_@ Changeling _2_3_6_+_P +_@ Skull Charge (_^)_7_3_+_P +_@ Levitation _6_2_3_+_K +_@ ^!Air Dash _6_6 +_@ ^!Air Long Dash _6^6 +_@ ^!Air Retreat _4_4 +_@ ^!Drop Down _2 +_@ ^!Skull Charge _7_3_+_P + +_* Dark Carnival _2_3_6_2_3_6_+_P + +- JAMM - +───────────────────────────────────────────────────────────────────────── +_( Head Bite _4 / _6_+^G +_( Dropping Cannonball _4 / _6_+^J + +_) Snapping Tail _6_+^I +_) Mule Kick _6_+^J + +_@ Cat's Paw ^*_K +_@ Beast Blast _2_3_6_+_P (_O) +_@ Thundering Herd ^4_6_+_P + +_* Spirit Summon ^4_6_2_3_+_P + +- DEATH-ADDER - +───────────────────────────────────────────────────────────────────────── +_( Heavy Slam _4 / _6_+^G +_( Fling Toss _4 / _6_+^J + +_) Falling Sky _^_2_+_K + +_@ Dragon Breath _4_1_2_3_6_+_P +_@ Death Wave ^4_6_+_P + +_* Soul Taker close _6_3_2_1_4_+^U + +- KEEL - +───────────────────────────────────────────────────────────────────────── +_( Saw Blade _4 / _6_+^G + +_@ Ice Arrow _2_3_6_+_P +_@ Power Stab _2_1_4_+_P +_@ Ice Slide _2_1_4_+_K +_@ Freezing Bolt _6_2_3_+_P +_@ Dematerialize _6_3_2_+_K + +_* Insanity Winds _2_1_4_2_1_4_+_P + +- DOC - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Slam _4 / _6_+^G + +_) Sankaku Tobi jump against the wall _6_+_K +_) Sliding Knee jump against the wall _4_+_K + +_@ Rekkuzan ^2_8_+_P +_@ Raitessen _6_3_2_1_4_+_P +_@ ^!Shock Palm _O_P +_@ Noborisangeri _6_2_3_+_K +_@ Raigekishou close _6_2_3_+_P +_@ Ryusuisen _6_3_2_1_4_+_K + +_* Tenchi Raimeiha _6_3_2_1_4_6_+_P + +- GREEN - +───────────────────────────────────────────────────────────────────────── +_( Choke and Headbutt _4 / _6_+^G +_( Dangerous Knees _4 / _6_+^J (^*) + +_@ Backbreaker close _x_+_K +_@ Attack Feint ^4_6_+_K +_@ ^!Giant Hook _2_8_+_P +_@ Windmill _O^W_+_K / ^V_+_P +_@ Mammoth Slam diagonal jump _6_3_2_+_P + +_* Raging Forest close _x_+^U + +- PANCHOS - +───────────────────────────────────────────────────────────────────────── +_( Bombs Away _4 / _6_+^G / ^J + +_@ Mini Bomb _2_3_6_+_P +_@ Mega Bomb _2_3_6_+_K (_O) +_@ Dyna Might _6_3_2_1_4_+_K + +_* Blast Wave _4_1_2_3_6_9_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Golden Axe + - Playable only with M.A.M.E. Cheats + +- GOLDEN AXE - +───────────────────────────────────────────────────────────────────────── +_( Levitate Drain _4 / _6_+_P + +_@ Death Beam _2_3_6_+_P +_@ Dash Wave _2_1_4_+_P +_@ Blast Uppercut _6_2_3_+_P +$end + +################################################################################################### + +$info=groovef +$cmd +Groove on Fight: Gouketsuji Ichizoku 3 © 1997 Atlus +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +@O-button : Overhead Attack (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_D : Dash Attack (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves + +_` Shadow Moves + - Moves with (S) have a Shadow Version + - Do the Move when dashing + +_` Super Moves + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Retreat _4_4 +_) (─) 2 Dan Jump _^_8 +_) (─) Reflect Block ^G_+^J +_) (─) Unblockable Attack @O-button _+ _D +_) (─) Pursuit Attack opponent knocked down _8_+_K +_) (─) Toss KO'ed close to a KO'ed character _2_+^G / @O-button +_) (─) Character Change ^E_+^H +_) (─) ^!Dual Attack (1LV) _2_2_+_P +_) (─) Partner Attack _6_+^E_+^H +_) (─) Charge Super Bar after your Partner is KO'ed _O^E_+^H + +- LARRY LIGHT - +───────────────────────────────────────────────────────────────────────── +_( (─) Shoulder Toss Pound _4 / _6_+^G / @O-button +_( (─) Neckringer _^_4 / _6_+^G / @O-button + +_) (─) Flying Headbutt _6_+^G (_O) +_) (─) Scissor Kick _6_+^J +_) (─) Mule Kick _3_+^J + +_@ (─) Light Blast (_^)_2_3_6_+_P +_@ (S) Driving Dribble _6_2_3_+_P +_@ (─) Thrust Step _2_3_6_+_K +_@ (─) Impact Connection _2_1_4_+^E +_@ (─) ^!Shoulder Charge _2_1_4_+^G +_@ (─) ^!Double Palm Break _2_1_4_+@O-button + +_* (─) Historical Moment _2_2_+_K + +- POPURA HANANOKOJI - +───────────────────────────────────────────────────────────────────────── +_( (─) Judo Throw _4 / _6_+^G / @O-button +_( (─) Here's A Hand _4 / _6_+^J / _D +_( (─) Giant Squeeze _^_4 / _6_+^G / @O-button + +_) (─) Grand Slam _6_+^G +_) (─) Gymnast Assault _3_+^G +_) (─) Trick Wand _^_6_+^G +_) (─) Pogo Wand _^_8_+^H + +_@ (─) Shoujo Commando _2_3_6_+_P +_@ (─) Kuru Kuru Candy ^H_+^J +_@ (S) Kuru Kuru Poi _2_3_6_+_K +_@ (─) Bikkuri Bako ^E_+^G +_@ (─) ^!Relief _O^E +_@ (─) ^!Teleportation _O@O-button +_@ (─) Cupid _^^E_+^G +_@ (─) ^!Downward Arrow ^E +_@ (─) ^!Straight Arrow ^G / @O-button +_@ (─) ^!Downward Horn ^H +_@ (─) ^!Straight Horn ^J +_@ (─) ^!Double Horn _D +_@ (─) Popura Special _2_1_4_+^E +_@ (─) ^!Fencing _2_1_4_+^G +_@ (─) ^!Sword _2_1_4_+@O-button + +_* (─) Tulip _2_2_+_K + +- CHRIS WAYNE - +───────────────────────────────────────────────────────────────────────── +_( (─) Knee and Elbow _4 / _6_+^G / @O-button +_( (─) Suplex _^_4 / _6_+^G / @O-button + +_) (─) Side Kick _6_+^J + +_@ (─) Lightning Slash _2_1_4_+_P +_@ (S) Rolling Cannon _6_3_2_+_K +_@ (─) Tai Chi Rolling Cannon _^_6_3_2_+_K +_@ (─) Spiral Leg Bomber _2_3_6_+_K (^*) +_@ (─) Head Slasher _^_2_3_6_+_P +_@ (─) Overdrive Kick _2_3_6_+^E +_@ (─) ^!One Two Kick _2_3_6_+^G +_@ (─) ^!Deadly Axe _2_3_6_+@O-button + +_* (─) Lightning Break _2_2_+_K + +- REMI OTOGIRI - +───────────────────────────────────────────────────────────────────────── +_( (─) Music Bites _4 / _6_+^G / @O-button +_( (─) Musical Buzzsaw _^_4 / _6_+^G / @O-button + +_) (─) Reverse Stomach Kick _6_+^H +_) (─) Note Dropkick _6_+^J +_) (─) Reaching Trip _3_+^J +_) (─) Crawl ^3 +_) (─) Air Dash _^_6_6 +_) (─) Air Retreat _^_4_4 + +_@ (─) Il Filo ^4_6_+_P +_@ (S) Capriola ^2_8_+_P +_@ (─) Corno Riflesso ^E_+^G +_@ (─) Portamento _^_8_2_+_P +_@ (─) La Morte _^^E_+^G +_@ (─) ^!Downward Flames ^E +_@ (─) ^!Diagonal Down Flames ^G +_@ (─) ^!Upward Flames @O-button +_@ (─) ^!Scythe Swipe ^H +_@ (─) ^!Downward Dive ^J +_@ (─) ^!Straight Dive _D +_@ (─) Three Sides ^4_6_+^H +_@ (─) ^!Make A _4_6_+^J +_@ (─) ^!Triangle _4_6_+_D + +_* (─) Requiem _2_2_+_K + +- SUJIROKU TENJINBASHI - +───────────────────────────────────────────────────────────────────────── +_( (─) Faceless Drag _4 / _6_+^G / @O-button +_( (─) Skyward and Beyond _4 / _6_+^J / _D +_( (─) Death Driver _^_4 / _6_+^G / @O-button + +_) (─) Side Kicks ^*^H +_) (─) Taiko Cutter _6_+^G +_) (─) Stomach Kick _6_+^J +_) (─) Hopping Low Taiko Stick _3_+^G +_) (─) Taiko Split _^_6_+^G + +_@ (─) Haru _2_1_4_+^E +_@ (─) Natsu _2_1_4_+^G +_@ (─) Aki _2_1_4_+^H +_@ (─) Fuyu _2_1_4_+^J +_@ (S) Shishi Gashira ^E_+^G +_@ (─) San Nen Goroshi _2_3_6_9_+_K +_@ (─) Tenchinin _2_3_6_9_+^E +_@ (─) ^!Sanding Spin _2_3_6_9_+^G +_@ (─) ^!Uppercut _2_3_6_9_+@O-button + +_* (─) Tsutenroku Shakudama _2_2_+_K + +- RUDOLPH GARTHEIMER - +───────────────────────────────────────────────────────────────────────── +_( (─) Hopping Tombstone _4 / _6_+^G / @O-button +_( (─) Surfs Up _^_4 / _6_+^G / @O-button + +_) (─) Double Steel Ball Strike ^G^G +_) (─) High Double Ball _6_+^G_6_+^G +_) (─) Spinning Low Ball _2_+^*^E +_) (─) Slide _3_+^J +_) (─) Downward Ball Toss _^_6_+^G + +_@ (─) Iron Mine ^E_+^G (_O) +_@ (S) Heavy Solid Rock ^2_8_+_K +_@ (─) Grind Dash ^4_6_+_K +_@ (─) ^!Early Explosion (with ^J / _D) _K +_@ (─) Grind Break ^6_+^*^E +_@ (─) Body Smasher ^2_8_+_P +_@ (─) Heavy Tread _^_8_2_+_P +_@ (─) Gain Control ^4_6_+^E +_@ (─) ^!Dominate _4_6_+^G +_@ (─) ^!Call Me Master _4_6_+@O-button + +_* (─) Iron Dust Bomber _2_2_+_K + +- HIZUMI YUKINOUE - +───────────────────────────────────────────────────────────────────────── +_( (─) Cartwheel Powerbomb _4 / _6_+^G / @O-button +_( (─) Izuna Drop _^_4 / _6_+^G / @O-button + +_) (─) Tantou Swipe _6_+^G +_) (─) Tricky Feet _6_+^J +_) (─) Slide _3_+^J +_) (─) ^!Heel Crush ^J +_) (─) Finishing Blow _^_2_+^G + +_@ (─) Kage Shibari _2_3_6_+_P +_@ (─) Tsuchi Gumo No Jutsu ^H_+^J +_@ (─) Tsuchi Gumo No Jutsu: Forward _6_+^H_+^J +_@ (─) Tsuchi Gumo No Jutsu: Back _4_+^H_+^J +_@ (S) Housenka no Jutsu _2_3_6_+_K +_@ (─) Makibishi retreating ^E_+^G +_@ (─) Hyakurai Jutsu _^_2_3_6_+_P +_@ (─) Ren Gekitan Jin no Jutsu _2_1_4_+^E +_@ (─) ^!Ninjitsu Launch _2_1_4_+^G +_@ (─) ^!Hidden Explosive _2_1_4_+@O-button + +_* (─) Juumonji Kasumi Kuzushi _2_2_+_K + +- GOKETSUJI OUME & GOKETSUJI OTANE - +───────────────────────────────────────────────────────────────────────── +_( (─) Youthful Kiss _4 / _6_+^G / @O-button +_( (─) Kneeling Crush _^_4 / _6_+^G / @O-button + +_) (─) Reaching Slice _6_+^G +_) (─) Crawl ^3 +_) (─) Air Dash _^_6_6 + +_@ (─) Gan Saishi ^4_6_+_P +_@ (─) Kou Shiki Gan Saishi ^6_4_+_P +_@ (S) Ikaku Gan ^2_8_+_P +_@ (─) Bodou Kourin ^E_+^G +_@ (─) Bodou Kourin: Far _6_+^E_+^G +_@ (─) Bodou Kourin: Close _4_+^E_+^G +_@ (─) Ryusei Ranbu Dan ^6_+^*_P +_@ (─) Tenbu Kyaku _^_8_2_+_K +_@ (─) Chi Bu Kyaku: Sei Bu Kyaku ^4_6_+^H +_@ (─) ^!Chi Bu Kyaku: Ki Bu Kyaku _4_6_+^J +_@ (─) ^!Chi Bu Kyaku: Shi Bu Kyaku _4_6_+_D + +_* (─) Ichizoku _2_2_+_K + +- M.A.D. "MAX AX DAX" - +───────────────────────────────────────────────────────────────────────── +_( (─) Max Fire Hose _4 / _6_+^G / @O-button +_( (─) Bear Hug _4 / _6_+^J / _D +_( (─) Lucky Roll _^_4 / _6_+^G / @O-button + +_) (─) Hidden Yo-Yo _6_+^G +_) (─) Wrench Smash _3_+^E +_) (─) Sleeve Headbutt _3_+^G +_) (─) Helicopter _^_4_4 / _6_6 +_) (─) Air Spring Punch _^_6_+^E +_) (─) Catcher's Mitt jump backward _6_+^E +_) (─) Double Drill _^_6_+^G +_) (─) Straight Ray Gun being knocked down ^E +_) (─) Skyward Ray Gun being knocked down ^G +_) (─) Down and Up Ray Gun being knocked down @O-button +_) (─) Floor Ray Gun knocked down ^E +_) (─) Upward Floor Ray Gun knocked down ^G +_) (─) Dual Floor Ray Gun knocked down @O-button + +_@ (─) Max Megahorn: Fall Down _2_3_6_+^E +_@ (─) Max Megahorn: Come Here _2_3_6_+^G +_@ (─) Max Megahorn: Don't Attack _2_3_6_+@O-button +_@ (─) Max Megahorn: Back it Up _2_3_6_+^H +_@ (─) Max Megahorn: Go Away _2_3_6_+^J +_@ (─) Max Megahorn: Don't Jump _2_3_6_+_D +_@ (─) Max Servant ^H_+^J +_@ (─) Max Servant: Far _6_+^H_+^J +_@ (─) Max Servant: Close _4_+^H_+^J +_@ (S) Max Sparkler _6_2_3_+_P +_@ (─) Max Net ^E_+^G +_@ (─) Max Drill _^_2_3_6_+_P +_@ (─) Max Original _2_1_4_+^E +_@ (─) ^!Drill Face _2_1_4_+^G +_@ (─) ^!Laser _2_1_4_+@O-button + +_* (─) Maximum Service _2_2_+_K + +- FALCO - +───────────────────────────────────────────────────────────────────────── +_( (─) Gambling Dig _4 / _6_+^G / @O-button +_( (─) Cane Stab Driver _^_4 / _6_+^G / @O-button + +_) (─) Low Cane Sweep _6_+^G +_) (─) Hop Kick _6_+^J +_) (─) Sliding Low Boot _3_+^J +_) (─) Diving Cane Sweep _^_2_+^G + +_@ (─) Bluff Shuffle _2_3_6_+_P +_@ (─) ^!Bluff Repeat _P +_@ (S) Face or Back _6_2_3_+_P +_@ (S) ^!Bluff Repeat _P (x3 on Shadow Version) +_@ (─) Reversal Slot ^E_+^G +_@ (─) Insight Dash _2_3_6_+_K (reverse high/low) +_@ (─) First Character _2_1_4_+^E +_@ (─) ^!Second Character _2_1_4_+^G +_@ (─) ^!Third Character _2_1_4_+@O-button + +_* (─) Stormy Poker _2_2_+_K + +- SOLIS R8000 - +───────────────────────────────────────────────────────────────────────── +_( (─) Slam Heel Crusher _4 / _6_+^G / @O-button +_( (─) Air Slam Heel Crusher _^_4 / _6_+^G / @O-button + +_) (─) Shock Cable _6_+^G +_) (─) Front Kick _6_+^H +_) (─) Slicing Foot _6_+^J +_) (─) Air Shock Cable _^_6_+^G + +_@ (─) Stun Bullet _2_3_6_+_P +_@ (─) Stun Platinum _6_2_3_+_P +_@ (─) Soar Platinum _^_6_2_3_+_P +_@ (─) Gyrator _2_1_4_+_K +_@ (S) TNT Charge _O^W / ^V +_@ (─) Absolute Beat _2_3_6_+^H +_@ (─) ^!Step Kick _2_3_6_+^J +_@ (─) ^!Split _2_3_6_+_D + +_* (─) Solis Multiplier _2_2_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Damian Shade, Bristol Weller and Bristol-D + - Playable only with M.A.M.E. Cheats + +- DAMIAN SHADE - +───────────────────────────────────────────────────────────────────────── +_` Has no moves + +- BRISTOL WELLER - +───────────────────────────────────────────────────────────────────────── +_( (─) Foot Plant _4 / _6_+^G / @O-button +_( (─) Air Foot Plant _^_4 / _6_+^G / @O-button + +_@ (─) Single Shot _2_3_6_+_K +_@ (─) Hunting Mantis _2_1_4_+_K +_@ (S) Killer Mantis _6_2_3_+_K + +_* Bloody Execution _2_2_+_K + +- BRISTOL-D - +───────────────────────────────────────────────────────────────────────── +_( (─) Soul Drain _4 / _6_+^G / @O-button + +_@ (─) Pixies Rush _2_3_6_+_P +_@ (─) Gaap Upper _6_2_3_+_P +_@ (─) Leonardo Wave _2_3_6_+_K +_@ (─) Amon Flame _2_1_4_+_K + +_* (─) Storm Fly Beelzebub _2_2_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^G + - 3rd Color, select the character with ^H + - 4th Color, select the character with ^J + - 5th Color, select the character with _D + - 6th Color, select the character with @O-button + - 7th Color, select the character with _S +$end + +################################################################################################### + +$info=ggx +$cmd +Guilty Gear X © 2000 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_a : Slash +_b : Hard Slash +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Overdrive Attack +_& Instant Kill + +_` Overdrive Attack + - Needs 50% of Tension Gauge + +_` Instant Kill + - Must be in Instant Kill Mode + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Sweep Attack _2_+_a_+_b +_) Dust Attack _a_+_b +_) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K +_) Instant Block being hit _4 / _1 +_) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Instant Kill Mode _P_+_K_+_a_+_b +_) ^!Cancel _P_+_K_+_a_+_b +_) Respect _6_+_S + +- SOL BADGUY - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _4 / _6_+_b + +_) Gut Punch _6_+_P +_) Double Slash _6_+_b + +_@ Gun Flame _2_3_6_+_P +_@ Volcanic Viper (_^)_6_2_3_+_a / _b +_@ ^!Tataki Otoshi _2_1_4_+_K +_@ Grand Viper _2_1_4_+_a +_@ Bandit Revolver (_^)_2_3_6_+_K +_@ Bandit Bringer _2_3_6_+_O_K +_@ Riot Stamp _2_1_4_+_K +_@ Bukkirabou ni Nageru close _6_2_3_+_K + +_* Tyrant Rave _6_3_2_1_4_6_+_b +_* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 20%) +_* ^!Super Volcanic Viper _6_2_3_+_b + +_& Napalm Death _2_3_6_2_3_6_+_b + +- KY KISKE - +───────────────────────────────────────────────────────────────────────── +_( Jump Slash _4 / _6_+_b + +_) Lean Elbow _6_+_P +_) Slide Kick _6_+_K +_) Twist Slash _6_+_b + +_@ Stun Edge _2_3_6_+_a +_@ Stun Edge: Charge Attack _2_3_6_+_b +_@ Air Stun Edge _^_2_3_6_+_a / _b +_@ Vapor Thrust (_^)_6_2_3_+_a / _b +_@ Stun Dipper _2_3_6_+_K +_@ Crescent Slash _2_1_4_+_K + +_* Ride the Lightning _6_3_2_1_4_6_+_b + +_& Rising Force _2_3_6_2_3_6_+_b + +- POTEMKIN - +───────────────────────────────────────────────────────────────────────── +_( Toss Up _4 / _6_+_b + +_) Headbutt _6_+_P +_) Knuckle Sandwich _6_+_b + +_@ Mega Fist: Zenpou _2_3_6_+_P +_@ Mega Fist: Kouhou _2_1_4_+_P +_@ Slide Head _2_3_6_+_a +_@ Hammer Fall ^4_6_+_b +_@ Potemkin Buster close _6_3_2_1_4_6_+_P +_@ Heat Knuckle _6_2_3_+_b +_@ ^!Heat Extend _6_3_2_1_4_+_b + +_* Giganter EX _6_3_2_1_4_6_+_b +_* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P +_* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a + +_& Magnum Opera close _2_3_6_2_3_6_+_b + +- JOHNNY - +───────────────────────────────────────────────────────────────────────── +_( Push Up _4 / _6_+_b + +_) Shift Upper _6_+_P +_) Slide Superkick _6_+_K +_) Pose Slash _6_+_b + +_@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) +_@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 120% on Level 2 and 260% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 150% on Level 2 and 300% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 170% on Level 2 and 350% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Bacchus Sigh _2_1_4_+_P +_@ Aerial Transport _6_2_3_+_a +_@ ^!Divine Blade _a +_@ Air Divine Blade _^_6_2_3_+_a + +_* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b + +_& Joker Trick _2_3_6_2_3_6_+_b + +- BAIKEN - +───────────────────────────────────────────────────────────────────────── +_( Stab-Kick Off _4 / _6_+_b + +_) Elbow-Backhand _6_+_P +_) Overhead Slash _6_+_b + +_@ Tatami Gaeshi (_^)_2_3_6_+_K +_@ Za Ku Ro blocking _4_1_2_+_P +_@ Mawarikomi blocking _4_1_2_+_K +_@ Saku Ra blocking _4_1_2_+_a +_@ Suzu Ran _6_3_2_1_4_+_K +_@ You Zan Sen _^_6_2_3_+_a + +_* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a +_* Baku: Ki blocking _4_6_3_2_1_4_+_P +_* Baku: Rin blocking _4_6_3_2_1_4_+_K +_* Baku: Ryuu blocking _4_6_3_2_1_4_+_a +_* Baku: Hou blocking _4_6_3_2_1_4_+_b + +_& Garyou Tensei _2_3_6_2_3_6_+_b + +- FAUST - +───────────────────────────────────────────────────────────────────────── +_( Doctor Mount _4 / _6_+_b + +_) Upper Backhand _6_+_P +_) Pancake Press _6_+_b +_) Scalpel Drill _^_2_+_K + +_@ Rerere no Tsuki _4_1_2_3_6_+_K +_@ ^!Hikimodoshi ^4 +_@ ^!Oissu! _2_3_6_+_P +_@ ^!Koe ga Chiisai _2_3_6_+_P +_@ ^!Mou Icchou Oissu! _2_3_6_+_P +_@ Nani ga deru ka na? _2_3_6_+_P +_@ Sou Ten Enshin Ranbu _2_3_6_+_a +_@ ^!Zenpou Idou _6_6 +_@ ^!Kouhou Idou _4_4 +_@ ^!Kubi Biyo-n _P +_@ ^!Growing Flower _K +_@ ^!Going My Way _b +_@ ^!Cancel _2 +_@ Going My Way _^_2_3_6_+_b +_@ Metta Kiri close _2_1_4_+_b +_@ Mae ka ra ikimasu yo _2_1_4_+_P +_@ Ushiro ka ra ikimasu yo _2_1_4_+_K +_@ Ue ka ra ikimasu yo _2_1_4_+_a + +_* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P +_* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a + +_& Konshuu no Yamaba _2_3_6_2_3_6_+_b + +- MILLIA RAGE - +───────────────────────────────────────────────────────────────────────── +_( Hair Spear _4 / _6_+_b + +_) Hair Flower _6_+_P +_) Flip Forward _6_+_K +_) Hair Slapdown _6_+_b + +_@ Lust Shaker ^*_a +_@ Tandem Top _2_3_6_+_a / _b +_@ Bad Moon _^_2_3_6_+_P +_@ Kousoku Rakka _^_2_3_6_+_K +_@ Iron Savior _2_1_4_+_P +_@ Zen Ten _2_1_4_+_K +_@ Secret Garden _2_1_4_+_b +_@ ^!Change Direction _?_+_b + +_* Winger _2_1_4_1_2_3_6_+_b +_* Emerald Rain _2_3_6_2_3_6_+_a + +_& Iron Maiden _2_3_6_2_3_6_+_b + +- ZATO-1 - +───────────────────────────────────────────────────────────────────────── +_( Blood Grasp _4 / _6_+_b + +_) Shadow Mace _6_+_P +_) Dragon Claw _6_+_b +_) Shadow Flight _8_8^8 + +_@ Invite Hell _2_2_+_a / _b +_@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b +_@ ^!Move _4 / _6 +_@ ^!Shou Kougeki _P +_@ ^!Idou Kougeki _K +_@ ^!Taikuu Kougeki _a +_@ ^!Drill Special _b +_@ ^!Cancel _2_3_6_+_P / _K / _a / _b +_@ Drunkard Shade _2_1_4_+_a (reflect projectile) +_@ Damned Fang close _6_2_3_+_a +_@ Break the Law _2_1_4_+_O_K +_@ ^!Shifty Moves _4 / _6 + +_* Amorphous _6_3_2_1_4_6_+_b +_* Executor _^_2_3_6_2_3_6_+_a +_* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a + +_& Black in Mind close _2_3_6_2_3_6_+_b + +- ANJI MITO - +───────────────────────────────────────────────────────────────────────── +_( Fan Takedown _4 / _6_+_b + +_) Fan Bonk _6_+_P +_) Fan Swing _6_+_K +_) Spinning Fans _6_+_b + +_@ Shitsu _2_3_6_+_P +_@ Fuu Jin _2_3_6_+_a / _b +_@ ^!Shin: Ichi Shiki _P +_@ ^!Shin: Ni Shiki _K +_@ ^!Nagi Ha _a +_@ Shin: Ni Shiki _^_2_1_4_+_P +_@ On _6_2_3_+_b +_@ Kai _2_1_4_+_P / _K +_@ Kou during a autoblock of _a / _b, press _P + +_* Issei Ougi: Sai _6_3_2_1_4_6_+_b + +_& Zetsu _2_3_6_2_3_6_+_b + +- JAM KURADOBERI - +───────────────────────────────────────────────────────────────────────── +_( Launch Kick _4 / _6_+_b + +_) Double Chop _6_+_P +_) Aerial Kicks _6_+_b +_) Hou Ei Kyaku _^_2_+_K + +_@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) +_@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) +_@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) +_@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 50%) +_@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) +_@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 70%) +_@ Baku Shuu _2_3_6_+_a +_@ ^!Mawarikomi _P +_@ ^!Ashibarai _K +_@ ^!Hyappou Shin Shou _a +_@ ^!Senri Shin Shou _b +_@ Hochi Fu _2_1_4_+_a (reverse all) +_@ ^!2nd Hochi Fu _a + +_* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a +_* Ren Hou Kyaku _6_3_2_1_4_6_+_b + +_& Ga Sen Kotsu _2_3_6_2_3_6_+_b + +- CHIPP ZANUFF - +───────────────────────────────────────────────────────────────────────── +_( Takedown Slash _4 / _6_+_b + +_) Forearm-Push _6_+_P +_) Leap Double Kick _6_+_K +_) Down Strike _6_+_b +_) Sakuganki _^_2_+_K +_) 3 Dan Jump _^_8_8 + +_@ Alpha Blade (_^)_2_3_6_+_P +_@ Beta Blade (_^)_6_2_3_+_a +_@ Gamma Blade _4_1_2_3_6_+_b +_@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b +_@ Tsuyoshi Shiki Meisai _2_1_4_+_K +_@ Gen Rou Zan _4_1_2_3_6_+_K +_@ Resshou _2_3_6_+_a +_@ ^!Roku Sai _2_3_6_+_a +_@ ^!Sen Shuu _2_3_6_+_K +_@ ^!Sen Shuu _2_3_6_+_K + +_* Zan Sei Rou Ga _6_3_2_1_4_6_+_b +_* Ban Ki Messai _2_3_6_2_3_6_+_K + +_& Delta End _2_3_6_2_3_6_+_b + +- MAY - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_b + +_) Backfist _6_+_P +_) Giant Anchor _6_+_b +_) Anchor Slide _3_+_K +_) Falling Anchor _^_2_+_b + +_@ Iruka-san: Yoko ^4_6_+_a / _b +_@ Iruka-san: Tate ^2_8_+_a / _b +_@ Restive Rolling (_^)_6_2_3_+_a +_@ ^!Houkou Tenkan _?_+_a (x3) +_@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) +_@ Overhead Kiss close _6_3_2_1_4_+_K + +_* Kyuukyoku no Dadakko _6_3_2_1_4_+_b +_* Great Yamada Attack _2_3_6_2_3_6_+_a + +_& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b + +- AXL LOW - +───────────────────────────────────────────────────────────────────────── +_( Chain Slam _4 / _6_+_b + +_) Backhand _6_+_P +_) Leap Hook _6_+_b + +_@ Ren Sen Geki ^4_6_+_a +_@ ^!Kyoku Sa Geki ^8 +_@ ^!Sen Sa Geki ^2 +_@ Ra Shou Sen ^4_6_+_b +_@ Ben Ten Kari _6_2_3_+_a / _b +_@ ^!Axl Bomber (with _b) _6_2_3_+_b +_@ Ten Hou Seki _2_1_4_+_P (reverse all) +_@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b +_@ ^!Move (with _b) _4 / _6 +_@ Axl Bomber _^_6_2_3_+_b + +_* Byakue Ren Shou _2_3_6_3_2_1_4_+_b + +_& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Encapsulate _4 / _6_+_b + +_) Hilt Bash _6_+_P +_) Big Slash _6_+_b + +_@ Stinger Aim ^4_6_+_a / _b (_O) +_@ Carcass Ride ^2_8_+_a / _b +_@ Ball Seisei _6_3_2_1_4_+_P / _K / _a / _b (x4) +_@ Double Head Morbid _6_2_3_+_a / _b +_@ Shuukan Idou _6_2_3_+_K +_@ Mad Struggle _^_2_3_6_+_a / _b + +_* Dark Angel _2_1_4_1_2_3_6_+_a +_* Red Hail _^_2_3_6_2_3_6_+_b + +_& Deimvolger close _2_3_6_2_3_6_+_b + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Unlocks Characters + - On the Game Test Mode, go to PASSWORDSET and enter a password below: + ROMANTIC = Unlocks Testament + MISOSOUP = Unlocks Dizzy + +- TESTAMENT - +───────────────────────────────────────────────────────────────────────── +_( Demon Proof _4 / _6_+_b + +_) Pose Strike _6_+_P +_) Big Sickle Down _6_+_b + +_@ Phantom Soul _2_3_6_+_P / _K +_@ Grave Digger _2_1_4_+_P +_@ Exe Beast Behind _4_1_2_3_6_+_a +_@ Exe Beast Front _4_1_2_3_6_+_b +_@ Warrant _2_1_4_+_a (reverse high/mid) + +_* Nightmare Circular _6_3_2_1_4_6_+_b + +_& Seventh Sign close _2_3_6_2_3_6_+_b + +- DIZZY - +───────────────────────────────────────────────────────────────────────── +_( Demon Grab _4 / _6_+_b + +_) Dragon Wing _6_+_P +_) Demon Tounge _6_+_b +_) 3 Dan Jump _^_8_8 + +_@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a +_@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b +_@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a +_@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b + +_* Imperial Ray _6_3_2_1_4_6_+_a +_* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P +_* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P + - 2nd Color, select the character with _K + - 3rd Color, select the character with _a + - 4th Color, select the character with _b + - 5th Color, select the character with _S + +_` Score Attack Mode + - After insert coins _O_P_+_K_+_a_+_b and press _S +$end + +################################################################################################### + +$info=ggx15 +$cmd +Guilty Gear X ver. 1.5 © 2003 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_a : Slash +_b : Hard Slash +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Overdrive Attack +_& Instant Kill + +_` Overdrive Attack + - Needs 50% of Tension Gauge + +_` Instant Kill + - Must be in Instant Kill Mode + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Sweep Attack _2_+_a_+_b +_) Dust Attack _a_+_b +_) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K +_) Instant Block being hit _4 / _1 +_) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Instant Kill Mode _P_+_K_+_a_+_b +_) ^!Cancel _P_+_K_+_a_+_b + +- SOL BADGUY - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _4 / _6_+_b + +_) Gut Punch _6_+_P +_) Double Slash _6_+_b + +_@ Gun Flame _2_3_6_+_P +_@ Volcanic Viper (_^)_6_2_3_+_a / _b +_@ ^!Tataki Otoshi _2_1_4_+_K +_@ Grand Viper _2_1_4_+_a +_@ Bandit Revolver (_^)_2_3_6_+_K +_@ Bandit Bringer _2_3_6_+_O_K +_@ Riot Stamp _2_1_4_+_K +_@ Bukkirabou ni Nageru close _6_2_3_+_K + +_* Tyrant Rave _6_3_2_1_4_6_+_b +_* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 20%) +_* ^!Super Volcanic Viper _6_2_3_+_b + +_& Napalm Death _2_3_6_2_3_6_+_b + +- KY KISKE - +───────────────────────────────────────────────────────────────────────── +_( Jump Slash _4 / _6_+_b + +_) Lean Elbow _6_+_P +_) Slide Kick _6_+_K +_) Twist Slash _6_+_b + +_@ Stun Edge _2_3_6_+_a +_@ Stun Edge: Charge Attack _2_3_6_+_b +_@ Air Stun Edge _^_2_3_6_+_a / _b +_@ Vapor Thrust (_^)_6_2_3_+_a / _b +_@ Stun Dipper _2_3_6_+_K +_@ Crescent Slash _2_1_4_+_K +_@ Greed Sever _2_1_4_+_b + +_* Ride the Lightning (_^)_6_3_2_1_4_6_+_b + +_& Rising Force _2_3_6_2_3_6_+_b + +- AXL LOW - +───────────────────────────────────────────────────────────────────────── +_( Chain Slam _4 / _6_+_b + +_) Backhand _6_+_P +_) Leap Hook _6_+_b + +_@ Ren Sen Geki ^4_6_+_a +_@ ^!Kyoku Sa Geki ^8 +_@ ^!Sen Sa Geki ^2 +_@ Ra Shou Sen ^4_6_+_b +_@ Ben Ten Kari _6_2_3_+_a / _b +_@ ^!Axl Bomber (with _b) _6_2_3_+_b +_@ Ten Hou Seki _2_1_4_+_P (reverse all) +_@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b +_@ ^!Move (with _b) _4 / _6 +_@ Axl Bomber _^_6_2_3_+_b + +_* Byakue Ren Shou _2_3_6_3_2_1_4_+_b + +_& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b + +- JOHNNY - +───────────────────────────────────────────────────────────────────────── +_( Push Up _4 / _6_+_b + +_) Shift Upper _6_+_P +_) Slide Superkick _6_+_K +_) Pose Slash _6_+_b + +_@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) +_@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 120% on Level 2 and 260% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 150% on Level 2 and 300% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 170% on Level 2 and 350% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Bacchus Sigh _2_1_4_+_P +_@ Aerial Transport _6_2_3_+_a +_@ ^!Divine Blade _a +_@ Air Divine Blade _^_6_2_3_+_a +_@ Ensenga _^_4_1_2_3_6_+_b + +_* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b + +_& Joker Trick _2_3_6_2_3_6_+_b + +- MILLIA RAGE - +───────────────────────────────────────────────────────────────────────── +_( Hair Spear _4 / _6_+_b + +_) Hair Flower _6_+_P +_) Flip Forward _6_+_K +_) Hair Slapdown _6_+_b + +_@ Lust Shaker ^*_a +_@ Tandem Top _2_3_6_+_a / _b +_@ Bad Moon _^_2_3_6_+_P +_@ Kousoku Rakka _^_2_3_6_+_K +_@ Iron Savior _2_1_4_+_P +_@ Zen Ten _2_1_4_+_K +_@ Secret Garden _2_1_4_+_b +_@ ^!Change Direction _?_+_b + +_* Winger _2_1_4_1_2_3_6_+_b +_* Emerald Rain _2_3_6_2_3_6_+_a + +_& Iron Maiden _2_3_6_2_3_6_+_b + +- CHIPP ZANUFF - +───────────────────────────────────────────────────────────────────────── +_( Takedown Slash _4 / _6_+_b + +_) Forearm-Push _6_+_P +_) Leap Double Kick _6_+_K +_) Down Strike _6_+_b +_) Sakuganki _^_2_+_K +_) 3 Dan Jump _^_8_8 + +_@ Alpha Blade (_^)_2_3_6_+_P +_@ Beta Blade (_^)_6_2_3_+_a +_@ Gamma Blade _4_1_2_3_6_+_b +_@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b +_@ Tsuyoshi Shiki Meisai _2_1_4_+_K +_@ Gen Rou Zan _4_1_2_3_6_+_K +_@ Resshou _2_3_6_+_a +_@ ^!Roku Sai _2_3_6_+_a +_@ ^!Sen Shuu _2_3_6_+_K +_@ ^!Sen Shuu _2_3_6_+_K + +_* Zan Sei Rou Ga _6_3_2_1_4_6_+_b +_* Ban Ki Messai _2_3_6_2_3_6_+_K + +_& Delta End _2_3_6_2_3_6_+_b + +- ZATO-1 - +───────────────────────────────────────────────────────────────────────── +_( Blood Grasp _4 / _6_+_b + +_) Shadow Mace _6_+_P +_) Dragon Claw _6_+_b +_) Shadow Flight _8_8^8 + +_@ Invite Hell _2_2_+_a / _b +_@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b +_@ ^!Move _4 / _6 +_@ ^!Shou Kougeki _P +_@ ^!Idou Kougeki _K +_@ ^!Taikuu Kougeki _a +_@ ^!Drill Special _b +_@ ^!Cancel _2_3_6_+_P / _K / _a / _b +_@ Drunkard Shade _2_1_4_+_a (reflect projectile) +_@ Damned Fang close _6_2_3_+_a +_@ Break the Law _2_1_4_+_O_K +_@ ^!Shifty Moves _4 / _6 + +_* Amorphous _6_3_2_1_4_6_+_b +_* Executor _^_2_3_6_2_3_6_+_a +_* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a + +_& Black in Mind close _2_3_6_2_3_6_+_b + +- BAIKEN - +───────────────────────────────────────────────────────────────────────── +_( Stab-Kick Off _4 / _6_+_b + +_) Elbow-Backhand _6_+_P +_) Overhead Slash _6_+_b + +_@ Tatami Gaeshi (_^)_2_3_6_+_K +_@ Za Ku Ro blocking _4_1_2_+_P +_@ Mawarikomi blocking _4_1_2_+_K +_@ Saku Ra blocking _4_1_2_+_a +_@ Suzu Ran _6_3_2_1_4_+_K +_@ You Zan Sen _^_6_2_3_+_a + +_* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a +_* Baku: Ki blocking _4_6_3_2_1_4_+_P +_* Baku: Rin blocking _4_6_3_2_1_4_+_K +_* Baku: Ryuu blocking _4_6_3_2_1_4_+_a +_* Baku: Hou blocking _4_6_3_2_1_4_+_b + +_& Garyou Tensei _2_3_6_2_3_6_+_b + +- POTEMKIN - +───────────────────────────────────────────────────────────────────────── +_( Toss Up _4 / _6_+_b + +_) Headbutt _6_+_P +_) Knuckle Sandwich _6_+_b + +_@ Mega Fist: Zenpou _2_3_6_+_P +_@ Mega Fist: Kouhou _2_1_4_+_P +_@ Slide Head _2_3_6_+_a +_@ Hammer Fall ^4_6_+_b +_@ Potemkin Buster close _6_3_2_1_4_6_+_P +_@ Heat Knuckle _6_2_3_+_b +_@ ^!Heat Extend _6_3_2_1_4_+_b +_@ F.D.B. _6_3_2_1_4_+_a + +_* Giganter EX _6_3_2_1_4_6_+_b +_* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P +_* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a + +_& Magnum Opera close _2_3_6_2_3_6_+_b + +- FAUST - +───────────────────────────────────────────────────────────────────────── +_( Doctor Mount _4 / _6_+_b + +_) Upper Backhand _6_+_P +_) Pancake Press _6_+_b +_) Scalpel Drill _^_2_+_K + +_@ Rerere no Tsuki _4_1_2_3_6_+_K +_@ ^!Hikimodoshi ^4 +_@ ^!Oissu! _2_3_6_+_P +_@ ^!Koe ga Chiisai _2_3_6_+_P +_@ ^!Mou Icchou Oissu! _2_3_6_+_P +_@ Nani ga deru ka na? _2_3_6_+_P +_@ Sou Ten Enshin Ranbu _2_3_6_+_a +_@ ^!Zenpou Idou _6_6 +_@ ^!Kouhou Idou _4_4 +_@ ^!Kubi Biyo-n _P +_@ ^!Growing Flower _K +_@ ^!Going My Way _b +_@ ^!Cancel _2 +_@ Going My Way _^_2_3_6_+_b +_@ Metta Kiri close _2_1_4_+_b +_@ Mae ka ra ikimasu yo _2_1_4_+_P +_@ Ushiro ka ra ikimasu yo _2_1_4_+_K +_@ Ue ka ra ikimasu yo _2_1_4_+_a + +_* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P +_* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a + +_& Konshuu no Yamaba _2_3_6_2_3_6_+_b + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Encapsulate _4 / _6_+_b + +_) Hilt Bash _6_+_P +_) Big Slash _6_+_b + +_@ Stinger Aim ^4_6_+_a / _b (_O) +_@ Carcass Ride ^2_8_+_a / _b +_@ Ball Seisei _2_1_4_+_P / _K / _a / _b (x4) +_@ Double Head Morbid _6_2_3_+_a / _b +_@ Shuukan Idou _6_2_3_+_K +_@ Mad Struggle _^_2_3_6_+_a / _b + +_* Dark Angel _2_1_4_1_2_3_6_+_a +_* Red Hail _^_2_3_6_2_3_6_+_b + +_& Deimvolger close _2_3_6_2_3_6_+_b + +- ANJI MITO - +───────────────────────────────────────────────────────────────────────── +_( Fan Takedown _4 / _6_+_b + +_) Fan Bonk _6_+_P +_) Fan Swing _6_+_K +_) Spinning Fans _6_+_b + +_@ Shitsu _2_3_6_+_P +_@ Fuu Jin _2_3_6_+_a / _b +_@ ^!Shin: Ichi Shiki _P +_@ ^!Shin: Ni Shiki _K +_@ ^!Nagi Ha _a +_@ Shin: Ni Shiki _^_2_1_4_+_P +_@ On _6_2_3_+_b +_@ Kai _2_1_4_+_P / _K +_@ Kou during a autoblock of _a / _b, press _P + +_* Issei Ougi: Sai _6_3_2_1_4_6_+_b + +_& Zetsu _2_3_6_2_3_6_+_b + +- MAY - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_b + +_) Backfist _6_+_P +_) Giant Anchor _6_+_b +_) Anchor Slide _3_+_K +_) Falling Anchor _^_2_+_b + +_@ Iruka-san: Yoko ^4_6_+_a / _b +_@ Iruka-san: Tate ^2_8_+_a / _b +_@ Restive Rolling (_^)_6_2_3_+_a +_@ ^!Houkou Tenkan _?_+_a (x3) +_@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) +_@ Overhead Kiss close _6_3_2_1_4_+_K + +_* Kyuukyoku no Dadakko _6_3_2_1_4_+_b +_* Great Yamada Attack _2_3_6_2_3_6_+_a + +_& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b + +- JAM KURADOBERI - +───────────────────────────────────────────────────────────────────────── +_( Launch Kick _4 / _6_+_b + +_) Double Chop _6_+_P +_) Aerial Kicks _6_+_b +_) Hou Ei Kyaku _^_2_+_K + +_@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) +_@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) +_@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) +_@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 50%) +_@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) +_@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 70%) +_@ Baku Shuu _2_3_6_+_a +_@ ^!Mawarikomi _P +_@ ^!Ashibarai _K +_@ ^!Hyappou Shin Shou _a +_@ ^!Senri Shin Shou _b +_@ Hochi Fu _2_1_4_+_a (reverse all) +_@ ^!2nd Hochi Fu _a + +_* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a +_* Ren Hou Kyaku _6_3_2_1_4_6_+_b + +_& Ga Sen Kotsu _2_3_6_2_3_6_+_b + +- TESTAMENT - +───────────────────────────────────────────────────────────────────────── +_( Demon Proof _4 / _6_+_b + +_) Pose Strike _6_+_P +_) Forward Kick _6_+_K +_) Big Sickle Down _6_+_b + +_@ Phantom Soul _2_3_6_+_P / _K +_@ Grave Digger (_^)_2_1_4_+_P +_@ Exe Beast Behind _4_1_2_3_6_+_a +_@ Exe Beast Front _4_1_2_3_6_+_b +_@ Warrant _2_1_4_+_K (reverse high/mid) + +_* Nightmare Circular _6_3_2_1_4_6_+_b + +_& Seventh Sign close _2_3_6_2_3_6_+_b + +- DIZZY - +───────────────────────────────────────────────────────────────────────── +_( Demon Grab _4 / _6_+_b + +_) Dragon Wing _6_+_P +_) Demon Tounge _6_+_b +_) Spinning Slash _^_2_+_a + +_@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a +_@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b +_@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a +_@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b + +_* Imperial Ray _6_3_2_1_4_6_+_a +_* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P +_* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P + - 2nd Color, select the character with _K + - 3rd Color, select the character with _a + - 4th Color, select the character with _b + - 5th Color, select the character with _S +$end + +################################################################################################### + +$info=ggxx +$cmd +Guilty Gear XX: The Midnight Carnival © 2002 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_a : Slash +_b : Hard Slash +_D : Dust Attack +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Overdrive Attack +_& Instant Kill + +_` Overdrive Attack + - Needs 50% of Tension Gauge + +_` Instant Kill + - Must be in Instant Kill Mode + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Sweep Attack _2_+_D +_) Dust Attack _D +_) Knockdown Attack _^_D +_) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K +_) Instant Block being hit _4 / _1 +_) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Instant Kill Mode _P_+_K_+_a_+_b +_) ^!Cancel _P_+_K_+_a_+_b +_) Alternative Taunt 1 _4_+_S +_) Alternative Taunt 2 _6_+_S + +- SOL BADGUY - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Gut Punch _6_+_P +_) Downwards Slash _6_+_b + +_@ Gun Flame _2_3_6_+_P +_@ Gun Flame Feint _2_1_4_+_P +_@ Volcanic Viper (_^)_6_2_3_+_a / _b +_@ ^!Tataki Otoshi _2_1_4_+_K +_@ Grand Viper _2_1_4_+_a +_@ Bandit Revolver (_^)_2_3_6_+_K +_@ Bandit Bringer _2_3_6_+_O_K +_@ Riot Stamp _2_1_4_+_K +_@ Fafnir _4_1_2_3_6_+_b +_@ Bukkirabou ni Nageru close _6_2_3_+_K + +_* Tyrant Rave version Beta _6_3_2_1_4_6_+_b +_* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) +_* ^!Super Volcanic Viper _6_2_3_+_b + +_& Napalm Death _2_3_6_2_3_6_+_b + +- KY KISKE - +───────────────────────────────────────────────────────────────────────── +_( Jump Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Lean Elbow _6_+_P +_) Slide Kick _6_+_K +_) Twist Slash _6_+_b + +_@ Stun Edge _2_3_6_+_a +_@ Stun Edge: Charge Attack _2_3_6_+_b +_@ Air Stun Edge _^_2_3_6_+_a / _b +_@ Vapor Thrust (_^)_6_2_3_+_a / _b +_@ Stun Dipper _2_3_6_+_K +_@ Greed Sever _2_1_4_+_K + +_* Ride the Lightning (_^)_6_3_2_1_4_6_+_b +_* Sacred Edge _2_3_6_2_3_6_+_P + +_& Rising Force _2_3_6_2_3_6_+_b + +- CHIPP ZANUFF - +───────────────────────────────────────────────────────────────────────── +_( Takedown Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forearm-Push _6_+_P +_) Leap Double Kick _6_+_K +_) Down Strike _6_+_b +_) Shuriken _^_S +_) Sakuganki _^_2_+_K +_) 3 Dan Jump _^_8_8 + +_@ Alpha Blade (_^)_2_3_6_+_P +_@ ^!Alpha Plus (ground only) _b +_@ Beta Blade (_^)_6_2_3_+_a +_@ Gamma Blade _4_1_2_3_6_+_b +_@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b +_@ Tsuyoshi Shiki Meisai _2_1_4_+_K +_@ Gen Rou Zan _4_1_2_3_6_+_K +_@ Resshou _2_3_6_+_a +_@ ^!Roku Sai _2_3_6_+_a +_@ ^!Sen Shuu _2_3_6_+_K +_@ ^!Sen Shuu _2_3_6_+_K + +_* Zan Sei Rou Ga _6_3_2_1_4_6_+_b +_* Ban Ki Messai _2_3_6_2_3_6_+_K + +_& Delta End _2_3_6_2_3_6_+_b + +- MILLIA RAGE - +───────────────────────────────────────────────────────────────────────── +_( Hair Spear _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hair Flower _6_+_P +_) Flip Forward _6_+_K +_) Hair Slapdown _6_+_b + +_@ Lust Shaker ^*_a +_@ Lust Shaker _2_1_4_+_a (^*) +_@ Tandem Top _2_3_6_+_a / _b +_@ Bad Moon _^_2_3_6_+_P +_@ Kousoku Rakka _^_2_3_6_+_K +_@ Silent Force _^_2_1_4_+_a +_@ Iron Savior _2_1_4_+_P +_@ Zen Ten _2_1_4_+_K +_@ Secret Garden _2_1_4_+_b +_@ ^!Change Direction _?_+_b + +_* Winger _2_1_4_1_2_3_6_+_b +_* Emerald Rain _2_3_6_2_3_6_+_a + +_& Iron Maiden _2_3_6_2_3_6_+_b + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Encapsulate _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hilt Bash _6_+_P +_) Big Slash _6_+_b + +_@ Stinger Aim ^4_6_+_a / _b (_O) +_@ Carcass Ride ^2_8_+_a / _b +_@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b (x4) +_@ Devious Curve _4_2_1_+_P / _K / _a / _b (x4) +_@ Double Head Morbid _6_2_3_+_a / _b +_@ Shuukan Idou _6_2_3_+_K +_@ Mad Struggle _^_2_3_6_+_a / _b + +_* Dark Angel _2_1_4_1_2_3_6_+_a +_* Red Hail _^_2_3_6_2_3_6_+_b + +_& Deimvolger close _2_3_6_2_3_6_+_b + +- AXL LOW - +───────────────────────────────────────────────────────────────────────── +_( Chain Slam _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backhand _6_+_P +_) Upward Chain _6_+_K +_) Leap Hook _6_+_b +_) Chain Down _3_+_P +_) Chain Attack _^_6_+_P + +_@ Ren Sen Geki ^4_6_+_a +_@ ^!Kyoku Sa Geki ^8 +_@ ^!Sen Sa Geki ^2 +_@ Ra Shou Sen ^4_6_+_b +_@ Ben Ten Kari _6_2_3_+_a / _b +_@ ^!Axl Bomber (with _b) _6_2_3_+_b +_@ Ten Hou Seki _2_1_4_+_P (reverse high) +_@ Ten Hou Seki _2_1_4_+_K (reverse low) +_@ Housoubako _6_2_3_+_P (reverse high) +_@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b +_@ ^!Move (with _b) _4 / _6 +_@ Axl Bomber _^_6_2_3_+_b + +_* Byakue Ren Shou _2_3_6_3_2_1_4_+_b +_* Shiranami no Homura Housoubako _4_2_1_+_P + +_& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b + +- FAUST - +───────────────────────────────────────────────────────────────────────── +_( Doctor Mount _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Upper Backhand _6_+_P +_) Pancake Press _6_+_b +_) Scalpel Drill _^_2_+_K + +_@ Rerere no Tsuki _4_1_2_3_6_+_K +_@ ^!Hikimodoshi ^4 +_@ ^!Oissu! _2_3_6_+_P +_@ ^!Koe ga Chiisai _2_3_6_+_P +_@ ^!Mou Icchou Oissu! _2_3_6_+_P +_@ Nani ga deru ka na? _2_3_6_+_P +_@ Sou Ten Enshin Ranbu _2_3_6_+_a +_@ ^!Zenpou Idou _6_6 +_@ ^!Kouhou Idou _4_4 +_@ ^!Kubi Biyo-n _P +_@ ^!Growing Flower _K +_@ ^!Hana Daro? Ore, Hana Daro? _a +_@ ^!Going My Way _b +_@ ^!Nani ga deru ka na? _D +_@ ^!Cancel _2 +_@ Ai _^_2_3_6_+_P +_@ Going My Way _^_2_3_6_+_b +_@ Metta Kiri close _2_1_4_+_b +_@ Mae ka ra ikimasu yo _2_1_4_+_P +_@ Ushiro ka ra ikimasu yo _2_1_4_+_K +_@ Ue ka ra ikimasu yo _2_1_4_+_a + +_* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P +_* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a + +_& Konshuu no Yamaba _2_3_6_2_3_6_+_b + +- EDDIE - +───────────────────────────────────────────────────────────────────────── +_( Blood Grasp _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shadow Mace _6_+_P +_) Axe Kick _6_+_K +_) Dragon Claw _6_+_b +_) Shadow Flight _8^8 + +_@ Invite Hell _2_2_+_a / _b +_@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b +_@ ^!Move _4 / _6 +_@ ^!Shou Kougeki _P +_@ ^!Idou Kougeki _K +_@ ^!Taikuu Kougeki _a +_@ ^!Drill Special _b +_@ ^!Chuudanwaza _D +_@ ^!Cancel _2_3_6_+_P / _K / _a / _b +_@ Drunkard Shade _2_1_4_+_a (reflect projectile) +_@ Damned Fang close _6_2_3_+_a +_@ Shadow Gallery _^_4_1_2_3_6_+_a +_@ Break the Law _2_1_4_+_O_K +_@ ^!Shifty Moves _4 / _6 + +_* Amorphous _6_3_2_1_4_6_+_b +_* Executor _^_2_3_6_2_3_6_+_a +_* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a + +_& Black in Mind close _2_3_6_2_3_6_+_b + +- POTEMKIN - +───────────────────────────────────────────────────────────────────────── +_( Toss Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Prayer _6_+_P +_) Headbutt _6_+_K +_) Knuckle Sandwich _6_+_b + +_@ Mega Fist: Zenpou _2_3_6_+_P +_@ Mega Fist: Kouhou _2_1_4_+_P +_@ Slide Head _2_3_6_+_a +_@ Hammer Fall ^4_6_+_b +_@ ^!Hammer Fall Break _P +_@ Potemkin Buster close _6_3_2_1_4_6_+_P +_@ Heat Knuckle _6_2_3_+_b +_@ ^!Heat Extend _6_3_2_1_4_+_b +_@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) + +_* Giganter EX _6_3_2_1_4_6_+_b +_* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P +_* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a + +_& Magnum Opera close _2_3_6_2_3_6_+_b + +- ANJI MITO - +───────────────────────────────────────────────────────────────────────── +_( Fan Takedown _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Fan Bonk _6_+_P +_) Fan Swing _6_+_K +_) Spinning Fans _6_+_b + +_@ Shitsu _2_3_6_+_P +_@ Fuu Jin _2_3_6_+_a / _b +_@ ^!Shin: Ichi Shiki _P +_@ ^!Hitoashitobi _K +_@ ^!Nagi Ha _a +_@ Shin: Ni Shiki _^_2_1_4_+_P +_@ On _6_2_3_+_b +_@ Kai _2_1_4_+_P / _K +_@ Kou during a autoblock of _a / _b, press _P + +_* Issei Ougi: Sai _6_3_2_1_4_6_+_b +_* Tenjinashi ^2_8_+_K +_* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a + +_& Zetsu _2_3_6_2_3_6_+_b + +- JAM KURADOBERI - +───────────────────────────────────────────────────────────────────────── +_( Launch Kick _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Double Chop _6_+_P +_) Double Kick _6_+_K +_) Aerial Kicks _6_+_b +_) Hou Ei Kyaku _^_2_+_K + +_@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) +_@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) +_@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) +_@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 45%) +_@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) +_@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 75%) +_@ Baku Shuu _2_3_6_+_a +_@ ^!Mawarikomi _P +_@ ^!Ashibarai _K +_@ ^!Hyappou Shin Shou _a +_@ ^!Senri Shin Shou _b +_@ Hachifu being hit _4_6 + +_* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a +_* Ren Hou Kyaku _6_3_2_1_4_6_+_b +_* Geki: Saishinshou _2_3_6_2_3_6_+_b + +_& Ga Sen Kotsu _2_3_6_2_3_6_+_b + +- BAIKEN - +───────────────────────────────────────────────────────────────────────── +_( Stab-Kick Off _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow-Backhand _6_+_P +_) Forward Kick _6_+_K +_) Overhead Slash _6_+_b + +_@ Tatami Gaeshi (_^)_2_3_6_+_K +_@ Youshi Jin blocking _4_1_2_+_P +_@ Mawarikomi blocking _4_1_2_+_K +_@ Saku Ra blocking _4_1_2_+_a +_@ Kabari _4_1_2_3_6_+_b +_@ ^!Tetsuzan Sen _a +_@ Suzu Ran _6_3_2_1_4_+_K +_@ You Zan Sen _^_6_2_3_+_a + +_* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a +_* Baku: Ki blocking _4_6_3_2_1_4_+_P +_* Baku: Rin blocking _4_6_3_2_1_4_+_K +_* Baku: Ryuu blocking _4_6_3_2_1_4_+_a +_* Baku: Hou blocking _4_6_3_2_1_4_+_b + +_& Garyou Tensei _2_3_6_2_3_6_+_b + +- BRIDGET - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forward Attacks _6_+_P +_) Yoyo Attack 1 _6_+_K +_) Yoyo Attack 2 _6_+_a +_) Butt Attack _3_+_P +_) Air Yoyo Attack _^_2_+_a + +_@ Yoyo Haichi _b +_@ ^!Yoyo Hikimodoshi _b +_@ ^!Roger Lash _2_3_6_+_b +_@ ^!Jagged Roger (_^)_2_1_4_+_b +_@ ^!Roger Hug _6_2_3_+_b +_@ ^!Rolling Idou _2_1_4_+_K +_@ Kick Start My Heart _2_3_6_+_K +_@ ^!Teishi _P +_@ ^!Hassha _K +_@ Starship (_^)_6_2_3_+_P + +_* Loop the Loop _6_3_2_1_4_6_+_a +_* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a +_* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b + +_& Shoot the Moon _2_3_6_2_3_6_+_b + +- SLAYER - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shoulder Tackle _6_+_P +_) Jump Kick _6_+_K +_) ^!Cancel _O_K +_) Axe Kick _6_+_b + +_@ Dandy Step _2_1_4_+_P / _K +_@ ^!Pilebanger _P +_@ ^!Crossways Heel _K +_@ ^!Under Pressure _a / _b +_@ ^!It's Late _a / _b +_@ Mappa Hunch _2_3_6_+_P / _K +_@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b +_@ Undertow _6_3_2_1_4_6_+_P +_@ Footloose Journey _^_2_1_4_+_K + +_* Dead on Time _6_3_2_1_4_6_+_a +_* Eien no Tsubasa _2_3_6_2_3_6_+_b +_* Chokkagata Dandy _^_2_1_4_2_1_4_+_a + +_& All Dead _2_3_6_2_3_6_+_b + +- I-NO - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Guitar Strike _6_+_P +_) Microphone Stand _6_+_b + +_@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b +_@ Kouutsu Onkai (_^)_2_1_4_+_P +_@ ^!Control _2 / _8 +_@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) +_@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K + +_* Madogiwa Desperate _6_3_2_1_4_6_+_b +_* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a + +_& Rensho Yuigon _2_3_6_2_3_6_+_b + +- ZAPPA - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Low Punch _6_+_P +_) Body Slam _6_+_b + +_@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) +_@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) + +_* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) + +_& Kowai Yo~ close _2_3_6_2_3_6_+_b + +GHOST MUKADE +_) Triple Attack _6_+_b + +_& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_a / _b (add 1 soul) + +SWORD MUKADE +_) Sword Attack _6_+_b + +_@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) +_@ ^!Follow Up Attack _b (add 3 souls) +_@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) +_@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) + +DOG MUKADE +_@ Inu Kougeki _D +_@ Inu Kougeki _6_+_D +_@ Inu Kougeki _4_+_D +_@ ^!Dog Follow Up Attack _D +_@ Inu Kougeki _2_+_D (add 3 souls) +_@ Inu Kougeki _8_+_D (add 1 soul) + +HAOU MUKADE +_) Raou Punch _6_+_b + +_@ Darkness Anthem _2_3_6_+_a +_@ ^!Follow Up Attack _P +_@ Last Edegy _2_1_4_+_a + +_* Bellows Malice _6_3_2_1_4_6_+_a + +- JOHNNY - +───────────────────────────────────────────────────────────────────────── +_( Push Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shift Upper _6_+_P +_) Slide Superkick _6_+_K +_) Pose Slash _6_+_b + +_@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) +_@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 100% on Level 2 and 320% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 120% on Level 2 and 330% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 150% on Level 2 and 350% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Kamae Cancel (if held) _b +_@ Bacchus Sigh _2_1_4_+_P +_@ Aerial Transport _6_2_3_+_a +_@ ^!Divine Blade _a +_@ Air Divine Blade _^_2_3_6_+_a +_@ Ensenga _^_4_1_2_3_6_+_b + +_* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b + +_& Joker Trick _2_3_6_2_3_6_+_b + +- MAY - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backfist _6_+_P +_) Giant Anchor _6_+_b +_) Anchor Slide _3_+_K +_) Falling Anchor _^_2_+_b + +_@ Iruka-san: Yoko ^4_6_+_a / _b +_@ Iruka-san: Tate ^2_8_+_a / _b +_@ Restive Rolling (_^)_6_2_3_+_a +_@ ^!Houkou Tenkan _?_+_a (x3) +_@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) +_@ Overhead Kiss close _6_3_2_1_4_+_K + +_* Kyuukyoku no Dadakko _6_3_2_1_4_+_b +_* Great Yamada Attack _2_3_6_2_3_6_+_a +_* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a +_* ^!Deluxe Gosho Kawara Bomber _P + +_& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b + +- TESTAMENT - +───────────────────────────────────────────────────────────────────────── +_( Demon Proof _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Pose Strike _6_+_P +_) Forward Kick _6_+_K +_) Big Sickle Down _6_+_b + +_@ Phantom Soul _2_3_6_+_P / _K +_@ Grave Digger (_^)_2_1_4_+_P +_@ Exe Beast Behind _4_1_2_3_6_+_a +_@ HITOMI _2_1_4_+_a +_@ Zeinest (_^)_2_1_4_+_b +_@ Warrant _2_1_4_+_K (reverse high/mid) + +_* Nightmare Circular _6_3_2_1_4_6_+_b +_* Master of Puppet _2_3_6_2_3_6_+_b + +_& Seventh Sign _2_3_6_2_3_6_+_b + +- DIZZY - +───────────────────────────────────────────────────────────────────────── +_( Demon Grab _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Dragon Wing _6_+_P +_) Demon Tounge _6_+_b + +_@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a +_@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b +_@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a +_@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b +_@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K + +_* Imperial Ray _6_3_2_1_4_6_+_a +_* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P +_* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P + - 2nd Color, select the character with _K + - 3rd Color, select the character with _a + - 4th Color, select the character with _b + - 5th Color, select the character with _D + - 6th Color, select the character with _S + +_` M.O.M. Mode (Medal of Millionaire) + - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S + - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work +$end + +################################################################################################### + +$info=ggxxrl,ggxxrlo +$cmd +Guilty Gear XX #Reload: The Midnight Carnival © 2003 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_a : Slash +_b : Hard Slash +_D : Dust Attack +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Overdrive Attack +_& Instant Kill + +_` Overdrive Attack + - Needs 50% of Tension Gauge + +_` Instant Kill + - Must be in Instant Kill Mode + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Sweep Attack _2_+_D +_) Dust Attack _D +_) Knockdown Attack _^_D +_) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K +_) Instant Block being hit _4 / _1 +_) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Instant Kill Mode _P_+_K_+_a_+_b +_) ^!Cancel _P_+_K_+_a_+_b +_) Alternative Taunt 1 _4_+_S +_) Alternative Taunt 2 _6_+_S + +- SOL BADGUY - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Gut Punch _6_+_P +_) Downwards Slash _6_+_b + +_@ Gun Flame _2_3_6_+_P +_@ Gun Flame Feint _2_1_4_+_P +_@ Volcanic Viper (_^)_6_2_3_+_a / _b +_@ ^!Tataki Otoshi _2_1_4_+_K +_@ Grand Viper _2_1_4_+_a +_@ Bandit Revolver (_^)_2_3_6_+_K +_@ Bandit Bringer _2_3_6_+_O_K +_@ Riot Stamp _2_1_4_+_K +_@ Fafnir _4_1_2_3_6_+_b +_@ Bukkirabou ni Nageru close _6_2_3_+_K + +_* Tyrant Rave version Beta _6_3_2_1_4_6_+_b +_* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) +_* ^!Super Volcanic Viper _6_2_3_+_b + +_& Napalm Death _2_3_6_2_3_6_+_b + +- KY KISKE - +───────────────────────────────────────────────────────────────────────── +_( Jump Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Lean Elbow _6_+_P +_) Slide Kick _6_+_K +_) Twist Slash _6_+_b + +_@ Stun Edge _2_3_6_+_a +_@ Stun Edge: Charge Attack _2_3_6_+_b +_@ Air Stun Edge _^_2_3_6_+_a / _b +_@ Vapor Thrust (_^)_6_2_3_+_a / _b +_@ Stun Dipper _2_3_6_+_K +_@ Greed Sever _2_1_4_+_K + +_* Ride the Lightning (_^)_6_3_2_1_4_6_+_b +_* Sacred Edge _2_3_6_2_3_6_+_P + +_& Rising Force _2_3_6_2_3_6_+_b + +- CHIPP ZANUFF - +───────────────────────────────────────────────────────────────────────── +_( Takedown Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forearm-Push _6_+_P +_) Leap Double Kick _6_+_K +_) Down Strike _6_+_b +_) Shuriken _^_S +_) Sakuganki _^_2_+_K +_) 3 Dan Jump _^_8_8 + +_@ Alpha Blade (_^)_2_3_6_+_P +_@ ^!Alpha Plus (ground only) _b +_@ Beta Blade (_^)_6_2_3_+_a +_@ Gamma Blade _4_1_2_3_6_+_b +_@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b +_@ Tsuyoshi Shiki Meisai _2_1_4_+_K +_@ Gen Rou Zan _4_1_2_3_6_+_K +_@ Resshou _2_3_6_+_a +_@ ^!Roku Sai _2_3_6_+_a +_@ ^!Sen Shuu _2_3_6_+_K +_@ ^!Sen Shuu _2_3_6_+_K + +_* Zan Sei Rou Ga _6_3_2_1_4_6_+_b +_* Ban Ki Messai _2_3_6_2_3_6_+_K + +_& Delta End _2_3_6_2_3_6_+_b + +- MILLIA RAGE - +───────────────────────────────────────────────────────────────────────── +_( Hair Spear _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hair Flower _6_+_P +_) Flip Forward _6_+_K +_) Hair Slapdown _6_+_b + +_@ Lust Shaker ^*_a +_@ Lust Shaker _2_1_4_+_a (^*) +_@ Tandem Top _2_3_6_+_a / _b +_@ Bad Moon _^_2_3_6_+_P +_@ Kousoku Rakka _^_2_3_6_+_K +_@ Silent Force _^_2_1_4_+_a +_@ Iron Savior _2_1_4_+_P +_@ Zen Ten _2_1_4_+_K +_@ Secret Garden _2_1_4_+_b +_@ ^!Change Direction _?_+_b + +_* Winger _2_1_4_1_2_3_6_+_b +_* Emerald Rain _2_3_6_2_3_6_+_a + +_& Iron Maiden _2_3_6_2_3_6_+_b + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Encapsulate _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hilt Bash _6_+_P +_) Big Slash _6_+_b + +_@ Stinger Aim ^4_6_+_a / _b (_O) +_@ Carcass Ride ^2_8_+_a / _b +_@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b (x4) +_@ Devious Curve _4_2_1_+_P / _K / _a / _b (x4) +_@ Double Head Morbid _6_2_3_+_a / _b +_@ Shuukan Idou _6_2_3_+_K +_@ Mad Struggle _^_2_3_6_+_a / _b + +_* Dark Angel _2_1_4_1_2_3_6_+_a +_* Red Hail _^_2_3_6_2_3_6_+_b + +_& Deimvolger close _2_3_6_2_3_6_+_b + +- AXL LOW - +───────────────────────────────────────────────────────────────────────── +_( Chain Slam _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backhand _6_+_P +_) Upward Chain _6_+_K +_) Leap Hook _6_+_b +_) Chain Down _3_+_P +_) Chain Attack _^_6_+_P + +_@ Ren Sen Geki ^4_6_+_a +_@ ^!Kyoku Sa Geki ^8 +_@ ^!Sen Sa Geki ^2 +_@ Ra Shou Sen ^4_6_+_b +_@ Ben Ten Kari _6_2_3_+_a / _b +_@ ^!Axl Bomber (with _b) _6_2_3_+_b +_@ Ten Hou Seki _2_1_4_+_P (reverse high) +_@ Ten Hou Seki _2_1_4_+_K (reverse low) +_@ Housoubako _6_2_3_+_P (reverse high) +_@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b +_@ ^!Move (with _b) _4 / _6 +_@ Axl Bomber _^_6_2_3_+_b + +_* Byakue Ren Shou _2_3_6_3_2_1_4_+_b +_* Shiranami no Homura Housoubako _4_2_1_+_P + +_& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b + +- FAUST - +───────────────────────────────────────────────────────────────────────── +_( Doctor Mount _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Upper Backhand _6_+_P +_) Pancake Press _6_+_b +_) Scalpel Drill _^_2_+_K + +_@ Rerere no Tsuki _4_1_2_3_6_+_K +_@ ^!Hikimodoshi ^4 +_@ ^!Oissu! _2_3_6_+_P +_@ ^!Koe ga Chiisai _2_3_6_+_P +_@ ^!Mou Icchou Oissu! _2_3_6_+_P +_@ Nani ga deru ka na? _2_3_6_+_P +_@ Sou Ten Enshin Ranbu _2_3_6_+_a +_@ ^!Zenpou Idou _6_6 +_@ ^!Kouhou Idou _4_4 +_@ ^!Kubi Biyo-n _P +_@ ^!Growing Flower _K +_@ ^!Hana Daro? Ore, Hana Daro? _a +_@ ^!Going My Way _b +_@ ^!Nani ga deru ka na? _D +_@ ^!Cancel _2 +_@ Ai _^_2_3_6_+_P +_@ Going My Way _^_2_3_6_+_b +_@ Metta Kiri close _2_1_4_+_b +_@ Mae ka ra ikimasu yo _2_1_4_+_P +_@ Ushiro ka ra ikimasu yo _2_1_4_+_K +_@ Ue ka ra ikimasu yo _2_1_4_+_a + +_* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P +_* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a + +_& Konshuu no Yamaba _2_3_6_2_3_6_+_b + +- EDDIE - +───────────────────────────────────────────────────────────────────────── +_( Blood Grasp _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shadow Mace _6_+_P +_) Axe Kick _6_+_K +_) Dragon Claw _6_+_b +_) Shadow Flight _8^8 + +_@ Invite Hell _2_2_+_a / _b +_@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b +_@ ^!Move _4 / _6 +_@ ^!Shou Kougeki _P +_@ ^!Idou Kougeki _K +_@ ^!Taikuu Kougeki _a +_@ ^!Drill Special _b +_@ ^!Chuudanwaza _D +_@ ^!Cancel _2_3_6_+_P / _K / _a / _b +_@ Drunkard Shade _2_1_4_+_a (reflect projectile) +_@ Damned Fang close _6_2_3_+_a +_@ Shadow Gallery _^_4_1_2_3_6_+_a +_@ Break the Law _2_1_4_+_O_K +_@ ^!Shifty Moves _4 / _6 + +_* Amorphous _6_3_2_1_4_6_+_b +_* Executor _^_2_3_6_2_3_6_+_a +_* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a + +_& Black in Mind close _2_3_6_2_3_6_+_b + +- POTEMKIN - +───────────────────────────────────────────────────────────────────────── +_( Toss Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Prayer _6_+_P +_) Headbutt _6_+_K +_) Knuckle Sandwich _6_+_b + +_@ Mega Fist: Zenpou _2_3_6_+_P +_@ Mega Fist: Kouhou _2_1_4_+_P +_@ Slide Head _2_3_6_+_a +_@ Hammer Fall ^4_6_+_b +_@ ^!Hammer Fall Break _P +_@ Potemkin Buster close _6_3_2_1_4_6_+_P +_@ Heat Knuckle _6_2_3_+_b +_@ ^!Heat Extend _6_3_2_1_4_+_b +_@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) + +_* Giganter EX _6_3_2_1_4_6_+_b +_* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P +_* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a + +_& Magnum Opera close _2_3_6_2_3_6_+_b + +- ANJI MITO - +───────────────────────────────────────────────────────────────────────── +_( Fan Takedown _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Fan Bonk _6_+_P +_) Fan Swing _6_+_K +_) Spinning Fans _6_+_b + +_@ Shitsu _2_3_6_+_P +_@ Fuu Jin _2_3_6_+_a / _b +_@ ^!Shin: Ichi Shiki _P +_@ ^!Hitoashitobi _K +_@ ^!Nagi Ha _a +_@ Shin: Ni Shiki _^_2_1_4_+_P +_@ On _6_2_3_+_b +_@ Kai _2_1_4_+_P / _K +_@ Kou during a autoblock of _a / _b, press _P + +_* Issei Ougi: Sai _6_3_2_1_4_6_+_b +_* Tenjinashi ^2_8_+_K +_* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a + +_& Zetsu _2_3_6_2_3_6_+_b + +- JAM KURADOBERI - +───────────────────────────────────────────────────────────────────────── +_( Launch Kick _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Double Chop _6_+_P +_) Double Kick _6_+_K +_) Aerial Kicks _6_+_b +_) Hou Ei Kyaku _^_2_+_K + +_@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) +_@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) +_@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) +_@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 50%) +_@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) +_@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 50%) +_@ Baku Shuu _2_3_6_+_a +_@ ^!Mawarikomi _P +_@ ^!Ashibarai _K +_@ ^!Hyappou Shin Shou _a +_@ ^!Senri Shin Shou _b +_@ Hachifu being hit _4_6 + +_* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a +_* Ren Hou Kyaku _6_3_2_1_4_6_+_b +_* Geki: Saishinshou _2_3_6_2_3_6_+_b + +_& Ga Sen Kotsu _2_3_6_2_3_6_+_b + +- BAIKEN - +───────────────────────────────────────────────────────────────────────── +_( Stab-Kick Off _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow-Backhand _6_+_P +_) Forward Kick _6_+_K +_) Overhead Slash _6_+_b + +_@ Tatami Gaeshi (_^)_2_3_6_+_K +_@ Youshi Jin blocking _4_1_2_+_P +_@ Mawarikomi blocking _4_1_2_+_K +_@ Saku Ra blocking _4_1_2_+_a +_@ Kabari _4_1_2_3_6_+_b +_@ ^!Tetsuzan Sen _a +_@ Suzu Ran _6_3_2_1_4_+_K +_@ You Zan Sen _^_6_2_3_+_a + +_* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a +_* Baku: Ki blocking _4_6_3_2_1_4_+_P +_* Baku: Rin blocking _4_6_3_2_1_4_+_K +_* Baku: Ryuu blocking _4_6_3_2_1_4_+_a +_* Baku: Hou blocking _4_6_3_2_1_4_+_b + +_& Garyou Tensei _2_3_6_2_3_6_+_b + +- BRIDGET - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forward Attacks _6_+_P +_) Yoyo Attack 1 _6_+_K +_) Yoyo Attack 2 _6_+_a +_) Butt Attack _3_+_P +_) Air Yoyo Attack _^_2_+_a + +_@ Yoyo Haichi _b +_@ ^!Yoyo Hikimodoshi _b +_@ ^!Roger Lash _2_3_6_+_b +_@ ^!Jagged Roger (_^)_2_1_4_+_b +_@ ^!Roger Hug _6_2_3_+_b +_@ ^!Rolling Idou _2_1_4_+_K +_@ Kick Start My Heart _2_3_6_+_K +_@ ^!Teishi _P +_@ ^!Hassha _K +_@ Starship (_^)_6_2_3_+_P + +_* Loop the Loop _6_3_2_1_4_6_+_a +_* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a +_* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b + +_& Shoot the Moon _2_3_6_2_3_6_+_b + +- SLAYER - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shoulder Tackle _6_+_P +_) Jump Kick _6_+_K +_) ^!Cancel _O_K +_) Axe Kick _6_+_b + +_@ Dandy Step _2_1_4_+_P / _K +_@ ^!Pilebanger _P +_@ ^!Crossways Heel _K +_@ ^!Under Pressure _a / _b +_@ ^!It's Late _a / _b +_@ Mappa Hunch _2_3_6_+_P / _K +_@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b +_@ Undertow _6_3_2_1_4_6_+_P +_@ Footloose Journey _^_2_1_4_+_K + +_* Dead on Time _6_3_2_1_4_6_+_a +_* Eien no Tsubasa _2_3_6_2_3_6_+_b +_* Chokkagata Dandy _^_2_1_4_2_1_4_+_a + +_& All Dead _2_3_6_2_3_6_+_b + +- I-NO - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Guitar Strike _6_+_P +_) Microphone Stand _6_+_b + +_@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b +_@ Kouutsu Onkai (_^)_2_1_4_+_P +_@ ^!Control _2 / _8 +_@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) +_@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K + +_* Madogiwa Desperate _6_3_2_1_4_6_+_b +_* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a + +_& Rensho Yuigon _2_3_6_2_3_6_+_b + +- ZAPPA - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Low Punch _6_+_P +_) Body Slam _6_+_b + +_@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) +_@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) + +_* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) + +_& Kowai Yo~ close _2_3_6_2_3_6_+_b + +GHOST MUKADE +_) Triple Attack _6_+_b + +_& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_a / _b (add 1 soul) + +SWORD MUKADE +_) Sword Attack _6_+_b + +_@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) +_@ ^!Follow Up Attack _b (add 3 souls) +_@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) +_@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) + +DOG MUKADE +_@ Inu Kougeki _D +_@ Inu Kougeki _6_+_D +_@ Inu Kougeki _4_+_D +_@ ^!Dog Follow Up Attack _D +_@ Inu Kougeki _2_+_D (add 3 souls) +_@ Inu Kougeki _8_+_D (add 1 soul) + +HAOU MUKADE +_) Raou Punch _6_+_b + +_@ Darkness Anthem _2_3_6_+_a +_@ ^!Follow Up Attack _P +_@ Last Edegy _2_1_4_+_a + +_* Bellows Malice _6_3_2_1_4_6_+_a + +- JOHNNY - +───────────────────────────────────────────────────────────────────────── +_( Push Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shift Upper _6_+_P +_) Slide Superkick _6_+_K +_) Pose Slash _6_+_b + +_@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) +_@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 55% on Level 2 and 350% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 40% on Level 2 and 270% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 75% on Level 2 and 330% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Bacchus Sigh _2_1_4_+_P +_@ Aerial Transport _6_2_3_+_a +_@ ^!Divine Blade _a +_@ Air Divine Blade _^_2_3_6_+_a +_@ Ensenga _^_4_1_2_3_6_+_b + +_* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b + +_& Joker Trick _2_3_6_2_3_6_+_b + +- MAY - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backfist _6_+_P +_) Giant Anchor _6_+_b +_) Anchor Slide _3_+_K +_) Falling Anchor _^_2_+_b + +_@ Iruka-san: Yoko ^4_6_+_a / _b +_@ Iruka-san: Tate ^2_8_+_a / _b +_@ Restive Rolling (_^)_6_2_3_+_a +_@ ^!Houkou Tenkan _?_+_a (x3) +_@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) +_@ Overhead Kiss close _6_3_2_1_4_+_K + +_* Kyuukyoku no Dadakko _6_3_2_1_4_+_b +_* Great Yamada Attack _2_3_6_2_3_6_+_a +_* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a +_* ^!Deluxe Gosho Kawara Bomber _P + +_& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b + +- TESTAMENT - +───────────────────────────────────────────────────────────────────────── +_( Demon Proof _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Pose Strike _6_+_P +_) Forward Kick _6_+_K +_) Big Sickle Down _6_+_b + +_@ Phantom Soul _2_3_6_+_P / _K +_@ Grave Digger (_^)_2_1_4_+_P +_@ Exe Beast Behind _4_1_2_3_6_+_a +_@ HITOMI _2_1_4_+_a +_@ Zeinest (_^)_2_1_4_+_b +_@ Warrant _2_1_4_+_K (reverse high/mid) + +_* Nightmare Circular _6_3_2_1_4_6_+_b +_* Master of Puppet _2_3_6_2_3_6_+_b + +_& Seventh Sign _2_3_6_2_3_6_+_b + +- DIZZY - +───────────────────────────────────────────────────────────────────────── +_( Demon Grab _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Dragon Wing _6_+_P +_) Demon Tounge _6_+_b + +_@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a +_@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b +_@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a +_@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b +_@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K + +_* Imperial Ray _6_3_2_1_4_6_+_a +_* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P +_* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b + +- ROBO KY - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow Shot _6_+_P +_) Shoulder Gas _6_+_b +_) Zadan-Ky _2_+_D +_) Ita-Ky-geki running _P / _K / _a / _b + +_@ Kurattoku Ky? _2_3_6_+_a +_@ Ky-Genshou _2_1_4_+_a +_@ Ky-Maku Homerun _6_2_3_+_b +_@ Chounai-Ky Bargain _^_2_3_6_+_a +_@ Ky-Denpa close _6_3_2_1_4_+_K + +_* Dame na Yatsu wa Nani wo Yatte mo Dame _2_3_6_2_3_6_+_a +_* Gen-Ky Lovers _2_3_6_2_3_6_+_P +_* Ky Kokoro no Ichigeki _6_2_3_+_b + +_& 13 Ky-dan _2_3_6_2_3_6_+_b + +_` All Special Moves will consume on block of Tension Gauge (Power Gauge) to powered up + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P + - 2nd Color, select the character with _K + - 3rd Color, select the character with _a + - 4th Color, select the character with _b + - 5th Color, select the character with _D + - 6th Color, select the character with _S + +_` M.O.M. Mode (Medal of Millionaire) + - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S + - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work +$end + +################################################################################################### + +$info=ggxxsla +$cmd +Guilty Gear XX Slash: The Midnight Carnival © 2005 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_a : Slash +_b : Hard Slash +_D : Dust Attack +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Overdrive Attack +_& Instant Kill + +_` Overdrive Attack + - Needs 50% of Tension Gauge + +_` Instant Kill + - Must be in Instant Kill Mode + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Sweep Attack _2_+_D +_) Dust Attack _D +_) Knockdown Attack _^_D +_) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K +_) Instant Block being hit _4 / _1 +_) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Instant Kill Mode _P_+_K_+_a_+_b +_) ^!Cancel _P_+_K_+_a_+_b +_) Alternative Taunt 1 _4_+_S +_) Alternative Taunt 2 _6_+_S + +- SOL BADGUY - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Gut Punch _6_+_P +_) Downwards Slash _6_+_b + +_@ Gun Flame _2_3_6_+_P +_@ Gun Flame Feint _2_1_4_+_P +_@ Volcanic Viper (_^)_6_2_3_+_a / _b +_@ ^!Tataki Otoshi _2_1_4_+_K +_@ Grand Viper _2_1_4_+_a +_@ Bandit Revolver (_^)_2_3_6_+_K +_@ Bandit Bringer _2_3_6_+_O_K +_@ Sidewinder _^_2_3_6_+_b +_@ Riot Stamp _2_1_4_+_K +_@ Fafnir _4_1_2_3_6_+_b +_@ Bukkirabou ni Nageru close _6_2_3_+_K + +_* Tyrant Rave version Beta _6_3_2_1_4_6_+_b +_* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) +_* ^!Super Volcanic Viper _6_2_3_+_b + +_& Napalm Death _2_3_6_2_3_6_+_b + +- KY KISKE - +───────────────────────────────────────────────────────────────────────── +_( Jump Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Lean Elbow _6_+_P +_) Slide Kick _6_+_K +_) Twist Slash _6_+_b + +_@ Stun Edge _2_3_6_+_a / _b +_@ Stun Edge: Charge Attack _2_3_6_+_D +_@ Air Stun Edge _^_2_3_6_+_a / _b +_@ Air Stun Edge: Charge Attack _^_2_3_6_+_D +_@ Vapor Thrust (_^)_6_2_3_+_a / _b +_@ Stun Dipper _2_3_6_+_K +_@ Greed Sever _2_1_4_+_K + +_* Ride the Lightning (_^)_6_3_2_1_4_6_+_b +_* Sacred Edge _2_3_6_2_3_6_+_P + +_& Rising Force _2_3_6_2_3_6_+_b + +- CHIPP ZANUFF - +───────────────────────────────────────────────────────────────────────── +_( Takedown Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forearm-Push _6_+_P +_) Leap Double Kick _6_+_K +_) Down Strike _6_+_b +_) Sakuganki _^_2_+_K +_) 3 Dan Jump _^_8_8 + +_@ Alpha Blade (_^)_2_3_6_+_P +_@ ^!Alpha Plus (ground only) _b +_@ Beta Blade (_^)_6_2_3_+_a +_@ Gamma Blade _4_1_2_3_6_+_b +_@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b / _D +_@ Tsuyoshi Shiki Meisai _2_1_4_+_K +_@ Gen Rou Zan _4_1_2_3_6_+_K +_@ Resshou _2_3_6_+_a +_@ ^!Roku Sai _2_3_6_+_a +_@ ^!Sen Shuu _2_3_6_+_K +_@ ^!Sen Shuu _2_3_6_+_K +_@ Shuriken _^_2_3_6_+_K + +_* Zan Sei Rou Ga _6_3_2_1_4_6_+_b +_* Ban Ki Messai _2_3_6_2_3_6_+_K + +_& Delta End _2_3_6_2_3_6_+_b + +- MILLIA RAGE - +───────────────────────────────────────────────────────────────────────── +_( Hair Spear _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hair Flower _6_+_P +_) Flip Forward _6_+_K +_) Hair Slapdown _6_+_b + +_@ Lust Shaker ^*_a +_@ Lust Shaker _2_1_4_+_a (^*) +_@ Tandem Top _2_3_6_+_a / _b +_@ Bad Moon _^_2_3_6_+_P +_@ Kousoku Rakka _^_2_3_6_+_K +_@ Silent Force _^_2_1_4_+_a +_@ Iron Savior _2_1_4_+_P +_@ Zen Ten _2_1_4_+_K +_@ Secret Garden _2_1_4_+_b +_@ ^!Change Direction _?_+_b +_@ ^!Cancel _D + +_* Winger _2_1_4_1_2_3_6_+_b +_* Emerald Rain _2_3_6_2_3_6_+_a + +_& Iron Maiden _2_3_6_2_3_6_+_b + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Encapsulate _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hilt Bash _6_+_P +_) Big Slash _6_+_b + +_@ Stinger Aim ^4_6_+_a / _b (_O) +_@ Carcass Ride ^2_8_+_a / _b +_@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b / _D (x5) +_@ Devious Curve _4_2_1_+_P / _K / _a / _b / _D (x5) +_@ Double Head Morbid _6_2_3_+_a / _b +_@ Shuukan Idou _6_2_3_+_K +_@ Mad Struggle _^_2_3_6_+_a / _b + +_* Dark Angel _2_1_4_1_2_3_6_+_a +_* Red Hail _^_2_3_6_2_3_6_+_b + +_& Deimvolger close _2_3_6_2_3_6_+_b + +- AXL LOW - +───────────────────────────────────────────────────────────────────────── +_( Chain Slam _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backhand _6_+_P +_) Upward Chain _6_+_K +_) Leap Hook _6_+_b +_) Chain Down _3_+_P +_) Chain Attack _^_6_+_P + +_@ Ren Sen Geki ^4_6_+_a +_@ ^!Kyoku Sa Geki ^8 +_@ ^!Sen Sa Geki ^2 +_@ Ra Shou Sen ^4_6_+_b +_@ Ben Ten Kari _6_2_3_+_a / _b +_@ ^!Axl Bomber (with _b) _6_2_3_+_b +_@ Ten Hou Seki _2_1_4_+_P (reverse high) +_@ Ten Hou Seki _2_1_4_+_K (reverse low) +_@ Housoubako _6_2_3_+_P (reverse high) +_@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b +_@ ^!Move (with _b) _4 / _6 +_@ Axl Bomber _^_6_2_3_+_b +_@ Kokuu Geki _^_6_3_2_1_4_+_a + +_* Byakue Ren Shou _2_3_6_3_2_1_4_+_b +_* Shiranami no Homura Housoubako _4_2_1_+_P + +_& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b + +- FAUST - +───────────────────────────────────────────────────────────────────────── +_( Doctor Mount _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Upper Backhand _6_+_P +_) Pancake Press _6_+_b +_) Scalpel Drill _^_2_+_K + +_@ Rerere no Tsuki _4_1_2_3_6_+_K +_@ ^!Hikimodoshi ^4 +_@ ^!Oissu! _2_3_6_+_P +_@ ^!Koe ga Chiisai _2_3_6_+_P +_@ ^!Mou Icchou Oissu! _2_3_6_+_P +_@ Nani ga deru ka na? _2_3_6_+_P +_@ Sou Ten Enshin Ranbu _2_3_6_+_a +_@ ^!Zenpou Idou _6_6 +_@ ^!Kouhou Idou _4_4 +_@ ^!Short Jump _9 +_@ ^!Kubi Biyo-n _P +_@ ^!Growing Flower _K +_@ ^!Hana Daro? Ore, Hana Daro? _a +_@ ^!Going My Way _b +_@ ^!Nani ga deru ka na? _D +_@ ^!Cancel _2 +_@ Ai _^_2_3_6_+_P +_@ Going My Way _^_2_3_6_+_b +_@ Metta Kiri close _2_1_4_+_b +_@ Mae ka ra ikimasu yo _2_1_4_+_P +_@ Ushiro ka ra ikimasu yo _2_1_4_+_K +_@ Ue ka ra ikimasu yo _2_1_4_+_a + +_* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P +_* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a +_* ^!Select Box _O_P / _K / _a / _b + +_& Konshuu no Yamaba _2_3_6_2_3_6_+_b + +- EDDIE - +───────────────────────────────────────────────────────────────────────── +_( Blood Grasp _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shadow Mace _6_+_P +_) Axe Kick _6_+_K +_) Dragon Claw _6_+_b +_) Shadow Flight _8^8 + +_@ Invite Hell _2_2_+_a / _b +_@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b +_@ ^!Move _4 / _6 +_@ ^!Shou Kougeki _P +_@ ^!Idou Kougeki _K +_@ ^!Taikuu Kougeki _a +_@ ^!Drill Special _b +_@ ^!Chuudanwaza _D +_@ ^!Megalith Head _6_3_2_1_4_6_+_a +_@ ^!Cancel _2_3_6_+_P / _K / _a / _b +_@ Drunkard Shade _2_1_4_+_a (reflect projectile) +_@ Damned Fang close _6_2_3_+_a +_@ Shadow Gallery _^_4_1_2_3_6_+_a +_@ Break the Law _2_1_4_+_O_K +_@ ^!Shifty Moves _4 / _6 +_@ ^!Shadow Gallery _^_4_1_2_3_6_+_a + +_* Amorphous _6_3_2_1_4_6_+_b +_* Executor _^_2_3_6_2_3_6_+_a +_* Executor X (FULL Tension Gauge) _^_2_3_6_2_3_6_+_a +_* ^!Cancel _O_a + +_& Black in Mind close _2_3_6_2_3_6_+_b + +- POTEMKIN - +───────────────────────────────────────────────────────────────────────── +_( Toss Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Prayer _6_+_P +_) Headbutt _6_+_K +_) Knuckle Sandwich _6_+_b + +_@ Mega Fist: Zenpou _2_3_6_+_P +_@ Mega Fist: Kouhou _2_1_4_+_P +_@ Slide Head _2_3_6_+_a +_@ Hammer Fall ^4_6_+_b +_@ ^!Hammer Fall Break _P +_@ Potemkin Buster close _6_3_2_1_4_6_+_P +_@ Heat Knuckle _6_2_3_+_b +_@ ^!Heat Extend _6_3_2_1_4_+_b +_@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) +_@ Judge Gauntlet _6_3_2_1_4_+_b + +_* Giganter EX _6_3_2_1_4_6_+_b +_* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P +_* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a + +_& Magnum Opera close _2_3_6_2_3_6_+_b + +- ANJI MITO - +───────────────────────────────────────────────────────────────────────── +_( Fan Takedown _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Fan Bonk _6_+_P +_) Fan Swing _6_+_K +_) Spinning Fans _6_+_b +_) Upward Fan _3_+_P + +_@ Shitsu _2_3_6_+_P +_@ Fuu Jin _2_3_6_+_a / _b +_@ ^!Shin: Ichi Shiki _P +_@ ^!Hitoashitobi _K +_@ ^!Nagi Ha _a +_@ ^!Rin _b +_@ Shin: Ni Shiki _^_2_1_4_+_P +_@ On _6_2_3_+_b +_@ Kai _2_1_4_+_P / _K +_@ Kou during a autoblock of _a / _b, press _P + +_* Issei Ougi: Sai _6_3_2_1_4_6_+_b +_* Tenjinashi ^2_8_+_K +_* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a + +_& Zetsu _2_3_6_2_3_6_+_b + +- JAM KURADOBERI - +───────────────────────────────────────────────────────────────────────── +_( Launch Kick _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Double Chop _6_+_P +_) Double Kick _6_+_K +_) Aerial Kicks _6_+_b +_) Hou Ei Kyaku _^_2_+_K + +_@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) +_@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) +_@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) +_@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 20%) +_@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) +_@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 50%) +_@ Baku Shuu _2_3_6_+_a +_@ ^!Mawarikomi _P +_@ ^!Ashibarai _K +_@ ^!Hyappou Shin Shou _a +_@ ^!Senri Shin Shou _b +_@ Choujin (_^)_2_3_6_+_P +_@ Hachifu being hit _4_6 + +_* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a +_* Ren Hou Kyaku _6_3_2_1_4_6_+_b +_* Geki: Saishinshou _2_3_6_2_3_6_+_b + +_& Ga Sen Kotsu _2_3_6_2_3_6_+_b + +- BAIKEN - +───────────────────────────────────────────────────────────────────────── +_( Stab-Kick Off _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow-Backhand _6_+_P +_) Forward Kick _6_+_K +_) Overhead Slash _6_+_b + +_@ Tatami Gaeshi (_^)_2_3_6_+_K +_@ Youshi Jin blocking _4_1_2_+_P +_@ Mawarikomi blocking _4_1_2_+_K +_@ Saku Ra blocking _4_1_2_+_a +_@ Kabari _4_1_2_3_6_+_b +_@ ^!Tetsuzan Sen _a +_@ Suzu Ran _6_3_2_1_4_+_K +_@ You Zan Sen _^_6_2_3_+_a + +_* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a +_* Baku: Saku Ra blocking _4_6_3_2_1_4_+_P +_* ^!Follow Up _P / _K / _a / _b / _D +_* Baku: Tsuki blocking _4_6_3_2_1_4_+_K +_* ^!Follow Up _P / _K / _a / _b / _D +_* Baku: Tsuru blocking _4_6_3_2_1_4_+_a +_* ^!Follow Up _P / _K / _a / _b / _D + +_& Garyou Tensei _2_3_6_2_3_6_+_b + +- BRIDGET - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forward Attacks _6_+_P +_) Yoyo Attack 1 _6_+_K +_) Yoyo Attack 2 _6_+_a +_) Butt Attack _3_+_P +_) Air Yoyo Attack _^_2_+_a + +_@ Yoyo Haichi _b +_@ ^!Yoyo Hikimodoshi _b +_@ ^!Roger Lash _2_3_6_+_b +_@ ^!Jagged Roger (_^)_2_1_4_+_b +_@ ^!Roger Hug _6_2_3_+_b +_@ ^!Roger Get _4_2_1_+_b +_@ ^!Rolling Idou (_^)_2_1_4_+_K +_@ Kick Start My Heart _2_3_6_+_K +_@ ^!Teishi _P +_@ ^!Hassha _K +_@ Starship (_^)_6_2_3_+_P + +_* Loop the Loop _6_3_2_1_4_6_+_a +_* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a +_* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b + +_& Shoot the Moon _2_3_6_2_3_6_+_b + +- SLAYER - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shoulder Tackle _6_+_P +_) Jump Kick _6_+_K +_) ^!Cancel _O_K +_) Axe Kick _6_+_b + +_@ Dandy Step _2_1_4_+_P / _K +_@ ^!Pilebanger _P +_@ ^!Crossways Heel _K +_@ ^!Under Pressure _a / _b +_@ ^!It's Late _a / _b +_@ Mappa Hunch _2_3_6_+_P / _K +_@ ^!Cancel _O_P / _K +_@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b +_@ Undertow _6_3_2_1_4_6_+_P +_@ Footloose Journey _^_2_1_4_+_K + +_* Dead on Time _6_3_2_1_4_6_+_a +_* Eien no Tsubasa _2_3_6_2_3_6_+_b +_* Chokkagata Dandy _^_2_1_4_2_1_4_+_a + +_& All Dead _2_3_6_2_3_6_+_b + +- I-NO - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Guitar Strike _6_+_P +_) Microphone Stand _6_+_b + +_@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b +_@ Kouutsu Onkai (_^)_2_1_4_+_P +_@ ^!Control _2 / _8 +_@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) +_@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K / _a + +_* Madogiwa Desperate _6_3_2_1_4_6_+_b +_* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a + +_& Rensho Yuigon _2_3_6_2_3_6_+_b + +- ZAPPA - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Low Punch _6_+_P +_) Body Slam _6_+_b + +_@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) +_@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) + +_* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) + +_& Kowai Yo~ close _2_3_6_2_3_6_+_b + +GHOST MUKADE +_) Triple Attack _6_+_b + +_& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_K / _a / _b / _D (add 1 soul) + +SWORD MUKADE +_) Sword Attack _6_+_b + +_@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) +_@ ^!Follow Up Attack _b (add 3 souls) +_@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) +_@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) + +DOG MUKADE +_@ Inu Kougeki _D +_@ Inu Kougeki _6_+_D +_@ Inu Kougeki _4_+_D +_@ ^!Dog Follow Up Attack _D +_@ Inu Kougeki _2_+_D (add 3 souls) +_@ Inu Kougeki _8_+_D (add 1 soul) + +HAOU MUKADE +_) Raou Punch _6_+_b + +_@ Darkness Anthem _2_3_6_+_a +_@ ^!Follow Up Attack _P +_@ Last Edegy _2_1_4_+_a + +_* Bellows Malice _6_3_2_1_4_6_+_a + +- JOHNNY - +───────────────────────────────────────────────────────────────────────── +_( Push Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shift Upper _6_+_P +_) Slide Superkick _6_+_K +_) Pose Slash _6_+_b + +_@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) +_@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 20% on Level 2 and 350% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Jackhound (if held) _2_1_4_+_b +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 15% on Level 2 and 270% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Jackhound (if held) _2_1_4_+_b +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 25% on Level 2 and 330% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Jackhound (if held) _2_1_4_+_b +_@ ^!Kamae Cancel (if held) _b +_@ Bacchus Sigh _2_1_4_+_P +_@ Jackhound _2_1_4_+_b +_@ Aerial Transport _6_2_3_+_a +_@ ^!Divine Blade _a +_@ Air Divine Blade _^_2_3_6_+_a +_@ Ensenga _^_4_1_2_3_6_+_b + +_* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b + +_& Joker Trick _2_3_6_2_3_6_+_b + +- MAY - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backfist _6_+_P +_) Giant Anchor _6_+_b +_) Anchor Slide _3_+_K +_) Falling Anchor _^_2_+_b + +_@ Iruka-san: Yoko ^4_6_+_a / _b +_@ Iruka-san: Tate ^2_8_+_a / _b +_@ Restive Rolling (_^)_6_2_3_+_a / _b +_@ ^!Houkou Tenkan _?_+_a / _b (x3) +_@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) +_@ Overhead Kiss close _6_3_2_1_4_+_K + +_* Kyuukyoku no Dadakko _6_3_2_1_4_+_b +_* Great Yamada Attack _2_3_6_2_3_6_+_a +_* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a +_* ^!Deluxe Gosho Kawara Bomber _P + +_& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b + +- TESTAMENT - +───────────────────────────────────────────────────────────────────────── +_( Demon Proof _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Pose Strike _6_+_P +_) Forward Kick _6_+_K +_) Big Sickle Down _6_+_b + +_@ Phantom Soul _2_3_6_+_P / _K +_@ Grave Digger (_^)_2_1_4_+_P +_@ Exe Beast Behind _4_1_2_3_6_+_a +_@ HITOMI _2_1_4_+_a +_@ Zeinest (_^)_2_1_4_+_b +_@ Warrant _2_1_4_+_K (reverse high/mid) + +_* Nightmare Circular _6_3_2_1_4_6_+_b +_* Master of Puppet _2_3_6_2_3_6_+_b + +_& Seventh Sign _2_3_6_2_3_6_+_b + +- DIZZY - +───────────────────────────────────────────────────────────────────────── +_( Demon Grab _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Dragon Wing _6_+_P +_) Demon Tounge _6_+_b + +_@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a +_@ Hajime wa Tada no Akari Datta n Desu _6_2_3_+_a +_@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b +_@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a +_@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b +_@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K / _a + +_* Imperial Ray _6_3_2_1_4_6_+_a +_* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P +_* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b + +- ROBO KY - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow Shot _6_+_P +_) Shoulder Gas _6_+_b +_) Zadan-Ky _2_+_D +_) Ita-Ky-geki running _P / _K / _a / _b + +_@ Kurattoku Ky? _2_3_6_+_a +_@ Ky-Genshou _2_1_4_+_a +_@ Ky-Maku Homerun _6_2_3_+_b +_@ Chounai-Ky Bargain _^_2_3_6_+_a +_@ Ky-Denpa close _6_3_2_1_4_+_K + +_* Dame na Yatsu wa Nani wo Yatte mo Dame _2_3_6_2_3_6_+_a (^*) +_* ^!Headbutt _2_3_6_+_a +_* Gen-Ky Lovers _2_3_6_2_3_6_+_P +_* Ky Kokoro no Ichigeki _6_2_3_+_b + +_& 13 Ky-dan _2_3_6_2_3_6_+_b + +_` All Special Moves will consume on block of Tension Gauge (Power Gauge) to powered up + +- A. B. A. - +───────────────────────────────────────────────────────────────────────── +NORMAL MODE +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Key Attack _6_+_P +_) Key Turn Attack _6_+_b + +_@ Masshou _2_3_6_+_a +_@ ^!Fukumetsu _4_6_+_a +_@ ^!Dangoku _6_3_2_1_4_+_a +_@ Ketsugou: MOROHA MODE (_^)_6_3_2_1_4_+_b +_@ Ken'in _2_3_6_+_P +_@ Shoukyaku _2_3_6_+_K +_@ Kihi _2_3_6_+_b +_@ Shousei: MOROHA MODE (1 bloodpack) _6_3_2_1_4_+_P + +_* Shoukou: Intoku _6_3_2_1_4_6_+_b +_* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P + +_& Muchi no Yami _2_3_6_2_3_6_+_b + +MOROHA MODE +_( Ground Throw _4 / _6_+_b + +_) Long Key Attack _6_+_b + +_@ Masshou _2_3_6_+_a +_@ ^!Fukumetsu _4_6_+_a +_@ ^!Dangoku _6_3_2_1_4_+_a +_@ Ketsugou: NORMAL MODE (_^)_6_3_2_1_4_+_b +_@ Houshoku _4_2_1_+_b +_@ Danzai _6_2_3_+_b +_@ Bunri: NORMAL MODE (1 bloodpack) _6_3_2_1_4_+_P +_@ Kashitsu _4_1_2_3_6_+_K +_@ Konzetsu _^_4_1_2_3_6_+_a + +_* Henshitsu (1 bloodpack) _6_3_2_1_4_6_3_2_1_4_+_a (speeds up, damage decreased by 20%) +_* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P +_* ^!Shoukou: Inmetsu-Fukuro _2_1_4_+_K + +_& Muchi no Yami _2_3_6_2_3_6_+_b + +- ORDER SOL - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Short Punch _6_+_P +_) Forward Kick _6_+_K +_) Downward Slash _6_+_b + +_@ Charge _6_3_2_1_4_+_D +_@ ^!Charge Burst _b +_@ Gun Blaze _2_1_4_+_a (damage increased by 40% on Level 2 and 100% on Level 3) +_@ Blockhead Buster _2_3_6_+_P (damage increased by 170% on Level 2 and 360% on Level 3) +_@ ^!Action Charge _D +_@ Storm Viper (_^)_6_2_3_+_b (damage increased by 70% on Level 2 and 80% on Level 3) +_@ ^!Action Charge _D +_@ Bandit Revolver Prototype (_^)_2_3_6_+_K (damage increased by 190% on Level 2 and 350% on Level 3) +_@ ^!Action Charge _D +_@ Rock It _2_3_6_+_a (damage increased by 60% on Level 2 and 130% on Level 3) +_@ ^!Action Charge _D + +_* Savage Fang _6_3_2_1_4_6_+_P (damage increased by 25% on Level 2 and 130% on Level 3) +_* Tyrant Rave ver. Omega _6_3_2_1_4_6_+_b (damage increased by 30% on Level 2 and 155% on Level 3) +_* Dragon Install (FULL Tension Gauge and Level 3) _6_3_2_1_4_6_3_2_1_4_+_a +_* ^!Sakkai _a_P_K_a_b_D_K_a, _6_4_6_4_1_2_3_6_+_b + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P + - 2nd Color, select the character with _K + - 3rd Color, select the character with _a + - 4th Color, select the character with _b + - 5th Color, select the character with _D + - 6th Color, select the character with _S + +_` M.O.M. Mode (Medal of Millionaire) + - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S + - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work +$end + +################################################################################################### + +$info=ggxxac +$cmd +Guilty Gear XX Accent Core © 2006 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_a : Slash +_b : Hard Slash +_D : Dust Attack +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Force Breaks +_* Overdrive Attack +_& Instant Kill + +_` Force Break + - Needs 25% of Tension Gauge + +_` Overdrive Attack + - Needs 50% of Tension Gauge + +_` Instant Kill + - Must be in Instant Kill Mode (not for Dizzy) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Sweep Attack _2_+_D +_) Dust Attack _D +_) Knockdown Attack _^_D +_) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K +_) Slash Back (some power in Tension Gauge) being hit _4_+_a_+_b +_) Instant Block being hit _4 / _1 +_) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D +_) Throw Escape when thrown _6_+_b +_) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Ukemi knocked down on air _P / _K / _a / _b +_) Instant Kill Mode _P_+_K_+_a_+_b +_) ^!Cancel _P_+_K_+_a_+_b +_) Alternative Taunt 1 _4_+_S +_) Alternative Taunt 2 _6_+_S + +- SOL BADGUY - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Gut Punch _6_+_P +_) Downwards Slash _6_+_b + +_@ Gun Flame _2_3_6_+_P +_@ Gun Flame Feint _2_1_4_+_P +_@ Volcanic Viper (_^)_6_2_3_+_a / _b +_@ ^!Tataki Otoshi _2_1_4_+_K +_@ Grand Viper _2_1_4_+_a (^*) +_@ Bandit Revolver (_^)_2_3_6_+_K +_@ Bandit Bringer _2_3_6_+_O_K +_@ Sidewinder _^_2_3_6_+_b +_@ Riot Stamp _2_1_4_+_K +_@ Bukkirabou ni Nageru close _6_2_3_+_K + +_# Fafnir _4_1_2_3_6_+_D + +_* Tyrant Rave version Beta _6_3_2_1_4_6_+_b +_* Tyrant Rave _4_1_2_3_6_+_D, _4_6_+_D +_* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) +_* ^!Super Volcanic Viper _6_2_3_+_b +_* Dragon Install 2nd (FULL Tension Gauge) _2_1_4_2_1_4_2_1_4_2_1_4_+_P_+_b (speeds up, damage increased by 10%) +_* ^!Super Volcanic Viper + +_& Napalm Death _2_3_6_2_3_6_+_b + +- KY KISKE - +───────────────────────────────────────────────────────────────────────── +_( Jump Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Lean Elbow _6_+_P +_) Slide Kick _6_+_K +_) Twist Slash _6_+_b + +_@ Stun Edge _2_3_6_+_a / _b +_@ Stun Edge: Charge Attack _2_3_6_+_D +_@ Air Stun Edge _^_2_3_6_+_a / _b +_@ Air Stun Edge: Charge Attack _^_2_3_6_+_D +_@ Vapor Thrust (_^)_6_2_3_+_a / _b +_@ ^!Rising Javelin _b +_@ Stun Dipper _2_3_6_+_K +_@ Greed Sever _2_1_4_+_K +_@ Lightning Strike opponent knocked down _2_2_2_+_b + +_# Lightning Sphere Stun Edge: Charge Attack _2_1_4_+_D +_# Stun Raze _^_2_1_4_+_D + +_* Ride the Lightning (_^)_6_3_2_1_4_6_+_b +_* Sacred Edge _2_3_6_2_3_6_+_P +_* Charge Drive Stun Edge: Charge Attack _2_1_4_+_D, _4_6_+_D + +_& Rising Force _2_3_6_2_3_6_+_b + +- CHIPP ZANUFF - +───────────────────────────────────────────────────────────────────────── +_( Takedown Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forearm-Push _6_+_P +_) Leap Double Kick _6_+_K +_) Down Strike _6_+_b +_) Sakuganki _^_2_+_K +_) 3 Dan Jump _^_8_8 +_) Sankaku Tobi jump against the wall _4_6 + +_@ Alpha Blade (_^)_2_3_6_+_P +_@ ^!Alpha Plus (ground only) _b +_@ Beta Blade (_^)_6_2_3_+_a +_@ Gamma Blade _4_1_2_3_6_+_b +_@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b / _D +_@ Tsuyoshi Shiki Meisai _2_1_4_+_K +_@ Gen Rou Zan _4_1_2_3_6_+_K +_@ Resshou _2_3_6_+_a +_@ ^!Roku Sai _2_3_6_+_a +_@ ^!Sen Shuu _2_3_6_+_K +_@ ^!Sen Shuu _2_3_6_+_K +_@ Shuriken _^_2_1_4_+_P + +_# Gen Rou Zan Kai Gen Rou Zan _D + +_* Zan Sei Rou Ga _6_3_2_1_4_6_+_b +_* Ban Ki Messai _2_3_6_2_3_6_+_K + +_& Delta End _2_3_6_2_3_6_+_b + +- MILLIA RAGE - +───────────────────────────────────────────────────────────────────────── +_( Hair Spear _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hair Flower _6_+_P +_) Flip Forward _6_+_K +_) Hair Slapdown _6_+_b + +_@ Lust Shaker ^*_a +_@ ^!Iron Savior _2_1_4_+_P +_@ ^!Zen Ten _2_1_4_+_K +_@ Lust Shaker _2_1_4_+_a (^*) +_@ ^!Iron Savior _2_1_4_+_P +_@ ^!Zen Ten _2_1_4_+_K +_@ Tandem Top _2_3_6_+_a / _b +_@ Bad Moon _^_2_3_6_+_P +_@ Kousoku Rakka _^_2_3_6_+_K +_@ Silent Force _^_2_1_4_+_a / _b +_@ Iron Savior _2_1_4_+_P +_@ Zen Ten _2_1_4_+_K +_@ Secret Garden _2_1_4_+_b +_@ ^!Change Direction _?_+_b +_@ ^!Cancel _D + +_# Longinus Lust Shaker _2_1_4_+_D +_# Pretty Maze (_^)_2_3_6_+_D + +_* Winger _2_1_4_1_2_3_6_+_b +_* Emerald Rain _2_3_6_2_3_6_+_a + +_& Iron Maiden _2_3_6_2_3_6_+_b + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Encapsulate _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hilt Bash _6_+_P +_) Big Slash _6_+_b + +_@ Stinger Aim ^4_6_+_a / _b (_O) +_@ ^!Cancel (if held) _P +_@ Carcass Ride ^2_8_+_a / _b (_O) +_@ ^!Cancel (if held) _P +_@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b / _D (x5) +_@ Devious Curve _4_2_1_+_P / _K / _a / _b / _D (x5) +_@ Double Head Morbid _6_2_3_+_a / _b +_@ Shuukan Idou _6_2_3_+_K +_@ Mad Struggle _^_2_3_6_+_a / _b + +_# Stinger Aim ^4_6_+_D (_O) +_# ^!Cancel (if held) _P +_# Carcass Ride ^2_8_+_D (_O) +_# ^!Cancel (if held) _P +_# Double Head Morbid _6_2_3_+_D +_# Mad Struggle _^_2_3_6_+_D + +_* Dark Angel _2_1_4_1_2_3_6_+_a +_* Red Hail _^_2_3_6_2_3_6_+_b + +_& Deimvolger close _2_3_6_2_3_6_+_b + +- AXL LOW - +───────────────────────────────────────────────────────────────────────── +_( Chain Slam _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backhand _6_+_P +_) Upward Chain _6_+_K +_) Leap Hook _6_+_b +_) Chain Down _3_+_P +_) Chain Attack _^_6_+_P + +_@ Ren Sen Geki ^4_6_+_a +_@ ^!Kyoku Sa Geki ^8 +_@ ^!Sen Sa Geki ^2 +_@ Ra Shou Sen ^4_6_+_b +_@ ^!Cancel _P +_@ Ben Ten Kari _6_2_3_+_a / _b +_@ ^!Axl Bomber (with _b) _6_2_3_+_b +_@ ^!Kokuu Geki _6_3_2_1_4_+_a +_@ Ten Hou Seki _2_1_4_+_P (reverse high) +_@ Ten Hou Seki _2_1_4_+_K (reverse low) +_@ Housoubako _6_2_3_+_P (reverse high) +_@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b +_@ ^!Move (with _b) _4 / _6 +_@ Axl Bomber _^_6_2_3_+_b +_@ Kokuu Geki _^_6_3_2_1_4_+_a + +_# Shiranami no Homura Housoubako _4_2_1_+_D +_# Axl Bomber _^_6_2_3_+_D + +_* Byakue Ren Shou _2_3_6_3_2_1_4_+_b + +_& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b + +- FAUST - +───────────────────────────────────────────────────────────────────────── +_( Doctor Mount _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Upper Backhand _6_+_P +_) Pancake Press _6_+_b +_) Scalpel Drill _^_2_+_K + +_@ Rerere no Tsuki _4_1_2_3_6_+_K +_@ ^!Hikimodoshi ^4 +_@ ^!Oissu! _2_3_6_+_P +_@ ^!Koe ga Chiisai _2_3_6_+_P +_@ ^!Mou Icchou Oissu! _2_3_6_+_P +_@ Nani ga deru ka na? _2_3_6_+_P +_@ Sou Ten Enshin Ranbu _2_3_6_+_a +_@ ^!Zenpou Idou _6_6 +_@ ^!Kouhou Idou _4_4 +_@ ^!Short Jump _9 +_@ ^!Kubi Biyo-n _P +_@ ^!Growing Flower _K +_@ ^!Hana Daro? Ore, Hana Daro? _a +_@ ^!Going My Way _b +_@ ^!Nani ga deru ka na? _D +_@ ^!Cancel _2 +_@ Ai _^_2_3_6_+_P +_@ Going My Way _^_2_3_6_+_b +_@ Metta Kiri close _2_1_4_+_b +_@ Mae ka ra ikimasu yo _2_1_4_+_P +_@ Ushiro ka ra ikimasu yo _2_1_4_+_K +_@ Ue ka ra ikimasu yo _2_1_4_+_a + +_# Oissu! _2_1_4_+_D +_# Rerere no Chou Tsuki _^_2_3_6_+_D +_# Homerun Hikimodoshi _2_3_6_+_D + +_* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P +_* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a +_* ^!Select Box _O_P / _K / _a / _b +_* This One's on the House Homerun _2_3_6_+_D + +_& Konshuu no Yamaba _2_3_6_2_3_6_+_b + +- EDDIE - +───────────────────────────────────────────────────────────────────────── +_( Blood Grasp _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shadow Mace _6_+_P +_) Axe Kick _6_+_K +_) Dragon Claw _6_+_b +_) Shadow Flight _8^8 + +_@ Invite Hell _2_2_+_a / _b +_@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b +_@ ^!Move _4 / _6 +_@ ^!Shou Kougeki _P +_@ ^!Idou Kougeki _K +_@ ^!Taikuu Kougeki _a +_@ ^!Drill Special _b +_@ ^!Chuudanwaza _D +_@ ^!Cancel _2_3_6_+_P / _K / _a / _b +_@ Drunkard Shade _2_1_4_+_a (reflect projectile) +_@ Damned Fang close _6_2_3_+_a +_@ Shadow Gallery _^_4_1_2_3_6_+_a +_@ Break the Law _2_1_4_+_O_K +_@ ^!Shifty Moves _4 / _6 +_@ ^!Shadow Gallery _^_4_1_2_3_6_+_a + +_# Drill Special _2_2_+_D +_# Exhaustion _2_3_6_+_O_D + +_* Amorphous _6_3_2_1_4_6_+_b +_* Executor X _^_2_3_6_2_3_6_+_a +_* ^!Cancel _O_a + +_& Black in Mind close _2_3_6_2_3_6_+_b + +- POTEMKIN - +───────────────────────────────────────────────────────────────────────── +_( Toss Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Prayer _6_+_P +_) Headbutt _6_+_K +_) Knuckle Sandwich _6_+_b + +_@ Mega Fist: Zenpou _2_3_6_+_P +_@ Mega Fist: Kouhou _2_1_4_+_P +_@ Slide Head _2_3_6_+_a +_@ Hammer Fall ^4_6_+_b +_@ ^!Hammer Fall Break _P +_@ Potemkin Buster close _6_3_2_1_4_6_+_P +_@ Heat Knuckle _6_2_3_+_b +_@ ^!Heat Extend _6_3_2_1_4_+_b +_@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) + +_# Judge Gauntlet _6_3_2_1_4_+_D +_# Aerial Potemkin Buster _^ close _6_3_2_1_4_6_+_D + +_* Giganter EX _6_3_2_1_4_6_+_b +_* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P +_* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a + +_& Magnum Opera close _2_3_6_2_3_6_+_b + +- ANJI MITO - +───────────────────────────────────────────────────────────────────────── +_( Fan Takedown _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Fan Bonk _6_+_P +_) Fan Swing _6_+_K +_) Upper Fan _6_+_a +_) Spinning Fans _6_+_b +_) Upward Fan _3_+_P +_) Forward Fan _3_+_K +_) Spinning Fan Attack _3_+_a + +_@ Shitsu _2_3_6_+_P +_@ Fuu Jin _2_3_6_+_a / _b +_@ ^!Shin: Ichi Shiki _P +_@ ^!Hitoashitobi _K +_@ ^!Nagi Ha _a +_@ ^!Rin _b +_@ Shin: Ni Shiki _^_2_1_4_+_P +_@ On _6_2_3_+_b +_@ Kai _2_1_4_+_P / _K +_@ Kou during a autoblock of _a / _b, press _P +_@ Sou during a autoblock of _a / _b, press _K + +_# Shitsu _2_3_6_+_D +_# Rin Fuu Jin _D +_# Kou during a autoblock of _a / _b, press _D + +_* Issei Ougi: Sai _6_3_2_1_4_6_+_b +_* Tenjinashi ^2_8_+_K +_* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a + +_& Zetsu _2_3_6_2_3_6_+_b + +- JAM KURADOBERI - +───────────────────────────────────────────────────────────────────────── +_( Launch Kick _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Double Chop _6_+_P +_) Double Kick _6_+_K +_) Front Palm _6_+_b +_) ^!2nd Palm _b +_) Hou Ei Kyaku _^_2_+_K + +_@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) +_@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) +_@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) +_@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 15% on chain only) +_@ Gekirin (_^)_2_1_4_+_K (damage increased by 15% on chain only) +_@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 15% on chain only) +_@ Baku Shuu _2_3_6_+_a +_@ ^!Mawarikomi _P +_@ ^!Ashibarai _K +_@ ^!Hyappou Shin Shou _a +_@ ^!Senri Shin Shou _b +_@ ^!Choujin _2_3_6_+_P +_@ Choujin (_^)_2_3_6_+_P +_@ Futsuono blocking _4 / _6 + +_# Shin Asanagi no Kokyuu _2_2_+_D, _K (x2) (damage increased for Ryuu Jin) +_# Shin Asanagi no Kokyuu _2_2_+_D, _a (x2) (damage increased for Gekirin) +_# Shin Asanagi no Kokyuu _2_2_+_D, _b (x2) (damage increased for Ken Roukaku) +_# Hyappo Shinshou Baku Shuu _D + +_* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a +_* Ren Hou Kyaku _6_3_2_1_4_6_+_b +_* Geki: Saishinshou _2_3_6_2_3_6_+_b +_* Hyakunin no Ken (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_P_+_K + +_& Ga Sen Kotsu _2_3_6_2_3_6_+_b + +- BAIKEN - +───────────────────────────────────────────────────────────────────────── +_( Stab-Kick Off _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow-Backhand _6_+_P +_) Forward Kick _6_+_K +_) Overhead Slash _6_+_b + +_@ Tatami Gaeshi (_^)_2_3_6_+_K +_@ Youshi Jin blocking _4_1_2_+_P +_@ Mawarikomi blocking _4_1_2_+_K +_@ Saku Ra blocking _4_1_2_+_a +_@ Kabari _4_1_2_3_6_+_b +_@ ^!Tetsuzan Sen _a +_@ Suzu Ran _6_3_2_1_4_+_K +_@ You Zan Sen _^_6_2_3_+_a + +_# Baku blocking _4_1_2_+_D + +_* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a +_* Baku: Sakura Baku _P +_* ^!Follow Up _P / _K / _a / _b +_* Baku: Tsuki Baku _K +_* ^!Follow Up _P / _K / _a / _b +_* Baku: Tsuru Baku _a +_* ^!Follow Up _P / _K / _a / _b + +_& Garyou Tensei _2_3_6_2_3_6_+_b + +- BRIDGET - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forward Attacks _6_+_P +_) Yoyo Attack 1 _6_+_K +_) Yoyo Attack 2 _6_+_a +_) Butt Attack _3_+_P +_) Air Yoyo Attack _^_2_+_a + +_@ Yoyo Haichi _b +_@ ^!Yoyo Hikimodoshi _b +_@ ^!Roger Lash _2_3_6_+_b +_@ ^!Jagged Roger (_^)_2_1_4_+_b +_@ ^!Roger Hug _6_2_3_+_b +_@ ^!Roger Get _4_2_1_+_b +_@ ^!Rolling Idou (_^)_2_1_4_+_K +_@ Kick Start My Heart _2_3_6_+_K +_@ ^!Teishi _P +_@ ^!Hassha _K +_@ Starship (_^)_6_2_3_+_P + +_# Roger Lash Yoyo Haichi _2_3_6_+_D +_# Jagged Roger Yoyo Haichi (_^)_2_1_4_+_D + +_* Loop the Loop _6_3_2_1_4_6_+_a +_* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a +_* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b + +_& Shoot the Moon _2_3_6_2_3_6_+_b + +- SLAYER - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shoulder Tackle _6_+_P +_) Jump Kick _6_+_K +_) ^!Cancel _O_K +_) Axe Kick _6_+_b +_) Dust Feint _O_D +_) Somersault _^_2_+_K + +_@ Dandy Step _2_1_4_+_P / _K +_@ ^!Pilebanger _P +_@ ^!Crossways Heel _K +_@ ^!Under Pressure _a +_@ ^!It's Late _b +_@ ^!It's Late _b +_@ Mappa Hunch _2_3_6_+_P / _K +_@ ^!Cancel _O_P / _K +_@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b +_@ Undertow _6_3_2_1_4_6_+_P +_@ Footloose Journey _^_2_1_4_+_K + +_# Big Bang Upper _2_3_6_+_D +_# Pile Bunker Dandy Step _D + +_* Dead on Time _6_3_2_1_4_6_+_a +_* Eien no Tsubasa _2_3_6_2_3_6_+_b +_* Chokkagata Dandy _^_2_1_4_2_1_4_+_a + +_& All Dead _2_3_6_2_3_6_+_b + +- I-NO - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Guitar Strike _6_+_P +_) Microphone Stand _6_+_b + +_@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b +_@ Kouutsu Onkai (_^)_2_1_4_+_P +_@ ^!Control _2 / _8 +_@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) +_@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K / _a + +_# Kyougen Jikkou _^_2_3_6_+_D (_O) +_# ^!Cancel _P / _K / _a / _b + +_* Madogiwa Desperate _6_3_2_1_4_6_+_b +_* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a + +_& Rensho Yuigon _2_3_6_2_3_6_+_b + +- ZAPPA - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Low Punch _6_+_P +_) Body Slam _6_+_b + +_@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) +_@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) + +_# Heartbreak _2_1_4_+_D (remove any Mukade) + +_* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) + +_& Kowai Yo~ close _2_3_6_2_3_6_+_b + +GHOST MUKADE +_) Triple Attack _6_+_b + +_& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_K / _a / _b / _D (add 1 soul) + +SWORD MUKADE +_) Sword Attack _6_+_b + +_@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) +_@ ^!Follow Up Attack _b (add 3 souls) +_@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) +_@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) +_@ Youzansen _^_2_3_6_+_b + +DOG MUKADE +_@ Inu Kougeki _D +_@ Inu Kougeki _6_+_D +_@ Inu Kougeki _4_+_D +_@ ^!Dog Follow Up Attack _D +_@ Inu Kougeki _2_+_D (add 3 souls) +_@ Inu Kougeki _8_+_D (add 1 soul) + +HAOU MUKADE +_) Raou Punch _6_+_b + +_@ Darkness Anthem _2_3_6_+_a +_@ ^!Follow Up Attack _P +_@ Last Edegy _2_1_4_+_a + +_* Bellows Malice _6_3_2_1_4_6_+_a + +- JOHNNY - +───────────────────────────────────────────────────────────────────────── +_( Push Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shift Upper _6_+_P +_) Slide Superkick _6_+_K +_) Pose Slash _6_+_b +_) Ground Double Slash _3_+_b + +_@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) +_@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 10% on Level 2 and 310% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 25% on Level 2 and 310% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 25% on Level 2 and 330% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Bacchus Sigh _2_1_4_+_P +_@ Aerial Transport _6_2_3_+_a +_@ ^!Divine Blade _a +_@ Air Divine Blade _^_2_3_6_+_a +_@ Ensenga _^_4_1_2_3_6_+_b + +_# Jackhound _2_1_4_+_D +_# Jackhound Mist Finer _2_1_4_+_D + +_* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b +_* Jackhound Finish Jackhound _2_3_6_+_D + +_& Joker Trick _2_3_6_2_3_6_+_b + +- MAY - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backfist _6_+_P (_O) +_) Giant Anchor _6_+_b (_O) +_) Anchor Slide _3_+_K +_) Falling Anchor _^_2_+_b +_) Dust Feint _O_D + +_@ Iruka-san: Yoko ^4_6_+_a / _b +_@ Iruka-san: Tate ^2_8_+_a / _b +_@ Restive Rolling (_^)_6_2_3_+_a / _b +_@ ^!Houkou Tenkan _?_+_a / _b (x3) +_@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) +_@ Overhead Kiss close _6_3_2_1_4_+_K + +_# Jack Hound _2_1_4_+_D +_# Iruka-san: Ganbate Kudasai Yoko Iruka-san: Yoko _6_+_D +_# Iruka-san: Ganbate Kudasai Tate Iruka-san: Tate _8_+_D + +_* Kyuukyoku no Dadakko _6_3_2_1_4_+_b +_* Great Yamada Attack _2_3_6_2_3_6_+_a +_* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a +_* ^!Deluxe Gosho Kawara Bomber _P + +_& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b + +- TESTAMENT - +───────────────────────────────────────────────────────────────────────── +_( Demon Proof _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Pose Strike _6_+_P +_) Forward Kick _6_+_K +_) Big Sickle Down _6_+_b + +_@ Phantom Soul _2_3_6_+_P / _K +_@ Badlands (_^)_2_1_4_+_P +_@ Exe Beast Behind _4_1_2_3_6_+_a +_@ Exe Beast Front _4_1_2_3_6_+_b +_@ HITOMI _2_1_4_+_a +_@ Zeinest (_^)_2_1_4_+_b +_@ Warrant _2_1_4_+_K (reverse high/mid) + +_# Grave Digger (_^)_2_1_4_+_D + +_* Nightmare Circular _6_3_2_1_4_6_+_b +_* Master of Puppet _2_3_6_2_3_6_+_b + +_& Seventh Sign _2_3_6_2_3_6_+_b + +- DIZZY - +───────────────────────────────────────────────────────────────────────── +_( Demon Grab _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Dragon Wing _6_+_P +_) Demon Tounge _6_+_b +_) Somersault _^_2_+_a + +_@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_K / _a +_@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b +_@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a +_@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b (^*) +_@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K / _a + +_# Hitori ni Shite Kudasai _^_2_1_4_+_D + +_* Imperial Ray _6_3_2_1_4_6_+_a +_* Necro Okotta Baai _6_3_2_1_4_6_+_P +_* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b + +_& Chikara ga... tomerarenai... (FULL Tension Gauge) ^2_8_4_6_2_+_P_+_b + +- ROBO KY - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow Shot _6_+_P (x3) +_) Shoulder Gas _6_+_b +_) Zadan-Ky _2_+_D +_) Ita-Ky-geki running _P / _K / _a / _b + +_@ Kurattoku Ky? _2_3_6_+_a +_@ Ky-Genshou _2_1_4_+_a +_@ Ky-Maku Homerun _6_2_3_+_b +_@ Chounai-Ky Bargain _^_2_3_6_+_a +_@ Ky-Denpa close _6_3_2_1_4_+_K + +_# Kyou Kara Ky-San _^_2_3_6_+_D + +_* Dame na Yatsu wa Nani wo Yatte mo Dame _2_3_6_2_3_6_+_a (^*) +_* ^!Headbutt _2_3_6_+_a +_* Gen-Ky Lovers _2_3_6_2_3_6_+_P +_* Ky Kokoro no Ichigeki _6_2_3_+_b + +_& 13 Ky-dan _2_3_6_2_3_6_+_b + +_` All Special Moves will consume on block of Tension Gauge (Power Gauge) to powered up + +- A. B. A. - +───────────────────────────────────────────────────────────────────────── +NORMAL MODE +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Key Attack _6_+_P +_) Key Turn Attack _6_+_b + +_@ Masshou _2_3_6_+_a +_@ ^!Fukumetsu _4_6_+_a +_@ ^!Dangoku _6_3_2_1_4_+_a +_@ ^!Shoukyaku _2_3_6_+_K +_@ Ketsugou: MOROHA MODE (_^)_6_3_2_1_4_+_b +_@ Ken'in _2_3_6_+_P +_@ Shoukyaku _2_3_6_+_K +_@ Kihi _2_3_6_+_b +_@ Shousei: MOROHA MODE (1 bloodpack) _6_3_2_1_4_+_P + +_# Ken'in _2_3_6_+_D + +_* Shoukou: Intoku _6_3_2_1_4_6_+_b +_* ^!2nd Attack _2_3_6_+_b +_* ^!3rd Attack _2_3_6_+_b +_* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P + +_& Muchi no Yami _2_3_6_2_3_6_+_b + +MOROHA MODE +_( Ground Throw _4 / _6_+_b + +_) Long Key Attack _6_+_b + +_@ Masshou _2_3_6_+_a +_@ ^!Fukumetsu _4_6_+_a +_@ ^!Dangoku _6_3_2_1_4_+_a +_@ ^!Dai Shoukyaku _2_3_6_+_K +_@ Ketsugou: NORMAL MODE (_^)_6_3_2_1_4_+_b +_@ Houshoku _4_2_1_+_b +_@ Danzai _6_2_3_+_b +_@ Bunri: NORMAL MODE (1 bloodpack) _6_3_2_1_4_+_P +_@ Kashitsu _4_1_2_3_6_+_K +_@ Konzetsu _^_4_1_2_3_6_+_a + +_# Danzai _6_2_3_+_D +_# Kihi _2_3_6_+_D + +_* Henshitsu (1 bloodpack) _6_3_2_1_4_6_3_2_1_4_+_a (speeds up, damage decreased by 20%) +_* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P +_* ^!Shoukou: Inmetsu-Fukuro _2_1_4_+_K + +_& Muchi no Yami _2_3_6_2_3_6_+_b + +- ORDER SOL - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Short Punch _6_+_P +_) Forward Kick _6_+_K +_) Downward Slash _6_+_b + +_@ Charge _6_3_2_1_4_+_D +_@ ^!Charge Burst _b +_@ Gun Blaze _2_1_4_+_a (damage increased by 40% on Level 2 and 100% on Level 3) +_@ ^!Action Charge _D +_@ Blockhead Buster _2_3_6_+_P (damage increased by 25% on Level 2 and 65% on Level 3) +_@ ^!Action Charge _D +_@ Storm Viper (_^)_6_2_3_+_b (damage increased by 70% on Level 2 and 80% on Level 3) +_@ ^!Action Charge _D +_@ Bandit Revolver Prototype (_^)_2_3_6_+_K (damage increased by 110% on Level 2 and 190% on Level 3) +_@ ^!Action Charge _D +_@ Rock It _2_3_6_+_a (damage increased by 60% on Level 2 and 130% on Level 3) +_@ ^!Action Charge _D + +_# Fafnir _4_1_2_3_6_+_D + +_* Savage Fang _6_3_2_1_4_6_+_P (damage increased by 25% on Level 2 and 130% on Level 3) +_* Tyrant Rave ver. Omega _6_3_2_1_4_6_+_b (damage increased by 30% on Level 2 and 155% on Level 3) +_* Dragon Install (FULL Tension Gauge and Level 3) close _6_3_2_1_4_6_+_a +_* ^!Sakkai _P_K_a_b_D_K_a, _6_3_2_1_4_6_+_b + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P + - 2nd Color, select the character with _K + - 3rd Color, select the character with _a + - 4th Color, select the character with _b + - 5th Color, select the character with _D + - 6th Color, select the character by _O_S and press _P + - 7th Color, select the character by _O_S and press _K + - 8th Color, select the character by _O_S and press _a + - 9th Color, select the character by _O_S and press _b + - 10th Color, select the character by _O_S and press _D + +_` M.O.M. Mode (Medal of Millionaire) + - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S + - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work +$end + +################################################################################################### + +$info=ggisuka +$cmd +Guilty Gear Isuka © 2004 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +_a : Slash +_b : Hard Slash +@E-button : Furimuki + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Overdrive Attack + +_` Overdrive Attack + - Needs 50% of Tension Gauge + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) High Jump _2_8 +_) Air Dash _^_6_6 +_) Air Retreat _^_4_4 +_) 2 Dan Jump _^_8 +_) Sweep Attack _2_+_a_+_b +_) Dust Attack _a_+_b +_) Knockdown Attack _^_a_+_b +_) Back Attack _K_+_b +_) Line Change _b_+@E-button +_) Line Change Attack _P_+@E-button +_) Line Tobashi Attack _a_+@E-button +_) Burst Attack (Burst FULL) _P_+_K_+_a_+_b +_) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b +_) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K / _P_+_a / _P_+_b / _K_+_b +_) Instant Block being hit _4 / _1 +_) Burst Breaker (Burst FULL) being hit _P_+_K_+_a_+_b +_) Guard Cancel Line Change (25% of Tension Gauge) blocking _6_+_b_+@E-button +_) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b +_) Ukemi knocked down on air _P / _K / _a / _b + +- SOL BADGUY - +───────────────────────────────────────────────────────────────────────── +_( Headbutt _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Gut Punch _6_+_P +_) Downwards Slash _6_+_b + +_@ Gun Flame _2_3_6_+_P +_@ Gun Flame Feint _2_1_4_+_P +_@ Volcanic Viper (_^)_6_2_3_+_a / _b +_@ ^!Tataki Otoshi _2_1_4_+_K +_@ Grand Viper _2_1_4_+_a (^*) +_@ Bandit Revolver (_^)_2_3_6_+_K +_@ Bandit Bringer _2_3_6_+_O_K +_@ Riot Stamp _2_1_4_+_K +_@ Bukkirabou ni Nageru close _6_2_3_+_K +_@ Fafnir _4_1_2_3_6_+_b + +_* Tyrant Rave version Beta _6_3_2_1_4_6_+_b +_* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) +_* ^!Super Volcanic Viper _6_2_3_+_b + +- KY KISKE - +───────────────────────────────────────────────────────────────────────── +_( Jump Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Lean Elbow _6_+_P +_) Slide Kick _6_+_K +_) Twist Slash _6_+_b + +_@ Stun Edge _2_3_6_+_a +_@ Stun Edge: Charge Attack _2_3_6_+_b +_@ Air Stun Edge _^_2_3_6_+_a / _b +_@ Vapor Thrust (_^)_6_2_3_+_a / _b +_@ Stun Dipper _2_3_6_+_K +_@ Greed Sever _2_1_4_+_K + +_* Ride the Lightning (_^)_6_3_2_1_4_6_+_b +_* Sacred Edge _2_3_6_2_3_6_+_P + +- MAY - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backfist _6_+_P +_) Giant Anchor _6_+_b +_) Anchor Slide _3_+_K +_) Falling Anchor _^_2_+_b + +_@ Iruka-san: Yoko ^4_6_+_a / _b +_@ Iruka-san: Tate ^2_8_+_a / _b +_@ Restive Rolling (_^)_6_2_3_+_a +_@ ^!Houkou Tenkan _?_+_a +_@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) +_@ Overhead Kiss close _6_3_2_1_4_+_K + +_* Kyuukyoku no Dadakko _6_3_2_1_4_+_b +_* Great Yamada Attack _2_3_6_2_3_6_+_a +_* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a +_* ^!Deluxe Gosho Kawara Bomber _P + +- MILLIA RAGE - +───────────────────────────────────────────────────────────────────────── +_( Hair Spear _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hair Flower _6_+_P +_) Flip Forward _6_+_K +_) Hair Slapdown _6_+_b + +_@ Lust Shaker ^*_a +_@ Lust Shaker _2_1_4_+_a (^*) +_@ Tandem Top _2_3_6_+_a / _b +_@ Bad Moon _^_2_3_6_+_P +_@ Kousoku Rakka _^_2_3_6_+_K +_@ Silent Force _^_2_1_4_+_a +_@ Iron Savior _2_1_4_+_P +_@ Zen Ten _2_1_4_+_K +_@ Secret Garden _2_1_4_+_b +_@ ^!Change Direction _?_+_b + +_* Winger _2_1_4_1_2_3_6_+_b +_* Emerald Rain _2_3_6_2_3_6_+_a + +- ANJI MITO - +───────────────────────────────────────────────────────────────────────── +_( Fan Takedown _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Fan Bonk _6_+_P +_) Forward Kick _6_+_K +_) Spinning Fans _6_+_b + +_@ Shitsu _2_3_6_+_P +_@ Fuu Jin _2_3_6_+_a / _b +_@ ^!Shin: Ichi Shiki _P +_@ ^!Hitoashitobi _K +_@ ^!Nagi Ha _a +_@ Shin: Ni Shiki _^_2_1_4_+_P +_@ On _6_2_3_+_b +_@ Kai _2_1_4_+_P / _K +_@ Kou during a autoblock of _a / _b, press _P + +_* Issei Ougi: Sai _6_3_2_1_4_6_+_b +_* Tenjinashi ^2_8_+_K +_* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a + +- JAM KURADOBERI - +───────────────────────────────────────────────────────────────────────── +_( Launch Kick _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Double Chop _6_+_P +_) Double Kick _6_+_K +_) Aerial Kicks _6_+_b +_) Hou Ei Kyaku _^_2_+_K + +_@ Asanagi no Kokyuu _2_2_+_K (damage increased for Ryuu Jin) +_@ Asanagi no Kokyuu _2_2_+_a (damage increased for Gekirin) +_@ Asanagi no Kokyuu _2_2_+_b (damage increased for Ken Roukaku) +_@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 65%) +_@ Gekirin (_^)_2_1_4_+_K (damage increased by 60%) +_@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 40%) +_@ Baku Shuu _2_3_6_+_a +_@ ^!Mawarikomi _P +_@ ^!Ashibarai _K +_@ ^!Hyappou Shin Shou _a +_@ ^!Senri Shin Shou _b +_@ Hachifu being hit _4_6 + +_* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a +_* Ren Hou Kyaku _6_3_2_1_4_6_+_b +_* Geki: Saishinshou _2_3_6_2_3_6_+_b + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Encapsulate _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Hilt Bash _6_+_P +_) Big Slash _6_+_b + +_@ Stinger Aim ^4_6_+_a / _b (_O) +_@ Carcass Ride ^2_8_+_a / _b +_@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b (x4) +_@ Devious Curve _4_2_1_+_P / _K / _a / _b (x4) +_@ Double Head Morbid _6_2_3_+_a / _b +_@ Shuukan Idou _6_2_3_+_K +_@ Mad Struggle _^_2_3_6_+_a / _b + +_* Dark Angel _2_1_4_1_2_3_6_+_a +_* Red Hail _^_2_3_6_2_3_6_+_b + +- AXL LOW - +───────────────────────────────────────────────────────────────────────── +_( Chain Slam _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Backhand _6_+_P +_) Upward Chain _6_+_K +_) Leap Hook _6_+_b +_) Chain Down _3_+_P +_) Chain Attack _^_6_+_P + +_@ Ren Sen Geki ^4_6_+_a +_@ ^!Kyoku Sa Geki ^8 +_@ ^!Sen Sa Geki ^2 +_@ Ra Shou Sen ^4_6_+_b +_@ Ben Ten Kari _6_2_3_+_a / _b +_@ ^!Axl Bomber (with _b) _6_2_3_+_b +_@ Ten Hou Seki _2_1_4_+_P (reverse high) +_@ Ten Hou Seki _2_1_4_+_K (reverse low) +_@ Housoubako _6_2_3_+_P (reverse high) +_@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b +_@ ^!Move (with _b) _4 / _6 +_@ Axl Bomber _^_6_2_3_+_b + +_* Byakue Ren Shou _2_3_6_3_2_1_4_+_b +_* Shiranami no Homura Housoubako _4_2_1_+_P + +- CHIPP ZANUFF - +───────────────────────────────────────────────────────────────────────── +_( Takedown Slash _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forearm-Push _6_+_P +_) Leap Double Kick _6_+_K +_) Down Strike _6_+_b +_) Sakuganki _^_2_+_K +_) 3 Dan Jump _^_8_8 + +_@ Alpha Blade (_^)_2_3_6_+_P +_@ ^!Alpha Plus (ground only) _b +_@ Beta Blade (_^)_6_2_3_+_a +_@ Gamma Blade _4_1_2_3_6_+_b +_@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b +_@ Tsuyoshi Shiki Meisai _2_1_4_+_K +_@ Gen Rou Zan _4_1_2_3_6_+_K +_@ Resshou _2_3_6_+_a +_@ ^!Roku Sai _2_3_6_+_a +_@ ^!Sen Shuu _2_3_6_+_K +_@ ^!Sen Shuu _2_3_6_+_K +_@ Shuriken _^_2_3_6_+_K + +_* Zan Sei Rou Ga _6_3_2_1_4_6_+_b +_* Ban Ki Messai _2_3_6_2_3_6_+_K + +- JOHNNY - +───────────────────────────────────────────────────────────────────────── +_( Push Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shift Upper _6_+_P +_) Slide Superkick _6_+_K +_) Pose Slash _6_+_b + +_@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) +_@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 85% on Level 2 and 400% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 70% on Level 2 and 310% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 110% on Level 2 and 390% on Level 3) +_@ ^!Zenpou Idou (if held) _6 +_@ ^!Kouhou Idou (if held) _4 +_@ ^!Dash (if held) _6_6 +_@ ^!Retreat (if held) _4_4 +_@ ^!Kamae Cancel (if held) _b +_@ Bacchus Sigh _2_1_4_+_P +_@ Aerial Transport _6_2_3_+_a +_@ ^!Divine Blade _a +_@ Air Divine Blade _^_2_3_6_+_a +_@ Ensenga _^_4_1_2_3_6_+_b + +_* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b + +- SLAYER - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shoulder Tackle _6_+_P +_) Jump Kick _6_+_K +_) ^!Cancel _O_K +_) Axe Kick _6_+_b + +_@ Dandy Step _2_1_4_+_P / _K +_@ ^!Pilebanger _P +_@ ^!Crossways Heel _K +_@ ^!Under Pressure _a / _b +_@ ^!It's Late _a / _b +_@ Mappa Hunch _2_3_6_+_P / _K +_@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b +_@ Undertow _6_3_2_1_4_6_+_P +_@ Footloose Journey _^_2_1_4_+_K + +_* Dead on Time _6_3_2_1_4_6_+_a +_* Eien no Tsubasa _2_3_6_2_3_6_+_b +_* Chokkagata Dandy _^_2_1_4_2_1_4_+_a + +- ZAPPA - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Low Punch _6_+_P +_) Body Slam _6_+_b + +_@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) +_@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) + +_* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) + +GHOST MUKADE +_) Triple Attack _6_+_b + +_& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_a / _b (add 1 soul) + +SWORD MUKADE +_) Sword Attack _6_+_b + +_@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) +_@ ^!Follow Up Attack _b (add 3 souls) +_@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) +_@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) + +DOG MUKADE +_@ Inu Kougeki _a_+_b +_@ Inu Kougeki _6_+_a_+_b +_@ Inu Kougeki _4_+_a_+_b +_@ ^!Dog Follow Up Attack _a_+_b +_@ Inu Kougeki _2_+_a_+_b (add 3 souls) +_@ Inu Kougeki _8_+_a_+_b (add 1 soul) + +HAOU MUKADE +_) Raou Punch _6_+_b + +_@ Darkness Anthem _2_3_6_+_a +_@ ^!Follow Up Attack _P +_@ Last Edegy _2_1_4_+_a + +_* Bellows Malice _6_3_2_1_4_6_+_a + +- BRIDGET - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Forward Attacks _6_+_P +_) Yoyo Attack 1 _6_+_K +_) Yoyo Attack 2 _6_+_a +_) Butt Attack _3_+_P +_) Air Yoyo Attack _^_2_+_a + +_@ Yoyo Haichi _b +_@ ^!Yoyo Hikimodoshi _b +_@ ^!Roger Lash _2_3_6_+_b +_@ ^!Jagged Roger (_^)_2_1_4_+_b +_@ ^!Roger Hug _6_2_3_+_b +_@ ^!Rolling Idou (_^)_2_1_4_+_K +_@ Kick Start My Heart _2_3_6_+_K +_@ ^!Teishi _P +_@ ^!Hassha _K +_@ Starship (_^)_6_2_3_+_P + +_* Loop the Loop _6_3_2_1_4_6_+_a +_* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a +_* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b + +- I-NO - +───────────────────────────────────────────────────────────────────────── +_( Ground Throw _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Guitar Strike _6_+_P +_) Microphone Stand _6_+_b + +_@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b +_@ Kouutsu Onkai (_^)_2_1_4_+_P +_@ ^!Control _2 / _8 +_@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) +_@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K + +_* Madogiwa Desperate _6_3_2_1_4_6_+_b +_* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a + +- POTEMKIN - +───────────────────────────────────────────────────────────────────────── +_( Toss Up _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Prayer _6_+_P +_) Headbutt _6_+_K +_) Knuckle Sandwich _6_+_b + +_@ Mega Fist: Zenpou _2_3_6_+_P +_@ Mega Fist: Kouhou _2_1_4_+_P +_@ Slide Head _2_3_6_+_a +_@ Hammer Fall ^4_6_+_b +_@ ^!Hammer Fall Break _P +_@ Potemkin Buster close _6_3_2_1_4_6_+_P +_@ Heat Knuckle _6_2_3_+_b +_@ ^!Heat Extend _6_3_2_1_4_+_b +_@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) + +_* Giganter EX _6_3_2_1_4_6_+_b +_* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P +_* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a + +- EDDIE - +───────────────────────────────────────────────────────────────────────── +_( Blood Grasp _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Shadow Mace _6_+_P +_) Axe Kick _6_+_K +_) Dragon Claw _6_+_b +_) Shadow Flight _8^8 + +_@ Invite Hell _2_2_+_P / _K / _a / _b +_@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b +_@ ^!Move _4 / _6 +_@ ^!Shou Kougeki _P +_@ ^!Idou Kougeki _K +_@ ^!Taikuu Kougeki _a +_@ ^!Drill Special _b +_@ ^!Chuudanwaza _a_+_b +_@ ^!Cancel _2_3_6_+_P / _K / _a / _b +_@ Drunkard Shade _2_1_4_+_a (reflect projectile) +_@ Damned Fang close _6_2_3_+_a +_@ Shadow Gallery _^_4_1_2_3_6_+_a +_@ Break the Law _2_1_4_+_O_K +_@ ^!Shifty Moves _4 / _6 + +_* Amorphous _6_3_2_1_4_6_+_b +_* Executor _^_2_3_6_2_3_6_+_a +_* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a + +- FAUST - +───────────────────────────────────────────────────────────────────────── +_( Doctor Mount _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Upper Backhand _6_+_P +_) Pancake Press _6_+_b +_) Scalpel Drill _^_2_+_K + +_@ Rerere no Tsuki _4_1_2_3_6_+_K +_@ ^!Hikimodoshi ^4 +_@ ^!Oissu! _2_3_6_+_P +_@ ^!Koe ga Chiisai _2_3_6_+_P +_@ ^!Mou Icchou Oissu! _2_3_6_+_P +_@ Nani ga deru ka na? _2_3_6_+_P +_@ Sou Ten Enshin Ranbu _2_3_6_+_a +_@ ^!Zenpou Idou _6_6 +_@ ^!Kouhou Idou _4_4 +_@ ^!Kubi Biyo-n _P +_@ ^!Growing Flower _K +_@ ^!Hana Daro? Ore, Hana Daro? _a +_@ ^!Going My Way _b +_@ ^!Nani ga deru ka na? _a_+_b +_@ ^!Cancel _2 +_@ Ai _^_2_3_6_+_P +_@ Going My Way _^_2_3_6_+_b +_@ Metta Kiri close _2_1_4_+_b +_@ Mae ka ra ikimasu yo _2_1_4_+_P +_@ Ushiro ka ra ikimasu yo _2_1_4_+_K +_@ Ue ka ra ikimasu yo _2_1_4_+_a + +_* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P +_* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a + +- BAIKEN - +───────────────────────────────────────────────────────────────────────── +_( Stab-Kick Off _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Elbow-Backhand _6_+_P +_) Forward Kick _6_+_K +_) Overhead Slash _6_+_b + +_@ Tatami Gaeshi (_^)_2_3_6_+_K +_@ Youshi Jin blocking _4_1_2_+_P +_@ Mawarikomi blocking _4_1_2_+_K +_@ Saku Ra blocking _4_1_2_+_a +_@ Kabari _4_1_2_3_6_+_b +_@ ^!Tetsuzan Sen _a +_@ Suzu Ran _6_3_2_1_4_+_K +_@ You Zan Sen _^_6_2_3_+_a + +_* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a +_* Baku: Ki blocking _4_6_3_2_1_4_+_P +_* Baku: Rin blocking _4_6_3_2_1_4_+_K +_* Baku: Ryuu blocking _4_6_3_2_1_4_+_a +_* Baku: Hou blocking _4_6_3_2_1_4_+_b + +- TESTAMENT - +───────────────────────────────────────────────────────────────────────── +_( Demon Proof _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Pose Strike _6_+_P +_) Downward Sickle _6_+_K +_) Big Sickle Down _6_+_b + +_@ Phantom Soul _2_3_6_+_P / _K +_@ Grave Digger (_^)_2_1_4_+_P +_@ Exe Beast Behind _4_1_2_3_6_+_a +_@ HITOMI _2_1_4_+_a +_@ Zeinest (_^)_2_1_4_+_b +_@ Warrant _2_1_4_+_K (reverse high/mid) + +_* Nightmare Circular _6_3_2_1_4_6_+_b +_* Master of Puppet _2_3_6_2_3_6_+_b + +- DIZZY - +───────────────────────────────────────────────────────────────────────── +_( Demon Grab _4 / _6_+_b +_( Air Throw _^_4 / _6_+_b + +_) Dragon Wing _6_+_P +_) Demon Tounge _6_+_b + +_@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a +_@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b +_@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a +_@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b +_@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K + +_* Imperial Ray _6_3_2_1_4_6_+_a +_* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P +$end + +################################################################################################### + +$info=hvnsgate +$cmd +Heaven's Gate © 1996 Atlus +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_G : Guard +_P : Punch +_K : Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Power Release +_* Power Release Moves + +_` Power Release + - Needs a FULL Power Bar + +_` Power Release Moves + - Must use the Power Release first to be used + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Crawl Forward ^3 +_) Crawl Backward ^1 +_) Side Kick _3_+_K +_) Pursuit Attack opponent knocked down _8_+_P +_) Roll Backward knocked down _4 +_) Roll to Background knocked down _8 +_) Roll to Foreground knocked down _2 +_) Quick Get Up knocked down _G +_) High Kick knocked down _P +_) Low Kick knocked down _K + +_# Power Release _G_+_P_+_K + +_* Triangle Jump Attack _2_8_+_K (on arena with ceiling) +_* Assault Cancels any combo _G_+_P_+_K + +- SHINDO JIN - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _G_+_P +_( Kumihiza _4_6_+_G_+_P +_( ^!Kumikobushi _G_+_P_P_G_+_P +_( Yanagi: Nagashi _2_3_6_+_G (reverse high punch) + +_@ Renken: Ura-Hijitetsu _P_P_6_+_P_P +_@ Ryuga _P_P_6_+_P_2_+_P_+_K +_@ Kengekiha _P_3_+_P +_@ Ura-Hizitetsu _6_+_P_P +_@ Souken ^6_+_P +_@ Sentyu _6_6_+_P +_@ Kubikari _6_6_+_K +_@ Ryu no Agito _6_2_3_+_P_+_K +_@ Ryousou _4_+_P +_@ Uraken _4_4_+_P +_@ Kenken _4_6_+_P_+_K +_@ Syasentyu _4_6_6_+_P_+_K +_@ Niren: Hakyaku _2_+_K_1_+_K +_@ Niren: Gekiha _2_+_K_3_+_P +_@ Hakyaku _2_2_+_K +_@ Morote: Shoutei _2_3_6_+_P +_@ Rensenkuudan _2_1_4_+_K_K +_@ Syasouken _3_+_P +_@ Gekiha ^3_+_P +_@ Koutetugeri opponent knocked down _3_+_K + +_* Ryuenkyaku (TRANSCEND) _2_2_+_G_+_P_+_K +_* Ensengoku (TRANSCEND) _2_1_4_1_6_+_P_+_K + +- MINABE KYOSUKE - +───────────────────────────────────────────────────────────────────────── +_( Push Choke _G_+_P +_( Armlock Rise Throw _4_6_+_G_+_P + +_@ High-Low Spin Kick _G_+_K_2_+_G_+_K +_@ Combo Up Slicer _P_P_P_2_+_P_P +_@ Jab Low Kick _P_2_+_K +_@ Triple Spin Kick _K_K_2_+_K +_@ Blow Cutter _6_+_P_P +_@ Blow High Spin Kick _6_+_P_K +_@ Low Kick _6_+_K +_@ Elbow _6_6_+_P +_@ Cyclone Cutter _6_2_3_+_P +_@ Side Spin Kick _4_+_P_K +_@ Tonfer Combo _4_6_+_P_P_P +_@ Up Slicer _2_3_6_+_P_P +_@ Tonfer Swing Straight _3_+_P_2_+_P +_@ Down Strike ^3_+_P +_@ Step On opponent knocked down _3_+_K + +_* Counter Edge (LUNAR) _2_2_+_G_+_P_+_K +_* Power Solid (LUNAR) _2_3_6_+_P_+_K + +- SAIKAWA NANASE - +───────────────────────────────────────────────────────────────────────── +_( Nanase Flip _G_+_P +_( Nanase Steiner _6_2_+_K + +_@ Nanase Combo _P_P_P_2_+_K +_@ One-Two-Elbow Crescent _P_P_6_+_P_K +_@ Nanase Rush _P_4_+_P_P +_@ Elbow Crescent _6_+_P_K +_@ Dash Double Kick _6_6_+_K_K +_@ Tornado Upper _6_2_3_+_P +_@ Body Blow _4_+_P +_@ Low Spin Kick _2_+_G_+_K +_@ Elbow Upper _2_3_6_+_P +_@ Crescent Heel _2_1_4_+_K +_@ Continual Kick _1_+_K_K_K +_@ Upper & Tornado Upper _3_+_P_1_3_+_P +_@ Toe Kick opponent knocked down _3_+_K + +_* Shinning Upper (SOL) _2_2_+_G_+_P_+_K +_* Solid Gun (SOL) _1_6_3_2_1_4_3_+_P_+_K + +- VERNY - +───────────────────────────────────────────────────────────────────────── +_( Belly to Belly Suplex _G_+_P +_( Armlock Throw _6_2_+_G_+_P + +_@ Heel & Toe Kick _G_+_K_2_+_K +_@ Combo Somersault Kick _P_P_P_7_+_K +_@ Hook Combo _6_+_P_4_+_P_P_2_+_K +_@ Middle Spin Kick _6_6_+_G_+_K +_@ Double Spin Kick _6_6_+_K_3_+_K +_@ Face Crash _6_2_3_+_K +_@ Knuckle Combo _4_+_P_P_2_+_K +_@ Down Elbow _2_2_+_P_8_+_P +_@ Toe Kick _2_+_K +_@ Sliding Kick _2_2_+_K +_@ Slash Kick _1_6_+_K +_@ Low Back Knuckle _1_+_P +_@ Smash Upper _3_+_P +_@ Down Upper ^3_+_P +_@ Somersault Kick _7_+_K +_@ Back Somersault Kick back turned _2_1_4_+_K +_@ Kawara Crash opponent knocked down _3_+_P + +_* Energy Ray (LUNAR) _2_2_+_G_+_P_+_K +_* Evil Ray (LUNAR) close _6_4_6_+_P_+_K + +- DULFFER - +───────────────────────────────────────────────────────────────────────── +_( Quick Slice _G_+_P +_( Back Stab from behind _G_+_P + +_@ Spinning Kick _G_+_K +_@ Combo Spin Kick _P_P_P_7_+_K +_@ One-Two-Kick _P_P_6_+_K +_@ Three Edge _P_P_4_+_P +_@ Double Side Cut _6_+_P_P +_@ Mad Shredder _6_+_P_2_+_P_P +_@ Low Toe Kick _6_+_K +_@ Screwdriver _6_6_+_P +_@ Slide Edge _4_+_P +_@ Low Edge _4_6_+_P +_@ Three Slash _2_+_K_6_+_K_K +_@ Kakato Otoshi _2_2_+_K +_@ Rising Edge _2_3_6_+_P +_@ Edge Shot _3_+_P +_@ Back Spin Kick _7_+_K +_@ Stab opponent knocked down _3_+_P + +_* Shining Edge (LUNAR) _2_2_+_G_+_P_+_K +_* Scissors (LUNAR) close _6_2_3_+_P_+_K +_* Fall Edge (LUNAR) _8_+_P_+_K (on arena with ceiling) + +- SASA - +───────────────────────────────────────────────────────────────────────── +_( Roll Shoulder Throw _G_+_P +_( Neck Throw _2_3_6_+_G_+_P +_( Leg Wrench _2_3_6_+_G (reverse high kick) + +_@ Combo Knee _P_P_P_6_+_K +_@ Shake Down _6_+_P_P +_@ Knee _6_+_K +_@ Slide Kick _6_6_+_K +_@ Cyclone _4_+_P +_@ Scorpion Round Kick _4_+_P_+_K_6_+_P_+_K +_@ Fist Strike _4_6_+_P +_@ Tackle _4_6_6_+_P +_@ Heel _2_+_K +_@ Rising Palm _2_3_6_+_P +_@ Brush _1_+_P +_@ Needle _3_+_P +_@ Back Turn Kick _7_+_K +_@ Knee Down opponent knocked down _3_+_K + +_* Pine Needle (PLANT) _2_2_+_G_+_P_+_K +_* Energy Drain (PLANT) close _6_3_2_1_4_+_P_+_K + +- ENGETSU - +───────────────────────────────────────────────────────────────────────── +_( Body Slam _G_+_P +_( Monkey Rock Crash _x_+_G_+_P +_( Rock Head _4_6_+_G_+_P +_( ^!Iron Head _P_G_+_P_+_K +_( ^!Monkey Head _K_G_+_P_+_K +_( Monkey Dynamite on counter _6_+_P +_( Monkey Typhoon crouching opponent _3_+_G_+_P +_( Monkey Lift Press from behind _G_+_P + +_@ Monkey Power Hammer _6_+_P_2_+_P +_@ Drop Kick _6_+_K +_@ Monkey Lariat _6_6_+_P +_@ Monkey Scoop _6_2_3_+_P +_@ Middle Kick _4_+_K +_@ Monkey Press _4_6_+_P +_@ Sliding Kick _2_2_+_K +_@ Monkey Hammer _2_6_+_P +_@ Monkey Sledgehammer _2_3_6_+_P +_@ Monkey Cyclone _2_1_4_+_P_P +_@ Monkey Upper ^3_+_P +_@ Big Foot Press opponent knocked down _3_+_K + +_* Monkey Magic (SOL) _2_2_+_G_+_P_+_K +_* Mad Monkey (SOL) close _x_+_P_+_K + +- A. HAU - +───────────────────────────────────────────────────────────────────────── +_( Hau-Press _G_+_P +_( Hau-Fist _4_6_+_G_+_P, ^*_P +_( Hau-Strangle _6_4_+_G_+_P +_( ^!Hau-Lobster _P_K_G_+_P_+_K +_( ^!Hau-Mattet _K_P_G_+_P_+_K +_( Hau-Fall crouching opponent _3_+_G_+_P +_( Hau-Back from behind _G_+_P + +_@ One-Two-Upper _P_P_P +_@ Hau-Combo Low _P_P_4_+_K +_@ Hau-Combo _P_P_3_+_P +_@ Hau-Body _6_+_P +_@ Hau-Head _6_+_P_+_K +_@ Hau-Butt _6_+_K +_@ Hau-Press _6_6_+_P +_@ Hau-Flying Kneel _6_6_+_K +_@ Hau-Hip Down _6_2_+_K +_@ Hau-Low _4_+_K +_@ Hau-Tackle _4_6_6_+_P +_@ Hau-Rolling _4_1_2_3_6_+_P_4_1_2_3_6_+_P +_@ Hau-Astride _2_+_P_+_K +_@ Hau-Upper _3_+_P +_@ Hau-Mistake _8_+_P_+_K +_@ Drop Iron Head opponent knocked down _3_+_P +_@ Holly Anmer opponent knocked down _6_3_2_1_4_+_G_+_P + +_* Hau-Dance (SOL) _2_2_+_G_+_P_+_K +_* Hau-Warp (SOL) _6_2_3_+_P_+_K +_* ^!Hau-Drop _8_2_+_P_+_K +_* ^!Marvel Holy Anmer _G_+_P_+_K_G_P_K_G_+_P_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dybyd + - On the Character Select Screen, put the cursor on Sasa and press _8_8_8_8_2_2_2_4_4_6_S + +_` Unknown and Geezer + - On the Character Select Screen, put the cursor on Verny and press _4_4_6_4_4_6_8_S + - Press _S on Unknown to select Geezer + +- DYBYD - +───────────────────────────────────────────────────────────────────────── +_( Roll Throw _G_+_P +_( Twin Lazer _2_3_6_+_G_+_P +_( Thrust from behind _G_+_P +_( Counter Throw _2_3_6_+_G (reverse high kick) + +_@ Rash Knee _P_P_P_6_+_K +_@ Step Elbow _6_+_P +_@ Step Straight ^6_+_P +_@ Knee _6_+_K +_@ Lariat _6_6_+_P +_@ Flying Kneel Kick _6_6_+_K +_@ Middle Kick _4_+_K +_@ Drop Kick _4_6_+_K +_@ Tackle _4_6_6_+_P +_@ Chopping Straight _2_+_P_6_+_P +_@ High Toe Kick _2_+_K +_@ Rising Palm _2_3_6_+_P +_@ Turn Kick _2_1_4_+_K_K +_@ Brush _1_+_P +_@ Skid Kick _1_6_+_K +_@ Lightning Needle _3_+_P +_@ Fall Knee opponent knocked down _3_+_K + +- UNKNOWN - +───────────────────────────────────────────────────────────────────────── +_( God Flip _G_+_P +_( Stream _6_2_+_K +_( God's Fist _4_6_+_G_+_P, ^*_P + +_@ High Combo _P_P_P_K +_@ Low Combo _P_P_P_2_+_K +_@ Somersault Combo _P_P_P_7_+_K +_@ Middle whirlwind Kick _6_6_+_G_+_K +_@ Double whirlwind Kick _6_6_+_K_3_+_K +_@ Sky Edge _6_2_3_+_P +_@ Knuckle Somersault _4_+_P_P_7_+_K +_@ Gale Hand Straight _4_6_+_P_2_+_P +_@ Super Tackle _4_6_6_+_P_+_K +_@ Low Back Knuckle _1_+_P +_@ Continual Kick _1_+_K_K_K +_@ Low Straight ^3_+_P +_@ Aerial Kick _7_+_K +_@ Back Eye back turned _2_1_4_+_K +_@ Toe Kick opponent knocked down _3_+_K + +_* Shining Force (SOL) _2_2_+_G_+_P_+_K +_* Impulse (SOL) close _6_4_6_+_P_+_K +_* Shining Upper (SOL) _2_3_6_+_P_+_K +_* Soul Sparkle (SOL) _1_6_3_2_1_4_3_+_P_+_K + +- GEEZER - +───────────────────────────────────────────────────────────────────────── +_( Bear Hug _G_+_P +_( Iron Head _4_6_+_G_+_P +_( ^!Titan Head _P_G_+_P_+_K +_( ^!Bomb Head _K_G_+_P_+_K + +_@ Tornado Kick _G_+_K +_@ Combo Lariat _P_P_P_6_6_+_P +_@ Combo Middle _P_P_P_6_6_+_K +_@ Combo Low Kick _P_P_P_2_+_K +_@ Vicious Strike ^6_+_P +_@ Knee _6_+_K +_@ Hell Saw _6_6_+_G_+_K +_@ Power Lariat _6_6_+_P +_@ Middle Kick _6_6_+_K +_@ Jack Knife _6_2_3_+_P +_@ Drop Kick _4_6_+_K +_@ Mega Tackle _4_6_6_+_P +_@ Hell Heel _2_+_K +_@ Elbow Tackle _2_2_+_P_6_2_3_+_P +_@ Hammer Dip _2_3_6_+_P +_@ Poison Kick _1_6_+_K +_@ Flame Chopper _3_+_P +_@ Hell Stamp opponent knocked down _3_+_K + +_* Hell Flame (LUNAR) _2_2_+_G_+_P_+_K +_* Bloody Cutter (LUNAR) _6_2_3_+_P_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd Outfit + - On the Character Select Screen _S +$end + +################################################################################################### + +$info=holo +$cmd +Holosseum © 1992 Sega +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Weak Attack +_b : Strong Attack +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_@ Special Moves + +- SOMCHAY DOMPAYAGEN - +───────────────────────────────────────────────────────────────────────── +_@ High Speed Kick ^*_a / _b +_@ Triple Spinning Roundhouse _2_1_4_+_b +_@ Jumping Knee Bomb _6_3_2_1_+_b +_@ Medula Slash ^4_6_+_b + +- DAVE - +───────────────────────────────────────────────────────────────────────── +_@ Liver Break ^4_6_+_b +_@ Kakato Otoshi _2_1_4_+_b +_@ Tripping Up _4_1_2_3_+_b + +- PROFESSOR CHEN - +───────────────────────────────────────────────────────────────────────── +_@ Lightning Charge ^1_6_+_b +_@ Dragon buster _2_3_6_+_b +_@ Deadly Headbutt _6_3_2_1_+_b +_@ Drunk Monkey _4_1_2_3_+_b + +- JACK GARRISON - +───────────────────────────────────────────────────────────────────────── +_@ Giant Swing _2_1_4_+_b +_@ Leg Reaper ^4_3_+_b +_@ Neck Scissors _2_3_6_+_b +_@ Whirlwind Kick _3_2_1_+_b +$end + +################################################################################################### + +$info=hook,hookj,hooku +$cmd +Hook © 1992 Irem +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Pick Up Object close to object _A + +- PETER PAN - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Face Punches _A_A_A_A_A +_( ^!Arm Drag _4 / _6_+_A +_( ^!Jumping Grapple @J-button +_( ^!Piledriver _A +_( ^!Arm Drag _4 / _6_+_A + +_) Double Slice _A_A +_) ^!Uppercut Slice _A +_) ^!Direct Stab _A +_) ^!Whirlwind ^*_A +_) ^!Arm Drag Behind _2 / _8_+_A +_) Push Kick _6_A +_) Finishing Stab _^_2_+_A +_) Wall Jump jump against the wall @J-button +_) Kneeling Elbow opponent knocked down _A +_) Shadow Thrust before landing _A_+@J-button + +_* Neverland Spiral _A_+@J-button + +Reach: ********** +Power: ******** +Speed: ****** + +- RUFIO - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A_A_A_A +_( ^!Shoulder Toss _4 / _6_+_A +_( ^!Jumping Grapple @J-button +_( ^!Piledriver _A +_( ^!Shoulder Toss _4 / _6_+_A + +_) Triple Blade _A_A_A +_) ^!Knee _A +_) ^!Side Kick _A +_) ^!Straight Stab _A +_) ^!Flip Kick ^*_A +_) ^!Shoulder Toss Behind _2 / _8_+_A +_) Straight Stab _6_A +_) Double Dagger _^_2_+_A +_) Wall Jump jump against the wall @J-button +_) Stomp opponent knocked down _A +_) Rufio Slide before landing _A_+@J-button + +_* Glider Crash _A_+@J-button +_* ^!Control _4 / _6 + +Reach: ****** +Power: ******** +Speed: ********* + +- ACE - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Chest Crush _A_A_A_A +_( ^!Hammer Toss _4 / _6_+_A +_( ^!Jumping Grapple @J-button +_( ^!Piledriver _A +_( ^!Hammer Toss _4 / _6_+_A + +_) Double Hammer _A_A +_) ^!Blunt Bump _A +_) ^!Roundhouse _A +_) ^!Top Spin ^*_A +_) ^!Hammer Toss Behind _2 / _8_+_A +_) Roundhouse _6_A +_) Rock Landing _^_2_+_A +_) Wall Jump jump against the wall @J-button +_) Hammer Smash opponent knocked down _A +_) Hammer Ride before landing _A_+@J-button + +_* Penguin Dance _A_+@J-button +_* ^!Control _? + +Reach: ******** +Power: ******* +Speed: ******* + +- POCKETS - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Stomach Kicks _A_A_A_A_A +_( ^!Foot Launch _4 / _6_+_A +_( ^!Jumping Grapple @J-button +_( ^!Piledriver _A +_( ^!Foot Launch _4 / _6_+_A + +_) Triple Orb _A_A_A +_) ^!Low Orb _A +_) ^!Kick Behind _A +_) ^!Streak Orb ^*_A +_) ^!Foot Launch Behind _2 / _8_+_A +_) Kick Behind _6_A +_) Hand Stand _^_2_+_A +_) Rapid Strike opponent knocked down _A +_) Super Cannonball before landing _A_+@J-button + +_* Toy Treasure _A_+@J-button + +Reach: ****** +Power: ******** +Speed: ********** + +- THUDBUTT - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Crunch Uppercuts _A_A_A_A_A +_( ^!Power Toss _4 / _6_+_A +_( ^!Jumping Grapple @J-button +_( ^!Piledriver _A +_( ^!Power Toss _4 / _6_+_A + +_) Double Backfist _A_A +_) ^!Third Backfast _A +_) ^!Drill Headbutt _A +_) ^!Earhquake ^*_A +_) ^!Power Toss Behind _2 / _8_+_A +_) Drill Headbutt _6_A +_) Short Air Walk _^_4 / _6 +_) Body Splash _^_2_+_A +_) Short Stomp opponent knocked down _A +_) Boulder Crash before landing _A_+@J-button + +_* Beaverquake _A_+@J-button + +Reach: ******* +Power: ********** +Speed: ****** +$end + +################################################################################################### + +$info=hsf2,hsf2a,hsf2j,hsf2j1,hsf2j2 +$cmd +Hyper Street Fighter II: The Anniversary Edition © 2004 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos + +_` Super Combos + - Needs a FULL Super Bar + +- MODES OF PLAY - +───────────────────────────────────────────────────────────────────────── +_` NORMAL + - Street Fighter II: World Warrior + - Use moves with (W) + +_` CHAMP + - Street Fighter II': Champion Edition + - Use moves with (C) + +_` TURBO + - Street Fighter II' Turbo: Hyper Fighting + - Use moves with (H) + +_` SUPER + - Super Street Fighter II: The New Challengers + - Use moves with (N) + +_` SUPERT + - Super Street Fighter II Turbo + - Use moves with (S) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─/─/─/─/S) Throw Escape when thrown _4 / _6_+^G / ^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Seoi Nage _4 / _6_+^F / ^G +_( (W/C/H/N/S) Tomoe Nage _4 / _6_+^I / ^J + +_) (─/─/─/─/S) Sakotsu Wari _6_+^F +_) (─/─/─/─/S) Seichuu Nidan Tsuki _6_+^G + +_@ (W/C/H/N/S) Hadou Ken _2_3_6_+_P +_@ (─/─/─/N/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (W/C/H/N/S) Shouryuu Ken _6_2_3_+_P +_@ (W/C/─/─/─) Tatsumaki Senpuu Kyaku _2_1_4_+_K +_@ (─/─/H/N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* (─/─/─/─/S) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Seoi Nage _4 / _6_+^F / ^G +_( (W/C/H/N/─) Jigoku Guruma _4 / _6_+^I / ^J +_( (─/─/─/─/S) Jigoku Guruma _4 / _6_+^J +_( (─/─/─/─/S) Tsukami Hiza Geri _4 / _6_+^I +_( (─/─/─/─/S) Jigoku Fuusha _^_4 / _6_+^I / ^J + +_@ (W/C/H/N/S) Hadou Ken _2_3_6_+_P +_@ (W/C/H/N/S) Shouryuu Ken _6_2_3_+_P +_@ (W/C/─/─/─) Tatsumaki Senpuu Kyaku _2_1_4_+_K +_@ (─/─/H/N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (─/─/─/─/S) Kama Barai Geri _2_3_6_+_K +_@ (─/─/─/─/S) ^!Inazuma Kakato Wari _O_K +_@ (─/─/─/─/S) Nata Otoshi Geri _6_3_2_+_K +_@ (─/─/─/─/S) ^!Inazuma Kakato Wari _O_K +_@ (─/─/─/─/S) Oosoto Mawashi Geri _4_1_2_3_6_+_K +_@ (─/─/─/─/S) ^!Inazuma Kakato Wari _O_K + +_* (─/─/─/─/S) Shouryuu Reppa _2_3_6_2_3_6_+_P + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Tawara Nage _4 / _6_+^F +_( (W/C/H/N/S) Saba Ori _4 / _6_+^G +_( (W/C/H/N/S) Sekkan Kyaku _4 / _6_+^J + +_) (W/C/H/N/S) Hiza Geri close _4 / _6_+^I +_) (─/─/─/─/S) Harai Geri _4 / _6_+^J +_) (─/─/─/N/S) Flying Sumo Press diagonal jump _2_+^I + +_@ (W/C/H/N/S) Hyakuretsu Harite ^*_P +_@ (─/C/H/N/─) ^!Move _4 / _6 +_@ (W/C/H/N/S) Super Zutsuki ^4_6_+_P +_@ (─/─/H/N/S) Super Hyakkan Otoshi ^2_8_+_K +_@ (─/─/─/─/S) Ooichou Nage close _6_3_2_1_4_+_P + +_* (─/─/─/─/S) Oni Musou ^4_6_4_6_+_P + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Koshuu Tou _4 / _6_+^F / ^G +_( (W/C/H/N/S) Ryuusei Raku _^_4 / _6_+^F / ^G + +_) (─/C/H/N/─) Kouhou Kaiten Kyaku close _4 / _6_+^I +_) (─/─/─/─/S) Kouhou Kaiten Kyaku _3_+^I +_) (─/C/H/N/─) Kaku Kyaku Raku close _4 / _6_+^J +_) (─/─/─/─/S) Kaku Kyaku Raku _3_+^J +_) (W/C/H/N/S) Yousou Kyaku _^_2_+^I +_) (W/C/H/N/S) Sankaku Tobi jump against the wall _9 + +_@ (W/C/H/N/S) Hyakuretsu Kyaku ^*_K +_@ (─/─/H/─/─) Kikou Ken _4_1_2_3_6_+_P +_@ (─/─/─/N/S) Kikou Ken ^4_6_+_P +_@ (W/C/─/─/─) Spinning Bird Kick ^2_8_+_K +_@ (─/─/H/N/─) Spinning Bird Kick (_^)^2_8_+_K +_@ (─/─/─/─/S) Spinning Bird Kick (_^)^4_6_+_K +_@ (─/─/─/─/S) Tenshou Kyaku ^2_8_+_K + +_* (─/─/─/─/S) Senretsu Kyaku ^4_6_4_6_+_K + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Wild Fang _4 / _6_+^G + +_) (W/C/H/N/S) Rock Crush close _4 / _6_+^F +_) (─/─/─/─/S) Amazon River Run _3_+^G + +_@ (W/C/H/N/S) Electric Thunder ^*_P +_@ (W/C/H/N/S) Rolling Attack ^4_6_+_P +_@ (─/─/H/N/S) Vertical Rolling ^2_8_+_K +_@ (─/─/─/N/S) Backstep Rolling ^4_6_+_K +_@ (─/─/─/─/S) Surprise Forward _6_+^T +_@ (─/─/─/─/S) Surprise Backward _4_+^T + +_* (─/─/─/─/S) Ground Shave Rolling ^4_6_4_6_+_P (_O) + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Piledriver _4 / _6_+^F +_( (W/C/H/─/─) Brainbuster _4 / _6_+^G +_( (─/─/─/N/S) Brainbuster _4 / _6_+^I +_( (W/C/H/─/─) German Suplex _4 / _6_+^I +_( (W/C/H/─/─) Thunder Fire Powerbomb _4 / _6_+^J +_( (W/C/H/─/─) Iron Claw within throw range _4 / _6_+^F +_( (─/─/─/N/S) Iron Claw _4 / _6_+^G +_( (W/C/H/─/─) Kamitsuki within throw range _4 / _6_+^G +_( (─/─/─/N/S) Kamitsuki _4 / _6_+^J +_( (W/C/H/─/─) Deadly Driver _2_+^F +_( (W/C/H/─/─) Leg Throw _2_+^G +_( (W/C/H/─/─) Stomach Claw within throw range _2_+^F / ^G +_( (─/─/─/N/S) Stomach Claw _2_+^F / ^G +_( (─/─/─/N/S) Air Deadly Driver _^_4 / _6_+^F / ^G +_( (─/─/─/N/S) Air Leg Throw _^_4 / _6_+^I / ^J + +_) (─/─/─/─/S) Headbutt _4 / _6_+^F / ^G +_) (W/C/H/N/S) Flying Body Press diagonal jump _2_+^G +_) (─/─/H/─/─) Double Knee Drop diagonal jump _2_+^H +_) (─/─/─/N/S) Double Knee Drop diagonal jump _2_+^H / ^I +_) (W/C/H/N/S) Air Headbutt vertical jump _8_+^F / ^G + +_@ (W/C/H/N/S) Double Lariat ^U +_@ (─/C/H/N/S) ^!Move _4 / _6 +_@ (─/─/H/N/S) Quick Double Lariat ^T +_@ (─/─/H/N/S) ^!Move _4 / _6 +_@ (W/C/H/N/S) Spinning Piledriver close _x_+_P +_@ (─/─/─/N/S) Atomic Suplex close _x_+_K +_@ (─/─/─/N/S) Flying Powerbomb _x_+_K +_@ (─/─/─/─/S) Banishing Flat _6_3_2_+_P + +_* (─/─/─/─/S) Final Atomic Buster close _x_x_+_P + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Judo Throw _4 / _6_+^F +_( (W/C/H/N/S) Dragon Suplex _4 / _6_+^G +_( (W/C/H/N/S) Flying Mayor _^_4 / _6_+^F / ^G +_( (W/C/H/N/S) Flying Buster Drop _^_4 / _6_+^I / ^J + +_) (─/─/─/─/S) Spinning Back Knuckle _6_+^G +_) (W/─/─/─/─) Knee Bazooka close _4 / _6_+^I +_) (─/C/H/N/─) Knee Bazooka _4 / _6_+^I +_) (─/─/─/─/S) Knee Bazooka _4 / _6_+^H +_) (─/─/─/─/S) Rolling Sobat _4 / _6_+^I +_) (W/C/H/N/S) Reverse Spin Kick close _4 / _6_+^J + +_@ (W/C/H/N/S) Sonic Boom ^4_6_+_P +_@ (W/C/H/N/S) Somersault Kick ^2_8_+_K + +_* (─/─/─/─/S) Somersault Strike ^1_3_1_9_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( (W/C/H/N/S) Yoga Smash _4 / _6_+^F +_( (W/C/H/N/S) Yoga Throw _4 / _6_+^G + +_) (─/─/─/─/S) Stretch Punt _6_+^H +_) (─/─/─/─/S) Yoga Shock _4_+^E +_) (─/─/─/─/S) Shutou Chop _4_+^F +_) (─/─/─/─/S) Yoga Headbutt _4_+^G +_) (─/─/─/─/S) Short High Kick _4_+^I +_) (─/─/─/─/S) Yoga Knee Kick _4_+^J +_) (─/─/─/─/S) Short Mid Punch _1_+_P +_) (─/─/─/─/S) Short Low Kick _1_+^H +_) (─/─/─/─/S) Short Sweep _1_+^I / ^J +_) (W/─/─/─/─) Drill Kick _^^J +_) (─/C/H/N/─) Drill Kick _^_2_+^J +_) (─/─/─/─/S) Drill Kick _^_2_+_K +_) (W/─/─/─/─) Drill Zutsuki _^^G +_) (─/C/H/N/S) Drill Zutsuki _^_2_+^G + +_@ (W/C/H/N/S) Yoga Fire _2_3_6_+_P +_@ (W/C/H/N/S) Yoga Flame _4_1_2_3_6_+_P +_@ (─/─/─/─/S) Yoga Blast _4_1_2_3_6_+_K +_@ (─/─/H/N/S) Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ (─/─/H/N/S) Yoga Teleport: Kouhou _4_2_1_+^U / ^T + +_* (─/─/─/─/S) Yoga Inferno _4_1_2_3_6_4_1_2_3_6_+_P + +- THUNDER HAWK - +───────────────────────────────────────────────────────────────────────── +_( (─/─/─/N/S) Mexican Throw _4 / _6_+^F +_( (─/─/─/N/S) Neck Hanging Tree _4 / _6_+^G +_( (─/─/─/N/S) Elbow Stomping _4 / _6_+^J + +_) (─/─/─/N/S) Thrust Beak _4 / _6_+^E +_) (─/─/─/N/S) Elbow Drop diagonal jump _2_+^F +_) (─/─/─/N/S) Body Press diagonal jump _2_+^G + +_@ (─/─/─/N/S) Condor Dive _^^U +_@ (─/─/─/N/S) Tomahawk Buster _6_2_3_+_P +_@ (─/─/─/N/S) Mexican Typhoon close _x_+_P + +_* (─/─/─/─/S) Raging Typhoon close _x_x_+_P + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( (─/─/─/N/S) Hooligan Suplex _4 / _6_+^F / ^G +_( (─/─/─/N/S) Frankensteiner _4 / _6_+^I / ^J +_( (─/─/─/N/S) Flying Neck Hunt _^_4 / _6_+^F / ^G +_( (─/─/─/N/S) Air Frankensteiner _^_4 / _6_+^I / ^J + +_@ (─/─/─/N/S) Spiral Arrow _2_3_6_+_K +_@ (─/─/─/N/S) Cannon Spike _6_2_3_+_K +_@ (─/─/─/N/S) Axle Spin Knuckle _4_1_2_3_6_+_P +_@ (─/─/─/─/S) Hooligan Combination _1_2_3_6_9_+_P +_@ (─/─/─/─/S) ^!Razor Edge Slicer _N +_@ (─/─/─/─/S) ^!Fatal Leg Twister close head _4 / _6_+_K +_@ (─/─/─/─/S) ^!Cross Scissor Press close feet _4 / _6_+_K +_@ (─/─/─/─/S) ^!Cancel _K + +_* (─/─/─/─/S) Spin Drive Smasher _2_3_6_2_3_6_+_K + +- FEI LONG - +───────────────────────────────────────────────────────────────────────── +_( (─/─/─/N/S) Gankai Hou _4 / _6_+^F / ^G +_( (─/─/─/N/S) Shuu Kubi Kari _4 / _6_+^I / ^J +_( (─/─/─/─/S) Shuu Kubi Raku _^_4 / _6_+^F / ^G + +_) (─/─/─/N/─) Chokka Raku Shuu _4 / _6_+^I +_) (─/─/─/─/S) Chokka Raku Shuu _4_+^I +_) (─/─/─/─/S) Chokka Raku Shuu Leap _6_+^I +_) (─/─/─/N/S) Engeki Shuu _6_+^J + +_@ (─/─/─/N/S) Rekka Ken _2_3_6_+_P (x3) +_@ (─/─/─/N/S) Shien Kyaku _4_2_1_+_K +_@ (─/─/─/─/S) Rekkuu Kyaku _1_2_3_6_9_+_K + +_* (─/─/─/─/S) Rekka Shin Ken _2_3_6_2_3_6_+_P + +- DEE JAY - +───────────────────────────────────────────────────────────────────────── +_( (─/─/─/N/S) Funky Shout Throw _4 / _6_+^F / ^G +_( (─/─/─/N/S) Monkey Flip _4 / _6_+^I / ^J + +_) (─/─/─/N/S) Knee Shot diagonal jump _2_+^H + +_@ (─/─/─/N/S) Max Out ^4_6_+_P +_@ (─/─/─/N/S) Double Rolling Sobat ^4_6_+_K +_@ (─/─/─/N/S) Machine Gun Upper ^2_8_+_P (^*) +_@ (─/─/─/─/S) Jackknife Maximum ^2_8_+_K + +_* (─/─/─/─/S) Sobat Carnival ^4_6_4_6_+_K + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( (─/C/H/N/S) Head Bomber _4 / _6_+^F / ^G + +_@ (─/C/H/N/S) Dash Straight ^4_6_+_P +_@ (─/C/H/N/S) Dash Upper ^4_6_+_K +_@ (─/─/─/─/S) Dash Ground Straight ^4_3_+_P +_@ (─/─/─/─/S) Dash Ground Upper ^4_3_+_K +_@ (─/C/H/N/S) Turn Punch _O^U / ^T +_@ (─/─/─/N/S) Buffalo Headbutt ^2_8_+_P + +_* (─/─/─/─/S) Crazy Buffalo ^4_6_4_6_+_P / _K +_* (─/─/─/─/S) ^!Crazy Straight _O_P +_* (─/─/─/─/S) ^!Crazy Upper _O_K + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( (─/C/H/N/S) Rainbow Suplex _4 / _6_+^F / ^G +_( (─/C/H/N/S) Stardust Drop _^_4 / _6_+^F / ^G + +_) (─/C/H/N/S) Sankaku Tobi jump against the wall _9 + +_@ (─/C/H/N/S) Rolling Crystal Flash ^4_6_+_P +_@ (─/─/─/N/S) Sky High Claw ^2_8_+_P, _P +_@ (─/C/H/N/S) Wall Leap ^2_8_+_K +_@ (─/C/H/N/S) ^!Flying Barcelona Attack _P +_@ (─/C/H/N/S) ^!Izuna Drop close _4 / _6_+_P +_@ (─/─/─/─/S) Scarlet Terror ^1_6_+_K +_@ (─/C/─/─/─) Backslash _4_4 +_@ (─/─/H/N/S) Backslash ^U +_@ (─/─/─/N/S) Short Backslash ^T + +_* (─/─/─/─/S) Wall Leap ^1_3_1_9_+_K +_* (─/─/─/─/S) ^!Rolling Izuna Drop close _4 / _6_+_P + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( (─/C/H/N/S) Tiger Carry _4 / _6_+^F / ^G + +_@ (─/C/H/N/S) Tiger Shot _2_3_6_+_P +_@ (─/C/H/N/S) Ground Tiger Shot _2_3_6_+_K +_@ (─/C/H/N/─) Tiger Uppercut _6_2_3_+_P +_@ (─/─/─/─/S) Tiger Blow _6_2_3_+_P +_@ (─/C/H/N/S) Tiger Crush _2_3_6_9_+_K + +_* (─/─/─/─/S) Tiger Genocide _2_3_6_2_3_6_+_P + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( (─/C/H/N/S) Deadly Throw _4 / _6_+^F / ^G + +_) (─/─/─/─/S) Hell Attack jump forward ^F^F + +_@ (─/C/H/N/S) Psycho Crusher ^4_6_+_P +_@ (─/C/H/N/S) Double Knee Press ^4_6_+_K +_@ (─/C/H/N/S) Head Press ^2_8_+_K +_@ (─/C/H/N/S) ^!Move _4 / _6 +_@ (─/C/H/N/S) ^!Somersault Skull Diver _P +_@ (─/─/─/N/─) Devil Reverse ^2_8_+_P +_@ (─/─/─/─/S) Devil Reverse ^2_8_+_P_P + +_* (─/─/─/─/S) Knee Press Nightmare ^4_6_4_6_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Akuma + - On the Character Select Screen, put the cursor and wait for 3 seconds on Ryu, T. Hawk, Guile, Cammy and Ryu, then press _S_+^U + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (─/─/─/─/S) Seoi Nage _4 / _6_+^F / ^G +_( (─/─/─/─/S) Tomoe Nage _4 / _6_+^I / ^J + +_@ (─/─/─/─/S) Gou Hadou Ken _2_3_6_+_P +_@ (─/─/─/─/S) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (─/─/─/─/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (─/─/─/─/S) Gou Shouryuu Ken _6_2_3_+_P +_@ (─/─/─/─/S) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ (─/─/─/─/S) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ (─/─/─/─/S) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select (NORMAL) + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S + +_` Color Select (CHAMP) + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S + +_` Color Select (TURBO) + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S (Original Color) + +_` Color Select (SUPER) + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S + +_` Color Select (SUPERT) + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with _S + - 8th Color, select the character by _O_P / _K / _S + +_` SUPER Mode Version of Super Street Fighter II Turbo + - On the Mode Select Screen, put the cursor on SUPER _O_S and press _P / _K + - Use moves with (N) + +_` Fight Akuma on Stage 12 + - Reach on Bison (Stage 12) without lose a round +$end + +################################################################################################### + +$info=jchan,jchana +$cmd +Jackie Chan: The Kung-Fu Master © 1995 Kaneko +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Light Punch (_P) +^G : Heavy Punch (_P) +^H : Light Kick (_K) +^J : Heavy Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super + +_` Super + - Needs a FLASHING Life Bar + +_` Finishing Moves + - After winning the match + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Taunt ^G_+^J +_) Chain-Combo 1 ^E^H^G^J +_) Chain-Combo 2 ^E^H^J^G +_) Chain-Combo 3 ^H^E^G^J +_) Chain-Combo 4 ^H^E^J^G + +Finishing Moves +- Normal Finisher _P / _K +- Morph Finisher Taunt + +- SAM - +───────────────────────────────────────────────────────────────────────── +_( Layout Punch _4 / _6_+^G +_( Riding Backflip _4 / _6_+^J + +_) Sankaku Tobi jump against the wall _9 +_) Flying Kick jump against the wall _6_+_K + +_@ Thousand Fists ^*_P +_@ Flurry Rush _2_3_6_+_K (x3) + +_* Flurry Combination _2_3_6_+^V + +Finishing Moves +- Unique Finisher 1 Flurry Rush / Flurry Combination +- Unique Finisher 2 Thousand Fists + +- THORSTEN - +───────────────────────────────────────────────────────────────────────── +_( Rag Doll Toss _4 / _6_+^G + +_@ Slash Sword ^4_6_+_P +_@ Jackknife Storm ^2_8_+_K + +_* Deadly Jackknife Storm ^2_8_+^V + +Finishing Moves +- Unique Finisher 1 Jackknife Storm / Deadly Jackknife Storm + +- YEUNG - +───────────────────────────────────────────────────────────────────────── +_( Typhoon Wallop _4 / _6_+^G + +_@ Crow Shot _2_3_6_+_P +_@ Crane Wings _6_3_2_1_4_+_P + +_* Bo Assault _6_3_2_1_4_+^W + +Finishing Moves +- Unique Finisher 1 Crane Wings +- Unique Finisher 2 Crow Shot + +- KIM-MAREE - +───────────────────────────────────────────────────────────────────────── +_( Slap Barrage _4 / _6_+^G +_( Release Frankensteiner _4 / _6_+^J +_( Frankensteiner Driver _^_4 / _6_+^J + +_@ Running Lariat Drop _4_1_2_3_6_+_P +_@ I Want You! _2_8_+_P +_@ Double Frankensteiner close _4_1_2_3_6_+_K + +_* Ultra Frankensteiner close _6_4_1_2_3_6_+^V + +Finishing Moves +- Unique Finisher 1 I Want You! + +- LAU - +───────────────────────────────────────────────────────────────────────── +_( Head Spike _4 / _6_+^G +_( Layback Toss _4 / _6_+^J + +_@ Flame Orb _2_3_6_+_P +_@ Rising Dragon Punch _6_2_3_+_P + +_* Dragon's Breath _2_3_6_+^W + +Finishing Moves +- Unique Finisher 1 Rising Dragon Punch + +- MYSTERIOUS LION - +───────────────────────────────────────────────────────────────────────── +_( Back Body Drop _4 / _6_+^G + +_) Mighty Cape _4 / _6_+^G + +_@ Mini-Lion Bomb _2_3_6_+_P +_@ Psycho Lion Crusher _6_4_6_+_P + +_* Mini-Lion Transformation _4_1_2_3_6_+^W +_* ^!Self-Destruct (_^)_P +_* ^!Mini-Lion Force (_^)_K / _6_+_K + +Finishing Moves +- Unique Finisher 1 Psycho Lion Crusher +- Unique Finisher 2 Mini-Lion Bomb / Self-Destruct / Mini-Lion Force + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Jackie Chan (Five Animal Fist), Jackie Chan (Drunken Fist) and Jackie Chan (Baguazhang) + - Playable only with M.A.M.E. Cheats + +- JACKIE CHAN (FIVE ANIMAL FIST) - +───────────────────────────────────────────────────────────────────────── +_( Head Spike _4 / _6_+^G + +_) Punch to Bladed Stab _4 / _6_+^G +_) Forward Hop Kick _6_+^H +_) Backward Hop Kick _4_+^H + +_@ Five Animal Fist _4_1_2_3_6_+_P +_@ Crush Kick _2_3_6_+_K + +Finishing Moves +- Unique Finisher 1 Five Animal Fist + +- JACKIE CHAN (DRUNKEN FIST) - +───────────────────────────────────────────────────────────────────────── +_( Tornado Throw _4 / _6_+^G + +_@ Jug Throw _2_3_6_+_P +_@ Drunken Blitz _6_3_2_1_4_6_+_P + +_* Drunken Power Up _2_1_4_+^W (damage increased) + +Finishing Moves +- Unique Finisher 1 Jug Throw + +- JACKIE CHAN (BAGUAZHANG) - +───────────────────────────────────────────────────────────────────────── +_( Catapult Kick _4 / _6_+^J + +_@ Fire Dragon _2_3_6_+_P +_@ Aerial Fire Dragon _^_4_1_2_3_6_+_P +_@ Double Dutch _6_2_3_+_K +$end + +################################################################################################### + +$info=jchan2 +$cmd +Jackie Chan in Fists of Fire © 1995 Kaneko +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Light Punch (_P) +^G : Heavy Punch (_P) +^H : Light Kick (_K) +^J : Heavy Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super + +_` Super + - Needs a Super Bar in MAX + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Taunt ^G_+^J +_) Charge Power Gauge _O^G / ^J +_) Pursuit Attack opponent knocked down _8_+_P +_) Knockdown Recovery knocked down _?_+^*_P / _K +_) ^!Forward Recovery ^6 +_) ^!Backward Recovery ^4 +_) ^!Wake Up Attack _K +_) Pursuit Reversal being hit by a Pursuit Attack _P_+_K / ^W / ^V +_) Chain-Combo 1 ^E^H^G^J +_) Chain-Combo 2 ^E^H^J^G +_) Chain-Combo 3 ^H^E^G^J +_) Chain-Combo 4 ^H^E^J^G + +- LAU - +───────────────────────────────────────────────────────────────────────── +_( Head Spike _4 / _6_+^G +_( Layback Toss _4 / _6_+^J + +_) Flying Overhead Kick _6_+^J +_) Punch to Kick Rush ^E^E^E^E +_) Punch to Uppercut Fury ^E^E^G^G^W + +_@ Flame Orb _2_3_6_+_P +_@ Rising Dragon Punch _6_2_3_+_P (^*) +_@ Dragon Kick _2_3_6_+_K + +_* Dragon's Breath _2_3_6_+^W + +- MYSTERIOUS LION - +───────────────────────────────────────────────────────────────────────── +_( Back Body Drop _4 / _6_+^G +_( Savage Lion _1 / _3_+^G + +_) Mighty Cape _6_+^G +_) Lion Axe Kick _6_+^J +_) Headbutts to Mighty Cape ^E^E^E^E^E^E +_) Cape Attack to Crusher ^H^H^J^G^G^W + +_@ Mini-Lion Bomb _2_3_6_+_P +_@ Psycho Lion Crusher _6_4_6_+_P (^*) +_@ Lion Vanish _6_3_2_1_4_+_P / _K + +_* Mini-Lion Transformation _6_4_6_+^W +_* ^!Self-Destruct (_^)_P +_* ^!Mini-Lion Force (_^)_K / _6_+_K + +- YEUNG - +───────────────────────────────────────────────────────────────────────── +_( Typhoon Wallop _4 / _6_+^G + +_) Bo Thrust _6_+^G +_) Rolling Heel Drop _6_+^J +_) Advancing Pole Rush ^E^E^E^E +_) Flip to Pole Slash _2_+^J^J^G^G + +_@ Crow Shot _2_3_6_+_P +_@ Crane Wings _6_3_2_1_4_+_P +_@ Swallow Kick _4_1_2_3_6_+_K + +_* Bo Assault _6_3_2_1_4_+^W + +- KIM-MAREE - +───────────────────────────────────────────────────────────────────────── +_( Slap Barrage _4 / _6_+^G +_( Release Frankensteiner _4 / _6_+^J +_( Frankensteiner and Bash _1 / _3_+^G +_( Frankensteiner Driver _^_4 / _6_+^J + +_) Cartwheel _6_+^J +_) Rush to Roundhouse Kick ^E^E^E^E +_) Cartwheel to Dropkick ^E^H^G^J^J^V + +_@ Running Lariat Drop _2_3_6_+_P +_@ I Want You! _2_8_+_P +_@ Double Frankensteiner close _2_3_6_+_K + +_* Ultra Frankensteiner close _4_1_2_3_6_+^V + +- THORSTEN - +───────────────────────────────────────────────────────────────────────── +_( Rag Doll Toss _4 / _6_+^G + +_) Advancing Dig Fist _6_+^G +_) Mid Kick _6_+^J +_) Punch Flail to Back Kick ^E^E^E^E^E^E +_) Attack Rush to Jacknife ^E^E^G^G^G^J^J^V + +_@ Slash Sword _1_6_+_P +_@ Teleport _2_8_+_P +_@ Jackknife Storm _4_6_+_K (^*) +_@ Upkicks _2_8_+_K + +_* Spinning Death Saw _6_4_6_+^V + +- SAM - +───────────────────────────────────────────────────────────────────────── +_( Layout Punch _4 / _6_+^G +_( Riding Backflip _4 / _6_+^J + +_) Double Axe Kick _6_+^J +_) Rush to Swipe Kick ^E^E^E^E^E +_) Kick Fury to Flip Kick ^E^G^J^J_8_+^V +_) Sankaku Tobi jump against the wall _9 + +_@ Thousand Fists _2_3_6_+_P +_@ Flurry Rush _2_3_6_+_K_K_K +_@ Flying Kick _2_1_4_+_K + +_* Flurry Combination _2_3_6_+^V + +- JACKIE CHAN (DRUNKEN FIST) - +───────────────────────────────────────────────────────────────────────── +_( Tornado Throw _4 / _6_+^G + +_) Drunken Overhead Kick _6_+^J +_) Drunken Rush to Flop ^E^E^E^E^E^E +_) Blind Attacks to Backfist ^E^J^G^H^E^G + +_@ Jug Throw _2_3_6_+_P +_@ Drunken Rising Tackle _2_8_+_P +_@ Drunken Blitz _6_3_2_1_4_+_P +_@ Slam Drunk _2_3_6_+_K + +_* Drunken Barrage _6_3_2_1_4_+^W + +- JACKIE CHAN (BAGUAZHANG) - +───────────────────────────────────────────────────────────────────────── +_( Catapult Kick _4 / _6_+^J + +_) Double Overhead Kick _6_+^J +_) Palm Strikes to Kicks ^E^E^E^E^E +_) Overhead Kick to Hop Kick _6_+^J^G^J^J^V + +_@ Exalted Palm _4_1_2_3_6_+_P +_@ Fire Dragon _^_4_1_2_3_6_+_P +_@ Double Dutch _6_2_3_+_K + +_* Buddha's Palm _4_1_2_3_6_+^W + +- JACKIE CHAN (FIVE ANIMAL FIST) - +───────────────────────────────────────────────────────────────────────── +_( Head Spike _4 / _6_+^G + +_) Punch to Bladed Stab _6_+^G +_) Forward Hop Kick _6_+^H +_) Backward Hop Kick _4_+^H +_) Hopping Heel Drop _6_+^J +_) Quick Rush to Claw Push ^E^E^E^E^E +_) Push to Flying Kick ^E^G^G^J^J^V + +_@ Five Animal Fist _4_1_2_3_6_+_P +_@ Crush Kick _2_3_6_+_K +_@ Frantic Kick close _6_3_2_1_4_+_K + +_* Five Animal Fist Ranbu _4_1_2_3_6_+^W + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` "Boss Character" Version + - On the Character Select Screen, select your character with _S_+_P / _K + - All "Boss Characters" use the same moves, but have better juggles +$end + +################################################################################################### + +$info=jojo,jojoa,jojoar1,jojoar2,jojoj,jojojr1,jojojr2,jojon,jojonr1,jojonr2,jojor1,jojor2,jojou,jojour1,jojour2 +$cmd +JoJo's Venture © 1998 Capcom +JoJo no Kimyou na Bouken +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Light Attack +_b : Medium Attack +_c : Heavy Attack +^s : Stand +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos + +_` Stand System + - Moves with (N) can only be done with the Stand Off + - Moves with (S) can only be done with Stand On + +_` Super Combos + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (N/S) Dash _6_6 +_) (N/S) Retreat _4_4 +_) (N/S) Normal Jump _8 +_) (N/S) Low Jump _X_8 +_) (N/S) Long Jump running _9 +_) (─/S) 2 Dan Jump _^_8 +_) (N/─) Dodge _a_+_b_+_c +_) (N/S) Mid-Air Recovery knocked down on air _a_+_b / _a_+_c / _b_+_c +_) (N/S) Ground Recovery knocked down _a_+_b / _a_+_c / _b_+_c +_) (N/S) Advancing Guard blocking _a_+_b_+_c +_) (N/S) Guard Cancel blocking _2_3_6_+_a / _b / _c +_) (N/─) Stand Appearance Attack (1LV) _2_3_6_+^s +_) (N/─) Tandem Attack (1LV) _2_1_4_+_O^s + +- JOTARO KUJO - STAND: STAR PLATINUM +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/─) Low Kick _6_+_b +_) (─/S) Backhand Strike _6_+_b +_) (N/─) Hammer Strike _6_+_c +_) (N/─) Overhead Smash _3_+_c + +_@ (N/─) Ora Ora _2_3_6_+_a / _b / _c +_@ (─/S) Ora Ora _2_3_6_+_a / _b / _c (^*) +_@ (─/S) Air Ora Ora _^_2_3_6_+_a / _b / _c (^*) +_@ (N/S) Maha Ora _2_1_4_+_a / _b / _c +_@ (─/S) ^!Double _2_1_4_+_a / _b / _c +_@ (N/S) Star Finger _6_2_3_+_a / _b / _c (_O) + +_* (N/S) Puttsun Ora _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Air Puttsun Ora _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Star Breaker _2_1_4_+_a_+_b / _a_+_c / _b_+_c (_O) +_* (N/S) ^!Cancel ^s +_* (N/S) Star Platinum: The World (3LVs) _6_b_a_6^s + +- KAKYOIN NORIAKI - STAND: HIEROPHANT GREEN +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Vertical Knuckle _6_+_a +_) (─/S) Long Shot _6_+_b +_) (─/S) Total Offensive _4_+_c +_) (N/─) Slide Kick _3_+_b +_) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c +_) (─/S) ^!3 Dan Jump _^_8_8 +_) (─/S) Hiero Drill _^_3_+_a / _b / _c +_) (─/S) Air Dash _^_6_6 +_) (─/S) Air Retreat _^_4_4 + +_@ (N/S) Emerald Splash _2_3_6_+_a / _b / _c +_@ (─/S) Air Emerald Splash _^_2_3_6_+_a / _b / _c +_@ (N/S) Tie Wrap Snake _4_6_3_2_1_4_+_a / _b / _c (_O) +_@ (─/S) ^!Emerald Carnage ^*_a / _b / _c +_@ (N/S) Houou no Kekkai (_^)_2_1_4_+_a / _b / _c (_O) + +_* (N/S) 20 Meter Radius Emerald Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) ^!Adjust Spread _4 / _6 +_* (─/S) Air 20 Meter Radius Emerald Splash _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) ^!Adjust Spread _4 / _6 +_* (N/─) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c +_* (─/S) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) ^!Control _? +_* (─/S) Oshioki no Jikan _a_a_6_b_c + +- JEAN PIERRE POLNAREFF - STAND: SILVER CHARIOT +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Chariot Slice _6_+_b +_) (─/S) Chariot Slide _6_+_c +_) (─/S) Chariot Stab _4_+_b +_) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c +_) (─/S) ^!3 Dan Jump _^_8_8 + +_@ (N/S) Million Spits ^*_a / _b / _c +_@ (N/S) Ray Darts ^4_6_+_a / _b / _c +_@ (N/S) Shooting Star ^2_8_+_a / _b / _c (_O) +_@ (─/S) Harikushizashi no Kei _2_1_4_+_a / _b / _c (_O) + +_* (N/S) Armor Takeoff _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Last Shot (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c + +- JOSEPH JOESTAR - STAND: HERMIT PURPLE +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/S) Run Forward _6^6 +_) (N/S) Run Backward _4^4 +_) (N/S) Hop Kick _6_+_c +_) (N/S) Sliding Kick _3_+_b +_) (N/─) Knockdown Sliding Kick _3_+_c +_) (─/S) Web Strike _3_+_c +_) (─/S) Dodge _a_+_b / _a_+_c / _b_+_c + +_@ (N/─) Turquoise Blue Attack _2_3_6_+_a / _b / _c +_@ (─/S) Hermit Web _2_3_6_+_a / _b / _c +_@ (─/S) ^!Ball Attack ^*_a / _b / _c +_@ (─/S) ^!Pull _4_+_a / _b / _c +_@ (N/S) Sunlight Yellow Overdrive _6_2_3_+_a / _b / _c +_@ (N/S) Hamon no Beat close _x_+_a / _b / _c +_@ (N/─) Sakushi no Waza _2_1_4_+_a / _b / _c (reverse all) +_@ (─/S) Sakushi no Waza _2_1_4_+_a / _b / _c (^*) + +_* (N/S) Shi no Oshie _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Ripple Overdrive close _x_x_+_a / _b / _c + +- IGGI - STAND: THE FOOL +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/S) Run Forward _6^6 +_) (N/─) ^!Mad Dog _a / _b / _c +_) (─/S) Run Backward _4^4 +_) (N/─) Sand Dio _6_+_b +_) (─/S) Sand Fountain _6_+_c +_) (─/S) Sand Float _^^8 +_) (─/S) ^!Move _4 / _6 +_) (─/S) ^!Sand Bombs _a / _b / _c +_) (─/S) Sand Splash _^_2_+_c +_) (─/S) Air Dash _^_6_6 +_) (─/S) Air Retreat _^_4_4 + +_@ (N/S) Sand Crush ^4_6_+_a / _b / _c +_@ (N/S) Sand Attack ^2_8_+_a / _b / _c +_@ (N/S) Sand Clutch close _6_3_2_1_4_+_a / _b / _c +_@ (N/S) Sand Magic: Forward _6_2_3_+_a / _b / _c +_@ (N/S) Sand Magic: Backward _4_2_1_+_a / _b / _c + +_* (N/S) Big Sand Wave _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Sand Storm _a_a_6_b_c + +- D'BO - STAND: EBONY DEVIL +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Dagger Combo _6_+_a_a_a_a +_) (N/─) Shoulder Rush _6_+_b +_) (─/S) Splitting Slice _6_+_b +_) (─/S) Bottle Slash _4_+_b +_) (─/S) Advancing Cut _3_+_a +_) (─/S) Murderer Lunge _3_+_b +_) (N/─) Hunting Crawl _3_+_c +_) (─/S) Knockdown Murderer Lunge _3_+_c +_) (─/S) Death Dive _^_6_+_b +_) (─/S) Wall Walk jump against the wall ^7 / ^1 +_) (─/S) Sankaku Tobi jump against the wall _4_4 + +_@ (N/S) Piranha Dive _2_3_6_+_a / _b / _c +_@ (N/─) Air Piranha Dive _^_2_3_6_+_a / _b / _c +_@ (N/─) Propeller Cutter (_^)_2_2_+_a / _b / _c +_@ (─/S) Rapid Propellor Cutter _2_2_+_a / _b / _c (^*) +_@ (─/S) ^!Moving Cutter _4 / _6 +_@ (N/S) Hopping Hunter (_^)_2_1_4_+_a / _b / _c +_@ (─/S) ^!Deeper Stabs _2_+^*_a / _b / _c + +_* (N/S) Junk Carnival _2_3_6_+_a_+_b / _a_+_c / _b_+_c (_O) +_* (N/S) Barrel Roll Crusher (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- MIDLER - STAND: HIGH PRIESTESS +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/─) Priestess Saw _6_+_b +_) (─/S) Slashing Claw _4_+_a +_) (─/S) Saw Blade _4 / _6_+_c +_) (N/─) Creeping Kick _3_+_b +_) (N/─) Steel Slide _^_2_+_c +_) (─/S) Iron Crush _^_2_+_c + +_@ (N/S) Harpoon Shot _2_3_6_+_a / _b / _c +_@ (N/S) Motor Head _2_1_4_+_a / _b / _c +_@ (N/S) Iron Wild _6_2_3_+_a / _b / _c + +_* (N/S) Mega Harpoon Strike _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Motor Show _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Dinner Time _6_2_3_+_a_+_b / _a_+_c / _b_+_c + +- ALESSY - STAND: SETHAN +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/S) Run Backward _4^4 +_) (─/S) Shadow Axe _6_+_b +_) (N/─) Kage no Bashi _O^s + +_@ (N/S) Hachi no Suda! _4_1_2_3_6_+_a / _b / _c +_@ (N/S) ^!Control _? +_@ (N/S) ^!Shot ^*_a / _b / _c +_@ (N/S) ^!Cancel ^s +_@ (N/S) Gekinchoga! _6_3_2_1_4_+_a / _b / _c +_@ (N/S) ^!Run Forward _6^6 +_@ (─/S) Kassabai Teyaru _O_a_+_b / _a_+_c / _b_+_c + +_* (N/S) Zetsubouoooo Dane! _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) ^!Run Forward _6^6 +_* (N/S) Ushi Ushi Ushi _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- MUHAMED AVDOL - STAND: MAGICIAN'S RED +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/─) Low Kick _6_+_a +_) (─/S) Flick Flame _6_+_a +_) (N/─) Red Explosion _6_+_c +_) (─/S) Upward Swing _4_+_b +_) (─/S) Big Boot dashing _b +_) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c +_) (─/S) ^!3 Dan Jump _^_8_8 +_) (─/S) ^!Flame Drill _^_2_+_a / _b / _c + +_@ (N/S) Crossfire Hurricane _2_3_6_+_a / _b / _c +_@ (N/S) Fire Wall _6_2_3_+_a / _b / _c +_@ (N/S) Honoo no Tansaki _2_1_4_+_a / _b / _c (_O) +_@ (N/S) Fire Eagle _^_2_3_6_+_a / _b / _c +_@ (N/S) Jigoku no Gouka close _6_3_2_1_4_+_a / _b / _c + +_* (N/S) Napalm Bomb _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Crossfire Hurricane Special _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- CHACA - STAND: ANUBIS +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) High Slash _6_+_a +_) (─/S) Hoping Slash _6_+_b + +_@ (─/S) Oboe Tazo _2_1_4_+_a / _b / _c +_@ (─/S) Kirenzan _2_3_6_+_a / _b / _c (x3) +_@ (─/S) Tsubame Gaishi _6_2_3_+_a / _b / _c + +_* (N/─) Ketsubazan _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Bloody Flower _2_3_6_+_a_+_b / _a_+_c / _b_+_c + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Young Joseph + - On the Character Select Screen, press _S on Jotaro, Polnareff, Joseph, Kakyoin, Iggi, Avdol and Joseph + - Wait a moment, then _O_S + +_` Dio + - On the Character Select Screen, press _S on Alessy, D'Bo and Chaca + - Put the cursor on Midler and press _S_S_S + +_` Shadow Dio + - On the Character Select Screen, put the cursor on Dio and press _S_S_S_S_S_S_S_S_S_S, then _O_S + +_` Unlocks all Characters with Operator's Code + - On the Test Menu, go to CONFIGURATION, then GAME and press _8_2_6_4_a_b_c^s + +- YOUNG JOSEPH - STAND: N/A +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Run Forward _6^6 +_) (─/─) Run Backward _4^4 +_) (─/─) Clacker Attack (_^)^s +_) (─/─) Hop Kick _6_+_c +_) (─/─) Upward Attack _6_+^s +_) (─/─) Sliding Kick _3_+_b +_) (─/─) Knockdown Sliding Kick _3_+_c + +_@ (─/─) Hamon Cutter _2_3_6_+_a / _b / _c +_@ (─/─) Clacker Volley _2_3_6_+^s^s +_@ (─/─) ^!Overhead Attack _6_+^s +_@ (─/─) ^!Low Attack _2_+^s +_@ (─/─) ^!Uppercut ^s +_@ (─/─) Hamon Cola _6_2_3_+_a / _b / _c +_@ (─/─) Clacker Boomerang _2_1_4_+^s +_@ (─/─) Iron Bowgun _6_3_2_1_4_+_a / _b / _c + +_* (─/─) Wasurenu Omoi _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Eija no Akimigi _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- DIO - STAND: THE WORLD +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_@ (N/─) Murder Murder _2_3_6_+_a / _b / _c +_@ (─/S) Murder Murder _2_3_6_+_a / _b / _c (^*) +_@ (─/S) Air Murder Murder _^_2_3_6_+_a / _b / _c (^*) +_@ (N/S) Murdeeeeer! _2_1_4_+_a / _b / _c +_@ (─/S) ^!Double _2_1_4_+_a / _b / _c +_@ (N/─) Super Surprise Tiggyaizu _6_c_b_a_6 +_@ (N/─) The World _6_2_3_+_a / _b / _c +_@ (─/S) Shinei! _6_2_3_+_a / _b / _c + +_* (N/S) Checkmate Da! _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Air Checkmate Da! _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/─) Road Roller Da! (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Chi no Shoukan _b_a_6_a_c +_* (N/S) Tokyio Tomare! (3LVs) _6_c_a_6^s + +- SHADOW DIO - STAND: ? +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) The World (_^)^s +_) (─/─) The World: Upward (_^)_4_+^s +_) (─/─) Sliding Punch _3_+_c +_) (─/─) The World: Downward _^_2_+^s + +_@ (─/─) Throw Knives _4_1_2_3_6_+_a / _b / _c +_@ (─/─) ^!Double Knives _6_3_2_+_a / _b / _c +_@ (─/─) Super Surprise Tiggyaizu _6_3_2_1_4_+_a / _b / _c (_O) +_@ (─/─) Kyoufu no Henrin _4_2_1_+_a / _b / _c (reverse all) +_@ (─/─) Najimuzo! close _6_2_3_+_a / _b / _c +_@ (─/─) WORLD21 _4_1_2_3_6_+^s + +_* (─/─) Punishment _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Charisma (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Tokiyo Tomare (2LVs) _a_6_c_4^s +$end + +################################################################################################### + +$info=jojoba,jojobajr1,jojobajr2,jojoban,jojobaner1,jojobaner2,jojobanr1,jojobanr2,jojobar1,jojobar2 +$cmd +JoJo's Bizarre Adventure © 1999 Capcom +JoJo no Kimyou na Bouken: Mirai e no Isan +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Light Attack +_b : Medium Attack +_c : Heavy Attack +^s : Stand +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos + +_` Stand System + - Moves with (N) can only be done with the Stand Off + - Moves with (S) can only be done with Stand On + +_` Super Combos + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (N/S) Dash _6_6 +_) (N/S) Retreat _4_4 +_) (N/S) Normal Jump _8 +_) (N/S) Low Jump _X_8 +_) (N/S) Long Jump running _9 +_) (─/S) 2 Dan Jump _^_8 +_) (N/─) Dodge _a_+_b_+_c +_) (N/S) Mid-Air Recovery knocked down on air _a_+_b / _a_+_c / _b_+_c +_) (N/S) Ground Recovery knocked down _a_+_b / _a_+_c / _b_+_c +_) (N/S) Advancing Guard blocking _a_+_b_+_c +_) (N/S) Guard Cancel blocking _2_6_3_+_a / _b / _c +_) (N/─) Stand Appearance Attack (1LV) _2_3_6_+^s +_) (N/─) Tandem Attack (1LV) _2_1_4_+_O^s + +- JOTARO KUJO - STAND: STAR PLATINUM +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/─) Low Kick _6_+_b +_) (─/S) Backhand Strike _6_+_b +_) (N/─) Hammer Strike _6_+_c +_) (N/─) Overhead Smash _3_+_c + +_@ (N/─) Ora Ora _2_3_6_+_a / _b / _c +_@ (─/S) Ora Ora _2_3_6_+_a / _b / _c (^*) +_@ (─/S) Air Ora Ora _^_2_3_6_+_a / _b / _c (^*) +_@ (N/S) Maha Ora _2_1_4_+_a / _b / _c +_@ (─/S) ^!Double _2_1_4_+_a / _b / _c +_@ (N/S) Star Finger _6_2_3_+_a / _b / _c (_O) + +_* (N/S) Puttsun Ora _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Air Puttsun Ora _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Star Breaker _2_1_4_+_a_+_b / _a_+_c / _b_+_c (_O) +_* (N/S) ^!Cancel ^s +_* (N/S) Star Platinum: The World (3LVs) _6_b_a_6^s + +- DIO - STAND: THE WORLD +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_@ (N/─) Murder Murder _2_3_6_+_a / _b / _c +_@ (─/S) Murder Murder _2_3_6_+_a / _b / _c (^*) +_@ (─/S) Air Murder Murder _^_2_3_6_+_a / _b / _c (^*) +_@ (N/S) Murdeeeeer! _2_1_4_+_a / _b / _c +_@ (─/S) ^!Double _2_1_4_+_a / _b / _c +_@ (N/─) Super Surprise Tiggyaizu _6_c_b_a_6 +_@ (N/─) The World _6_2_3_+_a / _b / _c +_@ (─/S) Shinei! _6_2_3_+_a / _b / _c + +_* (N/S) Checkmate Da! _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Air Checkmate Da! _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/─) Road Roller Da! (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Chi no Shoukan _b_a_6_a_c +_* (N/S) Tokyio Tomare! (3LVs) _6_c_a_6^s + +- MUHAMED AVDOL - STAND: MAGICIAN'S RED +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/─) Low Kick _6_+_a +_) (─/S) Flick Flame _6_+_a +_) (N/─) Red Explosion _6_+_c +_) (─/S) Upward Swing _4_+_b +_) (─/S) Big Boot dashing _b +_) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c +_) (─/S) ^!3 Dan Jump _^_8_8 +_) (─/S) ^!Flame Drill _^_2_+_a / _b / _c + +_@ (N/S) Crossfire Hurricane _2_3_6_+_a / _b / _c +_@ (N/S) Fire Wall _6_2_3_+_a / _b / _c +_@ (N/S) Honoo no Tansaki _2_1_4_+_a / _b / _c (_O) +_@ (N/S) Fire Eagle _^_2_3_6_+_a / _b / _c +_@ (N/S) Jigoku no Gouka close _6_3_2_1_4_+_a / _b / _c + +_* (N/S) Napalm Bomb _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Crossfire Hurricane Special _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Shokunetsu no Ankh _6_2_3_+_a_+_b / _a_+_c / _b_+_c (_O) + +- KAKYOIN NORIAKI - STAND: HIEROPHANT GREEN +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Vertical Knuckle _6_+_a +_) (─/S) Long Shot _6_+_b +_) (─/S) Total Offensive _4_+_c +_) (N/─) Slide Kick _3_+_b +_) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c +_) (─/S) ^!3 Dan Jump _^_8_8 +_) (─/S) Hiero Drill _^_3_+_a / _b / _c +_) (─/S) Air Dash _^_6_6 +_) (─/S) Air Retreat _^_4_4 + +_@ (N/S) Emerald Splash _2_3_6_+_a / _b / _c +_@ (─/S) Air Emerald Splash _^_2_3_6_+_a / _b / _c +_@ (N/S) Tie Wrap Snake _4_6_3_2_1_4_+_a / _b / _c (_O) +_@ (─/S) ^!Emerald Carnage ^*_a / _b / _c +_@ (N/S) Houou no Kekkai (_^)_2_1_4_+_a / _b / _c (_O) + +_* (N/S) 20 Meter Radius Emerald Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) ^!Adjust Spread _4 / _6 +_* (─/S) Air 20 Meter Radius Emerald Splash _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) ^!Adjust Spread _4 / _6 +_* (N/─) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c +_* (─/S) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) ^!Control _? +_* (─/S) Oshioki no Jikan _a_a_6_b_c +_* (─/S) Hierophant Finish _6_2_3_+_a_+_b / _a_+_c / _b_+_c + +- IGGI - STAND: THE FOOL +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/S) Run Forward _6^6 +_) (N/─) ^!Mad Dog _a / _b / _c +_) (─/S) Run Backward _4^4 +_) (N/─) Sand Dio _6_+_b +_) (─/S) Sand Fountain _6_+_c +_) (─/S) Sand Float _^^8 +_) (─/S) ^!Move _4 / _6 +_) (─/S) ^!Sand Bombs _a / _b / _c +_) (─/S) Sand Splash _^_2_+_c +_) (─/S) Air Dash _^_6_6 +_) (─/S) Air Retreat _^_4_4 + +_@ (N/S) Sand Crush ^4_6_+_a / _b / _c +_@ (N/S) Sand Attack ^2_8_+_a / _b / _c +_@ (N/S) Sand Clutch close _6_3_2_1_4_+_a / _b / _c +_@ (N/S) Sand Magic: Forward _6_2_3_+_a / _b / _c +_@ (N/S) Sand Magic: Backward _4_2_1_+_a / _b / _c + +_* (N/S) Big Sand Wave _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Sand Storm _a_a_6_b_c + +- JOSEPH JOESTAR - STAND: HERMIT PURPLE +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/S) Run Forward _6^6 +_) (N/S) Run Backward _4^4 +_) (N/S) Hop Kick _6_+_c +_) (N/S) Sliding Kick _3_+_b +_) (N/─) Knockdown Sliding Kick _3_+_c +_) (─/S) Web Strike _3_+_c +_) (─/S) Dodge _a_+_b / _a_+_c / _b_+_c + +_@ (N/─) Turquoise Blue Attack _2_3_6_+_a / _b / _c +_@ (─/S) Hermit Web _2_3_6_+_a / _b / _c +_@ (─/S) ^!Ball Attack ^*_a / _b / _c +_@ (─/S) ^!Pull _4_+_a / _b / _c +_@ (N/S) Sunlight Yellow Overdrive _6_2_3_+_a / _b / _c +_@ (N/S) Hamon no Beat close _x_+_a / _b / _c +_@ (N/─) Sakushi no Waza _2_1_4_+_a / _b / _c (reverse all) +_@ (─/S) Sakushi no Waza _2_1_4_+_a / _b / _c (^*) + +_* (N/S) Shi no Oshie _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Ripple Overdrive close _x_x_+_a / _b / _c + +- MAHRAHIA - STAND: BAST +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Run Forward _6^6 +_) (─/─) Run Backward _4^4 +_) (─/─) Bast's Magnetism (_^)^s +_) (─/─) Spiral Stab _6_+_b +_) (─/─) Surprise Stab _4_+_b +_) (─/─) Rising Slice _3_+_c + +_@ (─/─) Collection (_^)_2_3_6_+_a / _b / _c +_@ (─/─) Gunbatsu no Ashi _2_1_4_+_a / _b / _c +_@ (─/─) Landenkuro Koge _6_2_3_+_a / _b / _c + +_* (─/─) Nanisouzou Shitennosa (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Iron Crush _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- MIDLER - STAND: HIGH PRIESTESS +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/─) Priestess Saw _6_+_b +_) (─/S) Slashing Claw _4_+_a +_) (─/S) Saw Blade _4 / _6_+_c +_) (N/─) Creeping Kick _3_+_b +_) (N/─) Steel Slide _^_2_+_c +_) (─/S) Iron Crush _^_2_+_c + +_@ (N/S) Harpoon Shot _2_3_6_+_a / _b / _c +_@ (N/S) Motor Head _2_1_4_+_a / _b / _c +_@ (N/S) Iron Wild _6_2_3_+_a / _b / _c + +_* (N/S) Mega Harpoon Strike _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Motor Show _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Dinner Time _6_2_3_+_a_+_b / _a_+_c / _b_+_c + +- CHACA - STAND: ANUBIS +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) High Slash _6_+_a +_) (─/S) Hoping Slash _6_+_b +_) (N/─) Forward Kick _6_+_c + +_@ (─/S) Oboe Tazo _2_1_4_+_a / _b / _c +_@ (─/S) Kirenzan _2_3_6_+_a / _b / _c (x3) +_@ (─/S) Tsubame Gaishi _6_2_3_+_a / _b / _c + +_* (N/─) Ketsubazan _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Bloody Flower _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Zenfuoboe Ta! (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- JEAN PIERRE POLNAREFF - STAND: SILVER CHARIOT +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Chariot Slice _6_+_b +_) (─/S) Chariot Slide _6_+_c +_) (─/S) Chariot Stab _4_+_b +_) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c +_) (─/S) ^!3 Dan Jump _^_8_8 + +_@ (N/S) Million Spits ^*_a / _b / _c +_@ (N/S) Ray Darts ^4_6_+_a / _b / _c +_@ (N/S) Shooting Star ^2_8_+_a / _b / _c (_O) +_@ (─/S) Harikushizashi no Kei _2_1_4_+_a / _b / _c (_O) + +_* (N/S) Armor Takeoff _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Last Shot (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c +_* (N/S) Rekueimu no Henrin (3LVs) _6_3_2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- PET SHOP - STAND: HORUS +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Kill Freeze (_^)^s +_) (─/─) High Angle Spike (_^)_4_+_b +_) (─/─) Surprise Bullet _3_+_c + +_@ (─/─) Ice Bullet (_^)_2_3_6_+_a / _b / _c +_@ (─/─) Icicle Drop (_^)_O_a / _b / _c +_@ (─/─) Ice Lance (_^)_2_1_4_+_a / _b / _c +_@ (─/─) Prison (_^)_4_1_2_3_6_+^s +_@ (─/─) Death Freeze _2_+^s +_@ (─/─) ^!House Prison _2_3_6_+^s (^*) + +_* (─/─) Giga Prison (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Death Penalty (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Banchou no Moukou (_^)_a_a_6_b_c + +- ALESSY - STAND: SETHAN +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/S) Run Backward _4^4 +_) (─/S) Shadow Axe _6_+_b +_) (N/─) Kage no Bashi _O^s + +_@ (N/S) Hachi no Suda! _4_1_2_3_6_+_a / _b / _c +_@ (N/S) ^!Control _? +_@ (N/S) ^!Shot ^*_a / _b / _c +_@ (N/S) ^!Cancel ^s +_@ (N/S) Gekinchoga! _6_3_2_1_4_+_a / _b / _c +_@ (N/S) ^!Run Forward _6^6 +_@ (─/S) Kassabai Teyaru _O_a_+_b / _a_+_c / _b_+_c + +_* (N/S) Zetsubouoooo Dane! _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) ^!Run Forward _6^6 +_* (N/S) Ushi Ushi Ushi _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- BLACK POLNAREFF - STAND: ANUBIS and DARK SILVER CHARIOT +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Dark Silver Chariot (_^)^s +_) (─/─) Side Kick _6_+_c +_) (─/─) Dark Silver Chariot: Charge _6_+^s +_) (─/─) Dark Silver Chariot: Upward _4_+^s + +_@ (─/─) Quick Million Spit _2_3_6_+^s +_@ (─/─) Kirenzan _2_3_6_+_a / _b / _c +_@ (─/─) ^!Double _2_3_6 / _2_1_4_+_a / _b / _c +_@ (─/─) Oboe TA! _2_1_4_+_a / _b / _c +_@ (─/─) Tatsujin no Touryuu _6_2_3_+_a / _b / _c + +_* (─/─) Dame Oshi no Yatsuda _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Zettai ni Maken no DA! _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- D'BO - STAND: EBONY DEVIL +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Dagger Combo _6_+_a_a_a_a +_) (N/─) Shoulder Rush _6_+_b +_) (─/S) Splitting Slice _6_+_b +_) (─/S) Bottle Slash _4_+_b +_) (─/S) Advancing Cut _3_+_a +_) (─/S) Murderer Lunge _3_+_b +_) (N/─) Hunting Crawl _3_+_c +_) (─/S) Knockdown Murderer Lunge _3_+_c +_) (─/S) Death Dive _^_6_+_b +_) (─/S) Wall Walk jump against the wall ^7 / ^1 +_) (─/S) Sankaku Tobi jump against the wall _4_4 + +_@ (N/S) Piranha Dive _2_3_6_+_a / _b / _c +_@ (N/─) Air Piranha Dive _^_2_3_6_+_a / _b / _c +_@ (N/─) Propeller Cutter (_^)_2_2_+_a / _b / _c +_@ (─/S) Rapid Propellor Cutter _2_2_+_a / _b / _c (^*) +_@ (─/S) ^!Moving Cutter _4 / _6 +_@ (N/S) Hopping Hunter (_^)_2_1_4_+_a / _b / _c +_@ (─/S) ^!Deeper Stabs _2_+^*_a / _b / _c + +_* (N/S) Junk Carnival _2_3_6_+_a_+_b / _a_+_c / _b_+_c (_O) +_* (N/S) Barrel Roll Crusher (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Risen Tormentor _6_2_3_+_a_+_b / _a_+_c / _b_+_c + +- HOL HORSE - STAND: HANGED MAN and EMPEROR +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Run Forward _6^6 +_) (─/─) Run Backward _4^4 +_) (─/─) Emperor (_^)^s +_) (─/─) ^!Control _? +_) (─/─) Emperor Backward _4_+^s +_) (─/─) ^!Control _? +_) (─/─) Emperor Diagonally Up-Forward _3 / _9_+^s +_) (─/─) ^!Control _? +_) (─/─) Emperor Diagonally Up-Backward _1 / _7_+^s +_) (─/─) ^!Control _? +_) (─/─) Emperor Straight Upward _2 / _8_+^s +_) (─/─) ^!Control _? +_) (─/─) Cancer Stick _4_+_a +_) (─/─) Drop Kick _4_+_b +_) (─/─) Trick Shot _4_+_c + +_@ (─/─) Hajiki DA! _2_3_6_+_a / _b / _c +_@ (─/─) ^!Control _2 / _8 +_@ (─/─) J-Guile no Danna! (_^)_6_2_3_+_a / _b / _c +_@ (─/─) Hanged Man _2_1_4_+_a / _b / _c + +_* (─/─) Busamakero! (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Saikyou no Konbi _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Dangan no Kidou _4_2_1_+_a_+_b / _a_+_c / _b_+_c (_O) +_* (─/─) ^!Control _? + +- VANILLA ICED - STAND: CREAM +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (N/─) Low Kick _6_+_a +_) (─/S) Cream Chip _6_+_a +_) (N/─) Big Boot _6_+_b +_) (─/S) Overhead Crush _6_+_b +_) (N/─) Hammer Smash _6_+_c +_) (─/S) Cream Chop _6_+_c +_) (─/S) Evil Flick _^_6_+_b +_) (─/S) Wild Grab _^_6_+_c +_) (─/S) Quick Low Stab _^_4_+_c +_) (─/S) Air Dash _^_6_6 +_) (─/S) Air Retreat _^_4_4 + +_@ (N/─) Small Dark Space (_^)_2_3_6_+_a / _b / _c +_@ (─/S) Big Dark Space (_^)_2_3_6_+_a / _b / _c +_@ (─/S) ^!Double _?_+_a / _b / _c +_@ (─/S) Bara Maiteyoru _4_2_1_+_a / _b / _c +_@ (N/S) Cream! _2_1_4_+_a / _b / _c +_@ (─/S) Futto Bashiyaru ^2_8_+_a / _b / _c + +_* (N/S) Do Chikasou Ga! _2_3_6_+_a_+_b / _a_+_c / _b_+_c (_O) +_* (─/S) Circle Locus _6_2_3_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Madness Sorrow (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Jojo (the time to unlock is unknown for now) + - Robber Soul (the time to unlock is unknown for now) + - Hol Horse & Voing (the time to unlock is unknown for now) + - New Kakyoin (the time to unlock is unknown for now) + - Kan (the time to unlock is unknown for now) + - Shadow Dio (the time to unlock is unknown for now) + +_` Jojo + - After insert coins _O_S + - On the Character Select Screen, put the cursor on Joseh and press _8_8_8 + +_` Shadow Dio + - After insert coins _O_S + - On the Character Select Screen, put the cursor on Dio and press _8_8_8 + +_` Unlocks all Characters with Operator's Code + - On the Test Menu, go to CONFIGURATION, then GAME and press _8_2_6_4_a_b_c^s + +_` DEATH13 and Vanilla Iced (CPU Version) + - Playable only with M.A.M.E. Cheats + +- JOJO - STAND: N/A +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Run Forward _6^6 +_) (─/─) Run Backward _4^4 +_) (─/─) Clacker Attack (_^)^s +_) (─/─) Hop Kick _6_+_c +_) (─/─) Upward Attack _6_+^s +_) (─/─) Sliding Kick _3_+_b +_) (─/─) Knockdown Sliding Kick _3_+_c + +_@ (─/─) Hamon Cutter _2_3_6_+_a / _b / _c +_@ (─/─) Clacker Volley _2_3_6_+^s^s +_@ (─/─) ^!Overhead Attack _6_+^s +_@ (─/─) ^!Low Attack _2_+^s +_@ (─/─) ^!Uppercut ^s +_@ (─/─) Hamon Cola _6_2_3_+_a / _b / _c +_@ (─/─) Clacker Boomerang _2_1_4_+^s +_@ (─/─) Iron Bowgun _6_3_2_1_4_+_a / _b / _c + +_* (─/─) Wasurenu Omoi _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Eija no Akimigi _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- ROBBER SOUL - STAND: YELLOW TEMPERANCE +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Fake Hierophant (_^)^s +_) (─/─) Fake Hierophant: Straight _6_+^s +_) (─/─) Fake Hierophant: Up _4_+^s + +_@ (─/─) Yellow Splash _2_3_6_+_a / _b / _c +_@ (─/─) Yellow Snake _2_1_4_+_a / _b / _c +_@ (─/─) Yellow Counter _2_1_4_+^s (reverse all) + +_* (─/─) Super Yellow Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Coconuts Backbreaker close _x_+_a / _b / _c + +- HOL HORSE & VOING - STAND: EMPEROR and THOTH +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Run Forward _6^6 +_) (─/─) Run Backward _4^4 +_) (─/─) Emperor (_^)^s +_) (─/─) ^!Control _? +_) (─/─) Cancer Stick _4_+_a +_) (─/─) Drop Kick _4_+_b +_) (─/─) Trick Shot _4_+_c + +_@ (─/─) Hajiki DA! _2_3_6_+_a / _b / _c +_@ (─/─) ^!Control _2 / _8 +_@ (─/─) J-Guile no Danna! (_^)_6_2_3_+_a / _b / _c + +_* (─/─) Busamakero! (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Pipe Maze _4_2_1_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Absolute Premonition close _x_+_a / _b / _c + +- NEW KAKYOIN - STAND: HIEROPHANT GREEN +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Vertical Knuckle _6_+_a +_) (─/S) Long Shot _6_+_b +_) (─/S) Total Offensive _4_+_c +_) (N/─) Slide Kick _3_+_b +_) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c +_) (─/S) ^!3 Dan Jump _^_8_8 +_) (─/S) Hiero Float _^_6_+_a / _b / _c +_) (─/S) Hiero Drill _^_3_+_a / _b / _c +_) (─/S) Air Dash _^_6_6 +_) (─/S) Air Retreat _^_4_4 + +_@ (N/S) Emerald Splash _2_3_6_+_a / _b / _c +_@ (─/S) Air Emerald Splash _^_2_3_6_+_a / _b / _c +_@ (N/─) Tie Wrap Snake _2_1_4_+_a / _b / _c (_O) +_@ (─/S) Houou no Kekkai (_^)_2_1_4_+_a / _b / _c (_O) + +_* (N/─) 20 Meter Radius Emerald Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) Hierophant Web (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/─) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c +_* (─/S) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (─/S) ^!Control _? +_* (─/S) Oshioki no Jikan _a_a_6_b_c + +- KAN - STAND: ANUBIS +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) Double Return _c_c +_) (─/─) Spinning Slash (_^)^s (_O) +_) (─/─) Short Stab _4_+_b + +_@ (─/─) Oboe Tazo _2_1_4_+_a / _b / _c +_@ (─/─) Flying Slash _6_2_3_+_a / _b / _c +_@ (─/─) Charging Slash ^4_6_+_a / _b / _c + +_* (─/─) Scratcher Slashes _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Double Slashes _2_1_4_+_a_+_b / _a_+_c / _b_+_c + +- SHADOW DIO - STAND: ? +───────────────────────────────────────────────────────────────────────── +_( (─/─) Throw _6_+_c + +_) (─/─) The World (_^)^s +_) (─/─) The World: Upward (_^)_4_+^s +_) (─/─) Sliding Punch _3_+_c +_) (─/─) The World: Downward _^_2_+^s + +_@ (─/─) Throw Knives _4_1_2_3_6_+_a / _b / _c +_@ (─/─) ^!Double Knives _6_3_2_+_a / _b / _c +_@ (─/─) Super Surprise Tiggyaizu _6_3_2_1_4_+_a / _b / _c (_O) +_@ (─/─) Kyoufu no Henrin _4_2_1_+_a / _b / _c (reverse all) +_@ (─/─) Najimuzo! close _6_2_3_+_a / _b / _c +_@ (─/─) WORLD21 _4_1_2_3_6_+^s + +_* (─/─) Punishment _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Charisma (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) Tokiyo Tomare (2LVs) _a_6_c_4^s +_* (─/─) WRRRYYY! _6_2_3_+_a_+_b / _a_+_c / _b_+_c +_* (─/─) ^!Super Kick (1LV) _6_2_3_+_a_+_b / _a_+_c / _b_+_c + +- DEATH13 - +───────────────────────────────────────────────────────────────────────── +_) (─/─) Dodge _a_+_b_+_c +_) (─/─) Return Scythe _6_+_a / _b / _c +_) (─/─) High Scythe _4_+_a / _b / _c +_) (─/─) Upward Scythe _8_+_a / _b / _c +_) (─/─) Downward Scythe _^_4_+_a / _b / _c + +_@ (─/─) Circular Scythes _2_3_6_+_a / _b / _c +_@ (─/─) Circular Scythes _6_2_3_+_a / _b / _c +_@ (─/─) Warp _4_2_1_+_a / _b / _c + +- VANILLA ICED (CPU VERSION) - STAND: CREAM +───────────────────────────────────────────────────────────────────────── +_( (N/S) Throw _6_+_c + +_) (─/S) Advancing Palm _6_+_a / _b / _c + +_@ (N/S) Dark Space: Forward _2_3_6_+_a / _b / _c +_@ (N/S) Dark Space: Backward _2_1_4_+_a / _b / _c +_@ (N/S) Dark Space: Upward _4_2_1 / _6_2_3_+_a / _b / _c + +_* (N/S) Super Dark Space: Gyro _2_3_6_+_a_+_b / _a_+_c / _b_+_c +_* (N/S) Super Dark Space: Center _2_1_4_+_a_+_b / _a_+_c / _b_+_c +$end + +################################################################################################### + +$info=kaiserkn,gblchmp,kaiserknj +$cmd +Kaiser Knuckle © 1994 Taito +Global Champion +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Power Attack + - With a FULL Power Gauge any Special Move / Desperation Move have a damage increased by 50% + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Super Punch ^E_+^F +_) Extreme Punch ^F_+^G +_) Super Kick ^H_+^I +_) Extreme Kick ^I_+^J +_) Dive Attack _^_2_+^H_+^I_+^J + +- KAZUYA - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F / ^G +_( Sandal Strike _4 / _6_+^I +_( Backbreaker _4 / _6_+^J + +_@ Ko'oh Ken _2_3_6_+_P +_@ Dankuuga _6_2_3_+_K +_@ Gasaigeki _6_3_2_1_4_+_P +_@ Genroudan _2_1_4_6_+_P +_@ Shiten Kongouha _^_2_1_4_6_+_P + +_* Gen'ei Koroudan _4_1_2_3_4_3_+^F_+^G + +- BARTS - +───────────────────────────────────────────────────────────────────────── +_( Neck Throw _4 / _6_+^F +_( Hard Spike _4 / _6_+^G +_( Suplex _4 / _6_+^I / ^J +_( Piledriver _^_4 / _6_+^F / ^G + +_@ Aura Cannon ^2_8_+_P +_@ Moonsault Smash ^2_8_+_K +_@ Thunder Knuckle ^4_6_+_P +_@ Rolling Smash ^4_6_+_K + +_* Final Spark ^1_3_4_6_+^F_+^G + +- GEKKOU - +───────────────────────────────────────────────────────────────────────── +_( Jump Over Toss _4 / _6_+^F / ^G +_( Ninja Toss _^_4 / _6_+^F / ^G + +_) Retreat _4_4 +_) 2 Dan Jump _^_8 + +_@ Kurojuuji _2_3_6_+_P +_@ Kaiten Kurojuuji _^_8_9_6_+_P +_@ Jigokugoma (_^)_2_1_4_+_K +_@ Kokushi Raikouzan _^ close _6_3_2_1_4_+^E_+^F +_@ Izuna Otoshi _^ close _4_1_2_3_6_+^F_+^G + +_* Senpuu Kaen Jigoku no Jutsu close _6_4_1_2_+^G_+^J + +- WULONG - +───────────────────────────────────────────────────────────────────────── +_( Snapping Back _4 / _6_+^F / ^G +_( Rapid Knees _4 / _6_+^I / ^J +_( Kick Away _^_4 / _6_+^I / ^J + +_) Sankaku Tobi jump against the wall _9 + +_@ Ryuugekiken _4_1_2_3_6_+_P +_@ Shouten Ryuubu _4_1_2_3_6_+_K +_@ Ryuukizan _6_2_3_+_P +_@ Nunchuck no Mai _6_3_2_1_4_+_P (^*) + +_* Gekisatsu Hiryuuken _4_6_3_2_1_6_+^G_+^J + +- LIHUA - +───────────────────────────────────────────────────────────────────────── +_( Flip Throw _4 / _6_+^F +_( Palm Shoot _4 / _6_+^G +_( Momiji-gari _4 / _6_+^I +_( Tenrakuna _4 / _6_+^J +_( Air Tenrakuna _^_4 / _6_+^I / ^J + +_) Sword Stab _^_2_+^F + +_@ Iaizan _2_3_6_9_+_P +_@ Hen'i Battou Kasumi Girl _2_1_4_6_+_P +_@ Mueikassatsu Ken _4_1_2_+_P +_@ Shinkuu Nage _6_3_2_1_4_7_+_P + +_* Shinkuu Sen _6_3_2_1_4_1_7_+^F_+^G + +- LIZA - +───────────────────────────────────────────────────────────────────────── +_( Face Claw _4 / _6_+^F / ^G +_( Frankensteiner _4 / _6_+^I / ^J + +_) Sankaku Tobi jump against the wall _9 + +_@ Samba ^*_K +_@ Ester ^2_8_+_P +_@ Priego ^2_8_+_K +_@ Toto ^4_6_+_P +_@ Kiki ^4_6_+_K + +_* Samba de Excelente ^2_1_4_1_2_3_+^I_+^J + +- J-McCOY - +───────────────────────────────────────────────────────────────────────── +_( Gut Punches _4 / _6_+^F +_( Hard Toss _4 / _6_+^G +_( Gut Knees _4 / _6_+^I / ^J + +_@ Spark Blow ^*_P +_@ ^!Sonic Bomber _N +_@ Boomerang Crush ^4_6_+_P +_@ Thunder Bolt ^2_8_+_P +_@ Jet Upper ^4_6_+_K +_@ Sonic Bomber ^4_6_4_+_P + +_* Destructive Combination ^1_3_2_1_4_7_+^F_+^G + +- BOGGY - +───────────────────────────────────────────────────────────────────────── +_( Elbows _4 / _6_+^F +_( Throat Toss _4 / _6_+^G + +_@ Storm Dancer _4_1_2_3_6_+_K +_@ Wheel Spin _2_1_4_7_+_K +_@ Risky Step _1_3_7_+_K +_@ Blast Hurricane _2_8_+_K + +_* Dead Dance close _6_3_2_1_4_1_2_+^G_+^J + +- MARCO - +───────────────────────────────────────────────────────────────────────── +_( Toss Away _4 / _6_+^F +_( Head Chomp within throw range _4 / _6_+^F +_( Spin Toss _4 / _6_+^G +_( Backbreaker within throw range _4 / _6_+^G + +_@ Rampaging Tearing ^*_P +_@ Head Crasher _2_3_6_+_P +_@ Magic Hand _6_3_2_1_4_6_+_P + +_* Marco Dynamite _6_3_2_1_4_1_2_3_6_+^F_+^G + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Gonzales, Azteca and General + - Playable only with M.A.M.E. Cheats + +- GONZALES - +───────────────────────────────────────────────────────────────────────── +_( Powerbomb _4 / _6_+^F +_( Judo Throw _4 / _6_+^G + +_@ Zenpou Kaiten Ukemi ^F_+^G +_@ Dai Tatsumaki-Otoshi close _4 / _6_+^I +_@ Daisharin Nage close _4 / _6_+^J + +- AZTECA - +───────────────────────────────────────────────────────────────────────── +_( Dive _4 / _6_+_P + +_@ Mystic Buzzsaw _2_3_6_+_P +_@ Silent Spear _2_1_4_6_+_P + +- GENERAL - +───────────────────────────────────────────────────────────────────────── +_( Grab and Toss _4 / _6_+^F / ^G +_( Stomach Grind _4 / _6_+^I / ^J + +_) Slide _2_+^J + +_@ Green Ghost ^E_+^F +_@ Ghost Spread ^F_+^G +_@ Teleport ^I_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S +$end + +################################################################################################### + +$info=dankuga +$cmd +Dan-Ku-Ga © 1994 Taito +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Power Attack + - With a FULL Power Gauge any Special Move / Desperation Move have a damage increased by 50% + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Retreat _4_4 +_) Dive Attack _^_2_+^H_+^I_+^J + +- KAZUYA - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F / ^G +_( Sandal Strike _4 / _6_+^I +_( Backbreaker _4 / _6_+^J + +_) Rolling Kick _6_+^J + +_@ Ko'oh Ken _2_3_6_+_P +_@ Dankuuga _6_2_3_+_K +_@ Gasaigeki _6_3_2_1_4_+_P +_@ Genroudan _2_1_4_6_+_P +_@ Shiten Kongouha _^_2_1_4_6_+_P + +_* Gen'ei Koroudan _4_1_2_3_4_3_+^F_+^G + +- BARTS - +───────────────────────────────────────────────────────────────────────── +_( Neck Throw _4 / _6_+^F +_( Hard Spike _4 / _6_+^G +_( Suplex _4 / _6_+^I / ^J +_( Piledriver _^_4 / _6_+^F / ^G + +_) Rising Elbow _6_+^G +_) Twist Dropkick _6_+^J + +_@ Aura Cannon ^2_8_+_P +_@ Moonsault Smash ^2_8_+_K +_@ Thunder Knuckle ^4_6_+_P +_@ Rolling Smash _^_4_6_+_K + +_* Final Spark ^1_3_4_6_+^F_+^G + +- GEKKOU - +───────────────────────────────────────────────────────────────────────── +_( Jump Over Toss _4 / _6_+^F / ^G +_( Ninja Toss _^_4 / _6_+^F / ^G + +_) Ninja Dropkick _6_+^J +_) 2 Dan Jump _^_8 + +_@ Kurojuuji _2_3_6_+_P +_@ Jigokugoma (_^)_2_1_4_+_K +_@ Kaiten Kurojuuji _^_8_9_6_+_P +_@ Kokushi Raikouzan _^ close _6_3_2_1_4_+^E_+^F +_@ Izuna Otoshi _^ close _4_1_2_3_6_+^F_+^G + +_* Senpuu Kaen Jigoku no Jutsu close _6_4_1_2_+^G_+^J + +- WULONG - +───────────────────────────────────────────────────────────────────────── +_( Snapping Back _4 / _6_+^F / ^G +_( Rapid Knees _4 / _6_+^I / ^J +_( Kick Away _^_4 / _6_+^I / ^J + +_) Jump Kick _6_+^I +_) Forward Kick _6_+^J +_) Sliding Feet _3_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Ryuugekiken _4_1_2_3_6_+_P +_@ Shouten Ryuubu _4_1_2_3_6_+_K +_@ Ryuukizan _6_2_3_+_P +_@ Nunchuck no Mai _6_3_2_1_4_+_P (^*) + +_* Gekisatsu Hiryuuken _4_6_3_2_1_6_+^G_+^J + +- LIHUA - +───────────────────────────────────────────────────────────────────────── +_( Flip Throw _4 / _6_+^F +_( Palm Shoot _4 / _6_+^G + +_) Balance Swing _6_+^J +_) Slide Trip _3_+^J +_) Sword Stab _^_2_+^F + +_@ Taizan _2_3_6_9_+_P +_@ Hen'i Battou Kasumi Girl _2_1_4_6_+_P +_@ Mueikassatsu Ken _4_1_2_+_P +_@ Shinkuu Nage _2_1_4_+_P +_@ Momiji-gari close _6_2_3_+_P +_@ Tenrakuna close _6_3_2_1_4_+_K +_@ Air Tenrakuna _^ close _6_3_2_1_4_+_K + +_* Shinkuu Sen _6_3_2_1_4_1_7_+^F_+^G + +- LIZA - +───────────────────────────────────────────────────────────────────────── +_( Face Claw _4 / _6_+^F / ^G +_( Frankensteiner _4 / _6_+^I / ^J + +_) Sankaku Tobi jump against the wall _9 + +_@ Samba ^*_K +_@ Ester ^2_8_+_P +_@ Priego ^2_8_+_K +_@ Toto ^4_6_+_P +_@ Kiki ^4_6_+_K + +_* Samba de Excelente ^2_1_4_1_2_3_+^I_+^J + +- J-McCOY - +───────────────────────────────────────────────────────────────────────── +_( Gut Punches _4 / _6_+^F +_( Hard Toss _4 / _6_+^G +_( Gut Knees _4 / _6_+^I / ^J + +_) Downward Blast _6_+^G + +_@ Spark Blow ^*_P +_@ ^!Sonic Bomber _N +_@ Boomerang Crush ^4_6_+_P +_@ Thunder Bolt ^2_8_+_P +_@ Jet Upper ^4_6_+_K +_@ Sonic Bomber ^4_6_4_+_P + +_* Destructive Combination ^1_3_2_1_4_7_+^F_+^G + +- BOGGY - +───────────────────────────────────────────────────────────────────────── +_( Elbows _4 / _6_+^F +_( Throat Toss _4 / _6_+^G + +_@ Storm Dancer _4_1_2_3_6_+_K +_@ Wheel Spin _2_1_4_7_+_K +_@ Risky Step _1_3_7_+_K +_@ Blast Hurricane _2_8_+_K +_@ Hell Kiss _2_3_6_+_P + +_* Dead Dance close _6_3_2_1_4_1_2_+^G_+^J + +- MARCO - +───────────────────────────────────────────────────────────────────────── +_( Toss Away _4 / _6_+^F +_( Head Chomp within throw range _4 / _6_+^F +_( Spin Toss _4 / _6_+^G +_( Backbreaker within throw range _4 / _6_+^G + +_) Hidden Poke _6_+^G +_) Double Lift _6_+^J +_) Diagonal Poke _3_+^G +_) Slide _3_+^J +_) Body Splash _^_2_+^G + +_@ Rampaging Tearing ^*_P +_@ Head Crasher _2_3_6_+_P +_@ Magic Hand _6_3_2_1_4_6_+_P +_@ Hammer Punch ^U + +_* Marco Dynamite _6_3_2_1_4_1_2_3_6_+^F_+^G + +- GONZALES - +───────────────────────────────────────────────────────────────────────── +_( Powerbomb _4 / _6_+^F +_( Judo Throw _4 / _6_+^G + +_@ Zenpou Kaiten Ukemi ^T +_@ Daisharin Nage close _6_3_2_1_4_6_+_P +_@ Dai Tatsumaki-Otoshi close _6_2_3_6_9_+_K + +_* Chou Ginga Nage close _4_1_2_3_6_4_6_+^F_+^G + +- AZTECA - +───────────────────────────────────────────────────────────────────────── +_( Dive _4 / _6_+_P + +_) Needle Kick _6_+^J + +_@ Mexican Moonsault ^T +_@ Mystic Buzzsaw _4_1_2_3_6_+_P +_@ Air Mystic Buzzsaw _^_2_3_6_+_P +_@ Silent Spear _2_1_4_6_+_P +_@ Stone Shock close _6_3_2_1_4_+_P + +_* Death Blow Pressure _4_1_2_4_6_+^F_+^G +$end + +################################################################################################### + +$info=karatblz,karatblza,karatblzj,karatblzt,karatblzu +$cmd +Karate Blazers © 1991 Video System +Toushin Blazers +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@J-button : Jump +_A : Attack +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar / 1 Scroll + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Pick Up Object close to object _A + +- MARK - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Jawing Elbow _A +_( ^!Energy Swing _A + +_) Swiping Energy Kicks _A_A_A +_) High Energy Kicks _6_+_A_A_A +_) Low Sweep _2_+_A +_) Ground Kicks opponent knocked down _A_A_A +_) Charging Forearm @J-button _6 + +_* Force Ball _A_+@J-button + +- GLEN - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Jawing Elbow _A +_( ^!Energy Swing _A + +_) Swiping Energy Kicks _A_A_A +_) High Energy Kicks _6_+_A_A_A +_) Low Sweep _2_+_A +_) Ground Kicks opponent knocked down _A_A_A +_) Torpedo Headbutt @J-button _6 + +_* Earth Blast _A_+@J-button + +- AKIRA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Jawing Elbow _A +_( ^!Energy Swing _A + +_) Swiping Energy Kicks _A_A_A +_) High Energy Kicks _6_+_A_A_A +_) Low Sweep _2_+_A +_) Ground Kicks opponent knocked down _A_A_A +_) Sliding Split @J-button _6 + +_* Triple Spirit Kick _A_+@J-button + +- GIL - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Jawing Elbow _A +_( ^!Energy Swing _A + +_) Swiping Energy Kicks _A_A_A +_) High Energy Kicks _6_+_A_A_A +_) Low Sweep _2_+_A +_) Ground Kicks opponent knocked down _A_A_A +_) Charging Forearm @J-button _6 + +_* Spinning Fire _A_+@J-button +$end + +################################################################################################### + +$info=kchamp,kchampvs,kchampvs2,kchampvs3,kchampvs4,karatedo,karatevs +$cmd +Karate Champ © 1984 Data East +Karate Dou +Taisen Karate Dou +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_S : Start + +- Joystick 1 - +_4 : Move Backward +_2 : Duck +_6 : Move Forward +_8 : Jump + +- Joystick 2 - +@left : Rear Kick +@down : Low Kick +@right : Front Kick +@up : Roundhouse Kick + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves + +- MOVES - +───────────────────────────────────────────────────────────────────────── +_) Forward Jump _8_+@down +_) Backward Jump _8_+@up +_) Lunge Punch _4 / _6_+@up +_) Back Roundhouse Kick _4_+@right +_) Sweep Kick _2_+@down / @right +_) Ducking Reverse Punch _2_+@up +_) Front Jump Kick _8_+@right +_) Rear Jump Kick _8_+@left +$end + +################################################################################################### + +$info=karatour,karatourj +$cmd +The Karate Tournament © 1992 Mitchell +Chatan Yara Kuushanku: The Karate Tournament +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Attack +_b : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves + +- MOVES - +───────────────────────────────────────────────────────────────────────── +_) Walk Back with Mid Block _4 +_) Walk Back with High Block ^7 +_) Walk Back with Low Block ^1 +_) Walk Forward with Mid Block _6 +_) Walk Forward with High Block ^9 +_) Walk Forward with Low Block ^3 +_) Jump Straight Up _b +_) Jump Up and Back _7_+_b +_) Jump Up and Forward _9_+_b +_) Roll Backward _4_+_b +_) Small Dash Forward _6_+_b + +_@ Straight Punch _a +_@ Double Fist _4_+_a +_@ Snap Kick _6_+_a +_@ Chop _8_+_a +_@ Turn Fist _7_+_a +_@ Stepping High Kick _9_+_a +_@ Low Punch and Retreat _2_+_a +_@ Low Kick _1_+_a +_@ Step Low Kick _3_+_a +_@ One-Two Punch _a_+_b +_@ Scissor Kicks _4_+_a_+_b +_@ Forward Roll Out Kicks _6_+_a_+_b +_@ Crane Kicks _8_+_a_+_b +_@ Double Roundhouse _7_+_a_+_b +_@ Strong Jump Kick _9_+_a_+_b +_@ Spinning Bird Kick _2_+_a_+_b +_@ Double Needle _1_+_a_+_b +_@ Double Trip _3_+_a_+_b +_@ Jump Kick _b_a +_@ Angled Jump Kick _b_2_+_a +$end + +################################################################################################### + +$info=kinst +$cmd +Killer Instinct © 1994 Midway +Rebuilt by: Fabricio Coroquer (Created by: Procyon) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_@ Special Moves +_* Shadow Moves +_# Transition Moves +_) Other Moves + +_` Shadow Moves + - Needs a FLASHING LINE on Life Bar + +_` Other Moves + _` Retaliation + - Use when knocked down + _` Combo Breaker + - Use to break a combo + +_` Finishing Moves + _` No Mercy + - After winning the match + _` Humiliation + - After winning the match without losing a round + - Can be done anywhere + _` Ultimate + - Win a round + - When your opponent Life Bar is FLASHING + - Start any combo and finish with the Ultimate + _` Ultra Combo + - Win a round + - When your opponent Life Bar is FLASHING + - Start any combo and finish with the Ultra Combo + +- T.J. COMBO - +───────────────────────────────────────────────────────────────────────── +_@ Spinfist ^4_6_+^E +_@ Double Spinfist ^6_4_+^E +_@ ^!Triple Spinfist ^E +_@ Double Rollercoaster ^4 for 1 second _6_+^F +_@ Triple Rollercoaster ^4 for 2 seconds _6_+^F +_@ Powerline ^4_6_+^G +_@ Cyclone _O^G, ^G +_@ Flying Knee ^4_6_+^H / ^J +_@ Rising Knee ^4_6_+^I +_@ Punching Bag close ^*^E + +_* Shadow Lunging Punch _O^G^4_6 + +_# Rollercoaster ^4_6_+^F +_# ^!to Rising Knee _4_+^I +_# Powerline ^4_6_+^G +_# ^!to Spinfist _4_+^E +_# ^!to Double Rollercoaster _4_+^F +_# ^!to Sudden Stop _4_+^G +_# ^!to Flying Knee _4_+^J + +_) Overhead _4_+^G +_) Air Juggle ^4_6_+^G +_) Retaliation knocked down _4_6_+_K +_) Combo Breaker _4_6_+_K + +Finishing Moves +- No Mercy 1 (close) _4_4_6_6_+^F +- No Mercy 2 (close) _4_1_2_3_6_+^J +- Humiliation _2_2_2_+^E +- Ultimate _6_3_2_1_4_+^I +- Ultra Combo ^6_4_+^G + +- FULGORE - +───────────────────────────────────────────────────────────────────────── +_@ Plasmaslice _6_2_3_+_P +_@ 1-Laser Storm _2_3_6_+_P +_@ 2-Laser Storm _4_4_2_3_6_+^E +_@ 3-Laser Storm _6_4_4_2_3_6_+^E +_@ Plasma Shield _2_1_4_+_P +_@ Teleport _4_2_1_+_P / _K +_@ Cyberdash ^4_6_+_K +_@ Eyelaser _3_2_1_+^J + +_* Auto 3 Energy Bolts _2_3_6_+^E +_* Shadow Flying Uppercut _O^G_6_2_3 +_* Shadow Energy Charge _O^J^4_6 + +_# Energy Charge ^4_6_+_K +_# ^!to Uppercut _6_2_3_+^E +_# Teleport _4_2_1_+_P / _K +_# ^!to Uppercut _6_2_3_+_P +_# ^!to Eyelaser _3_2_1_+^J + +_) Overhead _4_+^G +_) Air Juggle _4_4_2_3_6_+^E +_) Air Juggle _6_4_4_2_3_6_+^E +_) Air Juggle (Shadow Move) _2_3_6_+^E +_) Retaliation knocked down _6_2_3_+_P +_) Combo Breaker _6_2_3_+_P + +Finishing Moves +- No Mercy 1 (sweep) _6_3_2_1_4_+^G +- No Mercy 2 (jump) _4_1_2_3_6_+^J +- Humiliation _4_1_2_3_6_+^I +- Ultimate _3_2_1_+^F +- Ultra Combo _6_2_3_+^E + +- JAGO - +───────────────────────────────────────────────────────────────────────── +_@ Endokuken _2_3_6_+_P +_@ Yellow Endokuken _O^E / ^F, _2_3_6 +_@ Tiger Fury _6_2_3_+_P +_@ Laser Blade _3_2_1_+^G +_@ Wind Kick _1_2_3_+^H +_@ Wind Kick _3_2_1_+_K +_@ Fast Flying Kick _O^I / ^J, _3_2_1 + +_* Fast Red Endokuken _O^G_2_3_6 +_* Shadow Fast Wind Kick _O^J_3_2_1 + +_# Endokuken _2_3_6_+^E +_# ^!to Wind Kick _3_2_1_+^J +_# Yellow Endokuken _O^E_2_3_6 +_# ^!to Wind Kick _3_2_1_+^J +_# Wind Kick _3_2_1_+^J +_# ^!to Double Wind Kick _4_6_+^J + +_) Overhead _4_+^G +_) Air Juggle _O^F_2_3_6 +_) Retaliation knocked down _6_2_3_+_P +_) Combo Breaker _6_2_3_+_P + +Finishing Moves +- No Mercy 1 (close) _4_6_6_+^E +- No Mercy 2 (jump) _4_4_6_6_+^F +- Humiliation _6_3_2_1_4_+^I +- Ultimate _4_1_2_3_6_+^G +- Ultra Combo _3_2_1_+^H + +- SPINAL - +───────────────────────────────────────────────────────────────────────── +_@ Power Devour _4_+_O^E (absorbs Special Moves) +_@ Shield Charge _6_6_+_P +_@ Skeleport _2_2_+_P / _K +_@ Skeleport _^_O^E / ^H, _2_2 +_@ Flaming Sword ^4_6 / ^6_4_+^F +_@ Weak Slide _1_2_3_+^J + +_* Flaming Skull _2_3_6_+_P +_* Double Flaming Sword ^4_6 / ^6_4_+^F +_* Fast Red Fireball _O_P_2_3_6 +_* Fast Red Fireball (Power Devour x3) _2_3_6_+_P +_* 2-Flaming Skulls _O^E_2_3_6_+^F + +_# Shield Charge _6^6_+^F / ^G +_# ^!to Sword Slash _4_+^F +_# Skeleport Front _2_2_+^G +_# ^!to Behind _2_2_+^E +_# Skeleport Behind _2_2_+^J +_# ^!to Front _2_2_+^E + +_) Overhead _4_+^G +_) Air Juggle (Shadow Move) _2_3_6_+^E +_) Retaliation knocked down _2_2_+_P / _K +_) Combo Breaker _6_6_+_P +_) Combo Breaker _2_2_+_K + +Finishing Moves +- No Mercy 1 (anywhere) _4_4_4_+^I +- No Mercy 2 (close) _4_4_6_+^H +- Humiliation _4_1_2_3_6_+^J +- Ultimate _3_2_1_+^E +- Ultra Combo _4_1_2_3_6_+^G + +- CHIEF THUNDER - +───────────────────────────────────────────────────────────────────────── +_@ Flying Mohawk _2_1_4_+^E / ^F +_@ Flying Mohawk _6_3_2_1_4_+^G +_@ Spinning Chop ^4_6_+_P +_@ Spinning Chop ^6_4_+^F +_@ Tomahawk Dive _^_2_1_4_+^G +_@ Phoenix Throw _2_3_6_+_K +_@ ^!Control _2 / _8 +_@ Fast Phoenix _O^I_2_3_6 +_@ ^!Control _2 / _8 + +_* Shadow Tomahawk Dive _^_O^G_6_3_2_1_4 +_* Giant Red Phoenix _2_3_6_+^I +_* Small Red Phoenix _O^I_2_3_6 + +_# Flying Mohawk _6_3_2_1_4_+^G +_# ^!to Tomahawk Dive _6_3_2_1_4_+^G + +_) Overhead _4_+^G +_) Air Juggle _2_3_6_+^H +_) Retaliation knocked down _2_1_4_+_P +_) Combo Breaker _2_1_4_+_P + +Finishing Moves +- No Mercy 1 (sweep) _4_1_2_3_6_+^G +- No Mercy 2 (close) _6_3_2_1_4_+^J +- Humiliation _2_2_6_+^H +- Ultimate _3_2_1_+^F +- Ultra Combo _4_6_+^E + +- RIPTOR - +───────────────────────────────────────────────────────────────────────── +_@ Claw Uppercut _3_2_1_+^E +_@ Charge Attack ^4_6_+_P +_@ Fireball (_^)_2_1_4_+_P +_@ Flame Jet _3_2_1_+^G +_@ Leaping Kick ^4_6_+_K +_@ Leaping Kick ^6_4_+^H / ^I +_@ Tail Flip _3_2_1_+_K +_@ Air Tail Flip _^_3_2_1_+^J + +_* Fast Leaping Kick _O^J^4_6 +_* Fast Purple Fireball _O^F_2_1_4 + +_# Charge Attack ^4_6_+_P +_# ^!to Breathe Fire _4_+^G +_# ^!to Tail Flip _4_+^H +_# ^!to Leaping Claw _4_+^I +_# Leaping Kick ^4_6_+^J +_# ^!to Midair Fireball _2_1_4_+^G +_# ^!to Air Tail Flip _3_2_1_+^J + +_) Overhead _4_+^G +_) Air Juggle _2_1_4_+^E / ^G +_) Retaliation knocked down _4_6_+_K +_) Combo Breaker _4_6_+_K + +Finishing Moves +- No Mercy 1 (anywhere) _4_1_2_3_6_+^F +- No Mercy 2 (jump) _4_4_4_+^I +- No Mercy 3 (jump) _6_6_4_+^J +- Humiliation _2_6_6_+^G +- Ultimate _4_1_2_3_6_+^E +- Ultra Combo _4_6_+^H + +- GLACIUS - +───────────────────────────────────────────────────────────────────────── +_@ Ice Lance _3_2_1_+^E +_@ Cold Shoulder ^4_6_+_P +_@ Double Charge ^4^6_+^E +_@ Bouncing Iceball _2_3_6_+_P +_@ Liquidize _2_3_6_+^H +_@ Energy Gain _2_3_6_+^I / ^J + +_* Fast Bouncing Iceball _O^E_2_3_6 + +_# Energy Gain _2_3_6_+^I +_# ^!to Energy Gain _2_3_6_+^J +_# Energy Gain _2_3_6_+^J +_# ^!to Energy Gain _2_3_6_+^I + +_) Overhead _4_+^G +_) Air Juggle _2_3_6_+^J +_) Retaliation knocked down _2_3_6_+_K +_) Combo Breaker _4_6_+_P + +Finishing Moves +- No Mercy 1 (sweep) _6_3_2_1_4_+^I +- No Mercy 2 (jump) _4_1_2_3_6_+^F +- No Mercy 3 (anywhere) _4_4_4_+^J +- Humiliation _6_6_4_+^H +- Ultimate _6_3_2_1_4_+^E +- Ultra Combo _4_6_+^G + +- SABREWULF - +───────────────────────────────────────────────────────────────────────── +_@ Flaming Bat _2_1_4_+_P +_@ Sabre Wheel ^4_6_+_P +_@ Sabre Wheel ^6_4_+^F +_@ Rolling Claw ^4_6_+^H +_@ Charging Claw ^4_6_+^I +_@ Sabrepounce ^4_6_+^J +_@ Sabrehowl _3_2_1_+^J + +_* Double Sabre Wheel ^4_6_+_P +_* Double Rolling Claw ^4_6_+^H +_* Long Range Leaping Claw ^4_6_+^J + +_# Charging Claw ^4_6_+^I +_# ^!to Rolling Claw _4_+^H +_# ^!to Charging Claw _4_+^I +_# ^!to Sabrepounce _4_+^J + +_) Overhead _4_+^G +_) Air Juggle ^4_6_+^J +_) Retaliation knocked down _4_6_+_K +_) Combo Breaker _4_6_+_K + +Finishing Moves +- No Mercy 1 (close) _4_4_4_+^I +- No Mercy 2 (sweep) _4_4_6_+^F +- Humiliation _6_6_6_+^E +- Ultimate _4_1_2_3_6_+^G +- Ultra Combo _6_4_+^H + +- ORCHID - +───────────────────────────────────────────────────────────────────────── +_@ Sabre Charge _3_2_1_+^E / ^F +_@ Swinging Sabres _3_2_1_+^G +_@ Tiger Charge ^4_6_+_P +_@ Laser Boomerang _2_3_6_+_P +_@ Helicopter Kick ^4_6_+_K + +_* Shadow Sabre Charge _3_2_1_+^F +_* Shadow Tiger Charge _O^G^4_6 + +_) Overhead _4_+^G +_) Air Juggle _2_3_6_+^E +_) Retaliation knocked down _4_6 / _6_4_+_K +_) Combo Breaker _4_6_+_K + +Finishing Moves +- No Mercy 1 (close) _2_6_4_+^H, ^J +- No Mercy 2 (anywhere) _4_4_6_6_+^E +- Humiliation _6_3_2_1_4_+^G +- Ultimate _6_3_2_1_4_+^I +- Ultra Combo _4_6_+^F + +- CINDER - +───────────────────────────────────────────────────────────────────────── +_@ Flaming Palm _4_4_+^E +_@ Red Outline _6_3_2_1_4_+^F +_@ Red Outline _O^E_6_3_2_1_4 +_@ Invisibility _6_3_2_1_4_+^G +_@ Flame Torpedo (_^)_6_6_+_P +_@ Flame Torpedo ^4_6_+_P +_@ Flame Stream _6_6 / ^4_6_+_K +_@ Flip Kick _6_2_3_+_K + +_* Shadow Flame Torpedo _O^F, _6_6 / ^4_6 +_* Invisibility Teleport Front _6_3_2_1_4_+^E +_* Invisibility Teleport Back _O^E_6_3_2_1_4 + +_# Flame Torpedo _^_6_6_+^G +_# ^!to Diagonal Torpedo _4_+^G +_# Flame Torpedo _6_6_+_P +_# ^!to Flip Kick _2_3_6_+_K + +_) Overhead _4_+^G +_) Air Juggle _6_6_+^G +_) Air Juggle ^4_6_+^G +_) Retaliation knocked down _6_2_3_+_K +_) Combo Breaker _6_2_3_+_K + +Finishing Moves +- No Mercy 1 (anywhere) _4_4_4_+^F +- No Mercy 2 (sweep) _4_1_2_3_6_+^H +- Humiliation _4_4_4_+^J +- Ultimate _6_3_2_1_4_+^I +- Ultra Combo _6_6_+^G +- Ultra Combo _4_6_+^G + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Eyedol + - On the Character Select Screen, choose Cinder and ^6 + - On the vs. Screen press ^E^H^G^I^F^J + +- EYEDOL - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _2_3_6_+_P +_@ Horn Charge _4_6_+^E +_@ Mace Swing _4_6_+^G +_@ Forward Leaping Mace _4_6_+^H +_@ Upward Leaping Mace _4_6_+^I +_@ Backward Leaping Mace _4_6_+^J +_@ Energy Stomp _4_+^F +_@ Double Horn Gore close ^G^G + +_* Triple Fireball _2_3_6_+^G +_* Turbo Horn Charge _4_6_+^E +_* Quick Turbo Horn Charge _4_+^F_6_+^E + +_# Energy Stomp _4_+^F +_# ^!to Stop ^F +_# Horn Charge to Stop _4_+^F_6_+^E_4_+^E +_# Horn Charge _4_6_+^E +_# ^!to Mace Swing _4_+^G +_# ^!to Forward Leaping Mace _4_+^H +_# Stomp Turbo Charge to Swing _4_+^F_6_+^E_4_+^G + +_) Air Juggle _4_6_+^E +_) Air Juggle (Shadow Move) _4_+^F_6_+^E +_) Retaliation knocked down _4 +_) Combo Breaker _4_6_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select + - On the Character Select Screen ^8 and press _S + +_` 2nd, 3rd, 4th and 5th Color + - On the Character Select Screen, press _2 / _8 + +_` Stage and Music Select + - On the Character Select Screen press: + - Snow Shrine ^8_+_O^E + - Scrolling Dungeon ^8_+_O^F + - Ice Sculpture ^8_+_O^G + - Castle Rooftop ^8_+_O^H + - Chicago Rooftop ^8_+_O^I + - Desert Rooftop ^8_+_O^J + - Canyon Bridge ^2_+_O^E + - Bloody Altar ^2_+_O^F + - Lava Bridge ^2_+_O^G + - Chicago Street ^2_+_O^H + - Castle Fireplace ^2_+_O^I + - Sky Platform ^2_+_O^I on both sides + - Ultratech Industries ^2_+_O^J + - The 1st player who done the code will select the Stage + - The 2nd player who done the code will select the Music + - Only on a 2P Game + +_` Easy Combo Breaker Mode + - On the vs. Screen ^2_+_O_S on both sides + - Only on a 2P Game + +_` High Scores Table + - During the Attractive Mode press _8 +$end + +################################################################################################### + +$info=kinst2,kinst2uk +$cmd +Killer Instinct 2 © 1996 Midway +Rebuilt by: Fabricio Coroquer (Created by: Procyon) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_@ Special Moves +_# Transition Moves +_) Other Moves +_* Super Moves + +_` Other Moves + _` Retaliation + - Use when knocked down + _` Spirit Move + - After lose the match, will come back with ⅛ of Life Bar and 6 Bars of Super Gauge + - Needs ⅛ of Life Bar + _` Combo Breaker + - Use to break a combo + _` Ultra Breaker + - Use to break a Ultra Combo + - Must be hit by the 5th hit of Ultra Combo + - Needs 6 Bars of Super Gauge + _` Counter Attack + - Use ^4_+_O^E to block a normal attack, than use this move + _` Counter Dizzy + - Use ^4_+_O^E to block a normal attack, than use this move + +_` Super Moves + - Needs a amount of Bars of Super Gauge + +_` Finishing Moves + _` No Mercy + - After wwinning the match + - Can be done anywhere + _` Assault + - When your opponent Life Bar is FLASHING + - Start any combo and finish with the Assault + _` Ultimate + - Win a round + - When your opponent Life Bar is FLASHING + - Start any combo and finish with the Ultimate + _` Ultra Combo + - Win a round + - When your opponent Life Bar is FLASHING + - Start any combo and finish with the Ultra Combo + +- JAGO - +───────────────────────────────────────────────────────────────────────── +_@ Tiger Fury _6_2_3_+_P +_@ Laser Blade _3_2_1_+^F / ^G +_@ Endokuken _2_3_6_+_P +_@ Red Endokuken _O^G_2_3_6 +_@ Fake Endokuken _2_3_6_+^H +_@ Wind Kick _3_2_1_+_K +_@ Ninja Slide _1_2_3_+_K + +_# Tiger Fury _6_2_3_+_P +_# ^!to Wind Kick _3_2_1_+^I / ^J +_# Double Attack _3_2_1_4_6_+^J +_# ^!to Wind Kick _6_+^J + +_) Throw close _6_+^G +_) Overhead _4_+^G +_) Double Attack _6_+^J +_) Air Juggle _3_2_1_+_K +_) Air JuggleX2 _6_+^J +_) Retaliation knocked down _6_2_3_+_P +_) Spirit Move _6_3_2_1_4_6_+^H +_) Combo Breaker _6_2_3_+_P / _K +_) Ultra Breaker _2_1_4_1_2_3_6_+^G +_) Counter Attack _3_2_1_+^I +_) Counter Dizzy _6_2_3_+^E + +_* Tiger Thrash (6 Bars) _2_1_4_1_2_3_6_+^G +_* Fireball Spray (4 Bars) _6_3_2_1_4_+^E +_* Shadow Wind Kick (3 Bars) _6_3_2_1_4_6_+^I +_* Super Slide Kick (3 Bars) any combo _4_1_2_3_6_4_+^J + +Finishing Moves +- No Mercy _6_3_2_1_4_6_+^F +- Assault _1_2_3_+^H +- Ultimate _6_2_3_+^J +- Ultra Combo _3_2_1_+^H + +- FULGORE - +───────────────────────────────────────────────────────────────────────── +_@ Cyberdash _4_1_2_3_6 / ^4_6_+^I / ^J +_@ Eyelaser _3_2_1_+^F / ^G +_@ Plasma Shield _2_1_4_+^H +_@ Laser Storm _2_3_6_+_P +_@ Fake Laser Storm _2_1_4_+^E +_@ Plasmaslice _6_2_3_+_P + +_) Overhead _4_+^J +_) Double Attack _4_+^G +_) Air Juggle _3_2_1_+^G +_) Air JuggleX2 _6_2_3_+_P +_) Retaliation knocked down _6_2_3_+_P +_) Combo Breaker _6_2_3_+_P / _K +_) Ultra Breaker _2_1_4_1_2_3_6_+^G +_) Counter Attack _2_3_6_+^I +_) Counter Dizzy _6_2_3_+^E + +_* Ultra Slice (6 Bars) _2_1_4_1_2_3_6_+^G +_* Chest Flame (3 Bars) any combo _6_3_2_1_4_6_+^H +_* Claw Spinner (3 Bars) any combo _4_1_2_3_6_4_+^J +_* Invisible (1 Bar) _3_2_1_+^J +_* Air Eye Laser (1 Bar) _^_2_1_4_+^G +_* Lock On (1 Bar) _2_3_6_+^H +_* Teleport Front (1 Bar) _4_2_1_+_P +_* Teleport Behind (1 Bar) _4_2_1_+_K + +Finishing Moves +- No Mercy _4_1_2_3_6_4_+^F +- Assault _6_2_3_+^E +- Ultimate _6_4_1_2_3_6_+^I +- Ultra Combo _6_2_3_+^H + +- GLACIUS - +───────────────────────────────────────────────────────────────────────── +_@ Icy Grip _2_3_6_+^E +_@ Cold Shoulder _2_3_6_+^F +_@ Ice Lance _2_3_6_+^G +_@ Liquidize (_^)_2_3_6_+^I / ^J +_@ Artic Blast _2_1_4_+_P +_@ Energy Gain (_^)_2_3_6_+_O^H + +_# Energy Gain _2_3_6_+_O^H +_# ^!to Liquidize _2_3_6_+^I + +_) Throw close _6_+^G +_) Overhead _4_+^G +_) Double Attack _6_+^J +_) Air Juggle _2_3_6_+^J +_) Air JuggleX2 _6_+^J +_) Retaliation knocked down _2_3_6_+^G +_) Combo Breaker _2_3_6_+_P / _K +_) Ultra Breaker _6_3_2_1_4_6_+^G +_) Counter Attack _2_3_6_+^I +_) Counter Dizzy _2_3_6_+^G + +_* Super Arctic Breath (4 Bars) _6_3_2_1_4_6_+^G +_* Multiple Throws (6 Bars) _4_1_2_3_6_4_+^E +_* Reverse Liquidize (3 Bars) _2_1_4_+^J +_* Beat Down (3 Bars) any combo _4_1_2_3_6_4_+^F +_* Super Liquidize (3 Bars) any combo _4_1_2_3_6_4_+^J + +Finishing Moves +- No Mercy ^4_6_3_2_1_4_+^H +- Assault _6_3_2_1_4_+^H +- Ultimate _6_3_2_1_4_6_+^I +- Ultra Combo _4_1_2_3_6_+^H + +- MAYA - +───────────────────────────────────────────────────────────────────────── +_@ Cobra Bite _4_6_+^E +_@ Savage Blades _4_6_+^F +_@ Mantis _4_6_+^G +_@ Flip Kick _4_6_+^I +_@ Amazonian Leap _4_6_+^H / ^J +_@ Air Dive _^_6_3_2_1_4_+^G + +_# Amazonian Leap _4_6_+^J +_# ^!to Air Amazonian Leap _4_6_+^H +_# ^!to Mantis _4_+^G + +_) Throw close _6_+^G +_) Overhead _4_+^G +_) Double Attack _6_+^J +_) Air Juggle _4_6_+^J +_) Retaliation knocked down _4_6_+^E +_) Combo Breaker _4_6_+_P / _K +_) Ultra Breaker _6_3_2_1_4_6_+^J +_) Counter Attack _4_6_+^F +_) Counter Dizzy _4_6_+^E + +_* Shadow Tree Cutter (3 Bars) _6_3_2_1_4_6_+^G +_* Super Leap (6 Bars) _6_3_2_1_4_6_+^J +_* Lawnmower (3 Bars) any combo _6_3_2_1_4_6_+^F +_* Flip Kicks (3 Bars) any combo _6_3_2_1_4_6_+^I + +Finishing Moves +- No Mercy _4_1_2_3_6_4_+^E +- Assault ^6_4_+^G +- Ultimate _6_3_2_1_4_6_+^H +- Ultra Combo ^6_4_+^J + +- TUSK - +───────────────────────────────────────────────────────────────────────── +_@ Back Stab close _6_3_2_1_4_+^E +_@ Boot Kick _3_2_1_+_K +_@ Web of Death _3_2_1_+^G +_@ Skull Splitter _1_2_3_+^J +_@ Fake Skull Splitter _1_2_3_+^H +_@ Conquerer _6_2_3_+_P + +_# Fake Skull Split _1_2_3_+^H +_# ^!to Skull Splitter _1_2_3_+^J +_# ^!to Boot Kick _3_2_1_+_K + +_) Throw close _6_+^J +_) Overhead _4_+^G +_) Double Attack _6_+^G +_) Air Juggle _1_2_3_+^J +_) Air JuggleX2 _6_2_3_+^E_6_2_3_+^E +_) Retaliation knocked down _6_2_3_+_P +_) Combo Breaker _6_2_3_+_P / _K +_) Ultra Breaker _2_1_4_1_2_3_6_+^G +_) Counter Attack _3_2_1_+^G +_) Counter Dizzy _6_2_3_+^E + +_* Destroyer (6 Bars) _2_1_4_1_2_3_6_+^G +_* Super Flaming Sword (3 Bars) _4_1_2_3_6_4_+^H +_* Shadow Roll (3 Bars) _4_1_2_3_6_4_+^J +_* Super Web (3 Bars) any combo _4_1_2_3_6_4_+^G +_* Multi Kicks (3 Bars) any combo _6_3_2_1_4_6_+^J + +Finishing Moves +- No Mercy _4_1_2_3_6_4_1_2_3_6_+^F +- Assault _4_1_2_3_6_+^F +- Ultimate _6_2_3_+^I +- Ultra Combo _6_3_2_1_4_+^F + +- SABREWULF - +───────────────────────────────────────────────────────────────────────── +_@ Sabre Wheel _4_6 / _6_4_+^I +_@ Sabrepounce _4_6 / _6_4_+^G +_@ Fake Sabrehowl _4_6 / _6_4_+^H +_@ Real Sabrehowl _4_6 / _6_4_+^E +_@ Sabrespin _4_6 / _6_4_+^F +_@ Sabreflip _4_6 / _6_4_+^J +_@ Double Sabrewheel _6_6_4 / _4_4_6_+^F +_@ Double Sabrespin _6_6_4 / _4_4_6_+^I + +_# Sabrepounce _4_6 / _6_4_+_O^G +_# ^!to Stop ^F +_# Fake Sabrehowl _4_6 / _6_4_+^H +_# ^!to Sabrespin _4 / _6_+^F +_# ^!to Sabre Wheel _4 / _6_+^I +_# ^!to Sabrepounce _4 / _6_+^G +_# ^!to Sabreflip _4 / _6_+^J + +_) Overhead _4_+^G +_) Double Attack _6_+^J +_) Air Juggle _4_6_+^G +_) Air JuggleX2 _6_+^J +_) Retaliation knocked down _4_6_+^J +_) Combo Breaker _4_6_+_P / _K +_) Ultra Breaker _6_3_2_1_4_6_+^J +_) Counter Attack _4_6_+^I +_) Counter Dizzy _4_6_+^J + +_* Loopy (6 Bars) _6_3_2_1_4_6_+^J +_* Lupus Loopy (4 Bars) _6_3_2_1_4_6_+^G +_* Claw Slash (3 Bars) any combo _6_3_2_1_4_6_+^I +_* Dizzy Snap (4 Bars) _^_6_3_2_1_4_+^G +_* Lupus Flip (3 Bars) any combo _6_3_2_1_4_6_+^F + +Finishing Moves +- No Mercy _O^E +- Assault _6_4_+^H +- Ultimate _O^J +- Ultra Combo _4_6_+^H + +- SPINAL - +───────────────────────────────────────────────────────────────────────── +_@ Soul Drain _2_3_6_+^E +_@ Skelescrew _2_3_6_+^F +_@ Flame Blade _2_3_6_+^G +_@ Skeleskewer (Power Devour) _2_3_6_+_K +_@ Skull Scrape _^_2_+^J +_@ Power Devour _4_+_O^E (absorbs Special Moves) +_@ Skeleport (Power Devour) _2_1_4_+_K + +_) Throw close _6_+^J +_) Overhead _4_+^G +_) Double Attack _6_+^G +_) Air Juggle (Power Devour) _2_3_6_+^I +_) Air JuggleX2 _6_+^G +_) Retaliaion knocked down _2_1_4_+_K +_) Combo Breaker _2_1_4_+_P / _K +_) Ultra Breaker _2_1_4_1_2_3_6_+^G + +_* Grim Reaper (3 Bars) _2_1_4_1_2_3_6_+^G +_* Super Searing Skull (6 Bars) _6_3_2_1_4_1_2_3_6_+^J +_* Super Dizzy (4 Bars) _6_3_2_1_4_1_2_3_6_+^I +_* 1-Skull Powerup (1 Bar) _2_1_4_+^F +_* 6-Skull Replenish (6 Bars) _2_1_4_+^G +_* Super Searing Skull (6 Bars) any combo _4_1_2_3_6_+^J +_* Super Flame Blade (3 Bars) any combo _4_1_2_3_6_4_+^F +_* Super Slide (3 Bars) any combo _4_1_2_3_6_4_+^J + +Finishing Moves +- No Mercy _4_1_2_3_6_4_1_2_3_6_+^E +- Assault _2_3_6_+^G +- Ultimate _2_2_2_+^H +- Ultra Combo _6_3_2_1_4_+^G + +- KIM WU - +───────────────────────────────────────────────────────────────────────── +_@ Firecracker _3_2_1_+^F / ^G +_@ Tornado Kick _3_2_1_+_K +_@ Splitkick _1_2_3_+^I / ^J +_@ Fireflower _2_3_6_+^E +_@ Fireshot (_^)_2_3_6_+^F / ^G +_@ Angled Air Dive _^_2_1_4_+_P + +_) Throw close _6_+^G +_) Overhead _4_+^J +_) Double Attack _6_+^J +_) Air Juggle _1_2_3_+^J +_) Air JuggleX2 _6_+^J +_) Retaliaton knocked down _6_2_3_+_P +_) Combo Breaker _2_3_6_+_P / _K +_) Ultra Breaker _2_1_4_1_2_3_6_+^G +_) Counter Attack _3_2_1_+^I +_) Counter Dizzy _3_2_1_+^F + +_* Snap Dragon (6 Bars) _2_1_4_1_2_3_6_+^G +_* Shadow Kick (3 Bars) _6_3_2_1_4_6_+^J +_* Super Air Fireball (4 Bars) _^_4_1_2_3_6_4_+^F +_* Super Firecracker (3 Bars) any combo _6_3_2_1_4_6_+^G + +Finishing Moves +- No Mercy _6_4_1_2_3_6_+^I +- Assault _2_1_4_+^H +- Ultimate _4_1_2_3_6_4_+^H +- Ultra Combo _2_3_6_+^H + +- T.J. COMBO - +───────────────────────────────────────────────────────────────────────── +_@ Spinfist ^4_6_+^E +_@ Double Spinfist ^6_4_+^E +_@ Double Rollercoaster ^4_6 / ^6_4_+^F +_@ Triple Rollercoaster ^1_2_3_6_+^F +_@ Powerline ^4_6_+^G +_@ TJ Tremor ^4_6 / ^6_4_+^I +_@ Skull Crusher ^4_6_+^J +_@ Cyclone _O^G, ^G +_@ Fake Dizzy _6_3_2_1_4_+^H +_@ Sneak Behind close ^4_6 / ^6_4_+^H + +_# Powerline ^4_6_+^G +_# ^!to Spinfist _4_+^E +_# ^!to Double Rollercoaster _4_+^F +_# ^!to Stop _4_+^G + +_) Throw close _6_+^F +_) Overhead _4_+^F +_) Double Attack _6_+^J +_) Air Juggle ^4_6_+^G +_) Air JuggleX2 _6_+^J +_) Retaliation knocked down ^4_6_+_K +_) Combo Breaker _4_6_+_P / _K +_) Ultra Breaker _6_3_2_1_4_6_+^G +_) Counter Attack ^4_6_+^F +_) Counter Dizzy ^6_4_+^G + +_* Super Flurry (6 Bars) _6_3_2_1_4_6_+^G +_* Dizzy Spark (3 Bars) (_^)_6_3_2_1_4_+^I +_* Shadow Rollercoaster (3 Bars) _6_3_2_1_4_6_+^F +_* Super Beating (3 Bars) any combo _6_3_2_1_4_6_+^E + +Finishing Moves +- No Mercy _6_3_2_1_4_6_+^J +- Assault ^4_6_+^J +- Ultimate _O^H +- Ultra Combo ^6_4_+^G + +- ORCHID - +───────────────────────────────────────────────────────────────────────── +_@ Flik Flak _3_2_1_+_K +_@ San _3_2_1_+^G +_@ Air Buster _6_2_3_+_K +_@ Tonfa Fire _2_3_6_+_P +_@ Fake Tonfa Fire _2_3_6_+^H +_@ Tonfa Dash _3_2_1_+^F +_@ Tiger Slide _1_2_3_+_K + +_# Tonfa Dash 3-hits _3_2_1_+^F_6_+^F_4_+^F + +_) Throw close _6_+^G +_) Overhead _4_+^G +_) Double Attack _6_+^J +_) Air Juggle _1_2_3_+_K +_) Air JuggleX2 _6_+^J +_) Retaliation knocked down _6_2_3_+_K +_) Combo Breaker _6_2_3_+_P / _K +_) Ultra Breaker _2_1_4_1_2_3_6_+^J +_) Counter Attack _3_2_1_+^F +_) Counter Dizzy _6_2_3_+^H + +_* Gyro Kyaku (6 Bars) _2_1_4_1_2_3_6_+^J +_* Super Tiger Morph (3 Bars) _6_3_2_1_4_6_+^I +_* Super Tonfa Slash (3 Bars) any combo _4_1_2_3_6_4_+^G + +Finishing Moves +- No Mercy ^4_6_3_2_1_4_+^I +- Assault _2_3_6_+^H +- Ultimate _4_1_2_3_6_4_1_2_3_6_+^H +- Ultra Combo _2_1_4_+^H + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Gargos + - On the Character Select Screen ^8 and press ^G^F^I^J^F^E^H^I + +- GARGOS - +───────────────────────────────────────────────────────────────────────── +_@ Flame Stream _2_3_6_+^E +_@ Dashing Shoulder _3_2_1_+^I / ^J +_@ Claw Uppercut _2_+^G +_@ Claw Uppercut _6_2_3_+^G +_@ Air Fireball _^_2_3_6_+_P +_@ Gargos Tremor (_^)_1_2_3_+^J +_@ Fly ^8_+^G +_@ Laugh _2_1_4_+^G + +_# Hyper Jump ^8_+^G^J +_# Energy Reflect _2_1_4_+_O^G + +_) Double Attack _6_+^J +_) Air Juggle _4_1_2_3_6_+^J +_) Retaliation knocked down _6_2_3_+^G +_) Combo Breaker _6_2_3_+_P / _K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select + - On the Character Select Screen ^8 and press _S + +_` 2nd, 3rd, 4th, 5th and 6th Color + - On the Character Select Screen, press _2 / _8 + +_` Speed Select + - On the Character Select Screen, press: + - Normal Speed ^2_+_O^H + - Fast Speed ^2_+_O^I + - Ultra Speed ^2_+_O^J + +_` Stage and Music Select + - On the Character Select Screen press: + - Sabrewulf's Lair ^8_+_O^E + - Maya's Jungle ^8_+_O^F + - Glacius's Crash Site ^8_+_O^G + - Tusk's Stone Henge ^8_+_O^H + - Fulgore's Museum ^8_+_O^I + - Orchid's Helipad ^8_+_O^J + - Jago's Bridge ^2_+_O^E + - Gargos's Castle ^2_+_O^F + - Combo's Street ^2_+_O^G + - Kim Wu's Dojo ^2_+_O^H + - Pirate Ship ^2_+_O^I + - Sky Stage ^2_+_O^I on both sides + - Spinal's Ship ^2_+_O^J + - The 1st player who done the code will select the Stage + - The 2nd player who done the code will select the Music + - Only on a 2P Game + +_` Easy Combo Breaker Mode + - On the vs. Screen ^2_+_O_S on both sides + - Only on a 2P Game + +_` High Scores Table + - During the Attractive Mode press _8 +$end + +################################################################################################### + +$info=killbld,killbld100,killbld104,killbld106 +$cmd +The Killing Blade © 1998 IGS +Ao Jian Kuang Dao +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Weak Kick (_K) +_C : Strong Slash (^s) +_D : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves +_# CD Combos + +_` Super Moves + - Needs a FULL Offensive Gauge (Red) + +_` CD Combos + - Needs a FULL Defensive Gauge (Blue) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) 2 Dan Jump _^_8 +_) Sidestep _A_+_B +_) Overhead Attack _B_+_C +_) Tag (½ Defensive Gauge) _A_+_D +_) Charge Defensive Gauge _O_A_+_C +_) Power Gauge Explosion _A_+_B_+_C +_) ^!Issen _B_+_C_+_D +_) Taunt _N + +- LONG - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Meteor Light _2_3_6_+^s +_@ Rising Sword (_^)_6_2_3_+^s +_@ Sword Dash _2_1_4_+^s +_@ Aerial Slash _^_2_3_6_+^s / _K +_@ Aerial Slash _^_2_1_4_+^s / _K + +_* One Hundred Sword Strike _^_2_3_6_3_2_1_4_+^s + +_# _C_+_D_A_A_C_C_D_D_A_C_C_C + +- SHANGUAN - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Guan Knife Thrust _2_3_6_+_A (x5) +_@ Guan Knife Thrust _2_3_6_+_C (x7) +_@ Rising Slicing Spin _6_2_3_+^s +_@ Blade Cutter _2_1_4_+^s +_@ Rotating Blade Frenzy _2_1_4_+_K +_@ Diving Lance _^_2_1_4_+_K + +_* Flames of Justice _2_3_6_2_3_6_+^s + +_# _C_+_D_A_C_D_A_C_D_A_C_D_C + +- ZHUGE - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Yan Knife _2_1_4_+^s +_@ Flying Chop _6_2_3_+^s +_@ Shadow Knife _2_3_6_+^s +_@ ^!Shadow Knife Combo _A_C_A_C +_@ Arc Moon _^_2_1_4_+^s +_@ Diving Slash _^_2_3_6_+^s +_@ Whirlwind Grab far _C_4_2_1_+_C +_@ Wind Kick _2_+_A_2_3_6_+_K + +_* Overhead Spinning Blade _2_3_6_2_3_6_+^s +_* Crescent Moon Slash _^_2_1_4_2_1_4_+_A +_* Firestorm _^_2_1_4_2_1_4_+_C + +_# _C_+_D_A_C_D_B_A_C_D_B_A_C + +- ONISKA - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Energy Shield _2_1_4_+_A +_@ Power Energy Shield _2_1_4_+_A (FULL Defensive Gauge) +_@ Insect Walking _2_1_4_+_K +_@ Pheonix close _2_1_4_+_C +_@ Rising Ground Slash _6_2_3_+^s +_@ Crab Knife (_^)_4_2_1_+^s +_@ Cicada _4_2_1_+_D +_@ ^!Cancel ^4 / ^6 + +_* Shield Energy Wave _2_1_4_1_2_3_6_+^s +_* Kamikaze Flurry _2_1_4_1_2_3_6_+_K + +_# _C_+_D_A_C_D_A_C_D_A_C_D_C + +- YIZHEN - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Whirl Split _2_3_6_+^s +_@ ^!Wake Up Call _2_1_4_+_D +_@ Hui Days _2_1_4_+^s +_@ ^!Wake Up Call _2_1_4_+_D +_@ Hook Leg Sweep _2_1_4_+_K +_@ ^!Wake Up Call _2_1_4_+_D +_@ Rising Staff Strike _6_2_3_+^s (reverse all) +_@ One Hundred Hit Staff _6_2_3_+_K +_@ Shadow Dive _4_2_1_+^s +_@ Extending Staff Strike _^_2_1_4_+^s +_@ Extending Staff Strike _^_4_2_1_+^s +_@ Extending Staff Strike _^_6_3_2_+^s + +_* Staff and Kick Combo _2_1_4_1_2_3_6_+_K + +_# _C_+_D_B_B_C_C_D_D_B_C_C_C + +- ABACUS - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Abacus Fire _2_3_6_+^s +_@ Flying Yan _2_1_4_+^s +_@ Handstand Kick _2_1_4_+_K +_@ Wheel Slice _6_2_3_+^s +_@ Ground Fire Sweep _4_2_1_+^s +_@ Abacus Surprise Attack _4_2_1_+_K_K +_@ ^!Cancel ^s + +_* Disembowelment Frenzy _2_1_4_2_1_4_+^s + +_# _C_+_D_A_C_D_A_C_D_A_C_D_C + +- LING - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Horsewhip _2_3_6_+^s +_@ Air Horsewhip _^_2_3_6_+^s +_@ Jade Belt _2_1_4_+^s +_@ Charging Attack _2_1_4_+_B +_@ Jumping Shadow Kick _2_1_4_+_D + +_* Whip of Fire _2_3_6_2_3_6_+^s +_* Sliding Kick Storm _^_2_1_4_2_1_4_+_K + +_# _C_+_D_B_B_C_C_D_D_B_C_C_C + +- BUTO - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Spinning Knife (_^)_2_3_6_+^s +_@ Rising Arc Blade _6_2_3_+^s +_@ Sumersault Grab _2_1_4_+^s +_@ Cross: Legged Tornado _2_1_4_+_K +_@ Dual Blade Slicer _4_2_1_+^s +_@ Fire Sphere _4_2_1_+_K^s +_@ ^!Cancel _D + +_* Spirit Summoning (_^)_2_3_6_2_3_6_+^s + +_# _C_+_D_A_A_C_C_D_D_A_C_C_C + +- TSAN - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Electric Charge _2_3_6_+^s +_@ Drilling Slash _2_3_6_+_K +_@ Dual Sword Swing _4_2_1_+^s +_@ ^!Spinning Blade _6_2_3_+^s +_@ Bamboo Slicer _4_2_1_+_K +_@ Sky Launcher (_^)_2_1_4_+_K, ^s / _K +_@ Yan Scissors _^_2_1_4_+^s +_@ ^!Spinning Blade _6_2_3_+^s +_@ Dragon Spin _A / _B, _2_3_6_+_K +_@ Dragon Spin _2_+_A / _B, _2_3_6_+_K + +_* Meteor Storm _^_2_1_4_1_2_3_6_+^s + +_# _C_+_D_A_C_D_B_A_C_D_B_A_C + +- HADES - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Book of Death _2_3_6_+^s +_@ Book of Death Next Paragraph _2_3_6_+_K +_@ Brush Spin _2_1_4_+^s +_@ Reverse Shadow _2_1_4_+_K, ^s / _K +_@ Green Phantom _^_2_3_6 / _2_1_4_+^s +_@ Flying Energy Bolt _^_2_1_4_+_K +_@ Ghost Summoning _^_6_2_3_+^s / _K +_@ Raging Fury _6_+_D_6_2_3_+^s + +_* Soul Ghost _2_3_6_2_3_6_+^s +_* Ghost Insanity _2_1_4_2_1_4_+^s + +_# _C_+_D_A_C_D_B_A_C_D_B_A_C + +- JINLUN - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Throwing Ring _2_3_6_+^s +_@ Rotating Back Spin _2_3_6_+_K +_@ Ring of Fire _6_2_3_+^s +_@ Ring Smasher _2_1_4_+_C +_@ Escaping Jump (_^)_2_1_4_+_B +_@ Air Escaping Jump _^_2_3_6_+_B +_@ Eagle Dive (_^)_2_1_4_+_D +_@ ^!Dive Punch _A +_@ ^!Dive Combo _C +_@ ^!Dive Kick _D +_@ ^!Cancel _B +_@ Air Eagle Dive _^_2_3_6_+_D +_@ ^!Dive Punch _A +_@ ^!Dive Combo _C +_@ ^!Dive Kick _D +_@ ^!Cancel _B +_@ Tiger Bite _C_C_2_1_4_+_C +_@ Tiger Bite _6_+_C_2_1_4_+_C + +_* Energy Ball Shower _^_2_3_6_2_3_6_+^s + +_# _C_+_D_A_A_C_C_D_D_A_C_C_C + +- CHINHU - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Roaring Hammer _2_3_6_+^s +_@ Dual Hammer Smash _6_2_3_+^s +_@ Rising Hammer Attack _6_3_2_1_4_+^s +_@ Tiger Hold close _6_3_2_1_4_+_K + +_* Energy Shockwave _2_1_4_1_2_3_6_+^s + +_# _C_+_D_B_B_C_C_D_D_B_C_C_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Twin Tartars and Lord Wizard + - Playable only with M.A.M.E. Cheats + +- TWIN TARTARS - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Duwu _2_3_6_+^s +_@ Swinging Chop _6_2_3_+^s +_@ Death Strike close _6_3_2_1_4_+^s + +_* Ghost Flame _2_1_4_1_2_3_6_+^s + +_# _C_+_D_A_C_D_A_C_D_A_C_D_C + +- LORD WIZARD - +───────────────────────────────────────────────────────────────────────── +_( Throw _4 / _6_+_C + +_@ Evil Yan (_^)_2_3_6_+^s +_@ Evil Yan Shot (_^)_2_1_4_+^s +_@ ^!Control _4 / _6 +_@ Huo-Yen Spin Kick (_^)_2_1_4_+_K +_@ ^!Control _4 / _6 +_@ Into the Earth _4_2_1_+^s +_@ Heaven _4_2_1_+_K + +_* Evil Magic Power (_^)_2_3_6_2_3_6_+^s + +_# _C_+_D_A_A_C_C_D_D_A_C_C_C +$end + +################################################################################################### + +$info=kof94 +$cmd +The King of Fighters '94 © 1994 SNK +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a Super Bar in MAX / FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Sidestep _A_+_B +_) Body Blow (_^)_C_+_D +_) Charge POW Gauge _O_A_+_B_+_C +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Attack blocking _6_+_A / _B +_) Taunt far _C + +- KYO KUSANAGI - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( Issetsu Seoi Nage _4 / _6_+_C + +_) Ge Shiki: Goufu You _6_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _4_2_1_+_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_C + +- BENIMARU NIKAIDO - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _4 / _6_+_C / _D +_( Spinning Knee Drop _^_4 / _6_+_C + +_) Flying Drill _^_2_+_D + +_@ Raijin Ken _6_2_3_+_P +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Iai Geri _2_3_6_+_K + +_* Raikou Ken _2_3_6_2_3_6_+_C + +- GORO DAIMON - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( Juuji Shime _4 / _6_+_C +_( Tsukami Tataki Tsuke within throw range _4 / _6_+_C +_( Okuri Ashi Barai _4 / _6_+_D + +_@ Jiraishin _6_2_3_+_P +_@ Chou Oosotogari close _6_1_2_3_+_D +_@ Tenchi Gaeshi close _6_3_2_1_4_6_+_C +_@ Chou Ukemi _2_1_4_+_K + +_* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_C + +- TERRY BOGARD - ITALY TEAM +───────────────────────────────────────────────────────────────────────── +_( Buster Throw _4 / _6_+_C / _D + +_) Crawl ^3 + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle ^2_8_+_P +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_7_+_K + +_* Power Geyser _2_1_4_1_6_+_B_+_C + +- ANDY BOGARD - ITALY TEAM +───────────────────────────────────────────────────────────────────────── +_( Kakaekomi Nage _4 / _6_+_C / _D + +_) Crawl ^3 + +_@ Hishou Ken _2_1_4_+_P +_@ Shouryuu Dan _2_3_6_+_P +_@ Kuuha Dan ^1_9_+_K +_@ Zan'ei Ken ^1_6_+_P + +_* Chou Reppa Dan ^2_3_6_+_B_+_D + +- JOE HIGASHI - ITALY TEAM +───────────────────────────────────────────────────────────────────────── +_( Leg Throw _4 / _6_+_C +_( Hiza Jigoku _4 / _6_+_D + +_) Crawl ^3 + +_@ Bakuretsu Ken ^*_P +_@ Hurricane Upper _4_1_2_3_6_+_P +_@ Tiger Kick _2_3_6_9_+_K +_@ Slash Kick ^1_9_+_K + +_* Screw Upper _6_4_1_2_3_6_+_B_+_C + +- RYO SAKAZAKI - MEXICO TEAM +───────────────────────────────────────────────────────────────────────── +_( Tomoe Nage _4 / _6_+_C / _D + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_3_2_1_4_+_P +_@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C + +- ROBERT GARCIA - MEXICO TEAM +───────────────────────────────────────────────────────────────────────── +_( Kubikiri Nage _4 / _6_+_C / _D + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Gen'ei Kyaku _6_3_2_1_4_+_K +_@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C + +- TAKUMA SAKAZAKI - MEXICO TEAM +───────────────────────────────────────────────────────────────────────── +_( Ippon Seoi _4 / _6_+_C / _D + +_@ Ko'ou Ken _2_3_6_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_3_2_1_4_+_P +_@ Shouran Kyaku close _6_3_2_1_4_+_K +_@ Haoh Shikou Ken _6_4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_4_6_+_A_+_C + +- HEIDERN - BRAZIL TEAM +───────────────────────────────────────────────────────────────────────── +_( Lead Belcher _4 / _6_+_C +_( Heidern Inferno _^_4 / _6_+_C / _D + +_@ Cross Cutter ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Neck Roller ^2_8_+_K +_@ Storm Bringer close _6_3_2_1_4_+_C + +_* Final Bringer ^4_1_2_8_+_B_+_C + +- RALF JONES - BRAZIL TEAM +───────────────────────────────────────────────────────────────────────── +_( Koukaku Donomitorin Otoshi _4 / _6_+_C / _D + +_@ Vulcan Punch ^*_P +_@ Gatling Attack ^4_6_+_P +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_D + +_* Baribari Vulcan Punch ^1_4_6_+_C + +- CLARK STILL - BRAZIL TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Mountain Buster _4 / _6_+_C / _D + +_@ Vulcan Punch ^*_P +_@ Gatling Attack ^4_6_+_P +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_D + +_* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_C + +- ATHENA ASAMIYA - CHINA TEAM +───────────────────────────────────────────────────────────────────────── +_( Psychic Throw _4 / _6_+_C / _D +_( Psychic Shoot _^_4 / _6_+_C + +_) Phoenix Bomb _^_2_+_D +_) Sankaku Tobi jump against the wall _9 + +_@ Psycho Ball Attack _2_1_4_+_P +_@ Phoenix Arrow _^_2_1_4_+_P +_@ Psycho Reflector _4_1_2_3_6_+_K (reflect projectile) + +_* Shining Crystal Bit _4_6_3_2_1_4_7_+_B_+_C + +- SIE KENSOU - CHINA TEAM +───────────────────────────────────────────────────────────────────────── +_( Hakki _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_@ Choukyuu Dan _2_1_4_+_P +_@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_P +_@ Ryuu Gakusai _4_2_1_+_K + +_* Shinryuu Tenbu Kyaku _2_3_6_4_6_+_D + +- CHIN GENTSAI - CHINA TEAM +───────────────────────────────────────────────────────────────────────── +_( Gou Inshu _4 / _6_+_C +_( Gyaku Ashi Nage _4 / _6_+_D + +_@ Hyoutan Geki _2_1_4_+_P +_@ Ryuurin Hourai _4_2_1_+_P +_@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K + +_* Gouran Enpou _2_3_6_2_3_6_+_C + +- YURI SAKAZAKI - ENGLAND TEAM +───────────────────────────────────────────────────────────────────────── +_( Silent Nage _4 / _6_+_C / _D +_( Tsubame Otoshi _^_4 / _6_+_C + +_) En Yoku _6_+_D + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Saiha _2_1_4_+_P +_@ Hyakuretsu Binta close _6_2_3_+_P +_@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_C + +- MAI SHIRANUI - ENGLAND TEAM +───────────────────────────────────────────────────────────────────────── +_( Fuusha Kuzushi _4 / _6_+_C / _D +_( Yume Zakura _^_4 / _6_+_D + +_) Crawl ^3 +_) Dairin Fuusha Otoshi _^_2_+_C +_) Sankaku Tobi jump against the wall _9 + +_@ Kacho Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Musasabi no Mai ^2_8_+_P + +_* Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C + +- KING - ENGLAND TEAM +───────────────────────────────────────────────────────────────────────── +_( Hook Buster _4 / _6_+_C / _D + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _6_4_6_3_2_+_K +_@ Trap Shot _6_2_3_+_K +_@ Tornado Kick _4_2_1_+_K +_@ Moushuu Kyaku _2_1_4_+_K + +_* Illusion Dance _4_6_3_2_1_4_+_B_+_D + +- KIM KAPHWAN - KOREA TEAM +───────────────────────────────────────────────────────────────────────── +_( Sakkyaku Nage _4 / _6_+_C / _D + +_) Crawl ^3 +_) Hishou Kyaku _^_2_+_K + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K + +_* Hou'ou Kyaku _2_1_4_1_6_+_B_+_D + +- CHANG KOEHAN - KOREA TEAM +───────────────────────────────────────────────────────────────────────── +_( Dai Hakai Nage _4 / _6_+_C +_( Kusari Jime _4 / _6_+_D + +_@ Tekkyuu Dai Kaiten ^*_P +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Tekkyuu Funsai Geki ^4_6_+_P + +_* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_C + +- CHOI BOUNGE - KOREA TEAM +───────────────────────────────────────────────────────────────────────── +_( Zujou Sashi _4 / _6_+_C + +_) Nidan Zan close _6_+_D +_) Sankaku Tobi jump against the wall _9 + +_@ Kaiten Hien Zan ^4_6_+_P +_@ ^!Kishuu Hien Zuki _P +_@ Tatsumaki Shippuu Zan ^2_8_+_P +_@ Hishou Kuuretsu Zan ^2_8_+_K + +_* Shin! Chouzetsu Tatsumaki Shinkuu Zan ^4_1_2_8_+_B_+_C + +- HEAVY D! - USA TEAM +───────────────────────────────────────────────────────────────────────── +_( Stomach Buster _4 / _6_+_C +_( Dancing Beat _4 / _6_+_D + +_) Rock Crush _6_+_C + +_@ Rolling Soul Driver _6_2_3_+_P +_@ Soul Flower _4_1_2_3_6_+_P +_@ Blast Upper _2_3_6_9_+_K + +_* D. Crazy _2_3_6_3_2_1_4_+_C + +- LUCKY GLAUBER - USA TEAM +───────────────────────────────────────────────────────────────────────── +_( Dunk Buster _4 / _6_+_C +_( Lucky Crash _4 / _6_+_D + +_) Dunk Otoshi _^_2_+_C + +_@ Death Bound _2_3_6_+_P +_@ Cyclone Break _2_1_4_7_+_K +_@ Lucky Vision _4_1_2_3_6_+_K + +_* Hell Bound _2_1_4_1_6_+_B_+_C + +- BRIAN BATTLER - USA TEAM +───────────────────────────────────────────────────────────────────────── +_( Atomic Drop _4 / _6_+_C +_( Rock Buster _4 / _6_+_D + +_) Buster Tomahawk _^_2_+_C + +_@ Brian Tornado _6_2_3_+_P +_@ Hyper Tackle _6_3_2_1_4_+_P +_@ Screw Body Press _^_2_3_6_+_K + +_* Big Bang Tackle _2_1_4_6_3_2_1_4_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Rugal Bernstein (1st form) + - Playable only with M.A.M.E. Cheats + +_` Play as Rugal Bernstein (2nd form) + - Playing with Rugal, lose a round + +- RUGAL BERNSTEIN (1ST FORM) - +───────────────────────────────────────────────────────────────────────── +_` Has no moves + +- RUGAL BERNSTEIN (2ND FORM) - +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+_C / _D + +_@ Reppuu Ken _2_3_6_+_P +_@ Kaiser Wave _2_1_4_+_P +_@ Genocide Cutter _2_3_6_+_K +_@ Dark Barrier _2_1_4_+_K (reflect projectile) + +_* Gigantic Pressure _6_1_2_3_+_C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Uncensored Code (AES only) + - On the Ranking Screen, _O_A_+_D on 1P side and _O_B_+_C on 2P side, then press _S +$end + +################################################################################################### + +$info=kof95,kof95a,kof95h +$cmd +The King of Fighters '95 © 1995 SNK +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a Super Bar in MAX / FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Normal Jump _8 +_) High Jump _X_8 +_) Sidestep _A_+_B +_) ^!Sidestep Attack _P / _K +_) Body Blow (_^)_C_+_D +_) Charge POW Gauge _O_A_+_B_+_C +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Attack (MAX) blocking, do a Special Move / Desperation Move +_) Taunt _B_+_C + +- KYO KUSANAGI - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Issetsu Seoi Nage _4 / _6_+_C + +_) Ge Shiki: Goufu You _6_+_D +_) 88 Shiki _3_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _4_2_1_+_K +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_C (_O) + +- BENIMARU NIKAIDO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Front Suplex _4 / _6_+_C / _D +_( Spinning Knee Drop _^_4 / _6_+_C + +_) Flying Drill _^_2_+_D + +_@ Raijin Ken _6_2_3_+_P +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Iai Geri _2_3_6_+_K +_@ Handou Sandan Geri _2_8_+_K + +_* Raikou Ken _2_3_6_2_3_6_+_C + +- GORO DAIMON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Juuji Shime _4 / _6_+_C +_( Tsukami Tataki Tsuke within throw range _4 / _6_+_C +_( Okuri Ashi Barai _4 / _6_+_D + +_@ Jiraishin _6_2_3_+_A +_@ Fake Jiraishin _6_2_3_+_C +_@ Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ Chou Oosotogari close _6_1_2_3_+_D +_@ Tenchi Gaeshi close _6_3_2_1_4_6_+_C +_@ Chou Ukemi _2_1_4_+_K + +_* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_C + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Buster Throw _4 / _6_+_C / _D + +_) Back Knuckle _6_+_C +_) Crawl ^3 + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle ^2_8_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_7_+_K + +_* Power Geyser _2_1_4_1_6_+_B_+_C + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Kakaekomi Nage _4 / _6_+_C / _D + +_) Crawl ^3 + +_@ Hishou Ken _2_1_4_+_P +_@ Shouryuu Dan _6_2_3_+_P +_@ Kuuha Dan _1_9_+_K +_@ Zan'ei Ken ^1_6_+_P +_@ Gekiheki Haisui Shou _2_1_4_+_K (x3) + +_* Chou Reppa Dan ^2_3_6_+_B_+_D + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Leg Throw _4 / _6_+_C +_( Hiza Jigoku _4 / _6_+_D + +_) Sliding _3_+_D +_) Crawl ^3 + +_@ Bakuretsu Ken ^*_P +_@ ^!Bakuretsu Upper _2_3_6_+_P +_@ Hurricane Upper _4_1_2_3_6_+_P +_@ Tiger Kick _2_3_6_9_+_K +_@ Slash Kick _1_6_+_K +_@ Ougon no Kakato _2_1_4_+_K + +_* Screw Upper _6_4_1_2_3_6_+_B_+_C + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Tomoe Nage _4 / _6_+_C / _D + +_) Hyouchuu Wari _6_+_C + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_3_2_1_4_+_P +_@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_C +_@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Kubikiri Nage _4 / _6_+_C / _D + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Gen'ei Kyaku _6_3_2_1_4_+_K +_@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_D +_@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C + +- TAKUMA SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Ippon Seoi _4 / _6_+_C / _D + +_@ Ko'ou Ken _2_3_6_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_3_2_1_4_+_P +_@ Shouran Kyaku close _6_3_2_1_4_+_B +_@ Shouran Kyaku _6_3_2_1_4_+_D +_@ Haoh Shikou Ken _6_4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_4_6_+_A_+_C + +- HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Lead Belcher _4 / _6_+_C / _D +_( Heidern Inferno _^_4 / _6_+_C / _D + +_@ Cross Cutter ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Neck Roller ^2_8_+_K +_@ Storm Bringer close _6_3_2_1_4_+_C + +_* Final Bringer ^4_1_2_8_+_B_+_C + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Koukaku Donomitorin Otoshi _4 / _6_+_C / _D + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Gatling Attack ^4_6_+_P +_@ Kyuukouka Bakudan Punch ^2_8_+_P +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_D + +_* Baribari Vulcan Punch ^1_4_6_+_C + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Mountain Buster _4 / _6_+_C / _D + +_@ Vulcan Punch ^*_P +_@ Gatling Attack ^4_6_+_P +_@ Super Arabian Burglary Backbreaker close _4_1_2_3_6_+_C +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_D + +_* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_C + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Psychic Throw _4 / _6_+_C / _D +_( Psychic Shoot _^_4 / _6_+_C + +_) Phoenix Bomb _^_2_+_D +_) Sankaku Tobi jump against the wall _9 + +_@ Psycho Ball Attack _2_1_4_+_P +_@ Psycho Sword (_^)_6_2_3_+_P +_@ Phoenix Arrow _^_2_1_4_+_P +_@ Psycho Reflector _4_1_2_3_6_+_K (reflect projectile) + +_* Shining Crystal Bit _4_6_3_2_1_4_7_+_B_+_C +_* ^!Crystal Shoot _2_1_4_+_P (_O) +_* ^!Cancel _A_+_B_+_C_+_D + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Hakki _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Kobokushu _6_+_C +_) Kousentai _6_+_D + +_@ Choukyuu Dan _2_1_4_+_P +_@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_P +_@ Ryuu Gakusai _4_2_1_+_K +_@ Ryuu Sougeki _^_2_1_4_+_P + +_* Shinryuu Tenbu Kyaku _2_3_6_4_6_+_D + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Gou Inshu _4 / _6_+_C +_( Gyaku Ashi Nage _4 / _6_+_D + +_@ Hyoutan Geki _2_1_4_+_P +_@ Ryuurin Hourai _6_2_3_+_P +_@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K + +_* Gouran Enpou _2_3_6_2_3_6_+_C + +- YURI SAKAZAKI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Silent Nage _4 / _6_+_C / _D +_( Tsubame Otoshi _^_4 / _6_+_C / _D + +_) En Yoku _6_+_D + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ Saiha _2_1_4_+_P +_@ Hyakuretsu Binta: Hissatsu Nage close _6_3_2_1_4_+_A +_@ Hyakuretsu Binta: Idou Nage _6_3_2_1_4_+_C +_@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_C + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Fuusha Kuzushi _4 / _6_+_C / _D +_( Yume Zakura _^_4 / _6_+_D + +_) Crawl ^3 +_) Dairin Fuusha Otoshi _^_2_+_C +_) Sankaku Tobi jump against the wall _9 + +_@ Kacho Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Hishou Ryuu'en Jin _6_2_3_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_O_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Hook Buster _4 / _6_+_C / _D + +_) Sliding _3_+_D + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _6_4_6_3_2_+_K +_@ Trap Shot _6_2_3_+_K +_@ Surprise Rose _2_1_4_7_+_K +_@ Tornado Kick _6_3_2_1_4_+_K + +_* Illusion Dance _4_6_3_2_1_4_+_B_+_D + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Sakkyaku Nage _4 / _6_+_C / _D + +_) Crawl ^3 + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ Ryuusei Raku ^4_6_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Dai Hakai Nage _4 / _6_+_C +_( Kusari Jime _4 / _6_+_D + +_@ Tekkyuu Dai Kaiten ^*_P +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Tekkyuu Funsai Geki ^4_6_+_P +_@ Tekkyuu Hien Zan ^2_8_+_K + +_* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_C + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Zujou Sashi _4 / _6_+_C + +_) Nidan Zan _6_+_C +_) Toorima Geri _6_+_D +_) Sankaku Tobi jump against the wall _9 + +_@ Kaitei Hien Zan ^4_6_+_P +_@ ^!Kishuu Hien Zuki _P +_@ Tatsumaki Shippuu Zan ^2_8_+_P +_@ Senpuu Hien Sashi ^4_6_+_K +_@ Hishou Kuuretsu Zan ^2_8_+_O_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Shin! Chouzetsu Tatsumaki Shinkuu Zan ^4_1_2_8_+_B_+_C +_* ^!Move _4 / _6 + +- IORI YAGAMI - RIVALS TEAM +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+_C +_( Kuzukaze _4 / _6_+_D + +_) Ge Shiki: Yumekibi _6_+_C_C +_) Ge Shiki: Goufu In "Shinigame" _6_+_D +_) Ge Shiki: Yuri Ori _^_4_+_D + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K + +_* Kin 1211 Shiki: Ya Otome _2_1_4_1_2_3_6_+_C + +- EIJI KISARAGI - RIVALS TEAM +───────────────────────────────────────────────────────────────────────── +_( Kuuchuu Ippon Seoi _4 / _6_+_C / _D + +_) Sankaku Tobi jump against the wall _9 + +_@ Kikou Hou _2_3_6_+_P +_@ Tenba Kyaku _2_1_4_7_+_K +_@ Kasumi Giri _2_1_4_+_P +_@ Ryuu Ei Jin _4_1_2_3_6_+_P (reflect projectile) +_@ Eiutsushi _2_3_6_+_K +_@ Koppa Giri _6_3_2_1_4_+_K +_@ Zantetsu Ha _2_3_6_3_2_1_4_+_P + +_* Zantetsu Tourouken _4_1_2_3_6_3_2_+_B + +- BILLY KANE - RIVALS TEAM +───────────────────────────────────────────────────────────────────────── +_( Ippon Zuri Nage _4 / _6_+_C / _D + +_) Boutaka Tobigeri _6_+_D +_) Crawl ^3 + +_@ Senpuu Kon ^*_P +_@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ Kyoushuu Hishou Kon _1_2_3_6_+_K +_@ ^!Move _4 / _6 +_@ Suzume Otoshi _2_1_4_7_+_P + +_* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_A_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Saisyu Kusanagi and Omega Rugal + - On the Character Select Screen + - Choose TEAM EDIT, _O_S and press _8_+_B_6_+_C_4_+_A_2_+_D + +- SAISYU KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( Issetsu Seoi Nage _4 / _6_+_C / _D + +_) Ge Shiki: Gou Tsui _6_+_C + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 427 Shiki: Kamu Kakari _6_3_2_1_4_+_P + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_C (_O) + +- OMEGA RUGAL - +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+_C / _D + +_@ Reppuu Ken _2_3_6_+_P +_@ Kaiser Wave _6_4_1_2_3_6_+_P +_@ Genocide Cutter _2_1_4_7_+_K +_@ God Press _6_3_2_1_4_+_P +_@ Dark Barrier _2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _6_3_2_1_4_6_3_2_1_4_+_B_+_C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Uncensored Code (AES only) + - On the Ranking Screen, _O_A_+_D on 1P side and _O_B_+_C on 2P side, then press _S +$end + +################################################################################################### + +$info=kof96,kof96h +$cmd +The King of Fighters '96 © 1996 SNK +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves / Super Desperation Moves + +_` Desperation Moves / Super Desperation Moves + - Desperation Moves needs a Super Bar in MAX / FLASHING Life Bar + - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Run Backward _6_6_7^6 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Long Jump running _9 +_) Roll Forward _6_+_A_+_B +_) Roll Backward _A_+_B +_) Body Blow (_^)_C_+_D +_) Charge POW Gauge _O_A_+_B_+_C +_) Throw Escape when thrown _A_+_B +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (MAX) blocking _6_+_A_+_B +_) Guard Cancel in Roll Backward (MAX) blocking _A_+_B +_) Guard Cancel in Body Blow (MAX) blocking _C_+_D +_) Taunt _B_+_C + +- KYO KUSANAGI - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_@ 114 Shiki: Aragami _2_3_6_+_A +_@ ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ ^!127 Shiki: Yano Sabi _P +_@ ^!125 Shiki: Nanase _K +_@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ ^!Ge Shiki: Migari Ugashi _P +_@ ^!125 Shiki: Nanase _K +_@ 115 Shiki: Dokugami _2_3_6_+_C +_@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ ^!402 Shiki: Batsu Yomi _6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ R.E.D. KicK _4_2_1_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K +_@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +- BENIMARU NIKAIDO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Catch and Shoot _4 / _6_+_C +_( Front Suplex _4 / _6_+_D +_( Spinning Knee Drop _^_4 / _6_+_C / _D + +_@ Raijin Ken _2_3_6_+_P +_@ Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ Shinkuu Katategoma _6_3_2_1_4_+_K +_@ Iai Geri _2_3_6_+_K +_@ ^!Handou Sandan Geri _2_8_+_K +_@ Super Inazuma Kick _6_2_3_+_K +_@ Handou Sandan Geri _4_2_1_+_K +_@ Benimaru Collider close _4_1_2_3_6_+_C + +_* Raikou Ken _2_3_6_2_3_6_+_P + +- GORO DAIMON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Juuji Shime _4 / _6_+_C +_( Tsukami Tataki Tsuke within throw range _4 / _6_+_C +_( Okuri Ashi Barai _4 / _6_+_D + +_) '94 / '95 Sidestep _B_+_C_+_D + +_@ Jiraishin _6_2_3_+_A +_@ Fake Jiraishin _6_2_3_+_C +_@ Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ Chou Oosotogari close _4_1_2_3_6_+_B +_@ Tenchi Gaeshi close _6_3_2_1_4_6_+_C +_@ Chou Ukemi _2_1_4_+_K + +_* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_C + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+_C +_( Buster Throw _4 / _6_+_D + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle _6_2_3_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K + +_* Power Geyser _2_1_4_1_6_+_P + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Gourin Kai _4 / _6_+_C +_( Kakaekomi Nage _4 / _6_+_D + +_@ Hishou Ken _2_1_4_+_P +_@ Shouryuu Dan _6_2_3_+_P +_@ Kuuha Dan _4_1_2_3_6_+_K +_@ Zan'ei Ken _1_6_+_P +_@ ^!Gadankou _2_3_6_+_P +_@ Gekiheki Haisui Shou close _4_1_2_3_6_+_C +_@ Gen'ei Shiranui _^_2_3_6_+_K +_@ ^!Shimo Agito _P +_@ ^!Uwa Agito _K + +_* Chou Reppa Dan _2_1_4_1_2_3_6_+_K + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Hiza Jigoku _4 / _6_+_C +_( Leg Throw _4 / _6_+_D + +_@ Bakuretsu Ken ^*_P +_@ ^!Bakuretsu Hook _2_3_6_+_A +_@ ^!Bakuretsu Kick _2_3_6_+_C +_@ Hurricane Upper _4_1_2_3_6_+_A +_@ Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K +_@ Ougon no Kakato _2_1_4_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Tani Otoshi _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Mouko Raijin Gou _2_1_4_+_P +_@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_C + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Ryuuchou Kyaku _4 / _6_+_C +_( Kubikiri Nage _4 / _6_+_D + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Hien Senpuu Kyaku _6_3_2_1_4_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_D + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+_C +_( Silent Nage _4 / _6_+_D +_( Tsubame Otoshi _^_4 / _6_+_C / _D + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ Yuri Chou Knuckle _2_1_4_+_P +_@ Yuri Chou Mawashi Geri _2_1_4_+_K +_@ Hyakuretsu Binta: Hissatsu Nage close _6_3_2_1_4_+_A +_@ Hyakuretsu Binta: Idou Nage _6_3_2_1_4_+_C + +_* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Killer Bite _4 / _6_+_C +_( Order Buckler _4 / _6_+_D +_( Heidern Inferno _^_4 / _6_+_C / _D + +_@ Baltic Launcher ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Ground Saber ^4_6_+_K +_@ ^!Gliding Buster (with _D) _6_+_D +_@ X-Caliber ^2_8_+_K + +_* V-Slasher _^_2_3_6_3_2_1_4_+_P + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Dynamite Headbutt _4 / _6_+_C +_( Northern Light Bomb _4 / _6_+_D + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Gatling Attack ^4_6_+_P +_@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ Ralf Kick ^4_6_+_K +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* Umanori Vulcan Punch _2_3_6_3_2_1_4_+_K + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Nageppanashi German _4 / _6_+_C +_( Fisherman Buster _4 / _6_+_D +_( Death Lake Driver _^_4 / _6_+_C / _D + +_) '94 / '95 Sidestep _B_+_C_+_D + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Napalm Stretch _6_2_3_+_P +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Rolling Death Cradle _4_1_2_3_6_+_P +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Frankensteiner close _4_1_2_3_6_+_B +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_D +_@ ^!Flashing Elbow _2_3_6_+_P + +_* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_C + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Bit Throw _4 / _6_+_C +_( Psychic Throw _4 / _6_+_D +_( Psychic Shoot _^_4 / _6_+_C / _D + +_) Sankaku Tobi jump against the wall _9 + +_@ Psycho Ball Attack _2_1_4_+_P +_@ Psycho Sword (_^)_6_2_3_+_P +_@ Phoenix Arrow _^_2_1_4_+_P +_@ Psycho Reflector _6_3_2_1_4_+_K (reflect projectile) +_@ Psychic Teleport _2_3_6_+_K + +_* Shining Crystal Bit (_^)_4_6_3_2_1_4_+_P +_* ^!Crystal Shoot _2_1_4_+_P (_O) +_* ^!Cancel _A_+_B_+_C_+_D + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Hakki _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_@ Choukyuu Dan _2_1_4_+_P +_@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ Ryuu Gakusai _4_2_1_+_K +_@ Ryuu Sougeki _^_2_1_4_+_P + +_* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Gou Inshu _4 / _6_+_C +_( Gyaku Ashi Nage _4 / _6_+_D + +_@ Hyoutan Geki _2_1_4_+_P +_@ Ryuurin Hourai _6_2_3_+_P +_@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ Choushuu Rikugyo _2_3^6_+_P +_@ Suikan Kanou _2_3_6_+_P +_@ ^!Choushuu Rikugyo _6_+_P +_@ ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Bougetsu Sui _2_1_4_+_K +_@ ^!Move _4 / _6 +_@ ^!Rouja Hanhou _8_+_B +_@ ^!Rigyo Hanhou _8_+_D +_@ ^!Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D + +_* Gouran Enpou _2_3_6_2_3_6_+_P + +- KASUMI TODOH - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Mukade Tatami _4 / _6_+_C +_( Katatsumuri Gake _4 / _6_+_D + +_@ Kasane Ate (_^)_2_3_6_+_P +_@ Hakusan Tou: Dageki Bougyou _2_1_4_+_P +_@ Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_+_C +_@ Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) +_@ Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) + +_* Chou Kasane Ate _2_3_6_2_3_6_+_P (_O) + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+_C +_( Fuusha Kuzushi _4 / _6_+_D +_( Yume Zakura _^_4 / _6_+_C / _D + +_) Sankaku Tobi jump against the wall _9 + +_@ Kacho Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Hishou Ryuu'en Jin _6_2_3_+_K +_@ Musasabi no Mai: Chijou _6_3_2_1_4_+_O_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+_C +_( Hook Buster _4 / _6_+_D + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _2_3_6_2_3_6_+_K +_@ Trap Shot _6_2_3_+_K +_@ Surprise Rose _6_2_3_+_P +_@ Tornado Kick _6_3_2_1_4_+_K +_@ Mirage Kick _4_1_2_3_6_+_K + +_* Illusion Dance _2_3_6_3_2_1_4_+_K + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Kubikime Otoshi _4 / _6_+_C +_( Sakkyaku Nage _4 / _6_+_D + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ Kuu Sajin ^2_8_+_P +_@ Ryuusei Raku ^4_6_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku (_^)_2_1_4_1_6_+_K + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Hagan Geki _4 / _6_+_C +_( Kusari Jime _4 / _6_+_D + +_@ Tekkyuu Dai Kaiten ^*_P +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Tekkyuu Funsai Geki ^4_6_+_P +_@ Tekkyuu Hien Zan ^2_8_+_K +_@ Dai Hakai Nage close _6_3_2_1_4_6_+_C + +_* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Zujou Sashi _4 / _6_+_C / _D + +_) Sankaku Tobi jump against the wall _9 + +_@ Tatsumaki Shippuu Zan ^2_8_+_P +_@ Senpuu Hien Sashi ^4_6_+_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Hishou Kuuretsu Zan ^2_8_+_O_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Shissou Hishou Zan ^4_6_+_P +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* ^!Move _4 / _6 + +- IORI YAGAMI - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+_C +_( Saka Sakahagi _4 / _6_+_D + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ Kuzukaze close _4_1_2_3_6_+_C + +_* Kin 1211 Shiki: Ya Otome _2_1_4_1_2_3_6_+_P + +- MATURE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+_C +_( Back Rush _4 / _6_+_D + +_@ Death Row _2_1_4_+_P (x3) +_@ Metal Massacre _2_1_4_+_K +_@ Despair _2_3_6_+_P +_@ Decide _4_1_2_3_6_+_P + +_* Heaven's Gate _2_1_4_1_2_3_6_+_K + +- VICE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+_C +_( Back Rush _4 / _6_+_D + +_@ Outrage _2_1_4_+_K +_@ Ravenous _^_2_1_4_+_K +_@ Decide _4_1_2_3_6_+_P +_@ Gore Fest close _6_3_2_1_4_6_+_C + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_C + +- GEESE HOWARD - BOSSES TEAM +───────────────────────────────────────────────────────────────────────── +_( Satsujin Katate Nage _4 / _6_+_C +_( Shinkuu Nage _4 / _6_+_D + +_@ Reppuu Ken _2_3_6_+_A +_@ Double Reppuu Ken _2_3_6_+_C +_@ Shippuu Ken _^_2_1_4_+_P +_@ Hisshou Nichirin Zan _6_2_3_+_P +_@ Ja'ei Ken _6_3_2_1_4_+_P +_@ Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) +_@ Chuudan Atemi Nage _4_1_2_3_6_+_D (reverse high/mid) + +_* Raging Storm _1_6_3_2_1_4_3_+_P + +- WOLFGANG KRAUSER - BOSSES TEAM +───────────────────────────────────────────────────────────────────────── +_( Cliffhanger Drop _4 / _6_+_C +_( Kaiser Driver '91 _4 / _6_+_D + +_@ High Blitz Ball _2_1_4_+_P +_@ Low Blitz Ball _2_1_4_+_K +_@ Leg Tomahawk _2_3_6_+_K +_@ Kaiser Suplex close _6_3_2_1_4_6_+_C +_@ Kaiser Dual Sobal _4_1_2_3_6_+_K +_@ Kaiser Kick _6_2_3_+_K + +_* Kaiser Wave _6_4_1_2_3_6_+_P + +- Mr. BIG - BOSSES TEAM +───────────────────────────────────────────────────────────────────────── +_( Million Dolar Buster _4 / _6_+_C +_( High Lift Throw _4 / _6_+_D + +_@ Ground Blaster _2_3_6_+_P +_@ Crazy Drum ^*_P +_@ California Romance _6_2_3_+_P +_@ Cross Diving _6_3_2_1_4_+_P +_@ Spinning Lancer _6_3_2_1_4_+_K + +_* Blaster Wave _2_3_6_2_3_6_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Chizuru Kagura and Goenitz + - Playable only with M.A.M.E. Cheats + +- CHIZURU KAGURA - +───────────────────────────────────────────────────────────────────────── +_( Reigetsu _4 / _6_+_C +_( Kaiten _4 / _6_+_D + +_@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P +_@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K +_@ ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K +_@ 108 Katsu: Tamayura on Shitsune _4_1_2_3_6_+_P (reflect projectile) + +_* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P +_* Ichimen 1 Katsu: Sanrai no Fujin _2_1_4_2_1_4_+_K + +- GOENITZ - +───────────────────────────────────────────────────────────────────────── +_( Meifu no Mon _4 / _6_+_C +_( Soukatsu Satsu _4 / _6_+_D + +_@ Yonokaze _4_1_2_3_6_+_P / _K +_@ Hyouga _2_1_4_+_K +_@ Wanpyou: Tokobuse _2_1_4_+_A +_@ Wanpyou: Mametsu _2_1_4_+_C + +_* Yami Doukoku close _6_3_2_1_4_6_3_2_1_4_+_C +_* Shin Yaotome: Mizuchi _2_1_4_1_2_3_6_+_P +$end + +################################################################################################### + +$info=kof97,kof97h,kof97k +$cmd +The King of Fighters '97 © 1997 SNK +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves / Super Desperation Moves + +_` ADVANCED MODE + - Super Bar Max Level 3 + - Desperation Moves needs 1 Stock of Super Bar + - Super Desperation Moves needs 1 Stock of Super Bar and TIME Gauge Activated + +_` EXTRA MODE + - Super Bar Max Level 1 + - Desperation Moves needs a Super Bar in MAX / FLASHING Life Bar + - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +ADVANCED MODE +_) Run _6^6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Long Jump running _9 +_) Roll Forward _A_+_B +_) Roll Backward _4_+_A_+_B +_) Body Blow (_^)_C_+_D +_) Activate Time Gauge (1 Stock) _A_+_B_+_C +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B +_) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B +_) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D + +EXTRA MODE +_) Dash _6_6 +_) Retreat _4_4 +_) Normal Jump _8 +_) High Jump _2_8 +_) Sidestep _A_+_B +_) Body Blow (_^)_C_+_D +_) Charge POW Gauge _O_A_+_B_+_C +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (MAX) blocking _A_+_B +_) Guard Cancel in Roll Backward (MAX) blocking _4_+_A_+_B +_) Guard Cancel in Body Blow (MAX) blocking _C_+_D + +- KYO KUSANAGI - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Goufu You _6_+_B +_) 88 Shiki _3_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 114 Shiki: Aragami _2_3_6_+_A +_@ ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ ^!127 Shiki: Yano Sabi _P +_@ ^!125 Shiki: Nanase _K +_@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ ^!Ge Shiki: Migari Ugashi _P +_@ ^!125 Shiki: Nanase _K +_@ 115 Shiki: Dokugami _2_3_6_+_C +_@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ ^!402 Shiki: Batsu Yomi _6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ R.E.D. KicK _4_2_1_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K +_@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P +_* ^!Chouhatsu ^*_P + +- BENIMARU NIKAIDO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Catch and Shoot _4 / _6_+_C +_( Front Suplex _4 / _6_+_D +_( Spinning Knee Drop _^_4 / _6_+_C / _D + +_) Jackknife Kick _6_+_B +_) Flying Drill _^_2_+_D + +_@ Raijin Ken _2_3_6_+_P +_@ Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ Shinkuu Katategoma _2_1_4_+_P +_@ Iai Geri _2_3_6_+_K +_@ Super Inazuma Kick _6_2_3_+_K +_@ Handou Sandan Geri _6_3_2_1_4_+_K +_@ Benimaru Collider close _6_3_2_1_4_6_+_P + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P + +- GORO DAIMON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Juuji Shime _4 / _6_+_C +_( Tsukami Tataki Tsuke within throw range _4 / _6_+_C +_( Okuri Ashi Barai _4 / _6_+_D + +_) Tama Tsubushi _6_+_A +_) Zujou Barai _3_+_C + +_@ Jiraishin _6_2_3_+_A +_@ Fake Jiraishin _6_2_3_+_C +_@ Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ Chou Oosotogari close _6_2_3_+_K +_@ Tenchi Gaeshi close _6_3_2_1_4_6_+_P +_@ Ura Nage _6_3_2_1_4_6_+_K +_@ Chou Ukemi _2_1_4_+_K +_@ Nekko Gaeshi _2_3_6_+_K (reverse high/mid) + +_* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K +_* ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_* ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+_C +_( Buster Throw _4 / _6_+_D + +_) Back Knuckle _6_+_A +_) Rising Upper _3_+_C + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle _6_2_3_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K +_@ Power Charge _4_1_2_3_6_+_K + +_* Power Geyser _2_1_4_1_2_3_6_+_P +_* High Angle Geyser _2_3_6_2_3_6_+_K + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Gourin Kai _4 / _6_+_C +_( Kakaekomi Nage _4 / _6_+_D + +_) Uwa Agito _6_+_B + +_@ Hishou Ken _2_1_4_+_P +_@ Shouryuu Dan _6_2_3_+_P +_@ Kuuha Dan _4_1_2_3_6_+_K +_@ Zan'ei Ken _1_6_+_P +_@ ^!Gadankou _2_3_6_+_P +_@ Gekiheki Haisui Shou close _4_1_2_3_6_+_P +_@ Gen'ei Shiranui _^_2_3_6_+_K +_@ ^!Shimo Agito _P +_@ ^!Uwa Agito _K + +_* Chou Reppa Dan _2_1_4_1_2_3_6_+_K +_* Hishou Ryuusei Ken _2_3_6_2_3_6_+_P + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Hiza Jigoku _4 / _6_+_C +_( Leg Throw _4 / _6_+_D + +_) Low Kick _6_+_B +_) Sliding _3_+_B + +_@ Bakuretsu Ken ^*_P +_@ ^!Bakuretsu Hook _2_3_6_+_A +_@ ^!Bakuretsu Kick _2_3_6_+_C +_@ Hurricane Upper _4_1_2_3_6_+_A +_@ Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K +_@ Ougon no Kakato _2_1_4_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P +_* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Tani Otoshi _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Hyouchuu Wari _6_+_A + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Mouko Raijin Gou _2_1_4_+_P +_@ Mouko Raijin Setsu _2_3_6_+_K +_@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Tenchi Haoh Ken _2_3_6_2_3_6_+_P + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Ryuuchou Kyaku _4 / _6_+_C +_( Kubikiri Nage _4 / _6_+_D + +_) Ryuu Hanshuu _6_+_B + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Ryuu Zanshou _6_2_3_+_K +_@ Hien Senpuu Kyaku _6_3_2_1_4_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Mu'ei Shippuu Juudan Kyaku _2_3_6_2_3_6_+_K + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+_C +_( Silent Nage _4 / _6_+_D +_( Tsubame Otoshi _^_4 / _6_+_C / _D + +_) En Yoku _6_+_B + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ Yuri Chou Knuckle _2_1_4_+_P +_@ Yuri Chou Mawashi Geri _2_1_4_+_K +_@ Hyakuretsu Binta: Hissatsu Nage close _6_3_2_1_4_+_A +_@ Hyakuretsu Binta: Idou Nage _6_3_2_1_4_+_C + +_* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Hien Rekkou _2_3_6_2_3_6_+_P + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Leona Crush _4 / _6_+_C +_( Order Buckler _4 / _6_+_D +_( Heidern Inferno _^_4 / _6_+_C / _D + +_@ Baltic Launcher ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Ground Saber ^4_6_+_K +_@ ^!Gliding Buster (with _D) _6_+_D +_@ X-Caliber ^2_8_+_K +_@ I-Slasher _2_1_4_+_P + +_* V-Slasher _^_2_3_6_3_2_1_4_+_P +_* Rebel Spark _2_1_4_1_2_3_6_+_K +_* Gravity Storm _2_3_6_2_3_6_+_P + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Dynamite Headbutt _4 / _6_+_C +_( Northern Light Bomb _4 / _6_+_D + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Gatling Attack ^4_6_+_P +_@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ Ralf Kick ^4_6_+_K +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K +_* Galactica Phantom _2_3_6_2_3_6_+_P + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Nageppanashi German _4 / _6_+_C +_( Fisherman Buster _4 / _6_+_D +_( Death Lake Driver _^_4 / _6_+_C / _D + +_) Stomping _6_+_B + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Napalm Stretch _6_2_3_+_P +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Rolling Death Cradle _4_1_2_3_6_+_P +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Frankensteiner close _6_2_3_+_K +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ ^!Flashing Elbow _2_3_6_+_P + +_* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Bit Throw _4 / _6_+_C +_( Psychic Throw _4 / _6_+_D +_( Psychic Shoot _^_4 / _6_+_C / _D + +_) Renkan Tai _6_+_B +_) Phoenix Bomb _^_2_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Psycho Ball Attack _2_1_4_+_P +_@ Psycho Sword (_^)_6_2_3_+_P +_@ Phoenix Arrow _^_2_1_4_+_P +_@ Psycho Reflector _6_3_2_1_4_+_K (reflect projectile) +_@ Psychic Teleport _2_3_6_+_K +_@ Super Psychic Throw close _4_1_2_3_6_+_C + +_* Shining Crystal Bit (_^)_4_6_3_2_1_4_+_P +_* ^!Crystal Shoot _2_1_4_+_P (_O) +_* ^!Cancel _A_+_B_+_C_+_D +_* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_P + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Hakki _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Kobokushu _6_+_A +_) Kousentai _6_+_B + +_@ Choukyuu Dan _2_1_4_+_P +_@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ Ryuu Gakusai _4_2_1_+_K +_@ Ryuu Renda close _6_2_3_+_P (^*) +_@ Ryuu Sougeki _^_2_1_4_+_P + +_* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* Senki Hakkei close _2_3_6_2_3_6_+_P +_* Niku Man o Kuu _2_1_4_2_1_4_+_P + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Gou Inshu _4 / _6_+_C +_( Gyaku Ashi Nage _4 / _6_+_D + +_) Suiho Hyoutan Shuu _6_+_A + +_@ Hyoutan Geki _2_1_4_+_P +_@ Ryuurin Hourai _6_2_3_+_P +_@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ Choushuu Rikugyo _2_3^6_+_P +_@ Suikan Kanou _2_3_6_+_P +_@ ^!Choushuu Rikugyo _6_+_P +_@ ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Bougetsu Sui _2_1_4_+_K +_@ ^!Move _4 / _6 +_@ ^!Rouja Hanhou _8_+_B +_@ ^!Rigyo Hanhou _8_+_D +_@ ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D + +_* Gouran Enpou _2_3_6_2_3_6_+_P +_* Gou'en Shourai _2_3_6_3_2_1_4_+_P + +- CHIZURU KAGURA - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Reigetsu _4 / _6_+_C +_( Kaiten _4 / _6_+_D + +_@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P +_@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K +_@ ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K +_@ 202 Katsu Otsu Shiki: Choumon no Isshin _2_3_6_+_P / _K +_@ 108 Katsu: Tamayura no Shitsune _4_1_2_3_6_+_P (reflect projectile) + +_* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P +_* Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+_C +_( Fuusha Kuzushi _4 / _6_+_D +_( Yume Zakura _^_4 / _6_+_C / _D + +_) Koukaku no Mai _3_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Kacho Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Hakuro no Mai _6_2_3_+_P +_@ Hishou Ryuu'en Jin _6_2_3_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_O_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Hou'ou no Mai _2_1_4_2_1_4_+_P +_* Mizudori no Mai _2_3_6_2_3_6_+_P + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+_C +_( Hook Buster _4 / _6_+_D + +_) Sliding _3_+_D + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _2_3_6_2_3_6_+_K +_@ Trap Shot _6_2_3_+_K +_@ Surprise Rose _6_2_3_+_P +_@ Tornado Kick _6_3_2_1_4_+_K +_@ Mirage Kick _4_1_2_3_6_+_K + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Silent Flash _2_1_4_2_1_4_+_K + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Kubikime Otoshi _4 / _6_+_C +_( Sakkyaku Nage _4 / _6_+_D + +_) Dora Yup Chagi _6_+_A +_) Neri Chagi _6_+_B + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ ^!Tenshou Zan (with _D) _2_+_D +_@ Kuu Sajin ^2_8_+_P +_@ Ryuusei Raku ^4_6_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku (_^)_2_1_4_1_2_3_6_+_K +_* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Hagan Geki _4 / _6_+_C +_( Kusari Jime _4 / _6_+_D + +_) Hiki Nige _3_+_A + +_@ Tekkyuu Dai Kaiten ^*_P +_@ ^!Move _4 / _6 +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Tekkyuu Funsai Geki ^4_6_+_P +_@ Tekkyuu Hien Zan ^2_8_+_K +_@ Dai Hakai Nage close _6_3_2_1_4_6_+_C + +_* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Zujou Sashi _4 / _6_+_C +_( Geketsu Tsuki _4 / _6_+_D + +_) Nidan Zan _6_+_A +_) Toorima Geri _6_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Tatsumaki Shippuu Zan ^2_8_+_P +_@ Senpuu Hien Sashi ^4_6_+_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Hishou Kuuretsu Zan ^2_8_+_O_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Shissou Hishou Zan ^4_6_+_P +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* ^!Move _4 / _6 +_* Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +- YASHIRO NANAKASE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Liver Blow _4 / _6_+_C +_( Hatchet Throw _4 / _6_+_D + +_) Step Side Kick _6_+_B + +_@ Jet Counter _4_1_2_3_6_+_P +_@ Duel Upper _6_2_3_+_P +_@ Sledgehammer _2_1_4_+_P +_@ Missile Might Bash _6_3_2_1_4_+_P + +_* Million Bash Stream _2_1_4_1_2_3_6_+_P +_* Final Impact _2_3_6_2_3_6_+_P (_O) + +- SHERMIE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Shermie Flash: Original _4 / _6_+_C +_( Front Flash _4 / _6_+_D + +_) Shermie Stand _6_+_B + +_@ Shermie Whip _6_2_3_+_K +_@ Axle Spin Kick _2_1_4_+_K +_@ Shermie Shoot _4_1_2_3_6_+_K +_@ Shermie Spiral close _4_1_2_3_6_+_P + +_* Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P +_* Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P + +- CHRIS - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Step Turn _4 / _6_+_C +_( Aerial Drop _4 / _6_+_D + +_) Spinning Array _6_+_A + +_@ Slide Touch _2_3_6_+_P +_@ Hunting Air _6_2_3_+_K +_@ Shooting Dancer: Thrust _6_3_2_1_4_+_P +_@ Shooting Dancer: Step _6_3_2_1_4_+_K +_@ Glider Stomp _^_2_3_6_+_K + +_* Chain Slide Touch _2_3_6_2_3_6_+_P +_* Twister Drive _2_1_4_2_1_4_+_K + +- RYUJI YAMAZAKI - SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+_C +_( Bun Nage _4 / _6_+_D + +_) Bussashi _6_+_A + +_@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Suna Kake _6_2_3_+_K +_@ Bakudan Pachiki close _4_1_2_3_6_+_P +_@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) +_@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* Guillotine _2_3_6_2_3_6_+_P +_* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) + +- BLUE MARY - SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Victor Nage _4 / _6_+_C +_( Head Throw _4 / _6_+_D + +_) Hammer Arch _6_+_A +_) Climbing Arrow _3_+_B + +_@ M. Spider _2_3_6_+_P +_@ Spin Fall _2_3_6_+_K +_@ Vertical Arrow _6_2_3_+_K +_@ ^!M. Snatcher _6_2_3_+_K +_@ Straight Slicer ^4_6_+_K +_@ ^!Crab Clutch _2_3_6_+_K +_@ Backdrop Real close _4_1_2_3_6_+_P +_@ M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K +_* M. Splash Rose _2_3_6_3_2_1_4_+_P +_* M. Dynamite Swing _2_3_6_2_3_6_+_K + +- BILLY KANE - SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Jigoku Otoshi _4 / _6_+_C +_( Ippon Zuri Nage _4 / _6_+_D + +_) Dai Kaiten Geri _6_+_A +_) Boutaka Tobigeri _6_+_B + +_@ Senpuu Kon ^*_A +_@ Shuuten Renpa Kon ^*_C +_@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P +_@ Sen'en Sakkon _6_2_3_+_P +_@ Kyoushuu Hishou Kon _6_2_3_+_K +_@ ^!Move _4 / _6 +_@ Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) +_@ Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid) + +_* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* Dai Senpuu _2_3_6_2_3_6_+_P + +- IORI YAGAMI - +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+_C +_( Saka Sakahagi _4 / _6_+_D + +_) Ge Shiki: Yumekibi _6_+_A_A +_) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) Ge Shiki: Yuri Ori _^_4_+_B + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ Kuzukaze close _4_1_2_3_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O_P_+_K) + +- SHINGO YABUKI - +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage Fukanzen _4 / _6_+_D + +_) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ 115 Shiki: Dokugami Mikansei _2_3_6_+_C +_@ 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma Mikansei _2_1_4_+_K +_@ Shingo Kick _4_1_2_3_6_+_K + +_* Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* ^!Idol Teishi _P +_* Burning Shingo _2_1_4_1_2_3_6_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` '94 Kyo Kusanagi + - On the Character Select Screen, put the cursor on Kyo _O_S and press _P / _K + +_` Orochi Iori + - On the Character Select Screen _O_S and press _4_6_4_6_4_6_+_A_+_C + +_` Orochi Leona + - On the Character Select Screen _O_S and press _8_2_8_2_8_2_+_B_+_D + +_` Awakened Orochi Team + - On the Character Select Screen _O_S and press _8_4_2_6_8_2_+_B_+_C + - Must unlock Orochi Iori or Orochi Leona first + +_` Orochi + - Playable only with M.A.M.E. Cheats + +- '94 KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Goufu You _6_+_B +_) 88 Shiki _3_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _4_2_1_+_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +- OROCHI IORI - +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+_C +_( Saka Sakahagi _4 / _6_+_D + +_) Ge Shiki: Yumekibi _6_+_A_A +_) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) Ge Shiki: Yuri Ori _^_4_+_B + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ Kuzukaze close _4_1_2_3_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O_P_+_K) + +- OROCHI LEONA - +───────────────────────────────────────────────────────────────────────── +_( Leona Crush _4 / _6_+_C +_( Order Buckler _4 / _6_+_D +_( Heidern Inferno _^_4 / _6_+_C / _D + +_@ Baltic Launcher ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Ground Saber ^4_6_+_K +_@ ^!Gliding Buster (with _D) _6_+_D +_@ X-Caliber ^2_8_+_K +_@ I-Slasher _2_1_4_+_P + +_* V-Slasher _^_2_3_6_3_2_1_4_+_P +_* Rebel Spark _2_1_4_1_2_3_6_+_K +_* Gravity Storm _2_3_6_2_3_6_+_P + +- OROCHI YASHIRO - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Baku _4 / _6_+_C +_( Beki _4 / _6_+_D + +_) Bu _6_+_B + +_@ Kujiku Daichi _2_1_4_+_P +_@ Niragu Daichi close _4_1_2_3_6_+_P +_@ Musebu Daichi close _6_3_2_1_4_6_+_P +_@ Odoru Daichi _4_1_2_3_6_+_K + +_* Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* Araburu Daichi close _4_1_2_3_6_4_1_2_3_6_+_P +_* Hoeru Daichi _2_3_6_2_3_6_+_P (_O) + +- OROCHI SHERMIE - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Bakurai _4 / _6_+_C +_( Enrai _4 / _6_+_D + +_) Kourai _6_+_B + +_@ Mugetsu no Rai'un _4_1_2_3_6_+_P / _K +_@ Yatanagi no Muchi _2_1_4_+_P +_@ Shajitsu no Odori _2_1_4_+_K +_@ Raijin no Tsue _^_2_3_6_+_K + +_* Ankoku Raiko Ken _2_3_6_2_3_6_+_P +_* Shukumei, Gen'ei, Shinshi _2_1_4_1_2_3_6_+_K + +- OROCHI CHRIS - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Chi no Batsu _4 / _6_+_C +_( Ten no Tsumi _4 / _6_+_D + +_) Muyou no Ono _6_+_A + +_@ Taiyou o Iru Honoo _2_3_6_+_P +_@ Tsuki o Tsumu Honoo _6_2_3_+_P +_@ Kagami o Hofuru Honoo _2_1_4_+_P +_@ Shishi o Kamu Honoo close _4_1_2_3_6_+_P + +_* Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Daichi o Harau Gouka _2_3_6_2_3_6_+_P + +- OROCHI - +───────────────────────────────────────────────────────────────────────── +_( Arahabaki _4 / _6_+_C / _D + +_@ Harae _2_3_6_+_A +_@ Utsushi Iwai _2_3_6_+_B +_@ Utsushi Iwai _2_3_6_+_C +_@ Tadasu _2_3_6_+_D (reflect projectile) +_@ Ho no Susori _6_3_2_1_4_+_P / _K + +_* Oomiwa _2_1_4_+_P +_* Marokare _6_2_3_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Iori Yagami on Stage 10 (Extra Stage) + - Complete the game with the Hero Team and defeat Orochi with Kyo +$end + +################################################################################################### + +$info=kof98,kof98a,kof98h,kof98k,kof98ka +$cmd +The King of Fighters '98: The Slugfest © 1998 SNK +The King of Fighters '98: Dream Match Never Ends +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves / Super Desperation Moves + +_` ADVANCED MODE + - Super Bar Max Level 3 for 1st character + - Super Bar Max Level 4 for 2nd character + - Super Bar Max Level 5 for 3rd character + - Desperation Moves needs 1 Stock of Super Bar + - Super Desperation Moves needs 1 Stock of Super Bar and TIME Gauge Activated + +_` EXTRA MODE + - Super Bar Max Level 1 with standard size for 1st character + - Super Bar Max Level 1 with 20% smaller size for 2nd character + - Super Bar Max Level 1 with 40% smaller size for 3rd character + - Desperation Moves needs a Super Bar in MAX / FLASHING Life Bar + - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +ADVANCED MODE +_) Run _6^6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Long Jump running _9 +_) Roll Forward _A_+_B +_) Roll Backward _4_+_A_+_B +_) Body Blow (_^)_C_+_D +_) Activate Time Gauge (1 Stock) _A_+_B_+_C +_) Throw Escape when thrown _4 / _6_+_P / _K +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B +_) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B +_) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D + +EXTRA MODE +_) Dash _6_6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Sidestep _A_+_B +_) ^!Sidestep Attack _P / _K +_) Body Blow (_^)_C_+_D +_) Charge POW Gauge _O_A_+_B_+_C +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (MAX) blocking _A_+_B +_) Guard Cancel in Roll Backward (MAX) blocking _4_+_A_+_B +_) Guard Cancel in Body Blow (MAX) blocking _C_+_D + +- KYO KUSANAGI - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Goufu You _6_+_B +_) 88 Shiki _3_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 114 Shiki: Aragami _2_3_6_+_A +_@ ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ ^!127 Shiki: Yano Sabi _P +_@ ^!125 Shiki: Nanase _K +_@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ ^!Ge Shiki: Migari Ugachi _P +_@ ^!125 Shiki: Nanase _K +_@ 115 Shiki: Dokugami _2_3_6_+_C +_@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ ^!402 Shiki: Batsu Yomi _6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ R.E.D. KicK _4_2_1_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K +_@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P +_* ^!Chouhatsu ^*_P + +- BENIMARU NIKAIDO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Catch and Shoot _4 / _6_+_C +_( Front Suplex _4 / _6_+_D +_( Spinning Knee Drop _^_4 / _6_+_C / _D + +_) Jackknife Kick _6_+_B +_) Flying Drill _^_2_+_D + +_@ Raijin Ken _2_3_6_+_P +_@ Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ Shinkuu Katategoma _2_1_4_+_P +_@ Iai Geri _2_3_6_+_K +_@ Super Inazuma Kick _6_2_3_+_K +_@ Handou Sandan Geri _6_3_2_1_4_+_K +_@ Benimaru Collider close _6_3_2_1_4_6_+_P + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P + +- GORO DAIMON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Juuji Shime _4 / _6_+_C +_( Tsukami Tataki Tsuke within throw range _4 / _6_+_C +_( Okuri Ashi Barai _4 / _6_+_D + +_) Tama Tsubushi _6_+_A +_) Zujou Barai _3_+_C + +_@ Jiraishin _6_2_3_+_A +_@ Fake Jiraishin _6_2_3_+_C +_@ Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ Chou Oosotogari close _6_2_3_+_K +_@ Tenchi Gaeshi close _6_3_2_1_4_6_+_P +_@ Ura Nage _6_3_2_1_4_6_+_K +_@ Chou Ukemi _2_1_4_+_K +_@ Nekko Gaeshi _2_3_6_+_K (reverse high/mid) + +_* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K +_* ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_* ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+_C +_( Buster Throw _4 / _6_+_D + +_) Back Knuckle _6_+_A +_) Rising Upper _3_+_C + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle _6_2_3_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K +_@ Power Charge _4_1_2_3_6_+_K + +_* Power Geyser _2_1_4_1_6_+_P +_* High Angle Geyser _2_3_6_2_3_6_+_K + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Gourin Kai _4 / _6_+_C +_( Kakaekomi Nage _4 / _6_+_D + +_) Uwa Agito _6_+_B +_) Age Men _3_+_A + +_@ Hishou Ken _2_1_4_+_P +_@ Shouryuu Dan _6_2_3_+_P +_@ Kuuha Dan _4_1_2_3_6_+_K +_@ Zan'ei Ken _1_6_+_P +_@ ^!Gadankou _2_3_6_+_P +_@ Gekiheki Haisui Shou close _4_1_2_3_6_+_P +_@ Gen'ei Shiranui _^_2_3_6_+_K +_@ ^!Shimo Agito _P +_@ ^!Uwa Agito _K + +_* Chou Reppa Dan _2_1_4_1_6_+_K +_* Hishou Ryuusei Ken _2_3_6_2_3_6_+_P + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Hiza Jigoku _4 / _6_+_C +_( Leg Throw _4 / _6_+_D + +_) Low Kick _6_+_B +_) Sliding _3_+_B + +_@ Bakuretsu Ken ^*_P +_@ ^!Bakuretsu Hook _2_3_6_+_A +_@ ^!Bakuretsu Kick _2_3_6_+_C +_@ Hurricane Upper _4_1_2_3_6_+_A +_@ Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K +_@ Ougon no Kakato _2_1_4_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P +_* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Tani Otoshi _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Hyouchuu Wari _6_+_A + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Mouko Raijin Gou _2_1_4_+_P +_@ Mouko Raijin Setsu _2_3_6_+_K +_@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Tenchi Haoh Ken _2_3_6_2_3_6_+_P + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Ryuuchou Kyaku _4 / _6_+_C +_( Kubikiri Nage _4 / _6_+_D + +_) Kouryuu Koukyaku Geri _6_+_A +_) Ryuu Hanshuu _6_+_B + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Ryuu Zanshou _6_2_3_+_K +_@ Hien Senpuu Kyaku _6_3_2_1_4_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Mu'ei Shippuu Juudan Kyaku _2_3_6_2_3_6_+_K + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+_C +_( Silent Nage _4 / _6_+_D +_( Tsubame Otoshi _^_4 / _6_+_C / _D + +_) En Yoku _6_+_B + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ Yuri Chou Knuckle _2_1_4_+_P +_@ Yuri Chou Mawashi Geri _2_1_4_+_K + +_* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Hien Rekkou _2_3_6_2_3_6_+_P + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Leona Crush _4 / _6_+_C +_( Order Buckler _4 / _6_+_D +_( Heidern Inferno _^_4 / _6_+_C / _D + +_) Strike Arch _6_+_B + +_@ Baltic Launcher ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Ground Saber ^4_6_+_K +_@ ^!Gliding Buster (with _D) _6_+_D +_@ X-Caliber ^2_8_+_K +_@ I-Slasher _2_1_4_+_P +_@ Earring Bakudan _2_1_4_+_K + +_* V-Slasher _^_2_3_6_3_2_1_4_+_P +_* Rebel Spark _2_1_4_1_2_3_6_+_K +_* Gravity Storm _2_3_6_2_3_6_+_P + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Dynamite Headbutt _4 / _6_+_C +_( Northern Light Bomb _4 / _6_+_D + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Gattling Attack ^4_6_+_P +_@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ Ralf Kick ^4_6_+_K +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K +_* Galactica Phantom _2_3_6_2_3_6_+_P + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Nageppanashi German _4 / _6_+_C +_( Fisherman Buster _4 / _6_+_D +_( Death Lake Driver _^_4 / _6_+_C / _D + +_) Stomping _6_+_B + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Napalm Stretch _6_2_3_+_P +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Super Arabian Burglary Backbreaker _4_1_2_3_6_+_A +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Rolling Death Cradle _4_1_2_3_6_+_C +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Frankensteiner close _6_2_3_+_K +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ ^!Flashing Elbow _2_3_6_+_P + +_* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Bit Throw _4 / _6_+_C +_( Psychic Throw _4 / _6_+_D +_( Psychic Shoot _^_4 / _6_+_C / _D + +_) Renkan Tai _6_+_B +_) Phoenix Bomb _^_2_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Psycho Ball Attack _2_1_4_+_P +_@ Psycho Sword (_^)_6_2_3_+_P +_@ Phoenix Arrow _^_2_1_4_+_K +_@ Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ New Psycho Reflector _2_1_4_+_D (reflect projectile) +_@ Psychic Teleport _2_3_6_+_K +_@ Super Psychic Throw close _4_1_2_3_6_+_P + +_* Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* ^!Crystal Shoot _2_1_4_+_P (_O) +_* ^!Cancel _A_+_B_+_C_+_D +_* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Hakki _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Kobokushu _6_+_A +_) Kousentai _6_+_B + +_@ Choukyuu Dan _2_1_4_+_P +_@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ Ryuu Gakusai _4_2_1_+_K +_@ Ryuu Renda close _6_2_3_+_P (^*) +_@ Ryuu Sougeki _^_2_1_4_+_P + +_* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* Senki Hakkei close _2_3_6_2_3_6_+_P +_* Niku Man o Kuu _2_1_4_2_1_4_+_P + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Gou Inshu _4 / _6_+_C +_( Gyaku Ashi Nage _4 / _6_+_D + +_) Suiho Hyoutan Shuu _6_+_A + +_@ Hyoutan Geki _2_1_4_+_P +_@ Ryuurin Hourai _6_2_3_+_P +_@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ Kisui Shuu _2_3_6_+_P +_@ Suikan Kanou _2_2_+_P +_@ ^!Choushuu Rikugyo _6_+_P +_@ ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Bougetsu Sui _2_2_+_K +_@ ^!Move _4 / _6 +_@ ^!Rouja Hanhou _8_+_B +_@ ^!Rigyo Hanhou _8_+_D +_@ ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D + +_* Gouran Enpou _2_3_6_2_3_6_+_P +_* Gou'en Shourai _2_3_6_3_2_1_4_+_P + +- CHIZURU KAGURA - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Reigetsu _4 / _6_+_C +_( Kaiten _4 / _6_+_D + +_) Jokatsu: Zheng Zheng _6_+_A +_) Jokatsu: Cang Cang _6_+_B +_) Jokatsu: Cong Cong _3_+_B + +_@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P +_@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K +_@ ^!212 Katsu: Shinsoku no Norito: Tensui _2_1_4_+_P / _K +_@ 202 Katsu Otsu Shiki: Choumon no Isshin _2_2_+_P / _K +_@ 108 Katsu: Tamayura no Shitsune _2_3_6_+_P (reflect projectile) + +_* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P +_* Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+_C +_( Fuusha Kuzushi _4 / _6_+_D +_( Yume Zakura _^_4 / _6_+_C / _D + +_) Kuro Tsubame no Mai _6_+_B +_) Koukaku no Mai _3_+_B +_) Dairin Fuusha Otoshi _^_2_+_A +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Hakuro no Mai _6_2_3_+_P +_@ Hishou Ryuu'en Jin _6_2_3_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_O_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Hou'ou no Mai _2_1_4_2_1_4_+_P +_* Mizudori no Mai _2_3_6_2_3_6_+_P + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+_C +_( Hook Buster _4 / _6_+_D + +_) Sliding _3_+_D + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _2_3_6_2_3_6_+_K +_@ Trap Shot _6_2_3_+_K +_@ Surprise Rose _6_2_3_+_P +_@ Tornado Kick _6_3_2_1_4_+_K +_@ Mirage Kick _6_3_2_1_4_+_P + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Silent Flash _2_1_4_2_1_4_+_K + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Kubikime Otoshi _4 / _6_+_C +_( Sakkyaku Nage _4 / _6_+_D + +_) Dora Yup Chagi _6_+_A +_) Neri Chagi _6_+_B + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ ^!Tenshou Zan (with _D) _2_+_D +_@ Kuu Sajin ^2_8_+_P +_@ Ryuusei Raku ^4_6_+_K +_@ Sanren Geki _2_1_4_+_P (x3) +_@ Haki Kyaku _2_2_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Hagan Geki _4 / _6_+_C +_( Kusari Jime _4 / _6_+_D + +_) Hike Nige _3_+_A + +_@ Tekkyuu Dai Kaiten ^*_P +_@ ^!Move _4 / _6 +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Tekkyuu Funsai Geki ^4_6_+_P +_@ Tekkyuu Hien Zan ^2_8_+_K +_@ Dai Hakai Nage close _6_3_2_1_4_6_+_P + +_* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Zujou Sashi _4 / _6_+_C +_( Geketsu Tsuki _4 / _6_+_D + +_) Nidan Zan _6_+_A +_) Toorima Geri _6_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Kaiten Hien Zan _2_1_4_+_P +_@ ^!Kishuu Hien Zuki _P +_@ Tatsumaki Shippuu Zan ^2_8_+_P +_@ Senpuu Hien Sashi ^4_6_+_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Hishou Kuuretsu Zan ^2_8_+_O_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Shissou Hishou Zan ^4_6_+_P +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* ^!Move _4 / _6 +_* Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +- YASHIRO NANAKASE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Liver Blow _4 / _6_+_C +_( Hatchet Throw _4 / _6_+_D + +_) Regret Bash _6_+_A +_) Step Side Kick _6_+_B + +_@ Jet Counter _4_1_2_3_6_+_P +_@ ^!Jet Counter: Steel _2_3_6_+_P +_@ Duel Upper _6_2_3_+_P +_@ Sledgehammer _2_1_4_+_K +_@ Missile Might Bash _6_3_2_1_4_+_P + +_* Million Bash Stream _2_1_4_1_2_3_6_+_P (^*) +_* Final Impact _2_3_6_2_3_6_+_P (_O) + +- SHERMIE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Shermie Flash: Original _4 / _6_+_C +_( Front Flash _4 / _6_+_D + +_) Shermie Stand _6_+_B + +_@ Shermie Whip _2_1_4_+_P +_@ ^!Shermie Cute _2_3_6_+_K +_@ Axle Spin Kick _2_1_4_+_K +_@ Shermie Shoot _4_1_2_3_6_+_K +_@ Shermie Spiral close _4_1_2_3_6_+_P +_@ ^!Shermie Cute _2_3_6_+_K +_@ Shermie Clutch _6_2_3_+_K +_@ ^!Shermie Cute _2_3_6_+_K + +_* Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P +_* Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P + +- CHRIS - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Step Turn _4 / _6_+_C +_( Aerial Drop _4 / _6_+_D + +_) Spinning Array _6_+_A +_) Reverse Anchor Kick _6_+_B +_) Carry Off Kick _3_+_B + +_@ Slide Touch _2_3_6_+_P +_@ Scramble Dash _2_3_6_+_K +_@ Hunting Air _6_2_3_+_K +_@ Direction Change _6_2_3_+_P +_@ Shooting Dancer: Thrust _6_3_2_1_4_+_P +_@ Shooting Dancer: Step _6_3_2_1_4_+_K +_@ Glider Stomp _^_2_3_6_+_K + +_* Chain Slide Touch _2_3_6_2_3_6_+_P +_* Twister Drive _2_1_4_2_1_4_+_K + +- RYUJI YAMAZAKI - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+_C +_( Bun Nage _4 / _6_+_D + +_) Bussashi _6_+_A + +_@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Yakiire _6_2_3_+_B +_@ Suna Kake _6_2_3_+_D +_@ Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) +_@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* Guillotine _2_3_6_2_3_6_+_P +_* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) +_* ^!Chouhatsu ^*_P + +- BLUE MARY - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Victor Nage _4 / _6_+_C +_( Head Throw _4 / _6_+_D + +_) Hammer Arch _6_+_A +_) Double Rolling _6_+_B +_) Climbing Arrow _3_+_B + +_@ M. Spider _2_3_6_+_P +_@ Spin Fall _2_3_6_+_K +_@ Vertical Arrow _6_2_3_+_K +_@ ^!M. Snatcher _6_2_3_+_K +_@ Straight Slicer ^4_6_+_K +_@ ^!Crab Clutch _2_3_6_+_K +_@ Backdrop Real close _6_3_2_1_4_6_+_P +_@ M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K +_* M. Splash Rose _2_3_6_3_2_1_4_+_P +_* M. Dynamite Swing _2_3_6_2_3_6_+_K + +- BILLY KANE - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Jigoku Otoshi _4 / _6_+_C +_( Ippon Zuri Nage _4 / _6_+_D + +_) Dai Kaiten Geri _6_+_A +_) Boutaka Tobigeri _6_+_B + +_@ Senpuu Kon ^*_A +_@ Shuuten Renpa Kon ^*_C +_@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P +_@ Sen'en Sakkon _6_2_3_+_P +_@ Kyoushuu Hishou Kon _6_2_3_+_K +_@ ^!Move _4 / _6 +_@ Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) +_@ Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid) + +_* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* Dai Senpuu _2_3_6_2_3_6_+_P + +- IORI YAGAMI - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+_C +_( Saka Sakahagi _4 / _6_+_D + +_) Ge Shiki: Yumebiki _6_+_A_A +_) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) Ge Shiki: Yuri Ori _^_4_+_B + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ 311 Shiki: Tsumagushi _6_2_3_+_K +_@ Kuzukaze close _6_3_2_1_4_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) + +- MATURE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+_C +_( Back Rush _4 / _6_+_D + +_) Crematory _6_+_B + +_@ Death Row _2_1_4_+_P (x3) +_@ Metal Massacre _2_1_4_+_K +_@ Despair _2_3_6_+_P +_@ Decide _4_1_2_3_6_+_K +_@ Sacrilege _6_2_3_+_P +_@ Ebony Tears _2_3_6_3_2_1_4_+_P + +_* Heaven's Gate _2_1_4_1_2_3_6_+_K +_* Nocturnal Lights _2_3_6_2_3_6_+_P + +- VICE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+_C +_( Back Rush _4 / _6_+_D + +_) Monstrosity _6_+_A + +_@ Outrage _2_1_4_+_K +_@ Ravenous _^_2_1_4_+_K +_@ Mayhem _2_1_4_+_P +_@ ^!Mithan's Robe _2_3_6_+_P +_@ Blackened close _4_1_2_3_6_+_P +_@ ^!Mithan's Robe _2_3_6_+_P +_@ Decide _4_1_2_3_6_+_K +_@ Gore Fest close _6_3_2_1_4_6_+_P + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* Withering Surface _2_3_6_2_3_6_+_P + +- HEIDERN - MASTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Lead Belcher _4 / _6_+_C +_( Backstabbing _4 / _6_+_D +_( Critical Drive _^_4 / _6_+_C / _D + +_) Shooter Narnagel _6_+_B + +_@ Cross Cutter ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Neck Roller ^2_8_+_K +_@ Storm Bringer close _6_3_2_1_4_+_P +_@ Killing Bringer _6_3_2_1_4_+_K (reverse jump/high) + +_* Final Bringer _2_3_6_2_3_6_+_P +_* Heidern End _2_1_4_1_2_3_6_+_K + +- TAKUMA SAKAZAKI - MASTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Oosotogari _4 / _6_+_C +_( Ippon Seoi _4 / _6_+_D + +_) Oni Guruma _6_+_A +_) Kawara Wari _6_+_B + +_@ Ko'ou Ken _2_3_6_+_P +_@ Mouko Burai Gan _2_1_4_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_4_6_+_P +_@ Shouran Kyaku _6_3_2_1_4_+_K +_@ Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Shin Kishin Geki close _2_3_6_2_3_6_+_P + +- SAISYU KUSANAGI - MASTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Hikiri Tsuchi _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Gou Tsui _6_+_A +_) Ge Shiki: Kubu Tsuchi _6_+_B + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 702 Shiki: Homura Gasane _2_1_4_+_P (x2) +_@ 100+ Shiki: Nata Guruma _6_2_3_+_K +_@ 427 Shiki: Kamu Kakari _6_3_2_1_4_+_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_P + +- HEAVY D! - AMERICAN SPORTS TEAM +───────────────────────────────────────────────────────────────────────── +_( Stomach Buster _4 / _6_+_C +_( Reverse Stomach Buster _4 / _6_+_D + +_) Rock Crush _6_+_A + +_@ Rolling Soul Diver _2_3_6_+_P +_@ Ducking Combination _2_1_4_+_P (x2) +_@ Soul Flower _2_1_4_+_K +_@ Blast Upper _2_3_6_+_K +_@ Shadow _2_2_+_P (damage increased for Special Moves) +_@ Dancing Beat close _6_2_3_+_P + +_* D. Crazy _2_1_4_1_2_3_6_+_P +_* D. Magnum _2_3_6_2_3_6_+_P (_O) + +- LUCKY GLAUBER - AMERICAN SPORTS TEAM +───────────────────────────────────────────────────────────────────────── +_( Dunk Buster _4 / _6_+_C +_( Lucky Crash _4 / _6_+_D + +_) Lucky Kick _6_+_B +_) Dunk Otoshi _^_2_+_A + +_@ Death Bound _2_3_6_+_P +_@ Death Dunk _2_1_4_+_P +_@ Cyclone Break _2_1_4_+_K +_@ Death Shoot _2_2_+_P / _K +_@ Death Heel _6_2_3_+_K +_@ Lucky Vision _2_3_6_+_K + +_* Hell Bound _2_3_6_2_3_6_+_P +_* Lucky Driver _2_3_6_2_3_6_+_K + +- BRIAN BATTLER - AMERICAN SPORTS TEAM +───────────────────────────────────────────────────────────────────────── +_( Atomic Drop _4 / _6_+_C +_( Rock Buster _4 / _6_+_D + +_) Buster Tomahawk _^_2_+_C + +_@ Brian Tornado _4_1_2_3_6_+_P +_@ Hyper Tackle _4_1_2_3_6_+_K +_@ Screw Body Press _^_2_3_6_+_P +_@ Rocket Tackle _6_2_3_+_K +_@ Brian Hammer _2_1_4_+_P +_@ ^!Double Hammer _2_1_4_+_P +_@ ^!D.D.T. _2_1_4_+_P +_@ ^!Tiger Driver _4_1_2_3_6_+_P +_@ ^!Samurai Bomb _2_2_+_P +_@ ^!Shoulder Backbreaker _2_2_2_+_K +_@ ^!Buster Bomb _2_8_+_P + +_* Big Bang Tackle _2_3_6_2_3_6_+_K +_* American Supernova _2_3_6_2_3_6_+_P + +- RUGAL BERNSTEIN - +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+_C +_( Scorpion Blow _4 / _6_+_D + +_) Double Tomahawk _6_+_B + +_@ Reppuu Ken _2_3_6_+_P +_@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) +_@ Genocide Cutter _6_2_3_+_K +_@ God Press _6_3_2_1_4_+_P +_@ Dark Barrier _2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Dead End Screamer _2_3_6_2_3_6_+_K + +- SHINGO YABUKI - +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage Fukanzen _4 / _6_+_D + +_) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ 115 Shiki: Dokugami Mikansei _2_3_6_+_C +_@ 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma Mikansei _2_1_4_+_K +_@ Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ Shingo Kick _4_1_2_3_6_+_K +_@ Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) + +_* Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* ^!Idol Teishi _P +_* Burning Shingo _2_1_4_1_2_3_6_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` EX Characters + - On the Character Select Screen, _O_S on any character with a EX Version and press _P / _K + - Only for Kyo, Terry, Andy, Joe, Ryo, Robert, Yuri, Mai and Billy + +_` Awakened Orochi Team + - On the Character Select Screen, put the cursor on Yashiro, Shermie or Chris _O_S and press _P / _K + +_` EX Rugal (AES only) + - On the Character Select Screen, put the cursor on Rugal _O_S and press _P / _K + +- EX KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Goufu You _6_+_B +_) 88 Shiki _3_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _4_2_1_+_K +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +- EX TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+_C +_( Buster Throw _4 / _6_+_D + +_) Back Knuckle _6_+_A +_) Rising Upper _3_+_C + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle ^2_8_+_P +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K +_@ Fire Kick _4_1_2_3_6_+_K + +_* Power Geyser _2_1_4_1_6_+_P + +- EX ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Gourin Kai _4 / _6_+_C +_( Kakaekomi Nage _4 / _6_+_D + +_) Uwa Agito _6_+_B +_) Age Men _3_+_A + +_@ Hishou Ken _2_1_4_+_P +_@ Shouryuu Dan _6_2_3_+_P +_@ Kuuha Dan _4_1_2_3_6_+_K +_@ Zan'ei Ken _1_6_+_P +_@ ^!Gadankou _2_3_6_+_P + +_* Chou Reppa Dan _2_1_4_1_6_+_K +_* Dan Da Dan _2_3_6_2_3_6_+_P (^*) + +- EX JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( Hiza Jigoku _4 / _6_+_C +_( Leg Throw _4 / _6_+_D + +_) Low Kick _6_+_B +_) Sliding _3_+_B + +_@ Bakuretsu Ken ^*_P +_@ ^!Move _6 +_@ ^!Bakuretsu Upper _2_3_6_+_P +_@ Hurricane Upper _4_1_2_3_6_+_P +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P + +- EX RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Tani Otoshi _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Hyouchuu Wari _6_+_A + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Zanretsu Ken _6_4_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- EX ROBERT GARCIA - +───────────────────────────────────────────────────────────────────────── +_( Ryuuchou Kyaku _4 / _6_+_C +_( Kubikiri Nage _4 / _6_+_D + +_) Kouryuu Koukyaku Geri _6_+_A +_) Ryuu Hanshuu _6_+_B + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Gen'ei Kyaku _6_4_6_+_K + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- EX YURI SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+_C +_( Silent Nage _4 / _6_+_D +_( Tsubame Otoshi _^_4 / _6_+_C / _D + +_) En Yoku _6_+_B + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _2_3_6_+_K +_@ Saiha _2_1_4_+_P +_@ Hyakuretsu Binta _6_3_2_1_4_+_K + +_* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Shin! Chou Upper _2_3_6_2_3_6_+_P + +- EX MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+_C +_( Fuusha Kuzushi _4 / _6_+_D +_( Yume Zakura _^_4 / _6_+_C / _D + +_) Kuro Tsubame no Mai _6_+_B +_) Koukaku no Mai _3_+_B +_) Dairin Fuusha Otoshi _^_2_+_A +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Sayo Chidori _2_1_4_+_K +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_O_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Hana Arashi _2_3_6_2_3_6_+_P + +- EX BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Otoshi _4 / _6_+_C +_( Ippon Zuri Nage _4 / _6_+_D + +_) Dai Kaiten Geri _6_+_A +_) Boutaka Tobigeri _6_+_B + +_@ Senpuu Kon ^*_A +_@ Shuuten Renpa Kon ^*_C +_@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ ^!Kaen Sansetu Kon: Chuudan Tsuki _2_3_6_+_P +_@ Kyoushuu Hishou Kon _6_2_3_+_K +_@ ^!Move _4 / _6 +_@ Suzume Otoshi _2_1_4_+_P + +_* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* Salamander Stream _2_3_6_2_3_6_+_P + +- OROCHI YASHIRO - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Baku _4 / _6_+_C +_( Beki _4 / _6_+_D + +_) Saku _6_+_A +_) Bu _6_+_B + +_@ Kujiku Daichi _2_1_4_+_P +_@ Niragu Daichi close _4_1_2_3_6_+_P +_@ Musebu Daichi close _6_3_2_1_4_6_+_P +_@ Odoru Daichi _4_1_2_3_6_+_K + +_* Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* Araburu Daichi _2_3_6_2_3_6_+_K +_* Hoeru Daichi _2_3_6_2_3_6_+_P (_O) + +- OROCHI SHERMIE - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Bakurai _4 / _6_+_C +_( Enrai _4 / _6_+_D + +_) Kourai _6_+_B + +_@ Mugetsu no Rai'un _4_1_2_3_6_+_P / _K +_@ Yatanagi no Muchi _2_1_4_+_P +_@ Shajitsu no Odori _2_1_4_+_K +_@ Raijin no Tsue _^_2_3_6_+_K + +_* Ankoku Raikou Ken _2_3_6_2_3_6_+_P +_* Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K + +- OROCHI CHRIS - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Chi no Batsu _4 / _6_+_C +_( Ten no Tsumi _4 / _6_+_D + +_) Muyou no Ono _6_+_A +_) Jukei no Oni _6_+_B +_) Setsudan no Koto _3_+_B + +_@ Taiyou o Iru Honoo _2_3_6_+_P +_@ Tsuki o Tsumu Honoo _6_2_3_+_P +_@ Kagami o Hofuru Honoo _2_1_4_+_P +_@ Shishi o Kamu Honoo close _4_1_2_3_6_+_K + +_* Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Daichi o Harau Gouka _2_3_6_2_3_6_+_P + +- EX RUGAL "OMEGA RUGAL" - +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+_C +_( Scorpion Blow _4 / _6_+_D + +_) Double Tomahawk _6_+_B + +_@ Gravity Smash (_^)_2_3_6_+_P (_O) +_@ Genocide Cutter _6_2_3_+_K +_@ Vanishing Rush _6_3_2_1_4_+_P +_@ Dark Barrier _2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Rugal Execution _2_3_6_2_3_6_+_P +_* Destruction Omega _2_3_6_2_3_6_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Hidden Survivor Mode (AES only) + - On the Game Mode Select Screen, put the cursor on Survivor Mode _O_S_+_C and press _A +$end + +################################################################################################### + +$info=kof98um,kof98umh +$cmd +The King of Fighters '98: Ultimate Match © 2009 SNK Playmore +The King of Fighters '98: Ultimate Match - HERO © 2009 SNK Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves / Super Desperation Moves + +_` ADVANCED MODE + - Super Bar Max Level 3 for 1st character + - Super Bar Max Level 4 for 2nd character + - Super Bar Max Level 5 for 3rd character + - Desperation Moves needs 1 Stock of Super Bar + - Super Desperation Moves needs 1 Stock of Super Bar and MAX Mode Activated + - Super Desperation Moves needs 3 Stocks with done with _A_+_C / _B_+_D + +_` EXTRA MODE + - Super Bar Max Level 1 + - Desperation Moves needs a Super Bar in MAX / MAX Mode Activated / FLASHING Life Bar + - Super Desperation Moves needs MAX Mode Activated and a FLASHING Life Bar + +_` ULTIMATE MODE + - Super Bar Max Level depends of Style Gauge was chosen + - Desperation Moves depends of Style Gauge was chosen + - Super Desperation Moves depends of Style Gauge was chosen + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +ADVANCED MODE +_) Run _6^6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Long Jump running _9 +_) Roll Forward _A_+_B +_) Roll Backward _4_+_A_+_B +_) Body Blow (_^)_C_+_D +_) Activate MAX Mode (1 Stock) _A_+_B_+_C +_) Quick Roll Forward (1 Stock) normal attack _A_+_B +_) Throw Escape when thrown _4 / _6_+_P / _K +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B +_) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B +_) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D + +EXTRA MODE +_) Dash _6_6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Sidestep _A_+_B +_) ^!Sidestep Attack _P / _K +_) Body Blow (_^)_C_+_D +_) Charge POW Gauge _O_A_+_B_+_C +_) Activate MAX Mode (1 Stock) _A_+_B_+_C +_) Quick Sidestep (1 Stock) normal attack _A_+_B +_) ^!Sidestep Attack _P / _K +_) Throw Escape when thrown _4 / _6_+_P / _K +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B +_) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B +_) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D + +ULTIMATE MODE +_) Run _6^6 (choose "DASH") +_) Dash _6_6 (choose "STEP") +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Long Jump running _9 (choose "DASH") +_) Roll Forward _A_+_B (choose "URGENT EVASION") +_) Roll Backward _4_+_A_+_B (choose "URGENT EVASION") +_) Sidestep _A_+_B (choose "AVOIDING) +_) ^!Sidestep Attack _P / _K (choose "AVOIDING) +_) Body Blow (_^)_C_+_D +_) Activate MAX Mode (1 Stock) _A_+_B_+_C +_) Charge POW Gauge _O_A_+_B_+_C (choose "EXTRA") +_) Quick Roll Forward (1 Stock) normal attack _A_+_B (choose "URGENT EVASION") +_) Quick Sidestep (1 Stock) normal attack _A_+_B (choose "AVOIDING) +_) ^!Sidestep Attack _P / _K (choose "AVOIDING) +_) Throw Escape when thrown _4 / _6_+_P / _K +_) Safe Fall being knocked down _A_+_B +_) Team Assistance dizzed _A_+_B_+_C +_) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B +_) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B +_) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D + +- KYO KUSANAGI - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Goufu You _6_+_B +_) 88 Shiki _3_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 114 Shiki: Aragami _2_3_6_+_A +_@ ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ ^!127 Shiki: Yano Sabi _P +_@ ^!125 Shiki: Nanase _K +_@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ ^!Ge Shiki: Migari Ugachi _P +_@ ^!125 Shiki: Nanase _K +_@ 115 Shiki: Dokugami _2_3_6_+_C +_@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ ^!402 Shiki: Batsu Yomi _6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ R.E.D. KicK _4_2_1_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K +_@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P +_* ^!Chouhatsu ^*_P + +- BENIMARU NIKAIDO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Catch and Shoot _4 / _6_+_C +_( Front Suplex _4 / _6_+_D +_( Spinning Knee Drop _^_4 / _6_+_C / _D + +_) Jackknife Kick _6_+_B +_) Flying Drill _^_2_+_D + +_@ Raijin Ken _2_3_6_+_P +_@ Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ Shinkuu Katategoma _2_1_4_+_P +_@ Iai Geri _2_3_6_+_K +_@ Super Inazuma Kick _6_2_3_+_K +_@ Handou Sandan Geri _6_3_2_1_4_+_K +_@ Benimaru Collider close _6_3_2_1_4_6_+_P + +_* Raikou Ken _2_3_6_2_3_6_+_P +_* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P +_* Raikou Katategoma _2_1_4_2_1_4_+_K + +- GORO DAIMON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( Juuji Shime _4 / _6_+_C +_( Tsukami Tataki Tsuke within throw range _4 / _6_+_C +_( Okuri Ashi Barai _4 / _6_+_D + +_) Tama Tsubushi _6_+_A +_) Zujou Barai _3_+_C + +_@ Jiraishin _6_2_3_+_A +_@ Fake Jiraishin _6_2_3_+_C +_@ Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ Chou Oosotogari close _6_2_3_+_K +_@ Tenchi Gaeshi close _6_3_2_1_4_6_+_P +_@ Ura Nage _6_3_2_1_4_6_+_K +_@ Chou Ukemi _2_1_4_+_K +_@ Nekko Gaeshi _2_3_6_+_K (reverse high/mid) + +_* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K +_* ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_* ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+_C +_( Buster Throw _4 / _6_+_D + +_) Back Knuckle _6_+_A +_) Rising Upper _3_+_C + +_@ Power Wave _2_3_6_+_P +_@ Rising Tackle _6_2_3_+_P +_@ Power Dunk _6_2_3_+_K +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K +_@ Power Charge _4_1_2_3_6_+_K + +_* Power Geyser _2_1_4_1_6_+_P +_* High Angle Geyser _2_3_6_2_3_6_+_K + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Gourin Kai _4 / _6_+_C +_( Kakaekomi Nage _4 / _6_+_D + +_) Uwa Agito _6_+_B +_) Age Men _3_+_A + +_@ Hishou Ken _2_1_4_+_A +_@ Geki Hishou Ken _2_1_4_+_C +_@ Shouryuu Dan _6_2_3_+_P +_@ Kuuha Dan _4_1_2_3_6_+_K +_@ Zan'ei Ken _1_6_+_P +_@ ^!Gadankou _2_3_6_+_P +_@ Gekiheki Haisui Shou close _4_1_2_3_6_+_P +_@ Gen'ei Shiranui _^_2_3_6_+_K +_@ ^!Shimo Agito _P +_@ ^!Uwa Agito _K + +_* Chou Reppa Dan _2_1_4_1_6_+_K +_* Hishou Ryuusei Ken _2_3_6_2_3_6_+_P + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( Hiza Jigoku _4 / _6_+_C +_( Leg Throw _4 / _6_+_D + +_) Low Kick _6_+_B +_) Sliding _3_+_B + +_@ Bakuretsu Ken ^*_P +_@ ^!Bakuretsu Hook _2_3_6_+_A +_@ ^!Bakuretsu Kick _2_3_6_+_C +_@ Hurricane Upper _4_1_2_3_6_+_A +_@ Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K +_@ Ougon no Kakato _2_1_4_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P +_* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Tani Otoshi _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Hyouchuu Wari _6_+_A + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Mouko Raijin Gou _2_1_4_+_P / _A_+_C +_@ Mouko Raijin Setsu _2_3_6_+_K +_@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Tenchi Haoh Ken _2_3_6_2_3_6_+_P + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Ryuuchou Kyaku _4 / _6_+_C +_( Kubikiri Nage _4 / _6_+_D + +_) Kouryuu Koukyaku Geri _6_+_A +_) Ryuu Hanshuu _6_+_B + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Ryuu Zanshou _6_2_3_+_K +_@ Hien Senpuu Kyaku _6_3_2_1_4_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Mu'ei Shippuu Juudan Kyaku (_^)_2_3_6_2_3_6_+_K + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+_C +_( Silent Nage _4 / _6_+_D +_( Tsubame Otoshi _^_4 / _6_+_C / _D + +_) En Yoku _6_+_B + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken (_^)_2_3_6_+_K +_@ Yuri Chou Upper _6_2_3_+_P +_@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ Yuri Chou Knuckle _2_1_4_+_P +_@ Yuri Chou Mawashi Geri _2_1_4_+_K + +_* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Hien Rekkou _2_3_6_2_3_6_+_P + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Leona Crush _4 / _6_+_C +_( Order Buckler _4 / _6_+_D +_( Heidern Inferno _^_4 / _6_+_C / _D + +_) Strike Arch _6_+_B + +_@ Baltic Launcher ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Ground Saber ^4_6_+_K +_@ ^!Gliding Buster (with _D) _6_+_D +_@ X-Caliber ^2_8_+_K +_@ I-Slasher _2_1_4_+_P +_@ Earring Bakudan _2_1_4_+_K + +_* V-Slasher _^_2_3_6_3_2_1_4_+_P +_* Rebel Spark _2_1_4_1_2_3_6_+_K +_* Gravity Storm _2_3_6_2_3_6_+_P + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Dynamite Headbutt _4 / _6_+_C +_( Northern Light Bomb _4 / _6_+_D + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Gattling Attack ^4_6_+_P +_@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ Ralf Kick ^4_6_+_K +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K +_* Galactica Phantom _2_3_6_2_3_6_+_P + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( Nageppanashi German _4 / _6_+_C +_( Fisherman Buster _4 / _6_+_D +_( Death Lake Driver _^_4 / _6_+_C / _D + +_) Stomping _6_+_B + +_@ Vulcan Punch ^*_P +_@ ^!Move _6 +_@ Napalm Stretch _6_2_3_+_P +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Super Arabian Burglary Backbreaker _4_1_2_3_6_+_A +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Rolling Death Cradle _4_1_2_3_6_+_C +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Frankensteiner close _6_2_3_+_K +_@ ^!Flashing Elbow _2_3_6_+_P +_@ Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ ^!Flashing Elbow _2_3_6_+_P + +_* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* Running Three _4_1_2_3_6_4_1_2_3_6_+_K +_* Napalm Strike _6_3_2_1_4_6_3_2_1_4_+_K + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Bit Throw _4 / _6_+_C +_( Psychic Throw _4 / _6_+_D +_( Psychic Shoot _^_4 / _6_+_C / _D + +_) Renkan Tai _6_+_B +_) Phoenix Bomb _^_2_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Psycho Ball Attack _2_1_4_+_P +_@ Psycho Sword (_^)_6_2_3_+_P +_@ Phoenix Arrow _^_2_1_4_+_K +_@ Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ New Psycho Reflector _2_1_4_+_D (reflect projectile) +_@ Psychic Teleport _2_3_6_+_K +_@ Super Psychic Throw close _4_1_2_3_6_+_P + +_* Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* ^!Crystal Shoot _2_1_4_+_P (_O) +_* ^!Cancel _A_+_B_+_C_+_D +_* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K +_* Psycho Ball Revolution _2_3_6_2_3_6_+_P + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Hakki _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Kobokushu _6_+_A +_) Kousentai _6_+_B + +_@ Choukyuu Dan _2_1_4_+_P +_@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ Ryuu Gakusai _4_2_1_+_K +_@ Ryuu Renda close _6_2_3_+_P (^*) +_@ Ryuu Sougeki _^_2_1_4_+_P + +_* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* Senki Hakkei close _2_3_6_2_3_6_+_P +_* Niku Man o Kuu _2_1_4_2_1_4_+_P + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( Gou Inshu _4 / _6_+_C +_( Gyaku Ashi Nage _4 / _6_+_D + +_) Suiho Hyoutan Shuu _6_+_A + +_@ Hyoutan Geki _2_1_4_+_P +_@ Ryuurin Hourai _6_2_3_+_P +_@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ Kisui Shuu _2_3_6_+_P +_@ Suikan Kanou _2_2_+_P +_@ ^!Choushuu Rikugyo _6_+_P +_@ ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Bougetsu Sui _2_2_+_K +_@ ^!Move _4 / _6 +_@ ^!Rouja Hanhou _8_+_B +_@ ^!Rigyo Hanhou _8_+_D +_@ ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ ^!Cancel _A_+_B_+_C_+_D + +_* Gouran Enpou _2_3_6_2_3_6_+_P +_* Gou'en Shourai _2_3_6_3_2_1_4_+_P +_* Daikyuu Inshuu close _6_3_2_1_4_6_3_2_1_4_+_P +_* Sentori Suiho _2_3_6_2_3_6_+_K + +- CHIZURU KAGURA - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Reigetsu _4 / _6_+_C +_( Kaiten _4 / _6_+_D + +_) Jokatsu: Zheng Zheng _6_+_A +_) Jokatsu: Cang Cang _6_+_B +_) Jokatsu: Cong Cong _3_+_B + +_@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P +_@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K +_@ ^!212 Katsu: Shinsoku no Norito: Tensui _2_1_4_+_P / _K +_@ 202 Katsu Otsu Shiki: Choumon no Isshin _2_2_+_P / _K +_@ 108 Katsu: Tamayura no Shitsune _2_3_6_+_P (reflect projectile) + +_* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P +_* Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+_C +_( Fuusha Kuzushi _4 / _6_+_D +_( Yume Zakura _^_4 / _6_+_C / _D + +_) Kuro Tsubame no Mai _6_+_B +_) Koukaku no Mai _3_+_B +_) Dairin Fuusha Otoshi _^_2_+_A +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Hakuro no Mai _6_2_3_+_P +_@ Hishou Ryuu'en Jin _6_2_3_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_O_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Hou'ou no Mai (_^)_2_1_4_2_1_4_+_P +_* Mizudori no Mai _2_3_6_2_3_6_+_P + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+_C +_( Hook Buster _4 / _6_+_D + +_) Sliding _3_+_D + +_@ Venom Strike _2_3_6_+_K +_@ Double Strike _2_3_6_2_3_6_+_K +_@ Trap Shot _6_2_3_+_K +_@ Surprise Rose _6_2_3_+_P +_@ Tornado Kick _6_3_2_1_4_+_K +_@ Mirage Kick _6_3_2_1_4_+_P + +_* Illusion Dance _2_3_6_3_2_1_4_+_K +_* Silent Flash _2_1_4_2_1_4_+_K + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Kubikime Otoshi _4 / _6_+_C +_( Sakkyaku Nage _4 / _6_+_D + +_) Dora Yup Chagi _6_+_A +_) Neri Chagi _6_+_B + +_@ Hangetsu Zan _2_1_4_+_K +_@ Hien Zan ^2_8_+_K +_@ ^!Tenshou Zan (with _D) _2_+_D +_@ Kuu Sajin ^2_8_+_P +_@ Ryuusei Raku ^4_6_+_K +_@ Sanren Geki _2_1_4_+_P (x3) +_@ Haki Kyaku _2_2_+_K +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Hagan Geki _4 / _6_+_C +_( Kusari Jime _4 / _6_+_D + +_) Hike Nige _3_+_A + +_@ Tekkyuu Dai Kaiten ^*_P +_@ ^!Move _4 / _6 +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Tekkyuu Funsai Geki ^4_6_+_P +_@ Tekkyuu Hien Zan ^2_8_+_K +_@ Dai Hakai Nage close _6_3_2_1_4_6_+_P + +_* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( Zujou Sashi _4 / _6_+_C +_( Geketsu Tsuki _4 / _6_+_D + +_) Nidan Zan _6_+_A +_) Toorima Geri _6_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Kaiten Hien Zan _2_1_4_+_P +_@ ^!Kishuu Hien Zuki _P +_@ Tatsumaki Shippuu Zan ^2_8_+_P +_@ Senpuu Hien Sashi ^4_6_+_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Hishou Kuuretsu Zan ^2_8_+_O_K +_@ ^!Houkou Tenkan _?_+_P / _K (x3) +_@ Shissou Hishou Zan ^4_6_+_P +_@ Hishou Kyaku _^_2_3_6_+_K + +_* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* ^!Move _4 / _6 +_* Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +- YASHIRO NANAKASE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Liver Blow _4 / _6_+_C +_( Hatchet Throw _4 / _6_+_D + +_) Regret Bash _6_+_A +_) Step Side Kick _6_+_B + +_@ Jet Counter _4_1_2_3_6_+_P +_@ ^!Jet Counter: Steel _2_3_6_+_P +_@ Duel Upper _6_2_3_+_P +_@ Sledgehammer _2_1_4_+_K +_@ Missile Might Bash _6_3_2_1_4_+_P + +_* Million Bash Stream _2_1_4_1_2_3_6_+_P (^*) +_* Final Impact _2_3_6_2_3_6_+_P (_O) + +- SHERMIE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Shermie Flash: Original _4 / _6_+_C +_( Front Flash _4 / _6_+_D + +_) Shermie Stand _6_+_B + +_@ Shermie Whip _2_1_4_+_P +_@ ^!Shermie Cute _2_3_6_+_K +_@ Axle Spin Kick _2_1_4_+_K +_@ Shermie Shoot _4_1_2_3_6_+_K +_@ Shermie Spiral close _4_1_2_3_6_+_P +_@ ^!Shermie Cute _2_3_6_+_K +_@ Shermie Clutch _6_2_3_+_K +_@ ^!Shermie Cute _2_3_6_+_K + +_* Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P +_* Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P + +- CHRIS - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( Step Turn _4 / _6_+_C +_( Aerial Drop _4 / _6_+_D + +_) Spinning Array _6_+_A +_) Reverse Anchor Kick _6_+_B +_) Carry Off Kick _3_+_B + +_@ Slide Touch _2_3_6_+_P +_@ Scramble Dash _2_3_6_+_K +_@ Hunting Air _6_2_3_+_K +_@ Direction Change _6_2_3_+_P +_@ Shooting Dancer: Thrust _6_3_2_1_4_+_P +_@ Shooting Dancer: Step _6_3_2_1_4_+_K +_@ Glider Stomp _^_2_3_6_+_K + +_* Chain Slide Touch _2_3_6_2_3_6_+_P +_* Twister Drive _2_1_4_2_1_4_+_K + +- RYUJI YAMAZAKI - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+_C +_( Bun Nage _4 / _6_+_D + +_) Bussashi _6_+_A + +_@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ ^!Hebi Damashi (if held) _D +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Yakiire _6_2_3_+_B +_@ Suna Kake _6_2_3_+_D +_@ Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) +_@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* Guillotine _2_3_6_2_3_6_+_P +_* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) +_* ^!Chouhatsu ^*_P + +- BLUE MARY - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Victor Nage _4 / _6_+_C +_( Head Throw _4 / _6_+_D + +_) Hammer Arch _6_+_A +_) Double Rolling _6_+_B +_) Climbing Arrow _3_+_B + +_@ M. Spider _2_3_6_+_P +_@ Spin Fall _2_3_6_+_K +_@ Vertical Arrow _6_2_3_+_K +_@ ^!M. Snatcher _6_2_3_+_K +_@ Straight Slicer ^4_6_+_K +_@ ^!Crab Clutch _2_3_6_+_K +_@ Backdrop Real close _6_3_2_1_4_6_+_P +_@ M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K +_* M. Splash Rose _2_3_6_3_2_1_4_+_P +_* M. Dynamite Swing _2_3_6_2_3_6_+_K + +- BILLY KANE - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( Jigoku Otoshi _4 / _6_+_C +_( Ippon Zuri Nage _4 / _6_+_D + +_) Dai Kaiten Geri _6_+_A +_) Boutaka Tobigeri _6_+_B + +_@ Senpuu Kon ^*_A +_@ Shuuten Renpa Kon ^*_C +_@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P +_@ Sen'en Sakkon _6_2_3_+_P +_@ Kyoushuu Hishou Kon _6_2_3_+_K +_@ ^!Move _4 / _6 +_@ Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) +_@ Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid) + +_* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* Dai Senpuu _2_3_6_2_3_6_+_P + +- IORI YAGAMI - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+_C +_( Saka Sakahagi _4 / _6_+_D + +_) Ge Shiki: Yumebiki _6_+_A_A +_) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) Ge Shiki: Yuri Ori _^_4_+_B + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ 311 Shiki: Tsumagushi _6_2_3_+_K +_@ Kuzukaze close _6_3_2_1_4_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) + +- MATURE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+_C +_( Back Rush _4 / _6_+_D + +_) Crematory _6_+_B + +_@ Death Row _2_1_4_+_P (x3) +_@ Metal Massacre _2_1_4_+_K +_@ Despair _2_3_6_+_P +_@ Decide _4_1_2_3_6_+_K +_@ Sacrilege _6_2_3_+_P +_@ Ebony Tears _2_3_6_3_2_1_4_+_P + +_* Heaven's Gate _2_1_4_1_2_3_6_+_K +_* Nocturnal Lights _2_3_6_2_3_6_+_P + +- VICE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( Death Blow _4 / _6_+_C +_( Back Rush _4 / _6_+_D + +_) Monstrosity _6_+_A + +_@ Outrage _2_1_4_+_K +_@ ^!Cancel _A_+_B_+_C_+_D +_@ Ravenous _^_2_1_4_+_K +_@ Mayhem _2_1_4_+_P +_@ ^!Mithan's Robe _2_3_6_+_P +_@ Blackened close _4_1_2_3_6_+_P +_@ ^!Mithan's Robe _2_3_6_+_P +_@ Decide _4_1_2_3_6_+_K +_@ Gore Fest close _6_3_2_1_4_6_+_P + +_* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* Withering Surface _2_3_6_2_3_6_+_P +_* Dying Fetus _2_3_6_2_3_6_+_K + +- HEIDERN - MASTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Lead Belcher _4 / _6_+_C +_( Backstabbing _4 / _6_+_D +_( Critical Drive _^_4 / _6_+_C / _D + +_) Shooter Narnagel _6_+_B + +_@ Cross Cutter ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Neck Roller ^2_8_+_K +_@ Storm Bringer close _6_3_2_1_4_+_P +_@ Killing Bringer _6_3_2_1_4_+_K (reverse jump/high) + +_* Final Bringer _2_3_6_2_3_6_+_P +_* Heidern End _2_1_4_1_2_3_6_+_K + +- TAKUMA SAKAZAKI - MASTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Oosotogari _4 / _6_+_C +_( Ippon Seoi _4 / _6_+_D + +_) Oni Guruma _6_+_A +_) Kawara Wari _6_+_B + +_@ Ko'ou Ken _2_3_6_+_P +_@ Mouko Burai Gan _2_1_4_+_P +_@ Hien Shippuu Kyaku ^1_6_+_K +_@ Zanretsu Ken _6_4_6_+_P +_@ Shouran Kyaku _6_3_2_1_4_+_K + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shikou Ken _6_4_1_2_3_6_+_P +_* Shin Kishin Geki close _2_3_6_2_3_6_+_P + +- SAISYU KUSANAGI - MASTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( Hikiri Tsuchi _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Gou Tsui _6_+_A +_) Ge Shiki: Kubu Tsuchi _6_+_B + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 702 Shiki: Homura Gasane _2_1_4_+_P (x2) +_@ 100+ Shiki: Nata Guruma _6_2_3_+_K +_@ 427 Shiki: Kamu Kakari _6_3_2_1_4_+_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_P + +- HEAVY D! - AMERICAN SPORTS TEAM +───────────────────────────────────────────────────────────────────────── +_( Stomach Buster _4 / _6_+_C +_( Reverse Stomach Buster _4 / _6_+_D + +_) Rock Crush _6_+_A + +_@ Rolling Soul Diver _2_3_6_+_P +_@ Ducking Combination _2_1_4_+_P (x2) +_@ Soul Flower _2_1_4_+_K +_@ Blast Upper _2_3_6_+_K +_@ Shadow _2_2_+_P (damage increased for Special Moves) +_@ Dancing Beat close _6_2_3_+_P + +_* D. Crazy _2_1_4_1_2_3_6_+_P +_* D. Magnum _2_3_6_2_3_6_+_P (_O) +_* D. Shadow _2_3_6_2_3_6_+_K (damage increased for Special Moves) + +- LUCKY GLAUBER - AMERICAN SPORTS TEAM +───────────────────────────────────────────────────────────────────────── +_( Dunk Buster _4 / _6_+_C +_( Lucky Crash _4 / _6_+_D + +_) Lucky Kick _6_+_B +_) Dunk Otoshi _^_2_+_A + +_@ Death Bound _2_3_6_+_P +_@ Death Dunk (_^)_2_1_4_+_P +_@ Cyclone Break _2_1_4_+_K +_@ Death Shoot _2_2_+_P / _K +_@ Death Heel _6_2_3_+_K +_@ Lucky Vision _2_3_6_+_K + +_* Hell Bound _2_3_6_2_3_6_+_P +_* Lucky Driver close _2_3_6_2_3_6_+_K + +- BRIAN BATTLER - AMERICAN SPORTS TEAM +───────────────────────────────────────────────────────────────────────── +_( Atomic Drop _4 / _6_+_C +_( Rock Buster _4 / _6_+_D + +_) Buster Tomahawk _^_2_+_C + +_@ Brian Tornado _4_1_2_3_6_+_P +_@ Hyper Tackle _4_1_2_3_6_+_K +_@ Screw Body Press _^_2_3_6_+_P +_@ Rocket Tackle _6_2_3_+_K +_@ Brian Hammer _2_1_4_+_P +_@ ^!Double Hammer _2_1_4_+_P +_@ ^!D.D.T. _2_1_4_+_P +_@ ^!Tiger Driver _4_1_2_3_6_+_P +_@ ^!Samurai Bomb _2_2_+_P +_@ ^!Shoulder Backbreaker _2_2_2_+_K +_@ ^!Buster Bomb _2_8_+_P + +_* Big Bang Tackle _2_3_6_2_3_6_+_K +_* American Supernova _2_3_6_2_3_6_+_P +_* Galaxy Cyclone _2_1_4_1_2_3_6_+_P + +- GEESE HOWARD - '96 BOSSES TEAM +───────────────────────────────────────────────────────────────────────── +_( Satsujin Katate Nage _4 / _6_+_C / _D + +_) Raikou Mawashi Geri _6_+_B +_) Raimei Gouha Nage opponent knocked down _3_+_C + +_@ Reppuu Ken _2_3_6_+_A +_@ Double Reppuu Ken _2_3_6_+_C +_@ Shippuu Ken _^_2_1_4_+_P +_@ Hishou Nichirin Zan _6_2_3_+_P +_@ Ja'ei Ken _6_3_2_1_4_+_P +_@ Shinkuu Nage close _6_3_2_1_4_6_+_P +_@ Gedan Atemi Nage _4_1_2_3_6_+_B (reverse low) +_@ Joudan Atemi Nage _6_3_2_1_4_+_B (reverse jump/Specials) +_@ Chuudan Atemi Nage _6_3_2_1_4_+_D (reverse high/mid) + +_* Raging Storm _1_6_3_2_1_4_3_+_P +_* Deadly Rave _2_3_6_3_2_1_4_+_P + +- WOLFGANG KRAUSER - '96 BOSSES TEAM +───────────────────────────────────────────────────────────────────────── +_( Cliffhanger Drop _4 / _6_+_C +_( Kaiser Driver '91 _4 / _6_+_D + +_@ High Blitz Ball _2_1_4_+_P +_@ Low Blitz Ball _2_1_4_+_K +_@ Leg Tomahawk _2_3_6_+_K +_@ Kaiser Suplex close _6_3_2_1_4_6_+_P +_@ Lift Up Blow close _6_3_2_1_4_6_+_K +_@ Kaiser Dual Sobal _4_2_1_+_K +_@ Kaiser Kick _6_2_3_+_K +_@ Phoenix Thrust _2_3_6_+_P (reverse jump/Specials) + +_* Kaiser Wave _6_4_1_2_3_6_+_P (_O) +_* Gigantic Cyclone close _6_3_2_1_4_6_3_2_1_4_6_3_2_1_4_+_P +_* Unlimited Desire _2_3_6_3_2_1_4_+_P + +- Mr. BIG - '96 BOSSES TEAM +───────────────────────────────────────────────────────────────────────── +_( Million Dolar Buster _4 / _6_+_C +_( High Lift Throw _4 / _6_+_D + +_) Prick Stick _6_+_A + +_@ Ground Blaster _2_3_6_+_P +_@ Crazy Drum ^*_P +_@ California Romance _6_2_3_+_P +_@ Cross Diving _6_3_2_1_4_+_P +_@ Spinning Lancer _6_3_2_1_4_+_K (reflect projectile) +_@ Drum Shot close _6_3_2_1_4_6_+_P + +_* Blaster Wave _2_3_6_2_3_6_+_P +_* Raging Spear close _6_3_2_1_4_6_3_2_1_4_+_P + +- EIJI KISARAGI - +───────────────────────────────────────────────────────────────────────── +_( Kuuchuu Ippon Seoi _4 / _6_+_C / _D + +_@ Kikou Hou _2_3_6_+_P +_@ Mukuronui _^_2_3_6_+_P +_@ Tenba Kyaku _4_2_1_+_K +_@ Kasumi Giri _2_1_4_+_P +_@ Ryuu Ei Jin _6_2_3_+_P (reflect projectile) +_@ Eiutsushi _2_3_6_+_K +_@ Koppa Giri _6_3_2_1_4_+_K + +_* Zantetsu Tourouken _2_3_6_3_2_1_4_+_K +_* Zantetsu Ha _2_3_6_3_2_1_4_+_P + +- KASUMI TODOH - +───────────────────────────────────────────────────────────────────────── +_( Mukade Tatami _4 / _6_+_C +_( Katatsumuri Gake _4 / _6_+_D + +_) Hiji Ate _6_+_A + +_@ Kasane Ate (_^)_2_3_6_+_P +_@ Taikuu Kasane Ate _6_2_3_+_P +_@ Hakusan Tou: Dageki Bougyou _2_1_4_+_K +_@ Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_6_+_P +_@ Futa Tanagokurodan _2_1_4_+_P +_@ ^!Morote Gaeshi _4_1_2_3_6_+_K +_@ ^!Kinoewaru _2_2_+_C +_@ Raiho Hoh _6_2_3_+_K +_@ Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) +_@ Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) + +_* Chou Kasane Ate (_^)_2_3_6_2_3_6_+_P (_O on ground only) + +- SHINGO YABUKI - +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage Fukanzen _4 / _6_+_D + +_) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ 115 Shiki: Dokugami Mikansei _2_3_6_+_C +_@ 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma Mikansei _2_1_4_+_K +_@ Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ Shingo Kick _4_1_2_3_6_+_K +_@ Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) + +_* Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* ^!Idol Teishi _P +_* Burning Shingo _2_1_4_1_2_3_6_+_P + +- RUGAL BERNSTEIN - +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+_C +_( Scorpion Blow _4 / _6_+_D + +_) Double Tomahawk _6_+_B + +_@ Reppuu Ken _2_3_6_+_P +_@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) +_@ Genocide Cutter _6_2_3_+_K +_@ God Press _6_3_2_1_4_+_P +_@ Dark Barrier _2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Dead End Screamer _2_3_6_2_3_6_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` EX Characters + - On the Character Select Screen, _O_S on any character with a EX Version and press _P / _K + - Only for Kyo, Terry, Andy, Joe, Ryo, Robert, Yuri, Mai, King, Yamazaki, Mary, Billy and Geese + +_` Awakened Orochi Team + - On the Character Select Screen, put the cursor on Yashiro, Shermie or Chris _O_S and press _P / _K + +_` Orochi Iori, Orochi Leona, Omega Rugal, Goenitz and Orochi + - Playable only with M.A.M.E. Cheats + +- EX KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( Hatsugane _4 / _6_+_C +_( Issetsu Seoi Nage _4 / _6_+_D + +_) Ge Shiki: Goufu You _6_+_B +_) 88 Shiki _3_+_D +_) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 101 Shiki: Oboro Guruma _4_2_1_+_K +_@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ 75 Shiki Kai _2_3_6_+_K_K + +_* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +- EX TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Grasping Upper _4 / _6_+_C +_( Buster Throw _4 / _6_+_D + +_) Back Knuckle _6_+_A +_) Rising Upper _3_+_C + +_@ Power Wave _2_3_6_+_P +_@ Round Wave _6_2_3_+_P +_@ Rising Tackle ^2_8_+_P +_@ Burn Knuckle _2_1_4_+_P +_@ Crack Shoot _2_1_4_+_K +_@ Fire Kick _4_1_2_3_6_+_K + +_* Power Geyser _2_1_4_1_6_+_P + +- EX ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( Gourin Kai _4 / _6_+_C +_( Kakaekomi Nage _4 / _6_+_D + +_) Uwa Agito _6_+_B +_) Age Men _3_+_A + +_@ Hishou Ken _2_1_4_+_P +_@ Shouryuu Dan _6_2_3_+_P +_@ Kuuha Dan _4_1_2_3_6_+_K +_@ Zan'ei Ken _1_6_+_P +_@ ^!Gadankou _2_3_6_+_P +_@ Gekiheki Haisui Shou _2_1_4_+_K (x4) +_@ Bakushin _4_1_2_3_6_+_P + +_* Chou Reppa Dan _2_1_4_1_6_+_K +_* Dan Da Dan _2_3_6_2_3_6_+_P (^*) + +- EX JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( Hiza Jigoku _4 / _6_+_C +_( Leg Throw _4 / _6_+_D + +_) Low Kick _6_+_B +_) Sliding _3_+_B + +_@ Bakuretsu Ken ^*_P +_@ ^!Move _6 +_@ ^!Bakuretsu Upper _2_3_6_+_P +_@ Hurricane Upper _4_1_2_3_6_+_P +_@ Tiger Kick _6_2_3_+_K +_@ Slash Kick _4_1_2_3_6_+_K +_@ Pressure Knee _6_2_3_+_P +_@ ^!Ougon no Fukurahagi _2_1_4_+_K + +_* Screw Upper _2_3_6_2_3_6_+_P +_* Thunder Fire _2_3_6_2_3_6_+_K + +- EX RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Tani Otoshi _4 / _6_+_C +_( Tomoe Nage _4 / _6_+_D + +_) Hyouchuu Wari _6_+_A + +_@ Ko'ou Ken _2_3_6_+_P +_@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P +_@ Kohou _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Zanretsu Ken _6_4_6_+_P + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- EX ROBERT GARCIA - +───────────────────────────────────────────────────────────────────────── +_( Ryuuchou Kyaku _4 / _6_+_C +_( Kubikiri Nage _4 / _6_+_D + +_) Kouryuu Koukyaku Geri _6_+_A +_) Ryuu Hanshuu _6_+_B + +_@ Ryuugeki Ken _2_3_6_+_P +_@ Ryuuga _6_2_3_+_P +_@ Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ Gen'ei Kyaku _6_4_6_+_K + +_* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +- EX YURI SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Oni Harite _4 / _6_+_C +_( Silent Nage _4 / _6_+_D +_( Tsubame Otoshi _^_4 / _6_+_C / _D + +_) En Yoku _6_+_B + +_@ Ko'ou Ken _2_3_6_+_P +_@ Rai'ou Ken _^_2_3_6_+_K +_@ Saiha _2_1_4_+_P +_@ Hyakuretsu Binta _6_3_2_1_4_+_K + +_* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* Shin! Chou Upper _2_3_6_2_3_6_+_P + +- EX MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( Shiranui Gourin _4 / _6_+_C +_( Fuusha Kuzushi _4 / _6_+_D +_( Yume Zakura _^_4 / _6_+_C / _D + +_) Kuro Tsubame no Mai _6_+_B +_) Koukaku no Mai _3_+_B +_) Dairin Fuusha Otoshi _^_2_+_A +_) Sankaku Tobi jump against the wall _9 + +_@ Kachou Sen _2_3_6_+_P +_@ Ryuu Enbu _2_1_4_+_P +_@ Sayo Chidori _2_1_4_+_K +_@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ Kagerou no Mai ^2_8_+_K +_@ Musasabi no Mai: Chijou ^2_8_+_O_P +_@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P +_@ Gen'ei Shiranui _^_2_3_6_+_K +_@ ^!Shimo Agito _P +_@ ^!Uwa Agito _K + +_* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* Hana Arashi _2_3_6_2_3_6_+_P + +- EX KING - +───────────────────────────────────────────────────────────────────────── +_( Hold Rush _4 / _6_+_C +_( Hook Buster _4 / _6_+_D + +_) Sliding _3_+_D + +_@ Venom Strike _2_3_6_+_K +_@ Trap Shot _6_2_3_+_K +_@ Tornado Kick _6_3_2_1_4_+_K +_@ Moushuu Kyaku close _4_2_1_+_K + +_* Surprise Rose _2_3_6_2_3_6_+_P +_* Double Strike _2_3_6_2_3_6_+_K + +- EX RYUJI YAMAZAKI - +───────────────────────────────────────────────────────────────────────── +_( Shime Age _4 / _6_+_C +_( Bun Nage _4 / _6_+_D + +_) Bussashi _6_+_A + +_@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ ^!Daija _O Hebi Tsukai until max +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ ^!Daija _O Hebi Tsukai until max +_@ ^!Hebi Damashi (if held) _D +_@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ ^!Daija _O Hebi Tsukai until max +_@ ^!Hebi Damashi (if held) _D +_@ Sabaki no Aikuchi _6_2_3_+_P +_@ Yakiire _6_2_3_+_B +_@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) +_@ ^!Bai Gaeshi: Juuden _2_3_6_+_A +_@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) +_@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) +_@ Todome opponent knocked down _2_2_+_B + +_* Guillotine _2_3_6_2_3_6_+_P +_* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) +_* ^!8 Bai Gaeshi (1 Stock / FLASHING Life Bar) _A_+_B_+_C +_* ^!Chouhatsu ^*_P + +- EX BLUE MARY - +───────────────────────────────────────────────────────────────────────── +_( Victor Nage _4 / _6_+_C +_( Head Throw _4 / _6_+_D + +_) Hammer Arch _6_+_A +_) Double Rolling _6_+_B +_) Climbing Arrow _3_+_B + +_@ M. Spider _^_2_3_6_+_P +_@ Vertical Arrow _6_2_3_+_K +_@ ^!M. Snatcher _6_2_3_+_K +_@ Straight Slicer ^4_6_+_K +_@ ^!Stun Fang _2_3_6_+_K +_@ Real Counter _2_1_4_+_P +_@ ^!Backdrop Real close _4_1_2_3_6_+_P +_@ ^!Face Lock close _4_1_2_3_6_+_K +_@ Young Dive ^2_8_+_K +_@ ^!M. Spider _P +_@ ^!Reverse Kick _K +_@ Leg Press opponent knocked down _2_2_+_B + +_* M. Driving Smasher close _6_3_2_1_4_6_3_2_1_4_+_K +_* M. Escalation _2_3_6_2_3_6_+_P +_* ^!Spin Fall _2_3_6_+_K +_* ^!M. Spider _2_3_6_+_P +_* ^!M. Dynamite Swing _2_+_P +_* ^!Vertical Arrow _6_2_3_+_K +_* ^!M. Snatcher _6_2_3_+_K +_* ^!M. Dynamite Swing _2_+_P +_* ^!Straight Slicer ^4_6_+_K +_* ^!Crab Clutch _2_3_6_+_K +_* ^!M. Dynamite Swing _2_+_P +_* ^!M. Dynamite Swing M. Spider / Backdrop Real / Face Lock _2_+_P + +- EX BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Otoshi _4 / _6_+_C +_( Ippon Zuri Nage _4 / _6_+_D + +_) Dai Kaiten Geri _6_+_A +_) Boutaka Tobigeri _6_+_B + +_@ Senpuu Kon ^*_A +_@ Shuuten Renpa Kon ^*_C +_@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ ^!Kaen Sansetu Kon: Chuudan Tsuki _2_3_6_+_P +_@ Kyoushuu Hishou Kon _6_2_3_+_K +_@ ^!Move _4 / _6 +_@ Suzume Otoshi _2_1_4_+_P +_@ Karyuu Tsuigeki Kon _2_1_4_+_K + +_* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* Salamander Stream _2_3_6_2_3_6_+_P +_* Kuren Satsu Kon _2_3_6_2_3_6_+_K + +- EX GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( Satsujin Katate Nage _4 / _6_+_C / _D + +_) Raikou Mawashi Geri _6_+_B +_) Raimei Gouha Nage opponent knocked down _3_+_C + +_@ Reppuu Ken _2_3_6_+_A +_@ Double Reppuu Ken _2_3_6_+_C +_@ Shippuu Ken _^_2_1_4_+_A +_@ Double Shippuu Ken _^_2_1_4_+_C +_@ Ja'ei Ken _6_3_2_1_4_+_P +_@ Shinkuu Nage close _6_3_2_1_4_6_+_C +_@ Joudan Atemi Nage _6_3_2_1_4_+_B (reverse jump/Specials) +_@ Chuudan Atemi Nage _6_3_2_1_4_+_D (reverse high/mid) + +_* Raging Storm _1_6_3_2_1_4_3_+_P +_* Rashoumon close _6_3_2_1_4_6_3_2_1_4_+_P + +- OROCHI YASHIRO - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Baku _4 / _6_+_C +_( Beki _4 / _6_+_D + +_) Saku _6_+_A +_) Bu _6_+_B + +_@ Kujiku Daichi _2_1_4_+_P +_@ Niragu Daichi close _4_1_2_3_6_+_P +_@ Musebu Daichi close _6_3_2_1_4_6_+_P +_@ Odoru Daichi _4_1_2_3_6_+_K + +_* Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* Araburu Daichi _2_3_6_2_3_6_+_K +_* Hoeru Daichi _2_3_6_2_3_6_+_P (_O) + +- OROCHI SHERMIE - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Bakurai _4 / _6_+_C +_( Enrai _4 / _6_+_D + +_) Kourai _6_+_B + +_@ Mugetsu no Rai'un _4_1_2_3_6_+_P / _K +_@ Yatanagi no Muchi _2_1_4_+_P +_@ Shajitsu no Odori _2_1_4_+_K +_@ Raijin no Tsue _^_2_3_6_+_K + +_* Ankoku Raikou Ken _2_3_6_2_3_6_+_P +_* Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K + +- OROCHI CHRIS - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( Chi no Batsu _4 / _6_+_C +_( Ten no Tsumi _4 / _6_+_D + +_) Muyou no Ono _6_+_A +_) Jukei no Oni _6_+_B +_) Setsudan no Koto _3_+_B + +_@ Taiyou o Iru Honoo _2_3_6_+_P +_@ Tsuki o Tsumu Honoo _6_2_3_+_P +_@ Kagami o Hofuru Honoo _2_1_4_+_P +_@ Shishi o Kamu Honoo close _4_1_2_3_6_+_K + +_* Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* Daichi o Harau Gouka _2_3_6_2_3_6_+_P + +- OROCHI IORI - +───────────────────────────────────────────────────────────────────────── +_( Sakahagi _4 / _6_+_C +_( Saka Sakahagi _4 / _6_+_D + +_) Ge Shiki: Yumebiki _6_+_A_A +_) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) Ge Shiki: Yuri Ori _^_4_+_B + +_@ 108 Shiki: Yami Barai _2_3_6_+_P +_@ 100 Shiki: Oniyaki _6_2_3_+_P +_@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ Kuzukaze close _4_1_2_3_6_+_P + +_* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P + +- OROCHI LEONA - +───────────────────────────────────────────────────────────────────────── +_( Leona Crush _4 / _6_+_C +_( Order Buckler _4 / _6_+_D +_( Heidern Inferno _^_4 / _6_+_C / _D + +_@ Baltic Launcher ^4_6_+_P +_@ Moon Slasher ^2_8_+_P +_@ Ground Saber ^4_6_+_K +_@ ^!Gliding Buster (with _D) _6_+_D +_@ X-Caliber ^2_8_+_K +_@ I-Slasher _2_1_4_+_P + +_* V-Slasher _^_2_3_6_3_2_1_4_+_P +_* Rebel Spark _2_1_4_1_2_3_6_+_K +_* Gravity Storm _2_3_6_2_3_6_+_P + +- OMEGA RUGAL - +───────────────────────────────────────────────────────────────────────── +_( Scorpion Deathlock _4 / _6_+_C +_( Scorpion Blow _4 / _6_+_D + +_) Double Tomahawk _6_+_B + +_@ Gravity Smash (_^)_2_3_6_+_P (_O) +_@ Genocide Cutter _6_2_3_+_K +_@ Vanishing Rush _6_3_2_1_4_+_P +_@ Dark Barrier _2_3_6_+_K (reflect projectile) + +_* Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* Rugal Execution _2_3_6_2_3_6_+_P +_* Destruction Omega _2_3_6_2_3_6_+_K + +- GOENITZ - +───────────────────────────────────────────────────────────────────────── +_( Meifu no Mon _4 / _6_+_C +_( Soukatsu Satsu _4 / _6_+_D + +_) Uranagi _6_+_A + +_@ Yonokaze _4_1_2_3_6_+_P / _K +_@ Hyouga _2_1_4_+_K +_@ Wanpyou: Tokobuse _2_1_4_+_A +_@ Wanpyou: Mametsu _2_1_4_+_C +_@ Shin Kototsuki: Souga _6_3_2_1_4_6_+_K + +_* Yami Doukoku close _6_3_2_1_4_6_3_2_1_4_+_P +_* Shin Yaotome: Mizuchi _2_1_4_1_2_3_6_+_P + +- OROCHI - +───────────────────────────────────────────────────────────────────────── +_( Arahabaki _4 / _6_+_C / _D + +_@ Harae _2_3_6_+_A +_@ Utsushi Iwai _2_3_6_+_B (reverse mid) +_@ Utsushi Iwai _2_3_6_+_C (reverse jump/high/Specials) +_@ Tadasu _2_3_6_+_D (reflect projectile) +_@ Ho no Susori _6_3_2_1_4_+_P / _K +_@ Ukei _6_2_3_+_K + +_* Oomiwa _2_3_6_2_3_6_+_P +_* Marokare _2_3_6_2_3_6_+_K +$end + +################################################################################################### + +$info=kof99,kof99e,kof99h,kof99k,kof99ka,kof99p +$cmd +The King of Fighters '99: Millennium Battle © 1999 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) / Super Desperation Moves (SDM) +_# Striker Moves + +_` Desperation Moves (DM) / Super Desperation Moves (SDM) + - Desperation Moves needs 1 Stock of Super Bar + - Super Desperation Moves needs 1 Stock of Super Bar and a FLASHING Life Bar + +_` Striker Moves + - The character must be in Striker Position + - Needs 1 Striker Stock + +_` COUNTER MODE + - 20 seconds of duration + - Damage increased + - Can use DMs and Guard Cancels without a Stock + - Can't use SDMs + - Can cancel a Side Attack on Special Move / DM + - Moves with (!) can be Super Canceled in DMs + - Remains 10 seconds without a Power Gauge after the end of the mode + +_` ARMOR MODE + - 8 seconds of duration + - Damage increased + - Defense increased + - Don't takes block damage + - Super Armor + - Can use Guard Cancels without a Stock + - Can't use DMs / SDMs + - Side Attack will knock down the opponent + - Remains 10 seconds without a Power Gauge after the end of the mode + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-) Run _6^6 +_) (-) Retreat _4_4 +_) (-) Normal Jump _8 +_) (-) Low Jump _X_8 +_) (-) High Jump _2_8 +_) (-) Long Jump running _9 +_) (-) Front Evade _A_+_B +_) (!) ^!Side Attack _P / _K +_) (-) Back Evade _4_+_A_+_B +_) (-) Body Blow (_^)_C_+_D +_) (-) Throw Escape when thrown _4 / _6_+_P / _K +_) (-) Safe Fall being knocked down _A_+_B +_) (-) Guard Cancel in Front Evade (1 Stock) blocking _A_+_B +_) (-) ^!Side Attack _P / _K +_) (-) Guard Cancel in Back Evade (1 Stock) blocking _4_+_A_+_B +_) (-) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D +_) (-) Striker Call (1 Striker Stock) _B_+_C +_) (-) Counter Mode Activate (3 Stocks) _A_+_B_+_C +_) (-) Armor Mode Activate (3 Stocks) _B_+_C_+_D + +- K' - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Spot Pile _4 / _6_+_C +_( (-) Knee Strike _4 / _6_+_D + +_) (!) One Inch _6_+_A +_) (-) Knee Assault _6_+_B + +_@ (-) Ein Trigger _2_3_6_+_P +_@ (-) ^!Second Shoot _6_+_B +_@ (-) ^!Second Shell _6_+_D +_@ (!) Crow Bite _6_2_3_+_P ("!" with _A) +_@ (-) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-) Minute Spike (_^)_2_1_4_+_K +_@ (-) Blackout _2_3_6_+_K + +_* (-) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (-) Chain Drive _2_3_6_3_2_1_4_+_P + +_# Narrow Spike + +- MAXIMA - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Dynamite Drop _4 / _6_+_C +_( (-) Choking Vise _4 / _6_+_D + +_) (!) Mongolian _6_+_A +_) (-) M9 Kata Maxima Missile: Shisaku _3_+_C + +_@ (-) System 1: Maxima Scramble _2_3_6_+_A +_@ (-) ^!Double Bomber _2_3_6_+_A +_@ (-) ^!Bulldog Press _2_3_6_+_A +_@ (-) System 2: Maxima Scramble _2_3_6_+_C +_@ (-) ^!Skull Crush _2_3_6_+_C +_@ (-) ^!Centoun Press _4 / _6_+_K +_@ (!) M4 Kata Vapour Cannon _2_1_4_+_P +_@ (-) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K + +_* (-) Bunker Buster _2_3_6_3_2_1_4_+_P +_* (-) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K + +_# Maxima Gallows + +- BENIMARU NIKAIDO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Catch and Shoot _4 / _6_+_C +_( (-) Front Suplex _4 / _6_+_D +_( (-) Spinning Knee Drop _^_4 / _6_+_C / _D + +_) (-) Jackknife Kick _6_+_B +_) (-) Flying Drill _^_2_+_D + +_@ (!) Raijin Ken _2_3_6_+_P +_@ (-) Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ (!) Shinkuu Katategoma _2_1_4_+_P +_@ (-) Iai Geri _2_3_6_+_K +_@ (!) ^!Handou Sandan Geri _2_8_+_K + +_* (-) Raikou Ken _2_3_6_2_3_6_+_P +_* (-) Gen'ei Hurricane _2_3_6_2_3_6_+_K + +_# Elec-Trigger + +- SHINGO YABUKI - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hatsugane _4 / _6_+_C +_( (-) Issetsu Seoi Nage Fukanzen _4 / _6_+_D + +_) (-) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ (!) 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ (!) 115 Shiki: Dokugami Mikansei _2_3_6_+_C +_@ (!) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ (-) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K +_@ (-) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K +_@ (!) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ (-) Shingo Kick _4_1_2_3_6_+_K + +_* (-) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* (-) ^!Idol Teishi _P +_* (-) Burning Shingo _2_1_4_1_2_3_6_+_P + +_# "Yacchatte Kudasai!" + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Grasping Upper _4 / _6_+_C +_( (-) Buster Throw _4 / _6_+_D + +_) (-) Hammer Punch _6_+_A +_) (-) Rising Upper _3_+_C + +_@ (!) Power Wave _2_3_6_+_A +_@ (!) Round Wave _2_3_6_+_C +_@ (!) Rising Tackle ^2_8_+_P +_@ (-) Burn Knuckle _2_1_4_+_P +_@ (-) Crack Shoot _2_1_4_+_K +_@ (-) Power Charge _4_1_2_3_6_+_K +_@ (-) ^!Power Dunk _6_2_3_+_K +_@ (!) Power Drive _6_2_3_+_P +_@ (!) Power Shoot _6_2_3_+_K + +_* (-) Power Geyser _2_1_4_1_6_+_P +_* (-) High Angle Geyser _2_3_6_2_3_6_+_K + +_# Dunk Geyser + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Gourin Kai _4 / _6_+_C +_( (-) Kakaekomi Nage _4 / _6_+_D + +_) (-) Uwa Agito _6_+_B +_) (-) Age Men _3_+_A + +_@ (!) Hishou Ken _2_1_4_+_A +_@ (!) Geki Hishou Ken _2_1_4_+_C ("!" on 2nd/3rd/4th/5th hit) +_@ (!) Shouryuu Dan _6_2_3_+_P +_@ (!) Kuuha Dan _4_1_2_3_6_+_K +_@ (!) Zan'ei Ken _1_6_+_P ("!" with _A) +_@ (!) ^!Shippuu Ouken _2_3_6_+_P +_@ (!) Gekiheki Haisui Shou close _4_1_2_3_6_+_P ("!" on 1st/2nd hit) +_@ (-) Gen'ei Shiranui _^_2_3_6_+_K +_@ (!) ^!Shimo Agito _P +_@ (-) ^!Uwa Agito _K + +_* (-) Chou Reppa Dan _2_1_4_1_6_+_K +_* (-) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P + +_# Shippuu Zan'ei Ken + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hiza Jigoku _4 / _6_+_C +_( (-) Leg Throw _4 / _6_+_D + +_) (-) Low Kick _6_+_B +_) (-) Sliding _3_+_B + +_@ (-) Bakuretsu Ken ^*_P +_@ (!) ^!Bakuretsu Hook _2_3_6_+_A +_@ (-) ^!Bakuretsu Kick _2_3_6_+_C +_@ (-) Hurricane Upper _4_1_2_3_6_+_A +_@ (!) Bakuretsu Hurricane _4_1_2_3_6_+_C ("!" on 2nd hit) +_@ (!) Tiger Kick _6_2_3_+_K +_@ (-) Slash Kick _4_1_2_3_6_+_K +_@ (-) Ougon no Kakato _2_1_4_+_K + +_* (-) Screw Upper _2_3_6_2_3_6_+_P +_* (-) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P +_* (-) Shijou Saikyou no Low Kick _2_3_6_2_3_6_+_K (_O) + +_# Ora Ora Bakuretsu Ken + +- MAI SHIRANUI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Shiranui Gourin _4 / _6_+_C +_( (-) Fuusha Kuzushi _4 / _6_+_D +_( (-) Yume Zakura _^_4 / _6_+_C / _D + +_) (-) Kuro Tsubame no Mai _6_+_B +_) (-) Koukaku no Mai _3_+_B +_) (-) Dairin Fuusha Otoshi _^_2_+_A +_) (-) Ukihane _^_2_+_B +_) (-) Yusura Ume _^_2_+_D +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (!) Kachou Sen _2_3_6_+_P +_@ (!) Ryuu Enbu _2_1_4_+_P +_@ (-) Sayo Chidori _2_1_4_+_K +_@ (-) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-) Musasabi no Mai: Chijou ^2_8_+_P +_@ (-) ^!Musasabi no Mai _2_1_4_+_P +_@ (-) ^!Musasabi no Mai _O_P +_@ (-) ^!Ukihane _2_+_K +_@ (-) ^!Yusura Ume _2_+_P +_@ (-) ^!Toki Tsubute opponent in air, close _2_1_4_+_K +_@ (-) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* (-) Hou'ou no Mai _2_1_4_2_1_4_+_P +_* (-) Mizudori no Mai _2_3_6_2_3_6_+_P + +_# Sakura Fubuki + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Tani Otoshi _4 / _6_+_C +_( (-) Tomoe Nage _4 / _6_+_D + +_) (-) Hyouchuu Wari _6_+_A +_) (-) Joudan Uke _6_+_B (block jump/high) +_) (!) Gedan Uke _3_+_B (block mid/low) + +_@ (!) Ko'ou Ken _2_3_6_+_P +_@ (!) Kohou _6_2_3_+_P +_@ (-) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (!) Kohou Shippuu Ken _2_1_4_+_P ("!" on 1st hit) +_@ (-) Mouko Raijin Setsu _2_3_6_+_K +_@ (-) Zanretsu Ken _6_4_6_+_P + +_* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-) Tenchi Haoh Ken _2_3_6_2_3_6_+_P + +_# Kuuchuu Ko'ou Ken + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Ryuuchou Kyaku _4 / _6_+_C +_( (-) Kubikiri Nage _4 / _6_+_D + +_) (-) Kouryuu Koukyaku Geri _4 / _6_+_A +_) (-) Ryuu Hanshuu _4 / _6_+_B +_) (-) Nidan Sokudou Geri _3_+_B +_) (-) Hien Ryuujin Kyaku _^_3_+_K + +_@ (-) Ryuugeki Ken ^4_6_+_P +_@ (-) Ryuu Zanshou ^2_8_+_K +_@ (-) Hien Senpuu Kyaku ^4_6_+_K +_@ (!) Sen'en Renbu Kyaku ^2_8_+_P ("!" on 1st/2nd hit) + +_* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-) Mu'ei Shippuu Juudan Kyaku _2_1_4_1_2_3_6_+_K + +_# Ryuuren Moushuu + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Oni Harite _4 / _6_+_C +_( (-) Silent Nage _4 / _6_+_D +_( (-) Tsubame Otoshi _^_4 / _6_+_C / _D + +_) (-) En Yoku _6_+_A +_) (!) Senkai Kyaku _6_+_B_B ("!" on 2nd hit) + +_@ (-) Ko'ou Ken _2_3_6_+_P +_@ (-) ^!Haoh Shoukou Ken _O_P +_@ (-) Rai'ou Ken _2_3_6_+_K +_@ (!) Yuri Chou Upper _6_2_3_+_P ("!" with _A) +_@ (-) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ (-) Yuri Chou Knuckle _2_1_4_+_P (_O) +_@ (-) Yuri Chou Mawashi Geri _2_1_4_+_K +_@ (-) Hyakuretsu Binta _6_3_2_1_4_6_+_K + +_* (-) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* (-) Hien Rekkou _2_3_6_2_3_6_+_K +_* (-) Shin! Chou Upper _2_3_6_2_3_6_+_P + +_# Hien Rekkou + +- TAKUMA SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Oosotogari _4 / _6_+_C +_( (-) Ippon Seoi _4 / _6_+_D + +_) (-) Oni Guruma _6_+_A +_) (-) Kawara Wari _6_+_B +_) (-) Hisha Otoshi: Dan Tsubushi _4_+_A +_) (-) Keima Uchi: Oiuchi _3_+_B + +_@ (!) Ko'ou Ken _2_3_6_+_P +_@ (!) Mouko Burai Gan _2_1_4_+_P ("!" on 2nd hit) +_@ (-) Hien Shippuu Kyaku ^1_6_+_K +_@ (-) Zanretsu Ken _6_4_6_+_P +_@ (-) Shouran Kyaku _6_3_2_1_4_+_K +_@ (-) Sanchin no Kata _2_2_+_O_P + +_* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) +_* (-) Shin Kishin Geki close _2_3_6_2_3_6_+_P + +_# Chou Hissatsu: Tengu Shikou Ken + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Leona Crush _4 / _6_+_C +_( (-) Order Buckler _4 / _6_+_D +_( (-) Heidern Inferno _^_4 / _6_+_C / _D + +_) (-) Strike Arch _4 / _6_+_B + +_@ (-) Baltic Launcher ^4_6_+_P +_@ (!) Moon Slasher ^2_8_+_P +_@ (!) Ground Saber ^4_6_+_K ("!" with _B) +_@ (!) ^!Gliding Buster (with _D) _6_+_D +_@ (!) X-Caliber _^_2_1_4_+_P +_@ (-) Earring Bakudan 1 _2_1_4_+_K +_@ (!) Earring Bakudan 2: Heart Attack _4_2_1_+_K +_@ (-) ^!Kibaku _4_2_1_+_K + +_* (-) V-Slasher _^_2_3_6_3_2_1_4_+_P +_* (-) Rebel Spark _2_1_4_1_2_3_6_+_K +_* (-) Grateful Dead _2_3_6_2_3_6_+_P + +_# Killer Touch + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Dynamite Headbutt _4 / _6_+_C +_( (-) Northern Light Bomb _4 / _6_+_D + +_@ (-) Vulcan Punch ^*_P +_@ (-) ^!Move _6 +_@ (!) Gattling Attack ^4_6_+_P +_@ (-) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ (-) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ (-) Ralf Kick _O_K +_@ (!) Ralf Tackle _6_3_2_1_4_+_K +_@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* (-) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* (-) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K +_* (-) Galactica Phantom _2_3_6_2_3_6_+_P + +_# Galactica Phantom + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Nageppanashi German _4 / _6_+_C +_( (-) Fisherman Buster _4 / _6_+_D +_( (-) Death Lake Driver _^_4 / _6_+_C / _D + +_) (!) Stomping _6_+_B + +_@ (!) Gattling Attack ^4_6_+_P +_@ (-) Mount Tackle _4_1_2_3_6_+_P +_@ (-) ^!Clark Lift _2_2_+_A +_@ (-) ^!Sleeper Lift: D.D.T. _2_2_+_C +_@ (-) ^!Flashing Elbow _2_3_6_+_P +_@ (-) ^!Rolling Death Cradle _2_2_+_K +_@ (-) Napalm Stretch _6_2_3_+_P +_@ (-) ^!Flashing Elbow _2_3_6_+_P +_@ (-) Frankensteiner close _6_2_3_+_K +_@ (-) ^!Flashing Elbow _2_3_6_+_P +_@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-) ^!Flashing Elbow _2_3_6_+_P + +_* (-) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-) Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +_# Flashing Launcher + +- WHIP - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Alpha _4 / _6_+_C +_( (-) Zed _4 / _6_+_D + +_) (-) Whip Shot ^6_+_A_A_A_A_A + +_@ (!) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P +_@ (-) Assassin Strike "Code: BB" _6_2_3_+_P / _K +_@ (!) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) +_@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) +_@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) +_@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-) Desert Eagle _4_2_1_+_P (^*) +_@ (-) Hook Shot "Code: Kaze" _^_2_1_4_+_P + +_* (-) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P + +_# Valkyrie Killer + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Bit Throw _4 / _6_+_C +_( (-) Psychic Throw _4 / _6_+_D +_( (-) Psychic Shoot _^_4 / _6_+_C / _D + +_) (-) Renkan Tai _6_+_B +_) (-) Phoenix Bomb _^_2_+_B +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (!) Psycho Ball Attack _2_1_4_+_P +_@ (!) Psycho Sword (_^)_6_2_3_+_P +_@ (!) Phoenix Arrow _^_2_1_4_+_K +_@ (-) Psycho Shoot _4_1_2_3_6_+_P +_@ (!) Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ (!) New Psycho Reflector _2_1_4_+_D (reflect projectile) +_@ (-) Psychic Teleport _2_3_6_+_K + +_* (-) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* (-) ^!Crystal Shoot _2_1_4_+_P (_O) +_* (-) ^!Cancel _A_+_B_+_C_+_D +_* (-) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K + +_# Psycho Healing (restores life) + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hakki _4 / _6_+_C +_( (-) Tomoe Nage _4 / _6_+_D + +_) (-) Kobokushu _6_+_A +_) (-) Kousentai _6_+_B + +_@ (!) Sen Shippo _2_1_4_+_P +_@ (-) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ (-) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ (!) Ryuu Gakusai _4_2_1_+_K +_@ (!) Senkyuutai _2_3_6_+_K +_@ (-) Ryuu Renda _6_2_3_+_P (^*) +_@ (-) Ryuu Sougeki _^_2_1_4_+_P + +_* (-) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* (-) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* (-) Chouryuu Renken _2_3_6_2_3_6_+_P + +_# Niku Man 4 U (restores life) + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Gou Inshu _4 / _6_+_C +_( (-) Gyaku Ashi Nage _4 / _6_+_D + +_) (-) Suiho Hyoutan Shuu _6_+_A + +_@ (!) Hyoutan Geki _2_1_4_+_P +_@ (!) Ryuurin Hourai _6_2_3_+_P ("!" with _C) +_@ (!) Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ (-) Suihai Kou _2_3_6_+_P +_@ (!) ^!Fun'en Kou _2_3_6_+_P ("!" with _A) +_@ (!) ^!Gouen Shourai: Kai _6_2_3_+_P +_@ (-) Suikan Kanou _2_2_+_P +_@ (-) ^!Choushuu Rikugyo _6_+_P +_@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ (-) ^!Cancel _A_+_B_+_C_+_D +_@ (-) Bougetsu Sui _2_2_+_K +_@ (-) ^!Move _4 / _6 +_@ (-) ^!Rouja Hanhou _8_+_B +_@ (!) ^!Rigyo Hanhou _8_+_D +_@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ (-) ^!Cancel _A_+_B_+_C_+_D + +_* (-) Gouran Enpou _2_3_6_2_3_6_+_P +_* (-) Gou'en Shourai _2_3_6_3_2_1_4_+_P + +_# Hourai Raku'en + +- BAO - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Gen'ei Tougi _4 / _6_+_C +_( (-) Critical Throw _4 / _6_+_D + +_) (-) Kakugi _6_+_A +_) (-) Senheki Shuu _6_+_B +_) (-) Senshou Shuu _3_+_B +_) (-) Rikatsu Shuu _3_+_D +_) (-) Soushou _^_2_+_A +_) (-) Hikida _^_2_+_B +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (!) Psycho Ball Attack: Rise _2_3_6_+_A +_@ (!) Psycho Ball Attack: Front _2_1_4_+_A +_@ (-) Psycho Ball Attack: Air Front _^_2_1_4_+_A +_@ (!) Psycho Ball Attack: Bound _2_3_6_+_B +_@ (-) Psycho Ball Attack: Air Bound _^_2_3_6_+_B +_@ (-) Psycho Ball Attack: Reflect _2_1_4_+_B (reflect projectile) +_@ (!) Psycho Ball Crash: Rise _2_3_6_+_C +_@ (!) Psycho Ball Crash: Front _2_1_4_+_C +_@ (-) Psycho Ball Crash: Air Front _^_2_1_4_+_C +_@ (-) Psycho Ball Crash: Bound _2_3_6_+_D +_@ (-) Psycho Ball Crash: Air Bound _^_2_3_6_+_D +_@ (-) Psycho Ball Crash: Reflect _2_1_4_+_D (reflect projectile) + +_* (-) Psycho Ball Attack: MAX _2_1_4_2_1_4_+_P +_* (-) Psycho Ball Attack: DX _6_4_1_2_3_6_+_K +_* (-) Psycho Ball Crash: SP _2_1_4_2_1_4_+_K + +_# Psycho Ball Attack MAX ~Striker MIX~ + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hold Rush _4 / _6_+_C +_( (-) Hook Buster _4 / _6_+_D + +_) (-) Trap Kick _6_+_B +_) (-) Sliding _3_+_D + +_@ (!) Venom Strike _2_3_6_+_B +_@ (!) Double Strike _2_3_6_+_D +_@ (-) Trap Shot _6_2_3_+_K +_@ (-) Surprise Rose _6_2_3_+_P +_@ (-) Tornado Kick '95 _6_3_2_1_4_+_B +_@ (-) Tornado Kick _6_3_2_1_4_+_D +_@ (!) Mirage Kick _6_3_2_1_4_+_P ("!" on 1st/2nd/3rd hit) +_@ (!) Mirage Dance close _4_1_2_3_6_+_P ("!" on 1st/2nd hit) + +_* (-) Illusion Dance _2_3_6_3_2_1_4_+_K +_* (-) Silent Flash _2_1_4_2_1_4_+_K + +_# Trap Rush + +- BLUE MARY - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Victor Nage _4 / _6_+_C +_( (-) Head Throw _4 / _6_+_D + +_) (-) Hammer Arch _4 / _6_+_A +_) (-) Double Rolling _4 / _6_+_B +_) (-) Climbing Arrow _3_+_B + +_@ (-) Spin Fall _2_3_6_+_P +_@ (-) ^!M. Spider _2_3_6_+_P +_@ (!) Vertical Arrow _6_2_3_+_K ("!" with _B) +_@ (-) ^!M. Snatcher _6_2_3_+_K +_@ (!) Straight Slicer ^4_6_+_K ("!" with _B) +_@ (-) ^!Crab Clutch _2_3_6_+_K +_@ (-) Real Counter _2_1_4_+_P +_@ (-) ^!Backdrop Real close _4_1_2_3_6_+_P +_@ (-) ^!Head Crush close _4_1_2_3_6_+_K +_@ (-) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ (-) M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* (-) M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K +_* (-) M. Splash Rose _2_3_6_3_2_1_4_+_P +_* (-) M. Dynamite Swing _2_3_6_2_3_6_+_K + +_# Rapid Spider + +- KASUMI TODOH - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Maki Age _4 / _6_+_C +_( (-) Aiki Nage _4 / _6_+_D + +_) (-) Hiji Ate _6_+_A + +_@ (!) Kasane Ate (_^)_2_3_6_+_P +_@ (!) Hakusan Tou: Dageki Bougyou _2_1_4_+_K +_@ (!) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_+_P +_@ (-) Senkou Nagashi _2_1_4_+_P (x3) +_@ (-) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (-) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) + +_* (-) Chou Kasane Ate _2_3_6_2_3_6_+_P +_* (-) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_P (reverse all) + +_# Katsu + +- LI XIANGFEI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Kadoma _4 / _6_+_C +_( (-) Ryokuchi Kou'en _4 / _6_+_D + +_) (-) Sou Shouda _6_+_A +_) (-) Kyuuho: Kousentai _6_+_B +_) (-) Fukuho: Kousentai _3_+_D + +_@ (!) Nanpa _2_3_6_+_P +_@ (-) Senri Chuu'ou _2_3_6_+_B +_@ (-) ^!Kankuu _2_3_6_+_B +_@ (-) Senri Chuu'ou: Shinsaiha _2_3_6_+_D +_@ (!) Tenpou Zan _6_2_3_+_K +_@ (-) Banpaku Kou'en close _6_3_2_1_4_6_+_P +_@ (!) ^!Ekisupo _2_1_4_+_P +_@ (-) Esaka: Atemi Kougeki _2_1_4_+_P (reverse high/mid/low) + +_* (-) Dai Tetsujin _2_3_6_3_2_1_4_+_K +_* (-) Chou Pai-Long _2_3_6_2_3_6_+_P +_* (-) ^!Chouhatsu ^*_K +_* (-) Majinga close _6_3_2_1_4_6_3_2_1_4_+_P + +_# Dai Kokuchou (drains opponent's Super Bar) + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Kubikime Otoshi _4 / _6_+_C +_( (-) Sakkyaku Nage _4 / _6_+_D + +_) (-) Kuuren Geki _6_+_A +_) (-) Neri Chagi _6_+_B + +_@ (!) Hangetsu Zan _2_1_4_+_K ("!" on 1st hit) +_@ (-) Hien Zan ^2_8_+_K +_@ (-) ^!Tenshou Zan (with _D) _2_+_D +_@ (!) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) +_@ (-) Haki Kyaku _2_2_+_K +_@ (!) Hishou Kyaku _^_2_3_6_+_K + +_* (-) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* (-) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_# Hishou Kyaku + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hagan Geki _4 / _6_+_C +_( (-) Kusari Jime _4 / _6_+_D + +_) (-) Hiki Nige _3_+_A + +_@ (-) Tekkyuu Dai Kaiten ^*_P +_@ (-) ^!Move _4 / _6 +_@ (-) ^!Cancel _A_+_B_+_C_+_D +_@ (!) Tekkyuu Funsai Geki ^4_6_+_P +_@ (-) Dai Hakai Nage close _6_3_2_1_4_6_+_P +_@ (-) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* (-) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P +_* (-) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K + +_# Tekkyuu Dai Kourin + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Zujou Sashi _4 / _6_+_C +_( (-) Geketsu Tsuki _4 / _6_+_D + +_) (-) Mukuro Zuki _4 / _6_+_A +_) (-) Toorima Geri _4 / _6_+_B +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (-) Kaiten Hien Zan _2_1_4_+_P +_@ (!) ^!Kishuu Hien Zuki _P +_@ (!) Tatsumaki Shippuu Zan ^2_8_+_P +_@ (-) Senpuu Hien Sashi ^4_6_+_P +_@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) +_@ (-) Hishou Kuuretsu Zan ^2_8_+_O_K +_@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) +_@ (!) Hishou Kyaku _^_2_3_6_+_K + +_* (-) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* (-) ^!Move _4 / _6 +_* (-) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* (-) Shin! Chouzetsu Rinkaiten Toppa _^_2_3_6_2_3_6_+_P + +_# Chouhatsu Zanmai + +- JHUN HOON - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Handou Geki _4 / _6_+_C +_( (-) Kai Senpuu _4 / _6_+_D + +_) (-) Ryouko Geki: RYOUKU STANCE _6_+_B (_O) +_) (!) Ryuurou Shuu _^_2_+_B + +_@ (-) Haiki Geki: SOSHUU STANCE _2_1_4_+_A (_O) +_@ (!) Haiki Geki _2_1_4_+_C +_@ (-) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B (_O) +_@ (!) Mangetsu Zan _2_1_4_+_D +_@ (-) Kuu Sajin: SOSHUU STANCE ^2_8_+_A (_O) +_@ (-) Kuu Sajin ^2_8_+_C +_@ (-) Soshuu Jin: SOSHUU STANCE _2_2_+_O_A +_@ (-) Ryouko Jin: RYOUKU STANCE _2_2_+_O_B + +_* (-) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K +_* (-) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K + +_# Fukuko Shuugeki + +SOSHUU STANCE +_) (-) Zengo Idou _4 / _6 +_) (-) Fumikomi _6_6 +_) (-) Hikikomi _4_4 + +_@ (!) Shuusou Kyaku: Joudan _8_+_C +_@ (!) Shuusou Kyaku: Gedan _C +_@ (!) Taikyoku Ha _D +_@ (-) Kirikae Kougeki: RYOUKU STANCE _4 / _6_+_B (_O) +_@ (-) Kirikae Dousa: RYOUKU STANCE _O_B + +RYOUKU STANCE +_) (-) Zengo Idou _4 / _6 +_) (-) Fumikomi _6_6 +_) (-) Hikikomi _4_4 + +_@ (!) Shuuko Geki: Shimo _2_+_C +_@ (-) Hiko Geki: Ue _8_+_C +_@ (!) Mouko Geki: Naka _C +_@ (!) Taikyoku Hi _D +_@ (-) Kirikae Kougeki: SOSHUU STANCE _4 / _6_+_A (_O) +_@ (-) Kirikae Dousa: SOSHUU STANCE _O_A + +- KYO-1 - +───────────────────────────────────────────────────────────────────────── +_( (-) Hatsugane _4 / _6_+_C +_( (-) Issetsu Seoi Nage _4 / _6_+_D + +_) (-) Kurogami _6_+_A +_) (-) Honofuri _6_+_B +_) (-) Migari Ugachi _3_+_C + +_@ (!) Yami Barai _2_3_6_+_P +_@ (!) Aoki _2_1_4_+_P +_@ (-) Oboro Guruma _6_2_3_+_K +_@ (-) 75 Shiki Kai _2_3_6_+_K_K + +_* (-) Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_# 75 Shiki Kai + +- KYO-2 - +───────────────────────────────────────────────────────────────────────── +_( (-) Hatsugane _4 / _6_+_C +_( (-) Issetsu Seoi Nage _4 / _6_+_D + +_) (-) Goufu You _6_+_B +_) (-) Naraku Otoshi _^_2_+_C + +_@ (-) Aragami _2_3_6_+_A +_@ (-) ^!Kono Kizu _2_3_6_+_P +_@ (!) ^!Migari Ugachi Kai _P +_@ (!) ^!Nanase _K +_@ (-) ^!Yano Sabi _6_3_2_1_4_+_P +_@ (!) ^!Migari Ugachi _P +_@ (!) ^!Nue Tsumi _K +_@ (-) Dokugami _2_3_6_+_C +_@ (-) ^!Tsumi Yomi _6_3_2_1_4_+_P +_@ (-) ^!Batsu Yomi _6_+_P +_@ (!) Oniyaki _6_2_3_+_P +_@ (!) Kototsuki _6_3_2_1_4_+_K +_@ (-) R,E,D, KicK _4_2_1_+_K + +_* (-) Mu Shiki _2_3_6_2_3_6_+_P +_* (-) ^!Chouhatsu ^*_P + +_# 75 Shiki Kai + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Unlocks "K.I." on Title Screen (MVS only) + - Win a battle with a team of 4 random characters consisting of 3 of them are from the list below: + - For "K": K, Maxima, Benimaru, Shingo, Whip, Kyo-1 and Kyo-2 + - For "I": Leona, Athena, Bao, Xiangfei, Kasumi, Kim and Jhun + +_` Kyo Kusanagi + - On the Character Select Screen, put the cursor on Roulette Box _O_S and press _4_6_8_4_2_6 + - Must have a "K" on Title Screen first + +_` Iori Yagami + - On the Character Select Screen, put the cursor on Roulette Box _O_S and press _6_4_8_6_2_4 + - Must have a "I" on Title Screen first + +_` Krizalid (1st form) and Krizalid (2nd form) + - Playable only with M.A.M.E. Cheats + +- KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( (-) Hatsugane _4 / _6_+_C +_( (-) Issetsu Seoi Nage _4 / _6_+_D + +_) (-) Ge Shiki: Goufu You _6_+_B +_) (-) 88 Shiki _3_+_D +_) (-) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-) 114 Shiki: Aragami _2_3_6_+_A +_@ (-) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (-) ^!127 Shiki: Yano Sabi _P +_@ (!) ^!125 Shiki: Nanase _K +_@ (-) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-) ^!Ge Shiki: Migari Ugachi _P +_@ (!) ^!125 Shiki: Nanase _K +_@ (-) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-) ^!402 Shiki: Batsu Yomi _6_+_P +_@ (!) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (!) 427 Shiki: Hikigane _6_3_2_1_4_+_K +_@ (-) R.E.D. KicK _4_2_1_+_K +_@ (-) 75 Shiki Kai _2_3_6_+_K_K +_@ (!) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* (-) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* (-) 182 Shiki _2_3_6_2_3_6_+_P (_O) + +_# Ura 108 Shiki: Orochinagi + +- IORI YAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (-) Sakahagi _4 / _6_+_C +_( (-) Saka Sakahagi _4 / _6_+_D + +_) (-) Ge Shiki: Yumebiki _6_+_A_A +_) (-) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (!) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (-) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-) 311 Shiki: Tsumagushi _6_2_3_+_K +_@ (-) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-) Ura 311 Shiki: Saku Tsumagushi _2_3_6_2_3_6_+_K + +_# Ura 108 Shiki: Ya Sakazuki + +- KRIZALID (1ST FORM) - +───────────────────────────────────────────────────────────────────────── +_( (-) Dead Fall _4 / _6_+_C / _D + +_) (-) Overhead Axe Kick far _D +_) (-) Low Kick _2_+_K + +_@ (-) Negative Anguish _2_3_6_+_P +_@ (-) Demon Landing _^_2_3_6_+_K + +- KRIZALID (2ND FORM) - +───────────────────────────────────────────────────────────────────────── +_( (-) Dead Fall _4 / _6_+_C / _D + +_) (-) Cut Spin _6_+_A +_) (-) Low Kick _2_+_A / _K + +_@ (-) Typhoon Rage _2_3_6_+_P +_@ (!) Lethal Impact _2_3_6_+_K +_@ (!) Rising Dark Moon _6_2_3_+_P +_@ (-) Desperate Moment _6_3_2_1_4_+_P +_@ (-) ^!Moment Penetration _4 / _6_+_P + +_* (-) Desperate Overdrive _2_3_6_3_2_1_4_+_P +_* (-) End of Heaven _2_1_4_1_2_3_6_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Show Characters on Order Select + - On the Order Select Screen _O_S while selecting the order + +_` Bonus Battle + _` Fight Iori Yagami on Stage 7 + - Choose a Default Team + - Get 200 Battle Ability Points after Stage 5 + - Complete the game + _` Fight Kyo Kusanagi on Stage 7 + - Choose a Default Team + - Get 280 Battle Ability Points after Stage 5 + - Complete the game +$end + +################################################################################################### + +$info=kof2000,kof2000n +$cmd +The King of Fighters 2000 © 2000 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Super Desperation Moves (SDM) +_# Striker Moves + +_` Desperation Moves (DM) + - Needs 1 Stock of Super Bar + +_` Super Desperation Moves (SDM) + - Needs 3 Stocks of Super Bar + +_` Striker Moves + - The character must be in Striker Position + - Needs 1 Striker Stock + - 1st character is the Normal Striker + - 2st character is the Another Striker + - 3rd character is the Maniac Striker (put the cursor on Another Striker and press _8_4_4_4_6_6_6_2) + +_` COUNTER MODE + - 20 seconds of duration + - Damage increased + - Can use DMs and Guard Cancels without a Stock + - Can't use SDMs + - Moves with (!) can be Super Canceled in DMs + +_` ARMOR MODE + - 15 seconds of duration + - Damage increased + - Defense increased + - Don't takes block damage + - Super Armor + - Can use Guard Cancels without a Stock + - Can't use DMs / SDMs + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-) Run _6^6 +_) (-) Retreat _4_4 +_) (-) Normal Jump _8 +_) (-) Low Jump _X_8 +_) (-) High Jump _2_8 +_) (-) Long Jump running _9 +_) (-) Roll Forward _A_+_B +_) (-) Roll Backward _4_+_A_+_B +_) (-) Body Blow (_^)_C_+_D +_) (-) Throw Escape when thrown _4 / _6_+_P / _K +_) (-) Safe Fall being knocked down _A_+_B +_) (-) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B +_) (-) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B +_) (-) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D +_) (-) Striker Call (1 Striker Stock) _B_+_C +_) (-) Bonus Striker Call (1 Stock and 1 Striker Stock) Normal Throw _B_+_C +_) (-) Replenish Strike Stock (1 Stock) _S +_) (-) Counter Mode Activate (3 Stocks) _A_+_B_+_C +_) (-) Armor Mode Activate (3 Stocks) _B_+_C_+_D + +- K' - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Spot Pile _4 / _6_+_C +_( (-) Knee Strike _4 / _6_+_D + +_) (!) One Inch _6_+_A +_) (-) Knee Assault _6_+_B + +_@ (-) Ein Trigger _2_3_6_+_P +_@ (-) ^!Second Shoot _6_+_B +_@ (-) ^!Second Shell _6_+_D +_@ (-) ^!Blackout _4_+_K +_@ (!) Crow Bite _6_2_3_+_P +_@ (-) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-) Minute Spike (_^)_2_1_4_+_K +_@ (-) Blackout _2_3_6_+_K + +_* (-) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (-) Chain Drive _2_3_6_3_2_1_4_+_P + +_& (-) Chain Drive _2_3_6_3_2_1_4_+_A_+_C + +_# K' Narrow Spike +_# Another K' Narrow Spike + +- MAXIMA - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Dynamite Drop _4 / _6_+_C +_( (-) Choking Vise _4 / _6_+_D + +_) (!) Mongolian _6_+_A +_) (-) M9 Kata Maxima Missile: Shisaku _3_+_C + +_@ (-) System 1: Maxima Scramble _2_3_6_+_A +_@ (-) ^!Double Bomber _2_3_6_+_A +_@ (-) ^!Bulldog Press _2_3_6_+_A +_@ (-) System 2: Maxima Scramble _2_3_6_+_C +_@ (-) ^!Double Bomber _2_3_6_+_C +_@ (-) ^!Bulldog Press _2_3_6_+_C +_@ (-) System 3: Maxima Lift _6_3_2_1_4_+_K +_@ (-) ^!Centoun Press _4 / _6_+_K +_@ (!) M4 Kata Vapour Cannon _2_1_4_+_P +_@ (-) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K +_@ (-) M19 Kata Blitz Cannon _6_2_3_+_K + +_* (-) Bunker Buster _2_3_6_3_2_1_4_+_P +_* (-) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K + +_& (-) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +_# Maxima Maxima Gallows +_# Rocky Atomic Burn + +- RAMON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Arm Whip _4 / _6_+_C +_( (-) Flying Mayor _4 / _6_+_D + +_) (-) Teikuu Drop Kick _3_+_B + +_@ (-) Drop Kick _2_1_4_+_A (_O) +_@ (-) Feint Step _2_1_4_+_C (_O) +_@ (-) Tiger Neck Chancery close _4_1_2_3_6_+_P +_@ (-) Rolling Sobat _6_2_3_+_K +_@ (-) ^!Flying Body Attack _6_2_3_+_K +_@ (-) Somersault _4_1_2_3_6_+_K + +_* (-) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K +_* (-) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_# Ramon El Diablo Amarillo Ramon +_# Duke Edwards Submarine Screw +_# Neo & Geo Countdown Three + +- VANESSA - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Dynamite Puncher _4 / _6_+_C +_( (-) Clench Puncher _4 / _6_+_D + +_) (-) One-Two Puncher _6_+_A +_) (-) Sliding Puncher _3_+_B + +_@ (-) Machine Gun Puncher _4_1_2_3_6_+_P (^*) +_@ (-) Parrying Puncher _6_2_3_+_P +_@ (!) Dash Puncher ^4_6_+_P +_@ (-) Puncher Weaving _2_1_4_+_P (_O) +_@ (!) ^!Puncher Upper _6_+_P +_@ (-) ^!Parrying Puncher _4_+_P +_@ (-) ^!Puncher Vision: Zenpou _6_+_K +_@ (-) ^!Puncher Vision: Kouhou _4_+_K +_@ (-) Puncher Vision: Zenpou _2_3_6_+_K +_@ (!) ^!Dash Puncher _6_+_A ("!" on 1st hit) +_@ (-) ^!Puncher Straight _6_+_C +_@ (-) ^!Puncher Vision: Zenpou _2_3_6_+_K +_@ (-) ^!Puncher Vision: Kouhou _2_1_4_+_K +_@ (-) ^!Puncher Weaving _4_+_P (_O) +_@ (-) Puncher Vision: Kouhou _2_1_4_+_K +_@ (!) ^!Dash Puncher _6_+_A ("!" on 1st hit) +_@ (-) ^!Puncher Straight _6_+_C +_@ (-) ^!Puncher Vision: Zenpou _2_3_6_+_K +_@ (-) ^!Puncher Vision: Kouhou _2_1_4_+_K +_@ (-) ^!Puncher Weaving _4_+_P (_O) + +_* (-) Champion Puncher close _2_3_6_2_3_6_+_P +_* (-) Crazy Puncher _2_1_4_1_2_3_6_+_P + +_& (-) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C + +_# Vanessa Hard Puncher +_# Fiolina "Fio" Germi Parachute Kouka Kunren + +- BENIMARU NIKAIDO - BENIMARU TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Catch and Shoot _4 / _6_+_C +_( (-) Front Suplex _4 / _6_+_D +_( (-) Spinning Knee Drop _^_4 / _6_+_C / _D + +_) (-) Jackknife Kick _6_+_B +_) (-) Flying Drill _^_2_+_D + +_@ (!) Raijin Ken _2_3_6_+_P +_@ (-) Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ (!) Shinkuu Katategoma _2_1_4_+_P +_@ (-) Iai Geri _2_3_6_+_K +_@ (!) ^!Handou Sandan Geri _2_8_+_K +_@ (-) Super Inazuma Kick _6_2_3_+_K + +_* (-) Raikou Ken _2_3_6_2_3_6_+_P +_* (-) Gen'ei Hurricane _2_1_4_2_1_4_+_K + +_& (-) Raikou Ken _2_3_6_2_3_6_+_A_+_C + +_# Benimaru Nikaido Elec-Trigger +_# Another Benimaru Raijin Ken + +- SHINGO YABUKI - BENIMARU TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hatsugane _4 / _6_+_C +_( (-) Issetsu Seoi Nage Fukanzen _4 / _6_+_D + +_) (-) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ (-) 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ (-) 115 Shiki: Dokugami Mikansei _2_3_6_+_C +_@ (-) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ (-) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K +_@ (!) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) +_@ (!) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ (-) Shingo Kick _4_1_2_3_6_+_K + +_* (-) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* (-) ^!Idol Teishi _P +_* (-) Burning Shingo _2_1_4_1_2_3_6_+_P + +_& (-) Burning Shingo _2_1_4_1_2_3_6_+_A_+_C + +_# Shingo Yabuki "Yacchatte Kudasai!" +_# Cosplayer Kyoko 75 Shiki Kai² + +- LIN - BENIMARU TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Akuzan _4 / _6_+_C +_( (-) Akuzan Ki _4 / _6_+_D + +_) (-) Benpatsu Ken _6_+_A +_) (!) Higi Hakkyoku Ken: Dakai _3_+_C + +_@ (-) Tetsuzanbu Bu: Rasatsu _2_3_6_+_P +_@ (-) ^!Tetsuzanbu Bu: Nagi _6_3_2_1_4_+_P +_@ (!) ^!Tetsuzanbu Bu: Hakei _6_+_P +_@ (!) Kasumi _2_1_4_+_P +_@ (-) Muei Kusashu _6_2_3_+_P +_@ (-) Hike Kyaku _4_1_2_3_6_+_K +_@ (-) Hiten Kyaku _6_3_2_1_4_+_K + +_* (-) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_P +_* (-) Hizoku Ougi Yougou _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_A_+_C +_& (-) Hizoku Ougi Doku Shukou _2_2_2_+_A_+_C + +_# Lin Hirai Kyaku +_# Eiji Kisaragi Kasumi Giri + +- SETH - BENIMARU TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hiji ate kara no hadou uchi _4 / _6_+_C +_( (-) Tomoe Nage _4 / _6_+_D + +_) (-) Tackle _6_+_A +_) (-) Mae Age Geri _6_+_B +_) (-) Sobat _4_+_A +_) (-) Sliding _3_+_B + +_@ (!) Sho-Yoh _2_3_6_+_P +_@ (!) Kyu-Getsu _6_3_2_1_4_+_K +_@ (-) Koh-Getsu _^_2_3_6_+_A +_@ (-) Raku-Getsu _^_2_3_6_+_B +_@ (-) An-Getsu _^_2_3_6_+_C +_@ (-) Ei-Getsu _^_2_3_6_+_D +_@ (-) Doh-Kuzushi _4_1_2_3_6_+_B (reverse jump/high/Specials) +_@ (-) Ashi-Tori _4_1_2_3_6_+_D (reverse low) + +_* (-) "Morote"-Sho-Yoh _2_3_6_2_3_6_+_P +_* (-) Irimi-Nadazuki _2_3_6_3_2_1_4_+_K +_* (-) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_P (reverse jump/high/mid/Specials) + +_& (-) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_A_+_C (reverse all) + +_# Seth Final Agent +_# Goro Daimon Tenchi Gaeshi: Olympic Version + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Grasping Upper _4 / _6_+_C +_( (-) Buster Throw _4 / _6_+_D + +_) (-) Hammer Punch _6_+_A +_) (-) Rising Upper _3_+_C + +_@ (!) Power Wave _2_3_6_+_A +_@ (!) Round Wave _2_3_6_+_C +_@ (!) Rising Tackle ^2_8_+_P +_@ (-) Power Dunk _6_2_3_+_K +_@ (-) Burn Knuckle _2_1_4_+_P +_@ (-) Crack Shoot _2_1_4_+_K + +_* (-) Power Geyser _2_1_4_1_6_+_P +_* (-) High Angle Geyser _2_3_6_2_3_6_+_K + +_& (-) Triple Geyser _2_1_4_1_6_+_A_+_C + +_# Terry Bogard Dunk Geyser +_# Geese Howard Shinkuu Nage + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Gourin Kai _4 / _6_+_C +_( (-) Kakaekomi Nage _4 / _6_+_D + +_) (-) Uwa Agito _6_+_B +_) (-) Age Men _3_+_A + +_@ (!) Hishou Ken _2_1_4_+_A +_@ (!) Geki Hishou Ken _2_1_4_+_C +_@ (!) Shouryuu Dan _6_2_3_+_P ("!" on 1st hit) +_@ (-) Kuuha Dan _4_1_2_3_6_+_K +_@ (!) Zan'ei Ken _1_6_+_P ("!" with _A) +_@ (!) ^!Shippuu Ouken _2_3_6_+_P +_@ (-) Gekiheki Haisui Shou close _4_1_2_3_6_+_P +_@ (-) Gen'ei Shiranui _^_2_3_6_+_K +_@ (!) ^!Shimo Agito _P +_@ (-) ^!Uwa Agito _K + +_* (-) Chou Reppa Dan _2_1_4_1_6_+_K +_* (-) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P + +_& (-) Chou Reppa Dan _2_1_4_1_6_+_B_+_D + +_# Andy Bogard Shippuu Zan'ei Ken +_# Billy Kane Rengeki Ensatsu Kon + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hiza Jigoku _4 / _6_+_C +_( (-) Leg Throw _4 / _6_+_D + +_) (-) Low Kick _6_+_B +_) (-) Sliding _3_+_B + +_@ (-) Bakuretsu Ken ^*_P +_@ (!) ^!Bakuretsu Hook _2_3_6_+_A +_@ (-) ^!Bakuretsu Kick _2_3_6_+_C +_@ (!) Hurricane Upper _4_1_2_3_6_+_A +_@ (!) Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ (!) Tiger Kick _6_2_3_+_K +_@ (-) Slash Kick _4_1_2_3_6_+_K +_@ (-) Ougon no Kakato _2_1_4_+_K + +_* (-) Screw Upper _2_3_6_2_3_6_+_P +_* (-) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P +_* (-) Shijou Saikyou no Low Kick _2_3_6_2_3_6_+_K (_O) + +_& (-) Screw Upper _2_3_6_2_3_6_+_A_+_C + +_# Joe Higashi Ora Ora Bakuretsu Ken +_# Duck King Windmill + +- BLUE MARY - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Victor Nage _4 / _6_+_C +_( (-) Head Throw _4 / _6_+_D + +_) (!) Hammer Arch _4 / _6_+_A +_) (-) Double Rolling _4 / _6_+_B +_) (-) Climbing Arrow _3_+_B + +_@ (-) Spin Fall _2_3_6_+_P +_@ (-) ^!M. Spider _2_3_6_+_P +_@ (!) Vertical Arrow _6_2_3_+_K ("!" with _B) +_@ (-) ^!M. Snatcher _6_2_3_+_K +_@ (!) Straight Slicer ^4_6_+_K ("!" with _B) +_@ (-) ^!Crab Clutch _2_3_6_+_K +_@ (-) Real Counter _2_1_4_+_P +_@ (-) ^!Backdrop Real close _4_1_2_3_6_+_P +_@ (-) ^!Head Crush close _4_1_2_3_6_+_K +_@ (-) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ (-) M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* (-) M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K +_* (-) M. Splash Rose _2_3_6_3_2_1_4_+_P +_* (-) M. Dynamite Swing _2_3_6_2_3_6_+_K + +_& (-) M. Dynamite Swing _2_3_6_2_3_6_+_B_+_D + +_# Blue Mary Rapid Spider +_# Ryuji Yamazaki Sarashi Kubi + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Tani Otoshi _4 / _6_+_C +_( (-) Tomoe Nage _4 / _6_+_D + +_) (-) Hyouchuu Wari _6_+_A +_) (-) Joudan Uke _6_+_B (block jump/high) +_) (!) Gedan Uke _2_+_B (block mid/low) + +_@ (!) Ko'ou Ken _2_3_6_+_P +_@ (!) Kohou _6_2_3_+_P +_@ (-) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (!) Kohou Shippuu Ken _2_1_4_+_P +_@ (-) Mouko Raijin Setsu _2_3_6_+_K +_@ (-) Zanretsu Ken _6_4_6_+_P + +_* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-) Tenchi Haoh Ken _2_3_6_2_3_6_+_P + +_& (-) Ryuuko Ranbu: Destroy _2_3_6_+_A_+_C +_& (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_A_+_C + +_# Ryo Sakazaki Kuuchuu Ko'ou Ken +_# Awakened Kaede Kasshin: Fukuryuu +_# G-Mantle G-Mantle Shot + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Ryuuchou Kyaku _4 / _6_+_C +_( (-) Kubikiri Nage _4 / _6_+_D + +_) (-) Ryuu Hanshuu _4 / _6_+_A +_) (-) Kouryuu Koukyaku Geri _4 / _6_+_B +_) (-) Nidan Sokudou Geri _3_+_B +_) (-) Hien Ryuujin Kyaku _^_3_+_K + +_@ (!) Ryuugeki Ken ^4_6_+_P +_@ (!) Ryuu Zanshou ^2_8_+_K ("!" on 1st hit) +_@ (-) Hien Senpuu Kyaku ^4_6_+_K +_@ (!) Sen'en Renbu Kyaku close ^2_8_+_P + +_* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-) Kuzuryuu Sen _2_3_6_2_3_6_+_K + +_& (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_# Robert Garcia Ryuuren Moushuu +_# Another Robert Chouhatsu no Ken + +- KING - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hold Rush _4 / _6_+_C +_( (-) Hook Buster _4 / _6_+_D + +_) (-) Trap Kick _6_+_B +_) (-) Sliding _3_+_D + +_@ (!) Venom Strike _2_3_6_+_B +_@ (!) Double Strike _2_3_6_+_D +_@ (-) Trap Shot _6_2_3_+_K +_@ (-) Surprise Rose _6_2_3_+_P +_@ (-) Tornado Kick '95 _6_3_2_1_4_+_K +_@ (!) Mirage Kick _6_3_2_1_4_+_P ("!" on 1st/2nd/3rd hit) +_@ (-) Mirage Dance close _4_1_2_3_6_+_P + +_* (-) Illusion Dance _2_3_6_3_2_1_4_+_K +_* (-) Silent Flash _2_1_4_2_1_4_+_K + +_& (-) Illusion Dance _2_3_6_3_2_1_4_+_B_+_D + +_# King Trap Rush +_# King Lion King Rush + +- TAKUMA SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Oosotogari _4 / _6_+_C +_( (-) Ippon Seoi _4 / _6_+_D + +_) (-) Oni Guruma _6_+_A +_) (!) Kawara Wari _6_+_B +_) (-) Hisha Otoshi: Dan Tsubushi _4_+_A +_) (-) Keima Uchi: Oiuchi _3_+_B + +_@ (!) Ko'ou Ken _2_3_6_+_P +_@ (!) Mouko Burai Gan _2_1_4_+_P +_@ (-) Hien Shippuu Kyaku ^1_6_+_K +_@ (-) Zanretsu Ken _6_4_6_+_P +_@ (-) Shouran Kyaku _6_3_2_1_4_+_K + +_* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) +_* (-) Shin Kishin Geki close _2_3_6_2_3_6_+_P + +_& (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_# Takuma Sakazaki Chou Hissatsu: Tengu Shikou Ken +_# Gai Tendo Wheel Combo: Maxi Edge + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Leona Crush _4 / _6_+_C +_( (-) Order Buckler _4 / _6_+_D +_( (-) Heidern Inferno _^_4 / _6_+_C / _D + +_) (-) Strike Arch _4 / _6_+_B + +_@ (-) Baltic Launcher ^4_6_+_P +_@ (!) Moon Slasher ^2_8_+_P +_@ (-) Ground Saber ^4_6_+_K +_@ (!) ^!Gliding Buster (with _D) _6_+_D +_@ (!) X-Caliber _^_2_1_4_+_P +_@ (-) Earring Bakudan 1 _2_1_4_+_K +_@ (-) Earring Bakudan 2: Heart Attack _4_2_1_+_K +_@ (-) ^!Kibaku _4_2_1_+_K + +_* (-) V-Slasher _^_2_3_6_3_2_1_4_+_P +_* (-) Rebel Spark _2_1_4_1_2_3_6_+_K +_* (-) Grateful Dead _2_3_6_2_3_6_+_P + +_& (-) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C + +_# Leona Heidern Killer Touch +_# Goenitz Yonokaze + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Dynamite Headbutt _4 / _6_+_C +_( (-) Northern Light Bomb _4 / _6_+_D + +_@ (-) Vulcan Punch ^*_P +_@ (-) ^!Move _6 +_@ (!) Gattling Attack ^4_6_+_P +_@ (-) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ (-) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ (-) Ralf Kick _O_K +_@ (!) Ralf Tackle _6_3_2_1_4_+_K +_@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* (-) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* (-) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K + +_& (-) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C +_& (-) Galactica Phantom _2_3_6_2_3_6_+_A_+_C + +_# Ralf Jones Galactica Phantom +_# Yashiro Nanakase Missile Might Bash + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Nageppanashi German _4 / _6_+_C +_( (-) Fisherman Buster _4 / _6_+_D +_( (-) Death Lake Driver _^_4 / _6_+_C / _D + +_) (!) Stomping _6_+_B + +_@ (!) Gattling Attack ^4_6_+_P ("!" with _A) +_@ (-) Mount Tackle _4_1_2_3_6_+_P +_@ (-) ^!Clark Lift _2_2_+_A +_@ (-) ^!Sleeper Lift: D.D.T. _2_2_+_C +_@ (-) ^!Flashing Elbow _2_3_6_+_P +_@ (-) ^!Rolling Death Cradle _2_2_+_K +_@ (-) Napalm Stretch _6_2_3_+_P +_@ (-) ^!Flashing Elbow _2_3_6_+_P +_@ (-) Frankensteiner close _6_2_3_+_K +_@ (-) ^!Flashing Elbow _2_3_6_+_P +_@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-) ^!Flashing Elbow _2_3_6_+_P + +_* (-) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-) Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_# Clark Still Flashing Launcher +_# Shermie Shermie Spiral Hold + +- WHIP - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Zed _4 / _6_+_C / _D + +_) (-) Whip Shot ^6_+_A_A_A_A_A + +_@ (!) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P +_@ (-) Assassin Strike "Code: BB" _6_2_3_+_P / _K +_@ (!) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) +_@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) +_@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) +_@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-) Hook Shot "Code: Kaze" _^_2_1_4_+_P + +_* (-) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P + +_& (-) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C + +_# Whip Valkyrie Killer +_# Chris Shooting Dancer + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Bit Throw _4 / _6_+_C +_( (-) Psychic Throw _4 / _6_+_D +_( (-) Psychic Shoot _^_4 / _6_+_C / _D + +_) (-) Renkan Tai _6_+_B +_) (-) Phoenix Bomb _^_2_+_B +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (!) Psycho Ball Attack _2_1_4_+_P +_@ (!) Psycho Sword (_^)_6_2_3_+_P ("!" on 2nd/3rd hit with _A and 5th/6th/7th hit with _C) +_@ (!) Phoenix Arrow _^_2_1_4_+_K +_@ (!) Psycho Shoot _4_1_2_3_6_+_P +_@ (!) Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ (!) New Psycho Reflector _2_1_4_+_D (reflect projectile) +_@ (-) Psychic Teleport _2_3_6_+_K + +_* (-) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* (-) ^!Crystal Shoot _2_1_4_+_P (_O) +_* (-) ^!Cancel _A_+_B_+_C_+_D +_* (-) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K + +_& (-) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-) ^!Crystal Shoot _2_1_4_+_P (_O) +_& (-) ^!Cancel _A_+_B_+_C_+_D + +_# Athena Asamiya Psycho Healing (restores life) +_# Goddess Athena Flame Sword + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hakki _4 / _6_+_C +_( (-) Tomoe Nage _4 / _6_+_D + +_) (-) Kobokushu _6_+_A +_) (-) Kousentai _6_+_B + +_@ (!) Sen Shippo _2_1_4_+_P +_@ (-) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ (-) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ (!) Ryuu Gakusai _4_2_1_+_K +_@ (-) Senkyuutai _2_3_6_+_K +_@ (!) Ryuu Renda _6_2_3_+_P (^*) ("!" on last hit) +_@ (-) Ryuu Sougeki _^_2_1_4_+_P + +_* (-) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* (-) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* (-) Chouryuu Renken _2_3_6_2_3_6_+_P + +_& (-) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_B_+_D + +_# Sie Kensou Niku Man 4 U (restores life) +_# Psycho Soldier Kensou Psycho Space + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Gou Inshu _4 / _6_+_C +_( (-) Gyaku Ashi Nage _4 / _6_+_D + +_) (-) Suiho Hyoutan Shuu _6_+_A + +_@ (!) Hyoutan Geki _2_1_4_+_P +_@ (!) Ryuurin Hourai _6_2_3_+_P +_@ (!) Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ (-) Suihai Kou _2_3_6_+_P +_@ (!) ^!Fun'en Kou _2_3_6_+_P ("!" with _A) +_@ (!) ^!Gou'en Shourai: Kai _6_2_3_+_P +_@ (-) Suikan Kanou _2_2_+_P +_@ (-) ^!Choushuu Rikugyo _6_+_P +_@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ (-) ^!Cancel _A_+_B_+_C_+_D +_@ (-) Bougetsu Sui _2_2_+_K +_@ (-) ^!Move _4 / _6 +_@ (-) ^!Rouja Hanhou _8_+_B +_@ (!) ^!Rigyo Hanhou _8_+_D +_@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K +_@ (-) ^!Cancel _A_+_B_+_C_+_D + +_* (-) Gouran Enpou _2_3_6_2_3_6_+_P +_* (!) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) + +_& (-) Gouran Enpou _2_3_6_2_3_6_+_A_+_C + +_# Chin Gentsai Hourai Raku'en +_# Baitang Gororin Panda + +- BAO - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Gen'ei Tougi _4 / _6_+_C +_( (-) Critical Throw _4 / _6_+_D + +_) (-) Kakugi _6_+_A +_) (-) Senheki Shuu _6_+_B +_) (-) Senshou Shuu _3_+_B +_) (-) Rikatsu Shuu _3_+_D +_) (-) Soushou _^_2_+_A +_) (-) Hikida _^_2_+_B +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (!) Psycho Ball Attack: Rise _2_3_6_+_A +_@ (!) Psycho Ball Attack: Front _2_1_4_+_A +_@ (-) Psycho Ball Attack: Air Front _^_2_1_4_+_A +_@ (!) Psycho Ball Attack: Bound _2_3_6_+_B +_@ (-) Psycho Ball Attack: Air Bound _^_2_3_6_+_B +_@ (-) Psycho Ball Attack: Reflect _2_1_4_+_B (reflect projectile) +_@ (!) Psycho Ball Crash: Rise _2_3_6_+_C +_@ (!) Psycho Ball Crash: Front _2_1_4_+_C +_@ (-) Psycho Ball Crash: Air Front _^_2_1_4_+_C +_@ (-) Psycho Ball Crash: Bound _2_3_6_+_D +_@ (-) Psycho Ball Crash: Air Bound _^_2_3_6_+_D +_@ (-) Psycho Ball Crash: Reflect _2_1_4_+_D (reflect projectile) + +_* (-) Psycho Ball Attack: MAX _2_1_4_2_1_4_+_P +_* (-) Psycho Ball Crash: SP _2_1_4_2_1_4_+_K + +_& (-) Psycho Ball Attack: MAX _2_1_4_2_1_4_+_A_+_C +_& (-) Psycho Ball Attack: ORE DX _6_4_1_2_3_6_+_B_+_D + +_# Bao Psycho Ball Attack ~Striker MiX~ +_# Kaoru Watabe Powerful Miracle Tackle + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Shiranui Gourin _4 / _6_+_C +_( (-) Fuusha Kuzushi _4 / _6_+_D +_( (-) Yume Zakura _^_4 / _6_+_C / _D + +_) (-) Kuro Tsubame no Mai _6_+_B +_) (-) Koukaku no Mai _3_+_B +_) (-) Dairin Fuusha Otoshi _^_2_+_A +_) (-) Ukihane _^_2_+_B +_) (-) Yusura Ume _^_2_+_D +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (!) Kachou Sen _2_3_6_+_P +_@ (!) Ryuu Enbu _2_1_4_+_P +_@ (-) Sayo Chidori _2_1_4_+_K +_@ (-) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-) Musasabi no Mai: Chijou ^2_8_+_P +_@ (-) ^!Musasabi no Mai _2_1_4_+_P +_@ (-) ^!Musasabi no Mai _O_P +_@ (-) ^!Yusura Ume _2_+_P +_@ (-) ^!Ukihane _2_+_K +_@ (-) ^!Toki Tsubute opponent in air, close _2_+_D +_@ (-) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* (-) Hou'ou no Mai _2_1_4_2_1_4_+_P +_* (-) Mizudori no Mai _2_3_6_2_3_6_+_P + +_& (-) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D + +_# Mai Shiranui Sakura Fubuki +_# Chizuru Kagura Boukatsu: Hatei no Reifu + +- YURI SAKAZAKI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Oni Harite _4 / _6_+_C +_( (-) Silent Nage _4 / _6_+_D +_( (-) Tsubame Otoshi _^_4 / _6_+_C / _D + +_) (-) En Yoku _6_+_A +_) (!) Senkai Kyaku _6_+_B_B ("!" on 2nd hit) + +_@ (-) Ko'ou Ken _2_3_6_+_P +_@ (-) ^!Haoh Shoukou Ken _O_P +_@ (-) Rai'ou Ken _2_3_6_+_K +_@ (!) Yuri Chou Upper _6_2_3_+_P ("!" with _A) +_@ (-) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ (-) Yuri Chou Knuckle _2_1_4_+_P (_O) +_@ (-) Yuri Chou Mawashi Geri _2_1_4_+_K +_@ (-) Hyakuretsu Binta _6_3_2_1_4_6_+_K + +_* (-) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* (-) Hien Rekkou _2_3_6_2_3_6_+_P + +_& (-) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D +_& (-) Shin! Chou Upper _2_3_6_2_3_6_+_B_+_D + +_# Yuri Sakazaki Hien Rekkou +_# Nakoruru Daichi no Megumi (restores life) + +- KASUMI TODOH - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Maki Age _4 / _6_+_C +_( (-) Aiki Nage _4 / _6_+_D + +_) (-) Hiji Ate _6_+_A + +_@ (!) Kasane Ate (_^)_2_3_6_+_P +_@ (!) Hakusan Tou: Dageki Bougyo _2_1_4_+_K +_@ (!) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_+_P +_@ (-) Senkou Nagashi _2_1_4_+_P (x3) +_@ (-) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (-) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) +_@ (-) Hanshin: Morote Gaeshi _2_2_+_K (reverse low) + +_* (-) Chou Kasane Ate _2_3_6_2_3_6_+_P +_* (-) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_P (reverse all) + +_& (-) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_A_+_C (reverse all) + +_# Kasumi Todoh Katsu +_# Li Xiangfei Dai Kokuchou (drains opponent's Super Bar) +_# Unknown (Ryuhaku Todoh) Unknown + +- HINAKO SHIJOU - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Tasuki Nage _4 / _6_+_C +_( (-) Uwate Nage _4 / _6_+_D + +_) (-) Harite: Sendai _6_+_A_A +_) (-) Harite: Nishiki _6_+_A_C +_) (-) Tsuppari _6_+_B_B +_) (-) Maemitsu Tataki _3_+_A +_) (-) Nodowa _3_+_C_D +_) (-) Ketaguri _3_+_D + +_@ (!) Tsukidashi _2_3_6_+_P ("!" on 1st/2nd hit with _A and 1st/2nd/3rd hit with _C) +_@ (!) Tsuki Otoshi _2_1_4_+_P ("!" on 1st hit) +_@ (-) Yorigiri close _6_2_3_+_K +_@ (-) Kote Nage close _4_1_2_3_6_+_K +_@ (-) Kake Nage close _6_3_2_1_4_6_+_K + +_* (-) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_B_+_D + +_# Hinako Shijou Teppou Hinako +_# Lilly Kane Lilly no Ouen (charge Super Bar) + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Kubikime Otoshi _4 / _6_+_C +_( (-) Sakkyaku Nage _4 / _6_+_D + +_) (-) Kuuren Geki _6_+_A +_) (-) Neri Chagi _6_+_B + +_@ (!) Hangetsu Zan _2_1_4_+_K ("!" on 1st hit) +_@ (-) Hien Zan ^2_8_+_K +_@ (-) ^!Tenshou Zan (with _D) _2_+_D +_@ (!) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) +_@ (-) Haki Kyaku _2_2_+_K +_@ (!) Hishou Kyaku _^_2_3_6_+_K + +_* (-) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* (-) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_& (-) Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D + +_# Kim Kaphwan Hishou Kyaku +_# Kim Sue IL Hisen Zan + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Hagan Geki _4 / _6_+_C +_( (-) Kusari Jime _4 / _6_+_D + +_) (-) Hiki Nige _3_+_A + +_@ (-) Tekkyuu Dai Kaiten ^*_P +_@ (-) ^!Move _4 / _6 +_@ (-) ^!Cancel _A_+_B_+_C_+_D +_@ (!) Tekkyuu Funsai Geki ^4_6_+_P +_@ (-) Dai Hakai Nage close _6_3_2_1_4_6_+_P +_@ (-) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* (-) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P +_* (-) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K + +_& (-) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C + +_# Chang Koehan Tekkyuu Dai Kourin +_# Kim Dong Hwan Shiden Kyaku +_# Smart Chang Tekkyuu Dai Kaiten + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Zujou Sashi _4 / _6_+_C +_( (-) Geketsu Tsuki _4 / _6_+_D + +_) (-) Mukuro Zuki _4 / _6_+_A +_) (-) Toorima Geri _4 / _6_+_B +_) (-) Sankaku Tobi jump against the wall _9 + +_@ (-) Kaiten Hien Zan _2_1_4_+_P +_@ (-) ^!Kishuu Hien Zuki _P +_@ (!) Tatsumaki Shippuu Zan ^2_8_+_P +_@ (-) Senpuu Hien Zashi ^4_6_+_P +_@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) +_@ (-) Hishou Kuuretsu Zan ^2_8_+_O_K +_@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) +_@ (-) Hien Zan _6_2_3_+_K +_@ (!) Hishou Kyaku _^_2_3_6_+_K + +_* (-) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* (-) ^!Move _4 / _6 +_* (-) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* (-) Shin! Chouzetsu Rinkaiten Toppa _^_2_3_6_2_3_6_+_P + +_& (-) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D + +_# Choi Bounge Chouhatsu Zanmai +_# Kim Jae Hoon Ryuusei Raku +_# Cool Choi Shissou Hishou Zan + +- JHUN HOON - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-) Handou Geki _4 / _6_+_C +_( (-) Kai Senpuu _4 / _6_+_D + +_) (-) Soshuu Geki: SOSHUU STANCE _6_+_A (_O) +_) (-) Ryouko Geki: RYOUKU STANCE _6_+_B (_O) +_) (!) Ryuurou Shuu _^_2_+_B + +_@ (-) Haiki Geki: SOSHUU STANCE _2_1_4_+_A (_O) +_@ (!) Haiki Geki _2_1_4_+_C +_@ (-) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B (_O) +_@ (!) Mangetsu Zan _2_1_4_+_D ("!" on 5th/6th/7th hit) +_@ (-) Kuu Sajin: SOSHUU STANCE ^2_8_+_A (_O) +_@ (-) Kuu Sajin ^2_8_+_C +_@ (-) Soshuu Jin: SOSHUU STANCE _2_2_+_O_A +_@ (-) Ryouko Jin: RYOUKU STANCE _2_2_+_O_B + +_* (-) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K +_* (-) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K + +_& (-) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_B_+_D + +_# Jhun Hoon Fukuko Shuugeki +_# Kang Bae Dal Ko Neppuu + +SOSHUU STANCE +_) (-) Zengo Idou _4 / _6 +_) (-) Fumikomi _6_6 +_) (-) Hikikomi _4_4 + +_@ (!) Shuusou Kyaku: Joudan _8_+_C +_@ (!) Shuusou Kyaku: Gedan _C +_@ (!) Taikyoku Ha _D +_@ (-) Kirikae Dousa: RYOUKU STANCE _O_B +_@ (-) Kirikae Kougeki: RYOUKU STANCE _4 / _6_+_B (_O) + +RYOUKU STANCE +_) (-) Zengo Idou _4 / _6 +_) (-) Fumikomi _6_6 +_) (-) Hikikomi _4_4 + +_@ (!) Shuuko Geki: Shimo _2_+_C +_@ (-) Hiko Geki: Ue _8_+_C +_@ (!) Mouko Geki: Naka _C +_@ (!) Taikyoku Hi _D +_@ (-) Kirikae Dousa: SOSHUU STANCE _O_A +_@ (-) Kirikae Kougeki: SOSHUU STANCE _4 / _6_+_A (_O) + +- KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( (-) Hatsugane _4 / _6_+_C +_( (-) Issetsu Seoi Nage _4 / _6_+_D + +_) (-) Ge Shiki: Goufu You _6_+_B +_) (-) 88 Shiki _3_+_D +_) (-) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-) 114 Shiki: Aragami _2_3_6_+_A +_@ (-) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (-) ^!127 Shiki: Yano Sabi _P +_@ (!) ^!125 Shiki: Nanase _K +_@ (-) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-) ^!Ge Shiki: Migari Ugachi _P +_@ (!) ^!125 Shiki: Nanase _K +_@ (-) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-) ^!402 Shiki: Batsu Yomi _6_+_P +_@ (!) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (!) 427 Shiki: Hikigane _6_3_2_1_4_+_K +_@ (-) R.E.D. KicK _4_2_1_+_K +_@ (-) 75 Shiki Kai _2_3_6_+_K_K +_@ (!) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* (-) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* (-) 182 Shiki _2_3_6_2_3_6_+_P (_O) + +_& (-) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) + +_# Kyo Kusanagi Ura 108 Shiki: Orochinagi +_# Syo Kirishima Sexual Charisma Dynamite: Remember KOF +_# Saisyu Kusanagi Kusanagi no Jin + +- IORI YAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (-) Sakahagi _4 / _6_+_C +_( (-) Saka Sakahagi _4 / _6_+_D + +_) (-) Ge Shiki: Yumebiki _6_+_A_A +_) (-) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (!) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (-) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-) Ura 327 Shiki: Yami Sogi _2_3_6_2_3_6_+_P + +_& (-) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_A_+_C + +_# Iori Yagami Ura 108 Shiki: Ya Sakazuki +_# Mature & Vice Decide +_# Another Iori 311 Shiki: Tsumagushi + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kula Diamond + - On the Character Select Screen, press _S on Whip, Vanessa, Seth, Maxima and K' + - Put the cursor on Roulette Box and press _8_2 + +_` Zero + - Playable only with M.A.M.E. Cheats + +- KULA DIAMOND - +───────────────────────────────────────────────────────────────────────── +_( (-) Ice Coffin _4 / _6_+_C +_( (-) Behind Slash _4 / _6_+_D + +_) (!) One Inch _6_+_A +_) (-) Slider Shoot _3_+_B + +_@ (!) Diamond Breath _2_3_6_+_P +_@ (!) Crow Bite _6_2_3_+_P +_@ (-) Counter Shell _2_1_4_+_P + +_* (-) Diamond Edge _2_3_6_2_3_6_+_P + +_& (-) Diamond Edge _2_3_6_2_3_6_+_A_+_C +_& (-) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_# Candy Diamond Candy Spin +_# Foxy Unicorn no Tsuno +_# Rugal Bernstein Genocide Cutter + +- ZERO - +───────────────────────────────────────────────────────────────────────── +_( (-) Genma Kokushou _4 / _6_+_C / _D + +_) (-) Jagai Kusetsu _6_+_A +_) (-) Low Kick _2_+_A / _K + +_@ (!) Zanpuu Enpa: Satsuma _2_3_6_+_A +_@ (!) Zanpuu Enpa: Hankyou _2_3_6_+_C +_@ (-) Zanpuu Enpa: Kouga _6_2_3_+_A +_@ (-) Zanpuu Enpa: Shouha _6_2_3_+_C +_@ (-) Shikka Koujin _2_3_6_+_K +_@ (-) Mabukousou _2_1_4_+_K + +_* (-) Gokusa Zanjin _2_3_6_2_3_6_+_P +_* (-) Hakura Messei _2_3_6_2_3_6_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` K', Benimaru, Terry, Mary, Whip, Choi, Mai and Kyo 3rd Color + - On the Character Select Screen, select the character with _C_+_D + +_` Fight Kula on Stage 4, 5 or 6 + - Get 220 Battle Ability Points with the Benimaru Team + - Get 240 Battle Ability Points with any Default Team + - Get 300 Battle Ability Points with an Edit Team (without Kula) +$end + +################################################################################################### + +$info=kof2001,kof2001h +$cmd +The King of Fighters 2001 © 2001 Eolith +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Super Desperation Moves (SDM) +_# Striker Moves + +_` Desperation Moves (DM) + - Needs 1LV of Super Bar + +_` Super Desperation Moves (SDM) + - Needs 2LVs of Super Bar + +_` Striker Moves + - The character must be in Striker Position + - Needs 1LV of Super Bar + +_` Super Cancel + - Moves with (!) can be Super Canceled in DMs / SDMs + - Needs 1LV of Super Bar + +_` Wire Whip System + - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit + - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter + +- STRIKER SYSTEM / RATIO SYSTEM - +───────────────────────────────────────────────────────────────────────── +_` 4 Characters on line up and 0 Strikers + - Super Bar Max Level 1 + - Long Super Bar to fill + - Damage increased by 35% + - Defense decreased by 50% + - Life Recovery decreased by 50% +_` 3 Characters on line up and 1 Strikers + - Super Bar Max Level 2 + - Standard Super Bar to fill + - Damage standard + - Defense standard + - Life Recovery standard +_` 2 Characters on line up and 2 Strikers + - Super Bar Max Level 3 + - Medium Super Bar to fill + - Damage standard + - Defense increased by 50% + - Life Recovery increased by 300% +_` 1 Characters on line up and 3 Strikers + - Super Bar Max Level 4 + - Short Super Bar to fill + - Damage decreased by 65% + - Defense increased by 75% + - Life Recovery increased by 300% + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/─/─) Run _6^6 +_) (-/─/─) Retreat _4_4 +_) (-/─/─) Normal Jump _8 +_) (-/─/─) Low Jump _X_8 +_) (-/─/─) High Jump _2_8 +_) (-/─/─) Long Jump running _9 +_) (-/─/─) Roll Forward _A_+_B +_) (-/─/─) Roll Backward _4_+_A_+_B +_) (-/─/─) Body Blow (_^)_C_+_D +_) (-/─/─) Throw Escape when thrown _4 / _6_+_C / _D +_) (-/─/─) Safe Fall being knocked down _A_+_B +_) (-/─/─) Guard Cancel in Roll Forward (1LV) blocking _A_+_B +_) (-/─/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B +_) (-/─/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D + +Striker Call with 1 Striker +_) (-/─/─) Striker Call (1LV) _B_+_C + +Striker Call with 2 Strikers +_) (-/─/─) 1st Striker Call (1LV) _B_+_C +_) (-/─/─) 2nd Striker Call (1LV) _4_+_B_+_C + +Striker Call with 3 Strikers +_) (-/─/─) 1st Striker Call (1LV) _6_+_B_+_C +_) (-/─/─) 2nd Striker Call (1LV) _B_+_C +_) (-/─/─) 3rd Striker Call (1LV) _4_+_B_+_C + +- K' - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Spot Pile _4 / _6_+_C +_( (-/─/─) Knee Strike _4 / _6_+_D + +_) (-/─/C) One Inch _6_+_A +_) (-/─/─) Knee Assault _6_+_B + +_@ (-/─/─) Ein Trigger _2_3_6_+_P +_@ (-/─/─) ^!Second Shoot _6_+_B +_@ (-/─/─) ^!Second Shell _6_+_D +_@ (-/─/─) ^!Blackout _4_+_K +_@ (!/─/─) Crow Bite _6_2_3_+_P +_@ (-/─/─) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-/─/─) Minute Spike _2_1_4_+_K +_@ (!/─/─) ^!Narrow Spike _2_1_4_+_K +_@ (-/─/─) Minute Spike: Air _^_2_1_4_+_K +_@ (-/─/─) Blackout _2_3_6_+_K + +_* (-/─/─) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (-/─/─) Chain Drive _2_3_6_3_2_1_4_+_P + +_& (-/─/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C + +_# (-/─/─) Narrow Spike + +- MAXIMA - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Dynamite Drop _4 / _6_+_C +_( (-/─/─) Choking Vise _4 / _6_+_D + +_) (-/─/─) Mongolian _6_+_A +_) (-/─/─) M9 Kata Maxima Missile: Shisaku _3_+_C + +_@ (-/─/─) System 1: Maxima Scramble _2_3_6_+_A +_@ (!/─/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) +_@ (-/─/─) ^!Bulldog Press _2_3_6_+_A +_@ (-/─/─) System 2: Maxima Scramble _2_3_6_+_C +_@ (!/─/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) +_@ (-/─/─) ^!Bulldog Press _2_3_6_+_C +_@ (-/─/─) System 3: Maxima Lift _6_3_2_1_4_+_K +_@ (-/─/─) ^!Centoun Press _4 / _6_+_K +_@ (-/─/C) M4 Kata Vapour Cannon _2_1_4_+_P +_@ (-/─/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K +_@ (-/─/─) M19 Kata Blitz Cannon _6_2_3_+_K + +_* (-/─/─) Bunker Buster _2_3_6_3_2_1_4_+_P +_* (-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K + +_& (-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +_# (-/─/─) Maxima Gallows + +- WHIP - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Zed _4 / _6_+_C / _D + +_) (-/─/─) Whip Shot ^6_+_A_A_A_A_A + +_@ (-/─/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P +_@ (-/─/─) Assassin Strike "Code: BB" _6_2_3_+_P / _K +_@ (!/─/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) +_@ (-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/─/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) +_@ (-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/─/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) +_@ (-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-/─/─) Desert Eagle _4_2_1_+_P (^*) +_@ (-/─/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P + +_* (-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P + +_& (-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C + +_# (-/─/─) Valkyrie Killer + +- LIN - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Akuzan _4 / _6_+_C / _D + +_) (-/─/─) Benpatsu Ken: Chuudan _6_+_A +_) (-/─/─) Benpatsu Ken: Gedan _3_+_C + +_@ (-/─/C) Zantetsu Bu: Rasatsu _2_3_6_+_A +_@ (!/─/C) Zantetsu Bu: Rasatsu _2_3_6_+_C (x3) ("!" on 1st/2nd hit) ("C" on 3rd hit) +_@ (-/─/─) Kasumi _2_1_4_+_P +_@ (-/─/─) Muei Kusashu _6_2_3_+_P +_@ (-/─/─) Hike Kyaku _4_1_2_3_6_+_K +_@ (-/─/─) Hiten Kyaku _6_3_2_1_4_+_K +_@ (-/─/─) Jatotsu Ga _4_2_1_+_P / _K + +_* (-/─/─) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_P + +_& (-/─/─) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_A_+_C +_& (-/─/─) Hizoku Ougi Senshu: Rakan Satsu _2_2_2_+_A_+_C + +_# (-/─/─) Hirai Kyaku + +- KYO KUSANAGI - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Hatsugane _4 / _6_+_C +_( (-/─/─) Issetsu Seoi Nage _4 / _6_+_D + +_) (-/─/─) Ge Shiki: Goufu You _6_+_B +_) (-/─/─) 88 Shiki _3_+_D +_) (-/─/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-/─/─) 114 Shiki: Aragami _2_3_6_+_A +_@ (-/─/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (-/─/─) ^!127 Shiki: Yano Sabi _P +_@ (-/─/─) ^!125 Shiki: Nanase _K +_@ (-/─/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-/─/─) ^!Ge Shiki: Migari Ugachi _P +_@ (-/─/─) ^!125 Shiki: Nanase _K +_@ (-/─/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ (-/─/─) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-/─/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-/─/─) ^!402 Shiki: Batsu Yomi _6_+_P +_@ (-/─/─) ^!100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/─/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) +_@ (!/─/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" with _B) +_@ (-/─/─) R.E.D. KicK _4_2_1_+_K +_@ (-/─/─) 75 Shiki Kai _2_3_6_+_K_K + +_* (-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_& (-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) +_& (-/─/─) 521 Shiki: Kamikura close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_# (-/─/─) R.E.D. KicK + +- BENIMARU NIKAIDO - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Catch and Shoot _4 / _6_+_C +_( (-/─/─) Front Suplex _4 / _6_+_D +_( (-/─/─) Spinning Knee Drop _^_4 / _6_+_C / _D + +_) (-/─/─) Jackknife Kick _6_+_B +_) (-/─/─) Flying Drill _^_2_+_D + +_@ (-/─/─) Raijin Ken _2_3_6_+_P +_@ (-/─/─) Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ (!/─/─) Shinkuu Katategoma _2_1_4_+_P +_@ (-/─/C) Iai Geri _2_3_6_+_K ("C" when legs retreat) +_@ (!/W/─) ^!Handou Sandan Geri _2_8_+_K ("!" with _B) + +_* (-/─/─) Raikou Ken _2_3_6_2_3_6_+_P +_* (-/─/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K + +_& (-/─/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C + +_# (-/─/─) Elec-Trigger + +- GORO DAIMON - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Juuji Shime _4 / _6_+_C +_( (-/─/─) Tsukami Tataki Tsuke within throw range _4 / _6_+_C +_( (-/─/─) Okuri Ashi Barai _4 / _6_+_D + +_) (-/─/─) Tama Tsubushi _6_+_A +_) (-/─/─) Zujou Barai _3_+_C + +_@ (-/─/─) Jiraishin _6_2_3_+_A +_@ (-/─/─) Fake Jiraishin _6_2_3_+_C +_@ (-/─/─) Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ (-/─/─) Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ (-/─/─) Chou Oosotogari close _6_2_3_+_K +_@ (-/─/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P +_@ (-/─/─) Ura Nage _6_3_2_1_4_6_+_K +_@ (-/─/─) Chou Ukemi _2_1_4_+_K +_@ (-/─/─) Nekko Gaeshi _2_3_6_+_K (reverse high/mid) + +_* (-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─/─) Arashi no Yama: Nekko Meki _4_1_2_3_6_4_1_2_3_6_+_K +_* (-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_* (-/─/─) ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K + +_& (-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/─/─) Arashi no Yama: Nekko Meki _4_1_2_3_6_4_1_2_3_6_+_B_+_D +_& (-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_& (-/─/─) ^!Arashi no Yama: Zoku Tenchi Gaeshi _6_2_3_+_K + +_# (-/─/─) Abare Goro + +- SHINGO YABUKI - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Hatsugane _4 / _6_+_C +_( (-/─/─) Issetsu Seoi Nage Fukanzen _4 / _6_+_D + +_) (-/─/─) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ (-/─/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ (-/─/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C +_@ (-/─/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ (-/─/─) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K +_@ (!/─/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) +_@ (-/─/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ (-/─/─) Shingo Kick _4_1_2_3_6_+_K +_@ (-/─/C) Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) + +_* (-/─/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* (-/─/─) ^!Idol Teishi _P +_* (-/─/─) Shingo Kinsei Ore Mu Shiki _2_1_4_1_2_3_6_+_P + +_& (-/─/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_A_+_C +_& (-/─/─) ^!Idol Teishi _P + +_# (-/─/─) 212 Shiki: Kototsuki Mikansei + +- IORI YAGAMI - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Sakahagi _4 / _6_+_C +_( (-/─/─) Saka Sakahagi _4 / _6_+_D + +_) (-/─/─) Ge Shiki: Yumebiki _6_+_A_A +_) (-/─/─) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/─/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/─/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!/─/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/─/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (-/─/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-/─/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-/─/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P + +_& (-/─/─) Ura 316 Shiki: Saika Kin 1211 Shiki: Ya Otome _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C + +_# (-/─/C) Ura 108 Shiki: Ya Sakazuki ("C" on 1st hit) + +- VANESSA - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Dynamite Puncher _4 / _6_+_C +_( (-/─/─) Clench Puncher _4 / _6_+_D + +_) (-/─/─) One-Two Puncher _6_+_A +_) (-/─/─) Sliding Puncher _3_+_B + +_@ (-/─/─) Machine Gun Puncher _4_1_2_3_6_+_P (^*) +_@ (!/─/─) Parrying Puncher _6_2_3_+_P ("!" with _C) +_@ (-/─/─) Dash Puncher ^4_6_+_P +_@ (-/─/─) Puncher Weaving _2_1_4_+_P (_O) +_@ (-/─/─) ^!Puncher Upper _6_+_P +_@ (-/─/─) ^!Parrying Puncher _4_+_P +_@ (-/─/─) ^!Puncher Vision: Zenpou _6_+_K +_@ (-/─/─) ^!Puncher Vision: Kouhou _4_+_K +_@ (-/─/─) Puncher Vision: Zenpou _2_3_6_+_K +_@ (!/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/W/─) ^!Puncher Straight _6_+_C +_@ (-/─/─) ^!Puncher Weaving _4_+_P (_O) +_@ (-/─/─) ^!Puncher Vision: Zenpou _2_3_6_+_K +_@ (-/─/─) ^!Puncher Vision: Kouhou _2_1_4_+_K +_@ (-/─/─) Puncher Vision: Kouhou _2_1_4_+_K +_@ (!/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/W/─) ^!Puncher Straight _6_+_C +_@ (-/─/─) ^!Puncher Weaving _4_+_P (_O) +_@ (-/─/─) ^!Puncher Vision: Zenpou _2_3_6_+_K +_@ (-/─/─) ^!Puncher Vision: Kouhou _2_1_4_+_K + +_* (-/─/─) Champion Puncher close _2_3_6_2_3_6_+_P +_* (-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_P + +_& (-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C + +_# (-/─/─) Hard Puncher + +- SETH - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Hiji ate kara no hadou uchi _4 / _6_+_C +_( (-/─/─) Tomoe Nage _4 / _6_+_D + +_) (-/─/─) Tackle _6_+_A +_) (-/─/─) Mae Age Geri _6_+_B +_) (-/─/─) Back Blow _4_+_A +_) (-/─/─) Sobat _4_+_B +_) (-/─/─) Sliding _3_+_B + +_@ (!/─/C) Sho-Yoh _2_3_6_+_P ("C" with _C) +_@ (-/─/─) Raku-Getsu _^_2_3_6_+_B +_@ (-/─/─) An-Getsu _^_2_3_6_+_D +_@ (-/─/─) Kyu-Getsu _6_3_2_1_4_+_K +_@ (-/─/─) ^!Ya-Getsu _6_+_K +_@ (-/─/─) ^!Gen-Getsu _2_+_K +_@ (-/─/─) Doh-Kuzushi _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (-/─/─) Doh-Kuzushi _4_1_2_3_6_+_D (reverse high/mid) +_@ (-/─/─) Ashi-Tori _2_2_+_P (reverse low) + +_* (-/─/─) "Morote"-Sho-Yoh _2_3_6_2_3_6_+_P +_* (-/─/─) Irimi-Nadazuki _2_3_6_3_2_1_4_+_K + +_& (-/─/─) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_A_+_C (reverse all) + +_# (-/─/─) Final Agent + +- RAMON - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Arm Whip _4 / _6_+_C +_( (-/─/─) Flying Mayor _4 / _6_+_D + +_) (-/─/─) Teikuu Drop Kick _3_+_B + +_@ (-/─/─) Drop Kick _2_1_4_+_A (_O) +_@ (-/─/─) Feint Step _2_1_4_+_C (_O) +_@ (-/─/─) Tiger Neck Chancery close _4_1_2_3_6_+_P +_@ (-/─/C) Rolling Sobat _6_2_3_+_K +_@ (-/─/─) ^!Flying Body Attack _6_2_3_+_K +_@ (!/─/─) ^!Hiki Okoshi _2_2_+_P +_@ (-/─/─) Tiger Road _4_2_1_+_K +_@ (-/─/─) ^!Cross Chop close to wall _D +_@ (-/─/─) ^!Feint Dash _A_+_B_+_C +_@ (-/─/─) Somersault _4_1_2_3_6_+_K +_@ (-/─/─) ^!Cancel _A_+_B_+_C + +_* (-/─/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K +_* (-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_# (-/─/─) El Diablo Amarillo Ramon + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Grasping Upper _4 / _6_+_C +_( (-/─/─) Buster Throw _4 / _6_+_D + +_) (-/─/─) Hammer Punch _6_+_A +_) (-/─/─) Rising Upper _3_+_C + +_@ (-/─/─) Power Wave _2_3_6_+_A +_@ (!/─/─) Round Wave _2_3_6_+_C +_@ (!/─/─) Rising Tackle ^2_8_+_P +_@ (-/─/─) Power Dunk _6_2_3_+_K +_@ (-/─/─) Burn Knuckle _2_1_4_+_P +_@ (-/─/─) Crack Shoot _2_1_4_+_K + +_* (-/─/─) Power Geyser _2_1_4_1_6_+_P +_* (-/─/─) High Angle Geyser _2_3_6_2_3_6_+_K + +_& (-/─/─) Triple Geyser _2_1_4_1_6_+_A_+_C + +_# (-/─/─) Dunk Geyser + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Gourin Kai _4 / _6_+_C +_( (-/─/─) Kakaekomi Nage _4 / _6_+_D + +_) (-/─/─) Uwa Agito _6_+_B +_) (-/─/─) Age Men _3_+_A + +_@ (-/─/─) Hishou Ken _2_1_4_+_A +_@ (-/─/─) Geki Hishou Ken _2_1_4_+_C +_@ (!/─/─) Shouryuu Dan _6_2_3_+_P ("!" with _A) +_@ (-/─/─) Kuuha Dan _4_1_2_3_6_+_K +_@ (!/─/─) Zan'ei Ken _1_6_+_P ("!" with _A) +_@ (!/─/─) ^!Shippuu Ouken _2_3_6_+_P +_@ (-/─/─) Gekiheki Haisui Shou close _4_1_2_3_6_+_P +_@ (-/─/─) Gen'ei Shiranui _^_2_3_6_+_K +_@ (!/─/─) ^!Shimo Agito _P +_@ (-/─/─) ^!Uwa Agito _K + +_* (-/─/─) Chou Reppa Dan _2_1_4_1_6_+_K +_* (-/─/─) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P + +_& (-/─/─) Chou Reppa Dan _2_1_4_1_6_+_B_+_D + +_# (-/─/─) Shippuu Zan'ei Ken + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Hiza Jigoku _4 / _6_+_C +_( (-/─/─) Leg Throw _4 / _6_+_D + +_) (-/─/─) Low Kick _6_+_B +_) (-/─/─) Sliding _3_+_B + +_@ (-/─/─) Bakuretsu Ken ^*_P +_@ (!/─/─) ^!Bakuretsu Hook _2_3_6_+_A +_@ (-/─/─) ^!Bakuretsu Kick _2_3_6_+_C +_@ (-/─/─) Hurricane Upper _4_1_2_3_6_+_A +_@ (-/─/─) Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ (!/─/─) Tiger Kick _6_2_3_+_K +_@ (-/─/─) Slash Kick _4_1_2_3_6_+_K +_@ (-/─/─) Ougon no Kakato _2_1_4_+_K + +_* (-/─/─) Screw Upper _2_3_6_2_3_6_+_P +_* (-/─/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P +_* (-/─/─) Shijou Saikyou no Low Kick _2_3_6_2_3_6_+_K (_O) +_* (!/─/─) Ougon no Tiger Kick _2_3_6_9_+_K + +_& (-/─/─) Screw Upper _2_3_6_2_3_6_+_A_+_C + +_# (-/─/─) Shijou Saikyou no Low Kick + +- BLUE MARY - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Victor Nage _4 / _6_+_C +_( (-/─/─) Head Throw _4 / _6_+_D + +_) (-/─/─) Hammer Arch _4 / _6_+_A +_) (-/─/─) Double Rolling _4 / _6_+_B +_) (-/─/─) Climbing Arrow _1_+_B + +_@ (-/─/─) Spin Fall _2_3_6_+_P +_@ (-/─/─) ^!M. Spider _2_3_6_+_P +_@ (!/─/─) Vertical Arrow _6_2_3_+_K ("!" with _B) +_@ (-/─/─) ^!M. Snatcher _6_2_3_+_K +_@ (!/─/─) Straight Slicer ^4_6_+_K ("!" with _B) +_@ (-/─/─) ^!Crab Clutch _2_3_6_+_K +_@ (-/─/─) Real Counter _2_1_4_+_P +_@ (-/─/─) ^!Backdrop Real close _4_1_2_3_6_+_P +_@ (-/─/─) ^!Head Crush close _4_1_2_3_6_+_K +_@ (-/─/─) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ (-/─/─) M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* (!/─/─) M. Splash Rose _2_3_6_3_2_1_4_+_P +_* (-/─/─) M. Dynamite Swing _A_A_6_B_C + +_& (-/─/─) M. Dynamite Swing _A_A_4_B_C + +_# (-/─/─) Rapid Spider + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Tani Otoshi _4 / _6_+_C +_( (-/─/─) Tomoe Nage _4 / _6_+_D + +_) (-/─/─) Hyouchuu Wari _6_+_A +_) (-/─/─) Joudan Uke _6_+_B (block jump/high) +_) (-/─/─) Gedan Uke _3_+_B (block mid/low) + +_@ (-/─/─) Ko'ou Ken _2_3_6_+_A +_@ (!/─/─) Kohou _6_2_3_+_P ("!" with _A) +_@ (-/─/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (!/─/─) Kohou Shippuu Ken _2_1_4_+_P +_@ (-/─/─) Mouko Raijin Setsu _2_3_6_+_K +_@ (-/W/─) Zanretsu Ken _6_4_6_+_P ("W" with _A) + +_* (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-/─/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_P + +_& (-/─/─) Ryuuko Ranbu: Destroy close _2_3_6_+_C_A + +_# (-/─/─) Tenchi Haoh Ken + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Ryuuchou Kyaku _4 / _6_+_C +_( (-/─/─) Kubikiri Nage _4 / _6_+_D + +_) (-/─/─) Kouryuu Koukyaku Geri _6_+_A +_) (-/─/─) Uraken _4_+_A +_) (-/─/─) Ryuu Hanshuu _4 / _6_+_B +_) (-/─/─) Nidan Sokudou Geri _3_+_B +_) (-/─/─) Hien Ryuujin Kyaku _^_3_+_K + +_@ (-/─/─) Ryuugeki Ken _2_3_6_+_P +_@ (!/─/─) Ryuuga _6_2_3_+_P +_@ (-/─/─) Hien Senpuu Kyaku _1_6_+_K +_@ (-/─/─) Gen'ei Kyaku _6_4_6_+_K +_@ (!/W/─) Kyokugen-ryuu Renbu Kyaku close _6_3_2_1_4_+_K ("!" on 4th hit) ("W" on 4th hit) + +_* (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-/─/─) Haiga Ryuu close _2_3_6_2_3_6_+_P + +_& (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_# (-/─/─) Ryuuren Moushuu + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Oni Harite _4 / _6_+_C +_( (-/─/─) Silent Nage _4 / _6_+_D +_( (-/─/─) Tsubame Otoshi _^_4 / _6_+_C / _D + +_) (-/─/─) En Yoku _6_+_A +_) (-/─/─) Senkai Kyaku _6_+_B_B + +_@ (-/─/─) Ko'ou Ken _2_3_6_+_P +_@ (-/─/─) ^!Haoh Shoukou Ken _O_P +_@ (-/─/─) Rai'ou Ken _2_3_6_+_K +_@ (!/─/─) Yuri Chou Upper _6_2_3_+_P +_@ (-/─/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ (-/─/─) Yuri Chou Knuckle _2_1_4_+_P (_O) +_@ (-/─/─) Yuri Chou Mawashi Geri _2_1_4_+_K +_@ (-/─/─) Hyakuretsu Binta _6_3_2_1_4_6_+_K + +_* (-/─/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* (!/─/─) Shin! Chou Upper _2_3_6_2_3_6_+_K ("!" in Yuri Chou Enbu) + +_& (-/─/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D +_& (-/─/─) Yuri Chou Enbu _A_A_6_B_C + +_# (-/─/─) Hien Rekkou + +- TAKUMA SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Oosotogari _4 / _6_+_C +_( (-/─/─) Ippon Seoi _4 / _6_+_D + +_) (-/─/─) Oni Guruma _6_+_A +_) (-/─/─) Kawara Wari _6_+_B +_) (-/─/─) Hisha Otoshi: Dan Tsubushi _4_+_A +_) (-/─/─) Keima Uchi: Oiuchi _3_+_B + +_@ (-/─/─) Ko'ou Ken _2_3_6_+_P +_@ (!/─/─) Mouko Burai Gan _2_1_4_+_P +_@ (-/─/─) Hien Shippuu Kyaku ^1_6_+_K +_@ (-/─/─) Zanretsu Ken _6_4_6_+_P +_@ (-/─/─) Shouran Kyaku _6_3_2_1_4_+_K + +_* (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─/─) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) +_* (-/─/─) Shin Kishin Geki close _2_3_6_2_3_6_+_P + +_& (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_# (-/─/─) Chou Hissatsu: Tengu Shikou Ken + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Leona Crush _4 / _6_+_C +_( (-/─/─) Order Buckler _4 / _6_+_D +_( (-/─/─) Heidern Inferno _^_4 / _6_+_C / _D + +_) (-/─/─) Strike Arch _4 / _6_+_B + +_@ (-/─/─) Baltic Launcher ^4_6_+_P +_@ (-/─/─) Moon Slasher ^2_8_+_P +_@ (-/─/─) Ground Saber ^4_6_+_K +_@ (!/─/─) ^!Gliding Buster (with _D) _6_+_D +_@ (-/─/─) X-Caliber _^_2_1_4_+_P +_@ (-/─/─) Earring Bakudan 1 _2_1_4_+_K +_@ (-/─/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K +_@ (-/─/─) ^!Kibaku _4_2_1_+_K + +_* (-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_P +_* (-/─/─) Rebel Spark _2_1_4_1_2_3_6_+_K +_* (-/─/─) Grateful Dead _2_3_6_2_3_6_+_P + +_& (-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C + +_# (-/─/─) Killer Touch + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Dynamite Headbutt _4 / _6_+_C +_( (-/─/─) Northern Light Bomb _4 / _6_+_D + +_@ (-/─/─) Vulcan Punch _6_2_3_+_P (x2) +_@ (-/─/─) ^!Move _6 +_@ (!/─/─) Gattling Attack ^4_6_+_P ("!" on 2nd hit) +_@ (-/─/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ (-/─/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ (-/─/─) Ralf Kick _6_3_2_1_4_+_B +_@ (-/─/─) Ralf Tackle _6_3_2_1_4_+_D +_@ (-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/W/─) Galactica Phantom _2_3_6_2_3_6_+_P + +_* (-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* (-/─/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K + +_& (-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C + +_# (-/─/─) Galactica Phantom + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Nageppanashi German _4 / _6_+_C +_( (-/─/─) Fisherman Buster _4 / _6_+_D +_( (-/─/─) Death Lake Driver _^_4 / _6_+_C / _D + +_) (-/─/─) Stomping _6_+_B + +_@ (-/─/─) Gattling Attack ^4_6_+_P +_@ (-/─/─) Mount Tackle _4_1_2_3_6_+_P +_@ (-/─/─) ^!Clark Lift _2_2_+_A +_@ (-/─/─) ^!Sleeper Lift: D.D.T. _2_2_+_C +_@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─/─) ^!Rolling Death Cradle _2_2_+_K +_@ (-/─/─) Napalm Stretch _6_2_3_+_P +_@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─/─) Frankensteiner close _6_2_3_+_K +_@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P + +_* (-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_# (-/─/─) Gattling Attack + +- HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Lead Belcher _4 / _6_+_C +_( (-/─/─) Backstabbing _4 / _6_+_D +_( (-/─/─) Critical Drive _^_4 / _6_+_C / _D + +_) (-/─/─) Shooter Narnagel _6_+_B + +_@ (-/─/─) Cross Cutter _2_3_6_+_P +_@ (!/─/─) Moon Slasher _6_2_3_+_P ("!" with _A) +_@ (-/─/─) Neck Roller _6_2_3_+_K +_@ (-/─/─) Storm Bringer close _6_3_2_1_4_+_P +_@ (-/─/─) Killing Bringer _6_3_2_1_4_+_K (reverse jump/high/Specials) + +_* (-/─/─) Final Bringer _2_3_6_2_3_6_+_P +_* (-/─/─) Heidern End _2_1_4_1_2_3_6_+_K + +_& (-/─/─) Final Bringer _2_3_6_2_3_6_+_A_+_C +_& (-/─/─) Heidern End _2_1_4_1_2_3_6_+_B_+_D + +_# (-/─/─) Clearing Moon Slasher + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Bit Throw _4 / _6_+_C +_( (-/─/─) Psychic Throw _4 / _6_+_D +_( (-/─/─) Psychic Shoot _^_4 / _6_+_C / _D + +_) (-/─/─) Renkan Tai _6_+_B +_) (-/─/─) Phoenix Bomb _^_2_+_B +_) (-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─/─) Psycho Ball Attack _2_1_4_+_P +_@ (!/─/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 1st/2nd/3rd hit with _A and 3rd/4th/5th/6th/7th hit with _C) +_@ (!/─/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 3rd hit with _B and all hits with _D) +_@ (-/─/─) Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ (-/─/─) New Psycho Reflector _2_1_4_+_D (reflect projectile) +_@ (-/─/─) Psychic Teleport _2_3_6_+_K + +_* (-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_* (-/─/─) ^!Cancel _A_+_B_+_C_+_D +_* (-/─/─) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K + +_& (-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_& (-/─/─) ^!Cancel _A_+_B_+_C_+_D +_& (-/─/─) Psychic 9 _6_3_2_1_4_6_+_A_+_C, _A_B_C_A_B_C_D +_& (-/W/─) ^!Sailor Finish _2_3_6_+_P +_& (-/─/─) ^!Psycho Sword Sword _6_2_3_+_P +_& (-/─/─) ^!Fire Sword Finish _6_3_2_1_4_+_K + +_# (-/W/─) Phoenix Arrow '95 ("W" on 4th hit) + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Hakki _4 / _6_+_C +_( (-/─/─) Tomoe Nage _4 / _6_+_D + +_) (-/─/─) Kobokushu _6_+_A +_) (-/─/─) Kousentai _6_+_B + +_@ (-/─/─) Choukyuu Dan _2_1_4_+_P +_@ (-/─/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ (-/─/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ (!/─/─) Ryuu Gakusai _4_2_1_+_K +_@ (-/─/─) Senkyuutai _2_3_6_+_K +_@ (-/─/─) Ryuu Sougeki _^_2_1_4_+_P + +_* (-/─/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* (-/─/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D + +_& (-/─/─) Senki Hakkei close _2_3_6_2_3_6_+_A_+_C + +_# (-/W/─) Sen Shippo ("W" on Taunt animation) + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Gou Inshu _4 / _6_+_C +_( (-/─/─) Gyaku Ashi Nage _4 / _6_+_D + +_) (-/─/─) Suiho Hyoutan Shuu _6_+_A + +_@ (-/─/─) Hyoutan Geki _2_1_4_+_P +_@ (-/─/─) Suihai Kou _2_3_6_+_P +_@ (-/─/─) ^!Fun'en Kou _2_3_6_+_P +_@ (!/─/─) ^!Ryuurin Hourai _6_2_3_+_P ("!" with _C) +_@ (!/W/─) ^!Gou'en Shourai: Kai _6_2_3_+_K ("!" on 6th hit with _B and 1st hit with _D) ("W" on 6th hit with _B) +_@ (!/─/─) ^!Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K +_@ (-/─/─) Bougetsu Sui _2_2_+_K +_@ (-/─/─) ^!Move _4 / _6 +_@ (-/─/─) ^!Rouja Hanhou _8_+_B +_@ (!/─/─) ^!Rigyo Hanhou _8_+_D +_@ (-/─/─) ^!Cancel _A_+_B_+_C_+_D + +_* (-/─/─) Gouran Enpou _2_3_6_2_3_6_+_P +_* (!/─/─) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) + +_& (-/─/─) Gouran Enpou _2_3_6_2_3_6_+_A_+_C + +_# (-/─/─) Kaiten Hyoutan Shuu + +- BAO - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Gen'ei Tougi _4 / _6_+_C +_( (-/─/─) Critical Throw _4 / _6_+_D + +_) (-/─/─) Kakugi _6_+_A +_) (-/─/─) Senheki Shuu _6_+_B +_) (-/─/─) Senshou Shuu _3_+_B +_) (-/─/─) Rikatsu Shuu _3_+_D +_) (-/─/─) Soushou _^_2_+_A +_) (-/─/─) Hikida _^_2_+_B +_) (-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─/─) Psycho Ball Attack _2_3_6_+_A +_@ (!/─/─) Psycho Ball Crash: Rise _2_3_6_+_C +_@ (!/─/─) Psycho Ball Crash: Front _2_1_4_+_P +_@ (-/─/─) Psycho Ball Crash: Air Front _^_2_1_4_+_P +_@ (-/─/─) Psycho Ball Crash: Bound _2_3_6_+_K +_@ (-/─/─) Psycho Ball Crash: Air Bound _^_2_3_6_+_K +_@ (-/─/─) Psycho Ball Crash: Reflect _2_1_4_+_K (reflect projectile) + +_* (-/─/─) Psycho Ball Crash: SP _2_1_4_2_1_4_+_K + +_& (-/─/─) Psycho Ball Attack 3 _6_4_1_2_3_6_+_A_+_C (_O) + +_# (-/─/─) Psycho Ball Attack: Rise + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Hold Rush _4 / _6_+_C +_( (-/─/─) Hook Buster _4 / _6_+_D + +_) (-/─/─) Trap Kick _6_+_B +_) (-/─/─) Sliding _3_+_D + +_@ (-/─/─) Venom Strike _2_3_6_+_B +_@ (-/─/─) Double Strike _2_3_6_+_D +_@ (-/─/─) Trap Shot _6_2_3_+_K +_@ (-/─/─) Tornado Kick '95 _6_3_2_1_4_+_K +_@ (!/─/─) Mirage Kick _6_3_2_1_4_+_P ("!" on 1st/2nd/3rd hit) +_@ (-/─/─) Mirage Dance close _4_1_2_3_6_+_P + +_* (-/─/─) Illusion Dance _2_3_6_3_2_1_4_+_K +_* (-/─/─) Surprise Rose _4_6_2_3_+_K + +_& (-/─/─) Illusion Dance _2_3_6_3_2_1_4_+_B_+_D + +_# (-/─/─) Trap Rush + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Shiranui Gourin _4 / _6_+_C +_( (-/─/─) Fuusha Kuzushi _4 / _6_+_D +_( (-/─/─) Yume Zakura _^_4 / _6_+_C / _D + +_) (-/─/─) Kuro Tsubame no Mai _6_+_B +_) (-/─/─) Koukaku no Mai _3_+_B +_) (-/─/─) Dairin Fuusha Otoshi _^_2_+_A +_) (-/─/─) Ukihane _^_2_+_B +_) (-/─/─) Yusura Ume _^_2_+_D +_) (-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─/─) Kachou Sen _2_3_6_+_P +_@ (!/─/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) +_@ (-/─/─) Sayo Chidori _2_1_4_+_K +_@ (-/─/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-/─/─) Musasabi no Mai: Chijou ^2_8_+_P +_@ (-/─/─) ^!Musasabi no Mai _2_1_4_+_P +_@ (-/─/─) ^!Musasabi no Mai _O_P +_@ (-/─/─) ^!Ukihane _2_+_K +_@ (-/─/─) ^!Yusura Ume _2_+_P +_@ (-/─/─) ^!Toki Tsubute opponent in air, close _2_+_D +_@ (-/─/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* (-/─/─) Hou'ou no Mai _2_1_4_2_1_4_+_P +_* (-/─/─) Hana Arashi _2_3_6_2_3_6_+_P + +_& (-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D + +_# (-/─/─) Mizudori no Mai + +- HINAKO SHIJOU - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Tasuki Nage _4 / _6_+_C +_( (-/─/─) Uwate Nage _4 / _6_+_D + +_) (-/─/─) Maemitsu Tataki _3_+_A +_) (-/─/─) Ketaguri _3_+_D + +_@ (-/─/─) Tsukidashi ^*_P +_@ (-/─/─) Tsuki Otoshi _2_1_4_+_P +_@ (!/─/─) Gaburi Yori close _6_3_2_1_4_6_+_P +_@ (-/W/─) ^!Hatakikomi _6_2_3_+_P +_@ (!/─/─) ^!Ketaguri _4_1_2_+_K +_@ (-/─/─) Yorigiri close _6_2_3_+_K +_@ (-/─/─) Kote Nage close _4_1_2_3_6_+_K +_@ (-/─/─) Kake Nage close _6_3_2_1_4_6_+_K + +_* (-/─/─) Oo-Ichiban _2_3_6_2_3_6_+_P +_* (-/─/─) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-/─/─) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_B_+_D + +_# (-/─/C) Teppou Hinako ("C" on 5th hit) + +- LI XIANGFEI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Kadoma _4 / _6_+_C +_( (-/─/─) Ryokuchi Kou'en _4 / _6_+_D + +_) (-/─/─) Sou Shouda _6_+_A +_) (-/─/─) Kyuuho: Kousentai _6_+_B +_) (-/─/─) Fukuho: Kousentai _3_+_D + +_@ (-/─/─) Nanpa _2_3_6_+_P +_@ (-/─/─) Senri Chuu'ou _2_3_6_+_B +_@ (-/─/─) ^!Kankuu _2_3_6_+_B +_@ (-/─/─) Senri Chuu'ou: Shinsaiha _2_3_6_+_D +_@ (!/─/─) Tenpou Zan _6_2_3_+_K +_@ (-/─/─) Banpaku Kou'en close _6_3_2_1_4_6_+_P +_@ (!/─/─) ^!Ekisupo _2_1_4_+_P +_@ (!/─/─) Esaka: Tai Kuuchuu Kogeki being hit _A_8 (reverse jump/Specials) +_@ (!/─/─) Esaka: Tai Taichi Kougeki being hit _A_6 (reverse high/mid) +_@ (!/─/─) Esaka: Tai Shagami Kougeki being hit _A_2 (reverse low) + +_* (-/─/─) Dai Tetsujin _2_3_6_3_2_1_4_+_K +_* (-/W/─) Chou Pai-Long _A_+_C_4_3_+_C_4_+_C ("W" on 3rd hit) +_* (-/─/─) Majinga close _6_3_2_1_4_6_3_2_1_4_+_K + +_& (-/─/─) Dai Tetsujin _2_3_6_3_2_1_4_+_B_+_D +_& (-/─/─) Majinga close _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +_# (-/─/─) Chou Pai Long Ni + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Kubikime Otoshi _4 / _6_+_C +_( (-/─/─) Sakkyaku Nage _4 / _6_+_D + +_) (-/─/─) Kuuren Geki _6_+_A +_) (-/─/─) Neri Chagi _6_+_B + +_@ (-/─/─) Hangetsu Zan _2_1_4_+_K +_@ (!/─/─) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) +_@ (-/─/─) ^!Tenshou Zan (with _D) _2_+_D +_@ (!/─/─) Haki Kyaku _2_2_+_K ("!" with _B) +_@ (!/─/─) ^!Kuu Sajin (with _B) _6_2_3_+_K ("!" on 2nd hit) +_@ (-/─/─) Hishou Kyaku _^_2_3_6_+_K + +_* (-/─/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* (-/─/─) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K +_* (-/─/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_& (-/─/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D + +_# (-/─/─) Hishou Kyaku + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Hagan Geki _4 / _6_+_C +_( (-/─/─) Kusari Jime _4 / _6_+_D + +_) (-/─/─) Hiki Nige _3_+_A + +_@ (-/─/─) Tekkyuu Dai Kaiten _6_2_3_+_P +_@ (-/─/─) ^!Move _4 / _6 +_@ (-/─/─) ^!Cancel _A_+_B_+_C_+_D +_@ (!/─/─) Tekkyuu Funsai Geki _2_1_4_+_P ("!" with _C and must hit from behind) +_@ (-/─/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P +_@ (-/─/─) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-/W/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P ("W" if last hit is a kick) +_* (-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P + +_& (-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C + +_# (-/─/─) Tekkyuu Dai Kourin + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Zujou Sashi _4 / _6_+_C +_( (-/─/─) Geketsu Tsuki _4 / _6_+_D + +_) (-/─/─) Toorima Geri _4 / _6_+_B +_) (-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─/─) Kaiten Hien Zan _2_1_4_+_P +_@ (-/─/─) ^!Kishuu Hien Zuki _P +_@ (!/─/─) Tatsumaki Shippuu Zan ^2_8_+_P +_@ (-/─/─) Senpuu Hien Zashi ^4_6_+_P +_@ (-/─/─) ^!Houkou Tenkan _?_+_P / _K (x2) +_@ (-/─/─) Hishou Kuuretsu Zan ^2_8_+_O_K +_@ (-/─/─) ^!Houkou Tenkan _?_+_P / _K (x2) +_@ (-/─/─) Hien Zan _6_2_3_+_K +_@ (-/─/─) Hishou Kyaku _^_2_3_6_+_K + +_* (-/─/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─/─) ^!Move _4 / _6 +_* (-/─/─) Zan! Engetsu Rin _4_1_2_3_6_4_1_2_3_6_+_P (_O) + +_& (-/─/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D + +_# (-/─/─) Toorima Zuki + +- MAY LEE JINJU - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +STANDARD MODE +_( (-/─/─) Omote Enbu _4 / _6_+_C +_( (-/─/─) Ura Enbu _4 / _6_+_D + +_) (-/─/─) Kuusetsu Geki _6_+_B +_) (-/─/─) Kamae Henka: HERO MODE _A_+_B_+_C + +_@ (-/─/─) Mawashi Geri _2_3_6_+_K +_@ (-/─/─) Kakato Otoshi _6_2_3_+_B +_@ (!/─/─) Gedan Geri _6_2_3_+_D +_@ (!/─/─) Gada Hanshuu _6_3_2_1_4_+_K (reverse all) + +_* (-/W/─) Shinjuu Kyaku _2_1_4_2_1_4_+_K +_* (-/─/─) Ryuu Getsurin Kyaku _2_3_6_2_3_6_+_K + +_# (-/─/─) Shinjuu Shoukan + +HERO MODE +_) (-/─/─) Hero Uke _6_+_A (block jump/high/mid) +_) (-/─/─) Sliding _3_+_B +_) (-/─/─) Kamae Henka: STANDARD MODE _A_+_B_+_C + +_@ (!/W/C) Full Swing Chop _2_3_6_+_P ("!" with _C) ("W" with _C) ("C" with _A) +_@ (!/─/─) "May Lee Ch~p!" _2_1_4_+_P +_@ (-/─/─) "May Lee Ki~ck!" _^_2_3_6_+_K +_@ (-/─/─) "May Lee Break!" close _6_3_2_1_4_6_+_P + +_* (-/─/─) "May Lee Dynamic!" _^_2_3_6_2_3_6_+_P + +_& (-/─/─) "May the End" _2_3_6_2_3_6_+_A_+_C + +- KULA DIAMOND - N.E.S.T.S. TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Ice Coffin _4 / _6_+_C +_( (-/─/─) Behind Slash _4 / _6_+_D + +_) (-/─/C) One Inch _6_+_A +_) (-/─/─) Slider Shoot _3_+_B +_) (-/─/C) Critical Ice _3_+_C ("C" on 3rd hit) + +_@ (-/─/─) Diamond Breath _2_3_6_+_P +_@ (!/─/─) Crow Bite _6_2_3_+_P ("!" with _C) +_@ (-/─/C) Counter Shell _2_1_4_+_P +_@ (-/─/─) Ray Spin _2_1_4_+_K +_@ (!/─/─) ^!Stand _6_+_B ("!" on 1st hit) +_@ (!/─/─) ^!Sit _6_+_D + +_* (-/─/─) Diamond Edge _2_3_6_2_3_6_+_P + +_& (-/─/─) Diamond Edge _2_3_6_2_3_6_+_A_+_C +_& (-/─/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_# (-/─/─) Slider Crow Bites + +- FOXY - N.E.S.T.S. TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Daisan no Kagi _4 / _6_+_C +_( (-/─/─) Daijuuni no Kagi _4 / _6_+_D + +_) (-/─/─) Nanatsu no Kinzoku _6_+_A +_) (-/─/─) Nanajuu no Junkan _6_+_B (block jump/high/mid) +_) (-/─/─) Nanatsu no Koubutsu _3_+_A +_) (-/─/─) Nanajuu no Jouryuu _3_+_B (block mid/low) + +_@ (-/─/─) Unicorn no Tsuno _2_3_6_+_P +_@ (!/─/─) Prenylnium _6_2_3_+_P ("!" on 1st hit with _A) +_@ (-/─/─) Hajimari no Ki _6_3_2_1_4_+_P +_@ (-/─/─) ^!Noah no Kioku _P +_@ (-/─/─) ^!Nanajuu no Hoshi _4_+_K (block jump/high/mid) +_@ (-/─/─) Chie no Ki _2_3_6_+_K +_@ (!/─/─) ^!Getsu no Shirogane _6_+_P +_@ (-/─/─) Taiki no Shoukei _6_2_3_+_K + +_* (-/─/─) Hakuchou no Uta _2_3_6_2_3_6_+_P +_* (!/─/─) ^!Getsu no Shirognae _6_+_P ("!" on 2nd hit) +_* (!/─/─) ^!Chishiki no Bon _2_+_K ("!" on 3rd hit) + +_& (-/─/─) Wakusei no Inori _^_2_3_6_2_3_6_+_A_+_C +_& (-/─/─) Mitsubachi _2_3_6_2_3_6_2_3_6_2_3_6_+_B_+_D + +_# (-/─/─) Getsu no Shirogane + +- K9999 - N.E.S.T.S. TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Kieroo! _4 / _6_+_C +_( (-/─/─) Itsumade yondendayoo! _4 / _6_+_D + +_) (-/─/─) Urusee-! _6_+_A + +_@ (!/─/─) Acchi he itteroo! _2_3_6_+_P ("!" on 3rd/4th hit with _A and 1st/2nd/3rd/4th hit with _C) +_@ (!/─/─) Wareroo! _6_2_3_+_P + +_* (-/─/─) Tsuki... _1_6_3_2_1_4_3_+_P +_* (-/─/─) Temee mo oucchimae!! _1_6_3_2_1_4_3_+_K + +_& (-/─/─) Chikara ga...katte ni...uwaaaa!! _2_6_3_+_A_+_B_+_C_+_D + +_# (-/W/─) Ore ni meirei sunna-!! ("W" on 3rd hit) + +- ANGEL - N.E.S.T.S. TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Go Go Futen Girl _4 / _6_+_C +_( (-/─/─) Starlit Field _4 / _6_+_D + +_) (-/─/─) Senseless Chatter _6_+_B +_) (-/─/─) Formalists' Blue _3_+_B +_) (-/─/─) ^!Welcome to Ryuugu _A (Starter the "CHAIN-CIRCLE") +_) (-/─/─) ^!Citizen of the World _B (Starter the "CHAIN-CIRCLE") +_) (-/─/─) At the Wasteland _^_2_+_D + +_@ (-/─/─) Repun Kamuy _2_1_4_+_P (Starter the "CHAIN-CIRCLE") +_@ (-/─/─) Beyond the Frames _4_1_2_3_6_+_K (Starter the "CHAIN-CIRCLE") +_@ (-/─/─) Red Sky of Japonesia _6_3_2_1_4_+_K +_@ (-/─/─) Mad Murder Roulette close _4_2_1_+_K + +_* (-/─/─) The Unidentified Victim Consciousness _4_6_2_3_+_K (reverse all) + +_# (-/─/─) Beyond Frames + +CHAIN-CIRCLE +_@ (-/─/─) Bye Bye Ryuugu _8_+_P +_@ (-/─/─) Buggy and Coffin _6_+_P +_@ (-/─/─) A Train to See Cherry Blossoms _2_+_P +_@ (-/─/─) Shelter From the Storm _8_+_K +_@ (-/─/─) With a Lamp for the Pathway _6_+_K +_@ (-/─/─) Impotent Symptom _2_+_K + +_` Can link all moves of Chain-Circle +_` Must alternate between Punch and Kick and not use the same direction twice in a row +_` Can use a Chain-Circle Finish after any of this moves + +CHAIN-CIRCLE FINISH +_@ (-/─/─) Crown Under the Sky _6_6_+_P +_@ (-/─/─) State of Heat Haze _6_6_+_K +_@ (-/─/─) A Full Moon Evening _2_1_4_+_P +_@ (-/─/─) A Garden to Play with Ghost _4_2_1_+_K +_@ (-/─/─) Light Your Cycle _4_1_2_3_6_+_K +_@ (-/─/─) Red Sky of Japonesia _6_3_2_1_4_+_K + +_* (-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_P + +_& (-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_A_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` "Original" Zero and Igniz + - Playable only with M.A.M.E. Cheats + +- "ORIGINAL" ZERO - +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Genma Kokushou _4 / _6_+_C / _D + +_) (-/─/─) Jagai Kusetsu _A_6 +_) (-/─/─) Low Kick _2_+_A / _K +_) (-/─/─) Striker: Krizalid _6_+_A +_) (-/─/─) Striker: Glugan _6_+_B +_) (-/W/─) Striker: Ron _6_+_C + +_@ (-/─/─) Zanpuu Enpa: Satsuma _2_3_6_+_A +_@ (-/─/─) Zanpuu Enpa: Hankyou _2_3_6_+_C +_@ (-/─/─) Zanpuu Enpa: Kouga _6_2_3_+_P +_@ (-/─/─) Zanpuu Enpa: Shouha _6_2_3_+_P + +_* (-/─/─) Gokusa Zanjin _2_3_6_2_3_6_+_P +_* (-/─/─) Hakura Messei _2_3_6_2_3_6_+_K + +_# (-/─/─) Typhon Rage + +- IGNIZ - +───────────────────────────────────────────────────────────────────────── +_( (-/─/─) Blue Noah _4 / _6_+_C +_( (-/─/─) Red Noah _4 / _6_+_D + +_@ (!/─/─) Chain-Blade Transaxle Slice _2_3_6_+_P +_@ (!/─/─) Chain-Blade Sagittarius Slice _6_2_3_+_P +_@ (-/─/─) Divine Arrow: Air _2_1_4_+_A +_@ (-/─/─) Divine Arrow: Ground _2_1_4_+_C +_@ (!/W/─) Nega Genesis _2_1_4_+_K +_@ (-/─/C) Void Genocide _2_3_6_+_K (reverse high/mid/low) + +_* (-/─/─) Aedion Blade _2_3_6_2_3_6_+_P +_* (-/─/─) Chaos Tide _6_2_3_+_K + +_& (-/─/─) Brutal God Project _2_3_6_3_2_1_4_+_A_+_C +$end + +################################################################################################### + +$info=kof2002 +$cmd +The King of Fighters 2002 © 2002 Playmore +Created: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Super Desperation Move (SDM) +_> Hidden Super Desperation Move (HSDM) + +_` Desperation Moves (DM) + - Needs 1LV of Super Bar / MAX Mode Activated + +_` Super Desperation Move (SDM) + - Needs 1LV of Super Bar and MAX Mode Activated + +_` Hidden Super Desperation Move (HSDM) + - Needs 1LV of Super Bar, MAX Mode Activated and LOW Life Bar + +_` Super Cancel + - Moves with (!) can be Super Canceled in DMs / SDMs + - Needs 1LV of Super Bar + +_` Wire Whip System + - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter + +_` Super Bar Max Level + - Level 3 for 1st character + - Level 4 for 2nd character + - Level 5 for 3rd character + +_` MAX MODE + - Damage decreased (not for DMs) + - Can cancel a normal attack in any Special Moves that have a (I) + - Can cancel a Command Move / Special Move with (O) in any Special Move with (I) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/-/─/─) Run _6^6 +_) (-/-/─/─) Retreat _4_4 +_) (-/-/─/─) Normal Jump _8 +_) (-/-/─/─) Low Jump _X_8 +_) (-/-/─/─) High Jump _2_8 +_) (-/-/─/─) Long Jump running _9 +_) (-/-/─/─) Roll Forward _A_+_B +_) (-/-/─/─) Roll Backward _4_+_A_+_B +_) (-/-/O/─) Body Blow (_^)_C_+_D +_) (-/-/─/─) Throw Escape when thrown _4 / _6_+_C / _D +_) (-/-/─/─) Recovery Roll being knocked down _A_+_B +_) (-/-/─/─) Guard Cancel in Roll Forward (1LV) blocking _A_+_B +_) (-/-/─/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B +_) (-/-/O/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D +_) (-/-/─/─) Quick Evade (1LV) normal attack / Command Move / Body Blow _A_+_B +_) (-/-/─/─) Activate MAX Mode (1LV) _B_+_C +_) (-/-/─/─) Quick MAX Mode (2LVs) normal attack / Command Move / Body Blow _B_+_C + +- KYO KUSANAGI - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Hatsugane _4 / _6_+_C +_( (-/-/─/─) Issetsu Seoi Nage _4 / _6_+_D + +_) (-/-/O/─) Ge Shiki: Goufu You _6_+_B +_) (-/-/O/─) 88 Shiki _3_+_D ("O" on 2nd hit) +_) (-/-/─/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-/I/O/─) 114 Shiki: Aragami _2_3_6_+_A +_@ (-/-/─/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (-/-/O/─) ^!127 Shiki: Yano Sabi _P +_@ (-/-/─/─) ^!125 Shiki: Nanase _K +_@ (-/-/O/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-/-/O/─) ^!Ge Shiki: Migari Ugachi _P +_@ (-/-/─/─) ^!125 Shiki: Nanase _K +_@ (-/-/─/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ (-/I/O/─) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-/-/O/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-/-/─/─) ^!402 Shiki: Batsu Yomi _6_+_P +_@ (-/-/─/─) ^!100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/-/O/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) +_@ (!/I/O/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" with _B) +_@ (-/I/─/─) R.E.D. KicK _4_2_1_+_K +_@ (-/I/─/─) 75 Shiki Kai _2_3_6_+_K_K + +_* (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_& (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) + +_> (-/-/─/─) 524 Shiki: Kamichiri close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +- BENIMARU NIKAIDO - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Catch and Shoot _4 / _6_+_C +_( (-/-/─/─) Front Suplex _4 / _6_+_D +_( (-/-/─/─) Spinning Knee Drop _^_4 / _6_+_C / _D + +_) (-/-/─/─) Jackknife Kick _6_+_B +_) (-/-/O/─) Flying Drill _^_2_+_D + +_@ (-/-/─/─) Raijin Ken _2_3_6_+_P +_@ (-/I/─/─) Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ (!/I/O/─) Shinkuu Katategoma _2_1_4_+_P +_@ (-/I/─/C) Iai Geri _2_3_6_+_K +_@ (!/-/O/─) ^!Handou Sandan Geri _2_8_+_K ("O" on 1st hit) +_@ (-/-/─/─) Benimaru Collider close _6_3_2_1_4_6_+_P + +_* (-/-/─/─) Raikou Ken _2_3_6_2_3_6_+_P +_* (-/-/─/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K + +_& (-/-/─/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Raijin Ten _6_1_3_4_6_+_P / _K + +- GORO DAIMON - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Juuji Shime _4 / _6_+_C +_( (-/-/─/─) Okuri Ashi Barai _4 / _6_+_D + +_) (-/-/O/─) Zujou Barai _3_+_C + +_@ (-/I/─/─) Jiraishin _6_2_3_+_A +_@ (-/I/─/─) Fake Jiraishin _6_2_3_+_C +_@ (-/I/O/─) Kumo Tsukami Nage _4_1_2_3_6_+_A ("O" if blocked) +_@ (-/I/O/─) Kirikabu Gaeshi _4_1_2_3_6_+_C ("O" if blocked) +_@ (-/I/─/─) Chou Oosotogari close _6_2_3_+_K +_@ (-/-/─/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P +_@ (-/-/─/─) Ura Nage _6_3_2_1_4_6_+_K +_@ (-/I/─/─) Chou Ukemi _2_1_4_+_K +_@ (-/I/─/─) Nekko Gaeshi _2_3_6_+_K (reverse high/mid) + +_* (-/-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K +_* (-/-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_* (-/-/─/─) ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K + +_& (-/-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/-/─/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_B_+_D +_& (-/-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_& (-/-/─/─) ^!Arashi no Yama: Zoku Tenchi Gaeshi _6_2_3_+_K + +_> (-/-/─/─) Fu Rin Ka Zan _6_2_3_4_2_1_+_B_+_C + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Grasping Upper _4 / _6_+_C +_( (-/-/─/─) Buster Throw _4 / _6_+_D + +_) (-/-/─/─) Rising Upper _3_+_C + +_@ (-/-/─/─) Power Wave _2_3_6_+_A +_@ (!/I/─/─) Round Wave _2_3_6_+_C +_@ (!/-/O/─) Rising Tackle ^2_8_+_P +_@ (-/I/O/─) Power Dunk _6_2_3_+_K +_@ (-/I/─/─) Burn Knuckle _2_1_4_+_P +_@ (-/I/─/─) Crack Shoot _2_1_4_+_K + +_* (-/-/─/─) Power Geyser _2_1_4_1_6_+_P +_* (-/-/─/─) High Angle Geyser _2_3_6_2_3_6_+_K + +_& (-/-/─/─) Triple Geyser _2_1_4_1_6_+_A_+_C + +_> (-/-/─/─) Rising Force _2_3_6_2_3_6_+_A_+_C + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/O/─) Gourin Kai _4 / _6_+_C +_( (-/-/─/─) Kakaekomi Nage _4 / _6_+_D + +_) (-/-/O/─) Uwa Agito _6_+_B +_) (-/-/O/─) Age Men _3_+_A ("O" on 2nd hit) + +_@ (-/-/─/─) Hishou Ken _2_1_4_+_A +_@ (-/-/─/─) Geki Hishou Ken _2_1_4_+_C +_@ (!/-/O/─) Shouryuu Dan _6_2_3_+_P +_@ (-/I/O/─) Kuuha Dan _4_1_2_3_6_+_K +_@ (!/I/─/─) Zan'ei Ken _1_6_+_P ("!" with _A) +_@ (!/-/O/─) ^!Shippuu Ouken _2_3_6_+_P +_@ (-/-/O/─) Gekiheki Haisui Shou close _4_1_2_3_6_+_P +_@ (-/-/O/─) Yami Abise Geri _4_2_1_+_K +_@ (-/I/─/─) Gen'ei Shiranui _^_2_3_6_+_K +_@ (!/-/O/─) ^!Shimo Agito _P +_@ (-/-/O/─) ^!Uwa Agito _K + +_* (-/-/─/─) Chou Reppa Dan _2_1_4_1_6_+_K +_* (-/-/─/─) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P + +_& (-/-/─/─) Chou Reppa Dan _2_1_4_1_6_+_B_+_D + +_> (-/-/─/─) Zan'ei Shitou Reppa Dan _2_3_6_2_3_6_+_A_+_C +_> (-/-/─/─) ^!Hiryuu Bakuha Dan _B_+_C_+_D + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Hiza Jigoku _4 / _6_+_C +_( (-/-/─/─) Leg Throw _4 / _6_+_D + +_) (-/-/─/─) Low Kick _6_+_B +_) (-/-/O/─) Sliding _3_+_B + +_@ (-/-/─/─) Bakuretsu Ken ^*_P +_@ (!/-/O/─) ^!Bakuretsu Hook _2_3_6_+_A +_@ (-/-/─/─) ^!Bakuretsu Low Kick _2_3_6_+_C +_@ (-/-/─/─) Hurricane Upper _4_1_2_3_6_+_A +_@ (-/-/─/─) Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ (!/I/O/─) Tiger Kick _6_2_3_+_K +_@ (-/I/─/─) Slash Kick _4_1_2_3_6_+_K +_@ (-/I/─/─) Ougon no Kakato _2_1_4_+_K + +_* (-/-/─/─) Screw Upper _2_3_6_2_3_6_+_P +_* (-/-/─/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Ougon no Tiger Kick _2_3_6_9_+_K + +_& (-/-/─/─) Screw Upper _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Cross Gigantes _2_3_6_2_3_6_+_B_+_D + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Tani Otoshi _4 / _6_+_C +_( (-/-/─/─) Tomoe Nage _4 / _6_+_D + +_) (-/-/O/─) Hyouchuu Wari _6_+_A +_) (-/-/─/─) Joudan Uke _6_+_B (block jump/high) +_) (-/-/─/─) Gedan Uke _3_+_B (block mid/low) + +_@ (-/-/─/─) Ko'oh Ken _2_3_6_+_P +_@ (!/I/O/─) Kohou _6_2_3_+_P +_@ (-/I/─/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (-/I/─/─) Mouko Raijin Setsu _2_3_6_+_K +_@ (-/-/O/─) Zanretsu Ken _6_4_6_+_P ("O" on 13th hit) + +_* (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_& (-/-/─/─) Ryuuko Ranbu: Destroy _2_3_6_+_C_A + +_> (-/-/─/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Ryuuchou Kyaku _4 / _6_+_C +_( (-/-/─/─) Kubikiri Nage _4 / _6_+_D + +_) (-/-/O/─) Kouryuu Koukyaku Geri _6_+_A +_) (-/-/─/─) Uraken _4_+_A +_) (-/-/─/─) Ryuu Hanshuu _4 / _6_+_B + +_@ (-/-/─/─) Ryuugeki Ken _2_3_6_+_P +_@ (!/I/O/─) Ryuuga _6_2_3_+_P ("O" on 2nd hit with _C) +_@ (-/I/─/─) Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ (-/-/O/─) Gen'ei Kyaku _6_4_6_+_K ("O" on 13th hit) +_@ (-/-/O/─) Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K + +_* (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-/-/─/─) Haiga Ryuu close _2_3_6_2_3_6_+_K + +_& (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Zetsu!! Ryuuko Ranbu _2_3_6_3_2_1_4_+_B_+_D + +- TAKUMA SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Oosotogari _4 / _6_+_C +_( (-/-/─/─) Ippon Seoi _4 / _6_+_D + +_) (-/-/O/─) Kawara Wari _6_+_B + +_@ (-/I/O/─) Ko'oh Ken _2_3_6_+_P +_@ (!/I/O/─) Mouko Burai Gan _2_1_4_+_P +_@ (-/-/O/C) Hien Shippuu Kyaku _6_3_2_1_4_+_K ("O" on 2nd hit) ("C" on 2nd hit with _B) +_@ (!/-/O/C) Haoh Shikou Ken _6_4_1_2_3_6_+_P ("!" with _C) + +_* (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Shin Kishin Geki close _2_3_6_2_3_6_+_P + +_& (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Kosatsu Jin _4_6_2_3_+_A_+_C (reverse all) + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Leona Crush _4 / _6_+_C +_( (-/-/─/─) Order Buckler _4 / _6_+_D +_( (-/-/─/─) Heidern Inferno _^_4 / _6_+_C / _D + +_) (-/-/O/─) Strike Arch _4 / _6_+_B + +_@ (-/-/─/─) Baltic Launcher ^4_6_+_P +_@ (-/-/─/─) Moon Slasher ^2_8_+_P +_@ (-/-/─/─) Ground Saber ^4_6_+_K +_@ (!/-/O/─) ^!Gliding Buster (with _D) _6_+_D +_@ (-/I/─/─) X-Caliber _^_2_1_4_+_P +_@ (-/-/─/─) Earring Bakudan 1 _2_1_4_+_K +_@ (-/-/─/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K +_@ (-/-/─/─) ^!Kibaku _4_2_1_+_K +_@ (-/-/─/─) Kakusei: OROCHI LEONA _8_2_8_2_8_2_+_B_+_D (needs ½ of remaining life) + +_* (-/-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Rebel Spark _2_1_4_1_2_3_6_+_K (Leona only) + +_& (-/-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Rebel Spark _2_1_4_1_2_3_6_+_B_+_D (Orochi Leona only) + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Dynamite Headbutt _4 / _6_+_C +_( (-/-/─/─) Northern Light Bomb _4 / _6_+_D + +_@ (-/I/─/─) Vulcan Punch ^*_P +_@ (!/-/O/─) Gatling Attack ^4_6_+_P ("!" on 2nd hit) +_@ (-/-/─/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ (-/-/─/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ (-/I/─/─) Ralf Kick _6_3_2_1_4_+_B +_@ (-/I/O/─) Ralf Tackle _6_3_2_1_4_+_D +_@ (-/-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/-/O/C) Galactica Phantom _2_3_6_2_3_6_+_P + +_* (-/-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K + +_& (-/-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Umanori Galactica Phantom _2_1_4_1_2_3_6_2_3_6_+_A_+_D + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Nageppanashi German _4 / _6_+_C +_( (-/-/─/─) Fisherman Buster _4 / _6_+_D +_( (-/-/─/─) Death Lake Driver _^_4 / _6_+_C / _D + +_) (-/-/─/─) Stomping _6_+_B + +_@ (-/I/─/─) Mount Tackle _4_1_2_3_6_+_P +_@ (-/-/─/─) ^!Clark Lift _2_2_+_A +_@ (-/-/─/─) ^!Sleeper Lift: D.D.T. _2_2_+_C +_@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/-/─/─) ^!Rolling Death Cradle _2_2_+_K +_@ (-/I/─/─) Napalm Stretch _6_2_3_+_P +_@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/I/─/─) Frankensteiner close _6_2_3_+_K +_@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/-/─/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P + +_* (-/-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-/-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Running Pirates _4_1_2_3_6_4_1_2_3_6_+_B_+_D + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Bit Throw _4 / _6_+_C +_( (-/-/─/─) Psychic Throw _4 / _6_+_D +_( (-/-/─/─) Psychic Shoot _^_4 / _6_+_C / _D + +_) (-/-/O/─) Renkan Tai _6_+_B ("O" on 1st hit) +_) (-/-/─/─) Phoenix Bomb _^_2_+_B +_) (-/-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/-/─/─) Psycho Ball Attack _2_1_4_+_P +_@ (!/I/O/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 6th/7th hit with _C) +_@ (!/I/O/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 1st/2nd hit with _B and all hits with _D) +_@ (-/I/─/─) Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ (-/I/─/─) Psychic Teleport _2_3_6_+_K + +_* (-/-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_* (-/-/─/─) ^!Cancel _A_+_B_+_C_+_D +_* (-/-/─/─) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K + +_& (-/-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_& (-/-/─/─) ^!Cancel _A_+_B_+_C_+_D +_& (-/-/─/─) Psychic 9 _6_3_2_1_4_6_+_A_+_C, _A_B_C_A_B_C_D +_& (-/-/─/─) ^!Sailor Finish _2_3_6_+_P +_& (-/-/─/─) ^!Psycho Sword Sword _6_2_3_+_P +_& (-/-/─/─) ^!Fire Sword Finish _6_3_2_1_4_+_K + +_> (-/-/─/─) Psycho Medley _2_3_6_+_A_+_B_+_C_+_D, _D_C_B_D_C_B_A +_> (-/-/─/─) ^!Healing Athena _2_3_6_+_A_+_B +_> (-/-/─/─) ^!Momoiro Gatame _2_3_6_+_B_+_C + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Hakki _4 / _6_+_C +_( (-/-/─/─) Tomoe Nage _4 / _6_+_D + +_) (-/-/O/─) Kobokushu _6_+_A +_) (-/-/─/─) Kousentai _6_+_B + +_@ (-/-/─/─) Choukyuu Dan _2_1_4_+_P +_@ (-/I/O/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ (-/-/O/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ (!/-/O/─) Ryuu Gakusai _4_2_1_+_K +_@ (-/I/O/─) Senkyuutai _2_3_6_+_K ("O" in Ryuu Renga: Chiryuu) +_@ (-/I/─/─) Ryuu Sougeki _^_2_1_4_+_P + +_* (-/-/─/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* (-/-/─/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* (-/-/─/─) Niku Man o Kuu _2_1_4_2_1_4_+_P + +_& (-/-/─/─) Senki Hakkei close _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Seigan Rairyuu _2_3_6_2_3_6_+_B_+_D (damage increased if hit by the projectile) + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Gou Inshu _4 / _6_+_C +_( (-/-/─/─) Gyaku Ashi Nage _4 / _6_+_D + +_) (-/-/─/─) Suiho Hyoutan Shuu _6_+_A + +_@ (-/-/─/─) Hyoutan Geki _2_1_4_+_P +_@ (-/-/─/─) Suihai Kou _4_2_1_+_P +_@ (-/-/─/─) ^!Fun'en Kou (Suihai Kou x1) _2_3_6_+_P +_@ (!/I/O/─) ^!Ryuurin Hourai (Suihai Kou x1) _6_2_3_+_P ("!" with _C) ("O" with _C) +_@ (!/I/─/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _4_1_2_3_6_+_K +_@ (!/I/O/─) ^!Gou'en Shourai: Kai (Suihai Kou x3) _6_2_3_+_K ("!" on 6th hit with _B) ("O" on 6th hit with _B) +_@ (-/I/─/─) ^!Bougetsu Sui _2_2_+_K +_@ (!/I/─/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _6_+_K +_@ (-/I/─/─) Bougetsu Sui _2_2_+_K +_@ (-/-/─/─) ^!Move _4 / _6 +_@ (-/-/─/─) ^!Rouja Hanyou _8_+_B +_@ (!/-/O/─) ^!Rigyo Hanyou _8_+_D +_@ (-/-/O/─) ^!Kousentai _A_+_B_+_C_+_D + +_* (-/-/─/─) Gouran Enpou _2_3_6_2_3_6_+_P +_* (!/-/─/─) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) + +_& (-/-/─/─) Gouran Enpou _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Suisou Enbu _2_3_6_2_3_6_+_B_+_D +_> (-/-/─/─) ^!Control _? + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Shiranui Gourin _4 / _6_+_C +_( (-/-/─/─) Fuusha Kuzushi _4 / _6_+_D +_( (-/-/─/─) Yume Zakura _^_4 / _6_+_C / _D + +_) (-/-/O/─) Kuro Tsubame no Mai _6_+_B +_) (-/-/O/─) Koukaku no Mai _3_+_B +_) (-/-/─/─) Dairin Fuusha Otoshi _^_2_+_A +_) (-/-/O/─) Ukihane _^_2_+_B +_) (-/-/O/─) Yusura Ume _^_2_+_D +_) (-/-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/-/─/─) Kachou Sen _2_3_6_+_P +_@ (!/I/─/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) +_@ (-/-/O/─) Sayo Chidori _2_1_4_+_K +_@ (-/I/O/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-/-/─/─) Musasabi no Mai: Chijou ^2_8_+_P +_@ (-/-/─/─) ^!Musasabi no Mai _2_1_4_+_P +_@ (-/-/─/─) ^!Musasabi no Mai _O_P +_@ (-/-/O/─) ^!Ukihane _2_+_K +_@ (-/-/O/─) ^!Yusura Ume _2_+_P +_@ (-/-/─/─) ^!Toki Tsubute opponent in air, close _2_+_D +_@ (-/I/─/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-/-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* (-/-/─/─) Hana Arashi _2_3_6_2_3_6_+_P + +_& (-/-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D + +_> (-/-/─/─) Shiranui-ryuu: Kubi no Kitsune _D_B_C_C_8 + +- YURI SAKAZAKI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Oni Harite _4 / _6_+_C +_( (-/-/─/─) Silent Nage _4 / _6_+_D +_( (-/-/─/─) Tsubame Otoshi _^_4 / _6_+_C / _D + +_) (-/-/O/─) En Yoku _6_+_A +_) (-/-/─/─) Shiyoku _3_+_B +_) (-/-/─/─) Shouyoku _3_+_D + +_@ (-/-/─/─) Ko'oh Ken _2_3_6_+_P +_@ (-/-/─/─) ^!Haoh Shoukou Ken _O_P +_@ (-/I/─/─) Rai'ou Ken _^_2_3_6_+_K +_@ (!/I/O/─) Yuri Chou Upper _6_2_3_+_P +_@ (-/-/O/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ (-/-/─/─) Saiha _2_1_4_+_P +_@ (-/I/─/─) Hyakuretsu Binta _6_3_2_1_4_+_K + +_* (-/-/─/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +_& (-/-/─/─) Shin! Chou Upper _2_3_6_2_3_6_+_B_+_D + +_> (-/-/─/─) "Ee!" Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_D + +- MAY LEE JINJU - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +STANDARD MODE +_( (-/-/─/─) Omote Enbu _4 / _6_+_C +_( (-/-/─/─) Ura Enbu _4 / _6_+_D + +_) (-/-/─/─) Kamae Henka: HERO MODE _A_+_B_+_C + +_@ (-/-/─/─) Tatsuo Kyaku _2_3_6_+_K +_@ (-/-/─/─) ^!Torao Kyaku _2_+_K +_@ (-/-/─/─) ^!Toukotsu Kyaku _3_+_K +_@ (-/-/─/─) ^!Taiyou Kyaku _9_+_K +_@ (-/-/─/─) ^!Rakuyou Kyaku _2_+_K +_@ (-/-/─/─) ^!Sousei Kyaku _8_+_K +_@ (-/-/─/─) ^!Waga Utan Kasane _4_+_K (reverse jump/high/mid/Specials) +_@ (!/-/─/─) ^!Kazaguruma Kyaku _K +_@ (-/-/─/─) ^!Torao Kyaku _2_+_K +_@ (-/-/─/─) ^!Toukotsu Kyaku _3_+_K +_@ (-/-/─/─) ^!Taiyou Kyaku _9_+_K +_@ (-/-/─/─) ^!Rakuyou Kyaku _2_+_K +_@ (-/-/─/─) ^!Sousei Kyaku _8_+_K +_@ (-/-/─/─) ^!Waga Utan Kasane _4_+_K (reverse jump/high/mid/Specials) +_@ (-/-/─/─) ^!Kokoro Totsu Kyaku _K +_@ (-/-/─/─) Waga Utan Kasane _6_3_2_1_4_+_K (reverse jump/high/mid/Specials) + +_* (-/-/─/─) Shinjuu Kyaku _2_1_4_2_1_4_+_K + +_& (-/-/─/─) Disposition Frog _A_+_C_B_+_D_A_+_B_+_C + +HERO MODE +_) (-/-/─/─) Hero Uke _6_+_A (block jump/high/mid) +_) (-/-/─/─) Sliding _3_+_B +_) (-/-/─/─) Kamae Henka: STANDARD MODE _A_+_B_+_C + +_@ (!/-/─/─) Full Swing Chop _2_3_6_+_P ("!" with _C) +_@ (!/-/─/─) "May Lee Ch~p!" _2_1_4_+_P +_@ (!/-/─/C) Shining Thunder Blow _2_3_6_+_K ("C" with _B) +_@ (-/-/─/─) "May Lee Break!" close _6_3_2_1_4_6_+_P + +_* (-/-/─/─) "May Lee Dynamic!" _^_2_3_6_2_3_6_+_P + +_& (-/-/─/─) "May the End" _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Key of Victory _6_B_C_6_C + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Kubikime Otoshi _4 / _6_+_C +_( (-/-/─/─) Sakkyaku Nage _4 / _6_+_D + +_) (-/-/O/─) Neri Chagi _6_+_B + +_@ (!/I/O/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) +_@ (!/I/O/─) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) ("O" on 1st hit with _D) +_@ (-/-/─/─) ^!Tenshou Zan (with _D) _2_+_D +_@ (!/I/O/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) ("O" on 1st hit) +_@ (-/I/O/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K ("O" on 1st hit) +_@ (!/-/O/─) Haki Kyaku _2_2_+_K ("!" with _B) +_@ (-/-/─/─) Hishou Kyaku _^_2_3_6_+_K +_@ (-/-/─/─) ^!Tsuika Kougeki _D + +_* (-/-/─/─) Hou'ou Kyaku _2_1_4_1_6_+_K +_* (-/-/─/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_& (-/-/─/─) Hou'ou Kyaku _^_2_1_4_1_6_+_B_+_D + +_> (-/-/─/─) Zero Kyori Hou'ou Kyaku _2_1_4_1_6_+_A_+_B_+_C_+_D + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Hagan Geki _4 / _6_+_C +_( (-/-/─/─) Kusari Jime _4 / _6_+_D + +_) (-/-/O/─) Hiki Nige _3_+_A + +_@ (-/I/─/─) Tekkyuu Dai Kaiten ^*_P +_@ (-/-/─/─) ^!Move _4 / _6 +_@ (-/-/─/─) ^!Cancel _A_+_B_+_C_+_D +_@ (-/-/O/─) Tekkyuu Funsai Geki ^4_6_+_P +_@ (!/-/O/─) Haki Kyaku _2_2_+_K +_@ (-/-/─/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P +_@ (-/I/─/─) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-/-/─/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P +_* (-/-/─/─) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K + +_& (-/-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Tekkyuu Dai Sekai _B_A_3_C_A + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Zujou Sashi _4 / _6_+_C +_( (-/-/─/─) Geketsu Zuki _4 / _6_+_D + +_) (-/-/O/─) Toorima Geri _4 / _6_+_B +_) (-/-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/-/O/─) Kaiten Hien Zan _2_1_4_+_P +_@ (-/-/O/─) ^!Kishuu Hien Zuki _P +_@ (!/-/O/─) Tatsumaki Shippuu Zan ^2_8_+_P +_@ (-/-/O/─) Senpuu Hien Zashi ^4_6_+_P +_@ (-/-/O/─) ^!Houkou Tenkan _?_+_P / _K (x3) +_@ (-/-/O/─) Hishou Kuuretsu Zan ^2_8_+_O_K +_@ (-/-/O/─) ^!Houkou Tenkan _?_+_P / _K (x3) +_@ (-/I/O/─) Hien Zan _6_2_3_+_K ("O" on 1st hit with _B and 1st/2nd hit with _D) +_@ (-/I/─/─) Hishou Kyaku _^_2_3_6_+_K + +_* (-/-/─/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─/─) ^!Move _4 / _6 +_* (-/-/─/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +_& (-/-/─/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D + +_> (-/-/─/─) Shakushi _^_4_1_2_3_6_4_1_2_3_6_+_A_+_C + +- IORI YAGAMI - KOF '96 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Sakahagi _4 / _6_+_C +_( (-/-/─/─) Saka Sakahagi _4 / _6_+_D + +_) (-/-/O/─) Ge Shiki: Yumebiki _6_+_A_A ("O" on 1st hit) +_) (-/-/O/─) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/-/─/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/-/─/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!/I/O/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/I/O/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (-/I/O/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-/-/─/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-/-/─/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) ^!Ura 316 Shiki: Saika (1LV) _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C + +_& (-/-/─/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Kin 1209 Shiki Homura Hotogi _2_1_4_1_2_3_6_4_6_+_A_+_C + +- MATURE - KOF '96 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Death Blow _4 / _6_+_C +_( (-/-/─/─) Back Rush _4 / _6_+_D + +_@ (-/I/O/─) Death Row _2_1_4_+_P (x3) +_@ (-/I/O/─) Metal Massacre _2_1_4_+_K +_@ (-/I/─/─) Despair _2_3_6_+_P +_@ (-/-/─/─) Decide _4_1_2_3_6_+_K +_@ (-/-/O/─) Sacrilege _6_2_3_+_P +_@ (-/I/─/─) Ebony Tears _2_3_6_3_2_1_4_+_P ("I" from normal attack and Body Blow) + +_* (-/-/─/─) Heaven's Gate _2_1_4_1_2_3_6_+_K +_* (-/-/─/─) Nocturnal Lights _2_3_6_2_3_6_+_P + +_& (-/-/─/─) Heaven's Gate _2_1_4_1_2_3_6_+_B_+_D +_& (-/-/─/─) Nocturnal Lights _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Ecstasy 816 _6_D_C_B_6 + +- VICE - KOF '96 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Death Blow _4 / _6_+_C +_( (-/-/─/─) Back Rush _4 / _6_+_D + +_) (-/-/O/─) Monstrosity _6_+_A + +_@ (-/-/─/─) Outrage _2_1_4_+_K +_@ (-/I/─/─) Ravenous _^_2_1_4_+_K +_@ (-/I/O/─) Mayhem _2_1_4_+_P +_@ (-/-/─/─) ^!Mithan's Robe _2_3_6_+_P +_@ (-/-/─/─) Blackened close _4_1_2_3_6_+_P +_@ (-/-/─/─) ^!Mithan's Robe _2_3_6_+_P +_@ (-/I/─/─) Decide _4_1_2_3_6_+_K +_@ (-/-/─/─) Gore Fest close _6_3_2_1_4_6_+_P + +_* (-/-/─/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* (-/-/─/─) Withering Surface _2_3_6_2_3_6_+_P + +_& (-/-/─/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_B_+_D +_& (-/-/─/─) Withering Surface _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Overkill _^ close _1_2_3_6_9_8_2_+_A_+_C + +- RYUJI YAMAZAKI - KOF '97 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Shime Age _4 / _6_+_C +_( (-/-/─/─) Bun Nage _4 / _6_+_D + +_) (-/-/O/─) Bussashi _6_+_A + +_@ (-/-/O/─) Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ (-/-/─/─) ^!Hebi Damashi (if held) _D +_@ (-/-/O/─) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ (-/-/─/─) ^!Hebi Damashi (if held) _D +_@ (-/-/O/─) Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ (-/-/─/─) ^!Hebi Damashi (if held) _D +_@ (!/I/O/─) Sabaki no Aikuchi _6_2_3_+_P ("!" on 1st hit) +_@ (-/I/O/─) Yakiire _6_2_3_+_B +_@ (-/I/O/─) Suna Kake _6_2_3_+_D +_@ (-/-/─/─) Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ (-/I/O/─) Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) +_@ (-/I/O/─) Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) +_@ (!/I/O/─) Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-/-/─/─) Guillotine _2_3_6_2_3_6_+_P +_* (-/-/─/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) +_* (-/-/─/─) ^!Chouhatsu ^*_P +_* (-/-/─/─) Akumu...soshite kyouki _2_3_6_+_A_+_B_+_C_+_D + +_& (-/-/─/─) Guillotine _2_3_6_2_3_6_+_A_+_C +_& (-/-/─/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_A_+_C (^*) +_& (-/-/─/─) ^!Chouhatsu ^*_P + +_> (-/-/─/─) ...!! close _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +- BLUE MARY - KOF '97 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Victor Nage _4 / _6_+_C +_( (-/-/─/─) Head Throw _4 / _6_+_D + +_) (-/-/O/─) Hammer Arch _4 / _6_+_A +_) (-/-/O/─) Double Rolling _4 / _6_+_B ("O" on 1st hit) + +_@ (-/I/─/─) Spin Fall _2_3_6_+_P +_@ (-/-/─/─) ^!M. Spider _2_3_6_+_P +_@ (!/I/O/─) Vertical Arrow _6_2_3_+_K ("!" with _B) +_@ (!/-/─/─) ^!M. Snatcher _6_2_3_+_K ("!" in M. Dynamite Swing) +_@ (!/I/O/─) Straight Slicer ^4_6_+_K ("!" with _B) ("O with _B) +_@ (-/-/─/─) ^!Crab Clutch _2_3_6_+_K +_@ (-/I/─/─) Real Counter _2_1_4_+_P +_@ (-/-/─/─) ^!Backdrop Real close _2_3_6_+_P +_@ (-/I/─/─) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ (-/I/─/─) M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* (-/-/─/─) M. Splash Rose _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) M. Dynamite Swing _A_A_6_B_C + +_& (-/-/─/─) M. Dynamite Swing _A_A_4_B_C + +_> (-/-/─/─) M. Typhoon close _1_2_3_6_9_8_2_+_B_+_D + +- BILLY KANE - KOF '97 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Jigoku Otoshi _4 / _6_+_C +_( (-/-/─/─) Ippon Zuri Nage _4 / _6_+_D + +_) (-/-/─/─) Dai Kaiten Geri _6_+_A +_) (-/-/─/─) Boutaka Tobigeri _6_+_B + +_@ (-/-/O/─) Senpuu Kon ^*_A +_@ (-/I/O/─) Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ (-/-/O/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P +_@ (-/I/─/─) Kyoushuu Hishou Kon _6_2_3_+_K +_@ (-/-/─/─) ^!Move _4 / _6 +_@ (-/I/─/─) Suzume Otoshi _2_1_4_+_P +_@ (-/I/O/─) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) +_@ (!/I/O/─) Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid/low) ("!" on 1st hit) + +_* (-/-/─/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Dai Senpuu _2_3_6_2_3_6_+_P + +_& (-/-/─/─) Dai Senpuu _2_3_6_2_3_6_+_A_+_C + +_> (-/-/─/─) Liar Elemental _2_1_4_1_2_3_6_+_B_+_D (reverse all) + +- YASHIRO NANAKASE - KOF '98 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Liver Blow _4 / _6_+_C +_( (-/-/─/─) Hatchet Throw _4 / _6_+_D + +_) (-/-/O/─) Regret Bash _6_+_A +_) (-/-/─/─) Step Side Kick _6_+_B + +_@ (-/I/O/─) '98 Jet Counter _4_1_2_3_6_+_A +_@ (-/-/O/─) ^!Jet Counter: Steel _2_3_6_+_A +_@ (-/I/O/─) Jet Counter _4_1_2_3_6_+_C +_@ (!/-/O/─) ^!Jet Counter: Steel _2_3_6_+_C +_@ (-/I/O/─) Duel Upper _6_2_3_+_P ("O" on 1st hit with _A and 1st/2nd hit with _C) +_@ (-/I/─/─) Sledgehammer _2_1_4_+_K + +_* (-/-/─/─) Final Impact _2_3_6_2_3_6_+_P (_O) + +_& (-/-/─/─) Final Impact _2_3_6_2_3_6_+_A_+_C (_O) + +_> (-/-/─/─) [ERROR...] CODE "2002" _2_1_4_1_2_3_6_+_B_+_D + +- SHERMIE - KOF '98 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Shermie Flash: Original _4 / _6_+_C +_( (-/-/─/─) Front Flash _4 / _6_+_D + +_) (-/-/O/─) Baku New Suplex _6_+_A ("O" if blocked) +_) (-/-/O/─) Shermie Stand _6_+_B +_) (-/-/─/─) Yoke Dousa _A_+_B_+_C + +_@ (-/I/─/─) Shermie Whip _2_1_4_+_P +_@ (-/-/─/─) ^!Shermie Cute _2_3_6_+_K +_@ (-/I/O/─) Axle Spin Kick _2_1_4_+_K +_@ (-/I/─/─) Shermie Spiral close _4_1_2_3_6_+_P +_@ (-/-/─/─) ^!Shermie Cute _2_3_6_+_K +_@ (-/-/─/─) F-Captured _6_3_2_1_4_6_+_P (reverse high/mid) +_@ (-/I/─/─) Diamond Bust _4_1_2_3_6_+_K +_@ (-/I/─/─) Shermie Clutch _6_2_3_+_K +_@ (-/-/─/─) ^!Shermie Cute _2_3_6_+_K + +_* (-/-/─/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P + +_& (-/-/─/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/-/─/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_A_+_C + +_> (-/-/─/─) Inazuma Leg Lariat close _2_3_6_2_3_6_+_B_+_D + +- CHRIS - KOF '98 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Step Turn _4 / _6_+_C +_( (-/-/─/─) Aerial Drop _4 / _6_+_D + +_) (-/-/─/─) Spinning Array _6_+_A +_) (-/-/O/─) Reverse Anchor Kick _6_+_B +_) (-/-/O/─) Carry Off Kick _3_+_B +_) (!/-/O/─) Leading High _6_+_D_B +_) (!/-/O/─) Leading Low _2_+_D_B + +_@ (-/-/O/─) Slide Touch _2_3_6_+_P +_@ (-/I/─/─) Scramble Dash _2_3_6_+_K +_@ (-/I/O/─) Hunting Air _6_2_3_+_K +_@ (-/-/─/─) Direction Change _6_2_3_+_P +_@ (!/I/O/─) Shooting Dancer: Thrust _6_3_2_1_4_+_P ("!" on 1st hit) +_@ (!/I/O/─) Shooting Dancer: Step _6_3_2_1_4_+_K +_@ (-/I/─/─) Glider Stomp _^_2_3_6_+_K + +_* (-/-/─/─) Chain Slide Touch _2_3_6_2_3_6_+_P +_* (-/-/─/─) Twister Drive _2_1_4_2_1_4_+_K + +_& (-/-/─/─) Chain Slide Touch _2_3_6_2_3_6_+_A_+_C +_& (-/-/─/─) Twister Drive _2_1_4_2_1_4_+_B_+_D + +_> (-/-/─/─) Honoo no Sadame no Chris: OROCHI CHRIS _6_3_2_1_4_6_3_2_1_4_+_A_+_C (see OROCHI CHRIS move list) + +- K' - KOF '99 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Spot Pile _4 / _6_+_C +_( (-/-/─/─) Knee Strike _4 / _6_+_D + +_) (-/-/O/C) One Inch _6_+_A +_) (-/-/O/─) Knee Assault _6_+_B + +_@ (-/-/─/─) Ein Trigger _2_3_6_+_P +_@ (-/-/─/─) ^!Second Shoot _6_+_B +_@ (-/-/─/─) ^!Second Shell _6_+_D +_@ (!/I/O/─) Crow Bite _6_2_3_+_P +_@ (-/-/O/─) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-/I/O/─) Minute Spike _2_1_4_+_K +_@ (!/-/O/─) ^!Narrow Spike _2_1_4_+_K +_@ (-/I/─/─) Minute Spike: Air _^_2_1_4_+_K +_@ (-/-/─/─) Blackout _2_3_6_+_K + +_* (-/-/─/─) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (-/-/─/─) Chain Drive _2_3_6_3_2_1_4_+_P + +_& (-/-/─/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Crimson Star Road _2_1_4_+_C_A + +- MAXIMA - KOF '99 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Dynamite Drop _4 / _6_+_C +_( (-/-/─/─) Choking Vise _4 / _6_+_D + +_) (-/-/O/─) Mongolian _6_+_A +_) (-/-/─/─) M9 Kata Maxima Missile: Shisaku _3_+_C + +_@ (-/I/O/─) System 1: Maxima Scramble _2_3_6_+_A +_@ (!/-/O/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) +_@ (-/-/─/─) ^!Bulldog Press _2_3_6_+_A +_@ (-/I/O/─) System 2: Maxima Scramble _2_3_6_+_C +_@ (!/-/O/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) +_@ (-/-/─/─) ^!Bulldog Press _2_3_6_+_C +_@ (-/I/─/─) System 3: Maxima Lift _6_3_2_1_4_+_K +_@ (-/-/─/─) ^!Centoun Press _4 / _6_+_K +_@ (-/I/─/C) M4 Kata Vapour Cannon _2_1_4_+_P +_@ (-/I/─/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K +_@ (-/I/─/─) M19 Kata Blitz Cannon _6_2_3_+_K + +_* (-/-/─/─) Bunker Buster _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K +_* (-/-/─/─) M2 Kata Maxima Beam _6_4_1_2_3_6_+_P + +_& (-/-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +_> (-/-/─/─) Arc Enemy _6_B_C_6_C + +- WHIP - KOF '99 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Alpha _4 / _6_+_C +_( (-/-/─/─) Zed _4 / _6_+_D + +_) (-/-/O/─) Whip Shot ^6_+_A_A_A_A_A ("O" on 1st/2nd/3rd/4th hit) + +_@ (-/I/O/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P +_@ (-/I/O/─) Assassin Strike "Code: BB" _6_2_3_+_P / _K ("O" on 2nd hit) +_@ (!/I/O/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) +_@ (-/-/─/─) ^!Move _4 / _6 +_@ (-/-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/I/O/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) ("O" on 1st hit) +_@ (-/-/─/─) ^!Move _4 / _6 +_@ (-/-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/I/O/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) +_@ (-/-/─/─) ^!Move _4 / _6 +_@ (-/-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-/-/─/─) Desert Eagle _4_2_1_+_P (^*) +_@ (-/I/─/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P + +_* (-/-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P + +_& (-/-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C + +_> (-/-/─/─) Super Black Hawk _4_B_C_4_C + +- VANESSA - KOF 2000 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Dynamite Puncher _4 / _6_+_C +_( (-/-/─/─) Clench Puncher _4 / _6_+_D + +_) (-/-/O/─) One-Two Puncher _6_+_A +_) (-/-/O/─) Sliding Puncher _3_+_B + +_@ (-/-/O/C) Machine Gun Puncher _4_1_2_3_6_+_P (^*) ("C" on last hit) +_@ (-/I/O/─) Forbidden Eagle _6_2_3_+_A +_@ (!/I/O/─) Parrying Puncher _6_2_3_+_C +_@ (-/-/O/─) Dash Puncher ^4_6_+_P +_@ (-/-/─/─) Puncher Weaving _2_1_4_+_P (_O) +_@ (!/-/─/─) ^!Puncher Upper _6_+_P +_@ (-/-/O/─) ^!Parrying Puncher _4_+_P +_@ (-/-/─/─) ^!Puncher Vision: Zenpou _6_+_K +_@ (-/-/─/─) ^!Puncher Vision: Kouhou _4_+_K +_@ (-/I/─/─) Puncher Vision: Zenpou _2_3_6_+_K +_@ (!/-/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/-/O/C) ^!Puncher Straight _6_+_C ("O" on 2nd hit) ("C" on 2nd hit) +_@ (-/-/─/─) ^!Puncher Weaving _4_+_P (_O) +_@ (-/I/─/─) Puncher Vision: Kouhou _2_1_4_+_K +_@ (!/-/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/-/O/C) ^!Puncher Straight _6_+_C ("O" on 2nd hit) ("C" on 2nd hit) +_@ (-/-/─/─) ^!Puncher Weaving _4_+_P (_O) + +_* (-/-/─/─) Champion Puncher close _2_3_6_2_3_6_+_P +_* (-/-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_P + +_& (-/-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C + +_> (-/-/─/─) Gaia Gear _6_4_1_2_3_6_+_A_+_C + +- SETH - KOF 2000 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Hiji ate kara no hadou uchi _4 / _6_+_C +_( (-/-/─/─) Tomoe Nage _4 / _6_+_D + +_) (-/-/O/─) Tackle _6_+_A +_) (-/-/O/─) Mae Age Geri _6_+_B +_) (-/-/─/─) Back Blow _4_+_A +_) (-/-/O/─) Sobat _4_+_B +_) (-/-/O/─) Sliding _3_+_B + +_@ (!/I/O/C) Sho-Yoh _2_3_6_+_P ("C" with _C) +_@ (-/I/─/─) Raku-Getsu _^_2_3_6_+_B +_@ (-/I/─/─) An-Getsu _^_2_3_6_+_D +_@ (-/I/O/─) Kyu-Getsu _6_3_2_1_4_+_K +_@ (-/-/O/─) ^!Ya-Getsu _6_+_K +_@ (-/-/O/─) ^!Gen-Getsu _2_+_K +_@ (-/-/O/─) Doh-Kuzushi _4_1_2_3_6_+_B (reverse jump/Specials) ("O" on 1st hit) +_@ (-/-/─/─) Doh-Kuzushi _4_1_2_3_6_+_D (reverse high/mid) +_@ (-/-/O/─) Ashi-Tori _2_2_+_P (reverse low) + +_* (-/-/─/─) "Morote"-Sho-Yoh _2_3_6_2_3_6_+_P +_* (-/-/─/─) Irimi-Nadazuki _2_3_6_3_2_1_4_+_K + +_& (-/-/─/─) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_A_+_C (reverse all) + +_> (-/-/─/─) Sigure-Rangiku close _6_4_1_2_3_6_+_A_+_C + +- RAMON - KOF 2000 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Arm Whip _4 / _6_+_C +_( (-/-/─/─) Flying Mayor _4 / _6_+_D + +_) (-/-/O/─) Teikuu Drop Kick _3_+_B +_) (-/-/─/─) Sankaku Tobi jump against the wall _9 + +_@ (-/-/─/C) Drop Kick _2_1_4_+_A (_O) +_@ (-/-/─/─) Feint Step _2_1_4_+_C (_O) +_@ (-/-/─/─) Tiger Neck Chancery close _4_1_2_3_6_+_P +_@ (-/I/O/C) Rolling Sobat _6_2_3_+_K +_@ (-/-/─/─) ^!Flying Body Attack _6_2_3_+_K +_@ (!/-/─/─) ^!Hiki Okoshi _2_2_+_P +_@ (-/I/─/─) Tiger Road _4_2_1_+_K +_@ (-/-/─/─) ^!Cross Chop close to wall _D +_@ (!/-/─/─) ^!Feint Dash _A_+_B_+_C +_@ (-/-/─/─) Force of Will _2_1_4_+_K +_@ (-/-/─/─) ^!Tsuika Kougeki close to wall _2_3_6_+_A +_@ (!/-/─/─) ^!Feint Dash _A_+_B_+_C +_@ (-/I/─/─) Somersault _4_1_2_3_6_+_K +_@ (-/-/─/─) ^!Cancel _A_+_B_+_C +_@ (-/-/─/─) Bird of Paradise _2_2_+_A_C + +_* (-/-/─/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K +_* (-/-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─/─) Savage Fire Cat _2_3_6_3_2_1_4_+_K +_* (!/-/─/─) ^!Feint Dash _A_+_B_+_C + +_& (-/-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_> (-/-/─/─) Hypnotic Tiger _2_1_4_1_2_3_6_+_A_+_C + +- KULA DIAMOND - KOF 2001 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Ice Coffin _4 / _6_+_C +_( (-/-/─/─) Behind Slash _4 / _6_+_D + +_) (-/-/O/C) One Inch _6_+_A +_) (-/-/O/─) Slider Shoot _3_+_B +_) (-/-/O/C) Critical Ice _3_+_C ("C" on 1st hit) + +_@ (-/I/─/─) Diamond Breath _2_3_6_+_P +_@ (!/I/O/─) Crow Bite _6_2_3_+_P +_@ (-/I/─/C) Counter Shell _2_1_4_+_P +_@ (-/I/─/─) Ray Spin _2_1_4_+_K +_@ (!/-/O/─) ^!Stand _6_+_B ("!" on 1st hit) ("O" on 1st hit) +_@ (!/-/O/─) ^!Sit _6_+_D + +_* (-/-/─/─) Diamond Edge _2_3_6_2_3_6_+_P + +_& (-/-/─/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/-/─/─) La * Cachora _^_2_3_6_2_3_6_+_B_+_D + +_> (-/-/─/─) Freeze Completion _A_+_C_B_+_D_A_+_B_+_C + +- K9999 - KOF 2001 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Kieroo! _4 / _6_+_C +_( (-/-/─/─) Itsumade yondendayoo! _4 / _6_+_D + +_) (-/-/O/─) Urusee-! _6_+_A + +_@ (!/I/O/─) Acchi he itteroo! _2_3_6_+_P ("!" on 2nd/3rd/4th hit) ("O" on 1st/2nd/3rd/4th hit) +_@ (!/I/O/─) Wareroo! _6_2_3_+_P +_@ (-/I/─/─) Kudakeroo! _2_1_4_+_K + +_* (-/-/─/─) Tsuki... _1_6_3_2_1_4_3_+_P +_* (-/-/─/─) Temee mo oucchimae!! _1_6_3_2_1_4_3_+_K + +_& (-/-/─/─) Chikara ga...katte ni...uwaaaa!! _2_6_3_+_A_+_B_+_C_+_D + +_> (-/-/─/─) Kore wa, maru de....!! _^_6_4_6_4_6_4_6_4 + +- ANGEL - KOF 2001 TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Go Go Futen Girl _4 / _6_+_C +_( (-/-/─/─) Starlit Field _4 / _6_+_D + +_) (-/-/O/─) Senseless Chatter _6_+_B ("O" on 1st hit) +_) (-/-/O/─) Formalists' Blue _3_+_B (Starter the "CHAIN CIRCLE") +_) (-/-/O/─) Citizen of the World _3_+_D (Starter the "CHAIN CIRCLE") +_) (-/-/─/─) At the Wasteland _^_2_+_D + +_@ (-/-/─/─) Senseless Fists _4_6_+_K (Starter the "CHAIN CIRCLE") +_@ (-/I/O/─) Repun Kamuy _2_1_4_+_P (Starter the "CHAIN CIRCLE") +_@ (-/-/─/─) Beyond the Frames _4_1_2_3_6_+_K (Starter the "CHAIN CIRCLE") +_@ (-/-/─/─) Red Sky of Japonesia _6_3_2_1_4_+_K +_@ (-/I/─/─) Mad Murder Roulette close _4_2_1_+_K + +_& (-/-/─/─) Wind's Fairground _4_6_2_3_+_B_+_D (reverse high/mid/low/Specials) +_& (-/-/─/─) Blue Monday Parade _4_6_2_3_+_B_+_D (reverse jump) + +_> (-/-/─/─) Survivor's Banquet Blue Monday Parade _B_+_C_+_D + +CHAIN CIRCLE +_@ (-/-/─/─) Bye Bye Ryuugu _8_+_P +_@ (-/-/─/─) Buggy and Coffin _6_+_P +_@ (-/-/─/─) A Train to See Cherry Blossoms _2_+_P +_@ (-/-/─/─) Shelter From the Storm _8_+_K +_@ (-/-/─/─) With a Lamp for the Pathway _6_+_K +_@ (-/-/─/─) Impotent Symptom _2_+_K + +_` Can link all moves of Chain-Circle +_` Must alternate between Punch and Kick and not use the same direction twice in a row +_` Can use a Chain-Circle Finish after any of this moves + +CHAIN CIRCLE FINISH +_@ (-/-/─/─) Crown Under the Sky _6_6_+_A +_@ (-/-/─/─) A Full Moon Evening _6_6_+_C +_@ (-/-/─/─) State of Heat Haze _6_6_+_K +_@ (-/-/─/─) Cosmic Futen Swing _2_3_6_+_A +_@ (-/-/─/─) Lost Homeland _2_3_6_+_C +_@ (-/-/─/─) Beyond Frames _4_1_2_3_6_+_K +_@ (-/-/─/─) Oumagatoki _4 / _6_+_B_+_C_+_D + +_* (-/-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_P + +_& (-/-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_A_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Awakened Orochi Team + - On the Character Select Screen, put the cursor on Yashiro, Shermie or Chris _O_S and press _P / _K + +_` Kusanagi + - On the Character Select Screen, put the cursor on Kyo and press _8_2_6_4_2_8_4_6 + +_` Rugal Bernstein (AES only) + - On the Character Select Screen, put the cursor on Black Square + +- OROCHI YASHIRO - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Baku _4 / _6_+_C +_( (-/-/─/─) Beki _4 / _6_+_D + +_) (-/-/O/─) Saku _6_+_A +_) (-/-/─/─) Bu _6_+_B + +_@ (-/I/─/─) Kujiku Daichi _2_1_4_+_P +_@ (-/-/─/─) Niragu Daichi close _4_1_2_3_6_+_P +_@ (-/-/─/─) Musebu Daichi close _6_3_2_1_4_6_+_P +_@ (-/-/─/─) Odoru Daichi _4_1_2_3_6_+_K + +_* (-/-/─/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─/─) Araburu Daichi _2_3_6_2_3_6_+_K + +_& (-/-/─/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/-/─/─) Araburu Daichi _2_3_6_2_3_6_+_B_+_D + +_> (-/-/─/─) Armageddon _B_D_A_A_+_B_+_C + +- OROCHI SHERMIE - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Bakurai _4 / _6_+_C +_( (-/-/─/─) Enrai _4 / _6_+_D + +_) (-/-/O/─) Kourai _6_+_B + +_@ (-/I/─/─) Mugetsu no Rai'un _4_1_2_3_6_+_P / _K +_@ (-/I/─/─) Yatanagi no Muchi _2_1_4_+_P +_@ (-/I/O/─) Shajitsu no Odori _2_1_4_+_K +_@ (-/I/─/─) Raijin no Tsue _^_2_3_6_+_K + +_* (-/-/─/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_P +_* (-/-/─/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K + +_& (-/-/─/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_A_+_C +_& (-/-/─/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_B_+_D + +_> (-/-/─/─) Unmei no Ya _B_A_4_A_P / _K + +- OROCHI CHRIS - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Chi no Batsu _4 / _6_+_C +_( (-/-/─/─) Ten no Tsumi _4 / _6_+_D + +_) (-/-/─/─) Muyou no Ono _6_+_A +_) (-/-/O/─) Jukei no Oni _6_+_B +_) (-/-/O/─) Setsudan no Koto _3_+_B + +_@ (-/-/─/─) Taiyou o Iru Honoo _2_3_6_+_P +_@ (!/I/O/─) Tsuki o Tsumu Honoo _6_2_3_+_P ("!" on 3rd hit with _C) +_@ (-/I/─/─) Kagami o Hofuru Honoo _2_1_4_+_P +_@ (!/-/O/─) Shishi o Kamu Honoo close _4_1_2_3_6_+_K ("!" on 6th hit) + +_* (-/-/─/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_& (-/-/─/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) + +_> (-/-/─/─) Sanagi o Yaburi, Chou wa mau _D_C_2_C_D + +- KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Hatsugane _4 / _6_+_C +_( (-/-/─/─) Issetsu Seoi Nage _4 / _6_+_D + +_) (-/-/O/─) Ge Shiki: Goufu You _6_+_B +_) (-/-/O/─) 88 Shiki _3_+_D ("O" on 2nd hit) +_) (-/-/─/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-/-/─/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (-/I/O/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/I/─/─) 101 Shiki: Oboro Guruma _4_2_1_+_K +_@ (-/-/O/─) 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ (-/I/─/─) 75 Shiki Kai _2_3_6_+_K_K +_@ (-/-/O/─) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_& (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) + +_> (-/-/─/─) Saishuu Kessen Ougi Reishiki _2_3_6_2_3_6_+_A_+_C + +- OMEGA RUGAL - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─/─) Scorpion Deathlock _4 / _6_+_C +_( (-/-/─/─) Scorpion Blow _4 / _6_+_D + +_) (-/-/O/─) Double Tomahawk _6_+_B ("O" on 2nd hit) + +_@ (-/-/─/─) Reppuu Ken _2_3_6_+_P +_@ (-/-/─/─) Kaiser Wave _6_4_1_2_3_6_+_P (_O) +_@ (-/-/O/─) Genocide Cutter _6_2_3_+_K +_@ (-/-/─/─) God Press _6_3_2_1_4_+_P +_@ (-/I/O/─) Beads Destruction _6_3_2_1_4_+_K ("O" on 3rd hit) +_@ (-/I/─/─) Dark Barrier _2_3_6_+_K (reflect projectile) + +_* (-/-/─/─) Gigantic Pressure _2_3_6_3_2_1_4_+_P +_* (-/-/─/─) Destruction Omega _2_3_6_2_3_6_+_K + +_& (-/-/─/─) Gigantic Pressure _2_3_6_3_2_1_4_+_A_+_C +_& (-/-/─/─) Destruction Omega _2_3_6_2_3_6_+_B_+_D + +_> (-/-/─/─) Kaiser Phoenix _4_1_2_3_6_4_1_2_3_6_+_A_+_C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Roulette + - On the Character Select Screen _O_S +$end + +################################################################################################### + +$info=kof2003,kof2003h,kf2k3pcb +$cmd +The King of Fighters 2003 © 2003 SNK Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Leader Desperation Moves (LDM) + +_` Desperation Moves (DM) + - Needs 1LV of Super Bar + +_` Leader Desperation Moves (LDM) + - The character must be the Leader of the Team + - Needs 2LVs of Super Bar + +_` Super Cancel + - Moves with (!) can be Super Canceled in DMs / LDMs + - Needs 1LV of Super Bar + +_` Wire Whip System + - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit + - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter + +_` Super Bar Max Level + - Level 3 with 3 characters + - Level 4 with 2 characters + - Level 5 with 1 character + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/─) Run _6^6 +_) (-/─) Retreat _4_4 +_) (-/─) Normal Jump _8 +_) (-/─) Low Jump _X_8 +_) (-/─) High Jump _2_8 +_) (-/─) Long Jump running _9 +_) (-/─) Roll Forward _A_+_B +_) (-/─) Roll Backward _4_+_A_+_B +_) (-/─) Throw Escape when thrown _4 / _6_+_C / _D +_) (-/─) Safe Fall being knocked down _A_+_B +_) (-/─) Guard Cancel in Roll Forward (1LV) blocking _6_+_A_+_B +_) (-/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B +_) (-/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D +_) (-/─) Normal Change to 2nd Character _B_+_C +_) (-/─) Normal Change to 3rd Character _C_+_D +_) (-/─) Change Attack to 2nd Character (1LV) _2_3_6_+_B_+_C +_) (-/─) Change Attack to 3rd Character (1LV) _2_3_6_+_C_+_D + +- ASH CRIMSON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Brumaire _4 / _6_+_C / _D + +_) (-/─) Messidor _6_+_A +_) (-/─) Floreal _4_+_B +_) (-/─) Prairial _4_+_D + +_@ (-/─) Ventose ^4_6_+_P +_@ (!/─) Nivose ^2_8_+_K +_@ (!/─) Vendemiaire close _4_1_2_3_6_+_C ("!" on 3rd hit) + +_* (-/─) Thermidor _2_3_6_2_3_6_+_P +_* (-/─) Pluviose _2_3_6_2_3_6_+_K + +_& (-/─) Sans-Culottes _A_B_C_D + +- DUO LON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Suishu: Shoukou _4 / _6_+_C / _D + +_) (-/─) Fuuka Tenshi _3_+_D +_) (-/C) ^!Raika Tenshi _D +_) (-/─) Hika Tenshi jump forward _B_D +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (!/─) Jaki Juuryuu _2_3_6_+_P (x3) ("!" on 3rd hit) +_@ (-/─) Onpei Ryuujin Ha _2_3_6_+_P_6_+_K +_@ (!/─) ^!Shiryou Hassei Kin _2_1_4_+_P +_@ (-/─) Himou Kyaku _2_3_6_+_K +_@ (-/─) Genma Hishou Keikou _2_1_4_+_K +_@ (-/─) Genmu Kyaku: Naiga _6_2_3_+_K +_@ (-/─) Genmu Kyaku: Gaiga _4_2_1_+_K +_@ (-/─) Suishu: Makyakuho close _6_3_2_1_4_6_+_P +_@ (-/─) ^!Suishu: Ransaiki _2_1_4_+_P + +_* (-/─) Hiden: Genmu Juon Shikon _2_1_4_1_2_3_6_+_P +_* (-/─) Hiden: Genmu Onryou Heki _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-/─) Ougi: Tajuu Genmu Ankei _A_C_B_D + +- SHEN WOO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kyakuten Zuchi _4 / _6_+_C / _D + +_) (-/─) Fusen Kyaku _6_+_B +_) (-/─) Tenren Shuu _6_+_D +_) (-/─) Tenren no Kamae _6_+_O_D + +_@ (!/─) Gekiken _2_3_6_+_P (_O) ("!" if not charged) +_@ (-/─) ^!Cancel (if held) _K +_@ (-/─) Fukuko Geki _2_1_4_+_A +_@ (-/─) ^!Kouryuu Geki _2_3_6_+_A +_@ (-/─) Saikou Hougeki close _6_3_2_1_4_6_+_C + +_* (-/C) Zetsu! Gekiken _2_3_6_2_3_6_+_P +_* (-/─) Kohyou Rengeki _2_3_6_2_3_6_+_K + +_& (-/─) Bakushin _C_A_B_C (damage increased) + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Buster Throw _4 / _6_+_C / _D + +_) (-/─) Combination Blow _C_6_+_C +_) (-/─) Rising Upper _3_+_C +_) (-/─) Backspin Kick _3_+_D + +_@ (-/─) Power Wave _2_3_6_+_P +_@ (-/─) Power Dunk _6_2_3_+_K +_@ (-/─) ^!Break Move _A_+_B +_@ (-/─) ^!Break Shoot _2_1_4_+_B +_@ (-/─) Burn Knuckle _2_1_4_+_P +_@ (-/─) Crack Shoot _2_1_4_+_K +_@ (-/─) Power Charge _4_1_2_3_6_+_K +_@ (!/C) ^!Tsuika Nyuuryoku _6_6_+_K (x2) ("!" on 1st hit in DM) ("C" on 2nd hit) + +_* (-/─) Power Geyser _2_1_4_1_6_+_P +_* (-/─) Buster Wolf _2_3_6_2_3_6_+_K + +_& (-/─) Power Stream _2_1_4_1_2_3_6_+_A_+_C + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hiza Jigoku _4 / _6_+_C / _D + +_) (-/─) Low Kick _6_+_B +_) (-/─) Sliding _3_+_B + +_@ (-/─) Bakuretsu Ken ^*_P +_@ (!/─) ^!Bakuretsu Hook _2_3_6_+_A +_@ (-/─) ^!Bakuretsu Low Kick _2_3_6_+_C +_@ (-/─) Hurricane Upper _4_1_2_3_6_+_A +_@ (-/─) Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ (!/─) Tiger Kick _6_2_3_+_K +_@ (-/─) Slash Kick _4_1_2_3_6_+_K +_@ (-/─) Ougon no Kakato _2_1_4_+_K + +_* (-/─) Screw Upper _2_3_6_2_3_6_+_P +_* (-/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P + +_& (-/─) Shijou Saikyou no Bakuretsu Straight _2_1_4_2_1_4_+_A_+_C + +- TIZOC (THE GRIFFON) - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Griffon Tower _4 / _6_+_C / _D +_( (-/─) ^!Griffall _3_3_+_C + +_) (-/─) Upper Evasion Kick _2_+_A_+_B +_) (-/─) Gri-Dro Super Kick _2_+_C_+_D + +_@ (-/─) Olympus Over _2_1_4_+_K +_@ (-/─) ^!Griffall _3_3_+_C +_@ (-/─) Active Tupon _6_2_3_+_P +_@ (!/─) Poseidon Wave _4_2_1_+_P +_@ (-/─) ^!Griffall _3_3_+_C +_@ (-/─) Justice Hurricane close _6_3_2_1_4_+_P +_@ (-/─) Hercules Throw close _4_1_2_3_6_+_B +_@ (-/─) Icarus Crash _^ close _2_3_6_+_A +_@ (-/─) Griffall _2_+_D_3_3_+_C + +_* (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Daedalus Attack _2_3_6_2_3_6_+_K + +_& (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tomoe Nage _4 / _6_+_C / _D + +_) (-/─) Hyouchuu Wari _6_+_A +_) (-/─) Joudan Uke _6_+_B (block jump/high) +_) (-/─) Gedan Uke _3_+_B (block mid/low) + +_@ (-/─) Ko'ou Ken _2_3_6_+_P +_@ (!/─) Kohou _6_2_3_+_P +_@ (-/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (!/─) Kohou Shippuu Ken _2_1_4_+_P +_@ (-/─) Mouko Raijin Setsu _2_3_6_+_K +_@ (-/─) Zanretsu Ken _6_4_6_+_P + +_* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_& (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kubikiri Nage _4 / _6_+_C / _D + +_) (-/─) Kouryuu Koukyaku Geri _6_+_A +_) (-/─) Uraken _4_+_A +_) (-/─) Ryuu Hanshuu _4 / _6_+_B + +_@ (-/─) Ryuugeki Ken: Joudan _2_3_6_+_A +_@ (-/─) Ryuugeki Ken: Gedan _2_3_6_+_C +_@ (!/─) Ryuu Zanshou _6_2_3_+_K ("!" on 1st hit) +_@ (!/─) Hien Senpuu Kyaku _2_1_4_+_K (x4) ("!" on 2nd/3rd hit in Hiryuu Choushuu Kyaku) +_@ (-/─) Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ (-/─) Gen'ei Kyaku _6_4_6_+_K +_@ (-/─) Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K + +_* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P (_O) + +_& (-/─) Jiryuu Haisen Kyaku _^_2_1_4_2_1_4_+_B +_& (-/─) Hiryuu Choushuu Kyaku _^_2_1_4_2_1_4_+_D + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Silent Nage _4 / _6_+_C / _D +_( (-/─) Tsubame Otoshi _^_4 / _6_+_C / _D + +_) (-/─) En Yoku _6_+_A +_) (-/─) Shiyoku _3_+_B +_) (-/─) Shouyoku _3_+_D +_) (-/─) Yuri Ori _^_4_+_B + +_@ (-/─) Ko'ou Ken _2_3_6_+_P +_@ (-/─) ^!Haoh Shoukou Ken _O_P +_@ (-/─) Rai'ou Ken _^_2_3_6_+_K +_@ (!/─) Yuri Chou Upper _6_2_3_+_P +_@ (!/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P ("!" in Shin! Chou Upper) +_@ (-/─) Saiha _2_1_4_+_P +_@ (-/─) Hyakuretsu Binta _6_3_2_1_4_+_K + +_* (-/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* (-/─) Shin! Chou Upper _2_3_6_2_3_6_+_K + +_& (-/─) Denjin Haoh Shoukou Ken _2_3_6_2_3_6_+_P (_O) + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Order Buckler _4 / _6_+_C / _D + +_) (-/─) Strike Arch _4 / _6_+_B +_) (-/─) Leo Kick _^_C_+_D + +_@ (-/─) Baltic Launcher ^4_6_+_P +_@ (!/─) Moon Slasher ^2_8_+_P +_@ (-/─) Ground Saber ^4_6_+_K ("!" with _B in V-Slasher: Aerial) +_@ (!/─) ^!Gliding Buster (with _D) _6_+_D +_@ (-/─) X-Caliber _^_2_1_4_+_P +_@ (-/─) Earring Bakudan 1 _2_1_4_+_K +_@ (-/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K +_@ (-/─) ^!Kibaku _4_2_1_+_K + +_* (-/─) V-Slasher _^_2_3_6_3_2_1_4_+_P +_* (-/─) Rebel Spark _2_1_4_1_2_3_6_+_K + +_& (-/─) V-Slasher: Aerial _2_3_6_2_3_6_+_A_+_C + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dynamite Headbutt _4 / _6_+_C / _D + +_@ (-/─) Vulcan Punch ^*_P +_@ (-/─) ^!Move _6 +_@ (!/─) Gattling Attack ^4_6_+_P ("!" on 2nd hit) +_@ (-/─) Unblock _6_2_3_+_P +_@ (-/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ (-/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ (-/─) Ralf Kick: Teikuu _6_3_2_1_4_+_B +_@ (-/─) Ralf Kick _6_3_2_1_4_+_D +_@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* (-/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* (-/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K + +_& (-/C) Galactica Phantom _2_3_6_2_3_6_+_A_+_C + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Nageppanashi German _4 / _6_+_C / _D +_( (-/─) Death Lake Driver _^_4 / _6_+_C / _D + +_) (-/─) Stomping _6_+_B + +_@ (-/─) Mount Tackle _4_1_2_3_6_+_P +_@ (-/─) ^!Clark Lift _2_2_+_A +_@ (-/─) ^!Sleeper Lift: D.D.T. _2_2_+_C +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) ^!Rolling Death Cradle _2_2_+_K +_@ (-/─) Napalm Stretch _6_2_3_+_P +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Frankensteiner close _6_2_3_+_K +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P + +_* (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hold Rush _4 / _6_+_C / _D + +_) (-/─) Sliding _3_+_D + +_@ (-/─) Top Venom _2_3_6_+_P +_@ (-/─) Under Venom _2_3_6_+_K +_@ (-/─) Double Strike _2_3_6_2_3_6_+_K +_@ (-/─) Trap Shot _4_2_1_+_K +_@ (-/─) Tornado Kick _6_3_2_1_4_+_B +_@ (-/─) Tornado Kick '95 _6_3_2_1_4_+_D + +_* (-/─) Illusion Dance _2_3_6_3_2_1_4_+_K +_* (-/─) Silent Slash _2_1_4_2_1_4_+_K + +_& (-/─) Phantom Strike _2_3_6_2_3_6_+_P + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Fuusha Kuzushi _4 / _6_+_C / _D +_( (-/─) Yume Zakura _^_4 / _6_+_C / _D + +_) (-/C) Kuro Tsubame no Mai _6_+_B ("C" on 2nd hit) +_) (-/─) Koukaku no Mai _3_+_B +_) (-/─) Dairin Fuusha Otoshi _^_2_+_A +_) (-/─) Ukihane _^_2_+_B +_) (-/─) Yusura Ume _^_2_+_D +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Kachou Sen _2_3_6_+_P +_@ (!/─) Ryuu Enbu _2_1_4_+_P ("!" with _C) +_@ (!/─) Sayo Chidori _2_1_4_+_K ("!" with _D) +_@ (-/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-/─) Musasabi no Mai: Chijou ^2_8_+_P +_@ (-/─) ^!Kuuchuu Idou _4 / _6 +_@ (-/─) ^!Musasabi no Mai _2_1_4_+_P +_@ (-/─) ^!Musasabi no Mai _O_P +_@ (-/─) ^!Yusura Ume _2_+_P +_@ (-/─) ^!Ukihane _2_+_K +_@ (-/─) ^!Toki Tsubute opponent in air, close _2_+_D +_@ (-/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* (-/─) Kagerou no Mai _2_3_6_2_3_6_+_P + +_& (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D + +- BLUE MARY - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Head Throw _4 / _6_+_C / _D + +_) (!/─) Hammer Arch _4 / _6_+_A +_) (-/─) Double Rolling _4 / _6_+_B +_) (-/─) M.B.S.C. _^_C_+_D + +_@ (-/─) Spin Fall _2_3_6_+_P +_@ (-/─) ^!M. Spider _2_3_6_+_P +_@ (-/─) Vertical Arrow _6_2_3_+_K +_@ (-/─) ^!M. Snatcher _6_2_3_+_K +_@ (!/─) Straight Slicer ^4_6_+_K ("!" with _A in M. Twister Rose) +_@ (-/─) ^!Crab Clutch _2_3_6_+_K +_@ (-/─) Real Counter _2_1_4_+_P +_@ (-/─) ^!Backdrop Real close _2_3_6_+_P +_@ (-/─) M. Reverse Facelock _6_3_2_1_4_+_B (reverse jump/Specials) +_@ (-/─) M. Head Buster _6_3_2_1_4_+_D (reverse high/mid) + +_* (-/─) M. Typhoon _6_3_2_1_4_6_3_2_1_4_+_K +_* (-/─) M. Dynamite Swing _2_3_6_2_3_6_+_K + +_& (-/─) M. Twister Rose _2_3_6_3_2_1_4_+_A_+_C + +- KIM KAPHWAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Sakkyaku Nage _4 / _6_+_C / _D + +_) (-/─) Neri Chagi _6_+_B +_) (-/─) Hishou Kyaku _^_2_+_K + +_@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) +_@ (!/─) Hien Zan ^2_8_+_K ("!" on 3rd hit with _D) +_@ (-/─) ^!Tenshou Zan (with _D) _2_+_D +_@ (!/─) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) +_@ (!/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) +_@ (-/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K +_@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B in Hou'ou Kyaku) + +_* (-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_& (-/─) Hiden Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hagan Geki _4 / _6_+_C / _D + +_) (-/─) Hiki Nige _3_+_A +_) (-/─) Tekkyuu Geki _^_6_+_C + +_@ (-/─) Tekkyuu Dai Kaiten ^*_P +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Cancel _A_+_C +_@ (!/─) Tekkyuu Funsai Geki ^4_6_+_P +_@ (-/─) Tekkyuu Dai Bokusatsu _2_3_6_+_K +_@ (-/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P + +_* (-/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* (-/─) Tekkyuu Dai Funsai Geki _2_1_4_2_1_4_+_P + +_& (-/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C + +- JHUN HOON - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kai Senpuu _4 / _6_+_C / _D + +_) (-/C) Soshuu Geki: SOSHUU STANCE _6_+_A +_) (-/─) Ryouko Geki: RYOUKU STANCE _6_+_B +_) (-/─) Ryuurou Shuu _^_2_+_B + +_@ (-/─) Haiki Geki: SOSHUU STANCE _2_1_4_+_A +_@ (-/─) Haiki Geki _2_1_4_+_C +_@ (-/─) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B +_@ (!/─) Mangetsu Zan _2_1_4_+_D ("!" on 5th hit) +_@ (-/─) Kuu Sajin: SOSHUU STANCE ^2_8_+_A +_@ (-/─) Kuu Sajin ^2_8_+_C +_@ (-/─) Soshuu Jin: SOSHUU STANCE _2_2_+_A +_@ (-/─) Ryouko Jin: RYOUKO STANCE _2_2_+_B + +_* (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K +_* (-/─) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K + +_& (-/─) Jhun Shiki: Ressou Hiten Kyaku _2_3_6_2_3_6_+_A_+_C + +SOSHUU STANCE +_) (-/─) Zengo Idou _4 / _6 +_) (-/─) Fumikomi _6_6 +_) (-/─) Hikikomi _4_4 +_) (-/─) Cancel _D + +_@ (-/─) Kirikae Kougeki: RYOUKU STANCE _A +_@ (-/─) Mangetsu Zan: RYOUKU STANCE _B +_@ (-/─) Shuusou Kyaku: Gedan _C +_@ (-/─) Shuusou Kyaku: Joudan _8_+_C +_@ (-/C) Koshuu Ha _4_+_B + +_* (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_B + +RYOUKO STANCE +_) (-/─) Zengo Idou _4 / _6 +_) (-/─) Fumikomi _6_6 +_) (-/─) Hikikomi _4_4 +_) (-/─) Cancel _D + +_@ (-/─) Kirikae Kougeki: SOSHUU STANCE _A +_@ (-/─) Ko Ressou _B (reflect projectile) +_@ (-/─) Mouko Geki: Naka _C +_@ (-/─) Hiko Geki: Ue _8_+_C +_@ (-/─) Shuuko Geki: Shimo _2_+_C +_@ (-/─) Kuu Sajin: SOSHUU STANCE _8_+_A + +_& (-/─) Jhun Shiki: Ressou Hiten Kyaku _2_3_6_2_3_6_+_C + +- GATO - OUTLAW TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Danzetsu Tai _4 / _6_+_C / _D + +_) (-/─) Saigaku _6_+_A +_) (-/─) Muran Geri _6_+_B + +_@ (!/─) Shinga _2_3_6_+_P +_@ (-/─) ^!Totsuga _6_6_+_P +_@ (-/─) Fuuga _2_1_4_+_K +_@ (-/─) ^!Kouga _A +_@ (-/─) ^!Senga _B +_@ (-/─) ^!Kyuuga _C +_@ (!/─) ^!Katsuga _D +_@ (-/─) Ura Fuuga _2_1_4_+_P +_@ (-/─) ^!Shunga _A +_@ (-/─) ^!Ouga _B (reverse jump/high/mid/Specials) +_@ (-/─) ^!Muga close _C +_@ (-/─) ^!Rouga _D + +_* (-/─) Zero Kiba _2_3_6_2_3_6_+_P +_* (-/─) Tatsu Kiba _2_3_6_2_3_6_+_K + +_& (-/─) Tenryuu Retsu Kiba _6_2_3_+_A_+_B (x3) + +- BILLY KANE - OUTLAW TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ippon Zuri Nage _4 / _6_+_C / _D + +_) (-/─) Dai Kaiten Geri _6_+_A +_) (-/─) Boutaka Tobigeri _6_+_B +_) (-/─) Hishou Kon _3_+_A + +_@ (-/─) Senpuu Kon ^*_P +_@ (-/─) Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ (-/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P +_@ (-/─) Kyoushuu Hishou Kon _6_2_3_+_K +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) Suzume Otoshi _2_1_4_+_P +_@ (-/─) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) +_@ (!/─) Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid/low) ("!" on 1st/2nd/3rd hit) + +_* (-/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* (-/─) Dai Senpuu _2_3_6_2_3_6_+_P + +_& (-/─) Senkuu Sakkon _2_3_6_2_3_6_+_B_+_D + +- RYUJI YAMAZAKI - OUTLAW TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Bun Nage _4 / _6_+_C / _D + +_) (-/─) Bussashi _6_+_A + +_@ (-/─) Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ (-/─) ^!Hebi Damashi (if held) _D +_@ (-/─) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ (-/─) ^!Hebi Damashi (if held) _D +_@ (-/─) Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ (-/─) ^!Hebi Damashi (if held) _D +_@ (!/─) Sabaki no Aikuchi _6_2_3_+_P ("!" on 1st hit) +_@ (-/─) Yakiire _6_2_3_+_B +_@ (-/─) Suna Kake _6_2_3_+_D +_@ (-/─) Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ (-/─) Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) +_@ (-/─) Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) +_@ (!/─) Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-/─) Guillotine _2_3_6_2_3_6_+_P +_* (-/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) +_* (-/─) ^!Chouhatsu ^*_P + +_& (-/─) Kyouken _A_A_6_B_C + +- BENIMARU NIKAIDO - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Front Suplex _4 / _6_+_C / _D + +_) (-/─) Jackknife Kick _6_+_B +_) (-/─) Flying Drill _^_2_+_D + +_@ (-/─) Raijin Ken _2_3_6_+_P +_@ (-/─) Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ (!/─) Shinkuu Katategoma _2_1_4_+_K ("!" on 1st/2nd/3rd/4th/5th hit) +_@ (-/─) Iai Geri _2_3_6_+_K +_@ (!/─) ^!Handou Sandan Geri _2_3_6_+_K +_@ (-/─) Raimei Tou _2_1_4_+_P (_O) + +_* (-/─) Raikou Ken _2_3_6_2_3_6_+_P +_* (-/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K + +_& (-/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C + +- SHINGO YABUKI - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hatsugane _4 / _6_+_C / _D + +_) (-/─) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ (!/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ (!/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C ("!" on normal version) +_@ (-/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ (!/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) +_@ (!/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ (-/─) Shingo Kick _4_1_2_3_6_+_K +_@ (-/─) Shingo Kick: Air _^_2_3_6_+_K +_@ (-/─) Idou Yoke _2_1_4_+_P + +_* (-/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* (-/─) ^!Idol Teishi _P +_* (-/─) Burning Shingo _2_1_4_1_2_3_6_+_P + +_& (-/─) Shingo Kinsei Oreshiki: Rouka Guruma _2_3_6_2_3_6_+_B_+_D + +- GORO DAIMON - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Okuri Ashi Barai _4 / _6_+_C / _D + +_) (-/─) Zujou Barai _3_+_C + +_@ (-/─) Jiraishin _6_2_3_+_A +_@ (-/─) Fake Jiraishin _6_2_3_+_C +_@ (-/─) Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ (-/─) Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ (-/─) Chou Oosotogari close _6_2_3_+_K +_@ (-/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P +_@ (-/─) Chou Ukemi _2_1_4_+_K + +_* (-/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Meido Otoshi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_& (-/─) Kyokudai Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +- ATHENA ASAMIYA - HIGH SCHOOL GIRLS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Psychic Throw _4 / _6_+_C / _D +_( (-/─) Psychic Shoot _^_4 / _6_+_C / _D + +_) (-/─) Futtobasu Kougeki _6_+_A_+_C +_) (-/─) Renkan Tai _6_+_B +_) (-/─) Phoenix Bomb _^_2_+_B +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Psycho Ball Attack _2_1_4_+_P +_@ (!/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 3rd/4th/5th hit with _C) +_@ (!/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 1st/2nd/3rd/4th hit) +_@ (-/─) Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ (-/─) Psychic Teleport _2_3_6_+_K + +_* (-/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_* (-/─) ^!Cancel _A_+_B_+_C_+_D +_* (-/─) Phoenix Fang Arrow _^_2_1_4_2_1_4_+_K + +_& (-/─) Psychic 10 _6_3_2_1_4_6_+_A_+_C +_& (-/─) ^!Sailor Finish _2_3_6_+_P +_& (-/─) ^!Psycho Sword Finish _6_2_3_+_P +_& (-/─) ^!Fire Sword Finish _2_1_4_+_P +_& (-/─) ^!Healing Athena (1LV) _2_3_6_+_A_+_B +_& (-/─) ^!Chu-Psycho Bomber (1LV) _2_1_4_+_C_+_D +_& (-/─) ^!Random Finish _A_+_B_+_C_+_D + +- HINAKO SHIJOU - HIGH SCHOOL GIRLS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tasuki Nage _4 / _6_+_C / _D + +_) (-/─) Maemitsu Tataki _3_+_A +_) (-/─) EH Kick _3_+_D + +_@ (!/─) Tsukidashi ^*_P ("!" on 3rd hit with _A and 5th hit with _C) +_@ (!/─) Tsukiage _2_1_4_+_A ("!" on 2nd hit) +_@ (!/─) Tsuki Otoshi _2_1_4_+_C ("!" on 2nd hit) +_@ (-/─) Chou Zutsuki _4_1_2_3_6_+_P +_@ (-/─) Kote Nage close _4_1_2_3_6_+_K +_@ (-/─) Gaburi Yori close _6_3_2_1_4_6_+_P +_@ (-/─) ^!Tsuki Hanashi _2_3_6_+_A +_@ (-/─) ^!Kake Nage _2_3_6_+_B +_@ (-/─) ^!Uwate Nage _2_3_6_+_C +_@ (-/─) ^!Yorigiri _2_3_6_+_D + +_* (-/─) Oo-Ichiban _2_3_6_2_3_6_+_P +_* (-/─) Gasshou Hineri _2_3_6_2_3_6_+_K + +_& (-/W) Morote Zuki _2_1_4_1_2_3_6_+_A_+_C + +- MALIN - HIGH SCHOOL GIRLS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Malin Rocket _4 / _6_+_C / _D + +_) (-/─) Beni Sasori _6_+_B +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (!/─) Doku Sasori _2_3_6_+_K +_@ (-/─) Suzume Bachi: Chijou _2_3_6_+_P +_@ (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) +_@ (-/─) Suzume Bachi: Taikuu _6_2_3_+_P +_@ (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) +_@ (-/─) Suzume Bachi: Kuuchuu _^_4 / _6_+_A_+_C +_@ (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) +_@ (-/─) Onigumo _2_1_4_+_P + +_* (-/─) Jo'ou Bachi _^_2_3_6_2_3_6_+_P +_* (-/─) Kagerou _2_3_6_2_3_6_+_K + +_& (-/─) Mizuchi _2_3_6_2_3_6_+_A_+_C +_& (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) + +- K' - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Spot Pile _4 / _6_+_C / _D + +_) (!/C) One Inch _6_+_A +_) (-/─) Knee Assault _6_+_B + +_@ (-/─) Ein Trigger _2_3_6_+_P +_@ (-/─) ^!Second Shoot _6_+_B +_@ (-/─) ^!Second Shell _6_+_D +_@ (-/─) ^!Blackout _4_+_K +_@ (-/─) Air Trigger _^_2_3_6_+_K +_@ (!/─) Crow Bite _6_2_3_+_P +_@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-/─) Minute Spike _2_1_4_+_K +_@ (!/─) ^!Narrow Spike _2_1_4_+_K +_@ (-/─) Minute Spike: Air _^_2_1_4_+_K +_@ (-/─) Blackout _2_3_6_+_K + +_* (-/─) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (-/─) Heaven's Drive _2_3_6_2_3_6_+_K + +_& (-/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C + +- MAXIMA - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Choking Vise _4 / _6_+_C / _D + +_) (-/─) Mongolian _6_+_A +_) (-/─) M9 Kata Maxima Missile: Shisaku _3_+_C + +_@ (-/─) System 1: Maxima Scramble _2_3_6_+_A +_@ (!/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) +_@ (-/─) ^!Bulldog Press _2_3_6_+_A +_@ (-/─) System 2: Maxima Scramble _2_3_6_+_C +_@ (!/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) +_@ (-/─) ^!Bulldog Press _2_3_6_+_C +_@ (-/─) System 3: Maxima Lift _6_3_2_1_4_+_K +_@ (-/─) ^!Centoun Press _4 / _6_+_K +_@ (-/C) M4 Kata Vapour Cannon _2_1_4_+_P +_@ (-/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K +_@ (-/─) M19 Kata Blitz Cannon _6_2_3_+_K + +_* (-/─) Bunker Buster _2_3_6_3_2_1_4_+_P +_* (-/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K + +_& (-/─) MX-II Kata Final Cannon _6_3_2_1_4_6_+_A_+_C + +- WHIP - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Zed _4 / _6_+_C / _D + +_) (-/─) Whip Shot ^6_+_A_A_A_A_A +_) (-/─) Spiral Pick _^_C_+_D + +_@ (!/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P +_@ (!/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-/─) Desert Eagle _4_2_1_+_P (^*) +_@ (-/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P + +_* (-/─) Sonic Slaughter "Code: DP" _2_1_4_1_2_3_6_+_P + +_& (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C + +- KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Issetsu Seoi Nage _4 / _6_+_C / _D + +_) (-/─) Ge Shiki: Goufu You _6_+_B +_) (-/─) 88 Shiki _3_+_D +_) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-/─) 114 Shiki: Aragami _2_3_6_+_A +_@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (-/─) ^!127 Shiki: Yano Sabi _P +_@ (-/─) ^!125 Shiki: Nanase _K +_@ (-/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-/─) ^!Ge Shiki: Migari Ugachi _P +_@ (-/─) ^!125 Shiki: Nanase _K +_@ (-/─) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_C +_@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" with _B) +_@ (-/─) R.E.D. KicK _4_2_1_+_K +_@ (-/─) 75 Shiki Kai _2_3_6_+_K_K + +_* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* (-/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) + +_& (-/─) Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_A_+_C + +- IORI YAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Sakahagi _4 / _6_+_C / _D + +_) (-/─) Ge Shiki: Yumebiki _6_+_A_A +_) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) +_@ (-/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (-/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-/─) ^!Ura 316 Shiki: Saika (1LV) _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C +_* (-/─) Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P + +_& (-/─) Sanjingi no Ni _2_3_6_3_2_1_4_+_A_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kusanagi + - On the Character Select Screen, press _2_1_4_7_4_1_2_3_6_9_+_P / _K + +_` Chizuru Kagura + - On the Character Select Screen, press _8_7_4_1_2_3_6_9_6_3_2_1_+_P / _K + +_` Maki Kagura, Adelheid "Adel" Bernstein and Mukai + - Playable only with M.A.M.E. Cheats + +- KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Issetsu Seoi Nage _4 / _6_+_C / _D + +_) (-/─) Ge Shiki: Goufu You _6_+_B +_) (-/─) 88 Shiki _3_+_D +_) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/─) 101 Shiki: Oboro Guruma _4_2_1_+_K +_@ (-/─) 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ (-/─) 75 Shiki Kai _2_3_6_+_K_K +_@ (-/─) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) + +_* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_& (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) + +- CHIZURU KAGURA - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Reigetsu _4 / _6_+_C / _D + +_) (-/─) Jokatsu: Zheng Zheng _4 / _6_+_A +_) (-/─) Jokatsu: Cang Cang _6_+_B +_) (-/─) Jokatsu: Cong Cong _3_+_B +_) (-/─) Jokatsu: Sai Sai _^_C_+_D + +_@ (-/─) 100 Katsu: Tenjin no Kotowari _6_2_3_+_P +_@ (!/─) Jokatsu: Houhou _6_2_3_+_K +_@ (-/─) 212 Katsu: Shinsoku no Norito-Uchiage _4_2_1_+_P / _K +_@ (-/─) ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K +_@ (-/─) 212 Katsu: Shinsoku no Norito-Tatakitsuke _2_1_4_+_P / _K +_@ (-/─) ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K +_@ (-/─) 202 Katsu Otsu Shiki: Choumon no Isshin _2_2_+_P / _K +_@ (-/─) 108 Katsu: Tamayura no Shitsune _2_3_6_+_P (reflect projectile) + +_* (-/─) Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P +_* (-/─) Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K + +_& (-/─) Sanjingi no San _2_3_6_2_3_6_+_A_+_C + +- MAKI KAGURA - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kaiten _4 / _6_+_C / _D + +_) (-/─) Jokatsu: Heihei _6_+_A +_) (-/─) Jokatsu: Heihei _6_+_B +_) (-/─) Jokatsu: Heihei _3_+_B + +_@ (-/─) Ichimen 108 Katsu: Iotsu no Utamai _2_3_6_+_P +_@ (-/─) Ichimen 100 Katsu: Jingi no Kotowari _6_2_3_+_P +_@ (-/─) Ichimen 212 Katsu: Mikagura no Shinobigoto _2_1_4_+_A +_@ (-/─) Ichimen 212 Katsu: Mikagura no Noritogoto _2_1_4_+_C +_@ (-/─) 212 Katsu: Heishiki: Tarumusubi no Keihitsu _2_2_+_A +_@ (-/─) 212 Katsu: Heishiki: Sakaki no Kirinusa _2_2_+_B +_@ (-/C) 212 Katsu: Koushiki: Himorogi no Reiji _2_2_+_C +_@ (-/─) 212 Katsu: Koushiki: Iwasaka no Ubusuna _2_2_+_D +_@ (-/─) 94 Katsu: Rakusui no Jingi close _2_1_4_+_B + +_* (-/─) Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P +_* (-/─) Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K + +- ADELHEID "ADEL" BERNSTEIN - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Drucken _4 / _6_+_C / _D + +_) (-/─) G. Wand _3_+_A +_) (-/─) A. Kunst Zwei _3_+_B +_) (-/─) A. Kunst Eins _3_+_C +_) (-/C) A. Kunst Vier _3_+_D ("C" on 4th hit) + +_@ (-/─) G. Kicken _2_3_6_+_K +_@ (!/─) G. Springen normal attack _2_3_6_+_K ("!" with _B) +_@ (-/─) G. Drucken _2_1_4_+_P + +_* (-/─) G. Kreis _6_2_3_+_K + +_& (-/─) G. Sklaven _2_3_6_+_P + +- MUKAI - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tousuburu _4 / _6_+_C / _D + +_) (-/─) Uppercut _2_+_C +_) (-/─) Sliding _2_+_D + +_@ (-/─) Touha _2_3_6_+_P +_@ (-/─) Chishou _2_1_4_+_P / _K +_@ (-/─) Tenshou _6_2_3_+_P +_@ (-/─) Shikai close _6_3_2_1_4_6_+_P + +_* (-/─) Goushou _2_3_6_2_3_6_+_P + +_& (-/─) Shikai _2_1_4_1_2_3_6_+_A_+_C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Boss Battle + _` Fight Adelheid Bernstein on Stage 7 (Bad Ending) + - Defeat Kusanagi on Stage 4 with a Normal Attack / Throw / Command Move / Special Move + _` Fight Chizuru Kagura & Maki Kagura on Stage 7 and Mukai on Stage 8 (Good Ending) + - Defeat Kusanagi on Stage 4 with a DM / LDM / 1st hit of the Change Attack +$end + +################################################################################################### + +$info=kofxi +$cmd +The King of Fighters XI © 2005 SNK Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +@E-button : Body Blow +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Leader Desperation Moves (LDM) + +_` Desperation Moves (DM) + - Needs 1LV of Super Bar + +_` Leader Desperation Moves (LDM) + - The character must be the Leader of the Team + - Needs 2LVs of Super Bar + +_` Super Cancel + - Special Moves with (!) can be Super Canceled in DMs / LDMs + - Needs 1 Skill Stock + +_` Dream Cancel + - Desperation Moves with (!) can be Dream Canceled in LDMs + - Needs 1 Skill Stock + +_` Wire Whip System + - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit + - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter + +_` Super Bar Max Level + - Level 3 with 3 characters + - Level 4 with 2 characters + - Level 5 with 1 character + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/─) Run _6^6 +_) (-/─) Retreat _4_4 +_) (-/─) Normal Jump _8 +_) (-/─) Low Jump _X_8 +_) (-/─) High Jump _2_8 +_) (-/─) Long Jump running _9 +_) (-/─) Roll Forward _A_+_B +_) (-/─) Roll Backward _4_+_A_+_B +_) (-/─) Throw Escape when thrown _4 / _6_+_C / _D +_) (-/─) Safe Fall Backward being knocked down _A_+_B +_) (-/─) Safe Fall Forward being knocked down _6_+_A_+_B +_) (-/─) Guard Cancel in Roll Forward (1LV) blocking _6_+_A_+_B +_) (-/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B +_) (-/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D +_) (-/─) Quick Evade (1 Skill Stock) normal attack / Body Blow _A_+_B +_) (-/─) Normal Change to 2nd Character _A_+_C +_) (-/─) Normal Change to 3rd Character _B_+_D +_) (-/─) Quick Shift to 2nd Character (1 Skill Stock) any attack _A_+_C +_) (-/─) Quick Shift to 3rd Character (1 Skill Stock) any attack _B_+_D +_) (-/─) Saving Shift to 2nd Character (2 Skill Stocks) being hit _A_+_C +_) (-/─) Saving Shift to 3rd Character (2 Skill Stocks) being hit _B_+_D + +- ASH CRIMSON - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Brumaire _4 / _6_+_C / _D + +_) (-/─) Messidor _6_+_A +_) (-/─) Floreal _4_+_B +_) (-/─) Prairial _4_+_D + +_@ (-/─) Ventose ^4_6_+_P +_@ (!/─) Nivose ^2_8_+_K +_@ (!/─) Vendemiaire close _4_1_2_3_6_+_C ("!" on 3rd hit) + +_* (-/─) Thermidor _2_3_6_2_3_6_+_P +_* (!/─) Pluviose _2_3_6_2_3_6_+_K + +_& (-/─) Sans-Culottes _A_B_C_D +_& (-/─) ^!Germinal (1LV) _2_3_6_2_3_6_+@E-button + +- OSWALD - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) 2 _4 / _6_+_C / _D + +_) (-/─) J (Jack) _6_+_A +_) (-/─) 10 _3_+_A + +_@ (!/─) ♠ (Spade) _2_1_4_+_P (x2) ("!" on 2nd hit) +_@ (!/─) ♦ (Diamond) _2_3_6_+_P (x2) ("!" on 1st hit) +_@ (-/─) ♣ (Club) _2_1_4_+_K +_@ (-/─) ♥ (Heart) _2_3_6_+_K (reflect projectile) +_@ (-/─) ^!A (Ace) _2_3_6_+@E-button +_@ (-/─) Q (Queen) _6_2_3_+_P / _K +_@ (-/─) K (King) _4_2_1_+_K (reverse high/mid/Specials) + +_* (!/─) ♠♥♦♣ (Four Suits) _2_3_6_3_2_1_4_+_P (_O) (reflect projectile) +_* (-/─) 10 ・ J ・ Q ・ K ・ A (Royal Flush) _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-/─) JOKER ^4_6_4_6_+@E-button + +- SHEN WOO - HERO TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kyakuten Zuchi _4 / _6_+_C / _D + +_) (-/─) Fusen Kyaku _6_+_B +_) (-/─) ^!Fusen Gowan Ken _6_+_C + +_@ (!/─) Gekiken _2_3_6_+_P (_O) ("!" if not charged) +_@ (-/─) ^!Cancel (if held) _K +_@ (-/─) Fukuko Geki _2_1_4_+_A +_@ (-/─) ^!Kouryuu Geki _2_3_6_+_A +_@ (!/─) Saikou Hougeki close _6_3_2_1_4_6_+_C +_@ (-/─) Zenbuu Tenshin _2_3_6_+@E-button +_@ (!/─) ^!Ten Ren Ken _P +_@ (-/─) Kouhau Tenshin _2_1_4_+@E-button +_@ (!/─) ^!Ten Ren Ken _P +_@ (!/─) Danken _2_1_4_+_C (absorb projectile) + +_* (!/C) Zetsu! Gekiken _2_3_6_2_3_6_+_P +_* (!/─) Kohyou Rengeki _2_3_6_2_3_6_+_K + +_& (-/─) Bakushin _C_A_B_C (damage increased) + +- ELISABETH BLANCTORCHE - RIVALS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Manières _4 / _6_+_C / _D + +_) (-/─) Fidélité _6_+_A +_) (-/─) Fierra _6_+_B + +_@ (!/─) Étincelles _2_3_6_+_P +_@ (!/─) Coup ・ De ・ Vent _6_2_3_+_P +_@ (!/─) Platine Mirage _2_1_4_+_K (reverse mid) + +_* (!/─) Ciel Étoile close _6_3_2_1_4_6_3_2_1_4_+_P +_* (!/─) Grand Rafale _2_1_4_1_2_3_6_+_P + +_& (-/─) Noble Blanc _2_3_6_2_3_6_+@E-button + +- DUO LON - RIVALS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Suishu: Shoukou _4 / _6_+_C / _D + +_) (-/─) Benpatsu Ken _6_+_A +_) (-/─) Fuuka Tenshi _3_+_D +_) (-/C) ^!Raika Tenshi @E-button + +_@ (-/─) Jaki Juuryuu _2_3_6_+_P (x3) +_@ (!/─) Onpei Ryuujin Ha _2_3_6_+_P_6_+_K ("!" on 2nd hit) +_@ (!/─) ^!Shiryou Hassei Kin _2_1_4_+_P +_@ (-/─) Himou Kyaku _2_3_6_+_K +_@ (-/─) Genma Hishou Keikou _^_2_1_4_+_K +_@ (!/─) Genmu Kyaku: Naiga _6_2_3_+_K +_@ (-/─) Suishu: Makyakuho close _6_3_2_1_4_6_+_P + +_* (-/─) Hiden: Genmu Kyaku _2_3_6_2_3_6_+_K +_* (-/─) Hiden: Genmu Juon Shikon _2_1_4_1_2_3_6_+_P +_* (!/─) Hiden: Genmu Onryou Heki _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-/─) Ougi: Tajuu Genmu Ankei _A_C_B_D + +- BENIMARU NIKAIDO - RIVALS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Front Suplex _4 / _6_+_C / _D + +_) (-/─) Jackknife Kick _6_+_B +_) (-/─) Flying Drill _^_2_+_D + +_@ (!/─) Raijin Ken _2_3_6_+_P +_@ (-/─) Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ (!/─) Shinkuu Katategoma _2_1_4_+_K +_@ (!/─) Iai Geri _2_3_6_+_K +_@ (!/─) ^!Handou Sandan Geri _2_3_6_+_K +_@ (-/─) Raimei Tou _2_1_4_+_P (_O) + +_* (!/─) Raikou Ken _2_3_6_2_3_6_+_P +_* (-/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K + +_& (-/─) Raikou Ken _2_3_6_2_3_6_+@E-button + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Buster Throw _4 / _6_+_C / _D + +_) (-/─) Combination Blow _C@E-button +_) (-/─) Rising Upper _3_+_C + +_@ (-/─) Power Wave _2_3_6_+_P +_@ (-/─) Power Dunk _6_2_3_+_K +_@ (-/─) ^!Break Move (with _B) _A_+_B +_@ (-/─) Burn Knuckle _2_1_4_+_P +_@ (-/─) Crack Shoot _2_1_4_+_K +_@ (-/─) Power Charge _4_1_2_3_6_+_K +_@ (!/C) ^!Tsuika Nyuuryoku _6_6_+_K (x2) ("!" on 1st hit) ("C" on 2nd hit) + +_* (-/─) Power Geyser _2_1_4_1_6_+_P +_* (!/─) Buster Wolf _2_3_6_2_3_6_+_K ("!" on 1st hit) + +_& (-/─) Power Stream _2_1_4_1_2_3_6_+@E-button + +- KIM KAPHWAN - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Enzui Geri _4 / _6_+_C / _D + +_) (-/─) Neri Chagi _6_+_B +_) (-/─) Tsugio Karageki running _6_+_A_A +_) (-/─) Hishou Kyaku _^_2_+_K + +_@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) +_@ (!/─) Hien Zan ^2_8_+_K ("!" with _D) +_@ (-/─) ^!Tenshou Zan (with _D) _2_+_D +_@ (!/─) Ryuusei Raku ^4_6_+_K_2_+_K ("!" on 1st hit) +_@ (!/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit with _C) +_@ (-/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K +_@ (-/─) Tsugio Karageki _2_1_4_+_Px2_6_6_+_A_A +_@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B) + +_* (!/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_& (-/─) Hiden Hou'ou Kyaku (_^)_2_1_4_1_6_+@E-button + +- DUCK KING - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Rolling Neck Throw _4 / _6_+_C / _D +_( (-/─) N ・ Reverse Breaker _^_4 / _6_+_C / _D + +_) (-/─) Mad Spin Hammer _6_+_A +_) (-/─) Beat Low _6_+_B +_) (-/─) Needle Low _3_+_B +_) (-/─) Duck Feint: Air _^_2_2 +_) (-/─) ^!Move ^6 +_) (-/─) Duck Feint: Ground running _3_+_C +_) (-/─) Shocking Ball opponent knocked down _2_+_C + +_@ (-/─) Head Spin Attack _2_3_6_+_A / _C +_@ (-/─) ^!Overhead Kick (with _C) _C +_@ (!/─) Break Storm _6_2_3_+_K ("!" with _D) +_@ (-/─) Dancing Dive _2_1_4_+_K +_@ (-/─) Flying Spin Attack _^_2_1_4_+_P + +_* (-/─) Break Spiral close _4_1_2_3_6_9_2_+_K +_* (-/─) Beat Rush _6_3_2_1_4_6_+_P, _A_A_B_A_C_C_D_C, _6_2_3_+@E-button +_* (-/─) Duck Dance _2_2_+_C_+_D_+@E-button +_* (-/─) ^!Diving Punisher _^_2_1_4_2_1_4_+_P +_* (-/─) ^!Rolling Punisher _2_3_6_2_3_6_+_P +_* (!/─) ^!Dancing Caliber _2_1_4_2_1_4_+_K +_* (!/─) ^!Break Hurricane _2_3_6_2_3_6_+_K + +_& (-/─) High Bound Spiral _^ close _6_3_2_1_4_6_3_2_1_4_+@E-button + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tomoe Nage _4 / _6_+_C / _D + +_) (-/─) Hyouchuu Wari _6_+_A +_) (-/─) Joudan Uke _6_+_B (block jump/high) +_) (-/─) Gedan Uke _3_+_B (block mid/low) + +_@ (-/─) Ko'ou Ken _2_3_6_+_P +_@ (!/─) Kohou _6_2_3_+_P ("!" with _C on 1st hit) +_@ (-/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (!/─) Kohou Shippuu Ken _2_1_4_+_P +_@ (-/─) Mouko Raijin Setsu _6_2_3_+_K +_@ (-/─) Zanretsu Ken _6_4_6_+_P +_@ (-/─) Biiru Bin Kiri _4_1_2_3_6_+_K +_@ (!/─) Morote Zuki _6_3_2_1_4_6_+_K + +_* (!/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_& (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+@E-button + +- YURI SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Silent Nage _4 / _6_+_C / _D +_( (-/─) Tsubame Otoshi _^_4 / _6_+_C / _D + +_) (-/─) En Yoku _6_+_A +_) (-/─) Shiyoku _3_+_B +_) (-/─) Shouyoku _3_+_D +_) (-/─) Yuri Ori _^_4_+_B + +_@ (-/─) Ko'ou Ken _2_3_6_+_P +_@ (-/─) ^!Haoh Shoukou Ken _O_P +_@ (-/─) Rai'ou Ken _^_2_3_6_+_K +_@ (!/─) Yuri Chou Upper _6_2_3_+_P ("!" on 1st hit) +_@ (!/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P ("!" on 1st hit) +_@ (-/─) Saiha _2_1_4_+_P (reflect projectile) +_@ (-/─) Hyakuretsu Binta _6_3_2_1_4_+_K + +_* (!/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K +_* (-/─) Shin! Chou Upper _2_3_6_2_3_6_+_K + +_& (-/─) Kuuchuu Hien Hou'ou Kyaku _^_2_3_6_3_2_1_4_+@E-button + +- KING - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hold Rush _4 / _6_+_C / _D + +_) (-/─) Trap Kick _6_+_B_6_+_D +_) (-/─) Sliding _3_+_D + +_@ (-/─) Top Venom _2_3_6_+_P +_@ (-/─) Under Venom _2_3_6_+_K +_@ (-/─) Double Strike _2_3_6_2_3_6_+_K +_@ (!/─) Trap Shot _4_2_1_+_K +_@ (-/─) Tornado Kick '95 _6_3_2_1_4_+_K + +_* (!/─) Illusion Dance _2_3_6_3_2_1_4_+_K +_* (-/─) Silent Slash _2_1_4_2_1_4_+_K + +_& (-/─) Phantom Strike _2_3_6_2_3_6_+@E-button +_& (-/─) Phantom Strike _2_1_4_2_1_4_+@E-button + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dynamite Headbutt _4 / _6_+_C / _D + +_@ (-/─) Vulcan Punch ^*_P +_@ (!/─) Gattling Attack ^4_6_+_P +_@ (-/─) Unblock _6_2_3_+_P +_@ (-/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ (-/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ (-/─) Ralf Kick: Teikuu _6_3_2_1_4_+_B +_@ (-/─) Ralf Kick _6_3_2_1_4_+_D +_@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K + +_* (!/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P ("!" on 1st/2nd/3rd/4th/5th/6th hit) +_* (-/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K + +_& (-/C) Galactica Phantom _2_3_6_2_3_6_+@E-button + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Nageppanashi German _4 / _6_+_C / _D +_( (-/─) Death Lake Driver _^_4 / _6_+_C / _D + +_) (-/─) Stomping _6_+_B + +_@ (!/─) Mount Tackle _4_1_2_3_6_+_P +_@ (-/─) ^!Clark Lift _2_2_+_A +_@ (-/─) ^!Sleeper Lift: D.D.T. _2_2_+_C +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) ^!Rolling Death Cradle _2_2_+_K +_@ (-/─) Napalm Stretch _6_2_3_+_P +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Frankensteiner close _6_2_3_+_K +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P + +_* (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K +_* (!/─) Special Gatling Attack _2_1_4_2_1_4_+_K + +_& (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+@E-button + +- WHIP - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Zed _4 / _6_+_C / _D + +_) (-/─) Whip Shot ^6_+_A_A_A + +_@ (!/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P +_@ (-/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-/─) Desert Eagle _4_2_1_+_P (^*) +_@ (-/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P + +_* (!/─) Sonic Slaughter "Code: DP" _2_1_4_1_2_3_6_+_P +_* (!/─) Red Whip Genocide _2_3_6_2_3_6_+_P + +_& (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+@E-button + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Psychic Throw _4 / _6_+_C / _D +_( (-/─) Psychic Shoot _^_4 / _6_+_C / _D + +_) (-/─) Renkan Tai _6_+_B +_) (-/─) Phoenix Bomb _^_2_+_B +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Psycho Ball Attack _2_1_4_+_P +_@ (!/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 3rd/4th/5th hit with _C) +_@ (!/─) Phoenix Arrow _^_2_1_4_+_K +_@ (-/─) Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ (!/─) Psychic Teleport (_^)_2_3_6_+_K ("!" on air only) +_@ (-/─) Super Psychic Throw close _4_1_2_3_6_+_P + +_* (!/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_* (-/─) ^!Cancel _A_+_B_+_C_+_D +_* (!/─) Phoenix Fang Arrow _^_2_1_4_2_1_4_+_K + +_& (-/─) Super Phoenix Infinity (_^)_2_3_6_2_3_6_+@E-button + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tomoe Nage _4 / _6_+_C / _D + +_) (-/─) Kobokushu _6_+_A +_) (-/─) Kousentai _6_+_B + +_@ (-/─) Choukyuu Dan _2_1_4_+_P +_@ (-/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_B +_@ (-/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_D +_@ (!/─) Ryuu Gakusai _4_2_1_+_K +_@ (-/─) Senkyuutai _6_2_3_+_K +_@ (-/─) Ryuu Sougeki _^_2_1_4_+_P +_@ (-/─) Yasaki Tsugio Fu _2_3_6_+_P +_@ (-/─) Tatsu Renda close _6_2_3_+_P + +_* (!/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* (!/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* (!/─) Senki Hakkei close _2_3_6_2_3_6_+_P + +_& (-/─) Seigan Rairyuu _2_1_4_1_2_3_6_+@E-button (damage increased) + +- MOMOKO - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Fresh! _4 / _6_+_C / _D + +_) (-/─) Cabeçada _6_+_A +_) (-/─) Au Pachidou _6_+_B (Starter the "PEACH COMBO") +_) (-/─) Armada Matero _6_+_D +_) (-/─) ^!Caveirinha _D +_) (-/─) Rasteira _3_+_B +_) (-/─) Caveirinha _3_+_D +_) (-/─) Squishy Squashy Attack _^_2_+_K +_) (-/─) Segunda Pulo _^_8 +_) (-/─) Peach Combo Start 1 close _C (Starter the "PEACH COMBO") +_) (-/─) Peach Combo Start 2 close _2_+_C (Starter the "PEACH COMBO") + +_@ (!/─) Bananeira Dois Golpes _6_2_3_+_K +_@ (-/─) Phoria _2_3_6_+_K +_@ (!/─) Phoenix Arrow _2_1_4_+_K +_@ (-/─) Peach Attack _2_3_6_+_P (x3) + +_* (!/─) Become A Star close _2_3_6_2_3_6_+_P +_* (-/─) Peach Combo Do Re Mi _2_3_6_2_3_6_+_B +_* (-/─) ^!Peach Combo Do Re Mi Extra Attack (1) _A _C @E-button _B _A _C @E-button +_* (-/─) ^!Peach Combo Do Re Mi Extra Attack (2) _A _C @E-button _B _A _C _D +_* (-/─) ^!Peach Combo Do Re Mi Extra Attack (3) _A _C @E-button _B _D _C @E-button +_* (-/─) ^!Peach Combo Do Re Mi Extra Attack (4) _A _C @E-button _D _A _B _D +_* (-/─) ^!Peach Combo Do Re Mi Extra Attack (5) _A _C @E-button _D _A _C @E-button +_* (-/─) ^!Peach Combo Do Re Mi Extra Attack (6) _A _C @E-button _C _D _B _D +_* (-/─) ^!Peach Combo Do Re Mi Extra Attack (7) _A _C _D _D _D _D + +_& (-/─) Esper~! _2_3_6_2_3_6_+@E-button + +PEACH COMBO +_) (-/─) (1) Armada Pulada _6_+_K (follow with 5 / 2) +_) (-/─) (2) Essui Dobrado _4_+_P (follow with 1 / 3) +_) (-/─) (3) Troca e Pião _2_+_K (follow with 2 / 4) +_) (-/─) (4) Bananeira Dois Golpes _8_+_K (follow with 3 / 5) +_) (-/─) (5) Reversao Sem Mão _6_+_P (follow with 4 / 1) + +_` Can link all moves of Peach Combo +_` Can use a Peach Combo Finish after any of this moves + +PEACH COMBO FINISH +_@ (-/─) Cabeçada _2_3_6_+_P +_@ (-/─) Phoria _2_3_6_+_B +_@ (-/─) Caveirinha _2_3_6_+_D +_@ (-/─) Au Toshtal _2_1_4_+_K + +- BEHRN JENET - MARK OF THE WOLVES TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Bye-Bye Boo _4 / _6_+_C / _D +_( (-/─) Falling Crush _^_4 / _6_+_C / _D + +_) (-/─) Rolling Thunder _3_+_D +_) (-/─) Combination A close _A_A_A +_) (-/─) Combination C close _A_C +_) (-/─) Combination C far _C_C +_) (-/─) Harrier Bee _^_2_+_K_K_K_K_K + +_@ (-/─) Baffrass _2_3_6_+_P +_@ (!/─) Crazy Ivan _2_1_4_+_P +_@ (-/─) The Hind _2_3_6_+_K +_@ (-/─) Gulf Tomahawk _2_1_4_+_K + +_* (!/─) Many Many Torpedoes _2_3_6_2_3_6_+_P +_* (-/─) Aurora _2_3_6_2_3_6_+_K + +_& (-/─) Ennui Mademoiselle _6_3_2_1_4_6_3_2_1_4_+@E-button (reverse all) + +- GATO - MARK OF THE WOLVES TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Danzetsu Tai _4 / _6_+_C / _D + +_) (-/─) Saigaku _6_+_A +_) (-/─) Muran Geri _6_+_B + +_@ (!/─) Shinga _2_3_6_+_P +_@ (-/─) ^!Totsuga _6_6_+_P +_@ (-/─) Fuuga _2_1_4_+_K +_@ (-/─) ^!Kouga _A +_@ (-/─) ^!Senga _B +_@ (-/─) ^!Kyuuga _C +_@ (!/─) ^!Katsuga _D +_@ (-/─) Ura Fuuga _2_1_4_+_P +_@ (-/─) ^!Shunga _A +_@ (-/─) ^!Ouga _B (reverse high/mid/Specials) +_@ (-/─) ^!Muga close _C +_@ (!/─) ^!Rouga _D + +_* (!/─) Zero Kiba _2_3_6_2_3_6_+_P +_* (!/─) Tatsu Kiba _2_3_6_2_3_6_+_K + +_& (-/─) Tenryuu Retsu Kiba _6_2_3_+@E-button (x3) + +- TIZOC (THE GRIFFON) - MARK OF THE WOLVES TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Griffon Tower _4 / _6_+_C / _D + +_) (-/─) Upper Evasion Kick _3_+_C +_) (-/─) Gri-Dro Super Kick _3_+_D + +_@ (-/─) Olympus Over (_^)_2_1_4_+_K +_@ (-/─) ^!Break Move (with _D) _A_+_B +_@ (-/─) Active Tupon _6_2_3_+_P +_@ (!/─) Poseidon Wave _4_2_1_+_P +_@ (-/─) ^!Break Move (with _C) _A_+_B +_@ (-/─) Justice Hurricane close _6_3_2_1_4_+_P +_@ (-/─) Hercules Throw close _4_1_2_3_6_+_B +_@ (-/─) Icarus Crash _^ close _2_3_6_+_A + +_* (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+_P +_* (!/─) Daedalus Attack _2_3_6_2_3_6_+_K + +_& (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+@E-button + +- VANESSA - AGENTS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dynamite Puncher _4 / _6_+_C / _D + +_) (-/─) One-Two Puncher _6_+_A +_) (-/─) Sliding Puncher _3_+_B + +_@ (-/C) Machine Gun Puncher _4_1_2_3_6_+_P (^*) ("C" on last hit) +_@ (-/─) Forbidden Eagle _6_2_3_+_P +_@ (-/─) Dash Puncher ^4_6_+_P +_@ (-/─) Puncher Weaving _2_1_4_+_P (_O) +_@ (!/─) ^!Puncher Upper _6_+_P +_@ (-/─) ^!Parrying Puncher _4_+_P +_@ (-/─) ^!Puncher Vision: Zenpou _6_+_K +_@ (-/─) ^!Puncher Vision: Kouhou _4_+_K +_@ (-/─) Puncher Vision: Zenpou _2_3_6_+_K +_@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/─) ^!Puncher Straight _6_+_C +_@ (-/─) ^!Puncher Weaving _4_+_P (_O) +_@ (-/─) Puncher Vision: Kouhou _2_1_4_+_K +_@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/─) ^!Puncher Straight _6_+_C +_@ (-/─) ^!Puncher Weaving _4_+_P (_O) + +_* (!/─) Champion Puncher close _2_3_6_2_3_6_+_P +_* (!/─) Crazy Puncher _2_1_4_1_2_3_6_+_P + +_& (-/─) MAX Puncher _2_3_6_2_3_6_+@E-button (can cancel Special Moves) +_& (-/─) Puncher Finish (Dream Cancel only) _2_3_6_2_3_6_+_C_+@E-button + +- BLUE MARY - AGENTS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Head Throw _4 / _6_+_C / _D + +_) (-/─) Hammer Arch _6_+_A +_) (-/─) Double Rolling _6_+_B + +_@ (-/─) Spin Fall _2_3_6_+_P +_@ (-/─) ^!M. Spider _2_3_6_+_P +_@ (-/─) Vertical Arrow _6_2_3_+_K +_@ (-/─) ^!M. Snatcher _6_2_3_+_K +_@ (!/─) Straight Slicer ^4_6_+_K +_@ (-/─) ^!Crab Clutch _2_3_6_+_K +_@ (-/─) Real Counter _2_1_4_+_P +_@ (-/─) ^!Backdrop Real close _2_3_6_+_P +_@ (-/─) M. Reverse Facelock _6_3_2_1_4_+_B (reverse jump/Specials) +_@ (-/─) M. Head Buster _6_3_2_1_4_+_D (reverse high/mid) + +_* (!/─) M. Splash Rose _2_3_6_3_2_1_4_+_P +_* (-/─) M. Dynamite Swing _2_3_6_2_3_6_+_K + +_& (-/─) M. Typhoon _6_3_2_1_4_6_3_2_1_4_+@E-button + +- RAMON - AGENTS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Arm Whip _4 / _6_+_C / _D + +_) (-/─) Headbutt _6_+_A +_) (!/─) ^!Hiki Okoshi _2_2_+_P +_) (-/─) Teikuu Drop Kick _3_+_B +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/C) Drop Kick _2_1_4_+_A (_O) +_@ (-/─) Feint Step _2_1_4_+_C (_O) +_@ (-/─) Tiger Neck Chancery close _4_1_2_3_6_+_P +_@ (-/─) Rolling Sobat _6_2_3_+_K +_@ (-/─) ^!Flying Body Attack _6_2_3_+_K +_@ (!/─) ^!Hiki Okoshi _2_2_+_P +_@ (-/─) Tiger Road _4_2_1_+_K +_@ (-/─) ^!Force of Will close to wall _2_3_6_+_P +_@ (-/─) ^!Cross Chop close to wall _2_3_6_+_K +_@ (-/─) ^!Bird of Paradise close to wall _2_1_4_+_P +_@ (!/─) ^!Feint Dash @E-button +_@ (-/─) Rope Fury close _4_1_2_3_6_+@E-button +_@ (-/─) Somersault _4_1_2_3_6_+_K +_@ (-/─) ^!Cancel @E-button + +_* (!/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K +_* (-/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Savage Fire Cat Tiger Road _2_1_4_1_2_3_6_+@E-button + +_& (-/─) Tiger Combination close _6_3_2_1_4_6_3_2_1_4_+@E-button +_& (-/─) ^!Flying Mayor _2_1_4_+@E-button +_& (-/─) ^!Arm Whip _2_3_6_+@E-button +_& (-/─) ^!Tiger Spin _6_3_2_1_4_+@E-button + +- MALIN - ANTI-KYOKUGENRYU TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Malin Rocket _4 / _6_+_C / _D + +_) (-/─) Beni Sasori _6_+_B + +_@ (!/─) Doku Sasori _2_3_6_+_K +_@ (!/─) Suzume Bachi: Chijou _2_3_6_+_P +_@ (!/─) ^!Houkou Tenkan _?_+_A_+_C +_@ (!/─) Suzume Bachi: Taikuu _6_2_3_+_P ("!" with _C) +_@ (!/─) Suzume Bachi: Kuuchuu _^_4 / _6_+_A_+_C +_@ (!/─) ^!Houkou Tenkan _?_+_A_+_C +_@ (-/─) Onigumo _2_1_4_+_P + +_* (-/─) Jo'ou Bachi _^_2_3_6_2_3_6_+_P +_* (!/─) Kagerou _2_3_6_2_3_6_+_K + +_& (-/─) Mizuchi _2_3_6_2_3_6_+@E-button + +- KASUMI TODOH - ANTI-KYOKUGENRYU TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Maki Age _4 / _6_+_C / _D + +_) (-/─) Hiji Ate _6_+_A + +_@ (-/─) Kasane Ate (_^)_2_3_6_+_P +_@ (!/─) Tenchi Shuuten close _2_1_4_+_K +_@ (!/─) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_6_+_P ("!" with _C) +_@ (-/─) Senkou Nagashi _2_1_4_+_P (x4) +_@ (-/─) ^!Ougi Mizo Takayori Mukuru _2_1_4_+_K +_@ (-/─) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (-/─) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) +_@ (-/─) Hanshin: Morote Gaeshi _4_1_2_3_6_+@E-button (reverse low) + +_* (-/─) Chou Kasane Ate _2_3_6_2_3_6_+_P +_* (!/─) Shiranui close _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-/─) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+@E-button (reverse all) + +- EIJI KISARAGI - ANTI-KYOKUGENRYU TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kuuchuu Ippon Seoi _4 / _6_+_C / _D + +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/C) Kikou Hou _2_3_6_+_P +_@ (-/─) Tenba Kyaku _4_2_1_+_K +_@ (!/─) Kasumi Giri _2_1_4_+_P +_@ (-/─) Ryuu Ei Jin _6_2_3_+_P (reflect projectile) +_@ (-/─) Eiutsushi _2_3_6_+_K +_@ (-/─) Koppa Giri _6_3_2_1_4_+_K + +_* (!/─) Zantetsu Tourouken _4_1_2_3_6_3_2_+_K +_* (!/─) Zantetsu Tourouken _2_3_6_3_2_1_4_+_K +_* (-/─) Zantetsu Ha _2_3_6_3_2_1_4_+_P + +_& (-/─) Yamigiri close _6_3_2_1_4_6_3_2_1_4_+@E-button + +- K' - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Spike Ride _4 / _6_+_C / _D + +_) (-/C) One Inch _6_+_A +_) (-/─) Sniper Side _6_+_B +_) (-/─) Knee Assault _3_+_D + +_@ (-/─) Ein Trigger _2_3_6_+_P +_@ (-/─) ^!Second Shoot _6_+_B +_@ (!/─) ^!Second Shell _6_+_D +_@ (-/─) ^!Blackout _4_+_K +_@ (-/─) ^!Narrow Spike _2_1_4_+_K +_@ (-/─) Air Trigger _^_2_3_6_+_K +_@ (!/─) Crow Bite _6_2_3_+_P +_@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-/─) ^!Minute Spike: Air _2_1_4_+_K +_@ (-/─) Minute Spike _2_1_4_+_K +_@ (!/─) ^!Narrow Spike _2_1_4_+_K +_@ (-/─) Minute Spike: Air _^_2_1_4_+_K +_@ (-/─) Blackout _2_3_6_+_K + +_* (!/─) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (!/─) Heaven's Drive _2_3_6_2_3_6_+_K + +_& (-/─) Chain Drive _2_3_6_3_2_1_4_+@E-button + +- KULA DIAMOND - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ice Coffin _4 / _6_+_C / _D + +_) (-/C) One Inch _6_+_A +_) (-/─) Slider Shoot _3_+_B +_) (-/C) Critical Ice _3_+_C ("C" on 1st hit) + +_@ (-/─) Diamond Breath _2_3_6_+_P +_@ (!/─) Crow Bite _6_2_3_+_P ("!" on 1st hit with _C) +_@ (-/C) Counter Shell _2_1_4_+_P (reflect projectile) +_@ (-/─) Ray Spin _2_1_4_+_K +_@ (-/─) ^!Stand _6_+_B +_@ (-/─) ^!Sit _6_+_D +_@ (-/─) Diamond Shoot _^_2_3_6_+_K + +_* (!/─) Diamond Edge _2_3_6_2_3_6_+_P +_* (!/─) MAX Diamond Edge _2_3_6_2_3_6_+@E-button + +_& (-/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+@E-button + +- MAXIMA - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dynamite Drop _4 / _6_+_C / _D + +_) (-/─) Mongolian _6_+_A +_) (-/─) M9 Kata Maxima Missile: Shisaku _3_+_C +_) (-/─) Flying Shoulder _^_2_+_A + +_@ (-/─) System 1: Maxima Scramble _2_3_6_+_A +_@ (!/─) ^!Double Bomber _2_3_6_+_A +_@ (-/─) ^!Bulldog Press _4_1_2_3_6_+_A +_@ (-/─) System 2: Maxima Scramble _2_3_6_+_C +_@ (!/─) ^!Double Bomber _2_3_6_+_C +_@ (-/─) ^!Bulldog Press _4_1_2_3_6_+_C +_@ (-/─) System 3: Maxima Lift _6_3_2_1_4_+_K +_@ (-/─) ^!Centoun Press _4 / _6_+_K +_@ (-/C) M4 Kata Vapour Cannon _2_1_4_+_P +_@ (!/─) ^!Cancel _O_P +_@ (-/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K +_@ (-/─) M19 Kata Blitz Cannon _6_2_3_+_K + +_* (!/─) Bunker Buster _2_3_6_2_3_6_+_K +_* (!/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-/─) MX-II B Final Cannon _6_3_2_1_4_6_+@E-button (_O) + +- KYO KUSANAGI - KYO & IORI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Issetsu Seoi Nage _4 / _6_+_C / _D + +_) (-/─) Ge Shiki: Goufu You _6_+_B +_) (-/─) 88 Shiki _3_+_D +_) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-/─) 114 Shiki: Aragami _2_3_6_+_A +_@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (-/─) ^!127 Shiki: Yano Sabi _P +_@ (-/─) ^!125 Shiki: Nanase _K +_@ (-/─) ^!427 Shiki: Hikigane _6_3_2_1_4_+_K +_@ (-/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-/─) ^!Ge Shiki: Migari Ugachi _P +_@ (-/─) ^!Ge Shiki: Goufu You _B +_@ (-/─) ^!88 Shiki _D +_@ (-/─) ^!427 Shiki: Hikigane _6_3_2_1_4_+_K +_@ (-/─) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_C +_@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/─) 108 Shiki: Yami Barai _2_1_4_+_P +_@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) +_@ (-/─) R.E.D. KicK _4_2_1_+_K +_@ (-/─) 75 Shiki Kai _2_3_6_+_K_K + +_* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* (!/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) + +_& (-/─) 524 Shiki: Kamijiri close _6_3_2_1_4_6_3_2_1_4_+@E-button + +- IORI YAGAMI - KYO & IORI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Sakahagi _4 / _6_+_C / _D + +_) (-/─) Ge Shiki: Yumebiki _6_+_A_A +_) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) +_@ (-/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (-/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (!/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-/─) Ura 316 Shiki: Hana _2_3_6_2_3_6_+_P + +_& (-/─) Sanjingi no Ni _2_3_6_3_2_1_4_+@E-button + +- SHINGO YABUKI - KYO & IORI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hatsugane _4 / _6_+_C / _D + +_) (-/─) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ (!/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ (!/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C ("!" on normal version) +_@ (-/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ (-/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K +_@ (!/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ (-/─) Shingo Kick _4_1_2_3_6_+_K +_@ (-/─) Shingo Kick: Air _^_2_3_6_+_K +_@ (-/─) Idou Yoke _2_1_4_+_P + +_* (!/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* (!/─) Burning Shingo _2_1_4_1_2_3_6_+_P + +_& (-/─) Shingo Kinsei Oreshiki: Rouka Guruma _2_3_6_2_3_6_+@E-button + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Adelheid Bernstein is unlocked after 720 hours + - Gai Tendo is unlocked after 960 hours + - Silber is unlocked after 1200 hours + - Jyazu is unlocked after 1200 hours + - Sho Hayate is unlocked after 1440 hours + - Press _4 on Ash / _6 on Benimaru + +- ADELHEID "ADEL" BERNSTEIN - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Drucken _4 / _6_+_C / _D + +_) (-/─) A. Kunst Zwei _6_+_B +_) (-/C) A. Kunst Vier _4_+_B ("C" on 4th hit) +_) (-/─) A. Kunst Eins _3_+_A + +_@ (!/─) G. Kicken _2_3_6_+_K ("!" with _B) +_@ (-/─) G. Drucken _6_3_2_1_4_+_P +_@ (-/─) G. Wand _2_3_6_+_P (reflect projectile) +_@ (-/─) G. Prinzessin _2_3_6_+_S + +_* (!/─) G. Kreis _2_3_6_2_3_6_+_K ("!" with _D) +_* (-/─) G. Kronprinz _6_4_1_2_3_6_+_P (_O) + +_& (-/─) G. Sklaven _2_3_6_3_2_1_4_+@E-button +_& (-/─) G. Sklaven _2_1_4_1_2_3_6_+@E-button + +- GAI TENDO - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Oosotogari _4 / _6_+_C / _D + +_) (-/─) Tenohira Soku Hook _6_+_C +_) (-/─) ^!Migi Hook _6 +_) (-/─) ^!Tenohira Soku Hook _6 +_) (-/─) ^!Gai Wheel _8 +_) (-/─) ^!Gai Driller _9 +_) (-/─) ^!Slider _2 +_) (-/─) ^!Buck Knuckle _4 +_) (-/─) ^!Tenohira Soku Hook _6 +_) (-/─) ^!Gai Wheel _8 +_) (-/─) ^!Gai Driller _9 +_) (-/─) ^!Slider _2 +_) (-/─) ^!Front Step _3 +_) (-/─) ^!Gai Driller _8 +_) (-/─) ^!Knee Upper _9 +_) (-/─) Middle Kick _6_+_D +_) (-/─) ^!Back Tornado _4_+_D +_) (-/─) ^!Gai Wheel _8 +_) (-/─) ^!Gai Driller _9 +_) (-/─) ^!Slider _2 +_) (-/─) ^!Front Step _3 +_) (-/─) ^!Gai Driller _8 +_) (-/─) ^!Knee Upper _9 +_) (-/─) ^!Migi Hook _6 +_) (-/─) ^!Tenohira Soku Hook _6 +_) (-/─) ^!Gai Wheel _8 +_) (-/─) ^!Gai Driller _9 +_) (-/─) ^!Slider _2 +_) (-/─) ^!Buck Knuckle _4 +_) (-/─) ^!Tenohira Soku Hook _6 +_) (-/─) ^!Gai Wheel _8 +_) (-/─) ^!Gai Driller _9 +_) (-/─) ^!Slider _2 +_) (-/─) ^!Front Step _3 +_) (-/─) ^!Gai Driller _8 +_) (-/─) ^!Knee Upper _9 + +_@ (-/─) Bridge Sway _2_1_4_+@E-button +_@ (!/─) ^!Bridge Sway Upper _8_+_P +_@ (-/─) ^!Gai Wheel _8_+_K +_@ (!/─) ^!Back Knuckle _4_+_P +_@ (-/─) ^!Back Tornado _4_+_K +_@ (-/─) ^!Slider _2_+_K +_@ (-/─) ^!Front Step _6_+_P / _K +_@ (-/─) ^!Gai Spider close _4_1_2_3_6_+@E-button +_@ (-/─) ^!Gai Spider close _4_1_2_3_6_+@E-button +_@ (-/─) ^!Frog Down _2_+_P +_@ (!/─) ^!Gai Driller _8 +_@ (-/─) Flog Down _2_2_+_P +_@ (!/─) ^!Gai Driller _8 + +_* (-/─) Kodoku no Ring _2_3_6_2_3_6_+_P (damage increased) +_* (!/─) Rush _2_3_6_2_3_6_+_K, _6_6_4_3_8_6_2_6 +_* (!/─) ^!Gai Driller _8 +_* (!/─) ^!Gai Wheel _4 +_* (!/─) ^!Slider _2 + +_& (-/─) Taiman Match _2_3_6_2_3_6_+@E-button +_& (-/─) ^!Slider _3_+_B +_& (-/─) ^!Knee Upper _3_+_D +_& (-/─) ^!Gai Driller _6_2_3_+_P +_& (-/─) ^!Gai Wheel _2_1_4_+_K +_& (-/─) ^!Gai Spider close _4_1_2_3_6_+@E-button + +- SILBER - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tatakitsukaru _4 / _6_+_C / _D + +_) (-/C) Ura Tenchira Soko _6_+_A +_) (-/─) Tobi Hiza Kyaku _6_+_B +_) (-/─) ^!Two Step Kick _B + +_@ (-/─) Chou Saru Geri ^4_6_+_K +_@ (!/─) Kyuukouka Kakato Otoshi ^2_8_+_K +_@ (-/─) Onihudou Nagashi _2_1_4_+_P (reverse high/mid/Specials) + +_* (!/─) Chou Onihudou Nagashi _6_3_2_1_4_6_+_P (reverse high/mid/Specials) +_* (!/─) Rangeki _2_3_6_3_2_1_4_+_P +_* (!/─) Chou Kakato Otoshi _2_3_6_2_3_6_+_K +_* (-/─) ??? _A_+_B_+_C_+_D + +_& (-/─) Chouzetsu Saru Geri ^4_6_4_6_+@E-button + +- JYAZU - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kubi Ori Nage _4 / _6_+_C / _D + +_) (-/─) Buki Kougeki: Taichi _6_+_C +_) (-/─) Buki Kougeki: Shagami _3_+_C +_) (-/─) Kizuna Combo _A_B_C_D +_) (-/─) Mudou Tenrin Sou jump against the wall _4_+_C + +_@ (-/─) Haisui Kyoukan Satsu _2_3_6_+_A (reverse high/mid/Specials) +_@ (-/─) Jyaen Ma _2_8_+_P +_@ (-/─) Gouen Dan _6_2_3_+_A / _B / _C +_@ (-/─) Mudou Suiryuu Ha _6_3_2_1_4_+_K +_@ (-/─) Mikazuki _2_3_6_+_C +_@ (!/─) Gouten _2_1_4_+_P +_@ (-/─) Kama Itachi _4_2_1_+_K + +_* (!/─) Kagerou Ken _6_3_2_1_4_6_+_P +_* (!/─) Kagerou Kyaku _6_3_2_1_4_6_+_K + +_& (-/─) Jyaga Zetsumei Chuu _6_3_2_1_4_6_+@E-button + +- SHO HAYATE - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ate Otoshi _4 / _6_+_C / _D + +_) (-/─) Hitsue Kesa Geri close _6_+_C +_) (-/─) Hitsue Soku Kyaku _6_+_C +_) (-/─) Hitsue Ashibarai close _3_+_C +_) (-/─) Hitsue Naname Geri _3_+_C +_) (-/─) Hiji Ate _4_+_C +_) (-/─) Hitsue Otoshi Geri _^_4_+_C +_) (-/─) Reppuu Satsu _^_2_+_P + +_@ (-/─) Hikontou Jutsu (_^)_2_3_6_+_P +_@ (!/─) Kyouretsu Zan _2_1_4_+_C +_@ (-/─) ^!Spiral Slash _2_1_4_+_C +_@ (!/─) Hiten Shou Ou Kyaku _6_2_3_+_K +_@ (-/W) Asuka Geri _2_1_4_+_K +_@ (-/─) Kuuchuu Asuka Geri _^_2_1_4_+_K + +_* (!/─) Nendou Hitsue _2_3_6_2_3_6_+_P +_* (!/─) Gen'ei Hitsue _2_1_4_2_1_4_+_P + +_& (-/─) Ougi! Musou Ranbu _2_3_6_3_2_1_4_+@E-button +_& (-/─) Ougi! Musou Ranbu _6_3_2_1_4_6_+@E-button + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _A + - 2nd Color, select the character with _B + - 3rd Color, select the character with _C + - 4th Color, select the character with _D + - 5th Color, select the character by _O@E-button and press _A + - 6th Color, select the character by _O@E-button and press _B + - 7th Color, select the character by _O@E-button and press _C + - 8th Color, select the character by _O@E-button and press _D + - 9th Color, select the character by _O_S and press _A + - 10th Color, select the character by _O_S and press _B + - 11th Color, select the character by _O_S and press _C + - 12th Color, select the character by _O_S and press _D + +_` Team Roulette + - On the Character Select Screen _O_S and press _4 / _6 + +_` Individual Roulette + - On the Character Select Screen _O_S and press _2 / _8 + +_` Random Leader + - On the Leader Select Screen _O_S and press _P / _K + +_` Random Order + - On the Order Select Screen _O_S and press _P / _K + +_` Show Characters on Order Select + - On the Order Select Screen _O@E-button while selecting the order + +_` Bonus Battle + _` Fight Adelheid Bernstein on Stage 4 + - Don't meet any requirements below + _` Fight Gai Tendo on Stage 4 + - Defeat 1 opponent with a LDM + _` Fight Silber or Jyazu on Stage 4 + - Don't lose any round + - Defeat 6 opponents with DMs + _` Fight Sho Hayate on Stage 4 + - Defeat 2 opponents with LDMs +$end + +################################################################################################### + +$info=kofnw,kofnwj +$cmd +The King of Fighters NeoWave © 2004 SNK Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +@E-button : Heat Mode +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Super Desperation Move (SDM) +_> Hidden Super Desperation Move (HSDM) + +_` Wire Whip System + - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit + - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter + +- MODES - +───────────────────────────────────────────────────────────────────────── +_` SUPER CANCEL MODE (SC) + - Super Bar Max Level 3 + - Some Special Moves can be Free Canceled in others Special Moves, needs 1LV of Super Bar + - Moves with (!) can be Super Canceled in DMs / SDMs, needs 1LV of Super Bar + - Desperation Moves needs 1LV of Super Bar + - Super Desperation Moves needs 2LVs of Super Bar + +_` GUARD BREAK MODE (GB) + - Super Bar Max Level 2 + - Desperation Moves needs 1 Stock of Super Bar + - Super Desperation Moves needs 2 Stocks of Super Bar + +_` MAX2 MODE (M2) + - Super Bar Max Level 1 + - Damage increased (not for DMs/SDMs) + - Desperation Moves needs a Super Bar in MAX + - Super Desperation Moves needs a Super Bar in MAX and a RED Life Bar + - Hidden Super Desperation Move needs a Super Bar in MAX and a RED Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SUPER CANCEL MODE (SC) +_) (-/─) Run _6^6 +_) (-/─) Retreat _4_4 +_) (-/─) Normal Jump _8 +_) (-/─) Low Jump _X_8 +_) (-/─) High Jump _2_8 +_) (-/─) Long Jump running _9 +_) (-/─) Roll Forward _A_+_B +_) (-/─) Roll Backward _4_+_A_+_B +_) (-/─) Body Blow (_^)_C_+_D +_) (-/─) Heat Mode @E-button (damage increased) +_) (-/─) Throw Escape when thrown _4 / _6_+_C / _D +_) (-/─) Recovery Roll being knocked down _A_+_B +_) (-/─) Guard Cancel in Roll Forward (1LV) blocking _A_+_B +_) (-/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B +_) (-/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D +_) (-/─) Quick Evade (1LV) normal attack / Command Move / Body Blow _A_+_B + +GUARD BREAK MODE (GB) +_) (-/─) Run _6^6 +_) (-/─) Retreat _4_4 +_) (-/─) Normal Jump _8 +_) (-/─) Low Jump _X_8 +_) (-/─) High Jump _2_8 +_) (-/─) Long Jump running _9 +_) (-/─) Roll Forward _A_+_B +_) (-/─) Roll Backward _4_+_A_+_B +_) (-/─) Body Blow (_^)_C_+_D +_) (-/─) Heat Mode @E-button (damage increased) +_) (-/W) Guard Break (1 Stock) _2_3_6_+_C_+_D +_) (-/─) Throw Escape when thrown _4 / _6_+_C / _D +_) (-/─) Just Defense being hit _4 / _1 +_) (-/─) Recovery Roll being knocked down _A_+_B +_) (-/─) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B +_) (-/─) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B +_) (-/─) Quick Evade (1 Stock) normal attack / Command Move / Body Blow _A_+_B + +MAX2 MODE (M2) +_) (-/─) Run _6^6 +_) (-/─) Retreat _4_4 +_) (-/─) Normal Jump _8 +_) (-/─) Low Jump _X_8 +_) (-/─) High Jump _2_8 +_) (-/─) Long Jump running _9 +_) (-/─) Body Blow (_^)_C_+_D +_) (-/─) Heat Mode @E-button (damage increased) +_) (-/─) Throw Escape when thrown _4 / _6_+_C / _D +_) (-/─) Recovery Roll being knocked down _A_+_B +_) (-/─) Guard Cancel in Body Blow (MAX) blocking _C_+_D + +- KYO KUSANAGI - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hatsugane _4 / _6_+_C +_( (-/─) Issetsu Seoi Nage _4 / _6_+_D + +_) (-/─) Ge Shiki: Goufu You _6_+_B +_) (-/─) 88 Shiki _3_+_D +_) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (!/─) 114 Shiki: Aragami _2_3_6_+_A +_@ (!/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (!/─) ^!127 Shiki: Yano Sabi _P +_@ (!/─) ^!125 Shiki: Nanase _K +_@ (!/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-/─) ^!Ge Shiki: Migari Ugachi _P +_@ (!/─) ^!125 Shiki: Nanase _K +_@ (-/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ (!/─) 115 Shiki: Dokugami _2_3_6_+_C +_@ (!/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_P +_@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K +_@ (-/─) R.E.D. KicK _4_2_1_+_K +_@ (-/─) 75 Shiki Kai _2_3_6_+_K_K + +_* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_& (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) + +_> (-/─) 524 Shiki: Kamichiri close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +- BENIMARU NIKAIDO - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Catch and Shoot _4 / _6_+_C +_( (-/─) Front Suplex _4 / _6_+_D +_( (-/─) Spinning Knee Drop _^_4 / _6_+_C / _D + +_) (-/─) Jackknife Kick _6_+_B +_) (-/─) Flying Drill _^_2_+_D + +_@ (-/─) Raijin Ken _2_3_6_+_P +_@ (-/─) Kuuchuu Raijin Ken _^_2_3_6_+_P +_@ (!/─) Shinkuu Katategoma _2_1_4_+_P +_@ (!/C) Iai Geri _2_3_6_+_K ("C" when legs retreat) +_@ (!/─) ^!Handou Sandan Geri _2_8_+_K +_@ (-/─) Benimaru Collider close _6_3_2_1_4_6_+_P + +_* (-/─) Raikou Ken _2_3_6_2_3_6_+_P +_* (-/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K + +_& (-/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Raijin Ten _6_1_3_4_6_+_P / _K + +- GORO DAIMON - JAPAN TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Juuji Shime _4 / _6_+_C +_( (-/─) Okuri Ashi Barai _4 / _6_+_D + +_) (-/─) Zujou Barai _3_+_C + +_@ (!/─) Jiraishin _6_2_3_+_A +_@ (-/─) Fake Jiraishin _6_2_3_+_C +_@ (-/─) Kumo Tsukami Nage _4_1_2_3_6_+_A +_@ (-/─) Kirikabu Gaeshi _4_1_2_3_6_+_C +_@ (-/─) Chou Oosotogari close _6_2_3_+_K +_@ (-/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P +_@ (-/─) Ura Nage _6_3_2_1_4_6_+_K +_@ (-/─) Chou Ukemi _2_1_4_+_K +_@ (-/─) Nekko Gaeshi _2_3_6_+_K (reverse high/mid) + +_* (-/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K +_* (-/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_* (-/─) ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K + +_& (-/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_B_+_D +_& (-/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K +_& (-/─) ^!Arashi no Yama: Zoku Tenchi Gaeshi _6_2_3_+_K + +_> (-/─) Fu Rin Ka Zan _6_2_3_4_2_1_+_B_+_C + +- K' - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Spot Pile _4 / _6_+_C +_( (-/─) Knee Strike _4 / _6_+_D + +_) (-/C) One Inch _6_+_A +_) (-/─) Knee Assault _6_+_B + +_@ (-/─) Ein Trigger _2_3_6_+_P +_@ (-/─) ^!Second Shoot _6_+_B +_@ (-/─) ^!Second Shell _6_+_D +_@ (!/─) Crow Bite _6_2_3_+_P +_@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-/─) Minute Spike _2_1_4_+_K +_@ (!/─) ^!Narrow Spike _2_1_4_+_K +_@ (-/─) Minute Spike: Air _^_2_1_4_+_K +_@ (-/─) Blackout _2_3_6_+_K + +_* (-/─) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (-/─) Chain Drive _2_3_6_3_2_1_4_+_P + +_& (-/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C + +_> (-/─) Crimson Star Road _2_1_4_+_C_A + +- MAXIMA - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dynamite Drop _4 / _6_+_C +_( (-/─) Choking Vise _4 / _6_+_D + +_) (-/─) Mongolian _6_+_A +_) (-/─) M9 Kata Maxima Missile: Shisaku _3_+_C + +_@ (-/─) System 1: Maxima Scramble _2_3_6_+_A +_@ (!/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) +_@ (-/─) ^!Bulldog Press _2_3_6_+_A +_@ (-/─) System 2: Maxima Scramble _2_3_6_+_C +_@ (!/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) +_@ (-/─) ^!Bulldog Press _2_3_6_+_C +_@ (-/─) System 3: Maxima Lift _6_3_2_1_4_+_K +_@ (-/─) ^!Centoun Press _4 / _6_+_K +_@ (-/C) M4 Kata Vapour Cannon _2_1_4_+_P +_@ (-/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K +_@ (-/─) M19 Kata Blitz Cannon _6_2_3_+_K + +_* (-/─) Bunker Buster _2_3_6_3_2_1_4_+_P +_* (-/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K +_* (-/─) M2 Kata Maxima Beam _6_4_1_2_3_6_+_P + +_& (-/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +_> (-/─) Arc Enemy _6_B_C_6_C + +- WHIP - K' TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Alpha _4 / _6_+_C +_( (-/─) Zed _4 / _6_+_D + +_) (-/─) Whip Shot ^6_+_A_A_A_A_A + +_@ (!/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P +_@ (-/─) Assassin Strike "Code: BB" _6_2_3_+_P / _K +_@ (!/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (!/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D +_@ (-/─) Desert Eagle _4_2_1_+_P (^*) +_@ (-/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P + +_* (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P + +_& (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C + +_> (-/─) Super Black Hawk _4_B_C_4_C + +- TERRY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Grasping Upper _4 / _6_+_C +_( (-/─) Buster Throw _4 / _6_+_D + +_) (-/─) Rising Upper _3_+_C + +_@ (-/─) Power Wave _2_3_6_+_A +_@ (!/─) Round Wave _2_3_6_+_C +_@ (!/─) Rising Tackle ^2_8_+_P +_@ (!/─) Power Dunk _6_2_3_+_K +_@ (-/─) Burn Knuckle _2_1_4_+_P +_@ (-/─) Crack Shoot _2_1_4_+_K + +_* (-/─) Power Geyser _2_1_4_1_6_+_P +_* (!/─) High Angle Geyser _2_3_6_2_3_6_+_K ("!" on 1st hit) + +_& (-/─) Triple Geyser _2_1_4_1_6_+_A_+_C + +_> (-/─) Rising Force _2_3_6_2_3_6_+_A_+_C + +- ANDY BOGARD - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Gourin Kai _4 / _6_+_C +_( (-/─) Kakaekomi Nage _4 / _6_+_D + +_) (-/─) Uwa Agito _6_+_B +_) (-/─) Age Men _3_+_A + +_@ (-/─) Hishou Ken _2_1_4_+_A +_@ (-/─) Geki Hishou Ken _2_1_4_+_C +_@ (!/─) Shouryuu Dan _6_2_3_+_P +_@ (!/─) Kuuha Dan _4_1_2_3_6_+_K +_@ (!/─) Zan'ei Ken _1_6_+_P +_@ (!/─) ^!Shippuu Ouken _2_3_6_+_P +_@ (-/─) Gekiheki Haisui Shou close _4_1_2_3_6_+_P +_@ (!/─) Yami Abise Geri _4_2_1_+_K +_@ (-/─) Gen'ei Shiranui _^_2_3_6_+_K +_@ (!/─) ^!Shimo Agito _P +_@ (-/─) ^!Uwa Agito _K + +_* (-/─) Chou Reppa Dan _2_1_4_1_6_+_K +_* (-/─) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P + +_& (-/─) Chou Reppa Dan _2_1_4_1_6_+_B_+_D + +_> (-/─) Zan'ei Shitou Reppa Dan _2_3_6_2_3_6_+_A_+_C +_> (-/─) ^!Hiryuu Bakuha Dan _B_+_C_+_D + +- JOE HIGASHI - FATAL FURY TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hiza Jigoku _4 / _6_+_C +_( (-/─) Leg Throw _4 / _6_+_D + +_) (-/─) Low Kick _6_+_B +_) (-/─) Sliding _3_+_B + +_@ (-/─) Bakuretsu Ken ^*_P +_@ (!/─) ^!Bakuretsu Hook _2_3_6_+_A +_@ (-/─) ^!Bakuretsu Low Kick _2_3_6_+_C +_@ (-/─) Hurricane Upper _4_1_2_3_6_+_A +_@ (-/─) Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ (!/─) Tiger Kick _6_2_3_+_K +_@ (-/─) Slash Kick _4_1_2_3_6_+_K +_@ (-/─) Ougon no Kakato _2_1_4_+_K + +_* (-/─) Screw Upper _2_3_6_2_3_6_+_P +_* (-/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P +_* (-/─) Ougon no Tiger Kick _2_3_6_9_+_K + +_& (-/─) Screw Upper _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Cross Gigantes _2_3_6_2_3_6_+_B_+_D + +- RYO SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tani Otoshi _4 / _6_+_C +_( (-/─) Tomoe Nage _4 / _6_+_D + +_) (-/─) Hyouchuu Wari _6_+_A +_) (-/─) Joudan Uke _6_+_B (block jump/high) +_) (-/─) Gedan Uke _3_+_B (block mid/low) + +_@ (-/─) Ko'oh Ken _2_3_6_+_P +_@ (-/─) Kohou _6_2_3_+_P +_@ (-/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (-/─) Mouko Raijin Setsu _2_3_6_+_K +_@ (!/─) Zanretsu Ken _6_4_6_+_P ("!" on 13th hit) + +_* (!/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P ("!" on 14th hit) +_* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_& (-/─) Ryuuko Ranbu: Destroy _2_3_6_+_C_A + +_> (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C + +- ROBERT GARCIA - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ryuuchou Kyaku _4 / _6_+_C +_( (-/─) Kubikiri Nage _4 / _6_+_D + +_) (-/─) Kouryuu Koukyaku Geri _6_+_A +_) (-/─) Uraken _4_+_A +_) (-/─) Ryuu Hanshuu _4 / _6_+_B + +_@ (-/─) Ryuugeki Ken _2_3_6_+_P +_@ (-/─) Ryuuga _6_2_3_+_P +_@ (-/─) Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ (-/─) Gen'ei Kyaku _6_4_6_+_K +_@ (!/─) Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K ("!" on 1st/2nd/3rd hit) + +_* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (!/─) Haiga Ryuu close _2_3_6_2_3_6_+_K ("!" on 2nd hit) + +_& (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_> (-/─) Zetsu!! Ryuuko Ranbu _2_3_6_3_2_1_4_+_B_+_D + +- TAKUMA SAKAZAKI - ART OF FIGHTING TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Oosotogari _4 / _6_+_C +_( (-/─) Ippon Seoi _4 / _6_+_D + +_) (-/─) Kawara Wari _6_+_B + +_@ (!/─) Ko'oh Ken _2_3_6_+_P +_@ (-/─) Mouko Burai Gan _2_1_4_+_P +_@ (!/C) Hien Shippuu Kyaku _6_3_2_1_4_+_K ("!" on 2nd hit with _D) ("C" on 2nd hit with _B) +_@ (!/C) Haoh Shikou Ken _6_4_1_2_3_6_+_P ("!" with _C) + +_* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─) Shin Kishin Geki close _2_3_6_2_3_6_+_P + +_& (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +_> (-/─) Kosatsu Jin _4_6_2_3_+_A_+_C (reverse all) + +- LEONA HEIDERN - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Leona Crush _4 / _6_+_C +_( (-/─) Order Buckler _4 / _6_+_D +_( (-/─) Heidern Inferno _^_4 / _6_+_C / _D + +_) (-/─) Strike Arch _4 / _6_+_B + +_@ (-/─) Baltic Launcher ^4_6_+_P +_@ (-/─) Moon Slasher ^2_8_+_P +_@ (-/─) Ground Saber ^4_6_+_K +_@ (!/─) ^!Gliding Buster (with _D) _6_+_D +_@ (-/─) X-Caliber _^_2_1_4_+_P +_@ (-/─) Earring Bakudan 1 _2_1_4_+_K +_@ (-/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K +_@ (-/─) ^!Kibaku _4_2_1_+_K +_@ (-/─) Kakusei: OROCHI LEONA _8_2_8_2_8_2_+_B_+_D (needs ½ of remaining life) + +_* (-/─) V-Slasher _^_2_3_6_3_2_1_4_+_P +_* (-/─) Rebel Spark _2_1_4_1_2_3_6_+_K (Leona only) + +_& (-/─) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C + +_> (-/─) Rebel Spark _2_1_4_1_2_3_6_+_B_+_D (Orochi Leona only) + +- RALF JONES - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dynamite Headbutt _4 / _6_+_C +_( (-/─) Northern Light Bomb _4 / _6_+_D + +_@ (!/─) Vulcan Punch ^*_P ("!" on 2nd hit) +_@ (-/─) ^!Move _6 +_@ (!/─) Gatling Attack ^4_6_+_P ("!" on 2nd hit) +_@ (-/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P +_@ (-/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P +_@ (-/─) Ralf Kick _6_3_2_1_4_+_B +_@ (!/─) Ralf Tackle _6_3_2_1_4_+_D +_@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/C) Galactica Phantom _2_3_6_2_3_6_+_P + +_* (-/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P +_* (-/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K + +_& (-/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C + +_> (-/─) Umanori Galactica Phantom _2_1_4_1_2_3_6_2_3_6_+_A_+_D + +- CLARK STILL - IKARI WARRIORS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Nageppanashi German _4 / _6_+_C +_( (-/─) Fisherman Buster _4 / _6_+_D +_( (-/─) Death Lake Driver _^_4 / _6_+_C / _D + +_) (-/─) Stomping _6_+_B + +_@ (!/─) Mount Tackle _4_1_2_3_6_+_P +_@ (-/─) ^!Clark Lift _2_2_+_A +_@ (-/─) ^!Sleeper Lift: D.D.T. _2_2_+_C +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) ^!Rolling Death Cradle _2_2_+_K +_@ (-/─) Napalm Stretch _6_2_3_+_P +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Frankensteiner close _6_2_3_+_K +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K +_@ (-/─) ^!Flashing Elbow _2_3_6_+_P +_@ (!/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P + +_* (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K + +_& (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_> (-/─) Running Pirates _4_1_2_3_6_4_1_2_3_6_+_B_+_D + +- ATHENA ASAMIYA - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Bit Throw _4 / _6_+_C +_( (-/─) Psychic Throw _4 / _6_+_D +_( (-/─) Psychic Shoot _^_4 / _6_+_C / _D + +_) (-/─) Renkan Tai _6_+_B +_) (-/─) Phoenix Bomb _^_2_+_B +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Psycho Ball Attack _2_1_4_+_P +_@ (!/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 6th/7th hit with _C) +_@ (!/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 1st/2nd hit with _B and all hits with _D) +_@ (-/─) Psycho Reflector _2_1_4_+_B (reflect projectile) +_@ (-/─) Psychic Teleport _2_3_6_+_K + +_* (-/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_* (-/─) ^!Cancel _A_+_B_+_C_+_D +_* (-/─) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K + +_& (-/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) +_& (-/─) ^!Cancel _A_+_B_+_C_+_D +_& (-/─) Psychic 9 _6_3_2_1_4_6_+_A_+_C, _A_B_C_A_B_C_D +_& (-/─) ^!Sailor Finish _2_3_6_+_P +_& (-/─) ^!Psycho Sword Sword _6_2_3_+_P +_& (-/─) ^!Fire Sword Finish _2_1_4_+_K + +_> (-/─) Psycho Medley _2_3_6_+_A_+_B_+_C_+_D, _D_C_B_D_C_B_A +_> (-/─) ^!Healing Athena _2_3_6_+_A_+_B +_> (-/─) ^!Momoiro Gatame _2_3_6_+_B_+_C + +- SIE KENSOU - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hakki _4 / _6_+_C +_( (-/─) Tomoe Nage _4 / _6_+_D + +_) (-/─) Kobokushu _6_+_A +_) (-/─) Kousentai _6_+_B + +_@ (-/─) Choukyuu Dan _2_1_4_+_P +_@ (-/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A +_@ (-/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C +_@ (!/─) Ryuu Gakusai _4_2_1_+_K +_@ (-/─) Senkyuutai _2_3_6_+_K +_@ (-/─) Ryuu Sougeki _^_2_1_4_+_P + +_* (-/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B +_* (-/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D +_* (-/─) Niku Man o Kuu _2_1_4_2_1_4_+_P + +_& (-/─) Senki Hakkei close _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Seigan Rairyuu _2_3_6_2_3_6_+_B_+_D (damage increased if hit by the projectile) + +- CHIN GENTSAI - PSYCHO SOLDIER TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Gou Inshu _4 / _6_+_C +_( (-/─) Gyaku Ashi Nage _4 / _6_+_D + +_) (-/─) Suiho Hyoutan Shuu _6_+_A + +_@ (-/─) Hyoutan Geki _2_1_4_+_P +_@ (-/─) Suihai Kou _4_2_1_+_P +_@ (-/─) ^!Fun'en Kou (Suihai Kou x1) _2_3_6_+_P +_@ (!/─) ^!Ryuurin Hourai (Suihai Kou x1) _6_2_3_+_P ("!" with _C) +_@ (!/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _4_1_2_3_6_+_K +_@ (!/C) ^!Gou'en Shourai: Kai (Suihai Kou x3) _6_2_3_+_K ("!" on 6th hit with _B) ("C" on 6th hit with _B) +_@ (-/─) ^!Bougetsu Sui _2_2_+_K +_@ (!/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _6_+_K +_@ (-/─) Bougetsu Sui _2_2_+_K +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Rouja Hanyou _8_+_B +_@ (!/─) ^!Rigyo Hanyou _8_+_D +_@ (!/─) ^!Kousentai _A_+_B_+_C_+_D + +_* (-/─) Gouran Enpou _2_3_6_2_3_6_+_P +_* (!/─) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) + +_& (-/─) Gouran Enpou _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Suisou Enbu _2_3_6_2_3_6_+_B_+_D +_> (-/─) ^!Control _? + +- MAI SHIRANUI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Shiranui Gourin _4 / _6_+_C +_( (-/─) Fuusha Kuzushi _4 / _6_+_D +_( (-/─) Yume Zakura _^_4 / _6_+_C / _D + +_) (-/─) Kuro Tsubame no Mai _6_+_B +_) (-/─) Koukaku no Mai _3_+_B +_) (-/─) Dairin Fuusha Otoshi _^_2_+_A +_) (-/─) Ukihane _^_2_+_B +_) (-/─) Yusura Ume _^_2_+_D +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Kachou Sen _2_3_6_+_P +_@ (!/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) +_@ (!/─) Sayo Chidori _2_1_4_+_K ("!" with _D) +_@ (!/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-/─) Musasabi no Mai: Chijou ^2_8_+_P +_@ (-/─) ^!Musasabi no Mai _2_1_4_+_P +_@ (-/─) ^!Musasabi no Mai _O_P +_@ (-/─) ^!Ukihane _2_+_K +_@ (-/─) ^!Yusura Ume _2_+_P +_@ (-/─) ^!Toki Tsubute opponent in air, close _2_+_D +_@ (-/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* (-/─) Hana Arashi _2_3_6_2_3_6_+_P + +_& (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D + +_> (-/─) Shiranui-ryuu: Kubi no Kitsune _D_B_C_C_8 + +- YURI SAKAZAKI - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Oni Harite _4 / _6_+_C +_( (-/─) Silent Nage _4 / _6_+_D +_( (-/─) Tsubame Otoshi _^_4 / _6_+_C / _D + +_) (-/─) En Yoku _6_+_A +_) (-/─) Shiyoku _3_+_B +_) (-/─) Shouyoku _3_+_D + +_@ (-/─) Ko'oh Ken _2_3_6_+_P +_@ (-/─) ^!Haoh Shoukou Ken _O_P +_@ (-/─) Rai'ou Ken _^_2_3_6_+_K +_@ (!/─) Yuri Chou Upper _6_2_3_+_P +_@ (-/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P +_@ (-/─) Saiha _2_1_4_+_P +_@ (-/─) Hyakuretsu Binta _6_3_2_1_4_+_K + +_* (-/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +_& (-/─) Shin! Chou Upper _2_3_6_2_3_6_+_B_+_D + +_> (-/─) "Ee!" Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_D + +- KING - WOMEN FIGHTERS TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hold Rush _4 / _6_+_C +_( (-/─) Hook Buster _4 / _6_+_D + +_) (-/─) Trap Kick _6_+_B +_) (-/─) Sliding _3_+_D + +_@ (-/─) Venom Strike _2_3_6_+_B +_@ (-/─) Double Strike _2_3_6_+_D +_@ (!/─) Trap Shot _6_2_3_+_K ("!" on 8th hit) +_@ (-/─) Tornado Kick '95 _6_3_2_1_4_+_K +_@ (-/─) Mirage Kick _6_3_2_1_4_+_P +_@ (-/─) Mirage Dance close _4_1_2_3_6_+_P + +_* (-/─) Illusion Dance _2_3_6_3_2_1_4_+_K + +_& (-/─) Illusion Dance _2_3_6_3_2_1_4_+_B_+_D + +_> (-/─) Surprise Rose _4_6_3_2_+_B_+_D + +- JHUN HOON - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Handou Geki _4 / _6_+_C +_( (-/─) Kai Senpuu _4 / _6_+_D + +_) (-/─) Soshuu Geki: SOSHUU STANCE _6_+_A (_O) +_) (-/─) Ryouko Geki: RYOUKU STANCE _6_+_B (_O) +_) (-/─) Ryuurou Shuu _^_2_+_B + +_@ (-/─) Haiki Geki: SOSHUU STANCE _2_1_4_+_A (_O) +_@ (-/─) Haiki Geki _2_1_4_+_C +_@ (-/─) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B (_O) +_@ (!/─) Mangetsu Zan _2_1_4_+_D ("!" on 5th/6th/7th hit) +_@ (-/─) Kuu Sajin: SOSHUU STANCE ^2_8_+_A (_O) +_@ (!/─) Kuu Sajin ^2_8_+_C +_@ (-/─) Soshuu Jin: SOSHUU STANCE _2_2_+_O_A +_@ (-/─) Ryouko Jin: RYOUKU STANCE _2_2_+_O_B + +_* (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K +_* (-/─) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K + +_& (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_B_+_D + +_> (-/─) Saishu Haiki Geki _2_1_4_2_1_4_+_A_+_C + +SOSHUU STANCE +_) (-/─) Zengo Idou _4 / _6 +_) (-/─) Fumikomi _6_6 +_) (-/─) Hikikomi _4_4 + +_@ (-/─) Shuusou Kyaku: Joudan _8_+_C +_@ (-/─) Shuusou Kyaku: Gedan _C +_@ (!/C) Taikyoku Ha _D +_@ (-/─) Kirikae Dousa: RYOUKU STANCE _O_B +_@ (-/─) Kirikae Kougeki: RYOUKU STANCE _4 / _6_+_B (_O) + +RYOUKU STANCE +_) (-/─) Zengo Idou _4 / _6 +_) (-/─) Fumikomi _6_6 +_) (-/─) Hikikomi _4_4 + +_@ (!/─) Shuuko Geki: Shimo _2_+_C +_@ (-/─) Hiko Geki: Ue _8_+_C +_@ (!/─) Mouko Geki: Naka _C +_@ (-/─) Taikyoku Hi _D +_@ (-/─) Kirikae Dousa: SOSHUU STANCE _O_A +_@ (-/─) Kirikae Kougeki: SOSHUU STANCE _4 / _6_+_A (_O) + +- CHOI BOUNGE - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Zujou Sashi _4 / _6_+_C +_( (-/─) Geketsu Zuki _4 / _6_+_D + +_) (-/─) Toorima Geri _4 / _6_+_B +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Kaiten Hien Zan _2_1_4_+_P +_@ (-/─) ^!Kishuu Hien Zuki _P +_@ (!/─) Tatsumaki Shippuu Zan ^2_8_+_P +_@ (-/─) Senpuu Hien Zashi ^4_6_+_P +_@ (-/─) ^!Houkou Tenkan _?_+_P / _K (x3) +_@ (-/─) Hishou Kuuretsu Zan ^2_8_+_O_K +_@ (-/─) ^!Houkou Tenkan _?_+_P / _K (x3) +_@ (!/─) Hien Zan _6_2_3_+_K +_@ (-/─) Hishou Kyaku _^_2_3_6_+_K + +_* (-/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) ^!Move _4 / _6 +_* (-/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +_& (-/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D + +_> (-/─) Shakushi _^_4_1_2_3_6_4_1_2_3_6_+_A_+_C + +- CHANG KOEHAN - KOREA JUSTICE TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hagan Geki _4 / _6_+_C +_( (-/─) Kusari Jime _4 / _6_+_D + +_) (-/─) Hiki Nige _3_+_A + +_@ (-/─) Tekkyuu Dai Kaiten ^*_P +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) ^!Cancel _A_+_B_+_C_+_D +_@ (-/─) Tekkyuu Funsai Geki ^4_6_+_P +_@ (!/─) Haki Kyaku _2_2_+_K +_@ (-/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P +_@ (!/─) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P +_* (-/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P +_* (-/─) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K + +_& (-/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Tekkyuu Dai Sekai _B_A_3_C_A + +- YASHIRO NANAKASE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Liver Blow _4 / _6_+_C +_( (-/─) Hatchet Throw _4 / _6_+_D + +_) (-/─) Regret Bash _6_+_A +_) (-/─) Step Side Kick _6_+_B + +_@ (!/─) Jet Counter _4_1_2_3_6_+_A +_@ (!/─) ^!Jet Counter: Steel _2_3_6_+_A +_@ (!/─) Jet Counter _4_1_2_3_6_+_C +_@ (!/─) ^!Jet Counter: Steel _2_3_6_+_C +_@ (-/─) '98 Jet Counter _4_1_2_3_6_+_A_+_C +_@ (-/─) ^!Jet Counter: Steel _2_3_6_+_A +_@ (!/─) ^!Jet Counter: Steel _2_3_6_+_C +_@ (!/─) Duel Upper _6_2_3_+_P ("!" on 1st hit with _A and 1st/2nd hit with _C) +_@ (-/─) Sledgehammer _2_1_4_+_K + +_* (-/─) Final Impact _2_3_6_2_3_6_+_P (_O) + +_& (-/─) Final Impact _2_3_6_2_3_6_+_A_+_C (_O) + +_> (-/─) [ERROR...] CODE "2002" _2_1_4_1_2_3_6_+_B_+_D + +- SHERMIE - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Shermie Flash: Original _4 / _6_+_C +_( (-/─) Front Flash _4 / _6_+_D + +_) (-/─) Baku New Suplex _6_+_A +_) (-/─) Shermie Stand _6_+_B +_) (-/─) Yoke Dousa _A_+_B_+_C + +_@ (-/─) Shermie Whip _2_1_4_+_P +_@ (-/─) ^!Shermie Cute _2_3_6_+_K +_@ (!/─) Axle Spin Kick _2_1_4_+_K +_@ (-/─) Shermie Spiral close _4_1_2_3_6_+_P +_@ (-/─) ^!Shermie Cute _2_3_6_+_K +_@ (-/─) F-Captured _6_3_2_1_4_6_+_P (reverse high/mid) +_@ (!/─) Diamond Bust _4_1_2_3_6_+_K +_@ (-/─) Shermie Clutch _6_2_3_+_K +_@ (-/─) ^!Shermie Cute _2_3_6_+_K + +_* (-/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P + +_& (-/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_A_+_C + +_> (-/─) Inazuma Leg Lariat close _2_3_6_2_3_6_+_B_+_D + +- CHRIS - NEW FACES TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Step Turn _4 / _6_+_C +_( (-/─) Aerial Drop _4 / _6_+_D + +_) (-/─) Spinning Array _6_+_A +_) (-/─) Reverse Anchor Kick _6_+_B +_) (-/─) Carry Off Kick _3_+_B +_) (!/─) Leading High _6_+_D_B +_) (!/─) Leading Low _2_+_D_B + +_@ (-/─) Slide Touch _2_3_6_+_P +_@ (-/─) Scramble Dash _2_3_6_+_K +_@ (-/─) Hunting Air _6_2_3_+_K +_@ (-/─) Direction Change _6_2_3_+_P +_@ (!/─) Shooting Dancer: Thrust _6_3_2_1_4_+_P +_@ (!/─) Shooting Dancer: Step _6_3_2_1_4_+_K +_@ (-/─) Glider Stomp _^_2_3_6_+_K + +_* (-/─) Chain Slide Touch _2_3_6_2_3_6_+_P +_* (-/─) Twister Drive _2_1_4_2_1_4_+_K + +_& (-/─) Chain Slide Touch _2_3_6_2_3_6_+_A_+_C +_& (-/─) Twister Drive _2_1_4_2_1_4_+_B_+_D + +_> (-/─) Honoo no Sadame no Chris: OROCHI CHRIS _6_3_2_1_4_6_3_2_1_4_+_A_+_C (see OROCHI CHRIS move list) + +- RYUJI YAMAZAKI - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Shime Age _4 / _6_+_C +_( (-/─) Bun Nage _4 / _6_+_D + +_) (-/─) Bussashi _6_+_A + +_@ (-/─) Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ (-/─) ^!Hebi Damashi (if held) _D +_@ (-/─) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ (-/─) ^!Hebi Damashi (if held) _D +_@ (-/─) Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ (-/─) ^!Hebi Damashi (if held) _D +_@ (!/─) Sabaki no Aikuchi _6_2_3_+_P +_@ (!/─) Yakiire _6_2_3_+_B ("!" on 2nd hit) +_@ (-/─) Suna Kake _6_2_3_+_D +_@ (-/─) Bakudan Pachiki close _6_3_2_1_4_6_+_P +_@ (-/─) Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) +_@ (-/─) Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) +_@ (!/─) Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) + +_* (-/─) Guillotine _2_3_6_2_3_6_+_P +_* (-/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) +_* (-/─) ^!Chouhatsu ^*_P +_* (-/─) Akumu...soshite kyouki _2_3_6_+_A_+_B_+_C_+_D + +_& (-/─) Guillotine _2_3_6_2_3_6_+_A_+_C +_& (-/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_A_+_C (^*) +_& (-/─) ^!Chouhatsu ^*_P + +_> (-/─) ...!! close _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +- BLUE MARY - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Victor Nage _4 / _6_+_C +_( (-/─) Head Throw _4 / _6_+_D + +_) (-/─) Hammer Arch _4 / _6_+_A +_) (-/─) Double Rolling _4 / _6_+_B + +_@ (-/─) Spin Fall _2_3_6_+_P +_@ (-/─) ^!M. Spider _2_3_6_+_P +_@ (!/─) Vertical Arrow _6_2_3_+_K ("!" with _B) +_@ (!/─) ^!M. Snatcher _6_2_3_+_K ("!" in M. Dynamite Swing) +_@ (!/─) Straight Slicer ^4_6_+_K ("!" with _B) +_@ (-/─) ^!Crab Clutch _2_3_6_+_K +_@ (-/─) Real Counter _2_1_4_+_P +_@ (-/─) ^!Backdrop Real close _2_3_6_+_P +_@ (-/─) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) +_@ (-/─) M. Head Buster _2_1_4_+_D (reverse high/mid) + +_* (-/─) M. Splash Rose _2_3_6_3_2_1_4_+_P +_* (-/─) M. Dynamite Swing _A_A_6_B_C + +_& (-/─) M. Dynamite Swing _A_A_4_B_C + +_> (-/─) M. Typhoon close _1_2_3_6_9_8_2_+_B_+_D + +- BILLY KANE - '97 SPECIAL TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Jigoku Otoshi _4 / _6_+_C +_( (-/─) Ippon Zuri Nage _4 / _6_+_D + +_) (-/─) Dai Kaiten Geri _6_+_A +_) (-/─) Boutaka Tobigeri _6_+_B + +_@ (!/─) Senpuu Kon ^*_A +_@ (!/─) Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P +_@ (-/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P +_@ (-/─) Kyoushuu Hishou Kon _6_2_3_+_K +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) Suzume Otoshi _2_1_4_+_P +_@ (!/─) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) +_@ (!/─) Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid/low) + +_* (-/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P +_* (-/─) Dai Senpuu _2_3_6_2_3_6_+_P + +_& (-/─) Dai Senpuu _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Liar Elemental _2_1_4_1_2_3_6_+_B_+_D (reverse all) + +- IORI YAGAMI - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Sakahagi _4 / _6_+_C +_( (-/─) Saka Sakahagi _4 / _6_+_D + +_) (-/─) Ge Shiki: Yumebiki _6_+_A_A +_) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (!/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-/─) ^!Ura 316 Shiki: Saika (1LV / 1 Stock / RED Life Bar) _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C + +_& (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_A_+_C + +_> (-/─) Kin 1209 Shiki Homura Hotogi _2_1_4_1_2_3_6_4_6_+_A_+_C + +- MATURE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Death Blow _4 / _6_+_C +_( (-/─) Back Rush _4 / _6_+_D + +_@ (!/─) Death Row _2_1_4_+_P (x3) ("!" on 6th hit) +_@ (-/─) Metal Massacre _2_1_4_+_K +_@ (-/─) Despair _2_3_6_+_P +_@ (-/─) Decide _4_1_2_3_6_+_K +_@ (-/─) Sacrilege _6_2_3_+_P +_@ (-/─) Ebony Tears _2_3_6_3_2_1_4_+_P + +_* (-/─) Heaven's Gate _2_1_4_1_2_3_6_+_K +_* (-/─) Nocturnal Lights _2_3_6_2_3_6_+_P + +_& (-/─) Heaven's Gate _2_1_4_1_2_3_6_+_B_+_D +_& (-/─) Nocturnal Lights _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Ecstasy 816 _6_D_C_B_6 + +- VICE - YAGAMI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Death Blow _4 / _6_+_C +_( (-/─) Back Rush _4 / _6_+_D + +_) (-/─) Monstrosity _6_+_A + +_@ (!/─) Outrage _2_1_4_+_K +_@ (-/─) Ravenous _^_2_1_4_+_K +_@ (-/─) Mayhem _2_1_4_+_P +_@ (-/─) ^!Mithan's Robe _2_3_6_+_P +_@ (-/─) Blackened close _4_1_2_3_6_+_P +_@ (-/─) ^!Mithan's Robe _2_3_6_+_P +_@ (-/─) Decide _4_1_2_3_6_+_K +_@ (-/─) Gore Fest close _6_3_2_1_4_6_+_P + +_* (-/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K +_* (-/─) Withering Surface _2_3_6_2_3_6_+_P + +_& (-/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_B_+_D +_& (-/─) Withering Surface _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Overkill _^ close _1_2_3_6_9_8_2_+_A_+_C + +- SAISYU KUSANAGI - DREAM TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hikiri Tsuchi _4 / _6_+_C +_( (-/─) Issetsu Seoi Nage _4 / _6_+_D + +_) (-/─) Ge Shiki: Gou Tsui _6_+_A +_) (-/─) Ge Shiki: Kubu Tsuchi _6_+_B + +_@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/─) 702 Shiki: Homura Gasane _2_1_4_+_P (x2) +_@ (!/─) 100+ Shiki: Nata Guruma _6_2_3_+_K +_@ (!/─) 427 Shiki: Kamu Kakari _6_3_2_1_4_+_K + +_* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* (-/─) 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_P + +_& (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) +_& (-/─) 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_A_+_C + +_> (-/─) Chou Yami Barai _2_1_4_2_1_4_+_A_+_C + +- KULA DIAMOND - DREAM TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ice Coffin _4 / _6_+_C +_( (-/─) Behind Slash _4 / _6_+_D + +_) (-/C) One Inch _6_+_A +_) (-/─) Slider Shoot _3_+_B +_) (-/C) Critical Ice _3_+_C ("C" on 1st hit) + +_@ (-/─) Diamond Breath _2_3_6_+_P +_@ (-/─) Crow Bite _6_2_3_+_P +_@ (-/C) Counter Shell _2_1_4_+_P +_@ (-/─) Ray Spin _2_1_4_+_K +_@ (!/─) ^!Stand _6_+_B ("!" on 1st hit) +_@ (!/─) ^!Sit _6_+_D + +_* (-/─) Diamond Edge _2_3_6_2_3_6_+_P + +_& (-/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/─) La * Cachora _^_2_3_6_2_3_6_+_B_+_D + +_> (-/─) Freeze Completion _A_+_C_B_+_D_A_+_B_+_C + +- SHINGO YABUKI - DREAM TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hatsugane _4 / _6_+_C +_( (-/─) Issetsu Seoi Nage Fukanzen _4 / _6_+_D + +_) (-/─) Ge Shiki: Goufu "Kakkodake" _6_+_B + +_@ (!/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A +_@ (!/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C +_@ (-/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P +_@ (-/─) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K +_@ (!/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) +_@ (!/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K +_@ (-/─) Shingo Kick _4_1_2_3_6_+_K +_@ (-/C) Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) + +_* (-/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P +_* (-/─) ^!Idol Teishi _P + +_& (-/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_A_+_C +_& (-/─) ^!Idol Teishi _P + +_> (-/─) Shingo Kinsei Ore Mu Shiki _2_1_4_1_2_3_6_+_A_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Unlocks Characters + - On the Test Menu, go to CONFIGURATION, then SYSTEM SETTINGS and turns AREA to OTHER + - Go to GAME SETTINGS and enter a password below: + CM09 VIWM 1AHC 56ZL = Unlocks Ramon, Vanessa, Kim and Awakened Orochi Team + ASF4 A4DQ F35S L568 = Unlocks Ramon, Vanessa, Kim, Awakened Orochi Team and Geese + - On the Character Select Screen, put the cursor on any Characters below and _O_S: + - Maxima = Ramon + - Whip = Vanessa + - Jhun Hoon = Kim Kaphwan + - Yashiro Nanakase = Orochi Yashiro + - Shermie = Orochi Shermie + - Chris = Orochi Chris + - K' = Geese Howard + +- RAMON - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Arm Whip _4 / _6_+_C +_( (-/─) Flying Mayor _4 / _6_+_D + +_) (-/─) Teikuu Drop Kick _3_+_B +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/C) Drop Kick _2_1_4_+_A (_O) +_@ (-/─) Feint Step _2_1_4_+_C (_O) +_@ (-/─) Tiger Neck Chancery close _4_1_2_3_6_+_P +_@ (!/C) Rolling Sobat _6_2_3_+_K +_@ (-/─) ^!Flying Body Attack _6_2_3_+_K +_@ (!/─) ^!Hiki Okoshi _2_2_+_P +_@ (-/─) Tiger Road _4_2_1_+_K +_@ (-/─) ^!Cross Chop close to wall _D +_@ (!/─) ^!Feint Dash _A_+_B_+_C +_@ (-/─) Force of Will _2_1_4_+_K +_@ (-/─) ^!Tsuika Kougeki close to wall _2_3_6_+_A +_@ (!/─) ^!Feint Dash _A_+_B_+_C +_@ (-/─) Somersault _4_1_2_3_6_+_K +_@ (-/─) ^!Cancel _A_+_B_+_C +_@ (-/─) Bird of Paradise _2_2_+_A_C + +_* (-/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K +_* (-/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Savage Fire Cat _2_3_6_3_2_1_4_+_K +_* (!/─) ^!Feint Dash _A_+_B_+_C + +_& (-/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +_> (-/─) Hypnotic Tiger _2_1_4_1_2_3_6_+_A_+_C + +- VANESSA - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dynamite Puncher _4 / _6_+_C +_( (-/─) Clench Puncher _4 / _6_+_D + +_) (-/─) One-Two Puncher _6_+_A +_) (-/─) Sliding Puncher _3_+_B + +_@ (!/C) Machine Gun Puncher _4_1_2_3_6_+_P (^*) ("!" on 4th/5th/6th hit) ("C" on last hit) +_@ (!/─) Forbidden Eagle _6_2_3_+_A +_@ (!/─) Parrying Puncher _6_2_3_+_C +_@ (!/─) Dash Puncher ^4_6_+_P +_@ (-/─) Puncher Weaving _2_1_4_+_P (_O) +_@ (!/─) ^!Puncher Upper _6_+_P +_@ (-/─) ^!Parrying Puncher _4_+_P +_@ (-/─) ^!Puncher Vision: Zenpou _6_+_K +_@ (-/─) ^!Puncher Vision: Kouhou _4_+_K +_@ (-/─) Puncher Vision: Zenpou _2_3_6_+_K +_@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/C) ^!Puncher Straight _6_+_C ("C" on 2nd hit) +_@ (-/─) ^!Puncher Weaving _4_+_P (_O) +_@ (-/─) Puncher Vision: Kouhou _2_1_4_+_K +_@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) +_@ (-/C) ^!Puncher Straight _6_+_C ("C" on 2nd hit) +_@ (-/─) ^!Puncher Weaving _4_+_P (_O) + +_* (-/─) Champion Puncher close _2_3_6_2_3_6_+_P +_* (-/─) Crazy Puncher _2_1_4_1_2_3_6_+_P + +_& (-/─) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C + +_> (-/─) Gaia Gear _6_4_1_2_3_6_+_A_+_C + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kubikime Otoshi _4 / _6_+_C +_( (-/─) Sakkyaku Nage _4 / _6_+_D + +_) (-/─) Neri Chagi _6_+_B + +_@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B and 3rd hit with _D) +_@ (!/─) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) +_@ (-/─) ^!Tenshou Zan (with _D) _2_+_D +_@ (!/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) +_@ (-/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K +_@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B) +_@ (-/─) Hishou Kyaku _^_2_3_6_+_K +_@ (-/─) ^!Tsuika Kougeki _D + +_* (-/─) Hou'ou Kyaku _2_1_4_1_6_+_K +_* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_& (-/─) Hou'ou Kyaku _^_2_1_4_1_6_+_B_+_D + +_> (-/─) Zero Kyori Hou'ou Kyaku _2_1_4_1_6_+_A_+_B_+_C_+_D + +- OROCHI YASHIRO - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Baku _4 / _6_+_C +_( (-/─) Beki _4 / _6_+_D + +_) (-/─) Saku _6_+_A +_) (-/─) Bu _6_+_B + +_@ (-/─) Kujiku Daichi _2_1_4_+_P +_@ (-/─) Niragu Daichi close _4_1_2_3_6_+_P +_@ (-/─) Musebu Daichi close _6_3_2_1_4_6_+_P +_@ (!/─) Odoru Daichi _4_1_2_3_6_+_K + +_* (-/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Araburu Daichi _2_3_6_2_3_6_+_K + +_& (-/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C +_& (-/─) Araburu Daichi _2_3_6_2_3_6_+_B_+_D + +_> (-/─) Armageddon _B_D_A_A_+_B_+_C + +- OROCHI SHERMIE - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Bakurai _4 / _6_+_C +_( (-/─) Enrai _4 / _6_+_D + +_) (-/─) Kourai _6_+_B + +_@ (-/─) Mugetsu no Rai'un _4_1_2_3_6_+_P / _K +_@ (-/─) Yatanagi no Muchi _2_1_4_+_P +_@ (-/─) Shajitsu no Odori _2_1_4_+_K +_@ (-/─) Raijin no Tsue _^_2_3_6_+_K + +_* (-/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_P +_* (-/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K + +_& (-/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_A_+_C +_& (-/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_B_+_D + +_> (-/─) Unmei no Ya _B_A_4_A_P / _K + +- OROCHI CHRIS - AWAKENED OROCHI TEAM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Chi no Batsu _4 / _6_+_C +_( (-/─) Ten no Tsumi _4 / _6_+_D + +_) (-/─) Muyou no Ono _6_+_A +_) (-/─) Jukei no Oni _6_+_B +_) (-/─) Setsudan no Koto _3_+_B + +_@ (-/─) Taiyou o Iru Honoo _2_3_6_+_P +_@ (!/─) Tsuki o Tsumu Honoo _6_2_3_+_P ("!" on 3rd hit with _C) +_@ (-/─) Kagami o Hofuru Honoo _2_1_4_+_P +_@ (!/─) Shishi o Kamu Honoo close _4_1_2_3_6_+_K ("!" on 6th hit) + +_* (-/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) + +_& (-/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) + +_> (-/─) Sanagi o Yaburi, Chou wa mau _D_C_2_C_D + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tomoe Nage _4 / _6_+_C / _D + +_) (-/─) Double Spin Kick _6_+_B +_) (-/─) Upper _3_+_A +_) (-/─) Sliding Kick _3_+_B + +_@ (-/─) Reppuu Ken _2_3_6_+_P +_@ (-/─) Hisshou Nichirin Zan _6_2_3_+_P +_@ (-/─) Hard Blow _4_1_2_3_6_+_B + +_* (-/─) Deadly Rave _6_3_2_1_4_6_+_P + +_& (-/─) Raging Storm close _1_6_3_2_1_4_3_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _A + - 2nd Color, select the character with _B + - 3rd Color, select the character with _C + - 4th Color, select the character with _D + - 5th Color, select the character by _O@E-button and press _A + - 6th Color, select the character by _O@E-button and press _B + - 7th Color, select the character by _O@E-button and press _C + - 8th Color, select the character by _O@E-button and press _D + +_` Roulette + - On the Character Select Screen _O_S +$end + +################################################################################################### + +$info=kizuna,kizuna4p +$cmd +Kizuna Encounter: Super Tag Battle © 1996 SNK +Fu'un Super Tag Battle +Kizuna Encounter: Super Tag Battle 4 Way Battle Version +Fu'un Super Tag Battle Special Version +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Weapon Strike +_D : Tag +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Strong Punch (_^)_6_+_A +_) Strong Kick (_^)_6_+_B +_) Strong Weapon Strike (_^)_6_+_C +_) Mid Attack _3_+_A +_) Low Punch ^3_+_A +_) Low Kick _3_+_B +_) Low Weapon Strike _3_+_C +_) Overhead Attack _B_+_C +_) Sidesetp _A_+_B +_) Sway close _6_+_A_+_B +_) Throw Escape when thrown _4 / _6_+_C +_) Guard Cancel in Attack blocking _2_3_6_+_A +_) Recover Back knocked down _4_4 +_) Recover Forward knocked down _6_6 +_) Change with Attack _4_2_1_+_D +_) Taunt _C_+_D + +_* Surprise Cooperation Attack on Tag Zone _4_2_1_+_A + +Chain Combos +- _A_A_6_+_A_6_+_B_C_6_+_C +- _A_A_6_+_A_6_+_B_C_3_+_C +- _A_A_6_+_A_3_+_B +- _A_A_3_+_A_6_+_B_C_6_+_C +- _A_A_3_+_A_6_+_B_C_3_+_C +- _A_A_3_+_A_3_+_B +- _A_B_6_+_A_6_+_B_C_6_+_C +- _A_B_6_+_A_6_+_B_C_3_+_C +- _A_B_6_+_A_3_+_B +- _A_B_3_+_A_6_+_B_C_6_+_C +- _A_B_3_+_A_6_+_B_C_3_+_C +- _A_B_3_+_A_3_+_B +- _B_A_6_+_A_6_+_B_C_6_+_C +- _B_A_6_+_A_6_+_B_C_3_+_C +- _B_A_6_+_A_3_+_B +- _B_A_3_+_A_6_+_B_C_6_+_C +- _B_A_3_+_A_6_+_B_C_3_+_C +- _B_A_3_+_A_3_+_B +- _B_B_6_+_A_6_+_B_C_6_+_C +- _B_B_6_+_A_6_+_B_C_3_+_C +- _B_B_6_+_A_3_+_B +- _B_B_3_+_A_6_+_B_C_6_+_C +- _B_B_3_+_A_6_+_B_C_3_+_C +- _B_B_3_+_A_3_+_B + +- ROSA - +───────────────────────────────────────────────────────────────────────── +_( Layback Toss _4 / _6_+_C + +_) Surprise Task _^_2_+_C +_) ^!Slash Upper _2_+_C +_) Turn Dive Kick jump against the wall _4_+_B + +_@ Weltics _6_2_3_+_C +_@ ^!Finish _2_1_4_+_C +_@ Meteooru Angrurifu _2_1_4_+_B +_@ ^!Sword Pierce _2_3_6_+_B +_@ ^!Layback Toss _2_1_4_+_B +_@ Bee Needle _4_2_1_+_C +_@ Roses Sanction _6_3_2_1_4_+_C +_@ Crescent Slicer _2_3_6_+_C + +_* Shori no Akatsuki _6_3_2_1_4_6_+_A + +- KIM YOUNG-MOK (KIM SUE-IL) - +───────────────────────────────────────────────────────────────────────── +_( Turn Dump _4 / _6_+_C + +_) Hishou Kyaku _^_2_+_B +_) ^!Flatten _2_+_B + +_@ Hangetsu Zan _2_1_4_+_B +_@ Hisen Zan ^2_8_+_C +_@ ^!Dive Finish _2_+_C +_@ Ryuusei Raku _2_3_6_+_C (x3) + +_* Hou'ou Kyaku _6_3_2_1_4_6_+_A + +- SHO HAYATE - +───────────────────────────────────────────────────────────────────────── +_( Ate Otoshi _4 / _6_+_C + +_) Reppuu Satsu _^_2_+_A +_) ^!Spiral Slash _2_+_A + +_@ Kyouretsu Zan _4_1_2_3_6_+_A +_@ ^!Spiral Slash _4_1_2_3_6_+_A +_@ Hiten Shou Ou Kyaku _6_2_3_+_B +_@ ^!Straight Rush _6_+_B +_@ ^!Rising Rush _3_+_B +_@ Gen'ei Hitsue ^2_8_+_A / _B / _C +_@ Nendou Hitsue _6_3_2_1_4_+_C +_@ Hikontou Jutsu (_^)_2_3_6_+_C + +_* Ougi! Musou Ranbu _6_3_2_1_4_6_+_A + +- MAX EAGLE - +───────────────────────────────────────────────────────────────────────── +_( Reverse Power Slam _4 / _6_+_C +_( Falling Power Slam _^_2_+_C + +_) American Screw _^_2_+_B +_) Diving Body Attack jump against the wall _4_+_A + +_@ Flash Wing _6_2_3_+_B +_@ ^!Power Slam _3_+_B +_@ Front Suplex _4_1_2_3_6_+_A +_@ ^!Second Suplex _4_1_2_3_6_+_A +_@ Axe Boom _2_1_4_+_C +_@ Axe Throw (_^)_2_3_6_+_C + +_* Eagle Special _6_3_2_1_4_6_+_A + +- GOZU - +───────────────────────────────────────────────────────────────────────── +_( Flipping Tiger Bomb _4 / _6_+_C + +_) 2 Dan Jump _^_8 +_) Mudou Tenrin Sou jump against the wall _4_+_C + +_@ Youen Ken ^*_A +_@ ^!Low Palm Digging _2_3_6_+_A +_@ Gouten _2_1_4_+_C +_@ Mudou Goenha ^2_8_+_A +_@ Metsu Sassou ^2_8_+_C +_@ Gouen Dan _6_2_3_+_A / _B / _C +_@ Gokuenkai _4_1_2_3_6_+_A +_@ Mikazuki (_^)_2_3_6_+_C + +_* Kagerou Ken _6_3_2_1_4_6_+_A + +- MEZU - +───────────────────────────────────────────────────────────────────────── +_( Flipping Tiger Bomb _4 / _6_+_C + +_) Kama Itachi _1_+_B +_) 2 Dan Jump _^_8 +_) Mudou Tenrin Sou jump against the wall _4_+_C + +_@ Youen Kyaku ^*_B +_@ ^!Flip Kick _2_3_6_+_B +_@ Gouten _2_1_4_+_C +_@ Higoromo _6_3_2_1_4_+_B +_@ Ryuuhyou Dan _4_1_2_3_6_+_B +_@ Mudou Suiryuu Ha _6_2_3_+_B +_@ Mikazuki _2_3_6_+_C + +_* Kagerou Kyaku _6_3_2_1_4_6_+_A + +- CHUNG PAIFU - +───────────────────────────────────────────────────────────────────────── +_( Cane Toss _4 / _6_+_C + +_) ANGRY MODE FLASHING Life Bar +_) Senpuu Enbu _^_2_+_C (Angry Mode only) +_) 2 Dan Jump _^_8 (Angry Mode only) + +_@ Sen Shushou Uchi _6_2_3_+_A +_@ Hakukoh Dan _6_2_3_+_C +_@ Kiden Dama _2_1_4_+_A +_@ ^!Heaven Kick _6_+_A +_@ Shien Ryu _6_3_2_1_4_+_C +_@ Chin Kaen _2_3_6_+_C +_@ Chocho Henka _6_4_6_+_C (Angry Mode only) + +_* Sennin Happa _6_3_2_1_4_6_+_A (Angry Mode only) + +- JOKER - +───────────────────────────────────────────────────────────────────────── +_( Roller Rage _4 / _6_+_C +_( ^!Roller Scrape _4_1_2_3_6_+_C + +_) Scare Claw _1_+_B +_) Blood Parasol _^_2_+_A + +_@ Crazy Toy _6_2_3_+_C +_@ Roller Dash _4_1_2_3_6_+_A +_@ ^!Rising Parasol _4_1_2_3_6_+_A +_@ Transporter _2_1_4_+_A / _C +_@ Transporter Dive _2_1_4_+_B +_@ Murder Hat Heave _6_3_2_1_4_+_C +_@ Magician's Card _2_3_6_+_C + +_* Good Face _6_3_2_1_4_6_+_A + +- KING LION (KAGE SHISHIOH) - +───────────────────────────────────────────────────────────────────────── +_( Hanging Upper _4 / _6_+_C + +_@ Beast Blow _2_1_4_+_A +_@ Minimum Upper _6_2_3_+_A +_@ Silent Storm _6_3_2_1_4_+_C +_@ God Breath _2_8_+_C +_@ Earth Chopper _2_3_6_+_C +_@ Nightmare Knocker _4_1_2_3_6_+_A (reverse high) +_@ ^!Ground Chopper _2_+_A + +_* King Straight _6_3_2_1_4_6_+_A + +- GORDON BOWMAN - +───────────────────────────────────────────────────────────────────────── +_( Backbreaker _4 / _6_+_C +_( ^!Toss Away _4_1_2_3_6_+_C +_( Hard Pressure _^_2_+_C + +_) Hip Bomber _^_2_+_B + +_@ Friction Heater _6_2_3_+_A +_@ Moon-Shot Upper _2_3_6_+_A +_@ ^!Crater _2_3_6_+_A +_@ ^!Cancel _A / _B / _C +_@ Spark Bolt ^2_8_+_C +_@ Cyclone Tonfa _2_3_6_+_C + +_* Mad Police close _6_3_2_1_4_6_+_A + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` King Leo and Jyazu + - On the Character Select Screen, put the cursor on Mezu and press _4_8_6_4_2_6_6_6_6_8_4_4_4_D + - King Leo: Press _8 in King Lion + - Jyazu: Press _8 on Gozu + +- KING LEO (SHIN SHISHIOH) - +───────────────────────────────────────────────────────────────────────── +_( Hanging Upper _4 / _6_+_C + +_@ Beast Blow _2_1_4_+_A +_@ Hunter Killer _2_1_4_+_B +_@ Minimum Upper _6_2_3_+_A +_@ Silent Storm _6_3_2_1_4_+_C +_@ God Breath _2_8_+_C +_@ Earth Chopper _2_3_6_+_C +_@ Nightmare Knocker _4_1_2_3_6_+_A (reverse high) +_@ ^!Ground Chopper _2_+_A + +_* Shin King Straight _6_3_2_1_4_6_+_A +_* King Upper _4_1_2_3_6_4_+_A + +- JYAZU - +───────────────────────────────────────────────────────────────────────── +_( Kubi Ori Nage _4 / _6_+_C + +_) Kama Itachi _1_+_B +_) 2 Dan Jump _^_8 +_) Mudou Tenrin Sou jump against the wall _4_+_C + +_@ Kagerou Ken ^*_A +_@ Kagerou Kyaku ^*_B +_@ Gouten _2_1_4_+_C +_@ Jyaen Ma _2_8_+_A +_@ Gouen Dan _6_2_3_+_A / _B / _C +_@ Mudou Suiryuu Ha _6_3_2_1_4_+_B +_@ Haisui Kyoukan Satsu _2_3_6_+_A +_@ Mikazuki (_^)_2_3_6_+_C + +_* Jyaga Zetsumei Chuu _6_3_2_1_4_6_+_A + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Bonus Battle on Stage 8 + - Complete the game with a Team below: + - King Lion and Gozu + - King Lion and Mezu + - Sho Hayate and Max Eagle + - Gordon Bowman and Rosa +$end + +################################################################################################### + +$info=knights,knightsj,knightsja,knightsu +$cmd +Knights of the Round © 1991 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_) Basic Combo _A_A_A_A +_) Guard _O_A_4 +_) Heavy Attack _A_6 +_) Mount Horse close Horse @J-button + +_* Desperation Move _A_+@J-button + +ON HORSEBACK +_) Leap _6_6 +_) Change Direction @J-button +_) Horse Stampede _A_+@J-button + +- LANCELOT - +───────────────────────────────────────────────────────────────────────── +_) Reverse Vault _4_+@J-button +_) Cross Slash _4_6_+_A +_) Kick Attack _A_8 + +Offensive Power 3 +Defensive Power 4 +Agility 5 + +- ARTHUR - +───────────────────────────────────────────────────────────────────────── +_) Ascending Strike _4_+@J-button +_) Vertical Cut _4_6_+_A +_) Upper Slash _A_8 + +Offensive Power 4 +Defensive Power 4 +Agility 4 + +- PERCEVAL - +───────────────────────────────────────────────────────────────────────── +_) Roll Escape _4_+@J-button +_) Dash _6_6 +_) ^!Dash Strike _A + +Offensive Power 5 +Defensive Power 4 +Agility 3 +$end + +################################################################################################### + +$info=kov,kov111,kov114,kov115 +$cmd +Knights of Valour © 1999 IGS +Sangoku Senki +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_C : Open Item Menu +_D : Use Item +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_* Desperation Moves +_& Super Desperation Moves +_# Berserk Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +_` Super Desperation Move + - Needs 1 Stock of Super Bar + +_` Berserk Moves + - Needs Berserk Mode Activated + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Crouch _2_+_B +_) Multiple Attack ^*_A +_) Block _6_+_C +_) ^!Counter Attack _A +_) Switch Between Circles of Items _C_B +_) Pick Up Object close to object _A + +_* Desperation Mode _A_+_B + +_& Berserk Mode _A_+_B_+_C + +- GUAN YU - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _4_6_+_A + +- ZHAO YUN - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A_A_A +_) Attack 2 _^_8_+_A_A_A +_) Attack 3 _2_8_+_A + +_& Super Desperation Move _8_2_+_A + +_# Berserk Move _2_3_6_+_A + +- ZHANG FEI - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_2_+_A +_) Attack 3 _4_6_+_A +_) Attack 4 _8_2_+_A +_) Attack 5 _^_2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _2_3_6_+_A + +- MA CHAO - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+^*A +_) Attack 2 _^_8_+^*A +_) Attack 3 _8_2_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _4_6_+_A + +- HUANG ZHONG - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_3_6_+_A + +_& Super Desperation Move _8_2_+_A + +_# Berserk Move _2_8_+_A + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Diao Chan + - On the Character Select Screen _B_C_D_8_6_2_4_8_6_2_4 + +_` Zhuge Liang + - On the Character Select Screen _2_2_B_4_2_6_C_4_8_6_D_4_4_B + - This code doesn't work, use M.A.M.E. Cheats for while + +_` Zhang Liao + - On the Character Select Screen _D_B_B_C_D_8_2_4_6_8_2_4_6_B_C_D + +- DIAO CHAN - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _2_3_6_+_A +_) Attack 2 _8_2_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _4_6_+_A + +- ZHUGE LIANG - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _4_6_+_A +_) Attack 2 _^_2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _2_3_6_+_A + +- ZHANG LIAO - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+^*_A +_) Attack 2 _4_6_+_A +_) Attack 3 _2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _8_2_+_A +$end + +################################################################################################### + +$info=kovplus,kovplusa +$cmd +Knights of Valour Plus © 1999 IGS +Sangoku Senki Masamune Plus +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_C : Open Item Menu +_D : Use Item +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_* Desperation Moves +_& Super Desperation Moves +_# Berserk Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +_` Super Desperation Move + - Needs 1 Stock of Super Bar + +_` Berserk Moves + - Needs Berserk Mode Activated + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Crouch _2_+_B +_) Multiple Attack ^*_A +_) Block _6_+_C +_) ^!Counter Attack _A +_) Switch Between Circles of Items _C_B +_) Pick Up Object close to object _A + +_* Desperation Mode _A_+_B + +_& Berserk Mode _A_+_B_+_C + +- GUAN YU - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _4_6_+_A + +- ZHAO YUN - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A_A_A +_) Attack 2 _^_8_+_A_A_A +_) Attack 3 _2_8_+_A + +_& Super Desperation Move _8_2_+_A + +_# Berserk Move _2_3_6_+_A + +- ZHANG FEI - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_2_+_A +_) Attack 3 _4_6_+_A +_) Attack 4 _8_2_+_A +_) Attack 5 _^_2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _2_3_6_+_A + +- MA CHAO - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+^*A +_) Attack 2 _^_8_+^*A +_) Attack 3 _8_2_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _4_6_+_A + +- HUANG ZHONG - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_3_6_+_A + +_& Super Desperation Move _8_2_+_A + +_# Berserk Move _2_8_+_A + +- DIAO CHAN - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _2_3_6_+_A +_) Attack 2 _8_2_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _4_6_+_A + +- ZHUGE LIANG - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _4_6_+_A +_) Attack 2 _^_2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _2_3_6_+_A + +- ZHANG LIAO - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+^*_A +_) Attack 2 _4_6_+_A +_) Attack 3 _2_3_6_+_A + +_& Super Desperation Move _2_8_+_A + +_# Berserk Move _8_2_+_A + +- "RED" ZHANG FEI - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_2_+_A +_) Attack 3 _4_6_+_A +_) Attack 4 _8_2_+_A +_) Attack 5 _^_2_3_6_+_A +_) Attack 6 _2_3_6_+_A + +- "WHITE" HUANG ZHONG - +───────────────────────────────────────────────────────────────────────── +_) Attack 1 _6_+_A +_) Attack 2 _2_3_6_+_A + +_& Super Desperation Move _8_2_+_A + +_# Berserk Move _2_8_+_A +$end + +################################################################################################### + +$info=kov2p,kov2p200,kov2p202,kov2p203,kov2p204 +$cmd +Knights of Valour 2: Nine Dragons © 2001 IGS +Sangoku Senki Busyou Souha +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +_B : Jump +_C : Open Item Menu +_D : Use Item +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_# Trick Moves +_& Formation Moves +_> Magic Moves +_* Desperation Moves + +_` Special Moves + - Needs 1LV of Super Bar + +_` Trick Moves + - Needs 1LV of Super Bar + +_` Formation Moves + - Needs 1LV of Super Bar + - Can't be used together with other Formation Moves or Magic Moves + +_` Magic Moves + - Needs 1LV of Super Bar + - Can't be used together with other Magic Moves or Formation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_+_B +_) Run _6^6 +_) Crouch _2_+_B +_) Multiple Attack ^*_A +_) Block _6_+_C +_) ^!Counter Attack _A +_) Switch Between Circles of Items _C_B +_) Discard Item _B_+_C +_) Pick Up Object close to object _A + +_* Desperation Mode _A_+_B + +- GUAN YU - +───────────────────────────────────────────────────────────────────────── +_) Long Xing Pi Zhan _2_3_6_+_A +_) Fei Long Zai Tian _2_8_+_A + +_@ Hui Feng Sao Ye _2_3_6_+_B +_@ Kuang Long Chu Hai _4_6_+_B + +_& Sky Lanterns _2_8_+_B +_& Fire Beasts _8_2_+_B +_& Pikemen _4_1_2_3_6_+_B + +- ZHUGE LIANG - +───────────────────────────────────────────────────────────────────────── +_) Ying Feng Dan Chen _2_3_6_+_A + +_> Blizzard _2_3_6_+_B +_> Lightning _4_6_+_B +_> Typhoon _2_8_+_B +_> Ba Zheng Tu _8_2_+_B +_> Recover _4_1_2_3_6_+_B + +- ZHAO YUN - +───────────────────────────────────────────────────────────────────────── +_) Fei Tian _6_+_A_A_A_A +_) Tan Zhua _^_3_+_A +_) Chuan Lin Jiao _^_3_+_A_A_A_A_A +_) Da Peng Zhan Chi _2_8_+_A + +_@ Ri Yue Shuang Hua _2_3_6_+_B +_@ Meng Long Chu Zha _4_6_+_B + +_& Pikemen _8_2_+_B +_& Fire Arrows _4_1_2_3_6_+_B + +_> Typhoon _2_8_+_B + +- DIAO CHAN - +───────────────────────────────────────────────────────────────────────── +_) 3 Dan Jump _B_B_B +_) Ti Yun Zong _6_+_A_A_A_A +_) Yu Nv Jin Zhen _^_2_+_A_A_A_A +_) Tian Nv San Hua _2_8_+_A + +_@ Feng Ming _4_6_+_B +_@ Yun Li Fan _2_8_+_B +_@ Chan Tui _8_2_+_B + +_> Blizzard _2_3_6_+_B +_> Recover _4_1_2_3_6_+_B + +- ZHANG FEI - +───────────────────────────────────────────────────────────────────────── +_) Er Hu Pu Yang _6_+_B_A +_) Er Hu Zhang Zui _^_2_+_A +_) Kuang Feng Shi _2_3_6_+_A + +_@ Shen Long Bai Wei _2_3_6_+_B +_@ Huo Niu Han Di _2_8_+_B +_@ Tian Beng Di Lie _8_2_+_B + +_# Confuse _4_6_+_B + +_& Pikemen _4_1_2_3_6_+_B + +- PANG TONG - +───────────────────────────────────────────────────────────────────────── +_) Ge Kong Xian Fa _6_+_A +_) Talisman-ground _^_A +_) Talisman-upward _^_6_+_A +_) Zuo You Pi Shan _2_3_6_+_A +_) Iron Spike _2_8_+_A + +_> Blizzard _2_3_6_+_B +_> Lightnning _4_6_+_B +_> Typhoon _2_8_+_B +_> Summon: Lightning _8_2_+_B +_> Summon: Fire _4_1_2_3_6_+_B + +- MA CHAO - +───────────────────────────────────────────────────────────────────────── +_) 3 Dan Jump _B_B_B +_) Tan Tui-ground _6_+_A_A_A_A +_) Tan Tui-air _^_2_+_A_A_A_A +_) Di Tang Zhan _2_3_6_+_A +_) Chong Tui _2_8_+_A + +_@ Bai Niao Chao Feng _^_2_3_6_+_B +_@ Shou Yao _4_6_+_B + +_& Rolling Boulders _2_8_+_B +_& Dropping Boulders _8_2_+_B +_& Fire Beasts _4_1_2_3_6_+_B + +- SUN QUAN - +───────────────────────────────────────────────────────────────────────── +_) Hu Bi Gou _2_3_6_+_A +_) Ba Wang Hu Zhua _2_8_+_A + +_@ Yi Ci Ding Jiang Shan _2_3_6_+_B +_@ Jiang Dong Nu Hou _4_6_+_B + +_& Sky Lanterns _2_8_+_B +_& Pikemen _8_2_+_B +_& Sailors _4_1_2_3_6_+_B + +- HUANG ZHONG - +───────────────────────────────────────────────────────────────────────── +_) Sui Ren Jian _6_+_A +_) Zhu Di Jian _^_2_+_A +_) Zhui Feng Pi Yue _2_3_6_+_A +_) Zhui Tian Jian _2_8_+_A + +_@ Fen Xin Jian _4_6_+_B +_@ Guan Shan Jian _2_8_+_B + +_& Ballista _8_2_+_B +_& Fire Arrows _4_1_2_3_6_+_B + +_> Blizzard _2_3_6_+_B + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` "Righteous" Zhao Yun, "Rebellious" Guan Yu, "Reckless" Zhang Fei, "Rich" Ma Chao and "Fierce" Huang Zhong + - Can be playable on Normal Mission Mode, Internet Ranking Mode and Boss Challenge Mode + +- "RIGHTEOUS" ZHAO YUN - +───────────────────────────────────────────────────────────────────────── +_) 3 Dan Jump _B_B_B +_) Fei Tian _6_+_A_A_A_A +_) Tan Zhua _^_3_+_A_A +_) Chuan Lin Jiao _^_3_+_A_A_A_A_A +_) Li Hua Ci _2_3_6_+_A +_) Da Peng Zhan Chi _2_8_+_A + +_@ Ri Yue Shuang Hua _2_3_6_+_B +_@ Meng Long Chu Zha _4_6_+_B +_@ Zi Long Zhu Que _2_8_+_B + +_& Pikemen _8_2_+_B +_& Fire Arrows _4_1_2_3_6_+_B + +- "REBELLIOUS" GUAN YU - +───────────────────────────────────────────────────────────────────────── +_) Kuang Long Ni Zhuan _2_3_6_+_A +_) Fei Long Zai Tian _2_8_+_A + +_@ Hui Feng Sao Ye _2_3_6_+_B +_@ Kuang Long Chu Hai _4_6_+_B +_@ Kuang Long Xuan Wu _2_8_+_B + +_& Fire Beasts _8_2_+_B +_& Pikemen _4_1_2_3_6_+_B + +- "RECKLESS" ZHANG FEI - +───────────────────────────────────────────────────────────────────────── +_) Er Hu Pu Yang _6_+_B_A +_) Er Hu Zhang Zui _^_2_+_A +_) Long Bai Wei _2_3_6_+_A +_) Meng Hu Chui _2_8_+_A + +_@ Shen Long Bai Wei _2_3_6_+_B +_@ Tiger Cannon _4_6_+_B +_@ Huo Niu Han Di _2_8_+_B +_@ Tian Beng Di Lie _8_2_+_B +_@ Dragon Cannon _4_1_2_3_6_+_B + +- "RICH" MA CHAO - +───────────────────────────────────────────────────────────────────────── +_) 3 Dan Jump _B_B_B +_) Yue Ma Deng _^_2_+_A +_) Kong Qi She _^_2_+_A_A +_) Di Tang Zhan _2_3_6_+_A +_) Chong Tui _2_8_+_A + +_@ Bai Niao Chao Feng _^_2_3_6_+_B +_@ Shou Yao _4_6_+_B + +_& Rolling Boulders _2_8_+_B +_& Dropping Boulders _8_2_+_B +_& Fire Beasts _4_1_2_3_6_+_B + +- "FIERCE" HUANG ZHONG - +───────────────────────────────────────────────────────────────────────── +_) Sui Ren Jian _6_+_A +_) Zhu Di Jian _^_2_+_A +_) Zhui Hun Pi _2_3_6_+_A +_) Zhui Tian Jian _2_8_+_A + +_@ Du Pi Hua Shan _2_3_6_+_B +_@ Fen Xin Jian _4_6_+_B +_@ Guan Shan Jian _2_8_+_B + +_& Ballista _8_2_+_B +_& Fire Arrows _4_1_2_3_6_+_B +$end + +################################################################################################### + +$info=kbash,kbashk,kbashp +$cmd +Knuckle Bash © 1993 Toaplan +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Attack Chains ^*_A +_) Block _O_A +_) Slide Attack _4 / _6_+_A_+@J-button + +- MICHAEL SOBUT - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A +_( ^!One Handed Toss _6_+_A +_( ^!Vertical Suplex _4_+_A + +_) Dropkick _4 / _6_+@J-button _A +_) ^!Reverse Jump Kick _4 / _6_+_A +_) Double Air High Kick with LOW Life _A_+@J-button + +_* Rock N' Roll _A_+@J-button + +- EL PLANCHA - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A +_( ^!Press Toss _6_+_A +_( ^!Back Drop _4_+_A + +_) Dropkick _4 / _6_+@J-button _A +_) ^!Reverse Elbow Drop _4 / _6_+_A +_) Floating Splash with LOW Life _A_+@J-button + +_* Fire Swing _A_+@J-button + +- JACK BROW - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A +_( ^!Shove Throw _6_+_A +_( ^!Layback Toss _4_+_A + +_) Straight Jump Kick _4 / _6_+@J-button _A +_) ^!Reverse Back Kick _4 / _6_+_A +_) Hurricane Kick with LOW Life _A_+@J-button + +_* Splash Cyclone _A_+@J-button + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Mr. Hayate + - Complete "Off to Destroy the Bull Group!!" scenario + +_` Kyaputeso + - Complete "Battle of the Four Mad Bulls!!" scenario + +- Mr. HAYATE - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Knee Strikes _A_A +_( ^!Flying Neckringer _6_+_A +_( ^!Leaping Head Spike _4_+_A + +_) Flying Jump Kick _4 / _6_+@J-button _A +_) ^!Reverse Crunch Kick _4 / _6_+_A +_) Floating Saw Kick with LOW Life _A_+@J-button + +_* Violent Tornado _A_+@J-button + +- KYAPUTESO - +───────────────────────────────────────────────────────────────────────── +_( Grab close _6 +_( ^!Bear Hug _A_A +_( ^!Spear Tackle _6_+_A +_( ^!Back Drop _4_+_A + +_) Forearm Splash _4 / _6_+@J-button _A +_) ^!Reverse Back Kick _4 / _6_+_A +_) Floating Air Punt with LOW Life _A_+@J-button + +_* Touchdown Wave _A_+@J-button +$end + +################################################################################################### + +$info=knckhead,knckheadj,knckheadjp +$cmd +Knuckle Heads © 1993 Namco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : High Attack +_b : Low Attack +@J-button : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) LV1 Aura Moves _O_a / _b for 1 second +_) LV2 Aura Moves _O_a / _b for 2 seconds + +- ROB VINCENT - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _6_+_a / _b + +_@ Blast Force Wave ^4_6_+_a / _b +_@ Mega Blast Force Wave _O_a / _b ^4_6 +_@ Spiral Cutter _2_8_+_a / _b +_@ Tornado Slash _6_2_3_+_a +_@ Far Tornado Slash _O_a _6_2_3 +_@ Slide Kick _2_3_6_+_b +_@ Long Slide Kick _O_b _2_3_6 + +- TAKESHI FUJIOKA - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner _6_+_a / _b + +_@ Taka-Mai Kuretsuzan _2_3_6_+_a / _b +_@ Long Taka-Mai Kuretsuzan _O_a / _b _2_3_6 +_@ Shotakaki _2_8_+_a / _b +_@ Zetsumeiki _^_6_+_a / _b +_@ Far Zetsumeiki _O_a _^_6_+_b +_@ Far Zetsumeiki _O_b _^_6_+_a +_@ Bukyoku Enbu Ya jump forward _2_+_a / _b +_@ Far Bukyoku Enbu Ya _O_a jump forward _2_+_b +_@ Far Bukyoku Enbu Ya _O_b jump forward _2_+_a +_@ Enzui-Kiri _8_9_6_+_a +_@ Far Enzui-Kiri _O_a _8_9_6 + +- CHRISTINE MYAO - +───────────────────────────────────────────────────────────────────────── +_( Layback Throw _6_+_a / _b + +_@ Kui Tou Gun ^4_6_+_a / _b +_@ Far Kui Tou Gun _O_a / _b ^4_6 +_@ Chongji Lun _2_8_+_a / _b +_@ Lie Dao Gun ^*_a +_@ Bao Gun Er Tou Zu _2_3_6_+_b +_@ Sweep Bao Gun Er Tou Zu _O_b _2_3_6 + +- GREGORY DARRELL - +───────────────────────────────────────────────────────────────────────── +_( Riding Clothesline _6_+_a / _b + +_@ Tidal Wave _2_3_6_+_a / _b +_@ Large Tidal Wave _O_a / _b _2_3_6 +_@ Norman Burst _4_6_+_a / _b +_@ Hell Diving Backbreaker close _6_6_+_a / _b +_@ Super Crunch _2_8_+_a +_@ Advancing Super Crunch _O_a _2_8 +_@ Bastard Headbutt ^4_6_+_a +_@ Far Bastard Headbutt _O_a ^4_6 + +- CLAUDIA SILVA - +───────────────────────────────────────────────────────────────────────── +_( Leap Over Toss _6_+_a / _b + +_@ Rio Grande Attack _2_8_+_a / _b +_@ Golgovard Drop _2_3_6_9_8_+_a / _b +_@ ^!Control _4 / _6 +_@ Flying Heel Kick _6_2_3_+_a +_@ Jumping Bat _6_2_3_+_b +_@ Far Jumping Bat _O_b _6_2_3 +_@ Crossing Seizure _8_9_6_+_b +_@ Far Crossing Seizure _O_b _8_9_6 + +- BLAT VAIKE - +───────────────────────────────────────────────────────────────────────── +_( Flip Toss _6_+_a / _b + +_@ Mad Hammer _4_6_+_a / _b +_@ Anger Beast ^4_6_+_a / _b +_@ Far Anger Beast _O_a / _b ^4_6 +_@ Earthquake Hammer _8_9_6_+_a +_@ Far Earthquake Hammer _O_b _8_9_6 +_@ Rolling Madness _2_3_6_+_b +_@ Far Rolling Madness _O_b _2_3_6 +$end + +################################################################################################### + +$info=lastblad,lastbladh,lastsold +$cmd +The Last Blade © 1997 SNK +Bakumatsu Roman: Gekka no Kenshi +The Last Soldier +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash +_B : Strong Slash +_C : Weak Kick +_D : Repel +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Super Desperation Moves (SDM) / Shuuen no mai (Combo Special) + +- MODES - +───────────────────────────────────────────────────────────────────────── +_` POWER MODE + - Damage increased + - Can cause block damage with normal attacks + - Can juggle after Overhead Slash + - Moves with (!) can be Super Canceled in DMs / SDMs + - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar + - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar + +_` SPEED MODE + - Can use Chain-Combos + - c = this hit can be canceled in any Special Moves / DMs / Shuuen no mai + - # = this hit can't be canceled + - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar + - Shuuen no mai needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +POWER MODE +_) (-) Run _6^6 +_) (-) Retreat _4_4 +_) (-) Normal Jump _8 +_) (-) Low Jump _X_8 +_) (-) Long Jump running _9 +_) (-) Weak Punch _4_+_A +_) (-) Strong Slash _6_+_B +_) (-) Strong Kick _6_+_C +_) (-) Sweep Kick _3_+_C +_) (-) Overhead Slash _B_+_C +_) (-) Normal Repel _D +_) (-) Special Repel _6_+_D +_) (-) Low Normal Repel _2 / _1_+_D +_) (-) Low Special Repel _3_+_D +_) (-) Pursuit Slash opponent knocked down _3_+_B +_) (-) Pursuit Kick opponent knocked down _C +_) (-) Guard Cancel (½ Super Bar) blocking _2_1_4_+_D + +SPEED MODE +_) (-) Run _6^6 +_) (-) Retreat _4_4 +_) (-) Normal Jump _8 +_) (-) Low Jump _X_8 +_) (-) Long Jump running _9 +_) (-) Weak Punch _4_+_A +_) (-) Strong Slash _6_+_B +_) (-) Strong Kick _6_+_C +_) (-) Sweep Kick _3_+_C +_) (-) Overhead Slash _B_+_C +_) (-) Normal Repel _D +_) (-) Special Repel _6_+_D +_) (-) Low Normal Repel _2 / _1_+_D +_) (-) Low Special Repel _3_+_D +_) (-) Pursuit Slash opponent knocked down _3_+_B +_) (-) Pursuit Kick opponent knocked down _C +_) (-) Guard Cancel (½ Super Bar) blocking _2_1_4_+_D + +_& (-) Shuuen no mai _2_2_+_A_+_B + +- KAEDE - +───────────────────────────────────────────────────────────────────────── +_( (-) Taitou Tani Otoshi _4 / _6_+_B +_( (-) Ittou Raitei _^_8_+_B + +_@ (-) Ittou Hayate _2_3_6_+_A / _B +_@ (-) Ittou Kuga _6_2_3_+_A / _B +_@ (-) ^!Ittou Kabutowari (with _B) _6_2_3_+_B +_@ (!) Ittou Renjin Zan _2_1_4_+_A / _B (x3) +_@ (-) Ittou Tabakaze _2_1_4_+_C +_@ (-) Ittou Arashi Uchi close _4_1_2_3_6_+_C + +_* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) +_* (-) Kakusei: AWAKENED MODE _B_+_C_+_D + +_& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +AWAKENED MODE +_( (-) Taitou Tani Otoshi _4 / _6_+_B +_( (-) Ittou Raitei _^_8_+_B + +_@ (-) Shinmei Hayate _2_3_6_+_A / _B +_@ (-) Shinmei Kuga _6_2_3_+_A / _B +_@ (-) ^!Shinmei Kokuuga _6_2_3_+_B +_@ (!) Shinmei Renjin Zan _2_1_4_+_A / _B (x3) +_@ (-) Shinmei Tabakaze _2_1_4_+_C +_@ (-) Shinmei Arashi Uchi close _4_1_2_3_6_+_C + +_* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) +_* (-) Kasshin: Seiryuu _2_3_6_2_3_6_+_A_+_B (_O) + +_& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B +_& (-) Kasshin: Souryuu _2_3_6_2_3_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +- MORIYA MINAKATA - +───────────────────────────────────────────────────────────────────────── +_( (-) Satsukiame _4 / _6_+_B + +_) (-) Ittou Kazan _4_+_B +_) (-) Ittou Minatsuki _3_+_A + +_@ (-) Ittou Oboro: Jodan _2_1_4_+_A (_O) +_@ (-) ^!Saitaiiki _A +_@ (-) ^!Cancel _D +_@ (-) Ittou Oboro: Chuudan _2_1_4_+_B (_O) +_@ (-) ^!Saitaiiki _B +_@ (-) ^!Cancel _D +_@ (-) Ittou Oboro: Gedan _2_1_4_+_C (_O) +_@ (-) ^!Saitaiiki _C +_@ (-) ^!Cancel _D +_@ (-) Ittou Shingetsu _6_2_3_+_A +_@ (-) ^!Ittou Sogetsu _6_2_3_+_B (SPEED only) +_@ (-) Ittou Shingetsu Ura _6_2_3_+_B +_@ (!) Ittou Tsukikage _2_3_6_+_A / _B (x3) +_@ (-) Taitou Hogetsu _4_1_2_+_A / _B / _C +_@ (-) ^!Ittou Oboro _A / _B / _C + +_* (-) Kassatsu Izayoi Gekka _6_4_1_2_3_6_+_A_+_B (_O) + +_& (-) Kassatsu Midare Setsu Gekka _6_4_1_2_3_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _3_+_A# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _3_+_A# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +- YUKI - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B + +_@ (-) Hyou Jin _2_3_6_+_A / _B +_@ (-) Sou Ka _6_2_3_+_A / _B +_@ (!) Shun Setsu Zan _2_1_4_+_A / _B +_@ (-) Hyou Kyou _4_1_2_3_6_+_C +_@ (-) Suizan close _6_3_2_1_4_+_C + +_* (-) Yukishi Maki _2_1_4_1_6_+_A_+_B +_* (-) ^!Tozanichi _2_3_6_+_B +_* (-) ^!Tozani _2_3_6_+_C + +_& (-) Shin Yukishi Maki _2_1_4_1_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +- HYO AMANO - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Fast Stick _4_+_B +_) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B + +_@ (-) Ibisha Anaguma ^*_A +_@ (-) ^!Anaguma no Fundoshi Nugi _2_3_6_+_B +_@ (-) Keima no Taka _6_2_3_+_C +_@ (!) Suzume Sashi _6_1_6_+_A / _B +_@ (-) Shougi Doushi close _3_3_+_C +_@ (-) Hisshi _6_3_2_1_4_+_B +_@ (!) ^!Tsumi _O_B +_@ (-) Takabisha _6_3_2_1_4_+_C (reverse jump/high/mid/Specials) + +_* (-) Banjo Kono Itte: Tokin _6_3_2_1_4_6_3_2_1_4_+_A_+_B (_O) + +_& (-) Banjo Kono Itte: Hisha _6_3_2_1_4_6_3_2_1_4_+_A +_& (-) Banjo Kono Itte: Kaku _6_3_2_1_4_6_3_2_1_4_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_B## + +- JUZOH KANZAKI - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Stab opponent knocked down _8_+_B + +_@ (!) Kongou Ju Tsui _2_3_6_+_A / _B ("!" on 1st/2nd hit) +_@ (-) Geki Shin _6_2_3_+_A / _B +_@ (-) Gou Dan Shou _O_A / _B / _C +_@ (-) Fugaku close _6_3_2_1_4_+_B +_@ (-) ^!Suritsubushi _2_3_6_+_B +_@ (-) ^!Bokunaguri _2_3_6_+_B + +_* (-) Katsu Moku Dai Gekidou _2_1_4_1_6_+_A_+_B +_* (-) ^!Houmuran _2_3_6_+_B + +_& (-) Katsu Moku Cho Gekidou close _6_3_2_1_4_6_3_2_1_4_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_B# _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_B# _! _6_+_B# + +- AKARI ICHIJOU - +───────────────────────────────────────────────────────────────────────── +_( (-) Fu Reisen _4 / _6_+_B +_( (-) Denmen Katsuru Yadoyou _^_8_+_B + +_) (-) Fuji Shosen _4_+_B +_) (-) Akiru Homitsuke _^_2_+_C +_) (-) Kick Stab opponent knocked down _8_+_C + +_@ (-) Shikigami Tenku _2_3_6_+_A / _B +_@ (!) Tenmon Hoshi no Meguri _2_8_+_C ("!" on 1st hit) +_@ (-) Gaiki Dorota Bou _6_2_3_+_A / _B / _C +_@ (-) ^!Mei Ryu Mari Otoshi _2_+_C +_@ (-) ^!Mei Ryu Mari Houri _8_+_C +_@ (-) ^!Mei Ryu Mari Koroge _O_A / _B +_@ (-) Gaiki Kiyo Hime _6_3_2_1_4_+_A +_@ (-) Kawari Hito Gata _6_3_2_1_4_+_B +_@ (-) Henka Hito Gata _6_3_2_1_4_+_C + +_* (-) Shikigami Rikugou _2_1_4_1_6_+_A_+_B + +_& (-) Shikigami Hyakki Yakou _6_3_2_1_4_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _6_+_B# + +- GENBU NO OKINA - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_@ (-) Ki Paku _2_3_6_+_A / _B / _C +_@ (-) Chouka Tairyou _6_2_3_+_A / _B / _C +_@ (!) Kame Mai Chi _6_3_2_1_4_+_A / _B +_@ (-) Kame Mai Ten _6_3_2_1_4_+_C +_@ (-) Mukuyu _2_2_+_C + +_* (-) Genbu no Hoko _6_4_1_2_3_6_+_A_+_B + +_& (-) Genbu no Ikari _6_4_1_2_3_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Acc _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _6_+_B## + +- SHIGEN NAOE - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B +_( (-) Rurisai _^_8_+_B + +_) (-) Saiken _4_+_B +_) (-) Saikyaku _6_6_+_C + +_@ (!) Byakko So _2_1_4_+_A / _B +_@ (-) Retsu Hoko _6_2_3_+_A +_@ (-) ^!Tsuika Kougeki ^*_A +_@ (-) Zetsu Hoko _6_2_3_+_B +_@ (-) ^!Tsuika Kougeki ^*_B +_@ (-) Hisui Sai close _4_1_2_3_6_+_C +_@ (-) Kongo Sai close _6_3_2_1_4_6_+_C + +_* (-) Inga Ohou close _6_3_2_1_4_6_3_2_1_4_+_A_+_B + +_& (-) Hisshi no Sou close _6_3_2_1_4_6_3_2_1_4_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_B# _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_B# _! _6_+_B# + +- LEE REKKA - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Ibuki _O_S +_) (-) Muei Kyaku _^_2_+_C +_) (-) Jump Kick opponent knocked down _8_+_C + +_@ (-) Ryu Tsui Sen _2_1_4_+_C (x3) +_@ (-) Ryu Shou Sen _^_2_1_4_+_C (x2) +_@ (-) En Sen Shou _6_2_3_+_B +_@ (-) ^!Houraku Shou _2_+_B +_@ (-) Kasumi _A_+_B +_@ (-) ^!Hokage _A / _B / _C +_@ (-) ^!Homura _2_1_4_+_B +_@ (-) ^!Senpuu _2_+_C (x3) +_@ (-) ^!Ryusai Raku _6_+_C +_@ (!) Enryu Haibi _6_3_2_1_4_+_A / _B ("!" on 2nd hit with _A and 1st hit with _B) +_@ (-) ^!Ni Enryu (with _B) _4_1_2_3_6_+_B + +_* (-) Ougi Enryu Tenshin _2_1_4_1_6_+_A_+_B + +_& (-) Hiougi Soten Muei Kyaku _2_1_4_1_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# + +- ZANTETSU - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Kasumi Giri _6_6_+_B +_) (-) Tenma Kyaku _^_2_+_C +_) (-) ^!Tenrin _2_+_C + +_@ (-) Ryuei Jin _2_3_6_+_A / _B (x2) +_@ (-) Tenma Otoshi close _6_3_2_1_4_+_C +_@ (-) Hagane Tachi Kai _6_4_1_2_3_6_+_B +_@ (!) Kikou Hou _2_1_4_+_B ("!" on 2nd/3rd hit) +_@ (-) Oboro Giri _6_2_3_+_C +_@ (-) Minamo Gakure _4_2_1_+_A +_@ (-) Mukuro Nui _^_2_3_6_+_A / _B + +_* (-) Toro Soujin _2_1_4_1_6_+_A_+_B +_* (-) ^!Kikou Hou _2_3_6_+_B +_* (-) ^!Ryuei Jin _2_3_6_+_B +_* (-) ^!Tenma Kyaku _2_3_6_+_C +_* (-) ^!Shin Tenma Kyaku _2_3_6_+_C + +_& (-) Yami Gari close _6_3_2_1_4_6_3_2_1_4_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# + +- KEIICHIRO WASHIZUKA - +───────────────────────────────────────────────────────────────────────── +_( (-) Seoi Nage _4 / _6_+_B + +_@ (-) Shun Satsu _2_1_4_+_A / _B +_@ (-) ^!Shun Satsu: Ren ^*_A / _B +_@ (-) Shikku Satsu ^4_6_+_A / _B +_@ (-) Koku Satsu ^2_8_+_A / _B +_@ (!) Rouga ^4_6_+_C +_@ (-) ^!Rouga Shashiki _2_1_4_+_C +_@ (!) ^!Rouga Onshiki _2_3_6_+_C + +_* (-) Shin Rouga _2_1_4_1_6_+_A_+_B + +_& (-) Saishu Rouga _2_1_4_1_6_+_B (_O) + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +- SHIKYOH - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Kyoukouzou Motsu Saguri opponent knocked down _8_+_B_4_6_+_B + +_@ (-) Hage Washi _2_1_4_+_A / _B +_@ (-) ^!Tsuibami _8_+_B +_@ (-) Kaiten Kimo Eguri _6_2_3_+_A / _B +_@ (-) ^!Buchimaki ^*_A / _B +_@ (-) Zan Niku Kamaitachi _4_1_2_3_6_+_A / _B +_@ (-) Ji Name Suberi _6_4_6_+_C +_@ (-) ^!Long Dash ^6 +_@ (!) Zan Niku Obasami _^_2_1_4_+_B +_@ (-) Mujihi Sashi close _6_3_2_1_4_+_C + +_* (-) Mei Kyo Shisui Kyoki _2_3_6_2_3_6_+_A_+_B +_* (-) ^!Kosho _S +_* (-) ^!Mei Kyo Shisui Kyoki _6_3_2_1_4_+_A_+_B + +_& (-) Mei Kyo Shisui Kyoki Ruin _2_3_6_2_3_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Akatsuki Musashi and Shinnosuke Kagami + - On the Character Select Screen, press _C_C_C_C_C_C_B_B_B_C_C_C_C + - Must be done in less than 4 seconds + - Shinnosuke Kagami can only be played on AES Version + +- AKATSUKI MUSASHI - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Shuchu _O_A +_) (-) Gouenken _4_+_B + +_@ (-) Kanketsu Sen _2_3_6_+_B +_@ (!) Obiyakashi _4_1_2_3_6_+_A ("!" on 2nd/3rd hit) +_@ (-) Juji Gamae _6_2_3_+_B (_O) +_@ (-) Makura Niren close _6_3_2_1_4_+_B + +_* (-) Gorin Tsurane _6_3_2_1_4_6_+_A_+_B + +_& (-) Niten Muso Ken _6_3_2_1_4_6_3_2_1_4_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +- SHINNOSUKE KAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _4 / _6_+_B + +_) (-) Low Slash _2_+_A / _B +_) (-) Kouenshou _^_2_+_C + +_@ (-) Shiranui _2_3_6_+_A / _B +_@ (!) Sho Hoko _6_2_3_+_A / _B ("!" on 2nd hit) +_@ (-) En Hoko close _6_3_2_1_4_+_C + +_* (-) Guren Suzaku _^_4_1_2_3_6_+_A_+_B +_* (-) Kakusei: AWAKENED MODE _B_+_C_+_D + +_& (-) Funsho Koju _2_1_4_1_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +AWAKENED MODE +_( (-) Throw _4 / _6_+_B + +_) (-) Low Slash _2_+_A / _B +_) (-) Kouenshou _^_2_+_C + +_@ (-) Jigoku no Goka _2_3_6_+_A / _B +_@ (!) Yomi e no Tsubasa _6_2_3_+_A / _B ("!" on 2nd hit with _A and 4th/5th/6th hit with _B) +_@ (-) Gusha no Nageki close _6_3_2_1_4_+_C +_@ (-) Meifu e no Michibiki _2_1_4_+_A / _B (_O_B) +_@ (-) Giman no Kagami _4_1_2_3_6_+_C + +_* (-) Fu no Sabaki _^_4_1_2_3_6_+_A_+_B +_* (-) Fu no Senrei _6_4_1_2_3_6_+_A_+_B + +_& (-) Konpeki no Mokin _2_1_4_1_6_+_B + +Chain-Combos +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _A + - 2nd Color, select the character with _D + - 3rd Color, select the character with _S + +_` Time Attack Mode + - After insert coins _O_A_+_B_+_C_+_D and press _S +$end + +################################################################################################### + +$info=lastbld2 +$cmd +The Last Blade 2 © 1998 SNK +Bakumatsu Roman: Dai Ni Maku Gekka no Kenshi +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash +_B : Medium Slash +_C : Weak Kick +_D : Repel +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Super Desperation Moves (SDM) / Shuuen no mai (Combo Special) + +- MODES - +───────────────────────────────────────────────────────────────────────── +_` POWER MODE + - Damage increased by 30% in relation of SPEED MODE + - Can cause block damage with normal attacks + - Moves with (!) can be Super Canceled in DMs / SDMs + - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar + - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar + +_` SPEED MODE + - Damage decreased by 30% in relation of POWER MODE + - Can use Chain-Combos + - c = this hit can be canceled in any Special Moves / DMs / Shuuen no mai + - j = this hit can juggle + - # = this hit can't be canceled + - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar + - Shuuen no mai needs a Super Bar in MAX and a FLASHING Life Bar + +_` EX MODE + - On the Mode Select Screen, put the cursor on SPEED and press _C_C_C_C_C_C, POWER and _B_B_B, SPEED and _C_C_C_C + - Must be done in less than 4 seconds + - Damage decreased by 10% in relation of POWER MODE + - Damage increased by 35% in relation of SPEED MODE + - Defense decreased + - Takes a longer time to fill the Super Bar + - Can use Chain-Combos + - c: this hit can be canceled in any Special Moves / DMs / SDMs / Shuuen no mai + - j: this hit can juggle + - #: this hit can't be canceled + - Moves with (!) can be Super Canceled in DMs / SDMs + - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar + - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar + - Shuuen no mai needs a Super Bar in MAX and a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +POWER MODE +_) (-) Run _6^6 +_) (-) Retreat _4_4 +_) (-) Normal Jump _8 +_) (-) Low Jump _X_8 +_) (-) Long Jump running _9 +_) (-) Weak Punch _4_+_A +_) (-) Strong Slash _6_+_B +_) (-) Strong Kick _6_+_C +_) (-) Sweep Kick _3_+_C +_) (-) Unblockable Attack _B_+_C +_) (-) Normal Repel _D +_) (-) ^!Counter-Attack _D +_) (-) Special Repel _6_+_D +_) (-) ^!Counter-Attack _D +_) (-) Low Normal Repel _2 / _1_+_D +_) (-) ^!Counter-Attack _D +_) (-) Low Special Repel _3_+_D +_) (-) ^!Counter-Attack _D +_) (-) Mid-Air Repel _^_D +_) (-) Pursuit Slash opponent knocked down _3_+_B +_) (-) Pursuit Kick opponent knocked down _C +_) (-) Air Recovery knocked down on air _D +_) (-) Ground Recovery being knocked down _D +_) (-) Guard Cancel (½ Super Bar) blocking _4_1_2_+_D + +SPEED MODE / EX MODE +_) (-) Run _6^6 +_) (-) Retreat _4_4 +_) (-) Normal Jump _8 +_) (-) Low Jump _X_8 +_) (-) Long Jump running _9 +_) (-) Weak Punch _4_+_A +_) (-) Strong Slash _6_+_B +_) (-) Strong Kick _6_+_C +_) (-) Sweep Kick _3_+_C +_) (-) Overhead Slash _B_+_C +_) (-) Normal Repel _D +_) (-) ^!Counter-Attack _D +_) (-) Special Repel _6_+_D +_) (-) ^!Counter-Attack _D +_) (-) Low Normal Repel _2 / _1_+_D +_) (-) ^!Counter-Attack _D +_) (-) Low Special Repel _3_+_D +_) (-) ^!Counter-Attack _D +_) (-) Mid-Air Repel _^_D +_) (-) Pursuit Slash opponent knocked down _3_+_B +_) (-) Pursuit Kick opponent knocked down _C +_) (-) Air Recovery knocked down on air _D +_) (-) Ground Recovery being knocked down _D +_) (-) Guard Cancel (½ Super Bar) blocking _4_1_2_+_D + +_& (-) Shuuen no mai _2_2_+_A / _B + +- KAEDE - +───────────────────────────────────────────────────────────────────────── +_( (-) Taitou Tani Otoshi _C_+_D +_( (-) Ittou Raitei _^_8_+_C_+_D + +_@ (-) Shinmei Hayate _2_3_6_+_A / _B +_@ (-) Shinmei Kuga _6_2_3_+_A / _B +_@ (-) ^!Shinmei Kokuuga (with _B) _6_2_3_+_B +_@ (!) Shinmei Renjin Zan _2_1_4_+_A / _B +_@ (-) Shinmei Oite _^_2_3_6_+_A / _B +_@ (-) Shinmei Tabakaze _2_1_4_+_C +_@ (-) Shinmei Arashi Uchi close _4_1_2_3_6_+_C + +_* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) +_* (-) Kasshin: Seiryuu _2_3_6_2_3_6_+_A_+_B (_O) + +_& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B +_& (-) Kasshin: Souryuu _2_3_6_2_3_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- MORIYA MINAKATA - +───────────────────────────────────────────────────────────────────────── +_( (-) Satsukiame _C_+_D + +_) (-) Ittou Kazan _4_+_B +_) (-) Ittou Minatsuki _3_+_A + +_@ (-) Ittou Oboro: Jodan _2_1_4_+_A (_O) +_@ (-) ^!Cancel _D +_@ (-) Ittou Oboro: Chuudan _2_1_4_+_B (_O) +_@ (-) ^!Cancel _D +_@ (-) Ittou Oboro: Gedan _2_1_4_+_C (_O) +_@ (-) ^!Cancel _D +_@ (-) Ittou Shingetsu _6_2_3_+_A +_@ (-) ^!Ittou Sogetsu _6_2_3_+_B (SPEED and EX only) +_@ (-) Ittou Shingetsu Ura _6_2_3_+_B +_@ (!) Ittou Tsukikage _2_3_6_+_A (x3) +_@ (!) Ittou Tsukikage _2_3_6_+_B (x4) +_@ (-) Taitou Hogetsu _4_1_2_+_A / _B / _C +_@ (-) ^!Ittou Oboro _A / _B / _C + +_* (-) Kassatsu Izayoi Gekka _6_4_1_2_3_6_+_A_+_B (_O) + +_& (-) Kassatsu Midare Setsu Gekka _6_4_1_2_3_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_A_2_3_6_+_C +- _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _3_+_Ac +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _3_+_Ac +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _3_+_Ac +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _4_+_Bc _! _B_+_Cj +- running _Ac _! _4_+_Bc _! _6_+_B# +- running _Ac _! _4_+_Bc _! _6_+_C# +- running _Ac _! _4_+_Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _3_+_Ac +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _4_+_Bc _! _B_+_Cj +- running _Bc _! _4_+_Bc _! _6_+_B# +- running _Bc _! _4_+_Bc _! _6_+_C# +- running _Bc _! _4_+_Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- YUKI - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B + +_@ (-) Hyou Jin _2_3_6_+_A / _B +_@ (-) Sou Ka _6_2_3_+_A / _B +_@ (!) Shun Setsu Zan _2_1_4_+_A / _B ("!" on 1st/2nd hit) +_@ (-) Hyou Kyou _4_1_2_3_6_+_C (reverse jump/high/mid/Specials) +_@ (-) Suizan close _6_3_2_1_4_+_C + +_* (-) Juuyou _2_3_6_2_3_6_+_A_+_B (_O) + +_& (-) Shin Yukishi Maki _2_1_4_1_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- SETSUNA - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_@ (!) Mumei: Ichi _2_3_6_+_A / _B +_@ (-) Mumei: Ni _6_2_3_+_A / _B +_@ (-) Mumei: San _2_1_4_+_B +_@ (-) Mumei: Yon _6_2_3_+_C +_@ (-) Mumei: Go _6_3_2_1_4_+_C +_@ (!) ^!Mumei: Go no Tsui _4_1_2_3_6_+_C + +_* (-) Mumei: Zetsu _2_3_6_2_3_6_+_A_+_B (_O) + +_& (-) Mumei: Kyoku _6_3_2_1_4_6_3_2_1_4_+_B +_& (-) ^!Mumei: Kyoku no Tsui _4_1_2_3_6_+_A_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_2_3_6_+_B +- _A_B_C_2_+_C_B_+_C_2_3_6_+_B +- _A_B_C_2_+_C_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bcc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _3_+_Cc +- running _Ac _! _Bcc _! _B_+_Cj +- running _Ac _! _Bcc _! _6_+_B## +- running _Ac _! _Bcc _! _6_+_C# +- running _Ac _! _Bcc _! _3_+_Cc +- running _Ac _! _2_+_Bcc _! _B_+_Cj +- running _Ac _! _2_+_Bcc _! _6_+_B## +- running _Ac _! _2_+_Bcc _! _6_+_C# +- running _Ac _! _2_+_Bcc _! _3_+_Cc +- running _Bc _! _Bcc _! _B_+_Cj +- running _Bc _! _Bcc _! _6_+_B## +- running _Bc _! _Bcc _! _6_+_C# +- running _Bc _! _Bcc _! _3_+_Cc +- running _Bc _! _2_+_Bcc _! _B_+_Cj +- running _Bc _! _2_+_Bcc _! _6_+_B## +- running _Bc _! _2_+_Bcc _! _6_+_C# +- running _Bc _! _2_+_Bcc _! _3_+_Cc + +- AKARI ICHIJOU - +───────────────────────────────────────────────────────────────────────── +_( (-) Fu Reisen _C_+_D +_( (-) Denmen Katsuru Yadoyou _^_C_+_D + +_) (-) Fuji Shosen _4_+_B +_) (-) Akiru Homitsuke _^_2_+_C +_) (-) Kick Stab opponent knocked down _8_+_C + +_@ (-) Shikigami Tenku _2_3_6_+_A / _B +_@ (!) Tenmon Hoshi no Meguri _2_8_+_C +_@ (-) ^!Tenmon Kakageshi Tenshin _2_8_+_B +_@ (!) ^!Tenmon Tenzuru Hokuto _2_8_+_C +_@ (-) Gaiki Dorota Bou _6_2_3_+_A / _B / _C +_@ (-) ^!Mei Ryu Mari Otoshi _2_+_C +_@ (-) ^!Charge Roll Up _8_+_A +_@ (-) ^!Mei Ryu Houri _8_+_B +_@ (-) ^!Mei Ryu Mari Houri _8_+_C +_@ (-) ^!Mei Ryu Mari Koroge _O_A / _B +_@ (-) Koumyou Gojuugo _4_2_1_+_A / _B / _C +_@ (-) Gaiki Kiyo Hime _6_3_2_1_4_+_A +_@ (-) Kawari Hito Gata _6_3_2_1_4_+_B (reverse jump/high/mid/Specials) +_@ (-) Henka Hito Gata _6_3_2_1_4_+_C + +_* (-) Shikigami Rikugou _2_1_4_1_6_+_A_+_B + +_& (-) Shikigami Hyakki Yakou _6_3_2_1_4_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C## +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _4_+_Bc +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _4_+_Bc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _4_+_Bc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _4_+_Bc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _4_+_Bc +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc# _! _B_+_Cj +- running _Ac _! _2_+_Bc# _! _4_+_Bc +- running _Ac _! _2_+_Bc# _! _6_+_B# +- running _Ac _! _2_+_Bc# _! _6_+_C# +- running _Ac _! _2_+_Bc# _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _4_+_Bc +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc# _! _B_+_Cj +- running _Bc _! _2_+_Bc# _! _4_+_Bc +- running _Bc _! _2_+_Bc# _! _6_+_B# +- running _Bc _! _2_+_Bc# _! _6_+_C# +- running _Bc _! _2_+_Bc# _! _3_+_Cc + +- JUZOH KANZAKI - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Stab opponent knocked down _8_+_B + +_@ (-) Happa _2_3_6_+_A / _B +_@ (-) Yasegaman _2_3_6_+_C +_@ (-) Iwakudaki ^6_4_+_C +_@ (-) ^!Tetsu Atama _2_3_6_+_C (x3) (SPEED and EX only) +_@ (-) ^!Headbutt _2_1_4_+_C (SPEED and EX only) +_@ (!) Yurashi _6_2_3_+_A / _B +_@ (!) Mozuhana _2_1_4_+_C (_O) +_@ (-) Tatakitsuke _6_3_2_1_4_+_A +_@ (-) ^!Suritsubushi _2_3_6_+_B +_@ (-) ^!Bokunaguri _2_3_6_+_A +_@ (-) Bunnage close _6_3_2_1_4_+_B +_@ (-) ^!Kattobashi _2_3_6_+_B +_@ (-) ^!Futtobashi 1 _2_3_6_+_C +_@ (-) ^!Futtobashi 2 _2_3_6_+_C + +_* (-) Daitan Muteki _2_3_6_2_3_6_+_A_+_B +_* (-) Ranmoku! Bokunaguri _6_3_2_1_4_6_3_2_1_4_+_A_+_B +_* (-) Houmuran Bunnage _2_3_6_+_A_+_B + +_& (-) Chougekiretsubouzen Gyoutendaifunka _2_3_6_2_3_6_+_B +_& (-) Chougeki Dou Jai! Ranmoku! _2_3_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_2_3_6_+_B +- _A_B_C_2_+_C_B_+_C_2_3_6_+_B +- _A_B_C_2_+_C_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- HYO AMANO - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Fast Stick _4_+_B +_) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B + +_@ (-) Ibisha Anaguma ^*_A +_@ (-) ^!Anaguma no Fundoshi Nugi _2_3_6_+_B +_@ (-) Keima no Taka _6_2_3_+_C +_@ (-) Fusha _2_1_4_+_A +_@ (!) Suzume Sashi _6_1_6_+_A / _B +_@ (-) Shougi Doushi close _3_3_+_C +_@ (-) Choujouhatsu _2_3_6_+_S +_@ (-) Hisshi _6_3_2_1_4_+_B +_@ (!) ^!Tsumi _O_B +_@ (-) ^!Cancel _D +_@ (!) Takabisha _6_3_2_1_4_+_C (reverse jump/high/mid) + +_* (-) Banjo Kono Itte: Tokin _6_3_2_1_4_6_3_2_1_4_+_A_+_B (_O) + +_& (-) Banjo Kono Itte: Hisha _6_3_2_1_4_6_3_2_1_4_+_A +_& (-) Banjo Kono Itte: Kaku _6_3_2_1_4_6_3_2_1_4_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_2_3_6_+_B +- _A_B_C_2_+_C_B_+_C_2_3_6_+_B +- _A_B_C_2_+_C_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_A# _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_A# _! _Ac _! _Ac _! _Bc _! _6_+_B## +- _4_+_A# _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_A# _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## +- _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc +- _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B## +- _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B## +- _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc + +- HIBIKI TAKANE - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Sonae o Okotaranu Kokoro Nari _O_S + +_@ (-) Touma Nite Kiru Nari _2_3_6_+_A / _B +_@ (!) Chika Yorite Kiru Nari _6_2_3_+_B (_O) +_@ (-) Suigetsu o Tsuku Nari _6_2_3_+_C (_O) +_@ (-) Iwoawasu Nari _4_1_2_3_6_+_C +_@ (-) ^!Nukaba Kiru Nari _C +_@ (-) ^!Nukazuba Kiranu Nari _B_+_C +_@ (-) Kamihitoe Nite Kawasu Nari _A_+_B +_@ (-) ^!Ma o Tsumeru Koto Kanyou Nari _6_+_C +_@ (-) ^!Ma o Okukoto Kanyou Nari _4_+_C + +_* (-) Hassyousuru Shinki Nari _2_1_4_1_6_+_A_+_B + +_& (-) Shi o Osorenu Kokoro Nari _6_4_1_2_3_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- KEIICHIRO WASHIZUKA - +───────────────────────────────────────────────────────────────────────── +_( (-) Seoi Nage _C_+_D + +_) (!) Syunsoku Munomaai _O_B_+_C (POWER only) + +_@ (-) Shun Satsu _2_1_4_+_A / _B +_@ (-) ^!Shun Satsu: Ren ^*_A / _B +_@ (-) Shikku Satsu ^4_6_+_A / _B +_@ (-) Koku Satsu ^2_8_+_A / _B +_@ (!) Rouga ^4_6_+_C +_@ (-) ^!Rouga Shashiki _2_1_4_+_C +_@ (-) ^!Rouga Fukushiki _2_1_4_+_B +_@ (-) ^!Rouga Onshiki _2_3_6_+_C + +_* (-) Shin Rouga _2_1_4_1_6_+_A_+_B + +_& (-) Saishu Rouga _2_1_4_1_6_+_B (_O) + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- KOJIROH "KAORI" SANADA - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (!) Muni Retsu _O_B_+_C (POWER only) +_) (-) Sange _6_+_B_+_C (SPEED and EX only) + +_@ (-) Shoubi Sen _2_1_4_+_A +_@ (!) Mu Myou Ken _2_1_4_+_B ("!" on 1st hit) +_@ (-) Shunjin _2_1_4_+_C +_@ (-) ^!Tenchi close _C +_@ (-) Koku Satsu _6_2_3_+_A / _B +_@ (-) Shikku Satsu _2_3_6_+_A / _B + +_* (-) Mu Myou Ken Nie _2_1_4_1_6_+_A_+_B + +_& (-) Rouga Zero _2_1_4_1_6_+_B (_O) + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_A_2_3_6_+_C +- _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- GENBU NO OKINA - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_@ (-) Ki Paku _2_3_6_+_A / _B / _C +_@ (-) Chouka Tairyou _6_2_3_+_A / _B / _C +_@ (!) Kame Mai Chi _6_3_2_1_4_+_A / _B +_@ (-) Kame Mai Ten _6_3_2_1_4_+_C +_@ (-) Mukuyu Jin _4_2_1_+_A +_@ (-) Mukuyu Chi _4_2_1_+_B +_@ (-) Mukuyu Ten _4_2_1_+_C + +_* (-) Genbu no Hoko _6_4_1_2_3_6_+_A_+_B + +_& (-) Genbu no Ikari _6_4_1_2_3_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Acc _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Acc _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Acc _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Acc _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B## +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B## +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B## +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B## +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- MUKURO - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Kyoukouzou Motsu Saguri opponent knocked down _8_+_B_4_6_+_B + +_@ (-) Hage Washi _2_1_4_+_A / _B +_@ (-) ^!Tsuibami _8_+_B +_@ (-) Kaiten Kimo Eguri _6_2_3_+_A / _B +_@ (-) ^!Buchimaki ^*_A / _B +_@ (-) Zan Niku Kamaitachi _4_1_2_3_6_+_A / _B +_@ (-) Ji Name Suberi _6_4_6_+_C +_@ (-) ^!Long Dash ^6 +_@ (!) Zan Niku Obasami _^_2_1_4_+_A / _B +_@ (-) Mujihi Sashi close _6_3_2_1_4_+_C + +_* (-) Mei Kyo Shisui Kyoki _2_3_6_2_3_6_+_A_+_B + +_& (-) Mei Kyo Shisui Kyoki Ruin _2_3_6_2_3_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_2_3_6_+_B +- _A_B_C_2_+_C_B_+_C_2_3_6_+_B +- _A_B_C_2_+_C_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B## +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bcc _! _B_+_Cj +- running _Ac _! _2_+_Bcc _! _6_+_B## +- running _Ac _! _2_+_Bcc _! _6_+_C# +- running _Ac _! _2_+_Bcc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B## +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bcc _! _B_+_Cj +- running _Bc _! _2_+_Bcc _! _6_+_B## +- running _Bc _! _2_+_Bcc _! _6_+_C# +- running _Bc _! _2_+_Bcc _! _3_+_Cc + +- LEE REKKA - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Ibuki _O_S +_) (-) Jump Kick opponent knocked down _8_+_C + +_@ (-) Ryu Tsui Sen _2_1_4_+_C (x3) +_@ (-) Ryu Shou Sen _^_2_1_4_+_C (x2) +_@ (-) En Sen Shou ^2_8_+_B +_@ (-) ^!Houraku Shou _2_+_B +_@ (-) Kasumi _A_+_B +_@ (-) ^!Hokage _A +_@ (-) ^!Homura _B +_@ (-) ^!Senpuu _C +_@ (-) ^!Ryusai Raku _6_+_C +_@ (-) ^!Senpuu: 2nd _2_+_C (x2) +_@ (-) ^!Ryusai Raku _6_+_C +_@ (-) ^!Hakkei _D +_@ (!) Enryu Haibi _6_3_2_1_4_+_A / _B +_@ (-) ^!Ni Enryu (with _B) _4_1_2_3_6_+_B +_@ (-) Muei Kyaku _^_2_3_6_+_C + +_* (-) Ougi Enryu Tenshin _2_1_4_1_6_+_A_+_B + +_& (-) Hiougi Soten Muei Kyaku _2_1_4_1_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_A_2_3_6_+_C +- _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _Cc +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B## +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _Cc +- running _Ac _! _Bc _! _6_+_B## +- running _Ac _! _Bc _! _6_+_C#### +- running _Ac _! _Bc _! _2_+_Cc _! _6_+_C#### +- running _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- running _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _Cc +- running _Ac _! _2_+_Bc _! _6_+_B## +- running _Ac _! _2_+_Bc _! _6_+_C#### +- running _Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### +- running _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- running _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _Cc +- running _Bc _! _Bc _! _6_+_B## +- running _Bc _! _Bc _! _6_+_C#### +- running _Bc _! _Bc _! _2_+_Cc _! _6_+_C#### +- running _Bc _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- running _Bc _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _Cc +- running _Bc _! _2_+_Bc _! _6_+_B## +- running _Bc _! _2_+_Bc _! _6_+_C#### +- running _Bc _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### +- running _Bc _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### +- running _Bc _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc +- _^_Ac _! _^_Bc _! _^_Cc +- _^_Ac _! _^_Cc + +- ZANTETSU - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Tenma Kyaku _^_2_+_C +_) (-) ^!Tenrin _2_+_C + +_@ (-) Ryuei Jin _2_3_6_+_A +_@ (-) Tenma Otoshi close _6_3_2_1_4_+_C +_@ (!) Kikou Hou _2_1_4_+_B +_@ (-) Oboro Giri _6_2_3_+_C +_@ (-) Minamo Gakure _4_2_1_+_A +_@ (-) Mukuro Nui _^_2_3_6_+_A / _B (x2) +_@ (-) Kagehoushi _6_4_6_+_C +_@ (-) ^!Tachi Koppa _2_1_4_+_A +_@ (-) ^!Kasumigiri _2_1_4_+_B + +_* (-) Dankoujin _6_4_1_2_3_6_+_A_+_B (_O) + +_& (-) Yami Gari close _6_3_2_1_4_6_3_2_1_4_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_A_2_3_6_+_C +- _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bcc _! _B_+_Cj +- running _Ac _! _2_+_Bcc _! _6_+_B# +- running _Ac _! _2_+_Bcc _! _6_+_C# +- running _Ac _! _2_+_Bcc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bcc _! _B_+_Cj +- running _Bc _! _2_+_Bcc _! _6_+_B# +- running _Bc _! _2_+_Bcc _! _6_+_C# +- running _Bc _! _2_+_Bcc _! _3_+_Cc +- _^_Ac _! _^_Bc +- _^_Ac _! _^_Cc + +- SHINNOSUKE KAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Kouenshou _^_2_+_C + +_@ (-) Hien Yoku _2_3_6_+_A +_@ (-) Gouen Sou _2_3_6_+_B +_@ (-) ^!Shiranui _2_3_6_+_B +_@ (!) Sho Hoko _6_2_3_+_A / _B ("!" on 2nd hit) +_@ (-) En Hoko close _6_3_2_1_4_+_A / _B +_@ (-) Shizuka Naru Kodou _2_1_4_+_O_C + +_* (-) Guren Suzaku _^_4_1_2_3_6_+_A_+_B +_* (-) Houou Tenshou _6_4_1_2_3_6_+_A_+_B + +_& (-) Houou Ittou _^_4_1_2_3_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- SHIGEN NAOE - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D +_( (-) Rurisai _^_C_+_D + +_) (-) Saiken _4_+_B +_) (-) Ground Grab opponent knocked down _C_+_D +_) (-) Stomp Kick opponent knocked down _3_+_C + +_@ (!) Byakko So _2_1_4_+_A / _B ("!" on 1st hit with _A and 2nd/3rd hit with _B) +_@ (-) Byakko Shu _2_1_4_+_C +_@ (-) ^!Byakko Shuu Tsuika _2_1_4_+_C (SPEED and EX only) +_@ (-) ^!Shoulder Attack _2_1_4_+_C (SPEED and EX only) +_@ (-) Retsu Hoko _6_2_3_+_A +_@ (-) Zetsu Hoko _6_2_3_+_B +_@ (-) Hisui Sai close _4_1_2_3_6_+_A / _B / _C +_@ (-) Kongo Sai close _6_3_2_1_4_6_+_C +_@ (-) ^!Ich Kai _4_1_2_3_6_+_A +_@ (-) ^!Ni Kai _2_1_4_+_A +_@ (-) ^!Retsu _2_1_4_+_B +_@ (-) ^!Aku _4_1_2_3_6_+_B +_@ (-) ^!Sho _2_1_4_+_A +_@ (-) ^!Da _2_1_4_+_C + +_* (-) Bouko Hyouga _2_3_6_2_3_6_+_A_+_B +_* (-) ^!Kyouten Douji _6_3_2_1_4_6_3_2_1_4_+_B +_* (-) ^!Yuuchuu Maisai _4_1_2_3_6_+_B +_* (-) Inga Ohou _4_1_2_3_6_4_+_A_+_B +_* (-) Shinden Taichi Ich Kai _6_3_2_1_4_6_3_2_1_4_+_A_+_B + +_& (-) Hisshi no Sou close _6_3_2_1_4_6_3_2_1_4_+_B +_& (-) Dohatsu Taiten Aku _6_3_2_1_4_6_3_2_1_4_+_C + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_2_3_6_+_B +- _A_B_C_2_+_C_B_+_C_2_3_6_+_B +- _A_B_C_2_+_C_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bcc _! _B_+_Cj +- running _Ac _! _2_+_Bcc _! _6_+_B# +- running _Ac _! _2_+_Bcc _! _6_+_C# +- running _Ac _! _2_+_Bcc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bcc _! _B_+_Cj +- running _Bc _! _2_+_Bcc _! _6_+_B# +- running _Bc _! _2_+_Bcc _! _6_+_C# +- running _Bc _! _2_+_Bcc _! _3_+_Cc + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kaede "Normal" + - On the Character Select Screen, put the cursor on Kaede and press _C_C_C_C_C_C_C_C_C_B_C_C_C_C + - Must be done in less than 4 seconds + +_` Hagure Hitogata + - On the Character Select Screen, put the cursor on Akari and press _C_C_C_C_C_C_C_C_B_B_B_B_B_B_B_B_B, wait 1 second then press _C + - Must be done in less than 4 seconds + +_` Kotetsu Naoe + - On the Character Select Screen, put the cursor on Shigen and press _C_C_C_C_C_B_B_B_B_B_B_B_B_B_B_C_C + - Must be done in less than 4 seconds + +_` Kouryu + - On the Character Select Screen, put the cursor on Kaede and press _C_C_C_C_C_C_C_C_C_C_B_B_B_B_B_C_C_C_C_C + - Must be done in less than 4 seconds + +- KAEDE "NORMAL" - +───────────────────────────────────────────────────────────────────────── +_( (-) Taitou Tani Otoshi _C_+_D +_( (-) Ittou Raitei _^_C_+_D + +_@ (-) Ittou Hayate _2_3_6_+_A / _B +_@ (-) Ittou Kuga _6_2_3_+_A / _B +_@ (-) ^!Ittou Kabutowari (with _B) _6_2_3_+_B +_@ (!) Ittou Renjin Zan _2_1_4_+_A / _B +_@ (-) Ittou Tabakaze _2_1_4_+_C +_@ (-) Ittou Arashi Uchi close _4_1_2_3_6_+_C + +_* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) + +_& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_B_2_3_6_+_A +- _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B +- _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc + +- HAGURE HITOGATA - +───────────────────────────────────────────────────────────────────────── +_` Has no moves, takes the opponent's form + +- KOTETSU NAOE - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D +_( (-) Rurisai _^_C_+_D + +_) (-) Saiken _4_+_B +_) (-) Ground Grab opponent knocked down _C_+_D +_) (-) Stomp Kick opponent knocked down _3_+_C + +_@ (!) Byakko So _2_1_4_+_A / _B ("!" on 1st hit with _A and 2nd/3rd hit with _B) +_@ (-) Byakko Shu _2_1_4_+_C +_@ (-) ^!Byakko Shuu Tsuika _2_1_4_+_C (SPEED and EX only) +_@ (-) ^!Shoulder Attack _2_1_4_+_C (SPEED and EX only) +_@ (-) Retsu Hoko _6_2_3_+_A +_@ (-) Zetsu Hoko _6_2_3_+_B +_@ (-) Hisui Sai close _4_1_2_3_6_+_A / _B / _C +_@ (-) Kongo Sai close _6_3_2_1_4_6_+_C +_@ (-) ^!Ich Kai _4_1_2_3_6_+_A +_@ (-) ^!Ni Kai _2_1_4_+_A +_@ (-) ^!Retsu _2_1_4_+_B +_@ (-) ^!Aku _4_1_2_3_6_+_B +_@ (-) ^!Sho _2_1_4_+_A +_@ (-) ^!Da _2_1_4_+_C + +_* (-) Bouko Hyouga _2_3_6_2_3_6_+_A_+_B +_* (-) ^!Kyouten Douji _6_3_2_1_4_6_3_2_1_4_+_B +_* (-) ^!Yuuchuu Maisai _4_1_2_3_6_+_B +_* (-) Inga Ohou _4_1_2_3_6_4_+_A_+_B +_* (-) Shinden Taichi Ich Kai _6_3_2_1_4_6_3_2_1_4_+_A_+_B + +_& (-) Hisshi no Sou close _6_3_2_1_4_6_3_2_1_4_+_B +_& (-) Dohatsu Taiten Aku _6_3_2_1_4_6_3_2_1_4_+_C + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_2_3_6_+_B +- _A_B_C_2_+_C_B_+_C_2_3_6_+_B +- _A_B_C_2_+_C_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _Bc _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc +- running _Ac _! _Bc _! _B_+_Cj +- running _Ac _! _Bc _! _6_+_B# +- running _Ac _! _Bc _! _6_+_C# +- running _Ac _! _Bc _! _3_+_Cc +- running _Ac _! _2_+_Bcc _! _B_+_Cj +- running _Ac _! _2_+_Bcc _! _6_+_B# +- running _Ac _! _2_+_Bcc _! _6_+_C# +- running _Ac _! _2_+_Bcc _! _3_+_Cc +- running _Bc _! _Bc _! _B_+_Cj +- running _Bc _! _Bc _! _6_+_B# +- running _Bc _! _Bc _! _6_+_C# +- running _Bc _! _Bc _! _3_+_Cc +- running _Bc _! _2_+_Bcc _! _B_+_Cj +- running _Bc _! _2_+_Bcc _! _6_+_B# +- running _Bc _! _2_+_Bcc _! _6_+_C# +- running _Bc _! _2_+_Bcc _! _3_+_Cc + +- KOURYU - +───────────────────────────────────────────────────────────────────────── +_( (-) Throw _C_+_D + +_) (-) Low Slash _2_+_A / _B +_) (-) Strong Kick opponent knocked down _3_+_C + +_@ (-) Ku o turanuku ninuri no ya _2_3_6_+_A / _B +_@ (!) Amatsu tumikiyomeru ooharai _2_1_4_+_A (x4) ("!" on 1st/2nd/3rd hit) +_@ (!) Kotoamatsu konshin no itto _2_1_4_+_B (x4) ("!" on 1st/2nd/3rd hit) +_@ (-) ShoryuKen _2_1_4_+_C +_@ (-) Hengi no kamae _B_+_C_+_D + +_* (-) Suzaku Kousyoutaru syakunetsu no honou _^_6_4_1_2_3_6_+_A +_* (-) Byakko Sora o kirisaku byakko no kyousou close _6_4_1_2_3_6_+_B +_* (-) Genbu Ureki yo no kegare jouka su mizubashira _6_4_1_2_3_6_+_C +_* (-) Seiryu Tenchi kyoumeisu dogou no raimei _6_4_1_2_3_6_+_D + +_& (-) Shisin no chikara tsutoite korenaru okoresi mono yomotsukuni heto izanawan _4_6_3_2_1_4_+_B + +_& (-) Shuuen no mai +- _A_B_C_A_B_C_A_B_2_3_6_+_C +- _A_B_C_A_B_C_C_2_3_6_+_B +- _A_B_C_2_+_C_B_+_C_2_3_6_+_B +- _A_B_C_2_+_C_2_+_C_6_+_B_+_C + +Chain-Combos +- _Ac _! _B#c _! _C# +- _4_+_Ac _! _Ac _! _Ac _! _B#c _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _B#c _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _B#c _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _B#c _! _3_+_Cc +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _3_+_Cc +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# +- _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc +- running _Ac _! _B#c _! _B_+_Cj +- running _Ac _! _B#c _! _6_+_B# +- running _Ac _! _B#c _! _6_+_C# +- running _Ac _! _B#c _! _3_+_Cc +- running _Ac _! _2_+_Bc _! _B_+_Cj +- running _Ac _! _2_+_Bc _! _6_+_B# +- running _Ac _! _2_+_Bc _! _6_+_C# +- running _Ac _! _2_+_Bc _! _3_+_Cc +- running _Bc _! _B#c _! _B_+_Cj +- running _Bc _! _B#c _! _6_+_B# +- running _Bc _! _B#c _! _6_+_C# +- running _Bc _! _B#c _! _3_+_Cc +- running _Bc _! _2_+_Bc _! _B_+_Cj +- running _Bc _! _2_+_Bc _! _6_+_B# +- running _Bc _! _2_+_Bc _! _6_+_C# +- running _Bc _! _2_+_Bc _! _3_+_Cc + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Time Attack Mode + - After insert coins _O_A_+_B_+_C_+_D and press _S +$end + +################################################################################################### + +$info=mace,macea +$cmd +Mace: The Dark Age © 1996 Atari Games +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Quick Attack +_b : Strong Attack +_K : Kick +@E-button : Evade +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Execution + - After winning the match + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Block Attack _2_3_6_+@E-button +_) ^!Counter _a / _b +_) Pick Up Objects close to object _2_+_b + +- EXECUTIONER - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Fade Back _a_+_b +_) Overhand _6_+_a_+_b +_) Head Stab _4_+_a +_) Big Swing _4_+_b + +_@ Corpse Kiss _2_3_6_+_a +_@ Axe Hook _4_1_2_3_6_+_b +_@ Sweep Chop _2_1_4_+_b +_@ Devastator _4_6_+_a + +Finishing Moves +- Execution (close) _4_1_2_3_6_4_1_2_3_6_+_a + +- LORD DEIMOS - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Homerun Swing _a_+_b +_) Overhand _6_+_a_+_b +_) Mega Thrust _4_+_a_+_b +_) ^!Grab _a +_) Iron Fist _4_+_a + +_@ Shoulder Rush _6_6_+_b +_@ Fire Wall _4_1_2_3_6_+_a +_@ Hell-icopter _4_1_2_3_6_+_b +_@ Quick Power _4_6_+_b +_@ Soul Kick _4_6_+_K +_@ Reflect _6_3_2_1_4_+_a (reflect projectile) + +Finishing Moves +- Execution (sweep) _6_4_1_2_3_6_+_b + +- RAGNAR BLOODAXE - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Big Chop _a_+_b +_) Double Axe Attack _a_+_b_+_K +_) Anti Crouch _6_+_a_+_b +_) Head Rush _4_+_a_+_b + +_@ Frenzy ^6_+^*_a +_@ Thunder Clap _4_6_+_a +_@ Valhalla Sweep _4_1_2_3_6_+_b +_@ Fake Rolling Uppercut _6_6_+_K +_@ Roll'n Scoop _4_6_+_K + +Finishing Moves +- Execution (close) _4_1_2_3_6_4_+_K + +- KOYASHA - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Left Attack _a_+@E-button +_) Ankle Biter _b_+@E-button +_) Far Stab _a_+_b +_) Overhand _6_+_a_+_b +_) Sweep _4_+_K + +_@ Electo Shuriken _2_3_6_+_a +_@ ^!Double Shuriken _a +_@ Spin Kick _2_3_6_+_K (x3) +_@ Low-high _6_2_3_+_b +_@ Deception _6_3_2_1_4_+_b +_@ Slide _4_6_+_K +_@ Heel Drop _6_3_2_1_4_+_K + +Finishing Moves +- Execution (close) _4_6_4_6_+_a + +- TARIA - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Left Side Attack _a_+@E-button +_) Right Side Attack _b_+@E-button +_) High Thrust _a_+_b +_) Low Dagger _b_+_K +_) Overhand _6_+_a_+_b +_) Dagger Stab _4_+_a + +_@ Bladegeyser _6_3_2_+_a +_@ Air Fireball _^_2_3_6_+_a +_@ Fireball _2_3_6_+_a +_@ Flip Kick _2_3_6_+_K +_@ Double Low Spin _6_3_2_1_4_+_b +_@ Rush forward _4_6_+_b + +Finishing Moves +- Execution (sweep) _O_b + +- AL' RASHID - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Dodge Right _a_+@E-button +_) Dodge Left _b_+@E-button +_) Power Chop _a_+_b +_) Double Chop _6_+_a_+_b +_) Block Attack _4_+_b +_) Sweep Kick _4_+_K + +_@ Sand Devil _O_b +_@ Flashcut Left _2_3_6_+_b +_@ ^!Flashcut Right _2_3_6_+_a +_@ Big Spin Uppercut _6_2_3_+_b +_@ Side Kick _4_6_+_K +_@ ^!High Slash _6_+_b +_@ Blade Tornado _6_3_2_1_4_+_b +_@ Diving Blade _^_4_6_+_a + +Finishing Moves +- Execution (close) _4_1_2_3_6_4_+_b + +- TAKESHI TSUNAMI - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Left Spin _a_+@E-button +_) Zen Dodge _b_+@E-button +_) High Thrust _a_+_b +_) Low Thrust _b_+_K +_) Dodge Slash _6_+_a_+_b +_) Sweep _4_+_K + +_@ Flipping Uppercut _4_1_2_3_6_+_b +_@ Typhoon Fury ^6_+^*_a +_@ Energy Palm _4_6_+_b +_@ ^!Low Cut _b +_@ Steel Waterfall _6_3_2_1_4_+_b +_@ Hop Kick _4_6_+_K + +Finishing Moves +- Execution (close) _6_3_2_1_4_1_2_3_6_+_b + +- MORDOS KULL - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Dodge Right _a_+@E-button +_) Dodge Left _b_+@E-button +_) Bell Ringer _a_+_b +_) Anti Crouch _6_+_a_+_b +_) Flail Twirl _4_+_a_+_b +_) Sweep _4_+_K + +_@ Helliattack _4_1_2_3_6_+_b +_@ Dragon Strike _6_2_3_+_b +_@ Shield Rush _4_6_+_b +_@ Side Kick _4_6_+_K (x3) +_@ Block High-Go Low _6_3_2_1_4_+_a +_@ Block Low-Go High _6_3_2_1_4_+_b + +Finishing Moves +- Execution (close) _2_2_4_+_b + +- XIAO LONG - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Slide Right _a_+@E-button +_) Slide Left _b_+@E-button +_) Fierce _a_+_b +_) Overhand _6_+_a_+_b +_) Back Flip _4_+@E-button +_) Knee Hit _4_+_a +_) Sweep _4_+_K + +_@ 1000 Staffs _O_b +_@ Staff Sweep _2_3_6_+_a +_@ Spin Kick _4_1_2_3_6_+_K +_@ Low-High _6_3_2_1_4_+_b +_@ Knockout _4_1_2_3_6_+_b +_@ Block-Kick _6_3_2_1_4_+_K +_@ Thrust _4_6_+_a +_@ Mystic Orb ^4_6_+_b + +Finishing Moves +- Execution (close) _4_6_4_6_+_b + +- NAMIRA - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Dodge Slash _b_+@E-button +_) High Thrust _a_+_b +_) Low Thrust _b_+_K +_) Dervish Twirl _a_+_b_+_K +_) Anti Crouch _6_+_a_+_b +_) Power Chop _4_+_a_+_b +_) Spin Left _4_+_a +_) ^!Low Spin _a +_) Spin Right _4_+_b +_) ^!Mid Spin _b +_) Sweep _4_+_K + +_@ Block High-Cut Low _6_3_2_+_a +_@ Fan Toss _6_4_+_a +_@ Heel Drop _4_6_+_K +_@ High Kick _6_6_+_K +_@ Heel Slap _2_3_6_+_K + +Finishing Moves +- Execution (close) _2_2_4_6_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Grendal + - Get 3 wins on vs. Mode + - On the Character Select Screen, put the cursor on Executioner _O_S_+@E-button + +_` POJO + - Do the Taria's Execution + - On the Character Select Screen, put the cursor on Taria _O_S_+@E-button + +_` Time Release Characters + - Dregan (the time to unlock is unknown for now) + - Hell Knight (the time to unlock is unknown for now) + - Ichiro Tsunami (the time to unlock is unknown for now) + - War Mech (the time to unlock is unknown for now) + +- GRENDAL - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Fierce Hit _a_+_b +_) Railroad Treatment _6_+_a_+_b (x3) +_) El Toro _4_+_a_+_b +_) Earthquake _a_+_b_+_K +_) Big Punch _4_+_b +_) Big Knee _4_+_K + +_@ Uppercut _4_1_2_3_6_+_a +_@ Shoulder Ram _6_6_+_b +_@ Power Hit _4_6_+_b +_@ Hand Sweep _6_3_2_1_4_+_b +_@ ^!Hammer _b +_@ Forearm Bash _4_6_+_a +_@ ^!High Hammer _b + +Finishing Moves +- Execution (close) _2_2_4_6_+_K + +- POJO - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Chop _6_+_a_+_b +_) Explosion _a_+_b_+_K +_) Egg Launch _^_a_+_b + +_@ Charge _4_6_+_a +_@ Jump Kick _6_3_2_1_4_+_b +_@ Chicken Scratch _4_6_+_K + +Finishing Moves +- Execution (close) _6_+_K + +- DREGAN - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Spin Shot Left _a_+@E-button +_) Spin Shot Right _b_+@E-button +_) Deep Stab _a_+_b +_) Big Chop _6_+_a_+_b +_) Spine Cruncher _b_+_K + +_@ Head Ache _2_3_6_+_a +_@ Block High-Go Low _6_3_2_1_4_+_a +_@ Block Low-Go High _6_3_2_1_4_+_b +_@ Shinsplitter _4_1_2_3_6_+_K_K_K +_@ Fly Kick _4_6_+_K +_@ Spin Skin _O_b +_@ Uppercut _6_2_3_+_b +_@ Shield Slam _4_6_+_b + +Finishing Moves +- Execution (close) _6_3_2_1_4_1_2_3_6_+_K + +- HELL KNIGHT - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Big Flick _a_+_b +_) Anti-Crouch _6_+_a_+_b +_) Two Chops _4_+_a_+_b +_) Reverse Sweep _4_+_K + +_@ Block High-Go Low _6_3_2_1_4_+_a +_@ Block Low-Go High _6_3_2_1_4_+_b +_@ Hell Fire _4_6_+_a +_@ Tail Swipe _2_3_6_+_a +_@ Low Tail Swipe _2_3_6_+_b +_@ ^!Axe Attack _b +_@ Stab'n Chop _4_1_2_3_6_+_b +_@ Power Stab _4_6_+_b +_@ Big Kick _4_6_+_K + +Finishing Moves +- Execution (close) _4_1_2_3_6_4_+_K + +- ICHIRO TSUNAMI - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b +_( ^!Kick Down _K + +_) Left Low _a_+@E-button +_) Left High _b_+@E-button +_) Sword Thrust _a_+_b +_) Dodge Slash _6_+_a_+_b +_) Upper Slice _4_+_a +_) ^!Second Slice _b +_) Hop Slash _4_+_b +_) Sweep _4_+_K +_) Sword Sweep _2_+_a_+_b + +_@ Shove _6_6_+_a +_@ Block High-Cut Low _6_3_2_1_4_+_a +_@ Turbulence Kick _4_1_2_3_6_+_K +_@ Hat Trick _2_3_6_+_a +_@ Flip Chop _4_1_2_3_6_+_b +_@ Fake High _6_3_2_1_4_+_b +_@ Two Cut Spin _4_6_+_a +_@ Gut Punch _4_6_+_b (x3) + +Finishing Moves +- Execution (close) _6_3_2_1_4_1_2_3_6_+_b + +- WAR MECH - +───────────────────────────────────────────────────────────────────────── +_( Throw _6_+_a / _b + +_) Spin Around _a_+_b +_) Slam _6_+_a_+_b +_) Stomp _a_+_b_+_K + +_@ Triple Pound _O_b +_@ Cannon Straight _2_3_6_+_b +_@ Cannon Arc _2_3_6_+_a +_@ Monkey Spin _4_1_2_3_6_+_K +_@ Block-High Pound _6_3_2_+_a +_@ Frenzy ^6_+^*_b +_@ Uppercut _4_6_+_a +_@ Extended Arm _4_6_+_b + +Finishing Moves +- Execution (close) _4_6_3_2_1_4_+_b + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random A.I. + - On the Character Select Screen, press _S on Hell Knight, Xiao Long, Dregan and Namira + +_` Stage Select + - On the Character Select Screen, put the cursor on character who want to select the stage and press _S_S_S_S + - Only on a 2P Game + +_` Secret Stage Select + _` Mini Golf Course + - On the Character Select Screen, press _S on Koyasha, Mordos Kull and Takeshi + _` Machu Pichu + - On the Character Select Screen, press _S on Namira, Koyasha and Taria + _` The Castle + - On the Character Select Screen, press _S Mordos Kull, Taria and Ragnar + _` San Francisco Rush + - On the Character Select Screen, press _S on Xiao Long, Al' Rashid and Koyasha + - Only on a 2P Game + +_` Big Head Mode + - On the Character Select Screen, press _S on Ragnar, Al' Rashid and Takeshi + - Only on a 2P Game + +_` Micronaut Mode + - On the Character Select Screen, press _S on Takeshi, Al' Rashid, Ragnar and Xiao Long + - Only on a 2P Game + +_` Super Speed Grid Mode + - On the Character Select Screen, press _S on Ichiro, Xiao Long and Koyasha + - Only on a 2P Game +$end + +################################################################################################### + +$info=mtlchamp,mtlchamp1,mtlchampa,mtlchampj,mtlchampu,mtlchampu1 +$cmd +Martial Champion © 1993 Konami +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : High Attack +_b : Mid Attack +_c : Low Attack +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Pick Up Weapon close to weapon _2 + +- JIN - +───────────────────────────────────────────────────────────────────────── +_( Reaping Slam _6_+_b + +_@ Ho'o Ken _2_3_6_+_b +_@ Ten Ga Ren Ken _6_2_3_+_a + +- GOLDOR - +───────────────────────────────────────────────────────────────────────── +_( Skull Breaker _6_+_b + +_@ Gol Barrier ^*_b +_@ Gol Wave ^4_6_+_c + +- BOBBY - +───────────────────────────────────────────────────────────────────────── +_( Rough Slam _6_+_b + +_@ Hell Slugger _2_3_6_+_b +_@ Bloody Screw _2_1_4_+_b + +- RACHEAL - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _6_+_b + +_) 2 Dan Jump _^_8 + +_@ Hiton'no Jutsu ^*_b +_@ Shadow Attack ^4_6_+_b + +- CHAOS - +───────────────────────────────────────────────────────────────────────── +_( Lifting Toss _6_+_b + +_@ Nile Star _2_3_6_+_b +_@ Double Cross ^2_8_+_b + +- ZEN - +───────────────────────────────────────────────────────────────────────── +_( Hair Choke _6_+_b + +_@ Kumo no Himo _2_3_6_+_b +_@ Koma no Mai ^4_6_+_b + +- AVU - +───────────────────────────────────────────────────────────────────────── +_( Layback Toss _6_+_b + +_@ Arabian Burner _2_3_6_+_b +_@ Arabian Drill ^4_6_+_b + +- HOI - +───────────────────────────────────────────────────────────────────────── +_( Flipping Driver _6_+_b + +_@ Makuken ^4_6_+_b +_@ Sho En Kyaku _6_2_3_+_a + +- MAHAMBAH - +───────────────────────────────────────────────────────────────────────── +_( Ferocious Strangle _6_+_b + +_@ Savannah Tornado _6_2_3_+_a +_@ Panther Claw ^2_8_+_b + +- TITI - +───────────────────────────────────────────────────────────────────────── +_( Swing Frenzy _6_+_b + +_@ Hyaku Rettoken ^*_b +_@ Chameleon Attack _2_3_6_+_b + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Salamander + - Playable only with M.A.M.E. Cheats + +- SALAMANDER - +───────────────────────────────────────────────────────────────────────── +_@ Gol Barrier close _a +_@ Panther Claw far _a +_@ Hiton'No Jutsu close _b +_@ Hyaku Rettoken far _b +_@ Tornado Screw close _c +_@ Gol Wave far _c +_@ Double Cross close _2_+_a +_@ Makuken far _2_+_a +_@ Arabian Burner close _2_+_b +_@ Shadow Attack far _2_+_b +_@ Trick Knee close _2_+_c +_@ Chameleon Attack far _2_+_c +_@ Air Panther Claw _^_a / _b / _c +$end + +################################################################################################### + +$info=martmast,martmast102c,martmast103c,martmast104c +$cmd +Martial Masters © 2001 IGS +Xiang Yi Quan +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^H : Weak Kick (_K) +^G : Strong Punch (_P) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# Shadow Moves +_* Desperation Moves + +_` Shadow Moves + - Needs 1LV of Super Bar + +_` Desperation Moves + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Super Jump _2_8 +_) Long Jump running _9 +_) Low Dodge Overhead _2_+^E_+^H +_) Backroll and Jump _4_+^E_+^H +_) Pursuit Attack opponent knocked down _2 / _8_+_P / _K +_) Throw Escape when thrown ^E_+^J / ^V +_) Instant Roll Forward being knocked down _6_+^E_+^H +_) Instant Roll Backward being knocked down _4_+^E_+^H +_) Delayed Roll Forward knocked down ^6 +_) Delayed Roll Backward knocked down ^4 +_) Guard Cancel (1LV) blocking ^G_+^J +_) Stagger Grab (1LV) close _4_1_2_3_6_+^E_+^H +_) Taunt ^G_+^J + +- MASTER HUANG - +───────────────────────────────────────────────────────────────────────── +_( Chest Crush ^E_+^J +_( Redirect ^V + +_) Step in Elbow _6_+^G +_) Snap Kick _4_+^H + +_@ Surge Fist _2_3_6_+_P +_@ Drill Kick _^_4_1_2_3_6_+_K +_@ Whirlwind Kick _2_1_4_+_K +_@ ^!Heavy Axe _2_3_6_+_K +_@ ^!High Kicks _2_1_4_+_K +_@ ^!Final Kick ^H +_@ Nimble Knee _6_2_3_+_K +_@ ^!Air Axe Kick _2_+_K +_@ Grasshopper _2_3_6_+_K +_@ ^!Air Axe Kick _2_+_K +_@ Dragon Kick _4_2_1_+_K +_@ ^!Drill Kick _4_1_2_3_6_+_K +_@ Turnover close _6_3_2_1_4_+^G +_@ Swift Push close ^G / ^J, _6_3_2_1_4_+^E + +_# Nimble Whirlwind _2_3_6_+^H_+^G +_# Double Drill Kick _2_1_4_+^H_+^G + +_* Awakening Spirit _2_3_6_2_3_6_+_P +_* Dragon Rave _2_3_6_2_3_6_+_K + +- DRUNK MASTER - +───────────────────────────────────────────────────────────────────────── +_( Headbutt ^E_+^J / ^V + +_) Drunken Claw _6_+^E +_) Drunken Combo close ^G^G^J^G + +_@ Roll Forward _2_1_4_+_P +_@ ^!Crushing Forearm _P +_@ Rotating Kick _2_3_6_+_K +_@ ^!Drunken Slide _2_3_6_+_P +_@ Gourd Swing _6_2_3_+_P +_@ Drunken Dance _6_2_3_+_K +_@ Sake Spit _6_3_2_1_4_+_K +_@ Stagger Top _4_1_2_3_6_+^E +_@ Drunken Smash _4_1_2_3_6_+^G +_@ Butterfly Strike close _6_3_2_1_4_6_+_P + +_# Top Kick _2_3_6_+^H_+^G +_# Gourd Frenzy _2_1_4_+^H_+^G + +_* Gourd Nunchaku _2_3_6_2_3_6_+_P +_* Strong Sake _2_1_4_2_1_4_+_K (reverse all) + +- CRANE - +───────────────────────────────────────────────────────────────────────── +_( Throat Tear ^E_+^J / ^V + +_) Crescent Swipe _6_+^E +_) Heavenly Spin _^_2_+^G + +_@ Spread Wing _2_3_6_+_P (x3) +_@ Majestic Flight _6_2_3_+_P +_@ ^!Landing _2_+_P +_@ Shouting Crane _6_2_3_+_K +_@ Sneaky Dart _2_1_4_+_P +_@ Air Sneaky Dart _^_2_1_4_+_P / ^H +_@ Flapping Thrust _6_3_2_1_4_+_P + +_# Majestic Thrust _2_3_6_+^H_+^G +_# Dart Rain _2_1_4_+^H_+^G + +_* Take Flight _2_3_6_2_3_6_+_P +_* Deadly Darts _2_1_4_2_1_4_+_P + +- GHOST KICK - +───────────────────────────────────────────────────────────────────────── +_( Bully Punch ^E_+^J +_( Crushing Knees ^V + +_) Reaching Axe Kick _6_+^E +_) Driving Headbutt _6_+^G +_) Flying Gut Kick _6_+^J + +_@ Rumble Takedown _6_2_3_+_P +_@ Corkscrew _6_2_3_+_K +_@ Handstand Wallop _2_3_6_+_K +_@ Violent Kicks _2_1_4_+_P +_@ ^!Riot Flash _6_2_3_+_P +_@ Leg Whip _2_1_4_+_K +_@ Supreme Crash _4_2_1_+_P + +_# Shadow Riot Flash _2_3_6_+^H_+^G +_# Gatling Kicks _2_1_4_+^H_+^G + +_* Horizontal Corkscrew _2_3_6_2_3_6_+_K +_* Tornado Corkscrew _2_1_4_2_1_4_+_K + +- TIGER - +───────────────────────────────────────────────────────────────────────── +_( Swipe and Elbow ^E_+^J / ^V + +_) Crescent Axe _6_+^J +_) Big Boot _4_+^H +_) Straight Kick _4_+^J +_) Jumping Palms _^_2_+^G + +_@ Backflip _6_3_2_1_4_+_K +_@ ^!Pounce _2_3_6_+_P +_@ Roaring Elbow _6_2_3_+_P +_@ ^!Second Elbow _2_3_6_+_P +_@ ^!Driving Fist _6_+_P +_@ ^!Claw Uppercut _2_3_6_+_P +_@ Capture Claw _2_1_4_+_P +_@ Hide Rush _4_1_2_3_6_+_K +_@ ^!Shoulder Launch _6_+^G +_@ Hide Launcher _6_2_3_+_K +_@ ^!Driving Back _6_2_3_+_K +_@ Hunting Fists close _4_1_2_3_6_+_P + +_# Pouncing Hide _2_3_6_+^H_+^G +_# Double Shoulder Charge _2_1_4_+^H_+^G + +_* Tiger Barrage _2_3_6_2_3_6_+_P +_* Bursting Tiger _2_3_6_2_3_6_+_K + +- REIKA - +───────────────────────────────────────────────────────────────────────── +_( Layback Toss ^E_+^J / ^V + +_) Side Stance Palm _6_+^G + +_@ Chi Blast _2_3_6_+_P +_@ Pressure Elbow _2_1_4_+_P +_@ ^!Iron Palms _2_1_4_+_P +_@ Opening Fan _2_3_6_+_K +_@ Trap Uppercut _6_2_3_+_P +_@ Leaping Double Kick _6_2_3_+_K +_@ Leap Frog _6_3_2_1_4_+_K + +_# Pressure Leap Kicks _2_3_6_+^H_+^G +_# Chi Storm _2_1_4_+^H_+^G + +_* Chi Bomb _2_3_6_2_3_6_+_P +_* Swift Barrage _2_3_6_2_3_6_+_K + +- SCORPION - +───────────────────────────────────────────────────────────────────────── +_( Lean Back Catapult ^E_+^J / ^V + +_) Snap Axe _6_+^H +_) Pincher Kick _6_+^J + +_@ Aculeus Sting _6_2_3_+_P +_@ Arc Dropkick _6_2_3_+_K +_@ ^!Captured Prey _2_3_6_+_K +_@ Desert Crawl _4_1_2_3_6_+_K +_@ ^!Trap Kick _2_3_6_+_K +_@ Death Roll _6_3_2_1_4_+_K +_@ ^!Venomous Kick _6_+_K +_@ Predator Crash _4_2_1_+_P +_@ ^!Hang Kick _2_3_6_+_K +_@ Predator Crash Fake _4_2_1_+_K + +_# Ruthless Kicks _2_3_6_+^H_+^G +_# Shadow Arc Dropkick _2_1_4_+^H_+^G + +_* Merciless Feast _2_3_6_2_3_6_+_P +_* Lethal Sting _2_3_6_2_3_6_+_K + +- RED SNAKE - +───────────────────────────────────────────────────────────────────────── +_( Heavy Slaps ^E_+^J / ^V + +_) Single Fang _6_+^E +_) Venom Stab _3_+^G + +_@ Viper Blade _6_2_3_+^E +_@ ^!Hopping Spike _8_+_P +_@ ^!Sneaky Trip _2_+_K +_@ Viper Rush _6_2_3_+^G +_@ Tail Whip Kick _6_2_3_+_K +_@ Ravenous Fang _2_3_6_+_P (x2) +_@ Slither and Strike _6_3_2_1_4_+_P +_@ ^!Final Strike _2_1_4_+_P +_@ Scissor Takedown _4_1_2_3_6_+_K + +_# Snake Dance _2_3_6_+^H_+^G +_# Shadow Ravenous Fang _2_1_4_+^H_+^G + +_* Snakebite _2_3_6_2_3_6_+_P +_* Serpent Flurry _2_3_6_2_3_6_+_K + +- MONKEY BOY - +───────────────────────────────────────────────────────────────────────── +_( Blind Dropkick ^E_+^J +_( Climbing Punt ^V + +_) Backhand _6_+^E +_) Rolling Axe _6_+^J +_) High Snap Kick _4_+^H +_) Skyward Uppercut _3_+^G + +_@ Fruit Toss _2_3_6_+_P / ^H +_@ Fruit Roll _2_3_6_+^J +_@ Swing Kick _2_1_4_+_K (x3) +_@ Sneaky Strike _6_2_3_+_P +_@ ^!Low Slider _2_1_4_+_P +_@ Tree Climb Kick _6_2_3_+_K +_@ Monkey Stomp (_^)_4_2_1_+_K + +_# Swing to High Snap _2_3_6_+^H_+^G +_# Monkey Fruit Toss _2_1_4_+^H_+^G + +_* Fruit Frenzy _2_3_6_2_3_6_+_P +_* Sneaky Slider _2_1_4_2_1_4_+_P + +- MONK - +───────────────────────────────────────────────────────────────────────── +_( Rough Toss ^E_+^J +_( Headbutt ^V + +_) Hammer Fist _6_+^G + +_@ Cauldron Drop _2_3_6_+_P / _K +_@ Tremor _6_2_3_+_P +_@ Punt Kick _6_2_3_+_K +_@ Spirit Charge _2_1_4_+_P +_@ ^!Spirit Strike _P +_@ ^!Spirit Chop _6_+_P +_@ ^!Punt Kick _6_2_3_+_K +_@ Heart Punch close _6_3_2_1_4_6_+_P +_@ Ruthless Strangle _6_3_2_1_4_6_+_K + +_# Charging Spirit _2_3_6_+^H_+^G +_# Running Bull _2_1_4_+^H_+^G + +_* Flaming Cauldron _2_3_6_2_3_6_+_P +_* Crushing Mountain _2_3_6_2_3_6_+_K + +- LOTUS MASTER - +───────────────────────────────────────────────────────────────────────── +_( Sling Toss ^E_+^J / ^V + +_) Dead Claw _6_+^G +_) Short Dual Slide Kick _1_+^J +_) Far Dual Slide Kick _3_+^J + +_@ Bloom _2_3_6_+_P +_@ Raising Bloom _2_3_6_+_K +_@ Thunderous Strikes _6_3_2_1_4_+_K +_@ Pouncing Claw _4_2_1_+_P +_@ ^!Reaping Claw _2_1_4_+_P +_@ ^!Sky Slash _2_3_6_+_P +_@ ^!Air Double Claw _P +_@ Lotus Catch _^_4_1_2_3_6_+_P + +_# Lotus Rush _2_3_6_+^H_+^G +_# Swallowing Lotus _2_1_4_+^H_+^G + +_* Death Touch _2_3_6_2_3_6_+_P +_* Giant Bloom _2_3_6_2_3_6_+_K +_* Tower of Flames _6_3_2_1_4_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` SaoJin + - After 20 days of operation, the Character Select Screen will show a number "99" at the top + - Insert 99 credits + +- SAOJIN - +───────────────────────────────────────────────────────────────────────── +_( Rolling Neck Snap ^E_+^J / ^V + +_) Drilling Punch _6_+^G + +_@ Windmill Punch _2_3_6_+^E +_@ Punch Flurry _2_3_6_+^G +_@ Dust Slide _2_3_6_+_K +_@ Crafty Slide _4_1_2_3_6_+^J +_@ Piercing Umbrella _2_1_4_+_P +_@ Blast Palm _6_2_3_+^H +_@ Double Blast _6_2_3_+^J +_@ Chaos Flurry _6_2_3_+_P + +_# Blast Strikes _2_3_6_+^H_+^G +_# Curtain Call _2_1_4_+^H_+^G + +_* Photo Op _2_3_6_2_3_6_+_P +_* Umbrella Rush _2_1_4_2_1_4_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^G + - 3rd Color, select the character with ^H + - 4th Color, select the character with ^J + - 5th Color, select the character with ^E_+^H + - 6th Color, select the character with ^W + - 7th Color, select the character with ^V + - 8th Color, select the character with ^G_+^J + +_` Expert Mode + - After insert coins _O^E_+^H_+^G_+^J and press _S +$end + +################################################################################################### + +$info=msh,msha,mshb,mshbr1,mshh,mshj,mshjr1,mshu +$cmd +Marvel Super Heroes © 1995 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Cycle Gems + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Infinity Special +_# Infinity Gem Power Exclusive + +_` Infinity Special + - Needs 1LV of Super Bar + +- INFINITY GEM POWER - +───────────────────────────────────────────────────────────────────────── +_` POWER GEM + - Damage increased + - Can cause block damage with normal attacks + +_` SPACE GEM + - Super Armor + - Defense increased by 50% + - Don't takes block damage + +_` TIME GEM + - Speed up + +_` SOUL GEM + - Refills 2 blocks of Life Bar + +_` MIND GEM + - Refills almost 2LVs of Super Bar. + +_` REALITY GEM + - Can throw projectiles + - High Fireballs ^E + - Low Fireballs ^H + - Icicles Down ^F + - Icicles Up ^I + - Slow Electrical Spheres ^G + - Fast Electrical Spheres ^J + - Pumpkins _S + +- COMBO INFO - +───────────────────────────────────────────────────────────────────────── +_` Ground Chain-Combo + - Type of the chain-combo that can be done on the floor +_` Jump Chain-Combo + - Type of the chain-combo that can be done on jump +_` Super Jump Chain-Combo + - Type of the chain-combo that can be done on Super Jump + +_` Chain-Combos + - Punch-to-Kick + ^E _! ^H ^F _! ^H ^G _! ^H + ^E _! ^I ^F _! ^I ^G _! ^I + ^E _! ^J ^F _! ^J ^G _! ^J + - Kick-to-Punch + ^H _! ^E ^I _! ^E ^J _! ^E + ^H _! ^F ^I _! ^F ^J _! ^F + ^H _! ^G ^I _! ^G ^J _! ^G + - Weak Start + ^E _! ^F ^H _! ^F + ^E _! ^I ^H _! ^I + ^E _! ^G ^H _! ^G + ^E _! ^J ^H _! ^J + - Stronger + ^E _! ^F _! ^G ^H _! ^F _! ^G + ^E _! ^F _! ^J ^H _! ^F _! ^J + ^E _! ^I _! ^G ^H _! ^I _! ^G + ^E _! ^I _! ^J ^H _! ^I _! ^J + - Zig-Zag + ^E _! ^H _! ^F _! ^I _! ^G _! ^J + +_` Strikes + - Move that launches opponent straight forward +_` Knockdowns + - Move that knock down opponent +_` Launchers + - Move that launches opponent to Air Combo + - Press _8 to Super Jump +_` Air Launchers + - Move that launches opponent to Air Combo if the opponent is already in the air + - Press _8 to Super Jump +_` Air Combo Finishers + - Move that finishes the Air Combo starting the "Flying Screen Animation" +_` Infinity Counter + - Move used during a Infinity Counter +_` Super Bar Max Level + - Max Level of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 / ^U +_) Retreat _4_4 / _4_+^U +_) Super Jump _2_8 / ^T +_) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J +_) Safety Roll being knocked down _4_1_2_+_P / _K +_) Infinity Counter (1LV) blocking _4_1_2_+_P / _K +_) Activate Infinity Gem _2_1_4_+^W +_) Taunt _2_2_+_S + +- SPIDER-MAN - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F +_( Double Rolling Slam _4 / _6_+^G +_( Air Double Rolling Slam _^_4 / _6_+^F / ^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Web Ball (_^)_2_3_6_+_P +_@ Spider Sting _6_2_3_+_P +_@ ^!Spider Bite _P +_@ Web Swing (_^)_2_1_4_+_K +_@ Web Throw _6_3_2_1_4_+_P + +_* Maximum Spider (_^)_2_3_6_+^W +_* ^!Control _2 / _8 + +_# Power Gem: All normal attacks becomes multi-hit + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers ^J +- Air Combo Finishers ^G / ^J +- Infinity Counter Spider Sting +- Super Bar Max Level 3 Levels + +- CAPTAIN AMERICA - +───────────────────────────────────────────────────────────────────────── +_( One-hand Slam _4 / _6_+^F / ^G +_( Ground Launch _4 / _6_+^I / ^J +_( One-hand Drop _^_4 / _6_+^F / ^G + +_) Double Kick ^I^I +_) Hell Kick _^_2_+^J +_) 2 Dan Jump _^_8 + +_@ Shield Slash (_^)_2_3_6_+_P +_@ Stars & Stripes _6_2_3_+_P +_@ Charging Star _2_3_6_+_K +_@ Cartwheel _6_3_2_1_4_+_P + +_* Final Justice _2_3_6_+^W + +_# Power Gem: All Special Moves becomes multi-hit + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^F / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^J +- Infinity Counter Stars & Stripes +- Super Bar Max Level 2 Levels + +- WOLVERINE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Mount Adamantium Hell _4 / _6_+^F +_( Ground Mount Adamantium Hell _4 / _6_+^G +_( Airborne Adamantium Hell _^_4 / _6_+^F / ^G + +_) Double Claw ^F^F +_) Double Kick ^I^I +_) Sliding Claw _3_+^G +_) Repeted Claw _^^*^F +_) Dart Kick _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Barrage _2_3_6_+_P (^*) +_@ Tornado Claw _6_2_3_+_P (^*) +_@ Drill Claw (_^)^E_+^H / ^F_+^I / ^G_+^J +_@ Kabetsuki Drill Claw jump against the wall _4_+^E_+^H / ^F_+^I / ^G_+^J, _?_+_P / _K + +_* Berserker Barrage X _2_3_6_+^W +_* Weapon X _6_2_3_+^W + +_# Power Gem: All normal attacks becomes multi-hit and have a Speed up + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _2_+^I / _3_+^G +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Infinity Counter Drill Claw +- Super Bar Max Level 3 Levels + +- PSYLOCKE - +───────────────────────────────────────────────────────────────────────── +_( Vertical Launch _4 / _6_+^F +_( Rolling Slam _4 / _6_+^G +_( Roll Drop _^_4 / _6_+^F / ^G + +_) Flip Kick _6_+^I +_) Crossover Rolling Roundhouse ^J_6 +_) Delayed Rolling Roundhouse _4_+^J +_) Moonsault Kick _^_8_+^J +_) 3 Dan Jump _^_8_8 + +_@ Psi-Blade (_^)_2_3_6_+_P +_@ Psi-Spin (_^)_2_3_6_+_K +_@ Psi-Spin Arc (_^)_2_3_6_+^H^I^J +_@ Psi-Spin Curve (_^)_2_3_6_+^J^I^H +_@ Ninjitsu (_^)_6_3_2_1_4_+_P / _K +_@ ^!Psi-Drill _?_+_P / _K + +_* Psi-Trust (_^)_2_3_6_+^W, _?_+_P / _K +_* Psi-Maelstrom _2_3_6_+^V (^*) +_* Kochou Gakure (_^)_2_1_4_+^V + +_# Power Gem: All attacks becomes multi-hit + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^I / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J +- Infinity Counter Psy-Blade +- Super Bar Max Level 3 Levels + +- HULK - +───────────────────────────────────────────────────────────────────────── +_( One-hand Drop _4 / _6_+^F / ^G +_( Drop Slam _^_4 / _6_+^F / ^G + +_@ Gamma Slam _4_1_2_3_6_+_P +_@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K +_@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K +_@ Gamma Tornado close _6_3_2_1_4_+_P +_@ Gamma Lift _2_2_+^W +_@ ^!Throw _P / _K + +_* Gamma Crush _2_3_6_+^W +_* ^!Move _4 / _6 + +_# Time Gem: All normal attacks becomes multi-hit + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns --- +- Launchers _2_+^G +- Air Launchers ^J +- Air Combo Finishers ^G / ^J +- Infinity Counter Gamma Charge: Taichi +- Super Bar Max Level 3 Levels + +- IRON MAN - +───────────────────────────────────────────────────────────────────────── +_( Repulsor Slam _4 / _6_+^F +_( Rocket Corner Slam _4 / _6_+^G +_( Air Repulsor Slam _^_4 / _6_+^F / ^G + +_) Double Punches ^E^E +_) Directed Laser _^_2 / _8_+^G +_) Knee Stomp _^_2_+^I +_) Upward Kick _^_8_+^J +_) Air Dash _^ _?_+^W + +_@ Uni-Beam (_^)_4_1_2_3_6_+_P +_@ Repulsor Blast _6_3_2_1_4_+_P +_@ Smart Bomb (_^)^E_+^H / ^F_+^I / ^G_+^J +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Proton Cannon _2_3_6_+^W + +_# Soul Gem: All normal attacks gains electrical attributes and drains opponent's Life + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _2_+^I +- Launchers _2_+^F / ^J +- Air Launchers --- +- Air Combo Finishers --- +- Infinity Counter Repulsor Blast +- Super Bar Max Level 2 Levels + +- MAGNETO - +───────────────────────────────────────────────────────────────────────── +_( E-M Repulse _4 / _6_+^F +_( Scrap Hold _4 / _6_+^G +_( Air E-M Repulse _^_4 / _6_+^F +_( Air Scrap Hold _^_4 / _6_+^G + +_) Angled Kick _^_2_+^H + +_@ E-M Disruptor (_^)_4_1_2_3_6_+_P +_@ Hyper Gravity (_^)_6_3_2_1_4_+_K +_@ Magnetic Blast _^_8_9_6_+_P +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Magnetic Shockwave _2_3_6_+^W +_* Magnetic Tempest (_^)_2_3_6_+^V + +_# Space Gem: Can't be hit + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^F / ^G +- Knockdowns _2_+^J +- Launchers ^F / _2_+^G / ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Infinity Counter Magnetic Shockwave +- Super Bar Max Level 3 Levels + +- SHUMA-GORATH - +───────────────────────────────────────────────────────────────────────── +_( Bit and Throw _4 / _6_+^F / ^G +_( Energy Drain _4 / _6_+^I / ^J +_( Blob Drop _^_4 / _6_+^F / ^G +_( Air Energy Drain _^_4 / _6_+^I / ^J + +_) Sekika _^_2_+^I +_) Upward Blast _^_8_+^G + +_@ Mystic Stare ^4_6_+_P +_@ Mystic Smash (_^)^4_6_+_K +_@ Devitalization close _6_3_2_1_4_+_K + +_* Chaos Dimension _2_3_6_+^W +_* ^!Grab (_^) close ^F / ^G / ^I / ^J + +_# Time Gem: All attacks will Petrify opponent + +Combo Info +- Ground Chain-Combo Punch-to-Kick +- Jump Chain-Combo Punch-to-Kick +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^I / ^G / _2_+^G / ^J / _2_+^J +- Knockdowns --- +- Launchers ^I +- Air Launchers --- +- Air Combo Finishers ^G / _8_+^G / ^J +- Infinity Counter Mystic Smash +- Super Bar Max Level 1 Level + +- JUGGERNAUT - +───────────────────────────────────────────────────────────────────────── +_( Cackling Slam _4 / _6_+^F +_( Headbutts and Uppercut _4 / _6_+^G +_( Air Drop _^_4 / _6_+^F / ^G + +_) Double Punch ^E^E +_) Double Fist _6_+^G + +_@ Juggernaut Punch _4_1_2_3_6_+_P +_@ Earthquake Punch _6_3_2_+_P +_@ Juggernaut Body Press (_^)_4_1_2_3_6_+_K +_@ Cyttorak Power-Up _6_2_3_+^W (damage increased) +_@ Object Pick Up close to object _2_2_+^W +_@ ^!Throw Object _P + +_* Juggernaut Headcrush _2_3_6_+^W + +_# Space Gem: Hyper Armor and don't takes damage + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^I +- Launchers _6_+^G / _2_+^G +- Air Launchers ^G +- Air Combo Finishers ^G / ^J +- Infinity Counter Juggernaut Punch +- Super Bar Max Level 2 Levels + +- BLACKHEART - +───────────────────────────────────────────────────────────────────────── +_( Soul Absorb _4 / _6_+^F / ^I +_( Energy Surge _4 / _6_+^G / ^J +_( Air Energy Surge _^_4 / _6_+^F / ^I / ^G / ^J + +_) Long Dash _6^6 +_) Long Retreat _4^4 +_) Air Dash _^_6_6 / ^U +_) Air Retreat _^_4_4 / _4_+^U + +_@ Dark Thunder _4_1_2_3_6_+_P +_@ Inferno _6_3_2_1_4_+_P +_@ ^!Change to Ice Attack ^F +_@ ^!Change do Fire Attack ^G + +_* Armageddon _2_3_6_+^W +_* Heart of Darkness _2_3_6_+^V + +_# Reality Gem: Turns invisible + +Combo Info +- Ground Chain-Combo Kick-to-Punch +- Jump Chain-Combo Kick-to-Punch +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^F +- Knockdowns --- +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^I +- Infinity Counter Dark Thunder +- Super Bar Max Level 1 Level + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dr. Doom, Thanos and Anita + - Playable only with M.A.M.E. Cheats + +- Dr. DOOM - +───────────────────────────────────────────────────────────────────────── +_( Upward Energy Flash _4 / _6_+^F +_( Ground Slam _4 / _6_+^G +_( Air Upward Energy Flash _^_4 / _6_+^F +_( Air Ground Slam _^_4 / _6_+^G + +_@ Plasma Beam (_^)_2_3_6_+_P +_@ Photon Shot (_^)_6_3_2_1_4_+_P +_@ Molecular Shield _6_3_2_1_4_+_K +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Photon Array (_^)_2_3_6_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^I / _2_+^G +- Air Launchers --- +- Air Combo Finishers --- +- Infinity Counter Plasma Beam +- Super Bar Max Level 4 Levels + +- THANOS - +───────────────────────────────────────────────────────────────────────── +_( Soul Drop _4 / _6_+^F +_( Rock Slab _4 / _6_+^G + +_) Long Run _6^6 / ^6_+^U +_) Dash Drop _^_2_+^J + +_@ Titan Crush (_^)_4_1_2_3_6_+_P +_@ Death Sphere _2_3_6_+_K + +_* Gauntlet: Reality _4_2_1_+^E +_* Gauntlet: Space _4_2_1_+^F +_* Gauntlet: Power _4_2_1_+^G +_* Gauntlet: Time _4_2_1_+^H +_* Gauntlet: Soul _4_2_1_+^I +_* Gauntlet: Mind _4_2_1_+^J + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^I +- Launchers _2_+^F +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Infinity Counter Titan Crush +- Super Bar Max Level 4 Levels + +- ANITA - +───────────────────────────────────────────────────────────────────────── +_( Sharirum Luna _4 / _6_+^F / ^G +_( Air Sharirum Luna _^_4 / _6_+^F / ^G + +_) 4 Dan Jump _^_8_8_8 + +_@ Killshread: Katana Hanasu ^E_+^H / ^F_+^I / ^G_+^J +_@ ^!Killshread: Katana Modosu ^E_+^H / ^F_+^I / ^G_+^J +_@ Akuma Shoukan (_^)_6_2_3_+_P +_@ Lin-Lin Shoukan (_^)_4_2_1_+_P (^*) + +_* Love For You _2_3_6_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers --- +- Infinity Counter Akuma Shoukan +- Super Bar Max Level 3 Levels + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd Color + - On the Character Select Screen ^2 / ^8 for 3 seconds and press _P / _K + +_` No Gems + - On the vs. Screen _O_S on both sides + - Only on a 2P Game +$end + +################################################################################################### + +$info=mshvsf,mshvsfa,mshvsfa1,mshvsfb,mshvsfb1,mshvsfh,mshvsfj,mshvsfj1,mshvsfj2,mshvsfu,mshvsfu1 +$cmd +Marvel Super Heroes vs. Street Fighter © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Hyper Combos + +_` Hyper Combos + - Needs 1LV of Super Bar + +- COMBO INFO - +───────────────────────────────────────────────────────────────────────── +_` Ground Chain-Combo + - Type of the chain-combo that can be done on the floor +_` Jump Chain-Combo + - Type of the chain-combo that can be done on jump +_` Super Jump Chain-Combo + - Type of the chain-combo that can be done on Super Jump + +_` Chain-Combos + - Punch-to-Kick + ^E _! ^H ^F _! ^H ^G _! ^H + ^E _! ^I ^F _! ^I ^G _! ^I + ^E _! ^J ^F _! ^J ^G _! ^J + - Kick-to-Punch + ^H _! ^E ^I _! ^E ^J _! ^E + ^H _! ^F ^I _! ^F ^J _! ^F + ^H _! ^G ^I _! ^G ^J _! ^G + - Weak Start + ^E _! ^F ^H _! ^F + ^E _! ^I ^H _! ^I + ^E _! ^G ^H _! ^G + ^E _! ^J ^H _! ^J + - Stronger + ^E _! ^F _! ^G ^H _! ^F _! ^G + ^E _! ^F _! ^J ^H _! ^F _! ^J + ^E _! ^I _! ^G ^H _! ^I _! ^G + ^E _! ^I _! ^J ^H _! ^I _! ^J + - Zig-Zag + ^E _! ^H _! ^F _! ^I _! ^G _! ^J + +_` Strikes + - Move that launches opponent straight forward +_` Knockdowns + - Move that knock down opponent +_` Launchers + - Move that launches opponent to Air Combo + - Press _8 to Super Jump +_` Air Launchers + - Move that launches opponent to Air Combo if the opponent is already in the air + - Press _8 to Super Jump +_` Air Combo Finishers + - Move that finishes the Air Combo starting the "Flying Screen Animation" +_` Variable Assist + - Move used during a Variable Assist +_` Variable Counter + - Move used during a Variable Counter +_` Variable Combo + - Move used during a Variable Combo + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 / ^U +_) Retreat _4_4 / _4_+^U +_) Super Jump _2_8 / ^T +_) Safety Roll being knocked down _4_1_2_+_P / _K +_) Advancing Guard blocking ^U +_) Variable Assist ^F_+^I +_) Variable Attack ^G_+^J +_) Variable Counter (1LV) blocking _4_1_2_+^G_+^J + +_* Variable Combo (2LVs) _2_3_6_+^G_+^J + +- SPIDER-MAN - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F +_( Double Rolling Slam _4 / _6_+^G +_( Air Double Rolling Slam _^_4 / _6_+^F / ^G + +_) Wall Hold jump against the wall ^6 + +_@ Web Ball (_^)_2_3_6_+_P +_@ Spider Sting _6_2_3_+_P +_@ ^!Spider Bite _P +_@ Web Swing (_^)_2_1_4_+_K +_@ Web Throw _6_3_2_1_4_+_P + +_* Maximum Spider (_^)_2_3_6_+^W +_* ^!Control _2 / _8 +_* Crawler Assault _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers ^J +- Air Combo Finishers ^G / ^J +- Variable Assist Web Swing +- Variable Counter Spider Sting +- Variable Combo Crawler Assault + +- CYCLOPS - +───────────────────────────────────────────────────────────────────────── +_( Optic Drill _4 / _6_+^F +_( ^!Control _4 / _6 +_( Ground Slam _4 / _6_+^G +_( Forward Optic Drill _4 / _6_+^J +_( Leg Throw _1 / _3_+^I / ^J +_( Downward Optic Drill _^_4 / _6_+^F / ^G + +_) Double Attacks ^E^E / ^H^H / ^J^J +_) Alternative Attacks _^_2_+^F / ^G / ^H / ^I / ^J +_) 2 Dan Jump _^_8 + +_@ Optic Blast (_^)_2_3_6_+_P +_@ Optic Sweep _6_3_2_+_P +_@ Gene Splice _6_2_3_+_P (^*) +_@ Cyclone Kick _2_1_4_+_K +_@ Rapid Punches ^4_6_+_P, ^*_P +_@ Running Neck Breaker Drop ^4_6_+_K + +_* Mega Optic Blast _2_3_6_+^W (^*) +_* Super Optic Blast (_^)_6_3_2_+^W +_* ^!Control _? + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^G / _2_+^G / ^J / _2_+^J +- Variable Assist Gene Splice +- Variable Counter Optic Blast +- Variable Combo Mega Optic Blast + +- CAPTAIN AMERICA - +───────────────────────────────────────────────────────────────────────── +_( One-hand Slam _4 / _6_+^F / ^G +_( Ground Launch _4 / _6_+^I / ^J +_( One-hand Drop _^_4 / _6_+^F / ^G + +_) Double Kick ^I^I +_) Hell Kick _^_2_+^J +_) 2 Dan Jump _^_8 + +_@ Shield Slash (_^)_2_3_6_+_P +_@ Stars & Stripes _6_2_3_+_P +_@ Charging Star _2_3_6_+_K +_@ Cartwheel _6_3_2_1_4_+_P + +_* Final Justice _2_3_6_+^W +_* Hyper Stars & Stripes _6_2_3_+^W +_* Hyper Charging Star _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^F / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^J +- Variable Assist Charging Star +- Variable Counter Stars & Stripes +- Variable Combo Hyper Stars & Stripes / Hyper Charging Star + +- WOLVERINE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Mount Adamantium Hell _4 / _6_+^F +_( Ground Mount Adamantium Hell _4 / _6_+^G +_( Airborne Adamantium Hell _^_4 / _6_+^F / ^G + +_) Double Claw ^F^F +_) Double Kick ^I^I +_) Sliding Claw _3_+^G +_) Repeted Claw _^^*^F +_) Dart Kick _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Barrage _2_3_6_+_P (^*) +_@ Tornado Claw _6_2_3_+_P (^*) +_@ Drill Claw (_^)^F_+^H +_@ Kabetsuki Drill Claw jump against the wall _4_+^F_+^H, _?_+_P / _K + +_* Berserker Barrage X _2_3_6_+^W +_* Weapon X _6_2_3_+^W +_* Fatal Claw (_^)_6_2_3_+^V +_* Berserker Charge _2_1_4_+^W (speed up) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _3_+^G +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Drill Claw +- Variable Assist Berserker Barrage +- Variable Counter Berserker Barrage +- Variable Combo Berserker Barrage X + +- SHUMA-GORATH - +───────────────────────────────────────────────────────────────────────── +_( Bit and Throw _4 / _6_+^F / ^G +_( Energy Drain _4 / _6_+^I / ^J +_( Blob Drop _^_4 / _6_+^F / ^G +_( Air Energy Drain _^_4 / _6_+^I / ^J + +_) Sekika _^_2_+^I +_) Upward Blast _^_8_+^G + +_@ Mystic Stare ^4_6_+_P +_@ Mystic Smash (_^)^4_6_+_K +_@ Devitalization close _6_3_2_1_4_+_K + +_* Chaos Dimension (^M) _2_3_6_+^W +_* ^!Grab (_^) close ^F / ^G / ^I / ^J +_* Chaos Split _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Punch-to-Kick +- Jump Chain-Combo Punch-to-Kick +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^I / ^G / _2_+^G / ^J / _2_+^J +- Knockdowns --- +- Launchers ^I +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Mystic Smash +- Variable Counter Mystic Smash +- Variable Combo Hyper Mystic Smash + +- HULK - +───────────────────────────────────────────────────────────────────────── +_( One-hand Drop _4 / _6_+^F / ^G +_( Drop Slam _^_4 / _6_+^F / ^G + +_@ Gamma Slam _2_3_6_+_P +_@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K +_@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K +_@ Gamma Tornado close _6_3_2_1_4_+_P + +_* Gamma Crush _2_1_4_+^W +_* ^!Move _4 / _6 +_* Gamma Wave _2_3_6_+^W + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns --- +- Launchers _2_+^G / ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Gamma Charge: Taichi +- Variable Counter Gamma Charge: Taichi +- Variable Combo Gamma Wave + +- BLACKHEART - +───────────────────────────────────────────────────────────────────────── +_( Soul Absorb _4 / _6_+^F / ^G +_( Energy Surge _4 / _6_+^I / ^J +_( Air Energy Surge _^_4 / _6_+^F / ^G / ^I / ^J + +_) Long Dash _6^6 +_) Long Retreat _4^4 +_) Air Dash _^_6_6 / ^U +_) Air Retreat _^_4_4 / _4_+^U + +_@ Dark Thunder _4_1_2_3_6_+_P +_@ Inferno _6_3_2_1_4_+_P + +_* Armageddon _2_3_6_+^W +_* Heart of Darkness _2_3_6_+^V +_* Judgement Day (_^)_2_1_4_+^W + +Combo Info +- Ground Chain-Combo Kick-to-Punch +- Jump Chain-Combo Kick-to-Punch +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^F +- Knockdowns --- +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^I +- Variable Assist Dark Thunder +- Variable Counter Dark Thunder +- Variable Combo Armageddon + +- OMEGA RED - +───────────────────────────────────────────────────────────────────────── +_( Coil Toss _4 / _6_+^F +_( Powerbomb _4 / _6_+^G +_( Air Powerbomb _^_4 / _6_+^F / ^G + +_) Ground Coil Strike _1 / _3_+^J +_) Air Dash _^_6_6 / ^U +_) ^!Cancel _4 + +_@ Carbonadium Coil _2_3_6_+_P +_@ ^!Coil Retract _P +_@ ^!Flail Smash _?_+_P (x2) +_@ ^!Death Factor ^*_P +_@ ^!Energy Drain ^*_K +_@ Air Carbonadium Coil _^_2_3_6_+_P / _K +_@ ^!Coil Retract _P +_@ ^!Flail Smash _?_+_P / _K (x2) +_@ ^!Death Factor ^*_P +_@ ^!Energy Drain ^*_K +_@ Omega Strike _2_3_6_+_K +_@ ^!Strike Recall _4_+_K +_@ ^!Strike Cancel _2_+_K + +_* Omega Destroyer _2_3_6_+^W +_* Carbonadium Smasher _^_2_3_6_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns --- +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^J +- Variable Assist ^G +- Variable Counter Omega Strike +- Variable Combo Omega Destroyer + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J +_( Kuuchuu Tomoe Nage _^_4 / _6_+^F / ^G + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V +_* Shin Shouryuu Ken _6_2_3_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku +- Variable Assist Hadou Ken +- Variable Counter Hadou Ken +- Variable Combo Shinkuu Hadou Ken + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Guruma _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_) Inazuma Kakato Wari _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken (_^)_6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shouryuu Reppa _2_3_6_+^W +_* Shinryuu Ken _2_3_6_+^V (^*) +_* Shippuu Jinrai Kyaku _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken +- Variable Assist Shouryuu Ken +- Variable Counter Shouryuu Ken +- Variable Combo Shouryuu Reppa / Shinkuu Hadou Ken (with Ryu) + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Otoko Zuki _4 / _6_+^I / ^J +_( Otoko Nage _^_4 / _6_+^F / ^G + +_) Shagami Chouhatsu crouching _S +_) Kuuchuu Chouhatsu _^_S + +_@ Gadou Ken _2_3_6_+_P +_@ Kouryuu Ken _6_2_3_+_P +_@ Dankuu Kyaku _2_1_4_+_K +_@ Premium Sign _2_3_6_+_K +_@ Zenten Chouhatsu _2_3_6_+_S +_@ Kouten Chouhatsu _2_1_4_+_S + +_* Shinkuu Gadou Ken _2_3_6_+^W +_* Hisshou Burai Ken _2_1_4_+^V +_* Kouryuu Rekka _2_3_6_+^V +_* Chouhatsu Densetsu _2_3_6_2_3_6_+_S +_* Otoko Michi (^M) ^G^H_4^E^E + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo --- +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Gadou Ken +- Variable Counter Dankuu Kyaku +- Variable Combo Shinkuu Gadou Ken + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I +_( Tomoe Nage _4 / _6_+^J +_( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Tenma Kuujin Kyaku _^_2_3_6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Messatsu Gou Shouryuu _2_3_6_+^W +_* Messatsu Gou Hadou _2_1_4_+^W (^*) +_* Tenma Gou Zankuu _^_2_3_6_+^W +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken +- Variable Assist Tatsumaki Zankuu Kyaku +- Variable Counter Gou Shouryuu Ken +- Variable Combo Messatsu Gou Hadou + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^F / ^G +_( Sailor Shoot _4 / _6_+^I / ^J +_( Sailor Fly _^_4 / _6_+^I / ^J + +_) Flower Kick _6_+^I + +_@ Hadou Ken (_^)_2_1_4_+_P +_@ Shou'ou Ken (_^)_2_3_6_+_P +_@ Shunpuu Kyaku (_^)_2_1_4_+_K + +_* Midare Zakura _2_3_6_+^W +_* Shinkuu Hadou Ken _2_1_4_+^W +_* Haru Ichiban _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Shunpuu Kyaku +- Variable Counter Shou'ou Ken +- Variable Combo Shinkuu Hadou Ken + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Reishiki Kikou Ken _6_+^G +_) Kaku Kyaku Raku _3_+^J +_) Kaku Yoku Da _^_6_+^J +_) Yousou Kyaku _^_2_+^I +_) Split Kick _^_8_+^H +_) 3 Dan Jump _^_8_8 +_) Air Dash _^_6_6 / ^U +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku (_^)^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku _6_2_3_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_+^W (^*) +_* Senretsu Kyaku _2_3_6_+^V (^*) +_* Hazan Tenshou Kyaku _6_2_3_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _6_+^J +- Variable Assist Kikou Ken +- Variable Counter Kikou Ken +- Variable Combo Kikou Shou + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G +_( Psycho Fall _^_4 / _6_+^F / ^G + +_@ Psycho Shot _4_1_2_3_6_+_P +_@ Psycho Field _6_3_2_1_4_+_P +_@ Double Knee Press (_^)_4_1_2_3_6_+_K +_@ Head Press (_^)^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver (_^)^2_8_+_P, _4 / _6_+_P +_@ Bison Warp (_^)_6_2_3_+_P / _K +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Psycho Crusher (_^)_2_3_6_+^W +_* Knee Press Nightmare _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Psycho Shot +- Variable Counter Double Knee Press +- Variable Combo Knee Press Nightmare + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Upward Toss _4 / _6_+^F +_( German Suplex _4 / _6_+^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G +_( German Suplex dashing ^F / ^G +_( Kamitsuki dashing ^I / ^J +_( Air Deadly Driver _^_4 / _6_+^F / ^G + +_) Elbow Drop _6_+^F +_) Long Punch _^_6_+^G +_) Elbow Dive _^_2_+^F +_) Flying Body Press _^_2_+^G +_) Double Knee Drop _^_2_+^I +_) Air Headbutt _^_8_+^F + +_@ Double Lariat (_^)^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat (_^)^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver (_^) close _x_+_P +_@ Atomic Suplex close _4_1_2_3_6_+_K +_@ Flying Powerbomb _4_1_2_3_6_+_K +_@ Banishing Flat _6_2_3_+_P +_@ Aerial Russian Slam _6_2_3_+_K + +_* Final Atomic Buster close _x_+^W + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo --- +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^F / Upward Toss +- Air Launchers --- +- Air Combo Finishers ^G / _2_+^G / _6_+^G / ^J +- Variable Assist Quick Double Lariat +- Variable Counter Flying Powebomb +- Variable Combo Double Final Atomic Buster / Hyper Double Lariat + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G +_( Stomach Attack _4 / _6_+^I / ^J +_( Air Stomach Attack _^_4 / _6_+^F / ^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K + +_@ Yoga Fire (_^)_2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T +_@ Fuyuu (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Yoga Inferno (_^)_2_3_6_+^W +_* ^!Control _2 / _8 +_* Yoga Strike _2_3_6_+^V + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Yoga Fire +- Variable Counter Yoga Flame +- Variable Combo Yoga Inferno + +- NORIMARO (JAPAN ONLY) - +───────────────────────────────────────────────────────────────────────── +_( Big Headbutt _4 / _6_+^F / ^G +_( Hang Bag _4 / _6_+^I / ^J +_( Air Hang Bag _^_4 / _6_+^I / ^J + +_) Inazuma Kakato Wari _^_7 / _9_+^I +_) 2 Dan Jump _^_8 +_) 4 Dan Jump _^_8_8_N_8 (on the vs. Screen _O^E_+^F_+^J) + +_@ Super Fantastic Treasure (_^)_2_3_6_+_P +_@ Great Fighting Jump _6_2_3_+_P +_@ Powerful Rolling Arms _2_3_6_+_K + +_* Hyper Strong Miracle Treasure _2_3_6_+^W +_* Ultimate Grand Champion Jump _6_2_3_+^W +_* Ultra Variety Private Memories _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Super Fantastic Treasure +- Variable Counter Powerful Rolling Arms +- Variable Combo Hyper Strong Miracle Treasure + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Armored Spider-Man + - On the Character Select Screen, put the cursor on Ryu ^2_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J + +_` U.S. Agent + - On the Character Select Screen, put the cursor on Bison ^8_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J + +_` Mephisto + - On the Character Select Screen, put the cursor on Omega Red ^2_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J + +_` Hiyakeshita Sakura + - On the Character Select Screen, put the cursor on Hulk ^6_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J + +_` Mech-Zangief + - On the Character Select Screen, put the cursor on Blackheart ^4_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J + +_` Shadow + - On the Character Select Screen, put the cursor on Dhalsim ^8_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J + +_` Apocalypse and Cyber Akuma + - Playable only with M.A.M.E. Cheats + +- ARMORED SPIDER-MAN - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F +_( Double Rolling Slam _4 / _6_+^G +_( Air Double Rolling Slam _^_4 / _6_+^F / ^G + +_) Wall Hold jump against the wall ^6 + +_@ Web Ball (_^)_2_3_6_+_P +_@ Spider Sting _6_2_3_+_P +_@ ^!Spider Bite _P +_@ Web Swing (_^)_2_1_4_+_K +_@ Web Throw _6_3_2_1_4_+_P + +_* Maximum Spider (_^)_2_3_6_+^W +_* ^!Control _2 / _8 +_* Crawler Assault _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers ^J +- Air Combo Finishers ^G / ^J +- Variable Assist Web Swing +- Variable Counter Spider Sting +- Variable Combo Crawler Assault + +- U.S. AGENT - +───────────────────────────────────────────────────────────────────────── +_( One-hand Slam _4 / _6_+^F / ^G +_( Ground Launch _4 / _6_+^I / ^J +_( One-hand Drop _^_4 / _6_+^F / ^G + +_) Double Kick ^I^I +_) Hell Kick _^_2_+^J +_) 2 Dan Jump _^_8 + +_@ Shield Slash (_^)_2_3_6_+_P +_@ Stars & Stripes _6_2_3_+_P +_@ Charging Star _2_3_6_+_K +_@ Cartwheel _6_3_2_1_4_+_P + +_* Final Justice _2_3_6_+^W +_* Hyper Stars & Stripes _6_2_3_+^W +_* Hyper Charging Star _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^F / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^J +- Variable Assist Charging Star +- Variable Counter Stars & Stripes +- Variable Combo Hyper Stars & Stripes / Hyper Charging Star + +- MEPHISTO - +───────────────────────────────────────────────────────────────────────── +_( Soul Absorb _4 / _6_+^F / ^G +_( Energy Surge _4 / _6_+^I / ^J +_( Air Energy Surge _^_4 / _6_+^F / ^G / ^I / ^J + +_) Long Dash _6^6 +_) Long Retreat _4^4 +_) Air Dash _^_6_6 / ^U +_) Air Retreat _^_4_4 / _4_+^U + +_@ Dark Thunder _4_1_2_3_6_+_P +_@ Inferno _6_3_2_1_4_+_P + +_* Armageddon _2_3_6_+^W +_* Heart of Darkness _2_3_6_+^V +_* Judgement Day (_^)_2_1_4_+^W + +Combo Info +- Ground Chain-Combo Kick-to-Punch +- Jump Chain-Combo Kick-to-Punch +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^F +- Knockdowns --- +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^I +- Variable Assist Dark Thunder +- Variable Counter Dark Thunder +- Variable Combo Armageddon + +- HIYAKESHITA SAKURA - +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^F / ^G +_( Sailor Shoot _4 / _6_+^I / ^J +_( Sailor Fly _^_4 / _6_+^I / ^J + +_) Flower Kick _6_+^I + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shou'ou Ken (_^)_6_2_3_+_P +_@ Shunpuu Kyaku (_^)_2_1_4_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Midare Zakura _2_3_6_+^V +_* Shinkuu Hadou Ken _2_3_6_+^W +_* Haru Ichiban _2_1_4_+^V +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Hadou Ken +- Variable Assist Shunpuu Kyaku +- Variable Counter Shou'ou Ken +- Variable Combo Shinkuu Hadou Ken + +- MECH-ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Upward Toss _4 / _6_+^F +_( German Suplex _4 / _6_+^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G +_( German Suplex dashing ^F / ^G +_( Kamitsuki dashing ^I / ^J +_( Air Deadly Driver _^_4 / _6_+^F / ^G + +_) Elbow Drop _6_+^F +_) Long Punch _^_6_+^G +_) Elbow Dive _^_2_+^F +_) Flying Body Press _^_2_+^G +_) Double Knee Drop _^_2_+^I +_) Air Headbutt _^_8_+^F + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver (_^) close _x_+_P +_@ Atomic Suplex close _4_1_2_3_6_+_K +_@ Flying Powerbomb _4_1_2_3_6_+_K +_@ Vodka Fire _2_3_6_+_P +_@ Aerial Russian Slam _6_2_3_+_K + +_* Final Atomic Buster close _x_+^W +_* Siberian Blizzard _x_+^V + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo --- +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^F / Upward Toss +- Air Launchers --- +- Air Combo Finishers ^J +- Variable Assist Quick Double Lariat +- Variable Counter Flying Powerbomb +- Variable Combo Double Final Atomic Buster / Hyper Double Lariat + +- SHADOW - +───────────────────────────────────────────────────────────────────────── +_( Dragon Suplex _4 / _6_+^F / ^G +_( Knee Gatling _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J +_) Knee Kick _^_2_+^H + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Shell ^2_8_+_K +_@ Moonsault Slash _^_8_9_6_+_K + +_* Shadow Break _2_3_6_+^W (^*) +_* Cross Shadow Blitz _2_3_6_+^V +_* Shadow Justice _2_1_4_+^V +_* Final Mission (^M) ^4_6_4_6_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist Sonic Boom +- Variable Counter Somersault Shell +- Variable Combo Shadow Justice + +- APOCALYPSE - +───────────────────────────────────────────────────────────────────────── +_) Dash ^U +_) Retreat _4_+^U + +_@ Shockwave _6_3_2_+_P +_@ Hammer Crush _6_2_3_+_P +_@ Shoulder Cannon _2_3_6_+^I +_@ Drill _2_3_6_+^G +_@ Rushing Eye Laser _2_3_6_+^J +_@ Bit Laser occurs automatically + +- CYBER-AKUMA (MECH-GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I +_( Tomoe Nage _4 / _6_+^J +_( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G + +_) Mech Zugai Hassatsu _6_+^F +_) Mech Senpuu Kyaku _6_+^I +_) Mech Mae Geri _^_8_+^I +_) Mech Senpuu Kyaku _^_8_+^J + +_@ Mech Gou Hadou Ken _2_3_6_+_P +_@ Mech Zankuu Hadou Ken _^_2_3_6_+_P +_@ Mech Gou Shouryuu Ken _6_2_3_+_P +_@ Mech Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Mech Tenma Kuujin Kyaku _^_2_3_6_+_K +_@ Mech Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Mech Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Scramble Gou Punch _2_3_6_+^W +_* High Mega Gou Beam _2_1_4_+^W (^*) +_* Thunder Gou Shower _^_2_3_6_+^W +_* Shining Gou Shock (_^)^E^E_6^H^G + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Mech Zankuu Hadou Ken +- Variable Assist Mech Tatsumaki Zankuu Kyaku +- Variable Counter Mech Gou Shouryuu Ken +- Variable Combo High Mech Gou Beam + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Change Battle Order + - On the vs. Screen _O^U + +_` Dan's Explosion + - Choose Dan as your 1st character + - On the vs. Screen _O^E +$end + +################################################################################################### + +$info=mvsc,mvsca,mvscar1,mvscb,mvsch,mvscj,mvscjr1,mvscjsing,mvscr1,mvscu,mvscur1 +$cmd +Marvel vs. Capcom: Clash of Super Heroes © 1998 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Hyper Combos + +_` Hyper Combos + - Needs 1LV of Super Bar + +- COMBO INFO - +───────────────────────────────────────────────────────────────────────── +_` Ground Chain-Combo + - Type of the chain-combo that can be done on the floor +_` Jump Chain-Combo + - Type of the chain-combo that can be done on jump +_` Super Jump Chain-Combo + - Type of the chain-combo that can be done on Super Jump + +_` Chain-Combos + - Punch-to-Kick + ^E _! ^H ^F _! ^H ^G _! ^H + ^E _! ^I ^F _! ^I ^G _! ^I + ^E _! ^J ^F _! ^J ^G _! ^J + - Weak Start + ^E _! ^F ^H _! ^F + ^E _! ^I ^H _! ^I + ^E _! ^G ^H _! ^G + ^E _! ^J ^H _! ^J + - Stronger + ^E _! ^F _! ^G ^H _! ^F _! ^G + ^E _! ^F _! ^J ^H _! ^F _! ^J + ^E _! ^I _! ^G ^H _! ^I _! ^G + ^E _! ^I _! ^J ^H _! ^I _! ^J + - Zig-Zag + ^E _! ^H _! ^F _! ^I _! ^G _! ^J + +_` Strikes + - Move that launches opponent straight forward +_` Knockdowns + - Move that knock down opponent +_` Launchers + - Move that launches opponent to Air Combo + - Press _8 to Super Jump +_` Air Launchers + - Move that launches opponent to Air Combo if the opponent is already in the air + - Press _8 to Super Jump +_` Air Combo Finishers + - Move that finishes the Air Combo starting the "Flying Screen Animation" +_` Variable Counter + - Move used during a Variable Counter +_` Variable Combo + - Move used during a Variable Combo + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 / ^U +_) Retreat _4_4 / _4_+^U +_) Super Jump _2_8 / ^T +_) Safety Roll being knocked down _4_1_2_+_P / _K +_) Advancing Guard blocking ^U +_) Special Partner ^F_+^I +_) Variable Attack ^G_+^J +_) Variable Counter (1LV) blocking _4_1_2_+^G_+^J + +_* Variable Combo (2LVs) _2_3_6_+^G_+^J +_* Variable Cross (2LVs) _2_1_4_+^G_+^J + +- SPECIAL PARTNERS - +───────────────────────────────────────────────────────────────────────── +_` On the Special Partner Select Screen _O_S_+ : + - 01 = Unknown Soldier ^E (4 Stocks) + - 02 = Lou ^F (8 Stocks) + - 03 = Arthur ^E_+^F (8 Stocks) + - 04 = Saki ^G (7 Stocks) + - 05 = Ton-Pooh ^E_+^G (9 Stocks) + - 06 = Devilot ^F_+^G (5 Stocks) + - 07 = Anita ^E_+^F_+^G (5 Stocks) + - 08 = Pure & Fur ^H (5 Stocks) + - 09 = Michelle Heart ^E_+^H (6 Stocks) + - 10 = Thor ^F_+^H (7 Stocks) + - 11 = Cyclops ^E_+^F_+^H (7 Stocks) + - 12 = Magneto ^G_+^H (7 Stocks) + - 13 = Storm ^E_+^G_+^H (6 Stocks) + - 14 = Jubilee ^F_+^G_+^H (8 Stocks) + - 15 = Rogue ^E_+^F_+^G_+^H (6 Stocks) + - 16 = Psylocke ^I (5 Stocks) + - 17 = Juggernaut ^E_+^I (3 Stocks) + - 18 = Iceman ^F_+^I (4 Stocks) + - 19 = Colossus ^E_+^F_+^I (5 Stocks) + - 20 = U.S. Agent ^G_+^I (5 Stocks) + - 21 = Shadow ^E_+^G_+^I (3 Stocks) + - 22 = Sentinel ^F_+^G_+^I (4 Stocks) + +- SPIDER-MAN - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F +_( Double Rolling Slam _4 / _6_+^G +_( Air Double Rolling Slam _^_4 / _6_+^F / ^G + +_) Air Dash _^_6_6 / ^U +_) Sankaku Tobi jump against the wall _9 + +_@ Web Ball (_^)_2_3_6_+_P +_@ Spider Sting _6_2_3_+_P +_@ ^!Spider Bite _P +_@ Web Swing (_^)_2_1_4_+_K +_@ Web Throw _6_3_2_1_4_+_P + +_* Maximum Spider (_^)_2_3_6_+^W +_* ^!Control _2 / _8 +_* Crawler Assault _2_3_6_+^V +_* Ultimate Web Throw _2_1_4_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers ^J +- Air Combo Finishers ^G / ^J +- Variable Counter Spider Sting +- Variable Combo Crawler Assault + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Web Hold _4 / _6_+^F / ^G +_( Ground Slam _4 / _6_+^I / ^J +_( Air Slam _^_4 / _6_+^F / ^G + +_) Air Dash _^_6_6 / ^U + +_@ Venom Fang (_^)_2_3_6_+_P +_@ Venom Rush _2_3_6_+_K +_@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P + +_* Venom Web _2_3_6_+^W +_* Death Bite _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Punch-to-Kick +- Jump Chain-Combo Punch-to-Kick +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^G +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^G +- Variable Counter Venom Fang +- Variable Combo Death Bite + +- CAPTAIN AMERICA - +───────────────────────────────────────────────────────────────────────── +_( One-hand Slam _4 / _6_+^F / ^G +_( Ground Launch _4 / _6_+^I / ^J +_( One-hand Drop _^_4 / _6_+^F / ^G + +_) Double Kick ^I^I +_) Hell Kick _^_2_+^J +_) Aerial Kick _^_8_+^J +_) 2 Dan Jump _^_8 + +_@ Shield Slash (_^)_2_3_6_+_P +_@ Stars & Stripes _6_2_3_+_P +_@ Charging Star _2_3_6_+_K +_@ Cartwheel _6_3_2_1_4_+_P + +_* Final Justice _2_3_6_+^W +_* Hyper Stars & Stripes _6_2_3_+^W +_* Hyper Charging Star _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers ^F +- Air Combo Finishers ^G / ^J / _2_+^J +- Variable Counter Charging Star +- Variable Combo Hyper Charging Star / Hyper Stars & Stripes + +- HULK - +───────────────────────────────────────────────────────────────────────── +_( One-hand Drop _4 / _6_+^F / ^G +_( Drop Slam _^_4 / _6_+^F / ^G + +_@ Gamma Slam _2_3_6_+_P +_@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K +_@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K +_@ Gamma Tornado close _6_3_2_1_4_+_P + +_* Gamma Crush _2_1_4_+^W +_* ^!Move _4 / _6 +_* Gamma Wave _2_3_6_+^W +_* Gamma Quake _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^F / ^I / ^G / ^J / _2_+^J +- Knockdowns --- +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^F / ^G / ^J +- Variable Counter Gamma Charge: Taichi +- Variable Combo Gamma Wave + +- WAR MACHINE - +───────────────────────────────────────────────────────────────────────── +_( Repulsor Slam _4 / _6_+^F / ^G +_( Rocket Corner Slam _4 / _6_+^I / ^J +_( Air Repulsor Slam _^_4 / _6_+^F / ^I / ^G / ^J + +_) Double Punches ^E^E +_) Directed Laser _^_2 / _8_+^G +_) Knee Stomp _^_2_+^I +_) Upward Kick _^_8_+^J +_) Air Dash _^ _?_+^U + +_@ Shoulder Cannon (_^)_2_3_6_+_P +_@ Low Shoulder Cannon _2_3_6_+_K +_@ Repulsor Blast _6_3_2_1_4_+_P +_@ Smart Bomb (_^)^F_+^H +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Proton Cannon _2_3_6_+^W +_* War Destroyer _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _2_+^I +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / _2_+^G / ^J +- Variable Counter Repulsor Blast +- Variable Combo Proton Cannon + +- GAMBIT - +───────────────────────────────────────────────────────────────────────── +_( Charge Hold _4 / _6_+^F / ^G +_( Stick Throw _4 / _6_+^I / ^J +_( Kick Throw _^_4 / _6_+^I / ^J + +_@ Kinetic Card (_^)_2_3_6_+_P +_@ Trick Card _2_1_4_+_P +_@ Cajun Slash _6_2_3_+_P +_@ Cajun Escape ^2_8_+_P_P +_@ ^!Move _4 / _6 +_@ Cajun Strike ^2_8_+_K + +_* Royal Flush _2_3_6_+^W +_* Cajun Explosion: Zenpou _2_3_6_+^V +_* Cajun Explosion: Kouhou _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Cajun Slash +- Variable Combo Royal Flash + +- WOLVERINE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Mount Adamantium Hell _4 / _6_+^F +_( Ground Mount Adamantium Hell _4 / _6_+^G +_( Airborne Adamantium Hell _^_4 / _6_+^F / ^G + +_) Double Claw (_^)^F^F +_) Double Kick ^I^I +_) Sliding Claw _3_+^G +_) Dart Kick _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Barrage _2_3_6_+_P (^*) +_@ Tornado Claw _6_2_3_+_P (^*) +_@ Drill Claw (_^)^F_+^H +_@ Kabetsuki Drill Claw jump against the wall _4_+^F_+^H, _?_+_P / _K +_@ Berserker Slash _2_1_4_+_P + +_* Berserker Barrage X _2_3_6_+^W +_* Weapon X _6_2_3_+^W +_* Fatal Claw (_^)_6_2_3_+^V +_* Berserker Charge _2_1_4_+^W (speed up) (damage decreased by 40%) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _3_+^G +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Drill Claw +- Variable Counter Berserker Barrage +- Variable Combo Berserker Barrage X + +- RYU - +───────────────────────────────────────────────────────────────────────── +RYU MODE +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J +_( Kuuchuu Tomoe Nage _^_4 / _6_+^F / ^G + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V +_* Shin Shouryuu Ken _6_2_3_+^W +_* Mode Change: KEN _6_3_2_1_4_+^F +_* Mode Change: AKUMA _6_3_2_1_4_+^G + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku +- Variable Counter Hadou Ken +- Variable Combo Shinkuu Hadou Ken + +KEN MODE +_( Jigoku Guruma _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_) Inazuma Kakato Wari _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken (_^)_6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shouryuu Reppa _2_3_6_+^W +_* Shinryuu Ken _2_3_6_+^V (^*) +_* Shippuu Jinrai Kyaku _2_1_4_+^V +_* Mode Change: RYU _6_3_2_1_4_+^E +_* Mode Change: AKUMA _6_3_2_1_4_+^G + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken +- Variable Counter Hadou Ken +- Variable Combo Shouryuu Reppa + +AKUMA MODE +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J +_( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Tenma Kuujin Kyaku _^_2_3_6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Messatsu Gou Shouryuu _2_3_6_+^W +_* Messatsu Gou Hadou _2_1_4_+^W (^*) +_* Tenma Gou Zanku _^_2_3_6_+^W +_* Shun Goku Satsu (^M) ^E^E_6^H^G +_* Mode Change: RYU _6_3_2_1_4_+^E +_* Mode Change: KEN _6_3_2_1_4_+^F + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken +- Variable Counter Gou Hadou Ken +- Variable Combo Messatsu Gou Hadou + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Reishiki Kikou Ken _6_+^G +_) Kaku Kyaku Raku _3_+^J +_) Split Kick _^_8_+^H +_) Yousou Kyaku _^_2_+^I +_) 3 Dan Jump _^_8_8 +_) Air Dash _^_6_6 / ^U +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku (_^)^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku _6_2_3_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_+^W (^*) +_* Senretsu Kyaku _2_3_6_+^V (^*) +_* Hazan Tenshou Kyaku _6_2_3_+^V +_* Shichisei Senkuu Kyaku _^_2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Kikou Ken +- Variable Combo Kikou Shou / Senretsu Kyaku + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +ZANGIEF MODE +_( Upward Toss _4 / _6_+^F +_( German Suplex _4 / _6_+^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G +_( German Suplex dashing ^F / ^G +_( Kamitsuki dashing ^I / ^J +_( Air Deadly Driver _^_4 / _6_+^F / ^G + +_) Elbow Drop _6_+^F +_) Long Punch _^_6_+^G +_) Elbow Dive _^_2_+^F +_) Flying Body Press _^_2_+^G +_) Double Knee Drop _^_2_+^I +_) Air Headbutt _^_8_+^F + +_@ Double Lariat (_^)^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat (_^)^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver (_^) close _x_+_P +_@ Atomic Suplex close _4_1_2_3_6_+_K +_@ Flying Powerbomb _4_1_2_3_6_+_K +_@ Banishing Flat _6_2_3_+_P +_@ Aerial Russian Slam _6_2_3_+_K + +_* Final Atomic Buster close _x_+^W +_* Ultra Atomic Buster (^M) close _x_+^V +_* Iron Body: MECH-ZANGIEF _4_2_1_+^H + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo --- +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^F / Upward Toss +- Air Launchers --- +- Air Combo Finishers ^G / _2_+^G / _6_+^G / ^J +- Variable Counter Flying Powerbomb +- Variable Combo Double Final Atomic Buster / Hyper Double Lariat + +MECH-ZANGIEF MODE +_( Upward Toss _4 / _6_+^F +_( German Suplex _4 / _6_+^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G +_( German Suplex dashing ^F / ^G +_( Kamitsuki dashing ^I / ^J +_( Air Deadly Driver _^_4 / _6_+^F / ^G + +_) Elbow Drop _6_+^F +_) Long Punch _^_6_+^G +_) Elbow Dive _^_2_+^F +_) Flying Body Press _^_2_+^G +_) Double Knee Drop _^_2_+^I +_) Air Headbutt _^_8_+^F + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver (_^) close _x_+_P +_@ Atomic Suplex close _4_1_2_3_6_+_K +_@ Flying Powerbomb _4_1_2_3_6_+_K +_@ Vodka Fire _2_3_6_+_P +_@ Aerial Russian Slam _6_2_3_+_K + +_* Final Atomic Buster close _x_+^W +_* Siberian Blizzard _x_+^V +_* Iron Body: ZANGIEF _4_2_1_+^H + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo --- +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^F / Upward Toss +- Air Launchers --- +- Air Combo Finishers ^G / _2_+^G / _6_+^G / ^J +- Variable Counter Flying Powerbomb +- Variable Combo Double Final Atomic Buster / Hyper Double Lariat + +- CAPTAIN COMMANDO - +───────────────────────────────────────────────────────────────────────── +_( Throw with a Random Friend _4 / _6_+^F / ^G +_( Kick Throw _4 / _6_+^I / ^J +_( Leg Throw _^_4 / _6_+^F / ^G + +_@ Captain Fire (_^)_2_3_6_+_P +_@ Captain Corrider _2_1_4_+_P +_@ Captain Kick _2_1_4_+_K +_@ Captain Strike: Sho _2_3_6_+^H +_@ Captain Strike: Jennety _2_3_6_+^I +_@ Captain Strike: Hoover _2_3_6_+^J + +_* Captain Sword _2_3_6_+^W +_* Captain Storm _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^F / ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Captain Corrider +- Variable Combo Captain Sword + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( Moon Tracer _4 / _6_+^F / ^G +_( Breast Anguish _4 / _6_+^I / ^J +_( Sexual Embrace _^_4 / _6_+^F / ^G + +_) Necro Desire _6_+^J +_) Mysterious Arc _3_+^G +_) Shell Kick _^_2_+^I +_) Shell Pierce _^_2_+^J +_) Vania Dash _^_6_6 / ^U +_) Vania Dash: Ue _^_6_9 / _8_+^U +_) Vania Dash: Shimo _^_6_3 / _2_+^U + +_@ Soul Fist (_^)_2_3_6_+_P +_@ Shadow Blade (_^)_6_2_3_+_P +_@ Vector Drain close _6_3_2_1_4_+_P + +_* Soul Eraser _2_3_6_+^W (^*) +_* Darkness Illusion (_^)_2_3_6_+^V +_* Silhouette Blade _6_2_3_+^W +_* Eternal Slumber (^M) ^E^I_4^F^J + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^J / Soul Fist +- Variable Counter Soul Fist +- Variable Combo Soul Eraser + +- MEGAMAN (ROCKMAN) - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _4 / _6_+^F / ^G +_( Air Shoulder Throw _^_4 / _6_+^F / ^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Mega Buster (_^)^G +_@ Charge Shot (_^)_O^G +_@ Mega Upper _6_2_3_+_P +_@ Eddie Yobi: Rockball _2_1_4_+^H +_@ ^!Item Kougeki _2_3_6_+_P +_@ Eddie Yobi: Tornado Hold _2_1_4_+^I +_@ ^!Item Kougeki _2_3_6_+_P +_@ Eddie Yobi: Leaf Shield _2_1_4_+^J +_@ ^!Item Kougeki _2_3_6_+_P (x2) + +_* Hyper Megaman _2_3_6_+^W (^*) +_* Rush Drill _2_3_6_+^V +_* ^!Move _? +_* ^!Dask _P / _K +_* Beat Plane (_^)_2_1_4_+^V, ^*_P / _K +_* ^!Move _? + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Mega Upper +- Variable Combo Hyper Megaman + +- STRIDER HIRYU - +───────────────────────────────────────────────────────────────────────── +_( Izuna Drop _4 / _6_+^F / ^G +_( Throw with Hook _4 / _6_+^I / ^J +_( Kick Throw _^_4 / _6_+^F / ^G + +_) Sliding Kick _3_+^J +_) 2 Dan Jump _^_8 +_) Sankaku Tobi jump against the wall _9 + +_@ Ame no Murakumo _2_3_6_+_P +_@ Excalibur _^_2_3_6_+_P / _K +_@ Gram _6_2_3_+_P / _K +_@ Air Gram _^_6_2_3_+_P +_@ Warp _4_2_1_+_P / _K +_@ Vajra _2_1_4_+_K +_@ Formation A _2_3_6_+_K +_@ Formation B ^4_6_+_P +_@ ^!Formation B Fire (_^)^4_6_+_P +_@ Formation C ^4_6_+_K +_@ Kabe Hari Tsuki _2_1_4_+_P +_@ ^!Uwa Idou _8 +_@ ^!Shimo Idou _2 +_@ ^!Chakuji _6 +_@ ^!Hantai Soku no Heki e Idou _4_6 +_@ ^!Cipher Kougeki _P +_@ ^!Jimen ni Tobigeri _K +_@ ^!Sliding Heel _2_+_K + +_* Ragnarok _6_2_3_+^W +_* Ouroboros _2_3_6_+^W +_* Legion _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Ame no Murakumo +- Variable Combo Legion + +- JIN SAOTOME - +───────────────────────────────────────────────────────────────────────── +_( Throw with Blodia _4 / _6_+^F / ^G +_( Grab and Punch _4 / _6_+^I / ^J +_( Air Throw with Blodia _^_4 / _6_+^F / ^G + +_) Diving Cyclone _^_2_+_K +_) Saotome Shine LOW Life Bar (Super Armor) + +_@ Saotome Typhoon ^4_6_+_P +_@ Saotome Dynamite ^2_8_+_P +_@ Saotome Crush close _6_3_2_1_4_+_K +_@ Saotome Fire _S, ^*_P + +_* Blodia Punch _2_3_6_+^W +_* Blodia Vulcan _2_1_4_+^W +_* Saotome Cyclone _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^G / ^J +- Knockdowns _2_+^J +- Launchers ^F +- Air Launchers --- +- Air Combo Finishers ^F / ^I / ^G / ^J +- Variable Counter Saotome Dynamite +- Variable Combo Blodia Punch + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` "Orange" Hulk + - On the Character Select Screen, put the cursor on Chun-Li and press _6_6_2_2_4_4_6_6_2_2_4_4_8_8_8_8_2_2_6_6_8_8_2_2_2_2_8_8_8_8_4_8 + +_` "Golden" War Machine + - On the Character Select Screen, put the cursor on Zangief and press _4_4_2_2_6_6_2_2_4_4_8_8_8_8_6_6_4_4_2_2_6_6_2_2_4_4_2_2_6_6_2_2_2_2 + +_` "Red" Venom + - On the Character Select Screen, put the cursor on Chun-Li and press _6_2_2_2_2_4_8_8_8_8_6_6_2_2_4_4_2_2_6_2_8_8_8_8_4_4_8 + +_` Morrigan "Lilith Style" + - On the Character Select Screen, put the cursor on Zangief and press _4_4_2_2_6_6_8_8_2_2_2_2_4_4_8_8_8_8_6_4_2_2_2_2_6_6_8_8_8_8_4_4_2_2_2_2_6_2 + +_` Roll + - On the Character Select Screen, put the cursor on Zangief and press _4_4_2_2_6_6_2_2_4_4_8_6_8_8_6_6 + +_` Shadow Lady + - On the Character Select Screen, put the cursor on Morrigan and press _8_6_6_2_2_2_2_4_4_8_8_8_8_6_6_4_4_2_2_6_6_2_2_4_4_8_8_6_6_8_8_4_4_2_2_2_2_2 + +_` Onslaught (1st form) + - Playable only with M.A.M.E. Cheats + +- "ORANGE" HULK - +───────────────────────────────────────────────────────────────────────── +_( One-hand Drop _4 / _6_+^F / ^G +_( Drop Slam _^_4 / _6_+^F / ^G + +_@ Gamma Slam _2_3_6_+_P +_@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K +_@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K +_@ Gamma Tornado close _6_3_2_1_4_+_P + +_* Gamma Crush _2_1_4_+^W +_* ^!Move _4 / _6 +_* Gamma Wave _2_3_6_+^W +_* Gamma Quake _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / ^J / _2_+^J +- Knockdowns --- +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Gamma Charge: Taichi +- Variable Combo Gamma Wave + +- "GOLDEN" WAR MACHINE - +───────────────────────────────────────────────────────────────────────── +_( Repulsor Slam _4 / _6_+^F / ^G +_( Rocket Corner Slam _4 / _6_+^I / ^J +_( Air Repulsor Slam _^_4 / _6_+^F / ^I / ^G / ^J + +_) Double Punches ^E^E +_) Directed Laser _^_2 / _8_+^G +_) Knee Stomp Super Jump _2_+^I +_) Upward Kick _^_8_+^J + +_@ Shoulder Cannon (_^)_2_3_6_+_P +_@ Low Shoulder Cannon _2_3_6_+_K +_@ Smart Bomb (_^)^F_+^H + +_* Proton Cannon _2_3_6_+^W +_* War Destroyer _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _2_+^I +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / _2_+^G / ^J +- Variable Counter Shoulder Cannon +- Variable Combo Proton Cannon + +- "RED" VENOM - +───────────────────────────────────────────────────────────────────────── +_( Web Hold _4 / _6_+^F / ^G +_( Ground Slam _4 / _6_+^I / ^J +_( Air Slam _^_4 / _6_+^F / ^G + +_) Air Dash _^_6_6 / ^U + +_@ Venom Crush _2_3_6_+_P (^*) +_@ Venom Storm _2_3_6_+_K (^*) +_@ Venom Charge _^_2_3_6_+_P +_@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P + +_* Venom Web _2_3_6_+^W +_* Death Bite _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^G +- Knockdowns _2_+^J +- Launchers ^G +- Air Launchers --- +- Air Combo Finishers ^G +- Variable Counter Venom Crush +- Variable Combo Death Bite + +- MORRIGAN "LILITH STYLE" - +───────────────────────────────────────────────────────────────────────── +_( Moon Tracer _4 / _6_+^F / ^G +_( Breast Anguish _4 / _6_+^I / ^J +_( Sexual Embrace _^_4 / _6_+^F / ^G + +_) Necro Desire _6_+^J +_) Mysterious Arc _3_+^G +_) Shell Kick _^_2_+^I +_) Shell Pierce _^_2_+^J +_) Vania Dash _^_6_6 / ^U +_) Vania Dash: Ue _^_6_9 / _8_+^U +_) Vania Dash: Shimo _^_6_3 / _2_+^U + +_@ Soul Flash (_^)_2_3_6_+_P +_@ Shining Blade _6_2_3_+_P +_@ Vector Drain close _6_3_2_1_4_+_P + +_* Brilliant Shower _2_3_6_+^W +_* Luminous Illusion (_^)_2_3_6_+^V +_* Splendor Love _6_2_3_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^J / Soul Flash +- Variable Counter Soul Flash +- Variable Combo Brilliant Shower + +- ROLL - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^F / ^G +_( Air Shoulder Toss _^_4 / _6_+^F / ^G + +_) Swipe Kick _^_8_+^J + +_@ Roll Buster (_^)_2_3_6_+_P +_@ Hana-taba Bakudan (_^)_2_1_4_+_P +_@ Eddie Yobi: Rockball _2_1_4_+^H +_@ ^!Item Kougeki _2_3_6_+_K +_@ Eddie Yobi: Tornado Hold _2_1_4_+^I +_@ ^!Item Kougeki _2_3_6_+_K +_@ Eddie Yobi: Leaf Shield _2_1_4_+^J +_@ ^!Item Kougeki _2_3_6_+_K (x2) + +_* Hyper Roll (_^)_2_3_6_+^W (^*) +_* Rush Drill _2_3_6_+^V +_* ^!Move _? +_* ^!Dask _P / _K +_* Beat Plane (_^)_2_1_4_+^V, ^*_P / _K +_* ^!Move _? + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Rock Buster +- Variable Combo Hyper Roll + +- SHADOW LADY - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku _3_+^J +_) Yosou Kyaku _^_2_+^I +_) Split Kick _^_8_+^H +_) 3 Dan Jump _^_8_8 +_) Air Dash _^_6_6 / ^U +_) Sankaku Tobi jump against the wall _9 + +_@ Infinity Leg (_^)^*_K +_@ Miracle Drill _2_3_6_+_P +_@ Rainbow Missile _2_3_6_+_K +_@ Sky Counter Crash _6_3_2_1_4_+_K +_@ Plasma Barrier _6_2_3_+_P + +_* Big Bang Laser _2_3_6_+^W (^*) +_* Galaxy Missile _2_3_6_+^V +_* Final Mission (^M) ^4_6_4_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Counter Miracle Drill +- Variable Combo Big Bang Laser + +- ONSLAUGHT (1ST FORM) - +───────────────────────────────────────────────────────────────────────── +_@ Hyper Gravity _2_3_6_+^E +_@ Magnetic Shockwave _2_3_6_+^F +_@ Magnetic Tempest _2_3_6_+^G +_@ Head Crush _2_3_6_+^H +_@ Mega Optic Blast _2_3_6_+^I +_@ Sentinel Assist _2_3_6_+^J +_@ Warp _6_2_3_+_P +_@ Partner Change _2_1_4_+^E + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Change Battle Order + - On the vs. Screen _O^U + +_` Use Opponent's Special Partner + - On the vs. Screen _O^T + +_` CPU Battles + _` Fight "Orange" Hulk and Wolverine on Stage 7 + - Don't lose any character + - Win 3 matches with Hyper Combos + _` Fight "Golden" War Machine and Captain America on Stage 7 + - Don't lose any character + - Win 3 matches with Hyper Combos + - Win 2 matches with Variable Cross + _` Fight "Red" Venom and Spider-Man on Stage 7 + - Don't lose any character + - Get a "First Attack" in 6 matches + - Win 2 matches with Hyper Combos + - Win 4 matches with Variable Cross + _` Fight Morrigan "Lilith Style" and Chun-Li on Stage 7 + - Don't lose any character + - Use all the Special Partner stock in 2 matches + - Win 3 matches with Hyper Combos + _` Fight Roll and Megaman on Stage 7 + - Don't lose any character + - Use all the Special Partner stock in 6 matches + - Win 3 matches with Hyper Combos + - Win 2 matches with Variable Cross + _` Fight Shadow Lady and Jin on Stage 7 + - Don't lose any character + - Get a "First Attack" in 6 matches + - Use all the Special Partner stock in 6 matches + - Win 2 matches with Hyper Combos + - Win 4 matches with Variable Cross +$end + +################################################################################################### + +$info=mvsc2,mvsc2u +$cmd +Marvel vs. Capcom 2: New Age of Heroes © 2000 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_a : Variable Assist 1 +_b : Variable Assist 2 +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Hyper Combos + +_` Hyper Combos + - Needs 1LV of Super Bar + +_` Bonus attribute add-on + - Power Up (damage increased by 25%) + - Defense Up (defense increased by 50%) + - Speed Up + - Life Up + - Super Armor + - Hyper Armor + +- COMBO INFO - +───────────────────────────────────────────────────────────────────────── +_` Ground Chain-Combo + - Type of the chain-combo that can be done on the floor +_` Jump Chain-Combo + - Type of the chain-combo that can be done on jump +_` Super Jump Chain-Combo + - Type of the chain-combo that can be done on Super Jump + +_` Chain-Combos + - Weak Start + ^E _! ^E ^H _! ^E + ^E _! ^H ^H _! ^H + ^E _! ^G ^H _! ^G + ^E _! ^J ^H _! ^J + - Stronger + ^E _! ^E _! ^G ^H _! ^E _! ^G + ^E _! ^E _! ^J ^H _! ^E _! ^J + ^E _! ^H _! ^G ^H _! ^H _! ^G + ^E _! ^H _! ^J ^H _! ^H _! ^J + - Zig-Zag + ^E _! ^H _! ^E _! ^H _! ^G _! ^J + +_` Strikes + - Move that launches opponent straight forward +_` Knockdowns + - Move that knock down opponent +_` Launchers + - Move that launches opponent to Air Combo + - Press _8 to Super Jump +_` Air Launchers + - Move that launches opponent to Air Combo if the opponent is already in the air + - Press _8 to Super Jump +_` Air Combo Finishers + - Move that finishes the Air Combo starting the "Flying Screen Animation" +_` Variable Assist + - Move used during a Variable Assist +_` Variable Counter + - Move used during a Variable Counter +_` Variable Combo + - Move used during a Variable Combo + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 / ^W +_) Retreat _4_4 / _4_+^W +_) Super Jump _2_8 +_) Medium Punch ^E / ^H, ^E +_) Medium Kick ^E / ^H, ^H +_) Throw Escape when thrown _4 / _6_+^G / ^J +_) Safety Roll being knocked down _4_1_2_+_P / _K +_) Advancing Guard blocking ^W +_) Variable Assist with 2nd Character _a +_) Variable Assist with 3rd Character _b +_) Variable Attack with 2nd Character ^E_+^H +_) Variable Attack with 3rd Character ^G_+^J +_) Variable Counter with 2nd Character (1LV) blocking _4_1_2_+_a +_) Variable Counter with 3rd Character (1LV) blocking _4_1_2_+_b +_) Snapback to 2nd Opponent (1LV) _2_3_6_+_a +_) Snapback to 3rd Opponent (1LV) _2_3_6_+_b + +_* Variable Combo (3LVs) _a_+_b + +- CABLE - +───────────────────────────────────────────────────────────────────────── +_( Kick Throw _4 / _6_+^J +_( Air Kick Throw _^_4 / _6_+^J + +_) Gun Fire ^*^G +_) Turning Kick _6_+^J +_) Medium Punch _3_+^G + +_@ Viper Beam (_^)_2_3_6_+_P (^*) +_@ Crackdown _2_3_6_+_K +_@ Psi-Charge close _6_3_2_1_4_+_P +_@ Electrap (_^)_2_1_4_+_K (_O) +_@ Scimitar _6_2_3_+_P + +_* Hyper Viper (_^)_2_3_6_+^W (^*) +_* Time Flip _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^G +- Knockdowns _2_+^J +- Launchers Medium Punch +- Air Launchers --- +- Air Combo Finishers ^J +- Variable Assist (α+) Viper Beam / (β) Scimitar / (γ) Electrap +- Variable Counter (α+) Viper Beam / (β) Scimitar / (γ) Crackdown +- Variable Combo (α+) Hyper Viper / (β) Hyper Viper / (γ) Hyper Viper + +- MARROW - +───────────────────────────────────────────────────────────────────────── +_( Grab and Punch _4 / _6_+^G +_( Air Grab and Punch _^_4 / _6_+^G + +_) 2 Dan Jump _^_8 +_) Sankaku Tobi jump against the wall _9 + +_@ Bone-merang (_^)_2_3_6_+_P +_@ Ride & Slash (_^)_6_3_2_1_4_+_P +_@ Ricochet Slash _2_1_4_+_K +_@ Towering Spine _6_2_3_+_P + +_* Stinger Bones _2_3_6_+^W +_* Bone Burst (_^)_2_1_4_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Bone-merang / (β) Towering Spine / (γ+) Ricochet Slash +- Variable Counter (α) Bone-merang / (β) Towering Spine / (γ+) Ricochet Slash +- Variable Combo (α) Bone Burst / (β) Bone Burst / (γ+) Stinger Bones + +- CYCLOPS - +───────────────────────────────────────────────────────────────────────── +_( Ground Slam _4 / _6_+^G +_( Forward Optic Drill _4 / _6_+^J +_( Leg Throw _1_+^J +_( Downward Optic Drill _^_4 / _6_+^G + +_) Double Kick ^J^J +_) Medium Punch _3_+^G +_) Alternative Attacks _^_2_+^G / ^H / ^J +_) Alternative Medium Attacks _^^E / ^H, _2_+^E / ^H +_) 2 Dan Jump _^_8 + +_@ Optic Blast (_^)_2_3_6_+_P +_@ Optic Sweep _6_3_2_+_P +_@ Gene Splice _6_2_3_+_P (^*) +_@ Cyclone Kick _2_1_4_+_K +_@ Rapid Punches ^4_6_+_P, ^*_P +_@ Running Neck Breaker Drop ^4_6_+_K +_@ Optic Drill close _6_3_2_1_4_+^G +_@ ^!Control _4 / _6 + +_* Mega Optic Blast (_^)_2_3_6_+^W (^*) +_* Super Optic Blast (_^)_2_3_6_+^V +_* ^!Control _? + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers Medium Punch / _3_+^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^G / _2_+^J +- Variable Assist (α+) Optic Blast / (β) Gene Splice / (γ) Cyclone Kick +- Variable Counter (α+) Optic Blast / (β) Gene Splice / (γ) Cyclone Kick +- Variable Combo (α+) Mega Optic Blast / (β) Mega Optic Blast / (γ) Mega Optic Blast + +- ICEMAN - +───────────────────────────────────────────────────────────────────────── +_( Grab and Freeze _4 / _6_+^G +_( Ground Slam _4 / _6_+^J +_( Air Grab and Freeze _^_4 / _6_+^G + +_) Ice Boulder _^_2_+^G +_) Downward Kick _^_2_+^J + +_@ Ice Beam (_^)_2_3_6_+_P +_@ Ice Avalanche (_^)_2_3_6_+_K +_@ Ice Fist _2_1_4_+_P (damage increased by 40% for Punches) + +_* Artic Attack (_^)_2_3_6_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^G +- Launchers _2_+^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^J +- Variable Assist (α) Ice Beam / (β) Ice Avalanche / (γ+) Ice Beam +- Variable Counter (α) Ice Beam / (β) Ice Avalanche / (γ+) Ice Avalanche +- Variable Combo (α) Artic Attack / (β) Artic Attack / (γ+) Artic Attack + +- WOLVERINE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Mount Adamantium Hell _4 / _6_+^G +_( Ground Mount Adamantium Hell _4 / _6_+^J +_( Airborne Adamantium Hell _^_4 / _6_+^G + +_) Double Claw (_^)^E / ^H, ^E^E +_) Double Kick ^E / ^H, ^H^H +_) Sliding Claw _3_+^G +_) Dart Kick _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Barrage _2_3_6_+_P (^*) +_@ Tornado Claw _6_2_3_+_P (^*) +_@ Drill Claw (_^)^H_+^G +_@ Kabetsuki Drill Claw jump against the wall _4_+^H_+^G, _?_+_P / _K +_@ Berserker Slash _2_1_4_+_P + +_* Berserker Barrage X _2_3_6_+^W +_* Weapon X _6_2_3_+^W +_* Fatal Claw (_^)_6_2_3_+^V +_* Berserker Charge _2_3_6_+^V (speed up) (damage decreased by 30%) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns Crouching Medium Kick / _3_+^G +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Drill Claw +- Variable Assist (α+) Berserker Barrage / (β) Tornado Claw / (γ) Drill Claw +- Variable Counter (α+) Berserker Barrage / (β) Tornado Claw / (γ) Drill Claw +- Variable Combo (α+) Berserker Barrage X / (β) Fatal Claw / (γ) Fatal Claw + +- MAGNETO - +───────────────────────────────────────────────────────────────────────── +_( Scrap Hold _4 / _6_+^G +_( E-M Repulse _4 / _6_+^J +_( Air Scrap Hold _^_4 / _6_+^G +_( Air E-M Repulse _^_4 / _6_+^J + +_) Angled Kick _^_2_+^H +_) Air Dash _^ _?_+^W + +_@ E-M Disruptor (_^)_4_1_2_3_6_+_P +_@ Hyper Gravity (_^)_6_3_2_1_4_+_K +_@ Magnetic Blast _^_8_9_6_+_P +_@ Force Field _4_1_2_3_6_+_K (reverse jump/high/low) +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Magnetic Shockwave _2_3_6_+^W +_* Magnetic Tempest (_^)_2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers Medium Punch / ^J / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) E-M Disruptor / (β+) Hyper Gravity / (γ) _2_+^G +- Variable Counter (α) E-M Disruptor / (β+) Hyper Gravity / (γ) _2_+^G +- Variable Combo (α) Magnetic Shockwave / (β+) Magnetic Tempest / (γ) Magnetic Tempest + +- CAPTAIN AMERICA - +───────────────────────────────────────────────────────────────────────── +_( One-hand Slam _4 / _6_+^G +_( Ground Launch _4 / _6_+^J +_( One-hand Drop _^_4 / _6_+^G + +_) Double Kick ^E / ^H, ^H^H +_) Hell Kick _^_2_+^J +_) Aerial Kick _^_8_+^J +_) 2 Dan Jump _^_8 + +_@ Shield Slash (_^)_2_3_6_+_P +_@ Stars & Stripes _6_2_3_+_P +_@ Charging Star _2_3_6_+_K +_@ Cartwheel _6_3_2_1_4_+_P + +_* Final Justice _2_3_6_+^W +_* Hyper Stars & Stripes _6_2_3_+^W +_* Hyper Charging Star _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^J / _8_+^J +- Variable Assist (α) Shield Slash / (β) Stars & Stripes / (γ+) Charging Star +- Variable Counter (α) Shield Slash / (β) Stars & Stripes / (γ+) Charging Star +- Variable Combo (α) Hyper Charging Star / (β) Hyper Stars & Stripes / (γ+) Hyper Charging Star + +- Dr. DOOM - +───────────────────────────────────────────────────────────────────────── +_( Upward Energy Flash _4 / _6_+^G +_( Ground Slam _4 / _6_+^J +_( Air Upward Energy Flash _^_4 / _6_+^G +_( Air Ground Slam _^_4 / _6_+^J + +_) Medium Kick _3_+^J +_) Foot Dive _^_2_+^J +_) Air Dash _^ _?_+^W + +_@ Plasma Beam (_^)_2_3_6_+_P +_@ Photon Shot (_^)_6_3_2_1_4_+_P +_@ Molecular Shield _6_3_2_1_4_+_K +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Photon Array (_^)_6_3_2_1_4_+^W +_* Electric Cage _2_3_6_+^W +_* Sphere Flame _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers Medium Kick / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^J +- Variable Assist (α) Photon Shot / (β) Molecular Shield / (γ+) Plasma Beam +- Variable Counter (α) Photon Shot / (β) Molecular Shield / (γ+) Plasma Beam +- Variable Combo (α) Photon Array / (β) Sphere Flame / (γ+) Electric Cage + +- SHUMA-GORATH - +───────────────────────────────────────────────────────────────────────── +_( Bit and Throw _4 / _6_+^G +_( Energy Drain _4 / _6_+^J +_( Blob Drop _^_4 / _6_+^G +_( Air Energy Drain _^_4 / _6_+^J + +_) Medium Kick _3_+^J +_) Sekika _^_2_+^J +_) Upward Blast _^_8_+^G + +_@ Mystic Stare ^4_6_+_P +_@ Mystic Smash (_^)^4_6_+_K +_@ Devitalization close _6_3_2_1_4_+_K + +_* Chaos Dimension (3LVs) _2_3_6_+^W +_* ^!Grab (_^) close ^G / ^J +_* Hyper Mystic Smash _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / ^J / Crouching Medium Kick / _2_+^G / _2_+^J / _^^G +- Knockdowns --- +- Launchers Medium Kick +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Mystic Stare / (β) Mystic Smash / (γ+) Mystic Stare +- Variable Counter (α) Mystic Stare / (β) Mystic Smash / (γ+) Mystic Smash +- Variable Combo (α) Hyper Mystic Smash / (β) Hyper Mystic Smash / (γ+) Hyper Mystic Smash + +- SPIDER-MAN - +───────────────────────────────────────────────────────────────────────── +_( Double Rolling Slam _4 / _6_+^G +_( Shoulder Toss _4 / _6_+^J +_( Air Double Rolling Slam _^_4 / _6_+^G + +_) Medium Punch _3_+^G +_) Air Dash _^_6_6 / ^W +_) Sankaku Tobi jump against the wall _9 + +_@ Web Ball (_^)_2_3_6_+_P +_@ Spider Sting _6_2_3_+_P +_@ ^!Spider Bite (with ^G) _P +_@ Web Swing (_^)_2_1_4_+_K +_@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P + +_* Maximum Spider (_^)_2_3_6_+^W +_* ^!Control _2 / _8 +_* Crawler Assault _2_3_6_+^V +_* Ultimate Web Throw _2_1_4_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers Medium Punch / _3_+^J +- Air Launchers ^J +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Web Ball / (β) Web Swing / (γ) Spider Sting +- Variable Counter (α+) Web Ball / (β) Web Swing / (γ) Spider Sting +- Variable Combo (α+) Crawler Assault / (β) Crawler Assault / (γ) Crawler Assault + +- VENOM - +───────────────────────────────────────────────────────────────────────── +_( Web Hold _4 / _6_+^G +_( Ground Slam _4 / _6_+^J +_( Air Slam _^_4 / _6_+^G + +_) Medium Punch _3_+^G +_) Air Dash _^_6_6 / ^W + +_@ Venom Fang (_^)_2_3_6_+_P +_@ Venom Rush _2_3_6_+_K +_@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P + +_* Venom Web _2_3_6_+^W +_* Death Bite _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^G +- Knockdowns _2_+^J +- Launchers Medium Punch +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Venom Fang / (β) Venom Rush / (γ) Medium Punch +- Variable Counter (α+) Venom Fang / (β) Venom Rush / (γ) Medium Punch +- Variable Combo (α+) Death Bite / (β) Death Bite / (γ) Death Bite + +- HULK - +───────────────────────────────────────────────────────────────────────── +_( One-hand Drop _4 / _6_+^G +_( Drop Slam _^_4 / _6_+^G + +_@ Gamma Slam _2_3_6_+_P +_@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K +_@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K +_@ Gamma Tornado close _6_3_2_1_4_+_P + +_* Gamma Crush _2_1_4_+^W +_* ^!Move _4 / _6 +_* Gamma Wave _2_3_6_+^W +_* Gamma Quake _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes Medium Punch / Medium Kick / ^G / ^J / _2_+^J +- Knockdowns --- +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers Medium Punch / ^G / ^J +- Variable Assist (α) Gamma Slam / (β+) Gamma Charge: Taichi / (γ) Gamma Charge: Taikuu +- Variable Counter (α) Gamma Slam / (β+) Gamma Charge: Taichi / (γ) Gamma Charge: Taikuu +- Variable Combo (α) Gamma Wave / (β+) Gamma Crush / (γ) Gamma Quake + +- GAMBIT - +───────────────────────────────────────────────────────────────────────── +_( Charge Hold _4 / _6_+^G +_( Stick Throw _4 / _6_+^J +_( Kick Throw _^_4 / _6_+^J + +_@ Kinetic Card (_^)_2_3_6_+_P +_@ Trick Card _2_1_4_+_P +_@ Cajun Slash _6_2_3_+_P / ^H_+^G +_@ Cajun Escape ^2_8_+_P_P +_@ ^!Move _4 / _6 +_@ Cajun Strike ^2_8_+_K + +_* Royal Flush _2_3_6_+^W +_* Cajun Explosion: Zenpou _2_3_6_+^V +_* Cajun Explosion: Kouhou _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Kinetic Card / (β+) Cajun Slash / (γ) _2_+^G +- Variable Counter (α) Kinetic Card / (β+) Cajun Slash / (γ) _2_+^G +- Variable Combo (α) Royal Flush / (β+) Royal Flush / (γ) Royal Flush + +- JUGGERNAUT - +───────────────────────────────────────────────────────────────────────── +_( Headbutts and Uppercut _4 / _6_+^G +_( Cackling Slam _4 / _6_+^J +_( Air Drop _^_4 / _6_+^G + +_) Double Fist _6_+^G + +_@ Juggernaut Punch _4_1_2_3_6_+_P +_@ Earthquake Punch _6_3_2_+_P +_@ Juggernaut Body Press (_^)_4_1_2_3_6_+_K +_@ Cyttorak Power-Up _6_2_3_+^W (damage increased by 45% for 1 hit) + +_* Juggernaut Headcrush _2_3_6_+^W + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes _6_+^G +- Knockdowns Crouching Medium Kick +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Earthquake Punch / (β+) Juggernaut Punch / (γ) Juggernaut Body Press +- Variable Counter (α) Earthquake Punch / (β+) Juggernaut Punch / (γ) Juggernaut Body Press +- Variable Combo (α) Juggernaut Headcrush / (β+) Juggernaut Headcrush / (γ) Juggernaut Headcrush + +- RUBY HEART - +───────────────────────────────────────────────────────────────────────── +_( Grab and Punch _4 / _6_+^G +_( Air Grab and Punch _^_4 / _6_+^G + +_@ Cheval Seller (_^)_2_3_6_+_P, _?_+_P (x2) +_@ Supr?mation _2_3_6_+_K +_@ Fant?me _2_1_4_+_K +_@ Rafale Canon _6_3_2_1_4_+_P + +_* Flan Mer (_^)_2_3_6_+^W, _?_+_P (x4) +_* Pare-tonn?re _2_3_6_+^V +_* Milles Fant?mes _2_1_4_+^V +_* Tour de Magie ^J^E_2^H^G, ^*^E / ^H + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G / _3_+^J +- Air Launchers ^J +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Supr?mation / (β+) Rafale Canon / (γ) Power-Up Orb +- Variable Counter (α) Supr?mation / (β+) Cheval Seller / (γ) Supr?mation +- Variable Combo (α) Pare-tonn?re / (β+) Milles Fant?mes / (γ) Flan Mer + +- SONSON - +───────────────────────────────────────────────────────────────────────── +_( Grab and Slaps _4 / _6_+^G +_( Throw with Stick _4 / _6_+^J +_( Grab and Downward Punch _^_4 / _6_+^G + +_) Gansai Hekiretsu _6_+^G +_) Cloud Dash _^_6_6 / ^W +_) Cloud Retreat _^_4_4 / _4_+^W + +_@ Fuusetsu Zan (_^)^*_P +_@ Shienbu (_^)_2_3_6_+_P +_@ Seiten Rengeki (_^)_6_2_3_+_P +_@ Kingin no Hisago close _6_3_2_1_4_+_P +_@ Ground Crawl _4_1_2_3_6_+_K +_@ Wall Climb _2_1_4_+_K +_@ ^!Jump _4 / _6_+_P +_@ ^!Kick _K + +_* Tenchi Tsuukan (_^)_2_3_6_+^W +_* POW _2_3_6_+^V +_* En'ou _2_1_4_+^W +_* ^!Move _4 / _6 +_* ^!Monkey Punch ^E +_* ^!Monkey Uppercut ^G +_* ^!Monkey Fire Breath _K +_* ^!Control _2 / _8 + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J / _6_+^G +- Knockdowns _2_+^G +- Launchers _2_+^J / _3_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Life-Up Peach / (β) Shienbu / (γ) Seiten Rengeki +- Variable Counter (α+) Fuusetsu Zan / (β) Shienbu / (γ) Seiten Rengeki +- Variable Combo (α+) Hyper En'ou / (β) Hyper En'ou / (γ) Tenchi Tsuukan + +- AMINGO - +───────────────────────────────────────────────────────────────────────── +_( Grab and Punches _4 / _6_+^G +_( Air Grab and Punches _^_4 / _6_+^G + +_) Crouching Medium Punch _3_+^G +_) Crouching Medium Kick _3_+^J + +_@ Kaze no Sakebi (_^)_2_3_6_+_P +_@ Midori no Kanki _2_1_4_+_P +_@ Daichi no Kodomo: Tsukami _2_1_4_+_K +_@ Daichi no Kodomo: Punch _2_3_6_+^H +_@ Daichi no Kodomo: Kick _2_3_6_+^J + +_* Taiyou no Megumi _2_3_6_+^V +_* Shokubutsu no Okite _2_1_4_+^W + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers Crouching Medium Punch / Crouching Medium Kick +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Life Up Fruit / (β) Defence Up Fruit / (γ) Kaze no Sakebi +- Variable Counter (α+) Midori no Kanki / (β) Kaze no Sakebi / (γ) Midori no Kanki +- Variable Combo (α+) Taiyou no Megumi / (β) Taiyou no Megumi / (γ) Taiyou no Megumi + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +ZANGIEF MODE +_( German Suplex _4 / _6_+^G +_( Kamitsuki _4 / _6_+^J +_( Stomach Claw _3_+^J +_( German Suplex dashing ^G +_( Kamitsuki dashing ^J +_( Air Deadly Driver _^_4 / _6_+^G + +_) Elbow Drop _4_+^E +_) Crouching Medium Punch _3_+^G +_) Long Punch _^_6_+^G +_) Elbow Dive _^_2_+^E +_) Flying Body Press _^_2_+^G +_) Double Knee Drop _^_2_+^H +_) Air Headbutt _^^E / ^H, _8_+^E + +_@ Double Lariat (_^)^W +_@ ^!Move _4 / _6 +_@ Quick Double Lariat (_^)^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver (_^) close _x_+_P +_@ Atomic Suplex close _4_1_2_3_6_+_K +_@ Flying Powerbomb _4_1_2_3_6_+_K +_@ Banishing Flat _6_2_3_+_P +_@ Aerial Russian Slam _6_2_3_+_K +_@ Upward Toss close _1_4_+^E + +_* Final Atomic Buster close _x_+^W +_* Ultra Atomic Buster (3LVs) close _x_+^V +_* Iron Body: MECH-ZANGIEF _4_2_1_+^H + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers Crouching Medium Punch +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^G / _6_+^G +- Variable Assist (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam +- Variable Counter (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam +- Variable Combo (α) Hyper Double Lariat / (β+) Hyper Double Lariat / (γ) Hyper Double Lariat + +MECH-ZANGIEF MODE +_( German Suplex _4 / _6_+^G +_( Kamitsuki _4 / _6_+^J +_( Stomach Claw _3_+^J +_( German Suplex dashing ^G +_( Kamitsuki dashing ^J +_( Air Deadly Driver _^_4 / _6_+^G + +_) Elbow Drop _4_+^E +_) Crouching Medium Punch _3_+^G +_) Long Punch _^_6_+^G +_) Elbow Dive _^_2_+^E +_) Flying Body Press _^_2_+^G +_) Double Knee Drop _^_2_+^H +_) Air Headbutt _^^E / ^H, _8_+^E + +_@ Double Lariat ^W +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^V +_@ ^!Move _4 / _6 +_@ Spinning Piledriver (_^) close _x_+_P +_@ Atomic Suplex close _4_1_2_3_6_+_K +_@ Flying Powerbomb _4_1_2_3_6_+_K +_@ Vodka Fire _2_3_6_+_P +_@ Aerial Russian Slam _6_2_3_+_K +_@ Upward Toss close _1_4_+^E + +_* Final Atomic Buster close _x_+^W +_* Siberian Blizzard _x_+^V +_* Iron Body: ZANGIEF _4_2_1_+^H + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers Crouching Medium Punch +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^G / _6_+^G +- Variable Assist (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam +- Variable Counter (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam +- Variable Combo (α) Hyper Double Lariat / (β+) Hyper Double Lariat / (γ) Hyper Double Lariat + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J +_( Kuuchuu Tomoe Nage _^_4 / _6_+^J + +_) Sakotsu Wari _6_+^G +_) Senpuu Kyaku _6_+^J +_) Mae Geri _^^E / ^H, _8_+^H +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V +_* Shin Shouryuu Ken (3LVs) _6_2_3_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku +- Variable Assist (α) Shouryuu Ken / (β+) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku +- Variable Counter (α) Shouryuu Ken / (β+) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku +- Variable Combo (α) Shinkuu Hadou Ken / (β+) Shinkuu Hadou Ken / (γ) Shinkuu Tatsumaki Senpuu Kyaku + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^G +_( Dragon Suplex _4 / _6_+^J +_( Flying Mayor _^_4 / _6_+^G +_( Flying Buster Drop _^_4 / _6_+^J + +_) Spinning Back Knuckle _6_+^G +_) Reverse Spin Kick _6_+^J +_) Straight _4_+^G +_) Knee Bazooka _4_+^H +_) Rolling Sobat _4_+^J +_) Jump Chop _^_8_+^G +_) Splits Kick _^_8_+^H +_) Angled Kick _^^E / ^H, _8_+^H + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K +_@ Air Somersault Kick _^_2_8_+_K + +_* Sonic Hurricane _2_3_6_+^W +_* Somersault Strike _2_1_4_+^V +_* Crossfire Assault _^_2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^G / Crossfire Assault +- Variable Assist (α) Somersault Kick / (β) Sonic Boom / (γ+) Sonic Boom +- Variable Counter (α) Somersault Kick / (β) Sonic Boom / (γ+) Somersault Kick +- Variable Combo (α) Somersault Strike / (β) Sonic Hurricane / (γ+) Sonic Hurricane + +- HAYATO KANZAKI - +───────────────────────────────────────────────────────────────────────── +_( Grab and Slash _4 / _6_+^G +_( Kick Throw _^_4 / _6_+^J + +_) Hien _6_+^G +_) Dokuryuu dashing ^G +_) ^!Souryuu ^G +_) Dai Oiuchi Kougeki _^_2_+^J + +_@ Shiden _2_3_6_+_P +_@ Guren (_^)_6_2_3_+_P +_@ Byakko Hou close _4_6_+^W +_@ Plasma Combo: Suzaku Ranbu _4_+^E^E^E^E +_@ Plasma Combo: Kegon 1 _4_+^E^E^G^J^E^E +_@ Plasma Combo: Kegon 2 _4_+^E^E^E^J^E^E +_@ Plasma Combo: Guren 1 _4_+^G^E^G^G^G +_@ Plasma Combo: Guren 2 _4_+^G^E^G^H^G + +_* Rasetsu Zan _2_3_6_+^W +_* Engetsu _2_3_6_+^V +_* Plasma Field (_^)_2_1_4_+^V +_* Black Hayato (3LVs) ^E^G_4^H^J + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Shiden / (β) Guren / (γ) Shiden +- Variable Counter (α+) Shiden / (β) Guren / (γ) Guren +- Variable Combo (α+) Rasetsu Zan / (β) Engetsu / (γ) Engetsu + +- BABY BONNIE HOOD (BULLETA) - +───────────────────────────────────────────────────────────────────────── +_( Hold & Cut _4 / _6_+^G +_( Catch & Cut _^_4 / _6_+^G + +_) Tricky Basket _4 / _6_+^G +_) Surprise & Hop _6_+^J +_) Tell Me Why _2_2_+^V +_) Malice & Mine _1_+^J +_) Medium Kick _3_+^J +_) Stumble & Blade dashing _4 / _6_+^G +_) 2 Dan Jump _^_8 + +_@ Smile & Missile: Joudan ^4_6_+_P +_@ Smile & Missile: Gedan ^4_6_+_K +_@ Happy & Missile ^2_8_+_P +_@ Cheer & Fire: Jou Houkou _6_2_3_+_P +_@ Cheer & Fire: Yoko Houkou (_^)_6_2_3_+_K +_@ Shyness & Strike _2_1_4_+_P + +_* Cool Hunting _2_3_6_+^W +_* Beautiful Memory _4_1_2_3_6_+^V +_* Hyper Apple For You _6_3_2_1_4_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J / _1_+^J +- Knockdowns _2_+^J +- Launchers Medium Kick +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Smile & Missile: Joudan / (β+) Cheer & Fire: Jou Houkou / (γ) Shyness & Strike +- Variable Counter (α) Smile & Missile: Joudan / (β+) Cheer & Fire: Jou Houkou / (γ) Shyness & Strike +- Variable Combo (α) Cool Hunting / (β+) Cool Hunting / (γ) Cool Hunting + +- CAPTAIN COMMANDO - +───────────────────────────────────────────────────────────────────────── +_( Throw with a Random Friend _4 / _6_+^G +_( Kick Throw _4 / _6_+^J +_( Leg Throw _^_4 / _6_+^G + +_) Crouching Medium Punch _3_+^G + +_@ Captain Fire (_^)_2_3_6_+_P +_@ Captain Corrider _2_1_4_+_P +_@ Captain Kick _2_1_4_+_K +_@ Captain Strike: Sho _2_3_6_+^H +_@ Captain Strike: Jennety _2_3_6_+^J +_@ Captain Strike: Hoover _2_3_6_+^H_+^G + +_* Captain Sword _2_3_6_+^W +_* Captain Storm _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^J / Crouching Medium Punch +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Captain Fire / (β+) Captain Corrider / (γ) Captain Kick +- Variable Counter (α) Captain Fire / (β+) Captain Corrider / (γ) Captain Kick +- Variable Combo (α) Captain Sword / (β+) Captain Sword / (γ) Captain Sword + +- ANAKARIS - +───────────────────────────────────────────────────────────────────────── +_) Seija no Ayumi _4_+^H +_) Chi no Gekirin _4 / _6_+^J +_) Idainaru Bohi _^_6_+_K +_) Seinaru Bohi _^_2_+_K +_) Ooinaru Bohi _^_3_+_K +_) Air Dash _^_6_6 / ^W + +_@ Miira Drop (_^)_2_3_6_+_P +_@ Cobra Blow (_^)_4_6_+_P +_@ Hitsugi no Mai (_^)_2_2_+_P / _K +_@ Ouke no Sabaki _^_2_3_6_+_K + +_* Pharaoh Magic (_^)^J^E_2^H^G +_* Pharaoh Illusion ^E^E_6^H^G +_* ^!Move _4 / _6 +_* ^!Attack Upper ^E / ^G +_* ^!Attack Lower _6_+^H / _4_+^J +_* ^!Attack Up _8_+^E / ^G +_* ^!Attack Up-lower ^H ^J +_* ^!Attack Down _2_+^E / ^G +_* ^!Attack Downward _3_+^E / _1_+^G +_* ^!Attack Upward _9_+^H / _7_+^J +_* Pharaoh Cobra Blow (_^)_4_6_+^W, _P / _K +_* Hitsugi no Utage (_^)_2_2_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Cobra Blow / (β) Miira Drop / (γ) Hitsugi no Mai +- Variable Counter (α+) Cobra Blow / (β) Miira Drop / (γ) Hitsugi no Mai +- Variable Combo (α+) Pharaoh Cobra Blow / (β) Pharaoh Illusion / (γ) Hitsugi no Utage + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( Moon Tracer _4 / _6_+^G +_( Breast Anguish _4 / _6_+^J +_( Sexual Embrace _^_4 / _6_+^G + +_) Necro Desire _6_+^J +_) Mysterious Arc _1_+^G +_) Shell Pierce _^_2_+^J +_) Vania Dash _^_6_6 / ^W +_) Vania Dash: Ue _^_6_9 / _8_+^W +_) Vania Dash: Shimo _^_6_3 / _2_+^W + +_@ Soul Fist (_^)_2_3_6_+_P +_@ Shadow Blade (_^)_6_2_3_+_P +_@ Vector Drain close _6_3_2_1_4_+_P +_@ Shell Kick _^_2_1_4_+_K + +_* Soul Eraser _2_3_6_+^W (^*) +_* Darkness Illusion (_^)_2_3_6_+^V +_* Silhouette Blade _6_2_3_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Soul Fist +- Variable Assist (α) Shadow Blade / (β+) Soul Fist / (γ) Soul Fist +- Variable Counter (α) Shadow Blade / (β+) Soul Fist / (γ) Shadow Blade +- Variable Combo (α) Silhouette Blade / (β+) Soul Eraser / (γ) Silhouette Blade + +- STRIDER HIRYU - +───────────────────────────────────────────────────────────────────────── +_( Izuna Drop _4 / _6_+^G +_( Throw with Hook _4 / _6_+^J +_( Kick Throw _^_4 / _6_+^G + +_) Sliding Kick _3_+^J +_) 2 Dan Jump _^_8 +_) Sankaku Tobi jump against the wall _9 + +_@ Ame no Murakumo _2_3_6_+_P +_@ Excalibur _^_2_3_6_+_P / _K +_@ Gram _6_2_3_+_P / _K +_@ Air Gram _^_6_2_3_+_P +_@ Warp _4_2_1_+_P / _K +_@ Vajra _2_1_4_+_K +_@ Formation A _2_3_6_+_K +_@ Formation B ^4_6_+_P +_@ ^!Formation B Fire (_^)^4_6_+_P +_@ Formation C ^4_6_+_K +_@ Kabe Hari Tsuki _2_1_4_+_P +_@ ^!Uwa Idou _8 +_@ ^!Shimo Idou _2 +_@ ^!Chakuji _6 +_@ ^!Hantai Soku no Heki e Idou _4_6 +_@ ^!Cipher Kougeki _P +_@ ^!Jimen ni Tobigeri _K +_@ ^!Sliding Heel _2_+_K + +_* Ragnarok _6_2_3_+^W +_* Ouroboros _2_3_6_+^W +_* Legion _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / ^J +- Knockdowns _2_+^J / _3_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Ame no Murakumo / (β) Vajra / (γ) Formation A +- Variable Counter (α+) Ame no Murakumo / (β) Vajra / (γ) Formation A +- Variable Combo (α+) Legion / (β) Legion / (γ) Legion + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Tomoe Nage _4 / _6_+^J +_( Kuuchuu Jigoku Guruma _^_4 / _6_+^G + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Mae Geri _^^E / ^H, _8_+^H +_) Senpuu Kyaku _^_8_+^J + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Tenma Kuujin Kyaku _^_2_3_6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V +_@ Jigoku Guruma close _6_3_2_1_4_+^J + +_* Messatsu Gou Shouryuu _2_3_6_+^W +_* Messatsu Gou Hadou _2_1_4_+^W (^*) +_* Messatsu Gou Rasen _2_3_6_+^V +_* Tenma Gou Zankuu _^_2_3_6_+^W +_* Shun Goku Satsu (3LVs) ^E^E_6^H^G + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken +- Variable Assist (α) Gou Hadou Ken / (β) Gou Shouryuu Ken / (γ+) Tatsumaki Zankuu Kyaku +- Variable Counter (α) Gou Hadou Ken / (β) Gou Shouryuu Ken / (γ+) Tatsumaki Zankuu Kyaku +- Variable Combo (α) Messatsu Gou Hadou / (β) Messatsu Gou Shouryuu / (γ+) Messatsu Gou Rasen + +- JIN SAOTOME - +───────────────────────────────────────────────────────────────────────── +_( Throw with Blodia _4 / _6_+^G +_( Grab and Punch _4 / _6_+^J +_( Air Throw with Blodia _^_4 / _6_+^G + +_) Medium Punch _3_+^G +_) Diving Cyclone _^_2_+^J +_) Saotome Shine LOW Life Bar (Super Armor) (damage increased by 25%) + +_@ Saotome Typhoon ^4_6_+_P +_@ Saotome Dynamite ^2_8_+_P +_@ Saotome Crush close _6_3_2_1_4_+_K +_@ Saotome Fire _S, ^*_P + +_* Blodia Punch _2_3_6_+^W +_* Blodia Vulcan _2_1_4_+^W +_* Saotome Cyclone _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / Medium Kick / Crouching Medium Kick / ^G +- Knockdowns _2_+^J +- Launchers Medium Punch +- Air Launchers --- +- Air Combo Finishers ^G +- Variable Assist (α+) Saotome Typhoon / (β) Saotome Dynamite / (γ) Medium Punch +- Variable Counter (α+) Saotome Typhoon / (β) Saotome Dynamite / (γ) Medium Punch +- Variable Combo (α+) Saotome Cyclone / (β) Blodia Punch / (γ) Blodia Punch + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Unlocks Secret Characters and New Colors (USA / Euro / Asia only) + - Arcade will level up every 400 experience points + - Every Level Up, a new random Character or 2 new Colors for a random character will be unlocked + - Levels 01, 07, 13 and 19 unlocks Omega Red, Psylocke, Rogue and Storm + - Levels 04, 10, 16 and 22 unlocks Cammy, Jill, Sakura and Tron Bonne + - Levels 25, 31, 37 and 43 unlocks Iron Man, Silver Samurai, War Machine and Adamantium-less Wolverine + - Levels 28, 34, 40 and 46 unlocks Chun-Li, Bison, Megaman and Roll + - Levels 49, 55, 61 and 67 unlocks Blackheart, Colossus, Sabretooth and Spiral + - Levels 52, 58, 64 and 70 unlocks Charlie, Dan, Dhalsim and Ken + - Levels 73 and 79 unlocks Felicia and Servbot + - Levels 76 and 82 unlocks Sentinel and Thanos + - Any Other Levels unlocks Colors + +_` Level Up with Operator's Code (USA / Euro / Asia only) + - Go to Level 24 (8 Characters and 2 new Colors for 16 Characters) + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DEMO SOUND HALF and press _b_a^J^G^H^E + - Go to Level 48 (8 Characters and 2 new Colors for 16 Characters) + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DAMAGE LEVEL and press ^J_b_a^J^G^J + - Go to Level 72 (8 Characters and 2 new Colors for 16 Characters) + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on CONTINUE and press ^E^G^E_a^H^G + - Go to Level 84 (4 Characters and 2 new Colors for 8 Characters) + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DIFFICULTY and press ^G^H_a^E_b^E + +_` Unlocks Everything with Operator's Code (Japan only) + - Unlocks 10 random Characters and 2 new Colors for 10 Characters + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on SOUND MODE and press ^H^G_b_a^J^E + - Unlocks 10 random Characters and 2 new Colors for 10 Characters + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DIFFICULTY and press ^J^G_a_b^E^H + - Unlocks 8 random Characters and 2 new Colors for 13 Characters + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DAMAGE LEVEL and press ^E^G^J_b_a^H + - Unlocks 2 new Colors for 23 Characters + - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on TIMER SPEED and press ^G^H_a^J_b^E + +- OMEGA RED - +───────────────────────────────────────────────────────────────────────── +_( Powerbomb _4 / _6_+^G +_( Coil Toss _4 / _6_+^J +_( Air Powerbomb _^_4 / _6_+^G + +_) Medium Punch _3_+^G +_) Ground Coil Strike _1 / _3_+^J +_) Air Dash _^_6_6 / ^W +_) ^!Cancel _4 + +_@ Carbonadium Coil _2_3_6_+_P / ^W +_@ ^!Coil Retract _P +_@ ^!Flail Smash _?_+_P / _K (x2) +_@ ^!Death Factor ^*_P +_@ ^!Energy Drain ^*_K +_@ Air Carbonadium Coil _^_2_3_6_+_P / _K / ^W / ^V +_@ ^!Coil Retract _P / _K +_@ ^!Flail Smash _?_+_P / _K (x2) +_@ ^!Death Factor ^*_P +_@ ^!Energy Drain ^*_K +_@ Omega Strike _2_3_6_+_K / ^V +_@ ^!Strike Recall _4_+_K +_@ ^!Strike Cancel _2_+_K + +_* Omega Destroyer _2_1_4_+^W +_* Carbonadium Smasher _^_2_1_4_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns --- +- Launchers Medium Punch +- Air Launchers --- +- Air Combo Finishers ^J +- Variable Assist (α+) Carbonadium Coil / (β) Omega Strike / (γ) Ground Coil Strike +- Variable Counter (α+) ^G / (β) Omega Strike / (γ) _2_+^G +- Variable Combo (α+) Omega Destroyer / (β) Omega Destroyer / (γ) Omega Destroyer + +- PSYLOCKE - +───────────────────────────────────────────────────────────────────────── +_( Rolling Slam _4 / _6_+^G +_( Vertical Launch _4 / _6_+^J +_( Roll Drop _^_4 / _6_+^J + +_) Vanity Flip ^E_4_+^J +_) Vanity Flip ^H^E_4_+^J +_) Flip Kick _6_+^J +_) Crossover Rolling Roundhouse _4_+^J^6 +_) Delayed Rolling Roundhouse _4_+^J +_) Moonsault Kick _^_8_+^J +_) 3 Dan Jump _^_8_8 + +_@ Psi-Blade (_^)_2_3_6_+_P +_@ Psi-Spin (_^)_2_3_6_+_K +_@ Psi-Spin Arc (_^)_2_3_6_+^H^H^J +_@ Psi-Spin Curve (_^)_2_3_6_+^J^H^H +_@ Ninjitsu (_^)_6_3_2_1_4_+_P / _K +_@ ^!Psi-Drill _?_+_P / _K + +_* Psi-Trust (_^)_2_3_6_+^W, _?_+_P / _K +_* Psi-Maelstrom _2_3_6_+^V (^*) +_* Kochou Gakure (_^)_2_1_4_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Psi-Spin / (β) Psi-Blade / (γ+) Psi-Blade +- Variable Counter (α) Psi-Spin / (β) Psi-Blade / (γ+) Psi-Spin +- Variable Combo (α) Psi-Maelstrom / (β) Butterfly Storm / (γ+) Psi-Trust + +- ROGUE - +───────────────────────────────────────────────────────────────────────── +_( Grab and Flying Punch _4 / _6_+^G +_( Air Grab and Flying Punch _^_4 / _6_+^G + +_) Diving Kick _^_2_+^J +_) Air Dash _^_6_6 / ^W + +_@ Repeating Punch (_^)_2_3_6_+_P +_@ Rising Repeating Punch _6_2_3_+_P (^*) +_@ Power Dive Punch _6_2_3_+_K, _K +_@ Power Drain: Aite no Nouryoku Kyuushuu (_^)_2_1_4_+_K + +_* "Goodnight, Sugah" _2_3_6_+^W + +_` List of Bonus attribute add-on drained (Marvel Characters) + - Power Up Blackheart, Cable, Captain America, Cyclops, Sabretooth, Thanos, Venom + - Defense Up Colossus, Dr. Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine + - Speed Up Gambit, Marrow, Psylocke, Spider-Man, Storm, Wolverine, Adamantium-less Wolverine + - Life Up Shuma-Gorath + - Super Armor Hulk, Juggernaut, Sentinel, Silver Samurai (Touki "Koori" x1/x2) + - Hyper Armor Colossus (Super Armor), Silver Samurai (Touki "Koori" x3) + +_` List of Bonus attribute add-on drained (Capcom Characters) + - Power Up Akuma, Amingo, Captain Commando, Charlie, Ken, Bison, Megaman, Ryu, Sakura (Hiyakeshita) + - Defense Up Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief + - Speed Up Cammy, Chun-Li, Felicia, Hayato, Morrigan, Sonson, Strider + - Life Up Anakaris, Baby Bonnie Hood, Dan, Dhalsim, Jill, Servbot + - Super Armor Jin (Saotome Shine) + - Hyper Armor Zangief (Mech) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _S +- Knockdowns _2_+^J +- Launchers _2_+^G / ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Repeating Punch +- Variable Assist (α) Rising Repeating Punch / (β+) Repeating Punch / (γ) Power Drain: Aite no Nouryoku Kyuushuu +- Variable Counter (α) Rising Repeating Punch / (β+) Repeating Punch / (γ) Power Drain: Aite no Nouryoku Kyuushuu +- Variable Combo (α) Hyper Repeating Punch / (β+) Hyper Repeating Punch / (γ) Hyper Repeating Punch + +- STORM - +───────────────────────────────────────────────────────────────────────── +_( Grab and Shock _4 / _6_+^G +_( Grab and Whirlwind _4 / _6_+^J +_( Air Grab and Shock _^_4 / _6_+^G + +_) Lightning Strike _^^E / ^H, _2 / _8_+^E +_) Float _^^8 +_) Air Dash _^ _?_+^W + +_@ Whirlwind (_^)_2_3_6_+_K +_@ Double Typhoon (_^)_6_3_2_1_4_+_K +_@ Lightning Attack (_^)^H_+^G (x3) +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V +_@ Lightning Ball _^_2_1_4_+_P + +_* Lightning Storm (_^)_4_1_2_3_6_+^W +_* Ice Storm _2_1_4_+^W (^*) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns Crouching Medium kick +- Launchers ^J / _2_+^G / _2_+^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Whirlwind / (β) Lightning Attack / (γ) Double Typhoon +- Variable Counter (α+) Whirlwind / (β) Lightning Attack / (γ) Double Typhoon +- Variable Combo (α+) Lightning Storm / (β) Lightning Storm / (γ) Ice Storm + +- IRON MAN - +───────────────────────────────────────────────────────────────────────── +_( Repulsor Slam _4 / _6_+^G +_( Rocket Corner Slam _4 / _6_+^J +_( Air Repulsor Slam _^_4 / _6_+^G + +_) Directed Laser _^_2 / _8_+^G +_) Knee Stomp _^_2_+^J +_) Upward Kick _^_8_+^J +_) Air Dash _^ _?_+^W + +_@ Uni-Beam (_^)_2_3_6_+_P +_@ Repulsor Blast _6_3_2_1_4_+_P +_@ Smart Bomb (_^)^H_+^G +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Proton Cannon _2_3_6_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns Crouching Medium Kick +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^G +- Variable Assist (α) Uni-Beam / (β+) Repulsor Blast / (γ) ^J +- Variable Counter (α) Uni-Beam / (β+) Repulsor Blast / (γ) ^J +- Variable Combo (α) Proton Cannon / (β+) Proton Cannon / (γ) Proton Cannon + +- SILVER SAMURAI - +───────────────────────────────────────────────────────────────────────── +_( Sword Stab _4 / _6_+^G +_( Back Toss _4 / _6_+^J +_( Air Back Toss _^_4 / _6_+^J + +_) Endless Slashes ^E_N^E_N^E... +_) Low Slash ^G^G + +_@ Shuriken (_^)_2_3_6_+_P +_@ ^!Move _2 / _8 +_@ Hyakuretsu Tou _6_2_3_+_P (^*) +_@ ^!Fumikomi Hyakuretsu Tou _6_6 +_@ Hyakuretsu Tou ^*_P +_@ ^!Fumikomi Hyakuretsu Tou _6_6 + +_* Raimei Ken _2_3_6_+^V +_* Chou Shuriken _2_3_6_+^W +_* ^!Move _2 / _8 +_* Touki "Kaminari" _2_1_4_+_P (x3) +_* Touki "Koori" _2_1_4_+^H (x3) +_* Touki "Honoo" _2_1_4_+^J (x3) +_* Air Chou Shuriken (Touki "Kaminari") _^_2_3_6_+^W +_* ^!Move _2 / _8 +_* Hyouga Ken (Touki "Koori") _2_3_6_+^V +_* Homura Ken (Touki "Honoo") _2_3_6_+^V + +_` Touki Status Chart + - "Kaminari" x1 damage decreased by 50%, defense decreased by 30% + - "Kaminari" x2 damage decreased by 25%, defense decreased by 30% + - "Kaminari" x3 damage decreased by 25%, defense not altered + - "Koori" x1 damage decreased by 50%, defense increased by 55% and Super Armor + - "Koori" x2 damage decreased by 30%, defense increased by 55% and Super Armor + - "Koori" x3 damage not altered, defense increased by 55% and Hyper Armor + - "Honoo" x1 damage increased by 15%, defense decreased by 55% + - "Honoo" x2 damage increased by 15%, defense decreased by 30% + - "Honoo" x3 damage increased by 45%, defense not altered + +Combo Info +- Ground Chain-Combo Weak Start / Zig-Zag after Touki "Kaminari" +- Jump Chain-Combo Weak Start / Zig-Zag after Touki "Kaminari" +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Shuriken / Chou Shuriken +- Variable Assist (α+) Hyakuretsu Tou / (β) Shuriken / (γ) _2_+^G +- Variable Counter (α+) Hyakuretsu Tou / (β) Shuriken / (γ) _2_+^G +- Variable Combo (α+) Hyper Hyakuretsu Tou / (β) Chou Shuriken / (γ) Raimei Ken / Hyouga Ken / Homura Ken + +- WAR MACHINE - +───────────────────────────────────────────────────────────────────────── +_( Repulsor Slam _4 / _6_+^G +_( Rocket Corner Slam _4 / _6_+^J +_( Air Repulsor Slam _^_4 / _6_+^G + +_) Directed Laser _^_2 / _8_+^G +_) Knee Stomp _^_2_+^J +_) Upward Kick _^_8_+^J +_) Air Dash _^ _?_+^W + +_@ Shoulder Cannon (_^)_2_3_6_+_P +_@ Low Shoulder Cannon _2_3_6_+_K +_@ Repulsor Blast _6_3_2_1_4_+_P +_@ Smart Bomb (_^)^H_+^G +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Proton Cannon _2_3_6_+^W +_* War Destroyer _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns Crouching Medium kick +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^G +- Variable Assist (α+) Shoulder Cannon / (β) Repulsor Blast / (γ) Smart Bomb +- Variable Counter (α+) Shoulder Cannon / (β) Repulsor Blast / (γ) Smart Bomb +- Variable Combo (α+) Proton Cannon / (β) War Destroyer / (γ) War Destroyer + +- ADAMANTIUM-LESS WOLVERINE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Mount Adamantium Hell _4 / _6_+^G +_( Ground Mount Adamantium Hell _4 / _6_+^J +_( Airborne Adamantium Hell _^_4 / _6_+^G + +_) Double Claw ^E / ^H, ^E^E +_) Double Kick ^E / ^H, ^H^H +_) Sliding Claw _3_+^G +_) Repeted Claw _^^E / ^H, ^*^E +_) Dart Kick _^_2_+^J +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Barrage _2_3_6_+_P (^*) +_@ Tornado Claw (_^)_6_2_3_+_P (^*) +_@ Drill Claw (_^)^H_+^G +_@ Kabetsuki Drill Claw jump against the wall _4_+^H_+^G, _?_+_P / _K + +_* Berserker Barrage X _2_3_6_+^W +_* Weapon X _6_2_3_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _3_+^G +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Drill Claw +- Variable Assist (α) ^G / (β) ^J / (γ+) Sliding Claw +- Variable Counter (α) ^G / (β) ^J / (γ+) Sliding Claw +- Variable Combo (α) Berserker Barrage X / (β) Berserker Barrage X / (γ+) Berserker Barrage X + +- BLACKHEART - +───────────────────────────────────────────────────────────────────────── +_( Soul Absorb _4 / _6_+^G +_( Energy Surge _4 / _6_+^J +_( Air Energy Surge _^_4 / _6_+^G / ^J + +_) Medium Punch _3_+^G +_) Long Dash _6^6 +_) Long Retreat _4^4 +_) Air Dash _^_6_6 / ^W +_) Air Retreat _^_4_4 / _4_+^W + +_@ Dark Thunder _4_1_2_3_6_+_P +_@ Inferno _6_3_2_1_4_+_P + +_* Armageddon _2_3_6_+^W +_* Heart of Darkness _2_3_6_+^V +_* Judgement Day (_^)_2_1_4_+^W + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes Crouching Medium Punch +- Knockdowns --- +- Launchers Medium Punch +- Air Launchers --- +- Air Combo Finishers Medium Kick +- Variable Assist (α+) Dark Thunder / (β) Inferno / (γ) Medium Punch +- Variable Counter (α+) Dark Thunder / (β) Inferno / (γ) Medium Punch +- Variable Combo (α+) Judgement Day / (β) Heart of Darkness / (γ) Armageddon + +- COLOSSUS - +───────────────────────────────────────────────────────────────────────── +_( Back Toss _4 / _6_+^G +_( Pileriver _4 / _6_+^J +_( Air Piledriver _^_4 / _6_+^G + +_) Side Body Press _^_6_+^G + +_@ Giant Swing (_^)_2_3_6_+_P, _X_x +_@ Power Tackle: Forward (_^)_2_3_6_+^H +_@ Power Tackle: Diagonal (_^)_2_3_6_+^J + +_* Super Dive (_^)_2_3_6_+^W, _2_+_P +_* Super Armor _2_1_4_+^W (Hyper Armor) + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _6_+^G +- Variable Assist (α+) Power Tackle: Forward / (β) Power Tackle: Diagonal / (γ) ^J +- Variable Counter (α+) Power Tackle: Forward / (β) Power Tackle: Diagonal / (γ) ^J +- Variable Combo (α+) Super Dive / (β) Super Dive / (γ) Super Dive + +- SABRETOOTH - +───────────────────────────────────────────────────────────────────────── +_( Grab and Multiple Slams _4 / _6_+^G +_( Grab and Slam _^_4 / _6_+^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Claw _2_3_6_+_P +_@ Wild Fang _6_3_2_1_4_+_P +_@ Armed Birdie _6_3_2_1_4_+_K + +_* Berserker Claw X _2_3_6_+^W +_* Weapon X _6_2_3_+^W +_* Heavy Armed Birdie _6_3_2_1_4_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^G / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Berserker Claw / (β) Armed Birdie / (γ) ^G +- Variable Counter (α+) Berserker Claw / (β) Armed Birdie / (γ) ^G +- Variable Combo (α+) Hyper Berserker Claw / (β) Heavy Armed Birdie / (γ) Heavy Armed Birdie + +- SPIRAL - +───────────────────────────────────────────────────────────────────────── +_( Grab and Punches _4 / _6_+^G +_( Air Grab and Toss _^_4 / _6_+^G +_( Air Leg Toss _^_4 / _6_+^J + +_) Triple Arm Strike _^^E / ^H, _2_+^E +_) Downward Punch _^_2_+^G + +_@ Dancing Sword (_^)_6_3_2_1_4_+_P +_@ ^!Sword Throw ^E +_@ ^!Tsurugi Tobashi: Zen (_^)_2_3_6_+^E +_@ ^!Tsurugi Tobashi: Ue (_^)_2_3_6_+^G +_@ ^!Tsurugi Tobashi: Senkai (_^)_2_3_6_+^H +_@ ^!Tsurugi Tobashi: 6 Houkou (_^)_2_3_6_+^J / ^H_+^G +_@ Six-hand Grapple (_^)_6_2_3_+_P, ^2 / ^8 +_@ Teleport Dance (_^)_2_1_4_+^H +_@ ^!Change Position _O_P / _K +_@ Kyuukouka Dance _^_2_1_4_+^J + +_* Stampede Sword _2_3_6_+^W +_* Power Dance (_^)_2_3_6_+^V (damage increased by 25%) +_* Speed Dance (_^)_2_1_4_+^V +_* Metamorphose (3LVs) (_^)_2_1_4_+^W +_* ^!Grab (_^) close _P + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^G +- Knockdowns --- +- Launchers _2_+^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _2_+^G +- Variable Assist (α) Tsurugi Tobashi: Forward / (β) Tsurugi Tobashi: Upward / (γ+) ^G +- Variable Counter (α) Tsurugi Tobashi: Forward / (β) Tsurugi Tobashi: Upward / (γ+) _2_+^G +- Variable Combo (α) Stampede Sword / (β) Stampede Sword / (γ+) Hyper Metamorphose + +- SENTINEL - +───────────────────────────────────────────────────────────────────────── +_( Grab and Rocket Punch _4 / _6_+^G +_( Air Grab and Rocket Punch _^_4 / _6_+^G + +_@ Rocket Punch: Downwards (_^)_2_3_6_+^E +_@ ^!Retract _4_+_P +_@ Rocket Punch: Forward (_^)_2_3_6_+^G +_@ ^!Retract _4_+_P +_@ Rocket Punch: Upwards (_^)_6_2_3_+_P +_@ ^!Retract _4_+_P +_@ Sentinel Force: Control _2_3_6_+^H +_@ ^!Control ^2 / ^8 +_@ Sentinel Force: Carpet Bomb _2_3_6_+^J (_O) +_@ Hover (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Plasma Storm _2_3_6_+^W (^*) +_* Hyper Sentinel Force _2_3_6_+^V +_* Hard Drive _^_2_3_6_+^W + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^G +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Rocket Punch +- Variable Assist (α+) Rocket Punch: Downwards / (β) ^J / (γ) Sentinel Force 1 +- Variable Counter (α+) Rocket Punch: Downwards / (β) ^J / (γ) Sentinel Force 1 +- Variable Combo (α+) Hyper Sentinel Force / (β) Hyper Sentinel Force / (γ) Hyper Sentinel Force + +- THANOS - +───────────────────────────────────────────────────────────────────────── +_( Soul Drop _4 / _6_+^G +_( Rock Slab _4 / _6_+^J + +_) High Kick _4_+^J +_) Long Run _6^6 / ^6_+^W +_) Dash Drop _^_2_+^J + +_@ Titan Crush (_^)_2_3_6_+_P +_@ Death Sphere _2_3_6_+_K + +_* Gauntlet: Reality _2_1_4_+^W +_* Gauntlet: Space _2_3_6_+^V +_* Gauntlet: Power _2_3_6_+^W +_* Gauntlet: Soul _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns Crouching Medium Kick +- Launchers _2_+^G / _3_+^G +- Air Launchers _4_+^J +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Death Sphere / (β) Titan Crush / (γ) Crouching Medium Punch +- Variable Counter (α+) Death Sphere / (β) Titan Crush / (γ) Crouching Medium Punch +- Variable Combo (α+) Gauntlet: Power / (β) Gauntlet: Reality / (γ) Gauntlet: Space + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^G +_( Frankensteiner _4 / _6_+^J +_( Flying Neck Hunt _^_4 / _6_+^G +_( Air Frankensteiner _^_4 / _6_+^J + +_) Steel Slicer _4_+^J +_) 2 Dan Jump _^_8 + +_@ Spiral Arrow (_^)_2_3_6_+_K +_@ Cannon Spike _6_2_3_+_K +_@ Axle Spin Knuckle _2_3_6_+_P +_@ Hooligan Combination _2_1_4_+_K +_@ ^!Razor Edge Slicer _N +_@ ^!Fatal Leg Twister close head _P +_@ ^!Cross Scissor Pressure close feet _P +_@ ^!Cannon Strike _K +_@ ^!Cancel _P +_@ Cannon Strike _^_2_1_4_+_K +_@ Cannon Revenge _6_3_2_1_4_+_P (reverse all) + +_* Spin Drive Smasher _2_3_6_+^V +_* Killer Bee Assault (_^)_2_1_4_+^W +_* Reverse Shaft Breaker _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Cannon Strike +- Variable Assist (α+) Cannon Spike / (β) Spiral Arrow / (γ) Axle Spin Knuckle +- Variable Counter (α+) Cannon Spike / (β) Spiral Arrow / (γ) Axle Spin Knuckle +- Variable Combo (α+) Spin Drive Smasher / (β) Spin Drive Smasher / (γ) Killer Bee Assault + +- JILL VALENTINE - +───────────────────────────────────────────────────────────────────────── +_( Grab and Knife Cut _4 / _6_+^G +_( Air Grab and Knife Cut _^_4 / _6_+^G + +_@ Kinsetsu Sentou A (_^)_2_3_6_+_P (_O^G) +_@ Ousen Shageki _6_3_2_1_4_+_P (^*) (reverse high/low) +_@ Grenade Launcher _6_2_3_+_P (_O) +_@ Kinkyuu Kaihi A _2_1_4_+_K +_@ Kinkyuu Kaihi B _2_3_6_+_K + +_* Kinsetsu Sentou A+ (_^)_2_3_6_+^W +_* Rocket Launcher _2_3_6_+^V +_* CODE: T-002 _2_1_4_+^V +_* ^!End of Tyrant (1LV) _2_3_6_+_K + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Life-Up / (β) Kinsetsu Sentou A / (γ) Grenade Launcher +- Variable Counter (α+) Kinkyuu Kaihi A / (β) Kinsetsu Sentou A / (γ) Grenade Launcher +- Variable Combo (α+) Rocket Launcher / (β) Kinsetsu Sentou A+ / (γ) Rocket Launcher + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +SAKURA MODE +_( Sakura-jime _4 / _6_+^G +_( Sailor Shoot _4 / _6_+^J +_( Sailor Fly _^_4 / _6_+^G + +_) Flower Kick _6_+^J +_) Medium Kick _3_+^J + +_@ Hadou Ken (_^)_2_1_4_+_P +_@ Shou'ou Ken (_^)_2_3_6_+_P +_@ Shunpuu Kyaku (_^)_2_1_4_+_K + +_* Midare Zakura _2_3_6_+^W +_* Shinkuu Hadou Ken _2_1_4_+^W +_* Haru Ichiban _2_1_4_+^V +_* Mode Change: HIYAKESHITA SAKURA (3LVs) _4_2_1_+^H + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers Medium Kick / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku +- Variable Counter (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku +- Variable Combo (α+) Haru Ichiban / (β) Shinkuu Hadou Ken / (γ) Midare Zakura + +HIYAKESHITA SAKURA MODE +_( Sakura-jime _4 / _6_+^G +_( Sailor Shoot _4 / _6_+^J +_( Sailor Fly _^_4 / _6_+^G + +_) Flower Kick _6_+^J +_) Medium Kick _3_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shou'ou Ken (_^)_6_2_3_+_P +_@ Shunpuu Kyaku (_^)_2_1_4_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V + +_* Midare Zakura _2_3_6_+^V +_* Shinkuu Hadou Ken _2_3_6_+^W (^*) +_* Haru Ichiban _2_1_4_+^V +_* Shun Goku Satsu (3LVs) ^E^E_6^H^G +_* Mode Change: SAKURA (3LVs) _4_2_1_+^H + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers Medium Kick / _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Hadou Ken +- Variable Assist (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku +- Variable Counter (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku +- Variable Combo (α+) Haru Ichiban / (β) Shinkuu Hadou Ken / (γ) Midare Zakura + +- TRON BONNE - +───────────────────────────────────────────────────────────────────────── +_( Throw with Mech _4 / _6_+^G +_( Air Throw with Mech _^_4 / _6_+^G + +_) Boulder Throw ^J (_O) +_) Spinning Legs _2_+^J +_) ^!Move _4 / _6 +_) Air Dash _^_6_6 / ^W + +_@ Shiki Dan _2_3_6_+_P +_@ Bonne Strike (_^)_2_3_6_+_K (^*) +_@ Servbot Launcher _6_2_3_+_P + +_* Chuushoku Rush _2_3_6_+^W +_* King Servbot _2_1_4_+^W + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / ^J +- Knockdowns ^H / _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α+) Throw with Mech / (β) Medium Kick / (γ) Crouching Medium Punch +- Variable Counter (α+) Bonne Strike / (β) Medium Kick / (γ) Crouching Medium Punch +- Variable Combo (α+) Chuushoku Rush / (β) King Servbot / (γ) King Servbot + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^G +_( Ryuusei Raku _^_4 / _6_+^G + +_) Reishiki Kikou Ken _6_+^G +_) Kaku Kyaku Raku _1_+^J +_) Kaku Yoku Da _^_6_+^J +_) Yousou Kyaku _^_2_+^J +_) 3 Dan Jump _^_8_8 +_) Air Dash _^_6_6 / ^W +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku (_^)^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku _6_2_3_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_+^W (^*) +_* Senretsu Kyaku _2_3_6_+^V (^*) +_* Hazan Tenshou Kyaku _6_2_3_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _6_+^J +- Variable Assist (α+) Kikou Ken / (β) Tenshou Kyaku / (γ) Sen'en Shuu +- Variable Counter (α+) Kikou Ken / (β) Tenshou Kyaku / (γ) Sen'en Shuu +- Variable Combo (α+) Kikou Shou / (β) Hazan Tenshou Kyaku / (γ) Senretsu Kyaku + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^G +_( Psycho Fall _^_4 / _6_+^G + +_@ Psycho Shot _4_1_2_3_6_+_P +_@ Psycho Field _6_3_2_1_4_+_P +_@ Double Knee Press (_^)_4_1_2_3_6_+_K +_@ Head Press (_^)^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver (_^)^2_8_+_P, _4 / _6_+_P +_@ Bison Warp (_^)_6_2_3_+_P / _K +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Psycho Crusher (_^)_2_3_6_+^W +_* Knee Press Nightmare _2_3_6_+^V +_* Psycho Explosion _6_3_2_1_4_+^W + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Psycho Shot / (β+) Psycho Field / (γ) Double Knee Press +- Variable Counter (α) Psycho Shot / (β+) Psycho Field / (γ) Double Knee Press +- Variable Combo (α) Psycho Crusher / (β+) Psycho Crusher / (γ) Knee Press Nightmare + +- MEGAMAN (ROCKMAN) - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _4 / _6_+^G +_( Air Shoulder Throw _^_4 / _6_+^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Mega Buster (_^)^G +_@ Charge Shot (_^)_O^G +_@ Mega Upper (_^)_6_2_3_+_P +_@ Eddie Yobi: Rockball _2_3_6_+_K +_@ ^!Item Kougeki _2_3_6_+_P +_@ Eddie Yobi: Tornado Hold _6_2_3_+_K +_@ ^!Item Kougeki _2_3_6_+_P +_@ Eddie Yobi: Leaf Shield _2_1_4_+_K +_@ ^!Item Kougeki _2_3_6_+_P (x2) + +_* Hyper Megaman (_^)_2_3_6_+^W (^*) +_* Rush Drill _2_3_6_+^V +_* ^!Move _? +_* ^!Dask _P / _K +_* Beat Plane (_^)_2_1_4_+^V, ^*_P / _K +_* ^!Move _? + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^J / Mega Buster +- Variable Assist (α) Charge Shot / (β) Mega Upper / (γ+) Charge Shot +- Variable Counter (α) Charge Shot / (β) Mega Upper / (γ+) Mega Upper +- Variable Combo (α) Hyper Megaman / (β) Hyper Megaman / (γ+) Hyper Megaman + +- ROLL - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Toss _4 / _6_+^G +_( Air Shoulder Toss _^_4 / _6_+^G + +_) Swipe Kick _^_8_+^J +_) 2 Dan Jump _^_8 + +_@ Roll Buster (_^)_2_3_6_+_P +_@ Hana-taba Bakudan (_^)_6_2_3_+_P +_@ Eddie Yobi: Rockball _2_3_6_+_K +_@ ^!Item Kougeki _2_1_4_+_P +_@ Eddie Yobi: Tornado Hold _6_2_3_+_K +_@ ^!Item Kougeki _2_1_4_+_P +_@ Eddie Yobi: Leaf Shield _2_1_4_+_K +_@ ^!Item Kougeki _2_1_4_+_P (x2) + +_* Hyper Roll (_^)_2_3_6_+^W (^*) +_* Rush Drill _2_3_6_+^V +_* ^!Move _? +_* ^!Dask _P / _K +_* Beat Plane _2_1_4_+^V, ^*_P / _K +_* ^!Move _? + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J +- Variable Assist (α) Roll Buster / (β) Hana-taba Bakudan / (γ+) Hana-taba Bakudan +- Variable Counter (α) Roll Buster / (β) Hana-taba Bakudan / (γ+) Roll Buster +- Variable Combo (α) Hyper Roll / (β) Hyper Roll / (γ+) Hyper Roll + +- CHARLIE (NASH) - +───────────────────────────────────────────────────────────────────────── +_( Dragon Suplex _4 / _6_+^G +_( Knee Gatling _4 / _6_+^J +_( Flying Buster Drop _^_4 / _6_+^G + +_) Spinning Back Knuckle _6_+^G +_) Step Kick _6_+^J +_) Rolling Sobat _4_+^J +_) Knee Kick _^_2_+^H + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Shell ^2_8_+_K +_@ Moonsault Slash _^_8_9_6_+_K + +_* Sonic Break _2_3_6_+^W (^*) +_* Crossfire Blitz _2_3_6_+^V +_* Somersault Justice _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Sonic Boom / (β) Somersault Shell / (γ+) Sonic Boom +- Variable Counter (α) Sonic Boom / (β) Somersault Shell / (γ+) Somersault Shell +- Variable Combo (α) Sonic Break / (β) Somersault Justice / (γ+) Sonic Break + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^G +_( Otoko Zuki _4 / _6_+^J +_( Otoko Nage _^_4 / _6_+^G + +_) Kuuchuu Chouhatsu _^_S + +_@ Gadou Ken _2_3_6_+_P +_@ Kouryuu Ken _6_2_3_+_P +_@ Dankuu Kyaku (_^)_2_1_4_+_K +_@ Premium Sign _2_3_6_+_K +_@ Zenten Chouhatsu _2_3_6_+_S +_@ Kouten Chouhatsu _2_1_4_+_S + +_* Shinkuu Gadou Ken _2_3_6_+^W +_* Hisshou Burai Ken _2_1_4_+^V +_* Kouryuu Rekka _2_3_6_+^V +_* Chouhatsu Densetsu _2_3_6_2_3_6_+_S +_* Otoko Michi (3LVs) ^G^H_4^E^E + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Gadou Ken / (β) Kouryuu Ken / (γ+) Premium Sign +- Variable Counter (α) Gadou Ken / (β) Kouryuu Ken / (γ+) Dankuu Kyaku +- Variable Combo (α) Shinkuu Gadou Ken / (β) Kouryuu Rekka / (γ+) Hisshou Burai Ken + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Throw _4 / _6_+^G +_( Stomach Attack _4 / _6_+^J +_( Air Stomach Attack _^_4 / _6_+^G + +_) Medium Punch _3_+^G +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Air Dash _^ _?_+^W + +_@ Yoga Fire (_^)_2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou (_^)_6_2_3_+^W / ^V +_@ Yoga Teleport: Kouhou (_^)_4_2_1_+^W / ^V +_@ Fuyuu (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V +_@ Yoga Smash close _6_3_2_1_4_+^G + +_* Yoga Inferno (_^)_2_3_6_+^W +_* ^!Control _2 / _8 +_* Yoga Strike _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J +- Knockdowns _2_+^J +- Launchers Medium Punch +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Yoga Fire / (β+) Yoga Flame / (γ) Yoga Blast +- Variable Counter (α) Yoga Fire / (β+) Yoga Flame / (γ) Yoga Blast +- Variable Combo (α) Yoga Inferno / (β+) Yoga Inferno / (γ) Yoga Inferno + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Guruma _4 / _6_+^G +_( Tsukami Hiza Geri _4 / _6_+^J +_( Jigoku Fuusha _^_4 / _6_+^G + +_) Inazuma Kakato Wari _6_+^J +_) Mae Geri _^^E / ^H, _8_+^H +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken (_^)_6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_+^W +_* Shinryuu Ken _2_3_6_+^V (^*) +_* Shippuu Jinrai Kyaku _2_1_4_+^V (^*) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Launchers --- +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken +- Variable Assist (α+) Shouryuu Ken / (β) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku +- Variable Counter (α+) Shouryuu Ken / (β) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku +- Variable Combo (α+) Shinryuu Ken / (β) Shouryuu Reppa / (γ) Shouryuu Reppa + +- FELICIA - +───────────────────────────────────────────────────────────────────────── +_( Panic Nail _4 / _6_+^G +_( Tumble Cat _4 / _6_+^J +_( Flip Cat _^_4 / _6_+^G + +_) Pussy Stlash _4_+^J +_) Wall Clutch jump against the wall ^4 +_) ^!Sankaku Tobi _N +_) ^!Wall Slide ^1 +_) ^!Delayed Wall Slide ^4 + +_@ Rolling Buckler _2_3_6_+_P +_@ ^!Neko Punch ^E +_@ ^!Rolling Uppercut ^G +_@ ^!Rolling Slide _K +_@ Sand Splash _2_3_6_+_K +_@ Cat Spike _6_2_3_+_P +_@ Delta Kick (_^)_6_2_3_+_K +_@ Hell Cat close _6_3_2_1_4_+_K + +_* Dancing Flash _2_3_6_+^W +_* Hyper Sand Splash _2_3_6_+^V +_* Please Help Me! _2_1_4_+^V (^*) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J +- Variable Assist (α) Delta Kick / (β+) Sand Splash / (γ) Cat Spike +- Variable Counter (α) Delta Kick / (β+) Cat Spike / (γ) Sand Splash +- Variable Combo (α) Hyper Sand Splash / (β+) Hyper Sand Splash / (γ) Hyper Sand Splash + +- SERVBOT (KOBUN) - +───────────────────────────────────────────────────────────────────────── +_( Kick Throw _4 / _6_+^G +_( Air Kick Throw _^_4 / _6_+^G + +_@ Servbot Fire (_^)_2_3_6_+_P (_O) +_@ Bull Mover _2_3_6_+_K +_@ Engo Kougeki: Tosshin! _2_1_4_+^E +_@ Engo Kougeki: Tsukami! _2_1_4_+^G +_@ Engo Kougeki: Kuubaku! _2_1_4_+_K +_@ Exploding Paper Plane _2_3_6_+_S (_O) +_@ ^!Control ^2 / ^8 + +_* Chuushoku Rush _2_3_6_+^W +_* King Servbot _2_3_6_+^V, _P / _K +_* ^!Move _4 / _6 + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^G / _2_+^J +- Launchers ^G / ^J +- Air Launchers --- +- Air Combo Finishers ^G / ^J / Kobun Fire +- Variable Assist (α) Engo Kougeki: Tosshin! / (β) Servbot Fire / (γ+) Servbot Fire +- Variable Counter (α) Engo Kougeki: Tosshin! / (β) Servbot Fire / (γ+) Servbot Fire +- Variable Combo (α) Chuushoku Rush / (β) Hyper King Servbot / (γ+) Chuushoku Rush + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^G + - 3rd Color, select the character with ^H + - 4th Color, select the character with ^J + - 5th Color, select the character with _a (must be unlocked first) + - 6th Color, select the character with _b (must be unlocked first) + +_` Change Battle Order + - On the vs. Screen _O_a for start with your 2nd character + - On the vs. Screen _O_b for start with your 3rd character + +_` Dan's Explosion + - Choose Dan as your 1st character + - On the vs. Screen _O^E +$end + +################################################################################################### + +$info=matrim +$cmd +Matrimelee © 2002 Playmore +Shin Gouketsuji Ichizoku Toukou +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Stress Shot +_& Ippatsu Ougi +_> Kinjite + +_` Shadow Moves + - Moves with (S) have a Shadow Version + - Do the Move when dashing + +_` Stress Shot + - Needs 1LV of Stress Gauge + +_` Ippatsu Ougi + - Needs 2LVs of Stress Gauge + +_` Kinjite + - Needs 3LVs of Stress Gauge + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Normal Jump _8 +_) (─) Low Jump _X_8 +_) (─) Super Jump _2_8 +_) (─) Long Jump running _9 +_) (─) 2 Dan Jump _^_8 +_) (─) Roll Forward _A_+_B +_) (─) Roll Backward _4_+_A_+_B +_) (─) Knockdown Attack _C_+_D +_) (─) Launch Attack _2_+_C_+_D +_) (─) Throw Escape when thrown _4 / _6_+_C +_) (─) Safe Roll Forward being knocked down _6_+_A_+_B +_) (─) Safe Roll Backward being knocked down _A_+_B +_) (─) Counter Attack (1LV) blocking _C_+_D +_) (─) Referee Call _B_+_C +_) (─) ^!Referee Return _B_+_C +_) (─) ^!Referee Shield referee in front _4 / _6_+_B_+_C +_) (─) ^!Referee Toss referee in back _4 / _6_+_B_+_C +_) (─) ^!Referee Projectile referee in front _C_+_D + +- GOKETSUJI UME - +───────────────────────────────────────────────────────────────────────── +_( (─) Shoulder Toss _4 / _6_+_C +_( (─) Quick Air Toss _^_6_+_C + +_) (─) Slide _3_+_B +_) (─) Stomping Fall _^_2_+_B + +_@ (─) Gan Saishi _2_3_6_+_P +_@ (S) Ikaku Gan _6_2_3_+_P +_@ (─) Ryusei Ranbu Dan _6_3_2_1_4_+_P +_@ (─) Tenbu Kyaku _^_2_3_6_+_K + +_* (─) Ogan Hashira _2_3_6_2_3_6_+_P / _K + +_& (─) Zetzu Fun _1_3_4_6_+_A_+_C + +_> (─) Shin Ogan Hashira _2_3_6_2_3_6_2_3_6_+_C + +Combos +2-hits: _2_+_B_2_+_B +2-hits: _2_+_C_C +2-hits: jump forward _C_D +3-hits: far _B_B_B + +- KANJI KOKUIN - +───────────────────────────────────────────────────────────────────────── +_( (─) Pogo Cane _4 / _6_+_C +_( (─) Cane Toss _^_6_+_C + +_) (─) Balancing Cane _6_+_A +_) (─) ^!Get Off Cane _2 +_) (─) ^!Hop Forward _6 +_) (─) ^!Hop Backward _4 +_) (─) ^!Hop Up _8 +_) (─) ^!Cane Smash _P +_) (─) ^!Roll Out _K + +_@ (S) Gekijou Juujizuki ^*_P +_@ (─) Genmei Kiko Dan _6_3_2_1_4_+_P +_@ (─) Isshaku Fuda _4_1_2_3_6_+_K +_@ (S) Kyosui Hizaryou _6_4_1_2_3_6_+_P + +_* (─) Bakuretsu Houhi ^4_6_+_B_+_D + +_& (─) Restore to Life _B_+_D_B_B_D + +Combos +2-hits: far _A_C +2-hits: jump forward _C_C +3-hits: _2_+_B_B_D + +- CLARA HANAKOUJI - +───────────────────────────────────────────────────────────────────────── +_( (─) Grey of Hydrangea _4 / _6_+_C +_( (─) Ashes of Rose _^_6_+_C + +_) (─) Downward Wand _6_+_A +_) (─) Falling Foot _^_2_+_B + +_@ (─) Dreaming Boomerang _2_3_6_+_P +_@ (─) Miracle Attack _2_1_4_+_P +_@ (S) Dream Turn Attack _2_1_4_+_K +_@ (─) ^!Move _4 / _6 +_@ (─) Air Dream Turn Attack _^_2_1_4_+_K +_@ (─) Miracle Death Kiss _6_4_1_2_3_6_+_B_+_D + +_* (─) Stardust Revolution _2_3_6_2_3_6_+_C + +_& (─) VPR: Violent Pack-in Rabbit _4_1_2_3_6_4_1_2_+_C, _C + +Combos +2-hits: _A_C +2-hits: jump forward _C_D +3-hits: _B_B_D + +- REIJI OYAMA - +───────────────────────────────────────────────────────────────────────── +_( (─) Tomoe Nage _4 / _6_+_C +_( (─) Neck Ringer _^_6_+_C + +_) (─) Swiping Fist _6_+_A +_) (─) Omae Nanka Kouja _3_+_B + +_@ (S) Raikou Kyaku ^*_K +_@ (─) Geki Shou Hadou Ha _2_3_6_+_P +_@ (S) Ryuen Shou _6_2_3_+_P +_@ (─) Shou Enbu _^_2_1_4_+_K +_@ (─) Koga Rengeki close _6_3_2_1_4_+_D + +_* (─) Ryu Kishou Enzan _6_3_2_1_4_6_+_C, _6_2_3_+_C + +_& (─) Geki Ko Sho Shou _2_3_6_2_3_6_+_C + +Combos +2-hits: _B_D +2-hits: _2_+_C_C + +- KEITH WAYNE - +───────────────────────────────────────────────────────────────────────── +_( (─) Mount Kick _4 / _6_+_C +_( (─) Air Mount Kick _^_6_+_C + +_) (─) Axe Kick _6_+_B +_) (─) Step Kick _6_+_D + +_@ (─) Lightning Flash _2_1_4_+_P +_@ (─) Knuckle Bomber ^4_6_+_P +_@ (S) Rolling Cannon _2_1_4_+_K +_@ (─) Spiral Kick _2_3_6_+_B +_@ (─) Spiral Kick _2_3_6_+_D (x2) +_@ (─) ^!Down Kick Finish _2_3_6_+_B +_@ (─) ^!Trip Finish _2_3_6_+_D +_@ (─) Air Spiral Kick _^_2_3_6_+_K + +_* (─) Final Crash Bomber _2_1_4_1_2_3_6_+_C +_* (─) ^!Rolling Bomber _2_1_4_1_2_3_6_+_C + +_& (─) Rising Volcano _2_3_6_2_3_6_+_C + +Combos +2-hits: _B_D +2-hits: _2_+_C_C +3-hits: _C_C + +- ANNY HAMILTON - +───────────────────────────────────────────────────────────────────────── +_( (─) Ostrich Throw _4 / _6_+_C +_( (─) Air Ostrich Throw _^_6_+_C + +_) (─) Scissors _6_+_B +_) (─) Upward Slap _3_+_A + +_@ (─) Anny Dynamic _O_D for 3 seconds +_@ (─) Strong Anny Dynamic _O_D for 6 seconds +_@ (─) Swanny Clash _2_3_6_+_P +_@ (S) Rainbow Rise _6_2_3_+_P +_@ (─) Photon Burst _^_2_3_6_+_P + +_* (─) Cosmic Throw close _6_3_2_1_4_6_3_2_1_4_+_C + +_& (─) Angel Breath _4_6_+_A_1_3_+_C + +Combos +2-hits: _A_C +2-hits: _2_+_B_D + +- CHINNEN - +───────────────────────────────────────────────────────────────────────── +_( (─) Backdrop _4 / _6_+_C +_( (─) Neck Ringer _^_6_+_C + +_) (─) Double Kick _6_+_B +_) (─) Slide _3_+_B + +_@ (S) Rekkou Ken _6_4_6_+_P +_@ (─) Rengoku Reiha _6_3_2_1_4_+_P +_@ (─) Senkou Rekkyaku _4_1_2_3_6_+_K +_@ (─) Jubakufu _4_1_2_3_6_+_A_+_C +_@ (─) Kuuchuu Rengoku Reiha _^_6_3_2_1_4_+_P + +_* (─) Renki Kourin _O_A_O_B_O_C + +_& (─) Kaigan Kakusei _2_3_6_3_2_1_4_+_B + +_> (─) Bonnou Touda stress scream _x_x_+_D + +Combos +2-hits: _A_B +2-hits: _C_D + +- GOKETSUJI TANE - +───────────────────────────────────────────────────────────────────────── +_( (─) Chu Chu Ume Kaina _4 / _6_+_C +_( (─) Quick Air Toss _^_6_+_C + +_) (─) Slide to Punches _3_+_C +_) (─) Stomping Fall _^_2_+_B + +_@ (─) Gan Sai Ha ^4_6_+_P +_@ (─) Ikaku Gan ^4_6_+_K +_@ (─) Ryusei Ranbu Dan close _6_3_2_1_4_+_P +_@ (─) Ten Bu Kyaku ^2_8_+_K + +_* (─) Gouketsu Ryu Ikaku Gan _2_3_6_2_3_6_+_C + +_& (─) Zetsu Ki Shou _4_1_4_6_+_C + +_> (─) Shin Gouketsu Ryu Ikaku Gan _2_3_6_2_3_6_2_3_6_+_C + +Combos +2-hits: far _B_B +3-hits: _C_C +3-hits: _2_+_B_B_D + +- SAIZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Katate de Poi _4 / _6_+_C +_( (─) Kubi Otoshi _^_6_+_C + +_) (─) Slide _3_+_B +_) (─) Dive Kick _^_2_+_D + +_@ (─) Ryuu En Ha _2_3_6_+_P +_@ (─) Gokuen Shou Ryudan _2_1_4_+_P +_@ (─) Feint Gokuen Shou Ryudan _2_1_4_+_B +_@ (─) Shinkuu Senpuu Zan _^_2_1_4_+_P +_@ (S) Seien Reshou Zan _4_1_2_3_6_+_K + +_* (─) Gokuaku Noboru Ryuu Dan (_^)_2_3_6_3_2_1_4_+_C + +_& (─) Hishou Mai Kage Zan _1_3_1_3_+_D + +Combos +2-hits: _2_+_A_C +2-hits: _2_+_C_C +3-hits: _B_D_D + +- WHITE BUFFALO - +───────────────────────────────────────────────────────────────────────── +_( (─) Flipping Slam _4 / _6_+_C +_( (─) Air Flipping Slam _^_6_+_C + +_) (─) Knee Catch _6_+_B (reverse high/mid) +_) (─) Shoulder Rush _3_+_A + +_@ (─) Arrow Shot _2_3_6_+_P +_@ (─) Flying Elbow _^_2_1_4_+_P +_@ (─) Tackle Blow ^4_6_+_P +_@ (─) ^!Uppercut (with _C) _6_2_3_+_C +_@ (─) Buffalo Storm ^4_6_+_K + +_* (─) Pole Tornado _2_3_6_3_2_1_4_+_C + +_& (─) Bomb Guardian close _6_3_2_1_4_6_3_2_1_4_+_C + +Combos +2-hits: _D_D + +- POOCHY - +───────────────────────────────────────────────────────────────────────── +_( (─) Kick Away _4 / _6_+_C +_( (─) Doggie Chomp _^_6_+_C + +_) (─) Falling Heal _6_+_B +_) (─) Arc Dropkick _3_+_D + +_@ (─) Kuun Kuu Wan Wan _2_1_4_+_P +_@ (─) Uuuuu _2_1_4_+_K +_@ (─) Boow Bow _^_2_1_4_+_K +_@ (S) Waan _2_3_6_+_P +_@ (S) Bau Wau _2_3_6_+_K + +_* (─) Gere Caesar _O_A_O_B_O_C + +_& (─) Kyaan Wain _6_4_6_4_6_4_6_4_6 +_& (─) Double Kyaan Wain stress scream _6_4_6_4_6_4_6_4_6 + +Combos +2-hits: _C_C + +- BUNTARO KUNO - +───────────────────────────────────────────────────────────────────────── +_( (─) Layback Toss _4 / _6_+_C +_( (─) Flip Toss _^_6_+_C + +_) (─) Falling Headbutt _6_+_A +_) (─) Shoulder Charge _3_+_C + +_@ (S) Bun-chan Kick! _6_2_3_+_K +_@ (─) Gekisoku! Slider! _6_3_2_1_4_+_K +_@ (─) Baku! Otokogi! _6_3_2_1_4_+_P (reverse high) +_@ (─) Kakatsun Kick _^_2_3_6_+_K +_@ (─) ^!Sharp Talon _2_3_6_+_K +_@ (─) ^!Ground Talon _2_3_6_+_K +_@ (─) Kiai 17's _2_2_+_K (x3) (damage increased for Gekisoku! Slider! and Baku! Otokogi!) + +_* (─) Ha ado Kiku _2_1_4_1_2_3_6_+_D + +_& (─) Tokumori Bun-chan Special ^4_D_B_D_B + +Combos +2-hits: _B_D +2-hits: _2_+_B_D +2-hits: jump forward _B_D + +- SHINTARO KUNO - +───────────────────────────────────────────────────────────────────────── +_( (─) Layback Toss _4 / _6_+_C +_( (─) Flip Toss _^_6_+_C + +_) (─) Falling Headbutt _6_+_A +_) (─) Air Uppercut _^_6_+_A + +_@ (S) Zudadada Ki~ck _6_2_3_+_K +_@ (S) Double Hammer (_^)_6_3_2_1_4_+_P +_@ (─) Power Dunk _2_3_6_+_P (x3) +_@ (─) Atatatatata~ _6_3_2_+_P + +_* (─) Oryarya Upper _2_3_6_2_3_6_+_C + +_& (─) Shin-chan no "The End" ^4_C_A_C_A + +_> (─) Shin-chan Final close _6_2_3_4_+_C + +Combos +2-hits: _2_+_A_C +2-hits: _C_C + +- OLOF LINDEROTH - +───────────────────────────────────────────────────────────────────────── +_( (─) Foot Plant _4 / _6_+_C +_( (─) Leg Smash _^_6_+_C + +_) (─) Axe Kick _6_+_A +_) (─) One Two Kick _3_+_B + +_@ (─) Counter Trick _N (reverse high/mid/Specials) +_@ (S) Vnezapnoye Napadeniye _2_1_4_+_K +_@ (S) Sanktsiy _6_2_3_+_K +_@ (─) Bitva _2_3_6_+_P / _K +_@ (─) Air Vnezapnoye Napadeniye _^_2_1_4_+_K +_@ (─) ^!In Squares (with _D) _2_1_4_+_K + +_* (─) Blokada _2_3_6_3_2_1_4_+_D + +_& (─) Feint _4_1_4_6_+_A +_& (─) Extreme Case _4_1_4_6_+_C + +Combos +2-hits: _B_B +2-hits: _C_D +2-hits: jump forward _D_D + +- HIKARU JOMON - +───────────────────────────────────────────────────────────────────────── +_( (─) Cane Bust _4 / _6_+_C +_( (─) Quick Throw _^_6_+_C + +_) (─) Dive Knee _6_+_B +_) (─) Roll Forward _3_+_A + +_@ (S) Cronograph _6_2_3_+_P +_@ (─) Batting Branbas _^_2_1_4_+_K +_@ (─) Incubus _6_2_3_+_K (reverse high/mid) +_@ (S) Address Impulse _6_3_2_1_4_+_P +_@ (─) Bashureddo _6_3_2_1_4_+_K + +_* (─) Transion Discord (_^)_2_1_4_1_2_3_6_+_A_+_C + +_& (─) Spasm Shoot _2_2_3_6_+_D (reverse high/mid) + +Combos +2-hits: _C_C +2-hits: _D_D +2-hits: _2_+_B_2_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Jimmy Lewis, Mr. Jones, Lynn Baker and Elias Patrick + - On the Character Select Screen, press _8_8_8_8_2_2_2_4_4_6 + +_` Princess Sissy (AES only) + - Choose any character and _O_A_+_B_+_C_+_D until the match begins + +- JIMMY LEWIS - +───────────────────────────────────────────────────────────────────────── +_( (─) Grab and Toss _4 / _6_+_C + +_) (─) Down Elbow _6_+_A +_) (─) Step Uppercut _3_+_A + +_@ (─) Red Rage _2_3_6_+_P +_@ (S) Shouryuu Dan _6_2_3_+_P +_@ (─) Cannon Kick _2_1_4_+_K +_@ (─) Heat Hurricane _6_3_2_1_4_+_A +_@ (─) Hurricane Charge _6_3_2_1_4_+_C +_@ (─) ^!Heat Straight _2_3_6_+_P +_@ (─) ^!Heat Elbow _2_1_4_+_P +_@ (─) ^!Heat Upper _6_2_3_+_P + +_* (─) Gun Blow _2_1_4_1_2_3_6_+_A + +_& (─) Super Gun Blow _2_1_4_1_2_3_6_+_C + +Combos +2-hits: _2_+_C_C + +- Mr. JONES - +───────────────────────────────────────────────────────────────────────── +_( (─) Toss to Ground _4 / _6_+_C +_( (─) Air Toss to Ground _^_6_+_C + +_) (─) Down Elbow _6_+_A +_) (─) Slide Double _3_+_B + +_@ (─) Gaudy Punch ^*_P +_@ (S) Funky Impact _2_3_6_+_P +_@ (─) Retro Knuckle _2_1_4_+_P +_@ (─) Arc Fliegen _2_1_4_+_K + +_* (─) Groove Master _2_1_4_2_1_4_+_B + +_& (─) King Kang _2_3_6_+_B_+_D + +Combos +2-hits: _2_+_C_C +2-hits: _D_D + +- LYNN BAKER - +───────────────────────────────────────────────────────────────────────── +_( (─) Toss Over _4 / _6_+_C +_( (─) Air Toss Over _^_6_+_C + +_) (─) Down Palm _6_+_A +_) (─) Crossup Kick _^_4_+_B + +_@ (─) Ko Ryu Sho Zan _2_3_6_+_P +_@ (S) Enretsu Ken _6_3_2_1_4_+_P +_@ (─) Ko Ryu Kyaku ^2_8_+_K +_@ (─) Ryu En Hou _6_2_3_+_P +_@ (─) ^!Karasu Kyaku _2_3_6_+_K +_@ (─) ^!Kyaku Binta _K + +_* (─) Tobi Ryu _2_1_4_1_2_3_6_+_B + +_& (─) Shin Tobi Ryu _2_1_4_1_2_3_6_+_D + +Combos +2-hits: _C_C +2-hits: _D_D + +- ELIAS PATRICK - +───────────────────────────────────────────────────────────────────────── +_( (─) Heart Punch _4 / _6_+_C + +_) (─) Punch Down _6_+_A +_) (─) Double Low _3_+_B + +_@ (─) Holy Flare _2_3_6_+_P +_@ (─) Sinful close _6_2_3_+_P +_@ (S) Magnus _2_1_4_+_P +_@ (─) Hell or Heaven _4_1_2_3_6_+_K + +_* (─) Maximum Delirium _6_3_2_1_4_6_+_A + +_& (─) Super Maximum Delirium _6_3_2_1_4_6_+_C + +Combos +3-hits: _C_C +2-hits: _B_D + +- PRINCESS SISSY - +───────────────────────────────────────────────────────────────────────── +_( (─) One-handed Toss _4 / _6_+_C + +_@ (─) Misdirection _2_3_6_+_P +_@ (─) Ratsei Reve _6_2_3_+_P +_@ (─) Ambitious Guard _2_3_6_+_K +_@ (─) Espoir _2_1_4_+_K + +_* (─) Pluie de Spoir _2_1_4_1_2_3_6_+_A + +_& (─) Princess Illusion _2_1_4_1_2_3_6_+_C +$end + +################################################################################################### + +$info=mslug +$cmd +Metal Slug: Super Vehicle-001 © 1996 Nazca +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Shot +_B : Jump +_C : Grenade +_D : Not Used +_S : Start +^S : Select (AES only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Crawl Forward ^3 +Crawl Backward ^1 +Enter on Metal Slug close to Metal Slug _B + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SV-001 "METAL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Metal Slug _2_+_B +Metal Slug Self-Destruct Attack _A_+_B + +- WEAPON LIST- +───────────────────────────────────────────────────────────────────────── +_` WEAPONS + - Pistol ∞ + - Grenade 10 + - Heavy Machine Gun 200 + - Rocket Launcher 30 + - Shotgun 30 + - Flame Shot 30 +$end + +################################################################################################### + +$info=mslug2 +$cmd +Metal Slug 2: Super Vehicle-001/II © 1998 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Shot +_B : Jump +_C : Grenade +_D : Not Used +_S : Start +^S : Select (AES only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Crawl Forward ^3 +Crawl Backward ^1 +Enter on Vehicle close to Vehicle _B + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SV-001 "METAL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Metal Slug _2_+_B +Metal Slug Self-Destruct Attack _A_+_B + +SV-CAMEL +Shot _A +Jump _B +Grenade _C +Exit from Camel Slug _2_+_B +Camel Slug Front Attack _A_+_B + +SVX-15D "SLUGNOID" +Shot _A +Jump _B +Cannon _C +Exit from Slugnoid _2_+_B +Slugnoid Self-Destruct Attack _A_+_B + +SVF-07V "SLUG FLYER" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Slug Flyer _2_+_B +Slug Flyer Self-Destruct Attack _A_+_B + +- WEAPON LIST- +───────────────────────────────────────────────────────────────────────── +_` WEAPONS + - Pistol ∞ + - Grenade 10 + - Firebomb 10 + - Heavy Machine Gun 200 + - Rocket Launcher 30 + - Shotgun 30 + - Flame Shot 30 + - Laser Gun 200 +$end + +################################################################################################### + +$info=mslugx +$cmd +Metal Slug X: Super Vehicle-001 © 1999 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Shot +_B : Jump +_C : Grenade +_D : Not Used +_S : Start +^S : Select (AES only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Crawl Forward ^3 +Crawl Backward ^1 +Enter on Vehicle close to Vehicle _B + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SV-001 "METAL SLUG" / SV-001 Type-R "METAL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Metal Slug _2_+_B +Metal Slug Self-Destruct Attack _A_+_B + +SV-CAMEL +Shot _A +Jump _B +Grenade _C +Exit from Camel Slug _2_+_B +Camel Slug Front Attack _A_+_B + +SVX-15D "SLUGNOID" +Shot _A +Jump _B +Cannon _C +Exit from Slugnoid _2_+_B +Slugnoid Self-Destruct Attack _A_+_B + +SVF-07V "SLUG FLYER" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Slug Flyer _2_+_B +Slug Flyer Self-Destruct Attack _A_+_B + +- WEAPON LIST- +───────────────────────────────────────────────────────────────────────── +_` WEAPONS + - Pistol ∞ + - Grenade 10 + - Firebomb 10 + - Stone 10 + - Heavy Machine Gun 200 + - Big Heavy Machine Gun 200 + - Rocket Launcher 30 + - Big Rocket Launcher 30 + - Shotgun 30 + - Big Shotgun 30 + - Flame Shot 30 + - Big Flame Shot 30 + - Laser Gun 200 + - Big Laser Gun 200 + - Enemy Chaser 40 + - Iron Lizard 30 + - Drop Charge 30 + - Super Grenade 20 +$end + +################################################################################################### + +$info=mslug3,mslug3a,mslug3h +$cmd +Metal Slug 3 © 2000 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Shot +_B : Jump +_C : Grenade +_D : Not Used +_S : Start +^S : Select (AES only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Crawl Forward ^3 +Crawl Backward ^1 +Enter on Vehicle close to Vehicle _B + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SV-001 "METAL SLUG" / SV-001 Type-R "METAL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Metal Slug _2_+_B +Metal Slug Self-Destruct Attack _A_+_B + +SV-CAMEL +Shot _A +Jump _B +Grenade _C +Exit from Camel Slug _2_+_B +Camel Slug Front Attack _A_+_B + +SVX-15D "SLUGNOID" +Shot _A +Jump _B +Cannon _C +Exit from Slugnoid _2_+_B +Slugnoid Self-Destruct Attack _A_+_B + +SVF-07V "SLUG FLYER" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Slug Flyer _2_+_B +Slug Flyer Self-Destruct Attack _A_+_B + +SVX-17M "SLUG MARINER" +Shot _A +Jump _B +Cannon _C +Exit from Slug Mariner _2_+_B +Slug Mariner Self-Destruct Attack _A_+_B + +SV-ELEPHANT SLUG +Shot _A +Jump _B +Grenade _C +Exit from Elephant Slug _2_+_B +Elephant Slug Front Attack _A_+_B + +SV-OSTRICH SLUG +Shot _A +Jump _B +Grenade _C +Exit from Ostrich Slug _2_+_B +Ostrich Slug Front Attack _A_+_B + +LV ARMOR "REBEL ARMOR" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Rebel Armor _2_+_B +Rebel Armor Self-Destruct Attack _A_+_B + +SVX-22UG "DRILL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Drill Slug _2_+_B +Drill Slug Self-Destruct Attack _A_+_B + +SVH-03 "SLUG COPTER" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Slug Copter _2_+_B +Slug Copter Self-Destruct Attack _A_+_B + +ASTRO SLUG "REBEL ASTRO" +Shot _A +Jump _B +Cannon _C +Astro Slug Self-Destruct Attack _A_+_B + +- WEAPON LIST- +───────────────────────────────────────────────────────────────────────── +_` WEAPONS + - Pistol ∞ + - Grenade 10 + - Firebomb 10 + - Stone 10 + - Heavy Machine Gun 200 + - Big Heavy Machine Gun 200 + - Rocket Launcher 30 + - Big Rocket Launcher 30 + - Shotgun 30 + - Big Shotgun 30 + - Flame Shot 30 + - Big Flame Shot 30 + - Laser Gun 200 + - Big Laser Gun 200 + - Enemy Chaser 40 + - Iron Lizard 30 + - Drop Shot 30 + - Super Grenade 20 +$end + +################################################################################################### + +$info=mslug4,mslug4h +$cmd +Metal Slug 4 © 2002 Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Shot +_B : Jump +_C : Grenade +_D : Vehicle Self-Destruct Attack +_S : Start +^S : Select (AES only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Crawl Forward ^3 +Crawl Backward ^1 +Enter on Vehicle close to Vehicle _B + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SV-001 "METAL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Metal Slug _2_+_B +Metal Slug Self-Destruct Attack _D + +SVX-15D "SLUGNOID" +Shot _A +Jump _B +Cannon _C +Exit from Slugnoid _2_+_B +Slugnoid Self-Destruct Attack _D + +BRADLEY +Shot _A +Jump _B +Cannon _C +Exit from Bradley _2_+_B +Bradley Self-Destruct Attack _D + +METAL CLAW +Shot _A +Jump _B +Cannon _C +Exit from Metal Claw _2_+_B +Metal Claw Self-Destruct Attack _D + +WALKING MACHINE +Shot _A +Jump _B +Grenade _C +Exit from Walking Machine _2_+_B +Walking Machine Self-Destruct Attack _D + +FORKLIFT +Weapon Shot _A +Lift Up _B +Attack _C +Exit from Forklift _2_+_B +Forklift Self-Destruct Attack _D + +- WEAPON LIST- +───────────────────────────────────────────────────────────────────────── +_` WEAPONS + - Pistol ∞ + - Grenade 10 + - Firebomb 10 + - Stone 10 + - Heavy Machine Gun 200 + - Rocket Launcher 30 + - Shotgun 30 + - Flame Shot 30 + - Laser Gun 200 + - Enemy Chaser 40 + - Iron Lizard 30 + - Drop Shot 30 + - Super Grenade 20 + - Two Machine Guns 200 +$end + +################################################################################################### + +$info=mslug5,mslug5h,ms5pcb +$cmd +Metal Slug 5 © 2003 SNK Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Shot +_B : Jump +_C : Grenade +_D : Vehicle Self-Destruct Attack +_S : Start +^S : Select (AES only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Crawl Forward ^3 +Crawl Backward ^1 +Slide _2_+_B +Enter on Vehicle close to Vehicle _B + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SV-001 "METAL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Metal Slug _2_+_B +Metal Slug Self-Destruct Attack _D + +SVF-07V "SLUG FLYER" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Slug Flyer _2_+_B +Slug Flyer Self-Destruct Attack _D + +SVX-17M "SLUG MARINER" +Shot _A +Jump _B +Cannon _C +Exit from Slug Mariner _2_+_B +Slug Mariner Self-Destruct Attack _D + +SVW-001 "SLUG GUNNER" +Shot _A +Jump _B +Cannon _C +Exit from Slug Gunner _2_+_B +Slug Gunner Self-Destruct Attack _D + +TIAF600 "SLUG MOBILE" +Shot _A +Jump _B +Cannon _C + +AUGENSTERM +Shot _A +Jump _B +Cannon _C +Exit from Augensterm _2_+_B +Augensterm Self-Destruct Attack _D + +- WEAPON LIST- +───────────────────────────────────────────────────────────────────────── +_` WEAPONS + - Pistol ∞ + - Grenade 10 + - Firebomb 10 + - Stone 10 + - Heavy Machine Gun 200 + - Rocket Launcher 30 + - Shotgun 30 + - Laser Gun 200 + - Enemy Chaser 40 + - Iron Lizard 30 + - Drop Shot 30 + - Super Grenade 20 + - Two Machine Guns 300 +$end + +################################################################################################### + +$info=mslug6 +$cmd +Metal Slug 6 © 2006 SNK Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Shot +_B : Jump +_C : Grenade +_D : Vehicle Self-Destruct Attack +@E-button : Switch Weapon +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Crawl Forward ^3 +Crawl Backward ^1 +Alternate Melee _A_+_D +Toss Weapon _C_+_D +Enter on Vehicle close to Vehicle _B + +- VEHICLE COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SV-001 "METAL SLUG" / SV-001 Type-R "METAL SLUG" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Metal Slug _2_+_B +Metal Slug Self-Destruct Attack _D + +SV-DONKEY SLUG +Shot _A +Jump _B +Grenade _C +Exit from Donkey Slug _2_+_B +Donkey Slug Self-Destruct Attack _D + +SLUG GUNNER PROTOTYPE "PROTOGUNNER" +Shot _A +Jump _B +Cannon _C +Grenade _2_+_C +Exit from Protogunner _2_+_B +Protogunner Self-Destruct Attack _D + +SVF-07V "SLUG FLYER" +Shot _A +Jump _B +Cannon _C +Slug Flyer Self-Destruct Attack _D + +SLUG DIGGER +Shot _A +Cannon _C + +- CHARACTERS SPECIAL ABILITY - +───────────────────────────────────────────────────────────────────────── +_` Marco Rossi + - Damage for Pistol increased by 100% (Heavy Machine Gun on Easy Mode) + +_` Tarma Roving + - Vehicle damage increased by 50% + - Vehicle defense increased by 100% + +_` Fiolina "Fio" Germi + - Start the Mission with a Heavy Machine Gun (Big Heavy Machine Gun on Easy Mode) + - Ammo increased by 50% + +_` Eri Kasamoto + - Grenade Ammo incresed by 100% + - Can aim her grenades + +_` Ralf Jones + - Has double Life + - Has 50% less ammo + - Vulcan Punch: _8_+_A_+_D + +_` Clark Still + - Super Argentine Backbreaker: close _8_+_A_+_D + +- WEAPON LIST- +───────────────────────────────────────────────────────────────────────── +_` WEAPONS (Hard Mode) + - Pistol ∞ + - Grenade 10 + - Firebomb 10 + - Heavy Machine Gun 100 + - Big Heavy Machine Gun 100 + - Rocket Launcher 10 + - Big Rocket Launcher 10 + - Shotgun 10 + - Big Shotgun 10 + - Flame Shot 10 + - Big Flame Shot 10 + - Laser Gun 100 + - Big Laser Gun 100 + - Enemy Chaser 10 + - Iron Lizard 10 + - Drop Shot 10 + - Super Grenade 10 + - Two Machine Guns 200 + - Zantetsu Sword 10 + +_` On Easy Mode, the Heavy Machine Gun replaces the Pistol and have ∞ ammo +_` On Easy Mode, all weapons (but Grenade) have double ammo +$end + +################################################################################################### + +$info=mk,mkla1,mkla2,mkla3,mkla4,mkprot4,mkprot8,mkprot9,mkr4 +$cmd +Mortal Kombat © 1992 Midway +Rebuilt by: Fabricio Coroquer (Created by: DrDaMour) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + _` Stage Fatality + - After winning the match on The Pit Stage + - Must be done close + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E + +_) Uppercut _2_+^G / ^E +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Avoid Throw when thrown ^4 + +Finishing Moves +- Stage Fatality _2_+^G / ^E + +- JOHNNY CAGE - +───────────────────────────────────────────────────────────────────────── +_@ Green Bolt _4_6_+^E +_@ Shadow Kick _4_6_+^H +_@ Nut Punch ^E_+_G + +Finishing Moves +- Fatality (close) _6_6_6_+^G + +- KANO - +───────────────────────────────────────────────────────────────────────── +_@ Knife Throw _O_G_4_6 +_@ Cannonball _6_3_2_1_4_7_8 +_@ Delayed Cannonball _O_G_6_3_2_1_4_7_8 + +Finishing Moves +- Fatality (close) _4_2_6_+^E + +- RAIDEN - +───────────────────────────────────────────────────────────────────────── +_@ Lightning _2_6_+^E +_@ Superman _4_4_6 +_@ Teleport _2_8 + +Finishing Moves +- Fatality (close) _6_4_4_4_+^G + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _6_6_+^G +_@ Flying Kick _6_6_+^J + +Finishing Moves +- Fatality (anywhere) _6_3_2_1_4_7_8_9_6 + +- SCORPION - +───────────────────────────────────────────────────────────────────────── +_@ Spear _4_4_+^E +_@ Teleport Punch _2_4_+^G + +Finishing Moves +- Fatality (sweep) _8_8 + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_@ Freeze _2_6_+^E +_@ Slide _4_+^E_+_G_+^H + +Finishing Moves +- Fatality (close) _6_2_6_+^G + +- SONYA - +───────────────────────────────────────────────────────────────────────── +_@ Force Wave ^E_4_+^E +_@ Square Wave Punch _6_4_+^G +_@ Leg Grab _2_+^E_+_G_+^H + +Finishing Moves +- Fatality (anywhere) _6_6_4_4_+_G + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Reptile (Rev 3.0, 4.0 and 5.0 only) + - On The Pit Stage + - The shadows must be passing on the moon (every 8 fights on The Pit Stage) + - Must be on 1P Game + - Win 2 rounds with Flawless Victory + - Finish with a Fatality + - Can't use _G on any round + +_` EJB Menu (Rev 1.0, 2.0, 3.0, 4.0 and 5.0 only) + - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G_G on 2P side, _G_G_G_G on 1P side + - Must be entered at a very fast speed +$end + +################################################################################################### + +$info=mk2,mk2r30,mk2r31e,mk2r32e +$cmd +Mortal Kombat II (Rev 3.0/Rev 3.1/Rev 3.2) © 1993 Midway +Rebuilt by: Fabricio Coroquer (Created by: DrDaMour) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + _` Stage Fatality + - After winning the match on The Pit II Stage / Kombat Tomb Stage + - Must be done close + - After the Kombat Tomb Stage Fatality ^2 on both sides to take down the opponent of the Spikes + _` Stage Fatality: The Dead Pool + - After winning the match on The Dead Pool Stage + - Must be done close + - After the Fatality ^2 to hear Dan Forden say "Oh maw" + _` Friendship + - After winning the match + - Can be done anywhere + - Can't use ^G / ^E on a winning round + _` Babality + - After winning the match + - Can be done anywhere + - Can't use ^G / ^E on a winning round + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E + +_) Uppercut _2_+^G +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Avoid Throw when thrown ^4 + +Finishing Moves +- Stage Fatality: The Dead Pool _O^E_+^H, _2_+^G + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_@ High Fireball (_^)_6_6_+^G +_@ Low Fireball _6_6_+^E +_@ Flying Kick _6_6_+^J +_@ Bicycle Kick _O^H for 3 seconds + +Finishing Moves +- Fatality 1 (anywhere) _6_9_8_7_4_1_2_3_6 +- Fatality 2 (close) _2_6_4_4_+^J +- Stage Fatality _4_6_6_+^H +- Friendship _6_4_4_4_+^H +- Babality _2_2_6_4_+^H + +- KUNG LAO - +───────────────────────────────────────────────────────────────────────── +_@ Hat Throw _4_6_+^E +_@ ^!Control _2 / _8 +_@ Spin Attack _8_8_+^H (^*) +_@ Teleport _2_8 +_@ Torpedo Kick _^_2_+^J + +Finishing Moves +- Fatality 1 (sweep) _6_6_6_+^H +- Fatality 2 (full screen) _O^E_4_6 (guide the hat to hit the neck) +- Stage Fatality _6_6_6_+^G +- Friendship _4_4_4_2_+^J +- Babality _4_4_6_6_+^J + +- JOHNNY CAGE - +───────────────────────────────────────────────────────────────────────── +_@ High Green Bolt _6_3_2_1_4_+^G +_@ Low Green Bolt _4_1_2_3_6_+^E +_@ Shadow Uppercut _4_2_4_+^G +_@ Shadow Kick _4_6_+^H +_@ Nut Punch ^E_+_G + +Finishing Moves +- Fatality 1 (close) _2_2_6_6_+^E +- Fatality 2 (close) _6_6_2_8 +- Fatality 3 (close) _6_6_2_8^2_+_O^E_+_G_+^H +- Stage Fatality _2_2_2_+^J +- Friendship _2_2_2_2_+^J +- Babality _4_4_4_+^J + +- REPTILE - +───────────────────────────────────────────────────────────────────────── +_@ Acid Spit _6_6_+^G +_@ Forceball _4_4_+^G_+^E +_@ Slide _4_+^E_+_G_+^H +_@ Invisibility _8_8_2_+^G + +Finishing Moves +- Fatality 1 (jump) _4_4_2_+^E +- Fatality 2 (close) _6_6_2_+^J (must be invisible) +- Stage Fatality _2_6_6_+_G +- Friendship _4_4_2_+^H +- Babality _2_4_4_+^H + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_@ Freeze _2_6_+^E +_@ Ground Freeze _2_4_+^H +_@ Slide _4_+^E_+_G_+^H + +Finishing Moves +- Fatality 1 (full screen) _O^E_4_4_2_6 +- Fatality 2 (sweep) _6_6_2_+^J, then (close) _6_2_6_6_+^G +- Stage Fatality _2_6_6_+_G +- Friendship _4_4_2_+^J +- Babality _2_4_4_+^J + +- SHANG TSUNG - +───────────────────────────────────────────────────────────────────────── +_@ Single Flaming Skull _4_4_+^G +_@ Double Flaming Skull _4_4_6_+^G +_@ Triple Flaming Skull _4_4_6_6_+^G + +_@ Morphs + - Baraka _2_2_+^H + - Jax _2_6_4_+^J + - Johnny Cage _4_4_2_+^E + - Kitana _G_G_G + - Kung Lao _4_2_4_+^J + - Liu Kang _4_6_6_+_G + - Mileena _O^G for 2 seconds + - Raiden _2_4_6_+^H + - Reptile _8_2_+^G + - Scorpion _8_8 + - Sub-Zero _6_2_6_+^G + +Finishing Moves +- Fatality 1 (sweep) _O^J for 2 seconds +- Fatality 2 (close) _8_2_8_+^H +- Fatality 3 (sweep) _O^E for 20 seconds +- Stage Fatality _2_2_8_2 (The Pit II Stage only) +- Friendship _4_4_2_6_+^J +- Babality _4_6_2_+^J + +- KITANA - +───────────────────────────────────────────────────────────────────────── +_@ Fan Throw (_^)_6_6_+^G_+^E +_@ Fan Lift _4_4_4_+^G +_@ Square Wave Punch _6_3_2_1_4_+^G +_@ Fan Swipe _4_+^G + +Finishing Moves +- Fatality 1 (close) _O^H_6_6_2_6 +- Fatality 2 (close) _G_G_G^J +- Stage Fatality _6_2_6_+^J +- Friendship _2_2_2_8_+^H +- Babality _2_2_2_+^H + +- JAX - +───────────────────────────────────────────────────────────────────────── +_@ Energy Wave _6_3_2_1_4_+^J +_@ Ground Smash _O^H for 2 seconds +_@ Gotcha Grab _6_6_+^E (^*) +_@ Quad Slam Throw ^*^G +_@ Backbreaker _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^E_6_6_6 +- Fatality 2 (sweep) _G_G_G_G^E +- Stage Fatality _8_8_2_+^H +- Friendship _2_2_8_8_+^H +- Babality _2_8_2_8_+^H + +- MILEENA - +───────────────────────────────────────────────────────────────────────── +_@ Sai Throw (_^)_O^G for 2 seconds +_@ Teleport Kick _6_6_+^H +_@ Ground Roll _4_4_2_+^J + +Finishing Moves +- Fatality 1 (close) _6_4_6_+^E +- Fatality 2 (close) _O^J for 2 seconds +- Stage Fatality _6_2_6_+^H +- Friendship _2_2_2_8_+^J +- Babality _2_2_2_+^J + +- BARAKA - +───────────────────────────────────────────────────────────────────────── +_@ Blue Bolt _2_4_+^G +_@ Blade Fury _4_4_4_+^E +_@ Blade Swipe _4_+^G +_@ Double Kick ^J^J + +Finishing Moves +- Fatality 1 (close) _4_4_4_4_+^G +- Fatality 2 (close) _4_6_2_6_+^E +- Stage Fatality _6_6_2_+^J +- Friendship _8_6_6_+^J +- Babality _6_6_6_+^J + +- SCORPION - +───────────────────────────────────────────────────────────────────────── +_@ Spear _4_4_+^E +_@ Teleport Punch (_^)_2_4_+^G +_@ Leg Grab _6_3_2_1_4_+^H +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (sweep) _8_8_+^G +- Fatality 2 (anywhere) _2_2_8_8_+^G +- Fatality 3 (close) _O^G_2_6_6_6 +- Stage Fatality _2_6_6_+_G +- Friendship _4_4_2_+^J +- Babality _2_4_4_+^J + +- RAIDEN - +───────────────────────────────────────────────────────────────────────── +_@ Lightning _2_6_+^E +_@ Superman (_^)_4_4_6 +_@ Teleport _2_8 +_@ Electrocute close _O^G for 2 seconds (2P Game only) + +Finishing Moves +- Fatality 1 (close) _O^H for 2 seconds, then ^*_G_+^H +- Fatality 2 (close) _O^G for 7 seconds +- Stage Fatality _8_8_8_+^G +- Friendship _2_4_6_+^J +- Babality _2_2_8_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select (1P side) + - On the Character Select Screen, put the cursor on Liu Kang ^8 and press _S + +_` Random Select (2P side) + - On the Character Select Screen, put the cursor on Reptile ^8 and press _S + +_` Disable Throws + - On the vs. Screen ^2_+_O^G on both sides + - Only on a 2P Game + +_` Fight Jade on Secret Stage "?" + - On Stage 11, win a round using only ^H + +_` Fight Smoke + - On The Portal Stage + - Dan Forden must appear and say "Toasty" (usually appears after an Uppercut) + - Press _2_+_S + +_` Fight Noob Saibot + - Win 50 matches in a row + +_` Pong + - Fight 250 matches in a row + +_` Show Longest Winning Streaks + - During the Attractive Mode press _2 on both sides + +_` EJB Menu + - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side, _G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side + - Must be entered at a very fast speed +$end + +################################################################################################### + +$info=mk2r11,mk2r14,mk2r20,mk2r21 +$cmd +Mortal Kombat II (Rev 1.1/Rev 1.4/Rev 2.0/Rev 2.1) © 1993 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + _` Stage Fatality + - After winning the match on The Pit II Stage / Kombat Tomb Stage + - Must be done close + - Rev 2.0, 2.1 only + _` Friendship + - After winning the match + - Can be done anywhere + - Can't use ^G / ^E on a winning round + - Rev 2.0, 2.1 only + _` Babality + - After winning the match + - Can be done anywhere + - Can't use ^G / ^E on a winning round + - Rev 1.4, 2.0, 2.1 only (Rev 1.4 for Kung Lao only) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E + +_) Uppercut _2_+^G +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Avoid Throw when thrown ^4 + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_@ High Fireball (_^)_6_6_+^G +_@ Low Fireball _6_6_+^E +_@ Flying Kick _6_6_+^J +_@ Bicycle Kick _O^H for 3 seconds + +Finishing Moves +- Fatality 1 (anywhere) _6_9_8_7_4_1_2_3_6 (Rev 1.4, 2.0, 2.1 only) +- Fatality 2 (close) _2_6_4_4_+^J +- Stage Fatality _4_6_6_+^H +- Friendship _6_4_4_4_+^H +- Babality _2_2_6_4_+^H + +- KUNG LAO - +───────────────────────────────────────────────────────────────────────── +_@ Hat Throw _4_6_+^E +_@ ^!Control _2 / _8 +_@ Spin Attack _8_8_+^H (^*) +_@ Teleport _2_8 +_@ Torpedo Kick _^_2_+^J (Rev 1.4, 2.0, 2.1 and 3.0 only) + +Finishing Moves +- Fatality 1 (sweep) _6_6_6_+^H +- Fatality 2 (full screen) _O^E_4_6 (guide the hat to hit the neck) (Rev 2.0, 2.1 only) +- Stage Fatality _6_6_6_+^G +- Babality _4_4_6_6_+^J + +- JOHNNY CAGE - +───────────────────────────────────────────────────────────────────────── +_@ High Green Bolt _6_3_2_1_4_+^G +_@ Low Green Bolt _4_1_2_3_6_+^E +_@ Shadow Uppercut _4_2_4_+^G +_@ Shadow Kick _4_6_+^H +_@ Nut Punch ^E_+_G + +Finishing Moves +- Fatality 1 (close) _2_2_6_6_+^E +- Fatality 2 (close) _6_6_2_8 (Rev 1.4, 2.0, 2.1 only) +- Fatality 3 (close) _6_6_2_8^2_+_O^E_+_G_+^H (Rev 1.4, 2.0, 2.1 only) +- Stage Fatality _2_2_2_+^J +- Friendship _2_2_2_2_+^J +- Babality _4_4_4_+^J + +- REPTILE - +───────────────────────────────────────────────────────────────────────── +_@ Acid Spit _6_6_+^G +_@ Forceball _4_4_+^G_+^E +_@ Slide _4_+^E_+_G_+^H (Rev 2.0, 2.1 only) +_@ Invisibility _8_8_2_+^G + +Finishing Moves +- Fatality 1 (jump) _4_4_2_+^E +- Fatality 2 (close) _6_6_2_+^J (must be invisible) (Rev 2.0, 2.1 only) +- Stage Fatality _2_6_6_+_G +- Friendship _4_4_2_+^H +- Babality _2_4_4_+^H + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_@ Freeze _2_6_+^E +_@ Ground Freeze _2_4_+^H +_@ Slide _4_+^E_+_G_+^H (Rev 2.0, 2.1 only) + +Finishing Moves +- Fatality 1 (full screen) _O^E_4_4_2_6 (Rev 2.0, 2.1 only) +- Fatality 2 (sweep) _6_6_2_+^J, then (close) _6_2_6_6_+^G (Rev 1.4, 2.0, 2.1 only) +- Stage Fatality _2_6_6_+_G +- Friendship _4_4_2_+^J +- Babality _2_4_4_+^J + +- SHANG TSUNG - +───────────────────────────────────────────────────────────────────────── +_@ Single Flaming Skull _4_4_+^G +_@ Double Flaming Skull _4_4_6_+^G +_@ Triple Flaming Skull _4_4_6_6_+^G + +_@ Morphs + - Baraka _2_2_+^H + - Jax _2_6_4_+^J + - Johnny Cage _4_4_2_+^E + - Kitana _G_G_G + - Kung Lao _4_2_4_+^J + - Liu Kang _4_6_6_+_G + - Mileena _O^G for 2 seconds + - Raiden _2_4_6_+^H + - Reptile _8_2_+^G + - Scorpion _8_8 + - Sub-Zero _6_2_6_+^G + +Finishing Moves +- Fatality 1 (sweep) _O^J for 2 seconds (Rev 1.4, 2.0, 2.1 only) +- Fatality 2 (close) _8_2_8_+^H (Rev 2.0, 2.1 only) +- Stage Fatality _2_2_8_2 (The Pit II Stage only) +- Babality _4_6_2_+^J + +- KITANA - +───────────────────────────────────────────────────────────────────────── +_@ Fan Throw (_^)_6_6_+^G_+^E +_@ Fan Lift _4_4_4_+^G +_@ Square Wave Punch _6_3_2_1_4_+^G +_@ Fan Swipe _4_+^G + +Finishing Moves +- Fatality 1 (close) _O^H_6_6_2_6 (Rev 1.4, 2.0, 2.1 only) +- Fatality 2 (close) _G_G_G^J (Rev 2.0, 2.1 only) +- Stage Fatality _6_2_6_+^J +- Friendship _2_2_2_8_+^H +- Babality _2_2_2_+^H + +- JAX - +───────────────────────────────────────────────────────────────────────── +_@ Energy Wave _6_3_2_1_4_+^J +_@ Ground Smash _O^H for 2 seconds +_@ Gotcha Grab _6_6_+^E (^*) +_@ Quad Slam Throw ^*^G +_@ Backbreaker _^ close _G (Rev 1.4, 2.0, 2.1 only) + +Finishing Moves +- Fatality 1 (close) _O^E_6_6_6 +- Fatality 2 (sweep) _G_G_G_G^E (Rev 1.4, 2.0, 2.1 only) +- Stage Fatality _8_8_2_+^H +- Friendship _2_2_8_8_+^H +- Babality _2_8_2_8_+^H + +- MILEENA - +───────────────────────────────────────────────────────────────────────── +_@ Sai Throw (_^)_O^G for 2 seconds +_@ Teleport Kick _6_6_+^H (Rev 2.0, 2.1 only) +_@ Ground Roll _4_4_2_+^J (Rev 1.4, 2.0, 2.1 only) + +Finishing Moves +- Fatality 1 (close) _6_4_6_+^E (Rev 2.0, 2.1 only) +- Fatality 2 (close) _O^J for 2 seconds (Rev 1.4, 2.0, 2.1 only) +- Stage Fatality _6_2_6_+^H +- Friendship _2_2_2_8_+^J +- Babality _2_2_2_+^J + +- BARAKA - +───────────────────────────────────────────────────────────────────────── +_@ Blue Bolt _2_4_+^G +_@ Blade Fury _4_4_4_+^E +_@ Blade Swipe _4_+^G +_@ Double Kick ^J^J + +Finishing Moves +- Fatality 1 (close) _4_4_4_4_+^G +- Fatality 2 (close) _4_6_2_6_+^E +- Stage Fatality _6_6_2_+^J +- Friendship _8_6_6_+^J +- Babality _6_6_6_+^J + +- SCORPION - +───────────────────────────────────────────────────────────────────────── +_@ Spear _4_4_+^E +_@ Teleport Punch (_^)_2_4_+^G +_@ Leg Grab _6_3_2_1_4_+^H +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (sweep) _8_8_+^G +- Fatality 2 (anywhere) _2_2_8_8_+^G (Rev 2.0, 2.1 only) +- Fatality 3 (close) _O^G_2_6_6_6 (Rev 2.0, 2.1 only) +- Stage Fatality _2_6_6_+_G +- Friendship _4_4_2_+^J +- Babality _2_4_4_+^J + +- RAIDEN - +───────────────────────────────────────────────────────────────────────── +_@ Lightning _2_6_+^E +_@ Superman (_^)_4_4_6 +_@ Teleport _2_8 +_@ Electrocute close _O^G for 2 seconds (2P Game only) + +Finishing Moves +- Fatality 1 (close) _O^H for 2 seconds, then ^*_G_+^H (Rev 1.4, 2.0, 2.1 only) +- Stage Fatality _8_8_8_+^G +- Friendship _2_4_6_+^J +- Babality _2_2_8_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Jade on Secret Stage "?" (Rev 2.0, 2.1 only) + - On Stage 11, win a round using only ^H + +_` Fight Smoke (Rev 2.0, 2.1 only) + - On The Portal Stage + - Dan Forden must appear and say "Toasty" (usually appears after an Uppercut) + - Press _2_+_S + +_` Pong (Rev 2.0, 2.1 only) + - Win 50 matches in a row + +_` EJB Menu (Rev 2.0, 2.1 only) + - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side, _G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side + - Must be entered at a very fast speed +$end + +################################################################################################### + +$info=mk3,mk3r20 +$cmd +Mortal Kombat 3 (Rev 2.0/Rev 2.1) © 1995 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +@R-button : Run +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + _` Mercy + - After winning the 3rd round of match + - Can be done anywhere + _` Animality + - After done a "MERCY", win the match + _` Friendship + - After winning the match + - Can be done anywhere + - Can't use _G on a winning round + _` Babality + - After winning the match + - Can be done anywhere + - Can't use _G on a winning round + _` Stage Fatality + - After winning the match on Shao Kahn's Tower Stage / The Pit 3 Stage / The Subway Stage + - Must be done close + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E + +_) Uppercut _2_+^G +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Avoid Throw when thrown ^4 + +Finishing Moves +- Mercy _O@R-button _2_2 + +- SHANG TSUNG - +───────────────────────────────────────────────────────────────────────── +_@ Single Flaming Skull _4_4_+^G +_@ Double Flaming Skull _4_4_6_+^G +_@ Triple Flaming Skull _4_4_6_6_+^G +_@ Volcanic Eruption _6_4_4_+^H + +_@ Morphs + - Cyrax _G _G _G + - Jax _6_6_2_+^E + - Kabal ^E _G ^J + - Kano _4_6_+_G + - Kung Lao @R-button @R-button _G @R-button + - Liu Kang _6_3_2_1_4_7_8_9_6 + - Nightwolf _8_8_8 + - Sektor _2_6_4_+@R-button + - Sheeva _6_2_6_+^H + - Sindel _4_2_4_+^H + - Sonya _2_+^E_+_G_+@R-button + - Stryker _6_6_6_+^J + - Sub-Zero _6_2_6_+^G + +Finishing Moves +- Fatality 1 (close) _O^E _2_6_6_2 +- Fatality 2 (close) _O^E @R-button _G @R-button _G +- Animality (sweep) _O^G @R-button @R-button @R-button +- Friendship ^H @R-button @R-button _2 +- Babality @R-button @R-button @R-button ^H +- Stage Fatality _8_8_4_+^E + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^J +5-hits (27%): ^H^G^G^E_4_+^J + +- SINDEL - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _6_6_+^E +_@ Air Fireball _^_2_6_+^H +_@ Scream _6_6_6_+^G +_@ Fly _4_4_6_+^J +_@ ^!Cancel _G + +Finishing Moves +- Fatality 1 (sweep) @R-button @R-button _G @R-button _G +- Fatality 2 (close) @R-button _G _G _G_+@R-button +- Animality (anywhere) _6_6_8_+^G +- Friendship @R-button @R-button @R-button @R-button @R-button _8 +- Babality @R-button @R-button @R-button _8 +- Stage Fatality _2_2_2_+^E + +Kombos +3-hits (19%): ^G^G_2_+^G (juggle) +3-hits (19%): ^J^J_4_+^J +4-hits (25%): ^G^G^E^J +4-hits (27%): ^H^G^G_2_+^G (juggle) +5-hits (33%): ^H^G^G^E^J + +- JAX - +───────────────────────────────────────────────────────────────────────── +_@ Missile _4_6_+^G +_@ Double Missile _6_6_4_4_+^G +_@ Ground Smash _O^H for 2 seconds +_@ Dashing Pound _6_6_+^J +_@ Gotcha Grab _6_6_+^E (^*) +_@ Quad Slam Throw ^*^G +_@ Backbreaker _^ close _G + +Finishing Moves +- Fatality 1 (close) _O_G _8_2_6_8 +- Fatality 2 (full screen) @R-button _G @R-button @R-button ^H +- Animality (close) _O^E _6_6_2_6 +- Friendship ^H @R-button @R-button ^H +- Babality _2_2_2_+^H +- Stage Fatality _2_6_2_+^E + +Kombos +3-hits (19%): ^J^J_4_+^J +5-hits (24%): ^G^G_G^E_4_+^G +7-hits (33%): ^J^J_2_+^G^G_G^E_4_+^G + +- KANO - +───────────────────────────────────────────────────────────────────────── +_@ Knife Throw _2_4_+^G +_@ Knife Uppercut _2_6_+^G +_@ Cannonball _O^H for 2 seconds +_@ Neck Choke _2_6_+^E +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^E _6_2_2_6 +- Fatality 2 (sweep) ^E _G _G ^J +- Animality (close) _O^G _G _G _G +- Friendship ^H @R-button @R-button ^J +- Babality _6_6_2_2_+^H +- Stage Fatality _8_8_4_+^H + +Kombos +2-hits (15%): ^H^E (juggle) +3-hits (18%): ^G^G^E (juggle) +3-hits (19%): ^H_2_+^E_2_+^G (juggle) +4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) +4-hits (23%): ^J^J^H_4_+^J +5-hits (26%): ^G^G^J^H_4_+^J + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_@ High Fireball (_^)_6_6_+^G +_@ Low Fireball _6_6_+^E +_@ Flying Kick _6_6_+^J +_@ Bicycle Kick _O^H for 2 seconds + +Finishing Moves +- Fatality 1 (anywhere) _6_6_2_2_+^H +- Fatality 2 (anywhere) _8_2_8_8_+_G_+@R-button +- Animality (sweep) _2_2_8 +- Friendship @R-button @R-button @R-button _2_+@R-button +- Babality _2_2_2_+^J +- Stage Fatality @R-button _G _G ^H + +Kombos +4-hits (25%): ^H^H^J^H +5-hits (28%): ^G^H^H^J^H +7-hits (36%): ^G^G_G^H^H^J^H + +- SONYA - +───────────────────────────────────────────────────────────────────────── +_@ Force Wave _2_6_+^E +_@ Square Wave Punch _6_4_+^G +_@ Leg Grab _2_+^E_+_G +_@ Bicycle Kick _4_4_2_+^J + +Finishing Moves +- Fatality 1 (full screen) _O_G_+@R-button _8_8_4_2 +- Fatality 2 (anywhere) _4_6_2_2_+@R-button +- Animality (close) _O^E _4_6_2_6 +- Friendship _4_6_4_2_+@R-button +- Babality _2_2_6_+^H +- Stage Fatality _6_6_2_+^G + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^G +5-hits (27%): ^H^G^G^E_4_+^G +6-hits (31%): ^J^J^G^G^E_4_+^G + +- STRYKER - +───────────────────────────────────────────────────────────────────────── +_@ High Grenade _2_4_+^G +_@ Low Grenade _2_4_+^E +_@ Baton Sweep _6_4_+^E +_@ Baton Toss _6_6_+^J + +Finishing Moves +- Fatality 1 (close) _2_6_2_6_+_G +- Fatality 2 (full screen) _6_6_6_+^H +- Animality (sweep) @R-button @R-button @R-button _G +- Friendship ^E @R-button @R-button ^E +- Babality _2_6_6_4_+^G +- Stage Fatality _6_8_8_+^J + +Kombos +3-hits (18%): ^G^G^E (juggle) +3-hits (19%): ^H^H_4_+^J +4-hits (23%): ^H^G^G^E (juggle) +4-hits (23%): ^H^H_4_+^E_4_+^J + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_@ Freeze _2_6_+^E +_@ Ice Shower _2_6_+^G +_@ Front Ice Shower _2_6_4_+^G +_@ Behind Ice Shower _2_4_6_+^G +_@ Ice Clone (_^)_2_4_+^E +_@ Slide _4_+^E_+_G_+^H + +Finishing Moves +- Fatality 1 (close) _G _G @R-button _G @R-button +- Fatality 2 (sweep) _4_4_2_4_+@R-button +- Animality (close) _6_8_8 +- Friendship ^H @R-button @R-button _8 +- Babality _2_4_4_+^J +- Stage Fatality _4_2_6_6_+^J + +Kombos +3-hits (18%): ^G^G_4_+^J +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^J +5-hits (26%): ^G^G^H^J_4_+^J +6-hits (23%): ^G^G^E^H^J_4_+^J + +- CYRAX - +───────────────────────────────────────────────────────────────────────── +_@ Close Grenade _O^H_4_4_+^J +_@ Far Grenade _O^H_6_6_+^J +_@ Net _4_4_+^H +_@ Teleport (_^)_6_2_+_G +_@ Air Throw opponent in air _2_6_+_G^E + +Finishing Moves +- Fatality 1 (anywhere) _2_2_8_2_+^G +- Fatality 2 (close) _2_2_6_8_+@R-button +- Animality (close) _8_8_2_2 +- Friendship @R-button @R-button @R-button _8 +- Babality _6_6_4_+^G +- Stage Fatality @R-button _G @R-button + +Kombos +3-hits (18%): ^G^G^E +3-hits (19%): ^J^J_4_+^J +6-hits (30%): ^G^G^J^G^J_4_+^J + +- SEKTOR - +───────────────────────────────────────────────────────────────────────── +_@ Missile _6_6_+^E +_@ Homing Missile _6_3_2_1_4_+^G +_@ Teleport Punch (_^)_6_6_+^H + +Finishing Moves +- Fatality 1 (sweep) ^E @R-button @R-button _G +- Fatality 2 (jump) _6_6_6_4_+_G +- Animality (close) _6_6_2_8 +- Friendship @R-button @R-button @R-button @R-button _2 +- Babality _4_2_2_2_+^J +- Stage Fatality @R-button @R-button @R-button _2 + +Kombos +2-hits (15%): ^J^J +3-hits (18%): ^G^G_2_+^E (juggle) +4-hits (22%): ^G^G^J_4_+^J +5-hits (26%): ^G^G^J^J_4_+^J + +- NIGHTWOLF - +───────────────────────────────────────────────────────────────────────── +_@ Arrow _2_4_+^E +_@ Hatchet Uppercut _2_6_+^G +_@ Shadow Charge _6_6_+^H +_@ Reflect Shield _4_4_4_+^J (reflect projectile) + +Finishing Moves +- Fatality 1 (close) _8_8_4_6_+_G +- Fatality 2 (jump) _4_4_2_+^G +- Animality (close) _6_6_2_2 +- Friendship @R-button @R-button @R-button _2 +- Babality _6_4_6_4_+^E +- Stage Fatality @R-button @R-button _G + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E^J +4-hits (23%): ^G^G^E Hatchet Uppercut (juggle) +5-hits (27%): ^H^G^G^E^J +5-hits (28%): ^H^G^G^E Hatchet Uppercut (juggle) + +- SHEEVA - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _2_6_+^G +_@ Teleport Stomp _2_8 +_@ Ground Stomp _4_2_4_+^J + +Finishing Moves +- Fatality 1 (close) _6_2_2_6_+^E +- Fatality 2 (close) _O^J _4_6_6 +- Animality (close) @R-button _G _G _G _G +- Friendship _6_6_2_6_N^G +- Babality _2_2_2_4_+^J +- Stage Fatality _2_6_2_6_+^E + +Kombos +4-hits (25%): ^G^G^E_6_+^G (juggle) +4-hits (27%): ^J^J^H_4_+^J +7-hits (42%): ^G^G^E^J^J^H_4_+^J + +- KUNG LAO - +───────────────────────────────────────────────────────────────────────── +_@ Hat Throw _4_6_+^E +_@ Spin Attack _6_2_6_+@R-button (^*) +_@ Teleport _2_8 +_@ Torpedo Kick _^_2_+^J + +Finishing Moves +- Fatality 1 (anywhere) _G_+@R-button _G_+@R-button _2 +- Fatality 2 (close) _6_6_4_2_+^G +- Animality (close) @R-button @R-button @R-button @R-button _G +- Friendship @R-button ^E @R-button ^H +- Babality _2_6_6_+^G +- Stage Fatality _2_2_6_6_+^H + +Kombos +3-hits (18%): ^G^H_4_+^J +3-hits (19%): ^H^H_4_+^J +7-hits (34%): ^G^E^G^E^H^H_4_+^J + +- KABAL - +───────────────────────────────────────────────────────────────────────── +_@ Eye Spark (_^)_4_4_+^G +_@ Dash _4_6_+^H +_@ Ground Saw _4_4_4_+@R-button + +Finishing Moves +- Fatality 1 (sweep) _2_2_4_6_+_G +- Fatality 2 (close) @R-button _G _G _G ^J +- Animality (close) _O^G _6_6_2_6 +- Friendship @R-button ^H @R-button @R-button _8 +- Babality @R-button @R-button ^H +- Stage Fatality _G _G ^J + +Kombos +3-hits (19%): ^G^G_2_+^G (juggle) +3-hits (21%): ^H^H_4_+^J +4-hits (25%): ^G^G_2_+^E_2_+^G +4-hits (25%): ^G^G^J_4_+^J +4-hits (27%): ^H^H^J_4_+^J +5-hits (25%): ^H^H^G^G_2_+^G (juggle) (31% on Rev 2.0) +6-hits (28%): ^H^H^G^G_2_+^E_2_+^G (37% on Rev 2.0) +6-hits (28%): ^H^H^G^G^J_4_+^J (37% on Rev 2.0) + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Smoke + - On a 1P Game, loses a match and does not accept Continue + - On the Ultimate Kombat Kode Screen input the code below + - 10902 - 22234 + - The button layout is ^G^E_G^H^J for both sides + +- SMOKE - +───────────────────────────────────────────────────────────────────────── +_@ Harpoon _4_4_+^E +_@ Teleport Punch (_^)_6_6_+^H +_@ Invisibility _8_8_+@R-button +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (full screen) _8_8_6_2 +- Fatality 2 (sweep) _O_G_+@R-button _2_2_6_8 +- Animality (jump) _2_6_6_+_G +- Frienship @R-button @R-button @R-button ^J +- Babality _2_2_4_4_+^J +- Stage Fatality _6_6_2_+^H + +Kombos +3-hits (18%): ^G^G^E +3-hits (18%): ^G^G^J +3-hits (19%): ^J^J^E +5-hits (26%): ^G^G^H^J^E + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select (1P side) + - On the Character Select Screen, put the cursor on Shang Tsung ^8 and press _S + +_` Random Select (2P side) + - On the Character Select Screen, put the cursor on Liu Kang ^8 and press _S + +_` Galaxian + - Fight 100 matches in a row + +_` Kombat Kodes + - On the vs. Screen, input a code below: + _` Energy Kodes + - Player 1 Half Power 033 - 000 + - Player 2 Half Power 000 - 033 + - Player 1 Quarter Power 707 - 000 + - Player 2 Quarter Power 000 - 707 + _` Game Play Altering Kodes + - Blocking Disabled 020 - 020 + - Throwing Disabled 100 - 100 + - Unlimited Run 466 - 466 + - No Powerbars 987 - 123 + - Dark Kombat 688 - 422 + - Randper Kombat 460 - 460 + - Psycho Kombat 985 - 125 + - You Are Entering The Land of Rellim (Galaxian) 642 - 468 + _` Winner of This Round Fights Kodes + - Winner of This Round Battles Smoke 205 - 205 + - Winner of This Round Battles Noob Saibot 769 - 342 + - Winner of This Round Battles Motaro 969 - 141 + - Winner of This Round Battles Shao Kahn 033 - 564 + _` Text Message Kodes + - No Fear = EB Button, Skydive, Max Countdown 282 - 282 + - There Is No Knowledge That Is Not Power 123 - 926 + - Hold Flippers During Casino Run 987 - 666 + - Only on a 2P Game + - The button layout is ^E_G^H for both side + +_` EJB Menu + - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G on 2P side, _G_G_G on 1P side, _G_G_G on 2P side + - Must be entered at a very fast speed +$end + +################################################################################################### + +$info=mk3p40,mk3r10 +$cmd +Mortal Kombat 3 (Rev 1.0) © 1995 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +@R-button : Run +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + _` Mercy + - After winning the 3rd round of match + - Can be done anywhere + - Not for Cyrax + _` Animality + - After done a "MERCY", win the match + _` Stage Fatality + - After winning the match on Shao Kahn's Tower Stage / The Pit 3 Stage / The Subway Stage + - Must be done close + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E + +_) Uppercut _2_+^G +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Avoid Throw when thrown ^4 + +Finishing Moves +- Mercy _2_2_2_+@R-button +- Stage Fatality _6_6_6_+@R-button + +- SHANG TSUNG - +───────────────────────────────────────────────────────────────────────── +_@ Single Flaming Skull _4_4_+^G +_@ Double Flaming Skull _4_4_6_+^G +_@ Triple Flaming Skull _4_4_6_6_+^G +_@ Volcanic Eruption _6_4_4_+^H + +_@ Morphs + - Cyrax _G _G _G + - Jax _6_6_2_+^E + - Kabal ^E _G ^J + - Kano _4_6_+_G + - Kung Lao @R-button @R-button _G @R-button + - Liu Kang _6_3_2_1_4_7_8_9_6 + - Nightwolf _8_8_8 + - Sektor _2_6_4_+@R-button + - Sheeva _6_2_6_+^H + - Sindel _4_2_4_+^H + - Sonya _2_+^E_+_G_+@R-button + - Stryker _6_6_6_+^J + - Sub-Zero _6_2_6_+^G + +Finishing Moves +- Fatality 1 (close) _O^E _2_6_2_6 +- Fatality 2 (close) _O^E @R-button _G @R-button _G +- Animality (sweep) _O^G @R-button @R-button @R-button + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^J +5-hits (27%): ^H^G^G^E_4_+^J + +- SINDEL - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _6_6_+^E +_@ Air Fireball _^_2_6_+^H +_@ Scream _6_6_6_+^G +_@ Fly _4_4_6_+^J +_@ ^!Cancel _G + +Finishing Moves +- Fatality 1 (sweep) @R-button @R-button _G @R-button _G +- Fatality 2 (close) @R-button _G _G _G_+@R-button +- Animality (anywhere) _6_6_+^G + +Kombos +4-hits (22%): ^G^G^E^J +5-hits (27%): ^H^G^G^E^J + +- JAX - +───────────────────────────────────────────────────────────────────────── +_@ Missile _4_6_+^G +_@ Double Missile _6_6_4_4_+^G +_@ Ground Smash _O^H for 2 seconds +_@ Dashing Pound _6_6_+^J +_@ Gotcha Grab _6_6_+^E (^*) +_@ Quad Slam Throw ^*^G +_@ Backbreaker _^ close _G + +Finishing Moves +- Fatality 1 (close) _O_G _6_2_4_8_6 +- Fatality 2 (full screen) @R-button @R-button @R-button _G ^H +- Animality (close) _O^E _6_6_2_6 + +Kombos +3-hits (19%): ^J^J_4_+^J +5-hits (24%): ^G^G_G^E_4_+^G +7-hits (33%): ^J^J_2_+^G^G_G^E_4_+^G + +- KANO - +───────────────────────────────────────────────────────────────────────── +_@ Knife Throw _2_4_+^G +_@ Knife Uppercut _2_6_+^G +_@ Cannonball _O^H for 2 seconds +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^E _6_2_2_6 +- Fatality 2 (sweep) ^E _G _G ^J +- Animality (close) _O^G _G _G _G + +Kombos +2-hits (15%): ^H^E (juggle) +3-hits (18%): ^G^G^E (juggle) +3-hits (19%): ^H_2_+^E_2_+^G (juggle) +4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) +4-hits (23%): ^J^J^H_4_+^J +5-hits (26%): ^G^G^J^H_4_+^J + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_@ High Fireball (_^)_6_6_+^G +_@ Low Fireball _6_6_+^E +_@ Flying Kick _6_6_+^J +_@ Bicycle Kick _O^H for 2 seconds + +Finishing Moves +- Fatality 1 (anywhere) _6_6_6_4_6_+^H +- Fatality 2 (anywhere) _O_G _8_8_8_+_G_+@R-button +- Animality (sweep) _2_2_8 + +Kombos +4-hits (25%): ^H^H^J^H +5-hits (28%): ^G^H^H^J^H +7-hits (36%): ^G^G_G^H^H^J^H + +- SONYA - +───────────────────────────────────────────────────────────────────────── +_@ Force Wave _2_6_+^E +_@ Square Wave Punch _6_4_+^G +_@ Leg Grab _2_+^E_+_G +_@ Bicycle Kick _4_4_2_+^J + +Finishing Moves +- Fatality 2 (anywhere) _2_2_6_+^H +- Animality (close) _O^E _4_6_2_6 + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^G +5-hits (27%): ^H^G^G^E_4_+^G +6-hits (31%): ^J^J^G^G^E_4_+^G + +- STRYKER - +───────────────────────────────────────────────────────────────────────── +_@ High Grenade _2_4_+^G +_@ Low Grenade _2_4_+^E +_@ Baton Sweep _6_4_+^E +_@ Baton Toss _6_6_+^J + +Finishing Moves +- Fatality 1 (close) _2_6_2_6_+_G +- Fatality 2 (full screen) _6_6_6_+^H +- Animality (sweep) @R-button @R-button @R-button _G + +Kombos +3-hits (18%): ^G^G^E (juggle) +3-hits (19%): ^H^H_4_+^J +4-hits (23%): ^H^G^G^E (juggle) +4-hits (23%): ^H^H_4_+^E_4_+^J + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_@ Freeze _2_6_+^E +_@ Ice Shower _2_6_+^G +_@ Front Ice Shower _2_6_4_+^G +_@ Behind Ice Shower _2_4_6_+^G +_@ Ice Clone (_^)_2_4_+^E +_@ Slide _4_+^E_+_G_+^H + +Finishing Moves +- Fatality 1 (close) _2_6_2_6_+^E +- Fatality 2 (sweep) _2_6_4_+^J +- Animality (close) _6_8_8 + +Kombos +3-hits (18%): ^G^G_4_+^J +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^J +5-hits (26%): ^G^G^H^J_4_+^J +6-hits (30%): ^G^G^E^H^J_4_+^J + +- CYRAX - +───────────────────────────────────────────────────────────────────────── +_@ Close Grenade _O^H_4_4_+^J +_@ Far Grenade _O^H_6_6_+^J +_@ Net _4_4_+^H +_@ Teleport (_^)_6_2_+_G +_@ Air Throw opponent in air _2_6_+_G^E + +Finishing Moves +- Fatality 1 (anywhere) _8_8_8_2_+^G +- Fatality 2 (close) _6_4_2_8_6_2_+@R-button +- Animality (close) _8_8_2 + +Kombos +3-hits (18%): ^G^G^E +3-hits (18%): ^G^G^J +4-hits (22%): ^G^G^H^E + +- SEKTOR - +───────────────────────────────────────────────────────────────────────── +_@ Missile _6_6_+^E +_@ Homing Missile _6_3_2_1_4_+^G +_@ Teleport Punch (_^)_6_6_+^H + +Finishing Moves +- Fatality 1 (sweep) _4_4_4_+^J +- Fatality 2 (jump) _6_6_6_4_+_G +- Animality (close) _2_2_8 + +Kombos +2-hits (15%): ^J^J +3-hits (18%): ^G^G_2_+^E (juggle) +4-hits (22%): ^G^G^J_4_+^J +5-hits (26%): ^G^G^J^J_4_+^J + +- NIGHTWOLF - +───────────────────────────────────────────────────────────────────────── +_@ Arrow _2_4_+^E +_@ Hatchet Uppercut _2_6_+^G +_@ Shadow Charge _6_6_+^H +_@ Reflect Shield _4_4_4_+^J (reflect projectile) + +Finishing Moves +- Fatality 1 (close) _2_6_6_+^J +- Fatality 2 (jump) _4_4_4_+^G +- Animality (close) _2_2 + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E^J +4-hits (28%): ^G^G^E Hatchet Uppercut (juggle) +5-hits (27%): ^H^G^G^E^J +5-hits (34%): ^H^G^G^E Hatchet Uppercut (juggle) + +- SHEEVA - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _2_6_+^G +_@ Teleport Stomp _2_8 +_@ Ground Stomp _4_2_4_+^J + +Finishing Moves +- Fatality 1 (close) _6_6_6_+^E +- Fatality 2 (close) _O^J_6_6_6 +- Animality (close) @R-button _G _G _G _G + +Kombos +4-hits (25%): ^G^G^E_6_+^G (juggle) +4-hits (27%): ^J^J^H_4_+^J +7-hits (42%): ^G^G^E^J^J^H_4_+^J + +- KUNG LAO - +───────────────────────────────────────────────────────────────────────── +_@ Hat Throw _4_6_+^E +_@ Spin Attack _6_2_6_+@R-button (^*) +_@ Teleport _2_8 +_@ Torpedo Kick _^_2_+^J + +Finishing Moves +- Fatality 1 (anywhere) _G_+@R-button _G_+@R-button _2 +- Fatality 2 (sweep) _6_6_4_2_+^G +- Animality (close) @R-button @R-button @R-button @R-button _G + +Kombos +3-hits (18%): ^G^H_4_+^J +3-hits (19%): ^H^H_4_+^J +7-hits (34%): ^G^E^G^E^H^H_4_+^J + +- KABAL - +───────────────────────────────────────────────────────────────────────── +_@ Eye Spark (_^)_4_4_+^G +_@ Dash _4_6_+^H +_@ Ground Saw _4_4_4_+@R-button + +Finishing Moves +- Fatality 1 (sweep) _4_4_6_2_+_G +- Fatality 2 (close) @R-button _G _G _G ^J +- Animality (close) _O^G for 3 seconds + +Kombos +3-hits (19%): ^G^G_2_+^G (juggle) +3-hits (21%): ^H^H_4_+^J +4-hits (25%): ^G^G_2_+^E_2_+^G +4-hits (25%): ^G^G^J_4_+^J +4-hits (27%): ^H^H^J_4_+^J +5-hits (31%): ^H^H^G^G_2_+^G (juggle) +6-hits (37%): ^H^H^G^G_2_+^E_2_+^G +6-hits (37%): ^H^H^G^G^J_4_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Smoke + - On a 1P Game, loses a match and does not accept Continue + - On the Ultimate Kombat Kode Screen input the code below + - 10902 - 22234 + - The button layout is ^G^E_G^H^J for both players + +- SMOKE - +───────────────────────────────────────────────────────────────────────── +_@ Harpoon _4_4_+^E +_@ Invisibility _8_8_+@R-button + +Finishing Moves +- Animality (jump) _2_6_6_+_G + +Kombos +3-hits (18%): ^G^G^E +3-hits (18%): ^G^G^J +4-hits (22%): ^G^G^H^E + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select (1P side) + - On the Character Select Screen, put the cursor on Shang Tsung ^8 and press _S + +_` Random Select (2P side) + - On the Character Select Screen, put the cursor on Liu Kang ^8 and press _S + +_` Galaxian + - Fight 100 matches in a row + +_` Kombat Kodes + - On the vs. Screen, input a code below: + _` Energy Kodes + - Player 1 Half Power 033 - 000 + - Player 2 Half Power 000 - 033 + - Player 1 Quarter Power 707 - 000 + - Player 2 Quarter Power 000 - 707 + _` Game Play Altering Kodes + - Blocking Disabled 020 - 020 + - Throwing Disabled 100 - 100 + - Unlimited Run 466 - 466 + - No Powerbars 987 - 123 + - Dark Kombat 688 - 422 + - Randper Kombat 460 - 460 + - Psycho Kombat 985 - 125 + - You Are Entering The Land of Rellim (Galaxian) 642 - 468 + _` Winner of This Round Fights Kodes + - Winner of This Round Battles Smoke 205 - 205 + - Winner of This Round Battles Noob Saibot 769 - 342 + - Winner of This Round Battles Motaro 969 - 141 + - Winner of This Round Battles Shao Kahn 033 - 564 + _` Text Message Kodes + - No Fear = EB Button, Skydive, Max Countdown 282 - 282 + - There Is No Knowledge That Is Not Power 123 - 926 + - Hold Flippers During Casino Run 987 - 666 + - Only on a 2P Game + - The button layout is ^E_G^H for both side + +_` EJB Menu + - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G on 2P side, _G_G_G on 1P side, _G_G_G on 2P side + - Must be entered at a very fast speed +$end + +################################################################################################### + +$info=mk4 +$cmd +Mortal Kombat 4 (version 3.0) © 1997 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +@R-button : Run +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_# Draw Weapon Move (repeat to throw the weapon) +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + - Stage Fatality: Goro's Lair + - After winning the match on Goro's Lair Stage + - Must be done close + - After the Fatality _O_G to hear Dan Forden say "Toasty" + - After the Fatality ^2 to take down the opponent of the Spikes + - Stage Fatality: The Prison + - After winning the match on The Prison Stage + - Must be done close + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E +_( Break Move close ^H + +_) Uppercut _2_+^G +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Sidestep In @R-button @R-button +_) Sidestep Out ^2_+@R-button @R-button +_) Avoid Throw / Break Move when thrown ^4 +_) Pick Up Object close to object _2_+@R-button +_) Pick Up Weapon close to weapon _2_+@R-button + +Kombos +3-hits (16%): ^G^J_2_+^J (juggle) +4-hits (15%): ^G^G^J_2_+^G (juggle) +4-hits (18%): ^G^G^J_2_+^J (juggle) +4-hits (19%): ^G^G^J^H _! any Special Move / Draw Weapon +4-hits (20%): ^G^G^J^J _! any Special Move / Draw Weapon +4-hits (21%): ^G^G^J_4_+^H +4-hits (23%): ^G^G^J_4_+^J + +- WEAPON COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +- Battle Axe - +_) High Slash ^G +_) Low Slash ^E +_) Spinning Slash _4_+_O^G +_) Upward Slash _4_+^E + +- Black Dragon Sword - +_) Upward Slash ^G +_) Downward Slash ^E +_) Thrusting Stab _4_+^G +_) Spinning Slash _4_+^E + +- Boomerang - +_) Downward Slash ^G +_) Throw Boomerang ^E +_) Spinning Slash _4_+^G +_) Upward Throw Boomerang _4_+^E + +- Bowie Knife - +_) Spinning Slash ^G +_) One-handed Upward Slash ^E +_) Two-Handed Upward Slash _4_+^G +_) Backhand Slash _4_+^E + +- Claymore - +_) High Slash ^G +_) Low Slash ^E +_) Overhead Strike _4_+^G +_) Upward Slash _4_+^E +_) Spinning Slash _2_+_O^E + +- Crossbow - +_) Bouncing Upward Shot ^G +_) Straight Shot ^E +_) Bouncing Downward Shot _4_+^E + +- Flamberge Sword - +_) Blade Fury ^*^G +_) Downward Slash ^E +_) Thrust _4_+^G +_) Spin Slice _4_+^E + +- Ghurka Knife - +_) Dashing Upward Slash ^G +_) Overhead Slash ^E +_) Spinning Slash _4_+^G / ^E + +- Ice Scepter - +_) Chest Slash ^G +_) Leg Sweep ^E +_) Uppercut Swing _4_+^G +_) Freeze Dash _4_+^E + +- Mace Staff - +_) Right Smash ^G +_) Left Smash ^E +_) Overhead Smash _4_+^G +_) Uppercut Swing _4_+^E + +- Nagimaki - +_) Overhead Strike ^G +_) Upward Swing ^E +_) Dashing Thrust _4_+^G +_) Trip Opponent _4_+^E + +- Spiked Club - +_) Rib Smash ^G +_) Screen Smash ^E +_) Overhead Strike _4_+^G +_) Uppercut Swing _4_+^E + +- Warhammer - +_) Right Smash ^G +_) Left Smash ^E +_) Overhead Smash _4_+^G +_) Uppercut Swing _4_+^E + +- Windblade - +_) Downward Slash ^G +_) Upward Slash ^E +_) Rib Slice _4_+^G +_) Dashing Stomach Slice _4_+^E + +- KAI - +───────────────────────────────────────────────────────────────────────── +_# Ghurka Knife _2_4_+^E + +_@ Falling Fireball _4_4_+^G +_@ Rising Fireball (_^)_6_6_+^E +_@ Super Roundhouse Kick _2_6_+^H +_@ Air Fist _2_6_+^G +_@ Handstand _G_+^H +_@ ^!Move _4 / _6 +_@ ^!Spin Kicks _O^E +_@ ^!Move _4 / _6 +_@ ^!Head Kick ^J +_@ ^!Chest Kick ^H +_@ ^!Stand Up _G + +Finishing Moves +- Fatality 1 (close) _8_6_8_4_+^J +- Fatality 2 (sweep) _8_8_8_2_+_G +- Stage Fatality: Goro's Lair _4_6_2_+^J +- Stage Fatality: The Prison _6_6_2_+_G + +- RAIDEN - +───────────────────────────────────────────────────────────────────────── +_# Warhammer _6_4_+^G + +_@ Lightning _2_4_+^E +_@ Superman (_^)_6_6_+^H +_@ Teleport _2_8 + +Finishing Moves +- Fatality 1 (close) _6_4_8_8_+^J +- Fatality 2 (close) _2_8_8_8_+^G +- Stage Fatality: Goro's Lair _6_6_2_+^E +- Stage Fatality: The Prison _2_6_4_+_G + +- SHINNOK - +───────────────────────────────────────────────────────────────────────── +_# Nagimaki _4_6_+^E + +_@ Impersonations + - Fujin _6_6_4_+^J + - Jarek _4_4_4_+^H + - Jax _6_2_6_+^J + - Johnny Cage _2_2_+^G + - Kai _6_6_6_+^H + - Liu Kang _4_4_6_+^J + - Quan Chi _6_4_6_+^H + - Raiden _2_6_6_+^G + - Reiko _4_4_4_+_G + - Reptile _4_4_6_+_G + - Scorpion _6_4_+^E + - Sonya _6_2_6_+^G + - Sub-Zero _2_4_+^E + - Tanya _4_6_2_+_G + +Finishing Moves +- Fatality 1 (close) _2_4_6_2_+@R-button +- Fatality 2 (close) _2_8_8_2_+_G +- Stage Fatality: Goro's Lair _2_6_4_+^G +- Stage Fatality: The Prison _2_2_6_+^J + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_# Flamberge Sword _4_6_+^H + +_@ High Fireball (_^)_6_6_+^G +_@ Low Fireball _6_6_+^E +_@ Flying Kick _6_6_+^J +_@ Bicycle Kick _O^H for 3 seconds + +Finishing Moves +- Fatality 1 (sweep) _6_6_6_2_+_G_+^J_+^H +- Fatality 2 (close) _6_2_2_8_+^G +- Stage Fatality: Goro's Lair _6_6_4_+^J +- Stage Fatality: The Prison _6_6_4_+^E + +- REPTILE - +───────────────────────────────────────────────────────────────────────── +_# Battle Axe _4_4_+^H + +_@ Acid Spit _2_6_+^G +_@ Dashing Punch _4_6_+^E +_@ Super Crawl _4_6_+^H +_@ Invisibility _G_+^J + +Finishing Moves +- Fatality 1 (close) _O^G_+^E_+^J_+^H_8 +- Fatality 2 (sweep) _8_2_2_2_+^G +- Stage Fatality: Goro's Lair _2_2_6_+^J +- Stage Fatality: The Prison _2_6_6_+^E + +- SCORPION - +───────────────────────────────────────────────────────────────────────── +_# Claymore _6_6_+^J + +_@ Spear _4_4_+^E +_@ Teleport Punch (_^)_2_4_+^G +_@ Breath Fire _2_6_+^E +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (sweep) _4_6_6_4_+_G +- Fatality 2 (close) _4_6_2_8_+^G +- Stage Fatality: Goro's Lair _4_6_6_+^H +- Stage Fatality: The Prison _6_2_2_+^H + +_` Hear Dan Forden say "Toasty! 3D!" + - After the Fatality 1 _O_S + +- JAX - +───────────────────────────────────────────────────────────────────────── +_# Spiked Club _2_6_+^G + +_@ Missile _2_6_+^E +_@ Ground Smash _6_6_4_+^H +_@ Dashing Pound _2_4_+^E +_@ Multi Slam: 1st Slam close ^E +_@ ^!Multi Slam: 2nd Slam _O_G_+^J_+@R-button +_@ ^!Multi Slam: 3rd Slam _O^G_+^E_+^H +_@ ^!Multi Slam: 4th Slam _O^G_+_G_+^H +_@ ^!Multi Slam: 5th Slam _O^G_+^E_+^J_+^H +_@ Backbreaker _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^H for 5 seconds, _6_6_2_6 +- Fatality 2 (close) _4_6_6_2_+_G +- Stage Fatality: Goro's Lair _6_6_4_+^G +- Stage Fatality: The Prison _6_6_4_+^H + +- REIKO - +───────────────────────────────────────────────────────────────────────── +_# Spiked Club _2_4_+^G + +_@ Shurikens _2_6_+^E +_@ Spin Around _4_6_+^H +_@ Flip Kick _4_2_6_+^J +_@ Teleport (_^)_2_8 +_@ ^!Air Punch ^G / ^E +_@ ^!Front Kick ^J / ^H +_@ ^!Air Throw _G + +Finishing Moves +- Fatality 1 (close) _6_2_6_+^E_+_G_+^J_+^H +- Fatality 2 (sweep) _4_4_2_2_+^J +- Stage Fatality: Goro's Lair _6_6_2_+^H +- Stage Fatality: The Prison _2_2_4_+^E + +- JOHNNY CAGE - +───────────────────────────────────────────────────────────────────────── +_# Bowie Knife _6_2_6_+^H + +_@ High Green Bolt _2_6_+^G +_@ Low Green Bolt _2_4_+^E +_@ Shadow Uppercut _4_2_4_+^G +_@ Shadow Kick _4_6_+^H +_@ Nut Punch _G_+^E + +Finishing Moves +- Fatality 1 (close) _6_4_2_2_+^J +- Fatality 2 (close) _2_2_6_2_+_G +- Stage Fatality: Goro's Lair _4_6_6_+^H +- Stage Fatality: The Prison _2_6_6_+^J + +- JAREK - +───────────────────────────────────────────────────────────────────────── +_# Black Dragon Sword _6_6_+^G + +_@ Knife Throw _2_4_+^E +_@ Cannonball _4_6_+^H +_@ Upward Cannonball _6_2_6_+^G +_@ Ground Shaker _4_2_4_+^J + +Finishing Moves +- Fatality 1 (close) _6_2_6_6_+^H +- Fatality 2 (sweep) _8_8_6_6_+_G +- Stage Fatality: Goro's Lair _4_6_6_+^E +- Stage Fatality: The Prison _6_2_6_+^J + +- TANYA - +───────────────────────────────────────────────────────────────────────── +_# Boomerang _6_6_+^J + +_@ Fireball _2_6_+^G +_@ Air Fireball _^_2_4_+^E +_@ Split Kick _6_2_4_+^H +_@ Corkscrew Kick _6_6_+^H + +Finishing Moves +- Fatality 1 (close) _2_2_8_2_+^G_+_G +- Fatality 2 (close) _2_6_2_6_+^J +- Stage Fatality: Goro's Lair _6_6_6_+^E +- Stage Fatality: The Prison _4_6_2_+^G + +- FUJIN - +───────────────────────────────────────────────────────────────────────── +_# Crossbow _4_4_+^E + +_@ Whirlwind Spin Throw _6_2_+^E (_O) +_@ ^!Move _4 / _6 +_@ Tornado Lift _6_2_6_+^G +_@ ^!Slam _4_6_2_+^H +_@ Rising Knee _2_6_+^J +_@ Dive Kick _^_2_+^H + +Finishing Moves +- Fatality 1 (sweep) _G_+@R-button _G_+@R-button _G_+@R-button _G_+@R-button +- Fatality 2 (sweep) _2_6_6_8_+_G +- Stage Fatality: Goro's Lair _4_6_4_+^G +- Stage Fatality: The Prison _2_2_2_+^J + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_# Ice Scepter _2_6_+^J + +_@ Freeze _2_6_+^E +_@ Ice Clone (_^)_2_4_+^E +_@ Slide ^E_+_G_+^H + +Finishing Moves +- Fatality 1 (close) _6_4_6_2_+^G_+_G_+@R-button +- Fatality 2 (sweep) _4_4_2_4_+^G +- Stage Fatality: Goro's Lair _2_2_2_+^H +- Stage Fatality: The Prison _2_8_8_8_+^J + +- QUAN CHI - +───────────────────────────────────────────────────────────────────────── +_# Mace Staff _2_4_+^J + +_@ Flying Skull _6_6_+^E +_@ Teleport Stomp _6_2_+^H +_@ Slide Kick _6_6_+^J +_@ Steal Weapon unarmed _6_4_+^G (steal weapon) +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^H for 5 seconds, _6_2_6 +- Fatality 2 (sweep) _8_8_2_2_+^E +- Stage Fatality: Goro's Lair _6_6_4_+^H +- Stage Fatality: The Prison _6_6_2_+^G + +- SONYA - +───────────────────────────────────────────────────────────────────────── +_# Windblade _6_6_+^H + +_@ Force Wave _2_6_+^E +_@ Square Wave Punch _6_4_+^G +_@ Leg Grab _2_+^E_+_G +_@ Bicycle Kick _4_4_2_+^J +_@ Cartwheel _4_2_6_+^H +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (sweep) _2_2_2_8_+@R-button +- Fatality 2 (sweep) _8_2_2_8_+^J +- Stage Fatality: Goro's Lair _6_2_6_+^G +- Stage Fatality: The Prison _2_4_4_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd Outfit + - On the Character Select Screen _O_S and press + - Kai ^G_+_G_+^H + - Raiden ^E_+_G_+^J + - Shinnok ^G_+^E_+_G + - Liu Kang _G_+^J_+^H + - Reptile ^E_+_G_+^H + - Scorpion ^G_+_G_+^J + - Jax ^E_+_G_+@R-button + - Reiko ^G_+^H_+@R-button + - Johnny Cage ^E_+^H_+@R-button + - Jarek ^G_+^J_+@R-button + - Tanya ^E_+^J_+^H + - Fujin ^G_+^E_+^J + - Sub-Zero ^G_+_G_+@R-button + - Quan Chi ^G_+^J_+@R-button + - Sonya ^G_+^H_+@R-button + +_` Meat + - Choose Group Mode and win with all 15 characters + - The next character to be chosen will be Meat + - Only on a 2P Game + +_` Kombat Kodes + - On the vs. Screen, input a code below: + - Kode 01: Free Weapon 111 - 111 + - Kode 02: Throwing Disabled 100 - 100 + - Kode 03: Armed and Dangerous 444 - 444 + - Kode 04: Silent Kombat 666 - 666 + - Kode 05: Explosive Kombat 050 - 050 + - Kode 06: Random Weapons 222 - 222 + - Kode 07: No Power?? 123 - 123 + - Kode 08: Many Weapons 555 - 555 + - Kode 09: Randper Kombat 333 - 333 + - Kode 10: No Rain (on Wind World Stage) 060 - 060 + - Kode 11: Weapon Kombat 002 - 002 + - Kode 12: 4 Player Randper Illegal Removed from the game + - Kode 13: Noob Saibot Mode 012 - 012 + - Kode 14: Red Rain (on Wind World Stage) 020 - 020 + - Kode 15: Maximum Damage Disable 010 - 010 + - Kode 16: Throwing and Max Damage Disabled 110 - 110 + - Kode 17: Kombat Zone: Goro's Lair 011 - 011 + - Kode 18: Kombat Zone: The Well 022 - 022 + - Kode 19: Kombat Zone: Elder Gods 033 - 033 + - Kode 20: Kombat Zone: The Tomb 044 - 044 + - Kode 21: Kombat Zone: Wind World 055 - 055 + - Kode 22: Kombat Zone: Reptile's Lair 066 - 066 + - Kode 23: Kombat Zone: Shaolin Temple 101 - 101 + - Kode 24: Kombat Zone: Living Forest 202 - 202 + - Kode 25: Kombat Zone: The Prison 303 - 303 + - Kode 26: Unlimited Run 001 - 001 + - Only on a 2P Game + - The button layout is ^E_G^H for both side +$end + +################################################################################################### + +$info=mk4a,mk4b +$cmd +Mortal Kombat 4 (version 1.0/version 2.1) © 1997 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +@R-button : Run +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_# Draw Weapon Move (repeat to throw the weapon) (Throw weapon on version 2.1 only) +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + - Stage Fatality: The Prison + - After winning the match on The Prison Stage + - Must be done close + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E +_( Break Move close ^H + +_) Uppercut _2_+^G +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Sidestep In @R-button @R-button (version 2.1 only) +_) Sidestep Out ^2_+@R-button @R-button (version 2.1 only) +_) Avoid Throw / Break Move when thrown ^4 +_) Pick Up Object close to object _2_+@R-button (version 2.1 only) +_) Pick Up Weapon close to weapon _2_+@R-button + +Kombos +3-hits (20%): ^G^J_2_+^J (juggle) (version 2.1 only) + +- WEAPON COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +- Battle Axe - +_) High Slash ^G +_) Low Slash ^E +_) Spinning Slash _4_+_O^G +_) Upward Slash _4_+^E + +- Black Dragon Sword - +_) Upward Slash ^G +_) Downward Slash ^E +_) Thrusting Stab _4_+^G +_) Spinning Slash _4_+^E + +- Boomerang - +_) Downward Slash ^G +_) Throw Boomerang ^E +_) Spinning Slash _4_+^G +_) Upward Throw Boomerang _4_+^E + +- Claymore - +_) High Slash ^G +_) Low Slash ^E +_) Overhead Strike _4_+^G +_) Upward Slash _4_+^E +_) Spinning Slash _2_+_O^E + +- Crossbow - +_) Bouncing Upward Shot ^G +_) Straight Shot ^E +_) Bouncing Downward Shot _4_+^E + +- Flamberge Sword - +_) Blade Fury ^*^G +_) Downward Slash ^E +_) Thrust _4_+^G +_) Spin Slice _4_+^E + +- Ghurka Knife - +_) Dashing Upward Slash ^G +_) Overhead Slash ^E +_) Spinning Slash _4_+^G / ^E + +- Ice Scepter - +_) Chest Slash ^G +_) Leg Sweep ^E +_) Uppercut Swing _4_+^G +_) Freeze Dash _4_+^E + +- Nagimaki - +_) Overhead Strike ^G +_) Upward Swing ^E +_) Dashing Thrust _4_+^G +_) Trip Opponent _4_+^E + +- Spiked Club - +_) Rib Smash ^G +_) Screen Smash ^E +_) Overhead Strike _4_+^G +_) Uppercut Swing _4_+^E + +- Warhammer - +_) Right Smash ^G +_) Left Smash ^E +_) Overhead Smash _4_+^G +_) Uppercut Swing _4_+^E + +- Windblade - +_) Downward Slash ^G +_) Upward Slash ^E +_) Rib Slice _4_+^G +_) Dashing Stomach Slice _4_+^E + +- KAI - +───────────────────────────────────────────────────────────────────────── +_# Nagimaki _2_4_+^E + +_@ Falling Fireball _4_4_+^G +_@ Rising Fireball (_^)_6_6_+^E +_@ Air Fist _2_6_+^G (version 2.1 only) +_@ Handstand _G_+^H +_@ ^!Move _4 / _6 +_@ ^!Spin Kicks _O^E +_@ ^!Move _4 / _6 +_@ ^!Head Kick ^J +_@ ^!Chest Kick ^H +_@ ^!Stand Up _G + +Finishing Moves +- Fatality 1 (close) _8_6_8_4_+^J (version 2.1 only) +- Stage Fatality: The Prison _6_6_2_+_G (version 2.1 only) + +- RAIDEN - +───────────────────────────────────────────────────────────────────────── +_# Warhammer _6_4_+^G + +_@ Lightning _2_4_+^E +_@ Superman (_^)_6_6_+^H +_@ Teleport _2_8 + +Finishing Moves +- Fatality 1 (close) _6_4_8_8_+^J (version 2.1 only) +- Stage Fatality: The Prison _2_6_4_+_G + +- SHINNOK - +───────────────────────────────────────────────────────────────────────── +_# Nagimaki _4_6_+^E + +_@ Impersonations + - Fujin _6_6_4_+^J + - Jarek _4_4_4_+^H + - Jax _6_2_6_+^J (version 2.1 only) + - Johnny Cage _2_2_+^G (version 2.1 only) + - Kai _6_6_6_+^H + - Liu Kang _4_4_6_+^J + - Quan Chi _6_4_6_+^H + - Raiden _2_6_6_+^G + - Reiko _4_4_4_+_G (version 2.1 only) + - Reptile _4_4_6_+_G + - Scorpion _6_4_+^E + - Sonya _6_2_6_+^G + - Sub-Zero _2_4_+^E + - Tanya _4_6_2_+_G + +Finishing Moves +- Fatality 1 (close) _6_4_6_2_+^G_+_G_+@R-button (version 1.0 only) (Must impersonate Sub-Zero) +- Fatality 1 (close) _2_4_6_2_+@R-button (version 2.1 only) +- Stage Fatality: The Prison _2_2_6_+^J (version 2.1 only) + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_# Flamberge Sword _4_6_+^H + +_@ High Fireball (_^)_6_6_+^G +_@ Low Fireball _6_6_+^E +_@ Flying Kick _6_6_+^J +_@ Bicycle Kick _6_6_+_H (version 1.0 only) +_@ Bicycle Kick _O^H for 3 seconds (version 2.1 only) + +Finishing Moves +- Fatality 1 (sweep) _6_6_6_2_+_G_+^J_+^H (version 2.1 only) +- Stage Fatality: The Prison _6_6_4_+^E + +- REPTILE - +───────────────────────────────────────────────────────────────────────── +_# Battle Axe _4_4_+^H + +_@ Acid Spit _2_6_+^G +_@ Dashing Punch _4_6_+^E +_@ Super Crawl _4_6_+^H (version 2.1 only) +_@ Invisibility _G_+^J + +Finishing Moves +- Fatality 1 (close) _O^G_+^E_+^J_+^H_8 (version 2.1 only) +- Stage Fatality: The Prison _2_6_6_+^E (version 2.1 only) + +- SCORPION - +───────────────────────────────────────────────────────────────────────── +_# Claymore _6_6_+^J + +_@ Spear _4_4_+^E +_@ Teleport Punch (_^)_2_4_+^G +_@ Breath Fire _2_6_+^E (version 2.1 only) +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (sweep) _4_6_6_4_+_G (version 2.1 only) +- Stage Fatality: The Prison _6_2_2_+^H + +- JAX - (version 2.1 only) +───────────────────────────────────────────────────────────────────────── +_# Spiked Club _2_6_+^G + +_@ Missile _2_6_+^E +_@ Dashing Pound _2_4_+^E +_@ Multi Slam: 1st Slam close ^E +_@ ^!Multi Slam: 2nd Slam _O_G_+^J_+@R-button +_@ ^!Multi Slam: 3rd Slam _O^G_+^E_+^H +_@ ^!Multi Slam: 4th Slam _O^G_+_G_+^H +_@ ^!Multi Slam: 5th Slam _O^G_+^E_+^J_+^H +_@ Backbreaker _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^H for 5 seconds, _6_6_2_6 +- Stage Fatality: The Prison _6_6_4_+^H + +- REIKO - (version 2.1 only) +───────────────────────────────────────────────────────────────────────── +_# Spiked Club _2_4_+^G + +_@ Shurikens _2_6_+^E +_@ Spin Around _4_6_+^H +_@ Flip Kick _4_2_6_+^J +_@ Teleport (_^)_2_8 +_@ ^!Air Punch ^G / ^E +_@ ^!Front Kick ^J / ^H +_@ ^!Air Throw _G + +Finishing Moves +- Fatality 1 (close) _6_2_6_+^E_+_G_+^J_+^H +- Stage Fatality: The Prison _2_2_4_+^E + +- JOHNNY CAGE - (version 2.1 only) +───────────────────────────────────────────────────────────────────────── +_# Claymore _6_2_6_+^H + +_@ High Green Bolt _2_6_+^G +_@ Low Green Bolt _2_4_+^E +_@ Shadow Uppercut _4_2_4_+^G +_@ Shadow Kick _4_6_+^H +_@ Nut Punch _G_+^E + +Finishing Moves +- Fatality 1 (close) _6_4_2_2_+^J +- Stage Fatality: The Prison _2_6_6_+^J + +- JAREK - +───────────────────────────────────────────────────────────────────────── +_# Warhammer _6_6_+^G (version 1.0 only) +_# Black Dragon Sword _6_6_+^G (version 2.1 only) + +_@ Knife Throw _2_4_+^E (version 2.1 only) +_@ Cannonball _4_6_+^H +_@ Upward Cannonball _6_2_6_+^G (version 2.1 only) +_@ Ground Shaker _4_2_4_+^J + +Finishing Moves +- Fatality 1 (close) _6_2_6_6_+^H (version 2.1 only) +- Stage Fatality: The Prison _6_2_6_+^J (version 2.1 only) + +- TANYA - +───────────────────────────────────────────────────────────────────────── +_# Windblade _6_6_+^J (version 1.0 only) +_# Boomerang _6_6_+^J (version 2.1 only) + +_@ Fireball _2_6_+^G +_@ Air Fireball _^_2_4_+^E +_@ Split Kick _6_2_4_+^H +_@ Corkscrew Kick _6_6_+^H (version 2.1 only) + +Finishing Moves +- Fatality 1 (close) _2_2_8_2_+^G_+_G (version 2.1 only) +- Stage Fatality: The Prison _4_6_2_+^G (version 2.1 only) + +- FUJIN - +───────────────────────────────────────────────────────────────────────── +_# Crossbow _4_4_+^E + +_@ Whirlwind Spin Throw _6_2_+^E (_O) +_@ ^!Move _4 / _6 +_@ Tornado Lift _6_2_6_+^G +_@ ^!Slam _4_6_2_+^H +_@ Rising Knee _2_6_+^J +_@ Dive Kick _^_2_+^H + +Finishing Moves +- Fatality 1 (sweep) _G_+@R-button _G_+@R-button _G_+@R-button _G_+@R-button (version 2.1 only) +- Stage Fatality: The Prison _2_2_2_+^J (version 2.1 only) + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_# Claymore _2_6_+^J (version 1.0 only) +_# Ice Scepter _2_6_+^J (version 2.1 only) + +_@ Freeze _2_6_+^E +_@ Ice Clone (_^)_2_4_+^E +_@ Slide ^E_+_G_+^H + +Finishing Moves +- Fatality 1 (close) _6_4_6_2_+^G_+_G_+@R-button +- Stage Fatality: The Prison _2_8_8_8_+^J (version 2.1 only) + +- QUAN CHI - +───────────────────────────────────────────────────────────────────────── +_# Spiked Club _2_4_+^J (version 1.0 only) +_# Ghurka Knife _2_4_+^J (version 2.1 only) + +_@ Flying Skull _6_6_+^E +_@ Teleport Stomp _6_2_+^H +_@ Slide Kick _6_6_+^J (version 2.1 only) +_@ Steal Weapon unarmed _6_4_+^G (steal weapon) +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^H for 5 seconds, _6_2_6 (version 2.1 only) +- Stage Fatality: The Prison _6_6_2_+^G (version 2.1 only) + +- SONYA - +───────────────────────────────────────────────────────────────────────── +_# Windblade _6_6_+^H + +_@ Force Wave _2_6_+^E +_@ Square Wave Punch _6_4_+^G +_@ Leg Grab _2_+^E_+_G +_@ Bicycle Kick _4_4_2_+^J +_@ Cartwheel _4_2_6_+^H +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (sweep) _2_2_2_8_+@R-button (version 2.1 only) +- Stage Fatality: The Prison _2_4_4_+^J + +- NOOB SAIBOT - (version 1.0 only) +───────────────────────────────────────────────────────────────────────── +_` Playable only with M.A.M.E Cheat. + +_# Spiked Club _2_4_+^G + +_@ Teleport (_^)_2_8 +_@ ^!Air Punch ^G / ^E +_@ ^!Air Kick ^J / ^H +_@ ^!Air Throw _G + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd Outfit (version 2.1 only) + - On the Character Select Screen _O_S and press + - Kai ^G_+_G_+^H + - Raiden ^E_+_G_+^J + - Shinnok ^G_+^E_+_G + - Liu Kang _G_+^J_+^H + - Reptile ^E_+_G_+^H + - Scorpion ^G_+_G_+^J + - Jax ^E_+_G_+@R-button + - Reiko ^G_+^H_+@R-button + - Johnny Cage ^E_+^H_+@R-button + - Jarek ^G_+^J_+@R-button + - Tanya ^E_+^J_+^H + - Fujin ^G_+^E_+^J + - Sub-Zero ^G_+_G_+@R-button + - Quan Chi ^G_+^J_+@R-button + - Sonya ^G_+^H_+@R-button + +_` Kombat Kodes (version 2.1 only) + - On the vs. Screen, input a code below: + - Kode 01: Free Weapon 111 - 111 + - Kode 02: Throwing Disabled 100 - 100 + - Kode 03: Armed and Dangerous 444 - 444 + - Kode 04: Silent Kombat 666 - 666 + - Kode 05: Explosive Kombat 050 - 050 + - Kode 06: Random Weapons 222 - 222 + - Kode 07: No Power?? 123 - 123 + - Kode 08: Many Weapons 555 - 555 + - Kode 09: Randper Kombat 333 - 333 + - Kode 10: No Rain (on Wind World Stage) 060 - 060 (no work) + - Kode 11: Weapon Kombat 002 - 002 + - Kode 12: 4 Player Randper Illegal Removed from the game + - Kode 13: Noob Saibot Mode 012 - 012 + - Kode 14: Red Rain (on Wind World Stage) 020 - 020 + - Only on a 2P Game + - The button layout is ^E_G^H for both side +$end + +################################################################################################### + +$info=ngbc,ngbcj +$cmd +NeoGeo Battle Coliseum © 2005 SNK Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +@E-button : Tag Out +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_# Special D-Assault + +_` Desperation Moves (DM) + - Needs 1LV of Super Bar + +_# Special D-Assaults + - Needs D-ASSAULT OK! + - Needs the Specific Partner + - Has 10 seconds after doing the special condition listed + +_` Super Cancel + - Moves with (!) can be Super Canceled in DMs + +_` Wire Whip System + - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/─) Dash _6_6 +_) (-/─) Run _6^6 +_) (-/─) Retreat _4_4 +_) (-/─) Normal Jump _8 +_) (-/─) High Jump _2_8 +_) (-/─) Long Jump running _9 +_) (-/─) Front Step (½LV) _A_+_B +_) (-/─) Throw Escape when thrown _C_+_D +_) (-/─) Safe Fall being knocked down _A_+_B +_) (-/─) Tactical Step (1LV) normal attack _A_+_B +_) (-/─) Guard Cancel Front Step (½LV) blocking _6_6 +_) (-/─) Just Defence Front Step (¼LV) being hit _4 / _1, _6_6 +_) (-/─) Guard Cancel Tag Attack (1LV) blocking @E-button + +_@ (-/─) D-Assault (D-ASSAULT OK!) _2_3_6_+@E-button + +- YUKI - NEOGEO BATTLE COLISEUM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Fire Suplex _C_+_D + +_) (-/─) Mutation Combination _6_+_A_3_+_C_4_+_B_6_+_D +_) (-/─) Dogou Sou Ken _C_6_+_C + +_@ (-/─) Beast Buster _2_3_6_+_P +_@ (-/─) Submarine Screw _6_2_3_+_P +_@ (!/─) Bakuretsu Ken _2_1_4_+_P +_@ (-/─) Sengoku Denshou _6_3_2_1_4_+_B (reverse high/mid) +_@ (-/─) Sengoku Denshou _6_3_2_1_4_+_D (reverse low) +_@ (-/─) Riding Hero _^_2_1_4_+_P +_@ (-/─) Lightning Fist _^_2_1_4_+_K +_@ (-/─) Memory Card Slash _2_2_+_A (powers up Beast Buster) +_@ (-/─) Memory Card Slash _2_2_+_B (powers up Sengoku Denshou) +_@ (-/─) Memory Card Slash _2_2_+_C (powers up Submarine Screw) +_@ (-/─) Memory Card Slash _2_2_+_D (powers up Lightning Fist) +_@ (-/─) Memory Card Slash _2_2_+_S +_@ (-/─) ^!Fire Suplex Hold close _6_3_2_1_4_6_+_P (^*) + +_* (-/─) Chodokyu Mega Beam 100 _2_1_4_2_1_4_+_P +_* (-/─) Chodokyu Neo Geo Ranbu (2LVs) _2_3_6_3_2_1_4_+_P +_* (-/─) Chodokyu Status Up (2LVs) _2_3_6_2_3_6_+_B (damage increased) +_* (-/─) Chodokyu Status Up (2LVs) _2_3_6_2_3_6_+_D (defense increased) +_* (-/─) Chodokyu MAX 330 Mega Beam (^M) _2_1_4_2_1_4_+_A_+_B_+_C + +_# (-/─) Special D-Assault (with Ai) + - Use the Memory Card Slash with _A, _B and _S + - Then _2_3_6_3_2_1_4_+_A_+@E-button + +ATOMIC GUY +_@ (-/─) Atomic Punch _P +_@ (-/─) Atomic Sliding _K +_@ (-/─) Atomic Straight _^_P / _K +_@ (-/─) Megaton Spark _A_+_B_+_C +_@ (-/─) Cancel _4_4 + +- AI - NEOGEO BATTLE COLISEUM +───────────────────────────────────────────────────────────────────────── +_( (-/─) Top Hunting Throw _C_+_D + +_) (-/─) Whirlwind fist _4 / _6_+_C +_) (-/─) Robo Arm _3_+_A +_) (-/─) Hyper Tackle _1 / _3_+_D + +_@ (-/─) Joy Joy Block _2_3_6_+_P / _A_+_C +_@ (-/─) ^!Block Fall Down ^2 +_@ (!/C) Baseball Stars _2_1_4_+_A +_@ (!/C) Baseball Stars Professional _2_1_4_+_C +_@ (-/─) Baseball Stars 2 _2_1_4_+_A_+_C +_@ (!/─) Bushinken _2_3_6_+_K +_@ (-/─) 2020 Super Catch _6_3_2_1_4_+_K (absorb mid projectile) +_@ (-/─) 2020 Super Catch _6_3_2_1_4_+_K (absorb low projectile) +_@ (-/─) Joy Joy Balloon _A_+_B_+_C +_@ (-/─) ^!Move _? +_@ (-/─) ^!Joy Joy Treasure _P +_@ (-/─) ^!Joy Joy Kick _B +_@ (-/─) ^!Joy Joy Block _2_3_6_+_P +_@ (-/─) ^!Lightning Ball _A_+_B_+_C +_@ (-/─) ^!Cancel _D +_@ (-/─) ^!Coma _P +_@ (-/─) ^!Moonsault _K + +_* (-/─) Joy Joy Party _2_3_6_2_3_6_+_P +_* (-/─) Last Resort _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) ^!Power! Unit! _2_1_4_+_P + +_# (-/─) Special D-Assault (with Yuki) + - Use the Lightning Ball + - when getting off the balloon _2_1_4_2_1_4_+_C_+@E-button + +- KYO KUSANAGI - THE KING OF FIGHTERS +───────────────────────────────────────────────────────────────────────── +_( (-/─) Issetsu Seoi Nage _C_+_D + +_) (-/─) Ge Shiki: Goufu You _6_+_B +_) (-/─) 88 Shiki _3_+_D +_) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (!/─) 114 Shiki: Aragami _2_3_6_+_A +_@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_A +_@ (-/─) ^!127 Shiki: Yano Sabi _A +_@ (-/─) ^!125 Shiki: Nanase _K +_@ (-/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_A +_@ (-/─) ^!Ge Shiki: Migari Ugachi _A +_@ (-/─) ^!125 Shiki: Nanase _K +_@ (-/─) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_C +_@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_C +_@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_C +_@ (-/─) ^!114 Shiki: Aragami _2_3_6_+_C +_@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_A +_@ (-/─) ^!125 Shiki: Nanase _2_3_6_+_K +_@ (-/─) ^!123 Shiki: Shaku En (½LV) _6_3_2_1_4_+_C +_@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) +_@ (!/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" on 1st hit with _D) +_@ (-/─) R.E.D. KicK _4_2_1_+_K +_@ (-/─) Air R.E.D. KicK _^_2_1_4_+_K +_@ (-/─) 75 Shiki Kai _2_3_6_+_K_K + +_* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* (-/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) +_* (-/─) Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_K +_* (-/─) ^!Chouhatsu ^*_K (can cancel Special Moves) + +_# (-/─) Special D-Assault (with Iori) + - Use the 123 Shiki: Shaku En + - Then _2_1_4_1_2_3_6_+_A_+@E-button + +- IORI YAGAMI - THE KING OF FIGHTERS +───────────────────────────────────────────────────────────────────────── +_( (-/─) Sakahagi _C_+_D + +_) (-/─) Ge Shiki: Yumebiki _6_+_A_A +_) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) +_@ (-/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (!/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K ("!" on 1st hit) +_@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-/─) Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P +_* (-/─) Chi no Bousou _2_3_6_3_2_1_4_+_K + +_# (-/─) Special D-Assault (with Kyo) + - Use the Ura 108 Shiki: Ya Sakazuki + - Then _2_3_6_2_3_6_+_C_+@E-button + +- K' - THE KING OF FIGHTERS +───────────────────────────────────────────────────────────────────────── +_( (-/─) Spot Pile _C_+_D + +_) (-/C) One Inch _6_+_A +_) (-/─) Knee Assault _6_+_B + +_@ (-/─) Ein Trigger _2_3_6_+_P +_@ (-/─) ^!Second Shoot _6_+_B +_@ (-/─) ^!Second Shell _6_+_D +_@ (-/─) ^!Blackout _4_+_K +_@ (-/─) Air Trigger _^_2_3_6_+_K +_@ (!/─) Crow Bite _6_2_3_+_P +_@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K +_@ (-/─) Minute Spike _2_1_4_+_K +_@ (!/─) ^!Narrow Spike _2_1_4_+_K +_@ (-/─) ^!Air Trigger _^_2_3_6_+_K +_@ (-/─) Minute Spike: Air _^_2_1_4_+_K +_@ (-/─) Blackout _2_3_6_+_K + +_* (-/─) Heat Drive _2_3_6_2_3_6_+_P (_O) +_* (-/─) Heaven's Drive _2_3_6_2_3_6_+_K +_* (-/─) Chain Drive (2LVs) _2_3_6_3_2_1_4_+_P + +- SHERMIE - THE KING OF FIGHTERS +───────────────────────────────────────────────────────────────────────── +_( (-/─) Front Flash _C_+_D + +_) (-/─) Shermie Stand _6_+_B +_) (-/─) Baku New Suplex _6_+_C +_) (-/─) Shermie Kick _6_+_D + +_@ (-/─) Shermie Whip _2_1_4_+_P (x2) +_@ (-/─) ^!Shermie Cute _2_3_6_+_K +_@ (!/─) Axle Spin Kick (_^)_2_1_4_+_K +_@ (-/─) Shermie Spiral close _4_1_2_3_6_+_P +_@ (-/─) ^!Shermie Cute _2_3_6_+_K +_@ (!/─) Diamond Bust _4_1_2_3_6_+_K +_@ (-/─) Shermie Clutch _6_2_3_+_K +_@ (-/─) ^!Shermie Cute _2_3_6_+_K +_@ (-/─) Shermie Catch _6_2_3_+_P +_@ (-/─) ^!Additional Throw _6_3_2_1_4_+_P +_@ (-/─) ^!Hold ^*_P +_@ (-/─) F-Captured _6_3_2_1_4_6_+_P (reverse jump/high/mid/Specials) +_@ (-/─) ^!Shermie Cute _2_3_6_+_K + +_* (-/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P +_* (-/─) ^!Shermie Clutch _6_2_3_+_K +_* (-/─) ^!Shermie Cute _2_3_6_+_K +_* (-/─) Inazuma Leg Lariat _2_3_6_2_3_6_+_K + +- MAI SHIRANUI - FATAL FURY +───────────────────────────────────────────────────────────────────────── +_( (-/─) Fuusha Kuzushi _C_+_D +_( (-/─) Yume Zakura _^_C_+_D + +_) (-/─) Kuro Tsubame no Mai _6_+_B +_) (-/─) Koukaku no Mai _3_+_B +_) (-/─) Dairin Fuusha Otoshi _^_2_+_A +_) (-/─) Ukihane _^_2_+_B +_) (-/─) Yusura Ume _^_2_+_D +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Kachou Sen _2_3_6_+_P +_@ (!/─) Ryuu Enbu _2_1_4_+_P ("!" with _C) +_@ (!/─) Sayo Chidori _2_1_4_+_K +_@ (-/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-/─) Musasabi no Mai: Chijou ^2_8_+_P +_@ (!/─) ^!Musasabi no Mai _2_1_4_+_P +_@ (!/─) ^!Musasabi no Mai _O_P +_@ (-/─) ^!Yusura Ume _2_+_A +_@ (-/─) ^!Ukihane _2_+_B +_@ (-/─) ^!Yusura Ume _^_2_+_D +_@ (-/─) ^!Toki Tsubute opponent in air, close _C_+_D +_@ (!/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K +_* (-/─) Kagero no Mai _2_3_6_2_3_6_+_P +_* (-/─) Kuuchuu Gekka Midare Botan (2LVs) _^_2_3_6_2_3_6_+_P + +- KIM KAPHWAN - FATAL FURY +───────────────────────────────────────────────────────────────────────── +_( (-/─) Sakkyaku Nage _C_+_D + +_) (-/─) Neri Chagi _6_+_B + +_@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) +_@ (-/─) Hien Zan ^2_8_+_K +_@ (-/─) ^!Tenshou Zan (with _D) _2_+_D +_@ (!/─) Kuu Sajin ^2_8_+_P ("!" on 1st hit with _A and 1st/2nd hit with _C) +_@ (!/─) Kuuchuu Kuu Sajin _^_2_8_+_A ("!" on 1st/2nd hit) +_@ (!/─) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) +_@ (-/─) Sanren Geki _2_1_4_+_A (x3) +_@ (-/─) Sankuu Kyaku _2_1_4_+_C (x3) +_@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B) +_@ (-/─) Hishou Kyaku _^_2_3_6_+_K + +_* (-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +- JIN CHONREI - FATAL FURY +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hatsukubi Tatsu _C_+_D + +_) (-/─) Ryuusatsu Kyaku _6_+_B +_) (-/─) Combination A _A_B +_) (-/─) Combination B _A_C +_) (-/─) Combination C _B_C +_) (-/─) Combination D _C_C + +_@ (-/─) Teiou Jinsoku Ken _6_6_N_P +_@ (!/─) Teiou Jinsoku Ken: Enkyou _6_6^6_+_A +_@ (-/─) Teiou Tengen Ken _2_3_6_+_P +_@ (!/─) Teiou Tenji Ken _6_2_3_+_P +_@ (-/─) Teiou Roujin Ken _2_1_4_6_+_P +_@ (-/─) Teiou Tashin Ken _2_1_4_+_P (reflect projectile) +_@ (-/─) Ryuu Tenshin: Zenten _2_3_6_+_K +_@ (-/─) Ryuu Tenshin: Atokururi _2_1_4_+_K + +_* (-/─) Teiou Shukumei Ken _2_3_6_2_3_6_+_P (_O) +_* (-/─) Teiou Ryuusei Ken _2_1_4_2_1_4_+_P +_* (-/─) Teiou Gyakurin Ken _2_1_4_1_2_3_6_+_P + +- JIN CHONSHU - FATAL FURY +───────────────────────────────────────────────────────────────────────── +_( (-/─) Hatsugei Tatsu _C_+_D + +_) (-/─) Tatsukai Atama _6_+_A +_) (-/─) Tatsu Kaitou _3_+_C +_) (-/─) Combination A _C(1hit)_C_C_6_4_+_C +_) (-/─) Combination B _2_+_A(1hit)_2_+_B(1hit)_2_+_C +_) (-/─) Combination C _2_+_A(1hit)_2_+_C +_) (-/─) Combination D _2_+_B(1hit)_2_+_C + +_@ (-/─) Teiou Jinsoku Ken _6_6_+_P +_@ (-/─) Teiou Tengen Ken _2_3_6_+_P +_@ (!/─) Teiou Tenji Ken _6_2_3_+_P +_@ (-/─) Teiou Tatsu Tomoshibi _2_3_6_+_K +_@ (-/─) ^!Teiou Tatsu Tomoshibi Genmetsu _6_3_2_1_4_+_K +_@ (-/─) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A +_@ (-/─) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B +_@ (-/─) ^!Teiou Hagane Kachi _P / _K +_@ (-/─) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C +_@ (-/─) Teiou Karasatsu Kami Manako Kobushi _^_6_3_2_1_4_+_D +_@ (-/─) ^!Teiou Hagane Kachi _P / _K + +_* (-/─) Teiou Roujin Ken _2_1_4_6_+_P +_* (-/─) Teiou Kuudan Roujin Ken _^_2_1_4_6_+_P +_* (-/─) Teiou Shukumei Ken _2_3_6_2_3_6_+_P +_* (-/─) Teiou Kairyuu Shourin (2LVs) _2_1_4_1_2_3_6_+_P + +- TUNG FU RUE - FATAL FURY +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ressen Shou _C_+_D + +_) (-/─) Kourin Hazaki _6_+_C + +_@ (-/─) Sen Shippo _2_1_4_+_P +_@ (-/─) Sen Shippo EX (½LV) _2_1_4_+_A_+_C +_@ (-/─) Shou Ha ^4_6_+_A +_@ (-/─) Daishou Ha ^4_6_+_C +_@ (!/─) Ressen Kyaku _6_2_3_+_K +_@ (!/─) Ressen Kyaku EX (½LV) _6_2_3_+_B_+_D +_@ (!/─) Gekihou ^*_P +_@ (-/─) Raimei Kyaku _^_2_1_4_+_B +_@ (-/─) Joujiken _^_2_1_4_+_C +_@ (-/─) Kuuchuu Senpuuken _^_2_3_6_+_P + +_* (-/─) Senpuu Gou Ken _6_4_1_2_3_6_+_P +_* (-/─) Chou Gekihou _2_3_6_2_3_6_+_K +_* (-/─) Chou Shou Nami (^M) _2_3_6_2_3_6_+_P + +- GEESE HOWARD - FATAL FURY +───────────────────────────────────────────────────────────────────────── +_( (-/─) Satsujin Katate Nage _C_+_D + +_) (-/─) Fudou Sakkatsu Uraken _6_+_C +_) (-/─) Raimei Gouha Nage opponent knocked down, close head _3_+_C + +_@ (-/─) Reppuu Ken _2_3_6_+_A +_@ (-/─) Double Reppuu Ken _2_3_6_+_C +_@ (-/─) Shippuu Ken _^_2_1_4_+_P +_@ (-/─) Ja'ei Ken ^4_6_+_K +_@ (-/─) Shinkuu Nage close _x_+_C +_@ (-/─) Joudan Atemi Nage _6_3_2_1_4_+_A (reverse jump/Specials) +_@ (-/─) Chuudan Atemi Nage _6_3_2_1_4_+_B (reverse high/mid) +_@ (-/─) Gedan Atemi Nage _6_3_2_1_4_+_C (reverse low/Specials) + +_* (-/─) Raging Storm _1_6_3_2_1_4_3_+_P +_* (-/─) Rashoumon close _x_x_+_P +_* (-/─) Raging Storm (2LVs) Chuudan Atemi Nage _1_6_3_2_1_4_3_+_A_+_C +_* (-/─) Deadly Rave (^M) _6_3_2_1_4_6_+_A, _A_A_B_B_C_C_D_D, _2_1_4_+_C + +- TERRY BOGARD - GAROU: MARK OF THE WOLVES +───────────────────────────────────────────────────────────────────────── +_( (-/─) Buster Throw _C_+_D + +_) (-/─) Combination Blow _C_6_+_C +_) (-/─) Rising Upper _3_+_C + +_@ (-/─) Power Wave _2_3_6_+_P +_@ (-/─) Power Dunk _6_2_3_+_K +_@ (-/─) ^!Break Move (with _B) _A_+_B +_@ (-/─) Burn Knuckle _2_1_4_+_P +_@ (-/─) Crack Shoot _2_1_4_+_K +_@ (!/─) Power Charge _6_6_+_K (x3) ("!" on 2nd hit) +_@ (-/─) Charge Run _4_1_2_3_6_+_K +_@ (!/─) ^!Charge Kick _K ("!" with _B) + +_* (-/─) Power Geyser _2_1_4_1_6_+_P +_* (-/─) ^!Double Geyser (½LV) _2_3_6_+_P +_* (-/─) ^!Triple Geyser (½LV) _2_3_6_+_A_+_C +_* (-/─) Buster Wolf _2_3_6_2_3_6_+_K + +_# (-/─) Special D-Assault (with Rock) + - Use the Charge Run + - Then _4_6_6_+_A_+@E-button + +- ROCK HOWARD - GAROU: MARK OF THE WOLVES +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kokuu Sen _C_+_D + +_) (-/─) Overhead Kick _D_6_+_D +_) (-/─) Upper Evade _A_+_C +_) (-/─) Lower Evade _B_+_D + +_@ (-/─) Reppuu Ken _2_3_6_+_A +_@ (-/─) Double Reppuu Ken _2_3_6_+_C +_@ (!/─) Hard Edge _2_1_4_+_P ("!" with _A) +_@ (!/─) Rising Tackle ^2_8_+_P +_@ (-/─) Shinkuu Nage close _x_+_C +_@ (-/─) ^!Break Move _A_+_B +_@ (-/─) ^!Rassetsu _O_A_+_B +_@ (-/─) Atemi Nage Joudan _2_3_6_+_B (reverse high/mid) +_@ (-/─) Atemi Nage Gedan _2_3_6_+_D (reverse low) +_@ (-/─) Rage Run • Type "Dunk" _2_1_4_+_B +_@ (-/─) Rage Run • Type "Shift" _2_1_4_+_D + +_* (-/─) Raging Storm _2_3_6_2_3_6_+_A +_* (-/─) Shine Knuckle _2_3_6_2_3_6_+_B +_* (-/─) Raging Storm (2LVs) _2_3_6_2_3_6_+_C (_O) +_* (-/─) Shine Knuckle (2LVs) _2_3_6_2_3_6_+_D +_* (-/─) Deadly Rave: Neo (^M) _6_3_2_1_4_6_+_A, _A_A_B_B_C_C_D_D, _2_1_4_+_C + +_# (-/─) Special D-Assault (with Terry) + - Use the Rage Run • Type "Shift" + - Then _4_2_1_+_C_+@E-button + +- HOTARU FUTABA - GAROU: MARK OF THE WOLVES +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ten Raku Tou _C_+_D +_( (-/─) Han Ten Tou _^_C_+_D + +_) (-/─) Sengeki Shuu: EN UN JUUROKUSHU NO KAMAE _6_+_B +_) (-/─) Sengeki Shu: RI EN NO KAMAE _3_+_C +_) (-/─) EN UN JUUROKUSHU NO KAMAE _2_+_A_+_C +_) (-/─) Koushuu Da _^_2_+_B +_) (-/─) Kuuchuu Furi Muki _^_C_+_D + +_@ (-/─) Hakki Shou _2_3_6_+_P +_@ (-/─) Soushou Shin _2_1_4_+_P +_@ (-/─) ^!Break Move _A_+_B +_@ (-/─) Kobi Kyaku _2_1_4_+_K (reflect projectile) +_@ (-/─) ^!Break Move _A_+_B +_@ (-/─) Tenshin Shou _6_2_3_+_P +_@ (-/─) Rengeki Shou _^_2_1_4_+_K +_@ (-/─) Shinjou Tai close _4_1_2_3_6_+_K +_@ (-/─) ^!Break Move _A_+_B + +_* (-/─) Tenshou Ranki _2_3_6_2_3_6_+_K +_* (-/─) Soushou Tenrenge (2LVs) _2_3_6_2_3_6_+_P + +EN UN JUUROKUSHU NO KAMAE +_) (-/─) Move _4 / _6 +_) (-/─) Dash _6_6 +_) (-/─) RI EN NO KAMAE _4_+_B_+_D +_) (-/─) Kamae Kaijo _4_4 + +_@ (-/─) Tanshou Shin _A +_@ (-/─) En Un Kasou _B +_@ (-/C) Engan Soushou Da _C_A ("C" on 1st hit) +_@ (-/─) Ryuu Ensen Kyaku _D +_@ (-/─) Zensou Enbu _2_+_D_6_+_B +_@ (-/─) Senkai En _8_+_K + +RI EN NO KAMAE +_) (-/─) Dash _6_6 +_) (-/─) EN UN JUUROKUSHU NO KAMAE _2_+_A_+_C +_) (-/─) Kamae Kaijo _4_4 + +_@ (-/─) Enryuu Banda _A +_@ (-/─) Enjin Kyaku _B +_@ (!/─) Haigeki Shu _C ("!" in Soushou Tenrenge only) +_@ (-/─) Enbi Kyaku _D +_@ (-/─) ^!Break Move _A_+_B +_@ (-/─) Haishin Tenrakutou close _C_+_D +_@ (-/─) Ri En Ryuubu _6_6_+_B_+_D + +- Mr. KARATE - ART OF FIGHTING (BURIKI ONE) +───────────────────────────────────────────────────────────────────────── +_( (-/─) Tomoe Nage _C_+_D + +_) (-/─) Hyouchuu Wari _6_+_A +_) (-/─) Joudan Uke _6_+_B (block jump/high) +_) (-/─) Gedan Uke _3_+_B (block mid/low) + +_@ (-/─) Ko'ou Ken _2_3_6_+_P +_@ (-/─) Kohou _6_2_3_+_P +_@ (-/─) Hien Shippuu Kyaku 1 _6_3_2_1_4_+_K +_@ (-/─) Hien Shippuu Kyaku 2 _1_6_+_K +_@ (!/─) Kohou Shippuu Ken _6_3_2_1_4_+_P +_@ (-/─) Mouko Raijin Setsu _6_2_3_+_K +_@ (-/─) Zanretsu Ken _6_4_6_+_P + +_* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P +_* (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_P +_* (-/─) Tenchi no Joge Kamae _2_3_6_3_2_1_4_+_K +_* (-/─) ^!Buryoko Ranbu _6_9_6_6_3_9_9 +_* (-/─) ^!Suburu ou Shou Kabushi (1LV) _6 +_* (-/─) Ryuuko Ranbu (2LVs) _2_3_6_3_2_1_4_+_P + +_# (-/─) Special D-Assault (with Robert) + - Use the Tenchi Haoh Ken + - Then _2_3_6_4_6_+_A_+@E-button + +- ROBERT GARCIA - ART OF FIGHTING +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kubikiri Nage _C_+_D + +_) (-/─) Mach Geri _6_+_B (_O) +_) (-/─) Kaiten Geri _6_+_D +_) (-/─) Kouryuu Koukyaku Geri _4_+_A +_) (-/─) Ryuu Hanshuu _4_+_B +_) (-/─) Uraken _4_+_C + +_@ (!/─) Ryuugeki Ken: Joudan ^4_6_+_P +_@ (!/─) Ryuugeki Ken: Gedan ^4_6_+_K +_@ (-/─) Ryuu Zanshou ^2_8_+_K +_@ (-/─) Hien Senpuu Kyaku _2_1_4_+_K (x4) +_@ (-/─) ^!Finisher _2_3_6_+_K +_@ (-/─) Hien Ryuujin Kyaku _^_2_1_4_+_K +_@ (-/─) Gen'ei Kyaku _6_4_6_+_K + +_* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P (_O) +_* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/─) Kuzuryuu Sen (2LVs) ^1_3_1_9_+_K + +_# (-/─) Special D-Assault (with Mr. Karate) + - Use the Hien Senpuu Kyaku with Finisher + - Then _2_1_4_6_4_+_C_+@E-button + +- LEE PAI LONG - ART OF FIGHTING +───────────────────────────────────────────────────────────────────────── +_( (-/─) Mashizume Souen _C_+_D + +_) (-/─) Combination _A_B_C +_) (-/─) Air Combination _^ opponent juggled _A_B_C +_) (-/─) Kashira Sai Kyaku _^_4_+_D + +_@ (-/─) Kuuten Tsume ^4_6_+_P +_@ (-/─) Hyakuretsu Ken _6_4_6_+_P +_@ (-/─) ^!Finisher _2_3_6_+_P +_@ (!/─) Hyakuretsu Senpuu Kyaku _4_1_2_3_6_+_K ("!" with _D) +_@ (-/─) Hisaru Hapaki close _x_+_P +_@ (-/─) Hisaru Kabekake ^2_8_+_P +_@ (-/─) ^!Kachou Hidaka Kasane close to wall _P +_@ (-/─) ^!Kachou Takashime Geki _P +_@ (-/─) ^!Kachou Takeshi Ashi Kasane close to wall _K +_@ (-/─) ^!Kabekake Tenshin close to wall _2_3_6_+_K +_@ (-/─) Sei Shin Hisaru Kabekake ^2_8_+_K +_@ (-/─) ^!Kachou Hidaka Kasane close to wall _P +_@ (-/─) ^!Kachou Takashime Geki _P +_@ (-/─) ^!Kachou Takeshi Ashi Kasane close to wall _K +_@ (-/─) ^!Kabekake Tenshin close to wall _2_3_6_+_K + +_* (-/─) Kachou Hi Mashizume _2_3_6_2_3_6_+_P +_* (-/─) Hishou Shouten Hi Mashizume _2_1_4_2_1_4_+_P +_* (-/─) Shinkuu Kuuten Tsume _^_2_3_6_2_3_6_+_P +_* (-/─) Shinkuu Kuuten Tsume Hisaru Kabekake _2_3_6_2_3_6_+_P +_* (-/─) Shinkuu Kuuten Tsume Sei Shin Hisaru Kabekake _2_3_6_2_3_6_+_P + +- Mr. BIG - ART OF FIGHTING +───────────────────────────────────────────────────────────────────────── +_( (-/─) High Lift Throw _C_+_D + +_) (-/─) Chopstick _6_+_A +_) (-/─) Stab Stick _6_+_C + +_@ (!/─) Ground Blaster _2_3_6_+_P +_@ (-/─) Crazy Drum _2_3_6_+_K (^*) +_@ (!/─) California Romance _6_2_3_+_P +_@ (-/─) Cross Diving _6_3_2_1_4_+_P +_@ (-/─) Spinning Lancer _A_+_C / _B_+_D +_@ (-/─) ^!Move _4 / _6 + +_* (-/─) Blaster Wave _2_3_6_2_3_6_+_P +_* (-/─) Drum Shot Typhoon _2_1_4_1_2_3_6_+_P +_* (-/─) Raging Spear (2LVs) close _2_3_6_2_3_6_+_K + +- HAOHMARU - SAMURAI SHODOWN +───────────────────────────────────────────────────────────────────────── +_( (-/─) Nadareshi ~ Hien Kiri _C_+_D + +_) (-/─) Knee Thrust _1_+_B +_) (-/─) Sliding Thrust _3_+_D + +_@ (-/─) Ougi Senpuu Retsu Zan _2_3_6_+_P +_@ (-/─) Fake Ougi Senpuu Retsu Zan _2_3_6_+_K +_@ (!/─) Ougi Kogetsu Zan _6_2_3_+_P +_@ (!/─) Ougi Shippuu Kogetsu Zan running _6_2_3_+_P +_@ (-/─) Ougi Resshin Zan _2_1_4_+_P +_@ (-/─) Tenha Zankousen _6_3_2_1_4_+_K + +_* (-/─) Tenha Seikou Zan _6_3_2_1_4_6_+_P +_* (-/─) Hiougi Tenha Fuujin Zan (2LVs) _2_3_6_2_3_6_+_P +_* (-/─) Ikari Bakuhatsu (^M) _A_+_B_+_C (damage increased) + +_# (-/─) Special D-Assault (with Genjuro) + - Use the Ikari Bakuhatsu + - Then _3_3_+_A_+@E-button + +- GENJURO KIBAGAMI - SAMURAI SHODOWN +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ashige _C_+_D + +_) (-/─) Suso Kosuri _6_+_D +_) (-/─) Gekikaze _3_+_C + +_@ (-/─) Sanren Satsu: Kiba _2_3_6_+_P +_@ (-/─) ^!Sanren Satsu: Tsuno _2_3_6_+_P +_@ (-/─) ^!Sanren Satsu: Rin _2_3_6_+_P +_@ (!/─) Touha Kouyoku Jin _6_2_3_+_P ("!" with _C) +_@ (!/─) Ouka Zan _2_1_4_+_P +_@ (-/─) Hyakki Satsu _6_3_2_1_4_6_+_P +_@ (-/─) Gekka Zan close _6_2_3_+_B +_@ (-/─) Gashin Totsu _2_1_4_+_B (_O) + +_* (-/─) Ura Gokou _2_3_6_2_3_6_+_A +_* (-/─) Gokou Zan _2_3_6_2_3_6_+_C +_* (-/─) Ura Ouka: Ayame _2_1_4_2_1_4_+_P +_* (-/─) Ikari Bakuhatsu (^M) _A_+_B_+_C (damage increased) + +_# (-/─) Special D-Assault (with Haohmaru) + - Use the Ikari Bakuhatsu + - Then _6_4_6_+_C_+@E-button + +- NAKORURU - SAMURAI SHODOWN +───────────────────────────────────────────────────────────────────────── +_( (-/─) Nadareshi ~ Yoko Retsukiri _C_+_D +_( (-/─) Lela Kishima Tek _^_C_+_D + +_) (-/─) Renshiba Kyaku _6_+_D +_) (-/─) Kyaku Kasane _1_+_D +_) (-/─) Kamui Fumu Kesupu _^_2_+_D +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (!/─) Annu Mutsube _2_3_6_+_P / _B +_@ (-/─) Lela Mutsube _6_2_3_+_P / _B +_@ (-/─) Taka ni Tsukamaru _2_1_4_+_D +_@ (-/─) ^!Move _? +_@ (-/─) ^!Taka ni Tsukamari Kougeki _P +_@ (-/─) ^!Yatoro Pok _B +_@ (-/─) ^!Kamui Mutsube _A_+_B +_@ (-/─) ^!Taka ni Oriru _D +_@ (-/─) Shichikapu Etu _6_3_2_1_4_+_P / _B +_@ (-/─) Kamui Rimse _4_2_1_+_P / _B (reflect projectile) +_@ (-/─) ^!Final Flick _P / _B + +_* (-/─) Elerush Kamui Rimse _6_3_2_1_4_6_3_2_1_4_+_P / _B +_* (-/─) Elerush Kamui Rimse Taka ni Tsukamaru _6_3_2_1_4_6_3_2_1_4_+_P / _B +_* (-/─) Shirikoro Kamui Nomi (2LVs) _2_3_6_2_3_6_+_P / _B +_* (-/─) ^!Cancel _A_+_B_+_C + +- ASURA - SAMURAI SHODOWN +───────────────────────────────────────────────────────────────────────── +_( (-/─) Iuvart _C_+_D + +_) (-/─) Verrier _4_+_D +_) (-/─) Verrine _6_+_D +_) (-/─) Sonneillon _1_+_C +_) (-/─) Rosier _1_+_D +_) (-/─) Gressil _^_2_+_D + +_@ (-/─) Asmodeus _2_3_6_+_P / _B +_@ (!/─) Belphegor _6_2_3_+_P / _B +_@ (-/─) Mammon _6_3_2_1_4_+_A (reverse jump/high) +_@ (-/─) Mammon _6_3_2_1_4_+_B (reverse mid) +_@ (-/─) Mammon _6_3_2_1_4_+_C (reverse jump/high/mid/Specials) (reflect projectile) +_@ (-/─) Usiel _2_1_4_2_1_4_+_A / _B +_@ (-/─) Beelzebub _2_1_4_2_1_4_+_C + +_* (-/─) Archangel close _2_1_4_1_2_3_6_+_D +_* (-/─) Satan (2LVs) _2_1_4_1_2_3_6_+_P / _B + +- SHIKI - SAMURAI SHODOWN +───────────────────────────────────────────────────────────────────────── +_( (-/─) Kokuu _C_+_D + +_) (-/─) Chain-Combo _A_B_A +_) (-/─) Chain-Combo _A_B_B +_) (-/─) Chain-Combo _B_A_A +_) (-/─) Chain-Combo _B_A_B + +_@ (!/─) Tsuyuharai _2_3_6_+_P / _B +_@ (-/─) ^!Shizuku Gari _P / _B +_@ (-/─) Tenhourin (_^)_6_2_3_+_P / _B +_@ (-/─) Meika _2_1_4_+_D +_@ (-/─) Kourin _^_2_1_4_+_P / _B +_@ (-/─) Mumyou close _6_3_2_1_4_6_+_D +_@ (-/─) Setsuna (_^)_2_2_+_P / _K + +_* (-/─) Tenma Hajun _2_1_4_1_2_3_6_+_P / _B +_* (-/─) Shikiju (2LVs) _2_1_4_1_2_3_6_+_D + +- KAEDE - THE LAST BLADE +───────────────────────────────────────────────────────────────────────── +_( (-/─) Taitou Tani Otoshi _C_+_D +_( (-/─) Ittou Raitei _^_C_+_D + +_) (-/─) Pounce Attack opponent knocked down _3_+_C + +_@ (-/─) Shinmei Hayate _2_3_6_+_P +_@ (-/─) Shinmei Kuga _6_2_3_+_P +_@ (!/─) Shinmei Renjin Zan _2_1_4_+_P ("!" on 1st/2nd hit) +_@ (-/─) Shinmei Oite _^_2_3_6_+_P +_@ (-/─) Shinmei Tabakaze _2_1_4_+_K +_@ (-/─) Shinmei Arashi Uchi close _4_1_2_3_6_+_K +_@ (!/─) Setsuna Shunretsu _6_+_B_+_D (repel high/mid/Specials) +_@ (-/─) Itsutou Kagura Nobari _B_+_D +_@ (!/─) Setsuna Shunrai _4_+_B_+_D (repel low) +_@ (-/─) Itsutou Kagura Nobari _B_+_D +_@ (-/─) Setsuna Shundan _^_6_+_B_+_D (repel high/mid/Specials) + +_* (-/─) Kasshin: Fukuryuu _2_1_4_1_6_+_P +_* (-/─) Kasshin: Seiryuu (2LVs) _2_3_6_2_3_6_+_P + +_# (-/─) Special D-Assault (with Moriya) + - Use the Super Cancel of Shinmei Renjin Zan + - Then _2_2_+_A_+@E-button + +- MORIYA MINAKATA - THE LAST BLADE +───────────────────────────────────────────────────────────────────────── +_( (-/─) Satsukiame _C_+_D + +_) (-/─) Ittou Minatsuki _3_+_A +_) (-/─) Pounce Attack opponent knocked down _3_+_C + +_@ (-/─) Ittou Oboro: Jodan _2_1_4_+_A (_O) +_@ (-/─) ^!Ittou Getsuei _O Ittou Oboro until max +_@ (-/─) ^!Saitaiiki after 1st hit _A +_@ (-/─) ^!Cancel _D +_@ (-/─) Ittou Oboro: Chuudan _2_1_4_+_B (_O) +_@ (-/─) ^!Ittou Getsuei _O Ittou Oboro until max +_@ (-/─) ^!Saitaiiki after 1st hit _B +_@ (-/─) ^!Cancel _D +_@ (-/─) Ittou Oboro: Gedan _2_1_4_+_C (_O) +_@ (-/─) ^!Ittou Getsuei _O Ittou Oboro until max +_@ (-/─) ^!Saitaiiki after 1st hit _C +_@ (-/─) ^!Cancel _D +_@ (-/─) Ittou Shingetsu _6_2_3_+_A +_@ (-/─) ^!Ittou Sogetsu _6_2_3_+_C +_@ (-/─) Ittou Shingetsu Ura _6_2_3_+_C +_@ (!/─) Ittou Tsukikage _2_3_6_+_A (x3) +_@ (!/─) Ittou Tsukikage _2_3_6_+_C (x4) ("!" on 1st/2nd/3rd hit) +_@ (-/─) Taitou Hogetsu _4_2_1_+_P / _B +_@ (-/─) ^!Ittou Oboro _O_P / _B +_@ (!/─) Tsukuyomi Chougen _6_+_B_+_D (repel high/mid/Specials) +_@ (-/─) ^!Hana Zan Oisaki _B_+_D +_@ (!/─) Tsukuyomi Kagen _4_+_B_+_D (repel low) +_@ (-/─) ^!Hana Zan Oisaki _B_+_D + +_* (-/─) Kassatsu Izayoi Gekka _2_1_4_2_1_4_+_P +_* (-/─) Kassatsu Midare Setsu Gekka (2LVs) _2_3_6_3_2_1_4_+_P + +_# (-/─) Special D-Assault (with Kaede) + - Use the Taitou Hogetsu + - Then _6_4_1_2_3_6_+_C_+@E-button + +- AKARI ICHIJOU - THE LAST BLADE +───────────────────────────────────────────────────────────────────────── +_( (-/─) Fu Reisen _C_+_D +_( (-/─) Denmen Katsuru Yadoyou _^_C_+_D + +_) (-/─) Akiru Hae Hataki _4_+_C +_) (-/─) ^!Akiru Makineri _6_+_C +_) (-/─) ^!Tendon Hodou no Hakushin _2_+_C +_) (-/─) Akiru Homitsuke _^_2_+_B +_) (-/─) ^!Akiru Mari Otoshi _2_+_B +_) (-/─) ^!Akiru Shaban Tobashi _8_+_A +_) (-/─) ^!Akiru Mari _8_+_B +_) (-/─) ^!Akiru Bonchinri _8_+_D + +_@ (-/─) Shikigami Tenku _2_3_6_+_P +_@ (-/─) Tenmon Hoshi no Meguri _2_8_+_K +_@ (!/─) ^!Tenmon Tenzuru Hokuto _2_8_+_K +_@ (-/─) Gaiki Kiyo Hime close _6_3_2_1_4_+_P +_@ (-/─) Koumyou Gojuugo (½LV) _4_2_1_+_A / _B / _C +_@ (-/─) Akiru Hayakuke _2_1_4_+_K +_@ (!/─) ^!Kagetsu Tsudodo Shippori _P +_@ (-/─) ^!Kagetsu Tsukaiyako no Haukibashi _K +_@ (-/─) ^!Kagetsu Tsureisen close _C_+_D +_@ (-/─) ^!Akiru Sokukage Yamu _4_4 +_@ (-/─) Gaiki Dorota Bou _6_2_3_+_P / _K +_@ (-/─) ^!Mei Ryu Mari Koroge (with _P / _B) _O_P / _B +_@ (!/─) Tenmon Yadoyou no Shizuko _6_+_B_+_D (repel high/mid/Specials) +_@ (-/─) ^!Tenmon Shikosei no Douhyou _B_+_D +_@ (-/─) ^!Rantayuu 13 _2_3_6_+_A_+_C +_@ (!/─) Tenmon Tenkyuu no Kazuato _4_+_B_+_D (repel low) +_@ (-/─) ^!Tenmon Shousei no Douhyou _B_+_D +_@ (-/─) Tenmon Shouyou no Hirameki _^_6_+_B_+_D (repel high/mid/Specials) + +_* (-/─) Shikigami Rikugou _2_1_4_1_2_3_6_+_P +_* (-/─) Shikigami Hyakki Yakou (2LVs) _2_3_6_2_3_6_+_P + +- KEIICHIRO WASHIZUKA - THE LAST BLADE +───────────────────────────────────────────────────────────────────────── +_( (-/─) Seoi Nage _C_+_D + +_) (-/─) Pounce Attack opponent knocked down _3_+_C + +_@ (-/─) Shun Satsu _2_1_4_+_P +_@ (-/─) ^!Shun Satsu: Ren _2_1_4_+_P +_@ (-/─) Shikku Satsu ^4_6_+_P +_@ (-/─) Koku Satsu ^2_8_+_P +_@ (!/─) Rouga ^4_6_+_K +_@ (-/─) ^!Rouga Shashiki _2_3_6_+_A +_@ (-/─) ^!Rouga Fukushiki _2_3_6_+_C +_@ (!/─) ^!Rouga Onshiki _2_3_6_+_K +_@ (!/─) ^!Rouga Hanshiki _2_1_4_+_P / _K +_@ (-/─) Syunsoku Munomaai _2_1_4_+_B_+_C (_O) +_@ (!/─) Mensuriage _6_+_B_+_D (repel high/mid/Specials) +_@ (-/─) Naname Joudan Giri _B_+_D +_@ (!/─) Dousuriage _4_+_B_+_D (repel low) +_@ (-/─) Naname Joudan Giri _B_+_D + +_* (-/─) Shin Rouga _2_1_4_1_2_3_6_+_P +_* (-/─) Saishu Rouga (2LVs) _2_1_4_2_1_4_+_A_+_C (_O) + +- HANZO HATTORI - WORLD HEROES +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ura Nage _C_+_D + +_) (-/C) Tanagokoro _6_+_C +_) (-/─) Izuna Giri _^_2_+_A + +_@ (-/─) Rekko Zan _2_3_6_+_P +_@ (-/─) Double Rekko Zan (½LV) _2_3_6_2_3_6_+_P +_@ (-/─) Kouryu Ha _6_2_3_+_P +_@ (-/─) Ninpou Kohrin Kazan _2_1_4_+_P / _K +_@ (-/─) Ninja Leg Lariat _4_2_1_+_K +_@ (!/─) Mijin Komoru no Subi (_^)_2_8_+_P / _K ("!" with _K) + +_* (-/─) Iga Ninja Okugi Hachi Kadodan Hikari Kiri _2_3_6_2_3_6_+_K +_* (-/─) Iga Ninja Okugi Banten Senkoujin (2LVs) _^_2_1_4_2_1_4_+_P + +_# (-/─) Special D-Assault (with Fuuma) + - Use the Ninpou Kohrin Kazan with _C / _D + - Then _6_2_3_+_A_+@E-button + +- KOTARO FUUMA - WORLD HEROES +───────────────────────────────────────────────────────────────────────── +_( (-/─) Ura Nage _C_+_D +_( (-/─) Izuna Ochitoshi _^_C_+_D + +_@ (-/─) Reppu Zan _2_3_6_+_P +_@ (-/─) Double Reppu Zan (½LV) _2_3_6_2_3_6_+_P +_@ (-/─) Enryu Ha (_^)_6_2_3_+_P +_@ (-/─) Ninpou Furin Kazan _2_1_4_+_K +_@ (-/─) Satsu Chouken _6_3_2_1_4_6_+_P +_@ (!/─) Densosetsuka no Jotsu Kiri Mai _4_1_2_3_6_+_K + +_* (-/─) Baku Honoo Haukou Tama _2_1_4_2_1_4_+_P +_* (-/─) Bakuretsu Kyuukyoku Ken (2LVs) _2_1_4_1_2_3_6_+_P + +_# (-/─) Special D-Assault (with Hanzo) + - Use the Satsu Chouken from close + - Then _2_6_3_+_C_+@E-button + +- MUDMAN - WORLD HEROES +───────────────────────────────────────────────────────────────────────── +_( (-/─) Dakitsuki Punch _C_+_D + +_) (-/─) Mud Kick _6_+_D +_) (-/─) Mud Slider _3_+_D +_) (-/─) Mud Dance _2_2_+_A_+_B_+_C +_) (-/─) Mud Air Rider _^_2_+_B +_) (-/─) Mud Flight _^_A_+_B_+_C + +_@ (!/─) Mud Attack _2_3_6_+_P +_@ (!/─) Mud Launcher _2_3_6_+_K +_@ (-/─) Mud Cutter (_^)_2_1_4_+_K +_@ (-/─) ^!Move _4 / _6 +_@ (-/─) Mud Gyro ^2_8_+_P + +_* (-/─) Super Mudman Attack _2_3_6_2_3_6_+_P +_* (-/─) Seirei Kyuu _2_3_6_2_3_6_+_K +_* (-/─) Heaven's Cross (2LVs) _6_3_2_1_4_6_+_P / _K + +- MARCO ROSSI - METAL SLUG +───────────────────────────────────────────────────────────────────────── +_( (-/─) Marco's Kick Combination _C_+_D + +_) (-/C) Secret Blow _3_+_C + +_@ (-/─) Heavy Machine Gun _6_4_1_2_3_6_+_P +_@ (-/─) Iron Lizard _6_4_1_2_3_6_+_K +_@ (-/─) Rocket Pack (_^)_2_1_4_+_P +_@ (-/─) Black Grenade _2_1_4_+_K +_@ (-/─) Combat Shift: COMBAT STYLE _B_+_D +_@ (-/─) Move Shift: COMBAT STYLE _2_+_B_+_D + +_* (-/─) Common Fixture _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Metal Slug Attack _4_1_2_3_6_4_1_2_3_6_+_B +_* (-/─) ^!Metal Slug Cannon _2_3_6_+_K +_* (-/─) Metal Slug Back Attack (2LVs) _4_1_2_3_6_4_1_2_3_6_+_D +_* (-/─) ^!Metal Slug Cannon _2_3_6_+_K +_* (-/─) Energy Emission (2LVs) _2_3_6_2_3_6_+_A_+_C + +COMBAT STYLE +_) (-/─) Combat Code KKF _6_+_K +_) (-/─) Combat Code KKB _4_+_K +_) (-/─) Combat Style Cancel _4_4 + +_@ (-/─) Combat Code STK _P +_@ (!/─) Metal Sliding _3_+_K +_@ (-/─) Combat Code JAE _2_3_6_+_P +_@ (-/─) Combat Code DSB _2_1_4_+_P +_@ (-/─) Combat Code JUW _6_2_3_+_P +_@ (-/─) Combat Code UKE _A_+_C (block all) +_@ (-/─) Breakfast _2_2_+_A_+_C + +- CYBER WOO - KING OF THE MONSTERS +───────────────────────────────────────────────────────────────────────── +_( (-/─) Body Slam _C_+_D + +_) (-/─) Shoulder Tackle _6_+_D +_) (-/─) Air Break _^_A_+_B_+_C +_) (-/─) ^!Halo Jump _C + +_@ (!/─) Hammer Punch _2_3_6_+_P +_@ (-/─) Rocket Bazooka close _6_3_2_1_4_6_+_P +_@ (-/─) Flying Tornado close _x_+_P +_@ (-/─) Flying Powerbomb _6_2_3_+_K +_@ (-/─) Roller Dash _2_3_6_+_K +_@ (-/─) ^!Hasei: Shoulder Tackle _6_+_B +_@ (-/─) ^!Hasei: Kinkyuu Teishi _D + +_* (-/─) Missile Attack _2_3_6_2_3_6_+_P +_* (-/─) Laser Gattling (2LVs) _2_1_4_2_1_4_+_P / _K +_* (-/─) Split Attack (^M) _2_3_6_2_3_6_+_K +_* (-/─) ^!Move _4 / _6 +_* (-/─) ^!Upper Body Attack _P +_* (-/─) ^!Lower Body Attack _K + +- KISARAH WESTFIELD - AGGRESSORS OF DARK KOMBAT +───────────────────────────────────────────────────────────────────────── +_( (-/─) Swearing Smash _C_+_D + +_) (-/─) Round Heel Kick _6_+_D +_) (-/─) Snapping Stamp Kick _4_+_D + +_@ (-/─) Hearty Brandisher Type A _2_1_4_+_A +_@ (-/─) ^!Hearty Brandisher Type F _2_3_6_+_A +_@ (-/─) Hearty Brandisher Type B _2_1_4_+_B +_@ (-/─) Hearty Brandisher Type C _2_1_4_+_C (_O) (reverse hig/mid) +_@ (-/─) ^!Cancel (if held) _D +_@ (-/─) Hearty Brandisher Type D _2_1_4_+_D (_O) (reverse low) +_@ (-/─) ^!Cancel (if held) _C +_@ (-/─) Hip Bazooka _2_3_6_+_P +_@ (-/─) ^!Rhythmic Bound _P / _K +_@ (!/─) ^!Rhythmic Kick _P / _K +_@ (!/─) Vaulting Over close _6_3_2_1_4_6_+_P +_@ (!/─) Cheerleader Kick _2_3_6_+_K +_@ (!/─) Cutey Rainbow _6_2_3_+_K +_@ (-/─) ^!Happy Presser ^*_K + +_* (-/─) Splash Air Dance (_^)_2_3_6_2_3_6_+_K +_* (-/─) Jealousy Bomber (^M) close _4_1_2_3_6_4_1_2_3_6_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - All characters are unlocked after 60 hours + - Mars People and Athena will show on Character Select Screen + - Mizuchi, press _4 on Kyo / _6 on Iori + - King Lion, press _4 on K' / _6 on Shermie + - Neo-Dio, press _4 on Athena / _6 on Mars People + +- MARS PEOPLE - METAL SLUG +───────────────────────────────────────────────────────────────────────── +_( (-/─) Million Leg Lariat _C_+_D + +_) (-/─) Mars Slider _3_+_D + +_@ (-/─) Mars Shot _2_3_6_+_P +_@ (-/─) Area 801 _2_3_6_+_K +_@ (!/─) Plasma Spin _6_2_3_+_K ("!" with _D) +_@ (-/─) Plasma Abduction close _6_3_2_1_4_+_P +_@ (-/─) Roswell Vanish _4_2_1_+_P + +_* (-/─) Not Independence _4_1_2_3_6_4_1_2_3_6_+_P +_* (-/─) MP12 _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Bronze After _2_1_4_2_1_4_+_K +_* (-/─) Flat Woods March (2LVs) _2_2_+_B_+_D +_* (-/─) Tungus Incident (^M) _2_2_+_A_+_C + +- ATHENA - ATHENA +───────────────────────────────────────────────────────────────────────── +_( (-/─) Flow of Life _C_+_D + +_) (-/─) Icarus no Kutsu _2_2_+_D + +_@ (!/─) Hamadrias Buster (_^)_2_3_6_+_P (_O) +_@ (-/─) Neptune Killer _6_2_3_+_K +_@ (-/─) Morning Star Attack _2_1_4_+_A +_@ (-/─) Morning Star Crash _2_1_4_+_C +_@ (-/─) Lion's Shield _6_3_2_1_4_+_K (reflect projectile) +_@ (-/─) Life Flower: Yakusouka Tairyokume Corpse _2_2_+_A_+_C +_@ (-/─) Life Flower: Yakusouka Tairyokume Pneuma _2_2_+_B_+_D +_@ (-/─) Life Flower: Yakusouka Bakutenme Pure Blossom _2_2_+_B_+_C +_@ (-/─) Pukapuka Hovering _^_B_+_D +_@ (-/─) ^!Unicorn Horn _P +_@ (-/─) ^!Typhoon Sing _B +_@ (-/─) ^!Cancel _D + +_* (-/─) Poseidon Rage _2_1_4_1_2_3_6_+_K +_* (-/─) Heaven's Gate _6_4_1_2_3_6_+_P +_* (-/─) Homura no Tsue _2_3_6_2_3_6_+_A +_* (-/─) ^!Flying Fire _2_3_6_2_3_6_+_A +_* (-/─) ^!Fire Storm (1LV) _2_3_6_2_3_6_+_C +_* (-/─) Kaze no Tsue _2_3_6_2_3_6_+_C +_* (-/─) ^!Flying Hurricane _2_3_6_2_3_6_+_C +_* (-/─) ^!Storm Fire (1LV) _2_3_6_2_3_6_+_A +_* (-/─) Pegasus*Fantasy (^M) _2_3_6_3_2_1_4_+_K + +- MIZUCHI - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Arahabaki _C_+_D + +_@ (-/─) Harae _6_4_1_2_3_6_+_P +_@ (!/─) ^!Ukei (½LV) _6_2_3_+_D +_@ (-/─) Utsushi Iwai _6_2_3_+_A +_@ (-/─) Utsushi Iwai _6_2_3_+_C +_@ (-/─) Tadasu (½LV) _6_3_2_1_4_6_+_K (reflect projectile) +_@ (-/─) Ho no Susori _6_3_2_1_4_+_P / _K +_@ (-/C) Mi Ho _^_2_1_4_+_P +_@ (!/─) Ukei (½LV) _D_6_2_3_+_D + +_* (-/─) Oomiwa close _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/─) Marokare (2LVs) _2_3_6_2_3_6_+_P + +- KING LION (KAGE SHISHIOH) - SAVAGE REIGN +───────────────────────────────────────────────────────────────────────── +_( (-/─) Body & Upper _C_+_D + +_) (-/─) Upper _6_+_A +_) (-/─) Chopping Right _6_+_C + +_@ (-/─) Silent Storm _2_3_6_+_P +_@ (-/─) Earth Chopper _6_2_3_+_P +_@ (-/─) Beast Blow _2_1_4_+_P +_@ (!/─) Nightmare Knocker _2_3_6_+_K (reverse all) + +_* (-/─) King Straight _6_3_2_1_4_6_+_P + +- NEO-DIO - WORLD HEROES +───────────────────────────────────────────────────────────────────────── +_( (-/─) Rolling Throw _C_+_D + +_) (-/─) Rokotsuna Abarabane _6_+_C +_) (-/─) Weak Slide _3_+_B +_) (-/─) Double Kick Slide _3_+_D +_) (-/─) Triple Kick Slide _3_+_B_+_D +_) (-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/─) Sonic Saber _2_3_6_+_P +_@ (-/─) Gran Saber _2_3_6_+_K +_@ (-/─) Rolling Smash _2_8_+_K +_@ (-/─) Meteor Smash _^_2_3_6_+_K +_@ (-/─) Burning Claw close _6_3_2_1_4_6_+_P +_@ (-/─) Freezing Claw close _6_3_2_1_4_6_+_K +_@ (-/─) Thunder Blow _6_2_3_+_P +_@ (!/─) Muteki no Teppeki _4_2_1_+_P (reverse all) + +_* (-/─) Ultimate Cannon _2_3_6_2_3_6_+_P +_* (-/─) Ultimate Beast (2LVs) _2_3_6_2_3_6_+_K +_* (-/─) Ultimate Illusion (^M) _A_B_C + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Boss Battle + _` Fight Mizuchi after Time Over + - Don't meet any requirements below + _` Fight King Lion after Time Over + - Win 6 battles + - Use 1 Bonus Service + - Don't use any D-Assault + _` Fight Neo-Dio after Time Over + - Don't lose any battle + - Win 6 battles + - Use 2 Bonus Service + - Use 4 D-Assault + _` Fight Goodman after Time Over + - Don't lose any battle + - Win 8 battles + - Don't use Bonus Service + - Use 6 D-Assault + - The combined Life Bar of both characters should be one FULL Life Bar +$end + +################################################################################################### + +$info=nwarr,nwarra,nwarrb,nwarrh,nwarru,vhuntj,vhuntjr1,vhuntjr1s,vhuntjr2 +$cmd +Night Warriors: Darkstalkers' Revenge © 1995 Capcom +Vampire Hunter: Darkstalkers' Revenge +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* EX Moves + +_` ES Moves + - Moves with (ES) have a ES Version + - Do the Move with ^W / ^V + - Needs 1LV of Special Bar + +_` Guard Cancel Moves + - Moves with (G) can be used when blocking + - Needs 1LV of Special Bar + +_` EX Moves + - Needs 1LV of Special Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Dash _6_6 +_) (──/─) Retreat _4_4 +_) (──/─) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J +_) (──/─) Safety Roll knocked down _4 / _6 + +_@ (ES/─) Pursuit Attack opponent knocked down _8_+_K + +- DEMITRI MAXIMOFF - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Bat Dive _4 / _6_+^F / ^G +_( (──/─) Demon Fly _^_4 / _6_+^F / ^G + +_@ (ES/─) Chaos Flare (_^)_2_3_6_+_P +_@ (ES/G) Demon Cradle _6_2_3_+_P +_@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P +_@ (ES/─) Bat Spin (_^)_2_1_4_+_K +_@ (──/─) Negative Stolen close _x_+^F / ^G + +_* (──/─) Midnight Pleasure _2_6_3_+^W +_* (──/─) Demon Billion _2_6_3_+^V + +- JON TALBAIN (GALLON) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Rapid Crunch _4 / _6_+^F / ^G +_( (──/─) Canyon Rounder _4 / _6_+^I / ^J +_( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G + +_@ (ES/G) Beast Cannon: Taichi _2_3_6_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/─) Beast Cannon: Taikuu _6_2_3_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/─) Beast Cannon: Kuuchuu _^_9_6_3_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/─) Million Flicker _4_2_1_+_P +_@ (ES/─) Climb Razor _2_8_+_K +_@ (ES/─) Wild Circular close _6_3_2_1_4_+^I / ^J + +_* (──/─) Dragon Cannon _6_3_2_1_4_+^W +_* (──/─) Zanzou Kougeki: Mirage Body _4_1_2_3_6_+^V + +- VICTOR VON GERDENHEIM - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Jaw Slugger _4 / _6_+^F / ^G +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Mega Strangle _4 / _6_+^I / ^J +_( (──/─) Mega Throw _^_4 / _6_+^F / ^G + +_) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J +_) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J + +_@ (ES/─) Gyro Crush _2_1_4_+_P +_@ (ES/G) Giga Burn _2_1_4_+_K +_@ (ES/─) Giga Hammer ^4_6_+_P +_@ (ES/─) Giga Buster ^4_6_+_K +_@ (──/─) Mega Shock close _2_3_6_+^I / ^J +_@ (──/─) Mega Spike close _x_+^F / ^G + +_* (──/─) Thunder Break ^2_8_+^W +_* (──/─) Hyoui Genshou: Great Gerdenheim _4_1_2_3_6_+^V +_* (──/─) ^!Dash _6_6 +_* (──/─) ^!Gerdenheim Gyro _P + +- HSIEN-KO (LEI-LEI) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J +_( (──/─) Houten _^_4 / _6_+^F / ^G + +_) (──/─) Rantetsu _6_+^F +_) (──/─) Edoga _6_+^G +_) (──/─) Air Walk Forward _^_6_6 +_) (──/─) Air Walk Backward _^_4_4 + +_@ (ES/─) Anki Hou _2_3_6_+_P +_@ (ES/─) Senpuu Bu (_^)_6_2_3_+_P (^*) +_@ (──/─) ^!Cancel _K +_@ (ES/G) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) +_@ (──/─) Houten Geki close _6_3_2_1_4_+_P + +_* (──/─) Chireitou _4_1_2_3_6_+^V +_* (──/─) Tenrai Ha ^H^J^F^F_8 + +- LORD RAPTOR (ZABEL ZAROCK) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Murder Beat _4 / _6_+^F / ^G +_( (──/─) Deadly Catapult _4 / _6_+^I / ^J +_( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G + +_) (──/─) Mad Pick _6_+^E +_) (──/─) Mad Cutter _6_+^F +_) (──/─) Toxic Bone _6_+^G +_) (──/─) Hell Edge _6_+^H +_) (──/─) Hell Shout _6_+^I +_) (──/─) Hell Chainsaw _6_+^J +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Mad Dagger _^_2_+^E +_) (──/─) Mad Bullova _^_2_+^F +_) (──/─) Mad Trident _^_2_+^G +_) (──/─) Loudness Screw _^_2_+_K +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/G) Death Hurricane (_^)_2_1_4_+_K +_@ (ES/─) Skull Sting (_^)_2_8_+_K +_@ (──/─) Hell's Gate _4_1_2_3_6_+_K +_@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G + +_* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V +_* (──/─) Evil Scream _6_4_+^W +_* (──/─) Hell Dunk _6_2_3_+^W + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Moon Tracer _4 / _6_+^F / ^G +_( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G + +_) (──/─) Vania Dash: Forward _O^H_6^6 +_) (──/─) Vania Dash: Backward _O^H_4^4 +_) (──/─) Shell Kick _^_2_+_K + +_@ (ES/─) Soul Fist _2_3_6_+_P +_@ (ES/─) Air Soul Fist _^_8_9_6_+_P +_@ (ES/G) Shadow Blade _6_2_3_+_P +_@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G + +_* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* (──/─) Darkness Illusion (_^)^E^E_6^H^G +_* (──/─) Bunshin Kougeki: Astral Vision (_^)^E^E_6^F^G + +- ANAKARIS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Seija no Ayumi _6_+^I +_) (──/─) Chi no Gekirin _4 / _6_+^J +_) (──/─) Suichoku Fuyuu _8 +_) (──/─) ^!Move _4 / _6 +_) (──/─) ^!Cancel _2 +_) (──/─) Nidan Jump diagonal jump _8_8 +_) (──/─) Seinaru Bohi diagonal jump _2_+_K +_) (──/─) Ooinaru Bohi diagonal jump _3_+_K +_) (──/─) Reverse Warp on the edge of screen _4_4 + +_@ (ES/─) Miira Drop _2_3_6_+_P +_@ (ES/─) Cobra Blow _4_6_+_P +_@ (ES/─) Hitsugi no Mai ^E_+^H / ^F_+^I / ^G_+^J +_@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P +_@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) +_@ (ES/─) ^!Kotodama Gaeshi: Haku _2_3_6_+_K + +_* (──/─) Naraku no Ana _4_1_2_3_6_+^V +_* (──/─) Pharaoh Magic ^I^E_2^H^F +_* (──/─) Bunri Kougeki: Pharaoh Split ^E^E_2^I^J +_* (──/─) ^!Move _? +_* (──/─) ^!Anakaris Attack _P +_* (──/─) ^!Kaibito Attack _K + +- FELICIA - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Panic Nail _4 / _6_+^F / ^G +_( (──/─) Tumble Cat _4 / _6_+^I / ^J +_( (──/─) Flip Cat _^_4 / _6_+^F / ^G + +_) (──/─) Sankaku Tobi jump against the wall _9 + +_@ (ES/─) Rolling Buckler _2_3_6_+_P +_@ (──/─) ^!Rolling Uppercut _P +_@ (ES/─) Rolling Scratch _2_1_4_+_P_P +_@ (ES/G) Sand Splash _2_3_6_+_K +_@ (ES/─) Delta Kick _4_2_1_+_K +_@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J + +_* (──/─) Dancing Flash _6_2_3_+^W +_* (──/─) Please Help Me! _4_1_2_3_6_+^V + +- BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G +_( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (ES/─) Hane Yaiba _4_1_2_3_6_+_P +_@ (──/─) ^!Tsuji Hayate _2_3_6_+_P +_@ (──/─) ^!Kaeshi Yaiba _4_+_P +_@ (ES/─) ^!Kien Zan _6_2_3_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/G) Kien Zan as reversal _6_2_3_+_P +_@ (ES/─) Kien Zan before landing _6_2_3_+_P +_@ (ES/─) Kien Zan retreating _6_2_3_+_P +_@ (ES/─) Mukuro Fuuji _^_8_9_6_+_P +_@ (ES/─) Kirisute Gomem close _x_+_P + +_* (──/─) Tsurane Giri _4_1_2_3_6_+^V +_* (──/─) Oni Kubi Hineri _6_3_2_1_4 / _6_2_3_+^W + +- RIKUO (AULBATH) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Land Fisher _4 / _6_+^F / ^G +_( (──/─) ^!Land Fisher x2 _4 +_( (──/─) Cataract Cry _^_4 / _6_+^F / ^G + +_) (──/─) Spinning Current dashing ^G + +_@ (ES/G) Sonic Wave _2_3_6_+_P +_@ (ES/─) Poison Breath _2_3_6_+_K +_@ (ES/─) Screw Jet _4_6_+_P +_@ (ES/─) Trick Fish retreating _K +_@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G +_@ (ES/─) Sky Neptune close _6_3_2_1_4_+^I / ^J + +_* (──/─) Aqua Spread _6_3_2_+^W / ^V (_O^W) +_* (──/─) Water Jail _6_2_3_+^W +_* (──/─) Sea Rage _4_1_2_3_6_+^W +_* (──/─) Direct Scissors _2_2_+^W (needs original color) + +- DONOVAN BAINE - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Sharirum Luna _4 / _6_+^F / ^G + +_) (──/─) Dabana Pair _6_+^J +_) (──/─) Pehla Utarna _^_2_+^H +_) (──/─) Dusara Utarna _^_2_+^I +_) (──/─) Tisara Utarna _^_2_+^J + +_@ (ES/─) Killshread: Katana Hanasu ^E_+^H / ^F_+^I / ^G_+^J +_@ (──/─) ^!Killshread: Katana Modosu ^E_+^H / ^F_+^I / ^G_+^J +_@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P +_@ (ES/G) Ifrit Sword _6_2_3_+_P +_@ (ES/─) Lightning Sword _4_2_1_+_P (^*) +_@ (──/─) Sword Grapple close _6_3_2_1_4_+_P + +_* (──/─) Press of Death _4_1_2_3_6_+_K +_* (──/─) Change Immortal ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 + +- SASQUATCH - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Big Bomb _4 / _6_+^F / ^G +_( (──/─) Big Air _^_4 / _6_+^F / ^G + +_@ (ES/─) Big Snow _2_3_6_+_P +_@ (ES/G) Big Typhoon _6_2_3_+_K +_@ (ES/─) Big Towers _2_2_+_P +_@ (ES/─) Big Cyclone (_^)_2_1_4_+_K +_@ (ES/─) Big Brunch close _6_3_2_1_4_+^F / ^G +_@ (ES/─) Big Swing close _x_+^I / ^J + +_* (──/─) Big Freeze _4_1_2_3_6_+^W +_* (──/─) Big Ice Burn _4_1_2_3_6_+^V + +- HUITZIL (PHOBOS) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Magneto Slam _4 / _6_+^F / ^G +_( (──/─) Sky Capture _^_4 / _6_+^F / ^G + +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Plasma Beam: Taichi _2_3_6_+^E +_@ (ES/─) Plasma Beam: Shagami _2_3_6_+^F +_@ (ES/─) Plasma Beam: Taikuu _2_3_6_+^G +_@ (ES/─) Might Launcher _2_3_6_+_K +_@ (ES/─) Genocide Vulcan _4_2_1_+_P +_@ (ES/G) Reflect Wall as reversal _6_2_3_+_P +_@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G + +_* (──/─) Confusioner _6_2_3_+^V +_* (──/─) Final Guardian _6_3_2_1_4_+^V + +- PYRON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Corona Whip _4 / _6_+^F / ^G +_( (──/─) Galactic Throw _^_4 / _6_+^F / ^G + +_) (──/─) Flame Head _6_+^E +_) (──/─) Blast Blaze _6_+^F +_) (──/─) Meteor Destroy _6_+^G +_) (──/─) Meteor Attack _^_2_+^E +_) (──/─) Meteor Bastard _^_2_+^F +_) (──/─) Meteor Magnify _^_2_+^G + +_@ (ES/─) Sol Smasher _2_3_6_+_P +_@ (ES/─) Air Sol Smasher _^_8_9_6_+_P +_@ (ES/G) Zodiac Fire _6_2_3_+_P +_@ (ES/─) Orbiter Blaze _^_2_1_4_+_K +_@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K +_@ (ES/─) Planet Burning close _6_3_2_1_4_+^F / ^G + +_* (──/─) Cosmo Disruption: Close _4_1_2_3_6_+^W (_O) +_* (──/─) Cosmo Disruption: Far _4_1_2_3_6_+^V (_O) + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J (1st original color) + - 7th Color, select the character with _S (2nd original color) +$end + +################################################################################################### + +$info=ninjamas +$cmd +Ninja Master's: Haoh-ninpo-cho © 1996 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Strong Punch (_P) +_C : Weak Kick (_K) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves +_& Desperation Moves +_> Finishing Moves +_# Super Chains + +_` Weapon System + - Moves with (W) needs the weapon to be used + - Moves with (N) can only be done with bare hands + +_` EX Moves + - Moves with (EX) have a EX Version + - Do the Move with _A_+_B / _C_+_D + - Needs Super Bar in MAX / Hyper Mode Activated (not spends the gauge) + +_` Super Moves + - Needs a Super Bar in MAX / Hyper Mode Activated + +_` Desperation Moves + - Needs a FLASHING Life Bar / Hyper Mode Activated + +_` Finishing Moves + - Needs a Super Bar in MAX / Hyper Mode Activated + - Opponent's Life Bar must be FLASHING + +_` Super Chains + - Needs a Super Bar in MAX / Hyper Mode Activated + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (W/N/──) Dash _6_6 +_) (W/N/──) Retreat _4_4 +_) (W/N/──) Draw Weapon / Bare Hands _B_+_C +_) (─/─/──) Retrive Weapon close to your weapon _2_+_B_+_C +_) (W/N/──) Hyper Mode (MAX) _A_+_B_+_C + +- SASUKE - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Shoulder Toss _6_+_B +_( (W/N/──) The Reaper _6_+_D + +_) (W/─/──) Handle Strike _6_+_A +_) (─/N/──) Forward Palm _6_+_A +_) (W/─/──) Forward Slice _6_+_B +_) (─/N/──) Falling Elbow _6_+_B +_) (W/N/──) Crouch Snap _1_1_+_D +_) (W/N/──) Rolling Heel dashing _3_+_D +_) (W/N/──) Sankaku Tobi jump against the wall _9 + +_@ (W/N/EX) Hishou Getsu _2_3_6_+_P +_@ (W/N/EX) Shoukuu Kyaku Sen _2_1_4_+_K +_@ (W/N/EX) Shoukuu Kyaku Retsu _^_2_1_4_+_K +_@ (W/N/EX) Hishou Ken _6_2_3_+_P +_@ (W/N/EX) ^!Reverse Hi Shouken (with _B) _2_3_6_+_B +_@ (W/N/EX) ^!Finish _2_3_6_+_B +_@ (W/N/──) Shoulder Breaker close _6_3_2_1_4_+_D +_@ (W/N/──) Shin Geki Ha _6_4_1_2_3_6_+_A_+_B (_O) + +_* (W/N/──) Super Shin Geku Ha _6_4_1_2_3_6_+_A_+_B (_O) + +_& (W/N/──) Shipuuret Shin Geki _6_3_2_1_4_1_2_3_6_+_A_+_C + +_> (─/N/──) Shou Shin Kohuubaku _2_2_1_4_6_+_A_+_B + +_# (W/N/──) _A _! _B _! _B _! _B _! _6_+_B +_# (W/N/──) _A _! _6_+_A _! _B _! _B _! _6_+_B +_# (W/N/──) _B _! _A _! _B _! _6_+_B +_# (W/N/──) _B _! _B _! _B _! _6_+_B +_# (W/N/──) _B _! _C _! _B _! _6_+_B +_# (W/N/──) _C _! _B _! _B _! _B _! _6_+_B +_# (W/N/──) _C _! _6_+_A _! _B _! _B _! _6_+_B +_# (W/N/──) _D _! _B _! _B _! _B _! _6_+_B +_# (W/N/──) _D _! _6_+_A _! _B _! _B _! _6_+_B + +- KAMUI - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Body Slam _6_+_B + +_) (W/─/──) Low Stab _6_+_A +_) (─/N/──) Forward Palm _6_+_A +_) (─/N/──) Backfist _6_+_B +_) (W/N/──) Side Kick _6_+_C +_) (W/N/──) Step Palm _3_+_A +_) (W/N/──) Sankaku Tobi jump against the wall _9 +_) (W/N/──) Wall Hold jump against the wall _4 +_) (W/N/──) ^!Crawl Up Wall _8 +_) (W/N/──) ^!Crawl Down Wall _2 +_) (W/N/──) ^!Jump Off Wall _6 +_) (W/N/──) ^!Quick Chop _A +_) (W/N/──) ^!Spiral Dive _B +_) (W/N/──) ^!Quick Kick _C +_) (W/N/──) ^!Flying Kick _D + +_@ (W/N/EX) Fuuga _2_3_6_+_P +_@ (W/N/EX) Ryu Toh Ga _6_2_3_+_P +_@ (W/N/EX) Sakki _2_1_4_+_K +_@ (W/N/EX) ^!Kick Two _2_1_4_+_K +_@ (W/N/EX) ^!Drill Finish _2_1_4_+_K +_@ (W/N/──) Head Spike close _6_4_1_2_+_D +_@ (W/N/──) Kaen Jin Onezame _^_6_3_2_1_4_+_A_+_B + +_* (W/N/──) Super Kaen Jin Onezame _^_6_3_2_1_4_+_A_+_B + +_& (W/N/──) Kiretsuzan Chikemuri _6_3_2_1_4_1_2_3_6_+_A_+_C + +_> (W/─/──) Fire Pillars _2_2_1_4_6_+_A_+_B + +_# (W/N/──) close _A _! _A _! _B _! _B _! _6_+_B +_# (W/N/──) far _A _! _B _! _B _! _6_+_B +_# (W/N/──) _3_+_A _! _A _! _B _! _B _! _6_+_B +_# (W/N/──) _B _! _A _! _A _! _B _! _B _! _6_+_B +_# (W/N/──) _B _! _C _! _A _! _B _! _B _! _6_+_B +_# (W/N/──) _C _! _A _! _B _! _B _! _6_+_B +_# (W/N/──) _D _! _B _! _B _! _6_+_B + +- RAIGA - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Dangerous Suplex _6_+_B +_( (W/N/──) Enzuigiri _6_+_D + +_) (W/N/──) Rough Shoulder _6_+_A +_) (W/N/──) Short Dropkick _6_+_C +_) (W/N/──) Upper dashing _3_+_B +_) (W/N/──) Slide Kick dashing _3_+_C +_) (W/N/──) Knee Hop dashing _3_+_D +_) (W/N/──) Falling Back _^_2_+_B +_) (W/N/──) Butt Drop _^_2_+_C + +_@ (W/N/EX) Raigeki Satsu _2_1_4_+_P +_@ (W/N/EX) ^!Chirairyu _4_1_2_3_6_+_P +_@ (W/N/EX) Ikazuchi Chiryuu ^4_6_+_K +_@ (W/N/EX) Ikazuchi Tenryuu ^2_8_+_K +_@ (W/N/EX) Bakurai Geki ^4_6_+_P +_@ (W/N/EX) ^!Rough Shoulder _4_6_+_P +_@ (W/N/EX) ^!Upper Finish _4_6_+_P +_@ (W/N/──) Mega Tiger Bomb close _x_+_B +_@ (W/N/──) Raishinsho ^2_8_+_B_+_D + +_* (W/N/──) Super Raishinsho ^2_8_+_B_+_D + +_& (W/N/──) Senco Raizin _2_3_6_4_1_2_3_6_+_A_+_B + +_> (W/─/──) Lightning Cage _4_6_4_1_2_+_C_+_D + +_# (W/N/──) _A _! _B _! _B _! _B _! _6_+_B +_# (W/N/──) _A _! _B _! _C _! _B _! _6_+_B +_# (W/N/──) _A _! _B _! _D _! _B _! _6_+_B +_# (W/N/──) _A _! _C _! _B _! _B _! _6_+_B +_# (W/N/──) _A _! _C _! _C _! _B _! _6_+_B +_# (W/N/──) _A _! _C _! _D _! _B _! _6_+_B +_# (W/N/──) _B _! _B _! _B _! _6_+_B +_# (W/N/──) _B _! _C _! _B _! _6_+_B +_# (W/N/──) _B _! _D _! _B _! _6_+_B +_# (W/N/──) _C _! _B _! _B _! _6_+_B +_# (W/N/──) _C _! _C _! _B _! _6_+_B +_# (W/N/──) _C _! _D _! _B _! _6_+_B +_# (W/N/──) _D _! _B _! _B _! _6_+_B +_# (W/N/──) _D _! _C _! _B _! _6_+_B +_# (W/N/──) _D _! _D _! _B _! _6_+_B + +- TENHO - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Bullseye Blast _6_+_B +_( (W/N/──) Air Bullseye Blast _^_4 / _6_+_B + +_) (W/N/──) High Kick _6_+_C +_) (W/─/──) Change Over far _4_+_B +_) (W/N/──) Double Stomp _^_2_+_C +_) (W/N/──) Sankaku Tobi jump against the wall _9 +_) (W/N/──) Wall Hold jump against the wall _4 +_) (W/N/──) ^!Crawl Up Wall _8 +_) (W/N/──) ^!Crawl Down Wall _2 +_) (W/N/──) ^!Jump Off Wall _6 +_) (W/N/──) ^!Shoulder Dive _P +_) (W/N/──) ^!Foot Plant _K +_) (W/N/──) ^!Frog Leap _4_+_D + +_@ (W/N/EX) Jubaku Fu _2_3_6_+_P +_@ (W/N/EX) Senkuu Dan _2_3_6_+_K +_@ (W/N/──) Shuu Go Ju Retsu Dan _O_D for 3 seconds +_@ (─/N/EX) Senmetsu Sho ^*_P +_@ (─/N/EX) Tenmaen Satsujin _6_3_2_1_4_+_P +_@ (W/N/EX) Senkuken _6_2_3_+_P +_@ (W/N/EX) ^!Second Senkuken _2_3_6_+_P +_@ (W/N/EX) ^!Senkuken Finish _2_3_6_+_P +_@ (W/N/──) Powered Spirit close _4_2_1_+_B +_@ (W/N/──) Taikyoku Ha _2_1_4_1_2_3_6_+_A_+_B + +_* (W/N/──) Super Taikyoku Ha _2_1_4_1_2_3_6_+_A_+_B + +_& (W/N/──) Senjin Fuja _6_3_2_1_4_6_3_2_+_A_+_C + +_> (─/N/──) Ofuda Engulf _O_A for 3 seconds, _2_1_4 + +_# (W/─/──) _A _! _B _! _A _! _6_+_D _! _6_+_B +_# (─/N/──) _A _! _B _! _B _! _6_+_D _! _6_+_B +_# (W/N/──) _A _! _B _! _C _! _6_+_D _! _6_+_B +_# (W/─/──) _A _! _C _! _A _! _6_+_D _! _6_+_B +_# (─/N/──) _A _! _C _! _B _! _6_+_D _! _6_+_B +_# (W/N/──) _A _! _C _! _C _! _6_+_D _! _6_+_B +_# (W/─/──) _C _! _B _! _A _! _6_+_D _! _6_+_B +_# (─/N/──) _C _! _B _! _B _! _6_+_D _! _6_+_B +_# (W/N/──) _C _! _B _! _C _! _6_+_D _! _6_+_B +_# (W/─/──) _C _! _C _! _A _! _6_+_D _! _6_+_B +_# (─/N/──) _C _! _C _! _B _! _6_+_D _! _6_+_B +_# (W/N/──) _C _! _C _! _C _! _6_+_D _! _6_+_B + +- KARASU - +───────────────────────────────────────────────────────────────────────── +_( (W/─/──) Final Stab _6_+_B +_( (─/N/──) Crow Break _6_+_B + +_) (W/─/──) Waist Slice close _6_+_A +_) (W/─/──) Arc Swipe far _6_+_A +_) (─/N/──) Low Beak _6_+_A +_) (W/─/──) Double Slash _6_+_B +_) (─/─/──) Crow Weapon unarmed _6_+_B_+_C +_) (─/─/──) ^!Catch Weapon _B_+_C + +_@ (W/─/EX) Karasu Yaiba _6_2_3_+_P +_@ (─/N/EX) Hayate Bane _6_2_3_+_P +_@ (W/─/EX) Ridare Bane _2_1_4_+_P +_@ (W/─/EX) ^!Mid Finish _A +_@ (W/─/EX) ^!Low Finish _B +_@ (W/─/EX) Hane Yaiba _^_2_3_6_+_P +_@ (W/N/EX) Yami Karasu _2_3_6_+_P +_@ (W/N/EX) ^!Second Crow _6_+_P +_@ (W/N/EX) ^!Third Crow _6_+_P +_@ (W/─/──) Set Up Slash close _6_4_1_+_B +_@ (─/N/──) Set Up Uppercut close _6_4_1_+_B +_@ (W/N/──) Kikyo Shoheki _6_4_1_2_3_6_+_A_+_C + +_* (W/N/──) Super Kikyo Shoheki _6_4_1_2_3_6_+_A_+_C + +_& (W/N/──) Onmyo Karasu _6_3_2_1_4_6_+_A_+_B + +_> (W/─/──) Rising Crows _4_6_3_2_1_4_+_A_+_B (_O) + +_# (─/N/──) _A _! _B _! _A _! _B _! _6_+_B +_# (─/N/──) _A _! _B _! _A _! _B_+_C _! _6_+_B +_# (─/N/──) _A _! _B _! _B_+_C _! _B _! _6_+_B +_# (─/N/──) _A _! _B _! _B_+_C _! _B_+_C _! _6_+_B +_# (W/N/──) _A _! _C _! _A _! _B _! _6_+_B +_# (W/N/──) _A _! _C _! _A _! _B_+_C _! _6_+_B +_# (W/N/──) _A _! _C _! _B_+_C _! _B _! _6_+_B +_# (W/N/──) _A _! _C _! _B_+_C _! _B_+_C _! _6_+_B +_# (W/─/──) _A _! _C _! _D _! _B _! _6_+_B +_# (W/─/──) _A _! _6_+_B _! _A _! _B _! _6_+_B +_# (W/─/──) _A _! _6_+_B _! _A _! _B_+_C _! _6_+_B +_# (W/─/──) _A _! _6_+_B _! _B_+_C _! _B _! _6_+_B +_# (W/─/──) _A _! _6_+_B _! _B_+_C _! _B_+_C _! _6_+_B +_# (W/─/──) _A _! _6_+_B _! _D _! _B _! _6_+_B +_# (─/N/──) _C _! _B _! _A _! _B _! _6_+_B +_# (─/N/──) _C _! _B _! _A _! _B_+_C _! _6_+_B +_# (─/N/──) _C _! _B _! _B_+_C _! _B _! _6_+_B +_# (─/N/──) _C _! _B _! _B_+_C _! _B_+_C _! _6_+_B +_# (W/N/──) _C _! _B_+_C _! _A _! _B _! _6_+_B +_# (W/N/──) _C _! _B_+_C _! _A _! _B_+_C _! _6_+_B +_# (W/N/──) _C _! _B_+_C _! _B_+_C _! _B _! _6_+_B +_# (W/N/──) _C _! _B_+_C _! _B_+_C _! _B_+_C _! _6_+_B +_# (─/N/──) _C _! _B_+_C _! _D _! _B _! _6_+_B +_# (W/N/──) _C _! _C _! _A _! _B _! _6_+_B +_# (W/N/──) _C _! _C _! _A _! _B_+_C _! _6_+_B +_# (W/N/──) _C _! _C _! _B_+_C _! _B _! _6_+_B +_# (W/N/──) _C _! _C _! _B_+_C _! _B_+_C _! _6_+_B +_# (W/─/──) _C _! _C _! _D _! _B _! _6_+_B +_# (W/─/──) _C _! _6_+_B _! _A _! _B _! _6_+_B +_# (W/─/──) _C _! _6_+_B _! _A _! _B_+_C _! _6_+_B +_# (W/─/──) _C _! _6_+_B _! _B_+_C _! _B _! _6_+_B +_# (W/─/──) _C _! _6_+_B _! _B_+_C _! _B_+_C _! _6_+_B +_# (W/─/──) _C _! _6_+_B _! _D _! _B _! _6_+_B + +- NATSUME - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Shoulder Roll _6_+_B +_( (W/N/──) D.D.T. _6_+_D +_( (W/N/──) Snap Shoulder Roll crouching opponent _3_+_B +_( (W/N/──) Air Spike _^_4 / _6_+_B + +_) (W/N/──) Falling Elbow _6_+_A +_) (W/N/──) Launch Kick _6_+_D +_) (W/N/──) Charge Punch _3_+_A +_) (W/N/──) Low Flip Kick _8_+_D + +_@ (W/N/EX) Jinku Zan _6_2_3_+_P +_@ (W/N/EX) Hyakki Rensai _2_1_4_+_P (^*) +_@ (W/N/EX) Go Zanpuu _2_1_4_+_K +_@ (W/─/EX) Asuka _4_1_2_3_6_+_P +_@ (W/─/EX) ^!Catch Weapon (_^)_B_+_C +_@ (W/N/EX) Tohasen Geki _2_3_6_+_K +_@ (W/N/EX) ^!Viper Kick _2_3_6_+_K +_@ (W/N/EX) ^!Side Kick Finish _2_3_6_+_K +_@ (─/N/──) Rush Palm _2_3_6_4_6_+_B +_@ (W/N/──) Tower Side Slam close _4_2_1_+_D +_@ (W/N/──) Tenha Rekkyaku _6_4_1_2_3_6_+_C_+_D + +_* (W/N/──) Super Tenha Rekkyaku _6_4_1_2_3_6_+_C_+_D + +_& (W/N/──) Satsu Genmuryoran _6_3_2_1_4_2_3_6_+_A_+_C + +_> (─/N/──) Concentrated Blast _6_3_2_6_3_2_+_A_+_B + +_# (W/N/──) far _A _! _6_+_A _! _A _! _6_+_B +_# (W/N/──) _6_+_A _! _6_+_A _! _A _! _6_+_B +_# (W/N/──) _3_+_A _! _6_+_A _! _6_+_A _! _A _! _6_+_B + +- KASUMI - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Riding Plant _6_+_B +_( (W/N/──) Crunch Dropkick _^_4 / _6_+_B + +_) (W/N/──) Blind Kick _6_+_C +_) (W/─/──) Quick Stand Slice _3_+_A +_) (─/N/──) Step Punch _3_+_A +_) (W/─/──) Spiral Whip _3_+_B +_) (W/N/──) Sankaku Tobi jump against the wall _9 + +_@ (W/N/EX) Kakyaku Ensensyu _2_3_6_+_K +_@ (W/N/EX) Hisensyu _6_3_2_1_4_+_K +_@ (W/N/EX) Hiryuu Sen _^_8_2_+_K +_@ (W/N/EX) Hizangeki _2_3_6_+_P +_@ (W/N/EX) ^!Slide Kick _2_3_6_+_P +_@ (W/N/EX) ^!Launch Kick _2_3_6_+_P +_@ (─/N/──) Hiten Kyaku ^2_8_+_K +_@ (─/N/──) ^!Tensin Senpuu _P +_@ (─/N/──) ^!Hiten Kyaku _K +_@ (─/N/──) ^!Flip Bulldog close _4 / _6_+_K +_@ (W/N/──) Hien Bu close _2_1_4_6_+_B +_@ (W/N/──) Hesen Tyugeki ^4_6_+_A_+_B (_O) + +_* (W/N/──) Super Hesen Tyugeki ^4_6_+_A_+_B (_O) + +_& (W/N/──) Hesen _6_3_2_1_4_6_+_A_+_B + +_> (W/─/──) Butterfly Shield _2_2_1_4_6_+_A_+_C + +_# (W/N/──) _A _! _B _! _A _! _B _! _6_+_A +_# (W/N/──) _A _! _B _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _A _! _B _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _A _! _B _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _A _! _6_+_A _! _A _! _B _! _6_+_A +_# (W/N/──) _A _! _6_+_A _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _A _! _6_+_A _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _A _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _B _! _B _! _A _! _B _! _6_+_A +_# (W/N/──) _B _! _B _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _B _! _B _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _B _! _B _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _B _! _6_+_A _! _A _! _B _! _6_+_A +_# (W/N/──) _B _! _6_+_A _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _B _! _6_+_A _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _B _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _C _! _B _! _A _! _B _! _6_+_A +_# (W/N/──) _C _! _B _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _C _! _B _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _C _! _B _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _C _! _6_+_A _! _A _! _B _! _6_+_A +_# (W/N/──) _C _! _6_+_A _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _C _! _6_+_A _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _C _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _6_+_C _! _B _! _A _! _B _! _6_+_A +_# (W/N/──) _6_+_C _! _B _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _6_+_C _! _B _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _6_+_C _! _B _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _6_+_C _! _6_+_A _! _A _! _B _! _6_+_A +_# (W/N/──) _6_+_C _! _6_+_A _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _6_+_C _! _6_+_A _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _6_+_C _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _3_+_A _! _B _! _A _! _B _! _6_+_A +_# (W/N/──) _3_+_A _! _B _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _3_+_A _! _B _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _3_+_A _! _B _! _A _! _6_+_B _! _6_+_A_+_C +_# (W/N/──) _3_+_A _! _6_+_A _! _A _! _B _! _6_+_A +_# (W/N/──) _3_+_A _! _6_+_A _! _A _! _B _! _6_+_A_+_C +_# (W/N/──) _3_+_A _! _6_+_A _! _A _! _6_+_B _! _6_+_A +_# (W/N/──) _3_+_A _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C + +- HOUOH - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Rough Dump _6_+_B +_( (W/N/──) Layback Launch _6_+_D +_( (W/N/──) Neckringer Slam _^_4 / _6_+_B + +_) (W/─/──) Back Swipe _6_+_A +_) (─/N/──) Downward Palm _6_+_A +_) (W/─/──) Backfist _6_+_B +_) (W/N/──) Side Kick _6_+_C +_) (W/N/──) Hop Knee _4_+_C +_) (W/N/──) Backflip _4_+_D + +_@ (W/N/EX) Kusenkoh ^4_6_+_P +_@ (W/N/EX) Chiretsusen ^4_6_+_K +_@ (W/N/EX) Hou'ou Tenbu ^2_8_+_K +_@ (W/N/EX) Kishinzan _4_1_2_3_6_+_P +_@ (W/N/EX) ^!Side Kick _2_3_6_+_P +_@ (W/N/EX) ^!Backflip Finish _2_3_6_+_P +_@ (W/N/──) Deadly Palm close _4_6_3_2_+_B +_@ (W/N/──) Haja Reihadoh _2_1_4_6_+_A_+_B (_O) + +_* (W/N/──) Super Haja Reihadoh _2_1_4_6_+_A_+_B + +_& (W/N/──) Dainichi Syanasyorai _4_1_2_8_+_A_+_C + +_> (W/─/──) Musoutaiyoken _6_3_2_1_4_6_3_2_+_A_+_C + +_# (W/N/──) _A _! _B _! _A _! _6_+_B +_# (W/N/──) _A _! _D _! _A _! _6_+_B +_# (W/N/──) _B _! _D _! _A _! _6_+_B +_# (W/N/──) _C _! _B _! _A _! _6_+_B +_# (W/N/──) _C _! _D _! _A _! _6_+_B +_# (W/N/──) _D _! _D _! _A _! _6_+_B + +- UNZEN - +───────────────────────────────────────────────────────────────────────── +_( (W/─/──) Baseball Swing _6_+_B +_( (─/N/──) Overhead Slam _6_+_B +_( (W/N/──) Power Toss crouching opponent _3_+_B + +_) (W/─/──) Hammering _6_+_A +_) (─/N/──) Strong Slap _6_+_A + +_@ (W/N/──) Dai Funsai Geki _B_+_D +_@ (W/N/──) ^!Move _4 / _6 +_@ (W/N/EX) Dai Gokusatu Geki close _2_1_6_3_2_1_4_+_P +_@ (W/N/──) Inga Ohou _2_1_4_7_+_P (reverse high) +_@ (W/N/EX) Dai Chi Meido _6_3_2_1_4_+_P +_@ (W/─/──) Zainin Sabaki _6_2_3_+_P +_@ (W/N/EX) Zange Kakugo _2_3_6_+_K +_@ (W/N/EX) ^!Dai Funsai Geki _2_3_6_+_K +_@ (W/N/EX) ^!Forearm Smash Finish _2_3_6_+_K +_@ (W/N/──) Darkness Sending close _4_1_2_3_6_+_B +_@ (W/N/──) Meimyaku Mizin ^4_6_+_A_+_C (_O) + +_* (W/N/──) Super Meimyaku Mizin ^4_6_+_A_+_C (_O) + +_& (W/N/──) Yomi Okuri _4_6_3_2_1_4_6_+_A_+_C + +_> (─/N/──) Rampage _2_1_4_1_2_3_6_+_A_+_C + +_# (W/─/──) _A _! _A _! _B _! _6_+_B +_# (W/─/──) _A _! _A _! _D _! _6_+_B +_# (W/─/──) _A _! _A _! _6_+_A _! _6_+_B +_# (W/N/──) _A _! _B _! _B _! _6_+_B +_# (W/N/──) _A _! _B _! _D _! _6_+_B +_# (W/─/──) _A _! _B _! _6_+_A _! _6_+_B +_# (W/N/──) _A _! _C _! _B _! _6_+_B +_# (W/N/──) _A _! _C _! _D _! _6_+_B +_# (W/─/──) _A _! _C _! _6_+_A _! _6_+_B +_# (─/N/──) far _B _! _B _! _B _! _6_+_B +_# (─/N/──) far _B _! _B _! _D _! _6_+_B +_# (W/─/──) _C _! _A _! _B _! _6_+_B +_# (W/─/──) _C _! _A _! _D _! _6_+_B +_# (W/─/──) _C _! _A _! _6_+_A _! _6_+_B +_# (W/N/──) _C _! _B _! _B _! _6_+_B +_# (W/N/──) _C _! _B _! _D _! _6_+_B +_# (W/─/──) _C _! _B _! _6_+_A _! _6_+_B +_# (W/N/──) _C _! _C _! _B _! _6_+_B +_# (W/N/──) _C _! _C _! _D _! _6_+_B +_# (W/─/──) _C _! _C _! _6_+_A _! _6_+_B +_# (W/─/──) _6_+_A _! _B _! _B _! _6_+_B +_# (W/─/──) _6_+_A _! _B _! _D _! _6_+_B +_# (W/─/──) _6_+_A _! _B _! _6_+_A _! _6_+_B + +- GOEMON - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Throw Away _6_+_B +_( (W/N/──) Earth Direct _^_4 / _6_+_B + +_) (W/N/──) Long Palm Strike _6_+_A +_) (─/N/──) Hidden Chains _4_+_B +_) (W/N/──) Charging _3_+_A +_) (W/N/──) Flying Kick dashing _3_+_D +_) (─/─/──) Chain Claw unarmed _6_+_B_+_C +_) (─/─/──) ^!Catch Weapon _B_+_C +_) (─/N/──) Chained Weight _^_2_+_B + +_@ (W/N/EX) Bakuen Sho _6_2_3_+_P (_O) +_@ (─/N/EX) Kaen Sho _2_1_4_+_P +_@ (─/N/EX) Jitekkyuu _2_3_6_+_P +_@ (W/─/EX) Gogekiho _2_3_6_+_P +_@ (W/N/EX) Tenchu Baku _2_3_6_+_K +_@ (W/N/EX) ^!Forward Palm _2_3_6_+_K +_@ (W/N/EX) ^!Sweeping Fist Finish _2_3_6_+_K +_@ (W/─/──) Point Blank close _4_2_1_+_D +_@ (─/N/──) Savage Beating close _4_2_1_+_D +_@ (W/N/──) Tekkyuu Kaen Goku _2_1_4_6_+_A_+_B + +_* (W/N/──) Super Tekkyuu Kaen Goku _2_1_4_6_+_A_+_B + +_& (W/N/──) Rekka Messtusyo _4_2_1_6_+_A_+_C + +_> (─/N/──) Secret Arsenal _4_6_2_3_+_A_+_C + +_# (W/N/──) _3_+_A _! _B _! _6_+_B + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Ranmaru and Nobunaga (1P side) + - On the Character Select Screen, put the cursor on Kamui and press _4_2_4_8_4_2_4_8_6_2_6_8_+_C_+_D + +_` Ranmaru and Nobunaga (2P side) + - On the Character Select Screen, put the cursor on Sasuke and press _6_2_6_8_6_2_6_8_4_2_6_8_+_C_+_D + +- RANMARU - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Push Over _6_+_B + +_) (─/N/──) Hand Flick _6_+_A +_) (W/N/──) Spiral Kick _6_+_C + +_@ (W/N/EX) Vortex Blast _2_3_6_+_P +_@ (─/N/EX) Spin Slice _6_2_3_+_P +_@ (W/N/EX) Slicing Wind _2_1_4_+_K +_@ (W/N/EX) ^!Floating Slice _2_1_4_+_K +_@ (W/N/EX) ^!Spin Slice Finish _2_1_4_+_K +_@ (W/N/EX) Floating Slice _^_6_3_2_1_4_+_P +_@ (W/N/EX) Crash Kicks _6_4_1_2_3_6_+_K +_@ (W/N/──) Blast Palm close _6_3_2_1_4_+_D +_@ (W/N/──) Ribbon Bite _6_3_2_1_4_6_+_A_+_B + +_* (W/N/──) Super Ribbon Bite _6_3_2_1_4_6_+_A_+_B + +_& (W/N/──) Angle Break _4_6_3_2_1_4_+_A_+_B + +_> (W/─/──) Sacrifice _4_1_2_3_6_4_1_2_+_A_+_B (_O) + +_# (W/N/──) _A _! _B _! _A _! _B _! _6_+_B +_# (W/─/──) _A _! _B _! _A _! _6_+_A _! _6_+_B +_# (W/─/──) _A _! _B _! _6_+_A _! _B _! _6_+_B +_# (W/N/──) _A _! _C _! _A _! _B _! _6_+_B +_# (W/─/──) _A _! _C _! _A _! _6_+_A _! _6_+_B +_# (W/─/──) _A _! _C _! _6_+_A _! _B _! _6_+_B +_# (W/N/──) _B _! _A _! _A _! _B _! _6_+_B +_# (W/─/──) _B _! _A _! _A _! _6_+_A _! _6_+_B +_# (W/N/──) _B _! _A _! _B _! _B _! _6_+_B +_# (─/N/──) _B _! _A _! _B _! _6_+_A _! _6_+_B +_# (─/N/──) _B _! _B _! _A _! _B _! _6_+_B +_# (W/N/──) _B_+_C _! _B _! _6_+_B +_# (W/─/──) _B_+_C _! _6_+_A _! _6_+_B +_# (W/N/──) _C _! _B _! _A _! _B _! _6_+_B +_# (W/─/──) _C _! _B _! _A _! _6_+_A _! _6_+_B +_# (W/─/──) _C _! _B _! _6_+_A _! _B _! _6_+_B +_# (W/N/──) _C _! _C _! _A _! _B _! _6_+_B +_# (W/─/──) _C _! _C _! _A _! _6_+_A _! _6_+_B +_# (W/─/──) _C _! _C _! _6_+_A _! _B _! _6_+_B +_# (W/N/──) _D _! _A _! _A _! _B _! _6_+_B +_# (W/─/──) _D _! _A _! _A _! _6_+_A _! _6_+_B +_# (W/N/──) _D _! _A _! _B _! _B _! _6_+_B +_# (─/N/──) _D _! _A _! _B _! _6_+_A _! _6_+_B +_# (─/N/──) _D _! _B _! _A _! _B _! _6_+_B + +- NOBUNAGA - +───────────────────────────────────────────────────────────────────────── +_( (W/N/──) Earth Grind _6_+_B + +_) (W/─/──) Inferno Stab _6_+_A +_) (─/N/──) Deadly Stab _6_+_A +_) (W/─/──) Scorging Stab _6_+_B +_) (W/N/──) Piercing Blade _6_+_C +_) (W/N/──) Quick Stab Slice _3_+_A + +_@ (W/N/──) Cape Flick _2_3_6_+_P +_@ (W/N/EX) Hell Rising _6_2_3_+_P +_@ (W/─/EX) Demon Stalking _2_3_6_+_K +_@ (─/N/EX) Demon Hunting _2_3_6_+_K +_@ (W/N/EX) Cape Charge ^4_6_+_P +_@ (W/N/EX) ^!Knee Drop _4_6_+_P +_@ (W/N/EX) ^!Hell Rising Finish _4_6_+_P +_@ (W/N/EX) Cape Drop ^2_8_+_K +_@ (W/N/EX) ^!Knee Drop _K +_@ (W/N/──) Gut Crunch close _6_4_1_+_D +_@ (W/N/──) Soul Torment _2_1_4_1_2_3_6_+_A_+_B + +_* (W/N/──) Super Soul Torment _2_1_4_1_2_3_6_+_A_+_B + +_& (W/N/──) Flame Sword Massacre _4_6_3_2_1_4_+_A_+_B + +_> (─/N/──) Bloody Capture _2_1_4_6_3_2_1_4_+_A_+_C + +_# (W/N/──) _3_+_A _! _6_+_D _! _B _! _D _! _6_+_B + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Time Attack Mode + - On the Character Select Screen, put the cursor on Kamui and press _2_4_8_4_2_4_8_4_2_6_6_6_6_8_+_C_+_D +$end + +################################################################################################### + +$info=plsmaswd,plsmaswda,stargld2 +$cmd +Plasma Sword: Nightmare of Bilstein © 1998 Capcom +Star Gladiator 2: Nightmare of Bilstein +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Horizontal Attack +_b : Vertical Attack +_K : Kick +@M-button : Movement +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Plasma Strikes +_# Plasma Fields + +_` Plasma Strikes + - Needs 1LV of Super Bar + +_` Plasma Fields + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 / _6_+@M-button +_) Retreat _4_4 / _4_+@M-button +_) Move to Background @M-button +_) Move to Foreground _2_+@M-button +_) Safe Fall being knocked down _a / _b / _K / @M-button +_) Flip Away knocked down _4 +_) Roll Forward knocked down _6 +_) Quick Get-Up knocked down _2 +_) Roll to Background knocked down @M-button +_) Roll to Foreground knocked down _2_+@M-button +_) Weak Pursuit Attack opponent knocked down _8_+_K +_) Strong Pursuit Attack opponent knocked down _8_+_a / _b +_) Plasma Reverse: Revenge (½LV) _a_+@M-button +_) Plasma Reverse: Reflect (½LV) _b_+@M-button + +- HAYATO KANZAKI - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Hien _4_+_a +_) Stance Change Attack _4_+_b +_) Tsukikage _3_+_a +_) Jajin _3_+_b +_) Jatai _3_+_K +_) Dokuryuu running _b +_) ^!Souryuu _b + +_@ Shiden _2_3_6_+_b +_@ Shiden: Kai _2_1_4_+_b +_@ Byakko Hou close _6_4_+_K +_@ Guren _6_2_3_+_a / _b +_@ Ashura _2_2_2 + +_* Engetsu _2_3_6_+_a_+_b +_* Rasetsu Zan _2_1_4_+_a_+_b + +_# Plasma Sword: Tsurugi Kyodaika _b_+_K + +- BLACK HAYATO - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Hien _4_+_a +_) Stance Change Attack _4_+_b +_) Tsukikage _3_+_a +_) Jajin _3_+_b +_) Jatai _3_+_K +_) Dokuryuu running _b +_) ^!Souryuu _b + +_@ Shiden _2_3_6_+_b +_@ Shiden: Kai _2_1_4_+_b +_@ Byakko Hou close _6_4_+_K +_@ Guren _6_2_3_+_a / _b +_@ Ashura _2_2_2 + +_* Guren Tenpa _2_3_6_+_a_+_b +_* Kegon _2_1_4_+_a_+_b + +_# Plasma Sword: Tsurugi Kyodaika _b_+_K + +- Dr. EDWARD BILSTEIN - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Step Sword _4_+_a +_) Stance Change Attack _4_+_b +_) Low Shin Knock _4_+_K +_) Low Pierce Blade _3_+_a +_) Fuyuu _S +_) ^!Kuuchuu Yoku Idou _4 / _6_+_O@M-button +_) ^!Calamity Dive _a / _b / _K + +_@ Blaze Sword _6_2_3_+_a +_@ Double Blaze _6_2_3_+_b +_@ Kieru _4_2_1_+_K +_@ Dark Vortex _2_3_6_+_a +_@ Hell Wind Sword _4_6_+_b +_@ Final Bilstein _6_3_2_1_4_+_K +_@ Gigant Armored _2_2_2 + +_* Dark Vortex: End _2_3_6_+_a_+_b +_* Nightmare Blaze _2_1_4_+_a_+_b +_* Gigantic Explosion (^M) _2_2_+_a_+_b + +_# Infinity Power: Gauge Waza Tsukai Houdai _b_+_K + +- GHOST BILSTEIN - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Step Sword _4_+_a +_) Stance Change Attack _4_+_b +_) Low Shin Knock _4_+_K +_) Low Pierce Blade _3_+_a +_) Fuyuu _S +_) ^!Kuuchuu Yoku Idou _4 / _6_+_O@M-button +_) ^!Calamity Dive _a / _b / _K + +_@ Blaze Sword _6_2_3_+_a +_@ Double Blaze _6_2_3_+_b +_@ Kieru _4_2_1_+_K +_@ Dark Vortex _2_3_6_+_a +_@ Hell Wind Sword _4_6_+_b +_@ Final Bilstein _6_3_2_1_4_+_K +_@ Gigant Armored _2_2_2 + +_* Deadly Break _2_3_6_+_a_+_b +_* Nightmare Blaze _2_1_4_+_a_+_b +_* Gigantic Explosion (^M) _2_2_+_a_+_b + +_# Infinity Power: Gauge Waza Tsukai Houdai _b_+_K + +- JUNE LIN MILLIAM - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Turn Shot _6_+_b +_) Stance Change Attack _4_+_b +_) Ground Gyro Shoot _1_+_K +_) Shine Dream _3_+_a +_) Stardust Shot _3_+_b +_) Scream Flash _3_+_K + +_@ Starlight Shoot _2_3_6_+_a +_@ Air Starlight Shoot _^_2_3_6_+_a / _b +_@ North Star Combo _4_6_+_b_K +_@ Sokuten _2_1_4_+@M-button +_@ Comet Kick _2_1_4_+_K +_@ Shine Dream: Somersault _2_3_6_+_K +_@ ^!Shine Dream: Command Attack _a +_@ Moonsault Kick back turned _K +_@ ^!Moonshine Kick _K_+@M-button +_@ Camel Clutch opponent knocked down, close feet _a_+_b + +_* Big Bang _2_3_6_+_a_+_b +_* Happy Black Hole _2_1_4_+_a_+_b + +_# Ring Thrower: Ring Nage _b_+_K +_# ^!Ring Toss _a / _b / _K / @M-button + +- ELE - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Turn Shot _6_+_b +_) Stance Change Attack _4_+_b +_) Ground Gyro Shoot _1_+_K +_) Shine Dream _3_+_a +_) Stardust Shot _3_+_b +_) Scream Flash _3_+_K + +_@ Starlight Shoot _2_3_6_+_a +_@ Air Starlight Shoot _^_2_3_6_+_a / _b +_@ North Star Combo _4_6_+_b_K +_@ Sokuten _2_1_4_+@M-button +_@ Comet Kick _2_1_4_+_K +_@ Shine Dream: Somersault _2_3_6_+_K +_@ ^!Shine Dream: Command Attack _a +_@ Moonsault Kick back turned _K +_@ ^!Moonshine Kick _K_+@M-button +_@ Camel Clutch opponent knocked down, close feet _a_+_b + +_* Shooting Star _2_3_6_+_a_+_b +_* Meteor Step _2_1_4_+_a_+_b + +_# Ring Thrower: Ring Nage _b_+_K +_# ^!Ring Toss _a / _b / _K / @M-button + +- BLOOD BARBARIANS - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Stance Change Attack _4_+_b +_) Low Shin Knock _4_+_K +_) Low Pierce Blade _3_+_a + +_@ Dark Surprise _2_3_6_+_a (^*) +_@ Evil Storm _2_3_6_+_K +_@ Teleportation _2_1_4 / _2_3_6_+@M-button +_@ Air Teleportation _4_2_1 / _6_2_3_+@M-button +_@ Fatal Edge _6_2_3_+_a +_@ Fake Blade _2_1_4_+_a +_@ Hell Wind Sword _4_6_+_b +_@ Flip Throw close _6_3_2_1_4_+_K + +_* Rising Tornado _2_3_6_+_a_+_b +_* Bloody Blade _2_1_4_+_a_+_b + +_# Time Stop: Jikan Teishi _b_+_K + +- SHAKER - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Stance Change Attack _4_+_b +_) Low Shin Knock _4_+_K +_) Low Pierce Blade _3_+_a + +_@ Dark Surprise _2_3_6_+_a (^*) +_@ Evil Storm _2_3_6_+_K +_@ Teleportation _2_1_4 / _2_3_6_+@M-button +_@ Air Teleportation _4_2_1 / _6_2_3_+@M-button +_@ Fatal Edge _6_2_3_+_a +_@ Fake Blade _2_1_4_+_a +_@ Hell Wind Sword _4_6_+_b +_@ Flip Throw close _6_3_2_1_4_+_K + +_* Murderous Blade _2_3_6_+_a_+_b +_* Darkness Arm _2_1_4_+_a_+_b + +_# Time Stop: Jikan Teishi _b_+_K + +- SATURN DYER - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Stance Change Attack _4_+_b +_) Sendout Sky _3_+_a +_) Roll Slash _3_+_b +_) Sailing Hit _3_+_K + +_@ Inu no Sambo _2_3_6_+_a_a +_@ Firecracker (_^)_2_3_6_+_K +_@ Tapping Attack _4_6_+_b +_@ Acrobat Combo _2_1_4_+_b (^*) + +_* Infinity Yo-yo _2_3_6_+_a_+_b +_* Dance with Me _2_1_4_+_a_+_b + +_# Doll Bomb: Ningyou Bakudan Hassha _b_+_K +_# ^!Exploding Doll _a / _b / _K / @M-button + +- PRINCE - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Stance Change Attack _4_+_b +_) Sendout Sky _3_+_a +_) Roll Slash _3_+_b +_) Sailing Hit _3_+_K + +_@ Inu no Sambo _2_3_6_+_a_a +_@ Firecracker (_^)_2_3_6_+_K +_@ Tapping Attack _4_6_+_b +_@ Acrobat Combo _2_1_4_+_b (^*) + +_* Trick Superball _2_3_6_+_a_+_b +_* Rolling My Way _2_1_4_+_a_+_b + +_# Doll Bomb: Ningyou Bakudan Hassha _b_+_K +_# ^!Exploding Doll _a / _b / _K / @M-button + +- GORE GAJAH - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Hiyaku Youkyoku _4_+_a +_) Staff Attack _4_+_b +_) Kou Kaiten Shuu _4_+_K +_) Tsubo Shiatsu Zuki _3_+_a +_) Kaiten Keizan _3_+_b +_) Haikotsu Shinchou _3_+_K +_) ^!Zettai Ansei ^2 +_) Zettai Ansei _2_2_2 +_) ^!Shin Dash _4_4 / _6_6 +_) ^!Lying Down Movement _4 / _6 +_) ^!Shindou Ryouhou close _a_+_b +_) ^!Okiru @M-button +_) ^!Temae Shin Idou _2_+@M-button +_) ^!Ou Shin Idou _8_+@M-button +_) ^!Okiagari Kougeki _K +_) ^!Okiagari Gedan Kougeki _2_+_K +_) ^!Okiagari Taikuu Kougeki _2_8_+_K +_) ^!Get Up Jump Attack _6_+_a +_) ^!Get Up Leap Slide _6_+_K +_) ^!Atama Kyodaika _O_S + +_@ Baku'en Tousha _2_3_6_+_a +_@ Sosei Henkan _2_3_6_+_b +_@ Kyakubu Kaiten _2_1_4_+_K +_@ Enshin Bunri opponent knocked down _2_3_6_+_K +_@ Katsu Tou'nyuu opponent knocked down _2_2_+_K +_@ Shukushou _2_2_6_4_+_S +_@ ^!Return to Normal Size _2_2_6_4_+_S + +_* Ryuusei Shourai _2_3_6_+_a_+_b +_* Ankoku Kyuuin _2_1_4_+_a_+_b + +_# Giant Attack: Kyodaika _b_+_K +_# ^!Ara-ryouji _2_3_6_+_a +_# ^!Naizou Appaku _K_K_K +_# ^!Spinaround Throw _a_+_b + +- LUCA - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Hiyaku Youkyoku _4_+_a +_) Staff Attack _4_+_b +_) Kou Kaiten Shuu _4_+_K +_) Tsubo Shiatsu Zuki _3_+_a +_) Kaiten Keizan _3_+_b +_) Haikotsu Shinchou _3_+_K +_) ^!Zettai Ansei ^2 +_) Zettai Ansei _2_2_2 +_) ^!Shin Dash _4_4 / _6_6 +_) ^!Lying Down Movement _4 / _6 +_) ^!Shindou Ryouhou close _a_+_b +_) ^!Okiru @M-button +_) ^!Temae Shin Idou _2_+@M-button +_) ^!Ou Shin Idou _8_+@M-button +_) ^!Okiagari Kougeki _K +_) ^!Okiagari Gedan Kougeki _2_+_K +_) ^!Okiagari Taikuu Kougeki _2_8_+_K +_) ^!Get Up Jump Attack _6_+_a +_) ^!Get Up Leap Slide _6_+_K +_) ^!Atama Kyodaika _O_S + +_@ Baku'en Tousha _2_3_6_+_a +_@ Sosei Henkan _2_3_6_+_b +_@ Kyakubu Kaiten _2_1_4_+_K +_@ Enshin Bunri opponent knocked down _2_3_6_+_K +_@ Katsu Tou'nyuu opponent knocked down _2_2_+_K +_@ Shukushou _2_2_6_4_+_S +_@ ^!Return to Normal Size _2_2_6_4_+_S + +_* Ganseki Houraku _2_3_6_+_a_+_b +_* Goku'en Shoukyaku _2_1_4_+_a_+_b + +_# Giant Attack: Kyodaika _b_+_K +_# ^!Ara-ryouji _2_3_6_+_a +_# ^!Naizou Appaku _K_K_K +_# ^!Spinaround Throw _a_+_b + +- GAMOF GOHGRY - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Stance Change Attack _4_+_b +_) Gamo Kick _4_+_K +_) Gamo Head _3_+_K +_) Gamo Ride _3_+_a +_) Gamo Running Kick running _K +_) ^!Gamo Fall _b + +_@ Gamo Tackle _2_3_6_+_b +_@ Gamo Tornado _2_1_4_+_b (^*) +_@ Gamo Screw close _6_3_2_1_4_+_K +_@ Gamo Giant Swing from behind _6_3_2_1_4_+_K +_@ Zenten _2_3_6_+@M-button +_@ ^!Roll and Slash _O_b +_@ ^!Sit and Smash _O_K + +_* Super Gamo Tornado _2_3_6_+_a_+_b +_* Plasma Giant Swing _2_1_4_+_a_+_b + +_# Auto Throw: Jidou Nage Mode _b_+_K +_# ^!Gamo Swing _a / _b / _K and miss +_# ^!Gamo Home Run _a / _b / _K with good timing +_# ^!Gamo Chip _a / _b / _K with bad timing + +- GANTETSU - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Stance Change Attack _4_+_b +_) Gamo Kick _4_+_K +_) Gamo Head _3_+_K +_) Gamo Ride _3_+_a +_) Gamo Running Kick running _K +_) ^!Gamo Fall _b + +_@ Gamo Tackle _2_3_6_+_b +_@ Gamo Tornado _2_1_4_+_b (^*) +_@ Gamo Screw close _6_3_2_1_4_+_K +_@ Gamo Giant Swing from behind _6_3_2_1_4_+_K +_@ Zenten _2_3_6_+@M-button +_@ ^!Roll and Slash _O_b +_@ ^!Sit and Smash _O_K + +_* 10t Bakudan do Konjyou Nage _2_3_6_+_a_+_b +_* Flying Gantetsu Buster _2_1_4_+_a_+_b + +_# Auto Throw: Jidou Nage Mode _b_+_K +_# ^!Gamo Swing _a / _b / _K and miss +_# ^!Gamo Home Run _a / _b / _K with good timing +_# ^!Gamo Chip _a / _b / _K with bad timing + +- ZELKIN FISKEKROGEN - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Sky Snipe _4_+_a +_) Sword Swipe _4_+_b +_) Rising Blade _3_+_a +_) Sliding Blade _3_+_b +_) Hammer Kick _3_+_K + +_@ Rising Blade _6_2_3_+_a (^*) +_@ Sky Destruction _2_3_6_+_K +_@ Thunder Blade _4_6_+_b +_@ ^!Thunder Wheel Combo ^*_K +_@ Sky Javelin (_^)_?_+_a_+_K (x2) +_@ Blue Storm _O_S +_@ Super Jump _2_8 +_@ Kuuchuu Nage _^_a_+_b +_@ Kuuchuu Fuyuu _^_8 +_@ ^!Kuuchuu Yoko Idou @M-button +_@ ^!Kyuu Rakka _2 +_@ Air Dash _^_6_6 / _6_+@M-button + +_* Crimson Phoenix (_^)_2_3_6_+_a_+_b +_* Blue Storm (_^)_2_1_4_+_a_+_b + +_# Tranformation: Hikou Mode ni Henkei _b_+_K + +- EAGLE - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Sky Snipe _4_+_a +_) Sword Swipe _4_+_b +_) Rising Blade _3_+_a +_) Sliding Blade _3_+_b +_) Hammer Kick _3_+_K + +_@ Rising Blade _6_2_3_+_a (^*) +_@ Sky Destruction _2_3_6_+_K +_@ Thunder Blade _4_6_+_b +_@ ^!Thunder Wheel Combo ^*_K +_@ Sky Javelin (_^)_?_+_a_+_K (x2) +_@ Blue Storm _O_S +_@ Super Jump _2_8 +_@ Kuuchuu Nage _^_a_+_b +_@ Kuuchuu Fuyuu _^_8 +_@ ^!Kuuchuu Yoko Idou @M-button +_@ ^!Kyuu Rakka _2 +_@ Air Dash _^_6_6 / _6_+@M-button + +_* Kaiser Sky Destruction (_^)_2_3_6_+_a_+_b +_* Judgment Phaser (_^)_2_1_4_+_a_+_b + +_# Tranformation: Hikou Mode ni Henkei _b_+_K + +- FRANCO GERELT - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Just Stab _4_+_a +_) Stance Change Attack _4_+_b +_) Killing Bull _1_+_a +_) Black Heaven _3_+_a +_) Sharp Crawl _3_+_b +_) Kick Del Sol running _K_+@M-button + +_@ Andelucia Storm _2_3_6_+_a (^*) +_@ ^!Andelucia Crawl _b +_@ ^!Andelucia Arrow _K +_@ Flying Matador _2_1_4_+_a +_@ Bloody Flamenco _2_1_4_+_K +_@ Naname Zenten _2_3_6_+@M-button +_@ Spanish Dance _4_6_+_a +_@ Rapid Elbow _6_6_+_K +_@ Secret Combo _3_+_a_a_b, ^*_K +_@ Endless Taunt ^*_S + +_* Spiral End _2_3_6_+_a_+_b +_* Final Ecstasy _2_1_4_+_a_+_b, ^*_a + +_# Burst Mode: Kougeki Riki Up _b_+_K + +- CLAIRE - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Just Stab _4_+_a +_) Stance Change Attack _4_+_b +_) Killing Bull _1_+_a +_) Black Heaven _3_+_a +_) Sharp Crawl _3_+_b +_) Kick Del Sol running _K_+@M-button + +_@ Andelucia Storm _2_3_6_+_a (^*) +_@ ^!Andelucia Crawl _b +_@ ^!Andelucia Arrow _K +_@ Flying Matador _2_1_4_+_a +_@ Bloody Flamenco _2_1_4_+_K +_@ Naname Zenten _2_3_6_+@M-button +_@ Spanish Dance _4_6_+_a +_@ Rapid Elbow _6_6_+_K +_@ Secret Combo _3_+_a_a_b, ^*_K +_@ Endless Taunt ^*_S + +_* Thousand Burst _2_3_6_+_a_+_b +_* Scarlet Del Sol _2_1_4_+_a_+_b, ^*_a + +_# Burst Mode: Kougeki Riki Up _b_+_K + +- VECTOR - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Lower Attack _3_+_a +_) Leg Cut _3_+_b +_) Drill Kick _3_+_K + +_@ Beam Bazooka _2_1_4 / _2_3_6_+_a +_@ Fake Beam Bazooka _2_1_4 / _2_3_6_+_S +_@ Horizontal Laser _2_1_4 / _2_3_6_+_b +_@ Mad Blit _6_2_3_+_K +_@ ^!Move _4 / _6 +_@ ^!Flying Drill _2_+_K +_@ Last Shooting throw from behind _a +_@ Vertical Laser back turned _K +_@ Back Roller Dash _4^4 + +_* Mega Horizontal Laser _2_3_6_+_a_+_b +_* Satellite Shoot _2_1_4_+_a_+_b + +_# Auto Fire: Beam Nagi Harai Mode _b_+_K +_# ^!Laser Beam _a / _b / _K / @M-button + +- OMEGA - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Lower Attack _3_+_a +_) Leg Cut _3_+_b +_) Drill Kick _3_+_K + +_@ Beam Bazooka _2_1_4 / _2_3_6_+_a +_@ Fake Beam Bazooka _2_1_4 / _2_3_6_+_S +_@ Horizontal Laser _2_1_4 / _2_3_6_+_b +_@ Mad Blit _6_2_3_+_K +_@ ^!Move _4 / _6 +_@ ^!Flying Drill _2_+_K +_@ Last Shooting throw from behind _a +_@ Vertical Laser back turned _K +_@ Back Roller Dash _4^4 + +_* Omega Shockwave _2_3_6_+_a_+_b +_* Mad Spin Burst _2_1_4_+_a_+_b + +_# Auto Fire: Beam Nagi Harai Mode _b_+_K +_# ^!Laser Beam _a / _b / _K / @M-button + +- RAIN - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Thrusting Spin _4_+_b +_) Upper Knock _4_+_K +_) Chop Staff _3_+_a +_) Sweep Staff _3_+_b + +_@ Spinning Scythe _2_1_4_+_a +_@ Vertical Sword _2_3_6_+_a / _b / _K +_@ Charge Scythe Alpha _O_a +_@ Charge Scythe Beta _O_b + +_* Destroy Spear _2_3_6_+_a_+_b +_* Galactica Storm _2_1_4_+_a_+_b + +_# Freeze Blade: Reitou Kougeki _b_+_K + +- BYAKKO - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Spin Slash _4_+_b +_) Flip Kick _4_+_K +_) Slash Swing _3_+_a +_) Spread Claw _3_+_b +_) Slide _3_+_K +_) Leaping Kick running _a / _b +_) ^!Spinning Attack _a / _b + +_@ Kessou Jin _2_1_4_+_a +_@ Shippuu Zan _2_3_6_+_b +_@ Byakko Hou _2_1_4_+@M-button , _a / _b / _K +_@ Byakko Hou: Manji _2_3_6_+@M-button , _a / _b / _K +_@ Jinrai Shuu _^_2_+_K +_@ Shikkuu Sou _^_6_6 / _6_+@M-button +_@ Nidan Chouyaku _^_8 + +_* Oboro Tsmuji _2_3_6_+_a_+_b +_* Kekka Soujin _2_1_4_+_a_+_b + +_# Great Haste: Speed Up _b_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kaede + - On the Character Select Screen, put the cursor on Rain and press _2_2_4_4_8 + +_` Rai-On + - On the Character Select Screen, put the cursor on Byakko and press _8_2_4_4_6_4_8 + +_` Kaede with Operator's Code + - On the Test Menu, press _b_2_K_8@M-button + +_` Rai-On with Operator's Code + - On the Test Menu, press _K_8_2_4_b_6_b + +- KAEDE - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Bopper Staff _3_+_a +_) Sweeper Staff _3_+_b +_) Slider Staff _3_+_K +_) Chin Rub _O_S + +_@ Ichi no Jutsu: Kage Hou _2_3_6_+_a +_@ Ni no Jutsu: Hasai Kourin _2_3_6_+_b +_@ San no Jutsu: Kaen Kyaku _2_3_6_+_K +_@ Yon no Jutsu: Sou Kan'ei _2_1_4_+_a + +_* Ougi: Hyouryuu Shourai (_^)_2_3_6_+_a_+_b +_* Ougi: Enryuu Shourai (_^)_2_1_4_+_a_+_b + +_# Mysterious Force: Mogura Tataki _b_+_K +_# ^!Swing the Hammer _a / _b / _K + +- RAI-ON - +───────────────────────────────────────────────────────────────────────── +_( Standing Throw _a_+_b +_( Crouching Throw _2_+_a_+_b + +_) Spin Slash _4_+_b +_) Flip Kick _4_+_K +_) Slash Swing _3_+_a +_) Spread Claw _3_+_b +_) Slide _3_+_K +_) Leaping Kick running _a / _b +_) ^!Spinning Attack _a / _b + +_@ Tenshin Raigeki _2_3_6_+_a / _b / _K +_@ Raion Shou _2_1_4_+_K +_@ Hougeki _2_1_4_+@M-button , _a / _b / _K +_@ Hougeki: Manji _2_3_6_+@M-button , _a / _b / _K +_@ Jinrai Shuu _^_2_+_K +_@ Shikkuu Sou _^_6_6 / _6_+@M-button +_@ Nidan Chouyaku _^_8 +_@ ^!Purazuma Tako _O@M-button _4 / _6 + +_* Dai Shippuu Zan _2_3_6_+_a_+_b +_* ^!Control _2 / _8 +_* Ura Shungoku _2_1_4_+_a_+_b + +_# Great Haste: Speed Up _b_+_K +$end + +################################################################################################### + +$info=powerins,powerinsj,powerinspj,powerinspu +$cmd +Power Instinct © 1993 Atlus +Gouketsuji Ichizoku +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^H : Weak Kick (_K) +^G : Strong Punch (_P) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) 2 Dan Jump _^_8 + +- REIJI OYAMA - +───────────────────────────────────────────────────────────────────────── +_( Tomoe Nage _4 / _6_+^G +_( Air Tomoe Nage _^_4 / _6_+^G + +_@ Raikou Kyaku ^*_K +_@ Geki Shou Hadou Ha _2_3_6_+_P +_@ Ryuen Shou _6_2_3_+_P +_@ Shou Enbu _^_x_+_K + +- KEITH WAYNE - +───────────────────────────────────────────────────────────────────────── +_( Uplifting Knee _4 / _6_+^G +_( Air Knee _^_4 / _6_+^G + +_@ Knuckle Bomber ^4_6_+_P +_@ Spiral Kick _2_3_6_+_K (^*) +_@ Lightning Flash _2_1_4_+_P +_@ Rolling Cannon _6_3_2_+_K + +- ANNIE HAMILTON - +───────────────────────────────────────────────────────────────────────── +_( Ostrich Throw _4 / _6_+^G +_( Air Ostrich Throw _^_4 / _6_+^G + +_@ Annie Dynamic _O^J for 4 seconds +_@ Swanny Clash _4_1_2_3_6_+_P +_@ Rainbow Barrier ^4_6_+_P +_@ Photon Burst _^_2_3_6_+_P + +- WHITE BUFFALO - +───────────────────────────────────────────────────────────────────────── +_( Flipping Slam _4 / _6_+^G +_( Air Flipping Slam _^_4 / _6_+^G + +_@ Arrow Shot _4_1_2_3_6_+_P +_@ Buffalo Storm ^2_8_+_K +_@ Tackle Blow ^4_6_+_P +_@ Flying Elbow _^_x_+_P + +- SAIZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( Katate de Poi _4 / _6_+^G +_( Kubi Otoshi _^_4 / _6_+^G + +_@ Gokuen Shou Ryudan _2_1_4_+_P +_@ Ryuu En Ha _2_3_6_+_P +_@ Seien Reshou Zan _4_1_2_3_6_+_K +_@ Shinkuu Senpuu Zan _^_x_+_P + +- ANGELA BELTI - +───────────────────────────────────────────────────────────────────────── +_( Disaster Mount _4 / _6_+^G +_( Air Disaster Mount _^_4 / _6_+^G + +_@ Thunder Wall ^W +_@ Love Me Whip ^4_6_+_P +_@ Angela Body Attack ^4_6_+_K +_@ Smash Kick _^_8_2_+_K + +- GOKETSUJI OTANE - +───────────────────────────────────────────────────────────────────────── +_( Chu Chu Ume Kaina: SUPER OTANE _4 / _6_+^G +_( Air Chu Chu Ume Kaina: SUPER OTANE _^_4 / _6_+^G + +_) Crawl ^3 + +_@ Ikaku Gan ^2_8_+_P +_@ Gan Saishi ^4_6_+_P +_@ Ryusei Ranbu Dan ^6_+^*_P +_@ Ten Bu Kyaku _^_8_2_+_K + +SUPER OTANE +_( Sekkin Shite _4 / _6_+^G +_( Air Sekkin Shite _^_4 / _6_+^G + +_@ Chou Renka (_^)_2_3_6_+_P +_@ Kousho Kuheki ^4_6_+_P + +- THIN NEN - +───────────────────────────────────────────────────────────────────────── +_( Backdrop _4 / _6_+^G +_( Quick Toss _^_4 / _6_+^G + +_@ Rekkou Ken _4_6_4_+_P +_@ Jubakufu _6_3_2_1_4_+^W +_@ Rengoku Reiha _4_1_2_3_6_+^W +_@ Senkou Rekkyaku _2_3_6_9_+_K +$end + +################################################################################################### + +$info=pwrinst2,pwrinst2a,pwrinst2j +$cmd +Power Instinct 2 © 1994 Atlus +Gouketsuji Ichizoku 2 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^H : Weak Kick (_K) +^G : Strong Punch (_P) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves + +_` Super Moves + - Needs a FULL Attack Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) 2 Dan Jump _^_8 + +- REIJI OYAMA - +───────────────────────────────────────────────────────────────────────── +_( Tomoe Nage _4 / _6_+^G +_( Koga Rengeki _4 / _6_+^J +_( Choke Slam _^_4 / _6_+^G + +_@ Raikou Kyaku ^*_K +_@ Geki Shou Hadou Ha _2_3_6_+_P +_@ Ryuen Shou _6_2_3_+_P +_@ Shou Enbu _^_x_+_K + +_* Ryu Kishou Enzan _6_2_3_+^W + +- KEITH WAYNE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Roll _4 / _6_+^G +_( Stomp Press _^_4 / _6_+^G + +_@ Knuckle Bomber ^4_6_+_P +_@ Spiral Kick _2_3_6_+_K (^*) +_@ Lightning Flash _2_1_4_+_P +_@ Rolling Cannon _6_3_2_+_K + +_* Final Crash Bomber ^4_6_+^W + +- KURARA HANAKOUJI - +───────────────────────────────────────────────────────────────────────── +_( Grey of Hydrangea _4 / _6_+^G +_( Ashes of Rose _^_4 / _6_+^G + +_@ Dreaming Boomerang _2_3_6_+_P +_@ Dream Turn Attack _2_1_4_+_K +_@ Miracle Attack _2_1_4_+^W +_@ Miracle Death Kiss: SUPER KURARA _6_4_1_2_+^W + +_* Stardust Revolution _2_3_6_+^W + +SUPER KURARA +_( Power Lift _4 / _6_+^G +_( Toss Away _^_4 / _6_+^G + +_@ Spark Savior _2_3_6_+^E +_@ Angle Savior _2_3_6_+^G +_@ Spark Barrier _2_1_4_+_K + +- SAHAD ASRAN RYUTO - +───────────────────────────────────────────────────────────────────────── +_( Magical Power Throw _4 / _6_+^G +_( Flying Somersault Kick _^_4 / _6_+^G + +_) Crawl ^3 + +_@ Saber Shot _2_3_6_+_P +_@ Apia Chia Chia ^2_8_+_P +_@ Fire Storm _6_2_3_+_P +_@ Flame Attack ^4_6_+_P + +_* Justin Magic _2_3_6_+^W + +- KANJI KOKUIN - +───────────────────────────────────────────────────────────────────────── +_( Arm Drag _4 / _6_+^G +_( Frankensteiner _^_4 / _6_+^G + +_@ Migikin Shuutai _2_3_6_+_P +_@ Henshou Kyaku ^4_6_+_K +_@ Ryuukou Heki ^2_8_+_P +_@ Isshaku Fuda _4_1_2_3_6_+^V + +_* Bakuretsu Houhi: FRAIL KANJI ^4_6_+^V + +FRAIL KANJI +_( Pogo Cane _4 / _6_+^G +_( Cane Toss _^_4 / _6_+^G + +_@ Gekijou Juujizuki ^*^H +_@ Low Gekijou Juujizuki ^2_+^*^H +_@ Genmei Kiko Dan _6_3_2_1_4_+_P +_@ Kyosui Hizaryou ^4_6_+_K +_@ Kyuuin Gubaku: NORMAL KANJI ^4_6_+_P + +- KINTA KOKUIN - +───────────────────────────────────────────────────────────────────────── +_( Noumiso Nage: POOCHI _4 / _6_+^G +_( Hara Peko Katame _4 / _6_+^J +_( Sekitsui Kudaki _^_4 / _6_+^G + +_@ Koi Koi Hi Higoi ^2_8_+_P +_@ Bobbing Bear _4_6_4_+_K +_@ Goronipa Dan _^_2_3_6_+_P +_@ Power Swing _4_1_2_3_6_+_P + +_* Gere Caesar ^W_+^V + +POOCHI +_( Kick Away _4 / _6_+^G +_( Doggie Chomp _^_4 / _6_+^G + +_@ Kuun Kuu Wan Wan _2_1_4_+_K +_@ Boow Bow _^_x_+_P + +- ANNIE HAMILTON - +───────────────────────────────────────────────────────────────────────── +_( Ostrich Throw _4 / _6_+^G +_( Air Ostrich Throw _^_4 / _6_+^G + +_@ Annie Dynamic _O^V for 4 seconds +_@ Swanny Clash _4_1_2_3_6_+_P +_@ Rainbow Rise _6_2_3_+_P +_@ Photon Burst _^_2_3_6_+_P + +_* Cosmic Throw close _6_+^W + +- THIN NEN - +───────────────────────────────────────────────────────────────────────── +_( Backdrop _4 / _6_+^G +_( Quick Toss _^_4 / _6_+^G + +_@ Rekkou Ken _4_6_4_+_P +_@ Jubakufu _6_3_2_1_4_+^W +_@ Rengoku Reiha _4_1_2_3_6_+^W +_@ Kuuchuu Rengoku Reiha _^_4_1_2_3_6_+^W +_@ Senkou Rekkyaku _2_3_6_9_+_K + +_* Renki Kourin ^W_+^V + +- WHITE BUFFALO - +───────────────────────────────────────────────────────────────────────── +_( Flipping Slam _4 / _6_+^G +_( Air Flipping Slam _^_4 / _6_+^G + +_@ Arrow Shot _4_1_2_3_6_+_P +_@ Buffalo Storm ^2_8_+_K +_@ Tackle Blow ^4_6_+_P +_@ Flying Elbow _^_x_+_P + +_* Super Tornado Tomahawk _4_1_2_3_6_+^W + +- SAIZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( Katate de Poi _4 / _6_+^G +_( Shoulder Toss _^_4 / _6_+^G + +_) Crawl ^3 + +_@ Gokuen Shou Ryudan _2_1_4_+_P +_@ Ryuu En Ha _2_3_6_+_P +_@ Seien Reshou Zan _4_1_2_3_6_+_K +_@ Shinkuu Senpuu Zan _^_x_+_P + +_* Gokuaku Noboru Ryuu Dan _2_1_4_+^W + +- ANGELA BELTI - +───────────────────────────────────────────────────────────────────────── +_( Skull Crash Bash _4 / _6_+^G +_( Infamus Press _4 / _6_+^J +_( Air Infamus Press _^_4 / _6_+^G + +_@ Thunder Wall ^W +_@ Love Me Whip ^4_6_+_P +_@ Angela Body Attack ^4_6_+_K +_@ Smash Kick _^_8_2_+_K + +_* Angela's Giant Buster ^4_6_+^V + +- GOKETSUJI OSIMA - +───────────────────────────────────────────────────────────────────────── +_( Raichou Hi Kuu Touka _4 / _6_+^G +_( Kyu Hi Raku _^_4 / _6_+^G + +_@ Sei Ryu Dan _4_1_2_3_6_+^E (_O) +_@ Kyoku Susei Dan _4_1_2_3_6_+^G (_O) +_@ Tenbu Kyaku _6_3_2_1_4_+_K +_@ Gan Saiga ^4_6_+_P +_@ Ikaku Hou _^_x_+_P + +_* Warei Suisei Jin _4_1_2_3_6_+^W + +- GOKETSUJI OUME - +───────────────────────────────────────────────────────────────────────── +_( Chu Chu Ume Kaina: SUPER OUME _4 / _6_+^G +_( Seoi Zabuton Nage _4 / _6_+^J +_( Kouchou Sha Wanage _^_4 / _6_+^G + +_) Crawl ^3 + +_@ Ikaku Gan ^2_8_+_P +_@ Gan Saishi ^4_6_+_P +_@ Ryusei Ranbu Dan ^6_+^*_P +_@ Tenbu Kyaku _^_8_2_+_K + +_* Goketsu Ryuu Oganda ^2_8_+^W + +SUPER OUME +_( Sekkin Shite _4 / _6_+^G +_( Downward Push _^_4 / _6_+^G + +_) Crawl ^3 + +_@ Chou Renka (_^)_2_3_6_+_P +_@ Kousho Kuheki ^4_6_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Goketsuji Otane + - Playable only with M.A.M.E. Cheats + +- GOKETSUJI OTANE - +───────────────────────────────────────────────────────────────────────── +_( Chu Chu Ume Kaina: SUPER OTANE _4 / _6_+^G +_( Seoi Zabuton Nage _4 / _6_+^J +_( Kouchou Sha Wanage _^_4 / _6_+^G + +_) Crawl ^3 + +_@ Ikaku Gan ^2_8_+_P +_@ Gan Saishi ^4_6_+_P +_@ Ryusei Ranbu Dan ^6_+^*_P +_@ Ten Bu Kyaku _^_8_2_+_K +_@ Shinra Kyou _6_2_3_+_P + +_* Goketsu Ryu Oganda ^2_8_+^W + +SUPER OTANE +_( Sekkin Shite _4 / _6_+^G +_( Downward Push _^_4 / _6_+^G + +_@ Chou Renka (_^)_2_3_6_+_P +_@ Kousho Kuheki ^4_6_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J (Darkstalkers 1st original color) + - 7th Color, select the character with _S (Darkstalkers 2nd original color) +$end + +################################################################################################### + +$info=plegends,plegendsj +$cmd +Gogetsuji Legends © 1995 Atlus +Gouketsuji Gaiden: Saikyou Densetsu +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^H : Weak Kick (_K) +^G : Strong Punch (_P) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Moves + +_` Shadow Moves + - Moves with (S) have a Shadow Version + - Do the Move when dashing + +_` Super Moves + - Needs a FULL Attack Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Retreat _4_4 +_) (─) 2 Dan Jump _^_8 +_) (─) Hard Block ^E_+^H +_) (─) Strong Attack (_^)^G_+^J +_) (─) Strong Launch Attack _2_+^G_+^J + +- REIJI OYAMA - +───────────────────────────────────────────────────────────────────────── +_( (─) Tomoe Nage _4 / _6_+^G +_( (─) Koga Rengeki _4 / _6_+^J +_( (─) Choke Slam _^_4 / _6_+^G + +_@ (S) Raikou Kyaku ^*_K +_@ (─) Geki Shou Hadou Ha _2_3_6_+_P +_@ (S) Ryuen Shou _6_2_3_+_P +_@ (─) Omae Nanka Kouja _2_1_4_+_P_2_1_4_+^J +_@ (─) Shou Enbu _^_x_+_K + +_* (─) Ryu Kishou Enzan _6_2_3_+^W + +- KEITH WAYNE - +───────────────────────────────────────────────────────────────────────── +_( (─) Shoulder Roll _4 / _6_+^G +_( (─) Stomp Press _^_4 / _6_+^G + +_@ (─) Lightning Flash _2_1_4_+_P +_@ (─) Knuckle Bomber ^4_6_+_P +_@ (─) Spiral Kick _2_3_6_+_K (^*) +_@ (─) Air Spiral Kick _^_2_3_6_+_K +_@ (S) Rolling Cannon _6_3_2_+_K +_@ (─) Air Rolling Cannon _2_+^G_+^J_6_3_2_+_K +_@ (─) Little Steps close _4_1_2_+^G +_@ (─) Spiral Rush close _4_1_2_+^J +_@ (─) Rolling Axe _4_6_4_+^J + +_* (─) Final Crash Bomber ^4_6_+^W + +- SAHAD ASRAN RYUTO - +───────────────────────────────────────────────────────────────────────── +_( (─) Magical Power Throw _4 / _6_+^G +_( (─) Flying Somersault Kick _^_4 / _6_+^G + +_) (─) Crawl ^3 + +_@ (─) Saber Shot _2_3_6_+_P +_@ (─) Saber Angle Shot _2_1_4_+_P +_@ (S) Fire Storm _6_2_3_+_P +_@ (─) Apia Chia Chia ^2_8_+_P +_@ (─) Flame Attack ^4_6_+_K +_@ (─) Apia Chia Chia Plus close _6_3_2_1_4_+_K +_@ (─) ARABIAN PARROT _^_x_+^V + +_* (─) Justin Magic _2_3_6_+^W + +ARABIAN PARROT +_) (─) Fly _? +_) (─) Rest _2 + +_@ (─) Fire Spark ^E +_@ (─) Fire Storm ^G +_@ (─) Straight Dart ^H +_@ (─) Downward Dart ^J + +- THIN NEN - +───────────────────────────────────────────────────────────────────────── +_( (─) Backdrop _4 / _6_+^G +_( (─) Quick Toss _^_4 / _6_+^G + +_@ (─) Jubakufu _6_3_2_1_4_+^W +_@ (─) Rengoku Reiha _4_1_2_3_6_+^W +_@ (─) Kuuchuu Rengoku Reiha _^_4_1_2_3_6_+^W +_@ (─) Senkou Rekkyaku _2_3_6_9_+_K +_@ (S) Rekkou Ken _4_6_4_+_P +_@ (─) Inoru no Ken _4_2_1_+^G (reflect projectile) + +_* (─) Renki Kourin (_^)^W_+^V + +- SAIZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Katate de Poi _4 / _6_+^G +_( (─) Shoulder Toss _^_4 / _6_+^G + +_) (─) Crawl ^3 + +_@ (─) Ryuu En Ha _2_3_6_+_P +_@ (─) Gokuen Shou Ryudan _2_1_4_+_P +_@ (─) Feint Gokuen Shou Ryudan _2_1_4_+^J +_@ (─) Air Gokuen Shou Ryudan _^_6_2_3_+_P +_@ (S) Seien Reshou Zan _4_1_2_3_6_+_K +_@ (─) Shinkuu Senpuu Zan _^_x_+_P +_@ (─) Kage Musha _6_2_3_+_P +_@ (─) Bunshin no Jutsu _4_6_4_+^V + +_* (─) Gokuaku Noboru Ryuu Dan _2_1_4_+^W + +- WHITE BUFFALO - +───────────────────────────────────────────────────────────────────────── +_( (─) Flipping Slam _4 / _6_+^G +_( (─) Air Flipping Slam _^_4 / _6_+^G + +_@ (─) Arrow Shot _4_1_2_3_6_+_P +_@ (─) Tackle Blow ^4_6_+_P +_@ (─) Buffalo Storm ^2_8_+_K +_@ (─) Roaring Kicks _4_2_1_+_K +_@ (─) Flying Elbow _^_x_+_P +_@ (─) Assault Bomber _6_3_2_1_4_+^G +_@ (─) Fire Dancing Ledge _6_3_2_1_4_+_K (^*) + +_* (─) Super Tornado Tomahawk _4_1_2_3_6_+^W + +- KANJI KOKUIN - +───────────────────────────────────────────────────────────────────────── +_( (─) Arm Drag _4 / _6_+^G +_( (─) Frankensteiner _^_4 / _6_+^G + +_@ (─) Gas Bazooka ^*_K +_@ (─) Migikin Shuutai _2_3_6_+_P +_@ (─) Henshou Kyaku (_^)_2_1_4_+_K +_@ (─) Ryuukou Heki ^2_8_+_P +_@ (─) Isshaku Fuda _6_3_2_1_4_+_P +_@ (─) Launching Combination _4_1_2_3_6_+^J +_@ (─) Transformation: FRAIL KANJI _2_1_4_1_2_3_6_+^G + +_* (─) Bakuretsu Houhi: FRAIL KANJI ^4_6_+^V + +FRAIL KANJI +_( (─) Pogo Cane _4 / _6_+^G +_( (─) Cane Toss _^_4 / _6_+^G + +_@ (S) Gekijou Juujizuki _2_3_6_+_P +_@ (─) Genmei Kiko Dan _6_3_2_1_4_+_P (_O) +_@ (─) Cane Stun ^2_8_+_P +_@ (─) Kyosui Hizaryou ^2_8_+_K +_@ (─) Crawl _4_1_2_3_6_+_K +_@ (─) Launching Combination _2_1_4_+^J +_@ (─) Kyuuin Gubaku: NORMAL KANJI ^4_6_+_P + +- GOKETSUJI OSHIMA - +───────────────────────────────────────────────────────────────────────── +_( (─) Raichou Hi Kuu Touka _4 / _6_+^G +_( (─) Kyu Hi Raku _^_4 / _6_+^G + +_@ (─) Sei Ryu Dan _4_1_2_3_6_+^E (_O) +_@ (─) Kyoku Susei Dan _4_1_2_3_6_+^G (_O) +_@ (S) Tenbu Kyaku _6_3_2_+_K (x2) +_@ (─) Ikaku Hou _^_6_3_2_+_P +_@ (─) Gan Saiga ^4_6_+_P +_@ (─) Kyuu Ki Za _2_+^*^J +_@ (─) Ryuu Kabe _6_3_2_1_4_+^G (_O) +_@ (─) Kyuu Hi Hou _2_3_6_9_+_K + +_* (─) Warei Suisei Jin _4_1_2_3_6_+^W + +- SUPER KURARA - +───────────────────────────────────────────────────────────────────────── +_( (─) Power Lift _4 / _6_+^G +_( (─) Toss Away _^_4 / _6_+^G + +_@ (─) Spark Savior _2_3_6_+_P +_@ (─) Angle Savior _2_1_4_+_P +_@ (S) Spark Barrier _2_1_4_+_K +_@ (S) Fairy Turn Attack _4_1_2_3_6_+_K +_@ (─) Crystal Shine _^_2_1_4_+_P +_@ (─) Aurora Dash _4_6_4_+_P +_@ (─) Brilliant Rush _6_2_3_+^J + +_* (─) Hello, Hello! Anybody Home? ^4_6_+^W + +- POOCH - +───────────────────────────────────────────────────────────────────────── +_( (─) Kick Away _4 / _6_+^G +_( (─) Doggie Chomp _^_4 / _6_+^G + +_) (─) Can! close _6_+^E + +_@ (─) Kuun Kuu Wan Wan _2_1_4_+_K +_@ (─) Guun Wan Wan _6_3_2_1_4_+_K +_@ (S) Bau Wau ^4_6_+_P +_@ (─) Uuuuu _6_2_3_+_P +_@ (─) Waan _2_1_4_+_P +_@ (─) Boow Bow _^_x_+_P + +_* (─) Guan Guan Guan _2_3_6_+^W + +- KURARA HANAKOUJI - +───────────────────────────────────────────────────────────────────────── +_( (─) Grey of Hydrangea _4 / _6_+^G +_( (─) Ashes of Rose _^_4 / _6_+^G + +_@ (─) Dreaming Boomerang _2_3_6_+_P +_@ (─) Fantasy Cyclone _6_2_3_+_P +_@ (S) Dream Turn Attack _2_1_4_+_K +_@ (─) ^!Move _4 / _6 +_@ (─) Air Dream Turn Attack _^_2_1_4_+_K +_@ (─) Miracle Attack _2_1_4_+_P +_@ (─) Cracker Stick _4_6_4_+^G +_@ (─) Miracle Death Kiss _2_3_6_+^V + +_* (─) Stardust Revolution _2_3_6_+^W +_* (─) Stardust Revolution: Upward _2_1_4_+^W + +- KINTA KOKUIN - +───────────────────────────────────────────────────────────────────────── +_( (─) Noumiso Nage: SMALL DEVIL _4 / _6_+^G +_( (─) Hara Peko Katame _4 / _6_+^J +_( (─) Sekitsui Kudaki _^_4 / _6_+^G + +_@ (S) Power Swing _4_1_2_3_6_+_P +_@ (─) Koi Koi Hi Higoi ^2_8_+_P +_@ (─) Bobbing Bear _4_6_4_+_K +_@ (─) Otetsuki Dorya! _2_3_6_9_+_K +_@ (─) Goronipa Dan _^_2_3_6_+_P +_@ (─) Gere Bobbing Bear _2_1_4_+^J + +_* (─) Gere Caesar ^W_+^V + +SMALL DEVIL +_) (─) Fly _? + +_@ (─) Flaming Jab _P +_@ (─) Flaming Dive _K + +- ANGELA BELTI - +───────────────────────────────────────────────────────────────────────── +_( (─) Skull Crash Bash _4 / _6_+^G +_( (─) Infamus Press _4 / _6_+^J +_( (─) Air Infamus Press _^_4 / _6_+^G + +_@ (S) Thunder Wall ^W +_@ (─) Love Me Whip ^4_6_+_P +_@ (─) Thunder Whip ^4_6_+^W +_@ (─) Angela Body Attack ^4_6_+_K +_@ (─) Violent Heavy Step ^2_8_+_K +_@ (─) Thunder Dragon ^2_8_+^W +_@ (─) Smash Kick _^_8_2_+_K + +_* (─) Angela's Giant Buster ^4_6_+^V + +- ANNIE HAMILTON - +───────────────────────────────────────────────────────────────────────── +_( (─) Ostrich Throw _4 / _6_+^G +_( (─) Turtle Throw _^_4 / _6_+^G + +_@ (S) Annie Dynamic _O^J for 4 seconds +_@ (─) Swanny Clash _4_1_2_3_6_+_P +_@ (S) Rainbow Rise _6_2_3_+_P +_@ (─) Photon Burst _^_2_3_6_+_P +_@ (─) Photon Schnauzer _6_3_2_1_4_+^W +_@ (─) ^!Pink Swanny Clash _4_1_2_3_6_+_P +_@ (S) ^!Pink Rainbow Rise _6_2_3_+_P +_@ (─) ^!Pink Photon Burst _^_2_3_6_+_P + +_* (─) Cosmic Throw (_^) close _6_+^W + +- GOKETSUJI OUME - +───────────────────────────────────────────────────────────────────────── +_( (─) Chu Chu Ume Kaina: SUPER OUME _4 / _6_+^G +_( (─) Seoi Zabuton Nage _4 / _6_+^J +_( (─) Kouchou Sha Wanage _^_4 / _6_+^G + +_) (─) Crawl ^3 + +_@ (─) Gan Saishi ^4_6_+_P +_@ (S) Ikaku Gan ^2_8_+_P +_@ (─) Air Ikaku Gan ^2_+^G_+^J_8_+_P +_@ (─) Hikou Baba Kyou Yume _6_3_2_1_4_+_K +_@ (─) Air Hikou Baba Kyou Yume _2_+^G_+^J_6_3_2_1_4_+_K +_@ (─) Ryusei Ranbu Dan ^6_+^*_P +_@ (─) ^!Cancel ^W +_@ (─) Gan Hou _2_1_4_+_P +_@ (─) Tenbu Kyaku _4_1_2_3_6_+_K +_@ (─) Air Tenbu Kyaku _^_8_2_+_K + +_* (─) Goketsu Ryuu Oganda ^2_8_+^W + +SUPER OUME +_( (─) Sekkin Shite _4 / _6_+^G +_( (─) Downward Push _^_4 / _6_+^G + +_) (─) Crawl ^3 + +_@ (─) Shotori Kyaku _^_2_+_K +_@ (─) Chou Renka (_^)_2_3_6_+_P +_@ (─) Sha Chou Renka _2_1_4_+_P +_@ (─) Super Ikaku Gan ^2_8_+_P +_@ (S) Kousho Kuheki ^4_6_+_P + +- GOKETSUJI OTANE - +───────────────────────────────────────────────────────────────────────── +_( (─) Chu Chu Ume Kaina: SUPER OTANE _4 / _6_+^G +_( (─) Seoi Zabuton Nage _4 / _6_+^J +_( (─) Kouchou Sha Wanage _^_4 / _6_+^G + +_) (─) Crawl ^3 + +_@ (─) Gan Saishi ^4_6_+_P +_@ (S) Ikaku Gan ^2_8_+_P +_@ (─) Air Ikaku Gan ^2_+^G_+^J_8_+_P +_@ (─) Ryusei Ranbu Dan ^6_+^*_P +_@ (─) ^!Cancel ^W +_@ (─) Tenbu Kyaku _^_8_2_+_K +_@ (─) Ikaku Dan _2_3_6_+_K +_@ (─) Raku Hoshi Gan _2_1_4_+_P / ^W +_@ (─) Kuuchuu Neri Kihou _^_x_+_P + +_* (─) Shinra Kyou _2_3_6_+^W + +SUPER OTANE +_( (─) Sekkin Shite _4 / _6_+^G +_( (─) Downward Push _^_4 / _6_+^G + +_) (─) Slide Kick _3_+^J + +_@ (─) Chou Renka (_^)_2_3_6_+_P +_@ (─) Sha Chou Renka _2_1_4_+_P +_@ (S) Kousho Kuheki ^4_6_+_P + +- NINJA BOY (KUROKO) - +───────────────────────────────────────────────────────────────────────── +_( (─) Boxing Glove Lift _4 / _6_+^G +_( (─) Riding Press _^_4 / _6_+^G + +_@ (─) Hi Sen Chou _2_3_6_+_P +_@ (S) Hana Geige Kitsui Senka _6_2_3_+_P +_@ (─) Mugen Mangetsu Dan _6_3_2_1_4_+_P +_@ (─) Fu Retsu Ra _6_3_2_1_4_+_K + +_* (─) Oboro Dukuyo: Kuroko _6_+^W_+^V +_* (─) Oboro Dukuyo: Bomb _4_+^W_+^V +_* (─) Oboro Dukuyo: Barrage ^W_+^V + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Chuck + - On the Character Select Screen, press _6_6_2_8_2_4_4_4_8 + +- CHUCK - +───────────────────────────────────────────────────────────────────────── +_( (─) Dangerous Knee _4 / _6_+^G +_( (─) Falling Knee _^_4 / _6_+^G + +_@ (─) Low Power Beam _2_3_6_+^E +_@ (─) High Power Beam _2_3_6_+^G +_@ (S) Firestorm Cannon _6_2_3_+_K +_@ (─) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (─) Angry Charge _2_1_4_+^G (^*) + +_* (─) Chuck Windy Violence _6_2_3_+^V + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^G + - 3rd Color, select the character with ^H + - 4th Color, select the character with ^J + - 5th Color, select the character with _S +$end + +################################################################################################### + +$info=primrage,primrage20,primrageo +$cmd +Primal Rage © 1994 Atari Games +Rebuilt by: Fabricio Coroquer (Created by: Procyon) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : High Quick +_b : High Fierce +_c : Low Quick +_d : Low Fierce +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves + +_` Finishing Moves + - After winning the match + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) High Strong _a_+_b +_) Low Strong _c_+_d + +- SAURON - +───────────────────────────────────────────────────────────────────────── +_@ Primal Scream _O_a_+_c_2_8 +_@ Earthquake Scream _O_a_+_b_+_d_8_2 +_@ Cranium Crusher _O_a_+_d_2_8 +_@ Leaping Bone Bash _O_b_+_c_2_8_2 +_@ Stun Roar _O_a_+_c_4_6 +_@ Neck Throw _O_b_+_d_6_4 +_@ Air Throw _O_b_+_d_8 +_@ Human Chomp _O_a_+_b_+_c_+_d_2_2_8 + +Finishing Moves +- Carnage _O_a_+_b_+_c_+_d_4_6_4_6_4 +- Flesh Eating _O_a_+_c_2_2, then _O_a_+_b_+_c_+_d_8_8 +- Grape Crusher _O_a_+_b_+_c_+_d_8_2_8_2_2 + +- TALON - +───────────────────────────────────────────────────────────────────────── +_) Slide _2_+_c_+_d + +_@ Brain Basher _O_b_+_c_4_8_6 +_@ Pounce and Flip _O_b_+_c_6_2_3 +_@ Frantic Fury _O_a_+_d_2_6 +_@ Slasher _O_a_+_c_+_d_2_6 +_@ Face Ripper _O_b_+_d_2_6 +_@ Jugular Bite _O_b_+_d_4_6 +_@ Run _O_a_+_c_4 / _6 +_@ Human Chomp _O_a_+_b_+_c_+_d_6_2 + +Finishing Moves +- Heart Wrenching _O_a_+_c_+_d_6_2_4_8 +- Shredder _O_a_+_d_6_2_4_8 +- Stampede _O_a_+_b_+_c_+_d_6_4_8_2 + +- VERTIGO - +───────────────────────────────────────────────────────────────────────── +_@ Slow Venom Spit _O_a_+_c_6_6 +_@ Fast Venom Spit _O_b_+_d_6_6 +_@ Voodoo Spell _O_b_+_c_4_4 +_@ Ground Teleport _O_b_+_d_2_2 +_@ Air Teleport _O_b_+_d_2_8 +_@ Come Slither _O_a_+_c_4_4 +_@ Scorpion Sting _O_b_+_c_6_6 +_@ Human Chomp _O_a_+_b_+_c_+_d_2_6_8 + +Finishing Moves +- Petrify _O_b_+_d_4_4_4, then _O_a_+_b_+_c_+_d_6_6 +- Shrink and Eat _O_b_+_d_4_4_4, then _O_a_+_b_+_c_+_d_2_8 +- La Vache Qui Rit _O_a_+_b_+_c_+_d_4_4_4_2_6 + +- BLIZZARD - +───────────────────────────────────────────────────────────────────────── +_) Slide _2_+_c_+_d + +_@ Quick Mega Punch _O_a_+_c_4_6 +_@ Short Mega Punch _O_a_+_b_+_c_+_d_4_6 +_@ Long Mega Punch _O_b_+_d_4_6 +_@ Fake Mega Punch _O_a_+_c_2_8 +_@ Freeze Breath _O_a_+_b_+_d_4_6 +_@ Ice Geyser _O_a_+_b_+_d_2_8 +_@ Punching Bag _O_a_+_d_6_2_4_8 +_@ Throw _O_b_+_c_6_2_4_8 +_@ Air Throw _O_b_+_c_8 +_@ Human Chomp _O_a_+_b_+_c_+_d_4_8_6_2 + +Finishing Moves +- Brain Bash _O_a_+_b_+_d_2_2_4_8_6 +- To-Da-Moon _O_a_+_b_+_c_+_d_2_2_2_2_8 +- Redemption _O_a_+_b_+_c_+_d_2_6_8_2_8 + +- CHAOS - +───────────────────────────────────────────────────────────────────────── +_) Slide _2_+_c_+_d + +_@ Grab-N-Throw _O_b_+_d_6_4 +_@ Slow Power Puke _O_b_+_c_8_6 +_@ Fast Power Puke _O_a_+_d_8_6 +_@ Fart of Fury _O_b_+_c_2_6_8_4 +_@ Ground Shaker _O_b_+_c_4_7_1 +_@ Flying Butt Slam _O_b_+_d_2_6_8_6_2_4 +_@ Battering Ram _O_a_+_c_6_6 +_@ Human Chomp _O_a_+_b_+_c_+_d_6_2_4 + +Finishing Moves +- Golden Shower _O_a_+_c_2_2, then _O_a_+_b_+_c_+_d_4_6_4_6 +- Cannonball _O_a_+_b_+_c_+_d_4_2_6_2_4 +- The Churl _O_a_+_b_+_c_+_d_6_6_6_4_4_4 + +- ARMADON - +───────────────────────────────────────────────────────────────────────── +_@ Bed-O-Nails _O_b_+_c_2_8 +_@ Iron Maiden _O_b_+_c_4_8_6 +_@ Mega Charge _O_a_+_c_4_2_6 +_@ Gut Gouger _O_a_+_b_+_c_6_4 +_@ Hornication Upper _O_a_+_b_+_c_3_6_9 +_@ Spinning Death _O_a_+_d_4_6_2 +_@ Flying Spikes _O_b_+_d_4_8 +_@ Human Chomp _O_a_+_b_+_c_+_d_8_6_2 + +Finishing Moves +- Gut Fling _O_a_+_b_+_c_2_2_2_2_8 +- Meditation _O_a_+_b_+_c_+_d_6_2_4_6_6 +- Falling Spikes _O_a_+_b_+_c_+_d_2_4_8_2 + +- DIABLO - +───────────────────────────────────────────────────────────────────────── +_@ Slow Fireball _O_b_+_d_2_6 +_@ Fast Fireball _O_a_+_c_2_6 +_@ Torch _O_a_+_c_8_6 +_@ Hot Foot _O_b_+_d_7_3 +_@ Mega Lunge _O_a_+_d_4_2_6 +_@ The Pulveriser _O_a_+_d_8_6_2 +_@ Inferno Flash _O_b_+_c_+_d_8 +_@ Human Chomp _O_a_+_b_+_c_+_d_2_8_2 + +Finishing Moves +- Incinerator _O_a_+_b_+_c_+_d_7_2_3 +- Fireball _O_b_+_c_+_d_6_6_6 +- Infernal _O_a_+_c_+_d_8_2_8_2_2 +$end + +################################################################################################### + +$info=primrag2 +$cmd +Primal Rage 2 © 1996 Atari Games +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : High Quick +_b : High Fierce +_c : High Power +_d : Low Quick +_e : Low Fierce +_f : Low Power +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Rage Morphs + +_` Rage Morphs + - Needs a FULL Rage Gauge + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Grab Opponent close _6_+_c +_( Overhead Smash close _6_+_f + +_) High Jump _2_8 +_) Hyper Attack _c_+_f +_) Grab Worshipper _2_2_+_b_+_d + +_* Rage Morph A _a_+_b_+_c +_* Rage Morph B _d_+_e_+_f +_* Rage Morph C _2_+_a_+_b_+_c +_* Rage Morph D _2_+_d_+_e_+_f + +- ARIK - AVATAR: SAURON +───────────────────────────────────────────────────────────────────────── +_( Toss the Meat _6_4_+_b_+_e + +_@ Carnivorous Slash _2_3_6_+_a / _b / _c +_@ Carnivorous Stab _6_6_+_d / _e / _f +_@ Slicing Fury ^*_a / _b / _c +_@ Tackling Sky Stab _2_8_+_d_+_e + +- SINJIN - AVATAR: DIABLO +───────────────────────────────────────────────────────────────────────── +_( Toss of Torture _6_4_+_b_+_e + +_@ Burning Shot _2_3_6_+_a / _b / _c +_@ Execution Uppercut _6_2_3_+_a / _b / _c +_@ Scalding Spiral ^*_a / _b / _c +_@ Inferno Geyser _2_2_+_d / _e / _f + +- MALYSSA - AVATAR: VERTIGO +───────────────────────────────────────────────────────────────────────── +_( Serpent Staff Throw _6_4_+_b_+_e + +_@ Venom Bolt (_^)_2_3_6_+_a / _b / _c +_@ Hypnotic Blast _6_6_+_d / _e / _f +_@ Serpentine Whirlwind ^*_a / _b / _c + +- KAZE - AVATAR: BLIZZARD +───────────────────────────────────────────────────────────────────────── +_( Caught by the Wind _6_4_+_b_+_e + +_@ A Hailstorm Slices ^*_a / _b / _c +_@ A Gale Wind Pierces _2_3_6_+_d / _e +_@ A Fridge Mist Freezes if... _2_1_4_+_d / _e / _f +_@ The Icicle Drops _8_2_+_d_+_e + +- XIAO MING - AVATAR: SLASHFANG +───────────────────────────────────────────────────────────────────────── +_( Slam Throw _6_4_+_b_+_e + +_@ Strato Punch _6_2_3_+_a / _b / _c +_@ Dengeki Ha _2_3_6_+_a / _b / _c +_@ Tiger Rage ^*_a / _b / _c +_@ Crescent Kick _2_1_4_+_d / _e / _f +_@ Shadow Strike _2_3_6_+_d / _e / _f + +- TOR - AVATAR: ARMADON +───────────────────────────────────────────────────────────────────────── +_( Armor Smash _6_4_+_b_+_e + +_@ Mace Projection _2_3_6_+_a / _b / _c +_@ Tremor Crush _2_2_+_d / _e / _f +_@ Impact Rush _2_3_6_+_d / _e / _f +_@ Wall O' Nails _2_1_4_+_a / _b / _c + +- KEENA - AVATAR: TALON +───────────────────────────────────────────────────────────────────────── +_( Volleyball Smasher _6_4_+_b_+_e + +_@ Forward Aerial _2_3_6_+_d / _e / _f +_@ Rewind Handspring _2_1_4_+_d / _e / _f +_@ Knife Throw _2_3_6_+_a / _b / _c +_@ Survival Roll _2_1_4_+_a / _b / _c +_@ Air Rewind _^_2_1_4_+_d / _e / _f + +- SHANK - AVATAR: CHAOS +───────────────────────────────────────────────────────────────────────── +_( Bite Throw _6_4_+_b_+_e + +_@ Fart Rocket (_^)_6_6_+_d / _e / _f +_@ Toxic Barrel _2_3_6_+_a / _b / _c +_@ Bomb Dispenser _2_1_4_+_d / _e / _f +_@ Insanity Pounce _2_8_+_d_+_e +$end + +################################################################################################### + +$info=pjustic,pjustica +$cmd +Project Justice © 2000 Capcom +Moero! Justice Gakuen +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Burning Vigor Attacks +_# Team Up Techniques +_& Party Up Techniques + +_` Burning Vigor Attacks + - Needs 1LV of Super Bar + +_` Team Up Techniques + - Needs 2LVs of Super Bar + +_` Party Up Techniques + - Needs 5LVs of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Super Jump _2_8 +_) Background Sidestep ^V +_) Foreground Sidestep _2_+^V +_) Tardy Counter blocking, do any move +_) Throw Escape when thrown ^W +_) Air Recovery knocked down on air _P_+_K / ^W / ^V +_) Ground Recovery being knocked down _P_+_K / ^W / ^V +_) Get Up Attack knocked down _P / _K + +- BATSU ICHIMONJI - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shove Down ^W +_( German Suplex from behind ^W +_( Headbutt and Beat Up crouching opponent _2_+^W +_( Head Drop _^^W + +_) Elbow Smash _6_+^G +_) Stepping Roundhouse _6_+^J +_) Overhead Punch _4_+^G +_) Axe Kick _4_+^J +_) Upper Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Kiai Dan (_^)_2_3_6_+_P +_@ Guts Upper _6_2_3_+_P +_@ Mikazuki Kick _2_1_4_+_K +_@ Ryuusei Kick _^_2_3_6_+_K + +_* Zenkai Kiai Dan (_^)_2_3_6_2_3_6_+_P +_* Zenkai Guts Upper _2_1_4_2_1_4_+_P +_* Zenkai Ryuusei Kick _^_2_3_6_2_3_6_+_K + +_# W Kiai Dan ^E_+^H / ^G_+^J + +_& Final Symphony ^W_+_K / ^V_+_P + +- HINATA WAKABA - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw ^W +_( German Suplex from behind ^W +_( Leap Frog and Kick crouching opponent _2_+^W +_( 360º Throw _^^W + +_) Straight _6_+^G +_) Backdoor Roundhouse _6_+^J +_) Axe Kick _4_+^J +_) Upward Smash _3_+^G +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Rengeki Ken _2_3_6_+_P +_@ Shouyou Ken _6_2_3_+_P +_@ Enbu Kyaku (_^)_2_1_4_+_K +_@ Renkyaku Dan _^_2_3_6_+_K_K_K + +_* Hisshou Rengekiken _2_3_6_2_3_6_+_P +_* Rasen Enbu Kyaku (_^)_2_1_4_2_1_4_+_K + +_# Guts Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) + +_& Final Symphony ^W_+_K / ^V_+_P + +- KYOSUKE KAGAMI - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Hurricaranna ^W +_( Leg Launcher from behind ^W +_( Back Roll Throw crouching opponent _2_+^W +_( Head Drop _^^W + +_) Stepping Palm _6_+^G +_) Roundhouse Kick _6_+^J +_) Spinning Backfist _4_+^G +_) Arc Axe Kick _4_+^J +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Cross Cutter _2_3_6_+_P +_@ Gen'ei Wave _^_2_3_6_+_P +_@ Gen'ei Kick (_^)_2_3_6_+_K +_@ Raijin Upper _6_2_3_+_P +_@ Gen'ei Breaker _2_1_4_+_P + +_* Kakusan Cross Cutter _2_3_6_2_3_6_+_P +_* Super Raijin Upper _2_1_4_2_1_4_+_P +_* Double Gen'ei Kick (_^)_2_3_6_2_3_6_+_K + +_# Last Symphony ^E_+^H / ^G_+^J + +_& Final Symphony ^W_+_K / ^V_+_P + +- CHAIRPERSON (IINCYO) - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( D.D.T. ^W +_( Bulldog from behind ^W +_( Shoulder Throw crouching opponent _2_+^W +_( 360º Throw _^^W + +_) Forward Elbow _6_+_G +_) Forward Knee _6_+^J +_) Overhead Smash _4_+^G +_) Side Kick _4_+^J +_) Uppercut _3_+^G +_) Upper Kick _3_+^J +_) Air Combo Finisher _6_+^G + +_@ Shippuu no Kata _2_3_6_+_P +_@ Haiwa no Kata _2_1_4_+_P +_@ Shouryuu no Kata _6_2_3_+_P (_O) +_@ Shiden no Kata _2_3_6_+_K (_O) +_@ Zenpou Tenshin no Kata _2_1_4_+_K + +_* Enbu Hirou _2_3_6_2_3_6_+_P +_* Sekkyou Kougeki _2_3_6_2_3_6_+_K + +_# Chairperson no One Point Advice ^E_+^H / ^G_+^J (restores life and fills 4LVs of Super Bar) + +_& Kiba Otoshi ^W_+_K / ^V_+_P + +- HAYATO NEKKETSU - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Power Punch ^W +_( German Suplex from behind ^W +_( Beat Down and Headbutt crouching opponent _2_+^W +_( Head Drop _^^W + +_) Front Stab _6_+^G +_) Side Kick _6_+^J +_) Slash _4_+^G +_) Cartwheel Smash _4_+^J +_) Upper Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Nekketsu Shinai (_^)_2_3_6_+_P +_@ Kaiten Shinai Otoshi _^_2_3_6_+_K +_@ Kiai Kick _6_2_3_+_K +_@ Kiai Knuckle _2_1_4_+_P +_@ Shidou Kick _2_1_4_+_K + +_* Nekketsu Udetatefuse _2_3_6_2_3_6_+_P +_* Nekketsu Cross Counter _2_1_4_2_1_4_+_P (_O) +_* Nekketsu Fuusha _2_3_6_2_3_6_+_K +_* Nekketsu Yase Gaman _2_1_4_2_1_4_+_K (Super Armor) + +_# Nekketsu Kiai Hou ^E_+^H / ^G_+^J + +_& Kiba Otoshi ^W_+_K / ^V_+_P + +- RAN HIBIKI - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Two Kicks and Photo ^W +_( German Suplex from behind ^W +_( Straddle Photo crouching opponent _2_+^W +_( 360º Throw _^^W + +_) Front Paper _6_+^G +_) Roundhouse Kick _6_+^J +_) Spinning Paper _4_+^G +_) Overhead Slice Kick _4_+^J +_) Upper Paper _3_+^G +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Flash Kougeki (_^)_2_3_6_+_P +_@ Kougai! (_^)_2_1_4_+_P +_@ Film Koukan (_^)_2_1_4_+_K + +_* Super Flash Kougeki _2_3_6_2_3_6_+_P +_* Totsugeki Interview _2_1_4_2_1_4_+_P + +_# Itadaki Scoop ^E_+^H / ^G_+^J + +_& Kiba Otoshi ^W_+_K / ^V_+_P + +- SHOMA SAWAMURA - GORIN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Grounder Hit ^W +_( German Suplex from behind ^W +_( Piledriver crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Bat Swing _6_+^G +_) Double Roundhouse _6_+^J +_) Overhead Bat Mash _4_+^G +_) Satsujin Sliding _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Chou Gousoku Kyuu (_^)_2_3_6_+_P +_@ Dai Kaiten Dapou _6_2_3_+_P +_@ Goukai Lead _4_+^V +_@ ^!Goukai Sliding ^H +_@ ^!Goukai Kick ^J +_@ ^!Goukai Cancel _? +_@ Ippon Zuri Dapou _2_1_4_+_P (reflect projectile) +_@ Niagara Drop _2_1_4_+_K + +_* Bunshin Makyuu (_^)_2_3_6_2_3_6_+_P +_* Homerun Dapou _2_1_4_2_1_4_+_P +_* Chou Satsujin Sliding _2_3_6_2_3_6_+_K + +_# Grand Slam ^E_+^H / ^G_+^J + +_& Nekketsu Daisharin ^W_+_K / ^V_+_P + +- NATSU AYUHARA - GORIN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Slap Up ^W +_( Bulldog from behind ^W +_( Piledriver crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Stepping Slap _6_+^G +_) Overhead Slap _4_+^G +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Jikkon Serve (_^)_2_3_6_+_P +_@ Sliding Receive _6_2_3_+_P +_@ Kaiten Receive _2_1_4_+_P +_@ Tokkun Spike _^_2_1_4_+_P +_@ Kanzen Block _^_6_2_3_+_P + +_* Senbon Spike (_^)_2_3_6_2_3_6_+_P +_* Makyuu Tenjou Serve _2_1_4_2_1_4_+_P + +_# Fight Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) + +_& Nekketsu Daisharin ^W_+_K / ^V_+_P + +- ROBERTO MIURA - GORIN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Slam and Overhead ^W +_( Headbutt and Rump Kick from behind ^W +_( Knee and Headbutt crouching opponent _2_+^W +_( Mundane Save _^^W + +_) Stepping Straight _6_+^G +_) Side Kick _6_+^J +_) Hackey Sack Combination _4_+^H^H^H^H +_) Axe Kick _4_+^J +_) Upper Kick _1_+^J +_) Feint _4 / _6_+^V +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Long Shot _2_3_6_+_K +_@ Rising Kick _6_2_3_+_K +_@ Sliding Kick _2_1_4_+_K +_@ Bicycle Kick _^_2_3_6_+_K +_@ Shining Save (_^)_2_3_6_+_P +_@ Perfect Catch _2_1_4_+_P (block projectile) + +_* Bakuretsu V Goal _2_3_6_2_3_6_+_K +_* Bakuretsu Lifting _2_1_4_2_1_4_+_K + +_# Trap W Shoot ^E_+^H / ^G_+^J + +_& Nekketsu Daisharin ^W_+_K / ^V_+_P + +- NAGARE NAMIKAWA - GORIN HIGH SCHOOL (GORIN UNIV.) +───────────────────────────────────────────────────────────────────────── +_( Thrusting Kick ^W +_( German Suplex from behind ^W +_( Boston Crab crouching opponent _2_+^W +_( 360º Throw _^^W + +_) Swimming Punch _6_+^G +_) Front Kick _6_+^J +_) Turning Punch _4_+^G +_) Flipper Face Slap _4_+^J +_) Double Upper _3_+^G +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Tobikomi (_^)_2_3_6_+_P +_@ Jinkou Jikyuu _2_1_4_+_P +_@ Hira-Oyogi Kick _2_3_6_+_K + +_* Kojin Medley (_^)_2_3_6_2_3_6_+_P +_* Chou Butterfly Ashi _2_3_6_2_3_6_+_K + +_# Synchronized Attack ^E_+^H / ^G_+^J + +_& Nekketsu Daisharin ^W_+_K / ^V_+_P + +- MOMO KARUIZAWA - GORIN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Headbutt and Racket to Throat ^W +_( Leg Launcher from behind ^W +_( Piledriver crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Side Racquet _6_+^G +_) Upper Kick _6_+^J +_) Overhead Smash _4_+^G +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Hoeru Serve _2_3_6_+_P +_@ ^!Hoeru Volley _2_3_6_+_P +_@ Batabata Racket _^_2_3_6_+_P (^*) +_@ Rocket Racquet _6_2_3_+_P +_@ Spin Smash _2_3_6_+_K +_@ Giant Swing close _6_3_2_1_4_+_P + +_* Dadakko Attack _2_3_6_2_3_6_+_P +_* Momo Crush (_^)_2_1_4_2_1_4_+_P + +_# Ningen Kabeuchi ^E_+^H / ^G_+^J + +_& Nekketsu Daisharin ^W_+_K / ^V_+_P + +- BOMAN DELGADO - PACIFIC HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Samoan Drop ^W +_( German Suplex from behind ^W +_( Beat Down and Knee crouching opponent _2_+^W +_( Power Slam _^^W + +_) Stepping Straight _6_+^G +_) Axe Kick _6_+^J +_) Hop Overhead Punch _4_+^G +_) Short Uppercut _3_+^E +_) Short Slide _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ God Hook _2_1_4_+_P +_@ God Rush _2_3_6_+_P +_@ God Lariat _^_2_1_4_+_P +_@ God Offense _2_3_6_+_K +_@ ^!God Straight ^E +_@ ^!God Upper ^G +_@ God Defense _2_1_4_+_K +_@ ^!God Straight ^E +_@ ^!God Upper ^G + +_* Heaven's Rush _2_3_6_2_3_6_+_P +_* Heaven's Cross (_^)_2_1_4_2_1_4_+_P + +_# W Power Buster ^E_+^H / ^G_+^J + +_& Triple Heaven's Cross ^W_+_K / ^V_+_P + +- DAIGO KAZAMA - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shake and Throw ^W +_( German Suplex from behind ^W +_( Beat Down and Knee crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Side Punch _6_+^G +_) Front Kick _6_+^J +_) Oveverhead Punch _4_+^G +_) Upper Kick _4_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Musou Tsuki _2_3_6_+^E +_@ Musou Tsuki _2_3_6_+^G (x3) +_@ Kikou Kai _^_2_3_6_+_P +_@ Daichi-zuki _2_1_4_+_P +_@ Musou Riken _6_2_3_+_P +_@ Musou-geri _2_1_4_+_K + +_* Shin Musou Seiken-Zuki _2_3_6_2_3_6_+_P +_* Kou Kikou Kai _^_2_3_6_2_3_6_+_P +_* Shin Otoko no Senaka _2_3_6_2_3_6_+_K + +_# Nan no Naka no Otoko ^E_+^H / ^G_+^J + +_& Gedou Koma ^W_+_K / ^V_+_P + +- EDGE "EIJI YAMADA" - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Vertical Suplex ^W +_( German Suplex from behind ^W +_( Beat Down and Knee crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Spinning Knife Slash _6_+^G +_) Somersault Heel Drop _6_+^J +_) Roundhouse Spin Kick _4_+^J +_) Handstand Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Ura-giri (_^)_2_3_6_+_P (x2) +_@ Taikuu Ura-giri _2_1_4_+_P (x2) +_@ Batou _2_3_6_+_K +_@ Hakai (_^)_2_1_4_+_K + +_* Souzetsu na Uragiri _2_3_6_2_3_6_+_P +_* Chi Matsuri _2_1_4_2_1_4_+_P + +_# Jigoku ^E_+^H / ^G_+^J + +_& Gedou Koma ^W_+_K / ^V_+_P + +- GAN ISURUGI - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Headbutt and Slam ^W +_( Bulldog from behind ^W +_( Piledriver crouching opponent _2_+^W +_( Powerbomb _^^W + +_) Straight Punch _6_+^G +_) Ground Stomp _4_+^J +_) Double Palm Upper _3_+^E +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Teppou Tsuki _2_3_6_+^E +_@ Teppou Tsuki _2_3_6_+^G (x3) +_@ Aranami Shiko _2_3_6_+^H +_@ Aranami Shiko _2_3_6_+^J (x2) +_@ Kashiwade Yaburi _6_2_3_+_P +_@ Buchika Mashi _2_1_4_+_K +_@ Oo Arashi close _6_3_2_1_4_+_P +_@ Ganseki Otoshi _^ close _2_3_6_+_P +_@ Ganseki Kudaki _^_2_3_6_+_K + +_* Midare Teppou Tsuki _2_3_6_2_3_6_+_P +_* Nadare Otoshi _^ close _2_3_6_2_3_6_+_P +_* Funka Zan close _2_1_4_2_1_4_+_P + +_# Kakka Zan ^E_+^H / ^G_+^J + +_& Gedou Koma ^W_+_K / ^V_+_P + +- HIDEO SHIMAZU - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw ^W +_( German Suplex from behind ^W +_( Back Roll Throw crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Hook Punch _6_+^G +_) Overhead Punch _4_+^G +_) Axe Kick _4_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Seiha Ken _2_3_6_+_P +_@ Kuuchuu Seiha Ken _^_2_3_6_+_P +_@ ^!Double Seiha Ken (with ^G) ^G +_@ Taikuu Seiha Ken _2_1_4_+_P +_@ Jicchoku Ken _6_2_3_+_P +_@ Shin'en Kyaku _2_1_4_+_K +_@ Raiei Shuu _^_2_3_6_+_K + +_* Shimazu-ryuu Jicchoku Ken _2_3_6_2_3_6_+_P +_* Shimazu-ryuu Seiha Ken _2_1_4_2_1_4_+_P +_* Shimazu-ryuu Raiei Shuu _^_2_3_6_2_3_6_+_K + +_# Shimazu-ryuu Shin Seiha Ken ^E_+^H / ^G_+^J + +_& Shakusei no Arashi ^W_+_K / ^V_+_P + +- KYOKO MINAZUKI - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Double Blow ^W +_( Arm Bar from behind ^W +_( Leg Bar crouching opponent _2_+^W +_( 360º Throw _^^W + +_) Stepping Slap _6_+^G +_) Backdoor Roundhouse _6_+^J +_) Axe Kick _4_+^J +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^J + +_@ Shusseki Kakunin _2_1_4_+_P +_@ Kaishin (_^)_2_1_4_+_K (x3) +_@ Shokushin _2_3_6_+_P_K_K_K_K_K +_@ Shouten Sekkai (_^)_6_2_3_+^H +_@ Shouten Sekkai (_^)_6_2_3_+^J^J +_@ Shinshin _4_+^V +_@ Katayoku no Kamae _2_3_6_+_K (block projectile) + +_* Shi no Kaigo _2_3_6_2_3_6_+_P +_* Tengoku he no Kaidan _2_3_6_2_3_6_+_K +_* Naraku no Houdou _2_1_4_2_1_4_+_K + +_# Kyuukyoku no Kyousei Jutsu ^E_+^H / ^G_+^J (restores life) + +_& Shakusei no Arashi ^W_+_K / ^V_+_P + +- AKIRA KAZAMA - SEIJYUN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Akido Flip ^W +_( Leg Launcher from behind ^W +_( Back Roll Throw crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Stepping Back Chop _6_+^G +_) Arc Kick _6_+^J +_) ^!Spin Kick ^J +_) ^!Sweep Kick _2_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Ura Rimon _2_3_6_+_P +_@ Senpuu-bu _2_3_6_+_K (x3) +_@ Houbu close _2_1_4_+_K +_@ Haten Rengeki _2_1_4_+_P_K + +_* Ha no Renbu _2_1_4_2_1_4_+_P +_* Ten no Renbu _2_1_4_2_1_4_+_K +_* Kikou Kai (_^)_2_3_6_2_3_6_+_P +_* Haten Mueishuu _2_3_6_2_3_6_+_K + +_# Kyousou Rengeki Shuu ^E_+^H / ^G_+^J + +_& Seijo no Tettsuchi ^W_+_K / ^V_+_P + +- ZAKI "AOI HIMEZAKI" - SEIJYUN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Slap-U-Silly ^W +_( German Suplex from behind ^W +_( Beat Down and Knee crouching opponent _2_+^W +_( 360º Throw _^^W + +_) Front Palm _6_+^G +_) Front Kick _6_+^J +_) Overhead Smash _4_+^G +_) Overhead Kick _4_+^J +_) Double Upper Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Hakai no Tekkusari (_^)_2_3_6_+_P (_O^G) +_@ Dokuja no Tekkusari _2_1_4_+_P (_O^G) +_@ Taikuu no Tekkusari _6_2_3_+_P (_O^G) +_@ Gankougeri _2_1_4_+_K +_@ Kokou no Pride _2_3_6_+_K +_@ ^!Tenka Soutai ^H +_@ ^!Tenjou Sokutou ^J +_@ ^!Maji-geri _8_+^H +_@ ^!Ura Maji-geri _8_+^J + +_* Hissatsu Raikou Tekkusari (_^)_2_3_6_2_3_6_+_P +_* Hissatsu Inazuma Gankougeri _2_1_4_2_1_4_+_K + +_# Gantsuke 120% ^E_+^H / ^G_+^J + +_& Seijo no Tettsuchi ^W_+_K / ^V_+_P + +- YURIKA KIRISHIMA - SEIJYUN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Dancing Trip ^W +_( Throat Slash from behind ^W +_( Flipping Back Stab crouching opponent _2_+^W +_( Twirl and Smash _^^W + +_) Spinning Arc _6_+^G +_) Front Kick _6_+^J +_) Double Bow Slash _4_+^G +_) Cartwheel Kick _4_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Hiren no Serenade (_^)_2_1_4_+_P +_@ Miwaku no Waltz _2_3_6_+_P +_@ Shinen no Minuet _6_2_3_+_P +_@ Rakujitsu no Lullaby _2_1_4_+_K + +_* Meifu no Nocturne _2_3_6_2_3_6_+_P +_* Jiai no Requiem _2_1_4_2_1_4_+_P +_* Shiyobu no Rondo (_^)_2_3_6_2_3_6_+_K + +_# Hagirei no Concerto ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) + +_& Seijo no Tettsuchi ^W_+_K / ^V_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Unlocks Characters + - On the Game Test Menu, select PASSWORD and enter a password below: + 1B6GIMWN = Unlocks Burning Batsu + YDWVNBTU = Unlocks Vatsu + 5RC52J3M = Unlocks Powered Akira + RG026E1B = Unlocks Wild Daigo + C83LKN59 = Unlocks Hyo Imawano + KROYV4EZ = Unlocks Kurow Kirishima + MGNG8U92 = Unlocks Demon Hyo + J2ACRC4U = Unlocks All Characters + +- BURNING BATSU - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shove Down ^W +_( German Suplex from behind ^W +_( Headbutt and Beat Down crouching opponent _2_+^W +_( Head Drop _^^W + +_) Elbow Smash _6_+^G +_) Stepping Roundhouse _6_+^J +_) Overhead Punch _4_+^G +_) Axe Kick _4_+^J +_) Upper Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Kiai Dan (_^)_2_3_6_+_P +_@ Guts Upper _6_2_3_+_P +_@ Mikazuki Kick _2_1_4_+_K +_@ Ryuusei Kick _^_2_3_6_+_K + +_* Nekketsu Zenkai Kiai Dan (_^)_2_3_6_2_3_6_+_P +_* Zenkai Guts Upper _2_1_4_2_1_4_+_P +_* Zenkai Ryuusei Kick _^_2_1_4_2_1_4_+_K +_* Imawano-ryuu Mozu Otoshi (_^) close _2_3_6_2_3_6_+_K + +_# W Kiai Dan ^E_+^H / ^G_+^J + +_& Final Symphony ^W_+_K / ^V_+_P + +- VATSU - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shove Down ^W +_( German Suplex from behind ^W +_( Headbutt and Beat Down crouching opponent _2_+^W +_( Head Drop _^^W + +_) Elbow Smash _6_+^G +_) Stepping Roundhouse _6_+^J +_) Overhead Punch _4_+^G +_) Axe Kick _4_+^J +_) Upper Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Kiai Dan (_^)_2_3_6_+_P +_@ Yami Kagura _2_1_4_+_P_P_P +_@ Kyoujuu Reppa _6_2_3_+_P (_O^G) +_@ Yasha-guruma (_^)_2_3_6_+_K (^*) + +_* Ankoku Kiai Dan (_^)_2_3_6_2_3_6_+_P +_* Imawano-ryuu Kyoujuu Reppa _2_1_4_2_1_4_+_P + +_# Ankoku W Kiai Dan ^E_+^H / ^G_+^J + +_& Final Symphony ^W_+_K / ^V_+_P + +- TIFFANY LORDS - PACIFIC HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Chest Thrusting ^W +_( German Suplex from behind ^W +_( Beat Down and Knee crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Short Upper _6_+^E +_) Clap Punch _6_+^G +_) Stepping High Kick _6_+^J +_) Straight Punch _4_+^G +_) Axe Kick _4_+^J +_) Forward Low Punch _1_+^G +_) Forward Punch _3_+^E +_) Stamp Kick _^_2_+_K +_) Splits Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Groovy Knuckle _2_3_6_+_P (_O) +_@ Groovy Punch _2_1_4_+_P (_O) +_@ Beautiful Spin _6_2_3_+_K +_@ Exciting Kick (_^)_2_1_4_+_K +_@ Groovy Wheel _2_3_6_+_K + +_* Groovy Screw _2_3_6_2_3_6_+_P +_* Groovy Special close _2_1_4_2_1_4_+_P +_* Wonderful Kick _2_3_6_2_3_6_+_K + +_# Love & Peace ^E_+^H / ^G_+^J (restores life) + +_& Triple Heaven's Cross ^W_+_K / ^V_+_P + +- ROY BROMWELL - PACIFIC HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Pummel ^W +_( Leg Launcher from behind ^W +_( German Suplex crouching opponent _2_+^W +_( Toss Back _^^W + +_) Gut Blow _6_+^G +_) Stepping High Kick _6_+^J +_) Hot Overhead Smash _4_+^G +_) Backflip Kick _4_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Dynamite Straight _2_3_6_+_P +_@ Twister Upper _6_2_3_+_P +_@ Touchdown Wave _2_1_4_+_P +_@ Air Dynamite _^_2_3_6_+_P + +_* Triple Twister _2_3_6_2_3_6_+_P (^*) +_* Super Touchdown _2_1_4_2_1_4_+_P +_* Dynamite Justice _2_3_6_2_3_6_+_K + +_# W Rising Tornado ^E_+^H / ^G_+^J + +_& Triple Heaven's Cross ^W_+_K / ^V_+_P + +- POWERED AKIRA - SEIJYUN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Power Shove ^W +_( Leg Launcher from behind ^W +_( Back Roll Throw crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Stepping Back Chop _6_+^G +_) Arc Kick _6_+^J +_) ^!Spin Kick ^J +_) ^!Sweep Kick _2_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Ura Rimon _2_3_6_+_P +_@ Youshi Saiken _6_2_3_+_P +_@ Senpuu-bu _2_3_6_+_K (x3) +_@ Houbu close _2_1_4_+_K +_@ Haten no Kamae _2_1_4_+_P +_@ ^!Ryuuga Rengiri ^E^G^J^H^H^H +_@ ^!Sen'en Shippuubu ^G^E^H^J +_@ ^!Bully Beater ^H^E^G^J +_@ ^!Houseidou Geki ^H^H^H^E^G^J +_@ ^!Tenhou no Kyaku ^J^H^H^H^E^G + +_* Ha no Renbu _2_1_4_2_1_4_+_P +_* Ten no Renbu _2_1_4_2_1_4_+_K +_* Kikou Kai (_^)_2_3_6_2_3_6_+_P + +_# Rengeki Renbu ^E_+^H / ^G_+^J + +_& Gedou Koma ^W_+_K / ^V_+_P + +- WILD DAIGO - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Ground Pound and Toss ^W +_( German Suplex from behind ^W +_( Beat Down and Knee crouching opponent _2_+^W +_( Rolling Slam _^^W + +_) Side Punch _6_+^G +_) Front Kick _6_+^J +_) Oveverhead Punch _4_+^G +_) Upper Kick _4_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Musou Tsuki _2_3_6_+^E +_@ Musou Tsuki _2_3_6_+^G (x3) +_@ Kikou Kai _^_2_3_6_+_P +_@ Daichi-zuki _2_1_4_+_P +_@ Musou Riken _6_2_3_+_P +_@ Musou-geri _2_1_4_+_K + +_* Shin Musou Seiken-Zuki _2_3_6_2_3_6_+_P +_* Kou Kikou Kai _^_2_3_6_2_3_6_+_P +_* Shin Otoko no Senaka _2_3_6_2_3_6_+_K + +_# Nan no Naka no Otoko ^E_+^H / ^G_+^J + +_& Gedou Koma ^W_+_K / ^V_+_P + +- HYO IMAWANO - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw ^W +_( Bulldog from behind ^W +_( Back Roll Throw crouching opponent _2_+^W +_( Head Drop _^^W + +_) Forward Slash _6_+^E +_) Straight Slash _6_+^G +_) Roundhouse Kick _6_+^J +_) Axe Kick _4_+^J +_) High Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Ichimonji-giri _2_3_6_+_P +_@ ^!Jyuumonji-giri _P +_@ Iai-giri _2_1_4_+_P +_@ ^!Iai-giri Kai ^G +_@ Ouryuu Zan _6_2_3_+_P +_@ Tenrai Zan _^_2_3_6_+_P +_@ Gen'ei Shuu (_^)_2_1_4_+_K + +_* Ankoku Shippuu Zan _2_3_6_2_3_6_+_P +_* Ankoku Gen'ei Shuu _2_1_4_2_1_4_+_K +_* Ankoku Gen'ei Zan _2_3_6_2_3_6_+_K + +_# Zankoku Zan ^E_+^H / ^G_+^J + +_& Shakusei no Arashi ^W_+_K / ^V_+_P + +- KUROW KIRISHIMA - DARKSIDE STUDENT CONGRESS +───────────────────────────────────────────────────────────────────────── +_( Double Slash ^W +_( Circle Slash from behind ^W +_( Head Dance crouching opponent _2_+^W +_( Frankensteiner _^^W + +_) Forward Claw _6_+^G +_) Front Kick _6_+^J +_) Overhead Smash _4_+^G +_) Turning Slice Kick _4_+^J +_) Upper Claw _3_+^G +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^J + +_@ Yami Kagura _2_3_6_+_P (x3) +_@ Roppu Zuki _2_1_4_+_P +_@ Kyoujuu Reppa _6_2_3_+_P (_O^G) +_@ Yasha-guruma (_^)_2_3_6_+_K (^*) +_@ Yamikake _2_1_4_+_K (reverse all) + +_* Kirishima-ryuu Kyoujuu Reppa _2_3_6_2_3_6_+_P +_* Kirishima-ryuu Shinkuu Anran _2_1_4_2_1_4_+_P +_* Kinki Chirasui Kyoujuu Reppa _2_3_6_2_3_6_+_P + +_# Kirishima-ryuu Juumonji Sappou ^E_+^H / ^G_+^J + +_& Kirishima-ryuu Ichimonji Rensatsu ^W_+_K / ^V_+_P + +- DEMON HYO - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Double Slash ^W +_( Bulldog from behind ^W +_( Back Roll Throw crouching opponent _2_+^W +_( Head Drop _^^W + +_) Straight Slash _6_+^G +_) Turning Sword Slash _4_+^G +_) Axe Kick _4_+^J +_) High Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Satsujin (_^)_2_3_6_+_P +_@ Shikku _2_1_4_+_P (x3) +_@ Ouryuu Zan _6_2_3_+_P +_@ Gen'ei Shuu (_^)_2_1_4_+_K + +_* Mugen-ryuu Shunsatsu Muon _2_3_6_2_3_6_+_P +_* Mugen-ryuu Ankoku Shougekizan _2_3_6_2_3_6_+_K +_* Mugen-ryuu Anfubuki (_^)_2_1_4_2_1_4_+_K + +_# Mugen-ryuu Zankoku Zan ^E_+^H / ^G_+^J + +_& Shakusei no Arashi ^W_+_K / ^V_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^G + - 3rd Color, select the character with ^H + - 4th Color, select the character with ^J + - 5th Color, select the character with ^W + - 6th Color, select the character with ^V +$end + +################################################################################################### + +$info=rotd,rotdh +$cmd +Rage of the Dragons © 2002 Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves +_& Super Desperation Moves +_# First Impact Combos + +_` Desperation Moves + - Needs 1LV of Super Bar + +_` Super Desperation Moves + - Needs 2LVs of Super Bar + +_` First Impact Combos + - After the First Impact Attack + +_` Special Team Duplex + - Billy and Lynn Dragon Bite + - Jimmy and Sonia Slice and Burn + - Radel and Annie Shock Treatment + - Kang and Jones Out of My Way + - Cassandra and Oni Darkness Falls + - Elias and Alice Soul Destroyer + - Pepe and Pupa Lightning Rod + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Normal Jump _8 +_) Low Jump _X_8 +_) High Jump _2_8 +_) Long Jump running _9 +_) Dodge _A_+_B +_) Roll Forward _6_+_A_+_B +_) Roll Backward _4_+_A_+_B +_) Throw Escape when thrown _4 / _6_+_C +_) Roll knocked down _A_+_B +_) Counter Attack (1LV) blocking _C_+_D +_) Character Change _B_+_C +_) Tag Out Rush (1LV) _2_3_6_+_B_+_C +_) ^!Team Duplex (1LV) _2_3_6_+_B_+_C +_) Surrender _O_A_+_B_+_C_+_D + +_# First Impact Attack _C_+_D + +- BILLY LEWIS - +───────────────────────────────────────────────────────────────────────── +_( Throat Toss _4 / _6_+_C + +_) Axe Kick _6_+_B + +_@ Single Slash _2_3_6_+_A +_@ ^!Slashing Cross _2_3_6_+_P +_@ Double Slash _2_3_6_+_C +_@ ^!Flaming Cross _2_3_6_+_P +_@ Ko Ryu Kyaku _6_2_3_+_K +_@ Lightning Tail _2_3_6_+_K +_@ Blue Rage (_^)_2_1_4_+_B +_@ Blue Rage (_^)_2_1_4_+_D (x3) + +_* Back Slasher _2_1_4_1_2_3_6_+_B + +_& Double Back Slasher _2_1_4_1_2_3_6_+_D + +_# Ground Combo _B_A_C_D_D +_# Air Combo _A_B_B_C_D + +- LYNN BAKER - +───────────────────────────────────────────────────────────────────────── +_( Toss Over _4 / _6_+_C +_( Air Toss Over _^_6_+_C + +_) Down Palm _6_+_A +_) Crossup Kick _^_4_+_B + +_@ Ko Ryu Sho Zan _2_3_6_+_P +_@ Ko Ryu Kyaku ^2_8_+_K +_@ Ryu En Hou _6_2_3_+_P +_@ ^!Karasu Kyaku _2_3_6_+_K +_@ ^!Kyaku Binta _K +_@ Enretsu Ken _6_3_2_1_4_+_P + +_* Tobi Ryu _2_1_4_1_2_3_6_+_B + +_& Shin Tobi Ryu _2_1_4_1_2_3_6_+_D + +_# Ground Combo _A_A_A_C_C +_# Air Combo _A_A_A_C_C + +- JIMMY LEWIS - +───────────────────────────────────────────────────────────────────────── +_( Grab and Toss _4 / _6_+_C + +_) Down Elbow _6_+_A +_) Step Uppercut _3_+_A + +_@ Red Rage _2_3_6_+_P +_@ Shouryuu Dan _6_2_3_+_P +_@ Heat Hurricane _6_3_2_1_4_+_A +_@ Hurricane Charge _6_3_2_1_4_+_C +_@ ^!Heat Elbow _8 +_@ ^!Heat Upper _2 +_@ Cannon Kick _2_1_4_+_K + +_* Gun Blow _2_1_4_1_2_3_6_+_A + +_& Super Gun Blow _2_1_4_1_2_3_6_+_C + +_# Ground Combo _A_A_B_C_C +_# Air Combo _B_A_C_D_D + +- SONIA ROMANENKO - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner Slam _4 / _6_+_C + +_) Sliding Axe _6_+_B +_) Sliding Snake _3_+_B + +_@ Snake _2_3_6_+_A +_@ Snake Hold _2_3_6_+_B / _C / _D +_@ Snake Whip _6_2_3_+_K +_@ Snake Bite _2_1_4_+_B +_@ Snake Fangs _2_1_4_+_D +_@ Fascination Sharp close _6_3_2_1_4_+_P + +_* Guardian Mercy Short _2_3_6_2_3_6_+_A +_* Guardian Mercy Far _2_3_6_2_3_6_+_B + +_& Guardian Death Short _2_3_6_2_3_6_+_C +_& Guardian Death Far _2_3_6_2_3_6_+_D + +_# Ground Combo _A_A_C_C_D +_# Air Combo _B_A_B_A_C + +- RADEL - +───────────────────────────────────────────────────────────────────────── +_( Leg Cyclone _4 / _6_+_C + +_) Double Spike _3_+_B + +_@ Glass Escape _2_3_6_+_P +_@ Dead Dragon _6_2_3_+_P +_@ Screw Back _6_3_2_1_4_+_K +_@ Head Execution close _6_3_2_1_4_+_P +_@ ^!Glass Smash _2_1_4_+_P + +_* Shadow Sword _2_3_6_3_2_1_4_+_A + +_& Shadow Sword Destroyer _2_3_6_3_2_1_4_+_C + +_# Ground Combo _A_A_A_C_D +_# Air Combo _A_A_A_C_D + +- ANNIE MURAKAMI - +───────────────────────────────────────────────────────────────────────── +_( Backflip Toss _4 / _6_+_C +_( Air Backflip Toss _^_6_+_C + +_) Double Knee _6_+_B + +_@ Zuum _2_3_6_+_P +_@ Zuum Cross _6_2_3_+_P +_@ Ichi Ni Zan _6_3_2_1_4_+_K +_@ Cat Leap _6_3_2_1_4_+_P +_@ Magical Comet _^_2_3_6_+_P + +_* Crossing Wrath _2_1_4_2_1_4_+_A (_O) + +_& Double Crossing Wrath _2_1_4_2_1_4_+_C (_O) + +_# Ground Combo _A_A_B_C_C +_# Air Combo _A_A_B_D_C + +- KANG JAE-MO - +───────────────────────────────────────────────────────────────────────── +_( Somersault Toss _4 / _6_+_C + +_) Sumo Stomp _6_+_B +_) Sumo Charge _3_+_A +_) Stomach Set _3_+_C + +_@ Fire Bomb _2_3_6_+_P +_@ Kang Screw _6_2_3_+_P +_@ Kang Anger _4_1_2_3_6_+_K +_@ Rolling Fire _2_1_4_+_P + +_* Body Press Special close _6_3_2_1_4_6_3_2_1_4_+_A + +_& Body Press Crush Special close _6_3_2_1_4_6_3_2_1_4_+_C + +_# Ground Combo _A_A_A_A_C +_# Air Combo _A_A_A_A_C + +- Mr. JONES - +───────────────────────────────────────────────────────────────────────── +_( Toss to Ground _4 / _6_+_C +_( Air Toss to Ground _^_6_+_C + +_) Down Elbow _6_+_A +_) Slide Double _3_+_B + +_@ Gaudy Punch ^*_P +_@ Retro Knuckle _2_1_4_+_P +_@ Arc Fliegen _2_1_4_+_K +_@ Funky Impact _2_3_6_+_P + +_* Groove Master _2_1_4_2_1_4_+_B + +_& Enter the Groove Master _2_1_4_2_1_4_+_D + +_# Ground Combo _A_B_C_D_C +_# Air Combo _A_B_B_C_C + +- CASSANDRA MURATA - +───────────────────────────────────────────────────────────────────────── +_( Powerful Lift _4 / _6_+_C + +_) Snapping Axe _6_+_B +_) Slide Kick _3_+_B + +_@ Illusion _2_3_6_+_K +_@ Angel Wings _6_2_3_+_P +_@ Fallen Angel _^_2_1_4_+_K +_@ Innocence _6_3_2_1_4_+_P (reverse jump/high/mid) + +_* Ground White Wave _2_1_4_1_2_3_6_+_A +_* Air White Wave _^_2_3_6_3_2_1_4_+_A + +_& Ground White Wave Splash _2_1_4_1_2_3_6_+_C +_& Air White Wave Splash _^_2_3_6_3_2_1_4_+_C + +_# Ground Combo _A_B_C_C_D +_# Air Combo _A_B_C_C_D + +- ONI INOMURA - +───────────────────────────────────────────────────────────────────────── +_( Death Claw _4 / _6_+_C +_( Falling Doom _^_6_+_C + +_) Spin Claw _6_+_A +_) Sky High _3_+_B + +_@ The Ripper _4_1_2_3_6_+_P +_@ Rising Cutter _6_2_3_+_P +_@ Cold Steel _2_1_4_+_P (x3) +_@ Cutting Edge _^_2_1_4_+_P + +_* Bloody Mess _2_3_6_2_3_6_+_B + +_& Bloody Mess Charge _2_3_6_2_3_6_+_D (_O) + +_# Ground Combo _A_A_C_C_D +_# Air Combo _A_B_C_C_D + +- ELIAS PATRICK - +───────────────────────────────────────────────────────────────────────── +_( Heart Punch _4 / _6_+_C + +_) Punch Down _6_+_A +_) Double Low _6_+_B + +_@ Holy Flare _2_3_6_+_P +_@ Magnus _2_1_4_+_P +_@ Hell or Heaven _4_1_2_3_6_+_K +_@ Sinful close _6_2_3_+_P + +_* Maximum Delirium _6_3_2_1_4_6_+_A + +_& Super Maximum Delirium _6_3_2_1_4_6_+_C + +_# Ground Combo _A_B_A_C_D +_# Air Combo _A_C_D_D_D + +- ALICE CARROL - +───────────────────────────────────────────────────────────────────────── +_( Energy Blast _4 / _6_+_C + +_) Orb Charge _6_+_A +_) Double Stomp _^_2_+_B + +_@ Twinkle _2_3_6_+_A +_@ Twinkle Twinkle _2_3_6_+_C +_@ Rising Hell _6_2_3_+_P +_@ Eat It _2_1_4_+_P +_@ Heads Off _^_2_1_4_+_K + +_* Red Rose of Darkness _6_3_2_1_4_6_+_A + +_& Red Rose of Destruction _6_3_2_1_4_6_+_C + +_# Ground Combo _A_A_C_C_C +_# Air Combo _B_A_C_D_D + +- PEPE "JOSE" RODRIGUEZ - +───────────────────────────────────────────────────────────────────────── +_( Frankensteiner _4 / _6_+_C +_( Air Frankensteiner _^_6_+_C + +_) Hopping Fist _6_+_A +_) Wind Kicks _3_+_B + +_@ Istak _2_1_4_+_P +_@ Arriba _6_2_3_+_B +_@ Arriba Slash _6_2_3_+_D +_@ Temoc _^_2_1_4_+_K +_@ Cuautli close _6_3_2_1_4_+_P + +_* Quetzalcoatl _2_3_6_2_3_6_+_A + +_& Quetzalcoatl Blast _2_3_6_2_3_6_+_C + +_# Ground Combo _A_B_C_D_D +_# Air Combo _B_A_C_D_D + +- PUPA SALGUEIRO - +───────────────────────────────────────────────────────────────────────── +_( Choking Slam _4 / _6_+_C +_( Thoughtless Toss _^_6_+_C + +_) Wrench Blow _6_+_A +_) Tricky Feet _3_+_B + +_@ Real Beat ^*_K +_@ ^!Swift Exit _2_3_6_+_K +_@ Benção _2_3_6_+_P +_@ Breeze Dancer _6_2_3_+_K +_@ ^!Wrench Strike _2_+_P +_@ Parafuso _6_3_2_1_4_+_K +_@ Queixada _O_K for 2 seconds + +_* Au Lande _2_3_6_2_3_6_+_B +_* Super Queixada _O_K for 10 seconds + +_& Au Lande Frenzy _2_3_6_2_3_6_+_D +_& Ultimate Queixada _O_K for 30 seconds + +_# Ground Combo _A_A_B_B_D +_# Air Combo _B_B_D_D_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Abubo Rao + - On the Character Select Screen, press _8_8_8_8_2_2_2_4_4_6 + +_` Johann + - Playable only with M.A.M.E. Cheats + +- ABUBO RAO - +───────────────────────────────────────────────────────────────────────── +_( Goodbye _4 / _6_+_C + +_) Body Splash _6_+_A +_) Hammer Crush _3_+_A +_) Reaching Fist _3_+_C + +_@ Steel Crusher _2_3_6_+_A (_O) +_@ Steel Bender _2_3_6_+_C (_O) +_@ Flea Feint _6_2_3_+_A +_@ Flea Catch _6_2_3_+_C +_@ Violent Instinct _4_1_2_3_6_+_K +_@ Destruction close _6_3_2_1_4_+_P + +_* War Path close _6_3_2_1_4_6_3_2_1_4_+_A + +_& Mega War Path close _6_3_2_1_4_6_3_2_1_4_+_C + +_# Ground Combo _A_A_B_B_D +_# Air Combo _A_A_B_B_D + +- JOHANN - +───────────────────────────────────────────────────────────────────────── +_( Painful Scream _4 / _6_+_C + +_@ Surge of Anger _2_1_4_+_A +_@ Signs of Doom _2_1_4_+_B +_@ Silent Sorrow _2_1_4_+_C +_@ Painful Scream close _2_1_4_+_D + +_* Burnt Offering _2_3_6_3_2_1_4_+_A + +_& Scorched Offering _2_3_6_3_2_1_4_+_C +$end + +################################################################################################### + +$info=ragnagrd +$cmd +Ragnagard © 1996 Saurus +Shin-Oh-Ken +Rebuilt by: Fabricio Coroquer (Created by: t65will) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Light Punch (_P) +_B : Light Kick (_K) +_C : Heavy Punch (_P) +_D : Heavy Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves +_& Super Desperation Moves + +_` Special Moves + - Special Moves with (F) become powerful with the FIRE Elemental Bar FULL + - Special Moves with (B) become powerful with the BREEZE Elemental Bar FULL + - Special Moves with (T) become powerful with the THUNDER Elemental Bar FULL + - Special Moves with (W) become powerful with the WATER Elemental Bar FULL + +_` Desperation Moves + - Desperation Moves with (F) needs 1 FIRE Symbol on Elemental Gauge + - Desperation Moves with (B) needs 1 BREEZE Symbol on Elemental Gauge + - Desperation Moves with (T) needs 1 THUNDER Symbol on Elemental Gauge + - Desperation Moves with (W) needs 1 WATER Symbol on Elemental Gauge + +_` Super Desperation Moves + - Needs 3 Symbols of any element on Elemental Gauge / FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Air Dash _^_6_6 +_) Blow Away Attack _6_+_B_+_C +_) Diving Attack _^_2_+_A_+_B +_) Flying Attack (_^)_8_+_A_+_B +_) Throw Escape when thrown _6_9_8_+_A / _B +_) Charge Element 1 Gauge _O_A_+_B_+_C +_) Charge Element 2 Gauge _O_B_+_C_+_D + +- SUSANO - +───────────────────────────────────────────────────────────────────────── +_( (─) Overhead Toss _4 / _6_+_C / _D + +_) (─) Charging Elbow Drop _6_+_C + +_@ (T) Ryuu Ga Hou _2_3_6_+_P +_@ (T) Ryuu Hare Ba _2_3_6_2_3_6_+_P +_@ (T) Ryuu Ga Raku Kyaku (_^)_4_2_1_+_K +_@ (F) Koku Ryuu Sai (_^)_6_2_3_+_P +_@ (─) Slam Strike close _6_3_2_1_4_+_C / _D + +_* (T) Raigeki Rin _2_3_6_2_+_A_+_B +_* (F) Nana Garera Orochinagi _A_+_B_+_C_6_3_2_1_4_+_A_B_C_D_A_B_C + +_& (─) Sou Mei Fuu Rai Ken _2_3_6_2_1_4_+_C_+_D + +- BENTEN - +───────────────────────────────────────────────────────────────────────── +_( (─) Frankensteiner _4 / _6_+_C / _D + +_) (─) Twirl Slice _6_+_C + +_@ (T) Sourai Raku _^ close _6_3_2_1_4_+_K +_@ (T) Sourai Geki _^ close _4_1_2_3_6_+_K +_@ (B) Ryuu Sei Zan (_^)_6_2_3_+_P +_@ (─) Sou Rai Raku close _6_3_2_1_4_+_C / _D + +_* (T) Seki Ryuu Sou Ken _2_1_4_2_3_6_+_A_+_B +_* (B) Senkuu Hou'ou Yoku _2_3_6_4_6_+_B_+_C + +_& (─) Shinkuu Ren Zan _6_4_6_3_2_1_4_+_A_+_B + +- CHICHI-NENE - +───────────────────────────────────────────────────────────────────────── +_( (─) Human Catapult _4 / _6_+_C / _D + +_) (─) Charging Dropkick _6_+_D + +_@ (─) Rekka E (_^)_A_+_B_+_C_+_D (switches characters) +_@ (B) Kururin Ko close _2_1_4_2_3_6_+_C +_@ (B) Funjin Kyaku (_^)_2_1_4_+_K (Ne Ne only) +_@ (B) Ton De Ke Punch ^4_6_+_P +_@ (T) Raijin Ken _6_2_3_+_P (Chi Chi only) +_@ (─) Mane Mane Attack _6_4_6_+_P +_@ (─) Double Team close _6_3_2_1_4_+_C + +_* (B) Boko Boko Drop _2_3_6_2_3_6_+_D +_* (T) Biri Biri Cannon _6_2_3_6_2_3_+_A_+_B + +_& (─) Tensei Fuu Raijin _4_6_1_3_+_A_+_B_+_C_+_D +_& (─) ^!Lightning Wave ^3_+_O_P / _K + +- SON GOKUU - +───────────────────────────────────────────────────────────────────────── +_( (─) Staff Carry _4 / _6_+_C / _D + +_) (─) Tricky Extend _6_+_C + +_@ (B) Sou Shin Ni Ki Kyaku _6_2_3_+_K +_@ (F) Ensatsu Kon _2_1_4_6_+_P +_@ (F) Sanren Kon _2_3_6_+_P +_@ (─) Bop Toss close _6_3_2_1_4_+_C / _D + +_* (B) Ren Sen Kon _4_1_2_4_1_2_+_A_+_B +_* (F) Enjin No Kei _2_3_6_2_3_6_+_B_+_C + +_& (─) En Bou Jutsu _6_4_6_4_6_+_A_+_B_+_C + +- BINTEN - +───────────────────────────────────────────────────────────────────────── +_( (─) Takeoff _4 / _6_+_C / _D + +_) (─) Gust Strike _6_+_C + +_@ (W) Juu Baku Kin _6_3_2_1_4_+_A +_@ (W) You Sen Nen Ja _2_1_4_+_D +_@ (B) Downward Sai Nen Dan _^_2_3_6_+_A +_@ (B) Straight Sai Nen Dan _^_2_3_6_+_B +_@ (B) Upward Sai Nen Dan _^_2_3_6_+_C +_@ (─) Gorilla Slam close _6_3_2_1_4_+_C + +_* (W) Juu Baku Ten Hyou Juu Baku Kin _2_3_6_2_3_6_+_C_+_D +_* (B) Pun Jin Otoshi ^2_4_6_+_B_+_C + +_& (─) Hachi Mon Nen Ki Jin _4_6_4_1_2_3_6_+_A_+_B_+_C_+_D + +- SYUTEN-DOZI - +───────────────────────────────────────────────────────────────────────── +_( (─) Volcano Eruption _4 / _6_+_C / _D + +_) (─) Spinning Forearm _6_+_C + +_@ (F) Oni Hone Kudaki _2_3_6_+_K +_@ (F) Kongou Hajiki ^6_8_+_P +_@ (F) Oni Kobushi _6_2_3_+_P +_@ (W) Daku Ryuu Nada close _2_1_4_6_+_P +_@ (─) Punching Bag close _6_3_2_1_4_+_C / _D + +_* (F) Gouen Shu _4_1_2_4_1_2_+_A_+_B +_* (W) Jigoku Nagashi close _4_6_+_C +_* (W) ^!Backbreaker _2_2_+_C +_* (W) ^!Second Backbreaker _2_2_+_B_+_C + +_& (─) Rei Shuuki Jin Yado Ri _6_2_3_6_2_3_+_A_+_B, ^*_C + +- SEENA - +───────────────────────────────────────────────────────────────────────── +_( (─) Staff Toss _4 / _6_+_C / _D + +_) (─) Whale Dive _6_+_C + +_@ (B) Tail Whip (_^)^4_6_+_K +_@ (B) Dolphin Roll ^2_8_+_K +_@ (W) Two Launcher ^4_6_+_P +_@ (W) Aqua Bell _2_3_6_2_3_6_+_B +_@ (─) Wave Spike close _6_3_2_1_4_+_C / _D + +_* (B) Bubble Spike _4_1_2_3_6_+_A_+_B +_* (W) Crystal Splash _2_2_2_+_A_+_B_+_C + +_& (─) Two Mind Storm ^2_4_6_+_B_+_C + +- IGRET - +───────────────────────────────────────────────────────────────────────── +_( (─) Sharp Edge _4 / _6_+_C / _D + +_) (─) Finishing Blow _6_+_C + +_@ (T) Soul Slash ^4_2_3_6_+_P +_@ (F) Ripper Haaken ^4_6_+_K +_@ (F) Bramble Ring (_^)^2_8_+_K +_@ (─) Blade Fury close _6_3_2_1_4_+_C / _D + +_* (T) Trap Edge ^4_6_3_2_1_4_+_A_+_B +_* (F) Vigor Remove ^4_6_2_3_6_+_B_+_C + +_& (─) Hell Inhabitant _^_x_+_A_+_B + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Behemoth + - On the Character Select Screen, put the cursor on Syuten-Dozi and press _B_C_B_C_B_B_C then press _A / _D + +_` Eelis + - On the Character Select Screen, put the cursor on Benten and press _C_C_B_B_C_B_C then press _A / _D + +_` Lucifer + - On the Character Select Screen, put the cursor on Susano and press _B_C_C_C_B_B_B_C then press _A / _D + +- BEHEMOTH - +───────────────────────────────────────────────────────────────────────── +_( (─) One-handed Toss _4 / _6_+_C / _D + +_) (─) Gut Smash _6_+_C + +_@ (T) Nitro Break _6_2_3_+_C +_@ (F) Wild Snap _2_3_6_+_P +_@ (F) Deadly Press (_^)_2_1_4_+_A +_@ (─) Corrupt Slam close _6_3_2_1_4_+_C / _D + +_* (T) Murder Fang _2_3_6_2_3_6_+_B_+_C +_* (F) Howling Beast close _6_4_1_2_3_6_+_A_+_B + +_& (─) Grand Explosion _2_1_4_2_3_6_+_C_+_D + +- EELIS - +───────────────────────────────────────────────────────────────────────── +_( (─) Choke Swing _4 / _6_+_C / _D + +_) (─) Rising Forearm _6_+_C + +_@ (T) Dancing Needle _^_4_2_1_+_K +_@ (B) Nightmare Wing (_^)_2_3_6_9_+_P +_@ (B) Phantom Kuroishi _6_4_6_+_K +_@ (B) Bat Illusion _2_8_+_A (parry) +_@ (B) ^!Stationary Teleport _N +_@ (B) ^!Left Side Teleport _D +_@ (B) ^!Right Side Teleport _A +_@ (B) ^!Air Left Teleport _C +_@ (B) ^!Air Right Teleport _B +_@ (─) Abandoned Cave close _6_3_2_1_4_+_C / _D + +_* (T) Lunatic Jail (_^)_2_1_4_2_3_6_2_1_4_+_A_+_B +_* (B) Killing Chariot _6_2_3_6_2_3_+_C_+_D + +_& (─) Midnight Fire _6_3_2_1_4_2_3_6_+_B_+_C + +- LUCIFER - +───────────────────────────────────────────────────────────────────────── +_( (─) Throw Away _4 / _6_+_C / _D + +_@ (T) Pentagram Dune ^4_6_+_P +_@ (T) Pentagram Ruin ^4_6_+_K +_@ (F) Mind Wave ^2_8_+_A_+_B +_@ (─) Electric Crunch close _6_3_2_1_4_+_C / _D + +_* (T) Dark Side Gate ^4_6_+_A_+_B_+_C +_* (F) Anger Body Sonic _4_6_4_6_+_A_+_B + +_& (─) Flare Burst _O_A_+_B_+_C_+_D +$end + +################################################################################################### + +$info=rdft2,rdft22kc,rdft2a,rdft2aa,rdft2it,rdft2j,rdft2ja,rdft2jb,rdft2jc,rdft2s,rdft2t,rdft2u,rdft2us +$cmd +Raiden Fighters 2: Operation Hell Dive © 1997 Seibu Kaihatsu +Raiden Fighters 2: Operation Hell Dive 2000 © 2000 Seibu Kaihatsu +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@F-button : Fire +_B : Bomb +_S : Start + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Raiden MK-II Beta + - After insert coins _O@F-button and press _S + - On the Fighter Select Screen, put the cursor on Random Select ^6 and press @F-button + +_` Blue Javelin + - After insert coins _O@F-button and press _S + - On the Fighter Select Screen, put the cursor on Random Select ^2 and press @F-button + +_` Miclus + - After insert coins _O@F-button and press _S + - On the Fighter Select Screen, put the cursor on Random Select ^3 and press @F-button + +_` Aegis II-C + - After insert coins _O@F-button and press _S + - On the Fighter Select Screen, put the cursor on Aegis IV ^8 and press @F-button + +_` Fairy + - After insert coins _O@F-button _+ _B and press _S + - On the Fighter Select Screen, put the cursor on Random Select ^3 and press @F-button + +_` Slave + - After insert coins _O@F-button _+ _B and press _S + - On the Fighter Select Screen, press @F-button + +_` Unlocks Raiden MK-II Beta, Blue Javelin, Miclus and Aegis II-C with Operator's Code + - On the Test Menu, go to GAME SETTINGS and turns SHOOTER1" and SHOOTER2 to 9COIN(S) / 9CREDIT(S) + - Turn FREE PLAY to ON + - Go to I/O TEST and hold Test Switch (F2) and Service Switch (9) + - Press _S on 2P side until DAYS OF OPERATION counter is set above 140 + - Exit the Test Menu and reboot the machine +$end + +################################################################################################### + +$info=rfjet,rfjet2kc,rfjeta,rfjetj,rfjets,rfjetsa,rfjett,rfjetu +$cmd +Raiden Fighters Jet © 1998 Seibu Kaihatsu +Raiden Fighters Jet 2000 © 2000 Seibu Kaihatsu +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@F-button : Fire +_B : Bomb +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Charged Fire _O@F-button +Delayed Bomb _O_B + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Slave + - After insert coins _O_B and press _S + - On the Fighter Select Screen, press @F-button without release _B + +_` Special Stage with Operator's Code + - On Test Mode, go to GAME SETTINGS and turns SPECIAL STAGE to ON +$end + +################################################################################################### + +$info=rbff1,rbff1a,rbff1k,rbff1ka +$cmd +Real Bout Fatal Fury © 1995 SNK +Real Bout Garou Densetsu +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Powerful Attack +_D : Plane Switch +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Power (S.POWER) +_& Potential Power (P.POWER) + +_` Plane System + - Moves with (M) pulls the opponent to Main Plane + - Moves with (B) pushes the opponent to Back Plane + - Moves with (F) pushes the opponent to Front Plane + - Moves with (A) hit all planes + +_` Guard Cancel Moves + - Moves with (G) can be used when blocking + - Needs ½ Super Bar + +_` Super Power (S.POWER) + - Needs a FULL Super Bar / FLASHING Life Bar + +_` Potential Power (P.POWER) + - Needs a FULL Super Bar and a FLASHING Life Bar + +_` Combos + - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER + - j = this hit can juggle + - # = this hit can't be canceled + - B = this hit pushes the opponent to Back Plane + - F = this hit pushes the opponent to Front Plane + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─/─) Dash _6_6 +_) (─/─) Retreat _4_4 +_) (─/─) Crawl ^3 +_) (─/─) Normal Jump _8 +_) (─/─) Low Jump _X_8 +_) (─/─) Long Jump dashing _9 +_) (─/─) Turn in the Air _^_D +_) (─/─) Defensive Attack blocking _6_+_A +_) (─/─) Roll Recovery being knocked down _D +_) (─/─) Taunt far _C + +PLANE MOVES +_) (─/─) Change to Back Plane _D +_) (─/─) Change to Front Plane _2_+_D +_) (─/─) Return to Main Plane in Front Plane _8 +_) (─/─) Return to Main Plane in Back Plane _2 +_) (─/─) Weak Return in Front Plane / Back Plane _A / _B +_) (B/─) Strong Return in Front Plane _C +_) (F/─) Strong Return in Back Plane _C +_) (M/─) High Pull opponent in Front Plane / Back Plane _D +_) (M/─) Low Pull opponent in Front Plane / Back Plane _2_+_D + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Buster Throw _4 / _6_+_C + +_) (B/─) Backspin Kick _6_+_B +_) (─/─) Rising Upper _1_+_A +_) (─/─) Charge Kick dashing _6_+_C + +_@ (─/─) Power Wave _2_3_6_+_A +_@ (A/─) Round Wave _2_3_6_+_C +_@ (─/─) Rising Tackle ^2_8_+_A +_@ (─/G) Power Dunk _6_2_3_+_B +_@ (─/─) Burn Knuckle _2_1_4_+_A / _C +_@ (─/─) Crack Shoot _2_1_4_+_B +_@ (─/─) Passing Sway _2_3_6_+_D + +_* (A/─) Power Geyser _2_1_4_1_6_+_B_+_C + +_& (A/─) Triple Geyser _2_1_4_1_6_+_C + +Fake Moves +- Fake Power Wave _2_+_A_+_B +- Fake Burn Knuckle _6_+_A_+_B +- Fake Power Geyser _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C#B +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_C#B +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_C#B +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _6_+_C#B +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_C#B +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_C#B +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_C#B +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_C#B +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- dashing _Ac _! _Cc _! _Cc _! _Cc _! _C# +- _^_A# _! _C# +- _^_B# _! _C# + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Uchimata _4 / _6_+_C + +_) (─/─) Abise Geri _6_+_B +_) (─/─) Age Men _1_+_A +_) (─/─) Kunai Tama opponent knocked down _2_+_C + +_@ (─/─) Hishou Ken _2_1_4_+_A +_@ (A/─) Geki Hishou Ken _2_1_4_+_C +_@ (─/G) Shouryuu Dan _6_2_3_+_C +_@ (─/─) Kuuha Dan _1_2_3_6_+_B +_@ (─/─) Zan'ei Ken _1_6_+_A / _C +_@ (─/─) ^!Shippuu Uraken (with _C) _1_6_+_C +_@ (─/─) Yami Abise Geri _6_2_3_+_B +_@ (─/─) Shippuu Tatsumaki Geri _2_1_4_+_D +_@ (F/─) Gen'ei Shiranui _^_2_3_6_+_D +_@ (─/─) Shiranui Kumo Karami jump above the opponent _2_2_+_C + +_* (─/─) Chou Reppa Dan ^2_3_6_+_B_+_C + +_& (─/─) Zan'ei Reppa _1_2_3_6_+_C + +Fake Moves +- Fake Hishou Ken _2_+_A_+_B +- Fake Zan'ei Ken _6_+_A_+_B +- Fake Chou Reppa Dan _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcF +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcF +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bcc _! _Bc _! _C# +- _Bcc _! _Bc _! _6_+_CcF +- _Bcc _! _Bc _! _2_+_C# +- _Bcc _! _Bc _! _1_+_Cj +- _Bcc _! _2_+_Bc _! _C# +- _Bcc _! _2_+_Bc _! _6_+_CcF +- _Bcc _! _2_+_Bc _! _2_+_C# +- _Bcc _! _2_+_Bc _! _1_+_Cj +- _Ccc _! _Ccc _! _Ccc _! _Cc _! _6_+_C#F +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcF +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcF +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _1_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcF +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_CcF +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- _^_A# _! _Cc +- _^_B# _! _Cc + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Joe Special _4 / _6_+_C +_( (─/─) Hiza Jigoku _3_+_C + +_) (─/─) Vertical Upper _4_+_A +_) (F/─) Joe Sobat _4_+_B +_) (─/─) Shingami Hiji Uchi _1_+_A +_) (─/─) Sliding _3_+_B + +_@ (─/─) Bakuretsu Ken ^*_A +_@ (─/─) ^!Bakuretsu Hook _2_3_6_+_A +_@ (─/─) Hurricane Upper _4_1_2_3_6_+_A +_@ (A/─) Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ (─/G) Tiger Kick _6_2_3_+_B +_@ (─/─) Slash Kick _1_6_+_B / _C +_@ (─/─) Ougon no Kakato _2_1_4_+_B +_@ (─/─) Pressure Knee _2_3_6_+_D + +_* (─/─) Screw Upper _6_4_1_2_3_6_+_B_+_C + +_& (─/─) Slide Screw _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Hurricane Upper _2_+_A_+_B +- Fake Tiger Kick _4_+_A_+_B +- Fake Slash Kick _6_+_A_+_B +- Fake Screw Upper _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcF +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcF +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcF +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _6_+_CcF +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _4_+_Acc _! _Ccc _! _Ccc _! _Ccc _! _Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcF +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcF +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _1_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcF +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_CcF +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- _1_+_Ac _! _C# _! _C# +- _^_A# _! _C# +- _^_B# _! _C# + +- FRANCO BASH - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Sand Buster _4 / _6_+_C + +_) (F/─) Chopping Roundhouse _6_+_B +_) (─/─) Power Straight dashing _C +_) (─/─) Power Uppercut knocked down ^*_C + +_@ (─/G) Double Kong _2_1_4_+_A / _C ("G" with _C) +_@ (F/─) Power Bicycle _2_3_6_+_B +_@ (─/─) Meteo Shot _2_3_6_+_A +_@ (─/─) Meteo Tackle _1_6_+_C +_@ (─/─) ^!Meteo Back Blow _1_6_+_C +_@ (─/─) Waving Blow _4_1_2_3_6_+_D +_@ (─/─) ^!Waving Blow Finish _4_1_2_3_6_+_D +_@ (─/─) Waving Step ^4_6_+_B +_@ (─/─) ^!Quick Step _4_6 / _6_4_+_B + +_* (─/─) Final Omega Shot _2_1_4_1_6_+_B_+_C + +_& (─/─) Armageddon Buster close _6_3_2_1_4_+_C (can use up to 5 moves) +_& (─/─) ^!One Two Straights _2_3_6_+_A +_& (─/─) ^!Reaching Uppercut _2_1_4_+_A +_& (─/─) ^!High Kick _2_1_4_+_B +_& (─/─) ^!Uppercut _6_2_3_+_A +_& (─/─) ^!Roundhouse _6_2_3_+_B +_& (─/─) ^!Straight Kick _2_3_6_+_B (finisher) +_& (─/─) ^!Meteo Tackle Uppercut _2_3_6_+_C (finisher) +_& (─/─) ^!Power Bicycle _6_2_3_+_C (finisher) +_& (─/─) ^!Meteo Shot _2_1_4_+_C (finisher) +_& (─/─) ^!Mess Up Pose _N + +Fake Moves +- Fake Meteo Shot _2_+_A_+_B + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Bc _! _8_+_C#B +- _Ac _! _Ccc _! _Ccc _! _Ccc _! _6_+_CcB +- _Ac _! _Ccc _! _Ccc _! _Ccc _! _8_+_C# +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_C# +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Ac _! _2_+_Bc _! _8_+_C#B +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _Bc _! _8_+_C#B +- _Bc _! _Cc +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _6_+_C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _Bc _! _2_+_Bc _! _8_+_C#B +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _Bc _! _8_+_C#B +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _8_+_C#B +- _^_A# _! _C# +- _^_B# _! _C# + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Fuusha Kuzuki Kai _4 / _6_+_C +_( (─/─) Yume Zakura _^_2_+_C + +_) (─/─) Haimen Kyaku _6_+_B +_) (B/─) Ryu no Mai _4_+_A +_) (─/─) Hane Kyaku knocked down ^*_C + +_@ (─/─) Kacho Sen _2_3_6_+_A +_@ (A/─) Midare Kacho Sen _2_1_4_+_C +_@ (─/G) Ryuu Enbu _2_1_4_+_A +_@ (─/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C +_@ (─/─) Kagero no Mai _2_2_+_C +_@ (─/─) Musasabi no Mai _^_2_+_A_+_B +_@ (F/─) Gen'ei Shiranui _^_2_3_6_+_D + +_* (─/─) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C + +_& (─/─) Leotard Shinobi Bachi _6_1_6_+_C + +Fake Moves +- Fake Kacho Sen _2_+_A_+_B +- Fake Ryuu Enbu _4_+_A_+_B + +Combos +- _Ac _! _Acc _! _C# +- _Ac _! _Acc _! _6_+_CcF +- _Ac _! _Acc _! _2_+_C# +- _Ac _! _Acc _! _1_+_Cj +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcF +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Ccc +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcF +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcF +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _C# _! _C# +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _6_+_CcF +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _2_+_Ac _! _Acc _! _C# +- _2_+_Ac _! _Acc _! _6_+_CcF +- _2_+_Ac _! _Acc _! _2_+_C# +- _2_+_Ac _! _Acc _! _1_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcF +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcF +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcF +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_CcF +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- BOB WILSON - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Falcon _4 / _6_+_C +_( (─/─) ^!Hornet Attack _9_9_+_C + +_) (─/─) Sliding Headbutt _6_+_A +_) (─/─) Elephant Tusk _1_+_A +_) (─/─) Eagle Step _^_2_+_B +_) (─/─) Fangs of the Lynx opponent knocked down _8_+_C +_) (─/─) Flying Fish knocked down ^*_C + +_@ (─/─) Rolling Turtle _2_1_4_+_B +_@ (─/─) Rolling Sea Turtle _2_1_4_+_C +_@ (─/─) ^!Move _4 / _6 +_@ (─/G) Monkey Dance _6_2_3_+_B +_@ (─/─) Bison Horn ^2_8_+_B / _C +_@ (─/─) Wild Wolf ^4_6_+_B + +_* (─/─) Dangerous Wolf _6_4_1_2_3_6_+_B_+_C + +_& (─/─) Mad Spin Wolf _2_1_4_2_1_4_+_C +_& (─/─) ^!Wolf Fang ^*_C + +Fake Moves +- Fake Mad Spin Wolf _2_+_B_+_C + +Combos +- _Ac _! _B# _! _C# +- _Ac _! _B# _! _6_+_CcF +- _Ac _! _B# _! _1_+_Cj +- _Ac _! _B# _! _3_+_C# +- _Ac _! _Cc +- _Bc _! _B# _! _C# +- _Bc _! _B# _! _6_+_CcF +- _Bc _! _B# _! _1_+_Cj +- _Bc _! _B# _! _3_+_C# +- _Bc _! _Cc +- _Ccc _! _Cc _! _Cc _! _Cc _! _Cc +- _Ccc _! _Cc _! _Cc _! _Cc _! _8_+_C# +- _Ccc _! _Cc _! _Cc _! _8_+_C# +- _Ccc _! _Cc _! _8_+_C# +- _2_+_A# _! _B# _! _C# +- _2_+_A# _! _B# _! _6_+_CcF +- _2_+_A# _! _B# _! _1_+_Cj +- _2_+_A# _! _B# _! _3_+_C# +- _2_+_A# _! _Cc +- _^_A# _! _C# +- _^_B# _! _C# + +- BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Ippon Zuri Nage _4 / _6_+_C +_( (─/─) Jigoku Otoshi _6_+_B + +_) (─/─) Kyou Isamu Chuddan Tsuki _6_+_A +_) (─/─) Atama Kahou Geki opponent knocked down _2_+_C + +_@ (─/─) Senpuu Kon ^*_A +_@ (─/─) Sansetsu Kon: Chuudan Uchi ^4_6_+_A +_@ (─/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C +_@ (─/─) Kyoushuu Hishou Kon _1_2_3_6_+_B +_@ (─/─) ^!Move _4 / _6 +_@ (─/─) Suzume Otoshi _2_1_4_+_A +_@ (─/G) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse high/mid) +_@ (─/G) Suiryuu Tsuigeki Kon _2_1_4_+_C (reverse jump/Specials) + +_* (─/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_B_+_C + +_& (─/G) Kuren Satsu Kon _6_3_2_+_C + +Fake Moves +- Fake Kyoushuu Hishou Kon _4_+_A_+_B + +Combos +- _Ac _! _Ac _! _C# +- _Ac _! _Ac _! _6_+_CcB +- _Ac _! _Ac _! _2_+_C# +- _Ac _! _Bccc _! _2_3_6_+_C###### +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcB +- _Ac _! _2_+_Bc _! _2_+_C# +- _B### _! _2_+_Bc _! _C# +- _B### _! _2_+_Bc _! _6_+_CcB +- _B### _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _Ac _! _C# +- _2_+_Ac _! _Ac _! _6_+_CcB +- _2_+_Ac _! _Ac _! _2_+_C# +- _2_+_Ac _! _Bccc _! _2_3_6_+_C###### +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcB +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_CcB +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- HON FU - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Back Flip _4 / _6_+_C +_( (─/─) Keiraku Randa _3_+_C + +_) (─/─) Hae Tataki _1_+_A +_) (─/─) Fumi Somi Sokukeri _6_+_B +_) (─/─) Todome Nunchaku opponent knocked down _2_+_C + +_@ (─/─) Honou no Taneuma ^*_A +_@ (─/G) Seikuu Rekka Kon _6_2_3_+_A +_@ (─/─) Kyu Ryu no Yomi close _4_1_2_3_6_+_C +_@ (─/─) Koku Ryu opponent in air, close _4_1_2_3_6_+_C +_@ (─/─) Denkou Sekka no Chi ^1_6_+_B +_@ (─/─) ^!Denkou Pachiki _B +_@ (─/─) Denkou Sekka no Ten _2_1_4_+_B +_@ (─/─) Hissho Kyakushu Kyaku _2_1_4_+_C + +_* (─/─) Bakuhatsu Goro _2_1_4_1_6_+_B_+_C + +_& (─/─) Gadenza no Arashi _2_1_4_1_6_+_C + +Fake Moves +- Fake Seikuu Rekka Kon _4_+_A_+_B +- Fake Denkou Sekka no Chi _6_+_A_+_B + +Combos +- _Ac _! _Ac _! _C# +- _Ac _! _Ac _! _6_+_CcF +- _Ac _! _Ac _! _2_+_C# +- _Ac _! _Ac _! _1_+_Cj +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcF +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcF +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcF +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _6_+_CcF +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _2_+_Ac _! _Ac _! _C# +- _2_+_Ac _! _Ac _! _6_+_CcF +- _2_+_Ac _! _Ac _! _2_+_C# +- _2_+_Ac _! _Ac _! _1_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcF +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcF +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _1_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcF +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_CcF +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- _1_+_Ac _! _C# _! _C# +- _^_A# _! _C# +- _^_B# _! _C# + +- RYUJI YAMAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Bun Nage _4 / _6_+_C +_( (─/─) Pachiki _3_+_C + +_) (─/─) Bussashi _6_+_A +_) (─/─) Shouten _1_+_A +_) (─/─) Tetsu no Tsume opponent knocked down _2_+_C +_) (─/─) Metsubushi knocked down ^*_C + +_@ (─/─) Hebi Tsukai: Chuudan _2_1_4_+_C (_O) +_@ (─/─) ^!Hebi Tsukai: Joudan _9 +_@ (─/─) ^!Hebi Damashi (if held) _A +_@ (─/G) Sabaki no Aikuchi _6_1_6_+_A / _C ("G" with _C) +_@ (─/─) Bai Gaeshi _2_3_6_+_C (reflect projectile) +_@ (─/─) Sadomazo _4_1_2_3_6_+_B (reverse jump/high/mid/Specials) + +_* (─/─) Guillotine _6_3_2_1_6_+_B_+_C + +_& (─/─) Drill close _x_+_C (^*) + +Combos +- _Ac _! _Bc _! _Cc +- _Ac _! _Bc _! _6_+_C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Cc _! _Cc _! _Cc +- _Ac _! _Cc _! _Cc _! _6_+_C# +- _Ac _! _Cc _! _Cc _! _4_+_C# +- _Ac _! _6_+_Bc _! _Cc +- _Ac _! _6_+_Bc _! _6_+_C# +- _Ac _! _6_+_Bc _! _2_+_C# +- _Ac _! _6_+_Bc _! _1_+_Cj +- _Ac _! _2_+_Bc _! _Cc +- _Ac _! _2_+_Bc _! _6_+_C# +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bc _! _Bc _! _Cc +- _Bc _! _Bc _! _6_+_C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _CcB +- _Bc _! _6_+_Bc _! _Cc +- _Bc _! _6_+_Bc _! _6_+_C# +- _Bc _! _6_+_Bc _! _2_+_C# +- _Bc _! _6_+_Bc _! _1_+_Cj +- _Bc _! _6_+_CcF +- _Bc _! _2_+_Bc _! _Cc +- _Bc _! _2_+_Bc _! _6_+_C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _2_+_Bc _! _Bc _! _Cc +- _2_+_Bc _! _Bc _! _6_+_C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _6_+_Bc _! _Cc +- _2_+_Bc _! _6_+_Bc _! _6_+_C# +- _2_+_Bc _! _6_+_Bc _! _2_+_C# +- _2_+_Bc _! _6_+_Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _Cc +- _2_+_Bc _! _2_+_Bc _! _6_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- _^_A# _! _C# +- _^_B# _! _C# + +- SOKAKU MOCHIZUKI - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Muken Jigoku Nage _6_+_C +_( (─/─) Mudoh Shibari Nage _4_+_C +_( (─/─) ^!Jigoku Mon _6_+_C +_( (─/─) Shoten Satsu _^_2_+_C + +_) (─/─) Shukajoh Joudan Uchi _1_+_A +_) (─/─) Raigeki Kon opponent knocked down _2_+_C + +_@ (─/─) Makibishi Masher _2_3_6_+_A +_@ (─/─) Nozaru Geri _2_1_4_+_A +_@ (─/─) Hyoi Dan _6_4_6_+_C +_@ (─/─) Higi Kaminari Otoshi _6_2_3_+_B +_@ (─/─) Gen Mu Jin _6_2_3_+_A +_@ (─/─) Ja Kon Bu ^*_A +_@ (─/─) ^!Ten Ha _1_+_C +_@ (─/─) ^!Fu Ha _3_+_C +_@ (─/─) ^!Toppa _6_+_C +_@ (─/─) ^!Kou Ha _9_+_C +_@ (A/─) ^!Tou Ha _D +_@ (─/─) Jashin Kon _4_1_2_3_6_+_B (reflect projectile) +_@ (─/G) Hametsu no Honou _2_4_1_+_B +_@ (─/─) Kimon Jin close _x_+_C + +_* (─/─) Ikazuchi _6_3_2_3_6_+_B_+_C + +_& (─/─) Raijin no Ibuki _6_3_2_3_6_+_C + +Fake Moves +- Fake Makibishi Masher _2_+_A_+_B +- Fake Raijin no Ibuki _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _CcB +- _Ac _! _Bc _! _6_+_C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _CcB +- _Ac _! _2_+_Bc _! _6_+_C# +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bc _! _Bc _! _CcB +- _Bc _! _Bc _! _6_+_C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _6_+_Cc _! _6_+_CcF +- _Bc _! _2_+_Bc _! _CcB +- _Bc _! _2_+_Bc _! _6_+_C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _Ccc _! _Cc _! _Cc _! _Cc _! _2_+_C# +- _2_+_Bc _! _Bc _! _CcB +- _2_+_Bc _! _Bc _! _6_+_C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _CcB +- _2_+_Bc _! _2_+_Bc _! _6_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- _^_A# _! _C## +- _^_B# _! _C## + +- BLUE MARY - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Head Throw _4_+_C +_( (─/─) ^!Achilles Hold _6_+_C + +_) (─/─) Double Rolling _4_+_B +_) (─/─) Low Straight _3_+_A +_) (─/─) Hopping Press opponent knocked down _2_+_C +_) (─/─) Spin Heel Attack opponent knocked down _8_+_C +_) (─/─) Fire Kick knocked down _2_8_+_C + +_@ (─/─) Spin Fall _2_3_6_+_A +_@ (─/─) M. Spider _2_3_6_+_C +_@ (─/─) Vertical Arrow _6_2_3_+_B +_@ (─/─) ^!M. Snatcher _6_2_3_+_B +_@ (─/G) Straight Slicer ^4_6_+_B +_@ (─/─) ^!Stun Fang _4_6_+_B +_@ (─/─) Crab Clutch ^4_6_+_C +_@ (─/─) Real Counter _2_1_4_+_A +_@ (─/─) ^!Backdrop Real close _4_+_A +_@ (─/─) ^!Face Lock _4_+_B +_@ (─/─) M. Head Buster _2_1_4_+_B (reverse high/mid) +_@ (─/─) Stun Gun Smasher _2_1_4_+_C (reverse jump/Specials) + +_* (─/─) M. Typhoon _6_4_1_2_3_6_+_B_+_C + +_& (─/─) M. Driving Smasher close _6_4_1_2_3_6_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_Cj +- _Ac _! _Bc _! _4_+_C#F +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cc +- _Ac _! _Bc _! _3_+_Cc +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_Cj +- _Ac _! _2_+_Bc _! _4_+_C#F +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cc +- _Ac _! _2_+_Bc _! _3_+_Cc +- _Bcc _! _Bc _! _C# +- _Bcc _! _Bc _! _4_+_C#F +- _Bcc _! _Bc _! _4_+_C#F +- _Bcc _! _Bc _! _2_+_C# +- _Bcc _! _Bc _! _1_+_Cc +- _Bcc _! _Bc _! _3_+_Cc +- _Bcc _! _2_+_Bc _! _C# +- _Bcc _! _2_+_Bc _! _6_+_Cj +- _Bcc _! _2_+_Bc _! _4_+_C#F +- _Bcc _! _2_+_Bc _! _2_+_C# +- _Bcc _! _2_+_Bc _! _1_+_Cc +- _Bcc _! _2_+_Bc _! _3_+_Cc +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_Cj +- _2_+_Bc _! _Bc _! _4_+_C#F +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cc +- _2_+_Bc _! _Bc _! _3_+_Cc +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_Cj +- _2_+_Bc _! _2_+_Bc _! _4_+_C#F +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cc +- _2_+_Bc _! _2_+_Bc _! _3_+_Cc +- _^_A# _! _C# +- _^_B# _! _C# + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Sakkyaku Nage _4 / _6_+_C + +_) (─/─) Haki Kyaku _A_+_B +_) (─/─) Neri Chagi _6_+_B +_) (─/─) Hishou Kyaku _^_2_+_B + +_@ (─/─) Hangetsu Zan _2_1_4_+_B / _C +_@ (─/─) Hien Zan ^2_8_+_B +_@ (─/─) ^!Tenshou Zan _2_+_B +_@ (A/G) Kuu Sajin _6_2_3_+_A + +_* (─/─) Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C + +_& (─/─) Hou'ou Kyaku _2_1_4_1_6_+_C + +Fake Moves +- Fake Hangetsu Zan _6_+_A_+_B +- Fake Hou'ou Kyaku _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _Bc _! _Cj _! _C#j +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcF +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcF +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _1_+_Cj +- _Bc _! _Bc _! _Bc _! _Cj _! _C#j +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcF +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _6_+_CcF +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _1_+_Cj +- _2_+_Ac _! _Bc _! _Bc _! _Cj _! _C#j +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcF +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcF +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _1_+_Cj +- _2_+_Bc _! _Bc _! _Bc _! _Cj _! _C#j +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcF +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_CcF +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _1_+_Cj +- far _C# _! _C# +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- JIN CHONREI - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Hatsukubi Tatsu _4 / _6_+_C + +_) (─/─) Ryuusatsu Kyaku _6_+_B + +_@ (─/─) Teiou Jinsoku Ken _6_6_+_A +_@ (─/─) Teiou Jinsoku Ken: Enkyou _6_6_6_+_A +_@ (─/─) Teiou Tengen Ken _2_3_6_+_A / _C +_@ (─/G) Teiou Tenji Ken _6_2_3_+_A / _C ("G" with _A) +_@ (─/─) Teiou Roujin Ken _2_1_4_6_+_C +_@ (─/─) Teiou Tashin Ken _2_1_4_+_B (reflect projectile) +_@ (─/─) Ryuu Tenshin _2_3_6_+_B (_O) + +_* (A/─) Teiou Shukumei Ken _6_4_1_2_3_6_+_B_+_C + +_& (─/─) Teiou Ryuusei Ken _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Teiou Tengen Ken _2_+_A_+_B +- Fake Teiou Shukumei Ken _2_+_B_+_C + +Combos +- _Ac _! _Ac _! _C# +- _Ac _! _Ac _! _6_+_CcB +- _Ac _! _Ac _! _2_+_C# +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcB +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcB +- _Ac _! _2_+_Bc _! _2_+_C# +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcB +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _6_+_CcB +- _Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _Ac _! _C# +- _2_+_Ac _! _Ac _! _6_+_CcB +- _2_+_Ac _! _Ac _! _2_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcB +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcB +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcB +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _6_+_CcB +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- JIN CHONSHU - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Hatsugei Tatsu _4 / _6_+_C + +_) (─/─) Tatsukai Atama _6_+_A +_) (─/─) Tatsu Kaitou _3_+_C + +_@ (─/─) Teiou Jinsoku Ken _6_6_+_A +_@ (─/─) Teiou Tengen Ken _2_3_6_+_A / _C +_@ (─/G) Teiou Tenji Ken _6_2_3_+_A / _C ("G" with _C) +_@ (─/─) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A +_@ (─/─) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B +_@ (─/─) ^!Teiou Hagane Kachi _A / _B / _C +_@ (─/─) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C + +_* (─/─) Teiou Roujin Ken _2_1_4_6_+_B_+_C + +_& (A/─) Teiou Shukumei Ken _2_1_4_6_+_C + +Fake Moves +- Fake Teiou Tengen Ken _2_+_A_+_B +- Fake Teiou Roujin Ken _2_+_B_+_C + +Combos +- _A## _! _Acc _! _C# +- _A## _! _Acc _! _6_+_CcF +- _A## _! _Acc _! _2_+_C# +- _A## _! _Bcc _! _C# +- _A## _! _Bcc _! _6_+_CcF +- _A## _! _Bcc _! _2_+_C# +- _A## _! _2_+_Bcc _! _C# +- _A## _! _2_+_Bcc _! _6_+_CcF +- _A## _! _2_+_Bcc _! _2_+_C# +- _B## _! _Bcc _! _C# +- _B## _! _Bcc _! _6_+_CcF +- _B## _! _Bcc _! _2_+_C# +- _B## _! _2_+_Bcc _! _C# +- _B## _! _2_+_Bcc _! _6_+_CcF +- _B## _! _2_+_Bcc _! _2_+_C# +- _2_+_Acc _! _Acc _! _C# +- _2_+_Acc _! _Acc _! _6_+_CcF +- _2_+_Acc _! _Acc _! _2_+_C# +- _2_+_Acc _! _Bcc _! _C# +- _2_+_Acc _! _Bcc _! _6_+_CcF +- _2_+_Acc _! _Bcc _! _2_+_C# +- _2_+_Acc _! _2_+_Bcc _! _C# +- _2_+_Acc _! _2_+_Bcc _! _6_+_CcF +- _2_+_Acc _! _2_+_Bcc _! _2_+_C# +- _2_+_B## _! _Bcc _! _C# +- _2_+_B## _! _Bcc _! _6_+_CcF +- _2_+_B## _! _Bcc _! _2_+_C# +- _2_+_B## _! _2_+_Bcc _! _C# +- _2_+_B## _! _2_+_Bcc _! _6_+_CcF +- _2_+_B## _! _2_+_Bcc _! _2_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- DUCK KING - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Rolling Neck Throw _4 / _6_+_C +_( (─/─) N ・ Reverse Breaker _^_2_+_C + +_) (─/─) Mad Spin Hammer _4_+_A +_) (─/─) Needle Low _3_+_B +_) (─/─) Duck Feint: Air _^_2_2 +_) (─/─) ^!Move _4 / _6 +_) (─/─) Duck Feint: Ground dashing _3_+_C +_) (─/─) Shocking Ball opponent knocked down _2_+_C + +_@ (─/─) Head Spin Attack _2_3_6_+_A / _C +_@ (─/─) ^!Overhead Kick (with _C) _C +_@ (─/─) Neo Break Storm _6_2_3_+_B +_@ (─/G) Dancing Dive _2_1_4_+_B +_@ (─/─) Flying Spin Attack _^_2_1_4_+_A + +_* (─/─) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C + +_& (─/─) Duck Dance _2_2_+_A_+_B_+_C +_& (─/─) ^!Diving Punisher _^_6_3_2_+_B_+_C +_& (─/─) ^!Rolling Punisher ^4_6_4_6_+_B_+_C +_& (─/─) ^!Dancing Caliber _2_1_4_2_1_4_+_B_+_C +_& (─/─) ^!Break Hurricane _2_3_6_2_3_6_+_B_+_C +_& (─/─) ^!Enhanced Break Spiral close _4_1_2_3_6_9_2_+_B_+_C + +Fake Moves +- Fake Duck Dance _2_+_B_+_C + +Combos +- _Ac _! _Ac _! _Bc _! _Bc _! _C# +- _Ac _! _Ac _! _Bc _! _Bc _! _4_+_Ccc +- _Ac _! _Bc _! _CcB +- _Ac _! _Bc _! _4_+_Cj +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _8_+_C#F +- _Ac _! _2_+_Bc _! _CcB +- _Ac _! _2_+_Bc _! _4_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _8_+_C#F +- _Bc _! _Bc _! _CcB +- _Bc _! _Bc _! _4_+_Cj +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _8_+_C#F +- _Bc _! _2_+_Bc _! _CcB +- _Bc _! _2_+_Bc _! _4_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _8_+_C#F +- _2_+_Bc _! _Bc _! _CcB +- _2_+_Bc _! _Bc _! _4_+_Cj +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _8_+_C#F +- _2_+_Bc _! _2_+_Bc _! _CcB +- _2_+_Bc _! _2_+_Bc _! _4_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _8_+_C#F +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Shinkuu Nage _6_+_C +_( (─/─) Kosatsu Nage _4_+_C +_( (─/─) ^!Zetsumei Hitonaka Uchi _6_+_C +_( (─/─) Ura Kumo Kakushii _1_+_C +_( (─/─) ^!Zetsumei Hitchu Shime _9_+_C +_( (─/─) Kosatsu Sho _3_+_C + +_) (B/─) Raikou Mawashi Geri _4_+_B +_) (─/─) Shouten Myoujou Uchi _1_+_A +_) (─/─) Raimei Gouha Nage opponent knocked down _2_+_C + +_@ (─/─) Reppuu Ken _2_1_4_+_A +_@ (─/─) Double Reppuu Ken _2_1_4_+_C +_@ (─/─) Shippuu Ken _^_2_1_4_+_A +_@ (─/─) Double Shippuu Ken _^_2_1_4_+_C +_@ (─/G) Ja'ei Ken ^4_6_+_B / _C ("G" with _C) +_@ (─/─) Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (─/G) Chuudan Atemi Nage _4_1_2_3_6_+_C (reverse high/mid) + +_* (A/─) Raging Storm _1_6_3_2_1_4_3_+_B_+_C + +_& (A/─) Thunder Break _6_3_2_+_C +_& (─/─) Deadly Rave _6_3_2_1_4_6_+_A, _A_B_C_C_C_B_C, _2_1_4_+_C + +Fake Moves +- Fake Reppuu Ken _2_+_A_+_B +- Fake Ja'ei Ken _6_+_A_+_B +- Fake Raging Storm _2_+_B_+_C + +Combos +- _Ac _! _Ac _! _C# +- _Ac _! _Ac _! _6_+_CcB +- _Ac _! _Ac _! _2_+_C# +- _Ac _! _Ac _! _1_+_Cj +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcB +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _1_+_Cj +- _Ac _! _Ccc _! _Cc _! _Ccc _! _6_+_C# +- _Ac _! _2_+_Ac _! _C# +- _Ac _! _2_+_Ac _! _6_+_CcB +- _Ac _! _2_+_Ac _! _2_+_C# +- _Ac _! _2_+_Ac _! _1_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcB +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _1_+_Cj +- _2_+_Ac _! _Ac _! _C# +- _2_+_Ac _! _Ac _! _6_+_CcB +- _2_+_Ac _! _Ac _! _2_+_C# +- _2_+_Ac _! _Ac _! _1_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcB +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _1_+_Cj +- _2_+_Ac _! _2_+_Ac _! _C# +- _2_+_Ac _! _2_+_Ac _! _6_+_CcB +- _2_+_Ac _! _2_+_Ac _! _2_+_C# +- _2_+_Ac _! _2_+_Ac _! _1_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcB +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _1_+_Cj +- _^_Ac _! _Cc# +- _^_Bc _! _Cc# +$end + +################################################################################################### + +$info=rbffspec,rbffspeck +$cmd +Real Bout Fatal Fury Special © 1997 SNK +Real Bout Garou Densetsu Special +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Powerful Attack +_D : Plane Switch +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Power (S.POWER) +_& Potential Power (P.POWER) + +_` Plane System + - Moves with (Y) pulls the opponent to Your Plane + - Moves with (P) pushes the opponent to Other Plane + - Moves with (A) hit all planes + +_` Break Shot Moves + - Moves with (BS) can be used when blocking + - Needs ½ Super Bar (H.POWER) + +_` Super Power (S.POWER) + - Needs a FULL Super Bar / FLASHING Life Bar + +_` Potential Power (P.POWER) + - Needs a FULL Super Bar and a FLASHING Life Bar + +_` Combos + - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER + - j = this hit can juggle + - # = this hit can't be canceled + - P = this hit pushes the opponent to Other Plane + - Y = this hit pulls the opponent to Your Plane + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─/──) Dash _6_6 +_) (─/──) Retreat _4_4 +_) (─/──) Crawl ^3 +_) (─/──) Normal Jump _8 +_) (─/──) Low Jump _X_8 +_) (─/──) Turn in the Air _^_D +_) (─/──) Defensive Attack blocking _6_+_A +_) (─/──) Roll Recovery (H.POWER) being knocked down _4_1_2_+_D +_) (─/──) Taunt far _C + +PLANE MOVES +_) (─/──) Change Plane _D +_) (─/──) Weak Return in Other Plane _A / _B +_) (Y/──) High Pull opponent in Other Plane _C +_) (Y/──) Low Pull opponent in Other Plane _2_+_C + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Buster Throw _4 / _6_+_C + +_) (P/──) Backspin Kick _6_+_B +_) (─/──) Rising Upper _3_+_A +_) (─/──) Charge Kick dashing _6_+_C + +_@ (─/──) Power Wave _2_3_6_+_A +_@ (A/──) Round Wave _2_3_6_+_C +_@ (─/──) Rising Tackle ^2_8_+_A +_@ (─/BS) Power Dunk _6_2_3_+_B +_@ (─/──) Burn Knuckle _2_1_4_+_A / _C +_@ (─/──) Crack Shoot _2_1_4_+_B +_@ (─/──) Power Charge _4_6_6_+_A (_O) +_@ (─/──) Passing Sway _2_3_6_+_D + +_* (─/──) Power Geyser _2_1_4_1_6_+_B_+_C + +_& (─/──) Triple Geyser _2_1_4_1_6_+_C + +Fake Moves +- Fake Burn Knuckle _6_+_A_+_B +- Fake Power Geyser _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _Cc _! _Cc _! _Cc _! _6_+_C# +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Uchimata _4 / _6_+_C + +_) (─/──) Abise Geri _6_+_B +_) (─/──) Age Men _3_+_A + +_@ (─/──) Hishou Ken _2_1_4_+_A +_@ (─/──) Shouryuu Dan _6_2_3_+_C +_@ (─/BS) Kuuha Dan _1_2_3_6_+_B +_@ (─/──) Zan'ei Ken _1_6_+_A / _C +_@ (─/──) ^!Shippuu Uraken (with _C) _1_6_+_C +_@ (─/──) Bakushin _6_3_2_1_4_+_C + +_* (─/──) Chou Reppa Dan ^2_3_6_+_B_+_C + +_& (─/──) Zan'ei Reppa _1_2_3_6_+_C + +Fake Moves +- Fake Hishou Ken _2_+_A_+_B +- Fake Zan'ei Ken _6_+_A_+_B +- Fake Chou Reppa Dan _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _Cc _! _Cc _! _Cc _! _6_+_C# +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Joe Special _4 / _6_+_C +_( (─/──) ^!Tsuika Kougeki _2 +_( (─/──) Hiza Jigoku _3_+_C + +_) (─/──) Vertical Upper _4_+_A +_) (P/──) Joe Sobat _4_+_B +_) (─/──) Shingami Hiji Uchi _3_+_A +_) (─/──) Sliding _3_+_B +_) (─/──) Honoo no Yubisaki opponent knocked down _2_+_C + +_@ (─/──) Bakuretsu Ken ^*_A +_@ (─/──) ^!Bakuretsu Hook _2_3_6_+_A +_@ (─/──) Hurricane Upper _6_3_2_1_4_+_A +_@ (─/──) Bakuretsu Hurricane _6_3_2_1_4_+_C +_@ (─/BS) Tiger Kick _6_2_3_+_B +_@ (─/──) Slash Kick _1_6_+_B / _C +_@ (─/──) Ougon no Kakato _2_1_4_+_B +_@ (─/──) Pressure Knee _6_2_3_+_C +_@ (─/──) ^!Ougon no Fukurahagi _2_1_4_+_B + +_* (─/──) Screw Upper _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Slide Screw _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Hurricane Upper _2_+_A_+_B +- Fake Tiger Kick _4_+_A_+_B + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _Cc _! _Cc _! _2_3_6_+_C##j +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _4_+_Acc _! _Cc _! _Cc _! _Cc _! _6_+_C# +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Fuusha Kuzuki Kai _4 / _6_+_C +_( (─/──) Yume Zakura _^_2_+_C + +_) (P/──) Ryu no Mai _4_+_A +_) (─/──) Hane Kyaku knocked down ^*_C +_) (─/──) Sankaku Tobi jump against the wall _9 + +_@ (─/──) Kacho Sen _2_3_6_+_A +_@ (─/──) Midare Kacho Sen _2_1_4_+_C (x4) +_@ (─/BS) Ryuu Enbu _2_1_4_+_A +_@ (─/──) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C +_@ (─/──) Musasabi no Mai _^_2_+_A_+_B +_@ (─/──) Kagero no Mai ^2_8_+_C + +_* (─/──) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C + +_& (─/──) Gekka Midare Botan _6_1_6_+_C + +Fake Moves +- Fake Kacho Sen _2_+_A_+_B + +Combos +- _Ac _! _Ac _! _Cj +- _Ac _! _Ac _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Ac _! _2_+_C# +- _Ac _! _Bc _! _Cj +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _Cj +- _Ac _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _2_+_Bc _! _2_+_C# +- _Bc _! _Bc _! _Cj +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _Cj +- _Bc _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _2_+_Bc _! _2_+_C# +- _Ccc _! _Cc _! _Cc _! _2_+_C# +- _2_+_Ac _! _Ac _! _Cj +- _2_+_Ac _! _Ac _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Ac _! _2_+_C# +- _2_+_Ac _! _Bc _! _Cj +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _Cj +- _2_+_Ac _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _Bc _! _Cj +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _Cj +- _2_+_Bc _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _^_Ac _! _Bc +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- DUCK KING - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Rolling Neck Throw _4 / _6_+_C +_( (─/──) N ・ Reverse Breaker _^_2_+_C + +_) (─/──) Mad Spin Hammer _4_+_A +_) (─/──) Needle Low _3_+_B +_) (─/──) Duck Feint: Air _^_2_2 +_) (─/──) ^!Move _4 / _6 +_) (─/──) Duck Feint: Ground dashing _3_+_C +_) (─/──) Shocking Ball opponent knocked down _2_+_C + +_@ (─/──) Head Spin Attack _2_3_6_+_A / _C +_@ (─/──) ^!Overhead Kick (with _C) _C +_@ (─/──) Neo Break Storm _6_2_3_+_B +_@ (─/BS) Dancing Dive _2_1_4_+_B +_@ (─/──) Cross Head Spin _2_1_4_+_D (hits on other plane) +_@ (─/──) Flying Spin Attack _^_2_1_4_+_A + +_* (─/──) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C + +_& (─/──) Duck Dance _2_2_+_A_+_B_+_C (_O to charge levels) +_& (─/──) ^!Diving Punisher (level 1 charge) _^_6_3_2_+_B_+_C +_& (─/──) ^!Rolling Punisher (level 1 charge) ^4_6_4_6_+_B_+_C +_& (─/──) ^!Dancing Caliber (level 2 charge) _2_1_4_2_1_4_+_B_+_C +_& (─/──) ^!Break Hurricane (level 3 charge) _2_3_6_2_3_6_+_B_+_C +_& (─/──) ^!Beat Rush (level 4 charge) _6_3_2_1_4_+_C, _A_A_B_A_B_B_C_C, _6_2_3_+_C + +Fake Moves +- Fake Duck Dance _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_C# _! _2_+_Ccc _! _2_+_C## _! _2_3_6_9_+_B##### +- _^_Ac _! _Bc +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- TUNG FU RUE - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Shou Nami _4 / _6_+_C + +_) (─/──) Migi Kou Kyaku _3_+_A + +_@ (─/──) Sen Shippo _2_1_4_+_A / _C +_@ (─/──) Shou Ha ^1_6_+_C +_@ (─/BS) Ressen Kyaku _6_2_3_+_B +_@ (─/──) Ikari Kao Hou _2_3_6_+_A +_@ (─/──) Geki Hanashi Taunt ^*_C + +_* (─/──) Senpuu Gou Ken _6_3_2_8_+_B_+_C + +_& (─/──) Gekihou _6_4_1_2_3_6_+_C (_O) + +Fake Moves +- Fake Ikari Kao Hou _2_+_A_+_B +- Fake Senpuu Gou Ken _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _Cc _! _6_+_Cj +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- BOB WILSON - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Falcon _4 / _6_+_C +_( (─/──) ^!Hornet Attack _3_3_+_C +_( (─/──) ^!Frog Hunting _4_6_6_+_B_+_C +_( (─/──) Eagle Catch _^_2_+_C + +_) (─/──) Elephant Tusk _3_+_A +_) (─/──) Sliding Headbutt dashing _6_+_A +_) (─/──) Eagle Step _^_2_+_B +_) (─/──) Fangs of the Lynx opponent knocked down _8_+_C +_) (─/──) Flying Fish knocked down ^*_C + +_@ (─/──) Rolling Turtle _2_1_4_+_B +_@ (─/──) ^!Move _4 / _6 +_@ (─/──) Sidewinder _2_1_4_+_C +_@ (─/BS) Monkey Dance _6_2_3_+_B +_@ (─/──) Bison Horn ^2_8_+_C +_@ (─/──) Wild Wolf ^4_6_+_B + +_* (─/──) Dangerous Wolf _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Mad Spin Wolf _2_1_4_2_1_4_+_C +_& (─/──) ^!Wolf Fang ^*_C + +Fake Moves +- Fake Mad Spin Wolf _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _Cc +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _Cc _! _Cc _! _Cc _! _Cc _! _6_+_C# +- _Cc _! _Cc _! _Cc _! _8_+_C# +- _Cc _! _Cc _! _8_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _2_+_Bc _! _2_+_Cc +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- SOKAKU MOCHIZUKI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Muken Jigoku Nage _6_+_C +_( (─/──) Mudoh Shibari Nage _4_+_C +_( (─/──) ^!Jigoku Mon _4_1_2_+_C +_( (─/──) Shoten Satsu _^_2_+_C + +_) (─/──) Shukajoh Joudan Uchi _3_+_A +_) (─/──) Raigeki Kon opponent knocked down _2_+_C + +_@ (─/──) Makibishi Masher _2_3_6_+_A +_@ (─/BS) Nozaru Geri _2_1_4_+_A +_@ (─/──) Hyoi Dan _6_4_6_+_C +_@ (─/──) Rai Jin Gu _6_2_3_+_B +_@ (─/──) Ja Kon Bu ^*_A +_@ (─/──) ^!Ten Ha _1_+_C +_@ (─/──) ^!Fu Ha _3_+_C +_@ (─/──) ^!Toppa _6_+_C +_@ (─/──) ^!Kou Ha _9_+_C +_@ (A/──) ^!Tou Ha _D +_@ (─/──) Katsu _6_3_2_1_4_+_B +_@ (─/──) Hametsu no Honou _2_1_4_+_D (hits on other plane) +_@ (─/──) Kimon Jin close _x_+_C + +_* (A/──) Ikazuchi _6_3_2_3_6_+_B_+_C + +_& (─/──) Muzan Dan _6_3_2_3_6_+_C + +Fake Moves +- Fake Makibishi Masher _2_+_A_+_B +- Fake Ikazuchi _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _Cc _! _Ccc _! _2_+_Cj _! _2_+_Cj _! _2_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _^_A# _! _C# +- _^_B# _! _C# + +- JIN CHONREI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Hatsukubi Tatsu _4 / _6_+_C + +_) (─/──) Ryuusatsu Kyaku _6_+_B + +_@ (─/──) Teiou Jinsoku Ken _6_6_+_A +_@ (─/──) Teiou Jinsoku Ken: Enkyou _6_6_6_+_A +_@ (─/──) Teiou Tengen Ken _2_3_6_+_C (_O) +_@ (─/BS) Teiou Tenji Ken _6_2_3_+_A / _C ("BS" with _C) +_@ (─/──) Teiou Roujin Ken _2_1_4_6_+_C +_@ (─/──) Teiou Tashin Ken _2_1_4_+_B (reflect projectile) +_@ (─/──) Ryuu Tenshin _2_3_6_+_B (_O) + +_* (─/──) Teiou Shukumei Ken _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Teiou Ryuusei Ken _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Teiou Shukumei Ken _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _Cc _! _Cc _! _2_+_C# _! _2_3_6_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- JIN CHONSHU - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Hatsugei Tatsu _4 / _6_+_C + +_) (─/──) Tatsukai Atama _4_+_A +_) (─/──) Tatsu Kaitou _3_+_C + +_@ (─/──) Teiou Jinsoku Ken _6_6_+_A +_@ (─/──) Teiou Tengen Ken _2_3_6_+_A / _C +_@ (─/──) Teiou Tenji Ken _6_2_3_+_A / _C +_@ (─/──) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A +_@ (─/──) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B +_@ (─/──) ^!Teiou Hagane Kachi _A / _B / _C +_@ (─/BS) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C +_@ (─/──) Teiou Karasatsu Kami Manako Kobushi _^_6_3_2 / _4_1_2_+_B + +_* (─/──) Teiou Roujin Ken _2_1_4_6_+_B_+_C +_* (─/──) Teiou Kuudan Roujin Ken _^_2_1_4_6_+_B_+_C + +_& (─/──) Teiou Shukumei Ken _2_1_4_6_+_C + +Fake Moves +- Fake Teiou Roujin Ken _2_+_B_+_C + +Combos +- _A## _! _Ac _! _C# +- _A## _! _Ac _! _2_+_C# +- _A## _! _Ac _! _3_+_Cj +- _A## _! _Bcc _! _C# +- _A## _! _Bcc _! _2_+_C# +- _A## _! _Bcc _! _3_+_Cj +- _A## _! _2_+_Bcc _! _C# +- _A## _! _2_+_Bcc _! _2_+_C# +- _A## _! _2_+_Bcc _! _3_+_Cj +- _B## _! _Bcc _! _C# +- _B## _! _Bcc _! _2_+_C# +- _B## _! _Bcc _! _3_+_Cj +- _B## _! _2_+_Bcc _! _C# +- _B## _! _2_+_Bcc _! _2_+_C# +- _B## _! _2_+_Bcc _! _3_+_Cj +- _Cc _! _Cc _! _C# _! _6_4_+_Cj +- _2_+_A## _! _Ac _! _C# +- _2_+_A## _! _Ac _! _2_+_C# +- _2_+_A## _! _Ac _! _3_+_Cj +- _2_+_A## _! _Bcc _! _C# +- _2_+_A## _! _Bcc _! _2_+_C# +- _2_+_A## _! _Bcc _! _3_+_Cj +- _2_+_A## _! _2_+_Bcc _! _C# +- _2_+_A## _! _2_+_Bcc _! _2_+_C# +- _2_+_A## _! _2_+_Bcc _! _3_+_Cj +- _2_+_B## _! _Bcc _! _C# +- _2_+_B## _! _Bcc _! _2_+_C# +- _2_+_B## _! _Bcc _! _3_+_Cj +- _2_+_B## _! _2_+_Bcc _! _C# +- _2_+_B## _! _2_+_Bcc _! _2_+_C# +- _2_+_B## _! _2_+_Bcc _! _3_+_Cj +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- HON FU - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Back Flip _4 / _6_+_C +_( (─/──) Keiraku Randa _3_+_C + +_) (─/──) Fumi Somi Sokukeri _6_+_B +_) (─/──) Hae Tataki _3_+_A +_) (─/──) Todome Nunchaku opponent knocked down _2_+_C + +_@ (─/──) Honou no Taneuma _2_1_4_+_A (^*) +_@ (─/BS) Seikuu Rekka Kon _6_2_3_+_A / _C ("BS" with _C) +_@ (─/──) Kyu Ryu no Yomi close _4_1_2_3_6_+_C +_@ (─/──) Koku Ryu opponent in air, close _4_1_2_3_6_+_C +_@ (─/──) Denkou Sekka no Chi ^1_6_+_B +_@ (─/──) ^!Denkou Pachiki _B +_@ (─/──) Denkou Sekka no Ten _2_1_4_+_B +_@ (─/──) Hissho Kyakushu Kyaku _2_1_4_+_C + +_* (─/──) Bakuhatsu Goro _2_1_4_1_6_+_B_+_C +_* (─/──) ^!Bakuhatsu Jiro _x_x_x_x + +_& (─/──) Gadenza no Arashi _2_1_4_1_6_+_C + +Fake Moves +- Fake Seikuu Rekka Kon _4_+_A_+_B + +Combos +- _Ac _! _Bc _! _Cj +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _Cj +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _Cj +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _Cj +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Cc _! _2_+_C# +- _3_+_Ac _! _Cc _! _Cj +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- RYUJI YAMAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Bun Nage _4 / _6_+_C + +_) (─/──) Bussashi _6_+_A +_) (─/──) Shouten _3_+_A +_) (─/──) Kachi Age _^_B_+_C +_) (─/──) Tetsu no Tsume opponent knocked down _2_+_C +_) (─/──) Metsubushi knocked down ^*_C + +_@ (─/──) Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds +_@ (─/──) ^!Hebi Damashi (if held) _D +_@ (─/──) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds +_@ (─/──) ^!Hebi Damashi (if held) _D +_@ (─/──) Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds +_@ (─/──) ^!Hebi Damashi (if held) _D +_@ (─/BS) Sabaki no Aikuchi _6_1_6_+_A +_@ (─/──) Bakudan Pachiki close _6_4_2_8_+_C +_@ (─/──) Bai Gaeshi: Kyuushuu _2_3_6_+_C (absorb projectile) +_@ (─/──) Bai Gaeshi: Dan Hassha _2_3_6_+_O_C (reflect projectile) +_@ (─/──) Sadomazo _4_1_2_3_6_+_B (reverse jump/high/mid/Specials) + +_* (─/──) Guillotine _6_3_2_1_6_+_B_+_C + +_& (─/──) Drill close _x_+_C (^*) + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _Cc _! _Cc _! _Cc _! _Cc _! _4_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- BLUE MARY - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Rock Kick _4 / _6_+_C +_( (─/──) ^!Pashoot Elbow _6_6_+_C + +_) (─/──) Double Rolling _4_+_B +_) (─/──) Spin Heel Attack opponent knocked down _8_+_C + +_@ (─/──) Spin Fall _2_3_6_+_A +_@ (─/BS) Vertical Arrow _6_2_3_+_B +_@ (─/──) ^!M. Snatcher _6_2_3_+_B +_@ (─/──) Straight Slicer ^4_6_+_B +_@ (─/──) ^!Stun Fang _4_6_+_B +_@ (─/──) Backdrop Real close _3_3_+_A_+_B +_@ (─/──) M. Head Buster _2_1_4_+_B (reverse high) +_@ (─/──) Stun Gun Smasher _2_1_4_+_C (reverse jump/Specials) + +_* (─/──) M. Splash Rose _6_4_1_2_3_6_+_B_+_C + +_& (─/──) M. Typhoon close _6_4_1_2_3_6_+_C + +Combos +- _Ac _! _Bc _! _Cj +- _Ac _! _Bc _! _6_+_Cc +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bcc _! _Bc _! _Cj +- _Bcc _! _Bc _! _6_+_Cc +- _Bcc _! _Bc _! _2_+_C# +- _Bcc _! _Bc _! _3_+_Cj +- _Bcc _! _2_+_Bc _! _2_+_C# +- _Bcc _! _2_+_Bc _! _3_+_Cj +- _Cc _! _Cc _! _C# _! _4_6_+_B# +- _2_+_Ac _! _Bc _! _Cj +- _2_+_Ac _! _Bc _! _6_+_Cc +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _Cj +- _2_+_Bc _! _Bc _! _6_+_Cc +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- FRANCO BASH - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Gorilla Rush _4 / _6_+_C + +_) (─/──) Barom Punch _A_+_B +_) (P/──) Bash Tornado _6_+_B +_) (─/──) Power Uppercut knocked down ^*_C + +_@ (─/BS) Double Kong _2_1_4_+_A +_@ (─/──) Power Stomp _2_3_6_9_+_B +_@ (─/──) Meteo Shot _2_3_6_+_A +_@ (─/──) Meteo Tackle ^1_6_+_C +_@ (─/──) Waving Blow _4_1_2_3_6_+_D + +_* (─/──) Megaton Scruncher _2_1_4_1_6_+_B_+_C + +_& (─/──) Armageddon Buster close _6_3_2_1_4_+_C (can use up to 12 moves or Special Move to finish) +_& (─/──) ^!Gut Punch _A +_& (─/──) ^!Straight Punch _6_+_A +_& (─/──) ^!Uppercut _4_+_A +_& (─/──) ^!Low Punch _2_+_A +_& (─/──) ^!Knee Strike _B +_& (─/──) ^!Straight Kick _6_+_B +_& (─/──) ^!Swipe Kick _4_+_B +_& (─/──) ^!Low Foot _2_+_B +_& (─/──) ^!Low Blow Uppercut _C +_& (─/──) ^!Reaching Back Kick _6_+_C +_& (─/──) ^!Low Swipe Kick _2_+_C +_& (─/──) ^!Barom Punch _A_+_B +_& (─/──) ^!Taunt _N + +Fake Moves +- Fake Meteo Shot _2_+_A_+_B + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_C# +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_C# +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_C# +- _Cc _! _Cc _! _Cc _! _Cc _! _6_+_C +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_C# +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Sakkyaku Nage _4 / _6_+_C + +_) (─/──) Neri Chagi _6_+_B +_) (─/──) Hishou Kyaku _^_2_+_B +_) (─/──) ^!Hassei Waza _3_+_B + +_@ (─/──) Hangetsu Zan _2_1_4_+_B / _C +_@ (─/──) Hien Zan ^2_8_+_B +_@ (─/──) ^!Tenshou Zan _2_+_B +_@ (─/BS) Kuu Sajin _6_2_3_+_A +_@ (─/──) Haki Kyaku _2_1_4_+_A + +_* (─/──) Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C + +_& (─/──) Hou'ou Kyaku _2_1_4_1_6_+_C + +Fake Moves +- Fake Hou'ou Kyaku _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _Cc _! _Cj _! _6_+_C# _! _6_2_3_+_A### +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _^_Ac _! _Bc +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- CHENG SINZAN - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Aiki Nage _4 / _6_+_C +_( (─/──) Zutsuki Satsu _3_+_C + +_) (P/──) Hatsukubi Uraken _A_+_B +_) (─/──) Ochi Geki Souken _6_+_A + +_@ (─/──) Kiten Hinzan _2_3_6_+_A +_@ (─/──) Taikuu Kiten Hinzan _6_2_3_+_A +_@ (─/BS) Hagan Geki ^4_6_+_B / _C ("BS" with _C) +_@ (─/──) Dai Taikobara Uchi ^2_8_+_A (^*) +_@ (─/──) ^!Move _4 / _6 +_@ (─/──) Chou Handou Manpuku Hougan _6_3_2_1_4_+_B (reverse jump/high/mid/Specials) + +_* (─/──) Bakurai Hoh ^1_2_3_6_+_B_+_C + +_& (─/──) Tenchi Houraku Mujin Hou _6_3_2_1_4_+_C +_& (─/──) ^!Move _4 / _6 + +Fake Moves +- Fake Kiten Hinzan _2_+_A_+_B +- Fake Hagan Geki _6_+_A_+_B + +Combos +- _Ac _! _Bc _! _C# _! _2_3_6_+_C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# _! _2_3_6_+_C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _Cc _! _Cc _! _6_+_C# _! _4_6_+_C# +- _2_+_Ac _! _Bc _! _C# _! _2_3_6_+_C# +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# _! _2_3_6_+_C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _^_A# _! _C# +- _^_B# _! _C# + +- BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Ippon Zuri Nage _4 / _6_+_C +_( (─/──) Jigoku Otoshi _6_+_B + +_) (─/──) Atama Kahou Geki opponent knocked down _2_+_C + +_@ (─/──) Senpuu Kon ^*_A +_@ (─/──) Sansetsu Kon: Chuudan Uchi ^4_6_+_A +_@ (─/──) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C +_@ (─/──) Kyoushuu Hishou Kon _1_2_3_6_+_B +_@ (─/──) ^!Move _4 / _6 +_@ (─/──) Suzume Otoshi _2_1_4_+_A +_@ (─/BS) Karyuu Tsuigeki Kon _2_1_4_+_B + +_* (─/──) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_B_+_C + +_& (─/──) Kuren Satsu Kon _2_3_6_3_2_1_4_+_C + +Fake Moves +- Fake Kyoushuu Hishou Kon _4_+_A_+_B + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Cccc +- _Ac _! _2_+_Bc _! _2_+_C# +- _B### _! _Bc _! _C# +- _B### _! _Bc _! _6_+_CcP _! _4_+_CcY +- _B### _! _Bc _! _2_+_C# +- _B### _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Cccc +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_C# _! _Cccc _! _2_3_6_+_C###### +- _^_A# _! _C# +- _^_B# _! _C# + +- LAURENCE BLOOD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Matador Slash _4 / _6_+_C +_( (─/──) Flying Buster _^_2_+_C + +_) (─/──) Ole Dodge _A_+_B +_) (P/──) Spin Kick _6_+_B +_) (─/──) Heat Saber _4_+_A +_) (─/──) Saber Poke _^_2_+_A + +_@ (─/──) Bloody Saber _2_3_6_+_A (x3) +_@ (─/BS) Bloody Spin ^4_6_+_A / _C ("BS" with _C) +_@ (─/──) Bloody Axle _2_3_6_+_C +_@ (─/──) ^!Bloody Cutter _A / _B / _C +_@ (─/──) ^!Bloody Press close _4 / _6_+_C +_@ (─/──) ^!Bloody Shooter _2_1_4_+_A / _B + +_* (─/──) Bloody Flash _3_4_1_2_3_6_1_+_B_+_C + +_& (─/──) Certain Death _2_3_6_3_2_1_4_+_C + +Fake Moves +- Fake Bloody Flash _2_+_B_+_C + +Combos +- _Ac _! _Ac _! _C# +- _Ac _! _Ac _! _6_+_CcP _! _4_+_CcP +- _Ac _! _Ac _! _2_+_C# +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Ccc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _Ac _! _C# +- _2_+_Ac _! _Ac _! _6_+_CcP _! _4_+_CcP +- _2_+_Ac _! _Ac _! _2_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Ccc +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _Cc _! _Cc _! _Cc _! _Cc _! _6_+_C# +- Ole Dodge _! _6_+_C# _! _6_3_2_+_C# +- _^_A# _! _C## +- _^_B# _! _C## + +- WOLFGANG KRAUSER - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Knee Smasher _4 / _6_+_C + +_) (─/──) Death Hammer _6_+_B_+_C +_) (─/──) Kaiser Body Press _^_2_+_C +_) (─/──) Diving Elbow opponent knocked down _2_+_C + +_@ (─/──) High Blitz Ball _2_1_4_+_A +_@ (─/──) Low Blitz Ball _2_1_4_+_C +_@ (─/BS) Leg Tomahawk _2_3_6_+_B +_@ (─/──) Dangerous Thrust close _4_1_2_3_6_+_A +_@ (─/──) Lift Up Blow close _6_3_2_1_4_+_B +_@ (─/──) Phoenix Thrust _4_1_2_3_6_+_C (reverse jump/Specials) + +_* (A/──) Kaiser Wave ^4_9_+_B_+_C (_O) ("A" with full charge) + +_& (─/──) Gigantic Cyclone close _6_3_2_1_4_6_3_2_+_C +_& (─/──) Unlimited Desire 1 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _C +_& (─/──) Unlimited Desire 2 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _4_2_1_+_A_+_C + +Fake Moves +- Fake High Blitz Ball _2_+_A_+_B +- Fake Kaiser Wave _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_C# +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_C# +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_C# +- _Cc _! _Ccc _! _2_3_6_+_C###### +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_C# +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` EX Characters + - On the Character Select Screen, put the cursor on Andy, Tung, Mary or Billy _O_S and press _B_B_C_C_O_B_O_C, then press _A / _D + - On AES Version must unlock Geese first + +_` Geese Howard (AES only) + - On the Ranking Screen, press _6_9_8_7_4_1_2_3_6^3_+_A_B_C + +- EX ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Uchimata _4 / _6_+_C + +_) (─/──) Age Men _3_+_A +_) (─/──) Kunai Tama opponent knocked down _2_+_C + +_@ (─/──) Geki Hishou Ken _2_1_4_+_C +_@ (─/──) Zan'ei Ken _1_6_+_C +_@ (─/BS) Yami Abise Geri _4_2_1_+_B +_@ (─/──) Genei Shiranui Hiei dashing _6_3_2_+_D +_@ (─/──) Shiranui Kumo Karami jump above the opponent _2_2_+_C + +_* (─/──) Chou Reppa Dan ^2_3_6_+_B_+_C + +_& (─/──) Bakuretsu Tenshouken _1_2_3_6_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _C# _! _C# _! _Cj +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- EX TUNG FU RUE - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Ressen Shou _4 / _6_+_C + +_) (─/──) Migi Kou Kyaku _3_+_A + +_@ (─/BS) Sen Shippo _2_1_4_+_A / _C ("BS" with _C) +_@ (─/──) Shou Ha ^1_6_+_A +_@ (─/──) Ressen Kyaku close _6_2_3_+_B +_@ (─/──) Gekihou ^*_C +_@ (─/──) Geki Hanashi Taunt ^*_C + +_* (A/──) Senpuu Gou Ken _6_3_2_8_+_B_+_C + +_& (─/──) Bravo Retsusen Kyaku _6_2_3_+_C + +Fake Moves +- Fake Shou Ha _2_+_A_+_B +- Fake Senpuu Gou Ken _2_+_B_+_C + +Combos +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- EX BLUE MARY - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Head Throw _4 / _6_+_C +_( (─/──) ^!Achilles Hold _6_3_2_+_C + +_) (─/──) Climbing Arrow _3_+_A +_) (─/──) Leg Press opponent knocked down _2_+_B + +_@ (─/BS) M. Spider _2_3_6_+_C +_@ (─/──) M. Snatcher _6_2_3_+_B +_@ (─/──) ^!Face Lock _1_6_+_C +_@ (─/──) Straight Slicer ^4_6_+_B +_@ (─/──) ^!Club Clutch _4_1_2_3_6_+_B +_@ (─/──) Real Counter _A_+_B +_@ (─/──) ^!Backdrop Real close _6_3_2_1_4_+_C +_@ (─/──) Achilles Hold close _2_1_4_+_C + +_* (─/──) M. Typhoon _6_4_1_2_3_6_+_B_+_C + +_& (─/──) M. Dynamite Swing _A_A_4_B_C + +Combos +- _Ac _! _C# _! _6_3_2_1_4_+_C# +- _Bcc _! _C# _! _6_3_2_1_4_+_C# +- _2_+_Ac _! _2_+_Cj +- _2_+_Bc _! _2_+_Cj +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- EX BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Ippon Zuri Nage _4 / _6_+_C +_( (─/──) Jigoku Otoshi _6_+_B + +_) (─/──) Atama Kahou Geki opponent knocked down _2_+_C + +_@ (─/──) Senpuu Kon ^*_A +_@ (─/──) Sansetsu Kon: Chuudan Uchi ^4_6_+_A +_@ (─/──) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C +_@ (─/──) Kyoushuu Hishou Kon _1_2_3_6_+_B +_@ (─/──) ^!Move _4 / _6 +_@ (─/──) Suzume Otoshi _2_1_4_+_A +_@ (─/BS) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse high/mid) +_@ (─/BS) Suiryuu Tsuigeki Kon _2_1_4_+_C (reverse jump/Specials) + +_* (─/──) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_B_+_C + +_& (─/──) Kuren Satsu Kon _6_3_2_+_C + +Fake Moves +- Fake Kyousyuu Hishou Kon _4_+_A_+_B + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Cccc +- _Ac _! _2_+_Bc _! _2_+_C# +- _B### _! _Bc _! _C# +- _B### _! _Bc _! _6_+_CcP _! _4_+_CcY +- _B### _! _Bc _! _2_+_C# +- _B### _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Cccc +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_C# _! _Cc _! _2_+_C### _! _4_6_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Shinkuu Nage _4 / _6_+_C +_( (─/──) Kosatsu Sho _3_+_C + +_) (─/──) Hienshi Kyaku _A_+_B +_) (P/──) Raikou Mawashi Geri _4_+_B +_) (─/──) Shouten Myoujou Uchi _3_+_A +_) (─/──) Raimei Gouha Nage opponent knocked down _2_+_C + +_@ (─/──) Reppuu Ken _2_1_4_+_A +_@ (─/──) Double Reppuu Ken _2_1_4_+_C +_@ (─/──) Shippuu Ken _^_2_1_4_+_A +_@ (─/──) ^!Second Shippuu Ken _A +_@ (─/──) Double Shippuu Ken _^_2_1_4_+_C (x2) +_@ (─/BS) Ja'ei Ken ^4_6_+_B / _C ("BS" with _B) +_@ (─/──) Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (─/──) Chuudan Atemi Nage _4_1_2_3_6_+_C (reverse high/mid) + +_* (─/──) Raging Storm _1_6_3_2_1_4_3_+_B_+_C + +_& (A/──) Thunder Break _6_3_2_+_C +_& (─/──) Deadly Rave _6_3_2_1_4_6_+_A, _A_A_B_B_B_C_C_C, _2_1_4_+_C + +Fake Moves +- Fake Reppuu Ken _2_+_A_+_B +- Fake Raging Storm _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Ccc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _Cj _! _C# +- _^_Ac _! _Cc# +- _^_Bc _! _Cc# + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Geese Howard on Stage 10 (Nightmare) + - Complete the game without lose a round + - Get 750.000 Points + - Get a Fighting Level S + - Never get a Fighting Level C +$end + +################################################################################################### + +$info=rbff2,rbff2h,rbff2k +$cmd +Real Bout Fatal Fury 2: The Newcomers © 1998 SNK +Real Bout Garou Densetsu 2: The Newcomers +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Powerful Attack +_D : Plane Switch +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Power (S.POWER) +_& Potential Power (P.POWER) + +_` Plane System + - Moves with (Y) pulls the opponent to Your Plane + - Moves with (P) pushes the opponent to Other Plane + - Moves with (A) hit all planes + +_` Break Shot Moves + - Moves with (BS) can be used when blocking + - Needs ½ Super Bar (H.POWER) + +_` Super Power (S.POWER) + - Needs a FULL Super Bar / FLASHING Life Bar + +_` Potential Power (P.POWER) + - Needs a FULL Super Bar and a FLASHING Life Bar + +_` Combos + - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER + - j = this hit can juggle + - # = this hit can't be canceled + - P = this hit pushes the opponent to Other Plane + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─/──) Dash _6_6 +_) (─/──) Retreat _4_4 +_) (─/──) Crawl ^3 +_) (─/──) Normal Jump _8 +_) (─/──) Low Jump _X_8 +_) (─/──) Turn in the Air _^_D +_) (─/──) Attack Avoider _A_+_B +_) (─/──) Roll Recovery knocked down _8_+_D +_) (─/──) Quick Recover knocked down _2_+_D +_) (─/──) Taunt _C_+_D + +PLANE MOVES +_) (─/──) Change Plane _D +_) (─/──) Return to Main Plane in Other Plane _2 +_) (─/──) Stay on Other Plane in Other Plane _8 +_) (─/──) High Return in Other Plane _A +_) (─/──) Low Return in Other Plane _B +_) (─/──) Strong Return in Other Plane _C +_) (Y/──) High Pull opponent in Other Plane _D +_) (Y/──) Low Pull opponent in Other Plane _2_+_D + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Buster Throw _4 / _6_+_C + +_) (─/──) Backspin Kick _6_+_B +_) (─/──) Rising Upper _3_+_A +_) (─/──) ^!Power Dunk _9_+_B +_) (─/──) Charge Kick dashing _6_+_C +_) (─/──) Power Charge Attack Avoider _6_+_C + +_@ (─/BS) Power Wave _2_3_6_+_A +_@ (A/BS) Round Wave _2_3_6_+_C +_@ (─/──) Rising Tackle ^2_8_+_A +_@ (─/BS) Burn Knuckle _2_1_4_+_A / _C +_@ (─/BS) Crack Shoot _2_1_4_+_B +_@ (─/BS) Fire Kick _2_3_6_+_B +_@ (─/──) Passing Sway _2_3_6_+_D + +_* (─/BS) Power Geyser _2_1_4_1_6_+_B_+_C + +_& (─/──) Triple Geyser _2_1_4_1_6_+_C + +Fake Moves +- Fake Burn Knuckle _6_+_A_+_C +- Fake Power Geyser _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C#P +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_C#P +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _Cc +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _6_+_B#P _! _Dc +- _6_+_B#P _! _2_+_Dc +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_C#P +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_C#P +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _Cc _! _Cc +- _3_+_Ac _! _2_+_Cc +- _^_A# _! _C# +- _^_B# _! _C# + +- ANDY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Uchimata _4 / _6_+_C + +_) (─/──) Abise Geri _6_+_B +_) (─/──) ^!Ushiro Chuu Kaeri Shuu Age _9_+_C +_) (─/──) Age Men _3_+_A + +_@ (─/BS) Hishou Ken _2_1_4_+_A +_@ (─/BS) Geki Hishou Ken _2_1_4_+_C +_@ (─/BS) Shouryuu Dan _6_2_3_+_C +_@ (─/BS) Kuuha Dan _1_2_3_6_+_B +_@ (─/──) Zan'ei Ken _1_6_+_A / _C +_@ (─/──) ^!Shippuu Uraken (with _C) _1_6_+_C +_@ (─/──) Gen'ei Shiranui _^_2_1_4_+_D + +_* (─/──) Chou Reppa Dan _2_1_4_1_6_+_B_+_C + +_& (─/BS) Dan Da Dan _2_1_4_1_6_+_C (^*) + +Fake Moves +- Fake Hishou Ken _2_+_A_+_C +- Fake Zan'ei Ken _6_+_A_+_C +- Fake Chou Reppa Dan _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C#P +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_C#P +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_C#P +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_C#P +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Ac _! _B# _! _C# +- _3_+_Ac _! _Cc _! _Cc +- _3_+_Ac _! _2_+_C# +- _^_Ac _! _Bc +- _^_Ac _! _Cc +- _^_Bc _! _Cc +- _^_Cc _! _Ac + +- JOE HIGASHI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Joe Special _4 / _6_+_C +_( (─/──) ^!Tsuika Kougeki _2 +_( (─/──) Hiza Jigoku _3_+_C + +_) (─/──) Joe Sobat _4_+_B +_) (─/──) Sliding _3_+_B +_) (─/──) Honoo no Yubisaki opponent knocked down _2_+_C + +_@ (─/BS) Bakuretsu Ken ^*_A +_@ (─/──) ^!Bakuretsu Hook _2_3_6_+_A +_@ (─/──) ^!Bakuretsu Upper _2_3_6_+_C +_@ (─/BS) Hurricane Upper _4_1_2_3_6_+_A +_@ (─/BS) Bakuretsu Hurricane _4_1_2_3_6_+_C +_@ (─/BS) Tiger Kick _6_2_3_+_B +_@ (─/──) Slash Kick _1_6_+_B / _C +_@ (─/BS) Ougon no Kakato _2_1_4_+_B + +_* (─/──) Screw Upper _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Thunder Fire _6_4_1_2_3_6_+_C +_& (─/──) Thunder Fire Shifter _6_4_1_2_3_6_+_D + +Fake Moves +- Fake Hurricane Upper _2_+_A_+_C +- Fake Slash Kick _6_+_A_+_C + +Combos +- _Ac _! _Ac _! _A# +- _Ac _! _Ac _! _Bc +- _Ac _! _Ac _! _C# +- _Ac _! _Ac _! _3_+_Cj +- _Ac _! _Ac _! _8_+_C# +- _Ac _! _Bc _! _A# +- _Ac _! _Bc _! _Bc +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Bc _! _8_+_C# +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _A# +- _Ac _! _2_+_Bc _! _Bc +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _8_+_C# +- _Bc _! _Cc +- _2_+_Ac _! _Ac _! _A# +- _2_+_Ac _! _Ac _! _Bc +- _2_+_Ac _! _Ac _! _C# +- _2_+_Ac _! _Ac _! _3_+_Cj +- _2_+_Ac _! _Ac _! _8_+_C# +- _2_+_Ac _! _Bc _! _A# +- _2_+_Ac _! _Bc _! _Bc +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _8_+_C# +- _2_+_Ac _! _Cc +- _2_+_Ac _! _2_+_Bc _! _A# +- _2_+_Ac _! _2_+_Bc _! _Bc +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _8_+_C# +- far _Bc _! _Cc _! _2_3_6_+_C### +- _^_A# _! _C# +- _^_B# _! _C# + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Fuusha Kuzuki Kai _4 / _6_+_C +_( (─/──) Yume Zakura _^_1 / _3_+_C + +_) (P/──) Ryu no Mai _4_+_A +_) (─/──) Hane Kyaku knocked down ^*_C +_) (─/──) Sankaku Tobi jump against the wall _9 + +_@ (─/BS) Kacho Sen _2_3_6_+_A +_@ (─/BS) Ryuu Enbu _2_1_4_+_A +_@ (─/BS) Sayo Chidori _2_1_4_+_C +_@ (─/BS) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C +_@ (─/──) Musasabi no Mai _^_2_+_A_+_B + +_* (─/──) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C + +_& (─/──) Hana Arashi _6_1_6_+_C (_O) + +Fake Moves +- Fake Kacho Sen _2_+_A_+_C +- Fake Hana Arashi _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _3_+_Cj _! _Cc _! _Bc +- _Ac _! _Bc _! _3_+_Cj _! _Cc _! _Cc +- _Ac _! _Cc +- _Ac _! _2_+_Bc +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _3_+_Cj _! _Cc _! _Bc +- _Bc _! _Bc _! _3_+_Cj _! _Cc _! _Cc +- _Bc _! _Cc +- _Bc _! _2_+_Bc +- _4_+_AcP _! _Dc +- _4_+_AcP _! _2_+_Dc +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _3_+_Cj _! _Cc _! _Bc +- _2_+_Ac _! _Bc _! _3_+_Cj _! _Cc _! _Cc +- _2_+_Ac _! _Cc +- _2_+_Ac _! _2_+_Bc +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _Cc +- _2_+_Bc _! _2_+_Cc +- _^_Ac _! _B# +- _^_Ac _! _Cc +- _^_Bc _! _Cc +- _^_Cc _! _Ac + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Sakkyaku Nage _4 / _6_+_C + +_) (─/──) Neri Chagi _6_+_B + +_@ (─/BS) Hangetsu Zan _2_1_4_+_B / _C +_@ (─/BS) Hien Zan ^2_8_+_B +_@ (─/──) Kuu Sajin ^2_8_+_A +_@ (─/──) ^!Kuu Sazan _2_+_A +_@ (─/BS) Haki Kyaku _2_2_+_B +_@ (─/──) Hishou Kyaku _^_2_+_B +_@ (─/──) ^!Hassei Waza _3_+_B + +_* (─/──) Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C + +_& (─/──) Hou'ou Kyaku _2_1_4_1_6_+_C + +Fake Moves +- Fake Hou'ou Kyaku _2_+_B_+_C + +Combos +- _Ac _! _Ac _! _Bc _! _C## +- _Ac _! _Ac _! _CcP +- _Ac _! _Bc _! _CcP +- _Ccc _! _Ac _! _Bj _! _C# +- _^_Ac _! _Bc +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- DUCK KING - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Rolling Neck Throw _4 / _6_+_C + +_) (─/──) Mad Spin Hammer _4_+_A +_) (─/──) Needle Low _3_+_B +_) (─/──) Duck Feint: Air _^_2_2 +_) (─/──) ^!Move _4 / _6 +_) (─/──) Duck Feint: Ground dashing _3_+_C +_) (─/──) Shocking Ball opponent knocked down _2_+_C + +_@ (─/BS) Head Spin Attack _2_3_6_+_A / _C +_@ (─/──) ^!Overhead Kick (with _C) _C +_@ (─/──) Neo Break Storm _6_2_3_+_B +_@ (─/──) ^!Violent Spin ^*_B +_@ (─/BS) Dancing Dive _2_1_4_+_B +_@ (─/──) ^!Dive Away _2_3_6_+_B +_@ (─/──) Cross Head Spin in other plane _8_2_+_D +_@ (─/──) Flying Spin Attack _^_2_1_4_+_A + +_* (─/──) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C +_* (─/──) Duck Drill Catch _^ close _4_1_2_3_6_+_B_+_C + +_& (─/──) Duck Dance _6_4_1_2_3_6_+_C (^* to charge up to 4 chicks) +_& (─/──) ^!Diving Punisher (1 chick) _^_2_1_4_+_B_+_C +_& (─/──) ^!Rolling Punisher (2 chicks) _2_3_6_+_B_+_C +_& (─/──) ^!Dancing Caliber (3 chicks) _2_1_4_+_B_+_C +_& (─/──) ^!Break Hurricane (3 chicks) _6_2_3_+_B_+_C +_& (─/──) ^!Beat Rush (4 chicks) _6_3_2_1_4_+_C + +Fake Moves +- Fake Duck Dance _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C#P +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_C#P +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_C#P +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_C (Duck Feint: Ground) +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_C#P +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_C# _! _2_+_Ccc _! _2_3_6_9_+_B## +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- BLUE MARY - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Head Throw _4 / _6_+_C +_( (─/──) ^!Achilles Hold _6_3_2_+_C + +_) (─/──) Heel Follow _6_+_B +_) (─/──) Double Rolling _4_+_B +_) (─/──) ^!Climbing Arrow _3_+_C +_) (─/──) Leg Press opponent knocked down _2_+_B + +_@ (─/──) Crab Clutch ^4_6_+_B +_@ (─/BS) M. Snatcher _6_2_3_+_B +_@ (─/──) Real Counter _2_1_4_+_A +_@ (─/──) ^!Backdrop Real close _A +_@ (─/──) ^!Face Lock close _B +_@ (─/──) ^!Good Night Backbreaker close _C +_@ (─/──) Young Dive ^2_8_+_C +_@ (─/──) ^!Reverse Kick _4_+_B +_@ (─/──) ^!M. Spider _2_3_6_+_C +_@ (─/──) M. Spider jump forward _2_3_6_+_C + +_* (─/──) M. Typhoon _6_4_1_2_3_6_+_B_+_C + +_& (─/──) M. Escalation _6_4_1_2_3_6_+_C +_& (─/BS) ^!Spin Fall _2_3_6_+_C +_& (─/──) ^!M. Spider _2_3_6_+_C +_& (─/──) ^!M. Dynamite Swing _2_+_C +_& (─/BS) ^!Vertical Arrow _6_2_3_+_A +_& (─/──) ^!M. Snatcher _6_2_3_+_B +_& (─/──) ^!M. Dynamite Swing _2_+_C +_& (─/BS) ^!Straight Slicer ^4_6_+_A +_& (─/──) ^!Crab Clutch _4_6_+_B +_& (─/──) ^!M. Dynamite Swing _2_+_C +_& (─/──) ^!M. Double Swing opponent knocked down _2_+_C + +Fake Moves +- Fake M. Snatcher _4_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C#P +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_C#P +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _Ccc _! _C# _! _C# +- _2_+_Ac _! _C# _! _3_3_+_C# +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_C#P +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- Attack Avoider _! _C# +- _^_A# _! _C# +- _^_B# _! _C# + +- FRANCO BASH - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Gorilla Rush _4 / _6_+_C + +_) (─/──) Barom Punch _B_+_C +_) (P/──) Bash Tornado _6_+_B +_) (─/──) Power Uppercut knocked down ^*_C + +_@ (─/BS) Double Kong _2_1_4_+_A +_@ (─/BS) Power Stomp _2_3_6_9_+_B +_@ (─/BS) Meteo Shot _2_3_6_+_A +_@ (─/BS) Meteo Tackle ^1_6_+_C +_@ (─/──) Waving Blow _2_3_6_+_D + +_* (─/──) Megaton Scruncher _6_3_2_1_4_+_B_+_C +_* (─/BS) Final Omega Shot _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Armageddon Buster _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Power Stomp _6_+_A_+_C +- Fake Armageddon Buster _2_+_B_+_C + +Combos +- _Ac _! _Ac _! _Ac +- _Ac _! _Ac _! _Bc +- _Ac _! _Ac _! _C# +- _Ac _! _Ac _! _2_+_C# +- _Ac _! _Ac _! _3_+_Cj +- _Ac _! _Cc _! _Ac +- _Ac _! _Cc _! _Bc +- _Ac _! _Cc _! _C# +- _Ac _! _Cc _! _2_+_C# +- _Ac _! _Cc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _Ac +- _Ac _! _2_+_Bc _! _Bc +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Ac _! _Ac +- _Bc _! _Ac _! _Bc +- _Bc _! _Ac _! _C# +- _Bc _! _Ac _! _2_+_C# +- _Bc _! _Ac _! _3_+_Cj +- _Bc _! _Cc _! _Ac +- _Bc _! _Cc _! _Bc +- _Bc _! _Cc _! _C# +- _Bc _! _Cc _! _2_+_C# +- _Bc _! _Cc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _Ac +- _Bc _! _2_+_Bc _! _Bc +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _6_+_BcP _! _Dc _! _Ac _! _Ac +- _6_+_BcP _! _Dc _! _Ac _! _Bc +- _6_+_BcP _! _Dc _! _Ac _! _C# +- _6_+_BcP _! _Dc _! _Ac _! _2_+_C# +- _6_+_BcP _! _Dc _! _Ac _! _3_+_Cj +- _6_+_BcP _! _Dc _! _Cc _! _Ac +- _6_+_BcP _! _Dc _! _Cc _! _Bc +- _6_+_BcP _! _Dc _! _Cc _! _C# +- _6_+_BcP _! _Dc _! _Cc _! _2_+_C# +- _6_+_BcP _! _Dc _! _Cc _! _3_+_Cj +- _6_+_BcP _! _Dc _! _2_+_Bc _! _Ac +- _6_+_BcP _! _Dc _! _2_+_Bc _! _Bc +- _6_+_BcP _! _Dc _! _2_+_Bc _! _C# +- _6_+_BcP _! _Dc _! _2_+_Bc _! _2_+_C# +- _6_+_BcP _! _Dc _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _Ac _! _Ac +- _2_+_Ac _! _Ac _! _Bc +- _2_+_Ac _! _Ac _! _C# +- _2_+_Ac _! _Ac _! _2_+_C# +- _2_+_Ac _! _Ac _! _3_+_Cj +- _2_+_Ac _! _Cc _! _Ac +- _2_+_Ac _! _Cc _! _Bc +- _2_+_Ac _! _Cc _! _C# +- _2_+_Ac _! _Cc _! _2_+_C# +- _2_+_Ac _! _Cc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _Ac +- _2_+_Ac _! _2_+_Bc _! _Bc +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _Ac _! _Ac +- _2_+_Bc _! _Ac _! _Bc +- _2_+_Bc _! _Ac _! _C# +- _2_+_Bc _! _Ac _! _2_+_C# +- _2_+_Bc _! _Ac _! _3_+_Cj +- _2_+_Bc _! _Cc _! _Ac +- _2_+_Bc _! _Cc _! _Bc +- _2_+_Bc _! _Cc _! _C# +- _2_+_Bc _! _Cc _! _2_+_C# +- _2_+_Bc _! _Cc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _Ac +- _2_+_Bc _! _2_+_Bc _! _Bc +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _^_A# _! _C# +- _^_B# _! _C# + +- RYUJI YAMAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Bun Nage _4 / _6_+_C + +_) (─/──) Bussashi _6_+_A +_) (─/──) Shouten _3_+_A +_) (─/──) Kachi Age _^_B_+_C +_) (─/──) Todome opponent knocked down _2_2_+_C +_) (─/──) Metsubushi knocked down ^*_C + +_@ (─/BS) Hebi Tsukai: Joudan _2_1_4_+_A (_O) +_@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds +_@ (─/──) ^!Hebi Damashi (if held) _D +_@ (─/BS) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) +_@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds +_@ (─/──) ^!Hebi Damashi (if held) _D +_@ (─/BS) Hebi Tsukai: Gedan _2_1_4_+_C (_O) +_@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds +_@ (─/──) ^!Hebi Damashi (if held) _D +_@ (─/BS) Sabaki no Aikuchi _6_2_3_+_A +_@ (─/──) Yakiire _6_2_3_+_B +_@ (─/──) Bakudan Pachiki close _6_4_2_8_+_C +_@ (─/──) Bai Gaeshi: Kyuushuu _2_3_6_+_C (absorb projectile) +_@ (─/──) Bai Gaeshi: Dan Hassha _2_3_6_+_O_C (reflect projectile) +_@ (─/──) Sadomazo _4_1_2_3_6_+_B (reverse jump/high/mid/Specials) + +_* (─/──) Guillotine _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Drill close _x_+_C (^*) +_& (─/──) ^!8 Bai Gaeshi ^*_C until turns red, _A_+_B_+_C + +Fake Moves +- Fake Sabaki no Aikuchi _6_+_A_+_C + +Combos +- _Ac _! _Cc +- _Ac _! _6_+_C# +- _Ac _! _2_+_Cc +- _Ac _! _3_+_Cj +- _Bc _! _CcP +- _Bc _! _2_+_Cc +- _Bc _! _3_+_Cj +- _6_+_A## _! _CcP +- _3_+_Ac _! _Cc _! _C# +- _^_A# _! _C# +- _^_B# _! _C# + +- BOB WILSON - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Falcon _4 / _6_+_C +_( (─/──) ^!Hornet Attack _3_3_+_C +_( (─/──) Eagle Catch _^_1 / _3_+_C + +_) (─/──) Elephant Tusk _3_+_A +_) (─/──) Eagle Step _^_2_+_B +_) (─/──) Sliding Headbutt dashing _6_+_C +_) (─/──) Fangs of the Lynx opponent knocked down _8_+_C +_) (─/──) Flying Fish knocked down ^*_C + +_@ (─/BS) Rolling Turtle _2_1_4_+_B +_@ (─/──) ^!Move _4 / _6 +_@ (─/BS) Sidewinder _2_1_4_+_C +_@ (─/BS) Monkey Dance _6_2_3_+_B +_@ (─/──) Bison Horn ^2_8_+_C +_@ (─/BS) Wild Wolf ^4_6_+_B +_@ (─/──) Frog Hunting _4_6_6_+_B_+_C + +_* (─/──) Dangerous Wolf _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Dancing Bison _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Dancing Bison _2_+_B_+_C + +Combos +- _Ac _! _Cc +- _Bc _! _Cc +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _2_+_Bc _! _2_+_C# +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Cc _! _C# _! _6_+_C# +- _Cc _! _C# _! _8_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _3_+_Ac _! _2_+_B# _! _2_+_Cc +- _^_A# _! _C# +- _^_B# _! _C# + +- SOKAKU MOCHIZUKI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Mudoh Shibari Nage _4 / _6_+_C +_( (─/──) ^!Jigoku Mon _6_3_2_+_C +_( (─/──) Shoten Satsu _^_1 / _3_+_C + +_) (─/──) Shukajoh Joudan Uchi _3_+_A +_) (─/──) Raigeki Kon opponent knocked down _2_+_C + +_@ (─/BS) Makibishi Masher _2_3_6_+_A +_@ (─/BS) Nozaru Geri _2_1_4_+_A +_@ (─/BS) Hyoi Dan _6_4_6_+_C +_@ (─/──) Ja Kon Bu ^*_A +_@ (─/──) ^!Ten Ha _1_+_C +_@ (─/──) ^!Fu Ha _3_+_C +_@ (─/──) ^!Toppa _6_+_C +_@ (─/──) ^!Kou Ha _9_+_C +_@ (A/──) ^!Tou Ha _D +_@ (─/BS) Katsu _6_3_2_1_4_+_B +_@ (─/──) ^!Staff Thrust _C +_@ (─/──) ^!Hand Crush Finish _x_+_C +_@ (─/──) Hametsu no Honou in other plane _8_2_+_D +_@ (─/──) Kimon Jin close _x_+_C + +_* (A/──) Ikazuchi _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Muzan Dan _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Makibishi Masher _2_+_A_+_C +- Fake Ikazuchi _2_+_B_+_C + +Combos +- _Ac _! _Cc +- _Bc _! _C# _! _2_2_+_C# +- _Ccc _! _6_+_B# _! _6_2_3_+_A# +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _C# _! _2_2_+_C# +- _2_+_Bc _! _6_+_C#P +- far _Bc _! _Cc +- _^_A# _! _C# +- _^_B# _! _C# + +- CHENG SINZAN - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Aiki Nage _4 / _6_+_C +_( (─/──) Zutsuki Satsu _3_+_C + +_) (─/──) Ochi Geki Souken _6_+_A +_) (─/──) ^!Quick Crawl Forward _3_+_C +_) (─/──) ^!Quick Crawl Backward _1_+_C +_) (P/──) Hatsukubi Uraken _4_+_A + +_@ (─/BS) Kiten Hinzan _2_3_6_+_A +_@ (─/BS) Taikuu Kiten Hinzan _6_2_3_+_A +_@ (─/BS) Hagan Geki ^4_6_+_B / _C +_@ (─/──) Dai Taikobara Uchi ^2_8_+_A (^*) +_@ (─/──) ^!Move _4 / _6 +_@ (─/──) Nantai Oyaji _2_1_4_+_O_B +_@ (─/──) Kussame Hou _2_1_4_+_C + +_* (─/BS) Bakurai Hoh ^1_2_3_6_+_B_+_C + +_& (─/──) Tenchi Houraku Mujin Hou _^_4_1_2_3_6_+_C (_O) +_& (─/──) ^!Move _4 / _6 + +Fake Moves +- Fake Hagan Geki _6_+_A_+_C +- Fake Kussame Hou _2_+_A_+_C + +Combos +- _Ac _! _Cc +- _Ac _! _3_+_Cj +- _Cc _! _C# +- _4_+_AcP _! _Dc +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _2_+_Cc +- in other plane _A# _! _C# _! _C# _! _C# _! _C# _! _4_4_+_B (retreat) +- in other plane _B# _! _C# _! _C# _! _C# _! _C# _! _4_4_+_B (retreat) +- in other plane _C# _! _C# _! _C# _! _C# _! _C# _! _4_4_+_B (retreat) +- _^_Ac _! _Cc +- _^_Bc _! _Cc + +- HON FU - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Back Flip _4 / _6_+_C +_( (─/──) Keiraku Randa _3_+_C + +_) (─/──) Fumi Somi Sokukeri _6_+_B +_) (─/──) Hae Tataki _3_+_A +_) (─/──) Todome Nunchaku opponent knocked down _2_+_C + +_@ (─/──) Honou no Taneuma _2_1_4_+_A (^*) +_@ (─/BS) Seikuu Rekka Kon _6_2_3_+_A / _C +_@ (─/──) Kyu Ryu no Yomi close _4_1_2_3_6_+_C +_@ (─/──) Koku Ryu opponent in air, close _4_1_2_3_6_+_C +_@ (─/BS) Denkou Sekka no Chi ^1_6_+_B +_@ (─/──) ^!Denkou Pachiki ^*_B +_@ (─/BS) Denkou Sekka no Ten _2_1_4_+_B +_@ (─/──) Hissho! Kyakushu Ken _2_1_4_+_C (reverse jump/high/mid) +_@ (─/──) ^!Gadenza no Arashi: Hissho! reverse x3 + +_* (─/──) Bakuhatsu Goro _2_1_4_1_6_+_B_+_C + +_& (─/BS) Yokaton Hammer _2_1_4_1_6_+_C + +Fake Moves +- Fake Seikuu Rekka Kon _4_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_C#P +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _Bc _! _3_+_Cj +- _Ac _! _Cc _! _Cc +- _Ac _! _2_+_Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _3_+_Cj +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _6_+_C#P +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_Cj +- _6_+_B# _! _3_+_C# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_C#P +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_Cj +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _6_+_C#P +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _2_+_Bc _! _2_+_Cc +- _3_+_Ac _! _C# _! _Cj +- _3_+_Ac _! _2_+_C# +- far _Ac _! _C# +- _^_A# _! _C# +- _^_B# _! _C# + +- TUNG FU RUE - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Ressen Shou _4 / _6_+_C + +_) (─/──) Migi Kou Kyaku _3_+_A + +_@ (─/BS) Sen Shippo _2_1_4_+_A / _C +_@ (─/BS) Shou Ha _2_3_6_+_A +_@ (─/BS) Ressen Kyaku _6_2_3_+_B +_@ (─/──) Gekihou _2_3_6_+_C (_O) +_@ (─/──) Geki Hanashi Taunt _C_+_D (x2) +_@ (─/──) ^!Cho Ressen Kyaku _B +_@ (─/──) ^!Cho Sen Shippo _C + +_* (A/──) Senpuu Gou Ken _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Chou Gekihou _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Senpuu Gou Ken _2_+_B_+_C + +Combos +- _3_+_Ac _! _Cc +- Attack Avoider _! _C# +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- JIN CHONSHU - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Hatsugei Tatsu _4 / _6_+_C + +_) (─/──) Tatsukai Atama _6_+_A + +_@ (─/──) Teiou Jinsoku Ken _6_6_+_A +_@ (─/BS) Teiou Tengen Ken _2_3_6_+_A / _C +_@ (─/BS) Teiou Tenji Ken _6_2_3_+_A / _C +_@ (─/──) Teiou Tatsu Tomoshibi _2_3_6_+_B +_@ (─/──) ^!Teiou Tatsu Tomoshibi Genmetsu _6_3_2_1_4_+_B +_@ (─/BS) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A +_@ (─/BS) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B +_@ (─/──) ^!Teiou Hagane Kachi _A / _B / _C +_@ (─/BS) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C +_@ (─/──) Teiou Karasatsu Kami Manako Kobushi _^_4_2_1_+_B + +_* (─/BS) Teiou Roujin Ken _6_4_1_2_3_6_+_B_+_C +_* (─/──) Teiou Kuudan Roujin Ken _^_2_1_4_6_+_B_+_C + +_& (─/──) Teiou Kairyuu Shourin _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Teiou Kairyuu Shourin _2_+_B_+_C + +Combos +- _A## _! _Ac _! _C# +- _A## _! _Ac _! _6_+_C#P +- _A## _! _Ac _! _2_+_C# +- _A## _! _Ac _! _3_+_Cj +- _A## _! _Bc _! _C# +- _A## _! _Bc _! _6_+_C#P +- _A## _! _Bc _! _2_+_C# +- _A## _! _Bc _! _3_+_Cj +- _A## _! _2_+_Bc _! _C# +- _A## _! _2_+_Bc _! _6_+_C#P +- _A## _! _2_+_Bc _! _2_+_C# +- _A## _! _2_+_Bc _! _3_+_Cj +- _B## _! _Bc _! _C# +- _B## _! _Bc _! _6_+_C#P +- _B## _! _Bc _! _2_+_C# +- _B## _! _Bc _! _3_+_Cj +- _B## _! _2_+_Bc _! _C# +- _B## _! _2_+_Bc _! _6_+_C#P +- _B## _! _2_+_Bc _! _2_+_C# +- _B## _! _2_+_Bc _! _3_+_Cj +- _Cc _! _C# _! _C# _! _6_4_+_Cj +- _2_+_A## _! _Ac _! _C# +- _2_+_A## _! _Ac _! _6_+_C#P +- _2_+_A## _! _Ac _! _2_+_C# +- _2_+_A## _! _Ac _! _3_+_Cj +- _2_+_A## _! _Bc _! _C# +- _2_+_A## _! _Bc _! _6_+_C#P +- _2_+_A## _! _Bc _! _2_+_C# +- _2_+_A## _! _Bc _! _3_+_Cj +- _2_+_A## _! _2_+_Bc _! _C# +- _2_+_A## _! _2_+_Bc _! _6_+_C#P +- _2_+_A## _! _2_+_Bc _! _2_+_C# +- _2_+_A## _! _2_+_Bc _! _3_+_Cj +- _2_+_A## _! _2_+_C# +- _2_+_B## _! _Ac _! _C# +- _2_+_B## _! _Ac _! _6_+_C#P +- _2_+_B## _! _Ac _! _2_+_C# +- _2_+_B## _! _Ac _! _3_+_Cj +- _2_+_B## _! _Bc _! _C# +- _2_+_B## _! _Bc _! _6_+_C#P +- _2_+_B## _! _Bc _! _2_+_C# +- _2_+_B## _! _Bc _! _3_+_Cj +- _2_+_B## _! _2_+_Bc _! _C# +- _2_+_B## _! _2_+_Bc _! _6_+_C#P +- _2_+_B## _! _2_+_Bc _! _2_+_C# +- _2_+_B## _! _2_+_Bc _! _3_+_Cj +- _2_+_B## _! _2_+_C# +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- JIN CHONREI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Hatsukubi Tatsu _4 / _6_+_C + +_) (─/──) Ryuusatsu Kyaku _6_+_B + +_@ (─/──) Teiou Jinsoku Ken _6_6_+_A +_@ (─/──) Teiou Jinsoku Ken: Enkyou _6_6_6_+_A +_@ (─/BS) Teiou Tengen Ken _2_3_6_+_A / _C +_@ (─/BS) Teiou Tenji Ken _6_2_3_+_A / _C +_@ (─/BS) Teiou Roujin Ken _2_1_4_6_+_C +_@ (─/──) Ryuu Tenshin: Zenten _2_3_6_+_B (_O) +_@ (─/──) Ryuu Tenshin: Atokururi _2_1_4_+_B (_O) + +_* (─/──) Teiou Shukumei Ken _6_4_1_2_3_6_+_B_+_C (_O) +_* (─/──) ^!Empire Destiny Blow ^*_C + +_& (─/──) Teiou Ryuusei Ken _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Teiou Shukumei Ken _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _6_+_CcP +- _Ac _! _Bc _! _2_+_C# +- _Ac _! _2_+_Bc _! _C# +- _Ac _! _2_+_Bc _! _6_+_CcP +- _Ac _! _2_+_Bc _! _2_+_C# +- _Bc _! _Cc _! _Cc +- _Bc _! _Cc _! _3_+_Cj +- _Bc _! _Cc _! _8_+_C# +- _Cc _! _6_+_B# +- _Cc _! _2_+_Bc +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _6_+_CcP +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _6_+_CcP +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- BILLY KANE - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Ippon Zuri Nage _4 / _6_+_C +_( (─/──) Jigoku Otoshi _3_+_C + +_) (─/──) Atama Kahou Geki opponent knocked down _2_+_C + +_@ (─/──) Senpuu Kon ^*_A +_@ (─/──) Sansetsu Kon: Chuudan Uchi ^4_6_+_A +_@ (─/──) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C +_@ (─/BS) Kyoushuu Hishou Kon _1_2_3_6_+_B +_@ (─/──) ^!Move _4 / _6 +_@ (─/BS) Suzume Otoshi _2_1_4_+_A +_@ (─/BS) Karyuu Tsuigeki Kon _2_1_4_+_B + +_* (─/──) Chou Kaen Senpuu Kon _6_4_1_2_3_6_+_B_+_C +_* (─/──) Kuren Satsu Kon _6_3_2_+_C + +_& (─/──) Salamander Stream _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Kyoushuu Hishou Kon _4_+_A_+_C + +Combos +- _Ac _! _Cc +- _Ac _! _6_+_CccP +- _2_+_Ac _! _2_+_Cc +- _2_+_C# _! _C# _! _2_3_6_+_C#### +- far _Ac _! _C# +- _^_A# _! _C# +- _^_B# _! _C# + +- LAURENCE BLOOD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Flying Buster _4 / _6_+_C + +_) (─/──) Ole Dodge _B_+_C +_) (P/──) Spin Kick _6_+_B + +_@ (─/──) Bloody Mixer ^*_A +_@ (─/BS) Bloody Spin _6_3_2_1_4_+_A / _C +_@ (─/──) Bloody Saber ^4_6_+_C +_@ (─/BS) Bloody Cutter ^2_8_+_C + +_* (─/──) Bloody Flash _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Bloody Shadow _6_4_1_2_3_6_+_C + +Combos +- _Ccc _! _Ccc _! _C## +- _6_+_BcP _! _Dc +- _6_+_BcP _! _2_+_Dc +- Ole Dodge _! _Bc +- Ole Dodge _! _C# _! _6_3_2_+_C# +- Ole Dodge _! _2_+_C# +- _^_A# _! _C## +- _^_B# _! _C## + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Kosatsu Nage _4 / _6_+_C +_( (─/──) ^!Zetsumei Hitonaka Uchi _6_3_2_+_C +_( (─/──) Kosatsu Sho _3_+_C + +_) (─/──) Hienshi Kyaku _6_+_A +_) (P/──) Raikou Mawashi Geri _4_+_B +_) (─/──) Shouten Myoujou Uchi _3_+_A +_) (─/──) Raimei Gouha Nage opponent knocked down _2_+_C + +_@ (─/BS) Reppuu Ken _2_1_4_+_A +_@ (─/BS) Double Reppuu Ken _2_1_4_+_C +_@ (─/──) Shinkuu Nage close _x_+_A +_@ (─/──) Gedan Atemi Nage _4_1_2_3_6_+_A (reverse low) +_@ (─/──) Chuudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (─/──) Joudan Atemi Nage _4_1_2_3_6_+_C (reverse high/mid) + +_* (─/──) Raging Storm _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Rashoumon close _x_+_C +_& (─/──) Deadly Rave _6_3_2_1_4_6_+_A, _A_A_B_B_B_C_C_C, _2_1_4_+_C + +Fake Moves +- Fake Reppuu Ken _2_+_A_+_C +- Fake Raging Storm _2_+_B_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Bc _! _2_+_Cc +- _Bc _! _Ccc +- _6_+_A# _! _C# _! _x_+_A# +- _4_+_B#P _! _Dc +- _4_+_B#P _! _2_+_Dc +- _2_+_Ac _! _Ccc +- _2_+_Ac _! _2_+_Cc +- _2_+_Bc _! _2_+_Bc _! _2_+_Cc +- _2_+_Bc _! _2_+_Bc _! _3_+_Cj +- _3_+_Acc _! _C# _! _2_+_C# +- _3_+_Acc _! _2_+_Cc +- _^_A# _! _C# +- _^_B# _! _C# + +- WOLFGANG KRAUSER - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Knee Smasher _4 / _6_+_C + +_) (─/──) Death Hammer _6_+_A +_) (─/──) Kaiser Body Press _^_2_+_C +_) (─/──) Diving Elbow opponent knocked down _2_+_C + +_@ (─/BS) High Blitz Ball _2_1_4_+_A +_@ (─/BS) Low Blitz Ball _2_1_4_+_C +_@ (─/BS) Leg Tomahawk _2_3_6_+_B +_@ (─/──) Dangerous Thrust close _4_1_2_3_6_+_A +_@ (─/──) ^!Griffon Upper _4_4_+_C +_@ (─/──) Kaiser Claw _6_2_3_+_C +_@ (─/──) Lift Up Blow close _6_3_2_1_4_+_B +_@ (─/──) Phoenix Thrust _4_1_2_3_6_+_C (reverse jump/Specials) + +_* (A/BS) Kaiser Wave ^1_6_+_B_+_C (_O) ("A" with full charge) + +_& (─/──) Gigantic Cyclone close _x_+_C +_& (─/──) Unlimited Desire 1 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _C +_& (─/──) Unlimited Desire 2 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _4_2_1_+_A_+_C + +Fake Moves +- Fake Low Blitz Ball _2_+_A_+_C +- Fake Kaiser Wave _2_+_B_+_C + +Combos +- _Ac _! _Cc +- _Bc _! _C# +- _Ccc _! _Cc _! _2_3_6_+_C#### +- _Ccc _! _3_+_Cj +- _2_+_Ac _! _Cc +- _2_+_Bc _! _2_+_C# +- _^_A# _! _C# +- _^_B# _! _C# + +- LI XIANGFEI - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Ryokuchi Kou'en _4 / _6_+_C + +_) (─/──) Ri Mon Chou Chu _6_+_A +_) (─/──) Kyuuho: Kousentai _4_+_B +_) (─/──) ^!Hop Cancel _C +_) (─/──) Dodge _C_6_6_+_A + +_@ (─/BS) Nanpa _2_3_6_+_A / _C +_@ (─/──) Senri Chuu'ou _2_3_6_+_B +_@ (─/──) ^!Kankuu _2_3_6_+_B +_@ (─/──) ^!Shinsaiha _2_1_4_+_B +_@ (─/BS) Tenpou Zan _6_2_3_+_B +_@ (─/BS) Esaka: Tai Kuuchuu Kogeki _A_8 (reverse jump) +_@ (─/BS) Esaka: Tai Taichi Kougeki _A_6 (reverse high) +_@ (─/BS) Esaka: Tai Shagami Kougeki _A_2 (reverse mid/low) + +_* (─/BS) Dai Tetsujin _6_4_1_2_3_6_+_B_+_C +_* (─/──) Chou Pai-Long close _C_6_1_6_+_A_+_B_6_1_6_+_A_+_B + +_& (─/──) Majinga close _x_+_C + +Fake Moves +- Fake Tenpou Zan _4_+_A_+_C +- Fake Dai Tetsujin _2_+_B_+_C + +Combos +- _A# _! _Ac _! _A# _! _A# _! _6_+_A# +- _A# _! _Ac _! _A# _! _Bc +- _A# _! _Ac _! _A# _! _C# +- _A# _! _Ac _! _A# _! _2_+_A# _! _6_+_A# +- _A# _! _Ac _! _Cc +- _A# _! _Ac _! _2_+_Ac _! _A# _! _6_+_A# +- _A# _! _Ac _! _2_+_Ac _! _Bc +- _A# _! _Ac _! _2_+_Ac _! _C# +- _A# _! _Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# +- _A# _! _Bc _! _C# +- _A# _! _Bc _! _D (retreat) +- _A# _! _Bc _! _2_+_C# +- _A# _! _Bc _! _3_+_C#j +- _A# _! _Cc _! _Ac _! _A_+_B (taunt) +- _A# _! _Cc _! _Ac _! _C# +- _A# _! _Cc _! _Ac _! _D (taunt) +- _A# _! _Cc _! _Bc +- _A# _! _2_+_Ac _! _A# _! _A# _! _6_+_A# +- _A# _! _2_+_Ac _! _A# _! _Bc +- _A# _! _2_+_Ac _! _A# _! _C# +- _A# _! _2_+_Ac _! _A# _! _2_+_A# _! _6_+_A# +- _A# _! _2_+_Ac _! _Cc +- _A# _! _2_+_Ac _! _2_+_Ac _! _A# _! _6_+_A# +- _A# _! _2_+_Ac _! _2_+_Ac _! _Bc +- _A# _! _2_+_Ac _! _2_+_Ac _! _C# +- _A# _! _2_+_Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# +- _A# _! _2_+_Bc _! _C# +- _A# _! _2_+_Bc _! _D (retreat) +- _A# _! _2_+_Bc _! _2_+_C# +- _A# _! _2_+_Bc _! _3_+_C#j +- _Bc _! _Bc _! _C# +- _Bc _! _Bc _! _D (retreat) +- _Bc _! _Bc _! _2_+_C# +- _Bc _! _Bc _! _3_+_C#j +- _Bc _! _2_+_Bc _! _C# +- _Bc _! _2_+_Bc _! _D (retreat) +- _Bc _! _2_+_Bc _! _2_+_C# +- _Bc _! _2_+_Bc _! _3_+_C#j +- _6_+_Ac _! _Ac _! _A# _! _A# _! _6_+_A# +- _6_+_Ac _! _Ac _! _A# _! _Bc +- _6_+_Ac _! _Ac _! _A# _! _C# +- _6_+_Ac _! _Ac _! _A# _! _2_+_A# _! _6_+_A# +- _6_+_Ac _! _Ac _! _Cc +- _6_+_Ac _! _Ac _! _2_+_Ac _! _A# _! _6_+_A# +- _6_+_Ac _! _Ac _! _2_+_Ac _! _Bc +- _6_+_Ac _! _Ac _! _2_+_Ac _! _C# +- _6_+_Ac _! _Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# +- _6_+_Ac _! _Bc _! _C# +- _6_+_Ac _! _Bc _! _D (retreat) +- _6_+_Ac _! _Bc _! _2_+_C# +- _6_+_Ac _! _Bc _! _3_+_C#j +- _6_+_Ac _! _Cc _! _Ac _! _A_+_B (taunt) +- _6_+_Ac _! _Cc _! _Ac _! _C# +- _6_+_Ac _! _Cc _! _Ac _! _D (taunt) +- _6_+_Ac _! _Cc _! _Bc +- _6_+_Ac _! _2_+_Ac _! _A# _! _A# _! _6_+_A# +- _6_+_Ac _! _2_+_Ac _! _A# _! _Bc +- _6_+_Ac _! _2_+_Ac _! _A# _! _C# +- _6_+_Ac _! _2_+_Ac _! _A# _! _2_+_A# _! _6_+_A# +- _6_+_Ac _! _2_+_Ac _! _Cc +- _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _A# _! _6_+_A# +- _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _Bc +- _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _C# +- _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# +- _6_+_Ac _! _2_+_Bc _! _C# +- _6_+_Ac _! _2_+_Bc _! _D (retreat) +- _6_+_Ac _! _2_+_Bc _! _2_+_C# +- _6_+_Ac _! _2_+_Bc _! _3_+_C#j +- _2_+_Ac _! _Ac _! _A# _! _A# _! _6_+_A# +- _2_+_Ac _! _Ac _! _A# _! _Bc +- _2_+_Ac _! _Ac _! _A# _! _C# +- _2_+_Ac _! _Ac _! _A# _! _2_+_A# _! _6_+_A# +- _2_+_Ac _! _Ac _! _Cc +- _2_+_Ac _! _Ac _! _2_+_Ac _! _A# _! _6_+_A# +- _2_+_Ac _! _Ac _! _2_+_Ac _! _Bc +- _2_+_Ac _! _Ac _! _2_+_Ac _! _C# +- _2_+_Ac _! _Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# +- _2_+_Ac _! _Bc _! _C# +- _2_+_Ac _! _Bc _! _D (retreat) +- _2_+_Ac _! _Bc _! _2_+_C# +- _2_+_Ac _! _Bc _! _3_+_C#j +- _2_+_Ac _! _Cc _! _Ac _! _A_+_B (taunt) +- _2_+_Ac _! _Cc _! _Ac _! _C# +- _2_+_Ac _! _Cc _! _Ac _! _D (taunt) +- _2_+_Ac _! _Cc _! _Bc +- _2_+_Ac _! _2_+_Ac _! _A# _! _A# _! _6_+_A# +- _2_+_Ac _! _2_+_Ac _! _A# _! _Bc +- _2_+_Ac _! _2_+_Ac _! _A# _! _C# +- _2_+_Ac _! _2_+_Ac _! _A# _! _2_+_A# _! _6_+_A# +- _2_+_Ac _! _2_+_Ac _! _Cc +- _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _A# _! _6_+_A# +- _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _Bc +- _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _C# +- _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# +- _2_+_Ac _! _2_+_Bc _! _C# +- _2_+_Ac _! _2_+_Bc _! _D (retreat) +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Ac _! _2_+_Bc _! _3_+_C#j +- _2_+_Bc _! _Bc _! _C# +- _2_+_Bc _! _Bc _! _D (retreat) +- _2_+_Bc _! _Bc _! _2_+_C# +- _2_+_Bc _! _Bc _! _3_+_C#j +- _2_+_Bc _! _2_+_Bc _! _C# +- _2_+_Bc _! _2_+_Bc _! _D (retreat) +- _2_+_Bc _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _2_+_Bc _! _3_+_C#j +- _^_A# _! _B# +- _^_A# _! _C# +- _^_B# _! _C# + +- RICK STROWD - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Gung Ho! _4 / _6_+_C + +_) (─/──) Chopping Right _6_+_A +_) (─/──) Smashing Sword _3_+_A +_) (─/──) The Punisher dashing _6_+_C + +_@ (─/BS) Shooting Star _2_3_6_+_A / _C ("BS" with _A) +_@ (─/──) EX Shooting Star (¼ of Super Bar) _2_3_6_+_C (FULL Super Bar only) +_@ (─/BS) Helion _6_2_3_+_A +_@ (─/BS) Blazing Sunburst _2_1_4_+_A +_@ (─/──) Full Moon Fever _2_1_4_+_B (_O) +_@ (─/BS) Divine Blast _2_1_4_+_C +_@ (─/──) ^!Cancel _D + +_* (─/──) Gaia's Breath _6_4_1_2_3_6_+_B_+_C + +_& (─/──) Howling Bull _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Shooting Star _6_+_A_+_C + +Combos +- _Ac _! _Bc _! _C# +- _Ac _! _Cc +- _Bc _! _Bc _! _Cc +- _Bc _! _Bc _! _3_+_Cj +- _Bc _! _Cc +- _Bc _! _2_+_Bc _! _2_+_C# +- _Cc _! _Cc +- _2_+_Ac _! _Cc +- _2_+_Ac _! _2_+_Bc _! _2_+_C# +- _2_+_Bc _! _Bc +- _2_+_Bc _! _2_+_Cc _! _6_+_C# +- _3_+_Ac _! _Bc _! _6_+_C# _! _2_2_+_C# +- _3_+_Ac _! _4_+_C#P +- _3_+_Ac _! _3_+_B# +- far _Bc _! _6_+_C# _! _2_2_+_C# +- dashing _6_+_C# _! _Cc +- _^_A# _! _C# +- _^_B# _! _C# + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Alfred Airhawk + - Playable only with M.A.M.E. Cheats + +- ALFRED AIRHAWK - +───────────────────────────────────────────────────────────────────────── +_( (─/──) Sonic Wing _4 / _6_+_C + +_) (─/──) Front Step Kick _6_+_B +_) (─/──) Back Step Kick _4_+_B +_) (─/──) Fokker _^_2_+_B +_) (─/──) ^!Move _4 / _6 + +_@ (─/BS) Augmenting Wing _2_3_6_+_A +_@ (─/BS) Divergence _2_3_6_+_C +_@ (─/BS) Critical Wing _2_1_4_+_A / _C +_@ (─/──) Mayday! Mayday! _^_2_1_4_+_B (^*) +_@ (─/──) S.TOL _6_9_8_+_B + +_* (─/──) Shock Stall _^_4_1_2_3_6_+_B_+_C +_* (─/──) Shock Augmentor _^ opponent in air _4_1_2_3_6_+_B_+_C + +_& (─/──) Wave Rider _6_4_1_2_3_6_+_C + +Fake Moves +- Fake Divergence _2_+_A_+_C +- Fake Critical Wing _4_+_A_+_C + +Combos +- _^_Ac _! _Cc +- _^_Bc _! _Ac +- _^_Cc _! _Ac +- _^_Cc _! _Bc +- _^_Cc _! _Cc + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Alfred Airhawk on Stage 11 (Bonus Game) + - Complete the game without lose a round + - Get 750.000 Points + - Win 7 rounds with S.POWER Moves / Win 5 rounds with P.POWER Moves +$end + +################################################################################################### + +$info=redearth,redearthn,redearthnr1,redearthr1,warzard,warzardr1 +$cmd +Red Earth © 1996 Capcom +Warzard +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Change Orb + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Mystic Combos + +_` Mystic Combos + - Needs 1 Orb + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (LV──) Dash _6_6 +_) (LV──) Retreat _4_4 +_) (LV──) Super Jump _2_8 +_) (LV──) Ultimate Guard _P_+_K +_) (LV──) ^!Counter Attack _4_1_2_+_P +_) (LV──) Chase Attack opponent knocked down _8_+_K +_) (LV──) Moving Get Up knocked down _4 / _6 +_) (LV──) Mystic Force (1 Orb) _2_1_4_+^U + +- LEO - +───────────────────────────────────────────────────────────────────────── +_( (LV──) Fierce Jaw _4 / _6_+^F +_( (LV──) Wild Slam _4 / _6_+^G + +_) (LV──) Icarus Dive _^_2_+^I +_) (LV──) Orion Vault _^_2_+^J +_) (LV──) Face Apollon _^_8_+^F + +_@ (LV──) Chronos Rush _2_3_6_+_P +_@ (LV──) Mars Slash _6_2_3_+_P +_@ (LV──) Sword Change _2_1_4_+_K (with Secret Weapon only) +_@ (LV08) Achilles Rush _2_3_6_+_K +_@ (LV20) Achilles Revenge Ultimate Guard _4_1_2_+_K +_@ (LV31) Gaia Driver close _x_+_P + +_* (LV──) Hercules Rush _2_3_6_2_3_6_+_P +_* (LV31) Gigas Driver close _x_x_+_P + +_` Swords and Shields + LV03 Bronze Sword + LV06 Wooden Shield + LV10 Steel Sword + LV14 Steel Shield + LV19 Diamond Sword + LV25 Diamond Shield + LV30 Legend Shield (3000 vs. Points) + LV32 Legend Sword (5000 vs. Points) + +- MAI LING (TAO) - +───────────────────────────────────────────────────────────────────────── +_( (LV──) Overhead Throw _4 / _6_+^F / ^G +_( (LV──) Knee Attack and Stomp _4 / _6_+^I / ^J + +_) (LV10) Idaten _^_6_6 + +_@ (LV──) Enryuu Kyaku _6_2_3_+_K +_@ (LV──) Kuujin Ken _2_3_6_+_P +_@ (LV03) Koukaku Shuu _4_2_1_+_K +_@ (LV19) Koen _6_3_2_1_4_+_K +_@ (LV22) Kokuu Ha Ultimate Guard _4_1_2_+_K (1000 vs. Points) +_@ (LV25) Kuugeki Shou _6_3_2_1_4_+_P +_@ (LV32) Tentsui Ga close _x_+_P + +_* (LV──) Chou Kuujin Ken _2_3_6_2_3_6_+_P +_* (LV14) Chou Enryuu Kyaku _2_3_6_2_3_6_+_K + +- TESSA (TABASA) - +───────────────────────────────────────────────────────────────────────── +_( (LV──) Ascend Proof _4 / _6_+^F / ^G + +_) (LV──) Flask (_^)_O^G +_) (LV──) Haul Flapper _3_+^H +_) (LV──) Restive Kitten _3_+^I +_) (LV──) Mew Sweep Super Jump _2_+^H + +_@ (LV──) Chakra Wave _2_3_6_+_P +_@ (LV──) Reverie Sword _6_2_3_+_P +_@ (LV03) Air Chakra Wave _^_2_3_6_+_P +_@ (LV06) Glace Cannon _2_3_6_+_K +_@ (LV10) Fiamma Cannon _4_2_1_+_K +_@ (LV14) Electric Cannon _6_2_3_+_K +_@ (LV22) Super Brave Pigeon _2_3_6_+_P (2000 vs. Points) +_@ (LV22) Air Super Brave Pigeon _^_2_3_6_+_P (2000 vs. Points) +_@ (LV25) Jamming Ghost _6_3_2_1_4_+_P +_@ (LV28) Super Reverie Sword _6_2_3_+_P (2500 vs. Points) +_@ (LV32) Death Phenomeno _6_3_2_1_4_+_K + +_* (LV──) Tricicle Edge _2_3_6_2_3_6_+_P +_* (LV19) Hyper Cannon _2_3_6_2_3_6_+_K + +- KENJI (MUKURO) - +───────────────────────────────────────────────────────────────────────── +_( (LV──) Back Suplex _4 / _6_+^F +_( (LV──) Shoulder Attack _4 / _6_+^G + +_) (LV──) Forward Slash _6_+^F +_) (LV──) Upward Kick _3_+^I +_) (LV──) Bazooka Shoot _^_6 / _2_+^J +_) (LV06) Kumo Gakure _^_8 + +_@ (LV──) Ichi Monji _2_3_6_+_P +_@ (LV──) Rasen Kyaku _2_1_4_+_K +_@ (LV03) Tsumuji _4_2_1_+_P +_@ (LV10) Baku Ryusho _6_2_3_+_P +_@ (LV14) Enma Zuki _6_3_2_1_4_+_P +_@ (LV19) Kagerou _4_2_1_+_K_P +_@ (LV25) Utsusemi _6_2_3_+_K +_@ (LV28) Kimo Yaburi Ultimate Guard _4_1_2_+_K (2000 vs. Points) +_@ (LV32) Rasetsu Jin _4_1_2_3_6_+_K (3000 vs. Points) + +_* (LV──) Jyuu Monji _2_3_6_2_3_6_+_P +_* (LV16) Homura Tsumuji _2_1_4_2_1_4_+_P (1000 vs. Points) + +- SECRET WEAPONS - +───────────────────────────────────────────────────────────────────────── +_` Leo + _` Flaming Sword / Frozen Sword / Thunder Sword + - On LV16 + - Defeat Havange with a Mystic Force in under 80 seconds + - In the next bonus game, the sword is in the middle of the statue + - Can only get 2 of these 3 swords + _` Demon Axe + - On LV25 + - Defeat Havange in under 100 seconds + - Get less than 1600 Points from remaining life + - In the next bonus game, the axe is in the statue + +_` Tessa + _` Sun Wand + - On LV30 + - Defeat Havange in under 100 seconds with a Perfect + - In the next bonus game, the wand is in the middle of the statue + +- PASSWORDS - +───────────────────────────────────────────────────────────────────────── +"1" = ^E "2" = ^F "3" = ^G +"4" = ^H "5" = ^I "6" = ^J +"Yashichi" (Y) = _S +"Mobi-chan" (M) = ^2 and press _S + +_` LV32 + a lot of vs. Points + - Leo 41344 34153 + - Leo 41545 44443 (with a Flaming Sword, Frozen Sword and Demon Axe) + - Leo 41545 44453 (with a Frozen Sword, Thunder Sword and Demon Axe) + - Leo 41545 44463 (with a Flaming Sword, Thunder Sword and Demon Axe) + - Mai Ling 13126 44354 + - Tessa 46321 23544 + - Tessa 46321 54544 (with a Sun Wand) + - Kenji 63141 24524 + +_` Jump to Staff Roll + - Leo 11111 YMYMY + - Mai Ling 33333 YMYMY + - Tessa 44444 YMYMY + - Kenji 22222 YMYMY + +_` No LV Gaining + - Leo YYYYY M123M + - Mai Ling YYYYY M456M + - Tessa YYYYY M654M + - Kenji YYYYY M321M + +_` Power Fight Mode (damage increased for opponent by x1.5) + - Leo 1MMM1 1YYY1 + - Mai Ling 3MMM3 3YYY3 + - Tessa 4MMM4 4YYY4 + - Kenji 2MMM2 2YYY2 + +_` Ultimate Battle Mode (opponents more difficult) + - Leo 1Y1Y1 2M2M2 + - Mai Ling 3Y3Y3 4M4M4 + - Tessa 4Y4Y4 5M5M5 + - Kenji 2Y2Y2 3M3M3 +$end + +################################################################################################### + +$info=ringdest,ringdesta,ringdestb,ringdesth,smbomb,smbombr1 +$cmd +Ring of Destruction: Slammasters II © 1994 Capcom +Super Muscle Bomber: The International Blowout +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_G : Grab +^E : Light Punch (_P) +^G : Hard Punch (_P) +^H : Light Kick (_K) +^J : Hard Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Slam + +_` Super Slam + - After a Grab / Dashing Grab + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Grab close _G +_( ^!Normal Throw _N / _G +_( ^!Irish Whip _4 / _6_+_P / _K +_( ^!Super Slam see CHARACTER move list +_( Dashing Grab _2_3_6_+_G +_( ^!Normal Throw _N / _G +_( ^!Irish Whip _4 / _6_+_P / _K +_( ^!Super Slam see CHARACTER move list + +_) Run Forward _6_6 +_) Run Backward _4_4 +_) Bounce Against the Ropes run towards the ropes ^6 +_) Taunt ^E_+^H / ^G_+^J (damage increased) +_) Back Body Drop opponent running _G +_) Grapple Escape when grabbed _G + +- BIFF SLAMKOVICH (ZALAZOF) - +───────────────────────────────────────────────────────────────────────── +_@ Sonic Fist ^*_P +_@ Trinity Wave _2_3_6_+_P +_@ Leg Cracker _2_1_4_+_K + +_* Sunset Splash _8_7_4_+_G +_* Hyper Sunset Splash _8_7_4_+_O_G + +- GUNLOCK (COLT) - +───────────────────────────────────────────────────────────────────────── +_@ Sonic Fist ^*_P +_@ Crescent Slash _6_2_3_+_K +_@ Leg Cracker _2_1_4_+_K + +_* Sunset Splash _8_7_4_+_G +_* Hyper Sunset Splash _8_7_4_+_O_G + +- GREAT ONI (BUDO) - +───────────────────────────────────────────────────────────────────────── +_@ Senbuu Kyaku ^W / ^V +_@ Dohatsuryuu _2_3_6_+_P +_@ Obarokendoku _4_6_+_P +_@ Kizan _2_8_+_K + +_* Keppujin _x_+_G +_* Whirlwind Keppujin _x_+_O_G + +- TITANIC TIM - +───────────────────────────────────────────────────────────────────────── +_@ Tsunami ^W / ^V +_@ Mountain Break _2_3_6_9_+_P +_@ Elephant Bomb _2_1_4_+_K + +_* Titan Breaker _1_2_8_+_G +_* Titan Destroyer _1_2_8_+_O_G + +- EL STINGRAY (STINGER) - +───────────────────────────────────────────────────────────────────────── +_) Super Run Jump _6_6_9 / _4_4_7 +_) Heel Kick _^_2_+^H + +_@ Jalapeno Comet _2_3_6_+_P +_@ Meteor Southern Cross ^W +_@ Spiral Moon ^V +_@ Back Flip _2_1_4_+_K + +_* Atomic Dive _6_2_3_+_G +_* Atomic Missile Dive _6_2_3_+_O_G + +- MIKE HAGGAR - +───────────────────────────────────────────────────────────────────────── +_) Body Splash diagonal jump _2_+^G +_) Guillotine Drop _^_2_+^H + +_@ Double Lariat ^W / ^V +_@ Violent Axe _4_1_2_3_6_+_P +_@ Angry Hammer _4_6_+_P + +_* Spinning Piledriver _x_+_G +_* Cyclone Piledriver _x_+_O_G + +- ALEXANDER THE GREATER (SHEEP) - +───────────────────────────────────────────────────────────────────────── +_@ Shoot Gunstab ^*_P +_@ Death Feather Rain _2_3_6_+_P +_@ Knuckle Gust _4_6_+_P + +_* Tornado Slam _6_9_8_+_G +_* Tornado Storm _6_9_8_+_O_G + +- KING RASTA MON (GOMES) - +───────────────────────────────────────────────────────────────────────── +_@ Monkey Help _2_3_6_+_P +_@ Wild Tackle _2_8_+_P +_@ Jungle Panic _4_6_+_P +_@ Jungle Climb _2_8_+_K + +_* Hurricane Stomp _2_8_+_G +_* Hurricane Flatten _2_8_+_O_G + +- BLACK WIDOW - +───────────────────────────────────────────────────────────────────────── +_) Crawl ^3 + +_@ Tarantula Net _2_3_6_+_P +_@ Rising Cutter _6_2_3_+_P +_@ Illusion Parade _2_3_6_9_+_K + +_* Vortex Fall _2_1_4_7_8_+_G +_* High Vortex Fall _2_1_4_7_8_+_O_G + +- ORTEGA - +───────────────────────────────────────────────────────────────────────── +_@ Knuckle Big Bang _2_1_4_7_+_P +_@ Aura Buster _4_1_2_3_6_+_P +_@ Aura Fire _4_6_+_P + +_* Muscle Bomb _4_2_1_+_G +_* Super Muscle Bomb _4_2_1_+_O_G + +- SABER - +───────────────────────────────────────────────────────────────────────── +_@ Carnage Saber ^W / ^V (^*) +_@ TNT Buster _2_3_6_+_P +_@ ^!Cancel _P +_@ Flash Nuts _4_6_+_P +_@ Ground Crawl Forward _4_1_2_3_6_+_K +_@ ^!Cancel _4 +_@ Ground Crawl Backward _6_3_2_1_4_+_K +_@ ^!Cancel _6 + +_* Fatal Air Raid _3_7_+_G +_* High Fatal Air Raid _3_7_+_O_G + +- WRAITH - +───────────────────────────────────────────────────────────────────────── +_@ Burning Dead ^W / ^V +_@ Bloodsuck _2_3_6_+_P +_@ Meat Grind _4_1_2_3_6_+_K + +_* Lucifer Drop _6_9_8_+_G +_* High Lucifer Drop _6_9_8_+_O_G + +- JUMBO FLAPJACK (KIMALA) - +───────────────────────────────────────────────────────────────────────── +_@ Pancake Poison ^W / ^V +_@ Hellbane _2_3_6_+_P +_@ Balloon Missile _4_6_+_P + +_* Giant Swing _4_1_2_3_6_+_G +_* Mega Giant Swing _4_1_2_3_6_+_O_G + +- SCORPION (ASTRO) - +───────────────────────────────────────────────────────────────────────── +_@ Death Spiral ^W / ^V +_@ Tiger Fang _4_6_+_K +_@ Shaft Harrier _2_8_+_K +_@ K3 _6_2_3_+_K +_@ Teleport _4 / _6_+_G_+^W + +_* Pyramid Crush _8_2_+_G +_* Pyramid Crumble _8_2_+_O_G +$end + +################################################################################################### + +$info=rvschool,rvschoola,rvschoolu,jgakuen,jgakuen1 +$cmd +Rival Schools: United By Fate © 1997 Capcom +Shiritsu Justice Gakuen: Legion of Heroes +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Burning Vigor Attacks +_# Team Up Techniques + +_` Burning Vigor Attacks + - Needs 1LV of Super Bar + +_` Team Up Techniques + - Needs 2LVs of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Super Jump _2_8 +_) Background Sidestep ^V +_) Foreground Sidestep _2_+^V +_) Ditch'n Spin close ^V +_) Tardy Counter blocking, do any move +_) Throw Escape when thrown ^W +_) Air Recovery knocked down on air _P_+_K / ^W / ^V +_) Ground Recovery being knocked down _P_+_K / ^W / ^V +_) Get Up Attack knocked down _P / _K +_) Roll and Low Attack knocked down _2_+_P / _K + +- BATSU ICHIMONJI - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Trip Takedown ^W +_( Suplex from behind ^W +_( Takedown Pummel crouching opponent _2_+^W + +_) Elbow Smash _6_+^G +_) Stepping Roundhouse _6_+^J +_) Overhead Punch _4_+^G +_) Axe Kick _4_+^J +_) Upper Kick _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Kiai Dan (_^)_2_3_6_+_P +_@ Guts Upper _6_2_3_+_P +_@ Mikazuki Kick _2_1_4_+_K +_@ Ryuusei Kick _^_2_3_6_+_K + +_* Zenkai Kiai Dan (_^)_2_3_6_2_3_6_+_P +_* Air Burst _2_1_4_2_1_4_+_P (^*) + +_# W Kiai Dan ^E_+^H / ^G_+^J + +- HINATA WAKABA - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shoulder Slam ^W +_( Suplex from behind ^W +_( Boston Crab crouching opponent _2_+^W + +_) Straight _6_+^G +_) Backdoor Roundhouse _6_+^J +_) Axe Kick _4_+^J +_) Upward Smash _3_+^G +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Rengeki Ken _2_3_6_+_P (^*) +_@ Shouyou Ken _6_2_3_+_P +_@ Enbu Kyaku (_^)_2_1_4_+_K +_@ Renkyaku Dan _^_2_3_6_+_K_K_K + +_* Fire Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K +_* Air Burst _2_1_4_2_1_4_+_P (^*) + +_# Guts Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) + +- KYOSUKE KAGAMI - TAIYO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Vertical Suplex ^W +_( Suplex from behind ^W +_( Leg Toss crouching opponent _2_+^W + +_) Stepping Palm _6_+^G +_) Roundhouse Kick _6_+^J +_) Spinning Backfist _4_+^G +_) Arc Axe Kick _4_+^J +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Cross Cutter _2_3_6_+_P +_@ Gen'ei Wave _^_2_3_6_+_P +_@ Gen'ei Kick (_^)_2_3_6_+_K +_@ Raijin Upper _6_2_3_+_P +_@ Gen'ei Breaker _2_1_4_+_P + +_* Kakusan Cross Cutter _2_3_6_2_3_6_+_P +_* Double Gen'ei Kick (_^)_2_3_6_2_3_6_+_K + +_# Last Symphony ^E_+^H / ^G_+^J + +- SYOMA SAWAMURA - GORIN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Bat Smash ^W +_( Suplex from behind ^W +_( Piledriver crouching opponent _2_+^W + +_) Bat Swing _6_+^G +_) Double Roundhouse _6_+^J +_) Overhead Bat Mash _4_+^G +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Chou Gousoku Kyuu (_^)_2_3_6_+_P +_@ Dai Kaiten Dapou _6_2_3_+_P +_@ Satsujin Sliding _2_3_6_+_K +_@ Goukai Lead _4_+^V +_@ ^!Goukai Sliding ^H +_@ ^!Goukai Kick ^J +_@ ^!Goukai Cancel _? +_@ Ippon Zuri Dapou _6_3_2_1_4_+_P (reflect projectile) + +_* Bunshin Makyuu (_^)_2_3_6_2_3_6_+_P +_* Homerun Dapou _2_1_4_2_1_4_+_P + +_# Grand Slam ^E_+^H / ^G_+^J + +- NATSU AYUHARA - GORIN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Slapfest ^W +_( Neck Ride from behind ^W +_( Piledriver crouching opponent _2_+^W + +_) Stepping Slap _6_+^G +_) Overhead Slap _4_+^G +_) Spin High Kick _1_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / _4_+^J + +_@ Jumping Serve (_^)_2_3_6_+_P +_@ Sliding Receive _6_2_3_+_P +_@ Kaiten Receive _2_1_4_+_P +_@ Tokkun Spike _^_2_1_4_+_P +_@ Jikyuujisoku Spike _6_3_2_1_4_+_K + +_* Senbon Spike _2_3_6_2_3_6_+_P +_* Fire Attack _^_2_3_6_2_3_6_+_P + +_# Fight Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) + +- ROBERTO MIURA - GORIN HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Ground Smashes ^W +_( Neck Ride from behind ^W +_( Boston Crab crouching opponent _2_+^W + +_) Stepping Straight _6_+^G +_) Hackey Sack Combination _6_+^J^J^J^J +_) Axe Kick _4_+^J +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Long Shot _2_3_6_+_K +_@ Rising Kick (_^)_6_2_3_+_K +_@ Sliding Kick _2_1_4_+_K +_@ Bicycle Kick _^_2_3_6_+_K +_@ Shining Save (_^)_2_3_6_+_P +_@ Sneak Slide sidestep _K + +_* Bakuretsu V Goal _2_3_6_2_3_6_+_K +_* Air Burst _2_1_4_2_1_4_+_K (^*) + +_# Trap W Shoot ^E_+^H / ^G_+^J + +- ROY BROMWELL - PACIFIC HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Neck Twister Slam ^W +_( Neck Ride from behind ^W +_( Powerbomb crouching opponent _2_+^W + +_) Gut Blow _6_+^G +_) Stepping High Kick _6_+^J +_) Hot Overhead Smash _4_+^G +_) Backflip Kick _4_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Dynamite Straight _2_3_6_+_P +_@ Twister Upper _6_2_3_+_P +_@ Touchdown Wave _2_1_4_+_P +_@ Air Dynamite _^_2_3_6_+_P + +_* Triple Twister _2_3_6_2_3_6_+_P (^*) +_* Super Touchdown _2_1_4_2_1_4_+_P + +_# W Rising Tornado ^E_+^H / ^G_+^J + +- TIFFANY LORDS - PACIFIC HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Neck Twister Slam ^W +_( Suplex from behind ^W +_( Takedown Pummel crouching opponent _2_+^W + +_) Short Upper _6_+^E +_) Clap Punch _6_+^G +_) Stepping High Kick _6_+^J +_) Straight Punch _4_+^G +_) Axe Kick _4_+^J +_) Forward Low Punch _1_+^G +_) Forward Punch _3_+^E +_) Splits Kick _3_+^J +_) Stamp Kick _^_2_+_K +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Groovy Knuckle _2_3_6_+_P (_O) +_@ Groovy Punch _2_1_4_+_P (_O) +_@ Beautiful Spin _6_2_3_+_K +_@ Exciting Kick (_^)_2_1_4_+_K + +_* Wonderful Kick _2_3_6_2_3_6_+_K +_* Air Burst _2_1_4_2_1_4_+_P (^*) + +_# Love & Peace ^E_+^H / ^G_+^J (restores life) + +- BOMAN DELGADO - PACIFIC HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shoulder Drop ^W +_( Suplex from behind ^W +_( Takedown Pummel crouching opponent _2_+^W + +_) Stepping Straight _6_+^G +_) Axe Kick _6_+^J +_) Hop Overhead Punch _4_+^G +_) Short Uppercut _3_+^E +_) Short Slide _3_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ God Upper _2_3_6_+_P (x3) +_@ God Straight _6_3_2_1_4_+_P +_@ God Rush _6_2_3_+_P +_@ God Lariat _^_2_1_4_+_P + +_* Heaven's Rush _2_3_6_2_3_6_+_P +_* Heaven's Cross _2_1_4_2_1_4_+_P + +_# W Power Buster ^E_+^H / ^G_+^J + +- EDGE "EIJI YAMADA" - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Vertical Suplex ^W +_( Suplex from behind ^W +_( Takedown Pummel crouching opponent _2_+^W + +_) Spinning Knife Slash _6_+^G +_) Somersault Heel Drop _6_+^J +_) Roundhouse Spin Kick _4_+^J +_) Air Launcher _3_+^G / ^J +_) Air Combo Finisher _6_+^J + +_@ Ura-giri (_^)_2_3_6_+_P (x2) +_@ Taikuu Ura-giri _2_1_4_+_P (x2) +_@ Batou _2_3_6_+_K +_@ Hakai _2_1_4_+_K + +_* Chi Matsuri _2_3_6_2_3_6_+_P +_* Air Burst _2_1_4_2_1_4_+_P (^*) +_* Aerial Bursting _^^V + +_# Jigoku ^E_+^H / ^G_+^J + +- AKIRA KAZAMA - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Side Slam ^W +_( Suplex from behind ^W +_( Leg Toss crouching opponent _2_+^W + +_) Stepping Back Chop _6_+^G +_) Arc Kick _6_+^J +_) ^!Spin Kick ^J +_) ^!Sweep Kick _2_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Ura Rimon _2_3_6_+_P +_@ Senpuu-bu _2_3_6_+_K (x3) +_@ Houbu close _2_1_4_+_K +_@ Haten no Kamae _2_1_4_+_P +_@ ^!Ryuuga Rengiri ^E^G^J^H^H^H +_@ ^!Sen'en Shippuubu ^G^E^H^J +_@ ^!Bully Beater ^H^E^G^J +_@ ^!Houseidou Geki ^H^H^H^E^G^J +_@ ^!Tenhou no Kyaku ^J^H^H^H^E^G + +_* Ha no Renbu _2_1_4_2_1_4_+_P +_* Ten no Renbu _2_1_4_2_1_4_+_K +_* Kikou Kai (_^)_2_3_6_2_3_6_+_P + +_# Rengeki Renbu ^E_+^H / ^G_+^J + +- GAN ISURUGI - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Headbutt Slam ^W +_( Piledriver from behind ^W +_( Back Ride crouching opponent _2_+^W + +_) Straight Punch _6_+^G +_) Ground Stomp _4 / _6_+^J +_) Overhead Smash Punch _4_+^G +_) Double Palm Upper _3_+^E +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Teppou Tsuki _2_3_6_+_P +_@ ^!Teppou Tsuki _2_3_6_+^E +_@ Aranami Shiko _2_3_6_+_K +_@ Iwa Kudaki _6_2_3_+_P +_@ Kashiwade Yaburi _2_1_4_+_P +_@ Oo Arashi close _6_3_2_1_4_+_P +_@ Ganseki Otoshi _^ close _2_3_6_+_P +_@ Ganseki Kudaki _^_2_3_6_+_K + +_* Midare Teppou Tsuki _2_3_6_2_3_6_+_P +_* Funka Zan close _2_1_4_2_1_4_+_P + +_# Kakka Zan ^E_+^H / ^G_+^J + +- HIDEO SHIMAZU - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shoulder Slam ^W +_( Suplex from behind ^W +_( Leg Toss crouching opponent _2_+^W + +_) Hook Punch _6_+^G +_) Overhead Punch _4_+^G +_) Axe Kick _4_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G + +_@ Seiha Ken _2_3_6_+_P +_@ Kuuchuu Seiha Ken _^_2_3_6_+_P +_@ ^!Double Seiha Ken (with ^G) ^G +_@ Taikuu Seiha Ken _2_1_4_+_P +_@ Jicchoku Ken _6_2_3_+_P +_@ Shin'en Kyaku _2_1_4_+_K +_@ Raiei Shuu _^_2_3_6 / _2_1_4_+_K + +_* Shimazu-ryuu Jicchoku Ken _2_3_6_2_3_6_+_P +_* Shimazu-ryuu Seiha Ken _2_1_4_2_1_4_+_P + +_# Shimazu-ryuu Shin Seiha Ken ^E_+^H / ^G_+^J + +- KYOKO MINAZUKI - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Clipboard & Kick ^W +_( Suplex from behind ^W +_( Boston Crab crouching opponent _2_+^W + +_) Stepping Slap _6_+^G +_) Backdoor Roundhouse _6_+^J +_) Axe Kick _4_+^J +_) Air Launcher _3_+^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Shusseki Kakunin _2_1_4_+_P +_@ Kaishin (_^)_2_1_4_+_K +_@ Shokushin _2_3_6_+_P_K_K_K_K_K +_@ Shouten Sekkai _6_2_3_+^H +_@ Shouten Sekkai _6_2_3_+^J^J +_@ Shinshin _4_+^V +_@ Katayoku no Kou _2_3_6_+_K +_@ ^!Leg Inspection ^E +_@ ^!Pulse Inspection ^G +_@ ^!Weight Measurement ^H^H^H +_@ ^!Sitting Height Measurement ^J^J^J +_@ ^!Chest Measurement ^H^H^J +_@ ^!Height Measurement ^J^J^H + +_* Shi no Kaigo _2_3_6_2_3_6_+_P +_* Tengoku he no Kaidan _2_3_6_2_3_6_+_K + +_# Kyuukyoku no Kyousei Jutsu ^E_+^H / ^G_+^J (restores life) + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Raizo Imawano and Hyo Imawano are unlocked after 3 weeks + - "Unmasked" Akira Kazama and Sakura Kasugano are unlocked after 4 weeks + - After insert coins _O_S + +_` Raizo Imawano and Hyo Imawano with Operator's Code + - On the Test Menu, go to SOUND & VOICE and press _8_8_2_2^H^G on 2P side + - After insert coins _O_S + - Free Select Mode must be unlocked first + +_` "Unmasked" Akira Kazama and Sakura Kasugano with Operator's Code + - On the Test Menu, go to INPUT and press _8_8_2_2 on 2P side, then press ^H^G on 1P side + - After insert coins _O_S + - Raizo and Hyo must be unlocked first + +- RAIZO IMAWANO - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Trip Slam ^W +_( Neck Ride from behind ^W +_( Piledriver crouching opponent _2_+^W + +_) Stepping Swipe _6_+^G +_) Somersault Stomp _6_+^J +_) Overhead Slash _4_+^G +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^G / ^J + +_@ Yasha-Guruma (_^)_2_3_6_+_P, _?_+_P / _K +_@ Suichoku Yasha-Guruma (_^)_2_3_6_+_K, _?_+_P / _K +_@ Kyoujin Reppa _6_2_3_+_P +_@ Reppuu Zuki _2_1_4_+_P +_@ Seki Saiga _6_3_2_1_4_+_K + +_* Imawano-ryuu Kyoujuu Reppa _2_3_6_2_3_6_+_P +_* Imawano-ryuu Roppu Tsuki _2_1_4_2_1_4_+_P (_O) + +_# Ningen Taiyou ^E_+^H / ^G_+^J + +- HYO IMAWANO - JUSTICE HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Shoulder Slam ^W +_( Neck Ride from behind ^W +_( Leg Toss crouching opponent _2_+^W + +_) Forward Slash _6_+^E +_) Straight Slash _6_+^G +_) Roundhouse Kick _6_+^J +_) Overhead Slash _4_+^G +_) Axe Kick _4_+^J +_) Air Launcher _3_+^G / ^J +_) Air Combo Finisher _6_+^G + +_@ Ichimonji-giri _2_3_6_+_P +_@ ^!Jyuumonji-giri _P +_@ Iai-giri _2_1_4_+_P +_@ ^!Iai-giri Kai ^G +_@ Ouryuu Zan _6_2_3_+_P +_@ Tenrai Zan _^_2_3_6_+_P +_@ Gen'ei Shuu (_^)_2_1_4_+_K + +_* Ankoku Gen'ei Shuu _2_1_4_2_1_4_+_K +_* Ankoku Gen'ei Zan _2_3_6_2_3_6_+_K + +_# Zankoku Zan ^E_+^H / ^G_+^J + +- "UNMASKED" AKIRA KAZAMA - GEDO HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Side Slam ^W +_( Suplex from behind ^W +_( Leg Toss crouching opponent _2_+^W + +_) Stepping Back Chop _6_+^G +_) Arc Kick _6_+^J +_) ^!Spin Kick ^J +_) ^!Sweep Kick _2_+^J +_) Air Launcher _3_+^G +_) Air Combo Finisher _6_+^J + +_@ Mukuro Rimon _2_3_6_+_P +_@ Senpuu-bu _2_3_6_+_K (x3) +_@ Houbu close _2_1_4_+_K +_@ Haten no Kamae _2_1_4_+_P +_@ ^!Ryuuga Rengiri ^E^G^J^H^H^H +_@ ^!Sen'en Shippuubu ^G^E^H^J +_@ ^!Bully Beater ^H^E^G^J +_@ ^!Houseidou Geki ^H^H^H^E^G^J +_@ ^!Tenhou no Kyaku ^J^H^H^H^E^G + +_* Ha no Renbu _2_1_4_2_1_4_+_P +_* Ten no Renbu _2_1_4_2_1_4_+_K +_* Kikou Kai (_^)_2_3_6_2_3_6_+_P + +_# Kyousou Rengeki Shuu ^E_+^H / ^G_+^J + +- SAKURA KASUGANO - TAMAGAWA MINAMI HIGH SCHOOL +───────────────────────────────────────────────────────────────────────── +_( Smash & Kick ^W +_( Suplex from behind ^W +_( Takedown Pummel crouching opponent _2_+^W + +_) Straight Punch _6_+^G +_) Backdoor Roundhouse _6_+^J +_) Overhead Smash _4_+^G +_) Flower Kick _4_+^J +_) Air Launcher _3_+^G / ^J +_) Air Combo Finisher _6_+^G / ^J + +_@ Hadou Ken _2_3_6_+_P (_O) +_@ Soukuu Hadou Ken _^_2_3_6_+_P +_@ Tengyou Hadou Ken _2_1_4_+_P +_@ Shou'ou Ken _6_2_3_+_P +_@ Shunpuu Kyaku _2_1_4_+_K + +_* Midare Zakura _2_3_6_2_3_6_+_K +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Soukuu Hadou Ken _^_2_3_6_2_3_6_+_P +_* Shinkuu Tengyou Hadou Ken _2_1_4_2_1_4_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +_# Shun Goku Satsu ^E_+^H / ^G_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Hyo on Stage 8 (Final Chapter) + - On Stage 7 (Chapter 7), win 1 round with a Team-Up Technique + +_` Free Select Mode + - Unlocked after 2 weeks + - After insert coins _O_S + +_` Free Select Mode with Operator's Code + - On the Test Menu, go to DOT CROSS HATCH, press _8_8_2_2^H^G on 1P side + - After insert coins _O_S + +_` 3rd Color "Evil" + - On the Character Select Screen, put the cursor on any character _O_S and press _P / _K + - Free Select Mode must be unlocked first +$end + +################################################################################################### + +$info=rumblef,rumblefp +$cmd +Rumble Fish, The © 2004 Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Light Punch (_P) +^H : Light Kick (_K) +^G : Strong Punch (_P) +^J : Strong Kick (_K) +_D : Dodge +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_* Offensive Art +_& Defensive Art +_> Critical Art + +_` Critical Cancel + - Moves with (!) can be Critical Canceled in Offensive Art / Critical Art + +_` Offensive Art + - Needs a FULL Offense Gauge + +_` Defensive Art + - Needs a FULL Defense Gauge + +_` Critical Art + - Needs a FULL Offense Gauge and a FULL Defense Gauge + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-) Run _6^6 +_) (-) Retreat _4_4 +_) (-) High Jump _1_9 +_) (-) Throw close _4 / _6_+^G +_) (-) Throw Escape when thrown _4 / _6_+^G +_) (-) Dodge _D +_) (-) ^!Dodge Attack _P / _K +_) (-) Aerial Dodge _2_+_D +_) (-) ^!Dodge Attack _P / _K +_) (-) Jolt Attack (FULL Offense Gauge) ^E_+^H +_) (-) Advanced Attack (1/2 Offense Gauge) ^G_+^J +_) (-) Impact Break (1/2 Defense Gauge) being hit _4 / _1_+_D +_) (-) Recovery knocked down on air _P / _K +_) (-) Quick Recovery (1/2 Defense Gauge) knocked down on air _D + +- ZEN - +───────────────────────────────────────────────────────────────────────── +_) (-) Ryuuzusai _6_+^G + +_@ (-) Zanshinken _2_3_6_+_P +_@ (!) Kaijingeki _2_1_4_+_P +_@ (!) Sengouken _6_2_3_+_P +_@ (!) ^!Follow Up (with ^G) ^G +_@ (-) Gasaikyaku _2_1_4_+_K +_@ (-) Kakonhou _2_2_+_K (damage increased by 10% for Special Moves) + +_* Koujin Resshingeki _6_4_1_2_3_6_+_P + +_& Houshinshou _2_1_4_2_1_4_+_P + +_> Ragou _2_3_6_3_2_1_4_+_P + +- ARAN - +───────────────────────────────────────────────────────────────────────── +_) (-) Blow Lancer _6_+^G + +_@ (-) Vanishing Strike _2_3_6_+_P +_@ (-) Vanishing Strike Feint _2_3_6_+_K +_@ (-) Vertical Strike _6_2_3_+_K +_@ (-) ^!Follow Up (with ^J) ^J +_@ (!) Vanguard Strike _2_1_4_+_P +_@ (!) ^!2nd Strike _4_1_2_3_6_+_P +_@ (!) ^!2nd Strike _2_1_4_+_P +_@ (!) ^!3rd Strike _P +_@ (!) ^!3rd Strike _2_+_P +_@ (-) ^!3rd Strike _6_+_P +_@ (-) ^!Feint _K +_@ (-) ^!Feint _2_1_4_+^H +_@ (-) Axle Strike _4_1_2_3_6_+_K +_@ (-) Phantom Phase _2_1_4_+_K + +_* Strike Burst _2_3_6_2_3_6_+_P + +_& Strike Edge blocking _4_1_2_3_6_+_P + +_> Infinity Strike _2_3_6_3_2_1_4_+_P (_O) + +- HIKARI - +───────────────────────────────────────────────────────────────────────── +_@ (-) Oborotefu: Sora _2_1_4_+^E (reverse jump) +_@ (-) Oborotefu: Tsuchi _2_1_4_+^H (reverse low) +_@ (!) Oborotefu: Kiri _2_1_4_+^G (reverse high/mid) +_@ (!) Kurumanagi _4_1_2_3_6_+_P +_@ (!) Momiji-barai _4_1_2_3_6_+_K +_@ (-) Mikagegaeshi close _4_2_1_+_P + +_* Murakumo-barai (_^)_2_1_4_2_1_4_+_P + +_& Oborotefu: Ama _4_6_3_2_1_4_+^J (reverse all) + +_> Amanagi _4_1_2_3_6_4_1_2_3_6_+_P (_O) +_> ^!Follow Up ^2_8_+_P + +- KAYA - +───────────────────────────────────────────────────────────────────────── +_@ (-) Hiyoku _2_3_6_+_P +_@ (!) Tensen _6_2_3_+_P +_@ (-) Oborotefu: Kumo _6_3_2_1_4_+_P (reverse high/mid) +_@ (-) Getsuei close _4_6_3_2_1_4_+_K +_@ (-) Setsuren _4_1_2_3_6_+_K, _K + +_* Housen _2_3_6_2_3_6_+_P + +_& Soujin being hit _2_1_4_2_1_4_+_P + +_> Kinbu: Kumeisen _6_3_2_1_4_6_3_2_1_4_+_P + +- TYPHON - +───────────────────────────────────────────────────────────────────────── +_) (-) Soutoushou _6_+^G +_) (-) Sankaku Tobi jump against the wall _6 + +_@ (-) Tenkeishou (_^)_2_3_6_+_P +_@ (-) Shukukeihou _6_4_1_2_3_6_+_P +_@ (-) Retsusouan close _4_2_1_+_P +_@ (-) Mouchoushuu _2_1_4_+_P / _K +_@ (-) ^!Wall Change _6 +_@ (-) ^!Cancel _2 +_@ (!) Renkatsukyaku _2_3_6_+_K ("!" on 1st hit) +_@ (-) Bakkishou _6_2_3_+_K + +_* Shukukei: Houshouan _2_3_6_2_3_6_+_P + +_& Kongoutoutai _4_6_3_2_1_4_+_K + +_> Typhon-shiki: Chouzetsu Renkeihou _2_3_6_3_2_1_4_+_P + +- VIREN - +───────────────────────────────────────────────────────────────────────── +_) (-) Heroderma Smash _6_+^G +_) (-) Fissaria Raid _^_2_+^E + +_@ (!) Crotarus Fling _6_2_3_+_P +_@ (-) Dashatis Rush _2_3_6_+_P +_@ (-) ^!Stop ^E +_@ (!) ^!Stungun ^H +_@ (!) ^!Low Attack ^G +_@ (-) ^!Hop Attack ^J +_@ (-) Ratikowda Capture _4_1_2_3_6_+_K +_@ (-) Salamander Flame _2_1_4_+_K_K + +_* Atrax Fang _6_4_1_2_3_6_+_P + +_& Dionea Trap being hit _4_6_3_2_1_4_+_K + +_> Ofiofax Dance _2_3_6_3_2_1_4_+_P + +- GARNET - +───────────────────────────────────────────────────────────────────────── +_) (-) Pinhead Split _6_+^H +_) (-) Proud Slap _6_+^G + +_@ (!) Piercing Heart _2_1_4_+^E / ^H / ^G (_O) +_@ (-) ^!Cancel (if held) ^J +_@ (!) ^!Follow Up _4 / _6_+^E / ^H / ^G +_@ (-) Gaze Slash _6_2_3_+_K +_@ (!) Biting Jest _2_3_6_+_K +_@ (-) ^!Follow Up (with ^J) _K +_@ (-) Scheme Stifle _4_2_1_+_K + +_* Piercing Soul _2_1_4_1_2_3_6_+_K + +_& Mimic Terror knocked down, close _4_6_3_2_1_4_+_K + +_> Trick and Tease _2_3_6_3_2_1_4_+_K +_> ^!Cancel _K +_> World's End _3_4_2_1_6_4_6_+_P + +- BOYD - +───────────────────────────────────────────────────────────────────────── +_) (-) Soir Chop _6_+^G +_) (-) Soir Chop Fake _4_+^G +_) (-) Steel Head _4_6_+^J + +_@ (!) Sunny Finger _2_3_6_+_P (add 1 "Sunly Mark") +_@ (-) Mellow Throw close _4_1_2_3_6_+_K +_@ (-) Fancy Kick _2_1_4_+_K +_@ (!) Shiny Punch _6_2_3_+_P + +_* Super Shiny Punch _4_6_3_2_1_4_+_P (damage increased with "Sunly Mark") + +_& Twin Sunny Finger _2_3_6_2_3_6_+_P (add 2 "Sunly Mark") + +_> Eccentric Motion _2_3_6_3_2_1_4_+_P + +- ORVILLE - +───────────────────────────────────────────────────────────────────────── +_) (-) Dropkick _6_+^J +_) (-) Low Dropkick _3_+^J + +_@ (-) Assault Tackle _2_3_6_+_P +_@ (-) ^!Follow Up _P +_@ (-) ^!Cancel _K +_@ (-) Snipethrough _4_2_1_+_K +_@ (-) Full Gravity Lock close _6_3_2_1_4_6_+_P +_@ (-) Sledge Revolver _2_1_4_+_P + +_* Extension Heat _2_2_+_P (Super Armor) + +_& Hammer Fang blocking _4_1_2_3_6_+_P + +_> Full Graviton Fall close _6_3_2_1_4_6_3_2_1_4_6_+_P + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Greed + - On the Game Test Mode, go to CONFIGURATION, then GAME SETTINGS + - Go to OTHER SETTING, select PASSWORD and enter a password below: + SINKORSWIM = Unlocks Greed Code + - On the Character Select Screen, put the cursor on Orville and press _6_6, on Typhon and press _4, on Boyd and press _4_4_4, on Zen and press _6_6_8 + +- GREED - +───────────────────────────────────────────────────────────────────────── +_) (-) Sankaku Tobi jump against the wall _6 + +_@ (-) Tasram _2_3_6_+_P +_@ (-) Brunag _2_1_4_+_P +_@ (-) Anthler _2_1_4_+_K +_@ (-) Geiborg being hit _4_6_+^E + +_* Anwar _2_3_6_2_3_6_+_K + +_& Flagarch _2_1_4_2_1_4_+_K + +_> Klau Soras _2_1_4_1_2_3_6_+_P +$end + +################################################################################################### + +$info=samsho,samshoh +$cmd +Samurai Shodown © 1993 SNK +Samurai Spirits +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Weak Kick (_K) +_D : Medium Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Weapon System + - Moves with (W) needs the weapon to be used + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (W) Strong Slash _A_+_B +_) (─) Strong Kick _C_+_D + +- HAOHMARU - +───────────────────────────────────────────────────────────────────────── +_( (─) Yokonage _4 / _6_+_B / _A_+_B +_( (─) Shinkuu Tomoe Nage _4 / _6_+_D / _C_+_D + +_@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W) Ougi Kogetsu Zan _6_2_3_+^s + +- UKYO TACHIBANA - +───────────────────────────────────────────────────────────────────────── +_( (W) Saishin Kiba _4 / _6_+_B +_( (W) Sora Nage Ochi Ten Kiri _4 / _6_+_A_+_B +_( (W) Tendo Jigoku Gyo _4 / _6_+_D / _C_+_D +_( (─) Tsukami Nage unarmed _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_@ (W) Hiken Sasame Yuki _2_1_4_+^s +_@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s + +- GALFORD D. WELLER - +───────────────────────────────────────────────────────────────────────── +_( (─) Rolling Drop _4 / _6_+_B / _A_+_B +_( (W) Executioner Slash _4 / _6_+_D / _C_+_D +_( (─) Leg Throw unarmed _4 / _6_+_D / _C_+_D +_( (─) Stardust Drop _^_4 / _6_+_B / _A_+_B / _D / _C_+_D + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Plasma Blade _2_3_6_+^s +_@ (─) Rush Dog _2_1_4_+^s +_@ (─) Machine Gun Dog _2_1_4_+_C +_@ (─) Diving Dog _2_1_4_+_D +_@ (─) Strike Heads close _6_2_3_+_K +_@ (─) Shadow Copy _6_4_1_2_3_6_+^s / _K +_@ (─) Replica Attack _6_3_2_1_4_+_B_+_C_+_D +_@ (─) Imitate Replica being hit _B_+_C_+_D + +- CHARLOTTE CHRISTINE DE COLDE - +───────────────────────────────────────────────────────────────────────── +_( (─) Lion Lance _4 / _6_+_B / _A_+_B / _D + +_@ (W) Splash Fount ^*^s +_@ (W) Power Gradation _1_2_3_+^s + +- GEN-AN SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (W) Gen'an Satsu Tsumejin _4 / _6_+_B / _A_+_B +_( (W) Knee Bash _4 / _6_+_D / _C_+_D +_( (─) Knee Bash unarmed _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_) (─) Crawl Forward ^3 +_) (─) Crawl Backward ^1 + +_@ (─) Doku Fubuki _2_3_6_+^s +_@ (─) Nikuten Tsuki _6_2_3_+^s + +- TAM TAM - +───────────────────────────────────────────────────────────────────────── +_( (─) Muruta Kaput Inkrushor _4 / _6_+_B / _D +_( (─) Muruta Gradius Inkrushor _4 / _6_+_A_+_B + +_@ (─) Moora Moora _2_3_6_+^s +_@ (W) Paguna Paguna ^4_6_+^s +_@ (W) ^!Move _4 / _6 +_@ (─) Ahau Gaburu _6_3_2_1_4_+^s +_@ (─) Paguna Dios _2_1_4_+_K + +- WAN-FU - +───────────────────────────────────────────────────────────────────────── +_( (W) Jogeki Kiri _4 / _6_+_B +_( (W) Satsu Renha _4 / _6_+_A_+_B +_( (─) Bikotsu Gekisai _4 / _6_+_D +_( (─) Shiri Tsubushi Nedan _4 / _6_+_C_+_D +_( (─) Kabeuchi Nage unarmed _4 / _6_+_B +_( (─) Zugai Ochi Sai unarmed _4 / _6_+_A_+_B + +_) (─) Crawl Forward ^3 +_) (─) Crawl Backward ^1 + +_@ (W) Shin Kikou Bakutenhoh _2_1_4_+^s +_@ (W) Kikou Senpuu Geki _6_2_3_+^s + +- JUBEI YAGYU - +───────────────────────────────────────────────────────────────────────── +_( (─) Seoi Nage _4 / _6_+_B / _A_+_B +_( (─) Kazuguruma Nage _4 / _6_+_D / _C_+_D + +_@ (W) Hassou Happa ^*^s +_@ (W) Kattotsu Suigetsu Tou _2_3_6_+^s +_@ (W) Nikkaku Ratou _6_2_3_+^s + +- NAKORURU - +───────────────────────────────────────────────────────────────────────── +_( (─) Sora Retsu Nage _4 / _6_+_B +_( (W) Ruten Mune Gekiha _4 / _6_+_A_+_B +_( (─) Jiten Sanren Kyaku _4 / _6_+_D +_( (─) Retsu Satsu Tsume unarmed _4 / _6_+_A_+_B + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Lela Mutsube _2_3_6_+^s +_@ (─) Amube Yatoro _6_3_2_1_4_+^s +_@ (─) Taka ni Tsukamaru _2_1_4_+_C +_@ (─) ^!Kamui Mutsube ^s / _K +_@ (─) ^!Yatoro Pok _2_+^s / _K +_@ (─) ^!Taka ni Oriru ^2 + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Kuuten Nage _4 / _6_+_B / _A_+_B +_( (W) Kubinage Kiri _4 / _6_+_D / _C_+_D +_( (─) Kubinage unarmed _4 / _6_+_D / _C_+_D +_( (─) Kuuten Geki _^_4 / _6_+_B / _A_+_B / _D / _C_+_D + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ninpou Reppuu Shuriken _2_3_6_+^s +_@ (─) Ninpou Baku'en Ryuu ^4_6_+^s +_@ (─) Ninpou Mozu Otoshi close _6_2_3_+_K +_@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+^s / _K +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D +_@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _B_+_C_+_D + +- EARTHQUAKE - +───────────────────────────────────────────────────────────────────────── +_( (─) Death Throw _4 / _6_+_B / _D +_( (─) Fat Buster _4 / _6_+_C_+_D + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Fat Chainsaw ^*^s +_@ (─) Fat Bound _^_2_+_C_+_D + +- KYOSHIRO SENRYO - +───────────────────────────────────────────────────────────────────────── +_( (W) Yari Satsu Nage Mai _4 / _6_+_B / _A_+_B +_( (W) Kami Ten Nage _4 / _6_+_D +_( (W) Kami Enbu _4 / _6_+_C_+_D +_( (─) Kami Ten Nage unarmed _4 / _6_+_B / _D / _A_+_B / _C_+_D + +_) (─) Crawl Forward ^3 +_) (─) Crawl Backward ^1 + +_@ (─) Kaen Kyokubu _1_2_3_6_+^s +_@ (W) Kaiten Kyokubu: Ten _6_2_3_+^s +_@ (W) Chikemuri Kuruwa _8_2_+_A_+_B +_@ (─) Fuuretsu Sen _2_1_4_+^s +_@ (W) Choubi Jishi _2_1_4_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Shiro Amakusa Tokisada + - Playable only with M.A.M.E. Cheats + +- SHIRO AMAKUSA TOKISADA - +───────────────────────────────────────────────────────────────────────── +_( (─) Hyoi Yin Ten Geki _4 / _6_+_B + +_) (─) Sankaku Tobi jump against the wall _9 +_) (W) ^!Nanji, Anten Nyuumetsu Seyo _A + +_@ (W) Shiryou Ha _2_1_4_+^s +_@ (W) Meifu Mashou Dan ^*_A_+_B_+_C_+_D +_@ (W) Oumagatoki: Mae _2_3_6_+^s +_@ (W) Oumagatoki: Ushiro _2_3_6_+_K +_@ (─) Ridicule _A_+_B +$end + +################################################################################################### + +$info=samsho2,samsho2k,samsho2ka +$cmd +Samurai Shodown II © 1994 SNK +Shin Samurai Spirits: Haohmaru Jigokuhen +Saulabi Spirits +Jin Saulabi Tu Hon +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Weak Kick (_K) +_D : Medium Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_& Hidden Super Specials +_# Nuigurumi +_* Weapon-Breaking Techniques + +_` Weapon System + - Moves with (W) needs the weapon to be used + +_` Weapon-Breaking Techniques + - Needs a Super Bar in MAX + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Run & Roll Forward running _3 +_) (─) Retreat & Run retreating ^6 +_) (─) Retreat & Lay Down retreating ^2 +_) (─) Retreat & Roll Forward retreating _3 +_) (─) Lay Down _2^2 +_) (─) Roll Backward _1_1 +_) (─) Roll Forward _3_3 +_) (W) Strong Slash _A_+_B +_) (─) Strong Kick _C_+_D +_) (─) Hop Away _B_+_C +_) (─) Hop Up _6_+_B_+_C +_) (─) Barehanded Sword Grab unarmed _4_1_2_3_6 (reverse all) +_) (─) Taunt 1 far _O_A_+_C +_) (─) Taunt 2 far _O_B_+_D +_) (─) Retrieve Weapon close to your weapon _A / _B + +- HAOHMARU - +───────────────────────────────────────────────────────────────────────── +_( (─) Yokonage _4 / _6_+_B / _A_+_B +_( (─) Shinkuu Tomoe Nage _4 / _6_+_D / _C_+_D + +_@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_K +_@ (W) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W) Ougi Resshin Zan _6_2_3_+_K +_@ (─) Sake Kougeki _2_1_4_+_A (reflect projectile) + +_& (W) Hiougi Tenha Fuujin Zan _3_4_1_2_3_6_4_2_1_+_B + +_# (─) Nuigurumi _6_3_2_1_4_6_4_+_B + +_* (W) Tenha Seikou Zan _6_3_2_1_4_6_+_A + +- GENJURO KIBAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (─) Budou Oni Fukushimashi _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_@ (W) Sanren Satsu: Kiba _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s +_@ (W) Touha Kouyoku Jin _6_2_3_+^s +_@ (W) Ouka Zan _2_1_4_+^s + +_# (─) Nuigurumi _6_3_2_1_4_6_4_+_B + +_* (W) Gokou Zan _6_3_2_1_4_6_+_A + +- KYOSHIRO SENRYO - +───────────────────────────────────────────────────────────────────────── +_( (W) Yari Satsu Nage Mai _4 / _6_+_B / _A_+_B +_( (W) Kami Ten Nage _4 / _6_+_D +_( (W) Kami Enbu _4 / _6_+_C_+_D +_( (─) Kami Ten Nage unarmed _4 / _6_+_B +_( (─) Kami Enbu unarmed _4 / _6_+_A_+_B + +_) (─) Crawl Forward ^3 +_) (─) Crawl Backward ^1 +_) (W) Chikemuri Kuruwa _^_2_+_A_+_B + +_@ (─) Kaen Kyokubu _2_3_6_+^s +_@ (W) Kaiten Kyokubu: Ten _6_2_3_+^s +_@ (─) Fuuretsu Sen _2_1_4_+^s +_@ (W) Choubi Jishi _2_1_4_+_K + +_# (─) Nuigurumi _6_4_1_2_3_6_4_+_D + +_* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _6_4_1_2_3_6_+_C +_* (W) ^!Move _4 / _6 + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Kuuten Nage _4 / _6_+_B / _A_+_B +_( (W) Kubinage Kiri _4 / _6_+_D / _C_+_D +_( (─) Kubinage unarmed _4 / _6_+_D / _C_+_D +_( (─) Kuuten Geki _^_4 / _6_+_B / _A_+_B + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ninpou Reppuu Shuriken _^_4_1_2_3_6_+^s +_@ (─) Ninpou Baku'en Ryuu _6_3_2_1_4_+^s +_@ (─) Ninpou Mozu Otoshi close _6_2_3_+_K +_@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+_K +_@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D +_@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _B_+_C_+_D + +_& (─) Kage Mai _6_4_6_4_6_4_2_+_B_+_C_+_D + +_# (─) Nuigurumi _6_4_6_4_6_4_2_+_A + +_* (W) Tenma Rimetsu _6_3_2_1_4_6_+_D + +- NEINHALT SIEGER - +───────────────────────────────────────────────────────────────────────── +_( (─) Shudel Arobeling _4 / _6_+_B / _A_+_B +_( (─) Labe Shutzan Shutulmangrif _4 / _6_+_D / _C_+_D +_( (─) Forest Shivang Smarthnarme _^_4 / _6_+_B / _A_+_B + +_@ (W) Wolf Fangen _6_4_1_2_3_6_+_A_+_B +_@ (W) Vulcan Weinen _2_3_6_+_A +_@ (W) ^!Vulcan Dryukken ^*_A +_@ (W) ^!Vulcan Exploizon ^*_A +_@ (W) Blitz Jaeger _6_3_2_1_4_+_K +_@ (─) Tigerkopf _2_3_6_+_C +_@ (─) ^!Falkennagel _2_3_6_+_B +_@ (─) ^!Elefantglied _6_3_2_1_4_+_A +_@ (W) Firestorm _3_+_B_+_C + +_# (─) Nuigurumi _6_3_2_1_4_6_4_+_A + +_* (W) Operation Tiger _6_3_2_1_4_6_+_C_+_D + +- CHARLOTTE CHRISTINE DE COLDE - +───────────────────────────────────────────────────────────────────────── +_( (─) Lion Lance _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_@ (W) Splash Fount ^*^s +_@ (W) Power Gradation _1_2_3_+^s +_@ (W) Tri-Slash _6_2_3_+^s + +_# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_D + +_* (W) Splash Gradation _6_3_2_1_4_6_+_B + +- GALFORD D. WELLER - +───────────────────────────────────────────────────────────────────────── +_( (─) Rolling Drop _4 / _6_+_B / _A_+_B +_( (W) Executioner Slash _6_+_D / _C_+_D +_( (─) Leg Throw unarmed _6_+_D / _C_+_D +_( (─) Stardust Drop _^_4 / _6_+_B / _A_+_B + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Plasma Blade _2_3_6_+^s +_@ (─) Rush Dog _2_1_4_+^s +_@ (─) Machine Gun Dog _2_1_4_+_C +_@ (─) Replica Dog _2_1_4_+_D +_@ (─) Strike Heads close _6_2_3_+_K +_@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─) Replica Attack _6_3_2_1_4_+_B_+_C_+_D +_@ (─) Imitate Replica being hit _B_+_C_+_D + +_& (─) Invisibility _6_4_6_4_6_4_2_+_B_+_C_+_D + +_# (─) Nuigurumi _6_3_2_1_4_6_4_+_C + +_* (─) Mega Strike Dog _6_3_2_1_4_6_+_D + +- WAN-FU - +───────────────────────────────────────────────────────────────────────── +_( (W) Satsu Renha _4 / _6_+_B / _A_+_B +_( (─) Bikotsu Gekisai _4 / _6_+_D +_( (─) Kabeuchi Nage unarmed _4 / _6_+_B +_( (─) Zugai Ochi Sai unarmed _4 / _6_+_A_+_B +_( (─) Shiri Tsubushi Nedan unarmed _4 / _6_+_C_+_D + +_) (─) Crawl Forward ^3 +_) (─) Crawl Backward ^1 + +_@ (W) Shin Kikou Bakutenhoh _2_1_4_+^s +_@ (W) Kikou Senpuu Geki _6_2_3_+^s +_@ (W) Benpatsu _2_1_4_+_C_+_D +_@ (W) Kikou Dai Bokusatsu _2_3_6_+^s + +_# (─) Nuigurumi _6_4_1_2_3_6_4_+_D + +_* (W) Shin Kikou Dai Bakuten _6_4_1_2_3_6_+_B + +- UKYO TACHIBANA - +───────────────────────────────────────────────────────────────────────── +_( (W) Saishin Kiba _4 / _6_+_B +_( (W) Sora Nage Ochi Ten Kiri _4 / _6_+_A_+_B +_( (W) Tendo Jigoku Gyo _4 / _6_+_D / _C_+_D +_( (─) Tsukami Nage unarmed _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_@ (W) Hiken Sasame Yuki _2_1_4_+^s +_@ (W) Hiken Sasame Yuki: Damashi _2_1_4_+_K +_@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W) Hiken Oboro Gatana _2_3_6_+_K + +_# (─) Nuigurumi _6_3_2_1_4_6_2_3_+_B + +_* (W) Tsubame Rokuren _6_4_1_2_3_6_+_A_+_B + +- JUBEI YAGYU - +───────────────────────────────────────────────────────────────────────── +_( (─) Seoi Nage _4 / _6_+_B / _A_+_B +_( (─) Kazuguruma Nage _4 / _6_+_D / _C_+_D + +_@ (W) Hassou Happa ^*^s +_@ (W) Kattotsu Suigetsu Tou _2_3_6_+^s +_@ (W) Nikkaku Ratou _6_2_3_+^s +_@ (─) Yagyu Shingan Tou: Souha _2_1_4_6_+_A (reverse jump/high/mid) + +_# (─) Nuigurumi _6_3_2_1_4_6_4_+_D + +_* (W) Zetsu Suigetsu Tou _6_3_2_1_4_6_+_C + +- CHAM CHAM - +───────────────────────────────────────────────────────────────────────── +_( (─) Muruta Unguis Inkrushor _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Yokoni Nageru Ndazo! _2_3_6_+^s +_@ (W) Shouni Nageru Ndazo! _2_1_4_+^s +_@ (─) Tobi Hikkaki _2_3_6_+_K +_@ (─) Mura Paku Paku _6_3_2_1_4_+_C +_@ (─) Paku Paku Dios _6_3_2_1_4_+_D +_@ (─) PakuPaku Gaburu _6_3_2_1_4_+_C_+_D + +_# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_C + +_* (─) Mou Moto Nai Ndakarana _6_4_1_2_3_6_+_A + +- NAKORURU - +───────────────────────────────────────────────────────────────────────── +_( (─) Sora Retsu Nage _4 / _6_+_B +_( (W) Ruten Mune Gekiha _4 / _6_+_A_+_B +_( (─) Jiten Sanren Kyaku _4 / _6_+_D / _C_+_D +_( (─) Retsu Satsu Tsume unarmed _4 / _6_+_A_+_B +_( (─) Lela Kishima Tek _^_4 / _6_+_B / _A_+_B + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Lela Mutsube _2_3_6_+^s +_@ (─) Amube Yatoro _6_3_2_1_4_+^s +_@ (─) Taka ni Tsukamaru _2_1_4_+_C +_@ (─) ^!Kamui Mutsube ^s / _K +_@ (─) ^!Yatoro Pok _2_+^s / _K +_@ (─) ^!Taka ni Oriru ^2 +_@ (─) Kamui Rimse _2_1_4_+^s +_@ (─) Mamahaha Wo Yobu unarmed _2_1_4_+_C +_@ (─) Mamahaha Wo Yobu unarmed _6_3_2_1_4_+^s + +_& (─) Apefuchi Kamui Rimse _3_2_1_4_6_2_3_+_B_+_C + +_# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_D + +_* (─) Irusuka Yatoro Lise _6_4_1_2_3_6_+_A + +- EARTHQUAKE - +───────────────────────────────────────────────────────────────────────── +_( (─) Go to Heaven _4 / _6_+_B / _D +_( (─) Fat Buster _4 / _6_+_A_+_B / _C_+_D + +_) (─) Fat Bound _^_2_+_K +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Fat Chainsaw ^*^s +_@ (─) Fat Breath _2_1_4_+^s +_@ (─) Fat Copy _6_4_1_2_3_6_+_A / _B +_@ (─) Fat Replica Attack _6_3_2_1_4_+_B_+_C_+_D + +_# (─) Nuigurumi _6_4_6_4_6_4_2_+_B + +_* (W) Earth Got 'Em _6_4_1_2_3_6_+_C_+_D +_* (W) ^!Move _4 / _6 + +- GEN-AN SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (─) Knee Bash _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_) (─) Crawl Forward ^3 +_) (─) Crawl Backward ^1 +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Doku Fubuki _2_3_6_+^s +_@ (─) Nikuten Tsuki _6_2_3_+^s +_@ (W) Tsume Tsunami _6_3_2_1_4_+^s +_@ (─) Gen-An Utsusemi Dappi _3_2_1_+_B_+_D +_@ (─) Gen-An Dappi being hit _B_+_C_+_D + +_# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_C + +_* (W) Madou Diving Claw _6_3_2_1_4_6_+_A_+_B + +- NICOTINE CAFFEINE - +───────────────────────────────────────────────────────────────────────── +_( (W) Senshuu Nenbutsu Satsu _4 / _6_+_B +_( (W) Oujou Gokuraku Geki _4 / _6_+_A_+_B +_( (W) Inga Dai Shounetsu _4 / _6_+_D / _C_+_D +_( (─) Inga Dai Shounetsu unarmed _4 / _6_+_B / _A_+_B + +_@ (─) Shikigami Reifu Ikazuchi _2_3_6_+^s +_@ (─) Shikigami Reifu Hanoo _2_3_6_+_K +_@ (W) Shitsue Rasen Ashi: Kougeki _^_1_2_3_6_+_K +_@ (─) Rashin Jufu _4_2_1_+_A_+_B +_@ (W) Bakusa Jougeki _6_3_2_1_4_+^s + +_# (─) Nuigurumi _4_1_2_1_4_6_+_D + +_* (W) Niou Furei Satsu _6_4_1_2_3_6_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kuroko (AES only) + - On the Character Select Screen, press _8_2_4_8_2_6_+_A + - Playable only on a 2P Game + +_` Mizuki Rashojin + - Playable only with M.A.M.E. Cheats + +- KUROKO - +───────────────────────────────────────────────────────────────────────── +_( (W) Ressen Kyaku _4 / _6_+_B / _A_+_B / _D / _C_+_D + +_@ (W) Kuroko Hachigoku Tama Tora Shouken _2_3_6_+_A +_@ (W) Kuroko Hachigoku Tama Haru Ou Shouken _6_4_1_2_3_6_+_A +_@ (W) Kuroko Hachigoku Tama Blitz Ball _2_1_4_+_A +_@ (W) Kuroko Hachigoku Tama Mega Smash _2_3_6_+_B +_@ (W) Kuroko Gekira ^*_C +_@ (W) Kuroko Hachigoku Tama Zantetsuken Nami _2_3_6_3_2_1_4_+_A +_@ (W) Kuroko Maruhata Geki _6_3_2_1_4_+_A +_@ (W) Kuroko Shirahatajin _6_+_A_+_B_+_C +_@ (W) Kuroko Akahatajin _6_+_B_+_C_+_D +_@ (W) Kuroko Hachigoku Tama Airball _2_1_4_1_6_+_B_+_C +_@ (W) Kuroko Hachigoku Tama Bakurai Hou ^1_2_3_6_+_B_+_C +_@ (W) Kuroko Hachigoku Tama Senbei Shuriken ^1_6_+_A +_@ (W) Kuroko Gi Ha Nage confront ^2 +_@ (W) Kuroko Bakumai Ude being hit _A_+_B_+_C +_@ (W) Kuroko Bakumai Kyaku being hit _B_+_C_+_D + +_# (W) Nuigurumi _4_1_2_3_6_4_1_2_3_6_+_D + +_* (W) Kuroko Ranbu _6_3_2_1_4_6_+_A_+_B +_* (W) Kuroko Tairan Mai _6_4_1_2_3_6_+_C_+_D + +- MIZUKI RASHOJIN - +───────────────────────────────────────────────────────────────────────── +_( (W) Kami Ma Messatsujin _4 / _6_+_B / _D + +_) (W) Sankaku Tobi jump against the wall _9 + +_@ (W) Jashin Kyoumei _2_3_6_+^s +_@ (W) Haki Inmetsu Jin _2_3_6_+_C_+_D +_@ (W) Ware Kami Eru Baku Kon _2_1_4_+_A +_@ (W) Ware Kami Kyoumei Kon _2_1_4_+_B +_@ (W) Ware Kami Henretsu Kon _2_1_4_+_C +_@ (W) Hokai Tenshou Sen _2_+_A_+_B_+_C +_@ (W) Hokai Tenshou Ato _2_+_B_+_C_+_D + +_* (W) Tenchi Makyou Jin _6_3_2_1_4_6_+_A +$end + +################################################################################################### + +$info=samsho3,fswords,samsho3h +$cmd +Samurai Shodown III © 1995 SNK +Samurai Spirits: Zankurou Musouken +Fighters Swords +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Strong Slash (^s) +_D : Kick +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Weapon-Flipping Techniques + +_` Weapon System + - Moves with (W) needs the weapon to be used + +_` Weapon-Flipping Techniques + - Needs a Super Bar in MAX + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( (─) Defense Breaker _4 / _6_+_C + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Sweep Kick _3_+_D +_) (─) Standing Kick _6_+_D +_) (─) Sidestep _A_+_B +_) (─) Behind Step close _A_+_B +_) (─) Hop Crush _B_+_C +_) (─) Charge POW Gauge _O_A_+_B_+_C +_) (W) Sword Stun _4_1_2_3_6 (reverse all) +_) (─) Barehanded Sword Grab unarmed _4_1_2_3_6 (reverse all) +_) (─) Roll Backward knocked down ^4 +_) (─) Roll Forward knocked down ^6 +_) (─) Retrieve Weapon close to your weapon ^s + +- HAOHMARU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s +_@ (W) Ougi Resshin Zan _4_2_1_+^s +_@ (W) Tenha Zankousen _6_3_2_1_4_+_C +_@ (W) Ougi Hishou Resshin Zan _^_2_1_4_+_C +_@ (W) Ougi Hishou Senpuu Retsu Zan _^_2_3_6_+^s + +_* (W) Hiougi Tenha Fuujin Zan _6_2_3_6_2_3_+_A_+_B + +- HAOHMARU - BUST +───────────────────────────────────────────────────────────────────────── +_) (W) Gatotsu _C_C +_) (W) Hien _2_+_C_C + +_@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s +_@ (─) Gouha _6_2_3_+_D +_@ (W) Senpuu Ha _2_3_6_+_D +_@ (W) Nagi Yaiba _2_1_4_6_+_C (reverse all) + +_* (W) Hiougi Tenha Dankuu Retsu Zan _6_4_1_2_3_6_+_C_+_D + +- SHIZUMARU HISAME - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Hitou-ryuu Kirisame Jin: Gouu _2_3_6_+^s +_@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s +_@ (W) Hitou-ryuu Samidare Giri _6_3_2_1_4_+^s +_@ (W) Hitou-ryuu Hisame Gaeshi _4_1_2_3_6_+_A (reflect projectile) +_@ (W) Hitou-ryuu Amanagare Kyouraku Zan _4_2_1_+^s + +_* (W) Hitou-ryuu Fuujite Bouu Kyoufuu Zan _6_3_2_1_4_6_3_2_1_4_+_C_+_D + +- SHIZUMARU HISAME - BUST +───────────────────────────────────────────────────────────────────────── +_) (W) Hitou-ryuu Shigure _^_2_+_C +_) (W) ^!Move _4 / _6 +_) (W) Hitou-ryuu Kosame _^_8_+_C +_) (W) ^!Move _4 / _6 +_) (W) ^!Chakuchi _2 +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s +_@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s +_@ (W) Hitou-ryuu Amanagare Kyouraku Zan _4_2_1_+^s + +_* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _6_4_1_2_3_6_+_A_+_B + +- GENJURO KIBAGAMI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W) Sanren Satsu: Kiba _2_3_6_+^s, ^s +_@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s, ^s +_@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s +_@ (W) Touha Kouyoku Jin _6_2_3_+^s +_@ (W) Ouka Zan _2_1_4_+^s +_@ (W) Shizuku Jin close _4_2_1_+_C +_@ (W) Kurenai _6_3_2_+^s + +_* (W) Gokou Zan _6_4_1_2_3_6_+_A_+_B + +- GENJURO KIBAGAMI - BUST +───────────────────────────────────────────────────────────────────────── +_@ (W) Sankuu Satsu _2_3_6_+^s (x3) +_@ (W) Touha Kouyoku Jin _6_2_3_+^s +_@ (W) Ura Ouka _2_1_4_+^s +_@ (W) ^!Ayame (if blocked) _O^s +_@ (W) Hyakki Satsu close _6_4_6_+^s +_@ (W) Shigure _6_3_2_+^s + +_* (W) Ura Gokou _6_4_1_2_3_6_+_C_+_D + +- GALFORD D. WELLER - SLASH +───────────────────────────────────────────────────────────────────────── +_( (─) Stardust Drop _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Plasma Blade _2_3_6_+^s +_@ (─) Rush Dog _2_1_4_+_A +_@ (─) Plasma Dog _2_1_4_2_1_4_+_A +_@ (─) Machine Gun Dog _2_1_4_+_B +_@ (─) Replica Dog _2_1_4_+_C +_@ (─) Overhead Crush _2_1_4_+_D +_@ (─) Rolling Crush close _6_2_3_+_C +_@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C +_@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D +_@ (─) Imitate Replica: Front being hit _A_+_C +_@ (─) Imitate Replica: Rear being hit _B_+_D + +_* (W) Double Mega Strike Heads: Front _6_4_1_2_3_6_+_C +_* (W) Double Mega Strike Heads: Rear _6_4_1_2_3_6_+_D + +- GALFORD D. WELLER - BUST +───────────────────────────────────────────────────────────────────────── +_( (─) Stardust Drop _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Plasma Break _2_3_6_+^s +_@ (─) Plasma Factor _6 / _3_+_A_+_B +_@ (W) Lightning Slash _6_2_3_+_C +_@ (─) Strike Heads close _6_2_3_+_D +_@ (─) Dash Strike Heads running, close _6_2_3_+_D +_@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C +_@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D +_@ (─) Imitate Replica: Front being hit _A_+_C +_@ (─) Imitate Replica: Rear being hit _B_+_D + +_* (W) Lightning Strike Three _6_3_2_1_4_6_+_C + +- BASARA KUBIKIRI - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─) Sashi Ashi _^_2_+_D +_) (─) ^!Move _4 / _6 +_) (─) Zugai Wari _^_1 / _3_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Chisashi _2_3_6_+^s +_@ (W) Sora Sashi _^_2_3_6_+^s +_@ (W) Tomobiki close _4_1_2_3_6_+_A +_@ (W) Kage Nui _6_3_2_1_4_+^s +_@ (W) Nue Dama _4_3_2_1_+_C +_@ (─) Kage Sui _2_1_4_+_D +_@ (─) ^!Move _4 / _6 + +_* (W) Kage Mai: Mukui _4_1_2_3_6_4_+_A_+_B + +- BASARA KUBIKIRI - BUST +───────────────────────────────────────────────────────────────────────── +_) (─) Sashi Ashi _^_2_+_D +_) (─) ^!Move _4 / _6 +_) (─) Zugai Wari _^_1 / _3_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Chisashi _2_3_6_+^s +_@ (W) Sora Sashi _^_2_3_6_+^s +_@ (W) Tomobiki close _4_1_2_3_6_+_A +_@ (W) Kage Ide _6_2_3_+^s +_@ (─) Kage Sui _2_1_4_+_D +_@ (─) ^!Move _4 / _6 +_@ (─) Kage Damashi: Zenpou Jump _6_4_6_4_+_A +_@ (─) Kage Damashi: Suichoku Jump _6_4_6_4_+_B +_@ (─) Kage Damashi: Zenshin _6_4_6_4_+_C +_@ (─) Kage Damashi: Tobikomi _6_4_6_4_+_D + +_* (W) Kage Mai: Yumebiki _4_1_2_3_6_4_+_B_+_C + +- GAIRA KAFUIN - SLASH +───────────────────────────────────────────────────────────────────────── +_) (W) Buchinomeshi _^_2_+_C +_) (─) Hyakkan Otoshi _^_2_+_D + +_@ (W) Kachi Age _6_2_3_+^s +_@ (W) Midare Uchi _2_3_6_+_A_+_B +_@ (─) Katsu! _2_1_4_+_A (reflect projectile) +_@ (W) Jishin Gan _2_2_+_A_+_B +_@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A +_@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B +_@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C + +_* (W) Kenbu _2_3_6_2_3_6_+_A_+_B + +- GAIRA KAFUIN - BUST +───────────────────────────────────────────────────────────────────────── +_) (─) Hyakkan Otoshi _^_2_+_D + +_@ (W) Buchikoroshi _2_3_6_+^s +_@ (─) Katsu! _2_1_4_+_A (reflect projectile) +_@ (W) Jishin Gan _2_2_+_A_+_B +_@ (W) Enshin Satsu: Chi close _2_1_4_6_+_C_+_D +_@ (W) ^!Damage Zouka ^*_x +_@ (W) Enshin Satsu: Ten close _2_1_4_6_+_A_+_B +_@ (W) ^!Damage Zouka ^*_x + +_* (W) Kenbu _2_3_6_2_3_6_+_A_+_B + +- RIMURURU - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Rupush Kuare: Nishi _2_3_6_+^s +_@ (─) Konru Nonno _6_2_3_+_A +_@ (─) Konru Mem _4_1_2_+_A +_@ (─) Konru Shiral _^_6_3_2_+_A +_@ (─) ^!2 Dan Jump _8 +_@ (─) Rupush Tek Num: Chiu close _6_3_2_1_4_+_B +_@ (─) Kamui Shituki _2_1_4_6_+_C (reflect projectile) + +_* (─) Rupush Kamui Emush _6_3_2_1_4_6_3_2_1_4_+_C_+_D + +- RIMURURU - BUST +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Rupush Kuare: Nishi _2_3_6_+^s +_@ (─) Upun Op ^*^s +_@ (─) Rupush Tum _6 / _3_+_A_+_B +_@ (─) Konru Mem _4_1_2_+_A +_@ (─) Konru Shiral _^_6_3_2_+_A +_@ (─) ^!2 Dan Jump _8 +_@ (─) Rupush Tek Num: Yaku close _6_3_2_1_4_+_D + +_* (─) Rupush Kamui Emush _6_3_2_1_4_6_3_2_1_4_+_C_+_D + +- NAKORURU - SLASH +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_C + +_) (─) Kamui Fumu Kesupu _^_2_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Lela Mutsube _2_3_6_+^s +_@ (─) Taka ni Tsukamaru _2_1_4_+_D +_@ (─) ^!Taka ni Tsukamari Kougeki ^s +_@ (─) ^!Kamui Mutsube _2_3_6_+_C +_@ (─) ^!Taka ni Oriru _2_+_D +_@ (─) Lela O Chikiri close _6_2_3_+_D +_@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─) ^!Final Flick ^*^s +_@ (─) Rerashu _6_3_2_1_4_+_A +_@ (─) Shichikapu Etu _6_3_2_1_4_+_B +_@ (─) Shichikapu Am _6_3_2_1_4_+_C + +_* (─) Elerush Kamui Rimse _6_3_2_1_4_6_3_2_1_4_+_A_+_B + +- NAKORURU - BUST +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_C + +_) (─) Kamui Fumu Kesupu _^_2_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Lela Mutsube _2_3_6_+^s +_@ (─) Ookami ni Matagaru _2_1_4_+_D +_@ (─) ^!Ookami Nori Kougeki ^s +_@ (─) ^!Mer Shikite _4_1_2_+_C +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Kanto Shikite _2_3_6_+_C +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Imeru Shikite _^_6_2_3_+_C +_@ (─) ^!Ookami ni Oriru _D +_@ (─) Lela O Chikiri close _6_2_3_+_D +_@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─) ^!Final Flick ^*^s +_@ (─) Epunkine Shikite knocked down _A_+_C + +_* (W) Nubeki Kamui Shikite _4_1_2_3_6_2_3_+_B_+_C + +- UKYO TACHIBANA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W) Hiken Sasame Yuki _2_1_4_+^s +_@ (W) Hiken Sasame Yuki: Damashi _2_1_4_+_D +_@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W) Hiken Oboro Gatana _2_3_6_+^s +_@ (W) Tenso no Kamae _6_3_2_1_4_+_C +_@ (W) ^!Hiken Amatsu Kaze _A +_@ (W) ^!Hiken Shimo Kaze _B + +_* (W) Tsubame Rokuren _6_3_2_1_4_6_+_B_+_C + +- UKYO TACHIBANA - BUST +───────────────────────────────────────────────────────────────────────── +_@ (W) Hiken Sasame Yuki: Sen _2_1_4_+^s +_@ (W) Hibari _4_6_+_A +_@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W) Hiken Kagerou _6_2_3_+^s +_@ (W) Hiken Yume Gasumi _6_3_2_1_4_6_+_C (reverse all) + +_* (W) Musou Zankou Ka _6_4_6_+_C_+_D + +- HANZO HATTORI - SLASH +───────────────────────────────────────────────────────────────────────── +_( (─) Kuuten Geki _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s +_@ (─) Ninpou Baku'en Ryuu: Kai _2_1_4_+^s +_@ (─) Ninpou Mozu Otoshi close _6_2_3_+_C_+_D +_@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+_C_+_D +_@ (─) Ninpou Kage: Shizune _2_2_+_A +_@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D +_@ (─) Ninpou Utsusemi Chizan _4_1_2_3_6_+_B_+_C_+_D +_@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _A_+_C +_@ (─) Ninpou Migawari no Jutsu: Oni being hit _B_+_D + +_* (─) Fuujite Mijin Gakure _2_2_2_+_A_+_B + +- HANZO HATTORI - BUST +───────────────────────────────────────────────────────────────────────── +_( (─) Kuuten Geki _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s +_@ (─) Ninpou Baku'en Ryuu: Kai _2_1_4_+^s +_@ (─) Ninpou Baku'en Mijin Gakure close _6_2_3_+_C_+_D +_@ (─) Ninpou Kage: Shizune _2_2_+_A +_@ (─) Ninpou Enbu _4_2_1_+^s / _D +_@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D +_@ (─) Ninpou Utsusemi Chizan _4_1_2_3_6_+_B_+_C_+_D + +_* (W) Fuujite Dokuryuu _6_3_2_1_4_6_+_C_+_D + +- KYOSHIRO SENRYO - SLASH +───────────────────────────────────────────────────────────────────────── +_) (W) Chikemuri Kuruwa _^_2_+_A + +_@ (─) Kaen Kyokubu _2_3_6_+^s +_@ (W) Kaiten Kyokubu: Ten _6_2_3_+^s +_@ (W) Gama Jigoku _6_4_1_2_3_6_+_A_+_C +_@ (─) Oo Tsunami _2_1_4_+^s +_@ (W) Kyoshiro Enbu _2_3_6_2_3_6_+_C +_@ (W) Choubi Jishi _6_3_2_1_4_+^s + +_* (W) Aragotoshi Kyoshiro "Oni no Mai" _2_3_6_2_3_6_+_B_+_C + +- KYOSHIRO SENRYO - BUST +───────────────────────────────────────────────────────────────────────── +_) (W) Chikemuri Kuruwa _^_2_+_A + +_@ (─) Kaen Kyokubu: Utage _2_3_6_+^s +_@ (─) Yamata no Orochi _2_1_4_2_1_4_+_C +_@ (W) Kaiten Kyokubu: Chi _6_2_3_+^s +_@ (W) Kyoshiro Enbu _2_3_6_2_3_6_+_C +_@ (W) Choubi Jishi: Ranshin _6_3_2_1_4_+^s + +_* (W) Aragotoshi Kyoshiro "Oni no Mai" _2_3_6_2_3_6_+_B_+_C + +- SHIRO AMAKUSA TOKISADA - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Shiryou Ha _2_3_6_+^s +_@ (W) Tenshou Fuu'ou Jin _4_6_4_6_+^s +_@ (W) Nanji, Anten Nyuumetsu Seyo _6_4_1_2_3_6_+_C +_@ (W) ^!Ankoku Otoshi ^s +_@ (W) ^!Chuushi _D +_@ (─) Kairetsu Shou close _6_3_2_+_C +_@ (W) Shouki Dan _4_2_1_+_A +_@ (W) Oumagatoki: Mae _4_1_2_3_6_+_D +_@ (W) Oumagatoki: Ushiro _6_3_2_1_4_+_D + +_* (W) Kyoumei Jussatsu Jin _4_6_2_3_+_B_+_C + +- SHIRO AMAKUSA TOKISADA - BUST +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Meifu Mashou Dan _2_3_6_+^s +_@ (W) Kouma Shourai Ha _4_6_4_6_+^s +_@ (W) Nanji, Anten Nyuumetsu Seyo _6_4_1_2_3_6_+_C +_@ (W) ^!Ankoku Otoshi ^s +_@ (W) ^!Chuushi _D +_@ (─) Kairetsu Shou close _6_3_2_+_C +_@ (W) Shouki Dan _4_2_1_+_A +_@ (W) Oumagatoki: Mae _4_1_2_3_6_+_D +_@ (W) Oumagatoki: Ushiro _6_3_2_1_4_+_D + +_* (W) Kyoumei Jussatsu Jin _4_6_2_3_+_B_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Zankuro Minazuki + - On the Character Select Screen, put the cursor on Shizumaru and press _4_4_4_2_6_6_8_6_2_6_6_8_4_4 + - When the timer hits exactly 3 seconds, press _S_+_A_+_B + - Playable only on a 2P Game + +- ZANKURO MINAZUKI - SLASH / BUST +───────────────────────────────────────────────────────────────────────── +_) (W) Mugen-ryuu Tenchuu _^_2_+_C + +_@ (W) Mugen-ryuu Shippuu Zan _2_3_6_+^s +_@ (W) Mugen-ryuu Mugen Hou _2_1_4_6_+^s +_@ (W) Mugen-ryuu Tenpou Zan _6_2_3_+^s +_@ (─) Mugen-ryuu Muhou Ken _4_6_+_A +_@ (W) Mugen-ryuu Ittou Zan close _4_1_2_+_A_+_B +_@ (W) Mugen-ryuu Fudou _4_1_2_3_6_+_D (reverse all) + +_* (W) Ougi Musou Shingeki Zan _2_2_2_3_6_+_A_+_B +$end + +################################################################################################### + +$info=samsho4,samsho4k +$cmd +Samurai Shodown IV: Amakusa's Revenge © 1996 SNK +Samurai Spirits: Amakusa Kourin +Pae Wang Jeon Seol +Legend of a Warrior +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Strong Slash (^s) +_D : Kick +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Weapon-Flipping Techniques +_& No Contest + +_` Weapon System + - Moves with (W) needs the weapon to be used + +_` Powerful Moves + - Moves with (P) have a Powered Version with Super Bar in MAX (not spends the gauge) + +_` Weapon-Flipping Techniques + - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated + +_` No Contest + - Defeat the opponent with a slash attack that just push him/her forward + - Can't use the No Contest against Nakoruru, Rimururu, CPU Amakusa, CPU Zankuro and the last CPU opponent + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( (─/─) Defense Breaker _4 / _6_+_C + +_) (─/─) Run _6^6 +_) (─/─) Retreat _4_4 +_) (─/─) Sweep Kick _3_+_D +_) (─/─) Standing Kick _6_+_D +_) (─/─) Sidestep _A_+_B +_) (─/─) Behind Step close _6_+_A_+_B +_) (─/─) Hop Crush _B_+_C +_) (W/─) Combo Slash _C_+_D +_) (W/─) ^!Chain Combo 1 _A_A_A +_) (W/─) ^!Chain Combo 2 _A_B_C +_) (W/─) ^!Chain Combo 3 _B_B_C +_) (W/─) ^!Deadly Chain _6_+_A_A_B_B_C_C_A_B_C_C_C_C_C +_) (W/─) Sword Stun _2_1_4_6_+_D (reverse all) +_) (─/─) Barehanded Sword Grab unarmed _2_1_4_6_+_D (reverse all) +_) (─/─) Ground Attack opponent knocked down _3_+^s +_) (─/─) Pounce Attack opponent knocked down _8_+^s +_) (─/─) Roll Backward knocked down _4 +_) (─/─) Roll Forward knocked down _6 +_) (─/─) Quick Getting Up knocked down _8 +_) (─/─) Restore Life knocked down _2_+^*^s / _D +_) (W/─) Weapon Loss and Taunt _S_S_S +_) (─/─) Retrieve Weapon close to your weapon _A / _B +_) (W/─) Ikari Bakuhatsu _A_+_B_+_C +_) (W/─) ^!Tsurane Giri _A_+_B_+_C +_) (W/─) ^!Issen _B_+_C_+_D +_) (W/─) Honorable Death _4_6_2_+_S + +_& (W/─) No Contest _2_2_8_6_6_+_C + +- HAOHMARU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W/P) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W/─) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s +_@ (W/─) Ougi Resshin Zan _4_2_1_+^s + +_* (W/─) Hiougi Tenha Fuujin Zan _4_6_2_+_A_+_B + +- HAOHMARU - BUST +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W/P) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W/─) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s +_@ (─/─) Gouha _6_2_3_+_D +_@ (W/─) Senpuu Ha _2_3_6_+_D +_@ (W/─) Nagi Yaiba _4_2_1_+^s (reverse all) + +_* (W/─) Hiougi Tenha Dankuu Retsu Zan _4_6_2_+_A_+_B + +- GENJURO KIBAGAMI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Sanren Satsu: Kiba _2_3_6_+^s, ^s +_@ (W/─) ^!Sanren Satsu: Tsuno _2_3_6_+^s, ^s +_@ (W/─) ^!Sanren Satsu: Rin _2_3_6_+^s +_@ (W/P) Touha Kouyoku Jin _6_2_3_+^s +_@ (W/─) Ouka Zan _2_1_4_+^s +_@ (W/─) Shizuku Jin close _6_2_3_+_D +_@ (W/─) Kurenai _4_2_1_+^s + +_* (W/─) Gokou Zan _4_6_2_+_A_+_B + +- GENJURO KIBAGAMI - BUST +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Sankuu Satsu _2_3_6_+^s (x3) +_@ (W/P) Touha Kouyoku Jin _6_2_3_+^s +_@ (W/─) Ura Ouka _2_1_4_+^s +_@ (W/─) ^!Ayame (if blocked) _O^s +_@ (W/─) Hyakki Satsu close _2_1_4_6_+^s +_@ (W/─) Shigure _4_2_1_+^s + +_* (W/─) Ura Gokou _4_6_2_+_A_+_B + +- GALFORD D. WELLER - SLASH +───────────────────────────────────────────────────────────────────────── +_( (─/─) Stardust Drop _^_4 / _6_+_C + +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (─/─) Plasma Blade _2_3_6_+^s +_@ (─/P) Strike Dog _2_1_4_+_A +_@ (─/─) Machine Gun Dog _2_1_4_+_B +_@ (─/─) Replica Dog _2_1_4_+_C +_@ (─/─) Overhead Crush _2_1_4_+_D +_@ (─/─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─/─) Replica Attack: Front _6_3_2_1_4_+_A_+_C +_@ (─/─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D +_@ (─/─) Imitate Replica: Front being hit _A_+_C +_@ (─/─) Imitate Replica: Rear being hit _B_+_D + +_* (W/─) Double Mega Strike Heads: Front _4_6_2_+_A_+_B +_* (W/─) Double Mega Strike Heads: Rear _4_6_2_+_C_+_D + +- GALFORD D. WELLER - BUST +───────────────────────────────────────────────────────────────────────── +_( (─/─) Stardust Drop _^_4 / _6_+_C + +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (─/P) Plasma Break _6_+^*^s +_@ (─/─) Plasma Factor _2_3_6_+_A / _B +_@ (─/─) Lightning Slash _2_3_6_+_C +_@ (─/─) Strike Heads close _6_2_3_+^s / _D +_@ (─/─) Dash Strike Heads running, close _6_2_3_+^s / _D +_@ (─/─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─/─) Replica Attack: Front _6_3_2_1_4_+_A_+_C +_@ (─/─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D +_@ (─/─) Imitate Replica: Front being hit _A_+_C +_@ (─/─) Imitate Replica: Rear being hit _B_+_D + +_* (W/─) Lightning Strike Three _4_6_2_+_A_+_B + +- UKYO TACHIBANA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Hiken Sasame Yuki _2_1_4_+^s +_@ (W/─) Hiken Sasame Yuki: Damashi _2_1_4_+_D +_@ (W/P) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W/─) Hiken Oboro Gatana _2_3_6_+^s + +_* (W/─) Tsubame Rokuren _4_6_2_+_A_+_B + +- UKYO TACHIBANA - BUST +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Hiken Sasame Yuki: Sen _2_1_4_+^s +_@ (W/─) Hibari _2_1_4_+_D +_@ (W/P) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W/─) Hiken Kagerou _2_3_6_+^s + +_* (W/─) Musou Zankou Ka _4_6_2_+_A_+_B + +- KAZUKI KAZAMA - SLASH +───────────────────────────────────────────────────────────────────────── +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo 1 _C_C +_) (W/─) ^!Unique Chain Combo 2 _C_B_B_B +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/─) Shounetsu Kon: Saien Nashi _2_3_6_+^s / _D +_@ (W/P) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s / _D +_@ (W/─) Enmetsu _4_2_1_+^s / _D +_@ (W/─) Saien _2_1_4_+^s / _D (x3) +_@ (W/─) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B +_@ (W/─) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C +_@ (W/─) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_D +_@ (W/P) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B +_@ (W/P) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C +_@ (W/P) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_D +_@ (─/─) ^!Homura Gaeshi (Saien x1) knocked down _A_+_C + +_* (W/─) Boubaku: Kaen Geki _4_6_2_+_A_+_B + +- KAZUKI KAZAMA - BUST +───────────────────────────────────────────────────────────────────────── +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo 1 _C_C +_) (W/─) ^!Unique Chain Combo 2 _C_B_B_B +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/P) Rikudou Rekka: Jigokudou _2_3_6_+_A +_@ (W/─) ^!Rikudou Rekka: Gakidou _2_3_6_+_B +_@ (W/─) ^!Rikudou Rekka: Tendou _2_3_6_+_C +_@ (─/─) Guren Kyaku _6_2_3_+^s / _D +_@ (─/─) ^!Tsuika Nyuuryoku ^*_4_6_+^s / _D +_@ (W/─) Enmetsu _4_2_1_+^s / _D + +_* (W/─) Enja Bakunetsu _4_6_2_+_A_+_B +_* (W/─) ^!Kakusei Chuushi _A_+_B_+_C_+_D + +- SOGETSU KAZAMA - SLASH +───────────────────────────────────────────────────────────────────────── +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo 1 _C_C +_) (W/─) ^!Unique Chain Combo 2 _C_B_B_B +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/─) Fuzuki _2_3_6_+^s / _D +_@ (W/─) ^!Fuzuki Soushi _O^s / _D, _? +_@ (W/P) Gekkou _6_2_3_+^s +_@ (W/─) Tsukigakure _2_1_4_+^s + +_* (W/─) Shouha: Fuugetsu Zan _4_6_2_+_A_+_B + +- SOGETSU KAZAMA - BUST +───────────────────────────────────────────────────────────────────────── +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo 1 _C_C +_) (W/─) ^!Unique Chain Combo 2 _C_B_B_B +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/P) Getsurin Ha Chi _2_3_6_+^s +_@ (W/P) Getsurin Ha Ku _^_2_3_6_+^s +_@ (W/─) Engetsu _^_6_2_3_+^s +_@ (W/─) ^!Kuuchuu Idou _? +_@ (─/─) Shizuki _^_2_1_4_+^s + +_* (W/─) Tenshou: Suichuu Ha _4_6_2_+_A_+_B + +- JUBEI YAGYU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Hassou Happa _6_+^*^s +_@ (W/─) Kattotsu Suigetsu Tou _2_3_6_+^s +_@ (W/P) Nikkaku Ratou _6_2_3_+^s +_@ (W/─) ^!Downward Slash (with _C) _2_+_C + +_* (W/─) Zetsu Suigetsu Tou _4_6_2_+_A_+_B + +- JUBEI YAGYU - BUST +───────────────────────────────────────────────────────────────────────── +_@ (W/P) Kattotsu Suigetsu Tou: Retsu _2_3_6_+^s +_@ (W/─) Yagyu Sougetsu Jin: Ichi no Tachi opponent blocking _2_3_6_+_A_+_B +_@ (W/─) ^!Yagyu Sougetsu Jin: Ni no Tachi _2_3_6_+_A +_@ (W/─) ^!Yagyu Sougetsu Jin: San no Tachi _2_3_6_+_B +_@ (W/─) Yagyu Shingan Tou: Suigetsu _2_1_4_+_A (reverse low) +_@ (W/─) Yagyu Shingan Tou: Souha _2_1_4_+_B (reverse high/mid) +_@ (W/─) Yagyu Shingan Tou: Tenra _2_1_4_+_C (reverse jump) + +_* (W/─) Geki Souran Jin _4_6_2_+_A_+_B + +- HANZO HATTORI - SLASH +───────────────────────────────────────────────────────────────────────── +_( (─/─) Kuuten Geki _^_4 / _6_+_C + +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (─/─) Ninpou Reppuu Shuriken _^_2_3_6_+^s +_@ (─/P) Ninpou Baku'en Ryuu _2_1_4_+^s +_@ (─/─) Ninpou Mozu Otoshi close _6_2_3_+^s +_@ (─/─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s +_@ (─/─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ (─/─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_C +_@ (─/─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B_+_D +_@ (─/─) Ninpou Migawari no Jutsu: Hotoke being hit _A_+_C +_@ (─/─) Ninpou Migawari no Jutsu: Oni being hit _B_+_D + +_* (─/─) Fuujite Mijin Gakure _4_6_2_+_A_+_B + +- HANZO HATTORI - BUST +───────────────────────────────────────────────────────────────────────── +_( (─/─) Kuuten Geki _^_4 / _6_+_C + +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (─/─) Ninpou Reppuu Shuriken _^_2_3_6_+^s +_@ (─/P) Ninpou Baku'en Ryuu _2_1_4_+^s +_@ (─/─) Ninpou Baku'en Mijin Gakure close _6_2_3_+^s / _D +_@ (─/─) Ninpou Kage: Shizune _2_2_+^s +_@ (─/─) Ninpou Enbu _4_2_1_+^s / _D +_@ (─/─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B + +_* (─/─) Fuujite Dokuryuu _4_6_2_+_A_+_B + +- RIMURURU - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─/─) Konru Shiral _^_2_+^s +_) (─/─) ^!2 Dan Jump _8 +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (─/─) Rupush Kuare: Nishi _2_3_6_+^s +_@ (─/P) Konru Nonno _6_2_3_+^s +_@ (─/─) Konru Mem _2_1_4_+^s +_@ (─/─) Kamui Shituki _4_2_1_+^s (reflect projectile) +_@ (─/─) Rupush Kamui Waysan Pekoru: Atama unarmed, running _A_+_C +_@ (─/─) Rupush Kamui Waysan Pekoru: Ashi unarmed, running _B_+_D + +_* (─/─) Rupush Kamui Emush: Nishi _4_6_2_+_A_+_B + +- RIMURURU - BUST +───────────────────────────────────────────────────────────────────────── +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (─/─) Rupush Kuare: Toitoi _2_3_6_+^s +_@ (─/─) Upun Op _6_+^*^s +_@ (─/P) Rupush Tum _6_2_3_+^s +_@ (─/─) Konru Mem _2_1_4_+^s +_@ (─/─) Rupush Kamui Waysan Pekoru: Atama unarmed, running _A_+_C +_@ (─/─) Rupush Kamui Waysan Pekoru: Ashi unarmed, running _B_+_D + +_* (─/─) Rupush Kamui Emush: Toitoi _4_6_2_+_A_+_B + +- NAKORURU - SLASH +───────────────────────────────────────────────────────────────────────── +_( (─/─) Lela Kishima Tek _^_4 / _6_+_C + +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo _A_A_A_A_A +_) (─/─) Kamui Fumu Kesupu _^_2_+_D +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/P) Annu Mutsube _4_1_2_+^s +_@ (W/─) Lela Mutsube _2_3_6_+^s +_@ (─/─) Taka ni Tsukamaru _2_1_4_+_D +_@ (─/─) ^!Taka ni Tsukamari Kougeki ^s +_@ (─/P) ^!Kamui Mutsube _A_+_B +_@ (─/─) ^!Taka ni Oriru _2_+_D +_@ (─/─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─/─) ^!Final Flick ^*^s +_@ (─/─) Shichikapu Etu _2_1_4_+^s + +_* (─/─) Elerush Kamui Rimse _4_6_2_+_A_+_B + +- NAKORURU - BUST +───────────────────────────────────────────────────────────────────────── +_( (─/─) Lela Kishima Tek _^_4 / _6_+_C + +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo _A_A_A_A_A +_) (─/─) Kamui Fumu Kesupu _^_2_+_D +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (─/─) Ookami ni Matagaru _2_1_4_+^s / _D +_@ (─/─) ^!Ookami Nori Kougeki ^s / _D +_@ (─/P) ^!Mer Shikite _4_1_2_+^s +_@ (─/─) ^!Bunri Kougeki _?_+_C +_@ (─/P) ^!Kanto Shikite _6_2_3_+^s +_@ (─/─) ^!Bunri Kougeki _?_+_C +_@ (─/─) ^!Imeru Shikite _^_2_3_6_+^s +_@ (─/─) ^!Imeru Shikite _^_6_2_3_+^s +_@ (─/─) ^!Ookami Ni Oriru _?_+_D +_@ (─/─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─/─) ^!Final Flick ^*^s +_@ (─/─) Epunkine Shikite knocked down _A_+_C + +_* (W/─) Nubeki Kamui Shikite _4_6_2_+_A_+_B + +- SHIZUMARU HISAME - SLASH +───────────────────────────────────────────────────────────────────────── +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo _C_C_D +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/─) Hitou-ryuu Kirisame Jin _2_3_6_+^s +_@ (W/P) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s +_@ (W/─) Hitou-ryuu Samidare Giri _2_1_4_+^s +_@ (W/─) Hitou-ryuu Hisame Gaeshi _2_3_6_+_D (reflect projectile) +_@ (W/─) Hitou-ryuu Amanagare Kyouraku Zan _O_D + +_* (W/─) Hitou-ryuu Fuujite Bouu Kyoufuu Zan _4_6_2_+_A_+_B + +- SHIZUMARU HISAME - BUST +───────────────────────────────────────────────────────────────────────── +_) (W/─) Grade Chain Combo _C_+_D +_) (W/─) ^!Unique Chain Combo _C_C_D +_) (W/─) Hitou-ryuu Shigure _^_2_+^s +_) (W/─) ^!Move _4 / _6 +_) (W/─) Hitou-ryuu Kosame _^_8_+^s +_) (W/─) ^!Move _4 / _6 +_) (W/─) ^!Hitou-ryuu Raiu ^s +_) (W/─) ^!Chakuchi _2 +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/P) Hitou-ryuu Kirisame Jin: Gouu _2_3_6_+^s +_@ (W/─) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s +_@ (W/─) Hitou-ryuu Amanagare Kyouraku Zan _O_D + +_* (W/─) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _4_6_2_+_A_+_B + +- GAIRA KAFUIN - SLASH +───────────────────────────────────────────────────────────────────────── +_) (W/─) Buchinomeshi _^_2_+^s / _D + +_@ (W/P) Kachi Age _6_2_3_+^s +_@ (W/─) Midare Uchi _2_3_6_+^s +_@ (W/─) Jishin Gan _2_2_+^s / _D +_@ (─/─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A +_@ (─/─) Tsukamuzo: Ishi Atama _4_2_1_+_B +_@ (─/─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C + +_* (W/─) Kenbu _4_6_2_+_A_+_B + +- GAIRA KAFUIN - BUST +───────────────────────────────────────────────────────────────────────── +_) (─/─) Hyakkan Otoshi _^_2_+^s / _D + +_@ (─/─) Katsu! _2_3_6_+^s (reflect projectile) +_@ (W/P) Enshin Satsu: Chi close _2_1_4_6_+^s +_@ (W/P) ^!Damage Zouka ^*_x + +_* (W/─) Nion Bakushin Satsu _4_6_2_+_A_+_B + +- CHARLOTTE CHRISTINE DE COLDE - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Splash Fount _6_+^*^s +_@ (W/─) Power Gradation _6_2_3_+^s +_@ (W/P) Tri-Slash _2_3_6_+^s (_O) + +_* (W/─) Splash Gradation _4_6_2_+_A_+_B +_* (W/─) ^!Alternative Finish _O^s / _D + +- CHARLOTTE CHRISTINE DE COLDE - BUST +───────────────────────────────────────────────────────────────────────── +_@ (W/P) Bayonette Lunge _2_3_6_+^s +_@ (W/─) Power Gradation _6_2_3_+^s +_@ (─/─) Lion Lance _2_3_6_+_D + +_* (W/─) Crystal Rose _4_6_2_+_A_+_B + +- TAM TAM - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (─/─) High Moora Moora _2_3_6_+^s +_@ (─/─) Low Moora Moora _2_1_4_+^s +_@ (W/─) Paguna Paguna _6_+^*^s +_@ (W/─) ^!Move _6 +_@ (─/P) Ahau Gaburu _6_2_3_+^s +_@ (─/─) Paguna Dios _4_2_1_+^s + +_* (W/─) Ahau Tiuwakan _4_6_2_+_A_+_B + +- TAM TAM - BUST +───────────────────────────────────────────────────────────────────────── +_@ (─/─) High Moora Moora _2_3_6_+_A (x3) +_@ (─/─) Low Moora Moora _2_3_6_+_B (x3) +_@ (─/─) Gaburu Gaburu close _2_3_6_+_C +_@ (─/P) Paguna Dios _4_2_1_+^s + +_* (W/─) Ahau Tiuwakan _4_6_2_+_A_+_B + +- BASARA KUBIKIRI - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─/─) Sashi Ashi _^_2_+_D +_) (─/─) ^!Move _4 / _6 +_) (─/─) Zugai Wari _^_1 / _3_+_D +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/─) Kage Nui _2_3_6_+^s +_@ (W/─) Sora Sashi _^_2_3_6_+^s +_@ (W/P) Tomobiki close _6_2_3_+^s / _D +_@ (W/─) Nue Dama _4_2_1_+^s +_@ (─/─) Kage Sui _2_1_4_+^s / _D +_@ (─/─) ^!Move _4 / _6 + +_* (W/─) Kage Mai: Mukui _4_6_2_+_A_+_B + +- BASARA KUBIKIRI - BUST +───────────────────────────────────────────────────────────────────────── +_) (─/─) Sashi Ashi _^_2_+_D +_) (─/─) ^!Move _4 / _6 +_) (─/─) Zugai Wari _^_1 / _3_+_D +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/─) Chisashi _2_3_6_+^s +_@ (W/─) Sora Sashi _^_2_3_6_+^s +_@ (W/P) Kage Ide _6_2_3_+^s +_@ (─/─) Kage Sui _2_1_4_+^s / _D +_@ (─/─) ^!Move _4 / _6 +_@ (─/─) Kage Damashi: Zenpou Jump _4_2_1_+_A +_@ (─/─) Kage Damashi: Suichoku Jump _4_2_1_+_B +_@ (─/─) Kage Damashi: Kouhou Jump _4_2_1_+_C +_@ (─/─) Kage Damashi: Zenshin _4_2_1_+_D + +_* (W/─) Kage Mai: Yumebiki _4_6_2_+_A_+_B + +- KYOSHIRO SENRYO - SLASH +───────────────────────────────────────────────────────────────────────── +_) (W/─) Chikemuri Kuruwa _^_2_+^s + +_@ (─/P) Kaen Kyokubu _4_2_1_+^s +_@ (W/─) Kaiten Kyokubu: Ten _6_2_3_+^s +_@ (W/─) Gama Jigoku _2_3_6_+_D +_@ (─/─) Oo Tsunami _2_3_6_+^s +_@ (W/─) Choubi Jishi _2_1_4_+^s + +_* (W/─) Dokudanjou "Oni no Mai" _4_6_2_+_A_+_B + +- KYOSHIRO SENRYO - BUST +───────────────────────────────────────────────────────────────────────── +_@ (─/─) Yamata no Orochi _2_3_6_+^s +_@ (W/─) Kaiten Kyokubu: Chi _6_2_3_+^s +_@ (W/─) Kyoshiro Enbu _2_3_6_+_D +_@ (W/P) Choubi Jishi: Ranshin _2_1_4_+^s + +_* (W/─) Aragotoshi Kyoshiro "Ketsuniku no Mai" _4_6_2_+_A_+_B + +- SHIRO AMAKUSA TOKISADA - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/P) Shiryou Ha _2_3_6_+^s +_@ (W/─) Tenshou Fuu'ou Jin _2_1_4_+^s +_@ (W/─) Nanji, Anten Nyuumetsu Seyo _6_2_3_+^s +_@ (W/─) ^!Ankoku Otoshi ^s +_@ (W/─) ^!Chuushi _D +_@ (W/─) Shouki Dan _6_2_3_+_D +_@ (─/─) Oumagatoki: Mae _2_3_6_+_D +_@ (─/─) Oumagatoki: Ushiro _2_1_4_+_D + +_* (W/─) Kyoumei Jussatsu Jin _4_6_2_+_A_+_B + +- SHIRO AMAKUSA TOKISADA - BUST +───────────────────────────────────────────────────────────────────────── +_) (─/─) Sankaku Tobi jump against the wall _9 + +_@ (W/P) Meifu Mashou Dan _2_3_6_+^s +_@ (W/─) Kouma Shourai Ha _2_1_4_+^s +_@ (W/─) Nanji, Anten Nyumetsu Seyo _6_2_3_+^s +_@ (W/─) ^!Ankoku Otoshi ^s +_@ (W/─) ^!Chuushi _D +_@ (─/─) Kairetsu Shou close _6_2_3_+_D +_@ (─/─) Oumagatoki: Mae _2_3_6_+_D +_@ (─/─) Oumagatoki: Ushiro _2_1_4_+_D + +_* (W/─) Kyoumei Jussatsu Jin _4_6_2_+_A_+_B + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Zankuro Minazuki + - Playable only with M.A.M.E. Cheats + +- ZANKURO MINAZUKI - SLASH / BUST +───────────────────────────────────────────────────────────────────────── +_@ (W/─) Mugen-ryuu Shippuu Zan _2_3_6_+^s +_@ (W/─) Mugen-ryuu Tenpou Zan _6_2_3_+^s +_@ (─/─) Mugen-ryuu Muhou Ken _2_3_6_+_D +_@ (W/─) Mugen-ryuu Fudou _6_2_3_+_D (reverse all) + +_* (W/─) Ougi Musou Shingeki Zan _4_6_2_+_A_+_B + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Boss Battle + _` Fight Amakusa on Stage 7, Zankuro on Stage 8 and your Last Boss on Stage 9 (Good Ending) + - Complete the Stage 6 within your character's time limit + _` Fight your Last Boss on Stage 7 (Bad Ending) + - Complete the Stage 6 after your character's time limit +$end + +################################################################################################### + +$info=samsho5,samsho5a,samsho5h +$cmd +Samurai Shodown V © 2003 SNK Playmore +Samurai Spirits Zero +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Kick +_D : Meditation +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Weapon-Flipping Techniques + +_` Weapon System + - Moves with (W) needs the weapon to be used + +_` Weapon-Flipping Techniques + - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( (─) Defense Breaker _4 / _6_+_C +_( (─) ^!Destroyer Slash ^s + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (W) Strong Slash _A_+_B +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (─) Surprise Attack _B_+_C +_) (─) Hopping _6_+_D +_) (─) Lower Evade _4_+_D +_) (─) Roll Forward _1_+_D +_) (─) Roll Backward _3_+_D +_) (─) Lay Down _2_+_D +_) (W) Sword Stun _2_1_4_6_+_D (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+_D (reverse all) +_) (─) Ground Attack opponent knocked down _2_+_B_+_C +_) (─) Pounce Attack opponent knocked down _8_+_B_+_C +_) (─) Quick Getting Up knocked down _8 +_) (─) Roll Backward knocked down _4 +_) (─) Roll Forward knocked down _6 +_) (W) Weapon Loss and Taunt _S_S_S +_) (─) Retrieve Weapon close to your weapon _A / _A_+_B +_) (W) Ikari Bakuhatsu _A_+_B_+_C +_) (─) Meditation (some power in Super Bar) _O_D +_) (─) Mu no Kyouchi (Life Bar in BLUE) _2_1_4_+_C_+_D +_) (W) ^!Issen _B_+_C_+_D +_) (W) Honorable Death _4_6_2_+_S + +- YOSHITORA TOKUGAWA - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ichi no Tachi: Nadeshiko _2_3_6_+^s +_@ (W) Ni no Tachi: Shirayuri _6_2_3_+^s +_@ (W) San no Tachi: Botan _^_2_3_6_+^s +_@ (W) Yon no Tachi: Tsubaki _4_2_1_+^s +_@ (W) Go no Tachi: Asagao _2_1_4_+^s +_@ (W) Roku no Tachi: Yuugao close _6_2_3_+_C +_@ (W) Nana no Tachi: Yuuchouka _6_3_2_1_4_6_+_B_+_C (hit all Special Moves before) + +_* (W) Aoi _2_3_6_+_C_+_D + +- HAOHMARU - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_C +_@ (W) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s +_@ (W) Ougi Resshin Zan _4_2_1_+^s +_@ (─) Sake Kougeki _2_1_4_+_C (reflect projectile) +_@ (W) Tenha Zankousen _6_3_2_1_4_6_+_A_+_B + +_* (W) Hiougi Tenha Fuujin Zan _2_3_6_+_C_+_D + +- RASETSUMARU - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ougi Senpuu Retsu Zan: Setsu _2_3_6_+^s +_@ (─) Gouha _6_2_3_+_C +_@ (W) Senpuu Ha _2_3_6_+_C +_@ (W) Nagi Yaiba _6_2_3_+^s (reverse high/mid/low) +_@ (W) Shitatari _2_1_4_+_C + +_* (W) Hiougi Tenha Dankuu Retsu Zan _2_3_6_+_C_+_D + +- NAKORURU - +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_C + +_) (─) Kamui Fumu Kesupu _^_2_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Lela Mutsube _2_3_6_+^s +_@ (─) Amube Yatoro _2_1_4_+^s +_@ (─) Taka ni Tsukamaru _2_1_4_+_C +_@ (─) ^!Taka ni Tsukamari Kougeki ^s +_@ (─) ^!Kamui Mutsube _B_+_C +_@ (─) ^!Taka ni Oriru _2_+_C +_@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─) ^!Final Flick ^s +_@ (─) Apefuchi Kamui Rimse unarmed _3_2_1_4_6_2_3_+_B_+_C + +_* (─) Elerush Kamui Rimse _2_3_6_+_C_+_D + +- RERA - +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_C + +_) (─) Kamui Fumu Kesupu _^_2_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ookami ni Matagaru _2_1_4_+_C +_@ (─) ^!Ookami Nori Kougeki ^s +_@ (─) ^!Mer Shikite _4_1_2_+^s +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Kanto Shikite _6_2_3_+^s +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Imeru Shikite _^_2_3_6_+^s +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Ookami ni Oriru (_^)_C + +_* (W) Nubeki Kamui Shikite _2_3_6_+_C_+_D + +- RIMURURU - +───────────────────────────────────────────────────────────────────────── +_) (─) Konru Shiral _^_2_+^s +_) (─) ^!2 Dan Jump _8 +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Rupush Kuare: Nishi _2_3_6_+_A / _B +_@ (─) Rupush Kuare: Toitoi _2_3_6_+_A_+_B +_@ (─) Konru Nonno _6_2_3_+^s +_@ (─) Upun Op _6_+^*^s +_@ (─) Konru Mem _2_1_4_+^s +_@ (─) Kamui Shituki _4_2_1_+^s (reflect projectile) +_@ (─) Rupush Kamui Weisan Pekoru: Atama unarmed, running _A_+_C (powerful with POW MAX) +_@ (─) Rupush Kamui Weisan Pekoru: Ashi unarmed, running _B_+_C (powerful with POW MAX) + +_* (─) Rupush Kamui Emush: Toitoi _2_3_6_+_C_+_D + +- KAZUKI KAZAMA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Shounetsu Kon: Saien Nashi _2_3_6_+^s / _C +_@ (W) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s / _C +_@ (W) Enmetsu _4_2_1_+_A / _B / _C +_@ (W) Saien _2_1_4_+_C (x3) +_@ (W) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B +_@ (W) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C +_@ (W) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_A_+_B +_@ (W) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B +_@ (W) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C +_@ (W) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_A_+_B +_@ (─) ^!Homura Gaeshi (Saien x1) knocked down _A_+_C + +_* (W) Boubaku: Kaen Geki _2_3_6_+_C_+_D + +- ENJA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Rikudou Rekka: Jigokudou _2_3_6_+_A +_@ (W) ^!Rikudou Rekka: Gakidou _2_3_6_+_B +_@ (W) ^!Rikudou Rekka: Tendou _2_3_6_+_C (powerful with POW MAX) +_@ (─) Guren Kyaku _6_2_3_+^s +_@ (─) ^!Tsuika Nyuuryoku ^*_4_6_+^s / _C +_@ (W) Enmetsu _4_2_1_+_A / _B / _C + +_* (W) Enja Bakunetsu _2_3_6_+_C_+_D +_* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D + +- SOGETSU KAZAMA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Fuzuki _2_3_6_+^s +_@ (W) ^!Fuzuki Sousui _O^s, _? +_@ (W) Gekkou _6_2_3_+^s +_@ (W) Tsukigakure _2_1_4_+^s + +_* (W) Shouha: Fuugetsu Zan _2_3_6_+_C_+_D + +- SUIJA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Getsurin Ha Ku _^_4_2_1_+^s +_@ (W) Engetsu _^_6_2_3_+^s +_@ (W) ^!Kuuchuu Idou _? +_@ (W) Shougetsu _^_1_2_3_6_+^s +_@ (─) Shizuki _^_2_1_4_+^s + +_* (W) Tenshou: Suichuu Ha _^_2_3_6_+_C_+_D + +- GALFORD D. WELLER - +───────────────────────────────────────────────────────────────────────── +_( (─) Stardust Drop _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Plasma Blade _2_3_6_+^s +_@ (─) Rush Dog _2_1_4_+_A +_@ (─) Machine Gun Dog _2_1_4_+_B +_@ (─) Replica Dog _2_1_4_+_A_+_B +_@ (─) Overhead Crush _2_1_4_+_C +_@ (─) Strike Heads close _6_2_3_+^s +_@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C +_@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_C +_@ (─) Imitate Replica: Front being hit _6_4_6_4_6_4_2_+_A_+_C +_@ (─) Imitate Replica: Rear being hit _6_4_6_4_6_4_2_+_B_+_C + +_* (W) Double Mega Strike Heads: Front _2_3_6_+_C_+_D +_* (W) Double Mega Strike Heads: Rear _2_3_6_+_B_+_C + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Kuuten Geki _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s +_@ (─) Ninpou Baku'en Ryuu _2_1_4_+^s +_@ (─) Ninpou Mozu Otoshi close _6_2_3_+^s +_@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s +_@ (─) Ninpou Kage: Shizune _2_2_+^s +_@ (─) Ninpou Enbu _4_2_1_+^s / _C / _D +_@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_C +_@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B_+_C +_@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _6_4_6_4_6_4_2_+_A_+_C +_@ (─) Ninpou Migawari no Jutsu: Oni being hit _6_4_6_4_6_4_2_+_B_+_C + +_* (─) Shin Mozu Otoshi close _2_3_6_+_C_+_D + +- KYOSHIRO SENRYO - +───────────────────────────────────────────────────────────────────────── +_) (W) Chikemuri Kuruwa _^_2_+^s + +_@ (─) Kaen Kyokubu _4_2_1_+^s +_@ (W) Kaiten Kyokubu _6_2_3_+^s +_@ (─) Gama Jigoku _2_1_4_+_C +_@ (─) Oo Tsunami _2_3_6_+^s +_@ (W) Choubi Jishi _2_1_4_+_A / _B +_@ (W) Choubi Jishi: Ranshin _2_1_4_+_A_+_B + +_* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _2_3_6_+_C_+_D + +- TAM TAM - +───────────────────────────────────────────────────────────────────────── +_@ (─) High Moora Moora _2_3_6_+_A (x3) +_@ (─) Low Moora Moora _2_3_6_+_B (x3) +_@ (W) Paguna Paguna _6_+^*^s +_@ (W) ^!Move _6 +_@ (─) Gaburu Gaburu close _2_3_6_+_C +_@ (─) Ahau Gaburu _6_2_3_+^s +_@ (─) Paguna Dios _4_2_1_+^s + +_* (W) Magnas Dios Zarl _2_3_6_+_C_+_D + +- GENJURO KIBAGAMI - +───────────────────────────────────────────────────────────────────────── +_@ (W) Sanren Satsu: Kiba _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s +_@ (W) Touha Kouyoku Jin _6_2_3_+^s +_@ (W) Ura Ouka _2_1_4_+^s +_@ (W) ^!Ayame (if blocked) _O^s +_@ (W) Shizuku Jin close _6_2_3_+_C +_@ (W) Hyakki Satsu close _4_2_1_+^s + +_* (W) Gokou Zan _2_3_6_+_C_+_D + +- SHIZUMARU HISAME - +───────────────────────────────────────────────────────────────────────── +_) (W) Hitou-ryuu Shigure _^_2_+^s +_) (W) ^!Move _4 / _6 +_) (W) Hitou-ryuu Kosame _^_8_+^s +_) (W) ^!Move _4 / _6 +_) (W) ^!Hitou-ryuu Raiu _A_+_B +_) (W) ^!Chakuchi _2 +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s +_@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s +_@ (W) Hitou-ryuu Samidare Giri _2_1_4_+^s +_@ (W) Hitou-ryuu Hisame Gaeshi _2_3_6_+_C (reflect projectile) +_@ (W) Hitou-ryuu Amanagare Kyouraku Zan _O_D + +_* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _2_3_6_+_C_+_D + +- JUBEI YAGYU - +───────────────────────────────────────────────────────────────────────── +_@ (W) Hassou Happa _6_+^*^s +_@ (W) Kattotsu Suigetsu Tou _2_3_6_+_A / _B +_@ (W) Kattotsu Suigetsu Tou: Retsu _2_3_6_+_A_+_B +_@ (W) Nikkaku Ratou _6_2_3_+^s +_@ (W) Yagyu Shingan Tou: Suigetsu _2_1_4_+_A (reverse low/Specials) +_@ (─) Yagyu Shingan Tou: Souha _2_1_4_+_B (reverse high/mid) +_@ (W) Yagyu Shingan Tou: Tenra _2_1_4_+_C (reverse jump/Specials) + +_* (W) Zetsu Suigetsu Tou _2_3_6_+_C_+_D + +- UKYO TACHIBANA - +───────────────────────────────────────────────────────────────────────── +_@ (W) Hiken Sasame Yuki _2_1_4_+^s +_@ (─) Hiken Sasame Yuki: Damashi _2_1_4_+_C +_@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W) Hiken Oboro Gatana _2_3_6_+^s + +_* (W) Tsubame Rokuren _2_3_6_+_C_+_D + +- CHARLOTTE CHRISTINE DE COLDE - +───────────────────────────────────────────────────────────────────────── +_@ (W) Splash Fount _6_+^*^s +_@ (W) Power Gradation _6_2_3_+^s +_@ (W) Tri-Slash _2_3_6_+^s (_O) +_@ (W) Bayonette Lunge _2_1_4_+^s +_@ (─) Lion Lance _2_3_6_+_C + +_* (W) Crystal Rose _2_3_6_+_C_+_D + +- GAIRA KAFUIN - +───────────────────────────────────────────────────────────────────────── +_) (─) Hyakkan Otoshi _^_8_+_A_+_B + +_@ (─) Katsu! _2_3_6_+^s (reflect projectile) +_@ (W) Jishin Gan _2_2_+_A / _B / _C +_@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A +_@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B +_@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C +_@ (W) Enshin Satsu: Chi close _4_7_8_9_6_+_A_+_B +_@ (W) ^!Damage Zouka ^*_x + +_* (W) Nion Bakushin Satsu _2_3_6_+_C_+_D + +- BASARA KUBIKIRI - +───────────────────────────────────────────────────────────────────────── +_) (─) Sashi Ashi _^_2_+_C +_) (─) ^!Move _4 / _6 +_) (─) Zugai Wari _^_1 / _3_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Chisashi _2_3_6_+^s +_@ (W) Sora Sashi _^_2_3_6_+^s +_@ (W) Kage Ide _6_2_3_+^s +_@ (W) Tomobiki close _6_2_3_+_C +_@ (W) Nue Dama _2_3_6_+_C +_@ (─) Kage Sui _2_1_4_+_C +_@ (─) ^!Move _4 / _6 +_@ (─) Kage Damashi: Zenpou Jump _4_2_1_+_A +_@ (─) Kage Damashi: Suichoku Jump _4_2_1_+_B +_@ (─) Kage Damashi: Kouhou Jump _4_2_1_+_C +_@ (─) Kage Damashi: Zenshin _4_2_1_+_A_+_B +_@ (─) Kage Damashi: Zenten _4_2_1_+_A_+_C +_@ (─) Kage Damashi: Tobikomi _4_2_1_+_B_+_C +_@ (─) Kage Damashi: Kouten _4_2_1_+_B_+_D + +_* (W) Kage Mai: Yumebiki _2_3_6_+_C_+_D + +- MINA MAJIKINA - +───────────────────────────────────────────────────────────────────────── +_) (─) Kajifuchi _^_2_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Jikyuu Shin ^4_6_+_A / _B +_@ (W) Tenkyuu Shin ^4_6_+_A_+_B +_@ (W) Shinimabui no Nageki _6_2_3_+^s +_@ (W) Sungan no Sasoi _4_2_1_+_A (x3) +_@ (W) ^!Sungan no Mukae _4_2_1_+_B (x3) +_@ (W) Chanpuru, kocchioide _2_1_4_+_B +_@ (W) Chanpuru, oyasuminasai _2_1_4_+_C + +_* (W) Umichimun no Ikari _2_3_6_+_C_+_D + +- YOUKAI KUSAREGEDO - +───────────────────────────────────────────────────────────────────────── +_@ (─) Akuryou Yobi _2_3_6_+^s +_@ (W) Ieki Haki _2_1_4_+_A / _B +_@ (W) Niku Mochiage _4_2_1_+_C +_@ (W) Gedo no Rakuin Oshi close _6_4_2_N_8_+_C +_@ (W) Doro Nage _3_4_1_2_3_6_4_2_1_+_B + +_* (─) Tobi Zutsuki _2_3_6_+_C_+_D +_* (W) Gedo no Emono Gari close _6_9_8_7_4_1_2_N_8_+_C_+_D + +- LIU YUNFEI - +───────────────────────────────────────────────────────────────────────── +_( (─) Tensui Choukan _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Ten'i Daihou _2_3_6_+_A / _B +_@ (─) Tenki Shichiyou: Tsuki _2_1_4_+_A +_@ (─) Tenki Shichiyou: Hi _2_1_4_+_B +_@ (─) Tenki Shichiyou: Mizu _^_2_1_4 / _2_3_6_+_A +_@ (─) Tenki Shichiyou: Ki _^_2_1_4 / _2_3_6_+_B +_@ (─) Tenki Shichiyou: Kon _^_2_1_4 / _2_3_6_+_C +_@ (─) Tenki Shichiyou: Do _^_2_1_4 / _2_3_6_+_D +_@ (─) Tenki Shichiyou: Nichi _^_A_+_C +_@ (W) Tenmou Konji: Zenpou _^_2_1_4 / _2_3_6_+_A_+_B +_@ (W) Tenmou Konji: Kouhou _^_2_1_4 / _2_3_6_+_C_+_D +_@ (W) Tenkoku Houra close _6_2_3_+_C +_@ (W) ^!Tensatsu Daisai _2_3_6_+_A_+_B + +_* (W) Tenkai Unri _2_3_6_+_C_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Poppy + - On the Character Select Screen, put the cursor on Galford and press _6_4_6_4_4_6_6_4_4_6_+_A / _B / _C / _D + +_` Sankuro Yorozu, Yumeji Kurokouchi and Gaoh Kyougoku Hinowa no Kami + - Playable only with M.A.M.E. Cheats + +- POPPY - +───────────────────────────────────────────────────────────────────────── +_) (─) Silent Dog (_^)_C + +_@ (─) Rush Dog _2_3_6_+_A / _B +_@ (─) Machine Gun Dog _2_3_6_+_A_+_B +_@ (─) Replica Dog _2_1_4_+^s +_@ (─) Strike Dog close _6_2_3_+_C + +_* (─) Mega Strike Dog close _2_3_6_+_C_+_D + +- SANKURO YOROZU - +───────────────────────────────────────────────────────────────────────── +_@ (─) Sushi _2_3_6_+^s +_@ (─) Goshichi _2_1_4_+_A +_@ (─) Ippachi _2_1_4_+_B +_@ (─) Fuyo _2_1_4_+_C + +_* (─) Hajiki _2_3_6_+_C_+_D + +- YUMEJI KUROKOUCHI - +───────────────────────────────────────────────────────────────────────── +_@ (W) Shin Musou Ittou-ryuu: Kagerou _2_3_6_+^s +_@ (W) Shin Musou Ittou-ryuu: Sasame Yuki: Sen _2_1_4_+^s +_@ (W) Hiken Tsubame Gaeshi _1_2_3_6_+_C +_@ (W) Ougi Kogetsu Zan _6_2_3_+_A +_@ (W) Bayonette Lunge _6_2_3_+_B +_@ (W) Ninpou Mozu Otoshi close _6_2_3_+_A_+_B +_@ (W) Sanren Satsu: Rin _6_2_3_+_C +_@ (W) Choubi Jishi _4_2_1_+_A +_@ (W) Yon no Tachi: Tsubaki _4_2_1_+_C +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Rupush Kamui Weisan Pekoru: Ashi _6_3_2_+^s +_@ (W) Yagyu Shingan Tou: Souha _2_1_4_+_C (reverse all) + +- GAOH KYOUGOKU HINOWA NO KAMI - +───────────────────────────────────────────────────────────────────────── +_) (W) Ibushi Miyabe _2_+_A (reflect projectile) +_) (W) Kabuto Goma _1_+_A_+_B +_) (W) Overhead Slash _1 / _3_+_C + +_@ (W) Imi Kagura _2_3_6_+_B +_@ (W) Oboro Bayashi _4_4_+^s +_@ (W) Kurogane Kudaki close _6_6_+_A_+_B + +_* (W) Naraku Boe: ANKIOU charge Super Bar / Taunt + +ANKIOU +_) (W) Long Distance Slash _C +_) (W) Very Long Distance Slash _6_+_C +_) (W) Overhead Downward Slash _2 / _1_+_C +_) (W) Low Sweep Slash _3_+_C + +_@ (W) Dashing Horn Toss _6_N_2_3_+_B + +_* (W) Yomi Yashiro close _2_3_6_+_C_+_D +$end + +################################################################################################### + +$info=samsh5sp,samsh5sph,samsh5spho +$cmd +Samurai Shodown V Special © 2004 SNK Playmore +Samurai Spirits Zero Special +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Kick +_D : Meditation +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Weapon-Flipping Techniques +_& Zetsumei Ougi + +_` Weapon System + - Moves with (W) needs the weapon to be used + +_` Weapon-Flipping Techniques + - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated + +_` Zetsumei Ougi + - Needs Ikari Bakuhatsu Activated + - On winning round, the opponent's life must be blue + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( (─) Defense Breaker _4 / _6_+_C_+_D +_( (─) ^!Destroyer Slash ^s + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (W) Strong Slash _A_+_B +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (─) Surprise Attack _B_+_C +_) (─) Hopping _6_+_D +_) (─) Lower Evade _4_+_D +_) (─) Roll Forward _1_+_D +_) (─) Roll Backward _3_+_D +_) (─) Lay Down _2_+_D +_) (W) Sword Stun _2_1_4_6_+_D (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+_D (reverse all) +_) (─) Ground Attack opponent knocked down _2_+_B_+_C +_) (─) Pounce Attack opponent knocked down _8_+_B_+_C +_) (─) Quick Getting Up knocked down _8 +_) (─) Roll Backward knocked down _4 +_) (─) Roll Forward knocked down _6 +_) (W) Weapon Loss and Taunt _S_S_S +_) (─) Retrieve Weapon close to your weapon _A / _A_+_B +_) (W) Ikari Bakuhatsu _A_+_B_+_C +_) (─) Meditation (some power in Super Bar) _O_D +_) (─) Mu no Kyouchi (Life Bar in BLUE) _B_+_C_+_D +_) (W) ^!Issen _B_+_C_+_D +_) (W) Honorable Death _4_6_2_+_S + +- YOSHITORA TOKUGAWA - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ichi no Tachi: Nadeshiko _2_3_6_+^s +_@ (W) Ni no Tachi: Shirayuri _6_2_3_+^s +_@ (W) San no Tachi: Botan _^_2_3_6_+^s +_@ (W) Yon no Tachi: Tsubaki _4_2_1_+^s +_@ (W) Go no Tachi: Asagao _2_1_4_+^s +_@ (W) Roku no Tachi: Yuugao close _6_2_3_+_C +_@ (W) Nana no Tachi: Yuuchouka _6_3_2_1_4_6_+_B_+_C (hit all Special Moves before) + +_* (W) Aoi _2_3_6_+_C_+_D + +_& (W) Hyakka Ryouran _2_1_4_+_C_+_D + +- HAOHMARU - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_C +_@ (W) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s +_@ (W) Ougi Resshin Zan _4_2_1_+^s +_@ (─) Sake Kougeki _2_1_4_+_C (reflect projectile) +_@ (W) Tenha Zankousen _6_3_2_1_4_6_+_A_+_B + +_* (W) Hiougi Tenha Fuujin Zan _2_3_6_+_C_+_D + +_& (W) Tenha Seikou Zan _2_1_4_+_C_+_D + +- RASETSUMARU - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ougi Senpuu Retsu Zan: Setsu _2_3_6_+^s +_@ (─) Gouha _6_2_3_+_C +_@ (W) Senpuu Ha _2_3_6_+_C +_@ (W) Nagi Yaiba _6_2_3_+^s (reverse high/mid/low) +_@ (W) Shitatari _2_1_4_+_C + +_* (W) Hiougi Tenha Dankuu Retsu Zan _2_3_6_+_C_+_D + +_& (W) Zoubu Eguri _2_1_4_+_C_+_D + +- UKYO TACHIBANA - +───────────────────────────────────────────────────────────────────────── +_@ (W) Hiken Sasame Yuki _2_1_4_+^s +_@ (─) Hiken Sasame Yuki: Damashi _2_1_4_+_C +_@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W) Hiken Oboro Gatana _2_3_6_+^s + +_* (W) Tsubame Rokuren _2_3_6_+_C_+_D + +_& (W) Musou Zankou Ka _2_1_4_+_C_+_D + +- GENJURO KIBAGAMI - +───────────────────────────────────────────────────────────────────────── +_@ (W) Sanren Satsu: Kiba _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s +_@ (W) Touha Kouyoku Jin _6_2_3_+^s +_@ (W) Ura Ouka _2_1_4_+^s +_@ (W) ^!Ayame (if blocked) _O^s +_@ (W) Shizuku Jin close _6_2_3_+_C +_@ (W) Hyakki Satsu close _4_2_1_+^s + +_* (W) Gokou Zan _2_3_6_+_C_+_D + +_& (W) Fudajimai _2_1_4_+_C_+_D + +- GAIRA KAFUIN - +───────────────────────────────────────────────────────────────────────── +_) (─) Hyakkan Otoshi _^_2_+_A_+_B + +_@ (─) Katsu! _2_3_6_+^s (reflect projectile) +_@ (W) Jishin Gan _2_2_+_A / _B / _C +_@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A +_@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B +_@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C +_@ (W) Enshin Satsu: Chi close _4_7_8_9_6_+_A_+_B +_@ (W) ^!Damage Zouka ^*_x + +_* (W) Nion Bakushin Satsu _2_3_6_+_C_+_D + +_& (W) Kachiwaruzo-koraa! _2_1_4_+_C_+_D + +- SHIZUMARU HISAME - +───────────────────────────────────────────────────────────────────────── +_) (W) Hitou-ryuu Shigure _^_2_+_C +_) (W) ^!Move _4 / _6 +_) (W) Hitou-ryuu Kosame _^_8_+^s +_) (W) ^!Move _4 / _6 +_) (W) ^!Hitou-ryuu Raiu _A_+_B +_) (W) ^!Chakuchi _2 +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s +_@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s +_@ (W) Hitou-ryuu Samidare Giri _2_1_4_+^s +_@ (W) Hitou-ryuu Hisame Gaeshi _2_3_6_+_C (reflect projectile) +_@ (W) Hitou-ryuu Amanagare Kyouraku Zan _O^s / _C / _D + +_* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _2_3_6_+_C_+_D + +_& (W) Oni no Kioku: Mugen Hou _2_1_4_+_C_+_D + +- SOGETSU KAZAMA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Fuzuki _2_3_6_+^s +_@ (W) ^!Fuzuki Sousui _O^s, _? +_@ (W) Gekkou _6_2_3_+^s +_@ (W) Tsukigakure _2_1_4_+^s + +_* (W) Shouha: Fuugetsu Zan _2_3_6_+_C_+_D + +_& (W) Kotsuki: Suikyou no Jin _2_1_4_+_C_+_D + +- SUIJA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Getsurin Ha Ku _^_4_2_1_+^s +_@ (W) Engetsu _^_6_2_3_+^s +_@ (W) ^!Kuuchuu Idou _? +_@ (W) Shougetsu _^_1_2_3_6_+^s +_@ (─) Shizuki _^_2_1_4_+^s + +_* (W) Tenshou: Suichuu Ha _^_2_3_6_+_C_+_D + +_& (W) Byoudou-katsu Shinseinaru Sabaki _2_1_4_+_C_+_D + +- KAZUKI KAZAMA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Shounetsu Kon: Saien Nashi _2_3_6_+^s / _C +_@ (W) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s / _C +_@ (W) Enmetsu _4_2_1_+_A / _B / _C +_@ (W) Saien _2_1_4_+_C (x3) +_@ (W) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B +_@ (W) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C +_@ (W) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_A_+_B +_@ (W) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B +_@ (W) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C +_@ (W) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_A_+_B +_@ (─) ^!Homura Gaeshi (Saien x1) knocked down _A_+_C + +_* (W) Boubaku: Kaen Geki _2_3_6_+_C_+_D + +_& (W) Kyougeki, Hidaruma Dai Tosshin _2_1_4_+_C_+_D + +- ENJA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Rikudou Rekka: Jigokudou _2_3_6_+_A +_@ (W) ^!Rikudou Rekka: Gakidou _2_3_6_+_B +_@ (W) ^!Rikudou Rekka: Tendou _2_3_6_+_C (powerful with POW MAX) +_@ (─) Guren Kyaku _6_2_3_+^s +_@ (─) ^!Tsuika Nyuuryoku ^*_4_6_+^s / _C +_@ (W) Enmetsu _4_2_1_+_A / _B / _C + +_* (W) Enja Bakunetsu _2_3_6_+_C_+_D +_* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D + +_& (W) Sanzendaisen-sekai Zen Shoudo _2_1_4_+_C_+_D + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Kuuten Geki _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s +_@ (─) Ninpou Baku'en Ryuu _2_1_4_+^s +_@ (─) Ninpou Mozu Otoshi close _6_2_3_+^s +_@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s +_@ (─) Ninpou Kage: Shizune _2_2_+^s +_@ (─) Ninpou Enbu _4_2_1_+^s / _C / _D +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_C +_@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B_+_C +_@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _6_4_6_4_6_4_2_+_A_+_C +_@ (─) Ninpou Migawari no Jutsu: Oni being hit _6_4_6_4_6_4_2_+_B_+_C + +_* (─) Shin Mozu Otoshi close _2_3_6_+_C_+_D + +_& (─) Kinki: Mozu Kudaki _2_1_4_+_C_+_D + +- GALFORD D. WELLER - +───────────────────────────────────────────────────────────────────────── +_( (─) Stardust Drop _^_4 / _6_+_C + +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Plasma Blade _2_3_6_+^s +_@ (─) Rush Dog _2_1_4_+_A +_@ (─) Machine Gun Dog _2_1_4_+_B +_@ (─) Replica Dog _2_1_4_+_A_+_B +_@ (─) Overhead Crush _2_1_4_+_C +_@ (─) Strike Heads close _6_2_3_+^s +_@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C +_@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_C +_@ (─) Imitate Replica: Front being hit _6_4_6_4_6_4_2_+_A_+_C +_@ (─) Imitate Replica: Rear being hit _6_4_6_4_6_4_2_+_B_+_C + +_* (W) Double Mega Strike Heads: Front _2_3_6_+_C_+_D +_* (W) Double Mega Strike Heads: Rear _2_3_6_+_B_+_C + +_& (W) Zetsu - Heaven's Wolf - Bad Fang _2_1_4_+_C_+_D + +- JUBEI YAGYU - +───────────────────────────────────────────────────────────────────────── +_@ (W) Hassou Happa _6_+^*^s +_@ (W) Kattotsu Suigetsu Tou _2_3_6_+_A / _B +_@ (W) Kattotsu Suigetsu Tou: Retsu _2_3_6_+_A_+_B +_@ (W) Nikkaku Ratou _6_2_3_+^s +_@ (W) Yagyu Shingan Tou: Suigetsu _2_1_4_+_A (reverse low/Specials) +_@ (W) Yagyu Shingan Tou: Souha _2_1_4_+_B (reverse high/mid) +_@ (W) Yagyu Shingan Tou: Tenra _2_1_4_+_C (reverse jump/Specials) + +_* (W) Zetsu Suigetsu Tou _2_3_6_+_C_+_D + +_& (W) Yagyu Shin'in-ryuu Hiden: Muni Raten _2_1_4_+_C_+_D + +- CHARLOTTE CHRISTINE DE COLDE - +───────────────────────────────────────────────────────────────────────── +_@ (W) Splash Fount _6_+^*^s +_@ (W) Power Gradation _6_2_3_+^s +_@ (W) Tri-Slash _2_3_6_+^s (_O) +_@ (W) Bayonette Lunge _2_1_4_+^s +_@ (─) Lion Lance _2_3_6_+_C + +_* (W) Crystal Rose _2_3_6_+_C_+_D + +_& (W) Splash Gradation _2_1_4_+_C_+_D + +- KYOSHIRO SENRYO - +───────────────────────────────────────────────────────────────────────── +_) (W) Chikemuri Kuruwa _^_2_+^s + +_@ (─) Kaen Kyokubu _4_2_1_+^s +_@ (W) Kaiten Kyokubu _6_2_3_+^s +_@ (─) Gama Jigoku _2_1_4_+_C +_@ (─) Oo Tsunami _2_3_6_+^s +_@ (W) Choubi Jishi _2_1_4_+_A / _B +_@ (W) Choubi Jishi: Ranshin _2_1_4_+_A_+_B + +_* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _2_3_6_+_C_+_D + +_& (W) Dokudanjou "Oni no Mai" _2_1_4_+_C_+_D + +- YOUKAI KUSAREGEDO - +───────────────────────────────────────────────────────────────────────── +_@ (─) Akuryou Yobi _2_3_6_+^s +_@ (W) Ieki Haki _2_1_4_+_A / _B +_@ (W) Niku Mochiage _4_2_1_+_C +_@ (W) Gedo no Rakuin Oshi close _6_4_2_N_8_+_C +_@ (W) Doro Nage _3_4_1_2_3_6_4_2_1_+_B + +_* (─) Tobi Zutsuki _2_3_6_+_C_+_D +_* (W) Gedo no Emono Gari close _6_9_8_7_4_1_2_N_8_+_C_+_D + +_& (W) Gedo no Banzan _2_1_4_+_C_+_D + +- MINA MAJIKINA - +───────────────────────────────────────────────────────────────────────── +_) (─) Kajifuchi _^_2_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Jikyuu Shin ^4_6_+_A / _B +_@ (W) Tenkyuu Shin ^4_6_+_A_+_B +_@ (W) Shinimabui no Nageki _6_2_3_+^s +_@ (W) Sungan no Sasoi _4_2_1_+_A (x3) +_@ (W) ^!Sungan no Mukae _4_2_1_+_B (x3) +_@ (W) Chanpuru, kocchioide _2_1_4_+_B +_@ (W) Chanpuru, oyasuminasai _2_1_4_+_C + +_* (W) Umichimun no Ikari _2_3_6_+_C_+_D + +_& (W) Niruya-Kanaya no Jubaku _2_1_4_+_C_+_D + +- NAKORURU - +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_C + +_) (─) Kamui Fumu Kesupu _^_2_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Lela Mutsube _2_3_6_+^s +_@ (─) Amube Yatoro _2_1_4_+^s +_@ (─) Taka ni Tsukamaru _2_1_4_+_C +_@ (─) ^!Taka ni Tsukamari Kougeki ^s +_@ (─) ^!Kamui Mutsube _B_+_C +_@ (─) ^!Yatoro Pok _2_3_6_+^s +_@ (─) ^!Taka ni Oriru _2_+_C +_@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─) ^!Final Flick ^s +_@ (─) Apefuchi Kamui Rimse unarmed _3_2_1_4_6_2_3_+_B_+_C + +_* (─) Elerush Kamui Rimse _2_3_6_+_C_+_D + +_& (W) Turuse Sanpe Kiku Mutsube _2_1_4_+_C_+_D + +- RERA - +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_C + +_) (─) Kamui Fumu Kesupu _^_2_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Ookami ni Matagaru _2_1_4_+_C +_@ (─) ^!Ookami Nori Kougeki ^s +_@ (─) ^!Mer Shikite _4_1_2_+^s +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Kanto Shikite _6_2_3_+^s +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Imeru Shikite _^_2_3_6_+^s +_@ (─) ^!Bunri Kougeki _?_+_C +_@ (─) ^!Ookami ni Oriru (_^)_C + +_* (W) Nubeki Kamui Shikite _2_3_6_+_C_+_D + +_& (W) Irusuka Emush Newa Shikite _2_1_4_+_C_+_D + +- RIMURURU - +───────────────────────────────────────────────────────────────────────── +_) (─) Konru Shiral _^_2_+^s +_) (─) ^!2 Dan Jump _8 +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Rupush Kuare: Nishi _2_3_6_+_A / _B +_@ (─) Rupush Kuare: Toitoi _2_3_6_+_A_+_B +_@ (─) Konru Nonno _6_2_3_+^s +_@ (─) Upun Op _6_+^*^s +_@ (─) Konru Mem _2_1_4_+^s +_@ (─) Kamui Shituki _4_2_1_+^s (reflect projectile) +_@ (─) Rupush Kamui Weisan Pekoru: Atama unarmed, running _A_+_C (powerful with POW MAX) +_@ (─) Rupush Kamui Weisan Pekoru: Ashi unarmed, running _B_+_C (powerful with POW MAX) + +_* (─) Rupush Kamui Emush: Toitoi _2_3_6_+_C_+_D + +_& (─) Konru Sutu Poro _2_1_4_+_C_+_D + +- LIU YUNFEI - +───────────────────────────────────────────────────────────────────────── +_( (─) Tensui Choukan _^_4 / _6_+_C + +_@ (W) Ten'i Daihou _2_3_6_+_A / _B +_@ (─) Tenki Shichiyou: Tsuki _2_1_4_+_A +_@ (─) Tenki Shichiyou: Hi _2_1_4_+_B +_@ (─) Tenki Shichiyou: Mizu _^_2_1_4 / _2_3_6_+_A +_@ (─) Tenki Shichiyou: Ki _^_2_1_4 / _2_3_6_+_B +_@ (─) Tenki Shichiyou: Kon _^_2_1_4 / _2_3_6_+_C +_@ (─) Tenki Shichiyou: Do _^_2_1_4 / _2_3_6_+_D +_@ (─) Tenki Shichiyou: Nichi _^_A_+_C +_@ (W) Tenmou Konji: Zenpou _^_2_1_4 / _2_3_6_+_A_+_B +_@ (W) Tenmou Konji: Kouhou _^_2_1_4 / _2_3_6_+_C_+_D +_@ (W) Tenkoku Houra close _6_2_3_+_C +_@ (W) ^!Tensatsu Daisai _2_3_6_+_A_+_B + +_* (W) Tenkai Unri _2_3_6_+_C_+_D + +_& (W) Tenbatsu Soumon _2_1_4_+_C_+_D + +- TAM TAM - +───────────────────────────────────────────────────────────────────────── +_@ (─) High Moora Moora _2_3_6_+_A (x3) +_@ (─) Low Moora Moora _2_3_6_+_B (x3) +_@ (W) Paguna Paguna _6_+^*^s +_@ (W) ^!Move _6 +_@ (─) Gaburu Gaburu close _2_3_6_+_C +_@ (─) Ahau Gaburu _6_2_3_+^s +_@ (─) Paguna Dios _4_2_1_+^s + +_* (W) Magnas Dios Zarl _2_3_6_+_C_+_D + +_& (W) Ahau Casteegar _2_1_4_+_C_+_D + +- BASARA KUBIKIRI - +───────────────────────────────────────────────────────────────────────── +_) (─) Sashi Ashi _^_2_+_C +_) (─) ^!Move _4 / _6 +_) (─) Zugai Wari _^_1 / _3_+_C +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Chisashi _2_3_6_+^s +_@ (W) Sora Sashi _^_2_3_6_+^s +_@ (W) Kage Ide _6_2_3_+^s +_@ (W) Tomobiki close _6_2_3_+_C +_@ (W) Nue Dama _2_3_6_+_C +_@ (─) Kage Sui _2_1_4_+_C +_@ (─) ^!Move _4 / _6 +_@ (─) Kage Damashi: Zenpou Jump _4_2_1_+_A +_@ (─) Kage Damashi: Suichoku Jump _4_2_1_+_B +_@ (─) Kage Damashi: Kouhou Jump _4_2_1_+_C +_@ (─) Kage Damashi: Zenshin _4_2_1_+_A_+_B +_@ (─) Kage Damashi: Zenten _4_2_1_+_A_+_C +_@ (─) Kage Damashi: Fumikomi _4_2_1_+_B_+_C +_@ (─) Kage Damashi: Enbu _4_2_1_+_B_+_D + +_* (W) Kage Mai: Yumebiki _2_3_6_+_C_+_D + +_& (W) Gokumon _2_1_4_+_C_+_D + +- SHIRO AMAKUSA TOKISADA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (W) Shiryou Ha _2_3_6_+^s +_@ (W) Tenshou Fuu'ou Jin _2_1_4_+^s +_@ (W) Nanji, Anten Nyuumetsu Seyo _6_2_3_+^s +_@ (W) ^!Ankoku Otoshi ^s +_@ (W) ^!Chuushi _D +_@ (─) Kairetsu Shou close _6_2_3_+_C +_@ (─) Oumagatoki: Mae _2_3_6_+_C +_@ (─) Oumagatoki: Ushiro _2_1_4_+_C + +_* (W) Kyoumei Jussatsu Jin _2_3_6_+_C_+_D + +_& (W) Nanji, sange seyo. Ware, metsuzai sen. _2_1_4_+_C_+_D + +- ZANKURO MINAZUKI - +───────────────────────────────────────────────────────────────────────── +_@ (W) Mugen-ryuu Shippuu Zan _2_3_6_+^s +_@ (─) Mugen-ryuu Muhou Ken _2_3_6_+_C +_@ (W) Mugen-ryuu Tenpou Zan _6_2_3_+^s +_@ (W) Mugen-ryuu Fudou _2_1_4_+_C (reverse all) + +_* (W) Ougi Musou Shingeki Zan _2_3_6_+_C_+_D + +_& (W) Mugen-ryuu Gokui, Musou Ken _2_1_4_+_C_+_D + +- GAOH KYOUGOKU HINOWA NO KAMI - +───────────────────────────────────────────────────────────────────────── +_@ (W) Imi Kagura _2_3_6_+^s +_@ (─) Ibushi Miyabe _2_1_4_+_C (reflect projectile) +_@ (W) Kabuto Goma _6_2_3_+^s +_@ (W) Oboro Bayashi _6_+^*^s +_@ (─) Kurogane Kudaki close _6_2_3_+_C + +_* (W) Naraku Boe _2_3_6_+_C_+_D + +_& (W) Yomi Yashiro _2_1_4_+_C_+_D + +- MIZUKI RASHOJIN - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (─) Juka Soudan _2_3_6_+_A / _B +_@ (─) Magauta Tsumabiki _2_3_6_+_A_+_B +_@ (W) Haki Inmetsu Jin _2_1_4_+^s +_@ (─) Jashin Kyoumei _2_1_4_+_C +_@ (W) Gashin Kyoumei Kon _6_2_3_+^s +_@ (W) Shinma Messatsu Jin close _6_2_3_+_C +_@ (W) Hokai Tenshou _4_2_1_+^s + +_* (W) Tenchi Makyou Jin _2_3_6_+_C_+_D + +_& (W) Kyoumashi Engoku _2_1_4_+_C_+_D + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Boss Battle + _` Fight Zankuro Minazuki on Stage 8 + - Defeat Amakusa on Stage 7 with a Zetsumei Ougi + _` Fight Gaoh Kyougoku Hinowa no Kami on Stage 9 + - Defeat Zankuro on Stage 8 with a Zetsumei Ougi + _` Fight Mizuki Rashojin on Stage 10 + - Defeat Gaoh on Stage 9 with a Zetsumei Ougi +$end + +################################################################################################### + +$info=samsptk +$cmd +Samurai Shodown VI © 2005 SNK Playmore +Samurai Spirits: Tenkaichi Kenkakuden +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Slash (^s) +_B : Medium Slash (^s) +_C : Strong Slash (^s) +_D : Kick +@E-button : Special +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Weapon-Breaking Techniques / Weapon-Flipping Techniques +_# Nuigurumi +_& Hidden Super Specials + +_` Weapon System + - Moves with (W) needs the weapon to be used + +- SPIRITS - +───────────────────────────────────────────────────────────────────────── +_` SPIRIT I (怒 Rage) + - Damage decreased by 5% in relation with the SPIRIT VI + - Damage increased by 50% with Super Bar in MAX + +_` SPIRIT II (真 True) + - Damage increased by 10% in relation with the SPIRIT VI + - Damage increased by 5% with Super Bar in MAX + - Weapon-Breaking Techniques needs a Super Bar in MAX + - Can use Nuigurumi + - Can use Hidden Super Specials (once per round) + +_` SPIRIT III (斬 Behead) + - Damage increased by 5% in relation with the SPIRIT VI + - Damage increased by 10% with Super Bar in MAX + - Weapon-Flipping Techniques needs a Super Bar in MAX / FLASHING Life Bar + +_` SPIRIT IV (天 Heaven) + - Damage increased by 5% in relation with the SPIRIT VI + - Damage increased by 5% with Super Bar in MAX + - Damage increased by 10% with Ikari Bakuhatsu + - Weapon-Flipping Techniques needs a Super Bar in MAX / Ikari Bakuhatsu Activated + +_` SPIRIT V (零 Null) + - Damage increased by 15% in relation with the SPIRIT VI + - Damage increased by 10% with Super Bar in MAX + - Damage increased by 30% with Ikari Bakuhatsu + - Weapon-Flipping Techniques needs a Super Bar in MAX / Ikari Bakuhatsu Activated + +_` SPIRIT VI (剣 Sword) + - Damage decreased by 5% with Super Bar in MAX + - Weapon-Flipping Techniques needs a Super Bar in MAX + - Can use Hidden Super Specials, needs a Green Life bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +SPIRIT I (怒 Rage) +_( (─) Defense Breaker: Destroyer Slash _B_+_C + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (W) Hyper Slash _A_+_B +_) (W) Sword Stun _2_3_6_+@E-button (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) +_) (─) Ground Attack opponent knocked down _3_+_C +_) (─) Roll Backward knocked down @E-button +_) (─) Long Roll Backward knocked down ^4_+@E-button +_) (─) Defense Breaker Escape when thrown _B_+_C +_) (─) Taunt _4_+_S +_) (W) Weapon Loss and Taunt _6_+_S +_) (─) Retrieve Weapon close to your weapon _A +_) (─) Throw Item close to item _A_+_D + +SPIRIT II (真 True) +_( (─) Defense Breaker: Destroyer Slash _B_+_C + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (─) Hop Up @E-button +_) (─) Lay Down _2_+@E-button +_) (─) Roll Backward _1_+@E-button +_) (─) Roll Forward _3_+@E-button +_) (W) Sword Stun _2_3_6_+@E-button (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) +_) (─) Ground Attack opponent knocked down _3_+_C +_) (─) Roll Backward knocked down @E-button +_) (─) Long Roll Backward knocked down ^4_+@E-button +_) (─) Defense Breaker Escape when thrown _B_+_C +_) (─) Taunt _4_+_S +_) (W) Weapon Loss and Taunt _6_+_S +_) (─) Retrieve Weapon close to your weapon _A +_) (─) Throw Item close to item _A_+_D + +SPIRIT III (斬 Behead) +_( (─) Defense Breaker: Destroyer Slash _B_+_C + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (─) Sidestep @E-button +_) (─) Behind Step close _6_+@E-button +_) (─) Air Guard _^@E-button +_) (─) Charge POW Gauge _O_A_+_B +_) (W) Sword Stun _2_3_6_+@E-button (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) +_) (─) Ground Attack opponent knocked down _3_+_C +_) (─) Roll Backward knocked down @E-button +_) (─) Long Roll Backward knocked down ^4_+@E-button +_) (─) Defense Breaker Escape when thrown _B_+_C +_) (─) Taunt _4_+_S +_) (W) Weapon Loss and Taunt _6_+_S +_) (─) Retrieve Weapon close to your weapon _A +_) (─) Throw Item close to item _A_+_D + +SPIRIT IV (天 Heaven) +_( (─) Defense Breaker: Destroyer Slash _B_+_C + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (─) Sidestep @E-button +_) (─) Behind Step close _6_+@E-button +_) (W) Combo Slash _A_+_B +_) (W) ^!Chain Combo 1 _A_A_A +_) (W) ^!Chain Combo 2 _B_B_C +_) (W) ^!Chain Combo 3 _C_C_D +_) (W) ^!Deadly Chain _A_A_B_B_C_C_C +_) (W) Sword Stun _2_3_6_+@E-button (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) +_) (─) Ground Attack opponent knocked down _3_+_C +_) (─) Roll Backward knocked down @E-button +_) (─) Long Roll Backward knocked down ^4_+@E-button +_) (─) Defense Breaker Escape when thrown _B_+_C +_) (─) Taunt _4_+_S +_) (W) Weapon Loss and Taunt _6_+_S +_) (─) Retrieve Weapon close to your weapon _A +_) (─) Throw Item close to item _A_+_D +_) (W) Ikari Bakuhatsu _A_+_B_+_C +_) (W) ^!Issen _B_+_C_+_D + +SPIRIT V (零 Null) +_( (─) Defense Breaker: Destroyer Slash _B_+_C + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (─) Hop Up @E-button +_) (─) Hop Forward _6_+@E-button +_) (─) Lay Down _2_+@E-button +_) (─) Roll Backward _1_+@E-button +_) (─) Roll Forward _3_+@E-button +_) (W) Sword Stun _2_3_6_+@E-button (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) +_) (─) Ground Attack opponent knocked down _3_+_C +_) (─) Roll Backward knocked down @E-button +_) (─) Long Roll Backward knocked down ^4_+@E-button +_) (─) Defense Breaker Escape when thrown _B_+_C +_) (─) Taunt _4_+_S +_) (W) Weapon Loss and Taunt _6_+_S +_) (─) Retrieve Weapon close to your weapon _A +_) (─) Throw Item close to item _A_+_D +_) (W) Ikari Bakuhatsu _A_+_B_+_C +_) (─) Meditation (some power in Super Bar) _O_A_+_B +_) (─) Mu no Kyouchi (Life Bar in BLUE) _D_+@E-button +_) (W) ^!Issen _A_+_B_+_C + +SPIRIT VI (剣 Sword) +_( (─) Defense Breaker: Destroyer Slash _B_+_C + +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) Sweep Kick _3_+_C +_) (─) Standing Kick _6_+_C +_) (─) Hyper Guard (some power in Super Bar) _A_+_B +_) (─) Mikiri Slide @E-button (parry) +_) (─) Mikiri Hop Forward _4 / _6_+@E-button (parry) +_) (─) Mikiri Lay Down _2_+@E-button (parry) +_) (W) Sword Stun _2_3_6_+@E-button (reverse all) +_) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) +_) (─) Ground Attack opponent knocked down _3_+_C +_) (─) Roll Backward knocked down @E-button +_) (─) Long Roll Backward knocked down ^4_+@E-button +_) (─) Defense Breaker Escape when thrown _B_+_C +_) (─) Taunt _4_+_S +_) (W) Weapon Loss and Taunt _6_+_S +_) (─) Retrieve Weapon close to your weapon _A +_) (─) Throw Item close to item _A_+_D + +- YOSHITORA TOKUGAWA - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ichi no Tachi: Nadeshiko _2_3_6_+^s +_@ (W) Ni no Tachi: Shirayuri _6_2_3_+^s +_@ (W) San no Tachi: Botan _^_2_3_6_+^s +_@ (W) Yon no Tachi: Tsubaki _4_2_1_+^s +_@ (W) Go no Tachi: Asagao _2_1_4_+^s +_@ (W) Roku no Tachi: Yuugao close _6_2_3_+_D +_@ (W) Nana no Tachi: Yuuchouka _6_3_2_1_4_6_+_B_+_C (hit all Special Moves before) + +_* (W) Aoi _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Hyakka Ryouran (II) _2_3_6_3_2_1_4_+_B_+_C +_& (W) Hyakka Ryouran (VI) _2_3_6_+_B_+_C + +- HAOHMARU - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokushu Waza _3_+_B + +_@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s +_@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_D +_@ (W) Ougi Kogetsu Zan _6_2_3_+^s +_@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s +_@ (W) Ougi Resshin Zan _4_2_1_+^s +_@ (─) Sake Kougeki _2_1_4_+_D (reflect projectile) +_@ (W) Tenha Zankousen _6_3_2_1_4_6_+_A_+_B + +_* (W) Tenha Seikou Zan _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Hiougi Tenha Fuujin Zan (II) _3_4_1_2_3_6_4_2_1_+_B_+_C +_& (W) Hiougi Tenha Fuujin Zan (VI) _2_3_6_+_B_+_C + +- ANDREW - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Wari _6_+_B + +_@ (W) Eagle Arrow _2_3_6_+^s +_@ (W) ^!Eagle Crow _2_1_4_+^s +_@ (W) Eagle Break _2_1_4_+^s +_@ (W) Rising Star _6_2_3_+^s +_@ (W) ^!Shooting Star _6_+^s +_@ (W) Smart Bomb _4_2_1_+^s +_@ (W) Blue Eye _2_1_4_+_D +_@ (W) Grand Cannon: Ready close _6_3_2_1_4_6_+_C +_@ (W) ^!Grand Cannon: Fire ^s + +_* (W) Statue of Liberty _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Gold Rush (II) _2_1_4_1_6_+_B_+_C +_& (W) Gold Rush (VI) _2_3_6_+_B_+_C + +- SUGOROKU MATSURIBAYASHI - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Wari _4_+_D + +_@ (W) Atako Kuruma _4_1_2_3_6_+^s (^*) +_@ (W) Edokko Kokoreiki _6_2_3_+^s +_@ (W) Chiwa Kiku Kafusechi _6_2_3_+_D +_@ (W) Noboru Tatsu Shorukane Nanamechi _4_1_2_3_6_+_D +_@ (W) Karuta! _2_1_4_+_D +_@ (W) ^!Matsuri Hayashi Hanabi Edo no Hana _6_3_2_1_4_6_+_D + +_* (W) Mikoshi Tosshin Atoko no Hanamichi _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (W) Edokko no Otokogi (II) _4_1_2_3_6_2_3_+_B_+_C +_& (W) Edokko no Otokogi (VI) _2_3_6_+_B_+_C + +- IROHA - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Wari _4_+_D +_) (─) 2 Dan Jump _^_8 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Kazekiri: Heikou (_^)_2_3_6_+^s +_@ (W) Kazekiri: Naname (_^)_2_3_6_+_D +_@ (W) Kazaguruma (_^)_2_1_4_+^s +_@ (W) Rushia Shigure (_^)_6_2_3_+^s +_@ (─) Ame Aoi _6_4_6_+_D (block high/mid) + +_* (─) Yuzuu no Mai close _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (W) Fuyu Akebano Setsugekka (II) (_^)_6_4_6_3_2_1_4_+_B_+_C +_& (W) Fuyu Akebano Setsugekka (VI) (_^)_2_3_6_+_B_+_C + +- OCHA-MARO KARAKURI - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Wari _6_+_B + +_@ (W) Toko Maiougi Kodofuki _2_1_4_+^s +_@ (W) ^!Toko Maiougi Ouki Fuku _2_1_4_+_A +_@ (W) ^!Toko Maiougi Miru Ougi _2_1_4_+_A +_@ (W) ^!Toko Maiougi Ryou Nami _2_1_4_+_B +_@ (W) ^!Toko Maiougi Sugeru Kotofuki _2_1_4_+_C +_@ (W) ^!Toko Maiougi Kisei _6_2_3_+_A +_@ (W) ^!Toko Maiougi Kadoyanagi _6_2_3_+_D +_@ (W) ^!Toko Maiougi Kazehari _2_3_6_+@E-button +_@ (W) ^!Toko Maiougi Kozakura _2_1_4_+_B +_@ (W) ^!Toko Maiougi Miru Ougi _2_1_4_+_A +_@ (W) ^!Toko Maiougi Ryou Nami _2_1_4_+_B +_@ (W) ^!Toko Maiougi Sugeru Kotofuki _2_1_4_+_C +_@ (W) ^!Toko Maiougi Kisei _6_2_3_+_A +_@ (W) ^!Toko Maiougi Kadoyanagi _6_2_3_+_D +_@ (W) ^!Toko Maiougi Kazehari _2_3_6_+@E-button +_@ (W) ^!Toko Kozakura Takeshi Ougi _2_1_4_+_C +_@ (W) ^!Toko Maiougi Miru Ougi _2_1_4_+_A +_@ (W) ^!Toko Maiougi Ryou Nami _2_1_4_+_B +_@ (W) ^!Toko Maiougi Sugeru Kotofuki _2_1_4_+_C +_@ (W) ^!Toko Maiougi Kisei _6_2_3_+_A +_@ (W) ^!Toko Maiougi Kadoyanagi _6_2_3_+_D +_@ (W) ^!Toko Maiougi Kazehari _2_3_6_+@E-button +_@ (─) Fuumai _^_2_1_4_+_D +_@ (W) Taizan Mai _6_2_3_+_D (reverse throws) +_@ (W) Kairai Mawashi Ichi no Togari close _6_3_2_1_4_6_+_A +_@ (W) ^!Kairai Mawashi Ni no Togari _A_A_B_+_C +_@ (W) ^!Kairai Mawashi San no Togari _C_C_A_+_B_+_C +_@ (W) ^!Kairai Mawashi Shi no Togari _A_B_C_B_A_+_B_+_D + +_* (─) Shi Shimai Oni _2_3_6_+_A_+_B +_* (─) ^!Mon Fuu _6_3_2_1_4_6_3_2_1_4_+_A_+_B_+_C + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (W) Tokomai Hiou Uchiwa Kaede (II) _6_3_2_1_4_6_3_2_1_4_+_B_+_C +_& (W) Tokomai Hiou Uchiwa Kaede (VI) _2_3_6_+_B_+_C + +- NEINHALT SIEGER - +───────────────────────────────────────────────────────────────────────── +_@ (W) Vulcan Weinen _2_3_6_+_A +_@ (W) ^!Vulcan Dryukken ^*_A +_@ (W) ^!Vulcan Exploizon ^*_A +_@ (W) Blitz Jaeger (_^)_6_3_2_1_4_+^s +_@ (─) Tigerkopf _2_3_6_+_D +_@ (─) ^!Falkennagel _2_3_6_+_B +_@ (─) ^!Elefantglied _6_3_2_1_4_+_C +_@ (W) Firestorm _4_2_1_+^s + +_* (W) Dorgun Faust _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Operation Tiger (II) _6_3_2_1_4_6_+_B_+_C +_& (W) Operation Tiger (VI) _2_3_6_+_B_+_C + +- WAN-FU - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Wari _3_+_C + +_@ (W) Shin Kikou Bakutenhoh (_^)_2_1_4_+^s +_@ (W) Kikou Senpuu Geki _6_2_3_+^s +_@ (W) Kikou Dai Bokusatsu _2_3_6_+^s +_@ (W) Kikou Tai Shittou _6_4_1_2_3_6_+_A / _B +_@ (W) Kikou Tai Bakutou _6_4_1_2_3_6_+_C +_@ (W) Dohatsu Shouten Kyuugeki _2_1_4_+_D +_@ (─) Kikou Nikudan Ha unarmed, close _6_2_3_+_D + +_* (W) Shin Kikou Dai Bakuten _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Kyoku Kikou Daibakushou Ten (II) _3_4_1_2_3_6_4_2_1_+_B_+_C +_& (W) Kyoku Kikou Daibakushou Ten (VI) _2_3_6_+_B_+_C + +- GEN-AN SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokushu Wari _4_+_D +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (─) Doku Fubuki _2_3_6_+^s +_@ (─) Nikuten Tsuki _6_2_3_+^s +_@ (W) Tsume Tsunami _6_3_2_1_4_+_D +_@ (W) Kabebari Tsuki: Ushiru Ni Tobu _2_1_4_+^s +_@ (W) ^!Kabebari Tsuki: Kabe Ni Hari Tsuki _O^s +_@ (W) ^!Kabe Kara Oriru _D +_@ (W) ^!Kabe Kara Tobu release ^s +_@ (W) ^!Shukari ^s + +_* (W) Madou Diving Claw _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (W) Niku Tenchi Dake Tsuki (II) _6_3_2_1_4_6_+_B_+_C +_& (W) Niku Tenchi Dake Tsuki (VI) _2_3_6_+_B_+_C + +- EARTHQUAKE - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Wari _6_+_C +_) (─) Fat Bound _^_2_+^s +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Fat Chainsaw _2_3_6_+^s +_@ (─) Fat Breath _2_1_4_+^s +_@ (─) Fat Replica Attack _6_3_2_1_4_+_A_+_D +_@ (─) Fat Buster close _6_2_3_+_D + +_* (W) Earth Got 'Em _2_3_6_+_A_+_B +_* (W) ^!Move _4 / _6 + +_# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button + +_& (W) Fat Guillotine (II) _6_4_1_2_3_6_+_B_+_C +_& (W) Fat Guillotine (VI) _2_3_6_+_B_+_C + +- CHAM CHAM - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Yokoni Nageru Ndazo! _2_3_6_+^s +_@ (W) Shouni Nageru Ndazo! _2_1_4_+^s +_@ (─) Paku Paku Dios _4_2_1_+_A +_@ (─) Mura Paku Paku _4_2_1_+_B +_@ (─) Paku Paku Gaburu _4_2_1_+_C +_@ (─) Tsuka Maeruzo _6_2_3_+^s +_@ (─) ^!Kao Hiki Tsukakuzo! ^s +_@ (─) ^!Senaka Tsukakuzo! _D + +_* (─) Mou Moto Nai Ndakarana _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (W) Ataruto Itai Ndazo! (II) _6_4_1_2_3_6_+_B_+_C +_& (W) Ataruto Itai Ndazo! (VI) _2_3_6_+_B_+_C + +- NICOTINE CAFFEINE - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Wari _3_+_B + +_@ (─) Shikigami Reifu Hanoo _2_3_6_+^s +_@ (─) Shikigami Reifu Ikazuchi _6_2_3_+^s +_@ (─) Shikigami Reifu Inochi _2_1_4_+^s +_@ (W) Shitsue Rasen Ashi: Kougeki _^_1_2_3_6_+^s +_@ (W) Shitsue Rasen Ashi: Sonomama Oriru _^_1_2_3_6_+_D +_@ (─) Rashin Jufu _6_2_3_+_D +_@ (W) Bakusa Jougeki _6_3_2_1_4_+_D + +_* (W) Fuuma Shingon _2_3_6_+_B + +_# (W) Nuigurumi _4_1_2_1_4_6_+@E-button + +_& (─) Niou Furei Satsu (II) _6_4_1_2_3_6_+_B_+_C +_& (─) Niou Furei Satsu (VI) _2_3_6_+_B_+_C + +- GENJURO KIBAGAMI - +───────────────────────────────────────────────────────────────────────── +_@ (W) Sanren Satsu: Kiba _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s +_@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s +_@ (W) Touha Kouyoku Jin _6_2_3_+^s +_@ (W) Ura Ouka _2_1_4_+^s +_@ (W) ^!Ayame (if blocked) _O^s +_@ (W) Hyakki Satsu _6_4_6_+^s +_@ (W) Sake Furumai _4_2_1_+^s + +_* (W) Gokou Zan _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Kiriharu Miyokuha Kimen Wari (II) _6_3_2_1_4_6_+_B_+_C +_& (W) Kiriharu Miyokuha Kimen Wari (VI) _2_3_6_+_B_+_C + +- UKYO TACHIBANA - +───────────────────────────────────────────────────────────────────────── +_@ (W) Hiken Sasame Yuki _2_1_4_+^s +_@ (W) Hiken Sasame Yuki: Damashi _2_1_4_+_D +_@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s +_@ (W) Hiken Oboro Gatana _2_3_6_+^s +_@ (W) Hiken Amatsu Kaze _6_4_1_2_3_+_A +_@ (W) Hiken Shimo Kaze _6_4_1_2_3_+_B +_@ (─) Fumitsugeri _4_6_1_3_+_D + +_* (W) Tsubame Rokuren _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_6_2_3_+@E-button + +_& (W) Hiken Kariare (II) _6_4_1_2_3_6_+_B_+_C +_& (W) Hiken Kariare (VI) _2_3_6_+_B_+_C + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Kuuten Geki _^_4 / _6_+_D + +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s +_@ (─) Ninpou Baku'en Ryuu _2_1_4_+^s +_@ (─) Ninpou Mozu Otoshi close _6_2_3_+^s +_@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s +_@ (─) Ninpou Kuruma Hishi _2_2_2_+_A_+@E-button +_@ (─) Ninpou Kage: Shizune _2_2_+^s +_@ (─) Ninpou Enbu _4_2_1_+^s / _D +_@ (─) Kage Mai _6_4_6_4_6_4_2_+_B_+_C_+_D +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_D +_@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_C_+@E-button +_@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _6_4_6_4_6_4_2_+_A_+_D +_@ (─) Ninpou Migawari no Jutsu: Oni being hit _6_4_6_4_6_4_2_+_C_+@E-button + +_* (W) Tenma Rimetsu _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button + +_& (─) Shin Mozu Otoshi (II) close _1_6_3_2_1_4_3_+_B_+_C +_& (─) Shin Mozu Otoshi (VI) close _2_3_6_+_B_+_C + +- GALFORD D. WELLER - +───────────────────────────────────────────────────────────────────────── +_( (─) Stardust Drop _^_4 / _6_+_D + +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (─) Plasma Blade _2_3_6_+^s +_@ (─) Rush Dog _2_1_4_+_A +_@ (─) ^!Change Dog Rush _2_1_4_+_A +_@ (─) ^!Change Dog Replica _2_1_4_+_B +_@ (─) ^!Change Dog Strike _2_1_4_+_C +_@ (─) Machine Gun Dog _2_1_4_+_B +_@ (─) ^!Change Dog Rush _2_1_4_+_A +_@ (─) ^!Change Dog Replica _2_1_4_+_B +_@ (─) ^!Change Dog Strike _2_1_4_+_C +_@ (─) Replica Dog _2_1_4_+_C +_@ (─) Overhead Crush _2_1_4_+_D +_@ (─) Fake Dog _2_1_4_+@E-button +_@ (─) Strike Heads close _6_2_3_+^s +_@ (─) Plasma Break _6_3_2_1_4_6_+_A_+_C +_@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_D +_@ (─) Replica Attack: Rear _6_3_2_1_4_+_C_+@E-button +_@ (─) Imitate Replica: Front being hit _6_4_6_4_6_4_2_+_A_+_D +_@ (─) Imitate Replica: Rear being hit _6_4_6_4_6_4_2_+_C_+@E-button + +_* (W) Double Mega Strike Heads: Front _2_3_6_+_A_+_B +_* (W) Double Mega Strike Heads: Rear _2_3_6_+_A_+_D + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (─) Mega Strike Dog (II) _6_3_2_1_4_6_+_B_+_C +_& (─) Mega Strike Dog (VI) _2_3_6_+_B_+_C + +- NAKORURU - +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_D + +_) (─) Kamui Fumu Kesupu _^_2_+_D +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Annu Mutsube _4_1_2_+^s +_@ (W) Lela Mutsube _2_3_6_+^s +_@ (─) Amube Yatoro _2_1_4_+^s +_@ (─) Taka ni Tsukamaru _2_1_4_+_D +_@ (─) ^!Taka ni Tsukamari Kougeki ^s +_@ (─) ^!Kamui Mutsube _6_+_B_+_C +_@ (─) ^!Yatoro Pok _2_3_6_+^s +_@ (─) ^!Shichikapu Am _2_1_4_+^s +_@ (─) ^!Taka ni Oriru _D +_@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─) ^!Final Flick ^s +_@ (W) Turuse Sanpe Kiku Mutsube close _6_3_2_1_4_6_+_C + +_* (─) Elerush Kamui Rimse _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (─) Apefuchi Kamui Rimse (II) _3_2_1_4_6_2_3_+_B_+_C +_& (─) Apefuchi Kamui Rimse (VI) _2_3_6_+_B_+_C + +- KYOSHIRO SENRYO - +───────────────────────────────────────────────────────────────────────── +_) (W) Overhead Slash _6_+_B +_) (W) Chikemuri Kuruwa _^_2_+^s + +_@ (─) Kaen Kyokubu _4_2_1_+^s +_@ (W) Kaiten Kyokubu: Chi _6_2_3_+_A +_@ (W) Kaiten Kyokubu: Ten _6_2_3_+_B / _C +_@ (─) Gama Jigoku _2_3_6_+_D +_@ (─) Oo Tsunami _2_3_6_+^s +_@ (W) Choubi Jishi _2_1_4_+^s +_@ (W) Ese Oo _2_1_4_+_D +_@ (W) ^!Choubi Jishi: Ranshin _A +_@ (W) ^!Kaishaku _B +_@ (W) ^!Tokoru _C +_@ (W) ^!Bacco _D + +_* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (W) Aragotoshi Kyoshiro "Oni no Mai" (II) _6_4_1_2_3_6_+_B_+_C +_& (W) Aragotoshi Kyoshiro "Oni no Mai" (VI) _2_3_6_+_B_+_C + +- YOUKAI KUSAREGEDO - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Wari _4_+_D + +_@ (─) Akuryou Yobi _2_3_6_+^s +_@ (─) Ieki Haki _2_1_4_+^s +_@ (W) Gedo no Rakuin Oshi close _6_4_2_8_+_C + +_* (─) Tobi Zutsuki _2_3_6_+_A_+_B / _A_+_D +_* (W) Gedo no Emono Gari close _6_9_8_7_4_1_2_N_8_+_A_+_B + +_# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button + +_& (W) Gedo no Banzan (II) close _4_1_2_3_6_9_8_2_+_B_+_C +_& (W) Gedo no Banzan (VI) close _2_3_6_+_B_+_C + +- JUBEI YAGYU - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Waza _3_+_B + +_@ (W) Hassou Happa _6_+^*^s +_@ (W) Kattotsu Suigetsu Tou _2_3_6_+_A / _B +_@ (W) Kattotsu Suigetsu Tou: Retsu _2_3_6_+_C +_@ (W) Nikkaku Ratou _6_2_3_+^s +_@ (W) Yagyu Sougetsu Jin: Ichi no Tachi _4_2_1_+_A +_@ (W) ^!Yagyu Sougetsu Jin: Futatsu no Tachi _4_2_1_+_B +_@ (W) Yagyu Shingan Tou: Suigetsu _2_1_4_6_+_A (reverse low/Specials) +_@ (W) Yagyu Shingan Tou: Souha _2_1_4_6_+_B (reverse high/mid) +_@ (W) Yagyu Shingan Tou: Tenra _2_1_4_6_+_C (reverse jump/Specials) + +_* (W) Zetsu Suigetsu Tou _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Okugi Yagyu Tora Satsuken (II) _4_6_3_2_+_B_+_C (reverse all) +_& (W) Okugi Yagyu Tora Satsuken (VI) _2_3_6_+_B_+_C (reverse all) + +- LIU YUNFEI - +───────────────────────────────────────────────────────────────────────── +_( (─) Tensui Choukan _^_4 / _6_+_D + +_@ (─) Ten'i Daihou _2_3_6_+^s +_@ (─) Tenki Shichiyou: Tsuki _2_1_4_+_A +_@ (─) Tenki Shichiyou: Hi _2_1_4_+_B +_@ (─) Tenki Shichiyou: Mizu _^_2_1_4 / _2_3_6_+_A +_@ (─) Tenki Shichiyou: Ki _^_2_1_4 / _2_3_6_+_B +_@ (─) Tenki Shichiyou: Kon _^_2_1_4 / _2_3_6_+_C +_@ (─) Tenki Shichiyou: Do _^_2_1_4 / _2_3_6_+_D +_@ (─) Tenki Shichiyou: Nichi _^_A_+_C +_@ (W) Tenmou Konji: Zenpou _^_2_1_4 / _2_3_6_+_A_+_D +_@ (W) Tenmou Konji: Kouhou _^_2_1_4 / _2_3_6_+_C_+@E-button +_@ (─) Tennen Seniki _^_7_8_9 / _9_8_7_+^s +_@ (─) Tenkoku Houra close _6_2_3_+_D +_@ (─) ^!Tensatsu Daisai _2_3_6_+_C + +_* (W) Tenkai Unri _2_3_6_+_A_+_B + +_# (W) Nuigurumi _4_1_2_1_4_6_+@E-button + +_& (W) Tenbatsu Soumon (II) _^_6_3_2_1_4_7_3_+_B_+_C +_& (W) Tenbatsu Soumon (VI) _^_2_3_6_+_B_+_C + +- CHARLOTTE CHRISTINE DE COLDE - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Waza _3_+_B + +_@ (W) Splash Fount _2_3_6_+^s +_@ (W) Power Gradation _6_2_3_+^s +_@ (W) Tri-Slash ^4_6_+^s (_O) +_@ (W) Bayonette Lunge _2_1_4_+^s +_@ (─) Lion Lance _2_3_6_+_D + +_* (W) Crystal Rose _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (W) Splash Gradation (II) _6_3_2_1_4_6_+_B_+_C +_& (W) Splash Gradation (VI) _2_3_6_+_B_+_C + +- MINA MAJIKINA - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Wari _^_2_+^s +_) (─) Kajifuchi _^_2_+_D +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Chiyumi Shin _4_1_2_3_6_+_A / _B +_@ (W) Tenyumi Shin _4_1_2_3_6_+_C +_@ (W) Shinimabui no Nageki _6_2_3_+^s +_@ (W) Sungan no Sasoi _4_2_1_+_K (x5) +_@ (W) ^!Sungan no Mukae _4_2_1_+^s (x5) +_@ (W) Umichimun no Ikari _6_2_3_+_D +_@ (W) Chanpuru, kocchioide _B_+@E-button +_@ (W) Chanpuru, oyasuminasai _C_+@E-button + +_* (W) Niruya-Kanaya no Jubaku _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (W) Mitten Ti no Sabaki (II) _4_1_2_3_6_4_2_1_+_B_+_C +_& (W) Mitten Ti no Sabaki (VI) _2_3_6_+_B_+_C + +- TAM TAM - +───────────────────────────────────────────────────────────────────────── +_@ (─) High Moora Moora _2_3_6_+_A (x3) +_@ (─) Low Moora Moora _2_3_6_+_B (x3) +_@ (W) Paguna Paguna _4_2_1_+^s +_@ (─) Gaburu Gaburu close _2_3_6_+_D +_@ (─) Ahau Gaburu _6_2_3_+^s +_@ (─) Paguna Dios _4_2_1_+_D + +_* (─) Magnas Dios Zarl _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (─) Ahau Tiuwakan (II) _6_2_3_6_2_3_+_B_+_C +_& (─) Ahau Tiuwakan (VI) _2_3_6_+_B_+_C + +- SHIZUMARU HISAME - +───────────────────────────────────────────────────────────────────────── +_) (W) Overhead Attack _^_2_+_C +_) (W) Hitou-ryuu Shigure _^_2_+_D +_) (W) ^!Move _4 / _6 +_) (W) Hitou-ryuu Kosame _^_8_+_A +_) (W) ^!Move _4 / _6 +_) (W) ^!Hitou-ryuu Raiu _A_+_B +_) (W) ^!Chakuchi _2 +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s +_@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s +_@ (W) Hitou-ryuu Samidare Giri _2_1_4_+^s +_@ (W) Hitou-ryuu Hisame Gaeshi _2_3_6_+_D (reflect projectile) +_@ (W) Hitou-ryuu Amanagare Kyouraku Zan _O^s / _D / @E-button +_@ (W) Hitou-ryuu Reiu _4_2_1_+_A +_@ (W) ^!Hitou-ryuu Murasame _4_2_1_+_B +_@ (W) ^!Hitou-ryuu Chiame _4_2_1_+_C + +_* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Hitou-ryuu Bauu En Nite (II) _6_2_3_6_2_3_+_B_+_C +_& (W) Hitou-ryuu Bauu En Nite (VI) _2_3_6_+_B_+_C + +- GAIRA KAFUIN - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Waza _6_+_C +_) (─) Hyakkan Otoshi _^_2_+_C + +_@ (─) Katsu! _2_3_6_+^s (reflect projectile) +_@ (W) Jishin Gan _2_2_+^s +_@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A +_@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B +_@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C +_@ (W) Enshin Satsu: Chi close _4_7_8_9_6_+_C +_@ (W) ^!Damage Zouka ^*_x +_@ (─) Danko Sousai _6_2_3_+_C + +_* (W) Nion Bakushin Satsu _2_3_6_+_A_+_B + +_# (W) Nuigurumi _4_1_2_1_4_6_+@E-button + +_& (W) Danko Sousai: Daioujou (II) _2_3_6_2_3_+_B_+_C +_& (W) Danko Sousai: Daioujou (VI) _2_3_6_+_B_+_C + +- BASARA KUBIKIRI - +───────────────────────────────────────────────────────────────────────── +_) (─) Sashi Ashi _^_2_+_D +_) (─) ^!Move _4 / _6 +_) (─) Zugai Wari _^_1 / _3_+_D +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Chisashi _2_3_6_+^s +_@ (W) Sora Sashi _^_2_3_6_+^s +_@ (W) Kage Ide _6_2_3_+^s +_@ (W) Tomobiki close _6_2_3_+_D +_@ (W) Nue Dama _2_3_6_+_D +_@ (─) Kage Sui _2_1_4_+_D +_@ (─) ^!Move _4 / _6 +_@ (─) Kage Damashi: Zenpou Jump _2_1_4 / _4_2_1_+_A +_@ (─) Kage Damashi: Suichoku Jump _2_1_4 / _4_2_1_+_B +_@ (─) Kage Damashi: Kouhou Jump _2_1_4 / _4_2_1_+_C +_@ (─) Kage Damashi: Zenshin _2_1_4 / _4_2_1_+_A_+_B +_@ (─) Kage Damashi: Zenten _2_1_4 / _4_2_1_+_A_+_C +_@ (─) Kage Damashi: Fumikomi _2_1_4 / _4_2_1_+_B_+_C +_@ (─) Kage Damashi: Enbu _2_1_4 / _4_2_1_+_B_+_D +_@ (─) Kage Haori _4_2_1_+_D + +_* (W) Kage Mai: Yumebiki _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (W) Kage De: Kyoumori (II) _4_1_2_3_6_4_+_B_+_C +_& (W) Kage De: Kyoumori (VI) _2_3_6_+_B_+_C + +- KAZUKI KAZAMA - +───────────────────────────────────────────────────────────────────────── +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Shounetsu Kon: Saien Nashi _2_3_6_+^s +_@ (W) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s +_@ (W) Kaien Geki: Saien Nashi _2_1_4_+^s +_@ (─) Takeshi Hamura Kyaki _2_3_6_+_D +_@ (W) Hamura Metsu _4_2_1_+_D +_@ (W) Saien _2_1_4_+_D (x3) +_@ (W) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B +_@ (W) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C +_@ (W) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_A_+_D +_@ (W) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B +_@ (W) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C +_@ (W) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_A_+_D +_@ (W) ^!Kaien Geki: Saien Hitotsu (Saien x1) _2_1_4_+_B +_@ (W) ^!Kaien Geki: Saien Futatsu (Saien x2) _2_1_4_+_C +_@ (W) ^!Kaien Geki: Saien Mittsu (Saien x3) _2_1_4_+_A_+_D +_@ (W) ^!Homura Gaeshi (Saien x1) knocked down _A_+_D + +_* (W) Enja Bakunetsu _2_3_6_+_A_+_B +_* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Boubaku: Kaen Geki (II) _4_6_3_2_+_B_+_C +_& (W) Boubaku: Kaen Geki (VI) _2_3_6_+_B_+_C + +- RIMURURU - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Waza _3_+_B +_) (─) Konru Shiral _^_2_+^s +_) (─) ^!2 Dan Jump _8 +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (─) Rupush Kuare: Nishi _2_3_6_+_A / _B +_@ (─) Rupush Kuare: Toitoi _2_3_6_+_C +_@ (─) Konru Nonno _6_2_3_+^s +_@ (─) Upun Op _6_+^*^s +_@ (─) Rupush Tum _2_1_4_+^s +_@ (─) Konru Mem _2_2_+^s +_@ (─) Kamui Shituki _4_2_1_+^s (reflect projectile) +_@ (─) Rupush Kamui Weisan Pekoru: Atama unarmed, running _A_+_C (powerful with POW MAX) +_@ (─) Rupush Kamui Weisan Pekoru: Ashi unarmed, running _A_+_D (powerful with POW MAX) + +_* (─) Konru Sutu Poro _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (─) Rupush Kamui Emush: Toitoi (II) _6_3_2_1_4_6_3_2_1_4_+_B_+_C +_& (─) Rupush Kamui Emush: Toitoi (VI) _2_3_6_+_B_+_C + +- SOGETSU KAZAMA - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Waru 1 _6_+_B +_) (W) Tokusho Waru 2 _^_2_+_C +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Fuzuki _2_3_6_+^s / _D +_@ (W) Gekkou _6_2_3_+^s / _D +_@ (W) Fuugetsu Kiri _2_1_4_+^s +_@ (W) Tsukigakure _2_2_+^s / _D +_@ (W) Tsukuyomi _2_1_4_+_D (reverse all) + +_* (W) Kotsuki: Suikyou no Jin _2_3_6_+_A_+_B / _A_+_D + +_# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button + +_& (W) Shouha: Fuugetsu Zan (II) _4_6_3_2_+_B_+_C +_& (W) Shouha: Fuugetsu Zan (VI) _2_3_6_+_B_+_C + +- YUMEJI KUROKOUCHI - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Wari _6_+_B + +_@ (W) Shin Musou Ittou-ryuu: Kagerou _2_3_6_+^s +_@ (W) Shin Musou Ittou-ryuu: Sasame Yuki: Sen _2_1_4_+^s +_@ (W) Hiken Awakage _6_2_3_+^s +_@ (W) Hiten Kusa Hataru _^_1_2_3_6_+^s +_@ (W) Kuden Yukikaze Kan Tsuyuka _4_2_1_+_A +_@ (W) ^!Kuden Yukikaze Kan Mizore Hana _A +_@ (W) ^!Kuden Yukikaze Kan Arare Hana _B +_@ (W) Kuden Yukikaze Kan Magari Kusa _4_2_1_+_B +_@ (W) ^!Kuden Yukikaze Kan Hasami Kusa _A +_@ (W) ^!Kuden Yukikaze Kan Kabura Kusa _B + +_* (W) Okugi Goshin Nagi _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_6_2_3_+@E-button + +_& (W) Hiou Gi Kaki Kame (II) _6_4_1_2_3_6_+_B_+_C +_& (W) Hiou Gi Kaki Kame (VI) _2_3_6_+_B_+_C + +- RASETSUMARU - +───────────────────────────────────────────────────────────────────────── +_@ (W) Ougi Senpuu Retsu Zan: Setsu _2_3_6_+^s +_@ (─) Gouha _6_2_3_+_D +_@ (W) Senpuu Ha _2_3_6_+_D +_@ (W) Nagi Yaiba _6_2_3_+^s (reverse high/mid/low) +_@ (W) Shitatari _2_1_4_+_D + +_* (W) Hiougi Tenha Dankuu Retsu Zan _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (─) Gouha (II) _1_6_3_2_1_4_6_2_3_+_B_+_C +_& (─) Gouha (VI) _2_3_6_+_B_+_C + +- SANKURO YOROZU - +───────────────────────────────────────────────────────────────────────── +_@ (─) Ore no Tanegashima _2_3_6_+^s +_@ (W) Ore no Ikazamawo Ken Sarase!! _6_+^*^s +_@ (─) Sushi Ha Edomae close _6_2_3_+_D +_@ (─) Jiman no Ichibutsu _2_3_6_+_D +_@ (─) Fuyo _2_1_4_+_A +_@ (─) Goshichi _2_1_4_+_B +_@ (─) Ippachi _2_1_4_+_C + +_* (─) Bauryoku Haeenou _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (─) Sushi Ha Edomae Yade, Hanma!! (II) close _3_9_6_+_B_+_C +_& (─) Sushi Ha Edomae Yade, Hanma!! (VI) close _2_3_6_+_B_+_C + +- ENJA - +───────────────────────────────────────────────────────────────────────── +_) (─) Tokusho Wari _6_+_B +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Rikudou Rekka: Jigokudou _2_3_6_+_A +_@ (W) ^!Rikudou Rekka: Gakidou _2_3_6_+_B +_@ (W) ^!Rikudou Rekka: Tendou _2_3_6_+_C +_@ (W) ^!Rikudou Rekka MAX (Super Bar in MAX) _2_3_6_9_8_7_4_1_2_+_A_+_B +_@ (─) Guren Kyaku _6_2_3_+_D +_@ (─) ^!Tsuika Nyuuryoku ^*_4_6_+_D +_@ (W) Shou Zen Shoudo _4_1_2_3_6_+_C +_@ (W) Enmetsu _4_2_1_+_D + +_* (W) Enja Bakunetsu _2_3_6_+_C_+_D +_* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (─) Guren Kurenawa (II) _6_2_3_6_2_3_+_B_+_C +_& (─) Guren Kurenawa (VI) _2_3_6_+_B_+_C + +- RERA - +───────────────────────────────────────────────────────────────────────── +_( (─) Lela Kishima Tek _^_4 / _6_+_D + +_) (W) Tokusho Wari _3_+_B +_) (─) Kamui Fumu Kesupu _^_2_+_D +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (─) Ookami ni Matagaru _2_1_4_+_D +_@ (─) ^!Ookami Nori Kougeki ^s +_@ (─) ^!Mer Shikite _4_1_2_+^s +_@ (─) ^!Bunri Kougeki _?_+_D +_@ (W) ^!Horokeu Pock _2_1_4_+^s +_@ (─) ^!Kanto Shikite _6_2_3_+^s +_@ (─) ^!Bunri Kougeki _?_+_D +_@ (W) ^!Horokeu Pock _2_1_4_+^s +_@ (─) ^!Imeru Shikite _^_2_3_6_+^s +_@ (─) ^!Bunri Kougeki _?_+_D +_@ (W) ^!Horokeu Pock _2_1_4_+^s +_@ (─) ^!Ookami ni Oriru (_^)_D +_@ (W) ^!Horokeu Pock _2_1_4_+^s +_@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) +_@ (─) ^!Final Flick ^s +_@ (─) ^!Ookami Nori _D +_@ (─) Epunkine Shikite knocked down _A_+_C + +_* (W) Nubeki Kamui Shikite _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (─) Kimun Kamui Shikite (II) Ookami ni Matagaru _4_1_2_3_6_2_3_+_B_+_C +_& (─) Kimun Kamui Shikite (VI) Ookami ni Matagaru _2_3_6_+_B_+_C + +- SUIJA - +───────────────────────────────────────────────────────────────────────── +_) (─) Kama Tsuki _^_2_+_D +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Getsurin Ha Ku _^_4_2_1_+^s +_@ (W) Engetsu _^_6_2_3_+^s +_@ (W) ^!Kuuchuu Idou _? +_@ (W) Shougetsu _^_1_2_3_6_+^s +_@ (─) Shizuki _^_2_1_4_+_D +_@ (─) Kasane Tsuki _2_3_6_+_D + +_* (W) Tsuki Tenpoukai _^_2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button + +_& (W) Tenchi Tsuki (II) _^_2_1_4_2_1_4_3_+_B_+_C +_& (W) Tenchi Tsuki (VI) _^_2_3_6_+_B_+_C + +- MIZUKI RASHOJIN - +───────────────────────────────────────────────────────────────────────── +_@ (─) Juka Soudan _2_3_6_+_A / _B +_@ (─) Magauta Tsumabiki _2_3_6_+_C +_@ (W) Haki Inmetsu Jin _2_1_4_+^s +_@ (─) Jashin Kyoumei _2_1_4_+_D +_@ (W) Gashin Kyoumei Kon _^_2_3_6_+^s +_@ (W) Shinma Messatsu Jin close _6_2_3_+_D +_@ (─) Hokai Tenshou _4_2_1_+^s + +_* (W) Tenchi Makyou Jin _2_3_6_+_A_+_B + +_# (W) Nuigurumi _3_2_1_4_2_1_+@E-button + +_& (W) Genma en Magakon (II) _2_3_6_3_2_1_4_+_B_+_C +_& (W) Genma en Magakon (VI) _2_3_6_+_B_+_C + +- ZANKURO MINAZUKI - +───────────────────────────────────────────────────────────────────────── +_@ (W) Mugen-ryuu Shippuu Zan _2_3_6_+^s +_@ (─) Mugen-ryuu Muhou Ken _2_3_6_+_D +_@ (W) Mugen-ryuu Tenpou Zan _6_2_3_+^s +_@ (W) Mugen-ryuu Kobushi _4_2_1_+^s (_O) +_@ (W) Mugen-ryuu Fudou _2_1_4_+_D (reverse all) +_@ (W) Mugen-ryuu Gokui, Musou Ken _4_6_3_2_+^s +_* (W) Ougi Musou Shingeki Zan _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button + +_& (W) Mugen-ryuu Gokui, Musou Ken (II) _2_2_2_3_6_+_B_+_C +_& (W) Mugen-ryuu Gokui, Musou Ken (VI) _2_3_6_+_B_+_C + +- SHIRO AMAKUSA TOKISADA - +───────────────────────────────────────────────────────────────────────── +KON +_) (W) Maryoku Henshitsu: TOO _C_+@E-button +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Shiryou Ha _2_3_6_+^s +_@ (W) Tenshou Fuu'ou Jin _2_1_4_+^s +_@ (W) Shouki Dan _6_2_3_+_D +_@ (─) Oumagatoki: Mae _2_3_6_+_D +_@ (─) Oumagatoki: Ushiro _2_1_4_+_D + +_* (W) Kyoumei Jussatsu Jin _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (W) Rengoku Shiryou Ha (II) _4_6_2_3_+_B_+_C +_& (W) Rengoku Shiryou Ha (VI) _2_3_6_+_B_+_C + +TOO +_) (W) Maryoku Henshitsu: KON _C_+@E-button +_) (─) Sankaku Tobi jump against the wall _9 +_) (─) Triangle Get Off jump against the wall _3 + +_@ (W) Meifu Mashou Dan _2_3_6_+^s +_@ (W) Nanji, Anten Nyuumetsu Seyo _6_2_3_+^s +_@ (W) ^!Ankoku Otoshi ^s +_@ (W) ^!Chuushi _D +_@ (─) Kairetsu Shou close _4_2_1_+_D +_@ (─) Oumagatoki: Mae _2_3_6_+_D +_@ (─) Oumagatoki: Ushiro _2_1_4_+_D + +_* (W) Kyoumei Jussatsu Jin _2_3_6_+_A_+_B + +_# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button + +_& (W) Kyuujutsu Mamichi Tama (II) _4_6_2_3_+_B_+_C +_& (W) Kyuujutsu Mamichi Tama (VI) _2_3_6_+_B_+_C + +- GAOH KYOUGOKU HINOWA NO KAMI - +───────────────────────────────────────────────────────────────────────── +_) (W) Tokusho Wari _6_+_B + +_@ (W) Imi Kagura Kato _2_3_6_+_A +_@ (W) ^!Imi Kagura Chito _2_3_6_+_B +_@ (W) ^!Imi Kagura Katanato _2_3_6_+_C +_@ (W) Imi Kagura Mu Aida _2_3_6_+_B +_@ (W) Imi Kagura Narumichi _2_3_6_+_C +_@ (─) Ibushi Miyabe _2_1_4_+_D (reflect projectile) +_@ (W) Kabuto Goma _6_2_3_+^s +_@ (W) Oboro Bayashi _6_3_2_1_4_+^s +_@ (─) Kurogane Kudaki close _6_2_3_+_D + +_* (W) Naraku Boe _2_3_6_+_A_+_B + +_# (W) Nuigurumi _4_1_2_1_4_6_+@E-button + +_& (─) Kongou Sai (II) close _6_3_2_1_4_6_3_2_1_4_+_B_+_C +_& (─) Kongou Sai (VI) close _2_3_6_+_B_+_C +$end + +################################################################################################### + +$info=sams64 +$cmd +Samurai Shodown 64 © 1997 SNK +Samurai Spirits 64 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Attack +_B : Strong Attack +_C : Throw +_D : 3D Movement +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Hidden Super Specials + +_` Hidden Super Specials + - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Defense Breaker close _C_C + +_) Dash _6_6 / _6_+_D +_) Run _6^6 / ^6_+_D +_) Retreat _4_4 / _4_+_D +_) Normal Jump _8 +_) Low Jump _X_8 +_) Sidestep Left _D +_) Sidestep Right _2_+_D +_) 3D Movement ^2 / ^8_+_D +_) Combo Slash _C_+_D +_) ^!Chain Combo 1 _A_A_A_A_A_A_A_A_A_A_A +_) ^!Chain Combo 2 _A_A_A_A_A_A_A_A_B_B_B +_) ^!Chain Combo 3 _A_A_A_A_B_B_B_B_A_A_A +_) ^!Chain Combo 4 _A_A_A_A_B_B_B_B_B_B_B +_) ^!Chain Combo 5 _B_B_B_B_A_A_A_A_A_A_A +_) ^!Chain Combo 6 _B_B_B_B_A_A_A_A_B_B_B +_) ^!Chain Combo 7 _B_B_B_B_B_B_B_B_A_A_A +_) ^!Chain Combo 8 _B_B_B_B_B_B_B_B_B_B_B +_) Throw Escape when thrown _C +_) Roll Backward knocked down _4 +_) Roll Forward knocked down _6 +_) Roll Left knocked down _8 +_) Roll Right knocked down _2 +_) Ikari Bakuhatsu (MAX) _A_+_B_+_C +_) ^!Issen _A_+_B_+_C / _B_+_C_+_D + +- HAOHMARU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Ougi Senpuu Retsu Zan _2_3_6_+_B +_@ Ougi Kogetsu Zan _6_2_3_+_B +_@ Ougi Resshin Zan _4_2_1_+_A / _B +_@ Uchiotoshi _4_+_B_+_C +_@ Crosswind _2_3_6_+_A_+_B + +_* Hiougi Tenha Fuujin Zan _4_6_3_2_+_A_+_B + +- HAOHMARU - BUST +───────────────────────────────────────────────────────────────────────── +_@ Tsunami Slice _2_3_6_+_A +_@ Ougi Kogetsu Zan _6_2_3_+_B +_@ Gouha _6_2_3_+_A +_@ Sake Kougeki _2_1_4_+_A +_@ Renkagouha after crash the sake bottle _2_1_4_+_A, _2_1_4_+_B, _6_+_A_+_B +_@ ^!Tenha Zankousen _4_2_1_+_A_+_B + +_* Hiougi Tenha Fuujin Zan _4_6_3_2_+_A_+_B + +- NAKORURU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Annu Mutsube _4_1_2_+_A +_@ Lela Mutsube _4_1_2_+_B +_@ Taka ni Tsukamaru _2_1_4_+_D +_@ ^!Taka ni Tsukamari Kougeki ^s +_@ ^!Kamui Mutsube _A_+_B +_@ ^!Taka ni Oriru ^2 +_@ Lela O Chikiri close _6_2_3_+_C +_@ Kamui Rimse _4_2_1_+_A +_@ Shichikapu Etu _2_3_6_+_A +_@ Shichikapu Am _2_3_6_+_B + +_* Irusuka Yatoro Lise _2_3_6_+_A_+_B + +- NAKORURU - BUST +───────────────────────────────────────────────────────────────────────── +_@ Annu Mutsube _4_1_2_+_A +_@ Lela Mutsube _4_1_2_+_B +_@ Kamui Shikite _2_3_6_+_A +_@ Shissou Rutenkyougekiha _2_3_6_+_C +_@ Lela O Chikiri close _6_2_3_+_C +_@ Kamui Rimse _4_2_1_+_A +_@ Enbusoushou _B_+_C_A +_@ Enbugoukyaku _B_+_C_B +_@ Shikuruu O Naderu _2_2_+_A_+_B + +_* Nubeki Kamui Shikite _2_3_6_+_A_+_B + +- RIMURURU - SLASH +───────────────────────────────────────────────────────────────────────── +_) Konru Shiral _^_2_2_+_A +_) ^!2 Dan Jump _8 + +_@ Rupush Kuare: Nishi _6_2_3_+_A_A +_@ Upun Op _2_3_6_+_B +_@ Rupush Tek Num: Chiu close _6_3_2_1_4_+_C +_@ Teruke Pon Onkami Kiru crouching opponent, close _2_+_C + +_* Rupush Kamui Emush: Nishi _2_3_6_+_A_+_B + +- RIMURURU - BUST +───────────────────────────────────────────────────────────────────────── +_) Konru Shiral _^_2_2_+_A +_) ^!2 Dan Jump _8 + +_@ Rupush Kuare: Toitoi _2_3_6_+_A +_@ Konru Mem _2_1_4_+_A +_@ Rupush Toumu _2_2_+_A_+_B +_@ Kamui Shituki _2_3_6_+_B +_@ Teruke Pon Onkami Kiru crouching opponent, close _2_+_C + +_* Rupush Kamui Emush: Toitoi _2_3_6_+_A_+_B + +- GALFORD D. WELLER - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Rush Dog _2_3_6_+_A +_@ Machine Gun Dog _2_3_6_+_B +_@ Strike Dog _2_3_6_+_C +_@ Overhead Crush _2_1_4_+_B +_@ Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ Replica Attack: Front _6_3_2_1_4_+_A +_@ Replica Attack: Rear _6_3_2_1_4_+_B + +_* Mega Strike Dog _2_3_6_+_A_+_B + +- GALFORD D. WELLER - BUST +───────────────────────────────────────────────────────────────────────── +_@ Plasma Blade _2_3_6_+_A +_@ Plasma Factor _2_2_+_B_+_C +_@ Lightning Slash _2_3_6_+_B +_@ Plasma Break _6_2_3_+_B +_@ Strike Heads close _6_2_3_+_C +_@ Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ Replica Attack: Front _6_3_2_1_4_+_A +_@ Replica Attack: Rear _6_3_2_1_4_+_B + +_* Lightning Strike Three _2_3_6_+_A_+_B + + +- UKYO TACHIBANA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Hiken Sasame Yuki _2_1_4_+_A +_@ Hiken Sasame Yuki: Damashi _2_1_4_+_D +_@ Hiken Tsubame Gaeshi _^_2_3_6_+_B +_@ Hiken Oboro Gatana _2_3_6_+_B +_@ Tenso no Kamae _6_3_2_1_4_+_C +_@ Hiken Amatsu Kaze _6_3_2_1_4_+_A +_@ Hiken Shimo Kaze _6_3_2_1_4_+_B + +_* Tsubame Rokuren _4_6_3_2_+_A_+_B + +- UKYO TACHIBANA - BUST +───────────────────────────────────────────────────────────────────────── +_@ Hiken Sasame Yuki _2_1_4_+_A +_@ Hiken Sasame Yuki: Damashi _2_1_4_+_D +_@ Hiken Tsubame Gaeshi _^_2_3_6_+_B +_@ Hibari _2_1_4_+_B +_@ Makigumo Kounokata _4_+_B_+_C (reverse high) +_@ Makigumo Heinokata _2_+_B_+_C (reverse low) +_@ Musou Kasumi _4_2_1_+_A + +_* Tsubame Rokuren _4_6_3_2_+_A_+_B + +- KAZUKI KAZAMA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Shounetsu Kon: Saien Nashi _2_3_6_+_A / _B +_@ Dai Bakusatsu: Saien Nashi close _6_2_3_+_A / _B +_@ Boubaku: Kaen Geki _4_2_1_+_B +_@ Shyunetsu Jigoku Neimon close _6_2_3_+_C +_@ ^!Shyunetsu Jigoku Bouboku _6_2_3_+_B +_@ Saien _4_2_1_+_A (x3) +_@ ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B +_@ ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_B +_@ ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_B +_@ ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B +_@ ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_B +_@ ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_B +_@ ^!Boubaku: Kaen Geki (Saien x1) _4_2_1_+_B +_@ ^!Boubaku: Kaen Geki (Saien x2) _4_2_1_+_B +_@ ^!Boubaku: Kaen Geki (Saien x3) _4_2_1_+_B +_@ ^!Homura Gaeshi (Saien x1) knocked down _A_+_B + +_* Enja Bakunetsu _6_3_2_1_4_+_A_+_B + +- KAZUKI KAZAMA - BUST +───────────────────────────────────────────────────────────────────────── +_@ Shounetsu Kon: Saien Nashi _2_3_6_+_A / _B +_@ Boubaku: Kaen Geki _4_2_1_+_B +_@ Rikudou Rekka: Futsu _6_2_3_+_A +_@ ^!Rikudou Rekka: Baku _B +_@ ^!Rikudou Rekka: Metsu _6_2_3_+_B +_@ Rikudou Rekka: Jigokudou (MAX) _6_2_3_+_A +_@ ^!Rikudou Rekka: Chikushoudou _B +_@ ^!Rikudou Rekka: Shuradou _6_2_3_+_B +_@ ^!Rikudou Rekka: Jindou _6_2_3_+_A_+_B +_@ ^!Rikudou Rekka: Tendou _2_2_+_A_+_B +_@ Enjya Kakusei _2_2_+_A_+_B +_@ ^!Korui Kakusei _2_2_2_+_A_+_B +_@ ^!Korui Kakusei Kieji _A +_@ ^!Korui Kakusei Haeru _B +_@ Shyunetsu Jigoku Neimon close _6_2_3_+_C +_@ ^!Shyunetsu Jigoku Bouboku _6_2_3_+_B +_@ Enmetsu _2_1_4_+_A / _B + +_* Enja Bakunetsu _6_3_2_1_4_+_A_+_B + +- SOGETSU KAZAMA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Fuzuki _2_3_6_+_A / _B +_@ Gekkou _6_2_3_+_A / _B +_@ Tsukigakure _2_1_4_+_A / _B / _C +_@ Shoukan _4_2_1_+_A + +_* Tenshou: Suichuu Ha _6_3_2_1_4_+_A_+_B + +- SOGETSU KAZAMA - BUST +───────────────────────────────────────────────────────────────────────── +_@ Getsurin Ha Chi _2_3_6_+_A / _B +_@ Getsurin Ha Ku _^_2_3_6_+_A / _B +_@ Water Cyclone Dance _6_2_3_+_A, _B, _6_2_3_+_B +_@ Suijyakakusei _2_2_+_A_+_B +_@ Shizuki _^_2_1_4_+_C + +_* Tenshou: Suichuu Ha _6_3_2_1_4_+_A_+_B + +- SHIKI - SLASH +───────────────────────────────────────────────────────────────────────── +_) Kubigatana _4_+_B +_) Kuuge A _9_+_A +_) Kuuge Un _3_+_A + +_@ Tsuyuharai _2_3_6_+_A +_@ Tenhourin _6_2_3_+_B +_@ ^!Tenhaurin-iin _4_+_B +_@ Yomiotoshi close _6_2_3_+_C +_@ ^!Narakuotoshi _4_6_+_B +_@ Rengemai Kekkafusa _2_3_6_+_C +_@ ^!Shouka _A +_@ ^!Sange _B +_@ ^!Hachyo _? + +_* Tenma Hajun _6_2_3_+_A_+_B + +- SHIKI - BUST +───────────────────────────────────────────────────────────────────────── +_) Heaven's Fall _B_+_C +_) Kuuge A _9_+_A +_) Kuuge Un _3_+_A + +_@ Darma Chakra Puravarutana _2_3_6_+_A +_@ Colorful Curse _2_3_6_+_C +_@ Tenhourin _6_2_3_+_B +_@ Anitoya _4_2_1_+_A +_@ Ashoka _4_2_1_+_C (reverse all) +_@ Mumyou _6_2_3_+_C +_@ Paradika (LOW Life Bar) _6_2_3_+_C +_@ Setsuna _2_1_4_+_A / _B / _C / _D + +_* Shikiju _6_2_3_+_A_+_B + +- HANMA YAGYU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A +_@ Oosotogari close _6_+_C +_@ Tomoe Nage close _1_+_C +_@ Daisetsukan close _6_2_3_+_C +_@ ^!Pick Up and Walk _O_C +_@ Wandaenshin Nage close _3_3_+_C +_@ ^!Urayagyuuryo Tousasu Shishihakaiigata _4_1_2_3_6_+_C +_@ ^!Urayagyuuryo Tousasu Funkisaitairaka _6_3_2_1_4_+_C +_@ Yumaarashi _4_1_2_3_6_+_C +_@ Urayagyuuryo Wandaenshinnage _6_6_+_C +_@ Shinshito _4_+_B_+_C (reverse all) + +_* Tekiirengougan _2_3_6_+_A_+_B + +- HANMA YAGYU - BUST +───────────────────────────────────────────────────────────────────────── +_@ Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A (x2) +_@ Daisetsukan close _6_2_3_+_C +_@ ^!Pick Up and Walk _O_C +_@ Genuine Yagyu Tremor Hell _6_6_+_B +_@ Genuine Yagyu Reverse Fall _3_3_+_B +_@ Genuine Yagyu Pressure _4_1_2_3_6_+_B +_@ Shinshito _4_+_B_+_C (reverse all) + +_* Furinzakan _2_1_4_+_A_+_B + +- GENJURO KIBAGAMI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Sanren Satsu: Kiba _2_3_6_+_B +_@ ^!Sanren Satsu: Tsuno _2_3_6_+_B +_@ ^!Sanren Satsu: Rin _2_3_6_+_B +_@ Touha Kouyoku Jin _6_2_3_+_B +_@ Ouka Zan _2_1_4_+_A +_@ Shizuku Jin close _6_2_3_+_C + +_* Gokou Zan _4_6_3_2_+_A_+_B + +- GENJURO KIBAGAMI - BUST +───────────────────────────────────────────────────────────────────────── +_@ Hyakki Satsu _2_1_4_6_+_B +_@ Hikizuri Mawashi close _2_3_6_+_C +_@ Gashin Totsu _4_6_+_A_+_B +_@ Shigure _4_2_1_+_A +_@ Upper Counter _4_+_B_+_C (reverse high) +_@ Middle Counter _1_+_B_+_C (reverse mid) + +_* Gokou Zan _4_6_3_2_+_A_+_B + +- HANZO HATTORI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ Ninpou Reppuu Shuriken (_^)_2_3_6_+_A +_@ Ninpou Baku'en Ryuu _2_1_4_+_A +_@ Ninpou Bakenjin _2_1_4_+_C +_@ Fuujite Mijin Gakure _6_2_3_+_B +_@ Kage Mai _2_2_+_B_+_C +_@ Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A +_@ Ninpou Utsusemi Chizan _6_3_2_1_4_+_B + +_* Midare Reppu Shuriken _2_3_6_+_A_+_B + +- HANZO HATTORI - BUST +───────────────────────────────────────────────────────────────────────── +_@ Saii close _4_+_C +_@ Ninpou Reppuu Shuriken (_^)_2_3_6_+_A +_@ Ninpou Mozu Otoshi close _6_2_3_+_C +_@ Batsu close _4_1_2_3_6_+_C +_@ ^!Oboro _B_C_B_+_C +_@ ^!Kai _A_C_B_D_B_+_C +_@ ^!Rin _A_B_C_D +_@ ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D +_@ Rai _6_3_2_1_4_+_C +_@ ^!Mei _D_C_B_A +_@ ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B +_@ ^!Goku _A_+_B_C_+_D_B_+_C +_@ Ninpou Kage: Shizune _2_2_+_A +_@ Ninpou Enbu _4_2_1_+_A / _B / _C / _D +_@ Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ Rin crouching opponent, close _2_+_C +_@ ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D +_@ Mei opponent knocked down _3_+_C +_@ ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B +_@ Goku opponent knocked down _1_+_C +_@ Shoudan Atemi _4_+_B_+_C (reverse high) +_@ Chuudan Atemi _1_+_B_+_C (reverse mid) +_@ Gedan Atemi _2_+_B_+_C (reverse low) +_@ ^!Mukuro _B_+_C_A_D +_@ ^!Sen _A_+_B_+_C_B_B_+_C_+_D_C +_@ ^!Ninpou Mozu Otoshi _A_C_B_D_A_+_B_C_+_D_A_+_B_+_C_+_D + +_* Kinki: Mozu Kudaki _6_2_3_+_A_+_B + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kuroko + - On the Character Select Screen, choose the character with _A_+_D + - On the Mode Select Screen, choose the mode with _B_+_C + - Playable only on a 2P Game + +- KUROKO - +───────────────────────────────────────────────────────────────────────── +_@ Kumobashi _2_3_6_+_D +_@ Batsu close _4_1_2_3_6_+_C +_@ Rai close _6_3_2_1_4_+_C +_@ Sai close _7_+_C +_@ Rin crouching opponent, close _2_+_C +_@ Kasumi close _9_+_C +_@ Upper Counter _4_+_B_+_C (reverse high) +_@ Middle Counter _1_+_B_+_C (reverse mid) + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Beginner Mode + - On the Mode Select Screen _O_S and press _A / _B / _C / _D +$end + +################################################################################################### + +$info=sams64_2 +$cmd +Samurai Shodown: Warrior's Rage © 1998 SNK +Samurai Spirits 2: Asura Zanmaden +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Attack +_B : Medium Attack +_C : Strong Attack +_D : 3D Movement +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Hidden Super Specials + +_` Powerful Moves + - Moves with (P) have a Powered Version + - Do a Special Move with _A_+_B + - Needs Super Bar in MAX (not spends the gauge) + +_` Hidden Super Specials + - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( (─) Throw close _6_+_C +_( (─) ^!Defense Breaker ^4 / ^6 + +_) (─) Dash _6_6 / _6_+_D +_) (─) Run _6^6 / ^6_+_D +_) (─) Retreat _4_4 / _4_+_D +_) (─) Sidestep Left _D +_) (─) Sidestep Right _2_+_D +_) (─) Combo Slash _C_+_D +_) (─) ^!Chain Combo 1 _A_A_A +_) (─) ^!Chain Combo 2 _B_B_B +_) (─) ^!Deadly Chain _A_A_B_B_C_C_A_B_C +_) (─) Throw Escape when thrown _C +_) (─) Roll Backward knocked down _4 +_) (─) Roll Forward knocked down _6 +_) (─) Roll Left knocked down _8 +_) (─) Roll Right knocked down _2 +_) (─) Ikari Bakuhatsu _A_+_B_+_C +_) (─) ^!Issen _A_+_B_+_C / _B_+_C_+_D + +- ASRA (ASURA) - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Asmodeus _2_3_6_+_A / _B +_@ (P) Belphegor _6_2_3_+_A / _B +_@ (─) Lucifier _6_3_2_1_4_+_A / _B, _A / _B +_@ (─) Fake Lucifier _6_3_2_1_4_+_C +_@ (─) Lucifier: Move Around _6_3_2_1_4_+_D +_@ (─) Leviathan _4_2_1_+_A / _B +_@ (─) Beelzebub _4_1_2_3_6_+_C +_@ (─) Mammon _4_2_1_+_C (reverse all) +_@ (─) Usiel _2_3_6_+_C + +_* (─) Satan _4_1_2_3_6_+_B_+_C + +- ASRA (ASURA) - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Le Ilbagu _2_3_6_+_A / _B +_@ (P) Le Uguaru _^_2_3_6_+_A / _B +_@ (─) Lei Maru _6_2_3_+_A / _B +_@ (─) Leashima _6_3_2_1_4_+_A / _B +_@ (─) No Latemu _4_2_1_+_D (damage increased) +_@ (─) ^!Lei Hai _4_2_1_+_A / _B / _C +_@ (─) Lei Kasu _6_2_3_+_D +_@ (─) ^!Mi Buliku _4_2_1_+_A / _B / _C +_@ (─) Retagu Ragu _4_1_2_3_6_+_C + +_* (─) Rinu Eck Lei Kasu _2_3_6_+_B_+_C +_* (─) Lei Fa Lasu _4_1_2_3_6_+_B_+_C + +- SHIKI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Tsuyuharai _2_3_6_+_A / _B +_@ (P) Tenhourin _6_2_3_+_A / _B +_@ (─) Kuuge _2_1_4 / _2_3_6_+_D +_@ (─) Kubigatana close _4_2_1_+_C +_@ (─) Yomiotoshi close _6_2_3_+_C +_@ (─) ^!Narakuotoshi _4_6_+_B +_@ (─) ^!Kagefumi _2_2_+_A +_@ (─) ^!Agito _4_6_+_A +_@ (─) Rengemai Kekkafusa _^_2_3_6_+_C +_@ (─) ^!Shouka _A +_@ (─) ^!Sange _B +_@ (─) ^!Hachyo _? + +_* (─) Tenma Hajun _6_2_3_+_B_+_C + +- SHIKI - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Darma Chakra Puravarutana _2_3_6_+_A / _B / _C +_@ (─) Anitoya _4_2_1_+_A / _B +_@ (─) Karuna _4_2_1_+_D +_@ (─) Varuna _6_2_3_+_D +_@ (─) ^!Spateika _2_3_6_+_A +_@ (─) ^!Mani _2_3_6_+_B +_@ (P) ^!Arugua _2_3_6_+_A_+_B +_@ (─) Ashoka _4_2_1_+_C (reverse all) +_@ (─) Mumyou close _6_2_3_+_C +_@ (P) Paradika close _6_2_3_+_A_+_B +_@ (─) Setsuna _2_1_4_+_A / _B / _C / _D + +_* (─) Shikiju _2_3_6_+_B_+_C +_* (─) Lupa Socanda Varuna _2_3_6_+_B_+_C + +- TAIZAN MOROZUMI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Fuji No Ho En _2_3_6_+_A / _B +_@ (P) Fuji No Ho Fu _6_3_2_1_4_+_A / _B +_@ (─) Fuji No Ho Kaminari _6_2_3_+_A / _B +_@ (─) Fuji No Ho Ki _4_2_1_+_A / _B + +_* (─) Fuji No Ho Kinjite _6_3_2_1_4_+_B_+_C + +- TAIZAN MOROZUMI - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Fuji No Ho En _2_3_6_+_A / _B +_@ (P) Fuji No Ho Fu'n _6_3_2_1_4_+_A / _B / _C +_@ (─) Fuji No Ho Fuin close _2_3_6_+_C +_@ (─) Fuji No Ho Lan _2_1_4_+_C +_@ (─) Fuji No Ho In Ga _4_2_1_+_C (reverse all) + +_* (─) Fuji No Ho Kinjite _4_1_2_3_6_+_B_+_C + +- HANMA YAGYU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A / _B +_@ (─) Wandaenshin Nage _4_1_2_3_6_+_C +_@ (─) ^!Urayagyuuryo Tousasu Shishihakaiigata _4_1_2_3_6_+_A +_@ (─) ^!Urayagyuuryo Tousasu Funkisaitairaka _4_1_2_3_6_+_B +_@ (─) Oosotogari Throw _A +_@ (─) Tomoe Nage Throw _B +_@ (P) Yama Arashi Throw _A_+_B +_@ (─) Daisetsukan close _6_2_3_+_C +_@ (P) Gansaisenbuuda _6_3_2_1_4_+_C +_@ (─) Keisuifunsai crouching opponent, close _3_+_C +_@ (─) Kenbakugatame from behind _6_2_3_+_C + +_* (─) Tenchitairaku _4_1_2_3_6_+_B_+_C, _6_2_3_+_A, _6_2_3_+_B + +- HANMA YAGYU - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A / _B +_@ (─) Karakuri Gobankidou Dream _6_3_2_1_4_+_A / _B +_@ (─) Karakuri _4_1_2_3_6_+_C +_@ (P) Karakuri Shuunanabankidou Atsu Atsu Burner _4_2_1_+_A / _B +_@ (─) Karakuri Chuubankidou Touton Rush _6_2_3_+_A +_@ (─) Karakuri Chuubankidou Touton Rush _6_2_3_+_B_B +_@ (─) Karakuri Yonbankidou Shishitou _4_2_1_+_C + +_* (─) Karakuri Yonjusanbankidou Machine Gun _2_3_6_+_B_+_C + +- UKYO TACHIBANA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Hiken Sasame Yuki _2_1_4_+_A / _B +_@ (─) Hiken Sasame Yuki: Damashi _2_1_4_+_D +_@ (P) Hiken Tsubame Gaeshi _^_2_3_6_+_A / _B +_@ (─) Tenso no Kamae _6_3_2_1_4_+_C +_@ (─) ^!Hiken Amatsu Kaze _A +_@ (─) ^!Hiken Shimo Kaze _B +_@ (─) Sora Nage Ochi Ten Kiri close _6_2_3_+_C +_@ (─) Hibari _4_1_2_3_6_+_C + +_* (─) Tsubame Rokuren _6_2_3_+_B_+_C + +- UKYO TACHIBANA - BUST +───────────────────────────────────────────────────────────────────────── +_@ (─) Hiken Oboro Gatana _2_3_6_+_A / _B (x3) +_@ (P) Hiken Tsubame Gaeshi _^_2_3_6_+_A / _B +_@ (─) Sora Nage Ochi Ten Kiri close _6_2_3_+_C +_@ (P) Musou Kasumi _2_1_4_+_A / _B / _C +_@ (─) Shunmunirenge _4_1_2_3_6_+_B +_@ (─) Asanagi _4_2_1_+_A (reverse mid) +_@ (─) Yuunagi _4_2_1_+_B (reverse low) + +_* (─) Musou Zankou Ka _4_1_2_3_6_+_B_+_C + +- SOGETSU KAZAMA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Getsurin Ha Chi _2_3_6_+_A / _B +_@ (─) Fuzuki _2_3_6_+_C +_@ (─) Gekkou _6_2_3_+_A / _B / _C +_@ (─) Shoukan _2_1_4_+_D +_@ (─) Shizuki _^_2_1_4_+_C +_@ (─) Tsukigakure _4_2_1_+_A / _B / _C / _D + +_* (─) Tenshou: Suichuu Ha _6_3_2_1_4_+_B_+_C + +- SOGETSU KAZAMA - BUST +───────────────────────────────────────────────────────────────────────── +_@ (─) Rengesuipu Aorenge _2_3_6_+_C +_@ (─) ^!Benirenge _2_3_6_+_A +_@ (─) ^!Shirorenge _2_3_6_+_B +_@ (P) Shougetsu _6_2_3_+_A / _B +_@ (P) Suigetsu _2_1_4_+_A / _B +_@ (─) Shigetsu _^_2_1_4_+_C +_@ (─) Hazuki being hit _A_+_B_+_C_+_D +_@ (─) Engetsu _4_2_1_+_C +_@ (─) Suioutenshin _4_2_1_+_D (Super Armor) + +_* (─) Tenshorenge _2_3_6_+_B_+_C, _2_3_6_+_A, _2_3_6_+_B, _2_3_6_+_C, _A_+_B_+_C_+_D + +- KAZUKI KAZAMA - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Shounetsu Kon: Saien Nashi _2_3_6_+_A / _B +_@ (P) Dai Bakusatsu: Saien Nashi close _6_2_3_+_A / _B +_@ (─) Chiryuuen _6_3_2_1_4_+_A / _B / _C +_@ (─) Chuudaenjinshou close _6_2_3_+_C +_@ (─) Enmetsu _4_2_1_+_A / _B (reverse all) +_@ (─) Saien _2_1_4_+_D (x3) +_@ (P) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B +_@ (P) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_B +_@ (P) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_B +_@ (P) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B +_@ (P) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_B +_@ (P) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_B + +_* (─) Enja Bakunetsu _6_3_2_1_4_+_B_+_C + +- KAZUKI KAZAMA - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Kaenkeki _4_2_1_+_A / _B +_@ (─) Rikudou Rekka: Futsu _2_3_6_+_C +_@ (─) ^!Rikudou Rekka: Baku _2_3_6_+_A +_@ (─) ^!Rikudou Rekka: Metsu _2_3_6_+_B +_@ (P) Rikudou Rekka: Jigokudou _2_3_6_+_A_+_B +_@ (─) ^!Rikudou Rekka: Chikushoudou _2_3_6_+_A +_@ (─) ^!Rikudou Rekka: Shuradou _2_3_6_+_B +_@ (─) ^!Rikudou Rekka: Jindou _2_3_6_+_C +_@ (─) ^!Rikudou Rekka: Tendou _6_3_2_1_4_+_D +_@ (P) Enretsugoku _6_2_3_+_A / _B +_@ (─) Enoutenshin _4_2_1_+_D (Super Armor) +_@ (─) Zetsushoukibashiki Funko _6_3_2_1_4_+_C +_@ (─) Chuudaenjinshou close _6_2_3_+_C + +_* (─) Chou Gakusei _4_2_1_+_B_+_C, _A / _B / _C / _A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D + +- GALFORD D. WELLER - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Rush Dog _2_3_6_+_A +_@ (─) Machine Gun Dog _2_3_6_+_B +_@ (─) Strike Dog _2_3_6_+_C +_@ (P) Replica Dog _2_1_4_+_A +_@ (─) Overhead Crush _2_1_4_+_B +_@ (─) Poppy Ni Esa wo Ageru _2_1_4_+_C (damage increased for Poppy attacks) +_@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─) Replica Attack: Front _6_3_2_1_4_+_A +_@ (─) Replica Attack: Rear _6_3_2_1_4_+_B +_@ (P) Mega Strike Dog _4_1_2_3_6_+_A_+_B + +_* (─) Triple D _2_3_6_+_B_+_C + +- GALFORD D. WELLER - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Plasma Blade _2_3_6_+_A / _B +_@ (─) ^!Plasma Spark _A / _B / _C / _D +_@ (P) Plasma Break _6_2_3_+_A / _B +_@ (─) Plasma Factor _4_2_1_+_D (damage increased) +_@ (─) ^!HLK _2_1_4_+_C +_@ (─) ^!HLU _C +_@ (─) ^!HLF _D +_@ (─) ^!Rising Sama _7_+_C +_@ (─) ^!Plasma Fist _6_6_+_C +_@ (─) ^!Plasma Flash _4_+_C +_@ (─) Lightning Slash _2_3_6_+_C +_@ (─) Strike Heads close _6_2_3_+_C +_@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B +_@ (─) Replica Attack: Front _6_3_2_1_4_+_A +_@ (─) Replica Attack: Rear _6_3_2_1_4_+_B +_@ (P) Lightning Strike Three _4_1_2_3_6_+_A_+_B + +_* (─) T.B.C. _6_2_3_+_B_+_C + +- HANZO HATTORI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Ninpou Reppuu Shuriken _^_2_3_6_+_A / _B +_@ (P) Ninpou Baku'en Ryuu _2_1_4_+_A / _B +_@ (─) Ninpou Baku'en Mijin Gakure close _6_2_3_+_C +_@ (─) Ninpou Bakenjin _2_1_4_+_C +_@ (─) Kage Mai _4_2_1_+_D +_@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A +_@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B + +_* (─) Midare Reppu Shuriken _2_3_6_+_B_+_C + +- HANZO HATTORI - BUST +───────────────────────────────────────────────────────────────────────── +_@ (─) Kumobashiri _2_3_6_+_D +_@ (─) ^!Shoku _C +_@ (─) ^!Ritsu _C_+_D_A_+_B +_@ (─) ^!Goku _A_+_B_C_+_D_B_+_C +_@ (P) Ninpou Mozu Otoshi close _6_2_3_+_C +_@ (─) Ninpou Kage: Shizune _2_2_+_C +_@ (─) Ninpou Enbu _4_2_1_+_A / _B / _C / _D +_@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B +_@ (─) Chuudan Atemi _6_2_3_+_A (reverse high) +_@ (─) Gedan Atemi _6_2_3_+_B (reverse low) +_@ (─) Batsu close _4_1_2_3_6_+_C +_@ (─) ^!Rin _A_B_C_D +_@ (─) ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D +_@ (─) ^!Oboro _B_C_B_+_C +_@ (─) ^!Kai _A_C_B_D_B_+_C +_@ (─) Rai close _6_3_2_1_4_+_C +_@ (─) ^!Mei _D_C_B_A +_@ (─) ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B +_@ (─) ^!Goku _A_+_B_C_+_D_B_+_C +_@ (─) Saii close _4_+_C +_@ (─) Rin crouching opponent, close _1_+_C +_@ (─) ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D +_@ (─) Ryo crouching opponent, close _3_+_C +_@ (─) Mei opponent knocked down _3_+_C +_@ (─) ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B +_@ (─) Goku opponent knocked down _1_+_C +_@ (─) Ren from behind _6_+_C +_@ (─) ^!Mukuro _B_+_C_A_D +_@ (─) ^!Sen _A_+_B_+_C_B_B_+_C_+_D_C +_@ (─) ^!Ninpou Mozu Otoshi _A_C_B_D_A_+_B_C_+_D_A_+_B_+_C_+_D +_@ (P) ^!Ninpou Mozu Otoshi _A_C_B_D_A_+_B_C_+_D_A_+_B_+_C_+_D_6_4_1_2_3_6_+_A_+_B +_@ (─) In close _6_6_+_C +_@ (─) Kasumi close _9_+_C +_@ (─) Bakuin being hit _A_+_B_+_C_+_D + +_* (─) Kinki: Mozu Kudaki _4_1_2_3_6_+_B_+_C, _6_2_3_+_C + +- NAKORURU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Annu Mutsube _4_1_2_+_A / _B +_@ (P) Lela Mutsube _6_2_3_+_A / _B +_@ (─) Taka ni Tsukamaru _2_1_4_+_D +_@ (─) ^!Taka ni Tsukamari Kougeki ^s / _K +_@ (─) ^!Kamui Mutsube _2_+_C +_@ (─) ^!Taka ni Oriru ^2 +_@ (─) Lela O Chikiri close _6_2_3_+_C +_@ (P) Kamui Rimse _4_2_1_+_A / _B +_@ (─) Shichikapu Etu _2_3_6_+_A +_@ (─) Shichikapu Am _2_3_6_+_B + +_* (─) Irusuka Yatoro Rimse _2_3_6_+_B_+_C + +- NAKORURU - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Annu Mutsube _4_1_2_+_A / _B +_@ (P) Lela Mutsube _6_2_3_+_A / _B +_@ (─) Ookami ni Matagaru _2_1_4_+_D +_@ (P) ^!Mer Shikite _4_1_2_+_A / _B +_@ (P) ^!Kanto Shikite _6_2_3_+_A / _B +_@ (─) ^!Imeru Shikite _2_3_6_+_A / _B +_@ (─) ^!Ookami ni Oriru _2_1_4_+_D +_@ (─) Enbukoukyaku close _6_2_3_+_C +_@ (P) Kamui Rimse _4_2_1_+_A / _B +_@ (─) Kamui Shikite _2_3_6_+_A / _B +_@ (─) Shissou Rutenkyougekiha _2_3_6_+_C + +_* (─) Irusuka Emutsu Newa Shikite _2_1_4_+_B_+_C + +- RIMURURU - SLASH +───────────────────────────────────────────────────────────────────────── +_) (─) Karu Karuse _1 / _3_+_D +_) (─) Konru Shiral _^_2_+_C +_) (─) ^!2 Dan Jump _8 + +_@ (P) Rupush Kuare: Nishi _2_3_6_+_A / _B +_@ (─) Etaie Shinotsu close _6_2_3_+_C +_@ (─) Setouru Yaitoupare from behind _6_2_3_+_C +_@ (─) Teruke Pon Onkami Kiru crouching opponent, close _2_3_6_+_C + +_* (─) Rupush Kamui Emush: Nishi _2_3_6_+_B_+_C (_O) + +- RIMURURU - BUST +───────────────────────────────────────────────────────────────────────── +_) (─) Karu Karuse _1 / _3_+_D + +_@ (─) Araka Araka close _6_2_3_+_C +_@ (─) Pilicano On Yan from behind _6_2_3_+_C +_@ (─) Teruke Pon Onkami Karu crouching opponent, close _2_3_6_+_C +_@ (─) Epunkine Konril being hit _A_+_B_+_C_+_D + +_* (─) Ruyanbe Konril Nochu _2_3_6_+_B_+_C + +- GENJURO KIBAGAMI - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Sanren Satsu: Kiba _2_3_6_+_A / _B +_@ (P) ^!Sanren Satsu: Tsuno _2_3_6_+_A / _B +_@ (P) ^!Sanren Satsu: Rin _2_3_6_+_A / _B +_@ (P) Touha Kouyoku Jin _6_2_3_+_A / _B +_@ (─) Ouka Zan _2_1_4_+_A / _B +_@ (─) Shizuku Jin close _6_2_3_+_C +_@ (─) Sakazuki Wari close _2_3_6_+_C + +_* (─) Gokou Zan _6_2_3_+_B_+_C + +- GENJURO KIBAGAMI - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Hyakki Satsu _2_3_6_+_A / _B +_@ (─) Hikizuri Mawashi close _6_2_3_+_C +_@ (─) Gashin Totsu _6_3_2_1_4_+_A / _B +_@ (─) Shigure _4_2_1_+_A / _B +_@ (─) Sakazuki Wari close _2_3_6_+_C +_@ (─) Sakazuki Kudaki close _6_3_2_1_4_+_C +_@ (─) Toba Arashi _4_2_1_+_C + +_* (─) Yakushibari _2_3_6_+_B_+_C + +- HAOHMARU - SLASH +───────────────────────────────────────────────────────────────────────── +_@ (P) Ougi Senpuu Retsu Zan _2_3_6_+_A / _B +_@ (P) Ougi Kogetsu Zan _6_2_3_+_A / _B +_@ (─) Ougi Resshin Zan _4_2_1_+_A / _B +_@ (─) Sake Kougeki _2_1_4_+_C +_@ (─) Gouretsu Nage close _6_2_3_+_C + +_* (─) Hiougi Tenha Fuujin Zan _6_2_3_+_B_+_C + +- HAOHMARU - BUST +───────────────────────────────────────────────────────────────────────── +_@ (P) Ougi Senpuu Retsu Zan _2_3_6_+_A / _B +_@ (P) Ougi Kogetsu Zan _6_2_3_+_A / _B +_@ (─) Ougi Resshin Zan _4_2_1_+_A / _B +_@ (─) Sake Kougeki _2_1_4_+_C +_@ (─) Dotodan close _4_1_2_3_6_+_C +_@ (─) Gouha _6_2_3_+_C +_@ (─) ^!Honagi _2_3_6_+_A +_@ (─) ^!Hatou _2_3_6_+_B + +_* (─) Tenha Shinmetsu Zan _4_2_1_+_B_+_C +$end + +################################################################################################### + +$info=slammast,mbomberj,slammastu +$cmd +Saturday Night Slam Masters © 1993 Capcom +Muscle Bomber: The Body Explosion +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Attack +_b : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_( Grab Moves + +_` Grab Moves + - After a Normal Grab + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash Forward _6_6 +_) Dash Backward _4_4 +_) Get Out of the Ring close to the ropes _? _? (same direction) +_) Climb the Turnbuckle close to turnbuckle _? _? (same direction) +_) ^!Taunt _a +_) ^!Jump _b +_) Use Weapon close to weapon _a + +_( Normal Grab close _6_+_a +_( ^!Attack _a +_( ^!Throw on the Ropes _4 / _6_+_a +_( ^!Body Slam _2 / _8_+_a +_( ^!Grab Moves see CHARACTER move list + +- BIFF SLAMKOVICH (ZALAZOF) - +───────────────────────────────────────────────────────────────────────── +_@ Sonic Fist ^*_a + +_( Piledriver _2_+_a_+_b +_( Sunset Splash _8_9_6_+_a + +- GUNLOCK (COLT) - +───────────────────────────────────────────────────────────────────────── +_@ Sonic Fist ^*_a + +_( Sunset Splash _8_9_6_+_a +_( Fisherman Suplex _2_+_a + +- GREAT ONI (BUDO) - +───────────────────────────────────────────────────────────────────────── +_@ Senbuu Kyaku _a_+_b + +_( Super Bulldog _2_+_a_+_b +_( Neck Wrecker _x_+_a_+_b +_( Back Suplex from behind _2_+_a + +- TITANIC TIM - +───────────────────────────────────────────────────────────────────────── +_@ Tsunami _4_1_2_3_6_+_a + +_( Titan Destroyer _1_2_8_+_a +_( Choke Hold _2_+_a + +- EL STINGRAY (STINGER) - +───────────────────────────────────────────────────────────────────────── +_@ Jalapeno Comet _2_3_6_+_a + +_( Atomic Diver _6_2_3_+_a +_( Choke Hold from behind _2_+_a + +- MIKE HAGGAR - +───────────────────────────────────────────────────────────────────────── +_@ Double Lariat _a_+_b + +_( Spinning Piledriver _x_+_a_+_b +_( Powerbomb Pin _2_+_a + +- ALEXANDER THE GREATER (SHEEP) - +───────────────────────────────────────────────────────────────────────── +_@ Shoot Gunstab ^*_a + +_( Tornado Slam _8_6_8_+_a +_( Backbreaker _8_+_a + +- KING RASTA MON (GOMES) - +───────────────────────────────────────────────────────────────────────── +_@ Jungle Panic ^*_a + +_( Hurricane Stomp _2_8_+_a +_( German Suplex from behind _2_+_a + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Jumbo Flapjack and Scorpion + - Both can be playable on Tag Team Battle Royal Mode + +- JUMBO FLAPJACK (KIMALA) - +───────────────────────────────────────────────────────────────────────── +_@ Pancake Poison _4_1_2_3_6_+_a + +_( Giant Swing _8_4_6_+_a +_( Bear Hug _2_+_a + +- SCORPION (ASTRO) - +───────────────────────────────────────────────────────────────────────── +_@ Death Spiral _2_8_+_a + +_( Pyramid Crush _8_2_+_a +_( German Suplex from behind _2_+_a +$end + +################################################################################################### + +$info=mbombrd,mbombrdj +$cmd +Muscle Bomber Duo: Ultimate Team Battle © 1993 Capcom +Muscle Bomber Duo: Heat Up Warriors +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_G : Grab +_a : Attack +_b : Jump +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_( Grab Moves + +_` Grab Moves + - After a Normal Grab + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash Forward _6_6 +_) Dash Backward _4_4 +_) Look Down Attack _G_+_a +_) Left and Right Attack _a_+_b +_) Guard ^4_+_a +_) Climb the Turnbuckle close to turnbuckle _? _? (same direction) +_) ^!Taunt _G / _a +_) ^!Jump _b +_) Slide dashing _2_+_a +_) Pin opponent knocked down _a + +_( Normal Grab close _G +_( ^!Throw on the Ropes _4 / _6_+_G +_( ^!Body Slam _?_+_a +_( ^!Throw _a_+_b +_( ^!Grab Moves see CHARACTER move list + +- BIFF SLAMKOVICH (ZALAZOF) - +───────────────────────────────────────────────────────────────────────── +_@ Sonic Fist ^*_a +_@ Leg Cracker _4_6_+_a + +_( Piledriver _2_+_a_+_b +_( Sunset Splash _8_9_6_+_a + +- GUNLOCK (COLT) - +───────────────────────────────────────────────────────────────────────── +_@ Sonic Fist ^*_a +_@ Leg Cracker _4_6_+_a + +_( Sunset Splash _8_9_6_+_a +_( Fisherman Suplex _2_+_a + +- KING RASTA MON (GOMES) - +───────────────────────────────────────────────────────────────────────── +_@ Jungle Panic ^*_a +_@ Wild Tackle _2_8_+_a + +_( Hurricane Stomp _2_8_+_a +_( German Suplex from behind _G_+_a + +- GREAT ONI (BUDO) - +───────────────────────────────────────────────────────────────────────── +_@ Senbuu Kyaku _G_+_a_+_b +_@ Kizan _2_8_+_a + +_( Neck Wrecker _x_+_a_+_b +_( Back Suplex from behind _G_+_a + +- TITANIC TIM - +───────────────────────────────────────────────────────────────────────── +_@ Tsunami _4_1_2_3_6_+_a +_@ Elephant Bomb _8_9_6_+_a + +_( Titan Destroyer _1_2_8_+_a +_( Choke Hold _2_+_G_+_a + +- EL STINGRAY (STINGER) - +───────────────────────────────────────────────────────────────────────── +_@ Jalapeno Comet _2_3_6_+_a +_@ Back Flip _G_+_a_+_b +_@ Flying Headbutt _2_8_+_a + +_( Atomic Diver _6_2_3_+_a +_( Choke Hold from behind _G_+_a + +- MIKE HAGGAR - +───────────────────────────────────────────────────────────────────────── +_@ Double Lariat _G_+_a_+_b +_@ Angry Hammer _8_9_6_+_a + +_( Spinning Piledriver _x_+_a_+_b +_( Powerbomb Pin _2_+_G_+_a + +- ALEXANDER THE GREATER (SHEEP) - +───────────────────────────────────────────────────────────────────────── +_@ Shoot Gunstab ^*_a +_@ Knuckle Gust _2_3_6_+_a + +_( Tornado Slam _8_6_8_+_G_+_a +_( Backbreaker _8_+_G_+_a + +- JUMBO FLAPJACK (KIMALA) - +───────────────────────────────────────────────────────────────────────── +_@ Pancake Poison _4_1_2_3_6_+_a +_@ Balloon Missile _8_9_6_+_a + +_( Giant Swing _8_4_6_+_a +_( Bear Hug _G_+_a + +- SCORPION (ASTRO) - +───────────────────────────────────────────────────────────────────────── +_@ Death Spiral _2_8_+_G_+_a +_@ Tiger Fang _2_3_6_+_a + +_( Pyramid Crush _8_2_+_a +_( German Suplex from behind _G_+_a +$end + +################################################################################################### + +$info=savagere +$cmd +Savage Reign © 1995 SNK +Fu'un Mokoshiroku: Kakutou Sousei +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Weapon Strike +_D : Dimensional Attack +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a FLASHING Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Long Dash _1_6_6 +_) Retreat _4_4 +_) Long Retreat _3_4_4 +_) Light Punch _X_A +_) Hard Punch _A +_) Light Kick _X_B +_) Hard Kick _B +_) Dimensional Attack _D / _A_+_B +_) Dimensional Retreat Attack _4_+_D / _A_+_B +_) Charge Dimensional Attack _2_3_6_+_D / _A_+_B +_) Backtrack Dimensional Attack _2_1_4_+_D / _A_+_B +_) High Drop Dimensional Attack _2_8_+_D / _A_+_B +_) Hyper Dimensional Attack _6_4_1_2_+_D / _A_+_B +_) Light Weapon Throw _B_+_C +_) Heavy Weapon Throw _A_+_B_+_C +_) Throw Escape when thrown _B +_) Throw Reverse when thrown _4 / _6_+_C +_) Defensive Attack blocking _6_+_A + +- SHO HAYATE - +───────────────────────────────────────────────────────────────────────── +_( Ate Otoshi _4 / _6_+_C + +_) Reppuu Satsu _^_2_+_A +_) Shin Reppuu Satsu _^_2_+_B + +_@ Kyouretsu Zan _2_3_6_+_C +_@ Hiten Shou Ou Kyaku _2_1_4_+_A / _B +_@ Gen'ei Hitsue _6_2_3_+_B_+_C / _A_+_B_+_C +_@ Nendou Hitsue _6_4_6_+_B_+_C / _A_+_B_+_C + +_* Ougi! Musou Ranbu _2_1_4_1_2_3_6_+_A + +- MAX EAGLE - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _6_+_C +_( Reverse Power Slam _4_+_C +_( Falling Power Slam _^_6_+_C + +_@ American Screw _2_1_4_+_A / _B +_@ Flash Wing _2_3_6_9_+_A / _B +_@ Axe Boom _4_1_2_3_6_+_B_+_C / _A_+_B_+_C + +_* Eagle Special close _6_3_2_1_4_6_+_C + +- GOZU - +───────────────────────────────────────────────────────────────────────── +_( Flipping Tiger Bomb _4 / _6_+_C + +_@ Youen Ken ^*_A +_@ Gohten _2_3_6_9_+_C +_@ Mudoh Goenha _6_3_2_8_+_A / _B +_@ Gouen Dan _6_2_3_+_B_+_C / _A_+_B_+_C + +_* Jaga Rangeki Shoh ^1_6_+^*_A + +- MEZU - +───────────────────────────────────────────────────────────────────────── +_( Flipping Tiger Bomb _4 / _6_+_C + +_@ Youen Kyaku ^*_B +_@ Gohten _2_3_6_9_+_C +_@ Mudoh Suiryuu Ha _6_3_2_8_+_A / _B +_@ ^!Move _4 / _6 +_@ Ryuuhyou Dan _6_2_3_+_B_+_C / _A_+_B_+_C + +_* Jaga Rangeki Kyaku ^1_6_+^*_B + +- NICOLA ZARA - +───────────────────────────────────────────────────────────────────────── +_( Stomping _6_+_C +_( Tornado Driver _4_+_C +_( Air Tornado Driver _^_4_+_C + +_@ Galvanic Smash _2_3_6_9_+_C +_@ Discus Driver _2_1_4_+_A / _B +_@ Samson Spirit _6_3_2_1_4_6_+_B_+_C / _A_+_B_+_C +_@ Flying Saucer _4_2_1_+_B / _A_+_B_+_C + +_* Lazer of Hell _2_1_2_3_6_9_+_A + +- JOKER - +───────────────────────────────────────────────────────────────────────── +_( Roller Rage _4 / _6_+_C + +_) Blood Parasol _^_2_+_A / _B + +_@ Crazy Toy _2_3_6_9_+_C +_@ Roller Dash ^1_6_+_A / _B +_@ Transporter _2_2_+_A / _B +_@ Murder Hat Heave _6_3_2_1_4_6_+_B_+_C / _A_+_B_+_C + +_* Good Face _2_1_2_3_6_9_+_A + +- CHUNG PAIFU - +───────────────────────────────────────────────────────────────────────── +_( Cane Toss _4 / _6_+_C + +_) ANGRY MODE FLASHING Life Bar + +_@ Sen Shushou Uchi _2_3_6_9_+_A / _B +_@ Hakukoh Dan ^1_6_+_A / _B +_@ Kiden Dama hanging on the pipe _2_8_2_8_+_A / _B (on Chung's stage) +_@ Shien Ryu _6_2_3_+_B_+_C / _A_+_B_+_C +_@ Senpuu Enbu _2_1_4_7_+_C (Angry Mode only) +_@ ^!Early Descent _C +_@ Chocho Henka _6_4_6_+_B_+_C / _A_+_B_+_C (Angry Mode only) + +_* Sennin Happa _2_2_2_2_8_+_A (Angry Mode only) + +- GORDON BOWMAN - +───────────────────────────────────────────────────────────────────────── +_( Backbreaker _4 / _6_+_C +_( Ton Press _^_6_+_C + +_@ Friction Heat _6_3_2_1_4_+_A / _B +_@ Moon-Shot Upper _1_4_6_+_A / _B +_@ Spark Bolt _6_4_6_+_B_+_C / _A_+_B_+_C + +_* Mad Police close _6_3_2_1_4_6_+_C + +- CAROL STANZACK - +───────────────────────────────────────────────────────────────────────── +_( Twist Toss _4 / _6_+_C + +_) Dream Angel _^_2_+_C + +_@ Spinning Top _2_1_4_+_A / _B +_@ Swan Diving ^1_6_+_A +_@ Double Swan Diving ^1_6_+_B +_@ Fast Ball Flash _4_1_2_3_6_+_B_+_C / _A_+_B_+_C +_@ Rainbow Attack _6_2_3_+_B_+_C / _A_+_B_+_C + +_* Naughty Ball _6_4_2_8_+_A + +- KING LION (KAGE SHISHIOH) - +───────────────────────────────────────────────────────────────────────── +_( Hanging Upper _4 / _6_+_C + +_@ Nightmare Knocker _2_3_6_9_+_C (reverse high) +_@ Beast Blow _1_4_6_+_A / _B +_@ Earth Chopper _2_1_4_7_+_C +_@ Silent Storm _6_3_2_8_+_B_+_C / _A_+_B_+_C +_@ God Breath ^2_8_+_B_+_C / _A_+_B_+_C + +_* King Straight _6_3_2_1_4_6_4_6_+_A + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` King Leo (AES only) + - Complete the game with all 10 characters + - On the Character Select Screen, put the cursor on King Lion and press _2_2_2_2_2_2_2_2_2_2_A + - Playable only on a 2P Game + +- KING LEO (SHIN SHISHIOH) - +───────────────────────────────────────────────────────────────────────── +_( Hanging Upper _4 / _6_+_C + +_@ Nightmare Knocker _2_3_6_9_+_C (reverse high) +_@ Beast Blow _1_4_6_+_A / _B +_@ Hunter Killer _2_1_4_+_A / _B +_@ Earth Chopper _2_1_4_7_+_C +_@ Silent Storm _6_3_2_8_+_B_+_C / _A_+_B_+_C +_@ God Breath ^2_8_+_B_+_C / _A_+_B_+_C +_@ Thunder God Breath _4_2_1_+_B / _A_+_B_+_C + +_* Shin King Straight _6_3_2_1_4_6_4_6_+_A +_* King Upper _6_3_2_1_4_6_4_6_+_B +$end + +################################################################################################### + +$info=svc,svcpcb,svcpcba +$cmd +SNK vs. Capcom: SVC Chaos © 2003 Playmore +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Weak Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Taunt +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves (DM) +_& Exceed Moves + +_` Desperation Moves (DM) + - Needs 1LV of Super Bar / MAXIMUM Mode Activated + +_` Exceed Moves + - Needs a FLASHING Life Bar + - only 1 for match + +_` MAXIMUM MODE + - Can use Guard Cancels and DMs without a LV + - Moves with (!) can be Super Canceled in DMs / Exceeds + - Can cancel a normal attack in any Special Moves that have a (I) + - Can cancel a Command Move / Special Move with (O) in any Command Move / Special Move with (I) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/-/─) Dash _6_6 +_) (-/-/─) Retreat _4_4 +_) (-/-/─) High Jump _2_8 +_) (-/-/─) Long Jump dashing _9 +_) (-/-/─) Throw Escape when thrown _A_+_B / _C_+_D +_) (-/-/─) Safe Fall being knocked down _A_+_B +_) (-/-/─) Guard Cancel Front Step 1 (⅕LV) blocking _6_6 +_) (-/-/─) Guard Cancel Front Step 2 (⅗LV) blocking _B_+_C +_) (-/-/─) Guard Cancel Strong Attack (1LV) blocking _C_+_D + +- KYO KUSANAGI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Hatsugane _A_+_B +_( (-/-/─) Issetsu Seoi Nage _C_+_D + +_) (-/-/O) Ge Shiki: Goufu You _6_+_B +_) (-/-/O) 88 Shiki _3_+_D ("O" on 2nd hit) +_) (-/-/─) Ge Shiki: Naraku Otoshi _^_2_+_C + +_@ (-/I/O) 114 Shiki: Aragami _2_3_6_+_A +_@ (-/-/O) ^!128 Shiki: Kono Kizu _2_3_6_+_P +_@ (-/-/O) ^!127 Shiki: Yano Sabi _P +_@ (-/-/O) ^!125 Shiki: Nanase _K +_@ (-/-/O) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P +_@ (-/-/O) ^!Ge Shiki: Migari Ugachi _P +_@ (-/-/O) ^!125 Shiki: Nanase _K +_@ (-/-/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ (-/I/O) 115 Shiki: Dokugami _2_3_6_+_C +_@ (-/-/O) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P +_@ (-/-/─) ^!402 Shiki: Batsu Yomi _6_+_P +_@ (-/-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P +_@ (!/-/O) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/I/O) 212 Shiki: Kototsuki You _6_3_2_1_4_+_K +_@ (-/I/─) R.E.D. KicK _4_2_1_+_K +_@ (-/I/─) 75 Shiki Kai _2_3_6_+_K_K + +_* (-/-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) +_* (-/-/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) + +_& (-/-/─) Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_A_+_C + +- IORI YAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Sakahagi _A_+_B +_( (-/-/─) Saka Sakahagi _C_+_D + +_) (-/-/O) Ge Shiki: Yumebiki _6_+_A_A ("O" on 1st hit) +_) (-/-/O) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/-/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/I/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (!/I/O) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/I/O) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (!/I/O) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K ("!" on 1st hit) +_@ (-/I/O) 311 Shiki: Tsumagushi _6_2_3_+_K +_@ (-/-/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-/-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-/-/─) ^!Ura 316 Shiki: Saika _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C +_* (-/-/─) Ura 311 Shiki: Saku Tsumagushi _2_3_6_2_3_6_+_K + +_& (-/-/─) Chi no Bousou _6_3_2_1_4_6_3_2_1_4_+_A_+_C (reverse all) + +- TERRY BOGARD - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Grasping Upper _A_+_B +_( (-/-/─) Buster Throw _C_+_D + +_) (-/-/─) Rising Upper _3_+_C + +_@ (-/-/─) Power Wave _2_3_6_+_A +_@ (!/I/─) Round Wave _2_3_6_+_C +_@ (!/I/O) Rising Tackle ^2_8_+_P +_@ (-/I/O) Power Dunk _6_2_3_+_K +_@ (-/I/─) Burn Knuckle _2_1_4_+_P +_@ (-/I/─) Crack Shoot _2_1_4_+_K + +_* (-/-/─) Power Geyser _2_1_4_1_6_+_P +_* (-/-/─) ^!Double Geyser _2_3_6_+_P +_* (-/-/─) ^!Triple Geyser _2_3_6_+_P +_* (-/-/O) Buster Wolf _2_3_6_2_3_6_+_P ("O" on 1st hit) +_* (-/-/O) High Angle Geyser _2_3_6_2_3_6_+_K ("O" on 1st/2nd/3rd hit) + +_& (-/-/O) Rising Beat _2_1_4_6_+_B_+_C, _A_A_B_B_C_C_D_D, _2_1_4_+_C_+_D ("O" on 2nd/3rd/4th/5th/6th/7th/8th/9th hit) + +- MAI SHIRANUI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Shiranui Gourin _A_+_B +_( (-/-/─) Fuusha Kuzushi _C_+_D +_( (-/-/─) Yume Zakura _^_A_+_B / _C_+_D + +_) (-/-/─) Kuro Tsubame no Mai _6_+_B +_) (-/-/O) Koukaku no Mai _3_+_B +_) (-/-/─) Dairin Fuusha Otoshi _^_2_+_A +_) (-/-/─) Ukihane _^_2_+_B +_) (-/-/─) Yusura Ume _^_2_+_D +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/─) Kachou Sen _2_3_6_+_P +_@ (!/I/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) +_@ (-/I/O) Sayo Chidori _2_1_4_+_K +_@ (-/I/O) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K +_@ (-/I/O) Hakuro no Mai _6_2_3_+_P +_@ (-/-/O) Koshuu no Mai _6_2_3_+_K +_@ (!/-/O) ^!Tsuika Kougeki _6_2_3_+_K ("!" on 1st hit) +_@ (-/-/─) Musasabi no Mai: Chijou ^2_8_+_P +_@ (-/-/─) ^!Kuuchuu Idou _4 / _6 +_@ (-/-/─) ^!Musasabi no Mai _2_1_4_+_P +_@ (-/-/─) ^!Musasabi no Mai _O_P +_@ (-/-/─) ^!Yusura Ume _2_+_P +_@ (-/-/─) ^!Ukihane _2_+_K +_@ (-/-/─) ^!Toki Tsubute opponent in air, close _2_+_D +_@ (-/-/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P + +_* (-/-/─) Hou'ou no Mai _2_1_4_2_1_4_+_P +_* (-/-/─) Mizudori no Mai _2_3_6_2_3_6_+_P + +_& (-/-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D + +- RYO SAKAZAKI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Tani Otoshi _A_+_B +_( (-/-/─) Tomoe Nage _C_+_D + +_) (-/-/O) Hyouchuu Wari _6_+_A +_) (!/-/─) Joudan Uke _6_+_B (block jump/high) +_) (!/-/─) Gedan Uke _3_+_B (block mid/low) + +_@ (-/I/─) Ko'ou Ken _2_3_6_+_P +_@ (!/I/O) Kohou _6_2_3_+_P +_@ (-/I/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K +_@ (!/I/O) Kohou Shippuu Ken _2_1_4_+_P +_@ (-/I/─) Mouko Raijin Setsu _2_3_6_+_K +_@ (-/-/─) Zanretsu Ken _6_4_6_+_P + +_* (-/-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P +_* (-/-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P + +_& (-/-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C + +- Mr. KARATE - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Oosotogari _A_+_B +_( (-/-/─) Ippon Seoi _C_+_D + +_) (-/-/─) Oni Guruma _6_+_A +_) (-/-/O) Kawara Wari _6_+_B +_) (-/-/O) Hisha Otoshi: Dan Tsubushi _4_+_A + +_@ (-/I/─) Ko'ou Ken _2_3_6_+_P +_@ (-/I/O) Kohou _6_2_3_+_P +_@ (!/I/O) Mouko Burai Gan _2_1_4_+_P +_@ (-/I/─) Hien Shippuu Kyaku ^1_6_+_K +_@ (-/-/─) Zanretsu Ken _6_4_6_+_P +_@ (-/I/─) Shouran Kyaku _6_3_2_1_4_+_K + +_* (-/-/─) Kyokugen Kohou _2_3_6_2_3_6_+_K +_* (-/-/─) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) + +_& (-/-/─) Chou Haoh Shikou Ken _6_4_1_2_3_6_+_A_+_C (_O) + +- KIM KAPHWAN - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Kubikime Otoshi _A_+_B +_( (-/-/─) Sakkyaku Nage _C_+_D + +_) (-/-/O) Neri Chagi _6_+_B + +_@ (!/I/O) Hangetsu Zan _2_1_4_+_K ("!" on 1st hit with _B) +_@ (!/I/O) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) +_@ (-/-/─) ^!Tenshou Zan (with _D) _2_+_D +_@ (!/I/O) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) +_@ (!/I/O) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K ("!" on 2nd hit) ("O" on 1st hit) +_@ (!/-/O) Haki Kyaku _2_2_+_K ("!" with _B in Hou'ou Kyaku) +_@ (-/-/─) Hishou Kyaku _^_2_3_6_+_K + +_* (-/-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K +_* (-/-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K + +_& (-/-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D + +- CHOI BOUNGE - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Zujou Sashi _A_+_B +_( (-/-/─) Geketsu Zuki _C_+_D + +_) (-/-/─) Toorima Geri _4 / _6_+_B +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/─) Kaiten Hien Zan _2_1_4_+_P +_@ (-/-/─) ^!Kishuu Hien Zuki _P +_@ (!/I/O) Tatsumaki Shippuu Zan ^2_8_+_P ("!" on 1st hit) +_@ (-/I/─) Senpuu Hien Sashi ^4_6_+_P +_@ (-/-/─) ^!Houkou Tenkan _?_+_P / _K (x3) +_@ (-/I/─) Hishou Kuuretsu Zan ^2_8_+_O_K +_@ (-/-/─) ^!Houkou Tenkan _?_+_P / _K (x3) +_@ (-/I/O) Hien Zan _6_2_3_+_K +_@ (-/-/─) Hishou Kyaku _^_2_3_6_+_K + +_* (-/-/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K + +_& (-/-/─) Shakushi _^_4_1_2_3_6_4_1_2_3_6_+_A_+_C + +- KASUMI TODOH - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Maki Age _A_+_B +_( (-/-/─) Aiki Nage _C_+_D + +_) (-/-/O) Hiji Ate _6_+_A + +_@ (-/-/─) Kasane Ate (_^)_2_3_6_+_P +_@ (!/-/O) Hakusan Tou: Dageki Bougyo _2_1_4_+_K +_@ (!/I/O) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_6_+_P +_@ (-/I/O) Senkou Nagashi _2_1_4_+_P (x3) +_@ (-/I/─) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) +_@ (-/I/─) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) +_@ (-/I/─) Hanshin: Morote Gaeshi _2_2_+_K (reverse low) + +_* (-/-/─) Chou Kasane Ate _2_3_6_2_3_6_+_P +_* (-/-/─) Shiranui close _6_3_2_1_4_6_3_2_1_4_+_K + +_& (-/-/─) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_A_+_C (reverse all) + +- SHIKI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Zebu _A_+_B +_( (-/-/─) Kokuu _C_+_D + +_) (-/-/O) Tsurane Giri: Tensei _6_+_A_A_A_A ("O" on 2nd/3rd/4th/5th hit) +_) (-/-/O) Tsurane Giri: Rinne _6_+_B_B_B_B + +_@ (!/I/O) Tsuyuharai _2_3_6_+_P +_@ (-/-/─) ^!Shizuku Gari _K +_@ (-/-/O) Tenhourin (_^)_6_2_3_+_P +_@ (-/I/O) Meika _2_3_6_+_K +_@ (-/I/O) Kourin _^_2_3_6_+_K +_@ (-/-/─) Mumyou close _6_3_2_1_4_+_K +_@ (-/I/─) Setsuna _2_2_+_P / _K + +_* (-/-/─) Tenma Hajun _2_1_4_1_2_3_6_+_P + +_& (-/-/─) Shikiju _2_1_4_1_2_3_6_+_B_+_D + +- GENJURO KIBAGAMI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Tsukitobashi _A_+_B +_( (-/-/─) Ashige _C_+_D + +_) (-/-/─) Suso Kosuri _6_+_D +_) (-/-/─) Gekikaze _3_+_C + +_@ (-/I/O) Sanren Satsu: Kiba _2_3_6_+_P +_@ (-/-/O) ^!Sanren Satsu: Tsuno _2_3_6_+_P +_@ (-/-/O) ^!Sanren Satsu: Rin _2_3_6_+_P +_@ (-/I/O) Touha Kouyoku Jin _6_2_3_+_P +_@ (-/-/─) Ouka Zan _2_1_4_+_P +_@ (-/I/─) Hyakki Satsu _2_1_4_6_+_P +_@ (-/-/O) Gekka Zan close _6_2_3_+_K +_@ (-/I/O) Gashin Totsu _2_1_4_+_K (_O) + +_* (-/-/─) Gokou Zan _2_3_6_2_3_6_+_P + +_& (-/-/─) Ikari Bakuhatsu _A_+_B_+_C (damage increased) +_& (-/-/─) ^!Issen _B_+_C_+_D + +- EARTHQUAKE - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Fat Buster _A_+_B +_( (-/-/─) Go to Heaven _C_+_D + +_) (-/-/─) Fat Bound _^_2_+_K +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/─) Fat Burst _2_3_6_+_P +_@ (-/-/─) Chainsaw Dive _^_2_3_6_+_P +_@ (-/I/─) Fat Chainsaw _6_2_3_+_P +_@ (-/I/─) Fat Breath _2_1_4_+_P +_@ (-/-/─) ^!Move _2 / _8 +_@ (-/I/─) Fat Fake _6_3_2_1_4_+_B +_@ (-/I/─) Fat Replica Attack _6_3_2_1_4_+_D + +_* (-/-/─) Earth Got 'Em 2003 _2_3_6_2_3_6_+_P +_* (-/-/─) Fat Guilty _2_3_6_2_3_6_+_K + +_& (-/-/─) Fat Carnival _2_3_6_3_2_1_4_+_A_+_C + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Seoi Nage _A_+_B +_( (-/-/─) Tomoe Nage _C_+_D + +_) (-/I/O) Sakotsu Wari _6_+_A +_) (-/I/─) Senpuu Kyaku _6_+_B +_) (-/-/─) Hiji Ate _4_+_A +_) (-/-/─) Kurubushi Kick _1_+_D + +_@ (-/I/─) Hadou Ken _2_3_6_+_P +_@ (-/-/─) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (!/I/O) Shouryuu Ken _6_2_3_+_P ("!" in Shin Shouryuu Ken) +_@ (-/I/─) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) + +_* (-/-/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (-/-/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K + +_& (-/-/─) Shin Shouryuu Ken _2_3_6_2_3_6_+_B_+_D + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Seoi Nage _A_+_B +_( (-/-/─) Jigoku Guruma _C_+_D +_( (-/-/─) Jigoku Fuusha _^_C_+_D + +_) (-/I/O) Inazuma Kakato Wari _6_+_B +_) (-/-/─) Kurubushi Kick _1_+_D + +_@ (-/-/─) Hadou Ken _2_3_6_+_P +_@ (!/I/O) Shouryuu Ken _6_2_3_+_P ("O" on 1st/2nd hit) +_@ (-/I/─) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) +_@ (-/I/O) Kama Barai Geri _4_1_2_3_6_+_B +_@ (-/-/O) ^!Inazuma Kakato Wari _O_K +_@ (-/I/O) Nata Otoshi Geri _4_1_2_3_6_+_D +_@ (-/-/O) ^!Inazuma Kakato Wari _O_K +_@ (-/-/O) Oosoto Mawashi Geri _4_1_2_3_6_+_B_+_D +_@ (-/-/O) ^!Inazuma Kakato Wari _O_K + +_* (-/-/─) Shouryuu Reppa _2_3_6_2_3_6_+_P +_* (-/-/─) Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K + +_& (-/-/─) Shinryuu Ken _2_3_6_2_3_6_+_B_+_D (^*) + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Kirin Shuu _A_+_B +_( (-/-/─) Koshuu Tou _C_+_D +_( (-/-/─) Ryuusei Raku _^_A_+_B + +_) (-/-/─) Kakusen Kyaku _6_+_B +_) (-/-/O) Kakusen Rakushuu _6_+_D +_) (-/-/─) Zensou Sentai _3_+_B +_) (-/-/─) Kaku Kyaku Raku _3_+_D +_) (-/-/─) Yousou Kyaku _^_2_+_B +_) (-/-/─) Youshi Ken jump forward _C_C +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/─) Hyakuretsu Kyaku ^*_K +_@ (!/I/O) Kikou Ken _4_1_2_3_6_+_P ("!" on 1st hit with _A) ("I" with _A) ("O" with _A) +_@ (-/I/─) Tenshou Kyaku _6_2_3_+_K +_@ (-/I/─) Spinning Bird Kick ^2_8_+_K +_@ (-/I/─) Sen'en Shuu _6_3_2_1_4_+_K +_@ (-/-/─) Tenshin Enbu close _6_3_2_1_4_+_P + +_* (-/-/─) Kikou Shou _2_3_6_2_3_6_+_P +_* (-/-/─) Houyoku Sen _2_3_6_2_3_6_+_K + +_& (-/-/─) Hazan Tenshou Kyaku ^1_3_1_9_+_B_+_D + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Judo Throw _A_+_B +_( (-/-/─) Dragon Suplex _C_+_D +_( (-/-/─) Flying Mayor _^_A_+_B / _C_+_D + +_) (-/I/─) Spinning Back Knuckle _6_+_C +_) (-/-/─) Knee Bazooka _4 / _6_+_B +_) (-/-/O) Rolling Sobat _4 / _6_+_D +_) (-/I/─) Slide Kick _3_+_B + +_@ (-/-/─) Sonic Boom ^4_6_+_P +_@ (-/-/─) Somersault Kick ^2_8_+_K + +_* (-/-/─) Somersault Slash ^1_3_1_9_+_P +_* (-/-/─) Total Wipeout ^4_6_4_6_+_K +_* (-/-/─) Somersault Strike ^1_3_1_9_+_K + +_& (-/-/─) Sonic Hurricane ^4_6_4_6_+_A_+_C + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Yoga Smash _A_+_B +_( (-/-/─) Yoga Throw _C_+_D + +_) (-/-/O) Shutou Chop _4_+_A +_) (-/-/─) Low Kick _4_+_B +_) (-/-/O) Yoga Headbutt _4_+_C ("O" on 2nd hit) +_) (-/-/─) Yoga Knee Kick _4_+_D +_) (-/-/O) Zoom Punch _3_+_P +_) (-/-/O) Sliding _3_+_K +_) (-/-/O) Move Kick dashing _D +_) (-/-/─) Air Straight Punch _^_4_+_A +_) (-/-/─) Air Diagonal Punch _^_4_+_C +_) (-/-/─) Air Mae Geri _^_4_+_K +_) (-/-/─) Drill Zutsuki _^_2_+_C +_) (-/-/─) Drill Kick _^_2_+_D + +_@ (-/I/─) Yoga Fire _2_3_6_+_P +_@ (-/I/─) Yoga Flame _6_3_2_1_4_+_P +_@ (-/I/─) Yoga Blast _6_3_2_1_4_+_K +_@ (-/I/─) Yoga Teleport: Zenpou (_^)_6_2_3_+_A_+_C / _B_+_D +_@ (-/I/─) Yoga Teleport: Kouhou (_^)_4_2_1_+_A_+_C / _B_+_D + +_* (-/-/─) Yoga Inferno _2_3_6_2_3_6_+_P +_* (-/-/─) Yoga Drill Zutsuki _^_2_3_6_2_3_6_+_B +_* (-/-/─) Yoga Drill Kick _^_2_3_6_2_3_6_+_D + +_& (-/-/─) Yoga Legend: Yoga Headbutt _2_3_6_2_3_6_+_B +_& (-/-/─) Yoga Legend: Drill Kick _2_3_6_2_3_6_+_D + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Seoi Nage _A_+_B +_( (-/-/─) Tomoe Nage _C_+_D + +_) (-/-/O) Zugai Hassatsu _6_+_C +_) (-/I/─) Hiza Geri _6_+_D +_) (-/-/─) Kurubushi Kick _1_+_D +_) (-/-/─) Tenma Kuujin Kyaku jump forward _2_+_B + +_@ (-/-/─) Gou Hadou Ken _2_3_6_+_P +_@ (-/I/─) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (-/-/─) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (!/I/O) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) ("O" on 1st/2nd hit) +_@ (-/I/─) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) +_@ (-/I/─) Hyakki Shuu _6_2_3_+_K +_@ (-/-/O) ^!Hyakki Gou Zan _N +_@ (-/-/─) ^!Hyakki Gou Shou _P +_@ (-/-/O) ^!Hyakki Gou Sen _K +_@ (-/-/─) ^!Hyakki Gou Sai close _A_+_B / _C_+_D +_@ (-/-/─) Ashura Senkuu: Zenpou _6_2_3_+_A_+_C / _B_+_D +_@ (-/-/─) Ashura Senkuu: Kouhou _4_2_1_+_A_+_C / _B_+_D + +_* (-/-/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* (-/-/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* (-/-/─) Tenma Gou Zanku _^_2_3_6_2_3_6_+_P + +_& (-/-/─) Shun Goku Satsu _A_A_6_B_C + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Deadly Throw _A_+_B +_( (-/-/─) Death Tower _C_+_D + +_@ (-/I/─) Psycho Crusher ^4_6_+_P +_@ (-/I/─) Double Knee Press ^4_6_+_K +_@ (-/I/─) Head Press ^2_8_+_K +_@ (-/-/─) ^!Move _4 / _6 +_@ (-/-/─) ^!Somersault Skull Diver _P +_@ (-/I/─) Devil Reverse ^2_8_+_P_P +_@ (-/I/─) Bison Warp: Zenpou _6_2_3_+_A_+_C / _B_+_D +_@ (-/I/─) Bison Warp: Kouhou _4_2_1_+_A_+_C / _B_+_D + +_* (-/-/─) Mega Psycho Crusher ^4_6_4_6_+_P +_* (-/-/─) Knee Press Nightmare ^4_6_4_6_+_K + +_& (-/-/─) Final Psycho Crusher ^4_6_4_6_+_A_+_C + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Tiger Rage _A_+_B +_( (-/-/─) Tiger Carry _C_+_D + +_) (-/-/O) Tiger Hook _6_+_A +_) (-/-/─) Tiger Tail _1_+_D + +_@ (-/I/─) Tiger Shot _2_3_6_+_P +_@ (-/I/─) Ground Tiger Shot _2_3_6_+_K +_@ (-/I/O) Tiger Uppercut _6_2_3_+_A +_@ (-/I/O) Tiger Blow _6_2_3_+_C +_@ (-/I/─) Tiger Crush _6_2_3_+_K + +_* (-/-/─) Tiger Cannon _2_3_6_2_3_6_+_P +_* (-/-/─) Ground Tiger Cannon _2_1_4_2_1_4_+_P +_* (-/-/─) Tiger Raid _2_1_4_2_1_4_+_K + +_& (-/-/─) Tiger Genocide _2_3_6_2_3_6_+_B_+_D + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Carmine Flip _A_+_B +_( (-/-/─) Rainbow Suplex _C_+_D +_( (-/-/─) Stardust Shoot _^_A_+_B / _C_+_D + +_) (-/-/─) Peace of Mercury _6_+_B +_) (-/-/O) Cosmic Smart _6_+_D +_) (-/-/O) Round Slider _3_+_D +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/O) Rolling Crystal Flash ^4_6_+_P +_@ (-/I/─) Sky High Claw ^2_8_+_P +_@ (-/-/─) Wall Leap ^2_8_+_K +_@ (-/-/─) ^!Flying Barcelona Attack _P +_@ (-/-/─) ^!Izuna Drop close _4 / _6_+_P +_@ (-/I/O) Scarlet Terror ^1_6_+_K +_@ (-/I/─) Backslash _A_+_C +_@ (-/I/─) Short Backslash _B_+_D + +_* (-/-/─) Wall Leap ^1_3_1_9_+_K +_* (-/-/─) ^!Flying Barcelona Special _P +_* (-/-/─) ^!Rolling Izuna Drop close _4 / _6_+_P +_* (-/-/─) Scarlet Mirage ^4_6_4_6_+_K + +_& (-/-/─) Red Impact ^4_6_4_6_+_C + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Head Bomber _A_+_B +_( (-/-/─) Liver Break _C_+_D + +_@ (-/I/O) Dash Straight ^4_6_+_P +_@ (-/I/O) Dash Upper ^4_6_+_K +_@ (-/I/O) Dash Ground Straight ^4_3_+_P +_@ (-/I/O) Dash Ground Upper ^4_3_+_K +_@ (-/I/O) Turn Punch _O_A_+_C / _B_+_D +_@ (-/I/─) Buffalo Headbutt ^2_8_+_P +_@ (-/I/O) Wild Smash ^2_8_+_K + +_* (-/-/─) Crazy Buffalo ^4_6_4_6_+_P +_* (-/-/─) ^!Crazy Straight _O_P +_* (-/-/─) ^!Crazy Upper _O_K +_* (-/-/─) Gigaton Blow ^4_6_4_6_+_K + +_& (-/-/─) Ultimate Wild Smash ^1_3_1_9_+_B_+_D + +- TESSA (TABASA) - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Squash Hat _A_+_B +_( (-/-/─) Kitten Scratch _C_+_D + +_) (-/I/─) Flask: Taichi _6_+_C (_O) +_) (-/I/─) Flask: Shagami _3_+_C (_O) +_) (-/I/─) Haul Flapper _3_+_B +_) (-/I/O) Restive Kitten _3_+_D +_) (-/-/─) Inroad Fowl _^_2_+_D (_O) + +_@ (-/-/─) Chakra Wave (_^)_2_3_6_+_P +_@ (-/I/O) Winder Fist _2_3_6_+_K +_@ (-/-/─) ^!She's On Enemy _2_3_6_+_K +_@ (-/I/O) Reverie Sword _6_2_3_+_P +_@ (-/-/─) Jamming Ghost _6_2_3_+_K +_@ (-/-/─) Ascend Proof close _6_3_2_1_4_+_P + +_* (-/-/─) Tricicle Edge _2_3_6_2_3_6_+_P (_O) +_* (-/-/─) Death Phenomeno _6_3_2_1_4_6_3_2_1_4_+_K + +_& (-/-/─) Meteo Fall close _6_3_2_1_4_6_3_2_1_4_+_A_+_C + +- HUGO - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Body Slam _A_+_B +_( (-/-/─) Neck Hanging Three _C_+_D + +_) (-/-/O) Elbow close _C +_) (-/I/─) Slap _6_+_A +_) (-/I/─) Hip Press _6_+_B +_) (-/-/─) Idou Drop Kick _4 / _6_+_D +_) (!/-/O) High Parry _6_+_A_+_C ("O" in Slap / Hip Press) +_) (!/-/O) Low Parry _2_+_B_+_D ("O" in Slap / Hip Press) +_) (-/-/─) Body Press _^_2_+_C + +_@ (-/I/O) Giant Palm Bomber _2_1_4_+_P +_@ (-/I/O) Monster Lariat _2_3_6_+_K +_@ (-/-/─) Ultra Throw close _6_3_2_1_4_+_K +_@ (-/-/─) Moonsault Press close _x_+_P +_@ (-/-/─) Meat Squasher _x_+_K +_@ (-/I/─) Shootdown Backbreaker _6_2_3_+_K + +_* (-/-/─) Hammer Frenzy _2_3_6_2_3_6_+_P (_O) +_* (-/-/─) Megaton Press _2_3_6_2_3_6_+_K + +_& (-/-/─) Gigas Breaker _x_+_A_+_C + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Goenitz + - On the Character Select Screen _O_S and press _2_2_2_6_2_4_4_4_+_P / _K + +_` Dan Hibiki + - On the Character Select Screen _O_S and press _2_4_4_4_4_4_4_4_+_P / _K + +_` Geese Howard + - On the Character Select Screen _O_S and press _4_4_4_2_4_8_6_8_+_P / _K + +_` Demitri Maximoff + - On the Character Select Screen _O_S and press _6_6_6_4_8_6_2_8_+_P / _K + +_` Mars People + - On the Character Select Screen _O_S and press _8_2_6_6_6_8_2_4_4_2_+_P / _K + +_` Zero + - On the Character Select Screen _O_S and press _8_6_6_4_4_2_8_8_8_6_+_P / _K + +_` Orochi Iori + - On the Character Select Screen _O_S and press _8_8_8_2_4_6_2_4_+_P / _K + +_` Violent Ken + - On the Character Select Screen _O_S and press _8_8_2_4_4_6_4_8_+_P / _K + +_` Serious Mr. Karate (AES only) + - On the Character Select Screen _O_S and press _8_4_8_2_6_6_2_4_8_4_6_6_+_P / _K + - Must be done before the time reaches 10 seconds + +_` Shin Akuma (AES only) + - On the Character Select Screen _O_S and press _4_8_8_6_8_2_2_6_4_4_8_2_+_P / _K + - Must be done before the time reaches 10 seconds + +_` Athena and Red Arremer + - Playable only with M.A.M.E. Cheats + +- GOENITZ - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Meifu no Mon _A_+_B +_( (-/-/─) Soukatsu Satsu _C_+_D + +_@ (-/I/─) Yonokaze _4_1_2_3_6_+_P / _K +_@ (-/I/O) Shin Aoi Hana: Seiran _2_1_4_+_P (x3) +_@ (-/I/─) Hyouga _2_1_4_+_K +_@ (-/I/O) Wanpyuu: Tokobuse _6_2_3_+_A +_@ (-/I/O) Wanpyuu: Mametsu _6_2_3_+_C + +_* (-/-/─) Fuujin Ibuki _2_3_6_2_3_6_+_A_+_C +_* (-/-/─) Yami Doukoku close _6_3_2_1_4_6_3_2_1_4_+_P + +_& (-/-/─) Shin Yaotome: Mizuchi _2_1_4_1_2_3_6_+_A +_& (-/-/─) Shin Yaotome: Jissoukoku _2_1_4_1_2_3_6_+_C + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Otoko Zuki: Chouhatsu _A_+_B +_( (-/-/─) Seoi Nage: Shagami Chouhatsu _C_+_D + +_) (-/-/─) Shagami Chouhatsu crouching _A_+_C +_) (-/-/─) Kuuchuu Chouhatsu _^_A_+_C + +_@ (-/I/─) Gadou Ken _2_3_6_+_P +_@ (-/I/─) Gadou Shoukou Ken _6_4_1_2_3_6_+_P +_@ (-/I/O) Kouryuu Ken _6_2_3_+_P +_@ (-/I/─) Dankuu Kyaku _2_1_4_+_K +_@ (-/-/─) Kuuchuu Dankuu Kyaku _^_2_1_4_+_K +_@ (-/I/─) Zenten Chouhatsu _2_3_6_+_A_+_C +_@ (-/-/─) Kouten Chouhatsu _2_1_4_+_A_+_C +_@ (-/I/O) Kyuukyoku Tenchi Gadou Zuki _2_1_4_2_1_4_+_A_+_C + +_* (-/-/─) Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* (-/-/─) Kouryuu Rekka _2_3_6_2_3_6_+_K +_* (-/-/─) Chouhatsu Densetsu _2_3_6_2_3_6_+_A_+_C + +_& (-/-/─) Otoko Michi _C_B_4_A_A + +- GEESE HOWARD - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Satsujin Katate Nage _A_+_B +_( (-/-/─) Shinkuu Nage _C_+_D + +_) (-/-/─) Fudou Sakkatsu Uraken _6_+_C +_) (-/I/─) Raikou Mawashi Geri _6_+_D +_) (-/-/─) Raimei Gouha Nage opponent knocked down _3_+_C + +_@ (-/I/─) Reppuu Ken _2_3_6_+_A +_@ (-/I/─) Reppuu Ken '96 normal attack _2_3_6_+_A +_@ (-/-/─) Double Reppuu Ken _2_3_6_+_C +_@ (-/-/─) Double Reppuu Ken '96 normal attack _2_3_6_+_C +_@ (-/I/─) Shippuu Ken _^_2_1_4_+_P +_@ (-/I/O) Hishou Nichirin Zan _6_2_3_+_P +_@ (-/I/O) Ja'ei Ken _4_1_2_3_6_+_K +_@ (-/-/─) Gedan Atemi Nage _6_3_2_1_4_+_A (reverse low) +_@ (-/-/─) Joudan Atemi Nage _6_3_2_1_4_+_B (reverse jump/Specials) +_@ (-/-/─) Chuudan Atemi Nage _6_3_2_1_4_+_D (reverse high/mid) + +_* (-/-/─) Raging Storm _1_6_3_2_1_4_3_+_P +_* (-/-/─) Rashoumon close _6_3_2_1_4_6_3_2_1_4_+_C + +_& (-/-/─) Deadly Rave _6_3_2_1_4_6_+_B_+_C_+_D, _A_A_B_B_C_C_D_D, _2_1_4_+_C_+_D + +- DEMITRI MAXIMOFF - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Bat Dive _A_+_B +_( (-/-/─) Light Pleasure _C_+_D + +_) (-/-/O) Standing LP _6_+_A +_) (-/-/O) Standing MP _4_+_A +_) (-/-/O) Standing HP _6_+_C +_) (-/-/O) Standing LK _6_+_B +_) (-/-/O) Standing MK _4_+_B +_) (-/-/─) Standing HK _D +_) (-/-/─) Crouching LP _2_+_A +_) (-/-/─) Crouching MP _2_+_C +_) (-/-/─) Crouching HP _3_+_C +_) (-/-/─) Crouching LK _2_+_B +_) (-/-/O) Crouching MK _1_+_B +_) (-/-/O) Crouching HK _2_+_D +_) (-/-/─) Hunter Chain _6 / _3_+_A_B_A_B_C_D +_) (-/-/─) Hell Ride opponent knocked down _8_+_K + +_@ (-/I/─) Chaos Flare (_^)_2_3_6_+_P +_@ (-/-/─) ES Chaos Flare (1LV) (_^)_2_3_6_+_A_+_C +_@ (!/I/O) Demon Cradle _6_2_3_+_P ("O" on 1st/2nd hit) +_@ (-/I/─) Bat Spin (_^)_2_1_4_+_K / _B_+_D +_@ (-/I/─) Tokushu Idou: Forward _4_6_+_B_+_C +_@ (!/-/O) ^!Dash Demon Cradle _6_2_3_+_P +_@ (-/I/─) Tokushu Idou: Backward _6_4_+_B_+_C +_@ (!/-/O) ^!Dash Demon Cradle _6_2_3_+_P + +_* (-/-/─) Midnight Bliss _2_6_3_+_A_+_C +_* (-/-/─) Midnight Pleasure _A_A_6_B_D + +_& (-/-/─) Demon Flare _2_3_6_2_3_6_+_A_+_B_+_C_+_D + +- MARS PEOPLE - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Mars Back _A_+_B +_( (-/-/─) Million Leg Lariat _C_+_D + +_) (-/-/O) Slide Head _4_+_C +_) (-/-/─) Hopping Knee _4_+_D +_) (-/-/O) Mars Slider _3_+_D + +_@ (-/I/─) Mars Shot _2_3_6_+_P +_@ (-/I/─) Area 801 _2_3_6_+_K +_@ (-/I/─) Plasma Spin _6_2_3_+_K +_@ (-/-/─) Plasma Abduction close _6_3_2_1_4_+_K +_@ (-/I/O) Roswell Vanish _6_3_2_1_4_+_K + +_* (-/-/─) Not Independence _4_1_2_3_6_4_1_2_3_6_+_P +_* (-/-/─) MP12 _6_3_2_1_4_6_3_2_1_4_+_K + +_& (-/-/─) Tungus Incident: Behind _2_2_2_+_A_+_B / _A_+_C / _A_+_D +_& (-/-/─) Tungus Incident: Front _2_2_2_+_B_+_C / _C_+_D + +- ZERO - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Upper _A_+_B +_( (-/-/─) Tensou Buster Shot _C_+_D + +_) (-/-/─) 3-Dan Zuki _6_+_B_B_B +_) (-/-/O) Jouhou Zuki _4_+_B +_) (-/-/O) Naname Shitazuki _3_+_B +_) (-/I/O) Sliding _3_+_D +_) (-/-/─) Jump Kahou Zuki _^_2_+_B +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/─) Buster Shot (_^)_2_3_6_+_A +_@ (-/I/─) Charge Shot (_^)_2_3_6_+_O_C +_@ (!/I/O) Zed Saber (_^)_4_1_2_3_6_+_B +_@ (!/I/O) Charge Zed Saber (_^)_4_1_2_3_6_+_O_D ("O" in Sliding) +_@ (-/I/O) Triple Saber _2_1_4_+_P (x3) +_@ (-/-/─) Shield Boomerang _2_1_4_+_K +_@ (-/I/─) Triple Rod (_^)_6_2_3_+_B +_@ (-/I/─) Charge Triple Rod (_^)_6_2_3_+_O_D +_@ (-/-/─) Irregular Hunt _6_4_1_2_3_6_+_P +_@ (-/-/─) Cyber Elf: Support ^4_6_+_A (3 for match) +_@ (-/-/─) Cyber Elf: Support ^4_6_+_B (absorb projectile) (3 for match) +_@ (-/-/─) Cyber Elf: Support ^4_6_+_C (3 for match) +_@ (-/-/─) Cyber Elf: Support ^4_6_+_D (3 for match) +_@ (-/-/─) Cyber Elf: Bakudan Setchi ^2_8_+_P / _K (3 for match) + +_* (-/-/─) Spiral Shot _2_3_6_2_3_6_+_P (_O) +_* (-/-/─) Ultimate Saber: Dash _2_1_4_1_2_3_6_+_B +_* (-/-/─) Ultimate Saber: Sliding _2_1_4_1_2_3_6_+_D + +_& (-/-/─) Cyber Elf Force _A_A_2_B_D (restores life, speeds up, damage increased, defense increased and the timer is slowed) + +- OROCHI IORI - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Hiriki Kine _A_+_B +_( (-/-/─) Saka Sakahagi _C_+_D + +_) (-/-/─) Ge Shiki: Yumebiki _6_+_A_A +_) (-/-/O) Ge Shiki: Goufu In "Shinigame" _6_+_B +_) (-/-/─) Ge Shiki: Yuri Ori _^_4_+_B + +_@ (-/I/─) 108 Shiki: Yami Barai _2_3_6_+_P +_@ (-/I/O) 100 Shiki: Oniyaki _6_2_3_+_P +_@ (-/I/O) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) +_@ (-/I/O) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K +_@ (-/-/─) Kuzukaze close _6_3_2_1_4_6_+_P + +_* (-/-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P +_* (-/-/─) Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) + +_& (-/-/─) ???! close _2_3_6_3_2_1_4_+_B_+_D + +- VIOLENT KEN - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Seoi Nage _A_+_B +_( (-/-/─) Jigoku Guruma _C_+_D +_( (-/-/─) Jigoku Fuusha _^_C_+_D + +_) (-/-/O) Inazuma Kakato Wari _6_+_B +_) (-/-/─) Kurubushi Kick _1_+_D + +_@ (-/-/─) Hadou Ken _2_3_6_+_P +_@ (!/I/O) Shouryuu Ken _6_2_3_+_P ("O" on 1st/2nd hit) +_@ (-/I/─) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) +_@ (-/I/─) Rasetsu Kyaku _6_2_3_+_K +_@ (-/I/O) Kama Barai Geri _4_1_2_3_6_+_B +_@ (-/-/O) ^!Inazuma Kakato Wari _O_K +_@ (-/I/O) Nata Otoshi Geri _4_1_2_3_6_+_D +_@ (-/-/O) ^!Inazuma Kakato Wari _O_K +_@ (-/-/O) Oosoto Mawashi Geri _4_1_2_3_6_+_B_+_D +_@ (-/-/O) ^!Inazuma Kakato Wari _O_K + +_* (-/-/─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* (-/-/─) Kuzuryuu Reppa _2_1_4_2_1_4_+_K + +_& (-/-/─) Shinbu Messatsu _2_3_6_3_2_1_4_+_A_+_C + +- SERIOUS Mr. KARATE - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Oosotogari _A_+_B +_( (-/-/─) Ippon Seoi _C_+_D + +_) (-/-/O) Yoke Migi Seiken Zuki _4_+_A +_) (-/-/O) Ducking Shite Mawashi Geri _4_+_B +_) (-/-/O) Jigoku Zuki _3_+_C +_) (-/-/O) Soku Gatana _3_+_D +_) (-/-/─) Kiryoku Tame _O_A_+_B_+_C +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/─) Ko'ou Ken '02 _2_3_6_+_P +_@ (-/I/O) Kohou _6_2_3_+_P +_@ (-/I/─) Hien Shippuu Kyaku ^1_6_+_K +_@ (-/-/─) Zanretsu Ken _6_4_6_+_P +_@ (-/I/O) Kyokugen Kohou _2_3_6_2_3_6_+_K +_@ (-/-/O) Shin Kishin Geki close _2_1_4_2_1_4_+_P +_@ (-/I/─) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) +_@ (-/-/─) Chou Haoh Shikou Ken _6_4_1_2_3_6_+_A_+_C (_O) + +_& (-/-/─) Chou Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C + +- SHIN AKUMA (SHIN GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Seoi Nage _A_+_B +_( (-/-/─) Tomoe Nage _C_+_D + +_) (-/-/O) Zugai Hassatsu _6_+_C +_) (-/I/─) Hiza Geri _6_+_D +_) (-/-/─) Kurubushi Kick _1_+_D +_) (-/-/─) Tenma Kuujin Kyaku jump forward _2_+_B + +_@ (-/-/─) Gou Hadou Ken _2_3_6_+_P +_@ (-/-/─) Double Zankuu Hadou Ken _^_2_3_6_+_P +_@ (-/-/─) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (-/I/O) Gou Shouryuu Ken _6_2_3_+_P ("O" on 1st/2nd hit) +_@ (-/I/─) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) +_@ (-/-/─) Ashura Senkuu: Zenpou _6_2_3_+_A_+_C / _B_+_D +_@ (-/-/─) Ashura Senkuu: Kouhou _4_2_1_+_A_+_C / _B_+_D +_@ (-/-/O) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P ("O" on 1st/2nd/3rd/4th/5th/6th hit) +_@ (-/-/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_@ (-/-/─) Tenma Gou Zanku _^_2_3_6_2_3_6_+_P + +_* (-/-/─) Shun Goku Satsu _A_A_6_B_C + +_& (-/-/─) Misogi _6_3_2_1_4_6_3_2_1_4_+_B_+_D + +- ATHENA - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Flow of Life _A_+_B / _C_+_D + +_) (-/-/─) Sliding _3_+_D + +_@ (-/I/O) Heaven's Gate _2_3_6_+_P ("O" if lion's body hits) +_@ (-/I/─) Poseidon Rage _2_3_6_+_K +_@ (-/-/─) Milk Crown _2_1_4_+_P +_@ (-/I/─) Bow of Judgement ^4_6_+_P +_@ (-/I/O) end of the TRIP or NIGHT ^4_6_+_K ("O" on 2nd hit) + +_& (-/-/─) Pegasus*Fantasy _2_1_4_+_B_+_D + +- RED ARREMER - +───────────────────────────────────────────────────────────────────────── +_( (-/-/─) Demon Head _A_+_B / _C_+_D + +_) (-/-/─) Sankaku Tobi jump against the wall _9 + +_@ (-/I/─) Fireball (_^)_2_3_6_+_P +_@ (-/-/─) Woody Pig _2_3_6_+_B +_@ (-/-/─) Zombie _2_3_6_+_D +_@ (-/-/─) Puchi Devil _^_2_3_6_+_K +_@ (-/I/─) Hell Hunter: Chijou _6_2_3_+_K +_@ (-/I/─) Hell Hunter: Kuuchuu _2_1_4_+_K +_@ (-/I/─) Demon Pillar _6_2_3_+_P +_@ (-/I/─) Death Cannon _6_4_1_2_3_6_+_P + +_& (-/-/─) Suppertime _2_3_6_2_3_6_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Roulette + - On the Character Select Screen _O_S + +_` CPU Battles + _` Fight Goenitz or Dan Hibiki on Stage 4 + - Don't meet any requirements below + _` Fight Geese Howard or Demitri Maximoff on Stage 4 + - Don't lose any round + - Never win by Time Out + - Win 1 round with Exceed + _` Fight Mars People or Zero on Stage 4 + - Don't lose any round + - Never win by Time Out + - Win 3 round with Exceed + _` Fight Orochi Iori on Stage 7 and Serious Mr. Karate on Stage 8 + - Fight with a Capcom Character on Stage 6 + _` Fight Violent Ken on Stage 7 and Shin Akuma on Stage 8 + - Fight with a SNK Character on Stage 6 + _` Fight Athena on Stage 9 + - Don't lose any round (Stage 1 through Stage 7) + - Never win by Block Damage + _` Fight Red Arremer on Stage 9 + - Don't lose any round (Stage 1 through Stage 7) + - Win 5 rounds with Special Moves + - Win 1 round by Block Damage +$end + +################################################################################################### + +$info=schamp,sfight +$cmd +Sonic Championship © 1996 Sega +Sonic the Fighters +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_B : Barrier +_P : Punch +_K : Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Dodge _B_+_P_+_K +_) ^!Dodge Attack _P / _K +_) Dodge Forward _6_+_B_+_P_+_K +_) Dash to back of Opponent close _B_+_P_+_K +_) Hyper Mode (1 Barrier) _4_+_P_+_K +_) Air Hyper Mode (1 Barrier) _^_P_+_K +_) Roll Forward knocked down _6 +_) Roll Backward knocked down _4 +_) Side Roll knocked down _2 /_8 +_) Landing knocked down on air _B_+_P_+_K + +- SONIC THE HEDGEHOG - +───────────────────────────────────────────────────────────────────────── +_( Vaulting Spin Attack _B_+_P +_( Opponent Related Throw _6_2_+_B_+_P +_( Circling Spin Dash _4_1_2_3_6_+_B_+_P +_( Foot Stomp _2_2_+_B_+_K + +_@ 5 Punches Combo _P_P_P_P_P +_@ 4 Punches Combo-Spin Attack _P_P_P_P_2_+_P +_@ Punch Kick Combo _P_K +_@ 3 Kicks _K_K_K +_@ Side Kick _B_+_K +_@ Squash Slap _6_+_P +_@ Mule Kick _6_6_+_K +_@ Wind-Up Punch _4_1_2_3_6_+_P +_@ Face Away From Opponent _2_+_P_+_K +_@ Spiral Spin Attack _2_2_+_P +_@ Double Legged Sweep _1_+_K +_@ Shove Uppercut-Jumping Slam _3_+_P_8_+_P +_@ 3 Side Kicks _3_+_K_K_K +_@ Swat Punch _8_+_P +_@ Toe Kick-Scissor Kick _8_+_K_K_K +_@ Jumping Toe Kick _8_N_K +_@ Super Spin Attack ^8_+_P +_@ Stomp ^8_+_K +_@ Mid-air Spin Attack ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- KNUCKLES THE ECHIDNA - +───────────────────────────────────────────────────────────────────────── +_( 3 Dodging Punches _B_+_P_P_P +_( Opponent Related Throw _6_2_+_B_+_P +_( Foot Stomp _2_2_+_B_+_K + +_@ 2 Punches and Uppercut _P_P_P +_@ Punch-Kick Combo _P_K +_@ Kunckles's Glide _P_+_K +_@ 3 Kicks _K_K_K +_@ Side Kick _B_+_K +_@ Squash Slap _6_+_P +_@ Head-Butt _6_6_+_P +_@ Mule Kick _6_6_+_K +_@ Wind-Up Punch _4_1_2_3_6_+_P +_@ Uppercut _3_+_P +_@ 3 Side Kicks _3_+_K_K_K +_@ Shouryuu Ken _3_3_+_P +_@ Swat Punch _8_+_P +_@ Toe Kick-Scissor Kick _8_+_K_K_K +_@ Jumping Toe-Kick _8_N_K +_@ Diving Head-Butt ^8_+_P +_@ Stomp ^8_+_K +_@ Super Spin Attack ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- "TAILS" MILES PROWER - +───────────────────────────────────────────────────────────────────────── +_( Flying Slam _B_+_P +_( Opponent Related Throw _6_2_+_B_+_P +_( Flying Launch _4_6_+_B_+_P +_( Foot Stomp _2_2_+_B_+_K + +_@ 2 Punches and Lashing Punches _P_P_P +_@ Punch-Kick Combo _P_K +_@ Flying Charge _P_+_K +_@ 3 Kicks _K_K_K +_@ Squash Slap _6_+_P +_@ Mule Kick _6_6_+_K +_@ Charging Lashing Punches _4_1_2_3_6_+_P +_@ Face Away From Opponent _2_+_P_+_K +_@ Wind-up Uppercut _3_+_P +_@ 3 Spinning Side Kicks _3_+_K_K_K +_@ Swat Punch _8_+_P +_@ Toe Kick Scissor Kick _8_+_K_K_K +_@ Jumping Toe-Kick _8_N_K +_@ Super Spin Attack ^8_+_P +_@ Stomp ^8_+_K +_@ Mid-air Super Spin Attack ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- AMY ROSY THE RASCAL - +───────────────────────────────────────────────────────────────────────── +_( Head Vault _B_+_P +_( Opponent Related Throw _6_2_+_B_+_P +_( What's That? _4_1_2_3_6_+_B_+_P +_( Foot Stomp _2_2_+_B_+_K + +_@ 3 Hammer Hits & Jumping Hammer _P_P_P_8_+_P +_@ 3 Kicks _K_K_K +_@ Mule Kick _B_+_K +_@ Spinning Hammer _6_+_P +_@ Kamikaze Slide _6_6_+_P +_@ Hip Attack _6_6_+_K +_@ Hammer Projectile _2_3_6_+_P +_@ Uppercut Hammer _3_+_P +_@ 3 Spinning Sidekicks _3_+_K_K_K +_@ Jumping Vertical Hammer _8_+_P +_@ Toe Kick-Scissor Kick _8_+_K_K_K +_@ Jumping Toe Kick _8_N_K +_@ Diving Hammer ^8_+_P +_@ Stomp ^8_+_K +_@ Air Punch ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- FANG THE SNIPER - +───────────────────────────────────────────────────────────────────────── +_( Back Toss _B_+_P +_( Opponent Related Throw _6_2_+_B_+_P +_( Reverse Somersault Tail Toss _4_6_4_+_B_+_K +_( Foot Stomp _2_2_+_B_+_K + +_@ 3 Shots-Random Charging Shots _P_P_P_6_+_P +_@ 3 Kicks _K_K_K +_@ Tail Slash _B_+_K +_@ Juggling Shots _6_+_P_P_P_P_P_P +_@ Single Shot _6_6_+_P +_@ Tail Launch Kick _6_6_+_K +_@ Super Shot _4_6_6_+_P +_@ Random Charging Shots _4_1_2_3_6_+_P +_@ Shove Uppercut-Random Shots _3_+_P_8_+_P +_@ 3 Tail-Balancing Kicks _3_+_K_K_K +_@ Swat Punch _8_+_P +_@ Toe Kick-Scissor Kick _8_+_K_K_K +_@ Jumping Toe Kick _8_N_K +_@ Diving Head-butt ^8_+_P +_@ Stomp ^8_+_K +_@ Diagonal Air Gun-Shot ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- ESPIO THE CHAMELEON - +───────────────────────────────────────────────────────────────────────── +_( Back Toss _B_+_P +_( Opponent Related Throw _6_2_+_B_+_P +_( Gripping Tongue Slam _4_6_4_+_B_+_P +_( Foot Stomp _2_2_+_B_+_K + +_@ Slap-Chop & Uppercut _P_P_P +_@ Slap-Kick Combo _P_K +_@ 3 Kicks _K_K_K +_@ Short Range Tongue Attack _6_+_P +_@ Head-Butt _6_6_+_P +_@ Side Kick _6_6_+_K +_@ Long Range Tongue Attack _4_1_2_3_6_+_P +_@ Overhead Chop _3_+_P +_@ 3 Sidekicks _3_+_K_K_K +_@ Backhand Chop _3_3_+_P +_@ Swat Punch _8_+_P +_@ Toe Kick-Scissor Kick _8_+_K_K_K +_@ Jumping Toe Kick _8_N_K +_@ Diving HeadButt ^8_+_P +_@ Stomp ^8_+_K +_@ Air Horizontal Spinning Attack ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- BEAN THE DYNAMITE - +───────────────────────────────────────────────────────────────────────── +_( Beak Pecking Smash _B_+_P +_( Opponent Related Throw _6_4_+_B_+_P +_( Multiple Beak-Peck Combo _4_6_4_+_B_+_P +_( Foot Stomp _2_2_+_B_+_K + +_@ 5 Bean Pecks Combo _P_P_P_P_P +_@ 4 Beak-Peck Combo _P_P_P_P_6_+_P +_@ 3 Kicks _K_K_K +_@ Side-kick _B_+_K +_@ Wind-Up Punch-3 Bombs _6_+_P_8 / _6_+_P +_@ 3 Lock-On Bombs _6_6_+_P +_@ Mule Kick _6_6_+_K +_@ Wind-Up Uppercut-3 Bombs _3_+_P_8 / _6_+_P +_@ 3 Sidekicks _3_+_K_K_K +_@ Swat Punch _8_+_P +_@ Toe Kick-Scissor Kick _8_+_K_K_K +_@ Jumping Toe Kick _8_N_K +_@ Beak Dive ^8_+_P +_@ Stomp ^8_+_K +_@ Air Bomb ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- BARK THE POLERBEAR - +───────────────────────────────────────────────────────────────────────── +_( Overhead Swing Slam _B_+_P +_( Tripping Head Smash _6_2_+_B_+_P +_( Multiple Head Smashes _4_6_4_+_B_+_P +_( Overhead Giant Swing _4_1_2_3_6_+_B_+_P +_( Double Hammer Blow _2_2_+_B_+_P +_( Bowling-pin Throw _3_3_+_B_+_P + +_@ 2 Punches & Overhead Throw _P_P_P +_@ 2 Punches-One-handed Thump _P_P_2_+_P +_@ Spinning Lariat _P_+_K +_@ Triple Squash Bash _6_+_P_P_P +_@ Barrier & Straight Punch _4_+_P +_@ Hook & Straight Punch _4_6_+_P_P +_@ Low Punch & Sweep _2_3_6_+_P_P +_@ Uppercut _3_+_P +_@ Squatting Punches _3_3_+_P +_@ Swat Punch _8_+_P +_@ Jumping Toe-Kick _8_+_K +_@ Hammer Fist Pounce ^8_+_P +_@ Hip Stomp ^8_+_K +_@ Air Punch ^8_N_P +_@ Air Kick ^8_N_K +_@ Ground Stomp opponent knocked down _2_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Super Sonic + - With Sonic, reach on Metal Sonic without lose a round + - Defeat him in a 1st round, then, on 2nd round press _4_+_P_+_K +$end + +################################################################################################### + +$info=souledge,souledgea,souledgeja,souledgeua,souledgeuc +$cmd +Soul Edge Ver. II © 1996 Namco +Soul Edge +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Horizontal Attack +_b : Vertical Attack +_K : Kick +_G : Guard +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws +_) Command Moves +_* Critical Edge Moves + +_` Critical Edge Moves + - Needs ⅓ of Sword Bar + +_` "~" between 2 buttons + - Press the 2nd button immediately after the 1st button + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - g = Hits Knocked Down Opponent + - ! = Unblockable Move + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Crawl Forward ^3 +_) Crawl Backward ^1 +_) Sidestep Out _2_8 +_) Sidestep In _2_2 +_) Low Jump _8 +_) High Jump ^8 +_) Short Quick Pounce opponent knocked down _8_+_a / _b +_) Long Quick Pounce opponent knocked down ^8_+_a / _b +_) Roll Forward knocked down _6 +_) Roll Backward knocked down _4 +_) Roll Out knocked down _8_+_G +_) Roll In knocked down _2_+_G +_) Rising Attack knocked down _b +_) Rising Kick knocked down _K + +_* Critical Edge _a_+_b_+_K + +- MITSURUGI HEISHIRO - +───────────────────────────────────────────────────────────────────────── +_( Sea of Madness _a_+_G +_( Pulling Ivy _b_+_G + +_) Dirty Stab _4_+_a_+_G (reverse high/mid) + +_* Rising Uppercut _a_+_b_+_K, _4_1_2_3_6_+_a_+_K +_* Cross the Styx _a_+_b_+_K, _4_1_2_3_6_+_b_+_K + +Strings Moves +_a_a_a hhh +_a_a_b hhm +_a_a_2_+_a hhl +_a_+_b mm +_b_b_a_b mmhm +_b_b_a_2_+_a mmhl +_6_+_a_b mm +_6_+_a_2_+_a ml +_6_+_b m +_6_+_K m +_6^6_+_a_+_b m +_6^6_+_b m +_6_3_2_1_4_+_b ! +_4_+_a h +_4_+_b m +_4_+_K_b mm +_2_+_K_b lm +_2_3_6_a_b mm +_2_3_6_a_2_+_a ml +_2_3_6_b m +_2_3_6_K m +^2_N_a_b mm +^2_N_a_2_+_a ml +^2_N_b m +^2_N_K m +_1_+_a l +_3_+_a m +_3_+_b m +_3_+_K m +running _K l +opponent knocked down _3_+_b g + +- SIEGFREID SCHTAUFFEN - +───────────────────────────────────────────────────────────────────────── +_( Hilt Impact _a_+_G +_( Nightmare Slasher _b_+_G +_( Flap Jack _2_+_a_+_G +_( Mortal Slaughter _1_+_b_4_+_b + +_* Critical Edge _a_+_b_+_K, _6_2_3_+_b_+_K + +Strings Moves +_a_a_b hhm +_a_+_K h +_a_2_+_a hl +_b_b_b mml +_b_b_K mmh +_b_K mm +_b_2_+_a ml +_6_+_a h +_6_+_b m +_6_+_b_+_K m +_6_+_K h +_6_6_+_K h +_6^6_+_a_+_b m +_4_+_a h +_4_+_b_a_b hhh +_4_4_+_b_b ml +_2_3_6_+_b ! +^2_N_a_a ml +^2_N_b m +^2_N_K m +_1_+_b m +_3_+_a m +_3_+_b m +_3_+_K_K_b mlm +running _b_+_K h +running _K l +opponent knocked down ^3_+_K_K_K_K gggg + +- SOPHITIA ALEXANDER - +───────────────────────────────────────────────────────────────────────── +_( Widow Maker _a_+_G +_( Heaven _b_+_G +_( ^!Heaven to Hell _2_+_a_+_b_+_K + +_) Returning Madness _4_+_a_+_G (reverse high/mid) + +_* Soul Asylum _a_+_b_+_K, _2_3_6_+_a_+_G +_* Dragon Blade _a_+_b_+_K, _2_3_6_+_b_+_G + +Strings Moves +_a_a_a_K hhhm +_a_a_b hhm +_a_a_K hhm +_a_a_2_+_a hhl +_a_a_2_+_K hhl +_a_+_K h +_b_b_a_b mmhm +_b_b_b mmm +_b_b_2_+_a mml +_b_b_2_+_K mml +_K_K_2_+_K_6_+_K hmlm +_6_+_a h +_6_+_b m +_6_+_K h +_6_2_3_+_a m +_6_2_3_+_b m +_4_+_a m +_4_+_b m +_4_4_4_+_a~_b ! +_2_3_6_+_b m +^2_3_+_a l +^2_3_+_b l +^2_N_a m +^2_N_b m +^2_N_K m +_1_+_b m +_1_+_K l +_3_+_a m +_3_+_b m +_3_+_K m +_9_+_K_a ml +_9_+_K_b mm +_9_+_K_K mm +running _K l +opponent knocked down ^3_+_b_b_b_b gggg +on counter _4_+_a mm + +- SEUNG MINA - +───────────────────────────────────────────────────────────────────────── +_( Dropping Embrace _a_+_G +_( Crushing Soul _b_+_G + +_* Crystal Cyclone _a_+_b_+_K, _4_4_+_a_+_b + +Strings Moves +_a_a_a_K hhhm +_a_a_a_2_+_K hhhl +_a_a_b hhm +_a_a_K hhh +_a_K hh +_a_+_b_a_+_b mm +_a_+_b_6_+_a_b mhm +_a_6_+_a_a_K hhhm +_a_6_+_a_a_2_+_K hhhl +_b_a mh +_b_b_b mmm +_b_b_2_+_a mml +_b_K mh +_b_+_K m +_b_2_+_a ml +_6_+_a_K mh +_6_+_b_a mm +_6_+_b_b mm +_6_+_b_2_+_a mm +_6_+_K m +_6^6_+_K_K_K mmm +_4_+_b_2_+_a_+_b mm +_4_+_K h +_4_6_+_K mm +^2_N_a m +^2_N_b m +^2_N_K m +_1_+_a l +_1_+_K l +_3_+_a m +_3_+_b m +_3_+_K m +_8_+_a_+_b m +_9_+_a_+_b ! (_O_G to cancel) +_9_+_b_+_K mm +running _K l +opponent knocked down _3_+_K g + +- TAKI - +───────────────────────────────────────────────────────────────────────── +_( Return of the Sun _a_+_G +_( Departure in Fire _b_+_G +_( Crossing the Cliff _2_1_4_+_b_+_G + +_) Stalker _6^6_+_a_+_b +_) Counter _4_+_a_+_G (reverse high/mid) +_) Backflip _7 + +_* Critical Edge _a_+_b_+_K, _2_8_+_b_+_K + +Strings Moves +_a_a_a hhh +_a_a_b hhm +_a_a_2_+_K hhl +_a_b_K hmh +_a_K hh +_a_+_K mm +_b_a_K mhh +_b_a_6_+_K mhm +_b_a_2_+_K mhl +_b_b_a_K mmhh +_b_b_b mmm +_b_K mh +_K_K_a hhh +_K_K_K hhh +_K_K_2_+_K hhl +_6_+_a_b_b_b hmmm +_6_+_b m +_6_+_K m +_6^6_+_a h +_6^6_+_b m +_6^6_+_K h +_6_3_2_1_+_b ! +_4_+_K h +_2_+_K_K lm +_2_3_6_N_b_K mh +_2_3_6_N_K l +^2_N_a m +^2_N_b_b mm +^2_N_K h +_1_+_a l +_3_+_a m +_3_+_b m +_3_+_K_K_K mmm +running _K l +opponent knocked down _3_+_K g + +- LI LONG - +───────────────────────────────────────────────────────────────────────── +_( Dangerous Driver _a_+_G +_( Hell's Throat _b_+_G + +_) Dragon's Revenge _4_+_a_+_G (reverse high/mid) + +_* Fire and Brimstone _a_+_b_+_K, _6^6_+_a_+_b + +Strings Moves +_a_a_a hhh +_a_a_K hhm +_a_a_2_+_a hhl +_a_a_2_+_K_b hhlm +_a_b_K hmh +_a_+_b mm +_b_a mh +_b_b_b mmm +_b_K mm +_K_K hm +_K_2_+_a hl +_K_2_+_K hl +_6_+_a_a_a hhh +_6_+_a_a_2_+_a hhl +_6_+_a_a_2_+_K_b hhlm +_6_+_a_b_K hmh +_6_+_b_b hm +_6_+_K h +_6^6_+_b m +_6^6_+_K h +_4_+_a m +_4_+_b_b_b mmm +_2_1_4_+_b_4_+_b mh +_2_3_6_+_b mm (_4 to cancel) +^2_+_a_8_+_b lm +^2_N_a m +^2_N_b m +^2_N_K l +_1_+_a l +_1_+_b m +_1_+_b_a l +_1_+_b_+_K ! +_3_+_a m +_3_+_b m +_3_+_K m +running _K l +opponent knocked down _3_+_K g + +- ROCK ADAMS - +───────────────────────────────────────────────────────────────────────── +_( Rock Slam _a_+_G +_( Canyon Dive _b_+_G +_( Falling Rock _2_1_4_+_b_+_G +_( Dynamite Slam opponent knocked down, close feet _3_+_a_+_G + +_* Devastator _a_+_b_+_K, _6_3_2_1_4_+_a_+_G +_* Rising Uppercut _a_+_b_+_K, _6_3_2_1_4_+_b_+_G + +Strings Moves +_a_a_a hhh +_a_b hh +_a_K hh +_b_a mh +_b_b_b mmm +_6_+_a_a_a hhl +_6_+_a_a_b hhm +_6_+_b m +_6_+_K m +_6^6_+_a_b mm +_6^6_+_b m +_6^6_+_K m +_4_+_a_+_b m +_4_+_b m +_2_+_a_b lm +_2_3_6_+_b_+_K ! +^2_N_a m +^2_N_b m +^2_N_K m +_1_+_a l +_1_+_K l +_3_+_a m +_3_+_b m +_3_+_K_a ml +running _K l +opponent knocked down _8_+_K g + +- VOLDO - +───────────────────────────────────────────────────────────────────────── +_( Spinning Umbrella _a_+_G +_( Centipede Nightmare _b_+_G +_( Bloody Drill _2_3_6_+_b_+_G + +_) BLIND STANCE: BS _2_1_4 + +_* House of Pain _a_+_b_+_K, _8_2_+_a_+_b + +Strings Moves +_a_a_b hhm +_a_b_a hmm +_a_+_b m +_a_K hm +_a_+_K hh +_a_2_+_b l +_b_b mm +_6_+_a h +_6_+_b h +_6^6_+_a_+_b_K mm +_6^6_+_a_+_b_+_G_K mm +_6^6_+_b m +_4_+_a_a hh (BS) +_4_+_a_+_b m +_4_+_b m +_2_+_a_a_a_K lllh +_2_+_a_+_b l +_2_+_a_K lh +_2_+_b_b mm +_2_3_6_+_a ! +^2_3_+_a_+_b h +^2_N_a m +^2_N_b m +^2_N_K m +_1_+_K m +_3_+_a m +_3_+_b m +_3_+_K m +running _a l +running _K l +opponent knocked down ^3_+_a_a_a ggg +on counter _b_b_b_b_b mmmmm + +BLIND STANCE (BS) +Strings Moves +_a_+_G_8_+_b ll +^2_+_a_+_b l + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Hwang Sung Kyung (Ver. I only) (1P side) + - On the Character Select Screen _O_S and + - Put the cursor on Mitsurugi and press _8_2 + - Put the cursor on Taki and press _8_8_2_2 + - Put the cursor on Rock and press _2_8_2_8 + - Press _4 on Rock / _6 on Voldo + +_` Hwang Sung Kyung (Ver. I only) (2P side) + - On the Character Select Screen _O_S and + - Put the cursor on Siegfried and press _8_2 + - Put the cursor on Li Long and press _8_8_2_2 + - Put the cursor on Voldo and press _2_8_2_8 + - Press_4 on Rock / _6 on Voldo + +_` Hwang Sung Kyung and Cervantes de Leon (Ver. II only) + - Unlocked from the start + +- HWANG SUNG KYUNG - +───────────────────────────────────────────────────────────────────────── +_( Sea of Madness _a_+_G +_( Machine Gun Kick _b_+_G + +_* Cross the Styx _a_+_b_+_K, _4_1_2_3_6_+_a_+_b +_* Rising Uppercut _a_+_b_+_K, _4_1_2_3_6_+_b_+_K + +Strings Moves +_a_a_a hhh +_a_a_b hhm +_a_a_2_+_a hhl +_a_+_b mm +_b_b_a_b mmhm +_b_b_a_2_+_a mmhl +_K_K hm +_6_+_a h +_6_+_b m +_6_+_K h +_6^6_+_a_+_b m +_6^6_+_b m +_6^6_+_K_K_K mmm +_4_+_a h +_4_+_b m +_4_+_b_+_K ! +_4_+_K h +_4_6_+_K mm +_2_+_K_b lm +_2_3_6_N_a_b hm +_2_3_6_N_b m +_2_3_6_N_K mh +^2_N_a_b hm +^2_N_b m +^2_N_K mh +_1_+_a l +_1_+_K l +_3_+_a_a_b lhm +_3_+_b m +_3_+_K m +running _K l +opponent knocked down _3_+_K g + +- CERVANTES DE LEON - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Blades _a_+_G +_( Grand Slam Soul Edge _b_+_G + +_* Critical Edge _a_+_b_+_K, _6_2_3_+_a_+_K + +Strings Moves +_a_a_a hhh +_a_a_b hhh +_a_a_2_+_a hhl +_a_+_b h +_b_b_b hhh +_b_b_2_+_a hhl +_K_3_+_K hm +_6_+_a h +_6_+_a_+_b m +_6_+_b_b_b mhh +_6_+_K h +_6^6_+_a_+_b h +_6^6_+_b_+_K m +_6^6_+_b m +_6^6_+_K h +_6_2_3_+_b mm +_4_+_K h +_4_4_+_b m +_2_1_4_+_b m +^2_N_a m +^2_N_b mm +^2_N_K m +_1_+_a l +_1_+_a_+_b ! +_1_+_a_+_K l +_1_+_K l +_3_+_a m +_3_+_a_+_b l +_3_+_b m +_3_+_K m +running _K l +opponent knocked down _2_+_a_+_b g + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 2nd Outfit + - On the Character Select Screen _O_G +$end + +################################################################################################### + +$info=soulclbr,soulclbrab,soulclbrac,soulclbrja2,soulclbrjb,soulclbrjc,soulclbrub,soulclbruc +$cmd +Soul Calibur © 1998 Namco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Horizontal Attack +_b : Vertical Attack +_K : Kick +_G : Guard +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws +_) Command Moves + +_` "~" between 2 buttons + - Press the 2nd button immediately after the 1st button + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - H = High Level Attack/hit opponent knocked down + - M = Mid Level Attack/hit opponent knocked down + - L = Low Level Attack/hit opponent knocked down + - ! = Unblockable Move + - - = No Hit + +_` Positions + - 8W = 8 Way Run + - BK = Back Turned + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) 8 WAY RUN: 8W _?_N_? (same direction) +_) Crawl Forward ^3 +_) Crawl Backward ^1 +_) Sidestep _? +_) Normal Jump _O_G_8 +_) High/Mid Deflects _6_+_G +_) Mid/Low Deflects _3_+_G +_) High/Mid Parries _4_+_G +_) High/Mid Parries _1_+_G +_) Throw Escape when thrown _a (_a_+_G / _K_+_G throw) +_) Throw Escape when thrown _b (_b_+_G / _a_+_b throw) +_) Tech Roll being knocked down _G +_) Get Up knocked down _G +_) Roll Forward knocked down _6 +_) Roll Backward knocked down _4 +_) Roll Out knocked down _2 +_) Roll In knocked down _8 +_) Rising Attack knocked down _a / _b +_) Rising Kick knocked down _K +_) Soul Charge _a_+_b_+_K +_) Spirit Charge _a_+_b_+_K_G + +- KILIK - +───────────────────────────────────────────────────────────────────────── +_( Heavens Monument _a_+_G +_( Light Breeze _b_+_G +_( Cutting Sadness from left side _a_+_G / _b_+_G +_( Summer Gale from right side _a_+_G / _b_+_G +_( Phoenix Pounce from behind _a_+_G / _b_+_G + +_) MONUMENT STANCE: MS _2_3_6 + +Strings Moves +_a_a_b hhm +_a_a_2 hh +_a_a_8 hh +_a_+_b mmmmm +_a_+_K mh +_a~_a_b hhm +_a~_b m +_b_b mm +_b_+_K m (_G to cancel) +_b~_K hm +_K_+_G h +_K~_b hl +_6_+_a_a_a hhh +_6_+_a_+_b mmmmm +_6_+_a_+_K hhhhhh +_6_+_b m +_6_+_b_+_K mm +_6_+_b_2 l +_6_+_K m +_6_+_K~_b mh +_6^6_+_a hh +_6^6_+_b m +_6^6_+_K_K_b mmmm +_4_+_a h +_4_+_a_+_b_b_b mmmmmm +_4_+_b m +_4_+_b_+_K l +_4_+_K m +_4_+_K~_b mm +_4^4_+_a ml +_4^4_+_b l +_4^4_+_K m +_2_1_4_+_b ! +_2_+_a l +_2_+_a_+_b LLLL +_2_+_a_+_K l +_2_+_b m +_2_+_K l +^2_+_a_+_b mmm +^2_1_+_b l +^2_N_a m +^2_N_b m +^2_N_K_b mm +_1_+_a l +_1_+_a_+_b l- +_1_+_a_+_K ll +_1_+_b m +_1_+_b_+_K m (^2 / ^8 to "Knocked Down") +_1_+_K l +_3_+_a_a mh +_3_+_a_+_b l- +_3_+_a_+_K l +_3_+_b_b mm +_3_+_K m +_8_+_a m +_8_+_b m +_8_+_K h +_^_a l +_^_b m +before landing _K l +knocked down _a_+_b m (_G to cancel) +knocked down _a_+_K l + +MONUMENT STANCE (MS) +_) False Statue _2 / _8 + +Strings Moves +_a l +_a_+_b m (_G to cancel) +_a_+_K l +_b m +_b_+_K m (_G to cancel) +_K hh + +8 WAY RUN (8W) +Strings Moves +_6_+_a hh +_6_+_b m +_6_+_K_K_b mmmm +_4_+_a_a ml +_4_+_b l +_4_+_K m +_2_+_a_a ml +_2_+_a_b mh +_2_+_b m +_2_+_K~_a lh +_1_+_a l +_1_+_b m +_1_+_K m +_3_+_a_a mm +_3_+_b m +_3_+_K_K_b mmmm +_8_+_a_a ml +_8_+_a_b mh +_8_+_b m +_8_+_K~_a lh +_7_+_a l +_7_+_b m +_7_+_K m +_9_+_a_a mm +_9_+_b m +_9_+_K_K_b mmmm + +- MAXI - +───────────────────────────────────────────────────────────────────────── +_( Falling Heaven Dragon _a_+_G +_( Lynching _b_+_G +_( Dragon Destroyer from left side _a_+_G / _b_+_G +_( Leaving the Dragon Nest from right side _a_+_G / _b_+_G +_( Parting the Waves from behind _a_+_G / _b_+_G + +_) Side Winder: LI _a_+_K + +Strings Moves +_a_a hh (RC) +_a_+_b mm +_a_+_b^2 m (RC) +_a~_K hm (LO) +_a~_K^4 m +_b_+_K_b_b_b_b mmmmmmmmm (RO) +_K~_b_a ml +_K~_b_K mm +_6_+_a h (RO) +_6_+_b h +_6_+_b~_a_a_b mmm +_6_+_b^4 mmmmm (LI) (_G to cancel) +_6_+_K h +_6^6_+_a h +_6^6_+_b m (BL) (_G to RC) +_6^6_+_b_+_K m +_6^6_+_K h +_4_+_a_b hh +_4_+_a_b~_a_a_b hmmm +_4_+_a_b^4 hmmmmm (LI) (_G to cancel) +_4_+_a_+_b mm +_4_+_b m (LO) +_4_+_b_+_K ! (_G to cancel) +_4_+_K h +_4^4_+_a l +_4^4_+_K h +_2_+_a m +_2_+_b m +_2_+_b_+_K_b LL +_2_+_K_b lm (RO) +_2_+_K_K ll +_2_3_6_+_a lllll (BL) +_2_3_6_+_K mmmm +^2_+_a_+_b m (RC) +^2_3_+_a_a_a lll (RO) +^2_N_a m +^2_N_a_+_b m (RC) +^2_N_b m (LI) +^2_N_K_K mh +_1_+_a l +_1_+_b m +_1_+_K l +_3_+_a m +_3_+_a_+_K lh +_3_+_b m +_3_+_b_+_K l +_3_+_K m +_8_+_a h +_8_+_b m +_8_+_K m +_^_b m (LO) +before landing _a l (RC) +before landing _b l (RO) +before landing _K m + +PURE SOUL RIGHT OUTER (RO) +_) Pure Soul Loop: LO _a_+_K + +Strings Moves +_a_K hm +_b_b mm (RC) +_K_a ml +_K_K mm + +PURE SOUL BEHIND LOWER (BL) +_) Pure Soul Loop: RC ^6 + +Strings Moves +_a h +_b m +_K_K lh + +PURE SOUL RIGHT CROSS (RC) +_) Pure Soul Loop: BL ^4 + +Strings Moves +_a mm +_b mmmm +_K_K lm + +PURE SOUL LEFT OUTER (LO) +Strings Moves +_a_K lm +_b_K mh (RC) +_K l + +PURE SOUL LEFT INNER (LI) +Strings Moves +_a h +_a~_a h (RC) +_K m + +8 WAY RUN (8W) +Strings Moves +_a_+_K llll (BL) +_6_+_a h +_6_+_a_+_b mm +_6_+_b m (BL) (_G to RC) +_6_+_b_+_K m +_6_+_K l +_4_+_a l +_4_+_a_+_b mm +_4_+_a_+_K ! (_G to cancel) +_4_+_b m (LO) +_4_+_K h +_2_+_a_+_b mm +_2_+_b h (LO) +_2_+_b_+_K mmmm +_2_+_b~_a_a_b mmm +_2_+_b_4 mmmm (LI) (_G to cancel) +_1_+_a l +_1_+_a_+_b mm +_1_+_b mmmm +_1_+_b_+_K mmmm +_1_+_K h +_3_+_a h +_3_+_a_+_b mm +_3_+_b m (BL) (_G to RC) +_3_+_b_+_K m +_3_+_K m +_8_+_a_+_b mm +_8_+_b h (LO) +_8_+_b_+_K mmmm +_8_+_b~_a_a_b mmm +_8_+_b_4 mmmm (LI) (_G to cancel) +_7_+_a l +_7_+_a_+_b mm +_7_+_b mmmm +_7_+_b_+_K mmmm +_7_+_K h +_9_+_a h +_9_+_a_+_b mm +_9_+_b m (BL) (_G to RC) +_9_+_b_+_K m +_9_+_K m + +- ARTHUR / MITSURUGI HEISHIRO - +───────────────────────────────────────────────────────────────────────── +_( Sea of Madness _a_+_G +_( Pulling Ivy _b_+_G +_( Gate of Hell from left side _a_+_G / _b_+_G +_( 8th Bill of Punishment from right side _a_+_G / _b_+_G +_( Divine Gift from behind _a_+_G / _b_+_G + +_) MIST STANCE: MS _6_+_a_+_b +_) RELIC STANCE: RS _4_+_a_+_b + +Strings Moves +_a_a hh +_a_+_b mm +_a_+_K m +_a_+_K^6 m +_b_b mm (^6 to MS) +_b_+_K m +_b~_a m +_b_6 h +_K~_b mm +_6_+_a h +_6_+_b m +_6_+_b_2 l +_6_+_b_8 h +_6_+_K h +_6_3_2_1_4_+_a_a -! +_6_3_2_1_4_+_O_a h +_6_3_2_1_4_+_b_b -! +_6^6_+_a m +_6^6_+_a_+_b m (_G to cancel) +_6^6_+_b_b mm +_6^6_+_O_b m (RS) +_6^6_+_K m +_4_+_a m (^6 to MS) +_4_+_b m (^6 to MS) +_4_+_b_+_K h +_4_+_K_b mm +_4^4_+_a m (_O_a to RS) +_4^4_+_b_b mm +_2_+_a m +_2_+_a_+_b m +_2_+_K_b lm (^6 to MS) +_2_3_6_+_b m +_2_3_6_+_O_b m +^2_1_+_a_+_b l +^2_1_+_b_b mm +^2_3_+_b m +^2_N_a m +^2_N_b m +^2_N_K m +_1_+_a_b lm +_1_+_b m +_1_+_K l +_3_+_a m +_3_+_b m +_3_+_b_+_K m +_3_+_K m +_8_+_a h +_8_+_a_+_b m +_8_+_b m +_8_+_K m +_^_b m +_^_K l +before landing _a l + +MIST STANCE (MS) +_) Mist Dash _4 / _6 +_) Mist Walk ^4 / ^6 +_) Mist Hop ^8 +_) RELIC STANCE: RS _b_+_K + +Strings Moves +_a_a_a hhh +_a_+_b m +_b m +_b^6 m +_K l + +RELIC STANCE (RS) +_) Relic Dash _4 / _6 +_) Relic Walk ^4 / ^6 +_) MIST STANCE: MS _b_+_K + +Strings Moves +_a h (RS) +_O_a h +_O_a_+_b ! +_b m (RS) +_O_b m +_K l (RS) +_O_K l +as reversal _G mmm (RS) +as reversal _O_G mmm + +8 WAY RUN (8W) +_) MIST STANCE: MS _a~_b +_) RELIC STANCE: RS _b~_a + +Strings Moves +_a_+_b m (_G to cancel) +_b_+_K m +_6_+_a m +_6_+_b_b mm (_O_b to RS) +_6_+_K m +_4_+_b_b mm +_4_+_K_b mm +_2_+_b m +_2_+_K h +_1_+_a l +_1_+_b_a_b mhm (_G to cancel) +_1_+_K_b mm +_3_+_a m +_3_+_b_b mm (_O_b to RS) +_3_+_K m +_8_+_b m +_8_+_K h +_7_+_a l +_7_+_b_a_b mhm (_G to cancel) +_7_+_K_b mm +_9_+_a m +_9_+_b_b mm (_O_b to RS) +_9_+_K m + +- NIGHTMARE - +───────────────────────────────────────────────────────────────────────── +_( Hilt Impact _a_+_G +_( Nightmare Slasher _b_+_G +_( Flap Jack ^2_+_a_+_G / _b_+_G +_( Calamity Fall from left side _a_+_G / _b_+_G +_( Unholy Terror from right side _a_+_G / _b_+_G +_( Witch Hunt from behind _a_+_G / _b_+_G + +_) NIGHT BEHIND STANCE: NB _b_+_K +_) NIGHT LOWER STANCE: NL _6_+_b_+_K +_) NIGHT SIDE STANCE: NS _4_+_b_+_K + +Strings Moves +_a_a_b hhm +_a_+_K_a_a_b hhhm (_O_b to NL) +_a_+_K_a_a_2_+_a hhll +_a_+_K_K hm +_a_2_+_a_a hll +_b_b mm +_b~_G_b ml (_O_b to NB) +_b~_G_K mm +_b_6 m +_b_4 m +_b_2_+_a ml (^4 to NB) +_6_+_a h (_O_a to NS) +_6_+_b m +_6_+_K h +_6^6_+_a m +_6^6_+_a_+_b m (^2 to "Knocked Down") +_6^6_+_b m +_6^6_+_b_+_K h +_6^6_+_b~_a mm +_6^6_+_K m +_4_+_a h +_4_+_b_b mm +_4^4_+_b_b ml +_2_+_a l +_2_+_b m (_O_b to NL) +_2_3_6_+_b ! (_G to cancel) +_2_3_6_+_K_K_K_K_K_K LLLLLl +_2_3_6_+_O_K l +^2_+_b m (_O_b to NL) +^2_N_a_a ml (^2 to cancel) +^2_N_b m (_O_b to NB) +^2_N_K mm +_1_+_a l +_1_+_b m- +_3_+_a m +_3_+_a_+_b l +_3_+_b m (_O_b to NB) +_3_+_K_K_b mlm +_8_+_a h +_8_+_b h +_8_+_K m +_^_K l +before landing _a l +before landing _b m (_O_b to NB) + +NIGHT BEHIND STANCE (NB) +_) NIGHT LOWER STANCE: NL _6_+_b_+_K +_) NIGHT SIDE STANCE: NS _4_+_b_+_K +_) Side Spin: NB _2 / _8_+_b_+_K + +Strings Moves +_a hm +_O_a h (NS) +_b m +_K_K mh + +NIGHT LOWER STANCE (NL) +_) NIGHT BEHIND STANCE: NB _b_+_K +_) NIGHT SIDE STANCE: NS _4_+_b_+_K + +Strings Moves +_a l +_O_a l (NS) +_a_+_b m +_b l +_O_b l (NS) +_b~_a mm +_K m + +NIGHT SIDE STANCE (NS) +_) NIGHT BEHIND STANCE: NB _b_+_K +_) NIGHT LOWER STANCE: NL _6_+_b_+_K + +Strings Moves +_a_a lh +_a_2_+_a ll +_b m +_O_b m (NB) +_b~_a m +_K h + +8 WAY RUN (8W) +_) NIGHT SIDE STANCE: NS _4_+_b_+_K + +Strings Moves +_6_+_a h +_6_+_b m +_6_+_b_+_K h +_6_+_b~_a mm +_6_+_K l +_4_+_a h +_4_+_b_b ml (_O_b to NL) +_4_+_K m +_2_+_a m +_2_+_b_b_b mml (_O_b to NB) +_2_+_b_b_K mmm +_2_+_b_+_K_6_+_b -m +_2_+_b~_G_b ml (_O_b to NB) +_2_+_b~_G_K mm +_2_+_b_2_+_a ml (^4 to NB) +_2_+_K_a_a_b hhhm (_O_b to NL) +_2_+_K_a_a_2_+_a hhll +_2_+_K_K hm +_1_+_a h +_1_+_b l +_1_+_b_+_K_6_+_b -m +_1_+_K m +_3_+_a m +_3_+_b m (_O_b to NB) +_3_+_b_+_K_6_+_b -m +_3_+_K m +_8_+_a m +_8_+_b_b_b mml (_O_b to NB) +_8_+_b_b_K mmm +_8_+_b_+_K_6_+_b -m +_8_+_b~_G_b ml (_O_b to NB) +_8_+_b~_G_K mm +_8_+_b_2_+_a ml (^4 to NB) +_8_+_K_a_a_b hhhm (_O_b to NL) +_8_+_K_a_a_2_+_a hhll +_8_+_K_K hm +_7_+_a h +_7_+_b l +_7_+_b_+_K_6_+_b -m +_7_+_K m +_9_+_a m +_9_+_b m (_O_b to NB) +_9_+_b_+_K_6_+_b -m +_9_+_K m + +- SOPHITIA ALEXANDER - +───────────────────────────────────────────────────────────────────────── +_( Widow Maker _a_+_G +_( Heaven _b_+_G +_( ^!Heaven to Hell _2_+_b +_( Heaven's Writing _6^6_+_a_+_G +_( Round Knocker from left side _a_+_G / _b_+_G +_( Broken Promise from right side _a_+_G / _b_+_G +_( Bottoms Up from behind _a_+_G / _b_+_G + +_) Twin Angel Step Alpha _2_3_6_2^3 + +Strings Moves +_a_a hh +_a_K hl +_a_+_K h +_a_+_K_K m +_b~_a_a_a_a LLLL +_b_b mm +_b_K mh +_b_+_K_b mm +_b_+_K_b~_a_a_a_K mmmm +_K_K hm +_6_+_a_b hm +_6_+_b m +_6^6_+_a m +_6^6_+_b m +_6^6_+_b_+_K_a_b mhm +_6^6_+_K m +_4_+_a_a_a hlm +_4_+_a_b hm +_4_+_b m +_4^4_+_a m +_4^4_+_b m +_4^4_+_b_+_K m +_4^4_+_b~_a ! (_G to cancel) +_4^4_+_K m +_2_+_a m +_2_+_b_b mm +_2_+_b_b~_a_a_a_K mmmm +_2_+_K l +_2_3_6_+_a_a ml +_2_3_6_+_b m +_2_3_6_+_b~_a_a_a_K mmm +_2_3_6_2_N_a_a ml +_2_3_6_2_N_b_a_b mhm +_2_3_6_2_N_K m +_2_3_6_2_3_6_+_b m +^2_3_+_b_b mm +^2_3_+_b_b~_a_a_a_K mmmm +^2_N_a m +^2_N_a_+_b m +^2_N_b m +^2_N_b_+_K m +^2_N_K m +_1_+_a_a lm +_1_+_b m +_1_+_K l +_3_+_a m +_3_+_a_+_b m +_3_+_b m +_3_+_K m +_8_+_a h +_8_+_a_+_b m +_8_+_O_a_+_b ! +_8_+_b m +_9_+_K_a_b mlm +_9_+_K_b mm +_9_+_K_K mm +_^_a l +_^_K m +before landing _b m + +8 WAY RUN (8W) +Strings Moves +_a_+_b m +_a_+_K h +_a_+_K_K m +_6_+_a m +_6_+_b m +_6_+_b_+_K_a_b mhm +_6_+_K l +_4_+_a m +_4_+_b m +_4_+_K m +_2_+_a h +_2_+_b m +_2_+_K m +_1_+_a_a lm +_1_+_b m +_1_+_K h +_1_+_K_K m +_3_+_a m +_3_+_b m +_3_+_K m +_8_+_a h +_8_+_b m +_8_+_K m +_7_+_a_a lm +_7_+_K h +_7_+_K_K m +_9_+_a m +_9_+_b m +_9_+_K m +_?_+_b_+_K m + +- TAKI - +───────────────────────────────────────────────────────────────────────── +_( Return of the Sun _a_+_G +_( Departure in Fire _b_+_G +_( Crossing the Cliff _6^6_+_b_+_G +_( Cellar Drop from left side _a_+_G / _b_+_G +_( Jute Burial from right side _a_+_G / _b_+_G +_( Dropping the Bottle from behind _a_+_G / _b_+_G + +_) Stalker _a_+_b +_) Stalker Lower _2_+_a_+_b +_) Stalker Upper _8_+_a_+_b +_) Wind Roll Front: WR _b_+_K +_) Wind Roll Inner: WR _2_+_b_+_K +_) Wind Roll Outer: WR _8_+_b_+_K + +Strings Moves +_a_a_a hhm +_a_a_6_+_a hhm +_a_b_b hmm (^1 to PS) +_a_b_K hmh +_a_b_4_+_b_+_K hml +_a_b_4_+_b_+_K_a hmh +_a_+_K mm +_a_6 mm +_b_a^1 mh (PS) +_b_a_a mhl +_b_a_a_+_b mh +_b_a_K mhh +_b_a_2_+_a_+_b mh +_b_a_8_+_a_+_b mh +_b_b_b mmm (^1 to PS) +_b_b_6_+_K mhm +_b_K_a mhh +_K_K_K hhh +_K_K_2_+_K hhl +_O_G_K_K_K hlh +_6_+_a h +_6_+_b m +_6_+_K_a mh +_6_+_a_+_K mm +_6^6_+_a^1 h (PS) +_6^6_+_a_b_b_b hmmm +_6^6_+_b m +_6^6_+_K mm +_4_+_a l (PS) +_4_+_a_+_K mm +_4_+_b m (PS) +_4_+_b_+_K l +_4_+_b_+_K_a h +_4_+_K_K hl +_4^4_+_a h +_4^4_+_b m +_4^4_+_K_K mm +_4_1_2_3_6_+_b ! (_G to cancel) +_2_+_a_K ll +_2_+_a_+_K m +_2_N_a_+_K_a hhm (_b_+_K to WR) +_2_+_b_a mh +_2_+_K_K lm +^2_+_a_+_K_K lm +^2_1_+_a_+_b m +^2_3_+_K^1 l (PS) +^2_N_a_a_a mhm +^2_N_b_b ml +^2_N_b_a_+_b m +^2_N_b_2_+_a_+_b m +^2_N_b_8_+_a_+_b m +^2_N_K m +_1_+_a l +_1_+_b m +_1_+_K l +_3_+_a m +_3_+_b m +_3_+_K_K_K mmm (_b_+_K to WR) +_8_+_a m +_8_+_b m +_8_N_a_+_K_a hhm (_b_+_K to WR) +before landing _a l +before landing _b_b ml +before landing _K_K_K mmm (_b_+_K to WR) + +WIND ROLL STANCE (WR) +Strings Moves +_a h +_b_b_b mmm +_b_K_b mmm + +POSSESSION STANCE (PS) +_) Possession Rush _6 + +Strings Moves +_a m +_a_+_b ! +_b m +_K m +_4_+_a h +_2_+_K l +_8_+_K_a mmm +_7_+_K_a mmm +_9_+_K_a mmm + +8 WAY RUN (8W) +_) Stalker _a_+_b +_) POSSESSION STANCE: PS _a_+_K +_) WIND ROLL STANCE: WR _b_+_K + +Strings Moves +_6_+_a_b_b_b hmmm +_6_+_b m +_6_+_K l +_4_+_a h +_4_+_b m +_4_+_K_K mm +_2_+_a m +_2_+_b m +_2_+_b~_a m +_2_+_K_a hhm +_1_+_a h +_1_+_b m +_1_+_K_K hl +_3_+_a_b_b_b hmmm +_3_+_b m +_3_+_K m +_8_+_a m +_8_+_b m +_8_+_b~_a m +_8_+_K_a hhm +_7_+_a h +_7_+_b m +_7_+_K_K hl +_9_+_a_b_b_b hmmm +_9_+_b m +_9_+_K m + +- IVY - +───────────────────────────────────────────────────────────────────────── +_( Primal Dominance _a_+_G +_( Dominion Throw _b_+_G +_( Summon Suffering _3_7_6_2_3_1_+_a_+_b +_( Guiding Huntress from left side _a_+_G / _b_+_G +_( Sunset Cradle from right side _a_+_G / _b_+_G +_( Sweet Dominance from behind _a_+_G / _b_+_G + +Strings Moves +_a_a hh +_O_a hh (WS) +_b_b mm +_O_b mm +_b_6_+_b mh (_O_b to WS) +_6_+_a m +_6_+_a_+_b mm +_6_+_b m +_6_+_O_b^2 mm +_6_+_O_b^8 mm +_6_+_O_b_8_+_K hl +_6_+_K m +_6^6_+_a h +_6^6_+_b m +_6^6_+_b_+_K m +_6^6_+_O_b_+_K m +_6^6_+_K h +_6_2_3_+_a_+_K ! (_G to cancel) +_4_+_a h +_4_+_b h +_4_+_b_+_K ! (_G to cancel) +_4_+_b~_a_b mmmm +_4_+_K m +_4^4_+_a_+_b m +_4^4_+_O_a_+_b ! +_4^4_+_b m +_4^4_+_b_+_K m +_4^4_+_O_b_+_K ! +_4^4_+_K m +_2_+_a_+_b m +_2_+_a_+_K l +_2_+_b_+_K m +_2_1_4_+_b mm +^2_1_+_b m +^2_3_+_a_+_b l +^2_3_+_O_a_+_b ! +^2_3_+_b l (_O_b to WS) +^2_3_+_K m +^2_N_a m +^2_N_a_+_b_a mhhh +^2_N_b m +^2_N_b_+_K mm +^2_N_K m +_1_+_a_+_b l +_1_+_b l +_1_+_O_b lm +_1_+_b_+_K m +_1_+_K m +_3_+_a m +_3_+_a_+_b l +_3_+_O_a_+_b ! +_3_+_a_+_K l +_3_+_b m +_3_+_b_+_K m +_3_+_K m +_8_+_a m +_8_+_b m +_8_+_K m +_9_+_a_+_b_a ml +_^_b m +_^_K h +before landing _a l +before landing _b m + +WHIP STANCE (WS) +_) Punishment Change: SS _2_3_6 + +SWORD STANCE (SS) +_) Punishment Change: WS _2_1_4 + +8 WAY RUN (8W) +Strings Moves +_6_+_a h +_6_+_b m +_6_+_b_+_K m +_6_+_K l +_4_+_a h +_4_+_b m +_4_+_b_+_K m +_4_+_O_b_+_K ! +_4_+_K m +_2_+_a m +_2_+_b m +_2_+_K l +_1_+_a l (SS) +_1_+_b m +_1_+_K m +_3_+_a h +_3_+_b l +_3_+_O_b lm +_3_+_K m +_8_+_a m +_8_+_b m +_8_+_K l +_7_+_a l (SS) +_7_+_b m +_7_+_K m +_9_+_a h +_9_+_b l +_9_+_O_b lm +_9_+_K m + +- ASTAROTH - +───────────────────────────────────────────────────────────────────────── +_( Malestrom Drive _a_+_G +_( Colossus _b_+_G +_( Titan Bomb _b_+_G^6 +_( Flight of the Wicked _b_+_G^4 +_( Posedion Tide _2_1_4_+_a +_( Drop of Lava crouching opponent _2_+_a_+_G +_( Beat Down from left side _a_+_G / _b_+_G +_( On Silent Wings from right side _a_+_G / _b_+_G +_( The Rack from behind _a_+_G / _b_+_G + +Strings Moves +_a_a hh +_a_O_a h! +_a_b hm +_a_+_b m +_b_a mm +_b_b_6 mm +_b_+_K h +_b_6 m +_b_4_+_a mm +_6_+_a_b hm +_6_+_a_O_b h! +_6_+_b m +_6_+_b_+_K h +_6_+_K m +_6^6_+_a_b mm +_6^6_+_b m +_6^6_+_K m +_4_+_a h +_4_+_a_+_b m +_4_+_O_a_+_b ! +_4_+_b m +^4_+_b m +_4_+_K m +_4^4_+_a h +_4^4_+_b m +_4^4_+_O_b ! +_4^4_+_K m +_2_+_a l +_2_+_b m +_2_+_O_b ! +_2_+_K l +_2_1_4_+_a_a_a_a_a mmmmm +_2_3_6_+_b_+_K ! (_G to cancel) +^2_N_a h +^2_N_b m +^2_N_K_a ml +_1_+_a l +_1_+_b l +_1_+_K l +_3_+_a h +_3_+_O_a ! +_3_+_a_+_b h +_3_+_O_a_+_b ! +_3_+_b m +_3_+_O_b ! +_3_+_b_+_K l +_3_+_K_a mh +_3_+_K_O_a mm +_8_+_a h +_8_+_b m +_8_+_K m +_^_K l +before landing _a l +before landing _b m + +BACK TURNED (BK) +Strings Moves +_b_+_K m + +8 WAY RUN (8W) +Strings Moves +_6_+_a m +_6_+_b h +_6_+_K l +_4_+_a m +_4_+_b m +_4_+_O_b ! +_4_+_K m +_2_+_a_+_b h +_2_+_O_a_+_b ! +_2_+_a_a mm +_2_+_b m +_2_+_K m +_1_+_a l +_1_+_O_a l +_1_+_a_+_b h +_1_+_O_a_+_b ! +_1_+_b m +_1_+_O_b ! +_1_+_K m +_3_+_a m +_3_+_a_+_b h +_3_+_O_a_+_b ! +_3_+_b m +_3_+_K m +_8_+_a_+_b h +_8_+_O_a_+_b ! +_8_+_a_a mm +_8_+_b m +_8_+_K m +_7_+_a_+_b h +_7_+_O_a_+_b ! +_7_+_a l +_7_+_b m +_7_+_O_b ! +_7_+_K m +_9_+_a_+_b h +_9_+_O_a_+_b ! +_9_+_a m +_9_+_b m +_9_+_K m + +- VOLDO - +───────────────────────────────────────────────────────────────────────── +_( Spinning Umbrella _a_+_G +_( Centipede Nightmare _b_+_G +_( Bloody Drill _K_+_G +_( Fools Inquest from left side _a_+_G / _b_+_G +_( Bush Wacker from right side _a_+_G / _b_+_G +_( Sadistic Spider from behind _a_+_G / _b_+_G + +_) Super Freak _b_+_K +_) Super Freak Inner _2_+_b_+_K +_) Super Freak Outer _8_+_b_+_K +_) BLIND STANCE: BS _2_1_4 +_) CALISTRO RUSH STANCE: CR _2_3_6 +_) RAT CHASER STANCE: RC ^2_3_2_1 +_) MANTIS CRAWL STANCE: MC knocked down _a_+_K + +Strings Moves +_a_a hh +_a_b_a hmm (^4 to BS) +_a_+_b m +_a_K hm +_a_+_K mm +_O_a_+_K ! +_b_b mm +_b~_a lll +_6_+_a h (BS) +_6_+_a_+_b m (BS) +_6_+_b h +_6^6_+_a h +_6^6_+_a_+_b mm +_6^6_+_a_+_b_+_G_K mh +_6^6_+_b m +_6^6_+_K m (BS) +_4_+_a_a hh (BS) +_4_+_a_+_b m +_4_+_a_+_K ! (_G to cancel) +_4_+_b_a mm +_4_+_O_b ! +_4_+_O_b_K m +_4^4_+_a m +_2_+_a_a_a_K lllhm +_2_+_a_+_b l +_2_+_a_K lhm +_2_+_a_+_K m (MC) +_2_+_b_b mm +_2_+_K l +^2_3_+_a_+_b h +^2_3_+_O_a_+_b ! +^2_3_+_b m (BS) +^2_N_a m +^2_N_b_b mm +^2_N_O_b_b mm (MC) +^2_N_K m (BS) +_1_+_a m +_1_+_b_K_K mmh +_1_+_K l +_3_+_a m +_3_+_a_+_K m (MC) +_3_+_b_b mm +_3_+_K m +_8_+_a h +_8_+_b m +_8_+_K h +before landing _a l +before landing _b m +before landing _K l + +CALISTRO RUSH STANCE (CR) +_( Life Sucker: BS _a_+_G + +Strings Moves +_a_a hm +_a_+_b l +_a_4_+_a hm (BS) +_a_3_+_a hm +_b_b_b mmm +_b_+_K m +_K l (to "Knocked Down") + +BLIND STANCE (BS) +_( Blind Ownership _b_+_G + +Strings Moves +_a h +_a_+_b mm (BS) +_a_+_b_O_G mmm (MC) +_a_+_b^2 mml +_a_+_K mm +_b m +_K h +_6_+_a m +_6_+_b h +_6^6_+_a m +_6^6_+_b m +_6^6_+_b~_a m +_4_+_a_b hm (BS) +_4_+_b_b mm +^4_+_b_b mm (BS) +_4_+_K h +^2_+_a_+_b l (BS) +_2_+_a_+_K m (MC) +_2_+_K l (to "Knocked Down") +_1_+_K m + +MANTIS CRAWL STANCE (MC) +Strings Moves +_a m (BS) +_b l (BS) +_K m (BS) +_6^6 l (MC) + +RAT CHASER STANCE (RC) +_) Rat Retreat ^1 + +Strings Moves +_K h + +8 WAY RUN (8W) +_) CALISTRO RUSH STANCE: CR _b_+_K + +Strings Moves +_6_+_a h +_6_+_a_+_b mm +_6_+_a_+_b_K mm +_6_+_b m +_6_+_K l +_4_+_a m +_4_+_b_a mm (BS) +_4_+_O_b ! +_4_+_K m (to "Knocked Down") +_2_+_a_+_b mm +_2_+_a_+_b_K mm +_2_+_a m +_2_+_b mm +_2_+_K l +_3_+_a h +_3_+_K h +_1_+_a m +_1_+_b m +_1_+_O_b mmm +_1_+_K m (BS) +_3_+_a_+_b mm +_3_+_a_+_b_K mm +_3_+_b m +_8_+_a_+_b mm +_8_+_a_+_b_K mm +_8_+_a_+_b mm +_8_+_a_+_b_K mm +_8_+_a m +_8_+_b mm +_8_+_K l +_7_+_a m +_7_+_b m +_7_+_O_b mmm +_7_+_K m (BS) +_9_+_a_+_b mm +_9_+_a_+_b_K mm +_9_+_a h +_9_+_b m +_9_+_K h + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Hwang Sung Kyung is unlocked after 21 Days (Unlocked from the start on World Version) + - Xianghua is unlocked after 21 Days (Unlocked from the start on US/JP Version) + - Yoshimitsu is unlocked after 42 Days + - Lizard Man is unlocked after 63 Days + - Siegfried Schtauffen is unlocked after 84 Days + - Rock Adams is unlocked after 105 Days + - Seung Mina is unlocked after 126 Days + - Edge Master is unlocked after 126 Days + +- HWANG SUNG KYUNG - +───────────────────────────────────────────────────────────────────────── +_( Falcon Dive Kick _a_+_G +_( Machine Gun Kick _b_+_G +_( Blue Thunder Punishment from left side _a_+_G / _b_+_G +_( Fierce Flame Divide from right side _a_+_G / _b_+_G +_( Life Extinguish from behind _a_+_G / _b_+_G + +_) Snow Storm _6_+_b_+_K +_) Fog Storm _4^4_+_b_+_K + +Strings Moves +_a_a_b hhm +_a_+_b mm +_a_+_K hh +_a~_b m +_a~_K_b mml +_a~_K_K mmm +_b_b mm +_b~_a m +_b~_K mm +_K~_b_b mm +_6_+_a h +_6_+_a_+_b mm +_6_+_b_a hm +_6_+_b_b hl +_6_+_K_K hm +_6^6_+_a h +_6^6_+_a_+_b m +_6^6_+_b_b mm +_6^6_+_K_K_K mmh +_4_+_a m +_4_+_a_+_b mm +_4_+_b_b_b mmh +_4_+_b_+_K ! (_G to cancel) +_4_+_K h +_4^4_+_a m +_4^4_+_b m +_4^4_+_K_K hl +_2_+_a m +_2_+_a_+_K_K ll +_2_+_b m +_2_+_b_+_K m +_2_+_K l +_2_+_K_K m +^2_3_+_b m +^2_3_+_b_b l +^2_N_a m +^2_N_a_+_b m +^2_N_b mm +^2_N_b~_a l +^2_N_K m +_1_+_a l +_1_+_b l +_1_+_b_+_K m +_1_+_K l +_1_+_K~_a_a_b mmml +_1_+_K~_a_a_K mmmm +_3_+_a_a_b lhm +_3_+_a_+_b m +_3_+_b m +_3_+_b_+_K m +_3_+_K m +_8_+_a h +_8_+_b m +_8_+_K m +before landing _a l +before landing _b mm +before landing _K l + +8 WAY RUN (8W) +_) Wind Storm _?_+_b_+_K +_) Fog Storm _4_+_b_+_K + +Strings Moves +_6_+_a h +_6_+_a_+_b m +_6_+_b_b mm +_6_+_K l +_4_+_a m +_4_+_b m +_4_+_K_K hl +_2_+_a mm +_2_+_b m +_2_+_K h +_1_+_a l +_1_+_b m +_1_+_K m +_3_+_a m +_3_+_b mmm +_3_+_K l +_3_+_K~_a_a_b mmml +_3_+_K~_a_a_K mmmm +_8_+_a mm +_8_+_b m +_8_+_K h +_7_+_a l +_7_+_b m +_7_+_K m +_9_+_a m +_9_+_b mmm +_9_+_K l +_9_+_K~_a_a_b mmml +_9_+_K~_a_a_K mmmm + +- XIANGHUA - +───────────────────────────────────────────────────────────────────────── +_( Yuen Chuei Shaur _a_+_G +_( Long Ling Sheang _b_+_G +_( Tien E Sheang from left side _a_+_G / _b_+_G +_( Yng Dyi Yann from right side _a_+_G / _b_+_G +_( Yuh Luen Shaur from behind _a_+_G / _b_+_G + +Strings Moves +_a_a_b hhm +_a_a_4_+_b_b hhmmm (_G to cancel) +_a_a_4_+_b_b_b hhmmh +_a_a_2 hh +_a_a_8 hh +_a_+_b mm +_a_+_K_b_+_K -m +_a~_b m +_a~_K_b mml +_a~_K_K mmm +_b_b mm +_b~_a m +_b~_K mm +_K~_b_b mm +_6_+_a h +_6_+_a_+_b mm +_6_+_b_a hm +_6_+_b_b hl +_6_+_K h +_6^6_+_a h +_6^6_+_a_+_b m +_6^6_+_b_b mm +_6^6_+_b_+_K m +_6^6_+_K m +_4_+_a m +_4_+_a_+_b mm +_4_+_b_b_b mmh +_4_+_b_+_K ! (_G to cancel) +_4_+_K h +_4^4_+_a m +_4^4_+_O_a mm +_4^4_+_b m +_4^4_+_b_+_K m +_4^4_+_K m +_2_+_a m +_2_+_a_+_b l +_2_+_a_+_K_K ll +_2_+_b_+_K m +_2_+_K l +^2_3_+_b m +^2_3_+_b_b l +^2_N_a_a mm +^2_N_a_+_b_b lhh +^2_N_a_+_b_2_+_b lhl +^2_N_b mm +^2_N_b~_K l +^2_N_K m +_1_+_a l +_1_+_b_a ml +_1_+_b_+_K m +_1_+_K l +_1_+_K~_a_a_b mmml +_1_+_K~_a_a_K mmmm +_3_+_a l +_3_+_a_+_b m +_3_+_b m +_3_+_b_+_K m +_3_+_K m +_8_+_a m +_8_+_K m +_^_a l +_^_b mm +before landing _K l + +8 WAY RUN (8W) +Strings Moves +_a_+_K_b_+_K -m +_6_+_a h +_6_+_a_+_b m +_6_+_b_b hm +_6_+_b_+_K m +_6_+_K l +_4_+_a m +_4_+_O_a mm +_4_+_b m +_4_+_b_+_K m +_4_+_K m +_2_+_a mm +_2_+_a_+_b h +_2_+_b m +_2_+_b_+_K m +_2_+_K m +_1_+_a h +_1_+_a_+_b h +_1_+_b m +_1_+_b_+_K m +_1_+_K m +_3_+_a m +_3_+_a_+_b h +_3_+_b mmm +_3_+_b_+_K m +_3_+_K l +_3_+_K~_a_a_b mmml +_3_+_K~_a_a_K mmmm +_8_+_a mm +_8_+_a_+_b h +_8_+_b m +_8_+_b_+_K m +_8_+_K m +_7_+_a h +_7_+_a_+_b h +_7_+_b m +_7_+_b_+_K m +_7_+_K m +_9_+_a m +_9_+_a_+_b h +_9_+_b mmm +_9_+_b_+_K m +_9_+_K l +_9_+_K~_a_a_b mmml +_9_+_K~_a_a_K mmmm + +- YOSHIMITSU - +───────────────────────────────────────────────────────────────────────── +_( Jaw Smash _a_+_G +_( Jumping Body Slam _b_+_G +_( Rainbow Drop _2_1_4_+_a_+_b +_( Elegant Storm from left side _a_+_G / _b_+_G +_( Manji Ninjitsu Blend from right side _a_+_G / _b_+_G +_( Tornado Drop from behind _a_+_G / _b_+_G + +_) Crying Spirit Sword to Sword Pongo: SPS _6^6_+_a_+_b_G^8 +_) Fake Turning Suicide: BK _6^6_+_a_+_K +_) Spinning Evade _4_+_b_+_K_b_b_b_b_b_b + +Strings Moves +_a_a hh +_b_b mm +_b~_a m +_6_+_a h +_6_+_a_+_b h +_6_+_b m +_6_+_b_+_K_b_b_b mmmm +_6_+_b_2 l +_6_+_b_8 h +_6_+_K_K hh +_6^6_+_a m +_6^6_+_a_+_b m +_6^6_+_a_+_b_G_b l +_6^6_+_O_a_+_K ! +_6^6_+_b m +_6^6_+_b_+_K_a_+_b_K mhm +_6^6_+_b_+_K_O_a_+_b mh! +_6^6_+_b_+_K_O_a_+_b^2 mh!! +_6^6_+_b_+_K_O_a_+_b^4 mh!! +_6^6_+_K m +_4_+_a_a_a_a_a hhhhh +_4_+_K_b mm +_4_+_K_O_b m! +_4^4_+_a m +_4^4_+_b ! (_G to cancel) +_4^4_+_b~_a m +_4^4_+_b~_a_G m +_2_+_a m +_2_+_a_+_b_b mm +_2_+_a_+_K ! +_2_+_b m +_2_+_K l +_2_3_6_+_b ! +^2_+_b~_a m +^2_1_+_K_K_K_K_K lllll +^2_1_4_+_a l +^2_3_+_b m +^2_3_+_K l +^2_N_a m +^2_N_b m +^2_N_K m +_1_+_a_a_a_a_a mmmmm +_1_+_b m +_1_+_O_b ! +_1_+_K m +_3_+_a m +_3_+_b m +_3_+_b_+_K m +_3_+_K m +_8_+_a h +_8_+_b m +_8_+_K m +_9_+_a_+_b ! +_9_+_a_+_b^2 !! +_9_+_a_+_b^4 !! +_9_+_b_+_K m +_^_a l +_^_K m +before landing _b m +before landing _K m + +SWORD POGO STANCE (SPS) +_) SIT STANCE: SIT _b_+_K + +Strings Moves +_K m +_6_6 lll +_8 ! +_7 ! +_9 ! + +SIT STANCE (SIT) +_) Gain Life _N +_) Teleport _4 / _6 + +8 WAY RUN (8W) +_) Crying Spirit Sword to Sword Pongo: SPS _a_+_b_G^8 +_) Ninja Sun Flare to Sit Down: SIT _?_+_b_+_K_2 +_) Ninja Sun Flare to Sword Pongo: SPS _?_+_b_+_K_8 + +Strings Moves +_a_+_b m +_a_+_b_G_b l +_b_+_K m +_6_+_a m +_6_+_b_b m +_6_+_b_+_K_a_+_b_K mhm +_6_+_b_+_K_O_a_+_b mh! +_6_+_b_+_K_O_a_+_b^2 mh!! +_6_+_b_+_K_O_a_+_b^4 mh!! +_6_+_K l +_4_+_a m +_4_+_b ! (_G to cancel) +_4_+_K_b mm +_4_+_K_O_b m! +_2_+_b m +_2_+_K h +_1_+_a l +_1_+_b_a_b mhm (_G to cancel) +_1_+_K_b mm +_1_+_K_O_b m! +_3_+_a m +_3_+_b_b m +_3_+_b_+_K_a_+_b_K mhm +_3_+_b_+_K_O_a_+_b mh! +_3_+_b_+_K_O_a_+_b^2 mh!! +_3_+_b_+_K_O_a_+_b^4 mh!! +_3_+_K m +_8_+_b m +_8_+_K h +_7_+_a l +_7_+_b_a_b mhm (_G to cancel) +_7_+_K_b mm +_7_+_K_O_b m! +_9_+_a m +_9_+_b_b m +_9_+_b_+_K_a_+_b_K mhm +_9_+_b_+_K_O_a_+_b mh! +_9_+_b_+_K_O_a_+_b^2 mh!! +_9_+_b_+_K_O_a_+_b^4 mh!! +_9_+_K m + +- LIZARD MAN - +───────────────────────────────────────────────────────────────────────── +_( Meze Sadistic Rush Lift _a_+_G +_( Meze Sataba Storm _b_+_G +_( Meze Retile Rumble _2_1_4_+_b_+_K +_( Meze Scale Brusher from left side _a_+_G / _b_+_G +_( Meze Sand Tomb from right side _a_+_G / _b_+_G +_( Meze Sand Bomb from behind _a_+_G / _b_+_G + +Strings Moves +_a_a hh +_a_K hl +_a_+_K h +_a_+_K_K m +_b_b mm +_b_K mh +_b_+_K_b mm +_b~_a_b_b_b_b LLLLM +_b~_a_6_+_b LM +_K_K hm +_6_+_a_b hm +_6_+_b m +_6^6_+_a m +_6^6_+_b m +_6^6_+_b_+_K_a_b mhm +_6^6_+_K m +_4_+_a_a_a hlm +_4_+_a_a_b hlm +_4_+_a_b hm +_4_+_b m +_4_+_b_+_K m +_4_+_b_+_K_G m +_4^4_+_a mm +_4^4_+_b m +_4^4_+_b_+_K m +_4^4_+_K m +_2_+_a m +_2_+_b_b mm +_2_+_K l +_2_3_6_+_a_a ml +_2_3_6_+_b m +_2_3_6_+_K_K_a_b mmmmlm +_2_3_6_+_K_K_b mmmmm +_2_3_6_+_K_K_K mmmmm +_2_3_6_2_N_b_a_b mhm +_2_3_6_2_3_6_+_b m +^2_3_+_b_b mm +^2_N_a m +^2_N_a_+_b m +^2_N_b m +^2_N_b_+_K m +^2_N_K_K_a_b mmmmlm +^2_N_K_K_b mmmmm +^2_N_K_K_K mmmmm +_1_+_a_a lm +_1_+_b m +_1_+_b_+_K ! +_1_+_K l +_3_+_a m +_3_+_a_+_b mm +_3_+_b m +_3_+_K m +_8_+_a h +_8_+_a_+_b m +_8_+_O_a_+_b ! +_8_+_b m +_9_+_K_a_b mmlm +_9_+_K_b mmm +_9_+_K_K mmm +_^_K m +before landing _a l +before landing _b m +before landing _K m + +8 WAY RUN (8W) +Strings Moves +_a_+_b m +_6_+_a m +_6_+_b m +_6_+_b_+_K_a_b mhm +_6_+_K l +_4_+_a mm +_4_+_b m +_4_+_K m +_2_+_a_a hh +_2_+_b m +_2_+_K m +_1_+_a_a lm +_1_+_a_O_a l! +_1_+_b m +_1_+_K h +_1_+_K_K m +_3_+_a m +_3_+_b m +_3_+_K m +_8_+_a_a hh +_8_+_b m +_8_+_K m +_7_+_a_a lm +_7_+_a_O_a l! +_7_+_b m +_7_+_K h +_7_+_K_K m +_9_+_a m +_9_+_b m +_9_+_K m +_?_+_b_+_K m + +- SIEGFRIED SCHTAUFFEN - +───────────────────────────────────────────────────────────────────────── +_( Hilt Impact _a_+_G +_( Nightmare Slasher _b_+_G +_( Flap Jack ^2_+_a_+_G / _b_+_G +_( Calamity Fall from left side _a_+_G / _b_+_G +_( Unholy Terror from right side _a_+_G / _b_+_G +_( Witch Hunt from behind _a_+_G / _b_+_G + +_) CHIEF HOLD STANCE: CH _b_+_K +_) BASE HOLD STANCE: BH _6_+_b_+_K +_) SIDE HOLD STANCE: SH _4_+_b_+_K + +Strings Moves +_a_a_b hhm +_a_+_b mmm +_a_+_b_a mml +_a_+_K_a_a_b hhhm (_O_b to BH) +_a_+_K_a_a_2_+_a hhll +_a_+_K_K hm +_a_2_+_a_a hll +_b_b_b mml +_b_b_K mml +_b~_G_b_b ml (_O_b to CH) +_b~_G_b_K mml +_b_6 m +_b_4 m +_b_2_+_a ml (^4 to CH) +_6_+_a h (_O_a to SH) +_6_+_b m +_6_+_K h +_6^6_+_a m +_6^6_+_a_+_b m (^2 to "Knocked Down") +_6^6_+_b m +_6^6_+_b_+_K h +_6^6_+_b~_a mmm +_6^6_+_K m +_4_+_a h +_4_+_b_b mm +_4_+_K m +_4^4_+_O_b m (BH) +_4^4_+_b_b ml +_2_+_a l +_2_+_b m (_O_b to BH) +_2_+_K l +_2_3_6_+_b ! (_G to cancel) +_2_3_6_+_K_K_K_K_K_K LLLLLl +_2_3_6_+_O_K l +^2_+_b m (_O_b to BH) +^2_N_a_a ml (^2 to cancel) +^2_N_b m (_O_b to CH) +^2_N_K mm +_1_+_a l +_1_+_b m- +_3_+_a m +_3_+_a_+_b l +_3_+_b m (_O_b to CH) +_3_+_K_K_b mlm +_8_+_a h +_8_+_b h +_8_+_K m +_^_K l +before landing _a l +before landing _b m (_O_b to CH) + +CHIEF HOLD STANCE (CH) +_) BASE HOLD STANCE: BH _6_+_b_+_K +_) SIDE HOLD STANCE: SH _4_+_b_+_K +_) Side Spin: CH _2 / _8_+_b_+_K + +Strings Moves +_a hm +_O_a h +_b m +_K_K mh + +BASE HOLD STANCE (BH) +_) CHIEF HOLD STANCE: CH _b_+_K +_) SIDE HOLD STANCE: SH _4_+_b_+_K + +Strings Moves +_a l +_O_a l (CH) +_a_+_b m +_b l +_O_b l (CH) +_b~_a mmm +_K m + +SIDE HOLD STANCE (SH) +_) CHIEF HOLD STANCE: CH _b_+_K +_) BASE HOLD STANCE: BH _6_+_b_+_K + +Strings Moves +_a_a lh +_a_2_+_a ll +_b m +_O_b m (CH) +_b~_a m +_K h + +8 WAY RUN (8W) +_) SIDE HOLD STANCE: SH _4_+_b_+_K +_) Spin to Chief Hold: CH _?_+_b_+_K + +Strings Moves +_6_+_a h +_6_+_b m +_6_+_b_+_K H +_6_+_b~_a mmm +_6_+_K l +_4_+_a h +_4_+_O_b m (BH) +_4_+_b_b ml +_4_+_K m +_2_+_a m +_2_+_b_b_b mml (_O_b to CH) +_2_+_b_b_K mml +_2_+_b~_G_b_b ml (_O_b to CH) +_2_+_b~_G_b_K mml +_2_+_b_6 m +_2_+_b_4 m +_2_+_b_2_+_a m- (^4 to CH) +_2_+_K_a_a_b hhhm (_O_b to BH) +_2_+_K_a_a_2_+_a hhll +_2_+_K_K hm +_1_+_a h +_1_+_b l +_1_+_K m +_3_+_a h +_3_+_b m (_O_b to CH) +_3_+_K m +_8_+_a m +_8_+_b_b_b mml (_O_b to CH) +_8_+_b_b_K mml +_8_+_b~_G_b_b ml (_O_b to CH) +_8_+_b~_G_b_K mml +_8_+_b_6 m +_8_+_b_4 m +_8_+_b_2_+_a m- (^4 to CH) +_8_+_K_a_a_b hhhm (_O_b to BH) +_8_+_K_a_a_2_+_a hhll +_8_+_K_K hm +_7_+_a h +_7_+_b l +_7_+_K m +_9_+_a h +_9_+_b m (_O_b to CH) +_9_+_K m + +- ROCK ADAMS - +───────────────────────────────────────────────────────────────────────── +_( Rock Slam _a_+_G +_( Canyon Dive _b_+_G +_( Slam Vortex _2_1_4_+_b_+_G +_( ^!Hyper Slam Vortex _2 / _8_+_a_+_b +_( Crack Driver crouching opponent _3_+_a_+_G +_( Dynamite Slam opponent knocked down, close feet _2_+_a_+_G / _b_+_G +_( Horn Fling from left side _a_+_G / _b_+_G +_( Face Crush Throw from right side _a_+_G / _b_+_G +_( Atomic Drop Maximum from behind _a_+_G / _b_+_G + +Strings Moves +_a_a hh +_a_b hm +_a_+_b m +_b_a mh +_b_b mm +_b_b_6 mm +_b_6 m +_b_4_+_a mh +_K~_b m +_6_+_a_b hm +_6_+_b m +_6_+_b_+_K h +_6_+_K m +_6^6_+_a m +_6^6_+_O_a_b mm +_6^6_+_b h +_6^6_+_K m +_4_+_a h +_4_+_a_+_b m +_4_+_b m +_4^4_+_a m +_4^4_+_b M +_4^4_+_K M +_2_+_a l +_2_+_b m +_2_+_K l +_2_1_4_+_a_a_a mmm +_2_3_6_+_b_+_K ! (_G to cancel) +^2_+_a_b lm +^2_3_+_K m +^2_N_a h +^2_N_b m +^2_N_K_a ml +_1_+_a l +_1_+_b l +_1_+_K l +_3_+_a h +_3_+_a_+_b h +_3_+_b m +_3_+_K_a mh +_3_+_K_O_a mm +_8_+_a h +_8_+_b m +_8_+_K m +_^_a l +_^_K l +before landing _b m + +BACK TURNED (BK) +Strings Moves +_b_+_K m + +8 WAY RUN (8W) +Strings Moves +_6_+_a m +_6_+_O_a_b mm +_6_+_b h +_6_+_b_+_K h +_6_+_K l +_4_+_a m +_4_+_b m +_4_+_K m +_2_+_a_a mm +_2_+_a_+_b h +_2_+_b m +_2_+_K m +_1_+_a l +_1_+_a_+_b h +_1_+_b m +_1_+_K m +_3_+_a m +_3_+_O_a_b mm +_3_+_a_+_b h +_3_+_b m +_3_+_K m +_8_+_a_a mm +_8_+_a_+_b h +_8_+_b m +_8_+_K m +_7_+_a l +_7_+_a_+_b h +_7_+_b m +_7_+_K m +_9_+_a m +_9_+_O_a_b mm +_9_+_a_+_b h +_9_+_b m +_9_+_K m + +- SEUNG MINA - +───────────────────────────────────────────────────────────────────────── +_( Dropping Embrace _a_+_G +_( Crushing Soul _b_+_G +_( Riding Mustang from left side _a_+_G / _b_+_G +_( Mina Frankensteiner from right side _a_+_G / _b_+_G +_( Stalk Cutter from behind _a_+_G / _b_+_G + +Strings Moves +_a_a_b hhm +_a_a_2 hh +_a_a_8 hh +_a_+_b_a_b mmhm +_a_+_b_a_+_b mmmmmmm +_a_+_K m +_a~_a_b hhm +_b_b mm +_b_+_K m (_G to cancel) +_b~_K hm +_K_+_G h +_K~_b hl +_6_+_a_K hh +_6_+_a_+_b mmmmm +_6_+_a_+_K hhhhhh +_6_+_b_a ml +_6_+_b_b mm +_6_+_b_+_K mm +_6_+_K m +_6_+_K~_b mh +_6^6_+_a hh +_6^6_+_b m +_6^6_+_K_K_K mmh +_4_+_a l +_4_+_a_+_b_b_b mmmmmm +_4_+_b m +_4_+_b_+_K l +_4_+_K m +_4_+_K~_b mm +_4^4_+_a_a ml +_4^4_+_b l +_4^4_+_K m +_2_+_a l +_2_+_a_+_b llll +_2_+_a_+_K l +_2_+_b m +_2_+_b_+_K l +_2_+_K l +^2_+_a_+_b mmm +^2_1_+_b l +^2_N_a m +^2_N_b m +^2_N_K m +_1_+_a l +_1_+_a_+_b l- +_1_+_a_+_K ll +_1_+_K_K lm +_3_+_a m +_3_+_a_+_b l- +_3_+_a_+_K l +_3_+_b m +_3_+_K m +_8_+_a m +_8_+_a_+_b m +_8_+_b m +_8_+_K h +_9_+_a_+_b ! (_G to cancel) +_9_+_b_+_K mm +_^_b m +_^_K h +before landing _a l +before landing _K l + +8 WAY RUN (8W) +Strings Moves +_6_+_a hh +_6_+_b m +_6_+_b_+_K mm +_6_+_K l +_4_+_a_a ml +_4_+_b l +_4_+_K m +_2_+_a_a ml +_2_+_a_b mm +_2_+_b m +_2_+_b_+_K m (_G to cancel) +_2_+_K~_a lh +_1_+_a l +_1_+_b m +_1_+_K m +_3_+_b m +_3_+_b_+_K mm +_3_+_K_K mmm +_8_+_a_a ml +_8_+_a_b mm +_8_+_b m +_8_+_b_+_K m (_G to cancel) +_8_+_K~_a lh +_7_+_a l +_7_+_b m +_7_+_K m +_9_+_b m +_9_+_b_+_K mm +_9_+_K_K mmm + +- EDGE MASTER - +───────────────────────────────────────────────────────────────────────── +_` Has no moves, randomly impersonates a character each round + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Secret Stages + - Hwang Sung Kyung's Secret Stage is unlocked after 28 Days + - Lizard Man's Secret Stage is unlocked after 47 Days + - Siegfried Schtauffen's Secret Stage is unlocked after 70 Days + - Rock Adams's Secret Stage is unlocked after 98 Days + +_` Time Release Outfits + - 3rd Outfit for Xianghua is unlocked after 47 Days + - 3rd Outfit for Sophita is unlocked after 68 Days + - 3rd Outfit for Maxi is unlocked after 89 Days + - 3rd Outfit for Voldo is unlocked after 110 Days + - 4th Outfit "Unknown Soul" is unlocked after 126 Days + - For 3rd Outfit press _K on respective character + - For 4th Outfit _O_S and press _a / _b / _K / _G on any character +$end + +################################################################################################### + +$info=svg,svghk,svgpcb,svgtw +$cmd +S.V.G.: Spectral vs. Generation © 2005 IGS +Sheng Mo Shiji +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Light Slash (^s) +_B : Medium Slash (^s) +_C : Heavy Slash (^s) +_D : Kick +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Skill Moves +_& Final Impact Moves + +_` Super Skill Moves + - Needs 1LV of Super Bar + +_` Final Impact Moves + - Needs 3LVs of Super Bar + +_` Chaos Cancel + - Moves with (!) can be Super Canceled in Super Skill Moves / Final Impact Moves + +_` Seal of Time + - Moves with (S) can be canceled in a Seal of Time + - Needs 1LV of Super Bar + +_` BURST MODE + - Defense increased + - Block damage increased + - Can cause Guard Crush more easily + - Can use Super Skill Moves, Final Impact Moves, Seal of Time and Guard Attack without a LV + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/─) Dash _6_6 +_) (-/─) Run _6^6 +_) (-/─) Retreat _4_4 +_) (-/─) Air Dash _^_6_6 +_) (-/─) Air Retreat _^_4_4 +_) (-/─) High Jump _2_8 +_) (-/─) Sword Series Attack _B_+_C / _2_+_B_+_C +_) (-/─) ^!Sword Series Combo _A_A_A_B_B_B_C_C_C_D_2_3_6_+_D +_) (-/─) Taunt _C_+_D +_) (-/─) Seal of Time (1LV) Special Move with a "S" _A_+_B_+_C +_) (-/─) Chaos Breaking being hit (_^)_A_+_B +_) (-/─) Low Chaos Breaking being hit _2_+_A_+_B +_) (-/─) Air Recovery knocked down on air _D +_) (-/─) Fall Recovery being knocked down _D +_) (-/─) Guard Attack (1LV) blocking _C_+_D +_) (-/─) Burst Mode with Low Life _B_+_C_+_D + +- OROCHIMARU - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (!/S) Fire Dragon Wave _2_3_6_+^s +_@ (!/─) Vertical Slicer _2_1_4_+^s +_@ (-/─) ^!Vertical Gale _2_1_4_+^s +_@ (-/S) ^!V Gale Dragon Crest ^s +_@ (-/─) ^!Static Dragon _D_D +_@ (-/─) ^!Readiness _A_+_B +_@ (-/─) ^!Reverse Fire _A +_@ (-/─) ^!Fire Dragon _B +_@ (-/─) ^!Dragon Slice _2_+_A +_@ (!/─) ^!Dragon Chop _C +_@ (-/─) ^!Dragons Wind _4 / _6 +_@ (-/─) Unclean Killer close _6_3_2_1_4_6_+_D +_@ (-/─) Readiness far _B / close _C, _A_+_B +_@ (-/─) ^!Reverse Fire _A +_@ (-/─) ^!Fire Dragon _B +_@ (-/─) ^!Dragon Slice _2_+_A +_@ (!/─) ^!Dragon Chop _C +_@ (-/─) ^!Dragons Wind _4 / _6 + +_* (-/─) Reverse Blade Dragon Flash _2_1_4_2_1_4_+^s +_* (-/─) Single Slice Howling Gale _2_3_6_2_3_6_+^s +_* (-/─) Emperor Dragon Thunder _2_3_6_2_3_6_+_D (reverse all) + +_& (-/─) Seven Blades: Pegasus _2_1_4_2_1_4_2_1_4_+_D + +- KRAYCE - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (-/─) Blade Wave _2_3_6_+^s +_@ (!/S) Sky Sword _6_2_3_+^s +_@ (-/─) ^!Slide Blade (with _C) _6_2_3_+_C +_@ (!/─) Wind Slide Blade _2_1_4_+^s +_@ (!/S) ^!Wind Slide Sword _B_B_C +_@ (!/─) Swallow Flight _2_3_6_+_D +_@ (-/─) ^!Double Slash _D +_@ (!/S) ^!Swallow Slide Sword _B_B_C +_@ (-/─) Tornado Kick _2_1_4_+_D +_@ (!/─) ^!Double Tornado _D +_@ (-/─) ^!Side Attack _B +_@ (-/─) ^!Speedy Screw _B +_@ (!/─) ^!Sky Drop _C + +_* (-/─) Rising Force _2_1_4_2_1_4_+^s +_* (-/─) ^!Rising Strike _2_3_6_+_A_+_B +_* (-/─) Tornado Blade _2_3_6_2_3_6_+^s + +_& (-/─) Secret Art: Sealed God _6_4_1_2_3_6_+_A_+_B_+_C + +- RYUKEN - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (!/─) Over King Shot _2_3_6_+^s +_@ (-/S) ^!Giant Axe Crush _6_6_+^s +_@ (-/─) Beat Open _2_1_4_+_C +_@ (!/S) ^!WW: Blur Bullet _A_A_A +_@ (-/─) ^!Over King Shot _B +_@ (!/─) ^!Claw Slice _C +_@ (-/─) ^!Spinning Kick _D +_@ (-/─) ^!WW: Raging Kick _2_+_D +_@ (-/─) ^!Rolling Tumbleweed _6 +_@ (-/─) ^!Tumble Scissor Kick _D +_@ (-/─) Waiting Wolf _2_1_4_+_D +_@ (!/S) ^!WW: Blur Bullet _A_A_A +_@ (-/─) ^!Over King Shot _B +_@ (!/─) ^!Claw Slice _C +_@ (-/─) ^!Spinning Kick _D +_@ (-/─) ^!WW: Raging Kick _2_+_D +_@ (-/─) ^!Rolling Tumbleweed _6 +_@ (-/─) ^!Tumble Scissor Kick _D +_@ (-/─) Wild Shadow _2_3_6_+_D +_@ (-/─) ^!Energy Cannon _A +_@ (!/─) ^!WS: CLoud Kick _B_B_B_C +_@ (-/─) ^!WS: Control _C +_@ (-/─) ^!WS: WS _D +_@ (!/S) ^!WW: Blur Bullet _A_A_A +_@ (-/─) ^!Over King Shot _B +_@ (!/─) ^!Claw Slice _C +_@ (-/─) ^!Spinning Kick _D +_@ (-/─) ^!WW: Raging Kick _2_+_D +_@ (-/─) ^!Rolling Tumbleweed _6 +_@ (-/─) ^!Tumble Scissor Kick _D +_@ (!/─) Mountain Crusher _6_2_3_+^s +_@ (!/─) ^!MC Falling Tiger Strike ^s^s +_@ (!/S) ^!MC Rising Dragon Kick _D + +_* (-/─) Explosive Over _2_3_6_2_3_6_+^s +_* (-/─) Wolf Howl (_^)_2_3_6_2_3_6_+_D + +_& (-/─) Wolf Fang Comet Splash _2_1_4_2_1_4_+_C + +- EARTH - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (!/─) God Cleansing _2_3_6_+^s +_@ (-/S) ^!Heavenly Light _2_+_D +_@ (-/─) God Raging Claws _2_1_4_+^s +_@ (-/─) Holy Explosion Fist close _4_1_2_3_6_+_D +_@ (-/─) ^!Dimensional Warp _2_3_6_+^s +_@ (-/─) Funeral Procession _6_2_3_+^s +_@ (-/─) Wings of Flight _2_2_+^s / _D +_@ (-/─) Thunder Strike _^_2_+^s + +_* (-/─) Final Judgment _2_3_6_2_3_6_+^s +_* (-/─) Heaven and Earth Switch close _6_3_2_1_4_6_3_2_1_4_+^s +_* (-/─) ^!Heaven and Earth Switch 2 _2_1_4_+^s +_* (-/─) ^!Heaven and Earth Switch 3 _2_3_6_+^s + +_& (-/─) Condemnation God Raging Claws _A_B_C_D + +- ROZE - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (-/─) Demon Decent Shot _2_3_6_+^s +_@ (!/─) True Comet Crusher _4_6_+^s +_@ (-/S) Dark Ghosts Circle _6_2_3_+^s +_@ (-/─) Illusory Phoenix _2_1_4_+^s / _D +_@ (-/─) ^!Falling Moon Strike (with _B) ^s / _D +_@ (-/─) Magic Blade _2_2_+^s +_@ (-/─) ^!EX Demon Decent Shot (Magic Blade x1) _2_3_6_+_A_+_B / _A_+_C / _B_+_C +_@ (!/─) ^!EX True Comet Crusher (Magic Blade x1) _4_6_+_A_+_B / _A_+_C / _B_+_C +_@ (!/S) ^!EX Dark Ghosts Circle (Magic Blade x1) _6_2_3_+_A_+_B / _A_+_C / _B_+_C +_@ (-/S) Dark illusion Circle _^_2_3_6_+_D + +_* (-/─) Ultimate Ghost Circle _2_3_6_2_3_6_+^s +_* (-/─) ^!Illusory Phoenix Circle _2_1_4_+^s +_* (-/─) Soul Light Bullet _2_1_4_2_1_4_+^s +_* (-/─) Deemed Guilty _2_3_6_2_3_6_+_D + +_& (-/─) Rose Sacrifice _4_6_4_1_2_3_6_+^s + +- WELLS - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (!/─) Battle Gale Slice _2_3_6_+^s +_@ (!/S) ^!Battle Thunder Combo ^s +_@ (-/─) ^!Lightning Smash Kill _D +_@ (-/S) Shining Break _6_2_3_+^s ("S" with _C) +_@ (-/─) ^!Gale Break _2_+^s +_@ (!/─) Illusion Flash _2_1_4_+^s +_@ (-/─) Slice Hurricane _^_2_3_6_+^s +_@ (!/─) ^!Gale Thunder Strike _2_+_D +_@ (-/─) Death Sword Dance _2_3_6_+_D +_@ (-/─) ^!Gale Successive Slices ^s +_@ (!/─) ^!Gale Thunder Strike _2_+_D +_@ (!/─) ^!Gale Thunder Strike _2_+_D +_@ (!/─) Gale Thunder Strike _^_2_3_6_+_D + +_* (-/─) Dark Baron _2_3_6_2_3_6_+^s +_* (-/─) Tornado Battle Fang _2_1_4_2_1_4_+^s +_* (-/─) Another World _2_3_6_2_3_6_+_D + +_& (-/─) Change the World _^_2_1_4_2_1_4_+^s + +- MAYURA - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (-/─) Freezing Ice Ball (_^)_2_3_6_+^s +_@ (-/─) Floating Ice Ball _2_1_4_+^s / _D +_@ (-/─) Air Floating Ice Ball _^_2_1_4_+^s +_@ (-/─) Magic Ice Pillar _2_3_6_+_D +_@ (-/─) White Mirror _2_2_+^s / _D +_@ (!/S) Ice Shield _6_2_3_+^s + +_* (-/─) Slicing Ice Pillar _2_3_6_2_3_6_+^s +_* (-/─) Ultamite Ice Shield _2_1_4_2_1_4_+^s +_* (-/─) Giant Ice Blade _^_2_3_6_2_3_6_+^s + +_& (-/─) Deep Cruel White _2_3_6_3_2_1_4_+^s + +- ERILE - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (-/─) Soul Bash _2_3_6_+^s +_@ (!/S) Wind Combination _2_3_6_+_D +_@ (!/─) Soul Rush _2_1_4_+^s +_@ (-/─) Moon Saw Pressure close _6_3_2_1_4_+_D +_@ (-/─) Air Soul Bash _^_2_3_6_+^s + +_* (-/─) Cloudy Blade _2_3_6_2_3_6_+_A +_* (-/─) Soul Elimination _2_3_6_2_3_6_+_B +_* (-/─) Tiger Blade _2_3_6_2_3_6_+_C +_* (-/─) Kaiser Execution _2_3_6_2_3_6_+_D, _O_D and ^*^s + +_& (-/─) Aqua Lovers _2_1_4_2_1_4_+_D + +- HIRO - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (!/─) Flaming Soul _2_3_6_+^s +_@ (-/S) Scythe Ride Strike _6_2_3_+^s +_@ (-/─) Gate of Hell _2_1_4_+^s / _D +_@ (-/─) Hell's Zone _2_3_6_+_D + +_* (-/─) Devil Dust: Inferno _2_3_6_2_3_6_+^s +_* (-/─) Devil Summon: Purgatory _2_1_4_2_1_4_+_D +_* (-/─) Blazing Ghost Slice _2_1_4_2_1_4_+^s + +_& (-/─) Last Heaven _2_1_4_1_2_3_6_+^s + +- JADOU - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (!/─) Evil Ghost (_^)_2_3_6_+^s +_@ (!/S) Gale Stride (_^)_2_3_6_+_D +_@ (!/S) Earth Horn _2_1_4_+^s / _D +_@ (-/─) Hidden Devil _4_2_1_+_D + +_* (-/─) Thosand Fangs Circle _2_1_4_2_1_4_+^s +_* (-/─) Energy Roar _2_3_6_2_3_6_+^s, ^s, ^s / _D +_* (-/─) Devil Black Ghost Circle _2_3_6_2_3_6_+_D +_* (-/─) Evil Fang _^_2_3_6_2_3_6_+_D + +_& (-/─) Devil Dust: Crystal Tree _2_1_4_2_1_4_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Hiro 2 + - V100 with Taiwan and Hong Kong region + - On the Character Select Screen, put the cursor on Hiro and press _S_8_8_S_4_6_S_2_2_2_S + - V100 with Korea region + - On the Character Select Screen, put the cursor on "Random" and press _S_S_2_2_4_4_4_8_8_8_2_S + - V100 with Japan region + - On the Character Select Screen, put the cursor on Hiro and press _S_8_8_2_2_4_6_4_6_S + - V100 with Spain and World region + - On the Character Select Screen, put the cursor on Hiro and press _8_2_8_2_S_4_6_6_4_S + - V201 with any region + - Unlocked from the start + +_` Jadou 2 + - V100 with Taiwan region + - On the Character Select Screen, put the cursor on Jadou and press _S_2_2_S_6_4_8_8_8_S + - V100 with Korea region + - On the Character Select Screen, put the cursor on Jadou and press _8_8_8_S_6_S_S_4_2_2_8_S + - V100 with Japan region + - On the Character Select Screen, put the cursor on Jadou and press _S_2_2_8_8_6_6_4_4_S + - V100 with Spain and World region + - On the Character Select Screen, put the cursor on Jadou and press _S_6_4_4_6_S_S_2_2_8 + - V201 with any region + - Unlocked from the start + +_` Holy God Earth + - Playable only with M.A.M.E. Cheats + +- HIRO 2 - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (-/─) Skull Flare _2_3_6_+^s +_@ (-/─) Devil Dust: Inferno _2_3_6_+_A_+_B / _A_+_C / _B_+_C +_@ (!/S) Hell's Zone _6_2_3_+^s +_@ (-/─) ^!Hell's Area (with _C) _6_+_C +_@ (!/S) Blazing Ghost Slice _2_1_4_+^s +_@ (-/─) Scythe Ride Strike _^_2_1_4_+^s + +_* (-/─) True Devil Dust Inferno 1 _2_3_6_2_3_6_+^s +_* (-/─) True Devil Dust Inferno 2 _6_4_1_2_3_6_+^s +_* (-/─) True Blazing Ghost Slice _2_1_4_2_1_4_+^s +_* (-/─) Devil Summon: Purgatory _2_3_6_2_3_6_+_D + +_& (-/─) Last Heaven close _2_1_4_2_1_4_+_D + +- JADOU 2 - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (-/─) Evil Ghost _2_3_6_+^s +_@ (!/─) Dancing Wolf _2_1_4_+^s +_@ (-/─) ^!Flying Tendrils ^s +_@ (!/S) ^!P Thunder _D +_@ (-/─) ^!Snake Kick _D +_@ (!/S) Evil Dragon (_^)_6_2_3_+_D +_@ (-/─) ^!Evil Dragon Claws _6_+_D +_@ (-/─) Evil Fang _^_2_3_6_+_D +_@ (-/─) Hidden Devil _2_3_6_+_D + +_* (-/─) Energy Roar _2_3_6_2_3_6_+^s +_* (-/─) ^!Energy Roar Evil Shadow _2_3_6_+_D +_* (-/─) Ultimate Devil Black Ghost Circle _2_3_6_2_3_6_+_D +_* (-/─) Aerial Ultimate Devil Black Ghost Circle _^_2_3_6_2_3_6_+_D + +_& (-/─) Dead Spirits Dance close _2_1_4_2_1_4_+_D + +- HOLY GOD EARTH - +───────────────────────────────────────────────────────────────────────── +_( (-/─) Throw _A_+_D / _B_+_D + +_@ (-/S) God Cleansing _2_3_6_+_A / _B +_@ (-/─) God Cleansing-Heavenly Light _2_3_6_+_C +_@ (-/─) Flaming Spear of Alpha Belt _4_6_+^s +_@ (-/─) Snap of Lightning _4_2_1_+^s / _D +_@ (-/S) Multiple Kicks close _2_3_6_+_D + +_* (-/─) Final Judgment _2_3_6_2_3_6_+^s +_* (-/─) Feathered Gleam of Light _2_1_4_2_1_4_+^s +_* (-/─) Funeral Procession _2_1_4_2_1_4_+_D + +_& (-/─) Heaven's Wrath _2_3_6_2_3_6_+_D +_& (-/─) Holy Gleam of Light _A_+_B_+_C_+_D + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _A + - 2nd Color, select the character with _B + - 3rd Color, select the character with _C + - 4th Color, select the character with _D + - 5th Color, select the character with _A_+_B + - 6th Color, select the character with _C_+_D +$end + +################################################################################################### + +$info=starglad,stargladj +$cmd +Star Gladiator - Episode I: Final Crusade © 1996 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Horizontal Attack +_b : Vertical Attack +_K : Kick +_G : Guard +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6^6 +_) Retreat _4_4 +_) Small Jump _K_+_G +_) Knockaround Attack _4_+_b +_) Move to Background _4_+_G +_) Move to Foreground _6_+_G +_) Crouching Dash _2_3_6_+_G +_) Weak Pursuit Attack opponent knocked down _8_+_K +_) Strong Pursuit Attack opponent knocked down _8_+_a / _b +_) Flip Away knocked down _4 +_) Roll Forward knocked down _6 +_) Quick Get-Up knocked down _2 +_) Roll to Background knocked down _G +_) Roll to Foreground knocked down _2_+_G +_) Get-Up Attack knocked down _K +_) Get-Up Lower Attack knocked down _2_+_K +_) Get-Up Anti-Air Attack knocked down _2_8_+_K +_) Plasma Reverse: Revenge _4_+_a_+_G /_b_+_G +_) Plasma Reverse: Reflect _6_+_a_+_G / _b_+_G +_) Plasma Strike _a_+_b_+_K (1 for match) + +- HAYATO KANZAKI - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Tenchi Zan _6_+_a +_) Rekkuu Zan _6_+_b +_) Eijin Kyaku _6_+_K +_) ^!Eijin Rai'ei Kyaku _6_+_K +_) Tsuki Kag _3_+_a +_) Jajin _3_+_b +_) Jatan _3_+_K +_) Shou Jump _K_+_G +_) ^!Hien _a / _b +_) Dokuryuu running _b +_) ^!Souryuu _b +_) Kogetsu back turned _a + +_@ Shiden _2_3_6_+_b_a +_@ Shiden: Kai _2_3_6_+_b_b_a +_@ Engetsu _6_3_2_1_4_+_a +_@ Ura Engetsu _6_3_2_1_4_+_O_a +_@ Byakko Hou _6_4_+_K +_@ Ashura _2_2_2 +_@ ^!Shin Ashura _a_a_6_G_b +_@ ^!Shin Engetsu _6_3_2_1_4_+_a +_@ ^!Shin Ura Engetsu _6_3_2_1_4_+_O_a +_@ ^!Gekishin Haten _6_4_6_4_+_K +_@ ^!Guren _6_2_3_+_a +_@ ^!Guren Ranbu _6_2_3_+_a (x3) +_@ ^!Shuradou _2_2_2 +_@ ^!Gekishin Haten _6_4_6_4_+_K +_@ ^!Goki Raimei Zan _6_4_6_4_6_4_+_K +_@ ^!Guren _6_2_3_+_a +_@ ^!Guren Ranbu _6_2_3_+_a (x3) + +Plasma Combo: Kegon +_a_a_b_a_a_8_+_a + +- JUNE LIN MILLIAM - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Star Shot _6_+_a +_) Turn Shot _6_+_b +_) Gyro Shot _6_+_K +_) Shine Dream _3_+_a +_) Stardust _3_+_b +_) Scream Flash _3_+_K +_) Ground Gyro Shoot _1_+_K +_) Moonsault Kick back turned _K +_) ^!Moonshine Kick _K_+_G + +_@ Twinkle Elbow _2_3_6_+_a_a +_@ Starlight Wish _2_3_6_+_a_K +_@ Comet Kick _2_1_4_+_K +_@ Double Comet Kick _2_1_4_+_K_K +_@ Sokuten _2_1_4_+_G +_@ North Star Combo _4_6_+_b_K +_@ Camel Clutch opponent knocked down, close feet _6_4_+_K +_@ Somersault _2_8_+_K +_@ ^!Shine Dream _a +_@ ^!Chouhatsu _a_a_6_G_b +_@ Back Ten _K_+_G +_@ ^!Big Bang _a_a_6_G_b +_@ Butt Check _4_6_6_+_K +_@ ^!Spin while rising _b + +Plasma Combo: Happy Black Hole +_K_K_b_K_K_8_+_K + +- SATURN DYER - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Long Slash Throw _6_+_a +_) Side Slash Throw _6_+_b +_) Drastic Follow _6_+_b_b +_) Passing Head _6_+_K +_) Double Surprise _6_+_K_a +_) Dancing Foot _2_+_K_6_+_K +_) Sendout _3_+_a +_) Roll Slash _3_+_b +_) Sailing Hit _3_+_K + +_@ Inu no Sambo _2_3_6_+_a_a +_@ Top Spin _2_3_6_+_b +_@ Acrobat Attack _2_1_4_+_b +_@ ^!Acrobat Combo _b_b +_@ Sokuten _2_1_4_+_G +_@ Tapping Attack _4_6_+_b +_@ Firecracker _4_6_+_K + +Plasma Combo: Deadly Cyclone +_b_b_K_K_b_b + +- GAMOF GOHGRY - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Gamo Burn _6_+_a +_) Gamo Victory _6_+_a_a +_) Gamo Boon _6_+_b +_) Gamo Head _6_+_K +_) Gamo Kick _4_+_K +_) Gamo Shot _2_+_b_6_+_a +_) Gamo Ride _3_+_a +_) Gamo Fly Kick _3_+_K +_) Gamo Running Kick running _a / _b +_) ^!Gamo Fall _b + +_@ Gamo Swing _2_3_6_+_K +_@ ^!Gamo Home Run good timing _b +_@ ^!Gamo Chip bad timing _b +_@ Gamo Screw _6_3_2_1_4_+_K +_@ Gamo Giant Swing from behind _6_3_2_1_4_+_K +_@ Zenten _2_1_4_+_K_+_G +_@ Ushiro Mawarikomi Jump _K_+_G +_@ Gamo Tornado _4_6_+_b (^*) +_@ Gamo Press opponent in air _4_6_+_K + +Plasma Combo: Gamo Flying Screw +_K_a_K_a_K_a + +- FRANCO GERELT - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Gran Tounche _6_+_a +_) Gran Cut _6_+_b +_) Trick Kick _6_+_K +_) Rapid Elbow _6_6_+_K +_) Just Stab _4_+_a +_) Spanish Dance _4_4_+_a_a_a +_) Killing Bull _1_+_a +_) Black Heaven _3_+_a +_) Sharp Crawl _3_+_b +_) Blood Down _3_+_K +_) Bloody Flamenco _3_+_K_2_+_K +_) Kick Del Sol running _K_+_G + +_@ Thunder Touche _2_3_6_+_a +_@ ^!Thunder Touche Storm ^*_a +_@ ^!Southern Arrow ^*_K +_@ Andelucia Storm _6_3_2_1_4_+^*_a +_@ ^!Andelucia Crawl _b +_@ ^!Andelucia Arrow _K +_@ ^!Rising Arrow _6_+_a +_@ S.D.F opponent knocked down, close feet _6_4_+_K +_@ Flying Matador _4_6_+_a_+_K +_@ Naname Zenten _4_6_+_K_+_G + +Plasma Combo: Final Ecstasy +_a_a_b_a_a_a + +- VECTOR - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Upper Beam Bazooka _6_+_a +_) Chainsaw _6_+_b +_) Shovel Kick _6_+_K +_) Leg Impact _6_+_K_K +_) Back Roller Dash _1_+_K_+_G +_) Lower Beam Bazooka _3_+_a +_) Leg Cut _3_+_b +_) Drill Kick _3_+_K +_) Vertical Laser back turned _K +_) Last Shooting throw from behind _a + +_@ Hover Straight _2_1_4_+_a +_@ Horizontal Laser _2_3_6_+_K +_@ Mad Blit _2_8_+_K +_@ ^!Flying Drill _2_+_K + +Plasma Combo: Gigantic Hammer +_K_a_K_a_K_K + +- RIMGAL - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Big Bone _6_+_a +_) Bone Branish _6_+_b +_) Meal Bite _6_+_K +_) King Tail _4_+_K +_) Fuse _2_2 +_) ^!Leg Bite _K +_) ^!Lower Dino Flame _2_3_6_+_K +_) Tail Leap _1_+_K +_) Game Claw _3_+_b +_) Skull Burst _3_+_K +_) Crazy Wave running ^*_b +_) ^!Big Bone _a +_) Hell Float back turned _K + +_@ Dino Flame _2_3_6_+_K +_@ Long Dino Flame _4_1_2_3_6_+_K +_@ Volcano Kick _2_1_4_+_K +_@ ^!Double Volcano Kick _K +_@ Landslide Kick _4_6_+_K +_@ Long Backdash _6_4_+_K_+_G +_@ Jurassic Trip opponent in air _2_8_+_K + +Plasma Combo: Hundred Fang +_b_K_K_a_a_K + +- ZELKIN FISKEKROGEN - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Keen Slash _6_+_a +_) Wide Slash _6_+_b +_) Hammer Kick _6_+_K +_) Sky Snipe _4_+_a +_) Super Jump _2_8 / _8_8 +_) ^!Sky Destruction _2_+_K +_) ^!Air Dash _6_6 +_) Rising Blade _3_+_a +_) Fire Wheel Combo _3_+_a_K +_) Sliding Blade _3_+_b +_) Kaiten Super Jump _^_2_8 +_) Air Javelin _^_2_+_a +_) Kyuu Rakka _^_2_+_G +_) Kuuchuu Fuyuu _^_a_b +_) ^!Kuuchuu Yoko Idou _G +_) Air Wheel back turned ^*_K + +_@ Trust Blow _4_6_+_a +_@ Thunder Blade _4_6_+_b +_@ ^!Thunder Wheel Combo _K +_@ Blue Storm _6_3_2_1_4_+_K (^*) + +Plasma Combo: Dance in the Sky +_b_K_K_a_a_8_+_a + +- GORE GAJAH - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Kannon Biraki _6_+_a +_) Suihei Biraki _6_+_b +_) Kinteki Hishuu _6_+_K +_) Tsubo Shiatsu Zuki _3_+_a +_) Kaiten Keizan _3_+_b +_) Haikotsu Shinchou _3_+_K +_) Zenten _3_+_G +_) Zatou Ichizuki back turned _a +_) Katsu Tou'nyuu opponent knocked down _3_+_K + +_@ Dokuyaku Sanpu _2_3_6_+_a +_@ Sosei Henkan _2_3_6_+_b +_@ Hiyaku Youkyoku _2_1_4_+_a +_@ Enshin Bunri opponent knocked down, close feet _6_4_+_K +_@ Zettai Ansei _2_+_K_+_G +_@ ^!Kyakubu Kaiten _4_6_+_K +_@ ^!Shindou Ryouhou _a_b +_@ ^!Okiru _G +_@ ^!Temae Shin Idou _2_+_G +_@ ^!Ou Shin Idou _8_+_G +_@ ^!Shin Dash _4_4 / _6_6 +_@ Bairitsu Henkou: Kyokudaika _2_2_2 +_@ ^!Bairitsu Henkou: 2 Dankai _2_2_2 +_@ ^!Bairitsu Henkou: Shukushouka _2_2_2_2 +_@ ^!Naizou Appaku _2_1_4_+_K_K_K +_@ ^!Ara Ryouji _6_+_a + +Plasma Combo: Kyuukyoku Bouchuu +_b_a_b_a_b_a + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dr. Edward Bilstein + - On the Character Select Screen _O_S, put the cursor on Gore and press _K_G_K_G_a_a_a_b_b_b_K_+_b + +_` Kappah Nosuke + - On the Character Select Screen _O_S, put the cursor on Hayato and press _G_a_b_a_K_a_b_a_G_a_K_+_G + +- Dr. EDWARD BILSTEIN - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Vertical Sword _6_+_a +_) Side Sword _6_+_b +_) Deadly Triple _6_+_b_a_a +_) Bowels Break _6_+_K +_) Kieru _4_+_K +_) Penetrate Sword _3_+_a +_) Ground hell Wind _3_+_b +_) Centipede Kick _3_+_K +_) Fuyuu _K_+_G +_) ^!Kuuchuu Yoku Idou _O_G +_) ^!Calamity Dive _a / _b +_) ^!Cancel _K +_) Dark Cyclone back turned _K +_) ^!Death Spell Kick _K_K +_) ^!Death Spell Sword _K_a + +_@ Space Rend Sword _2_3_6_+_a +_@ Final Bilstein _6_3_2_1_4_+_a_+_b +_@ Blaze Sword _2_8_+_a +_@ ^!Double Blaze _2_8_+_a / _b +_@ Hell Wind Sword _4_6_+_b + +Plasma Combo: Fatal Decision +_a_a_b_K_K_a + +- KAPPAH NOSUKE - +───────────────────────────────────────────────────────────────────────── +_( Throw _a_+_b + +_) Tsuku Shinbou _6_+_a +_) Yume Harai _6_+_b +_) Kare Suzuki _6_+_K +_) Inaba no Shirousagi _4_+_a +_) Amenbo Tsuki _3_+_a +_) Kusagari _3_+_b +_) Hasu no Hageri _3_+_K +_) Nomi Geri running _K_K +_) Uma no Inanaki running _K_+_G + +_@ Kane Narashi _6_6_+_K +_@ Meoto Tonpo _2_1_4_+_K +_@ Naname Zenten _4_6_+_K_+_G +_@ Buyo no Mai _3_+_K_4_+_K +_@ Tsumuji Kaze _6_3_2_1_4_+_b +_@ Kappa Dadakko _6_3_2_1_4_+_a_+_b +_@ Tagame Katame opponent knocked down, close feet _6_4_+_K +_@ Mozu no Hayaie _2_3_6_+_a +_@ ^!Semi Shigure ^*_a +_@ ^!Kawazu Geri _K +_@ Yuuda Zuki _6_3_2_1_4_+_a (^*) +_@ ^!Yuuda Ippon Zuri _6_+_a +_@ ^!Yuuda Yume Harai _b +_@ ^!Yuuda Kawazu Geri _K + +Plasma Combo: Senbon Sotoba +_a_a_b_a_a_a +$end + +################################################################################################### + +$info=sf,sfan,sfj,sfjan,sfp,sfua,sfw +$cmd +Street Fighter © 1987 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +- 6-Buttons Layout- +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- Pneumatic Buttons Layout - +_P : Weak Punch / Medium Punch / Strong Punch (depends on how much pressure is used) +_K : Weak Kick / Medium Kick / Strong Kick (depends how much pressure is used) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_@ Special Moves + +- RYU / KEN - +───────────────────────────────────────────────────────────────────────── +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K + +_` The Tatsumaki Senpuu Kyaku does not exist in the Prototype Version +$end + +################################################################################################### + +$info=sf2,sf2ea,sf2eb,sf2ed,sf2ee,sf2ef,sf2em,sf2en,sf2j,sf2j17,sf2ja,sf2jc,sf2jf,sf2jh,sf2jl,sf2ua,sf2ub,sf2uc,sf2ud,sf2ue,sf2uf,sf2ug,sf2uh,sf2ui,sf2uk,sf2um +$cmd +Street Fighter II: The World Warrior © 1991 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^F +_( Saba Ori _4 / _6_+^G +_( Sekkan Kyaku _4 / _6_+^J + +_) Hiza Geri close _4 / _6_+^I + +_@ Hyakuretsu Harite ^*_P +_@ Super Zutsuki ^4_6_+_P + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick ^2_8_+_K + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G + +_) Rock Crush close _4 / _6_+^F + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^F +_( Iron Claw within throw range _4 / _6_+^F +_( Brainbuster _4 / _6_+^G +_( Kamitsuki within throw range _4 / _6_+^G +_( German Suplex _4 / _6_+^I +_( Thunder Fire Powerbomb _4 / _6_+^J +_( Deadly Driver _2_+^F +_( Leg Throw _2_+^G +_( Stomach Claw within throw range _2_+^F / ^G + +_) Flying Body Press diagonal jump _2_+^G +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ Spinning Piledriver close _x_+_P + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F +_( Dragon Suplex _4 / _6_+^G +_( Flying Mayor _^_4 / _6_+^F / ^G +_( Flying Buster Drop _^_4 / _6_+^I / ^J + +_) Knee Bazooka close _4 / _6_+^I +_) Reverse Spin Kick close _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P +$end + +################################################################################################### + +$info=sf2ce,sf2ceea,sf2ceec,sf2ceja,sf2cejb,sf2cejc,sf2cet,sf2ceua,sf2ceub,sf2ceuc +$cmd +Street Fighter II': Champion Edition © 1992 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^F +_( Saba Ori _4 / _6_+^G +_( Sekkan Kyaku _4 / _6_+^J + +_) Hiza Geri close _4 / _6_+^I + +_@ Hyakuretsu Harite ^*_P +_@ ^!Move _4 / _6 +_@ Super Zutsuki ^4_6_+_P + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kouhou Kaiten Kyaku close _6_+^I +_) Kaku Kyaku Raku close _6_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick ^2_8_+_K + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G + +_) Rock Crush close _4 / _6_+^F + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^F +_( Iron Claw within throw range _4 / _6_+^F +_( Brainbuster _4 / _6_+^G +_( Kamitsuki within throw range _4 / _6_+^G +_( German Suplex _4 / _6_+^I +_( Thunder Fire Powerbomb _4 / _6_+^J +_( Deadly Driver _2_+^F +_( Leg Throw _2_+^G +_( Stomach Claw within throw range _2_+^F / ^G + +_) Flying Body Press diagonal jump _2_+^G +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F +_( Dragon Suplex _4 / _6_+^G +_( Flying Mayor _^_4 / _6_+^F / ^G +_( Flying Buster Drop _^_4 / _6_+^I / ^J + +_) Knee Bazooka _4 / _6_+^I +_) Reverse Spin Kick close _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( Head Bomber _4 / _6_+^F / ^G + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Turn Punch _O^U / ^T + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^F / ^G +_( Stardust Drop _^_4 / _6_+^F / ^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Backslash _4_4 + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^F / ^G + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _2_3_6_9_+_K + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S +$end + +################################################################################################### + +$info=sf2hf,sf2hfj,sf2hfu +$cmd +Street Fighter II': Hyper Fighting © 1992 Capcom +Street Fighter II' Turbo: Hyper Fighting +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^F +_( Saba Ori _4 / _6_+^G +_( Sekkan Kyaku _4 / _6_+^J + +_) Hiza Geri close _4 / _6_+^I + +_@ Hyakuretsu Harite ^*_P +_@ ^!Move _4 / _6 +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kouhou Kaiten Kyaku close _6_+^I +_) Kaku Kyaku Raku close _6_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Spinning Bird Kick (_^)^2_8_+_K + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G + +_) Rock Crush close _4 / _6_+^F + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Vertical Rolling ^2_8_+_K + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^F +_( Iron Claw within throw range _4 / _6_+^F +_( Brainbuster _4 / _6_+^G +_( Kamitsuki within throw range _4 / _6_+^G +_( German Suplex _4 / _6_+^I +_( Thunder Fire Powerbomb _4 / _6_+^J +_( Deadly Driver _2_+^F +_( Leg Throw _2_+^G +_( Stomach Claw within throw range _2_+^F / ^G + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F +_( Dragon Suplex _4 / _6_+^G +_( Flying Mayor _^_4 / _6_+^F / ^G +_( Flying Buster Drop _^_4 / _6_+^I / ^J + +_) Knee Bazooka _4 / _6_+^I +_) Reverse Spin Kick close _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P +_@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( Head Bomber _4 / _6_+^F / ^G + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Turn Punch _O^U / ^T + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^F / ^G +_( Stardust Drop _^_4 / _6_+^F / ^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Backslash ^U + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^F / ^G + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _2_3_6_9_+_K + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P / _K + - 2nd Color, select the character with _S (original color) +$end + +################################################################################################### + +$info=sfiii,sfiiia,sfiiih,sfiiij,sfiiin,sfiiina,sfiiiu +$cmd +Street Fighter III: New Generation © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Arts + +_` Super Arts + - Needs 1LV of Super Bar + +_` Super Cancel + - Moves with (!) can be Super Canceled in Super Arts + +_` Target Combos + - c = this hit can be canceled in any Special Moves / Super Arts + - ! = this hit can be Super Canceled in Super Arts + - j = this hit can juggle + - # = this hit can't be canceled + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-) Dash _6_6 +_) (-) Retreat _4_4 +_) (-) High Jump _2_8 +_) (-) Leap Attack _2_2_+_P / _K +_) (-) High Parry being hit _6 +_) (-) Low Parry being hit _2 +_) (-) Air Parry: Fall Backward _^ being hit _6 +_) (-) Air Parry: Fall Forward _^ being hit _2 +_) (-) Safe Roll knocked down _2 + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (-) Seoi Nage _4 / _6_+^F / ^G +_( (-) Tomoe Nage _4 / _6_+^I / ^J + +_) (-) Sakotsu Wari _6_+^F + +_@ (!) Hadou Ken _2_3_6_+_P +_@ (!) Shouryuu Ken _6_2_3_+_P +_@ (-) Tatsumaki Senpuu Kyaku _2_1_4_+_K +_@ (-) Joudan Sokutou Geri _4_1_2_3_6_+_K + +_* ① Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* ② Shin Shouryuu Ken _2_3_6_2_3_6_+_P +_* ③ Denjin Hadou Ken _2_3_6_2_3_6_+_P (_O) + +Target Combo +- far ^G# _! ^J# + +Super Bar: Max Level and Size +- Super Art ① Level 1 / 7% Smaller +- Super Art ② Level 1 / 7% Bigger +- Super Art ③ Level 1 / 21% Smaller + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (-) Seoi Nage _4 / _6_+^F / ^G +_( (-) Tsukami Hiza Geri _4 / _6_+^I +_( (-) Tomoe Nage _4 / _6_+^J + +_) (-) Inazuma Kakato Wari _O^I +_) (-) Inazuma Kakato Wari _6_+^I + +_@ (!) Hadou Ken _2_3_6_+_P +_@ (!) Shouryuu Ken _6_2_3_+_P +_@ (-) Tatsumaki Senpuu Kyaku _2_1_4_+_K + +_* ① Shouryuu Reppa _2_3_6_2_3_6_+_P +_* ② Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* ③ Shippuu Jinrai Kyaku _2_3_6_2_3_6_+_K + +Target Combo +- ^Fc _! ^Gc + +Super Bar: Max Level and Size +- Super Art ① Level 1 / 7% Smaller +- Super Art ② Level 2 / Standard +- Super Art ③ Level 2 / 29% Smaller + +- DUDLEY - +───────────────────────────────────────────────────────────────────────── +_( (-) Liver Crusher _4 / _6_+^F +_( (-) Dynamite Throw _4 / _6_+^G + +_) (-) Slipping Jab _6_+^E +_) (!) Step Straight _6_+^G +_) (-) Liver Blow _6_+^I +_) (-) Dart Shot _6_+^J + +_@ (-) Machine Gun Blow _4_1_2_3_6_+_P +_@ (!) Jet Upper _6_2_3_+_P +_@ (!) Ducking _4_1_2_3_6_+_K +_@ (!) ^!Ducking Straight _P +_@ (!) ^!Ducking Upper _K ("!" on 1st hit) +_@ (-) Cross Counter _6_3_2_1_4_+_P (reverse jump/high/Specials) +_@ (-) Punch and Cross Counter _6_3_2_1_4_6_+_P (reverse jump/high/Specials) + +_* ① Rocket Uppercut _2_3_6_2_3_6_+_P +_* ② Rolling Thunder _2_3_6_2_3_6_+_P (^*) +_* ② ^!Dash _6_+^U +_* ③ Corkscrew Blow _2_3_6_2_3_6_+_P + +Target Combos +- ^Ec _! ^F! _! ^I! +- ^Fc _! ^I# _! ^G# +- ^Hc _! ^I# _! ^F! _! ^G## +- ^I# _! ^J# _! ^G## +- _6_+^E# _! ^Fc +- _6_+^I# _! ^I# _! ^G# +- _6_+^J# _! ^I! +- _2_+^Hc _! ^I! + +Super Bar: Max Level and Size +- Super Art ① Level 2 / 21% Smaller +- Super Art ② Level 1 / Standard +- Super Art ③ Level 3 / 29% Smaller + +- YUN LEE / YANG LEE - +───────────────────────────────────────────────────────────────────────── +_( (-) Monkey Flip _4 / _6_+^F / ^G +_( (-) Hiza Geri _4 / _6_+^I / ^J + +_) (-) Senpuu Kyaku _6_+^I +_) (-) Koushu close _6_+^G +_) (-) Raigeki Shuu _^_3_+_K + +_@ (-) Zesshou Hohou _2_3_6_+_P +_@ (-) Senkyuutai _2_3_6_+_K +_@ (!) Kobokushi _2_1_4_+_P +_@ (-) Fake Kobokushi _2_1_4_+^U +_@ (-) Zenpou Tenshin close _6_3_2_1_4_+_K + +_* ① Tenshin Senkyuutai _2_3_6_2_3_6_+_K +_* ② Sourai Rengeki _2_3_6_2_3_6_+_P +_* ③ Gen'ei Jin _2_3_6_2_3_6_+_P + +Target Combos +- ^Ec _! ^Fc _! ^G# _! _4_+^G! +- ^Ec _! ^H# +- ^Ec _! _2_+^Fc +- ^Fc _! ^Fc +- ^Fc _! ^G# _! _4_+^G! +- ^Fc _! _2_+^Fc +- _2_+^Ec _! _2_+^Fc +- jump forward ^E# _! _6_+^H# + +Super Bar: Max Level and Size +- Super Art ① Level 2 / Standard +- Super Art ② Level 3 / 21% Smaller +- Super Art ③ Level 1 / 43% Smaller + +- IBUKI - +───────────────────────────────────────────────────────────────────────── +_( (-) Yamitsudzura _4 / _6_+^F / ^G +_( (-) Tobizaru _^_4 / _6_+^F / ^G + +_) (-) Rasen Chuu far ^G +_) (-) ^!Oiura Ken ^G +_) (-) Koube Kudaki _6_+^I +_) (-) Bonshou Geri _6_+^J +_) (-) You Men _4_+^F + +_@ (!) Kunai _^_2_3_6_+_P +_@ (-) Kubi Ori _2_3_6_+_K +_@ (!) Kazekiri _6_2_3_+_K +_@ (!) Hien _4_2_1_+_K ("!" on 2nd hit) +_@ (-) Raida close _6_3_2_1_4_+_P +_@ (!) Tsumuji _2_1_4_+_K ("!" on 1st hit) +_@ (-) ^!Medium Kick _K +_@ (-) ^!Low Kick _2_+_K + +_* ① Kasumi Suzaku _^_2_3_6_2_3_6_+_P (^*) +_* ② Yoroi Doushi _2_3_6_2_3_6_+_P +_* ③ Hashin Shou _2_3_6_2_3_6_+_P + +Target Combos +- ^Ec _! ^Fc# _! _2_+^J# _! ^J# +- ^Fc# _! _2_+^J# _! ^J# +- ^Gc# _! _2_+^J# _! ^J# +- ^H# _! ^Ic _! ^J# +- _2_+^Fc _! _2_+^G# +- _2_+^J# _! ^Jj +- far ^E# _! ^F# _! _6_+^H# +- far ^I# _! _6_+^I# +- far _4_+^Fc# _! _2_+^J# _! ^J# +- _^^G# _! _6_+^I# +- jump forward ^E# _! _6_+^G# +- jump forward ^H# _! _6_+^I# + +Super Bar: Max Level and Size +- Super Art ① Level 2 / 36% Smaller +- Super Art ② Level 1 / 14% Smaller +- Super Art ③ Level 2 / 43% Smaller + +- ELENA - +───────────────────────────────────────────────────────────────────────── +_( (-) Leg Lift Throw _4 / _6_+^F / ^G + +_) (-) Handstand Kick _6_+^F +_) (-) Sliding _3_+^J + +_@ (-) Rhino Horn _4_1_2_3_6_+_K +_@ (-) Mallet Smash _6_3_2_1_4_+_P +_@ (!) Scratch Wheel _6_2_3_+_K ("!" on 1st hit with ^I / ^J) + +_* ① Spinning Beat _2_3_6_2_3_6_+_K +_* ② Brave Dance _2_3_6_2_3_6_+_K +_* ③ Healing _2_3_6_2_3_6_+_P +_* ③ ^!Cancel ^W + +Target Combo +- _^^E# _! ^I# + +Super Bar: Max Level and Size +- Super Art ① Level 2 / 43% Smaller +- Super Art ② Level 1 / 14% Smaller +- Super Art ③ Level 1 / 7% Bigger + +- NECRO - +───────────────────────────────────────────────────────────────────────── +_( (-) Shoulder Attack _4 / _6_+^F / ^G +_( (-) Frankensteiner _4 / _6_+^I / ^J + +_) (-) Elbow _4_+^E / ^F +_) (-) Knee Attack _4_+^I +_) (!) Knee Missile _4_+^J +_) (-) Necro Upper _1_+^G +_) (-) Drill Kick _^_2_+^I / ^J + +_@ (!) Tornado Hook _4_1_2_3_6_+_P ("!" on 2nd hit with ^E / ^F and 3rd hit with ^G) +_@ (!) Denji Blast _6_2_3_+_P (^*) +_@ (-) Snake Fang _4_1_2_3_6_+_K +_@ (-) German Suplex from behind _4_1_2_3_6_+_K +_@ (-) Flying Viper _2_1_4_+_P +_@ (-) Rising Cobra _2_1_4_+_K + +_* ① Magnetic Storm _2_3_6_2_3_6_+_P (^*) +_* ② Slam Dance close _2_3_6_2_3_6_+_P +_* ③ Electric Snake _2_3_6_2_3_6_+_P + +Target Combo +- ^Hc _! ^Fc + +Super Bar: Max Level and Size +- Super Art ① Level 2 / 14% Smaller +- Super Art ② Level 1 / 14% Smaller +- Super Art ③ Level 2 / 43% Smaller + +- ORO - +───────────────────────────────────────────────────────────────────────── +_( (-) Kubi-jime Kataguruma _4 / _6_+^F / ^G +_( (-) Tomoe Nage _4 / _6_+^I / ^J +_( (-) Kuuchuu Jigoku Guruma _^_4 / _6_+^G + +_@ (!) Nichirin Shou ^4_6_+_P +_@ (!) Oni Yanma ^2_8_+_P +_@ (-) Niou Riki close _6_3_2_1_4_+_P +_@ (-) Jinchuu Watari _2_3_6_+_K +_@ (-) Hitobashira Nobori _^_2_3_6_+_K + +_* ① Kishin Riki _2_3_6_2_3_6_+_P +_* ① ^!Kishin Kubi-jime Kataguruma close _P +_* ① ^!Kishin Kuuchuu Jigoku Guruma _^ close _P +_* ② Yagyou Dama _2_3_6_2_3_6_+_P / ^U +_* ③ Tengu Stone _2_3_6_2_3_6_+_P + +Super Bar: Max Level and Size +- Super Art ① Level 1 / Standard +- Super Art ② Level 3 / 21% Smaller +- Super Art ③ Level 1 / 14% Smaller + +- ALEX - +───────────────────────────────────────────────────────────────────────── +_( (-) Body Slam _4 / _6_+^F / ^G + +_) (-) High Chop _6_+^F +_) (-) Headbutt _4_+^G +_) (-) Sleeper Hold from behind _4_+^G +_) (-) Flying Cross Chop _^_2_+^G + +_@ (!) Flash Chop _2_3_6_+_P ("!" with ^F / ^G) +_@ (-) Powerbomb close _6_3_2_1_4_+_P +_@ (-) Power Backdrop from behind _6_3_2_1_4_+_P +_@ (-) Air Knee Smash _6_2_3_+_K +_@ (-) Air Stampede ^2_8_+_K + +_* ① Hyper Bomb close _x_+_P +_* ② Boomerang Raid _2_3_6_2_3_6_+_P +_* ③ Stun Gun Headbutt _2_3_6_2_3_6_+_P + +Super Bar: Max Level and Size +- Super Art ① Level 1 / 14% Bigger +- Super Art ② Level 2 / 43% Smaller +- Super Art ③ Level 1 / 29% Smaller + +- SEAN MATSUDA - +───────────────────────────────────────────────────────────────────────── +_( (-) Seoi Nage _4 / _6_+^F / ^G +_( (-) Tomoe Nage _4 / _6_+^I / ^J + +_@ (-) Sean Tackle _4_1_2_3_6_+_P (_O) +_@ (!) Dragon Smash _6_2_3_+_P +_@ (-) Tornado _2_1_4_+_K +_@ (-) Ryuubi Kyaku _2_3_6_+_K +_@ (-) Zenpou Tenshin _2_1_4_+_P + +_* ① Hadou Burst _2_3_6_2_3_6_+_P +_* ② Shouryuu Cannon _2_3_6_2_3_6_+_P (^*) +_* ③ Hyper Tornado _2_3_6_2_3_6_+_P + +Target Combo +- ^Fc _! ^G# + +Super Bar: Max Level and Size +- Super Art ① Level 3 / 36% Smaller +- Super Art ② Level 3 / 14% Smaller +- Super Art ③ Level 2 / Standard + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Gill + - Playable only with M.A.M.E. Cheats + +- GILL - +───────────────────────────────────────────────────────────────────────── +_( (-) Guilty Bomb _4 / _6_+^F / ^G +_( (-) Impact Claw _4 / _6_+^I / ^J + +_) (-) Palm Upper _4_+^F + +_@ (-) Pyro-kinesis on the left side _2_3_6_+_P +_@ (-) Cryo-kinesis on the right side _2_3_6_+_P +_@ (-) Cyber Lariat: Cryo Heat on the left side _6_2_3_+_P +_@ (-) Cyber Lariat: Pyro Heat on the right side _6_2_3_+_P +_@ (-) Moonsault Knee Drop _6_3_2_1_4_+_K +_@ (-) Psycho Headbutt _2_1_4_+_P + +_* Ressurection lose a round + +Target Combo +- ^Ec _! ^F# + +Super Bar: Max Level and Size +- Super Art Level 1 / 14% Bigger +$end + +################################################################################################### + +$info=sfiii2,sfiii2h,sfiii2j,sfiii2n +$cmd +Street Fighter III - 2nd Impact: Giant Attack © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Arts + +_` EX Moves + - Moves with (EX) have a EX Version + - Do the Move with ^W / ^V + - Needs a small amount of Super Bar + +_` Super Arts + - Needs 1LV of Super Bar + +_` Super Cancel + - Moves with (!) can be Super Canceled in Super Arts + +_` Target Combos + - c = this hit can be canceled in any Special Moves / Super Arts + - ! = this hit can be Super Canceled in Super Arts + - j = this hit can juggle + - # = this hit can't be canceled + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/──) Dash _6_6 +_) (-/──) Retreat _4_4 +_) (-/──) High Jump _2_8 +_) (-/EX) Leap Attack _2_2_+_P / _K +_) (-/──) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J +_) (-/──) High Parry being hit _6 +_) (-/──) Low Parry being hit _2 +_) (-/──) Air Parry _^ being hit _6 / _2 +_) (-/──) Safe Roll knocked down _2 +_) (-/──) Personal Action ^G_+^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage _4 / _6_+^F / ^G +_( (-/──) Tomoe Nage _4 / _6_+^I / ^J + +_) (-/──) Sakotsu Wari _6_+^F + +_@ (!/EX) Hadou Ken _2_3_6_+_P +_@ (!/EX) Shouryuu Ken _6_2_3_+_P +_@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (-/EX) Joudan Sokutou Geri _4_1_2_3_6_+_K + +_* ① Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* ② Shin Shouryuu Ken _2_3_6_2_3_6_+_P +_* ③ Denjin Hadou Ken _2_3_6_2_3_6_+_P (_O) + +Target Combo +- far ^G# _! ^J# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ② Level 1 / 7% Bigger / 3.0 EX Uses +- Super Art ③ Level 2 / 29% Smaller / 4.0 EX Uses + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage _4 / _6_+^F / ^G +_( (-/──) Tsukami Hiza Geri _4 / _6_+^I +_( (-/──) Tomoe Nage _4 / _6_+^J + +_) (-/──) Inazuma Kakato Wari _O^I +_) (-/──) Inazuma Kakato Wari _6_+^I + +_@ (!/EX) Hadou Ken _2_3_6_+_P +_@ (!/EX) Shouryuu Ken _6_2_3_+_P +_@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* ① Shouryuu Reppa _2_3_6_2_3_6_+_P +_* ② Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* ③ Shippuu Jinrai Kyaku _2_3_6_2_3_6_+_K + +Target Combo +- ^Fc _! ^Gc + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / Standard / 5.6 EX Uses +- Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses +- Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses + +- ALEX - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Body Slam _4 / _6_+^F / ^G + +_) (-/──) High Chop _6_+^F +_) (-/──) Headbutt _4_+^G +_) (-/──) Sleeper Hold from behind _4_+^G +_) (-/──) Flying Cross Chop _^_2_+^G + +_@ (!/EX) Flash Chop _2_3_6_+_P ("!" with ^F / ^G / EX) +_@ (-/──) Powerbomb close _6_3_2_1_4_+_P +_@ (-/──) Power Backdrop from behind _6_3_2_1_4_+_P +_@ (-/EX) Air Knee Smash _6_2_3_+_K +_@ (-/EX) Air Stampede ^2_8_+_K +_@ (!/EX) Slash Elbow ^4_6_+_K + +_* ① Hyper Bomb close _x_+_P +_* ① Backdrop Bomb from behind _x_+_P +_* ② Boomerang Raid _2_3_6_2_3_6_+_P +_* ③ Stun Gun Headbutt _2_3_6_2_3_6_+_P + +Target Combo +- _2_+^Hc _! _2_+^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses +- Super Art ② Level 2 / 43% Smaller / 3.2 EX Uses +- Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses + +- DUDLEY - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Liver Crusher _4 / _6_+^F +_( (-/──) Dynamite Throw _4 / _6_+^G + +_) (-/──) Slipping Jab _6_+^E +_) (!/──) Step Straight _6_+^G +_) (-/──) Liver Blow _6_+^I +_) (-/──) Dart Shot _6_+^J + +_@ (-/EX) Machine Gun Blow _4_1_2_3_6_+_P +_@ (!/EX) Jet Upper _6_2_3_+_P ("!" on normal version) +_@ (!/──) Ducking _4_1_2_3_6_+_K +_@ (!/──) ^!Ducking Straight _P +_@ (!/──) ^!Ducking Upper _K +_@ (-/EX) Cross Counter _6_3_2_1_4_+_P (reverse jump/high/Specials) +_@ (-/EX) Punch and Cross Counter _6_3_2_1_4_6_+_P (reverse jump/high/Specials) +_@ (-/EX) Thunderbolt _2_1_4_+_K + +_* ① Rocket Uppercut _2_3_6_2_3_6_+_P +_* ② Rolling Thunder _2_3_6_2_3_6_+_P (^*) +_* ② ^!Dash _6_+^U +_* ③ Corkscrew Blow _2_3_6_2_3_6_+_P + +Target Combos +- ^Ec _! ^F! _! ^I! +- ^Fc _! ^I! _! ^G# +- ^Hc _! ^I! _! ^F! _! ^G## +- ^I# _! ^J# _! ^G## +- _6_+^Ec _! ^Fc +- _6_+^I# _! ^I! _! ^G# +- _6_+^J# _! ^I! +- _2_+^Hc _! ^I! +- _2_+^Hc _! _2_+^F! _! _2_+^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 21% Smaller / 4.4 EX Uses +- Super Art ② Level 1 / Standard / 2.8 EX Uses +- Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses + +- YUN LEE - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Monkey Flip _4 / _6_+^F / ^G +_( (-/──) Hiza Geri _4 / _6_+^I / ^J + +_) (-/──) Senpuu Kyaku _6_+^I +_) (-/──) Koushu close_6_+^G +_) (-/──) Raigeki Shuu _^_3_+_K + +_@ (-/EX) Zesshou Hohou _2_3_6_+_P +_@ (-/EX) Senkyuutai _2_3_6_+_K +_@ (!/──) Kobokushi _2_1_4_+_P +_@ (-/──) Fake Kobokushi _2_1_4_+^W +_@ (!/EX) Tetsuzan Kou _6_2_3_+_P +_@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K + +_* ① You Hou _2_3_6_2_3_6_+_P +_* ② Sourai Rengeki _2_3_6_2_3_6_+_P +_* ③ Gen'ei Jin _2_3_6_2_3_6_+_P + +Target Combos +- ^Ec _! ^Fc _! ^G# _! _4_+^G! +- ^Ec _! ^H# _! ^Fc +- ^Ec _! _2_+^Fc +- ^Fc _! ^F# +- ^Fc _! ^G# _! _4_+^G! +- _2_+^Ec _! _2_+^Fc +- _2_+^Fc _! ^Fc _! ^F# +- _2_+^Fc _! _2_+^Fc _! ^F# +- _2_+^Fc _! _2_+^G## +- _2_+^J# _! ^J# +- _^^E# _! _6_+^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / Standard / 2.8 EX Uses +- Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses +- Super Art ③ Level 1 / 36% Smaller / 1.8 EX Uses + +- YANG LEE - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Monkey Flip _4 / _6_+^F / ^G +_( (-/──) Hiza Geri _4 / _6_+^I / ^J + +_) (-/──) Senpuu Kyaku _6_+^I +_) (-/──) Koushu close_6 _+^G +_) (-/──) Raigeki Shuu _^_3_+_K + +_@ (-/EX) Tourou Zan _2_3_6_+_P (x3) (x5 on EX version) +_@ (-/EX) Senkyuutai _2_3_6_+_K +_@ (!/──) Byakko Soushouda _2_1_4_+_P +_@ (-/──) Fake Byakko Soushouda _2_1_4_+^W +_@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K + +_* ① Raishin Mahhaken _2_3_6_2_3_6_+_P +_* ② Tenshin Senkyuutai _2_3_6_2_3_6_+_K +_* ③ Sei'ei Enbu _2_3_6_2_3_6_+_P + +Target Combos +- ^E# _! ^H# +- ^E# _! ^Fc _! ^G# _! _4_+^G! +- ^Fc _! ^F# +- ^Fc _! ^G# _! _4_+^G! +- ^H# _! ^I# _! ^J# +- _2_+^Ec _! _2_+^Fc +- _2_+^Fc _! ^Fc _! ^F# +- _2_+^Fc _! _2_+^Fc _! ^F# +- _2_+^H# _! _2_+^Ic _! _2_+^J# +- jump forward ^I# _! _3_+^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 7% Bigger / 6.0 EX Uses +- Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ③ Level 1 / 7% Smaller / 2.6 EX Uses + +- NECRO - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Shoulder Attack _4 / _6_+^F / ^G +_( (-/──) Frankensteiner _4 / _6_+^I / ^J + +_) (-/──) Elbow _4_+^E / ^F +_) (-/──) Knee Dagger _4_+^H +_) (-/──) Knee Attack _4_+^I +_) (!/──) Knee Missile _4_+^J +_) (-/──) Necro Upper _1_+^G +_) (-/──) Drill Kick _^_2_+_K + +_@ (!/EX) Tornado Hook _4_1_2_3_6_+_P ("!" on 2nd hit with ^E / ^F and 3rd hit with ^G and 5th hit on EX) +_@ (!/──) Denji Blast _6_2_3_+_P (^*) +_@ (-/──) Snake Fang _4_1_2_3_6_+_K +_@ (-/──) German Suplex from behind _4_1_2_3_6_+_K +_@ (-/EX) Flying Viper _2_1_4_+_P +_@ (-/EX) Rising Cobra _2_1_4_+_K + +_* ① Magnetic Storm _2_3_6_2_3_6_+_P (^*) +_* ② Slam Dance close _2_3_6_2_3_6_+_P +_* ③ Electric Snake _2_3_6_2_3_6_+_P + +Target Combos +- ^Hc _! ^Fc +- _4_+^H# _! ^Fc + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 21% Smaller / 2.2 EX Uses +- Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses +- Super Art ③ Level 2 / 43% Smaller / 3.2 EX Uses + +- ORO - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Kubi-jime Kataguruma _4 / _6_+^F / ^G +_( (-/──) Tomoe Nage _4 / _6_+^I / ^J +_( (-/──) Kuuchuu Jigoku Guruma _^_4 / _6_+^G + +_@ (!/EX) Nichirin Shou ^4_6_+_P +_@ (!/EX) Oni Yanma ^2_8_+_P +_@ (-/──) Niou Riki close _6_3_2_1_4_+_P +_@ (-/EX) Jinchuu Watari _2_3_6_+_K +_@ (-/EX) Hitobashira Nobori _^_2_3_6_+_K (^*) + +_* ① Kishin Riki _2_3_6_2_3_6_+_P +_* ① ^!Kishin Kubi-jime Kataguruma close _P +_* ① ^!Kishin Kuuchuu Jigoku Guruma _^ close _P +_* ② Yagyou Dama _2_3_6_2_3_6_+_P / ^W +_* ③ Tengu Stone _2_3_6_2_3_6_+_P + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 14% Smaller / 2.4 EX Uses +- Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses +- Super Art ③ Level 1 / Standard / 2.8 EX Uses + +- IBUKI - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Yamitsudzura _4 / _6_+^F / ^G +_( (-/──) Tobizaru _^_4 / _6_+^F / ^G + +_) (-/──) Rasen Chuu far ^G +_) (-/──) ^!Oiura Ken ^G +_) (-/──) Koube Kudaki _6_+^I +_) (-/──) Bonshou Geri _6_+^J +_) (-/──) You Men _4_+^F + +_@ (!/EX) Kunai _^_2_3_6_+_P +_@ (-/──) ^!Long Range ^6 (on EX version) +_@ (-/EX) Kubi Ori _2_3_6_+_K +_@ (!/EX) Kazekiri _6_2_3_+_K +_@ (!/EX) Hien _4_2_1_+_K ("!" on 2nd hit) +_@ (-/──) Raida close _6_3_2_1_4_+_P +_@ (!/EX) Tsumuji _2_1_4_+_K +_@ (-/──) ^!Medium Kick _K +_@ (-/──) ^!Low Kick _2_+_K +_@ (-/──) ^!Low Kick ^2 (on EX version) + +_* ① Kasumi Suzaku _^_2_3_6_2_3_6_+_P (^*) +_* ② Yoroi Doushi _2_3_6_2_3_6_+_P +_* ③ Hashin Sho _2_3_6_2_3_6_+_P + +Target Combos +- ^Ec _! ^Fc _! ^Gc +- ^Ec _! ^Fc# _! _2_+^J# _! ^J# +- ^Gc# _! _2_+^J# _! ^J# +- ^H# _! ^Ic _! ^J# +- _4_+^Fc _! ^Gc +- _4_+^Fc# _! _2_+^J# _! ^J# +- _2_+^Fc _! _2_+^G## +- _2_+^Hc _! _2_+^Fc _! _2_+^G# +- _2_+^J# _! ^J#j +- far ^Ec _! ^F# _! _6_+^H# +- far ^I# _! _6_+^I# +- _^^G# _! _6_+^I# +- jump forward ^E# _! _6_+^G# +- jump forward ^H# _! _6_+^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses +- Super Art ② Level 1 / Standard / 2.8 EX Uses +- Super Art ③ Level 2 / 29% Smaller / 4.0 EX Uses + +- ELENA - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Leg Lift Throw _4 / _6_+^F / ^G + +_) (-/──) Handstand Kick _6_+^F +_) (-/──) Sliding _3_+^J + +_@ (-/EX) Rhino Horn _4_1_2_3_6_+_K +_@ (-/EX) Mallet Smash _6_3_2_1_4_+_P +_@ (!/EX) Scratch Wheel _6_2_3_+_K ("!" with ^I / ^J / EX) +_@ (!/EX) Spin Scythe _2_1_4_+_K ("!" on 4th hit on EX) +_@ (-/──) ^!Spin Scythe Finisher _2_1_4_+_K + +_* ① Spinning Beat _2_3_6_2_3_6_+_K +_* ② Brave Dance _2_3_6_2_3_6_+_K +_* ③ Healing _2_3_6_2_3_6_+_P +_* ③ ^!Cancel ^W + +Target Combos +- _^^E# _! ^I# +- _^^F# _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses +- Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ③ Level 1 / Standard / 2.8 EX Uses + +- HUGO - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Neck Hanging Three _4 / _6_+^F +_( (-/──) Body Slam _4 / _6_+^G + +_) (-/──) Idou Drop Kick _4 / _6_+^J +_) (-/──) Body Press _^_2_+^G + +_@ (!/EX) Giant Palm Bomber _2_1_4_+_P +_@ (-/EX) Monster Lariat _2_3_6_+_K +_@ (-/──) Ultra Throw close _6_3_2_1_4_+_K +_@ (-/──) Moonsault Press close _x_+_P +_@ (-/──) Shootdown Backbreaker _6_2_3_+_K + +_* ① Gigas Breaker close _x_x_+_P +_* ② Megaton Press _2_3_6_2_3_6_+_K +_* ③ Hammer Frenzy _2_3_6_2_3_6_+_P (_O) + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses +- Super Art ② Level 2 / Standard / 5.6 EX Uses +- Super Art ③ Level 2 / 21% Smaller / 4.4 EX Uses + +- URIEN - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Spartan Bomb _4 / _6_+^F / ^G +_( (-/──) Destroy Claw _4 / _6_+^I / ^J + +_) (-/──) Maul Punch _6_+^F +_) (-/──) Step Kick _6_+^I + +_@ (!/EX) Metallic Sphere _2_3_6_+_P +_@ (!/EX) Chariot Tackle ^4_6_+_K ("!" on 1st hit) +_@ (-/EX) Violence Knee Drop ^2_8_+_K +_@ (-/EX) Dangerous Headbutt ^2_8_+_P + +_* ① Tyrant Slaughter _2_3_6_2_3_6_+_P +_* ② Temporal Thunder _2_3_6_2_3_6_+_P +_* ③ Aegis Reflector _2_3_6_2_3_6_+_P / ^W (reflect projectile) + +Target Combo +- ^Ec _! ^Fc + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ② Level 2 / 21% Smaller / 4.4 EX Uses +- Super Art ③ Level 2 / 29% Smaller / 4.0 EX Uses + +- SEAN MATSUDA - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage _4 / _6_+^F / ^G +_( (-/──) Tomoe Nage _4 / _6_+^I / ^J + +_) (-/──) Sean Pachiki _6_+^G + +_@ (-/EX) Sean Tackle _4_1_2_3_6_+_P (_O) +_@ (!/EX) Dragon Smash _6_2_3_+_P +_@ (-/EX) Tornado _2_1_4_+_K +_@ (-/EX) Ryuubi Kyaku _2_3_6_+_K +_@ (-/──) Zenpou Tenshin _2_1_4_+_P + +_* ① Hadou Burst _2_3_6_2_3_6_+_P +_* ② Shouryuu Cannon _2_3_6_2_3_6_+_P (^*) +_* ③ Hyper Tornado _2_3_6_2_3_6_+_P + +Target Combo +- ^Fc _! ^J# +- ^Gc _! _6_+^G## + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses +- Super Art ② Level 2 / 21% Smaller / 4.4 EX Uses +- Super Art ③ Level 2 / Standard / 5.6 EX Uses + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Akuma + - On the Character Select Screen + - Put the cursor on Ryu and press _2_2_8 + - Put the cursor on Ken and press _8_8_2 + - Put the cursor on Ryu and press _8 + - Put the cursor on Ken and press _2 + - Put the cursor on Sean and press _2_2_8_2_8_8_8 + +_` Akuma with Operator's Code + - On the Test Menu, go to CONFIGURATION, then GAME + - Put the cursor on TIME COUNT SPEED and press _S_S_S + - Put the cursor on EVENT and press ^I^I + - Put the cursor on SCREEN MODE and press ^J^J^J + - Put the cursor on BONUS GAME and press _S + - Put the cursor on DAMAGE LEVEL and press ^H^H^H^H + +_` Gill and Shin Akuma + - Playable only with M.A.M.E. Cheats + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage _4 / _6_+^F / ^G +_( (-/──) Tomoe Nage _4 / _6_+^I / ^J + +_) (-/──) Zugai Hassatsu _6_+^F +_) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ (!/──) Gou Hadou Ken _2_3_6_+_P +_@ (!/──) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) +_@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" with ^J on air version) +_@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V +_@ (-/──) Zenpou Tenshin _4_1_2_3_6_+_K + +_* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P +_* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K +_* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +Target Combo +- ^Fc _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / Standard / No EX Move (only EX Leap Attack = 5.6 Uses) +- Super Art ② Level 2 / Standard / No EX Move (only EX Leap Attack = 5.6 Uses) +- Super Art ③ Level 2 / Standard / No EX Move (only EX Leap Attack = 5.6 Uses) + +- GILL - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Guilty Bomb _4 / _6_+^F / ^G +_( (-/──) Impact Claw _4 / _6_+^I / ^J + +_) (-/──) Step Kick _6_+^I +_) (-/──) Palm Upper _4_+^F + +_@ (-/──) Pyro-kinesis on the left side _2_3_6_+_P +_@ (-/──) Cryo-kinesis on the right side _2_3_6_+_P +_@ (-/──) Cyber Lariat: Cryo Heat on the left side _6_2_3_+_P +_@ (-/──) Cyber Lariat: Pyro Heat on the right side _6_2_3_+_P +_@ (-/──) Moonsault Knee Drop _6_3_2_1_4_+_K +_@ (-/──) Psycho Headbutt _2_1_4_+_P + +_* Meteor Strike _2_3_6_2_3_6_+_P +_* Ressurection lose a round + +Target Combos +- ^E# _! ^F# +- ^E# _! _4_+^Fc +- _2_+^H# _! _2_+^Ic + +Super Bar: Max Level, Size and EX Uses +- Super Art Level 1 / 14% Bigger / No EX Move (only EX Leap Attack = 3.2 Uses) + +- SHIN AKUMA (SHIN GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage _4 / _6_+^F / ^G +_( (-/──) Tomoe Nage _4 / _6_+^I / ^J + +_) (-/──) Zugai Hassatsu _6_+^F +_) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ (!/──) Gou Hadou Ken _2_3_6_+_P +_@ (!/──) Double Zankuu Hadou Ken _^_2_3_6_+_P +_@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) +_@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" with ^J on air version) +_@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V +_@ (-/──) Zenpou Tenshin _4_1_2_3_6_+_K + +_* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P +_* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K +_* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +Target Combo +- ^Fc _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / Standard / No EX Move (only EX Leap Attack = 3.0 Uses) +- Super Art ② Level 2 / Standard / No EX Move (only EX Leap Attack = 3.0 Uses) +- Super Art ③ Level 2 / Standard / No EX Move (only EX Leap Attack = 3.0 Uses) + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J (original color) + - 7th Color, select the character with ^H_+^G + +_` Course Select + - On the Super Art Select Screen press: + - Course 1 _6_+_P + - Course 2 _6_+_K + - Course 3 _4_+_P + - Course 4 _4_+_K + +_` Bonus Game LV Select + - On the Start of the Bonus Stage press: + - LV1 _O^H + - LV2 _O^I + - LV3 _O^J + - LV4 _O^T + - LV5 ^2_+_O^E_+^I_+^G + +_` CPU Battles + _` Fight a Mid-Boss after Stage 4, 5 or 6 + - Don't lose any round + - Win 5 rounds with Super Arts + _` Fight Akuma on Stage 8 + - Don't lose any round + - Get 2 Perfects + _` Fight Shin Akuma after Akuma on Stage 8 + - Don't lose any round + - Get 3 Perfects + - Never get more than 3 "Block Damage Wins" + - When fighting Akuma never get a Judgement Win or Time Out Win + - When fighting Akuma win 1 round with Super Art or Perfect +$end + +################################################################################################### + +$info=sfiii3,sfiii3j,sfiii3jr1,sfiii3n,sfiii3nr1,sfiii3r1,sfiii3u,sfiii3ur1 +$cmd +Street Fighter III - 3rd Strike: Fight for the Future © 1999 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Arts + +_` EX Moves + - Moves with (EX) have a EX Version + - Do the Move with ^W / ^V + - Needs a small amount of Super Bar + +_` Super Arts + - Needs 1LV of Super Bar + +_` Target Combos + - c = this hit can be canceled in any Special Moves / Super Arts + - ! = this hit can be Super Canceled in Super Arts + - j = this hit can juggle + - # = this hit can't be canceled + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (-/──) Dash _6_6 +_) (-/──) Retreat _4_4 +_) (-/──) High Jump _2_8 +_) (-/──) Leap Attack ^F_+^I +_) (-/──) Throw Escape when thrown ^E_+^H +_) (-/──) High Parry being hit _6 +_) (-/──) Low Parry being hit _2 +_) (-/──) Air Parry _^ being hit _6 +_) (-/──) Safe Roll knocked down _2 +_) (-/──) Personal Action ^G_+^J + +- ALEX - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Body Slam ^E_+^H + +_) (-/──) High Chop _6_+^F +_) (-/──) Lariat _6_+^G +_) (-/──) Headbutt _4_+^G +_) (-/──) Sleeper Hold from behind _4_+^G +_) (-/──) Flying Cross Chop _^_2_+^G + +_@ (!/EX) Flash Chop _2_3_6_+_P ("!" with ^F / ^G / EX) +_@ (-/──) Powerbomb close _6_3_2_1_4_+_P +_@ (-/──) Power Backdrop from behind _6_3_2_1_4_+_P +_@ (-/──) Spiral D.D.T. _6_3_2_1_4_+_K +_@ (-/EX) Air Knee Smash _6_2_3_+_K +_@ (-/EX) Air Stampede ^2_8_+_K +_@ (!/EX) Slash Elbow ^4_6_+_K ("!" on 1st hit) + +_* ① Hyper Bomb close _x_+_P +_* ① Backdrop Bomb from behind _x_+_P +_* ② Boomerang Raid _2_3_6_2_3_6_+_P +_* ③ Stun Gun Headbutt _2_3_6_2_3_6_+_P + +Target Combo +- _2_+^H# _! _2_+^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses +- Super Art ② Level 2 / 14% Smaller / 4.8 EX Uses +- Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses + +Personal Action Bonus Attribute +- Unheld Personal Action + - Damage increased by 6% for 1 hit per Personal Action, maximum 6 Personal Actions +- Held Personal Action + - Damage increased by 6% for 1 hit per per extra arm turn, maximum 8 arm turn + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage ^E_+^H +_( (-/──) Tomoe Nage _4_+^E_+^H + +_) (-/──) Sakotsu Wari _6_+^F +_) (-/──) Seichuu Nidan Tsuki _6_+^G + +_@ (!/EX) Hadou Ken _2_3_6_+_P +_@ (!/EX) Shouryuu Ken _6_2_3_+_P +_@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (-/EX) Joudan Sokutou Geri _4_1_2_3_6_+_K + +_* ① Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* ② Shin Shouryuu Ken _2_3_6_2_3_6_+_P +_* ③ Denjin Hadou Ken _2_3_6_2_3_6_+_P (_O) + +Target Combo +- far ^G# _! ^J# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / Standard / 5.6 EX Uses +- Super Art ② Level 1 / 14% Bigger / 3.2 EX Uses +- Super Art ③ Level 1 / 14% Smaller / 2.4 EX Uses + +Personal Action Bonus Attribute +- Stun Gauge Recovery 10% faster for 1st Personal Action and 20% faster for 2nd Personal Action, maximum 2 Personal Actions + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage ^E_+^H +_( (-/──) Tomoe Nage _4_+^E_+^H + +_) (-/──) Zugai Hassatsu _6_+^F +_) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ (!/──) Gou Hadou Ken _2_3_6_+_P +_@ (!/──) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) +_@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" on air version) +_@ (-/──) Hyakki Shuu _6_2_3_+_K +_@ (-/──) ^!Hyakki Gou Zan _N +_@ (-/──) ^!Hyakki Gou Shou _P +_@ (-/──) ^!Hyakki Gou Sen _K +_@ (-/──) ^!Hyakki Gou Sai close ^E_+^H +_@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V + +_* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P +_* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K +_* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K +_* Shun Goku Satsu (^M) ^E^E_6^H^G +_* Kongou Kokuretsu Zan (^M) _2_2_2_+^W + +Target Combo +- ^Fc _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / Standard / No EX Move +- Super Art ② Level 2 / Standard / No EX Move +- Super Art ③ Level 2 / Standard / No EX Move + +Personal Action Bonus Attribute +- Damage increased by 44% for 1 hit +- Stun Damage increased by 28% for 1 hit + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Tsukami Hiza Geri ^E_+^H +_( (-/──) Seoi Nage _6_+^E_+^H +_( (-/──) Jigoku Guruma _4_+^E_+^H + +_) (-/──) Inazuma Kakato Wari _O^I +_) (-/──) Fumikomi Mae Geri _6_+^I +_) (-/──) Shiden Kakato Otoshi _6_+^J +_) (-/──) ^!Fake _O^J +_) (-/──) Inazuma Kakato Wari _4_+^I + +_@ (!/EX) Hadou Ken _2_3_6_+_P +_@ (!/EX) Shouryuu Ken _6_2_3_+_P +_@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* ① Shouryuu Reppa _2_3_6_2_3_6_+_P +_* ② Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* ③ Shippuu Jinrai Kyaku _2_3_6_2_3_6_+_K + +Target Combo +- ^Fc _! ^Gc + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / Standard / 5.6 EX Uses +- Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses +- Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses + +Personal Action Bonus Attribute +- Damage increased by 31% for 1 hit + +- SEAN MATSUDA - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage ^E_+^H +_( (-/──) Tomoe Nage _4_+^E_+^H + +_) (-/──) Sean Pachiki _6_+^G +_) (-/──) Rolling Sobat _6_+^J + +_@ (-/EX) Sean Tackle _4_1_2_3_6_+_P (_O) +_@ (!/EX) Dragon Smash _6_2_3_+_P ("!" on 1st hit) +_@ (-/EX) Tornado _2_1_4_+_K +_@ (-/EX) Ryuubi Kyaku _2_3_6_+_K +_@ (-/──) Zenpou Tenshin _2_1_4_+_P + +_* ① Hadou Burst _2_3_6_2_3_6_+_P +_* ② Shouryuu Cannon _2_3_6_2_3_6_+_P (^*) +_* ③ Hyper Tornado _2_3_6_2_3_6_+_P + +Target Combo +- ^Fc _! ^J# +- ^Gc _! _6_+^G## + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses +- Super Art ② Level 2 / 14% Smaller / 4.8 EX Uses +- Super Art ③ Level 1 / 7% Bigger / 3.0 EX Uses + +Personal Action Bonus Attribute +- Stun Damage increased by 12% for 1 hit per Personal Action, maximum 3 Personal Actions + +- ORO - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Kubi-jime Kataguruma ^E_+^H +_( (-/──) Tomoe Nage _4_+^E_+^H +_( (-/──) Kuuchuu Jigoku Guruma _^^E_+^H + +_) (-/──) Mawashi Hiji _6_+^F +_) (-/──) 2 Dan Jump _^_8 + +_@ (!/EX) Nichirin Shou ^4_6_+_P +_@ (!/EX) Oni Yanma ^2_8_+_P ("!" on 1st/2nd hit) +_@ (-/──) Niou Riki close _6_3_2_1_4_+_P +_@ (-/EX) Jinchuu Watari _2_3_6_+_K +_@ (-/EX) Hitobashira Nobori _^_2_3_6_+_K (^*) + +_* ① Kishin Riki _2_3_6_2_3_6_+_P +_* ① ^!Kishin Kubi-jime Kataguruma close _P +_* ① ^!Kishin Kuuchuu Jigoku Guruma _^ close _P +_* ① Kishin Tsui _2_3_6_2_3_6_+^W +_* ② Yagyou Dama _2_3_6_2_3_6_+_P +_* ② Yagyou Oodama (^M) _2_3_6_2_3_6_+^W +_* ③ Tengu Stone _2_3_6_2_3_6_+_P +_* ③ Tengu Midare Ishi _2_3_6_2_3_6_+^W + +Target Combo +- ^Hc _! ^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 7% Smaller / 2.6 EX Uses +- Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses +- Super Art ③ Level 1 / Standard / 2.8 EX Uses + +Personal Action Bonus Attribute +- Unheld Personal Action + - Stun Gauge Recovery 600% faster +- Held Personal Action + - Stun Gauge Recovery 800% faster + +- URIEN - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Destroy Claw ^E_+^H +_( (-/──) Spartan Bomb _4 / _6_+^E_+^H + +_) (-/──) Quarrel Punch _6_+^F +_) (-/──) Terrible Smash _6_+^G +_) (-/──) Step Kick _6_+^I + +_@ (!/EX) Metallic Sphere _2_3_6_+_P (_O) +_@ (!/EX) Chariot Tackle ^4_6_+_K ("!" on 1st hit) +_@ (-/EX) Violence Knee Drop ^2_8_+_K +_@ (-/EX) Dangerous Headbutt ^2_8_+_P + +_* ① Tyrant Slaughter _2_3_6_2_3_6_+_P +_* ② Temporal Thunder _2_3_6_2_3_6_+_P +_* ③ Aegis Reflector _2_3_6_2_3_6_+_P / ^W (reflect projectile) + +Target Combos +- ^Ec _! ^Fc +- _6_+^F# _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ② Level 2 / 29% Smaller / 4.0 EX Uses +- Super Art ③ Level 2 / 21% Smaller / 4.4 EX Uses + +Personal Action Bonus Attribute +- Damage increased by 31% for 1 hit + +- HUGO - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Neck Hanging Three ^E_+^H +_( (-/──) Body Slam _4 / _6_+^E_+^H + +_) (-/──) Hammer Hook _6_+^G +_) (-/──) Idou Drop Kick _4 / _6_+^J +_) (-/──) Poison Secret Taunt _O_S^G_+^J +_) (-/──) Body Press _^_2_+^G + +_@ (!/EX) Giant Palm Bomber _2_1_4_+_P +_@ (-/EX) Monster Lariat _2_3_6_+_K +_@ (-/──) Ultra Throw close _6_3_2_1_4_+_K +_@ (-/──) Moonsault Press close _x_+_P +_@ (-/──) Meat Squasher _x_+_K +_@ (-/──) Shootdown Backbreaker _6_2_3_+_K + +_* ① Gigas Breaker close _x_x_+_P +_* ② Megaton Press _2_3_6_2_3_6_+_K +_* ③ Hammer Frenzy _2_3_6_2_3_6_+_P (_O) + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses +- Super Art ② Level 2 / Standard / 5.6 EX Uses +- Super Art ③ Level 2 / 21% Smaller / 4.4 EX Uses + +Personal Action Bonus Attribute +- Unheld Personal Action + - Damage increased by 19% for 1 hit + - Defense increased by 6% for the round, maximum 4 Personal Actions +- Held Personal Action + - Damage increased by 25% for 1 hit + +- IBUKI - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Yamitsudzura ^E_+^H +_( (-/──) Tobizaru _^^E_+^H + +_) (-/──) Rasen Chuu far ^G +_) (-/──) ^!Oiura Ken ^G +_) (-/──) Maki Geri _6_+^H +_) (-/──) Koube Kudaki _6_+^I +_) (-/──) Bonshou Geri _6_+^J +_) (-/──) You Men _4_+^F +_) (-/──) Ura Maki Geri _4_+^I +_) (-/──) Sazan _3_+^I + +_@ (!/EX) Kunai _^_2_3_6_+_P +_@ (-/──) ^!Long Range ^6 (on EX version) +_@ (-/EX) Kubi Ori _2_3_6_+_P +_@ (-/──) Kasumi Gake _2_3_6_+_K +_@ (-/──) Tsuiji Goe _6_2_3_+_P +_@ (!/EX) Kazekiri _6_2_3_+_K +_@ (!/EX) Hien _4_2_1_+_K ("!" on 2nd hit) +_@ (-/──) Raida close _6_3_2_1_4_+_P +_@ (!/EX) Tsumuji _2_1_4_+_K ("!" on 2nd/3rd hit) +_@ (!/──) ^!Low Kick ^2 ("!" on EX) + +_* ① Kasumi Suzaku _^_2_3_6_2_3_6_+_P (^*) +_* ② Yoroi Doushi _2_3_6_2_3_6_+_P +_* ③ Yami Shigure _2_3_6_2_3_6_+_P + +Target Combos +- ^E# _! ^Fc _! ^Gc +- ^E# _! ^Fc# _! _2_+^J# _! ^J# +- ^F# _! _6_+^H# +- ^Gc# _! _2_+^J# _! ^J# +- ^H# _! ^Ic _! ^J# +- ^Ic _! ^J# +- _4_+^Fc _! ^Gc +- _4_+^Fc# _! _2_+^J# _! ^J# +- _4_+^I# _! _6_+^I# +- _2_+^J# _! ^J#j +- far ^E# _! ^F# _! _6_+^H# +- _^^G# _! _6_+^I# +- jump forward ^E# _! _6_+^G# +- jump forward ^H# _! _6_+^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 3 / 21% Smaller / 6.6 EX Uses +- Super Art ② Level 1 / 7% Bigger / 3.0 EX Uses +- Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses + +Personal Action Bonus Attribute +- Damage increased by 44% for 1 hit + +- DUDLEY - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Liver Crusher ^E_+^H +_( (-/──) Dynamite Throw _4 / _6_+^E_+^H + +_) (-/──) Slipping Jab _6_+^E +_) (-/──) Stomach Blow _6_+^F +_) (!/──) Step Straight _6_+^G +_) (-/──) Liver Blow _6_+^I +_) (-/──) Dart Shot _6_+^J + +_@ (-/EX) Machine Gun Blow _4_1_2_3_6_+_P +_@ (!/EX) Jet Upper _6_2_3_+_P ("!" on normal version) +_@ (!/──) Ducking _4_1_2_3_6_+_K +_@ (!/──) ^!Ducking Straight _P +_@ (!/──) ^!Ducking Upper _K +_@ (-/EX) Cross Counter _6_3_2_1_4_+_P (reverse jump/high/Specials) +_@ (-/EX) Punch and Cross Counter _6_3_2_1_4_6_+_P (reverse jump/high/Specials) +_@ (!/EX) Short Swing Blow _6_3_2_1_4_+_K ("!" on 1st hit in normal version and 3rd hit on EX) + +_* ① Rocket Uppercut _2_3_6_2_3_6_+_P +_* ② Rolling Thunder _2_3_6_2_3_6_+_P (^*) +_* ② ^!Dash _6_+^U +_* ③ Corkscrew Blow _2_3_6_2_3_6_+_P + +Target Combos +- ^E# _! ^F! _! ^I# +- ^Fc _! ^I# _! ^G# +- ^Hc _! ^I# _! ^F! _! ^G## +- ^I# _! ^J# _! ^G## +- _6_+^E# _! ^Fc +- _6_+^Ic _! ^I# _! ^G# +- _6_+^J# _! ^I# +- _2_+^Hc _! ^I# +- _2_+^Hc _! _2_+^F# _! _2_+^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 14% Smaller / 4.8 EX Uses +- Super Art ② Level 1 / Standard / 2.8 EX Uses +- Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses + +Personal Action Bonus Attribute +- Damage increased by 25% for 1 hit + +- NECRO - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Shoulder Attack ^E_+^H +_( (-/──) Frankensteiner _4_+^E_+^H +_( (-/──) German Suplex from behind ^E_+^H + +_) (-/──) Elbow _4_+^E / ^F +_) (-/──) Necro Upper _4_+^G +_) (-/──) Knee Dagger _4_+^H +_) (-/──) Knee Attack _4_+^I +_) (!/──) Knee Missile _4_+^J +_) (-/──) Elbow Cannon _1_+^G +_) (-/──) Drill Kick _^_2_+_K + +_@ (!/EX) Tornado Hook _4_1_2_3_6_+_P ("!" on 2nd hit with ^E / ^F and 3rd hit with ^G and 5th hit on EX) +_@ (!/──) Denji Blast _6_2_3_+_P (^*) +_@ (-/──) Snake Fang _4_1_2_3_6_+_K +_@ (-/──) German Suplex from behind _4_1_2_3_6_+_K +_@ (-/EX) Flying Viper _2_1_4_+_P +_@ (-/EX) Rising Cobra _2_1_4_+_K + +_* ① Magnetic Storm _2_3_6_2_3_6_+_P (^*) +_* ② Slam Dance close _2_3_6_2_3_6_+_P +_* ③ Electric Snake _2_3_6_2_3_6_+_P + +Target Combo +- _4_+^Hc _! ^F# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 21% Smaller / 2.2 EX Uses +- Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses +- Super Art ③ Level 2 / 36% Smaller / 3.6 EX Uses + +Personal Action Bonus Attribute +- Damage increased by 31% for 1 hit + +- ELENA - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Leg Lift Throw ^E_+^H + +_) (-/──) Handstand Kick _6_+^F +_) (-/──) Handstand Whip _6_+^I +_) (-/──) Round Arch _4_+^J +_) (-/──) Sliding _3_+^J + +_@ (-/EX) Rhino Horn _4_1_2_3_6_+_K +_@ (-/EX) Mallet Smash _6_3_2_1_4_+_P +_@ (!/EX) Scratch Wheel _6_2_3_+_K ("!" with ^I / ^J / EX) +_@ (-/EX) Lynx Tail _4_2_1_+_K +_@ (-/EX) Spin Scythe _2_1_4_+_K +_@ (-/──) ^!Spin Scythe Finisher _2_1_4_+_K + +_* ① Spinning Beat _2_3_6_2_3_6_+_K +_* ② Brave Dance _2_3_6_2_3_6_+_K +_* ③ Healing _2_3_6_2_3_6_+_P +_* ③ ^!Cancel ^W + +Target Combos +- ^G# _! ^J# +- ^I# _! _2_+^G# +- _^^E# _! ^I# +- _^^F# _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 3 / 29% Smaller / 6.0 EX Uses +- Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ③ Level 1 / 14% Bigger / 3.2 EX Uses + +Personal Action Bonus Attribute +- Stun Damage increased by 19% for 1 hit per Personal Action, maximum 4 Personal Actions + +- YUN LEE - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Hiza Geri ^E_+^H +_( (-/──) Monkey Flip _4 / _6_+^E_+^H + +_) (-/──) Dakai _6_+^G +_) (-/──) Senpuu Kyaku _6_+^I +_) (-/──) Raigeki Shuu _^_3_+_K + +_@ (-/EX) Zesshou Hohou _2_3_6_+_P +_@ (!/──) Kobokushi _2_1_4_+_P +_@ (-/──) Fake Kobokushi _2_1_4_+^W +_@ (!/EX) Tetsuzan Kou _6_2_3_+_P +_@ (-/EX) Nishou Kyaku _6_2_3_+_K +_@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K + +_* ① You Hou _2_3_6_2_3_6_+_P +_* ② Sourai Rengeki _2_3_6_2_3_6_+_P +_* ③ Gen'ei Jin _2_3_6_2_3_6_+_P + +Target Combos +- ^Ec _! ^Hc _! ^Fc +- ^Fc _! ^F# +- ^Fc _! ^G# _! _4_+^G! +- _2_+^Fc _! _2_+^Fc +- _2_+^Fc _! _2_+^G## +- _2_+^J# _! ^J# +- _^^E# _! _6_+^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 7% Bigger / 3.0 EX Uses +- Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses +- Super Art ③ Level 1 / 36% Smaller / 1.8 EX Uses + +Personal Action Bonus Attribute +- Unheld Personal Action + - Damage increased by 6% for 1 hit per Personal Action, maximum 8 Personal Actions +- Held Personal Action + - Damage increased by 3% for 1 throw per extra twirl, maximum 8 extra twirl + +- YANG LEE - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Hiza Geri ^E_+^H +_( (-/──) Youhon Shiun _6_+^E_+^H +_( (-/──) Monkey Flip _4_+^E_+^H + +_) (-/──) Koushu close _6_+^G +_) (-/──) Senpuu Kyaku _6_+^I +_) (-/──) Raigeki Shuu _^_3_+_K + +_@ (-/EX) Tourou Zan _2_3_6_+_P (x3) (x5 on EX version) +_@ (-/EX) Senkyuutai _2_3_6_+_K +_@ (!/──) Byakko Soushouda _2_1_4_+_P +_@ (-/──) Fake Byakko Soushouda _2_1_4_+^U +_@ (-/──) Kaihou _6_2_3_+_K +_@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K + +_* ① Raishin Mahhaken _2_3_6_2_3_6_+_P +_* ② Tenshin Senkyuutai _2_3_6_2_3_6_+_K +_* ③ Sei'ei Enbu _2_3_6_2_3_6_+_P + +Target Combos +- ^Fc _! ^F# +- ^Fc _! ^G# _! _4_+^G! +- ^H# _! ^I# _! ^J# +- jump forward ^I# _! _3_+^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 7% Bigger / 3.0 EX Uses +- Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ③ Level 1 / 43% Smaller / 1.6 EX Uses + +Personal Action Bonus Attribute +- Damage increased by 31% for 1 hit + +- REMY - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Valse no you ni Kuruoshiku ^E_+^H +_( (-/──) Nemuri wo Midasu Contour _4 / _6_+^E_+^H + +_) (-/──) Amari ni Muku na Aiguille _6_+^I + +_@ (!/EX) Vertu no Zankou: Haute ^4_6_+_P +_@ (!/EX) Vertu no Zankou: Basse ^4_6_+_K +_@ (!/EX) Ma Cherie no Hiai ^2_8_+_K ("!" on 1st hit on EX) +_@ (-/EX) Tsumetaku Aoi Regret _2_1_4_+_K + +_* ① Light of Justice _2_3_6_2_3_6_+_P +_* ② Supreme Rising Rage Flash _2_3_6_2_3_6_+_K +_* ③ Blue Nocturne _2_3_6_2_3_6_+_K (reverse all) + +Target Combo +- ^Ic _! ^J# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ② Level 2 / 7% Bigger / 6.0 EX Uses +- Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses + +Personal Action Bonus Attribute +- Stun Damage increased by 19% for 1 hit per Personal Action, maximum 4 Personal Actions + +- T.W.E.L.V.E. - +───────────────────────────────────────────────────────────────────────── +_( (-/──) H.U.G. ^E_+^H +_( (-/──) T.R.W. _4_+^E_+^H +_( (-/──) F.L.G. _6_+^E_+^H + +_) (-/──) B.M.K. _4_+^I +_) (-/──) Kokkuu _^_4_4 / _6_6 +_) (-/──) ^!Kabe Haritsuki against the wall _6 + +_@ (-/EX) N.D.L. _2_3_6_+_P +_@ (-/EX) A.X.E. (_^)_2_1_4_+_P (^*) +_@ (-/EX) D.R.A. _^_2_1_4_+_K + +_* ① X.N.D.L. _2_3_6_2_3_6_+_P +_* ② X.F.L.A.T. _^_2_3_6_2_3_6_+_K +_* ③ X.C.O.P.Y. _2_3_6_2_3_6_+_P + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 14% Smaller / 4.8 EX Uses +- Super Art ② Level 1 / Standard / 2.8 EX Uses +- Super Art ③ Level 1 / 14% Bigger / 3.2 EX Uses + +Personal Action Bonus Attribute +- Turns invisible + +- Q - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Hokaku Oyobi Shippu o Mochii ta Tsuuda: Kari ^E_+^H +_( (-/──) Hokaku Oyobi Touteki ni yoru Daraku Shougeki: Kari _4 / _6_+^E_+^H + +_) (-/──) Toubu ni yoru Jouhou Kougeki: Kari _4_+^F +_) (-/──) Ryouude ni yoru Zenshin Tsuugeki: Kari _4_+^G +_) (-/──) Tentou kara no Toubu Tsuugeki: Kari _4_+^J +_) (-/──) Tentou kara no Kyakubu Tsuugeki: Kari _1 / _3_+^J + +_@ (!/EX) Tosshin Touba Dageki: Kari ^4_6_+_P +_@ (-/──) Tosshin Touchoubu Dageki: Kari ^4_6_+_O_P +_@ (!/EX) Tosshin Kashi Dageki: Kari ^4_6_+_K ("!" on 1st hit on EX) +_@ (-/EX) Kousokudo Renzoku Dageki: Kari _2_1_4_+_P +_@ (-/──) Hokaku Oyobi Tsuukon Dageki: Kari close _6_3_2_1_4_+_K + +_* ① Critical Combo Attack _2_3_6_2_3_6_+_P +_* ② Deadly Double Combination _2_3_6_2_3_6_+_P +_* ③ Total Destruction _2_3_6_2_3_6_+_P +_* ③ ^!Bakuhatsu o Tomonau Dageki ya Hokaku: Dageki _2_3_6_+_P +_* ③ ^!Bakuhatsu o Tomonau Dageki ya Hokaku: Hokaku _2_3_6_+_K + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / 14% Smaller / 4.8 EX Uses +- Super Art ② Level 1 / 7% Bigger / 3.0 EX Uses +- Super Art ③ Level 1 / Standard / 2.8 EX Uses + +Personal Action Bonus Attribute +- Defense increased by 12% for the round, maximum 3 Personal Actions +- Stun Gauge Recovery 10% faster + +- MAKOTO - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Hikiyose Zutsuki "Tacchuu" ^E_+^H +_( (-/──) Hiji Otoshi Sanren Tsuki "Araiso" _4 / _6_+^E_+^H + +_) (-/──) Kote Tsuki "Kazami" _6_+^E +_) (-/──) Gezuki "Kaoruna" _6_+^F +_) (-/──) Fumikomi Seiken-zuki "Shimaki" _6_+^G +_) (-/──) ^!Fumikomi Seiken Sanren Tsuki "Yamase" ^G +_) (-/──) Mae Geri "Shibuki" _6_+^H +_) (-/──) Fumikomi Joudan Mawashi Geri "Naruto" _6_+^I +_) (-/──) Fumikomi Soku Barai "Kuroshio" _6_+^J +_) (-/──) ^!Fake _O^J + +_@ (-/EX) Tosshin Seiken-zuki "Hayate" _2_3_6_+_P (_O) +_@ (-/──) ^!Makoto Secret Taunt ^G_+^J +_@ (-/──) ^!Cancel (if held) _K +_@ (!/EX) Chokujou Seiken-zuki "Fukiage" _6_2_3_+_P +_@ (!/EX) Uchi Oroshi Shutou "Oroshi" _2_1_4_+_P +_@ (-/──) Tsurushi Nodowa "Karakusa" close _6_3_2_1_4_+_K +_@ (-/EX) Senkou Kakato Otoshi "Tsurugi" _^_2_1_4_+_K + +_* ① Seichu Sen Godan-zuki _2_3_6_2_3_6_+_P +_* ② Abare To Sanami Kudaki _2_3_6_2_3_6_+_K +_* ③ Tanden Renki: Seme no Kata _2_3_6_2_3_6_+_P (damage increased by 40%) + +Target Combo +- ^Hc _! ^I# +- _6_+^I# _! ^J# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 7% Bigger / 3.0 EX Uses +- Super Art ② Level 2 / 21% Smaller / 4.4 EX Uses +- Super Art ③ Level 1 / 14% Smaller / 2.4 EX Uses + +Personal Action Bonus Attribute +- 1st part of Personal Action + - Damage increased by 31% for 1 hit per Personal Action, maximum 2 Personal Actions or hold to 2nd part +- 2nd part of Personal Action (must be held) + - Damage increased by 62% for 1 hit +- 3rd part of Personal Action (must be held) + - Stun Gauge Recovery 10% faster for 1st Personal Action and 20% faster for 2nd Personal Action, maximum 2 Personal Actions + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Koshuu Tou ^E_+^H +_( (-/──) Ryuusei Raku _^^E_+^H + +_) (!/──) Kakushu Raku Kyaku close _O^I +_) (-/──) Senjou Shuu _6_+^I +_) (-/──) Yoku Sen Kyaku _6_+^J +_) (-/──) Souren Shou _4_+^F +_) (-/──) Hakkei _4_+^G +_) (!/──) Kaku Kyaku Raku _3_+^J +_) (-/──) Yousou Kyaku _^_2_+^I +_) (-/──) Suitotsu Da jump forward _2_+^G +_) (-/──) Sankaku Tobi jump against the wall _9 + +_@ (-/EX) Hyakuretsu Kyaku ^*_K +_@ (!/EX) Kikou Ken _4_1_2_3_6_+_P +_@ (-/EX) Hazan Shuu _6_3_2_1_4_+_K +_@ (-/EX) Spinning Bird Kick ^2_8_+_K + +_* ① Kikou Shou _2_3_6_2_3_6_+_P +_* ② Houyoku Sen _2_3_6_2_3_6_+_K +_* ③ Tensei Ranka _2_3_6_2_3_6_+_K + +Target Combo +- jump forward ^G# _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 1 / 21% Smaller / 2.2 EX Uses +- Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses +- Super Art ③ Level 3 / 36% Smaller / 5.4 EX Uses + +Personal Action Bonus Attribute +- Yawn Personal Action + - Stun Gauge Recovery 10% faster for 1st Personal Action and 20% faster for 2nd Personal Action, maximum 2 Personal Actions +- Neck Stretch Personal Action + - Damage increased by 31% for 1 hit +- Shoulder Tap Personal Action + - Defense increased by 19% for the round +- Back Stretch Personal Action + - Damage increased by 31% for 1 hit + - Defense increased by 31% for the round + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Gill and Shin Akuma + - Playable only with M.A.M.E. Cheats + +- GILL - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Impact Claw ^E_+^H +_( (-/──) Guilty Bomb _4 / _6_+^E_+^H + +_) (-/──) Step Kick _6_+^I +_) (-/──) Palm Upper _4_+^F + +_@ (-/──) Pyro-kinesis on the left side _2_3_6_+_P +_@ (-/──) Cryo-kinesis on the right side _2_3_6_+_P +_@ (-/──) Cyber Lariat: Cryo Heat on the left side _6_2_3_+_P +_@ (-/──) Cyber Lariat: Pyro Heat on the right side _6_2_3_+_P +_@ (-/──) Moonsault Knee Drop _6_3_2_1_4_+_K +_@ (-/──) Psycho Headbutt _2_1_4_+_P + +_* Meteor Strike _2_3_6_2_3_6_+_P +_* Seraphic Wing _2_3_6_2_3_6_+_K +_* Ressurection lose a round + +Target Combos +- ^E# _! ^F# +- ^E# _! _4_+^Fc +- _2_+^H# _! _2_+^I# + +Super Bar: Max Level, Size and EX Uses +- Super Art Level 1 / 14% Bigger / No EX Move + +- SHIN AKUMA (SHIN GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (-/──) Seoi Nage ^E_+^H +_( (-/──) Tomoe Nage _4_+^E_+^H + +_) (-/──) Zugai Hassatsu _6_+^F +_) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ (!/──) Gou Hadou Ken _2_3_6_+_P +_@ (!/──) Double Zankuu Hadou Ken _^_2_3_6_+_P +_@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) +_@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" on air version) +_@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V +_@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V + +_* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P +_* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K +_* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +Target Combo +- ^Fc _! ^G# + +Super Bar: Max Level, Size and EX Uses +- Super Art ① Level 2 / Standard / No EX Move +- Super Art ② Level 2 / Standard / No EX Move +- Super Art ③ Level 2 / Standard / No EX Move + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with ^E_+^I_+^G + +_` Fight Q after Stage 7 + - Don't lose any round + - Win 5 rounds with Super Arts + - Get 2 SP Point + - Never get a grade G, F or E + +_` Bonus Game LV Select + - On the Start of the Parry Bonus Stage press: + - Normal LV1 ^2_+_O^H + - Normal LV2 ^2_+_O^I + - Normal LV3 ^2_+_O^J + - Normal LV4 ^2_+_O^T + - Normal LV5 ^2_+_O^E_+^I_+^G + - Hard LV1 ^8_+_O^H + - Hard LV2 ^8_+_O^I + - Hard LV3 ^8_+_O^J + - Hard LV4 ^8_+_O^T + - Hard LV5 ^8_+_O^E_+^I_+^G +$end + +################################################################################################### + +$info=sfa,sfar1,sfar2,sfar3,sfau,sfza,sfzar1,sfzb,sfzbr1,sfzh,sfzhr1,sfzj,sfzjr1,sfzjr2,sfzch,sfach,sfzbch +$cmd +Street Fighter Alpha: Warriors' Dreams © 1995 Capcom +Street Fighter Zero +Street Fighter Alpha: Warriors' Dreams (CPS Changer) +Street Fighter Zero (CPS Changer) +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +- ARCADE - +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- CPS Changer - +@L-button : Weak Punch (_P) +@X-button : Medium Punch (_P) +@R-button : Strong Punch (_P) +@Y-button : Weak Kick (_K) +_B : Medium Kick (_K) +_A : Strong Kick (_K) +_S : Taunt +^S : Select (Pause) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos +_# Alpha Counters + +_` Super Combos + - Level 1 Super Combos needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^W / ^V and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^U / ^T and needs 3LVs of Super Bar + +_` Alpha Counters + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J +_) Safe Roll being knocked down _4_1_2_+_P + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K + +_# Shouryuu Ken blocking _4_1_2_+_P + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Guruma _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_) Inazuma Kakato Wari _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_2_3_6_+_P +_* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) + +_# Shouryuu Ken blocking _4_1_2_+_P + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku _3_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken ^4_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Hazan Tenshou Kyaku ^1_3_1_9_+_K + +_# Crouching Medium Kick blocking _4_1_2_+_K + +- CHARLIE (NASH) - +───────────────────────────────────────────────────────────────────────── +_( Dragon Suplex _4 / _6_+^F / ^G +_( Knee Gatling _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J +_) Alternative Taunt _6_+_S + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Shell ^2_8_+_K + +_* Sonic Break ^4_6_4_6_+_P_P_P_P +_* Crossfire Blitz ^4_6_4_6_+_K +_* Somersault Justice ^1_3_1_9_+_K + +_# Spinning Back Knuckle blocking _4_1_2_+_P + +- GUY - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tsukami Nage _4 / _6_+^I / ^J +_( Izuna Otoshi _^_4 / _6_+^F / ^G + +_) Kubi Kudaki _6_+^F +_) Kamaitachi _3_+^J +_) Bushin Gokusa Ken close ^E^F^G^J +_) Hiji Otoshi _^_2_+^F +_) Sankaku Tobi jump against the wall _9 + +_@ Forward Leap _2_3_6_+_P +_@ ^!Bushin Izuna Otoshi close _P +_@ ^!Izuna no Hiji Otoshi _P +_@ Bushin Senpuu Kyaku _2_1_4_+_K +_@ Hayagake: Kyuuteishi _2_3_6_+^H_K +_@ Hayagake: Kage Sukui _2_3_6_+^I_K +_@ Hayagake: Kubikari _2_3_6_+^J_K + +_* Bushin Hassou Ken _2_3_6_2_3_6_+_P +_* ^!Start Super _P (LV2/^M only) +_* Bushin Gourai Kyaku _2_3_6_2_3_6_+_K + +_# Crouching Medium Kick blocking _4_1_2_+_K + +- ADON - +───────────────────────────────────────────────────────────────────────── +_( Jaguar Carry _4 / _6_+^F / ^G +_( Jaguar Slam _4 / _6_+^I / ^J + +_) Jutting Kick _3_+^I + +_@ Jaguar Kick _4_2_1_+_K +_@ Rising Jaguar _2_3_6_9_+_K +_@ Jaguar Tooth _6_3_2_1_4_+_K + +_* Jaguar Varied Assault _2_3_6_2_3_6_+_P +_* ^!Jaguar Thousand (^M) ^*_P +_* ^!Jaguar Assassin (^M) ^*_K +_* Jaguar Revolver _2_1_4_2_1_4_+_K + +_# Rising Jaguar blocking _4_1_2_+_K + +- BIRDIE - +───────────────────────────────────────────────────────────────────────── +_( Bull Spike _4 / _6_+^F / ^G +_( Failed Murder _4 / _6_+^I / ^J + +_) Alternative Taunt 1 _6_+_S +_) Alternative Taunt 2 _4_+_S +_) Body Splash _^_2_+^G + +_@ Murderer Chain close _x_+_P +_@ Bull Head ^4_6_+_P +_@ Bull Horn _O^W / ^V + +_* Bull Revenger _2_3_6_2_3_6_+_P / _K +_* The Birdie ^4_6_4_6_+_P + +_# Bull Head blocking _4_1_2_+_P + +- SODOM - +───────────────────────────────────────────────────────────────────────── +_( Shogun Throw: Long Toss _4 / _6_+^F / ^I / ^G / ^J + +_@ Jigoku Scrape _6_2_3_+_P +_@ Butsumetsu Buster _x_+_P +_@ Daikyou Burning _x_+_K +_@ Kouten Okiagari being knocked down _6_3_2_+_P +_@ Tengu Walking being knocked down _4_1_2_+_K + +_* Meido no Miyage _2_3_6_2_3_6_+_P +_* Tenchuu Satsu _x_x_+_P + +_# Jigoku Scrape blocking _4_1_2_+_P + +- ROSE - +───────────────────────────────────────────────────────────────────────── +_( Soul Drain _4 / _6_+^F / ^G + +_) Slide _3_+^I + +_@ Soul Spark _4_1_2_3_6_+_P +_@ Soul Throw _6_2_3_+_P +_@ Soul Absorb _2_1_4_+^E (absorb projectile) +_@ Straight Soul Reflect _2_1_4_+^F (reflect projectile) +_@ Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) + +_* Aura Soul Spark _2_1_4_2_1_4_+_P +_* Aura Soul Throw _2_3_6_2_3_6_+_P +_* Soul Illusion _2_3_6_2_3_6_+_K + +_# Soul Collect blocking _4_1_2_+_P + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Rage _4 / _6_+^F / ^G + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Blow _6_2_3_+_P +_@ Tiger Crush _6_2_3_+_K + +_* Tiger Genocide _2_3_6_2_3_6_+_K +_* Tiger Cannon _2_3_6_2_3_6_+_P +_* Tiger Raid _2_1_4_2_1_4_+_K + +_# Standing Heel Kick blocking _4_1_2_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dan Hibiki + - After insert a credit _O_S + - On the Character Select Screen, put the cursor on Random Select Box and press + - For 1st Color ^E^H^I^J^G^F + - For 2nd Color ^G^J^I^H^E^F + +_` Akuma (1P side) + - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_2_4_4_4_+^E_+^G / ^H_+^J + +_` Akuma (2P side) + - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_2_6_6_6_+^E_+^G / ^H_+^J + +_` M. Bison (1P side) + - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_4_4_2_4_4_+^E_+^G / ^H_+^J + +_` M. Bison (2P side) + - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_6_6_2_6_6_+^E_+^G / ^H_+^J + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G + +_@ Gadou Ken _2_3_6_+_P +_@ Kouryuu Ken _6_2_3_+_P +_@ Dankuu Kyaku _2_1_4_+_K + +_* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* Kouryuu Rekka _2_3_6_2_3_6_+_K + +_# Crouching Strong Kick blocking _4_1_2_+_K + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Hyakki Shuu _2_3_6_9_+_P +_@ ^!Hyakki Gou Zan _N +_@ ^!Hyakki Gou Shou _P +_@ ^!Hyakki Gou Sen _K +_@ ^!Hyakki Gou Sai close _4 / _6_+_P +_@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H + +_# Crouching Strong Kick blocking _4_1_2_+_K + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G + +_) Alternative Taunt _6_+_S + +_@ Psycho Shot ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver ^2_8_+_P, _4 / _6_+_P +_@ Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* Psycho Crusher ^4_6_4_6_+_P +_* Knee Press Nightmare ^4_6_4_6_+_K + +_# Standing Palm Thrust blocking _4_1_2_+_P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Dan after Stage 5, 6 or 7 + - Don't lose any round + - Win 5 matches in a row with the same Winning Quote + - To choose de Winning Quote, on the end of the match ^2_+_O^U / ^T + +_` Fight Akuma on Stage 8 + - Don't lose any round + - Win 10 rounds with Super Combos + +_` Akuma Mode + - On the Character Select Screen _O_S_+^F_+^I + +_` Dramatic Battle Mode (ARCADE only) + - On the Character Select Screen + - 1P side must put the cursor on Ryu _O_S, and press _8_8, release _S and press _8_8_+^E + - 2P side must put the cursor on Ken _O_S, and press _8_8, release _S and press _8_8_+^G + - Only on a 2P Game + +_` Game Options (CPS Changer only) + - On any screen _O_S_+^S + +_` URA MODE (CPS Changer only) + - Start the game and ^2 _+ _O @L-button _+ @R-button on 2P side + - Unlocks all Characters + - Unlocks Game Speed Slow 1, Slow 2, Turbo 3 and Turbo 4 + +_` CPU Route Select (CPS Changer only) + - On the Title Screen _O @X-button and press _S + - URA MODE must be activated first + +_` Dramatic Battle Mode (CPS Changer only) + - On the Character Select Screen _O_S, and press _8_8, release _S and press _8_8 + - 1P side must select his character with @L-button + - 2P side must select his character with @R-button + - Only on a 2P Game + - URA MODE must be activated first + +_` Tokoton Mode (CPS Changer only) + - On Options Menu, go to Game Configuration + - On Max Round select "???????" + - This option gives Infinite Timer, Infinite Life Bar and Infinite Super Combo for both sides + - URA MODE must be activated first +$end + +################################################################################################### + +$info=sfa2,sfa2u,sfa2ur1,sfz2a,sfz2b,sfz2br1,sfz2h,sfz2j,sfz2jr1,sfz2n +$cmd +Street Fighter Alpha 2 © 1996 Capcom +Street Fighter Zero 2 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos / Custom Combos +_# Alpha Counters + +_` Super Combos / Custom Combos + - Level 1 Super Combos needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^W / ^V and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^U / ^T and needs 3LVs of Super Bar + - Custom Combos needs 1LV of Super Bar + +_` Alpha Counters + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J +_) Safe Roll being knocked down _4_1_2_+_P + +_* Custom Combo (_^)^W_+_K / ^V_+_P + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Hadou no Kamae _2_3_6_+_S + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K + +_# Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Guruma _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_) Inazuma Kakato Wari _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Zenpou Tenshin _2_1_4_+_P +_@ Zentou _2_3_6_+_S + +_* Shouryuu Reppa _2_3_6_2_3_6_+_P +_* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) + +_# Shouryuu Ken blocking _4_1_2_+_P +_# Strong Kick blocking _4_1_2_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Yoga Palm _6_+^E +_) Yoga Shock _4_+_O^E +_) Shutou Chop _4_+^F +_) Yoga Headbutt _4_+^G +_) Short Mid Kick _4_+^H +_) Short High Kick _4_+^I +_) Yoga Knee Kick _4_+^J +_) Short Mid Punch _1_+_P +_) Short Sweep _1_+_K +_) Air Down Punch _^_4_+^E +_) Air Straight Punch _^_4_+^F +_) Air Diagonal Punch _^_4_+^G +_) Air Mae Geri _^_4_+^H / ^I +_) Air Roundhouse _^_4_+^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Kuuchuu Chouhatsu _^_S + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T +_@ Yoga Escape being knocked down _4_1_2_+_K + +_* Yoga Inferno _2_3_6_2_3_6_+_P +_* Yoga Strike _2_3_6_2_3_6_+_K + +_# Shutou Chop blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+^F / ^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G + +_) Dynamite Kick _1_+^I +_) Russian Kick _1_+^J +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H / ^I +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Atomic Suplex close _x_+_K +_@ Flying Powerbomb _x_+_K +_@ Banishing Flat _6_2_3_+_P + +_* Final Atomic Buster close _x_x_+_P +_* Aerial Russian Slam _2_3_6_2_3_6_+_K + +_# Catch Clothesline blocking _4_1_2_+_P +_# Medium Kick blocking _4_1_2_+_K + +- CHARLIE (NASH) - +───────────────────────────────────────────────────────────────────────── +_( Dragon Suplex _4 / _6_+^F / ^G +_( Knee Gatling _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J +_) Alternative Taunt _6_+_S + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Shell ^2_8_+_K + +_* Sonic Break ^4_6_4_6_+_P_P_P_P +_* Crossfire Blitz ^4_6_4_6_+_K +_* Somersault Justice ^1_3_1_9_+_K + +_# Spinning Back Knuckle blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Rage _4 / _6_+^F / ^G + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Blow _6_2_3_+_P +_@ Tiger Crush _6_2_3_+_K + +_* Tiger Genocide _2_3_6_2_3_6_+_K +_* Tiger Cannon _2_3_6_2_3_6_+_P +_* Tiger Raid _2_1_4_2_1_4_+_K + +_# Tiger Blow blocking _4_1_2_+_P +_# Standing Heel Kick blocking _4_1_2_+_K + +- ADON - +───────────────────────────────────────────────────────────────────────── +_( Jaguar Carry _4 / _6_+^F / ^G +_( Jaguar Slam _4 / _6_+^I / ^J + +_) Jaguar Crunch _6_+^F +_) Jutting Kick _3_+^I + +_@ Jaguar Kick _2_3_6_+_K +_@ Rising Jaguar _6_2_3_+_K +_@ Jaguar Tooth _6_3_2_1_4_+_K + +_* Jaguar Varied Assault _2_3_6_2_3_6_+_P +_* ^!Jaguar Thousand (^M) ^*_P +_* ^!Jaguar Assassin (^M) ^*_K +_* Jaguar Revolver _2_3_6_2_3_6_+_K + +_# Jaguar Thousand blocking _4_1_2_+_P +_# Rising Jaguar blocking _4_1_2_+_K + +- GUY - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tsukami Nage _4 / _6_+^I / ^J +_( ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^F / ^G +_( Izuna Otoshi _^_4 / _6_+^F / ^G + +_) Kubi Kudaki _6_+^F +_) Kamaitachi _3_+^J +_) Bushin Gokusa Ken close ^E^F^G^J +_) Hiji Otoshi _^_2_+^F +_) Sankaku Tobi jump against the wall _9 + +_@ Forward Leap _2_3_6_+_P +_@ ^!Bushin Izuna Otoshi close _P +_@ ^!Izuna no Hiji Otoshi _P +_@ Houzantou _2_1_4_+_P +_@ Bushin Senpuu Kyaku _2_1_4_+_K +_@ Hayagake: Kyuuteishi _2_3_6_+^H_K +_@ Hayagake: Kage Sukui _2_3_6_+^I_K +_@ Hayagake: Kubikari _2_3_6_+^J_K + +_* Bushin Hassou Ken _2_3_6_2_3_6_+_P +_* Bushin Gourai Kyaku _2_3_6_2_3_6_+_K + +_# Crouching Strong Punch blocking _4_1_2_+_P +_# Crouching Medium Kick blocking _4_1_2_+_K + +- GEN - +───────────────────────────────────────────────────────────────────────── +SOU-RYUU STYLE +_( Juraku _4 / _6_+^F / ^G +_( Houzen _4 / _6_+^I / ^J + +_) Ansatsu Ken: KI-RYUU (_^)^T +_) Chain Combo ^E^H^F^I^G^J + +_@ Hyakurenkou ^*_P +_@ Gekirou _6_2_3_+_K (^*) + +_* Zan'ei _2_3_6_2_3_6_+_P +_* Shitenshuu _2_1_4_2_1_4_+_P + +_# Palm Thrust blocking _4_1_2_+_P +_# Gekirou blocking _4_1_2_+_K + +KI-RYUU STYLE +_( Juraku _4 / _6_+^F / ^G +_( Houzen _4 / _6_+^I / ^J + +_) Ansatsu Ken: SOU-RYUU (_^)^U +_) Uken: Shakudan _^^J^J + +_@ Jasen ^4_6_+_P +_@ Ouga ^2_8_+_K +_@ ^!Fang Kick _N +_@ ^!Wild Fang ^6 +_@ ^!Ceiling Grab ^8 +_@ ^!Head Stomp _N +_@ ^!Cancel ^8 +_@ ^!Trick Fang ^4 / ^6 +_@ ^!Cancel ^4 + +_* Kouga _^_2_1_4_2_1_4_+_K +_* ^!Wild Fang _N +_* ^!Left Wall Jump ^H +_* ^!Wild Fang _N +_* ^!Fang Kick ^H +_* ^!Death Fang ^J +_* ^!Ceiling Grab ^I +_* ^!Head Stomp _N +_* ^!Trick Fang ^H / ^J +_* ^!Right Wall Jump ^J +_* ^!Wild Fang _N +_* ^!Death Fang ^H +_* ^!Fang Kick ^J +_* Jakouha _2_3_6_2_3_6_+_K + +_# Sou-ryuu Strong Punch blocking _4_1_2_+_P +_# Advancing Shakudan blocking _4_1_2_+_K + +- ROLENTO SCHUGERG - +───────────────────────────────────────────────────────────────────────── +_( Colonel Carrier _4 / _6_+^F / ^G +_( Deadly Package _4 / _6_+^I / ^J + +_) Baton Jump _2_8 +_) Fake Rod _6_+^I +_) Spike Rod _^_2_+^I +_) Trick Landing Backward before landing ^T +_) Trick Landing Forward before landing _6_+^T + +_@ Patroit Circle _2_3_6_+_P (x3) +_@ Prepared Jump _6_2_3_+_K +_@ ^!Stinger _P / _K +_@ Mekong Delta _2_1_4_+_P +_@ ^!Air Raid _P +_@ Mekong Delta Escape _2_1_4_+_K +_@ ^!Control _4 / _6 +_@ ^!Attack _P / _K +_@ Back Hop ^U +_@ ^!Mekong Delta Attack _P + +_* Take No Prisoner _2_3_6_2_3_6_+_K +_* Mine Sweeper _2_1_4_2_1_4_+_P + +_# Patroit Circle blocking _4_1_2_+_P +_# Forward Leap blocking _4_1_2_+_K + +- BIRDIE - +───────────────────────────────────────────────────────────────────────── +_( Bull Spike _4 / _6_+^F / ^G +_( Bad Throw _4 / _6_+^I / ^J + +_) Alternative Taunt 1 _6_+_S +_) Alternative Taunt 2 _4_+_S +_) Body Splash _^_2_+^G + +_@ Murderer Chain close _x_+_P +_@ Bandit Chain close _x_+_K +_@ Bull Head ^4_6_+_P +_@ Bull Horn _O^W / ^V + +_* Bull Revenger _2_3_6_2_3_6_+_P / _K +_* The Birdie ^4_6_4_6_+_P + +_# Bull Head blocking _4_1_2_+_P +_# Standing Heel Kick blocking _4_1_2_+_K + +- SODOM - +───────────────────────────────────────────────────────────────────────── +_( Shogun Throw: Long Toss _4 / _6_+^F / ^G +_( Shogun Throw: Short Toss _4 / _6_+^I / ^J + +_@ Jigoku Scrape _2_3_6_+_P +_@ Butsumetsu Buster _x_+_P +_@ Daikyou Burning _x_+_K +_@ Shiraha Catch _6_2_3_+_K (reverse overhead) +_@ Kouten Okiagari being knocked down _6_3_2_+_P +_@ Tengu Walking being knocked down _4_1_2_+_K + +_* Meido no Miyage _2_3_6_2_3_6_+_P +_* Tenchuu Satsu _x_x_+_P + +_# Jigoku Scrape blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Hyakki Shuu _2_3_6_9_+_P +_@ ^!Hyakki Gou Zan _N +_@ ^!Hyakki Gou Shou _P +_@ ^!Hyakki Gou Sen _K +_@ ^!Hyakki Gou Sai close _4 / _6_+_P +_@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Gou Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G + +_) Shagami Chouhatsu crouching _S +_) Kuuchuu Chouhatsu _^_S + +_@ Gadou Ken _2_3_6_+_P +_@ Kouryuu Ken _6_2_3_+_P +_@ Dankuu Kyaku _2_1_4_+_K +_@ Zenten Chouhatsu _2_3_6_+_S +_@ Kouten Chouhatsu _2_1_4_+_S + +_* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* Kouryuu Rekka _2_3_6_2_3_6_+_K +_* Chouhatsu Densetsu _2_3_6_2_3_6_+_S + +_# Chouhatsu blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku _3_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Hazan Tenshou Kyaku ^1_3_1_9_+_K + +_# Sou Hakkei blocking _4_1_2_+_P +_# Crouching Medium Kick blocking _4_1_2_+_K + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^F / ^G +_( Sailor Shoot _4 / _6_+^I / ^J + +_) Flower Kick _6_+^I + +_@ Hadou Ken _2_3_6_+_P (^*) +_@ Shou'ou Ken _6_2_3_+_P +_@ Shunpuu Kyaku _2_1_4_+_K + +_* Midare Zakura _2_3_6_2_3_6_+_K +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +_# Shou'ou Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- ROSE - +───────────────────────────────────────────────────────────────────────── +_( Soul Drain _4 / _6_+^F / ^G + +_) Slide _3_+^I + +_@ Soul Spark _4_1_2_3_6_+_P +_@ Soul Throw _6_2_3_+_P +_@ Soul Spiral _2_3_6_+_K +_@ Soul Absorb _2_1_4_+^E (absorb projectile) +_@ Straight Soul Reflect _2_1_4_+^F (reflect projectile) +_@ Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) + +_* Aura Soul Spark _2_1_4_2_1_4_+_P +_* Aura Soul Throw _2_3_6_2_3_6_+_P +_* Soul Illusion _2_3_6_2_3_6_+_K + +_# Soul Collect blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G +_( Psycho Fall _^_4 / _6_+^F / ^G + +_) Alternative Taunt _6_+_S + +_@ Psycho Shot ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver ^2_8_+_P_P +_@ Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* Psycho Crusher ^4_6_4_6_+_P +_* Knee Press Nightmare ^4_6_4_6_+_K + +_# Standing Palm Thrust blocking _4_1_2_+_P +_# Bison Warp: Zenpou blocking _4_1_2_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Chun-Li 'SF2 Outfit + - On the Character Select Screen, put the cursor on Chun-Li _O_S for 5 seconds and press _P / _K + +_` Evil Ryu (USA only) + - On the Character Select Screen, put the cursor on Ryu and press _S_6_8_2_4_O_S, then press _P / _K + +_` 'SF2 Dhalsim (USA only) + - On the Character Select Screen, put the cursor on Dhalsim and press _S_4_2_6_8_O_S, then press _P / _K + +_` 'SF2 Zangief (USA only) + - On the Character Select Screen, put the cursor on Zangief and press _S_2_4_4_4_4_8_8_6_6_6_6_2_O_S, then press _P / _K + +_` Shin Akuma + - Playable only with M.A.M.E. Cheats + +- CHUN-LI 'SF2 OUTFIT - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku _3_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken ^4_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Hazan Tenshou Kyaku ^1_3_1_9_+_K + +_# Sou Hakkei blocking _4_1_2_+_P +_# Crouching Medium Kick blocking _4_1_2_+_K + +- EVIL RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Hadou no Kamae _2_3_6_+_S +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_K +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- 'SF2 DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P + +- 'SF2 ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+^F / ^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H / ^I +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P + +- SHIN AKUMA (SHIN GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Double Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Hyakki Shuu _2_3_6_9_+_P +_@ ^!Hyakki Gou Zan _N +_@ ^!Hyakki Gou Shou _P +_@ ^!Hyakki Gou Sen _K +_@ ^!Hyakki Gou Sai close _4 / _6_+_P +_@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Gou Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with _P + - 2nd Color, select the character with _K + - 3rd Color,, select the character with ^W + - 4th Color,, select the character with ^V + +_` Fight a Mid-Boss after Stage 5 or 6 + - Don't lose any round + - Win 5 matches with Super Combos / Custom Combos (can be only 1 Super Combo / Custom Combo per round) + +_` Fight Shin Akuma on Stage 8 (1P side) + - Select your character with _P / ^W + - Don't lose any round + - Win 3 rounds with Perfect + +_` Fight Shin Akuma on Stage 8 (2P side) + - Select your character with _K / ^V + - Don't lose any round + - Win 3 rounds with Perfect + +_` Stage Select + - Must start a 1P Game and after the match begins, the 2nd Player must join in (Here Comes a New Challenger) + _` Normal Stage + - On the Character Select Screen, put the cursor on character who want to select the stage _O_S for 5 seconds + - Release _S and select your character + _` Grass "Australia" Stage + - On the Character Select Screen, put the cursor on Sagat _O_S for 5 seconds + - Select your character without release _S + _` Walterfall "Venezuela" Stage + - On the Character Select Screen, put the cursor on Bison _O_S for 5 seconds + - Select your character without release _S +$end + +################################################################################################### + +$info=sfz2al,sfz2alb,sfz2alh,sfz2alj,sfz2alr1 +$cmd +Street Fighter Zero 2 Alpha © 1996 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos / Custom Combos +_# Alpha Counters + +_` Super Combos / Custom Combos + - Level 1 Super Combos needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^W / ^V and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^U / ^T and needs 3LVs of Super Bar + - Custom Combos needs 1LV of Super Bar + +_` Alpha Counters + - Needs 1½LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J +_) Safe Roll being knocked down _4_1_2_+_P + +_* Custom Combo (_^)^G_+^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Hadou no Kamae _2_3_6_+_S + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K + +_# Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Guruma _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_) Inazuma Kakato Wari _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Zenpou Tenshin _2_1_4_+_P +_@ Zentou _2_3_6_+_S + +_* Shouryuu Reppa _2_3_6_2_3_6_+_P +_* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) + +_# Shouryuu Ken blocking _4_1_2_+_P +_# Strong Kick blocking _4_1_2_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Yoga Palm _6_+^E +_) Yoga Shock _4_+_O^E +_) Shutou Chop _4_+^F +_) Yoga Headbutt _4_+^G +_) Short Mid Kick _4_+^H +_) Short High Kick _4_+^I +_) Yoga Knee Kick _4_+^J +_) Short Mid Punch _1_+_P +_) Short Sweep _1_+_K +_) Air Down Punch _^_4_+^E +_) Air Straight Punch _^_4_+^F +_) Air Diagonal Punch _^_4_+^G +_) Air Mae Geri _^_4_+^H / ^I +_) Air Roundhouse _^_4_+^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Kuuchuu Chouhatsu _^_S + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T +_@ Yoga Escape being knocked down _4_1_2_+_K + +_* Yoga Inferno _2_3_6_2_3_6_+_P +_* Yoga Strike _2_3_6_2_3_6_+_K +_* Yoga Tempest _6_3_2_1_4_6_3_2_1_4_+_P + +_# Shutou Chop blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+^F / ^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G + +_) Dynamite Kick _1_+^I +_) Russian Kick _1_+^J +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H / ^I +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Atomic Suplex close _x_+_K +_@ Flying Powerbomb _x_+_K +_@ Banishing Flat _6_2_3_+_P + +_* Final Atomic Buster close _x_x_+_P +_* Aerial Russian Slam _2_3_6_2_3_6_+_K + +_# Catch Clothesline blocking _4_1_2_+_P +_# Medium Kick blocking _4_1_2_+_K + +- CHARLIE (NASH) - +───────────────────────────────────────────────────────────────────────── +_( Dragon Suplex _4 / _6_+^F / ^G +_( Knee Gatling _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J +_) Alternative Taunt _6_+_S + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Shell ^2_8_+_K + +_* Sonic Break ^4_6_4_6_+_P_P_P_P +_* Crossfire Blitz ^4_6_4_6_+_K +_* Somersault Justice ^1_3_1_9_+_K + +_# Spinning Back Knuckle blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Rage _4 / _6_+^F / ^G + +_) Fake Kick ^I^I + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Blow _6_2_3_+_P +_@ Tiger Crush _6_2_3_+_K + +_* Tiger Genocide _2_3_6_2_3_6_+_K +_* Tiger Cannon _2_3_6_2_3_6_+_P +_* Tiger Raid _2_1_4_2_1_4_+_K +_* Angry Charge _2_3_6_+_S (damage increased by 40% for 1 Tiger Blow) + +_# Tiger Blow blocking _4_1_2_+_P +_# Standing Heel Kick blocking _4_1_2_+_K + +- ADON - +───────────────────────────────────────────────────────────────────────── +_( Jaguar Carry _4 / _6_+^F / ^G +_( Jaguar Slam _4 / _6_+^I / ^J + +_) Jaguar Crunch _6_+^F +_) Jutting Kick _3_+^I + +_@ Jaguar Kick _2_3_6_+_K +_@ Rising Jaguar _6_2_3_+_K +_@ Jaguar Tooth _6_3_2_1_4_+_K + +_* Jaguar Varied Assault _2_3_6_2_3_6_+_P +_* ^!Jaguar Thousand (^M) ^*_P +_* ^!Jaguar Assassin (^M) ^*_K +_* Jaguar Revolver _2_3_6_2_3_6_+_K + +_# Jaguar Thousand blocking _4_1_2_+_P +_# Rising Jaguar blocking _4_1_2_+_K + +- GUY - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tsukami Nage _4 / _6_+^I / ^J +_( ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^F / ^G +_( Izuna Otoshi _^_4 / _6_+^F / ^G + +_) Kubi Kudaki _6_+^F +_) Kamaitachi _3_+^J +_) Bushin Gokusa Ken close ^E^F^G^J +_) Hiji Otoshi _^_2_+^F +_) Sankaku Tobi jump against the wall _9 + +_@ Forward Leap _2_3_6_+_P +_@ ^!Bushin Izuna Otoshi close _P +_@ ^!Izuna no Hiji Otoshi _P +_@ Houzantou _2_1_4_+_P +_@ Bushin Senpuu Kyaku _2_1_4_+_K +_@ Hayagake: Kyuuteishi _2_3_6_+^H_K +_@ Hayagake: Kage Sukui _2_3_6_+^I_K +_@ Hayagake: Kubikari _2_3_6_+^J_K + +_* Bushin Hassou Ken _2_3_6_2_3_6_+_P +_* Bushin Gourai Kyaku _2_3_6_2_3_6_+_K +_* Bushin Musou Renge (^M) close _6_3_2_1_4_6_3_2_1_4_+_P + +_# Crouching Strong Punch blocking _4_1_2_+_P +_# Crouching Medium Kick blocking _4_1_2_+_K + +- GEN - +───────────────────────────────────────────────────────────────────────── +SOU-RYUU STYLE +_( Juraku _4 / _6_+^F / ^G +_( Houzen _4 / _6_+^I / ^J + +_) Ansatsu Ken: KI-RYUU (_^)^T +_) Chain Combo ^E^H^F^I^G^J + +_@ Hyakurenkou ^*_P +_@ Gekirou _6_2_3_+_K (^*) + +_* Zan'ei _2_3_6_2_3_6_+_P +_* Shitenshuu _2_1_4_2_1_4_+_P + +_# Palm Thrust blocking _4_1_2_+_P +_# Gekirou blocking _4_1_2_+_K + +KI-RYUU STYLE +_( Juraku _4 / _6_+^F / ^G +_( Houzen _4 / _6_+^I / ^J + +_) Ansatsu Ken: SOU-RYUU (_^)^U +_) Uken: Shakudan _^^J^J + +_@ Jasen ^4_6_+_P +_@ Ouga ^2_8_+_K +_@ ^!Fang Kick _N +_@ ^!Wild Fang ^6 +_@ ^!Ceiling Grab ^8 +_@ ^!Head Stomp _N +_@ ^!Cancel ^8 +_@ ^!Trick Fang ^4 / ^6 +_@ ^!Cancel ^4 + +_* Kouga _^_2_1_4_2_1_4_+_K +_* ^!Wild Fang _N +_* ^!Left Wall Jump ^H +_* ^!Wild Fang _N +_* ^!Fang Kick ^H +_* ^!Death Fang ^J +_* ^!Ceiling Grab ^I +_* ^!Head Stomp _N +_* ^!Trick Fang ^H / ^J +_* ^!Right Wall Jump ^J +_* ^!Wild Fang _N +_* ^!Death Fang ^H +_* ^!Fang Kick ^J +_* Jakouha _2_3_6_2_3_6_+_K + +_# Sou-ryuu Strong Punch blocking _4_1_2_+_P +_# Advancing Shakudan blocking _4_1_2_+_K + +- ROLENTO SCHUGERG - +───────────────────────────────────────────────────────────────────────── +_( Colonel Carrier _4 / _6_+^F / ^G +_( Deadly Package _4 / _6_+^I / ^J + +_) Baton Jump _2_8 +_) Fake Rod _6_+^I +_) Spike Rod _^_2_+^I +_) Trick Landing Backward before landing ^T +_) Trick Landing Forward before landing _6_+^T + +_@ Patroit Circle _2_3_6_+_P (x3) +_@ Prepared Jump _6_2_3_+_K +_@ ^!Stinger _P / _K +_@ Mekong Delta _2_1_4_+_P +_@ ^!Air Raid _P +_@ Mekong Delta Escape _2_1_4_+_K +_@ ^!Control _4 / _6 +_@ ^!Attack _P / _K +_@ Back Hop ^U +_@ ^!Mekong Delta Attack _P + +_* Take No Prisoner _2_3_6_2_3_6_+_K +_* Mine Sweeper _2_1_4_2_1_4_+_P + +_# Patroit Circle blocking _4_1_2_+_P +_# Forward Leap blocking _4_1_2_+_K + +- BIRDIE - +───────────────────────────────────────────────────────────────────────── +_( Bull Spike _4 / _6_+^F / ^G +_( Bad Throw _4 / _6_+^I / ^J + +_) Alternative Taunt 1 _6_+_S +_) Alternative Taunt 2 _4_+_S +_) Body Splash _^_2_+^G + +_@ Murderer Chain close _x_+_P +_@ Bandit Chain close _x_+_K +_@ Bull Head ^4_6_+_P +_@ Bull Horn _O^W / ^V + +_* Bull Revenger _2_3_6_2_3_6_+_P / _K +_* The Birdie ^4_6_4_6_+_P + +_# Bull Head blocking _4_1_2_+_P +_# Standing Heel Kick blocking _4_1_2_+_K + +- SODOM - +───────────────────────────────────────────────────────────────────────── +_( Shogun Throw: Long Toss _4 / _6_+^F / ^G +_( Shogun Throw: Short Toss _4 / _6_+^I / ^J + +_@ Jigoku Scrape _2_3_6_+_P +_@ Butsumetsu Buster _x_+_P +_@ Daikyou Burning _x_+_K +_@ Shiraha Catch _6_2_3_+_K (reverse overhead) +_@ Kouten Okiagari being knocked down _6_3_2_+_P +_@ Tengu Walking 1 being knocked down _4_1_2_+_K +_@ Tengu Walking 2 getting up _2_3_6_+_K + +_* Meido no Miyage _2_3_6_2_3_6_+_P +_* Tenchuu Satsu _x_x_+_P + +_# Jigoku Scrape blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Hyakki Shuu _2_3_6_9_+_P +_@ ^!Hyakki Gou Zan _N +_@ ^!Hyakki Gou Shou _P +_@ ^!Hyakki Gou Sen _K +_@ ^!Hyakki Gou Sai close _4 / _6_+_P +_@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Gou Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G + +_) Shagami Chouhatsu crouching _S +_) Kuuchuu Chouhatsu _^_S + +_@ Gadou Ken _2_3_6_+_P +_@ Kouryuu Ken _6_2_3_+_P +_@ Dankuu Kyaku _2_1_4_+_K +_@ Zenten Chouhatsu _2_3_6_+_S +_@ Kouten Chouhatsu _2_1_4_+_S + +_* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* Kouryuu Rekka _2_3_6_2_3_6_+_K +_* Chouhatsu Densetsu _2_3_6_2_3_6_+_S + +_# Chouhatsu blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku _3_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Hazan Tenshou Kyaku ^1_3_1_9_+_K + +_# Sou Hakkei blocking _4_1_2_+_P +_# Crouching Medium Kick blocking _4_1_2_+_K + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +_( Sakura-jime _4 / _6_+^F / ^G +_( Sailor Shoot _4 / _6_+^I / ^J + +_) Flower Kick _6_+^I + +_@ Hadou Ken _2_3_6_+_P (^*) +_@ Shou'ou Ken _6_2_3_+_P +_@ Shunpuu Kyaku _2_1_4_+_K +_@ Sakura Otoshi _6_2_3_+_K +_@ ^!Smash _P + +_* Midare Zakura _2_3_6_2_3_6_+_K +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Haru Ichiban _2_1_4_2_1_4_+_K + +_# Shou'ou Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- ROSE - +───────────────────────────────────────────────────────────────────────── +_( Soul Drain _4 / _6_+^F / ^G + +_) Soul-piette _6_+^J +_) Slide _3_+^I + +_@ Soul Spark _4_1_2_3_6_+_P +_@ Soul Throw _6_2_3_+_P +_@ Soul Spiral _2_3_6_+_K +_@ Soul Absorb _2_1_4_+^E (absorb projectile) +_@ Straight Soul Reflect _2_1_4_+^F (reflect projectile) +_@ Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) + +_* Aura Soul Spark _2_1_4_2_1_4_+_P +_* Aura Soul Throw _2_3_6_2_3_6_+_P +_* Soul Illusion _2_3_6_2_3_6_+_K + +_# Soul Collect blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G +_( Psycho Fall _^_4 / _6_+^F / ^G + +_) Alternative Taunt _6_+_S + +_@ Psycho Shot ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver ^2_8_+_P_P +_@ Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* Psycho Crusher ^4_6_4_6_+_P +_* Knee Press Nightmare ^4_6_4_6_+_K + +_# Standing Palm Thrust blocking _4_1_2_+_P +_# Bison Warp: Zenpou blocking _4_1_2_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` 'SF2 Characters + - On the Character Select Screen, put the cursor on + - Ryu and press _S + - Ken and press _S + - Dhalsim and press _S + - Zangief and press _S + - Sagat and press _S + - Chun-Li and press _S_S + - Bison and press _S + +_` Chun-Li 'SF2 Outfit + - On the Character Select Screen, put the cursor on Chun-Li and press _S + +_` Evil Ryu + - On the Character Select Screen, put the cursor on Ryu and press _S_S + +_` Shin Akuma + - Playable only with M.A.M.E. Cheats + +- 'SF2 RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Doujioshi SP _2_+^H^H_+^G + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K + +- 'SF2 KEN - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Guruma _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I / ^J + +_) Doujioshi SP _2_+^H^H_+^G + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K + +- 'SF2 DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P + +- 'SF2 ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( German Suplex _4 / _6_+^F / ^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H / ^I +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P + +- 'SF2 SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Rage _4 / _6_+^F / ^G + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _2_3_6_9_+_K + +- 'SF2 CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku close _4 / _6_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Sen'en Shuu ^2_8_+_K + +- 'SF2 M. BISON ('SF2 VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P + +- CHUN-LI 'SF2 OUTFIT - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku _3_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken ^4_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Hazan Tenshou Kyaku ^1_3_1_9_+_K + +_# Sou Hakkei blocking _4_1_2_+_P +_# Crouching Medium Kick blocking _4_1_2_+_K + +- EVIL RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Alternative Taunt _6_+_S + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Hadou no Kamae _2_3_6_+_S +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_K +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- SHIN AKUMA (SHIN GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Tenma Kuujin Kyaku jump forward _2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Double Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Hyakki Shuu _2_3_6_9_+_P +_@ ^!Hyakki Gou Zan _N +_@ ^!Hyakki Gou Shou _P +_@ ^!Hyakki Gou Sen _K +_@ ^!Hyakki Gou Sai close _4 / _6_+_P +_@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Gou Shouryuu Ken blocking _4_1_2_+_P +_# Crouching Strong Kick blocking _4_1_2_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Sakura "Special Colors" + - On the Character Select Screen, put the cursor on Sakura, press _S_S_S_S_S, then press _P / _K + - 6 different colors + +_` Fight a Mid-Boss after Stage 5 or 6 + - Don't lose any round + - Win 5 matches with Super Combos / Custom Combos (can be only 1 Super Combo / Custom Combo per round) + +_` Fight Shin Akuma on Stage 8 (1P side) + - Select your character with any _P + - Don't lose any round + - Win 3 rounds with Perfect + +_` Fight Shin Akuma on Stage 8 (2P side) + - Select your character with any _K + - Don't lose any round + - Win 3 rounds with Perfect + +_` Survival Mode + - After insert coins _O^U and press _S + +_` Dramatic Battle Mode + - After insert coins _O^T and press _S + +_` Shin Akuma Mode + - After insert coins _O^F_+^I and press _S + +_` Stage Select + - Must start a 1P Game and after the match begins, the 2nd Player must join in (Here Comes a New Challenger) + _` Normal Stage + - On the Character Select Screen, put the cursor on character who want to select the stage _O_S for 5 seconds + - Release _S and select your character + _` Grass "Australia" Stage + - On the Character Select Screen, put the cursor on Sagat _O_S for 5 seconds + - Select your character without release _S + _` Walterfall "Venezuela" Stage + - On the Character Select Screen, put the cursor on Bison _O_S for 5 seconds + - Select your character without release _S +$end + +################################################################################################### + +$info=sfa3,sfa3b,sfa3h,sfa3hr1,sfa3u,sfa3ur1,sfa3us,sfz3a,sfz3ar1,sfz3j,sfz3jr1,sfz3jr2 +$cmd +Street Fighter Alpha 3 © 1998 Capcom +Street Fighter Zero 3 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos / Custom Combos +_# Alpha Counters + +_` ISMs System + - Moves with (X) can only be done on X-ISM + - Moves with (A) can only be done on A-ISM + - Moves with (V) can only be done on V-ISM + +- ISMs - +───────────────────────────────────────────────────────────────────────── +_` X-ISM (Simple Mode) + - Damage increased by 15% (not for Super Combos) + - Defense decreased by 15% + - Super Bar Max Level 1 + - Guard Gauge is 10% bigger + - Can't use Air Blocking + - Super Combos needs a FULL Super Bar + +_` A-ISM (Standard Mode) + - Damage standard + - Defense standard + - Super Bar Max Level 3 + - Guard Gauge standard + - Can use Air Blocking + - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^F / ^I and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^G / ^J and needs 3LVs of Super Bar + - Alpha Counters needs 1LV of Super Bar and 1 block of Guard Gauge + +_` V-ISM (Variable Mode) + - Damage decreased by 15% + - Super Bar Max Level 2 + - Guard Gauge is 10% smaller + - Can use Air Blocking + - Custom Combos needs 50% of Super Bar + - Alpha Counters needs 50% of Super Bar and 1 block of Guard Gauge + +- MODES OF PLAY - +───────────────────────────────────────────────────────────────────────── +_` CLASSIC + - After insert coins _O^G_+^J and press _S + - Damage increased by 15% + - Defense decreased by 15% + - No Guard Gauge + - Can't use Air Blocking, Ground Recovery, Air Recovery + - No "missed throw" animation + - Can't use Alpha Counters + - Can't use Super Combos / Custom Combos + - Use the same moves of X-ISM + - Needs a Green Title Screen + +_` MAZI + - After insert coins _O^F_+^I and press _S + - Damage increased by 50% + - Defense decreased by 100% + - Opponent needs to win only one round to win + - Needs a Purple Title Screen + +_` SAIKYO + - After insert coins _O^E_+^H and press _S + - Damage decreased by 15% + - Guard Gauge is 50% smaller + - Can't cancel a normal attack in Special Move / Super Combo + - Dizziness defense is 50% smaller + - Needs a Purple Title Screen + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (X/A/V) GP Protection Block being hit _4 / _1 +_) (X/A/V) Throw Escape when thrown _4 / _6_+^W / ^V +_) (X/A/V) Air Recovery knocked down on air ^W +_) (X/A/V) Air Front Recovery knocked down on air _6_+^W +_) (X/A/V) Air Back Recovery knocked down on air _4_+^W +_) (─/A/V) Ground Recovery being knocked down ^V +_) (─/A/V) ^!Long Roll ^6 +_) (─/A/V) Taunt _S + +_* (─/─/V) Custom Combo (_^)^E_+^H / ^F_+^I / ^G_+^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tomoe Nage _4 / _6_+^V +_( (X/A/V) Kuuchuu Seoi Nage _^_4 / _6_+^W + +_) (X/A/V) Sakotsu Wari _6_+^F +_) (X/─/V) Seichuu Nidan Tsuki _6_+^G +_) (─/A/V) Senpuu Kyaku _6_+^I +_) (─/A/V) Alternative Taunt _6_+_S +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^J + +_@ (X/A/V) Hadou Ken _2_3_6_+_P +_@ (X/A/V) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (X/A/V) Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Hadou no Kamae _2_3_6_+_S + +_* (X/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* (─/A/─) Metsu Shouryuu Ken (^M) _2_3_6_2_3_6_+_K +_* (─/A/─) Shin Shouryuu Ken (^M) far _2_3_6_2_3_6_+_K + +_# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Jigoku Guruma _4 / _6_+^W +_( (X/A/V) Tsukami Hiza Geri _4 / _6_+^V +_( (X/A/V) Jigoku Fuusha _^_4 / _6_+^W + +_) (X/A/V) Inazuma Kakato Wari _6_+^I +_) (X/A/V) Ushiro Mawashi Geri _6_+^J +_) (─/A/V) Alternative Taunt _6_+_S +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Hadou Ken _2_3_6_+_P +_@ (X/A/V) Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Zenpou Tenshin _2_1_4_+_P +_@ (─/A/V) Zentou _2_3_6_+_S + +_* (X/A/─) Shouryuu Reppa _2_3_6_2_3_6_+_P +_* (─/A/─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* (─/A/─) Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K + +_# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Tawara Nage _4 / _6_+^W +_( (X/A/V) Saba Ori _4 / _6_+^V +_( (X/A/V) Tsuriyane Nage _^_4 / _6_+^W + +_) (X/─/─) Hiza Geri _4 / _6_+^I +_) (─/A/V) Hiza Geri _6_+^I +_) (X/─/─) Harai Geri _4 / _6_+^J +_) (─/A/V) Harai Geri _6_+^J +_) (X/─/─) Flying Sumo Press diagonal jump _2_+^I +_) (─/A/V) Flying Sumo Press _^^I + +_@ (X/A/V) Hyakuretsu Harite ^*_P +_@ (X/A/V) Super Zutsuki ^4_6_+_P +_@ (X/A/V) Super Hyakkan Otoshi ^2_8_+_K +_@ (X/A/V) Ooichou Nage close _x_+_P + +_* (X/A/─) Oni Musou ^4_6_4_6_+_P +_* (─/A/─) Fuji Oroshi ^4_6_4_6_+_K +_* (─/A/─) Orochi Kudaki (^M) close _x_x_+_P + +_# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Wild Fang _4 / _6_+^W +_( (X/A/V) Jungle Slam _^_4 / _6_+^W +_( (X/A/V) Wild Shoot _^_4 / _6_+^V + +_) (X/A/─) Rock Crush close _4 / _6_+^F +_) (─/─/V) Rock Crush _4_+^F +_) (X/A/V) Amazon River Run _3_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^H / ^I + +_@ (X/A/V) Electric Thunder ^*_P +_@ (X/A/V) Rolling Attack ^4_6_+_P +_@ (X/A/V) Backstep Rolling ^4_6_+_K +_@ (X/A/V) Vertical Rolling ^2_8_+_K +_@ (X/A/V) Surprise Forward ^T +_@ (X/A/V) Surprise Backward _4_+^T + +_* (X/A/─) Ground Shave Rolling ^4_6_4_6_+_P (_O) +_* (─/A/─) Tropical Hazard ^1_3_1_9_+_K (^*) + +_# (─/A/─) Vertical Rolling blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Otoko Nage _^_4 / _6_+^W + +_) (X/A/V) Shagami Chouhatsu crouching _S +_) (X/A/V) Kuuchuu Chouhatsu _^_S +_) (─/─/V) Saikyou-ryuu Bougyo (_^) blocking _6_+^U + +_@ (X/A/V) Gadou Ken _2_3_6_+_P +_@ (X/A/V) Kouryuu Ken _6_2_3_+_P +_@ (X/A/V) Dankuu Kyaku _2_1_4_+_K +_@ (─/A/V) Kuuchuu Dankuu Kyaku _^_2_1_4_+_K +_@ (X/A/V) Zenten Chouhatsu _2_3_6_+_S +_@ (X/A/V) Kouten Chouhatsu _2_1_4_+_S + +_* (─/A/─) Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* (X/A/─) Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* (─/A/─) Kouryuu Rekka _2_3_6_2_3_6_+_K +_* (─/A/─) Chouhatsu Densetsu _2_3_6_2_3_6_+_S +_* (─/A/─) Chouhatsu Shinwa (^M) _2_1_4_2_1_4_+_S +_* (─/A/─) ^!Chouhatsu _P / _K +_* (─/A/─) ^!Alternative Chouhatsu _S +_* (─/A/─) ^!Shagami Chouhatsu crouching _P / _K +_* (─/A/─) ^!Kuuchuu Chouhatsu _^_P / _K +_* (─/A/─) ^!Zenten Chouhatsu _1_+_P / _K +_* (─/A/─) ^!Kouten Chouhatsu _3_+_P / _K + +_# (─/A/─) Chouhatsu blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tomoe Nage _4 / _6_+^V +_( (X/A/V) Kuuchuu Jigoku Guruma _^_4 / _6_+^V + +_) (X/A/V) Zugai Hassatsu _6_+^F +_) (X/A/V) Senpuu Kyaku _6_+^I +_) (X/A/V) Tenma Kuujin Kyaku jump forward _2_+^I +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Gou Hadou Ken _2_3_6_+_P +_@ (X/A/V) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (X/A/V) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (X/A/V) Gou Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Hyakki Shuu _2_3_6_9_+_P +_@ (─/A/V) ^!Hyakki Gou Zan _N +_@ (─/A/V) ^!Hyakki Gou Shou _P +_@ (─/A/V) ^!Hyakki Gou Sen _K +_@ (─/A/V) ^!Hyakki Gou Sai close _4 / _6_+_P +_@ (─/A/V) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ (─/A/V) Zenpou Tenshin _2_1_4_+_P + +_* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* (─/A/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* (─/A/─) Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G + +_# (─/A/─) Gou Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Yoga Smash _4 / _6_+^W +_( (X/A/V) Yoga Throw _4 / _6_+^V +_( (X/A/V) Yoga Trip _^_4 / _6_+^W + +_) (─/A/V) Yoga Palm _6_+^E +_) (─/A/─) Yoga Shock _4_+_O^E +_) (─/A/V) Shutou Chop _4_+^F +_) (─/A/V) Yoga Headbutt _4_+^G +_) (─/A/V) Short Mid Kick _4_+^H +_) (─/A/V) Short High Kick _4_+^I +_) (─/A/V) Yoga Knee Kick _4_+^J +_) (─/A/V) Short Mid Punch _1_+_P +_) (─/A/V) Short Sweep _1_+_K +_) (─/A/V) Air Down Punch _^_4_+^E +_) (─/A/V) Air Straight Punch _^_4_+^F +_) (─/A/V) Air Diagonal Punch _^_4_+^G +_) (─/A/V) Air Mae Geri _^_4_+^H / ^I +_) (─/A/V) Air Roundhouse _^_4_+^J +_) (X/A/V) Drill Zutsuki _^_2_+^G +_) (X/A/V) Drill Kick _^_2_+_K +_) (─/A/V) Kuuchuu Chouhatsu _^_S + +_@ (X/A/V) Yoga Fire _2_3_6_+_P +_@ (X/─/─) Yoga Flame _4_1_2_3_6_+_P +_@ (─/A/V) Yoga Flame _6_3_2_1_4_+_P +_@ (X/─/─) Yoga Blast _4_1_2_3_6_+_K +_@ (─/A/V) Yoga Blast _6_3_2_1_4_+_K +_@ (X/─/─) Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ (X/─/─) Yoga Teleport: Kouhou _4_2_1_+^U / ^T +_@ (─/A/V) Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T +_@ (─/A/V) Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T +_@ (─/A/V) Yoga Escape being knocked down _4_1_2_+_K + +_* (X/─/─) Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P +_* (─/A/─) Yoga Inferno _2_3_6_2_3_6_+_P +_* (─/A/─) Yoga Strike _2_3_6_2_3_6_+_K +_* (─/A/─) Yoga Stream _2_1_4_2_1_4_+_P + +_# (─/A/─) Shutou Chop blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) German Suplex _4 / _6_+^W +_( (X/A/V) Kamitsuki _4 / _6_+^V +_( (X/A/V) Stomach Claw _1 / _3_+^W +_( (X/A/V) Piledriver _1 / _3_+^V +_( (X/A/V) Flying Piledriver _^_4 / _6_+^W + +_) (X/─/─) Headbutt _6_+^G +_) (─/─/V) Headbutt _6_+^F +_) (X/A/V) Dynamite Kick _1_+^I +_) (X/A/V) Russian Kick _1_+^J +_) (X/A/V) Flying Body Press diagonal jump _2_+^G +_) (X/A/V) Double Knee Drop diagonal jump _2_+^H / ^I +_) (X/A/V) Air Headbutt vertical jump _8_+^F / ^G + +_@ (X/A/V) Double Lariat ^U +_@ (X/A/V) ^!Move _4 / _6 +_@ (X/A/V) Quick Double Lariat ^T +_@ (X/A/V) ^!Move _4 / _6 +_@ (X/A/V) Spinning Piledriver close _x_+_P +_@ (X/A/V) Atomic Suplex close _x_+_K +_@ (X/A/V) Flying Powerbomb _x_+_K +_@ (X/─/─) Banishing Flat _6_3_2_+_P +_@ (─/A/V) Banishing Flat _6_2_3_+_P + +_* (X/A/─) Final Atomic Buster close _x_x_+_P +_* (─/A/─) Aerial Russian Slam _2_3_6_2_3_6_+_K + +_# (─/A/─) Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CODY TRAVERS - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Prisoner Throw _4 / _6_+^W +_( (X/A/V) Bad Stamp _4 / _6_+^V +_( (X/A/V) Guilty Stamp _^_4 / _6_+^V + +_) (X/A/V) Stomach Blow _6_+^F +_) (X/A/V) Crack Kick _6_+^J +_) (─/─/V) Yoke being hit _4 / _1 + +_@ (X/A/V) Bad Stone _2_3_6_+_P (_O) +_@ (─/A/V) Fake Throw _2_3_6_+_S (_O) +_@ (X/A/V) Ruffian Kick _2_3_6_+_K +_@ (X/A/V) Criminal Upper _2_1_4_+_P +_@ (X/A/V) Bad Spray as reversal _4_1_2_+_P +_@ (X/A/V) Tokushu Koudou: Knife Hiroi close to knife _2_+^W +_@ (X/A/V) Tokushu Koudou: Knife Kougeki with knife (_^)_P +_@ (X/A/V) Tokushu Koudou: Knife Nage with knife _2_3_6_+_P + +_* (X/A/─) Final Destruction _2_3_6_2_3_6_+_P +_* (X/─/─) ^!Final Fight Combo ^*_P / _K +_* (X/─/─) ^!Prisoner Throw after the 3rd hit _2_+_P / _K +_* (─/A/─) Dead End Irony _2_3_6_2_3_6_+_K + +_# (─/A/─) Shoulder Throw blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Rainbow Suplex _4 / _6_+^W +_( (X/A/V) Stardust Drop _^_4 / _6_+^W +_( (X/A/V) Crescent Line _^_4 / _6_+^V + +_) (X/A/V) Cosmic Smart _6_+^J +_) (X/A/V) Sankaku Tobi jump against the wall _9 + +_@ (X/A/V) Rolling Crystal Flash ^4_6_+_P +_@ (X/A/V) Sky High Claw ^2_8_+_P, _P +_@ (X/A/V) Wall Leap ^2_8_+_K +_@ (X/A/V) ^!Flying Barcelona Attack _P +_@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P +_@ (X/A/V) Kabe Hari Tsuki ^2_8_+^T (on Vega's stage) +_@ (X/A/V) ^!Flying Barcelona Attack _P +_@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P +_@ (─/─/V) Scarlet Terror ^1_6_+_K +_@ (X/A/V) Backslash ^U +_@ (X/A/V) Short Backslash ^T + +_* (X/A/─) Wall Leap ^1_3_1_9_+_K +_* (X/A/─) ^!Flying Barcelona Special _P +_* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P +_* (X/A/─) Kabe Hari Tsuki ^1_3_1_9_+^T (on Vega's stage) +_* (X/A/─) ^!Flying Barcelona Special _P +_* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P +_* (─/A/─) Scarlet Mirage ^4_6_4_6_+_K +_* (─/A/─) Red Impact (^M) ^4_6_4_6_+_P + +_# (─/A/─) Standing Claw Swipe blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- GUY - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tsukami Nage _4 / _6_+^V +_( (X/A/V) ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^W +_( (X/A/V) Izuna Otoshi _^_4 / _6_+^W + +_) (X/A/V) Kubi Kudaki _6_+^F +_) (X/A/V) Kamaitachi _3_+^J +_) (X/A/V) Bushin Gokusa Ken close ^E^F^G^J +_) (X/─/─) Bushin-ryuu Seoi Nage close ^E^F^G_2_+^J +_) (X/A/V) Hiji Otoshi _^_2_+^F +_) (X/A/V) Sankaku Tobi jump against the wall _9 +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Forward Leap _2_3_6_+_P +_@ (X/A/V) ^!Bushin Izuna Otoshi close _P +_@ (X/A/V) ^!Izuna no Hiji Otoshi _P +_@ (X/A/V) Houzantou _2_1_4_+_P +_@ (X/A/V) Bushin Senpuu Kyaku _2_1_4_+_K +_@ (X/A/V) Hayagake: Kyuuteishi _2_3_6_+^H_K +_@ (X/A/V) Hayagake: Kage Sukui _2_3_6_+^I_K +_@ (X/A/V) Hayagake: Kubikari _2_3_6_+^J_K + +_* (─/A/─) Bushin Hassou Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Bushin Gourai Kyaku _2_3_6_2_3_6_+_K +_* (X/A/─) Bushin Musou Renge (^M) close _6_3_2_1_4_6_3_2_1_4_+_P + +_# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- BIRDIE - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Bull Spike _4 / _6_+^W +_( (X/A/V) Bad Throw _4 / _6_+^V +_( (X/A/V) Bad Scrap _^_4 / _6_+^W + +_) (X/─/─) Bad Hammer close ^G_8 +_) (X/A/V) Bull Drop _6_+^J +_) (─/A/V) Alternative Taunt 1 _6_+_S +_) (─/A/V) Alternative Taunt 2 _4_+_S +_) (X/A/V) Body Splash _^_2_+^G +_) (─/─/V) Variable Attack _4_+^G + +_@ (X/A/V) Murderer Chain close _x_+_P +_@ (X/A/V) Bandit Chain close _x_+_K +_@ (X/A/V) Bull Head ^4_6_+_P +_@ (X/A/V) Bull Horn _O^W / ^V + +_* (─/A/─) Bull Revenger _2_3_6_2_3_6_+_P / _K +_* (X/A/─) The Birdie ^4_6_4_6_+_P + +_# (─/A/─) Bull Head blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SODOM - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Shogun Throw: Long Toss _4 / _6_+^W +_( (X/A/V) Shogun Throw: Short Toss _4 / _6_+^V +_( (X/A/V) Daimyo Throw _^_4 / _6_+^W + +_) (─/─/V) Variable Attacks _4_+^F / ^G + +_@ (X/A/V) Jigoku Scrape _2_3_6_+_P +_@ (X/A/V) Butsumetsu Buster _x_+_P +_@ (X/A/V) Daikyou Burning _x_+_K +_@ (X/A/V) Yagura Reverse _4_2_1_+_K +_@ (X/A/V) Shiraha Catch _6_2_3_+_K (reverse overhead) +_@ (X/A/V) Kouten Okiagari being knocked down _6_3_2_+_P +_@ (X/A/V) ^!Long Roll ^6 +_@ (X/A/V) Tengu Walking 1 being knocked down _4_1_2_+_K +_@ (X/A/V) Tengu Walking 2 getting up _2_3_6_+_K + +_* (X/A/─) Meido no Miyage _2_3_6_2_3_6_+_P +_* (─/A/─) Tenchuu Satsu _x_x_+_P + +_# (─/A/─) Jigoku Scrape blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ADON - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Jaguar Carry _4 / _6_+^W +_( (X/A/V) Jaguar Slam _4 / _6_+^V +_( (X/A/V) Jaguar Stab _^_4 / _6_+^W +_( (X/A/V) Jaguar Throw _^_4 / _6_+^V + +_) (X/A/V) Jaguar Crunch _6_+^F +_) (X/─/─) Doujioshi SP ^E^H_+^G +_) (─/─/V) Variable Attacks _4_+^J + +_@ (X/─/─) Jaguar Kick _^_K +_@ (─/A/V) Jaguar Kick _4_2_1_+_K +_@ (X/A/V) Rising Jaguar _6_2_3_+_K +_@ (X/A/V) Jaguar Tooth _6_3_2_1_4_+_K + +_* (X/A/─) Jaguar Varied Assault _2_3_6_2_3_6_+_P +_* (X/A/─) ^!Jaguar Thousand (^M) ^*_P +_* (X/A/─) ^!Jaguar Assassin (^M) ^*_K +_* (─/A/─) Jaguar Revolver _2_3_6_2_3_6_+_K + +_# (─/A/─) Rising Jaguar blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Jaguar Thousand blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CHARLIE (NASH) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Dragon Suplex _4 / _6_+^W +_( (X/A/V) Knee Gatling _4 / _6_+^V +_( (X/A/V) Flying Buster Drop _^_4 / _6_+^W +_( (X/A/V) Airjack _^_4 / _6_+^V + +_) (─/A/V) Dash _6_6 +_) (─/A/V) ^!Knee Bazooka _K +_) (X/─/─) Knee Bazzoka _4 / _6_+^H +_) (X/A/V) Rolling Sobat _4 / _6_+^I +_) (X/A/V) Step Kick _4 / _6_+^J +_) (─/A/V) Alternative Taunt _6_+_S +_) (─/─/V) Variable Attacks _4_+^F / ^G + +_@ (X/A/V) Sonic Boom ^4_6_+_P +_@ (X/A/V) Somersault Shell ^2_8_+_K + +_* (─/A/─) Sonic Break ^4_6_4_6_+_P_P_P_P +_* (─/A/─) Crossfire Blitz ^4_6_4_6_+_K +_* (X/A/─) Somersault Justice ^1_3_1_9_+_K + +_# (─/A/─) Spinning Back Knuckle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Tiger Carry _4 / _6_+^W +_( (X/A/V) Tiger Rage _4 / _6_+^V +_( (X/A/V) Air Tiger Carry _^_4 / _6_+^W + +_) (─/A/V) Fake Kick ^I^I +_) (─/─/V) Variable Attacks _4_+^F / ^G + +_@ (X/A/V) Tiger Shot _2_3_6_+_P +_@ (X/A/V) Ground Tiger Shot _2_3_6_+_K +_@ (X/─/─) Tiger Uppercut _6_2_3_+_P +_@ (─/A/V) Tiger Blow _6_2_3_+_P +_@ (X/─/─) Tiger Crush _2_3_6_9_+_K +_@ (─/A/V) Tiger Crush _6_2_3_+_K + +_* (X/A/─) Tiger Genocide _2_3_6_2_3_6_+_K +_* (─/A/─) Tiger Cannon _2_3_6_2_3_6_+_P +_* (─/A/─) Tiger Raid _2_1_4_2_1_4_+_K +_* (─/A/─) Angry Charge _2_3_6_+_S (damage increased by 25% for 1 Tiger Blow) + +_# (─/A/─) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Tiger Blow blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ROLENTO SCHUGERG - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Colonel Carrier _4 / _6_+^W +_( (X/A/V) Deadly Package _4 / _6_+^V +_( (X/A/V) Fatality Package _^_4 / _6_+^V + +_) (X/─/─) Baton Jump _7 / _9 +_) (─/A/V) Baton Jump _2_8 +_) (X/A/V) Fake Rod _6_+^I +_) (X/A/V) Spike Rod _^_2_+^I +_) (X/A/V) Trick Landing Backward before landing ^T +_) (X/A/V) Trick Landing Forward before landing _6_+^T +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J + +_@ (X/A/V) Patroit Circle _2_3_6_+_P (x3) +_@ (X/A/V) Prepared Jump _6_2_3_+_K +_@ (X/A/V) ^!Stinger _P / _K +_@ (X/A/V) Mekong Delta _2_1_4_+_P +_@ (X/A/V) ^!Air Raid _P +_@ (X/A/V) Mekong Delta Escape _2_1_4_+_K +_@ (X/A/V) ^!Control _4 / _6 +_@ (X/A/V) ^!Attack _P / _K +_@ (X/A/V) Back Hop ^U +_@ (X/A/V) ^!Mekong Delta Attack _P + +_* (X/A/─) Take No Prisoner _2_3_6_2_3_6_+_P +_* (─/A/─) Mine Sweeper _2_1_4_2_1_4_+_P +_* (─/A/─) Steel Rain _2_3_6_2_3_6_+_K + +_# (─/A/─) Patroit Circle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Forward Leap blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- GEN - +───────────────────────────────────────────────────────────────────────── +SOU-RYUU STYLE +_( (X/A/V) Juraku _4 / _6_+^W +_( (X/A/V) Houzen _4 / _6_+^V +_( (X/A/V) Shuuga _^_4 / _6_+^V + +_) (─/A/V) Ansatsu Ken: KI-RYUU (_^)^T +_) (─/A/V) Chain Combo ^E^H^F^I^G^J +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Hyakurenkou ^*_P +_@ (X/A/V) Gekirou _6_2_3_+_K (^*) + +_* (X/A/─) Zan'ei _2_3_6_2_3_6_+_P +_* (─/A/─) Shitenshuu _2_1_4_2_1_4_+_P + +_# (─/A/─) Gekirou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +KI-RYUU STYLE +_( (X/A/V) Juraku _4 / _6_+^W +_( (X/A/V) Houzen _4 / _6_+^V +_( (X/A/V) Shuuga _^_4 / _6_+^V + +_) (─/A/V) Ansatsu Ken: SOU-RYUU (_^)^U +_) (─/A/V) Uken: Shakudan _^^J^J + +_@ (X/A/V) Jasen ^4_6_+_P +_@ (─/A/V) Ouga ^2_8_+_K +_@ (─/A/V) ^!Fang Kick _N +_@ (─/A/V) ^!Wild Fang ^6 +_@ (─/A/V) ^!Ceiling Grab ^8 +_@ (─/A/V) ^!Head Stomp _N +_@ (─/A/V) ^!Cancel ^8 +_@ (─/A/V) ^!Trick Fang ^4 / ^6 +_@ (─/A/V) ^!Cancel ^4 + +_* (─/A/─) Kouga _^_2_1_4_2_1_4_+_K +_* (─/A/─) ^!Wild Fang _N +_* (─/A/─) ^!Left Wall Jump ^H +_* (─/A/─) ^!Wild Fang _N +_* (─/A/─) ^!Fang Kick ^H +_* (─/A/─) ^!Death Fang ^J +_* (─/A/─) ^!Ceiling Grab ^I +_* (─/A/─) ^!Head Stomp _N +_* (─/A/─) ^!Trick Fang ^H / ^J +_* (─/A/─) ^!Right Wall Jump ^J +_* (─/A/─) ^!Wild Fang _N +_* (─/A/─) ^!Death Fang ^H +_* (─/A/─) ^!Fang Kick ^J +_* (─/A/─) Jakouha _2_3_6_2_3_6_+_K + +_# (─/A/─) Advancing Shakudan blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Sou-ryuu Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- KARIN KANZUKI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Yashiro Kuzushi _4 / _6_+^W +_( (X/A/V) Homura Geri _4 / _6_+^V +_( (X/A/V) Abise Yashiro Kuzushi: Front _^_4 / _6_+^W +_( (X/A/V) Abise Yashiro Kuzushi: Back _^_4 / _6_+^V + +_) (X/A/V) Tsumuji-gari _6_+^I +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Guren Ken _2_3_6_+_P, _P +_@ (X/A/V) ^!Guren Hou Shou _6_+_P +_@ (X/A/V) ^!Guren Mujin Kyaku _K +_@ (X/A/V) ^!Guren Chou Chuu _3_+_P_P +_@ (X/A/V) ^!Guren Yasha Gaeshi: Joudan _4_+_P (reverse jump/high) +_@ (X/A/V) ^!Guren Yasha Gaeshi: Gedan _4_+_K (reverse mid/low) +_@ (X/A/V) ^!Guren Ressen Ha _8_+_K +_@ (X/A/V) ^!Guren Kusabi _2_+_K +_@ (X/A/V) Hou Shou _6_2_3_+_P +_@ (X/A/V) Mujin Kyaku _6_2_3_+_K +_@ (X/A/V) Ressen Chou _4_2_1_+_P +_@ (X/A/V) ^!Ressen Chuu _P +_@ (X/A/V) Ressen Ha _2_3_6_9_+_K +_@ (X/A/V) Yasha Gaeshi: Joudan _2_1_4_+_P (reverse jump/high) +_@ (X/A/V) Yasha Gaeshi: Gedan _2_1_4_+_K (reverse mid/low) +_@ (X/A/V) Arakuma Inashi close _x_+_K + +_* (X/A/─) Kanzuki-ryuu Shinpikaibyaku _2_3_6_2_3_6_+_P +_* (─/A/─) Kanzuki-ryuu Kou'ou Ken _2_3_6_2_3_6_+_K + +_# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- RAINBOW MIKA NAKANAWA - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) German Suplex _4 / _6_+^W +_( (X/A/V) Brainbuster _4 / _6_+^V +_( (X/A/V) Headbutt _1 / _3_+^W +_( (X/A/V) Hip Buster _^_4 / _6_+^W +_( (X/A/V) Neck Breaker _^_4 / _6_+^V + +_) (X/─/─) Rainbow Sobat _4 / _6_+^I +_) (─/A/V) Rainbow Sobat _6_+^I +_) (X/A/V) Flying Body Press diagonal jump _2_+^G +_) (X/A/V) Knee Drop diagonal jump _2_+^H + +_@ (X/A/V) Flying Peach _2_1_4_+_P +_@ (X/A/V) Shooting Peach _2_1_4_+_K +_@ (X/A/V) Paradise Hold _x_+_P +_@ (X/A/V) Daydream Headlock close _x_+_K (^*) +_@ (X/A/V) Wingless Airplane _^ close _6_3_2_1_4_+_K + +_* (─/A/─) Heavenly Dynamite close _x_x_+_P (^*) +_* (─/A/─) Rainbow Hip Rush _2_3_6_2_3_6_+_P +_* (X/A/─) Sardine's Beach Special _2_3_6_2_3_6_+_K +_* (X/A/─) ^!Hashiru ^4 / ^6 +_* (X/A/─) ^!Dageki: J. Ocean Drop Kick ^E +_* (X/A/─) ^!Moonsault Press _N / _P +_* (X/A/─) ^!Missile Kick _K +_* (X/A/─) ^!Paradise Hold ^4 / ^6 +_* (X/A/─) ^!Paradise Hold close _4 / _6_+_P +_* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K +_* (X/A/─) ^!Dageki: Mika Sliding ^F +_* (X/A/─) ^!Moonsault Press _N / _P +_* (X/A/─) ^!Missile Kick _K +_* (X/A/─) ^!Paradise Hold ^4 / ^6 +_* (X/A/─) ^!Paradise Hold close _4 / _6_+_P +_* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K +_* (X/A/─) ^!Dageki: Mika Lariat ^G +_* (X/A/─) ^!Moonsault Press _N / _P +_* (X/A/─) ^!Missile Kick _K +_* (X/A/─) ^!Tobikoshi _K / run towards opponent +_* (X/A/─) ^!Haigotori ^*_P / _K +_* (X/A/─) ^!Enzui Lariat _P +_* (X/A/─) ^!Enzui Drop Kick _K +_* (X/A/─) ^!Rainbow Suplex _4 / _6_+_P +_* (X/A/─) ^!Daydream Headlock _4 / _6_+_K + +_# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Hooligan Suplex _4 / _6_+^W +_( (X/A/V) Frankensteiner _4 / _6_+^V +_( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W +_( (X/A/V) Air Frankensteiner _^_4 / _6_+^V + +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J + +_@ (X/A/V) Spiral Arrow _2_3_6_+_K +_@ (X/A/V) Cannon Spike _6_2_3_+_K +_@ (X/A/─) Axle Spin Knuckle _6_3_2_1_4_+_P +_@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P +_@ (X/A/V) ^!Razor Edge Slicer _N +_@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K +_@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K +_@ (X/A/V) ^!Cancel _K +_@ (─/─/V) Cannon Strike jump forward _2_1_4_+_K +_@ (─/─/V) Cannon Revenge _2_1_4_+_P (reverse jump) + +_* (X/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K +_* (─/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) +_* (─/A/─) Killer Bee Assault ^1_3_1_9_+_K + +_# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Koshuu Tou _4 / _6_+^W +_( (X/A/V) Ryuusei Raku _^_4 / _6_+^W + +_) (X/A/V) Kouhou Kaiten Kyaku _3_+^I +_) (X/A/V) Kaku Kyaku Raku _3_+^J +_) (X/A/V) Yousou Kyaku _^_2_+^I +_) (X/A/V) Sankaku Tobi jump against the wall _9 +_) (X/─/─) Doujioshi SP ^E^H_+^G +_) (─/─/V) Variable Attacks _4_+^G / ^I / ^J + +_@ (X/A/V) Hyakuretsu Kyaku ^*_K +_@ (─/A/V) Kikou Ken _4_1_2_3_6_+_P +_@ (X/─/─) Tenshou Kyaku as reversal ^2_8_+_K +_@ (─/A/V) Tenshou Kyaku ^2_8_+_K +_@ (X/─/─) Sou Hakkei ^4_6_+_P +_@ (X/─/─) Spinning Bird Kick (_^)^4_6_+_K +_@ (─/A/V) Sen'en Shuu _6_3_2_1_4_+_K + +_* (─/A/─) Kikou Shou _2_3_6_2_3_6_+_P +_* (X/A/─) Senretsu Kyaku ^4_6_4_6_+_K +_* (─/A/─) Hazan Tenshou Kyaku ^1_3_1_9_+_K + +_# (─/A/─) Sou Hakkei blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Sakura-jime _4 / _6_+^W +_( (X/A/V) Sailor Shoot _4 / _6_+^V +_( (X/A/V) Sailor Fly _^_4 / _6_+^V + +_) (X/A/V) Flower Kick _6_+^I +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^J + +_@ (X/A/V) Hadou Ken _2_3_6_+_P (^*) +_@ (X/A/V) Shou'ou Ken _6_2_3_+_P +_@ (X/A/V) Shunpuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Sakura Otoshi _6_2_3_+_K +_@ (─/A/V) ^!Smash _P_P_P + +_* (X/A/─) Midare Zakura _2_3_6_2_3_6_+_K +_* (─/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Haru Ichiban _2_1_4_2_1_4_+_K + +_# (─/A/─) Shou'ou Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ROSE - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Soul Drain _4 / _6_+^W +_( (X/A/V) Soul Fade _^_4 / _6_+^W + +_) (─/A/V) Soul-piette _6_+^J +_) (X/A/V) Slide _3_+^I +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Soul Spark _4_1_2_3_6_+_P +_@ (X/A/V) Soul Throw _6_2_3_+_P +_@ (X/A/V) Soul Spiral _2_3_6_+_K +_@ (X/A/V) Soul Absorb _2_1_4_+^E (absorb projectile) +_@ (X/A/V) Straight Soul Reflect _2_1_4_+^F (reflect projectile) +_@ (X/A/V) Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) + +_* (─/A/─) Aura Soul Spark _2_1_4_2_1_4_+_P +_* (X/A/─) Aura Soul Throw _2_3_6_2_3_6_+_P +_* (─/A/─) Soul Illusion _2_3_6_2_3_6_+_K + +_# (─/A/─) Soul Collect blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Deadly Throw _4 / _6_+^W +_( (X/A/V) Psycho Fall _^_4 / _6_+^W + +_) (─/A/V) Alternative Taunt _6_+_S +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/─/─) Psycho Crusher ^4_6_+_P +_@ (─/A/V) Psycho Shot ^4_6_+_P +_@ (X/A/V) Double Knee Press ^4_6_+_K +_@ (X/A/V) Head Press ^2_8_+_K +_@ (X/A/V) ^!Move _4 / _6 +_@ (X/A/V) ^!Somersault Skull Diver _P +_@ (X/A/V) Somersault Skull Diver ^2_8_+_P_P +_@ (─/A/V) Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ (─/A/V) Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* (X/A/─) Psycho Crusher ^4_6_4_6_+_P +_* (─/A/─) Knee Press Nightmare ^4_6_4_6_+_K + +_# (─/A/─) Bison Warp: Zenpou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Standing Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Balrog + - On the Character Select Screen, put the cursor on Karin for 5 seconds + - Put the cursor on Random Select Box _O_S and press _P / _K + - Needs a Red Title Screen + +_` Juli + - On the Character Select Screen, put the cursor on Karin for 5 seconds + - Put the cursor on Random Select Box ^4 / ^6 and press _P / _K + - Needs a Red Title Screen + +_` Juni + - On the Character Select Screen, put the cursor on Karin for 5 seconds + - Put the cursor on Random Select Box ^8 / ^2 and press _P / _K + - Needs a Red Title Screen + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Head Bomber _4 / _6_+^W +_( (X/A/V) Air Head Bomber _^_4 / _6_+^W + +_) (X/─/─) Doujioshi SP ^E^E_+^G +_) (X/─/─) Doujioshi SP ^E_2_+^E_+^G + +_@ (X/A/V) Dash Straight ^4_6_+_P +_@ (X/A/V) Dash Upper ^4_6_+_K +_@ (─/A/V) Dash Ground Straight ^4_3_+_P +_@ (─/A/V) Dash Ground Upper ^4_3_+_K +_@ (─/A/V) Buffalo Headbutt as reversal ^2_8_+_P +_@ (X/A/V) Turn Punch _O^U / ^T + +_* (X/─/─) Crazy Buffalo ^4_6_4_6_+_P / _K +_* (X/─/─) ^!Crazy Straight _O_P +_* (X/─/─) ^!Crazy Upper _O_K +_* (─/A/─) Crazy Buffalo ^4_6_4_6_+_P +_* (─/A/─) ^!Crazy Straight _O_P +_* (─/A/─) ^!Crazy Upper _O_K +_* (─/A/─) Gigaton Blow (^M) ^4_6_4_6_+_K + +_# (─/A/─) Buffalo Headbutt blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +_` Turn Punch Time Counter + - On vs. Screen _O^H_+^G + +- JULI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Hooligan Suplex _4 / _6_+^W +_( (X/A/V) Frankensteiner _4 / _6_+^V +_( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W +_( (X/A/V) Air Frankensteiner _^_4 / _6_+^V + +_) (X/A/V) Falling Arc _6_+^I +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Sniping Arrow _2_3_6_+_K +_@ (X/A/V) Cannon Spike _6_2_3_+_K +_@ (X/A/V) Axel Spin Knuckle _6_3_2_1_4_+_P + +_* (─/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K +_* (X/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) + +_# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +_` The following moves only work in Dramatic Battle Mode and must have Juni as partner: + +_) (X/A/V) Psycho Charge Beta ^T + +_* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P +_* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G + +- JUNI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Hooligan Suplex _4 / _6_+^W +_( (X/A/V) Frankensteiner _4 / _6_+^V +_( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W +_( (X/A/V) Air Frankensteiner _^_4 / _6_+^V + +_) (X/A/V) Falling Arc _6_+^I +_) (X/─/─) Psycho Shield blocking _6_+^U +_) (─/A/V) Psycho Shield (_^) blocking _6_+^U +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Spiral Arrow (_^)^4_6_+_K +_@ (X/A/V) Cannon Spike ^2_8_+_K +_@ (X/A/V) Mach Slide _2_3_6_+_K +_@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P +_@ (X/A/V) ^!Razor Edge Slicer _N +_@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K +_@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K +_@ (X/A/V) ^!Cancel _K +_@ (X/A/V) Cannon Strike jump forward _2_3_6_+_K +_@ (X/A/V) Earth Direct close _x_+_P + +_* (X/A/─) Psycho Streak ^4_6_4_6_+_P +_* (─/A/─) Spin Drive Smasher ^1_3_1_9_+_K + +_# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +_` The following moves only work in Dramatic Battle Mode and must have Juli as partner: + +_) (X/A/V) Psycho Charge Alpha ^U + +_* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P +_* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select (1P side) + - On the Character Select Screen, put the cursor on Upper-Left Corner or Bottom-Right Corner + - Select the random character with ^E / ^H for X-ISM + - Select the random character with ^F / ^I for A-ISM + - Select the random character with ^G / ^J for V-ISM + +_` Random Select (2P side) + - On the Character Select Screen, put the cursor on Upper-Right Corner or Bottom-Left Corner + - Select the random character with ^E / ^H for X-ISM + - Select the random character with ^F / ^I for A-ISM + - Select the random character with ^G / ^J for V-ISM + +_` Survival Mode + - After insert coins _O^U and press _S + - Needs a Light Blue Title Screen + +_` Dramatic Battle Mode + - After insert coins _O^T and press _S + - Needs a Light Blue Title Screen + +_` Final Battle Mode + - After select a ISM _O_S_+^E_+^I_+^G + - Needs a Light Blue Title Screen + +_` Time Release and Title Color + - Cream Default Color + - Red (the time to unlock is unknown for now) Unlock Secret Characters + - Green (the time to unlock is unknown for now) Unlock Classic Mode + - Purple (the time to unlock is unknown for now) Unlock Mazi Mode and Saikyou Mode + - Light Blue (the time to unlock is unknown for now) Unlock Modes + +_` Time Release and Title Color with Operator's Code + _` Red Color Title + - On the Test Mode, go to INPUT and press ^E^E_6^H^G_S_+^E on 1P side + - Exit the Test Mode + - After insert coins _O_S until the Character Select Screen appears and reset the machine + _` Green Color Title with Operator's Code + - On the Test Mode, go to COLOR and press ^H on 1P side, ^J on 2P side, ^F on 1P side, ^F on 2P side and _8_S_+^E on 1P side + - Exit the Test Mode + - After insert coins _O_S until the Character Select Screen appears and reset the machine + - Needs a Red Title Screen + _` Purple Color Title with Operator's Code + - On the Test Mode, go to GAME DATA and press _6_2 on 2P side, _4 on 1P side, ^J on 2P side, _6_2 on 1P side, ^E on 2P side and _8_S_+^E on 1P side + - Exit the Test Mode + - After insert coins _O_S until the Character Select Screen appears and reset the machine + - Needs a Green Title Screen + _` Light Blue Color Title with Operator's Code + - On the Test Mode, go to DOT CROSS HATCH and press _2 on 2P side, ^I on 1P side, _6 on 2P side, _2 on 1P side, _6^G on 2P side, _2 on 1P side, _4 on 2P side, ^F on 1P side, _6 on 2P side, _8_2 on 1P side, ^I on 2P side and ^H_S_+^E on 1P side + - Exit the Test Mode + - After insert coins _O_S until the Character Select Screen appears and reset the machine + - Needs a Purple Title Screen +$end + +################################################################################################### + +$info=sfz3ugd +$cmd +Street Fighter Zero 3 Upper © 2001 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos / Custom Combos +_# Alpha Counters + +_` ISMs System + - Moves with (X) can only be done on X-ISM + - Moves with (A) can only be done on A-ISM + - Moves with (V) can only be done on V-ISM + +- ISMs - +───────────────────────────────────────────────────────────────────────── +_` X-ISM (Simple Mode) + - Damage increased by 15% (not for Super Combos) + - Defense decreased by 15% + - Super Bar Max Level 1 + - Guard Gauge is 10% bigger + - Can't use Air Blocking + - Super Combos needs a FULL Super Bar + +_` A-ISM (Standard Mode) + - Damage standard + - Defense standard + - Super Bar Max Level 3 + - Guard Gauge standard + - Can use Air Blocking + - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar + - Level 2 Super Combos must be done with ^F / ^I and needs 2LVs of Super Bar + - Level 3 Super Combos must be done with ^G / ^J and needs 3LVs of Super Bar + - Alpha Counters needs 1LV of Super Bar and 1 block of Guard Gauge + +_` V-ISM (Variable Mode) + - Damage decreased by 15% + - Super Bar Max Level 2 + - Guard Gauge is 10% smaller + - Can use Air Blocking + - Custom Combos needs 50% of Super Bar + - Alpha Counters needs 50% of Super Bar and 1 block of Guard Gauge + +- MODES OF PLAY - +───────────────────────────────────────────────────────────────────────── +_` CLASSIC + - After insert coins _O^G_+^J and press _S + - Damage increased by 15% + - Defense decreased by 15% + - No Guard Gauge + - Can't use Air Blocking, Ground Recovery, Air Recovery + - No "missed throw" animation + - Can't use Alpha Counters + - Can't use Super Combos / Custom Combos + - Use the same moves of X-ISM + +_` MAZI + - After insert coins _O^F_+^I and press _S + - Damage increased by 50% + - Defense decreased by 100% + - Opponent needs to win only one round to win + +_` SAIKYO + - After insert coins _O^E_+^H and press _S + - Damage decreased by 15% + - Guard Gauge is 50% smaller + - Can't cancel a normal attack in Special Move / Super Combo + - Dizziness defense is 50% smaller + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (X/A/V) GP Protection Block being hit _4 / _1 +_) (X/A/V) Throw Escape when thrown _4 / _6_+^W / ^V +_) (X/A/V) Air Recovery knocked down on air ^W +_) (X/A/V) Air Front Recovery knocked down on air _6_+^W +_) (X/A/V) Air Back Recovery knocked down on air _4_+^W +_) (─/A/V) Ground Recovery being knocked down ^V +_) (─/A/V) ^!Long Roll ^6 +_) (─/A/V) Taunt _S + +_* (─/─/V) Custom Combo (_^)^E_+^H / ^F_+^I / ^G_+^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tomoe Nage _4 / _6_+^V +_( (X/A/V) Kuuchuu Seoi Nage _^_4 / _6_+^W + +_) (X/A/V) Sakotsu Wari _6_+^F +_) (X/─/V) Seichuu Nidan Tsuki _6_+^G +_) (─/A/V) Senpuu Kyaku _6_+^I +_) (─/A/V) Alternative Taunt _6_+_S +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^J + +_@ (X/A/V) Hadou Ken _2_3_6_+_P +_@ (X/A/V) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (X/A/V) Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Hadou no Kamae _2_3_6_+_S + +_* (X/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* (─/A/─) Metsu Shouryuu Ken (^M) _2_3_6_2_3_6_+_K +_* (─/A/─) Shin Shouryuu Ken (^M) far _2_3_6_2_3_6_+_K + +_# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Jigoku Guruma _4 / _6_+^W +_( (X/A/V) Tsukami Hiza Geri _4 / _6_+^V +_( (X/A/V) Jigoku Fuusha _^_4 / _6_+^W + +_) (X/A/V) Inazuma Kakato Wari _6_+^I +_) (X/A/V) Ushiro Mawashi Geri _6_+^J +_) (─/A/V) Alternative Taunt _6_+_S +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Hadou Ken _2_3_6_+_P +_@ (X/A/V) Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Zenpou Tenshin _2_1_4_+_P +_@ (─/A/V) Zentou _2_3_6_+_S + +_* (X/A/─) Shouryuu Reppa _2_3_6_2_3_6_+_P +_* (─/A/─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* (─/A/─) Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K + +_# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Tawara Nage _4 / _6_+^W +_( (X/A/V) Saba Ori _4 / _6_+^V +_( (X/A/V) Tsuriyane Nage _^_4 / _6_+^W + +_) (X/─/─) Hiza Geri _4 / _6_+^I +_) (─/A/V) Hiza Geri _6_+^I +_) (X/─/─) Harai Geri _4 / _6_+^J +_) (─/A/V) Harai Geri _6_+^J +_) (X/─/─) Flying Sumo Press diagonal jump _2_+^I +_) (─/A/V) Flying Sumo Press _^^I + +_@ (X/A/V) Hyakuretsu Harite ^*_P +_@ (X/A/V) Super Zutsuki ^4_6_+_P +_@ (X/A/V) Super Hyakkan Otoshi ^2_8_+_K +_@ (X/A/V) Ooichou Nage close _x_+_P + +_* (X/A/─) Oni Musou ^4_6_4_6_+_P +_* (─/A/─) Fuji Oroshi ^4_6_4_6_+_K +_* (─/A/─) Orochi Kudaki (^M) close _x_x_+_P + +_# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Wild Fang _4 / _6_+^W +_( (X/A/V) Jungle Slam _^_4 / _6_+^W +_( (X/A/V) Wild Shoot _^_4 / _6_+^V + +_) (X/A/─) Rock Crush close _4 / _6_+^F +_) (─/─/V) Rock Crush _4_+^F +_) (X/A/V) Amazon River Run _3_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^H / ^I + +_@ (X/A/V) Electric Thunder ^*_P +_@ (X/A/V) Rolling Attack ^4_6_+_P +_@ (X/A/V) Backstep Rolling ^4_6_+_K +_@ (X/A/V) Vertical Rolling ^2_8_+_K +_@ (X/A/V) Surprise Forward ^T +_@ (X/A/V) Surprise Backward _4_+^T + +_* (X/A/─) Ground Shave Rolling ^4_6_4_6_+_P (_O) +_* (─/A/─) Tropical Hazard ^1_3_1_9_+_K (^*) + +_# (─/A/─) Vertical Rolling blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Otoko Nage _^_4 / _6_+^W + +_) (X/A/V) Shagami Chouhatsu crouching _S +_) (X/A/V) Kuuchuu Chouhatsu _^_S +_) (─/─/V) Saikyou-ryuu Bougyo (_^) blocking _6_+^U + +_@ (X/A/V) Gadou Ken _2_3_6_+_P +_@ (X/A/V) Kouryuu Ken _6_2_3_+_P +_@ (X/A/V) Dankuu Kyaku _2_1_4_+_K +_@ (─/A/V) Kuuchuu Dankuu Kyaku _^_2_1_4_+_K +_@ (X/A/V) Zenten Chouhatsu _2_3_6_+_S +_@ (X/A/V) Kouten Chouhatsu _2_1_4_+_S + +_* (─/A/─) Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* (X/A/─) Hisshou Burai Ken _2_1_4_2_1_4_+_K +_* (─/A/─) Kouryuu Rekka _2_3_6_2_3_6_+_K +_* (─/A/─) Chouhatsu Densetsu _2_3_6_2_3_6_+_S +_* (─/A/─) Chouhatsu Shinwa (^M) _2_1_4_2_1_4_+_S +_* (─/A/─) ^!Chouhatsu _P / _K +_* (─/A/─) ^!Alternative Chouhatsu _S +_* (─/A/─) ^!Shagami Chouhatsu crouching _P / _K +_* (─/A/─) ^!Kuuchuu Chouhatsu _^_P / _K +_* (─/A/─) ^!Zenten Chouhatsu _1_+_P / _K +_* (─/A/─) ^!Kouten Chouhatsu _3_+_P / _K + +_# (─/A/─) Chouhatsu blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tomoe Nage _4 / _6_+^V +_( (X/A/V) Kuuchuu Jigoku Guruma _^_4 / _6_+^V + +_) (X/A/V) Zugai Hassatsu _6_+^F +_) (X/A/V) Senpuu Kyaku _6_+^I +_) (X/A/V) Tenma Kuujin Kyaku jump forward _2_+^I +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Gou Hadou Ken _2_3_6_+_P +_@ (X/A/V) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (X/A/V) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (X/A/V) Gou Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Hyakki Shuu _2_3_6_9_+_P +_@ (─/A/V) ^!Hyakki Gou Zan _N +_@ (─/A/V) ^!Hyakki Gou Shou _P +_@ (─/A/V) ^!Hyakki Gou Sen _K +_@ (─/A/V) ^!Hyakki Gou Sai close _4 / _6_+_P +_@ (─/A/V) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ (─/A/V) Zenpou Tenshin _2_1_4_+_P + +_* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* (─/A/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* (─/A/─) Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G + +_# (─/A/─) Gou Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Yoga Smash _4 / _6_+^W +_( (X/A/V) Yoga Throw _4 / _6_+^V +_( (X/A/V) Yoga Trip _^_4 / _6_+^W + +_) (─/A/V) Yoga Palm _6_+^E +_) (─/A/─) Yoga Shock _4_+_O^E +_) (─/A/V) Shutou Chop _4_+^F +_) (─/A/V) Yoga Headbutt _4_+^G +_) (─/A/V) Short Mid Kick _4_+^H +_) (─/A/V) Short High Kick _4_+^I +_) (─/A/V) Yoga Knee Kick _4_+^J +_) (─/A/V) Short Mid Punch _1_+_P +_) (─/A/V) Short Sweep _1_+_K +_) (─/A/V) Air Down Punch _^_4_+^E +_) (─/A/V) Air Straight Punch _^_4_+^F +_) (─/A/V) Air Diagonal Punch _^_4_+^G +_) (─/A/V) Air Mae Geri _^_4_+^H / ^I +_) (─/A/V) Air Roundhouse _^_4_+^J +_) (X/A/V) Drill Zutsuki _^_2_+^G +_) (X/A/V) Drill Kick _^_2_+_K +_) (─/A/V) Kuuchuu Chouhatsu _^_S + +_@ (X/A/V) Yoga Fire _2_3_6_+_P +_@ (X/─/─) Yoga Flame _4_1_2_3_6_+_P +_@ (─/A/V) Yoga Flame _6_3_2_1_4_+_P +_@ (X/─/─) Yoga Blast _4_1_2_3_6_+_K +_@ (─/A/V) Yoga Blast _6_3_2_1_4_+_K +_@ (X/─/─) Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ (X/─/─) Yoga Teleport: Kouhou _4_2_1_+^U / ^T +_@ (─/A/V) Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T +_@ (─/A/V) Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T +_@ (─/A/V) Yoga Escape being knocked down _4_1_2_+_K + +_* (X/─/─) Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P +_* (─/A/─) Yoga Inferno _2_3_6_2_3_6_+_P +_* (─/A/─) Yoga Strike _2_3_6_2_3_6_+_K +_* (─/A/─) Yoga Stream _2_1_4_2_1_4_+_P + +_# (─/A/─) Shutou Chop blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) German Suplex _4 / _6_+^W +_( (X/A/V) Kamitsuki _4 / _6_+^V +_( (X/A/V) Stomach Claw _1 / _3_+^W +_( (X/A/V) Piledriver _1 / _3_+^V +_( (X/A/V) Flying Piledriver _^_4 / _6_+^W + +_) (X/─/─) Headbutt _6_+^G +_) (─/─/V) Headbutt _6_+^F +_) (X/A/V) Dynamite Kick _1_+^I +_) (X/A/V) Russian Kick _1_+^J +_) (X/A/V) Flying Body Press diagonal jump _2_+^G +_) (X/A/V) Double Knee Drop diagonal jump _2_+^H / ^I +_) (X/A/V) Air Headbutt vertical jump _8_+^F / ^G + +_@ (X/A/V) Double Lariat ^U +_@ (X/A/V) ^!Move _4 / _6 +_@ (X/A/V) Quick Double Lariat ^T +_@ (X/A/V) ^!Move _4 / _6 +_@ (X/A/V) Spinning Piledriver close _x_+_P +_@ (X/A/V) Atomic Suplex close _x_+_K +_@ (X/A/V) Flying Powerbomb _x_+_K +_@ (X/─/─) Banishing Flat _6_3_2_+_P +_@ (─/A/V) Banishing Flat _6_2_3_+_P + +_* (X/A/─) Final Atomic Buster close _x_x_+_P +_* (─/A/─) Aerial Russian Slam _2_3_6_2_3_6_+_K + +_# (─/A/─) Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CODY TRAVERS - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Prisoner Throw _4 / _6_+^W +_( (X/A/V) Bad Stamp _4 / _6_+^V +_( (X/A/V) Guilty Stamp _^_4 / _6_+^V + +_) (X/A/V) Stomach Blow _6_+^F +_) (X/A/V) Crack Kick _6_+^J +_) (─/A/V) Alternative Taunt _6_+_S +_) (─/─/V) Yoke being hit _4 / _1 + +_@ (X/A/V) Bad Stone _2_3_6_+_P (_O) +_@ (─/A/V) Fake Throw _2_3_6_+_S (_O) +_@ (X/A/V) Ruffian Kick _2_3_6_+_K +_@ (X/A/V) Criminal Upper _2_1_4_+_P +_@ (X/A/V) Bad Spray as reversal _4_1_2_+_P +_@ (X/A/V) Tokushu Koudou: Knife Hiroi close to knife _2_+^W +_@ (X/A/V) Tokushu Koudou: Knife Kougeki with knife (_^)_P +_@ (X/A/V) Tokushu Koudou: Knife Nage with knife _2_3_6_+_P + +_* (X/A/─) Final Destruction _2_3_6_2_3_6_+_P +_* (X/─/─) ^!Final Fight Combo ^*_P / _K +_* (X/─/─) ^!Prisoner Throw after the 3rd hit _2_+_P / _K +_* (─/A/─) Dead End Irony _2_3_6_2_3_6_+_K + +_# (─/A/─) Shoulder Throw blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Rainbow Suplex _4 / _6_+^W +_( (X/A/V) Stardust Drop _^_4 / _6_+^W +_( (X/A/V) Crescent Line _^_4 / _6_+^V + +_) (X/A/V) Cosmic Smart _6_+^J +_) (X/A/V) Sankaku Tobi jump against the wall _9 + +_@ (X/A/V) Rolling Crystal Flash ^4_6_+_P +_@ (X/A/V) Sky High Claw ^2_8_+_P, _P +_@ (X/A/V) Wall Leap ^2_8_+_K +_@ (X/A/V) ^!Flying Barcelona Attack _P +_@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P +_@ (X/A/V) Kabe Hari Tsuki ^2_8_+^T (on Vega's stage) +_@ (X/A/V) ^!Flying Barcelona Attack _P +_@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P +_@ (─/─/V) Scarlet Terror ^1_6_+_K +_@ (X/A/V) Backslash ^U +_@ (X/A/V) Short Backslash ^T + +_* (X/A/─) Wall Leap ^1_3_1_9_+_K +_* (X/A/─) ^!Flying Barcelona Special _P +_* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P +_* (X/A/─) Kabe Hari Tsuki ^1_3_1_9_+^T (on Vega's stage) +_* (X/A/─) ^!Flying Barcelona Special _P +_* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P +_* (─/A/─) Scarlet Mirage ^4_6_4_6_+_K +_* (─/A/─) Red Impact (^M) ^4_6_4_6_+_P + +_# (─/A/─) Standing Claw Swipe blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- GUY - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tsukami Nage _4 / _6_+^V +_( (X/A/V) ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^W +_( (X/A/V) Izuna Otoshi _^_4 / _6_+^W + +_) (X/A/V) Kubi Kudaki _6_+^F +_) (X/A/V) Kamaitachi _3_+^J +_) (X/A/V) Bushin Gokusa Ken close ^E^F^G^J +_) (X/─/─) Bushin-ryuu Seoi Nage close ^E^F^G_2_+^J +_) (X/A/V) Hiji Otoshi _^_2_+^F +_) (X/A/V) Sankaku Tobi jump against the wall _9 +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Forward Leap _2_3_6_+_P +_@ (X/A/V) ^!Bushin Izuna Otoshi close _P +_@ (X/A/V) ^!Izuna no Hiji Otoshi _P +_@ (X/A/V) Houzantou _2_1_4_+_P +_@ (X/A/V) Bushin Senpuu Kyaku _2_1_4_+_K +_@ (X/A/V) Hayagake: Kyuuteishi _2_3_6_+^H_K +_@ (X/A/V) Hayagake: Kage Sukui _2_3_6_+^I_K +_@ (X/A/V) Hayagake: Kubikari _2_3_6_+^J_K + +_* (─/A/─) Bushin Hassou Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Bushin Gourai Kyaku _2_3_6_2_3_6_+_K +_* (X/A/─) Bushin Musou Renge (^M) close _6_3_2_1_4_6_3_2_1_4_+_P + +_# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- BIRDIE - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Bull Spike _4 / _6_+^W +_( (X/A/V) Bad Throw _4 / _6_+^V +_( (X/A/V) Bad Scrap _^_4 / _6_+^W + +_) (X/─/─) Bad Hammer close ^G_8 +_) (X/A/V) Bull Drop _6_+^J +_) (─/A/V) Alternative Taunt 1 _6_+_S +_) (─/A/V) Alternative Taunt 2 _4_+_S +_) (X/A/V) Body Splash _^_2_+^G +_) (─/─/V) Variable Attack _4_+^G + +_@ (X/A/V) Murderer Chain close _x_+_P +_@ (X/A/V) Bandit Chain close _x_+_K +_@ (X/A/V) Bull Head ^4_6_+_P +_@ (X/A/V) Bull Horn _O^W / ^V + +_* (─/A/─) Bull Revenger _2_3_6_2_3_6_+_P / _K +_* (X/A/─) The Birdie ^4_6_4_6_+_P + +_# (─/A/─) Bull Head blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SODOM - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Shogun Throw: Long Toss _4 / _6_+^W +_( (X/A/V) Shogun Throw: Short Toss _4 / _6_+^V +_( (X/A/V) Daimyo Throw _^_4 / _6_+^W + +_) (─/─/V) Variable Attacks _4_+^F / ^G + +_@ (X/A/V) Jigoku Scrape _2_3_6_+_P +_@ (X/A/V) Butsumetsu Buster _x_+_P +_@ (X/A/V) Daikyou Burning _x_+_K +_@ (X/A/V) Yagura Reverse _4_2_1_+_K +_@ (X/A/V) Shiraha Catch _6_2_3_+_K (reverse overhead) +_@ (X/A/V) Kouten Okiagari being knocked down _6_3_2_+_P +_@ (X/A/V) ^!Long Roll ^6 +_@ (X/A/V) Tengu Walking 1 being knocked down _4_1_2_+_K +_@ (X/A/V) Tengu Walking 2 getting up _2_3_6_+_K + +_* (X/A/─) Meido no Miyage _2_3_6_2_3_6_+_P +_* (─/A/─) Tenchuu Satsu _x_x_+_P + +_# (─/A/─) Jigoku Scrape blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ADON - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Jaguar Carry _4 / _6_+^W +_( (X/A/V) Jaguar Slam _4 / _6_+^V +_( (X/A/V) Jaguar Stab _^_4 / _6_+^W +_( (X/A/V) Jaguar Throw _^_4 / _6_+^V + +_) (X/A/V) Jaguar Crunch _6_+^F +_) (X/─/─) Doujioshi SP ^E^H_+^G +_) (─/─/V) Variable Attacks _4_+^J + +_@ (X/─/─) Jaguar Kick _^_K +_@ (─/A/V) Jaguar Kick _4_2_1_+_K +_@ (X/A/V) Rising Jaguar _6_2_3_+_K +_@ (X/A/V) Jaguar Tooth _6_3_2_1_4_+_K + +_* (X/A/─) Jaguar Varied Assault _2_3_6_2_3_6_+_P +_* (X/A/─) ^!Jaguar Thousand (^M) ^*_P +_* (X/A/─) ^!Jaguar Assassin (^M) ^*_K +_* (─/A/─) Jaguar Revolver _2_3_6_2_3_6_+_K + +_# (─/A/─) Rising Jaguar blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Jaguar Thousand blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CHARLIE (NASH) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Dragon Suplex _4 / _6_+^W +_( (X/A/V) Knee Gatling _4 / _6_+^V +_( (X/A/V) Flying Buster Drop _^_4 / _6_+^W +_( (X/A/V) Airjack _^_4 / _6_+^V + +_) (─/A/V) Dash _6_6 +_) (─/A/V) ^!Knee Bazooka _K +_) (X/─/─) Knee Bazzoka _4 / _6_+^H +_) (X/A/V) Rolling Sobat _4 / _6_+^I +_) (X/A/V) Step Kick _4 / _6_+^J +_) (─/A/V) Alternative Taunt _6_+_S +_) (─/─/V) Variable Attacks _4_+^F / ^G + +_@ (X/A/V) Sonic Boom ^4_6_+_P +_@ (X/A/V) Somersault Shell ^2_8_+_K + +_* (─/A/─) Sonic Break ^4_6_4_6_+_P_P_P_P +_* (─/A/─) Crossfire Blitz ^4_6_4_6_+_K +_* (X/A/─) Somersault Justice ^1_3_1_9_+_K + +_# (─/A/─) Spinning Back Knuckle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Tiger Carry _4 / _6_+^W +_( (X/A/V) Tiger Rage _4 / _6_+^V +_( (X/A/V) Air Tiger Carry _^_4 / _6_+^W + +_) (─/A/V) Fake Kick ^I^I +_) (─/─/V) Variable Attacks _4_+^F / ^G + +_@ (X/A/V) Tiger Shot _2_3_6_+_P +_@ (X/A/V) Ground Tiger Shot _2_3_6_+_K +_@ (X/─/─) Tiger Uppercut _6_2_3_+_P +_@ (─/A/V) Tiger Blow _6_2_3_+_P +_@ (X/─/─) Tiger Crush _2_3_6_9_+_K +_@ (─/A/V) Tiger Crush _6_2_3_+_K + +_* (X/A/─) Tiger Genocide _2_3_6_2_3_6_+_K +_* (─/A/─) Tiger Cannon _2_3_6_2_3_6_+_P +_* (─/A/─) Tiger Raid _2_1_4_2_1_4_+_K +_* (─/A/─) Angry Charge _2_3_6_+_S (damage increased by 25% for 1 Tiger Blow) + +_# (─/A/─) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Tiger Blow blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ROLENTO SCHUGERG - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Colonel Carrier _4 / _6_+^W +_( (X/A/V) Deadly Package _4 / _6_+^V +_( (X/A/V) Fatality Package _^_4 / _6_+^V + +_) (X/─/─) Baton Jump _7 / _9 +_) (─/A/V) Baton Jump _2_8 +_) (X/A/V) Fake Rod _6_+^I +_) (X/A/V) Spike Rod _^_2_+^I +_) (X/A/V) Trick Landing Backward before landing ^T +_) (X/A/V) Trick Landing Forward before landing _6_+^T +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J + +_@ (X/A/V) Patroit Circle _2_3_6_+_P (x3) +_@ (X/A/V) Prepared Jump _6_2_3_+_K +_@ (X/A/V) ^!Stinger _P / _K +_@ (X/A/V) Mekong Delta _2_1_4_+_P +_@ (X/A/V) ^!Air Raid _P +_@ (X/A/V) Mekong Delta Escape _2_1_4_+_K +_@ (X/A/V) ^!Control _4 / _6 +_@ (X/A/V) ^!Attack _P / _K +_@ (X/A/V) Back Hop ^U +_@ (X/A/V) ^!Mekong Delta Attack _P + +_* (X/A/─) Take No Prisoner _2_3_6_2_3_6_+_P +_* (─/A/─) Mine Sweeper _2_1_4_2_1_4_+_P +_* (─/A/─) Steel Rain _2_3_6_2_3_6_+_K + +_# (─/A/─) Patroit Circle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Forward Leap blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- GEN - +───────────────────────────────────────────────────────────────────────── +SOU-RYUU STYLE +_( (X/A/V) Juraku _4 / _6_+^W +_( (X/A/V) Houzen _4 / _6_+^V +_( (X/A/V) Shuuga _^_4 / _6_+^V + +_) (─/A/V) Ansatsu Ken: KI-RYUU (_^)^T +_) (─/A/V) Chain Combo ^E^H^F^I^G^J +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Hyakurenkou ^*_P +_@ (X/A/V) Gekirou _6_2_3_+_K (^*) + +_* (X/A/─) Zan'ei _2_3_6_2_3_6_+_P +_* (─/A/─) Shitenshuu _2_1_4_2_1_4_+_P + +_# (─/A/─) Gekirou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +KI-RYUU STYLE +_( (X/A/V) Juraku _4 / _6_+^W +_( (X/A/V) Houzen _4 / _6_+^V +_( (X/A/V) Shuuga _^_4 / _6_+^V + +_) (─/A/V) Ansatsu Ken: SOU-RYUU (_^)^U +_) (─/A/V) Uken: Shakudan _^^J^J + +_@ (X/A/V) Jasen ^4_6_+_P +_@ (─/A/V) Ouga ^2_8_+_K +_@ (─/A/V) ^!Fang Kick _N +_@ (─/A/V) ^!Wild Fang ^6 +_@ (─/A/V) ^!Ceiling Grab ^8 +_@ (─/A/V) ^!Head Stomp _N +_@ (─/A/V) ^!Cancel ^8 +_@ (─/A/V) ^!Trick Fang ^4 / ^6 +_@ (─/A/V) ^!Cancel ^4 + +_* (─/A/─) Kouga _^_2_1_4_2_1_4_+_K +_* (─/A/─) ^!Wild Fang _N +_* (─/A/─) ^!Left Wall Jump ^H +_* (─/A/─) ^!Wild Fang _N +_* (─/A/─) ^!Fang Kick ^H +_* (─/A/─) ^!Death Fang ^J +_* (─/A/─) ^!Ceiling Grab ^I +_* (─/A/─) ^!Head Stomp _N +_* (─/A/─) ^!Trick Fang ^H / ^J +_* (─/A/─) ^!Right Wall Jump ^J +_* (─/A/─) ^!Wild Fang _N +_* (─/A/─) ^!Death Fang ^H +_* (─/A/─) ^!Fang Kick ^J +_* (─/A/─) Jakouha _2_3_6_2_3_6_+_K + +_# (─/A/─) Advancing Shakudan blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Sou-ryuu Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- KARIN KANZUKI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Yashiro Kuzushi _4 / _6_+^W +_( (X/A/V) Homura Geri _4 / _6_+^V +_( (X/A/V) Abise Yashiro Kuzushi: Front _^_4 / _6_+^W +_( (X/A/V) Abise Yashiro Kuzushi: Back _^_4 / _6_+^V + +_) (X/A/V) Tsumuji-gari _6_+^I +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Guren Ken _2_3_6_+_P, _P +_@ (X/A/V) ^!Guren Hou Shou _6_+_P +_@ (X/A/V) ^!Guren Mujin Kyaku _K +_@ (X/A/V) ^!Guren Chou Chuu _3_+_P_P +_@ (X/A/V) ^!Guren Yasha Gaeshi: Joudan _4_+_P (reverse jump/high) +_@ (X/A/V) ^!Guren Yasha Gaeshi: Gedan _4_+_K (reverse mid/low) +_@ (X/A/V) ^!Guren Ressen Ha _8_+_K +_@ (X/A/V) ^!Guren Kusabi _2_+_K +_@ (X/A/V) Hou Shou _6_2_3_+_P +_@ (X/A/V) Mujin Kyaku _6_2_3_+_K +_@ (X/A/V) Ressen Chou _4_2_1_+_P +_@ (X/A/V) ^!Ressen Chuu _P +_@ (X/A/V) Ressen Ha _2_3_6_9_+_K +_@ (X/A/V) Yasha Gaeshi: Joudan _2_1_4_+_P (reverse jump/high) +_@ (X/A/V) Yasha Gaeshi: Gedan _2_1_4_+_K (reverse mid/low) +_@ (X/A/V) Arakuma Inashi close _x_+_K + +_* (X/A/─) Kanzuki-ryuu Shinpikaibyaku _2_3_6_2_3_6_+_P +_* (─/A/─) Kanzuki-ryuu Kou'ou Ken _2_3_6_2_3_6_+_K + +_# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- RAINBOW MIKA NAKANAWA - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) German Suplex _4 / _6_+^W +_( (X/A/V) Brainbuster _4 / _6_+^V +_( (X/A/V) Headbutt _1 / _3_+^W +_( (X/A/V) Hip Buster _^_4 / _6_+^W +_( (X/A/V) Neck Breaker _^_4 / _6_+^V + +_) (X/─/─) Rainbow Sobat _4 / _6_+^I +_) (─/A/V) Rainbow Sobat _6_+^I +_) (X/A/V) Flying Body Press diagonal jump _2_+^G +_) (X/A/V) Knee Drop diagonal jump _2_+^H + +_@ (X/A/V) Flying Peach _2_1_4_+_P +_@ (X/A/V) Shooting Peach _2_1_4_+_K +_@ (X/A/V) Paradise Hold _x_+_P +_@ (X/A/V) Daydream Headlock close _x_+_K (^*) +_@ (X/A/V) Wingless Airplane _^ close _6_3_2_1_4_+_K + +_* (─/A/─) Heavenly Dynamite close _x_x_+_P (^*) +_* (─/A/─) Rainbow Hip Rush _2_3_6_2_3_6_+_P +_* (X/A/─) Sardine's Beach Special _2_3_6_2_3_6_+_K +_* (X/A/─) ^!Hashiru ^4 / ^6 +_* (X/A/─) ^!Dageki: J. Ocean Drop Kick ^E +_* (X/A/─) ^!Moonsault Press _N / _P +_* (X/A/─) ^!Missile Kick _K +_* (X/A/─) ^!Paradise Hold ^4 / ^6 +_* (X/A/─) ^!Paradise Hold close _4 / _6_+_P +_* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K +_* (X/A/─) ^!Dageki: Mika Sliding ^F +_* (X/A/─) ^!Moonsault Press _N / _P +_* (X/A/─) ^!Missile Kick _K +_* (X/A/─) ^!Paradise Hold ^4 / ^6 +_* (X/A/─) ^!Paradise Hold close _4 / _6_+_P +_* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K +_* (X/A/─) ^!Dageki: Mika Lariat ^G +_* (X/A/─) ^!Moonsault Press _N / _P +_* (X/A/─) ^!Missile Kick _K +_* (X/A/─) ^!Tobikoshi _K / run towards opponent +_* (X/A/─) ^!Haigotori ^*_P / _K +_* (X/A/─) ^!Enzui Lariat _P +_* (X/A/─) ^!Enzui Drop Kick _K +_* (X/A/─) ^!Rainbow Suplex _4 / _6_+_P +_* (X/A/─) ^!Daydream Headlock _4 / _6_+_K + +_# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Hooligan Suplex _4 / _6_+^W +_( (X/A/V) Frankensteiner _4 / _6_+^V +_( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W +_( (X/A/V) Air Frankensteiner _^_4 / _6_+^V + +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J + +_@ (X/A/V) Spiral Arrow _2_3_6_+_K +_@ (X/A/V) Cannon Spike _6_2_3_+_K +_@ (X/A/─) Axle Spin Knuckle _6_3_2_1_4_+_P +_@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P +_@ (X/A/V) ^!Razor Edge Slicer _N +_@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K +_@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K +_@ (X/A/V) ^!Cancel _K +_@ (─/─/V) Cannon Strike jump forward _2_1_4_+_K +_@ (─/─/V) Cannon Revenge _2_1_4_+_P (reverse jump) + +_* (X/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K +_* (─/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) +_* (─/A/─) Killer Bee Assault ^1_3_1_9_+_K + +_# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Koshuu Tou _4 / _6_+^W +_( (X/A/V) Ryuusei Raku _^_4 / _6_+^W + +_) (X/A/V) Kouhou Kaiten Kyaku _3_+^I +_) (X/A/V) Kaku Kyaku Raku _3_+^J +_) (X/A/V) Yousou Kyaku _^_2_+^I +_) (X/A/V) Sankaku Tobi jump against the wall _9 +_) (X/─/─) Doujioshi SP ^E^H_+^G +_) (─/─/V) Variable Attacks _4_+^G / ^I / ^J + +_@ (X/A/V) Hyakuretsu Kyaku ^*_K +_@ (─/A/V) Kikou Ken _4_1_2_3_6_+_P +_@ (X/─/─) Tenshou Kyaku as reversal ^2_8_+_K +_@ (─/A/V) Tenshou Kyaku ^2_8_+_K +_@ (X/─/─) Sou Hakkei ^4_6_+_P +_@ (X/─/─) Spinning Bird Kick (_^)^4_6_+_K +_@ (─/A/V) Sen'en Shuu _6_3_2_1_4_+_K + +_* (─/A/─) Kikou Shou _2_3_6_2_3_6_+_P +_* (X/A/─) Senretsu Kyaku ^4_6_4_6_+_K +_* (─/A/─) Hazan Tenshou Kyaku ^1_3_1_9_+_K + +_# (─/A/─) Sou Hakkei blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Sakura-jime _4 / _6_+^W +_( (X/A/V) Sailor Shoot _4 / _6_+^V +_( (X/A/V) Sailor Fly _^_4 / _6_+^V + +_) (X/A/V) Flower Kick _6_+^I +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^J + +_@ (X/A/V) Hadou Ken _2_3_6_+_P (^*) +_@ (X/A/V) Shou'ou Ken _6_2_3_+_P +_@ (X/A/V) Shunpuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Sakura Otoshi _6_2_3_+_K +_@ (─/A/V) ^!Smash _P_P_P + +_* (X/A/─) Midare Zakura _2_3_6_2_3_6_+_K +_* (─/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Haru Ichiban _2_1_4_2_1_4_+_K + +_# (─/A/─) Shou'ou Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- ROSE - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Soul Drain _4 / _6_+^W +_( (X/A/V) Soul Fade _^_4 / _6_+^W + +_) (─/A/V) Soul-piette _6_+^J +_) (X/A/V) Slide _3_+^I +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Soul Spark _4_1_2_3_6_+_P +_@ (X/A/V) Soul Throw _6_2_3_+_P +_@ (X/A/V) Soul Spiral _2_3_6_+_K +_@ (X/A/V) Soul Absorb _2_1_4_+^E (absorb projectile) +_@ (X/A/V) Straight Soul Reflect _2_1_4_+^F (reflect projectile) +_@ (X/A/V) Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) + +_* (─/A/─) Aura Soul Spark _2_1_4_2_1_4_+_P +_* (X/A/─) Aura Soul Throw _2_3_6_2_3_6_+_P +_* (─/A/─) Soul Illusion _2_3_6_2_3_6_+_K + +_# (─/A/─) Soul Collect blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Deadly Throw _4 / _6_+^W +_( (X/A/V) Psycho Fall _^_4 / _6_+^W + +_) (─/A/V) Alternative Taunt _6_+_S +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/─/─) Psycho Crusher ^4_6_+_P +_@ (─/A/V) Psycho Shot ^4_6_+_P +_@ (X/A/V) Double Knee Press ^4_6_+_K +_@ (X/A/V) Head Press ^2_8_+_K +_@ (X/A/V) ^!Move _4 / _6 +_@ (X/A/V) ^!Somersault Skull Diver _P +_@ (X/A/V) Somersault Skull Diver ^2_8_+_P_P +_@ (─/A/V) Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ (─/A/V) Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* (X/A/─) Psycho Crusher ^4_6_4_6_+_P +_* (─/A/─) Knee Press Nightmare ^4_6_4_6_+_K + +_# (─/A/─) Bison Warp: Zenpou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Standing Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- JULI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Hooligan Suplex _4 / _6_+^W +_( (X/A/V) Frankensteiner _4 / _6_+^V +_( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W +_( (X/A/V) Air Frankensteiner _^_4 / _6_+^V + +_) (X/A/V) Falling Arc _6_+^I +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Sniping Arrow _2_3_6_+_K +_@ (X/A/V) Cannon Spike _6_2_3_+_K +_@ (X/A/V) Axel Spin Knuckle _6_3_2_1_4_+_P + +_* (─/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K +_* (X/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) + +_# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +_` The following moves only work in Dramatic Battle Mode and must have Juni as partner: + +_) (X/A/V) Psycho Charge Beta ^T + +_* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P +_* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G + +- JUNI - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Hooligan Suplex _4 / _6_+^W +_( (X/A/V) Frankensteiner _4 / _6_+^V +_( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W +_( (X/A/V) Air Frankensteiner _^_4 / _6_+^V + +_) (X/A/V) Falling Arc _6_+^I +_) (X/─/─) Psycho Shield blocking _6_+^U +_) (─/A/V) Psycho Shield (_^) blocking _6_+^U +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G + +_@ (X/A/V) Spiral Arrow (_^)^4_6_+_K +_@ (X/A/V) Cannon Spike ^2_8_+_K +_@ (X/A/V) Mach Slide _2_3_6_+_K +_@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P +_@ (X/A/V) ^!Razor Edge Slicer _N +_@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K +_@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K +_@ (X/A/V) ^!Cancel _K +_@ (X/A/V) Cannon Strike jump forward _2_3_6_+_K +_@ (X/A/V) Earth Direct close _x_+_P + +_* (X/A/─) Psycho Streak ^4_6_4_6_+_P +_* (─/A/─) Spin Drive Smasher ^1_3_1_9_+_K + +_# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +_` The following moves only work in Dramatic Battle Mode and must have Juli as partner: + +_) (X/A/V) Psycho Charge Alpha ^U + +_* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P +_* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Head Bomber _4 / _6_+^W +_( (X/A/V) Air Head Bomber _^_4 / _6_+^W + +_) (X/─/─) Doujioshi SP ^E^E_+^G +_) (X/─/─) Doujioshi SP ^E_2_+^E_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Dash Straight ^4_6_+_P +_@ (X/A/V) Dash Upper ^4_6_+_K +_@ (─/A/V) Dash Ground Straight ^4_3_+_P +_@ (─/A/V) Dash Ground Upper ^4_3_+_K +_@ (─/A/─) Buffalo Headbutt as reversal ^2_8_+_P +_@ (─/─/V) Buffalo Headbutt ^2_8_+_P +_@ (X/A/V) Turn Punch _O^U / ^T + +_* (X/─/─) Crazy Buffalo ^4_6_4_6_+_P / _K +_* (X/─/─) ^!Crazy Straight _O_P +_* (X/─/─) ^!Crazy Upper _O_K +_* (─/A/─) Crazy Buffalo ^4_6_4_6_+_P +_* (─/A/─) ^!Crazy Straight _O_P +_* (─/A/─) ^!Crazy Upper _O_K +_* (─/A/─) Gigaton Blow (^M) ^4_6_4_6_+_K + +_# (─/A/─) Buffalo Headbutt blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +_` Turn Punch Time Counter + - On vs. Screen _O^H_+^G + +- FEI LONG - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seichuu Renten Geki _4 / _6_+^W +_( (X/A/V) Shuu Kubi Kari _4 / _6_+^V +_( (X/A/V) Shuu Kubi Raku _^_4 / _6_+^V + +_) (X/─/─) Chokka Raku Shuu _4_+^I +_) (─/A/─) Chokka Raku Shuu _4 / _6_+^I +_) (─/─/V) Chokka Raku Shuu _6_+^I +_) (X/─/─) Chokka Raku Shuu Leap _6_+^I +_) (X/A/V) Engeki Shuu _6_+^J +_) (X/─/─) Doujioshi SP ^E^H_+^G +_) (X/─/─) Doujioshi SP _2_+^E^H_+^G +_) (X/─/─) Doujioshi SP _2_+^E_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J + +_@ (X/A/V) Rekka Ken _2_3_6_+_P (x3) +_@ (X/A/V) Shien Kyaku _4_2_1_+_K +_@ (X/─/V) Rekkuu Kyaku _2_3_6_9_+_K + +_* (X/A/─) Rekka Shin Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Shien Renkyaku _2_1_4_2_1_4_+_K +_* (─/A/─) Ryuu Yassai (^M) _2_1_4_2_1_4_+_P +_* (─/A/─) Ryuu Shin Yassai (^M) far _2_1_4_2_1_4_+_P + +_# (─/A/─) Shien Kyaku blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- DEE JAY - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Funky Shout Throw _4 / _6_+^W +_( (X/A/V) Monkey Flip _4 / _6_+^V +_( (X/A/V) Air Monkey Flip _^_4 / _6_+^V + +_) (X/A/V) Knee Shot diagonal jump _2_+^H +_) (X/─/─) Doujioshi SP ^H^H_+^G +_) (X/─/─) Doujioshi SP ^H_2_+^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^G / ^H / ^I / ^J + +_@ (X/A/V) Max Out ^4_6_+_P +_@ (X/A/V) Double Rolling Sobat ^4_6_+_K +_@ (X/A/V) Machine Gun Upper ^2_8_+_P (^*) +_@ (X/─/V) Jackknife Maximum ^2_8_+_K + +_* (X/A/─) Sobat Carnival ^4_6_4_6_+_K +_* (─/A/─) Climax Beat ^1_3_1_9_+_P +_* (─/A/─) Theme of Sunrise ^1_3_1_9_+_K + +_# (─/A/─) Jackknife Maximum blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- THUNDER HAWK - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Neck Hanging Tree _4 / _6_+^W +_( (X/A/V) Condor Hunting _^_4 / _6_+^W + +_) (X/A/V) Body Press diagonal jump _2_+^G +_) (X/─/─) Doujioshi SP ^E_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Condor Dive _^^U +_@ (X/A/V) Tomahawk Buster _6_2_3_+_P +_@ (X/A/V) Mexican Typhoon close _x_+_P +_@ (─/A/V) Condor Spire _4_2_1_+_P + +_* (X/A/─) Raging Typhoon close _x_x_+_P +_* (─/A/─) Canyon Splitter _2_3_6_2_3_6_+_P + +_# (─/A/─) Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Judo Throw _4 / _6_+^W +_( (X/A/V) Dragon Suplex _4 / _6_+^V +_( (X/A/V) Flying Mayor _^_4 / _6_+^W +_( (X/A/V) Flying Buster Drop _^_4 / _6_+^V + +_) (X/A/V) Spinning Back Knuckle _6_+^G +_) (X/A/─) Knee Bazooka _4 / _6_+^H +_) (─/─/V) Knee Bazooka _4 / _6_+^I +_) (X/A/─) Rolling Sobat _4 / _6_+^I +_) (X/A/─) Reverse Spin Kick close _4 / _6_+^J +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^J + +_@ (X/A/V) Sonic Boom ^4_6_+_P +_@ (X/A/V) Somersault Kick ^2_8_+_K + +_* (─/A/─) Sonic Hurricane ^4_6_4_6_+_P +_* (X/A/─) Somersault Strike ^1_3_1_9_+_K + +_# (─/A/─) Spinning Back Knuckle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Rolling Sobat blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- EVIL RYU - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tomoe Nage _4 / _6_+^V +_( (X/A/V) Kuuchuu Seoi Nage _^_4 / _6_+^W + +_) (X/A/V) Sakotsu Wari _6_+^F +_) (X/─/V) Seichuu Nidan Tsuki _6_+^G +_) (─/A/V) Senpuu Kyaku _6_+^I +_) (─/A/V) Alternative Taunt _6_+_S +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^J + +_@ (X/A/V) Hadou Ken _2_3_6_+_P +_@ (X/A/V) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (X/A/V) Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* (─/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (─/A/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_+_K +_* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G + +_# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` 'Arcade Style Balrog + - On the Character Select Screen, put the cursor on Balrog _O_S and press _P / _K + +_` Shin Akuma with Operator's Code + - On the Game Test Mode, go to GAME CONFIGURATION and turns SECRET CHAR to ON + - On the Character Select Screen, put the cursor on Akuma _O_S and press _P / _K + +- 'ARCADE STYLE BALROG ('ARCADE STYLE M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Head Bomber _4 / _6_+^W +_( (X/A/V) Air Head Bomber _^_4 / _6_+^W + +_) (X/─/─) Doujioshi SP ^E^E_+^G +_) (X/─/─) Doujioshi SP ^E_2_+^E_+^G + +_@ (X/A/V) Dash Straight ^4_6_+_P +_@ (X/A/V) Dash Upper ^4_6_+_K +_@ (─/A/V) Dash Ground Straight ^4_3_+_P +_@ (─/A/V) Dash Ground Upper ^4_3_+_K +_@ (─/A/V) Buffalo Headbutt as reversal ^2_8_+_P +_@ (X/A/V) Turn Punch _O^U / ^T + +_* (X/─/─) Crazy Buffalo ^4_6_4_6_+_P / _K +_* (X/─/─) ^!Crazy Straight _O_P +_* (X/─/─) ^!Crazy Upper _O_K +_* (─/A/─) Crazy Buffalo ^4_6_4_6_+_P +_* (─/A/─) ^!Crazy Straight _O_P +_* (─/A/─) ^!Crazy Upper _O_K +_* (─/A/─) Gigaton Blow (^M) ^4_6_4_6_+_K + +_# (─/A/─) Buffalo Headbutt blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +_` Turn Punch Time Counter + - On vs. Screen _O^H_+^G + +- SHIN AKUMA (SHIN GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (X/A/V) Seoi Nage _4 / _6_+^W +_( (X/A/V) Tomoe Nage _4 / _6_+^V +_( (X/A/V) Kuuchuu Jigoku Guruma _^_4 / _6_+^V + +_) (X/A/V) Zugai Hassatsu _6_+^F +_) (X/A/V) Senpuu Kyaku _6_+^I +_) (X/A/V) Tenma Kuujin Kyaku jump forward _2_+^I +_) (X/─/─) Doujioshi SP _2_+^H^H_+^G +_) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G +_) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J + +_@ (X/A/V) Gou Hadou Ken _2_3_6_+_P +_@ (X/A/V) Double Zankuu Hadou Ken _^_2_3_6_+_P +_@ (X/A/V) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (X/A/V) Gou Shouryuu Ken _6_2_3_+_P +_@ (X/A/V) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ (─/A/V) Hyakki Shuu _2_3_6_9_+_P +_@ (─/A/V) ^!Hyakki Gou Zan _N +_@ (─/A/V) ^!Hyakki Gou Shou _P +_@ (─/A/V) ^!Hyakki Gou Sen _K +_@ (─/A/V) ^!Hyakki Gou Sai close _4 / _6_+_P +_@ (─/A/V) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ (─/A/V) Zenpou Tenshin _2_1_4_+_P + +_* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* (─/A/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P +_* (─/A/─) Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G + +_# (─/A/─) Gou Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J +_# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select (1P side) + - On the Character Select Screen, put the cursor on Upper-Left Corner or Bottom-Right Corner + - Select the random character with ^E / ^H for X-ISM + - Select the random character with ^F / ^I for A-ISM + - Select the random character with ^G / ^J for V-ISM + +_` Random Select (2P side) + - On the Character Select Screen, put the cursor on Upper-Right Corner or Bottom-Left Corner + - Select the random character with ^E / ^H for X-ISM + - Select the random character with ^F / ^I for A-ISM + - Select the random character with ^G / ^J for V-ISM + +_` Survival Mode + - After insert coins _O^U and press _S + +_` Dramatic Battle Mode + - After insert coins _O^T and press _S + +_` Final Battle Mode + - After select a ISM _O_S_+^E_+^I_+^G +$end + +################################################################################################### + +$info=sfex,sfexa,sfexj,sfexu +$cmd +Street Fighter EX © 1996 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos +_# Guard Breakers + +_` Super Combos + - Needs 1LV of Super Bar + +_` Guard Breakers + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Senpuu Kyaku _6_+^I + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x3) + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K + +_# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x4) +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_2_3_6_+_P +_* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) + +_# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J + +- HOKUTO - +───────────────────────────────────────────────────────────────────────── +_( Kyaku _4 / _6_+^F / ^G +_( Keishukou _4 / _6_+^I / ^J + +_) Chuuhou _6_+^G +_) Kaishuu _6_+^J + +_@ Chuugeki Hou _2_3_6_+_P +_@ ^!Shougeki Ha _2_3_6_+_P +_@ Shinkuu Geki _2_1_4_+_P +_@ ^!Shin _4_+_P / _K +_@ Shinkyaku Geki _2_1_4_+_K +_@ ^!Shin _4_+_P / _K +_@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) +_@ Ryuusui close _x_+_P + +_* Kiren'eki _2_1_4_2_1_4_+_P (_O) +_* Kyaku Hougi _2_1_4_2_1_4_+_K + +_# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Raku _4 / _6_+^F / ^G +_( Spinning Foot Drop _^_4 / _6_+^F / ^G + +_) Sou Shouda _6_+^F +_) Yousou Kyaku _^_2_+^I + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick _2_3_6_+_K +_@ Hien Shuu _2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku _2_3_6_2_3_6_+_K + +_# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J + +- CRACKER JACK - +───────────────────────────────────────────────────────────────────────── +_( Power Hunter _4 / _6_+^F / ^G +_( Power Lift Throw _4 / _6_+^I / ^J + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Final Punch _O^U / ^T +_@ Batting Hero _4_1_2_3_6_+_P +_@ Soccer Ball Kick _4_1_2_3_6_+_K + +_* Crazy Jack ^4_6_4_6_+_P +_* ^!Crazy Straights _O_P +_* ^!Crazy Uppers _O_K +_* Raging Buffalo ^4_6_4_6_+_K +_* Home Run Hero _2_1_4_2_1_4_+_P + +_# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J + +- DOCTRINE DARK - +───────────────────────────────────────────────────────────────────────── +_( DEATH Moment _4 / _6_+^F / ^G +_( DARK Throw _4 / _6_+^I / ^J + +_) KNIFE Nightmare _6_+^F +_) DEATH Spin Kick _6_+^I + +_@ DARK Wire _2_3_6_+_P +_@ ^!DARK Spark _P +_@ ^!DARK Hold _4_+_P +_@ KILL Blade _6_2_3_+_P +_@ EX-plosive _2_3_6_+_K + +_* KILL Trump _2_3_6_2_3_6_+_P +_* DARK Shackle _2_3_6_2_3_6_+_K + +_# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Iron Claw _4 / _6_+^F / ^G +_( German Suplex _4 / _6_+^I / ^J +_( Stomach Block from behind _6_+^I / ^J + +_) Flying Body Press _^_2_+^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Russian Suplex _x_+_K + +_* Final Atomic Buster close _x_x_+_P +_* Super Stomping _2_3_6_2_3_6_+_K +_* ^!Cancel _2_1_4_+_K +_* Cosmic Final Atomic Buster (^M) close _x_x_+^U + +_# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F / ^G +_( Dragon Suplex _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Opening Gambit ^4_6_4_6_+_P +_* Somersault Strike ^1_3_1_9_+_K + +_# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J + +- PULLUM PURNA - +───────────────────────────────────────────────────────────────────────── +_( Ordence Foot _4 / _6_+^F / ^G +_( Neck Factor _4 / _6_+^I / ^J +_( Dance Wind _^_4 / _6_+^F / ^G + +_) Arakul Wrist _6_+^F +_) Air Arakul Wrist _^_2_+^F +_) Femina Wind _^_8 + +_@ Drill Purrus (_^)_2_3_6_+_K +_@ Prim Kick _6_2_3_+_K +_@ Ten'el Kick _2_1_4_+_K + +_* Praec Larm (_^)_2_1_4_2_1_4_+_K +_* Reswal Kahna _2_3_6_2_3_6_+_K + +_# Arakul Ankle ^E_+^H / ^F_+^I / ^G_+^J + +- SKULLOMANIA - +───────────────────────────────────────────────────────────────────────── +_( Skullo Stand _4 / _6_+^F / ^G +_( Skullo Space _^_4 / _6_+^F / ^G + +_) Skullo Dash: Tackle _6_6 +_) Skullo Back Ten _4_4 +_) Stepping Upper _6_+^F +_) Kakato Otoshi _6_+^I + +_@ Skullo Crusher _2_3_6_+_P +_@ Skullo Slider _2_3_6_+_K +_@ Skullo Head _6_2_3_+_P +_@ Skullo Dive _4_2_1_+_P +_@ Skullo T'katchev _4_2_1_+_K +_@ ^!Tensuu Hyouji _O^E_+^I_+^G +_@ Skullo Shock _x_+_P + +_* Super Skullo Crusher _2_3_6_2_3_6_+_P +_* Super Skullo Slider _2_3_6_2_3_6_+_K +_* Skullo Dream ^E^E_6^H^G +_* ^!Skullo Dream Alternative ^2_+_O^E_+^I +_* ^!Dream Final _O^E_+^I_2_4_6_6_2_4 + +_# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Kairi is unlocked after 400 hours + - Allen Snider is unlocked after 400 hours + - Blair Dame is unlocked after 400 hours + - Darun Mister is unlocked after 400 hours + - Akuma is unlocked after 600 hours + +_` Akuma + - On the Character Select Screen, put the cursor on Ryu / Ken _O_S and press _2_2_2_8_8_8_8_+^F / ^I + +_` Kairi, Allen Snider, Blair Dame and Darun Mister with Operator's Code + - On the Test Menu, go to COLOR and press ^E^F^G^G^J + +_` Akuma with Operator's Code + - On the Test Menu, go to DOT CROSS HATCH and press ^E^H^F^I^J^G^E^E + +_` Garuda and M. Bison + - Playable only with M.A.M.E. Cheats + +- KAIRI - +───────────────────────────────────────────────────────────────────────── +_( Kutei Kaku _4 / _6_+^F / ^G +_( Ura Jigoku Guruma _4 / _6_+^I / ^J + +_) Ryuubu _6_+^I + +_@ Shinki Hatsudou _2_3_6_+_P +_@ Maryuu Rekkou _6_2_3_+_P +_@ Mouryou Kasen _2_1_4_+_K (x3) + +_* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P +_* Sairou Kyoushu _2_1_4_2_1_4_+_P +_* Kyouja Renbu ^E^E_6^H^G + +_# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J + +- ALLEN SNIDER - +───────────────────────────────────────────────────────────────────────── +_( Nagete Kiwameru Waza _4 / _6_+^F / ^G + +_) Uryaa Kick _6_+^I + +_@ Soul Force _2_3_6_+_P +_@ Rising Dragon _6_2_3_+_P +_@ Justice Fist _4_2_1_+_P +_@ Vaulting Kick close _6_3_2_1_4_+_K + +_* Fire Force _2_3_6_2_3_6_+_P +_* Triple Break _2_3_6_2_3_6_+_K + +_# Jumping Knuckle ^E_+^H / ^F_+^I / ^G_+^J + +- BLAIR DAME - +───────────────────────────────────────────────────────────────────────── +_( Neck Throw _4 / _6_+^F / ^G +_( Tsukami Hiza Kick _4 / _6_+^I / ^J + +_) Tegatana _6_+^F +_) Step Side Kick _6_+^I + +_@ Sliding Arrow _2_3_6_+_K +_@ Lightning Knee _6_2_3_+_K +_@ Shoot Upper _6_2_3_+_P +_@ Shoot Kick _2_1_4_+_K (x3) + +_* Mirage Combo Kick _2_3_6_2_3_6_+_P +_* Spin Side Shoot _2_3_6_2_3_6_+_K + +_# Trick Kick ^E_+^H / ^F_+^I / ^G_+^J + +- DARUN MISTER - +───────────────────────────────────────────────────────────────────────── +_( Backdrop _4 / _6_+^F / ^G +_( German Suplex _4 / _6_+^I / ^J +_( Air Ganges D.D.T. _^_4 / _6_+^F / ^G + +_@ Lariat _6_2_3_+_P +_@ Ganges D.D.T. _6_2_3_+_K +_@ Brahma Bomb close _x_+_P +_@ Indra Bashi close _x_+_K +_@ Darun Catch opponent in air _4_2_1_+_P + +_* Tasogare Lariat _2_3_6_2_3_6_+_P +_* Indra: Bashi _2_1_4_2_1_4_+_K +_* Chouzetsu Kishin Bomb close _x_x_+_P + +_# Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J + +_) Senpuu Kyaku _6_+^I +_) Tenma Kuujin Kyaku _^_2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shankunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku _2_1_4_+_K (x4) +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _2_1_4_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Gou Haken ^E_+^H / ^F_+^I / ^G_+^J + +- GARUDA - +───────────────────────────────────────────────────────────────────────── +_( Satsuga _4 / _6_+^F / ^G +_( Shouki _4 / _6_+^I / ^J +_( Shuuki _^_4 / _6_+^F / ^G / ^I / ^J + +_) Zanki _6_+^G +_) Kyouja _6_+^J + +_@ Shuuga _2_1_4_+_K +_@ Kizan _6_2_3_+_P +_@ Raiga _4_1_2_+_K +_@ Jazan _2_1_4_+_P +_@ Gouga _4_1_2_3_6_+_P +_@ Bu _6_2_3_+^U + +_* Kienbu (_^)_2_1_4_2_1_4_+_P + +_# Saiga ^E_+^H / ^F_+^I / ^G_+^J + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G +_( Death Tower _4 / _6_+^I / ^J + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* Psycho Cannon ^4_6_4_6_+_P +_* Knee Press Nightmare ^4_6_4_6_+_K + +_# Psychic Crush ^E_+^H / ^F_+^I / ^G_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Skullomania "Secret Colors" + - On the Character Select Screen, put the cursor on Skullomania _O_S and press _P / _K + - 6 different colors + +_` Fight Akuma on Stage 10 + - Reach on Bison (Stage 10) without lose a round +$end + +################################################################################################### + +$info=sfexp,sfexpj,sfexpj1,sfexpu1 +$cmd +Street Fighter EX Plus © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos +_# Guard Breakers + +_` Super Combos + - Needs 1LV of Super Bar + +_` Guard Breakers + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Senpuu Kyaku _6_+^I + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x3) + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K + +_# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x4) +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shoryuuu Reppa _2_3_6_2_3_6_+_P +_* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) + +_# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J + +- HOKUTO - +───────────────────────────────────────────────────────────────────────── +_( Kyaku _4 / _6_+^F / ^G +_( Keishukou _4 / _6_+^I / ^J + +_) Chuuhou _6_+^G +_) Kaishuu _6_+^J + +_@ Chuugeki Hou _2_3_6_+_P +_@ ^!Shougeki Ha _2_3_6_+_P +_@ Shinkuu Geki _2_1_4_+_P +_@ ^!Shin _4_+_P / _K +_@ Shinkyaku Geki _2_1_4_+_K +_@ ^!Shin _4_+_P / _K +_@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) +_@ Ryuusui close _x_+_P + +_* Kiren'eki _2_1_4_2_1_4_+_P (_O) +_* Kyaku Hougi _2_1_4_2_1_4_+_K + +_# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Raku _4 / _6_+^F / ^G +_( Spinning Foot Drop _^_4 / _6_+^F / ^G + +_) Sou Shouda _6_+^F +_) Yousou Kyaku _^_2_+^I + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick _2_3_6_+_K +_@ Hien Shuu _2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku _2_3_6_2_3_6_+_K + +_# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J + +- CRACKER JACK - +───────────────────────────────────────────────────────────────────────── +_( Power Hunter _4 / _6_+^F / ^G +_( Power Lift Throw _4 / _6_+^I / ^J + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Final Punch _O^U / ^T +_@ Batting Hero _4_1_2_3_6_+_P +_@ Soccer Ball Kick _4_1_2_3_6_+_K + +_* Crazy Jack ^4_6_4_6_+_P +_* ^!Crazy Straights _O_P +_* ^!Crazy Uppers _O_K +_* Raging Buffalo ^4_6_4_6_+_K +_* Home Run Hero _2_1_4_2_1_4_+_P + +_# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J + +- DOCTRINE DARK - +───────────────────────────────────────────────────────────────────────── +_( DEATH Moment _4 / _6_+^F / ^G +_( DARK Throw _4 / _6_+^I / ^J + +_) KNIFE Nightmare _6_+^F +_) DEATH Spin Kick _6_+^I + +_@ DARK Wire _2_3_6_+_P +_@ ^!DARK Spark _P +_@ ^!DARK Hold _4_+_P +_@ KILL Blade _6_2_3_+_P +_@ EX-plosive _2_3_6_+_K + +_* KILL Trump _2_3_6_2_3_6_+_P +_* DARK Shackle _2_3_6_2_3_6_+_K + +_# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Iron Claw _4 / _6_+^F / ^G +_( German Suplex _4 / _6_+^I / ^J +_( Stomach Block from behind _6_+^I / ^J + +_) Flying Body Press _^_2_+^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Russian Suplex _x_+_K + +_* Final Atomic Buster close _x_x_+_P +_* Super Stomping _2_3_6_2_3_6_+_K +_* ^!Cancel _2_1_4_+_K +_* Cosmic Final Atomic Buster (^M) close _x_x_+^U + +_# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F / ^G +_( Dragon Suplex _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Opening Gambit ^4_6_4_6_+_P +_* Somersault Strike ^1_3_1_9_+_K + +_# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J + +- PULLUM PURNA - +───────────────────────────────────────────────────────────────────────── +_( Ordence Foot _4 / _6_+^F / ^G +_( Neck Factor _4 / _6_+^I / ^J +_( Dance Wind _^_4 / _6_+^F / ^G + +_) Arakul Wrist _6_+^F +_) Air Arakul Wrist _^_2_+^F +_) Femina Wind _^_8 + +_@ Drill Purrus (_^)_2_3_6_+_K +_@ Prim Kick _6_2_3_+_K +_@ Ten'el Kick _2_1_4_+_K + +_* Praec Larm (_^)_2_1_4_2_1_4_+_K +_* Reswal Kahna _2_3_6_2_3_6_+_K + +_# Arakul Ankle ^E_+^H / ^F_+^I / ^G_+^J + +- SKULLOMANIA - +───────────────────────────────────────────────────────────────────────── +_( Skullo Stand _4 / _6_+^F / ^G +_( Skullo Space _^_4 / _6_+^F / ^G + +_) Skullo Dash: Tackle _6_6 +_) Skullo Back Ten _4_4 +_) Stepping Upper _6_+^F +_) Kakato Otoshi _6_+^I + +_@ Skullo Crusher _2_3_6_+_P +_@ Skullo Slider _2_3_6_+_K +_@ Skullo Head _6_2_3_+_P +_@ Skullo Dive _4_2_1_+_P +_@ Skullo T'katchev _4_2_1_+_K +_@ ^!Tensuu Hyouji _O^E_+^I_+^G +_@ Skullo Shock _x_+_P + +_* Super Skullo Crusher _2_3_6_2_3_6_+_P +_* Super Skullo Slider _2_3_6_2_3_6_+_K +_* Skullo Dream ^E^E_6^H^G +_* ^!Skullo Dream Alternative ^2_+_O^E_+^I +_* ^!Dream Final _O^E_+^I_2_4_6_6_2_4 + +_# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J + +- KAIRI - +───────────────────────────────────────────────────────────────────────── +_( Kutei Kaku _4 / _6_+^F / ^G +_( Ura Jigoku Guruma _4 / _6_+^I / ^J + +_) Ryuubu _6_+^I + +_@ Shinki Hatsudou _2_3_6_+_P +_@ Maryuu Rekkou _6_2_3_+_P +_@ Mouryou Kasen _2_1_4_+_K (x3) + +_* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P +_* Garyuu Messhuu _^_2_3_6_2_3_6_+_K +_* Sairou Kyoushu _2_1_4_2_1_4_+_P +_* Kyouja Renbu ^E^E_6^H^G + +_# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J + +- ALLEN SNIDER - +───────────────────────────────────────────────────────────────────────── +_( Nagete Kiwameru Waza _4 / _6_+^F / ^G + +_) Uryaa Kick _6_+^I + +_@ Soul Force _2_3_6_+_P +_@ Rising Dragon _6_2_3_+_P +_@ Justice Fist _4_2_1_+_P +_@ Vaulting Kick close _6_3_2_1_4_+_K + +_* Fire Force _2_3_6_2_3_6_+_P +_* Triple Break _2_3_6_2_3_6_+_K + +_# Jumping knuckle ^E_+^H / ^F_+^I / ^G_+^J + +- BLAIR DAME - +───────────────────────────────────────────────────────────────────────── +_( Neck Throw _4 / _6_+^F / ^G +_( Tsukami Hiza Kick _4 / _6_+^I / ^J + +_) Tegatana _6_+^F +_) Step Side Kick _6_+^I + +_@ Sliding Arrow _2_3_6_+_K +_@ Lightning Knee _6_2_3_+_K +_@ Shoot Upper _6_2_3_+_P +_@ Shoot Kick _2_1_4_+_K (x3) + +_* Mirage Combo Kick _2_3_6_2_3_6_+_P +_* Spin Side Shoot _2_3_6_2_3_6_+_K + +_# Trick Kick ^E_+^H / ^F_+^I / ^G_+^J + +- DARUN MISTER - +───────────────────────────────────────────────────────────────────────── +_( Backdrop _4 / _6_+^F / ^G +_( German Suplex _4 / _6_+^I / ^J +_( Air Ganges D.D.T. _^_4 / _6_+^F / ^G + +_@ Lariat _6_2_3_+_P +_@ Ganges D.D.T. _6_2_3_+_K +_@ Brahma Bomb close _x_+_P +_@ Indra Bashi close _x_+_K +_@ Darun Catch opponent in air _4_2_1_+_P + +_* Tasogare Lariat _2_3_6_2_3_6_+_P +_* Indra: Bashi _2_1_4_2_1_4_+_K +_* Chouzetsu Kishin Bomb close _x_x_+_P + +_# Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J + +_) Senpuu Kyaku _6_+^I +_) Tenma Kuujin Kyaku _^_2_+^I + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shankunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku _2_1_4_+_K (x4) +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T +_@ Zenpou Tenshin _2_1_4_+_P + +_* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* Messatsu Gou Hadou _2_1_4_2_1_4_+_P +_* Tenma Gou Zankuu _^_2_1_4_2_1_4_+_P +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Gou Haken ^E_+^H / ^F_+^I / ^G_+^J + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G +_( Death Tower _4 / _6_+^I / ^J + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* Psycho Cannon ^4_6_4_6_+_P +_* Knee Press Nightmare ^4_6_4_6_+_K + +_# Psychic Crush ^E_+^H / ^F_+^I / ^G_+^J + +- GARUDA - +───────────────────────────────────────────────────────────────────────── +_( Satsuga _4 / _6_+^F / ^G +_( Shouki _4 / _6_+^I / ^J +_( Shuuki _^_4 / _6_+^F / ^G / ^I / ^J + +_) Zanki _6_+^G +_) Kyouja _6_+^J + +_@ Shuuga _2_3_6_+_P +_@ Kizan _6_2_3_+_P +_@ Raiga _6_2_3_+_K +_@ Jazan _4_2_1_+_P +_@ Gouga _4_1_2_3_6_+_K +_@ Bu _6_2_3_+^U + +_* Kienshou _2_3_6_2_3_6_+_P +_* Kienbu (_^)_2_1_4_2_1_4_+_P + +_# Saiga ^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` B. Ryu + - On the Character Select Screen, put the cursor on Ryu and press _S, then press ^E_+^I_+^G / ^H_+^F_+^J + +_` Time Release Characters + - B. Hokuto is unlocked after 2 weeks + - On the Character Select Screen, put the cursor on Akuma and press _S_S_S + - Put the cursor on Kairi and press _S_S + - Put the cursor on Hokuto and press ^F / ^I + - Cycloid-β is unlocked after 200 hours + - On the Character Select Screen, put the cursor on Pullum and press _S_S_S_S + - Put the cursor on Ryu and press _S_S_S + - Put the cursor on Blair and press ^F / ^I + - Cycloid-γ is unlocked after 4 weeks + - On the Character Select Screen, put the cursor on Garuda and press _S_S_S_S_S + - Put the cursor on Guile and press _S_S_S_S + - Put the cursor on Blair and press ^F / ^I + +_` Unlocks all Characters with Operator's Code + - On the Test Menu, go to DOT CROSS HATCH and press ^E^F^I^H^G^F^G^F^G^G^E^F^E^I^I^E^J + +- B. RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Senpuu Kyaku _6_+^I + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x4) +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K +_* Messatsu Gou Shoryuu _2_3_6_2_3_6_+_K +_* Shun Goku Satsu (^M) ^E^E_6^H^G + +_# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J + +- B. HOKUTO - +───────────────────────────────────────────────────────────────────────── +_( Kyaku _4 / _6_+^F / ^G +_( Keishukou _4 / _6_+^I / ^J + +_) Chuuhou _6_+^G +_) Kaishuu _6_+^J + +_@ Chuugeki Hou _2_3_6_+_P +_@ ^!Shourin Geki _2_1_4_+_P +_@ Kyaku Geki _2_1_4_+_K +_@ ^!Shourin Geki _2_1_4_+_P +_@ Shourin Geki _2_1_4_+_P +_@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) +_@ Ryuusui close _x_+_P + +_* Kiren'eki _2_1_4_2_1_4_+_P (_O) +_* Kyaku Hougi _2_1_4_2_1_4_+_K +_* Renshou Geki _2_3_6_2_3_6_+_P +_* Renbu ^E^E_6^H^G + +_# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J + +- CYCLOID-β - +───────────────────────────────────────────────────────────────────────── +_( Beta Kutei Kaku _4 / _6_+^F / ^G +_( Beta Tsukami Hiza Kick _4 / _6_+^I / ^J + +_) Beta Senpuu Kyaku _6_+^I + +_@ Beta Tatsumaki Senpuu Kyaku _2_3_6_+_K +_@ Beta Hien Shuu _2_1_4_+_K +_@ Beta Zenpou Tenshin _2_1_4_+_P +_@ Beta Shoot Upper _6_2_3_+_P +_@ Beta Prim Kick _6_2_3_+_K +_@ Beta Justice Fist _4_2_1_+_P + +_* Beta KILL Trump _2_3_6_2_3_6_+_P +_* Beta Kienshou _2_3_6_2_3_6_+_K +_* Beta Garyuu Messhuu _^_2_3_6_2_3_6_+_K +_* Beta Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K + +_# Beta Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J + +- CYCLOID-γ - +───────────────────────────────────────────────────────────────────────── +_( Gamma Seoi Nage _4 / _6_+^F / ^G +_( Gamma Death Tower _4 / _6_+^I / ^J +_( Gamma Dance Wind _^_4 / _6_+^F / ^G +_( Gamma Flying Buster Drop _^_4 / _6_+^I / ^J + +_) Gamma Step Kick _4 / _6_+^J +_) Gamma Tenma Kuujin Kyaku _^_2_+^I + +_@ Gamma Hyakuretsu Kyaku ^*_K +_@ Gamma Skullo Crusher ^4_6_+_P +_@ Gamma Sliding Arrow ^4_6_+_K +_@ Gamma Final Punch _O^U / ^T +_@ Gamma Head Press ^2_8_+_P +_@ Gamma Somersault Kick ^2_8_+_K + +_* Gamma Reswal Kahna ^1_3_1_9_+_P +_* Gamma Somersault Strike ^1_3_1_9_+_K +_* Gamma Gouga ^4_6_4_6_+_P +_* Gamma Knee Press Nightmare ^4_6_4_6_+_K + +_# Gamma Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Akuma on Stage 10 + - Reach on Bison (Stage 10) without lose a round +$end + +################################################################################################### + +$info=sfex2,sfex2a,sfex2h,sfex2j,sfex2u,sfex2u1 +$cmd +Street Fighter EX2 © 1998 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos +_# Guard Breakers + +_` Super Combos + - Needs 1LV of Super Bar + +_` Guard Breakers + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J + +_* Excel (1LV) (_^)^E_+^I / ^E_+^J / ^F_+^H / ^F_+^J / ^G_+^H / ^G_+^I + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Senpuu Kyaku _6_+^I + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K +_@ ^!Tatsumaki Combo _4_+_K (x2) +_@ ^!Tatsumaki Finisher _K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K +_* Shin Shoryuken (^M) _2_3_6_2_3_6_+^T + +_# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_2_3_6_+_P +_* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K +_* ^!Cancel _2_1_4_+_K + +_# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J + +- HAYATE - +───────────────────────────────────────────────────────────────────────── +_( Madomashi _4 / _6_+^F / ^G +_( Kagura Houzan _^_4 / _6_+^F / ^G + +_@ Kamaitachi _2_3_6_+_P +_@ Oborodzuki _2_3_6_+_K +_@ ^!Sorasen: Tsuika Giri _6_+_K +_@ Hisen Zan _6_2_3_+_P +_@ Shiraha Tenjin _4_2_1_+_P + +_* Resshin Kamaitachi _2_3_6_2_3_6_+_P +_* Raizanshou _2_3_6_2_3_6_+_K (^*) +_* Tsumuji Kagerou: Kyoku _^_2_1_4_2_1_4_+_P + +_# Daigatana ^E_+^H / ^F_+^I / ^G_+^J + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^F / ^G + +_) Rock Crush _6_+^F +_) Amazon River Run _3_+^G + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Vertical Rolling ^2_8_+_K +_@ Backstep Rolling ^4_6_+_K +_@ ^!Kidou Shuusei _4 / _6 +_@ ^!Cancel _P +_@ Surprise Forward ^T +_@ Surprise Backward _4_+^T + +_* Ground Shave Rolling ^4_6_4_6_+_P (_O) +_* Jungle Beat ^4_6_4_6_+_K +_* Beast Hurricane _^_2_3_6_2_3_6_+_P + +_# Raging Nail ^E_+^H / ^F_+^I / ^G_+^J + +- SHARON - +───────────────────────────────────────────────────────────────────────── +_( Bloody Mount _4 / _6_+^F / ^G +_( Bloody Choke _4 / _6_+^I / ^J +_( Flying Neck Drop _^_4 / _6_+^F / ^G + +_) Step Combo Punch _6_+^F +_) Crash Punch _6_+^G +_) Step Combo Kick _6_+^I +_) Sliding Sweeper _3_+^J + +_@ Gale Hammer Punch _2_3_6_+_P +_@ ^!Double Hammer Punch _6_+_P +_@ ^!Half Moon Kick _4 / _6_+_K +_@ ^!Prisoner Scissors _2_+_K +_@ Half Moon Kick _2_1_4_+_K +_@ ^!Prisoner Scissors _4 / _2 / _6_+_K +_@ Bermuda Symphony _6_2_3_+_K +_@ Crimson Terror close _x_+_P + +_* Shuttle Combination _2_1_4_2_1_4_+_P +_* Hammerhead Rush _2_3_6_2_3_6_+_P +_* Sharon Special _2_3_6_2_3_6_+_K +_* ^!Cancel _2_1_4_+_K + +_# Spinning Double Knuckle ^E_+^H / ^F_+^I / ^G_+^J + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( Wire Smash _4 / _6_+^F / ^G +_( Whirlwind Suplex _^_4 / _6_+^F / ^G + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _2_+_P +_@ Backslash ^T + +_* Ground Crystal Flash ^4_6_4_6_+_P +_* ^!Sky High Claw _8_+_P +_* ^!Wall Leap _8_+_K +_* ^!Rolling Izuna Drop close _2_+_P +_* Phantom Destruction ^4_6_4_6_+_K +_* ^!Spinning Izuna Drop _4_1_2_3_6_+_P +_* Sky High Illusion ^1_3_1_9_+_P +_* Wall Leap (^M) ^1_3_1_9_+_K +_* ^!Rolling Izuna Drop close _2_+_P + +_# Tureno Claw ^E_+^H / ^F_+^I / ^G_+^J + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Iron Claw _4 / _6_+^F / ^G +_( German Suplex _4 / _6_+^I / ^J +_( Stomach Block from behind _6_+^I / ^J + +_) Flying Body Press _^_2_+^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Banishing Flat _6_2_3_+_P +_@ Spinning Piledriver close _x_+_P +_@ Russian Suplex _x_+_K +_@ ^!Bear Hug _P + +_* Final Atomic Buster close _x_x_+_P +_* Super Stomping _2_3_6_2_3_6_+_K +_* ^!Cancel _2_1_4_+_K +_* Cosmic Final Atomic Buster (^M) close _x_x_+^U + +_# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J + +- HOKUTO - +───────────────────────────────────────────────────────────────────────── +_( Kyaku _4 / _6_+^F / ^G +_( Keishukou _4 / _6_+^I / ^J + +_) Chuuhou _6_+^G +_) Kaishuu _6_+^J + +_@ Chuugeki Hou _2_3_6_+_P +_@ ^!Shougeki Ha _6_+_P +_@ ^!Shinkuu Geki _4_+_P +_@ ^!Shinkyaku Geki _4_+_K +_@ Shinkuu Geki _2_1_4_+_P +_@ ^!Shin _4_+_P / _K +_@ Shinkyaku Geki _2_1_4_+_K +_@ ^!Shin _4_+_P / _K +_@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) +_@ Ryuusui close _x_+_P + +_* Kiren'eki _2_1_4_2_1_4_+_P (_O) +_* Kyaku Hougi _2_1_4_2_1_4_+_K +_* Renshou Geki _2_3_6_2_3_6_+_P +_* Renbu ^E^E_6^H^G + +_# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F / ^G +_( Dragon Suplex _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Opening Gambit ^4_6_4_6_+_P +_* Somersault Strike ^1_3_1_9_+_K +_* Sonic Typhoon ^4_6_4_6_+_K + +_# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Raku _4 / _6_+^F / ^G +_( Spinning Foot Drop _^_4 / _6_+^F / ^G + +_) Gomen ne! ^E^E_6^H^G +_) Sou Shouda _6_+^F +_) Yousou Kyaku _^_2_+^I + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick _2_3_6_+_K +_@ Hien Shuu _2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku _2_3_6_2_3_6_+_K +_* Hazan Tenshou Kyaku _2_1_4_2_1_4_+_K +_* Kikou Shou: Goku (^M) _2_3_6_2_3_6_+^U + +_# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J + +- CRACKER JACK - +───────────────────────────────────────────────────────────────────────── +_( Power Hunter _4 / _6_+^F / ^G +_( Power Lift Throw _4 / _6_+^I / ^J + +_) Angry Fist _6_+^F + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Final Punch _O^U / ^T +_@ Batting Hero _4_1_2_3_6_+_P +_@ Soccer Ball Kick _4_1_2_3_6_+_K + +_* Crazy Jack ^4_6_4_6_+_P +_* ^!Crazy Straights _O_P +_* ^!Crazy Uppers _O_K +_* Raging Buffalo ^4_6_4_6_+_K +_* Home Run Hero _2_1_4_2_1_4_+_P +_* Grand Slam Crusher _2_1_4_2_1_4_+_K + +_# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F / ^G +_( Yoga Throw _4 / _6_+^I / ^J + +_) Yoga Shock _4_+^E +_) Shutou Chop _4_+^F +_) Yoga Headbutt _4_+^G +_) Short Mid Kick _4_+^H +_) Short High Kick _4_+^I +_) Yoga Knee Kick _4_+^J +_) Short Mid Left Punch _1_+^E +_) Short Mid Right Punch _1_+^F / ^G +_) Short Low Kick _1_+^H +_) Short Sweep _1_+^I / ^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Kuuchuu Chouhatsu _^_6_9_8_7_4_+_K + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _2_1_4_+_P +_@ Yoga Blast _2_1_4_+_K +_@ Yoga Catch _2_3_6_+_K +_@ ^!Yoga Contact _K +_@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T +_@ Yoga Fake _2_3_6_+^T + +_* Yoga Inferno _2_3_6_2_3_6_+_P +_* Yoga Legend _2_1_4_2_1_4_+_K +_* Yoga Drill Kick _^_2_3_6_2_3_6_+_K +_* ^!Kidou Shuusei _2 / _8 + +_# Yoga Shock ^E_+^H / ^F_+^I / ^G_+^J + +- DOCTRINE DARK - +───────────────────────────────────────────────────────────────────────── +_( DEATH Moment _4 / _6_+^F / ^G +_( DARK Throw _4 / _6_+^I / ^J + +_) KNIFE Nightmare _6_+^F +_) DEATH Spin Kick _6_+^I + +_@ DARK Wire _2_3_6_+_P +_@ ^!DARK Spark _P +_@ ^!DARK Hold _4_+_P +_@ KILL Blade _6_2_3_+_P +_@ EX-plosive _2_3_6_+_K + +_* KILL Trump _2_3_6_2_3_6_+_P +_* DARK Shackle _2_3_6_2_3_6_+_K +_* EX-Prominence _2_1_4_2_1_4_+_K + +_# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J + +- SKULLOMANIA - +───────────────────────────────────────────────────────────────────────── +_( Skullo Stand _4 / _6_+^F / ^G +_( Skullo Space _^_4 / _6_+^F / ^G + +_) Skullo Dash: Tackle _6_6 +_) Skullo Back Ten _4_4 +_) Stepping Upper _6_+^F +_) Kakato Otoshi _6_+^I + +_@ Skullo Crusher _2_3_6_+_P +_@ Skullo Slider _2_3_6_+_K +_@ Skullo Head _6_2_3_+_P +_@ ^!Skullo Dive _P +_@ Skullo T'katchev _4_2_1_+_K +_@ ^!Tensuu Hyouji _O^E_+^I_+^G +_@ Skullo Shock _x_+_P + +_* Super Skullo Crusher (_^)_2_3_6_2_3_6_+_P +_* Super Skullo Slider _2_3_6_2_3_6_+_K +_* Skullo Energy _2_1_4_2_1_4_+_K +_* Shin Skullo Dream ^E^E_6^H^G + +_# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Kairi and Shadow Geist + - Each characters must have a score of 500.000 points + - Will unlock after 1 hour + +_` Nanase and Garuda + - The cumulative total of all scores must be 28.000.000 points + - Will unlock after 1 hour + +_` Kairi and Shadow Geist with Operator's Code + - On the Test Menu, go to COLOR ADJUSTMENT MENU and press ^G^E^H^J^F^E^H^I^H^I^F^E^J^I^F^G + +_` Nanase and Garuda with Operator's Code + - On the Test Menu, go to COLOR ADJUSTMENT MENU and press ^I^J^G^F^H^J^G^E^J^H^E^G^I^H^E^F + +- KAIRI - +───────────────────────────────────────────────────────────────────────── +_( Kutei Kaku _4 / _6_+^F / ^G +_( Ura Jigoku Guruma _4 / _6_+^I / ^J + +_) Ryuubu _6_+^I +_) Ryuujin Kyaku _^_2_+^I + +_@ Shinki Hatsudou _2_3_6_+_P +_@ Maryuu Rekkou _6_2_3_+_P +_@ Mouryou Kasen _2_1_4_+_K +_@ ^!Mouryou Kasen Combo _4_+_K (x2) +_@ ^!Mouryou Kasen Finisher _K +_@ Makuu Shihai: Zenpou _6_2_3_+^U / ^T +_@ Makuu Shihai: Kouhou _4_2_1_+^U / ^T + +_* Shouki Hatsudou _2_3_6_2_3_6_+_P +_* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P +_* Garyuu Messhuu _^_2_3_6_2_3_6_+_K +_* Sairou Kyoushu _2_1_4_2_1_4_+_P +_* Kyouja Renbu (^M) ^E^E_6^H^G + +_# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J + +- SHADOW GEIST - +───────────────────────────────────────────────────────────────────────── +_( Death Stand _4 / _6_+^F / ^G +_( Death Space _^_4 / _6_+^F / ^G + +_) Death Escape _4_4 +_) Stepping Upper _6_+^F +_) Death Heel _6_+^I + +_@ Death Crusher _2_3_6_+_P +_@ Death Break _2_3_6_+_K +_@ Death Press _4_2_1_+_K +_@ Death Sword Kick _^_2_3_6_+_K +_@ Death Somer _^_2_1_4_+_K +_@ Death Shock _x_+_P + +_* Death Government _2_3_6_2_3_6_+_P +_* Super Death Crusher (_^)_2_3_6_2_3_6_+_K +_* Death Dream ^E^E_6^H^G +_* Air Death Dream _^ close _x_x_+_P +_* Death Energy _2_1_4_2_1_4_+_K + +_# Death Kick ^E_+^H / ^F_+^I / ^G_+^J + +- NANASE - +───────────────────────────────────────────────────────────────────────── +_( Kyaku _4 / _6_+^F / ^G +_( Keishukou _4 / _6_+^I / ^J + +_) Tou Chuuhou _6_+^F +_) Raku Shichi Geki _^_2_+^I + +_@ Sanren Kon _2_3_6_+_P +_@ ^!Straight Hit _6_+_P (x2) +_@ ^!Tenshou Kon _8_+_P +_@ Tenshou Kon _6_2_3_+_P +_@ Gekkyou Botan _4_2_1_+_P +_@ Kasumi Oroshi _2_1_4_+_K_K_K +_@ Ryuusui close _x_+_P + +_* Izayoi Rekkon _2_3_6_2_3_6_+_P +_* Yayoi Toukon Gi (_^)_2_1_4_2_1_4_+_P +_* ^!Meigetsu: Kon no Idou Teishi ^U + +_# Suikazura ^E_+^H / ^F_+^I / ^G_+^J + +- GARUDA - +───────────────────────────────────────────────────────────────────────── +_( Satsuga _4 / _6_+^F / ^G +_( Shouki _4 / _6_+^I / ^J +_( Shuuki _^_4 / _6_+^F / ^G + +_) Zanki _6_+^G +_) Kyouja _6_+^J + +_@ Shuuga _2_3_6_+_P +_@ Kizan _6_2_3_+_P +_@ Raiga _6_2_3_+_K +_@ Jazan _4_2_1_+_P +_@ Gouga _4_1_2_3_6_+_K +_@ Bu _6_2_3_+^U +_@ Maboroshi as reversal ^U + +_* Kienshou _2_3_6_2_3_6_+_P +_* Kienbu (_^)_2_1_4_2_1_4_+_P +_* Soukondam _2_1_4_2_1_4_+_K (_O) + +_# Saiga ^E_+^H / ^F_+^I / ^G_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Unmasked Vega + - Choose Vega, on the vs. Screen _O_S_+^E_+^I_+^G + +_` Fight Kairi after Stage 3 + - On Ranking Screen press ^F^G^J^I_S^E^G^J^H + +_` Fight Shadow Geist after Stage 7 + - On Ranking Screen press ^E^F^I^H_S^G^F^I^J +$end + +################################################################################################### + +$info=sfex2p,sfex2pa,sfex2ph,sfex2pj,sfex2pu +$cmd +Street Fighter EX2 Plus © 1999 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos +_& Meteor Combos +_# Guard Breakers + +_` Super Combos + - Needs 1LV of Super Bar + +_` Meteor Combos + - Needs 3LVs of Super Bar + +_` Guard Breakers + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J + +_* Excel (1LV) (_^)^E_+^I / ^E_+^J / ^F_+^H / ^F_+^J / ^G_+^H / ^G_+^I + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_) Senpuu Kyaku _6_+^I +_) Seichuu Nidan Tsuki _6_+^G + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku _2_1_4_+_K +_@ ^!Tatsumaki Combo _4_+_K (x2) +_@ ^!Tatsumaki Finisher _K + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K + +_& Shin Shouryuu Ken _2_3_6_2_3_6_+^T + +_# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Zenpou Tenshin _2_1_4_+_P + +_* Shouryuu Reppa _2_3_6_2_3_6_+_P +_* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K +_* ^!Cancel _2_1_4_+_K + +_& Kuzuryuu Reppa _2_1_4_2_1_4_+^T (^*) + +_# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^F / ^G +_( Tiger Rage _4 / _6_+^I / ^J + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Blow _6_2_3_+_P +_@ Tiger Crash _6_2_3_+_K +_@ Tiger Fake _4_2_1_+_P + +_* Tiger Genocide _2_1_4_2_1_4_+_P +_* Tiger Cannon _2_3_6_2_3_6_+_P +_* Ground Tiger Cannon _2_3_6_2_3_6_+_K +_* Tiger Raid _2_1_4_2_1_4_+_K + +_& Tiger Storm _2_3_6_2_3_6_+^U, _P_P_P + +_# Tiger Tool ^E_+^H / ^F_+^I / ^G_+^J + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Raku _4 / _6_+^F / ^G +_( Spinning Foot Drop _^_4 / _6_+^F / ^G + +_) Gomen ne! ^E^E_6^H^G +_) Sou Shouda _6_+^F +_) Yousou Kyaku _^_2_+^I + +_@ Hyakuretsu Kyaku ^*_K +_@ Spinning Bird Kick _2_3_6_+_K +_@ Hien Shuu _2_1_4_+_K + +_* Kikou Shou _2_3_6_2_3_6_+_P +_* Senretsu Kyaku _2_3_6_2_3_6_+_K +_* Hazan Tenshou Kyaku _2_1_4_2_1_4_+_K + +_& Kikou Shou: Goku _2_3_6_2_3_6_+^U + +_# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G +_( Death Tower _4 / _6_+^I / ^J + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Bison Warp: Zenpou _6_2_3_+^U / ^T +_@ Bison Warp: Kouhou _4_2_1_+^U / ^T + +_* Psycho Cannon ^4_6_4_6_+_P (_O) +_* Knee Press Nightmare ^4_6_4_6_+_K + +_& Psycho Break Smasher ^4_6_4_6_+^U + +_# Psychic Crush ^E_+^H / ^F_+^I / ^G_+^J + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Iron Claw _4 / _6_+^F / ^G +_( German Suplex _4 / _6_+^I / ^J +_( Stomach Block from behind _6_+^I / ^J + +_) Flying Body Press _^_2_+^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Atomic Suplex close _x_+_K +_@ Russian Suplex _x_+_K +_@ ^!Bear Hug _P + +_* Final Atomic Buster close _x_x_+_P +_* Super Stomping _2_3_6_2_3_6_+_K +_* ^!Cancel _2_1_4_+_K +_* Aerial Russian Slam _2_1_4_2_1_4_+_K + +_& Cosmic Final Atomic Buster close _x_x_+^U + +_# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( Wire Smash _4 / _6_+^F / ^G +_( Whirlwind Suplex _^_4 / _6_+^F / ^G + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _2_+_P +_@ Backslash ^T +_@ Attaching Claw _6_2_3_+_P + +_* Ground Crystal Flash ^4_6_4_6_+_P +_* Scarlet Terror ^4_6_4_6_+_K +_* Sky High Illusion ^1_3_1_9_+_P + +_& Wall Leap ^1_3_1_9_+_K +_& ^!Flying Barcelona Special _P +_& ^!Rolling Izuna Drop close _2_+_P + +_# Tureno Claw ^E_+^H / ^F_+^I / ^G_+^J + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F / ^G +_( Yoga Throw _4 / _6_+^I / ^J + +_) Yoga Shock _4_+^E +_) Shutou Chop _4_+^F +_) Yoga Headbutt _4_+^G +_) Short Mid Kick _4_+^H +_) Short High Kick _4_+^I +_) Yoga Knee Kick _4_+^J +_) Short Mid Left Punch _1_+^E +_) Short Mid Right Punch _1_+^F / ^G +_) Short Low Kick _1_+^H +_) Short Sweep _1_+^I / ^J +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K +_) Kuuchuu Chouhatsu _^_6_9_8_7_4_+_K + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _2_1_4_+_P +_@ Yoga Blast _2_1_4_+_K +_@ Yoga Catch _2_3_6_+_K +_@ ^!Yoga Contact _K +_@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T +_@ Yoga Fake _2_3_6_+^T + +_* Yoga Drill Kick _^_2_3_6_2_3_6_+_K +_* ^!Kidou Shuusei _2 / _8 +_* Yoga Legend _2_1_4_2_1_4_+_K + +_& Yoga Inferno _2_3_6_2_3_6_+^U + +_# Yoga Shock ^E_+^H / ^F_+^I / ^G_+^J + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F / ^G +_( Dragon Suplex _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +_* Opening Gambit ^4_6_4_6_+_P +_* Somersault Strike ^1_3_1_9_+_K + +_& Sonic Boom Typhoon ^4_6_4_6_+^T + +_# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^F / ^G + +_) Rock Crush _6_+^F +_) Amazon River Run _3_+^G + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Vertical Rolling ^2_8_+_K +_@ Backstep Rolling ^4_6_+_K +_@ ^!Kidou Shuusei _4 / _6 +_@ ^!Cancel _P +_@ Surprise Forward ^T +_@ Surprise Backward _4_+^T + +_* Ground Shave Rolling ^4_6_4_6_+_P (_O) +_* Jungle Beat ^4_6_4_6_+_K +_* Beast Hurricane _^_2_3_6_2_3_6_+_P + +_& Super Electric Thunder _2_3_6_2_3_6_+^T + +_# Raging Nail ^E_+^H / ^F_+^I / ^G_+^J + +- VOLCANO ROSSO - +───────────────────────────────────────────────────────────────────────── +_( Digestiveo _4 / _6_+^F / ^G + +_) Io no Yoku ^U +_) ^!Etna no Ikari _K + +_@ Vesuvio no Ikari _2_3_6_+_P +_@ ^!Chuugeki _6_+_P +_@ ^!Dragon Kick _6_+_K +_@ Volcanus _2_1_4_+_P +_@ Hibashiri _2_3_6_+_K +_@ Cannosa no Kutsujoku: Chudan _2_1_4_+^H (reverse jump) +_@ Cannosa no Kutsujoku: Joudan _2_1_4_+^I (reverse high) +_@ Cannosa no Kutsujoku: Gedan _2_1_4_+^J (reverse mid/low) + +_* Taimeiki no Hashi _2_3_6_2_3_6_+_P +_* Pisa no Shatou _2_1_4_2_1_4_+_P +_* Acchere Land _2_1_4_2_1_4_+_K + +_& Shikei close _2_3_6_2_3_6_+^T + +_# Respresso ^E_+^H / ^F_+^I / ^G_+^J + +- AREA - +───────────────────────────────────────────────────────────────────────── +_( Transmission _4 / _6_+^F / ^G +_( O.C.R. _4 / _6_+^I / ^J + +_) Shift Club Straight _6_+^G +_) Job Step _6_+^I +_) Pulldown Leg _6_+^J +_) Shift Stamp Punch _3_+^F +_) Shift Club Upper _3_+^G +_) Head Crush _^_2_+^G + +_@ Humming Rush _2_3_6_+_P +_@ ^!Cancel Shell ^U +_@ Jackson Kick _2_3_6_+_K +_@ ^!Pop Up Knee _6_+^H +_@ ^!Partition Break _6_+^I +_@ ^!Pulldown Heel _6_+^J +_@ Alternative Catch _6_3_2_1_4_+_K +_@ ^!Front _6_+_K +_@ ^!Rear _4_+_K +_@ Terminator _4_2_1_+_P +_@ Cancer Crash 1 ^E^E_6^H^G +_@ Cancer Crash 2 ^E^E_6^H^J +_@ Upload ^U (_O) +_@ Download _2_+^U (_O) + +_* Great Cancer _2_3_6_2_3_6_+_P (_O) +_* Air Great Cancer _^_2_3_6_2_3_6_+_P +_* Five Star Raid _2_3_6_2_3_6_+_K + +_& Final Cancer _2_1_4_2_1_4_+^U + +_# Hard Crash ^E_+^H / ^F_+^I / ^G_+^J + +- CRACKER JACK - +───────────────────────────────────────────────────────────────────────── +_( Power Hunter _4 / _6_+^F / ^G +_( Power Lift Throw _4 / _6_+^I / ^J + +_) Angry Fist _6_+^F + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Final Punch _O^U / ^T +_@ Batting Hero _4_1_2_3_6_+_P +_@ Soccer Ball Kick _4_1_2_3_6_+_K +_@ Feint Dash _2_1_4_+_P + +_* Crazy Jack ^4_6_4_6_+_P +_* ^!Crazy Straights _O_P +_* ^!Crazy Uppers _O_K +_* Raging Buffalo ^4_6_4_6_+_K +_* Home Run Hero _2_1_4_2_1_4_+_P +_* Grand Slam Crusher _2_1_4_2_1_4_+_K + +_& Home Run King _2_3_6_2_3_6_+^T +_& ^!Advance Hit _P + +_# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J + +- PULLUM PURNA - +───────────────────────────────────────────────────────────────────────── +_( Ordence Foot _4 / _6_+^F / ^G +_( Neck Factor _4 / _6_+^I / ^J +_( Dance Wind _^_4 / _6_+^F / ^G + +_) Arakul Wrist _6_+^F +_) Reverse Ankle _^_4_+^I +_) Air Arakul Wrist _^_2_+^F + +_@ Drill Purrus (_^)_2_3_6_+_K +_@ Prim Kick _6_2_3_+_K +_@ Ten'el Kick _2_1_4_+_K +_@ Femina Wind _^_2_1_4_+_P + +_* Praec Larm (_^)_2_1_4_2_1_4_+_K +_* Reswal Kahna _2_3_6_2_3_6_+_K +_* Kind Wind _^_2_3_6_2_3_6_+_P + +_& Gradeus Pearl _2_3_6_2_3_6_+^U + +_# Arakul Ankle ^E_+^H / ^F_+^I / ^G_+^J + +- NANASE - +───────────────────────────────────────────────────────────────────────── +_( Kyaku _4 / _6_+^F / ^G +_( Keishukou _4 / _6_+^I / ^J + +_) Tou Chuuhou _6_+^F +_) Raku Shichi Geki _^_2_+^I + +_@ Sanren Kon _2_3_6_+_P +_@ ^!Straight Hit _6_+_P (x2) +_@ ^!Tenshou Kon _8_+_P +_@ Tenshou Kon _6_2_3_+_P +_@ Gekkyou Botan _4_2_1_+_P +_@ Kasumi Oroshi _2_1_4_+_K_K_K +_@ Ryuusui close _x_+_P + +_* Izayoi Rekkon _2_3_6_2_3_6_+_P +_* Yayoi Toukon Gi (_^)_2_1_4_2_1_4_+_P +_* ^!Kon no Kidou Shuusei _4 / _6 +_* ^!Meigetsu: Kon no Idou Teishi ^U +_* ^!Yuumei: Kon Rakka ^T +_* ^!Kon o Modosu _2_1_4_+_P + +_& Machiyoi Tenkyuu Geki ^E^E_6^H^G + +_# Suikazura ^E_+^H / ^F_+^I / ^G_+^J + +- DARUN MISTER - +───────────────────────────────────────────────────────────────────────── +_( Backdrop _4 / _6_+^F / ^G +_( German Suplex _4 / _6_+^I / ^J +_( Air Ganges D.D.T. _^_4 / _6_+^F / ^G + +_@ Lariat _2_3_6_+_P +_@ Ganges D.D.T. _6_2_3_+_K +_@ Brahma Bomb close _x_+_P +_@ Indra Bashi close _x_+_K +_@ Darun Catch opponent in air _4_2_1_+_P +_@ Daikaku ^U (parry) + +_* Indra: Bashi _2_1_4_2_1_4_+_K +_* Chouzetsu Kishin Bomb close _x_x_+_P + +_& G.O.D. _x_+^U +_& ^!G.O.D. Continuation _x_+_P / _K (x3) +_& ^!G.O.D. Finisher ^8_2_8_+_P / _K + +_# Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J + +- HOKUTO - +───────────────────────────────────────────────────────────────────────── +_( Kyaku _4 / _6_+^F / ^G +_( Keishukou _4 / _6_+^I / ^J + +_) Chuuhou _6_+^G +_) Kaishuu _6_+^J + +_@ Chuugeki Hou _2_3_6_+_P +_@ ^!Shougeki Ha _6_+_P +_@ ^!Shinkuu Geki _4_+_P +_@ ^!Shinkyaku Geki _4_+_K +_@ Shinkuu Geki _2_1_4_+_P +_@ ^!Shin _4_+_P / _K +_@ Shinkyaku Geki _2_1_4_+_K +_@ ^!Shin _4_+_P / _K +_@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) +_@ Ryuusui close _x_+_P + +_* Kiren'eki _2_1_4_2_1_4_+_P (_O) +_* Kyaku Hougi _2_1_4_2_1_4_+_K +_* Renshou Geki _2_3_6_2_3_6_+_P +_* Renbu ^E^E_6^H^G + +_& Shirase Gatana _2_3_6_2_3_6_+^T + +_# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J + +- SKULLOMANIA - +───────────────────────────────────────────────────────────────────────── +_( Skullo Stand _4 / _6_+^F / ^G +_( Skullo Space _^_4 / _6_+^F / ^G + +_) Skull Dash _6_6 +_) ^!Skullo Shock _2_+_P +_) ^!Skullo Crusher _6_+_P +_) ^!Skullo Head _8_+_P +_) ^!Skullo Dive _P +_) ^!Skullo Slider _6_+_K +_) ^!Skullo T'katchev _8_+_K +_) ^!Tensuu Hyouji _O^E_+^I_+^G +_) ^!Skullo Tackle _N +_) Skullo Back Ten _4_4 +_) Stepping Upper _6_+^F +_) Kakato Otoshi _6_+^I + +_@ Skullo Crusher _2_3_6_+_P +_@ Skullo Slider _2_3_6_+_K +_@ Skullo Head _6_2_3_+_P +_@ ^!Skullo Dive _P +_@ Skullo T'katchev _4_2_1_+_K +_@ ^!Tensuu Hyouji _O^E_+^I_+^G +_@ Skullo Shock _x_+_P + +_* Super Skullo Crusher (_^)_2_3_6_2_3_6_+_P +_* Super Skullo Slider _2_3_6_2_3_6_+_K +_* Skullo Energy _2_1_4_2_1_4_+_K +_* Skullo Ball _2_1_4_2_1_4_+_P +_* Shin Skullo Dream ^E^E_6^H^G + +_& Super Skullo Energy _2_1_4_2_1_4_+^T + +_# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J + +- DOCTRINE DARK - +───────────────────────────────────────────────────────────────────────── +_( DEATH Moment _4 / _6_+^F / ^G +_( DARK Throw _4 / _6_+^I / ^J + +_) KNIFE Nightmare _6_+^F +_) DEATH Spin Kick _6_+^I + +_@ DARK Wire _2_3_6_+_P +_@ ^!DARK Spark _P +_@ ^!DARK Hold _4_+_P +_@ KILL Blade _6_2_3_+_P +_@ EX-plosive _2_3_6_+_K + +_* KILL Trump _2_3_6_2_3_6_+_P +_* DARK Shackle _2_3_6_2_3_6_+_K +_* EX-Prominence _2_1_4_2_1_4_+_K + +_& DEATH Trap _2_1_4_2_1_4_+^U + +_# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J + +- SHARON - +───────────────────────────────────────────────────────────────────────── +_( Bloody Mount _4 / _6_+^F / ^G +_( Bloody Choke _4 / _6_+^I / ^J +_( Flying Neck Drop _^_4 / _6_+^F / ^G + +_) Step Combo Punch _6_+^F +_) Crash Punch _6_+^G +_) Step Combo Kick _6_+^I +_) Sliding Sweeper _3_+^J + +_@ Gale Hammer Punch _2_3_6_+_P +_@ ^!Double Hammer Punch _6_+_P +_@ ^!Half Moon Kick _4_+_K +_@ ^!Prisoner Scissors _2_+_K +_@ ^!Bermuda Symphony _3_+_K +_@ Half Moon Kick _2_1_4_+_K +_@ ^!Prisoner Scissors _4 / _2 / _6_+_K +_@ Bermuda Symphony _6_2_3_+_K +_@ Crimson Terror close _x_+_P + +_* Load _2_3_6_2_3_6_+_P +_* ^!Hellfire _2_3_6_2_3_6_+_P +_* Shuttle Combination _2_1_4_2_1_4_+_P +_* Sharon Special _2_3_6_2_3_6_+_K +_* ^!Cancel _2_1_4_+_K + +_& Assault Rifle _2_3_6_2_3_6_+^U + +_# Spinning Double Knuckle ^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Garuda is unlocked after 100 hours + - Shadow Geist is unlocked after 200 hours + - Kairi is unlocked after 400 hours + +_` Unlocks all Characters with Operator's Code + - On the Test Menu, go to COLOR ADJUSTMENT MENU and press ^J^I^J^H^I^J^E^J + +- GARUDA - +───────────────────────────────────────────────────────────────────────── +_( Satsuga _4 / _6_+^F / ^G +_( Shouki _4 / _6_+^I / ^J +_( Shuuki _^_4 / _6_+^F / ^G + +_) Zanki _6_+^G +_) Kyouja _6_+^J + +_@ Shuuga _2_3_6_+_P +_@ Kizan _6_2_3_+_P +_@ Raiga _6_2_3_+_K +_@ Jazan _4_2_1_+_P +_@ Gouga _4_1_2_3_6_+_K +_@ Bu _6_2_3_+^U +_@ ^!Cancel _P + +_* Kienshou _2_3_6_2_3_6_+_P (^*) +_* Kienbu (_^)_2_1_4_2_1_4_+_P +_* Soukondam _2_1_4_2_1_4_+_K (_O) + +_& Kyoujin Sanshuu _2_1_4_2_1_4_+^T +_& ^!Daikyo Rasen Shou _2_3_6_2_3_6_+_K (^*) +_& ^!Daikyo Senpuu Shou _^_2_1_4_2_1_4_+_P + +_# Saiga ^E_+^H / ^F_+^I / ^G_+^J + +- SHADOW GEIST - +───────────────────────────────────────────────────────────────────────── +_( Death Stand _4 / _6_+^F / ^G +_( Death Space _^_4 / _6_+^F / ^G + +_) Death Escape _4_4 +_) Stepping Upper _6_+^F +_) Death Heel _6_+^I + +_@ Death Crusher _2_3_6_+_P +_@ Death Break _2_3_6_+_K +_@ Death Press _4_2_1_+_K +_@ Death Sword Kick _^_2_3_6_+_K +_@ Death Somer _^_2_1_4_+_K +_@ Death Shock _x_+_P + +_* Death Government _2_3_6_2_3_6_+_P +_* Super Death Crusher (_^)_2_3_6_2_3_6_+_K +_* Death Dream ^E^E_6^H^G +_* Air Death Dream _^ close _x_x_+_P +_* Death Energy _2_1_4_2_1_4_+_K + +_& Super Death Energy _2_1_4_2_1_4_+^U + +_# Death Kick ^E_+^H / ^F_+^I / ^G_+^J + +- KAIRI - +───────────────────────────────────────────────────────────────────────── +_( Kutei Kaku _4 / _6_+^F / ^G +_( Ura Jigoku Guruma _4 / _6_+^I / ^J + +_) Ryuubu _6_+^I +_) Ryuujin Kyaku _^_2_+^I / ^J + +_@ Shinki Hatsudou _2_3_6_+_P +_@ Maryuu Rekkou _6_2_3_+_P +_@ Mouryou Kasen _2_1_4_+_K +_@ ^!Mouryou Kasen Combo _4_+_K (x2) +_@ ^!Mouryou Kasen Finisher _K +_@ Makuu Shihai: Zenpou _6_2_3_+^U / ^T +_@ Makuu Shihai: Kouhou _4_2_1_+^U / ^T + +_* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P +_* Garyuu Messhuu _^_2_3_6_2_3_6_+_K +_* Sairou Kyoushu _2_1_4_2_1_4_+_P + +_& Shouki Hatsudou _2_3_6_2_3_6_+^U +_& Kyouja Renbu ^E^E_6^H^G + +_# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Extra Random Select + - On the Character Select Screen, put the cursor on Random Select Box and _O_S + +_` Unmasked Vega + - Choose Vega, on the vs. Screen _O^E_+^I_+^G + +_` Fight Shadow Geist on Stage 3, Kairi on Stage 4 and Bison II after Stage 7 + - On Ranking Screen press ^E^F^I^H_S^G^F^I^J +$end + +################################################################################################### + +$info=sftm,sftm110,sftm111,sftmj112,sftmj114,sftmk112 +$cmd +Street Fighter: The Movie © 1995 Incredible Technologies +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws / Tech Hits +_) Command Moves +_@ Special Moves +_* Supers +_& Comeback Moves +_# Interrupt Moves + +_` Supers + - Needs a FULL Super Bar + +_` Comeback Moves + - Needs the Life Bar in DANGER ZONE + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F / ^G +_( Dragon Suplex _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^F + - Reverse when countered _8_+^F + - Slammaster when reversed _2_+^I + +_) 2-Fisted Punch _O^F +_) Split Punch _O^G +_) Lunge Kicks _O^I, ^*^J +_) Multi-Kicks ^J, ^*^H + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K +_@ Handcuffs close _O^U_4_6_4_6 +_@ Kick Combo ^H^I^I^I + +_* Somersault Strike ^1_3_1_9_+_K +_* G. Arts ^4_6_+_K +_* Regen _O^H_+^J + +_& Sonic Boom ^4_6_4_6_+_P +_& ^!Explode _2_1_4_2_1_4_+_P + +_# Strong Kick blocking _6_+^J +_# Somersault Kick blocking _8_+^H + +- BISON - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^J + - Reverse when countered _8_+^J + - Slammaster when reversed _2_+^G + +_) Electric Arc _O^G + +_@ Psycho Crusher ^4_6_+_P +_@ Electric Psycho Crusher _O_P^4_6 +_@ Devil Reverse ^2_8_+_P_P +_@ Double Knee Press ^4_6_+_K +_@ High Knee Press _O_K^4_6 +_@ Head Press ^2_8_+_K +_@ ^!Somersault Skull Diver _P + +_* Knee Press Nightmare ^4_6_4_6_+_K +_* Head Press Nightmare ^1_3_1_9_+_K +_* Regen _O^F_+^I + +_& Quick Punch Combo _O^E + +_# Strong Punch blocking _6_+^G +_# Double Knee Press blocking _8_+^H + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_( Tech Hits + - Counter when thrown _8_+^F + - Reverse when countered _8_+^F + - Slammaster when reversed _2_+^I + +_) Shadow Weak Kick _O^H +_) Shadow Strong Kick _O^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Shadow Shouryuu Ken _O^G_6_2_3 +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ Shadow Tatsumaki Senpuu Kyaku (_^)_O_K_2_1_4 + +_* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* Shinkuu Midare Uchi close _O^F_2_3_6_2_3_6 +_* Regen _O^G_+^I + +_& Double Hadouken _O^W_2_3_6 + +_# Medium Kick blocking _6_+^I +_# Shouryuu Ken blocking _8_+^F + +- KEN - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J +_( Jigoku Fuusha _^_4 / _6_+^I / ^J + +_( Tech Hits + - Counter when thrown _8_+^F + - Reverse when countered _8_+^F + - Slammaster when reversed _2_+^I + +_) Fire Upper _O^G + +_@ Hadou Ken _2_3_6_+_P +_@ ^!Control _2 / _8 +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ ^!2 Dan Jump _8_+^T +_@ Shadow Tatsumaki Senpuu Kyaku (_^)_O_K_2_1_4 +_@ ^!2 Dan Jump _8_+^T + +_* Shouryuu Reppa _2_3_6_2_3_6_+_P +_* Rengoku Guruma close _2_1_4_2_1_4_+_K +_* Regen _O^E_+^F + +_& Super Long Tatsumaki Senpuu Kyaku _2_3_6_2_3_6_+_K +_& ^!Move _2 / _8 +_& ^!2 Dan Jump _8_+^T + +_# Fire Upper blocking _6_+^G +_# Crouching Strong Kick blocking _8_+^H + +- VEGA - +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^I + - Reverse when countered _8_+^I + - Slammaster when reversed _2_+^F + +_) Backslash ^U +_) Sankaku Tobi jump against the wall _9 + +_@ Mask Throw _O^E^4_6 +_@ Claw Throw _O^J^4_6 +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _P +_@ Scarlet Terror ^2_6_+_K + +_* Rolling Izuna Drop close _2_1_4_2_1_4_+_P +_* Scarlet Mirage ^4_6_4_6_+_K +_* Regen _O^F_+^G + +_& Super Long Rolling Crystal Flash ^4_6_4_6_+_P + +_# Rolling Crystal Flash blocking _6_+^E +_# Crouching Strong Kick blocking _8_+^H +_# Strong Kick blocking _8_+^J + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^J + - Reverse when countered _8_+^J + - Slammaster when reversed _2_+^G + +_) Evil Eye _O^U + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ 2-hit Tiger Shot _O_P_2_3_6 +_@ Tiger Crush _2_3_6_9_+_K +_@ Tiger Blow _6_2_3_+_P + +_* Tiger Genocide _2_3_6_2_3_6_+_P +_* Tiger Crossfire ^4_2_3_6_2_3_6_+_K +_* Regen _O^H_+^I + +_& Ground Tiger Shot & Tiger Shot _6_3_2_1_4_6_3_2_1_4_+_K + +_# Tiger Crush blocking _6_+^H +_# Strong Punch blocking _8_+^F + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^F / ^G +_( Sekkan Kyaku _4 / _6_+^I + +_( Tech Hits + - Counter when thrown _8_+^G + - Reverse when countered _8_+^G + - Slammaster when reversed _2_+^J + +_@ Hyakuretsu Harite ^*_P +_@ Hyakuretsu Harite _O^U, ^*_P +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K +_@ High Super Hyakkan Otoshi _O_K^2_8 +_@ ^!Move _4 / _6 +_@ Super Shiko _O^T +_@ Ooichou Nage close _2_1_4_+_P +_@ Triple Ooichou Nage close _2_1_4_2_1_4_+_P + +_* Oni Musou ^4_6_4_6_+_P +_* Super Hyakuretsu Harite ^4_2_1_4_2_1_4_+_P +_* Regen _O^F_+^I + +_& Sumo Ball ^4_6_4_6_+_K + +_# Strong Kick blocking _6_+^I +_# Weak Punch blocking _8_+^F + +- CAPTAIN SAWADA - +───────────────────────────────────────────────────────────────────────── +_( Face Punch _4 / _6_+^F +_( Back Slam _4 / _6_+^I / ^J + +_( Tech Hits + - Counter when thrown _8_+^F + - Reverse when countered _8_+^F + - Slammaster when reversed _2_+^I + +_) Low Katana _O^F + +_@ Senku Kyaku _2_1_4_+_K +_@ Air Senku Kyaku _O^J_2_1_4 +_@ Ki Raisen _6_2_3_+^E +_@ Ku Raisen _6_2_3_+^F / ^G +_@ Koku Kyaku ^2_8_+_K +_@ Drop Kick _^_2_1_4_+^I + +_* Retsuku Daisharin _2_1_4_2_1_4_+_K +_* Hyakki Raisen close _O_P_6_6 +_* Regen _O^I_+^J + +_& Overhead Punch _2_1_4_+^F + +_# Weak Kick blocking _6_+^J +_# Koku Kyaku blocking _8_+^H + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^E + - Reverse when countered _8_+^E + - Slammaster when reversed _2_+^H + +_) Kouhou Kaiten Kyaku _O^I +_) Yousou Kyaku _^_2_+^I + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken ^4_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Spinning Bird Kick (_^)^4_6_+_K +_@ Hishou Shuu _O_P^2_8_+_P +_@ Bracelet Throw _O_P^4_6_4_6 + +_* Senretsu Kyaku ^4_6_4_6_+_K +_* Kikou Hou'ou Ken ^4_2_3_6_2_3_6_+_P +_* Regen _O^H_+^J + +_& Bird Kikouken _2_3_6_+_P + +_# Strong Kick blocking _8_+^E +_# Crouching Strong Kick blocking _8_+^J + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^F / ^G +_( Frankensteiner _4 / _6_+^I / ^J +_( Air Frankensteiner _^_4 / _6_+^I / ^J + +_( Tech Hits + - Counter when thrown _8_+^E + - Reverse when countered _8_+^E + - Slammaster when reversed _2_+^H + +_) Choke Whip _O^G +_) Air Knee _^_O^H_6 + +_@ Spiral Arrow _2_3_6_+_K +_@ Air Spiral Arrow jump forward _O_K_2_3_6 +_@ Cannon Spike _6_2_3_+_K +_@ Axle Spin Knuckle _2_3_6_+_P +_@ Hooligan Combination _2_3_6_9_+_P +_@ ^!Razor Edge Slicer _N +_@ ^!Cross Scissor Pressure close _K + +_* Spin Drive Smasher _2_3_6_2_3_6_+_K +_* Killer Choke Whip _O^E^4_6_6 +_* Regen _O^I_+^J + +_& Grenade _O^F_2_1_4 + +_# Strong Kick blocking _6_+^H +_# Spiral Arrow blocking _8_+^J + +- BALROG - +───────────────────────────────────────────────────────────────────────── +_( Head Bomber _4 / _6_+^G +_( Shoulder Throw _4 / _6_+^J + +_( Tech Hits + - Counter when thrown _8_+^G + - Reverse when countered _8_+^G + - Slammaster when reversed _2_+^J + +_) High One-Two Jabs ^*^E +_) Low One-Two Jabs _2_+^*^F +_) Reflect Glove ^F_+^I (reflect projectile) + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Turn Punch _O_P +_@ Charge Upper _O^T +_@ Buffalo Headbutt ^2_8_+_P +_@ Shadow Upper _2_1_4_+^J + +_* Crazy Buffalo ^4_6_4_6_+_P +_* Dash Ground One-Two ^4_2_3_6_2_3_6_+_K +_* Regen _O^J + +_& Jab Punch Frenzy _O^H_6_6 + +_# Dash Upper blocking _6_+^J +_# Buffalo Headbutt blocking _8_+^G + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^F +_( Kamitsuki _4 / _6_+^G +_( German Suplex _4 / _6_+^I / ^J + +_( Tech Hits + - Counter when thrown _8_+^J + - Reverse when countered _8_+^J + - Slammaster when reversed _2_+^G + +_) Airplane Spin close _O^G, _4 / _6 + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _6_3_2_1_4_6_+_P +_@ Atomic Suplex close _6_3_2_1_4_6_+_K +_@ Banishing Flat _2_1_4_+_P + +_* Final Atomic Buster close _2_1_4_2_1_4_+_P +_* Flying Brain Crusher close _2_3_6_2_3_6_+_P +_* Regen _O^E_+^H + +_& Head Slide _O^T_2 + +_# Banishing Flat blocking _6_+^F +_# Medium Kick blocking _8_+^J + +- BLADE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^F + - Reverse when countered _8_+^F + - Slammaster when reversed _2_+^I + +_) Stun Rod _O^F +_) Neck Hanging Tree close _O^G, _4 / _6 + +_@ Surprise Dagger _2_2_+_K +_@ Dagger Kick _6_4_6_+^I +_@ Sky Dagger Kick _^_O^I +_@ Assassin Dagger _6_4_6_+_P +_@ Air Assassin Dagger _^_2_3_6_+_P + +_* Body Grinder ^4_6_4_6_+_P +_* Life Shaver _2_3_6_2_3_6_+_K +_* Regen _O^H_+^I + +_& Bazooka _O^I_2_3_6 + +_# Stun Rod blocking _6_+^F +_# Crouching Strong Kick blocking _6_+^H +_# Weak Kick blocking _6_+^I + +- AKUMA - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^I + - Reverse when countered _8_+^I + - Slammaster when reversed _2_+^F + +_) Shadow Strong Kick _O^J + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Messatsu Gou Hadou _2_3_6_2_3_6_+_P +_* Shun Goku Satsu close _O_P_2_3_6_2_3_6 +_* Regen _O^E_+^I + +_& Super Tatsumaki Zankuu Kyaku _2_1_4_2_1_4_+_K +_& ^!Move _2 / _8 + +_# Strong Kick blocking _6_+^I +_# Gou Shouryuu Ken blocking _8_+^F + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Arkane + - On the Character Select Screen, put the cursor on Blade and press _2x20, then press ^T + +_` Kyber + - On the Character Select Screen, put the cursor on Honda and press _8_2_2_8_8_2_2_8_8_2_2_+^U + +_` F7 + - On the Character Select Screen, press ^E_+^H on Ryu, Ken, Cammy, Chun-Li, Honda, Balrog, Blade, Bison, Akuma and Blade + +- ARKANE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^I + - Reverse when countered _8_+^I + - Slammaster when reversed _2_+^F + +_) Electric Arc _O^G +_) Neck Hanging Tree close _O^G, _4 / _6 + +_@ Extend Arm _6_6_+^E +_@ Ground Extend Arm _6_6_2_+^G +_@ Extend Leg _6_6_+^I +_@ Teleport: Front _6_2_3_+^U / ^T +_@ Teleport: Back _4_2_1_+^U / ^T + +_* Assault Teleport close _4_2_1_4_2_1_+_P +_* Regen _O^H_+^I + +_# Extend Arm blocking _6_+^E +_# Crouching Strong Kick blocking _6_+^H +_# Weak Kick blocking _6_+^I + +- KYBER - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^I + - Reverse when countered _8_+^I + - Slammaster when reversed _2_+^F + +_) Neck Hanging Tree close _O^G, _4 / _6 + +_@ Assault Flame _4_1_2_3_6_+_P +_@ Assault Blast _2_1_4_+_K +_@ Assault Fire _6_2_3_+_P + +_* Assault Inferno _2_3_6_2_3_6_+_P +_* Regen _O^H_+^I + +_# Crouching Strong Kick blocking _6_+^H +_# Weak Kick blocking _6_+^I +_# Assault Flame blocking _8_+^F + +- F7 - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _4 / _6_+^F / ^G + +_( Tech Hits + - Counter when thrown _8_+^F / ^I + - Reverse when countered _8_+^F / ^I + - Slammaster when reversed _2_+^I / ^F + +_) Stun Rod _O^F +_) Electric Arc _O^G +_) Neck Hanging Tree close _O^G, _4 / _6 + +_@ Surprise Dagger _2_2_+_K +_@ Dagger Kick _6_4_6_+^I +_@ Sky Dagger Kick _^_O^I +_@ Assassin Dagger _6_4_6_+_P +_@ Air Assassin Dagger _^_2_3_6_+_P +_@ Extend Arm _6_6_+^E +_@ Ground Extend Arm _6_6_2_+^G +_@ Extend Leg _6_6_+^I +_@ Teleport: Front _6_2_3_+^U / ^T +_@ Teleport: Back _4_2_1_+^U / ^T +_@ Assault Flame _4_1_2_3_6_+_P +_@ Assault Blast _2_1_4_+_K +_@ Assault Fire _6_2_3_+_P + +_* Body Grinder ^4_6_4_6_+_P +_* Assault Inferno _2_3_6_2_3_6_+_P +_* Life Shaver _2_3_6_2_3_6_+_K +_* Assault Teleport close _4_2_1_4_2_1_+_P +_* Regen _O^H_+^I + +_& Bazooka _O^I_2_3_6 + +_# Extend Arm blocking _6_+^E +_# Crouching Strong Kick blocking _6_+^H +_# Weak Kick blocking _6_+^I +_# Assault Flame blocking _8_+^F + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Arkane + - On the Bison's Lair Stage + - When Arkane walks by the doorway, press _S + +_` Fight Kyber + - On the Dungeon Stage + - Get a perfect on 1st round + - On next round, when the platform drop, press _S + +_` Classic Soundtrack Select + - On the vs. Screen, press: + - Akuma ^G^G^H + - Balrog ^F^F^J + - Bison ^G^G^F + - Blanka ^G^G^E + - Cammy ^F^F^H + - Chun-Li ^F^F^G + - Fei Long ^F^F^I + - Guile ^E^E^H + - Honda ^F^F^E + - Ken ^E^E^J + - Ryu ^E^E^F + - Sagat ^E^E^I + - Vega ^E^E^G + - Zangief ^G^G^I + +_` Mode Select + - On the Character Select Screen, press: + - Random Select _8_+_S + - Full Random _4_+_S_+^T + - Programmer Levels _2_+_S_+^E_+^H + - Clear All Modes _2_+_S_+^J + +_` Mode Select + - On the Character Select Screen, press: + - Hide Meters _S_+^E + - Invisible Tag _S_+^F on both sides + - No Throws _S_+^G + - No Specials _S_+^H + - No Standards _S_+^I + - Tag Team _S_+^J + - Double Damage _6_+_S_+^E + - Speed Select _6_+_S_+^F + - No Blocking _6_+_S_+^G + - Combo Mode _6_+_S_+^H + - No Kicks _6_+_S_+^I + - No Punches _6_+_S_+^J + - Reverse Controls _4_+_S_+^E + - Swap Fighters _4_+_S_+^G on both sides + - Strobe _2_+_S_+^F on both sides + - Invisible _2_+_S_+^G + - Classic Throws _2_+_S_+^I + - Only on a 2P Game + +_` Bonus Clips + - On the Komande Centre Stage, press: + - Guile strikes a pose _S + - Ryu with nunchakus ^E^E^I^J + - Cammy kicking baddies ^E^F^I^J + - Ken punches Sagat ^E^H^I^F + - Chun Li breaks her handcuffs ^H^E^I^G + - Bison using electric attacks ^H^H^F^J + - Guile attacks Bison ^H^H^I^J + - Vega putting on his mask ^J^H^E^G +$end + +################################################################################################### + +$info=s1945iii +$cmd +Strikers 1945 III © 1999 Psikyo +Strikers 1999 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +@F-button : Fire +_B : Bomb +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Charged Fire _O@F-button + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Maintenance Codes + - On the Test Mode, go to MAINTENANCE CODE and enter with a code below: + 8-1-6-5-0 = Unlocks a lot of options on Test Mode + 0-1-9-9-9 = Unlocks X-36 with code + 8-1-6-3-0 = Unlocks X-36 on Random + 8-1-6-2-0 = Disables X-36 + 8-1-6-1-0 = All Data Erased + 1-2-3-4-5 = Reset Scores + +_` X-36 + - On the Fighter Select Screen, put the cursor on Random and press _8 + - Needs unlock on Maintenance Code first +$end + +################################################################################################### + +$info=s1945p +$cmd +Strikers 1945 Plus © 1999 Psikyo +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Fire +_B : Bomb +_C : No Use +_D : No Use +_S : Start + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +Charged Fire _O_A + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Ascender + - On the Fighter Select Screen, put the cursor on Random and press _8_2_8_2_8_8_8_8_2 +$end + +################################################################################################### + +$info=suikoenb +$cmd +Suiko Enbu © 1995 Data East +Outlaws of the Lost Dynasty +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Weapon System + - Moves with (W) needs the weapon to be used + - Moves with (N) can only be done without the weapon + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Retreat _4_4 +_) (─) Run Forward _6^6 +_) (─) Run Backward _4_4^4 +_) (─) Low Jump _8^2 +_) (─) Projectile Hop jump on projectile, then _2 +_) (W) Throw Weapon ^G_+^J +_) (─) Taunt ^E_+^H +_) (─) Fake Dizzy ^F_+^I + +- SHISHIN - +───────────────────────────────────────────────────────────────────────── +_( (W) Shoulder Throw _4 / _6_+^F / ^G +_( (N) Projectile Hop _4 / _6_+^F / ^G + +_@ (─) Flying Serpent Missile _2_3_6_+_P +_@ (W) Flaming Serpent Sword _6_2_3_+_P +_@ (─) Knee Kick _2_8_+_K +_@ (N) Dashing Serpent Punch _2_1_4_+_P + +- RINCHUU - +───────────────────────────────────────────────────────────────────────── +_( (W) Setup Impale _4 / _6_+^F / ^G +_( (N) One Handed Throw _4 / _6_+^F / ^G + +_) (─) Thrust Kick _6_+^J + +_@ (W) Invincible Rapid Fire ^*_P +_@ (─) Savage Panther Claw _4_1_2_3_6_+_P +_@ (W) Typhoon Spear _6_2_3_+_K +_@ (W) Typhoon Spear _2_3_6_+_K +_@ (─) Cartwheel Kick _6_3_2_1_4_+_P + +- KOSANJYOU - +───────────────────────────────────────────────────────────────────────── +_( (W) Frankensteiner _4 / _6_+^F / ^G +_( (N) Changing Winds _4 / _6_+^F / ^G +_( (─) Earth Direct _^_4 / _6_+^F / ^G + +_) (─) Sankaku Tobi jump against the wall _6_+_P / _K + +_@ (─) Flaming Jasmine Wave _2_3_6_+_P +_@ (W) Typhoon Slasher _6_2_3_+_P +_@ (─) Samsara Kick _2_3_6_+_K + +- TAISOU - +───────────────────────────────────────────────────────────────────────── +_( (W) Neckringer _4 / _6_+^F / ^G +_( (N) Chest Chop _4 / _6_+^F / ^G +_( (─) Chest Stomp _^_4 / _6_+^F / ^G + +_) (─) Sankaku Tobi jump against the wall _6_+_P / _K + +_@ (─) Flaming Ki Punch ^1_6_+_P +_@ (─) Ki Bomb _^_2_3_6_+_P (x5) +_@ (─) Majestic Teleport Attack _6_2_3_+_P +_@ (─) Teleport _6_3_2_1_4_+_K + +- RIKI - +───────────────────────────────────────────────────────────────────────── +_( (W) Slice and Dice _4 / _6_+^F / ^G +_( (N) Body Fling _4 / _6_+^F / ^G + +_@ (─) Mandarin Earth Splitter _2_1_4_+_P / ^W +_@ (─) Scorching Breath _6_2_3_+_P +_@ (W) Black Death Blizzard _4_1_2_3_6_+_P + +- ROCHINSHIN - +───────────────────────────────────────────────────────────────────────── +_( (W) Delayed Choke Slam _4 / _6_+^F / ^G +_( (N) Smash and Uppercut _4 / _6_+^F / ^G + +_@ (W) Flying Shadow Fist ^1_6_+_P +_@ (W) ^!Twin Fist (with ^F / ^G) _2_3_6_+_P +_@ (─) Manchurian Fang _4_1_2_3_6_+_P (_O) +_@ (─) ^!Powered Up ^*_? +_@ (W) Silkworm Slash _^_6_4_6_+_P +_@ (N) Freeze Ball _2_1_4_+_P +_@ (N) Low Freeze Ball _6_3_2_1_4_+_K + +- KOUSONSYOU - +───────────────────────────────────────────────────────────────────────── +_( (W) Stomach Pummel _4 / _6_+^F +_( (W) Hair Flip _4 / _6_+^G +_( (N) Punch Wheel _4 / _6_+^F / ^G + +_) (W) Spirit Double Backfist _6_+^G +_) (─) Sankaku Tobi jump against the wall _6_+_P / _K + +_@ (W) Cosmic Strike ^*_P +_@ (W) Earth Scorcher _2_3_6_+_P +_@ (W) Low Earth Scorcher _2_3_6_+_K +_@ (─) Meteor Strike _6_4_6_+_P +_@ (W) Horrifying Hellraiser ^4_6_+_P +_@ (W) Hellraiser Slide ^4_6_+_K +_@ (W) Mongolian Bear Hug close _6_3_2_1_4_1_2_+_P + +- BUSHOU - +───────────────────────────────────────────────────────────────────────── +_( (─) Beat Down _4 / _6_+^F +_( (W) Double Hook Suplex _4 / _6_+^G +_( (N) D.D.T. _4 / _6_+^G +_( (─) Air Double Hook Suplex _^_4 / _6_+^F / ^G + +_) (W) Reaching Tonfa Punch _6_+^G +_) (N) Reaching Fist _6_+^G +_) (─) Hop Knee _6_+^J + +_@ (─) Shredding Talon _2_1_4_+_K +_@ (W) Crushing Tiger Claw _6_2_3_+_P +_@ (─) Doomsday Dragon close _6_3_2_1_4_1_2_+_P +_@ (N) Rushing Dragon _2_1_4_+_P (x3) +_@ (N) Piledriver close _6_3_2_1_4_+_P +_@ (N) Axe Kick _6_3_2_1_4_6_3_2_1_4_+_K + +- GEN SHOUJI - +───────────────────────────────────────────────────────────────────────── +_( (W) Pinwheel Toss _4 / _6_+^F / ^G +_( (N) Throat Kick _4 / _6_+^F / ^G + +_@ (─) Shao Lin Slash and Burn ^4_6_+_P +_@ (W) Skull Crusher _2_8_+_P +_@ (W) Water Torture _4_1_2_3_6_+_O_K +_@ (W) ^!Move _4 / _6 +_@ (W) ^!Water Claw ^E +_@ (W) ^!Water Spike ^F +_@ (W) ^!Water Cage ^G +_@ (W) ^!Skull Crusher _2_8_+_P +_@ (─) Shao Lin Crescent _6_2_3_+_K +_@ (N) Water Summoning _O^T + +- GEN SHOUGO - +───────────────────────────────────────────────────────────────────────── +_( (─) Head Bite _4 / _6_+^F / ^G + +_@ (W) Nunchaku Rage ^*_P +_@ (W) ^!Move _4 / _6 +_@ (─) Punishing One-Two _2_3_6_+_P +_@ (─) Brilliant Storm _1_2_3_2_1_+_K +_@ (─) Phantom Cyclone Stinger _6_3_2_1_4_+_P +_@ (─) Mirage Roll _6_4_1_2_3_6_+_K + +- GEN SHOUSHICHI - +───────────────────────────────────────────────────────────────────────── +_( (W) Throat Kick _4 / _6_+^F / ^G +_( (N) Pinwheel Toss _4 / _6_+^F / ^G + +_@ (W) Nunchaku Rage ^*_P +_@ (─) Shao Lin Slash and Burn ^4_6_+_P +_@ (─) Phantom Cyclone Stinger _6_3_2_1_4_+_P +_@ (─) Shao Lin Crescent _6_2_3_+_K +_@ (─) Mirage Roll _6_4_1_2_3_6_+_K +_@ (N) Triple-Leg Deathtrap _2_1_4_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Chougai + - Playable only with M.A.M.E. Cheats + +- CHOUGAI - +───────────────────────────────────────────────────────────────────────── +_( (─) One Handed Toss _4 / _6_+^G + +_@ (─) Inferno Gust _6_3_2_1_4_+_P +_@ (─) Grave Kick _2_3_6_+_K +_@ (─) TRANSFORMED lose a round + +TRANSFORMED +_( (─) One Handed Toss _4 / _6_+^G +_( (─) Choking Spike _^_4 / _6_+^G + +_) (─) Rock Headbutt _6_+^G + +_@ (─) Grave Kick _2_1_4_+_K + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with _S +$end + +################################################################################################### + +$info=sdodgeb +$cmd +Super Dodge Ball © 1996 Technos Japan +Kunio no Nekketsu Toukyuu Densetsu +Rebuilt by: Fabricio Coroquer (Created by: Axe) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +- Offense- +_A : Throw Ball +_B : Pass +_C : Jump +_D : Fake +_S : Start + +- Defense - +_A : Catch Ball +_B : Dodge Ball +_C : Jump +_D : Taunt +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs Super Bar in MAX + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Run _6_6 +_) Retreat _4_4 + +- OFFENSE MOVES - +───────────────────────────────────────────────────────────────────────── +_@ Special Move A _2_3_6_+_A (main character only) +_@ Special Move B _6_2_3_+_A +_@ Special Pass _6_2_3_+_B + +_* Tag Team Super _6_4_1_2_3_6_+_A (main character only) + +- DEFENSE MOVES - +───────────────────────────────────────────────────────────────────────── +_@ Charge Power _A_+_B +_@ Counter Technique _6_2_3_+_A +$end + +################################################################################################### + +$info=sgemf,sgemfa,sgemfh,pfghtj +$cmd +Super Gem Fighter: Mini Mix © 1997 Capcom +Pocket Fighter +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_P : Punch +_K : Kick +^s : Special +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws / Special Throws +_# Super Throw +_) Command Moves +_@ Special Moves +_* Mighty Combos + +_` GEMs Special Moves + - Moves with (R) will be powerful after a LEVEL UP with the RED GEMs + - Moves with (Y) will be powerful after a LEVEL UP with the YELLOW GEMs + - Moves with (B) will be powerful after a LEVEL UP with the BLUE GEMs + +_` Mighty Combos + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Run _6^6 +_) (─) Retreat _4_4 +_) (─) High Jump _2_8 +_) (─) Guard Return _4_+^s (reverse ^s) +_) (─) Pursuit Attack opponent knocked down _8_+_P / _K +_) (─) Throw Escape when thrown _P_+_K +_) (─) Guard Cancel (1LV) blocking _6_+^s +_) (─) Counter Mega Crush against a Mega Crush _P_+_K_+_^s +_) (─) Air Recovery knocked down on air _P_+_K +_) (─) Easy Reversal knocked down ^s +_) (─) Mega Crush (1LV and 1LV of GEM Color) _P_+_K_+^s +_) (─) Item Throw _K_+^s + +Flash Combos +- _P_P_P_P +- _P_P_P_K +- _P_P_K_P +- _P_P_K_K +- _P_K_P_P +- _P_K_P_K +- _P_K_K_P +- _P_K_K_K + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (─) Seoi Nage _P_+_K +_( (─) Kuuchuu Seoi Nage _^_P_+_K +_( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K + +_# (─) Repeated Stomach Punches _4_1_2_3_6_+_P_+_K + +_) (─) Sakotsu Wari _6_+_P +_) (─) Overhead Kick _6_+_K +_) (─) Quick Punch _4_+_P +_) (─) Uppercut _3_+_P +_) (─) Front Kick _3_+_K + +_@ (R) Hadou Ken _2_3_6_+_P +_@ (Y) Shouryuu Ken _6_2_3_+_P +_@ (B) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* (─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (─) Shinkuu Hadou Ken _2_3_6_+^s +_* (─) Boufuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K +_* (─) Boufuu Tatsumaki Senpuu Kyaku _2_1_4_+^s +_* (─) Reppuu Jinrai Shou _P_P_6_K^s +_* (─) Reppuu Jinrai Shou _6_2_3_+^s + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (─) Seoi Nage _P_+_K +_( (─) Kuuchuu Tomoe Nage _^_P_+_K +_( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K + +_# (─) Soccer Ball Kick _4_1_2_3_6_+_P_+_K + +_) (─) Inazuma Kakato Wari _6_+_K +_) (─) Uppercut _3_+_P +_) (─) Front Kick _3_+_K + +_@ (R) Hadou Ken _2_3_6_+_P +_@ (Y) Shouryuu Ken _6_2_3_+_P +_@ (B) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* (─) Shouryuu Reppa _2_3_6_2_3_6_+_P +_* (─) Shouryuu Reppa _6_2_3_+^s +_* (─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) +_* (─) Shinryuu Ken _4_2_1_+^s (^*) +_* (─) Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K +_* (─) Shippuu Jinrai Kyaku _4_1_2_3_6_+^s + +- SAKURA KASUGANO - +───────────────────────────────────────────────────────────────────────── +_( (─) Sakura-jime _P_+_K +_( (─) Butt Drop _^_P_+_K +_( (─) Two-Handed Toss _6_3_2_1_4_+_P_+_K + +_# (─) Bunnygirl Butt Smash _4_1_2_3_6_+_P_+_K + +_) (─) Flower Kick _6_+_K +_) (─) Upward Smash _3_+_P +_) (─) Slow Sweep _3_+_K + +_@ (R) Hadou Ken _2_3_6_+_P +_@ (Y) Shou'ou San _6_2_3_+_P +_@ (B) Shunka Shuutou _4_1_2_3_6_+_K (^*) + +_* (─) Midare Harusame _2_3_6_2_3_6_+_K +_* (─) Midare Harusame _6_2_3_+^s +_* (─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P +_* (─) Shinkuu Hadou Ken _2_3_6_+^s +_* (─) Haru Ranman _6_3_2_1_4_1_2_3_6_+_P +_* (─) Haru Ranman _6_3_2_1_4_+^s + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (─) Moon Tracer _P_+_K +_( (─) Sexual Embrace _^_P_+_K +_( (─) Vector Drain _4_1_2_3_6_+_P_+_K + +_# (─) Firework Launch _6_3_2_1_4_+_P_+_K + +_) (─) Splash Libido _6_+_P +_) (─) Ecstasy Climb _3_+_P +_) (─) Vania Dash: Forward _O^s_6^6 +_) (─) Vania Dash: Backward _O^s_4^4 +_) (─) Shell Kick _^_2_+_K + +_@ (R) Soul Fist (_^)_2_3_6_+_P +_@ (Y) Shadow Blade _6_2_3_+_P +_@ (B) Parasite Roll _2_1_4_+_K + +_* (─) Death Blade _2_3_6_2_3_6_+_P +_* (─) Death Blade _6_2_3_+^s +_* (─) Parasite Tempest _2_1_4_2_1_4_+_K +_* (─) Parasite Tempest _2_1_4_+^s +_* (─) Darkness Illusion _P_P_6_K^s +_* (─) Darkness Illusion _4_1_2_3_6_+^s + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( (─) Koshuu Tou _P_+_K +_( (─) Spinning Foot Drop _^_P_+_K +_( (─) June's High Kick _6_3_2_1_4_+_P_+_K + +_# (─) Schoolgirl's Love Letter _4_1_2_3_6_+_P_+_K + +_) (─) Forward Kick _6_+_K +_) (─) Upward Kick _3_+_P +_) (─) Roundhouse Kick _3_+_K +_) (─) Yousou Kyaku _^_2_+_K +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (R) Hyakuretsu Kyaku ^*_K +_@ (Y) Kikou Ken _4_1_2_3_6_+_P +_@ (B) Hishou Kyaku _6_2_3_+_K +_@ (─) Spinning Bird Kick _4_1_2_3_6_+_K + +_* (─) Kikou Shou _2_3_6_2_3_6_+_P +_* (─) Kikou Shou _2_3_6_+^s +_* (─) Rinkaishou _6_3_2_1_4_1_2_3_6_+_P +_* (─) Rinkaishou _6_3_2_1_4_+^s +_* (─) Hazan Hishou Kyaku _2_3_6_2_3_6_+_K +_* (─) Hazan Hishou Kyaku _6_2_3_+^s + +- HSIEN-KO (LEI-LEI) - +───────────────────────────────────────────────────────────────────────── +_( (─) Hourei _P_+_K +_( (─) Houten _^_P_+_K +_( (─) Hourei: High Toss _6_3_2_1_4_+_P_+_K + +_# (─) Houten Geki _4_1_2_3_6_+_P_+_K + +_) (─) Edoga _6_+_P +_) (─) Chainsaw Blade _6_+_K +_) (─) Uppercut _3_+_P +_) (─) Teleport Dash _O^s_6_6 +_) (─) Air Walk Forward _^_6_6 +_) (─) Air Walk Backward _^_4_4 + +_@ (R) Anki Hou _2_3_6_+_P (_O) +_@ (Y) Henkyou Ki (_^)_2_3_6_+_P (reflect projectile) +_@ (B) Chireitou _4_1_2_3_6_+_K + +_* (─) Tenrai Ha _6_3_2_1_4_+^s +_* (─) Rairai Kyuu _2_3_6_2_3_6_+_K +_* (─) Rairai Kyuu _2_3_6_+^s +_* (─) Tenkaisan _2_3_6_2_3_6_+_P +_* (─) Tenkaisan _6_2_3_+^s + +- TESSA (TABASA) - +───────────────────────────────────────────────────────────────────────── +_( (─) Cat Rolling Throw _P_+_K +_( (─) Air Cat Rolling Throw _^_P_+_K +_( (─) Cat Spinning Throw _4_1_2_3_6_+_P_+_K + +_# (─) Clown with Giant Rocket Launch _6_3_2_1_4_+_P_+_K + +_) (─) Cat Kick (_^)_6_+_K +_) (─) Witch's Hat _3_+_P +_) (─) Haul Flapper _3_+_K +_) (─) Mew Sweep High Jump _2_+_K + +_@ (R) Winder Fist _2_3_6_+_P +_@ (Y) Reverie Sword _6_2_3_+_P +_@ (B) Dragon's Roar _2_3_6_+_K + +_* (─) Astron Cannon _2_1_4_2_1_4_+_P +_* (─) Astron Cannon _2_3_6_+^s +_* (─) Untouchable Force _6_3_2_1_4_1_2_3_6_+_P_+_K +_* (─) Untouchable Force _6_3_2_1_4_+^s +_* (─) Dragon Apocalypse _2_3_6_2_3_6_+_K (^*) +_* (─) Dragon Apocalypse _6_2_3_+^s (^*) + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( (─) Kamitsuki _P_+_K +_( (─) Hammer Throw _4 / _6_+_P_+_K +_( (─) Piledriver _2_+_P_+_K +_( (─) Floor Drop Slam _^_P_+_K +_( (─) German Suplex _2_3_6_+_P_+_K + +_# (─) Two-Hand Toss _6_3_2_1_4_+_P_+_K + +_) (─) Strong Upper _3_+_P +_) (─) Dynamite Kick _3_+_K +_) (─) Flying Body Press _^_2_+_P +_) (─) Double Knee Drop _^_2_+_K + +_@ (R) Spinning Piledriver close _x_+_P_+_K +_@ (Y) Double Lariat _P_+^s +_@ (Y) ^!Move _4 / _6 +_@ (B) Banishing Flat _6_2_3_+_P +_@ (─) Iron Press _^_2_2_+_P + +_* (─) Final Atomic Buster close _x_x_+_P_+_K +_* (─) Final Atomic Buster close _x_+^s +_* (─) Russian Beat _2_3_6_2_3_6_+_K, ^*_P_K_P_K_. +_* (─) Russian Beat _6_2_3_+^s +_* (─) Heavy Bite _2_1_4_2_1_4_+_P_+_K +_* (─) Heavy Bite _4_1_2_3_6_+^s + +- FELICIA - +───────────────────────────────────────────────────────────────────────── +_( (─) Panic Nail _P_+_K +_( (─) Flip Cat _^_P_+_K +_( (─) Tumble Cat _6_3_2_1_4_+_P_+_K +_( (─) Cat Lick _4_1_2_3_6_+_P_+_K + +_# (─) Gamo Screw _x_+_P_+_K + +_) (─) Upper Kick _3_+_P +_) (─) Toe Kick _3_+_K +_) (─) Sankaku Tobi jump against the wall _9 + +_@ (R) Sand Splash _2_3_6_+_K +_@ (Y) Rolling Buckler _2_3_6_+_P +_@ (Y) ^!Rolling Uppercut _P +_@ (B) Delta Kick _6_2_3_+_K_K +_@ (─) Hysteric Star ^*_P +_@ (─) Rolling Scratch _2_1_4_+_P_P + +_* (─) Dancing Flash _2_3_6_2_3_6_+_P +_* (─) Dancing Flash _6_2_3_+^s +_* (─) Please Help Me! _6_3_2_1_4_1_2_3_6_+_P +_* (─) Please Help Me! _4_1_2_3_6_+^s +_* (─) Crazy For You _4_1_2_3_6_3_2_1_4_+_K +_* (─) Crazy For You _6_3_2_1_4_+^s + +- IBUKI - +───────────────────────────────────────────────────────────────────────── +_( (─) Floor Panel Smash _P_+_K +_( (─) Tobizaru _^_P_+_K +_( (─) High Floor Panel Smash _6_3_2_1_4_+_P_+_K + +_# (─) Man with Top Spin _4_1_2_3_6_+_P_+_K + +_) (─) Split Kick _3_+_P +_) (─) Spin Kick _3_+_K + +_@ (R) Kunai (_^)_2_3_6_+_P +_@ (Y) Kazekiri _6_2_3_+_K +_@ (B) Hien _4_2_1_+_K +_@ (─) Tsumuji _2_1_4_+_K +_@ (─) ^!Medium Kick _K (x2) +_@ (─) ^!Low Kick _2_+_K (x2) + +_* (─) Kasumi Suzaku (_^)_2_3_6_2_3_6_+_P +_* (─) Kasumi Suzaku (_^)_2_3_6_+^s +_* (─) Hayate _2_3_6_2_3_6_+_P +_* (─) Hayate _6_2_3_+^s +_* (─) Jiraiya _6_3_2_1_4_1_2_3_6_+_K +_* (─) Jiraiya _6_3_2_1_4_+^s + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Akuma + - On the Character Select Screen, put the cursor on left of Ryu + +_` Dan Hibiki + - On the Character Select Screen, put the cursor on right of Ken + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (─) Seoi Nage _P_+_K +_( (─) Kuuchuu Seoi Nage _^_P_+_K +_( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K + +_# (─) Dramatic Speech _4_1_2_3_6_+_P_+_K + +_) (─) Overhead Kick _6_+_K +_) (─) Uppercut _3_+_P +_) (─) Front Kick _3_+_K +_) (─) Tenma Kuujin Kyaku jump forward _2_+_K + +_@ (R) Gou Hadou Ken _2_3_6_+_P +_@ (R) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (Y) Gou Shouryuu Ken _6_2_3_+_P +_@ (B) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ (─) Shakunetsu Hadou Ken _6_3_2_1_4_+_P +_@ (─) Hyakki Shuu _2_3_6_9_+_P +_@ (─) ^!Hyakki Gou Zan _N +_@ (─) ^!Hyakki Gou Shou _P +_@ (─) ^!Hyakki Gou Sen _K +_@ (─) ^!Hyakki Gou Sai close _4 / _6_+_P +_@ (─) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K +_@ (─) Ashura Senkuu: Zenpou _6_2_3_+_P_+^s / _K +_@ (─) Ashura Senkuu: Kouhou _4_2_1_+_P_+^s / _K + +_* (─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P +_* (─) Messatsu Gou Shouryuu _6_2_3_+^s +_* (─) Messatsu Gou Hadou _6_3_2_1_4_1_2_3_6_+_P +_* (─) Messatsu Gou Hadou _4_1_2_3_6_+^s +_* (─) Tenma Gou Zankuu _^_6_3_2_1_4_1_2_3_6_+_P +_* (─) Tenma Gou Zankuu _^_4_1_2_3_6_+^s +_* (─) Shun Goku Satsu (3LVs) _P_P_6_K^s +_* (─) Shun Goku Satsu (3LVs) _6_3_2_1_4_+^s + +- DAN HIBIKI - +───────────────────────────────────────────────────────────────────────── +_( (─) Seoi Nage _P_+_K +_( (─) Kuuchuu Tomoe Nage _^_P_+_K +_( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K + +_# (─) Karaoke Singing _4_1_2_3_6_+_P_+_K + +_) (─) Uppercut _3_+_P +_) (─) Front Kick _3_+_K +_) (─) Shagami Chouhatsu crouching _S +_) (─) Kuuchuu Chouhatsu _^_S + +_@ (R) Gadou Ken _2_3_6_+_P +_@ (Y) Kouryuu Ken _6_2_3_+_P +_@ (B) Dankuu Kyaku _2_1_4_+_K + +_* (─) Shinkuu Gadou Ken _2_3_6_2_3_6_+_P +_* (─) Shinkuu Gadou Ken _2_3_6_+^s +_* (─) Kouryuu Rekka _2_3_6_2_3_6_+_K +_* (─) Kouryuu Rekka _6_2_3_+^s +_* (─) Oyaji Blast _2_1_4_1_2_3_6_+_P +_* (─) Oyaji Blast _4_1_2_3_6_+^s +_* (─) Jun Koku Satsu (3LVs) _P_P_6_K^s +_* (─) Jun Koku Satsu (3LVs) _6_3_2_1_4_+^s +_* (─) Chouhatsu Densetsu _2_3_6_2_3_6_+_S + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Dan Hibiki + - Don't lose any round + - Win 3 rounds in under 40 seconds + - Win 3 rounds with more than 75% Life Bar + - Win 2 rounds with all Gem Moves at LV1 and your opponent with all Gem Moves at LV3 + +_` Fight Akuma + - Don't lose any round + - Win 6 matchs with Mighty Combos + - Win 2 rounds in under 20 seconds + - Win 2 rounds with more than 90% Life Bar + - Win 2 rounds with all Gem Moves at LV3 and your opponent with all Gem Moves at LV1 +$end + +################################################################################################### + +$info=ssf2,ssf2a,ssf2ar1,ssf2h,ssf2j,ssf2jr1,ssf2jr2,ssf2r1,ssf2u,ssf2tb,ssf2tba,ssf2tbh,ssf2tbj,ssf2tbj1,ssf2tbr1,ssf2tbu +$cmd +Super Street Fighter II: The New Challengers © 1993 Capcom +Super Street Fighter II: The Tournament Battle +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I / ^J + +_@ Hadou Ken _2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( Tawara Nage _4 / _6_+^F +_( Saba Ori _4 / _6_+^G +_( Sekkan Kyaku _4 / _6_+^J + +_) Hiza Geri close _4 / _6_+^I +_) Flying Sumo Press diagonal jump _2_+^I + +_@ Hyakuretsu Harite ^*_P +_@ ^!Move _4 / _6 +_@ Super Zutsuki ^4_6_+_P +_@ Super Hyakkan Otoshi ^2_8_+_K + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kouhou Kaiten Kyaku close _4 / _6_+^I +_) Kaku Kyaku Raku close _4 / _6_+^J +_) Yousou Kyaku _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku ^*_K +_@ Kikou Ken ^4_6_+_P +_@ Spinning Bird Kick (_^)^2_8_+_K + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( Wild Fang _4 / _6_+^G + +_) Rock Crush close _4 / _6_+^F + +_@ Electric Thunder ^*_P +_@ Rolling Attack ^4_6_+_P +_@ Vertical Rolling ^2_8_+_K +_@ Backstep Rolling ^4_6_+_K + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Piledriver _4 / _6_+^F +_( Iron Claw _4 / _6_+^G +_( Brainbuster _4 / _6_+^I +_( Kamitsuki _4 / _6_+^J +_( Stomach Claw _2_+^F / ^G +_( Air Deadly Driver _^_4 / _6_+^F / ^G +_( Air Leg Throw _^_4 / _6_+^I / ^J + +_) Flying Body Press diagonal jump _2_+^G +_) Double Knee Drop diagonal jump _2_+^H / ^I +_) Air Headbutt vertical jump _8_+^F / ^G + +_@ Double Lariat ^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat ^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver close _x_+_P +_@ Atomic Suplex close _x_+_K +_@ Flying Powerbomb _x_+_K + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( Judo Throw _4 / _6_+^F +_( Dragon Suplex _4 / _6_+^G +_( Flying Mayor _^_4 / _6_+^F / ^G +_( Flying Buster Drop _^_4 / _6_+^I / ^J + +_) Knee Bazooka _4 / _6_+^I +_) Reverse Spin Kick close _4 / _6_+^J + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Kick ^2_8_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+^J + +_@ Yoga Fire _2_3_6_+_P +_@ Yoga Flame _4_1_2_3_6_+_P +_@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T + +- THUNDER HAWK - +───────────────────────────────────────────────────────────────────────── +_( Mexican Throw _4 / _6_+^F +_( Neck Hanging Tree _4 / _6_+^G +_( Elbow Stomping _4 / _6_+^J + +_) Thrust Beak _4 / _6_+^E +_) Elbow Drop diagonal jump _2_+^F +_) Body Press diagonal jump _2_+^G + +_@ Condor Dive _^^U +_@ Tomahawk Buster _6_2_3_+_P +_@ Mexican Typhoon close _x_+_P + +- FEI LONG - +───────────────────────────────────────────────────────────────────────── +_( Gankai Hou _4 / _6_+^F / ^G +_( Shuu Kubi Kari _4 / _6_+^I / ^J + +_) Chokka Raku Shuu _4 / _6_+^I +_) Engeki Shuu _6_+^J + +_@ Rekka Ken _2_3_6_+_P (x3) +_@ Shien Kyaku _4_2_1_+_K + +- DEE JAY - +───────────────────────────────────────────────────────────────────────── +_( Funky Shout Throw _4 / _6_+^F / ^G +_( Monkey Flip _4 / _6_+^I / ^J + +_) Knee Shot diagonal jump _2_+^H + +_@ Max Out ^4_6_+_P +_@ Double Rolling Sobat ^4_6_+_K +_@ Machine Gun Upper ^2_8_+_P (^*) + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^F / ^G +_( Frankensteiner _4 / _6_+^I / ^J +_( Flying Neck Hunt _^_4 / _6_+^G +_( Air Frankensteiner _^_4 / _6_+^J + +_@ Spiral Arrow _2_3_6_+_K +_@ Cannon Spike _6_2_3_+_K +_@ Axle Spin Knuckle _4_1_2_3_6_+_P + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( Head Bomber _4 / _6_+^F / ^G + +_@ Dash Straight ^4_6_+_P +_@ Dash Upper ^4_6_+_K +_@ Buffalo Headbutt ^2_8_+_P +_@ Turn Punch _O^U / ^T + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( Rainbow Suplex _4 / _6_+^F / ^G +_( Stardust Drop _^_4 / _6_+^F / ^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Rolling Crystal Flash ^4_6_+_P +_@ Sky High Claw ^2_8_+_P, _P +_@ Wall Leap ^2_8_+_K +_@ ^!Flying Barcelona Attack _P +_@ ^!Izuna Drop close _4 / _6_+_P +_@ Backslash ^U +_@ Short Backslash ^T + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( Tiger Carry _4 / _6_+^F / ^G + +_@ Tiger Shot _2_3_6_+_P +_@ Ground Tiger Shot _2_3_6_+_K +_@ Tiger Uppercut _6_2_3_+_P +_@ Tiger Crush _2_3_6_9_+_K + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G + +_@ Psycho Crusher ^4_6_+_P +_@ Double Knee Press ^4_6_+_K +_@ Devil Reverse ^2_8_+_P +_@ Head Press ^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with _S + - 8th Color, select the character by _O_P / _K / _S +$end + +################################################################################################### + +$info=ssf2t,ssf2ta,ssf2th,ssf2tu,ssf2tur1,ssf2xj,ssf2xjr1,ssf2xjr1r +$cmd +Super Street Fighter II Turbo © 1994 Capcom +Super Street Fighter II X: Grand Master Challenge +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Super Combos + +_` Super Combos + - Needs a FULL Super Bar + +- MODES OF PLAY - +───────────────────────────────────────────────────────────────────────── +_` SUPER + - Super Street Fighter II: The New Challengers + - Use moves with (N) + _` On the Character Select Screen, choose the character and press: + - Ryu _6_6_6_4_+^E / ^E_+^H + - Ken _4_4_4_6_+^E / ^E_+^H + - E. Honda _8_8_8_2_+^E / ^E_+^H + - Chun-Li _2_2_2_8_+^E / ^E_+^H + - Blanka _6_4_4_4_+^E / ^E_+^H + - Zangief _4_6_6_6_+^E / ^E_+^H + - Guile _8_2_2_2_+^E / ^E_+^H + - Dhalsim _2_8_8_8_+^E / ^E_+^H + - T. Hawk _6_6_4_4_+^E / ^E_+^H + - Fei Long _4_4_6_6_+^E / ^E_+^H + - Dee Jay _2_2_8_8_+^E / ^E_+^H + - Cammy _8_8_2_2_+^E / ^E_+^H + - Balrog _6_4_4_6_+^E / ^E_+^H + - Vega _4_6_6_4_+^E / ^E_+^H + - Sagat _8_2_2_8_+^E / ^E_+^H + - M. Bison _2_8_8_2_+^E / ^E_+^H + +_` SUPERT + - Super Street Fighter II Turbo + - Use moves with (S) + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─/S) Throw Escape when thrown _4 / _6_+^G / ^J + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Seoi Nage _4 / _6_+^F / ^G +_( (N/S) Tomoe Nage _4 / _6_+^I / ^J + +_) (─/S) Sakotsu Wari _6_+^F +_) (─/S) Seichuu Nidan Tsuki _6_+^G + +_@ (N/S) Hadou Ken _2_3_6_+_P +_@ (N/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (N/S) Shouryuu Ken _6_2_3_+_P +_@ (N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* (─/S) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Seoi Nage _4 / _6_+^F / ^G +_( (─/S) Tsukami Hiza Geri _4 / _6_+^I +_( (N/─) Jigoku Guruma _4 / _6_+^I / ^J +_( (─/S) Jigoku Guruma _4 / _6_+^J +_( (─/S) Jigoku Fuusha _^_4 / _6_+^I / ^J + +_@ (N/S) Hadou Ken _2_3_6_+_P +_@ (N/S) Shouryuu Ken _6_2_3_+_P +_@ (N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K +_@ (─/S) Kama Barai Geri _2_3_6_+_K +_@ (─/S) ^!Inazuma Kakato Wari _O_K +_@ (─/S) Nata Otoshi Geri _6_3_2_+_K +_@ (─/S) ^!Inazuma Kakato Wari _O_K +_@ (─/S) Oosoto Mawashi Geri _4_1_2_3_6_+_K +_@ (─/S) ^!Inazuma Kakato Wari _O_K + +_* (─/S) Shouryuu Reppa _2_3_6_2_3_6_+_P + +- EDMOND HONDA - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Tawara Nage _4 / _6_+^F +_( (N/S) Saba Ori _4 / _6_+^G +_( (N/S) Sekkan Kyaku _4 / _6_+^J + +_) (N/─) Hiza Geri close _4 / _6_+^I +_) (─/S) Hiza Geri close _6_+^I +_) (─/S) Shiko Geri close _4_+^I +_) (─/S) Harai Geri _4 / _6_+^J +_) (N/S) Flying Sumo Press diagonal jump _2_+^I + +_@ (N/S) Hyakuretsu Harite ^*_P +_@ (N/─) ^!Move _4 / _6 +_@ (N/S) Super Zutsuki ^4_6_+_P +_@ (N/S) Super Hyakkan Otoshi ^2_8_+_K +_@ (─/S) Ooichou Nage close _6_3_2_1_4_+_P + +_* (─/S) Oni Musou ^4_6_4_6_+_P + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Koshuu Tou _4 / _6_+^F / ^G +_( (N/S) Ryuusei Raku _^_4 / _6_+^F / ^G + +_) (N/─) Kouhou Kaiten Kyaku close _4 / _6_+^I +_) (─/S) Kouhou Kaiten Kyaku _3_+^I +_) (N/─) Kaku Kyaku Raku close _4 / _6_+^J +_) (─/S) Kaku Kyaku Raku _3_+^J +_) (N/S) Yousou Kyaku _^_2_+^I +_) (N/S) Sankaku Tobi jump against the wall _9 + +_@ (N/S) Hyakuretsu Kyaku ^*_K +_@ (N/S) Kikou Ken ^4_6_+_P +_@ (N/─) Spinning Bird Kick ^2_8_+_K +_@ (─/S) Spinning Bird Kick (_^)^4_6_+_K +_@ (─/S) Tenshou Kyaku ^2_8_+_K + +_* (─/S) Senretsu Kyaku ^4_6_4_6_+_K + +- BLANKA - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Wild Fang _4 / _6_+^G + +_) (N/S) Rock Crush close _4 / _6_+^F +_) (─/S) Amazon River Run _3_+^G + +_@ (N/S) Electric Thunder ^*_P +_@ (N/S) Rolling Attack ^4_6_+_P +_@ (N/S) Vertical Rolling ^2_8_+_K +_@ (N/S) Backstep Rolling ^4_6_+_K +_@ (─/S) Surprise Forward _6_+^T +_@ (─/S) Surprise Backward _4_+^T + +_* (─/S) Ground Shave Rolling ^4_6_4_6_+_P (_O) + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Piledriver _4 / _6_+^F +_( (N/S) Iron Claw _4 / _6_+^G +_( (N/S) Brainbuster _4 / _6_+^I +_( (N/S) Kamitsuki _4 / _6_+^J +_( (N/S) Stomach Claw _2_+^F / ^G +_( (N/S) Air Deadly Driver _^_4 / _6_+^F / ^G +_( (N/S) Air Leg Throw _^_4 / _6_+^I / ^J + +_) (─/S) Headbutt _4 / _6_+^F / ^G +_) (N/S) Flying Body Press diagonal jump _2_+^G +_) (N/S) Double Knee Drop diagonal jump _2_+^H / ^I +_) (N/S) Air Headbutt vertical jump _8_+^F / ^G + +_@ (N/S) Double Lariat ^U +_@ (N/S) ^!Move _4 / _6 +_@ (N/S) Quick Double Lariat ^T +_@ (N/S) ^!Move _4 / _6 +_@ (N/S) Spinning Piledriver close _x_+_P +_@ (N/S) Atomic Suplex close _x_+_K +_@ (N/S) Flying Powerbomb _x_+_K +_@ (─/S) Banishing Flat _6_3_2_+_P + +_* (─/S) Final Atomic Buster close _x_x_+_P + +- GUILE - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Judo Throw _4 / _6_+^F +_( (N/S) Dragon Suplex _4 / _6_+^G +_( (N/S) Flying Mayor _^_4 / _6_+^F / ^G +_( (N/S) Flying Buster Drop _^_4 / _6_+^I / ^J + +_) (N/─) Spinning Back Knuckle far ^G +_) (─/S) Spinning Back Knuckle _6_+^G +_) (N/─) Knee Bazooka _4 / _6_+^I +_) (─/S) Knee Bazooka _4 / _6_+^H +_) (─/S) Rolling Sobat _4 / _6_+^I +_) (N/S) Reverse Spin Kick close _4 / _6_+^J + +_@ (N/S) Sonic Boom ^4_6_+_P +_@ (N/S) Somersault Kick ^2_8_+_K + +_* (─/S) Somersault Strike ^1_3_1_9_+_K + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Yoga Smash _4 / _6_+^F +_( (N/S) Yoga Throw _4 / _6_+^G + +_) (─/S) Stretch Punt _6_+^H +_) (─/S) Yoga Shock _4_+^E +_) (─/S) Shutou Chop _4_+^F +_) (─/S) Yoga Headbutt _4_+^G +_) (─/S) Short High Kick _4_+^I +_) (─/S) Yoga Knee Kick _4_+^J +_) (─/S) Short Mid Punch _1_+_P +_) (─/S) Short Low Kick _1_+^H +_) (─/S) Short Sweep _1_+^I / ^J +_) (N/S) Drill Zutsuki _^_2_+^G +_) (N/─) Drill Kick _^_2_+^J +_) (─/S) Drill Kick _^_2_+_K + +_@ (N/S) Yoga Fire _2_3_6_+_P +_@ (N/S) Yoga Flame _4_1_2_3_6_+_P +_@ (─/S) Yoga Blast _4_1_2_3_6_+_K +_@ (N/S) Yoga Teleport: Zenpou _6_2_3_+^U / ^T +_@ (N/S) Yoga Teleport: Kouhou _4_2_1_+^U / ^T + +_* (─/S) Yoga Inferno _4_1_2_3_6_4_1_2_3_6_+_P + +- THUNDER HAWK - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Mexican Throw _4 / _6_+^F +_( (N/S) Neck Hanging Tree _4 / _6_+^G +_( (N/S) Elbow Stomping _4 / _6_+^J + +_) (N/S) Thrust Beak _4 / _6_+^E +_) (N/S) Elbow Drop diagonal jump _2_+^F +_) (N/S) Body Press diagonal jump _2_+^G + +_@ (N/S) Condor Dive _^^U +_@ (N/S) Tomahawk Buster _6_2_3_+_P +_@ (N/S) Mexican Typhoon _x_+_P + +_* (─/S) Raging Typhoon close _x_x_+_P + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Hooligan Suplex _4 / _6_+^F / ^G +_( (N/S) Frankensteiner _4 / _6_+^I / ^J +_( (N/S) Flying Neck Hunt _^_4 / _6_+^F / ^G +_( (N/S) Air Frankensteiner _^_4 / _6_+^I / ^J + +_@ (N/S) Spiral Arrow _2_3_6_+_K +_@ (N/S) Cannon Spike _6_2_3_+_K +_@ (N/S) Axle Spin Knuckle _4_1_2_3_6_+_P +_@ (─/S) Hooligan Combination _1_2_3_6_9_+_P +_@ (─/S) ^!Razor Edge Slicer _N +_@ (─/S) ^!Fatal Leg Twister close head _4 / _6_+_K +_@ (─/S) ^!Cross Scissor Pressure close feet _4 / _6_+_K +_@ (─/S) ^!Cancel _K + +_* (─/S) Spin Drive Smasher _2_3_6_2_3_6_+_K + +- FEI LONG - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Gankai Hou _4 / _6_+^F / ^G +_( (N/S) Shuu Kubi Kari _4 / _6_+^I / ^J +_( (─/S) Shuu Kubi Raku _^_4 / _6_+^F / ^G + +_) (N/─) Chokka Raku Shuu _4 / _6_+^I +_) (─/S) Chokka Raku Shuu _4_+^I +_) (─/S) Chokka Raku Shuu Leap _6_+^I +_) (N/S) Engeki Shuu _6_+^J + +_@ (N/S) Rekka Ken _2_3_6_+_P (x3) +_@ (N/S) Shien Kyaku _4_2_1_+_K +_@ (─/S) Rekkuu Kyaku _1_2_3_6_9_+_K + +_* (─/S) Rekka Shin Ken _2_3_6_2_3_6_+_P + +- DEE JAY - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Funky Shout Throw _4 / _6_+^F / ^G +_( (N/S) Monkey Flip _4 / _6_+^I / ^J + +_) (N/S) Knee Shot diagonal jump _2_+^H + +_@ (N/S) Max Out ^4_6_+_P +_@ (N/S) Double Rolling Sobat ^4_6_+_K +_@ (N/S) Machine Gun Upper ^2_8_+_P (^*) +_@ (─/S) Jackknife Maximum ^2_8_+_K + +_* (─/S) Sobat Carnival ^4_6_4_6_+_K + +- BALROG (M. BISON) - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Head Bomber _4 / _6_+^F / ^G + +_@ (N/S) Dash Straight ^4_6_+_P +_@ (N/S) Dash Upper ^4_6_+_K +_@ (─/S) Dash Ground Straight ^4_3_+_P +_@ (─/S) Dash Ground Upper ^4_3_+_K +_@ (N/S) Buffalo Headbutt ^2_8_+_P +_@ (N/S) Turn Punch _O^U / ^T + +_* (─/S) Crazy Buffalo ^4_6_4_6_+_P / _K +_* (─/S) ^!Crazy Straight _O_P +_* (─/S) ^!Crazy Upper _O_K + +- VEGA (BALROG) - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Rainbow Suplex _4 / _6_+^F / ^G +_( (N/S) Stardust Drop _^_4 / _6_+^F / ^G + +_) (N/S) Sankaku Tobi jump against the wall _9 + +_@ (N/S) Rolling Crystal Flash ^4_6_+_P +_@ (N/S) Sky High Claw ^2_8_+_P, _P +_@ (N/S) Wall Leap ^2_8_+_K +_@ (N/S) ^!Flying Barcelona Attack _P +_@ (N/S) ^!Izuna Drop close _4 / _6_+_P +_@ (─/S) Scarlet Terror ^1_6_+_K +_@ (N/S) Backslash ^U +_@ (N/S) Short Backslash ^T + +_* (─/S) Wall Leap ^1_3_1_9_+_K +_* (─/S) ^!Rolling Izuna Drop close _4 / _6_+_P + +- SAGAT - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Tiger Carry _4 / _6_+^F / ^G + +_@ (N/S) Tiger Shot _2_3_6_+_P +_@ (N/S) Ground Tiger Shot _2_3_6_+_K +_@ (N/─) Tiger Uppercut _6_2_3_+_P +_@ (─/S) Tiger Blow _6_2_3_+_P +_@ (N/S) Tiger Crush _2_3_6_9_+_K + +_* (─/S) Tiger Genocide _2_3_6_2_3_6_+_P + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( (N/S) Deadly Throw _4 / _6_+^F / ^G + +_) (─/S) Hell Attack jump forward ^F^F + +_@ (N/S) Psycho Crusher ^4_6_+_P +_@ (N/S) Double Knee Press ^4_6_+_K +_@ (N/S) Head Press ^2_8_+_K +_@ (N/S) ^!Move _4 / _6 +_@ (N/S) ^!Somersault Skull Diver _P +_@ (N/─) Devil Reverse ^2_8_+_P +_@ (─/S) Devil Reverse ^2_8_+_P_P + +_* (─/S) Knee Press Nightmare ^4_6_4_6_+_K + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Akuma + - On the Character Select Screen, put the cursor and wait for 3 seconds on Ryu, T. Hawk, Guile, Cammy and Ryu, then press _S_+^U + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( (─/S) Seoi Nage _4 / _6_+^F / ^G +_( (─/S) Tomoe Nage _4 / _6_+^I / ^J + +_@ (─/S) Gou Hadou Ken _2_3_6_+_P +_@ (─/S) Zankuu Hadou Ken _^_2_3_6_+_P +_@ (─/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P +_@ (─/S) Gou Shouryuu Ken _6_2_3_+_P +_@ (─/S) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ (─/S) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ (─/S) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with _S + - 8th Color, select the character by _O_P / _K + +_` Fight Akuma on Stage 12 + - Reach on Bison (Stage 12) without lose a round +$end + +################################################################################################### + +$info=ssoldier,psoldier +$cmd +Superior Soldiers © 1993 Irem America +Perfect Soldiers +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 + +- STARSABER - +───────────────────────────────────────────────────────────────────────── +_( Back Throw _6_+^G + +_) Rolling Sobat dashing ^I +_) Drop Kick dashing ^J + +_@ Force Cannon _2_3_6_+_P +_@ Lethal Blow _6_2_3_+_P +_@ Cyclone Kick _2_1_4_+_K + +- MELTDOWN - +───────────────────────────────────────────────────────────────────────── +_( Suplex _4 / _6_+^F +_( Rolling Backdrop _6_+^T + +_) Bullet Punch _6_+^G +_) Revolving Drop Kick dashing ^I +_) Flying Knee Kick dashing ^J + +_@ Atomic Machine Gun _2_3_6_+_P +_@ Meltdown Attack _6_2_3_+_P + +- ARABIAN MOON - +───────────────────────────────────────────────────────────────────────── +_( Lift Throw _4 / _6_+^F / ^G + +_) Half Moon Kick close _6_+^J +_) Drop Kick dashing ^J + +_@ Lunatic Kick _2_1_4_+_K + +- CATTYDOX - +───────────────────────────────────────────────────────────────────────── +_( Dancing Throw _6_+^U +_( Hot-Shot Drive _6_+^I / ^J + +_) Flying Turn Kick dashing ^J + +_@ Windmill _2_1_4_+_K + +- REPTILIAN - +───────────────────────────────────────────────────────────────────────── +_( Bite _4 / _6_+^G +_( Electric Tail _6_+^J + +_@ Flame-Throwing _2_3_6_+_P +_@ Jet Attack _4_6_+_K + +- SATINSECT - +───────────────────────────────────────────────────────────────────────── +_( Throw on Ground _6_+^F / ^G +_( Stain Stomping _6_+^U + +_) Stain Crash dashing ^G + +- BUSIDO - +───────────────────────────────────────────────────────────────────────── +_( Back Throw _6_+^G + +_) Wind Punch close _6_+^F + +_@ Kuretsuzan _2_3_6_+_P +_@ Koraizan _2_8_+_K +$end + +################################################################################################### + +$info=survarts,survartsj,survartsu +$cmd +Survival Arts © 1993 American Sammy +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + - Win the last round with the specific move / weapon + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Throw Escape when thrown _P / _K +_) Pick Up a Weapon close to weapon _2_+_P +_) ^!Weapon Attack ^G +_) ^!Drop Weapon ^U + +Finishing Moves +- Body Explosion Bat Swing +- Head Explosion Gun Shot / Mace Swing +- Torso Split Crouching Sword Swing +- Split In Half Sword Swing + +- VIPER - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+^F / ^G + +_) Slide Kick _3_+_K +_) Plummet Fist _^_2_+_P + +_@ Vision Punch ^*_P +_@ Sonic Wave Palm _2_3_6_+_P +_@ Mach Elbow _6_6_+_P +_@ Hovering Scraper (_^)^W +_@ Ground Scraper (_^)^V +_@ ^!Air Jump Cancel _8 + +Finishing Moves +- Body Explosion Mach Elbow / Vision Punch / Hovering Scraper / Ground Scraper +- Split in Half Sonic Wave Palm + +- HIRYU - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+^F / ^G + +_) Phantom Dash _6_6 +_) Ground Roll ^3 +_) Five Level Jump _^_8_8_8_8 +_) ^!Drill Dagger _2_+_P +_) Wall Cling jump against the wall +_) ^!Drop Down _2 +_) ^!Jump Away _8 +_) ^!Descending Flip _6 +_) ^!Shadow Jump Kick _6_+_K + +_@ Shuriken Toss _2_3_6_+_P +_@ Mind Control Shuriken _2_3_6_+_O_P +_@ ^!Control _2 / _8 / _6 +_@ Pirouette Edge _4_6_+_P +_@ Razor Wheel _2_8_+_K + +Finishing Moves +- Torso Split far ^G / far _2_+^G / Pirouette Edge +- Split in Half Drill Dagger / Razor Wheel + +- GUNNER - +───────────────────────────────────────────────────────────────────────── +_( Over the Shoulder _4 / _6_+^F / ^G + +_@ High Blast Gun (_^)_2_3_6_+_P +_@ Low Blast Gun _2_3_6_+_K + +Finishing Moves +- Body Explosion High Blast Gun / Low Blast Gun + +- HANNA - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+^F / ^G + +_) Breakneck Dash _6_6 +_) Hasty Retreat _4_4 +_) Flash Dive Kick _^_2_+_K + +_@ Knee Rush ^E_+^H / ^F_+^I / ^G_+^J +_@ Jolt Palm _4_6_+_P +_@ Telekinetic Wire Pull _4_1_2_3_6_+_P +_@ Telekinetic Wire Trip _6_3_2_1_4_+_P + +Finishing Moves +- Split in Half Flash Dive Kick +- Burned to Skeleton Jolt Palm + +- TASHA - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+^F / ^G + +_) Slide Kick _3_+_K +_) Crawl ^3 +_) Reverse Jump Kick _^_4_+_K +_) 2 Dan Jump _^_8 +_) ^!Finishing Stab _2_+_P + +_@ Spiral Laceration _2_8_+_P + +Finishing Moves +- Torso Split Spiral Laceration +- Split in Half _^^G / ^G / _2_+^G / Finishing Stab + +- MONGO - +───────────────────────────────────────────────────────────────────────── +_( Gun Hoist and Throw _4 / _6_+^F / ^G + +_) Swing Kick _^_2_+_K + +_@ Knife Barrage ^*_P +_@ Machine Gun _2_3_6_+^E +_@ Grenade Toss _2_3_6_+^F +_@ Arc Shot _2_3_6_+^G +_@ Flash Bang _4_1_2_3_6_+^E +_@ Flame Thrower _4_1_2_3_6_+^F +_@ Carpet Bomb _4_1_2_3_6_+^G + +Finishing Moves +- Body Explosion Carpet Bomb +- Split in Half Knife Barrage +- Burned to Skeleton Grenade Toss / Arc Shot / Flame Thrower + +- KANE - +───────────────────────────────────────────────────────────────────────── +_( Overhead Toss _4 / _6_+^F / ^G + +_@ Jet Punch ^*_P +_@ Charging Fist _6_6_+_P +_@ Snatch and Toss _6_4_6_+_P +_@ Charging Kick _6_6_+_K + +Finishing Moves +- Body Explosion Charging Fist / Jet Punch / Charging Kick +- Melting be killed by a normal attack + +- SANTANA - +───────────────────────────────────────────────────────────────────────── +_( One Handed Toss _4 / _6_+^F / ^G + +_) Splash _^_2_+^G + +_@ Steam Roll _6_6_+_K +_@ ^!High Roll Cancel ^8 +_@ Ruffian Toss _4_1_2_3_6 / _6_3_2_1_4_+_P + +Finishing Moves +- Body Explosion Steam Roll / High Roll Cancel +$end + +################################################################################################### + +$info=tattass,tattassa +$cmd +Tattoo Assassins © 1995 Data East Pinball +Rebuilt by: Fabricio Coroquer (Created by: Minoplis) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +^s : Special +_B : Block +^J : High Kick +^H : Low Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + - After winning the match + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close _6_+^E +_( Grab close _6_+^G + +_) Uppercut _2_+^G +_) Roundhouse Kick _4_+^J +_) Sweep _4_+^H +_) Attack while Blocking _O_B, ^H / ^J +_) Poison Fart _4_4_+^E +_) Taunt _O_B_6_6_6 + +Finishing Moves +- Decapitation Uppercut (close) _2_+^G +- Exploding Roundhouse (close) _4_+^J +- Spontanous Decapitation _Bx27 +- IT'S BURGERTIME! ^E^G_B +- WILDE THANG! ^E^J_B +- Farmer and Wife Picture ^E^H_B +- Mona Lisa Picture ^H^E_B +- Hit and Stay ^H^J_B +- Whistler's Mother Artwork ^G^E_B +- 1700's Dude ^G^J_B +- HOT STUFF! ^G^H_B +- IT'S HAMMER TIME! _B_B^G +- STRIKE!! _B_B^E +- Gotcha, Ya Little Booger!! _B_B^J +- Nudeality _B_B^s +- Smoking Kills! ^G^E^H^J +- No Artifficial Additives ^G^J^H^E +- Happy Thanksgiving! ^J^H^E^G +- Lipstick ^J^G^E^H +- Animality ^G^G^G_B +- Morphality ^E^E^E_B + +- MAYA - +───────────────────────────────────────────────────────────────────────── +_@ Blow Gun _6_6_+^G +_@ Femur Club _4_4_+^G +_@ Claw Attack _2_2_2_+^H +_@ Tiger Leap _2_2_+^J +_@ High Tiger Fireball _6_6_+^J +_@ Low Tiger Fireball _6_6_2_+^J +_@ Backflip _4_4_4 + +Finishing Moves +- Tiger Mauling _6_+^s / ^s^s^G +- Tiger Slice _4_+^s / ^s^s^s +- Club Decapitation (close) _4_4_+^G +- Claw Attack Splatter (close) _2_2_2_+^H +- Eat Ship and Die! _B_B^H + +- HANNAH HART - +───────────────────────────────────────────────────────────────────────── +_@ Spider Leg Fury _6_4_+^E +_@ Poison Spit _6_6_+^G +_@ High Ground Web _4_4_+^H +_@ Low Ground Web _4_4_2_+^H +_@ Spider Jump _2_2_+^J +_@ Rolling Attack _4_4_2_+^J +_@ Web Swing _6_6_6 +_@ Quick Recovery recovery from a knocked down _6_6_6 +_@ Cartwheel _4_4_6 + +Finishing Moves +- Spider Face Chew _6_+^s / ^s^s^s +- Big Spider Mauling _4_+^s / ^s^s^G +- Explode Cartwheel (close) _4_4_6 +- Baby Spiders Attack ^s^s^E +- Deadly Venom (close) _6_6_+^G +- Eat Ship and Die! _B_B^H +- Oh, I Wish I Was A... _2_2_2_+^H +- Flamed! _4_4_4_4_+^J + +- TAK HATA - +───────────────────────────────────────────────────────────────────────── +_@ Low Smoke Ball _2_3_6_+^E +_@ Smoke Ball _2_3_6_+^G +_@ Flying Straight _6_6_+^G +_@ Humiliation _O_B_6_6_+^G +_@ Blades of Fury _4_4_4_+^H +_@ Crouching Sword _4_4_2_+^H +_@ Kendo Stick Beat _2_1_4_+^J +_@ Knife Throw _4_6_+^J +_@ Power Shield _B_B_2 +_@ Smoke Teleport _2^2 + +Finishing Moves +- Glitch Nudality _6_+^s +- Purple Dino Massacre _4_+^s / ^s^s^E +- Two Headed Dragon ^s^s^s +- Flaming Fart _4_4_4_+^J +- Oops, stepped in it! _B_B^H +- Oh, I Wish I Was A... _6_6_6_+^H +- Flamed! _4_4_4_4_+^J + +- LUKE CORD - +───────────────────────────────────────────────────────────────────────── +_@ Rolling Grenade _2_3_6_+^G +_@ Grenade _4_6_+^G +_@ Boat Anchor _4_4_+^G +_@ Silent Knife _4_4_+^J +_@ Crouching Knife _4_4_2_+^J +_@ Rushing Tackle _6_6_6 +_@ Force Field _O_B_2_2 + +Finishing Moves +- Octopus _4_+^s / ^s^s^s +- Eagle Morphality _6_+^s +- Heart Squish ^s^s^G +- Heart Stab ^s^s^E +- Fatal Boat Anchor (close) _4_4_+^G +- Flaming Fart _4_4_4_+^H +- Judgement Day! _B_B^H +- Oh, I Wish I Was A... _2_2_2_+^H +- Flamed! _4_4_4_4_+^H + +- KARLA KELLER - +───────────────────────────────────────────────────────────────────────── +_@ Ice Blast _2_3_6_+^E +_@ Snow Flake _6_6_+^G +_@ Nasty Icicle _4_6_+^G +_@ Crouching Snow Flake _6_6_2_+^G +_@ Ice Shield _4_4_4_+_B +_@ Flying Ice Blade (_^)_4_4_6 +_@ Charging Blade _4_4_2 + +Finishing Moves +- Lethal Thorns _6_+^s / ^s^s^G +- Man Eating Rose _4_+^s / ^s^s^s +- Gut Slice (close) _4_6_+^G +- Zamboni ^J^H_B +- Eat Ship and Die! _B_B^H +- Oh, I Wish I Was A... _2_2_2_+^H +- Flamed! _4_4_4_4_+^H + +- DEREK O'TOOLE - +───────────────────────────────────────────────────────────────────────── +_@ Nasty Cigarretes _6_6_+^G +_@ Barbed Wire Whip _2_3_6_+^H +_@ Aerial Shooting Guitar _6_6_+^H +_@ Shooting Guitar _4_6_+^J +_@ Standing Guitar _4_6_4_+^J +_@ Musical Teleport _4_2_2_+_B +_@ Barbed Wire Whip _2_1_4_+^H +_@ Guitar Sweep _4_4_+^H + +Finishing Moves +- Puking Skull _6_+^s / ^s^s^s +- That's the name of the tune! _4_+^s / ^s^s^G +- Judgement Day! _B_B^H +- Oh, I Wish I Was A... _2_2_2_+^H +- Flamed! _4_4_4_4_+^J + +- BILLY TWO MOONS - +───────────────────────────────────────────────────────────────────────── +_@ Vicious Axe _2_3_6_+^E +_@ Flaming Arrow _4_6_+^E +_@ Axe Uppercut _O^G +_@ Violent Axe _2_3_6_+^G +_@ Diamondback Whip _4_4_+^G +_@ Aerial Axe _^_6_6_6 +_@ Spiritual Leap _2_8 + +Finishing Moves +- Acid Poo Eagle _6_+^s / ^s^s^s +- Man-Eating Eagle _4_+^s / ^s^s^G +- Axe Uppercut (close) _O^G +- Diamondback Whip (close) _4_4_+^G +- Axe Scalp ^s^s^E +- Decapitation Eagle _6_6_6_+^E +- Judgement Day! _B_B^H +- Oh, I Wish I Was A... _2_2_2_+^H +- Flamed! _4_4_4_4_+^H + +- AC CURRENT - +───────────────────────────────────────────────────────────────────────── +_@ Lightning Bolt _2_3_6_+^E +_@ Stun Gun _6_6_+^E +_@ Electric Shield _2_2_+^E +_@ Buzz Saw _4_4_+^G +_@ Ground Bolt _6_6_+^H +_@ Flying Lightning _^_6_6_+^H +_@ Thunder Mace _4_4_4_+^J + +Finishing Moves +- Laser _6_+^s / ^s^s^s +- Tazer _4_+^s / ^s^s^G +- Gutting Buzz Saw (close) _4_4_+^G +- Decapitation Mace _4_4_4_+^J +- Eat Ship and Die! _B_B^H +- Oh, I Wish I Was A... _2_2_2_+^H +- Flamed! _4_4_4_4_+^H + +- TRUCK DAVIS - +───────────────────────────────────────────────────────────────────────── +_@ Crouching Bottle _2_3_6_+^E +_@ Flying Bottle _2_2_+^E +_@ Molotov Cocktail _2_3_6_+^G +_@ Crowbar _2_3_4_+^G +_@ Hyper Fireball _6_6_+^G +_@ Energy Shield _O_B_2_2 +_@ Bottle Throw _4_6_+^G + +Finishing Moves +- Swallowing Snake _6_+^s / ^s^s^s +- My Day Has Been Made _4_+^s / ^s^s^G +- Fatal Crowbar (close) _2_3_4_+^G +- Judgement Day! _B_B^H +- Oh, I Wish I Was A... _2_2_2_+^H +- Flamed! _4_4_4_4_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^G / ^E / ^J / ^H / ^s / _B + - 2nd Color, select the character with _S +$end + +################################################################################################### + +$info=tekken,tekkenac,tekkenb,tekkenjb +$cmd +Tekken © 1994 Namco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Left Punch +_b : Right Punch +_c : Left Kick +_d : Right Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws & Multipart Throws +_) Command Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - M = Mid Level Attack/Hits Knocked Down Opponent + - L = Low Level Attack/Hits Knocked Down Opponent + - ! = Unblockable Move + - {!} = Unblockable Move/Hits Knocked Down Opponent + +_` Positions + - BK = Back Turned + - FU-FT = Knocked Down with Face Up and Feet Towards opponent + - FU-FA = Knocked Down with Face Up and Feet Away opponent + - FD-FT = Knocked Down with Face Down and Feet Towards opponent + - FD-FA = Knocked Down with Face Down and Feet Away opponent + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Tackle run for 11 steps + +_) Run _6^6 +_) Retreat _4_4 +_) Crawl ^3 +_) Low Jump _8 +_) High Jump ^8 +_) Flying Cross Chop run for 12 steps _a_+_b +_) Sliding Leg Sweep: FU-FA run for 12 steps _d +_) Short Quick Pounce opponent knocked down _8_+_b +_) Long Quick Pounce opponent knocked down ^8_+_b + +FACE UP AND FEET TOWARDS (FU-FT) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Cross Chop _6_+_a_+_b +_) Get Up-Left Kick _c +_) Get Up-High Kick _d +_) Double Pop Kick _4_+_c_+_d + +FACE UP AND FEET AWAYS (FU-FA) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Cross Chop _6_+_a_+_b +_) Get Up-Left Kick _c +_) Get Up-High Kick _d + +FACE DOWN AND FEET TOWARDS (FD-FT) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Cross Chop _6_+_a_+_b +_) Get Up-Left Kick _c +_) Get Up-High Kick _d + +FACE DOWN AND FEET AWAYS (FD-FA) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Cross Chop _6_+_a_+_b +_) Get Up-Left Kick _c +_) Get Up-High Kick _d + +- KAZUYA MISHIMA - +───────────────────────────────────────────────────────────────────────── +_( Bitch Kicks _a_+_c +_( Shoulder Throw _b_+_d +_( Stonehead _6_6_+_a_+_b + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_b_b hh +_6_+_b h +_6_+_d m +_6_6_+_b_a_b_b_c_d_d_a_b_a hhhhmmLhmm +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a m +_6_N_2_3_N_b m +_6_N_2_3_N_d m +_6_N_2^3_+_d_d Ll +^2_N_b m +^2_N_d_d mm +_3_+_a_b mm +_9_+_b_+_d M +_9_+_d_d hL + +- PAUL PHOENIX - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Flip _a_+_c +_( Foot Launch ^4_+_a_+_c +_( Arm Bar Rollover: FU-FT _b_+_d +_( Death Push Away _6_6_+_a_+_b + +Strings Moves +_a_b_c_b_a_b_a_d_b_a hhmhmhhlmm +_b_c hh +_b_2_+_c hL +_6_6_+_c_d_d mmh +_6_6_+_c_d_6_+_d mmm +_6_6_+_c_d_2_+_d mmL +_6_6_+_d m +_2_+_a_6_+_b mm +_2_+_b M +_2_+_d_b lm +_2_3_6_+_b m +^2_3_6_+_b m +_9_+_c_d mm + +- MARSHALL LAW - +───────────────────────────────────────────────────────────────────────── +_( Atomic Drop _a_+_c +_( Chastisement Punch _b_+_d +_( Knee Lift _6_6_+_c_+_d + +Strings Moves +_a_a_a_a_a hhhhh +_a_b hh +_b_b hh +_c_c_c hhh +_c_c_6_+_c hhm +_d_c_d hhh +_d_8_+_c hm +^6_+_b_b_b hmh +_6_6_6_+_c m +_2_+_c_c_c_c lhhh +_2_+_c_c_6_+_c lhm +^2_3_2_3_+_c L (FU-FA) +^2_8_+_d m +^2^8_+_d m +_1_+_a_+_b ! (_8_8 to cancel) +_3_+_a_b_b_a_c_c_c_d_c_d mhhhhlhhhm +_3_+_c m + +- JACK - +───────────────────────────────────────────────────────────────────────── +_( Body Press _a_+_c +_( Lift Slam _b_+_d +_( Pyramid Driver _2_3_6_+_a +_( Backbreaker _2_1_4_+_b +_( Piledriver _1_6_+_a_+_b + +_) SIT STANCE: SIT _2_+_c_+_d + +Strings Moves +_a_a_a hhm +_b_a hm +_6_6_+_a_+_b m +_4_1_2^3_+_b m +_4_1_2_3_6x3_N_a m +_4_1_2_3_6x5_+_a ! +_2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b lllmmmMmmm +^2_+_a_a_a_b_a llmmm +^2_3_+_a_b_a mmm +^2_N_a m +^2_N_a_+_b_a_+_b mm +_1_+_a_a_a_3_+_b lllm +_3_+_a_+_b m +^3_+_a_b_a mmm +^3_+_b_a_b mmm +_9_+_c_+_d M (SIT) +far _a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- NINA WILLIAMS - +───────────────────────────────────────────────────────────────────────── +_( Arm Turn _a_+_c +_( Lifting Toss: BK _b_+_d +_( Neck Throw ^6_+_a_+_c +_( Embracing Elbow _3_3_+_a + +_( Palm Grab _2_3_6_+_a_+_b +_( ^!Arm Bar _c_d_c_a_+_b +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b + +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlhhhh +_a_b_c hhh +_a_b_d hhh +_a_b_2_+_c hhL +_b_c hh +_b_d hh +_b_2_+_c hL +_6_6_+_a_+_b m +_6_6_+_d M (FU-FT) +_6_6_6_+_c h (FU-FT) +_2_+_a_d lm +_1_+_a_+_b ! (_8_8 to cancel) +_3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh +_3_+_a_b_c mhh +_3_+_a_b_d mhh +_3_+_a_b_2_+_c mhL +_3_+_c_a_b mhh +_3_+_c_b_a mhh +_3_+_c_b_c mhh +_3_+_c_b_d mhh +_3_+_c_b_2_+_c mhL +_3_+_c_c_c_a mhhh +_3_+_c_c_c_b mhhh +_3_+_c_c_c_d mhhh +_3_+_c_d mh +_9_+_c m +_9_+_d_c_d hLh + +- KING - +───────────────────────────────────────────────────────────────────────── +_( Knee Bash _a_+_c +_( Suplex: FD-FA _b_+_d +_( Spinning Swing _6_4_1_2_3_6_+_a +_( Jaguar Driver _2_3_6_+_a +_( Falling Headlock: FU-FA _1_1_+_a_+_b +_( Tombstone Piledriver _1_6_+_a_+_b +_( Frankensteiner: BK _3_+_c_+_d + +Strings Moves +_a_b_a_a_b_d_d_d_a_c hhmmmLLLmm +_b_a hm +_6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm +_6_6_N_b L +_6_6_+_a_+_b h/L +_6_6_+_b m +_6_6_+_c_+_d m (FU-FT) +_6_6_+_d m +_6_6_6_+_c_+_d h (FU-FT) +_2_+_a_b lm +_2_3_+_b m +^2_3_+_d_d_d LLL +_3_+_a m +_3_+_b m +_8_+_b_+_d M (FU-FA) +_9_+_a_+_b m +_9_+_c_+_d M +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d_d_d LLL +on counter ^2_3_+_d_d_d_d_d LLLLL + +- YOSHIMITSU - +───────────────────────────────────────────────────────────────────────── +_( Jumping Body Slam _a_+_c +_( Jaw Smash _b_+_d + +Strings Moves +_a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! +_b_c hh +_b_2_+_c hL +_c_d hm +_d_d_d hhh +_6_+_b h +_6_6_+_c_+_d_a_+_b mh +_6_6_+_d m +_4_+_a_a_a_a_a_a hhhhhh (FU-FT) +_4_4_+_a ! +^2_3_+_c L +_1_+_a {!} +^1_+_c_c_c_c_c_6_+_d Lllllm +_3_+_b m +_3_+_d m +_8_+_d m +_9_+_c_+_d M + +- MICHELLE CHANG - +───────────────────────────────────────────────────────────────────────── +_( Waist Suplex _a_+_c +_( Knee Suplex _b_+_d +_( Punch-Spin-German Suplex _b_4_a_+_b + +Strings Moves +_a_a_a hmm +_b_a_a_b_c_c_c_d_d_a hmmhlhmhLm +_b_4 h +_d_2_+_d_a hLm +_d_2_+_d_d hLh +_d_2_+_d_2_+_d hLL +_6_6_+_a_+_b m +_6_6_6_+_c m (FU-FT) +_4_4^4_+_a ! +_2_+_d_a Lm +_2_+_d_d Lh +_2_+_d_2_+_d LL +^2_3_+_d_c Lh +^2_N_b_a_a mMm +^2_N_d m +_3_+_a_a mm +_3_+_b_a m! +_3_+_c m +_9_+_c_+_d M +$end + +################################################################################################### + +$info=tekken2,tekken2a,tekken2b,tekken2jb,tekken2jc,tekken2ua,tekken2ub,tekken2ud +$cmd +Tekken 2 Ver.B © 1995 Namco +Tekken 2 +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Left Punch +_b : Right Punch +_c : Left Kick +_d : Right Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws & Multipart Throws +_) Command Moves + +_` "~" between 2 buttons + - Press the 2nd button immediately after the 1st button + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - M = Mid Level Attack/Hits Knocked Down Opponent + - L = Low Level Attack/Hits Knocked Down Opponent + - ! = Unblockable Move + - {!} = Unblockable Move/Hits Knocked Down Opponent + - - = No Hit + +_` Positions + - BK = Back Turned + - FU-FT = Knocked Down with Face Up and Feet Towards opponent + - FU-FA = Knocked Down with Face Up and Feet Away opponent + - FD-FT = Knocked Down with Face Down and Feet Towards opponent + - FD-FA = Knocked Down with Face Down and Feet Away opponent + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b + +_) Run _6^6 +_) Retreat _4_4 +_) Crawl ^3 +_) Low Jump _8 +_) High Jump ^8 +_) Flying Cross Chop run for 12 steps _a_+_b +_) Sliding Leg Sweep: FU-FA run for 12 steps _d +_) Shoulder run for 18 steps +_) Escape from Front Throws when thrown _a_+_c / _b_+_d +_) Short Quick Pounce opponent knocked down _8_+_b +_) Long Quick Pounce opponent knocked down ^8_+_b + +FACE UP AND FEET TOWARDS (FU-FT) +_) Get Up _8 +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll-Get Up _4 / _6 +_) ^!Cross Chop _6_+_a_+_b +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Roll In-Get Up _a +_) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 +_) Double Pop Kick _4_4_+_c_+_d + +FACE UP AND FEET AWAYS (FU-FA) +_) Get Up _8 +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Roll Out-Get Up _a +_) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 + +FACE DOWN AND FEET TOWARDS (FD-FT) +_) Get Up _8 +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d + +FACE DOWN AND FEET AWAYS (FD-FA) +_) Get Up _8 +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d + +- LEI WULONG - +───────────────────────────────────────────────────────────────────────── +_( Double Foot Stomp _a_+_c +_( Sleeper Hold _b_+_d +_( Tripping _6_6_+_a_+_b +_( Bulldog from behind _a_+_c / _b_+_d + +_) Phoenix Illusion: PHS _4_+_a_+_d +_) Turn Around: BK _4_+_c_+_d +_) Play Dead: FU-FA _2_+_c_+_d + +Strings Moves +_a_b_a_c_+_d_b_a_d_a_b_c hhlMmmhmmh +_a_b_a_c_+_d_b_a_d_a_d_d hhlMmmhmLh +_a_b_a_c_+_d_c_+_d_c_+_d_a_a_b hhlMMMllm +_a_+_b hh (BK) +_c_c hL (BK) +_c~_d m (BK) (^2 to FU-FT) +_c~_d^8 mmm (BK) (^2 to FU-FT) +_d~_c m (FD-FT) +_d~_d_c_c LLm (FD-FT) +_6_N_a_b_a_b_c mmmml +_6_N_a_b_a_b_d mmmmm +_6_N_c_d hm +_6_N_c_2_+_d hL +_6_N_d_a_b_c_d mmmhm +_6_N_d_a_b_c_2_+_d mmmhL +^6_+_c~_d m (BK) (^2 to FU-FT) +^6_+_c~_d^8 mmm (BK) (^2 to FU-FT) +_6_6_6_+_c m +_1_+_d_d Lh +opponent blocking _6_N_b_a_b_a hmmm (BK) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +_c_+_d m + +FACE UP AND FEET AWAYS (FU-FA) +Strings Moves +_c_d Lh +_c_+_d m +_6_c_d -Lh +_4_c_d -Lh + +FACE DOWN AND FEET TOWARDS (FD-FT) +Strings Moves +_c~_d_d Lh +_d~_c m (FD-FT) + +FACE DOWN AND FEET AWAYS (FD-FA) +Strings Moves +_d~_c L (FU-FT) + +BACK TURNED (BK) +Strings Moves +_a h (BK) +_b m +_c_+_d_c_+_d_c_+_d MMM +_2_+_a l (BK) +_2_+_d_d Lh + +PHOENIX STANCE (PHS) +Strings Moves +_c_c_c_c mmmm +_d {!} + +- YOSHIMITSU - +───────────────────────────────────────────────────────────────────────── +_( Jumping Body Slam _a_+_c +_( Jaw Smash _b_+_d +_( Rainbow Drop _2_1_4_+_a_+_b +_( Tornado Drop: BK from behind _a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Chest Stab _a / _b + +_) Fake Turning Suicide: BK _6_6_+_a_+_d +_) Teleport: FU-FT ^4_+_c_+_d (x5) +_) SIT STANCE: SIT _2_+_c_+_d + +Strings Moves +_a_b_a_d_b_b_b_d_a_a hmmhmmmm{!}{!} +_a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! +_a_b_a_d_d_d_a_c_+_d hmmhhLmm +_b_c hh +_b_2_+_c hL +_c_d hm +_d_d_b_b_a hhmh! +_d_d_b_b_d_d_a_a_a_a hhmhhLm{!}{!}! +_d_d_b_b_d_d_a_c_+_d hhmhhLmm +_d_d_d hhh +_d~_c m +_6_+_b h +_6_6_+_c_+_d_a_+_b_c_+_d mhm +_6_6_+_d m +_6^6_+_a_+_d ! (FD-FT) +_4_+_a_a_a_a_a_a hhhhhh (FU-FT) +_4_4_+_a ! +_4_4_+_a~_a ! +_2_+_a_+_d ! (FD-FA) +^2_1_4_+_a ! +^2_3_+_c L +_1_+_a {!} (^1 to delay) +^1_+_b_b_b_b_b_b mmmmmm (FU-FT) +^1_+_c_c_c_c_c_6_+_d Lllllm +_3_+_b m +_3_+_d m +_8_+_d h +_9_+_a_+_b {!} (_2 to attack) +_9_+_c_+_d M + +SIT STANCE (SIT) +_) Gain Life _N +_) Teleport: BK _4 / _6 + +- MICHELLE CHANG - +───────────────────────────────────────────────────────────────────────── +_( Waist Suplex _a_+_c +_( Knee Suplex _b_+_d +_( Punch-Spin-German Suplex _b_4_a_+_b +_( Arm Lock Suplex _3_+_a_+_b +_( German Suplex from behind _a_+_c / _b_+_d + +Strings Moves +_a_a_a hmm +_a_a_d_c hmLm +_a_+_b m +_a_+_d_d_c mLm +_a~_b_c hmL +_a~_b_d hmh +_b_a_a_b_c_c_b_a_d_c hmmhlhmmLm +_b_a_a_b_c_c_b_c_b_a hmmhlhmLm! +_b_a_a_b_c_c_c_d_d_a hmmhlhmhLm +_b_+_c_c_a lmm +_b_4 h +_c_+_d_d_d_a -hLm +_c_+_d_d_d_d -hLh +_c_+_d_d_d_2_+_d -hLL +_c~_b_a_a mMm +_c~_b_a_d_c mMLm +_c~_b_b mm +_c~_b_d_a mLm +_c~_b_d_d mLh +_c~_b_d_2_+_d mLL +_d_d_a hLm +_d_d_d hLh +_d_d_2_+_d hLL +_6_+_a m +_6_+_a_+_d ! +_6_6_+_a_d mm +_6_6_6_+_c m (FU-FT) +_2_+_b_c_a lmm +_2_+_d_a Lm +_2_+_d_d Lh +_2_+_d_2_+_d LL +^2_3_+_b m +^2_3_+_d_c Lm +^2_N_b_a_a mMm +^2_N_b_a_d_c mMLm +^2_N_b_b mm +^2_N_b_d_a mLm +^2_N_b_d_d mLh +^2_N_b_d_2_+_d mLL +^2_N_d m +_3_+_a_a mm +_3_+_a_d_c mLm +_3_+_b_a m! +_3_+_b_c mL +_3_+_b_d mh +_3_+_c m +_9_+_c_+_d M +on counter _a~_b_a hm! + +- NINA WILLIAMS - +───────────────────────────────────────────────────────────────────────── +_( Arm Turn _a_+_c +_( Lifting Toss: BK _b_+_d +_( Neck Throw ^6_+_a_+_c +_( Embracing Elbow _3_3_+_a +_( Triple Break from behind _a_+_c / _b_+_d + +_( Falling Elbow _b_+_d_a_b_a +_( ^!Arm Lock _b_a_c +_( Bone Cutter _6_6_6_+_c +_( ^!Leg Cross Hold _c_a_d_b_+_d +_( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b +_( Palm Grab _2_3_6_N_a_+_b +_( ^!Arm Bar _c_d_c_a_+_b +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b +_( ^!Double Attack _b_c_d_b_b +_( ^!Neck Crusher _a_c_+_d_a_b_a_+_b +_( Crab Claw _2_3_6_N_c_+_d +_( ^!Arm Bar _c_+_d_c_d_a_+_b +_( ^!Heel Hold _c_+_d_d_b_a_+_b +_( ^!Leg Cross Hold _c_a_d_b_+_d +_( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b + +_) Attack Reversal _4_+_a_+_d / _b_+_c (reverse high/mid) + +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlhhhh +_a_b_a_b_c_c_b_a_d_c hhhhhlhhlm +_a_b_a_b_d_c_d_b_d_c hhhhhllmlm +_a_b_a_b_6_+_a_+_b hhhhm +_a_b_a_d hhhL +_a_b_c hhh +_a_b_d hhh +_a_b_6_+_a_+_b hhm +_a_b_2_+_c_b hhLm +_a_b_2_+_c_d hhLh +_a_b_9_+_c hhm +_b_a_d hhL +_b_c hh +_b_d hh +_b_2_+_c_b hLm +_b_2_+_c_d hLh +_c_c_b hlm +_c_c_d hlh +_c_c_2_+_d hlL +_c_d hh +_d_c_b hLm +_d_c_d hLh +_d_c_2_+_d hLl +_6_+_a_+_b m +_6_6_+_a_+_b m +_6_6_+_d M (FU-FT) +_6_6_6_+_c m (FU-FT) +_4_+_a h +_4_+_b m +_2_+_a_d lm +_2_+_b_d lm +_2_+_c_b Lm +_2_+_c_d Lh +_2_+_c_2_+_d Ll +_2_+_d_a lh +_2^1_+_c m +^2_N_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh +^2_N_a_b_a_b_c_c_b_a_d_c mhhhhlhhlm +^2_N_a_b_a_b_d_c_d_b_d_c mhhhhllmlm +^2_N_a_b_a_b_6_+_a_+_b mhhhm +^2_N_a_b_a_d mhhL +^2_N_a_b_d mhh +^2_N_a_b_6_+_a_+_b mhm +^2_N_a_b_2_+_c_b mhLm +^2_N_a_b_2_+_c_d mhLh +_1_+_a_+_b ! (_8_8 to cancel) +_1_+_c_+_d m +_1_+_d_c Lm +_3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh +_3_+_a_b_a_b_c_c_b_a_d_c mhhhhlhhlm +_3_+_a_b_a_b_d_c_d_b_d_c mhhhhllmlm +_3_+_a_b_a_b_6_+_a_+_b mhhhm +_3_+_a_b_a_d mhhL +_3_+_a_b_d mhh +_3_+_a_b_6_+_a_+_b mhm +_3_+_a_b_2_+_c_b mhLm +_3_+_a_b_2_+_c_d mhLh +_3_+_c_a_b_6_+_a_+_b mhhm +_3_+_c_b_a_d mhhL +_3_+_c_b_c mhh +_3_+_c_b_d mhh +_3_+_c_b_2_+_c_b mhLm +_3_+_c_b_2_+_c_d mhLh +_3_+_c_b_8_+_c mhm +_3_+_c_c_c_a_b_6_+_a_+_b mhhhhm +_3_+_c_c_c_c mhhl +_3_+_c_c_c_d mhhh +_3_+_c_d mh +_9_+_c m +_9_+_d_c_d hLh +_9_N_2_+_c_b Lm +_9_N_2_+_c_c Lm +_9_N_2_+_c_d Lh + +BACK TURNED (BK) +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlhhhh +_a_b_a_b_c_c_b_a_d_c hhhhhlhhlm +_a_b_a_b_d_c_d_b_d_c hhhhhllmlm +_a_b_a_b_6_+_a_+_b hhhhm +_a_b_a_d hhhL +_a_b_c hhh +_a_b_d hhh +_a_b_6_+_a_+_b hhm +_a_b_2_+_c_b hhLm +_a_b_2_+_c_d hhLh +_a_b_9_+_c hhm + +- KING - +───────────────────────────────────────────────────────────────────────── +_( Knee Bash _a_+_c +_( Suplex: FD-FA _b_+_d +_( Spinning Swing _6_4_1_2_3_6_+_a +_( Face Buster _2_3_6_+_a_a_+_b +_( Figure 4 Leg Lock _1_+_a_+_b +_( Falling Headlock _1_1_+_a_+_b +_( Tombstone Piledriver _1_6_+_a_+_b +_( Frankensteiner: BK _3_+_c_+_d +_( Half Boston Crab from behind _a_+_c +_( Cobra Twist from behind _b_+_d +_( Hi-Jack Backbreaker opponent stunned _a_+_b +_( Jaguar Driver opponent stunned _a_+_b_8_2_+_c_+_d + +_( Reverse Arm Clutch _4_6^3_+_a_+_c / _b_+_d +_( ^!Backdrop _b_a_a_+_b +_( ^!German Suplex _c_+_d_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( Standing Achilles Hold _4_6^3_+_b_+_c +_( ^!Scorpion Death Lock _a_+_b_c_a_a_+_c +_( ^!S.T.F. _a_b_c_a_a_+_b +_( ^!Indian Death Lock _a_+_b_a_c_a_+_b_+_d +_( ^!Romero's Special _a_+_b_c_d_a_+_b_a_+_b_+_c_+_d +_( Jaguar Driver _2_3_6_+_a +_( ^!Boston Crab _a_+_b_c_d_a_+_b + +Strings Moves +_a_b_a_a_b_d_d_d_a_a hhmmmLLLmM (FU-FA) +_a_b_a_a_b_d_d_d_a_c hhmmmLLLmm +_a_b_a_a_c_c_d_c_b_a_+_b hhmmhmLLL! +_a_b_a_a_c_c_d_d_a_a hhmmhmLLmM (FU-FA) +_a_b_a_a_c_c_d_d_a_c hhmmhmLLmm +_b_a hm +_c_+_d m (FU-FT) +_6_+_a_+_b ! +_6_+_a_+_d {!} (FD-FT) +_6_+_b_a_a_b_d_d_d_a_a hmmmLLLmM (FU-FA) +_6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm +_6_+_b_a_a_c_c_d_c_d_a_+_b hmmhmLLL! +_6_+_b_a_a_c_c_d_d_a_a hmmhmLLmM (FU-FA) +_6_+_b_a_a_c_c_d_d_a_c hmmhmLLmm +_6_6_N_b L +_6_6_+_a_+_b M +_6_6_+_b m +_6_6_+_c_+_d m (FU-FT) +_6_6_+_d m +_6_6_6_+_c_+_d h (FU-FT) +_2_+_a_b lm +_2_+_a_+_b M (FU-FA) +_2_+_c_+_d_b Lm +_2_+_c_+_d_d_d LLL +^2^3_+_b m +^2_3_+_d_b Lm +^2_3_+_d_d_d LLL +_3_+_a m +_3_+_b m +_3_+_c m +_3_+_d m +_8_+_b_+_d M (FU-FA) +_8_+_c_+_d m +_9_+_a_+_b m +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d_d_d LLL +on counter _2_+_c_+_d_d_d_b LLLm +on counter _2_+_c_+_d_d_d_d_d_b_a_c LLLLL! +on counter ^2_3_+_d_d_d_b LLLm +on counter ^2_3_+_d_d_d_d_d_b_a_c LLLLL! + +- MARSHALL LAW - +───────────────────────────────────────────────────────────────────────── +_( Atomic Drop _a_+_c +_( Chastisement Punch _b_+_d +_( Bulldog _b_+_d_a_b_a_+_b +_( Knee Lift _6_6_+_c_+_d +_( Bulldog from behind _a_+_c / _b_+_d + +_) Feint Flip Kick ^2_8 + +Strings Moves +_a_a_a_a_a hhhhh +_a_a_a_a_b_b hhhhhh +_a_a_a_a_b^6_+_b_b hhhhhmh +_a_b hh +_b_b hh +_c_c_c_d hhhm +_c_c_d hhm +_c_c_6_+_c hhm +_c_d hm +_c_+_d_c mm +_d_c_d hhh +_d_8_+_c hm +^6_+_b_b_b hmh +_6_6_6_+_c m +_2_+_b_c lm +_2_+_c_c_c_c_d lhhhm +_2_+_c_c_c_d lhhm +_2_+_c_c_d lhm +_2_+_c_c_6_+_c lhm +_2_+_d_c lm +^2_+_c_d Lm +^2_3_2_3_+_c L (FU-FA) +^2_8_+_d m +^2^8_+_c_+_d m (FU-FT) +^2^8_+_d m +^2_N_d_c mm +_1_+_a_+_b ! (_8_8 to cancel) +_1_+_d l +_3_+_a_b_b_a_c_c_c_d_c_d mhhhhlhhhm +_3_+_a_b_b_a_c_2_+_c_c_c_d_d mhhhhlmllm +_3_+_a_b_b_a_c_2_+_c_c_d_c_d mhhhhlmhhm +_3_+_a_b_b_a_c_2_+_c_c_d_d_d mhhhhlmhlm +_3_+_a_c_b_b_c_c_c_d_c_d mlmhmlhhhm +_3_+_a_c_b_b_c_2_+_c_c_c_d_d mlmhmlmllm +_3_+_a_c_b_b_c_2_+_c_c_d_c_d mlmhmlmhhm +_3_+_c m +_3_+_d_c mm +_8_+_c_d hm + +- JACK-2 - +───────────────────────────────────────────────────────────────────────── +_( Body Press _a_+_c +_( ^!Hammer _a_+_b +_( Lift Slam _b_+_d +_( Backbreaker _2_1_4_+_b +_( Pyramid Driver _2_3_6_+_a +_( Piledriver _1_6_+_a_+_b +_( Volcano _3_+_b_+_d +_( Volcano Blaster _3_3_+_a +_( Throw Away from behind _a_+_c / _b_+_d + +_) SIT STANCE: SIT _c_+_d +_) Windup _4_4_+_a + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b hmm +_c_+_d_c_+_d M (SIT) +_6_+_a_+_b_a_+_b ml +_6_+_a_+_b_3_+_b mm +_4_4_+_a_a m +_4_1_2^3_+_a L +_4_1_2^3_+_b m +_4_1_2_3_6_N_a m +_4_1_2_3_6 (x5) _N_a ! +_2_+_a_+_b m +_2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b lLLmmmmmmm +_2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b lLLmmmmmlm +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_+_a_b Lm +^2_+_a_+_b l +^2_+_3_+_a_b_a_a mmmh +^2^3_+_a_b_6_+_a mmh +^2^3_+_a_b_2_+_a mmL +^2^3_+_a_b_3_+_a mmm +^2^3_+_b_a_b mmm +^2^3_+_b_6_+_a mh +^2^3_+_b_2_+_a mL +^2^3_+_b_3_+_a mm +^2_N_a m +^2_N_a_+_b_a_+_b mm +_1_+_a_a_a_a_a_b lllllm +^1_+_c_d_c_d_c_d LLLLLL +^3_+_a_b_a_b mmmm +^3_+_b_a_b_a mmmm +_9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmmmmm +_9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmmmlm +_9_+_c_+_d M (SIT) +far _a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- HEIHACHI MISHIMA - +───────────────────────────────────────────────────────────────────────── +_( Neck Breaker _a_+_c +_( Powerbomb _b_+_d +_( Stonehead _6_6_+_a_+_b +_( Atomic Drop from behind _a_+_c / _b_+_d + +_) Shadow Step _4_4_N_c_+_d + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_b_b hh +_d~_c M (FU-FT) +_6_+_b h +_6_+_d m +_6_6_+_b m +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a m +_6_N_2_3_N_b h +_6_N_2_3_N_c m +_6_N_2_3_N_d_d mm +_6_N_2^3_+_c L +_6_N_2^3_+_d_d_d LLL +_6_N_2^3_+_d_N_d_d Lmm +_6_N_2^3_+_d_d_N_d_d LLmm +_6_N_2^3_+_d_d_d_N_d_d LLLmm +_2_+_a_b mm +_2_+_a_+_d ! +_2_3_6_N_b m +^2_N_d_d mm +_3_+_a_b mm +_3_+_c_b_b_d_d_a_b_a_b_a mhhLLmhmmm +_3_+_c_b_b_d_d_a_d_a_b_a mhhLLmhhmm +_3_+_c_b_b_d_d_a_d_a_b_d mhhLLmhhmm +_9_+_c_d mm +_9_+_d_d hL +opponent knocked down _2_+_d M + +- PAUL PHOENIX - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Flip _a_+_c +_( Foot Launch ^4_+_a_+_c +_( Arm Bar Rollover _b_+_d (FU-FT) +_( Death Push Away _6_6_+_a_+_b +_( Face Smash _3_+_a_+_b +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Choke _2_+_b_a_a_N_d_a_a_+_b +_( Tackle _1_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Choke _2_+_b_a_a_N_d_a_a_+_b + +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) + +Strings Moves +_a_b_c_a_b hhmmm +_a_b_c_a_d_b_a_d_b_a hhmmlmhmlm +_a_b_c_b_a_b_a_d_b_a hhmhmhhlmm +_a_d hl +_b_c hh +_b_2_+_c hL +_6_+_b_c hh +_6_+_b_2_+_c hL +_6_6_+_b m +_6_6_+_c_d_d mmh +_6_6_+_c_d_6_+_d mmm +_6_6_+_c_d_2_+_d mmL +_6_6_+_d m +_4_+_a_+_b ! +_2_+_a_b mm +_2_+_a_d_b mlm +_2_+_d_b lm +_2_3_6_N_b m +^2_3_+_b_a mm +^2_3_+_b_b ml +_9_+_c_d mm +opponent knocked down _2_+_b M + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Jun Kazama can be unlocked on Test Menu, go to GAME OPTIONS e turns on NEW CHARACTER (will lock Baek) + - Baek Doo San can be unlocked on Test Menu, go to GAME OPTIONS e turns on NEW CHARACTER (will lock Jun) + - Anna Williams (the time to unlock is unknown for now) + - Armor King (the time to unlock is unknown for now) + - Bruce Irvin (the time to unlock is unknown for now) + - Ganryu (the time to unlock is unknown for now) + - Kuma (the time to unlock is unknown for now) + - Kunimitsu (the time to unlock is unknown for now) + - Lee Chaolan (the time to unlock is unknown for now) + - Prototype Jack (the time to unlock is unknown for now) + - Wang Jinrey (the time to unlock is unknown for now) + - Kazuya Mishima (the time to unlock is unknown for now) + - Roger / Alex (the time to unlock is unknown for now) + - Devil (the time to unlock is unknown for now) + +_` Jun Kazama / Baek Doo San + - On the Character Select Screen, put the cursor on Law and press _S_2_S_S_2_8 + +_` Anna Williams + - On the Character Select Screen, put the cursor on Nina and press _4_O_S_6_4_4, release _S + +_` Armor King + - On the Character Select Screen, put the cursor on King and press _4_O_S_4_6, release _S and press _6 + +_` Irvin + - On the Character Select Screen, put the cursor on Lei and press _S_S_S_S_6 + +_` Ganryu + - On the Character Select Screen, put the cursor on Michelle _O_S_2_8 + +_` Kuma + - After insert coins _O_b and press _S + - On the Character Select Screen, put the cursor on Paul and press _2_S_2 + +_` Kunimitsu + - After insert coins _O_a and press _S + - On the Character Select Screen, put the cursor on Yoshimitsu and press _6_S + +_` Lee Chaolan + - On the Character Select Screen, put the cursor on Heihachi and press _2_S_4_S^4_S + +_` Prototype Jack + - On the Character Select Screen, put the cursor on Jack-2 and press _2_2_O_S_8_8 + +_` Wang Jinrey + - On the Character Select Screen, put the cursor on Jun / Baek and press _S_2_6_4_8 + +_` Kazuya Mishima + - On the Character Select Screen, put the cursor on Heihachi and press _2_8^8_S_S, release _8, and press _8 + +_` Roger + - After insert coins _O_c and press _S + - On the Character Select Screen, press _8_8 + +_` Alex + - After insert coins _O_d and press _S + - On the Character Select Screen, press _8_8 + +- JUN KAZAMA - +───────────────────────────────────────────────────────────────────────── +_( Arm Bar _a_+_c +_( Serpent Twist _b_+_d +_( Striking Oshi Taoshi _3_+_b_+_c +_( German Suplex from behind _a_+_c / _b_+_c + +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) + +Strings Moves +_a_a_c hmm +_a_a_d hmlh +_a_b hm +_a_c hl +_a_d_d_d_c hLLLmm +_a_+_d_b_a_a_c lhmhmm +_a_+_d_b_a_a_d lhmhmlh +_a_+_d_b_a_b lhhhm +_a_+_d_b_a_c lhhhl +_a_+_d_b_a_d_d_d_c lhmhLLLmm +_a_+_d_b_d lhhm +_a_+_d_b_2_+_d lhhL +_c_+_d mM +_c~_d_a_+_d_b_d Llhhm +_c~_d_a_+_d_b_2_+_d LlhhL +_c~_d_c Lmm +_c~_d_d_a_+_d_b_d_2_+_d LLlhhL +_c~_d_d_c LLmm +_c~_d_d_d_a_+_d_b_d_2_+_d LLLmhhL +_c~_d_d_d_c LLLmm +_6_+_a_c mm +_6_+_a_d mlh +_6_+_c m +^6_+_b M +^6_+_c ! (^4 / ^2 to cancel) +^6_+_d h +_6_6_6_+_c m (FU-FT) +_4_+_c m +_4_+_c_b mm +_4_+_c_d_d_d_c mLLLmm +_2_+_c_+_d lh +^2_N_b_a_a_a_b_a_d_c_c_+_d mhmhmlmlmm +^2_N_b_a_a_a_b_a_+_d_a_c_+_d mhmhmlhhlh +^2_N_b_a_a_c mhmm +_1_+_d_a_+_d_b_d Llhhm +_1_+_d_a_+_d_b_2_+_d LlhhL +_1_+_d_c Lmm +_1_+_d_d_a_+_d_b_d_2_+_d LLlhhL +_1_+_d_d_c LLmm +_1_+_d_d_d_a_+_d_b_d_2_+_d LLLmhhL +_1_+_d_d_d_c LLLmm + +- BAEK DOO SAN - +───────────────────────────────────────────────────────────────────────── +_( Hammerhead Throw _a_+_c +_( Blue Shark Claw: FU-FA _b_+_d +_( Roll and Choke: BK _6_6_+_b +_( Leg Hook _1_+_a_+_c +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +_) FLAMINGO STANCE: FLA _4_4_+_c + +Strings Moves +_a_a hh +_a_b hh +_b_b hh +_c_c_c_d hhmh +_c_c_c_2_+_d hhmL +_c_c_d_d_c hhhmm +_c_c_d_d_d_c hhhmhh +_c_d_c hLm +_d_c_c_d_c_c_c_d_c_c hhhLmmmLm{!} +_d_c_d_c_c_c_c_c_d_c hhlmmmhhLm +_6_+_b h +_6_+_d_c mm +_6_+_d_d_c mhh +_6_6_+_c m +_6^6_+_d M +_6_6_6_+_c m +_6_N_2_3_N_c m +_2_+_c_c_c LLm +_2_+_c_c_2_+_c LLL +_2_+_d_c_c_c lmmm +_2_+_d_c_c_2_+_c lmml +^2_N_c_c_d hmL +^2_N_c_d_d_c hhmm +^2_N_c_d_d_d_c hhmhh +^2_N_d_d_c mmm +^2_N_d_d_d_c mmhh +_1_+_c_+_d {!} +_3_+_d_d_c mmm +_3_+_d_d_d_c mmhh +_8_2_+_d m +_9_+_c_d_c mhh +_9_N_c_2_+_d_c mlm + +FLAMINGO STANCE (FLA) +_) Flamingo Sidestep ^4 / ^6 + +Strings Moves +_c_c_d mml +_c_d_d_c mmmm +_c_d_d_d_c mmmhh +^4_+_c h +^2_+_c l + +- ANNA WILLIAMS - +───────────────────────────────────────────────────────────────────────── +_( Arm Turn _a_+_c +_( Lifting Toss: BK _b_+_d +_( Neck Throw ^6_+_a_+_c +_( Embracing Elbow _3_3_+_a +_( Triple Break from behind _a_+_c / _b_+_d + +_( Palm Grab _2_3_6_N_a_+_b +_( ^!Arm Bar _c_d_c_a_+_b +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Gatelatch Throw _b_c_a_+_b_c_+_d_a_+_b +_( ^!Standing Cross Lock _a_+_c_d_a_+_b +_( ^!Rear Cross Lock _a_+_b_d_c_a_+_b_a_+_b_a_+_b + +_) Attack Reversal ^4_+_a_+_d / _b_+_c (reverse high/mid) + +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlhhhh +_a_b_a_d hhhL +_a_b_d hhh +_a_d hl +_b_a_d hhl +_b_c hh +_b_d hh +_b_2_+_c hL +_c_d hh +_d_c hL +_6_+_a_+_b m +_6_6_+_a_+_b m +_6_6_+_d M (FU-FT) +_6_6_6_+_c m (FU-FT) +_4_+_a_a_a hhm +_2_+_a_+_b ! +_2_+_a_d lM +_2_+_b_d lm +_2_+_c_b Lm +_2_+_c_d Lh +_2_+_d_a Lh +^2_6_+_a m +^2_6_+_b m +^2_3_+_b L +^2_8_+_d m +^2^8_+_d m +_1_+_a_+_b ! (_8_8 to cancel) +_3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh +_3_+_a_b_a_d mhhL +_3_+_a_b_d mhh +_3_+_c_a_b mhh +_3_+_c_b_a_d mhhL +_3_+_c_b_c mhh +_3_+_c_b_d mhh +_3_+_c_b_2_+_c mhL +_3_+_c_c_c_a_b mhhhh +_3_+_c_c_c_d mhhh +_3_+_c_d mh +_9_+_c m +_9_+_d_c_d hLh +_9_N_2_+_c L + +- ARMOR KING - +───────────────────────────────────────────────────────────────────────── +_( Knee Bash _a_+_c +_( Suplex: FD-FA _b_+_d +_( Steiner Screwdriver _b_+_d_2_2_2_+_a_+_b +_( Spinning Swing _6_4_1_2_3_6_+_a +_( Jaguar Driver _2_3_6_+_a +_( Falling Headlock: FU-FA _1_1_+_a_+_b +_( Tombstone Piledriver _1_6_+_a_+_b +_( Frankensteiner: BK _3_+_c_+_d +_( Reverse D.D.T. from behind _a_+_c / _b_+_d + +Strings Moves +_a_b_a_a_b_d_d_d_a_c hhmmmLLLmm +_b_a hm +_c_+_d h (FU-FT) +_6_+_a_+_b m +_6_+_a_+_b^2 {!} +_6_+_a_+_d m +_6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm +_6_6_N_b L +_6_6_+_a_+_b M +_6_6_+_b m +_6_6_+_c_+_d h (FU-FT) +_6_6_+_d m +_6_6_6_+_c_+_d h (FU-FT) +_6_N_2_3_N_a m +_6_N_2_3_N_b m +_4_+_a_+_d h +_2_+_a_b lm +_2_+_c_+_d_d_d LLL +^2_3_+_b m +^2_3_+_d_d_d LLL +_3_+_a m +_3_+_b m +_8_N_a_+_b m (Rev B only) +_8_N_a_+_b^2 {!} (Rev B only) +_8_N_a_+_d {!} (FD-FT) (Rev B only) +^8_+_b_+_d M (FU-FA) +_9_+_a_+_b m +_9_+_a_+_b^2 {!} +_9_+_c_+_d M +_9_N_c_+_d_d_d LLL +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d_d_d LLL +on counter _2_+_c_+_d_d_d_d_d LLLLL +on counter ^2_3_+_d_d_d_d_d LLLLL +on counter _9_N_c_+_d_d_d_d_d LLLLL + +- BRUCE IRVIN - +───────────────────────────────────────────────────────────────────────── +_( Knee Lift _a_+_c +_( Ribcrusher _b_+_d +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +_( Embracing Right Knee _6_N_2_3_N_a_+_b_+_d +_( ^!Tumblweed _a_+_b_a_+_b_a_+_b +_( ^!Left Knee 1 _c_a_+_b_+_c +_( ^!Turning Knee _a_c_a_+_b_+_d +_( ^!Jump Knee _b_d_a_a_+_b_+_c +_( ^!Left Knee 2 _d_a_+_b_+_c +_( ^!Turning Knee _a_c_a_+_b_+_d +_( ^!Jump Knee _b_d_a_a_+_b_+_c + +Strings Moves +_a_b_a_b hhmm +_a_b_c hhm +_a_b_d hhm +_a_b_6_+_d hhh +_a_b_2_+_d_c hhlm +_a_+_b m +_a_d_c hhm +_b_d hm +_b_6_+_d hh +_b_2_+_d_c hlm +_c_b_a_d mmml +_c_c mh +_6_+_a_b_a hhm +_6_+_a_+_b h (BK) +_6_+_d_c_d hmh +_6_6_+_c m +_6_6_+_d h +_6_6_6_+_c m +_4_+_b_+_c ! +_4_+_c_b hh +_4_+_c_d hm +_4_+_d_c_d mmm +_4_+_d_c_2_+_d mml +_4_4_N_c_+_d_d -h +_2_+_c_+_d_c lh +_3_+_a_b mm +_3_+_c_a Lm +_3_+_c_+_d m + +- GANRYU - +───────────────────────────────────────────────────────────────────────── +_( Jizo Hug _a_+_c +_( Body Drop _b_+_d +_( Lifting Toss ^6_+_b_+_d +_( Jaw Breaker _6^6_+_b_+_c +_( Upside-Down Drop from behind _a_+_c / _b_+_d + +_) SIT STANCE: SIT _c_+_d + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b_a_b_a_b_a hhhhhhhh +_6_+_a_+_b m +_6_+_b_a hm +^6_+_a_b_a_b_a_b_a_b hhhhhhhh +_4_+_a_+_b ! +_4_1_2^3_+_a m (Rev B only) +_4_1_2^3_+_b m +_2_+_b^*_b l... +_2_+_d M +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_+_a_+_b l +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_a mmm +^2^3_+_b_a_b mmm +^2_N_a_+_b_a_+_b mm +_3_+_b_+_c L (Rev B only) +^3_+_b_a_a_a mhhh +_9_+_c_+_d M + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (Rev B only) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +- KUMA - +───────────────────────────────────────────────────────────────────────── +_( Body Press _a_+_c +_( Bear Hug _b_+_d +_( Bear Bite ^6_+_b_+_d +_( Throw Away from behind _a_+_c / _b_+_d + +_) SIT STANCE: SIT _c_+_d + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b Mm +_b_a_b hmm +_6_+_a_a_a hmm +_6_+_a_+_b m +_4_+_a_+_b ! (Rev B only) +_4_+_a_+_b_6_3_2_1_4_7_8_9 M (FU-FA) (Rev B only) +_4_6_+_b_+_c L (Rev B only) +_4_1_2^3_+_b m +_2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b lLLmmmmmmm +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_6_+_a mmh +^2^3_+_a_b_2_+_a mmL +^2^3_+_a_b_3_+_a mmm +^2^3_+_b_a_b mmm +^2^3_+_b_6_+_a mh +^2^3_+_b_2_+_a mL +^2^3_+_b_3_+_a mm +^2_N_a_+_b_a_+_b mM +^3_+_a_b_a_b mmmm +^3_+_b_a_b_a mmmm +_9_+_c_+_d M (SIT) +far _a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- KUNIMITSU - +───────────────────────────────────────────────────────────────────────── +_( Jumping Body Slam _a_+_c +_( Jaw Smash _b_+_d +_( Hip Lock _1_+_a_+_c +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +Strings Moves +_a_b_a_d_d_d_a_b_c_b hmmhhLmhm! +_b_c hh +_b_2_+_c hL +_c_d hm +_d_d_d hhh +_6_+_b h +_6_6_N_b ! +_6_6_+_c_+_d_a_+_b mh +_6_6_+_d m +_4_+_b ! +^4_+_a_a_a_a_a_a hhhhhh (FU-FT) +^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) +^4_+_a_a_a^1_+_c_c_6_+_d hhhllm +^2_3_+_c L +_1_+_b {!} +^1_+_c_c_c_c_c_6_+_d Lllllm +_3_+_b m +_3_+_d m +_8_+_d h +_9_+_c_+_d M + +- LEE CHAOLAN - +───────────────────────────────────────────────────────────────────────── +_( Neck Fracture: FU-FA _a_+_c +_( Chastisement Punch _b_+_d +_( Knee Lift _6_6_+_c_+_d +_( Bulldog from behind _a_+_c / _b_+_d + +_) Handspring Backflip _4_4_N_c_+_d +_) Feint Flip Kick ^2_8 + +Strings Moves +_a_a_a_a_a hhhhh +_a_a_a_a_b_b hhhhhh +_a_a_a_a_b^6_+_b_b hhhhhmh +_a_b hh +_b_b hh +_c_c_c hhh +_c_c_6_+_c hhm +_d_c_d hhh +_d_8_+_c hm +^6_+_b_b_b hmh +_6_6_N_c_d_d mmh +_6_6_N_c_d_6_+_d mmm +_6_6_N_c_d_2_+_d mmL +_6_6_N_c_+_d L (FU-FT) +_6_6_+_c m +_2_+_c_c_c_c lhhh +_2_+_c_c_c_6_+_c lhhm +_2_+_c_+_d ! (Rev B only) +_2_+_d_d_c_d lhhh +_2_+_d_d_8_+_c lhm +^2_+_d_d_d_d lllm +^2_3_2_3_+_c L (FU-FT) +^2_8_+_d m +^2^8_+_c_+_d m (FU-FT) +^2^8_+_d m +_2_1_+_d m (Rev B only) +^2_N_c_c_2_+_c^*_c Mmlm... +^2_N_c_c_2_+_c_2_+^*_c Mmll... +^2_N_c_c_2_+_c_3_+^*_c Mmlm... +^2_N_c_c_2_+_c_8_+^*_c Mmlh... +_1_+_a_+_b ! (_8_8 to cancel) +_3_+_a_b_b_a_c_c_c_d_c_d mhhhhlhhhm +_3_+_c m + +- PROTOTYPE JACK - +───────────────────────────────────────────────────────────────────────── +_( Body Press _a_+_c +_( Ground Zero _b_+_d +_( Lift Up-Megaton Hit _b_+_d_4_1_2^3_+_b +_( Body Smash ^1_+_b_+_c +_( Reverse Slam from behind _a_+_c / _b_+_d + +_) SIT STANCE: SIT _2_+_c_+_d + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b hmm +_c_+_d {!} +_c_+_d_c_+_d {!} +_c_+_d_c_+_d_c_+_d {!} +_6_+_a_+_b m +_6_+_c_+_d M/L +_6_+_d~_a ! +_4_1_2^3_+_a M +_4_1_2^3_+_b m +_4_1_2_3_6_N_a m +_4_1_2_3_6 (x5) _N_a ! +_2_+_a_b mm +_2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b lLLmmmMMmM +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_3_+_a_b_a_a mmmh +^2_N_a m +^2_N_a_+_b_a_+_b mm +_1_+_a_a_a_b lllm +^3_+_a_b_a_b mmmm +^3_+_a_b_6_+_a mmh +^3_+_a_b_2_+_a mmL +^3_+_a_b_3_+_a mmm +^3_+_b_a_b_a mmmm +^3_+_b_6_+_a mh +^3_+_b_2_+_a mL +^3_+_b_3_+_a mm +_9_+_c_+_d M (SIT) +far _a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- WANG JINREY - +───────────────────────────────────────────────────────────────────────── +_( Neck Throw _a_+_c +_( Reaping Throw _b_+_d +_( Punch-Spin-German Suplex _b_4_a_+_b +_( Whirlwind Throw _3_+_a_+_c_+_d (Rev B only) +_( Waning Moon _3_3_+_b_+_d +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +_) Attack Reversal ^4_+_a_+_c / _b_+_d (reverse high/mid) + +Strings Moves +_a_a_a hmm +_b_a_a_b_c_c_c_d_d_a hmmhlhmhLm +_b_4 h +_d_2_+_d_a hLm +_d_2_+_d_d hLh +_d_2_+_d_2_+_d hLL +_6_+_b m +^6_+_a_+_b m +_6_6_+_a_+_b m +_4_+_a_+_b ! (Rev B only) +_4_4_+_a ! (_4 to cancel) +_2_+_d_a Lm +_2_+_d_d Lh +_2_+_d_2_+_d LL +_2_3_6_N_b_a_a mMm +_2_3_6_+_b m +^2_3_+_d_c Lm +^2_N_b_a_a mMm +^2_N_d m +_3_+_a_a mm +_3_+_a_+_b M +_3_+_b_a m! +_3_+_c m +_9_+_c_+_d M + +- KAZUYA MISHIMA - +───────────────────────────────────────────────────────────────────────── +_( Bitch Kicks _a_+_c +_( Shoulder Throw _b_+_d +_( Stonehead _6_6_+_a_+_b +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +_( Tackle _2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b + +_) Sidestep _6 + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_b_b hh +_d~_c M (FU-FT) +_6_+_b h +_6_+_d m +_6_6_+_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm +_6_6_+_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} +_6_6_+_b_a_d_d_b_d_c_b_a hhmmmmLm{!} +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a_c mm +_6_N_2_3_N_a_d mL +_6_N_2_3_N_b m +_6_N_2_3_N_d_d mm +_6_N_2^3_+_d_d ll +_6_N_3_N_a_c mm +_6_N_3_N_a_d mL +_6_N_3_N_b m +_6_N_3_N_d_d mm +_6_N^3_+_d_d ll +_4_+_a_+_d ! +^4_+_a_+_d ! +^2_N_a_b mm +^2_N_b m +^2_N_d_d mm +_3_+_a_b mm +_3_+_d_d mm +_8_+_d_d_d hLm (Rev A only) +_8_+_d_d_d_d hLlm (Rev B only) +_9_N_d m + +- ROGER / ALEX - +───────────────────────────────────────────────────────────────────────── +_( Stonehead _a_+_c +_( Powerbomb _b_+_d +_( Giant Swing _6_4_1_2_3_6_+_a +_( Jaguar Driver _2_3_6_+_a +_( Falling Headlock: FU-FA _1_1_+_a_+_b +_( Tombstone Piledriver _1_6_+_a_+_b +_( Frankensteiner: BK _3_+_c_+_d +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +Strings Moves +_a_b_a hhm +_b_a hm +_c_+_d m (FU-FT) +_6_N_a h +_6_+_a_+_b m +_6_6_N_b L +_6_6_+_a_+_b h/L +_6_6_+_b m +_6_6_+_c_+_d m (FU-FA) +_6_6_+_d m +_6^6_+_a_b_a_b_a hhhhm +_6_6_6_+_c_+_d h (FU-FT) +_6_N_2_3_N_a m +_4_+_c_+_d_a_c_d_c_d h-mmmm (^4 to roll backward) +_4_+_c_+_d_c_d_c_d hmmmm (^4 to roll backward) +^4_+_a ! +_2_+_a_b lm +_2_+_c_+_d_d_d LLL +^2^3_+_b m +^2_3_+_d_d_d LLL +_1_+_c l +_1_+_d_a_c_d_c_d m-mmmm (^4 to roll backward) +_1_+_d_c_d_c_d mmmmm (^4 to roll backward) +_3_+_a m +_3_+_b m +_8_+_b_+_d M (FU-FA) +_9_+_a_+_b m +_9_+_c_+_d M +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d_d_d LLL +on counter _2_+_c_+_d_d_d_d_d LLLLL +on counter ^2_3_+_d_d_d_d_d LLLLL + +- DEVIL - +───────────────────────────────────────────────────────────────────────── +_( Bitch Kicks _a_+_c +_( Shoulder Throw _b_+_d +_( Stonehead _6_6_+_a_+_b +_( Atomic Drop from behind _a_+_c / _b_+_d + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_+_b ! +_b_b hh +_c_+_d {!} +_d~_c M (FU-FT) +_6_+_b h +_6_+_d m +_6_6_+_b_a_b_b_c_d_d_a_b_a hhhhmmlhmh +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a m +_6_N_2_3_N_b m +_6_N_2_3_N_d_d mm +_6_N_2^3_+_d_d LL +^2_N_d_d mm +_3_+_a_b mm +_9_+_d_d hL +$end + +################################################################################################### + +$info=tekken3,tekken3a,tekken3b,tekken3c,tekken3d,tekken3ja,tekken3je1,tekken3ua,tekken3ud +$cmd +Tekken 3 © 1997 Namco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Left Punch +_b : Right Punch +_c : Left Kick +_d : Right Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws & Multipart Throws +_) Command Moves + +_` "~" between 2 buttons + - Press the 2nd button immediately after the 1st button + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - M = Mid Level Attack/Hits Knocked Down Opponent + - L = Low Level Attack/Hits Knocked Down Opponent + - ! = Unblockable Move + - {!} = Unblockable Move/Hits Knocked Down Opponent + - - = No Hit + +_` Positions + - BK = Back Turned + - FU-FT = Knocked Down with Face Up and Feet Towards opponent + - FU-FA = Knocked Down with Face Up and Feet Away opponent + - FD-FT = Knocked Down with Face Down and Feet Towards opponent + - FD-FA = Knocked Down with Face Down and Feet Away opponent + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b + +_) Run _6^6 +_) Retreat _4_4 +_) Crawl ^3 +_) Sidestep _2 / _8 +_) Low Jump _7 / _9 +_) High Jump ^7 / ^9 +_) Flying Cross Chop run for 12 steps _a_+_b +_) Sliding Leg Sweep: FU-FA run for 12 steps _d +_) Shoulder run for 18 steps +_) Short Quick Pounce opponent knocked down _8_+_b +_) Long Quick Pounce opponent knocked down _9_+_b +_) Left Strike being reversed _6_+_a_+_c +_) Right Strike being reversed _6_+_b_+_d +_) Escape from Front Throws when thrown _a_+_b +_) Escape from Left Throws when thrown _a +_) Escape from Right Throws when thrown _b +_) Escape from Tackle when on a Tackle _4_+_a_+_b +_) Escape from Tackle: Tackle Impact on Tackle Impact _b +_) Escape from Tackle: Tackle Fall on Tackle Fall _a_+_b +_) Escape from Tackle: On Punches on Tackle Punches _a / _b +_) Escape from Tackle: Arm Bar on Tackle Arm Bar _a_+_b^*_b +_) Escape from Tackle: Leg Cross Hold on Tackle Leg Cross Hold _a_+_b^*_a +_) Escape from Tackle: Choke on Tackle Choke _a +_) Tech Roll In being knocked down _a / _b +_) Tech Roll Out being knocked down _c / _d +_) Agression Charge _a_+_b_+_c_+_d + +FACE UP AND FEET TOWARDS (FU-FT) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) ^!Cross Chop _6_+_a_+_b +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll In-Get Up _a +_) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 +_) Roll Out-Get Up _2_+_a +_) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 +_) Double Pop Kick _4_4_+_c_+_d +_) Low Kick-Get Up _2_+_c / _d + +FACE UP AND FEET AWAYS (FU-FA) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll In-Get Up _a +_) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 +_) Roll Out-Get Up _2_+_a +_) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 + +FACE DOWN AND FEET TOWARDS (FD-FT) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d + +FACE DOWN AND FEET AWAYS (FD-FA) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d + +- LING XIAOYU - +───────────────────────────────────────────────────────────────────────── +_( Jade _a_+_c +_( Ruby _b_+_d +_( So Shoe Me: RAI _6_+_b~_a +_( Dislocator _2_1_4_+_b +_( Arm Flip from left side _a_+_c / _b_+_d +_( Dump the Bucket from right side _a_+_c / _b_+_d +_( Crank Up from behind _a_+_c / _b_+_d + +_) False Salute _a_+_c_+_d +_) Greetings _b_+_c_+_d +_) Spinner Away _c_+_d +_) Spinner Near _2_+_c_+_d +_) Cartwheel Right _6_+_a_+_b +_) Cartwheel Left: RAI _6_+_c_+_d +_) ART OF PHOENIX STANCE: AOP _2_+_a_+_b +_) RAINDANCE POSITION: RAI _4_+_c_+_d +_) Low Back Turn: RAI ^2_1_+_c_+_d +_) HYPNOTIST STANCE: HYP _4_+_a_+_b +_) High/Mid Parry _a_+_d (parry high) +_) Low Parry _2_+_a_+_d (parry low) + +Strings Moves +_a_b hh +_a_2_+_b hm +_b_a hm (RAI) +_6_+_c h +_6_6_+_a_+_b_a_+_b mm +_6_6_+_c M (RAI) +_6_6_+_c_+_d M +_6_6_+_d m +_4_+_a m +_4_+_b m +_2_+_a mmM +^2_+_a mmM (AOP) +^2_+_c_b_a_d LhhM +^2_3_+_b_a mm +^2_3_+_d_d LL +^2^3_+_b m (RAI) +^2_N_b m (RAI) +^2_N_b^6 m +^2_N_d m +_1_+_a m +_1_+_c ! +_1_+_d L +_3_+_a m (RAI) +_3_+_b m +^3_+_a m +_8_+_a m (RAI) +_8_+_a_+_b_b_a mmmm +_8_+_a_+_b~_c_+_d mm +_8_+_d_a_b_a_+_b_a_c_d_d_d_a mhhmmhLLmm +_8_+_d_a_b_d_d_b_a_+_b_a_d_b mhhLLmmlmm + +ART OF PHOENIX STANCE (AOP) +_( Roll-Throw _a_+_c / _b_+_d +_( ^!Cancel ^2 + +_) Butterfly: AOP _2 +_) Stand _8 +_) Back Turn: RAI _6_+_a_+_b +_) Roll Ball _6_+_c_+_d + +Strings Moves +_a M +_a_+_b m +_b M +_c L (AOP) +_d m (^4 to RAI) +_d~_c L (FU-FT) +_6_+_d_d LL +_2_+_a_+_b m +_8_+_c_c mh +_8_+_c_d mm +_8_+_d_d mmmm +^8_N_c m +^8_N_d m +before landing _c L + +RAINDANCE POSITION (RAI) +_( Jump Reverse Clutch _6_6_+_a_+_c / _b_+_d +_( Back Layout _6_6_+_c_+_d + +_) Up Spin Tornado _c_+_d +_) Down Spin Tornado _2_+_c_+_d +_) Away Spin Tornado: RAI _8_+_c_+_d +_) California Roll: RAI _6_+_c_+_d +_) Ultra Phoenix: AOP _2_+_a_+_b +_) Backturned Wide Sidestep _2 / _8 + +Strings Moves +_b_a_d hhm +_d m +_6_+_c_+_d~_c_+_d m (RAI) +_6_6_+_c m (RAI) +_6_6_+_c_+_d M (RAI) +_2_+_c L (RAI) +^2_+_c L + +HYPNOTIST STANCE (HYP) +Strings Moves +_a_+_b ! +_b m + +- JIN KAZAMA - +───────────────────────────────────────────────────────────────────────── +_( Bitch Kicks _a_+_c +_( Shoulder Reverse _b_+_d +_( Stonehead _6_6_+_a_+_b +_( Trip Wire _2_1_4_+_a_+_c +_( Elbow Slam _3_+_b_+_c +_( Shoulder Flip from left side _a_+_c / _b_+_d +_( Limit Break from right side _a_+_c / _b_+_d +_( Spinning Butcher from behind _a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b +_( Tackle _2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b + +_) Force Block _4_+_a_+_b (block) +_) High/Mid Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_b_c_d hhmm +_a_b_c_6_+_d hhmm +_a_b_d hhm +_a_+_d_b_d mhhm +_a_+_d_b_2_+_d mhhL +_b_b hh +_c_b_d_c_a_+_d_b_a_c hhmhlhhmm +_c_b_d_c_a_+_d_b_a_d hhmhlhhml +_c_b_d_c_a_+_d_b_b_a_b hhmhlhhmmm +_d~_c M (FU-FT) +_6_+_b m +_6_+_c h +_6_+_d m +_6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm +_6_6_N_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} +_6_6_N_b_a_d_d_b_d_c_b_a hhmmmmLm{!} +_6_6_+_b m +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a_c mm +_6_N_2_3_N_a_d mL +_6_N_2_3_N_b h +_6_N_2_3_N_d_d mm +_6_N_2^3_+_d_d Lm +_4_+_a_+_d ! +_4_+_b_d_b_a_b hhmmm +_4_+_b_d_d_d_d_b_a_+_d_b_a_c hhhLmmlhhmm +_4_+_b_d_d_d_d_b_a_+_d_b_a_d hhhLmmlhhmL +_4_+_b_d_d_d_d_b_a_+_d_b_c_+_d hhhLmmlhhmh +^4_+_a_+_d ! +_4^6_+_b_a_b mmm +_4^6_+_b_a_2_+_b mmm +_2_+_c_+_d mh +^2_N_a_b mm +^2_N_b m +^2_N_d_d mm +_3_+_a_b mm +_3_+_d_d mm +^8_+_b_+_d M +_9_+_d_d_d_d hLLm +sidestep _b m + +- YOSHIMITSU - +───────────────────────────────────────────────────────────────────────── +_( Jumping Body Slam _a_+_c +_( Jaw Smash _b_+_d +_( Rainbow Drop _2_1_4_+_a_+_b +_( Flying Cartwheel from left side _a_+_c / _b_+_d +_( Clonimitsu from right side _a_+_c / _b_+_d +_( Tornado Drop: BK from behind _a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Chest Stab _a / _b + +_) Fake Turning Suicide: BK _6_6_+_a_+_d +_) Death Pose ^4_+_a_+_b +_) Spinning Evade: FU-FT ^4_+_c_+_d (x5) +_) SIT STANCE: SIT _2_+_c_+_d +_) SWORD POGO STANCE: SPS _8_+_a_+_b +_) Backflip _7_4 +_) SWORD DEBATE POSITION: SDP sidestep _c_+_d +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_d_b_b_b_d_a_a hmmhmmmm{!}{!} +_a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! +_a_b_a_d_d_d_a_c_+_d hmmhhLmm +_b_c hh +_b_2_+_c hL +_c_d hm +_d_d_b_b_a hhmh! +_d_d_b_b_d_d_a_a_a_a hhmhhLm{!}{!}! +_d_d_b_b_d_d_a_c_+_d hhmhhLmm +_d_d_d hhh +_d~_c m +_6_+_b_1_+_b_b_b_b_b_b hmmmmmm (FU-FT) +_6_6_+_a_+_b m +_6_6_+_a_+_b_2_+_a_+_d m! (FD-FT) +_6_6_+_a_+_b_2_+_a_+_d^4_+_a_a_a_a_a m!!!!!! (FD-FT) +_6_6_+_a_+_b^1_+_b_b_b_b_b_b mmmmmmm (FU-FA) +_6_6_+_a_+_b_8_+_b_+_c m! +_6_6_+_a_+_b_8_+_b_+_c~_a m! (_4_4 to cancel) +_6_6_+_b m +_6_6_+_b_2_+_c_+_d m- (SIT) +_6_6_+_c_a m{!} +_6_6_+_c_+_d_a_+_b_c_+_d mhm +_6_6_+_d m +_6^6_+_a_+_d ! (FD-FT) +_6^6_+_a_+_d_6_6 !! (FD-FT) +_4_+_a_+_d ! +^4_+_a_a_a_a_a_a hhhhhh (FU-FT) +^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) +^4_+_a_a_a^1_+_c_c_6_+_d hhhllm +^4_+_a_+_b^4_+_a / _b / _c / _d -! +_4_4_+_a ! +_4_4_+_a~_a ! (_4_4 to cancel) +_2_+_a_+_d ! (FD-FA) +_2_+_a_+_d^4_+_a_a_a_a_a !!!!!! (FD-FA) +_2_3_6_+_a !{!} +^2_1_4_+_a ! +^2_3_+_c L +_1_+_a {!} (^1 to delay) +^1_+_b_b_b_b_b_b mmmmmm (FU-FT) +^1_+_b_b_b_b_b_6_+_d mmmmmm +^1_+_c_c_c_c_c_6_+_d Lllllm +_3_+_a_a_a_a mhhm +_3_+_a_b mh +_3_+_a_b^1_+_b_b_b_b_b_b mhmmmmmm (FU-FT) +_3_+_a_b^1_+_b_b_b_b_b_6_+_d mhmmmmmm +_3_+_b m +_3_+_d m +_8_+_d m +_9_+_a_+_b {!} +_9_+_a_+_b^4 {!} +_9_+_a_+_b_2 {!} +_9_+_c_+_d_4_+_a_c_+_d MhM +_9_+_c_+_d_4_+_a_d_1_+_a Mhm{!} (^1 to delay) +on counter _6_6_+_b m (BK) + +SIT STANCE (SIT) +_) Gain Life _N +_) Teleport: BK _4 / _6 +_) Meditate ^2 +_) Sit-Stand Up ^8 + +Strings Moves +_b^1_+_b_b_b_b mmmmm (FU-FT) +_b^1_+_b_b_b_6_+_d mmmmm +_d m + +SWORD POGO STANCE (SPS) +Strings Moves +_c_+_d m (^2 to cancel) +_4_4 / _6_6 {!} +_8 {!} + +SWORD DEBATE POSITION (SDP) +_( Life Siphon _a_+_d / _b_+_c +_( Reverse Life Siphon _a_+_d / _b_+_c^6 + +_) Gain Life ^6 + +- LEI WULONG - +───────────────────────────────────────────────────────────────────────── +_( Double Foot Stomp _a_+_c +_( Sleeper Hold _b_+_d +_( Tripping _6_6_+_a_+_b +_( Dragon Falls: FD-FA _9_+_a_+_b +_( Sailboat Stretch from left side _a_+_c / _b_+_d +_( Closing Fan from right side _a_+_c / _b_+_d +_( Booby Trap from behind _a_+_c / _b_+_d + +_) Art of Snake: SNS _6_+_b_+_c +_) Art of Snake: SNS sidestep _a_+_d / _b_+_c +_) Drunk Master: DRS _6_+_c_+_d (parry high/mid punch) +_) Phoenix Illusion: PHS _4_+_a_+_d +_) Turn Around: BK _4_+_c_+_d +_) Sidewind: FD-FA _2_+_a_+_b +_) Play Dead: FU-FA _2_+_c_+_d +_) Low Parry _1_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_c_+_d_b_a_d_a_b_c hhlMmmhmmh +_a_b_a_c_+_d_b_a_d_a_d_d hhlMmmhmLh +_a_b_a_c_+_d_c_+_d_c_+_d_a_a_b hhlMMMllm +_a_+_b h (BK) +_c_c hL (BK) +_c~_d m (BK) (^2 to FU-FT) +_c~_d^8 mmm (BK) (^2 to FU-FT) +_d~_c m (FD-FT) +_d~_d_c_c LLm (FD-FT) +_6_N_a_b_a_b_c mmmml +_6_N_a_b_a_b_d mmmmm (^2 / ^8 to CRS) +_6_N_c_d hm +_6_N_c_2_+_d hL +_6_N_d_a_b_c_d hmmhm +_6_N_d_a_b_c_2_+_d hmmhL +^6_+_c~_d m (BK) (^2 to FU-FT) +^6_+_c~_d^8 mmm (BK) (^2 to FU-FT) +_6_+_d_b_a_b_c hmmml +_6_+_d_b_a_b_d hmmmm (^2 / ^8 to CRS) +_6_6_6_+_c m +_4_+_a_+_b m +_1_+_d_d Lh +_7_+_b M (FU-FA) +_9_+_b M (FU-FA) +opponent blocking _6_N_b_a_b_a hmmm (BK) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +_c_+_d m + +FACE UP AND FEET AWAYS (FU-FA) +Strings Moves +_c_d Lh +_c_+_d m +_6_c_d -Lh +_4_c_d -Lh + +FACE DOWN AND FEET TOWARDS (FD-FT) +Strings Moves +_c~_d_d Lh +_d~_c m (FD-FT) +_6_c_d -Lh +_4_c_d -Lh + +FACE DOWN AND FEET AWAYS (FD-FA) +Strings Moves +_d L +_d~_c L (FU-FA) + +BACK TURNED (BK) +Strings Moves +_a h (BK) +_b m +_c_+_d_c_+_d_c_+_d MMM (BK) +_2_+_a l (BK) +_2_+_d_d Lh +_7_+_b M (FU-FA) +_9_+_b M (FU-FA) + +SNAKE STANCE (SNS) +_( Out of Control _a_+_c +_( ^!Life Gain: DRS _a_+_b + +_) DRAGON STANCE: DRG sidestep to left +_) PANTHER STANCE: PNS sidestep to right + +Strings Moves +_a_a_a_a_a_a hhhhhh (^6 to SNS) +_b_b_b mml (^6 to PNS) +_c m (FD-FT) +_d l (SNS) + +DRAGON STANCE (DRG) +_( Out of Control _a +_( ^!Life Gain: DRS _a_+_b + +_) TIGER STANCE: TGS sidestep to left +_) SNAKE STANCE: SNS sidestep to right + +Strings Moves +_a_+_b m (^6 to TGS) +_b m (^6 to TGS) +_c h +_d_a_b_c_d mmmhm +_d_a_b_c_2_+_d mmmhL + +PANTHER STANCE (PNS) +_) Low Parry ^6 (reverse low) +_) SNAKE STANCE: SNS sidestep to left +_) CRANE STANCE: CRS sidestep to right + +Strings Moves +_a_b lh +_c L (^4 to PHS) +_d_b_a_b_c hmmml +_d_b_a_b_d hmmmm (^2 / ^8 to CRS) +opponent blocking _b_a_b_a mmmm (BK) + +TIGER STANCE (TGS) +_) High/Mid Parry ^6 (parry high/mid) +_) SNAKE STANCE: SNS sidestep to left +_) DRAGON STANCE: DRG sidestep to right + +Strings Moves +_a m +_b m +_c h +_c_a_b_a_b_c hmmmml +_c_a_b_a_b_d hmmmmm (^2 / ^8 to CRS) +_d L + +CRANE STANCE (CRS) +Strings Moves +_a m +_b h (BK) +_c_d_b_c mlmM +_d l + +DRUNKEN STANCE (DRS) +Strings Moves +_a m +_c_+_d L (FD-FT) + +PHOENIX STANCE (PHS) +Strings Moves +_c_c_c_c mmmm +_d ! + +- NINA WILLIAMS - +───────────────────────────────────────────────────────────────────────── +_( Arm Turn _a_+_c +_( Lifting Toss: BK _b_+_d +_( Embracing Elbow _3_3_+_a +_( Neck Throw _9_+_a_+_b +_( Rolling Lock from left side _a_+_c / _b_+_d +_( Swinging Toss from right side _a_+_c / _b_+_d +_( Triple Break from behind _a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Cross Arm Lock _a_+_b +_( ^!Leg Cross Hold _c_+_d +_( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d +_( Falling Elbow _b_+_d_a_b_a +_( ^!Arm Lock _b_a_c +_( Bone Cutter _6_6_6_+_c +_( ^!Leg Cross Hold _c_a_d_b_+_d +_( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b +_( Betrayer _2_1_4_N_a_+_d +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b +_( ^!Octopus Grab _b_a_a_+_b_a_+_b_+_c +_( ^!Neck Crusher _a_c_+_d_a_b_a_+_b +_( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c +_( Palm Grab _2_3_6_N_a_+_b +_( ^!Arm Bar _c_d_c_a_+_b +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b +_( ^!Double Attack _b_c_d_b_b +_( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c +_( ^!Neck Crusher _a_c_+_d_a_b_a_+_b +_( Crab Claw _2_3_6_N_c_+_d +_( ^!Arm Bar _c_+_d_c_d_a_+_b +_( ^!Heel Hold _c_+_d_d_b_a_+_b +_( ^!Leg Cross Hold _c_a_d_b_+_d +_( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b + +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlmhhh +_a_b_a_b_c_c_b_a_d_c hhhhhlmhlm +_a_b_a_b_d_c_d_b_d_c hhhhhllmlm +_a_b_a_b_6_+_a_+_b hhhhm +_a_b_a_d hhhl +_a_b_d hhh +_a_b_6_+_a_+_b hhm +_a_b_2_+_c_b hhLm +_a_b_2_+_c_d hhLh +_b_a_d hhl +_b_c hh +_b_d hh +_b_2_+_c_b hLm +_b_2_+_c_d hLh +_c_c_b hlm +_c_c_d hlh +_c_c_2_+_d hlL +_c_d hh +_d_c_b hLm +_d_c_d hLh +_d_c_2_+_d hLL +_6_+_a_+_b m +_6_6_+_a h +_6_6_+_a_+_b m +_6_6_+_b h +_6_6_+_c m +_6_6_+_d M (FU-FT) +_6_6_6_+_c m (FU-FT) +_4_+_a h +_4_+_b_b hh +_4_1_2^3_+_b m +_2_+_a_d mm +_2_+_b_d mm +_2_+_c_b Lm +_2_+_c_d Lh +_2_+_c_2_+_d LL +_2_+_d_a lh +_2^1_+_c m +_2_3_6_+_c m +_2_3_6_+_d M (FU-FT) +_2_3_6^1_+_b_+_c ! +^2_3_+_d L +^2_N_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh +^2_N_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm +^2_N_a_b_a_b_d_c_d_b_d_c mhhhhllmlm +^2_N_a_b_a_b_6_+_a_+_b mhhhm +^2_N_a_b_a_d mhhl +^2_N_a_b_d mhh +^2_N_a_b_6_+_a_+_b mhm +^2_N_a_b_2_+_c_b mhLm +^2_N_a_b_2_+_c_d mhLh +^2_N_a_+_b m +_1_+_a m +_1_+_a_+_b ! (_8_8 to cancel) +_1_+_b m +_1_+_c_+_d m +_1_+_d_c Lm +_3_+_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh +_3_+_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm +_3_+_a_b_a_b_d_c_d_b_d_c mhhhhllmlm +_3_+_a_b_a_b_6_+_a_+_b mhhhm +_3_+_a_b_a_d mhhl +_3_+_a_b_d mhh +_3_+_a_b_6_+_a_+_b mhm +_3_+_a_b_2_+_c_b mhLm +_3_+_a_b_2_+_c_d mhLh +_3_+_c_a_b_6_+_a_+_b mhhm +_3_+_c_b_a_d mhhL +_3_+_c_b_c mhm +_3_+_c_b_d mhh +_3_+_c_b_2_+_c_b mhLm +_3_+_c_b_2_+_c_d mhLh +_3_+_c_c_c_a_b_6_+_a_+_b mhhhhm +_3_+_c_c_c_c mhhl +_3_+_c_c_c_d mhhh +_3_+_c_d mh +_9_+_d_c_d hlh +_9_N_2_+_c_b Lm +_9_N_2_+_c_c Lm +_9_N_2_+_c_d Lh +sidestep _a m +sidestep _a_+_b m +sidestep _b m +sidestep _d L +opponent knocked down _2_+_c_+_d L + +BACK TURNED (BK) +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlmhhh +_a_b_a_b_c_c_b_a_d_c hhhhhlmhlm +_a_b_a_b_d_c_d_b_d_c hhhhhllmlm +_a_b_a_b_6_+_a_+_b hhhhm +_a_b_a_d hhhl +_a_b_d hhh +_a_b_6_+_a_+_b hhm +_a_b_2_+_c_b hhLm +_a_b_2_+_c_d hhLh + +- KING - +───────────────────────────────────────────────────────────────────────── +_( Winding Nut _a_+_c +_( Suplex: FD-FA _b_+_d +_( Spinning Swing _6_4_1_2_3_6_+_a +_( Face Buster _2_3_6_+_a_a_+_b +_( Muscle Buster _2_1_4_+_a_+_b +_( Figure 4 Leg Lock _1_+_a_+_b +_( Tombstone Piledriver _1_6_+_b +_( Knee Bash _3_+_b_+_c +_( Frankensteiner: BK _3_+_c_+_d +_( Falling Headlock ^2_1_1_+_a_+_b +_( Power Backbreaker from left side _a_+_c / _b_+_d +_( Atomic Drop from right side _a_+_c / _b_+_d +_( Half Boston Crab from behind _a_+_c +_( Cobra Twist from behind _b_+_d +_( Octopus Slam from behind _4_6_+_a_+_b +_( Powerbomb crouching opponent _2_+_a_+_c / _b_+_d +_( Hi-Jack Backbreaker opponent stunned _a_+_b +_( Jaguar Driver opponent stunned _a_+_b_8_2_+_c_+_d +_( Mini Giant Swing opponent in FU-FT _1_+_a_+_c +_( Head Bomber opponent in FU-FT _1_+_b_+_d +_( Figure 4 Leg Lock opponent in FU-FT ^1_+_b_+_d +_( Half Boston Crab opponent in FD-FT _1_+_a_+_c / _b_+_d +_( Shoulder Cracker opponent in FU-FA _1_+_a_+_c / _b_+_d +_( Chicken Wing opponent in FD-FA _1_+_a_+_c / _b_+_d +_( Camel Clutch opponent in FD-FA, close left _1_+_a_+_c / _b_+_d +_( Camel Clutch opponent in FD-FT, close left _1_+_a_+_c / _b_+_d +_( Mini Romero opponent in FD-FA, close right _1_+_a_+_c / _b_+_d +_( Mini Romero opponent in FD-FT, close right _1_+_a_+_c / _b_+_d +_( Roll Over opponent in FU-FT, close left / right _1_+_a_+_c / _b_+_d +_( Roll Over opponent in FU-FA, close left / right _1_+_a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Cross Arm Lock _a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Leg Cross Hold _c_+_d +_( ^!Bar Series _a_+_b +_( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d +_( ^!Bar Series _a_+_b +_( Tackle ^2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Cross Arm Lock _a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Leg Cross Hold _c_+_d +_( ^!Bar Series _a_+_b +_( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d +_( ^!Bar Series _a_+_b +_( Arm Breaker _6_N_2_3_N_a_+_d +_( ^!Triple Buster _a_+_b_a_+_b +_( ^!Head Jammer _a_+_b_d_b_+_d +_( ^!Struggle Combo _d_c_d_c_+_d_a_+_b +_( ^!Chicken Wing _b_a_a_+_b_+_c +_( ^!Dragon Sleeper _b_a_c_a_+_b_+_d_a_+_b_+_d +_( ^!Rolling Death Cradle _a_+_c_c_+_d_b_+_d_a_+_b_a_+_b_+_c +_( Standing Achilles _6_N_2_3_N_b_+_c +_( ^!Scorpion Death Lock _a_+_b_c_a_a_+_c +_( ^!S.T.F. _a_b_c_a_+_b +_( ^!Indian Death Lock _a_+_b_a_c_a_+_b +_( ^!Romero Special _a_c_d_a_+_b_c_+_d +_( Irish Whip _4_+_a_+_b +_( ^!Spin Feint _a_+_c +_( ^!Quick Slam _b_+_d +_( ^!Turn Around _a_+_b +_( ^!Destruction _c_+_d +_( Jaguar Driver _2_3_6_+_a +_( ^!Boston Crab _a_+_b_c_d_a_+_b +_( Cannonball from any sides, sidestep _b_+_d +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Cannonball from behind, sidestep _b_+_d +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Arm Clutch _6^3_+_a_+_c / _b_+_d +_( ^!Backdrop _b_a_a_+_b +_( ^!German Suplex _c_+_d_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Full Nelson _3_+_a_+_b +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Full Nelson sidestep _b_+_d +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Full Nelson crouching opponent _3_3_+_b_+_d +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d + +_) High/Mid Kick Reversal _4_+_a_+_c / _b_+_d (reverse high/mid kick) +_) Low Parry _2_+_a_+_d / _b_+_d (parry low) + +Strings Moves +_a_b_a_a_b_d_d_d_a_a hhmmmLLLmM (FU-FA) +_a_b_a_a_b_d_d_d_a_c hhmmmLLLmm +_a_b_a_a_c_c_d_c_b_a_+_b hhmmhmLll! +_a_b_a_a_c_c_d_d_a_a hhmmhmLLmM (FU-FA) +_a_b_a_a_c_c_d_d_a_c hhmmhmLLmm +_a_+_b_a mm +_a_+_d {!} +_b_a hm +_c_+_d m (FU-FT) +_6_+_a_+_b ! +_6_+_b_a_a_b_d_d_d_a_a hmmmLLLmM (FU-FA) +_6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm +_6_+_b_a_a_c_c_d_c_d_a_+_b hmmhmLll! +_6_+_b_a_a_c_c_d_d_a_a hmmhmLLmM (FU-FA) +_6_+_b_a_a_c_c_d_d_a_c hmmhmLLmm +_6_+_b_+_c m +_6_6_N_a_+_b ! +_6_6_N_b L +_6_6_+_a_+_b m +_6_6_+_b m +_6_6_+_d m +_6_6_6_+_c_+_d h (FU-FT) +_6_N_2_3_N_a_+_b M +_4_+_d h (BK) +_2_+_a_b mm +_2_+_a_+_b M (FU-FA) +_2_+_c_+_d_b Lm +_2_+_c_+_d_d_d LLL +^2_3_+_a L +^2_3_+_b m +^2_3_+_d_b Lm +^2_3_+_d_d_d LLL +_3_+_a m +_3_+_b m +_3_+_c m +_3_+_d l +_8_+_b_+_d M (FU-FA) +_9_+_a_+_b m +sidestep _b h +sidestep _c_+_d h (FD-FA) +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d L +on counter _2_+_c_+_d_d_b LLm +on counter _2_+_c_+_d_d_d_b LLLm +on counter _2_+_c_+_d_d_d_d_d LLLLL +on counter ^2_3_+_d_d_b LLm +on counter ^2_3_+_d_d_d_b LLLm +on counter ^2_3_+_d_d_d_d_d LLLLL + +BACK TURNED (BK) +Strings Moves +_a_+_d {!} +_a_+_b ! + +- FOREST LAW - +───────────────────────────────────────────────────────────────────────── +_( Dragon's Fire _a_+_c +_( Hopping Frog _b_+_d +_( Atomic Drop _6_+_b_+_c +_( Knee Lift _6_6_+_c_+_d +_( Chastisement Punch _3_+_a_+_b +_( Bulldog _3_+_a_+_b_a_b_a_+_b +_( Headlock Kick from left side _a_+_c / _b_+_d +_( Dragon Ballbreaker from right side _a_+_c / _b_+_d +_( Ultimate Dragon from behind _a_+_c / _b_+_d + +_) Punch Reversal _4_+_a_+_b (reverse high/mid punch) +_) High/Mid Parry _4_+_a_+_c / _b_+_d (parry high) +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) +_) Feint Flip Kick ^2_8 + +Strings Moves +_a_a_a_a_a hhhhh +_a_a_a_a_b_b hhhhhh +_a_a_a_a_b^6_+_b_b hhhhhmh +_a_b hh +_a_+_b_+_c_+_d_a_c hl +_b_b hh +_c_c_c_d hhhm +_c_c_d hhm +_c_c_6_+_c hhm +_c_d hm +_c_+_d_c mm +_d_c_d hhh +_d_8_+_c hm +^6_+_b_b_b hmh +^6_+_b~_a m +_6_6_6_+_c m +_4_+_a_b_a mmm +_4_+_a_+_b_a -m +_4_+_a_+_b_b -h +_4_+_b_c_d mlm +_2_+_b_c mm +_2_+_c_c_c_c_d lhhhm +_2_+_c_c_c_d lhhm +_2_+_c_c_d lhm +_2_+_c_c_6_+_c lhm +_2_+_c_+_d mm (^2 to FU-FT) +_2_+_d_c lm +^2_+_c_d Lm +^2_3_2_3_+_c L (FU-FA) +^2_8_N_d m +^2_8_+_d m +^2^8_+_c_+_d M (FU-FT) +^2^8_+_d m +^2_N_c_d hm +^2_N_d_c mm +_1_+_a_+_b ! (_8_8 to cancel) +_1_+_b_d mM (BK) (^2 to FU-FA) +_1_+_d l +_3_+_a_b_b_a_c_c_c_d_c_d mhhhhLhhhm +_3_+_a_b_b_a_c_2_+_c_c_c_d_d mhhhhLmlLm +_3_+_a_b_b_a_c_2_+_c_c_d_c_d mhhhhLmhhm +_3_+_a_b_b_a_c_2_+_c_c_d_d_d mhhhhLmhLm +_3_+_a_c_b_b_c_c_c_d_c_d mlmhmLhhhm +_3_+_a_c_b_b_c_2_+_c_c_c_d_d mlmhmLmlLm +_3_+_a_c_b_b_c_2_+_c_c_d_c_d mlmhmLmhhm +_3_+_a_c_b_b_c_2_+_c_c_d_d_d mlmhmLmhLm +_3_+_c m +_3_+_d_c mm +_8_+_c_d hm +sidestep _c_+_d mh +on counter _4_+_a_+_b_a -! +on counter _4_+_a_+_b_b -! +on counter _4_+_a_+_b_c -m +on counter _4_+_a_+_b_d -l + +BACK TURNED (BK) +Strings Moves +_a m +_b m + +- PAUL PHOENIX - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Flip _a_+_c +_( Arm Bar Rollover _b_+_d (FU-FT) +_( Death Push Away _6_6_+_a_+_b +_( Foot Launch _4_+_b_+_c +_( Face Smash _3_+_a_+_b +_( Phoenix Screw from left side _a_+_c / _b_+_d +_( Trip Push Down from right side _a_+_c / _b_+_d +_( Reverse Neck Throw from behind _a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Choke _b_2_+_a_a_N_d_a_a_+_b +_( Tackle _1_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Choke _b_2_+_a_a_N_d_a_a_+_b + +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) +_) Taunt ^2 + +Strings Moves +_a_b_c_a_b hhmmm +_a_b_c_a_d_b_a_d_b_a hhmmlmhmLm +_a_b_c_b_a_b_a_d_b_a hhmhmhhlmm +_a_d hL +_b_c hh +_b_2_+_c hL +_6_+_a_+_b m +_6_+_a_+_d m +_6_+_b_c hh +_6_+_b_2_+_c hL +_6_6_+_b m +_6_6_+_c_d_d mmh +_6_6_+_c_d_6_+_d mmm +_6_6_+_c_d_2_+_d mmL +_6_6_+_d M +_4_+_a_+_b ! +_2_+_a_b mm +_2_+_a_d_b mlm +_2_+_d_b lm +_2_1_4_N_a m +_2_1_4_N_b m +_2_1_4_N_c_b_a Lmm +_2_1_4_N_c_b_b LmL +_2_3_6_N_a h +_2_3_6_N_b m +^2_3_+_b_a mm +^2_3_+_b_b mL +^2_8_+_b_+_c_+_d m +_1_+_c L +_9_+_c_d mm +opponent knocked down _2_+_b M + +- HWOARANG - +───────────────────────────────────────────────────────────────────────── +_( Pick Pocket _a_+_c +_( Human Cannonball _b_+_d +_( Roll and Choke: BK _6_6_+_b +_( Leg Hook _2^1_+_a_+_c +_( Door Mat _2_1_4_+_c +_( Bring It On from left side _a_+_c / _b_+_d +_( Dead-end from right side _a_+_c / _b_+_d +_( Slaughterhouse from behind _a_+_c / _b_+_d + +LEFT FOOT FORWARD STANCE (LFF) +_) Disrespect: BK _a_+_b +_) Stance Change: RFF _c_+_d +_) LEFT FLAMINGO STANCE: LFL _6_+_c +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_a_c_c hhlh +_a_b_c hhm +_a_b_d hhh +_b_c hm +_b_d hh +_c_c_c_c hmmh +_c_c_c_d_d hmmhm (RFF) +_c_c_d_d hmhm (RFF) +_c_c_2_+_c_d_d hmlhm (RFF) +_c~_d mh +_d_c hm (RFF) +_d_d_d_c hhhl +_d_d_d_d hhhm (RFF) +_d_6_+_c hm +_d_6_+_d hh (RFF) +_6_+_b m (RFF) +_6_+_c~_c m +_6_+_d_d hm (RFF) +^6_+_b m +_6_6_+_c m (RFF) +_6_6_+_d h +_6_N_2_3_+_c~_c m +_6_N_2_3_N_d m +_4_+_b h +_4_+_d h (RFF) +_2_+_d_d lh +^2_N_d_d mM (RFF) +_1_+_c_+_d {!} (_4_4 to cancel and LFL) +_1_+_d L +_1_+_d~_d m +_3_+_a_+_b m +_3_+_c_d mm +_8_+_c h (LFL) +_9_+_c_d_c mmh + +RIGHT FOOT FORWARD STANCE (RFF) +_) Disrespect: BK _a_+_b +_) Stance Change: LFF _c_+_d +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_a hm (LFF) +_b_a_a hhm (LFF) +_c_c lh (LFF) +_c~_d h (LFF) +_d_c hM +_d_d hh (LFF) +_6_+_c h (LFL) (^4 to "BK") +_6_+_c~_c m +_6_+_c_c hm (LFF) +_6_+_c_d hl (LFF) +_6_+_d~_d m +^6_+_c_c hm +_6_6_+_c h +_6_6_+_d~_c mh +_6_N_2_3_+_c~_c m +_6_N_2_3_N_d m +_4_+_c h (LFF) +_4_+_d m +_2_+_d_d lh +_1_+_c_+_d {!} (_4_4 to cancel and LFL) +_1_+_d L +_1_+_d~_d m +_3_+_a_+_b m +_3_+_c_d mm +_3_+_d m +_8_+_c h (LFL) +_9_+_c_d_c mmh + +LEFT FLAMINGO STANCE (LFL) +_) Flamingo Steppin' _6 +_) Flamingo Back Dash _4 +_) Flamingo Sidestep _2 / _8 + +Strings Moves +_a h +_a_+_d ! (_4_4 to cancel) +_b_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) +_c_c_c mmh +_c_c_d_d mmhm (RFF) +_d h (RFF) +_6_+_c m (RFF) +_4_+_c m +_2_+_c L +_2_+_d l + +RIGHT FLAMINGO STANCE (RFL) +_) Flamingo Steppin' _6 +_) Flamingo Back Dash _4 +_) Flamingo Sidestep _2 / _8 + +Strings Moves +_a_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) +_b h (RFF) +_c h (LFL) +_d m (RFF) +_6_+_d m +_4_+_d m (RFF) +_2_+_c l +_2_+_d L (RFF) + +- EDDY GORDO - +───────────────────────────────────────────────────────────────────────── +_( Rio Deal _a_+_c +_( Rio Special _b_+_d +_( Rodeo Spin _4_1_2_3_6_+_a_+_b +_( Missile Launcher from left side _a_+_c / _b_+_d +_( Shadow Dancer from right side _a_+_c / _b_+_d +_( Air Mail from behind _a_+_c / _b_+_d + +_) Rewinder Away: REW _a_+_b +_) Rewinder Near: REW _2_+_a_+_b +_) HANDSTAND POSITION: HSP _6_+_a_+_b +_) Backflip _8_7_4 +_) ^!HANDSTAND POSITION: HSP _6 + +Strings Moves +_a_b hh +_c_+_d M (^4 to Fake and HSP) +_c~_d_d_a_+_b LLLm +_c~_d_d_a_+_b_a_+_b LLLm +_c~_d_d_d LLLl (^4 to HSP) +_d~_c_c mm (RLX) (^4 to HSP) +_d~_c_d_b_d_c_c mmhhLM +_d~_c_d_b_d_d_c_+_d_c_+_d_c_+_d_1_+_c_+_d_9_+_c_+_d mmhhmMMhmMmm +_6_+_b_a_d hhm +_6_+_c m (HSP) +_6_+_d_c_+_d mLL (RLX) +_6_6_+_c m (^4 to HSP) (^2 to RLX) +_6_6_+_c_+_d M +_6_6_+_d_c -L (RLX) +_6_6_+_d_d -h (RLX) +_4_+_c m +_4_+_d_c_c hLM +_4_+_d_c_d_a_+_b hLLm +_4_+_d_c_d_a_+_b_a_+_b hLLm +_4_+_d_c_d_d hLLl (^4 to HSP) +_4_+_d_d_c_+_d hmMM +^2_+_a_+_b m +^2_+_a_+_b_a_+_b m +^2_+_c_+_d M (^4 to HSP) (^2 to RLX) +^2_N_c h +^2_N_c_+_d M (^4 to HSP) (^2 to RLX) +^2_N_d m +_1_+_c_N_c Lm (^4 to HSP) +_1_+_c_N_d Lh +_1_+_c_c LM +_1_+_c_d_a_+_b Llm +_1_+_c_d_a_+_b_a_+_b Llm +_1_+_c_d_d LlmM (^2 to RLX) +_1_+_c_+_d !{!} (_4_4 to cancel) +_1_+_d^*_d_4_+_d hh...m (HSP) +_3_+_a m +_3_+_b m +_3_+_c m (HSP) (^2 to RLX) +_3_+_c_+_d m +_3_+_d l +_9_+_c_+_d m (^2 to RLX) +_9_+_d m + +HANDSTAND POSITION (HSP) +_) Handstand Walking ^6 +_) Regular Stance _4 +_) Perch ^2 +_) Handstand Tilt Near _2 +_) Handstand Tilt Away _8 + +Strings Moves +_a_c_c mLM +_a_c_d_d mLLl +_b_d_c mLL +_c L (RLX) +_c~_d_d_a_+_b_a_+_b LLLm +_c~_d_d_d LLLl (^4 to HSP) +_d_c_+_d mmLL (RLX) (^4 to HSP) +_4_+_c m (RLX) (^4 to HSP) +_2_N_c m +^2_+_c_+_d m (HSP) +_2_N_d m +_8_+_c M (HSP) (^2 to RLX) +_8_+_d M (HSP) (^2 to RLX) +_8_N_c m +_8_N_d m + +REWINDER POSITION (REW) +Strings Moves +_a_+_b_c hhm (HSP) +_a_+_b~_c hM +_b m +_c m (RLX) (^4 to HSP) +_c_+_d_c_+_d_c_+_d_9_+_c_+_d hmMMm (^2 to RLX) +_d_c LL +_d_c_+_d LM (^4 to HSP) (^2 to RLX) +_8_+_c M (^2 to RLX) +_8_+_c_N_c mm +_8_+_c_c mL +_8_+_c_c_+_d mL (RLX) + +RELAXED POSITION (RLX) +Strings Moves +_a_+_b m +_a_+_b_a_+_b m +_c_d mm +_c_+_d m (^4 to HSP) +_c_+_d_c m (HSP) +_c~_d M +_d_c_+_d mM (^4 to Fake and HSP) +_d~_c_c_+_d LLL (RLX) (^4 to HSP) + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Kuma / Panda is unlocked after 48 Days + - Julia Chang is unlocked after 59 Days + - Gun Jack is unlocked after 69 Days + - Mokujin is unlocked after 84 Days + - Bryan Fury is unlocked after 99 Days + - Heihachi Mishima is unlocked after 104 Days + - Ogre I is unlocked after 109 Days + - Ogre II is unlocked after 114 Days + +- KUMA / PANDA - +───────────────────────────────────────────────────────────────────────── +_( Bear Bite _a_+_c +_( Bear Hug _b_+_d +_( Stonehead _6_6_+_a_+_d +_( Circus Roll _6_3_2_1_4_6_+_a_+_b +_( Choke Slam from left side _a_+_c / _b_+_d +_( Bear Slam from right side _a_+_c / _b_+_d +_( Swing Swung from behind _a_+_c / _b_+_d + +_) No Problem _a_+_c_+_d +_) SIT STANCE: SIT _c_+_d + +Strings Moves +_a_a_a hhM +_a_+_b_a_+_b Mm +_b_a_b hmm +_6_+_a_a_a hmm +^6_+_a_+_b m +_6_6_+_a_+_b m +_6_6_+_b M +_6_6_6_+_c m +_4_+_a_+_b ! +_4_+_a_+_b_6_3_2_1_4_7_8_9 M (FU-FA) +_4_4_+_b_+_c_+_d ! +_4_6_+_b_+_c L +_4_1_2^3_+_b m +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_6_+_a mmh +^2^3_+_a_b_2_+_a mmL +^2^3_+_a_b_3_+_a mmm +^2^3_+_b_a_b mmm +^2^3_+_b_6_+_a mh +^2^3_+_b_2_+_a mL +^2^3_+_b_3_+_a mm +^2_N_a_b mm +^2_N_a_+_b_a_+_b mM +^3_+_a_b_a_b mmmm +^3_+_b_a_b_a mmmm +_9_+_c_+_d M (SIT) +opponent knocked down _2_+_d M + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- JULIA CHANG - +───────────────────────────────────────────────────────────────────────── +_( Death Valley Bomb _a_+_c +_( Knee Suplex _b_+_d +_( Waist Suplex _2_1_+_a_+_c +_( Mad Axes _2_1_4_6_+_b +_( Arm Lock Suplex _3_+_a_+_b +_( Cross Arm Suplex ^2_1_2^1_+_a_+_b +_( Running Bulldog from left side _a_+_c / _b_+_d +_( Twisted Sister from right side _a_+_c / _b_+_d +_( Branded from behind _a_+_c / _b_+_d + +_) Taunt _b_+_c_+_d +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_a_a hmm +_a_a_d_c hmLm +_a_+_b m +_a_+_d_d_c mLm +_a~_b_c hmL +_a~_b_d hmh +_b_a_a_b_c_c_b_a_d_c hmmhlmmMLm +_b_a_a_b_c_c_b_c_b_a hmmhlmmLm! +_b_a_a_b_c_c_c_d_d_a hmmhlhmhLm +_b_+_c_c_a mmM +_b_4 h +_c_+_d_d_d_a -hLm +_c_+_d_d_d_d -hLh +_c_+_d_d_d_2_+_d -hLL +_c~_b_a_a mmm +_c~_b_a_d_c mmLm +_c~_b_b mm +_c~_b_d_a mLm +_c~_b_d_d mLh +_c~_b_d_2_+_d mLL +_d_d_a hLm +_d_d_d hLh +_d_d_2_+_d hLL +_6_+_a m +_6_+_a_+_d ! +_6_+_a~_b m +_6_6_+_a_d mm +_6_6_6_+_a_b mm +_6_6_6_+_b m +_2_+_b_c_a mmM +_2_+_d_a Lm +_2_+_d_d Lh +_2_+_d_2_+_d LL +_2_3_+_a_b mm +^2_3_+_b m +^2_3_+_d_c Lm +^2_N_b_a_a mmm +^2_N_b_a_d_c mmLm +^2_N_b_b mm +^2_N_b_d_a mLm +^2_N_b_d_d mLh +^2_N_b_d_2_+_d mLL +^2_N_d m +_3_+_a_a mm +_3_+_a_d_c mLm +_3_+_b_a m! +_3_+_b_c mL +_3_+_b_d mh +_3_+_c m +_9_+_c_+_d M +on counter _a~_b_a hm! + +- GUN JACK - +───────────────────────────────────────────────────────────────────────── +_( Body Slam _a_+_c +_( Lift Slam _b_+_d +_( Choke Slam _6_6_+_b_+_c +_( Backbreaker _2_1_4_+_b +_( Pyramid Driver _2_3_6_+_a +_( Body Smash _1_+_b_+_c +_( Piledriver _1_6_+_a_+_b +_( Body Press _3_+_a_+_c +_( ^!Hammer _a_+_b +_( Volcano _3_+_b_+_d +_( Volcano Blaster _3_3_+_b_+_d +_( Ground Zero _9_+_a_+_b +_( Lift Up-Megaton Hit _9_+_a_+_b_2_3_+_b +_( Long Bomb from left side _a_+_c / _b_+_d +_( Hanging Neck Throw from right side _a_+_c / _b_+_d +_( Spinal Crush from behind _a_+_c +_( Throw Away from behind _b_+_d + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b hmm +_c_+_d {!} +_c_+_d_c_+_d {!} +_c_+_d_c_+_d_c_+_d {!} +_6_+_a_+_b_a_+_b ml +_6_+_a_+_b_3_+_b mm +_6_+_c_+_d M/L +_6_+_d~_a ! +_4_1_2^3_+_a L +_4_1_2^3_+_O_b m +_4_1_2_3_6_N_a m +_4_1_2_3_6 (x5) _N_a ! +_2_+_a_+_b m +_2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmMMmm +_2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b mLLmmmMMlm +_2_+_c_+_d_c_+_d -M +_2_+_d M +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_+_a_b Lm +^2_+_a_+_b L +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_6_+_a mmh +^2^3_+_a_b_2_+_a mmL +^2^3_+_a_b_3_+_a mmm +^2^3_+_a_+_b l +^2^3_+_b_a_b mmm +^2^3_+_b_6_+_a mh +^2^3_+_b_2_+_a mL +^2^3_+_b_3_+_a mm +^2_N_a m +^2_N_a_+_b_a_+_b mm +_1_+_a_a_a_a_a_b lllllm +^1_+_c_d_c_d_c_d LLLLLL +_3_+_b_+_c L +^3_+_a_b_a_b mmmm +^3_+_b_a_b_a mmmm +_9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmmMmm +_9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmmMlm +_9_+_c_+_d M (SIT) +far _3_+_a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- MOKUJIN - +───────────────────────────────────────────────────────────────────────── +_` Has no moves, randomly impersonates a character each round + +- BRYAN FURY - +───────────────────────────────────────────────────────────────────────── +_( Swing D.D.T. _a_+_c +_( Gravity Suplex _b_+_d +_( Chains of Misery ^2_3_2_3_+_a_+_b +_( Gravity Elbow from left side _a_+_c / _b_+_d +_( Knee Blast from right side _a_+_c / _b_+_d +_( Neck Wringer from behind _a_+_c / _b_+_d + +_) Taunt _a_+_c_+_d +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_b hhmm +_a_b_a_d hhml +_a_b_c hhl +_a~_d_b_a_b hhhhh +_a~_d_b_a_d hhhhm +_a~_d_b_d hhhm +_a~_d_c_c hhmh +_c_b_a_b mmmm +_c_b_a_d mmml +_c_c mh +_6_+_a_+_b h +_6_+_a_+_d ! +_6_+_d_c_d hmh +_6_6_+_b h +_6_6_+_c m +_6_6_6_+_c m +_4_+_a_+_b mm +_4_+_a_+_d ! +_4_+_b_a_b hhh +_4_+_b_a_d hhm +_4_+_b_d hm +_4_+_c_b_a_b hhmm +_4_+_c_b_a_d hhml +_4_+_c_d_a_b_a_d_b_a_d_b hmmmhhhhmh +_4_+_c_d_a_b_a_d_b_d hmmmhhhm +_4_+_c_d_a_b_a_d_c_c hmmmhhmh +_4_+_d m +_4_4_+_d h (FU-FT) +_2_+_a_+_b mm +_2_+_c_+_d l +_2_1_4_N_b h +_2_3_6_N_a m +_2_3_6_N_a_+_b m +_2_3_6_N_b_6_+_b m! +_2_3_6_N_b_4_+_b m! +_2_3_6_N_c_d mm +_2_3_6_N_c_+_d h +^2_N_a m +^2_N_a_+_b m +^2_N_b_6_+_b m! +^2_N_b_4_+_b m! +^2_N_c_d mm +^2_N_c_+_d h +_3_+_a_b mm +_3_+_b m +_3_+_c L +_3_+_d m +^3_+_a_a_a_a_b mmmmm +_8_+_c mh +_9_+_d m +sidestep _a h +sidestep _a_b m +sidestep _b h + +- HEIHACHI MISHIMA - +───────────────────────────────────────────────────────────────────────── +_( Neck Breaker _a_+_c +_( Powerbomb _b_+_d +_( Stonehead _6_6_+_a_+_b +_( Headbutt Carnival _6_6_+_a_+_d (only against Heihachi/Jin/Kuma/Lei/Paul) +_( Neck Chopper from left side _a_+_c / _b_+_d +_( Freefall from right side _a_+_c / _b_+_d +_( Atomic Drop from behind _a_+_c / _b_+_d + +_) Auger _b_+_c_+_d +_) Shadow Step _4_4_N_c_+_d +_) Kick Off Reversal on counter _N (reverse stand right kick) + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_b_b~_a hhm +_a_+_b m +_b~_a m +_b_b hh +_d~_c M (FU-FT) +_6_+_a_4_+_b_a hmm +_6_+_a_4_+_b_d hmm +_6_+_b h +_6_+_b~_a m +_6_+_d m +_6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmLhmm +_6_6_+_b m +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a m +_6_N_2_3_N_b m +_6_N_2_3_N_c m +_6_N_2_3_N_d_d mm +_6_N_2^3_+_c L +_6_N_2^3_+_d_a Lm +_6_N_2^3_+_d_b Lm +_6_N_2^3_+_d_d_a LLm +_6_N_2^3_+_d_d_b LLm +_6_N_2^3_+_d_d_d_a LLLm +_6_N_2^3_+_d_d_d_b LLLm +_6_N_2^3_+_d_N_d_d Lmm +_6_N_2^3_+_d_d_N_d_d LLmm +_6_N_2^3_+_d_d_d_N_d_d LLLmm +_4_+_b m +_2_+_a_b mm +_2_+_a_+_d ! +_2_3_6_N_b m +_2_3_6_N_d_d mm +^2_N_d_d mm +_1_+_c L +_3_+_a_b mm +_3_+_c_b_b_d_d_a_b_a_b_a mhhLLmhmmm +_3_+_c_b_b_d_d_a_d_a_b_a mhhLLmhhmm +_3_+_c_b_b_d_d_a_d_a_b_d mhhLLmhhmm +_9_+_c_d mm +_9_+_d_d hL +opponent knocked down _2_+_d M + +- OGRE - +───────────────────────────────────────────────────────────────────────── +_( Body Slam _a_+_c +_( Bear Hug _b_+_d +_( Waning Moon _3_3_+_b_+_d +_( Choke Slam from left side _a_+_c / _b_+_d +_( Power Wringer from right side _a_+_c / _b_+_d +_( Swing Swung from behind _a_+_c / _b_+_d + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_b_b hh +_d~_c M (FU-FT) +_6_+_a_+_d m +_6_+_b m +_6_+_d m +_6_6_N_b ! +_6_6_N_c_+_d L (FU-FA) +_6_6_N_d M +_6_6_+_a_+_b M +_6_6_+_b m! +_6_6_+_c m +_6_6_+_c_+_d h (FD-FT) +_6_6_+_d h +_6_6_6_+_c m +_4_+_a_+_b ! (reverse high) +_4_+_b ! +_4_+_b_+_c ! +_4_4_+_a_+_b ! +_2_+_d_d lh +_2_1_+_d m +^2_+_c_c_c LLm +^2_+_c_c_2_+_c LLl +^2_6_+_a m +^2_6_+_b m +^2_3_+_b L +^2_N_b m +^2_N_c_c_2_+_c^*_c mmlm... +^2_N_c_c_2_+_c_2_+^*_c mmll... +^2_N_c_c_2_+_c_3_+^*_c mmlm... +^2_N_c_c_2_+_c_8_+^*_c mmlh... +^2_N_c_+_d h +^2_N_d_d mm +_1_+_a_+_b ! +_3_+_a_b mm +_7_+_c_b mm +_9_N_a_+_b m +_9_N_a_+_b^2 {!} +_9_+_a_+_b m +_9_+_a_+_b^2 {!} +_9_+_c_d_c mmh + +- OGRE II - +───────────────────────────────────────────────────────────────────────── +_( Body Slam _a_+_c +_( Bear Hug _b_+_d +_( Waning Moon _3_3_+_b_+_d +_( Choke Slam from left side _a_+_c / _b_+_d +_( Power Wringer from right side _a_+_c / _b_+_d +_( Swing Swung from behind _a_+_c / _b_+_d + +_) Deadly Revenge ^2_3 (reverse mid/low punch) +_) Wing Flapper Juggle Recovery being juggled _b + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_+_b {!} +_b_b hh +_d~_c M (FU-FT) +_6_+_a_+_d m +_6_+_b m +_6_+_d m +_6_6_N_b ! +_6_6_N_c_+_d L (FU-FA) +_6_6_N_d M +_6_6_+_a_+_b M +_6_6_+_b m! +_6_6_+_c m +_6_6_+_c_+_d h (FD-FT) +_6_6_+_d h +_6_6_6_+_c m +_4_+_b ! +_4_+_b_+_c ! +_4_4_+_a_+_b ! +_2_+_a_+_b ! +_2_+_c_+_d L +_2_+_d_d lh +_2_1_+_d m +^2_+_c_c_c LLm +^2_+_c_c_2_+_c LLl +^2_6_+_a m +^2_6_+_b M +^2_3_+_b L +^2_N_b m +^2_N_c_c_2_+_c^*_c mmlm... +^2_N_c_c_2_+_c_2_+^*_c mmll... +^2_N_c_c_2_+_c_3_+^*_c mmlm... +^2_N_c_c_2_+_c_8_+^*_c mmlh... +^2_N_c_+_d h +^2_N_d_d mm +_1_+_a_+_b ! +_3_+_a_b mm +_3_+_a_+_b M +_3_+_c_+_d_c_+_d mm +_8_+_c_+_d m +_7_+_c_b mM +_9_N_a_+_b m +_9_N_a_+_b^2 {!} +_9_+_a_+_b m +_9_+_a_+_b^2 {!} +_9_+_c_d_c mmh + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +_c_+_d ! + +FACE UP AND FEET AWAYS (FU-FA) +Strings Moves +_c_+_d ! + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Outfits + - 3rd Outfit for Xiaoyu is unlocked after 84 Days + - 3rd Outfit for Law is unlocked after 84 Days + - 3rd Outfit for Jin is unlocked after 84 Days + - 3rd Outfit for Nina "Anna Williams" is unlocked after 99 Days + - 3rd Outfit for Eddy "Tiger Jacksons" is unlocked after 114 Days + - For 3rd Outfit press _S on respective character +$end + +################################################################################################### + +$info=tektagt,tektagtc1a,tektagtja3,tektagtjb,tektagtjc1,tektagtub,tektagtuc1 +$cmd +Tekken Tag Tournament © 1999 Namco +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_a : Left Punch +_b : Right Punch +_c : Left Kick +_d : Right Kick +_e : Tag +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws & Multipart Throws +_) Command Moves + +_` "~" between 2 buttons + - Press the 2nd button immediately after the 1st button + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - M = Mid Level Attack/Hits Knocked Down Opponent + - L = Low Level Attack/Hits Knocked Down Opponent + - ! = Unblockable Move + - {!} = Unblockable Move/Hits Knocked Down Opponent + - - = No Hit + - T = TAG Move + +_` Positions + - BK = Back Turned + - FU-FT = Knocked Down with Face Up and Feet Towards opponent + - FU-FA = Knocked Down with Face Up and Feet Away opponent + - FD-FT = Knocked Down with Face Down and Feet Towards opponent + - FD-FA = Knocked Down with Face Down and Feet Away opponent + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Tag Throw close _b_+_e + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b + +_) Run _6^6 +_) ^!Tag _e +_) Retreat _4_4 +_) Crawl ^3 +_) Sidestep _2 / _8 +_) Low Jump _7 / _9 +_) High Jump ^7 / ^9 +_) Flying Cross Chop run for 12 steps _a_+_b +_) Sliding Leg Sweep: FU-FA run for 12 steps _d +_) Shoulder run for 18 steps +_) Low Parry _3 (parry low) +_) Short Quick Pounce opponent knocked down _8_+_b +_) Long Quick Pounce opponent knocked down _9_+_b +_) Left Strike being reversed _6_+_a_+_c +_) Right Strike being reversed _6_+_b_+_d +_) Escape from Front Throws when thrown _a_+_b +_) Escape from Left Throws when thrown _a +_) Escape from Right Throws when thrown _b +_) Escape from Tackle when on a Tackle _4_+_a_+_b +_) Escape from Tackle: Tackle Impact on Tackle Impact _b +_) Escape from Tackle: Tackle Fall on Tackle Fall _a_+_b +_) Escape from Tackle: On Punches on Tackle Punches _a / _b +_) Escape from Tackle: Arm Bar on Tackle Arm Bar _a_+_b^*_b +_) Escape from Tackle: Leg Cross Hold on Tackle Leg Cross Hold _a_+_b^*_a +_) Escape from Tackle: Choke on Tackle Choke _a +_) Handspring Kickup being knocked down _6 +_) Roll Backward being knocked down _4 +_) Tech Roll In being knocked down _a / _b +_) Tech Roll Out being knocked down _c / _d +_) Roll Back-Tag being knocked down _e +_) Agression Charge _a_+_b_+_c_+_d + +FACE UP AND FEET TOWARDS (FU-FT) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) ^!Cross Chop _6_+_a_+_b +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll Back-Tag _e +_) Roll In-Get Up _a +_) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 +_) Roll Out-Get Up _2_+_a +_) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 +_) Double Pop Kick _4_4_+_c_+_d +_) Low Kick-Get Up _2_+_c / _d + +FACE UP AND FEET AWAYS (FU-FA) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll Back-Tag _e +_) Roll In-Get Up _a +_) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 +_) Roll Out-Get Up _2_+_a +_) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 + +FACE DOWN AND FEET TOWARDS (FD-FT) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll Back-Tag _e + +FACE DOWN AND FEET AWAYS (FD-FA) +_) Get Up _8 +_) Roll-Get Up _4 / _6 +_) ^!Get Up-Low Kick _c +_) ^!Get Up-Mid Kick _d +_) Get Up-Low Kick _c +_) Get Up-Mid Kick _d +_) Roll Back-Tag _e + +- LING XIAOYU - +───────────────────────────────────────────────────────────────────────── +_( Jade _a_+_c +_( Ruby _b_+_d +_( So Shoe Me: RAI _6_+_b~_a +_( ^!Stonehead (with Heihachi/Jin) _e +_( ^!Bear Hug (with Kuma) _e +_( Dislocator _2_1_4_+_b +_( Arm Flip from left side _a_+_c / _b_+_d / _b_+_e +_( Dump the Bucket from right side _a_+_c / _b_+_d / _b_+_e +_( Crank Up from behind _a_+_c / _b_+_d / _b_+_e + +_) False Salute _a_+_c_+_d +_) Greetings _b_+_c_+_d +_) Spinner Away _c_+_d +_) Spinner Near _2_+_c_+_d +_) Cartwheel Right _6_+_a_+_b +_) Cartwheel Left: RAI _6_+_c_+_d +_) ART OF PHOENIX STANCE: AOP _2_+_a_+_b +_) RAINDANCE POSITION: RAI _4_+_c_+_d +_) Low Back Turn: RAI ^2_1_+_c_+_d +_) HYPNOTIST STANCE: HYP _4_+_a_+_b +_) High/Mid Parry _a_+_d (parry high) +_) Low Parry _2_+_a_+_d (parry low) + +Strings Moves +_a_b hh +_a_+_b m +_a_2_+_b hm +_b_a hm (RAI) +_6_+_c h +_6_6_+_a_+_b_a_+_b mm +_6_6_+_c M (RAI) +_6_6_+_c_+_d M +_6_6_+_d m +_4_+_a m +_4_+_b m (RAI) +_4_+_d hh (RAI) +_2_+_a mmM +^2_+_a mmM (AOP) +^2_+_c_b_a_d_e LhhMT +^2_3_+_b_a mm +^2_3_+_d_d LL +^2^3_+_b m (RAI) +^2_N_b m (RAI) +^2_N_b_e mT +^2_N_b^6 m +^2_N_d m +_1_+_a m +_1_+_c ! +_1_+_d L +_3_+_a m (RAI) +_3_+_b m +_3_+_b~_a_e MMT +^3_+_a m +_8_+_a m (RAI) +_8_+_a_+_b_b_a mmmm +_8_+_a_+_b~_c_+_d mm +_8_+_d_a_b_a_+_b_a_c_d_d_d_a mhhmmhLLmm +_8_+_d_a_b_d_d_b_a_+_b_a_d_b mhhLLmmlmm +sidestep _d hh (RAI) + +ART OF PHOENIX STANCE (AOP) +_( Roll-Throw _a_+_c / _b_+_d +_( ^!Cancel ^2 + +_) Butterfly: AOP _2 +_) Stand _8 +_) Back Turn: RAI _6_+_a_+_b +_) Roll Ball _6_+_c_+_d + +Strings Moves +_a M +_a_+_b m +_b M +_c L (AOP) +_d m (^4 to RAI) +_d~_c L (FU-FT) +_6_+_d_d LL +_2_+_a_+_b m +_8_+_c_c mh +_8_+_c_d mm +_8_+_d_d mmmm +^8_N_c m +^8_N_d m +before landing _c L + +RAINDANCE POSITION (RAI) +_( Jump Reverse Clutch _6_6_+_a_+_c / _b_+_d +_( Back Layout _6_6_+_c_+_d + +_) Up Spin Tornado _c_+_d +_) Down Spin Tornado _2_+_c_+_d +_) Away Spin Tornado: RAI _8_+_c_+_d +_) California Roll: RAI _6_+_c_+_d +_) Ultra Phoenix: AOP _2_+_a_+_b +_) Backturned Wide Sidestep _2 / _8 + +Strings Moves +_b_a_d_e hhmT +_d_e mT +_6_+_c_+_d~_c_+_d h (RAI) +_6_6_+_c M (RAI) +_6_6_+_c_+_d M (RAI) +_2_+_c L (RAI) +_2_+_d {!} +^2_+_c L + +HYPNOTIST STANCE (HYP) +Strings Moves +_a_+_b ! (_4_4 to cancel and RAI) +_b m + +- JIN KAZAMA - +───────────────────────────────────────────────────────────────────────── +_( Bitch Kicks _a_+_c +_( Shoulder Reverse _b_+_d +_( Stonehead _6_6_+_a_+_b +_( ^!Armbar Tag (with Jun) _e +_( Trip Wire _2_1_4_+_a_+_c +_( Elbow Slam _3_+_b_+_c +_( Shoulder Flip from left side _a_+_c / _b_+_d / _b_+_e +_( Limit Break from right side _a_+_c / _b_+_d / _b_+_e +_( Spinning Butcher from behind _a_+_c / _b_+_d / _b_+_e + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b +_( Tackle _2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b + +_) Force Block _4_+_a_+_b (block) +_) High/Mid Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_b_c_d hhmm +_a_b_c_6_+_d hhmm +_a_b_d hhm +_a_+_d_b_d mhhm +_a_+_d_b_2_+_d mhhL +_b_b hh +_c_b_d_c_a_+_d_b_a_c hhmhlhhmm +_c_b_d_c_a_+_d_b_a_d hhmhlhhml +_c_b_d_c_a_+_d_b_b_a_b hhmhlhhmmm +_d~_c M (FU-FT) +_6_+_b_d mm +_6_+_c h +_6_+_d m +_6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm +_6_6_N_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} +_6_6_N_b_a_d_d_b_d_c_b_a hhmmmmLm{!} +_6_6_+_b m +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a_c mm +_6_N_2_3_N_a_d mL +_6_N_2_3_N_b_e hT +_6_N_2_3_N_d_d mm +_6_N_2^3_+_d_d Lm +_4_+_a m +_4_+_a_+_b~_b_b_c_a_b_b_c_b_d_c_e -hhhhhmhT (with Heihachi) +_4_+_a_+_b~_b_b_c_a_+_b_e -mT (with Heihachi) +_4_+_a_+_b~_b_b_c_6_N_2_3_N_a_e -mT (with Heihachi) +_4_+_a_+_b~_b_b_c_6_N_2_3_N_b_e -mT (with Heihachi) +_4_+_a_+_b~_b_b_c_6_N_2^3_+_d_N_d_d_e -LmmT (with Heihachi) +_4_+_a_+_d ! +_4_+_a_N_3_N_a_c mmm +_4_+_a_N_3_N_a_d mmL +_4_+_a_N_3_N_b_e mhT +_4_+_a_N_3_N_d_d mmm +_4_+_a_N^3_+_d_d mLm +_4_+_b_d_b_a_b hhmmm +_4_+_b_d_d_d_d_b_a_+_d_b_a_c hhhLmmlhhmm +_4_+_b_d_d_d_d_b_a_+_d_b_a_d hhhLmmlhhmL +_4_+_b_d_d_d_d_b_a_+_d_b_c_+_d hhhLmmlhhmh +_4_+_d M +^4_+_a_+_d ! +_4^6_+_b_a_b mmm +_4^6_+_b_a_2_+_b_e mmmT +_2_+_c_+_d mh +^2_N_a_b_e mmT +^2_N_b_e mT +^2_N_d_d mm +_1_+_a m +_3_+_a_b mm +_3_+_d_d mm +^8_+_b_+_d M +_9_+_d_d_d_d hLLm +sidestep _b_e mT + +- YOSHIMITSU - +───────────────────────────────────────────────────────────────────────── +_( Jumping Body Slam _a_+_c +_( Jaw Smash _b_+_d +_( Rainbow Drop _2_1_4_+_a_+_b +_( Flying Cartwheel from left side _a_+_c / _b_+_d / _b_+_e +_( Clonimitsu from right side _a_+_c / _b_+_d / _b_+_e +_( Tornado Drop: BK from behind _a_+_c / _b_+_d / _b_+_e + +_( Tackle run for 11 steps +_( ^!Chest Stab _a / _b + +_) Fake Turning Suicide: BK _6_6_+_a_+_d +_) Death Pose ^4_+_a_+_b +_) Spinning Evade: FU-FT ^4_+_c_+_d (x5) +_) SIT STANCE: SIT _2_+_c_+_d +_) SWORD POGO STANCE: SPS _8_+_a_+_b +_) ^!Cancel ^2 +_) Backflip _7_4 +_) SWORD DEBATE POSITION: SDP sidestep _c_+_d +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_d_b_b_b_d_a_a hmmhmmmm{!}{!} +_a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! +_a_b_a_d_d_d_a_c_+_d hmmhhLmm +_b_c hh +_b_2_+_c hL +_c_d hm +_d_d_b_b_a_a hhmh! +_d_d_b_b_d_d_a_a_a_a hhmhhLm{!}{!}! +_d_d_b_b_d_d_a_c_+_d hhmhhLmm +_d_d_d hhh +_d~_c_e mT +_6_+_b_1_+_b_b_b_b_b_b hmmmmmm (FU-FT) +_6_+_b_1_+_b_b_b_b_b_6_+_d hmmmmmm +_6_6_+_a_+_b m +_6_6_+_a_+_b_2_+_a_+_d m! (FD-FT) +_6_6_+_a_+_b_2_+_a_+_d^4_+_a_a_a_a_a m!!!!!! (FD-FT) +_6_6_+_a_+_b^1_+_b_b_b_b_b_b mmmmmmm (FU-FA) +_6_6_+_a_+_b_8_+_b_+_c m! +_6_6_+_a_+_b_8_+_b_+_c~_a m! (_4_4 to cancel) +_6_6_+_b m +_6_6_+_b_2_+_c_+_d m- (SIT) +_6_6_+_c_a m{!} +_6_6_+_c_+_d_a_+_b_c_+_d_e mhmT +_6_6_+_d m +_6^6_+_a_+_d ! (FD-FT) +_6^6_+_a_+_d_6_6 !! (FD-FT) +_4_+_a_+_d ! +^4_+_a_a_a_a_a_a hhhhhh (FU-FT) +^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) +^4_+_a_a_a^1_+_c_c_6_+_d hhhllm +^4_+_a_+_b^4_+_a / _b / _c / _d -! +_4_4_+_a ! +_4_4_+_a~_a ! (_4_4 to cancel) +_2_+_a_+_b {!} +_2_+_a_+_d ! (FD-FA) +_2_+_a_+_d^4_+_a_a_a_a_a !!!!!! (FD-FA) +_2_3_6_+_a !{!} +^2_1_4_+_a ! +^2_3_+_c L +_1_+_a {!} (^1 to delay) +_1_+_a_+_b ! +^1_+_b_b_b_b_b_b mmmmmm (FU-FT) +^1_+_b_b_b_b_b_6_+_d mmmmmm +^1_+_c_c_c_c_c_6_+_d Lllllm +_3_+_a_a_a_a mhhm +_3_+_a_b^1_+_b_b_b_b_b_b mhmmmmmm (FU-FT) +_3_+_a_b^1_+_b_b_b_b_b_6_+_d mhmmmmmm +_3_+_b_e mT +_3_+_d m +_8_+_d m +_9_+_a_+_b {!} +_9_+_a_+_b^4 {!} +_9_+_a_+_b_2 {!} +_9_+_c_+_d_c_+_d_e MmT +_9_+_c_+_d_4_+_a_c_+_d MhM +_9_+_c_+_d_4_+_a_d_1_+_a Mhm{!} (^1 to delay) +sidestep _a m +sidestep _b_e mT +sidestep _d h +on counter _6_6_+_b m (BK) + +FACE UP AND FEET TOWARDS (FU-FT) +_) SIT STANCE: SIT _c_+_d + +SIT STANCE (SIT) +_) Gain Life _N +_) Teleport: BK _4 / _6 +_) Meditate ^2 +_) Sit-Stand Up ^8 + +Strings Moves +_b^1_+_b_b_b_b mmmmm (FU-FT) +_b^1_+_b_b_b_6_+_d mmmmm +_d m + +SWORD POGO STANCE (SPS) +Strings Moves +_a_+_b h +_c_+_d m (^2 to cancel) +_4_4 / _6_6 {!} +_8 {!} + +SWORD DEBATE POSITION (SDP) +_( Life Siphon _a_+_d / _b_+_c +_( Reverse Life Siphon _a_+_d / _b_+_c^6 + +_) Gain Life ^6 + +- LEI WULONG - +───────────────────────────────────────────────────────────────────────── +_( Double Foot Stomp _a_+_c +_( ^!Tag Move _e +_( Sleeper Hold _b_+_d +_( Tripping _6_6_+_a_+_b +_( Dragon Falls: FD-FT _9_+_a_+_b +_( Sailboat Stretch from left side _a_+_c / _b_+_d / _b_+_e +_( Closing Fan from right side _a_+_c / _b_+_d / _b_+_e +_( Booby Trap from behind _a_+_c / _b_+_d / _b_+_e + +_) Art of Snake: SNS _6_+_b_+_c +_) Art of Snake: SNS sidestep _a_+_d / _b_+_c +_) Drunk Master: DRS _6_+_c_+_d (parry high/mid punch) +_) Phoenix Illusion: PHS _4_+_a_+_d +_) Turn Around: BK _4_+_c_+_d +_) Sidewind: FD-FA _2_+_a_+_b +_) Play Dead: FU-FA _2_+_c_+_d +_) Low Parry _1_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_c_+_d_b_a_d_a_b_c hhlMmmhmmh +_a_b_a_c_+_d_b_a_d_a_d_d hhlMmmhmLh +_a_b_a_c_+_d_c_+_d_c_+_d_a_a_b hhlMMMllm +_a_+_b h (BK) +_c_c hL (BK) +_c~_d m (BK) (^2 to FU-FT) +_c~_d^8 mmm (BK) (^2 to FU-FT) +_d~_c m (FD-FT) +_d~_d_c_c LLm (FD-FT) +_d~_d_c_c_e LLmT +_6_N_a_b_a_b_c mmmml +_6_N_a_b_a_b_d mmmmm (^2 / ^8 to CRS) +_6_N_c_d hm +_6_N_c_2_+_d hL +_6_N_d_a_b_c_d hmmhm +_6_N_d_a_b_c_2_+_d hmmhL +_6_+_a_+_b hh (^6 to CRS) +^6_+_c~_d m (BK) (^2 to FU-FT) +^6_+_c~_d^8 mmm (BK) (^2 to FU-FT) +_6_+_d_b_a_b_c hmmml +_6_+_d_b_a_b_d hmmmm (^2 / ^8 to CRS) +_6_6_6_+_c m +_4_+_a h (^6 to DRS) (^2 / ^8 to PNS) +_4_+_a_+_b m +_1_+_d_d Lh +_3_+_b m +_8_+_d m +_7_+_b M (FU-FA) +_9_+_b M (FU-FA) +sidestep _a h (^6 to TGS) (^2 / ^8 to DRG) +sidestep _b_b mm (^6 to DRS) +sidestep _c_+_d M (BK) +opponent blocking _6_N_b_a_b_a hmmm (BK) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +_c_+_d m + +FACE UP AND FEET AWAYS (FU-FA) +Strings Moves +_c_d Lh +_c_+_d_e mT +_6_c_d -Lh +_4_c_d -Lh + +FACE DOWN AND FEET TOWARDS (FD-FT) +Strings Moves +_c~_d_d Lh +_d~_c m (FD-FT) +_6_c_d -Lh +_4_c_d -Lh + +FACE DOWN AND FEET AWAYS (FD-FA) +Strings Moves +_d L +_d~_c L (FU-FA) + +BACK TURNED (BK) +Strings Moves +_a h (BK) +_b_e mT +_c_+_d_c_+_d_c_+_d MMM (BK) +_2_+_a l (BK) +_2_+_d_d Lh +_7_+_b M (FU-FA) +_7_+_d h +_9_+_b M (FU-FA) +_9_+_d h + +SNAKE STANCE (SNS) +_( Out of Control _a_+_c +_( ^!Life Gain: DRS _a_+_b + +_) DRAGON STANCE: DRG sidestep to left +_) PANTHER STANCE: PNS sidestep to right + +Strings Moves +_a_a_a_a_a_a hhhhhh (^6 to SNS) +_b_b_b mml (^6 to PNS) +_c m (FD-FT) +_d l (SNS) + +DRAGON STANCE (DRG) +_( Out of Control _a +_( ^!Life Gain: DRS _a_+_b + +_) TIGER STANCE: TGS sidestep to left +_) SNAKE STANCE: SNS sidestep to right + +Strings Moves +_a_+_b m (^6 to TGS) +_b M (^6 to TGS) +_c_c hL +_d_a_b_c_d hmmhm +_d_a_b_c_2_+_d hmmhL + +PANTHER STANCE (PNS) +_) Low Parry ^6 (reverse low) +_) SNAKE STANCE: SNS sidestep to left +_) CRANE STANCE: CRS sidestep to right + +Strings Moves +_a_b lh +_c L (^4 to PHS) +_d_b_a_b_c hmmml +_d_b_a_b_d hmmmm (^2 / ^8 to CRS) +opponent blocking _b_a_b_a mmmm (BK) + +TIGER STANCE (TGS) +_) High/Mid Parry ^6 (parry high/mid) +_) SNAKE STANCE: SNS sidestep to left +_) DRAGON STANCE: DRG sidestep to right + +Strings Moves +_a_e mT +_b m +_c_a_b_a_b_c hmmmml +_c_a_b_a_b_d hmmmmm (^2 / ^8 to CRS) +_d L + +CRANE STANCE (CRS) +Strings Moves +_a m +_b h (BK) +_c_d_b_c mlmM +_d l + +DRUNKEN STANCE (DRS) +_) Life Drink: DRS _a_+_b + +Strings Moves +_a m (^6 to DRS) +_b_b mm (^6 to DRS) +_c_+_d L (FD-FT) + +PHOENIX STANCE (PHS) +Strings Moves +_c_c_c_c mmmm +_d ! +_4_+_d m (BK) (^2 to FU-FT) +_4_+_d^8 mmm (BK) (^2 to FU-FT) + +- NINA WILLIAMS - +───────────────────────────────────────────────────────────────────────── +_( Arm Turn _a_+_c +_( Lifting Toss: BK _b_+_d +_( Embracing Elbow _3_3_+_a +_( Neck Throw _9_+_a_+_b +_( ^!Tag Move _e +_( Rolling Lock from left side _a_+_c / _b_+_d / _b_+_e +_( Swinging Toss from right side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Triple Break from behind _a_+_c / _b_+_d / _b_+_e + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d + +_( Falling Elbow _b_+_d_a_b_a +_( ^!Arm Lock _b_a_c +_( Bone Cutter _6_6_6_+_c +_( ^!Leg Cross Hold _c_a_d_b_+_d +_( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b +_( Betrayer _2_1_4_N_a_+_d +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b +_( ^!Octopus Grab _b_a_a_+_b_a_+_b_+_c +_( ^!Neck Crusher _a_c_+_d_a_b_a_+_b +_( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c +_( Palm Grab _2_3_6_N_a_+_b +_( ^!Arm Bar _c_d_c_a_+_b +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b +_( ^!Double Attack _b_c_d_b_b +_( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c +_( ^!Neck Crusher _a_c_+_d_a_b_a_+_b +_( ^!Rear Chickenwing Lock (with Anna) _e +_( Crab Claw _2_3_6_N_c_+_d +_( ^!Arm Bar _c_+_d_c_d_a_+_b +_( ^!Heel Hold _c_+_d_d_b_a_+_b +_( ^!Leg Cross Hold _c_a_d_b_+_d +_( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b +_( Lifting Knee-Double Attack ^2_N_c~_a_+_b +_( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c +_( ^!Neck Crusher _a_c_+_d_a_b_a_+_b + +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlmhhh +_a_b_a_b_c_c_b_a_d_c hhhhhlmhlm +_a_b_a_b_d_c_d_b_d_c hhhhhllmlm +_a_b_a_b_6_+_a_+_b hhhhm +_a_b_a_d hhhl +_a_b_c_c_d hhhlh +_a_b_c_c_2_+_d hhhlL +_a_b_c_d mhhh +_a_b_d hhh +_a_b_6_+_a_+_b hhm +_a_b_2_+_c_b hhLm +_a_b_2_+_c_d hhLh +_b_a_d hhl +_b_c_c_b_e hhlmT +_b_c_c_d hhlh +_b_c_c_2_+_d hhlL +_b_c_d hhh +_b_d hh +_b_2_+_c_b hLm +_b_2_+_c_d hLh +_c_c_b hlm +_c_c_d hlh +_c_c_2_+_d hlL +_c_d hh +_d_c_b hLm +_d_c_d hLh +_d_c_2_+_d hLL +_6_+_a_+_b m +_6_6_+_a h +_6_6_+_a_+_b m +_6_6_+_b h +_6_6_+_c m +_6_6_+_d M (FU-FT) +_6_6_6_+_c m (FU-FT) +_4_+_a h +_4_+_b_b hh +_2_+_a_d mm +_2_+_b_d mm +_2_+_c_b Lm +_2_+_c_d Lh +_2_+_c_2_+_d LL +_2_+_d_a mh (^2 / ^8 to cancel and sidestep) +_2^1_+_c_e mT +_2^3_+_b_e MT +_2_3_6_+_c m +_2_3_6_+_d M (FU-FT) +_2_3_6^1_+_b_+_c ! +^2_3_+_d L +^2_N_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh +^2_N_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm +^2_N_a_b_a_b_d_c_d_b_d_c mhhhhllmlm +^2_N_a_b_a_b_6_+_a_+_b mhhhm +^2_N_a_b_a_d mhhl +^2_N_a_b_c_c_d mhhlh +^2_N_a_b_c_c_2_+_d mhhlL +^2_N_a_b_c_d mhhh +^2_N_a_b_d mhh +^2_N_a_b_6_+_a_+_b mhm +^2_N_a_b_2_+_c_b mhLm +^2_N_a_b_2_+_c_d mhLh +^2_N_a_+_b m +^2_N_c m +_1_+_a h +_1_+_a_+_b ! (_8_8 to cancel) +_1_+_b m +_1_+_c_+_d_e mT +_1_+_d_c_e LmT +_3_+_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh +_3_+_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm +_3_+_a_b_a_b_d_c_d_b_d_c mhhhhllmlm +_3_+_a_b_a_b_6_+_a_+_b mhhhm +_3_+_a_b_a_d mhhl +_3_+_a_b_c_c_d mhhlh +_3_+_a_b_c_c_2_+_d mhhlL +_3_+_a_b_c_d mhhh +_3_+_a_b_d mhh +_3_+_a_b_6_+_a_+_b mhm +_3_+_a_b_2_+_c_b mhLm +_3_+_a_b_2_+_c_d mhLh +_3_+_a_+_b m +_3_+_b m +_3_+_c_a_b_6_+_a_+_b mhhm +_3_+_c_b_a_d mhhL +_3_+_c_b_c_c_b_e mhhlmT +_3_+_c_b_c_c_d mhhlh +_3_+_c_b_c_c_2_+_d mhhlL +_3_+_c_b_d mhh +_3_+_c_b_2_+_c_b mhLm +_3_+_c_b_2_+_c_d mhLh +_3_+_c_c_c_a_b_6_+_a_+_b mhhhhm +_3_+_c_c_c_c mhhl +_3_+_c_c_c_d mhhh +_3_+_c_d mh +_9_+_c m +_9_+_d_c_d hlh +_9_N_2_+_c_b Lm +_9_N_2_+_c_c Lm +_9_N_2_+_c_d Lh +sidestep _a_b mm +sidestep _a_+_b m +sidestep _b m +sidestep _d L +opponent knocked down _2_+_c_+_d L + +BACK TURNED (BK) +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlmhhh +_a_b_a_b_c_c_b_a_d_c hhhhhlmhlm +_a_b_a_b_d_c_d_b_d_c hhhhhllmlm +_a_b_a_b_6_+_a_+_b hhhhm +_a_b_a_d hhhl +_a_b_c_c_d hhhlh +_a_b_c_c_2_+_d hhhlL +_a_b_c_d hhhh +_a_b_d hhh +_a_b_6_+_a_+_b hhm +_a_b_2_+_c_b hhLm +_a_b_2_+_c_d hhLh + +- KING - +───────────────────────────────────────────────────────────────────────── +_( Winding Nut _a_+_c +_( Suplex: FD-FA _b_+_d +_( Spinning Swing _6_4_1_2_3_6_+_a +_( Face Buster _2_3_6_+_a_a_+_b +_( Muscle Buster: BK _2_1_4_+_a_+_b +_( Figure 4 Leg Lock _1_+_a_+_b +_( Tombstone Piledriver _1_6_+_b +_( Knee Bash _3_+_b_+_c +_( Frankensteiner: BK _3_+_c_+_d +_( ^!Tag Move _e +_( Falling Headlock ^2_1_1_+_a_+_b +_( Power Backbreaker from left side _a_+_c / _b_+_d / _b_+_e +_( Atomic Drop from right side _a_+_c / _b_+_d / _b_+_e +_( Half Boston Crab from behind _a_+_c / _b_+_e +_( Cobra Twist from behind _b_+_d +_( Octopus Slam from behind _4_6_+_a_+_b +_( Powerbomb crouching opponent _2_+_a_+_c / _b_+_d +_( Hi-Jack Backbreaker opponent stunned _a_+_b +_( Jaguar Driver opponent stunned _a_+_b_8_2_+_c_+_d +_( Mini Giant Swing opponent in FU-FT _1_+_a_+_c +_( Head Bomber opponent in FU-FT _1_+_b_+_d +_( Figure 4 Leg Lock opponent in FU-FT ^1_+_b_+_d +_( Half Boston Crab opponent in FD-FT _1_+_a_+_c / _b_+_d +_( Shoulder Cracker opponent in FU-FA _1_+_a_+_c / _b_+_d +_( Chicken Wing opponent in FD-FA _1_+_a_+_c / _b_+_d +_( Camel Clutch opponent in FD-FA, close left _1_+_a_+_c / _b_+_d +_( Camel Clutch opponent in FD-FT, close left _1_+_a_+_c / _b_+_d +_( Mini Romero opponent in FD-FA, close right _1_+_a_+_c / _b_+_d +_( Mini Romero opponent in FD-FT, close right _1_+_a_+_c / _b_+_d +_( Roll Over opponent in FU-FT, close left / right _1_+_a_+_c / _b_+_d +_( Roll Over opponent in FU-FA, close left / right _1_+_a_+_c / _b_+_d + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Cross Arm Lock _a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Leg Cross Hold _c_+_d +_( ^!Bar Series _a_+_b +_( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d +_( ^!Bar Series _a_+_b +_( Tackle ^2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Cross Arm Lock _a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Leg Cross Hold _c_+_d +_( ^!Bar Series _a_+_b +_( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Arm Twist _a_+_b +_( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d +_( ^!Bar Series _a_+_b +_( Arm Breaker _6_N_2_3_N_a_+_d +_( ^!Triple Buster _a_+_b_a_+_b +_( ^!Head Jammer _a_+_b_d_b_+_d +_( ^!Struggle Combo _d_c_d_c_+_d_a_+_b +_( ^!Chicken Wing _b_a_a_+_b_+_c +_( ^!Dragon Sleeper _b_a_c_a_+_b_+_d_a_+_b_+_d +_( ^!Rolling Death Cradle _a_+_c_c_+_d_b_+_d_a_+_b_a_+_b_+_c +_( Standing Achilles _6_N_2_3_N_b_+_c +_( ^!Scorpion Death Lock _a_+_b_c_a_a_+_c +_( ^!S.T.F. _a_b_c_a_+_b +_( ^!Indian Death Lock _a_+_b_a_c_a_+_b +_( ^!Romero Special _a_c_d_a_+_b_c_+_d +_( Irish Whip _4_+_a_+_b +_( ^!Spin Feint _a_+_c +_( ^!Quick Slam _b_+_d +_( ^!Turn Around _a_+_b +_( ^!Destruction _c_+_d +_( ^!Tag Line (with Armor King) _e +_( Jaguar Driver _2_3_6_+_a +_( ^!Boston Crab _a_+_b_c_d_a_+_b +_( Cannonball from any sides, sidestep _b_+_d +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Cannonball from behind, sidestep _b_+_d +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Arm Clutch _6^3_+_a_+_c / _b_+_d +_( ^!Backdrop _b_a_a_+_b +_( ^!German Suplex _c_+_d_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Full Nelson _3_+_a_+_b +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Full Nelson sidestep _b_+_d +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( Reverse Full Nelson crouching opponent _3_3_+_b_+_d +_( ^!Cannonball _b_b_a_+_b +_( ^!Powerbomb _a_b_c_+_d +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d +_( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d +_( ^!Super Freak _a_b_c_+_d_a_+_b +_( ^!Big Swing _b_a_c_d +_( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d + +_) High/Mid Kick Reversal _4_+_a_+_c / _b_+_d (reverse high/mid kick) +_) Low Parry _2_+_a_+_d / _b_+_d (parry low) + +Strings Moves +_a_b_a_a_b_d_d_d_a_a hhmmmLLLmM (FU-FA) +_a_b_a_a_b_d_d_d_a_c hhmmmLLLmm +_a_b_a_a_c_c_d_c_b_a_+_b hhmmhmLll! +_a_b_a_a_c_c_d_d_a_a hhmmhmLLmM (FU-FA) +_a_b_a_a_c_c_d_d_a_c hhmmhmLLmm +_a_+_b_a mm +_a_+_d {!} (FD-FT) +_b_a hm +_c_+_d h (FU-FT) +_6_+_a_+_b ! +_6_+_b_a_a_b_d_d_d_a_a hmmmLLLmM (FU-FA) +_6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm +_6_+_b_a_a_c_c_d_c_d_a_+_b hmmhmLll! +_6_+_b_a_a_c_c_d_d_a_a hmmhmLLmM (FU-FA) +_6_+_b_a_a_c_c_d_d_a_c hmmhmLLmm +_6_+_b_+_c m +_6_+_d m +_6_6_N_a_+_b M +_6_6_N_b L +_6_6_+_a_+_b m +_6_6_+_b_e mT +_6_6_+_c_+_d h (FU-FT) +_6_6_+_d m +_6^6_+_b_+_c M (FD-FA) +_6_6_6_+_c_+_d h (FU-FT) +_6_N_2_3_N_a_+_b_e mT +_4_+_d h (BK) +_2_+_a_b mm +_2_+_a_+_b M (FU-FA) +_2_+_c_+_d_b Lm +_2_+_c_+_d_d_d LLL +^2_3_+_a L +^2_3_+_b_e mT +^2_3_+_d_b Lm +^2_3_+_d_d_d LLL +^2_N_b m +_3_+_a_b mm +_3_+_b m +_3_+_c m +_3_+_d l +_8_+_b_+_d M (FU-FA) +_8_+_d m +_9_+_a_+_b m +sidestep _b h +sidestep _c_+_d h (FD-FT) +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d_d_d LLL +on counter _2_+_c_+_d_d_b LLm +on counter _2_+_c_+_d_d_d_b LLLm +on counter _2_+_c_+_d_d_d_d_d LLLLL +on counter ^2_3_+_d_d_b LLm +on counter ^2_3_+_d_d_d_b LLLm +on counter ^2_3_+_d_d_d_d_d LLLLL + +BACK TURNED (BK) +Strings Moves +_a_+_b ! +_a_+_d {!} (FD-FT) +_c M + +- FOREST LAW - +───────────────────────────────────────────────────────────────────────── +_( Dragon's Fire _a_+_c +_( Hopping Frog _b_+_d +_( Atomic Drop _6_+_b_+_c +_( Knee Lift _6_6_+_c_+_d +_( ^!Tag Move _e +_( Chastisement Punch _3_+_a_+_b +_( Bulldog _3_+_a_+_b_a_b_a_+_b +_( Headlock Kick from left side _a_+_c / _b_+_d / _b_+_e +_( Dragon Ballbreaker from right side _a_+_c / _b_+_d / _b_+_e +_( Ultimate Dragon from behind _a_+_c / _b_+_d / _b_+_e + +_) Punch Reversal _4_+_a_+_b (reverse high/mid punch) +_) High/Mid Parry _4_+_a_+_c / _b_+_d (parry high) +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) +_) Feint Flip Kick ^2_8 + +Strings Moves +_a_a_a_a_a hhhhh +_a_a_a_a_b_b hhhhhh +_a_a_a_a_b^6_+_b_b hhhhhmh +_a_b hh +_a_+_b_+_c_+_d_a_c hl +_b_b hh +_c_c_c_d_e hhhmT +_c_c_d_e hhmT +_c_c_6_+_c hhm +_c_d_e hmT +_c_+_d_c mm +_d_c_d hhh +_d_8_+_c hm +_6_+_a_+_b m +^6_+_b_b_b hmh +^6_+_b~_a m +^6_+_b~_a~_e mm (with Bryan/Heihachi/Jin/Kuma/Lei) +^6_+_b~_a~_e mm (with Gun Jack/P. Jack) +^6_+_b~_a~_e mm (with Armor King/King/Roger) +^6_+_b~_a~_e~_e_a~_e_b_b_a m-hmLm (with Paul) +^6_+_b~_a~_e^2 ml (with Bryan/Gun Jack/Hwoarang/Jin/Kuma/Lei/P.Jack) (FU-FA) +^6_+_b~_a~_e^2 m{!} (with Armor King) +_6_6_6_+_c m +_4_+_a_b_a_e hmmT +_4_+_a_+_b_a -m +_4_+_a_+_b_b -h +_4_+_b_c_d_e mlmT +_2_+_b_c mm +_2_+_c_c_c_c_d_e lhhhmT +_2_+_c_c_c_d_e lhhmT +_2_+_c_c_d lhm +_2_+_c_c_6_+_c lhm +_2_+_c_+_d mm (^2 to FU-FT) +_2_+_d_c lm +^2_+_c_d_e LmT +^2_3_2_3_+_c L (FU-FA) +^2_8_N_d_e mT +^2_8_+_d_c mm +^2^8_+_c_+_d M (FU-FT) +^2^8_+_d m +^2_N_b_e mT +^2_N_c_d_e hmT +^2_N_d_c mm +_1_+_a_+_b ! (_8_8 to cancel) +_1_+_b_d mM (BK) (^2 to FU-FA) +_1_+_d l +_3_+_a_b_b_a_c_c_c_d_c_d mhhhhLhhhm +_3_+_a_b_b_a_c_2_+_c_c_c_d_d mhhhhLmlLm +_3_+_a_b_b_a_c_2_+_c_c_d_c_d mhhhhLmhhm +_3_+_a_b_b_a_c_2_+_c_c_d_d_d mhhhhLmhLm +_3_+_a_c_b_b_c_c_c_d_c_d mlmhmLhhhm +_3_+_a_c_b_b_c_2_+_c_c_c_d_d mlmhmLmlLm +_3_+_a_c_b_b_c_2_+_c_c_d_c_d mlmhmLmhhm +_3_+_a_c_b_b_c_2_+_c_c_d_d_d mlmhmLmhLm +_3_+_b m +_3_+_c m +_3_+_d_c mm +_8_+_c_d_e hmT +_8_+_d m +^9_+_d_c mm +sidestep _b_a_b_a mmmm +sidestep _c_+_d mh +on counter _4_+_a_+_b_a -! +on counter _4_+_a_+_b_b -! +on counter _4_+_a_+_b_c -m +on counter _4_+_a_+_b_d -l + +BACK TURNED (BK) +Strings Moves +_a m +_b m + +- PAUL PHOENIX - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Flip _a_+_c +_( Arm Bar Rollover: FU-FT _b_+_d +_( Death Push Away _6_6_+_a_+_b +_( ^!Tag Move _e +_( Foot Launch _4_+_b_+_c +_( Face Smash _3_+_a_+_b +_( Phoenix Screw from left side _a_+_c / _b_+_d / _b_+_e +_( Trip Push Down from right side _a_+_c / _b_+_d / _b_+_e +_( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e + +_( Tackle run for 11 steps +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Choke _b_2_+_a_a_N_d_a_a_+_b +_( Tackle _1 / ^2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( ^!Arm Bar _a_+_b +_( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b +_( ^!Choke _b_2_+_a_a_N_d_a_a_+_b + +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) +_) Taunt ^2 + +Strings Moves +_a_b_c_a_b hhmmm +_a_b_c_a_d_b_a_d_b_a hhmmlmhmLm +_a_b_c_b_a_b_a_d_b_a hhmhmhhlmm +_a_d hL +_b_c hh +_b_2_+_c hL +_6_+_a_+_b m +_6_+_a_+_d m +_6_+_b_c hh +_6_+_b_2_+_c hL +_6_6_+_b m +_6_6_+_c_d_d mmh +_6_6_+_c_d_6_+_d mmm +_6_6_+_c_d_2_+_d mmL +_6_6_+_d M +_4_+_a_+_b ! +_2_+_a_b mm +_2_+_a_d_b mlm +_2_+_d_b lm +_2_1_4_N_a_e mT +_2_1_4_N_b m +_2_1_4_N_c_b_a Lmm +_2_1_4_N_c_b_b_e LmLT +_2_3_6_N_a_e hT +_2_3_6_N_b m +^2_3_+_b_a mm +^2_3_+_b_b_e mLT +^2_8_+_b_+_c_+_d m +^2^9_+_c_+_d M (FU-FT) +^2^9_+_c_+_d_e MT (with Law) +^2_N_b m +_1_+_c L +_3_+_b m +_8_+_d m +_9_+_c_d mm +sidestep _a h +sidestep _c L +opponent knocked down _2_+_b M + +- HWOARANG - +───────────────────────────────────────────────────────────────────────── +_( Pick Pocket _a_+_c +_( Falcon Dive Kick _b_+_d +_( Human Cannonball _6_+_b_+_c +_( ^!Dead End Tag (with Baek) _e +_( Roll and Choke: BK _6_6_+_b +_( Leg Hook _2^1_+_a_+_c +_( Door Mat _2_1_4_+_c +_( Bring It On from left side _a_+_c / _b_+_d / _b_+_e +_( Dead-end from right side _a_+_c / _b_+_d / _b_+_e +_( Slaughterhouse from behind _a_+_c / _b_+_d / _b_+_e + +LEFT FOOT FORWARD STANCE (LFF) +_) Disrespect: BK _a_+_b +_) Stance Change: RFF _c_+_d +_) LEFT FLAMINGO STANCE: LFL _6_+_c +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_a_c_c hhlh +_a_b_c hhm +_a_b_d hhh +_b_c hm +_b_d hh +_c_c_c_c_e hmmhT +_c_c_c_d_d hmmhm (RFF) +_c_c_d_d hmhm (RFF) +_c_c_2_+_c_d_d hmlhm (RFF) +_c~_d mh +_d_c hm (RFF) +_d_d_d_c hhhl +_d_d_d_d hhhm (RFF) +_d_6_+_c hm +_d_6_+_d hh (RFF) +_6_+_b m (RFF) +_6_+_c~_c m +_6_+_d_d hm (RFF) +^6_+_b m +_6_6_+_c m (RFF) +_6_6_+_d h +_6_N_2_3_N_b m +_6_N_2_3_+_c~_c m +_6_N_2_3_N_d_E mT +_4_+_b h +_4_+_d h (RFF) +_2_+_c_d lh (RFL) +_2_+_d_d_e lhT +^2_N_b m +^2_N_c h +^2_N_d_d mM (RFF) +_1_+_c_+_d {!} (_4_4 to cancel and LFL) +_1_+_d L +_1_+_d~_d m +_3_+_a_+_b m +_3_+_b m +_3_+_c_d mm +_3_+_d m +_8_+_c h (LFL) +_9_+_c_d_c mmh + +RIGHT FOOT FORWARD STANCE (RFF) +_) Disrespect: BK _a_+_b +_) Stance Change: LFF _c_+_d +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_a hm (LFF) +_b_a_a hhm (LFF) +_b_c hh (LFF) +_b_d_d hhh (LFF) +_b_4_+_d hh +_c_c lh (LFF) +_c~_d h (LFF) +_d_c hM +_d_d hh (LFF) +_6_+_c~_c m +_6_+_c_c hm (LFF) +_6_+_c_d hL (LFF) +_6_+_d~_d m +^6_+_c_c hm +_6_6_+_c h +_6_6_+_d~_c mh +_6_N_2_3_N_b m +_6_N_2_3_+_c~_c m +_6_N_2_3_N_d_e mT +_4_+_c h (LFF) +_4_+_d h +_2_+_c_d lh +_2_+_d_d_e lhT +_1_+_c_+_d {!} (_4_4 to cancel and LFL) +_1_+_d L +_1_+_d~_d m +_3_+_a_+_b m +_3_+_b m +_3_+_c_d mm +_3_+_d m +_8_+_c h (LFL) +_9_+_c_d_c mmh + +LEFT FLAMINGO STANCE (LFL) +_) Flamingo Steppin' _6 +_) Flamingo Back Dash _4 +_) Flamingo Sidestep _2 / _8 + +Strings Moves +_a h +_a_+_d ! (_4_4 to cancel) +_b_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) +_c_c_c_e mmhT +_c_c_d_d mmhm (RFF) +_c_d hm +_d h (RFF) +_6_+_c m (RFF) +_4_+_c h +_4_+_d m (RFF) +_4_+_d_e mT +_2_+_c L +_2_+_d l + +RIGHT FLAMINGO STANCE (RFL) +_) Flamingo Steppin' _6 +_) Flamingo Back Dash _4 +_) Flamingo Sidestep _2 / _8 + +Strings Moves +_a_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) +_b h (RFF) +_c h (LFL) +_d m (RFF) +_6_+_d m +_4_+_d h (RFF) +_4_+_c m (LFF) +_4_+_c_e mT +_2_+_c l (LFF) +_2_+_d L (RFF) + +- EDDY GORDO / TIGER JACKSONS - +───────────────────────────────────────────────────────────────────────── +_( Rio Deal _a_+_c +_( Rio Special _b_+_d +_( Rodeo Spin _4_1_2_3_6_+_a_+_b +_( Missile Launcher from left side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Shadow Dancer from right side _a_+_c / _b_+_d / _b_+_e +_( Air Mail from behind _a_+_c / _b_+_d / _b_+_e + +_) Rewinder Away: REW _a_+_b +_) Rewinder Near: REW _2_+_a_+_b +_) HANDSTAND POSITION: HSP _6_+_a_+_b +_) Backflip _8_7_4 +_) ^!HANDSTAND POSITION: HSP _6 + +Strings Moves +_a_b_d_c hh-L (RLX) +_a_b_d_d hh-h (RLX) +_c_+_d M (^4 to Fake and HSP) +_c~_c M (RLX) +_c~_d_d_a_+_b LLLm +_c~_d_d_a_+_b_a_+_b LLLm +_c~_d_d_d LLLl (^4 to HSP) +_d~_c_c mm (RLX) (^4 to HSP) +_d~_c_d_b_d_c_c mmhhLM +_d~_c_d_b_d_c_d_a_+_b mmhhLLm +_d~_c_d_b_d_c_d_a_+_b_a_+_b mmhhLLm +_d~_c_d_b_d_c_d_d mmhhLLl +_d~_c_d_b_d_d_c_+_d_c_+_d_c_+_d_1_+_c_+_d_9_+_c_+_d mmhhmMMhmMmm +_6_+_b_a_d hhm +_6_+_c m (HSP) +_6_+_d_c_+_d mLL (RLX) +_6_6_+_c m (^4 to HSP) (^2 to RLX) +_6_6_+_c_+_d_e MT +_6_6_+_d_c -L (RLX) +_6_6_+_d_d -h (RLX) +_4_+_b h +_4_+_c m +_4_+_d_c_c hLM +_4_+_d_c_d_a_+_b hLLm +_4_+_d_c_d_a_+_b_a_+_b hLLm +_4_+_d_c_d_d hLLl (^4 to HSP) +_4_+_d_d_c_+_d hmMM +^2_+_a_+_b m +^2_+_a_+_b_a_+_b m +^2_+_c_+_d M (^4 to HSP) (^2 to RLX) +^2_1_+_d m +^2_N_c h +^2_N_c_+_d M (^4 to HSP) (^2 to RLX) +^2_N_d m +_1_+_c_N_c Lm (RLX) (^4 to HSP) +_1_+_c_N_d Lh +_1_+_c_c LM +_1_+_c_d_a_+_b Llm +_1_+_c_d_a_+_b_a_+_b Llm +_1_+_c_d_d LlmM (^2 to RLX) +_1_+_c_+_d !{!} (_4_4 to cancel) +_1_+_d^*_d_4_+_d hh...M (HSP) +_3_+_a m +_3_+_b m +_3_+_c m (HSP) (^2 to RLX) +_3_+_c_+_d_e mT +_3_+_d l +_8_+_a_+_b h +_8_+_d m +_9_+_c_+_d m (^2 to RLX) +_9_+_d m + +HANDSTAND POSITION (HSP) +_) Handstand Walking ^6 +_) Regular Stance _4 +_) Perch ^2 +_) Handstand Tilt Near _2 +_) Handstand Tilt Away _8 + +Strings Moves +_a_c_c mLM +_a_c_d_d mLLl +_b_d_c mLL +_c L (RLX) +_c~_d_d_a_+_b LLLm +_c~_d_d_a_+_b_a_+_b LLLm +_c~_d_d_d LLLl (^4 to HSP) +_d_c_+_d mmLL (RLX) (^4 to HSP) +_4_+_c m (RLX) (^4 to HSP) +_2_N_c M (HSP) (^2 to RLX) +^2_+_c_+_d m (HSP) +_2_N_d M (HSP) (^2 to RLX) +_8_N_c M (HSP) (^2 to RLX) +_8_N_d M (HSP) (^2 to RLX) + +REWINDER POSITION (REW) +Strings Moves +_a_+_b_c hhm (HSP) +_a_+_b~_c_e hMT +_a_+_d L +_b m +_c m (RLX) (^4 to HSP) +_c_+_d_c_+_d_c_+_d_9_+_c_+_d hmMMm (^2 to RLX) +_d_c LL +_d_c_+_d LM (^4 to HSP) (^2 to RLX) +_d~_c h (^4 to HSP) +_8_+_c_N_c mm +_8_+_c_c mL +_8_+_c_c_+_d mL (RLX) + +RELAXED POSITION (RLX) +Strings Moves +_a_+_b m +_a_+_b_a_+_b m +_c_d mm +_c_+_d M (^4 to HSP) +_c_+_d_c m (HSP) +_c~_d M +_d_c_+_d mM (^4 to Fake and HSP) +_d~_c_c_+_d LLL (RLX) (^4 to HSP) + +- BAEK DOO SAN - +───────────────────────────────────────────────────────────────────────── +_( Hammerhead Throw: BK _a_+_c +_( Blue Shark Claw: FU-FA _b_+_d +_( Human Cannonball _6_+_b_+_c +_( ^!Tag Necksnap (with Hwoarang) _e +_( Roll and Choke: BK _6_6_+_b +_( Leg Hook _1_+_a_+_c +_( Bolt Side Throw from left side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Stat Bolt Side Throw from right side _a_+_c / _b_+_d / _b_+_e +_( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e + +_) FLAMINGO STANCE: FLA _4_+_c +_) Punch Parry _4_+_a_+_b (parry high/mid punch) +_) ^!FLAMINGO STANCE: FLA _4 + +Strings Moves +_a_a hh +_a_b_c_c_c_d hhhhhh +_a_b_c_c_c_2_+_d hhhhhL +_a_b_c_c_d_d_c hhhhhmm (_4 / _6 to cancel and FLA) +_a_b_c_c_d_d_d_c hhhhhmhh +_a_b_c_d_c_e hhhLmT +_b_b hh +_c_c_c_d hhhh +_c_c_c_2_+_d hhhL +_c_c_d_d_c hhhmm (_4 / _6 to cancel and FLA) +_c_c_d_d_d_c hhhmhh +_c_d_c_e hLmT +_c_+_d hh (_4 / _6 to cancel and FLA) +_d_c_c_d_c_c_c_d_c_c hhhLmmmLm{!} +_d_c_d_c_c_c_c_c_d_c hhlmmmhhLm +_6_+_b h +_6_+_d_c mm (_4 / _6 to cancel and FLA) +_6_+_d_d_c mhh +_6_6_+_c m +_6^6_+_d M +_6_6_6_+_c m +_6_N_2_3_N_c_e mT +_4_+_a m +_4_+_b h +_4_+_d m +_2_+_c_c_c_e LLmT +_2_+_c_c_2_+_c LLL +_2_+_d_c_c_c lmmm (_4 / _6 to cancel and FLA) +_2_+_d_c_c_2_+_c lmml +^2_N_c_c_d hhL +^2_N_c_d_d_c hhmm (_4 / _6 to cancel and FLA) +^2_N_c_d_d_d_c hhmhh +^2_N_c_+_d h +^2_N_d_d_c mmm (_4 / _6 to cancel and FLA) +^2_N_d_d_d_c mmhh +_1_+_c_+_d {!} (_4 / _6 to cancel and FLA) +_1_+_d M +_3_+_d_d_c mmm (_4 / _6 to cancel and FLA) +_3_+_d_d_d_c mmhh +_8_2_+_d m +_9_+_b h +_9_+_c_d_c mhh +_9_N_c_c_c_d mhhh +_9_N_c_c_c_2_+_d mhhL +_9_N_c_c_d_d_c mhhmm (_4 / _6 to cancel and FLA) +_9_N_c_c_d_d_d_c mhhmhh +_9_N_c_d mh +_9_N_c_2_+_d_c_e mlmT +sidestep _a m + +FLAMINGO STANCE (FLA) +_( Human Cannonball _b~_c +_( ^!Tag Necksnap (with Hwoarang) _e + +_) Flamingo Step _4 / _6 +_) Flamingo Sidestep _2 / _8 + +Strings Moves +_a_b_c_c_c_d hhhhhh +_a_b_c_c_c_2_+_d hhhhhL +_a_b_c_c_d_d_c hhhhhmm (_4 / _6 to cancel and FLA) +_a_b_c_c_d_d_d_c hhhhhmhh +_a_b_c_d_c_e hhhLmT +_c_c_d mml +_c_d_d_c mmmm (_4 / _6 to cancel and FLA) +_c_d_d_d_c mmmhh +_d_c_c_d_c_c_c_d_c_c hhhLmmmLm{!} +_d_c_d_c_c_c_c_c_d_c hhlmmmhhLm +_d_d hm +_4_+_c h +_2_+_c l + +- JUN KAZAMA - +───────────────────────────────────────────────────────────────────────── +_( Arm Bar _a_+_c +_( Serpent Twist _b_+_d +_( Spinning Arm Whip _4_+_a_+_b +_( ^!Headbutt (with Heihachi/Jin/Kazuya) _e +_( Striking Oshi Taoshi _3_+_b_+_c +_( Cloud Taste from left side _a_+_c / _b_+_c / _b_+_e +_( Wind Wheel from right side _a_+_c / _b_+_c / _b_+_e +_( German Suplex from behind _a_+_c / _b_+_c / _b_+_e + +_) Backflip _8_7 +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) + +Strings Moves +_a_a_c hmm +_a_a_d hmlh +_a_b hm +_a_c hl +_a_d_d_d_c hLLLmM +_a_+_b m +_a_+_d_b_a_a_c mhmhmm +_a_+_d_b_a_a_d mhmhmlh +_a_+_d_b_a_b mhhhm +_a_+_d_b_a_c mhhhl +_a_+_d_b_a_d mhmhL +_a_+_d_b_a_d_d_d_c mhmhLLLmM +_a_+_d_b_d mhhm +_a_+_d_b_2_+_d mhhl +_b_+_c h (reverse high punch) +_c_+_d mM +_c~_d_a_+_d_b_d Lmhhm +_c~_d_a_+_d_b_2_+_d Lmhhl +_c~_d_c LmM +_c~_d_d_a_+_d_b_d LLmhhm +_c~_d_d_a_+_d_b_d_2_+_d LLmhhl +_c~_d_d_c LLmM +_c~_d_d_d_c LLLmM +_c~_d_d_d_a_+_d_b_d LLLmhhm +_c~_d_d_d_a_+_d_b_d_2_+_d LLLmhhl +_c~_d_d_d_c LLLmM +_6_+_a_c mm +_6_+_a_d mlh +_6_+_b m (^1 to cancel) +_6_+_b_e mT +_6_+_c h +^6_+_c ! (^4 / ^2 to cancel) +^6_+_d h +_6_6_+_b m +_6_6_6_+_c m (FU-FT) +_4_+_a L +_4_+_b_a_c mmm +_4_+_b_a_d mmlh +_4_+_b_a_+_b mm +_4_+_b_d_a_+_d mLmh +_4_+_b_d_c mLmM +_4_+_b_d_d_a_+_d mLLmh +_4_+_b_d_d_c mLLmM +_4_+_c_b_e mmT +_4_+_c_d_d_d_c mLLLmM +_2_+_c_+_d lh +^2_+_c_+_d_c mmmm +^2_N_a m +^2_N_b_a_a_a_b_a_d_c_c_+_d mhmhmlMlmm +^2_N_b_a_a_a_b_a_+_d_a_c_+_d mhmhmlhhlh +^2_N_b_a_a_c mhmm +^2_N_c_e mT +^2_N_c_+_d_c mmmm +_1_+_b_e mT +_1_+_d_a_+_d_b_d Lmhhm +_1_+_d_a_+_d_b_2_+_d Lmhhl +_1_+_d_c LmM +_1_+_d_d_a_+_d_b_d LLmhhm +_1_+_d_d_a_+_d_b_d_2_+_d LLmhhl +_1_+_d_d_c LLmM +_1_+_d_d_d_c LLLmM +_1_+_d_d_d_a_+_d_b_d LLLmhhm +_1_+_d_d_d_a_+_d_b_d_2_+_d LLLmhhl +_1_+_d_d_d_c LLLmM +_3_+_a_+_b m (^1 to cancel) +_3_+_a_+_b_e mT +^3_+_b L +sidestep _b_a_c mmm +sidestep _b_a_d mmlh +sidestep _b_a_+_b mm +sidestep _b_d_a_+_d mLmh +sidestep _b_d_c mLmM +sidestep _b_d_d_a_+_d mLLmh +sidestep _b_d_d_c mLLmM +sidestep _d h + +- MICHELLE CHANG - +───────────────────────────────────────────────────────────────────────── +_( Waist Suplex _a_+_c +_( Knee Suplex _b_+_d +_( Punch-Spin-Tag Lariat (with Julia) _b_4_e +_( Arm Lock Suplex _3_+_a_+_b +_( Blizzard Suplex from left side _a_+_c / _b_+_d / _b_+_e +_( Southern Cross Suplex from right side _a_+_c / _b_+_d / _b_+_e +_( German Suplex from behind _a_+_c / _b_+_d / _b_+_e + +_) Backflip _8_7 + +Strings Moves +_a_a_a_e hmmT +_a_a_d_c hmLm +_a_+_b m +_a_+_d_d_c mLm +_a~_b_c hmL +_a~_b_d hmh +_b_a_a_b_c_c_b_a_d_c hmmhlhmMLm +_b_a_a_b_c_c_b_c_b_a hmmhlhmLm! +_b_a_a_b_c_c_c_d_d_a hmmhlhmhLm +_b_+_c_c_a_e mmMT +_b_4 h +_c_+_d_d_d_a -hLm +_c_+_d_d_d_d -hLh +_c_+_d_d_d_2_+_d -hLL +_c~_b_a_a_e mMmT +_c~_b_a_d_c mMLm +_c~_b_b mm +_c~_b_d_a mLm +_c~_b_d_2_+_d mLL +_d_d_a hLm +_d_d_2_+_d hLL +_6_+_a_e mT +_6_+_a_+_d ! +_6_6_+_a_d mm +_6_6_+_b h +_6_6_6_+_c m (FU-FT) +_2_+_b_c_a_e mmMT +_2_+_d_a Lm +_2_+_d_d Lh +_2_+_d_2_+_d LL +^2_3_+_a m +^2_3_+_b m +^2_3_+_d_c Lm +^2_N_b_a_a_e mMmT +^2_N_b_a_d_c mMLm +^2_N_b_b mm +^2_N_b_d_a mLm +^2_N_b_d_2_+_d mLL +^2_N_d m +_3_+_a_a_e mmT +_3_+_a_d_c mLm +_3_+_b_a_e m!T +_3_+_b_c mL +_3_+_b_d mh +_3_+_c m +_3_+_c_+_d_e MhT +_9_+_c_+_d M +sidestep _a m +sidestep _b m +sidestep _b~_a m +sidestep _c_d mm +on counter _a~_b_a_e hm!T + +- JULIA CHANG - +───────────────────────────────────────────────────────────────────────── +_( Death Valley Bomb _a_+_c +_( Knee Suplex _b_+_d +_( Punch-Spin-Tag Lariat (with Michelle) _b_4_e +_( Waist Suplex _2^1_+_a_+_c +_( Mad Axes _2_1_4_6_+_b +_( Arm Lock Suplex _3_+_a_+_b +_( Cross Arm Suplex ^2_1_2^1_+_a_+_b +_( Running Bulldog from left side _a_+_c / _b_+_d / _b_+_e +_( Twisted Sister from right side _a_+_c / _b_+_d / _b_+_e +_( Branded from behind _a_+_c / _b_+_d / _b_+_e + +_) Taunt _b_+_c_+_d +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_a_a_e hmmT +_a_a_d_c hmLm +_a_+_b m +_a_+_d_d_c mLm +_a~_b_c hmL +_a~_b_d hmh +_b_a_a_b_c_c_b_a_d_c hmmhlmmMLm +_b_a_a_b_c_c_b_c_b_a hmmhlmmLm! +_b_a_a_b_c_c_c_d_d_a hmmhlhmhLm +_b_+_c_c_a_e mmMT +_b_4 h +_c_+_d_d_d_a -hLm +_c_+_d_d_d_d -hLh +_c_+_d_d_d_2_+_d -hLL +_c~_b_a_a_e mMmT +_c~_b_a_d_c mMLm +_c~_b_b mm +_c~_b_d_a mLm +_c~_b_d_d mLh +_c~_b_d_2_+_d mLL +_d_d_a hLm +_d_d_d hLh +_d_d_2_+_d hLL +_6_+_a_e mT +_6_+_a_+_b_e mT +_6_+_a_+_d ! +_6_+_a~_b m +_6_6_+_a_d mm +_6_6_6_+_a_b mm +_6_6_6_+_b m +_6_6_6_+_c m (FU-FT) +_4_+_c L +_4_+_d h +_2_+_b_c_a_e mmMT +_2_+_d_a Lm +_2_+_d_d Lh +_2_+_d_2_+_d LL +_2_3_+_a_b mm +^2_3_+_b m +^2_3_+_d_c Lm +^2_N_b_a_a_e mMmT +^2_N_b_a_d_c mMLm +^2_N_b_b mm +^2_N_b_d_a mLm +^2_N_b_d_d mLh +^2_N_b_d_2_+_d mLL +^2_N_d m +_3_+_a_a_e mmT +_3_+_a_d_c mLm +_3_+_b_a_e m!T +_3_+_b_c mL +_3_+_b_d mh +_3_+_c m +_3_+_d_b_4_6_+_a mmm +_9_+_c_+_d M +_9_+_d m +sidestep _b m +on counter _a~_b_a_e hm!T + +- ARMOR KING - +───────────────────────────────────────────────────────────────────────── +_( Knee Bash _a_+_c +_( Suplex: FD-FA _b_+_d +_( Steiner Screwdriver _b_+_d_2_2_2_+_a_+_b +_( Spinning Swing _6_4_1_2_3_6_+_a +_( Jaguar Driver _2_3_6_+_a +_( Falling Headlock: FU-FA _1_1_+_a_+_b +_( Tombstone Piledriver _1_6_+_a_+_b +_( Frankensteiner: BK _3_+_c_+_d +_( ^!Tag Move _e +_( Piledriver ^2^1_+_b_+_d +_( ^!Doomsday: BK (with King) _e +_( Reverse Desperate Bomb from left side _a_+_c / _b_+_d / _b_+_e +_( Vertical Reverse D.D.T. from right side _a_+_c / _b_+_d / _b_+_e +_( Reverse D.D.T. from behind _a_+_c / _b_+_d / _b_+_e + +_( Tackle ^2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b +_( Choke Sleeper _6_N_2_3_N_a_+_b +_( ^!Full Nelson Suplex _b_+_d_a_+_b_a_+_b +_( ^!Waist Lock Sleeper _c_+_d_c_+_d_a_+_b +_( ^!Leg Stretch Muffler _c_d_a_+_b_c_+_d +_( ^!Triple Backmounted Head Punches _a_a_a_+_b +_( Ground Tackle opponent knocked down _1_+_a_+_c +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b + +Strings Moves +_a_b_a_a_b_d_d_d_a_c hhmmmLLLmm +_b_a hm +_c_+_d h (FD-FT) +_6_+_a_+_b m +_6_+_a_+_b^2 {!} +_6_+_a_+_d m +_6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm +_6_6_N_b L +_6_6_+_a_+_b h/L +_6_6_+_b_e mT +_6_6_+_c_+_d h (FD-FT) +_6_6_+_d m +_6_6_6_+_c_+_d h (FU-FT) +_6_N_2_3_N_a h +_6_N_2_3_N_b_e mT +_6_N_2_3_N_d m +_4_+_a h +_4_+_a_+_d h +_4_+_c h +_2_+_a_b mm +_2_+_a_+_b M +_2_+_c_+_d_d_d LLL +^2^3_+_b_e mT +^2_3_+_d_d_d LLL +^2_N_a m +_1_+_d L +_3_+_a m +_3_+_b m +^8_+_b_+_d M (FU-FA) +_9_+_a_+_b m +_9_+_a_+_b^2 {!} +_9_N_a_+_b m +_9_N_a_+_b^2 {!} +_9_N_a_+_d {!} (FD-FT) +_9_+_c_+_d M +_9_N_c_+_d_d_d LLL +sidestep _b m +sidestep _c_+_d h (FD-FT) +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d_d_d LLL +on counter _2_+_c_+_d_d_d_d_d LLLLL +on counter ^2_3_+_d_d_d_d_d LLLLL +on counter _9_N_c_+_d_d_d_d_d LLLLL + +BACK TURNED (BK) +Strings Moves +_c m + +- GANRYU - +───────────────────────────────────────────────────────────────────────── +_( Jizo Hug _a_+_c +_( Body Drop _b_+_d +_( Jaw Breaker _6^6_+_b_+_c +_( Upper Stream from left side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Crotch Slam from right side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Upside-Down Drop from behind _a_+_c / _b_+_d / _b_+_e +_( Pedal Press from behind _2_+_a_+_b + +_) SIT STANCE: SIT _c_+_d +_) High/Mid Punch Reversal _4_+_a_+_c / _b_+_d (reverse high/mid punch) + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b_a_b_a_b_a hhhhhhhh +_6_+_a_+_b m +^6_+_a_b_a_b_a_b_a_b hhhhhhhh +_6^6_+_b_a hm +_4_+_a_+_b ! (^2 to cancel and crouch) +_4_+_a_+_b_b h +_4_+_a_+_c_a_+_b -! +_4_+_b_e MT +_4_+_b_+_d_a_+_b -! +_4_1_2^3_+_a_e mT +_4_1_2^3_+_b m +_2_+_a_+_b ! +_2_+_b^*_b l... +_2_+_d M +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_+_a_+_b L +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_a mmm +^2^3_+_b_a_b mmm +^2_N_a_+_b_a_+_b mm +_3_+_b_a_a_a_b_a_b_a_b mhhhhhhhh +_3_+_b_+_c L +_3_+_c L +_9_+_c_+_d M (SIT) +sidestep _a h +sidestep _a_+_b ! + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m + +SIT STANCE (SIT) +_) Roll ^4 / ^6 +_) Split ^2 (_2 / _8 to sidestep) + +Strings Moves +_a m +_b L + +- GUN JACK - +───────────────────────────────────────────────────────────────────────── +_( Body Slam _a_+_c +_( Lift Slam _b_+_d +_( ^!Backbreaker (with Jack-2) _e +_( Choke Slam _6_6_+_b_+_c +_( Backbreaker _2_1_4_+_b +_( Pyramid Driver _2_3_6_+_a +_( Body Smash _1_+_b_+_c +_( Piledriver _1_6_+_a_+_b +_( Body Press _3_+_a_+_c +_( ^!Hammer _a_+_b +_( Volcano _3_+_b_+_d +_( Volcano Blaster _3_3_+_b_+_d +_( Ground Zero _9_+_a_+_b +_( Lift Up-Megaton Hit _9_+_a_+_b_2_3_+_b +_( Long Bomb from left side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Hanging Neck Throw from right side _a_+_c / _b_+_d / _b_+_e +_( Spinal Crush from behind _a_+_c / _b_+_e +_( Throw Away from behind _b_+_d +_( Gun Bomb crouching opponent _2_+_a_+_c / _b_+_d + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b hmm +_c_+_d {!} +_c_+_d_c_+_d {!} +_c_+_d_c_+_d_c_+_d {!} +_6_+_a_+_b_a_+_b ml +_6_+_a_+_b_3_+_b mm +_6_+_c_+_d M/L +_6_+_d~_a ! +_4_+_a_+_b hhhh +_4_+_b m +_4_1_2^3_+_a L +_4_1_2^3_+_b m +_4_1_2_3_6_N_a m +_4_1_2_3_6 (x5) _N_a ! +_2_+_a_+_b_e mT +_2_+_a_+_b_e_b m-m! (with Bryan) +_2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmMMmm +_2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b mLLmmmMMlm +_2_+_c_+_d_c_+_d -M +_2_+_d M +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_+_a_b Lm +^2_+_a_+_b L +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_6_+_a mmh +^2^3_+_a_b_2_+_a mmL +^2^3_+_a_b_3_+_a mmm +^2^3_+_a_+_b l +^2^3_+_b_a_b mmm +^2^3_+_b_6_+_a mh +^2^3_+_b_2_+_a mL +^2^3_+_b_3_+_a mm +^2^1_+_a_a_a_b lllm +^2_N_a_e mT +^2_N_a_+_b_a_+_b mm +_1_+_a_a_a_a_a_b lllllm +^1_+_c_d_c_d_c_d LLLLLL +_3_+_b_+_c L +^3_+_a_b_a_b mmmm +^3_+_b_a_b_a mmmm +_9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmmMmm +_9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmmMlm +_9_+_c_+_d M (SIT) +sidestep _b h +far _3_+_a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- HEIHACHI MISHIMA - +───────────────────────────────────────────────────────────────────────── +_( Neck Breaker _a_+_c +_( Powerbomb _b_+_d +_( Stonehead _6_6_+_a_+_b +_( ^!Armbar Tag (with Jun) _e +_( Headbutt Carnival _6_6_+_a_+_d (only against Gun Jack/Heihachi/Jack-2/Jin/Kazuya/Kuma/Lei/Paul/P. Jack) +_( Neck Chopper from left side _a_+_c / _b_+_d / _b_+_e +_( Freefall from right side _a_+_c / _b_+_d / _b_+_e +_( Atomic Drop from behind _a_+_c / _b_+_d / _b_+_e + +_) Auger _b_+_c_+_d +_) Shadow Step _4_4_N_c_+_d +_) Kick Off Reversal on counter _N (reverse stand right kick) + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_b_b~_a hhm (_2 / _8 to cancel and sidestep) +_a_b_d hhh +_a_+_b m +_b_b hh +_b~_a m +_d~_c M (FU-FT) +_6_+_a_4_+_b_a hmm +_6_+_a_4_+_b_d hmm +_6_+_b h +_6_+_b~_a_+_b m +_6_+_d m +_6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmLhmm +_6_6_+_b_e mT +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a m +_6_N_2_3_N_b_e mT +_6_N_2_3_N_c m +_6_N_2_3_N_d_d mm +_6_N_2^3_+_c L +_6_N_2^3_+_d_a Lm +_6_N_2^3_+_d_d_a LLm +_6_N_2^3_+_d_d_d_a LLLm +_6_N_2^3_+_d_N_d_d Lmm +_6_N_2^3_+_d_d_N_d_d LLmm +_6_N_2^3_+_d_d_d_N_d_d LLLmm +_4_+_a m +_4_+_b m +_2_+_a_b mm +_2_+_a_+_d ! +_2_3_6_N_b m +_2_3_6_N_d_d mm +^2_N_b m +^2_N_d_d mm +_1_+_c L +_3_+_a_b_e mmT +_3_+_c_b_b_d_d_a_b_a_b_a mhhLLmhmMm +_3_+_c_b_b_d_d_a_d_a_b_a mhhLLmhhmm +_3_+_c_b_b_d_d_a_d_a_b_d mhhLLmhhmm +_8_+_d m +_9_+_c_d mm +_9_+_d_d hL +opponent knocked down _2_+_d M + +- ANNA WILLIAMS - +───────────────────────────────────────────────────────────────────────── +_( Arm Turn _a_+_c +_( Lifting Toss: BK _b_+_d +_( Neck Throw _9_+_a_+_b +_( ^!Tag Move _e +_( Embracing Elbow _3_3_+_a +_( Embracing Strike from left side _a_+_c / _b_+_d / _b_+_e +_( Snake Necksnap from right side _a_+_c / _b_+_d / _b_+_e +_( Triple Break from behind _a_+_c / _b_+_d / _b_+_e + +_( Palm Grab _2_3_6_N_a_+_b +_( ^!Arm Bar _c_d_c_a_+_b +_( ^!Standing Reverse Arm Lock _a_c_b_a +_( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b +_( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b +_( ^!Gatelatch Throw _b_c_a_+_b_c_+_d_a_+_b +_( ^!Standing Cross Lock _a_+_c_d_a_+_b +_( ^!Rear Cross Lock _a_+_b_d_c_a_+_b_a_+_b_a_+_b +_( ^!Rear Chickenwing Lock (with Nina) _e + +_) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) +_) Cat Stance _4_+_d (reverse low) +_) Backflip _8_7 + +Strings Moves +_a_b_a_b_c_c_b_a_b_d hhhhhlhhhh +_a_b_a_d_b_c hhhhhh +_a_b_a_d_b_d hhhhhl +_a_b_a_d_b_9_+_c hhhhhm (FU-FT) +_a_b_a_2_+_d hhhl +_a_b_d hhh +_a_d hl +_b_a_d hhl +_b_c hh +_b_d hh +_b_2_+_c hL +_c_d hh +_d_c hL +_6_+_a_+_b m +_6_6_+_a_+_b m +_6_6_+_d M (FU-FT) +_6^6_+_b h +_6_6_6_+_c m (FU-FT) +_4_+_a_a_a hhm +_4_+_b_b hh +_4_+_d_d -m +_2_+_a_+_b ! +_2_+_a_d mm +_2_+_b_d mm +_2_+_c_b_e LmT +_2_+_c_d Lh +_2_+_c_+_d L +_2_+_d_a mh (_2 / _8 to cancel and sidestep) +_2_3_6_N_a h +_2_3_6_N_b m +^2_+_c_2_+_d LL +^2_6_+_a m +^2_6_+_b m +^2_3_+_b l +^2_8_+_d_e mT +^2^8_+_d_e mT +^2_N_a_+_b m +^2_N_b m +_1_+_a m +_1_+_a_+_b ! (_8_8 to cancel) +_3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh +_3_+_a_b_a_d_b_c mhhhhh +_3_+_a_b_a_d_b_d mhhhhl +_3_+_a_b_a_d_b_9_+_c mhhhhm (FU-FT) +_3_+_a_b_a_2_+_d mhhl +_3_+_a_b_d mhh +_3_+_b m +_3_+_c_a_d_b_c mhhhh +_3_+_c_a_d_b_d mhhhl +_3_+_c_a_d_b_9_+_c mhhhm (FU-FT) +_3_+_c_b_a_d mhhl +_3_+_c_b_c mhh +_3_+_c_b_d mhh +_3_+_c_b_2_+_c mhL +_3_+_c_c_c_a_b mhhhh +_3_+_c_c_c_a_d_b_c mhhhhhh +_3_+_c_c_c_a_d_b_d mhhhhhl +_3_+_c_c_c_a_d_b_9_+_c mhhhhhm (FU-FT) +_3_+_c_c_c_d mhhh +_3_+_c_d mh +_3_+_d L +_9_+_a_c hm +_9_+_c h (FU-FT) +_9_+_d_c_d hLh +_9_N_2_+_c L +sidestep _a_+_b_e mmT +sidestep _b l +sidestep _c h + +- BRYAN FURY - +───────────────────────────────────────────────────────────────────────── +_( Swing D.D.T. _a_+_c +_( Gravity Suplex _b_+_d +_( Chains of Misery ^2_3_2_3_+_a_+_b +_( Gravity Elbow from left side _a_+_c / _b_+_d / _b_+_e +_( Knee Blast from right side _a_+_c / _b_+_d / _b_+_e +_( Neck Wringer from behind _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e + +_) Taunt _a_+_c_+_d +_) Punch Parry _4_+_a_+_b (parry high/mid) +_) Low Parry _2_+_a_+_c / _b_+_d (parry low) + +Strings Moves +_a_b_a_b hhmm +_a_b_a_d hhml +_a_b_c hhl +_a_+_b mm +_a~_d_b_a_b hhhhh +_a~_d_b_a_d hhhhm +_a~_d_b_d hhhm +_a~_d_c_c hhmh +_c_b_a_b mmmm +_c_b_a_d mmml +_c_c mh +_6_+_a_+_b h +_6_+_a_+_d ! +_6_+_d_c_d hmh +_6_6_+_b h +_6_6_+_c m +_6_6_+_d h +_6_6_6_+_c m +_4_+_a_e mT +_4_+_a_+_b_b -m +_4_+_a_+_d ! +_4_+_b_a_b hhh +_4_+_b_a_d hhm +_4_+_b_d hm +_4_+_c_b_a_b hhmm +_4_+_c_b_a_d hhml +_4_+_c_d_a_b_a_d_b_a_d_b hmmmhhhhmh +_4_+_c_d_a_b_a_d_b_d hmmmhhhm +_4_+_c_d_a_b_a_d_c_c hmmmhhmh +_4_+_d m +_4_4_+_d h (FU-FT) +_2_+_a_+_b mm +_2_+_b m +_2_+_c_+_d l +_2_1_4_N_b h +_2_3_6_N_a_e mT +_2_3_6_N_a_e m- (with Roger) +_2_3_6_N_a_+_b m +_2_3_6_N_b m +_2_3_6_N_b_6_+_b m! +_2_3_6_N_b_4_+_b m! +_2_3_6_N_c_d mm +_2_3_6_N_c_+_d h +^2_N_a_e mT +^2_N_a_e m- (with Roger) +^2_N_a_+_b m +^2_N_b_6_+_b m! +^2_N_b_4_+_b m! +^2_N_c_d mm +^2_N_c_+_d h +_3_+_a_b mm +_3_+_b m +_3_+_c L +_3_+_d m +^3_+_a_a_a_a_b mmmmm +_8_+_c h +_9_N_d m +_9_+_d m +sidestep _a_b m +sidestep _b h + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Time Release Characters + - Kunimitsu is unlocked after 1 Week + - Bruce Irvin is unlocked after 2 Weeks + - Jack-2 is unlocked after 3 Weeks + - Lee Chaolan is unlocked after 4 Weeks + - Wang Jinrey is unlocked after 5 Weeks + - Roger / Alex is unlocked after 6 Weeks + - Kazuya Mishima is unlocked after 7 Weeks + - Kuma / Panda is unlocked after 8 Weeks + - Ogre is unlocked after 9 Weeks + - True Ogre is unlocked after 10 Weeks + - Prototype Jack is unlocked after 11 Weeks + - Tetsujin / Mokujin is unlocked after 12 Weeks + - Devil / Angel is unlocked after 13 Weeks + +- KUNIMITSU - +───────────────────────────────────────────────────────────────────────── +_( Jumping Body Slam _a_+_c +_( Jaw Smash _b_+_d +_( Jumping Head Throw _6_+_a_+_d +_( Hip Lock _1_+_a_+_c +_( Avalanche from left side _a_+_c / _b_+_d / _b_+_e +_( Dizzy Cyclone from right side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e + +_) Manji Vanish _2_+_a_+_b +_) Backflip _8_7 + +Strings Moves +_a_b_a_d_d_d_a_b_c_b hmmhhLmhm! +_a_+_b m +_b_c hh +_b_2_+_c hL +_c_d hm +_d_d_d hhh +_6_+_b h +_6_+_c_+_d m +_6_6_N_b ! +_6_6_+_a_+_b m (BK) +_6_6_+_b_e mT +_6_6_+_c_d -h +_6_6_+_c_+_d_a_+_b mh +_6_6_+_c_+_d_c mm +_6_6_+_c_+_d_c_+_d m- +_6_6_+_d m +_4_+_a_+_b h! +_4_+_b ! +^4_+_a_a_a_a_a_a hhhhhh (FU-FT) +^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) +^4_+_a_a_a^1_+_c_c_6_+_d hhhllm +_2_+_c_+_d Mm +^2_3_+_c L +_1_+_b ! +^1_+_c_c_c_c_c_c Llllll (FU-FT) +^1_+_c_c_c_c_c_6_+_d Lllllm +_3_+_b_e hT +_3_+_d m +_8_+_a_+_b ! +_8_+_d m +_9_+_c_+_d M +sidestep _a_+_b h +sidestep _c_+_d L + +BACK TURNED (BK) +Strings Moves +_b h +_c m (BK) + +- BRUCE IRVIN - +───────────────────────────────────────────────────────────────────────── +_( Knee Lift _a_+_c +_( ^!Tag Move _e +_( Ribcrusher _b_+_d +_( Head Breaker from left side _a_+_c / _b_+_d / _b_+_e +_( Face Breaker from right side _a_+_c / _b_+_d / _b_+_e +_( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e + +_( Embracing Right Knee _6_N_2_3_N_a_+_b_+_d +_( ^!Tumblweed _a_+_b_a_+_b_a_+_b +_( ^!Left Knee 1 _c_a_+_b_+_c +_( ^!Turning Knee _a_c_a_+_b_+_d +_( ^!Jump Knee _b_d_a_a_+_b_+_c +_( ^!Left Knee 2 _d_a_+_b_+_c +_( ^!Turning Knee _a_c_a_+_b_+_d +_( ^!Jump Knee _b_d_a_a_+_b_+_c + +Strings Moves +_a_b_a_b hhmm +_a_b_c hhm +_a_b_d hhm +_a_b_6_+_d hhh +_a_b_2_+_d_c hhlh +_a_+_b m +_a_d_c hhm +_b_d hm +_b_6_+_d hh +_b_2_+_d_c hlh +_c_b_a_d mmml +_c_c mh +_6_+_a_b_a hhm +_6_+_a_+_b h +_6_+_d_c_d hmh +_6_6_+_b h +_6_6_+_c m +_6_6_+_d h +_6_6_6_+_c m +_4_+_a h +_4_+_b_+_c ! +_4_+_c_b hh +_4_+_c_d hm +_4_+_d_c_d mmm +_4_+_d_c_2_+_d mml +_4_4_N_c_+_d_d -h +_4^4_+_d L +_4_6_+_d_e mT +_2_+_c l +_2_+_c_+_d_c lh +_2_+_d l +^2_3_2_3_+_a m +_1_+_d h +_3_+_a_b_e mmT +_3_+_a_+_b m +_3_+_b_e mT +_3_+_c_a Lm +_3_+_c_+_d m +sidestep _a m +sidestep _d_a mh +sidestep _d_d mm + +- JACK-2 - +───────────────────────────────────────────────────────────────────────── +_( Body Press _a_+_c +_( ^!Hammer _a_+_b +_( Lift Slam _b_+_d +_( ^!Backbreaker (with Gun Jack) _e +_( Backbreaker _2_1_4_+_b +_( Pyramid Driver _2_3_6_+_a +_( Piledriver _1_6_+_a_+_b +_( Volcano _3_+_b_+_d +_( Volcano Blaster _3_3_+_a +_( Spine Cracker from left side _b_+_d / _b_+_e +_( Swirl Torpedo from right side _b_+_d / _b_+_e +_( Throw Away from behind _b_+_d / _b_+_e +_( ^!Tag Move _e + +_) SIT STANCE: SIT _c_+_d +_) Quick Hop Up _c_+_d^9 +_) Windup _4_4_+_a + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b_e hmmT +_c_+_d_c_+_d M (SIT) +_6_+_a_+_b_a_+_b ml +_6_+_a_+_b_3_+_b mm +_6_+_c_+_d m +_6_6_+_b M +_6_6_+_c m +_4_4_+_a_a m +_4_1_2^3_+_a L +_4_1_2^3_+_b m +_4_1_2_3_6_N_a m +_4_1_2_3_6 (x5) _N_a ! +_2_+_a_+_b_e mT +_2_+_a_+_b_e_b m-m! (with Bryan) +_2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmhmmm +_2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b mLLmmmhmlm +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_+_a_b Lm +^2_+_a_+_b l +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_6_+_a mmh +^2^3_+_a_b_2_+_a mmL +^2^3_+_a_b_3_+_a mmm +^2^3_+_b_a_b mmm +^2^3_+_b_6_+_a mh +^2^3_+_b_2_+_a mL +^2^3_+_b_3_+_a mm +^2_N_a_e mT +^2_N_a_+_b_a_+_b mm +_1_+_a_a_a_a_a_b lllllm +^1_+_c_d_c_d_c_d LLLLLL +^3_+_a_b_a_b mmmm +^3_+_b_a_b_a mmmm +_9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmhmmm +_9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmhmlm +_9_+_c_+_d M (SIT) +sidestep _a_e mT +sidestep _a_+_b h +far _a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- LEE CHAOLAN - +───────────────────────────────────────────────────────────────────────── +_( Neck Fracture: FU-FA _a_+_c +_( Chastisement Punch _b_+_d +_( Knee Lift _6_6_+_c_+_d +_( ^!Tag Move _e +_( Harassment from left side _a_+_c / _b_+_d / _b_+_e +_( Stunner from right side _a_+_c / _b_+_d / _b_+_e +_( Bulldog from behind _a_+_c / _b_+_d / _b_+_e + +_) HITMAN STANCE: HIT _c_+_d +_) Handspring Backflip _4_4_N_c_+_d +_) Feint Flip Kick ^2_8 + +Strings Moves +_a_a_a_a_a hhhhh +_a_a_a_a_b_b hhhhhh +_a_a_a_a_b^6_+_b_b hhhhhmh +_a_b_b hhh +_b_b hh +_c_c_c hhh +_c_c_6_+_c hhm +_d_c_d hhh +_d_d_d hhh +_d_8_+_c hm +_6_+_c_+_d h +_6_+_d h +^6_+_b_b_b hmh +_6_6_N_c_d_d mmh +_6_6_N_c_d_6_+_d mmm +_6_6_N_c_d_2_+_d mmL +_6_6_N_c_+_d L (FU-FA) +_6_6_+_c m +_4_+_a_a_b hmh +_4_+_c_c mh +_4_+_c~_c h +_4_+_d m (_c to HIT) +_4_+_d_e mT +_4_4_+_d h (_c to HIT) +_2_+_c_c_4_+_c lhm +_2_+_c_c_c_c_4_+_c lhhhm +_2_+_c_c_c_6_+_c lhhm +_2_+_c_c_c_4_+_c lhhm +_2_+_c_+_d ! +_2_+_d_d_c_d lhhh +_2_+_d_d_d_d lhhh +_2_+_d_d_8_+_c lhm +^2_+_d_d_d_d lllm (_c to HIT) +_2_1_+_d_e mT +^2_3_+_d L +^2_3_+_d_b_b_a_e L!T (with Kazuya) +^2_3_2_3_+_c L (FU-FT) +^2_8_+_d m +^2^8_+_c_+_d M (FU-FT) +^2^8_+_d m +^2_N_c_c_2_+_c^*_c mmlm... +^2_N_c_c_2_+_c_2_+^*_c mmll... +^2_N_c_c_2_+_c_3_+^*_c mmlm... +^2_N_c_c_2_+_c_8_+^*_c mmlh... +_1_+_a_+_b ! (_8_8 to cancel) +_1_+_c L +_3_+_a_b_b_a_c_c_c_d_c_d mhhhhLhhhm +_3_+_c m +_9_+_c h +sidestep _b h +sidestep to right _c h +sidestep to left _d h +opponent blocking _4_+_c~_c_d ! + +HITMAN STANCE (HIT) +_) Sidestep _2 / _8 + +Strings Moves +^*_a h... (HIT) +_a_c hh +_b_e mT +_c h +_d L + +- WANG JINREY - +───────────────────────────────────────────────────────────────────────── +_( Neck Throw _a_+_c +_( Reaping Throw _b_+_d +_( Punch-Spin-German Suplex _b_4_a_+_b +_( Whirlwind Throw _3_+_a_+_c_+_d +_( Waning Moon _3_3_+_b_+_d +_( ^!Tag Move _e +_( Crushing Dragon from left side _a_+_c / _b_+_d / _b_+_e +_( Golden Mountain from right side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e + +_) Attack Reversal ^4_+_a_+_c / _b_+_d (reverse high/mid) + +Strings Moves +_a_a_a_e hmmT +_a_+_b m +_b_a_a_b_c_c_c_d_d_a hmmhlhmhLm +_b_4 h +_d_d_a hLm +_d_d_d hLh +_d_d_2_+_d hLL +_6_+_b m +_6_+_d_e mT +^6_+_a_+_b m +_6_6_+_a_+_b m +_4_+_a_+_b ! +_4_4_+_a ! (_4 to cancel) +_4_4_+_a_e !T +_2_+_d_a Lm +_2_+_d_d Lh +_2_+_d_2_+_d LL +_2_3_6_N_b_a_a_e mMmT +_2_3_6_+_b m +^2_3_+_d_c Lm +^2_N_b_a_a_e mMmT +^2_N_d m +_1_+_b_e mT +_1_+_d_b_e LmT +_3_+_a_a_e mmT +_3_+_a_+_b M +_3_+_b_a_e m!T +_3_+_c m +_9_+_c_+_d M +sidestep _a_+_b m +sidestep _d L + +- ROGER / ALEX - +───────────────────────────────────────────────────────────────────────── +_( Stonehead _a_+_c +_( Powerbomb _b_+_d +_( Giant Swing _6_4_1_2_3_6_+_a +_( Jaguar Driver _2_3_6_+_a +_( Falling Headlock: FU-FA _1_1_+_a_+_b +_( Tombstone Piledriver _1_6_+_a_+_b +_( Frankensteiner: BK _3_+_c_+_d +_( ^!Tag Move _e +_( Swinging D.D.T. from left side _a_+_c / _b_+_d / _b_+_e +_( Running Bulldog from right side _a_+_c / _b_+_d / _b_+_e +_( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e + +Strings Moves +_a_b_a hhm +_b_a hm +_c_+_d m (FU-FT) +_6_N_a h +_6_+_a_+_b m +_6_6_N_a m +_6_6_N_b L +_6_6_+_a_+_b h/L +_6_6_+_b_e mT +_6_6_+_c_+_d h (FU-FT) +_6_6_+_d m +_6^6_+_a_b_a_b_a hhhhm +_6_6_6_+_c_+_d m (FU-FT) +_6_N_2_3_N_a m +_6_N_2_3_N_a_+_b m +_4_+_c_+_d_a_c_d_a_c_d m-mm-mm (^4 to roll backward) +_4_+_c_+_d_a_c_d_c_d m-mmmm (^4 to roll backward) +_4_+_c_+_d_c_d_a_c_d mmm-mm (^4 to roll backward) +_4_+_c_+_d_c_d_c_d mmmmm (^4 to roll backward) +^4_+_a ! +_2_+_a_b mm +_2_+_c_+_d_d_d LLL +^2_+_a_+_b m +^2_3_+_d_d_d LLL +^2^3_+_b_e mT +_1_+_c L +_1_+_d_a_c_d_a_c_d m-mm-mm (^4 to roll backward) +_1_+_d_a_c_d_c_d m-mmmm (^4 to roll backward) +_1_+_d_c_d_a_c_d mmm-mm (^4 to roll backward) +_1_+_d_c_d_c_d mmmmm (^4 to roll backward) +_3_+_a m +_3_+_a_+_b M +_3_+_b m +_8_+_b_+_d M (FU-FA) +_8_+_c_+_d L +_9_+_a_+_b m +_9_+_c_+_d M +sidestep _d L +far _3_+_c_+_d M (FU-FT) +run for 12 steps _d_d_d LLL +on counter _2_+_c_+_d_d_d_d_d LLLLL +on counter ^2_3_+_d_d_d_d_d LLLLL + +- KAZUYA MISHIMA - +───────────────────────────────────────────────────────────────────────── +_( Bitch Kicks _a_+_c +_( Shoulder Throw _b_+_d +_( Stonehead _6_6_+_a_+_b +_( ^!Armbar Tag (with Jun) _e +_( Steel Pedal Smash from left side _a_+_c / _b_+_d / _b_+_e +_( Skull Smash from right side _a_+_c / _b_+_d / _b_+_e +_( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e + +_( Tackle _2_+_a_+_b +_( ^!Punches _a_b_a_b_a / _b_a_b_a_b + +_) Sidestep _6 + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_b_d hhl +_b_b hh +_d~_c M (FU-FT) +_6_+_a_+_b m +_6_+_b m +_6_+_d m +_6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm +_6_6_N_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} +_6_6_N_b_a_d_d_b_d_c_b_a hhmmmmLm{!} +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a_c mm +_6_N_2_3_N_a_d mL +_6_N_2_3_N_b_e mT +_6_N_2_3_N_d_d mm +_6_N_2^3_+_d_d LL +_6_N_3_N_a_c mm +_6_N_3_N_a_d mL +_6_N_3_N_b_e mT +_6_N_3_N_d_d mm +_6_N^3_+_d_d LL +_4_+_a_+_d ! +^4_+_a_+_d ! +^2_N_a_b_e mmT +^2_N_b m +^2_N_d_d mm +_1_+_d l +_3_+_a m +_3_+_b m +_3_+_d_d mm +_8_+_d_d_d_d hLlm +_9_N_d m + +- KUMA / PANDA - +───────────────────────────────────────────────────────────────────────── +_( Bear Bite _a_+_c +_( Bear Hug _b_+_d +_( Stonehead _6_6_+_a_+_d +_( Circus Roll _6_3_2_1_4_6_+_a_+_b +_( ^!Tag Move _e +_( Choke Slam from left side _a_+_c / _b_+_d / _b_+_e +_( Bear Slam from right side _a_+_c / _b_+_d / _b_+_e +_( Swing Swung from behind _a_+_c / _b_+_d / _b_+_e + +_) No Problem _a_+_c_+_d +_) SIT STANCE: SIT _2_+_c_+_d +_) PROWLING BEAR STANCE: PBS _c_+_d + +Strings Moves +_a_a_a hhM +_a_+_b_a_+_b Mm +_b_a_b_e hmmT +_6_+_a_a_a_e hmmT +^6_+_a_+_b m +_6_6_+_a_+_b m +_6_6_+_b_e MT +_6_6_6_+_c m +_4_+_a_+_b ! (_c_+_d to PBS) +_4_+_a_+_b_6_3_2_1_4_7_8_9 M (FU-FA) +_4_+_b_e mT (with Heihachi) +_4_4_+_b_+_c_+_d ! +_4_6_+_b_+_c L +_4_1_2^3_+_b m +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_3_+_a_b_a_a mmmh +^2^3_+_a_b_6_+_a mmh +^2^3_+_a_b_2_+_a mmL +^2^3_+_a_b_3_+_a mmm +^2^3_+_b_a_b mmm +^2^3_+_b_6_+_a mh +^2^3_+_b_2_+_a mL +^2^3_+_b_3_+_a mm +^2_N_a_b hm +^2_N_a_+_b_a_+_b mM (^6 to PBS) +_3_+_a_+_b M +^3_+_a_b_a_b mmmm +^3_+_b_a_b_a mmmm +_8_+_d m +_9_+_a_+_b m +_9_+_c_+_d M (SIT) +opponent knocked down _2_+_d M + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +FACE UP AND FEET AWAYS (FU-FA) +Strings Moves +^2_+_a_+_b m (SIT) + +FACE DOWN AND FEET TOWARDS (FD-FT) +_) PROWLING BEAR STANCE: PBS _c_+_d + +FACE DOWN AND FEET AWAYS (FD-FA) +_) PROWLING BEAR STANCE: PBS _c_+_d + +PROWLING BEAR STANCE (PBS) +_( Swing Swung _6_+_a_+_b + +_) Crawl Forward ^6 +_) Crawl Backward ^4 + +Strings Moves +_a_b LL +_a_+_b_e MT +_b L +_c_+_d M + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- OGRE - +───────────────────────────────────────────────────────────────────────── +_( Body Slam _a_+_c +_( Bear Hug _b_+_d +_( Waning Moon _3_3_+_b_+_d +_( Choke Slam from left side _a_+_c / _b_+_d / _b_+_e +_( Power Wringer from right side _a_+_c / _b_+_d / _b_+_e +_( Swing Swung from behind _a_+_c / _b_+_d / _b_+_e + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_b_b hh +_d~_c M (FU-FT) +_6_+_a_+_d m +_6_+_b m +_6_+_d m +_6_6_N_b ! +_6_6_N_c_+_d L (FU-FA) +_6_6_N_d M +_6_6_+_a_+_b M +_6_6_+_b m! +_6_6_+_c m +_6_6_+_c_+_d h (FD-FT) +_6_6_+_d h +_6_6_6_+_c m +_4_+_b ! +_4_+_b_+_c ! +_4_4_+_a_+_b ! +_2_+_d_d lh +_2_1_+_d_e mT +^2_+_c_c_c_e LLmT +^2_+_c_c_2_+_c LLl +^2_6_+_a m +^2_6_+_b m +^2_3_+_b L +^2_N_b m +^2_N_c_c_2_+_c^*_c mmlm... +^2_N_c_c_2_+_c_2_+^*_c mmll... +^2_N_c_c_2_+_c_3_+^*_c mmlm... +^2_N_c_c_2_+_c_8_+^*_c mmlh... +^2_N_c_+_d h +^2_N_d_d mm +_1_+_a_+_b ! +_3_+_a_b mm +_8_+_d m +_7_+_c_b_e mmT +_9_N_a_+_b m +_9_N_a_+_b^2 {!} +_9_+_a_+_b m +_9_+_a_+_b^2 {!} +_9_+_c_d_c mmh +sidestep _d l + +- TRUE OGRE - +───────────────────────────────────────────────────────────────────────── +_( Body Slam _a_+_c +_( Bear Hug _b_+_d +_( Waning Moon _3_3_+_b_+_d +_( Choke Slam from left side _a_+_c / _b_+_d / _b_+_e +_( Power Wringer from right side _a_+_c / _b_+_d / _b_+_e +_( Swing Swung from behind _a_+_c / _b_+_d / _b_+_e + +_) Deadly Revenge ^2_3 (reverse mid/low punch) +_) Wing Flapper Juggle Recovery being juggled _b + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_+_b {!} +_b_b hh +_d~_c M (FU-FT) +_6_+_a_+_d m +_6_+_b m +_6_+_d m +_6_6_N_b ! +_6_6_N_c_+_d L (FU-FA) +_6_6_N_d M +_6_6_+_a_+_b M +_6_6_+_b m! +_6_6_+_c m +_6_6_+_c_+_d h (FD-FT) +_6_6_+_d h +_6_6_6_+_c m +_4_+_b ! +_4_+_b_+_c ! +_4_4_+_a_+_b ! +_2_+_a_+_b ! +_2_+_c_+_d L +_2_+_d_d lh +_2_1_+_d_e mT +^2_+_c_c_c_e LLmT +^2_+_c_c_2_+_c LLl +^2_6_+_a m +^2_6_+_b M +^2_3_+_b L +^2_N_b m +^2_N_c_c_2_+_c^*_c Mmlm... +^2_N_c_c_2_+_c_2_+^*_c Mmll... +^2_N_c_c_2_+_c_3_+^*_c Mmlm... +^2_N_c_c_2_+_c_8_+^*_c Mmlh... +^2_N_c_+_d h +^2_N_d_d mm +_1_+_a_+_b ! +_3_+_a_b mm +_3_+_a_+_b M +_3_+_c_+_d_c_+_d mm +_8_+_c_+_d m +_8_+_d m +_7_+_c_b_e mMT +_9_N_a_+_b m +_9_N_a_+_b^2 {!} +_9_+_a_+_b m +_9_+_a_+_b^2 {!} +_9_+_c_d_c mmh +sidestep _d L + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +_c_+_d ! + +FACE UP AND FEET AWAYS (FU-FA) +Strings Moves +_c_+_d ! + +- PROTOTYPE JACK - +───────────────────────────────────────────────────────────────────────── +_( Body Press _a_+_c +_( Ground Zero _b_+_d +_( Lift Up-Megaton Hit _b_+_d_2_3_+_b +_( Body Smash _1_+_b_+_c +_( Tornado from left side _a_+_c / _b_+_d / _b_+_e +_( ^!Tag Move _e +_( Spankdown from right side _a_+_c / _b_+_d / _b_+_e +_( Reverse Slam from behind _a_+_c / _b_+_d / _b_+_e + +_) Clock Up _4_+_a_+_b (block) +_) SIT STANCE: SIT _2_+_c_+_d + +Strings Moves +_a_a_a hhm +_a_+_b_a_+_b mm +_b_a_b_e hmmT +_c_+_d {!} +_c_+_d_c_+_d {!} +_c_+_d_c_+_d_c_+_d {!} +_6_+_a m +_6_+_a_+_b m +_6_+_c_+_d M/L +_6_+_d~_a ! +_6_6_+_b h +_4_1_2^3_+_a_e MT +_4_1_2^3_+_b m +_4_1_2_3_6_N_a m +_4_1_2_3_6 (x5) _N_a ! +_2_+_a_b mm +_2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmMMmm +^2_+_a_a_a_b_6_+_a LLmmh +^2_+_a_a_a_b_2_+_a LLmmL +^2_+_a_a_a_b_3_+_a LLmmm +^2_3_+_a_b_a_a mmmh +^2_N_a m +^2_N_a_+_b_a_+_b mm +_1_+_a_a_a_b lllm +_3_+_a_+_b LL +^3_+_a_b_a_b mmmm +^3_+_a_b_6_+_a mmh +^3_+_a_b_2_+_a mmL +^3_+_a_b_3_+_a mmm +^3_+_b_a_b_a mmmm +^3_+_b_6_+_a mh +^3_+_b_2_+_a mL +^3_+_b_3_+_a mm +_9_+_c_+_d M (SIT) +sidestep _a_e MT +sidestep _a_+_b hh +sidestep _b m +far _a_+_c M (FD-FA) + +FACE UP AND FEET TOWARDS (FU-FT) +Strings Moves +^2_+_a_+_b m (SIT) + +SIT STANCE (SIT) +_) Roll ^4 / ^6 + +Strings Moves +_a_b_a_b llll +_b_a_b_a llll + +- TETSUJIN / MOKUJIN - +───────────────────────────────────────────────────────────────────────── +_` Has no moves, randomly impersonates a character each round or after a TAG Move + +- DEVIL / ANGEL - +───────────────────────────────────────────────────────────────────────── +_( Bitch Kicks _a_+_c +_( Shoulder Throw _b_+_d +_( Stonehead _6_6_+_a_+_b +_( Steel Pedal Smash from left side _a_+_c / _b_+_d / _b_+_e +_( Skull Smash from right side _a_+_c / _b_+_d / _b_+_e +_( Atomic Drop from behind _a_+_c / _b_+_d / _b_+_e + +Strings Moves +_a_a_b hhm +_a_b_b hhh +_a_+_b ! +_b_b hh +_c_+_d {!} +_c_+_d_c_+_d {!} +_d~_c M (FU-FT) +_6_+_b h +_6_+_d m +_6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmh +_6_6_+_b m +_6_6_+_c m +_6_6_6_+_c m +_6_N_2_3_N_a_c mm +_6_N_2_3_N_a_d mL +_6_N_2_3_N_a^9 m! +_6_N_2_3_N_b_e mT +_6_N_2_3_N_d_d mm +_6_N_2^3_+_d_d LL +^2_N_d_d mm +_3_+_a_b_e mmT +_8_+_a_+_b ! +_8_+_d m +_9_+_d_d hL +sidestep _b_e mT + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Change Battle Order + - On the vs. Screen _O_e +$end + +################################################################################################### + +$info=timekill,timekill100,timekill120,timekill121,timekill121a,timekill131,timekill132i +$cmd +Time Killers © 1992 Strata +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_H : Head +^E : Back Arm +^G : Front Arm +^H : Back Leg +^J : Front Leg +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_* Death Move + +_` Death Move + - Opponent must be stunned + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Low Jump _8 +_) High Jump ^8 + +_* Death Move ^E_+^G_+_H_+^H_+^J + +- RANCID - +───────────────────────────────────────────────────────────────────────── +_@ Both Leg Bullet ^H_+^J +_@ Crotch Rocket _6_+^E_+^G +_@ Jump Split Kick _6_+^H_+^J +_@ Dirty Knife in Boot _6_+^J +_@ Flip Trip _2_+^H_+^J +_@ Slide Trip _3_+^H_+^J +_@ Chain Ride _4_1_2_3_6_+^E_+^G +_@ Air Ride _^_8_9_6_3_+^E_+^G +_@ Chainsaw Lobotomy _^^E_+^G +_@ Head Dance _^^H_+^J + +- MATRIX - +───────────────────────────────────────────────────────────────────────── +_@ High Cyber Punch _6_+^*^E +_@ Low Cyber Punch _2_+^*^E +_@ Super Uppercut close _2_+^E +_@ Leg Launch _6_+^H +_@ Eat My Feet _2_+^H_+^J +_@ Tornado Spin _^^E_+^G +_@ Flying Super Butt _^_H_+^G_+^H +_@ Airborne Fury _^^E_+^G_+^H_+^J +_@ Short Leg Spin _^_6_3_2_1_4_+^J +_@ Long Leg Spin _^_6_3_2_1_4_+^H_+^J + +- ORION - +───────────────────────────────────────────────────────────────────────── +_@ 360 Spin Chop ^E_+^G +_@ High Torpedo ^H_+^J +_@ Low Torpedo _2_+^H_+^J +_@ Soprano Slice _6_+^E_+^G +_@ Roll Stab _3_+^E_+^G +_@ Spin Stab close _6_+^G +_@ Spinning Drill _^_8_9_6_3_2_+^J +_@ Gravity Throw _^_4_4 / _6_6 + +- MANTAZZ - +───────────────────────────────────────────────────────────────────────── +_@ Knife Sharpener ^*^E_+^G +_@ High Eye Beam _1_2_3_+_H +_@ Low Eye Beam _2_2_+_H +_@ Fly _^_4_4 / _6_6 +_@ Double Elbow Hurl _6_+^E_+^G +_@ Elbow-Spinning Double Kick _6_+^H_+^J +_@ Super Extension Kick _2_+^H_+^J + +- THUGG - +───────────────────────────────────────────────────────────────────────── +_@ Super Kick ^H_+^J +_@ Super Uppercut _6_+^E +_@ Running Headbutt _6_+_H +_@ ^!Cancel _4 +_@ Flip Combo _6_+^H_+^J +_@ ^!Pound to Head ^E +_@ ^!Axe Chop ^G +_@ Body Launch _2_+^H_+^J +_@ ^!Self Launch ^E / ^G / ^E_+^G +_@ Ground Pound _4_+^*^G +_@ Body Roll _3_+^H_+^J +_@ Fast Trog Hocker _4_1_2_3_6_+_H +_@ Slow Trog Hocker _6_3_2_1_4_+_H + +- MUSASHI - +───────────────────────────────────────────────────────────────────────── +_@ Double Slice ^E_+^G +_@ Butterfly _6_+^*^G +_@ Lightning Slice _6_+^*^E +_@ Katana Flash _2_+^*^G +_@ Daito Flash _2_+^*^E +_@ Flip to Head ^H_+^J +_@ Back Slam _2_+^H_+^J +_@ Katana Blender _^^*^E +_@ Samurai Hair Cut _^^*^E_+^G +_@ Flip Double Lunge Kick _^^H_+^J +_@ Off the Wall jump against the wall _9 + +- WULF - +───────────────────────────────────────────────────────────────────────── +_@ Sword Plant Double Leg ^H_+^J +_@ Super Uppercut _6_+^E +_@ Slide Trip _2_+^H +_@ Super Kick _2_+^H_+^J +_@ Energy Bolt _4_+_H_6 +_@ Super Head Split _^^E_+^G + +- LEIF - +───────────────────────────────────────────────────────────────────────── +_@ Running Headbutt _6_+_H +_@ ^!Cancel _4 +_@ Viking Spike ^E_+^G +_@ Reverse Pole Poke _6_+^E_+^G +_@ Rotoslice _2_+^E_+^G +_@ ^!Spin _x_x_x_. +_@ Axe Pole Vault ^H_+^J +_@ ^!Low Attack ^E +_@ ^!High Attack ^G +_@ Super Kick _2_+^H_+^J +_@ Head Splitter _^^E_+^G +$end + +################################################################################################### + +$info=tophuntr,tophuntrh +$cmd +Top Hunter - Roddy & Cathy © 1994 SNK +Rebuilt by: Fabricio Coroquer (Created by: André Luiz Dias da Silva) + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Arm Stretch +_B : Jump +_C : Change Planes +_D : Not Used +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_* Desperation Moves + +_` Desperation Moves + - Needs 3 Power Ups + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Punch _X_A +_) Arm Stretch _A +_) Arm Stretch Up _8_+_A +_) Throw close to enemy / object _A +_) ^!Release Away _A + +- RODDY - +───────────────────────────────────────────────────────────────────────── +_@ Ko'ou Ken _2_3_6_+_A +_@ Zanretsu Ken ^*_A +_@ Ryuuga _6_2_3_+_A +_@ Burn Knuckle ^3_6_+_A +_@ Power Wave ^8_9_+_A +_@ Slide Kick _2_3_6_+_B +_@ Roll Jump ^2_8_+_B + +_* Ryuuko Ranbu ^3_6_+_B + +- CATHY - +───────────────────────────────────────────────────────────────────────── +_@ Venom Strike _2_3_6_+_A +_@ Gen'ei Kyaku ^*_A +_@ Kohou _6_2_3_+_A +_@ Slash Kick ^3_6_+_A +_@ Power Wave ^8_9_+_A +_@ Slide Kick _2_3_6_+_B +_@ Roll Jump ^2_8_+_B + +_* Ryuuko Ranbu ^3_6_+_B +$end + +################################################################################################### + +$info=tkdensho,tkdenshoa +$cmd +Toukidenshou - Angel Eyes © 1996 Tecmo +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_) Command Moves +_@ Special Moves +_* Emotion Moves + +_` Emotion Moves + - Needs a FULL Emotion Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash (_^)_6_6 +_) Super Dash (_^)^V +_) Retreat (_^)_4_4 +_) 4 Dan Jump _^_8_8_8 +_) Mid-air Halt _^^W + +- RAIYA - +───────────────────────────────────────────────────────────────────────── +_) Hop Sidekick _6_+^J +_) Heel Launcher _4_+^J +_) ^!Flipkick ^*_K +_) Toe Tap Kick _^_2_+^H +_) Angled Headkick _^_2_+^J +_) Flipkick Super Dash ^H^J^J +_) Flipkick Super Dash ^H_2_+^J_2_+_K + +_@ Raiko Dan: Straight (_^)_2_3_6_+^E / ^H +_@ Raiko Dan: Angled Up (_^)_2_3_6_+^G +_@ Raiko Dan: Angled Down (_^)_2_3_6_+^J +_@ Lightning Tornado (_^)_6_2_3_+_P + +_* Goen Shin Kou Ha _2_3_6_2_3_6_+^W + +- REIKA - +───────────────────────────────────────────────────────────────────────── +_) Axe Kick _4 / _6_+^J +_) Shove Elbow _6_6_+^G +_) Double Flying Face Crescent _6_6_+^H^J +_) Angled Punch _^_2_+^G +_) Face Kick _^_2_+_K + +_@ Mirage Kicks ^*_K +_@ Blaze Punches _2_3_6_+_P +_@ Flame Smash _2_3_6_+_K +_@ Can-Can Kick _6_2_3_+_K +_@ Raging Bolt _^_2_1_4_+_K + +_* PMS Firestreak _2_3_6_3_2_1_4_+^W + +- HIGHWAY STAR - +───────────────────────────────────────────────────────────────────────── +_) Gut Punch _4 / _6_+^G +_) Gut Kick _4 / _6_+^J + +_@ Axle Spin _2_3_6_+_P +_@ High Speed Upper (_^)_6_2_3_+_P +_@ Rearview Reflector _6_3_2_1_4_+_P +_@ Crash Course close _6_3_2_1_4_+_K + +_* Highway Collision _6_4_1_2_3_6_+^V + +- KIRIKO - +───────────────────────────────────────────────────────────────────────── +_) Kunai Push _4 / _6_+^G +_) Hop Crescent _4 / _6_+^J +_) Kunai Shove _6_6_+^G +_) Flipkick _6_6_+^J +_) Downward Stab _^_2_+_P +_) Overhead Kick _^_2_+_K + +_@ Deathspin Kunai _2_3_6_+_P +_@ Ansatsu _6_2_3_+_P +_@ Kunoichi Vanish _2_2_+_P / _K + +_* Kunoichi Plunge _2_3_6_2_3_6_+^W + +- LINA - +───────────────────────────────────────────────────────────────────────── +_) Jab Elbow _6_+^E +_) Hook Punch _6_+^G +_) Straight Mid Kick _6_+^H +_) Dashing Knee _6_+^J +_) Across Screen Slam _6_6_+^G +_) Hopping Knee _6_6_+^H +_) Convict Kick _6_6_+^J +_) Angled Punch _^_2_+^E + +_@ Double Sided Axe Kick _2_3_6_+_K +_@ Rocket Upper _6_2_3_+_P +_@ Heelkick Headbutt _4_2_1_+_K +_@ Triple Sweep Kick _6_3_2_1_+_K + +_* Mission Impossible _6_4_1_2_3_6_+^V + +- MARIE & KING - +───────────────────────────────────────────────────────────────────────── +_) Extended Bear Limb _6_+^G +_) Multi Extended Bear Limb _6_+^J +_) Bear Arm Drill _6_6_+^E +_) Bear Leg Drill _6_6_+^H +_) Frontal Slide: Knockdown _6_6_+^G +_) Frontal Slide: Multi-hit _6_6_+^J + +_@ Teddy Transform _2_3_6_+_P +_@ Honeypot Grab _4_1_2_3_6_+_P +_@ Beatdown close _6_3_2_1_4_+_P + +_* Teddy Rainstorm _2_3_6_+^W + +- CHIBIKO - +───────────────────────────────────────────────────────────────────────── +_) Forward Tumble _4 / _6_+^G +_) Forward Leg Spring _4 / _6_+^J +_) Falling Shove _6_6_+^G +_) Banana Peel Slip _6_6_+^J +_) Gradual Descend _^^*^E +_) Skybomber _^_2_+^E +_) Forward Fall _^_2_+^G + +_@ Jumprope Assault (_^)^*_K +_@ Dodge Ball _2_3_6_+_P +_@ Rising Current (_^)_6_2_3_+_P +_@ Spike! _^_2_3_6_+_P + +_* Super Chibiko-Dama _2_3_6_2_3_6_+^W + +- MYSTERIOUS POWER - +───────────────────────────────────────────────────────────────────────── +_) Hop Double Fist Smash _4 / _6_+^G +_) Spin Hook Kick _4 / _6_+^J +_) Flying Foot Shove _6_6_+^J +_) Angled Face Kick _^_2_+^J + +_@ Mysterious Bubble: Elec Bubble (_^)_2_3_6_+^E +_@ Mysterious Bubble: Capture Bubble (_^)_2_3_6_+^G +_@ Mysterious Snap _6_2_3_+_P +_@ Dynamite Swing close _6_3_2_1_4_+_P + +_* "It's Showtime!" _6_4_1_2_3_6_+^W +$end + +################################################################################################### + +$info=umk3,umk3r10,umk3r11 +$cmd +Ultimate Mortal Kombat 3 © 1995 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Block +^J : High Kick +^H : Low Kick +@R-button : Run +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Fatality + - After winning the match + _` Mercy + - After winning the 3rd round of match + - Can be done anywhere + _` Animality + - After done a "MERCY", win the match + _` Friendship + - After winning the match + - Can be done anywhere + - Can't use _G on a winning round + _` Babality + - After winning the match + - Can be done anywhere + - Can't use _G on a winning round + _` Stage Fatality + - After winning the match on Shao Kahn's Tower Stage / The Pit 3 Stage / The Subway Stage / Scorpion's Lair Stage + - Must be done close + - After the Scorpion's Lair Stage Fatality _O^G on both sides to hear Dan Forden say "Crispy!!" + - After the Scorpion's Lair Stage Fatality _O@R-button on both sides to hear Shao Kahn say "Crispy!!" + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close ^E + +_) Uppercut _2_+^G +_) Sweep _4_+^H +_) Roundhouse _4_+^J +_) Avoid Throw when thrown ^4 + +Finishing Moves +- Mercy _O@R-button _2_2 + +- KITANA - +───────────────────────────────────────────────────────────────────────── +_@ Fan Throw (_^)_6_6_+^G_+^E +_@ Fan Lift _4_4_4_+^G +_@ Square Wave Punch _2_4_+^G + +Finishing Moves +- Fatality 1 (close) @R-button @R-button _G _G ^H +- Fatality 2 (close) _4_2_6_6_+^J +- Animality (sweep) _2_2_2_2_+@R-button +- Friendship _2_4_6_6_+^E +- Babality _6_6_2_6_+^J +- Stage Fatality _6_2_2_+^H + +Kombos +4-hits (23%): ^J^J^H_4_+^J +4-hits (25%): ^G^G_4_+^E_6_+^G + +- REPTILE - +───────────────────────────────────────────────────────────────────────── +_@ Acid Spit _6_6_+^G +_@ Slow Forceball _4_4_+^G_+^E +_@ Fast Forceball _6_6_+^G_+^E +_@ Super Elbow _4_6_+^H +_@ Slide _4_+^E_+_G_+^H +_@ Invisibility _8_2_+^J + +Finishing Moves +- Fatality 1 (jump) _4_6_2_+_G +- Fatality 2 (sweep) _6_6_8_8_+^J +- Animality (close) _2_2_2_8_+^J +- Friendship (close) _2_6_6_4_+^J +- Babality _6_6_4_2_+^H +- Stage Fatality _G @R-button _G _G + +Kombos +3-hits (18%): ^G^G_2_+^E (juggle) +3-hits (21%): ^J^J_4_+^J +4-hits (24%): ^G^G^J_4_+^J + +- SONYA - +───────────────────────────────────────────────────────────────────────── +_@ Force Wave _2_6_+^E +_@ Square Wave Punch _6_4_+^G +_@ Leg Grab _2_+^E_+_G +_@ Bicycle Kick _4_4_2_+^J + +Finishing Moves +- Fatality 1 (full screen) _O_G_+@R-button _8_8_4_2 +- Fatality 2 (anywhere) _4_6_2_2_+@R-button +- Animality (close) _O^E _4_6_2_6 +- Friendship _4_6_4_2_+@R-button +- Babality _2_2_6_+^H +- Stage Fatality _6_6_2_+^G + +Kombos +3-hits (18%): ^G^G_8_+^E (juggle) +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^G +5-hits (27%): ^H^G^G^E_4_+^G +5-hits (27%): ^J^J^G^G_8_+^E (juggle) +6-hits (31%): ^J^J^G^G^E_4_+^G + +- JAX - +───────────────────────────────────────────────────────────────────────── +_@ Missile _4_6_+^G +_@ Double Missile _6_6_4_4_+^G +_@ Ground Smash _O^H for 2 seconds +_@ Dashing Pound _6_6_+^J +_@ Gotcha Grab _6_6_+^E (^*) +_@ Quad Slam Throw ^*^G +_@ Backbreaker _^ close _G + +Finishing Moves +- Fatality 1 (close) _O_G _8_2_6_8 +- Fatality 2 (full screen) @R-button _G @R-button @R-button ^H +- Animality (close) _O^E _6_6_2_6 +- Friendship ^H @R-button @R-button ^H +- Babality _2_2_2_+^H +- Stage Fatality _2_6_2_+^E + +Kombos +3-hits (19%): ^J^J_4_+^J +5-hits (24%): ^G^G_G^E_4_+^G +7-hits (33%): ^J^J_2_+^G^G_G^E_4_+^G + +- NIGHTWOLF - +───────────────────────────────────────────────────────────────────────── +_@ Arrow _2_4_+^E +_@ Hatchet Uppercut _2_6_+^G +_@ Shadow Charge _6_6_+^H +_@ Reflect Shield _4_4_4_+^J (reflect projectile) + +Finishing Moves +- Fatality 1 (close) _8_8_4_6_+_G +- Fatality 2 (jump) _4_4_2_+^G +- Animality (close) _6_6_2_2 +- Friendship @R-button @R-button @R-button _2 +- Babality _6_4_6_4_+^E +- Stage Fatality @R-button @R-button _G + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E^J +4-hits (23%): ^G^G^E Hatchet Uppercut (juggle) +5-hits (27%): ^H^G^G^E^J +5-hits (28%): ^H^G^G^E Hatchet Uppercut (juggle) + +- JADE - +───────────────────────────────────────────────────────────────────────── +_@ Boomerang _4_6_+^E +_@ Upward Boomerang _4_6_+^G +_@ Downward Boomerang _4_6_+^H +_@ Projectile Invisibility _4_6_+^J +_@ Returning Boomerang _4_4_6_+^E (2P Game only) +_@ Shadow Kick _2_6_+^H + +Finishing Moves +- Fatality 1 (close) _8_8_2_6_+^G +- Fatality 2 (close) @R-button @R-button @R-button _G @R-button +- Animality (close) _6_2_6_6_+^H +- Friendship _4_2_4_4_+^J +- Babality _2_2_6_2_+^J +- Stage Fatality _4_6_2_+@R-button + +Kombos +4-hits (22%): ^G^G_2_+^E_2_+^G +4-hits (23%): ^J^J^H_4_+^J +7-hits (25%): ^G^G_2_+^E^H^J_4_+^H_4_+^J + +- SCORPION - +───────────────────────────────────────────────────────────────────────── +_@ Spear _4_4_+^E +_@ Teleport Punch (_^)_2_4_+^G +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (jump) _2_2_8_+^J +- Fatality 2 (close) _6_6_2_8_+@R-button +- Animality (close) _6_8_8_+^J +- Friendship (close) _4_6_6_4_+^H +- Babality _2_4_4_6_+^G +- Stage Fatality _6_8_8_+^E + +Kombos +3-hits (18%): ^G^G_8_+^E +4-hits (23%): ^J^J^H^H +4-hits (24%): ^G^G^J_4_+^J + +- KANO - +───────────────────────────────────────────────────────────────────────── +_@ Knife Throw _2_4_+^G +_@ Knife Uppercut _2_6_+^G +_@ Cannonball _O^H for 2 seconds +_@ Upward Cannonball _6_2_6_+^J +_@ Neck Choke _2_6_+^E +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (close) _O^E _6_2_2_6 +- Fatality 2 (sweep) ^E _G _G ^J +- Animality (close) _O^G _G _G _G +- Friendship ^H @R-button @R-button ^J +- Babality _6_6_2_2_+^H +- Stage Fatality _8_8_4_+^H + +Kombos +2-hits (15%): ^H^E (juggle) +3-hits (18%): ^G^G^E (juggle) +3-hits (19%): ^H_2_+^E_2_+^G (juggle) +4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) +4-hits (23%): ^J^J^H_4_+^J +5-hits (26%): ^G^G^J^H_4_+^J + +- SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_@ Freeze _2_6_+^E +_@ Ice Shower _2_6_+^G +_@ Front Ice Shower _2_6_4_+^G +_@ Behind Ice Shower _2_4_6_+^G +_@ Ice Clone (_^)_2_4_+^E +_@ Slide _4_+^E_+_G_+^H + +Finishing Moves +- Fatality 1 (close) _G _G @R-button _G @R-button +- Fatality 2 (sweep) _4_4_2_4_+@R-button +- Animality (close) _6_8_8 +- Friendship ^H @R-button @R-button _8 +- Babality _2_4_4_+^J +- Stage Fatality _4_2_6_6_+^J + +Kombos +3-hits (18%): ^G^G_4_+^J +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^J +5-hits (26%): ^G^G^H^J_4_+^J +6-hits (23%): ^G^G^E^H^J_4_+^J + +- SEKTOR - +───────────────────────────────────────────────────────────────────────── +_@ Missile _6_6_+^E +_@ Homing Missile _6_3_2_1_4_+^G +_@ Teleport Punch (_^)_6_6_+^H + +Finishing Moves +- Fatality 1 (sweep) ^E @R-button @R-button _G +- Fatality 2 (jump) _6_6_6_4_+_G +- Animality (close) _6_6_2_8 +- Friendship @R-button @R-button @R-button @R-button _2 +- Babality _4_2_2_2_+^J +- Stage Fatality @R-button @R-button @R-button _2 + +Kombos +2-hits (15%): ^J^J +3-hits (18%): ^G^G_2_+^E (juggle) +4-hits (22%): ^G^G^J_4_+^J +5-hits (26%): ^G^G^J^J_4_+^J + +- SINDEL - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _6_6_+^E +_@ Air Fireball _^_2_6_+^H +_@ Scream _6_6_6_+^G +_@ Fly _4_4_6_+^J +_@ ^!Cancel _G + +Finishing Moves +- Fatality 1 (sweep) @R-button @R-button _G @R-button _G +- Fatality 2 (close) @R-button _G _G _G_+@R-button +- Animality (anywhere) _6_6_8_+^G +- Friendship @R-button @R-button @R-button @R-button @R-button _8 +- Babality @R-button @R-button @R-button _8 +- Stage Fatality _2_2_2_+^E + +Kombos +3-hits (19%): ^G^G_2_+^G (juggle) +3-hits (19%): ^J^J_4_+^J +4-hits (25%): ^G^G^E^J +4-hits (27%): ^H^G^G_2_+^G (juggle) +5-hits (33%): ^H^G^G^E^J + +- STRYKER - +───────────────────────────────────────────────────────────────────────── +_@ High Grenade _2_4_+^G +_@ Low Grenade _2_4_+^E +_@ Gun Shot _4_6_+^G +_@ Baton Sweep _6_4_+^E +_@ Baton Toss _6_6_+^J + +Finishing Moves +- Fatality 1 (close) _2_6_2_6_+_G +- Fatality 2 (full screen) _6_6_6_+^H +- Animality (sweep) @R-button @R-button @R-button _G +- Friendship ^E @R-button @R-button ^E +- Babality _2_6_6_4_+^G +- Stage Fatality _6_8_8_+^J + +Kombos +3-hits (18%): ^G^G^E (juggle) +3-hits (19%): ^H^H_4_+^J +4-hits (23%): ^H^G^G^E (juggle) +4-hits (23%): ^H^H_4_+^E_4_+^J + +- CYRAX - +───────────────────────────────────────────────────────────────────────── +_@ Close Grenade _O^H_4_4_+^J +_@ Far Grenade _O^H_6_6_+^J +_@ Net _4_4_+^H +_@ Teleport (_^)_6_2_+_G +_@ Air Throw opponent in air _2_6_+_G^E + +Finishing Moves +- Fatality 1 (anywhere) _2_2_8_2_+^G +- Fatality 2 (close) _2_2_6_8_+@R-button +- Animality (close) _8_8_2_2 +- Friendship @R-button @R-button @R-button _8 +- Babality _6_6_4_+^G +- Stage Fatality @R-button _G @R-button + +Kombos +3-hits (18%): ^G^G^E +3-hits (19%): ^J^J_4_+^J +6-hits (30%): ^G^G^J^G^J_4_+^J + +- KUNG LAO - +───────────────────────────────────────────────────────────────────────── +_@ Hat Throw _4_6_+^E +_@ Spin Attack _6_2_6_+@R-button (^*) +_@ Teleport _2_8 +_@ Torpedo Kick _^_2_+^J + +Finishing Moves +- Fatality 1 (anywhere) _G_+@R-button _G_+@R-button _2 +- Fatality 2 (sweep) _6_6_4_2_+^G +- Animality (close) @R-button @R-button @R-button @R-button _G +- Friendship @R-button ^E @R-button ^H +- Babality _2_6_6_+^G +- Stage Fatality _2_2_6_6_+^H + +Kombos +3-hits (18%): ^G^H_4_+^J +3-hits (19%): ^H^H_4_+^J +7-hits (34%): ^G^E^G^E^H^H_4_+^J + +- KABAL - +───────────────────────────────────────────────────────────────────────── +_@ Eye Spark (_^)_4_4_+^G +_@ Dash _4_6_+^H +_@ Ground Saw _4_4_4_+@R-button + +Finishing Moves +- Fatality 1 (sweep) _2_2_4_6_+_G +- Fatality 2 (close) @R-button _G _G _G ^J +- Animality (close) _O^G _6_6_2_6 +- Friendship @R-button ^H @R-button @R-button _8 +- Babality @R-button @R-button ^H +- Stage Fatality _G _G ^J + +Kombos +3-hits (13%): ^G^G_2_+^G (juggle) +3-hits (18%): ^H^H_4_+^J +4-hits (17%): ^G^G_2_+^E_2_+^G +4-hits (19%): ^G^G^J_4_+^J +4-hits (24%): ^H^H^J_4_+^J +5-hits (15%): ^H^H^G^G_2_+^G (juggle) +6-hits (17%): ^H^H^G^G_2_+^E_2_+^G +6-hits (18%): ^H^H^G^G^J_4_+^J + +- SHEEVA - +───────────────────────────────────────────────────────────────────────── +_@ Fireball _2_6_+^G +_@ Teleport Stomp _2_8 +_@ Ground Stomp _4_2_4_+^J + +Finishing Moves +- Fatality 1 (close) _6_2_2_6_+^E +- Fatality 2 (close) _O^J _4_6_6 +- Animality (close) @R-button _G _G _G _G +- Friendship _6_6_2_6_N^G +- Babality _2_2_2_4_+^J +- Stage Fatality _2_6_2_6_+^E + +Kombos +4-hits (25%): ^G^G^E_6_+^G (juggle) +4-hits (27%): ^J^J^H_4_+^J +7-hits (42%): ^G^G^E^J^J^H_4_+^J + +- SHANG TSUNG - +───────────────────────────────────────────────────────────────────────── +_@ Single Flaming Skull _4_4_+^G +_@ Double Flaming Skull _4_4_6_+^G +_@ Triple Flaming Skull _4_4_6_6_+^G +_@ Volcanic Eruption _6_4_4_+^H + +_@ Morphs + - Cyrax _G _G _G + - Jade _6_6_2_2_+_G + - Jax _6_6_2_+^E + - Kabal ^E _G ^J + - Kano _4_6_+_G + - Kitana _6_2_6_+@R-button + - Kung Lao @R-button @R-button _G @R-button + - Liu Kang _6_3_2_1_4_7_8_9_6 + - Nightwolf _8_8_8 + - Reptile @R-button _G _G ^J + - Scorpion _2_2_6_+^E + - Sektor _2_6_4_+@R-button + - Sheeva _6_2_6_+^H + - Sindel _4_2_4_+^H + - Sonya _2_+^E_+_G_+@R-button + - Stryker _6_6_6_+^J + - Sub-Zero _6_2_6_+^G + - Mileena @R-button _G ^J + - Ermac _2_2_8 + - Classic Sub-Zero _G _G @R-button @R-button + +Finishing Moves +- Fatality 1 (close) _O^E _2_6_6_2 +- Fatality 2 (close) _O^E @R-button _G @R-button _G +- Animality (sweep) _O^G @R-button @R-button @R-button +- Friendship ^H @R-button @R-button _2 +- Babality @R-button @R-button @R-button ^H +- Stage Fatality _8_8_4_+^E + +Kombos +3-hits (19%): ^J^J_4_+^J +4-hits (22%): ^G^G^E_4_+^J +5-hits (27%): ^H^G^G^E_4_+^J + +- LIU KANG - +───────────────────────────────────────────────────────────────────────── +_@ High Fireball (_^)_6_6_+^G +_@ Low Fireball _6_6_+^E +_@ Flying Kick _6_6_+^J +_@ Bicycle Kick _O^H for 2 seconds + +Finishing Moves +- Fatality 1 (anywhere) _6_6_2_2_+^H +- Fatality 2 (anywhere) _8_2_8_8_+_G_+@R-button +- Animality (sweep) _2_2_8 +- Friendship @R-button @R-button @R-button _2_+@R-button +- Babality _2_2_2_+^J +- Stage Fatality @R-button _G _G ^H + +Kombos +3-hits (13%): ^G^G_4_+^E (juggle) +4-hits (22%): ^H^H^J^H +5-hits (25%): ^G^H^H^J^H +7-hits (29%): ^G^G_G^H^H^J^H + +- SMOKE - +───────────────────────────────────────────────────────────────────────── +_@ Harpoon _4_4_+^E +_@ Teleport Punch (_^)_6_6_+^H +_@ Invisibility _8_8_+@R-button +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (full screen) _8_8_6_2 +- Fatality 2 (sweep) _O_G_+@R-button _2_2_6_8 +- Animality (jump) _2_6_6_+_G +- Frienship @R-button @R-button @R-button ^J +- Babality _2_2_4_4_+^J +- Stage Fatality _6_6_2_+^H + +Kombos +3-hits (18%): ^G^G^E +3-hits (18%): ^G^G^J +3-hits (19%): ^J^J^E +5-hits (26%): ^G^G^H^J^E + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Unlock Secret Characters + - On a 1P Game, loses a match and does not accept Continue + - On the Ultimate Kombat Kode Screen input the codes below + - 22264 - 22264 = Mileena + - 12344 - 44321 = Ermac + - 81835 - 81835 = Classic Sub-Zero + - The button layout is ^G^E_G^H^J for both players + +_` Human Smoke (1P side) + - On the Character Select Screen, choose Smoke and ^4_+_O^G_+^J_+_G_+@R-button + +_` Human Smoke (2P side) + - On the Character Select Screen, choose Smoke and ^6_+_O^G_+^J_+_G_+@R-button + +_` Noob Saibot + - Playable only with M.A.M.E. Cheats + +- MILEENA - +───────────────────────────────────────────────────────────────────────── +_@ Sai Throw (_^)_O^G for 2 seconds +_@ Teleport Kick _6_6_+^H +_@ Ground Roll _4_4_2_+^J + +Finishing Moves +- Fatality 1 (full screen) _4_4_4_6_+^H +- Fatality 2 (close) _2_6_2_6_+^E +- Animality (close) _6_2_2_6_+^J +- Friendship _2_2_4_6_+^G +- Babality _2_2_6_6_+^G +- Stage Fatality _2_2_2_+^E + +Kombos +3-hits (16%): ^J^J_2_6_+^H (juggle) +4-hits (22%): ^G^G_8_+^E_2_+^E +4-hits (23%): ^J^J_8_+^H_8_+^J +5-hits (24%): ^G^G^J^J_2_6_+^H (juggle) +6-hits (30%): ^G^G^J^J_8_+^H_8_+^J + +- ERMAC - +───────────────────────────────────────────────────────────────────────── +_@ Green Sphere _2_4_+^E +_@ Fire Teleport Punch (_^)_2_4_+^G +_@ Soul Slam _4_2_4_+^J + +Finishing Moves +- Fatality 1 (sweep) _2_8_2_2_2_+_G +- Fatality 2 (close) @R-button _G @R-button @R-button ^J +- Stage Fatality @R-button @R-button @R-button @R-button ^H + +Kombos +2-hits (15%): ^H^E (juggle) +4-hits (19%): ^G^G_4_+^E_2_6_+^E (juggle) +4-hits (23%): ^J^J^H_4_+^J +5-hits (24%): ^G^G_4_+^E^J^H + +- CLASSIC SUB-ZERO - +───────────────────────────────────────────────────────────────────────── +_@ Freeze _2_6_+^E +_@ Ground Freeze _2_4_+^H +_@ Slide _4_+^E_+_G_+^H + +Finishing Moves +- Fatality 1 (close) _2_2_2_6_+^G +- Stage Fatality _6_2_6_6_+^G + +Kombos +3-hits (19%): ^H_4_+^J_6_+^H +4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) +5-hits (26%): ^G^G^H_4_+^J_6_+^H + +- HUMAN SMOKE - +───────────────────────────────────────────────────────────────────────── +_@ Spear _4_4_+^E +_@ Teleport Punch (_^)_2_4_+^G +_@ Air Throw _^ close _G + +Finishing Moves +- Fatality 1 (close) @R-button _G @R-button @R-button ^J +- Babality _2_4_4_6_+^G +- Stage Fatality _6_8_8_+^E + +Kombos +2-hits (15%): ^H^E (juggle) +3-hits (18%): ^G^G_8_+^E +3-hits (19%): ^H_2_+^E_2_+^G (juggle) +4-hits (23%): ^J^J^H_4_+^J +4-hits (24%): ^G^G^J_4_+^J + +- NOOB SAIBOT - +───────────────────────────────────────────────────────────────────────── +Kombos +2-hits (15%): ^H^E (juggle) +3-hits (18%): ^G^G^E (juggle) +3-hits (19%): ^H_2_+^E_2_+^G (juggle) +4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) +4-hits (23%): ^J^J^H_4_+^J +5-hits (26%): ^G^G^J_4_+^H_4_+^J + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Random Select (1P side) + - On the Character Select Screen, put the cursor on Kitana ^8 and press _S + +_` Random Select (2P side) + - On the Character Select Screen, put the cursor on Scorpion ^8 and press _S + +_` Galaxian + - Fight 100 matches in a row + +_` Kombat Kodes + - On the vs. Screen, input a code below: + _` Energy Kodes + - Player 1 Half Power 033 - 000 + - Player 2 Half Power 000 - 033 + - Player 1 Quarter Power 707 - 000 + - Player 2 Quarter Power 000 - 707 + - Unikoriv Referri: Sans Power 044 - 440 + _` Game Play Altering Kodes + - Blocking Disabled 020 - 020 + - Throwing Disabled 100 - 100 + - Unlimited Run 466 - 466 + - Fast Uppercut Recovery Enabled 788 - 322 + - Silent Kombat 300 - 300 + - No Powerbars 987 - 123 + - Dark Kombat 688 - 422 + - Randper Kombat 460 - 460 + - Randper Kombat 444 - 444 + - Psycho Kombat 985 - 125 + - You Are Entering The Land of Rellim (Galaxian) 642 - 468 + _` Kombat Zone Kodes + - Kombat Zone: The Subway 880 - 088 + - Kombat Zone: Bell Tower 091 - 190 + - Kombat Zone: Noob Saibot Dorfen 050 - 050 + - Kombat Zone: Jade's Desert 330 - 033 + - Kombat Zone: Scorpion's Lair 666 - 444 + - Kombat Zone: Scislac Busorez 933 - 933 + - Kombat Zone: The Pit 3 820 - 028 + - Kombat Zone: Rooftop 343 - 343 + - Kombat Zone: Graveyard 666 - 333 + - Kombat Zone: Kombat Temple 600 - 040 + - Kombat Zone: The Street 079 - 035 + - Kombat Zone: Shao Kahn's Tower 880 - 220 + - Kombat Zone: Soul Chamber 123 - 901 + - Kombat Zone: The Bridge 077 - 022 + - Kombat Zone: River Kombat 002 - 003 + - Kombat Zone: Kahn's Kave 004 - 700 + _` Winner of This Round Fights Kodes + - Winner of This Round Battles Human Smoke 205 - 205 + - Winner of This Round Battles Noob Saibot 769 - 342 + - Winner of This Round Battles Motaro 969 - 141 + - Winner of This Round Battles Shao Kahn 033 - 564 + _` Text Message Kodes + - Revision 1.X 999 - 999 + - No Fear = EB Button, Skydive, Max Countdown 282 - 282 + - There Is No Knowledge That Is Not Power 123 - 926 + - Hold Flippers During Casino Run 987 - 666 + - See The Mortal Kombat Live Tour!! 550 - 550 + - Don't Jump At Me - MXV 448 - 844 + - Skunky!! - E.F. 122 - 221 + - Whatcha Gun Do? - E.B. 004 - 400 + - Throwing Encouraged 010 - 010 + - Rain Can Be Found In The Graveyard 717 - 313 + _` 4 Players 2 on 2 Kombat Kodes + - Explosive Kombat 227 - 227 + - Explosive Kombat and Throwing Disabled 022 - 220 + - Only on a 2P Game + - The button layout is ^E_G^H for both side + +_` EJB Menu + - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G on 2P side, _G_G_G on 1P side, _G_G_G on 2P side + - Must be entered at a very fast speed +$end + +################################################################################################### + +$info=vsav,vsava,vsavb,vsavh,vsavj,vsavu +$cmd +Vampire Savior: The Lord of Vampire © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* EX Moves +_# Dark Forces + +_` ES Moves + - Moves with (ES) have a ES Version + - Do the Move with ^W / ^V + - Needs 1LV of Special Bar + +_` Guard Cancel Moves + - Moves with (G) can be used when blocking + - Needs 1LV of Special Bar + +_` EX Moves + - Needs 1LV of Special Bar + +_` Dark Forces + - Needs 1LV of Special Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Dash _6_6 +_) (──/─) Retreat _4_4 +_) (──/─) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J +_) (──/─) Advancing Guard blocking ^*_P / _K +_) (──/─) Rising Attack knocked down _4 / _6_+_P / _K + +_@ (ES/─) Pursuit Attack opponent knocked down _8_+_P / _K + +- DEMITRI MAXIMOFF - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Bat Dive _4 / _6_+^F / ^G +_( (──/─) Light Pleasure _4 / _6_+^I / ^J +_( (──/─) Demon Fly _^_4 / _6_+^F / ^G + +_@ (ES/─) Chaos Flare (_^)_2_3_6_+_P +_@ (ES/G) Demon Cradle _6_2_3_+_P +_@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P +_@ (ES/─) Bat Spin (_^)_2_1_4_+_K +_@ (──/─) Negative Stolen close _x_+^F / ^G + +_* (──/─) Midnight Bliss _2_6_3_+^W +_* (──/─) Demon Billion _2_6_3_+^V +_* (──/─) Midnight Pleasure (2LVs) ^E^F_6^I^I + +_# (──/─) Koumori Shoukan: Darkside Master ^E_+^H / ^F_+^I / ^G_+^J + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Moon Tracer _4 / _6_+^F / ^G +_( (──/─) Breast Anguish _4 / _6_+^I / ^J +_( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G + +_) (──/─) Vania Dash _2^8 +_) (──/─) Vania Dash: Forward _2_9^6 +_) (──/─) Vania Dash: Backward _2_7^4 +_) (──/─) Vania Dash: Flying dashing ^8 + +_@ (ES/─) Soul Fist (_^)_2_3_6_+_P +_@ (ES/G) Shadow Blade _6_2_3_+_P +_@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G + +_* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* (──/─) Darkness Illusion (_^)^E^E_6^H^G +_* (──/─) Finishing Shower ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 +_* (──/─) Cryptic Needle _6^G^F^E_6 + +_# (──/─) Bunshin Kougeki: Astral Vision ^E_+^H / ^F_+^I / ^G_+^J + +- VICTOR VON GERDENHEIM - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Mega Strangle _4 / _6_+^F +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Jaw Slugger _4 / _6_+^G +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Bottom Grip _4 / _6_+^I / ^J +_( (──/─) Mega Throw _^_4 / _6_+^F / ^G + +_) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J +_) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J +_) (──/─) Minimum Step _2_+^T + +_@ (ES/─) Gyro Crush _2_1_4_+_P +_@ (──/─) ^!Move _4 / _6 +_@ (ES/G) Giga Burn _6_2_3_+_K +_@ (ES/─) Mega Forrid ^4_6_+_P +_@ (ES/─) Mega Stake ^2_8_+_P +_@ (──/─) Mega Shock close _2_3_6_+_K +_@ (──/─) Mega Spike close _x_+^F / ^G + +_* (──/─) Thunder Break ^2_8_+^V +_* (──/─) Gerdenheim 3 close _x_x_+^V + +_# (──/─) Hyoui Genshou: Great Gerdenheim S ^E_+^H / ^F_+^I +_# (──/─) ^!Long Dash _6_6 +_# (──/─) ^!Gerdenheim Gyro close _P +_# (──/─) Hyoui Genshou: Great Gerdenheim L ^G_+^J + +- LORD RAPTOR (ZABEL ZAROCK) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Murder Beat _4 / _6_+^F / ^G +_( (──/─) Deadly Catapult _4 / _6_+^I / ^J +_( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G + +_) (──/─) Mad Pick _6_+^E +_) (──/─) Mad Cutter _6_+^F +_) (──/─) Toxic Bone _6_+^G +_) (──/─) Hell Edge _6_+^H +_) (──/─) Hell Shout _6_+^I +_) (──/─) Hell Chainsaw _6_+^J +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Mad Dagger _^_2_+^E +_) (──/─) Mad Bullova _^_2_+^F +_) (──/─) Mad Trident _^_2_+^G +_) (──/─) Loudness Screw _^_2_+_K +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Death Hurricane (_^)_2_1_4_+_K +_@ (ES/─) Skull Sting (_^)_2_8_+_K +_@ (──/─) Hell's Gate _4_1_2_3_6_+_K +_@ (ES/G) Death Phrase as reversal _6_2_3_+_K +_@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G + +_* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V +_* (──/─) Evil Scream _6_4_+^W +_* (──/─) Hell Dunk _6_2_3_+^W + +_# (──/─) Saishuu Keitai: Ultimate Undead ^E_+^H / ^F_+^I / ^G_+^J + +- FELICIA - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Panic Nail _4 / _6_+^F / ^G +_( (──/─) Tumble Cat _4 / _6_+^I / ^J +_( (──/─) Fake Throw _S +_( (──/─) Flip Cat _^_4 / _6_+^F / ^G + +_) (──/─) Head Ride jump above the opponent's head +_) (──/─) Wall Hold jump against the wall ^4 +_) (──/─) ^!Delayed Wall Clutch ^4 +_) (──/─) ^!Sankaku Tobi _N + +_@ (ES/─) Rolling Buckler _2_3_6_+_P +_@ (──/─) ^!Rolling Uppercut _P +_@ (ES/─) Cat Spike _6_2_3_+_P +_@ (ES/G) Delta Kick _6_2_3_+_K +_@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J +_@ (ES/─) Toy Touch opponent knocked down _2_2_+_P +_@ (──/─) EX Charge _2_2_+_O^V + +_* (──/─) Dancing Flash _4_1_2_3_6_+^W +_* (──/─) Please Help Me! _4_1_2_3_6_+^V + +_# (──/─) Cat Helper: Kitty the Helper ^E_+^H / ^F_+^I / ^G_+^J + +- JON TALBAIN (GALLON) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Rapid Crunch _4 / _6_+^F / ^G +_( (──/─) Canyon Rounder _4 / _6_+^I / ^J +_( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G + +_) (──/─) Sadness Wind _6_+^I +_) (──/─) Quick Move _2_+^T + +_@ (ES/─) Beast Cannon: Taichi _2_3_6_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/G) Beast Cannon: Taikuu _6_2_3_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/─) Beast Cannon: Kuuchuu _^_2_3_6_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/─) Million Flicker _2_1_4_+_P (^*) +_@ (ES/─) Climb Razor _2_8_+_K +_@ (ES/─) Wild Circular close _6_3_2_1_4_+^I / ^J + +_* (──/─) Dragon Cannon _4_1_2_3_6_+^V +_* (──/─) Moment Slice ^E^F_6^H^I + +_# (──/─) Zanzou Kougeki: Mirage Body ^E_+^H / ^F_+^I / ^G_+^J + +- ANAKARIS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Seija no Ayumi _4 / _6_+^I +_) (──/─) Chi no Gekirin _4 / _6_+^J +_) (──/─) Suichoku Fuyuu _8 +_) (──/─) ^!Move _4 / _6 +_) (──/─) ^!Cancel _2 +_) (──/─) Nidan Jump diagonal jump _8_8 +_) (──/─) Seinaru Bohi diagonal jump _2_+_K +_) (──/─) Ooinaru Bohi diagonal jump _3_+_K +_) (──/─) Kaibito Procession _O^U_S +_) (──/─) Reverse Warp on the edge of screen _4_4 + +_@ (ES/─) Miira Drop _2_3_6_+_P +_@ (ES/─) Cobra Blow _4_6_+_P +_@ (ES/─) Hitsugi no Mai (_^)_2_2_+_P / _K +_@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P +_@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) +_@ (ES/─) ^!Kotodama Gaeshi: Haku (_^)_2_3_6_+_K +_@ (──/─) Togame no Ana knocked down _6_2_3_+_K + +_* (──/G) Shinjitsu no Oshie as reversal _6_2_3_+^W +_* (──/─) Naraku no Ana _4_1_2_3_6_+^V +_* (──/─) Pharaoh Magic (_^)^I^E_2^H^F +_* (──/─) ^!Reverse Coffin _O_S +_* (──/─) Pharaoh Salvation: Yajuu Mahou (2LVs) (_^)^J^F_2^I^G +_* (──/─) ^!Alternative Finish _O_S +_* (──/─) Pharaoh Decoration: Bijo Mahou (3LVs) (_^)^J^F^H_2^E^I^G +_* (──/─) ^!Alternative Finish _O_S + +_# (──/─) Bunri Kougeki: Pharaoh Split ^E_+^H / ^F_+^I / ^G_+^J +_# (──/─) ^!Move _? +_# (──/─) ^!Anakaris Attack _P +_# (──/─) ^!Kaibito Attack _K + +- SASQUATCH - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Big Bomb _4 / _6_+^F / ^G +_( (──/─) Big Air _^_4 / _6_+^F / ^G + +_@ (ES/─) Big Breath _2_3_6_+_P +_@ (ES/─) Big Blow _6_2_3_+_P (_O) +_@ (ES/G) Big Typhoon _6_2_3_+_K +_@ (ES/─) Big Towers _2_2_+_P +_@ (ES/─) Big Brunch close _6_3_2_1_4_+_P +_@ (ES/─) Big Swing close _x_+_K + +_* (──/─) Big Freeze _4_1_2_3_6_+^W +_* (──/─) Big Ice Burn _4_1_2_3_6_+^V +_* (──/─) Big Sledge close _x_x_+^V +_* (──/─) Big Trap _4_1_2_3_6_+_S + +_# (──/─) Super Armor: Big Resistor ^E_+^H / ^F_+^I (Super Armor) +_# (──/─) Super Armor: Big Resistor with M.A.P.S. ^G_+^J +_# (──/─) ^!Blow Up a Penguin _P + +- BABY BONNIE HOOD (BULLETA) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Hold & Cut _4 / _6_+^F / ^G +_( (──/─) Catch & Cut _^_4 / _6_+^F / ^G + +_) (──/─) Tricky Basket _4 / _6_+^F +_) (──/─) Surprise & Hop _4 / _6_+^I +_) (──/─) Tell Me Why _2_+^T +_) (──/─) Malice & Mine _3_+^J +_) (──/─) Stumble & Blade dashing ^F +_) (──/─) 2 Dan Jump _^_8 + +_@ (ES/─) Smile & Missile: Joudan ^4_6_+_P +_@ (ES/─) Smile & Missile: Gedan ^4_6_+_K +_@ (ES/─) Happy & Missile ^2_8_+_P +_@ (ES/─) Cheer & Fire: Jou Houkou _6_2_3_+_P +_@ (ES/─) Shyness & Strike _2_1_4_+_P (_O) +_@ (──/G) Jealousy & Fake as reversal _6_2_3_+_K +_@ (ES/─) Sentimental Typhoon close _6_3_2_1_4_+^F / ^G + +_* (──/─) Cool Hunting _4_1_2_3_6_+^W +_* (──/─) Beautiful Memory _4_1_2_3_6_+^V +_* (──/─) Apple For You _6_3_2_1_4_+^V + +_# (──/─) Bazooka Ransha: The Killing Time ^E_+^H / ^F_+^I / ^G_+^J +_# (──/─) ^!Shoot Missiles _P + +- LILITH AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Innocent Hug _4 / _6_+^F / ^G +_( (──/─) Childish Drop _^_4 / _6_+^F / ^G + +_) (──/─) High Jump _2_8 + +_@ (ES/─) Soul Flash (_^)_2_3_6_+_P +_@ (ES/G) Shining Blade _6_2_3_+_P +_@ (ES/─) Merry Turn _2_1_4_+_K +_@ (ES/─) Mystic Arrow _6_3_2_1_4_+_P + +_* (──/─) Splendor Love _6_2_3_+^V +_* (──/─) Luminous Illusion (_^)^E^E_6^H^G +_* (──/─) Gloomy Puppet Show (2LVs) _4_1_2_3_6_+^V + +_# (──/─) Bunshin Kougeki: Mindless Doll: Mimic Doll ^E_+^H / ^F_+^I +_# (──/─) Bunshin Kougeki: Mindless Doll: Mirror Doll ^G_+^J + +- BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G +_( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (ES/─) Karame Dama _4_1_2_3_6_+_P +_@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P +_@ (──/─) ^!Tama Yose _4_+_P +_@ (ES/─) ^!Kien Zan _6_2_3_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/G) Kien Zan as reversal _6_2_3_+_P +_@ (ES/─) Kien Zan before landing _6_2_3_+_P +_@ (ES/─) Mukuro Fuuji _^_4_1_2_3_6_+_P +_@ (ES/─) Kirisuite Gomen close _x_+^F / ^G + +_* (──/─) Enma Ishi _4_1_2_3_6_+^V +_* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W +_* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W + +_# (──/─) Kyouka Yoroi: Kogane Katabira ^E_+^H / ^F_+^I / ^G_+^J (Super Armor) + +- RIKUO (AULBATH) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Land Fisher _4 / _6_+^F / ^G +_( (──/─) ^!Land Fisher x2 _4 +_( (──/─) Cataract Cry _^_4 / _6_+^F / ^G + +_) (──/─) Spinning Current dashing ^G +_) (──/─) Killer Vortex _^_2_+^J + +_@ (ES/─) Sonic Wave ^4_6_+_P +_@ (ES/─) Poison Breath ^4_6_+_K +_@ (ES/─) Trick Fish retreating _K +_@ (ES/G) Trick Fish _6_2_3_+_K +_@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G +_@ (ES/─) Gem's Anger close _6_3_2_1_4_+^I / ^J + +_* (──/─) Aqua Spread _6_3_2_+^W / ^V (_O^W) +_* (──/─) Water Jail _6_2_3_+^W +_* (──/─) Sea Rage _4_1_2_3_6_+^W +_* (──/─) Direct Scissors (3LVs) _2_2_+^W (needs original color) + +_# (──/─) Wave Surfing: Ocean Rage ^E_+^H / ^F_+^I / ^G_+^J (Hyper Armor) +_# (──/─) ^!Horseshoe Crab ^T + +- HSIEN-KO (LEI-LEI) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J +_( (──/─) Houten _^_4 / _6_+^F / ^G + +_) (──/─) Rantetsu _6_+^F +_) (──/─) Edoga _6_+^G +_) (──/─) Endless Taunt _O_S +_) (──/─) Air Walk Forward _^_6_6 +_) (──/─) Air Walk Backward _^_4_4 + +_@ (ES/─) Anki Hou _2_3_6_+_P +_@ (ES/G) Senpuu Bu (_^)_6_2_3_+_P (^*) +_@ (──/─) ^!Cancel _K +_@ (ES/─) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) +_@ (──/─) Houten Geki close _6_3_2_1_4_+^F / ^G + +_* (──/─) Chireitou _4_1_2_3_6_+^V +_* (──/─) Tenrai Ha ^H^J^F^F_8 +_* (──/─) Chuuka Dan _4_1_2_3_6_+^W + +_# (──/─) Daibakusou: Rimoukon ^E_+^H / ^F_+^I / ^G_+^J (Hyper Armor) + +- Q-BEE - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Cn _4 / _6_+^F / ^G +_( (──/─) Ca _^_4 / _6_+^F / ^G + +_) (──/─) Hover Jump _^_8 +_) (──/─) Homing Dash _^_6_6 + +_@ (──/─) SxP (_^)^*_K +_@ (ES/─) C.R (_^)_4_1_2_3_6_+_P +_@ (ES/─) ∆.A (_^)_2_1_4_+_K +_@ (ES/G) R.M. as reversal _6_2_3_+_K +_@ (ES/─) O.M. close _6_3_2_1_4_+^F / ^G + +_* (──/─) Qj (_^)_6_2_3_+^W +_* (──/─) +B (_^)_4_1_2_3_6_+^V + +_# (──/─) Kuuchuu Fuyuu: I² ^E_+^H / ^F_+^I / ^G_+^J + +- JEDAH DOHMA - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Sangue Vangelo _4 / _6_+^F / ^G +_( (──/─) Mesto Spinta _^_4 / _6_+^F / ^G + +_) (──/─) Balzo=Perdono _^_6_6 + +_@ (ES/─) Dio=Sega (_^)_2_3_6_+_P +_@ (ES/─) Nero=Fatica _2_1_4_+_P +_@ (ES/─) Ira=Spinta: Kuuchuu Nage _^_6_3_2_1_4_+_K +_@ (ES/─) Ira=Spinta: Nokogiri _^_6_3_2_1_4_+_K_P +_@ (ES/G) Spregio as reversal _6_2_3_+_P +_@ (──/─) San=Passare close _6_3_2_1_4_+^I / ^J + +_* (──/─) Prova=di=Servo _4_1_2_3_6_+^V, _K +_* (──/─) Finale=Rosso _2_2_+^W + +_# (──/─) Kuuchuu Fuyuu: Santuario ^E_+^H / ^F_+^I / ^G_+^J + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Oboro Bishamon + - Playable only with M.A.M.E. Cheats + +- OBORO BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G +_( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (ES/─) Nukienzan _4_1_2_3_6_+_P +_@ (ES/─) Oni Naburi _2_3_6_9_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/─) Kien Zan _6_2_3_+_P +_@ (ES/─) Kibi Tsukane _6_2_3_+_K +_@ (ES/─) Kirisuite Gomen close _x_+^F / ^G + +_* (──/─) Enma Ishi _4_1_2_3_6_+^V +_* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W +_* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W + +_# (──/─) Kyouka Yoroi: Kogane Katabira ^E_+^H / ^F_+^I / ^G_+^J (Super Armor) + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with ^W + - 8th Color, select the character with ^V + +_` Jon Talbain Alternative Color + - On the Character Select Screen, put the cursor on Jon Talbain _O_S and press ^W / ^V + - 2 different colors + +_` Shadow Mode + - On the Character Select Screen, put the cursor on Random Select and press _S_S_S_S_O_S and press _P / _K + +_` Fight a Mid-Boss after Stage 3, 4 or 5 + - Don't lose any round + - Win 3 matches with EX Moves / Dark Forces + +_` Fight Oboro Bishamon + - Don't lose any round + - Win 2 matches with the EX Moves below: + - Anakaris Pharaoh Salvation: Yajuu Mahou / Pharaoh Decoration: Bijo Mahou + - Bishamon Togakubi Sarashi + - B.B. Hood Beautiful Memory + - Demitri Midnight Pleasure + - Felicia Please Help Me! + - Hsien-Ko Chuuka Dan + - Jedah Prova=di=Servo + - Jon Talbain Moment Slice + - Lilith Gloomy Puppet Show + - Lord Raptor Hell Dunk + - Morringan Darkness Illusion + - Q-Bee +B + - Rikuo Aqua Spread + - Sasquatch Big Sledge + - Victor Gerdenheim 3 +$end + +################################################################################################### + +$info=vsav2 +$cmd +Vampire Savior 2: The Lord of Vampire © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* EX Moves +_# Dark Forces + +_` ES Moves + - Moves with (ES) have a ES Version + - Do the Move with ^W / ^V + - Needs 1LV of Special Bar + +_` Guard Cancel Moves + - Moves with (G) can be used when blocking + - Needs 1LV of Special Bar + +_` EX Moves + - Needs 1LV of Special Bar + +_` Dark Forces + - Needs 2LVs of Special Bar + - Causes unrecoverable damage + - Fast Life recovery + - Defense increased + - 1 EX Move will be powerful + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Dash _6_6 +_) (──/─) Retreat _4_4 +_) (──/─) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J +_) (──/─) Rising Attack knocked down _4 / _6_+_P / _K + +_@ (ES/─) Pursuit Attack opponent knocked down _8_+_P / _K + +_# (──/─) Dark Force ^E_+^H / ^F_+^I / ^G_+^J + +- DEMITRI MAXIMOFF - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Bat Dive _4 / _6_+^F / ^G +_( (──/─) Light Pleasure _4 / _6_+^I / ^J +_( (──/─) Demon Fly _^_4 / _6_+^F / ^G + +_@ (ES/─) Chaos Flare (_^)_2_3_6_+_P +_@ (ES/G) Demon Cradle _6_2_3_+_P +_@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P +_@ (ES/─) Bat Spin (_^)_2_1_4_+_K +_@ (──/─) Negative Stolen close _x_+^F / ^G + +_* (──/─) Midnight Bliss _2_6_3_+^W +_* (──/─) Demon Billion _2_6_3_+^V +_* (──/─) Midnight Pleasure (2LVs) ^E^F_6^I^I +_* (──/─) Koumori Shoukan: Darkside Master _4_2_1_+^V + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Moon Tracer _4 / _6_+^F / ^G +_( (──/─) Breast Anguish _4 / _6_+^I / ^J +_( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G + +_) (──/─) Vania Dash _2^8 +_) (──/─) Vania Dash: Forward _2_9^6 +_) (──/─) Vania Dash: Backward _2_7^4 +_) (──/─) Vania Dash: Flying dashing ^8 +_) (──/─) Shell Kick _^_2_+_K + +_@ (ES/─) Soul Fist (_^)_2_3_6_+_P +_@ (ES/G) Shadow Blade _6_2_3_+_P +_@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G + +_* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* (──/─) Darkness Illusion (_^)^E^E_6^H^G +_* (──/─) Finishing Shower ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 +_* (──/─) Cryptic Needle _6^G^F^E_6 +_* (──/─) Bunshin Kougeki: Astral Vision (_^)^E^E_6^F^G + +- VICTOR VON GERDENHEIM - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Mega Strangle _4 / _6_+^F +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Jaw Slugger _4 / _6_+^G +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Bottom Grip _4 / _6_+^I / ^J +_( (──/─) Mega Throw _^_4 / _6_+^F / ^G + +_) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J +_) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J +_) (──/─) Minimum Step _2_+^T + +_@ (ES/─) Gyro Crush _2_1_4_+_P +_@ (──/─) ^!Move _4 / _6 +_@ (ES/G) Giga Burn _6_2_3_+_K +_@ (ES/─) Giga Buster ^4_6_+_K +_@ (ES/─) Mega Forrid ^4_6_+_P +_@ (ES/─) Mega Stake ^2_8_+_P +_@ (──/─) Mega Shock close _2_3_6_+_K +_@ (──/─) Mega Spike close _x_+^F / ^G + +_* (──/─) Thunder Break ^2_8_+^V +_* (──/─) Gerdenheim 3 close _x_x_+^V +_* (──/─) Hyoui Genshou: Great Gerdenheim S _4_1_2_3_6_+^V +_* (──/─) ^!Long Dash _6_6 +_* (──/─) ^!Gerdenheim Gyro close _P +_* (──/─) Giga Brute _6_2_3_+^W + +- LORD RAPTOR (ZABEL ZAROCK) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Murder Beat _4 / _6_+^F / ^G +_( (──/─) Deadly Catapult _4 / _6_+^I / ^J +_( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G + +_) (──/─) Mad Pick _6_+^E +_) (──/─) Mad Cutter _6_+^F +_) (──/─) Toxic Bone _6_+^G +_) (──/─) Hell Edge _6_+^H +_) (──/─) Hell Shout _6_+^I +_) (──/─) Hell Chainsaw _6_+^J +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Mad Dagger _^_2_+^E +_) (──/─) Mad Bullova _^_2_+^F +_) (──/─) Mad Trident _^_2_+^G +_) (──/─) Loudness Screw _^_2_+_K +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Death Hurricane (_^)_2_1_4_+_K +_@ (ES/─) Skull Sting (_^)_2_8_+_K +_@ (──/─) Hell's Gate _4_1_2_3_6_+_K +_@ (ES/G) Death Phrase as reversal _6_2_3_+_K +_@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G + +_* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V +_* (──/─) Evil Scream _6_4_+^W +_* (──/─) Hell Dunk _6_2_3_+^W +_* (──/─) Saishuu Keitai: Ultimate Undead _4_2_1_+^V + +- FELICIA - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Panic Nail _4 / _6_+^F / ^G +_( (──/─) Tumble Cat _4 / _6_+^I / ^J +_( (──/─) Fake Throw _S +_( (──/─) Flip Cat _^_4 / _6_+^F / ^G + +_) (──/─) Head Ride jump above the opponent's head +_) (──/─) Wall Hold jump against the wall ^4 +_) (──/─) ^!Delayed Wall Clutch ^4 +_) (──/─) ^!Sankaku Tobi _N + +_@ (ES/─) Rolling Buckler _2_3_6_+_P +_@ (──/─) ^!Rolling Uppercut _P +_@ (ES/─) Cat Spike _6_2_3_+_P +_@ (ES/G) Delta Kick _6_2_3_+_K +_@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J +_@ (ES/─) Toy Touch opponent knocked down _2_2_+_P +_@ (──/─) EX Charge _2_2_+_O^V + +_* (──/─) Dancing Flash _4_1_2_3_6_+^W +_* (──/─) Please Help Me! _4_1_2_3_6_+^V +_* (──/─) Cat Helper: Kitty the Helper _4_2_1_+^V + +- Q-BEE - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Cn _4 / _6_+^F / ^G +_( (──/─) Ca _^_4 / _6_+^F / ^G + +_) (──/─) Hover Jump _^_8 +_) (──/─) Homing Dash _^_6_6 + +_@ (──/─) SxP (_^)^*_K +_@ (ES/─) C.R (_^)_4_1_2_3_6_+_P +_@ (ES/─) ∆.A (_^)_2_1_4_+_K +_@ (ES/G) R.M. as reversal _6_2_3_+_K +_@ (ES/─) O.M. close _6_3_2_1_4_+^F / ^G + +_* (──/─) Qj (_^)_6_2_3_+^W +_* (──/─) +B (_^)_4_1_2_3_6_+^V +_* (──/─) Kuuchuu Fuyuu: I² _4_2_1_+^V + +- ANAKARIS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Seija no Ayumi _4 / _6_+^I +_) (──/─) Chi no Gekirin _4 / _6_+^J +_) (──/─) Suichoku Fuyuu _8 +_) (──/─) ^!Move _4 / _6 +_) (──/─) ^!Cancel _2 +_) (──/─) Nidan Jump diagonal jump _8_8 +_) (──/─) Seinaru Bohi diagonal jump _2_+_K +_) (──/─) Ooinaru Bohi diagonal jump _3_+_K +_) (──/─) Kaibito Procession _O^U_S +_) (──/─) Reverse Warp on the edge of screen _4_4 + +_@ (ES/─) Miira Drop _2_3_6_+_P +_@ (ES/─) Cobra Blow _4_6_+_P +_@ (ES/─) Hitsugi no Mai (_^)_2_2_+_P / _K +_@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P +_@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) +_@ (ES/─) ^!Kotodama Gaeshi: Haku (_^)_2_3_6_+_K +_@ (──/─) Togame no Ana knocked down _6_2_3_+_K + +_* (──/G) Shinjitsu no Oshie as reversal _6_2_3_+^W +_* (──/─) Naraku no Ana _4_1_2_3_6_+^V +_* (──/─) Pharaoh Magic (_^)^I^E_2^H^F +_* (──/─) ^!Reverse Coffin _O_S +_* (──/─) Pharaoh Salvation (2LVs) (_^)^J^F_2^I^G +_* (──/─) ^!Alternative Finish _O_S +_* (──/─) Pharaoh Decoration (3LVs) (_^)^J^F^H_2^E^I^G +_* (──/─) ^!Alternative Finish _O_S +_* (──/─) Bunri Kougeki: Pharaoh Split ^E^E_2^I^J +_* (──/─) ^!Move _? +_* (──/─) ^!Anakaris Attack _P +_* (──/─) ^!Kaibito Attack _K + +- BABY BONNIE HOOD (BULLETA) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Hold & Cut _4 / _6_+^F / ^G +_( (──/─) Catch & Cut _^_4 / _6_+^F / ^G + +_) (──/─) Tricky Basket _4 / _6_+^F +_) (──/─) Surprise & Hop _4 / _6_+^I +_) (──/─) Tell Me Why _2_+^T +_) (──/─) Malice & Mine _3_+^J +_) (──/─) Stumble & Blade dashing _4 / _6_+^F +_) (──/─) 2 Dan Jump _^_8 + +_@ (ES/─) Smile & Missile: Joudan ^4_6_+_P +_@ (ES/─) Smile & Missile: Gedan ^4_6_+_K +_@ (ES/─) Happy & Missile ^2_8_+_P +_@ (ES/─) Cheer & Fire: Jou Houkou _6_2_3_+_P +_@ (ES/─) Shyness & Strike _2_1_4_+_P (_O) +_@ (──/G) Jealousy & Fake as reversal _6_2_3_+_K +_@ (ES/─) Sentimental Typhoon close _6_3_2_1_4_+^F / ^G + +_* (──/─) Cool Hunting _4_1_2_3_6_+^W +_* (──/─) Beautiful Memory _4_1_2_3_6_+^V +_* (──/─) Apple For You _6_3_2_1_4_+^V +_* (──/─) Doll and Bomb _4_2_1_+^V + +- DONOVAN BAINE - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Sharirum Luna _4 / _6_+^F / ^G + +_) (──/─) Dabana Pair _6_+^J +_) (──/─) Pehla Utarna _^_2_+^H +_) (──/─) Dusara Utarna _^_2_+^I +_) (──/─) Tisara Utarna _^_2_+^J + +_@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K +_@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K +_@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P +_@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P +_@ (ES/G) Ifrit Sword _6_2_3_+_P +_@ (ES/─) Lightning Sword _4_2_1_+_P (^*) +_@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G + +_* (──/─) Press of Death _4_1_2_3_6_+_K +_* (──/─) Change Immortal ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 +_* (──/─) Super Killshread: Slay Shred _4_2_1_+^V + +- HUITZIL (PHOBOS) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Magnet Slam _4 / _6_+^F / ^G +_( (──/─) Sky Capture _^_4 / _6_+^F / ^G + +_) (──/─) Alternative Attacks _6_+^E / ^H +_) (──/─) Upper Disk X _6_+^F +_) (──/─) Slam Disk EX _6_+^G +_) (──/─) Kill Wedge S _6_+^I +_) (──/─) Swing Disk G _6_+^J +_) (──/─) Hover Jump _^^8 +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P +_@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K +_@ (ES/─) Genocide Vulcan _4_2_1_+_P +_@ (ES/─) Might Launcher (_^)_2_1_4_+_P +_@ (ES/─) Plasma Trap _^_2_1_4_+_K +_@ (──/G) Reflect Wall as reversal _6_2_3_+_P +_@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G + +_* (──/─) Erasing Sphere _4_2_1_+^V +_* (──/─) Final Guardian Beta _6_2_3_+^V +_* (──/─) Option Beam: Ray of Doom _2_6_3_+^W + +- BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G +_( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (ES/─) Karame Dama _4_1_2_3_6_+_P +_@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P +_@ (──/─) ^!Tama Yose _4_+_P +_@ (ES/─) ^!Kien Zan _6_2_3_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/G) Kien Zan as reversal _6_2_3_+_P +_@ (ES/─) Kien Zan before landing _6_2_3_+_P +_@ (ES/─) Mukuro Fuuji _^_4_1_2_3_6_+_P +_@ (ES/─) Kirisute Gomem close _x_+^F / ^G + +_* (──/─) Enma Ishi _4_1_2_3_6_+^V +_* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W +_* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W + +- LILITH AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Innocent Hug _4 / _6_+^F / ^G +_( (──/─) Childish Drop _^_4 / _6_+^F / ^G + +_) (──/─) High Jump _2_8 + +_@ (ES/─) Soul Flash (_^)_2_3_6_+_P +_@ (ES/G) Shining Blade _6_2_3_+_P +_@ (ES/─) Merry Turn (_^)_2_1_4_+_K +_@ (ES/─) Mystic Arrow _6_3_2_1_4_+_P + +_* (──/─) Splendor Love _6_2_3_+^V +_* (──/─) Luminous Illusion (_^)^E^E_6^H^G +_* (──/─) Gloomy Puppet Show (2LVs) _4_1_2_3_6_+^V +_* (──/─) Bunshin Kougeki: Mindless Doll: Mimic Doll (_^)^E^E_6^F^G + +- HSIEN-KO (LEI-LEI) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J +_( (──/─) Houten _^_4 / _6_+^F / ^G + +_) (──/─) Rantetsu _6_+^F +_) (──/─) Edoga _6_+^G +_) (──/─) Endless Taunt _O_S +_) (──/─) Air Walk Forward _^_6_6 +_) (──/─) Air Walk Backward _^_4_4 + +_@ (ES/─) Anki Hou _2_3_6_+_P +_@ (ES/G) Senpuu Bu (_^)_6_2_3_+_P (^*) +_@ (──/─) ^!Cancel _K +_@ (ES/─) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) +_@ (──/─) Houten Geki close _6_3_2_1_4_+^F / ^G + +_* (──/─) Chireitou _4_1_2_3_6_+^V +_* (──/─) Tenrai Ha ^H^J^F^F_8 +_* (──/─) Chuuka Dan _4_1_2_3_6_+^W + +- PYRON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Corona Whip _4 / _6_+^F / ^G +_( (──/─) Galactic Throw _^_4 / _6_+^F / ^G + +_) (──/─) Flame Head _6_+^E +_) (──/─) Blast Blaze _6_+^F +_) (──/─) Meteor Destroy _6_+^G +_) (──/─) Meteor Attack _^_2_+^E +_) (──/─) Meteor Bastard _^_2_+^F +_) (──/─) Meteor Magnify _^_2_+^G + +_@ (ES/─) Sol Smasher (_^)_2_3_6_+_P +_@ (ES/G) Zodiac Fire _6_2_3_+_P +_@ (ES/─) Orbiter Blaze _^_2_1_4_+_K +_@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K +_@ (ES/─) Planet Burning close _6_3_2_1_4_+^F / ^G + +_* (──/─) Cosmo Disruption: Close _4_1_2_3_6_+^W (_O) +_* (──/─) Cosmo Disruption: Far _4_1_2_3_6_+^V (_O) +_* (──/─) Piled Hell (_^)_6_2_3_+^V +_* (──/─) Bunshin Kougeki: Shining Gemini _2_6_3_+^W + +- JEDAH DOHMA - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Sangue Vangelo _4 / _6_+^F / ^G +_( (──/─) Mesto Spinta _^_4 / _6_+^F / ^G + +_) (──/─) Balzo=Perdono _^_6_6 + +_@ (ES/─) Dio=Sega (_^)_2_3_6_+_P +_@ (ES/─) Nero=Fatica _2_1_4_+_P +_@ (ES/─) Ira=Spinta: Kuuchuu Nage _^_6_3_2_1_4_+_K +_@ (ES/─) Ira=Spinta: Nokogiri _^_6_3_2_1_4_+_K_P +_@ (ES/G) Spregio _6_2_3_+_P +_@ (──/─) San=Passare close _6_3_2_1_4_+^I / ^J + +_* (──/─) Prova=di=Servo _4_1_2_3_6_+^V, _K +_* (──/─) Finale=Rosso _2_2_+^W +_* (──/─) Kuuchuu Fuyuu: Santuario _4_2_1_+^V + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Oboro Bishamon + - On the Character Select Screen, put the cursor on Bishamon _O_S and press _P / _K + +_` 'VH2 Donovan Baine + - On the Character Select Screen, put the cursor on Donovan _O_S and press _P / _K + +_` 'VH2 Huitzil + - On the Character Select Screen, put the cursor on Huitzil _O_S and press _P / _K + +- OBORO BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G +_( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (ES/─) Nukienzan _4_1_2_3_6_+_P +_@ (ES/─) Oni Kubari _2_3_6_9_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/─) Kien Zan _6_2_3_+_P +_@ (ES/─) Kibi Tsukane _6_2_3_+_K +_@ (ES/─) Kirisute Gomem close _x_+^F / ^G + +_* (──/─) Enma Ishi _4_1_2_3_6_+^V +_* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W +_* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W +_* (──/─) Kimen Kudaki _4_2_1_+^W + +- 'VH2 DONOVAN BAINE - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Sharirum Luna _4 / _6_+^F / ^G + +_) (──/─) Dabana Pair _6_+^J +_) (──/─) Pehla Utarna _^_2_+^H +_) (──/─) Dusara Utarna _^_2_+^I +_) (──/─) Tisara Utarna _^_2_+^J + +_@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K +_@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K +_@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P +_@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P +_@ (ES/G) Ifrit Sword _6_2_3_+_P +_@ (ES/─) Lightning Sword _4_2_1_+_P (^*) +_@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G + +_* (──/─) Press of Death _4_1_2_3_6_+_K +_* (──/─) Change Immortal ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 +_* (──/─) Super Killshread: Slay Shred _4_2_1_+^V + +- 'VH2 HUITZIL ('VH2 PHOBOS) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Magnet Slam _4 / _6_+^F / ^G +_( (──/─) Sky Capture _^_4 / _6_+^F / ^G + +_) (──/─) Alternative Attacks _6_+^E / ^H +_) (──/─) Upper Disk X _6_+^F +_) (──/─) Slam Disk EX _6_+^G +_) (──/─) Kill Wedge S _6_+^I +_) (──/─) Swing Disk G _6_+^J +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P +_@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K +_@ (ES/─) Genocide Vulcan _4_2_1_+_P +_@ (ES/─) Might Launcher (_^)_2_1_4_+_P +_@ (ES/─) Plasma Trap _^_2_1_4_+_K +_@ (──/G) Reflect Wall as reversal _6_2_3_+_P +_@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G + +_* (──/─) Erasing Sphere _4_2_1_+^V +_* (──/─) Final Guardian Beta _6_2_3_+^V +_* (──/─) Option Beam: Ray of Doom _2_6_3_+^W + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with ^W + - 8th Color, select the character with ^V + +_` Shadow Mode + - On the Character Select Screen, put the cursor on Random Select and press _S_S_S_S_O_S and press _P / _K + +_` Marionette Mode + - On the Character Select Screen, put the cursor on Ramdom Select and press _S_S_S_S_S_S_O_S and press _P / _K + +_` Fight a Mid-Boss after Stage 3, 4 or 5 + - Don't lose any round + - Win 3 matches with EX Moves / Dark Forces + +_` Fight Oboro Bishamon + - Don't lose any round + - Win 2 matches with the EX Moves below: + - Anakaris Pharaoh Salvation: Yajuu Mahou / Pharaoh Decoration: Bijo Mahou + - Bishamon Togakubi Sarashi + - B.B. Hood Beautiful Memory + - Demitri Midnight Pleasure + - Donovan Change Immortal + - Felicia Please Help Me! + - Hsien-Ko Chuuka Dan + - Huitzil Final Guardian Beta + - Jedah Prova=di=Servo + - Lilith Gloomy Puppet Show + - Lord Raptor Hell Dunk + - Morringan Darkness Illusion + - Pyron Cosmo Disruption: Close / Cosmo Disruption: Far + - Q-Bee +B + - Victor Gerdenheim 3 +$end + +################################################################################################### + +$info=vhunt2,vhunt2r1 +$cmd +Vampire Hunter 2: Darkstalkers Revenge © 1997 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* EX Moves +_# Dark Forces + +_` ES Moves + - Moves with (ES) have a ES Version + - Do the Move with ^W / ^V + - Needs 1LV of Special Bar + +_` Guard Cancel Moves + - Moves with (G) can be used when blocking + - Needs 1LV of Special Bar + +_` EX Moves + - Needs 1LV of Special Bar + +_` Dark Forces + - Needs 2LVs of Special Bar + - Causes unrecoverable damage + - Fast Life recovery + - Defense increased + - 1 EX Move will be powerful + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Dash _6_6 +_) (──/─) Retreat _4_4 +_) (──/─) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J +_) (──/─) Rising Attack knocked down _4 / _6_+_P / _K + +_@ (ES/─) Pursuit Attack opponent knocked down _8_+_P / _K + +_# (──/─) Dark Force ^E_+^H / ^F_+^I / ^G_+^J + +- DEMITRI MAXIMOFF - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Bat Dive _4 / _6_+^F / ^G +_( (──/─) Light Pleasure _4 / _6_+^I / ^J +_( (──/─) Demon Fly _^_4 / _6_+^F / ^G + +_@ (ES/─) Chaos Flare (_^)_2_3_6_+_P +_@ (ES/G) Demon Cradle _6_2_3_+_P +_@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P +_@ (ES/─) Bat Spin (_^)_2_1_4_+_K +_@ (──/─) Negative Stolen close _x_+^F / ^G + +_* (──/─) Midnight Bliss _2_6_3_+^W +_* (──/─) Demon Billion _2_6_3_+^V +_* (──/─) Midnight Pleasure (2LVs) ^E^F_6^I^I +_* (──/─) Koumori Shoukan: Darkside Master _4_2_1_+^V + +- MORRIGAN AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Moon Tracer _4 / _6_+^F / ^G +_( (──/─) Breast Anguish _4 / _6_+^I / ^J +_( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G + +_) (──/─) Vania Dash _2^8 +_) (──/─) Vania Dash: Forward _2_9^6 +_) (──/─) Vania Dash: Backward _2_7^4 +_) (──/─) Vania Dash: Flying dashing ^8 +_) (──/─) Shell Kick _^_2_+_K + +_@ (ES/─) Soul Fist (_^)_2_3_6_+_P +_@ (ES/G) Shadow Blade _6_2_3_+_P +_@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G + +_* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K +_* (──/─) Darkness Illusion (_^)^E^E_6^H^G +_* (──/─) Finishing Shower ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 +_* (──/─) Cryptic Needle _6^G^F^E_6 +_* (──/─) Bunshin Kougeki: Astral Vision (_^)^E^E_6^F^G + +- VICTOR VON GERDENHEIM - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Mega Strangle _4 / _6_+^F +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Jaw Slugger _4 / _6_+^G +_( (──/─) ^!Graviton Knuckle _2_8_+_P +_( (──/─) Bottom Grip _4 / _6_+^I / ^J +_( (──/─) Mega Throw _^_4 / _6_+^F / ^G + +_) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J +_) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J +_) (──/─) Minimum Step _2_+^T + +_@ (ES/─) Gyro Crush _2_1_4_+_P +_@ (──/─) ^!Move _4 / _6 +_@ (ES/G) Giga Burn _6_2_3_+_K +_@ (ES/─) Giga Buster ^4_6_+_K +_@ (ES/─) Mega Forrid ^4_6_+_P +_@ (ES/─) Mega Stake ^2_8_+_P +_@ (──/─) Mega Shock close _2_3_6_+_K +_@ (──/─) Mega Spike close _x_+^F / ^G + +_* (──/─) Thunder Break ^2_8_+^V +_* (──/─) Gerdenheim 3 close _x_x_+^V +_* (──/─) Hyoui Genshou: Great Gerdenheim S _4_1_2_3_6_+^V +_* (──/─) ^!Long Dash _6_6 +_* (──/─) ^!Gerdenheim Gyro close _P +_* (──/─) Giga Brute _6_2_3_+^W + +- LORD RAPTOR (ZABEL ZAROCK) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Murder Beat _4 / _6_+^F / ^G +_( (──/─) Deadly Catapult _4 / _6_+^I / ^J +_( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G + +_) (──/─) Mad Pick _6_+^E +_) (──/─) Mad Cutter _6_+^F +_) (──/─) Toxic Bone _6_+^G +_) (──/─) Hell Edge _6_+^H +_) (──/─) Hell Shout _6_+^I +_) (──/─) Hell Chainsaw _6_+^J +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Mad Dagger _^_2_+^E +_) (──/─) Mad Bullova _^_2_+^F +_) (──/─) Mad Trident _^_2_+^G +_) (──/─) Loudness Screw _^_2_+_K +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Death Hurricane (_^)_2_1_4_+_K +_@ (ES/─) Skull Sting (_^)_2_8_+_K +_@ (──/─) Hell's Gate _4_1_2_3_6_+_K +_@ (ES/G) Death Phrase as reversal _6_2_3_+_K +_@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G + +_* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V +_* (──/─) Evil Scream _6_4_+^W +_* (──/─) Hell Dunk _6_2_3_+^W +_* (──/─) Saishuu Keitai: Ultimate Undead _4_2_1_+^V + +- FELICIA - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Panic Nail _4 / _6_+^F / ^G +_( (──/─) Tumble Cat _4 / _6_+^I / ^J +_( (──/─) Fake Throw _S +_( (──/─) Flip Cat _^_4 / _6_+^F / ^G + +_) (──/─) Head Ride jump above the opponent's head +_) (──/─) Wall Hold jump against the wall ^4 +_) (──/─) ^!Delayed Wall Clutch ^4 +_) (──/─) ^!Sankaku Tobi _N + +_@ (ES/─) Rolling Buckler _2_3_6_+_P +_@ (──/─) ^!Rolling Uppercut _P +_@ (ES/─) Cat Spike _6_2_3_+_P +_@ (ES/G) Delta Kick _6_2_3_+_K +_@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J +_@ (ES/─) Toy Touch opponent knocked down _2_2_+_P +_@ (──/─) EX Charge _2_2_+_O^V + +_* (──/─) Dancing Flash _4_1_2_3_6_+^W +_* (──/─) Please Help Me! _4_1_2_3_6_+^V +_* (──/─) Cat Helper: Kitty the Helper _4_2_1_+^V + +- JON TALBAIN (GALLON) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Rapid Crunch _4 / _6_+^F / ^G +_( (──/─) Canyon Rounder _4 / _6_+^I / ^J +_( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G + +_) (──/─) Sadness Wind _6_+^I +_) (──/─) Quick Move _2_+^T + +_@ (ES/─) Beast Cannon: Taichi _2_3_6_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/G) Beast Cannon: Taikuu _6_2_3_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/─) Beast Cannon: Kuuchuu _^_2_3_6_+_P +_@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) +_@ (ES/─) Million Flicker _2_1_4_+_P (^*) +_@ (ES/─) Climb Razor _2_8_+_K +_@ (ES/─) Wild Circular close _6_3_2_1_4_+^I / ^J + +_* (──/─) Dragon Cannon _4_1_2_3_6_+^W +_* (──/─) Moment Slice ^E^F_6^H^I +_* (──/─) Zanzou Kougeki: Mirage Body _4_1_2_3_6_+^V + +- ANAKARIS - +───────────────────────────────────────────────────────────────────────── +_) (──/─) Seija no Ayumi _4 / _6_+^I +_) (──/─) Chi no Gekirin _4 / _6_+^J +_) (──/─) Suichoku Fuyuu _8 +_) (──/─) ^!Move _4 / _6 +_) (──/─) ^!Cancel _2 +_) (──/─) Nidan Jump diagonal jump _8_8 +_) (──/─) Seinaru Bohi diagonal jump _2_+_K +_) (──/─) Ooinaru Bohi diagonal jump _3_+_K +_) (──/─) Kaibito Procession _O^U_S +_) (──/─) Reverse Warp on the edge of screen _4_4 + +_@ (ES/─) Miira Drop _2_3_6_+_P +_@ (ES/─) Cobra Blow _4_6_+_P +_@ (ES/─) Hitsugi no Mai (_^)_2_2_+_P / _K +_@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P +_@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) +_@ (ES/─) ^!Kotodama Gaeshi: Haku (_^)_2_3_6_+_K +_@ (──/─) Togame no Ana knocked down _6_2_3_+_K + +_* (──/G) Shinjitsu no Oshie as reversal _6_2_3_+^W +_* (──/─) Naraku no Ana _4_1_2_3_6_+^V +_* (──/─) Pharaoh Magic (_^)^I^E_2^H^F +_* (──/─) ^!Reverse Coffin _O_S +_* (──/─) Pharaoh Salvation: Yajuu Mahou (2LVs) (_^)^J^F_2^I^G +_* (──/─) ^!Alternative Finish _O_S +_* (──/─) Pharaoh Decoration: Bijo Mahou (3LVs) (_^)^J^F^H_2^E^I^G +_* (──/─) ^!Alternative Finish _O_S +_* (──/─) Bunri Kougeki: Pharaoh Split ^E^E_2^I^J +_* (──/─) ^!Move _? +_* (──/─) ^!Anakaris Attack _P +_* (──/─) ^!Kaibito Attack _K + +- SASQUATCH - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Big Bomb _4 / _6_+^F / ^G +_( (──/─) Big Air _^_4 / _6_+^F / ^G + +_@ (ES/─) Big Breath _2_3_6_+_P +_@ (ES/─) Big Blow _6_2_3_+_P (_O) +_@ (ES/G) Big Typhoon _6_2_3_+_K +_@ (ES/─) Big Towers _2_2_+_P +_@ (ES/─) Big Brunch close _6_3_2_1_4_+_P +_@ (ES/─) Big Swing close _x_+_K + +_* (──/─) Big Freeze _4_1_2_3_6_+^W +_* (──/─) Big Ice Burn _4_1_2_3_6_+^V +_* (──/─) Big Sledge close _x_x_+^V +_* (──/─) Big Trap _4_1_2_3_6_+_S +_* (──/─) Super Armor: Big Resistor with M.A.P.S. _4_2_1_+^V +_* (──/─) ^!Blow Up a Penguin _P + +- DONOVAN BAINE - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Sharirum Luna _4 / _6_+^F / ^G + +_) (──/─) Dabana Pair _6_+^J +_) (──/─) Pehla Utarna _^_2_+^H +_) (──/─) Dusara Utarna _^_2_+^I +_) (──/─) Tisara Utarna _^_2_+^J + +_@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K +_@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K +_@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P +_@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P +_@ (ES/G) Ifrit Sword _6_2_3_+_P +_@ (ES/─) Lightning Sword _4_2_1_+_P (^*) +_@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G + +_* (──/─) Press of Death _4_1_2_3_6_+_K +_* (──/─) Change Immortal ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 +_* (──/─) Super Killshread: Slay Shred _4_2_1_+^V + +- HUITZIL (PHOBOS) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Magnet Slam _4 / _6_+^F / ^G +_( (──/─) Sky Capture _^_4 / _6_+^F / ^G + +_) (──/─) Alternative Attacks _6_+^E / ^H +_) (──/─) Upper Disk X _6_+^F +_) (──/─) Slam Disk EX _6_+^G +_) (──/─) Kill Wedge S _6_+^I +_) (──/─) Swing Disk G _6_+^J +_) (──/─) Crawl Forward ^3 +_) (──/─) Crawl Backward ^1 +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P +_@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K +_@ (ES/─) Genocide Vulcan _4_2_1_+_P +_@ (ES/─) Might Launcher (_^)_2_1_4_+_P +_@ (ES/─) Plasma Trap _^_2_1_4_+_K +_@ (──/G) Reflect Wall as reversal _6_2_3_+_P +_@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G + +_* (──/─) Erasing Sphere _4_2_1_+^V +_* (──/─) Final Guardian Beta _6_2_3_+^V +_* (──/─) Option Beam: Ray of Doom _2_6_3_+^W + +- BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G +_( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (ES/─) Karame Dama _4_1_2_3_6_+_P +_@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P +_@ (──/─) ^!Tama Yose _4_+_P +_@ (ES/─) ^!Kien Zan _6_2_3_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/G) Kien Zan as reversal _6_2_3_+_P +_@ (ES/─) Kien Zan before landing _6_2_3_+_P +_@ (ES/─) Mukuro Fuuji _^_4_1_2_3_6_+_P +_@ (ES/─) Kirisute Gomem close _x_+^F / ^G + +_* (──/─) Enma Ishi _4_1_2_3_6_+^V +_* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W +_* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W + +- RIKUO (AULBATH) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Land Fisher _4 / _6_+^F / ^G +_( (──/─) ^!Land Fisher x2 _4 +_( (──/─) Cataract Cry _^_4 / _6_+^F / ^G + +_) (──/─) Spinning Current dashing ^G +_) (──/─) Killer Vortex _^_2_+^J + +_@ (ES/─) Sonic Wave ^4_6_+_P +_@ (ES/─) Poison Breath ^4_6_+_K +_@ (ES/─) Trick Fish retreating _K +_@ (ES/G) Trick Fish _6_2_3_+_K +_@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G +_@ (ES/─) Gem's Anger close _6_3_2_1_4_+^I / ^J + +_* (──/─) Aqua Spread _6_3_2_+^W / ^V (_O^W) +_* (──/─) Water Jail _6_2_3_+^W +_* (──/─) Sea Rage _4_1_2_3_6_+^W +_* (──/─) Direct Scissors (3LVs) _2_2_+^W (needs original color) + +- HSIEN-KO (LEI-LEI) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J +_( (──/─) Houten _^_4 / _6_+^F / ^G + +_) (──/─) Rantetsu _6_+^F +_) (──/─) Edoga _6_+^G +_) (──/─) Endless Taunt _O_S +_) (──/─) Air Walk Forward _^_6_6 +_) (──/─) Air Walk Backward _^_4_4 + +_@ (ES/─) Anki Hou _2_3_6_+_P +_@ (ES/G) Senpuu Bu (_^)_6_2_3_+_P (^*) +_@ (──/─) ^!Cancel _K +_@ (ES/─) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) +_@ (──/─) Houten Geki close _6_3_2_1_4_+^F / ^G + +_* (──/─) Chireitou _4_1_2_3_6_+^V +_* (──/─) Tenrai Ha ^H^J^F^F_8 +_* (──/─) Chuuka Dan _4_1_2_3_6_+^W + +- PYRON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Corona Whip _4 / _6_+^F / ^G +_( (──/─) Galactic Throw _^_4 / _6_+^F / ^G + +_) (──/─) Flame Head _6_+^E +_) (──/─) Blast Blaze _6_+^F +_) (──/─) Meteor Destroy _6_+^G +_) (──/─) Meteor Attack _^_2_+^E +_) (──/─) Meteor Bastard _^_2_+^F +_) (──/─) Meteor Magnify _^_2_+^G + +_@ (ES/─) Sol Smasher (_^)_2_3_6_+_P +_@ (ES/G) Zodiac Fire _6_2_3_+_P +_@ (ES/─) Orbiter Blaze _^_2_1_4_+_K +_@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K +_@ (ES/─) Planet Burning close _6_3_2_1_4_+^F / ^G + +_* (──/─) Cosmo Disruption: Close _4_1_2_3_6_+^W (_O) +_* (──/─) Cosmo Disruption: Far _4_1_2_3_6_+^V (_O) +_* (──/─) Piled Hell (_^)_6_2_3_+^V +_* (──/─) Bunshin Kougeki: Shining Gemini _2_6_3_+^W + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Oboro Bishamon + - On the Character Select Screen, put the cursor on Bishamon _O_S and press _P / _K + +_` 'VS2 Donovan Baine + - On the Character Select Screen, put the cursor on Donovan _O_S and press _P / _K + +_` 'VS2 Huitzil + - On the Character Select Screen, put the cursor on Huitzil _O_S and press _P / _K + +_` Lilith Aensland + - Playable only with M.A.M.E. Cheats + +- OBORO BISHAMON - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Kesa Nage _4 / _6_+^F / ^G +_( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G + +_) (──/─) Kareha Chirashi _6_+^E +_) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E +_) (──/─) Ichimonji Giri _6_+^F +_) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F +_) (──/─) Kawara Kudaki _6_+^G +_) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G +_) (──/─) Haya Gatana _6_+^H +_) (──/─) Sotoba Ori _6_+^I +_) (──/─) Kaina Otoshi _6_+^J + +_@ (ES/─) Nukienzan _4_1_2_3_6_+_P +_@ (ES/─) Oni Kubari _2_3_6_9_+_P +_@ (ES/─) Iai Giri: Joudan ^4_6_+_P +_@ (ES/─) Iai Giri: Gedan ^4_6_+_K +_@ (ES/─) Kien Zan _6_2_3_+_P +_@ (ES/─) Kibi Tsukane _6_2_3_+_K +_@ (ES/─) Kirisute Gomem close _x_+^F / ^G + +_* (──/─) Enma Ishi _4_1_2_3_6_+^V +_* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W +_* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W +_* (──/─) Kimen Kudaki _4_2_1_+^W + +- 'VS2 DONOVAN BAINE - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Sharirum Luna _4 / _6_+^F / ^G + +_) (──/─) Dabana Pair _6_+^J +_) (──/─) Pehla Utarna _^_2_+^H +_) (──/─) Dusara Utarna _^_2_+^I +_) (──/─) Tisara Utarna _^_2_+^J + +_@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K +_@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K +_@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P +_@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P +_@ (ES/G) Ifrit Sword _6_2_3_+_P +_@ (ES/─) Lightning Sword _4_2_1_+_P (^*) +_@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G + +_* (──/─) Press of Death _4_1_2_3_6_+_K +_* (──/─) Change Immortal ^F^E_4^H^I +_* (──/─) ^!Control _2 / _8 +_* (──/─) Super Killshread: Slay Shred _4_2_1_+^V + +- 'VS2 HUITZIL ('VS2 PHOBOS) - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Magnet Slam _4 / _6_+^F / ^G +_( (──/─) Sky Capture _^_4 / _6_+^F / ^G + +_) (──/─) Alternative Attacks _6_+^E / ^H +_) (──/─) Upper Disk X _6_+^F +_) (──/─) Slam Disk EX _6_+^G +_) (──/─) Kill Wedge S _6_+^I +_) (──/─) Swing Disk G _6_+^J +_) (──/─) Hover Jump _^^8 +_) (──/─) Air Dash _^_6_6 +_) (──/─) Air Retreat _^_4_4 + +_@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P +_@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K +_@ (ES/─) Genocide Vulcan _4_2_1_+_P +_@ (ES/─) Might Launcher (_^)_2_1_4_+_P +_@ (ES/─) Plasma Trap _^_2_1_4_+_K +_@ (──/G) Reflect Wall as reversal _6_2_3_+_P +_@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G + +_* (──/─) Erasing Sphere _4_2_1_+^V +_* (──/─) Final Guardian Beta _6_2_3_+^V +_* (──/─) Option Beam: Ray of Doom _2_6_3_+^W + +- LILITH AENSLAND - +───────────────────────────────────────────────────────────────────────── +_( (──/─) Innocent Hug _4 / _6_+^F / ^G +_( (──/─) Childish Drop _^_4 / _6_+^F / ^G + +_) (──/─) High Jump _2_8 + +_@ (ES/─) Soul Flash (_^)_2_3_6_+_P +_@ (ES/G) Shining Blade _6_2_3_+_P +_@ (ES/─) Merry Turn (_^)_2_1_4_+_K +_@ (ES/─) Mystic Arrow _6_3_2_1_4_+_P + +_* (──/─) Splendor Love _6_2_3_+^V +_* (──/─) Luminous Illusion (_^)^E^E_6^H^G +_* (──/─) Gloomy Puppet Show (2LVs) _4_1_2_3_6_+^V +_* (──/─) Bunshin Kougeki: Mindless Doll: Mimic Doll (_^)^E^E_6^F^G + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Color Select + - 1st Color, select the character with ^E + - 2nd Color, select the character with ^F + - 3rd Color, select the character with ^G + - 4th Color, select the character with ^H + - 5th Color, select the character with ^I + - 6th Color, select the character with ^J + - 7th Color, select the character with ^W + - 8th Color, select the character with ^V + +_` Shadow Mode + - On the Character Select Screen, put the cursor on Random Select and press _S_S_S_S_O_S and press _P / _K + +_` Marionette Mode + - On the Character Select Screen, put the cursor on Ramdom Select and press _S_S_S_S_S_S_O_S and press _P / _K + +_` Fight a Mid-Boss after Stage 3, 4 or 5 + - Don't lose any round + - Win 3 matches with EX Moves / Dark Forces + +_` Fight Oboro Bishamon + - Don't lose any round + - Win 2 matches with the EX Moves below: + - Anakaris Pharaoh Salvation: Yajuu Mahou / Pharaoh Decoration: Bijo Mahou + - Bishamon Togakubi Sarashi + - Demitri Midnight Pleasure + - Donovan Change Immortal + - Felicia Please Help Me! + - Hsien-Ko Chuuka Dan + - Huitzil Final Guardian Beta + - Jon Talbain Moment Slice + - Lord Raptor Hell Dunk + - Morringan Darkness Illusion + - Pyron Cosmo Disruption: Close / Cosmo Disruption: Far + - Rikuo Aqua Spread + - Sasquatch Big Sledge + - Victor Gerdenheim 3 +$end + +################################################################################################### + +$info=vf +$cmd +Virtua Fighter © 1993 Sega +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_G : Guard +_P : Punch +_K : Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws +_) Command Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - g = Hits Knocked Down Opponent + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Low Jump _8 +_) High Jump ^8 +_) Side Kick _3_+_K +_) Hopping Karate Chop _8_+_P +_) Hop Kick _8_+_K +_) Landing Side Kick _8_N_K +_) Over Head Hammer _^^6_+_P +_) Drop Kick Forward _^^6_+_K +_) Drop Kick Backward _^^4_+_K +_) Quick Pounce opponent knocked down _8_+_P +_) Rising Heel Kick knocked down _K +_) Rising Sweep knocked down ^2_+_K +_) Roll Backward knocked down _4 +_) Roll to the Side knocked down ^*_G +_) Get Up knocked down _8 + +- AKIRA YUKI - +───────────────────────────────────────────────────────────────────────── +_( Trip _4_+_P +_( Reverse Bodycheck _4_3_+_P_+_K +_( Pull-in Push-out _1_6_+_P + +String Moves +_P_P hh +_P_K hh +_6_+_P m +_6_6_+_P m +_6_6_+_P_+_K_K_P hhh +_6_6_+_P_+_K_P_P_K hhhh +_6_6_+_K_K mm +_4_6_6_+_P_+_K m +^2_6_+_P m +opponent knocked down _3_+_P g + +- JACKY BRYANT - +───────────────────────────────────────────────────────────────────────── +_( Brainbuster _P_+_G +_( Clothesline _6_6_+_P +_( Bulldog from behind _P_+_G + +String Moves +_P_K hh +_P_P_P hhh +_P_P_K hhh +_P_P_6_+_P_K hhmh +_P_P_4_+_P hhh +_K_K hh +_K_+_G h +_6_+_P_K mh +_6_+_K m +_6_6_+_P_+_K_K hh +_6_6_+_P_+_K_P_P_K hhhh +_6_6_+_P_+_K_P_K hhh +_6_6_+_K m +^6_+_P_P_P_K hhmh +_4_+_P_K hh +_4_+_P_2_+_K hl +_2_+_K_+_G l +_1_+_P_2_+_K ll +_2_+_K l +_7_+_K m + +- PAI CHAN - +───────────────────────────────────────────────────────────────────────── +_( Wrist Twist _P_+_G +_( Reaping Throw _6_6_+_P_+_K +_( D.D.T. _6_2_+_P +_( Pushover _4_6_+_P + +String Moves +_P_K hh +_P_P_K hhh +_P_P_P_K hhhh +_P_P_P^2_+_K hhhl +_P_P_P_7_+_K hhhm +_P_K_+_G hh +_P^2_+_K_+_G hl +_K_+_G h +_6_6_+_P_K hh +_6_6_+_P_P_K hhh +_6_6_+_P_P_P_K hhhh +^2_+_K_+_G l +^2_N_K m +_7_+_K m +opponent knocked down _3_+_P g + +- SARAH BRYANT - +───────────────────────────────────────────────────────────────────────── +_( Flipover _P_+_G +_( Clothesline _6_6_+_P +_( Backfall Suplex from behind _P_+_G + +String Moves +_P_K hh +_P_2_+_K hl +_P_P_K hhh +_P_P_P_K hhhm +_P_P_P_4_+_K hhhm +_P_P_P_8_+_K hhhm +_K_P hh +_6_+_P_K mh +_6_+_K_3_+_K mm +_6_6_+_P_+_K_P_P_K hhhh +_6_6_+_P_+_K_P_K hhh +_6_6_+_K m +_2_+_K_K lm +_2_+_K_+_G l +^2_6_+_K m +_3_+_K_K_K mhh +_7_+_K m + +- LAU CHAN - +───────────────────────────────────────────────────────────────────────── +_( Waterwheel Drop _P_+_G +_( Piggyback Drop _4_+_P +_( Face Grab _4_6_+_P + +String Moves +_P_K hh +_P_P_K hhh +_P_P_P_K hhhh +_P_P_P^2_+_K hhhl +_P_P_P_7_+_K hhhm +_P_K_+_G hh +_P^2_+_K_+_G hl +_K_+_G h +_6_+_P m +_6_6_+_P_K hh +_6_6_+_P_P_K hhh +_6_6_+_P_P_P_K hhhh +_2_+_K_+_G l +^2_N_K m +_3_+_P_P_K mhh +_3_+_P_P_P_K mhhh +_3_+_P_P_P^2_+_K mhhl +_3_+_P_P_P_7_+_K mhhm +_7_+_K m +_9_+_K m + +- KAGEMARU - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Throw _P_+_G +_( Turnover Toka Throw _P_+_K_+_G +_( Ten-Foot Toss _4_+_P +_( Reaping Throw _4_6_+_P +_( Torso Takedown from behind _P_+_G + +String Moves +_P_K hh +_P_P_K hhh +_P_P_P_K hhhh +_P_P_P_7_+_K hhhm +_6_+_P m +_6_6_+_P_+_K_+_G l +_6_6_+_K l +_6_3_2_1_4_+_K l +_4_4_+_K m +_4_1_2_3_6_+_K l +_2_+_K_+_G m +^2_6_+_K m +_7_+_K m + +- WOLF HAWKFIELD - +───────────────────────────────────────────────────────────────────────── +_( Backfall Suplex _P_+_G +_( Body Slam _6_+_P +_( Giant Swing _4_1_2_3_6_+_P +_( Crucifix Piledriver _3^3_+_P_+_K +_( German Suplex from behind _P_+_G +_( Double Arm Suplex crouching opponent _1_+_P_+_K_+_G + +String Moves +_P_K hh +_P_P_P hhm +_6_+_K m +_6_6_+_P h +_4_6_+_P h +^2_3_+_P m +_3_+_P m + +- JEFFRY McWILD - +───────────────────────────────────────────────────────────────────────── +_( Fireman's Carry _P_+_G +_( Power Slam _6_+_P +_( Military Press _4_4_+_P +_( Crucifix Piledriver _3_3_+_P_+_K +_( Backbreaker from behind _P_+_G +_( Iron Claw crouching opponent _2_+_P +_( Powerbomb crouching opponent _3_+_P_+_K_+_G +_( Triple Knee crouching opponent _2_6_+_K + +String Moves +_P_K hh +_P_P_P hhm +_6_+_K m +_6_6_+_P_P hm +_6_4_+_P m +_2_+_K_P hh +^2_3_+_P m +_3_+_P_P mm +$end + +################################################################################################### + +$info=vf2,vf2a,vf2b,vf2o +$cmd +Virtua Fighter 2 © 1994 Sega +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_G : Guard +_P : Punch +_K : Kick +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Throws +_) Command Moves + +_` String Moves + - h = High Level Attack + - m = Mid Level Attack + - l = Low Level Attack + - g = Hits Knocked Down Opponent + - - = No Hit + +_` Positions + - BK = Back Turned + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Run _6^6 +_) Retreat _4_4 +_) Low Jump _8 +_) High Jump ^8 +_) Side Kick _3_+_K +_) Hopping Karate Chop _8_+_P +_) Hop Kick _8_+_K +_) OverHead Hammer _^_6_+_P +_) Drop Kick Forward _^_6_+_K +_) Drop Kick Backward _^_4_+_K +_) Quick Pounce opponent knocked down _X_8_+_P +_) Stronger Pounce opponent knocked down _8_+_P +_) Rising Heel Kick knocked down, feet away _K +_) Rear Kick knocked down, feet towards _K +_) Roll and Rise with Reel Kick knocked down _G_K +_) Roll and Rise with Sweep knocked down _G_2_+_K +_) Rising Sweep knocked down _2_+_K +_) Roll Backward knocked down _4 +_) Roll Backward with Mule Kick knocked down _4_K +_) Roll Backward with Sweep knocked down _4_2_+_K +_) Roll Backward with Rising Heel Kick knocked down _4_6_+_K +_) Get Up knocked down _8 + +- AKIRA YUKI - +───────────────────────────────────────────────────────────────────────── +_( Trip and 2 Punches _P_+_G +_( Stun Palm _P_+_K_+_G +_( ^!Back Body Check _4_3_+_P_+_K +_( ^!Stun Palm of Doom _4_3_+_K +_( Break Stance _6_+_P_+_G +_( Close-in Ram _6_4_6_+_P_+_K +_( Shake'em Up _4_+_P_+_G +_( Stumbling Throw _4_2_+_P_+_G +_( Shake'em Up Harder _2_+_P_+_G +_( Surprise Exchange _1_+_P_+_G +_( Pull-in Push-out _1_6_+_P +_( Backwards Uppercut _1_6_+_P_+_K + +String Moves +_P_P hh +_P_K hh +_K_+_G_G m +_G_4_+_P h (reverse high) +_G_1_+_P m (reverse mid) +_G_2_+_P l (reverse low) +_6_+_P m +_6_6_+_P m +_6_6_6_+_P m +_6_6_+_K_K mm +_4_6_6_+_P_+_K m +^2_6_+_P m +^2_4_6_+_P m +_3_3_+_P m +opponent knocked down _3_+_P g + +- LION RAFALE - +───────────────────────────────────────────────────────────────────────── +_( Trip _P_+_G +_( Grab and Flying _6_6_+_P_+_G +_( Frontal Piggyback Attack _6_3_2_1_4_+_P_+_G +_( Reaping Throw _4_+_P_+_K +_( Piggyback Attack from behind _P_+_G + +_) Backflip _7 + +String Moves +_P_P_P hhh +_P_K hh +_P_+_G l +_G_6_+_P h +_G_3_+_P l +_6_+_P m +_6_+_P_+_G h +_6_+_K m +_6_6_+_P m +_6_6_+_K_+_G m +_4_+_P h +_4_4_+_P h +_4_4_+_K h +_4_4_+_K_+_G m +_2_+_K_K ll +_2_+_K_K_+_G lh +_2_+_K_+_G l +_2_2_+_K m +^2_3_+_P_P ll +_1_+_P_P ll +_1_+_G - +_3_+_P_P mh +_3_+_P_+_G l +_3_+_K_+_G l +_3_+_G - +_7_+_P m +_9_+_P m +_9_+_K m + +- PAI CHAN - +───────────────────────────────────────────────────────────────────────── +_( Wrist Twist _P_+_G +_( Cartwheel Over Low Opponent _6_+_P_+_K_+_G +_( Reaping Throw and Punch _6_6_+_P_+_K +_( Falling D.D.T. _6_2_+_P +_( Pushover _4_6_+_P +_( Stomach Throw _4_2_+_P_+_G + +_) Backflip _7 + +String Moves +_P_P_P_K hhhh +_P_P_P_4_+_K hhhm +_P_P_P_2_+_K hhhl +_P_P_K hhh +_P_K hh +_P_K_+_G hh +_P_2_+_K_+_G hl +_G_+_K h +_6_+_K m +_4_+_P h (reverse high) +_4_+_G_+_K h +_4_4_+_P h +^2_N_K m +_1_+_P h +_1_+_P m (reverse mid) +_3_+_P m +_7_+_K m +_9_+_K m +_9_+_K_K m +opponent knocked down _3_+_P g + +- SHUN DI - +───────────────────────────────────────────────────────────────────────── +_( Dances with Punches _P_+_G +_( Grab and Fall _P_+_K_+_G + +_) Backflip _7 + +String Moves +_P_P_P hhm +_P_K hh +_P_+_K m (drinks if hits) +_K_+_G_P mh +_6_+_P h +_6_6_+_K m +_4_+_P h +_4_+_K h +_4_+_K_+_G m +_4_+_G_P -h +_4_4_+_P h +_4_4_+_K h +_4_1_2_3_6_+_K -h +_2_+_P_+_K l (must drink x1) +_2_+_P_+_K_K ll (must drink x2) +_2_+_P_+_K_K_K lll (must drink x3) +_2_+_K_+_G m +^2_+_K_+_G l +_2_2 - +^2_6_+_P m +_1_+_P l +_1_+_K_K lh +_1_+_K_+_G l +_1_+_G_P -h +_1_+_G_P_+_K -m +_1_1_+_K hh +_3_+_P m +_3_+_G - +_9_+_P m +_9_+_K m + +- LAU CHAN - +───────────────────────────────────────────────────────────────────────── +_( Waterwheel Drop _P_+_G +_( Piggyback Drop _4_+_P +_( Head Slam _4_6_+_P +_( Sideways Throw _4_2_+_P_+_G + +_) Backflip _7 + +String Moves +_P_P_K hhh +_P_P_P_K hhhh +_P_P_P_4_+_K hhhm +_P_P_P_2_+_K hhhl +_P_K hh +_P_K_+_G hh +_P_2_+_K_+_G hl +_G_+_K h +_6_+_P m +_6_+_K m +_6_2_+_K l +_2_+_K_+_G l +^2_3_+_P h +^2_N_K m +_1_+_P h +_3_+_P_P_P_K mhhh +_3_+_P_P_P_4_+_K mhhm +_3_+_P_P_P_2_+_K mhhl +_3_+_P_P_K mhh +_3_3_+_P m +_7_+_K m +opponent knocked down _3_+_K g + +- JACKY BRYANT - +───────────────────────────────────────────────────────────────────────── +_( Brainbuster _P_+_G +_( Jumping Clothesline _6_6_+_P +_( Trip and Hammer _6_4_+_P_+_K +_( Toe Kick, Side Kick _2_3_K_K +_( Backside Clothesline from behind _P_+_G + +_) Backflip _7 + +String Moves +_P_P_P hhh +_P_P_K hhh +_P_P_6_+_P_K hhmh +_P_P_4_+_P_K hhhh +_P_K hh +_P_2_+_K hl +_P_+_K m +_K_K hm +_K_+_G_2_+_K_+_G hl +_G_P h +_6_+_P_K mh +_6_+_K m +_6_6_+_K m +_4_+_P_P hh +_4_+_P_K hh +_4_+_P_2_+_K hl +_4_+_P_1_+_P hl +_4_+_K m +_4_4_+_P h +_4_4_+_K h +_4_6_+_K_+_G m +_2_+_P_+_K_K_K_K_K mmmhh +_2_+_K_+_G l +_1_+_P_K ll +_3_+_P h +_7_+_K m +close _P_K hm +opponent knocked down _3_+_K g + +BACK TURNED (BK) +Strings Moves +_4_+_P h +_4_+_K h + +- WOLF HAWKFIELD - +───────────────────────────────────────────────────────────────────────── +_( Backfall Suplex _P_+_G +_( Variation German Suplex _P_+_K_+_G +_( Body Slam _6_+_P +_( Twirl and Hurl _4_1_2_3_6_+_P +_( Torso Takedown _2_+_P_+_G +_( Double Arm Suplex _1_+_P_+_K_+_G +_( Tombstone _3_+_P_+_K_+_G +_( Ghostbuster _3_3_+_P_+_K +_( Frankensteiner _9_+_K_+_G +_( German Suplex from behind _P_+_G + +String Moves +_P_P_P hhm +_P_K hh +_K_+_G h +_6_+_P m +_6_+_K m +_6_+_K_+_G h +_6_6_+_P l +_6_6_+_K_+_G h +_6_2_+_K l +_4_+_P h +_4_+_P_+_K m +_4_6_+_P h +_4_6_+_K_+_G m +^2_6_+_P m +_1_+_P m (reverse mid kick) +_3_+_P m +^3_+_P m +_9_+_K m +opponent knocked down _3_+_P g +opponent knocked down _8_+_K g + +- SARAH BRYANT - +───────────────────────────────────────────────────────────────────────── +_( Belly Suplex _P_+_G +_( Jumping Clothesline _6_6_+_P +_( Torso Takedown from behind _P_+_G + +_) Backflip _7 + +String Moves +_P_P_P_K hhhm +_P_P_P_8_+_K hhhm +_P_P_P_4_+_K hhhm +_P_K hh +_P_P_K hhh +_P_2_+_K hm +_K_P hh +_K_+_G m +_6_+_P_K mm +_6_+_K_3_+_K mm +_6_6_+_K m +_4_+_K h +_4_4_+_P h +_4_4_+_K h +_2_+_K_K mm +_2_+_K_+_G l +^2_6_+_K m +^2_4_+_K_K hh +_1_+_P h +_1_+_K_+_G m +_3_+_P m +_3_+_K_K_K mhh +_7_+_K m +_9_+_K m +_9_+_K_+_G h +opponent knocked down _3_+_K g + +BACK TURNED (BK) +Strings Moves +_4_+_K h +_1_+_K h + +- JEFFRY McWILD - +───────────────────────────────────────────────────────────────────────── +_( Fireman's Carry _P_+_G +_( Power Slam _6_+_P +_( Body Press _4_+_P_+_G +_( Single Headbutt _4_6_+_P_+_K +_( ^!Double Headbutt _6_+_P_+_K +_( ^!Triple Headbutt _6_+_P_+_K +_( Backbreaker _4_6_6_+_P_+_K_+_G +_( Face Grab _2_+_P +_( Triple Knee Bash _2_6_+_K +_( Powerbomb _3_+_P_+_K_+_G +_( Crucifix Piledriver _3_3_+_P_+_K +_( Backbreaker from behind _P_+_G + +String Moves +_P_P_P hhm +_P_K hh +_P_+_K_+_G m +_6_+_P_4_+_P mm +_6_+_P_+_K h +_6_+_K m +_6_6_+_P_P mm +_6_6_+_K m +_6_2_+_K m +_4_6_+_P m +_4_3_+_P m +_2_+_P_+_K h +_2_+_K_P mm +_2_+_K^2_3_6_+_P_+_K_+_G m +^2_3_+_P m +_1_6_+_P_+_K m +_3_+_P_P mm +opponent knocked down _3_+_K g + +- KAGE-MARU - +───────────────────────────────────────────────────────────────────────── +_( Hip Throw _P_+_G +_( Toka Throw _P_+_K_+_G +_( Ten Foot Toss _4_+_P +_( Reaping Throw _4_6_+_P +_( Torso Takedown from behind _P_+_G + +_) Backflip _7 + +String Moves +_P_P_P_K hhhm +_P_P_P_4_+_K hhhm +_P_K hh +_P_P_K hhh +_6_+_P m +_6_6_+_P_+_K_+_G m +_6_6_+_K l +_6_6_+_K_+_G m +_6_3_2_1_4 - +_6_3_2_1_4_+_K -l +_6_3_2_1_4_6_3_2_1_4_+_P -l +_6_3_2_1_4_6_3_2_1_4_+_P_+_K_+_G -l +_4_+_G - +_4_+_K_+_G h +_4_4_+_P h +_4_4_+_P_+_G h +_4_4_+_K h +_4_4_+_K_+_G l +_4_6_+_P_+_K m +_4_6_+_P_+_K _P_+_K hh +_4_2_3_6_2_+_K l +_4_1_2_3_6 - +_4_1_2_3_6_+_K -l +_4_1_2_3_6_4_1_2_3_6_+_P -l +_4_1_2_3_6_4_1_2_3_6_+_K -l +_4_1_2_3_6_4_1_2_3_6_+_P_+_K_+_G -l +_2_+_P h (reverse punch) +_2_+_P_+_K _P_+_K hm +_2_+_K_+_G m +^2_6_+_P_+_K_P_+_K mh +^2_6_+_K m +_1_+_P h +_7_+_K m +_7_+_K_+_G m +^9_+_K m +opponent knocked down _3_+_K g + +BACK TURNED (BK) +Strings Moves +_8_+_K m +$end + +################################################################################################### + +$info=gowcaizr +$cmd +Voltage Fighter: Gowcaizer © 1995 Technos +Choujin Gakuen Gowcaizer +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Quick Punch (_P) +_B : Quick Kick (_K) +_C : Strong Punch (_P) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Desperation Moves +_# Copyable Moves / Hyper Copyable Moves + +_` Desperation Moves + - Needs a FLASHING Life Bar + +_` Copyable Moves / Hyper Copyable Moves + - Copyable Moves can only be done after defeating this character + - Hyper Copyable Moves can only be done after defeating himself in a mirror match + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Taunt _A_+_B_+_C + +- GOWCAIZER - +───────────────────────────────────────────────────────────────────────── +_( Caizer Suplex _4 / _6_+_C +_( Shooting Throw _4 / _6_+_D +_( Air Shooting Throw _^_2_+_D + +_) Sharp Tooth Punch _6_+_C + +_@ Caizer Strike _6_2_3_+_P +_@ Burning Slash _2_3_6_+_K +_@ High Slash _^_2_3_6_+_K +_@ Running Blaze _2_1_4_2_1_4_+_P +_@ Trickster Kick _1_9_+_K + +_* Caizer Rage _2_1_4_1_6_+_B_+_C +_* Flaming Dragon _2_3_6_4_+_A_+_C (opponent's Life Bar can't be flashing) + +_# Trickster Kick / Hyper Trickster Kick _1_9_+_C_+_D + +- CAPTAIN ATLANTIS - +───────────────────────────────────────────────────────────────────────── +_( Captain Head _6_+_C +_( Captain Face Crusher _4_+_C +_( Kuchuu Captain Face Crusher _^_2_+_C + +_) Captain Upper _3_+_C + +_@ Captain Shooter ^4_6_+_P +_@ Captain Cyclone ^4_6_+_K +_@ Captain Splash ^2_8_+_P +_@ Captian Smasher ^2_8_+_K + +_* Hyper Captian Splash ^2_1_4_6_+_B_+_C + +_# Captian Smasher / Captian Nitro Smasher ^2_8_+_C_+_D + +- KARIN SON - +───────────────────────────────────────────────────────────────────────── +_( Koboshi Mazankon _4 / _6_+_C +_( Nankon Raiga _4 / _6_+_D +_( Fuyu Hakukon _^_2_+_C + +_@ Nyoi Bougeki ^4_6_+_P +_@ Kinto Kumo Souhou _4_1_2_3_6_+_P +_@ ^!Direction Change _4 / _6_+_P +_@ ^!Hop Off Cloud _2_+_P / _K +_@ Hienrestu Kyaku _2_1_4_7_+_K +_@ Nashin Kururi Kami _6_3_2_1_4_+_C + +_* Kaen Renpou _1_6_3_2_1_4_+_A_+_C + +_# Nashin Kururi Kami / Nashin Souhou _6_3_2_1_4_+_C_+_D + +- FUDOMARU - +───────────────────────────────────────────────────────────────────────── +_( Neck Ringer Slam _4 / _6_+_C +_( Mantis Driver _4 / _6_+_D +_( Air Neck Ringer Slam _^_2_+_C +_( Crushing Stomp _^_2_+_D + +_) Drill Uppercut _3_+_C + +_@ Kasumigiri ^4_6_+_P +_@ Fudojin Ten _6_2_3_+_A (reverse jump) +_@ Fudojin Chi _6_2_3_+_B (reverse high/mid) +_@ Fudojin Mei _6_2_3_+_C (reverse low) +_@ Raiten Tsutsu _2_3_6_+_C +_@ Fudomaru no Tokushuunage close _6_3_2_1_4_6_+_C +_@ Honoo Mai Tsutsu _2_3_6_+_A + +_* Fudou Retsu Karanan _1_6_3_2_1_4_6_+_A_+_C + +_# Honoo Mai Tsutsu / Baku Honoo Tsutsu _2_3_6_+_C_+_D + +- MARION - +───────────────────────────────────────────────────────────────────────── +_( Octopus Buster _6_+_C +_( Hold Crusher _4_+_C +_( Screw Blow _4 / _6_+_D +_( Flying Octopus Buster _^_2_+_C + +_) Driving Punch _6_+_C +_) Crouch Driving Punch _3_+_C +_) Death Wheel _4_+_D + +_@ Ground Washer _4_1_2_3_6_+_P +_@ Gliding Blow _4_1_2_3_6_+_K +_@ Fly Mode On _2_2_8 +_@ ^!Air Ground Washer _4_1_2_3_6_+_P +_@ ^!Free Fall Attack _6_3_2_1_4_+_K +_@ Ambush Lifter _6_2_3_+_P + +_* Hyper Ground Washer _6_4_1_2_3_6_+_B_+_C + +_# Ambush Lifter / Ambush Skynet _6_1_6_+_C_+_D + +- SHAIA HISHIZAKI - +───────────────────────────────────────────────────────────────────────── +_( Omakase Nage! _4 / _6_+_C + +_) Flying Ballboy _4_+_A +_) Ballboy Head Room _4_+_B +_) Ballboy Spin _4_+_C +_) Ballboy Dive Smash _4_+_D +_) Ballboy Finger _1_+_A +_) Ballboy Shin Strike _1_+_B +_) Ballboy Uppercut _1_+_C +_) Ballboy Squared _1_+_D + +_@ Smash-Bang! Bang! _2_3_6_+_P +_@ Tick-Tack-Bomb ^4_6_+_C +_@ ^!Detonate Early _P / _K +_@ Burning Ballboy _6_2_3_+_P +_@ Three Way Beamer _2_1_4_+_C + +_* Super Shaia Jin _6_3_2_1_4_6_+_A_+_C + +_# Three Way Beamer / Madness Ballboy _2_1_4_+_C_+_D + +- SHEN-LONG - +───────────────────────────────────────────────────────────────────────── +_( Takeo Kururi Raku _4 / _6_+_C + +_@ Retsu Ashi Oboru _6_2_3_+_K +_@ Hanashi Kage Tanagokoro _2_1_4_+_P +_@ Hyakubu Kami Geki _2_3_6_+_P + +_* Ryuu Honoo Retsu Ashi Oboru _2_3_6_2_3_6_+_B_+_D +_* Tenchi Houkou Ken _2_3_6_2_3_6_+_B_+_C (opponent's Life Bar can't be flashing) + +_# Hyakubu Kami Geki / Hyakubu Hasai Geki _2_3_6_+_C_+_D + +- KYOSUKE SHIGURE - +───────────────────────────────────────────────────────────────────────── +_( Kaze Kuzushi _4 / _6_+_C + +_@ Kyouhibi Ra Houkan _2_1_4_+_A +_@ ^!Kyouhibi Ra Mu'on Geki _4_1_2_3_6_+_B +_@ ^!Kyouhibi Ra Inazuma Kamine _4_1_2_3_6_+_D +_@ Sutora Ra Shoukan _2_1_4_+_B +_@ ^!Sutora Ra Baku Honoo Tsubasa _4_1_2_3_6_+_B +_@ ^!Sutora Ra Setsuna Kururi _4_1_2_3_6_+_D +_@ Isao Ori Ra Shoukan _2_1_4_+_C +_@ ^!Isao Ori Ra Kon Mata Ori _4_1_2_3_6_+_B +_@ ^!Isao Ori Ra Chouyaku En _4_1_2_3_6_+_D +_@ Kage Hashiru _2_3_6_+_P + +_* Kai Ra Shoukan _6_3_2_1_4_3_+_A_+_C + +_# Kage Hashiru / Hokage Kuzushi _2_3_6_+_C_+_D + +- HELLSTINGER - +───────────────────────────────────────────────────────────────────────── +_( Air Trans Attack _4 / _6_+_C +_( Pariot Drop _^_2_+_C + +_) Reaching Uppercut _3_+_C +_) Hover _^^8 +_) Short Hop _^^2 + +_@ Tread-A-Go! Go! ^4_6_+_K +_@ Wryneck Swinger ^4_6_+_P +_@ Beat it Needle _^_x_+_P +_@ Voltage Crack ^2_8_+_K + +_* Nightmare Gig _2_1_4_1_6_+_B_+_D + +_# Voltage Crack / Voltage Explosion ^2_8_+_C_+_D + +- BRIDER - +───────────────────────────────────────────────────────────────────────── +_( Brider Gyaku Ippon Seoi _4 / _6_+_C +_( Brider Head Crusher _4 / _6_+_D +_( Brider Kaeshi _^_2_+_C +_( Brider Ura Frankensteiner _^_2_+_D + +_) Axe Kick _6_+_D +_) Roundhouse _4_+_D +_) Axe Kick close _4_+_D +_) Crouching Elbow _3_+_C +_) Slide _3_+_D + +_@ Brider Hurricane _6_2_3_+_P +_@ Brider Manji Kick _2_3_6_9_+_K +_@ Tenkou Brider Punch _2_1_4_7_+_P +_@ Brider Getsumen Kick _^_2_1_4_7_+_K +_@ Brider Kirimomi Shoot close _6_3_2_1_4_6_+_C +_@ Double Brider Kick _2_3_6_2_3_6_+_B_+_D + +_* Brider Break _2_3_6_3_2_1_4_7_+_B_+_C + +_# Double Brider Kick / Double Brider Manji Kick _2_3_6_2_3_6_+_C_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Platonic Twins and Master Ohga + - Playable only with M.A.M.E. Cheats + +- PLATONIC TWINS - +───────────────────────────────────────────────────────────────────────── +_( Punching Bag Toss _6_+_C +_( Triple Powerbomb _4_+_C +_( Rapid Knees _4_+_D + +_) Pressure Knee close _6_+_D +_) Bash Fist _3_+_C + +_@ Rabbit Knuckle ^*_P +_@ Plasma Punch _2_3_6_+_P +_@ Metamole Drive _6_2_3_+_P +_@ Graviton Thunder _6_3_2_1_4_+_P +_@ Nickel Trap close _6_3_2_1_4_+_D + +_* Mega Graviton Thunder _6_3_2_1_4_6_3_2_1_4_+_B_+_C + +_# Graviton Thunder _6_3_2_1_4_+_C_+_D + +- MASTER OHGA - +───────────────────────────────────────────────────────────────────────── +_( Inferno Strike _6_+_C +_( Easy Toss _4_+_C + +_@ Waga, Shumoamami Shouran Seri _6_2_3_+_P +_@ Unu Saijin Sange Seyo _2_1_4_+_A +_@ Kami, Honoo Kato Mau _4_1_2_3_6_+_C +$end + +################################################################################################### + +$info=wakuwak7 +$cmd +Waku Waku 7 © 1996 Sunsoft +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Strong Punch (_P) +_C : Weak Kick (_K) +_D : Strong Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# WakuWaku +_* DokiDoki +_& HaraHara + +_` ES Moves + - Moves with (ES) have a ES Version + - Do the Move with _A_+_B / _C_+_D + - Needs 1LV of Super Bar + +_` DokiDoki + - Needs 1LV of Super Bar + +_` HaraHara + - Needs 1LV of Super Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (──) Run _6^6 +_) (──) Retreat _4_4 +_) (──) Overhead _P_+_K +_) (──) Throw Escape when thrown ^2_+_O_P / _K +_) (──) Pursuit Attack opponent knocked down _8_+_P / _K +_) (──) Safe Fall knocked towards wall _P +_) (──) Rebound knocked towards wall _K +_) (──) ^!Attack _P / _K +_) (──) Wake-Up Escapes knocked down ^4 / ^6 +_) (──) Wake-Up Attacks knocked down ^8 +_) (──) Waku Super Power (1LV) _A_+_B_+_C_+_D + +- RAI BAKUOH - +───────────────────────────────────────────────────────────────────────── +_( (──) Pachiki Smash _4 / _6_+_B + +_) (──) Renzoku Punch ^*_A +_) (──) Low Renzoku Punch ^2_+^*_A +_) (──) Super Jump Store _C_+_D +_) (──) ^!Super Jump _8 +_) (──) Buttobe Ken _6_+_B +_) (──) Buttobe Kyaku _6_+_D +_) (──) Crawl ^3 +_) (──) Rolling Knuckle running _B +_) (──) Kamanari Daa! Kick running _D +_) (──) Nouten Kick _^_2_+_D +_) (──) Sankaku Tobi jump against the wall _9 + +_@ (ES) Inazuma Upper _6_2_3_+_P +_@ (──) ^!Inazuma Renda _P +_@ (──) ^!Renda Finish _P +_@ (──) ^!Side Blast _6_+_P +_@ (──) ^!Down Blast _2_+_P +_@ (ES) Inazuma Crash _2_1_4_+_P +_@ (ES) Air Inazuma Crash _^_2_1_4_+_P (on Waku Super Power only) +_@ (ES) Inazuma Cannon _2_3_6_+_P +_@ (ES) Air Inazuma Cannon _^_2_3_6_+_P + +_# (──) Daikaiten "High Jump" Nage close _6_3_2_1_4_+_D + +_* (──) Todoroki Kaminari Tempest _4_6_3_2_1_4_+_C_+_D +_* (──) Chou Chikara Todoroki Raiden Gekiken _6_4_1_2_3_6_+_C_+_D + +_& (──) Bakurai Hurricane _2_2_+_A_+_B / _C_+_D +_& (──) ^!Control _? + +- ARINA MAKIHARA - +───────────────────────────────────────────────────────────────────────── +_( (──) Back Throw _4 / _6_+_B +_( (──) Hip Slinger _4 / _6_+_D +_( (──) Arina Tangle _^_4 / _6_+_B + +_) (──) Renzoku Punch ^*_A +_) (──) Renzoku Shagami Jaku Punch _2_+^*_A +_) (──) Renzoku Shagami Kyou Punch _2_+_B_B +_) (──) Nidan Kick _D_D +_) (──) Renzoku Jump Jaku Punch _^_A_A +_) (──) Renzoku Jump Kyou Punch _^_B_B +_) (──) Hehe~n _^_C_C + +_@ (ES) Horizontal Arina Beam (_^)_2_3_6_+_A (_O) +_@ (──) Upward Arina Beam _2_3_6_+_B (_O) +_@ (──) Air Downward Arina Beam _^_2_3_6_+_B (_O) +_@ (ES) Arina Uppercut _6_2_3_+_P +_@ (──) ^!Arina Crash ^*_P +_@ (ES) Arina Tornado _2_1_4_+_K (^*) + +_# (──) Face Crusher close _6_3_2_1_4_+_D + +_* (──) Arina Carnival _6_4_1_2_3_6_+_C_+_D + +_& (──) Arina Startup (_^)_2_2_+_A_+_B / _C_+_D +_& (──) ^!Arina Special _? + +- SLASH - +───────────────────────────────────────────────────────────────────────── +_( (──) Kick Turn Throw _4 / _6_+_B +_( (──) Air Kick Turn Throw _^_4 / _6_+_B + +_) (──) Tsuki _6_+_A +_) (──) Renzouku Geri _6_+_B +_) (──) Gedan Tsuki _6_+_C +_) (──) Hiza Kyaku _6_+_D +_) (──) Zanri Jouge _^_2_+_A +_) (──) Zanri Geroshi _^_2_+_B +_) (──) Kabuto Wari _^_2_+_C +_) (──) High Kick _^_2_+_D +_) (──) Sankaku Tobi jump against the wall _9 + +_@ (ES) Slash Shot _2_3_6_+_P +_@ (ES) Slash Barrier _2_1_4_+_P +_@ (ES) Slash Dynamic _6_2_3_+_P +_@ (──) Slash Teleport (_^)_4_2_1_+_A / _B / _C / _D + +_# (──) Slash Corridor close _6_3_2_1_4_+_D + +_* (──) Darkness Slash _6_4_1_2_3_6_+_C_+_D + +_& (──) Darkness Wind _2_2_+_A_+_B / _C_+_D + +- DANDY J - +───────────────────────────────────────────────────────────────────────── +_( (──) Banmotsu Kousokkyuu Nage _4 / _6_+_B +_( (──) Air Banmotsu Kousokkyuu Nage _^_4 / _6_+_B + +_@ (ES) Hissatsu Rope (_^)_2_3_6_+_P +_@ (──) ^!Renpotsu Hanabi _P +_@ (──) ^!Gouin Teikiatsu _4_+_P +_@ (ES) ^!Taifuu Mouda _x_+_P +_@ (ES) Shagami Hissatsu Rope _2_3_6_+_K +_@ (──) ^!Renpotsu Hanabi _K_K +_@ (──) ^!Gouin Teikiatsu _4_+_K +_@ (ES) ^!Taifuu Mouda _x_+_K +_@ (ES) Kyouijintei Hatsuhi _6_2_3_+_P +_@ (──) Ranpoo: Natsumi Nage _2_1_4_2_1_4_+_P +_@ (──) Natsumi: Ranpoo Nage _2_1_4_2_1_4_+_K + +_# (──) Shitachobo Kashiten close _6_3_2_1_4_+_D + +_* (──) Kyouten Douchi Ginga _2_3_6_3_2_1_4_+_A_+_B +_* (──) Daiyouryou Seidenken _6_4_6_4_6_+_A_+_B + +_& (──) Tai Shoumetsu Ryuushi _2_2_+_A_+_B / _C_+_D + +- TESSE RONBLLOZO - +───────────────────────────────────────────────────────────────────────── +_( (──) Kocchi Kichayadesu _4 / _6_+_B +_( (──) Kuuchuu Kocchi Kichayadesu _^_4 / _6_+_B + +_) (──) Nobinobi Arm Jaku _6_+_A +_) (──) Nobinobi Arm Kyou _6_+_B +_) (──) Shagami Nobinobi Arm Jaku _3_+_A +_) (──) Shagami Nobinobi Arm Kyou _3_+_B + +_@ (──) Arekore Poi (_^)_2_3_6_+_A (_O) +_@ (ES) Himitsu Arekore Poi (_^)_2_3_6_+_B (_O) +_@ (ES) Chikuchiku Attack _6_2_3_+_P +_@ (ES) Chuuchuu Attack _4_2_1_+_P +_@ (ES) Denshi Kousen _2_3_6_+_K + +_# (──) Guruguru Pa! (_^) close _6_3_2_1_4_+_D + +_* (──) Chou Denshi Kaikousen _6_3_2_1_4_6_+_C_+_D + +_& (──) Chou Denshi Eraser _2_2_+_A_+_B / _C_+_D + +- MAURU - +───────────────────────────────────────────────────────────────────────── +_( (──) Poi _4 / _6_+_B +_( (──) Kuuchuu Poi _^_4 / _6_+_B + +_) (──) WakuWaku Upper _6_+_B + +_@ (ES) Guruguru Punch _2_3_6_+_P +_@ (ES) Body Press _2_1_4_+_K +_@ (ES) Bunbun Copter (_^)_6_2_3_+_P + +_# (──) Mauru Binta close _6_3_2_1_4_+_D + +_* (──) Bunbun Typhoon _x_+_A_+_B +_* (──) ^!Move _4 / _6 + +_& (──) Mirakuru Voice _2_2_+_A_+_B / _C_+_D + +- POLITANK Z - +───────────────────────────────────────────────────────────────────────── +_( (──) Tsukami Uchi _4 / _6_+_B + +_) (──) Renzoku Punch _A_A +_) (──) Air Renzoku Punch _^_A_A +_) (──) Pachinko Hou Rencha _C_C_C_C_C +_) (──) Caterpillar Kick _D_D_D_D_D +_) (──) Drill Arm _6_+^*_B +_) (──) Zenshin Caterpillar Kick _6_+^*_D +_) (──) Tank Crawl ^3 +_) (──) Spin Kick running _D +_) (──) Missile Touka _^_2_+_D + +_@ (ES) Z Dama _2_3_6_+_P (_O) +_@ (ES) Doku Doku Smoke _2_3_6_+_K +_@ (ES) Gururin Mogurin _4_1_2_+_K + +_# (──) Jinkan Taihou _6_3_2_1_4_+_D + +_* (──) Gyro Bakugeki _4_2_1_+_A_+_B +_* (──) ^!Move _4 / _6 + +_& (──) Bikkuri Doki Doki Dan _2_2_+_A_+_B / _C_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Bonus Kun and Fernandez (AES only) + - Both can be playable on a 2P Game + +- BONUS KUN - +───────────────────────────────────────────────────────────────────────── +_@ (ES) Kou Shuu Tan _2_3_6_+_P +_@ (ES) Uzumaki Boufuu Kyaku _2_1_4_+_K +_@ (ES) Bou Bou Ken _6_2_3_+_P + +_* (──) Chou Arata Netsu Dai Sharin _6_4_1_2_3_6_+_C_+_D + +_& (──) Shou Shin Bomber _2_2_+_A_+_B / _C_+_D + +- FERNANDEZ - +───────────────────────────────────────────────────────────────────────── +_( (──) Peroncho Poi Death _4 / _6_+_B + +_) (──) Goodnight Death Kiss _P_+_K +_) (──) ^!Vacuum Death _2_+_P +_) (──) Body Attack Death _^_2_+_B + +_@ (──) Tokudai Punch Death _2_3_6_+_A +_@ (──) Shagami Tokudai Punch Death _2_3_6_+_B +_@ (──) Tokudai Kick Death _2_3_6_+_C +_@ (──) Shagami Tokudai Kick Death _2_3_6_+_D +_@ (──) Jump Tokudai Kick Deathk _^_2_3_6_+_D +_@ (ES) Kuru Narakoi Death _2_1_4_+_K +_@ (ES) Tobu Death Dessuun _6_2_3_+_P + +_# (──) Mogu Mogu Boo Death close _6_3_2_1_4_+_D + +_* (──) Okotta Dessuun _6_4_1_2_3_6_+_A_+_B + +_& (──) Korogaru Death _2_2_+_A_+_B / _C_+_D + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` 5th Color "Black" (AES only) + - On the Character Select Screen, select the character with _2_+_A_+_B_+_C_+_D + +_` Change CPU Character Color + - On the Character Select Screen, press _9_+_S_+_A + +_` Arina Stage Song Lyrics + - When fighting Arina, before "Round 1" appears _O_S and press _A_+_D + +_` Widescreen Mode + - On the Character Select Screen, press _6_+_S_+_C + +_` Change Winning Mark + - On the Character Select Screen, press _4_+_S +$end + +################################################################################################### + +$info=wargods,wargodsa,wargodsb +$cmd +War Gods © 1996 Midway +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^G : High Punch +^E : Low Punch +_G : Guard +^J : High Kick +^H : Low Kick +_c : 3-D Button +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +_` Finishing Moves + _` Auto Combo + - After winning the match + - Must be done close + _` Fatality + - After winning the match + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_( Throw close _6_+^E + +_) Run _6_6 +_) 3-D Jump _O_c_+_G, _8 / _2 +_) 3-D Walk _O_c, _8 / _2 +_) 3-D Slide _O_c, _8_8 / _2_2 +_) Uppercut _2_+^G +_) Leg Sweep _4_+^H +_) Roundhouse _4_+^J +_) Evasive Get Up knocked down _4_+_G +_) Get Up Attack knocked down _6_+^E_+^G +_) Unblockable Pounce Attack opponent knocked down _8_+^G + +Finishing Moves +- Fatality: Uppercut Ring Special (close) _2_+^G +- Fatality: Roundhouse Ring Special (close) _O_c_4_+^J + +- WARHEAD - +───────────────────────────────────────────────────────────────────────── +_@ Shockwave _O_c_4_7_8_9_6_+^G +_@ Knee close _6_4_+^G +_@ Bomb Jump _4_6_+^H_+^J +_@ Missiles _2_1_4_+^E +_@ 3-D Missiles _O_c_2_1_4_+^E + +_) Combo Breaker _O_c_4_4_6_+^G + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (jump) _2_2_+^E^H^J + +Combos +10-hits (36%): _4_6_+^G^G^E^E^H^H^J^J^E + +- CY-5 - +───────────────────────────────────────────────────────────────────────── +_@ Rapid Punches close _2_1_4_+^G +_@ Spark Guard _4_4_+^E +_@ ^!Fire ^E_+^G +_@ Teleport _2_1_4_+^H +_@ Sky Laser _O_c_4_7_8_9_6_+^G +_@ Ground Laser _4_1_2_3_6_+^E +_@ The Blender _6_3_2_1_4_+^G + +_) Combo Breaker _O_c_2_8_+^G_+^J + +Finishing Moves +- Auto Combo _O_c_4_6_+^G / ^J +- Fatality (jump) _6_6_4_2_2_8_+_c_+_G_+^H^G^G + +Combos +5-hits (23%): _4_6_+^G^G^E^G^E +13-hits (39%): _4_6_+^J_6_3_2_1_4_+^G^G^E^E + +- TAK - +───────────────────────────────────────────────────────────────────────── +_@ Shockwave _O_c_4_7_8_9_6_+^H +_@ Suplex close _6_4_+^G +_@ Boulder _2_1_4_+^G +_@ Boulder 2 _4_1_2_3_6_+^E +_@ Overhead Throw close _6_4_+^E + +_) Combo Breaker _O_c_4_6_+^G + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (close) _4_2_4_6_6_+_c_+^E_+^J + +Combos +10-hits (33%): _4_6_+^G^E^E^H^H^G^G^G^J + +- PAGAN - +───────────────────────────────────────────────────────────────────────── +_@ Provocative Throw _6_6_+^J +_@ Helicopter Kick _4_1_2_3_6_+^H_+^J +_@ ^!Move _4 / _6 +_@ Teleport _2_2_+^H +_@ Undead Containment _4_1_2_3_6_+^E +_@ Spark _2_1_4_+^G + +_) Combo Breaker _4_4_4_6_+^J_+^H + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (jump) _O_c_+_G_8_8_2_8_2_+^E^E + +Combos +10-hits (31%): _4_6_+^G^J^G^J^J^J^H^H^G + +- VALLAH - +───────────────────────────────────────────────────────────────────────── +_@ Blazing Sword _4_6_+^G +_@ Shield Slash _2_1_4_+^E +_@ Shield Push _4_6_+^H_+^J +_@ Axe Slash _4_4_+^G +_@ Axe Toss _4_1_2_3_6_+^E +_@ 3-D Axe Toss _O_c_4_1_2_3_6_+^E +_@ Skull Containment _6_3_2_1_4_+^G +_@ Double Sword Slice _O^E_6_4_+^G + +_) Combo Breaker _O_c_2_1_4_+^H + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (close) _6_6_6_2_4_+_G_c^H + +Combos +10-hits (34%): _4_6_+^G^H^H^G^E^E^G_4_1_2_3_6_+^G + +- MAXIMUS - +───────────────────────────────────────────────────────────────────────── +_@ Head Punch close _6_6_+^G +_@ Headbutt close _4_6_+^E +_@ Hammer Uppercut _2_3_6_+^E +_@ Hammer Throw _2_1_4_+^G +_@ Shockwave _O_c_8_2_+^E +_@ Net Containment _4_6_+^E_+^G + +_) Combo Breaker _6_6_+^E_+^G + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (close) _O_G_2_2_8_2_2_+^G_+^E_+^J_+^H + +Combos +10-hits (39%): _4_6_+^G^G^E_6_6_+^H^E^G^G^E_4_1_2_3_6 + +- AHUA KIN - +───────────────────────────────────────────────────────────────────────── +_@ Clothesline _6_6_+^H_+^J +_@ Blow Dart _4_6_+^G +_@ 2-Blow Darts _4_4_6_+^G +_@ 3-Blow Darts _4_4_4_6_+^G +_@ Stab _4_1_2_3_6_+^E +_@ Slash _6_3_2_1_4_+^G +_@ ^!Extra Swipe _6_+^G +_@ Teleport _2_8_+^H +_@ Light Containment _4_6_+^E + +_) Combo Breaker _6_4_6_4_+^H_+^J + +Finishing Moves +- Auto Combo _O_c_4_6_+^J +- Fatality (close) _O_G_8_2_8_+_G_c^J + +Combos +10-hits (30%): _4_6_+^J^H^J^E^E^G^G^G^J + +- ANUBIS - +───────────────────────────────────────────────────────────────────────── +_@ Teleport _4_6_+^H +_@ Pyramid Containment _2_1_4_+^E +_@ Bull Rush _6_3_2_1_4_+^H +_@ ^!Double Staff Chop _6_6 +_@ Pole Trip _6_3_2_1_4_+^H_+^J +_@ Pole Chop _2_3_6_+^J +_@ Spark _2_3_6_+^G + +_) Combo Breaker _O_c_4_8_2_6_+^E + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (sweep) _6_2_8_2_+^G_+^H_+_c + +Combos +10-hits (32%): _4_6_+^G^J^G^E_G_6_6_4_6_+^H_+^J + +- KABUKI JO - +───────────────────────────────────────────────────────────────────────── +_@ Sword Charge _6_6_+^E_+^G +_@ Shuriken Toss _2_3_6_+^G +_@ 3-D Shuriken Toss _O_c_2_3_6_+^E +_@ 3-D Shuriken Toss 2 _O_c_2_3_6_+^G +_@ Short Flame _4_6_+^E +_@ Regular Flame _4_4_6_+^E +_@ Long Flame _4_4_4_6_+^E +_@ Flame Containment _4_1_2_3_6_+^H +_@ Staff Combo _6_3_2_1_4_+^G^E^H + +_) Combo Breaker _O_c_8_2_8_+^H + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (sweep) _O_c_4_6_4_6_+_c_+^H^J^J + +Combos +10-hits (36%): _4_6_+^G^J^E^E^J_+^H_2_3_6_+^H_+^J + +- VOODOO - +───────────────────────────────────────────────────────────────────────── +_@ Head Bat Attack _2_1_4_+^G +_@ Leg Bat Attack _2_1_4_+^E +_@ Helicopter Punch _4_1_2_3_6_+^E_+^G +_@ Pimp Slap close _6_4_+^E +_@ Snake Containment _4_4_+^E +_@ Teleport _4_6_+^H +_@ Spikes From Heaven _O_c_4_7_8_9_6_+^G + +_) Combo Breaker _6_3_2_1_4_+^G_+^E + +Finishing Moves +- Auto Combo _O_c_4_6_+^G +- Fatality (jump) _8_8_6_+^J_G^E + +Combos +12-hits (38%): _4_6_+^G^J^G^H^H^H^E^E^E^J^G +$end + +################################################################################################### + +$info=wof,wofa,wofj,wofr1,wofu,wofch +$cmd +Warriors of Fate © 1992 Capcom +Tenchi wo Kurau II: Sekiheki no Tatakai +Sangokushi II +Tenchi wo Kurau II: Sekiheki no Tatakai (CPS Changer) +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +- ARCADE - +_A : Attack +_B : Jump +_S : Start + +- CPS Changer - +@L-button : Attack +@X-button : Jump +@R-button : Desperation Move +@Y-button : Not Use +_B : Not Use +_A : Not Use +_S : Start +^S : Select (Pause) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_* Desperation Moves + +_` Desperation Moves + - Needs a small amount of Life Bar + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_) Pick Up Object close to object _A +_) Pick Up Weapon close to weapon _A +_) Mount Horse walk towards the Horse + +ON HORSEBACK +_) Turn Horse Around ^4 +_) ^!Turn Around Cancel ^6 +_) Pick Up Object walk towards the object + +- PORTOR - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_( Grab close _6 +_( ^!Headbutt ^*_A +_( ^!Toss _4 / _6_+_A +_( ^!Splash Elbow _2_8_+_A +_( ^!Jump Grapple _B +_( ^!Backbreaker _A + +_) Jabs _A_A +_) ^!Front Kick _A +_) ^!Toss _2 / _8_+_A +_) Dropkick _B_A +_) Flying Headbutt _2_+_B +_) Splash Elbow _2_8_+_A + +_* Double Lariat _A_+_B + +ON HORSEBACK +_( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 + +_) Multi Slashes _A_A_A +_) Backwards Stab _4_+_A +_) Slice and Dice ^*_A +_) Crashing Wave _4_6_+_A +_) Mega Crashing Wave _4_6_+_B +_) Charging Naginata Helicopter _6_+_B_B +_) Heavy Slash _B +_) Turn Attack Stab _4_+_B +_) Charging _6_+_B +_) ^!Rising Stab _A +_) Slash and Dismount _2_+_B + +_* Naginata Helicopter _A_+_B + +- KASSAR - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_( Grab close _6 +_( ^!Back Wrench ^*_A +_( ^!Suplex _4 / _6_+_A +_( ^!Toss in Front _6_+_A +_( ^!Head Bite _2_+_A +_( ^!Destructive Straight _2_8_+_A +_( Jump Grapple _B +_( ^!Piledriver _A +_( Jump Grapple _4 / _6_+_B +_( ^!Superplex _A + +_) Hammer Strike _A_A +_) ^!Straight Punch _A +_) ^!Toss in Front _2 / _8_+_A +_) ^!Suplex ^4 +_) Air Boot _B_A +_) Reaching Air Boot diagonal jump _A +_) Charging Bull _2_+_B +_) Destructive Straight _2_8_+_A +_) Spinning Piledriver close _x_+_A + +_* Wild Hammer _A_+_B + +ON HORSEBACK +_( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 + +_) Multi Slashes _A_A_A +_) Backwards Stab _4_+_A +_) Sweeping Blade ^*_A +_) Riding Wave _4_6_+_A +_) Mega Riding Wave _4_6_+_B +_) Charging Spiral Slicer _6_+_B_B +_) Heavy Low Stab _B +_) Turn Attack Stab _4_+_B +_) Charging _6_+_B +_) ^!Low Stab _A +_) Stab and Dismount _2_+_B + +_* Spiral Slicer _A_+_B + +- SUBUTAI - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_( Grab close _6 +_( ^!Sword Impale ^*_A +_( ^!Toss _4 / _6_+_A +_( ^!Soul Blade _2_8_+_A +_( ^!Dashing Soul Blade _1_9_+_A +_( ^!Jump Up Escape _B +_( ^!Side Head Kick _A + +_) Jab-Side Slice _A_A +_) ^!Roundhouse _A +_) ^!Toss _2 / _8_+_A +_) Jumping Sword Attack _B_A +_) Jump Kick diagonal jump _A +_) Shoulder Charge _2_+_B +_) Soul Blade _2_8_+_A +_) Dashing Soul Blade _1_9_+_A +_) Driving Choke Slam _B, close _2_+_A + +_* Sword Wheel _A_+_B + +ON HORSEBACK +_( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 + +_) Multi Slices _A_A_A +_) Backwards Stab _4_+_A +_) Rapid Impaler ^*_A +_) Energy Wave _4_6_+_A +_) Mega Energy Wave _4_6_+_B +_) Charging Spear Helicopter _6_+_B_B +_) Heavy Stab _B +_) Turn Attack Stab _4_+_B +_) Charging _6_+_B +_) ^!Spear Stab _A +_) Stab and Dismount _2_+_B + +_* Spear Helicopter _A_+_B + +- KADAN - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_( Grab close _6 +_( ^!Stab ^*_A +_( ^!Slam _4 / _6_+_A +_( ^!Bow Uppercut _2_8_+_A +_( ^!Vault _B +_( ^!Neck Toss _A + +_) Multi Arrows _A_A_A +_) Jumping Arrow _B_A +_) Diagonal Dagger diagonal jump _A +_) Roll Kick _2_+_B +_) Triple Arrow ^*_A +_) Bow Uppercut _2_8_+_A + +_* Spiral Rope Dart _A_+_B + +ON HORSEBACK +_) Multi Arrows _A_A_A +_) Backwards Arrow _4_+_A +_) Triple Arrow ^*_A +_) Flaming Arrow _4_6_+_A +_) Mega Flaming Arrow _4_6_+_B +_) Charging Sprial Rope Dart _6_+_B_B +_) Quick Arrow _B +_) Turn Around Arrow _4_+_B +_) Charging _6_+_B +_) ^!Hidden Dagger _A +_) Arrow and Dismount _2_+_B + +_* Spiral Rope Dart _A_+_B + +- ABAKA - +───────────────────────────────────────────────────────────────────────── +ON FOOT +_( Grab close _6 +_( ^!Throat Stab ^*_A +_( ^!Slam _4 / _6_+_A +_( ^!Flash Kick _2_8_+_A +_( ^!Jump Grapple _B +_( ^!Driving Slam _A + +_) Gut Punch-Straight Sword _A_A +_) ^!Overhead Slice _A +_) ^!Toss _2 / _8_+_A +_) Air Slice _B_A +_) Dash Elbow _2_+_B +_) Flash Kick _2_8_+_A + +_* Tornado Sword _A_+_B + +ON HORSEBACK +_( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 + +_) Multi Stabs _A_A_A +_) Backwards Slice _4_+_A +_) Lightning Sword ^*_A +_) Riding Wave _4_6_+_A +_) Mega Riding Wave _4_6_+_B +_) Charging Wild Sword Swing _6_+_B_B +_) Sweeping Sword _B +_) Turn Attack Slice _4_+_B +_) Charging _6_+_B +_) ^!Sword Stab _A +_) Slice and Dismount _2_+_B + +_* Wild Sword Swing _A_+_B + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Game Options (CPS Changer only) + - On any screen _O_S_+^S + +_` URA MODE (CPS Changer only) + - On the Option Screen, put the Cursor on Password and press @R-button @X-button @L-button @Y-button _B _A @R-button + - Changes in URA MODE are unknown for now + - Some web sites shows "New and changed special moves", but i can't find any changes +$end + +################################################################################################### + +$info=wh1,wh1h,wh1ha +$cmd +World Heroes © 1992 Alpha Denshi +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Throw +_D : Not Used +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Weak Punch _X_A +_) Strong Punch _A +_) Weak Kick _X_B +_) Strong Kick _B + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( Izuna Otoshi _4 / _6 _+_A / _C + +_) Weak Head Kick close _4 / _6_+_X_B +_) Close Turn Kick close _4 / _6_+_B +_) 2 Dan Jump _^_8 + +_@ Rekko Zan _2_3_6_+_A +_@ Double Rekko Zan _2_3_6_2_3_6_+_A +_@ Kouryu Ha _6_2_3_+_A +_@ Ninpou Kohrin Kazan _2_1_4_+_B + +- KOTARO FUUMA - +───────────────────────────────────────────────────────────────────────── +_( Izuna Otoshi _4 / _6 _+_A / _C + +_) Weak Head Kick close _4 / _6_+_X_B +_) 2 Dan Jump _^_8 + +_@ Reppu Zan _2_3_6_+_A +_@ Double Reppu Zan _2_3_6_2_3_6_+_A +_@ Enryu Ha _6_2_3_+_A +_@ Ninpou Furin Kazan _2_1_4_+_B + +- KIM DRAGON - +───────────────────────────────────────────────────────────────────────── +_( Skull Crush _4 / _6 _+_A / _C +_( Dragon Falling _^_4 / _6_+_A + +_) Backfist _4 / _6_+_X_A +_) Short Elbow close _4 / _6_+_X_A +_) Gut Punch close _4 / _6_+_A +_) Leaping Kick _4 / _6_+_X_B +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Ken ^*_A +_@ Dragon Kick _4_6_+_B + +- JANNE D'ARC - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6 _+_A / _C +_( Face Slaps _4 / _6_+_B + +_) Slide _3_+_X_B +_) Strong Slide _3_+_B +_) Mercury Sword _^_2_+_A + +_@ Aura Bird ^4_6_+_A +_@ Flash Sword ^2_8_+_B + +- JENGHIS CARN - +───────────────────────────────────────────────────────────────────────── +_( Mongolian Throw _4 / _6 _+_A / _C + +_) Headbutt close _4 / _6_+_A +_) Hand Dive _3_+_X_B +_) Strong Hand Dive _3_+_B + +_@ Mongolian Tiger Mash ^4_6_+_A +_@ Mongolian Dynamite ^2_8_+_A + +- MUSCLE POWER - +───────────────────────────────────────────────────────────────────────── +_( Knee Drop _6_+_A / _C +_( Choke Hold within throw range _4 / _6 _+_A / _C +_( Vertical Suplex _4_+_A / _B / _C +_( Headbutt within throw range _4 / _6_+_B +_( Powerbomb _6_+_B + +_@ Muscle Bomber ^4_6_+_A +_@ Tornado Body Smash close _x_+_A + +- BROCKEN - +───────────────────────────────────────────────────────────────────────── +_( Suplex _4 / _6 _+_A / _C + +_) Forward Flip _4 / _6_+_B +_) Metal Knee close _4 / _6_+_B +_) Rocket Jump _^_6_+_A + +_@ Spark Thunder ^*_A +_@ Rocket Punch _4_6_+_A +_@ Hurricane Arm _2_6_3_+_A + +- RASPUTIN - +───────────────────────────────────────────────────────────────────────── +_( Aura Grip _4 / _6 _+_A / _C + +_) Knee Attack close _4 / _6_+_B + +_@ Fireball (_^)_2_3_6_+_A +_@ Axle Spin _2_1_4_+_B +_@ ^!Move _4 / _6 +$end + +################################################################################################### + +$info=wh2,wh2h +$cmd +World Heroes 2 © 1993 ADK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Throw +_D : Not Used +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Weak Punch _X_A +_) Strong Punch _A +_) Weak Kick _X_B +_) Strong Kick _B +_) Throw Reversal when thrown _4 / _6_+_A / _B +_) Projectile Reflection being hit by a projectile _4 / _1 (reflect projectile) +_) Taunt far _C + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( Ura Nage _4_+_A / _C +_( Izuna Otoshi _6_+_A / _C + +_) Punch-Knee-Roundhouse-High Kick _A_A_A_A +_) Roundhouse _4 / _6_+_B +_) 2 Dan Jump _^_8 + +_@ Rekko Zan _2_3_6_+_A +_@ Double Rekko Zan _2_3_6_2_3_6_+_A +_@ Kouryu Ha _6_2_3_+_A +_@ Ninpou Kohrin Kazan _2_1_4_+_B +_@ Ninja Leg Lariat _2_3_6_+_B + +- KOTARO FUUMA - +───────────────────────────────────────────────────────────────────────── +_( Ura Nage _4_+_A / _C +_( Izuna Otoshi _6_+_A / _C +_( Izuna Ochitoshi _^_4 / _6_+_A + +_) Punch-Punch-Knee-Palm _A_A_A_A +_) Roundhouse _4 / _6_+_B +_) 2 Dan Jump _^_8 + +_@ Reppu Zan _2_3_6_+_A +_@ Double Reppu Zan _2_3_6_2_3_6_+_A +_@ Enryu Ha (_^)_6_2_3_+_A +_@ Ninpou Furin Kazan _2_1_4_+_B + +- KIM DRAGON - +───────────────────────────────────────────────────────────────────────── +_( Skull Crush _4 / _6_+_A / _C +_( Chinese Choke _4 / _6_+_B +_( Dragon Falling _^_4 / _6_+_A + +_) Punch-Punch-Elbow-Backfist _A_A_A_A +_) Gut Punch close _4 / _6_+_A +_) Axe Kick _4 / _6_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Ken ^*_A +_@ Dragon Kick _2_8_+_B +_@ Tobisokutou _A_+_B + +- JENGHIS CARN - +───────────────────────────────────────────────────────────────────────── +_( Mongolian Throw _4_+_A / _C +_( Dynamite Upper _6_+_A / _C + +_) One-Two-Palms _A_A_A +_) Headbutt close _4 / _6_+_A +_) Hand Dive _3_+_X_B +_) Strong Hand Dive _3_+_B + +_@ Mongolian Tiger Mash ^4_6_+_A +_@ Mongolian Dynamite ^2_8_+_A + +- RASPUTIN - +───────────────────────────────────────────────────────────────────────── +_( Aura Grip _4 / _6_+_A / _C +_( Handshake _4 / _6_+_B + +_) Punch Twice and Kick _A_A_A +_) Big Hand Push _4 / _6_+_A +_) Knee Attack close _4 / _6_+_B + +_@ Fireball (_^)_2_3_6_+_A +_@ Thunder Ball _4_1_2_3_6_+_A +_@ Axle Spin (_^)_2_1_4_+_B +_@ ^!Move _4 / _6 +_@ Kossak Dance _2_3_6_+_B +_@ ^!Move _4 / _6 + +- JANNE D'ARC - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+_A / _C +_( Face Slaps _4 / _6_+_B + +_) Slash Twice-Swipe _A_A_A +_) Slide _3_+_X_B +_) Strong Slide _3_+_B +_) Mercury Sword _^_2_+_A + +_@ Aura Bird ^4_6_+_A +_@ Flash Sword ^2_8_+_B +_@ Justice Sword ^4_6_+_B + +- BROCKEN - +───────────────────────────────────────────────────────────────────────── +_( Suplex _4_+_A / _C +_( High Drop Suplex _6_+_A / _C + +_) Stretch Roundhouse _4 / _6_+_B +_) Metal Knee close _4 / _6_+_B +_) Rolling Heel Kick _^_3_+_B + +_@ Spark Thunder ^*_A +_@ Rocket Punch _3_6_+_A +_@ German Missile _3_6_+_B +_@ Hurricane Arm _2_6_3_+_A +_@ Rocket Jump _^_A_+_B + +- MUSCLE POWER - +───────────────────────────────────────────────────────────────────────── +_( Vertical Suplex _4_+_A / _B / _C +_( Knee Drop _6_+_A / _C +_( Powerbomb _6_+_B +_( Choke Hold within throw range _4 / _6_+_A / _C +_( Headbutt within throw range _4 / _6_+_B +_( Fireman's Carry _2_+_A + +_) One-Two-Axle _A_A_A +_) Elbow Drop _^_2_+_A + +_@ Muscle Bomber ^4_6_+_A +_@ Tornado Body Smash close _x_+_A +_@ Giant Swing close _x_+_B +_@ Super Drop Kick _2_3_6_9_+_B +_@ Anti-aircraft Jump Swing opponent in air _A_+_B_+_C + +- CAPTAIN KIDD - +───────────────────────────────────────────────────────────────────────── +_( One Arm Toss _4 / _6_+_A / _C +_( Face Slaps within throw range _4 / _6_+_A / _C + +_) Captain Punches _A_A_A_A +_) Pirate Knuckle _4 / _6_+_A +_) Flying Kick _4 / _6_+_B + +_@ Shark Knuckle ^4_6_+_A +_@ Shark Upper ^2_8_+_A +_@ Spiral Kick ^4_6_+_B +_@ Hyper Dash Kick _A_+_B +_@ Special Taunt _A_+_B_+_C +_@ Pirate Ship Blast _2_3_6_+_A + +- ERICK - +───────────────────────────────────────────────────────────────────────── +_( Horn Throw _4_+_A / _C +_( Arm Press _6_+_A / _C +_( The Viking Crash within throw range _4 / _6_+_A / _C + +_) Shield Hit close _4 / _6_+_X_A +_) Low Slash _4 / _6_+_A +_) Body Press _^_2_+_B + +_@ Blizzard Breath _4_1_2_3_6_+_A +_@ Thor's Hammer ^2_8_+_A +_@ Aegyr's Halberd _4_3_+_B +_@ Long Horn ^4_6_+_A + +- RYOKO IZUMO - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+_A / _C +_( Strangle Hold within throw range _4 / _6_+_A / _C +_( Tomoe Nage _4 / _6_+_B +_( Fireman's Carry _2_+_A +_( Shinkuu Nage _^_4 / _6_+_A + +_) Roll Forward _6_6 +_) ^!Shoutei Ha _A +_) ^!Shoutei Kyaku _B +_) Triple Elbow-Chop _A_A_A_A +_) Quick Chop _4 / _6_+_A +_) Sankaku Tobi jump against the wall _9 + +_@ Bo Satsu Sho _2_6_3_+_A +_@ Iakeri _A_+_B +_@ Ni Dan Seoi Nage close _4_1_2_3_6_+_A +_@ Kuuchuu Ha Ni Dan Nage close _6_3_2_1_4_6_+_B + +- SHURA - +───────────────────────────────────────────────────────────────────────── +_( Hard Slam _4 / _6_+_A / _C +_( Knee Bash _4 / _6_+_B + +_) Retreat _4_4 +_) Punch-Knee-High Kick _A_A_A +_) Short Elbow _4 / _6_+_X_A +_) Quick Knee close _4 / _6_+_X_B +_) Face Kick close _4 / _6_+_B + +_@ Tiger Fang ^4_6_+_A +_@ Tiger Claw ^4_6_+_B +_@ Muai Thai Kick _2_8_+_B +_@ Twirl Kick ^1_9_+_B +_@ Tiger Punch _A_+_B + +- MUDMAN - +───────────────────────────────────────────────────────────────────────── +_( Mask Hooking _4_+_A / _C +_( Dakitsuki Punch _6_+_A / _C +_( Mudman Dance _4 / _6_+_B + +_) Slide Fist _4 / _6_+_X_A +_) Mask Uppercut close _4 / _6_+_X_A +_) Forward Mask Attack _4 / _6_+_A +_) Slide Kick _4 / _6_+_X_B +_) Butt Strike close _4 / _6_+_X_B +_) Mud Kick _4 / _6_+_B +_) Leg Mask close _4 / _6_+_B + +_@ Mud Attack _3_6_+_A +_@ Mud Cutter _2_1_4_+_A +_@ ^!Move _4 / _6 +_@ Mud Gyro _2_8_+_A +_@ Mud Dance _A_+_B_+_C + +- JOHNNY MAXIMUM - +───────────────────────────────────────────────────────────────────────── +_( Back Toss _4_+_A / _C +_( Touchdown _6_+_A / _C +_( Bearhug within throw range _4 / _6_+_A / _C + +_) Short Punt _4 / _6_+_B +_) Slide _3_+_X_B +_) Strong Slide _3_+_B + +_@ Pigskin Thunder Shot _2_3_6_+_A +_@ Penetration Point _2_3_6_+_B +_@ Lightning Tackle _6_2_3_+_A +_@ Shoulder Butt Crash _6_6_+_A +_@ Head Crash _2_8_+_A + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Dio + - Playable only with M.A.M.E. Cheats + +- DIO - +───────────────────────────────────────────────────────────────────────── +_( Rolling Throw _4 / _6_+_A / _C + +_) Triple Slashes far _C +_) Double Slash _4 / _6_+_A +_) Axe Kick _4 / _6_+_B + +_@ Sonic Saber _2_3_6_+_A +_@ Gran Saber _2_3_6_+_B +_@ Quick Fireball _4_6_+_B +_@ Rolling Smash _1_2_3_6_9_8_+_B +_@ Burning Claw close _2_1_4_6_+_A +$end + +################################################################################################### + +$info=wh2j +$cmd +World Heroes 2 Jet © 1994 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Punch +_B : Kick +_C : Taunt +_D : Not Used +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 +_) Retreat _4_4 +_) Weak Punch _X_A +_) Strong Punch _A +_) Weak Kick _X_B +_) Strong Kick _B +_) Projectile Reflection being hit by a projectile _4 / _1 (reflect projectile) +_) Alternative Taunt _6_+_C +_) Time Over Pose _4_+_C +_) Fake Dizzy _2_+_C + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( Izuna Otoshi _6_+_A +_( Ura Nage _4_+_A + +_) Roundhouse close _4 / _6_+_B +_) Izuna Giri _^_2_+_A +_) 2 Dan Jump _^_8 + +_@ Rekko Zan _2_3_6_+_A +_@ Double Rekko Zan _2_3_6_2_3_6_+_A +_@ Kouryu Ha _6_2_3_+_A +_@ Ninpou Kohrin Kazan _2_1_4_+_B +_@ Ninja Leg Lariat _2_3_6_+_B +_@ Mijin Komoru no Subi _6_2_3_+_B + +- KOTARO FUUMA - +───────────────────────────────────────────────────────────────────────── +_( Izuna Otoshi _6_+_A +_( Ura Nage _4_+_A +_( Izuna Ochitoshi _^_4 / _6_+_A + +_) Roundhouse _4 / _6_+_B +_) 2 Dan Jump _^_8 +_) Sankaku Tobi jump against the wall _9 + +_@ Reppu Zan _2_3_6_+_A +_@ Double Reppu Zan _2_3_6_2_3_6_+_A +_@ Enryu Ha (_^)_6_2_3_+_A +_@ Ninpou Furin Kazan _2_1_4_+_B +_@ Bakuretsu Kyuukyoku Ken _6_3_2_1_4_7_+_A + +- KIM DRAGON - +───────────────────────────────────────────────────────────────────────── +_( Skull Crush _4 / _6_+_A +_( Chinese Choke _4 / _6_+_B +_( Dragon Falling _^_4 / _6_+_A + +_) Straight Fist _4 / _6_+_X_A +_) Backfist _4 / _6_+_A +_) Gut Punch close _4 / _6_+_A +_) Straight Kick _4 / _6_+_X_B +_) Leaping Kick _4 / _6_+_B +_) Keri Age _^_2_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Ken ^*_A +_@ Dragon Kick _2_8_+_B +_@ Tobisokutou _2_3_6_+_B +_@ Hiryu Kyaku _2_1_4_+_B +_@ Hyakuretsu Shuu _6_3_2_1_+_B + +- JENGHIS CARN - +───────────────────────────────────────────────────────────────────────── +_( Dynamite Upper _6_+_A +_( Mongolian Throw _4_+_A + +_) Claw Fist _4 / _6_+_X_A +_) Double Palm _4 / _6_+_A +_) Hand Dive _3_+_X_B +_) Strong Hand Dive _3_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Mongolian Tiger Mash ^4_6_+_A +_@ Mongolian Dynamite ^2_8_+_A +_@ Mongolian Tackle ^4_6_+_B +_@ Mongolian Press _2_3_6_+_B + +- RASPUTIN - +───────────────────────────────────────────────────────────────────────── +_( Aura Grip _4 / _6_+_A +_( Handshake _4 / _6_+_B + +_) Big Fists _4 / _6_+_A + +_@ Fireball (_^)_2_3_6_+_A +_@ Thunder Ball _4_1_2_3_6_+_A +_@ Axle Spin (_^)_2_1_4_+_B +_@ ^!Move _4 / _6 +_@ Kossak Dance _2_3_6_+_B +_@ ^!Move _4 / _6 + +- JANNE D'ARC - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+_A +_( Face Slaps _4 / _6_+_B + +_) Step Strike _4 / _6_+_X_A +_) Ground Slice _4 / _6_+_A +_) Hop Kick _4 / _6_+_B +_) Slide _3_+_X_B +_) Strong Slide _3_+_B +_) Mercury Sword _^_2_+_A + +_@ Aura Bird _4_6_+_A +_@ Flash Sword _2_8_+_B +_@ Justice Sword _4_6_+_B +_@ Fire Bird _6_2_3_6_9_+_A + +- BROCKEN - +───────────────────────────────────────────────────────────────────────── +_( High Drop Suplex _6_+_A +_( Suplex _4_+_A + +_) Stretch Arm _4 / _6_+_A +_) Stretch Roundhouse _4 / _6_+_B +_) Metal Knee close _4 / _6_+_B +_) Rocket Jump _^_A_+_B +_) ^!Control _2 / _8 +_) Rolling Heel Kick _^_2_+_B + +_@ Spark Thunder ^*_A +_@ Long Spark Thunder _4_1_2_3_6_+_A +_@ Rocket Punch _2_3_6_+_A +_@ German Missile _2_3_6_+_B +_@ Hurricane Arm _2_6_3_+_A +_@ Jack Hammer _2_1_4_+_A + +- MUSCLE POWER - +───────────────────────────────────────────────────────────────────────── +_( Knee Drop _6_+_A +_( Vertical Suplex _4_+_A / _B +_( Powerbomb _6_+_B +_( Choke Hold within throw range _4 / _6_+_A +_( Headbutt within throw range _4 / _6_+_B +_( Fireman's Carry _2_+_A + +_) Elbow Drop _^_2_+_A +_) Guillotine Drop _^_2_+_B + +_@ Muscle Bomber _4_6_+_B +_@ Tornado Body Smash close _x_+_A +_@ Super Drop Kick _2_3_6_9_+_B +_@ Anti-aircraft Jump Swing opponent in air _9_+_A_+_B + +- CAPTAIN KIDD - +───────────────────────────────────────────────────────────────────────── +_( One Arm Toss _4 / _6_+_A +_( Face Slaps _4 / _6_+_B + +_) Quick Punch _4 / _6_+_X_A +_) Pirate Knuckle _4 / _6_+_A +_) Flying Kick _4 / _6_+_B +_) Shark Kick _^_2_+_B + +_@ Shark Knuckle ^4_6_+_A +_@ Shark Upper ^2_8_+_A +_@ Spiral Kick ^4_6_+_B +_@ Pirate Ship Blast _2_3_6_+_A +_@ Hyper Dash Kick _6_3_2_1_4_+_B +_@ Special Taunt _A_+_B_+_C + +- ERICK - +───────────────────────────────────────────────────────────────────────── +_( Arm Press _6_+_A +_( Horn Throw _4_+_A +_( The Viking Crash within throw range _4 / _6_+_A + +_) Straight Shield _4 / _6_+_X_A +_) Low Axe _4 / _6_+_A +_) Body Press _^_2_+_A + +_@ Blizzard Breath _4_1_2_3_6_+_A +_@ Thor's Hammer _2_1_4_+_A +_@ Aegyr's Halberd _2_1_4_+_B +_@ Long Horn ^4_6_+_A +_@ Hurricane Drop close _6_4_1_2_3_6_+_A + +- RYOKO IZUMO - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+_A +_( Tomoe Nage _4 / _6_+_B +_( Fireman's Carry _2_+_A +_( Strangle Hold within throw range _4 / _6_+_A +_( Shinkuu Nage _^_4 / _6_+_A + +_) Palm Push _4 / _6_+_A +_) Shoutei Ha _3_+_A +_) Shoutei Kyaku _3_+_B +_) Sankaku Tobi jump against the wall _9 +_) ^!Hien Ken _A + +_@ Bo Satsu Sho _2_1_4_+_A +_@ Iakeri _6_2_3_+_B +_@ Ni Dan Seoi Nage close _4_1_2_3_6_+_A +_@ Kubi Kiri Nage _4_1_2_3_6_+_B + +- SHURA - +───────────────────────────────────────────────────────────────────────── +_( Knee Bash _4 / _6_+_A + +_) Quick Straight _4 / _6_+_X_A +_) Back Elbow _4 / _6_+_A +_) Quick Knee close _4 / _6_+_X_B + +_@ Tiger Claw ^4_6_+_B +_@ Tiger Fang ^4_6_+_A +_@ Muai Thai Kick ^2_8_+_B +_@ Double Knee Kick _2_3_6_+_B + +- JOHNNY MAXIMUM - +───────────────────────────────────────────────────────────────────────── +_( Touchdown _6_+_A +_( Back Toss _4_+_A +_( Bearhug within throw range _4 / _6_+_A + +_) Gut Punch _4 / _6_+_A +_) Short Punt _4 / _6_+_B +_) Slide _3_+_X_B +_) Strong Slide _3_+_B + +_@ Johnny Special close _4_1_2_3_6_+_A +_@ Lightning Tackle _6_2_3_+_A +_@ Shoulder Butt Crash _2_3_6_+_B +_@ Head Crash ^2_8_+_A + +- MUDMAN - +───────────────────────────────────────────────────────────────────────── +_( Dakitsuki Punch _6_+_A +_( Mask Hooking _4_+_A +_( Mudman Dance _4 / _6_+_B + +_) Forward Mask Attack _4 / _6_+_A +_) Shin Kick _4 / _6_+_X_B +_) Mud Kick _4 / _6_+_B +_) Mud Slider _3_+_B + +_@ Mud Attack _2_3_6_+_A +_@ Mud Launcher _2_3_6_+_B +_@ Mud Cutter _2_1_4_+_A +_@ ^!Move _4 / _6 +_@ Mud Gyro ^2_8_+_A +_@ Mud Dance _A_+_B_+_C + +- JACK - +───────────────────────────────────────────────────────────────────────── +_( Flip Slam _4 / _6_+_A +_( Flip and Claw _4 / _6_+_B + +_) Cannonball Blade _4 / _6_+_X_B +_) Backflip Blade _4 / _6_+_B +_) Sankaku Tobi jump against the wall _9 + +_@ Mixer Crush _2_3_6_+_A +_@ Jaws of Death _6_2_3_+_B +_@ Iron Crawl _2_3_6_+_B +_@ Knee Smasher _2_1_4_+_B +_@ Taunt _A_+_B_+_C + +- RYOFU - +───────────────────────────────────────────────────────────────────────── +_( Spear Intense Destruction _6_+_A +_( Pinwheel Murder _4_+_A + +_) Long Swipe _4 / _6_+_A +_) Upward Swipe _4 / _6_+_B + +_@ Sou Geki Ha _2_3_6_+_B +_@ Sou Ranbu _2_1_4_+_A +_@ Kaen Ken _2_3_6_+_A +_@ Psychic Kick _6_3_2_1_4_+_B + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Zeus + - Playable only with M.A.M.E. Cheats + +- ZEUS - +───────────────────────────────────────────────────────────────────────── +_( Double Strike _6_+_A +_( Hammer Throw _4_+_A + +_@ Megaton Punch _2_3_6_+_A +_@ Atomic Heat ^4_6_+_A +_@ Gigger Smasher _2_1_4_1_2_3_6_+_A +_@ Grab and Upper close _2_1_4_1_2_3_6_+_B +$end + +################################################################################################### + +$info=whp +$cmd +World Heroes Perfect © 1995 SNK +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +_A : Weak Punch (_P) +_B : Medium Punch (_P) +_C : Weak Kick (_K) +_D : Medium Kick (_K) +_S : Start +^S : Select (AES only) + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# ABC Special +_* Ultimate Moves +_& Super Ultimate Moves + +_` MAX Moves + - Moves with (M) have a MAX Version + - Needs a FULL Hero Gauge + +_` Ultimate Moves + - Needs a FLASHING Life Bar + +_` Super Ultimate Moves + - Needs a FULL Hero Gauge and a FLASHING Life Bar + +_` Blow Defense + - Causes Guard Crush + +_` Projectile Kill + - Destroy projectiles + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) (─) Dash _6_6 +_) (─) Retreat _4_4 +_) (─) Strong Punch _A_+_B +_) (─) Strong Kick _C_+_D +_) (─) Normal Taunt _B_+_C +_) (─) Alternative Taunt _6_+_B_+_C +_) (─) Time Over Pose _4_+_B_+_C +_) (─) Fake Dizzy _2_+_B_+_C + +- HANZO HATTORI - +───────────────────────────────────────────────────────────────────────── +_( (─) Izuna Otoshi _6_+_A_+_B +_( (─) Ura Nage _4_+_A_+_B + +_) (─) High Roundhouse close _4 / _6_+_C_+_D +_) (─) Izuna Giri _^_2_+_B +_) (─) 2 Dan Jump _^_8 +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Hayate Tricks _A_+_B_+_C (cancels attacks) +_# (─) Quick Hayate Tricks _4 / _6_+_A_+_B_+_C (cancels attacks) +_# (─) Low Hayate Tricks _2_+_A_+_B_+_C (cancels attacks) + +_@ (─) Rekko Zan _2_3_6_+_P +_@ (─) Double Rekko Zan _2_3_6_2_3_6_+_P +_@ (M) Kouryu Ha _6_2_3_+_P +_@ (─) Ninpou Kohrin Kazan _2_1_4_+_K +_@ (─) Ninja Leg Lariat _2_3_6_+_K +_@ (─) Mijin Komoru no Subi _2_8_+_P / _K + +_* (─) Iga Ninja Okugi Banten Senkoujin _6_4_1_2_3_6_+_A_+_C + +_& (─) Iga Ninja Okugi Banten Senkoujin _6_4_1_2_3_6_+_A_+_C + +_` Blow Defense: _B +_` Projectile Kill: far _A_+_B + +- KOTARO FUUMA - +───────────────────────────────────────────────────────────────────────── +_( (─) Izuna Otoshi _6_+_A_+_B +_( (─) Ura Nage _4_+_A_+_B +_( (─) Izuna Ochitoshi _^_4 / _6_+_B / _A_+_B + +_) (─) High Roundhouse close _4 / _6_+_C_+_D +_) (─) 2 Dan Jump _^_8 +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Fake Enryu Ha _A_+_B_+_C +_# (─) Fake Reppu Zan _6_+_A_+_B_+_C +_# (─) Fake Double Reppu Zan _4_+_A_+_B_+_C +_# (─) Fake Bakuretsu Kyuukyoku Ken _2_+_A_+_B_+_C + +_@ (M) Reppu Zan _2_3_6_+_P +_@ (M) Double Reppu Zan _2_3_6_2_3_6_+_P +_@ (─) Enryu Ha (_^)_6_2_3_+_P +_@ (─) Ninpou Furin Kazan _2_1_4_+_K + +_* (─) Bakuretsu Kyuukyoku Ken _6_3_2_1_4_7_+_A_+_B +_* (─) Baku Honoo Haukou Tama _2_1_4_2_1_4_2_1_4_+_A_+_B_+_C + +_& (─) Bakuretsu Kyuukyoku Ken _6_3_2_1_4_7_+_A_+_B +_& (─) Baku Honoo Haukou Tama _2_1_4_2_1_4_2_1_4_+_A_+_B_+_C + +_` Blow Defense: _B +_` Projectile Kill: _A_+_B + +- KIM DRAGON - +───────────────────────────────────────────────────────────────────────── +_( (─) Chinese Choke _6_+_A_+_B +_( (─) Skull Crush _4_+_A_+_B +_( (─) Dragon Falling _^_4 / _6_+_A_+_B + +_) (─) Leaping Kick _6_+_C_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Shining Dragon Attack _A_+_B_+_C (reverse jump/high) +_# (─) Low Shining Dragon _2_+_A_+_B_+_C (reverse low) + +_@ (─) Hyakuretsu Ken ^*_P +_@ (M) Dragon Kick _2_8_+_K +_@ (─) Tobisokutou _2_3_6_+_K +_@ (─) Hyakuretsu Shuu _6_3_2_+_K + +_* (─) Dragon Super Finish _6_4_6_+_B_+_D + +_& (─) Dragon Giga Finish _6_4_6_+_B_+_D + +_` Blow Defense: _2_+_A_+_B +_` Projectile Kill: --- + +- JANNE D'ARC - +───────────────────────────────────────────────────────────────────────── +_( (─) Face Slaps _6_+_A_+_B +_( (─) Seoi Nage _4_+_A_+_B + +_) (─) Step Strike _6_+_A +_) (─) Ground Slice _6_+_A_+_B +_) (─) Double Slice close _6_+_A_+_B +_) (─) Hop Kick _6_+_D +_) (─) Slide _3_+_C / _D +_) (─) Strong Slide _3_+_C_+_D +_) (─) Mercury Sword _^_2_+_B + +_# (─) Slash Whip _A_+_B_+_C (_O) + +_@ (M) Aura Bird ^4_6_+_P +_@ (─) Flash Sword ^4_6_+_K +_@ (─) Justice Sword ^2_8_+_K + +_* (─) Fire Bird _6_2_3_6_9_+_A_+_B +_* (─) Angel Arrow _2_1_4_2_3_6_+_B_+_C_+_D + +_& (─) Inferno Bird _6_2_3_6_9_+_A_+_B +_& (─) Angel Rain _2_1_4_2_3_6_+_B_+_C_+_D + +_` Blow Defense: _A_+_B +_` Projectile Kill: Slash Whip + +- JENGHIS CARN - +───────────────────────────────────────────────────────────────────────── +_( (─) Dynamite Upper _6_+_A_+_B +_( (─) Mongolian Throw _4_+_A_+_B + +_) (─) Claw Fist _4 / _6_+_B +_) (─) Double Palm _4 / _6_+_A_+_B +_) (─) Hop Kick _6_+_D +_) (─) Hand Dive _3_+_C +_) (─) Strong Hand Dive _3_+_C / _C_+_D +_) (─) Mongolian Press _^_2_+_C_+_D +_) (─) Crawl ^3 +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Shouting Spirit _O_A_+_B_+_C +_# (─) Fake Shouting Spirit _4 / _6_+_A_+_B_+_C + +_@ (M) Mongolian Tiger Mash ^4_6_+_P +_@ (─) Mongolian Dynamite ^2_8_+_P +_@ (─) Mongolian Tackle ^2_8_+_K + +_* (─) Fire Blast _6_4_1_2_8_+_A_+_C + +_& (─) Fire Blasts _6_4_1_2_8_+_A_+_C + +_` Blow Defense: _2_+_C_+_D +_` Projectile Kill: _2_+_A_+_B + +- MUSCLE POWER - +───────────────────────────────────────────────────────────────────────── +_( (─) Headbutt _6_+_A_+_B +_( (─) Knee Drop _6_+_C_+_D +_( (─) Vertical Suplex _4_+_A_+_B +_( (─) Choke Hold _4_+_C_+_D +_( (─) Fireman's Carry _2_+_A_+_B + +_) (─) Full Axle _4 / _6_+_A_+_B +_) (─) Guillotine Drop _^_2_+_C_+_D + +_# (─) Muscle Grip close _A_+_B_+_C +_# (─) Powerbomb close _2_+_A_+_B_+_C +_# (─) Anti-aircraft Jump Swing opponent in air _8_+_A_+_B_+_C + +_@ (─) Muscle Bomber ^4_6_+_K +_@ (M) Tornado Body Smash close _x_+_P +_@ (─) Super Drop Kick _2_3_6_9_+_K + +_* (─) Super Dangerous Giant Breaker close _2_3_6_4_1_2_+_A_+_B + +_& (─) Super Dangerous Mega Breaker close _2_3_6_4_1_2_+_A_+_B + +_` Blow Defense: _2_+_A_+_B +_` Projectile Kill: _D / Guillotine Drop + +- BROCKEN - +───────────────────────────────────────────────────────────────────────── +_( (─) High Drop Suplex _6_+_A_+_B +_( (─) Suplex _4_+_A_+_B +_( (─) Gas Attack _4 / _6_+_C_+_D + +_) (─) Stretch Roundhouse _4 / _6_+_C_+_D +_) (─) Metal Knee close _4 / _6_+_C_+_D +_) (─) Rolling Heel Kick _^_3_+_C_+_D + +_# (─) Joint Release _A_+_B_+_C +_# (─) Rocket Jump _^_A_+_B_+_C +_# (─) ^!Control _2 / _8 +_# (─) ^!Drop Bomb _4_6_+_K +_# (─) ^!Cancel _A_+_B_+_C +_# (─) Special Taunt _2_+_A_+_B_+_C + +_@ (─) Spark Thunder ^*_P +_@ (─) Rocket Punch _2_3_6_+_P +_@ (─) German Missile _2_3_6_+_K +_@ (M) Hurricane Arm _2_6_3_+_P + +_* (─) German Explosion _B_+_C_A_+_B_+_C + +_& (─) German Destruction _B_+_C_A_+_B_+_C + +_` Blow Defense: _B +_` Projectile Kill: dashing _A_+_B + +- RASPUTIN - +───────────────────────────────────────────────────────────────────────── +_( (─) Aura Grip _6_+_A_+_B +_( (─) Handshake _4_+_A_+_B + +_) (─) Big Fists _4 / _6_+_A_+_B +_) (─) Low Palm close _4 / _6_+_A_+_B +_) (─) Rising Boot _4 / _6_+_C +_) (─) Knee Attack close _4 / _6_+_C + +_# (─) Love Turtle _A_+_B_+_C + +_@ (─) Fireball (_^)_2_3_6_+_P +_@ (─) Thunder Ball _4_1_2_3_6_+_P +_@ (─) Ice Ball _2_1_4_+_P +_@ (M) Axle Spin (_^)_2_1_4_+_K +_@ (─) ^!Move _4 / _6 +_@ (─) Kossak Dance _2_3_6_+_K + +_* (─) The Secret Garden _2_1_4_6_+_A_+_C + +_& (─) Return to the Secret Garden _2_1_4_6_+_A_+_C + +_` Blow Defense: _2_+_A_+_B +_` Projectile Kill: Ice Ball + +- RYOKO IZUMO - +───────────────────────────────────────────────────────────────────────── +_( (─) Strangle Hold _6_+_A_+_B +_( (─) Seoi Nage _4_+_A_+_B +_( (─) Tomoe Nage _4 / _6_+_C_+_D +_( (─) Shinkuu Nage _^_4 / _6_+_A_+_B + +_) (─) Palm Push _4 / _6_+_A_+_B +_) (─) Hop Knee _6_+_D +_) (─) Shoutei Ha _3_+_A_+_B +_) (─) Shoutei Kyaku _3_+_C_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Izumoryu Throw _A_+_B_+_C (reverse jump/high/mid) +_# (─) Fireman's Carry _2_+_A_+_B_+_C (reverse low) + +_@ (M) Bo Satsu Sho _2_1_4_+_P +_@ (─) Iakeri _6_2_3_+_K +_@ (─) Ni Dan Seoi Nage close _4_1_2_3_6_+_P +_@ (─) Kubi Kiri Nage _4_1_2_3_6_+_K + +_* (─) Mugger Throw close _6_4_1_2_3_6_+_B_+_C_+_D + +_& (─) Mugger Crash close _6_4_1_2_3_6_+_B_+_C_+_D + +_` Blow Defense: _A_+_B +_` Projectile Kill: dashing _C_+_D / Bo Satsu Sho + +- CAPTAIN KIDD - +───────────────────────────────────────────────────────────────────────── +_( (─) Face Slaps _6_+_A_+_B +_( (─) One Arm Toss _4_+_A_+_B + +_) (─) Pirate Knuckle _6_+_A_+_B +_) (─) Flying Kick _4 / _6_+_C_+_D +_) (─) Low Trip close _4 / _6_+_C_+_D +_) (─) Shark Kick _^_3_+_C_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Special Taunt _A_+_B_+_C +_# (─) Quick Step Forward _6_+_A_+_B_+_C +_# (─) Quick Step Backward _4_+_A_+_B_+_C + +_@ (M) Shark Knuckle ^4_6_+_P +_@ (─) Shark Upper ^2_8_+_P +_@ (─) Spiral Kick ^4_6_+_K +_@ (─) Pirate Ship Blast _2_3_6_+_P +_@ (─) Hyper Dash Kick _6_3_2_1_4_+_K + +_* (─) Pirate Punishment close _4_2_1_+_B_+_C + +_& (─) Pirate Torture close _4_2_1_+_B_+_C + +_` Blow Defense: _2_+_B +_` Projectile Kill: far _B / dashing _D / Shark Knuckle + +- JOHNNY MAXIMUM - +───────────────────────────────────────────────────────────────────────── +_( (─) Touchdown _6_+_A_+_B +_( (─) Back Toss _4_+_A_+_B +_( (─) Bearhug _4 / _6_+_C_+_D + +_) (─) Gut Punch close _4 / _6_+_A_+_B +_) (─) High Punt _6_+_C_+_D +_) (─) Strong Slide _3_+_K + +_# (─) Catching _A_+_B_+_C (_O) (reflect high/mid projectile) +_# (─) Low Catching _2_+_A_+_B_+_C (_O) (reflect low projectile) + +_@ (─) Johnny Special close _4_1_2_3_6_+_P +_@ (─) Lightning Tackle _6_2_3_+_P +_@ (─) Shoulder Butt Crash _2_3_6_+_K +_@ (M) Head Crash _2_8_+_P + +_* (─) Hyper Johnny Special close _2_3_6_2_3_6_+_A_+_C + +_& (─) Ultimate Johnny Special close _2_3_6_2_3_6_+_A_+_C + +_` Blow Defense: _2_+_A_+_B +_` Projectile Kill: far _C_+_D / _^_A + +- MUDMAN - +───────────────────────────────────────────────────────────────────────── +_( (─) Dakitsuki Punch _6_+_A_+_B +_( (─) Mask Hooking _4_+_A_+_B +_( (─) Mudman Dance _4 / _6_+_C_+_D + +_) (─) Mud Kick _6_+_C_+_D +_) (─) Double Kick close _6_+_C_+_D +_) (─) Mud Slider _3_+_K + +_# (─) Mud Dance _A_+_B_+_C +_# (─) Mud Flight _^^*_A_+_B_+_C + +_@ (M) Mud Attack _2_3_6_+_P +_@ (─) Mud Launcher _2_3_6_+_K +_@ (─) Mud Cutter _2_1_4_+_P +_@ (─) ^!Move _4 / _6 +_@ (─) Mud Gyro _2_8_+_P + +_* (─) Heaven's Cross _6_3_2_1_4_6_+_A_+_B / _B_+_C / _C_+_D + +_& (─) Heaven's Cross _6_3_2_1_4_6_+_A_+_B / _B_+_C / _C_+_D + +_` Blow Defense: _2_+_A_+_B +_` Projectile Kill: --- + +- SHURA - +───────────────────────────────────────────────────────────────────────── +_( (─) Knee Bash _4 / _6_+_A_+_B + +_# (─) Tiger Punch _A_+_B_+_C +_# (─) Short Tiger Punch _4_+_A_+_B_+_C +_# (─) Long Tiger Punch _6_+_A_+_B_+_C +_# (─) Special Taunt _2_+_A_+_B_+_C + +_@ (M) Tiger Fang ^4_6_+_P +_@ (M) Tiger Claw ^4_6_+_K +_@ (─) Muai Thai Kick _2_8_+_K +_@ (─) Double Knee Kick _2_3_6_9_+_K + +_* (─) Muai Thai Machine Gun _2_1_4_1_2_9_+_B_+_D + +_& (─) Muai Thai Machine Gun Spiral _2_1_4_1_2_9_+_B_+_D + +_` Blow Defense: _B / _2_+_B +_` Projectile Kill: far _B / dashing _D / _2_+_D + +- ERICK - +───────────────────────────────────────────────────────────────────────── +_( (─) Arm Press _6_+_A_+_B +_( (─) Horn Throw _4_+_A_+_B +_( (─) The Viking Crash _4 / _6_+_C_+_D + +_) (─) Low Axe _6_+_A_+_B +_) (─) Seal Press _^_2_+_C_+_D + +_# (─) Erik Shield _A_+_B_+_C (reflect high/mid projectile) +_# (─) Low Erik Shield _2_+_A_+_B_+_C (reflect low projectile) + +_@ (M) Blizzard Breath _4_1_2_3_6_+_P +_@ (─) Thor's Hammer _2_1_4_+_P +_@ (─) Aegyr's Halberd _2_1_4_+_K +_@ (─) Long Horn ^4_6_+_P + +_* (─) Whale Snarfer _2_1_4_1_2_3_+_B_+_D + +_& (─) Icy Whale Snarfer _2_1_4_1_2_3_+_B_+_D + +_` Blow Defense: _2_+_B +_` Projectile Kill: _A_+_B / Blizzard Breath + +- JACK - +───────────────────────────────────────────────────────────────────────── +_( (─) Flip Slam _6_+_A_+_B +_( (─) Flip and Claw _4_+_A_+_B + +_) (─) Downward Swipe _4 / _6_+_B +_) (─) Backflip Slice _4 / _6_+_C_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Crazy Escape _A_+_B_+_C +_# (─) Crazy Escape Back _4_+_A_+_B_+_C +_# (─) Crazy Escape Forward _6_+_A_+_B_+_C +_# (─) Air Roll _2_+_A_+_B_+_C + +_@ (─) Mixer Crush _2_3_6_+_P +_@ (─) Iron Crawl _2_3_6_+_K +_@ (M) Knee Smasher (_^)_2_1_4_+_K + +_* (─) Great Hero of the Three Kingdoms ^2_8_+_B_+_D + +_& (─) Great Hero of All Kingdoms ^2_8_+_B_+_D + +_` Blow Defense: Backflip Slice +_` Projectile Kill: _C_+_D / _^_C + +- RYOFU - +───────────────────────────────────────────────────────────────────────── +_( (─) Spear Intense Destruction _6_+_A_+_B +_( (─) Pinwheel Murder _4_+_A_+_B + +_) (─) Upward Swipe _6_+_A_+_B +_) (─) Long Swipe _6_+_C_+_D + +_# (─) Power Up _A_+_B_+_C (damage increased by 2x for next attack) +_# (─) Bombarding Spear _^_A_+_B_+_C +_# (─) ^!Drop Down _2 +_# (─) ^!Drop Forward _6 +_# (─) ^!Drop Backward _4 + +_@ (─) Sou Geki Ha ^*_P +_@ (M) Sou Ranbu _2_3_6_+_P +_@ (─) Kaen Ken _2_1_4_+_P +_@ (─) Psychic Kick _^_4_1_2_3_6_+_K + +_* (─) The Giraffe Bomber _6_3_2_1_4_7_+_C_+_D + +_& (─) Super Giraffe Bomber _6_3_2_1_4_7_+_C_+_D + +_` Blow Defense: _A_+_B +_` Projectile Kill: _C_+_D + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Son Gokuu + - On the Character Select Screen _O_C and press _8_8_2_2_4_4_6_6_+_B + +_` Neo Dio + - On the Character Select Screen _O_B and press _8_8_2_2_4_4_6_6_+_C + +_` Zeus + - Playable only with M.A.M.E. Cheats + +- SON GOKUU - +───────────────────────────────────────────────────────────────────────── +_( (─) Statue Crush _4 / _6_+_A_+_B + +_) (─) Step Elbow _6_+_A_+_B +_) (─) Flying Heel _6_+_C_+_D +_) (─) Twirl Kick close _6_+_C_+_D +_) (─) Crawl ^3 +_) (─) The Trample _^_2_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Rolling Stick _A_+_B_+_C (_O) + +_@ (─) Pouncing Clobberer _6_2_3_+_K +_@ (M) Jumping Pounder _2_8_+_P +_@ (─) Stone Drop (_^)_6_3_2_1_4_7_8_+_K +_@ (─) Genie Sucker _2_1_4_+_B_+_C_+_D (reverse Specials) +_@ (─) Cloud Calling Attack _6_3_2_1_4_+_K +_@ (─) ^!Move Forward _6 +_@ (─) ^!Move Backward _4 +_@ (─) ^!Jump Off Cloud _8 +_@ (─) ^!Fall From Cloud _2 + +_* (─) Holy Heaven Dance _4_1_2_3_6_4_1_2_3_6_+_A_+_C + +_& (─) Holy Heaven Sting _4_1_2_3_6_4_1_2_3_6_+_A_+_C + +_` Blow Defense: _D / _2_+_B +_` Projectile Kill: Rolling Stick / Jumping Pounder + +- NEO DIO - +───────────────────────────────────────────────────────────────────────── +_( (─) Rolling Throw _6_+_A_+_B +_( (─) Backward Rolling Throw _4_+_A_+_B + +_) (─) Twirl Kick _4 / _6_+_C_+_D +_) (─) Weak Slide _3_+_C +_) (─) Double Kick Slide _3_+_D +_) (─) Triple Kick Slide _3_+_C_+_D +_) (─) Sankaku Tobi jump against the wall _9 + +_# (─) Short Jump _A_+_B_+_C +_# (─) Short Jump Forward _6_+_A_+_B_+_C +_# (─) Short Jump Backward _4_+_A_+_B_+_C + +_@ (─) Sonic Saber _2_3_6_+_P +_@ (─) Gran Saber _2_3_6_+_K +_@ (M) Rolling Smash (_^)_4_1_2_3_6_9_+_K +_@ (M) Upward Rolling Smash _8_2_8_2_+_K +_@ (M) Upward Rolling Smash Counter being hit ^2_8_+_K +_@ (─) Burning Claw close _2_1_4_6_+_P +_@ (─) Freezing Claw close _2_1_4_6_+_K +_@ (─) Thunder Blow _2_6_3_+_P + +_* (─) Ultimate Beast _2_1_4_6_+_B_+_C_+_D + +_& (─) Ultimate Beast _2_1_4_6_+_B_+_C_+_D + +_` Blow Defense: _2_+_A_+_B +_` Projectile Kill: _C_+_D + +- ZEUS - +───────────────────────────────────────────────────────────────────────── +_( (─) Double Strike _6_+_A_+_B +_( (─) Hammer Throw _4_+_A_+_B + +_) (─) Low Claw _2_+_P / _K (reflect projectile) + +_@ (M) Megaton Punch _2_3_6_+_P +_@ (─) Gigger Smasher _2_1_4_1_2_3_6_+_P + +_* (─) Atomic Hit _2_1_4_1_2_3_6_4_6_+_A_+_B + +_& (─) Atomic Meltdown _2_1_4_1_2_3_6_4_6_+_A_+_B + +_` Blow Defense: _A / _B +_` Projectile Kill: _A / _B / _^_K / Megaton Punch / Gigger Smasher + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Son Gokuu + - Get 3 Special Stages finishes + +_` Special Stage Finishes + _` Genesis (A group of meteors plummet from the sky) + - Perform your Taunt, Taunt 2, Time Over Pose, and Fake Dizzy all in one round + - Then win that round + _` Jurassic Period (A prehistoric fish jumps out of the water) + - Finish your opponent with a Super Desperation + _` The Ice Age (A snowman forms in the background) + - Throw your opponent three times in a single round + - Then win that round + _` The Stone Age (A huge piece of dino meat falls from the sky) + - Move your character so that their sprite passes by each of the following items in order: + - The flame to the immediate left of the screen + - The animal fur in the far right corner + - The stone axe located near the flame + - The red potatoes on the floor to the immediate right of the screen + _` The Megalithic Age (A sparrow flies across the screen) + - Win the round with your Hero Gauge at MAX + _` The Dark Age (Bats fly from the top of the screen) + - Move your character to either corner of the stage + - Then make your way to the opposite corner in under 10 seconds + - Then win that round + _` Genroku Period (A chicken falls from the sky) + - Perform a combo of 5 hits + - Then win that round + _` The Industrial Revolution (Steam comes out of the train's side whistle) + - Land a Desperation move before the timer reaches 70 + - Then win that round + _` Great War Period (Brocken flies across the screen in the background) + - Your lifebar as well as your opponent's lifebar must be below ½ + - Land 3 successful Blow Defenses + - Then win that round + _` The Period (A dog statue drops from the sky) + - Win a round with a Perfect + - Only on a 1P Game +$end + +################################################################################################### + +$info=xmvsf,xmvsfa,xmvsfar1,xmvsfar2,xmvsfar3,xmvsfb,xmvsfh,xmvsfj,xmvsfjr1,xmvsfjr2,xmvsfjr3,xmvsfjr4,xmvsfr1,xmvsfu,xmvsfur1,xmvsfur2 +$cmd +X-Men vs. Street Fighter © 1996 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Taunt + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_* Hyper-X / Super Combos + +_` Hyper-X / Super Combos + - Needs 1LV of Super Bar + +- COMBO INFO - +───────────────────────────────────────────────────────────────────────── +_` Ground Chain-Combo + - Type of the chain-combo that can be done on the floor +_` Jump Chain-Combo + - Type of the chain-combo that can be done on jump +_` Super Jump Chain-Combo + - Type of the chain-combo that can be done on Super Jump + +_` Chain-Combos + - Weak Start + ^E _! ^F ^H _! ^F + ^E _! ^I ^H _! ^I + ^E _! ^G ^H _! ^G + ^E _! ^J ^H _! ^J + - Stronger + ^E _! ^F _! ^G ^H _! ^F _! ^G + ^E _! ^F _! ^J ^H _! ^F _! ^J + ^E _! ^I _! ^G ^H _! ^I _! ^G + ^E _! ^I _! ^J ^H _! ^I _! ^J + - Zig-Zag + ^E _! ^H _! ^F _! ^I _! ^G _! ^J + +_` Strikes + - Move that launches opponent straight forward +_` Knockdowns + - Move that knock down opponent +_` Launchers + - Move that launches opponent to Air Combo + - Press _8 to Super Jump +_` Air Launchers + - Move that launches opponent to Air Combo if the opponent is already in the air + - Press _8 to Super Jump +_` Air Combo Finishers + - Move that finishes the Air Combo starting the "Flying Screen Animation" +_` Variable Counter + - Move used during a Variable Counter +_` Variable Combo + - Move used during a Variable Combo + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 / ^U +_) Retreat _4_4 / _4_+^U +_) Super Jump _2_8 / ^T +_) Throw Escape when thrown _4 / _6_+^F / ^I /^G / ^J +_) Safety Roll being knocked down _4_1_2_+_P / _K +_) Advancing Guard blocking ^U +_) Variable Attack ^G_+^J +_) Variable Counter (1LV) blocking _4_1_2_+^G_+^J + +_* Variable Combo (2LVs) _2_3_6_+^G_+^J + +- CYCLOPS - +───────────────────────────────────────────────────────────────────────── +_( Optic Drill _4 / _6_+^F +_( ^!Control _4 / _6 +_( Ground Slam _4 / _6_+^G +_( Forward Optic Drill _4 / _6_+^J +_( Leg Throw _1 / _3_+^I / ^J +_( Downward Optic Drill _^_4 / _6_+^F / ^G + +_) Quadruple Attacks ^E^E^E^E / ^H^H^H^H +_) Double Kick ^J^J +_) Alternative Attacks _^_2_+^F / ^G / ^H / ^I / ^J +_) 2 Dan Jump _^_8 + +_@ Optic Blast (_^)_2_3_6_+_P +_@ Optic Sweep _6_3_2_+_P +_@ Gene Splice _6_2_3_+_P (^*) +_@ Cyclone Kick _2_1_4_+_K +_@ Rapid Punches _6_6_+^E_+^H, ^*_P +_@ Running Neck Breaker Drop _6_6_+^G_+^J + +_* Mega Optic Blast _2_3_6_+^W (^*) +_* Super Optic Blast (_^)_6_3_2_+^W +_* ^!Control _? + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^F / _2_+^I +- Air Combo Finishers _2_+^F / ^G / _2_+^G / ^J / _2_+^J +- Variable Counter Optic Blast +- Variable Combo Mega Optic Blast + +- WOLVERINE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Mount Adamantium Hell _4 / _6_+^F +_( Ground Mount Adamantium Hell _4 / _6_+^G +_( Airborne Adamantium Hell _^_4 / _6_+^F / ^G + +_) Double Claw ^F^F +_) Double Kick ^I^I +_) Sliding Claw _3_+^G +_) Repeted Claw _^^*^F +_) Dart Kick _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Barrage _2_3_6_+_P (^*) +_@ Tornado Claw _6_2_3_+_P (^*) +_@ Drill Claw (_^)^F_+^H +_@ Kabetsuki Drill Claw jump against the wall _4_+^F_+^H, _?_+_P / _K + +_* Berserker Barrage X _2_3_6_+^W +_* Weapon X _6_2_3_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _2_+^J +- Knockdowns _2_+^I / _3_+^G +- Launchers ^J +- Air Combo Finishers ^G / ^J / Drill Claw +- Variable Counter Berserker Barrage +- Variable Combo Berserker Barrage X + +- ROGUE - +───────────────────────────────────────────────────────────────────────── +_( Grab and Flying Punch _4 / _6_+^F / ^G +_( Air Grab and Flying Punch _^_4 / _6_+^F / ^G + +_) Diving Kick _^_2_+^J +_) Air Dash _^_6_6 / ^U + +_@ Repeating Punch (_^)_2_3_6_+_P +_@ Rising Repeating Punch _6_2_3_+_P (^*) +_@ Power Dive Punch _6_2_3_+_K +_@ Power Drain: Aite no Nouryoku Kyuushuu (_^)_2_1_4_+_K +_@ ^!Power Drain: Nouryoku Shiyou _2_3_6_+_K + +_* "Goodnight, Sugah" _2_3_6_+^W +_* ^!Power Drain: Nouryoku Shiyou _2_3_6_+_K +_* Shun Goku Satsu ^E^E_6^H^G + +_` List of Copied Moves + - Akuma Zankuu Hadou Ken, Shun Goku Satsu + - Cammy Spiral Arrow + - Charlie Sonic Boom + - Chun-Li Kikou Ken + - Cyclops Optic Blast + - Dhalsim Yoga Flame + - Gambit Kinetic Card + - Juggernaut Earthquake Punch + - Ken Shouryuu Ken + - Bison Psycho Shot + - Magneto Hyper Gravity + - Ryu Hadou Ken + - Sabretooth Berserker Barrage + - Storm Whirlwind + - Wolverine Berserker Barrage + - Zangief Spinning Piledriver + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G / _S +- Knockdowns _2_+^J +- Launchers _2_+^G / ^J +- Air Combo Finishers ^G / ^J / Repeating Punch +- Variable Counter Repeating Punch +- Variable Combo Hyper Repeating Punch + +- GAMBIT - +───────────────────────────────────────────────────────────────────────── +_( Charge Hold _4 / _6_+^F / ^G +_( Stick Throw _4 / _6_+^I / ^J +_( Kick Throw _^_4 / _6_+^I / ^J + +_@ Kinetic Card (_^)_2_3_6_+_P +_@ Trick Card _2_1_4_+_P +_@ Cajun Slash _6_2_3_+_P +_@ Cajun Escape ^2_8_+_P_P +_@ ^!Move _4 / _6 +_@ Cajun Strike ^2_8_+_K + +_* Royal Flush _2_3_6_+^W + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Combo Finishers ^G / ^J +- Variable Counter Kinetic Card +- Variable Combo Royal Flush + +- STORM - +───────────────────────────────────────────────────────────────────────── +_( Grab and Shock _4 / _6_+^F / ^G +_( Grab and Whirlwind _4 / _6_+^I / ^J +_( Air Grab and Shock _^_4 / _6_+^F / ^G + +_) Lightning Ball _^ _?_+^F +_) Float _^^8 +_) Air Dash _^ _?_+^U + +_@ Whirlwind (_^)_2_3_6_+_P +_@ Double Typhoon (_^)_2_1_4_+_P +_@ Lightning Attack (_^)^F_+^H (x3) +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Lightning Storm (_^)_2_3_6_+^W +_* Ice Storm _2_1_4_+^W (^*) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^I +- Launchers _2_+^G / ^J / _2_+^J +- Air Combo Finishers ^G / ^J +- Variable Counter Lightning Attack +- Variable Combo Lightning Storm + +- SABRETOOTH - +───────────────────────────────────────────────────────────────────────── +_( Grab and Multiple Slams _4 / _6_+^F / ^G +_( Grab and Slam _^_4 / _6_+^F / ^G + +_) Sankaku Tobi jump against the wall _9 + +_@ Berserker Claw _2_3_6_+_P +_@ Wild Fang _6_3_2_1_4_+_P +_@ Armed Birdie _6_3_2_1_4_+_K + +_* Berserker Claw X _2_3_6_+^W +_* Weapon X _6_2_3_+^W +_* Heavy Armed Birdie _6_3_2_1_4_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^F / ^I / _2_+^I +- Knockdowns _2_+^J +- Launchers ^G / _2_+^G +- Air Combo Finishers ^J +- Variable Counter Berserker Claw +- Variable Combo Hyper Berserker Claw + +- JUGGERNAUT - +───────────────────────────────────────────────────────────────────────── +_( Cackling Slam _4 / _6_+^F +_( Headbutts and Uppercut _4 / _6_+^G +_( Air Drop _^_4 / _6_+^F / ^G + +_) Double Punch ^E^E +_) Double Fist _6_+^G + +_@ Juggernaut Punch _4_1_2_3_6_+_P +_@ Earthquake Punch _6_3_2_+_P +_@ Juggernaut Body Press (_^)_4_1_2_3_6_+_K +_@ Cyttorak Power-Up _6_2_3_+^W (damage increased) +_@ Nail Slam _2_1_4_+_K + +_* Juggernaut Headcrush _2_3_6_+^W + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo --- +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^I +- Launchers _2_+^G / _6_+^G +- Air Combo Finishers ^G / ^J +- Variable Counter Juggernaut Punch +- Variable Combo Juggernaut Headcrush + +- MAGNETO - +───────────────────────────────────────────────────────────────────────── +_( Scrap Hold _4 / _6_+^F / ^G +_( E-M Repulse _4 / _6_+^I / ^J +_( Air Scrap Hold _^_4 / _6_+^F / ^G +_( Air E-M Repulse _^_4 / _6_+^I / ^J + +_) Angled Kick _^_2_+^H +_) Air Dash _^ _?_+^U + +_@ E-M Disruptor (_^)_4_1_2_3_6_+_P +_@ Hyper Gravity (_^)_6_3_2_1_4_+_K +_@ Force Field _4_1_2_3_6_+_K (reverse jump/high/low) +_@ Magnetic Blast _^_8_9_6_+_P +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Magnetic Shockwave _2_3_6_+^W +_* Magnetic Tempest (_^)_2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^F / ^G +- Knockdowns _2_+^J +- Launchers ^F / _2_+^G / ^J +- Air Combo Finishers ^G / ^J +- Variable Counter E-M Disruptor +- Variable Combo Magnetic Shockwave + +- RYU - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Tomoe Nage _4 / _6_+^I / ^J +_( Kuuchuu Tomoe Nage _^_4 / _6_+^F / ^G + +_) Sakotsu Wari _6_+^F +_) Senpuu Kyaku _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) +_* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku +- Variable Counter Hadou Ken +- Variable Combo Shinkuu Hadou Ken + +- KEN MASTERS - +───────────────────────────────────────────────────────────────────────── +_( Jigoku Guruma _4 / _6_+^F / ^G +_( Tsukami Hiza Geri _4 / _6_+^I / ^J +_( Jigoku Fuusha _^_4 / _6_+^F / ^G + +_) Inazuma Kakato Wari _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Hadou Ken (_^)_2_3_6_+_P +_@ Shouryuu Ken (_^)_6_2_3_+_P +_@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K + +_* Shouryuu Reppa _2_3_6_+^W +_* Shinryuu Ken _2_3_6_+^V (^*) + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken +- Variable Counter Shouryuu Ken +- Variable Combo Shouryuu Reppa / Shinkuu Hadou Ken (with Ryu) + +- CAMMY WHITE - +───────────────────────────────────────────────────────────────────────── +_( Hooligan Suplex _4 / _6_+^F / ^G +_( Frankensteiner _4 / _6_+^I / ^J +_( Flying Neck Hunt _^_4 / _6_+^F / ^G +_( Air Frankensteiner _^_4 / _6_+^I / ^J + +_) 2 Dan Jump _^_8 + +_@ Spiral Arrow (_^)_2_3_6_+_K +_@ Cannon Spike _6_2_3_+_K +_@ Axle Spin Knuckle _2_3_6_+_P +_@ Hooligan Combination _2_1_4_+_K +_@ ^!Razor Edge Slicer _N +_@ ^!Fatal Leg Twister close head _K +_@ ^!Cross Scissor Pressure close feet _K +_@ ^!Cancel _K +_@ Cannon Strike _^_2_1_4_+_K +_@ Cannon Revenge _6_3_2_1_4_+_P (reverse all) + +_* Spin Drive Smasher _2_3_6_+^V +_* Killer Bee Assault (_^)_2_1_4_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J +- Air Combo Finishers ^J +- Variable Counter Cannon Spike +- Variable Combo Spin Drive Smasher + +- CHARLIE (NASH) - +───────────────────────────────────────────────────────────────────────── +_( Dragon Suplex _4 / _6_+^F / ^G +_( Knee Gatling _4 / _6_+^I / ^J +_( Flying Buster Drop _^_4 / _6_+^F / ^G + +_) Spinning Back Knuckle _6_+^G +_) Rolling Sobat _4 / _6_+^I +_) Step Kick _4 / _6_+^J +_) Knee Kick _^_2_+^H + +_@ Sonic Boom ^4_6_+_P +_@ Somersault Shell ^2_8_+_K +_@ Moonsault Slash _^_8_9_6_+_K + +_* Sonic Break _2_3_6_+^W (^*) +_* Crossfire Blitz _2_3_6_+^V +_* Somersault Justice _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Combo Finishers ^G / ^J +- Variable Counter Somersault Shell +- Variable Combo Somersault Justice + +- CHUN-LI - +───────────────────────────────────────────────────────────────────────── +_( Koshuu Tou _4 / _6_+^F / ^G +_( Ryuusei Raku _^_4 / _6_+^F / ^G + +_) Kaku Kyaku Raku _3_+^J +_) Kaku Yoku Da _^_6_+^J +_) Yousou Kyaku _^_2_+^I +_) Split Kick _^_8_+^H +_) 3 Dan Jump _^_8_8 +_) Air Dash _^_6_6 / ^U +_) Sankaku Tobi jump against the wall _9 + +_@ Hyakuretsu Kyaku (_^)^*_K +_@ Kikou Ken _4_1_2_3_6_+_P +_@ Tenshou Kyaku ^2_8_+_K +_@ Sen'en Shuu _6_3_2_1_4_+_K + +_* Kikou Shou _2_3_6_+^W (^*) +_* Senretsu Kyaku _2_3_6_+^V (^*) +_* Hazan Tenshou Kyaku _2_1_4_+^V + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes _S +- Knockdowns _2_+^J +- Launchers ^J +- Air Combo Finishers ^G / ^J / _6_+^J +- Variable Counter Kikou Ken +- Variable Combo Kikou Shou + +- ZANGIEF - +───────────────────────────────────────────────────────────────────────── +_( Upward Toss _4 / _6_+^F +_( German Suplex _4 / _6_+^G +_( Kamitsuki _4 / _6_+^I / ^J +_( Stomach Claw _3_+^F / ^G +_( German Suplex dashing ^F / ^G +_( Kamitsuki dashing ^I / ^J +_( Air Deadly Driver _^_4 / _6_+^F / ^G + +_) Elbow Drop _6_+^F +_) Long Punch _^_6_+^G +_) Elbow Dive _^_2_+^F +_) Flying Body Press _^_2_+^G +_) Double Knee Press _^_2_+^I +_) Air Headbutt _^_8_+^F + +_@ Double Lariat (_^)^U +_@ ^!Move _4 / _6 +_@ Quick Double Lariat (_^)^T +_@ ^!Move _4 / _6 +_@ Spinning Piledriver (_^) close _x_+_P +_@ Atomic Suplex close _4_1_2_3_6_+_K +_@ Flying Powerbomb _4_1_2_3_6_+_K +_@ Banishing Flat _6_2_3_+_P +_@ Aerial Russian Slam _6_3_2_1_4_+_K + +_* Final Atomic Buster close _x_+^W + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo --- +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^F / Upward Toss +- Air Combo Finishers ^J +- Variable Counter Flying Powerbomb +- Variable Combo Hyper Double Lariat + +- DHALSIM - +───────────────────────────────────────────────────────────────────────── +_( Yoga Smash _4 / _6_+^F +_( Yoga Throw _4 / _6_+^G +_( Stomach Attack _4 / _6_+^I / ^J +_( Air Stomach Attack _^_4 / _6_+^F / ^G + +_) Drill Zutsuki _^_2_+^G +_) Drill Kick _^_2_+_K + +_@ Yoga Fire (_^)_2_3_6_+_P +_@ Yoga Flame _6_3_2_1_4_+_P +_@ Yoga Blast _6_3_2_1_4_+_K +_@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T +_@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T + +_* Yoga Inferno _2_3_6_+^W +_* ^!Control _2 / _8 +_* Yoga Strike _2_3_6_+^V + +Combo Info +- Ground Chain-Combo --- +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Zig-Zag +- Strikes ^J +- Knockdowns _2_+^J +- Launchers close ^F +- Air Combo Finishers ^J +- Variable Counter Yoga Flame +- Variable Combo Yoga Inferno + +- M. BISON (VEGA) - +───────────────────────────────────────────────────────────────────────── +_( Deadly Throw _4 / _6_+^F / ^G +_( Psycho Fall _^_4 / _6_+^F / ^G + +_@ Psycho Shot _4_1_2_3_6_+_P +_@ Psycho Field _6_3_2_1_4_+_P +_@ Double Knee Press (_^)_4_1_2_3_6_+_K +_@ Head Press (_^)^2_8_+_K +_@ ^!Move _4 / _6 +_@ ^!Somersault Skull Diver _P +_@ Somersault Skull Diver (_^)^2_8_+_P_P +_@ Bison Warp (_^)_6_2_3_+_P / _K +_@ Flight (_^)_2_1_4_+^V +_@ ^!Cancel _2_1_4_+^V + +_* Psycho Crusher (_^)_2_3_6_+^W +_* Knee Press Nightmare _2_3_6_+^V + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^G +- Air Combo Finishers ^G / ^J +- Variable Counter Double Knee Press +- Variable Combo Knee Press Nightmare + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Akuma + - On the Character Select Screen, put the cursor on Magneto, Juggernaut, Dhalsim or Bison and press _8 + +_` Apocalypse + - Playable only with M.A.M.E. Cheats + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F / ^G +_( Jigoku Guruma _4 / _6_+^I +_( Tomoe Nage _4 / _6_+^J +_( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G + +_) Zugai Hassatsu _6_+^F +_) Senpuu Kyaku _6_+^I +_) Mae Geri _^_8_+^I +_) Senpuu Kyaku _^_8_+^J + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Tenma Kuujin Kyaku _^_2_3_6_+_K +_@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Messatsu Gou Shouryuu _2_3_6_+^W +_* Messatsu Gou Hadou _2_1_4_+^W (^*) +_* Tenma Gou Zankuu _^_2_3_6_+^W +_* Shun Goku Satsu ^E^E_6^H^G + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G +- Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken +- Variable Counter Gou Shouryuu Ken +- Variable Combo Messatsu Gou Hadou + +- APOCALYPSE - +───────────────────────────────────────────────────────────────────────── +_) Dash ^U +_) Back Dash _4_+^U + +_@ Shockwave _6_3_2_+_P +_@ Hammer Crush _6_2_3_+_P +_@ Shoulder Cannon _2_3_6_+^I +_@ Bit Laser occurs automatically +_@ Drill _2_3_6_+^G + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Chun-Li 'Alpha Outfit + - On the Character Select Screen, put the cursor on Chun-Li _O_S and press _P / _K + - 2 different outfits +$end + +################################################################################################### + +$info=xmcota,xmcotaa,xmcotaar1,xmcotaar2,xmcotab,xmcotah,xmcotahr1,xmcotaj,xmcotaj1,xmcotaj2,xmcotaj3,xmcotajr,xmcotar1,xmcotau +$cmd +X-Men: Children of the Atom © 1994 Capcom +Created by: Fabricio Coroquer + +- CONTROLS - +───────────────────────────────────────────────────────────────────────── +^E : Weak Punch (_P) +^F : Medium Punch (_P) +^G : Strong Punch (_P) +^H : Weak Kick (_K) +^I : Medium Kick (_K) +^J : Strong Kick (_K) +_S : Start + +- HOW TO PLAY - +───────────────────────────────────────────────────────────────────────── +_( Normal Throws +_) Command Moves +_@ Special Moves +_# X-Ability +_* Hyper-X + +_` X-Ability + - Needs 2LVs of Super Bar + +_` Hyper-X + - Needs 3LVs of Super Bar + +- COMBO INFO - +───────────────────────────────────────────────────────────────────────── +_` Ground Chain-Combo + - Type of the chain-combo that can be done on the floor +_` Jump Chain-Combo + - Type of the chain-combo that can be done on jump +_` Super Jump Chain-Combo + - Type of the chain-combo that can be done on Super Jump + +_` Chain-Combos + - Punch-to-Kick + ^E _! ^H ^F _! ^H ^G _! ^H + ^E _! ^I ^F _! ^I ^G _! ^I + ^E _! ^J ^F _! ^J ^G _! ^J + - Kick-to-Punch + ^H _! ^E ^I _! ^E ^J _! ^E + ^H _! ^F ^I _! ^F ^J _! ^F + ^H _! ^G ^I _! ^G ^J _! ^G + - Weak Start + ^E _! ^F ^H _! ^F + ^E _! ^I ^H _! ^I + ^E _! ^G ^H _! ^G + ^E _! ^J ^H _! ^J + - Stronger + ^E _! ^F _! ^G ^H _! ^F _! ^G + ^E _! ^F _! ^J ^H _! ^F _! ^J + ^E _! ^I _! ^G ^H _! ^I _! ^G + ^E _! ^I _! ^J ^H _! ^I _! ^J + - Zig-Zag + ^E _! ^H _! ^F _! ^I _! ^G _! ^J + +_` Strikes + - Move that launches opponent straight forward +_` Knockdowns + - Move that knock down opponent +_` Launchers + - Move that launches opponent to Air Combo + +- COMMON COMMANDS - +───────────────────────────────────────────────────────────────────────── +_) Dash _6_6 / ^W +_) Retreat _4_4 / _4_+^W +_) Super Jump _2_8 / ^T +_) Throw Escape (2LVs) when thrown _4 / _6_+_P / _K +_) Safety Roll (2LVs) knocked down _4 / _6_+^W + +- WOLVERINE - +───────────────────────────────────────────────────────────────────────── +_( Shoulder Mount Adamantium Hell _4 / _6_+^F +_( Ground Mount Adamantium Hell _4 / _6_+^G +_( Airborne Adamantium Hell _^_4 / _6_+^F / ^G + +_) Taunt ^E^I^I^G^F +_) Double Claw ^F^F +_) Double Kick ^I^I +_) Sliding Claw _3_+^G +_) Repeted Claw _^^*^F +_) Dart Kick _^_2_+^I +_) Sankaku Tobi jump against the wall _9 + +_@ Tornado Claw _6_2_3_+_P (^*) +_@ Drill Claw (_^)^E_+^H / ^F_+^I / ^G_+^J +_@ Kabetsuki Drill Claw jump against the wall _4_+^E_+^H / ^F_+^I / ^G_+^J, _?_+_P / _K + +_# Berserker Charge _2_1_4_+^U (speed up) +_# Healing Factor _2_1_4_+^T (restores life) + +_* Berserker Barrage _2_3_6_+^W (^*) + +Combo Info +- Ground Chain-Combo Kick-to-Punch +- Jump Chain-Combo Kick-to-Punch +- Super Jump Chain-Combo Kick-to-Punch +- Strikes ^G +- Knockdowns _2_+^I / _3_+^G +- Launchers ^J + +- PSYLOCKE - +───────────────────────────────────────────────────────────────────────── +_( Vertical Launch _4 / _6_+^F +_( Rolling Slam _4 / _6_+^G +_( Roll Drop _^_4 / _6_+^F / ^G + +_) Taunt _S +_) Flip Kick _6_+^I +_) Crossover Rolling Roundhouse ^J_6 +_) Delayed Rollig Roundhouse _4_+^J +_) 2 Dan Jump _^_8 + +_@ Psi-Blade (_^)_2_3_6_+_P +_@ Psi-Spin (_^)_2_3_6_+_K +_@ Psi-Spin Arc (_^)_2_3_6_+^H^I^J +_@ Psi-Spin Curve (_^)_2_3_6_+^J^I^H + +_# Ninjitsu _2_1_4_+_P / _K + +_* Psi-Thrust (_^)_2_3_6_+^W, _?_+_P + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers --- + +- CYCLOPS - +───────────────────────────────────────────────────────────────────────── +_( Optic Drill _4 / _6_+^F +_( ^!Control _4 / _6 +_( Ground Slam _4 / _6_+^G +_( Leg Throw _1 / _3_+^I / ^J +_( Downward Optic Drill _^_4 / _6_+^F / ^G + +_) Quadruple Attacks ^E^E^E^E / ^H^H^H^H +_) Double Kick ^J^J +_) Alternative Attacks _^_2_+^F / ^G / ^H / ^I / ^J +_) 2 Dan Jump _^_8 + +_@ Optic Blast (_^)_2_3_6_+_P +_@ Gene Splice _6_2_3_+_P (^*) +_@ Rapid Punches _6_6_+^E_+^H, ^*_P +_@ Running Neck Breaker Drop _6_6_+^G_+^J + +_* Mega Optic Blast _2_3_6_+^W +_* Super Optic Blast (_^)_2_1_4_+_P +_* ^!Control _? + +Combo Info +- Ground Chain-Combo Stronger +- Jump Chain-Combo Stronger +- Super Jump Chain-Combo Stronger +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^F + +- COLOSSUS - +───────────────────────────────────────────────────────────────────────── +_( Pileriver _4 / _6_+^F +_( Back Toss _4 / _6_+^G +_( Air Piledriver _^_4 / _6_+^F / ^G + +_) Combination Kick ^E^I^G +_) Back Punch _6_+^G +_) Downward Punch _^_2_+^G +_) Ground Grab opponent knocked down _2_+^F / ^G +_) ^!Throw _P + +_@ Giant Swing _2_3_6_+_P, _X_x +_@ Power Tackle: Forward _2_3_6_+^H +_@ Power Tackle: Diagonal _2_3_6_+^I / ^J + +_# Super Armor _2_1_4_+^U (Hyper Armor) + +_* Super Dive (_^)_2_3_6_+^W, _2_+_P + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Weak Start +- Strikes _2_+^F / _6_+^G +- Knockdowns _2_+^J +- Launchers ^J + +- STORM - +───────────────────────────────────────────────────────────────────────── +_( Grab and Shock _4 / _6_+^F +_( Grab and Whirlwind _4 / _6_+^G +_( Air Grab and Shock _^_4 / _6_+^F +_( Air Grab and Whirlwind _^_4 / _6_+^G + +_) Lightning Ball _^ _?_+^F +_) Float _^^8 +_) Air Dash _^ _?_+^W / ^V + +_@ Whirlwind (_^)_2_3_6_+_P +_@ Lightning Attack (_^)^E_+^H / ^F_+^I / ^G_+^J (x2) + +_# Flight (_^)_2_1_4_+^U +_# ^!Cancel _2_1_4_+^U +_# Sucked In (_^)_2_1_4_+^T +_# Blown Away (_^)_2_3_6_+^T + +_* Lightning Storm (_^)_2_3_6_+^W +_* Ice Storm _2_3_6_+_S (^*) + +Combo Info +- Ground Chain-Combo Punch-to-Kick +- Jump Chain-Combo Punch-to-Kick +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers ^J + +- ICEMAN - +───────────────────────────────────────────────────────────────────────── +_( Grab and Freeze _4 / _6_+^F +_( Ground Slam _4 / _6_+^G +_( Air Grab and Freeze _^_4 / _6_+^F / ^G + +_) Ice Boulder _^_2_+^G +_) Downward Kick _^_2_+^J + +_@ Ice Beam (_^)_2_3_6_+_P +_@ Ice Avalanche (_^)^E_+^H / ^F_+^I / ^G_+^J + +_# Ice Fist _2_1_4_+^U (damage increased for Punches) + +_* Artic Attack (_^)_2_3_6_+^W + +Combo Info +- Ground Chain-Combo Punch-to-Kick +- Jump Chain-Combo Punch-to-Kick +- Super Jump Chain-Combo Zig-Zag +- Strikes ^I / ^J +- Knockdowns _2_+^G +- Launchers _2_+^J + +- OMEGA RED - +───────────────────────────────────────────────────────────────────────── +_( Coil Toss _4 / _6_+^F +_( Powerbomb _4 / _6_+^G +_( Air Powerbomb _^_4 / _6_+^F / ^G + +_) Taunt ^I^E_2^H^F +_) Ground Coil Strike _1 / _3_+^J +_) Air Dash _^_6_6 / ^W +_) ^!Cancel _4 + +_@ Carbonadium Coil _2_3_6_+_P +_@ ^!Coil Retract _P +_@ ^!Flail Smash _?_+_P (x2) +_@ ^!Death Factor ^*_P +_@ ^!Energy Drain ^*_K +_@ Air Carbonadium Coil _^_2_3_6_+_P / _K +_@ ^!Coil Retract _P +_@ ^!Flail Smash _?_+_P / _K (x2) +_@ ^!Death Factor ^*_P +_@ ^!Energy Drain ^*_K +_@ Omega Strike _2_3_6_+_K +_@ ^!Strike Recall _4_+_K +_@ ^!Strike Cancel _2_+_K + +_* Omega Destroyer _2_3_6_+^W + +Combo Info +- Ground Chain-Combo Punch-to-Kick +- Jump Chain-Combo Punch-to-Kick +- Super Jump Chain-Combo Zig-Zag +- Strikes ^I / ^J / _2_+^G +- Knockdowns _2_+^I +- Launchers ^F + +- SILVER SAMURAI - +───────────────────────────────────────────────────────────────────────── +_( Back Toss _4 / _6_+^F +_( Sword Stab _4 / _6_+^G +_( Air Back Toss _^_4 / _6_+^F / ^G + +_) Endless Slashes ^E^E^E... +_) Low Slash ^G^G + +_@ Shuriken (_^)_2_3_6_+_P +_@ ^!Move _2 / _8 +_@ Hyakuretsu Toh _6_2_3_+_P (^*) +_@ ^!Fumikomi Hyakuretsu Tou _6_6 +_@ Hyakuretsu Toh _6_+^*_P +_@ ^!Fumikomi Hyakuretsu Tou _6_6 + +_# Blink (_^)_2_3_6_+_K +_# Touki "Kaminari" _2_1_4_+^E +_# Touki "Koori" _2_1_4_+^F +_# Touki "Honoo" _2_1_4_+^G +_# Bushin _2_1_4_+^V + +_* Raimei Ken _2_3_6_+^W +_* Chou Shuriken _2_1_4_+^W +_* ^!Move _2 / _8 + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Weak Start +- Super Jump Chain-Combo Weak Start +- Strikes ^J +- Knockdowns _2_+^J +- Launchers _2_+^G + +- SENTINEL - +───────────────────────────────────────────────────────────────────────── +_( Grab and Missile _4 / _6_+^F +_( Grab and Rocket Punch _4 / _6_+^G +_( Air Grab and Missile _^_4 / _6_+^F +_( Air Grab and Rocket Punch _^_4 / _6_+^G + +_) Hard Punch _^_2_+^F +_) Helicopter Kick _^_2_+^J +_) Ground Grab opponent knocked down _2_+^F / ^G +_) ^!Grab and Missile _P + +_@ Rocket Punch: Downwards (_^)_2_3_6_+^E +_@ ^!Retract _4_+_P +_@ Rocket Punch: Forward (_^)_2_3_6_+^F +_@ ^!Retract _4_+_P +_@ Rocket Punch: Upwards (_^)_2_3_6_+^G +_@ ^!Retract _4_+_P +_@ Sentinel Force: Control _2_3_6_+^H +_@ ^!Control ^2 / ^8 +_@ Sentinel Force: Straight _2_3_6_+^I +_@ Sentinel Force: Carpet Bomb _2_3_6_+^J (_O) + +_# Hover _2_1_4_+^U +_# ^!Cancel _2_1_4_+^U + +_* Plasma Storm _2_3_6_+^W (^*) + +Combo Info +- Ground Chain-Combo Weak Start +- Jump Chain-Combo Kick-to-Punch +- Super Jump Chain-Combo Kick-to-Punch +- Strikes ^G +- Knockdowns _2_+^J +- Launchers ^I + +- SPIRAL - +───────────────────────────────────────────────────────────────────────── +_( Grab and Toss _4 / _6_+^F +_( Grab and Punches _4 / _6_+^G +_( Leg Toss _4 / _6_+^I / ^J +_( Air Grab and Toss _^_4 / _6_+^F / ^G +_( Air Leg Toss _^_4 / _6_+^I / ^J + +_) Triple Arm Strike _^_2_+^F +_) Downward Punch _^_2_+^G + +_@ Dancing Sword (_^)_6_3_2_1_4_+^W +_@ ^!Sword Throw _P +_@ ^!Tsurugi Tobashi: Down _^_2_3_6_+^E +_@ ^!Tsurugi Tobashi: Zen (_^)_2_3_6_+^F +_@ ^!Tsurugi Tobashi: Ue (_^)_2_3_6_+^G +_@ ^!Tsurugi Tobashi: Explosion (_^)_2_3_6_+^H +_@ ^!Tsurugi Tobashi: Senkai (_^)_2_3_6_+^I +_@ ^!Tsurugi Tobashi: 6 Houkou (_^)_2_3_6_+^J +_@ Six-hand Grapple _2_8_+_P +_@ Kyuukouka Dance _^_2_1_4_+^G + +_# Switch Dance (_^)_2_1_4_+^E +_# Teleport Dance (_^)_2_1_4_+^F +_# ^!Change Position _P / _K +_# Power Dance (_^)_2_1_4_+^H (damage increased) +_# Speed Dance (_^)_2_1_4_+^I +_# Invisible Dance (_^)_2_1_4_+^J + +_* Metamorphose (_^)_2_3_6_+^W +_* ^!Grab (_^) close _P + +Combo Info +- Ground Chain-Combo Kick-to-Punch +- Jump Chain-Combo Kick-to-Punch +- Super Jump Chain-Combo Zig-Zag +- Strikes _2_+^G +- Knockdowns --- +- Launchers ^I + +- SECRET CHARACTERS - +───────────────────────────────────────────────────────────────────────── +_` Akuma (1P side) (not for 1.00) + - On the Character Select Screen, put the cursor on Spiral and wait for 3 seconds + - Press _4_4_4_4_6_8_6_6_2, wait for 3 seconds, then press _O^H_+^G_+^J + +_` Akuma (2P side) (not for 1.00) + - On the Character Select Screen, put the cursor on Storm and wait for 3 seconds + - Press _6_2_4_4_4_4_2_6_6, wait for 3 seconds, then press _O^H_+^G_+^J + +_` Juggernaut and Magneto + - Playable only with M.A.M.E. Cheats + +- AKUMA (GOUKI) - +───────────────────────────────────────────────────────────────────────── +_( Seoi Nage _4 / _6_+^F +_( Tomoe Nage _4 / _6_+^G +_( Tsukami Hiza Geri _4 / _6_+^I +_( Jigoku Guruma _4 / _6_+^J +_( Izuna Drop _^_4 / _6_+^F / ^G + +_@ Gou Hadou Ken _2_3_6_+_P +_@ Zankuu Hadou Ken _^_2_3_6_+_P +_@ Gou Shouryuu Ken _6_2_3_+_P +_@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K +_@ Tenma Kuujin Kyaku _^_2_3_6_+_K + +_# Ultimate Throw _2_1_4_+_P (reverse jump/high/Specials) +_# Ashura Senkuu: Zenpou _6_2_3_+^U / ^T +_# Ashura Senkuu: Kouhou _4_2_1_+^U / ^T + +_* Messatsu Gou Shouryuu _2_3_6_2_3_+_P +_* Messatsu Gou Hadou _2_3_6_2_3_6_+_P + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes --- +- Knockdowns _2_+^J +- Launchers --- + +- JUGGERNAUT - +───────────────────────────────────────────────────────────────────────── +_( Headbutts and Uppercut _4 / _6_+^F +_( Cackling Slam _4 / _6_+^G + +_) Double Punch ^E^E +_) Juggernaut Body Press _^_2_+^G +_) Ground Grab opponent knocked down _2_+^F / ^G +_) ^!Headbutts and Uppercut ^F +_) ^!Cackling Slam ^G +_) Taunt _4_2_1_+_P (Super Bar below to 2LVs) + +_@ Double Fist _2_3_6_+_P +_@ Earthquake Punch _6_3_2_+_P +_@ Pick Up Iron Bar close to iron bar _2_2_+_P +_@ ^!Throw Iron Bar _2_2_+_K + +_# Cyttorak Power-Up _2_1_4_+_P (damage increased) + +_* Juggernaut Headcrush _4_1_2_3_6_+_P + +Combo Info +- Ground Chain-Combo Kick-to-Punch +- Jump Chain-Combo Kick-to-Punch +- Super Jump Chain-Combo Kick-to-Punch +- Strikes --- +- Knockdowns _2_+^J +- Launchers _2_+^G + +- MAGNETO - +───────────────────────────────────────────────────────────────────────── +_( Scrap Hold _4 / _6_+^F +_( E-M Repulse _4 / _6_+^G +_( Air Scrap Hold _^_4 / _6_+^F +_( Air E-M Repulse _^_4 / _6_+^G + +_) E-M Disruptor ^G +_) Air E-M Disruptor _^^F +_) Magnetic Blast _^^G +_) Taunt _2_3_6_+^J + +_@ Hyper Gravity _2_1_4_+^H +_@ E-M Shock _2_3_6_+^F +_@ Magnetic Tempest _2_3_6_+^E (on Magneto's stage) +_@ ^!Release _2_3_6_+^I + +_# Flight _2_1_4_+^E +_# Force Field _2_3_6_+^G (don't takes damage) + +_* Magnetic Shockwave _2_3_6_+^H + +Combo Info +- Ground Chain-Combo Zig-Zag +- Jump Chain-Combo Zig-Zag +- Super Jump Chain-Combo Zig-Zag +- Strikes ^G +- Knockdowns _2_+^J +- Launchers _2_+^G + +- CHEATS - +───────────────────────────────────────────────────────────────────────── +_` Fight Akuma on Stage 6 + - Don't lose any round + - Get a "First Attack" in 6 rounds + - Hit with a Hyper-X on 6 rounds + - Needs to do a combo hit of: + - Colossus 03 hits + - Cyclops 10 hits + - Iceman 10 hits + - Omega Red 05 hits + - Psylocke 05 hits + - Sentinel 03 hits + - Silver Samurai 10 hits + - Spiral 10 hits + - Storm 10 hits + - Wolverine 05 hits +$end + +################################################################################################### + +$info= +$cmd +Don't remove or the command list for the last game doesn't show +$end \ No newline at end of file diff --git a/bios/Other/groovymame/history/gameinit.dat b/bios/Other/groovymame/history/gameinit.dat new file mode 100644 index 00000000..b28ab99d --- /dev/null +++ b/bios/Other/groovymame/history/gameinit.dat @@ -0,0 +1,12775 @@ +# MAME GAMEINIT.DAT v0.288 Latest Update: Jun 9, 2026 +# Project started: September 10, 2015 +# Merged to the file startup.dat: December 17, 2024 +# +# File designed and maintained by AntoPISA and Robbbert +# Internal versione 12.04 +# +# Homepage : https://www.progettosnaps.net/gameinit.dat +# Github repository: https://github.com/AntoPISA/MAME_SupportFiles +# Verified with motoschifo's MDE, downloadable here: http://adb.arcadeitalia.net/?page=download +# +# +$info=3bagfull,3bagfullnz,autmoon,blkrhino,blkrhinonz,coralr2,eforest,eforestnz,ffortune,fvrpitch,gldnpkr,goldenc,grnlizrd,gtroppo,kgbirdnz,kgbirdnza,phantomp,swtht2nz,teqsun,wildone,wtigernz +$mame +INITIALIZATION: +Press [ F1 ] then [ F2 ], then press [ Z ] + [ X ] + [ C ] together; you'll see a number show up for the value "RF/AMT" if done correctly. After this value is set, return to the game by pressing [ F2 ]. + +SOURCE: +Driver notes. + +$end +$info=3bagfullu,arcwins,arcwinsa,cgold2,cgold2a,dblagent,eforestu,gambler,fhunter,fhuntera,kgbird,letsgof,thundhrt,trktreat,wtiger +$mame +INITIALIZATION: +Press [ F1 ] then [ F2 ], then press [ Z ] + [ X ] + [ C ] together. Press [ A ] 4 times until you are in the setup screen with Printer Pay Limit. Press [ D ] to set to 3000. Press [ F1 ] then [ F2 ] then [ F3 ]. + +TIPS: +Press 6 to gets credits. + +SOURCE: +Driver notes. + +$end +$info=4004clk +$mame +TIPS: +4004 Nixie Clock + +When switched on, the display is blank with 4 flashing dots. Press 1 to start the clock. The clock has 4 displays + +1. Date +2. Days to retirement +3. Time +4. Time to retirement. + +- To select a display, press 1, press 2, press 1 to choose the display (0 = cycle through displays 1,2,3). +- To set the time, press 1 twice, press 2. Press 2 to set the hours (24 hour time), press 1, press 2 to set the minutes, press 1, press 2 to set the seconds, press 1. +- To set the date, press 1 3 times, then press 2. The screen format is American (MM:DD:YY). Press 2 to set the year, then press 1 for the month, then the day, then a leap-year digit(?). +- To set the days to retirement, press 1 4 times. +- To set the time to retirement, press 1 5 times. + +$end +$info=4roses +$mame +INITIALIZATION: +Turn on the machine getting STATISTIC & MANAGEMENT buttons pressed. STATISTICS == Show credits in/out. To cancel statistics press CANCEL for some seconds. MANAGEMENT == Settings. The following menu will show up: HOLD3 == Verify In/Out, even when the stats were cleared. HOLD2 + HOLD4 == Modify maximum bet, pressing HOLD1. Modify minimum bet, pressing HOLD2. Modify percentage (1, 2, 3, 4), pressing HOLD3. Press START to exit from programming mode. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=5acespkr +$mame +INITIALIZATION: +Press F2. Press N 5 times. + +SOURCE: +Driver notes. + +$end +$info=68ksbc +$mame +TIPS: +This computer has no sound, and no facility for saving or loading programs. + +When started, press ? key for a list of commands. + +$end +$info=990189v +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +Demo programs for the 990189v: You can get impressive colour displays (with sprites) from the 4 included demos. Press the Enter key after each instruction, and wait for the READY prompt before proceeding to the next. + +NEW +LOADx (where x = 0,1,2,3) +RUN + +University BASIC fully supports the tms9918 videocard option. For example, enter COLOR x (where x = 1 to 15), to get a coloured background. + +Bug - The input buffer of character segments isn't fully cleared. If you press Shift, then Z enough times, garbage appears. This is because the boot process should have set 18C-1CB to FF, but only sets up to 1B3. + +$end +$info=a2600,a2600p +$mame +TIPS: +ATARI 2600 (VCS) +================ +If you want to load cassettes, you need to attach the "scharger" software item. + +For example: +>mame a2600 scharger -cass "name of cassette file" + +Once done, press PLAY when asked. + +$end +$info=a5105 +$mame +TIPS: +ROBOTRON A5105 +============== + +CLOAD - load a tape +CSAVE"x" - save a tape + +but, it doesn't work. + +$end +$info=aa3010,aa310,aa500,aa5000,aa680,am4 +$mame +TIPS: +* Notes: +* - aa310: shows a bad mode at start. Use HELP to get help. +* - Hold DEL down during boot reset the CMOS memory to the default values. +* - default NVRAM is plainly wrong. Use the status/configure commands to set up properly +* (Scroll Lock is currently mapped with Right SHIFT, use this to move to next page of status). +* In order to load a floppy, you need at very least: +* - configure floppies 1 +* - configure filesystem adfs +* - configure monitortype 12 +* Then reboot / reset the machine, and use cat to (attempt) to list a floppy's contents. + +$end +$info=aar_101,batmanf,baywatch,btmn_106,ckpt_a17,ctcheese,frankst,gnr_300,hook_408,jupk_513,lah_112,lw3_208,mav_402,mj_130,rab_320,stwr_106,tftc_303,tmnt_104,tomy_400,trek_201,wwfr_106 +$mame +INITIALIZATION: +Here are the key codes to enable play: +- Some games need you to hit H after the ball enters the shooter lane. +- If the game wants you to choose something at start of ball 1, hit a Shift key. + +Game NUM Start game End ball +--------------------------------------------------------------------------------------------- +Back to the Future 5009 Hold CDE, hit 1 CDE +Checkpoint 5010 Hold CDE, hit 1 CDE +Batman 5011 Hold CDE, hit 1 CDE +The Simpsons 5012 Hold CDE, hit 1 CDE +Star Trek 5014 Hold CDE, hit 1 CDE +Teenage Mutant Ninja Turtles 5017 Hold CDE, hit 1 CDE +Tales from the Crypt 5018 Hold ABCDE, hit 1 Hold ABCD, hit F +Hook 5019 Hold CDE, hit 1 CDE +Jurassic Park 5020 Hold ABCDEF, hit 1 ABCDEF +Adv. of Rocky & Bullwinkle & Friends 5022 Hold CDE, hit 1 CDE +WWF Royal Rumble 5023 Hold ABC, hit 1 Hold ABC, hit F +Star Wars 5024 Hold CDE, hit 1 CDE +Lethal Weapon 3 5026 Hold CDE, hit 1 CDE +Last Action Hero 5027 Hold ABC, hit 1 BCF +The Who's Tommy Pinball Wizard 5028 Hold ABC, hit 1 Hold ABC, hit F +Guns n' Roses 5029 Hold A, hit 1 ABCDEF +Aaron Spelling -- Hold CDE, hit 1 CDE +Maverick the Movie 5031 Hold CDE, hit 1 Hold CDE, hit F +Baywatch 5033 Hold BCD, hit 1 Hold BCD, hit F +Mary Shelley's Frankenstein 5036 Hold A, hit 1 then H then Shift Hold A, hit F +Batman Forever 5038 Hold CDEF, hit 1 CDEF +Cut the Cheese (redemption) 5048 6 INP17-40 (40=toilet) + +$end +$info=aavenger,atarians,midearth,spcrider,time2000 +$mame +TIPS: +Outhole for each game: +- spcrider: M (solenoid 5) +- midearth: M (solenoid 1) +- atarians: G (solenoid unknown) +- time2000: J (solenoid 12) +- aavenger: X (solenoid 4) + +$end +$info=abc80,abc800c,abc802,abc806 +$mame +TIPS: +LUXOR ABC-80 series +=================== +LOAD CAS: to load a tape +SAVE CAS: to save a tape + +The manual states you can SAVE name, but this doesn't work. + +Cassette works in ABC80 only + +$end +$info=ac1,ac1_32 +$mame +TIPS: +Known commands: +A - hex arithmetic +E - init SP? +F - looks same as M but isn't +I - CLR/RSA +J - go +M - edit memory (period to quit) +P - crash the system +Z - start BASIC (BYE to quit) + +Cassette: +S xxxx yyyy = to save memory to tape. +L = to load it back in. + +Since there is no motor control, type in L then mount the tape. + +$end +$info=ac1scch +$mame +TIPS: +Known commands: +A - hex arithmetic +I - Clear RSA,SP +J - go +M - edit memory (Q to quit) +P - crash the system +U - Clear EPR + +Cassette (not working): +S xxxx yyyy = to save memory to tape. +L = to load it back in. + +$end +$info=acrnsys1 +$mame +TIPS: +ACORN SYSTEM 1 +============== +- (modify) Memory display and modification l (load) Reads a block of bytes from tape +X (go) Run program starting at an address r (return) Resume after a breakpoint +p (point) Inserts or removes breakpoint (up) Increment displayed address +s (store) Writes a block of bytes to tape (down) Decrement displayed address + +Pasting: +0-F : as is +(inc) : ^ +(dec) : V +M (memory) : - +G (Go) : X + +Test Paste: +-0100^11^22^33^44^55^66^77^88^99^-0100^ +Now press up-arrow to confirm the data has been entered. + + +Example usage: Turn on. Press -. Mode letter will show 'A'. Type in an address (example FE00). Press - (or any command key). Contents will show on the right. Use Up & Down keys to cycle through addresses. + +To save a tape, press S then enter start address, press S, enter end address+1, start recording and press S. The save only takes a few seconds. + +To load a tape, the display must just have dots, (reset if necessary), start playing tape and immediately press L. The last digit will flicker as the bytes load. At the end, the dots will show again. There's no error checking, so if it doesn't work, reset and try again. + +Note that left-most digit is not wired up, and therefore will always be blank. + +$end +$info=acrnsys2,acrnsys3_6809 +$mame +INITIALIZATION: +Commands must be in UPPER case. + +To load a tape: LOAD"x" +To save a tape: SAVE"x" a b [c], where a to b is region of memory to save, and optional c is the go address. + +$end +$info=acrnsys3,acrnsys4,acrnsys5 +$mame +TIPS: +Commands must be in UPPER case. + +Must load a floppy disk. Use CAT to get a directory. + +$end +$info=adam +$mame +TIPS: +COLECO ADAM +=========== + +To load a tape, mount it and reboot. It will load itself, and the program will run. + +$end +$info=adcanoe +$mame +TIPS: +Hold down ALT to go faster. Steer with arrows, shoot with Ctrl. +$end +$info=aerofgtsg +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=aftor +$mame +INITIALIZATION: +Press num-0 to enter service/selftest. Press 1 to step through the tests. When you reach the audit stages, press 6 to advance and 5 to clear. In the switch test, it will report any closed dip as a failure. You can ignore these. The game has 2 balls, for multiball feature, so the outhole doesn't work because it thinks the 2nd ball is in play somewhere. To activate the end-of-ball, hold down X then tap END. + +$end +$info=agat7,agat9 +$mame +TIPS: +Press Ctrl F10 to get a prompt. +enter = hex dump 8 bytes +number = change address for next hex dump +I = black on white +L = disassemble +N = white on black +P = goes crazy +R = load a tape +W = save a tape + +$end +$info=agat9 +$mame +TIPS: +Press Ctrl F10 to get a prompt. + +Tape commands are unknown. + +$end +$info=agsoccer,dinoeggs,mystcast,pstlpkr,punchy,usafootb,usafootf,wrldtour +$mame +TIPS: +Here are the key codes to enable play: + +Game NUM Start game End ball +------------------------------------------------------------------------------------------------- +A G Soccer-Ball 01 Hold N, hit 8 (timed game) +Al's Garage Band Goes On A World Tour 03 Hold ABC, hit 1 ABC +USA Football (head to head) 05 Hold N and Quote, hit 8 (timed game) +Punchy the Clown 06 Hold EF, hit 1 (mnw) +Mystery Castle 08 Hold CDE, hit 1 (mnw) +Pistol Poker 10 Hold CDE, hit 1 (mnw) +USA Football (redemption) 11 Hold A, hit 1 (mnw) + +$end +$info=ai1000,pb2000c +$mame +TIPS: +By default, this handheld calculator runs LISP. You can choose BASIC or PROLOG by loading the software item. There's no memory available, so you can't do much. + +$end +$info=aim65 +$mame +TIPS: +ROCKWELL AIM-65 +=============== +Fully working except that the RUN/STEP switch is missing. + +If you want to use the TTY, you must do these things: +- Use the KB/TTY dipswitch to choose TTY +- Use the TAB menu to choose "Keyboard Mode" +- Make sure that both keyboards are "Enabled" +- Quit to save the settings, then restart +- Press DELETE to start using the terminal +- For subsequent runs, just press DELETE to get started. + +To save a tape: D, (enter start address), (enter end address), OUT=T, FNAME=(enter filename of up to 5 characters), T=1, return, MORE=N + +To load a tape: L, OUT=T, FNAME=(enter filename), T=1, return, MORE=N, IN=T + +Commands +-------- +D - save +L - load +E - start editor +T - re-enter editor +N - start assembler or whatever is in Z24 slot +5 - start basic or whatever is in Z25/Z26 slot +6 - re-enter basic +R - display registers (*,P,A,X,Y,S,R to modify) +M - display memory +/ - change memory +I - assemble +K - disassemble +G - go +Z - instruction trace +V - register trace +H - pc history +? - display breakpoint +# - clear all breakpoints +B - set/clear breakpoint +ctrl-print - printer on/off +print - screen print +LF - line feed +1 - tape 1 +2 - tape 2 +3 - verify +F1,F2,F3 - user functions + +$end +$info=al8800bt +$mame +TIPS: +Floppies are not supported. + +Oddly, BIN files are. What kind of files are they? + +Press space to input your command line (not return). All numbers are in octal, and all input is to be UPPER case. + +List of commands: +Daaaaaa bbbbbb - Ascii Memory Dump +Jaaaaaa - Jump to address +Maaaaaa - Modify memory + +$end +$info=ali,biggame,catacomp,cheetah,cue,dragfist,freefall,galaxypi,ironmaid,lazrlord,lightnin,meteorp,nineball,orbitor1,quicksil,seawitch,spltsecp,stargzr,viperp +$mame +TIPS: +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +Nine Ball 125 X'; hit 1 X'; +Lightning 126 X./ hit 1 X./ +Flight 2000 128 X./ hit 1 X./ +Freefall 134 X./ hit 1 X./ +Split Second 144 X./ hit 1 X./ +Catacomb 147 1 unknown +Viper 148 X./ hit 1 X./ +Iron Maiden 151 X./ hit 1 X./ +Orbitor 1 165 X. hit 1 X. (last ball is difficult to end) +Lazer Lord --- 1 unknown +Gamatron --- X./ hit 1 X./ +Others --- 1 X + +$end +$info=aligatorp +$mame +INITIALIZATION: +At the error screen, press 1 to proceed. + +$end +$info=allied +$mame +TIPS: +Hold down X while inserting a coin. At the start of each ball, the display will be flashing. You need to hit Z, and then you can get a score. When the ball indicator goes out, your game is over. Game doesn't have a backup battery, so all info is lost at poweroff. + +$end +$info=alphatp2,alphatp2u +$mame +TIPS: +After it starts up in the monitor, use the B command to boot the disk. + +Some commands: +D : hex dump memory +F : fill memory +G : go +M : move (copy) memory +S : substitute (edit) bytes + +$end +$info=alphatp3,alphatp30 +$mame +TIPS: +Some commands: +D : hex dump memory +F : fill memory +G : go +M : move (copy) memory +S : substitute (edit) bytes + +$end +$info=alphatro,alphatron,alphatrob +$mame +TIPS: + +Cartridges +---------- +Run by themselves. + + +Cassettes +--------- +Make sure that "FDD Unit installed" is off. + +Cassette operation has regressed. + +CSAVE"x" - The recording is rubbish (wrong speed?) +CLOAD - Nothing gets loaded from an existing tape. + + +Floppies +-------- +For disks to work, in Configuration, enable "FDD Unit installed". + +$end +$info=altaten,lunaprk,mcolors,mcolorsa,suprpool +$mame +INITIALIZATION: +If you get a message about invalid NVRAM, press one at a time F2 b z v m m. + +$end +$info=alto2 +$mame +INITIALIZATION: +Shows a completely white screen, unless you are able to boot a custom hard drive image. Unknown if the system actually works, due to unavailability of the image. +There are lots of floppies available, but MAME doesn't support them. + +$end +$info=altos5 +$mame +TIPS: +Will boot all disks, but you might need to hit enter a few times while performing tasks. + +For OASIS disks: If asked for a logon, use SYSTEM with a password of ALTOS515. Use HELP for a list of commands. + +$end +$info=altos586 +$mame +TIPS: +Floppies don't seem to work. + +When in the monitor program, input must be in UPPER case. + +$end +$info=altos8600 +$mame +TIPS: +ALTOS 8600 +========== + +Won't boot any of my disks. + +From the swlist, xenix begins then gets stuck in a loop - and it's really slow. + +The DIAG disk works. + +$end +$info=amazonh2,amazonh3,arena,badgirls,bighouse,bonebstr,bountyh,diamondp,excalibr,genesisp,goldwing,hlywoodh,hotshots,mmmaster,mntecrlo,nmoves,raven,robowars,rock,sprbreak,tagteamp,topsound,triplay,txsector,victoryp +$mame +TIPS: +The test rom says U4 is faulty. Using MOS6532 fixes this error, but the games ramdomly slam-tilt instead. + +When asked to enter your initials, use the Advance buttons to select a letter, and the Start button to enter it. + +Here are the key codes to enable play: (may need to hit X to start a ball) + +Game NUM Start game End ball +-------------------------------------------------------------------------------------------------- +Amazon Hunt II 684C 1 X +Amazon Hunt III 684D 1 X +Bounty Hunter 694 1 X +Chicago Cubs 696 1 X +Rock 697 1 X +Tag Team Wrestling 698 1 then End and F1 X +Raven 702 1 X +Hollywood Heat 703 1 then jiggle F4 and Del until sound is heard X (wait for score to count up) then Del +Rock Encore 704 1 X +Genesis 705 1 then jiggle F1 and num- X then num- +Spring Break 706 1 then F2 and num- and End and Del X then Del +Gold Wings 707 1 then quote and del and pad+ Del and quote and num+ +Monte Carlo 708 1 then jiggle [ and End End +Arena 709 1 then jiggle M and Del Del +Victory 710 1 then Del (wait for sound) then num+ Del (wait for sound) then num+ +Diamond Lady 711 1 then Del and Quote Del then Quote +TX-Sector 712 1 then Del and num+ Del and num+ +Big House 713 1 then jiggle Del and minus Del +Robo-War 714 1 then Del and num+ Del +Excalibur 715 1 then hold F4 and hit Del Del +Bad Girls 717 1 then hold F2 and X, hit End, get a message End +Hot Shots 718 1 then hold F4 and hit Del Del +Bone Busters Inc 719 1 then num- and num+ num+ +Night Moves C101 1 then jiggle quote del num+ [ num+ then jiggle same keys as before +Master --- 1 then jiggle F1 and num- X then num- +Top Sound --- 1 X + +Status: +- All games are playable +- Various sounds are missing in some games, usually because the cpu concerned runs into the weeds. +- bighouse: after game ends, the display freezes. Game keeps running though. + +$end +$info=amico2k +$mame +TIPS: +Pasting: +0-F : as is +^ (inc) : ^ +AD : - +DA : = +GO : X + +Test Paste: +=11^22^33^44^55^66^77^88^99^-0000 +Now press up-arrow to confirm the data has been entered. + +$end +$info=ampkr228,ampkr228,ampkr2b1,ampkr2b2,ampkr2b4,ampkr2jspb,ampoker2,piccolop,pkrdewin,sigma2k,sigmapkr,videomat +$mame +INITIALIZATION: +Turn ON with Operator Key [ 9 ], then Door Switch [ O ] to enter the Operator Mode. Wait a few seconds, then press Hold 1 [ Z ] to clear page. Turn OFF with Operator Key [ 9 ]. If necessary, press [F3] to reset. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=ampkr2b3 +$mame +INITIALIZATION: +Press [ 0 ], then [ Z B V C X C ]. Wait for Supervisor mode to appear. Press [ 0 ] then [ F3 ]. + +$end +$info=amu880 +$mame +TIPS: +H gives a list of commands. You only need to type enough letters to make each command unique. + +Cassette considerations: + +- It operates at 4883 baud but may not be fully compatible with real hardware. A partial translation of the available text seems to indicate an overcomplicated and unreliable interface. The one implemented is 100% reliable at the same speed. Unable to locate any real recordings to compare against. +- To save a range of memory: SA name start end +- To load it back: L name +- To save an unnamed file: SA "" start end +- To load an unnamed file: L +- When loading, if the name doesn't match, there's no message, and no way to determine the name. +- For some reason, the system saves the file 3 times. Maybe it was an attempt to guard against the inherent unreliable design. + +$end +$info=amuse +$mame +TIPS: +The first time you run the game, an ERROR appears because the NVRAM needs initializing. Press [ F2 ] + [ F3 ] to enter TEST MODE. Exit with [ F2 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=amust +$mame +TIPS: +Monitor Commands: +----------------- +B = Boot from floppy + +Not Working. + +$end +$info=andretti,barbwire,bighurt,brooks,cueball,freddy,gladiatp,rescu911,sfightii,shaqattq,smbmush,smbp,snspares,stargatp,teedoffp,waterwld,wcsoccer,wipeout +$mame +TIPS: +Setting up must be done before you can play. Press NUM-0, press Left Flipper 3 times, press Right +Flipper, Press 1 to accept Factory Settings, press 1, quit and restart. + +Here are the key codes to enable play: + +Game NUM Start game End ball +-------------------------------------------------------------------------------------------------- +Super Mario Brothers 733 (not working) +Cue Ball Wizard 734 Hit 1, press YZ (black screen) YZ +Street Fighter II 735 (not working) +Tee'd Off 736 Hit 1, press EM (bad gfx) EM +Gladiators 737 Hit 1, press LT L +Wipe Out 738 Hit 1, press MU M +Rescue 911 740 Hit 1, press LT L +World Challenge Soccer 741 Hit 1, press GO jiggle GO +Stargate 742 (not working) +Shaq Attack 743 Hit 1, press LM M +Freddy A Nightmare on Elm Street 744 Hit 1, press KL L +Frank Thomas Big Hurt 745 Hit 1, press EM jiggle EM +Waterworld 746 Hit 1, press RS R +Mario Andretti 747 Hit 1, press FN N +Barb Wire 748 Hit 1, press GO G +Brooks & Dunn 749 (unfinished prototype) +Super Mario Brothers Mushroom World N105 (not working) +Strikes n Spares N111 (not working, press F3 to see the screen) +machinaZOIS Virtual Training Center Hit 1, press LM M + +Status: +- Some machines are playable +- Strikes n Spares: sound, needs 2 DMD screens. +- Brooks & Dunn: roms are missing. Program was not finished, game will never work. + +$end +$info=animalc,kingyosu +$mame +INITIALIZATION: +Hold [ F2 ] to enter Service Mode while booting or after resetting. Use [ F2 ] to select the option "3. Set Mode", then hit CTRL. Using [ F2 ], keep scrolling the options until you hit "RAM CLEAR". Hold [ CTRL ] key down until you see the screen display "OK". Press [ F3 ] to reboot. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=animechmp,bassang2,bassangl,cr589fw,cr589fwa,darkhleg,ddr2m,ddr2mc2,ddr2ml,ddr2mla,ddr2mlb,ddr3ma,ddr3mj,ddr3mk,ddr3mka,ddr3mp,ddr4m,ddr4mj,ddr4mp,ddr4mps,ddr4ms,ddr4msj,ddr5m,ddra,ddrbocd,ddrextrm,ddrj,ddrja,ddrjb,ddrkara2,ddrmax,ddrmax2,ddrs2k,ddrs2kj,ddrsbm,ddru,dmx,dmx2m,dmx2majp,dmxa,dncfrks,drmn,drmn10m,drmn2m,drmn2mpu,drmn3m,drmn4m,drmn5m,drmn6m,drmn7m,drmn7ma,drmn8m,drmn9m,drmn9ma,drmna,drmnu,dsem,dsem2,dsfdr,dsftkd,dstage,fbaitbc,fbaitmc,fbaitmca,fbaitmcj,fbaitmcu,fghtmn,fghtmna,fghtmnk,fghtmnu,gbbchmp,gchgchmp,gtfrk10m,gtfrk10ma,gtfrk11m,gtfrk3ma,gtfrk3mb,gtrfrk2m,gtrfrk2ma,gtrfrk2maa,gtrfrk2mja,gtrfrk2mka,gtrfrk2ml1,gtrfrk2ml2,gtrfrk2mua,gtrfrk3m,gtrfrk4m,gtrfrk5m,gtrfrk5ma,gtrfrk6m,gtrfrk7m +$mame +INITIALIZATION: +Messages that start with 6: press F2 +Messages that start with 5: press F3 +Any other messages: The game doesn't work, cannot proceed. + +$end +$info=antar,attack,blkfever,cerberup,evlfight,madrace,storm,zira +$mame +TIPS: +Test mode: +- Hold down NUM-0 and hit F3. The displays will show the digits one at a time. The number of any stuck switch will show in the credit area. Pressing Start will do a test of the solenoids (04 will show during this test). Press F3 to exit. + +Adjustments: +- While game is over, press NUM-0. Keep pressing to go through the bookkeeping and the setup. See the manual for specifics. + +Status: +- antar, storm, evlfight, attack, blkfever: Working +- Mad Race: J is the outhole. Working, no sound. +- Zira: not working +- Cerberus: not working (can't even coin up) +- Hold down the outhole key (usually X), when starting a game. + +$end +$info=apexc +$mame +TIPS: +APEXC +===== +After mounting a cylinder file, hit Enter to make it run. + +$end +$info=apfimag +$mame +TIPS: +APF IMAGINATION MACHINE +======================= + +The monitor +----------- +From Basic, do CALL 28672 to enter the monitor - you get a * prompt. Commands: +D nnnn - display memory +G nnnn - goto an address +M nnnn - modify memory +Type the command letter, then all 4 digits, no need to hit Enter. +To exit back to Basic, do G 8894 (Basic has no prompt). + +Tapes can only be processed through BASIC. So, load the basic cart from the software list, and then load the tape. + +CLOAD to load the tape +CSAVE to save. + +A tape can only be successfully loaded if the machine it was recorded on has the same amount of RAM as the destination machine. + +Even then, tape loading is unreliable and there's no error if things go wrong. + +$end +$info=apogee +$mame +TIPS: +APOGEE +====== +Needs more RAM + + +Cassettes +--------- +To save a tape: Oa,b (where a = start address, b = end address) + +To load a tape: I then Play then G + +$end +$info=apollo13,austin,elvisp,gldneye,godzillp,goldcue,gprix,harl_a13,harl_a40,hirolcas,id4,jplstw22,lostspc,lotr,monopolp,monopred,nascar,nfl,playboys,rctycn,ripleys,shrkysht,simpprty,sopranos,spacejam,sprk_103,startrp,strikext,swtril43,term3,titanic,twst_405,viprsega,wackadoo,xfilesp +$mame +TIPS: +Here are the key codes to enable play: +- "End ball" code, if it says BALL SAVED you need to play a while longer. +- May have to hold the key or hit it a few times + +Game NUM Start game End ball +--------------------------------------------------------------------------------------------- +**** Sega **** +Viper Night Drivin' 5035 Hold FG, hit 1 DEFG +Godzilla 5040 Hold FG, hit 1 DF +Twister 5041 Hold FG, hit 1 DF +Goldeneye 5042 Hold FG, hit 2 DF +Space Jam 5043 Hold FG, hit 1 DG +Apollo 13 5044 Hold FG, hit 2 DFG +Independence Day 5045 Hold FG. hit 1 DF +X Files 5046 Hold FG, hit 1 then Shift DG +Cut The Cheese Deluxe (Redemption) -- 1 +Titanic (Coin dropper) -- (unknown) +Wack-A-Doodle-Doo (Redemption) -- 1 +Lost World Jurassic Park 5053 Hold DEFG, hit 1 H A DEFG (it can be difficult to start or end a ball) +Star Wars Trilogy Special Edition 5056 Hold FG, hit 1 DG +Starship Troopers 5059 Hold DE, hit 1 DG +Lost in Space 5060 Hold DE, hit 1 FG +Golden Cue 5064 Hold DFG, hit 1 (unable to navigate setup menu) +High Roller Casino 5065 Hold FG, hit 1 D +Harley-Davidson 5067 Hold DG, hit 1 DEFG +Harley-Davidson 2nd edition 5067 Hold DG, hit 1 DEFG +South Park 5071 Hold FG, hit 1 DEFG +**** Stern **** +Striker Xtreme 5068 Hold CDEF, hit 1 CDEF +Sharkey's Shootout 5072 1 (won't start) +NFL 5073 Hold CDEF, hit 1 then A CDEF +Austin Powers 5074 Hold CDEF, hit 1 CDEF +Monopoly (Coin dropper) 5075 Hold CDEF, hit 1 CDEF +Playboy 5076 Hold CDEF, hit 1 CDEF +The Simpsons Pinball Party 5077 Hold BCDEF, hit 1 BCDEF +Rollercoaster Tycoon 5078 Hold CDE, hit 1 CDE +Terminator 3: Rise of the Machines 5079 Hold CDE, hit 1 CDE +Lord of the Rings 5080 Hold CDEF, hit 1 CDEF +Ripley's Believe it or not! 5081 Hold CDEF, hit 1 CDEF +Elvis 5084 Hold CDEF, hit 1 CDEF +The Sopranos 5085 Hold CDEF, hit 1 CDEF +NASCAR 5086 Hold CDEF, hit 1 CDEF (unable to end ball) +Harley-Davidson 3rd edition 5087 Hold DG, hit 1 DEFG +Grand Prix 5091 Hold CDEF, hit 1 CDEF (unable to end ball) +Dale Jr NASCAR Special Edition 5097 Hold CDEF, hit 1 CDEF (unable to end ball) + +- Some machines are playable +- Volume is quite low. On some machines it can be boosted by hitting NUM2 to get the volume menu, then hold NUM1 to max. + +$end +$info=apple1 +$mame +TIPS: +APPLE 1 +======= +To load and run a tape: +Some programs run from the monitor prompt, while Basic programs must be loaded in the monitor and run from Basic. + +Monitor programs: +1. Type C100R, press . This gives the prompt A9*. +2. Now enter the load instructions as per the usage, e.g E000.EFFFR but don't press yet. +3. Start the tape via the Tab menu Tape Control (NOT by pressing F2), wait for the leader tone then press . +4. When it's finished you are back to the \ prompt. +5. Enter the "enter at" information, press to run the program. + +Basic programs: +1. You must already have loaded and run Basic (use basica from the software list). Do a soft reset (Scroll-Lock then F3) to get back to the monitor. +2. Now enter the load instructions as per the usage, e.g 4A.00FFR300.FFFR but don't press yet. +3. Start the tape via the Tab menu Tape Control (NOT by pressing F2), wait for the leader tone then press . +4. When it's finished you are back to the \ prompt. +5. Go back to Basic by typing E2B3R +6. Now you can LIST or RUN the program. + +To save a tape, you need to be in the monitor. +C100R +Press the Record button +start address.end addressW (for example 2000.21FFW) +When the prompt comes back, press Stop on the tape recorder. + +$end +$info=apple10 +$mame +TIPS: +To initialize NVRAM, Hold ESTATISTICA [ 9 ] and MANAGEMENT [ 0 ] then press RESET [ F3 ]. When you see "RAM-INIZIALIZZATA!", release all keys. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=apple2 +$mame +TIPS: +Press Ctrl B then hit Enter to get into Basic. + +Then you can LOAD or SAVE. + +NOTE: basis108 and space84 don't seem to have a way to enter Basic. + +$end +$info=apple2c,apple2cfr,apple2cde,apple2cse,apple2cuk,apple2cp,ace500,laser128,laser128o,las128ex,las128e2,tk3000 +$mame +TIPS: +You can press Ctrl F12 to get into Basic. This doesn't work for those with Memory Expansion, Rev 4, or Unidisk. + +$end +$info=apple2e,albert,am64,am100,apple2p,apple2jp,craft2p,dodo,elppa,ace100,ace1000,hkc8800a,ivelultr,laser2c,maxxi,microeng,prav82,prav8m,uniap2pt,uniap2en,uniap2ti,apple2ee,apple2eefr,apple2eede,apple2eeuk,apple2efr,apple2ede,apple2ep,apple2epfr,apple2epde,apple2epse,apple2epuk,ace2200,prav8c,spectred,cec2000,cece,cecg,ceci,cecm,zijini +$mame +TIPS: +Press Ctrl F12 to get into Basic. + +Then you can LOAD or SAVE. + +$end +$info=apple2gs,apple2gsr0p2,apple2gsr0p,apple2gsr0,apple2gsr1 +$mame +TIPS: +You can press Ctrl F12 to get into Basic. Cassette commands are ignored. + +NOTE: apple2gsmt and apple2gsr3p do not work. + +$end +$info=applix +$mame +TIPS: +APPLIX 1616 +=========== +TLOAD to load a tape (it goes onto the disk rather than memory) +TSAVE fname to save back to tape. + +$end +$info=aquarius,aquarius_ar,aquariusp,aquarius2 +$mame +TIPS: +MATTEL AQUARIUS +=============== +Make sure to have 32k of RAM installed. + + +Cartridges +---------- +Run by themselves. Note that adding or removing a cart does strange things to the cart numbering, so confusion and bugs can result. + +Sometimes a cart won't show in media view, so start the system and remove it via newui. + +Cassettes +--------- +CLOAD - to load a tape +CSAVE"x" to save + +Homebrew +-------- +These consist of a loader and a main program. + +Load and run the loader, then mount the main program tape. + +$end +$info=arizona,atla_ltd,bhol_ltd,discodan,force,hhotel,hustlerp,kkongltd,marqueen,spcpoker,vikngkng +$mame +TIPS: +Status: +- All games can accept coins and start up. +- System 3 2-players games are playable. +- hhouse, press 2 to start. + +System 3: +- Games are 2 players, except zephy and cowboy which have 3. +- All 2-player games are playable. 3-player games inputs not responding. +- May need to hit X when the first ball starts, to enable scoring. + +$end +$info=armchamp +$mame +INITIALIZATION: +To start the game, wiggle left and right rapidly before the message "TROUBLE ON ARM ?" appears. + +SOURCE: +mameinfo.dat + +$end +$info=armchmp2 +$mame +INITIALIZATION: +After the 'MEMORY TEST', when the 'MOTOR TEST' message comes on the screen, you must move the joystick Left then Right for a second or two in each direction. The Title should soon appear. + +SOURCE: +mameinfo.dat + +$end +$info=assist05 +$mame +INITIALIZATION: +All input to be in UPPER case. +B = breakpoint +T = trace +Others (unknown meaning): A,C,G,L,M,P,R,W,X + +$end +$info=asterix +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 17B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=athena +$mame +TIPS: +To enter service mode hold P1 Start [ 1 ] during ROM test. + +SOURCE: +mameinfo.dat + +$end +$info=atom +$mame +TIPS: +ACORN ATOM +========== + +Make sure you have selected 32k of RAM. + + +Cartridges +---------- + +Some of them contain extra keywords which can be entered at the prompt. + +Others are unknown. + + + +Floppies +-------- + +Use *DOS to enable the disk system. +Then *CAT to get a directory. +Then *filename to run something. If it only gives the file stats then it isn't executable. + +* is shift-equals + + +Cassettes +--------- + +UEF files are either ignored or cause MAME to crash. This is caused by the files not setting the baud to 300. + +*CAT to list files on usable tapes. + +LOAD"X" - to load. Must use exact name, or use *LOAD. +SAVE"X" - to save. + + +Inufuto +------- + +These are available as WAV and UEF files. WAV will load. *LOAD then LINK 10240. + + + +Quickload +--------- + +If written in Basic there will be no indications, so try RUN. + +If M/L then it may run itself. + +$end +$info=attache,attache816 +$mame +TIPS: +OTRONA ATTACHE +============== + +This doesn't boot due to a regression, but after it gets stuck, hit F3, then it will work. + +The homebrew disks must go into drive B as they have no system tracks. + +The cursor is missing and there's a scroll issue. + +$end +$info=avengers +$mame +INITIALIZATION: +Press [ F2 ] to enter Test Mode. Hit [ Up-ARROW ] once which will bring you to the "Game Mode" selection then press [ Left CTRL ] (Button 1) to return to game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=avengrgs +$mame +INITIALIZATION: +Press [ F2 ] to enter Test Mode. Hit [ Up-ARROW ] once which will bring you to the "Game Mode" selection then press [ Left CTRL ] (Button 1) to return to game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=avigo,avigo_fr,avigo_de,avigo_it,avigo_es +$mame +INITIALIZATION: +For first-time usage, it's advisable to enable the mouse so that it can control the crosshair. + +Follow the setup prompts until done. + +The inputs stop working at times, making it quite difficult to use. The crosshair still moves though, even when the machine appears to be frozen. + +$end +$info=aviion_4600 +$mame +TIPS: +Enter "h" (without quotes) to get a list of commands. + +$end +$info=avmjts +$mame +INITIALIZATION: +Screen is upside down. "Flip Screen" dipswitch doesn't work. Go into video settings and set rotate to 180. + +$end +$info=ax150,ax170,ax200,ax230,ax350ii,ax370,ax500,bruc100,canonv20,canonv8,cf1200,cf2000,cf2700,cf2700uk,cf3000,cf3300,cpc330k,cpc51,cpc88,cx5f,cx5miib,cx5mu,cx7m128,dgnmsx,dpc200,dpc200e,expert13,expert20,expertdp,expertpl,fdpc200,fmx,fpc500,fpc900,fs1300,fs4000,fs4500,fs4600f,fs4700f,fs5000f2,fs5500f2,fspc800,gfc1080,gfc1080a,gsfc200,gsfc80u,hb101p,hb10p,hb201p,hb20p,hb501p,hb55p,hb701fd,hb75p,hb8000,hc7,hx10,hx20,hx21,hx22,hx32,hx51i,jvchc7gb,mbh1,mbh2,mbh25,mbh50,ml8000,mlf110,mlf120,mlf48,mlf80,mlfx1,mpc10,mpc100,mpc200,mpc64,mx15,mx64,nms801,perfect1,phc2,phc28,phc28l,phc28s,piopx7,pv16,spc800,svi728,svi738,sx100,vg8010,vg802020,yc64,yis503 +$mame +TIPS: +MSX usage + +Need to use the LEFT shift key + +Cartridge +--------- +Runs by itself + +Floppy Disk (use hbf1xdj) +----------- +Runs by itself + +Cassette (use vg8010) +-------- +RUN "CAS: + +or + +CLOAD + +or + +BLOAD "CAS:" ,R + +$end +$info=b128hp,b500,p500,b256hp,bx256hp,cbm710,cbm720,cbm720_de,cbm720_se,cbm730,b128,b256,cbm610,cbm620,cbm620_hu,p500p +$mame +TIPS: +Doesn't seem to be able to run any software. If you want to try a tape, you have to enable the cassette player in the slots. + +load - to load +save - to save + +$end +$info=b2m +$mame +TIPS: +Load up a boot floppy, such as CP/M and then press any key. The cursor will change from flashing to steady while it boots. + +$end +$info=babbage +$mame +TIPS: +Pasting: +0-F : as is +INC : ^ +AD : - +DA : = +GO : X + +Here is a test program to turn on the LEDs. +Copy the text and Paste into the emulator. +=3E^=0F^=D3^=13^=3E^=07^=D3^=13^=3E^=00^=D3^=12^=76^-1000X + +$end +$info=babypac,granny +$mame +TIPS: +- To exit the pinball back to the video: +Babypac: press O or P; +Granny: press X. + +$end +$info=bankshot +$mame +INITIALIZATION: +Press shift 1 or more times to choose the difficulty level. Then press Space to start. + +$end +$info=basf7120 +$mame +TIPS: +Can only boot the bos93 software-list item. + +$end +$info=basic31,basic52 +$mame +TIPS: +Press Space to make the machine start up. + +All input must be in uppercase. Read the manual to discover the special features of this Basic. + +Sound: BASIC-31 has sound, and BASIC-52 doesn't. The sound command is PWM. Example: PWM 800,200,900 + +$end +$info=basschal,basschalo,xtrmhunt +$mame +INITIALIZATION: +Due to a regression, need to wait up to 5 minutes at a black screen before it suddenly springs to life. + +$end +$info=bbcb,bbcm +$mame +TIPS: +BBC MASTER +========== + + +This is the only one with floppy disk support. + + + +Carts +----- + +.ROM and .BIN are used both for carts and for rom images. + +Neither of these slots are picked up automatically, don't know how to make them run. + + + +Floppies +-------- + +*DISC to enable the disk commands. + +*CAT to get the directory. If a file called !BOOT exists, press Shift+F12 to run the disk. + +*TYPE filename to display contents + +*RUN filename (no need for quotes in the disk subsystem) or just *filename. + + + +Cassette +-------- + +*TAPE to enable the tape commands. + +Load a basic program: LOAD"" +Load and run a basic program: CHAIN"" +Load and run a M/L program: *RUN +SAVE"x" - to save a tape (not working - just get a blank file) +*CAT to list files on a tape + +* is shift-quote + +$end +$info=bbcmet +$mame +INITIALIZATION: +This machine takes 46 seconds to get itself started. + +$end +$info=bbear,monkmonk +$mame +TIPS: +This seems to run, but without external artwork there's nothing to see. + +$end +$info=bbnny_l2,diner_l4,dd_l2,pool_l7,radcl_l1,rvrbt_l3,rollr_l2,gs_lu4,strax_p7 +$mame +TIPS: +If it says FACTORY SETTING, hit F3. + +Here are the key codes to enable play: + +Game NUM Start game End ball +--------------------------------------------------------------------------------------------- +**** Williams **** +Diner 571 Hold CDE hit 1 CDE +Rollergames 576 Hold CDE hit 1 CDE +**** Bally (Midway) **** +The Bally Game Show 2003 Hold CD hit 1 CD +Pool Sharks 2014 Hold CD hit 1 CD +Radical! 2015 Hold CD hit 1 CD +Dr Dude and his Excellent Ray 2016 Hold CDE hit 1 CDE +Bugs Bunny's Birthday Ball 20009 Hold CD hit 1 CD +**** Williams (WPC) **** +Riverboat Gambler 50007 Hold CDE hit 1 CDE +**** Krell Development **** +Star Trax --- X unknown + +Status: +- All pinball machines are playable +- Star Trax has no pinball, but instead has many ball bearings (800 was mentioned). Although it can be started, and a score attained, it will eventually say PUMP ERROR and stop responding. + +$end +$info=bbusters +$mame +TIPS: +For the game to work properly, you need to calibrate ALL 3 guns! If you try to do only one, as the manual states, the eprom has invalid gun data and the screen go black after rebooting. Fire at indicated spots with P1, P2 and P3 controls. Only then will a proper eprom be made. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=bcats_l5,bnzai_l3,bguns_l8,bk2k_l4,cycln_l5,esha_la3,eatpm_l4,jokrz_l6,mousn_l4,polic_l4,spstn_l5,swrds_l2,taxi_l4,tsptr_l3,whirl_l3 +$mame +TIPS: +If it says FACTORY SETTING, hit F3. + +Here are the key codes to enable play: + +Game NUM Start game End ball +--------------------------------------------------------------------------------------------- +**** Williams **** +Space Station 552 Hold CDE hit 1 CDE +Taxi 553 Hold CDE hit 1 CDE +Big Guns 557 Hold CDE hit 1 CDE +Swords of Fury 559 Hold CDE hit 1 CDE (may have to try a few times) +Black Knight 2000 563 Hold CDE hit 1 CDE +Cyclone 564 Hold B hit 1 B +Banzai Run 566 Hold BCD hit 1 BCD +Jokerz! 567 Hold CDE hit 1 CDE +Earthshaker 568 Hold CDE hit 1 CDE +Police Force 573 Hold CD hit 1 CD +Whirlwind 574 Hold CDE hit 1 CDE +Bad Cats 575 Hold B hit 1 B +**** Bally (Midway) **** +Transporter the Rescue 2008 Hold CDE hit 1 CDE +Mousin' Around! 2009 Hold CDE hit 1 CDE +Elvira & the Party Monsters 2011 Hold CDE hit 1 CDE + +$end +$info=bcs3a,bcs3b,bcs3c,bcs3d +$mame +TIPS: +At start, either enter the number of screen lines to use, or just hit enter to use all of the screen. + +LOAD - load a Basic program from tape +SAVE - save a Basic program to tape + +It doesn't work though. + +Don't try these commands on 'bcs3' - the emulated computer will crash. + +Cassette +- is hooked up according to the documentation, but doesn't work. +- on the real machine it overrides the video output, so the video will be lost during cassette operations. +- does not exist on "bcs3". The commands SAVE and LOAD will attempt to use a non-existing rom at 0800, and crash the system. +- When you start any cassette-based system it asks for the number of lines you'd like on the screen, or hit enter for the default. Depending on the number, the BASIC program starts in a different place. So, to LOAD a tape, you must know the same number of lines that the program was SAVED at. +- Recordings are not compatible between the versions of BASIC. + +Bugs: +- Tell it to PRINT ! (or any character it doesn't understand) and the screen fills up with zeroes. String are enclosed in single quotes. Double quotes will cause this bug. +- Undefined strings print as 0 instead of nothing. + +$end +$info=bert +$mame +TIPS: +Runs a simplified integer BASIC. You can create a program with line numbers. Numeric variables must be one letter. Although it can print literals, it doesn't seem to support string variables. Doesn't seem to support loading or saving of programs. + +$end +$info=beta +$mame +TIPS: +When first started, press G to begin. + +Pasting: +0-F : as is +M (inc) : ^ +AD : - +DA : = +GO : X + +Test Paste: +X-0011=11^22^33^44^55^66^77^88^99^-0011 +Now press M to confirm the data has been entered. + +$end +$info=bigboard,mk82,mk83,mojmikro +$mame +INITIALIZATION: +After a few seconds, hit Enter, and the prompt will appear. + +$end +$info=bigbord2 +$mame +TIPS: +Turn it on, wait for the beep, press Enter. Now you can enter commands. + +Monitor commands: +B - boot from disk +C - copy memory +D - dump memory +F - fill memory +G - go +I - in port +M - modify memory +O - out port +R - read a sector +T - test memory +V - compare blocks of memory +X - change banks + +Note: floppy-disk code is not complete. + +$end +$info=bigkarnk +$mame +TIPS: +Nothing special here, just be patient! It takes about 20 seconds to initiate the game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=bigtown,spcgambl,chance +$mame +TIPS: +- All games are working +- When starting a game, hold X until you hear the outhole sound. +- All game except Chance: When starting a ball, hit Z to increment the ball number. Skipping this step can lead to weird bugs happening. + +$end +$info=binbug +$mame +TIPS: +All input must be in uppercase. Type slowly, or corruption will occur. + +Commands: +A - See and alter memory +B - Set breakpoint (2 permitted) +C - Clear breakpoint +D - cassette save (Da b saves memory range a to b) +G - Go to address, run +L - cassette load +S - See and alter registers + +When loading a tape, don't press Insert or a bad load will immediately occur. + +A bad load is signified by rubbish printing on the console. + +To run a program loaded from tape, use the command G440. + +$end +$info=bjtwin +$mame +TIPS: +Secret Message: Reset game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press the following Player 1 buttons : 2(x3) 1(x3) 2(x3), 1(x3). If you did this correctly, you should see another message '9th Mar. 1992'. And you are in the test mode. + +SOURCE: +mameinfo.dat + +$end +$info=bk_l4,csmic_l1,jngld_l2,pharo_l2,solar_l2,thund_p1,hypbl_l4,barra_l1,vrkon_l1,tmfnt_l5,wrlok_l3,dfndr_l4,jst_l2,lsrcu_l2,fpwr2_l2,strlt_l1 +$mame +TIPS: +Diagnostic actions: +- You must be in game over mode. All buttons are in the number-pad. When you are +finished, you must reboot. + +- Setup: NUM-2 must be in auto/up position. Press NUM-1 to enter setup mode, press +NUM-2 to change direction. + +- Tests: NUM-2 must be in manual/down position. Press NUM-1 twice and tests will +begin. Press NUM-1 and NUM-2 together to get from test 1 to test 2. Press NUM-2 +to switch between auto/manual stepping. + +- Auto Diag Test: Set Dips to SW6. Press NUM-0. Press NUM-ENTER. Press NUM-1. Tests +will begin. + +- Other: see the manual + + +When first started, it shows the game number and stops. Press F3 to initialise the +nvram. In theory you can then press the diagnostic buttons; or you then enter coins +and start playing. + +Most games are multiball - here are the key codes: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +Black Knight 500 ASD hit 1 Hit X, hold A, hit X, hold S, hit X, hit D +Cosmic Gunfight (Dragonfly) 502 AS hit 1 AS +Jungle Lord 503 AS hit 1 Hit X, hold A, hit X, hit S +Pharaoh 504 AS hit 1 AS +Cyclone (unreleased) 505 +Black Knight Limited Edition 506 (600 produced) +Solar Fire 507 ASD hit 1 ASD +Thunderball 508 1 unknown +HyperBall 509 1 unknown +Barracora 510 ASD hit 1 ASD +Varkon 512 AX hit 1 AX +Spellbinder (unreleased) 513 +Reflex (unreleased) 514 +Time Fantasy 515 1 X +Warlok 516 1 X +Defender 517 hold up,left,right,hit 1 Hit X, hold Left, hit X, hold Up, Hit X, hit Right. +Joust 519 ABCD hit 1 unknown +Laser Cue 520 1 X +Firepower II 521 AS hit 1 AS +Wild Texas *(521) AS hit 1 AS +Guardian (unreleased) 523 +Star Fighter (unreleased) 524 +Light Speed (unreleased) 528 +Starlight 530 AS hit 1 AS + +*Wild Texas is a clone/bootleg of Firepower II, and shows the same game number. + +- Thunderball: turn Speech DIP off, or you get corrupt sound. + +$end +$info=bk0010,bk0010fd,bk001001,bk0011m +$mame +TIPS: +Clone of the Terak 8510/a. + +BK0010-01 is marked as working, but like all its clones, it has issues. + +Computer starts in the Monitor (commands unknown), except BK0010-01 which starts in Vilnius Basic. + +For BK0010-01, in Basic, LOAD"x" to load the tape, and SAVE"x" to save it. Filenames are always Case Sensitive. + +BK0010FD - floppy disk version. Unknown how to interact with a floppy. BKD images are supposed to be supported but are rejected. + +BK0011 (not emulated), BK0011M not working at all. + +BK0010 monitor commands are not known. + +BK0010-01 and BK0010FD can sometimes load games from the software list via the monitor. +If in Basic, enter MO to enter the monitor. Then M. You will be asked for the name - enter it (case sensitive). If you got it wrong the correct name will be displayed and the file skipped. If it was correct there is no acknowledgement, but the file loads. At the end, the game might start itself, or you might have to enter S. Due to bad emulation the computer will probably freeze at this point. + +One known working game is Tetris. + +$end +$info=blaster +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=blicks +$mame +INITIALIZATION: +At the first start, the message "RAM DATA IS BAD. PUSH RESET BUTTON" will be displayed: press [ F1 ] to start playing. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=blswhstl +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 17A shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=bm3 +$mame +INITIALIZATION: +In order to access the game, from version 0.230 of the MAME, we must enter a password. At startup, the "SYSTEM RECOVERY MODE" page will be displayed. To calculate this password you can use the online application "Firebeat RTC Recovery Password" available here: https://987123879113.github.io/firebeatrtc/. Enter the Serial Number and Key Code you see on the screen and then enter the password by moving with the [ 0 ] and [ ' ] keys, confirming with [ F2 ]. If everything has been done correctly on the screen you will read "PASSWORD OK!" and pressing [ F2 ] again the game will start. + +SOURCE: +https://youtu.be/WkFOUoZBwOU and https://www.progettosnaps.net/gameinit.dat + +$end +$info=bm36th +$mame +INITIALIZATION: +In order to access the game, from version 0.230 of the MAME, we must enter a password. At startup, the "SYSTEM RECOVERY MODE" page will be displayed. To calculate this password you can use the online application "Firebeat RTC Recovery Password" available here: https://987123879113.github.io/firebeatrtc/. Enter the Serial Number and Key Code you see on the screen and then enter the password by moving with the [ 0 ] and [ ' ] keys, confirming with [ F2 ]. If everything has been done correctly on the screen you will read "PASSWORD OK!" and pressing [ F2 ] again the game will start. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bm37th +$mame +INITIALIZATION: +In order to access the game, from version 0.230 of the MAME, we must enter a password. At startup, the "SYSTEM RECOVERY MODE" page will be displayed. To calculate this password you can use the online application "Firebeat RTC Recovery Password" available here: https://987123879113.github.io/firebeatrtc/. Enter the Serial Number and Key Code you see on the screen and then enter the password by moving with the [ 0 ] and [ ' ] keys, confirming with [ F2 ]. If everything has been done correctly on the screen you will read "PASSWORD OK!" and pressing [ F2 ] again the game will start. + +SOURCE: +https://youtu.be/WkFOUoZBwOU and https://www.progettosnaps.net/gameinit.dat + +$end +$info=bm3core +$mame +INITIALIZATION: +In order to access the game, from version 0.230 of the MAME, we must enter a password. At startup, the "SYSTEM RECOVERY MODE" page will be displayed. To calculate this password you can use the online application "Firebeat RTC Recovery Password" available here: https://987123879113.github.io/firebeatrtc/. Enter the Serial Number and Key Code you see on the screen and then enter the password by moving with the [ 0 ] and [ ' ] keys, confirming with [ F2 ]. If everything has been done correctly on the screen you will read "PASSWORD OK!" and pressing [ F2 ] again the game will start. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bm3final +$mame +INITIALIZATION: +In order to access the game, from version 0.230 of the MAME, we must enter a password. At startup, the "SYSTEM RECOVERY MODE" page will be displayed. To calculate this password you can use the online application "Firebeat RTC Recovery Password" available here: https://987123879113.github.io/firebeatrtc/. Enter the Serial Number and Key Code you see on the screen and then enter the password by moving with the [ 0 ] and [ ' ] keys, confirming with [ F2 ]. If everything has been done correctly on the screen you will read "PASSWORD OK!" and pressing [ F2 ] again the game will start. + +SOURCE: +https://youtu.be/WkFOUoZBwOU and https://www.progettosnaps.net/gameinit.dat + +$end +$info=bm3rdmix +$mame +TIPS: +Press fast forward key [ Ins ] to speed up ROM/RAM test. + +SOURCE: +mameinfo.dat + +$end +$info=bmcompmx +$mame +TIPS: +Press fast forward key [ Ins ] to speed up ROM/RAM test. + +SOURCE: +mameinfo.dat + +$end +$info=bmiidx2 +$mame +INITIALIZATION: +Wait a few seconds (if you want to speed up this wait, keep the usual [ INS ] key pressed) until the red writing "E150 BACKUP DATA ERROR" appears in the penultimate line displayed; press [ 1 ] clear the RAM and start playing. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidx3 +$mame +INITIALIZATION: +Wait a few seconds (if you want to speed up this wait, keep the usual [ INS ] key pressed) until the red writing "E150 BACKUP DATA ERROR" appears in the penultimate line displayed; press [ 1 ] clear the RAM and start playing. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidx4 +$mame +INITIALIZATION: +At the first start of the game, wait for the word "DEVICE CHECK". After a few seconds the message (in red) "1P START = BACKUP CLEAR" will appear. Now press 1P (the [ 1 ] key) and the BACKUP RAM will be initialized. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidx5 +$mame +INITIALIZATION: +Wait a few seconds (if you want to speed up this wait, keep the usual [ INS ] key pressed) until the red writing "E150 BACKUP DATA ERROR" appears in the penultimate line displayed; press [ 1 ] clear the RAM and start playing. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidx6 +$mame +INITIALIZATION: +At the first start of the game, wait for the word "DEVICE CHECK". After a few seconds the message (in red) "1P START = BACKUP CLEAR" will appear. Now press 1P (the [ 1 ] key) and the BACKUP RAM will be initialized. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidx7 +$mame +INITIALIZATION: +At the first start of the game, wait for the word "DEVICE CHECK". After a few seconds the message (in red) "1P START = BACKUP CLEAR" will appear. Now press 1P (the [ 1 ] key) and the BACKUP RAM will be initialized. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidx8 +$mame +INITIALIZATION: +At the first start of the game, wait for the word "DEVICE CHECK". After a few seconds the message (in red) "1P START = BACKUP CLEAR" will appear. Now press 1P (the [ 1 ] key) and the BACKUP RAM will be initialized. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidxc2 +$mame +INITIALIZATION: +At the first start of the game, wait for the word "DEVICE CHECK". After a few seconds the message (in red) "1P START = BACKUP CLEAR" will appear. Now press 1P (the [ 1 ] key) and the BACKUP RAM will be initialized. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmiidxs +$mame +TIPS: +Wait a few seconds (if you want to speed up this wait, keep the usual [ INS ] key pressed) until the red writing "E150 BACKUP DATA ERROR" appears in the penultimate line displayed; press [ 1 ] clear the RAM and start playing. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=bmjr +$mame +TIPS: +HITACHI BMJR (aka L2) +===================== + + +File types +---------- +B - binary, use the monitor +S - basic + + +Cassette +-------- + +To load a tape: LOAD +To save a tape: SAVE + + +Inufuto +------- + +MON +L +(enter name of file) +G +(press space) + +Game will start. + + +Other +----- + +The Basic has a CALL instruction, but no USR. + + +The monitor E command goes back to Basic. + +$end +$info=bml3,bml3mk2,bml3mk5 +$mame +TIPS: +HITACHI BML3 +============ + +Cassette +-------- + +LOAD - basic + +LOADM - M/L + +Games marked with [mk5] will only work on bml3mk5. + +To save a tape: SAVE + + + +Inufuto +------- + +LOADM"",,R + + +Loads on the screen and won't run. + +$end +$info=bob85 +$mame +TIPS: +To save a tape: RQaaaa up nn (press record) up (aaaa = start address, nn = number of bytes 01-FF). + +To load a tape: RWaaaa up nn up (press play) (it loads correctly but then shows an error indication) + +Pasting: +0-F : as is +NEXT : ^ +SMEM : - +GO : X + +Test Paste: +-0600^11^22^33^44^55^66^77^88^99^--0600^ +Now press up-arrow to confirm the data has been entered. + +$end +$info=bonuscrd +$mame +TIPS: +Nothing special here, just be patient! It takes about 40 seconds to initiate the game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=bottle10 +$mame +INITIALIZATION: +Press and hold Service 1 + 2 (Keys [ 0 ]+[ 9 ]), then press Reset [ F3 ]. When you see "RAM-INIZIALIZZATA!", release. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=br_l4,cftbl_l4,drac_l1,dw_l2,ft_l5,gw_l5,lc_11,rush,strik_l4,tafg_lx3,tz_92,ww_l5 +$mame +TIPS: +Since NVRAM is not working, when it starts factory settings will be applied. +Press F3, and wait for the game attract mode to commence. + +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +**** Shuffle Alley **** +Strike Master 10002 1 , +League Champ 10007 1 , +**** Bally (Midway) **** +Doctor Who 20006 Hold EFG hit 1 then X EFG +Black Rose 20013 Hold BCD hit 1 BCD +Creature from the Black Lagoon 20018 Hold /;' hit 1 /;' +**** Williams **** +Bram Stoker's Dracula 50001 Hold QRST hit 1 QRST +The Getaway: High Speed II 50004 Hold /;' hit 1 /;' +Fish Tales 50005 Hold BCD hit 1 BCD +White Water 50018 Hold PGDN PGUP END hit 1 PGDN PGUP END +Twilight Zone 50020 Hold ABC hit 1 ABC +The Addams Family Special +Collectors Edition 50038 Hold ABC hit 1 ABC +Rush Hold A hit 1 Jiggle A and B + +$end +$info=break86,papillon +$mame +TIPS: +You need to hold X when starting a game. + +$end +$info=brkthru +$mame +TIPS: +Keep [ 1 ] & [ 2 ] pressed and hit [ F3 ] to enter test mode, then hit [ 5 ] to proceed through the tests. + +SOURCE: +mameinfo.dat + +$end +$info=brvbladeg +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". +Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=brvteam,canasta,lapbylap,pinmoonl,pinclown,corsario,mundial,atleta,larana,ind250cc +$mame +TIPS: +Setting up: +- First time run, the displays will all show zero. Hit F3. The game will now be working. +- If you want to change the "Handicap" (High Score) setting, you may have to wipe the NVRAM before it will take. + +La Rana is not a pinball machine - it looks like an upright arcade game with a frog's mouth and some holes on a lower panel, while some indicators are on the upper panel. The main scores are on the marquee. Each of 4 players has 3 digits. There's other buttons on the marquee too. The game has no screen. +It can be played by pressing 5 (insert coin), press 1 (start) for each player, press A (start timer), press various keys to score. Don't press X or the game instantly ends. When the timer runs out it switches to the next player, or ends. + +$end +$info=bttf_a28,kiko_a10,lwar_a83,mnfb_c29,poto_a32,play_a24,robo_a34,ssvc_a26,simp_a27,tmac_a24,torp_e21 +$mame +TIPS: +Here are the key codes to enable play: + +Game NUM Start game End ball +--------------------------------------------------------------------------------------------- +Laser War 5001 Hold BCD, hit 1 BCD +Secret Service 5002 Hold Up Left Right, hit 1 Up Left Right +Torpedo Alley 5003 Hold CDE, hit 1 CDE +Time Machine 5004 Hold CDE, hit 1 CD +Playboy 35th Anniversary 5005 Hold CDE, hit 1 CDE +Robocop 5006 Hold CDE, hit 1 CDE +Monday Night Football 5007 Hold CDE, hit 1 CDE +Phantom of the Opera 5008 Hold CDE, hit 1 CDE +King Kong -- Hold CDE, hit 1 CDE + +$end +$info=bubblem +$mame +INITIALIZATION: +The first time you run the game, it will say '...BACKUP DATA FAILED'. Press [ F2 ] to enter test mode and exit to start. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=bubbles +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=bubbletr +$mame +INITIALIZATION: +How to calibrate the guns: hold [ 9 ], press [ F2 ] and shoot at the targets it shows using the crosshair, after you've shot the target press [ 9 ] again to move onto the next one. Once you get back to the start again press [ F2 ] to exit. + +SOURCE: +mameinfo.dat + +$end +$info=bucky +$mame +INITIALIZATION: +The first time you run the game, the EEPROM N2 shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=busicom +$mame +TIPS: +This is an early electronic calculator. +A manual for the similar Unicom 141P is available at AO. + +To add or subtract numbers, enter each number followed by the operation, then Enter (all keys are in the number pad). +example: 12+ 56+ enter gives 68. 12+ 56- enter gives 44 in red (red indicates negative answer). + +To multiply or divide, it's like a conventional calculator. +example: 12* 3 enter gives 36. 24/ 4 enter gives 6. + +Read the above manual for more information. + +$end +$info=c128,c128_de,c128_se,c128cr,c128d,c128dp,c128d81,c128dcr_de,c128dcr,c128dcrp,c128dcr_se,c128p +$mame +INITIALIZATION: +Quickload does not work correctly - the file is loaded but corrupted. Cassettes work. Some D64 floppies work. D71 and D81 floppies do not work. + +The naming convention seems to be that D81 files be loaded with the C1581 disk drive, while D71 files be loaded with the C1571 drive. The D64 files appear to work with the C1571 as well. + +To save a tape: SAVE +To load a tape: LOAD +To switch from C128 mode to C64 mode: GO64 (answer Y). + +NOTE: c128d81 needs a disk in the drive before it will boot. + +$end +$info=c64,c64_jp,c64p,c64_se,c64c,c64cp,c64c_es,c64c_se,c64g,dx64,edu64,pet64,sx64,sx64p,vip64,c16,plus4,c264,c116,c16_hu,c16p,c232,v364,plus4p +$mame +INITIALIZATION: +Seems to be largely working. + +To save a tape: SAVE +To load a tape: LOAD + +To load the default file from floppy: LOAD"*",8,1 . After loading you may have to RUN. If you don't specify the "1", it's assumed to be a Basic program and will be loaded into Basic's workspace. + +To get the floppy directory: LOAD"$",8 and then LIST. This wipes out whatever program you had in memory. + +The default disk drive is on device 8 (slot iec8). If you want another drive, load it into iec9. + +NOTE: clipper not working. c64gs is cartridge only. tesa6240 is a business machine. + +$end +$info=c80 +$mame +TIPS: +Pasting: +0-F : as is ++ (inc) : ^ +- (dec) : V +M : - +GO : X + +Test Paste: +-800^11^22^33^44^55^66^77^88^99^-800 +Now press up-arrow to confirm the data has been entered. + +Commands: +R : REGister +M : MEMory manipulation +G : GO +F10 : RESet +ESC : BRK + +Functions (press F1 then the indicated number): +0 : FILL +1 : SAVE +2 : LOAD +3 : LOADP +4 : MOVE +5 : IN +6 : OUT + +When REG is chosen, use UP to scroll through the list of regs, or press 0 thru C to choose one directly: +0 : SP +1 : PC +2 : AF +3 : BC +4 : DE +5 : HL +6 : AF' +7 : BC' +8 : DE' +9 : HL' +A : IFF +B : IX +C : IY + +When MEM is chosen, enter the address, press UP, enter data, press UP, enter data of next byte, and so on. + +Cassette SAVE: Press F1 1 aaaa DOWN bbbb UP +Cassette LOAD: Press F1 2 aaaa DOWN bbbb UP +(where aaaa = 4-digit beginning address, bbbb = 4-digit ending address) + +$end +$info=c900 +$mame +TIPS: +Everything is case-sensitive. Some commands are lower case, some upper. List that is known: +M - dumps some memory +c - diagnostics +h - hex arithmetic +r - register dump? +s - substitute (edit) memory. Period to quit. +t - trace on/off? + +There's no error messages; unknown things just give a new line. + +$end +$info=calchase +$mame +TIPS: +When it has booted to the DOS screen, type BOOT and press enter. The game will run, very slowly. + +$end +$info=camirf1 +$mame +TIPS: +Attempting to run this system will cause MAME to freeze, requiring Task Manager to kill it off. + +$end +$info=can09t +$mame +TIPS: +At start, press A to enter Basic + +Then, to save a tape: TSAVE, and to load a tape: TLOAD + +$end +$info=cane +$mame +TIPS: +After inserting a coin, press Right Arrow to start the game. The 1 key does nothing. + +$end +$info=canons80,canonts3 +$mame +TIPS: +When the red warning screen appears, press enter a few times. Now you can type characters in. + +$end +$info=canonv25,canonv30f,cpc300,cpc300e,cpc400,cpc400s,cpc61,cpg120,expert3i,expert3t,expertac,expertdx,fsa1a,fsa1f,fsa1fm,fsa1fx,fsa1gt,fsa1mk2,fsa1st,fsa1wsx,fsa1wxa,fstm1,hbf1xd,hbf1xdj,hbf1xv,hbf5,hbf500p,hbf700p,hbf900a,hbf9p,hbg900p,hotbit20,hx23f,hx34,kmc5000,mbh3,mbh70,mlg1,mlg10,mlg3,mlg30,mlg30_2,mpc2300,mpc2500f,mpc25fd,mpc25fs,mpc27,nms8220,nms8245,nms8255,nms8260,nms8280,phc23,phc23jb,phc35j,phc55fd2,phc70fd2,phc77,tpc310,tpp311,tps312,ucv102,vg8230,vg8235,vg8240,victhc80,victhc95,y503iiir,y805256,yis604 +$mame +TIPS: +MSX usage + +Need to use the LEFT shift key + +Cartridge +--------- +Runs by itself + +Floppy Disk (use hbf1xdj) +----------- +Runs by itself + +Cassette (use vg8010) +-------- +RUN "CAS: + +or + +CLOAD + +or + +BLOAD "CAS:" ,R + +$end +$info=captcomm +$mame +TIPS: +With this and some other multiplayer games, the default number of players for a cabinet is two — even if the program supports more. You can usually set these settings with a dip switch assignment or adjusting an option in the Service Mode (Using [ F2 ] to enter and exit). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=carnevil +$mame +INITIALIZATION: +To calibrate the gun use [ F2 ] to enter Service mode. When the "Carnevil Main Menu" comes up, use the volume keys [ - ] and [ = ] to navigate yourself to the second option "Gun Calibration", then press [ F2 ] to select. Follow the on-screen cues, aiming Left Top and Lower Left for each gun, shooting at the X targets. When complete, navigate to "Exit" in the menu, them press [ F2 ] to exit Service mode and return to the game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=cas21iwc +$mame +INITIALIZATION: +To initialize the game, at the first start press [ 9 ] and then [ B ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=casbjack,mdrawpkr,mdrawpkra +$mame +INITIALIZATION: +First time run it says BATTERY RAM FAILURE. Press F1 (get blank screen), hold 9 and 0 together until the errors go away. Press F1 to start the game. + +SOURCE: +mameinfo.dat + +$end +$info=cb308 +$mame +INITIALIZATION: +All commands to be in uppercase. + +Press Enter twice. You will see the Monitor logo. To get into the BASIC, enter GE400. To return to the monitor, use the QUIT command followed by pressing Enter twice. All monitor commands must be in uppercase. The only storage is paper-tape. + +$end +$info=cb3c +$mame +INITIALIZATION: +If it appears stuck at INIT MACHINE, press 9 and 0 together. Now press W. + +$end +$info=cbrava +$mame +INITIALIZATION: +Insert coin [ 5 ] and keep pressed Aux Lever [ 2 ] and Lever [ 1 ] until the reels will start to roll. + +SOURCE: +mameinfo.dat + +$end +$info=cc40,cc40p +$mame +TIPS: +CC-40 is powered by 4 AA batteries. These will also save internal RAM, provided that the machine is turned off properly by pressing [OFF]. If a program is running, you may have to press [BREAK] before turning the CC-40 off. If RAM contents ends up dodgy somehow, just delete the nvram files. + +Officially, minimum total RAM size is 6KB. The system will still boot with less, but don't expect all software to work properly. + +To run a cartridge, usually the command RUN "DIR" shows which program(s) can be loaded. Load a program by pressing the [RUN] key while viewing the list, or manually with the command RUN "" + +The CC-40+ cassette device number is 1, eg. SAVE"1.FILENAME" to save, and OLD"1.FILENAME" to load. + +$end +$info=cchime +$mame +TIPS: +No screen. It's a door chime. All you can do is press Ctrl or Alt for a tune. + +$end +$info=ccs2422 +$mame +TIPS: +Input must be in UPPER case. + +$end +$info=ccs2810 +$mame +TIPS: +SYSTEM OPERATION: +Press Enter up to three times to start the system. +Supported baud rates include 50, 75, 110, 134.5, 150, 200, 300, 600, 1200, 1800, 2000, 2400, 3600, 7200, 9600, 14400, 38400, 57600 and 115200. +All commands are in uppercase. + +A Assign logical device +Dn,n Dump memory +E Punch End-of-File to paper tape +F Fill +G Go +H Hex arithmetic +I In +L Punch Leader to paper tape +M Move +O Out +Q Query logical devices +R Read a file from paper tape +S Edit memory +T Test memory +V Verify (compare 2 blocks of memory) +W Write a file to paper tape +X Examine Registers +Y Set Baud rate of i8250 +Z Zleep (lock terminal). Press control+G twice to unlock. + +$end +$info=ccs300 +$mame +TIPS: +The system needs to boot a floppy disk at start, but MAME rejects the only known disk image. + +$end +$info=cd2650 +$mame +TIPS: +Commands (must be in uppercase): +A Examine memory; press C to alter memory +B Set breakpoint +C Clear unused breakpoint +D Dump to cassette (must save each block separately, then an empty block) +E Execute +I Inspect Registers after breakpoint +L Load from cassette +R Turn on cassette motor +V Verify cassette vs memory +Press Esc to exit most commands. + +D Aaaaa Lnn - save a tape starting at address aaaa for nn bytes (01 to FF). Length of 00 indicates to write EOF. (you type D aaaa nn, it fills in the rest for you). + +Cassette loading doesn't work. Saving is ok because the data can be loaded onto the Super-80, but this system has great difficulty loading its own programs. + +$end +$info=cdibios,vp415 +$mame +TIPS: +This system runs in MAMEUI only. It will crash MAME at start. + +$end +$info=cfx9850,cfx9850gb +$mame +TIPS: +If it asks if you want to clear memory, press F1. + +To get the main menu, press the [ key. Use arrows to select item, press Enter. To use the calculator, choose the RUN item. The keys are all over the place, so get a picture of the unit. For example, the numbers are on keys ZUVWPQRMNO. Use the backslash key to clear an error. + +$end +$info=cgenie,cgenienz +$mame +TIPS: +Colour Genie EG2000 + +In the Configuration tab, select 32k RAM. + + +Cassette +-------- +To save a tape: CSAVE"x" + +To load a tape: CLOAD or SYSTEM + +(same idea as TRS-80 Level 2) + + +With SYSTEM, enter tape name from header (max 6 chars, space terminates) then press Scroll Lock, F2, hold Insert until loaded, then / + +Most games start by pressing S, even if they say nothing. + + +Floppy Disk +----------- +DIR doesn't exist, use CMD"I" instead + +RUN"full-filename" + +Errors are numbers and can't find a manual. + +24 error = file not found +34 error = unable to run this program + +$end +$info=cgold +$mame +INITIALIZATION: +Go into the DIP Switches and turn HOPCO2 to On, and CBOPT2 to Off. Press [ F1 ] then [ F2 ], then press [ Z ] + [ X ] + [ C ] together; you'll see a number show up for the value "RF/AMT" if done correctly. Now press [ F2 ]. + +TIPS: +You can't use your winnings to bet again, new coins are always required. + +$end +$info=champbwl +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears because the NVRAM needs initializing. To proceed, just press [ 1 ] (P1 Start). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=chaos +$mame +TIPS: +With the DOS config switch turned off, the only accepted input is a line starting with '&'. The actual commands are unknown. + +With DOS enabled, a large number of commands become available. +These are: +access, ask, ascdis, bpclr, bpset, close, control, copy, devfive, dir, end, exec, execute, fill, find, goto, if, input, let, list, load, lowercase, memdis, memset, open, port, read, reboot, runhex, run, save, type, typesl, verify. +An example is: memdis 0 8 (memory dump starting at 0, show 8 lines) +Don't try 'fill' - it fills all memory with zeroes, crashing the system. + +$end +$info=chewheel +$mame +INITIALIZATION: +Press C. + +$end +$info=chmpnum,chmpnuma,chsuper3 +$mame +INITIALIZATION: +Press and hold Service 1 + 2 Keys [ 0 ]+[ 9 ], then press reset [ F3 ]. Now the NVRAM has been initialized. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=cjffruit +$mame +INITIALIZATION: +At start-up a "NEED COIN ADJUSTMENT" pops up. Press Service Mode [ F2 ], go to 'MENU PAGE 1' with Deal [ 2 ], move to 'PRICE FOR COIN #1' with High [ A ], and set it with Low [ S ], then exit with [ F2 ]. + +SOURCE: +mameinfo.dat + +$end +$info=classiceo +$mame +INITIALIZATION: +If the game asks for a password, press C X C X C X C X C X C X I, then restart the game (F3 doesn't work). Ignore the counter, press 1 when asked. + +$end +$info=clcd +$mame +TIPS: +Although marked as working, this system has multiple issues. For example, Basic is unusable with bios 1 (the default). + +To get Basic to work, you need to use bios 0. + +$end +$info=cm1800 +$mame +TIPS: +All input must be in UPPER case. Known commands: +Caaaa/bbbb>nn : ? +Daaaa/bbbb : dump memory +Faaaa/bbbb cc : fill memory +Gaaaa : go +ID (or IE) : ? +L a/bbbbbbbb/ : ? +Maaaa/bbbb>cccc : Move (copy) memory +Saaaa : Substitute memory (write bytes into memory) +T : ? +Xr : set register to this value + +$end +$info=cmfb55,3cdpokera +$mame +TIPS: +5 to insert coin. Z to bet (must bet at least 8 coins). N to play. X to collect winnings. + +$end +$info=cmpacman +$mame +TIPS: +[ K ] is the hidden key to switch from one game to another. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=cms6502,gs6502,gs6809,eurocom2,eurobeeb1,eurobeeb2,eurobeeb3c,eurobeeb3m +$mame +TIPS: +Input must be in UPPER case. + +$end +$info=cmtetris +$mame +TIPS: +[ K ] is the hidden key to switch from one game to another. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=coco,coco3,cd6809,cocoh,coco2b,coco2bh,lzcolor64,cp400,cp400c2,deluxecoco,ms1600,mx1600,t4426,coco3h,msm3 +$mame +TIPS: +CASSETTES +--------- + +AUDIO ON is supposed to let you hear the sound of the cassette playing, but all it does is kill the sound entirely. + +To save: CSAVE + +To load: + +- For a BASIC program, try CLOAD followed by RUN. +- For a Binary program, try CLOADM followed by EXEC. +- The wrong command will give a FM ERROR upon reading the tape header. + + + +FLOPPY DISKS +------------ + +Use DIR to list the contents. + +For a BASIC program, try RUN"name-of-program + +For a Binary program, try LOADM"name of program , followed by EXEC. + +A wrong command may give a FM ERROR like above. + +If files not found you get a NE ERROR. You may need to specify the full name. + + +HARD DRIVES +----------- +Unknown how to use these. + + +HOMEBREW +-------- +Airlock series: the ones marked for dragon64 won't work there, but will run on coco3. LOADM"GAME.BIN" then EXEC. + +Inufuto games: CLOADM then EXEC. The coco3 games work, but the ones for the coco mostly freeze just after start. + + +DRAGON64 +-------- + +Even though the Dragon64 is supposed to be a clone of the coco, the diskette format is different. Disks for Dragon64 will be suffixed by [D64]. + +$end +$info=comg5107,comg5108,comg5108a,comg5108b,comg6004,pokiwc162,pokeriwc +$mame +INITIALIZATION: +After starting, when "GAME INITIALIZATION" is displayed press [ 9 ] and then [ 2 ] to initialize the game. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=compclr2 +$mame +TIPS: +Hold down the SHIFT key to type letters. + +$end +$info=complexx +$mame +INITIALIZATION: +You can use [ F1 ] to proceed through all the configuration screens, stopping when you see the title screen. Setup is complete. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=comx35p +$mame +TIPS: +To save a tape: PSAVE +To load a tape: PLOAD + +You may need to unplug all 'exp' slots because they interfere with tape operations. + +To load a quickload "comx" file: + +* Start the emulation and press Enter to get the Basic prompt. + +* Use the Media Control, or Media menu (MAMEUI) to load a COMX file. + +* Back at the Basic prompt, type RUN. + +To load a game from a floppy disk: + +* Choose a floppy from the menu or from "Loose SW" (MAMEUI) + +* Press enter to start Basic. + +* Type DOS CAT to get the directory + +* Type DOS RUN,"name-of-game" to load and run the game. + +$end +$info=concept +$mame +TIPS: +Meaning of the choices at start: +D - Macsbug I/O on Datacomm 0 (this hangs) +F - Floppy Disk Boot +L - Local DIsk Boot (hard disk?) +O - Omninet Disk Boot (network) + +If you use the one boot disk (FBOOT.IMD, 239KB) that's available, instead of the expected prompt you get a menu that can't be escaped from. +Corvus refers to the drive names as 0 to 3, but you have to choose a disk by its volume label (the filename in our case). +F4 - choose a disk by specifying its volume label (label.imd), F5 gives the directory, enter * as the filter. +FBOOT is the boot disk and the only one that works. Maybe the other drives don't work in MAME. + +$end +$info=cortex +$mame +TIPS: +All input to be in UPPER case. Note that "lowercase" is just smaller upper case, and is not acceptable as input. + +There's no option in BASIC to produce sound. It will beep if an invalid key (usually a control key) is pressed. + +To clear the screen press Ctrl L. + +To save a tape: SAVE +To load a tape: LOAD + +But, emulation is incomplete and the cassette interface doesn't work. + +$end +$info=corv_21,dh_lx2,i500_11r,jb_10r,jm_12r,nf_23x,rs_l6,fs_lx5,ts_lx5,tom_13,wd_12,wcs_l2,tfs_12 +$mame +INITIALIZATION: +The security PIC code is generally XYY 123456 12345 123 (where XYY = first,4th,5th digit of +the model number), but there are exceptions. + +If it says FACTORY SETTINGS, press F3, and wait for the game attract mode to commence. +To increase the volume, open the coin door (NUM2), press NUM+, close coin door (NUM2). +If coin door not closed, ball can't be ended. + +Here are the key codes to enable play: + +Game NUM Start game End ball +-------------------------------------------------------------------------------------------------- +Red & Ted's Road Show 50024 Hold QWER hit 1 QWER +No Fear Dangerous Sports 50025 Hold QWER hit 1 QWER +Indianapolis 500 50026 Hold QWER hit 1 QWER +The Flintstones 50029 Hold WER hit 1 WER then let go +Dirty Harry 50030 Hold QWER hit 1 QWER +World Cup Soccer 50031 Hold QWER hit 1 QWER +The Shadow 50032 Hold QWERT hit 1 QWERT +Corvette 50036 Hold QWER hit 1 QWER +Theatre of Magic 50039 Hold QWER hit 1 QWER +Johnny Mnemonic 50042 Hold QWER hit 1 QWER +Who Dunnit 50044 Hold QWER hit 1 QWER +Jack*Bot 50051 Hold QWER hit 1 QWER + +$end +$info=cosflnsm,firebird,gamesnsm +$mame +TIPS: +Setting up the machine (the simple way): +- Turn Diag6 dip on, choose Reset +- You get the test menu. Press num-4, then num-1 then num-Enter. It will slowly set itself up. +- When the menu reappears, turn Diag6 dip off, and choose Reset. +- The machine now seems to be working, and you can insert coins, but then it reboots. + +If the display says FLiPPEr you can go into the test menu and then exit. + +Status: +- See above. Unable to start a game. +- gamesnsm keeps rebooting itself at start +- Pressing the coin input buttons restarts the machine. + +$end +$info=cosmicos +$mame +TIPS: +When run for the first time, you get a black screen and nothing seems to work. To fix this, go to the Video Options, Screen #0, and choose the Display Interface Card. + +Press G to start, and to enable the debugger (if -debug used). +The video options include 8-digit LEDs, 2-digit LEDs, and CRT, of which the default is the 8-digit LEDs. Unknown how to enable the others. + +HEX-monitor + +0 - start user program +1 - inspect and/or change memory +2 - write memory block to cassette +3 - read memory block from cassette +4 - move memory block +5 - write memory block to EPROM +C - start user program from address 0000 + +$end +$info=cp1 +$mame +TIPS: +To save a tape: K +To load a tape: L + +Emulation is incomplete and the tapes are not compatible with real ones. + +$end +$info=cpc464,cpc464p,cpc6128p,gx4000,al520ex,cpc6128,cpc6128f,cpc6128s,cpc6128sp,cpc664,kccomp +$mame +TIPS: +Amstrad +======= + +Keys: " is shift-2, backspace is Insert, | is shift { + + + +CPC6128 +------- + +Make sure that disk A is 3.5, not 3. + +Disk: Insert disk start machine then enter CAT it will list the directory. +Then RUN "program" (closing quote optional) (not case sensitive) + +Tape: |TAPE, then RUN" - after loading it will run itself (*.cdt, *.wav) + +ROM: Insert ROM, start machine, will run itself + + +GX4000 +------ +Only takes ROMs, usage same as above (*.cdr) + + +CPC464 +------ +Only takes tapes, but runs out of memory no matter how much is chosen. + +LOAD"" or RUN"" - to load tape +SAVE"x" - to save + + + +Inufuto tapes +------------- + +|TAPE +RUN +When it says to press PLAY, hit Enter. +After the first block, hit Enter again. + +It will load and run. + +$end +$info=cpc50a,cpc50b,cpc51 +$mame +INITIALIZATION: +These msx game consoles need a cartridge before they can work. + +$end +$info=cps3boot +$mame +INITIALIZATION: +There is no avoiding the NVRAM initialization process. In order to use any game that is not labeled as NO CD, the game must be allowed to create a complete and valid NVRAM file. This process takes nearly an hour and only needs to be done once. Once a proper NVRAM is created, the game will start quickly. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$info=cptshark +$mame + +TIP: +Press INSERT COIN [ 5 ], then Select [ V ] to switch between the games 'Captain Shark' and 'Cannon Bingo'. + +SOURCE: +mamenfo.dat + +$end +$info=cpu09,ivg09 +$mame +TIPS: +All input must be in UPPER case. + +To save a tape: P a b (where a = start address, b = end address) + +To load a tape: L 0 + +The tape leader is 30 seconds long. + +List of commands: +A - Memory transfer +B - breakpoint management +C - call a user subroutine +D - Dump memory (^X to break) +G - coding of indexed addresses +I - memory initialisation +L - Load cassette (Use L 0), where the number is an offset from the original address. +M - examine/modify memory +N - terminal adaptation (??) +O - calculation of displacements +P - Save cassette +Q - printer activation +R - Display/Alter Registers +S - automatic inhibition of single-step +T - single-step operation +U - memory page change +V - Verify cassette +W - definition of a window +X - DOS loading from TAVBUG09 +Y - launch of DOS since TAVBUG09 +Z - more scan lines per row (cursor is bigger) +/ - fast memory exam +- multiple single-steps + +$end +$info=critcrsh +$mame +INITIALIZATION: +To enter into an Advanced Test Mode, keep pressed the Test Button [ F2 ] on the start-up. + +SOURCE: +mamenfo.dat + +$end +$info=crusnusa +$mame +INITIALIZATION: +The first time you run the game, it will say 'CALIBRATE CONTROLS...'. Follow the instructions and press [ F2 ] for the next screen. Then the game will automatically start. + +SOURCE: +mameinfo.dat + +$end +$info=crvision,lasr2001,manager,crvisioj,crvisio2,fnvision,rameses,vz2000,wizzard +$mame +TIPS: +CREATIVISION, DICK SMITH WIZZARD +================================ + +Press FIRE -> hit Right-Shift. + + +Cartridge +--------- +Run by themselves. + + +Cassette +-------- +Must load "basic" cart from swlist, then: + +CLOAD + +It loads one line at a time. If it says ERROR, then something went wrong. Otherwise, do RUN. + +To save a tape: CSAVE + +Note that even though 'manager' is a clone, its tapes are not compatible. + +$end +$info=crzcross +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=crzmon2 +$mame +INITIALIZATION: +To initialize the game, turn Service Mode ON [ F2 ] and press reset [ F3 ]. Move pointer to INIT with [ C ], then press [ 1 ]. Hold Cancel [ Z ] for 5 seconds while counter counts down. When complete, turn Service Mode OFF with [ F2 ] and restart or reboot. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=cuoreuno +$mame +INITIALIZATION: +Press and hold Service [ 0 ]+[ 9 ], then press Reset [ F3 ]. When you see "RAM-INIZIALIZZATA!", release. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=cvicny +$mame +TIPS: +Keys: +0-9,A-F : hexadecimal numbers +ADR : enter an address to work with. After the 4 digits are entered, +the data at that address shows, and you can modify the data. ++ (inc) : Enter the data into memory, and increment the address by 1. +GO : execute the program located at the current address. + +Pasting: +0-F : as is ++ (inc) : ^ +ADR : - +GO : X + +Test Paste: +11^22^33^44^55^66^77^88^99^-0800 +Now press up-arrow to confirm the data has been entered. + +$end +$info=cybikov1 +$mame +TIPS: +These are marked as working, but the welcome screen doesn't show. Could be a regression. + +No support for the common .app loose software. You're supposed to use a complex procedure with imgtool in order to transfer files to a memory card. + +Probably better off using the c4pc emulator, even though it's over 20 years old. + +$end +$info=cybrcycc +$mame +TIPS: +To enter service mode hold down Service [ 9 ] and tap Test [ F2 ]. + +SOURCE: +mameinfo.dat + +$end +$info=czmon,czmon_2,czmon_3,czmon_4,czmon_5,czmon_6,czmon_7,czmon_8,czmon_9,czmon_12,czmon_13,czmon_15,czmon_16,czmon_17,czmon_18,czmon_19 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=czmon_20,czmon_21,czmon_22,czmon_23,czmon_24,czmon_25 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. If still in service mode, press [ F2 ] then [ F3 ] again. There's a Russian message. Insert a coin to pass it. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=d6800 +$mame +TIPS: +CHIP-8 computer. + +The display only updates after each 4 digits is entered, and you can't see what you type as you change bytes. This is by design. + +The cassette has no checksum, header or blocks. It is simply a stream of pulses. The successful loading of a tape is therefore a matter of luck. + +To modify memory, press RST, then enter the 4-digit address (nothing happens until the 4th digit is pressed), then press FN, then 0, then the 2 digit data. It will enter the data (you won't see anything), then the address will increment. Enter the data for this new address. If you want to skip this address, press FN. When you're done, press RST. NOTE!!! Do NOT change any of these addresses: +0000,0001,0006-007F, or the system may crash. It's recommended to start all your programs at 0200. + +Function keys: +FN 0 - Modify memory - see above paragraph. + +FN 1 - Tape load. You must have entered the start address at 0002, and the end address+1 at 0004 (big-endian). + +FN 2 - Tape save. You must have entered the start address at 0002, and the end address+1 at 0004 (big-endian). + +FN 3 - Run. To use, press RST, then enter the 4-digit start address (nothing happens until the 4th digit is pressed), then FN, then 3. + +All CHIP-8 programs load at 0200 (max size 4k), and exec address is C000. + +$end +$info=dai +$mame +TIPS: +DAI COMPUTER +============ + +Press Enter. + + +LOAD then RUN for most tapes. + +Some need monitor commands but we'll never know what. + +To save a tape: SAVE + +To enter the monitor: UT + +$end +$info=dakar,motrshow,macattck,wcup90 +$mame +TIPS: +How to set up the machine (motor show, dakar, wcup90): +- These machines need to be loaded with default settings before they can accept coins +- Press NUM-0 key +- Press again until you see test 25 (Motor Show) or test 23 (Dakar) +- In the dipswitch menu turn off the Ram Protect switch +- Press Left shift and Right shift together (game stops responding) +- Turn the Ram Protect Switch back on +- Press F3 or reboot +- The default settings have been saved to nvram and you can insert coins + + +Status: +- Most games are playable. All games are multiball, here are the key codes: +Start Game End Ball +Motor Show Hold AS, hit 1, release keys Hold A, hit X. release keys +Dakar Hold ASD, hit 1, release keys Hold AS, hit X, release keys +Mac Attack Hold AS, hit 1, release keys Hold AS, hit X, release keys +World Cup 90 Hold ASX, hit 1, release keys. It's a timed game, you can't lose the ball. +- Balls indicates number of balls left, so 1 = last ball. + +Fast Track: +- There's no video, however it can still be set up and played. Do these steps slowly, with several seconds between each one. +1. Start the game. Use the tab, dipswitch menu to turn the "Ram Protect" switch Off. +2. In the game, press NUM-0. +3. Press both shift keys together. +4. Use the Tab menu again to turn the "Ram Protect" back to On. +5. While still in the Dipswitch menu, choose Reset. +6. The setup has been saved, so to play in the future, start from here. +7. You can insert a coin (it will say Start Your Engines). +8. Follow the instructions for Motor Show (above), to start a game and play. + +$end +$info=datum +$mame +TIPS: +Sample program to paste in: Pick-up-sticks (Nim) All inputs are in HEX. +1. Paste this in +2. Enter number of sticks to begin with (2 digits) +3. Enter max number of sticks to be removed per turn (1 digit) +4. Your turn - remove some sticks +5. After a pause, player's turn. +6. Keep doing steps 4 and 5 till you lose (it says 10b3 3F) +7. When tested, the game seems buggy - prepare to lose sooner than expected + +1000M +BD^71^07^CE^00^10^86^7E^A7^01^A7^05^BD^71^5E^B7^12^00^BD^72^7D^97^10^BD^71^5E^ +B7^12^01^BD^72^7D^97^11^CE^12^00^BD^72^4D^B7^12^00^BD^71^5E^B7^12^02^BD^72^7D^ +97^15^BD^71^5E^B7^12^03^27^08^7C^12^02^B1^12^02^2B^18^CE^00^10^86^06^97^12^ +86^15^97^13^8D^61^CE^00^10^86^7F^A7^02^A7^03^20^D8^B6^12^00^B0^12^03^B7^12^00^ +BD^72^6E^D7^10^97^11^8D^44^B6^12^00^4A^27^3C^7F^12^05^7C^12^02^7C^12^05^ +B0^12^02^2E^F8^7A^12^05^5F^FB^12^02^7A^12^05^26^F8^B6^12^00^10^16^5A^ +26^02^C6^01^B6^12^00^10^B7^12^00^BD^72^6E^D7^10^97^11^B6^12^00^81^01^27^04^ +7E^10^36^3F^3F^86^80^B7^12^04^BD^71^DD^7A^12^04^26^F8^39^ +Z1000G + +$end +$info=dauphin +$mame +TIPS: +Keys: +0-9,A-F hexadecimal numbers +UP - (NXT) to enter data and advance to the next address +MINUS - (ADR) to change the address to what is shown in the data side +Special keys: +Hold UP, hold 0, release UP, release 0 - execute program at the current address (i.e. 2xx) +Hold UP, hold 1, release UP, release 1 - execute program at address 0C00 (rom MONA) +Hold UP, hold 2, release UP, release 2 - play a tune with the keys +Hold UP, hold 3, release UP, release 3 - decrement the address by 2 +Hold MINUS, hold any hex key, release MINUS, release other key - execute program at the current address-0x100 (i.e. 1xx). + +If you want to scan through other areas of memory (e.g. the roms), alter the data at address 2F9 (high byte) and 2FA (low byte). + +How to Use: +The red digits are the address, and the orange digits are the data. The address range is 200-2FF (the 2 isn't displayed). To select an address, either press the UP key until you get there, or type the address and press minus. The orange digits show the current data at that address. To alter data, just type it in and press UP. + +To play the reflexes game, hold UP, press 1, release UP, release 1. The display will show A--0 (or some random number in the last position). Press any odd-numbered key (B is convenient), and read off the reaction time. After a short delay it will show '--' again, this is the signal to react. It doesn't seem to reset the counters each time around. + +Test Paste: +Paste this: 11^22^33^44^55^66^77^88^99^00- +Now press up-arrow to review the data that was entered. + +$end +$info=daytona +$mame +INITIALIZATION: +This game defaults to a MASTER game in a TWIN cabinet setup. This needs to be changed to SINGLE game, UPLIGHT cabinet. When you get the flashing "Network Checking" message, use [ F2 ] to enter Service Mode, use the Left Shift to move to different options and Player 1 Start [ 1 ] to select that option. Highlight LINK ID and change this to SINGLE. Highlight CABINET and change this to UPLIGHT. Move to EXIT then select. Repeat at the main menu. The game will now be configured to start. + +SOURCE: +mameinfo.dat + +$end +$info=db32016 +$mame +TIPS: +At start, issue the IT command to initialise the system correctly. + +To save a tape: TW +To load a tape: TR + +$end +$info=ddr2mc +$mame +INITIALIZATION: +When first run, it will say INCORRECT SECURITY CASSETTE. In the DIP switches, change the "Start Up Device" to "CD-ROM Drive". Do not Reset, Esc instead. Go to Media Control, where it says "cdrom" change to "install". Do not Reset, Esc instead until the menu is gone. Now hit F3. It says to push Test Button, so press F2. When it completes, in the DIP Switches, change "Start Up Device" to "Flash ROM", and choose Reset System. After wasting more time, it will eventually start. + +$end +$info=ddragon +$mame +TIPS: +Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original — even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key [ ~ ] and browsing the on screen menu until you find "CPU overclocking". This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don't bug people if overclocking screws up a game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=ddrkara +$mame +INITIALIZATION: +Press [ F2 ], wait for the FLASH-ROM to initialize, press [ F2 ] again and start playing. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=ddrusa +$mame +INITIALIZATION: +Messages that start with 6: press F2 +Messages that start with 5: press F3 + +TIPS: +With this and some other multiplayer games, the default number of players for a cabinet is two — even if the program supports more. You can usually set these settings with a dip switch assignment or adjusting an option in the Service Mode (Using [ F2 ] to enter and exit). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=ddsom +$mame +TIPS: +With this and some other multiplayer games, the default number of players for a cabinet is two — even if the program supports more. You can usually set these settings with a dip switch assignment or adjusting an option in the Service Mode (Using [ F2 ] to enter and exit). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=dectalk +$mame +TIPS: +After sending text, send a blank line to make it speak. + +$end +$info=defender +$mame +INITIALIZATION: +The first time they are launched, these games stop to the "Factory settings restored". To continue simply press [ F2 ]. If that fails, try [ F3 ], or [ F1 ]+[ F2 ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=demonwld +$mame +TIPS: +Hidden Functions: If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=dg680 +$mame +TIPS: +All input must be in UPPER case. + +To save a tape: W "name" c a b (where c = filetype (any letter), a = start address, b = end address). +To load a tape: R + +Monitor Commands: +C (compare)* +E (edit)* +F (fill)* +G - Go to address +I - Inhibit CTC +M (move)* +P (clear screen)* +R (read tape)* +S (search)* +T hhmm [ss] - Set the time +W (write tape)* +X - protection status +XC - clear ram +XD - same as X +XE - enable facilities +XF - disable facilities +XP - protect block +XU - unprotect block +Z - go to 0000. + +* These commands are identical to the Microbee ones. + +$end +$info=dgnbeta +$mame +TIPS: +MAME rejects all of the floppy disks in the software list. Therefore the system is unusable. + +$end +$info=dim68k +$mame +TIPS: +DIMENSION 68000 +=============== + +Some disks from the swlist will boot. + +My boot disk begins but then encounters a fatal error. + +All the Teledisk disks give a disc error. + +$end +$info=dirtfoxj +$mame +INITIALIZATION: +Hold [ 9 ] then press [ F2 ] to enter Service Mode. Verify that controls are set to zero then press [ F2 ] to exit. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=dm_lx4,ij_l7,jd_l7,pop_lx5,sttng_l7,afv_l4 +$mame +INITIALIZATION: +If it says FACTORY SETTINGS, press F3, and wait for the game attract mode to commence. +To increase the volume, press NUM+. + +Here are the key codes to enable play: + +Game NUM Start game End ball +-------------------------------------------------------------------------------------------------- +**** Bally (Midway) **** +Judge Dredd 20020 1 or T (untested) should be INP81-87 +**** Williams **** +Indiana Jones: The Pinball Adventure 50017 1 (untested) should be INP81-86 +Popeye Saves the Earth 50022 1 Jiggle YZ,./Space until it registers +Star Trek: The Next Generation 50023 1 Hold =-[]\Enter then release them +Demolition Man 50028 (not working) +**** Novelty Games **** +Addams Family Values 60022 5 then 1 then the destination key + +$end +$info=dms86 +$mame +TIPS: +Monitor commands: +A Display incoming terminal data in hex +B boot to HiNet +C copy memory +D dump memory to screen +F fill memory +G go (eg G address [breakpoint]) +I in port +M memory test +O out port (e.g. O 84 77) +P set segment +S write a byte to memory +T type ascii string into the address set by D or S +X display registers +? help +: load intel hex format file + +$end +$info=dmv +$mame +TIPS: +NCR Decision-Mate V +=================== + + +Elite Planet Browser.cpm works in the quickload. + +All the floppies work. + +The Ladder.zip is already included on the 580test.mfi, which also has other text games. + +$end +$info=dn3500,dn3000,dn3000_19i,dn3500_19i,dn5500,dn5500_19i +$mame +TIPS: +When the prompt appears, hit enter to get a message, then you can issue commands. Use H to get a list of commands. + +$end +$info=dps1 +$mame +TIPS: +ITHICA DPS-1 +============ + +It needs to boot from floppy before anything appears on screen. + +Works ok. Take note that some disks use different baud rates for terminal communication. + +$end +$info=dragon32,dgnalpha,dragon200,dragon200e,dragon64,dragon64h,d64plus,tanodr64,tanodr64h +$mame +TIPS: +CASSETTES +--------- + +AUDIO ON to listen to tapes. + +To save: CSAVE"x" + +To load: + +- For a BASIC program, try CLOAD followed by RUN. +- For a Binary program, try CLOADM followed by EXEC. +- The wrong command will give a FM ERROR upon reading the tape header. + + + +FLOPPY DISKS +------------ + +Use DIR to list the contents. + +For a BASIC program, try RUN"name-of-program + +For a Binary program, try LOADM"name of program , followed by EXEC. + +A wrong command may give a FM ERROR like above. + +If files not found you get a NE ERROR. You may need to specify the full name. + +$end +$info=dragoona +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=dsb46 +$mame +TIPS: +Wait 10 seconds for the monitor program to begin. + +Commands: (no spaces allowed) +B - Boot the disk +D - Dump memory to screen +F - Fill Memory +G - Go To +H - Help +P - Alter port values +S - Alter memory + +There's no disk drive interface emulated. + +$end +$info=dsfdct +$mame +INITIALIZATION: +This is quite complex. You get a screen starting with GC910JC. Press [ F2 ]. Here you can choose Yes or No with the [ Alt ] and [ Space ] keys. Choose Yes (the left choice), hit [ 1 ]. +Next screen: Choose Yes, press [ 1 ]. Wait while it writes data (twice). +Next screen: Here we must choose the new security cassette. In the Tab menu, open the Slot Devices, and change cassette to "install", and pccard2 to "id245p01", then choose Reset System. +Next screen: Wait while it validates the flash. Choose Yes and press [ 1 ]. +Next screen: Here it will give you a serial number to add to the cassette. Ignore all that, open the slots menu again, and switch the cassette and pccard2 back to the original settings, then Reset System. +Next screen: Wait while it validates the flash, and then the game will start. + +$end +$info=dsfdcta +$mame +INITIALIZATION: +This is quite complex. You get a screen starting with GC910JA. Press [ F2 ]. Here you can choose Yes or No with the [ Alt ] and [ Space ] keys. Choose Yes (the left choice), hit [ 1 ]. +Next screen: You have 3 choices: GN884, GN895, or nothing. Use [ Alt ] to choose either GN884 or GN895. Press [ 1 ]. +Next screen: Choose Yes, press [ 1 ]. Wait while it writes data (twice). +Next screen: Here we must choose the new security cassette. In the Tab menu, open the Slot Devices, and change cassette to "install", and pccard2 to "id245p01", then choose Reset System. +Next screen: Wait while it validates the flash. Choose Yes and press [ 1 ]. +Next screen: Here it will give you a serial number to add to the cassette. Ignore all that, open the slots menu again, and switch the cassette and pccard2 back to the original settings, then Reset System. +Next screen: Wait while it validates the flash, and then the game will start. + +$end +$info=dsoccr94 +$mame +TIPS: +With this and some other multiplayer games, the default number of players for a cabinet is two — even if the program supports more. You can usually set these settings with a dip switch assignment or adjusting an option in the Service Mode (Using [ F2 ] to enter and exit). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=dsp3000,dsp3500,dsp5500 +$mame +TIPS: +Hit enter twice to get a message, then you can issue commands. Use H to get a list of commands. + +$end +$info=dtrvwz5 +$mame +TIPS: +When you see "PUSH ANY SWITCH", press [ C ] key to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=dvlsdre,dvlsdre2,rocky,spirit,punk,striker,krullp,qbquest,sorbit,rflshdlx,goinnuts,amazonh,rackempp,raimfire,jack2opn,touchdn,alienstr,thegames,eldorado,icefever,caveman +$mame +TIPS: +Caveman is missing its joystick. Need the manual. The video-pinball interface has not been written. If you turn on DIPS6,7,8, you can enter test mode, insert coins and start a game. But once in-game, no inputs work. + +Note: If DIP28 is set to Novelty, then Match doesn't work. + +Here are the key codes to enable play: (may need to hit X to start a ball) + +Game NUM Start game End ball (X often works, even when not connected) +----------------------------------------------------------------------------------------------------------------- +Devil's Dare 670 1, then hold .enter hit pad- .enter hit pad- +Rocky 672 1 X +Spirit 673 1, then Y and \ X then \ (wait for sound) +Punk! 674 1, then - and num* - then num* (wait for sound) +Striker 675 1, then S and num2 X +Krull 676 1, then jiggle X and Y until you hear a sound X +Qbert's Quest 677 1, then X (wait for sound), then Z X +Super Orbit 680 1 X +Royal Flush Deluxe 681 1 X +Going Nuts 682 1 then num- then num* num- then num* +Amazon Hunt 684 1 X +Rack 'Em Up 685 1 then hold num-enter, hit X X +Ready Aim Fire 686 1 X +Jacks to Open 687 1 X +Touchdown 688 1 X +Alien Star 689 1, then K and \ \ then K +The Games 691 1 X +El Dorado 692 1 X +Ice Fever 695 1 then unknown X +Caveman PV810 1 then unknown X + +Status: +- All games (except caveman) are playable +- Lots of issues with the sound + +$end +$info=e100 +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +$end +$info=eacc +$mame +TIPS: +Setting up: You need to enter the number of expected pulses from the fuel and distance sensors. Paste this: 5 6M123N 7M400N (start, set litres cal to 123 pulses. set km cal to 400 pulses). Then paste this: 1950M0N 1845M0N (set petrol tank capacity to 50 litres, set current amount of petrol to 45). Now enter: 28M100N (the journey is 100km). Press 5 to start the journey. All settings are saved in nvram. + +Stats you can see while travelling: +0 - time elapsed +08 - time remaining +1 - fuel used +18 - fuel left +2 - km travelled +28 - km remaining +29 - km that could be travelled with the fuel you have left +3 - speed now +39 - average speed +4 - fuel consumption now (litres per 100km) +49 - fuel average consumption + +$end +$info=eballchp,beatclck,ladyluck,motrdome,strngsci,specforc,blackblt,cityslck,hardbody,prtyanim,hvymetap,esclwrld,dungdrag,black100,trucksp3,atlantip +$mame +TIPS: +Setting Up: +- The default settings don't work on most machines. Use the number pad for all inputs. +After starting or restarting, wait for flashing scores before pressing anything. +Each number pair is entered as: first number, Enter, 2nd number, Enter, Enter. +See the manual for more details. +- 0B38: F1, 16 40, 17 1, 23 3, 24 3, 25 3, 26 3, 27 3, 29 1, 30 1, 47 1, esc. +- 0C70: Press F1, 62 1, esc. Start again. F1, 62 0, 16 40, 17 1, 24 3, 25 3, +26 3, 27 3, 29 1, 30 1, esc. Start again. +- 0E34: Press F1, 44 65, esc. Start again. +- 0H05, 0H07, 2001, 2006: no setup necessary. +- Others: Press F1, press / to choose Feature Options, Enter, 65, Enter, Enter, esc. + +Here are the key codes to enable play: + +Game NUM Start game End ball +-------------------------------------------------------------------------------------------------- +Eight Ball Champ 0B38 1 X +Beat the Clock 0C70 1 X (timed game, no ball display) +Motordome 0E14 1 X +Lady Luck 0E34 1 X +Special Force / Special Force Girls 0E47 Hold TUV, hit 1 TUV +Black Belt / Karate Fight 0E52 1 X +City Slicker 0E79 Hold U and ; hit 1 U; +Hardbody / Super Sport 0E94 (stuck switch) +Party Animal 0H01 Hold Left Down Right, hit 1 Down Left Right +Heavy Metal Meltdown 0H03 Hold ;'/. and hit 1 Hold ;'/. and hit X twice +Escape from the Lost World 0H05 Hold DX, hit 1 DX +Dungeons and Dragons 0H06 Hold Left Down Right, hit 1 Down Left Right +Blackwater 100 0H07 Hold Enter ][, hit 1 Jiggle ]X[ +Diesel Demon / Ramp Warrior / Truck Stop 2001 Hold Right Down, hit 1 Hold Right Down, hit X +Atlantis 2006 Hold Left Down Right, hit 1 Down Left Right + +$end +$info=ec65,ec65k +$mame +TIPS: +If this system ever gets fully emulated, the command to boot a disk is: .b + +$end +$info=eg3003,ht1080z,ht1080z2,ht108064,sys80,sys80p +$mame +TIPS: +Shift and Right-arrow might enable 32 cpl, or it will put a space between each character, depending on the computer hardware. + +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +$end +$info=eggsplc +$mame +TIPS: +If it complains of CMOS settings or battery, press F1. When you get the EMM386 error, press a key, or wait several minutes. + +$end +$info=einstein,einst256 +$mame +TIPS: +Cassette +-------- +Can be added by going into the Slots menu, pipe, speculator. + +In MOS, the TAPE command is supposed to load a tape, but it gives what looks like an error. + + + +Floppies +-------- + +Boot with the "cpm" software item. + +Drives are 0: and 1: rather than A: and B: + +DIR to get the directory (works in Basic too). + +Homebrew games should be mounted in drive 1, and run from there. They must use EINSTEIN TC01 - the 256 will reboot itself. The 80-column games require that slot "pipe" be used by "tk02". + +XBS files need to be run under EBAS or XBAS e.g. XBAS TREK + + + +Quickload +--------- + +Quickloads are self-contained, not requiring CP/M (BIGGOIL for example). If they depend on CP/M then they most likely won't work. + +$end +$info=electron,electron64,electronsp,electront +$mame +TIPS: +ACORN ELECTRON +============== + +All input to be in UPPER case. + + +Floppies +-------- + +The most common format ".ssd" doesn't work. ".adf" seems ok. + + +Cassette +-------- + +Remove all slot items, or use *TAPE . + +Load a basic program: LOAD"" +Load and run a basic program: CHAIN"" +Load and run a M/L program: *RUN +SAVE"x" - to save a tape (not working - just get a blank file) +*CAT to list files on a tape + +* is shift-quote + + +Inufuto +------- + +UEF files work, WAV files do not. + +Keys: Up = I, Left = J, Right = K, Down = M. Map these to the arrow keys. Space = shoot. + +NOTE: btm2105 is a terminal that uses electron hardware. + +$end +$info=elecyoyo +$mame +INITIALIZATION: +You can use [ F1 ] to proceed through all the configuration screens, stopping when you see the title screen. Setup is complete. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=elekscmp +$mame +TIPS: +To save a tape: RRaaaabbbb (press RECORD) press DOWN (where aaaa = start address, bbbb = end address) + +To load a tape: R (press PLAY) wait for leader tone, press UP. + +To load a tape to somewhere else in memory: RRaaaa bbbb (press PLAY) wait for leader tone, press UP. + +To Use: +- Press MINUS to enter data input mode +- Press UP or DOWN to cycle through addresses + +Paste test: +paste this in: -0F0011^22^33^44^55^66^77^88^99^N-0F00 +Now press UP to verify the data that was entered. + +It seems the only way to exit each mode is to press NRST. + +$end +$info=elektor +$mame +TIPS: +When booted you get the familiar 00 00 pattern. Pressing Q gives a display of IIII. Now, you enter a command. + +Key Command Purpose +------------------------ +Q Start Boot up system +L RCAS Load a tape +S WCAS Save a tape +W BP1/2 Set a breakpoint +R REG View/Set registers +X PC Go ++pad + Enter data and do next thing +-pad - Decrement +- MEM Specify an address +0-9 0-9 Hex digits +A-F A-F Hex digits + +Keyboard layout when using the Monitor on real hardware (n/a = key not assigned) + +n/a RCAS WCAS C D E F +Start BP1/2 REG 8 9 A B +n/a PC MEM 4 5 6 7 +Reset - + 0 1 2 3 + +This wouldn't fit too well on our keyboard with any chance of remembering it, so it's hooked up much the same as the Instructor. + +The Select key (Z) and the joystick don't actually exist, but they have been left in the keyboard matrix for now. + + +Cassette +-------- +To load a tape: Press Q L (it asks for a File Number) press 1 then UP key. It will show the file number on the tape, if it doesn't match abort and try again. At the end or in case of error it will show the loading address. If the whole program had loaded press UP to run the program. File Number 0 is a special case: when asked for File Number press UP. + +To save a tape: Press Q S and answer the questions: BEG (start address), END (end address), SAD (exec address), FIL (file number) (default is 0), press RECORD, press UP. + + +Quickloads +---------- +You can load pgm and tvc files with the quickload facility. The quickloads are meant for the ElektorTVGC, however with a bit a trickery they can be made to work on the vc4000 as well. Procedure: + +- Get a copy of the Elektor bios and rename it to ELEKTOR.BIN then save it with the rest of your vc4000 carts. + +- Start vc4000, and load ELEKTOR.BIN into the cartslot. Now your vc4000 thinks it is an Elektor. + +- Load a quickload file. Some of them will work, and in some cases, better than on the Elektor system. + + +Pasting +------- +This system uses the standard trainer paste codes: +0-F : as is ++ : ^ +- : V +MEM : - +MON : Q + +Here's a sample from the manual, page 34/35 (down-arrow to escape) +Q-0900^762005CA06CA0D4A00CD7F00FA780C1E88441099791F0000040005CA06CACD4A00FA7B04FFCC0AC8CC0AC90409CC0AC60402CC0AC01F0900 +-0A00^F15155757FFFFFC3A52480FF4FFF-0AC0^C018P0900^ + +Another sample, from page 94 (Q to escape) +Q-0900^76203F0161063005080E492DCD4890597877103F020E75105A0A0C1E89F4101879 +1F003877103F02CF75101B5A +17A2A2A2A2A2A217 +17171000000D1717 +0A171100BC17000F +17170D000E051717 +14150A0CBC120C0E +0A171112BCBC110EP0900^ + +$end +$info=elephfam +$mame +INITIALIZATION: +Press and hold Service 1 + 2 (Keys [ 0 ]+[ 9 ]), then press Reset [ F3 ]. When you see "RAM-INIZIALIZZATA!", release. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=elf2 +$mame +TIPS: +Cassettes don't work because the hardware is not hooked up. + +Instructions for 0.275 and later: The system works. MAMEUI additionally shows the address and the status. + +There's 3 important switches: +L - toggle LOAD on/off +R - toggle RUN on/off +M - toggle MEMORY PROTECT on/off + +You can operate the switches by clicking on them. In MAMEUI, the combined status is also displayed. + +* LOAD down, RUN down = RESET (set program counter to zero) + +* LOAD up, RUN down, MP down = WRITE (you can load bytes into memory) + +* LOAD up, RUN down, MP up = READ (you can look at data in memory) + +* LOAD down, RUN up, MP down = RUN R/W (program runs and it can modify memory) + +* LOAD down, RUN up, MP up = RUN R/O (program runs but cannot write) + +* LOAD up, RUN up = PAUSE (the running program is paused) + +To input data, choose RESET (all 3 switches off), then WRITE (press L). Now input bytes, pressing IN (enter key) after each byte. To run it, press L (says RESET) then press R (says RUN R/W). + +Some test programs - make sure to set the switches to WRITE first. +Copy the code below and Paste into the emulator. (Edit -> Paste) + +1. Program to slowly flash the round LED: + +7A^F8^10^B1^21^91^3A^04^31^00^7B^30^01^ + +then press L then R. While running, you can press L to pause. + +2. Program to light the round LED when IN is pushed: + +7A^3F^00^7B^30^01^ + +$end +$info=elwro800 +$mame +TIPS: +Clone of Sinclair ZX Spectrum. + +To save a tape: SAVE"x" (this is done by pressing S right-shift-2 x right-shift-2) + +To load a tape: LOAD"" (this is done by pressing J right-shift-2 right-shift-2) + +$end +$info=emma2 +$mame +TIPS: +Keys: +0-9,A-F: hex input +M : memory mode (modify address, or modify data) +G : go +R : single step (not emulated) +P : insert a forced break +S : save to cassette +L : load from cassette ++ : up (use UP-arrow key) +- : down (use DOWN-arrow key) + +Pasting example: +M0020M01^02^03^04^05^06^07^08^09^M000020 +Press up arrow to see your input. + +To save, press S, enter beginning address, press S, enter end address+1, press S, start the recorder, press 0 for 300 baud or 1 for 1200 baud. The data is saved. + +To load, press L, press play, while leader is playing press 0 or 1 as above. When a row of dots appears, the data has been loaded. + +$end +$info=ep64,ep128,phc64 +$mame +TIPS: +ENTERPRISE 64/128 +================= + + +Closing quotes are required. +You can move the cursor up and reuse an old command. + +_ = shift 0 +: = quote key +" = shift 2 + + +Floppies +-------- +In Slots, -exp exdos, this will also add 1 drive. + +From swlist, load "basic21". This contains DOS and Basic. + +Supports subfolders. + +DOS commands start with a colon, Basic commands don't. + +:dir - directory + +run "full name of program" + +See the EXDOS manual for all commands. + +Preferred names for starting: +- has ext BAS +- called START +- has ext COM or APP +- has a program ending with _BG + + +Tapes +----- +Make sure that the -exp slot is empty. + +Use the Basic cartridge from the software list. + +To save a tape: SAVE (but it comes out blank) + +To load a tape: LOAD (but there are none to test with) + +TAP files are not supported. + +$end +$info=esckids +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 13B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=et3400 +$mame +TIPS: +- Navigating: +LED to Monitor: D1400 +Monitor to Basic: G 1C00 +Monitor to LED: G FC00 +Basic to Monitor: BYE +- All commands in Basic and Monitor are UPPER case only. +- Terminal is defaulted to 9600 baud, 7 bits, 2 stop bits. + +There's 2 ways to use the cassette. +1. Use the keypad. +-- To save a tape: Click D1A8F (it says Fr) Click the 4 digit start address (it says Ld) Press RECORD, then click the 4 digit end address. Recording starts as soon as you click the 4th digit. When it says CPU UP, it has finished. +-- To load a tape: Click D1ABC (screen goes blank). Press PLAY and tape loads. The H LED flashes as data is processed. When it says CPU UP, it has finished. + +2. Use the TTY. Press 7 and it says MON>. All input must be in UPPER case. +-- To save a tape: T aaaa,bbbb (where aaaa = start address, and bbbb = end address. Press RECORD, then press Enter. +-- To load a tape: L then press Enter then press PLAY. The H light will flash as above. + +$end +$info=eti660 +$mame +TIPS: +Commands: +R - Reset (use this before any other instruction) +S - Step +0 - Enter modify memory mode +2 - Save memory to cassette +4 - Load memory from cassette +6 - start binary program +8 - start chip-8 program. + +To modify memory, press R, 0, enter 4-digit address, S, enter data, S, continue on. R to escape. + +To save a tape, enter the start address into 0400,0401 (big endian), and the end address into 0402,0403. Press R. Press record on the tape, press 2. + +To load a tape, enter the start and end addresses as above. Press R, 4. Screen goes black. Press play on tape. If the screen is still black after the tape ends, press R. + +All chip-8 programs start at 0600. The manual says the max end address is 7FF (gives 512 bytes), but you can fill up all of memory (gives 2560 bytes). + +$end +$info=evmbug,tms9995bb +$mame +INITIALIZATION: +Press any key to get it started. All input to be in UPPER case. + +$end +$info=ewf,firemntn,futurwld,hod,hotwheel,locomotp,sshtlzac,stargod,strapids,wsports +$mame +INITIALIZATION: +Setup is via a menu - there are no dipswitches. + +If you see 6 and 9 flashing at start- this indicates the battery is flat, and a full setup is required before it can be used. + +At start, the highscore will be set to a random value. Beating this score will award a bonus. Tilting will cause the high score to advance by 100,000. + +If at any time you 'clock' the machine (ie exceed 999,990), the last digit will flash, indicating you have a million. All games have 6-digit displays - don't be fooled by the numerous videos of recreations on YouTube. + +All games: +- To start, press 1 +- Press X to end ball +- Ball counter runs backwards, so 1 = last ball. +- Earth Wind Fire, Locomotion: +When on the last ball, scoring points racks up a bonus counter. At the end, you get an extra timed part, with infinite balls until the time runs out. Then press X. + +$end +$info=excali64 +$mame +TIPS: +EXCALIBUR 64 +============ + +- When booted it asks for a disk. Press enter to start ROM BASIC. +- Control W then Enter will switch between 40 and 80 characters per line. +- Control V turns cursor on +- Graphics commands such as LINE, CIRCLE, HGRCLS, HGRSET etc only work with disk basic. + +Floppies +-------- +All RAW floppies work and are bootable to CP/M or ZCPR3. + +If DIR doesn't work, try L + +Disks with ext IMG.RAW are not bootable, so put them in Drive B. + +Most disks contain RUN.COM which is a Basic loader + +RUN (name-of-basic-program-without-ext). EG RUN GAME runs GAME.BAS + + +Cassettes +--------- +Must be in Basic. + +To load a tape: CLOAD + +To save a tape: CSAVE"x" + + +BAS files +--------- +Paste them into Basic, then RUN. + +$end +$info=exl100 +$mame +TIPS: +You don't hold a modifier key; you hit and release, then hit the key being modified. Exel Basic will indicate if a modifier key is active. + +STATUS: +* EXL 100 - Most games do something, see table below +* EXELTEL can get to the inbuilt "cart" but stops with a black screen, presumably because the I/O processor is not emulated + +STATUS OF SOFTWARE: + +SWList name Status +--------------------------------------------------------------------------- +capmenkr works, video corruptions +exelbas works +exelbasp Cyan screen, hangs at start +exeldrum can get to the menu, which seems useless +exelmax options 1-4 work, 5-7 do nothing +exelogo can type into it but the usual commands get error +exeltext works but weird +exlmodem it might work, need instructions +exlpaint works +guppy works +imagix video corruptions, can't proceed +pindo video corruptions, can select a game, how to play? +quizzy works, video corruptions +tennis the demo works, didn't try playing +virus works, 2nd screen is corrupt, press 1 there. +wizord works + + +Cassette +-------- +- You must be in Exel Basic (exelbas from the software list). There's no motor control. + +- The cassette output is connected to the audio section, so games could use it as a 1-bit dac. + +- To save: SAVE"1" hit enter, put player in Record, hit Esc, it saves. + +- To load: LOAD"1" hit enter, hit esc, put player in Play, it loads. Type these keys one at a time: L O A D shift 3 1 shift 3 enter esc scroll-lock F2 + +After it finishes loading, then RUN + +$end +$info=exorciser +$mame +INITIALIZATION: +TIPS: At start, press X until the EXBUG prompt shows. Now enter the name of the module you want (one of MAID LOAD VERF SRCH PNCH PRNT TERM S10. S30. S120 S240), don't hit enter. MAID is the debugger. More info in the driver notes or the manual. + +$end +$info=exp85 +$mame +TIPS: +Setting Up +========== +The terminal must be set for +- Baud: 9600 +- Format: 7E1 +If it isn't, adjust the settings, then restart the system. + +Once started, press Space. The system will start up. All input must be in UPPER case. + +To save a tape: Ra,b,c (where a = start address, b = end address, c = program number) + +To load a tape: Lc (where c = program number) + +For test purposes, program number of 1 works fine. + +Microsoft Basic is executed entering the following 2 commands in the monitor prompt: +.XS nnnn-F87F mmmm-C000 +.G + +where nnnn is the previous value of the stack pointer, and mmmm is the previous value of the program counter. The system will fill in these values for you. All you need to do is enter F87F, space, C000 when prompted, then hit Enter. + +BASIC will request the amount of RAM memory available, 8192 (bytes) must be entered. +You can't quit from Basic back to the monitor. + +$end +$info=f14_l1,fire_l3,milln_l3,pb_l5 +$mame +TIPS: +If it says FACTORY SETTING, hit F3. + +Here are the key codes to enable play: + +Game NUM Start game End ball +------------------------------------------------------------------------------------------------------------------------------- +Pin-bot 549 Hold IJ hit 1 unknown +F-14 Tomcat 554 Hold CDEF hit 1 then X to enable scoring. CDEF (wait for next ball to start) hit X +Millionaire 555 Hold YZ hit 1 wait for wop-wop noise to end, then hit . hold Z hit . hold Y +Fire! 556 Hold PGUP PGDN Space hit 1 PGUP PGDN Space + +$end +$info=fantjour +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 13B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=fc100 +$mame +INITIALIZATION: +To load a tape: CLOAD + +To save a tape: CSAVE"x" + +Shift-Run to BREAK out of CLOAD. + +There is an inbuilt Monitor. MON to enter. Commands are D,G,M,R,S,X. + +$end +$info=fcockt,fcockt_2,fcockt_3,fcockt_4,fcockt_5,fcockt_6,fcockt_7,fcockt_8,fcockt_9,fcockt_10,fcockt_11,fcockt_12,fcockt_14,fcockt_15,fcockt_16,fcockt_17,fcockt_18,fcockt2_2,fcockt2_8,fcockt2_9,fcockt2_10 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=fcockt_19,fcockt_20,fcockt_21,fcockt_22,fcockt2_11,fcockt2_12,fcockt2_13,fcockt2_14,fcockt2_15 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. If still in service mode, press [ F2 ] then [ F3 ] again. There's a Russian message. Insert a coin to pass it. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=fds +$mame +INITIALIZATION: +Pressing SPACE will select the next side of the disk. + +$end +$info=fhboxers +$mame +INITIALIZATION: +After 'ERROR ON CARTRIDGE' press [ 9 ] (SERVICE Key) and then [ F2 ] (TEST) to get into the TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=finalap2 +$mame +INITIALIZATION: +Hold [ 9 ] then press [ F2 ] to enter Service Mode. Verify that controls are set to zero then press [ F2 ] to exit. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=finalap3 +$mame +INITIALIZATION: +Hold [ 9 ] then press [ F2 ] to enter Service Mode. Verify that controls are set to zero then press [ F2 ] to exit. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=finalapr +$mame +INITIALIZATION: +Hold down [ 9 ] and tap [ F2 ]. If you do not get an 'initializing' message followed by the input test, keep doing it until you do. Exit MAME and restart the game, it's now calibrated. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=findlove +$mame +INITIALIZATION: +After 'ERROR ON CARTRIDGE' press [ 9 ] (SERVICE Key) and then [ F2 ] (TEST) to get into the TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=findout +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward [ Insert ] key to speed this up. + +SOURCE: +mameinfo.dat + +$end +$info=fiveside +$mame +INITIALIZATION: +To re-initialize the EEPROM, hold down the test switch [ F2 ] and tap [ F3 ] once. Do not let go of [ F2 ] until you see a message that says 'Initializing EEPROM'. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=fl7_50 +$mame +INITIALIZATION: +The first time you run the game, it will say 'POWER UP WAIT...DATA ERROR', press [ 0 ] once, then [ F1 ] six times, then [ 0 ] again. + +SOURCE: +mameinfo.dat + +$end +$info=flamegung +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=flash_l2,trizn_l1,tmwrp_l3,stlwr_l2 +$mame +INITIALIZATION: +The first time run, the machine will display will show the model number. Press F3 to clear this. + +Pressing NUM-8 will select a different set of sounds. + +$end +$info=flashman,fldragon,ironball,kz26,megaaton,msdisco,nautilus,phntmshp,ridersrf,rock2500,sklflite,spain82,starfirp,terrlake,theraid,trailer,ufo_x +$mame +INITIALIZATION: +First time: +- The default settings are fine, so start with a clean slate +- Wait for it to say No Ball, then hold down X. +- Keep holding X, insert credits, and press start. When it says ball 1, let go immediately. +- If you hold down X longer than you should, it says Coil Error, and the game is ended. You should let go the instant the ball number increments. + +Setting up: +The manual is not that clear, there's a lot we don't know, this *seems* to work... +- Start machine, wait for it to say No Ball, and it may play a tune +- Press num-1 (to simulate opening the front door) +- Press 1, it says BooP (Bookkeeping) +- Press num-1 and the credits number increments to 8, then 01 and on to 17 (2 pushes per number) +- When it gets to 01, the display says Adjust +- To adjust a setting, press 1 to choose a digit, then tap 9 until it is correct. +- The settings in the manual do not fully line up with what we see in the display. + +Small FAQ: +- If game shows "Test" just after start, try cleaning the nvram etc. If it still does it, when the red screen shows, hold down num-1 until "No Ball" starts flashing, then release the key. +- Game says "No Ball". Press and hold X. +- Game says "Coil Error". You held down X too long. + +Status: +- flashman, fldragon, ironball, kz26, nautilus, phntmshp, ridersrf, rock2500, starfirp, theraid, trailer, terrlake: playable +- sklflite: can insert coin, cannot start game +- spain82: see notes below +- megaaton: playable, ball number doesn't show. If it says Test, see FAQ above. +- ufo_x: playable. Make sure to release X after the last ball ends, or you get "Coil Error". +If you can't seem to score any points, hit minus to kick it into gear. + +ToDo: +- Sometimes the machine starts up in a non-responsive state. Exit and restart. +- Skill Flight: not working +- Miss Disco: not working (no manual available). Uses different hardware. No sound rom. +- Spain82: can start a game but it's not really playable (no manual available). +The test buttons are unknown. The ball number doesn't show. So, after starting the machine, make sure the displays cycle between blank and 700000. If it just sits there it has hung up, exit and restart. Insert a coin, hold X and press 1. Now, you need to jiggle F and G and perhaps other nearby keys until the 0 starts flashing. You can then score. At outhole time, need to press F,G,X to register the fact. If you hit X too many times the machine reboots itself. The machine has 2 capture holes and therefore multiball. At ball 2, the playfield becomes unresponsive. +- Meg Aaton: Ball number doesn't show. Can suddenly reboot in the middle of a game. Match digits are reversed. + +$end +$info=flight2k +$mame +TIPS: +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +Nine Ball 125 X'; hit 1 X'; +Lightning 126 X./ hit 1 X./ +Flight 2000 128 X./ hit 1 X./ +Freefall 134 X./ hit 1 X./ +Split Second 144 X./ hit 1 X./ +Catacomb 147 1 unknown +Viper 148 X./ hit 1 X./ +Iron Maiden 151 X./ hit 1 X./ +Orbitor 1 165 X. hit 1 X. (last ball is difficult to end) +Lazer Lord --- 1 unknown +Gamatron --- X./ hit 1 X./ +Others --- 1 X + +$end +$info=fm7,fm77av,fm7740sx,fmnew7 +$mame +TIPS: +FUJITSU FM-7 +============ + + +Floppies +-------- +Run themselves. + +MAME only accepts 341/682KB D77 disks. + +To access floppies: FILES "0:" for A drive, "1:" for B drive etc. +RUN "(drive)file" + +Notes for FM77AV: +- FM7 floppies seem to run, or at least start up. +- None of the FM77AV-specific floppies can be used. + +Cassettes +--------- +To save a tape: SAVE"x" + +If Basic, LOAD then RUN + +If M/L, LOADM"",,R (LOADM followed by EXEC may work) + +You have to guess which one; Bad File Mode indicates it's wrong. + +The system is intolerant of imperfections, the load will be terminated by I/O Error. + +Not many tapes are accepted, and then only a few of those work. + +May need to use LOADM"CAS0:(file)", LOAD"CAS0:(file)" . +If no disks, can RUN"(CAS0:)" . + + +Inufuto games +------------- +LOADM"",,R press Scroll-Lock, press F2. Game starts by itself. +The fire button is continuously shooting. + +The D88 files don't work. + +Monitor +------- +G - go +M - modify memory +R - modify registers +D - hex dump memory + +$end +$info=fm8 +$mame +TIPS: +FUJITSU FM-8 +============ + + +Cassette +-------- +To save a tape: SAVE"x" + +If Basic, LOAD then RUN + +If M/L, LOADM"",,R (LOADM followed by EXEC may work) + +You have to guess which one; Bad File Mode indicates it's wrong. + +The system is intolerant of imperfections, the load will be terminated by I/O Error. + +Not many tapes are accepted, and then only a few of those work. + +May need to use LOADM"CAS0:(file)", LOAD"CAS0:(file)" . +If no disks, can RUN"(CAS0:)" . + +FM7 tapes will load but not run. + + +Floppies +-------- +None to test with. FM7 floppies won't run. + +$end +$info=foodf +$mame +INITIALIZATION: +The first time you run the game, it will say NVRAM FAILED:.... Press P1 - Button 1 to proceed (default [ CTRL ]). The NVRAM will be automatically initialized. Exit with [ F2 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=fp1100 +$mame +TIPS: +CASIO FP-1100 +========================= +To fix the display, go to the DIP switches and change the Screen Mode to 0, then restart. + +The keyboard doesn't work, so unable to do anything. + +The remainder of this entry will apply when the system is made working... +- To save a tape: SAVE"CAS0:(F)FILENAME.BAS" +- To load a tape: LOAD"CAS0:(F)FILENAME.BAS"[,R] +- To save a binary file: SAVEM"CAS0:(F)BINARY", start-address, end-address, go-address +- To load a binary file: LOADM"CAS0:(F)BINARY"[,R] +- Turn motor on/off: MOTOR ON or MOTOR OFF + +where the option ,R parameter makes it run upon completion of loading, and (F) means 1200 baud, or (S) for 300 baud. The parenthises are required. If this parameter is omitted, then the speed is determined by the relevant dipswitch. + +Monitor commands +---------------- +Use the MON command in Basic, to enter the Monitor. +BA - return to Basic +CM - change memory +CR - change register +DM - dump memory +GO - go +MM - move memory +LT - load tape binary file - filename ignored - load a file created with SAVEM or ST +ST - save tape binary file - no filename - example: ST start-address end-address + +$end +$info=fp200,pb1000 +$mame +TIPS: +CASIO FP-200 +============ + +MAME doesn't support any software. + +The system says there's no memory free, so unable to write a program. + +$end +$info=fp6000 +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +$end +$info=ft68m +$mame +TIPS: +Some commands: +A - adjust registers +B - Break +D - adjust registers +E - edit memory by words +G - go +M - Segmap +O - edit memory by bytes +P - Pagemap +R - adjust registers + +$end +$info=ftimpactg +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=funcube,funcube2,funcube3,funcube4,funcube5 +$mame +INITIALIZATION: +funcube/funcube3: If you get a memory error (with a loud alarm), press 9. + +TIPS: +It's a good idea to remap the direction controls to the arrow keys, the default I/J/K/L are just too inconvenient. The touchscreen button (right-ctrl) only works properly on funcube, it's problematic on the other games. + +SOURCE: +mameinfo.dat + +$end +$info=fvipers,fvipersa,fvipersb,schamp,sfight,kofnw,kofnwj +$mame +INITIALIZATION: +This game only works with the DRC turned off. If the sound buzzes loudly, choose portaudio. + +$end +$info=gaiapols +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 28B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=galaxy,galaxyp +$mame +TIPS: +Galaksija +========= +Programs may not be compatible between Galaksija and Galaksija-Plus. +Make sure to use the correct system. + +To save a tape: SAVE + +To load a tape: OLD +then RUN + +$end +$info=galeb +$mame +TIPS: +Instructions for using MONITOR + +A NNNN - miniassembler +C NNNNMMMM - gives the sum of bytes from memory from NNNN to MMMM +E NNNNMMMM - display memory contents from NNNN to MMMM +F NNNNMMMMVV - write byte VV to memory from NNNN to MMMM +L x - load file x from cassette. If x not specified, load first file found. +M NNNN - change memory location NNNN +P aaaabbbbcccc - unknown command - displays what appears to be S-records. Example: P C000D000D000 +Q DDDDNNNNMMMM - copy memory from NNNN to MMMM to DDDD +S nnnn - unknown command +T nnnn mmmm - unknown command +U NNNN - call machine program from address NNNN +X NNNN - disassembler + +Control keys + +CTRL+B call BASIC (from MONITOR) +CTRL+A switch to upper/lower case +CTRL+L clear screen +CTRL+G turn on/off keypress beep + +SOURCE: https://web.archive.org/web/20120126103818/http://retro.foing-nova.hr/galebemu.htm (translated, adjusted, extras appended) + +So, since UPPER case is required, do Ctrl-A for capslock. + +To save a tape: SAVE (while in Basic) + +To load a tape: L, or LOAD (while in Basic) + +The process of tape saving doesn't seem to work correctly. + +$end +$info=gampo816 +$mame +INITIALIZATION: +Turn ON Service Key (key [ 9 ]). The screen will show "Elektronik Defekt 5". Turn ON Personal A key (key [ 0 ]). + +SOURCE: +mameinfo.dat + +$end +$info=garage,garage_2,garage_3,garage_10,garage_11,garage_12,garage_13,garage_14,garage_15,garage_16,garage_17,gnome_8,gnome_13,gnome_14,gnome_15,gnome_16,gnome_17,gnome_18,gnome_19 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=gdariusg +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". +Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=geimulti +$mame +INITIALIZATION: +When games are first run a RAM error will occur because the NVRAM needs initialising. When ERROR appears, press [ F2 ], then [ F3 ] to reset, then [ F2 ] again and the game will start. + +TIPS: +Trivia games "No Coins" mode: if DSW "No Coins" is on, coin inputs are replaced by a 6th button to start games. This is a feature of the PCB for private use. Selection/Poker payout button: if pressed, all coins/credits are gone and added to the payout bookkeeping, shown in the service mode under the coin in total. Last Winner shows the last payout. Payout hardware is unknown. + +SOURCE: +mameinfo.dat + +$end +$info=geneve +$mame +INITIALIZATION: +Start with -bios 1 (ROM V1.00). In Slot Devices, peb:slot8, choose "hfdc". In slot peb:slot8:hfdc:h1 choose "generic". In slot peb:slot8:hfdc:h2 choose "generic". In the same menu choose Reset System. There's no software lists, so you'' have to find floppy and hard drive images somewhere. The floppy disk "mdos650s.dsk" will boot. After mounting it, choose Reset System. The operating system has heaps of bugs and not much works. + +$end +$info=gepoker +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears because the NVRAM needs initializing. +Press [ F2 ]+[ F3 ] to enter into 'TEST MODE'. Exit with [ F2 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=gigatron +$mame +INITIALIZATION: +5 changes the resolution. + +In the menu, use arrows to choose, then press ALT to start. + +To get back to the menu, press and hold 1 until the horn sounds. + +Menu choices that require a full keyboard (Apple 1, BASIC, MS BASIC) cannot be used. + +$end +$info=gijoe +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 7D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=gobyrc,rcdego +$mame +INITIALIZATION: +- Wait for "Loading now" to finish +- Next screen (1): Press [ 1 ] +- Next screen (2): Fully press then let go each of these keys in order: [ Left ],[ Right ],[ Up ],[ Down ],[ 1 ]. +- Next screen (3): Press [ 1 ] +- Next screen (Test Mode): Use [ Right ] to select the last choice "Exit(Reset)", then press [ 1 ]. After a short wait, the game will begin. + +SOURCE: Thanks to sjy96525 + +$end +$info=gollygho +$mame +INITIALIZATION: +Hold Service 1 [ 9 ] then press [ F2 ] to enter Service Mode. Shoot at the targets it shows using the crosshair. After you've shot the target, press Service 1 [ 9 ] again to move onto the next one. Once you finished and have returned to the start again, hit [ F2 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=gp_110,famlyfun,startrip,vegasgp +$mame +INITIALIZATION: +When first turned on, you need to press num-0 to enter the setup program, then keep pressing num-0 until 05 shows in the balls display. Press the credit button to set the first high score at which a free credit is awarded. Then press num-0 to set the 2nd high score, then num-0 to set the 3rd high score. Keep pressing num-0 until you exit back to normal operation. If this setup is not done, each player will get 3 free games at the start of ball 1. + +$end +$info=gp32 +$mame +INITIALIZATION: +Even though it's marked as not working, it runs quite well. + +Make sure you have a cartridge loaded. + +When it says GAME press 1. + +You get a menu with your game listed. Press 1 again. + +$end +$info=grand_l4,hs_l4,rdkng_l4 +$mame +INITIALIZATION: +If it says FACTORY SETTING, hit F3. + +Here are the key codes to enable play: + +Game NUM Start game End ball +--------------------------------------------------------------------------------- +Grand Lizard 523 Hold DEF hit 1 DEF +High Speed 541 Hold BCD hit 1 BCD +Road Kings 542 Hold [] hit 1 [] + +$end +$info=gscpm +$mame +INITIALIZATION: +This driver uses a compact flash card as a hard disk device. +To create a virtual disk file, use the following (for a 128MB card): +chdman createhd -s 134217728 -o filename.chd +(or use -s 67108864 for 64MB card) + +Then, run MAME with -hard filename.chd, or mount it using the GUI and restart the driver + +$end +$info=gt3dt230 +$mame +INITIALIZATION: +If you get the message GAME FAILURE CALL CHECKING MODEM, hold [ Ins ] until the game starts. + +$end +$info=gt507uk +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward ([ Ins ]) key to speed this up. + +SOURCE: +mameinfo.dat + +$end +$info=gticlub +$mame +INITIALIZATION: +To re-initialize the EEPROM, hold down the test switch [ F2 ] and tap reset [ F3 ] once. Do not let go of [ F2 ] until you see a message that says 'Initializing EEPROM'. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=gtrfrk8m,gtrfrk8ma,gtrfrk9m,gtrfrks,gtrfrksa,gtrfrksaa,gtrfrksac,gtrfrksc,gtrfrksea,gtrfrksj,gtrfrksja,gtrfrksjc,gtrfrksu,gtrfrksua,gtrfrksuc,gunmania,hndlchmp,hndlchmpj,hypbbc2p,hypbbc2pk,hyperbbc,hyperbbca,hyperbbck,jppyex98,kicknkick,mamboagg,mamboagga,mrtlbeat,mrtlbeata,pcnfrk,pcnfrk10m,pcnfrk2m,pcnfrk2mk,pcnfrk3m,pcnfrk3mk,pcnfrk4m,pcnfrk4mk,pcnfrk5m,pcnfrk5mk,pcnfrk6m,pcnfrk7m,pcnfrk8m,pcnfrk9m,pcnfrka,pcnfrkk,pnchmn,pnchmn2,pnchmna,powyakex,salarymc,stepchmp,strgchmp +$mame +INITIALIZATION: +Messages that start with 6: press F2 +Messages that start with 5: press F3 +Any other messages: The game doesn't work, cannot proceed. + +$end +$info=gtsers8 +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward [ Ins ] key to speed this up. + +SOURCE: +mameinfo.dat + +$end +$info=gunkids +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears. Hold down [ F2 ] for about 4 seconds to enter TEST MODE. Select 'SET MODE' with [ F2 ], enter with Key [ CTRL ], then use [ F2 ] to select 'RAM CLEAR'. Hold down Key [ CTRL ] until 'OK' and press [ F3 ] to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=gunnrose +$mame +INITIALIZATION: +Press one at a time [ F1 F2 W W ]. Now press [ Z ] + [ X ] + [ C ] together (nothing appears to change). Now press [ F1 ] then [ F2 ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=h01jce,h01b,nf500a +$mame +INITIALIZATION: +Chinese clone of the TRS80, however despite the claims of compatibility, it is not compatible. + +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +$end +$info=h2hbaskb,h2hhockey +$mame +INITIALIZATION: +Hold down Left and Right arrow keys, and press 1. + +$end +$info=h8 +$mame +INITIALIZATION: +This system uses Octal rather than the usual hexadecimal. + +For saving, enter the start address into 2000/2001 (040'000/040'001), the end address into 2002/2003 (040'002/040'003) little endian, set the PC-reg to the exec-address. Then set up the recorder and press 9. + +To load a tape: press 8 and press PLAY. When finished, press 4 to Run. + +Meaning of LEDs: +PWR = power is turned on +MON = controls should work +RUN = CPU is running (not halted) +ION = Interrupts are enabled + +Pasting: +0-F : as is ++ : ^ +- : V +MEM : - +ALTER : = + +Addresses must have all 6 digits entered. +Data must have all 3 digits entered. +System has a short beep for each key, and a slightly longer beep for each group of 3 digits. The largest number allowed is 377 (=0xFF). + +Test Paste: +-041000=123 245 333 144 255 366 077=-041000 +Now press up-arrow to confirm the data has been entered. + +Official test program from pages 4 to 8 of the operator's manual: +-040100=076 002 062 010 040 006 004 041 170 040 021 013 040 016 011 176 +022 043 023 015 302 117 040 016 003 076 377 315 053 000 015 302 +131 040 005 302 112 040 076 062 315 140 002 076 062 315 053 000 +076 062 315 140 002 303 105 040 377 262 270 272 275 377 222 200 +377 237 244 377 272 230 377 220 326 302 377 275 272 271 271 373 +271 240 377 236 376 362 236 376 362 236 376 362 R6=040100=4 + +$end +$info=haekaka +$mame +INITIALIZATION: +Hold [ F2 ] to enter Service Mode while booting or after resetting. Use [ F2 ] to select the option "3. Set Mode", then hit [ 9 ] (Service). Using [ F2 ], keep scrolling the options until you hit "RAM CLEAR". Hold [ 9 ] key down until you see the screen display "OK". Tap [ F3 ] to reboot. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=hangplt +$mame +INITIALIZATION: +To re-initialize the EEPROM, hold down the test switch [ F2 ] and tap reset [ F3 ] once. Do not let go of [ F2 ] until you see a message that says 'Initializing EEPROM'. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=harddriv +$mame +INITIALIZATION: +If you are having trouble controlling vehicle or the brake is always on, calibration must be done! +First off, Delete any .NV (NVRAM) file for this game contained in your NVRAM directory, called harddriv.nv or racedriv.nv or the same as the setname you intend to use. You need to understand how the controls are mapped in MAME. It's not very intuitive, so pay attention: + +Steering Wheel: Player 1 Paddle control, by default maps to the mouse and the [ Left/Right Arrow ] keys. +Gas Pedal: Pedal 1 control, by default maps to the [ Left Control ] key. Pressing the key will quickly depress the analog control; releasing the key will release it. +Brake Pedal: Pedal 2 control, by default maps to the [ Left Alt ] key. Operates the same way as the gas pedal. +Clutch Pedal: Pedal 3 control, by default maps to the [ Space ] key. Operates the same way as the gas and brake pedals. +Key: Maps to Player 1 start button (default: [ 1 ] key). +Abort: Maps to Player 2 start button (default: [ 2 ] key). + +Finally, here is a step-by-step tour through the calibration process. Note that even if you have an analog control connected to any of the analog controls in the game, it is much easier to do calibration with the keyboard. +* Take your hands and feet off all controls then turn key. Make absolutely sure you haven't touched any of the controls up to this point, then press the [ 1 ] key. +* Turn wheel counterclockwise as far as it will go then turn key. At this point, press and hold the Left key for about 5 seconds. After 5 seconds, press the 1 key while still holding down the left arrow. It should say New min 256. +* Turn wheel clockwise as far as it will go then turn key. At this point, press and hold the Right key for about 10 seconds. After 10 seconds, press the [ 1 ] key while still holding down the right arrow. It should say Max 3840. +* Put transmission in first then turn key and release. Since first gear is in the upper-left corner, press and hold the [ D ] and [ R ] keys for 5 seconds. After 5 seconds, press the [ 1 ] key while still holding down the [ D ] and [ R ] keys. +* Put transmission in fourth then turn key again. Since fourth gear is in the lower-right corner, press and hold the [ F ] and [ G ] keys for 10 seconds. After 10 seconds, press the [ 1 ] key while still holding down the [ F ] and [ G ] keys. +* Move seat full forward then turn key and release. Since the seat feedback isn't implemented in the MAME driver, just go ahead and press the [ 1 ] key here. +* Move fully back and to side then turn key again. Just press the 1 key here again to move on. +* Take your foot off the brake turn key to abort. Now this is the tricky part. When you see this screen do nothing. Wait for a couple of seconds until it displays New max 4064. Do NOT press the 1 key prematurely here or you will screw up the calibration! + +Now step on brake firmly and release. Do this by pressing and holding the [ Left Alt ] key for 3 seconds, and then letting go. If all is well, it should display Range 4064 and move on to the game. + +TIPS: +Gameplay is choppy at times, but I have enough CPU power? +Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original — even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key and browsing the on screen menu until you find "CPU overclocking". This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don't bug people if overclocking screws up a game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=heavymtl +$mame +INITIALIZATION: +When starting a game, hold down X and press 1. + +$end +$info=hec2hrp,hec2hr,hec2hrx,hec2mdhrx,hec2mx40,hec2mx80,victor +$mame +TIPS: +These machines can load and run cassettes for the interact/hector1: +hec2hr - press 2 then 1 +hec2hrp - press 2 then 1 +victor - press R then L + +These machines will load the cassette but the keys don't work: hec2hrx, hec2mx40, hec2mdhrx - press 5 then 1 + +This machine not compatible: hec2mx80 + +To save a tape: SAVE + +To load a tape: LOAD + +$end +$info=hektor2,hektor +$mame +TIPS: +Hektor/Hektor 2 monitor commands: +- E - execute editor +- G - (go to) execute from addr +- T - test subsystems +- H - (high-level language) enter BASIC +- W - (warm start) re-enter BASIC + +$end +$info=hektor3 +$mame +TIPS: +Hektor III usage notes: +- t - system test +- a1 - audio test (plays The Entertainer) +- a3 - graphic test +- ay - run analyser software in ROM1 +- az - run analyser software in ROM2 + +To save a tape: Sa,b (where a = start address, b = end address). It says SET RECORD. Do so, then hit Enter. + +To load a tape: L - it says SET PLAY - hit enter then press PLAY. + +$end +$info=hmxpro,imac,tpad850,wto2840sp,sun_s10,sun_s20 +$mame +TIPS: +This system doesn't work and may crash the emulator. Don't run it. + +$end +$info=homelab2,homelab3,homelab4,brailab4 +$mame +TIPS: +HOMELAB +======= +Working ones will have [2] or [4] to indicate which system it is meant for. Those marked with [4] should also work on Homelab3. + + +Cassette +-------- +To save a tape: SAVE"x" + +To load a tape: LOAD + +The cassette system is not working. + + +Quickload +--------- +The filename should contain the information on how to start the game - often CALL $5000 . + +If there's no info, look at the popup to get the start address, and add it to the filename. + +Most files load at 0x4016, which indicates it is a Basic program, however it causes the machine to reboot. This is because they should be loaded as a cassette rather than a quickload, but that facility is lacking. + +Homelab2 doesn't support hex numbers - use the equivalent decimal instead. + +Inputs on the homebrew games don't work on homelab2. + + +Brailab +======= +These have [BL] in the name, but it is expected that they should work on Homelab3. + +$end +$info=homez80 +$mame +INITIALIZATION: +All commands must be entered in UPPER case, and since the capslock doesn't work, you need to hold the shift key down. + +There is next to no error checking, for example the T command is to set the time. Entering T by itself will set the time to 99:99:99, while G will cause a jump to 9999 and so forth. Also the parameter must be right next to the command, spaces will cause invalid input. Example M1234 will display a byte of memory at 1234, while M 1234 will display memory at 9123. + +$end +$info=hp48gx,hp48sx,hp48g,hp48gp,hp48s +$mame +INITIALIZATION: +If asked "Try to recover memory?", press A for YES, or F for NO (recommended). + +MAME doesn't support any of the usual software formats. + +$end +$info=hp49g +$mame +INITIALIZATION: +This requires the NVRAM to be flashed via a terminal, which isn't implemented. + +MAME doesn't support any of the usual software formats. + +$end +$info=hp9825a,hp9825b,hp9825t +$mame +INITIALIZATION: +The display defaults to a blank white screen, which does nothing. The proper display is red digits, so go into the Video Options and select "32-char display". After this, the tab menu is unusable, so quit and start over. Now you can use the calculator functions in the number pad. + +$end +$info=hpz80unk +$mame +INITIALIZATION: +Commands: +Axxxx Disassemble (. to quit) +DAxxxx,yyyy Ascii Dump of memory +DBxxxx,yyyy Binary Dump of memory +DHxxxx,yyyy Hex Dump of memory +DOxxxx,yyyy Octal dump of memory +G +H +L +MMxxxx Modify Memory (. to quit) +Pxx Binary Display of Port +Pxx,xx Write to port +RC ??? +RF ??? +RM ??? +RT ??? +UC Displays 11111111 +US ??? +UZ Displays FFFF +W Punch papertape +X choose Q,V,R,P (Q to quit; others ask for ram and prom ranges) +Y nothing +Z nothing + +$end +$info=hr84 +$mame +TIPS: +It starts in the monitor. Enter BASIC to start Basic. + +To save: SAVE + +To load: LOAD + +To quit back to the monitor: EXIT + +$end +$info=ht68k +$mame +INITIALIZATION: +TINY GIANT 68k +============== + +The 2 working disks are the same as the ones in the swlist. + +MAME rejects all the other disks. + +The disk boot process takes a while so be patient. + +$end +$info=httip_l1,lucky_l1,wldcp_l1,disco_l1,cntct_l1,phnix_l1,pkrno_l1 +$mame +INITIALIZATION: +When first used, it appears frozen (the score should alternate). Press F3 to fix. + +$end +$info=huahuas5 +$mame +TIPS: +All credits must be bet before the game can be played. Pressing 5 for too long gives a COIN ERROR and the game locks up. + +$end +$info=hunter2,hunter +$mame +INITIALIZATION: +HUSKY HUNTER 2 +============== + +No software interfaces, but text files can be pasted in. + + +- The clock demo doesn't work because the time is stuck at 00:00:00 - an emulation issue. + +- The demo bombs out with a syntax error. + +- Graphics demo not tested. + +$end +$info=husky +$mame +INITIALIZATION: +On first use of BASIC enter NEW to initialise RAM. + +$end +$info=hyperspt +$mame +INITIALIZATION: +To have the high score table properly initialized, the first time you run the game you should go into the dip switch menu, set World Records to 'Erase on Reset', reset the game [ F3 ] and then set the dip switch back to 'Don't Erase'. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=ibm5150 +$mame +INITIALIZATION: +If the computer has ROM Basic, and a cassette port: + +To save a tape: SAVE"x" + +To load a tape: LOAD"x" + +$end +$info=ibmpcjr +$mame +TIPS: +To save a tape: SAVE"x" + +To load a tape: LOAD"x" + +Tapes are compatible with other early IBM PCs, such as IBM5150. + +$end +$info=ibmpcjx +$mame +TIPS: +Incredibly unreliable, very likely to crash at start or on exit. It's random, so just try again. If the screen stays black for longer than 10 seconds, quit and try again. + +To save a tape: SAVE"CAS1:x" + +To load a tape: LOAD"CAS1:x" + +Tapes are compatible with other early IBM PCs, such as IBM5150 and PCJR. + +Filenames are case sensitive. Don't press INS while loading because it instantly goes to a black screen. + +$end +$info=icebox +$mame +TIPS: +Commands: +- At the main % prompt: +-- A = Arcade +-- C = Commercial +-- D = Debug +-- ^C = boot CP/M +-- ^T = load data from disk to 0000 +-- ^X = new line +- At the debug prompt: (comma between parameters) Q or S to quit +-- B = Breakpoint +-- D = Dump +-- F = Fill Memory +-- G = Go (G by itself exits debug) +-- I = Interrupts +-- M = Modify Memory +-- P = Modify Port +-- R = Modify Register +-- X = Display Registers + +$end +$info=icecold +$mame +INITIALIZATION: +How to play +1. Insert coin (it says Cr 1) +2. Press Start +3. Wait for Play light +4. Press num-1 which corresponds to the first light on the top row. +5. Continue steps 3 and 4, but pressing num-2, etc as the light advances. +For the last light, press num-0. +6. To miss, press the wrong button, it says OOPS. +7. After 3 misses, the game ends. + +$end +$info=icproul +$mame +INITIALIZATION: +If you get a plain blue screen, press these keys one at a time: 5 Ctrl Down Ctrl Down Ctrl Down Ctrl Down Ctrl Down + +SOURCE: +Driver notes. + +$end +$info=ikari,ikaria,ikaria2,ikarijp,ikarijpb,ikarinc,ikariram +$mame +TIPS: +To enter SERVICE MODE hold P1 Start [ 1 ] during ROM test. + +SOURCE: +mameinfo.dat + +$end +$info=ilpag +$mame +INITIALIZATION: +At start-up, 'RICHIESTA INIZIALIZZAZIONE' pops-up, hold [ 9 ] then press [ F3 ]. Soon, you will get to the main service screen. Use P1 Start 1 to exit. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=imsai +$mame +INITIALIZATION: +Press SPACE to start the monitor program. Use space between each parameter. + +Some commands: +D - hex dump of memory +E - edit memory (space for the next byte, enter to finish) +F - fill +H - type freeform text? (ctrl C to exit) +I - in +M - move +O - out + +$end +$info=indiana +$mame +TIPS: +All input to be in lower case. he for help. + +$end +$info=indigo_r4000 +$mame +TIPS: +When at the menu, the mouse doesn't do anything, so press 1 to 5 to select a button. + +$end +$info=indy_4610,indy_5015 +$mame +INITIALIZATION: +Use the irix_5_3_hdd sw item - it's the only one that doesn't crash. There's a fault with the video, so on the first screen type 'root' and press Enter. On the next screen you have to position the mouse in the top half of the screen to operate the menus (the red square should align with the console picture). After shutting down and start over, the system has a panic attack. You need to delete the rtc file from the nvram. + +$end +$info=inferno +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=instruct +$mame +INITIALIZATION: +Quick usage: +- Look at memory: Press minus key. Enter an address. Press UP key to see the next. +- Look at registers: Press R. Press 0. Press UP key to see the next. +- Set PC register: Press R. Press C. Type in new address, Press UP. +- Load a tape: Press L, enter file number (1 digit), press UP. On completion of a successful load, HELLO will be displayed. +- Save a tape: Press S. + +Pasting a test program: (page 2-4 of the user manual, modified) +- Paste this: QRF0^751120F005000620FA7EF97A84011F0003-0P +- You should see the LEDs flashing as they count upwards. + +$end +$info=intchess +$mame +INITIALIZATION: +To save a tape: Click the orange RECORD button. + +To load a tape: Mount the tape, press F2 (it loads by itself) + +$end +$info=intel02 +$mame +INITIALIZATION: +MAMEUI only: You must choose a cartridge, otherwise you'll be deafened by an ear-breaking screech. + +$end +$info=interact,hector1 +$mame +INITIALIZATION: +At the console, press L to load a tape. A good tape will firstly fill the screen with a picture, and then the memory. At the end the program will start. + +If you use Basic: +- CSAVE to save, and CLOAD to load. + +If you use EduBasic: +- SAVE to save, and LOAD to load. However, problems exist with the cassette. It's better to use Basic instead. + +$end +$info=intvecs +$mame +INITIALIZATION: +The cartridges that work are: wsmlbase, factory, scooby, mindstrk, jetsons. + +$end +$info=invcarht +$mame +TIPS: +Press [ ALT ] to select "Invinco" or "Car Hunt". + +SOURCE: +mameinfo.dat + +$end +$info=ipb,ipc +$mame +INITIALIZATION: +Press SPACE to start the system. + +Monitor commands: +A +Dn n - dump memory +E +Fn n n - fill memory +G +Hn n - hex arithmetic +Mn n n - move (copy) memory block +N +Q +R +Sn - modify a byte of memory +W - display memory in Intel? format +X - show and modify registers + +$end +$info=iq151 +$mame +INITIALIZATION: +In the monitor +- To save a tape: W a b (where a = start address, b = end address) +- To load a tape: L + +In Basic-G: +- To load a tape: MLOAD +- To save a tape: MSAVE + +When you want to load a cartridge, you need to also load the matching slot item. + +$end +$info=iris1400 +$mame +TIPS: +Enter h to get help + +$end +$info=iris3130,ms68k,ncd16,ncd19 +$mame +TIPS: +Enter ? or h to get help + +$end +$info=irisha +$mame +INITIALIZATION: +First few menu items say: START? MONITOR CASSETTE DISK + +$end +$info=isbc2861,isbc28612 +$mame +INITIALIZATION: +Don't press any keys and wait a while for it to start up. + +$end +$info=isbc8010,isbc8010a,isbc8010b +$mame +TIPS: +All input to be in UPPER case. + +Monitor Commands: +D Display memory command +G Program execute command +I Insert instructions into memory +M Move memory command +R Read intel-format file +S Substitute memory command +W Write intel-format file +X Examine and modify CPU registers command + +$end +$info=isbc8030 +$mame +INITIALIZATION: +All input to be in UPPER case. + +Press U to try starting the system. If unsuccessful, press U again. + +Monitor Commands: +D Display memory command +G Program execute command +N Single step command +I Insert instruction into memory +M Move memory command +R Read intel-format file +S Substitute memory command +W Write intel-format file +X Examine and modify CPU registers + +$end +$info=isbc86 +$mame +INITIALIZATION: +isbc86 commands: BYTE WORD REAL EREAL ROMTEST. ROMTEST works, the others hang. + +$end +$info=isbc8605,isbc8630 +$mame +INITIALIZATION: +If you do nothing, the screen will slowly fill up with asterisks. +Press capital-U to drop into the monitor on the isbc 86/05 and 86/30. The 86/05 can boot floppies with the b command but appears to mostly be able to deal with 256byte sectors so fails to load the irmx 512byte sector. + +$end +$info=island2_2,island2_7,island2_8,island2_9,island2_10,island2_11,island2_12,island2_13,island2_14 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=istreb +$mame +TIPS: +How to play: Insert one or more coins, each coin gives 2 minutes of play time, then press 1 or 2 player game start ([ 1 ] or [ 2 ]. Hit enemy 15 or more times to get bonus game. Test Mode: Insert 12 or more coins then press 2 player start [ 2 ]. + +SOURCE: +mameinfo.dat + +$end +$info=itazuram +$mame +INITIALIZATION: +The first time you run the game, an 'ERROR' appears. Hold down [ F2 ] + [ F3 ] for about 4 seconds to enter 'TEST MODE'. Select 'SET MODE' with [ F2 ], enter with [ CTRL ], then use [ F2 ] to select 'RAM CLEAR'. Hold down [ CTRL ] until 'OK' and press [ F3 ] to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=itt3030 +$mame +INITIALIZATION: +ITT 3030 +======== + +Press B to initiate the boot process. + +The message: "Na - du olle 0 auf A:" simply means Drive is A: with User 0. It's not an error. + + +All (nw) disks need to check if they are usable in Drive B: . + + +From swlist: + +The computer is marked as not working, so to load a disk you need to tap B slowly until the cursor appears. +After the disk boots, entering rubbish can lock up the machine. The keyboard is somewhat unusual. +To backspace, press F9. The shift key doesn't work, so to shift, hit capslock, hit the shifted key, then capslock to go back to normal. +Example, to get a ':', capslock, press . then capslock again. + +$end +$info=jade +$mame +INITIALIZATION: +When the red screen appears, hit Enter twice quickly. Type HE to get a list of commands. + +If you don't do anything immediately, the system will lock up. + +$end +$info=jdredd +$mame +INITIALIZATION: +When you first start the game, one with the title "PROBLEM WITH NVRAM" screen will appear: click "START" (by default [ 1 ] key) to initialize and continue. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=jockeyc +$mame +INITIALIZATION: +To clear 'BACKUP DATA' press [ 9 ] (Reset) twice. + +SOURCE: +mameinfo.dat + +$end +$info=jojoba +$mame +INITIALIZATION: +There is no avoiding the NVRAM initialization process. The game must be allowed to create a complete and valid NVRAM file. This process takes nearly an hour and only needs to be done once. Once a proper NVRAM is created, the game will start quickly. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=jokercrd +$mame +INITIALIZATION: +Hold down INS until the alarm stops. Press 9 to get the machine started. The normal coin slots don't work, so press Q for 100 credits. + +$end +$info=jokpokera +$mame +INITIALIZATION: +If it says ERROR at start, hold F2, hit F3, release F2. Then at the test screen hit F2 and game will start. + +$end +$info=jokpokerb,jokpokerc +$mame +INITIALIZATION: +If it says ERROR at start, hit F3. Then at the test screen hit F2 and game will start. + +$end +$info=jollycrd +$mame +INITIALIZATION: +Press and hold Service 1 + 2 ([ 0 ]+[ 9 ]), press reset [ F3 ] then release all keys and either reset or restart MAME. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=jolyjokr +$mame +INITIALIZATION: +Press and hold Service 1 + 2 ([ 0 ]+[ 9 ]), press reset [ F3 ] then release [ 0 ]+[ 9 ] and you'll see a few rows of numbers appear. Reset or restart MAME. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=joust,joust2 +$mame +INITIALIZATION: +The first time they are launched, these games stop to the 'Factory settings restored'. To continue simply press [ F2 ]. If that fails, try [ F3 ], or [ F1 ]+[ F2 ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=jr100 +$mame +TIPS: +PANASONIC JR-100 +================ + + +Cassette +-------- + +To save a tape: SAVE +To load a tape: LOAD + +Due to an emulation bug, the SAVE speed is incorrect. It has been fixed in MameUI. + +Quickload +--------- + +Loads a PRG file into Basic. +Can then LIST or RUN. + + + +NOTE for INUFUTO games +---------------------- +MLOAD (if using cassette) +A=USR($300) + +Paste: A=US R($30 0) + +$end +$info=jr200 +$mame +INITIALIZATION: +PANASONIC JR-200 +================ + +No software interfaces exist at this time. + +Cassette +-------- + +To save a tape: SAVE "x" (The space is required) +To load a tape: LOAD (or LOAD "x" - again the space is required). + +There is a dipswitch to choose baud rates for saving. It can be overridden by a POKE. +POKE 43,0 for 2400 baud, or POKE 43,1 for 600 baud. LOAD can automatically determine the speed. + + +NOTE for INUFUTO games +---------------------- +MLOAD (if using cassette) +A=USR($900) + +$end +$info=jspecter +$mame +TIPS: +At start it asks to choose game A or B. A is the default, to choose B hold joystick right and press 1, wait for B to flash before letting go. + +$end +$info=jtces88 +$mame +INITIALIZATION: +To save a tape: SAVE + +To load a tape: LOAD + +$end +$info=juku +$mame +INITIALIZATION: +To start Basic, press A. To quit back to the monitor, use the SYSTEM command. + +To boot from a floppy disk, press T D D + +$end +$info=jumbogod +$mame +INITIALIZATION: +If it shows DIP SW READ ERROR, press F3, wait for error, press F3, then it will start. + +$end +$info=junior +$mame +INITIALIZATION: +This is heavily based on the KIM-1, the keycodes and operation being identical. + +Pasting: +0-F : as is ++ (inc) : ^ +AD : - +DA : = +GO : X + +(note: DA only works when addressing RAM) + +Test Paste: +=11^22^33^44^55^66^77^88^99^-0000 +Now press up-arrow to confirm the data has been entered. + +NMI and IRQ: +- When NMI is activated, it jumps to the vector located at 1A7A. +- When IRQ is activated, it jumps to the vector located at 1A7E. +- The user needs to populate these vectors before use, or the system will crash when the debugging switches are used. Use RST to escape from this. + +$end +$info=jupace +$mame +INITIALIZATION: +Jupiter Ace +----------- + + +Make sure 32k ram is enabled. +Paste only works with lowercase +VLIST is the command to find all existing verbs. The name from a tape is also a verb. +Left-shift is to get upper case. +Right-shift is for symbols. Right-shift M -> period. + + + +Cassette +-------- + +To save a tape: save + +To list what's on a tape: load + +- Then, if it was "Dict" do load name, else if it was "Bytes" do 0 0 bload name. + +Tape filenames are case-sensitive. + + + + +Snaps +----- + +These are .ace files. Just load it and in theory it should start. + +$end +$info=jwildb52h +$mame +INITIALIZATION: +If there's a message about jumper setting changed, enter the DIP Switches menu and turn DSW2-10 to Off, then choose Reset System. + +$end +$info=k8915 +$mame +INITIALIZATION: +When it says DIAGNOSTIC RAZ P, press enter. + +$end +$info=kaypro10,kaypro484,kayproii,kaypronew2,robie,kaypro1084,kaypro1,kaypro284,kaypro2x,kaypro484p88,omni4,kayproiip88,kayproiv,omni2,kaypro4x +$mame +INITIALIZATION: +KAYPRO (various CP/M models) +============================ + + + +Filenames start with [x] where + +A = keyproii aka kaypro83 +B = 284 +C = 2X,484 +D = IV +E = 10 (also usable by 2X,484) +F = 4X,Robie (ROM 1.7R) +G = NEW2,1,OMNI4 (ROM 2.01) + + +Note that some versions don't work partly or at all. + + +Some disks don't have boot tracks, so need to be mounted in B drive. These are marked as [Bdrive]. + +The older disks end with _b (bootable) or _nb (not bootable). + +$end +$info=kas89 +$mame +INITIALIZATION: +If an alarm blares at start-up, press 9 twice then 8. Now the game works. It still has lots of alarms while in play. + +$end +$info=kbh +$mame +INITIALIZATION: +* Wait for E761 PCM DATA ERROR. + +* Press F2 until the menu appears. In this menu, 1 and 2 are used to select an item, and you press 1 and 2 together to select/confirm. Pressing 1 and 2 together usually doesn't work, prepare to try numerous times. + +* Choose BACKUP CLEAR. Once there, press 1 to DEFAULT. When done, you're back at the menu. + +* Choose SOUND TEST. Choose SOUND INIT FLASH. Once there, press 1 to INIT. + +* When the menu reappears, press F3. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=kbm +$mame +INITIALIZATION: +* Wait for E161 BACKUP BATTERY ERROR. + +* Press F2 until the menu appears. In this menu, 1 and 2 are used to select an item, and you press 1 and 2 together to select/confirm. Pressing 1 and 2 together usually doesn't work, prepare to try numerous times. + +* Choose BACKUP CLEAR. Once there, press 1 to DEFAULT. + +* When the menu reappears, press F3. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=kbm2nd +$mame +INITIALIZATION: +* Wait for E161 BACKUP BATTERY ERROR. + +* Press F2. In this menu, 1 and 2 are used to select an item, and you press 1 and 2 together to select/confirm. Select ALL FACTORY SETTINGS. Choose YES each time until you are returned to the menu. + +* Choose SOUND CHECK. Choose INITIALIZE SOUND FLASH. Choose YES each time until it stops responding. + +* Wait about a minute for it to complete, and there's a sound. Choose EXIT. + +* Choose EXIT again, and the game will start. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=kbm3rd +$mame +INITIALIZATION: +* Wait for E161 BACKUP BATTERY ERROR. + +* Press F2. In this menu, 1 and 2 are used to select an item, and you press 1 and 2 together to select/confirm. + +* Select ALL FACTORY SETTINGS. Choose YES each time until you are returned to the menu. + +* Choose SOUND OPTIONS. Choose INITIALIZE SOUND FLASH. Choose YES each time until it stops responding. + +* Wait about a minute for it to complete, and there's a sound. Choose EXIT. + +* Choose GAME MODE, and the game will start. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=kc85,pc8201,tandy200,trsm100,m10,pc8201a,npc8300,tandy102 +$mame +TIPS: +If numbers produce weird characters, use Caps Lock. + +To use cassettes, start up Basic. +- To save a tape: CSAVE"x" +- To load a tape: CLOAD + +$end +$info=kc85_2,kc85_3,kc85_4,kc85_5 +$mame +TIPS: +ROBOTRON HC900, KC85-2 +====================== + +For some reason KCC images are assigned to both cassette and quickload. + +SSS images, although supposedly supported, are all rejected and unusable. + +Games generally only work on one of the computers, so they will be suffixed with [2],[3],[4]. + +A menu item can be selected either by typing its name, or by moving the cursor to the selection and hitting Enter. + + +Cartridge +--------- +The only cartridge that works is "typestar". The rest are ignored. + + + +Quickload +--------- +The program may start itself, or may add extra names to the menu. Just enter the name of the most appropriate one. + +If it does neither, then it's assumed to not work. + + + +Cassette +-------- +In the menu: +- To save a tape: SAVE a b (where a = start address, b = end address). You will be asked for a filename. +- To load a tape: LOAD (when complete it should run itself) + +It's presumed the JUMP command could be used to go to an address, but it always returns ERROR, so the jump needs to be done in the debugger. + +In Basic: +- To save a tape: CSAVE "x" +- To load a tape: CLOAD "x" + +Image types tested to work are KCC and TAP. + +$end +$info=keks_8,keks_9,keks_10,keks_11,keks_12,keks_13,keks_14,keks_15,keks_16,keks_17,keks_18,keks_19 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=kim1 +$mame +TIPS: +To save a tape: -17F5=startlow up starthigh up endlow up endhigh up 01 up -1800 enter + +To load a tape: -17F9=01 up -1873 enter. + +The '01' is a file number - you can choose something else. + +$end +$info=kingdrbb +$mame +INITIALIZATION: +At first run the game locks up with COINS in the corner. Press F3 to fix this. + +$end +$info=kiwame +$mame +INITIALIZATION: +The first time you run the game, it will say 'BACKUP ERROR'. Press [ F3 ] to proceed. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=kiwames +$mame +INITIALIZATION: +After 'ERROR ON CARTRIDGE' press [ 9 ] (SERVICE Key) and then [ F2 ] (TEST) to get into the TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. +After the game starts to boot, re-enter the TEST MENU [ F2 ]. Use [ 9 ] to move down to "Each Game Test / [KIWAME S]" then press [ F2 ]. At the screen with the tables, press [ F2 ]. The selection will flash and you'll be brought to a setup screen. Press [ 9 ] twice and then use [ F2 ] to change the option from MANUAL to AUTO. Press [ 9 ] until you move down to the 2nd to last option on the screen (10 times), then Press [ F2 ]. You should be brought back to the Test Menu. Press [ 9 ], then [ F2 ] to EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=kollon +$mame +INITIALIZATION: +Wait for the blue bar to say COMPLETE. It will restart itself and work. + +$end +$info=kollonc +$mame +INITIALIZATION: +* If it says SYSTEM ERROR, exit the game, delete the game's nvram and other settings files, start the game and then do the below. + +* Wait until the blue and red bars say COMPLETE, and it halts. + +* Press Tab. In the Dipswitch menu, turn BIOS Flash to Off and choose Reset System. + +* Wait for the blue bar to say COMPLETE. It will restart itself and work. + +$end +$info=konam80s,konam80a,konam80k,konam80u,konam80j +$mame +INITIALIZATION: +The first time you run the game, it will dump you on a clock setting screen. Keep pressing DOWN and select 'SAVE AND EXIT' then press P1 START [ 1 ] to continue. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=korvet,kontur,neiva +$mame +TIPS: +PK8020 KORVET +============= + +Cassette +-------- +To save a tape: SAVE "CAS:" (but it makes a blank tape) + +To load a tape: LOAD "CAS:" (sees filename but can't load the only tape we have) + + +Floppy disk +----------- +Can boot CP/M but not see any files. + +Can boot some disks, but there's lots of retries. + +The disk is CP/M-80, but after it starts, a disk error occurs. + +$end +$info=kov2 +$mame +TIPS: +Secret Characters : on the character selection screen, hold START button then input the following codes: +Koumei : [ D ], [ B ], [ D ], [ C ] (x2), [ B ], [ D ], [ B ], [ UP ], [ DOWN ] +Chouzen : [ C ], [ D ], [ B ] (x2), [ C ], [ D ], [ UP ], [ DOWN ], [ UP ], [ DOWN ] +Housuu : [ B ], [ C ], [ D ], [ UP ] , [ DOWN ], [ LEFT ] (x2), [ RIGHT ], [ C ], [ D ] +Sonken : [ B ] (x3), [ C ], [ D ], [ C ], [ B ] (x2), [ DOWN ] (x2) + +SOURCE: +mameinfo.dat + +$end +$info=kram +$mame +INITIALIZATION: +You can use [ F1 ] to proceed through all the configuration screens, stopping when you see the title screen. Setup is complete. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=kramermc +$mame +TIPS: +KRAMER MC +========= + +Homebrew computer. + +No support for software at this time. + +Commands: +A : Assembler +B : Basic +C : Copy +D : Dump (Hex dump of memory) +E : End-file +F : Fill +G : Go +H : Hex Arithmetic +I : Input device (IT or IL or IU) +J : Jump ram +K : Ram test +L : List device (LT or LL or LU) +M : Move +O : Output device (OT or OL or OU) +P : Disassemble +R : Read external storage (expects intel format from the keyboard) +S : Substitute (edit ram content) +T : Text editor +V : Verify +W : Write (sends bits to the PIO port A) +X : Show primary registers +Z : Show secondary registers + +Device choices: T (terminal), L (cassette), U (user device) + +There's numerous bugs in the rom's keyboard routine. Shift has to be pressed and released before the key you want to shift. Lowercase cannot be input. The Ctrl key doesn't work. The . , / keys are incorrectly already shifted. + +Even though cassette and terminal support are supposed to exist, the device redirection commands do nothing. + +The natural keyboard has been added, although shifted characters will not work, or for paste either, because of the shift-key bug. Further, paste drops every second character. + +$end +$info=kristall2 +$mame +TIPS: +To save a tape: Oa,b (where a = start address, b = end address) + +To load a tape: R + +This system cannot load Mikro-80 tapes, so therefore cannot use anything from the software list. Instead, it can load tapes meant for radio86. + +$end +$info=kuzmich +$mame +TIPS: +Press R to start a game. + +$end +$info=landmakr +$mame +TIPS: +Alternative Gameplay : press Shoot, Left, Right, Shoot on the titlescreen before inserting coins. If done correctly, a small character will appear. On the next play, you will play on different stage layout. + +SOURCE: +mameinfo.dat + +$end +$info=laser110,laser200,laser210,laser310,vz200,vz300,fellow,tx8000,laser310h +$mame +TIPS: +VTECH LASER 200, 210, 300, 310. DICK SMITH VZ-200, VZ-300 +========================================================= + +Need at least 16k of RAM. + + + +Snapshot +-------- +A popup will indicate if it's M/L or BASIC. + +If M/L it will run itself, if Basic type RUN. + + + +Cassette +-------- +To save a tape: CSAVE +To load a tape: CLOAD , then RUN + +Filetype: + +B - binary, will run itself +T - Basic. Type RUN. + +$end +$info=laser350,laser500,laser700 +$mame +TIPS: +VTECH LASER 350, 500, 700 +========================= + + +Cartridge +--------- +System checks for the signature of AA,55,E7,18 and if found, will jump to the next byte (0004). There are no known carts in existence. The BIN files for the emu500 emulator are not compatible and can't be used. + + + +Cassette +-------- +To save a tape: CSAVE +To load a tape: CLOAD , then RUN + +$end +$info=laser3k +$mame +TIPS: +An Apple II clone. Press [ Ctrl ][ F12 ] to get a prompt. + +To save a file: SAVE + +To load a file: LOAD + +$end +$info=lc80,lc80e,lc80a,lc80_2 +$mame +TIPS: +When first started, the screen is blank. Wait about 8 seconds for it to introduce itself, then you may use it or paste to it. The decimal points indicate which side of the display you will be updating. + +To save a tape: S name up a up b X (where a = start address, b = end address) + +To load a tape: L name X + +"name" is a filename, for example 1234. + +Pasting: +0-F : as is ++,- : as is +ADR : , +DAT : . +EX : X + +Test Paste: +,2000.11+22+33+44+55+66+77+88+99+,2000 +Now press + to confirm the data has been entered. + +$end +$info=lca,silvslug,vegas,deadweap,tfight,nudgeit,bellring,carhop,hoops,cactjack,clas1812,surfnsaf,opthund,tt_game,ccruise +$mame +INITIALIZATION: +Setting up: +- Press num-0 +- Press num-1 +- Press 1 (to load factory defaults) +- Press 1 (to select English) +- Press num-0 until the credit settings appear (settings #9,10,11) +- On each of the 3 coin slots, press num1/num2 to set to 1 credit. +- Press F3 or 0 +- Now you can play + +Quick setup for surfnsaf,opthund,tt_game,ccruise: +- Press 0 A num1 num1 to load factory defaults +- Press 0 until you get to Game Pricing, press A to get Universal. Press 0 a few times then F3 to save. +- Now press 7 to insert a coin. +Further setup if needed: +- Use A and B to cycle up and down (instead of num1/num2) +- num1 selects default setting +- 0 to choose another setting +- F3 to save and reboot + +Here are the key codes to enable play: + +Game NUM Start game End ball +-------------------------------------------------------------------------------------------------- +Lights Camera Action 720 1 then W V +Silver Slugger 722 1 then jiggle ; and quote ; +Vegas 723 1 then B A +Deadly Weapon 724 1 then Q I then Q +Car Hop 725 1 then P and ] P then ] +Title Fight 726 1 then [ and left [ (wait for message) then left +Hoops 727 1 then Q and Z [ then Z (may have to jiggle ] and [, or try multiple times) +Cactus Jack 729 1 then ; and quote ; +Class of 1812 730 1 then ; and quote up +Nudge-it N102 1 then B and M unknown (Redemption machine) +Bell Ringer N103 1 then A unknown (Redemption machine) + +** From here, num1 = start button, 7 = coin, 0 = test/setup +Surf'n Safari 731 num1 then num2 then P num2 then P +Operation: Thunder 732 num1 then G and O G then hold O for a few seconds +tt_game 7** unknown unknown +Caribbean Cruise C102 1, enter, hold \ and right until message goes \ + + +Status: +- All games (except tt_game) are playable +- Various sounds are missing in some games, usually because the cpu concerned runs into the weeds. + +ToDo: +- Display flickers a bit +- tt_game: roms missing therefore no sound + +$end +$info=lckydraw +$mame +INITIALIZATION: +To play, either set game to free play, or insert a coin. Press start. Press letters A thru S to +score. Press X to lose the ball (the outhole). + +$end +$info=le2 +$mame +INITIALIZATION: +The first time you run the game, you must perform the typical Konami [ F2 ]+[ F3 ] procedure to properly initialize the EEPROM. The problem is this game does not currently give any types of feedback like the other Konami games (due to video problems). Simply hold [ F2 ] down, hit [ F3 ] - continuing to hold [ F2 ] for a couple of seconds to make sure it takes. Shortly thereafter, you should see a test pattern on screen signifying it worked. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=leking,olympic +$mame +INITIALIZATION: +Multiball key code is XZ - need to jiggle these keys at start of game. + +$end +$info=lethalen +$mame +INITIALIZATION: +The first time you run the game, the game might complain with the message: 'Version Error' or similar. You must hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine. After a short wait, continuing to hold [ F2 ], the game should say "EEPROM INITIALIZE COMPLETE". + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=lghost +$mame +INITIALIZATION: +Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press [ F2 ] to exit. You can adjust the other guns by using Player 2 and Player 3 fire buttons and, like the first player, shooting the 'flash points'. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=lhaunt,lhaunt_3,lhaunt_12,lhaunt_13,lhaunt_14,lhaunt_15,lhaunt_16 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=llc1 +$mame +TIPS: +Handy addresses: (Press X then the 4 digits then Enter) +0800 = BASIC cold start +0803 = BASIC warm start +13BE = display Monitor logo +This machine has an 8-digit LED display with hex keyboard, and also a 64x16 monochrome screen with full keyboard. +The monitor uses the hex keyboard, while Basic uses the full keyboard. +Monitor output is on the digits, but the single-step command displays a running register dump on the main screen. +There are no storage facilities, and no sound. +BASIC is integer only (-32768 to 32767), about 6k of space, and all input is to be in UPPER case. It does have minimal string capability, but there is no $ sign, so how to create a string variable is unknown. +To exit back to the monitor, type BYE. +The user instructions of the monitor (in German) are here: +http://www.jens-mueller.org/jkcemu/llc1.html + +$end +$info=llc2 +$mame +TIPS: +The BEL character plays a short tune. +In the monitor, it is case sensitive, most commands are UPPER case, but some are lower case. +To start Basic, the command is b. To quit basic, use BYE. +Inside Basic, it is not case-sensitive. + +In the monitor: +- To save a tape in native format: K a b ["name"] +- To load native tape: L ["name"] +- To save a tape in ac1 format: S a b +- To load ac1 tape: Q +(where a = start address, b = end address, and name is optional) + +In Basic: +- To save a tape: CSAVE"x" +- To load a tape: CLOAD"x" + +$end +$info=lnux4004 +$mame +INITIALIZATION: +This literally takes 5 days to boot up, when using the item from the software list. + +$end +$info=lnw80 +$mame +INITIALIZATION: +Shift and Right-arrow will enable 32 cpl. + +To save a tape: CSAVE"x" +To load a tape: CLOAD + +SYSTEM commands: +- Press Break (End key) to quit +- Press Enter to exit with error +- xxxx to load program xxxx from tape. +- / to execute last program loaded +- /nnnnn to execute program at nnnnn (decimal) + +$end +$info=loffire +$mame +INITIALIZATION: +Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'Flash Points' and press [ Left Alt ] + [ S ] to exit. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=lola8,lola8a,lola8nk +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +BASIC commands : (must be in UPPER case) + +LET NEXT IF GOTO GOSUB RETURN READ DATA FOR CLS INPUT DIM STOP END RESTORE +REM CLEAR PUSH POKE PRINT OUT ERROR USR CURSOR NORMAL INVERSE PLOT UNPLOT +ELSE WIPE COLOUR CENTRE RANGE DRAW CIRCLE LOAD SAVE VERIFY HLOAD HSAVE HVERIFY +DLOAD DSAVE DVERIFY MERGE CAT RUN NEW ON LIST DEF MON GWIND TWIND UNDER +SPC OFF TAB THEN TO STEP AND OR XOR NOT ABS LEN SQR INT ASC CHR VAL STR MID +ARG CALL RND LEFT RIGHT DOT SGN SIN FREE PI FN TAN COS POP PEEK INP LN EXP ATN + +Image display is mono, COLOUR x (x = 0 to 3) command switch drawing in mode +0 - nothing +1 - set 1 on drawn pixel +2 - set 0 on drawn pixel +3 - xor drawn pixel with current value + +Unknown how to produce sound - there's no commands. + +MON: (Guesswork by trying things) +- A0 : display addresses A0 to A7 +- 0,FFF : display addresses 0 to FFE (yes it leaves one out) +- G,R : displays registers (R B=3 : set B register to 3) +- M,N,Q,T : display or set a specific "register"? (Q : display Q ; Q=6 : set Q to 6) +- SP : display or set SP (SP=3B00 : set SP) +- PC : display or set PC +- L : disassembler (L 0,FF : disassemble range 0 to FF) +- K : single-step? (address set by G) (K 99 : single-step at 99) + +Control Keys +- A : adds additional line for each char (making image higher) +- G : back to normal +- C : break? (only does a newline) +- L : clear screen +- M : same as pressing Enter +- Y : invert screen + +$end +$info=losttrea +$mame +INITIALIZATION: +The first time you run the game, it will say 'RAM ERROR'. To proceed, just keep pressed both service keys [ 9 ] & [ 0 ] and reset [ F3 ]. + +To add credits, press 6. + +SOURCE: +mameinfo.dat + +$end +$info=lostwsga +$mame +INITIALIZATION: +The ingame part of the game has an annoying raster pattern on top of everything. Keys [ Y ] to [ O ] are assigned as 2D layer toggle keys. Press [ U ] to disable layer 2 in Lost World. Also remember to calibrate the light gun in the test menu. + +SOURCE: +mameinfo.dat + +$end +$info=lottofun +$mame +INITIALIZATION: +The first time you run the game, it will say 'MEMORY PROTECT SWITCH MUST BE DOWN!'. Press [ 9 ] to proceed. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=lucky8 +$mame +INITIALIZATION: +Sometimes the game boots with a "Coin Jam" message. Just reset the game to normalize. There are 2 sets of controls. Press the BIG key [ B ] to switch between them. +Press [ 9 ] to enter settings, press START [ 1 ] to exit. Press [ 0 ] to enter stats, press START [ 1 ] to exit. Keeping pressed [ 9 ]+[ 0 ] + RESET [ F3 ], will enter the test mode. Press RESET [ F3 ] to exit. +New Lucky 8 Lines has two sets of controls than can be switched through each 'BIG' button. Even you can switch controls in middle of the game. When a set of controls are in use, the other set is blocked till 'BIG' button is pressed. + +SOURCE: +mameinfo.dat + +$end +$info=luckybal,luckybala,luckybalb,luckybalc,luckybald,luckybale +$mame +INITIALIZATION: +Hold down INS until the playfield appears. Press 0 so that "OPER KEY" is green. + +$end +$info=luckywld +$mame +INITIALIZATION: +How to calibrate the guns: hold [ 9 ], press [ F2 ] and shoot at the targets it shows using the crosshair, after you've shot the target press [ 9 ] again to move onto the next one. Once you get back to the start again press [ F2 ] to exit. + +SOURCE: +mameinfo.dat + +$end +$info=luna +$mame +INITIALIZATION: +Machine will sit at "Diagnostic Start" for a while. If you're asked to set default parameter, press Y. Now you are at the monitor prompt. Use the H command for help. + +$end +$info=luna88k,luna88k2 +$mame +INITIALIZATION: +Use the H command for help. + +$end +$info=lvcards +$mame +TIPS: +Enter switch test mode by holding down the Hit key, and when the crosshatch pattern comes up, release it and push it again. After you get into Check Mode [ F2 ], press the Hit key to switch pages. + +SOURCE: +mameinfo.dat + +$end +$info=lviv +$mame +INITIALIZATION: +LVIV +==== + +Make sure natural keyboard is selected. + + +Cassettes +--------- + +To save a tape: SAVE"x" or CSAVE"x" + +To load a tape: LOAD, CLOAD, and BLOAD"",R + +Try one, if nothing shows after the first block then cancel with (F3 or F10 or F11 or Down key), then try again. + + +Most programs that use BLOAD will start themselves. + +Otherwise use RUN. + +If it looks like it tried to auto-start but hung, try pressing Enter a few times. + +EXEC exists but haven't found a program that needs it. + + + + +Snapshot +-------- + +SAV files are just static screenshots, and are thus useless. + +$end +$info=lvpoker +$mame +INITIALIZATION: +On first run it will say ERROR FOUND, let it do that 3 times then it will stop. Press - (minus) key and it will fix itself. + +$end +$info=lynx48k,lynx96k,lynx128k +$mame +TIPS: +To save a tape: SAVE"name" +To load a tape: If you don't know the name, do LOAD"", and the name will be displayed. Then do LOAD"name" . + +Notes: +- The screen doesn't scroll. This is normal. +- Variable names are case-sensitive. +- Break key is the Escape key. +- Typing a line number doesn't delete the line, you are in a calculator mode (for example, typing 67-5 will print 62) +- DEL line-number deletes the line. +- To edit a line, press Ctrl-E, it asks for line number, type it in, then arrows to move left-right, backspace to delete, press keys to insert them +- If you entered a line and got a syntax error, press Ctrl-Q to edit it. +- Cassette tapes made on 128k are a different speed to 48k tapes. To load a 128k tape on a 48k system, enter TAPE 3 before loading. (2,3,4,5 all seem to work). +- When loading, there's no wildcard; you must specify the name. +- Info about disks: +- You must firstly do XROM to initialise the DOS ROM. +- Then do EXT DIR with a Lynx-formatted disk, or EXT BOOT with a CP/M disk. +- Then, on a Lynx-formatted disk, do EXT LOAD "name" or EXT MLOAD "name". + +$end +$info=lzbal_l2,scrpn_l1,blkou_l1,grgar_l1,frpwr_l6,algar_l1,alpok_l6 +$mame +INITIALIZATION: +The first time run, the display will show the model number. Press F3 to clear this. + +Diagnostic actions: +- You must be in game over mode. All buttons are in the number-pad. When you are finished, you must reboot. + +- Setup: NUM-2 must be in auto/up position. Press NUM-1 to enter setup mode, press NUM-2 to change direction. + +- Tests: NUM-2 must be in manual/down position. Press NUM-1 twice and tests will +begin. Press NUM-1 and NUM-2 together to get from test 1 to test 2. Press NUM-2 +to switch between auto/manual stepping. + +- Auto Diag Test: Set Dips to SW6. Press NUM-0. Press NUM-ENTER. Press NUM-1. Tests will begin. + +- Other: Set Dips to SW7 or SW8. Press NUM-0. Press NUM-ENTER. + +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +Scorpion 494 AX hit 1 AX +Firepower 497 ASD hit 1 Hit X, hold D, hit X, hold S, hit X, hit A +Others --- 1 X + +$end +$info=m3 +$mame +INITIALIZATION: +Y to boot from floppy, ESC to enter monitor, any other key to boot from IDE. + +$end +$info=m5,m5p,m5p_brno +$mame +INITIALIZATION: +SORD M5 +======= + + +Supposed to fix paste, change 0x702D : 1E -> 7 (not tested) + + + +Cartridge +--------- + +Runs by itself + + + +Floppy Disk +----------- + +Need BASIC-F + + + +Cassette +-------- + +Depending on the version of Basic used, different commands apply. + +Try BASIC-I or BASIC-G. + +To save a tape: Try SAVE"x" or LIST"x" + +For loading.. + +Try OLD - should load a tape made with LIST"x" + +Try CHAIN - same as OLD but runs the program as well. + +Try TAPE (undocumented command) - load and execute machine language file + +Try LOAD - should load a tape made with SAVE"x" + +But, many tapes either not detected, or detected then nothing loaded. + +$end +$info=macbug +$mame +TIPS: +This system only exists in MAMEUI. + +Commands +-------- +D nnnn - hex dump (use space for next line, or other key to exit) +F - fill memory +L - Load tape +M nnnn - modify memory +Q - reboot +R nnnn - Go to +S - save tape + +Tape notes +---------- +- the dump omits the last byte when saving and loading, you need to specify one more byte +- no checksum checking, a bad load will go undetected +- filenames are 5 characters + +$end +$info=macgalxy,macjungl,spctrain,spcpnthr,mac_1808,macjungn,nbamac,glxplay,kidnap,glxplay2 +$mame +INITIALIZATION: +Although the coin slots are not working, you can add credits by changing 0xC011 in the memory view. + +Status: +- Some games are playable +-- macgalxy (Outhole is Z and X) +-- macjungl (Outhole is E) +-- glxplay2 (Outhole unknown) +- Other machines can generally accept credits and start, but then cannot score. + +$end +$info=magic10 +$mame +INITIALIZATION: +For the 1st boot, switch "Disable Free Play" to ON in the dip switches, enter a coin (with [ 5 ]) and press Collect (with [ I ]) to get the first "Game Over". + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=magic102,magic102a +$mame +INITIALIZATION: +If you get a message about invalid NVRAM, press one at a time F2 b z 1 m m. + +$end +$info=magicrd2 +$mame +INITIALIZATION: +The first time you run the game, "Elektronik Defekt" message appears. To properly initialize the NVRAM, simply restart MAME or hit [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=magnum +$mame +INITIALIZATION: +The system is marked as working, but there's no disk drives or software. The only menu options that work are F1, F2, F6, F10. Use F12 to exit them back to the menu. + +$end +$info=magzun +$mame +INITIALIZATION: +The first time you run the game, it will say 'ONSEI BOARD ERROR'. Press 'SERVICE' [ 9 ] and then TEST [ F2 ] to get into the 'ST-V TEST MENU'. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 3P (three players) and 'EXIT' the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=manxtt,manxttdx +$mame +INITIALIZATION: +To get past the DANGER screen, press F2 twice. + +$end +$info=matchem +$mame +INITIALIZATION: +When you see "PUSH ANY SWITCH", press [ DOWN ] key to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=mato +$mame +TIPS: + +Supposed to be the same as the PMD85, but it won't load a tape. The only files have no extension and look like HEX files, which is not supported. + +$end +$info=mbc020 +$mame +TIPS: +SERVOMON COMMANDS: [] is optional parameter, $ is a hex digit (0-9,A-F) +Command and Format Description +M [[$$,]$$$$[-$$$$]] MEM: Memory examine, modify, [search,] hex data editor starting at address [-end] +R REG: Examine and modify user registers PC,S,F,A,X,Y +G [$$$$] GO: Restore all user registers [except PC=address, S=FD] and resume execution. +V [$$$$[-$$$$]] VER: View/Verify display data and checkums [starting at address [-to end]] +D [$$$$] DEP: Deposit hex data to memory [starting address] +C [$$,]$$$$[-$$$$] CALC: Calculate two's complement [-displacement], with [,offset] +B $$$$,$$$$-$$$$ BMOV: Move data to address, from start -to end +J $ JUMP: Restore user registers, except PC=listed entry in jump table, S=FD, and jump to it +J 1 MPC DIGITAL DRIVE REV 4.0 JUL-1983. AXES FOUND ONLINE : 1 Ok +SD $$$$-$$$$ SDBL: Store double byte from address -to address +F $$,$$$$-$$$$ FILL: Fill data, from memory address -to address +S1 [$$$$] Save ASCII data to memory [starting address]. + +SOURCE: http://apple-crapple.blogspot.com/2022/06/synertek-mbc020.html + +$end +$info=mbc200 +$mame +TIPS: Needs a boot disk. + +SBASIC: Running programs: the file names used within SBASIC must be in UPPER case. For example, run "DEMO" . +You can also run a basic program from CP/M: sbasic "GRAPHICS" . +To Break, press either ^N or ^O (display freezes), then ^C . +Some control keys: 0x14 = Home; 0x8 = Left/BS; 0xA = Down; 0xB = Up; 0xC = Right. + +$end +$info=mbee,mbee128p,mbee128,mbee256,mbeepc,mbeeic,mbee56,mbeepc85,mbeepc85b,mbeepc85s,mbeeppc,mbeepp +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +After loading, if it doesn't autostart, look at the filetype: +B (basic program), do RUN +M (M/L program), do EXEC +T (only for the Teleterm machine) +W (Wordbee file - load it from within Wordbee) + + +Commands to call up built-in roms (depends on the model): +NET - Jump to E000, usually the Telcom communications program. +This rom can be replaced with the Dreamdisk Chip-8 rom. +Note that Telcom 3.21 is 8k, it uses a rombank switch (by reading port 0A) to swap between the two halves. + +MEM - same as NET. + +EDASM - Jump to C000, usually the Editor/Assembler package. + +MENU - Do a rombank switch to bank 5 and jump to C000 to start the Shell + +PAK n - Do a rombank switch (write to port 0A) to bank "n" and jump to C000. + +$end +$info=mbs1 +$mame +TIPS: + +Takes a few seconds to start. + + +Cassette +-------- +Works in MAMEUI only. + +To save a tape: SAVE"x" +To load a tape in Basic: LOAD then RUN +To load a tape in M/L: LOADM then EXEC + +If you guess wrongly, you'll get "Bad File Mode". + +Games still don't work because of missing graphics code. + +$end +$info=mc10,alice32,alice,alice90 +$mame +TIPS: + +Set RAM to 32K. + +Backspace is left-shift A + + + +Cassette +-------- +To save a tape: CSAVE + +To load a tape: CLOAD + +Some tapes give FM Error, so use CLOADM followed by EXEC. + +Make sure that WAV files don't start playing before CLOAD begins, or IO Error will keep happening. + +$end +$info=mc1000 +$mame +TIPS: + +Set RAM to 48K. Turn joystick 1 to ON. + + + +Cassette +-------- +To save a tape: SAVE +To load a tape: LOAD or TLOAD, just have to guess. + +$end +$info=mc1502 +$mame +INITIALIZATION: + +Wait for the self-test to say "O3y 640K", then press Enter twice. This puts you into the Monitor. B to go into ROM Basic. + +Cassette +-------- +Within Basic, you can use the cassette system. SAVE"x" to Save, and LOAD"x" to Load. If you take too long to play the tape, it will time out. Files are compatible with the IBM5150. + +Floppies +-------- +Unknown how to boot a floppy disk. + +$end +$info=mc200 +$mame +INITIALIZATION: +If after waiting 10 seconds there's just a blank grey screen, do a soft reset (F3). + +$end +$info=mc400 +$mame +INITIALIZATION: +Choose bios "V1.26F 020290", and then the system will boot. + +$end +$info=mc68000 +$mame +INITIALIZATION: +Needs a boot disk. You must first add a floppy controller via the slots menu. + +$end +$info=mcb216 +$mame +INITIALIZATION: +All commands to be in UPPER case. + +Press Enter twice. You will see the Basic OK prompt. To get into the monitor, use the QUIT command, and to return use the B command. + +The mcb216 can use an optional floppy-disk-drive unit. The only other storage is paper-tape, which is expected to be attached to the terminal. + +$end +$info=mccpm +$mame +TIPS: +List of known commands: +B - boot disk? +D - dump memory +E - +F - fill memory +G - go? +I - set disk size and parameters +K - +L - +M - move memory +P - +R - +S - substitute (edit one byte) +X - registers +Z - display top of memory + +$mame +$end +$info=mcg85 +$mame +INITIALIZATION: +All commands to be in UPPER case. + +Press Space to make the machine start up. + +Some commands: C, D (dump bytes in memory), F, G, H, I, K, M, R, S (change byte in memory), T, W (write intel records) , X (show/change registers). + +$end +$info=mcolors +$mame +INITIALIZATION: +The first time you run the game, it will say 'DATI NVRAM-68K NON VALIDI!!!'. Press [ F2 ] to enter the Test Mode. Enter the key sequence [ B ][ Y ][ V ][ M ][ M ] (HOLD 5, HOLD 1, HOLD 4, BET and BET) to initialize the game. + +SOURCE: +mameinfo.dat + +$end +$info=megadriv,megadrij,megaduck,megajet,megatech,microvsn,myvision +$mame +INITIALIZATION: +Needs a cartridge. + +$end +$info=megat5a,mtouchxl,mtchxl5k,mtchxl5ko,mtchxl5ko2,mtchxl6k,mtchxl6ko,mtchxl6ko4,mtchxl,mtchxlgld,mtchxlgldo,mtchxlti +$mame +TIPS: +Ignore the useless crosshairs, and don't use -mouse. Use the orange/system mouse cursor instead. + +$end +$info=mekd1,mekd3,mekd4 +$mame +INITIALIZATION: +Make sure in the Tab menu that all keyboards are enabled and that Caps Lock is toggled on. Pressing R should produce output. + +$end +$info=mekd2 +$mame +TIPS: +Enter the 4 digit address then the command key: + +- M : Examine and Change Memory (example: E000M, then G to skip to next, ESC to exit) +- E : Escape (abort) operation (ESC key in our emulation) +- R : Examine Registers +- G : Begin execution at specified address +- P : Punch data from memory to magnetic tape (use this to save a file to cassette) +- L : Load memory from magnetic tape (use this to load a file from cassette) +- N : Trace one instruction +- V : Set (and remove) breakpoints + +The keys are laid out as: + +P L N V + +7 8 9 A M +4 5 6 B E +1 2 3 C R +0 F E D G + + +Pasting: +0-F : as is +NEXT : ^ +MEM : = +GO : ^ + +Test Paste: +HA030=11^22^33^44^55^66^77^88^99^HA030= +Now press up-arrow to confirm the data has been entered. + +If you wish to follow the tutorial in the manual, here is the test program that you need to enter in step 1: +H0020=8E^00^FF^4F^C6^04^CE^00^10^AB^00^08^5A^26^FA^97^15^3F^H + +Save the above program to tape: +HA002=00^20^00^32^HP (A002 has start address, A004 has end address, big endian) + +$end +$info=mekd5 +$mame +TIPS: +The default video setting doesn't work. Go into Video Options, Screen #0, and select "LED Displays and Keypad". Now it can be used. + +Driver notes: + +RS (Reset) Reset, wired to the CPU reset line +EX (Escape) Typically aborts user program. +M (Memory display/change) +. Digits 5 and 6 show the actual data at the address. +. G - increase the address. +. M - decreases the address. +. FS - Offset calculation. Enter address, then press 'GO'. +.. GO - stores the offset and returns to memory display and increased the address. +.. FC - return to memory display, without storing the offset. +.. M - return to memory display, after a BAD offset. +. EX - exits memory display. +RD (Register display/alter) +. G - advance to next register. +. M - previous register. +. T/B - trace a single instruction +. EX - exits register display. +GO to user program. +. If no address if entered then it uses the pseudo PC, it continues. +. Enter the address and press 'Go' to use that entered address. +. It firstly checks that there is RAM at the stack pointer. +FS T/B - Breakpoint editor +. GO - advance to next breakpoing, up to 8, then loops. +. FS - insert a breakpoint +. FC - deactivate breakpoint +. EX - exits breakpoing editor. +P/L (Punch tape) +. At the 'bb' prompt enter the beginning address of the data, then 'GO'. +. At the 'EE' prompt enter the last address of the data. +. Start the tape and press GO. There is a 30 second leader of $ff. +FS P/L (Load from tape) +FS RD (Verify from tape) +FS 0 to F +. One of 16 user defined functions. Press FS then one number key 0 to F. +. A pointer to a table of 16 function addresses should be set at 0xe43f. + +SOURCE: Driver notes. + +$end +$info=meritum1,meritum2,meritum_net +$mame +INITIALIZATION: +At the OBSZAR PAO? prompt, press Enter. + +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +There's no lowercase, so the shift key will select Polish characters if available, as well as the usual standard punctuation. +The control key appears to do nothing. +Serial printer (@1200bps) is supported by default after power-up by all variants. +If parallel printer (centronics) is to be used press P while system starts (e.g. P and F3 to reset). +This does not work for model 1 (no parallel printer support in ROM). + +On meritum1, type SYSTEM then /12288 to enter the Monitor. +On meritum_net, type NET to activate the networking features. + +$end +$info=metalman,bushido,mach2,jolypark,vrnwrld,gunshot +$mame +INITIALIZATION: +Here are the key codes to enable play: (if the game says BOLA PERDIDA, it can't find a ball) + +Game Start machine Start game Start Ball End ball +-------------------------------------------------------------------------------------------------- +Metalman 1 X +Bushido unknown unknown unknown unknown +Mach 2 ASX 1 Hold ASD jiggle X and Z Hold AS hit X +Jolly Park ASDX 1 Hold ASD, hit X and Q Hold ASD hit X +Verne's World ASDX 1 Hold ASD, hit X and Z very difficult, try jiggling ASDX +Gun Shot unknown unknown unknown (not a pinball) + +- Metal Man, Mach 2, Jolly Park, Verne's World are playable. + +$end +$info=metamrph +$mame +INITIALIZATION: +The first time you run the game, you will likely get the message: "VERSION ERROR". Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mex68kecb +$mame +INITIALIZATION: +All input to be in UPPER case. Type HE for a list of commands. + +$end +$info=mfabfz,mfabfz85 +$mame +TIPS: +To save a tape: Press S then space, follow the prompts. + +To load a tape: Press L then space, follow the prompts. + +$end +$info=mfish,mfish_2,mfish_4,mfish_5,mfish_7,mfish_9,mfish_10 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mice_6502,mice2_z80,mice2_6502,mice2_8085,mice2_6809 +$mame +TIPS: +All input to be in UPPER case. + +? for help. + +$end +$info=micral,questarm +$mame +INITIALIZATION: +Make sure in the Tab menu that all keyboards are enabled and that Caps Lock is on. Reboot to exit each command. +Bx[,x]: ?? +Gxxxx : go (writes a jump @FFED then jumps to FFEB) +T : test +* : echo keystrokes +enter : ?? + +$end +$info=microbx2 +$mame +INITIALIZATION: +Insert the FLEX disk in drive 0 and the Distribution disk in drive 1, then type BO (in UPPER case) to boot FLEX. + +Type DEMO.1 to run the demo from drive 1. + +List of commands: AD HD DR SB SI US CD RP JU JF CP ME PM LK SM FM FI TM TS TD BO RS WS DF BF DC MC + +$end +$info=microkit +$mame +INITIALIZATION: +Press Enter to get the * prompt. + +Commands (must be in UPPER case): +- $Pxxxx - Jump to address xxxx +- ?Mxxxx yyyy - Dump memory starting at xxxx for yyyy bytes +- !Mxxxx yyzz... - Write data (yy etc) to memory xxxx onwards. + +There's no sound or storage facilities, therefore no software. + +$end +$info=micrombc +$mame +INITIALIZATION: +After 'ERROR ON CARTRIDGE' press [ 9 ] (SERVICE Key) and then [ F2 ] (TEST) to get into the 'TEST MENU'. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mikro80 +$mame +TIPS: +To save a tape: Oa,b (where a = start address, b = end address) + +To load a tape: I then Play then G + +If you load and run "basic" from the software list, it can also interact with cassettes + +To save a tape: MSAVE + +To load a tape: MLOAD + +$end +$info=mikrosha +$mame +TIPS: + +To save a tape: Oa,b (where a = start address, b = end address) + +To load a tape: I then Play then G + +The I command will time out in a few seconds if tape doesn't start. + +$end +$info=mil4000,mil4000a,mil4000b,mil4000c +$mame +INITIALIZATION: +At first start-up, an Italian message pops up: "Scheda manomessa da un agente esterno - Si consiglia di aggiungere dipositivo antispark", translated: "PCB has been hacked from external agent, it's advised to add an anti-spark device". Press [ F2 ] to enter Service Mode, then press Key [ B ] (Hold 5) to exit Service Mode. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mindset +$mame +TIPS: + +Press Alt+F12 at the first screen. + +This computer runs MS-DOS 2.11 + +Most other disks don't boot so put them in drive B: + +$end +$info=minitel2 +$mame +INITIALIZATION: +Starts with a black screen. Press F10 to turn the unit on. + +Bios 4 (The Minitel Demo) shows off the capabilities of the system. + +$end +$info=missamer +$mame +INITIALIZATION: +- It will display the error "cccc" on cold boot. Just push F3 once to reset and initialize +- Blinking tilt led means "normal operation" + +$end +$info=mits680b +$mame +TIPS: +Monitor Commands: +J +L switch to terminal mode +M +N modify memory in a limited way +P this does a rti and causes a momentary crash. Weird. + +$end +$info=mjyuugi +$mame +INITIALIZATION: +Running the first time, you need to init the EEPROM. You can do this by hitting [ F2 ], then [ F3 ]. When the Test screen comes up, hit [ F2 ] then [ F3 ] again. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mk14,mk14vdu +$mame +TIPS: +Keys: + +UP: MEM increments the currently displayed address, (and goes into data entry mode in V1 bios). += : TERM changes to "data entry" mode. In this mode, entering hex digits will change the byte at the currently displayed address +- : ABORT changes to "address entry" mode. In this mode, entering hex digits will change the address. +X : GO runs the program from the currently displayed address. On exit, the instruction after the program is displayed + +To save a tape: -0FF8=cc up high-start-address up low-start-address up -0052 Record X (where cc = number of bytes 01-FF, and 00 is 0x100) + +To load a tape: -0FF9 high-start-address up low-start-address up -007C X Play + +The original tape interface was so badly designed that it rarely if ever works. + +Pasting: +0-F : as is +MEM : ^ +TERM: = +AB : - +GO : X + +Example program: ("organ" from p82 of the manual) +-F20=C4^0D^35^C4^00^31^C4^08^C8^F6^C5^01^E4^FF^98^08^8F^00^06^E4^07^07^90^EB^B8^E6^9C^EE^90^E5^-F20X +Pressing keys will produce different tones. + +MK14VDU only: There's some quickloads in the software list. +- fallman : doesn't work +- invaders: 1 = left; 2 = fire; 3 = right; X = Go +- pong: 1 = left; 3 = right + +$end +$info=mk2,mk3 +$mame +TIPS: +The volume for this game is TOO LOW! + +When the game is running, hit [ F2 ] to get to the internal service menu. Hit [ F2 ] again to "close" the service switch so that you won't get stuck in the menu. Now, navigate to the "Volume Adjust" option (following the directions provided) and adjust the volume. It's best to keep the volume no more than 80-90% filled as it might cause your sound to be overdriven and crackle. When adjusted, simply exit the menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mk88 +$mame +TIPS: +At the menu: D = boot from floppy disk (doesn't work); K = boot from cartridge (not emulated); M = enter the monitor program. + +In the monitor, the keyboard doesn't work correctly, not able to type numbers. + +Some commands: +D - hex dump +F - fill memory +G - go? +I - input text into memory (ctrl Z to finish) +M - move memory +R - registers +S - substitute (edit) memory +T - trace + +$end +$info=mk98 +$mame +TIPS: +Hit Enter to make the drop-down menus appear. + +$end +$info=mkit09 +$mame +TIPS: +To save a tape: Paaaabbbb (where aaaa = start address, bbbb = end address) + +To load a tape: L + +Pasting: +0-F : as is +(inc) : ^ +(dec) : V +M (memory) : - +G (Go) : X + +Test Paste: +-0000 00^11^22^33^44^55^66^77^88^99^--0000 +Now press up-arrow to confirm the data has been entered. + +$end +$info=mm6 +$mame +INITIALIZATION: +If at start it says "Err: E", press 1, wait for the 3-note tune, then click SAVE. This sets up the nvram. + +$end +$info=mmahjong +$mame +INITIALIZATION: +Use Ctrl and Alt when asked for 1 or 2. First question: 1=3 minutes play time; 2=5 minutes. Second question: 1=advanced; 2=beginner. + +$end +$info=mmaulers +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 28B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mmaze +$mame +INITIALIZATION: +The first time you run the game, it will say 'TEST PROGRAM INIT...'. Reset [ F3 ] or Restart. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mmd1 +$mame +TIPS: +It appears that you enter an 3 digit octal number and then hit a function key. +H - puts the number in the H register +L - puts the number in the L register +S - puts the number into memory pointed to by HL and then increments HL. +G - Loads the program counter with the contents of HL + +1) There is a 'working byte' which you can enter using the octal digits (just press them in order), and which is displayed on the port 2 LEDs when KEX is running. + +2) 'R' is a hardware reset + +3) 'H' and 'L' are used to load the address (high and low parts, and it really is the HL register of the 8080). So to enter a particular address, you type in the high half (in octal), press H. Then type in the low half and press L. The address is displayed on the port 0 and port 1 LEDs when KEX is running. + +4) 'S' is 'Step' or 'Store'. It stores the working byte at the current address (in HL), and then increments the address. It's used to enter bytes into memory + +5) 'G' is 'go'. It loads the 8080 PC with the address in HL, and thus executes a program at that address. + +OK, this is what I would try. + +1) Press 'R' to reset the 8080 and start KEX running. + +2) Type 004 H 000 L to load the start address of your program. The bytes should appear on the rightmost 8 LEDs as you enter them and should then also appear on the left and middle sets of LEDs when you press H and L. + +3) Enter the program + +076 S 123 S 323 S 000 S 166S + +As you type each byte it should appear on the rightmost LEDs. When you press S, the address on the rest of the LEDs should increment by 1. + +4) Re-enter the start address +004 H 000 L + +5) Press G to run the program. The left most LEDs should change to .*.*..** (. = off, * = on), I think. The keys will then do nothing (as the CPU is halted) until you press R again to re-run KEX. + + +Cassette: +- The only info available is that an unknown UART is used on ports 12/13. +- Since MMD2 uses Kansas City format, it has been used here too. As there are no setup bytes, the UART is assumed to be the AY-3-1015 or equivalent. The result works perfectly. +- To save: 001H 025L G (start recording) press 0-7 to indicate number of blocks to save (0 = 8 blocks). The start address is always 1800. When it's finished, control will return. +- To load: 001H 000L (start playing), press G. When it's finished (cassette sound stops), press R. It always loads to 1800-up. + +$end +$info=mmd2 +$mame +INITIALIZATION: +DIP switches: + +* WE 0 - Write enable for addresses $0000..$03FF +* WE 1 - Write enable for addresses $0400..$07FF +* WE 2 - Write enable for addresses $0800..$0BFF +* WE 3 - Write enable for addresses $0C00..$0FFF +* SPARE - ??? +* HEX OCT - choose display and entry to be in Hexadecimal or Octal +* PUP RESET - ??? +* EXEC USER - update binary LED's with data entry? Or not? (in either setting, outputs to ports 0,1,2 still show) + +Operation: + +* Enter bytes on the keypad of hex digits +* Set MSByte of address by entering it on the keypad & pressing "HIGH". +* ... LSByte ... "LOW" +* Change contents of memory at the selected address by entering the new value & pressing "STORE". +* Look at adjacent memory locations with "NEXT" and "PREV". +* Execute the program at the selected address by pressing "GO". + +AUX functions: + +* BRL HI # - OFF disables BRL LO +* BRL LO # +* STEP # +* SRC HI # - source for COPY/DUMP - OFF disables "DUMP" function +* DES HI # - destination for COPY/DUMP +* LEN HI # - length for COPY/DUMP +* CLR TST ON - test if PROM is empty +* POP PRM ON - program a PROM +* DUP TST ON - test if PROM duplicated okay +* PROM 2708/2716 +* MEM MAP RAM/ROM +* BAUD 110/150/300/600/1200 + +The memory map can be rearranged by the system by using IN5, IN6, IN7. +A pair of undumped proms control what goes where on each map. +Each set of ROMs also has its own pair of PROMs. + + +I/O ports: +IN0: user expansion +IN1: 0-TTYIN, 1-CASSIN, 3-SW8(binary/ports), 4-SW7(reset/pup), 5-SW6(hex/oct), 6-(pup signal) +IN3: 8279 status +IN4: 8279 key +IN5: set MAP1 +IN6: set MAP2 +IN7: set MAP3 +IN8: read eprom (in the eprom programmer) +OUT0: PORT0 LEDs +OUT1: PORT1 LEDs +OUT2: PORT2 LEDs +OUT3: 8279 control +OUT4: 8279 7-segment LED data +OUT5: TTYOUT, CASSOUT +OUT9: turn pup signal off +OUTA: programming pulse on/off (eprom programmer) + +Dips: +SW1-4 hardware control of RAM being writable +SW5 not used +SW6 Control if the 7-segment displays show Octal (low) or Hex (high). +SW7 Reset only causes the cpu to perform a warm start. PUP does a cold start (Power-UP). +SW8 Control if the PORT displays echo the 7-segment displays (high), or just act as normal output ports (low). + +To save a tape: W up up up S high-start-address Enter up up S cc enter Record I (where cc = number of 256-byte blocks to save - at least 1). Now it says DUMPING. When finished it says DUMP DONE, and you press Stop. + +To load a tape: W O + +$end +$info=mnight +$mame +INITIALIZATION: +Press P2 START [ 2 ] to skip the dipswitch menu. + +SOURCE: +mameinfo.dat + +$end +$info=mo5,mo5nr,mo6,to7,to770,to8,to9,to9p,mo5e,pro128,t9000,to770a,to8d +$mame +TIPS: +To save a tape: SAVE"x" + +To load a tape: Play then LOAD. + +Possibly? (to be confirmed) +Load Basic cart, then RUN"" or LOADM"CASS:",,R + +$end +$info=modellot +$mame +TIPS: +All input must in UPPER case. + +There's no cassette interface, because the cassette rom is missing. But if it existed, the commands are: + +To save a tape: S a-b (where a = start address, b = end address) + +To load a tape: L + +$end +$info=moomesa +$mame +INITIALIZATION: +The first time you run the game, the EEPROM N2 shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mosdraw +$mame +INITIALIZATION: +If you get a message to call the attendant, press 0 then B (5 times) then 2. + +$end +$info=mp68a,md6802,modulab +$mame +TIPS: +Tested on mp68a, might work on md6802 and modulab. + +To save a tape (example): Set start to 700, set end to 750, press Record, click * then B/REC + +To load a tape (example): Set start to 700, set end to 750? (not sure), press Play, wait for leader sound. Click * then F/PLA. + +$end +$info=mpf1,mpf1b,mt80z +$mame +TIPS: +External artwork has the display digits in reverse order. + +To save a tape: F6 name up start-address up end-address X + +To load a tape: F5 name X + +Keys: +0-9,A-F : hexadecimal numbers +ADR : enter an address to work with. After the 4 digits are entered, +the data at that address shows, and you can modify the data. ++ : Enter the data into memory, and increment the address by 1. +GO : execute the program located at the current address. + +Pasting: +0-F : as is ++ : ^ +- : V +ADDR : - +DATA : = +GO : X +PC : P + +Test Paste: +-1800=11^22^33^44^55^66^77^88^99^-1800 +Now press up-arrow to confirm the data has been entered. + +$end +$info=mpf1_88 +$mame +TIPS: +To save a tape: W start-address end-address + +To load a tape: R + +$end +$info=mpz80 +$mame +TIPS: +Known commands: +B - +D - hex memory dump +F - fill memory +G - +H - hex arithmetic +I - in? +M - move memory +O - out? +S - substitute (edit) memory +T - +U - +V - + +$end +$info=ms5pcb,mslug,mslug2,mslug3,mslug3b6,mslug4,mslug5,mslugx +$mame +TIPS: +Gameplay is choppy at times, but I have enough CPU power? + +Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original — even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key and browsing the on screen menu until you find "CPU overclocking". This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don't bug people if overclocking screws up a game. + + +How to activate Blood? + +Hit [ F2 ], use the player 1 controls to navigate to "Setting up the soft dip", hit the primary button (Left Control), navigate to "Slot 1 (game name)", hit the primary button and finally navigate to the "Blood" selection and turn it on by hitting the primary button. To exit the menu, press the third button (Space) two times and select "Exit". + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mslug6 +$mame +TIPS: +Due to a regression, need to wait up to 5 minutes at a black screen before it suddenly springs to life. + +$info=mt65,micron +$mame +TIPS: +Tanbug commands (mt65,micron): +B Set breakpoints +C copy (move) memory block +G Go (GFC00 - reboot system) +L Hex dump (L0,2 - list 2 rows of memory (16 bytes), starting at 0) +M Modify memory (M2000,6,3 - put 3 into 2000 (no idea what 2nd parameter does)) +N Exit single-step mode (cancels S command) +O Hex calculator (unknown syntax) +P Step once +R Register examine/modify +S Enter single-step mode +BAS Start BASIC +WAR Re-enter BASIC (warm start) + + +M65 files - they run themselves. +--- + + +HEX files - only a few do anything. After checking, most seem to be buggy. +--- +Pattern and Phase Pattern are working. + + + +Tape commands +------------- +The above list isn't quite right. + +This list is for files with .A name (don't enter the .A part, no quotes or spaces) + +C Set tape to 300 baud +F Set tape to 2400 baud (default at power-on) + +With baud now set, + +F,name Load tape +E,name Verify +Daaaa,bbbb,name Save to tape aaaa = beginning, bbbb = end, name = filename. + +After saving, add the name and go address to the filename in windows. + +After loading, G the go address which is often 400. + +Additional monitor commands +--------------------------- +Ixxxx - Disassemble from xxxx +Txxxx - Enter assembler at address xxxx + + +BASIC +----- +Hit enter on all the questions. +LOAD - load a tape, hit enter on all questions, but if you want a slow tape enter N at FAST? + +$end +$info=mt6809 +$mame +TIPS: +There's no cursor. +Ralbug commands: +HEL Help +COP Copy +MEM Modify memory +SYW Warm start to DOS system +SYC Cold start to DOS system +SYB Boot DOS system +LIS List a line of memory +JMP Go to address that follows +JSR JSR to following address +JMI Jump indirect +JSI JSR indirect +TES Memory test +CLR Clear screen +COL Colour change +VEC List vector jump table +FIL Fill Memory +CUR Cursor move +ASC ASCII table display +SYN Command syntax +HOM Home cursor (does nothing) +WAR Warm start $0003 +STA Start $0000 +EXP Expand monitor +BLE Keyboard bleep +KIL Kill off the cache + +Some commands show a space between the command and the parameter. The system adds the space as you type, if you add one it will error. + +$end +$info=mtlchamp +$mame +INITIALIZATION: +The first time you run the game, you will likely get the message: 'VERSION ERROR' and the game will reboot. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mtx500,mtx512,rs128 +$mame +TIPS: +Memotech MTX500/512 +=================== + + +Quickload +--------- +RUN files - run by themselves + + + +Snapshot +-------- +MTX files - wait for program to load then type RUN. +It may then do more loading, you'll hear cassette sounds. + +Over half of these don't work. Perhaps there's other ways of starting them. + +Of those that are obviously for the MTX, most of them want to load more, or don't respond to the keyboard. + +In the end, there's not much that actually works. + + + +Cassette +-------- +To save a tape: SAVE "x" + +To load a tape: LOAD"" + +It might run itself, or you type RUN. + + + + +ROM files +--------- +None of them work. Either get black screen or ignored. +Appears they are not for MTX. + + + +Floppy Disks +------------ +Unsupported. + +$end +$info=multi8 +$mame +TIPS: +Mitsubishi Multi-8 +================== + + +Keyboard is quite troublesome and incomplete. + + +The only media supported is WAV cassette. + +To save a tape: CSAVE"x" + +To load a tape: CLOAD"x" + +If you don't know the name, specify something random, and it will show the name as it skips it. + + +The "Multi-8 Demo (1983)(Mitsubishi).wav" has 3 programs. Everything is in Japanese. + +AP-1: 2nd question wants 1 to 10 +SHUKEI: No idea what this is +DEMO: The only thing that actually has some crude graphics. + + + +Not detected +------------ +Cannon Ball +Ruptus + + + + +For Inufuto games: + +MON +R +G8000 + +(but doesn't load) + +$end +$info=multiwin,multiwina,powercrd +$mame +INITIALIZATION: +Hold down INS until the alarm stops. The normal coin slots don't work, so press Q to get 100 credits, then press 1 to play a hand. + +$end +$info=mvme162 +$mame +TIPS: +Type HE for Help. + +$end +$info=mycom +$mame +TIPS: +- Editing characters (hold down shift to get them): +a - shiftlock (toggle). You can then enter any lowercase character. +c - clear screen and home cursor +d - insert +f - vertical tab (cursor up) You can scroll backwards with this, +and you can reuse old input lines. +u - cursor right +- There are switches on the right-hand side which are connected directly to one of the PIAs. The switches (not emulated): +s2 - ?unknown +s3 - ?unknown but must be high for the keyboard to function +s4 - cassette motor on/off +s5 - ?unknown +- There is also switch s1 which it is not known what it connects to. +- Please note: The Takeda 80-column monitor expects the enter key to be the line feed key. This is the numpad-enter in our emulation. Strangely, the standard monitor, and Basic, will also respond to this key. +- The keyboard has a "English" key on the left, and a "Japan" key on the right. Pressing the appropriate key toggles the input language mode. Internally, this turns the Kana bit off/on. On our keyboard, the ALT key toggles between English and Kana. + +Basic: +- To enter Basic, type BASIC. To quit, type EXIT. + +Cassette: +- BIOS 0: you can SAVE and LOAD from the monitor, but not from Basic. +- BIOS 1: Doesn't seem to be supported. + +Sound: +- BIOS 0: Sound is initialised with the volume turned off. In Basic, you can POKE 4382,144 to enable sound. +- BIOS 1: Doesn't appear to support sound. The included Basic has a SOUND command (e.g SOUND 127,80), but no sound is heard. + +To save a tape: SAVE filename + +To load a tape: LOAD + +The cassette interface is not working. + +$end +$info=myfairld +$mame +INITIALIZATION: +The first time you run the game, it will say 'ERROR ON CARTRIDGE'. Press SERVICE [ 9 ] and then TEST [ F2 ] to get into the ST-V TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mysticm +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mystwarr +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 15B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=mz1500 +$mame +TIPS: +SHARP MZ-1500 +============= + +Cassettes +--------- +Press C at the menu. + +They don't load correctly - screen gets filled with garbage. + +Nothing can be run. + + +Floppy Disk +----------- +Shows in the IPL menu, but not emulated. + +$end +$info=mz2000 +$mame +TIPS: +SHARP MZ-2000, MZ-2200, MZ-2500 +=============================== + + +Floppies +-------- +Use in MZ-2500 only - the others reject the disk then crash. + + +Cassettes +--------- +Not supported by MZ-2500. +Only WAV files work (others not detected). +Basic programs give a File Mode error. +Many others give a Loading Error. + +$end +$info=mz5500 +$mame +TIPS: +It can boot floppy disks - but the keyboard is not emulated. + +$end +$info=mz700 +$mame +TIPS: +SHARP MZ-700 +============ + +Cassettes +--------- + +L to load. Game may run itself. + +There's problems loading files that are longer than ~ 2 minutes. + +$end +$info=mz800 +$mame +TIPS: + + +Cassettes +--------- + +Press C at the menu. + +They don't load correctly - screen gets filled with garbage. + +Nothing can be run. + +$end +$info=mz80a +$mame +TIPS: +SHARP MZ-80A +============ + +Also MZ-1200, but it isn't emulated. + + + + +Cassettes +--------- + +L - to load + +If it doesn't run by itself, it's probably a Basic program. +So, load an interpreter (SA-5510 appears to work well), then enter LOAD, load the tape, then RUN. + + + + +Floppies +-------- + +Not emulated. + + + + + +Monitor +------- + +MZ80A Monitor Commands: +B - turn key beep on/off +F - boot from Floppy (press enter at the question) +J - jump (goto) +L - load a cassette + +$end +$info=mz80k +$mame +TIPS: +SHARP MZ-80K +============ + + + +Seems to be graphics problems. Maybe some of these are meant for another machine. + + + +Cassettes +--------- +To save a tape: SAVE + +To load a tape: LOAD - It may run by itself. + +If it doesn't, it's considered not working at this time. + + + + +Floppy Disk +----------- + +There's lots of disks and utilities, but MAME doesn't support it. + +$end +$info=nabupc +$mame +INITIALIZATION: +Change the BIOS to "4k BIOS - Floppy support (Ver 14)". You'll be asked to choose to boot from floppy or hard drive. + +Read the topics at https://forums.nabu.ca/viewforum.php?f=21 to get some ideas of how to configure it. + +$end +$info=narc +$mame +INITIALIZATION: +The first time you run the game, it will say 'DEFAULT ADJUSTMENTS RESTORED'. Press [ F2 ] to enter test mode and exit to start. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=nascom1 +$mame +TIPS: +Snapshot +-------- +NAS files - a literal memory hex dump + +After loading, you enter E and the start address. + +Most programs start at 1000. + +RAM exists from 800 to CFFF - any program with addresses outside this range are classed as not working. + +Some homebrews set the SP register to E000 - change this to C000. + + +Cassette +-------- +To save a tape: W a b (where a = start address, b = end address) + +To load a tape: R + +The commonly used formats (cas, tap) are not supported. + +$end +$info=nascom2 +$mame +TIPS: +Snapshot +-------- +NAS files - a literal memory hex dump + +After loading, you enter E and the start address. + +Most programs start at 1000. + +RAM exists from 800 to CFFF - any program with addresses outside this range are classed as not working. + +Some homebrews set the SP register to E000 - change this to C000. + + +Cassette +-------- +To save a tape: W a b (where a = start address, b = end address) + +To load a tape: R + +The commonly used formats (cas, tap) are not supported. + + +Basic +----- +To start basic: J + +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +$end +$info=nascom2c +$mame +INITIALIZATION: +Requires a boot floppy before it can be used. There's some in the software list. + +The disk parameters are not quite right as the system can have difficulty reading disks. + +Backspace is ] key. +colon is quote key. + +$end +$info=nbahangt +$mame +TIPS: +When the game is running, hit [ F2 ] to get to the internal service menu. Hit [ F2 ] again to "close" the service switch so that you won't get stuck in the menu. Now, navigate to the "Volume Adjust" option (following the directions provided) and adjust the volume. It's best to keep the volume no more than 80-90% filled as it might cause your sound to be overdriven and crackle. When adjusted, simply exit the menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=ncb3 +$mame +TIPS: +If a hopper status error appear when the player try to take score, pressing Key Out [ W ] will discharge the credits won. + +SOURCE: +mameinfo.dat + +$end +$info=nclubv3 +$mame +INITIALIZATION: +The first time you run the game, it will say "ERROR ON CARTRIDGE". Press SERVICE [ 9 ] and then TEST [ F2 ] to get into the "ST-V TEST MENU". Select "SYSTEM ASSIGNMENTS" with SERVICE and press TEST to proceed, then set "CABINET TYPE" to "1P" (one player) and "EXIT" the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=newbrain,newbraina +$mame +INITIALIZATION: +To save a tape: SAVE + +To load a tape: LOAD + +To make the screen inverse: Ctrl W then C + +To make it normal again: Ctrl W then B + +To clear the screen: PUT 31 + +To get 80-columns: OPEN #0,0,"L" - but MAME can't display it correctly. + +To go back to 40 columns: OPEN #0,0 + +To activate the LCD display: OPEN #0,4 - but the LCD doesn't work in MAME. + +NOTE: newbrainmd does not work. + +$end +$info=ngp,ngpc +$mame +INITIALIZATION: +How to set it up for the first time + +- Start emulation with a software item + +- If blank white screen, press F1 + +- Go through the configuration steps as presented + +- When the game starts, press F1 which will save the settings and turns off the console + +- Quit MAME. + +- Next time you start the console, the game will run by itself and you won't have to set up anything. + +$end +$info=nor6007a,nor6007b +$mame +INITIALIZATION: +To pass the "LASER LOCK" message, press [ F ]+[ D ]+[ Z ]+[ X ] at the same time Until the writing turns from yellow to white, release them, and press [ M ]+[ 2 ]+[ S ] together again followed by [ Z ]. + +$end +$info=nshrz,nshrz2mhz +$mame +INITIALIZATION: +Everything in the software list is rejected as unrecognised format. + +$end +$info=nws1250,nws1580,nws3260,nws3410,nws3720,nws3860 +$mame +INITIALIZATION: +Use the tab menu to enable all the keyboards. Type h or help to get a list of commands. + +$end +$info=nws831,nws5000x +$mame +INITIALIZATION: +Use the tab menu to enable all the keyboards. Type he to get a list of commands. + +$end +$info=ob68k1a +$mame +INITIALIZATION: +- All input must be in UPPER case. Some commands: +- A : display contents of Address registers +- D : display contents of Data registers +- G : go, using PC register as the start address +- T : trace one step (do multiple steps with a number, eg T 5 for 5 steps) +- display contents of register by typing its name (eg A0 or PC or D5) +- load a register with a value (eg A0 9876) + +$end +$info=odin,odin_dlx,solarwap,poleposn,wolfman,nemesisp,odisea,sonstwar,hangonp +$mame +INITIALIZATION: +- odin, odin_dlx, solarwap, poleposn, wolfman, nemesisp, odisea, sonstwar, sonstwr2, hangonp: Playable. +- When the machine is started, wait several seconds for the startup tune - then you can insert a coin. +- Most games require a ball in the outhole before starting a game (hold down X and press 1). + +$end +$info=okean240,okean240a,okean240t +$mame +INITIALIZATION: +If you leave out the CPM80 roms, the machine will start up in a machine-language monitor. + +Okean240: MONITOR 240/7 known commands: +A ? +B ? +D dump +F fill +G go +L load (via uart) +M move +R ? +S substitute +W ? +X registers + +Okean240a: Turbo MONITOR by Alex Z. There are several emulation bugs noticed. Known commands: +H hex arithmetic +J Jamp (set address?) +M move +P ? (locks up) +R read +W write +tab switches between the hex and ascii sides +^C refresh display + +NOTE ABOUT THE TEST ROM (okean240t): +- You need to press a key every so often, or hold down Insert. + +Keyboard: +- okean240 - external ascii keyboard +- okean240a - internal keyboard +- okean240t - serial keyboard & screen + +$end +$info=ondrat +$mame +TIPS: +Ondra Tesla +=========== +Commands must be in UPPER case. + +Ctrl R to reverse the video. + +To type numbers, hit right-alt, then one of Q W E R T Y U I O P. It only works sometimes. + +Cassette tapes are not the same as for Ondra Vili. To load a tape, use the L command. When it says "cteni - hotovo?" press Enter. Screen goes blank, things happen. wait for loading to complete. Due to emulation defects, the loaded programs won't run. + +List of commands: A B C D F G I J K L M O S T X + +Some commands only work in MAMEUI, because the roms are loaded incorrectly in MAME. + +$end +$info=ondrav +$mame +TIPS: +Ondra Vili +========== + +When driver is started just press Enter key and play the tape. Program will autostart. + +$end +$info=opengolf +$mame +INITIALIZATION: +The first time you run the game, EEPROM '22D' is shown as incorrect in the 'RAM/ROM' check. Hold down the Test button [ F2 ] and then also press [ F3 ] to reset the machine, creating the correct EEPROM. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=openice +$mame +TIPS: +The volume of the game is too low. When the game is running, hit [ F2 ] to get to the internal service menu. Hit [ F2 ] again to 'close' the service switch so that you won't get stuck in the menu. Now, navigate to the 'Volume Adjust' option (following the directions provided) and adjust the volume. It's best to keep the volume no more than 80-90% filled as it might cause your sound to be overdriven and crackle. When adjusted, simply exit the menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=optiger +$mame +INITIALIZATION: +The first time you run the game, it will say 'BACKUP DATA FAILED PUSH TEST BUTTON'. Press [ F2 ] and wait for the calibration screen. To calibrate Player 1 gun press [ 1 ] and shoot on the red crosshair. For Player 2 gun press [ 2 ]. Exit calibration screen with F2 and save the DATA with CTRL key. Now you can press [ F3 ] to start the game or continue to changed other settings. + +SOURCE: +mameinfo.dat + +$end +$info=orao,orao103 +$mame +TIPS: +Use orao103 - it's the only one that works. + +To start Basic: BC + +To save a tape: SAVE"x" + +To load a tape: LOAD"" (for filetype B), or LMEM"" (for filetype O). + +TAP files don't fully load. + +To quit Basic: EXIT (orao103 only) + +$end +$info=oric1,orica,telstrat,prav8d,prav8dd +$mame +TIPS: +TANGERINE Oric1, Atmos, Telstrat +================================ + + +Telestrat +--------- +Completely not working. It wants a boot disk at start, but it never reads it and just hangs there. There's an option to use the microdisc or jasmin controllers but they crash MAME. + +If you use the inbuilt controller the maximum disk size is 526KB - any more will get rejected. + + +Atmos +----- +Only works with tapes. + + +Oric-1 +------ +* Need to use jasmin or microdisc before floppies can be used. Microdisc is preferred. Set up at least 2 drives so that the non-bootable games can be run. + +* Most disks will self-start. If not, enter DIR then the name of a COM file. You can run a BAS file by including the extension. + +* To change drives, enter B- (for example). Whenever referring to a drive, use - (instead of :). + +* Disks that have 99 tracks (1238KB) are rejected. + +* Non-boot games will have the instructions in the filename. + +So, [B- INSECT] means to boot Sedoric in A and the game in B. Enter B- (to select B) then INSECT to start the game. + +* OK disks can be selected from the "SW Files" and will auto-run. + +--------------------------------------- + +oric1 -ext jasmin -flop (path) +or +oric1 -ext microdisc -flop (path) + +--------------------------------------- + +Other emulators: + +Euphoric - dos based, full screen. Not usable. Might work under dosbox. + +Oricutron - win32, works with bugs. If it starts hanging on exit, reboot computer. Quits if unusual disk size presented. + +Sendoric - DIR to list files, type name of COM file to execute (same as MSDOS). All other DOS's - All disk commands must be prefixed by ! even if it doesn't say so. + + +Cassettes +--------- +To save a tape: CSAVE"x" + +To load a tape: CLOAD"" + +At end if it doesn't start running by itself, then use RUN. + +$end +$info=orion128,orionms,orionz80,orionzms,orionide,orionidm,orionpro +$mame +TIPS: +Not much is known, except that you need to load a rompack for anything to work. + +Here's an example: +- orion128 romdisk -cass otello +- Select CH4 and you get a prompt +- Press A (nothing happens) +- Start the tape +- At the end, the name will show +- Press F4 +- Select the name from the B drive. Game will start. + +$end +$info=osborne1,osborne1nv,osborne1sp +$mame +TIPS: +OSBORNE-1 +========= + +Mostly working. + +NEUVO disks do not work, even in the neuvo variant. + +The (nw) disks cannot be read. Normally they would go into the B drive and run from there. + +$end +$info=p2000t,p2000m +$mame +TIPS: +Configure RAM for 48k. + +Cartridge: Works + +Cassette: Make sure to load "basicnl" from the software list. Then mount a cassette and it will load and run itself at switch-on. + +Floppy disk: Not supported. + +$end +$info=p8000 +$mame +INITIALIZATION: +Hit enter to boot a disk. + +P8000 monitor commands +B : ? +D : display and modify memory +F : fill memory +G : go to +M : move (copy) memory +N : dump registers +O : boot from floppy +P : ? +Q : ? +R : dump registers +S : boot from floppy +T : jump to ROM at CEF0 +X : jump to ROM at DB00 +return : boot from floppy disk + +SOURCE: Driver notes + +If you type something unknown, the prompt gets a ? prepended to it, but still works the same. Use X to go back to normal. + +$end +$info=p8000_16 +$mame +INITIALIZATION: +Press enter to get a prompt. All commands must be in UPPER case. + +Not known what the commands are, but these did something: +LOAD - hangs the machine +QUIT - hangs the machine +R - list the registers +RQ - prints Q (?) +G - machine crashed +N - machine crashed +T - performs a hardware test, which eventually hangs. + +There's a bunch of other commands visible in the bios, but none of them do anything. + +$end +$info=paceight,pacslot,paccarn +$mame +INITIALIZATION: +"DIP SW READ ERROR" press F3. "BACKUP MEMORY ERROR" press F3. After that, it will work. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=panthera,spidermn,circusp,cntforce,starrace,jamesb,timeline,forceii,pnkpnthr,marsp,vlcno_ax,vlcno_1c,blckhole,blckhols,hh,eclipse +$mame +INITIALIZATION: +Here are the key codes to enable play: (may need to hit X to start a ball) + +Game NUM Start game End ball +------------------------------------------------------------------------------------------------------------- +Panthera 652 1 X +Le Grand 8 (Panthera conversion) --- 1 X +The Amazing Spider-man 653 1 X +Circus 654 1 X +Counterforce 656 1 X +Star Race 657 1 X +James Bond 658 1 X +Timeline 659 1 X +Force II 661 1 then PgDn and Down Down then PgDn +Pink Panther 664 1 then PgDn and Down PgDn +Mars God of War 666 1 them Home and \ Home then \ (wait for flash or match) +Volcano 667 1 then M= M then = (wait for flash or match) +Black Hole 668 1 then R (wait for score to flash) L then R (wait for flash or match) +Haunted House 669 1 X +Eclipse 671 1 then RW X +Critical Mass + +Status: +- All machines are playable but read notes below. +- jamesb is a timed game +- If 'tones' is selected, sound might not work. +- Mars (all versions): no sound, audio cpu runs into the weeds +- Volcano (all versions): Unstable, certain inputs will freeze the machine (E for example) + +$end +$info=parentj +$mame +INITIALIZATION: +If you get MESSAGE ERROR, press 7. + +$end +$info=partner +$mame +TIPS: +PARTNER +======= + + +Tapes +----- +To save a tape: Oa,b (where a = start address, b = end address) + +To load a tape: I, enter, Play. When finished: G, enter + + +Disks +----- +Don't know yet. + +$end +$info=pasopia +$mame +TIPS: +TOSHIBA PASOPIA +=============== + + +Cassette +-------- +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +Don't press Insert - data gets left out. + +When finished, RUN + + +Inufuto +------- +Load tape xx01, CLOAD +Load tape xx02, RUN + +$end +$info=pasopia7 +$mame +TIPS: +TOSHIBA PASOPIA 7 +================= + + +Cassette +-------- +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +Don't press Insert - data gets left out. + +When finished, RUN + + +Unknown if compatible with Pasopia. + + +Floppy disk +----------- +Can be mounted, but are supposed to auto-run, which doesn't work. No idea what commands exist in Basic for disk control. + +Looks like FILES, SAVE, LOAD should work, but the disk doesn't seem to be recognised. + + +Inufuto +------- +Load tape xx01, CLOAD +Load tape xx02, RUN + +$end +$info=pbss330 +$mame +TIPS: +Press fast forward key [ Ins ] to speed up testing. + +SOURCE: +mameinfo.dat + +$end +$info=pc1000,ordisava,misterx +$mame +TIPS: +At start, it says SELECT ACTIVITY, but there's nothing to see, because you need to press a button. Use the tab menu to look at the Keyboards Assignments to see the list of choices. + +The keys are set up wrongly: if Enter doesn't work use backslash to Enter. + +$end +$info=pc1403,pc1403h +$mame +TIPS: +If the BUSY light keeps flashing, do a soft rest (F3). It may still flash intermittently, but the system will work. + +$end +$info=pc2000,pc2000s,gl2000,gl2000p,gl3000s,gl4000,gl4004 +$mame +TIPS: +At start, it says SELECT ACTIVITY, but there's nothing to see, because you need to press a button. Use the tab menu to look at the Keyboards Assignments to see the extensive list of choices. + +$end +$info=pc6001,pc6601 +$mame +TIPS: +NEC PC-6001 and PC-6601 +----------------------- + + +The disks only available for the PC-6601. + +No disk can be detected. + + +Cassette +-------- +Press enter at question + +CLOAD + +Tape then loads itself. When done, press F5. + +The tape loader is some weird hack, so wav/flac are not supported. + +$end +$info=pc6001mk2 +$mame +TIPS: +NEC PC-6001 MK 2 +---------------- + +Not Working. + + +Disk +---- +Not supported + + +Cassette +-------- +Press enter at question + +CLOAD + +Tape then loads itself. When done, press F5. + +The tape loader is some weird hack, so wav/flac are not supported. + + + +Machine reboots or hangs after tape has loaded. + +$end +$info=pc6001mk2sr +$mame +TIPS: +NEC PC-6001 MK 2 SR +------------------- + +Not Working. + + +Disk +---- +Disks are rejected + + +Cassette +-------- +Press enter at question + +CLOAD + +Tape then loads itself. When done, press F5. + +The tape loader is some weird hack, so wav/flac are not supported. + + +Machine reboots or hangs after tape has loaded. + +$end +$info=pc8001 +$mame +TIPS: +NEC PC-8001 +----------- + +Use pc8001mk2, because the pc8001 won't autorun the games. + + +Floppies +-------- + +NEC basic - FILES to list the directory + +Dash-80 - FILES "1" + + +Cassette +-------- + +CLOAD"*" - there's nothing in the manual to say to load the next file, whatever it is however it should list files as they are skipped. But nothing happens, so it's suspected that loading doesn't work. + +$end +$info=pc8001mk2sr +$mame +TIPS: +NEC PC-8001MK2SR +================ + + +The D88 disks will not boot and are not usable. + + +Cassette doesn't read. + +$end +$info=pc8801 +$mame +TIPS: +NEC PC-8801 +----------- + + +Cassettes +--------- +LOAD"*" - guess this might load the next file, but not documented. Appears the cassette system isn't working. + + +Floppies +-------- +Looks like they should auto-run. + +$end +$info=pc9801,pc9801bx2,pc9801dx,pc9801fs,pc9801rs,pc9801us,pc9801ux,pc9801vm,pc9801vx +$mame +TIPS: +NEC PC-9801 series +================== + + +Floppies +-------- +The only machines that can run floppies are pc9801dx, pc9801rs, pc9801ux, pc9801vm, pc9801vx. + +Hard Drives +----------- +Unknown how to access. + +$end +$info=pc9821,pc9821ap2 +$mame +TIPS: +At start, there's a full-screen Japanese message. It requires a boot disk. + +$end +$info=pc9821ce +$mame +TIPS: +At start, there's a full-screen Japanese message. It requires a boot disk, but it doesn't work. + +$end +$info=pce,sgx,tg16 +$mame +TIPS: +NEC PC-Engine CDs +================= + +To run a CD, firstly load the softlist item "scdsys". + +Then load the cue file if it exists. Make sure that any files specified in the cue file are there, or it will crash. If there's no cue file, you can load the iso. + +Press 1 (the RUN button) to start the game. + +$end +$info=pcfx,pcfxga +$mame +TIPS: +NEC PCFX +======== + +Nothing works correctly, and there's no swlist. + +pcfxga: When RUN is flashing, press 1. + +At the menu, press 5 to move to your option, then 1 to action it. + +Any other key is likely to end at a blank screen. + +$end +$info=pcm +$mame +TIPS: +Commands: +1 select memory bank 1 +2 select memory bank 2 +B +C start cp/m from the inbuilt CCP +D Debugger +Fx Format disk A or B +G Jump to address +I List files on tape +L filename.typ Load file from tape +R read from disk +S filename aaaa / bbbb save a file to tape +V verify +W write to disk +X +Z set tape baud (1200, 2400, 3600 (default), 4800) +filename start running this .COM file + +Therefore if you enter random input, it will lock up while trying to load up a file of that name. Filenames on disk and tape are of the standard 8.3 format. You must specify an extension. + +Here is an example of starting the debugger, executing a command in it, then exiting back to the monitor. + +D +U +Q + +In practice, the I and R commands produce an error, while all disk commands are directed to tape. The F command lists the files on a tape. + +$end +$info=pcscolor,snotec,snotecex,snotecu,snotecug,snotecut +$mame +TIPS: +The default keyboard assignments are incorrect. Use the ']' key for Enter. + +$end +$info=pda600 +$mame +INITIALIZATION: +For first-time usage, it's advisable to enable the mouse so that it can control the crosshair. + +Click the little box in the centre of the screen to begin the setup. + +$end +$info=pdp1 +$mame +INITIALIZATION: +After mounting the software, press Ctrl-Enter to tell the machine to load it in. It will run by itself at the end. + +$end +$info=pebe0013 +$mame +INITIALIZATION: +Be sure the door is opened (if not, press [ O ] by default). 'CMOS DATA' will be displayed press the self-test button (default is [ K ]). Be sure the door is opened (if not, press [ O ] by default), 'EEPROM DATA' will be displayed press the self-test button (default is [ K ]). Be sure the door is closed (if not, press [ O ] by default). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=pecom32,pecom64 +$mame +TIPS: +PECOM +===== + +PLOAD (must be UPPER case) then start the tape. + +Screen turns blue. When data is found, screen flashes in an epilepsy-inducing way. + +At the end, type RUN + +This system only works in MAMEUI, not in MAME. + +$end +$info=pegasos2 +$mame +INITIALIZATION: +If you run this system, don't press G because the emulator will immediately freeze solid. + +$end +$info=pegasus,pegasusm +$mame +TIPS: +The usual way of loading a new rom was to plug it into the board. This has been replaced with cartslots, to save having to recompile whenever a new rom is found. Single rom programs will usually work in any slot (if it is going to work at all). A working rom will appear in the menu. Press the first letter to run it. + +Although lower case can be entered, it's preferable to use UPPER case. + +Monitor Commands +---------------- +G nnnn - Go +L [nnnn] - Load from tape +M nnnn - Modify Memory +S aaaa bbbb - Save aaaa-bbbb to tape +T hh mm ss - Set the time +V - Verify tape + +Any mistakes will throw you out of the monitor and back to the menu. + +Cassette +-------- +[b] - Use BASIC to LOAD the tape, then RUN. +[m] - Use the MONITOR L command - when finished, hit enter, and the new program shows in the menu. +[x] - Use XBASIC to TLOAD the tape, then RUN. +[f] - Use FORTH to LOAD the tape. Do VLIST to look for an appropriate command, such as GO. + +Forth +----- +Some commands: + +VLIST: list all commands +CLS : clear the screen +LOAD : load a tape +SAVE : save a tape +MON : quit + +$end +$info=peke0004,peke1001,pekoc766,pekoc801,pekoc802,pekoc803,pekoc804,pekoc806,pekoc818,pekoc819,pekoc822,pekoc825 +$mame +INITIALIZATION: +Be sure the door is opened (if not, press [ O ] by default). 'CMOS DATA' will be displayed press the self-test button (default is [ K ]). Be sure the door is opened (if not, press [ O ] by default), 'EEPROM DATA' will be displayed press the self-test button (default is [ K ]). Be sure the door is closed (if not, press [ O ] by default). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=pencil2 +$mame +TIPS: +SD-BASIC usage: +All commands must be in UPPER case, which is the default at boot. +The 'capslock' is done by pressing Shift and Esc together, and the cursor will change to a checkerboard pattern. + +To save a tape: SAVE "X" + +To load a tape: LOAD + +$end +$info=pentacup +$mame +INITIALIZATION: +Status: +- Rev.1: Working. At start of ball, hold X and tap Z, so that the player light becomes steady, then release both keys. This enables sensors. +- Clones: Not working. + +$end +$info=pentagon +$mame +TIPS: +To save a tape: SAVE"x" (press S F4 x F4) + +To load a tape: LOAD"" (press J F4 F4) + +$end +$info=pepk0719,pepk0810,pepk0858,pepk1002,pepk1015,pepk1024,pepk1069 +$mame +INITIALIZATION: +At the first start, you will read the message "CALL ATTENDANT". +Press [ O ], and you will read the message "BAD DATA MEMORY". Now press [ K ] and [ O ] again. +Now the machine is initialized. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=pepp0001,pepp0054,pepp0127,pepp0158,pepp0775,peps0615,peps0716 +$mame +INITIALIZATION: +Be sure the door is opened (if not, press [ O ] by default); "CMOS DATA" will be displayed press the self-test button (default is [ K ]) until a "beep" is heard. Be sure the door is closed (if not, press [ O ] by default) and press the jackpot reset button (default is [ L ]); be sure the door is opened (if not, press [ O ] by default) and "EEPROM DATA" will be displayed press the self-test button (default is [ K ]). Be sure the door is closed (if not, press [ O ] by default). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=peps0239 +$mame +INITIALIZATION: +The first time you run the game, it will say 'CALL ATTENDANT'. Press [ O ] for DOOR OPEN/CMOS DATA, then press the self-test button [ K ] until a "beep" is heard. Close the door with [ O ] and press the jackpot reset button [ L ]. Now open again the door for DOOR OPEN/EEPROM DATA and press button [ K ] and then close door. + +SOURCE: +mameinfo.dat + +$end +$info=pes +$mame +INITIALIZATION: +Before it can be used, use the Machine Config to change the serial baud rates to 4800. After that, pressing a key seems to only send one bit at a time, so after 10 bits a fragment of sound is heard. Letter G causes a beep. Needs serious work to get it back into shape. + +$end +$info=pet2001,pet2001b,pet2001n,pet4016,pet4032,pet8032,cbm8296,cbm8296ed,cbm8296d,cbm8296d_de,cbm8296dgv_de,cbm8296gd,pet20018,cbm3032b,pet2001b16,pet2001b32,cbm3008,cbm3016,cbm3032,pet2001n16,pet2001n32,cbm4016,cbm4032,cbm4032f,pet4032f,pet4032b,cbm4032b,cbm8032,cbm8032_fr,cbm8032_de,cbm8032_se,cbm8096,mmf9000,mmf9000_se,superpet +$mame +TIPS: +COMMODORE PET +============= + +The number keys in the main keypad don't work, use the number pad instead. + +Unlike other commodores, there's no sound and no complex graphics. + + +Quickload +--------- +PRG files - mostly don't work, tend to corrupt themselves. + + +Cassettes +--------- +Mostly OK. Inufuto WAV files won't load - use the TAP files instead. + +To save a tape: SAVE +To load a tape: LOAD + + +Floppy Disks +------------ +Not working. + +$end +$info=petacon,petacona,pimbal +$mame +TIPS: +- Pimbal is multiball, so press XY to end a ball. +- petacon, petacona: There is no ball digit, it's a set of 5 lamps like EM machines. +The ball digit segments E,F,G,H indicate which player's turn, by flashing. + +$end +$info=pex0014p,pex0127p,pex0444p,pex0998s,pex2004p,pex2025p,pex2035p,pex2046p,pex2069p,pexm001p,pexmp017 +$mame +INITIALIZATION: +Be sure the door is opened (if not, press [ O ] by default); "CMOS DATA" will be displayed press the self-test button (default is [ K ]) until a "beep" is heard. Be sure the door is closed (if not, press [ O ] by default) and press the jackpot reset button (default is [ L ]); be sure the door is opened (if not, press [ O ] by default) and "EEPROM DATA" will be displayed press the self-test button (default is [ K ]). Be sure the door is closed (if not, press [ O ] by default). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=pfevr_l2 +$mame +TIPS: +PENNANT FEVER +============= +The first time run, the display will show the model number. Press F3 to clear this. + +This is a baseball game where you aim for targets at the top of the playfield, and the +players advance towards a home run. There are no bumpers or other 'usual' pinball +items. 1 or 2 players. +Buttons: Pitch (Fast, Curve, Change Up), Bat. +How to play: +- Insert coin (credits shows in innings) +- Start game +- Player 1 is 'Visitors'; optional Player 2 is 'Home' +- To hit the ball and move to another base: Hit Y or U or I or O +- To get a home run: Hit B or N or M +- To miss (get a strike): Hit Alt or Space or LShift; then hit Z +- To get out immediately: Hit R or T. +- After that, wait for score to start flashing +- Press another key, etc +- When you have 3 Strikes, you are Out +- When you have 3 Outs, your Innings ends (other player gets a turn) +- After 3 Innings, it's game over. +- Match digit appears in Outs digit. + +$end +$info=phc20 +$mame +TIPS: +To save a tape: CSAVE + +To load a tape: CLOAD + +Not compatible with PHC25. + +$end +$info=phc25,map1010,phc25j +$mame +TIPS: +PHC25: When asked for Screen? press 1 + +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +Tapes from PHC25 and MAP1010 are compatible. + +$end +$info=phrcraze,phrcrazea,phrcrazeb,phrcrazec,phrcrazev +$mame +INITIALIZATION: +When you see 'PUSH ANY SWITCH', press [ C ] key to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=phunsy +$mame +TIPS: +Baud Rate ~ 6000 baud +W command to save data, eg 800-8FFW (save 800 to 8FF to tape) +R command to read data, eg 1100R to load the file at 1100, or R to load the file where it came from. +The tape must already be playing the leader when you press the Enter key, or it errors immediately. + +Rom banking (in U bank): +0U: RAM +1U: MDCR program +2U: Disassembler +3U: Label handler + +$end +$info=pi4d20,pi4d25 +$mame +TIPS: +After entering the monitor, type ? or help to get a list of commands. + +$end +$info=pi4d50,pi4d70 +$mame +TIPS: +Type ? or help to get a list of commands. + +$end +$info=pilot1k +$mame +INITIALIZATION: +For first-time usage, it's advisable to enable the mouse so that it can control the crosshair. + +Follow the setup prompts until done. + +There are various issues which are logged into MameTesters #9015. + +$end +$info=pimps +$mame +TIPS: +Commands: +A xxxx xxxx - Assemble (from editor file): origin destination +D xxxx,xxxx - Dump memory to host port +E - Enter editor +- A - Append at end of file +- C - Clear memory file (reqires ESCAPE to confirm) +- D xx - Delete line number xx +- I xx - Insert at line xx +- L xx xx - List range of lines +- Q - Query: Display highest used address +- X - eXit editor (requires ESCAPE to confirm) +- $ xxxx xxxx - exit directly to assembler +F - set for Full-duplex host operation +G xxxx - Go (execute) at address +H - set for Half-duplex host operation +M xxxx,xxxx - Display a range of memory (hex dump) +P xx xx-[xx.] - display/Edit I/O Port +S xxxx - Substitute data into memory +T - Transparent link to host (Ctrl-A exits) +U - set host Uart parameters (8251 control registers) +V - Virtual memory (Not used on PIMPS board) + +Notes: + +The 'D'ump command outputs memory to the host in some form of Intel HEX records, and waits for line-feed from the host before proceeding. + +The 'V'irtual memory function was to control an EPROM emulator which was part of the original design (see Chucks notes below) and was not used on the PIMPS board. + +Editor: +- Operates in HEXADECIMAL line numbers. Only supports up to 256 lines (01-00). You must enter full two-digit number when prompted. You MUST 'C'lear the memory file before you begin, otherwise you will be editing random memory content. + +Assembler: +- Comment is an INSTRUCTION! - this means that you need to put at least one space before and after ';' when entering a line comment. + +- Does not understand DECIMAL numbers. It understands character constants ('c' and 'cc') and hex numbers ($xx or $xxxx). + +- 8-bit values MUST contain two hex digits or one quoted character. 16-bit constants MUST contain four hex digits or two quoted characters. + +- Use 'S' instead of 'SP', eg: LXI S,$1000 + +- Only EQU, DB, DW and END directives are supported. An END statement is REQUIRED (otherwise you get the message '?tab-ful' as it fills the symbol table with garbage occuring in memory after the end of the file). + +- RST instructions are implemented as 8 separate 'RST0'-'RST8' memonics. + +$end +$info=pipbug +$mame +TIPS: +All input must be in UPPER case. + +Commands: +A - See and alter memory +B - Set breakpoint (2 permitted) +C - Clear breakpoint +D - Dump memory to paper tape +G - Go to address, run +L - Load memory from paper tape +S - See and alter registers + +Cassette: +This has been hooked up to the otherwise-useless L command. Baud rate = 110. After load completes, G440 to run. + +$end +$info=pirate,pirate2_5,pirate2_6,pirate2_7,pirate2_8,pirate2_9,pirate2_10,pirate2_11,pirate2_12 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=piratesh +$mame +INITIALIZATION: +The first time you run the game, it will say "E510 BACK UP RAM ERROR". Press [ F2 ] to enter TEST MODE, select 'SETTING' and 'BACKUP RAM CLEAR' with UP/DOWN keys and P1 Start ([ 1 ]) and exit with 'EXIT' and 'GAME MODE'. + +SOURCE: +mameinfo.dat + +$end +$info=pk32 +$mame +TIPS: +Inputs must be in UPPER case. Commands: +E
(E)xamine : /G - General purpose reg, /S - System mem, /I - Internal reg, /P - Physical mem, /V - Virtual mem. Example: E /S 0 +D
(D)eposit : see E. Example: D /S 0 44332211 +C (C)ontinue user programm +B (B)oot +T [] (T)est All or =1-6 +I (I)nit + +SOURCE: Driver notes + +$end +$info=pktgaldx +$mame +INITIALIZATION: +Hold down both Player1 [ 1 ] & Player2 [ 2 ] Start buttons during boot up to see version and region. + +SOURCE: +mameinfo.dat + +$end +$info=plan80 +$mame +TIPS: +To make the keyboard more normal, choose Keyboard Mode: Natural + +Summary of Monitor commands: + +D - dump memory +F - fill memory +G - go (execute program at address) +I - in from a port and display +M - move? +O - out to a port +S - edit memory + +$end +$info=playch10 +$mame +INITIALIZATION: +* Insert a coin (press 5). + +* If there's more than one game in the list, use 0 to choose it. + +* Press "-" key + +* If you want 2 players, press 2 + +* Start game (press 1). + +NOTE: Whenever it says to press Enter, press "-" (minus). + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=pm68k +$mame +TIPS: +Some commands: +D : registers +E : ? +M : Seg Map +O : Memory +P : Page Map + +$end +$info=pmd851,c2717,c2717pmd,alfa,pmd852,pmd852a,pmd852b,pmd853 +$mame +TIPS: +PMD-85 +====== + +To save a tape: MGSV nn a b [name] (where nn = 2-digit key, a = start address, b = end address, name is optional up to 8 characters) + +To load a tape: MGLD nn (where nn = required 2-digit key) + + +Take note of the filenames - each ends with the 2-digit key enclosed in square brackets, e.g.[00]. + +Some have an additional type: +B - basic +26 - unknown +If none specified then it's M/L. + +If the 2nd parameter has 4 digits then it's the start address. + + + +Load the tape: MGLD nn +------------------------------ + +So, get the key [nn], enter MGLD nn (it says ?) then start the tape. + +If the tape is ok, you get some info + +nn/t "name" + +nn = the key +t = type +? (3F) - M/L +> (3E) - Basic +& (26) - unknown app + + +At the end it will either run by itself, or say ? again. + + +Run the program: JUMP 0000 +---------------------------------- + +Use the start address if specified, otherwise try 0000. + + + + +-------------------------------------------------------------------- + + +BASIC +----- + +NOTE: Loading of Basic programs isn't working at this time. + +PMD851 - BASIC nn to run basic + +Others: BASIC starts by default. + +LOAD nn - load a basic program. + +The MGLD nn command can still be used to load M/L programs. + + +-------------------------------------------------------------------- + + +Getting info by looking in files +-------------------------------- + +Use HxD to open any filetype (except WAV), look for a string of 55 bytes, the first byte after is nn, the next is tt. nn must be converted to decimal, and tt to character. + +So, if it says 16 3E, that means the key is 22, type is Basic. + +$end +$info=pmi80 +$mame +INITIALIZATION: +To save a tape: S aaaa = bb = Record = (it saves) (aaaa = start address, bb = number of bytes) + +To load a tape: L aaaa = bb = Play = (it loads) + +However, the tape system is not working. + +Notes: +- The hex keys are 0 through 9, A through F on our keyboard +- The function key labels are RE, I, EX, R, BR, M, L, S, = +- The letter M shows as an inverted U in the display +- Turn it on, it says ''PMI -80'' +- Press any key, it shows a ? at the left +- Press the function key corresponding to what you want to do +- Press the numbers to select an address or whatever +- For example, press M then enter an address, press =, enter data, press = to increment to next address or to scan through them. + +Paste test: +Paste --1C00^11^22^33^44^55^66^77^88^99^---1C00^ +Press = to verify the data that was entered. + +$end +$info=pockstat +$mame +INITIALIZATION: +SONY POCKET STATION +=================== + + +Wait for date settings to appear, then + +Up-arrow, Ctrl, Right-arrow, Ctrl + +$end +$info=poker41 +$mame +INITIALIZATION: +The first time you run the game, it will say 'DATA ERROR'. Press [ F3 ] to initialize the NVRAM. + +SOURCE: +mameinfo.dat + +$end +$info=pokeresp +$mame +INITIALIZATION: +Game must be reset once (with [ F3 ]) to get the correct graphics. + +SOURCE: +mameinfo.dat + +$end +$info=pokerout +$mame +INITIALIZATION: +Press [ F3 ] to initialize the dual game system. To enter the hidden poker game, press [ UP ]+[ F3 ] and then [ Q ] key. + +SOURCE: +mameinfo.dat + +$end +$info=poly1,poly1e,poly2,polydev +$mame +INITIALIZATION: +First time: Go into the tab menu and enable the Generic Keyboard. + +$end +$info=poly88 +$mame +TIPS: +Snapshot BASIC-1.IMG must be loaded first. + +To save a tape: SAVE,name,d (where d = B (300 baud) or P (2400 baud)) + +To load a tape: LOAD,name,d (where d = B (300 baud) or P (2400 baud)) + +No support for CAS files. + +$end +$info=poly880 +$mame +TIPS: +To save a tape: Press these keys one at a time: F1 shift 5 aaaa Enter bbbb Enter Enter (where aaaa = start address, bbbb = end address) + +To load a tape: Press these keys one at a time: F1 shift 4 aaaa Enter bbbb Enter Enter (where aaaa = start address, bbbb = end address) + +Pasting: +0-F : as is +EXEC : X +BACK : K +MEM : M +GO : G + +Test Paste: +M4000X11X22X33X44X55X66X77X88X99XM4000 +Now press X to confirm the data has been entered. + +$end +$info=poly880s +$mame +INITIALIZATION: +The SC1 version is a modification that turns the poly880 into a chess computer. + +SC1-SLC1 Keypad Reference: +1-8 = A1-H8 +C = C (back) +D = O (option) +E = St (clear) +F = Z (enter) + +$end +$info=ponchin +$mame +INITIALIZATION: +Running the first time, you need to init the EEPROM. You can do this by hitting [ F2 ], then [ F3 ]. When the Test screen comes up, hit [ F2 ] then [ F3 ] again. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=ponttehk +$mame +INITIALIZATION: +When you see 'JUST A MOMENT PLEASE...', press key [ 0 ] to proceed and wait till game starts. See TAB menu Input (this game) for the keyboard configuration. + +SOURCE: +mameinfo.dat + +$end +$info=pool10 +$mame +INITIALIZATION: +Press and hold Service 1 + 2 (Keys [ 0 ]+[ 9 ]), then press reset [ F3 ]. When you see 'RAM-INIZIALIZZATA!', release. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=popn1 +$mame +TIPS: +Press fast forward key [ Ins ] to speed up ROM/RAM test. + +SOURCE: +mameinfo.dat + +$end +$info=potgame +$mame +INITIALIZATION: +Press and hold Service 1 + 2 (Keys [ 0 ]+[ 9 ]), then press reset [ F3 ]. When you see 'RAM-INIZIALIZZATA!', release. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=powerins +$mame +INITIALIZATION: +To enter test mode press [ F2 ] (Test). Use [ 9 ] (Service Coin) to change page. + +SOURCE: +mameinfo.dat + +$end +$info=pp01 +$mame +TIPS: +To save a tape: KSAVE $1 + +To load a tape: KLOAD $1 + +$end +$info=ppd,ppp,ppp11 +$mame +INITIALIZATION: +* Wait for TEST MODE to show. + +* Press F2 until the menu appears. Use Ctrl and Alt to navigate. Press 1 to select/confirm. + +* Choose ALL FACTORY SETTINGS. Confirm until it's done. + +* Choose SOUND FLASH INIT. Confirm until it's done. + +* Wait a while. When it says OK:EXEC, press 1. Select EXIT. + +$end +$info=ppp2nd +$mame +INITIALIZATION: +* Wait for PRESS TEST BUTTON to show. + +* Press F2. Use Ctrl and Alt to navigate. Press 1 to select/confirm. + +* Choose ALL FACTORY SETTINGS. Confirm until it's done. + +* Press F3. Game will start. + +$end +$info=primoa32,primoa48,primoa64,primob32,primob48,primob64,primoc64 +$mame +TIPS: +PRIMO +===== + + +Snap/Quick +---------- +Before loading any pp file, make sure that cdos.pss is also loaded. + +To run other pss file, make sure that pp is unloaded. + + +Cassette +-------- +To save a tape: SAVE"X" + +To load a tape: LOAD + +When finished: RUN + +GET [nnnn] - seems like a jump to M/L (maybe?) + +$end +$info=primusex +$mame +INITIALIZATION: +First thing to do is change the "Unknown 3" key from Ctrl to Enter. Now the system's operation makes sense. + +TIPS: +After inputting your name, use arrows in numberpad to choose an app, hit enter. The icon at top right is Integer Basic. + +Keyboard issues: not all keys are correctly mapped. The Y and Z keys are swapped. The top row is shifted, so hold Shift to get numbers. + +$end +$info=prmrsocr +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 15A shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=pro80 +$mame +INITIALIZATION: +Cassette start address is always 1000. The end address must be entered into 13DC/DD (little-endian). +Then press W to save. To load, press L. If it says r at the end, it indicates a bad checksum. + +$end +$info=profi +$mame +TIPS: +At the intro screen, press 8 and 9 to choose, 0 to activate. + +"RAM MODE" switches between 48k and 128k. "IN STS" seems to be the same as "IN BASIC". + +In Basic, SAVE "x" to save a cassette, LOAD "" to load. + +$end +$info=propcycl +$mame +INITIALIZATION: +To calibrate the steering, Hold down service [ 9 ] and tap test [ F2 ]. Exit with [ F2 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=proteus3 +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +To use the serial keyboard, type in the command: PORT#1 +and to go back to the parallel keyboard type in: PORT#0 + +The Basic seems rather buggy and does odd things from time to time. +- bios 0 doesn't seem to have any way to backspace and type over +- bios 0 is the only one to have the EDIT command, although no idea how to use it. +- bios 2 is from a compatible system called "Micro Systemes 1", from the same company. + +$end +$info=psi98 +$mame +INITIALIZATION: +If you boot from the "kos605d" software item, you will be asked to log in. The answer is *, which is input by shift ]. + +$end +$info=pt68k2,pt68k4 +$mame +INITIALIZATION: +Press Enter when prompted. Then fd to boot floppy, or he for help. + +$end +$info=pulltabs +$mame +INITIALIZATION: +Simply restart the game after 'DATA ERROR' appears to create proper NVRAM. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=pulsarlb +$mame +TIPS: +The terminal must be set for 9600 baud, 7 bits, even parity, 1 stop bit. + +Monitor Commands: +B - Boot from disk +D - Dump memory +F - Fill memory +G - Go +I - In port +L - Load bootstrap from drive A to 0x80 +M - Modify memory +O - Out port +P - choose which rs232 channel for the console +T - Test memory +V - Move memory +X - Test off-board memory banks + +Disks do not work. + +$end +$info=pv2000 +$mame +INITIALIZATION: +To save a tape: SAVE + +To load a tape: LOAD + +$end +$info=px4,px4p +$mame +TIPS: +To save a tape: SAVE "CAS0:X.BAS" + +To load a tape: LOAD "CAS0:X.BAS" + +Keyboard is horrible. + +$end +$info=pyenaget +$mame +INITIALIZATION: +Hold [ F2 ] to enter Service Mode while booting or after resetting. Use [ F2 ] to select the option '3. Set Mode', then hit [ CTRL ]. Using [ F2 ], keep scrolling the options until you hit 'RAM CLEAR'. HOLD [ CTRL ] key down until you see the screen display 'OK'. Tap [ F3 ] to reboot. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=pyl601,pyl601a +$mame +TIPS: +- PYL601 - command 'MODE80' does nothing +- PYL601A - most software looks odd (unplayable) because of the different design of the screen. +- PYL601A - command 'MODE40' doesn't go to 40-columns, instead there is a space between each letter. + +The BASIC +- to get back to dos, enter SYSTEM +- It has its own internal monitor: MON to enter, Q to exit. + +$end +$info=qgakumon +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 15B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=qix +$mame +INITIALIZATION: +You can use [ F1 ] to proceed through all the configuration screens, stopping when you see the title screen. Setup is complete. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=qsangoku,qtono1 +$mame +INITIALIZATION: +After start the game, it will say 'M E N U...'. Press 'P2 Start' [ 2 ] to proceed. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=quickshts +$mame +INITIALIZATION: +When started, there's a coprocessor error. Press 1 to continue. + +$end +$info=racedriv +$mame +INITIALIZATION: +If you are having trouble controlling vehicle or the brake is always on, calibration must be done! +First off, Delete any .NV (NVRAM) file for this game contained in your NVRAM directory, called harddriv.nv or racedriv.nv or the same as the setname you intend to use. You need to understand how the controls are mapped in MAME. It's not very intuitive, so pay attention: + +Steering Wheel: Player 1 Paddle control, by default maps to the mouse and the [ Left/Right Arrow ] keys. +Gas Pedal: Pedal 1 control, by default maps to the [ Left Control ] key. Pressing the key will quickly depress the analog control; releasing the key will release it. +Brake Pedal: Pedal 2 control, by default maps to the [ Left Alt ] key. Operates the same way as the gas pedal. +Clutch Pedal: Pedal 3 control, by default maps to the [ Space ] key. Operates the same way as the gas and brake pedals. +Key: Maps to Player 1 start button (default: [ 1 ] key). +Abort: Maps to Player 2 start button (default: [ 2 ] key). + +Finally, here is a step-by-step tour through the calibration process. Note that even if you have an analog control connected to any of the analog controls in the game, it is much easier to do calibration with the keyboard. +* Take your hands and feet off all controls then turn key. Make absolutely sure you haven't touched any of the controls up to this point, then press the [ 1 ] key. +* Turn wheel counterclockwise as far as it will go then turn key. At this point, press and hold the Left key for about 5 seconds. After 5 seconds, press the 1 key while still holding down the left arrow. It should say New min 256. +* Turn wheel clockwise as far as it will go then turn key. At this point, press and hold the Right key for about 10 seconds. After 10 seconds, press the [ 1 ] key while still holding down the right arrow. It should say Max 3840. +* Put transmission in first then turn key and release. Since first gear is in the upper-left corner, press and hold the [ D ] and [ R ] keys for 5 seconds. After 5 seconds, press the [ 1 ] key while still holding down the [ D ] and [ R ] keys. +* Put transmission in fourth then turn key again. Since fourth gear is in the lower-right corner, press and hold the [ F ] and [ G ] keys for 10 seconds. After 10 seconds, press the [ 1 ] key while still holding down the [ F ] and [ G ] keys. +* Move seat full forward then turn key and release. Since the seat feedback isn't implemented in the MAME driver, just go ahead and press the [ 1 ] key here. +* Move fully back and to side then turn key again. Just press the 1 key here again to move on. +* Take your foot off the brake turn key to abort. Now this is the tricky part. When you see this screen do nothing. Wait for a couple of seconds until it displays New max 4064. Do NOT press the 1 key prematurely here or you will screw up the calibration! + +Now step on brake firmly and release. Do this by pressing and holding the [ Left Alt ] key for 3 seconds, and then letting go. If all is well, it should display Range 4064 and move on to the game. + +TIPS: +Gameplay is choppy at times, but I have enough CPU power? +Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original — even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key and browsing the on screen menu until you find "CPU overclocking". This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don't bug people if overclocking screws up a game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=racinfrc +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=radio86 +$mame +TIPS: +RADIO-86 +======== + +To save a tape: Oa,b (where a = start address, b = end address) + +To load a tape: I then Play then G + +Almost all tapes give a checksum error. + + +Basic programs are considered nw at this time. + +$end +$info=radio99 +$mame +TIPS: +To save a tape: Oa,b (where a = start address, b = end address) + +To load a tape: I then Play then G + +This system cannot load Mikro-80 tapes, so therefore cannot use anything from the software list. Instead, it can load tapes meant for radio86. + +$end +$info=radionic +$mame +TIPS: +Shift and Right-arrow will enable 32 cpl. + +SYSTEM commands: +- Press Break (End key) to quit +- Press Enter to exit with error +- xxxx to load program xxxx from tape. +- / to execute last program loaded +- /nnnnn to execute program at nnnnn (decimal) + +Inbuilt Monitor - its existence is not revealed to the user. +- SYSTEM then /12710 = enter machine-language monitor +Monitor commands: +- B : return to Basic +- Dnnnn : Dump hex to screen. Press down-arrow for more. Press enter to quit. +- Mnnnn : Modify memory. Enter new byte and it increments to next address. X to quit. +- Gnnnn : Execute program at nnnn +- Gnnnn,tttt : as above, breakpoint at tttt +- R : modify registers +The monitor appears to end at 33D3, however the rom contains more code through to 35EB. But, the 34xx area is overwitten by the optional RS-232 expansion box. + +$end +$info=ratrc_l1 +$mame +INITIALIZATION: +RAT RACE +======== +The first time run, the display will show the model number. Press F3 to clear this. + +Rat Race is played in a cocktail cabinet, the player uses a joystick to tilt the board, to coax the ball into following lit passages in a maze. After a successful navigation, the maze changes to something else faster and harder. It's almost an arcade game done mechanically. Obviously there is no way to emulate it in its intended form. Probably would have been a nice game, but it never passed the prototype stage. + +How to play: Press 5, press 1. If you want 2 players, also press 2. The display flashes the ball number. Press Z to get the ball into play. The display alternates between the score and the seconds remaining to accomplish the task. After the series of passages has been followed, a bonus flashes for a few seconds, which you must also run over. While one player is playing, the other player's score shows what seem to be random numbers (but probably are not). The real machine does this too. If time runs out, the ball is over. After 3 balls, it's game over. + +$end +$info=ravens +$mame +TIPS: +Version 0.9 (ravens) +----------- +To save a tape: MD a b (where a = start address, b = end address) + +To load a tape: MF + +What is known: +- Press NXT to read memory. Press NXT again to read the next address. +- Press PC and it says PCxxxx +- Press CMD, it says CND=, you can choose one of these: +-- A displays value of a register. Press A again to see more registers. +-- B sets a breakpoint +-- C clears a breakpoint +-- D dumps blocks to tape +-- E examine tape file +-- F fetch (load) from tape + +Quickload: Load the program, and it will start itself. Most programs don't work. + +$end +$info=ravens2 +$mame +TIPS: +Version V2.0 (ravens2) +------------ +This used a terminal interface with a few non-standard control codes. The pushbuttons and LEDs appear to have been done away with. + +When run for the first time, some adjustments need to be made in MAME's tab menu. +- Input Settings, Keyboard Selection, Generic Keyboard: Enable +- Input Settings, Toggle Inputs, Caps Lock: On + +Now you can use the system. + +Commands (must be in UPPER case): +A Examine memory; press C to alter memory (Esc to quit) +B Set breakpoint? +C View breakpoint? +D Dump to screen and tape (at the same time) D 00 04 dumps pages 0 to 4 +E Execute +I Registers? (Esc to quit) +L Load +R ? (Esc to quit) +V Verify + +Quickload: This is meant to be only for "ravens" system. + +$end +$info=raystormg +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". +Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=rc2014,rc2014cl2,rc2014minicpm,rc2014pro +$mame +INITIALIZATION: +? or HELP to get a list of commands. + +$end +$info=rc2014zed,rc2014zedp,sc203 +$mame +INITIALIZATION: +To get into the monitor, press M. Then H for a list of commands. + +$end +$info=rc2030,rs2030 +$mame +TIPS: +All commands to be in lower case. ? or help to get a list of commands. + +$end +$info=rclimb_2,rclimb_8,rclimb_9,rclimb_10,rclimb_11,rclimb_12,rclimb_13,rclimb_14,resdnt_5,resdnt_10,resdnt_11,resdnt_12,resdnt_13,resdnt_14,resdnt_15,resdnt_16,resdnt_17 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=realbrod +$mame +TIPS: +Press fast forward key [ Ins ] to speed up testing + +SOURCE: +mameinfo.dat + +$end +$info=redearth +$mame +INITIALIZATION: +There is no avoiding the NVRAM initialization process. In order to use any game that is not labeled (NO CD), the game must be allowed to create a complete and valid NVRAM file. This process takes nearly an hour and only needs to be done once. Once a proper NVRAM is created, the game will start quickly. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=redline +$mame +INITIALIZATION: +Let the initial test ends. Turn ON Service Key (key [ F2 ]). Press once Start key (key [ 1 ]). + +SOURCE: +mameinfo.dat + +$end +$info=reelfun +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward ([ Ins ]) key to speed this up. + +SOURCE: +mameinfo.dat + +$end +$info=revlatns +$mame +INITIALIZATION: +On first boot you need to set up the NVRAM. Press Refill (R) then any button. A and B adjust the date and time, C selects. Once done, press Collect or Continue. Let it boot up to REFILL mode, then turn the Refill key off. + +Note that game options can't be adjusted as it will reboot the machine. This is normal. + +$end +$info=revx +$mame +TIPS: +The volume for this game is TOO LOW! + +When the game is running, hit [ F2 ] to get to the internal service menu. Hit [ F2 ] again to "close" the service switch so that you won't get stuck in the menu. Now, navigate to the "Volume Adjust" option (following the directions provided) and adjust the volume. It's best to keep the volume no more than 80-90% filled as it might cause your sound to be overdriven and crackle. When adjusted, simply exit the menu. + +--- + +How do I calibrate the guns? Can I use a real light gun? + +The game will automatically ask you to calibrate the guns when you start the game for the first time. Simply put, use your mouse or keyboard to "target" the top left corner when the game asks so. There aren't any visual cues to help this, so you'll have to go by the numerical coordinates that are visible on the screen. The numbers you see are in a simple 8-bit scale going from 0 to 255. To "target" the top left corner, keep moving your mouse until you get P1 X and P1 Y as near to 0 as possible. The middle is located at about 127, 127, and the bottom right corner as close to 255 as possible. Repeat the process for the second player. As for the light gun, the short answer is no. A longer answer is that the game didn't actually have a light gun — it had analog joysticks mounted as guns, and emulating them with a proper light gun is not viable. Try to use mouse control with this game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=rfjet +$mame +INITIALIZATION: +Use [ F2 ] to enter testmode if no nvram exists. Upon entering service mode, you select: RESET SETTING with Button 1. This will create the valid NVRAM the game needs to boot. Select: EXIT (RESET BOARD) with Button 1 again and the game should start with no problems. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=rimrockn +$mame +TIPS: +I remember playing a cabinet with that allowed 4 players, but the game is only allowing 2. How do I set this game up for 4 players? +With this and some other multiplayer games, the default number of players for a cabinet is two — even if the program supports more. You can usually set these settings with a dip switch assignment or adjusting an option in the Service Mode (Using [ F2 ] to enter and exit). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=rm_7bonus,rm_7bonusa +$mame +INITIALIZATION: +If the settings suddenly appear and freeze the game, press 5 then N. + +$end +$info=rm380z,rm380zf,rm380zfhrg,rm380z34d,rm380z34e,rm380zhrg +$mame +TIPS: +COS is a Cassette Operating System + +The only commands that respond are: +B - Boot Disk System +J - Jump - asks for a go address. If you do something invalid (such as 7777) you get a debug exception screen. +M - reboot +O - select a printer (0-6) +S - copy memory - enter the source range(First,Last), and then the destination(To). +W - toggle between 40 and 80 CPL (doesn't always work) +X - says Disc not ready +Ctrl-F - enter "Front Panel" + +$end +$info=rmpgwt +$mame +TIPS: +The volume for this game is TOO LOW! +When the game is running, hit [ F2 ] to get to the internal service menu. Hit [ F2 ] again to "close" the service switch so that you won't get stuck in the menu. Now, navigate to the "Volume Adjust" option (following the directions provided) and adjust the volume. It's best to keep the volume no more than 80-90% filled as it might cause your sound to be overdriven and crackle. When adjusted, simply exit the menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=robotron +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=rodland +$mame +TIPS: +After inserting a coin [ 5 ], press the player 1 'down' [ Cursor DOWN ] button 3 times and START [ 1 ]. This will activate the extra mode, so you can play with all new levels, GFX and music. + +SOURCE: +mameinfo.dat + +$end +$info=rollext +$mame +TIPS: +This game will randomly either start up, or get stuck at a black screen. If it starts, you'll see a large green G after a few seconds, followed by an error screen. Press 1 here, or wait. The game will then run. The debugger doesn't work properly, making it very difficult to fault-find. + +$end +$info=rollfr +$mame +INITIALIZATION: +Turn on "BK DOOR" and "SERVICE MODE" Dips to ON. Hold [ 9 ]+[ 0 ] then reset the machine [ F3 ] to enter Total Parameters screen. Use [ 0 ] to select "Initialization". Hold [ 9 ] until the game finishes the countdown from 5. When complete, turn Dips mentioned above to OFF and restart MAME if needed. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=rotation +$mame +TIPS: +Machine Operation: +1. Press .(period key) (this sets up nvram and the displays will flash 400000). +2. Insert a coin, credit will be registered. +3. Hold X and start game. When 00 is flashing, release X. +4. Press any of A thru U to simulate scoring shots. +5. Press and hold X to simulate losing the ball. +6. When score starts flashing, release X and go to step 4 to play next ball. + +Note: You can start play at any of the 4 stations, and the table will rotate as needed. Multiplayer works as well. + +The manual explains the tests available, and also how to set number of balls, high score, etc., with the diagnostic keyboard. + +$end +$info=royalcrd +$mame +INITIALIZATION: +Press and hold Service 1 + 2 Keys ([ 0 ]+[ 9 ]), press reset [ F3 ]. When you see "RAM-Initializiert!" or similar message, release all keys. Restart if needed. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=rt1715w +$mame +TIPS: +This system is shown as ok, but there's only ONE boot disk that works. There's no software list, so search for 1715SCP3.CQM . + +$end +$info=rulechab +$mame +INITIALIZATION: +The first time you run the game, it will say 'DATA ERROR !!' and then 'HARDWARE ERROR !!'. Activate the 'bezel' and 'full' view and use the mouse to press on the 'Operator Key' button [ 9 ] (turn to green) and then press on 'Page Key' [ 9 ] twice until a window with the text 'CLAVE' comes up. Now type the password that appear under the roulette leds (six numeric digits) with the (IN1....IN6) and (OUT1...OUT6) buttons following the key assignment indications located under the password field. Press 'Page Key' again to finish. + +SOURCE: +mameinfo.dat / https://www.progettosnaps.net/gameinit.dat + +$end +$info=rulechan +$mame +INITIALIZATION: +The first time you run the game, it will say 'DATA ERROR !!' and then 'HARDWARE ERROR !!'. Activate the 'bezel' and 'full' view and use the mouse to press on the 'Operator Key' button [ 9 ] (turn to green) and then press on 'Page Key' [ 9 ] twice until a window with the text 'CLAVE' comes up. Now type the password that appear under the roulette leds (six numeric digits) with the (IN1....IN6) and (OUT1...OUT6) buttons following the key assignment indications located under the password field. Press 'Page Key' again to finish. + +SOURCE: +mameinfo.dat / https://www.progettosnaps.net/gameinit.dat + +$end +$info=rungun +$mame +INITIALIZATION: +EEPROM 35E shows up bad - hold down [ F2 ] and TAP Reset [ F3 ] to init the EEPROM properly. When the message appears, let go of [ F2 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=rx78 +$mame +TIPS: +BANDAI RX-78 +============ + +Notes: +- BS-BASIC v1.0 notes: +-- COLOR x doesn't do anything. It sets a memory location with x, but does nothing with it. +-- COLOR x,y where y sets the background colour. This part works. +-- When BASIC is first started, it sets the colours but doesn't save the information. So when COLOR x is entered, although x has no effect, it also sets the background colour, which not having been set, sets the background black. +-- At the first scroll, the display memory is disrupted in the logo area, probably another btanb. After that, scrolling works correctly. +-- Need a real machine to confirm these problems, but if true, one can only wonder how such obvious issues made it out the door. +- To save a tape: SAVE +- To load a tape: LOAD +- To interrupt a LOAD, press STOP + SHIFT keys (this combination is the BREAK key). + +Summary of Monitor commands. +- The monitor is entered at bootup. The prompt is the * character. This is followed by a command letter (upper case). Some commands require hex parameters. You must enter all 4 characters of these. No spaces allowed except where shown. +- While in BASIC, you may enter the monitor by using the MON command. After you have finished, you can return to BASIC by entering the command *J2005. + +- Tape commands: +*L Load a tape +*V Verify a tape +*S Save a block of memory to tape. You are asked for a filename (blank is allowed), the start address, the end address, and the Jump address (where it should begin execution) + +- Memory commands: +*Dnnnn nnnn Displays a hex dump in the address range entered +*Mnnnn Allows you to examine and modify memory. Enter to skip to next, period (.) to quit. +*Jnnnn Transfer execution (Jump) to a program in memory at the specified address + +- Other: +*R This is a block transfer load from a mystery parallel device, using ports E0 and E1, using handshaking similar to a centronics printer. The incoming file is loaded into memory and it appears that the operator is not provided any information of what happened. + +Carts +----- + +Run by themselves. + + +Cassettes +--------- +Firstly need to find out if the tape is for Basic, so load "basic" from swlist. Then use LOAD. + +If you get error 18 then it's a M/L program, so MON then L then the program name that Basic gave you. + +When it's finished you're back to Basic. RUN to start it. + + +If you don't use the Basic cart, the system will start in Monitor and expect a tape, L is already printed for you to press enter. Note that a tape will immediately begin playing at start, even before you hit enter. + +At end it will say something like +LOADING GRM0044 3780 01D4 2005 +2005 EC00 + +Use the J command to run it, in this case (don't know) + +$end +$info=sacstate +$mame +TIPS: +All input to be in lowercase. +The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense. + +Known Monitor commands: (from the disassembly) +! write buffer to AD000 +* set RAM036 flag ++ increment AD000 by 1 ++n increment AD000 by n +- decrement AD000 by 1 +-n decrement AD000 by n +: clear RAM036 flag += display AD000 +=nnn set AD000 to nnn +@ fill buffer with 026 + +unknown commands: / & d e l r s t u z \ ^ | ~ + +Other input will either result in '!' message, or halt. + +$end +$info=sagafox,sagafoxf80 +$mame +INITIALIZATION: +At start press F to boot the floppy disk. + +$end +$info=salmndr2 +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=samcoupe +$mame +TIPS: +To get double-quote, press the ] key. + +Joystick 2 is mapped over some of the alphabetic keys. You may need to unmap the joystick to fix the keyboard. Unmap joy 2 to fix the ADFGR keys, and reassign Fire to the Delete key to fix Ctrl. + + + +Cassette +-------- +At the rainbow screen, load a tape with LOAD"". If it doesn't run itself, type RUN. + +To save a tape: SAVE"x" + + +Floppies +-------- +At the rainbow screen, boot a disk with BOOT. If it says NO DOS then the disk is not usable. If it says NO AUTOBOOT, do DIR. If files show, do DEVICE D, followed by LOAD"(likely-looking-file)". If it doesn't start up, do RUN. + +$end +$info=sapi1 +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +$end +$info=sapizps2 +$mame +TIPS: +You must select bios 2 (MB3) to use cassette commands. + +To save a tape: SAVE + +To load a tape: LOAD + +$end +$info=saturn,saturneu,saturnkr,saturnjp,hisaturn,vsaturn +$mame +TIPS: +The use of a ROM CARTRIDGE (BIN without CUE) does not work. + +On the setup screens, use the arrows to choose the bottom-right choice and press [ Ctrl ]. + +$end +$info=savia84 +$mame +TIPS: +Pasting: +0-F : as is +DA : ^ +AD : - +GO : X + +Here is a test program. Copy the text and Paste into the emulator. +-1800^3E^55^D3^F9^76^XX1800^ + +$end +$info=sb2m600b,c1p,c1pmf,uk101 +$mame +TIPS: +Keyboard notes and BTANBs: + +- Keyboards on all models are identical, except on UK101 where ^ replaces LINE FEED. + +- When run for the first time, the keyboard is in lowercase. Shift will correctly select UPPER case. Special keys do weird things, but come good when Shift pressed. Since all input MUST be UPPER case, the first thing to do is press Capslock (which is SHIFT LOCK on the real machine). This is saved in your cfg file on exit. + +- After that, UPPER case works correctly, as do the other keys. Pressing Shift will now do odd things to the letters, and they become random symbols. + +- Natural keyboard is set up to take advantage of these oddities and get the maximum symbols available, however lowercase is not available. Natural keyboard will only work correctly when the SHIFT LOCK is engaged. + +To save a tape: SAVE + +To load a tape: LOAD or L + +$end +$info=sb8085 +$mame +TIPS: +Getting it to work with the terminal: +1. Slot CRT: choose Terminal. (The VTI should be removed from S100 slot 1 or else its keyboard must be disabled later.) +2. Reboot +3. Press A (certain other keys may work here). It will autodetect the baud rate and start up. (Only 110, 150, 300, 1200, 2400, 4800 and 9600 baud are detected properly.) +4. Now you can enter commands (such as D000,FFF) +5. If it says KEYBOARD ERROR it doesn't mean a problem with the keyboard, it means you made a mistake. + +To use the monitor with the VTI, start by typing A (in uppercase). + +SOURCE: Driver notes +$end +$info=sbc6510 +$mame +TIPS: +Commands: A C D E F G L R S (usage unknown) + +Some commands expect a filename enclosed in double quotes. If the quotes are not there, it loops forever looking for them. There is no help and no error messages. + +$end +$info=sbsoli +$mame +INITIALIZATION: +This game is listed as working, but it can be difficult to start. Keep hitting 5 until it gives a credit, and ignore the alarm. Press UP to begin. + +$end +$info=sc2 +$mame +TIPS: +Keypad legend: +R - Ruckstellen (reset) +K - Programmstufen (level) +W - Figurenwahl (white/black) +P - Problemeingabe (problem mode) +T - Tonabschaltung (sound on/off) +L - Loschen (clear) +Q - Quittierung (enter) + +$end +$info=scp300f +$mame +TIPS: +When started you must press Enter twice before anything happens. + +All commands must be in UPPER case. + +Known Commands: +B : Boot from disk? +D : Dump memory +E : Edit memory +F : Find +G : Go? +I : Input port +M : Move +O : Output port +R : Display / Modify Registers +S : Search +T : Trace + +$end +$info=scrzy_l1 +$mame +TIPS: +STILL CRAZY +=========== +The first time run, the display will show the model number. Press F3 to clear this. + +A novelty game where the playfield is completely vertical. It has 4 flippers and the idea is to get the ball up to the alcohol 'still' before the 'revenuers' do. The idea didn't catch on, and the game was not officially released. 1 player. The display shows Score and Batch. There is no credit display. If the number of batches exceeds 9, the 'hidden digit' will show the tens. You cannot get more than 99 batches. The score only has 5 digits, but the game stores the 100,000 digit internally. + +How to play: Press 5, press 1, press Z. Add points by pressing F,G,H,J. Press J a number of times to increment the batches. To end the game, hit X until the siren is heard. If you scored > 99999 points, the high score will show 99999. + +$end +$info=scud +$mame +INITIALIZATION: +The game has an unemulated network board. When the game says "Network Board not present", go to the test menu [ F2 ], select GAME ASSIGNMENTS and set 'LINK ID' to SINGLE. + +SOURCE: +mameinfo.dat + +$end +$info=scv +$mame +TIPS: +Inufuto homebrew games don't work. + +$end +$info=sdk80 +$mame +TIPS: +All input must be in UPPER case. + +Monitor Commands: +D, Display memory contents +G Go to address (execute program at address) +I
Insert instructions into RAM +M,, Move blocks of memory +S
Substitute memory locations +X Examine and modify registers + +$end +$info=sdk85 +$mame +TIPS: +An example is Press SUBST key, enter an address, press NEXT key, enter data, then press NEXT to increment the address. + +Warning: the default cold start routine fails to initialize SP properly, which will cause the GO command to fail. SP can be set to point to the end of onboard RAM by the following sequence of button presses: EXAM REG, 4, 2, 0, EXEC, EXAM REG, 5, F, F, EXEC. In TTY mode, use the "XS" command to change SP. Another option is to push the RESET button again, which will leave SP wherever it was in the monitor's scratchpad area. + +Using the Mastermind bios: +Start up, press 0 to begin. Game shows ----. You need to guess a number between 0000 and 9999. Enter your guess, "computer" will answer showing on left with the number of found digits. On the right you'll get a "clue", slightly different than on the standard game (making it a bit more tricky and more intriguing). Once you find the number, you'll see it flashing. Press the 2 key and you'll get your score (number of attempts before guessing). Press 0 to restart. + +$end +$info=sdk86 +$mame +TIPS: +Paste Test: +N0100^11^22^33^44^55^66^77^88^99^X0100^ +Press UP to verify the data. + +User manual: http://www.bitsavers.org/pdf/intel/8086/9800698A_SDK-86_Users_Man_Apr79.pdf + +$end +$info=sdungeon +$mame +INITIALIZATION: +You can use [ F1 ] to proceed through all the configuration screens, stopping when you see the title screen. Setup is complete. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=seabass +$mame +INITIALIZATION: +The first time you run the game, it will say 'ERROR ON CARTRIDGE'. Press SERVICE [ 9 ] and then TEST [ F2 ] to get into the ST-V TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=segacd,segacd2 +$mame +INITIALIZATION: +SEGA CD +======= + +Although marked as not working, it seems to work perfectly. + + +Press Ctrl on the first 2 screens. + +When the game starts up, when it says to press Start, press 1. + +$end +$info=selz80 +$mame +TIPS: +Test sequence: Press -, enter an address, press = to show contents, press +up/down-arrow to cycle through addresses. + +Paste test: -=11H22H33H44H55H66H77H88H99HK-1000= +Now press UP to see that the data has been entered. + +$end +$info=sengokmj +$mame +INITIALIZATION: +Once you see the warning message, press Reset button [ F3 ]. + +TIPS: +To enter into various Service Mode items, press button [ F2 ], reset and then toggle it. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=setaroul +$mame +INITIALIZATION: +The first time you run the game, it will say 'BACKUP DATA IS WRONG...'. Press key [ 9 ] (Reset) to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=sevilla +$mame +INITIALIZATION: +Insert coin [ 5 ] and keep pressed Aux Lever [ 2 ] and Lever [ 1 ] until the reels will start to roll. + +SOURCE: +mameinfo.dat + +$end +$info=sexappl +$mame +INITIALIZATION: +When games are first run a RAM error will occur because the NVRAM needs initialising. When ERROR appears, press [ F2 ], then [ F3 ] to reset, then [ F2 ] again and the game will start. + +TIPS: +Trivia games "No Coins" mode: if DSW "No Coins" is on, coin inputs are replaced by a 6th button to start games. This is a feature of the PCB for private use. Selection/Poker payout button: if pressed, all coins/credits are gone and added to the payout bookkeeping, shown in the service mode under the coin in total. Last Winner shows the last payout. Payout hardware is unknown. + +SOURCE: +mameinfo.dat + +$end +$info=sfiii +$mame +INITIALIZATION: +There is no avoiding the NVRAM initialization process. In order to use any game that is not labeled as NO CD, the game must be allowed to create a complete and valid NVRAM file. This process takes nearly an hour and only needs to be done once. Once a proper NVRAM is created, the game will start quickly. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=sflush,beaminv,ctainv,pacominv,pacominva,worldinv +$mame +TIPS: +Unplayable with the keyboard. Enable and use the mouse for controlling movement. + +$end +$info=sfrush +$mame +TIPS: +The Abort button is the player 1 start button ([ 1 ]). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=sg1000 +$mame +TIPS: +You can get sc3000 software and a cassette port by installing sk1100 into the sgexp slot. + +However, no sc3000 software (including Basic) will work, it just gives a black screen with beeping. + +Therefore, there's no way to load any cassettes. + +$end +$info=sg1000m2,sc3000 +$mame +TIPS: +To use cassettes, you must load "basic3" or "basic3e" (don't use "basic2" as it gives only 2k of free memory). + +To save a tape: SAVE"x" + +To load a tape: LOAD + +If it doesn't run after loading, do RUN. + +$end +$info=sgsafari +$mame +INITIALIZATION: +When you see the black screen, enter the key sequence VXB1 (HOLD 4 [ V ], HOLD 2 [ X ], HOLD 5 [ B ] and START) to initialize the game. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games#Super_Gran_Safari + +$end +$info=sgunner,sgunner2 +$mame +INITIALIZATION: +Hold Service 1 [ 9 ] then press [ F2 ] to enter Service Mode. Shoot at the targets it shows using the crosshair. After you've shot the target, press Service 1 [ 9 ] again to move onto the next one. Once you finished and have returned to the start again, hit [ F2 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=shatekds +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears. Hold down [ F2 ] for about 4 seconds to enter TEST MODE. Select 'SET MODE' with [ F2 ], enter with Key [ CTRL ], then use [ F2 ] to select 'RAM CLEAR'. Hold down Key [ CTRL ] until 'OK' and press [ F3 ] to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=shdancer +$mame +TIPS: +Reset Scores: Enter Test Mode using [ F2 ]. Select "Backup Ram Clear", choose and select "Yes", hitting [ F2 ] to confirm. Exit or restart MAME (with [ Esc ] or [ F3 ]). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=shimpact +$mame +INITIALIZATION: +The first time you run the game, it will say 'CMOS INVALID...'. Press P1 START [ 1 ] to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=shine +$mame +TIPS: +There's next to nothing known about this unique machine. Errors are all numeric, therefore giving no clue as to what the issue is. + +First thing to do is to enter "CALL-20480" and it responds with "BASIC PLUS". Now you can save a tape with CSAVE"x", and load a tape with CLOAD. There's also a monitor program, accessible with MONITOR. + +$end +$info=shngmtkbg +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". +Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=shock,obaoba,drakor,meteort,sureshop,cosmic,gemini2k,vortexp,zarza,sharkt,lunelle,rally,football,fireact,cavnegro,ladylukt,titan,hawkman,snake,voleybal,mrblack,sshuttle,polar,gork,fireactd +$mame +INITIALIZATION: +You need to have a ball in the outhole (hold down X) when starting a game. + +To activate setup mode, turn on both the Adjust and Service dipswitches. Service needs to +be on to access any of the dipswitch functions. + +Status of each game: +- shock, obaoba, obaoba1, obaobao, drakor, meteort, cosmic, vortexp, stest, rally, +snake, voleybal, polar, ladylukt, vegast, titan, gork: +Works, with various quality of sounds +- sureshop: +Playable, but sound is just a buzzing noise (bad dump?). Can be interrupted by +a large '15', which is fatal. +- sharkt: +Playable, ball randomly never ends +- lunelle: +Works, but play can be interrupted by a large flashing '14', ball 5 never ends. +- gemini2k, zarza, zarza1, cavnegro, hawkman, mrblack, sshuttle, fireactd: +Can insert a coin but cannot start a game +- fireact: +Cannot insert a coin +- mrblkz80: +Different hardware. Can insert a coin but not able to start a game. Dips don't work. +- hawkman, titan: +These are the only machines that are known to talk. + +$end +$info=showdown +$mame +INITIALIZATION: +Keep P1 button 1 [ Ctrl ] pressed at boot to skip the checks. Keep start [ 1 ] pressed to enter service mode. + +SOURCE: +mameinfo.dat + +$end +$info=sigma2k +$mame +INITIALIZATION: +Turn ON with Supervisor Key [ 0 ]. Press 3x HOLD5 [ B ] to enter into page 4 setup. Press HOLD3 [ C ] to navigate between options, and highlight "Clear All Informations". Keep pressed HOLD1 [ Z ] for more than 3 seconds. Turn OFF with Supervisor Key [ 0 ]. + +SOURCE: +mameinfo.dat + +$end +$info=sigmapkr +$mame +INITIALIZATION: +Turn ON with Operator Key [ F2 ], then DOOR key [ O ] to enter the Operator Mode. Press Hold 1 [ Z ] to clear page. Turn OFF with Operator Key [ F2 ]. + +SOURCE: +mameinfo.dat + +$end +$info=silkworm +$mame +TIPs: +On startup, press the Player 2 start button [ 2 ] to enter test mode. + +SOURCE: +mameinfo.dat + +$end +$info=simpbowl +$mame +INITIALIZATION: +* Wait for the 4 BAD roms to show. + +* Hold F2 and hit F3. + +* Keep holding F2 until it says EEPROM INITIALIZED. + +* Let go, and wait a while. The game will start. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=simpsons +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 12C shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=sinistar +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +TIPS: +Press [ F1 ]+[ F2 ] for Bookkeeping/Setup. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games and mameinfo.dat + +$end +$info=sitcom +$mame +TIPS: +The idea of this device is that you write a 8085 program with an assembler on your PC. You then compile it, and then send it to the SITCOM via a serial cable. The program then (hopefully) runs on the SITCOM. With the 8255 expansion, you could wire up input devices or other hardware for your program to use. + +The SOD LED blinks slowly while waiting; stays on while downloading; and blinks quickly if an error occurs. + +After a successful upload, hit the Reset button to mirror RAM into the low 32kB of the address space in place of ROM and run the program. + +The null modem bitbanger should be configured for 9600 8N1 to upload a program. The data should be in Intel HEX format. + +$end +$info=slc1 +$mame +TIPS: +This computer is both a Z80 trainer, and a chess computer. The keyboard is different between the two. So by default, the chess number buttons are on the main keyboard, and the one for the trainer are on the numpad. + +There is no chess board attached. You supply your own and you sync the pieces and the computer instructions. + +When started, it is in Chess mode. Press 11111 to switch to Trainer mode. + +Trainer Keys: +0-7 : hexadecimal numbers +Shift then 0-7 : Hexadecimal 8-F (decimal points will appear) +ADR : enter an address to work with. After the 4 digits are entered, the data at that address shows, and you can modify the data. ++ (inc) : Enter the data into memory, and increment the address by 1. + +Pasting: +0-7 : as is +8-F : X, then 0-7 ++ : O +- : XO +ADR : Z + +Test Paste: +00000Z510011O22O33O44O55O66O77OX8X8OX9X9OZ5100 +Now press O to confirm the data has been entered. + +$end +$info=slither +$mame +INITIALIZATION: +The first time you run the game, it will say 'CMOS INVALID'. Press P2 START [ 2 ] to save CMOS and proceed. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=slrasslt +$mame +INITIALIZATION: +Error will show for 24G. Hold [ F2 ] then hit Reset [ F3 ]. Continue holding [ F2 ] until the game creates the EEPROM and tells you to release it. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=sltpcycl,sltpcycla,sltpcyclb +$mame +TIPS: +This game is free. Press Alt, then space 3 times to get to the race screen, then space to get MARCHA 7. Press Ctrl to start the race, then keep tapping Ctrl to go faster. + +$end +$info=sltpstep,sltpstepa +$mame +TIPS: +This game is free. Press Alt, then space 5 times to get to the race screen, then space to get MARCHA 5. Press Ctrl to start the race, then keep tapping Ctrl to go faster. + +$end +$info=sm1810 +$mame +TIPS: +No software available. Wait for disk boot to time out, then you are in the monitor program. Known commands: +B - boot disk +D - display a byte of memory +F - fill? +G - go? +I - in port +M - move? +N - disassemble a byte +O - out port +P - +S - substitute (edit a byte) +T - +X - display or set registers + +$end +$info=smc777 +$mame +TIPS: +SONY SMC-777 and SMC-70 +======================= + + +Quickload +--------- +Make sure CP/M from the swlist is loaded first, then use newui to load a COM file. + +All the working ones are in the snp_ok folder. + + +Floppy Disk +----------- +D88 - ok + +DSK - none work. + +1DD - some work, many retries, bad sectors, or getting stuck. + +Some games ignore inputs. + +One game has graphics problem. + +$end +$info=smoto20 +$mame +TIPS: +To enter test mode, keep STATS/TEST key [ 9 ] pressed during boot. HOLD5 key [ B ] to select between VOICE <-> MUSIC. HOLD4 key [ V ] to increase the tune/sound number, START key [ 2 ] to decrease it. + +SOURCE: +mameinfo.dat + +$end +$info=snookr10 +$mame +INITIALIZATION: +Press and hold Service 1 + 2 (Keys [ 0 ]+[ 9 ]), then press Reset [ F3 ]. When you see "RAM-INIZIALIZZATA!", release. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=soccerss +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=socrking,pinchamp,tmachzac,farfalla,dvlrider,mcastle,robot,clown,poolcham,bbeltzac,mexico,zankor,spookyp,strsphnx,nstrphnx,thndrman,scram_tp +$mame +INITIALIZATION: +All games (except where noted below) +- To start, press 1 +- Wait for score to flash before you can score (first ball can take a while, jiggle XZ to push things along) +- Press X to end ball +- Ball counter runs backwards, so 1 = last ball. +- When on the last ball, scoring points racks up a bonus counter. At the end, you get an extra timed part, with infinite balls until the time runs out. Then press X. + +- Star's Phoenix (Multiball game: To start, hit 1, then jiggle ABX. To end ball, press AB) +- New Star's Phoenix (same as Star's Phoenix) + +$end +$info=sol20 +$mame +TIPS: +PTC SOL 20 +========== + +Make sure all keyboards are enabled. + +System Setup (to play games etc). +- In the Dipswitches (not the Configuration), turn cursor flashing OFF. +- Loading via wav files works, so load a tape image in the Media Control +- In UPPER CASE, enter XE press enter, cassette will load. +- At the end, the program will start by itself. +- When it says use 2,4,6,8 keys, you can use the keyboard arrow keys. + +Monitor Commands: +- TE - return to terminal mode +- DU - dump memory +- EN - modify memory +- EX - Go (execute) +- CU - Insert or remove a custom command +- SE - Set parameters (eg tape speed) +- SA - Save +- GE - Load +- XE - Load and run +- CA - List the files on a tape + +How to use the music system: +1. Choose the "music" item from the software list +2. Type XEQ press Enter +3. When the program starts, press R, you are back in the monitor +4. Type GET press Enter +5. When this finishes loading, type EX 0 press Enter, there's no response +6. Press F, wait for numbers to appear +7. Press S, wait for numbers to appear +8. Press P, music will be heard (it isn't very loud) + +Cassette +-------- +To save a tape: SA name a b (where a = start address, b = end address) + +To load a tape: GE + +To list files on a tape: CA + +To load a tape and autorun it: XE + + +Info shows when load is finished + +progname progbyte start size + +If preceeded by ERROR, then a load error occurred + + + +If start address is 1AD9, then the game is for BASIC/5. + +If start address is 3C20, then it's for EXTENDED BASIC. + + + + +In BASIC, use GET to load a file. Annoyingly you need to supply other parameters as well. + +GET name,type + +name is the progname +type is C or S (not sure yet). + + + + +Paste +----- +Most of the unsupported stuff is text and can be pasted in. + +$end +$info=sorcerer,sorcerera,sorcererb,sorcererd,sorcerer2 +$mame +INITIALIZATION: +All input to be in UPPER case. + +To set the tape speed: +- SE T=0 (1200 baud - the default) +- SE T=1 (300 baud) + +To set the autoexec address: SE X=nnnn (where nnnn = exec address) + +To set the file character: SE F=cc (where cc is a hex number - it is displayed in ascii upon loading) + +To save a tape: SA name a b (where name = filename (1-5 characters), a = start address, b = end address) + +To load a tape: LO + +To load and autorun a tape: LOG (only for M/L tapes where an exec address has been set + +So, when saving: +- Set the tape speed +- If it can be autoexecuted, set the autoexec address (for Basic programs use the address C858) +- Set the file character (programs loaded via Basic must be Bx; the special code D8 prevents auto-execution) +- Decide on a name (it's advisable to be normal characters A-Z,0-9. The first character must be A-F or H-Z) +- Find out the address range to save +- Then save with the format listed above + +In Basic: +- To save a tape: CSAVE name +- To load a tape: CLOAD +- To load and run a tape: CLOADG + + +Sorcerer Floppy Disks +--------------------- +There's no standards; all the different hardware solutions used non-compatible floppy formats. + +Disk system on sorcererd: +- Uses a Micropolis controller. Top of RAM is BBFF. +- To boot CP/M, insert the 325k disk, then type GO BC00 at the monitor prompt. +- To try the video/disk unit, insert the 78k disk, then type GO BF00 at the monitor prompt. +(see notes below) + +Disk system on sorcerera: +- Uses an almost-Microbee clone board called the Dreamdisk. +- To boot, just insert the proper 841k disk. The bios will wait for it. + +Disk system on sorcererb: +- SCUAMON will try using ports 30,32,34 and 38. Uses digitrio hardware (also a 841k disk). +scuamon64 requires you to enter DI to boot, and it doesn't work, confirmed buggy. +scuamon80 will successfully boot by itself, but the 80 column display is of course scrambled. + +Other disk-enabled bioses: +- TVIMON uses ports 04,30-34. Type in BO to attempt to boot. Unknown hardware. +- There's a bunch of 251k disks, also requiring unknown hardware. + +Exidy Sorcerer Video/Disk Unit: +- Contains a screen and 2 floppy drives. No details available. Partial +emulation done but it's all guesswork. The unit contains 2 dipswitch units +(one has 4 switches and the other has 8), a 8 MHz crystal, 3 proms and a +FD1793-B01 fdc. Going by the code, it would appear to place the Z-80 into +WAIT while reading a sector. To try it out: GO BF00 at the monitor prompt. +Currently the CP/M sign-on message appears, followed by lockup due to a +fdc problem. Uses ports 28-2C. Run it under debug, when it gets stuck you'll +see the A register has 21. Change it to 24 and it will boot up and work. + +$end +$info=sorcr_l2,sshtl_l7,comet_l5 +$mame +INITIALIZATION: +The first time run, the display will show the model number. Press F3 to clear this. + + +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +Sorcerer 532 ASD hit 1 ASD +Space Shuttle 535 ASD hit 1 ASD +Comet 540 1 X + +$end +$info=spacegun +$mame +INITIALIZATION: +Press [ F2 ]+[ F3 ] to enter test mode. Press P2 Start [ 2 ] to calibrate the guns for Players 1 and 2. Follow instructions and fire on targets for both players - when complete, press 2 again to save EEPROM. Reset or Restart. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=spc1000,spc1500 +$mame +TIPS: +To save a tape: SAVE + +To load a tape: LOAD + +The spc1000 and spc1500 tape formats can be loaded by both systems, however the content is not compatible. + +$end +$info=spcship +$mame +TIPS: +At start of each ball, press Z to enable the playfield. + +$end +$info=spec128,specpl2a,specpl3e,spectrum,atm,atmtb2,atmtb2plus,chloe,pent1024,kay1024,scorpiongmx,scorpio,scorpiontb,hc128,specpls2,tbblue,specpls3,sp3e8bit,sp3eata,sp3ezcf,byte,bk08,blitzs,cip01,cip03,didakt90,dgama87,dgama88,dgama89,didaktk,didakm91,didakm92,didakm93,hc2000,hc85,hc90,hc91,inves,jet,compani1,mistrum,orizon,santaka2,sintez2,spektrbk,tk90x,tk95,zvezda,spec80k,specide,tc2048,uk2086 +$mame +TIPS: +Sinclair Spectrum, Scorpion, ATM +================================ + + + +Cassette is the only option. + +J shift-P shift-P - load"", then press Scroll-Lock then F2 to start the tape. + +When loaded, it might run itself, or it says 0/0, so press R + +Some games expect input without a prompt, so just guess. + +R - run + +K - list + +Shift-0 = backspace + +Note for "ts2068" - after issuing the load command, press Enter again. + +Spectrum 128 +------------ +Press enter on tape loader, Scroll-lock, F2 + +$end +$info=special,anakonda,erik,kharkovsky,lik,pioner,specialp,specialm,specimx,unga +$mame +TIPS: +To save a tape: MSAVE + +To load a tape: MLOAD + +Some of the specialist clones can load a file at the initial prompt if no keys are pressed. + +To enter Basic: B + +Extensive Driver Notes: + +- Scrolling is noticeably slow. +- Hit Alt to switch between normal and Russian characters. +- Special, specialp, lik, erik: At the first prompt, press Enter for the Monitor. All other keys just beep. +- Specimx: Press Enter to go into a ramdisk File Manager. Press F3 to load a tape (which errors). If you had loaded a disk, press F6 to boot it. +- Specimx -bios 1 and 2 don't set a colour, so a default has been chosen instead of a black screen. +- Specimx -bios 1 lists a number of programs on the ramdisk, but most of them don't work. +- Lik: B to enter Basic. Haven't found an official way to exit, but you can type MLOAD and hit Enter twice. +- Unga: It can load and run a tape, like Special. Or, press Y and you're taken to BASIC. You might find that the keyboard is stuck in lowercase, so hit Left-Alt to switch to upper. Now it will work. If you enter SYSTEM to exit, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds. +- Anakonda: It complains of a disk problem (not emulated), before falling into a cassette loader. If you had loaded a tape from the command line, hit enter 3 times quickly before the tape starts to play. It will load and run. + +Important tape notes: +- If you press any key (including F2 to start the tape), the tape either will not load, or the machine hangs. Same problem occurs if you use the Tab menu. +- To load a tape from the swlist, you must include the software name on the command-line, or use a frontend. It will load and run by itself at start. DON'T touch anything until it's finished. +- Tapes from the swlist only work with "special"; they may load on others but unlikely to run. + +ToDo: +- Much mystery surrounds the usage of cassette. +- Keyboard is a bit strange, especially with Enter key +- What does or does not get changed by Shift key is all over the place +- Lik: Space and < keys not working +- Pioner: Not all keys have been found (Function keys, Left-arrow, more?) +- Pioner: Monitor roms missing, used ones from "special". +- Special -bios 2 contains Basic. How to access it? +- Erik: should have colour and floppy disks, unknown how to access them. No disk software available. +- Erik: erik_disk_reg_w function is commented out, is it needed? Appears necessary for floppy operation. +- Specimx: how to access the disks from swlist? +- Specimx: Machine tends to crash/freeze internally after a while. + +$end +$info=special7,special7a,special7b +$mame +INITIALIZATION: +If alarm sounds at start, press 0 twice. + +$end +$info=spectra +$mame +INITIALIZATION: +Setting up - if you do not set up the game, each player will get 255 balls. +Turn test switch to Setup. Press 1 to advance to next set. Press 5 to adjust the set. Use the manual for a description of each set. After setting up set 16, do not press 1, instead turn the dipswitch to Play. Exit (to save nvram), and restart. +Now the game is ready. Very quick guide to a reasonable setup: +06 - 30000 (1st award score) +07 - 50000 (2nd award score) +08 - 70000 (3rd award score) +09 - 90000 (high score) +11 - 1 (1 coin 1 credit) +13 - 3 (3 balls) +15 - 1 (award is a free game) +16 - 1 (match enabled) + +$end +$info=speedrcr +$mame +INITIALIZATION: +Make sure you have no .NV file for this game. When you boot, the game will guide you to hit F2 to enter service to calibrate your controls. "Jump" is default mapped to 1 (Player 1 Start). Follow instructions, holding each direction and pedal for a couple seconds before hitting 1. Hit F2 and reset/restart MAME. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=spetrix +$mame +INITIALIZATION: +On first run it may get stuck at HARDWARE TEST. Press one at a time Z Z C X. + +$end +$info=spinveti +$mame +INITIALIZATION: +When it says to press PLAY, hit enter. +Arrows to move, Ctrl to shoot. + +Don't shoot the mothership because it will be game over. + +$end +$info=splat +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=spool99 +$mame +INITIALIZATION: +If at start it says RAM BAD, or RAM DATI BAD, hold down 1 and 9, hit F3. Wait for RAM INIT, then let go of 1 and 9. You need to do this every time you run this game. + +SOURCE: +mameinfo.dat + +$end +$info=sprinter,pentevo +$mame +INITIALIZATION: +Make sure to go into the Input Settings and enable all keyboards. + +$end +$info=sprachmg +$mame +TIPS: +It requires a speech cartridge from the software list, otherwise you'll get ERROR15 at start. After fixing that, if it doesn't say CLEAR! at start, click these buttons one at a time: CLR EX MODE 1 + +To compose a manual message, click these buttons one at a time, and wait for a response after each one: INP 0 1 0 0 0 then the numbers you want (it will speak each one), then terminate the message with the + button. The special buttons : and / will say Achtung and Trennung. + +To send your message, press STA to send morse code. The special words cause a long series of beeps so just wait patiently for it say END on the display. + +Meaning of the buttons (meanings change depending on operation in progress): +0/NO Zero, or NO +1/YES One, or YES +2/· Two, or Dot (morse) +3/— Three, or Dash (morse) +4-9 Number +: Attention (German: Achtung) +/ Separator (German: Trennung) ++ End of speech transmission += Address separator in morse code telegram +? End of morse transmission, or 200 ms relay +SPC Space +RES Reset (puts device in startup situation) +STA/STP Start/stop playback of telegram +→ Forward, or Skip setting +← Backward, or Skip setting +MODE Set mode of operation +INP Input of telegram +OUT Output from a given point +CLR Clear (message) +EX Execute (in combination with CLR, OUT or RES) + +Errors: +01: This is not a function key +02: Keyboard error, press key again +03: Message buffer in use and not sent, cannot overwrite +04: Function key not allowed, use (0-9), (:), (/), (+), (?) SPC or (=) +05: Only YES or NO allowed (when setting MODE, also → and ← allowed) +06: Morse telegram must start with (:), or invalid key for dot-dash input +07: Deleting a used not-sent message +08: Illegal address, use ← or → only +09: Transmission speed can only be set with (0-9) +10: Incorrectly formatted message (+ or ? missing), or empty buffer +11: Error when reading tape (illegal character) +12: No tape +13: Clear buffer (CLR) must be confirmed with EX (or use ← to cancel) +14: Memory full +15: Speech module not present +16: Manually entered messages cannot be started with OUT, only with STA/STP +17: Can only repeat messages from the same originator + +The real machine can use paper tape as input, but MAME doesn't support it. + +SOURCE: https://www.cryptomuseum.com/spy/owvl/32620/opr.htm + +$end +$info=srmp3 +$mame +INITIALIZATION: +Running the first time, you need to init the EEPROM. You can do this by hitting [ F2 ], then [ F3 ]. When the Test screen comes up, hit [ F2 ] then [ F3 ] again. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=srollnd +$mame +INITIALIZATION: +At the first start, a password will be requested, press [ X ], [ X ], [ C ], [ B ] e [ V ]. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=sshootep,coneyis,lizard,suprnova,sshootr2,gwarfare,mbossy,attila,agent777,cpthook,ladyshot,andromep,cyclopes +$mame +INITIALIZATION: +When first turned on, you need to press num-0 to enter the setup program, then keep +pressing num-0 until 06 shows in the credits display. Press the credit button to set +the first high score at which a free credit is awarded. Then press num-0 to set the +2nd high score, then num-0 to set the 3rd high score. Keep pressing num-0 until you exit +back to normal operation. If this setup is not done, each player will get 3 free +games at the start of ball 1. + +Status: +- All games are working without sound, except: +- gwarfare stops responding to inputs after a while +- mbossy rom missing, black screen +- andromep, andromepa, cyclopes, cyclopes1: To start, hold CX hit 1. End ball, CX + +$end +$info=sshooter17 +$mame +INITIALIZATION: +Use the mouse option to control the player 1 crosshairs. Use RDFG to move player 2 crosshairs. The screen says 3 steps to set the guns. + +1. Press 2 to get started. Use the mouse to shoot the target. You may notice the explosion point is not where you point, so compensate. +2. Use the mouse button to click on the target 16 times. Then move player 2 to point at the target and press A 16 times. +3. Much like step 2, keep firing until the trumpet sounds for each player. Now, the game starts. + +$end +$info=ssriders +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 15B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=ssridersabd,ssridersebc +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 15B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=sss +$mame +INITIALIZATION: +The first time you run the game, it will say 'ERROR ON CARTRIDGE'. Press SERVICE [ 9 ] and then TEST [ F2 ] to get into the ST-V TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=st,st_fr,st_de,st_nl,st_es,st_se,st_sg,st_uk,megast,megast_fr,megast_de,megast_se,megast_uk +$mame +TIPS: +ATARI ST +======== + +Need a boot floppy or it is stuck on a white screen. The only floppies supported are st/stx. + +Some games start themselves, but others may just show the desktop. + +In the desktop, click the DRIVE A icon, then click on File,Open + +Once you get the file list, choose either the TOS or PRG file, and double-click really fast. Now it should work. + +The disk system supports folders, so make sure you don't end up in the wrong place. Don't know how to get back. + +Some games want [medium] screen, so click on Options,Set Preferences and select Medium. + +The user interface is horrible, mouse is required, keys don't do anything. + +NOTE: megast_sg does not work. + +$end +$info=stargate +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=strike,skijump,spacecty +$mame +INITIALIZATION: +After starting a game, press X, wait for the sound of the ball being ejected, then press Z. Now you can get a score. + +The ball number is how many balls are left. 1 = last ball. + +$end +$info=studio2,mtc9016,apollo80,cm1200,shmc1200,mpt02,mpt02h,visicom +$mame +INITIALIZATION: +After loading a cart, press F3. It might then run, or you might have to hit other keys until it starts. + +$end +$info=sun1,super6,superslv,sys16 +$mame +INITIALIZATION: +H to get a list of commands. + +$end +$info=super80,super80d,super80e,super80m,super80r,super80v +$mame +TIPS: +In the monitor: +- To save a tape: S a b (where a = start address, b = end address) +- To load a tape: L + +To start Basic: GD000 (or * in homebrew bioses) +- To save a tape: SAVE +- To load a tape: LOAD + +The Basic lets you get back to the monitor with MON for one command, then you're automatically returned to Basic. But if an error occurs in the monitor (or even just hit return), you don't go back. In that case, to go back, do GD003 to perform a Basic warm start. + +In "super80" and "super80d", there's the D command which lets you load the first 512 bytes of any Kansas City tape no matter what computer it came from. + +$end +$info=super972 +$mame +TIPS: +5 to insert coin. Z to bet (must bet at least 16 coins). X to play. + +$end +$info=suprpokr +$mame +INITIALIZATION: +When games are first run a RAM error will occur because the NVRAM needs initialising. When ERROR appears, press [ F2 ], then [ F3 ] to reset, then [ F2 ] again and the game will start. + +TIPS: +Trivia games "No Coins" mode: if DSW "No Coins" is on, coin inputs are replaced by a 6th button to start games. This is a feature of the PCB for private use. Selection/Poker payout button: if pressed, all coins/credits are gone and added to the payout bookkeeping, shown in the service mode under the coin in total. Last Winner shows the last payout. Payout hardware is unknown. + +SOURCE: +mameinfo.dat + +$end +$info=supst839 +$mame +INITIALIZATION: +Turn ON Service Key (key [ F2 ]). Press once Start key (key [ 1 ]). + +SOURCE: +mameinfo.dat + +$end +$info=svi318,svi328,svi318n,svi328n +$mame +TIPS: +To save a tape: CSAVE"x" + +To load a tape: CLOAD or RUN"CAS:" + +$end +$info=svmu +$mame +INITIALIZATION: +Press [ Ctrl ] 5 times. Press [ Left ] to highlight "Yes". Press [ Ctrl ]. The game you loaded is detected, but seems it cannot be started. + +$end +$info=sweetl2_5,sweetl2_6,sweetl2_7,sweetl2_8,sweetl2_9,sweetl2_10,sweetl2_11,sweetl2_12 +$mame +INITIALIZATION: +Hold/tap [ F2 ] until the service screen appears. If "INIT" isn't selected, press [ C ] to choose it. Press [ 1 ], then hold down [ Z ] for about 5 seconds. Now press [ F2 ] then [ F3 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=swtpc,swtpcm +$mame +TIPS: +All commands to be in UPPER case. + +List of monitor commands: +B Breakpoint +C Clear screen +D Disk boot +E End of tape +F Find a byte +G Goto +J Jump +L Ascii Load +M Memory change (enter to quit, - to display next byte) +O Optional Port +P Ascii Punch +R Register dump +Z Goto Prom (0xC000) + +$end +$info=swtpc09,swtpc09o,swtpc09u,swtpc09d3,swtpc09i +$mame +TIPS: +Booting from floppy disk: + +mame swtpc09 -fdc:0 35hd -flop1 DMAF2_BOOT.dsk + +mame swtpc09u -flop1 uflxbtsd.dsk + +mame swtpc09d3 -hard1 wd0.chd -hard2 wd1.chd -fdc:0 8dsdd -flop1 UOS_3S_BOOT.mfi + +mame swtpc09i -io1:dc5:fdc:0 35hd -flop1 FLEX292F.dsk + +Press D to boot the floppy, or W to boot the hard drive. + +$end +$info=sym1 +$mame +TIPS: +To save a tape: F2 cc-a-b (where cc = file number (1 or 2 digits), a = start address, b = end address) + +To load a tape: F1 cc (where cc = file number) + +The first 10 seconds on a saved tape are blank. + +$end +$info=taf_l5 +$mame +TIPS: +The Addams Family +================= +Since NVRAM is not working, when it starts factory settings will be applied. +Press F3, and wait for the game attract mode to commence. + +To start, hold ABC hit 1. +To end the ball, Hold ABC until the bonuses have counted and the score starts flashing. + +$end +$info=taikodp +$mame +TIPS: +The game only has a Left Drum button (Ctrl), and Right Drum button (Alt). To Select, press both buttons together. Also need to Select to pass the first screen. + +$end +$info=tazmania +$mame +TIPS: +Pressing Player 2 stick "down" in Tazz-Mania causes game to think level is complete. + +SOURCE: +mameinfo.dat + +$end +$info=tblkkuzug +$mame +INITIALIZATION: +Wait patiently for the two progress bars to end, press [ TAB ], choose "DIP Switches" and set "BIOS Flash" to "OFF". +Now choose "Reset System," and on reboot the game will start correctly. + +$end +$info=tbyahhoo +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=tdoboon +$mame +INITIALIZATION: +Hold [ F2 ] to enter Service Mode while booting or after resetting. Use [ F2 ] to select the option "3. Set Mode", then hit [ 9 ] (Service). Using [ F2 ], keep scrolling the options until you hit "RAM CLEAR". HOLD [ 9 ] key down until you see the screen display "OK". Tap [ F3 ] to reboot. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=tdragon +$mame +TIPS: +Press Player 2 buttons [ A ]+[ S ] during reset. "Ready?" will appear. Then press Player 1 button [ S ] 14 times. + +SOURCE: +mameinfo.dat + +$end +$info=tec1,tecjmon +$mame +TIPS: +Using cassette tapes: There's a separate cassette menu, enter it with Shift 0. Then.. + +To save a tape: +- Use arrows to choose SAVE_H (600 baud) or SAVE_L (300 baud) +- Press GO +- It says -F , enter anything up to 4 digits, or ignore +- Press + +- It says -S , enter start address +- Press + +- It says -E , enter end address +- Press + +- It says -G , enter exec address or leave as is for no autoexec. +- Press Record, then press GO. File will be saved. + +To load a tape: +- Use arrows to choose LOAD_t +- Press GO +- It says -F , enter FFFF to override filename check +- Press + +- It says -S , leave as FFFF (load where it came from) +- Press GO, then press Play. File will load. + +Pasting: +0-F : as is ++ (inc) : ^ +- (dec) : V +AD : - +GO : X + +Keys: +0 to 9, A to F are on the key of the same name. +AD (input an address) is the '-' key. ++ and - (increment / decrement address) are the up and down-arrow keys. +GO (execute program at current address) is the X key. +SHIFT - later monitor versions utilised an extra shift button. Hold it down and press another key (use Left Shift). + +Whenever a program listing mentions RESET, press Left-Alt key. + +Each key causes a beep to be heard. You may need to press more than once to get it to register. + +Inbuilt games - press the following sequence of keys: +- Invaders: RESET AD 0 0 0 8 GO GO (Paste: -0008XX) +- Nim: RESET AD 0 0 1 0 GO GO (Paste: -0010XX) +- Lunar Lander: RESET AD 0 0 1 8 GO GO (Paste: -0018XX) + +Tunes: +- Bealach An Doirin: RESET AD 0 0 2 8 GO GO (Paste: -0028XX) +- Biking up the strand: RESET AD 0 0 3 0 GO GO (Paste: -0030XX) + +$end +$info=techbowl +$mame +INITIALIZATION: +The first time you run the game, it will say 'ERROR ON CARTRIDGE'. Press SERVICE [ 9 ] and then TEST [ F2 ] to get into the ST-V TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=technodr +$mame +INITIALIZATION: +The first time you run the game, 'PRN PCB CONNECT : NG' appears, press [ F2 ] to enter the test menu, navigate to GAME OPTIONS and disable the printer by setting PRINTER to OFF. Printer not emulated. To calibrate controls keep pressed key Service Mode [ F2 ] and Service Coin [ 9 ]. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=teddybb +$mame +INITIALIZATION: +When first started, the "IC CHECK" procedure is really very slow. Press [ INS ] to speed it up as much as possible. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=tekkenbs +$mame +TIPS: +You will need to press RESET ([ F3 ]) twice at the 'DIP SW READ ERROR' and 'BACKUP MEMORY ERROR' screen before you are allowed to play. + +SOURCE: +mameinfo.dat + +$end +$info=teradrive,teradrive3 +$mame +TIPS: +First thing to do is to change the player 3 direction controls (i/J/K/L) to the arrow keys. They are used in the DOS menu. + +This is a merged megadrive console and IBM PC. To play a megadrive/genesis game, turn the Boot Mode DIP Switch to MD Boot, load your cart and play. Controls: arrows to move, 3 to start/pause, right shift/control for A/B ingame. +To use it as a PC, turn the dipswitch to PC Boot, load the "dosv406n" software-list item, and boot. You get a blueish screen with 6 choices. Use the P3 controls to move around. The choices (left to right then down): File Manager, Disk Copy, Disk Format, DOS, Set Date and Time, Configure Keys. + +Note that going into DOS might produce a timer error which hangs the system. + +$end +$info=tf95_12,afm_113,cc_13,cv_14,congo_21,jy_12,mm_10,mb_10,nbaf_31,ngg_13,ph_04,sc_18,ss_15,totan_14,cp_16,ttt_10 +$mame +TIPS: +If it says FACTORY SETTINGS, press F3, and wait for the game attract mode to commence. +To increase the volume, open the coin door (NUM2), press NUM+, close coin door (NUM2). +If coin door not closed, ball can't be ended. + +Here are the key codes to enable play: + +Game NUM Start game End ball +------------------------------------------------------------------------------------------- +Attack from Mars 50041 Hold QWER hit 1 QWER +Tales of the Arabian Nights 50047 Hold QWER hit 1 QWER +Scared Stiff 50048 Hold QWER hit 1 QWER +Congo 50050 Hold QWER hit 1 QWER +Junk Yard 50052 Hold QWER hit 1 QWER +NBA Fastbreak 50053 Hold QWER hit 1 QWER +Medievel Madness 50059 Hold QWER hit 1 QWER +No Good Gofers 50061 Hold QW hit 1 QW +Cirqus Voltaire 50062 Hold QWER hit 1 QWER +The Champion Pub 50063 Hold QWER hit 1 QWER +Monster Bash 50065 Hold QWER hit 1 QWER +Cactus Canyon 50066 Hold QWER hit 1 QWER +Phantom Haus 90001 (not a pinball, not working) +Safe Cracker 90003 Hold QWE hit 1 QWE (timed game) +Ticket Tac Toe 90005 Hold X hit 1 (n/a) + +Phantom Haus: This is a "payout machine" - it gives tokens as prizes - not a pinball. + +$end +$info=tfa_13,fh_l9,hd_l3,bop_l7 +$mame +TIPS: +Since NVRAM is not working, when it starts, factory settings will be applied. +Press F3, and wait for the game attract mode to commence. + +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +Dr Dude and his Excellent Ray 2016 0 = credit, 1 = start ET +Harley Davidson 20001 Hold BCD hit 1 BCD +The Machine: Bride of Pin-bot 50002 Hold EFG hit 1 EFG +Funhouse 50003 Jiggle []YZ Space together, hit 1 ]Right Del + +Note for Dr Dude: +- This is a WMS prototype, and the inputs are different to the other games +- Credit buttons: S,B,W +- Waiting for Pinballs: 0 +- Start: 1 +- Slam Tilt: C +- Normal Tilt: Right Shift + +Note for Funhouse: +- Pressing 6 keys at once is not fun, and you may have to try a few times. + +$end +$info=tfdmd_l3,gi_l9,hshot_p8,hurr_l2,pz_f4,sf_l1,t2_l8 +$mame +TIPS: +Since NVRAM is not working, when it starts factory settings will be applied. +Press F3, and wait for the game attract mode to commence. + +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +**** Bally (Midway) **** +Gilligan's Island 20003 Hold BC hit 1 BC +The Party Zone 20004 Hold PGDN PGUP END hit 1 PGDN PGUP END +**** Williams **** +Hurricane 50012 Hold BCD hit 1 BCD and wait +Terminator 2: Judgement Day 50013 Hold ABC hit 1 ABC +**** Novelty Games **** +Slugfest 60001 O +Hot Shot 60017 1 then C then A. Keep hitting I to score a basket. + +$end +$info=tgtpanic +$mame +TIPS: +The game works, you just need to wait out the initialization process which takes in the neighborhood of 7 minutes! Use [ INSERT ] to fast-forward the emulation for a while, if you get impatient. + +SOURCE: +mameinfo.dat + +$end +$info=thndrx2 +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 17F shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=thrilld +$mame +INITIALIZATION: +The first time you run the game, it will say 'BACKUP DATA ERROR'. Press [ F2 ] to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=ti73,ti81,ti82,ti83p,ti83pse,ti84p,ti84pse,ti85,ti86,ti81v2,ti83pb,ti84pov2,ti84pov3,ti84pob,ti84pv2,ti84pv3,ti84pb +$mame +TIPS: +Many of these will show the red "Not Working" screen, however some do actually work. You can try slowly pressing Q, then wait a few seconds. If you get text or a flashing cursor, then it is usable. Pressing Esc will display a menu. + +$end +$info=ti74,ti74a +$mame +TIPS: +To save a tape: SAVE"1:x" + +To load a tape: LOAD"1:x" + +$end +$info=ti99_224 +$mame +TIPS: +This system is incomplete. The SAVE and OPEN commands are not implemented, and will cause a reboot. + +To load a tape: OLD CS1 + +$end +$info=ti99_4,ti99_4a,ti99_232,ti99_8,ti99_4e,ti99_4ae,ti99_4ev,ti99_4qi,ti99_8e +$mame +TIPS: +To save a tape: SAVE CS1 + +To load a tape: OLD CS1 + +The device name is case-sensitive, and must be in UPPER case. Probably a good idea to make sure capslock is selected. + +If a valid cartridge is selected, it should appear in the opening menu as a choice. + +$end +$info=ti99_4p +$mame +INITIALIZATION: +Although listed as working, all you'll get is a black screen. It is necessary to obtain the file "hsgpl80.zip", place it into the system's nvram folder, extract the contents, and rename each file by removing the "ioport_" prefix. Take note of the slot number in the filenames. This "peb" slot needs to be enabled with the "hsgpl" device. Reboot and it should work. + +You can instead flash the nvram manually. Read mametesters report 9019 for more information. + +New info: It no longer works, and the "hpgpl80" file has vanished off the internet. + +$end +$info=tictac +$mame +INITIALIZATION: +The first time you run the game, 'WAIT - TESTING' appears because the NVRAM needs initialising. Press fast forward [ Ins ] key to speed this up. + +SOURCE: +mameinfo.dat + +$end +$info=tim011 +$mame +INITIALIZATION: +TIM-011 +======= + + +Make sure drive B is enabled (slots, fdc:1, choose 35dd). + + +Working floppies boot into cp/m. + + +Non-working floppies need to be in B: after booting cp/m on A: - BUT they seem to be broken/unusable. + +$end +$info=timecris +$mame +INITIALIZATION: +Gunsight Adjustment: Hit [ 9 ] (Service SW) + [ F2 ] (Test SW) to enter gun calibration. Hit [ LEFT ALT ] two times then aim for the target, using [ LEFT ALT ] to shoot, lining up your shot. Test to see that the target is aligned then hit [ 9 ] (Service SW) and then [ F2 ] (Test SW) to write NVRAM and return to game. It's suggested you fully restart the game after this step as there is sometimes left over target graphics from procedure. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=timecrs3 +$mame +INITIALIZATION: +Gunsight Adjustment: Hit [ 9 ] (Service SW) + [ F2 ] (Test SW) to enter gun calibration. Hit [ LEFT ALT ] two times then aim for the target, using [ LEFT ALT ] to shoot, lining up your shot. Test to see that the target is aligned then hit [ 9 ] (Service SW) and then [ F2 ] (Test SW) to write NVRAM and return to game. It's suggested you fully restart the game after this step as there is sometimes left over target graphics from procedure. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=tisub +$mame +TIPS: +To enter test mode, keep STATS/TEST [ 9 ] pressed during boot. HOLD3 [ C ] to increase the tune/sound number, START [ 2 ] to decrease it. +To enter the bookkeeping mode press STATS/TEST [ 9 ]. Press START/TAKE [ 2 ] to exit. + +SOURCE: +mameinfo.dat + +$end +$info=tjumpman +$mame +INITIALIZATION: +You will need to restart MAME twice at the DIP SW READ ERROR and BACKUP MEMORY ERROR screen before you are allowed to play. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=tk2000,mpf2 +$mame +INITIALIZATION: +Apple clone. + +To save a tape: SAVET (or SAVEA for Apple compatibility) + +To load a tape: LOADT (or LOADA for Apple compatibility) + +Tape system is not working. + +$end +$info=tk80,ics8080,mikrolab,nd80z,nectk85 +$mame +INITIALIZATION: +When booted, the system begins at 0000 which is ROM. You need to change the address to 8000 before entering a program. Here is a test to paste in: +8000-11^22^33^44^55^66^77^88^99^8000- +Press the right-arrow to confirm data has been entered. + +Operation: +4 digits at left is the address; 2 digits at right is the data. +As you increment addresses, the middle 2 digits show the previous byte. +You can enter 4 digits, and pressing 'ADRS SET' will transfer this info to the left, thus setting the address to this value. Press 'WRITE INCR' to store new data and increment the address. Press 'READ INCR' and 'READ DECR' to scan through data without updating it. Other keys unknown/not implemented. + +$end +$info=tk80bs +$mame +INITIALIZATION: +Use bios 0 only - others have issues. + +At start, type NEW to initialise Basic. + +$end +$info=tkmmpzdm +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=tmc600s2 +$mame +TIPS: +To save a tape: PSAVE + +To load a tape: PLOAD + +$end +$info=tmnt2 +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 15B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=tokkae +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 22D shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=toledo +$mame +INITIALIZATION: +Insert coin [ 5 ] and keep pressed Aux Lever [ 2 ] and Lever [ 1 ] until the reels start to roll. + +SOURCE: +mameinfo.dat + +$end +$info=topaz_l1,pomp_l1,arist_l1,taurs_l1,kingt_l1,omni_l1,bstrk_l1,tstrk_l1,szone_l5,alcat_l7,tts_l2,gmine_l2,tdawg_l1,shfin_l1 +$mame +INITIALIZATION: +The first time run, the machine will show some numbers. Press F3 to clear this. + +Each game consists of a flat board with an air-driven puck and 10 bowling pins. You must push the puck as if it was a bowling ball, and score strikes and spares. The displays have 4 digits and 6 can play. The board has contactors to detect the passage of the puck, and the machine will lift the bowling pins out of the way, so in fact the puck never touches the pins at all. + +- To play: 5,1,(optional: 3 to select game type), any of keys A-W,Y,Z,comma,period to activate puck detectors, X to signal end. Press it twice to end a frame. +- To score a strike, press ABCDFGIX one at a time. + +$end +$info=topgear +$mame +INITIALIZATION: +Press [ F1 ] then [ F2 ], then press [ Z ]+[ X ]+[ C ] together; you will see the "METER SET 1" screen. Press [ D ] to increment the minimum cashcade to $5 or above. Press [ F1 ] then [ F2 ] to finish up. + +SOURCE: +mameinfo.dat + +$end +$info=torchh +$mame +TIPS: +to get a list of commands, type HELP + +$end +$info=tortufam +$mame +INITIALIZATION: +Press and hold Service 1+2 (Keys [ 0 ]+[ 9 ]), then press Reset [ F3 ]. When you see "RAM-INIZIALIZZATA!", release. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=touchme +$mame +INITIALIZATION: +Use the internal layout, as the photo layout does not work. Like all "simon" games, use the mouse but do not use the "-mouse" parameter. + +$end +$info=tourtabl,tourtab2 +$mame +INITIALIZATION: +Press Alt to select a game, then insert coin and play. If you choose Breakout, use the Player 4 controls to move the paddle. + +$end +$info=touryuu,touryuua +$mame +INITIALIZATION: +On first run, you are in the test menu and the controls don't work. Press F3. Next time, you get a little wriggling dragon and you have to wait up to 90 seconds. Then you get a screen to set up the RTC. Press M then N, and the game starts. On subsequent runs you still have to wait and set up the RTC again. + +TIPS: +The game runs rather slowly. To speed it up to normal, enable cheats, and then underclock the main CPU to 25%. This also fixes the sound. + +$end +$info=trackfld +$mame +INITIALIZATION: +To have the high score table properly initialized, the first time you run the game you should go into the dip switch menu, set World Records to 'Erase on Reset', reset the game [ F3 ] and then set the dip switch back to 'Don't Erase'. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=triplhnt +$mame +INITIALIZATION: +The first time you run the game, it will say 'AIM GUN AT SQUARE AND FIRE'. Calibrate your gun and assure the Service Mode DIP is OFF. Restart. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=triton41,triton51,triton52 +$mame +TIPS: +When asked for Prog Start or Prog End, enter 4 hex digits then press enter. +Some commands are: +D for ascii dump +G for Go +I to read a tape +L for byte per line hex dump +H for 16 bytes per line hex dump +O to write a tape +P to edit memory one byte at a time +T for Tiny Basic + +Many commands seem to get hung up, so press F3 to regain control. + +$end +$info=trs80 +$mame +TIPS: +To save a tape: CSAVE (make sure you have a program to save otherwise it hangs) + +To load a tape: CLOAD + +There's nothing in the manual, but possibly CLOADM might load a M/L file. + +$end +$info=trs80dt1 +$mame +INITIALIZATION: +To get into the setup menu: press Ctrl+Shift+Enter. + +$end +$info=trs80l2 +$mame +INITIALIZATION: +Shift and Right-arrow will enable 32 cpl. + +There's a config switch to tell the machine if the expansion interface is present or not. If ON, you need to boot from a floppy disk. If OFF, there's no floppy support and you're in ROM BASIC. If you have disk enabled, but want to get into ROM BASIC, hold down the End key and hit F3. + +For ROM BASIC: + +* At MEMORY SIZE? (or READY?) press Enter + +* To save a tape: CSAVE"x" + +* To load a tape: CLOAD + +For Disks, there's a number of operating systems available with their own sets of commands. Generally filenames are of the format 8/3 (uses slash instead of period). + +There are 2 types of tape file: Basic, and Binary. Basic tapes are loaded with CLOAD, while Binary files are loaded with SYSTEM. + +System tapes have an internal filename, and you must enter it to get the tape to load. For example, the file [1]SYSTEM_INVADE.CAS will be loaded by: +* SYSTEM +* INVADE (tape loads) +* / (slash makes it run) + +If you have a mystery SYSTEM tape in CAS format, you can use a hex editor to determine the name. Open the file, look for A5 55 near the start, and the next 6 characters are the filename. A space is a delimiter, no need to type it or anything after. + +$end +$info=trs80m2,trs80m16 +$mame +INITIALIZATION: +Most disks won't boot. Commonly encountered errors are: + +BOOT ERROR TK: Record not found bootstrap track. Improperly formatted or defective diskette. + +BOOT ERROR RS: The diskette in Drive 0 is not Radio Shack operating system format. + +No XENIX disks work. If you use TRSDOS, commands must be in UPPER case. DIR to get the directory. + +$end +$info=trs80m3,trs80m4,cp500 +$mame +INITIALIZATION: +Shift and Right-arrow will enable 32 cpl. + +There's a config switch to tell the machine if the expansion interface is present or not. If ON, you need to boot from a floppy disk. If OFF, there's no floppy support and you're in ROM BASIC. If you have disk enabled, but want to get into ROM BASIC, hold down the End key and hit F3. + +For ROM BASIC: + +* At Cass? press enter to enable 1500 baud, or L then enter to use 500 baud (compatible with the older Model 1 Level 2 tapes) + +* At Memory Size? press Enter + +* To save a tape: CSAVE"x" + +* To load a tape: CLOAD + +For Disks, there's a number of operating systems available with their own sets of commands. Generally filenames are of the format 8/3 (uses slash instead of period). + +There are 2 types of tape file: Basic, and Binary. Basic tapes are loaded with CLOAD, while Binary files are loaded with SYSTEM. + +System tapes have an internal filename, and you must enter it to get the tape to load. For example, the file [1]SYSTEM_INVADE.CAS will be loaded by: +* SYSTEM +* INVADE (tape loads) +* / (slash makes it run) + +If you have a mystery SYSTEM tape in CAS format, you can use a hex editor to determine the name. Open the file, look for A5 55 near the start, and the next 6 characters are the filename. A space is a delimiter, no need to type it or anything after. + +$end +$info=trs80m4p +$mame +INITIALIZATION: +This system isn't working - the disk is never ready. + +$end +$info=ts2068 +$mame +INITIALIZATION: +Timex TS-2068 +============= +Clone of Sinclair Spectrum + +To save a tape: SAVE"x" (press S right-shift-P x right-shift-P, enter. Start tape, press enter again. + +To load a tape: LOAD"" (press J right-shift-P right-shift-P, enter, then Scroll-Lock then F2 to start the tape. + +When loaded, it might run itself, or it says 0/0, so press R + +Some games expect input without a prompt, so just guess. + +R - run + +K - list + +Shift-0 = backspace + +Many software-list items will complain of "RAMTOP no good" and won't work. + +$end +$info=tsconf,tsconf2 +$mame +INITIALIZATION: +Make sure to go into the Input Settings and enable all keyboards. The first time this is run you get the "TS-BIOS Setup Utility". It says to press F12, but this key doesn't work. Instead, change whatever you want (if anything), then quit and restart. On the next run, the system starts, and it expects a disk to be present. You can use one from the software list. + +$end +$info=tshoot +$mame +INITIALIZATION: +When you see "FACTORY SETTINGS RESTORED", hit [ F2 ] (Service Mode). + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=turbosub,turbosubb8,turbosubc5,turbosubc5s +$mame +INITIALIZATION: +At startup the screen is black. Hold down num-* and then hold down F3 until something happens. +TIPS: +During gameplay you can access the operator menu always by pressing [ * ]. To choose options press the numbers on the numeric keypad. + +SOURCE: +https://www.progettosnaps.net/gameinit.dat + +$end +$info=turbosubc6,turbosubc7,turbosubc8 +$mame +INITIALIZATION: +If it says to press 1, press 1 (in the number pad) three times. + +$end +$info=turrett +$mame +TIPS: +At start, when it says to press MENU button, hit F2. + +$end +$info=tutor +$mame +INITIALIZATION: +To save a tape: SAVE x + +To load a tape: LOAD + +$end +$info=tvc64,tvc64p,tvc64pru +$mame +TIPS: +TVC64 +===== + + +Cassette +-------- +Make sure the hbf slot is removed first. + +To save a tape: SAVE + +To load a tape: LOAD + +Most cassettes are multi-part and don't work (see note in swlist). Even those that appear to load fully, mostly stop responding. Perhaps they are actually waiting to load another file? No way to know. + + +Disks +----- +Make sure that -exp1 hbf slot is done. + +Then LOAD"*" - the game starts itself but the problem of freezing still occurs. + +Seems no way to get a directory or choose something to run. + + +* = num-* +" = shift-2 + +$end +$info=twcup94 +$mame +TIPS: +An original feature of this game is that if you enter into service mode the game gives you the possibility to test various stuff on a pre-registered play such as the speed or the zooming. To use it, you should use Player 2 Start [ 2 ] button to show the test screens or to advance into the tests. + +SOURCE: +mameinfo.dat + +$end +$info=tx0_8kw,tx0_64kw,tx0_8kwo +$mame +INITIALIZATION: +Ctrl+Enter to load the papertape file - but unknown how to run the program, or if it works. + +$end +$info=uchroma68 +$mame +INITIALIZATION: +Make sure that Toggle Inputs has Caps Lock "On" - otherwise the keyboard produces rubbish. + +$end +$info=ultim809 +$mame +TIPS: +Was developed during 2009-2011, but unknown if it was ever finished. Most of the claimed features don't seem to be there or are inaccessible. + +- When it says to press INTERRUPT, press F1. May need multiple presses to get over random errors. +- Various commands starting with k are supposed to be valid, but nothing is acceptable. +- If an error occurs it locks up and you have to press F1 again. +- Even though it is suggested to use a dumb terminal, nothing ever shows on it. + +$end +$info=umk3 +$mame +TIPS: +The volume for this game is TOO LOW! + + +When the game is running, hit [ F2 ] to get to the internal service menu. Hit [ F2 ] again to "close" the service switch so that you won't get stuck in the menu. Now, navigate to the "Volume Adjust" option (following the directions provided) and adjust the volume. It's best to keep the volume no more than 80-90% filled as it might cause your sound to be overdriven and crackle. When adjusted, simply exit the menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=unior,argo +$mame +INITIALIZATION: +To save a tape: Ea,b (where a = start address, b = end address) + +To load a tape: I + +The monitor will only allow certain characters to be typed, thus the modifier keys appear to do nothing. There is no need to use the enter key; using spacebar and the correct parameters is enough. + +If you press Shift, indicators for numlock and capslock will appear. + +Monitor commands: +C - ? +D - hex dump +E - save +F - fill memory +G - go +H - set register +I - load +J - modify memory +K - ? +L - list registers +M - ? + +$end +$info=ut88 +$mame +INITIALIZATION: +UT88 +---- + + +Use the computer, ignore the trainer (UT88 mini). + + +In the monitor: +- To save a tape: Oa,b (where a = start address, b = end address) +- To load a tape: I, Play, G + +In Basic80: +- To save a tape: MSAVE +- To load a tape: MLOAD + +$end +$info=v4in1eg +$mame +INITIALIZATION: +Press 1,2,3 or 4 to make a selection. The appropriate LED will turn on. + +$end +$info=v6809 +$mame +INITIALIZATION: +Monitor commands: + +D boot from floppy (launch Flex OS) +F relaunch Flex +G go +M modify memory (. to exit) + +$end +$info=vaportrxp +$mame +INITIALIZATION: +This game works only sometimes. If white writing appears, and it's your lucky day, hit [ Alt ] a few times until the game starts. + +$end +$info=vc4000 +$mame +INITIALIZATION: +In most games, press 5 to choose difficulty, or on multigame carts, which game. Press 1 to start. + +$end +$info=vclock3 +$mame +INITIALIZATION: +This is an ordinary domestic 12-hour bedside clock. To adjust it: +* Set the time: Hold S and tap [ and ] to set the hour, and - and = to set the minute. +* Set the date: Hold D and tap [ and ] to set the month, and - and = to set the day of the month. +* Set the alarm: Hold F1 for AL1, or F2 for AL2, then use [ and ] for the hour, and - and = for the minute. +* Alarm on/off: Hit F1 or F2 to turn the AL1 or AL2 LED on/off. +* Speak the current time: Hit T +* Speak the current date: Hit D +* When the alarm sounds, it speaks the date and makes a sound. Press D to snooze 10 minutes and say the time. + +Snooze: Hit D +$end +$info=vcs80 +$mame +INITIALIZATION: +Pasting: +0-F : as is +A+ : ^ +A- : V +MA : - +GO : X + +When booted, the system begins at 0000 which is ROM. You need to change the address to 0400 before entering a program. Here is a test to paste in: +0400-11^22^33^44^55^66^77^88^99^0400- +Press the up-arrow to confirm data has been entered. + +Operation: +4 digits at left is the address; 2 digits at right is the data. +As you increment addresses, the middle 2 digits show the previous byte. +You can enter 4 digits, and pressing 'MA' will transfer this info to the left, thus setting the address to this value. Press 'A+' to store new data and increment the address. + +$end +$info=vector06 +$mame +TIPS: +VECTOR-06C +========== + + +Not really working. + +The default device is Floppy Disk. To choose something else, hold F1 through F5 (see below) and hit F11. + +F1 - Cassette +F2 - Cassette (or Cart if detected) +F3 - Basic +F4 - Monitor +F5 - Test +(anything else - nothing). + +Once done, some blocks will fill in at the bottom of the screen. Let go all keys. + +Then to run the choice, press F12. + +boot from FDD: Press F12 after initial boot was load (indicated in screen lower part). Hold Ctrl ("YC" key) during MicroDOS start to format RAM disk (required by some games). + +48k MicroDos one-letter commands: +B crash? +D dir +E erase +K ? +O some kind of status display +U user + + +Cassette +-------- +Haven't been able to read any tapes as yet. + +Pressing F12 while cassette is selected only fills the screen with garbage. + +$end +$info=vegasslw +$mame +INITIALIZATION: +Press and hold Service 1 + 2 Keys ([ 0 ]+[ 9 ]), then press reset [ F3 ]. Now the NVRAM has been initialized. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=vendetta +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 13B shows as BAD in the RAM/ROM CHECK. +Hold down the test switch [ F2 ] until you see the message "TEST... COMPLETE". + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=venture +$mame +TIPS: +Press [ 5 ] + [ F3 ] for Test-Mode. + +SOURCE: +mameinfo.dat + +$end +$info=vesta,hobby +$mame +TIPS: +PK8000 VESTA +============ +To save a tape: SAVE"x" + +To load a tape: LOAD"x" + +If the filename is not known, do: LOAD"" and the name(s) will be listed but not loaded. + +Can only load tapes that it made. + +CAS files won't load. + +$end +$info=vfurlong +$mame +TIPS: +Wait up to 5 minutes at the NOW LOADING screen. Then it runs, but the start button doesn't work. + +$end +$info=vg5k +$mame +INITIALIZATION: +Philips VG-5000 +=============== + + + +Cassette +-------- + +To save a tape: SAVE or CSAVE"x" + +To load a tape: CLOAD + +If the game doesn't run by itself, use RUN. + + +The k7 loader rejects machine-language programs (M at offset 0x0a). + +It can't load its own saves. + + +Cartridge +--------- + +Not supported. + +$end +$info=vic10,vic1001,vic20,vic20_se,vic20p +$mame +TIPS: +Most games work with the default RAM, but a few will need the 16k expansion. + + +Cassettes +--------- +Mostly not working. + +To load: LOAD +To save: SAVE + +If a SYS is specified, then load with: LOAD"",1,1 followed by the specified SYS command. + + +Cartridges +---------- +Some work. Some run by themselves, some need a SYS command. + + +Quickloads +---------- +Some work and will run by themselves. + + +Floppies +-------- +Not working. + +To load the default file from floppy: LOAD"*",8,1 . After loading you may have to RUN. If you don't specify the "1", it's assumed to be a Basic program and will be loaded into Basic's workspace. + +To get the floppy directory: LOAD"$",8 and then LIST. This wipes out whatever program you had in memory. + +The default disk drive is on device 8 (slot iec8). If you want another drive, load it into iec9. + +$end +$info=videopac,videopacp,odyssey2,videopacf,jopac,odyssey3 +$mame +TIPS: +Philips Odyssey2, G7000, G7400, Videopac, Videopac+ +=================================================== + +Most games run on all systems. Some will have enhanced graphics when run on the G7400/Videopac+. + +Any game that requires Videopac+ will have [VP+] in the name. + +Most games when started will ask you to SELECT GAME. Press 1. + +It should run ok after that, although you might need to get the instructions. + +If it freezes, goes black or grey, then it's no good. Or, if a car goes halfway across before returning to the SELECT GAME screen, it's no good too. + +$end +$info=videopin,videopina +$mame +INITIALIZATION: +External artwork is mandatory, as it will provide the gameplay area. + +$end +$info=viostorm +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 13B shows as BAD in the RAM/ROM Check. Hold down the Test switch F2 and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=vip,vp111,nsvip,nsvipa,nsvipb,nsvipc +$mame +TIPS: +Select 4K ram. + +After loading the cartridge, press R once or twice, until the game starts. + +$end +$info=vmahjong +$mame +INITIALIZATION: +The first time you run the game, it will say 'ERROR ON CARTRIDGE'. Press SERVICE [ 9 ] and then TEST [ F2 ] to get into the ST-V TEST MENU. Select 'SYSTEM ASSIGNMENTS' with SERVICE and press TEST to proceed, then set 'CABINET TYPE' to 1P (one player) and EXIT the test menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=votrpss +$mame +INITIALIZATION: +Notes: +- When Serial dip is chosen, you type the commands in, but you cannot see anything. If you enter text via parallel, it is echoed but otherwise ignored. +- When Parallel dip is chosen, you type the commands in, but again you cannot see anything. +- These operations ARE BY DESIGN. Everything is working correctly. +- Commands are case-sensitive. +- Some tests... +- Say the time: EscT. (include the period) +- Play some notes: !T08:1234:125:129:125:130. (then press enter) + +Looks like it may have regressed, as it ignores all user input. + +$end +$info=vpoker +$mame +TIPS: +It gives 8 credits at start, so start betting. Insert more coins with 5, but note it is rather laggy. + +$end +$info=wantouch +$mame +INITIALIZATION: +The first time you run the game, an ERROR appears. Hold down [ F2 ] for about 4 seconds to enter TEST MODE. Select 'SET MODE' with [ F2 ], enter with Key [ CTRL ], then use [ F2 ] to select 'RAM CLEAR'. Hold down Key [ CTRL ] until 'OK' and press [ F3 ] to proceed. + +SOURCE: +mameinfo.dat + +$end +$info=witch,witchb,witchs +$mame +INITIALIZATION: +witch, witchb, witchs: If it says RAM ERROR, Press F1. + +$end +$info=witchcrd,witchcrda,witchcrdb,witchcrdc,witchcrdd,witchcrde,witchcrdf,witchcrdg,witchcrdh,witchcrdi,witchcrdj,witchgmea +$mame +TIPS: +6 to credit, M to bet, 2 to play. + +$end +$info=witchgme +$mame +TIPS: +Press 0 then Z then X. Now use 6 for credit, M to bet, and 2 to play. + +$end +$info=wldwitch,wldwitcha,wldwitchb,wldwitchc,wldwitchd,wldwitche,wldwitchf,wldwitchg,wldwitchh,wldwitchi,wldwitchj,wldwitchk,wldwitchl,wldwitchm,wldwitchn,wldwitcho,wldwitchp,wldwitchq,wldwitchr,wldwitchs,wldwitcht,wldwitchu,wldwitchv,wtchjack,wtchjacka,wtchjackb,wtchjackc,wtchjackd,wtchjacke,wtchjackf,wtchjackg,wtchjackh,wtchjacki,wtchjackj,wupndown,wupndowna,wupndownb,wupndownc,wupndownd +$mame +TIPS: +When you get the red screen starting with ACHTUNG FEHLER IM BLOCK, press Z. + +$end +$info=wmbullet,wmbulletf +$mame +TIPS: +A boot disk must be present or you get a black unresponsive screen. Software-list items cpm30,wmate3,wmate4 will work. When asked to enter date and time, hit enter. + +Note: wmbulletf does not work at all. + +$end +$info=wmg +$mame +INITIALIZATION: +Setting it up: + +When you first start WMG, you need to initialise the NVRAM properly. Do this by starting wmg, pressing 1 to cycle through the games list, pressing 2 to run the game. When it says "FACTORY SETTINGS RESTORED", press F3 to return to the menu. Repeat this procedure for all 6 games. After that, quit wmg, then restart. On the Setup menu you can personalise the settings with the 1 and 2 keys. The inputs default to be the same as on the original hardware. You may change any input individually for each game. Note that the WMG hardware has the Flap and Inviso buttons wired together. JOUST can be played by 2 players at the same time, player 1 uses the left joystick and the Flap button, while player 2 uses the right joystick and the Fire button. SPLAT would normally require 4 joysticks, but since the WMG only has 2, it is limited to a one-player game. Cocktail mode is not supported, WMG must be played on an upright only. After playing a game, returning to the menu will return to the place you left from. You can force a return to the Setup by Auto Up and pressing F3. You can also clear out the menu's NVRAM (not the game's NVRAM), by holding down L and pressing F3. + +$end +$info=wtennis +$mame +INITIALIZATION: +On startup, you have to reset the game [ F3 ] to make it exit service mode. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=wwfmania +$mame +TIPS: +The volume for this game is TOO LOW! +When the game is running, hit [ F2 ] to get to the internal service menu. Hit [ F2 ] again to "close" the service switch so that you won't get stuck in the menu. Now, navigate to the "Volume Adjust" option (following the directions provided) and adjust the volume. It's best to keep the volume no more than 80-90% filled as it might cause your sound to be overdriven and crackle. When adjusted, simply exit the menu. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=x07 +$mame +TIPS: +CANON X07 +========= + +Handheld with only 4 lines of text. + + +Starts in Basic + +To save a tape: CSAVE"x" + +To load a tape: CLOAD + + + +If you get a message at start about the nvram, let it init the system. + + +BAS files +--------- +Normally these would simply be pasted in, but the shift key isn't working on the natural keyboard, so the programs end up as all rubbish. + + +Inufuto +------- + +CLOAD the loader, then RUN and mount the game. + +But, loader not detected, so nothing runs. + +$end +$info=x1 +$mame +INITIALIZATION: +SHARP X-1 +========= + + +Carts +----- +None work + + +Cassettes +--------- +Load and run themselves. + +If it says "File mode error", boot Basic from disk, type LOAD? to get filename, then LOAD"filename" then RUN. Filenames are case-sensitive. + + +Floppies +-------- +Load and run themselves + +$end +$info=x37 +$mame +TIPS: +List of commands: fp hs mf sf si st + +$end +$info=x68000 +$mame +TIPS: +SHARP X68000 +============ + + +Floppy disk +----------- +Run themselves. + +At this time non-booters are considered not working. + +If it says "Press button to start", try A or Ctrl. + + +Hard Disk +--------- +Unknown how to access them. + +Looks very complicated and seems it doesn't work in mame. + +$end +$info=xegs +$mame +TIPS: +ATARI XE/XL +=========== + +Most disks do not work, but don't rush - it can take a while to start. + +If it says press Start, press F1. + + + +If presented with Basic, to get a directory: +DOS +If there's a small one-line menu, press D +DIR + +$end +$info=xexex +$mame +INITIALIZATION: +The first time you run the game, you will likely get the message: VERSION ERROR. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=xmen +$mame +INITIALIZATION: +The first time you run the game, the EEPROM 13B or 16B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=xor100 +$mame +TIPS: +XOR 100 +======= + +My disks either crash MAME or are rejected. + +All input is to be in UPPER case. + +Monitor commands: +D - display memory +F - fill memory +G - go +H - ?? +L - edit memory (. to exit) +M - move (copy) memory +V - ascii display of memory (unknown how to exit) +X - change memory bank (hangs machine) + +The delimiter of parameters is Enter. It will keep asking for more until it's satisfied. + +$end +$info=z1013,z1013s60,z1013k76,z1013k69,z1013a2 +$mame +TIPS: +ROBOTRON Z-1013 +=============== + +The 8x4 keyboard contains letters A-W, enter, cursor right/left, space, and +4 shift keys. +S1 - X-Z, numbers +S2 - a-w +S3 - x-z, punctuation +S4 - control keys + +Control Keys: +G - Graphics +A - Alpha +T - clear screen +U - enter +P - cursor left +Q - cursor right + +Monitor commands (debug) +R - registers +B - breakpoint +E - execute +G - resume after breakpoint +N - single-step + +Monitor commands (general) +H - switch to hex keyboard (H to Q become 0 to 9) +A - switch back to normal alpha keyboard +C - Compare memory blocks +D - Dump memory +F - Find bytes in memory +T - Copy memory block +M - Modify bytes (; to exit) +I - reboot +J - Jump to address +K - Fill memory (K by itself fills all of memory) +L - Load Cassette +S - Save Cassette +W - window (example: W EF00 EFFF) + +Due to no input checking, misuse of commands can crash the system. + + +Snapshot +-------- +These should start themselves when loaded, however very few do. + +The ones that don't start are regarded as not working. + +$end +$info=z80clock +$mame +TIPS: +This is... weird. + +To get a display, you need to load 2 items from the software list. + +Something like this: z80clock clock -quik clockb + +If quik is not supplied, the display flickers like crazy. The quik file must be one of clockb, clockc, clockd. + +Press Esc to enter a configuration screen. + +$end +$info=z80dev +$mame +INITIALIZATION: +Pasting: +0-F : as is +MEM --> (inc) : ^ +MEM <-- (dec) : V +GO : X +To set an address, paste R0
, so R01040 to select 1040 + +Example paste: R01040^11^22^33^44^55^66^77^88^99^^R01040^ +Press the up-arrow key to confirm data has been entered. + +$end +$info=z80ne +$mame +INITIALIZATION: +To save a tape: Set the start address in 0022/0023 (default0000), then Ctrl5 A + +To load a tape: Ctrl6 A + +It only ever saves 1024 bytes (default range 0000-03FF). + +Quick Instructions: +- Use 0-F to enter an address (or use mouse in artwork) +- Hold CTRL press 0 to show data at that address (CTRL cannot be held with mouse) +- Use 0-F to enter data +- CTRL 0 to advance to next address +- CTRL 2 to view/change CPU registers +- CTRL 0 change register, advance to next + +- Test Paste: +N1000=11=22=33=44=55=66=77=88=99=N1000= +Press Ctrl+0 to review the data. + +$end +$info=z80net +$mame +INITIALIZATION: +To save a tape: Ctrl5 A + +To load a tape: Ctrl6 A or CLOAD + +Quick Instructions: +- In Machine Configuration, select your preferred baud rate, and reboot machine. +- CTRL 6 to load a tape, press A or B to choose tape device, choose Play. +- After this, click any key, enter 1000, CTRL 4 to run. +- CTRL 5 to save +- All tapes in software list (except bioritmi & tapebas) are BASIC programs. +- To use tapebas, load side 1 in the normal way, run it, select side 2 for cas 0, play, the rest loads +- The Basic is bilingual - ENG for English, ITA for Italian, so enter ENG. +- Then for any Basic program in software list: CLOAD hit Play RUN + +$end +$info=z80netb +$mame +INITIALIZATION: +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +Quick Instructions: +- BASIC-only, English only. A version of TRS80 Level II Basic. Not compatible with software list. + +$end +$info=z80netf +$mame +INITIALIZATION: +To save a tape: CSAVE"x" + +To load a tape: CLOAD + +Quick Instructions: +- There is a choice of 5 bioses, via the Machine Configuration menu +- EP382: same as Z80NET. +- EP548: same as Z80NETB. +- EP390: for swlist-item "basic55k". Press B, from the menu select 2, runs. Type ENG for English. It can load and run tapes from the swlist, although it seems to often have load errors. +- EP1390: requires a floppy to boot from. Disks marked as NE-DOS 1.5 should work. +- EP2390: uses ports 8x, not emulated, not working. For NE-DOS G.1 + +$end +$info=z9001,kc85_111,kc87_10,kc87_11,kc87_20,kc87_21 +$mame +INITIALIZATION: +All input should be in UPPER case. + +You type a filename in 8.3 format. The filename must begin with a letter. It will say 'start tape'. You can press ^C here to escape, or any key to continue. + +Some other control keys: +^B clear input line +^C break +^F toggle flashing attribute +^H backspace +^L clear screen + + +For KC87_10/11/20/21, type BASIC to start Basic. +- To save a tape: CSAVE"x" +- To load a tape: CLOAD"x" + +$end +$info=zapcomp +$mame +TIPS: +Based on the technical descriptions and assembly listings of the book: + +"Build Your Own Z80 Microcomputer" by Steve Ciarcia (1981) published by BYTE/McGRAW-HILL + +Basic usage instructions: +SHIFT + 0: view and edit memory values (Enter to escape) +SHIFT + 1: view and edit register values +SHIFT + 2: execution mode + +For more info, please check chapter 6 "Monitor software" in the book and/or the assembly listings of the ZAP monitor software available at appendix D. + +Here is a test to paste in: +-0400^11^22^33^44^55^66^77^88^99^X-0400 +You can confirm the entries by pressing UP + +$end +$info=zombraid +$mame +TIPS: +You need to calibrate the game each time it is played. The calibration settings are not saved at the moment (lack of nvram support) but the settings are kept in memory using [ F3 ] after setting, so once set you can play with the calibrated settings. + +TO SET: Use [ F2 ] (Service Mode) and then reset [ F3 ] or restart MAME. Use [ CTRL ] or [ ALT ] and highlight "7. Gun Adjust Mode". Hit [ 1 ] (P1 Start) two times to begin gun adjustments. Just follow the directions, aiming at the targets for both guns. When done, use [ F2 ] to shut off Service Mode and reset [ F3 ]. It is important not to hard reset or restart MAME, doing such would lose the gun settings and you'll need to re-calibrate. + +SOURCE: +http://wiki.mamedev.org/index.php/FAQ:Games + +$end +$info=zookeep +$mame +INITIALIZATION: +- The first time you run the game, it will ask the location. You can change the name using [ F5 ]/[ F6 ] and [ F2 ], then [ F1 ] to proceed through all the configuration screens, or just reset [ F3 ]. + +- Keep [ F2 ] pressed to enter test mode, then F1 to advance to the next test. + +- There are no dipswitches, press F1 to enter the service mode, then [ F1 ]= Next screen, [ F2 ]= Next line, [ F5 ]= Up and [ F6 ]= Down. + +SOURCE: +mameinfo.dat + +$end +$info=zsbc3 +$mame +TIPS: +Monitor commands: [] indicates optional + +Bx = Boot from device x (0 to 7) +Dx [y] = Dump memory (hex and ascii) in range x [to y] +Fx y z = Fill memory x to y with z +Gx = Execute program at address x +Ix = Display IN of port x +Ox y = Output y to port x +Sx = Enter memory editing mode, press enter for next address +Mx y = unknown (affects memory) +Tx = unknown (does strange things) +enter = dump memory from 9000 to 907F (why?) + +$end +$info=zx80 +$mame +TIPS: +Sinclair ZX-80 +============== +To save a tape: SAVE (press E) + +To load a tape: LOAD (press W, then press Scroll-Lock then F2 to start the tape) + +R - run + +Shift-0 = backspace + +$end +$info=zx81,lambda,pc8300,pow3000,ringo470,ts1000,ts1500,tk85 +$mame +TIPS: +Sinclair ZX-81 +============== +To save a tape: SAVE"x" (press S shiftP x shiftP) + +To load a tape: LOAD"" (press J shiftP shiftP, then press Scroll-Lock then F2 to start the tape) + +When loaded, it might run itself, or it says 0/0, so press R + +Some games expect input without a prompt, so just guess. + +R - run + +K - list + +Shift-0 = backspace + +If a game says to press any key, don't press Space. + +NOTE: lambda, pc8300 and pow3000 work in MAMEUI only. + +$end +# +# +# © 2015/2026 AntoPISA and Robbbert \ No newline at end of file diff --git a/bios/Other/groovymame/history/messinfo.dat b/bios/Other/groovymame/history/messinfo.dat new file mode 100644 index 00000000..d4dfe043 --- /dev/null +++ b/bios/Other/groovymame/history/messinfo.dat @@ -0,0 +1,356253 @@ +# MESSINFO.DAT v0.288 Latest update: Jun 14, 2026 +# Project started: May 8, 2011 +# +# Author: Antonio Paradossi "AntoPISA" from Pisa (Tuscany > Italy > Europe > Earth > Solar System > Universe) +# +# MAME Multiple Arcade Machine Emulator © 1998-2025 MAME Team +# MESS Multiple Emulator Super System © 1998-2015 MESS Team +# +# homepage: https://www.progettosnaps.net/messinfo +# +# +# Internal version: 15.04 +# Total items: 13,823 +# +# 1,938 MORE "device" AUTHORS TO SEARCH FOR ADD +# 700 MORE "description" TO SEARCH FOR ADD +# +# SOURCES: +# ---------------------------------------------------------------------------------------------------------- +# https://acorn.chriswhy.co.uk +# https://apple-history.com/ +# https://chat.qwen.ai/ +# https://electronicchess.free.fr +# https://en.wikipedia.org +# https://forums.bannister.org +# https://handheldmuseum.com +# https://mametesters.org/ +# https://mess.redump.net +# https://museum.ipsj.or.jp +# https://segaretro.org +# https://stason.org/ +# https://synthpedia.net/ +# https://theretroweb.com/ +# https://ultimateconsoledatabase.com +# https://wiki.mamedev.org/ +# https://www.1000bit.it +# https://www.8bit-homecomputermuseum.at +# https://www.99er.net +# https://www.amazon.com +# https://www.computermuseum.it +# https://www.computersmuseum.com +# https://www.computinghistory.org.uk +# https://www.datamath.org/ +# https://www.homecomputer.de +# https://www.hpmuseum.net +# https://www.intel-vintage.info +# https://www.jukebox-world.de +# https://www.microsoftmsx.com +# https://www.msx.org +# https://www.obsoletecomputermuseum.org +# https://www.obsolete-tears.com +# https://www.oldcomputermuseum.com +# https://www.old-computers.com +# https://www.pcmuseum.ca +# https://www.robotrontechnik.de +# https://www.schach-computer.info +# https://www.videogameconsolelibrary.com +# https://www.vintage-computer.com +# https://www.vintagesynth.com +# Official MAME "whatsnew.txt" +# +# ---------------------------------------------------------------------------------------------------------- +# +# THE MESSINFO.DAT CONTAINS INFOS ABOUT: +# +# Source/Whatsnew/Readme from MAME/MESS 0.1 to 0.288 +# Reported bugs from mametesters.org +# Romset and Harddisk/CD dimensions +# Notes, WIP, Resources and ToDo from sources. +# +# Thanks to all MAME & MESS Devs +# The file is heavily inspired by "MAMEINFO.DAT" edited by M.A.S.H. and "SYSINFO.DAT" edited by Fabio Priuli. +# +# Whole file is hand-made... with a help from MDE (MAME Dat Editor) by motoschifo! +# +# +# YEAR RELEASES SYSTEMS +# +# 1998 2 19 +# 1999 7 25 +# 2000 17 166 +# 2001 9 42 +# 2002 12 17 +# 2003 15 18 +# 2004 11 106 +# 2005 14 37 +# 2006 8 15 +# 2007 11 27 +# 2008 6 250 +# 2009 7 365 +# 2010 5 284 +# 2011 23 253 +# 2012 22 103 +# 2013 11 121 +# 2014 5 238 +# 2015 12 210 +# 2016 12 216 +# 2017 12 322 +# 2018 12 273 +# 2019 12 609 +# 2020 10 683 +# 2021 12 259 +# 2022 12 220 +# 2023 10 209 +# 2024 12 387 +# 2025 11 518 +# 2026 4 216 +# +# +# VERSION SYSTEMS DRIVERS OUT NOTE +# ---------------------------------------------------------------------------------------------------------------- +# 0.1 6 0 5 0 June 3rd 1998 | 1/1998 +# 0.2b4 19 +13 12 +7 August 12th 1998 | 2/1998 +# ---------------------------------------------------------------------------------------------------------------- +# 0.36b6 39 +20 23 +11 October 10th 1999 | 1/1999 +# 0.36b7 37 -2 24 +1 October 24th 1999 | 2/1999 +# 0.36b8 37 = 24 = November 4th 1999 | 3/1999 +# 0.36b9 37 = 24 = = | Not published +# 0.36b10 37 = 24 = = | Not published +# 0.36b11 43 +6 29 +5 December 23th 1999 | 4/1999 +# 0.36b12 44 +1 30 +1 December 23th 1999 | 5/1999 +# ---------------------------------------------------------------------------------------------------------------- +# 0.36b13 45 +1 33 +3 January 12th 2000 | 1/2000 +# 0.36b14 48 +3 33 = January 13th 2000 | 2/2000 +# 0.36b15 74 +26 39 -3/+9 January 26th 2000 | 3/2000 +# 0.36b16 84 +10 40 -1/+2 February 7th 2000 | 4/2000 +# 0.36RC1 113 +29 50 +10 March 13th 2000 | 5/2000 +# 0.36RC2 115 +2 50 = March 25th 2000 | 6/2000 +# 0.36 115 = 50 = April 5th 2000 | 7/2000 +# 0.37b1 118 +3 50 = April 15th 2000 | 8/2000, Aka version 0.37 +# 0.37b2 134 +16 53 +3 May 8th 2000 | 9/2000, Aka version 0.38 +# 0.37b3 140 +6 55 +2 June 1st 2000 | 10/2000, Aka version 0.39 +# 0.37b4 150 +10 57 +2 June 23th 2000 | 11/2000, Aka version 0.40 +# 0.37b5 176 +26 63 +6 August 3rd 2000 | 12/2000, Aka version 0.41 +# 0.37b6 183 +7 67 +4 August 23th 2000 | 13/2000, Aka version 0.42 +# 0.37b7 185 +2 71 +4 September 17th 2000 | 14/2000, Aka version 0.43 +# 0.37b8 193 +8 74 +3 November 12th 2000 | 15/2000, Aka version 0.44 +# 0.37b9 202 -1/+10 77 +3 December 5th 2000 | 16/2000, Aka version 0.45 +# 0.37b10 210 +8 80 +3 December 25th 2000 | 17/2000, Aka version 0.46 +# ---------------------------------------------------------------------------------------------------------------- +# 0.37b11 227 -2/+19 85 +5 January 29th 2001 | 1/2001, Aka version 0.47 +# 0.37b12 235 +8 88 +3 March 3rd 2001 | 2/2001, Aka version 0.48 +# 0.37b13 237 +2 88 = April 7th 2001 | 3/2001, Aka version 0.49 +# 0.37b14 237 = 88 = = | Not published. Aka version 0.50 +# 0.37b15 262 -1/+26 94 +6 August 16th 2001 | 4/2001, First Win32 version. Aka version 0.51 +# ---------------------------------------------------------------------------------------------------------------- +# 0.37b16 262 = 94 = = | Not published. Aka version 0.52 +# 0.53 262 = 94 = = | Not published +# 0.54 262 = 94 = = | Not published +# 0.55 262 = 94 = = | Not published +# 0.56 263 -2/+3 94 = January 1st 2002 | 1/2002 +# 0.56.1 272 -2/+11 97 +3 May 12th 2002 | 2/2002 +# 0.57 272 = 97 = = | Not published +# 0.58 272 = 97 = = | Not published +# 0.59 272 = 97 = = | Not published +# 0.60 272 = 97 = = | Not published +# 0.61 272 = 97 = September 5th 2002 | 3/2002 +# 0.61.1 278 +6 97 = October 18th 2002 | 4/2002 +# 0.61.2 278 = 97 = November 11th 2002 | 5/2002 +# 0.62 278 -1/+1 97 = December 9th 2002 | 6/2002 +# 0.62.1 279 +1 97 = December 30th 2002 | 7/2002 +# ---------------------------------------------------------------------------------------------------------------- +# 0.63 279 = 97 = = | Not published +# 0.64 279 = 98 +1 February 4th 2003 | 1/2003 +# 0.65 279 = 98 = February 16th 2003 | 2/2003 +# 0.66 279 = 98 = March 21th 2003 | 3/2003 +# 0.67 279 = 98 = April 15th 2003 | 4/2003 +# 0.68 286 +7 99 +1 May 19th 2003 | 5/2003 +# 0.69 286 = 99 = = | Not published +# 0.70 288 +2 102 +3 June 16th 2003 | 6/2003 +# 0.71 289 +1 104 +2 July 15th 2003 | 7/2003 +# 0.72 289 = 105 +1 August 10th 2003 | 8/2003 +# 0.73 290 +1 105 = September 5th 2003 | 9/2003 +# 0.74 292 +2 105 = September 21th 2003 | 10/2003 +# 0.75 292 = 105 = = | Not published +# 0.76 292 = 105 = = | Not published +# 0.77 294 +2 106 +1 November 17th 2003 | 11/2003 +# 0.78 297 +3 108 +2 December 29th 2003 | 12/2003 +# ---------------------------------------------------------------------------------------------------------------- +# 0.79 313 -2/+18 108 = February 19th 2004 | 1/2004 +# 0.80 320 +7 108 = March 9th 2004 | 2/2004 +# 0.81 366 -3/+49 109 +1 April 7th 2004 | 3/2004 +# 0.82 379 +13 110 +1 May 13th 2004 | 4/2004 +# 0.83 397 +18 110 = June 7th 2004 | 5/2004 +# 0.84 399 +2 110 = July 6th 2004 | 6/2004 +# 0.85 400 +1 112 +2 August 9th 2004 | 7/2004 +# 0.86 400 = 112 = August 23th 2004 | 8/2004 +# 0.87 400 = 112 = September 25th 2004 | 9/2004 +# 0.88 401 +1 112 = October 24th 2004 | 10/2004 +# 0.89 403 +2 114 +2 November 24th 2004 | 11/2004 +# ---------------------------------------------------------------------------------------------------------------- +# 0.90 404 +1 114 = January 6th 2005 | 1/2005 +# 0.91 404 = 114 = January 29th 2005 | 2/2005 +# 0.92 404 = 114 = February 13th 2005 | 3/2005 +# 0.93 421 +17 116 +2 March 4th 2005 | 4/2005 +# 0.94 423 +2 117 +1 March 10th 2005 | 5/2005 +# 0.95 427 +4 117 = March 27th 2005 | 6/2005 +# 0.96 433 +6 121 +4 May 3rd 2005 | 7/2005 +# 0.97 435 -1/+3 121 = June 2nd 2005 | 8/2005 +# 0.98 437 +2 123 +2 July 11th 2005 | 9/2005 +# 0.99 438 +1 123 = August 11th 2005 | 10/2005 +# 0.100 439 +1 123 = September 14th 2005 | 11/2005 +# 0.101 442 +3 123 = October 9th 2005 | 12/2005 +# 0.102 440 -2 123 = November 15th 2005 | 13/2005 +# 0.103 440 = 123 = December 30th 2005 | 14/2005 +# ---------------------------------------------------------------------------------------------------------------- +# 0.104 445 +5 124 +1 February 6th 2006 | 1/2006 +# 0.105 450 +5 125 +1 April 4th 2006 | 2/2006 +# 0.106 441 -14/+5 126 +1 May 14th 2006 | 3/2006 +# 0.107 439 -2 126 = July 29th 2006 | 4/2006 +# 0.108 452 +13 127 +1 August 23th 2006 | 5/2006 +# 0.109 454 +2 127 = October 3rd 2006 | 6/2006 +# 0.110 455 +1 127 = November 15th 2006 | 7/2006 +# 0.111 455 = 127 = December 12th 2006 | 8/2006 +# ---------------------------------------------------------------------------------------------------------------- +# 0.112 456 -2/+3 127 = February 6th 2007 | 1/2007 +# 0.113 451 -12/+5 128 +1 March 8th 2007 | 2/2007 +# 0.114 440 -26/+15 130 +2 April 12th 2007 | 3/2007 +# 0.115 449 -1/+10 133 +3 May 6th 2007 | 4/2007 +# 0.116 456 +7 135 +2 June 14th 2007 | 5/2007 +# 0.117 450 -7/+1 135 = July 12th 2007 | 6/2007 +# 0.118 455 +5 136 +1 August 11th 2007 | 7/2007 +# 0.119 462 +7 138 +2 September 16th 2007 | 8/2007 +# 0.120 470 +8 139 +1 October 16th 2007 | 9/2007 +# 0.121 482 -1/+14 143 +4 November 24th 2007 | 10/2007 +# 0.122 482 = 143 = December 30th 2007 | 11/2007 +# ---------------------------------------------------------------------------------------------------------------- +# 0.123 486 +4 143 = February 9th 2008 | 1/2008 +# 0.124 507 +21 150 +7 March 25th 2008 | 2/2008 +# 0.125 539 -8/+40 161 +11 May 10th 2008 | 3/2008 +# 0.126 552 -10/+23 168 +7 July 8th 2008 | 4/2008 +# 0.127 562 +10 168 = August 25th 2008 | 5/2008 +# 0.128 732 -5/+175 178 +10 October 20th 2008 | 6/2008 +# ---------------------------------------------------------------------------------------------------------------- +# 0.129 738 -4/+10 180 +2 January 6th 2009 | 1/2009 +# 0.130 762 -1/+25 183 +3 March 10th 2009 | 2/2009 +# 0.131 800 -1/+39 192 +9 May 3rd 2009 | 3/2009 +# 0.132 998 +198 262 +70 June 9th 2009 | 4/2009 +# 0.133 1049 +51 284 +22 July 22th 2009 | 5/2009 +# 0.134 1069 +20 291 +7 September 15th 2009 | 6/2009 +# 0.135 1097 +28 301 +10 November 7th 2009 | 7/2009 +# ---------------------------------------------------------------------------------------------------------------- +# 0.136 1161 +64 345 +44 January 10th 2010 | 1/2010 +# 0.137 1254 +93 357 +12 March 14th 2010 | 2/2010 +# 0.138 1282 +27 374 +17 May 22th 2010 | 3/2010 +# 0.139 1316 +34 387 +13 August 1st 2010 | 4/2010 +# 0.140 1381 -1/+65 405 +18 October 31th 2010 | 5/2010 +# ---------------------------------------------------------------------------------------------------------------- +# 0.141 1411 +30 421 +16 January 9th 2011 | 1/2011 +# 0.142 1460 -1/+50 439 +18 April 3rd 2011 | 2/2011 +# 0.142u1 1463 +3 441 +2 April 20th 2011 | 3/2011 Start u-system (like MAME) +# 0.142u2 1463 = 437 -4 April 26th 2011 | 4/2011 +# 0.142u3 1465 +2 422 -15 May 9th 2011 | 5/2011 +# 0.142u4 1468 +3 438 +16 May 25th 2011 | 6/2011 +# 0.142u5 1483 +15 449 +11 June 6th 2011 | 7/2011 +# 0.142u6 1491 +8 451 +2 June 20th 2011 | 8/2011 +# 0.143 1486 -6/+1 452 +1 June 29th 2011 | 9/2011 +# 0.143u1 1494 +8 453 +1 July 12th 2011 | 10/2011 +# 0.143u2 1523 +29 463 +10 July 27th 2011 | 11/2011 End of UI official support! +# 0.143u3 1555 +32 463 = August 16th 2011 | 12/2011 First with Device items +# 0.143u4 1571 -1/+17 465 +2 August 26th 2011 | 13/2011 +# 0.143u5 1571 -1/+1 466 +1 September 7th 2011 | 14/2011 +# 0.143u6 1575 +4 467 +1 September 22th 2011 | 15/2011 +# 0.143u7 1583 -1/+9 468 +1 October 12th 2011 | 16/2011 +# 0.143u8 1612 +29 470 +2 October 25th 2011 | 17/2011 +# 0.143u9 1614 +1 471 +1 October 28th 2011 | 18/2011 +# 0.144 1610 -6/+2 472 +1 November 15th 2011 | 19/2011 +# 0.144u1 1627 +17 476 +4 November 28th 2011 | 20/2011 +# 0.144u2 1628 +1 476 = December 6th 2011 | 21/2011 +# 0.144u3 1629 +1 476 = December 16th 2011 | 22/2011 +# 0.144u4 1635 +6 481 +5 December 26th 2011 | 23/2011 +# ---------------------------------------------------------------------------------------------------------------- +# 0.144u5 1647 -1/+13 489 -1/+9 January 9th 2012 | 1/2012 +# 0.144u6 1647 = 489 = January 16th 2012 | 2/2012 +# 0.144u7 1651 +4 490 +1 January 31th 2012 | 3/2012 +# 0.145 1652 -2/+3 492 +2 February 7th 2012 | 4/2012 +# 0.145u1 1668 +16 493 +1 February 21th 2012 | 5/2012 +# 0.145u2 1668 = 493 = = | Not published +# 0.145u3 1668 = 493 = February 28th 2012 | 6/2012 +# 0.145u4 1671 -1/+4 494 +1 March 14th 2012 | 7/2012 +# 0.145u5 1672 +1 495 +1 March 27th 2012 | 8/2012 +# 0.145u6 1672 = 495 = April 9th 2012 | 9/2012 +# 0.145u7 1673 +1 496 +1 April 24th 2012 | 10/2012 +# 0.145u8 1674 +1 496 = May 7th 2012 | 11/2012 +# 0.146 1686 +12 499 +3 May 21th 2012 | 12/2012 +# 0.146u1 1694 -1/+9 500 +1 June 11th 2012 | 13/2012 +# 0.146u2 1706 +12 500 = July 2nd 2012 | 14/2012 +# 0.146u3 1706 = 500 = July 15th 2012 | 15/2012 +# 0.146u4 1706 = 500 = July 30th 2012 | 16/2012 +# 0.146u5 1707 -2/+3 502 +2 August 20th 2012 | 17/2012 +# 0.147 1709 +2 503 +1 September 17th 2012 | 18/2012 +# 0.147u1 1711 +2 503 = October 8th 2012 | 19/2012 +# 0.147u2 1715 -3/+8 501 -2 October 30th 2012 | 20/2012 +# 0.147u3 1719 +4 505 +4 November 19th 2012 | 21/2012 +# 0.147u4 1737 +18 512 +7 December 17th 2012 | 22/2012 +# ---------------------------------------------------------------------------------------------------------------- +# 0.148 1745 -2/+10 518 +6 January 11th 2013 | 1/2013 +# 0.148u1 1757 -5/+17 519 +1 February 11th 2013 | 2/2013 +# 0.148u2 1758 -8/+9 521 +2 March 19th 2013 | 3/2013 +# 0.148u3 1758 -3/+3 522 +1 April 9th 2013 | 4/2013 +# 0.148u4 1761 +3 523 +1 April 30th 2013 | 5/2013 +# 0.148u5 1766 -4/+9 524 +1 May 20th 2013 | 6/2013 +# 0.149 1771 +5 525 +1 June 11th 2013 | 7/2013 +# 0.149u1 1783 -2/+14 527 +2 July 23th 2013 | 8/2013 End of u-system +# 0.150 1817 +34 550 -1/+24 September 17th 2013 | 9/2013 +# 0.151 1835 +18 552 +2 November 5th 2013 | 10/2013 +# 0.152 1858 +23 559 +7 December 24th 2013 | 11/2013 +# ---------------------------------------------------------------------------------------------------------------- +# 0.153 1900 -1/+43 589 +30 April 7th 2014 | 1/2014 +# 0.154 1935 -3/+38 596 +7 July 23th 2014 | 2/2014 +# 0.155 2050 -3/+118 598 +2 October 13th 2014 | 3/2014 +# 0.156 2062 -1/+12 608 +10 November 26th 2014 | 4/2014 +# 0.157 2089 +27 618 +10 December 31th 2014 | 5/2014 +# ---------------------------------------------------------------------------------------------------------------- +# 0.158 2106 +17 622 +4 January 28th 2015 | 1/2015 +# 0.159 2114 +8 628 +6 February 25th 2015 | 2/2015 +# 0.160 2141 +27 620 -8 March 25th 2015 | 3/2015 +# 0.161 2176 +35 620 = April 29th 2015 | 4/2015 +# 0.162 2194 +18 624 +4 May 27th 2015 | 5/2015 Merged with MAME +# 0.163 2199 +5 628 +4 June 24th 2015 | 6/2015 +# 0.164 2218 +19 636 +8 July 29th 2015 | 7/2015 +# 0.165 2232 -1/+15 639 +3 August 26th 2015 | 8/2015 +# 0.166 2254 +22 649 +10 September 30th 2015 | 9/2015 +# 0.167 2266 +12 655 +6 October 28th 2015 | 10/2015 +# 0.168 2268 +2 655 = November 25th 2015 | 11/2015 +# 0.169 2299 +31 662 +7 December 30th 2014 | 12/2015 +# ---------------------------------------------------------------------------------------------------------------- +# 0.170 2326 +27 667 +5 January 27th 2016 | 1/2016 +# 0.171 2353 -1/+28 672 +5 February 24th 2016 | 2/2016 +# 0.172 2354 -4/+5 677 +5 March 30th 2016 | 3/2016 +# 0.173 2368 +14 677 = April 27th 2016 | 4/2016 +# 0.174 2376 -1/+9 683 +6 May 25th 2016 | 5/2016 +# 0.175 2398 +24 689 +6 June 29th 2016 | 6/2016 +# 0.176 2411 +13 695 +6 July 27th 2016 | 7/2016 +# 0.177 2417 +6 698 +3 August 31th 2016 | 8/2016 +# 0.178 2435 -1/+19 700 +2 September 28th 2016 | 9/2016 +# 0.179 2459 +24 702 +2 October 26th 2016 | 10/2016 +# 0.180 2499 +40 712 +10 November 30th 2016 | 11/2016 +# 0.181 2511 +12 715 +3 December 28th 2016 | 12/2016 +# ---------------------------------------------------------------------------------------------------------------- +# 0.182 2530 +19 717 +2 January 25th 2017 | 1/2017 +# 0.183 2548 +18 719 +2 February 22th 2017 | 2/2017 +# 0.184 2572 +24 721 +2 March 29th 2017 | 3/2017 +# 0.185 2580 +8 722 +1 April 26th 2017 | 4/2017 +# 0.186 2597 +17 728 +6 May 31th 2017 | 5/2017 +# 0.187 2641 +44 729 +1 June 28th 2017 | 6/2017 +# 0.188 2663 +22 735 +6 July 26th 2017 | 7/2017 +# 0.189 2699 +36 745 +10 August 30th 2017 | 8/2017 +# 0.190 2716 +17 750 +5 September 27th 2017 | 9/2017 +# 0.191 2728 +12 752 +2 October 25th 2017 | 10/2017 +# 0.192 2805 +77 784 +32 November 29th 2017 | 11/2017 +# 0.193 2833 +28 789 +5 December 27th 2017 | 12/2017 +# ---------------------------------------------------------------------------------------------------------------- +# 0.194 2864 +31 808 +19 January 31th 2018 | 1/2018 +# 0.195 2916 +52 812 +4 February 28th 2018 | 2/2018 +# 0.196 2960 +44 822 +10 March 28th 2018 | 3/2018 +# 0.197 2970 +10 823 +1 April 25th 2018 | 4/2018 +# 0.198 3002 +32 823 - May 30th 2018 | 5/2018 +# 0.199 3007 +5 825 - June 27th 2018 | 6/2018 +# 0.200 3019 +12 830 +5 July 25th 2018 | 7/2018 +# 0.201 3047 +28 843 +13 August 29th 2018 | 8/2018 +# 0.202 3055 +8 848 +5 September 26th 2018 | 9/2018 +# 0.203 3067 +12 857 +9 October 31th 2018 | 10/2018 +# 0.204 3083 -3/+19 868 +11 November 28th 2018 | 11/2018 +# 0.205 3102 -1/+20 876 +8 December 25th 2018 | 12/2018 +# ---------------------------------------------------------------------------------------------------------------- +# 0.206 3167 +65 885 +9 January 30th 2019 | 1/2019 +# 0.207 3227 +60 912 +27 February 27th 2019 | 2/2019 +# 0.208 3225 -39/+37 920 +8 March 27th 2019 | 3/2019 +# 0.209 3246 +21 927 +7 April 24th 2019 | 4/2019 +# 0.210 3313 +67 934 +7 May 30th 2019 | 5/2019 +# 0.211 3336 +23 944 +10 June 26th 2019 | 6/2019 +# 0.212 3365 -3/+32 952 -1/+9 August 2nd 2019 | 7/2019 +# 0.213 3388 +23 962 +10 September 4th 2019 | 8/2019 +# 0.214 3461 +73 968 +6 September 25th 2019 | 9/2019 +# 0.215 3570 -1/+110 975 +7 Octber 30th 2019 | 10/2019 +# 0.216 3614 +44 985 +10 November 27th 2019 | 11/2019 +# 0.217 3668 +54 997 +12 December 25th 2019 | 12/2019 +# ---------------------------------------------------------------------------------------------------------------- +# 0.218 3785 -3/+120 1028 +31 February 2nd 2020 | 1/2020 +# 0.219 3889 -1/+105 1043 +15 February 28th 2020 | 2/2020 +# 0.220 3976 +87 1069 +26 April 5th 2020 | 3/2020 +# 0.221 4032 -3/+59 1090 -1/+22 May 19th 2020 | 4/2020 +# 0.222 4105 -3/+76 1118 +28 June 26th 2020 | 5/2020 +# 0.223 4164 +59 1130 +12 August 6th 2020 | 6/2020 +# 0.224 4189 +25 1133 -1/+4 August 26th 2020 | 7/2020 +# 0.225 4238 +49 1145 +12 September 30th 2020 | 8/2020 +# 0.226 4265 +27 1157 +12 October 28th 2020 | 9/2020 +# 0.227 4341 +76 1177 +20 December 31th 2020 | 10/2020 +# ---------------------------------------------------------------------------------------------------------------- +# 0.228 4356 +15 1182 +5 January 27th 2021 | 1/2021 +# 0.229 4372 +16 1183 +1 February 24th 2021 | 2/2021 +# 0.230 4401 -2/+31 1188 +5 March 31th 2021 | 3/2021 +# 0.231 4421 +20 1201 +13 April 28th 2021 | 4/2021 +# 0.232 4441 -3/+23 1208 -1/+8 May 27th 2021 | 5/2021 +# 0.233 4458 +17 1216 +8 July 1st 2021 | 6/2021 +# 0.234 4530 +72 1220 +4 July 28th 2021 | 7/2021 +# 0.235 4544 +14 1226 +6 August 27th 2021 | 8/2021 +# 0.236 4560 +16 1230 +4 September 29th 2021 | 9/2021 +# 0.237 4569 +9 1232 +2 October 26th 2021 | 10/2021 +# 0.238 4582 -1/+14 1237 +5 November 27th 2021 | 11/2021 +# 0.239 4601 +19 1242 +5 December 29th 2021 | 12/2021 +# ---------------------------------------------------------------------------------------------------------------- +# 0.240 4619 +18 1245 +3 January 30th 2022 | 1/2022 +# 0.241 4631 +12 1248 +3 February 23th 2022 | 2/2022 +# 0.242 4657 +26 1253 +5 April 1st 2022 | 3/2022 +# 0.243 4672 +15 1255 +2 April 29th 2022 | 4/2022 +# 0.244 4686 +14 1257 +2 May 25th 2022 | 5/2022 +# 0.245 4707 +21 1264 +7 June 29th 2022 | 6/2022 +# 0.246 4721 +14 1268 +4 July 31th 2022 | 7/2022 +# 0.248 4733 -1/+13 1272 -1/+5 August 31th 2022 | 8/2022 +# 0.248 4744 -1/+12 1280 +8 September 28th 2022 | 9/2022 +# 0.249 4757 +13 1283 +3 October 27th 2022 | 10/2022 +# 0.250 4791 -13/+47 -1/1294 +12 November 29th 2022 | 11/2022 +# 0.251 4806 +15 1299 +5 December 31th 2022 | 12/2022 +# ---------------------------------------------------------------------------------------------------------------- +# 0.252 4822 +16 1309 +10 February 22th 2023 | 1/2023 +# 0.253 4854 +32 1322 +13 March 30th 2023 | 2/2023 +# 0.254 4892 +38 1329 +7 April 26th 2023 | 3/2023 +# 0.255 4907 -4/+19 1339 +10 May 31th 2023 | 4/2023 +# 0.256 4924 +17 1345 +6 June 28th 2023 | 5/2023 +# 0.257 4942 +18 1349 +4 July 28th 2023 | 6/2023 +# 0.258 4953 -4/+15 1354 +5 August 30th 2023 | 7/2023 +# 0.259 4941 -5/+7 1353 -5/+4 September 29th 2023 | 8/2023 +# 0.260 4944 +2 1355 -1/+3 October 25th 2023 | 9/2023 +# 0.261 4979 +35 1365 +10 November 29th 2023 | 10/2023 +# ---------------------------------------------------------------------------------------------------------------- +# 0.262 5029 -3/+53 1385 +20 January 31th 2024 | 1/2024 +# 0.263 5058 +29 1400 +15 February 28th 2024 | 2/2024 +# 0.264 5095 -1/+38 1415 +15 March 27th 2024 | 3/2024 +# 0.265 5101 +6 1419 +4 April 25th 2024 | 4/2024 +# 0.266 5130 +29 1428 +9 May 31th 2024 | 5/2024 +# 0.267 5147 +14 1438 +10 June 30th 2024 | 6/2024 +# 0.268 5183 +36 1445 +7 July 31th 2024 | 7/2024 +# 0.269 5204 -2/+23 1455 +10 August 29th 2024 | 8/2024 +# 0.270 5226 +22 1464 +9 September 26th 2024 | 9/2024 +# 0.271 5285 +59 1478 +14 October 31th 2024 | 10/2024 +# 0.272 5311 +26 1481 +3 November 30th 2024 | 11/2024 +# 0.273 5366 +55 1486 +5 December 31th 2024 | 12/2024 +# ---------------------------------------------------------------------------------------------------------------- +# 0.274 5436 -1/+71 1496 +6 January 31th 2025 | 1/2025 +# 0.275 5471 +35 1508 +12 February 26th 2025 | 2/2025 +# 0.276 5484 -1/+14 1519 +11 March 31th 2025 | 3/2025 +# 0.277 5514 -3/+33 1524 +5 April 30th 2025 | 4/2025 +# 0.278 5623 +109 1531 +7 June 30th 2025 | 5/2025 +# 0.279 5662 +39 1532 +1 August 1st 2025 | 6/2025 +# 0.280 5711 +49 1533 +1 August 31th 2025 | 7/2025 +# 0.281 5726 +15 1538 +5 September 26th 2025 | 8/2025 +# 0.282 5793 +67 1558 +20 October 31th 2025 | 9/2025 +# 0.283 5855 +62 1569 +15 November 28th 2025 | 10/2025 +# 0.284 5880 +25 1572 +3 December 31th 2025 | 11/2025 +# ---------------------------------------------------------------------------------------------------------------- +# 0.285 5897 -1/+18 1578 -1/+3 January 30th 2026 | 1/2026 +# 0.286 5939 -1/+43 1581 +3 February 26th 2026 | 2/2026 +# 0.287 5947 +8 1584 +3 March 31th 2026 | 3/2026 +# 0.288 6018 +71 1591 +7 May 29th 2026 | 4/2026 +# +# +# SYSTEMs INFOs +# +# +$info=vibes240a +$mame +0.288 [TeamEurope] + +Vibes Retro Pocket Gamer 240-in-1 (set 2), , 202? + +The "Vibes Retro Pocket Gamer 240-in-1" is an affordable standalone handheld console, sold as a nostalgic gadget primarily in B&M Retail stores in the UK and marketed by various European brands (such as Silvergear or QSS) using the same basic hardware. The device is a typical pocket-sized clone (Famiclone) designed to replicate the classic visual and aesthetic style of 8-bit handheld systems from the 1990s. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Vibes Retro Pocket Gamer 240-in-1 (set 2)' system. + +ROMSET: +16777216 bytes in 1 file / 6.08Mb packed + +$end +$info=09825_67907 +$mame +0.203 [F. Ulivi] + +Hewlett-Packard HP-09825-67907, , ???? + +DRIVER: +devices/cpu/hphybrid/hphybrid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: F. Ulivi added 'Hewlett-Packard HP-09825-67907' device. + +ROMSET: +None required. + +$end +$info=100in1rg +$mame +0.288 [TeamEurope] + +100-in-1 Retro Gaming Console (SY-909), , 202? + +The "100-in-1 Retro Gaming Console (SY-909)" is an ultra-affordable Chinese-made handheld console that falls into the broad category of portable "Famiclones" and pocket-sized plug-and-play devices. The SY-909 console has become a subject of study and digital preservation. + +DRIVER: +handheld/generalplus_gp3x_unknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added '100-in-1 Retro Gaming Console (SY-909)' system. + +ROMSET: +5242880 bytes in 2 files / 2.34Mb packed + +$end +$info=110dance +$mame +0.219 [Team Europe, David Haywood] + +Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL), , 200? + +Whether young or old, everyone loves to swing the dance leg on this mat. Choose from 10 different characters, 9 scenes and dance on 110 different songs of different genres. Choose your favourite song and play the arrow combinations on screen on the mat by touching the corresponding arrow with your foot at the right time. Play with your friends and compete with your best scores (source: https://www.amazon.co.uk/Orb-Gaming-Retro-Dance-Gold-Red/dp/B07H5TTM3X). + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Team Europe and David Haywood added 'Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL)' system. + +ROMSET: +33554432 bytes in 1 file / 21.82Mb packed + +$end +$info=1292apvs +$mame +0.137 [Peter Trauner] + +1292 Advanced Programmable Video System, Radofin, 1976 + +The 1292 Advanced Programmable Video System is a video game console released by European company Radofin in 1976. It is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database. The 1292 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack (source: https://en.wikipedia.org/wiki/1292_Advanced_Programmable_Video_System). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.137: Peter Trauner added '1292 Advanced Programmable Video System driver. + +ROMSET: +None required. + +$end +$info=1392apvs +$mame +0.137 [Peter Trauner] + +1392 Advanced Programmable Video System, Radofin, 1976 + +The 1392 Advanced Programmable Video System is a video game console released by European company Radofin in 1976. It is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database. The 1392 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack (source: http://en.wikipedia.org/wiki/1292_Advanced_Programmable_Video_System). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner added '1392 Advanced Programmable Video System' system. + +ROMSET: +None required. + +$end +$info=168pcase +$mame +0.278 [TeamEurope] + +Diier-D-10 168-in-1 phone case, , 202? + +This is a smartphone accessory that combines a protective case with a built-in mini retro console, featuring 168 pre-installed games. Designed as a fun and practical gadget, the case includes a small display and physical controls (joystick and buttons) for playing directly on the back of your phone. Perfect for retro gaming enthusiasts, it lets you enjoy arcade-style and 8-bit titles anytime—no need to use your phone’s app. Blending device protection with portable entertainment, it delivers a nostalgic gaming experience in an original, pocket-sized format. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Diier-D-10 168-in-1 phone case' system. + +ROMSET: +4194304 bytes in 1 file / 1.89Mb packed + +$end +$info=1801vm1_timer +$mame +0.282 [Sergey Svishchev] + +1801VM1 timer, , ???? + +DRIVER: +ussr/vm1timer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added '1801VM1 timer' device. + +ROMSET: +None required. + +$end +$info=1801vp1_014 +$mame +0.267 [Sergey Svishchev] + +1801VP1-014, , ???? + +DRIVER: +ussr/1801vp014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Sergey Svishchev added '1801VP1-014' device. + +ROMSET: +None required. + +$end +$info=1801vp1_033 +$mame +0.282 [Sergey Svishchev] + +1801VP1-033 parallel/serial interface, , ???? + +DRIVER: +ussr/1801vp033.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to '1801VP1-033 parallel/serial interface'. +- 0.282: Sergey Svishchev added '1801VP1-033' device. + +ROMSET: +None required. + +$end +$info=1801vp1_065 +$mame +0.274 [Sergey Svishchev] + +1801VP1-065, , ???? + +DRIVER: +devices/machine/dl11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Sergey Svishchev added '1801VP1-065' device. + +ROMSET: +None required. + +$end +$info=1801vp1_128 +$mame +0.265 [Sergey Svishchev] + +1801VP1-128 FDC, , ???? + +DRIVER: +devices/machine/1801vp128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Sergey Svishchev added '1801VP1-128 FDC' device. + +ROMSET: +None required. + +$end +$info=21064 +$mame +0.207 [Patrick Mackinlay] + +DEC Alpha 21064, , ???? + +DRIVER: +devices/cpu/alpha/alpha.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +$end +$info=240in1ar +$mame +0.227 [David Haywood, Team Europe] + +Mini Arcade Machine (Thumbs Up, 240IN1ARC), Thumbs Up, 201? + +Two models of the Thumbs Up machine were produced, both with different gamelists despite being in the same plastic case. The first model of the system is very similar to the Multicade 230, featuring the same exact menu, but includes ten extra games. This seemingly predates the Multicade 230's software, but the handheld itself came out after the 230 had already released. It runs on a VT369 NOAC (NES-on-a-Chip) and its SPI ROM could possibly be read / reprogrammed using a CH341A (source: https://bootleggames.fandom.com/wiki/Thumbs_Up!_Mini_Arcade_Machine). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +$end +$info=24c01 +$mame +0.207 [smf] + +24C01 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: smf added '24C01 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c02 +$mame +0.207 [smf] + +24C02 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: smf added '24C02 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c04 +$mame +0.219 [Ryan Holtz] + +24C04 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Ryan Holtz added '24C04 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c08 +$mame +0.207 [smf] + +24C08 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: smf added '24C08 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c128 +$mame +0.265 [Dirk Best] + +24C128 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added '24C128 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c16 +$mame +0.207 [smf] + +24C16 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: smf added '24C16 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c256 +$mame +0.265 [Dirk Best] + +24C256 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added '24C256 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c512 +$mame +0.149u1 [smf] + +24C512 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Added Xicor X24C01 support (used for save data in some Mega Drive cartridges) [Ryan Holtz]. +- 0.222: Renamed (i2cmem) to (24c512) and description changed to '24C512 I2C Memory'. +- 0.220: Latch upper address bits from device ID after receiving lower eight bits of the address. Implemented software reset. Stopped NACK from incorrectly pulling SDA low. Removed redundant state from page write. Added support for high address byte used by devices larger than 4KiB [smf]. +- 0.208: Fixed page write logic [Olivier Galibert]. +- 0.149u1: smf added 'I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c64 +$mame +0.207 [smf] + +24C64 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: smf added '24C64 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=24c65 +$mame +0.282 [Angelo Salese] + +24C65 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added '24C65 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=265games +$mame +0.271 [David Haywood, TeamEurope] + +265-in-1 Handheld Game (SPG2xx based), , 201? + +This is a portable console with a built-in display, powered by the SPG2xx chipset, and comes loaded with an extensive collection of 265 preinstalled games—mostly clones and simplified versions of classic arcade titles and retro classics. Designed for immediate, standalone use, it features physical controls like a joystick and buttons, and operates on either batteries or USB power. Thanks to its compact form factor and minimalist design, it’s perfect for gaming on the go—and ideal for anyone seeking affordable, nostalgic entertainment. Typical of budget-friendly mini-consoles, it delivers a straightforward, no-frills gaming experience aimed at enthusiasts who enjoy casual, accessible retro gaming in an informal setting. + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood and TeamEurope added ' 265-in-1 Handheld Game (SPG2xx based)' system. + +ROMSET: +268435456 bytes in 1 file / 93.81Mb packed + +$end +$info=28010 +$mame +0.184 [Aaron Giles] + +Parallel EEPROM 28010 (131072x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Parallel EEPROM 28010 (131072x8)' device. + +ROMSET: +None required. + +$end +$info=28020 +$mame +0.184 [Aaron Giles] + +Parallel EEPROM 28020 (262144x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Parallel EEPROM 28020 (262144x8)' device. + +ROMSET: +None required. + +$end +$info=2804 +$mame +0.184 [Aaron Giles] + +Parallel EEPROM 2804 (512x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Parallel EEPROM 2804 (512x8)' device. + +ROMSET: +None required. + +$end +$info=28040 +$mame +0.184 [Aaron Giles] + +Parallel EEPROM 28040 (524288x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Aaron Giles added 'Parallel EEPROM 28040 (524288x8)' device. + +ROMSET: +None required. + +$end +$info=2816 +$mame +0.184 [Aaron Giles] + +Parallel EEPROM 2816 (2048x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Parallel EEPROM 2816 (2048x8)' device. + +ROMSET: +None required. + +$end +$info=28256 +$mame +0.184 [Aaron Giles] + +Parallel EEPROM 28256 (32768x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Parallel EEPROM 28256 (32768x8)' device. + +ROMSET: +None required. + +$end +$info=28512 +$mame +0.184 [Aaron Giles] + +Parallel EEPROM 28512 (65536x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Parallel EEPROM 28512 (65536x8)' device. + +ROMSET: +None required. + +$end +$info=2864 +$mame +0.163 [Aaron Giles] + +Parallel EEPROM 2864 (8192x8), , ???? + +DRIVER: +devices/machine/eeprompar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Aaron Giles added 'Parallel EEPROM 2864 (8192x8)' device. + +ROMSET: +None required. + +$end +$info=2joysnd +$mame +0.175 [Ken White] + +PET Dual Joysticks and Sound, , ???? + +DRIVER: +devices/bus/pet/2joysnd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Ken White added 'PET Dual Joysticks and Sound' device. + +ROMSET: +None required. + +$end +$info=315_5641_pcm +$mame +0.166 [Angelo Salese] + +Sega 315-5641 PCM, , ???? + +DRIVER: +devices/sound/315-5641.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Renamed (315-5641_pcm) to (315_5641_pcm). +- 0.166: Angelo Salese added 'Sega 315-5641 PCM' device. + +ROMSET: +None required. + +$end +$info=32x +$mame +0.132 [David Haywood, Fabio Priuli] + +Genesis with 32X (USA, NTSC), Sega, 1994 + +The Sega 32X, codenamed Project Mars, is an add-on for the Mega Drive/Genesis video game console by Sega. Its aim was to increase the lifespan of the aging Mega Drive/Genesis system, which was facing stiff competition from the SNES. While connecting it to Mega Drive did increase its capabilities, reluctance to adapt due to the previous failure of the Mega-CD and the upcoming Sega Saturn system led to low sales and a short lifespan. It was distributed under the name Sega Super 32X in Japan, Sega Genesis 32X in North America, Sega Mega Drive 32X in the PAL region, and Sega Mega 32X in Brazil (source: http://en.wikipedia.org/wiki/Sega_32X). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +32x.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.250: Use full country names in descriptions in '32x.xml' [ArcadeShadow]. +- 0.239: Made disambiguation text in descriptions lowercase in '32x.xml' [ArcadeShadow]. +- 0.209: Fixed (pinochio) ROM loading from 32x.xml [David Haywood]. +- 0.202: Improved audio FIFO behaviour and corrected DAC resolution [smf]. +- 0.147u2: Added region compatibility filters to the software list [Fabio Priuli, Tafoid, Bobz]. +- 0.132: David Haywood and Fabio Priuli added skeleton driver of 'Sega 32X' system. + +ROMSET: +5376 bytes in 4 files / 2.82Kb packed + +$end +$info=32x_mcd +$mame +0.167 [Shideravan] + +Mega-CD with 32X (Europe, PAL), Sega, 1995 + +The Sega Mega Drive console received two add-on hardware upgrades during its life time: the Sega Mega-CD and Sega 32X. It is possible to install both of these on the same base console, creating a system called the Sega Mega-CD 32X (PAL region) or Sega CD 32X (USA). This opens the possibility of software that can utilise both the Mega CD's enhanced storage capacity and ability to play Red Book CD audio, and the 32X's enhancements in graphics and sound capabilities. Six games were released that require both add-on units in order to be played. All of these titles are full motion video based games, which were previously available as standalone Mega CD games, and later had their FMV assets upgraded to take advantage of the 32X's improved graphics. As such, all six were released on CDs, with the cart slot of the 32X being unused during gameplay. Japan did not receive any Mega CD 32X games, however North America and Europe received five. Surgical Strike, once bound for a North American release, ended up being an exclusive title in Brazil (and curiously wound up being the only Mega CD 32X game to reach this region). A further half-dozen titles were in development for the Mega CD 32X at one stage, but were all cancelled, some merely appearing in Mega CD form and some being moved to the Sega Saturn (source: http://segaretro.org/Sega_Mega-CD_32X). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +32x.xml, megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.167: Shideravan added 'Sega Mega-CD with 32X (Europe, PAL)' system. + +ROMSET: +131072 bytes in 1 file / 87.05Kb packed + +$end +$info=32x_mcdj +$mame +0.167 [Shideravan] + +Mega-CD with 32X (Japan, NTSC), Sega, 1994 + +The Sega Mega Drive console received two add-on hardware upgrades during its life time: the Sega Mega-CD and Sega 32X. It is possible to install both of these on the same base console, creating a system called the Sega Mega-CD 32X (PAL region) or Sega CD 32X (USA). This opens the possibility of software that can utilise both the Mega CD's enhanced storage capacity and ability to play Red Book CD audio, and the 32X's enhancements in graphics and sound capabilities. Six games were released that require both add-on units in order to be played. All of these titles are full motion video based games, which were previously available as standalone Mega CD games, and later had their FMV assets upgraded to take advantage of the 32X's improved graphics. As such, all six were released on CDs, with the cart slot of the 32X being unused during gameplay. Japan did not receive any Mega CD 32X games, however North America and Europe received five. Surgical Strike, once bound for a North American release, ended up being an exclusive title in Brazil (and curiously wound up being the only Mega CD 32X game to reach this region). A further half-dozen titles were in development for the Mega CD 32X at one stage, but were all cancelled, some merely appearing in Mega CD form and some being moved to the Sega Saturn (source: http://segaretro.org/Sega_Mega-CD_32X). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +32x.xml, megacd.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.167: Shideravan added 'Sega Mega-CD with 32X (Japan, NTSC)' system. + +ROMSET: +655360 bytes in 5 files / 426.63Kb packed + +$end +$info=32x_scd +$mame +0.132 [David Haywood, Fabio Priuli] + +Sega CD with 32X (USA, NTSC), Sega, 1994 + +The Mega-CD (Sega CD in North America) is an add-on device for the Mega Drive video game console, designed and produced by Sega and released in Japan, Europe, Australia, New Zealand, South Africa and North America. The device adds a CD-ROM drive to the Mega Drive, allowing the user to play CD-based games and providing additional hardware functionality. The Mega-CD can also play audio CDs and CD+G discs. The development of the Mega-CD was confidential; game developers were not made aware of what exactly they were working on until the add-on was finally revealed at the Tokyo Toy Show in Japan. The Mega-CD was designed to compete with the PC Engine CD (TurboGrafx-16 CD) in Japan, which had a separate CD-ROM drive. The first version of the Mega-CD sits underneath the Mega Drive console and loads CDs via a motorized tray. A second version places a top-loading CD-ROM drive to the right of the console and is intended primarily for use with the redesigned Sega Mega Drive 2. Both versions of the Mega-CD are compatible with the initial two versions of the Mega Drive console, but not with the Mega Drive 3 or Genesis 3 (source: http://en.wikipedia.org/wiki/Sega_Mega-CD). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +32x.xml, megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.132: David Haywood and Fabio Priuli added 'Sega CD (USA, NTSC, w/32X)' system. + +ROMSET: +134400 bytes in 4 files / 93.63Kb packed + +$end +$info=32xe +$mame +0.146 [David Haywood] + +Mega Drive with 32X (Europe, PAL), Sega, 1994 + +The Sega 32X, codenamed Project Mars, is an add-on for the Mega Drive/Genesis video game console by Sega. Its aim was to increase the lifespan of the aging Mega Drive/Genesis system, which was facing stiff competition from the SNES. While connecting it to Mega Drive did increase its capabilities, reluctance to adapt due to the previous failure of the Mega-CD and the upcoming Sega Saturn system led to low sales and a short lifespan. It was distributed under the name Sega Super 32X in Japan, Sega Genesis 32X in North America, Sega Mega Drive 32X in the PAL region, and Sega Mega 32X in Brazil (source: http://en.wikipedia.org/wiki/Sega_32X). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +32x.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.146: David Haywood added 'Sega 32X (Europe, PAL)' system. + +$end +$info=32xj +$mame +0.146 [David Haywood] + +Mega Drive with 32X (Japan, NTSC), Sega, 1994 + +The Sega 32X, codenamed Project Mars, is an add-on for the Mega Drive/Genesis video game console by Sega. Its aim was to increase the lifespan of the aging Mega Drive/Genesis system, which was facing stiff competition from the SNES. While connecting it to Mega Drive did increase its capabilities, reluctance to adapt due to the previous failure of the Mega-CD and the upcoming Sega Saturn system led to low sales and a short lifespan. It was distributed under the name Sega Super 32X in Japan, Sega Genesis 32X in North America, Sega Mega Drive 32X in the PAL region, and Sega Mega 32X in Brazil (source: http://en.wikipedia.org/wiki/Sega_32X). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +32x.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146to: David Haywood added '32X (Japan, NTSC) (Europe, PAL)' system. + +$end +$info=36pcase +$mame +0.278 [TeamEurope] + +36-in-1 Classic Games phone case, , 202? + +This is a smartphone case that integrates a mini retro console with 36 classic games pre-installed. Featuring a small screen and physical controls—such as a joystick and buttons—on the back, it lets you play directly on the case without needing to use your phone’s app. Designed for portable, instant entertainment, it combines the protective function of a phone case with the playful appeal of a pocket-sized gaming console. Perfect for fans of vintage games, it delivers a nostalgic yet casual gaming experience, turning your device into a fun and uniquely multifunctional gadget. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added '36-in-1 Classic Games phone case' system. + +ROMSET: +2097152 bytes in 1 file / 930.37Kb packed + +$end +$info=386i +$mame +0.156 [Al Kossow, Barry Rodewald] + +386i, Convergent Technologies, 1990 + +Convergent Technologies was an American computer company formed by a small group of people who left Intel Corporation and Xerox PARC in 1979. Among the founders were CEO Allen Michels, VP Engineering Bob Garrow, head of marketing Kal Hubler, and operating system architect Ben Wegbreit. Convergent Technologies' first product was the Integrated Workstation (IWS) tower based on the Intel 8086. The next product was a cost-reduced desktop version called the Advanced Workstation (AWS). Both of these workstations ran in an RS-422 clustered environment under a proprietary operating system known as Convergent Technologies Operating System (CTOS). The clustered networking technology can be viewed as a precursor of Apple Computer's AppleTalk network (source: http://en.wikipedia.org/wiki/Convergent_Technologies). + +DRIVER: +skeleton/ngen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.156: Al Kossow and Barry Rodewald added 'Convergent Technologies 386i' system. + +ROMSET: +24576 bytes in 3 files / 15.76Kb packed + +$end +$info=386sc +$mame +0.214 [rfka01] + +386 SC Rev A2, , 199? + +The motherboard's Real-Time Clock (RTC) chip contains a coin cell that may have drained, causing the loss of CMOS settings. This can result in an inability to save settings, causing system instability or failure to boot. To fix this, the RTC chip can be replaced with an equivalent or repaired by cutting into it and soldering on a new external coin cell holder. Replacement guides are available at?https://github.com/necroware/nwX287?or?https://github.com/necroware/nw12887, depending on the actual chip used (source: https://theretroweb.com/motherboards/s/fic-386sc-rev-a2). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.214: rfka01 added '386 SC Rev A2' system. + +ROMSET: +131072 bytes in 2 files / 73.40Kb packed + +$end +$info=386sc2c +$mame +0.214 [rfka01] + +386 motherboard using the Symphony chipset, , 199? + +The 386 motherboard based on the Symphony chipset is a type of motherboard developed in the 1990s for systems based on the Intel 80386 (i386) processor . The Symphony chipset, produced by companies such as C&T (Chips and Technologies) or other specialized companies at the time, was an integrated solution designed to reduce costs and improve integration in entry-level or industrial computers. The Symphony chipset was one of the first attempts to integrate on a single chip many of the functions traditionally handled by separate components in an IBM-compatible PC. It was part of a trend toward simplification and miniaturization of hardware, especially for markets where system cost was crucial. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Added s1b BIOS option [rfka01]. +- 0.214: rfka01 added '386 motherboard using the Symphony chipset' system. + +ROMSET: +131072 bytes in 2 files / 74.83Kb packed + +$end +$info=386schg +$mame +0.234 [Predator99, rfka01] + +386-SC-HG, , 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/5265 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Predator99 and rfka01 added '386-SC-HG' system. + +ROMSET: +65536 bytes in 1 file / 37.42Kb packed + +$end +$info=386sxvhcom +$mame +0.234 [Predator99, rfka01] + +80386SX-VH-COM, , 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/7856 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Predator99 and rfka01 added '80386SX-VH-COM' system. + +ROMSET: +65536 bytes in 1 file / 23.58Kb packed + +$end +$info=3b1 +$mame +0.141 [Michael Lee, Philip Pemberton] + +UNIX PC Model 3B1, AT&T, 1985 + +The 3B1 (also known as the PC7300, or Unix PC) was a Unix workstation computer originally developed by Convergent Technologies (later acquired by Unisys), and marketed by AT&T in the mid- to late- 1980s. Despite the name, the 3B1 had little in common with AT&T's other 3B-series computers (source: http://en.wikipedia.org/wiki/AT%26T_3B1). + +DRIVER: +att/unixpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.215: Changed description to 'UNIX PC Model 3B1'. +- 0.141: Michael Lee and Philip Pemberton added skeleton driver of '3B1' system. + +ROMSET: +16384 bytes in 2 files / 2.22Kb packed + +$end +$info=3b2_300 +$mame +0.218 [Bitsavers] + +3B2/300, AT&T, 1984 + +The 3B2 is an old UNIX system. The later models are still actually in use in some places. This particular 3B2 has 2 megs RAM, a 30 meg hard drive, and a 720Kb 5?" floppy drive. It's currently running version 3 point something of System V UNIX. The monitor is a genuine TELETYPE. It simply screams 70's style! (Even though it's from 1983.) There's a little lever to the right of the screen that lets you pivot the monitor up or down within its frame. This 3B2 has eight serial ports, some functioning, some not. We're trying to find an ethernet card for it, so we can put it on our network. Maybe we'll turn it into a Web server and put the Museum up on it (source: https://www.obsoletecomputermuseum.org/3b2/). + +DRIVER: +att/att3b2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.218: Bitsavers added 'AT&T 3B2/300' system. + +ROMSET: +32768 bytes in 4 files / 21.29Kb packed + +$end +$info=3b2_310 +$mame +0.218 [Bitsavers] + +3B2/310, AT&T, 1985 + +Within the AT&T 3B2 Line, the 3B2/310 is the entry level system capable of supporting up to 14 simultaneously active users. It includes a diskette drive for removable data storage, a hard disk for high capacity fixed storage and an optional tape back-up unit for high capacity removable data storage. The 3B2/310 can be configured with up to 32 serial connections, a Mathematical Accelerator Unit and an SCSI interface (source: original brochure). + +DRIVER: +att/att3b2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.218: Bitsavers added 'AT&T 3B2/310' system. + +ROMSET: +8192 bytes in 1 file / 5.36Kb packed + +$end +$info=3b2_400 +$mame +0.218 [Bitsavers] + +3B2/400, AT&T, 1985 + +The AT&T 3B2/400 can support up to 25 simultaneous users, and is suitable for the organization needing more disk capacity or connections than can be provided by a 3B2/310. The 3B2/400 includes an integral diskette drive and tape back-up unit for removable data storage, as well as up to two integral hard disk drives for high volume fixed data storage. The 3B2/400 can be configured with up to 90 serial connections, a Mathematical Accelerator Unit and an SCSI interface (source: original brochure). + +DRIVER: +att/att3b2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, pdf Manual and Marquee. + +WIP: +- 0.218: Bitsavers added 'AT&T 3B2/400' system. + +ROMSET: +8192 bytes in 1 file / 5.37Kb packed + +$end +$info=3b2_600 +$mame +0.218 [Seth Morabito] + +3B2/600, AT&T, 1987 + +The Olivetti AT&T 3B2/600 is available in two versions - single processor for up to 32 users and bi-processor for up to 64 users. Thè 3B2/600 includes an integrai diskette drive and tape back-up unit for removable data storage, as well as two integral hard disk drives for high volume fixed data storage. The 3B2/600 can be configured with up to 90 serial connections, a Mathematica! Accelerator Unit and an SCSI interface (source: original brochure). + +DRIVER: +att/att3b2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.218: Seth Morabito added 'AT&T 3B2/600' system. + +ROMSET: +131072 bytes in 4 files / 19.20Kb packed + +$end +$info=3c505 +$mame +0.149u1 [Hans Ostermeyer, R. Belmont] + +3Com EtherLink Plus, , ???? + +DRIVER: +devices/bus/isa/3c505.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Avoid excessive 82586 resets [Patrick Mackinlay]. +- 0.210: Fixed Apollo DIP switch labels [Hans Ostermeyer]. +- 0.209: Changed description to '3Com EtherLink Plus'. Added low-level emulation [Patrick Mackinlay, Neko May]. +- 0.153: Renamed (threecom3c505) to (3c505). +- 0.149u1: Hans Ostermeyer and R. Belmont added '3Com 3C505 Network Adaptor' device. + +ROMSET: +24608 bytes in 5 files / 10.10Kb packed + +$end +$info=3do_fc1 +$mame +0.285 [Angelo Salese, 3DO Development Repo] + +3DO FC-1 Interactive Multiplayer (USA), Goldstar, 1994? + +Korean multimedia console produced under license by Goldstar in 1994, a variant of the 3DO Interactive Multiplayer system. It was based on a 12.5 MHz ARM60 processor with a custom graphics coprocessor, 2 MB of RAM, and a built-in CD-ROM drive. The console aimed to deliver advanced interactive experiences featuring 3D graphics, CD-quality audio, educational titles, as well as traditional games. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese and 3DO Development Repo added 'Goldstar 3DO FC-1 Interactive Multiplayer (USA)' system. + +ROMSET: +1048576 bytes in 1 file / 281.85Kb packed + +$end +$info=3do_fc2 +$mame +0.285 [Angelo Salese, 3DO Development Repo] + +3DO FC-2 Interactive Multiplayer (dev kit), Goldstar?, 1994? + +Korean multimedia console produced under license by Goldstar in 1994, a variant of the 3DO Interactive Multiplayer system. It was based on a 12.5 MHz ARM60 processor with a custom graphics coprocessor, 2 MB of RAM, and a built-in CD-ROM drive. The console aimed to deliver advanced interactive experiences featuring 3D graphics, CD-quality audio, educational titles, as well as traditional games. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese and 3DO Development Repo added 'Goldstar? 3DO FC-2 Interactive Multiplayer (dev kit)' system. + +ROMSET: +1048576 bytes in 1 file / 465.20Kb packed + +$end +$info=3do_fz1 +$mame +0.285 [Angelo Salese] + +3DO FZ-1 R.E.A.L. Interactive Multiplayer (USA), Panasonic, 1993 + +Japanese multimedia console launched by Panasonic in 1993, representing the first commercial implementation of the 3DO platform. Designed for home entertainment, it featured a 12.5 MHz ARM60 processor, 2 MB of RAM, and a built-in CD-ROM drive. Its architecture was advanced for its time, boasting hardware acceleration for 2D/3D graphics, 16-bit stereo audio, and the ability to play full-motion video. Conceived as a multifunctional platform for games, interactive encyclopedias, educational films, and multimedia applications, it anticipated the modern concept of a console as a home entertainment hub. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese added 'Panasonic 3DO FZ-1 R.E.A.L. Interactive Multiplayer (USA)' system. + +ROMSET: +3145728 bytes in 3 files / 1.63Mb packed + +$end +$info=3do_fz10 +$mame +0.115 [Wilbert Pol] + +3DO FZ-10 R.E.A.L. Interactive Multiplayer (USA), Panasonic, 1994 + +The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins. Despite a highly-promoted launch (including being named Time magazine's "1994 Product of the Year") and a host of cutting-edge technologies, the 3DO's high price (US$699.95 at launch), limited third-party developer support, and an over-saturated console market prevented the system from achieving success comparable to competitors Sega and Nintendo. This console was released in North America on October 4, 1993, and in Japan on March 20, 1994. In 2009, video game website IGN chose the 3DO as its 22nd greatest video game console of all time, out of its list of 25 (source: http://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer). + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: Renamed (3do) to (3do_fz10) and Changed description to '3DO FZ-10 R.E.A.L. Interactive Multiplayer (USA)'. +- 0.119: Protection fixes [Ernesto Corvi]. +- 0.115: Wilbert Pol added '3DO (not working)' system. + +ROMSET: +2097152 bytes in 2 files / 1.10Mb packed + +$end +$info=3do_fz10e +$mame +0.136 [Robbbert] + +3DO FZ-10 R.E.A.L. Interactive Multiplayer (Europe, Anvil chipset), Panasonic, 1994 + +The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins. Despite a highly-promoted launch (including being named Time magazine's "1994 Product of the Year") and a host of cutting-edge technologies, the 3DO's high price (US$699.95 at launch), limited third-party developer support, and an over-saturated console market prevented the system from achieving success comparable to competitors Sega and Nintendo. This console was released in North America on October 4, 1993, and in Japan on March 20, 1994. In 2009, video game website IGN chose the 3DO as its 22nd greatest video game console of all time, out of its list of 25 (source: http://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer). + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.285: Renamed (3do_pal) to (3do_fz10e) and Changed description to '3DO FZ-10 R.E.A.L. Interactive Multiplayer (Europe, Anvil chipset)'. +- 0.136: Robbbert added '3DO (PAL)' system. + +$end +$info=3do_fz10j +$mame +0.285 [Angelo Salese, 3DO Development Repo] + +3DO FZ-10 R.E.A.L. Interactive Multiplayer (Japan), Panasonic, 1994 + +Japanese multimedia console launched by Panasonic in 1993, representing the first commercial implementation of the 3DO platform. Designed for home entertainment, it featured a 12.5 MHz ARM60 processor, 2 MB of RAM, and a built-in CD-ROM drive. Its architecture was advanced for its time, boasting hardware acceleration for 2D/3D graphics, 16-bit stereo audio, and the ability to play full-motion video. Conceived as a multifunctional platform for games, interactive encyclopedias, educational films, and multimedia applications, it anticipated the modern concept of a console as a home entertainment hub. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese and 3DO Development Repo added 'Panasonic 3DO FZ-10 R.E.A.L. Interactive Multiplayer (Japan)' system. + +ROMSET: +2097152 bytes in 2 files / 1.12Mb packed + +$end +$info=3do_fz1e +$mame +0.285 [Angelo Salese] + +3DO FZ-1 R.E.A.L. Interactive Multiplayer (Europe), Panasonic, 1993 + +Japanese multimedia console launched by Panasonic in 1993, representing the first commercial implementation of the 3DO platform. Designed for home entertainment, it featured a 12.5 MHz ARM60 processor, 2 MB of RAM, and a built-in CD-ROM drive. Its architecture was advanced for its time, boasting hardware acceleration for 2D/3D graphics, 16-bit stereo audio, and the ability to play full-motion video. Conceived as a multifunctional platform for games, interactive encyclopedias, educational films, and multimedia applications, it anticipated the modern concept of a console as a home entertainment hub. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese added 'Panasonic 3DO FZ-1 R.E.A.L. Interactive Multiplayer (Europe)' system. + +ROMSET: +2097152 bytes in 2 files / 1.14Mb packed + +$end +$info=3do_fz1j +$mame +0.285 [Angelo Salese, 3DO Development Repo] + +3DO FZ-1 R.E.A.L. Interactive Multiplayer (Japan), Panasonic, 1994 + +Japanese multimedia console launched by Panasonic in 1993, representing the first commercial implementation of the 3DO platform. Designed for home entertainment, it featured a 12.5 MHz ARM60 processor, 2 MB of RAM, and a built-in CD-ROM drive. Its architecture was advanced for its time, boasting hardware acceleration for 2D/3D graphics, 16-bit stereo audio, and the ability to play full-motion video. Conceived as a multifunctional platform for games, interactive encyclopedias, educational films, and multimedia applications, it anticipated the modern concept of a console as a home entertainment hub. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese and 3DO Development Repo added 'Panasonic 3DO FZ-1 R.E.A.L. Interactive Multiplayer (Japan)' system. + +ROMSET: +3145728 bytes in 3 files / 1.76Mb packed + +$end +$info=3do_gdo101 +$mame +0.285 [Angelo Salese] + +3DO GDO-101M Interactive Multiplayer (USA?), Goldstar, 1994 + +Korean variant of the 3DO Interactive Multiplayer released by GoldStar in 1994. Designed for home multimedia entertainment with a 12.5 MHz ARM60 CPU, 2 MB RAM, and integrated CD-ROM drive. Featured hardware-accelerated 2D/3D graphics, 16-bit stereo audio, and full-motion video playback capabilities. Marketed as an all-in-one entertainment system for gaming, educational software, and interactive multimedia applications in the living room environment. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese added 'Goldstar 3DO GDO-101M Interactive Multiplayer (USA?)' system. + +ROMSET: +1048576 bytes in 1 file / 579.09Kb packed + +$end +$info=3do_hc21 +$mame +0.285 [Angelo Salese, 3DO Development Repo] + +3DO HC-21 Interactive Multiplayer (USA, prototype), Sanyo, 1994 + +Japanese tower-style variant of the 3DO Interactive Multiplayer released by Sanyo in 1994. Featuring a vertical desktop form factor distinct from other 3DO models, it housed the standard platform specifications: 12.5 MHz ARM60 processor, 2 MB RAM, and integrated CD-ROM drive. Designed for home and educational environments, its upright design suggested office or study placement. Supported hardware-accelerated 2D/3D graphics, 16-bit stereo audio, and full-motion video playback for interactive entertainment, edutainment titles, and multimedia applications within a compact desktop footprint. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese and 3DO Development Repo added 'Sanyo 3DO HC-21 Interactive Multiplayer (USA, prototype)' system. + +ROMSET: +2097152 bytes in 2 files / 1.19Mb packed + +$end +$info=3do_try +$mame +0.285 [Angelo Salese] + +3DO IMP-21J TRY Interactive Multiplayer (Japan), Sanyo, 1995 + +Japanese compact variant of the 3DO Interactive Multiplayer released by Sanyo in 1995. Featuring a smaller horizontal form factor compared to earlier models, it retained the platform's standard specifications: 12.5 MHz ARM60 processor, 2 MB RAM, and integrated CD-ROM drive. Designed for space-conscious home entertainment setups, it delivered hardware-accelerated 2D/3D graphics, 16-bit stereo audio, and full-motion video playback. Targeted at consumers seeking an affordable entry into interactive multimedia gaming and edutainment software within a streamlined living room console design. + +DRIVER: +misc/3do.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +3do.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Angelo Salese added 'Sanyo 3DO IMP-21J TRY Interactive Multiplayer (Japan)' system. + +ROMSET: +2097152 bytes in 2 files / 1.16Mb packed + +$end +$info=3siud +$mame +0.218 [rfka01] + +3SIUD-1.1, , 199? + +It’s an AT-compatible PC motherboard based on the Intel 80386SX, manufactured by UMC (United Microelectronics Corporation). Designed for budget desktop systems in the late 1980s, it supports SIMM memory, ISA expansion slots, and typical features of the era. It was identified thanks to an uncommon BIOS string (“3SIUD-1.1”), likely customized by an OEM, and features a distinctive layout with SIMM slots positioned along the bottom edge of the board—a helpful trait for recognition. Ideal for retrocomputing and historical DOS system builds. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.218: rfka01 added '3SIUD-1.1' system. + +ROMSET: +65536 bytes in 1 file / 35.02Kb packed + +$end +$info=3xtwin +$mame +0.227 [AJR] + +Emerald Technology 3XTwin Twinax Emulation Card, , ???? + +DRIVER: +devices/bus/isa/3xtwin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: AJR added 'Emerald Technology 3XTwin Twinax Emulation Card' device. + +ROMSET: +8192 bytes in 1 file / 1.24Kb packed + +$end +$info=4000_260 +$mame +0.264 [Bitsavers] + +4000/260, ADDS, 1995 + +The 4000/260 is fully compatible with SCO, UNIX V.4, XENIX, PICK, Multiuser DOS and many other operating environments. The 4000/260 emulation set includes Wyse WY-60, WY-50/50+, DEC VT-320, VT-220 and VT-100, ADDS Viewpoint and PCTerm. The 4000/260 also has advanced data access, data manipulation and display features, including cut-and-paste, WordPerfect graphics support and dual-hos/session capability (source: https://www.vecmar.com/products/productpage.asp?pid=585-ADDS_4000_260_General_Purpose_Terminal). + +DRIVER: +adds/4000_260.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.283: Hook up more ASIC registers and emulate keyboard interface. Can now enter SETUP [Dirk Best]. +- 0.282: Initial work (rom banking, chargen ram) [Dirk Best]. +- 0.264: Bitsavers added 'ADDS 4000/260' system. + +ROMSET: +262144 bytes in 1 file / 123.56Kb packed + +$end +$info=4004clk +$mame +0.134 [Miodrag Milanović] + +4004 Nixie Clock, John L. Weinrich, 2008 + +This is a clock designed by John L. Weinrich, around a i4004 CPU, in occasion of his retirement in 2008. Its display consists of 6 Nixie tubes and 4 Neon Lamps (source: http://www.mess.org/sysinfo:4004clk and http://home.comcast.net/~4004clock/). + +DRIVER: +homebrew/4004clk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee, PCB and Artwork Preview. + +WIP: +- 0.236: Fix 50hz setting [hap]. +- 0.134: Miodrag Milanović added '4004 Nixie Tube Clock' system. + +ROMSET: +4096 bytes in 16 files / 2.54Kb packed + +$end +$info=486apio +$mame +0.218 [rfka01] + +486 APIO, EFA, 199? + +The "486 APIO" is a motherboard based on Intel 80486 processor, with an interface or chipset that supports the APIO (Advanced Peripheral Interface Option) bus . This type of hardware was common in the 1990s, especially in industrial, embedded, or advanced military/industrial applications, where robust systems that could be configured with proprietary or standardized extensions were needed. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'EFA 486 APIO' system. + +ROMSET: +393216 bytes in 3 files / 277.51Kb packed + +$end +$info=486ccv +$mame +0.215 [rfka01] + +486-CCV, Diamond Flower, Inc. (DFI), 199? + +Technical informations: https://flaterco.com/kb/DFI486/index.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.215: rfka01 added 'Diamond Flower, Inc. (DFI) 486-CCV' system. + +ROMSET: +65536 bytes in 1 file / 42.47Kb packed + +$end +$info=486igb21 +$mame +0.218 [rfka01] + +486IG-B-2-1, , 199? + +The 486IG-B-2-1 is a type of motherboard (motherboard) based on the Intel 80486 processor, designed for industrial or embedded systems. This type of motherboard falls into the category of Single Board Computers (SBC), which are complete computers built on a single board, often used in industrial, control, or automation environments. The specific abbreviation "486IG-B-2-1 " generally indicates the model and revision of the product, and can be associated with manufacturers such as Intel, Axiom, Mensch or other manufacturers specializing in industrial hardware in the 1990s. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added '486IG-B-2-1' system. + +ROMSET: +65536 bytes in 1 file / 60.90Kb packed + +$end +$info=486wb6a3 +$mame +0.234 [zero01101, rfka01] + +486WB6A3.B1, Silicon Valley Computer, Inc., 199? + +This is a motherboard produced in the early 1990s, designed for systems based on the Intel 80486 processor. It supports CPUs such as the 486DX, 486SX, or 486DX2, and includes ISA slots for expansion, an IDE controller for hard disks and floppy drives, as well as serial and parallel ports. Manufactured for use in desktop personal computers of that era, it’s compatible with operating systems like MS-DOS, Windows 3.x, and early versions of Windows 95. Featuring a design typical of motherboards from the pre-Pentium era, this component holds historical significance as part of both home and professional computing during the late '80s and early '90s—and today, it’s primarily sought after by collectors or used for restoring vintage systems. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: zero01101 and rfka01 added 'Silicon Valley Computer, Inc. 486WB6A3.B1' system. + +ROMSET: +65536 bytes in 1 file / 37.00Kb packed + +$end +$info=4d410 +$mame +0.204 [Ryan Holtz, NekoChan] + +4D/410, Silicon Graphics Inc, 1991 + +Is an advanced graphics and computing system manufactured by Silicon Graphics, Inc. (SGI), a leading designer of high-performance workstations and servers, specializing in 3D graphics, animation, and scientific applications. The 4D/410 is part of the SGI IRIS 4D family of workstations, a series of systems that have made a significant impact in the fields of industrial design, film animation, scientific research, and simulation. + +DRIVER: +sgi/iris_power.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: Ryan Holtz and NekoChan added 'Silicon Graphics Inc 4D/410' system. + +ROMSET: +131072 bytes in 1 file / 54.28Kb packed + +$end +$info=4dmshl3g +$mame +0.218 [rfka01] + +4DMS HL3G-L4-VI, EFA, 199? + +Tachnical information: https://www.elhvb.com/webhq/models/486vlb3/4dms.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'EFA 4DMS HL3G-L4-VI' system. + +ROMSET: +131072 bytes in 1 file / 45.44Kb packed + +$end +$info=4dmuhl3s +$mame +0.218 [rfka01] + +4DMU HL3S, EFA, 199? + +Technical informations: https://theretroweb.com/motherboards/s/efa-4dmu-hl3s + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.218: rfka01 added 'EFA 4DMU HL3S' system. + +ROMSET: +65536 bytes in 1 file / 44.39Kb packed + +$end +$info=4dparprn +$mame +0.257 [AJR, Apple II Documentation Project] + +Fourth Dimension Parallel Printer Interface, , ???? + +DRIVER: +devices/bus/a2bus/a2parprn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: AJR and Apple II Documentation Project added 'Fourth Dimension Parallel Printer Interface' device. + +ROMSET: +2048 bytes in 1 file / 0.27Kb packed + +$end +$info=4nd04a +$mame +0.214 [rfka01] + +386-4N-D04A (UMC chipset), , 199? + +Technical informations: https://theretroweb.com/motherboards/s/qdi-386-4n-d04a + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.214: rfka01 added '386-4N-D04A (UMC chipset)' system. + +ROMSET: +262144 bytes in 4 files / 173.57Kb packed + +$end +$info=500in1hh +$mame +0.283 [TeamEurope, David Haywood] + +500-in-1 Handheld Game, , 202? + +Portable device with a built-in display, featuring 500 preinstalled games—including clones of classic arcade titles and retro games. Equipped with physical joystick and buttons, it’s standalone, powered by battery or USB, and designed for an immediate, nostalgic gaming experience—perfect for retro gaming enthusiasts. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added '500-in-1 Handheld Game' system. + +ROMSET: +16777216 bytes in 1 file / 7.91Mb packed + +$end +$info=5061_3001 +$mame +0.169 [F. Ulivi] + +Hewlett-Packard HP-5061-3001, , ???? + +DRIVER: +devices/cpu/hphybrid/hphybrid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hewlett-Packard HP-5061-3001' [Angelo Salese]. +- 0.184: Renamed (5061-3001) to (5061_3001). +- 0.169: F. Ulivi added '5061_3001' device. + +ROMSET: +None required. + +$end +$info=5061_3011 +$mame +0.163 [F. Ulivi] + +Hewlett-Packard HP-5061-3011, , ???? + +DRIVER: +devices/cpu/hphybrid/hphybrid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hewlett-Packard HP-5061-3011' [Angelo Salese]. +- 0.184: Renamed (5061-3011) to (5061_3011). +- 0.163: F. Ulivi added '5061_3011' device. + +ROMSET: +None required. + +$end +$info=5080pa +$mame +0.281 [Patrick Mackinlay] + +IBM 5080 Peripheral Adapter, , ???? + +DRIVER: +devices/bus/isa/5080pa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Patrick Mackinlay added 'IBM 5080 Peripheral Adapter' device. + +ROMSET: +None required. + +$end +$info=5a22 +$mame +0.150 [Karl Stenerud] + +Ricoh 5A22, , ???? + +DRIVER: +devices/cpu/g65816/g65816.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Fix IRQ to be level triggered: Followup b3f2535: stop clearing LINE_IRQ when jumping to the IRQ vector. Properly written IRQ handlers won't notice any difference, but this fixes the behavior for software which (possibly intentionally) fails to clear an IRQ source; in that case the IRQ should continue to trigger (probably leading to a system hang); LINE_SO is generally not hooked up, but if it is, it doesn't raise IRQ; also delete unused G65816_INT_* macros. Fix status flag display in emulation mode (#14279): In emulation mode, "MX" are " B". Both bits are always 1, only the semantic meaning changes: " " doesn't exist, and "B" is only meaningful when pushed during an IRQ/NMI, to distinguish from BRK; no functional change [arekkusu42]. +- 0.196: Changed description to 'Ricoh 5A22' [Angelo Salese]. +- 0.150: Karl Stenerud added '5A22' device. + +ROMSET: +None required. + +$end +$info=600cat +$mame +0.255 [Ryan Holtz, Leo Romo] + +600 Cellular Activation Tester, Wavetek, 199? + +The Wavetek 600 Cellular Activation Tester is a diagnostic tool used to test and activate cellular phones, particularly in analog mobile phone systems. It was widely used in the 1980s and 1990s, during the analog cell phone era (such as the AMPS - Advanced Mobile Phone System), to ensure that cell phones were configured correctly and operated as intended on the service provider's network. + +DRIVER: +skeleton/600cat.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.255: Ryan Holtz and Leo Romo added 'Wavetek 600 Cellular Activation Tester' system. + +ROMSET: +65536 bytes in 1 file / 22.85Kb packed + +$end +$info=6578cjz1 +$mame +0.277 [Ankos, krzysiobal] + +Chaoji Zhishi Da Fuweng 1, TimeTop, 200? + +The device "imeTop Chaoji Zhishi Da Fuweng 1" (Chinese: iMedia Top 超级智力大富翁 1, in pinyin: Chāo jí zhì lì dà fù wēng 1) is a dedicated electronic game produced by imeTop, a Chinese company that made inexpensive entertainment devices in the 2000s, often inspired by Japanese TV characters or anime, but also popular board games. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Ankos and krzysiobal added 'TimeTop Chaoji Zhishi Da Fuweng 1' system. + +ROMSET: +1048576 bytes in 1 file / 317.45Kb packed + +$end +$info=6578cjz2 +$mame +0.277 [Ankos, krzysiobal] + +Chaoji Zhishi Da Fuweng 2, TimeTop, 200? + +The "TimeTop Chaoji Zhishi Da Fuweng 2" device (Chinese: 天龙超极智力大富翁 2, pinyin: Tiānlóng Chāojí Zhìlì Dà Fùwēng 2) is a dedicated game console manufactured by TimeTop (also known as iMedia Top or Tian Long, depending on localization), and is the sequel to the "Chaoji Zhishi Da Fuweng 1" model. Like its predecessor, this device belongs to the category of so-called "TV plug-and-play game systems", or self-powered (often portable) devices that connect directly to the TV and offer a variety of pre-installed games, without the need for a computer or a real modern console. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Ankos and krzysiobal added 'TimeTop Chaoji Zhishi Da Fuweng 2' system. + +ROMSET: +1048576 bytes in 1 file / 317.57Kb packed + +$end +$info=68ksbc +$mame +0.142 [Robbbert] + +68k Single Board Computer, Wichit Sirichote, 2002 + +One of my experiment needs the computing power between 8-bit and 32-bit cpu.For 8-bit applications I used MCS51 and AVR. Whereas the 32-bit applications,I used embbeded PC running linux. So I chose the cheap 32-bit CPU fromMotorola, the 68HC000. The chip is quite old but there are many chip makersstill produce it. I like the addressing modes of 68000 cpu. So I spentmy hobby time a couple of month to design the hardware and develop a simplemonitor program (soruce: http://www.kmitl.ac.th/~kswichit/68k/68k.html). + +DRIVER: +homebrew/68ksbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.149: Added serial terminal [Robbbert]. +- 0.142: Robbbert added '68k Single Board Computer' system. + +ROMSET: +12152 bytes in 1 file / 4.74Kb packed + +$end +$info=705p3prg +$mame +0.182 [Vas Crabb] + +MC68705P3 Programmer, Motorola, 1984 + +For pictures and information, read here: http://www.retrocomputing.net/parts/hp/9144/docs/ic/Motorola%20MC68705P3%20%28%2068705P3%20%29%20eprom%20reader%20_%20copier%20_%20programmer.htm + +DRIVER: +motorola/m68705prg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +WIP: +- 0.182: Vas Crabb added 'Motorola MC68705P3 Programmer' system. + +ROMSET: +None required. + +$end +$info=705p5prg +$mame +0.182 [Vas Crabb] + +MC68705P5 Programmer, Motorola, 1984 + +The Motorola MC68705P5 is one model of a family of microcontrollers from Motorola. It has 1804 bytes of EPROM and 112 bytes of RAM (source: https://seanriddle.com/mc68705p5.html). + +DRIVER: +motorola/m68705prg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +WIP: +- 0.182: Vas Crabb added 'Motorola MC68705P5 Programmer' system. + +ROMSET: +None required. + +$end +$info=705r3prg +$mame +0.182 [Vas Crabb] + +MC68705R3 Programmer, Motorola, 1984 + +The MC68705R3 (HMOS) Microcontroller Unit (MCU) is an EPROM member of the MC6805 Family of microcontrollers. The user programmable EPROM allows program changes and lower volume applications. This low cost MCU has parallel I O capability with pins programmable as input or output (source: Technical Summary of original Motorola/Semiconductor). + +DRIVER: +motorola/m68705prg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +WIP: +- 0.183: Confirmed MC68705R3 bootstrap program matches MC68705U3 (and U5 for that matter) [Brizzo]. +- 0.182: Vas Crabb added 'Motorola MC68705R3 Programmer. + +ROMSET: +None required. + +$end +$info=705u3prg +$mame +0.182 [Vas Crabb] + +MC68705U3 Programmer, Motorola, 1984 + +Technical informations: https://www.elnec.com/en/device/Motorola/MC68705U3/ + +DRIVER: +motorola/m68705prg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +WIP: +- 0.182: Vas Crabb added 'Motorola MC68705U3 Programmer. + +ROMSET: +None required. + +$end +$info=74148 +$mame +0.213 [Aaron Giles] + +74148 TTL, , ???? + +DRIVER: +devices/machine/74148.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Aaron Giles added '74148 TTL' device. + +ROMSET: +None required. + +$end +$info=7474 +$mame +0.178 [Ryan Holtz] + +7474 TTL, , ???? + +DRIVER: +devices/machine/7474.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Fixed use of uninitialised members [Vas Crabb]. +- 0.178: Ryan Holtz added '7474 TTL' device. + +ROMSET: +None required. + +$end +$info=7951om +$mame +0.201 [Robbbert] + +7951om, Mera-Elzab, 1987 + +This device was probably designed to be compact, simple and cheap, as it uses only 74 logic and no (V)LSI circuits. It was used in Polish Railways to communicate points of sale with computer systems. Its features aren't high-end: 40 characters in a line and 12 lines could be displayed, the only port is one serial port, keyboard is not much comfortable, and case is made of quite thin plastic covered in white paint. Speaker was built-in and made a sound each time key was pressed. Fortunately, there was a volume trimmer. There were also some versions with amber CRT, but my unit is the most popular device with green one (source: ). + +DRIVER: +skeleton/terminal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.201: Robbbert added 'Mera-Elzab 7951om' system. + +ROMSET: +2560 bytes in 3 files / 0.44Kb packed + +$end +$info=82c100 +$mame +0.283 [Nigel Barnes] + +82C100 PS/2 Model 30 and Super XT, , ???? + +DRIVER: +devices/machine/82c100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Nigel Barnes added '82C100 PS/2 Model 30 and Super XT' device. + +ROMSET: +None required. + +$end +$info=82c425 +$mame +0.283 [Nigel Barnes] + +82C425 LCD/CRT Controller, , ???? + +DRIVER: +devices/video/82c425.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.283: Nigel Barnes added '82C425 LCD/CRT Controller' device. + +ROMSET: +None required. + +$end +$info=82c606 +$mame +0.283 [Nigel Barnes] + +82C606 CHIPSpak Multifunction Controller, , ???? + +DRIVER: +devices/machine/82c606.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Nigel Barnes added '82C606 CHIPSpak Multifunction Controller' device. + +ROMSET: +None required. + +$end +$info=88in1joy +$mame +0.261 [TeamEurope, David Haywood] + +Joystick88, Play Vision, 201? + +The Play Vision Joystick88 is a computer or console control device made by a little-known company or perhaps a "white label" product intended for the gaming market in the 1990s. The name suggests that it is a joystick with 88 possible combinations of movement or buttons, or that it is compatible with a number of configurations/software. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Play Vision Joystick88' system. + +ROMSET: +4194304 bytes in 1 file / 2.05Mb packed + +$end +$info=8x300 +$mame +0.152 [Barry Rodewald] + +Signetics 8X300, , ???? + +DRIVER: +devices/cpu/8x300/8x300.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Clean-up and expansion: Latch at most one IV input per instruction. Fixed output behavior of some opcodes that selected the wrong IV bank or wrong value to write. Added 8X305 type and emulated additional 8X305 registers. Added address latching callback. Applied address shift to program space [AJR]. +- 0.152: Barry Rodewald added 'Signetics 8X300' device. + +ROMSET: +None required. + +$end +$info=8x305 +$mame +0.206 [Barry Rodewald] + +Signetics 8X305, , ???? + +DRIVER: +devices/cpu/8x300/8x300.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Barry Rodewald added 'Signetics 8X305' device. + +ROMSET: +None required. + +$end +$info=93c06_16 +$mame +0.154 [Aaron Giles] + +Serial EEPROM 93C06 (16x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Aaron Giles added 'Serial EEPROM 93C06 (16x16)' device. + +ROMSET: +None required. + +$end +$info=93c46_16 +$mame +0.150 [Aaron Giles] + +Serial EEPROM 93C46 (64x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Aaron Giles added 'Serial EEPROM 93C46 (64x16)' device. + +ROMSET: +None required. + +$end +$info=93c46_8 +$mame +0.150 [Aaron Giles] + +Serial EEPROM 93C46 (128x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Aaron Giles added 'Serial EEPROM 93C46 (128x8)' device. + +ROMSET: +None required. + +$end +$info=93c56_16 +$mame +0.150 [Aaron Giles] + +Serial EEPROM 93C56 (128x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Aaron Giles added 'Serial EEPROM 93C56 (128x16)' device. + +ROMSET: +None required. + +$end +$info=93c56_8 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C56 (256x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C56 (256x8)' device. + +ROMSET: +None required. + +$end +$info=93c57_16 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C57 (128x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C57 (128x16)' device. + +ROMSET: +None required. + +$end +$info=93c57_8 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C57 (256x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C57 (256x8)' device. + +ROMSET: +None required. + +$end +$info=93c66_16 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C66 (256x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C66 (256x16)' device. + +ROMSET: +None required. + +$end +$info=93c66_8 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C66 (512x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C66 (512x8)' device. + +ROMSET: +None required. + +$end +$info=93c76_16 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C76 (512x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C76 (512x16)' device. + +ROMSET: +None required. + +$end +$info=93c76_8 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C76 (1024x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C76 (1024x8)' device. + +ROMSET: +None required. + +$end +$info=93c86_16 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C86 (1024x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C86 (1024x16)' device. + +ROMSET: +None required. + +$end +$info=93c86_8 +$mame +0.184 [Aaron Giles] + +Serial EEPROM 93C86 (2048x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Serial EEPROM 93C86 (2048x8)' device. + +ROMSET: +None required. + +$end +$info=990189 +$mame +0.74 [Raphael Nabet] + +TM 990/189 University Board microcomputer, Texas Instruments, 1978 + +The TM990/189 is a very unusual contraption. About the only reason why it's present in my calculator collection is its unusual keypad: it is clearly recognizable as the keypad of a TI-59, simply relabeled. The TM990/189 is not a calculator, but an experimental computer. It was, apparently, used for educational and development purposes (source: http://www.rskey.org/CMS/index.php/exhibit-hall/118). + +DRIVER: +ti/tm990189.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.146u2: Added LOAD interrupt switch [Michael Zapf]. +- 0.74: Raphael Nabet added 'Texas Instruments TM990/189 University Board' system. + +ROMSET: +6144 bytes in 2 files / 5.06Kb packed + +$end +$info=990189v +$mame +0.74 [Raphael Nabet] + +TM 990/189 University Board microcomputer with Video Board Interface, Texas Instruments, 1980 + +The TM990/189 is a very unusual contraption. About the only reason why it's present in my calculator collection is its unusual keypad: it is clearly recognizable as the keypad of a TI-59, simply relabeled. The TM990/189 is not a calculator, but an experimental computer. It was, apparently, used for educational and development purposes (source: http://www.rskey.org/CMS/index.php/exhibit-hall/118). + +DRIVER: +ti/tm990189.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.74: Raphael Nabet added 'TM 990/189 University Board microcomputer with University Basic and Video Board Interface' system. +- 0.105: Fixed crash when taking a screenshot (bug #714) [Oliver Stöneberg, Nate Woods]. + +ROMSET: +4096 bytes in 2 files / 2.47Kb packed + +$end +$info=a1000 +$mame +0.118 [Ernesto Corvi] + +Amiga 1000 (PAL), Commodore, 1985 + +The A1000, or Commodore Amiga 1000, was Commodore's initial Amiga personal computer, introduced on July 23, 1985 at the Lincoln Center in New York City. Machines began shipping in September with a base configuration of 256 kB of RAM at the retail price of 1,295 USD. A 13-inch (330 mm) analog RGB monitor was available for around 300 USD bringing the price of a complete Amiga system to 1,595 USD. Before the release of the Amiga 500 and A2000 models in 1987, the A1000 was simply called Amiga. In the US, the A1000 was marketed as The Amiga from Commodore, however the Commodore logo was omitted from the casing. Additionally the Amiga 1000 was exclusively sold in computer stores, rather than the various non computer-dedicated department and toy stores the VIC20 and Commodore 64 were retailed in. These measures were an effort to avoid Commodore's "toy-store" computer image created during the Tramiel era (source: http://en.wikipedia.org/wiki/Amiga_1000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.147u2: Renamed (a1000p) to (a1000) [David Haywood]. +- 0.118: Ernesto Corvi added 'Amiga 1000 PAL-OCS' system. + +ROMSET: +66576 bytes in 6 files / 5.41Kb packed + +$end +$info=a1000kbd_de +$mame +0.201 [Vas Crabb] + +Amiga 1000 Keyboard (Germany/Austria), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000 Keyboard (Germany/Austria)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a1000kbd_dk +$mame +0.201 [Vas Crabb] + +Amiga 1000 Keyboard (Denmark), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000 Keyboard (Denmark)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a1000kbd_fr +$mame +0.201 [Vas Crabb] + +Amiga 1000 Keyboard (France/Belgium), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000 Keyboard (France/Belgium)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a1000kbd_gb +$mame +0.201 [Vas Crabb] + +Amiga 1000 Keyboard (UK), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000 Keyboard (UK)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a1000kbd_it +$mame +0.201 [Vas Crabb] + +Amiga 1000 Keyboard (Italy), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000 Keyboard (Italy)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a1000kbd_se +$mame +0.201 [Vas Crabb] + +Amiga 1000 Keyboard (Sweden/Finland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000 Keyboard (Sweden/Finland)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a1000kbd_us +$mame +0.201 [Vas Crabb] + +Amiga 1000 Keyboard (U.S./Canada), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000 Keyboard (U.S./Canada)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a1000kbrst +$mame +0.201 [Vas Crabb] + +Amiga 1000/2000/CDTV keyboard reset circuit, , ???? + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 1000/2000/CDTV keyboard reset circuit' device. + +ROMSET: +None required. + +$end +$info=a1000n +$mame +0.112 [Ernesto Corvi] + +Amiga 1000 (NTSC), Commodore, 1985 + +The A1000, or Commodore Amiga 1000, was Commodore's initial Amiga personal computer, introduced on July 23, 1985 at the Lincoln Center in New York City. Machines began shipping in September with a base configuration of 256 kB of RAM at the retail price of 1,295 USD. A 13-inch (330 mm) analog RGB monitor was available for around 300 USD bringing the price of a complete Amiga system to 1,595 USD. Before the release of the Amiga 500 and A2000 models in 1987, the A1000 was simply called Amiga. In the US, the A1000 was marketed as The Amiga from Commodore, however the Commodore logo was omitted from the casing. Additionally the Amiga 1000 was exclusively sold in computer stores, rather than the various non computer-dedicated department and toy stores the VIC20 and Commodore 64 were retailed in. These measures were an effort to avoid Commodore's "toy-store" computer image created during the Tramiel era (source: http://en.wikipedia.org/wiki/Amiga_1000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee, PCB and Artwork Preview. + +WIP: +- 0.112: Ernesto Corvi readded Amiga 1000 NTSC' system. +- 0.37b12: Several drivers may be broken due to the MAME memory handling changes. And as a result, the Amiga has been temporarily removed. +- 0.36b6: Ernesto Corvi added 'Commodore Amiga' system. + +$end +$info=a1010 +$mame +0.201 [Robbbert] + +Textel Compact A1010-0, Humantechnik, 1993 + +This device is not a terminal, it is a portable digital teletype. The idea was simple: If you want to send or receive telex message anywhere, you can just get this little notebook-like thing, put telephone handset on it and use it like a teletype. It has a simple "linear" memory like all teletypes have (older in paper tape) and is battery-powered. Many units had small printers built-in. There was only one problem: It was too late. In Humantechnik history page you can read that development started in 1985. Most Textel Compact units in current retro market have relatively low serial numbers (400 max) and my unit with number 364 is made around chips from 1992-1993. All chips are in sockets, so it's not a "second launch" or "remake" - it's probably the first series. So the mass manufacturing started in early 1990s - much too late for teletypes, especially in Germany with BTX system and other networks widely available (source: . + +DRIVER: +skeleton/textelcomp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.201: Robbbert added 'Humantechnik Textel Compact A1010-0' system. + +ROMSET: +65536 bytes in 2 files / 22.84Kb packed + +$end +$info=a1200 +$mame +0.132 [incog, Dirk Best, Fabio Priuli] + +Amiga 1200 (PAL), Commodore, 1992 + +The Amiga 1200, or A1200 (code-named 'Channel Z'), was Commodore International's third-generation Amiga computer, aimed at the home market. It was launched on October 21, 1992, at a base price of 399 GBP in the United Kingdom and 599 USD in the United States (source: http://en.wikipedia.org/wiki/Amiga_1200). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.182: Added A1200 keyboard skeleton device (needs MC68HC05Cx support) [Dirk Best]. +- 0.147u2: Renamed (a1200p) to (a1200); Changed description in 'Amiga 1200 (PAL, AGA)'. +- 0.132: incog nito, Dirk Best, Fabio Priuli added 'Amiga 1200 PAL (not working)' system. + +ROMSET: +1572864 bytes in 6 files / 977.37Kb packed + +$end +$info=a1200kbd_rb +$mame +0.183 [Dirk Best] + +Amiga 1200 Keyboard Rev B, , ???? + +DRIVER: +devices/bus/amiga/keyboard/a1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.183: Dirk Best added 'Amiga 1200 Keyboard Rev B' device. + +ROMSET: +8192 bytes in 1 file / 1.28Kb packed + +$end +$info=a1200n +$mame +0.132 [incog nito, Dirk Best, Fabio Priuli] + +Amiga 1200 (NTSC), Commodore, 1992 + +The Amiga 1200, or A1200 (code-named 'Channel Z'), was Commodore International's third-generation Amiga computer, aimed at the home market. It was launched on October 21, 1992, at a base price of 399 GBP in the United Kingdom and 599 USD in the United States (source: http://en.wikipedia.org/wiki/Amiga_1200). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.132: incog, Dirk Best and Fabio Priuli added 'Amiga 1200 NTSC (not working)' system. + +$end +$info=a1200xl +$mame +0.131 [Fabio Priuli] + +Atari 1200XL, Atari, 1982 + +The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips. Over the following decade several versions of the same basic design were released, including the original Atari 400 and 800 and their successors, the XL and XE series of computers. Overall, the Atari 8-bit computer line was a commercial success, selling two million units through its major production run between late 1979 and mid-1985, a total of around 4 million units (source: http://en.wikipedia.org/wiki/Atari_1200XL). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.131: Fabio Priuli added 'Atari 1200XL (not working)' system. + +ROMSET: +32768 bytes in 4 files / 24.27Kb packed + +$end +$info=a130xe +$mame +0.131 [Fabio Priuli] + +Atari 130XE, Atari, 1986 + +Jack Tramiel's Atari Corporation produced the final machines in the 8-bit series, which were the 65XE and 130XE (XE stood for XL-Expanded). They were announced in 1985, at the same time as the initial models in the Atari ST series, and visually resembled the Atari ST. Originally intended to be called the 900XLF, the 65XE was functionally equivalent to the 800XL minus the PBI connection. The 65XE (European version) and the 130XE had the Enhanced Cartridge Interface (ECI), which was electronically almost compatible with the Parallel Bus Interface (PBI), but physically smaller, since it was located next to the standard 400/800-compatible Cartridge Interface and provided only those signals that did not exist in the latter; ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI port. The 130XE shipped with 128 KB of memory, accessible through bank-selection (source: http://en.wikipedia.org/wiki/Atari_130XE). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.131: Fabio Priuli added 'Atari 130XE (not working)' system. + +ROMSET: +8192 bytes in 1 file / 6.28Kb packed + +$end +$info=a1bus +$mame +0.154 [R. Belmont] + +Apple I Bus, , ???? + +DRIVER: +devices/bus/a1bus/a1bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'Apple I Bus' device. + +ROMSET: +None required. + +$end +$info=a1bus_slot +$mame +0.154 [R. Belmont] + +Apple I Slot, , ???? + +DRIVER: +devices/bus/a1bus/a1bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'Apple I Slot' device. + +ROMSET: +None required. + +$end +$info=a1cass +$mame +0.154 [R. Belmont] + +Apple I cassette board, , ???? + +DRIVER: +devices/bus/a1bus/a1cassette.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'Apple I cassette board' device. + +ROMSET: +512 bytes in 2 files / 0.27Kb packed + +$end +$info=a2000 +$mame +0.154 [Dirk Best] + +Amiga 2000 (PAL), Commodore, 1987 + +The Amiga 2000, or A2000, is a personal computer released by Commodore in March 1987. It was introduced as a "big box" expandable variant of the Amiga 1000 but quickly redesigned to share most of its electronic components with the contemporary Amiga 500 for cost reduction. Expansions include internal floppy and harddisk drives and numerous expansion cards. The Amiga 2000 further enhanced the Amiga line of computers by adding capability to add expansion cards such as network cards, graphic cards, serial port cards, CPU cards, memory cards and even PC compatibility cards. These cards allowed users to create a personal computer that would better suit their needs. In fact, the Amiga 2000 not only included five Zorro-II card slots, the motherboard included four PC ISA slots to include PC cards with the PC compatibility cards. The Amiga 2000 was the most versatile and expandable Amiga computer until the Amiga 3000T was introduced (source: http://en.wikipedia.org/wiki/Amiga_2000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 2000 (PAL)' system. + +ROMSET: +2097152 bytes in 5 files / 1.07Mb packed + +$end +$info=a2000kbd_ch +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (Switzerland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (Switzerland)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_de +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (Germany/Austria), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb aded Amiga 2000/3000/4000 Keyboard (Germany/Austria)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_dk +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (Denmark), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (Denmark)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_es +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (Spain), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (Spain)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_fr +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (France/Belgium), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (France/Belgium)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_g80_de +$mame +0.201 [Vas Crabb] + +Amiga 2000 Keyboard (Cherry - Germany/Austria), , ???? + +DRIVER: +devices/bus/amiga/keyboard/a2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000 Keyboard (Cherry - Germany/Austria)' device. + +ROMSET: +2048 bytes in 1 file / 1.00Kb packed + +$end +$info=a2000kbd_g80_dk +$mame +0.201 [Vas Crabb] + +Amiga 2000 Keyboard (Cherry - Denmark), , ???? + +DRIVER: +devices/bus/amiga/keyboard/a2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000 Keyboard (Cherry - Denmark)' device. + +ROMSET: +2048 bytes in 1 file / 1.00Kb packed + +$end +$info=a2000kbd_g80_gb +$mame +0.201 [Vas Crabb] + +Amiga 2000 Keyboard (Cherry - UK), , ???? + +DRIVER: +devices/bus/amiga/keyboard/a2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000 Keyboard (Cherry - UK)' device. + +ROMSET: +2048 bytes in 1 file / 1.00Kb packed + +$end +$info=a2000kbd_g80_se +$mame +0.201 [Vas Crabb] + +Amiga 2000 Keyboard (Cherry - Sweden/Finland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/a2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000 Keyboard (Cherry - Sweden/Finland)' device. + +ROMSET: +2048 bytes in 1 file / 1.00Kb packed + +$end +$info=a2000kbd_g80_us +$mame +0.201 [Vas Crabb] + +Amiga 2000 Keyboard (Cherry - U.S./Canada), , ???? + +DRIVER: +devices/bus/amiga/keyboard/a2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000 Keyboard (Cherry - U.S./Canada)' device. + +ROMSET: +2048 bytes in 1 file / 1.00Kb packed + +$end +$info=a2000kbd_gb +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (UK), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (UK)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_it +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (Italy), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (Italy)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_no +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (Norway), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (Norway)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_se +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (Sweden/Finland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (Sweden/Finland)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000kbd_us +$mame +0.201 [Vas Crabb] + +Amiga 2000/3000/4000 Keyboard (U.S./Canada), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added 'Amiga 2000/3000/4000 Keyboard (U.S./Canada)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a2000n +$mame +0.154 [Dirk Best] + +Amiga 2000 (NTSC), Commodore, 1987 + +The Amiga 2000, or A2000, is a personal computer released by Commodore in March 1987. It was introduced as a "big box" expandable variant of the Amiga 1000 but quickly redesigned to share most of its electronic components with the contemporary Amiga 500 for cost reduction. Expansions include internal floppy and harddisk drives and numerous expansion cards. The Amiga 2000 further enhanced the Amiga line of computers by adding capability to add expansion cards such as network cards, graphic cards, serial port cards, CPU cards, memory cards and even PC compatibility cards. These cards allowed users to create a personal computer that would better suit their needs. In fact, the Amiga 2000 not only included five Zorro-II card slots, the motherboard included four PC ISA slots to include PC cards with the PC compatibility cards. The Amiga 2000 was the most versatile and expandable Amiga computer until the Amiga 3000T was introduced (source: http://en.wikipedia.org/wiki/Amiga_2000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 2000 (NTSC)' system. + +$end +$info=a24play +$mame +0.213 [R. Belmont] + +4play Joystick Card (rev. B), , ???? + +DRIVER: +devices/bus/a2bus/4play.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Corrected input types for the fourth joystick. Fix player 4 joystick definition (#13084). Fix an apparent copy-n-paste error [Mark Garlanger]. +- 0.213: R. Belmont added '4play Joystick Card (rev. B)' device. + +ROMSET: +None required. + +$end +$info=a2600 +$mame +0.37b5 [Lee Ward] + +Atari 2600 (NTSC), Atari, 1977 + +The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F; however, the Atari 2600 receives credit for making the plug-in concept popular among the game-playing public. The console was originally sold as the Atari VCS, for Video Computer System. Following the release of the Atari 5200, in 1982, the VCS was renamed "Atari 2600", after the unit's Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game initially Combat and later Pac-Man. The Atari 2600 was wildly successful, and during much of the 1980s, "Atari" was a synonym for this model in mainstream media and, by extension, for video games in general. In 2009, the Atari 2600 was named the second greatest video game console of all time by IGN (source: http://en.wikipedia.org/wiki/Atari_2600). + +DRIVER: +atari/a2600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +a2600.xml, a2600_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.253: Use the new MOS 6532 implementation, since SuperCharger tape loading works now. Remove stray #endif [Curt Coder]. +- 0.250: Set default controllers for Omega Race in 'a2600.xml'. Marked games requiring light gun as unsupported [kmg]. +- 0.214: BugFIX #06486 [Side-by-side] (a2600.cpp) a2600: Default stack pointer position for the m6507(6502) is incorrect. +- 0.184: Removed direct update handlers: a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031 [Olivier Galibert]. +- 0.148u2: Some additions of new dumps and info in softlist [Kaylee]. +- 0.147u2: Reimplemented the a2600 controllers as vcs controller devices. Switched the a2600 drivers to use slot devices for choosing controllers [Wilbert Pol]. +- 0.147u1: Added support for 8in1. Added proper support for games using a 4in1 mapper [Wilbert Pol]. +- 0.144u7: Added a couple of dumps and region compatibility [Kaylee]. +- 0.143u8: Additional dumps added ' in a2600.xml [Kaylee]. +- 0.142u1: Hooked up softlist [Fabio Priuli]. +- 0.141: Fixed a bug that could cause crashes on exits (bug #1948); fixed a crash in Pitfall 2 [Atari Ace]. +- 0.119: Added automatic input device selection [Cowering & Wilbert Pol]. +- 0.118: Added support for 32in1 mapper. Improved SuperCharger support (bugs #1232 & #1313). Fixed player-missile reset behavior (bug #1310). Added support for hardware oddity with certain NUSIZx player size updates (bug #1231). Fixed behavior of missile positioning outside active scanline (bug #1204) [Wilbert Pol]. +- 0.117: Added partial DPC support. Fixed reset behavior. Improved sound poly generation. Improved handling of sound mode POLY5_DIV3 [Wilbert Pol]. Add auto-controller detection for INDY500, KIDVID, COMPUMATE, BOOSTERGRIP and other special controllers. Add auto-banking detection for all known carts [Cowering]. +- 0.116: Added SuperCharger support. Rewrote player graphics drawing and handling. HMOVE triggered on the last possible CPU cycle also triggers a delay of the end of HBlank (bug #1222). Improved positioning of all graphics when position counters are reset in the extended HBlank period during a HMOVE (bug #1184). Corrected HMOVE behavior when initiated outside hblank. Fixed delay behavior when resetting BL/M0/M1 position during HMOVE period. Updated playfield reflect bit to only have effect when set before pixel 80 (bug #1174). Recoded tia to support MDRV_SCREEN_RAW_PARAMS and adjusted screen sizes (partially fixes bug #1170). Changed start up bank for 16KB cartridges (partially fixed bug #1170). Added support for handling hardware oddity with writes to HMMx when the HMOVE timer is about to expire (bug #391). Updated how RESPx/NUSIZx combinations are handled (partially fixes bug #1152). Updated delay when writing to the playfield registers (bug #389, partially fixes bug #1152) [Wilbert Pol]. Paddles no longer auto-center. Set default keys for player 4 (bug #1176 and bug #1167). Adjusted Driving Controller sensitivity, and fixed player two Booster Grip [Christopher Stone]. +- 0.98: Fixed TIA problem that caused graphics glitches in Warlords (bug #396) [Wilbert Pol]. +- 0.85: Various fixes on certain Activision games (bug #570) [Judge]. +- 0.82: Updated to support most games above 4 KB [Stefan Jokisch]. +- 0.77: Fixed reset handling [Nate Woods]. +- 0.70: Fixed bug #405 and corrected some dipswitches [Stefano Priore]. +- 0.68: Complete driver rewrite, including emulation of the 6532 RIOT (RAM, INPUT, OUTPUT, TIMER) chip, cycle count correction in the t6502 core (fixes games like Space Invaders) and a new tia core [Stefan Jokisch]. +- 0.67: Added support for new GoodTools file extensions (bugs #277, #278, #279, #350) [Nate Woods]. +- 0.61: Converted video code from using plot_pixel() to draw_scanline() [Nate Woods]. +- 0.37b5: Lee Ward added 'Atari 2600 preliminary' system. + +ROMSET: +None required. + +$end +$info=a2600_cm +$mame +0.155 [Fabio Priuli] + +Atari 2600 ROM Cart Compumate, , ???? + +DRIVER: +devices/bus/vcs/compumat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 2600 ROM Cart Compumate' device. + +ROMSET: +None required. + +$end +$info=a2600_dpc +$mame +0.155 [Fabio Priuli] + +Atari 2600 ROM Cart Pitfall II, , ???? + +DRIVER: +devices/bus/vcs/dpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (a2600_dcp) to (a2600_dpc). +- 0.155: Fabio Priuli added 'Atari 2600 ROM Cart Pitfall II' device. + +ROMSET: +None required. + +$end +$info=a2600_harmony +$mame +0.168 [David Haywood] + +Atari 2600 ROM Cart HARMONY/MELODY, , ???? + +The Harmony cart is a 'modern' A2600 cartridge, used for homebrew etc. It has an SD slot and can be connected to a PC, roms can be transferred to it with software on the PC side. It uses an ARM7TDMI-S LPC2103 @ 70 Mhz to emulate the mapper behavior of other cartridges. It has an SD card slot for storing game data. + +DRIVER: +devices/bus/vcs/harmony_melody.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.168: David Haywood added 'Atari 2600 ROM Cart HARMONY/MELODY' device. + +ROMSET: +None required. + +$end +$info=a2600_pop +$mame +0.239 [Wilbert Pol] + +Atari 2600 Point of Purchase Display, Atari, 198? + +This unit is from around 1981 and is a Atari 2600 in-store “POP?? Point of Purchase display demonstrator. Atari's marketing recognized early on that having an in-store presence such as displays, demonstration systems, brochure racks and so on was important to maintain its leadership in the video game market. Atari supplied its authorized sales centers with every conceivable form of marketing products. The POP is a microcomputer that enables the user to select any of the ATARI ROM cartridges installed on the PCB and play it for a predetermined period of time (source: https://www.videogamemuseum.com/2010/10/07/rare-game-showcase-atari-vcs-pop-store-kiosk/). + +DRIVER: +atari/a2600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: Wilbert Pol added 'Atari 2600 Point of Purchase Display' system. + +ROMSET: +133120 bytes in 42 files / 100.13Kb packed + +$end +$info=a2600_ss +$mame +0.155 [Fabio Priuli] + +Atari 2600 ROM Cart Supercharger, , ???? + +DRIVER: +devices/bus/vcs/scharger.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 2600 ROM Cart Supercharger' device. + +ROMSET: +None required. + +$end +$info=a2600p +$mame +0.116 [Wilbert Pol] + +Atari 2600 (PAL), Atari, 1978 + +The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F; however, the Atari 2600 receives credit for making the plug-in concept popular among the game-playing public. The console was originally sold as the Atari VCS, for Video Computer System. Following the release of the Atari 5200, in 1982, the VCS was renamed "Atari 2600", after the unit's Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game initially Combat and later Pac-Man. The Atari 2600 was wildly successful, and during much of the 1980s, "Atari" was a synonym for this model in mainstream media and, by extension, for video games in general. In 2009, the Atari 2600 was named the second greatest video game console of all time by IGN (source: http://en.wikipedia.org/wiki/Atari_2600). + +DRIVER: +atari/a2600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +a2600.xml, a2600_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.116: Wilbert Pol added 'Atari 2600 PAL' system. + +ROMSET: +None required. + +$end +$info=a2aesms +$mame +0.152 [R. Belmont] + +Applied Engineering Super Music Synthesizer, , ???? + +DRIVER: +devices/bus/a2bus/a2alfam2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: R. Belmont added 'Applied Engineering Super Music Synthesizer' device. + +ROMSET: +None required. + +$end +$info=a2aevm80 +$mame +0.184 [R. Belmont] + +Applied Engineering Viewmaster 80, , ???? + +DRIVER: +devices/bus/a2bus/a2videoterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Fix out-of-bounds error with video RAM access and screen corruption caused by writes to $CFFF [AJR]. +- 0.283: Add configuration switch to select primary and alternate character sets. Fix out-of-bounds error with video RAM access and screen corruption caused by writes to $CFFF [AJR]. +- 0.184: R. Belmont added 'Applied Engineering Viewmaster 80' device. + +ROMSET: +4096 bytes in 2 files / 2.18Kb packed + +$end +$info=a2alfam2 +$mame +0.146u1 [R. Belmont] + +ALF MC1 / Apple Music II, , ???? + +DRIVER: +devices/bus/a2bus/a2alfam2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: R. Belmont added 'ALF MC1 / Apple Music II' device. + +ROMSET: +None required. + +$end +$info=a2ap16 +$mame +0.146u1 [R. Belmont] + +IBS AP-16 80 column card, , ???? + +DRIVER: +devices/bus/a2bus/a2videoterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: R. Belmont added 'IBS AP-16 80 column card' device. + +ROMSET: +16384 bytes in 2 files / 2.29Kb packed + +$end +$info=a2ap16a +$mame +0.146u1 [R. Belmont] + +IBS AP-16 80 column card (alt. version), , ???? + +DRIVER: +devices/bus/a2bus/a2videoterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: R. Belmont added 'IBS AP-16 80 column card (alt. version)' device. + +ROMSET: +8192 bytes in 2 files / 2.17Kb packed + +$end +$info=a2aplcrd +$mame +0.150 [R. Belmont] + +PCPI Applicard, , ???? + +DRIVER: +devices/bus/a2bus/a2applicard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: R. Belmont added 'PCPI Applicard' device. + +ROMSET: +2048 bytes in 1 file / 1.01Kb packed + +$end +$info=a2arcbd +$mame +0.147u1 [R. Belmont] + +Third Millenium Engineering Arcade Board, , ???? + +DRIVER: +devices/bus/a2bus/a2arcadebd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u1: R. Belmont added 'Third Millenium Engineering Arcade Board' device. + +ROMSET: +None required. + +$end +$info=a2booti +$mame +0.232 [R. Belmont] + +Booti Card, , ???? + +DRIVER: +devices/bus/a2bus/booti.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: R. Belmont added 'Booti Card' device. + +ROMSET: +8192 bytes in 1 file / 3.35Kb packed + +$end +$info=a2brightpen +$mame +0.270 [as-tb-dev] + +Softape Bright Pen, , ???? + +DRIVER: +devices/bus/a2gameio/brightpen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: as-tb-dev added 'Softape Bright Pen' device. + +ROMSET: +None required. + +$end +$info=a2bufgrapplerplus +$mame +0.231 [Vas Crabb] + +Orange Micro Buffered Grappler+ Printer Interface, , ???? + +DRIVER: +devices/bus/a2bus/grappler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Vas Crabb added 'Orange Micro Buffered Grappler+ Printer Interface' device. + +ROMSET: +5120 bytes in 2 files / 3.28Kb packed + +$end +$info=a2bufgrapplerplusa +$mame +0.231 [Vas Crabb] + +Orange Micro Buffered Grappler+ (rev A) Printer Interface, , ???? + +DRIVER: +devices/bus/a2bus/grappler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Vas Crabb added 'Orange Micro Buffered Grappler+ (rev A) Printer Interface' device. + +ROMSET: +5120 bytes in 2 files / 3.28Kb packed + +$end +$info=a2bus +$mame +0.149u1 [R. Belmont] + +Apple II Bus, , ???? + +DRIVER: +devices/bus/a2bus/a2bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Add emulation of Apple II Serial Interface Card [AJR, Apple II Documentation Project]. Add emulation of Micromint Sweet Talker Phonetic Speech Synthesizer Interface [AJR]. +- 0.284: Reduce use of the word "override" in comments. Add IBS Computertechnik AP 2 Serial Interface [AJR, Apple II Documentation Project]. Improve technical notes [AJR]. +- 0.272: Cleanups: Eliminate A2BUS_7M_CLOCK constant except in apple2e.cpp driver. Use DERIVED_CLOCK for almost all clocks formerly generated from this value. Don't default the 7M clock for the bus slots. Add confirmed or at least sensible-looking clocks (some differing from Apple's) to all configurations. Convert some more macros to constexpr variables and eliminate one tag macro [AJR]. +- 0.270: Add support for Wico Trackball, Wico Command Control Joystick Adapter, and 4 paddles connected to the Sirius JoyPort to the Apple ][/][+ (#12666) [as-tb-dev]. +- 0.262: Added the Vista A800 8-inch Disk Controller Card [Rob Justice]. +- 0.257: Add Fourth Dimension Parallel Printer Interface [AJR, Apple II Documentation Project]. Add emulation of ADS Noisemaker II board [AJR]. +- 0.256: Wire up a method to assert the reset line on the slots. This is important for the ROM card [R. Belmont]. romcard.cpp: Use a more period-correct loadout for the Integer ROM card [R. Belmont, Tom Greene]. +- 0.242: Corrected addressing for the second PSG on ECHO+ cards [cybernesto]. +- 0.241: Added Apple II 3.5" Disk Controller Card [Kelvin Sherlock]. +- 0.239: Consolidate card lists to clean up the drivers [R. Belmont]. Add support for the Grafex-32 uPD7220 video card [Rob Justice, R. Belmont]. +- 0.237: Moved many class declarations out of headers. This reduces how frequently the Apple II drivers need to be recompiled when a random device changes. Also, this turned up three things that are apparently not hooked up in the PC Transported card [Vas Crabb]. +- 0.234: Added support for ///SHH Systeme LANceGS Ethernet card [Kelvin Sherlock]. +- 0.228: Enabled floppy sounds for Disk II floppy controller cards [leesaudan2]. +- 0.217: Added support for to $C074 control register to TransWarp accelerator card emulation. Also added 'TransWarp card as an option for apple2 and apple2p (in addition to the apple2e family) [R. Belmont]. +- 0.182: Simplification and cleanup: Used new MC68705P3 core and removed obsolete glue. Made comment styles consistent, eliminated device timers altogether, and de-duplicated code for updating X and Y axes. The card works before and after the change, but by default axes are only mapped to inc/dec keys, not host mouse [Vas Crabb]. +- 0.149u1: R. Belmont added 'Apple II Bus' device. + +ROMSET: +None required. + +$end +$info=a2bus_byte8251 +$mame +0.219 [AJR] + +BYTE Serial Interface (8251 based), , ???? + +DRIVER: +devices/bus/a2bus/byte8251.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: AJR added '8251-based RS-232 serial interface described in BYTE magazine. + +$end +$info=a2bus_noisemaker +$mame +0.257 [AJR] + +ADS Noisemaker II, , ???? + +DRIVER: +devices/bus/a2bus/noisemaker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: AJR added 'ADS Noisemaker II' device. + +ROMSET: +None required. + +$end +$info=a2bus_slot +$mame +0.149u1 [R. Belmont] + +Apple II Slot, , ???? + +DRIVER: +devices/bus/a2bus/a2bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: R. Belmont added 'Apple II Slot' device. + +ROMSET: +None required. + +$end +$info=a2ceyes +$mame +0.213 [R. Belmont] + +Digital Vision ComputerEyes, , ???? + +DRIVER: +devices/bus/a2gameio/computereyes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: R. Belmont added 'Digital Vision ComputerEyes' device. + +ROMSET: +None required. + +$end +$info=a2ceyes2 +$mame +0.214 [R. Belmont] + +Digital Vision ComputerEyes/2, , ???? + +DRIVER: +devices/bus/a2bus/computereyes2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: R. Belmont added 'Digital Vision ComputerEyes/2' device. + +ROMSET: +None required. + +$end +$info=a2cffa02 +$mame +0.145u6 [R. Belmont] + +CFFA 2.0 Compact Flash (6502 firmware, www.dreher.net), , ???? + +Implementation of Rich Dreher's IDE/CompactFlash card for the Apple II. + +DRIVER: +devices/bus/a2bus/a2cffa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'CFFA 2.0 Compact Flash (6502 firmware, www.dreher.net)'. +- 0.145u6: R. Belmont added 'CFFA2000 Compact Flash (6502 firmware, www.dreher.net)' device. + +ROMSET: +4096 bytes in 1 file / 2.17Kb packed + +$end +$info=a2cffa2 +$mame +0.145u6 [R. Belmont] + +CFFA 2.0 Compact Flash (65C02 firmware, www.dreher.net), , ???? + +Implementation of Rich Dreher's IDE/CompactFlash card for the Apple II. + +DRIVER: +devices/bus/a2bus/a2cffa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'CFFA 2.0 Compact Flash (65C02 firmware, www.dreher.net)'. +- 0.145u6: R. Belmont added 'CFFA2000 Compact Flash (65C02 firmware, www.dreher.net)' device. + +ROMSET: +4096 bytes in 1 file / 2.19Kb packed + +$end +$info=a2corvus +$mame +0.153 [R. Belmont] + +Corvus Flat Cable interface, , ???? + +Implementation of the Corvus flat-cable hard disk interface for the Apple II. + +DRIVER: +devices/bus/a2bus/a2corvus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: R. Belmont added 'Corvus Flat Cable interface' device. + +ROMSET: +2048 bytes in 1 file / 1.42Kb packed + +$end +$info=a2diskiing +$mame +0.154 [R. Belmont] + +Apple Disk II NG controller (16-sector), , ???? + +Implementation of the Apple II Disk II controller card. + +DRIVER: +devices/bus/a2bus/a2diskiing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Added ROM parents [Vas Crabb]. +- 0.154: R. Belmont added 'Apple Disk II NG controller (16-sector)' device. + +ROMSET: +256 bytes in 1 file / 0.22Kb packed + +$end +$info=a2dx1 +$mame +0.154 [R. Belmont] + +Decillonix DX-1, , ???? + +Implementation of the Decillionix DX-1 sampler card. + +DRIVER: +devices/bus/a2bus/a2dx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'Decillonix DX-1' device. + +ROMSET: +None required. + +$end +$info=a2eauxslot +$mame +0.149u1 [R. Belmont] + +Apple IIe AUX Bus, , ???? + +Apple IIe auxiliary slot and card emulation. + +DRIVER: +devices/bus/a2bus/a2eauxslot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: R. Belmont added 'Apple IIe AUX Bus' device. + +ROMSET: +None required. + +$end +$info=a2eauxslot_slot +$mame +0.149u1 [R. Belmont] + +Apple IIe AUX Slot, , ???? + +Apple IIe auxiliary slot and card emulation. + +DRIVER: +devices/bus/a2bus/a2eauxslot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.1491: R. Belmont added 'Apple IIe AUX Slot' device. + +ROMSET: +None required. + +$end +$info=a2echoii +$mame +0.146u1 [R. Belmont] + +Street Electronics Echo II, , ???? + +Implementation of the Street Electronics Echo II and EchoIIb speech card Ready logic traced by Lord Nightmare and Tony Diaz. + +DRIVER: +devices/bus/a2bus/a2echoii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: R. Belmont added 'Street Electronics Echo II' device. + +ROMSET: +None required. + +$end +$info=a2echop +$mame +0.148u2 [R. Belmont] + +Street Electronics Echo Plus, , ???? + +Implementation of the Sweet Micro Systems Mockingboard card and friends. + +DRIVER: +devices/bus/a2bus/a2mockingboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: R. Belmont added 'Street Electronics Echo Plus' device. + +ROMSET: +None required. + +$end +$info=a2eext80 +$mame +0.148u1 [R. Belmont] + +Apple IIe Extended 80-Column Card, , ???? + +Apple IIe Extended 80 Column Card (64K of RAM, double-hi-res). + +DRIVER: +devices/bus/a2bus/a2eext80col.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: R. Belmont added 'Apple IIe Extended 80-Column Card' device. + +ROMSET: +None required. + +$end +$info=a2ef384 +$mame +0.239 [R. Belmont] + +Franklin ACE 500 expansion RAM, , ???? + +DRIVER: +devices/bus/a2bus/a2eramworks3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: R. Belmont added 'Franklin ACE 500 expansion RAM' device. + +ROMSET: +None required. + +$end +$info=a2ef512 +$mame +0.239 [R. Belmont] + +Franklin ACE 2x00 expansion RAM, , ???? + +DRIVER: +devices/bus/a2bus/a2eramworks3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: R. Belmont added 'Franklin ACE 2x00 expansion RAM' device. + +ROMSET: +None required. + +$end +$info=a2erwks3 +$mame +0.148u1 [R. Belmont] + +Applied Engineering RamWorks III, , ???? + +DRIVER: +devices/bus/a2bus/a2eramworks3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: R. Belmont added 'Applied Engineering RamWorks III' device. + +ROMSET: +None required. + +$end +$info=a2estd80 +$mame +0.148u1 [R. Belmont] + +Apple IIe Standard 80-Column Card, , ???? + +Apple IIe Standard 80 Column Card (2K of RAM, no double-hi-res). + +DRIVER: +devices/bus/a2bus/a2estd80col.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: R. Belmont added 'Apple IIe Standard 80-Column Card' device. + +ROMSET: +None required. + +$end +$info=a2excel9 +$mame +0.245 [R. Belmont] + +Seikou Excel-9, , ???? + +DRIVER: +devices/bus/a2bus/excel9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: R. Belmont added 'Seikou Excel-9' device. + +ROMSET: +8192 bytes in 2 files / 6.77Kb packed + +$end +$info=a2ezcgi +$mame +0.160 [R. Belmont] + +E-Z Color Graphics Interface, , ???? + +DRIVER: +devices/bus/a2bus/ezcgi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.160: R. Belmont added 'E-Z Color Graphics Interface' device. + +ROMSET: +None required. + +$end +$info=a2ezcgi3 +$mame +0.160 [R. Belmont] + +E-Z Color Graphics Interface (TMS9938), , ???? + +DRIVER: +devices/bus/a2bus/ezcgi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.160: R. Belmont added 'E-Z Color Graphics Interface (TMS9938)' device. + +ROMSET: +None required. + +$end +$info=a2ezcgi5 +$mame +0.160 [R. Belmont] + +E-Z Color Graphics Interface (TMS9958), , ???? + +DRIVER: +devices/bus/a2bus/ezcgi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.160: R. Belmont added 'E-Z Color Graphics Interface (TMS9958)' device. + +ROMSET: +None required. + +$end +$info=a2focdrv +$mame +0.208 [R. Belmont] + +Parsons Engineering Focus Drive, , ???? + +DRIVER: +devices/bus/a2bus/a2zipdrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: R. Belmont added 'Parsons Engineering Focus Drive' device. + +ROMSET: +4096 bytes in 1 file / 1.47Kb packed + +$end +$info=a2gameio +$mame +0.211 [AJR] + +Apple II Game I/O Connector, , ???? + +DRIVER: +devices/bus/a2gameio/gameio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Updated Sirius JoyPort description to mention Atari joysticks being connected to it (#13032) [as-tb-dev]. +- 0.270: Add Softape Bright Pen support for the Apple ][/][+ (#12721) [as-tb-dev]. +- 0.237: Moved many class declarations out of headers. This reduces how frequently the Apple II drivers need to be recompiled when a random device changes. Also, this turned up three things that are apparently not hooked up in the PC Transported card [Vas Crabb]. +- 0.211: AJR dded Apple II Game I/O Connector' device. + +ROMSET: +None required. + +$end +$info=a2gizmo +$mame +0.224 [R. Belmont] + +HAL Labs Gizmo, , ???? + +DRIVER: +devices/bus/a2gameio/gizmo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: R. Belmont added 'HAL Labs Gizmo' device. + +ROMSET: +None required. + +$end +$info=a2grafex +$mame +0.239 [R. Belmont, Rob Justice] + +Grafex-32, , ???? + +This was a graphics board using the upd7220 for the Apple II by Ray Dahlby (RDE - Ray Dahlby Electronics). Instructions on how to build this were described in Radio Electronics magazine in 1986 Febuary, March & April editions. + +DRIVER: +devices/bus/a2bus/grafex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: R. Belmont and Rob Justice added 'Grafex-32' device. + +ROMSET: +None required. + +$end +$info=a2grappler +$mame +0.231 [Vas Crabb] + +Orange Micro Grappler Printer Interface, , ???? + +DRIVER: +devices/bus/a2bus/grappler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Vas Crabb added 'Orange Micro Grappler Printer Interface' device. + +ROMSET: +2048 bytes in 1 file / 1.36Kb packed + +$end +$info=a2grapplerplus +$mame +0.226 [Vas Crabb] + +Orange Micro Grappler+ Printer Interface, , ???? + +DRIVER: +devices/bus/a2bus/grappler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Vas Crabb added 'Orange Micro Grappler+ Printer Interface' device. + +ROMSET: +8192 bytes in 2 files / 5.24Kb packed + +$end +$info=a2hsscsi +$mame +0.210 [R. Belmont] + +Apple II High-Speed SCSI Card, , ???? + +DRIVER: +devices/bus/a2bus/a2hsscsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: R. Belmont added 'Apple II High-Speed SCSI Card' device. + +ROMSET: +32768 bytes in 1 file / 10.97Kb packed + +$end +$info=a2ieee488 +$mame +0.278 [R. Belmont] + +Apple II IEEE-488 Interface, , ???? + +DRIVER: +devices/bus/a2bus/a2ieee488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: R. Belmont added 'Apple II IEEE-488 Interface' device. + +ROMSET: +2048 bytes in 1 file / 1.44Kb packed + +$end +$info=a2iwm +$mame +0.150 [R. Belmont] + +Apple Disk II IWM controller, , ???? + +Implementation of the Apple II Disk II controller card. + +DRIVER: +devices/bus/a2bus/a2iwm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Renamed (a2iwm_flop) to (a2iwm) and description changed to 'Apple Disk II IWM controller'. +- 0.150: R. Belmont added 'Apple IWM floppy card' device. + +ROMSET: +256 bytes in 1 file / 0.22Kb packed + +$end +$info=a2iwmint +$mame +0.222 [R. Belmont, Olivier Galibert] + +Apple IWM controller, , ???? + +DRIVER: +devices/bus/a2bus/a2iwm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: R. Belmont and Olivier Galibert added 'Apple IWM controller' device. + +ROMSET: +None required. + +$end +$info=a2joy +$mame +0.211 [R. Belmont] + +Apple II analog joysticks, , ???? + +DRIVER: +devices/bus/a2gameio/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: R. Belmont added 'Apple II analog joysticks' device. + +ROMSET: +None required. + +$end +$info=a2joyprt +$mame +0.213 [R. Belmont] + +Sirius JoyPort with Atari joysticks, , ???? + +DRIVER: +devices/bus/a2gameio/joyport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Changed description to 'Sirius JoyPort with Atari joysticks'. Mention permanently attached joysticks in the Sirius JoyPort device description [as-tb-dev]. +- 0.213: R. Belmont added 'Sirius JoyPort' device. + +ROMSET: +None required. + +$end +$info=a2joyprtpdls +$mame +0.270 [as-tb-dev] + +Sirius JoyPort with Apple II paddles, , ???? + +DRIVER: +devices/bus/a2gameio/joyport_paddles.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: as-tb-dev added 'Sirius JoyPort with Apple II paddles' device. + +ROMSET: +None required. + +$end +$info=a2kb200 +$mame +0.284 [AJR] + +Key Tronic KB200 Keyboard, , ???? + +DRIVER: +devices/bus/a2kbd/kb200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'Key Tronic KB200 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.99Kb packed + +$end +$info=a2kbd_connector +$mame +0.284 [AJR] + +Apple II Keyboard Connector, , ???? + +DRIVER: +devices/bus/a2kbd/a2kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'Apple II Keyboard Connector' device. + +ROMSET: +None required. + +$end +$info=a2lancegs +$mame +0.234 [Kelvin Sherlock] + +///SHH Systeme LANceGS, , ???? + +DRIVER: +devices/bus/a2bus/lancegs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Kelvin Sherlock added '///SHH Systeme LANceGS' device. + +ROMSET: +None required. + +$end +$info=a2laser128 +$mame +0.149u1 [R. Belmont] + +VTech Laser 128 Internal Device, , ???? + +DRIVER: +devices/bus/a2bus/laser128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: R. Belmont added 'VTech Laser 128 Internal' device. + +ROMSET: +None required. + +$end +$info=a2laser128o +$mame +0.237 [R. Belmont, Tom Greene] + +VTech Laser 128 Internal Device (original hardware), , ???? + +DRIVER: +devices/bus/a2bus/laser128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: R. Belmont and Tom Greene added 'VTech Laser 128 Internal Device (original hardware)' device. + +ROMSET: +None required. + +$end +$info=a2mcms1 +$mame +0.154 [R. Belmont] + +Mountain Computer Music System (card 1), , ???? + +Implementation of the Mountain Computer Music System. This was sold standalone and also used as part of the alphaSyntauri and SoundChaser systems. + +DRIVER: +devices/bus/a2bus/a2mcms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'Mountain Computer Music System (card 1)' device. + +ROMSET: +None required. + +$end +$info=a2mcms2 +$mame +0.154 [R. Belmont] + +Mountain Computer Music System (card 2), , ???? + +Implementation of the Mountain Computer Music System. This was sold standalone and also used as part of the alphaSyntauri and SoundChaser systems. + +DRIVER: +devices/bus/a2bus/a2mcms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'Mountain Computer Music System (card 2)' device. + +ROMSET: +None required. + +$end +$info=a2memexp +$mame +0.145u6 [R. Belmont] + +Apple II Memory Expansion Card, , ???? + +DRIVER: +devices/bus/a2bus/a2memexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u6: R. Belmont added 'Apple II Memory Expansion Card' device. + +ROMSET: +4096 bytes in 1 file / 1.98Kb packed + +$end +$info=a2midi +$mame +0.148u1 [R. Belmont] + +6850 MIDI card, , ???? + +DRIVER: +devices/bus/a2bus/a2midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: R. Belmont added '6850 MIDI card' device. + +ROMSET: +None required. + +$end +$info=a2mockbd +$mame +0.145u6 [R. Belmont] + +Sweet Micro Systems Mockingboard Sound/Speech I, , ???? + +Implementation of the Sweet Micro Systems Mockingboard card and friends. + +DRIVER: +devices/bus/a2bus/a2mockingboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'Sweet Micro Systems Mockingboard Sound/Speech I'. +- 0.145u6: R. Belmont added 'Sweet Micro Systems Mockingboard' device. + +ROMSET: +None required. + +$end +$info=a2mouse +$mame +0.154 [R. Belmont] + +Apple II Mouse Card, , ???? + +DRIVER: +devices/bus/a2bus/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'Apple II Mouse Card' device. + +ROMSET: +7172 bytes in 4 files / 2.30Kb packed + +$end +$info=a2nkbd +$mame +0.284 [AJR] + +Apple II new keyboard (AY-5-3600-931 based), , ???? + +DRIVER: +devices/bus/a2kbd/nkbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'Apple II new keyboard (AY-5-3600-931 based)' device. + +ROMSET: +None required. + +$end +$info=a2parprn +$mame +0.227 [Vas Crabb] + +Apple II Parallel Printer Interface Card, , ???? + +DRIVER: +devices/bus/a2bus/a2parprn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Minor correction [AJR]. +- 0.227: Vas Crabb added 'Apple II Parallel Printer Interface Card' device. + +ROMSET: +256 bytes in 1 file / 0.21Kb packed + +$end +$info=a2pcxport +$mame +0.172 [R. Belmont] + +Applied Engineering PC Transporter, , ???? + +DRIVER: +devices/bus/a2bus/pc_xporter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: R. Belmont added 'Applied Engineering PC Transporter' device. + +ROMSET: +None required. + +$end +$info=a2pdls +$mame +0.217 [R. Belmont] + +Apple II paddles, , ???? + +DRIVER: +devices/bus/a2gameio/paddles.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: R. Belmont added 'Apple II paddles' device. + +ROMSET: +None required. + +$end +$info=a2pdromdr +$mame +0.240 [R. Belmont] + +ProDOS ROM Drive, , ???? + +This is a hobbyist board which provides a minimal SmartPort API interface to boot from a 1 MiB disk image stored in a 27C080 or compatible EPROM. + +DRIVER: +devices/bus/a2bus/prodosromdrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: R. Belmont added 'ProDOS ROM Drive' device. + +ROMSET: +1048576 bytes in 1 file / 651.10Kb packed + +$end +$info=a2phasor +$mame +0.145u7 [R. Belmont] + +Applied Engineering Phasor, , ???? + +Implementation of the Sweet Micro Systems Mockingboard card and friends. + +DRIVER: +devices/bus/a2bus/a2mockingboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: R. Belmont added 'Applied Engineering Phasor' device. + +ROMSET: +None required. + +$end +$info=a2pic +$mame +0.153 [R. Belmont] + +Apple II Parallel Interface Card, , ???? + +Apple II Parallel Interface Card (670-0021). + +DRIVER: +devices/bus/a2bus/a2pic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'Apple II Parallel Interface Card'. +- 0.153: R. Belmont added 'Apple Parallel Interface Card' device. + +ROMSET: +512 bytes in 1 file / 0.37Kb packed + +$end +$info=a2q68 +$mame +0.235 [R. Belmont] + +Stellation Two Q-68, , ???? + +DRIVER: +devices/bus/a2bus/q68.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: R. Belmont added 'Stellation Two Q-68' device. + +ROMSET: +8192 bytes in 1 file / 5.19Kb packed + +$end +$info=a2q68plus +$mame +0.235 [R. Belmont] + +Stellation Two Q-68 Plus, , ???? + +DRIVER: +devices/bus/a2bus/q68.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: R. Belmont added 'Stellation Two Q-68 Plus' device. + +ROMSET: +8192 bytes in 1 file / 5.19Kb packed + +$end +$info=a2ram16k +$mame +0.156 [R. Belmont] + +Apple II 16K Language Card, , ???? + +DRIVER: +devices/bus/a2bus/ramcard16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Language card does not respond to bus resets [AJR]. +- 0.156: R. Belmont added 'Apple II 16K Language Card' device. + +ROMSET: +None required. + +$end +$info=a2ramfac +$mame +0.145u6 [R. Belmont] + +Applied Engineering RamFactor, , ???? + +DRIVER: +devices/bus/a2bus/a2memexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u6: R. Belmont added 'Applied Engineering RamFactor' device. + +ROMSET: +32768 bytes in 4 files / 15.24Kb packed + +$end +$info=a2romfp +$mame +0.256 [R. Belmont] + +Apple II ROM Card (Applesoft BASIC), , ???? + +DRIVER: +devices/bus/a2bus/romcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: R. Belmont added 'Apple II ROM Card (Applesoft BASIC)' device. + +ROMSET: +12288 bytes in 6 files / 10.22Kb packed + +$end +$info=a2romint +$mame +0.256 [R. Belmont] + +Apple II ROM Card (Integer BASIC), , ???? + +DRIVER: +devices/bus/a2bus/romcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Add The Inspector and Watson as alternate BIOS option [AJR, Asimov Apple II Collection]. +- 0.257: Changed description to 'Apple II ROM Card (Integer BASIC)'. +- 0.256: R. Belmont added 'Apple II ROM Card (Integer BASIC))' device. + +ROMSET: +14336 bytes in 7 files / 11.74Kb packed + +$end +$info=a2romusr +$mame +0.256 [R. Belmont] + +Apple II ROM Card (Custom), , ???? + +DRIVER: +devices/bus/a2bus/romcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: R. Belmont added 'Apple II ROM Card (Custom)' device. + +ROMSET: +None required. + +$end +$info=a2sam +$mame +0.146u1 [R. Belmont] + +Don't Ask Software S.A.M., , ???? + +Implementation of the S.A.M. "Software Automated Mouth" card. + +DRIVER: +devices/bus/a2bus/a2sam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: R. Belmont added 'Don't Ask Software S.A.M.' device. + +ROMSET: +None required. + +$end +$info=a2scsi +$mame +0.148u2 [R. Belmont] + +Apple II SCSI Card, , ???? + +Implementation of the Apple II SCSI Card. + +DRIVER: +devices/bus/a2bus/a2scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Make "cdrom" SCSI option removable [AJR]. +- 0.258: Added audio routing for the CD-ROM. Also moved Mac CD drives to SCSI ID 3 to match tradition [R. Belmont]. +- 0.148u2: R. Belmont added 'Apple II SCSI Card' device. + +ROMSET: +16384 bytes in 1 file / 8.59Kb packed + +$end +$info=a2sd +$mame +0.236 [R. Belmont, Florian Reitz] + +Apple II SD Card, , ???? + +DRIVER: +devices/bus/a2bus/a2sd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: R. Belmont and Florian Reitz added 'Apple II SD Card' device. + +ROMSET: +2048 bytes in 1 file / 1.11Kb packed + +$end +$info=a2sic +$mame +0.287 [AJR] + +Apple II Serial Interface Card, , ???? + +DRIVER: +devices/bus/a2bus/a2sic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: AJR added 'Apple II Serial Interface Card' device. + +ROMSET: +1536 bytes in 4 files / 1.42Kb packed + +$end +$info=a2sider1 +$mame +0.225 [R. Belmont] + +First Class Peripherals Sider 1 SASI Card, , ???? + +DRIVER: +devices/bus/a2bus/sider.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Remove the nscsi_cb [Olivier Galibert]. +- 0.225: R. Belmont added 'First Class Peripherals Sider 1 SASI Card' device. + +ROMSET: +2048 bytes in 1 file / 1.54Kb packed + +$end +$info=a2sider2 +$mame +0.225 [R. Belmont] + +First Class Peripherals Sider 2 SASI Card, , ???? + +DRIVER: +devices/bus/a2bus/sider.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: R. Belmont added 'First Class Peripherals Sider 2 SASI Card' device. + +ROMSET: +2048 bytes in 1 file / 0.49Kb packed + +$end +$info=a2snesmax +$mame +0.264 [Vas Crabb] + +SNES MAX Game Controller Interface, , ???? + +DRIVER: +devices/bus/a2bus/snesmax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Vas Crabb added 'SNES MAX Game Controller Interface' device. + +ROMSET: +None required. + +$end +$info=a2softcard +$mame +0.145u7 [R. Belmont] + +Microsoft SoftCard, , ???? + +DRIVER: +devices/bus/a2bus/a2softcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Hold the Z80 in reset rather than halting it. Revert da07d0b3e975a23fc7949675dbe819ee22e08099 and use WAIT input line instead [AJR]. +- 0.145u7: R. Belmont added 'Microsoft SoftCard' device. + +ROMSET: +None required. + +$end +$info=a2ssbapl +$mame +0.192 [R. Belmont] + +Multitech Industrial SSB Apple speech card, , ???? + +DRIVER: +devices/bus/a2bus/ssbapple.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: R. Belmont added 'Multitech Industrial SSB Apple speech card' device. + +ROMSET: +None required. + +$end +$info=a2ssc +$mame +0.145u7 [R. Belmont] + +Apple Super Serial Card, , ???? + +DRIVER: +devices/bus/a2bus/a2ssc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: R. Belmont added 'Apple Super Serial Card' device. + +ROMSET: +2048 bytes in 1 file / 1.66Kb packed + +$end +$info=a2ssprite +$mame +0.190 [R. Belmont, Golden Child] + +Synetix SuperSprite, , ???? + +DRIVER: +devices/bus/a2bus/ssprite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: R. Belmont and Golden Child added 'Synetix SuperSprite' device. + +ROMSET: +None required. + +$end +$info=a2superdrive +$mame +0.241 [ksherlock] + +Apple II 3.5" Disk Controller Card, , ???? + +DRIVER: +devices/bus/a2bus/a2superdrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: ksherlock added 'Apple II 3.5" Disk Controller Card' device. + +ROMSET: +32768 bytes in 1 file / 10.48Kb packed + +$end +$info=a2suprterm +$mame +0.227 [R. Belmont] + +M&R Enterprises SUP'R'TERMINAL, , ???? + +DRIVER: +devices/bus/a2bus/suprterminal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Initialize RAM/ROM mapping mode on start [Roman Donchenko]. Initialize m_bC800IsRAM on start (#12872). Fixes unpredictable RAM/ROM mapping in C800 range if not set by writing to C0n2 or C0n4 first. Allow RAM/ROM mapping control via C0Bx reads. Allow mapping control via C0Bx reads (#12876). C0B2, C0B4 and C0B6 react to both reads and writes according to the manual [Roman Donchenko]. +- 0.227: R. Belmont added 'M&R Enterprises SUP'R'TERMINAL' device. + +ROMSET: +2048 bytes in 1 file / 1.67Kb packed + +$end +$info=a2surance +$mame +0.219 [R. Belmont] + +Applesurance Diagnostic Controller, , ???? + +DRIVER: +devices/bus/a2bus/a2diskiing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: R. Belmont and DiskBlitz added 'support for Applesurance floppy drive controller card. + +ROMSET: +4096 bytes in 1 file / 2.86Kb packed + +$end +$info=a2swyft +$mame +0.145u7 [R. Belmont] + +IAI SwyftCard, , ???? + +DRIVER: +devices/bus/a2bus/a2swyft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Remove from apple2/apple2p slot card list (not compatible with pre-65C02 systems). Remove from apple2gs card list; update notes [AJR]. +- 0.145u7: R. Belmont added 'IAI SwyftCard' device. + +ROMSET: +18671 bytes in 2 files / 11.00Kb packed + +$end +$info=a2themill +$mame +0.145u7 [R. Belmont] + +Stellation Two The Mill, , ???? + +DRIVER: +devices/bus/a2bus/a2themill.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: R. Belmont added 'Stellation Two The Mill' device. + +ROMSET: +None required. + +$end +$info=a2thunpl +$mame +0.145u7 [R. Belmont] + +ThunderWare ThunderClock Plus, , ???? + +DRIVER: +devices/bus/a2bus/a2thunderclock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: R. Belmont added 'ThunderWare ThunderClock Plus' device. + +ROMSET: +2048 bytes in 1 file / 0.81Kb packed + +$end +$info=a2tk10 +$mame +0.284 [AJR] + +TK-10 Apple II keyboard, , ???? + +DRIVER: +devices/bus/a2kbd/tk10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'TK-10 Apple II keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.37Kb packed + +$end +$info=a2tmstho +$mame +0.155 [R. Belmont] + +Applied Engineering TimeMaster H.O., , ???? + +DRIVER: +devices/bus/a2bus/timemasterho.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: R. Belmont added 'Applied Engineering TimeMaster H.O.' device. + +ROMSET: +4096 bytes in 1 file / 1.00Kb packed + +$end +$info=a2twarp +$mame +0.192 [R. Belmont] + +Applied Engineering TransWarp, , ???? + +DRIVER: +devices/bus/a2bus/transwarp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: R. Belmont added 'Applied Engineering TransWarp' device. + +ROMSET: +4096 bytes in 1 file / 2.09Kb packed + +$end +$info=a2ultrme +$mame +0.153 [R. Belmont] + +Videx UltraTerm (enhanced //e), , ???? + +DRIVER: +devices/bus/a2bus/a2ultraterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Implemented font selection and cleaned up logging [R. Belmont]. Various fixes. Correct CRTC type; correct character width and output 9 dots per character in each row; handle clock selection; fix video memory addressing; remove spurious blink counter (cursor blinking is a CRTC function) [AJR]. +- 0.153: R. Belmont added 'Videx UltraTerm (enhanced //e)' device. + +ROMSET: +8965 bytes in 3 files / 3.23Kb packed + +$end +$info=a2ulttrm +$mame +0.153 [R. Belmont] + +Videx UltraTerm (original), , ???? + +DRIVER: +devices/bus/a2bus/a2ultraterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: R. Belmont added 'Videx UltraTerm (original)' device. + +ROMSET: +8965 bytes in 3 files / 3.32Kb packed + +$end +$info=a2uniprint +$mame +0.227 [Vas Crabb, R. Belmont] + +Videx Uniprint Printer Interface, , ???? + +DRIVER: +devices/bus/a2bus/uniprint.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Vas Crabb and R. Belmont added 'Videx Uniprint Printer Interface' device. + +ROMSET: +4096 bytes in 1 file / 1.93Kb packed + +$end +$info=a2uthernet +$mame +0.225 [R. Belmont] + +a2RetroSystems Uthernet, , ???? + +DRIVER: +devices/bus/a2bus/uthernet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: R. Belmont added 'a2RetroSystems Uthernet' device. + +ROMSET: +None required. + +$end +$info=a2video +$mame +0.156 [R. Belmont] + +Apple II video, , ???? + +DRIVER: +apple/apple2video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fix IIgs monochrome confusion (#15157): C021 MONOCOLOR does not affect HGR, it converts all video output to grayscale, but only when using composite video; C029 NEWVIDEO bit5 is documented as only affecting DHGR, but it also affects HGR when C05E 7M timing is active. Improve more video timing (#15247): Emulate softswitch-specific delays; delay visible effects of various video softswitches, matching hardware; some transitions show glitches on hardware; these are not emulated, so timing is approximate; improve read_floatingbus(); replace four implementations with a cleaned-up shared one; remove dependency on m_maincpu->total_cycles() so video scanner rate remains constant around CPU clock changes; fix off-by-one bugs with incorrect addresses during HBL; remove hard-coded two cycle compensation for softswitch delays; latch C02B LANGSEL during vpos wrap; also fix Zip Chip on 50Hz apple2e machines; fix off-by-one wrapping hpos. Fix -aux std80 crash by applying m_aux_mask to DGR and DHGR a2eauxslot: remove unused allow_dhr () (#15252). Fix low-memory -ramsize crash by protecting HGR reads (#15277). Fix ivelultr/dodo/laser2c text rendering (#15290): Align character bits to match hardware reference; also cleanup template instantiations [arekkusu42]. +- 0.287: Fixed 'dodo' and 'albert' regressions from f8ecff4 (Github #14999). Fix the Albert clone... again. Add missing header change [R. Belmont]. +- 0.286: Fix text mode regression in f8ecff4 (Github #14999) [R. Belmont]. +- 0.284: Improve beam-racing: Followup #14177: make ALTCHAR, LANGSEL and AN2 (for apple2jp) participate in screen partial updates, so they can be beam-raced, matching hardware behavior; fix LANGSEL to honor bit 3 (use primary language if set); also cleanup the video state setters to more consistently avoid unnecessary partial updates [arekkusu42]. +- 0.274: Don't try and do double-hires or lores on a 64K system (Github #13111) [R. Belmont, tomcw]. +- 0.273: Improved Apple IIe/IIc keyboard layout and language switch handling. Implemented the Apple IIgs LANGSEL soft switch [as-tb-dev]. +- 0.260: Fixed 'Apple II' double high resolution graphics rendering in color/composite mode [uraniumgun]. +- 0.254: Fixed another regression where composite double-hi-res was usually monochrome [R. Belmont]. +- 0.156: R. Belmont added 'Apple II video' device. + +ROMSET: +None required. + +$end +$info=a2video_comp +$mame +0.252 [benrg] + +Apple II video (composite), , ???? + +DRIVER: +apple/apple2video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Don't try and do double-hires or lores on a 64K system (Github #13111) [R. Belmont, tomcw]. +- 0.260: Fixed 'Apple II' double high resolution graphics rendering in color/composite mode [uraniumgun]. +- 0.254: Fixed another regression where composite double-hi-res was usually monochrome [R. Belmont]. +- 0.252: benrg added 'Apple II video (composite)' device. + +ROMSET: +None required. + +$end +$info=a2video_comprgb +$mame +0.252 [benrg] + +Apple II video (composite/RGB), , ???? + +DRIVER: +apple/apple2video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Don't try and do double-hires or lores on a 64K system (Github #13111) [R. Belmont, tomcw]. +- 0.260: Fixed 'Apple II' double high resolution graphics rendering in color/composite mode [uraniumgun]. +- 0.254: Fixed another regression where composite double-hi-res was usually monochrome [R. Belmont]. +- 0.252: benrg added 'Apple II video (composite/RGB)' device. + +ROMSET: +None required. + +$end +$info=a2vidtrm +$mame +0.145u7 [R. Belmont] + +Videx Videoterm 80 Column Display, , ???? + +DRIVER: +devices/bus/a2bus/a2videoterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed description to 'Videx Videoterm 80 Column Display'. Merged devices and ROM sets [AJR]. +- 0.145u7: R. Belmont added 'Videx VideoTerm' device. + +ROMSET: +25600 bytes in 13 files / 8.45Kb packed + +$end +$info=a2vistaa800 +$mame +0.262 [Rob Justice] + +Vista A800 8inch disk Controller Card, , ???? + +DRIVER: +devices/bus/a2bus/vistaa800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Use XTAL value from schematics; use device array finder for floppies [AJR]. +- 0.262: Rob Justice added 'Vista A800 8inch disk Controller Card' device. + +ROMSET: +2048 bytes in 1 file / 0.61Kb packed + +$end +$info=a2vtc1 +$mame +0.146u1 [R. Belmont] + +unknown Videoterm clone, , ???? + +DRIVER: +devices/bus/a2bus/a2videoterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Changed description to 'unknown Videoterm clone'. +- 0.146u1: R. Belmont added 'Unknown VideoTerm clone #1' device. + +ROMSET: +6144 bytes in 3 files / 1.69Kb packed + +$end +$info=a2vulcan +$mame +0.208 [R. Belmont] + +Applied Engineering Vulcan IDE controller (IIgs version), , ???? + +DRIVER: +devices/bus/a2bus/a2vulcan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Applied Engineering Vulcan IDE controller (IIgs version)'. +- 0.208: R. Belmont added 'Applied Engineering Vulcan IDE controller' device. + +ROMSET: +16384 bytes in 1 file / 3.50Kb packed + +$end +$info=a2vulgld +$mame +0.208 [R. Belmont] + +Applied Engineering Vulcan Gold IDE controller (IIgs version), , ???? + +DRIVER: +devices/bus/a2bus/a2vulcan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Applied Engineering Vulcan Gold IDE controller (IIgs version)'. +- 0.208: R. Belmont added 'Applied Engineering Vulcan Gold IDE controller' device. + +ROMSET: +16384 bytes in 1 file / 5.42Kb packed + +$end +$info=a2vuliie +$mame +0.211 [SPK, R. Belmont] + +Applied Engineering Vulcan IDE controller (//e version), , ???? + +DRIVER: +devices/bus/a2bus/a2vulcan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: SPK and R. Belmont added 'Applied Engineering Vulcan IDE controller (//e version)' device. + +ROMSET: +16384 bytes in 1 file / 3.45Kb packed + +$end +$info=a2wicojoy +$mame +0.270 [as-tb-dev] + +Wico Command Control Joystick Adapter, , ???? + +DRIVER: +devices/bus/a2gameio/wico_joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: as-tb-dev added 'Wico Command Control Joystick Adapter' device. + +ROMSET: +None required. + +$end +$info=a2wicotrackball +$mame +0.270 [as-tb-dev] + +Apple II Wico Trackball Card, , ???? + +DRIVER: +devices/bus/a2bus/a2wico_trackball.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: as-tb-dev added 'Apple II Wico Trackball Card' device. + +ROMSET: +None required. + +$end +$info=a2zipdrv +$mame +0.148u2 [R. Belmont] + +Zip Technologies ZipDrive, , ???? + +DRIVER: +devices/bus/a2bus/a2zipdrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: R. Belmont added 'Zip Technologies ZipDrive' device. + +ROMSET: +8192 bytes in 1 file / 2.78Kb packed + +$end +$info=a3000 +$mame +0.135 [Duke] + +Amiga 3000 (PAL), Commodore, 1990 + +The Commodore Amiga 3000 was the third major release in the Amiga computer family. Released in June 1990, it featured improved processing speed, better rendering of graphics, and a new revision of the operating' system. Its predecessors, the Amiga 500, 1000 and 2000, shared the same fundamental system architecture and consequently performed without much variation in processing speed despite considerable variation in purchase price. The A3000 however, was entirely reworked and rethought as a high-end workstation. The new Motorola 32-bit 68030 CPU, 68882 math co-processor, and 32-bit system memory helped increase the "integer" processing speed by a factor of 5 to 18, and the "floating point" processing speed by a factor of 7 to 200 times. The new 32-bit Zorro III expansion slots provided for faster and more powerful expansion capabilities. In common with earlier Amigas it ran a 32-bit operating system, but the "Workbench 2.04" revision resulted in a more ergonomic and attractive interface and access for programmers was simplified. Additionally, Commodore had a licensing agreement with AT&T to include a port of Unix System V (release 4), which was available with the Amiga 3000UX (source: http://en.wikipedia.org/wiki/Amiga_3000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amiga_amix.xml, amigaecs_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.148u1: Added info to Amiga ECS list [LoganB]. +- 0.147u2: Description updated. +- 0.135: Duke added skeleton driver of 'Commodore Amiga 3000' system. + +ROMSET: +2097152 bytes in 8 files / 1.26Mb packed + +$end +$info=a3000n +$mame +0.147u2 [David Haywood] + +Amiga 3000 (NTSC), Commodore, 1990 + +The Commodore Amiga 3000 was the third major release in the Amiga computer family. Released in June 1990, it featured improved processing speed, better rendering of graphics, and a new revision of the operating' system. Its predecessors, the Amiga 500, 1000 and 2000, shared the same fundamental system architecture and consequently performed without much variation in processing speed despite considerable variation in purchase price. The A3000 however, was entirely reworked and rethought as a high-end workstation. The new Motorola 32-bit 68030 CPU, 68882 math co-processor, and 32-bit system memory helped increase the "integer" processing speed by a factor of 5 to 18, and the "floating point" processing speed by a factor of 7 to 200 times. The new 32-bit Zorro III expansion slots provided for faster and more powerful expansion capabilities. In common with earlier Amigas it ran a 32-bit operating system, but the "Workbench 2.04" revision resulted in a more ergonomic and attractive interface and access for programmers was simplified. Additionally, Commodore had a licensing agreement with AT&T to include a port of Unix System V (release 4), which was available with the Amiga 3000UX (source: http://en.wikipedia.org/wiki/Amiga_3000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amiga_amix.xml, amigaecs_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.147u2: David Haywood added 'Commodore Amiga 3000 (NTSC, ECS, 68030) driver. + +$end +$info=a3fdc +$mame +0.154 [Olivier Galibert] + +Apple III floppy controller, , ???? + +DRIVER: +devices/machine/wozfdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Olivier Galibert added 'Apple III floppy controller' device. + +ROMSET: +256 bytes in 1 file / 0.11Kb packed + +$end +$info=a400 +$mame +0.36b16 [Juergen Buchmueller] + +Atari 400 (NTSC), Atari, 1979 + +The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use "sprites" and special video interruptions like display lists, features that will be implemented later on the Commodore 64 and Amiga (Atari 400/800 and Amiga were designed by Jay Miner). It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then ! The two models had same characteristics, the 400 is the low-cost version, it has only 16 KB (instead of 48 KB), one cartridge port (two for the 800) and a membrane keyboard (a typewriter style keyboard one for the 800) (source: http://www.old-computers.com/museum/computer.asp?c=76). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.249: Adopt and adapt VCS slot device for controller inputs on non-5200 systems [AJR]. +- 0.132: Added proper labels and dumps. A few are still marked as BAD_DUMP while waiting for confirmation [Freddy Offenga, Fabio Priuli]. +- 0.102: Fixed regressions introduced in MESS 0.83 (bug #748) [Nate Woods]. +- 0.83: Fixed cartridge loading and partial state save support [Nate Woods]. +- 0.36b16: Juergen Buchmueller added 'Atari 400 (NTSC)' system. + +ROMSET: +18432 bytes in 5 files / 13.90Kb packed + +$end +$info=a4000 +$mame +0.154 [Dirk Best] + +Amiga 4000/040 (PAL), Commodore, 1992 + +The Commodore Amiga 4000, or A4000, is the successor of the A2000 and A3000 computers. There are two models, the A4000/040 released in October 1992 with a Motorola 68040 CPU, and the A4000/030 released in April 1993 with a Motorola 68EC030. The Amiga 4000 introduced the Advanced Graphics Architecture (AGA) chipset with enhanced graphics and continued the A3000's system architecture. However, the SCSI peripheral interface was replaced by lower cost IDE. The A4000 is housed in a white desktop box with a separate keyboard. Later Commodore released an expanded tower version called the A4000T (source: http://en.wikipedia.org/wiki/Amiga_4000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 4000/040 (PAL)' system. + +ROMSET: +2097152 bytes in 8 files / 1.29Mb packed + +$end +$info=a400030 +$mame +0.154 [Dirk Best] + +Amiga 4000/030 (PAL), Commodore, 1993 + +The Commodore Amiga 4000, or A4000, is the successor of the A2000 and A3000 computers. There are two models, the A4000/040 released in October 1992 with a Motorola 68040 CPU, and the A4000/030 released in April 1993 with a Motorola 68EC030. The Amiga 4000 introduced the Advanced Graphics Architecture (AGA) chipset with enhanced graphics and continued the A3000's system architecture. However, the SCSI peripheral interface was replaced by lower cost IDE. The A4000 is housed in a white desktop box with a separate keyboard. Later Commodore released an expanded tower version called the A4000T (source: http://en.wikipedia.org/wiki/Amiga_4000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 4000/030 (PAL)' system. + +$end +$info=a400030n +$mame +0.154 [Dirk Best] + +Amiga 4000/030 (NTSC), Commodore, 1993 + +The Commodore Amiga 4000, or A4000, is the successor of the A2000 and A3000 computers. There are two models, the A4000/040 released in October 1992 with a Motorola 68040 CPU, and the A4000/030 released in April 1993 with a Motorola 68EC030. The Amiga 4000 introduced the Advanced Graphics Architecture (AGA) chipset with enhanced graphics and continued the A3000's system architecture. However, the SCSI peripheral interface was replaced by lower cost IDE. The A4000 is housed in a white desktop box with a separate keyboard. Later Commodore released an expanded tower version called the A4000T (source: http://en.wikipedia.org/wiki/Amiga_4000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 4000/030 (NTSC)' system. + +$end +$info=a4000n +$mame +0.154 [Dirk Best] + +Amiga 4000/040 (NTSC), Commodore, 1992 + +The Commodore Amiga 4000, or A4000, is the successor of the A2000 and A3000 computers. There are two models, the A4000/040 released in October 1992 with a Motorola 68040 CPU, and the A4000/030 released in April 1993 with a Motorola 68EC030. The Amiga 4000 introduced the Advanced Graphics Architecture (AGA) chipset with enhanced graphics and continued the A3000's system architecture. However, the SCSI peripheral interface was replaced by lower cost IDE. The A4000 is housed in a white desktop box with a separate keyboard. Later Commodore released an expanded tower version called the A4000T (source: http://en.wikipedia.org/wiki/Amiga_4000). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 4000/040 (NTSC)' system. + +$end +$info=a4000t +$mame +0.154 [Dirk Best] + +Amiga 4000T (PAL), Commodore, 1994 + +The Amiga 4000T, also known as A4000T, was a tower version of the A4000 computer. Using the AGA chipset, it was originally released in small quantities in 1994 with a 25 MHz Motorola 68040 CPU, and re-released in greater numbers by Escom in 1995, after Commodore's demise, along with a new variant which featured a 50 MHz Motorola 68060 CPU. Despite the subsequent demise of Escom, production was continued by QuikPak in North America into at least 1997. The A4000T was the only Amiga ever to have both SCSI and IDE interfaces built-in on the motherboard. Having driver software for both interfaces in the 512 KB ROM meant that some other parts of AmigaOS had to be moved from the ROM, and thus the A4000T is the only machine to require the file "workbench.library" to be stored on disk. It was also the only Amiga to use a PC form factor for the motherboard (AT), and one of the few to use a Lithium Ion backup battery instead of a NiCd, vastly reducing the risk of an aging battery leaking corrosive fluids onto the motherboard and causing damage. Modularity was another unique aspect to the machine, with the CPU, audio, video, and input-output ports all on separate daughterboards (source: http://en.wikipedia.org/wiki/Amiga_4000T). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 4000T (PAL)' system. + +ROMSET: +1048576 bytes in 4 files / 584.74Kb packed + +$end +$info=a4000tn +$mame +0.154 [Dirk Best] + +Amiga 4000T (NTSC), Commodore, 1994 + +The Amiga 4000T, also known as A4000T, was a tower version of the A4000 computer. Using the AGA chipset, it was originally released in small quantities in 1994 with a 25 MHz Motorola 68040 CPU, and re-released in greater numbers by Escom in 1995, after Commodore's demise, along with a new variant which featured a 50 MHz Motorola 68060 CPU. Despite the subsequent demise of Escom, production was continued by QuikPak in North America into at least 1997. The A4000T was the only Amiga ever to have both SCSI and IDE interfaces built-in on the motherboard. Having driver software for both interfaces in the 512 KB ROM meant that some other parts of AmigaOS had to be moved from the ROM, and thus the A4000T is the only machine to require the file "workbench.library" to be stored on disk. It was also the only Amiga to use a PC form factor for the motherboard (AT), and one of the few to use a Lithium Ion backup battery instead of a NiCd, vastly reducing the risk of an aging battery leaking corrosive fluids onto the motherboard and causing damage. Modularity was another unique aspect to the machine, with the CPU, audio, video, and input-output ports all on separate daughterboards (source: http://en.wikipedia.org/wiki/Amiga_4000T). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaaga_flop.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga 4000T (NTSC)' system. + +$end +$info=a400pal +$mame +0.36b16 [Juergen Buchmueller] + +Atari 400 (PAL), Atari, 1979 + +The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use "sprites" and special video interruptions like display lists, features that will be implemented later on the Commodore 64 and Amiga (Atari 400/800 and Amiga were designed by Jay Miner). It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then ! The two models had same characteristics, the 400 is the low-cost version, it has only 16 KB (instead of 48 KB), one cartridge port (two for the 800) and a membrane keyboard (a typewriter style keyboard one for the 800) (source: http://www.old-computers.com/museum/computer.asp?c=76). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.102: Fixed regressions introduced in MESS 0.83 (bug #748) [Nate Woods]. +- 0.36b16: Juergen Buchmueller added 'Atari 400 (PAL)' system. + +ROMSET: +8192 bytes in 2 files / 6.16Kb packed + +$end +$info=a433cc +$mame +0.210 [AJR] + +A433C-C/A450C-C, J-Bond, 1992 + +Technical informations: http://www.minuszerodegrees.net/at_clone_bios/at_clone_bios.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.210: AJR added 'J-Bond A433C-C/A450C-C' system. + +ROMSET: +65536 bytes in 1 file / 36.43Kb packed + +$end +$info=a486ap4 +$mame +0.210 [AJR] + +PVI-486AP4 (Intel I420EX Aries chipset), Asus, 1994 + +Technical informations: https://theretroweb.com/motherboards/s/asus-pvi-486ap4 + +DRIVER: +intel/i420ex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP: +- 0.287: Changed description to 'PVI-486AP4 (Intel I420EX Aries chipset)'. +- 0.210: AJR added 'Asus PVI-486AP4' system. + +ROMSET: +524288 bytes in 4 files / 229.46Kb packed + +$end +$info=a486isa +$mame +0.234 [TheMobRules, rfka01] + +ISA-486, Asus, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/806 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: TheMobRules and rfka01 added 'Asus ISA-486' system. + +ROMSET: +65536 bytes in 1 file / 36.00Kb packed + +$end +$info=a486sio +$mame +0.234 [BreakPoint, rfka01] + +ISA-486SIO rev. 1.2, Asus, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/A/ASUS-COMPUTER-INTERNATIONAL-486-ISA-486SI.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: BreakPoint and rfka01 added 'Asus ISA-486SIO rev. 1.2' system. + +ROMSET: +65536 bytes in 1 file / 36.17Kb packed + +$end +$info=a486sp3 +$mame +0.210 [AJR] + +PVI-486SP3 (SiS 85C496/85C497 chipset), Asus, 1994 + +Technical informations: http://www.win3x.org/uh19/motherboard/show/816 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP +- 0.286: Changed description to 'PVI-486SP3 (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'PVI-486SP3 (SiS 85C496/85C497)'. +- 0.218: Added v301, v10101, v10102, v205 and v305 BIOS options [rfka01]. +- 0.216: Added v306 and v307 BIOS options [rfka01]. +- 0.210: AJR added 'Asus PVI-486SP3' system. + +ROMSET: +1179648 bytes in 9 files / 595.69Kb packed + +$end +$info=a486sp3g +$mame +0.210 [AJR] + +PCI/I-486SP3G, Asus, 1994 + +Technical informations: https://theretroweb.com/motherboards/s/asus-pci-i-486sp3g + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP: +- 0.216: Added v306 BIOS option [rfka01]. +- 0.210: AJR added 'Asus PCI/I-486SP3G' system. + +ROMSET: +393216 bytes in 3 files / 179.44Kb packed + +$end +$info=a486sv1 +$mame +0.210 [AJR] + +VL/EISA-486SV1, Asus, 1994 + +Technical informations: https://theretroweb.com/motherboards/s/asus-vl-eisa-486sv1 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP: +- 0.210: AJR added 'Asus VL/EISA-486SV1' system. + +ROMSET: +65536 bytes in 1 file / 43.84Kb packed + +$end +$info=a486sv2 +$mame +0.215 [rfka01] + +ISA-486SV2, Asus, 199? + +Technical informations: https://theretroweb.com/motherboards/s/asus-isa-486sv2-rev-3.10 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP: +- 0.215: rfka01 added 'Asus ISA-486SV2' system. + +ROMSET: +65536 bytes in 1 file / 39.41Kb packed + +$end +$info=a486sv2g +$mame +0.210 [AJR] + +VL/I-486SV2G, Asus, 1994 + +Technical informations: https://stason.org/TULARC/pc/motherboards/A/ASUS-COMPUTER-INTERNATIONAL-486-VL-I-486SV2G-VL-I.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, pdf Manual and Marquee. + +WIP: +- 0.216: Added v306 and v402b BIOS options [rfka01]. +- 0.210: AJR added 'Asus VL/I-486SV2G' system. + +ROMSET: +393216 bytes in 6 files / 263.49Kb packed + +$end +$info=a500 +$mame +0.112 [Ernesto Corvi] + +Amiga 500 (PAL), Commodore, 1987 + +The Amiga 500 / also known as the A500 (or its code name 'Rock Lobster') / was the first low-end Commodore Amiga 16/32-bit multimedia home/personal computer. It was announced at the winter Consumer Electronics Show in January 1987 / at the same time as the high-end Amiga 2000 / and competed directly against the Atari 520ST. Before Amiga 500 was shipped, Commodore suggested that the list price of the Amiga 500 was 595.95 USD without a monitor. At delivery in 1987, Commodore announced that the Amiga 500 would carry a 699 USD list price. The Amiga 500 represented a return to Commodore's roots by being sold in the same mass retail outlets as the Commodore 64 / to which it was a spiritual successor / as opposed to the computer-store-only Amiga 1000. The original Amiga 500 proved to be Commodore's best-selling Amiga model, enjoying particular success in Europe. Although popular with hobbyists, arguably its most widespread use was as a gaming machine, where its advanced graphics and sound for the time were of significant benefit (source: http://en.wikipedia.org/wiki/Amiga_500). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.147u2: Renamed (a500p) to (a500). +- 0.112: Ernesto Corvi added 'Amiga 500 PAL' system. + +ROMSET: +2097152 bytes in 5 files / 1.07Mb packed + +$end +$info=a5000 +$mame +0.243 [hap] + +Rockwell A5000, , ???? + +DRIVER: +devices/cpu/rw5000/a5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: hap added 'Rockwell A5000' device. + +ROMSET: +None required. + +$end +$info=a500kbd_ch +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (Switzerland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_ch) to (a500kbd_ch). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (Switzerland)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_de +$mame +0.182 [Vas Crabb] + +Amiga 500 Keyboard (Germany/Austria), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_de) to (a500kbd_de). +- 0.182: Vas Crabb added 'Amiga 500 Keyboard (Germany/Austria)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_dk +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (Denmark), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_dk) to (a500kbd_dk). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (Denmark)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_es +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (Spain), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_es) to (a500kbd_es). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (Spain)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_fr +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (France/Belgium), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_fr) to (a500kbd_fr). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (France/Belgium)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_gb +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (UK), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_gb) to (a500kbd_gb). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (UK)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_it +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (Italy), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_it) to (a500kbd_it). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (Italy)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_no +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (Norway), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_no) to (a500kbd_no). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (Norway)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_se +$mame +0.183 [Vas Crabb] + +Amiga 500 Keyboard (Sweden/Finland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_se) to (a500kbd_se). +- 0.183: Vas Crabb added 'Amiga 500 Keyboard (Sweden/Finland)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500kbd_us +$mame +0.149u1 [Vas Crabb] + +Amiga 500 Keyboard (U.S./Canada), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (a500_kbd_us) to (a500kbd_us). +- 0.182: Renamed (amigakbd) to (a500_kbd_us), description changed to 'Amiga 500 Keyboard with 6570-036 MPU'. +- 0.149u1: Vas Crabb added 'Amiga 500 Keyboard (U.S./Canada)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a500n +$mame +0.90 [Nate Woods, Mariusz Wojcieszek] + +Amiga 500 (NTSC), Commodore, 1987 + +The Amiga 500 / also known as the A500 (or its code name 'Rock Lobster') / was the first low-end Commodore Amiga 16/32-bit multimedia home/personal computer. It was announced at the winter Consumer Electronics Show in January 1987 / at the same time as the high-end Amiga 2000 / and competed directly against the Atari 520ST. Before Amiga 500 was shipped, Commodore suggested that the list price of the Amiga 500 was 595.95 USD without a monitor. At delivery in 1987, Commodore announced that the Amiga 500 would carry a 699 USD list price. The Amiga 500 represented a return to Commodore's roots by being sold in the same mass retail outlets as the Commodore 64 / to which it was a spiritual successor / as opposed to the computer-store-only Amiga 1000. The original Amiga 500 proved to be Commodore's best-selling Amiga model, enjoying particular success in Europe. Although popular with hobbyists, arguably its most widespread use was as a gaming machine, where its advanced graphics and sound for the time were of significant benefit (source: http://en.wikipedia.org/wiki/Amiga_500). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee, PCB and Artwork Preview. + +WIP: +- 0.112: Renamed (amiga) to (a500n). +- 0.90: Nate Woods and Mariusz Wojcieszek fixed and readded (based on MAME Arcadia work) Commodore Amiga 500 (NTSC)' system. +- 0.37b12: Several drivers may be broken due to the MAME memory handling changes. And as a result, the Amiga has been temporarily removed. +- 0.36RC1: Amiga driver fixes! Notes: You will have to redefine some of the button(s) to your mouse buttons when using the mouse (You cant bind them directly from the driver). You can select to have either mouse or joystick attached to the ports through the dipswitches. The Amiga detects external drives by querying them. Right now, only drives are added 'to the the system which have an image in them. There is still no keyboard emulation. This version supports many more gfx modes, sprites, input modes, etc and compatibility with many software has increased. Rewrote large portions of the floppy controller. More games should load properly now. Moved things around using banks, wHich decreased the overall memory requeriments for the driver from 16 megs to 2 megs. Removed the extra 'chip' and 'extended' RAM from the default configuration. The current memory setup should be the same as a stock A500 [Ernesto Corvi]. +- 0.36b6: Nate Woods and Mariusz Wojcieszek added 'Amiga 500 (NTSC)' system. + +$end +$info=a500p +$mame +0.147u2 [David Haywood] + +Amiga 500 Plus (PAL), Commodore, 1992 + +The Commodore Amiga 500 Plus (often A500 Plus or simply A500+) is an enhanced version of the original Amiga 500 computer. It was notable for introducing new versions of Kickstart and Workbench, and for some minor improvements in the custom chips, known as the Enhanced Chip Set (or ECS). The A500+ was released in several markets (including many European countries), but was never sold officially in the U.S. (source: http://en.wikipedia.org/wiki/Amiga_500_Plus). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaecs_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.154: Renamed (a500pl) to (a500p). +- 0.147u2: David Haywood added 'CBM Amiga 500+ (PAL, ECS)' system. + +ROMSET: +1572864 bytes in 3 files / 813.93Kb packed + +$end +$info=a500pn +$mame +0.147u2 [David Haywood] + +Amiga 500 Plus (NTSC), Commodore, 1992 + +The Commodore Amiga 500 Plus (often A500 Plus or simply A500+) is an enhanced version of the original Amiga 500 computer. It was notable for introducing new versions of Kickstart and Workbench, and for some minor improvements in the custom chips, known as the Enhanced Chip Set (or ECS). The A500+ was released in several markets (including many European countries), but was never sold officially in the U.S. (source: http://en.wikipedia.org/wiki/Amiga_500_Plus). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaecs_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.154: Renamed (a500pln) to (a500pn). +- 0.147u2: David Haywood added 'CBM Amiga 500+ (NTSC, ECS)' system. + +$end +$info=a5105 +$mame +0.132 [Miodrag Milanović] + +BIC A5105, VEB Robotron, 1989 + +The Robotron A-5105 was intended to be used in former Eastern Germany schools where it should replace the outdated KC line of computers. Therefore, it was also called BIC which stands for "Bildungscomputer" ("educational computer") (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1071). + +DRIVER: +robotron/a5105.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.144u5: Implemented memory banking [Sandro Ronco]. +- 0.132: Miodrag Milanović added skeleton driver of 'BIC A5105' system. + +ROMSET: +57344 bytes in 4 files / 43.18Kb packed + +$end +$info=a5120 +$mame +0.132 [Miodrag Milanović] + +A5120, VEB Robotron, 1982 + +The computer A5120 1982 was the prelude to the office computer of VEB booking engines work of Karl-Marx-Stadt. He distinguished himself mainly due to its flexible configuration options, compact design and ease of service and was one of the most thoughtful and interesting computer conceptions of the GDR. Its field was the normal office work in the first place. And also to: * Softwareentwicklung * Maschinensteuerung * als Messplatz * als Terminal und * zur Datenkonvertierung; could it be used (source, traslated from german: http://www.robotrontechnik.de/index.htm?/html/computer/a5120.htm). + +DRIVER: +robotron/a51xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.132: MESS Team added skeleton driver of 'Robotron A5120' system. + +ROMSET: +4096 bytes in 4 files / 2.30Kb packed + +$end +$info=a5130 +$mame +0.132 [Miodrag Milanović] + +A5130, VEB Robotron, 1983 + +This 8-bit machine was built in VEB booking engines work, Karl-Marx-Stadt in 1983 and unveiled at the Leipzig Fair. Similar to the A5110 and A5130 was designed as the complete office workstation. External difference from the A5110 was the printer from the remote keyboard (source, traslated from german: http://www.robotrontechnik.de/index.htm?/html/computer/a5130.htm). + +DRIVER: +robotron/a51xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: MESS Team added 'skeleton of Robotron A5130' system. + +ROMSET: +4096 bytes in 1 file / 2.20Kb packed + +$end +$info=a5200 +$mame +0.36b8 [Juergen Buchmueller] + +Atari 5200, Atari, 1982 + +The Atari 5200 SuperSystem, or simply the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a higher end complementary console for the popular Atari 2600. The 5200 was created to compete with the Intellivision, but wound up more directly competing with the ColecoVision shortly after its release. The 5200 was based on Atari Inc.'s existing 400/800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems. The 5200's controllers feature an analog joystick and a numeric keypad along with start, pause and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the four-position joystick controller offered with the Atari 2600. In August 2009, video game website IGN placed the 5200 23rd out of the 25 greatest video game consoles of all time (source: http://en.wikipedia.org/wiki/Atari_5200). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a5200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.260: BugFIX #08597 [Gameplay] a5200: Not possible to start a game in 'Pitfall 2' [AJR]. Fix keypad scanning [AJR]. +- 0.250: Use lowercase for descriptive text in descriptions in 'a5200.xml' [ArcadeShadow]. +- 0.249: BugFIX #05698 [Gameplay] (atari/atari400.cpp) a5200 [pitalll, pitfall2]: Incorrect graphics near top of screen [Angelo Salese]. +- 0.174: Fixed regression when loading headerless carts from fullpath [Fabio Priuli]. +- 0.144u6: Added workaround for a13 mirroring when loading from softlist. Now the software list behavior matches 100% the fullpath loading [Fabio Priuli]. +- 0.143: Replaced ballblazer dump in softlist [k1w1]. +- 0.142u1: Fixed crash when loading carts (bug #2047) [Fabio Priuli]. +- 0.135: Changed default start button mapping to match other drivers ("1" key by default) [Justin Kerk]. +- 0.84: Fixed a crash on start regression introduced in MESS 0.82 [Nate Woods]. +- 0.80: Implemented Atari 5200 joystick top triggers (bug #328) [Nate Woods]. +- 0.67: Added support for new GoodTools file extensions (bugs #277, #278, #279, #350) [Nate Woods]. +- 0.61.1: Fixed a regression in 0.61 that prevented the keypad from working (bug #246) [Nate Woods]. +- 0.37b15: Changed the cart loading strategy. Many more carts work now [PeT]. +- 0.36RC1: a5200 keypad problems (finally) solved. only player #1 keypad supported. Analog joystick still sort of sluggish, but useable in many games. Be sure to check the new key mappings using the on screen display (TAB key) [Juergen Buchmueller]. +- 0.36b11: Fixes include mirroring of 16K images into upper 16K of the cartridge memory, keypad codes fixed (still not 100%), and ANTIC memory range is d400-d5ff (was d400-d4ff before). Alot more images start now [Juergen Buchmueller]. +- 0.36b6: Renamed (vcs5200) to (a5200). +- 0.2b4: Juergen Buchmueller added 'Atari 5200 driver. + +ROMSET: +2048 bytes in 1 file / 1.33Kb packed + +$end +$info=a5200_16k2c +$mame +0.155 [Fabio Priuli] + +Atari 5200 ROM cart 16K in 2 Chips, , ???? + +DRIVER: +devices/bus/a800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 5200 ROM Cart 16K in 2 Chips' device. + +ROMSET: +None required. + +$end +$info=a5200_bbsb +$mame +0.155 [Fabio Priuli] + +Atari 5200 ROM Bounty Bob Strikes Back cart, , ???? + +DRIVER: +devices/bus/a800/bbsb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 5200 ROM Bounty Bob Strikes Back cart'. +- 0.155: Fabio Priuli added 'Atari 5200 ROM Cart BBSB' device. + +ROMSET: +None required. + +$end +$info=a5200_cart_slot +$mame +0.155 [Fabio Priuli] + +Atari 5200 Cartridge Slot, , ???? + +DRIVER: +devices/bus/a800/a800_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Write_cart doesn't need returning from void fn [Angelo Salese]. +- 0.263: Use multibyte.h helpers [AJR]. +- 0.155: Fabio Priuli added 'Atari 5200 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=a5200_rom +$mame +0.256 [Angelo Salese] + +Atari 5200 ROM cart, , ???? + +DRIVER: +devices/bus/a800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 5200 ROM cart' device. + +ROMSET: +None required. + +$end +$info=a5200_supercart +$mame +0.256 [Angelo Salese] + +Atari 5200 Super Cart, , ???? + +DRIVER: +devices/bus/a800/a5200_supercart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 5200 Super Cart' device. + +ROMSET: +None required. + +$end +$info=a5200a +$mame +0.244 [einstein95] + +Atari 5200 (2-port), Atari, 1983 + +Much of the technology in the Atari 8-bit family of home computer systems was originally developed as a second-generation games console intended to replace the 2600. However, as the system was reaching completion, the personal computer revolution was starting with the release of machines like the Commodore PET, TRS-80 and Apple II. These machines had less advanced hardware than the new Atari technology, but sold for much higher prices with associated higher profit margins. Atari's management decided to enter this market, and the technology was repackaged into the Atari 400 and 800. The chipset used in these machines was created with the mindset that the 2600 would likely be obsolete by the 1980 time frame. The 1983 revision of the Atari 5200 has two controller ports instead of four, and a change back to the more conventional separate power supply and standard non-autoswitching RF switch. It also has changes in the cartridge port address lines to allow for the Atari 2600 adapter released that year. While the adapter was only made to work on the two-port version, modifications can be made to the four-port to make it line-compatible. In fact, towards the end of the four-port model's production run, there were a limited number of consoles produced which included these modifications. These consoles can be identified by an asterisk in their serial numbers (source: https://en.wikipedia.org/wiki/Atari_5200). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a5200.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: einstein95 added 'Atari 5200 (2-port)' system. + +ROMSET: +2048 bytes in 1 file / 1.34Kb packed + +$end +$info=a5500 +$mame +0.243 [hap] + +Rockwell A5500, , ???? + +DRIVER: +devices/cpu/rw5000/a5500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: hap added 'Rockwell A5500' device. + +ROMSET: +None required. + +$end +$info=a5900 +$mame +0.243 [hap] + +Rockwell A5900, , ???? + +DRIVER: +devices/cpu/rw5000/a5900.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: hap added 'Rockwell A5900' device. + +ROMSET: +None required. + +$end +$info=a600 +$mame +0.147u2 [David Haywood] + +Amiga 600 (PAL), Commodore, 1992 + +The Amiga 600, also known as the A600 (codenamed "June Bug" after a B-52s song), is a home computer that was introduced at the CeBIT show in March 1992. The A600 was Commodore International's final model based on the Motorola 68000 CPU and the ECS chipset. It is essentially a redesign of the Amiga 500 Plus, with the option of an internal hard disk drive. A notable aspect of the A600 is its small size. Lacking a numeric keypad, the A600 is only slightly larger than a standard PC keyboard (14" long by 9.5" deep by 3" high and weighing approximately 6 pounds). It shipped with AmigaOS 2.0, which was generally considered more user-friendly than earlier versions of the operating system (source: http://en.wikipedia.org/wiki/Amiga_600). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.147u2: David Haywood added 'CBM Amiga 600 (PAL, ECS)' system. + +ROMSET: +3145728 bytes in 6 files / 1.66Mb packed + +$end +$info=a600kbd_ch +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (Switzerland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (Switzerland)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_de +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (Germany/Austria), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (Germany/Austria)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_dk +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (Denmark), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (Denmark)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_es +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (Spain), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (Spain)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_fr +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (France/Belgium), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (France/Belgium)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_gb +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (UK), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (UK)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_it +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (Italy), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (Italy)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_no +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (Norway), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (Norway)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_se +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (Sweden/Finland), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (Sweden/Finland)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600kbd_us +$mame +0.201 [Vas Crabb] + +Amiga 600 Keyboard (U.S./Canada), , ???? + +DRIVER: +devices/bus/amiga/keyboard/mitsumi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Vas Crabb added Amiga 600 Keyboard (U.S./Canada)' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=a600n +$mame +0.147u2 [David Haywood] + +Amiga 600 (NTSC), Commodore, 1992 + +The Amiga 600, also known as the A600 (codenamed "June Bug" after a B-52s song), is a home computer that was introduced at the CeBIT show in March 1992. The A600 was Commodore International's final model based on the Motorola 68000 CPU and the ECS chipset. It is essentially a redesign of the Amiga 500 Plus, with the option of an internal hard disk drive. A notable aspect of the A600 is its small size. Lacking a numeric keypad, the A600 is only slightly larger than a standard PC keyboard (14" long by 9.5" deep by 3" high and weighing approximately 6 pounds). It shipped with AmigaOS 2.0, which was generally considered more user-friendly than earlier versions of the operating system (source: http://en.wikipedia.org/wiki/Amiga_600). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, amigaecs_flop.xml, amiga_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.147u2: David Haywood added 'CBM Amiga 600 (NTSC, ECS)' system. + +$end +$info=a600xl +$mame +0.131 [Fabio Priuli] + +Atari 600XL, Atari, 1983 + +This machine featured a slightly shallower case than the 800XL / see a800xl (source: http://en.wikipedia.org/wiki/Atari_600XL). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.154: BugFIX #05108 [Crash/Freeze] (atari400.c) a600xl: Crash with '-cart salt100'. +- 0.131: Fabio Priuli added 'Atari 600XL (not working)' system. + +ROMSET: +16384 bytes in 1 file / 11.59Kb packed + +$end +$info=a65xe +$mame +0.131 [Fabio Priuli] + +Atari 65XE, Atari, 1986 + +Jack Tramiel's Atari Corporation produced the final machines in the 8-bit series, which were the 65XE and 130XE (XE stood for XL-Expanded). They were announced in 1985, at the same time as the initial models in the Atari ST series, and visually resembled the Atari ST. Originally intended to be called the 900XLF, the 65XE was functionally equivalent to the 800XL minus the PBI connection. The 65XE (European version) and the 130XE had the Enhanced Cartridge Interface (ECI), which was electronically almost compatible with the Parallel Bus Interface (PBI), but physically smaller, since it was located next to the standard 400/800-compatible Cartridge Interface and provided only those signals that did not exist in the latter; ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI port (source: http://en.wikipedia.org/wiki/Atari_8-bit_family). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.131: Fabio Priuli added 'Atari 65XE (not working)' system. + +ROMSET: +8192 bytes in 1 file / 6.28Kb packed + +$end +$info=a65xea +$mame +0.131 [Fabio Priuli] + +Atari 65XE (Arabic), Atari, 1986 + +Jack Tramiel's Atari Corporation produced the final machines in the 8-bit series, which were the 65XE and 130XE (XE stood for XL-Expanded). They were announced in 1985, at the same time as the initial models in the Atari ST series, and visually resembled the Atari ST. Originally intended to be called the 900XLF, the 65XE was functionally equivalent to the 800XL minus the PBI connection. The 65XE (European version) and the 130XE had the Enhanced Cartridge Interface (ECI), which was electronically almost compatible with the Parallel Bus Interface (PBI), but physically smaller, since it was located next to the standard 400/800-compatible Cartridge Interface and provided only those signals that did not exist in the latter; ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI port (source: http://en.wikipedia.org/wiki/Atari_8-bit_family). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.131: Fabio Priuli added 'Atari 65XE Arabic (not working)' system. + +ROMSET: +24576 bytes in 2 files / 18.24Kb packed + +$end +$info=a6plus +$mame +0.282 [TeamEurope] + +Retro Arcade FC A6Plus - 8Bt Game Console, , 202? + +It’s a plug-and-play console released in the 2020s, designed to connect to a television. It features a collection of preloaded 8-bit games inspired by classic arcade and home computer titles. The integrated controller has colored buttons for actions, with no support for cartridges or expansions. Audio and video are output via composite connection, featuring a compact, retro design aimed at nostalgic and casual players. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: TeamEurope added 'Retro Arcade FC A6Plus - 8Bt Game Console' system. + +ROMSET: +8388608 bytes in 1 file / 2.62Mb packed + +$end +$info=a7000 +$mame +0.139 [Angelo Salese] + +Archimedes A7000, Acorn, 1995 + +The A7000 and A7000+ were Acorn Computers's entry level computer based on the Risc PC architecture. Launched in 1995, they replaced some of the models of the Acorn Archimedes range. After the breakup of Acorn Computers in 1998, Castle Technology bought the rights to continue production of the A7000+. The A7000 used the ARM7500 system on chip which combined the separate ARM CPU, MMU, VIDC20 video chip and IOMD IO controller of the Risc PC into a single chip (source: http://en.wikipedia.org/wiki/Acorn_A7000). + +DRIVER: +acorn/riscpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.147u4: Added RiscOS roms 3.60, 3.71, 4.02 and 4.39 [robcfg]. +- 0.139: Angelo Salese added 'Acorn Archimedes 7000 preliminary' system. + +ROMSET: +4194304 bytes in 2 files / 1.68Mb packed + +$end +$info=a7000p +$mame +0.139 [Angelo Salese] + +Archimedes A7000+, Acorn, 1997 + +The A7000 and A7000+ were Acorn Computers's entry level computer based on the Risc PC architecture. Launched in 1995, they replaced some of the models of the Acorn Archimedes range. After the breakup of Acorn Computers in 1998, Castle Technology bought the rights to continue production of the A7000+. The A7000 used the ARM7500 system on chip which combined the separate ARM CPU, MMU, VIDC20 video chip and IOMD IO controller of the Risc PC into a single chip (source: http://en.wikipedia.org/wiki/Acorn_A7000). + +DRIVER: +acorn/riscpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.139: Angelo Salese added skeleton driver of 'Acorn Archimedes 7000+' system. + +ROMSET: +12582912 bytes in 6 files / 5.81Mb packed + +$end +$info=a7150 +$mame +0.135 [Miodrag Milanović] + +A7150, VEB Robotron, 1986 + +Also new was a BIOS that enabled direct use of the operating system so that the DCP and A7150 gave a wide range of software. Although the A7150 outside looked like a PC, he differed with his Multibus1 MMS16-compatible bus system and the mechanical design in the form of a rear unit wiring but significantly (source: http://www.robotrontechnik.de/index.htm?/html/computer/a7150.htm). + +DRIVER: +robotron/a7150.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.135: MESS Team added skeleton driver of 'VEB Robotron A7150' system. + +ROMSET: +131072 bytes in 16 files / 89.37Kb packed + +$end +$info=a78_cart_slot +$mame +0.155 [Fabio Priuli] + +Atari 7800 Cartridge Slot, , ???? + +DRIVER: +devices/bus/a7800/a78_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=a78_hiscore +$mame +0.155 [Fabio Priuli] + +Atari 7800 High Score Cart, , ???? + +DRIVER: +devices/bus/a7800/hiscore.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (a78_highscore) to (a78_hiscore). +- 0.155: Fabio Priuli added 'Atari 7800 High Score Cart' device. + +ROMSET: +None required. + +$end +$info=a78_megacart +$mame +0.155 [Fabio Priuli] + +Atari 7800 MegaCart+, , ???? + +DRIVER: +devices/bus/a7800/cpuwiz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 MegaCart+' device. + +ROMSET: +None required. + +$end +$info=a78_p450_t0 +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/POKEY @ 0x0450, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/POKEY @ 0x0450' device. + +ROMSET: +None required. + +$end +$info=a78_p450_t1 +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/no Bankswitch + POKEY + POKEY @ 0x0450, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/no Bankswitch + POKEY + POKEY @ 0x0450' device. + +ROMSET: +None required. + +$end +$info=a78_p450_t6 +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/SuperGame Bankswitch + RAM + POKEY @ 0x0450, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/SuperGame Bankswitch + RAM + POKEY @ 0x0450' device. + +ROMSET: +None required. + +$end +$info=a78_p450_ta +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/SuperGame 9Banks + POKEY @ 0x0450, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/SuperGame 9Banks + POKEY @ 0x0450' device. + +ROMSET: +None required. + +$end +$info=a78_rom +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/no Bankswitch, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/no Bankswitch' device. + +ROMSET: +None required. + +$end +$info=a78_rom_abs +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/Absolute Bankswitch, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/Absolute Bankswitch' device. + +ROMSET: +None required. + +$end +$info=a78_rom_act +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/Activision Bankswitch, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/Activision Bankswitch' device. + +ROMSET: +None required. + +$end +$info=a78_rom_mram +$mame +0.181 [Fabio Priuli] + +Atari 7800 ROM Carts + Mirror RAM, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.181: Fabio Priuli added 'Atari 7800 ROM Carts + Mirror RAM' device. + +ROMSET: +None required. + +$end +$info=a78_rom_pok +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/no Bankswitch + POKEY, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/no Bankswitch + POKEY' device. + +ROMSET: +None required. + +$end +$info=a78_rom_sg +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/SuperGame Bankswitch, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/SuperGame Bankswitch' device. + +ROMSET: +None required. + +$end +$info=a78_rom_sg9 +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/SuperGame 9Banks, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/SuperGame 9Banks' device. + +ROMSET: +None required. + +$end +$info=a78_rom_sgp +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/SuperGame Bankswitch + POKEY, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/SuperGame Bankswitch + POKEY' device. + +ROMSET: +None required. + +$end +$info=a78_rom_sgr +$mame +0.155 [Fabio Priuli] + +Atari 7800 ROM Carts w/SuperGame Bankswitch + RAM, , ???? + +DRIVER: +devices/bus/a7800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 ROM Carts w/SuperGame Bankswitch + RAM' device. + +ROMSET: +None required. + +$end +$info=a78_versaboard +$mame +0.155 [Fabio Priuli] + +Atari 7800 VersaBoard Cart, , ???? + +DRIVER: +devices/bus/a7800/cpuwiz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 VersaBoard Cart' device. + +ROMSET: +None required. + +$end +$info=a78_versapokey +$mame +0.155 [Fabio Priuli] + +Atari 7800 VersaBoard + POKEY @ 0x450 Cart, , ???? + +DRIVER: +devices/bus/a7800/cpuwiz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 VersaBoard + POKEY @ 0x450 Cart' device. + +ROMSET: +None required. + +$end +$info=a78_xboard +$mame +0.155 [Fabio Priuli] + +Atari 7800 XBoarD expansion, , ???? + +DRIVER: +devices/bus/a7800/xboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 XBoarD expansion' device. + +ROMSET: +None required. + +$end +$info=a78_xm +$mame +0.155 [Fabio Priuli] + +Atari 7800 XM expansion module, , ???? + +DRIVER: +devices/bus/a7800/xboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Fabio Priuli added 'Atari 7800 XM expansion module' device. + +ROMSET: +None required. + +$end +$info=a7800 +$mame +0.36b6 [Dan Boris] + +Atari 7800 (NTSC), Atari, 1986 + +The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console re-released by Atari Corporation in January 1986. The original release had occurred two years earlier under Atari Inc. The 7800 had originally been designed to replace Atari Inc.'s Atari 5200 in 1984, but was temporarily shelved due to the sale of the company after the video game crash. In January 1986, the 7800 was again released and would compete that year with the Nintendo Entertainment System and the Sega Master System. It had simple digital joysticks; it was almost fully backward-compatible with the Atari 2600; and it was considered affordable at a price of US$140 (source: http://en.wikipedia.org/wiki/Atari_7800). + +DRIVER: +atari/a7800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a7800.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.251: Use proper bank order for Activision 128K cartridges [kmg]. +- 0.250: Marked games requiring light gun as unsupported. Fixed parent/clone relationships for Asteroids Deluxe in 'a7800.xml' [kmg]. +- 0.247: Use lowercase for descriptive text and uppercase for proper nouns in descriptions in 'a7800.xml' [ArcadeShadow]. +- 0.147u4: Implemented proper IRE and phase value to the palette for Atari 7800 [Robert Tuccitto]. +- 0.147u3: Fixed 3 degree hue begin point miscalculation of NTSC color palette for Atari 7800 [Robert Tuccitto]. +- 0.147u2: NTSC Color Generator utilized for color palette with hue shift/start based on observation of several systems across multiple displays [Robert Tuccitto]. +- 0.145u5: Added controller line pullup signals from the riot chip. Fixes two-button behavior on asteroids etc. [Huygens]. +- 0.145u1: Added reasonable return values for the TIA collision registers [Dan Boris]. +- 0.144u4: Adding softlist information regarding known prototypes, verified descriptions, general set upkeep. More work needed [Tafoid]. +- 0.142u2: Fixed bug #2039 [Fabio Priuli]. +- 0.131: Better NTSC palette [Robert Tuccitto, Underball, GroovyBee]. +- 0.113: Fixed regression introduced in 0.112 (bug #1064) [Dirk Best]. +- 0.111: Updated palette [Nabuko78]. +- 0.93: Remapped "Select" and "Reset" keys [Nate Woods]. +- 0.91: Fixed memory reads from the POKEY sound system (bug #258) [Ken Siders]. +- 0.90: Changed driver to use MAME/MESS standard 6532 RIOT code [Ken Siders]. +- 0.82: Changed Atari 7800 (NTSC) BIOS set (Thanks to Mitch) [Christopher Stone]. +- 0.77: Fixed RAM0 and RAM1 bank handling, which has been broken since MESS 0.61. Ikari Warriors now runs, among other games most likely. Fixed reset handling [Nate Woods]. Video patch; Choplifter runs better among other games [Keith Gerdes]. +- 0.74: Implemented Kangaroo and transparency modes [Eric Ball]. Removed use of plot_pixel(), resulting in performance gains [Nate Woods]. +- 0.70: Reset and Start buttons now appear in the Input menu. Added console's own Pause button [Stefano Priore]. +- 0.61.1: Suffixed the name of the a7800 driver with NTSC and marked the PAL version as a clone of the NTSC version [Nate Woods]. +- 0.56.1: Fixed interrupt handling bug / more carts run again [Ben Bruscella]. Fixed bug that caused crashes on resets [Nate Woods]. +- 0.37b15: Fixed a bug in TIA emulation: now the driver doesn't lock anymore with some ports [Frank]. +- 0.37b5: TIA sound update, which replaced the fixed/rand() polynome initializations to ones based on the same algorithms that are used in the Pokey driver [Juergen Buchmueller]. +- 0.37b2: Support for bankswitched carts and carts with extra RAM, added '160B video mode, increased screen height to fix clipping at bottom, updated header format (details can be found in machine/a7800.c), added 'support for light gun trigger (not the light gun targetting yet, just the trigger), and removed requirment for a cartridge (since the 7800 starts in the BIOS it doesn't technically need a cartridge) [Dan Boris]. +- 0.36RC1: a7800 palette modified [Juergen Buchmueller, Julian Eggebrecht]. +- 0.36b15: Atari 7800 image compatibility increase! all non-banked available images should work now [Dan Boris]. +- 0.36b6: Dan Boris added 'Atari 7800' system. + +ROMSET: +20480 bytes in 2 files / 11.74Kb packed + +$end +$info=a7800p +$mame +0.61 [Mike Saarna, Robert Tuccitto] + +Atari 7800 (PAL), Atari, 1986 + +The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console re-released by Atari Corporation in January 1986. The original release had occurred two years earlier under Atari Inc. The 7800 had originally been designed to replace Atari Inc.'s Atari 5200 in 1984, but was temporarily shelved due to the sale of the company after the video game crash. In January 1986, the 7800 was again released and would compete that year with the Nintendo Entertainment System and the Sega Master System. It had simple digital joysticks; it was almost fully backward-compatible with the Atari 2600; and it was considered affordable at a price of US$140 (source: http://en.wikipedia.org/wiki/Atari_7800). + +DRIVER: +atari/a7800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a7800.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.77: Minor PAL fix [dannonew]. +- 0.61: Mike Saarna and Robert Tuccitto added 'Atari 7800 (PAL)' system. + +ROMSET: +16384 bytes in 1 file / 9.47Kb packed + +$end +$info=a7lang +$mame +0.184 [Sergey Svishchev] + +Agat-7 32K Language Card, , ???? + +DRIVER: +devices/bus/a2bus/agat7langcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Sergey Svishchev added 'Agat-7 32K Language Card' device. + +ROMSET: +None required. + +$end +$info=a7ports +$mame +0.195 [Sergey Svishchev] + +Agat-7 Ports Card, , ???? + +DRIVER: +devices/bus/a2bus/agat7ports.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Sergey Svishchev added 'Agat-7 Ports Card' device. + +ROMSET: +None required. + +$end +$info=a7ram +$mame +0.184 [Sergey Svishchev] + +Agat-7 32K RAM Card, , ???? + +DRIVER: +devices/bus/a2bus/agat7ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Sergey Svishchev added 'Agat-7 32K RAM Card' device. + +ROMSET: +None required. + +$end +$info=a800 +$mame +0.2b4 [Juergen Buchmueller] + +Atari 800 (NTSC), Atari, 1979 + +The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips. Over the following decade several versions of the same basic design were released, including the original Atari 400 and 800 and their successors, the XL and XE series of computers. Overall, the Atari 8-bit computer line was a commercial success, selling two million units through its major production run between late 1979 and mid-1985 (source: http://en.wikipedia.org/wiki/Atari_800). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.264: Add Atari CX85 Numeric Keypad to controller port options [AJR]. +- 0.256: Modernized Atari 8-bit computer cartridge handling [Angelo Salese]. +- 0.249: Improved cartridge support, and updated notes and supported status in 'a800.xml' and 'a800_flop.xml'. Adopt and adapt VCS slot device for controller inputs on non-5200 systems [AJR]. Fix interface naming in 'hash/a800_cass.xml' [Angelo Salese]. +- 0.247: Add support for the ICD R-Time 8 cartridge [AJR]. +- 0.236: Fixes writing antic DLISTL and DLISTH to only affect the high and low byte component that is spread between m_dpage and m_doffs [goldnchild]. +- 0.210: Added dumps of Atari 800 floppy controller ROMs [Atari Age]. +- 0.174: A few addition to A800 software lists [K1W1]. +- 0.148u3: A couple of new cartridge additions [k1w1]. +- 0.148u1: Added 3 new dumps, removed a confirmed bad dump and added 'more cartridge info in soft list (a800.xml) [k1w1]. +- 0.147u1: Added a couple of prototypes in softlist [k1w1]. +- 0.146u4: Another small addition to the a800 softlist [k1w1]. +- 0.146: New entries, updates and further verifications in softlist [k1w1]. +- 0.145u6: Added some new dumps and confirmed more dumps [k1w1]. +- 0.145u4: Added new dumps and verified more carts [k1w1]. +- 0.143u4: Added some more dumps and done some cleanup in softlist [Fabio Priuli, k1w1]. +- 0.143u1: Updated a800.xml [k1w1]. +- 0.143: Added some extension and support disks (+ comments) to the list in a800.xml [k1w1]. +- 0.132: Added proper labels and dumps. A few are still marked as BAD_DUMP while waiting for confirmation [Freddy Offenga, Fabio Priuli]. +- 0.83: Fixed cartridge loading and partial state save support [Nate Woods]. +- 0.62.1: Fixed a recently introduced bug in disk support [Lawrence Gold]. +- 0.36RC1: Huge update to the a800 family drivers. Be sure to check the new key mappings using the on screen display (TAB key) [Juergen Buchmueller]. +- 0.36b16: Fixed cartridge banking bug in the a800' system. BASIC.ROM can be loaded again [Juergen Buchmueller]. +- 0.36b6: Renamed (atari800) to (a800). +- 0.2b4: Juergen Buchmueller added 'Atari 800 (NTSC). + +ROMSET: +18432 bytes in 5 files / 13.90Kb packed + +$end +$info=a800_034m +$mame +0.155 [Fabio Priuli] + +Atari 8-bit OSS-034M cart, , ???? + +DRIVER: +devices/bus/a800/oss.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit OSS-034M cart'. +- 0.155: Fabio Priuli added 'Atari 800 ROM Carts OSS-034M' device. + +ROMSET: +None required. + +$end +$info=a800_043m +$mame +0.155 [Fabio Priuli] + +Atari 8-bit OSS-043M cart, , ???? + +DRIVER: +devices/bus/a800/oss.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit OSS-043M cart'. +- 0.155: Fabio Priuli added 'Atari 800 ROM Carts OSS-043M' device. + +ROMSET: +None required. + +$end +$info=a800_adawliah +$mame +0.256 [Angelo Salese] + +Atari 8-bit aDawliah 32KB cart, , ???? + +DRIVER: +devices/bus/a800/ultracart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit aDawliah 32KB cart' device. + +ROMSET: +None required. + +$end +$info=a800_atrax +$mame +0.256 [Angelo Salese] + +Atari 8-bit Atrax 128KB cart, , ???? + +DRIVER: +devices/bus/a800/atrax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Atrax 128KB cart' device. + +ROMSET: +None required. + +$end +$info=a800_bbsb +$mame +0.155 [Fabio Priuli] + +Atari 8-bit Bounty Bob Strikes Back cart, , ???? + +DRIVER: +devices/bus/a800/bbsb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit Bounty Bob Strikes Back cart'. +- 0.155: Fabio Priuli added 'Atari 800 ROM Carts BBSB' device. + +ROMSET: +None required. + +$end +$info=a800_blizzard +$mame +0.256 [Angelo Salese] + +Atari 8-bit Blizzard 16KB ROM cart, , ???? + +DRIVER: +devices/bus/a800/phoenix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Blizzard 16KB ROM cart' device. + +ROMSET: +None required. + +$end +$info=a800_blizzard_32kb +$mame +0.256 [Angelo Salese] + +Atari 8-bit Blizzard 32KB cart, , ???? + +DRIVER: +devices/bus/a800/ultracart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Blizzard 32KB cart' device. + +ROMSET: +None required. + +$end +$info=a800_cart_slot +$mame +0.155 [Fabio Priuli] + +Atari 8-bit Cartridge Slot, , ???? + +DRIVER: +devices/bus/a800/a800_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Write_cart doesn't need returning from void fn [Angelo Salese]. +- 0.263: Use multibyte.h helpers [AJR]. +- 0.256: Changed description to 'Atari 8-bit Cartridge Slot'. +- 0.155: Fabio Priuli added 'Atari 8bit Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=a800_corina +$mame +0.249 [Angelo Salese] + +Atari 8-bit Corina 1MB flash ROM cart, , ???? + +DRIVER: +devices/bus/a800/corina.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit Corina 1MB flash ROM cart'. +- 0.249: Angelo Salese added 'Atari 800 ROM Carts Corina 1MB Flash ROM' device. + +ROMSET: +None required. + +$end +$info=a800_corina_sram +$mame +0.249 [Angelo Salese] + +Atari 8-bit Corina 512KB flash ROM + 512KB RAM cart, , ???? + +DRIVER: +devices/bus/a800/corina.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit Corina 512KB flash ROM + 512KB RAM cart'. +- 0.249: Angelo Salese added 'Atari 800 ROM Carts Corina 512KB Flash ROM + 512KB RAM' device. + +ROMSET: +None required. + +$end +$info=a800_diamond +$mame +0.256 [Angelo Salese] + +Atari 8-bit Diamond cart, , ???? + +DRIVER: +devices/bus/a800/williams.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Diamond cart' device. + +ROMSET: +None required. + +$end +$info=a800_express +$mame +0.155 [Fabio Priuli] + +Atari 8-bit Express cart, , ???? + +DRIVER: +devices/bus/a800/williams.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit Express cart'. +- 0.155: Fabio Priuli added 'Atari 800 64K ROM Carts Express/Diamond' device. + +ROMSET: +None required. + +$end +$info=a800_m091 +$mame +0.155 [Fabio Priuli] + +Atari 8-bit OSS-M091 cart, , ???? + +DRIVER: +devices/bus/a800/oss.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit OSS-M091 cart'. +- 0.155: Fabio Priuli added 'Atari 800 ROM Carts OSS-M091' device. + +ROMSET: +None required. + +$end +$info=a800_oss8k +$mame +0.155 [Fabio Priuli] + +Atari 8-bit OSS 8K cart, , ???? + +DRIVER: +devices/bus/a800/oss.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit OSS 8K cart'. +- 0.155: Fabio Priuli added 'Atari 800 ROM Carts OSS 8K' device. + +ROMSET: +None required. + +$end +$info=a800_phoenix +$mame +0.256 [Angelo Salese] + +Atari 8-bit Phoenix cart, , ???? + +DRIVER: +devices/bus/a800/phoenix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Phoenix cart' device. + +ROMSET: +None required. + +$end +$info=a800_phoenix_ast2k +$mame +0.256 [Angelo Salese] + +Atari 8-bit Phoenix AST2K 2-in-1 cart, , ???? + +DRIVER: +devices/bus/a800/phoenix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Phoenix AST2K 2-in-1 cart' device. + +ROMSET: +None required. + +$end +$info=a800_rom +$mame +0.155 [Fabio Priuli] + +Atari 8-bit ROM cart, , ???? + +DRIVER: +devices/bus/a800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit ROM cart'. +- 0.155: Fabio Priuli added 'Atari 800 ROM Carts' device. + +ROMSET: +None required. + +$end +$info=a800_rom_16kb +$mame +0.256 [Angelo Salese] + +Atari 8-bit ROM 16kb cart, , ???? + +DRIVER: +devices/bus/a800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit ROM 16kb cart' device. + +ROMSET: +None required. + +$end +$info=a800_rom_right +$mame +0.256 [Angelo Salese] + +Atari 8-bit ROM Right cart, , ???? + +DRIVER: +devices/bus/a800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit ROM Right cart' device. + +ROMSET: +None required. + +$end +$info=a800_rtime8 +$mame +0.247 [AJR] + +ICD R-Time 8, , ???? + +The circuitry in this clock cartridge is very simple, containing the RTC itself, oscillator and battery, and a 74HCT138 to decode the $D5B8-$D5BF address range from the /CCTL and A7-A3 pins. No ROM is included; however, the cartridge can be placed in the (currently unemulated) passthrough slot of the SpartaDOS X cartridge. + +DRIVER: +devices/bus/a800/rtime8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: AJR added 'ICD R-Time 8' device. + +ROMSET: +None required. + +$end +$info=a800_siccart_128kb +$mame +0.256 [Angelo Salese] + +Atari 8-bit SIC! 128KB flash ROM cart, , ???? + +DRIVER: +devices/bus/a800/sic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit SIC! 128KB flash ROM cart' device. + +ROMSET: +None required. + +$end +$info=a800_siccart_256kb +$mame +0.256 [Angelo Salese] + +Atari 8-bit SIC! 256KB flash ROM cart, , ???? + +DRIVER: +devices/bus/a800/sic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit SIC! 256KB flash ROM cart' device. + +ROMSET: +None required. + +$end +$info=a800_siccart_512kb +$mame +0.256 [Angelo Salese] + +Atari 8-bit SIC! 512KB flash ROM cart, , ???? + +DRIVER: +devices/bus/a800/sic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit SIC! 512KB flash ROM cart' device. + +ROMSET: +None required. + +$end +$info=a800_sparta +$mame +0.155 [Fabio Priuli] + +Atari 8-bit SpartaDOS X cart, , ???? + +DRIVER: +devices/bus/a800/sparta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit SpartaDOS X cart'. +- 0.155: Fabio Priuli added 'Atari 800 SpartaDOS ROM Carts' device. + +ROMSET: +None required. + +$end +$info=a800_sparta_128kb +$mame +0.256 [Angelo Salese] + +Atari 8-bit SpartaDOS X 128KB cart, , ???? + +DRIVER: +devices/bus/a800/sparta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit SpartaDOS X 128KB cart' device. + +ROMSET: +None required. + +$end +$info=a800_supercharger +$mame +0.256 [Angelo Salese] + +Atari 8-bit SuperCharger 3D math unit cart, , ???? + +DRIVER: +devices/bus/a800/supercharger.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit SuperCharger 3D math unit cart' device. + +ROMSET: +None required. + +$end +$info=a800_tlink2 +$mame +0.155 [Fabio Priuli] + +Atari 8-bit Telelink II cart, , ???? + +DRIVER: +devices/bus/a800/telelink2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Add mirroring to allow cartridge to boot [AJR]. +- 0.256: Changed description to 'Atari 8-bit Telelink II cart'. +- 0.155: Fabio Priuli added 'Atari 800 64K ROM Cart Telelink II' device. + +ROMSET: +None required. + +$end +$info=a800_turbo +$mame +0.155 [Fabio Priuli] + +Atari 8-bit Turbosoft 64KB/128KB cart, , ???? + +DRIVER: +devices/bus/a800/williams.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit Turbosoft 64KB/128KB cart'. +- 0.155: Fabio Priuli added 'Atari 800 64K ROM Carts Turbosoft' device. + +ROMSET: +None required. + +$end +$info=a800_ultracart +$mame +0.155 [Fabio Priuli] + +Atari 8-bit Ultracart "MicroCalc" cart, , ???? + +DRIVER: +devices/bus/a800/ultracart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Renamed (a800_sitsa) to (a800_ultracart) and changed descripton to 'Atari 8-bit Ultracart "MicroCalc" cart'. +- 0.155: Fabio Priuli added 'Atari 800 64K ROM Carts SITSA MicroCalc' device. + +ROMSET: +None required. + +$end +$info=a800_williams +$mame +0.155 [Fabio Priuli] + +Atari 8-bit Williams cart, , ???? + +DRIVER: +devices/bus/a800/williams.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit Williams cart'. +- 0.155: Fabio Priuli added 'Atari 800 64K ROM Carts Williams' device. + +ROMSET: +None required. + +$end +$info=a800_xegs +$mame +0.155 [Fabio Priuli] + +Atari XEGS 64K cart, , ???? + +DRIVER: +devices/bus/a800/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari XEGS 64K cart'. +- 0.155: Fabio Priuli added 'Atari XEGS 64K ROM Carts' device. + +ROMSET: +None required. + +$end +$info=a800pal +$mame +0.36b16 [Juergen Buchmueller] + +Atari 800 (PAL), Atari, 1979 + +The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips. Over the following decade several versions of the same basic design were released, including the original Atari 400 and 800 and their successors, the XL and XE series of computers. Overall, the Atari 8-bit computer line was a commercial success, selling two million units through its major production run between late 1979 and mid-1985 (source: http://en.wikipedia.org/wiki/Atari_800). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.102: Fixed regressions introduced in MESS 0.83 (bug #748) [Nate Woods]. +- 0.36b16: Juergen Buchmueller added 'Atari 800 (PAL)' system. + +ROMSET: +8192 bytes in 2 files / 6.16Kb packed + +$end +$info=a800xe +$mame +0.131 [Fabio Priuli] + +Atari 800XE, Atari, 1986 + +The Atari 800XE was the last 8-bit machine produced by Atari. It was almost the same machine as the 800XL with a case almost the same as the 130XE. It was only sold in East European countries, mainly Germany and Poland. The main hardawe difference with the 800XL was FREDDIE, a new memory management custom chip (also found in the 65XE) allowing to address up to 128 KB of RAM and to better share RAM area with ANTIC, the graphics chip (source: http://www.old-computers.com/museum/computer.asp?c=982&st=1). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.131: Fabio Priuli added 'Atari 800XE (not working)' system. + +ROMSET: +24576 bytes in 2 files / 17.91Kb packed + +$end +$info=a800xl +$mame +0.36RC1 [Juergen Buchmueller] + +Atari 800XL (NTSC), Atari, 1983 + +Info at: http://www.atarimuseum.com/computers/8BITS/XL/XL-Pages/xl-range-main.htm + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.249: Adopt and adapt VCS slot device for controller inputs on non-5200 systems [AJR]. +- 0.36RC1: Juergen Buchmueller added 'Atari800xl (not working)' system. + +ROMSET: +24576 bytes in 2 files / 17.87Kb packed + +$end +$info=a800xlp +$mame +0.135 [Mariusz Wojcieszek] + +Atari 800XL (PAL), Atari, 1983 + +The Atari 800XL, together with the 600XL, were successors of the Atari 400/800 series and the unsuccessful Atari 1200 XL in a more compact case. They could use almost the same software, just so long as the program was written correctly, because of some slight differences between OS versions. The 800XL had 64 KB of RAM, two joystick ports and kept all the custom chips (Pokey, GTIA, Antic) of the previous models. It also featured the new Parallel Bus Interface (PBI) providing high speed access to the system bus. The new version of the graphic Antic chip offered 16 graphics modes instead of 12 for the 800 (source: http://www.old-computers.com/museum/computer.asp?c=27&st=1). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.135: Mariusz Wojcieszek added 'Atari 800XL (PAL)' system. + +$end +$info=a8sio +$mame +0.158 [Wilbert Pol] + +Atari 8-bit SIO Slot, , ???? + +DRIVER: +devices/bus/a800/a8sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Hook up ready line (even though the host merely ties it to Vcc) [AJR]. +- 0.210: Changed description to 'Atari 8 bit SIO Slot'. +- 0.158: Wilbert Pol added 'Atari 8 bit SIO' device. + +ROMSET: +None required. + +$end +$info=a8sio_cass +$mame +0.157 [Wilbert Pol] + +Atari 8-bit cassette, , ???? + +DRIVER: +devices/bus/a800/cassette.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Atari 8-bit cassette'. +- 0.157: Wilbert Pol added 'Atari 8 bit cassette' device. + +ROMSET: +None required. + +$end +$info=aa3000 +$mame +0.180 [Nigel Barnes] + +BBC A3000, Acorn Computers, 1989 + +The Acorn Archimedes is a family of personal computers designed by Acorn Computers Ltd in Cambridge, England and sold in the late-1980s to mid-1990s, their first general purpose home computer based on their own ARM architecture (then the CPU and architecture was known as Acorn RISC Machine, or ARM, that later became one of the most widely used CPU architectures in the world, e.g. used in most smartphones). The first Archimedes was launched in 1987. ARM's RISC design – 32-bit CPU (26-bit addressing), running at 8 MHz, was stated as running at 4.5+ MIPS, which provided a significant upgrade from 8-bit home computers, such as Acorn's previous ones. Claims of being the fastest micro in the world and running at 18 MIPS were also made during tests (...) The A3000 used an 8 MHz ARM2 and was supplied with 1 MB of RAM. Unlike the previous models, the A3000 came in a single-part case similar to the BBC Micro, Amiga 500 and Atari ST computers, with the keyboard integrated in the base unit. This kind of housing consumes a lot of desktop space, a problem that Acorn tried to overcome by offering a monitor stand that attached to the base unit. The new model sported only a single internal expansion slot, which was physically different from that of the earlier models, although electronically similar. An external connector could interface to existing expansion cards, although they really needed to be housed in an external case joined to the main unit (source: https://en.wikipedia.org/wiki/Acorn_Archimedes#A3000_and_A5000). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.182: Changed description to 'BBC A3000' [Nigel Barnes]. +- 0.180: Nigel Barnes added 'Acorn Archimedes 3000' system. + +$end +$info=aa3010 +$mame +0.145u4 [robcfg] + +Acorn A3010, Acorn Computers, 1992 + +Work began on a successor to the Arthur operating system and initially named Arthur 2, but with the release of the Hollywood movie of the same name, renamed to RISC OS 2. New computers were shipped with it pre-installed. A number of new machines were introduced along with RISC OS 2 and in May 1989, the 300 series was phased out in favour of the new Acorn A3000 (the 400 series was kept in production). Earlier models which shipped with Arthur could be upgraded to RISC OS 2 by replacing the ROM chips containing the operating' system. The A3000 used an 8 MHz ARM2 and was supplied with 1 MB of RAM. Unlike the previous models, the A3000 came in a single-part case similar to the BBC Micro, Amiga 500 and Atari ST computers, with the keyboard integrated in the base unit. This kind of housing consumes a lot of desktop space, a problem that Acorn tried to overcome by offering a monitor stand that attached to the base unit. The new model sported only a single internal expansion slot, which was physically different from that of the earlier models, although electronically similar. An external connector could interface to existing expansion cards, although they really needed to be housed in an external case joined to the main unit (source: http://en.wikipedia.org/wiki/Acorn_Archimedes#A3000_and_A5000). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.180: Renamed (a3010) to (aa3010). +- 0.151: Updated Acorn A3010 roms labels and added 'battery management program ROM [robcfg]. +- 0.145u4: robcfg added skeleton driver of 'Acorn Archimedes 3010 system [Duke]. + +ROMSET: +2097408 bytes in 3 files / 1.17Mb packed + +$end +$info=aa3010_de +$mame +0.263 [Nigel Barnes] + +Acorn A3010 (German), Acorn Computers, 1993 + +Work began on a successor to the Arthur operating system and initially named Arthur 2, but with the release of the Hollywood movie of the same name, renamed to RISC OS 2. New computers were shipped with it pre-installed. A number of new machines were introduced along with RISC OS 2 and in May 1989, the 300 series was phased out in favour of the new Acorn A3000 (the 400 series was kept in production). Earlier models which shipped with Arthur could be upgraded to RISC OS 2 by replacing the ROM chips containing the operating' system. The A3000 used an 8 MHz ARM2 and was supplied with 1 MB of RAM. Unlike the previous models, the A3000 came in a single-part case similar to the BBC Micro, Amiga 500 and Atari ST computers, with the keyboard integrated in the base unit. This kind of housing consumes a lot of desktop space, a problem that Acorn tried to overcome by offering a monitor stand that attached to the base unit. The new model sported only a single internal expansion slot, which was physically different from that of the earlier models, although electronically similar. An external connector could interface to existing expansion cards, although they really needed to be housed in an external case joined to the main unit (source: http://en.wikipedia.org/wiki/Acorn_Archimedes#A3000_and_A5000). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: Nigel Barnes added 'Acorn Computers Acorn A3010 (German)' system. + +ROMSET: +2097152 bytes in 2 files / 1.19Mb packed + +$end +$info=aa3020 +$mame +0.145u4 [robcfg] + +Acorn A3020, Acorn Computers, 1992 + +Work began on a successor to the Arthur operating' system. Initially named Arthur 2, but with the release of the Hollywood movie of the same name, renamed to RISC OS 2. New computers were shipped with it pre-installed. A number of new machines were introduced along with RISC OS 2 and in May 1989, the 300 series was phased out in favour of the new Acorn A3000 (the 400 series was kept in production). Earlier models which shipped with Arthur could be upgraded to RISC OS 2 by replacing the ROM chips containing the operating' system. The A3000 used an 8 MHz ARM2 and was supplied with 1 MB of RAM. Unlike the previous models, the A3000 came in a single-part case similar to the BBC Micro, Amiga 500 and Atari ST computers, with the keyboard integrated in the base unit. This kind of housing consumes a lot of desktop space, a problem that Acorn tried to overcome by offering a monitor stand that attached to the base unit. The new model sported only a single internal expansion slot, which was physically different from that of the earlier models, although electronically similar. An external connector could interface to existing expansion cards, although they really needed to be housed in an external case joined to the main unit (source: http://en.wikipedia.org/wiki/Acorn_Archimedes#A3000_and_A5000). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.180: Renamed (a3020) to (aa3020). +- 0.145u4: robcfg added skeleton driver of 'Acorn Archimedes 3020 system [Duke]. + +$end +$info=aa305 +$mame +0.180 [Nigel Barnes] + +Archimedes 305, Acorn Computers, 1987 + +The Acorn Archimedes was Acorn Computers Ltd's first general purpose home computer based on their own 32-bit ARM RISC CPU. The name is also commonly used to describe computers which were based on the same architecture, even where Acorn did not include 'Archimedes' in the official name. The first models were released in June 1987, as the 300 and 400 series. The 400 series included 4 expansion slots (although a 2 slot backplane could be added 'to the 300 series as an official upgrade, and third parties produced their own 4 slot backplanes) and an ST506 controller for an internal hard drive. Both models included the Arthur OS (later replaced by RISC OS as a paid-for upgrade), BBC BASIC and an emulator for Acorn's earlier BBC Micro, and were mounted in two-part cases with a small central unit, monitor on top, and a separate keyboard and three-button mouse. All models featured onboard 8 channel stereo sound and were capable of displaying 256 colours on screen. Four models were initially released with different amounts of memory, the A305, A310, A410 and A440. The 300 and 400 were followed by a number of machines with minor changes and upgrades: The Archimedes A305 is the same as the A310, but with only 0.5MB RAM instead of the 1MB RAM in the A310 (source: http://www.computinghistory.org.uk/det/9407/Acorn-Archimedes-305/) + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn Archimedes 305' system. + +$end +$info=aa310 +$mame +0.132 [R. Belmont] + +Archimedes 310, Acorn Computers, 1987 + +The Archimedes was the first RISC home computer. There were three series, the 300, 400 and 500 which shared the same hardware basis: the ARM-2 processor (ARM-3 for the A500) and three custom chips dedicated to memory (MEMC), video (VIDC) and I/O (IOC) controls. The ARM 2 RISC (8Mhz) had about 4 Mips, this means seven times faster than a Amiga 500 (68000 CPU)! The 300 series had 512 KB to 1 MB of memory and two expansion slots (64 pin). The 400 series had 1 to 4 MB of memory and four slots (three 64 pin and one 96 pin) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=75). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.182: Added Diagnostic Test ROMs [Nigel Barnes]. +- 0.180: Renamed (a310) to (aa310). Reworked HLE keyboard and added 'mouse input [Sandro Ronco]. +- 0.132: R. Belmont added 'Archimedes 310' system. + +ROMSET: +8651520 bytes in 35 files / 4.97Mb packed + +$end +$info=aa4 +$mame +0.180 [Nigel Barnes] + +Acorn A4, Acorn Computers, 1992 + +The Acorn A4 was the laptop version of the Acorn Archimedes and was one of the first RISC laptops (and by the way, one of the most powerful - five times faster than a 50 MHz 486 for some operations). The operating system (RISC OS 3.10) was located in the 2 MB ROM. The 9'' LCD screen could only display 14 shades of grey, but used a clever dithering system to make more shades apparent. The A4 could be used for about 3 hours with its internal batteries (source: http://www.old-computers.com/museum/computer.asp?c=31&st=1). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn A4' system. + +ROMSET: +2162688 bytes in 3 files / 1.17Mb packed + +$end +$info=aa4000 +$mame +0.180 [Nigel Barnes] + +Acorn A4000, Acorn Computers, 1992 + +The A4000 was launched in Sept 1992, at the same time as the A3010 and A3020. It was designed as a 3 box "professional" system, although the specifications were almost identical to the A3020. The A4000 used the same mini-podules for expansion and had 1 slot like the A3010 and A3020. The A4000 used virtually the same motherboard and ARM250 CPU. The most impressive thing I find about the A4000 is how easy it is to dismantle and reassemble. There are 2 screws that hold the cover onto the base, once they are removed, the cover slides off, the motherboard can be lifted out (once the cables are detached) and so can the disc drives. The photos below show how easy it is. The first A4000 is an AGC40 that used to belong to a school and has the school security marks (source: http://chrisacorns.computinghistory.org.uk/Computers/A4000.html#A4000). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn A4000' system. + +$end +$info=aa4101 +$mame +0.180 [Nigel Barnes] + +Archimedes 410/1, Acorn Computers, 1989 + +At the same time the A3000 was introduced, the A4xx range was also reshuffled. The A440 was rebadged as the A440/1, and fitted with the new MEMC1a and a larger 53 Mb hard drive. The 410 (which had never really been introduced) was split in to two models, the 1 Mb hard disc-less A410/1 (although a hard drive interface was provided on the motherboard) and the 2 Mb A420/1, which was supplied with a 20 Mb hard drive. All the A4xx/1 machines were provided with a four-slot backplane. To appeal to the education market, a special version of the A420/1, called The Learning Curve, was introduced. This featured a standard A420/1 bundled with the First Word Plus word processor, Acorn Desktop Publisher, Genesis hypermedia application and Acorn's software 80186 emulator. +When introduced, the A3000 cost ?649 excluding VAT, while the A410/1, A420/1 and A440/1 cost ?1199, ?1699 and ?2499 respectively (all excluding VAT) (source: http://www.mcmordie.co.uk/acornhistory/archist2.shtml). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, Flyer and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn Archimedes 410/1' system. + +$end +$info=aa4201 +$mame +0.180 [Nigel Barnes] + +Archimedes 420/1, Acorn Computers, 1989 + +At the same time the A3000 was introduced, the A4xx range was also reshuffled. The A440 was rebadged as the A440/1, and fitted with the new MEMC1a and a larger 53 Mb hard drive. The 410 (which had never really been introduced) was split in to two models, the 1 Mb hard disc-less A410/1 (although a hard drive interface was provided on the motherboard) and the 2 Mb A420/1, which was supplied with a 20 Mb hard drive. All the A4xx/1 machines were provided with a four-slot backplane. To appeal to the education market, a special version of the A420/1, called The Learning Curve, was introduced. This featured a standard A420/1 bundled with the First Word Plus word processor, Acorn Desktop Publisher, Genesis hypermedia application and Acorn's software 80186 emulator. +When introduced, the A3000 cost ?649 excluding VAT, while the A410/1, A420/1 and A440/1 cost ?1199, ?1699 and ?2499 respectively (all excluding VAT) (source: http://www.mcmordie.co.uk/acornhistory/archist2.shtml). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn Archimedes 420/1' system. + +$end +$info=aa440 +$mame +0.180 [Nigel Barnes] + +Archimedes 440, Acorn Computers, 1987 + +he Acorn Archimedes was Acorn Computers Ltd's first general purpose home computer based on their own 32-bit ARM RISC CPU. The name is also commonly used to describe computers which were based on the same architecture. The first models were released in June 1987, as the 300 and 400 series. The 400 series included 4 expansion slots (although a 4 slot backplane could be added 'to the 300 series) and an ST506 controller for an internal hard drive. Both models included the Arthur OS (later called RISC OS), BBC BASIC and an emulator for Acorn's earlier BBC Micro, and were mounted in two-part cases with a small central unit, monitor on top, and a separate keyboard and three-button mouse. All models featured onboard 8 channel stereo sound and were capable of displaying 256 colours on screen. Four models were initially released with different amounts of memory, the A305, A310, A410 and A440 (source: http://www.computinghistory.org.uk/det/1293/acorn-archimedes-440/) + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn Archimedes 440' system. + +$end +$info=aa4401 +$mame +0.180 [Nigel Barnes] + +Archimedes 440/1, Acorn Computers, 1989 + +At the same time the A3000 was introduced, the A4xx range was also reshuffled. The A440 was rebadged as the A440/1, and fitted with the new MEMC1a and a larger 53 Mb hard drive. The 410 (which had never really been introduced) was split in to two models, the 1 Mb hard disc-less A410/1 (although a hard drive interface was provided on the motherboard) and the 2 Mb A420/1, which was supplied with a 20 Mb hard drive. All the A4xx/1 machines were provided with a four-slot backplane. To appeal to the education market, a special version of the A420/1, called The Learning Curve, was introduced. This featured a standard A420/1 bundled with the First Word Plus word processor, Acorn Desktop Publisher, Genesis hypermedia application and Acorn's software 80186 emulator. +When introduced, the A3000 cost ?649 excluding VAT, while the A410/1, A420/1 and A440/1 cost ?1199, ?1699 and ?2499 respectively (all excluding VAT) (source: http://www.mcmordie.co.uk/acornhistory/archist2.shtml). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn Archimedes 440/1' system. + +$end +$info=aa486s +$mame +0.210 [AJR] + +PCI/I-A486S (SiS 85C496/85C497 chipset), Asus, 1995 + +Technical informations: https://theretroweb.com/motherboards/s/asus-pci-i-a486s + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, pdf Manual and Marquee. + +WIP: +- 0.286: Changed description to 'PCI/I-A486S (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'PCI/I-A486S (SiS 85C496/85C497)'. +- 0.210: AJR added 'Asus PCI/I-A486S' system. + +ROMSET: +262144 bytes in 2 files / 137.19Kb packed + +$end +$info=aa500 +$mame +0.238 [Nigel Barnes] + +Acorn A500 Development System, Acorn Computers, 1986 + +The machine is a prototype Acorn computer and seems to have belonged to Logica (the company that developed the Domesday software for the BBC). The hard drive (an old style MFM drive formatted as ADFS) has been imaged and the files are available for download below including instructions on how to use them (source: https://www.domesday86.com/?page_id=936). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.238: Nigel Barnes added 'Acorn Computers Acorn A500 Development System' system. + +ROMSET: +3408384 bytes in 18 files / 1.91Mb packed + +$end +$info=aa5000 +$mame +0.180 [Nigel Barnes] + +Acorn A5000, Acorn Computers, 1991 + +The A5000 was launched in September 1991. Naturally there was a Learning Curve package for eduction to go with it. A year later the A5000 was boosted with additional models (including discless Econet and Ethernet terminals) and bigger hard discs. In July 1993 Acorn finally released the FPA10 Floating Point Accelerator for the A540, A5000 and R260 which boosted floating point performance by a factor of 50. The Acorn A5000 and A540 FPA upgrade kit installation instructions provides more information about installation and use of the FPA10. In September 1993 a improved A5000 (alpha version) was launched with a faster 33MHz ARM3 and the capability to expand memory beyond 4MB. The A5000 included a number of significant changes from the previous Acorn computers (source: http://chrisacorns.computinghistory.org.uk/Computers/A5000.html). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn A5000' system. + +ROMSET: +6291712 bytes in 13 files / 3.75Mb packed + +$end +$info=aa5000a +$mame +0.180 [Nigel Barnes] + +Acorn A5000 Alpha, Acorn Computers, 1993 + +The A5000 was also upgraded at this time. The hard drive in the base model, previously a 40 Mb IDE unit, was replaced with an 80 Mb IDE unit. The memory remained the same, at 2 Mb. Several new models were introduced, one model with 4 Mb and a 120 Mb IDE hard drive, and two discless models, one with an Econet interface and one with an Ethernet interface, under the name A5000 NS. A Learning Curve package was also available. The upgraded range prices were ?1299 (ex VAT) for the 2 Mb 80 Mb drive model, ?1599 (ex VAT) for the 4 Mb 120 Mb drive model, ?1299 (ex VAT) for the Econet A5000 NS, ?1399 (ex VAT) for the Ethernet A5000 NS and ?1445.96 (ex VAT) for the Learning Curve package. The new Acorn range remained as it was until about September 1993 before the next update occurred. This time round, it was only the A5000 that was upgraded. Until this point, the A5000 had featured an ARM 3 clocked at 25 MHz. The revised A5000 included an ARM 3 that was clocked to 33 MHz, and could have a 33 MHz Floating Point Arithmetic unit added. The hard drive size of the 4 Mb model was also increased to 160 Mb. The 2 Mb model kept its 80 Mb drive. This upgrade was only a stop-gap measure, to help keep the A5000 looking competitive, until the new, second generation Acorn RISC OS machine arrived, in almost a year's time (source: http://www.mcmordie.co.uk/acornhistory/a3ka4k.shtml). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn A5000 Alpha' system. + +$end +$info=aa500d +$mame +0.238 [Nigel Barnes] + +Acorn A500 Domesday Development System, Acorn Computers, 1986 + +In an exciting turn of events an Acorn Archimedes A500 machine has been discovered that contains a wealth of source code and other Domesday related files including a version of VFS for the Archimedes.? The machine is a prototype Acorn computer and seems to have belonged to Logica (the company that developed the Domesday software for the BBC).? The hard drive (an old style MFM drive formatted as ADFS) has been imaged and the files are available for download below including instructions on how to use them. The source code seems to contain extensive amounts of BCPL code for reading and writing the various data formats used by the Domesday system. More information about this image and the contents will be published as it becomes available (source: https://www.domesday86.com/?page_id=936). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.238: Nigel Barnes added 'Acorn Computers Acorn A500 Domesday Development System' system. + +ROMSET: +262400 bytes in 5 files / 166.77Kb packed + +$end +$info=aa540 +$mame +0.180 [Nigel Barnes] + +Archimedes 540, Acorn Computers, 1990 + +The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems were based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987 and systems in the Archimedes family were sold until the mid-1990s. The A540, introduced in late 1990, was an anticipated consequence of Acorn's Unix workstation development, offering the same general specification as Acorn's R260 Unix workstation (running RISC iX) but without built-in Ethernet support and running RISC OS 2 instead of Unix. It was Acorn's first machine to be fitted with the ARM3 processor as standard, supporting up to 16 MB of RAM, and included higher speed SCSI and provision for connecting genlock devices. The memory access frequency was raised to 12 MHz in the A540, compared to 8 MHz in earlier models, thus providing enhanced system performance over earlier models upgraded with ARM3 processors. The hardware design featured memory modules, each providing their own memory controller and 4 MB of RAM, and a processor module providing the ARM3 and a slot for a floating point accelerator (FPA) chip, the latter offering the possibility (subsequently unrealised) of processor upgrades. The FPA, replacing Acorn's previous floating point podule, was scheduled to be available in 1991. Much delayed, the FPA finally became available in 1993 (source: https://en.m.wikipedia.org/wiki/Acorn_Archimedes). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.180: Nigel Barnes added 'Acorn Archimedes 540' system. + +$end +$info=aa680 +$mame +0.238 [Nigel Barnes] + +Acorn A680 UNIX Evaluation System, Acorn Computers, 1988 + +The A680 Technical Publishing System was developed by Acorn for Olivetti in 1988. Although it runs RISCiX, it seems to have been the original development machine as its architecture differs from the Archimedes (e.g. there is no RISC OS component and the maximum RAM is 8MB). This machine was built by Acorn in 1988 as one of the prototypes for a desktop publishing system to be sold by Olivetti. The system was never put into production so the remaining prototypes are very hard to find. The A680 runs a variant of BSD 4.3 Unix called RISCiX : although the A680 was the first machine built to run RISCiX, it was used to develop versions later released on machines similar to the Archimedes series - the R140, R260 and R225. However, the A680 had substantially different (and more expensive) hardware than those machines with many built-in features that were options on the later models. It was therefore in use at Acorn long after the R140 was complete and didn't become obsolete until spare R260s were available (source: http://www.computinghistory.org.uk/det/16155/Acorn-A680/). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.238: Nigel Barnes added 'Acorn Computers Acorn A680 UNIX Evaluation System' system. + +ROMSET: +524288 bytes in 4 files / 161.98Kb packed + +$end +$info=aaa +$mame +0.192 [Robbbert] + +Ambassador, Ann Arbor, 1981 + +The Ann Arbor Ambassador is an advanced, user-configurable, full-featured, ANSI-standard terminal. The Ambassador gives you a 15-inch screen with large crisp characters. If you've been working at a 12-inch, you'll appreciate the difference. You can 'zoom' up to 60 lines onto the screen whenever you want (to see what a printout will look like, or to see something that scrolled by too fast, or just for context), while working normally at whatever screen format you find most comfortable (all the way down to 18 lines). No other terminal gives you that capability. And the Ambassador is fast. Anything that would slow down the terminal is done with hardware. (Most terminals do everything they can with firmware to save cost but, if that costs you time, it's no savings.) For example, when you insert a line into the Ambassador's display, you're not moving all the data that follows, in memory. That takes time. With the Ambassador, you're just up-dating a couple of line pointers (that control the order in which the lines are displayed) (source: https://vt100.net/annarbor/aaa-ug/section1.html#S1.1). + +DRIVER: +skeleton/aaa.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Robbbert added 'Ann Arbor Ambassador' system. + +ROMSET: +20480 bytes in 4 files / 13.08Kb packed + +$end +$info=abae4 +$mame +0.217 [rfka01] + +486 EISA-AE4, Abit, 199? + +Technical informations: https://th99.infania.net/m/S-T/35059.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.217: rfka01 added 'Abit 486 EISA-AE4' system. + +ROMSET: +65536 bytes in 1 file / 41.35Kb packed + +$end +$info=abah4 +$mame +0.216 [rfka01] + +AB-AH4, Abit, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/70 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.216: rfka01 added 'Abit AB-AH4' system. + +ROMSET: +65536 bytes in 1 file / 44.54Kb packed + +$end +$info=abav4 +$mame +0.234 [HanJammer, rfka01] + +AB-AV4, Abit, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/79 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.234: HanJammer and rfka01 added 'Abit AB-AV4' system. + +ROMSET: +65536 bytes in 1 file / 40.49Kb packed + +$end +$info=abax4 +$mame +0.234 [fool, rfka01] + +AB-AX4, Abit, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/67 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: fool and rfka01 added 'Abit AB-AX4' system. + +ROMSET: +131072 bytes in 2 files / 77.39Kb packed + +$end +$info=abc_db4106 +$mame +0.228 [Curt Coder] + +DataBoard 4106 Minifloppy interface, , ???? + +DataBoard 4106 Minifloppy interface emulation. + +DRIVER: +devices/bus/abcbus/db4106.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Curt Coder added 'DataBoard 4106 Minifloppy interface' device. + +ROMSET: +2048 bytes in 1 file / 1.47Kb packed + +$end +$info=abc_db4107 +$mame +0.228 [Curt Coder] + +DataBoard 4107 Winchester interface, , ???? + +DataBoard 4107 Winchester interface emulation. + +DRIVER: +devices/bus/abcbus/db4107.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Curt Coder added 'DataBoard 4107 Winchester interface' device. + +ROMSET: +32768 bytes in 13 files / 21.71Kb packed + +$end +$info=abc_db4112 +$mame +0.191 [Curt Coder] + +DataBoard 4112, , ???? + +DRIVER: +devices/bus/abcbus/db4112.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Renamed (abc_db411223) to (abc_db4112) and description changed to 'DataBoard 4112'. +- 0.216: Renamed (db411223) to (abc_db411223). +- 0.191: Curt Coder added 'Databoard 4112-23' device. + +ROMSET: +16384 bytes in 2 files / 9.40Kb packed + +$end +$info=abc_fd2 +$mame +0.144u1 [Curt Coder] + +ABC FD2, , ???? + +DRIVER: +devices/bus/abcbus/fd2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Clean up code using device finder arrays for floppy drives [AJR]. +- 0.146u5: Renamed (abcfd2) to (abc_fd2). +- 0.144u1: Curt Coder added 'ABC FD2' device. + +ROMSET: +7168 bytes in 3 files / 5.66Kb packed + +$end +$info=abc_kbd +$mame +0.280 [Nigel Barnes] + +Acorn Business Computer Keyboard, , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Acorn Business Computer Keyboard' device. + +ROMSET: +None required. + +$end +$info=abc_keyboard_port +$mame +0.149u1 [Curt Coder] + +Luxor ABC keyboard port, , ???? + +DRIVER: +devices/bus/abckb/abckb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Curt Coder added 'Luxor ABC keyboard port' device. + +ROMSET: +None required. + +$end +$info=abc_memcard +$mame +0.161 [Curt Coder] + +ABC Memory Card, , ???? + +DRIVER: +devices/bus/abcbus/memcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (abc_mem) to (abc_memcard). +- 0.161: Curt Coder added 'ABC Memory Card' device. + +ROMSET: +None required. + +$end +$info=abc_slutprov +$mame +0.143u3 [Curt Coder] + +Slutprov, , ???? + +DRIVER: +devices/bus/abcbus/slutprov.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (slutprov) to (abc_slutprov). +- 0.143u3: Curt Coder added 'Slutprov' device. + +ROMSET: +2048 bytes in 1 file / 0.36Kb packed + +$end +$info=abc_ssa +$mame +0.210 [Curt Coder] + +Super Smartaid, , ???? + +DRIVER: +devices/bus/abcbus/ssa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (ssa) to (abc_ssa). +- 0.210: Curt Coder added 'Super Smartaid' device. + +ROMSET: +10752 bytes in 3 files / 7.41Kb packed + +$end +$info=abc_uni800 +$mame +0.143u3 [Curt Coder] + +UNI-800, , ???? + +DRIVER: +devices/bus/abcbus/uni800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (uni800) to (abc_uni800). +- 0.143u3: Curt Coder added 'UNI-800' device. + +ROMSET: +256 bytes in 1 file / 0.02Kb packed + +$end +$info=abc_unidisk +$mame +0.146u5 [Curt Coder] + +MyAB UNI DISK, , ???? + +DRIVER: +devices/bus/abcbus/unidisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (unidisk) to (abc_unidisk). +- 0.191: Changed description to 'MyAB UNI DISK'. +- 0.146u5: Curt Coder added 'Turbo-Kontroller' device. + +ROMSET: +12288 bytes in 3 files / 8.83Kb packed + +$end +$info=abc110 +$mame +0.166 [Nigel Barnes] + +ABC 110, Acorn Computers, 1985 + +The Acorn Business Computer (ABC) was a series of microcomputers announced at the end of 1983 by the British company Acorn Computers. The series of eight computers was aimed at the business, research and further education markets. However, the ABC range was cancelled before any of the models were shipped to customers. The ABC 210 was subsequently relaunched as the Acorn Cambridge Workstation, sold in modest numbers to academic and scientific users. The ABC range was developed by Acorn essentially as a repackaged BBC Micro, expanded to 64 kB RAM, to which was added '(in some models) a second processor and extra memory to complement the Micro's 6502. The electronics and disk drives were integrated into the monitor housing, with a separate keyboard. The Zilog Z80, Intel 80286 and National Semiconductor 32016 were all used as second processors in the various models. Two of the eight models produced, the Personal Assistant and the Terminal, had no second processor. ABC 110: 64Kb RAM memory. 10 Megabyte hard drive. Z80 processor (6502 acting as I/O processor). CP/M 2.2 operating' system. Colour monitor (source: https://en.wikipedia.org/wiki/Acorn_Business_Computer#ABC_110). + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_z80.xml, bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.166: Nigel Barnes added 'Acorn ABC 110' system. + +ROMSET: +131072 bytes in 7 files / 99.65Kb packed + +$end +$info=abc1600 +$mame +0.140 [Rune Tapper, Curt Coder] + +ABC 1600, Luxor, 1985 + +ABC 1600 was a personal computer from Luxor that was introduced in 1985. The model was built around the Motorola 68008 processor, had 1 megabyte of memory and used the operating system ABCenix, a Unix-like system developed from DNIX. ABC 1600 used monochrome graphics with the display resolution of 1024x768 and the screen could be turned 90? while in use depending on whether the user desired to work in standing (portrait) or horizontal (landscape) format. The hard disk could store 13 MB and the 5?-inch floppy disk drive stored 640kB (source: http://en.wikipedia.org/wiki/ABC_1600). + +DRIVER: +luxor/abc1600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +abc1600_flop.xml, abc1600_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.288: Added ABC 1656 bus expander [Curt Coder]. +- 0.280: Added default NVRAM to pass systest; fix DMA I/O addressing; fixed floppy regression; updated documentation [Curt Coder]. +- 0.256: Add deprecation note [Curt Coder]. +- 0.253: Implement reset button. Cleanup. Disable debugger side effects. Fixed RTC and NVRAM communications. Fix cursor keys. Use later keyboard ROMs to fix UP/DOWN mode. Implement Luxor R8 mouse. Bring the mouse CPU online. Note failing tests. Disable DBRQ to fix Winchester test suite. Fix Xebec S1410 sense, seek, and diagnostic commands [Curt Coder]. Finish the bus error semi-conversion [Olivier Galibert]. Use addressable latch devices [AJR]. +- 0.252: Connect BUS0X PRAC callback and break into debugger on bus error [Curt Coder]. +- 0.250: Fixed hard disk formatting by introducing configurable byte transfer and command delays into the NSCSI system [Curt Coder]. +- 0.249: Update todo [Curt Coder]. +- 0.247: Update todo list [Curt Coder]. +- 0.245: Added FPU PAL dump, and PAL titles from Luxor source code [Dataindustrier AB DIAB Intressegrupp, Curt Coder]. +- 0.243: Implement RAM parity test bit. Improve logging, use u8/u16 [Curt Coder]. +- 0.241: MAC cleanup. Added sector dump floppy image format [Curt Coder]. Enable floppy sound, and optimize MAC [Curt Coder]. +- 0.144: Added portrait/landscape layouts [Curt Coder]. +- 0.143u7: System now boots into ABCenix, but there is no support for hard disk yet so it's unusable [Curt Coder]. +- 0.142: Implemented video and ABC 99 keyboard [Curt Coder]. +- 0.141: Added ROM dumps [Ola Andersson]. +- 0.140: Rune Tapper and Curt Coder added skeleton driver of 'ABC 1600' system. + +ROMSET: +1656 bytes in 7 files / 0.49Kb packed + +$end +$info=abc1600mac +$mame +0.150 [Curt Coder] + +Luxor ABC 1600 MAC, , ???? + +DRIVER: +luxor/abc1600_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Changed description to 'Luxor ABC 1600 MAC'. +- 0.150: Curt Coder added 'ABC 1600 MAC' device. + +ROMSET: +16644 bytes in 2 files / 6.91Kb packed + +$end +$info=abc1600mover +$mame +0.150 [Curt Coder] + +ABC 1600 Mover, , ???? + +DRIVER: +luxor/abc1600_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Curt Coder added 'ABC 1600 Mover' device. + +ROMSET: +9028 bytes in 6 files / 0.60Kb packed + +$end +$info=abc310 +$mame +0.166 [Nigel Barnes] + +ABC 310, Acorn Computers, 1985 + +The Acorn Business Computer (ABC) was a series of microcomputers announced at the end of 1983 by the British company Acorn Computers. The series of eight computers was aimed at the business, research and further education markets. However, the ABC range was cancelled before any of the models were shipped to customers. The ABC 210 was subsequently relaunched as the Acorn Cambridge Workstation, sold in modest numbers to academic and scientific users. The ABC range was developed by Acorn essentially as a repackaged BBC Micro, expanded to 64 kB RAM, to which was added '(in some models) a second processor and extra memory to complement the Micro's 6502. The electronics and disk drives were integrated into the monitor housing, with a separate keyboard. The Zilog Z80, Intel 80286 and National Semiconductor 32016 were all used as second processors in the various models. Two of the eight models produced, the Personal Assistant and the Terminal, had no second processor. ABC 310: 1024Kb RAM memory. 10 Megabyte hard disk. 80286 processor (6502 acting as I/O processor). Concurrent DOS 3.1 with Desktop Manager (GEM GUI - See screenshots in Nov 1984 Acorn User - p. 31). Colour monitor (source: https://en.wikipedia.org/wiki/Acorn_Business_Computer#ABC_310). + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_80186.xml, ibm5150.xml, bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.191: Added 80286 2nd processor [Nigel Barnes]. +- 0.166: Nigel Barnes added 'Acorn ABC 310' system. + +ROMSET: +131072 bytes in 7 files / 99.65Kb packed + +$end +$info=abc55 +$mame +0.148u3 [Curt Coder] + +Luxor ABC 55, , ???? + +DRIVER: +devices/bus/abckb/abc77.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Curt Coder added 'Luxor ABC 55' device. + +ROMSET: +2048 bytes in 1 file / 1.38Kb packed + +$end +$info=abc77 +$mame +0.143u3 [Curt Coder] + +Luxor ABC 77, , ???? + +DRIVER: +devices/bus/abckb/abc77.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Curt Coder added 'Luxor ABC 77' device. + +ROMSET: +2048 bytes in 1 file / 1.38Kb packed + +$end +$info=abc80 +$mame +0.93 [Curt Coder] + +ABC 80, Luxor Datorer AB, 1978 + +The ABC 80 (Advanced BASIC Computer 80) was a home computer engineered by the Swedish corporation Dataindustrier AB (DIAB) and manufactured by Luxor in Motala, Sweden in the late 1970s (first model August 1978) and early 1980s. It was based on the Zilog Z80 running at 3 MHz and had 16 kB RAM, expandable to 32 kB, and 16 kB ROM containing a fast semi-compiling BASIC interpreter. ABC 80 normally used a dedicated (included) tape recorder for program and data storage, but could also be expanded to handle disk drives (and many other peripherals). Some sound effects could be produced by a Texas Instruments SN76477 sound chip which was connected to an 8-bit output port, but there was no way to control the chip's features in any detail, so sound was limited to 96 fixed sounds. The monitor was a black and white TV set modified for the purpose (an obvious choice since Luxor also made TVs). The computer had excellent I/O response times, something that was discovered when trying to upgrade to Personal computer. The solution was to use a microcontroller that communicated with a PC. The main unit had a reset button as well (source: http://en.wikipedia.org/wiki/ABC_80). + +DRIVER: +luxor/abc80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc80_cass.xml, abc80_flop.xml, abc80_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.284: Use address maps instead of read/write functions. [Curt Coder]. +- 0.254: Emulate the TKN 80 80-column expansion kit.Add system ROMs with checksum 10042 [PC/M]. Refactor ABC Memory Card to use generic slots. Devicify the SN74S263 character generator. Added keyboard PROM, and memory card IEC/Printer ROMs [Curt Coder]. +- 0.241: Enable floppy sounds [Curt Coder]. +- 0.210: Added skeleton Owoco Super Smartaid device [Curt Coder, Anders Sandahl]. +- 0.162: Default to ABC 830 disk drive with fast controller [Curt Coder]. +- 0.154: Added Myab CP/M BIOS 3.7 in abc80.xml [Robert Juhasz]. +- 0.146u5: Refactored legacy code, moved DOS ROMs to ABC bus DOS card, added 'BASIC V1 dump, added 'ABC 890 bus expander' device. Added serial interface [Curt Coder]. +- 0.144u1: Added skeleton for ABC SIO card [robcfg, Curt Coder]. Added skeleton for ABC FD2 card (ROMs not dumped yet) [robcfg, Curt Coder]. Refactored memory mapping to use the MMU PROM [Curt Coder]. Added some FD2 dumps to the softlist (abc80.xml) [robcfg]. +- 0.142u6: Refactored the Luxor ABC bus to use slot interface ABC800 has an ABC832 disk drive for now until default device inputs can be passed onto slot devices [Curt Coder]. +- 0.141: Added graphics PROMs [Ola Andersson]. Refactored video to work like real hardware [Curt Coder]. +- 0.137: Partially fixed keyboard input [Curt Coder]. +- 0.128: Made keyboard a little less hacky [Curt Coder]. +- 0.126: Fixed graphics mode and lower case natural input [Curt Coder]. +- 0.125: Fixed so that it boots and keyboard works [Robbbert]. +- 0.116: Fixed the keyboard, although scanning is very slow [Curt Coder]. +- 0.93: Curt Coder added 'Luxor Datorer ABC 80' system. + +ROMSET: +38656 bytes in 14 files / 30.25Kb packed + +$end +$info=abc80_16kb +$mame +0.161 [Curt Coder] + +ABC 80 16KB RAM card, , ???? + +DRIVER: +devices/bus/abcbus/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.161: Curt Coder added 'ABC 80 16KB RAM card' device. + +ROMSET: +None required. + +$end +$info=abc800c +$mame +0.93 [Curt Coder] + +ABC 800 C/HR, Luxor Datorer AB, 1981 + +The Luxor ABC 800 series are office-versions of the ABC 80 home computer. They featured an enhanced BASIC interpreter, a slightly faster clocked CPU and more memory: 32 kilolobytes RAM and 32 kB ROM was now standard, the Z80 is clocked at 3.58 MHz (using an NTSC color subcarrier crystal). It featured 40 x 24 text mode with 8 colors (ABC 800 C) or 80 x 24 text mode monochrome (ABC 800 M). They could also be extended with "high" resolution graphics (240 x 240 pixels, 2 bpp) using 16 kB RAM as video memory. The ABC 800 came in a monochrome version with amber text on brown background with an 80 character wide screen, and a color version with 40 characters. The main board is integrated with the keyboard much like the Amiga 500. However the ABC computers has a very sturdy metal chassis. Storage is usually two 5?" floppy disk units in 160, 320 or 640 kB capacity. External hard disk systems became available later (primarily the ABC 850 with 10 MB). Model numbers 'ABC 800 M' for monochrome and 'ABC 800 C' for color (source: http://en.wikipedia.org/wiki/ABC_800). + +DRIVER: +luxor/abc80x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc830_flop.xml, abc832_flop.xml, abc838_flop.xml, abc800_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.151: Fixed the fast floppy controller [Curt Coder]. +- 0.146u5: Added high resolution graphics. Added character display, promoted driver to working [Curt Coder]. +- 0.144: Refactored the ABC bus to single-slot (as it really is) [Curt Coder]. +- 0.143u1: Refactored UNI-800 and Slutprov to ABC bus slot devices. Used default input ports, ABC830 is now the default drive for ABC800 again [Curt Coder]. +- 0.141: Added Color version ROMs [Ola Andersson]. +- 0.140: Added a new revision of the floppy controller ROM. Added a dump of the keyboard controller ROM [exon, Curt Coder]. Emulated the built-in keyboard; emulated the "fast" floppy disk controller. Note that only raw sector dumps work currently (td0 not supported) [Curt Coder, exon]; refactored drivers to define ADDRESS_MAP_MODERN. [Curt Coder +- 0.102: Fixed crash (bug #763) [Nate Woods]. +- 0.93: Curt Coder added 'Luxor Datorer AB ABC 800 C/HR' system. + +ROMSET: +57888 bytes in 16 files / 44.88Kb packed + +$end +$info=abc800kb +$mame +0.145u6 [Curt Coder] + +ABC-800 Keyboard, , ???? + +DRIVER: +devices/bus/abckb/abc800kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u6: Curt Coder added 'ABC-800 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.92Kb packed + +$end +$info=abc800m +$mame +0.93 [Curt Coder] + +ABC 800 M/HR, Luxor Datorer AB, 1981 + +The Luxor ABC 800 series are office-versions of the ABC 80 home computer. They featured an enhanced BASIC interpreter, a slightly faster clocked CPU and more memory: 32 kilolobytes RAM and 32 kB ROM was now standard, the Z80 is clocked at 3.58 MHz (using an NTSC color subcarrier crystal). It featured 40 x 24 text mode with 8 colors (ABC 800 C) or 80 x 24 text mode monochrome (ABC 800 M). They could also be extended with "high" resolution graphics (240 x 240 pixels, 2 bpp) using 16 kB RAM as video memory. The ABC 800 came in a monochrome version with amber text on brown background with an 80 character wide screen, and a color version with 40 characters. The main board is integrated with the keyboard much like the Amiga 500. However the ABC computers has a very sturdy metal chassis. Storage is usually two 5?" floppy disk units in 160, 320 or 640 kB capacity. External hard disk systems became available later (primarily the ABC 850 with 10 MB). Model numbers 'ABC 800 M' for monochrome and 'ABC 800 C' for color (source: http://en.wikipedia.org/wiki/ABC_800). + +DRIVER: +luxor/abc80x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc830_flop.xml, abc832_flop.xml, abc838_flop.xml, abc800_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.151: Fixed the fast floppy controller [Curt Coder]. +- 0.144: Refactored the ABC bus to single-slot (as it really is) [Curt Coder]. +- 0.143u1: Refactored UNI-800 and Slutprov to ABC bus slot devices. Used default input ports, ABC830 is now the default drive for ABC800 again [Curt Coder]. +- 0.142u6: Added Slutprov factory test card ROM dump [FatArnold, robcfg]. +- 0.140: Added a new revision of the floppy controller ROM. Added a dump of the keyboard controller ROM [exon, Curt Coder]. Emulated the built-in keyboard; emulated the "fast" floppy disk controller. Note that only raw sector dumps work currently (td0 not supported) [Curt Coder, exon]; refactored drivers to define ADDRESS_MAP_MODERN [Curt Coder]. +- 0.129: Added HR graphics [Curt Coder, Erik Isaksson]. +- 0.128: Added keyboard hack to enable system use [Curt Coder]. +- 0.93: Curt Coder added 'Luxor Datorer AB ABC 800 M/HR' system. + +ROMSET: +26624 bytes in 7 files / 20.32Kb packed + +$end +$info=abc802 +$mame +0.93 [Curt Coder] + +ABC 802, Luxor Datorer AB, 1983 + +The ABC 802 is a compact version with 64 kB RAM where 32 kB is used as a RAM disc. The main board is integrated with a small CRT screen and has improved graphics, though no high-resolution graphics (source: http://en.wikipedia.org/wiki/ABC_800#ABC_802). + +DRIVER: +luxor/abc80x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc830_flop.xml, abc832_flop.xml, abc838_flop.xml, abc800_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.221: Machine promoted to working [Curt Coder]. +- 0.175: Added LUXNET BIOSes [Anders Sandahl]. +- 0.162: Fixed invalid data transmitted on first keypress [Curt Coder]. +- 0.142u3: Added ROM dump for ABC55/77 keyboard [robcfg, Curt Coder]. +- 0.142u1: Added an earlier revision of the BIOS and a correct dump of the character generator ROM [robcfg]. +- 0.142: Connected to ABC99 keyboard, removed keyboard hack [Curt Coder]. +- 0.129: Added keyboard simulation [Curt Coder]. +- 0.93: Curt Coder added 'Luxor Datorer AB ABC 802' system. + +ROMSET: +77824 bytes in 10 files / 58.24Kb packed + +$end +$info=abc806 +$mame +0.93 [Curt Coder] + +ABC 806, Luxor Datorer AB, 1983 + +The ABC 806 is a version with main board, screen (DA-15) and keyboard (DIN-7) as separate units. It has 164 kB RAM where 128 kB is used as a RAM disk, as well as high resolution colour graphics (source: http://en.wikipedia.org/wiki/ABC_800#ABC_806). + +DRIVER: +luxor/abc80x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc830_flop.xml, abc832_flop.xml, abc838_flop.xml, abc800_hdd.xml, abc806_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.253: Remove reset code that is no longer necessary. Use addressable latch devices [AJR]. Fix UFD-DOS boot RTC readout [Curt Coder]. +- 0.198: Fixed memory banking allowing CP/M to boot [Curt Coder]. +- 0.175: Added LUXNET BIOSes [Anders Sandahl]. +- 0.162: Fixed invalid data transmitted on first keypress. Implemented flashing, double height, and underlined characters by hooking up the RAD PROM [Curt Coder]. +- 0.154: Added video PROMs. Added video PALs [Anders Sandahl]. +- 0.146u5: Used correct HRUII PROM [Curt Coder]. +- 0.142u3: Added ROM dump for ABC55/77 keyboard [robcfg, Curt Coder]. +- 0.142: Connected to ABC99 keyboard, removed keyboard hack [Curt Coder]. +- 0.140: Added enhanced options ROM [exon, Curt Coder]. +- 0.129: Added keyboard simulation and HR graphics [Curt Coder, Erik Isaksson]. +- 0.93: Curt Coder added 'Luxor Datorer AB ABC 806' system. + +ROMSET: +59432 bytes in 20 files / 43.57Kb packed + +$end +$info=abc80kb +$mame +0.145u7 [Curt Coder] + +ABC 80 Keyboard, , ???? + +DRIVER: +luxor/abc80kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Changed description to 'ABC 80 Keyboard'. +- 0.145u7: Curt Coder added 'ABC-80 Keyboard' device. + +ROMSET: +512 bytes in 1 file / 0.25Kb packed + +$end +$info=abc80l +$mame +0.284 [Curt Coder] + +ABC 80 with ABC80L, Cat AB, 1981 + +Desktop computer introduced in 1981, designed for professional and technical use, based on the Z80 architecture with integrated BASIC. It included an optional floppy drive (ABC80L) for memory expansion and data management, offering advanced performance for its time in scientific and industrial applications thanks to its modular design and reliable text-based user interface. + +DRIVER: +luxor/abc80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc80_cass.xml, abc80_flop.xml, abc80_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Curt Coder added 'Cat AB ABC 80 with ABC80L' system. + +ROMSET: +6144 bytes in 3 files / 5.13Kb packed + +$end +$info=abc830 +$mame +0.153 [Curt Coder] + +ABC 830, , ???? + +DRIVER: +devices/bus/abcbus/lux21046.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Curt Coder added 'ABC 830' device. + +ROMSET: +49152 bytes in 5 files / 23.05Kb packed + +$end +$info=abc832 +$mame +0.153 [Curt Coder] + +ABC 832, , ???? + +DRIVER: +devices/bus/abcbus/lux21046.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Curt Coder added 'ABC 832' device. + +ROMSET: +49152 bytes in 5 files / 23.05Kb packed + +$end +$info=abc834 +$mame +0.153 [Curt Coder] + +ABC 834, , ???? + +DRIVER: +devices/bus/abcbus/lux21046.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Curt Coder added 'ABC 834' device. + +ROMSET: +49152 bytes in 5 files / 23.05Kb packed + +$end +$info=abc838 +$mame +0.153 [Curt Coder] + +ABC 838, , ???? + +DRIVER: +devices/bus/abcbus/lux21046.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Curt Coder added 'ABC 838' device. + +ROMSET: +49152 bytes in 5 files / 23.05Kb packed + +$end +$info=abc850 +$mame +0.150 [Curt Coder] + +ABC 850, , ???? + +DRIVER: +devices/bus/abcbus/abc890.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Curt Coder added 'ABC 850' device. + +ROMSET: +None required. + +$end +$info=abc850flop +$mame +0.184 [Curt Coder] + +ABC 850 Floppy, , ???? + +DRIVER: +devices/bus/abcbus/lux21046.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Curt Coder added 'ABC 850 floppy' device. + +ROMSET: +49152 bytes in 5 files / 23.05Kb packed + +$end +$info=abc852 +$mame +0.152 [Curt Coder] + +ABC 852, , ???? + +DRIVER: +devices/bus/abcbus/abc890.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Curt Coder added 'ABC 852' device. + +ROMSET: +None required. + +$end +$info=abc856 +$mame +0.152 [Curt Coder] + +ABC 856, , ???? + +DRIVER: +devices/bus/abcbus/abc890.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Curt Coder added 'ABC 856' device. + +ROMSET: +None required. + +$end +$info=abc890 +$mame +0.146u5 [Curt Coder] + +ABC 890, , ???? + +DRIVER: +devices/bus/abcbus/abc890.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u5: Curt Coder added 'ABC 890' device. + +ROMSET: +None required. + +$end +$info=abc894 +$mame +0.150 [Curt Coder] + +ABC 894, , ???? + +DRIVER: +devices/bus/abcbus/abc890.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Curt Coder added 'ABC 894' device. + +ROMSET: +None required. + +$end +$info=abc99 +$mame +0.143u3 [Curt Coder] + +Luxor ABC 99, , ???? + +DRIVER: +devices/bus/abckb/abc99.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Curt Coder added 'Luxor ABC 99' device. + +ROMSET: +10240 bytes in 4 files / 4.73Kb packed + +$end +$info=abcbus_slot +$mame +0.149u1 [Curt Coder] + +ABCBUS slot, , ???? + +DRIVER: +devices/bus/abcbus/abcbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Fixed default DIP switch settings for the Luxor 4105 SASI interface. Added a ROM to the Xebec S1410. Fixed the Luxor 55 21056 SASI interface (for ABC 850/852/856 hard drives) [Curt Coder]. +- 0.149u1: Curt Coder added 'ABCBUS slot' device. + +ROMSET: +None required. + +$end +$info=abcexp +$mame +0.161 [Curt Coder] + +ABC Expansion Unit, , ???? + +DRIVER: +devices/bus/abcbus/abc890.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.161: Curt Coder added 'ABC Expansion Unit' device. + +ROMSET: +None required. + +$end +$info=abcsio +$mame +0.144u1 [Curt Coder] + +ABC SIO, , ???? + +DRIVER: +devices/bus/abcbus/sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144u1: Curt Coder added 'ABC SIO' device. + +ROMSET: +4096 bytes in 2 files / 2.91Kb packed + +$end +$info=abl4play +$mame +0.218 [Sean Riddle, David Haywood] + +4 Player System - 10 in 1, Advance Bright Ltd, 200? + +Advance Bright Ltd's “4 Player System?? is an interesting one in that it isn't the typical NES based hardware multi-game, nor is it even a SunPlus or Elan type system, but instead some Winbond type hardware using a G65C816 derived CPU as previously seen on Konami's Track and Field Challenge. Currently we don't emulate sound for this platform (I can't see any sound related writes, it might be there's a small piece of internal code missing) and also there are some video issues and some timing issues to due lack of software to draw any solid conclusions. All 10 mini-games in the collection do run tho, some are playable. As the name would suggest the games here are all designed for 4 players to compete against other, and as such, when combined with the less common architecture they're actually all original pieces of software (albeit with some stolen graphics/ideas) (source: https://mamedev.emulab.it/haze/2020/03/31/under-the-surface-part-1/). + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Advance Bright Ltd 4 Player System - 10 in 1' system. + +ROMSET: +8388608 bytes in 1 file / 3.01Mb packed + +$end +$info=ablkickb +$mame +0.220 [Sean Riddle, David Haywood] + +Kick Boxing (BJ8888, ABL TV Game), Advance Bright Ltd / Coleco / V-Tac Technology Co Ltd., 2006 + +Is an electronic game based on a plug-and-play game console. It is a title devoted to simulating kickboxing fights, a combat sport that combines kicking and boxing techniques. This game is part of a series of products made by companies such as ABL (Advanced Business Logistics) or other companies that produce inexpensive gaming devices for the home market. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Advance Bright Ltd/Coleco/V-Tac Technology Co Ltd. Kick Boxing (BJ8888, ABL TV Game)' system. + +ROMSET: +8388608 bytes in 1 file / 2.73Mb packed + +$end +$info=ablmini +$mame +0.220 [Sean Riddle, David Haywood] + +Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game), Advance Bright Ltd, 2006 + +The device "Advance Bright Ltd Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game)" is a handheld joystick or tabletop mini-console, manufactured in China or East Asia in the 1990s or early 2000s. It is an example of those inexpensive and compact devices that integrated multiple games into the same hardware, similar to the "plug & play" with included joysticks sold to be connected directly to the TV. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Advance Bright Ltd Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game)' system. + +ROMSET: +8388608 bytes in 1 file / 2.02Mb packed + +$end +$info=ablpinb +$mame +0.216 [David Haywood, Morten Kirkegaard, Peter Wilhelmsen] + +Pinball (P8002, ABL TV Game), Advance Bright Ltd, 2005 + +Plug n' Play pinball game from Advance Bright, who has several other types of Famiclones. Kind of undecided on where to put this one as there are other TV games that are also based on the NES chip, but since it's not a true Famiclone nor one of those clone-in-a-controller handhelds it'll stay in the TV games section for now. There are several different models and color variations of this particular machine, shouldn't be too hard to find on ebay or cheap department stores like Walmart (source: http://ultimateconsoledatabase.com/tvgames/advance_bright_pinball.htm). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: David Haywood, Morten Kirkegaard and Peter Wilhelmsen added 'Advance Bright Ltd Pinball (P8002, ABL TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 691.60Kb packed + +$end +$info=ablping +$mame +0.215 [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen] + +Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game), Advance Bright Ltd, 2006 + +The device "Advance Bright Ltd Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game)" is a dedicated electronic game, manufactured by Advance Bright Ltd, a company that made inexpensive entertainment devices in the 2000s, mainly for the Asian market or as "white label" products sold under different brands. This type of device falls into the category of so-called "TV plug-and-play games", which are self-powered devices (often via batteries or a power supply) that connect directly to the SCART or RCA port of a conventional TV set to play one or more games without the need for a separate console. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: David Haywood, Morten Shearman Kirkegaard and Peter Wilhelmsen added 'Advance Bright Ltd Ping Pong/Table Tennis/Super Ping Pong (PP1100, ABL TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 412.20Kb packed + +$end +$info=abltenni +$mame +0.218 [Sean Riddle, David Haywood] + +Wireless Tennis (WT2000, ABL TV Game), Advance Bright Ltd / V-Tac Technology Co Ltd., 2006 + +The device "Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game)" is a dedicated electronic game designed to be connected directly to a TV set, similar to the classic "TV plug-and-play" games of the 2000s. It is produced by Advance Bright Ltd, in cooperation or distributed by V-Tac Technology Co Ltd, two Chinese companies known for producing inexpensive electronic devices, including gaming accessories. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Changed description to 'f / V-Tac Technology Co Ltd.'. +- 0.218: Sean Riddle and David Haywood added 'Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 1.04Mb packed + +$end +$info=ablwikid +$mame +0.219 [Team Europe, David Haywood] + +Wikid Joystick 14-in-1, Advance Bright Ltd. / JungleTac, 200? + +The SH6578 is a famiclone with 16 colour tiles, and an attribute entry for every tile (rather than every 2x2 block of tiles) Not all games currently work (DMA issues etc. possibly using the wrong trigger/enable mechanism at the moment) however some work well enough to demonstrate here. This is an interesting platform as it isn't directly compatible with the NES, all games require modification to run on it due to the different VRAM layout (source: https://www.youtube.com/watch?v=TmdrtcvuvyI). + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed description to 'Wikid Joystick 14-in-1' and manufacturer to 'Advance Bright Ltd. / JungleTac'. +- 0.219: Team Europe and David Haywood added 'Advance Bright Ltd. Wikid Joystick' system. + +ROMSET: +2097152 bytes in 1 file / 848.79Kb packed + +$end +$info=abpb4 +$mame +0.215 [rfka01] + +AB-PB4, Abit, 199? + +Technical informations: http://hw-museum.cz/mb/3/abit-ab-pb4 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'Abit AB-PB4' system. + +ROMSET: +262144 bytes in 2 files / 162.68Kb packed + +$end +$info=abpi4 +$mame +0.216 [rfka01] + +AB-PI4 / AB-PI4T (SiS 85C496/85C497 chipset), ABit, 1995 + +Technical informations: http://www.win3x.org/uh19/motherboard/show/86 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.286: Changed description to 'AB-PI4 / AB-PI4T (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'AB-PI4 / AB-PI4T (SiS 85C496/85C497)'. +- 0.216: rfka01 added 'Abit AB-PI4' system. + +ROMSET: +262144 bytes in 2 files / 157.42Kb packed + +$end +$info=abpm4 +$mame +0.218 [rfka01] + +AB-PM4 (SiS 85C496/85C497 chipset), ABit, 1995 + +Technical informations: https://theretroweb.com/motherboards/s/abit-ab-pb4-rev-1.2 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.286: Changed description to 'AB-PM4 (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'AB-PM4 (SiS 85C496/85C497)'. +- 0.218: rfka01 added 'Abit AB-PM4' system. + +ROMSET: +131072 bytes in 1 file / 73.99Kb packed + +$end +$info=abpv4 +$mame +0.218 [rfka01] + +AB-PV4 (SiS 85C496/85C497 chipset), ABit, 1995 + +Technical informations: http://www.win3x.org/uh19/motherboard/show/88 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'AB-PV4 (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'AB-PV4 (SiS 85C496/85C497)'. +- 0.218: rfka01 added 'Abit AB-PV4' system. + +ROMSET: +131072 bytes in 1 file / 91.83Kb packed + +$end +$info=abpw4 +$mame +0.215 [rfka01] + +AB-PW4, Abit, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/90 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'Abit AB-PW4' system. + +ROMSET: +131072 bytes in 2 files / 88.00Kb packed + +$end +$info=ac1 +$mame +0.130 [Miodrag Milanović] + +Amateurcomputer AC1 Berlin, Frank Heyder, 1984 + +Info at: http://www.ac1-info.de/ac1_berlin.htm + +DRIVER: +ddr/ac1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Added cassette support [Robbbert]. +- 0.130: Miodrag Milanović added 'Amateurcomputer AC1 Berlin' system. + +ROMSET: +6656 bytes in 4 files / 5.12Kb packed + +$end +$info=ac1_32 +$mame +0.130 [Miodrag Milanović] + +Amateurcomputer AC1 Berlin (32 lines), Frank Heyder, 1984 + +Info at: http://www.ac1-info.de/ac1_berlin.htm + +DRIVER: +ddr/ac1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: Miodrag Milanović added 'Amateurcomputer AC1 (32 lines)' system. + +ROMSET: +5120 bytes in 3 files / 2.87Kb packed + +$end +$info=ac1scch +$mame +0.132 [Miodrag Milanović] + +Amateurcomputer AC1 SCCH, Frank Heyder, 1984 + +Info at: http://www.ac1-info.de/ac1_berlin.htm + +DRIVER: +ddr/ac1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'AC1 SCCH' system. + +ROMSET: +18432 bytes in 5 files / 13.67Kb packed + +$end +$info=ac97_stac9704 +$mame +0.287 [Angelo Salese] + +SigmaTel STAC9704 AC'97 Codec, , ???? + +DRIVER: +devices/sound/ac97_stac9704.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Preliminary status/command hookup. Enough to make misc/voyager.cpp happy during Linux boot [Angelo Salese]. +- 0.287: Angelo Salese added 'SigmaTel STAC9704 AC'97 Codec' device. + +ROMSET: +None required. + +$end +$info=academy +$mame +0.143u8 [Cowering] + +Mephisto Academy (English, 04-10-88), Hegener + Glaser, 1989 + +After Mephisto in this series already with the Monte Carlo Mephisto, Mephisto Monte Carlo IV, and the special edition Mephisto Monte Carlo IV LE was successful, the Mephisto Academy is the latest model of this attractive wooden units with wood-magnetic sensor board (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Academy). + +DRIVER: +hegenerglaser/academy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.262: Changed description to 'Mephisto Academy (English, 04-10-88)'. Bookrom has identical halves [hap]. +- 0.219: Changed description to 'Mephisto Academy (English)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.189: Machine promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Academy Schachcomputer' system. + +ROMSET: +65536 bytes in 2 files / 30.81Kb packed + +$end +$info=academyd +$mame +0.262 [Drahti] + +Mephisto Academy (Dutch, 04-10-88), Hegener + Glaser, 1989 + +After Mephisto in this series already with the Monte Carlo Mephisto, Mephisto Monte Carlo IV, and the special edition Mephisto Monte Carlo IV LE was successful, the Mephisto Academy is the latest model of this attractive wooden units with wood-magnetic sensor board (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Academy). + +DRIVER: +hegenerglaser/academy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Drahti added 'Hegener + Glaser Mephisto Academy (Dutch, 04-10-88)' system. + +ROMSET: +65536 bytes in 2 files / 30.86Kb packed + +$end +$info=academyg +$mame +0.219 [hap] + +Mephisto Academy (German, 06-03-89), Hegener + Glaser, 1989 + +The Ideal tournament and training chess computer for all who want to learn or improve their chess. Simple to use - only 8 keys needed. Has unique 32 character dot matrix LCD display to show information optimally. Uses one of the World's strongest 48 K Byte programs. User upgrade possible due to use of module technology. Use the computer to calculate your own playing strength in ELO points (source: http://www.spacious-mind.com/html/academy.html). + +DRIVER: +hegenerglaser/academy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Academy (German, 06-03-89)' system. + +ROMSET: +65536 bytes in 2 files / 30.83Kb packed + +$end +$info=academyga +$mame +0.219 [hap] + +Mephisto Academy (German, 04-10-88), Hegener + Glaser, 1989 + +The Ideal tournament and training chess computer for all who want to learn or improve their chess. Simple to use - only 8 keys needed. Has unique 32 character dot matrix LCD display to show information optimally. Uses one of the World's strongest 48 K Byte programs. User upgrade possible due to use of module technology. Use the computer to calculate your own playing strength in ELO points (source: http://www.spacious-mind.com/html/academy.html). + +DRIVER: +hegenerglaser/academy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Academy (German, 04-10-88)' system. + +ROMSET: +65536 bytes in 2 files / 30.83Kb packed + +$end +$info=academygb +$mame +0.262 [Drahti] + +Mephisto Academy (German, 27-08-88), Hegener + Glaser, 1989 + +After Mephisto in this series already with the Monte Carlo Mephisto, Mephisto Monte Carlo IV, and the special edition Mephisto Monte Carlo IV LE was successful, the Mephisto Academy is the latest model of this attractive wooden units with wood-magnetic sensor board (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Academy). + +DRIVER: +hegenerglaser/academy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Drahti added 'Hegener + Glaser Mephisto Academy (German, 27-08-88)' system. + +ROMSET: +65536 bytes in 2 files / 30.55Kb packed + +$end +$info=academytt +$mame +0.262 [mclane] + +Mephisto Academy T+T (Dutch, prototype), Hegener + Glaser, 1989 + +It is an educational chess computer designed to teach and train chess players. + +DRIVER: +hegenerglaser/academy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: mclane added 'Hegener + Glaser Mephisto Academy T+T (Dutch, prototype)' system. + +ROMSET: +65536 bytes in 2 files / 35.00Kb packed + +$end +$info=acb2072 +$mame +0.223 [AJR] + +ACB-2072 RLL Drive Controller, , ???? + +DRIVER: +devices/bus/isa/acb2072.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: AJR added 'ACB-2072 RLL Drive Controller' device. + +ROMSET: +16384 bytes in 2 files / 10.88Kb packed + +$end +$info=acb4070 +$mame +0.149u1 [smf] + +ACB4070, , ???? + +DRIVER: +devices/bus/scsi/acb4070.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: smf added 'ACB4070' device. + +ROMSET: +None required. + +$end +$info=accomm +$mame +0.186 [R. Belmont] + +Acorn Communicator, Acorn Computers, 1986 + +The Acorn Communicator is a discontinued business computer developed by Acorn Computers in 1985. The system sold in very low numbers to companies requiring a computer with a built-in modem. As a dedicated Prestel terminal with built-in word processing and spreadsheet capabilities, the Communicator found a niche market amongst travel agents in the United Kingdom and Italy, who used Prestel (and similar networks) as probably the earliest online booking service (source: https://en.wikipedia.org/wiki/Acorn_Communicator). + +DRIVER: +acorn/accomm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.192: Added CMOS RAM, serial and econet ports, implemented RAM/ROM switching according to manual, and documented full memory map [Nigel Barnes]. +- 0.187: Fully implemented keyboard, added 'sound (same as Electron), and added 'layout with Caps/Shift Lock LEDs [Nigel Barnes]. +- 0.186: R. Belmont added 'Acorn Communicator machine. + +ROMSET: +262144 bytes in 4 files / 152.26Kb packed + +$end +$info=accommb +$mame +0.202 [Centre for Computing History, ABUG] + +Acorn Briefcase Communicator, Acorn Computers, 1987 + +The Acorn Communicator is a business computer developed by Acorn Computers in 1985. The system sold in very low numbers to companies requiring a computer with a built-in modem. As a dedicated Prestel terminal with built-in word processing and spreadsheet capabilities, the Communicator found a niche market amongst travel agents in the United Kingdom and Italy, who used Prestel (and similar networks) as probably the earliest online booking service. The machine used the Ferranti-manufactured "Aberdeen" gate array developed for the Electron, which was the largest ULA ever developed at that time. The system used a 16-bit Western Design Center 65816 chip rather than the 8-bit MOS Technology 6502, which was used by all of Acorn's previous offerings. It boasted 512 kB of memory, which was expandable to 1024 kB (source: http://www.computinghistory.org.uk/det/1327/Acorn-Briefcase-Communicator/). + +DRIVER: +acorn/accomm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.202: Centre for Computing History and ABUG added 'Acorn Briefcase Communicator' system. + +ROMSET: +65536 bytes in 1 file / 27.75Kb packed + +$end +$info=accommi +$mame +0.202 [Centre for Computing History, ABUG] + +Acorn Communicator (Italian), Acorn Computers, 1988 + +The Acorn Communicator is a discontinued business computer developed by Acorn Computers in 1985. The system sold in very low numbers to companies requiring a computer with a built-in modem. As a dedicated Prestel terminal with built-in word processing and spreadsheet capabilities, the Communicator found a niche market amongst travel agents in the United Kingdom and Italy, who used Prestel (and similar networks) as probably the earliest online booking service (source: https://en.wikipedia.org/wiki/Acorn_Communicator). + +DRIVER: +acorn/accomm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.202: Centre for Computing History and ABUG added 'Acorn Communicator (Italian)' system. + +ROMSET: +327680 bytes in 3 files / 186.42Kb packed + +$end +$info=accommp +$mame +0.202 [Centre for Computing History, ABUG] + +Acorn Communicator (prototype), Acorn Computers, 1985 + +The Acorn Communicator is a business computer developed by Acorn Computers in 1985. The system sold in very low numbers to companies requiring a computer with a built-in modem. As a dedicated Prestel terminal with built-in word processing and spreadsheet capabilities, the Communicator found a niche market amongst travel agents in the United Kingdom and Italy, who used Prestel (and similar networks) as probably the earliest online booking service. The machine used the Ferranti-manufactured "Aberdeen" gate array developed for the Electron, which was the largest ULA ever developed at that time. The system used a 16-bit Western Design Center 65816 chip rather than the 8-bit MOS Technology 6502, which was used by all of Acorn's previous offerings. It boasted 512 kB of memory, which was expandable to 1024 kB (source: http://www.computinghistory.org.uk/det/1327/Acorn-Briefcase-Communicator/). + +DRIVER: +acorn/accomm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.202: Centre for Computing History and ABUG added 'Acorn Communicator (prototype)' system. + +ROMSET: +360448 bytes in 8 files / 217.28Kb packed + +$end +$info=accord +$mame +0.262 [hap, Berger] + +Accord, Novag Industries / Intelligent Heuristic Programming, 1987 + +Technical information: https://tluif.home.xs4all.nl/chescom/EngNovAcc.html + +DRIVER: +novag/accord.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: hap and Berger added 'Novag Accord' system. + +ROMSET: +4096 bytes in 1 file / 3.37Kb packed + +$end +$info=acd +$mame +0.192 [Robbbert] + +unknown ACD computer, Advanced Computer Design, 198? + +It’s a professional-grade switching power supply, designed for high-end computer or industrial systems from the 1980s–1990s. It is not a computer, but a critical component that delivers regulated and protected power to sensitive devices. It offers single or multiple outputs, with galvanic isolation up to 500 VDC, and includes protections against overloads, short circuits, and overvoltage, along with voltage stability within ±0.2%. Featuring power-on delay, state retention (holdover), and optional remote control capabilities, it is ideal for applications where reliability and precision are essential—such as laboratories, dedicated servers, or legacy embedded systems. + +DRIVER: +skeleton/acd.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.192: Robbbert added 'unknown ACD computer' system. + +ROMSET: +3168 bytes in 9 files / 2.66Kb packed + +$end +$info=ace100 +$mame +0.93 [Cowering] + +Franklin ACE 100, Franklin Computer, 1982 + +In early 1982, Franklin released the Franklin Ace 100, and in March of the same year, the Franklin Ace 1000; they were very close copies of the Apple II Plus computer, respectively. The motherboard design is nearly identical and Franklin also copied Apple's ROMs. Two months later, Apple Computer sued Franklin for copyright violation. Franklin initially won / See Apple Computer, Inc. v. Franklin Computer Corp. (source: http://en.wikipedia.org/wiki/Franklin_Electronic_Publishers). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.93: Cowering added 'Franklin ACE 100' system. + +ROMSET: +12288 bytes in 1 file / 9.78Kb packed + +$end +$info=ace1000 +$mame +0.231 [Christopher Kobayashi] + +Franklin ACE 1000, Franklin Computer, 1982 + +The Apple II series of computers were very popular, so popular in fact, that numerous clones were manufactured by other computer manufacturers. The Franklin Ace 1000 is clone of the Apple II Plus computer. Franklin made numerous Apple clones, the first being the Franklin Ace 100, a clone of the original Apple II (source: http://oldcomputers.net/ace1000.html). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: Christopher Kobayashi added 'Franklin Computer Franklin ACE 1000' system. + +ROMSET: +16384 bytes in 7 files / 11.66Kb packed + +$end +$info=ace2200 +$mame +0.239 [R. Belmont] + +Franklin ACE 2200, Franklin Computer, 1985 + +The Franklin ACE 2200 was the last Apple clone Franklin made. Though not many were produced, it is a quality machine (source: https://www.applefritter.com/node/202). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: R. Belmont added 'Franklin Computer Franklin ACE 2200' system. + +ROMSET: +32768 bytes in 4 files / 15.83Kb packed + +$end +$info=ace2x00s1 +$mame +0.239 [R. Belmont] + +Franklin Ace 2x00 Parallel Port, , ???? + +DRIVER: +devices/bus/a2bus/ace2x00.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: R. Belmont added 'Franklin Ace 2x00 Parallel Port' device. + +ROMSET: +None required. + +$end +$info=ace2x00s6 +$mame +0.239 [R. Belmont] + +Franklin Ace 2x00 Disk Port, , ???? + +DRIVER: +devices/bus/a2bus/ace2x00.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: R. Belmont added 'Franklin Ace 2x00 Disk Port' device. + +ROMSET: +None required. + +$end +$info=ace500 +$mame +0.239 [R. Belmont] + +Franklin ACE 500, Franklin Computer, 1986 + +The last of the Franklin ACE computers - the ACE 500. The first Franklin computers, the 100 and 1000 were rip-offs of their Apple equivalent, and Franklin paid the price for it. They were sued by Apple and forced to develop their own operating system rather than just copy someone elses. The resultant LEGAL Franklin computer systems were the 2000 and 500, which are still clones of similar Apple computer systems, but have no illegal code in them. The ACE 500 is most similar to the Apple IIc, with characteristics such as a one-piece case with a handle, an external power supply, and a built-in floppy drive on the right side of they system, but they look quite different physically. The Franklin ACE 500 has 256K of memory installed, with room to add an additional 256K for 512K total RAM. Other options include a battery-backed clock and calendar (source: https://oldcomputers.net/ace500.html). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Fix mouse IRQ resets; fix keyboard strobe reset [arekkusu42]. +- 0.285: Enable IOUDIS soft switch (fixes mouse interrupt) [AJR]. +- 0.239: R. Belmont added 'Franklin Computer Franklin ACE 500' system. + +ROMSET: +40960 bytes in 2 files / 18.95Kb packed + +$end +$info=aceex2814 +$mame +0.179 [Joakim Larsson Edström] + +Aceex 2814, Aceex Corporation, 1995 + +The Aceex 2814 is a communications device, probably a fax/data modem, manufactured by the Taiwanese company Aceex Technology Corporation . Aceex was known in the 1990s for producing a wide range of connectivity devices, including serial modems, network cards, and adapters for transmitting data over telephone lines. The model number "2814" suggests that this is a modem compatible with the V.28 or V.34 standard, used for data and fax transmission over analog telephone lines. The following are some probable characteristics and details based on the historical and technological context. + +DRIVER: +skeleton/aceex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.179: Joakim Larsson Edström added 'Aceex 2814' system. Started skeleton driver for 1995 Accexx 28.8 modem [Joakim Larsson Edström]. + +ROMSET: +65536 bytes in 1 file / 32.72Kb packed + +$end +$info=acia6850 +$mame +0.149u1 [smf] + +MC6850 ACIA, , ???? + +The MC6850 ACIA (Advanced Communication Interface Adapter) is a serial interface chip designed by Motorola, used primarily in Motorola 6800 and 6809 processor-based systems. The ACIA is a key component for managing serial communication between a microprocessor and external devices, such as terminals, modems, or other peripherals. + +DRIVER: +devices/machine/6850acia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Fixed transmission of a spurious character following master reset [AJR]. +- 0.149u1: smf added 'MC6850 ACIA' device. + +ROMSET: +None required. + +$end +$info=acorn_32k +$mame +0.200 [Nigel Barnes] + +Acorn 32K Dynamic RAM Board, , ???? + +The Acorn 32K Dynamic RAM card is a Eurocard which can be used in a System or Atom computer. The card provides up to 32K of RAM for a computer using Acorn's standard data bus. The ICs used are 5v 16k bit dynamic RAMs organised as 2 banks of 16K. Timing is generated in synchronisation with the CPU clock and the hardware refresh circuitry allows random access of the memory in any clock cycle. The RAM is organised into 4 sections each of which is 8K. These 4 sections can each be linked to begin at addresses 0, 2000, 4000, 6000, 8000, C000 and E000. In Acorn Systems 2, 3 and 4 the card will usually be used to provide 8K of program space at C000 to DFFF and 24K of text space at 2000 to 7FFF. A 16K card can then be used to fill the remaining space from 8000 to BFFF. Acorn Dynamic RAM cards can be mixed with static RAM cards and can be paged if required (source: http://chrisacorns.computinghistory.org.uk/8bit_Upgrades/Acorn_32KDRAM.html). + +DRIVER: +devices/bus/acorn/system/32k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn 32K Dynamic RAM Board' device. + +ROMSET: +None required. + +$end +$info=acorn_8k +$mame +0.200 [Nigel Barnes] + +Acorn 8K Static Memory Board, , ???? + +The Acorn 8K Static RAM card offers 8K of static RAM plus 2 sockets which each can accept a 4K ROM or EPROM. The 8K RAM bank and the 8K ROM bank can be independently located in memory to commence in 8K intervals throughout the memory map e.g. each may commence at hex 0, 2000, 4000, etc. through to E000 (source: http://chrisacorns.computinghistory.org.uk/8bit_Upgrades/Acorn_Memory.html). + +DRIVER: +devices/bus/acorn/system/8k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn 8K Static Memory Board' device. + +ROMSET: +None required. + +$end +$info=acorn_bmu +$mame +0.238 [Nigel Barnes] + +Acorn Battery Management Unit, , ???? + +Acorn Battery Management Unit; the BMU is actually a 4-bit Hitachi HD404304F MCU, marked as BMU 0290032. + +DRIVER: +devices/machine/acorn_bmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn Battery Management Unit' device. + +ROMSET: +None required. + +$end +$info=acorn_bus +$mame +0.200 [Nigel Barnes] + +Acorn Bus, , ???? + +DRIVER: +devices/bus/acorn/bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn Bus' device. + +ROMSET: +None required. + +$end +$info=acorn_bus_slot +$mame +0.200 [Nigel Barnes] + +Acorn Bus Eurocard slot, , ???? + +DRIVER: +devices/bus/acorn/bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn Bus Eurocard slot' device. + +ROMSET: +None required. + +$end +$info=acorn_cass +$mame +0.200 [Nigel Barnes] + +Acorn Cassette Interface, , ???? + +DRIVER: +devices/bus/acorn/system/cass.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn Cassette Interface' device. + +ROMSET: +None required. + +$end +$info=acorn_econet +$mame +0.200 [Nigel Barnes] + +Acorn Econet Interface, , ???? + +The Econet Eurocard is the system version of the Econet interface card that fits into the Atom computer. It plugs into the backplane and carries the ROM with the low level Econet software to allow the local system to be linked to other Acorn products (source: http://chrisacorns.computinghistory.org.uk/8bit_Upgrades/Acorn_Econet.html). + +DRIVER: +devices/bus/acorn/system/econet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn Econet Interface' device. + +ROMSET: +None required. + +$end +$info=acorn_fdc +$mame +0.200 [Nigel Barnes] + +Acorn Floppy Disc Controller Board, , ???? + +The Acorn fdc is a standard eurocard which connects to the standard Acorn bus and provides an interface to 1 or 2 drives. It is capable of controlling 4 drive surfaces on 2 double sided drives. Single or double track density drives may be used. A 34-way flat ribbon cable connects to the drives after the shugart interface standard. The intelligent device used is the Intel i8271 (source: http://chrisacorns.computinghistory.org.uk/8bit_Upgrades/Acorn_fdc.html). + +DRIVER: +devices/bus/acorn/system/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Add compatibility matrix for convenient reference [AJR]. +- 0.202: Set READY on HEAD_LOAD [Nigel Barnes]. +- 0.200: Nigel Barnes added 'Acorn Floppy Disc Controller Board' device. + +ROMSET: +None required. + +$end +$info=acorn_lc +$mame +0.238 [Nigel Barnes] + +Acorn LC ASIC, , ???? + +Acorn LC ASIC (for Acorn A4); no public documentation exists, this is mostly based on the A4 TRM. + +DRIVER: +devices/machine/acorn_lc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn LC ASIC' device. + +ROMSET: +None required. + +$end +$info=acorn_vdu40 +$mame +0.200 [Nigel Barnes] + +Acorn 40 Column VDU Interface, , ???? + +The Acorn 40 Column VDU interface is from a System 4. The part no. is 200,002 Issue3. The front pannel has a DIn socket, a phone socket and a reverse video switch. The Visual Display Unit Controller board connects to the standard Acorn bus as used by Acorn Eurocard products. It provides a TV display for all such systems with 1K of RAM mapped on the host computer data bus. Text and Teletext graphics are transparently written onto the screen by the CPU. The intelligent device is a 6845 VDU controller which provides all the synchronisation signals to drive a 625 line 50 fields per second VDU, together with refresh addresses for the character RAM. Characters are then fed to a SAA5050 character generator which produces the necessary dot patterns to create the characters to refresh the VDU (source: http://chrisacorns.computinghistory.org.uk/8bit_Upgrades/Acorn_VDU.html). + +DRIVER: +devices/bus/acorn/system/vdu40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn 40 Column VDU Interface' device. + +ROMSET: +None required. + +$end +$info=acorn_vdu80 +$mame +0.200 [Nigel Barnes] + +Acorn 80x25 VDU Interface, , ???? + +The Acorn 80x25 VDU interface produces a 1v composite signal to drive the 75ohm input on a monitor. This card came from a System 5. The part no. is 200,019 issue 4. The screen is usually mapped to a 2K area of memory at 1000 to 17FF. An HD68B45SP-2 programmable controller provides the addresses for the screen memory and the horizontal and vertical sync signals. A character generator ROM contains the full ASCII character set (this ROM has a white label which reads "80CHVDU 035B"), special character sets may be obtained by fitting a user-programmed 2716 EPROM. a 12MHz dot clock is used to serialise the data from the character generator ROM and this is then fed to a video amplifier which providesa composite video output from the card. The software to drive the card is contained in the System OS ROM (source: http://chrisacorns.computinghistory.org.uk/8bit_Upgrades/Acorn_80x25VDUIF.html). + +DRIVER: +devices/bus/acorn/system/vdu80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'Acorn 80x25 VDU Interface' device. + +ROMSET: +2048 bytes in 1 file / 0.55Kb packed + +$end +$info=acorn_vib +$mame +0.200 [Nigel Barnes] + +Acorn Versatile Interface Board, , ???? + +This device has 2 i/o ports which are each 10 bit parallel, TTL level (i.e. 8 individually proogrammable data bits plus 2 control bits) and a pair of interval timers for providing real time interrupts. One port connects to side B of the bus connector, the other via a high current buffer to the front of the board, wher a 26-way connector may be fitted. This connector is pin compatible with Centronics, Anadex and other printers (source: http://chrisacorns.computinghistory.org.uk/8bit_Upgrades/Acorn_UIB.html). + +DRIVER: +devices/bus/acorn/system/vib.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Made ACIA transmit/receive clocks selectable using MC14411 [AJR]. +- 0.200: Nigel Barnes added 'Acorn Versatile Interface Board' device. + +ROMSET: +None required. + +$end +$info=acorn_vidc1 +$mame +0.214 [Olivier Galibert, Angelo Salese] + +Acorn VIDC1, , ???? + +The VIDC1 was a Video Display Controller chip created as an accompanying chip to the ARM CPU as used in Acorn Archimedes computer systems, its successor the VIDC20 was used in the later RiscPCs. + +DRIVER: +devices/machine/acorn_vidc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Renamed (acorn_vidc10) to (acorn_vidc1) and description changed to 'Acorn VIDC1'. +- 0.214: Olivier Galibert and Angelo Salese added 'Acorn VIDC10' device. + +ROMSET: +None required. + +$end +$info=acorn_vidc1a +$mame +0.214 [Olivier Galibert, Angelo Salese] + +Acorn VIDC1a, , ???? + +DRIVER: +devices/machine/acorn_vidc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Renamed (acorn_vidc10_lcd) to (acorn_vidc1a) and description changed to 'Acorn VIDC1a'. +- 0.214: Olivier Galibert and Angelo Salese added 'Acorn VIDC10 with LCD monitor' device. + +ROMSET: +None required. + +$end +$info=acpi_piix4 +$mame +0.286 [Angelo Salese] + +ACPI PIIX4, , ???? + +DRIVER: +devices/machine/i82371eb_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'ACPI PIIX4' device. + +ROMSET: +None required. + +$end +$info=acpi_pipc +$mame +0.286 [Angelo Salese] + +ACPI PIPC, , ???? + +DRIVER: +devices/machine/vt82c586b_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Map ACPI_PIPC on 8-bit units, use a device_memory_interface workaround to avoid emumem mapping bug [Angelo Salese]. +- 0.286: Angelo Salese added 'ACPI PIPC' device. + +ROMSET: +None required. + +$end +$info=acr20 +$mame +0.239 [DBWBP] + +ACR-20 Digital Accompaniment Center, Kawai Musical Instruments Manufacturing, 199? + +The ACR-20 is a midi module generator (PCM) with mic input aimed for home karaoke. It featyres an arranger and a sequencer. On top an LCD screen with adjustable contrast and the various function keys of the' device. At the back is all the connections used to connect it in MIDI and audio, while at the front a obsolete floppy drive, as well as a pot ofr master volume (source: https://www.polynominal.com/kawai-acr20/). + +DRIVER: +kawai/acr20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: DBWBP added 'Kawai Musical Instruments Manufacturing ACR-20 Digital Accompaniment Center' system. + +ROMSET: +131072 bytes in 1 file / 53.26Kb packed + +$end +$info=acrnsys_kbd +$mame +0.278 [Nigel Barnes] + +Acorn System Keyboard, , ???? + +DRIVER: +acorn/acrnsys_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Acorn System Keyboard' device. + +ROMSET: +None required. + +$end +$info=acrnsys1 +$mame +0.121 [Dirk Best] + +Acorn System 1, Acorn Computers, 1979 + +The Acorn System 1, initially called the Acorn Microcomputer (Micro-Computer), was an early 8-bit microcomputer for hobbyists, based on the MOS 6502 CPU, and produced by British company Acorn Computers from 1979. The upper board of the Acorn System 1, featuring keypad and LED display. +The system was designed by then-Cambridge-undergraduate student Sophie Wilson. It was Acorn's first product, and was based on an automated cow feeder (source: http://en.wikipedia.org/wiki/Acorn_System_1). + +DRIVER: +acorn/acrnsys1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.268: Remove use of utf8.h [Nigel Barnes]. +- 0.261: Minor cleanup, and changed company to Acorn Computers [Nigel Barnes]. +- 0.149u1: Added cassette [Robbbert]. +- 0.143: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.121: Dirk Best added 'Acorn System 1 (not working)' system. + +ROMSET: +512 bytes in 1 file / 0.47Kb packed + +$end +$info=acrnsys2 +$mame +0.200 [Nigel Barnes] + +Acorn System 2, Acorn Computers, 1980 + +The Acorn System 2 was offered as a system by Acorn Computers from 1980. It was the successor to the Acorn Microcomputer (renamed the Acorn System 1). The system comprised four Eurocard-sized printed circuit boards mounted in a 19 inch sub-rack frame on an 8-slot backplane, plus a (separately supplied) additional external keyboard. The system could be expanded with any of Acorn's standard Eurocards to add further functionality. In 1982 it was being offered for ?320, or ?480 with power supply, plus an additional ?136 for the optional keyboard (source: https://en.wikipedia.org/wiki/Acorn_Eurocard_systems#System_2). + +DRIVER: +acorn/acrnsys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +acrnsys_flop.xml, acrnsys_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.277: Replaced bad dump of COS [Nigel Barnes]. +- 0.200: Nigel Barnes added 'Acorn System 2' system. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=acrnsys3 +$mame +0.200 [Nigel Barnes] + +Acorn System 3 (6502 CPU), Acorn Computers, 1980 + +The Acorn System 3 added 'a floppy disk controller card, floppy disk drive, and disk operating system ROM, replacing the cassette interface card and cassette operating system of the System 2 machine. The System 3 became the standard workhorse for development in the Acorn lab: the Acorn Atom has been called a cut-down version of the System 3; and it was based on the System 3 that much of the development work for the BBC Micro was done. In 1982 this was being offered for ?775, or ?1075 with power supply, casing, and two further 8K RAM cards; plus, again, an additional ?136 for a keyboard (source: https://en.wikipedia.org/wiki/Acorn_Eurocard_systems#System_3). + +DRIVER: +acorn/acrnsys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +acrnsys_flop.xml, acrnsys_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.200: Nigel Barnes added 'Acorn System 3 (6502 CPU)' system. + +ROMSET: +4096 bytes in 1 file / 3.24Kb packed + +$end +$info=acrnsys3_6809 +$mame +0.132 [Miodrag Milanović] + +Acorn System 3 (6809 CPU), Acorn Computers, 1980 + +DRIVER: +acorn/acrnsys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +acrnsys_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.200: Renamed (a6809) to (acrnsys3_6809) and and rewrote with card slot devices [Nigel Barnes]. +- 0.168: Removed hack and fixed display for above saa5050 changes [Robbbert]. +- 0.146u5: Added ASCII keyboard [Curt Coder]. +- 0.132: Miodrag Milanović added skeleton driver of 'Acorn 6809' system. + +ROMSET: +2304 bytes in 2 files / 1.84Kb packed + +$end +$info=acrnsys4 +$mame +0.200 [Nigel Barnes] + +Acorn System 4, Acorn Computers, 1980 + +The Acorn System 4 was similar to the System 3, but in a double height frame, containing fourteen slots in the lower frame, and two floppy disk drives in the upper half of the frame above them. With casing, power supply, and a basic 16K of RAM it was being offered for ?1525 in 1982 (again, plus extra for the keyboard) (source: https://en.wikipedia.org/wiki/Acorn_Eurocard_systems#System_4). + +DRIVER: +acorn/acrnsys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +acrnsys_flop.xml, acrnsys_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.200: Nigel Barnes added 'Acorn System 4' system. + +$end +$info=acrnsys5 +$mame +0.200 [Nigel Barnes] + +Acorn System 5, Acorn Computers, 1982 + +The Acorn System 5 was the final Acorn rack-mounted system, released in 1983. It was mounted in an extra-height single 19-inch frame, which could accommodate two vertically mounted 5 1/4-inch floppy drives, with either seven or ten Eurocard slots. It came complete with a power supply, and was only available fully assembled. As standard it had a 1 MHz 6502, 32K DRAM, a disk controller, and either the 80×25 or the Teletext 40×25 VDU cards. Customers could choose which cards to install in the remaining slots, including interface cards, an additional 16K DRAM card, and/or an Econet network adapter; they could also choose to upgrade the processor board to a faster 2 MHz 6502 board (source: https://en.wikipedia.org/wiki/Acorn_Eurocard_systems#System_5). + +DRIVER: +acorn/acrnsys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +acrnsys_flop.xml, acrnsys_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.234: BugFIX #08020 [DIP/Input] (acrnsys.cpp) acrnsys5: Keyboard is not working (f5ec4ab) [Steve Coomber]. +- 0.200: Nigel Barnes added 'Acorn System 5' system. + +ROMSET: +8192 bytes in 1 file / 6.20Kb packed + +$end +$info=acs8600_ics +$mame +0.190 [Carl] + +Altos ACS8600 Intelligent Serial Concentrator, , ???? + +DRIVER: +altos/acs8600_ics.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Carl added 'Altos ACS8600 Intelligent Serial Concentrator' device. + +ROMSET: +4096 bytes in 1 file / 2.71Kb packed + +$end +$info=act5a +$mame +0.201 [Robbbert] + +ACT-5A, Micro-Term, 1980 + +The Micro-Term ACT-5A terminal was introduced in January, 1981 (source: https://terminals-wiki.org/wiki/index.php/Micro-Term_ACT-5A). + +DRIVER: +microterm/microterm_f8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.201: Robbbert added 'Micro-Term ACT-5A' system. + +ROMSET: +19456 bytes in 5 files / 3.33Kb packed + +$end +$info=acw443 +$mame +0.166 [Nigel Barnes] + +ABC 210/Cambridge Workstation, Acorn Computers, 1985 + +The Acorn Business Computer (ABC) was a series of microcomputers announced at the end of 1983 by the British company Acorn Computers. The series of eight computers was aimed at the business, research and further education markets. However, the ABC range was cancelled before any of the models were shipped to customers. The ABC 210 was subsequently relaunched as the Acorn Cambridge Workstation, sold in modest numbers to academic and scientific users. The ABC range was developed by Acorn essentially as a repackaged BBC Micro, expanded to 64 kB RAM, to which was added '(in some models) a second processor and extra memory to complement the Micro's 6502. The electronics and disk drives were integrated into the monitor housing, with a separate keyboard. The Zilog Z80, Intel 80286 and National Semiconductor 32016 were all used as second processors in the various models. Two of the eight models produced, the Personal Assistant and the Terminal, had no second processor. ABC 210: This model entered production with a 20 MB hard disk as the Acorn Cambridge Workstation (ACW 443). 4096Kb RAM memory. 6MHz RAM bus. 10 Megabyte hard disk. 32016 processor (6502 acting as I/O processor) 32016 firmware (Pandora) in ROM. The ABC 210 was intended to run Xenix, however, the ACW was shipped with Panos. Colour monitor (source: https://en.wikipedia.org/wiki/Acorn_Business_Computer#ABC_210.2FAcorn_Cambridge_Workstation). + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_32016.xml, bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_flop_32016.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.167: Renamed (abc210) to (acw443). +- 0.166: Nigel Barnes added 'Acorn ABC 210/Cambridge Workstation' system. + +ROMSET: +114688 bytes in 7 files / 83.69Kb packed + +$end +$info=ad1848 +$mame +0.172 [cracyc] + +AD1848 16-bit SoundPort Stereo Codec, , ???? + +DRIVER: +devices/sound/ad1848.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Add support for auto-calibration [Dirk Best]. +- 0.199: Changed description to 'AD1848 16-bit SoundPort Stereo Codec'. +- 0.186: Changed description to 'Analog Device AD1848'. +- 0.172: cracyc added 'AD1848 16-bit SoundPort Stereo Codec' device. + +ROMSET: +None required. + +$end +$info=ad557 +$mame +0.184 [smf] + +AD557 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD557 DAC'. +- 0.184: smf added 'AD557' device. + +ROMSET: +None required. + +$end +$info=ad558 +$mame +0.211 [smf] + +AD558 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD558 DAC'. +- 0.211: smf added 'AD558' device. + +ROMSET: +None required. + +$end +$info=ad7224 +$mame +0.184 [smf] + +AD7224 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD7224 DAC'. +- 0.184: smf added 'AD7224' device. + +ROMSET: +None required. + +$end +$info=ad7520 +$mame +0.251 [Dirk Best] + +AD7520 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Dirk Best added 'AD7520 DAC' device. + +ROMSET: +None required. + +$end +$info=ad7521 +$mame +0.184 [smf] + +AD7521 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD7521 DAC'. +- 0.184: smf added 'AD7521' device. + +ROMSET: +None required. + +$end +$info=ad7523 +$mame +0.185 [smf] + +AD7523 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD7523 DAC'. +- 0.185: smf added 'AD7523' device. + +ROMSET: +None required. + +$end +$info=ad7524 +$mame +0.184 [smf] + +AD7524 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD7524 DAC'. +- 0.184: smf added 'AD7524' device. + +ROMSET: +None required. + +$end +$info=ad7528 +$mame +0.184 [smf] + +AD7528 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD7528 DAC'. +- 0.184: smf added 'AD7528' device. + +ROMSET: +None required. + +$end +$info=ad7533 +$mame +0.184 [smf] + +AD7533 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD7533 DAC'. +- 0.184: smf added 'AD7533' device. + +ROMSET: +None required. + +$end +$info=ad7541 +$mame +0.179 [smf] + +AD7541 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AD7541 DAC'. +- 0.179: smf added 'AD7541' device. + +ROMSET: +None required. + +$end +$info=adacp150p +$mame +0.225 [Bitsavers] + +CP-150 Plus, Adacom, 1989 + +The Adacom CP-150 Plus is a fax/data modem, a communication device used to transmit data and faxes over an analog telephone line. Manufactured by the company Adacom, which specializes in telecommunications equipment, the CP-150 Plus was intended primarily for the business and home markets during the era of dial-up connections (1990s). + +DRIVER: +skeleton/adacp150.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Bitsavers added 'Adacom CP-150 Plus' system. + +ROMSET: +49152 bytes in 2 files / 29.97Kb packed + +$end +$info=adam +$mame +0.78 [Jose Moya] + +Adam, Coleco, 1982 + +The Coleco Adam is a home computer, an attempt in the early 1980s by American toy manufacturer Coleco to follow on the success of its ColecoVision game console. The Adam was not very successful, partly because of early production problems (source: http://en.wikipedia.org/wiki/Coleco_Adam). + +DRIVER: +coleco/adam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml, adam_cart.xml, adam_cass.xml, adam_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: Add the two reset switches. The system will no longer automatically boot from a cartridge unless the "Cartridge Reset" switch is pressed. Fix longstanding regression with reading cartridges [AJR]. +- 0.281: BugFIX #09266 [Media Support] (coleco/adam.cpp) adam: Writing to floppy disks fails [AJR]. +- 0.152: Added disk utilities (adam_flop.xml). Added a second floppy drive and verified 160KB floppy image gap sizes [Curt Coder]. +- 0.151: Fixed the 160KB floppy controller [Curt Coder]. +- 0.147u3: Added floppy controller ROMs [Geoff Oltmans]. Created an ADAMnet slot interface and separated the ADAMnet devices from the driver. Added all 3 expansion slot interfaces, and the 64K RAM expansion card. [Curt Coder]. Added floppy controller ROMs [John Turner]. +- 0.145u7: Improved the cassette emulation: Added ddp tape image support. Edited cassette.c to allow speed / direction / channel selection. Changed cassimg.c so multichannel tapes work [huygens]. +- 0.144u3: Cleaned up inputs, fixing issue with Super Cobra (Bugzilla #2101) and made spinner irq behaviour more accurate [hap, Kevtris, Tafoid]. +- 0.142: Added dumps of the internal M6801 ROMs [KevinP]. Rewrote driver to use the M6801 CPUs. Currently the only working peripheral is the keyboard [Curt Coder]. +- 0.121: Input ports cleanup, natural keyboard support [Stefano Priore]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.78: Jose Moya added 'Coleco Adam' system. + +ROMSET: +83968 bytes in 7 files / 50.85Kb packed + +$end +$info=adam_ddp +$mame +0.147u3 [Curt Coder] + +Adam Digital Data Pack, , ???? + +DRIVER: +devices/bus/adamnet/ddp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Clean up code using device finder array for cassettes [AJR]. +- 0.147u3: Curt Coder added 'Adam Digital Data Pack' device. + +ROMSET: +2048 bytes in 1 file / 1.40Kb packed + +$end +$info=adam_expansion_slot +$mame +0.149u1 [Curt Coder] + +ADAM expansion slot, , ???? + +DRIVER: +devices/bus/adam/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Curt Coder added 'ADAM expansion slot' device. + +ROMSET: +None required. + +$end +$info=adam_fdc +$mame +0.147u3 [Curt Coder] + +Adam FDC, , ???? + +DRIVER: +devices/bus/adamnet/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Enable 320KB format (with appropriate BIOS and drive option); add floppy sounds [AJR]. +- 0.281: Fix writing data to disk [AJR]. +- 0.147u3: Curt Coder added 'Adam FDC' device. + +ROMSET: +4096 bytes in 1 file / 1.38Kb packed + +$end +$info=adam_fdc_320kb +$mame +0.283 [AJR] + +Adam FDC (320KB DSDD modification), , ???? + +DRIVER: +devices/bus/adamnet/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'Adam FDC (320KB DSDD modification)' device. + +ROMSET: +12288 bytes in 3 files / 4.28Kb packed + +$end +$info=adam_fdc_a720dipi +$mame +0.283 [AJR] + +Adam FDC (720KB 3.5" A720DIPI), , ???? + +DRIVER: +devices/bus/adamnet/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'Adam FDC (720KB 3.5" A720DIPI)' device. + +ROMSET: +4096 bytes in 1 file / 1.45Kb packed + +$end +$info=adam_fdc_fp720at +$mame +0.283 [AJR] + +Adam FDC (720KB 3.5" FastPack 720A(T)), , ???? + +DRIVER: +devices/bus/adamnet/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'Adam FDC (720KB 3.5" FastPack 720A(T))' device. + +ROMSET: +4096 bytes in 1 file / 1.42Kb packed + +$end +$info=adam_fdc_mihddd +$mame +0.283 [AJR] + +Adam FDC (1.44MB 3.5" Micro Innovations HD-DD), , ???? + +DRIVER: +devices/bus/adamnet/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'Adam FDC (1.44MB 3.5" Micro Innovations HD-DD)' device. + +ROMSET: +4096 bytes in 1 file / 1.58Kb packed + +$end +$info=adam_ide +$mame +0.147u3 [Curt Coder] + +Powermate HP IDE, , ???? + +DRIVER: +devices/bus/adam/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u3: Curt Coder added 'Powermate HP IDE' device. + +ROMSET: +None required. + +$end +$info=adam_kb +$mame +0.147u3 [Curt Coder] + +Adam keyboard, , ???? + +DRIVER: +devices/bus/adamnet/kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u3: Curt Coder added 'Adam keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.58Kb packed + +$end +$info=adam_prn +$mame +0.147u3 [Curt Coder] + +Adam printer, , ???? + +DRIVER: +devices/bus/adamnet/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u3: Curt Coder added 'Adam printer' device. + +ROMSET: +2048 bytes in 1 file / 1.47Kb packed + +$end +$info=adam_ram +$mame +0.147u3 [Curt Coder] + +Adam 64KB RAM expansion, , ???? + +DRIVER: +devices/bus/adam/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u3: Curt Coder added 'Adam 64KB RAM expansion' device. + +ROMSET: +None required. + +$end +$info=adam_spi +$mame +0.147u3 [Curt Coder] + +Adam SPI, , ???? + +DRIVER: +devices/bus/adamnet/spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Hook up EPCI to CPU and RS-232 port [AJR]. +- 0.147u3: Curt Coder added 'Adam SPI' device. + +ROMSET: +2048 bytes in 1 file / 1.39Kb packed + +$end +$info=adamlink +$mame +0.147u3 [Curt Coder] + +AdamLink modem, , ???? + +DRIVER: +devices/bus/adam/adamlink.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u3: Curt Coder added 'AdamLink modem' device. + +ROMSET: +None required. + +$end +$info=adamnet +$mame +0.149u1 [Curt Coder] + +ADAMnet bus, , ???? + +DRIVER: +devices/bus/adamnet/adamnet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Curt Coder added 'ADAMnet bus' device. + +ROMSET: +None required. + +$end +$info=adamnet_slot +$mame +0.149u1 [Curt Coder] + +ADAMnet slot, , ???? + +DRIVER: +devices/bus/adamnet/adamnet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Curt Coder added 'ADAMnet slot' device. + +ROMSET: +None required. + +$end +$info=adaptator_multitap +$mame +0.275 [Angelo Salese] + +The Adaptator 2x DE-9 Multitap, , ???? + +DRIVER: +devices/bus/centronics/adaptator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Angelo Salese added 'The Adaptator 2x DE-9 Multitap' device. + +ROMSET: +None required. + +$end +$info=adbmodem +$mame +0.249 [R. Belmont] + +Apple ADB Modem, , ???? + +DRIVER: +apple/adbmodem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Fixed clock to the SCC 3.68 MHz from the schematics, brings ADB timings exactly to spec [R. Belmont]. +- 0.249: R. Belmont added 'Apple ADB Modem' device. + +ROMSET: +1024 bytes in 1 file / 0.60Kb packed + +$end +$info=adc0803 +$mame +0.220 [AJR] + +ADC0803 A/D Converter, , ???? + +DRIVER: +devices/machine/adc0804.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'ADC0803 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=adc0804 +$mame +0.220 [AJR] + +ADC0804 A/D Converter, , ???? + +DRIVER: +devices/machine/adc0804.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'ADC0804 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=adc0808 +$mame +0.149u1 [Dirk Best] + +ADC0808 A/D Converter, , ???? + +DRIVER: +devices/machine/adc0808.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: One logerror was missing \n [hap]. +- 0.198: Reduced CPU overhead with smarter timer usage [Ryan Holtz]. +- 0.149u1: Dirk Best added 'ADC0808 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=adc0809 +$mame +0.197 [AJR] + +ADC0809 A/D Converter, , ???? + +DRIVER: +devices/machine/adc0808.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: AJR added 'ADC0809 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=adc0844 +$mame +0.192 [Dirk Best] + +ADC0844 A/D Converter, , ???? + +DRIVER: +devices/machine/adc0844.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Dirk Best added 'ADC0844 A/D Converter' device. Added support ADC0848 variant and made some adjustments to differential mode [Dirk Best]. + +$end +$info=adc0848 +$mame +0.192 [Dirk Best] + +ADC0848 A/D Converter, , ???? + +DRIVER: +devices/machine/adc0844.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Dirk Best added 'ADC0848 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=adc10 +$mame +0.278 [Olivier Galibert] + +10-bit signed ADC, , ???? + +DRIVER: +devices/sound/adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Changed description to '10-bit signed ADC'. +- 0.278: Olivier Galibert added '10-bits signed ADC' device. + +ROMSET: +None required. + +$end +$info=adc16 +$mame +0.283 [Olivier Galibert] + +16-bit signed ADC, , ???? + +DRIVER: +devices/sound/adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Changed description to '16-bit signed ADC'. +- 0.283: Olivier Galibert added '16-bits signed ADC' device. + +ROMSET: +None required. + +$end +$info=addocalc +$mame +0.256 [hap, Sean Riddle] + +Addometer Calculator, Addometer Company, 1980 + +The Addometer is an arithmetic calculator with 12 digits precision and algebraic logic. It has 4 functions, 25 keys, and a VFD (vacuum fluorescent) display. The power source is 3xAA (source: https://www.calculator.org/calculators/Addometer_Addometer.html) + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: hap and Sean Riddle added 'Addometer Company Addometer Calculator' system. + +ROMSET: +2048 bytes in 1 file / 1.88Kb packed + +$end +$info=address_map_bank +$mame +0.152 [smf] + +Address Map Bank, , ???? + +DRIVER: +devices/machine/bankdev.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: smf added 'Address Map Bank' device. + +ROMSET: +None required. + +$end +$info=adds2020 +$mame +0.240 [Bitsavers] + +ADDS 2020, Applied Digital Data Systems, 1986 + +The Applied Digital Data Systems ADDS 2020 (often referred to as ADDS 2020 ) is a hardware device related to the field of video terminals and graphics workstations, manufactured by Applied Digital Data Systems (ADDS), a company active in the 1970s, 1980s, and 1990s in the field of intelligent terminals, CAD systems, and dedicated workstations. The company was known for producing alphanumeric terminals, graphics terminals, and dedicated computers for the business, engineering, and government sectors. The ADDS 2020 is part of this product range, and is among the devices used in the professional field. + +DRIVER: +adds/adds2020.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Move into adds\ folder [Dirk Best]. +- 0.240: Bitsavers added 'Applied Digital Data Systems ADDS 2020' system. + +ROMSET: +40960 bytes in 3 files / 22.65Kb packed + +$end +$info=adi_vt52 +$mame +0.280 [BikeForever, Dirk Best] + +VT52, ADI, 1984 + +Monochromatic alphanumeric video terminal designed for interacting with 1970s computer systems, featuring a 12-inch CRT display, an integrated keyboard, and a serial interface for communication with mainframes or minicomputers. It supports fixed text modes (typically 24 lines × 80 columns) and is renowned for its robust construction and reliability in professional environments. + +DRIVER: +misc/adi_vt52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: BikeForever, Dirk Best added 'ADI VT52' system. + +ROMSET: +6144 bytes in 2 files / 3.88Kb packed + +$end +$info=adm12 +$mame +0.218 [Bitsavers] + +ADM 12 Video Display Terminal, Lear Siegler, 1984 + +The ADM 12 Video Display Terminal is a fully featured general purpose ergonomic, conversational and block mode terminal, ideally suited for a wide range of applications. This Users Reference Manual explains how to use the ADM 12, and provides information on its installation and care. To help you effectively use the great variety of ADM 12 operating features, this manual emphasizes the various features and control codes (source: original Users Reference Manual). + +DRIVER: +learsiegler/adm11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.218: Bitsavers added 'Lear Siegler ADM 12 Video Display Terminal' system. + +ROMSET: +12288 bytes in 2 files / 7.86Kb packed + +$end +$info=adm23 +$mame +0.206 [Bitsavers] + +ADM 23 Smart Terminal, Lear Siegler, 1982 + +The Lear Siegler ADM-23 terminal was introduced sometime before May, 1983 (source: https://terminals-wiki.org/wiki/index.php/Lear_Siegler_ADM-23). + +DRIVER: +learsiegler/adm23.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Bitsavers added 'Lear Siegler ADM 23 Smart Terminal' system. + +ROMSET: +10240 bytes in 2 files / 3.88Kb packed + +$end +$info=adm31 +$mame +0.207 [Bitsavers] + +ADM-31 Data Display Terminal, Lear Siegler, 1978 + +The Lear Siegler ADM-31 terminal was introduced in July, 1978 at a price of $1,450. By November, 1981 the price had dropped to $1,095 (source: https://terminals-wiki.org/wiki/index.php/Lear_Siegler_ADM-31). + +DRIVER: +learsiegler/adm31.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.207: Bitsavers added 'Lear Siegler ADM-31 Data Display Terminal' system. + +ROMSET: +8192 bytes in 4 files / 6.22Kb packed + +$end +$info=adm36 +$mame +0.208 [Al Kossow, Bitsavers] + +ADM 36 Video Display Terminal, Lear Siegler, 1981 + +The ADM 36 is a complete stand alone data terminal consisting of a Monitor Unit, and a separate Keyboard Unit. Both units contain two section lightweight enclosures which house the required circuits associated with their individual functions. At the rear of the Monitor Unit are the interface connectors, fuse, power cord, ON/OFF switch, and Keyboard connector. The standard display screen is a 12-inch (30.5cm) diagonal CRT. The display format consists of an SO-character x 24-line or 132-character x 24-line page. Figure 1-2 shows the standard 96 character USASCII format (with HEXadecimal odes) employed by the ADM 36 (source: Users Manual). + +DRIVER: +learsiegler/adm36.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.208: Al Kossow and Bitsavers added 'Lear Siegler ADM 36 Video Display Terminal' system. + +ROMSET: +16384 bytes in 3 files / 8.85Kb packed + +$end +$info=adsp2100 +$mame +0.222 [Olivier Galibert] + +Analog Devices ADSP-2100, , ???? + +DRIVER: +devices/cpu/adsp2100/adsp2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Corrected some tabulaton that had rotted [Vas Crabb]. +- 0.260: Fix one operation. Fix a couple of disassembly regressions [AJR]. +- 0.259: Fix one operation. Fix a couple of disassembly regressions. Fix more comments in disassembler. Code cleanup. Use BIT helpers for unpacking and disassembling opcodes. Use count_leading_zeros_32 for "detect exponent" operations rather than shift loops. Convert comments to C++ single line style. Convert some constant macros to unscoped enums. Deobfuscate bit manipulation in the "mode control" instruction [AJR]. +- 0.253: Fix regression with ABS opcode S flag [mjrgh]. +- 0.222: Olivier Galibert added 'Analog Devices ADSP-2100' device. + +ROMSET: +None required. + +$end +$info=adsp2101 +$mame +0.222 [Olivier Galibert] + +Analog Devices ADSP-2101, , ???? + +DRIVER: +devices/cpu/adsp2100/adsp2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Olivier Galibert added 'Analog Devices ADSP-2101' device. + +ROMSET: +None required. + +$end +$info=adsp2104 +$mame +0.222 [Olivier Galibert] + +Analog Devices ADSP-2104, , ???? + +DRIVER: +devices/cpu/adsp2100/adsp2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Olivier Galibert added 'Analog Devices ADSP-2104' device. + +ROMSET: +None required. + +$end +$info=adsp2105 +$mame +0.222 [Olivier Galibert] + +Analog Devices ADSP-2105, , ???? + +DRIVER: +devices/cpu/adsp2100/adsp2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Olivier Galibert added 'Analog Devices ADSP-2105' device. + +ROMSET: +None required. + +$end +$info=adsp2115 +$mame +0.222 [Olivier Galibert] + +Analog Devices ADSP-2115, , ???? + +DRIVER: +devices/cpu/adsp2100/adsp2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Olivier Galibert added 'Analog Devices ADSP-2115' device. + +ROMSET: +None required. + +$end +$info=adsp2181 +$mame +0.222 [Olivier Galibert] + +Analog Devices ADSP-2181, , ???? + +DRIVER: +devices/cpu/adsp2100/adsp2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Olivier Galibert added 'Analog Devices ADSP-2181' device. + +ROMSET: +None required. + +$end +$info=advision +$mame +0.36b15 [Dan Boris] + +Adventure Vision, Entex, 1982 + +The Adventure Vision is a self-contained (no external monitor is required) cartridge-based video game console released by Entex Industries in 1982. The Adventure Vision was Entex's second generation' system. Their first console was the Entex Select-A-Game, released a year earlier in 1981 (source: http://en.wikipedia.org/wiki/Entex_Adventure_Vision). + +DRIVER: +entex/advision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +advision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.260: Fix cliprect bounds check [hap]. +- 0.258: Add configurable screen size [hap]. +- 0.250: Re-add timer check [hap]. +- 0.249: Add confsetting for the interpolation. Emulate the display at a lower level. Get rid of led fade, fix INS (MAME fastforward) not working, add driver notes [hap]. +- 0.129: Fixed cartridge ROM banking (bug #1690) [Curt Coder]. +- 0.103: Added sound support [Dan Boris]. +- 0.96: Fixed a video glitch (bug #17) [Dan Boris]. +- 0.36b16: Adventurevision LED flicker added '[Juergen Buchmueller]. +- 0.36b15: Dan Boris added 'AdventureVision' system. + +ROMSET: +1536 bytes in 2 files / 1.25Kb packed + +$end +$info=advsnha +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Advision Home Arcade, Advision, 1983 + +The Home Arcade Machine is rather obscure. It is quite difficult to know much about this console was released in 1982. He must then go back a little time to know the sources. It all starts with Philips, Signetics out in partnership with a processor. Named after 2650 (CPU) and 2636 (GPU), the two companies will develop a platform to demonstrate its capabilities (source: http://www.obsolete-tears.com/advision-home-arcade-machine-297.html). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Advision Home Arcade' system. + +ROMSET: +None required. + +$end +$info=aes +$mame +0.132 [R. Belmont, Fabio Priuli] + +Neo-Geo AES (NTSC), SNK, 1990 + +The Neo Geo is a cartridge-based arcade and home video game system released on July 1, 1991 by Japanese game company SNK. Being in the Fourth generation of Gaming, it was the first console in the former Neo Geo family, which only lived through the 1990s. The hardware featured comparatively colourful 2D graphics. The MVS (Multi Video System), as the Neo Geo was known to the coin-op industry, offered arcade operators the ability to put up to 6 different arcade titles into a single cabinet, a key economic consideration for operators with limited floorspace. With its games stored on self-contained cartridges, a game-cabinet could be exchanged for a different game-title by swapping the game's ROM-cartridge and cabinet artwork. Several popular franchise-series, including Fatal Fury, The King of Fighters, Metal Slug and Samurai Shodown, were released for the platform. The Neo Geo system was also marketed as a very costly home console, commonly referred to today as the AES (Advanced Entertainment System). The Neo Geo was marketed as 24-bit, though it was technically a parallel processing 16-bit system with an 8-bit Zilog Z80 as coprocessor. The coprocessor was used as a CPU, and for sound processing. The Super Nintendo and Sega Genesis also had similar co-processors, with neither Sega nor Nintendo claiming they were 24-bit. The Neo Geo was ranked 19th out of the 25 best video game consoles of all time by the video game website IGN in 2009. + +DRIVER: +neogeo/neogeo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +neogeo.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.229: Changed description to 'Neo-Geo AES (NTSC)'. +- 0.187: Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits) [TheHpman]. +- 0.148u2: Fix AES cart swap sound crash [R. Belmont]. Added UniBios versions to Neo Geo home console [Kaylee]. +- 0.144: Cleanup of code, and made aes use neogeo softlist from MAME (renamed aes.xml to neogeo.xml) [David Haywood]. +- 0.132: R. Belmont and Fabio Priuli added 'SNK NeoGeo AES' system. + +ROMSET: +1966080 bytes in 15 files / 828.80Kb packed + +$end +$info=afbm7800 +$mame +0.219 [Sean Riddle, GameHistory.org] + +Atari Flashback Mini 7800, Atari / Nice Code, 2004 + +The Atari Flashback was released in 2004. The console resembled an Atari 7800 in appearance and came with a pair of controllers which resembled those of the Atari 7800, though they were slightly smaller. The system had twenty games built-in, all originally developed by Warner Communication's Atari Inc. and Atari Corp. for the 2600 and 7800 game systems. The games which originally required analog paddle controllers were made to work with the included joysticks. It was designed by Atari veteran Curt Vendel, whose company Syzygy Co. (formerly Legacy Engineering Group) designs other home video game and video arcade products. Atari Inc. gave Syzygy Co. ten weeks to design the product, produce its games, and ready it for the 2004 Christmas holiday season. The Atari Flashback was based on "NES-on-a-chip" hardware, not resembling either of the Atari systems which the Flashback was supposed to represent (this was solved with the Flashback 2). As a result, the games it contained were ports and differed in varying degrees from the original games, and therefore the Flashback was unpopular with some purists. Included games: there was a selection of about 20 games on the original Flashback. One game, Saboteur (originally designed by Howard Scott Warshaw), was advertised as "unreleased"; though never part of the Atari lineup, it was sold at the Philly Classic 5 convention in 2004 (source: https://en.wikipedia.org/wiki/Atari_Flashback_series#Original_console). + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.226: Machine promoted to working [David Haywood, Sean Riddle]. Changed manufacturer to 'Atari / Nice Code'. +- 0.219: Sean Riddle and GameHistory.org added 'Atari Flashback Mini 7800' system. + +ROMSET: +1048576 bytes in 1 file / 415.59Kb packed + +$end +$info=afbp4 +$mame +0.274 [Devin Acker] + +Atari Flashback Portable (version 4), AtGames, 2019 + +The Atari Flashback Portable is a handheld console produced by Atari, launched to celebrate and bring back the classic games of the golden age of video games. It is a retro device inspired by the original Atari 2600 and Atari 7800 consoles, but designed to be compact and easy to carry. + +DRIVER: +tvgames/monkey_king_3b.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Devin Acker added 'AtGames Atari Flashback Portable (version 4)' system. + +ROMSET: +8388608 bytes in 1 file / 2.21Mb packed + +$end +$info=agat_fdc +$mame +0.212 [Sergey Svishchev] + +Agat 840K floppy controller card, , ???? + +DRIVER: +devices/bus/a2bus/agat_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Sergey Svishchev added 'Agat 840K floppy controller card' device. + +ROMSET: +768 bytes in 2 files / 0.36Kb packed + +$end +$info=agat_keyboard +$mame +0.227 [Sergey Svishchev] + +Agat Keyboard, , ???? + +DRIVER: +agat/agatkeyb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Sergey Svishchev added 'Agat Keyboard' device. + +ROMSET: +None required. + +$end +$info=agat7 +$mame +0.132 [R. Belmont] + +Agat-7, Agat, 1983 + +The Agat (Russian) was a series of 8-bit computers produced in the Soviet Union. A clone of the Apple II with some modifications, it was only partially compatible with Apple. The first mass-produced model, introduced in 1986, it featured more internal memory and disk capabilities than the Agat-4 (source: http://en.wikipedia.org/wiki/Agat_computer). + +DRIVER: +agat/agat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +apple2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.195: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now [Sergey Svishchev]. +- 0.193: Added 840KB floppy HLE and made some minor fixes, can be considered working [Sergey Svishchev]. +- 0.186: BugFIX #06558 [Interface] agat7 and others: mame -verifyroms not working for agat7 and 129 other sets [Nathan Woods]. +- 0.132: R. Belmont added skeleton driver of 'Agat-7' system. + +ROMSET: +8704 bytes in 6 files / 4.50Kb packed + +$end +$info=agat7_flop +$mame +0.184 [R. Belmont] + +Agat-7 140K floppy card, , ???? + +DRIVER: +devices/bus/a2bus/a2diskiing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: R. Belmont added 'Agat-7 140K floppy card' device. + +ROMSET: +256 bytes in 1 file / 0.22Kb packed + +$end +$info=agat7video +$mame +0.184 [Sergey Svishchev] + +Agat-7 Video, , ???? + +DRIVER: +agat/agat7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Sergey Svishchev added 'Agat-7 video' device. + +ROMSET: +None required. + +$end +$info=agat840k_hle +$mame +0.193 [Sergey Svishchev] + +Agat 840K floppy card, , ???? + +DRIVER: +devices/bus/a2bus/agat840k_hle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Sergey Svishchev added 'Agat 840K floppy card' device. + +ROMSET: +256 bytes in 1 file / 0.18Kb packed + +$end +$info=agat9 +$mame +0.132 [R. Belmont] + +Agat-9, Agat, 1988 + +The Agat (Russian) was a series of 8-bit computers produced in the Soviet Union. A clone of the Apple II with some modifications, it was only partially compatible with Apple. The final mass-produced model, with many improvements upon the Agat-7 and Agat-8, including additional video modes, improved memory management, and improved compatibility with the Apple II + 64K. (source: http://en.wikipedia.org/wiki/Agat_computer). + +DRIVER: +agat/agat.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apple2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.132: R. Belmont added skeleton driver of 'Agat-9' system. + +ROMSET: +8960 bytes in 7 files / 5.57Kb packed + +$end +$info=agat9_flop +$mame +0.212 [R. Belmont] + +Agat-9 140K floppy card, , ???? + +DRIVER: +devices/bus/a2bus/a2diskiing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: R. Belmont added 'Agat-9 140K floppy card' device. + +ROMSET: +256 bytes in 1 file / 0.22Kb packed + +$end +$info=agat9video +$mame +0.212 [Sergey Svishchev] + +Agat-9 Video, , ???? + +DRIVER: +agat/agat9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Sergey Svishchev added 'Agat-9 Video' device. + +ROMSET: +None required. + +$end +$info=agb_apu +$mame +0.266 [cam900] + +AGB APU, , ???? + +DRIVER: +devices/sound/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: cam900 added 'AGB APU' device. + +ROMSET: +None required. + +$end +$info=agnus_copper +$mame +0.242 [Aaron Giles, Angelo Salese] + +Amiga Agnus Copper, , ???? + +"Co-processor" contained inside Agnus, it's a finite-state machine that either wait to a h/v video beam position or direct writes to the Amiga chipset registers via program lists, ranging from "simple" video mode/color changes to override sprite structures and beyond... + +DRIVER: +amiga/agnus_copper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Add vblank line mechanism for penalties. Delay suspend_offset a bit. Revert 51919d5e4bc8a980e859429b7e39bd0a254a2ac6 [Naoki Saito]. +- 0.275: Revert 51919d5e4bc8a980e859429b7e39bd0a254a2ac6. Delay suspend_offset a bit. Add vblank line mechanism for penalties [Angelo Salese]. +- 0.274: Renamed (amiga_copper) to (agnus_copper). Handle SKIP properly. Delay MOVE writes regardless of what register it triggers. Calculate cycles remainders on end of scanlines. 0x5c is actual h blank minimum position. Better WAIT times [Angelo Salese]. +- 0.242: Aaron Giles and Angelo Salese added 'Amiga Copper' device. Convert to device, added 'copins implementation as debugging mailbox, convert to logmacro.h [Angelo Salese]. + +$end +$info=agvision +$mame +0.250 [Tim Lindner] + +AgVision, Elanco, 1979 + +Below are pictures of an interesting looking Videotex terminal with an Elenco AgVision front label but could easily be mistaken for a Tandy Color Computer.? The bottom reveals a TRS-80 Videotex Terminal label with a model number that is not familiar.? This is the AgVision Videotex terminal in a striking blue painted case. This terminal was used in the agriculture industry by farmers who would be connected to Videotex services to access farming information and services.? This terminal is reported to be the father of the CoCo computer as it developed from a terminal to a full blown computer, since much of the logic is already there.? It differs from a Coco in that it does not have all of the ports or even a cartridge port since this was a dedicated device (source: https://vintagecomputer.ca/agvision-videotex-terminal/). + +DRIVER: +trs/agvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Tim Lindner added 'Elanco AgVision' system. + +ROMSET: +2048 bytes in 1 file / 1.82Kb packed + +$end +$info=aha1542a +$mame +0.145 [AJR] + +AHA-1542A SCSI Controller, , ???? + +DRIVER: +devices/bus/isa/aha1542b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Renamed (aha1542) to (aha1542a) and description changed to 'AHA-1542A SCSI Controller' [AJR]. Add half of yet another Adaptec AHA-1542A BIOS/MCODE set [Funet Archive]. +- 0.145: Added 'AHA1542 SCSI Controller' device. + +ROMSET: +32768 bytes in 2 files / 14.86Kb packed + +$end +$info=aha1542b +$mame +0.208 [AJR] + +AHA-1542B SCSI Controller, , ???? + +DRIVER: +devices/bus/isa/aha1542b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 3.1b BIOS [Funet Archive]. +- 0.208: AJR added 'AHA-1542B SCSI Controller' device. Added Adaptec AHA-1542B BIOS v3.11 [Funet Archive]. + +$end +$info=aha1542c +$mame +0.208 [AJR] + +AHA-1542C SCSI Controller, , ???? + +DRIVER: +devices/bus/isa/aha1542c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: AJR dded AHA-1542C SCSI Controller' device. Added Adaptec AHA-1542C and AHA-1542CP ROMs [modem7, minuszerodegrees.net]. + +$end +$info=aha1542cf +$mame +0.208 [AJR] + +AHA-1542CF SCSI Controller, , ???? + +DRIVER: +devices/bus/isa/aha1542c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: AJR added 'AHA-1542CF SCSI Controller' device. Added Adaptec AHA-1542CF BIOS v2.10 and expanded notes [Guru]. Added Adaptec AHA-1542CF v2.11 ROM [Jolaes76, VOGONS Vintage Driver Library]. + +$end +$info=aha1542cp +$mame +0.208 [AJR] + +AHA-1542CP SCSI Controller, , ???? + +DRIVER: +devices/bus/isa/aha1542c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: AJR added 'AHA-1542CP SCSI Controller' device. Added Adaptec AHA-1542C and AHA-1542CP ROMs [modem7, minuszerodegrees.net]. + +$end +$info=aha1740 +$mame +0.208 [AJR] + +AHA-1740 Fast SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/isa/aha174x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: AJR added 'AHA-1740 Fast SCSI Host Adapter' device. + +ROMSET: +81920 bytes in 3 files / 27.70Kb packed + +$end +$info=aha1742a +$mame +0.208 [AJR] + +AHA-1742A Fast SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/isa/aha174x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: AJR added 'AHA-1742A Fast SCSI Host Adapter' device. + +ROMSET: +114688 bytes in 5 files / 55.73Kb packed + +$end +$info=aha2940 +$mame +0.287 [Angelo Salese] + +Adaptec AHA-2940/W SCSI controller, , ???? + +DRIVER: +devices/bus/pci/aha2940au.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Adaptec AHA-2940/W SCSI controller' device. + +ROMSET: +65536 bytes in 1 file / 37.57Kb packed + +$end +$info=aha2940au +$mame +0.262 [Guru] + +Adaptec AHA-2940AU SCSI controller, , ???? + +DRIVER: +devices/bus/pci/aha2940au.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Fix EEPROM access [Angelo Salese]. Hookup original AHA-2940/W [bitsavers]. +- 0.276: Add enough glue logic to at least try some SCSI [Angelo Salese]. +- 0.263: Changed description to 'Adaptec AHA-2940AU SCSI controller'. +- 0.262: Guru added 'Adaptec AHA-2940AU PCI SCSI controller card' device. + +ROMSET: +32896 bytes in 2 files / 30.17Kb packed + +$end +$info=ai1000 +$mame +0.142 [Sandro Ronco] + +AI-1000, Casio, 1989 + +Unlike many other machines from the late 80's, which only store a defined number of BASIC programs at a time (typically one to ten), the PB-1000 uses its memory as a virtual disk to store BASIC programs, machine-code executables and text files. This feature, combined with other CASIO good ideas, and a real ease of programming and its very cool sensitive screen, all of this makes it one of the coolest machine ever conceived! Just imagine CASIO had even released a disk drive for it! Some people would die for this unit (source: http://cdecas.free.fr/computers/pocket/pb1000.php). + +DRIVER: +casio/pb1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pb2000c.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.142: Sandro Ronco added 'Casio AI-1000' system. + +ROMSET: +65536 bytes in 1 file / 39.83Kb packed + +$end +$info=aic565 +$mame +0.210 [AJR] + +AIC-565 Bus Auxiliary Interface Chip, , ???? + +DRIVER: +devices/machine/aic565.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: AJR added 'AIC-565 Bus Auxiliary Interface Chip' device. + +ROMSET: +None required. + +$end +$info=aic580 +$mame +0.215 [AJR] + +AIC-580 DMA Bus Master, , ???? + +DRIVER: +devices/machine/aic580.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: AJR added 'AIC-580 DMA Bus Master' device. + +ROMSET: +None required. + +$end +$info=aic6250 +$mame +0.204 [Patrick Mackinlay] + +Adaptec AIC-6250 High-Performance SCSI Protocol Chip, , ???? + +DRIVER: +devices/machine/aic6250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Deslotify [Olivier Galibert]. +- 0.208: Changed description to 'Adaptec AIC-6250 High-Performance SCSI Protocol Chip'. +- 0.204: Patrick Mackinlay added 'Adaptec 6250 High-Performance SCSI Protocol Chip' device. + +ROMSET: +None required. + +$end +$info=aic6251a +$mame +0.208 [AJR] + +Adaptec AIC-6251A Fast SCSI Protocol Chip, , ???? + +DRIVER: +devices/machine/aic6250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: AJR added 'Adaptec AIC-6251A Fast SCSI Protocol Chip' device. + +ROMSET: +None required. + +$end +$info=aica +$mame +0.149u1 [MetalliC] + +Yamaha AICA, , ???? + +DRIVER: +devices/sound/aica.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Remove code smell on LP flag read [Angelo Salese]. +- 0.209: Converted PCM/DSP memory access to device_rom_interface, added 'save state support and cleaned up code [cam900]. +- 0.149u1: MetalliC added 'Yamaha AICA' device. + +ROMSET: +None required. + +$end +$info=aicartc +$mame +0.150 [Miodrag Milanović] + +AICA RTC, , ???? + +DRIVER: +devices/machine/aicartc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Miodrag Milanović aqdded 'AICA RTC' device. + +ROMSET: +None required. + +$end +$info=aid80f +$mame +0.218 [Maggi9295] + +AID-80F Development System, Mostek, 1978 + +The AID-80F was sold by Mostek as a Z80 development platform, or as an OEM computer for custom applications. The computer pictured below was obtained from an ex-Mostek employee who used it for text processing with WordStar and playing games in BASIC. Mostek sold/gave the computers to employees when the computer line was discontinued. The AID-80F uses a Z80 processor running at 2.458mhz with 64K of RAM overlaid by 4K of PROM at E000-EFFF. A WD1771 based floppy disk controller connects to two Shugart 800 drives which are used in a single-sided, single density, soft-sectored configuration (source: https://deramp.com/mostek.html). + +DRIVER: +skeleton/aid80f.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.218: Maggi9295 added 'Mostek AID-80F Development System' system. + +ROMSET: +4096 bytes in 4 files / 3.43Kb packed + +$end +$info=aim65 +$mame +0.114 [Peter Trauner, Dan Boris, Dirk Best, Robbbert] + +AIM 65, Rockwell, 1977 + +The Rockwell AIM-65 computer was a development computer based on the MOS Technology 6502 microprocessor introduced in 1976. The AIM-65 was essentially an expanded KIM-1 computer. Available software included a monitor with line at a time assembler/disassembler, BASIC interpreter, assembler, Pascal, PL/65, and FORTH development' system. Available hardware included a floppy disk controller and a backplane for expansion. + +DRIVER: +rockwell/aim65.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +aim65_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.209: Modernised code, fixed cassette, added 'TTY, and added 'printer display [Robbbert]. +- 0.118: Updated the driver to use cartridges instead of hard-coded ROMs. This means you can now use the Forth and PL/65 ROMs. Rewrote keyboard emulation, it now behaves like the real hardware and the code is much cleaner. Added natural keyboard support. Started to rewrite the' system. For now, the display emulation has been completely rewritten and artwork has been added. Also, configurable RAM sizes have been added 'and the system was converted to a screenless system [Dirk Best]. +- 0.117: Updated drivers to use the MAME 6532 RIOT implementation. Also cleaned the AIM65 machine driver and ran srcclean.exe on the files [Dirk Best]. +- 0.114: Peter Trauner, Dan Boris, Dirk Best and Robbbert added 'Rockwell AIM 65' system. + +ROMSET: +32768 bytes in 8 files / 25.38Kb packed + +$end +$info=aim65_40 +$mame +0.133 [Dirk Best] + +AIM-65/40, Rockwell, 1981 + +The AIM 65/40 microcomputer is made up of an R6502 based single board computer with on-board expansion to 65 kilobytes of memory, a full graphics 280 X N dot matrix or 40-column alphanumeric printer, a 40-character alphanumeric display, and a full ASCII keyboard with user assignable function keys. An advanced generation of Rockwell's popular AIM 65 microcomputer, the AIM 65/40 will be available as a complete system or as individual computer and intelligent peripheral modules (source: http://oldcomputers.net/AIM-65-40.html). + +DRIVER: +rockwell/aim65_40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.133: MESS Team added 'Rockwell AIM-65/40 skelton' system. + +ROMSET: +16384 bytes in 4 files / 12.60Kb packed + +$end +$info=airbase99 +$mame +0.239 [DBWBP] + +AiRBase 99, JoMoX, 1998 + +The AirBase 99 is based on the XBase 09, but is much better. It has many of the same great TR-909 sounds and much more but comes in a 1-unit rack-mount MIDI module rather than a table-top drum sequencer like the latter. Its front panel is extremely bare, with just 2 knobs and a few buttons and LEDs. The AirBase is designed for use as a Drum Tone Module with your sequencer. Programming is easiest through MIDI control of the parameters. Otherwise, prepare to page through data screens on the small 2-line LCD display. The AirBase features the same sounds and parameters as the XBase 09 and adds increased polyphony (9 voices) and Tom Toms. The AirBase emulates 808, 909 and CR-78 style sounds with excellent quality. Kick, Snare and Toms are analog and feature various tune and envelope controls. Hats, cymbals, clap and rimshot are samples but can still be tuned and reversed! For emulated 808 and 909 drum machine sounds, the Airbase 99 is great! It costs half as much as getting all of the real drum machines (source: https://www.vintagesynth.com/misc/airbase99.php). + +DRIVER: +skeleton/airbase99.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: DBWBP added 'JoMoX AiRBase 99' system. + +ROMSET: +131072 bytes in 2 files / 20.04Kb packed + +$end +$info=airblsjs +$mame +0.216 [David Haywood, Morten Kirkegaard, Peter Wilhelmsen] + +Air-Blaster Joystick (AB1500, PAL), Advance Bright Ltd, 2005 + +Air blaster joystick TV game set With 5 built-in air force games 16-bit graphic quality Direct plug-and-play with AV cable Optional Scart converter Operated by 4 AA batteries (not included) For ages 5 and up (source: https://www.amazon.co.uk/Air-Blaster-Joystick-Built-Games/dp/B000O6YICQ). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: David Haywood, Morten Kirkegaard and Peter Wilhelmsen added 'Advance Bright Ltd Air-Blaster Joystick (AB1500, PAL)' system. + +ROMSET: +4194304 bytes in 1 file / 1.72Mb packed + +$end +$info=airobo +$mame +0.280 [TeamEurope, David Haywood] + +Gakushuu Ouen AI Miracle Robo, Benesse Corporation, 2020 + +Interactive educational device shaped like a robot, designed to support learning for school-aged children through integrated artificial intelligence. It offers personalized lessons, voice recognition, real-time feedback, and adaptive educational content, featuring a user-friendly and engaging interface to boost motivation for studying. Intended for home use, it seamlessly integrates with both printed and digital materials to create a hybrid, guided learning experience. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Benesse Corporation Gakushuu Ouen AI Miracle Robo' system. + +ROMSET: +570425344 bytes in 1 file / 153.75Mb packed + +$end +$info=aiwamcd +$mame +0.153 [Bad_Ad84, Fabio Priuli] + +Mega-CD CSD-G1M (Japan, NTSC), AIWA, 1994 + +The Aiwa Mega CD, also known as the Aiwa CSD-G1M, is an Aiwa CD player which can also play Sega Mega Drive and Mega CD games. The unit is made up of two components - an Aiwa bookshelf-size CD radio and a dock which added 'the Mega Drive connections (apart from sound, which the main radio unit handled.) Oddly, Aiwa chose not to place the interface between the two on the sides that would connect, but instead opted to use a connection cable on the back. This variant of the Mega Drive is one of the rarest made, and only saw limited release in Japan in 1994 (source: http://segaretro.org/CSD-G1M). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.153: Bad_Ad84 and Fabio Priuli added 'AIWA Mega-CD CSD-G1M (Japan, NTSC)' system. + +ROMSET: +131072 bytes in 1 file / 85.52Kb packed + +$end +$info=ajuno1 +$mame +0.220 [DBWBP] + +Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer, Roland, 1985 + +The Roland Alpha Juno series of discontinued keyboards are analog polyphonic synthesizers with a digitally controlled oscillator manufactured by Roland Corporation from 1985 to 1987. Two models were released in 1985: the Alpha Juno 1 (JU-1), and the Alpha Juno 2 (JU-2), which added 'one octave of notes, a cartridge slot and touch-sensitivity (source: https://en.wikipedia.org/wiki/Roland_Alpha_Juno). + +DRIVER: +roland/alphajuno.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer' system. + +ROMSET: +16384 bytes in 1 file / 11.78Kb packed + +$end +$info=ajuno2 +$mame +0.220 [DBWBP] + +Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer, Roland, 1986 + +The Roland Alpha Juno series of discontinued keyboards are analog polyphonic synthesizers with a digitally controlled oscillator manufactured by Roland Corporation from 1985 to 1987. Two models were released in 1985: the Alpha Juno 1 (JU-1), and the Alpha Juno 2 (JU-2), which added 'one octave of notes, a cartridge slot and touch-sensitivity (source: https://en.wikipedia.org/wiki/Roland_Alpha_Juno). + +DRIVER: +roland/alphajuno.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer' system. + +ROMSET: +49152 bytes in 3 files / 36.30Kb packed + +$end +$info=akiko +$mame +0.149u1 + +CBM AKIKO, , ???? + +DRIVER: +amiga/akiko.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Use helpers from multibyte.h [AJR]. +- 0.242: Convert to logmacro.h [Angelo Salese]. +- 0.149u1: Added 'CBM AKIKO' device. + +ROMSET: +None required. + +$end +$info=al_magicsound +$mame +0.166 + +Aleste Magic Sound Board, , ???? + +DRIVER: +devices/bus/cpc/magicsound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.166: Added 'Aleste Magic Sound Board' device. + +ROMSET: +None required. + +$end +$info=al486vd +$mame +0.215 [rfka01] + +AL486V-D Rev:1.1, Daewoo, 199? + +Technical informations: https://theretroweb.com/motherboards/s/ecs-al486v-d-for-daewoo + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'Daewoo AL486V-D Rev:1.1' system. + +ROMSET: +65536 bytes in 1 file / 44.29Kb packed + +$end +$info=al520ex +$mame +0.123 [Barry Rodewald] + +Aleste 520EX, Patisonic, 1993 + +The Aleste 520EX is a clone of the CPC 6128 developed 1993 by Patisonic in Omsk (Siberia). The Aleste is rare, according to Patisonic themselves, they "produced several dozens of the model, some of them was in 'kit' form". Additionally to the standard CPC6128 features, it includes a number of extra features: 64-color palette, double color depth in slightly decreased horizontal resolution mode (eg. 16 color at 256x200 resolution), battery-backed Real Time Clock chip, 512Kbyte RAM (of which 192K can be accessed as on 64K CPC with 128K dk'tronics memory expansion), 8bit printer port, expanded keyboard matrix with 10 additional keys, two software controlled LEDs, extended Expansion Port (with additional pins for DMA support) (source: http://cpcwiki.eu/index.php/Aleste_520EX). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, aleste.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.177: Use correct key name for tvordiy znak [hap]. +- 0.166: Added preliminary Magic Sound expansion (not working) [Barry Rodewald]. +- 0.157: Added new list for Patisonic Aleste floppies and added 'more images to Tatung Einstein list [Riley110]. +- 0.123: Barry Rodewald added 'Patisonic Aleste 520EX' system. + +ROMSET: +70176 bytes in 6 files / 43.96Kb packed + +$end +$info=al8800b +$mame +0.278 [DeRamp.com] + +Altair 8800b, MITS, 1976 + +The MITS Altair 8800B is an improved version of the famous Altair 8800, one of the first mass-produced personal microcomputers developed by Micro Instrumentation and Telemetry Systems (MITS), a company founded by Ed Roberts. The Altair 8800B was introduced in 1975, shortly after the launch of the original model, and represented an important step in the evolution of personal computers. + +DRIVER: +mits/al8800b.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: DeRamp.com added 'MITS Altair 8800b' system. + +ROMSET: +256 bytes in 1 file / 0.06Kb packed + +$end +$info=al8800bt +$mame +0.136 [Miodrag Milanović] + +Altair 8800bt, MITS, 1977 + +Towards the end of Micro Instrumentation and Telemetry Systems (MITS) existance the company built on the success of their Altair line of computers with their first "turnkey" machine. The Altair 8800BT was a traditional Altair 8800B model with the front panel blocked off and most of the switches removed. Instead of the full suite of programmer switches for data entry and control, there were two. One for run/stop and the other to "Start" the' system. There was also a key to power the computer on. Turnkey meant just that / you turned the key and the machine started automatically. No longer did users have to enter addresses and run code from ROM to start their machines (source: http://www.vintage-computer.com/altair8800bt.shtml). + +DRIVER: +mits/altair.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.153: Hooked ACIA 6850 up to Altair 8800bt [smf]. +- 0.136: Miodrag Milanović added 'MITS Altair 8800bt' system. + +ROMSET: +512 bytes in 2 files / 0.47Kb packed + +$end +$info=alacou +$mame +0.215 [rfka01] + +Cougar, Alaris, 199? + +Technical informations: https://theretroweb.com/motherboards/s/alaris-cougar-486bl + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'Alaris Cougar' system. + +ROMSET: +65536 bytes in 1 file / 48.49Kb packed + +$end +$info=alaleolx +$mame +0.215 [rfka01] + +LEOPARD LX, Alaris RYC, 199? + +Technical informations: https://theretroweb.com/motherboards/s/alaris-leopard-lx-486slc2 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'Alaris RYC LEOPARD LX,' system. + +ROMSET: +65536 bytes in 1 file / 40.82Kb packed + +$end +$info=alator2 +$mame +0.215 [rfka01] + +Tornado 2, Alaris, 199? + +Technical informations: https://theretroweb.com/motherboards/s/alaris-tornado-2 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'Alaris Tornado 2' system. + +ROMSET: +131072 bytes in 1 file / 55.51Kb packed + +$end +$info=albert +$mame +0.219 [rfka01] + +Albert, Albert Computers, Inc., 1984 + +The?Albert?is an?Apple II clone, released by Albert Computers, Inc., in 1983. Comparable to the?Apple IIe, six models were ultimately produced. Albert Computers, Inc. offered a "complete system" for approximately the price of a basic Apple IIe. This included 64k of RAM (192k max), upper and lower case, 256 colors (as opposed to the Apple IIe?s 16 colors), enhanced graphics, Analog RGB support, serial and parallel ports, a graphics digitizer tablet, voice recognition, a software package (including word processor, spreadsheet, data manager, mailing list, word speller), 110/220v AC/DC power, and even an integrated battery backup (option). The Albert had an unusual "two-piece design" which the company termed "stereo" styling (source: https://en.m.wikipedia.org/wiki/Albert_(computer)). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: rfka01 added 'Albert Computers, Inc. Albert' system. + +ROMSET: +24576 bytes in 3 files / 12.63Kb packed + +$end +$info=alcat258 +$mame +0.201 [Robbbert] + +Terminatel 258, Alcatel, 1991 + +This small terminal has been manufactured by Alcatel since 1980s, first to use with Minitel French network, later built with software to order. In a small case it has a black and white CRT, telephone modem and keyboard. Keyboard can be opened and closed, it's a very compact' device. My unit is not for Minitel, it's "Unitel" which was sold as universal terminal, used to control systems with telephone line. It has a phonebook with 5 services' numbers, selected service may be called, then it goes to terminal mode. Terminal is powered from 220V line to CRT board. On logic board there are 4 connectors for telephone line (near relay) and two for speaker (near ROM board and DIN socket, I don't know what is this DIN socket for). ROM board is soldered opposite to CRT board, which is connected to logic board with large goldpin connector. This terminal has Polish characters, keyboard and menu, it can use the following transfer protocols: Prestel, Teletel, ASCII 40, ASCII 80, PAD X3 (source: http://oldcomputer.info/terminal/alcatel258/index.htm). + +DRIVER: +skeleton/terminal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.201: Robbbert added 'Alcatel Terminatel 258' system. + +ROMSET: +33024 bytes in 2 files / 20.83Kb packed + +$end +$info=alcat7100 +$mame +0.201 [Robbbert] + +Terminal 7100, Alcatel, 1984 + +This is a very strange machine. It is built on Canadian AES 7100 base, but internals are mostly French. It is powered by Z80 processor and has very big amount of RAM as for 1980s: 256kB. The only media for it is 5.25" floppy disk, the computer has 2 Shugart single-sided floppy disk drives. Probably it can run CP/M, but, according to some sites, the original AES 7100 Model 203 was used only in word processing. The base unit consists of a powerful switching PSU for computer and printer, mainboard, parallel port interface and a strange component protected with resin (?encoder, Serial ROM?). These parts can be reached by sliding the tray from the rear. Internals look quite robust as in many computers from 1980s. There are significant differences in descriptions of AES 7100 and my Alcatel. AES probably had RAM expansion sockets, while Alcatel has 256kB soldered in. There is no information about this protected component, and in photos of Canadian unit components are not French. Some photos of AES unit show the unit with different monitor. The "AES" metal plate on the rear was covered by some sticker, it did not survived the flood but the glue from it is visible. Nothing more is known about this machine. There are no photos of working 7100, AES or Alcatel nor system disk images (source: http://oldcomputer.info/8bit/al7100/index.htm). + +DRIVER: +skeleton/alcat7100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.201: Robbbert added 'Alcatel Terminal 7100' system. + +ROMSET: +8192 bytes in 3 files / 3.55Kb packed + +$end +$info=alesis_dm3ag +$mame +0.149u1 + +Alesis DM3AG, , ???? + +DRIVER: +alesis/alesis_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Alesis DM3AG' device. + +ROMSET: +None required. + +$end +$info=alesqs7 +$mame +0.178 [Felipe Corrêa da Silva Sanches] + +Alesis QS7 musical keyboard, Alesis, 1996 + +The QS7 was released shortly after the QS6 as an enhanced and more Studio-quality version of what was already a powerful multitimbral synthesizer from the effects-box geniuses at Alesis. It featured a larger 76-note keyboard with semi-weighted action and a more conservative black chassis. Additionally, the sound engine has been doubled from 8 to 16 MegaBytes of sample/synthesis ROM (and is expandable to 32 MegaBytes). It also added '2 more stereo outputs, 2 more assignable control sliders, discrete MIDI OUT and THRU ports, a third Expression Pedal input, ADAT optical digital output, 48kHz clock input, and a second PCMCIA expansion card slot (source: http://www.vintagesynth.com/misc/qs7.php). + +DRIVER: +alesis/qs.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.178: Felipe Corrêa da Silva Sanches added 'Alesis QS7 musical keyboard' system. + +ROMSET: +524288 bytes in 1 file / 230.49Kb packed + +$end +$info=alfa +$mame +0.81 [Krzysztof Strzecha] + +Didaktik Alfa, Didaktik Skalica, 1986 + +Didaktik Alfa was produced in 1986, as a "more professional" clone of PMD 85. It featured 2.048 MHz Intel 8080 CPU, 48 KiB RAM, 8 KiB ROM with built-in BASIC, good keyboard (compared with PMD 85), monitor video output (but not TV output) with 288x256 resolution, 4 colours. Despite some changes in ROM, it was mostly compatible with PMD 85. Didaktik Alfa 1 was a clone of PMD 85-1, Didaktik Alfa 2 of PMD 85-2 (source: http://en.wikipedia.org/wiki/Didaktik#Didaktik_Alfa). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.81: Krzysztof Strzecha added 'Didaktik Alfa' system. + +ROMSET: +13312 bytes in 2 files / 10.21Kb packed + +$end +$info=alfaskop4101 +$mame +0.216 [Joakim Larsson Edström] + +Alfaskop Communication Processor 4101, Ericsson, 1984 + +Alfaskop System 41 is a multifunction terminal system in which terminals can communicate with a host computer, or can operate as local intelligent workstations. Host computers with which Alfaskop System 41 terminals can be linked include those from IBM, Sperry, ICL, CDC, and DEC. The user at a terminal can specify which functions are +required at the terminal, such as word processing, or connection to the host computer, or the personal computing facility. The various components in System 41 can be linked to a configuration on a modular basis. A single workstation can be connected directly to the host computer through modems. A number of terminals can be connected +to the host computer through a communications processor. This cluster configuration allows the terminals to communicate with more than one host computer because the +communications processors can be linked to different hosts (source: http://www.bitsavers.org/pdf/datapro/programmable_terminals/Datapro_C21_Ericsson.pdf). + +DRIVER: +ericsson/alfaskop41xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: Joakim Larsson Edström added 'Ericsson Alfaskop Communication Processor 4101' system. + +$end +$info=alfaskop4110 +$mame +0.216 [Joakim Larsson Edström] + +Alfaskop Display Unit 4110, Ericsson, 1984 + +Alfaskop System 41 is a multifunction terminal system in which terminals can communicate with a host computer, or can operate as local intelligent workstations. Host computers with which Alfaskop System 41 terminals can be linked include those from IBM, Sperry, ICL, CDC, and DEC. The user at a terminal can specify which functions are +required at the terminal, such as word processing, or connection to the host computer, or the personal computing facility. The various components in System 41 can be linked to a configuration on a modular basis. A single workstation can be connected directly to the host computer through modems. A number of terminals can be connected +to the host computer through a communications processor. This cluster configuration allows the terminals to communicate with more than one host computer because the +communications processors can be linked to different hosts (source: http://www.bitsavers.org/pdf/datapro/programmable_terminals/Datapro_C21_Ericsson.pdf). + +DRIVER: +ericsson/alfaskop41xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Joakim Larsson Edström added 'Ericsson Alfaskop Display Unit 4110' system. + +ROMSET: +4346 bytes in 4 files / 2.46Kb packed + +$end +$info=alfaskop4120 +$mame +0.216 [Joakim Larsson Edström] + +Alfaskop Flexible Disk Unit 4120, Ericsson, 1984 + +Alfaskop System 41 is a multifunction terminal system in which terminals can communicate with a host computer, or can operate as local intelligent workstations. Host computers with which Alfaskop System 41 terminals can be linked include those from IBM, Sperry, ICL, CDC, and DEC. The user at a terminal can specify which functions are +required at the terminal, such as word processing, or connection to the host computer, or the personal computing facility. The various components in System 41 can be linked to a configuration on a modular basis. A single workstation can be connected directly to the host computer through modems. A number of terminals can be connected +to the host computer through a communications processor. This cluster configuration allows the terminals to communicate with more than one host computer because the +communications processors can be linked to different hosts (source: http://www.bitsavers.org/pdf/datapro/programmable_terminals/Datapro_C21_Ericsson.pdf). + +DRIVER: +ericsson/alfaskop41xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: Joakim Larsson Edström added 'Ericsson Alfaskop Flexible Disk Unit 4120' system. + +$end +$info=alice +$mame +0.119 [Dirk Best] + +Alice, Matra & Hachette, 1983 + +The Matra & Hachette Ordinateur Alice was a home computer sold in France beginning in 1983. It was a clone of the TRS-80 MC-10, produced through a collaboration between Matra and Hachette in France and Tandy Corporation in the United States. Alice 32 and cassette deck The Alice is distinguished by its unique, bright red casing. Functionally, it is equivalent to the MC-10, with a Peritel (SCART) connector replacing the RF modulator for video output (source: http://en.wikipedia.org/wiki/Matra_Alice). + +DRIVER: +trs/mc10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mc10.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.119: Dirk Best added 'Matra & Hachette Alice' system. + +ROMSET: +8192 bytes in 1 file / 6.97Kb packed + +$end +$info=alice32 +$mame +0.140 [Sandro Ronco] + +Alice 32, Matra & Hachette, 1984 + +The Matra & Hachette Ordinateur Alice was a home computer sold in France beginning in 1983. It was a clone of the TRS-80 MC-10, produced through a collaboration between Matra and Hachette in France and Tandy Corporation in the United States. Alice 32 and cassette deck. The Alice is distinguished by its unique, bright red casing. Functionally, it is equivalent to the MC-10, with a Peritel (SCART) connector replacing the RF modulator for video output. The Matra Alice 32, which shared the case style of the original, but was a different computer inside, due to using the EF9345 video chip in place of the MC-10's 6847. The Alice 32 had 8 kibibytes of main RAM, 8 kibibytes of dedicated video RAM, and 16 kibibytes ROM (the ROM incorporated an assembler) (source: http://en.wikipedia.org/wiki/Matra_Alice). + +DRIVER: +trs/mc10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +alice32.xml, mc10.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.140: Sandro Ronco added 'Alice 32' system. + +ROMSET: +24576 bytes in 2 files / 13.13Kb packed + +$end +$info=alice90 +$mame +0.142 [Nathan Woods, Dirk Best] + +Alice 90, Matra & Hachette, 1985 + +The Matra & Hachette Ordinateur Alice was a home computer sold in France beginning in 1983. It was a clone of the TRS-80 MC-10, produced through a collaboration between Matra and Hachette in France and Tandy Corporation in the United States. Alice 32 and cassette deck. The Alice is distinguished by its unique, bright red casing. Functionally, it is equivalent to the MC-10, with a Peritel (SCART) connector replacing the RF modulator for video output. The Matra Alice 90, an upgrade to the Alice 32, which featured 32 kibibytes of RAM and a full-size case and keyboard. Its video cable included video-in, so EF9345 graphics could be overlaid onto the input video (source: http://en.wikipedia.org/wiki/Matra_Alice). + +DRIVER: +trs/mc10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +alice90.xml, alice32.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.253: Use same ROM as alice32, previous was a bad dump [Nigel Barnes]. +- 0.143u8: Proper ROM dump [Daniel Coulom]. +- 0.142: Nathan Woods and Dirk Best added 'Alice 90' system. + +$end +$info=alienfev +$mame +0.274 [hap, azya] + +Chibi Pachi: Alien Fever, Epoch, 1997 + +This 1997 LCD game is a variation of Pachinko, a popular Japanese gambling game. It uses a microcontroller from Epson E0C62 family, which is also used in Tamagotchi (source: https://x.com/OneBitOnePixel/status/1859936633782714468). + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Epoch Chibi Pachi: Alien Fever' system. + +ROMSET: +12288 bytes in 1 file / 6.73Kb packed + +$end +$info=alim1217 +$mame +0.215 [rfka01] + +386sx motherboards using the ALi M1217 chipset, , 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/U/UNIDENTIFIED-386-386SX-25-33-ALI-M1217.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386sx motherboards using the ALi M1217 chipset' system. + +ROMSET: +524288 bytes in 8 files / 298.58Kb packed + +$end +$info=alim1419 +$mame +0.215 [rfka01] + +386 motherboards using the ALi M1419 chipset, , 199? + +The Intel 80386 (i386) processor-based motherboard with ALi M1419 chipset represents a type of computing hardware developed in the 1990s, at a time when IBM-compatible PCs were evolving toward greater integration and cost reduction. These motherboards were common for both desktop and embedded or industrial use. The ALi M1419 chipset, manufactured by ALi (Acer Laboratories Inc.), was one of the direct competitors to Intel and Chips and Technologies (C&T) chipsets, and was designed to support the basic functionality of an x86 system in an economical but efficient manner. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: Added 386acp102 BIOS option [rfka01]. +- 0.215: rfka01 added '386 motherboards using the ALi M1419 chipset' system. + +ROMSET: +262144 bytes in 4 files / 158.26Kb packed + +$end +$info=alim1429 +$mame +0.214 [rfka01] + +386 motherboards using the ALi M1429 A1 and M1431 A2 chipset, , 199? + +The Intel 80386 (i386) processor-based motherboard with ALi M1429 A1 and M1431 A2 chipsets represents an advanced configuration compared to the simpler chipsets of the time, such as the M1419. This chip pair was used in some inexpensive but well-integrated motherboards of the 1990s, especially in Asia and OEM systems. The ALi M1429 A1 + M1431 A2 chipset, manufactured by Acer Laboratories Inc. (ALi), was an alternative to Intel and Chips and Technologies chipsets for building IBM PC-compatible systems based on the x86 architecture. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added '386 Motherboards using the ALi M1429 A1 and M1431 A2 chipset' system. + +ROMSET: +393216 bytes in 6 files / 262.89Kb packed + +$end +$info=alim1489 +$mame +0.215 [rfka01] + +486 motherboards using the ALi 1487/1489 chipset, , 199? + +The Intel 80486 (i486) processor-based motherboard with ALi M1487 / M1489 chipset is a type of hardware developed in the 1990s, belonging to the generation of IBM-compatible PCs built around the x86 Intel 80486 processor or its clones. This chipset was produced by Acer Laboratories Inc. (ALi) as an inexpensive, integrated solution for building motherboards for both desktop and industrial systems. It was part of the ALi family of chipsets designed to compete with those of Intel, Chips and Technologies (C&T), SIS and VIA. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '486 motherboards using the ALi 1487/1489 chipset' system. + +ROMSET: +262144 bytes in 2 files / 211.87Kb packed + +$end +$info=alm16 +$mame +0.143u8 [Cowering] + +Mephisto Almeria 16 Bit (v0.13), Hegener + Glaser, 1988 + +With the Mephisto Almeria Hegener & Glaser entered new territory in many ways. Accented with a color key menu system provided despite a huge equipment for light, but anyway very basic operation. The new comfort features included a game storage for up to 50 chess games (20 with all settings such as game level or draw factor), a 32-digit very knowledgeble dot matrix display and a programmable opening book which primarily parallel was the series book can be activated. Also at the chess-playing program was created manually (source / in german: http://www.schach-computer.info/wiki/index.php/Mephisto_Almeria_68000). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.260: Changed description to 'Mephisto Almeria 16 Bit (v0.13)'. +- 0.213: Changed description to 'Mephisto Almeria 16 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Machine promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Almeria 68000' system. + +ROMSET: +131072 bytes in 2 files / 63.42Kb packed + +$end +$info=alm16a +$mame +0.260 [Berger] + +Mephisto Almeria 16 Bit (v0.121), Hegener + Glaser, 1988 + +Mephisto Almeria, +a set of dedicated chess computer modules by Hegener & Glaser released in 1988 for their Mephisto module systems. As further development of Richard Lang's Mephisto series and successor of Mephisto Roma, Mephisto Almeria won the fourth consecutive title for Richard Lang in charge of Mephisto - at the WMCCC 1988 in Almería, Spain, which were infact three separate titles, the World Micro Software Champion of fthe Software Group, where an experimental Almeria program played [2], the World Micro Manufacturers (Team) Champion of the Manufacturers Group, which was a duel of four Mephistos versus four Fidelitys including a multi-processor machine, and the Single-CPU World Microcomputer Chess Champion of the Commercial Group, with three programs competing. Short after, the tournament machine played the ACM 1988 as Mephisto X and became third with 2½/4 only losing from winner Deep Thought, a draw versus Cray Blitz, and wins versus AI Chess and Sun Phoenix. Almeria further won the First International Chess-Computer Tournament in the USSR 1989 in Moscow, and also played humans at Netherlands-vs-Computers-1989, the Aegon 1989, and the Aubervilliers Rapid Open 1989 (source: https://www.chessprogramming.org/Mephisto_Almeria). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.260: Berger added 'Hegener + Glaser Mephisto Almeria 16 Bit (v0.121)' system. + +ROMSET: +131072 bytes in 2 files / 63.33Kb packed + +$end +$info=alm32 +$mame +0.143u8 [Cowering] + +Mephisto Almeria 32 Bit (v0.12?), Hegener + Glaser, 1988 + +With the Mephisto Almeria Hegener & Glaser entered new territory in many ways. Accented with a color key menu system provided despite a huge equipment for light, but anyway very basic operation. The new comfort features included a game storage for up to 50 chess games (20 with all settings such as game level or draw factor), a 32-digit very knowledgeble dot matrix display and a programmable opening book which primarily parallel was the series book can be activated. Also at the chess-playing program was created manually. The opening theory has been expanded from 40,000 half-moves (Roma) to a whopping 60000/2, while trains now made much more varied. The reflectance factor (also called the contempt factor) could now be changed in 7 steps (from -0.75 to +0.75 pawns pawns). Mephisto was the first (and as the first Richard Long Program) have now been used hash tables (and here it was not economical: 16 bits = 512 kilobytes, 32 kilobytes = 1024 bits), which contributed mainly in the final to a significant speed increase (source / in german: http://www.schach-computer.info/wiki/index.php/Mephisto_Almeria_68020). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.278: Changed description to 'Mephisto Almeria 32 Bit (v0.12?)'. +- 0.213: Changed description to 'Mephisto Almeria 32 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Machine promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Alimera 68020' system. + +ROMSET: +131072 bytes in 1 file / 59.65Kb packed + +$end +$info=alnattck +$mame +0.160 [hap, Kevin Horton] + +Alien Attack, Coleco, 1981 + +Alien Attack is a 1979 handheld video game made by Coleco using a VFD display. It came in a bright orange futuristic-styled case and controls were a joystick, fire button, and move button. The controls were unusual in that the player's ship could fire in any direction by moving the joystick with the fire button pressed. Movement only occurred when the move button was pressed. Firing while moving was not possible. There was a grid of barriers representing a city that the player could use for cover (source: http://en.wikipedia.org/wiki/Alien_Attack). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.160: hap and Kevin Horton added skeleton driver of 'Coleco Alien Attack' system. + +ROMSET: +568618 bytes in 2 files / 81.38Kb packed + +$end +$info=alnchase +$mame +0.159 [hap, Kevin Horton] + +Alien Chase, Tomy, 1984 + +Licensed to Radio Shack with the same name. Two sided game, two people can play at the same time. Picture shows front and back sides. (There is only one VFD display in this game, it's just manufactured in a way so that it can be seen from both sides) (source: http://www.handheldmuseum.com/Tomy/AlienChase.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.159: hap and Kevin Horton added 'Tomy Alien Chase' system. + +ROMSET: +578603 bytes in 2 files / 218.77Kb packed + +$end +$info=alpha_8921 +$mame +0.225 [AJR] + +Alpha denshi ALPHA-8921, , ???? + +DRIVER: +devices/machine/alpha_8921.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: AJR added 'Alpha denshi ALPHA-8921' device. + +ROMSET: +None required. + +$end +$info=alphatan +$mame +0.227 [Binary Dinosaurs, Nigel Barnes] + +AlphaTantel, Tantel, 1981 + +The AlphaTantel from 1981, and it's not exactly known if it ever made it into production. Certainly search engines and even magazines of the day know nothing about it. It was made by Tantel in Ely, Cambs, at the same address that ultimately spawned the Oric-1 because Tantel were a side project of Dr Paul Johnson's Tangerine, aka the company that brought us the Microtan65 single board computer. The original Tantel was a keypad driven Prestel adapter that plugged into your telly via the built in RF modulator, and into your phone via the supplied GPO jack plug. This is assuming you'd had the GPO around to add a socket to your house wiring of course - all phones of the day were hardwired into the PSTN and owned by the GPO themselves. The Tantel could also drive a cassette recorder to save your expensive pages for later and featured a printer port for hard copies. Someone at Tantel thought that wasn't enough though. Prestel also allowed a crude type of email known as 'messaging' where you could 'chat' with other Prestel users as long as you knew their phone number. If you were both online it was fairly instant too, if not it would be held until you next dialled in. Cue the addition of a tiny keyboard to the adapter. Also cue people in 2020 asking 'where's the RETURN key?'. There isn't one because Prestel was at heart numeric only so the 'end of transmission' key was #, the good old hash. ('Pound' for my US readers). The reason it's not known if these ever made production is twofold. First is they were seemingly never advertised apart from a tiny text advert in PCW in 1981. The Micro Tantel by comparison got full page adverts and reviews. The second reason is the chap whose first job at Tantel was to recode the Micro's ROM to add support for this keyboard doesn't think they were ever produced in volume (source: https://www.binarydinosaurs.co.uk/Museum/Tandata/alpha.php). + +DRIVER: +tangerine/alphatan.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.227: Binary Dinosaurs and Nigel Barnes added 'Tantel AlphaTantel' system. + +ROMSET: +4096 bytes in 1 file / 2.03Kb packed + +$end +$info=alphatp1 +$mame +0.195 [rfka01] + +alphatronic P1, Triumph-Adler, 198? + +This first Alphatronic computer by the german company Triumph-Adler is targeted for the business and education. The main software applications were for management, billing, wordprocessing (TRENDTEXT), calculation, etc. The Alphatronic uses the MOS (Micro Operating System) operating' system. There were in fact two models available: P1 and P2. The Alphatronic PC/P1 had one floppy drive, and the PC/P2 had two. The picture beside seems to be a PC/P2. There was SKS/BASIC on Disc, startable by MOS directly. It was a pure Microsoft BASIC, comparable to GW-BASIC without Graphics. There was a modified version of CP/M 2.2 for this machine, and for this you could get BASIC 80 and the Siemens Macro ASSEMBLER. The native double disk-drives (160 KB each) could be replaced by higher capacity ones (785 KB each). A hard-disk (5 MB) was also available, as well as a memory expansion (64 KB) (source: https://www.old-computers.com/museum/computer.asp?st=1&c=484). + +DRIVER: +ta/alphatpx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: rfka01 added 'Triumph-Adler alphatronic P1' system. + +ROMSET: +8192 bytes in 4 files / 5.08Kb packed + +$end +$info=alphatp10 +$mame +0.219 [rfka01] + +Alphatronic P10, Triumph-Adler, 1985 + +The Triumph-Adler Alphatronic P10 is a personal computer produced in the early 1980s by Triumph-Adler, a German company known for its expertise in typewriters and office equipment. The Alphatronic P10 represents one of the company's first attempts to enter the personal computer market by integrating typical typewriter functionality with digital processing capabilities. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: rfka01 added 'Triumph-Adler Alphatronic P10' system. + +ROMSET: +32768 bytes in 2 files / 18.77Kb packed + +$end +$info=alphatp2 +$mame +0.193 [rfka01, helwie44] + +alphatronic P2, Triumph-Adler, 198? + +This first Alphatronic computer by the german company Triumph-Adler is targeted for the business and education. The main software applications were for management, billing, wordprocessing (TRENDTEXT), calculation, etc. The Alphatronic uses the MOS (Micro Operating System) operating' system. There were in fact two models available: P1 and P2. The Alphatronic PC/P1 had one floppy drive, and the PC/P2 had two. The picture beside seems to be a PC/P2. There was SKS/BASIC on Disc, startable by MOS directly. It was a pure Microsoft BASIC, comparable to GW-BASIC without Graphics. There was a modified version of CP/M 2.2 for this machine, and for this you could get BASIC 80 and the Siemens Macro ASSEMBLER. The native double disk-drives (160 KB each) could be replaced by higher capacity ones (785 KB each). A hard-disk (5 MB) was also available, as well as a memory expansion (64 KB) (source: https://www.old-computers.com/museum/computer.asp?st=1&c=484). + +DRIVER: +ta/alphatpx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.193: rfka01 and helwie44 added 'Triumph-Adler alphatronic P2' system. + +ROMSET: +23552 bytes in 12 files / 16.11Kb packed + +$end +$info=alphatp2u +$mame +0.193 [rfka01] + +alphatronic P2U, Triumph-Adler, 198? + +This first Alphatronic computer by the german company Triumph-Adler is targeted for the business and education. The main software applications were for management, billing, wordprocessing (TRENDTEXT), calculation, etc. The Alphatronic uses the MOS (Micro Operating System) operating' system. There were in fact two models available: P1 and P2. The Alphatronic PC/P1 had one floppy drive, and the PC/P2 had two. The picture beside seems to be a PC/P2. There was SKS/BASIC on Disc, startable by MOS directly. It was a pure Microsoft BASIC, comparable to GW-BASIC without Graphics. There was a modified version of CP/M 2.2 for this machine, and for this you could get BASIC 80 and the Siemens Macro ASSEMBLER. The native double disk-drives (160 KB each) could be replaced by higher capacity ones (785 KB each). A hard-disk (5 MB) was also available, as well as a memory expansion (64 KB) (source: https://www.old-computers.com/museum/computer.asp?st=1&c=484). + +DRIVER: +ta/alphatpx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.193: rfka01 added 'Triumph-Adler alphatronic P2U' system. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=alphatp3 +$mame +0.190 [Dirk Best, rfka01] + +alphatronic P3, Triumph-Adler, 1982 + +The Alphatronic P3 belongs to the second generation of office computers from Triumph Adler. While the older P1 and P2 with "MOS" were only equipped with their own operating system and a basic interpreter, the P3 and P4 only serve the (limited) compatibility with their predecessors and the start of CP / M. The basic interpreter is no longer supplied. The P3 is equipped with two floppy disk drives. The P4 only contains one, but an additional hard disk (source, traslated from German: https://www.homecomputermuseum.de/sammlung/detailansicht/comp/Computer/show/alphatronic-p3/). + +DRIVER: +ta/alphatpx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.190: Dirk Best and rfka01 added 'Triumph-Adler alphatronic P3' system. + +ROMSET: +9216 bytes in 4 files / 4.76Kb packed + +$end +$info=alphatp30 +$mame +0.193 [rfka01, helwie44] + +alphatronic P30, Triumph-Adler, 198? + +The Alphatronic P30 is a CP / M machine with two office floppies, with an 8-bit 8085 CPU, along with another 16-bit Intel 8088 cpu. As with many manufacturers of the time, this dual-cpu solution from Triumph-Adler allowed to increase the performance of the machine while safeguarding compatibility with past applications. It is not DOS compatible, and this greatly limited its diffusion; it was sold mainly in Germany, but also in France and Italy (source, traslated from Italian: http://museo.dagomari.prato.it/singolo.php?cod=175&ord=1). + +DRIVER: +ta/alphatpx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.193: rfka01 and helwie44 added 'Triumph-Adler alphatronic P30' system. + +ROMSET: +13312 bytes in 3 files / 7.71Kb packed + +$end +$info=alphatp50 +$mame +0.219 [rfka01, Carl] + +Alphatronic P50, Triumph-Adler, 1985 + +The Triumph-Adler Alphatronic P50 is a personal computer produced in the 1980s by Triumph-Adler, a German company with a long history in typewriters and office equipment. The Alphatronic P50 represents one of the company's attempts to combine its experience in typewriter manufacturing with emerging technologies in the personal computer market. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: rfka01 and Carl added 'Triumph-Adler Alphatronic P50' system. + +ROMSET: +32768 bytes in 2 files / 21.70Kb packed + +$end +$info=alphatpc16 +$mame +0.219 [Carl, rfka01] + +alphatronic PC-16, Triumph-Adler, 1985 + +The alphatronic PC16 is a somewhat crude mixture of a classic home computer and PC. With 128 KB RAM, a console housing and built-in Basic, it is similar to 8-bitters like the Schneider CPCs - but operating under MS-DOS via an external floppy disk drive also makes it suitable as an office computer. However, the shortage of working memory quickly becomes a problem. The external floppy can be plugged into a second drive via a socket on the underside of the device, which then handles the data traffic as well as its power supply via this connection. The controller is in the floppy case, as is the power supply for the computer. The latter is designed as an ordinary transformer, which gives the floppy a weight that you would normally only expect from a full-blown PC. On the right in the housing is a module that contains the video logic and the monitor connection. All in all, there is nothing reminiscent of a PC on the whole device: The connections do not correspond to any standard, you cannot install ISA plug-in cards, the keyboard has an idiosyncratic layout that some important keys (backspace, for example) are completely missing and even the MS-DOS has to be specially adapted his. Other boot disks refuse to work (source: https://homecomputermuseum.de/sammlung/detailansicht/comp/Computer/show/alphatronic-pc-16/). + +DRIVER: +ta/alphatpc16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.219: Carl and rfka01 added 'Triumph-Adler Alphatronic PC-16' system. + +ROMSET: +91136 bytes in 5 files / 53.37Kb packed + +$end +$info=alphatro +$mame +0.144u4 [Ian Gledhill, Barry Rodewald, Robbbert] + +Alphatronic PC (PAL), Triumph-Adler, 1983 + +Triumph was originally Triumph-Adler / the merger company of the 2 typewriter manufacturers Triumph and Adler, to which Triumph (which also produced mechanical calculators and sewing-machines) was the bigger one. Later they got US-typewriter Royal merged into it and had the best years between 1975 and 1988, when they even build competiting machines to IBM System /34 and /36 but they did neither understand nor learn the business and ran out of the financial power (source: http://www.old-computers.com/museum/computer.asp?st=1&c=241). + +DRIVER: +ta/alphatro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +alphatro_flop.xml, alphatro_cass.xml, alphatro_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.209: BugFIX #07282 [Crash/Freeze] (alphatro.cpp) alphatro: After "width 80" entered, MAME freezes [AJR]. +- 0.205: Changed description to 'Alphatronic PC (PAL)'. Corrected clock frequencies and screen timings, and separated into PAL and NTSC variants [AJR]. +- 0.189: Added cart slot, support for 8K carts from the command line and cart software list. Replaced bad dumps for CP/M and BASIC with good ones in alphatro_flop.xml [R. Belmont]. Added BIOS set for machine with Bicom graphics [Team Europe, rfka01, R. Belmont]. +- 0.188: Machine promoted to working [R. Belmont, Carl, rfka01]. Added correct banking and partial floppy support. Corrected motor on and FDC reset. Corrected number of driver (real machine only has two) and fixed B: drive [R. Belmont]. +- 0.149u1: Added floppy software list [Spirantho]. +- 0.144u4: Ian Gledhill, Barry Rodewald and Robbbert added 'Triumph-Adler's Alphatronic PC' system. + +ROMSET: +94208 bytes in 11 files / 53.20Kb packed + +$end +$info=alphatrob +$mame +0.233 [rfka01] + +Alphatronic PC w/BiCom Graphics, Triumph-Adler, 1984 + +Triumph was originally Triumph-Adler / the merger company of the 2 typewriter manufacturers Triumph and Adler, to which Triumph (which also produced mechanical calculators and sewing-machines) was the bigger one. Later they got US-typewriter Royal merged into it and had the best years between 1975 and 1988, when they even build competiting machines to IBM System /34 and /36 but they did neither understand nor learn the business and ran out of the financial power (source: http://www.old-computers.com/museum/computer.asp?st=1&c=241). + +DRIVER: +ta/alphatro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +alphatro_flop.xml, alphatro_cass.xml, alphatro_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: rfka01 added 'Triumph-Adler Alphatronic PC w/BiCom Graphics' system. + +ROMSET: +45056 bytes in 3 files / 23.39Kb packed + +$end +$info=alphatron +$mame +0.205 [AJR] + +Alphatronic PC (NTSC), Triumph-Adler, 1983 + +Triumph was originally Triumph-Adler / the merger company of the 2 typewriter manufacturers Triumph and Adler, to which Triumph (which also produced mechanical calculators and sewing-machines) was the bigger one. Later they got US-typewriter Royal merged into it and had the best years between 1975 and 1988, when they even build competiting machines to IBM System /34 and /36 but they did neither understand nor learn the business and ran out of the financial power (source: http://www.old-computers.com/museum/computer.asp?st=1&c=241). + +DRIVER: +ta/alphatro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +alphatro_flop.xml, alphatro_cass.xml, alphatro_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: AJR added 'Triumph-Adler Alphatronic PC (NTSC)' system. + +$end +$info=alphie +$mame +0.194 [hap] + +Alphie: The Electronic Robot (patent), Playskool, 1978 + +Alphie was an educational robot toy popular in the 1980s. It featured a slot in the front for interchangeable cards which lined up with special soft-touch input function buttons built into the front of the toy. It ran on batteries and came with different insert cards to help children learn math, spelling, matching skills, etc. The toy also played music. The original Alphie was released in 1978 (source: https://en.wikipedia.org/wiki/Alphie). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.254: Changed description to 'Alphie: The Electronic Robot (patent)'. +- 0.194: hap added 'Playskool Alphie - The Electronic Robot (patent)' system. + +ROMSET: +1891 bytes in 2 files / 1.21Kb packed + +$end +$info=alps_3255190x +$mame +0.153 + +ALPS 32551901/32551902 Floppy Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'ALPS 32551901/32551902 Floppy Drive' device. + +ROMSET: +None required. + +$end +$info=alto1 +$mame +0.192 [Robbbert] + +Alto I, Xerox, 1973 + +The Xerox Alto was the first computer designed from its inception to support an operating system based on a graphical user interface (GUI), later using the desktop metaphor. The first machines were introduced on 1 March 1973, a decade before mass market GUI machines arose. The Alto uses a custom multi-chip central processing unit (CPU) filling a small cabinet, and each machine cost tens of thousands of dollars despite its status as a personal computer. Only small numbers were built initially, but by the late 1970s about 1,000 were in use at various Xerox labs, and about another 500 in several universities. Total production was about 2,000 systems. The Alto became well known in Silicon Valley and its GUI was increasingly seen as the future of computing. In 1979, Steve Jobs arranged a visit to Xerox PARC, in which Apple Computer personnel would receive a demonstration of the technology from Xerox in exchange for Xerox being able to purchase stock options in Apple. After two visits to see the Alto, Apple engineers used the concepts to introduce the Apple Lisa and Macintosh systems. Xerox eventually commercialized a heavily modified version of the Alto concepts as the Xerox Star, first introduced in 1981. A complete office system including several workstations, storage and a laser printer cost as much as $100,000, and like the Alto, the Star had little direct impact on the market (source: https://en.wikipedia.org/wiki/Xerox_Alto). + +DRIVER: +xerox/alto1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.192: Robbbert added 'Xerox Alto I' system. + +ROMSET: +9760 bytes in 39 files / 4.32Kb packed + +$end +$info=alto2 +$mame +0.154 [Juergen Buchmueller] + +Alto-II, Xerox, 1977 + +The Xerox Alto computer, developed at Xerox PARC in 1973, was the first personal computer to use the desktop metaphor and to have a GUI (a graphical interface). The first project dates back to 1972 and is to be brought back to Butler Lampson, who produced a machine with 128 Kb of central memory (expandable to 512 Kb) and a removable 2,5 Mb removable hard disk. The dimensions were those of a small fridge. In addition to the Ethernet connection, the only HD output device was a vertically mounted CRT monochrome monitor (with cathode tube); the input devices were an alphanumeric keyboard, a three-button mouse, and optionally a kind of keyboard with only five keys, the "chord keyset" which, unlike the mouse, never had a great popularity. To tell the truth, the whole machine did not get a great deal of success, even though they produced a thousand units: because of the cheap price, the Alto computer did not manage to become a commercial product (source, traslated from Italian: http://www.storiaolivetti.it/template.asp?idOrd=0&idPercorso=608). + +DRIVER: +xerox/alto2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.276: Follow the same pattern as the other things that have been altered to avoid problematic memsets in this device [Vas Crabb]. +- 0.177: Improvements: Added speaker sound. Further cleanup and removed cruft. Get rid of the fake status display. Refactor mouse positioning code. Removed extra screen buffer. Save copying odd/even frame scanlines by immediately updating bitmap. Fixed I/O memory read. Reduced frame rate (really 30 frames/60 fields per second). Replaced decoded MIR bit fields. Removed member function pointers. Refactored videotiming, use attoseconds_t. Machine promoted from NOT_WORKING status [Juergen Buchmueller]. +- 0.154: Juergen Buchmueller added 'Xerox Alto-II' system. + +ROMSET: +None required. + +$end +$info=alto2_cpu +$mame +0.154 + +Xerox Alto-II, , ???? + +DRIVER: +devices/cpu/alto2/alto2cpu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Fixed allocation widths for decoded ROMs, and removed a bunch of reinterpret_cast [Vas Crabb]. +- 0.154: Added 'Xerox Alto-II' device. + +ROMSET: +29024 bytes in 44 files / 11.18Kb packed + +$end +$info=altos2 +$mame +0.192 [Robbbert] + +Altos II Terminal, Altos Computer Systems, 1983 + +Designed and engineered by Altos - the leader in multiuser microcomputer systems, the ALTOS II is a compact, state of the art Intelligent terminal that provides high performance at low cost. The Altos II terminal's display and keyboard offer a variety of design features allowing the user to fully Implement the advanced capabilities built into every Altos computer system as well as simplifying the functionality of applications software. The Altos II addresses the Issue of ergonomics with outstanding human engineering features This increased flexibility and ease of operations means increased productivity in any application (source: original brochure). + +DRIVER: +altos/altos2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.255: Add dump and emulation of keyboard [AJR, Bitsavers]. +- 0.192: Robbbert added 'Altos II Terminal' system. + +ROMSET: +24576 bytes in 3 files / 12.89Kb packed + +$end +$info=altos2_kbd +$mame +0.255 [Ryan Holtz] + +Altos II Keyboard, , ???? + +Keyboard functions: Typewriter style layout; Detachable keyboard-low profile 16/32 prograrnrnable function keys Numeric 10 key keypad; 4 function calculator built-in 6 ; edit ing keys and 5 cursor keys. + +DRIVER: +altos/altos2_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Ryan Holtz added 'Altos II Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.50Kb packed + +$end +$info=altos486 +$mame +0.174 [Carl] + +Altos 486, Altos Computer Systems, 1984 + +The Altos 486 was announced in November 1984. Altos claimed it was their response to the perceived multi-user capabilities of the IBM PC AT. The Altos 486 was however based on an 8-MHz Intel 80186 processor and also ran Xenix. It was however cheaper than their 586 (source: https://en.wikipedia.org/wiki/Altos_Computer_Systems). + +DRIVER: +altos/altos486.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.174: Carl added 'Altos Computer Systems Altos 486' system. + +ROMSET: +36896 bytes in 6 files / 27.88Kb packed + +$end +$info=altos5 +$mame +0.147u3 [Al Kossow] + +Altos 5-15, Altos, 1982 + +Technical information and pictures: http://www.vintage-computer.com/altos5-15ad.shtml + +DRIVER: +altos/altos5.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +altos5.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.282: BugFIX #09143: [Media Support] (altos/altos5.cpp) altos5: Errors reading files from floppy disks [AJR]. +- 0.177: Fixed banking, all disks can boot [Robbbert]. +- 0.157: Added software lists for Altos 5 floppies and Memotech MTX tapes [Riley110]. +- 0.155: Fix wrong drive type [Olivier Galibert]. +- 0.149: Major improvements [Robbbert]. +- 0.147u3: Al Kossow added skeleton driver of 'Altos 5-15' system. + +ROMSET: +4608 bytes in 2 files / 1.50Kb packed + +$end +$info=altos586 +$mame +0.269 [Lubomir Rintel] + +ACS586, Altos Computer Systems, 1984 + +The Altos ACS 586 is a computer produced in the 1980s by Altos Computer Systems, a U.S.-based company that operated in the field of computer systems for the corporate and scientific markets. The ACS 586 was part of a series of computers designed to provide high performance and advanced functionality, primarily targeting professional users, research laboratories, and companies. + +DRIVER: +altos/altos586.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +altos586.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Lubomir Rintel added 'Altos Computer Systems ACS586' system. + +ROMSET: +16384 bytes in 3 files / 11.17Kb packed + +$end +$info=altos586_hdc +$mame +0.269 [Lubomir Rintel] + +Disk Controller board for Altos 586, , ???? + +DRIVER: +altos/altos586_hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Lubomir Rintel added 'Disk Controller board for Altos 586' device. + +ROMSET: +None required. + +$end +$info=altos586_mmu +$mame +0.269 [Lubomir Rintel] + +ALTOS586 MMU, , ???? + +DRIVER: +altos/altos586.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Lubomir Rintel added 'ALTOS586 MMU' device. + +ROMSET: +None required. + +$end +$info=altos8600 +$mame +0.189 [Carl, Al Kossow] + +ACS8600, Altos Computer Systems, 1981 + +DRIVER: +altos/altos8600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +altos8600.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.190: Added serial board [Carl]. +- 0.189: Carl and Al Kossow added 'Altos 8600' system. + +ROMSET: +8192 bytes in 2 files / 5.94Kb packed + +$end +$info=am100 +$mame +0.219 [rfka01] + +AM100, ASEM S.p.A., 198? + +Il Computer Asem AM 100 non e' altro che un clone dell'Apple II+ (Apple // Plus). Questo computer veniva prodotto e assemblato dalla ASEM S.p.A. di Artegna (UD) / Italia. L'AM 100 e' totalmente compatibile con tutto il software disponibile per L'Apple II e II+ (source, traslated from Italian: https://www.nightfallcrew.com/08/11/2015/asem-am-100-apple-plus-clone-made-in-italy/?lang=it). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: rfka01 added 'ASEM S.p.A. AM100' system. + +ROMSET: +18432 bytes in 2 files / 10.57Kb packed + +$end +$info=am1000 +$mame +0.214 [Bitsavers] + +AM-1000, Alpha Micro, 1988 + +As mentioned on the front page, the AM-1000 and its derivative models (AM-1000A, AM-1000E and AM-1000XP) are probably the most common Alpha Micro found in the wild, as much as any Alpha Micro can be considered common, of course. Many of these long-lived systems sat in corners doing their work for decades until they were eventually retired for more conventional Windows-based business computers; their form factor, while guaranteed to eat up most of a desk, did imply that they also found a niche as workstations in some environments. (However, they hardly replaced their elder S-100 server siblings; those continued to be a source of revenue for Alpha Micro and remained in production for several years after) (source: https://ampm.floodgap.com/www/1000.htm). + +DRIVER: +skeleton/am1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: Bitsavers added 'Alpha Micro AM-1000' system. + +ROMSET: +10240 bytes in 3 files / 6.23Kb packed + +$end +$info=am100kbd +$mame +0.284 [AJR] + +AM 100 Keyboard (MAK-II), , ???? + +DRIVER: +devices/bus/a2kbd/am100kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'AM 100 Keyboard (MAK-II)' device. + +ROMSET: +2048 bytes in 1 file / 1.79Kb packed + +$end +$info=am186em +$mame +0.247 [AJR] + +AMD Am186EM, , ???? + +DRIVER: +devices/cpu/i86/i186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: AJR added 'AMD Am186EM' device. + +ROMSET: +None required. + +$end +$info=am188em +$mame +0.247 [AJR] + +AMD Am188EM, , ???? + +DRIVER: +devices/cpu/i86/i186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: AJR added 'AMD Am188EM' device. + +ROMSET: +None required. + +$end +$info=am2910 +$mame +0.285 [Ryan Holtz] + +AMD Am2910 Microprogram Controller, , ???? + +DRIVER: +devices/machine/am2910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Ryan Holtz added 'AMD Am2910 Microprogram Controller' device. + +ROMSET: +None required. + +$end +$info=am4 +$mame +0.238 [Nigel Barnes] + +Acorn M4, Acorn Computers, 1988 + +It’s a portable computer released in 1988, based on the ARM architecture and designed for professional and government use in the UK. Featuring a monochrome LCD screen, an integrated keyboard, and battery power, it supports the RISC OS operating system and office applications. Despite its compact size and relatively light weight for the era, it delivers advanced performance thanks to its ARM2 CPU and targets technical and institutional users rather than the consumer market. + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.238: Nigel Barnes added 'Acorn Computers Acorn M4' system. + +ROMSET: +262144 bytes in 4 files / 105.52Kb packed + +$end +$info=am6012 +$mame +0.184 [smf] + +AM6012 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'AM6012 DAC'. +- 0.184: smf added 'AM6012' device. + +ROMSET: +None required. + +$end +$info=am64 +$mame +0.147u4 [Museo dell'Informatica Funzionante] + +AM 64, ASEM, 1985 + +Apple ][ italian clone: All chip datecode is around the end of 1984; one of them is dated the first week of 1985. 3 or 4 SGS chip are dated 1989 and they are different from the others, that are Texas Instrument and National, so we think they were changed some year after. Considering that, we can date this board around the first months of 1985 (source: http://museo.freaknet.org/en/restauro-asem-am-64-am-100/). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Museo dell'Informatica Funzionante added 'ASEM AM 64' system. + +ROMSET: +20480 bytes in 3 files / 11.62Kb packed + +$end +$info=am7990 +$mame +0.203 + +Am7990 LANCE Ethernet Controller, , ???? + +DRIVER: +devices/machine/am79c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: rmd3 mcnt is 0 on error [Patrick Mackinlay]. +- 0.203: Added 'Am7990 LANCE Ethernet Controller' device. + +ROMSET: +None required. + +$end +$info=am79c30a +$mame +0.220 [AJR] + +Am79C30A DSC, , ???? + +DRIVER: +devices/machine/am79c30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Am79C30A DSC' device. + +ROMSET: +None required. + +$end +$info=am79c90 +$mame +0.202 + +Am79C90 C-LANCE Ethernet Controller, , ???? + +DRIVER: +devices/machine/am79c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Delay interrupt after initialization [Patrick Mackinlay]. +- 0.267: Improve interrupt logic [Brice Onken]. +- 0.259: Use helpers from multibyte.h [AJR]. +- 0.204: Implemented network communication, and greatly improved behaviour [Patrick Mackinlay]. +- 0.202: Added 'Am79C90 C-LANCE Ethernet Controller' device. + +ROMSET: +None required. + +$end +$info=am8052 +$mame +0.213 + +Am8052 CRTC, , ???? + +DRIVER: +devices/video/am8052.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Am8052 CRTC' device. + +ROMSET: +None required. + +$end +$info=am8753 +$mame +0.200 [Steve Ellenoff, Manuel Abadia, Couriersud] + +AMD Am8753, , ???? + +DRIVER: +devices/cpu/mcs51/i8051.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Steve Ellenoff, Manuel Abadia and Couriersud a added 'AMD Am8753' device. + +ROMSET: +None required. + +$end +$info=am9513 +$mame +0.190 + +Am9513 STC, , ???? + +DRIVER: +devices/machine/am9513.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: More logging for LOG_MODE and LOG_TC (#13406) [Adam Billyard]. +- 0.267: Fixed the log message when setting a counter input to a cascaded TC output [Adam Billyard]. +- 0.191: Implemented time-of-day mode [AJR]. +- 0.190: Added 'Am9513 STC' device. + +ROMSET: +None required. + +$end +$info=am9513a +$mame +0.190 + +Am9513A STC, , ???? + +DRIVER: +devices/machine/am9513.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Am9513A STC' device. + +ROMSET: +None required. + +$end +$info=am9516 +$mame +0.246 [Patrick Mackinlay] + +Am9516 Universal DMA Controller, , ???? + +DRIVER: +devices/machine/am9516.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Start dma cycle after chain on hardware request [Patrick Mackinlay]. +- 0.247: General improvements. Don't initialise variables in header [Patrick Mackinlay]. +- 0.246: Patrick Mackinlay added 'Am9516 Universal DMA Controller' device. + +ROMSET: +None required. + +$end +$info=am9517a +$mame +0.149u1 + +AM9517A, , ???? + +DRIVER: +devices/machine/am9517a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Implemented V5x DMAU soft reset. Fixes mpc2000xl reading SCSI CD-ROMs [R. Belmont]. +- 0.237: Store actual line state in status register, correcting to logical state when used. Revert previous change that corrupted DREQ input state when the mask register was written to (3b151130022e04fc6d4111fbf3aeec295e2659fb). Add configuration methods to define initial state for DREQ inputs being active low (or high). Add a few more internal helper functions. Disable side effects of reads for debugging [AJR]. +- 0.234: Setting mask bits also sets status [Patrick Mackinlay]. +- 0.221: Assert EOP during final DMA transfer, rather than after [AJR]. +- 0.206: Added EISA variant [Patrick Mackinlay]. +- 0.149u1: Added 'AM9517A' device. + +ROMSET: +None required. + +$end +$info=am9519 +$mame +0.195 [Carl] + +AMD AM9519 Universal Interrupt Controller, , ???? + +DRIVER: +devices/machine/am9519.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Interrupt requests are latched [Patrick Mackinlay]. +- 0.195: Carl added 'AMD AM9519 Universal Interrupt Controller' device. + +ROMSET: +None required. + +$end +$info=amaztron +$mame +0.157 [hap, Sean Riddle] + +Amaze-A-Tron, Coleco, 1978 + +1979 Maze game with 8 variations including a two player mode. The play pieces are kept within a seperate battery compartment in the base. Immaculate example of this very old electronic game. Full tested in Brand New condition. Includes both battery covers, and play pieces. Also included is the original box, original manual, trouble shooting guide, and very rare Colour Coleco catalogue. The catalogue includes pictures and details of the rare Telstar Combat and Telstar Arcade consoles (source: http://www.retrogames.co.uk/003270/Handheld/Amaze-A-Tron-by-Coleco-Boxed). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.157: hap and Sean Riddle added 'Coleco Amaze-A-Tron' system. + +ROMSET: +3280 bytes in 3 files / 1.88Kb packed + +$end +$info=amd_28f010 +$mame +0.192 + +Am28F010 1 Megabit (128K x 8-Bit) CMOS 12.0 Volt, Bulk Erase Flash Memory, , ???? + +DRIVER: +devices/machine/28fxxx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Am28F010 1 Megabit (128K x 8-Bit) CMOS 12.0 Volt, Bulk Erase Flash Memory' device. + +ROMSET: +None required. + +$end +$info=amd_28f020 +$mame +0.202 + +Am28F020 2 Megabit (256K x 8-Bit) CMOS 12.0 Volt, Bulk Erase Flash Memory, , ???? + +DRIVER: +devices/machine/28fxxx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Am28F020 2 Megabit (256K x 8-Bit) CMOS 12.0 Volt, Bulk Erase Flash Memory' device. + +ROMSET: +None required. + +$end +$info=amd_29f010 +$mame +0.149u1 + +AMD 29F010 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AMD 29F010 Flash' device. + +ROMSET: +None required. + +$end +$info=amd_29f040 +$mame +0.149u1 + +AMD 29F040 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AMD 29F040 Flash' device. + +ROMSET: +None required. + +$end +$info=amd_29f080 +$mame +0.149u1 + +AMD 29F080 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AMD 29F080 Flash' device. + +ROMSET: +None required. + +$end +$info=amd_29f400t +$mame +0.156 + +AMD 29F400T Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'AMD 29F400T Flash' device. + +ROMSET: +None required. + +$end +$info=amd_29f800b_16bit +$mame +0.190 + +AMD 29F800B Flash (16-bit), , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'AMD 29F800B Flash (16-bit)'. +- 0.190: Added 'AMD 29F800B Flash used in 16 bit mode' device. + +ROMSET: +None required. + +$end +$info=amd_29f800t +$mame +0.156 + +AMD 29F800T Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'AMD 29F800T Flash' device. + +ROMSET: +None required. + +$end +$info=amd_29lv200t +$mame +0.184 + +AMD 29LV200T Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'AMD 29LV200T Flash' device. + +ROMSET: +None required. + +$end +$info=amd98 +$mame +0.189 [Angelo Salese] + +System Sacom AMD-98 sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/amd98.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'System Sacom AMD-98 sound card'. Hookup PIT device [Angelo Salese]. +- 0.271: Renamed (pc9801_amd98) to (amd98). +- 0.236: Changed description to 'System Sacom AMD-98'. +- 0.189: Angelo Salese added 'pc9801_amd98' device. + +ROMSET: +None required. + +$end +$info=amgda +$mame +0.281 [Patrick Mackinlay] + +IBM Advanced Monochrome Graphics Display Adapter, , ???? + +DRIVER: +devices/bus/isa/amgda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Patrick Mackinlay added 'IBM Advanced Monochrome Graphics Display Adapter' device. + +ROMSET: +None required. + +$end +$info=amibaby +$mame +0.215 [rfka01] + +Mark V Baby Screamer, AMI, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/A/AMERICAN-MEGATRENDS-INC-386-MARK-V-BABY-SCREAMER.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'AMI Mark V Baby Screamer' system. + +ROMSET: +131072 bytes in 2 files / 83.04Kb packed + +$end +$info=amico2k +$mame +0.133 [Fabio Priuli, Curt Coder] + +Amico 2000, A.S.E.L., 1978 + +Starting from the December 1978, the historic electronics magazine "Experiment" of JCE publishing group, began publishing a long series of articles describing a new microcomputer. This is the Friend 2000 (Advanced Micro Computer), designed and built by a small company in Milan, the ASEL Joseph Ferraroli. The original project consists of a minicomputer on a single board, with a numeric keypad for entering programs and a 7-segment display with 6 digits. The card is designed for connection of an external bus that allows you to expand your system with additional cards and turn it into a real computer. The project's main entry is published in the third article of the series, on the issue of March 1979. The user is given detailed instructions now appear overly detailed, but you have to think that those who rode this machine hardly had never ridden one! On the same card two different configurations are possible: a car "base" and expanded with an optional peripheral (source, traslated from italian: http://www.computerhistory.it/index.php?option=com_content&task=view&id=82&Itemid=115). + +DRIVER: +trainer/amico2k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.142u3: Implemented keyboard and display; fixed LED flickering [Curt Coder]. +- 0.133: MESS Team added 'ASEL Amico 2000 skeleton' system. + +ROMSET: +1024 bytes in 3 files / 0.45Kb packed + +$end +$info=amient2 +$mame +0.218 [rfka01] + +EISA Enterprise-II, AMI, 199? + +Technical informations: https://theretroweb.com/motherboards/s/ami-ami-80486-eisa-enterprise-ii + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'AMI EISA Enterprise-II' system. + +ROMSET: +131072 bytes in 1 file / 40.43Kb packed + +$end +$info=amient3 +$mame +0.218 [rfka01] + +EISA Enterprise-III, AMI, 199? + +Technical informations: https://theretroweb.com/motherboards/s/ami-enterprise-iii-s68-rev-b + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.218: rfka01 added 'AMI EISA Enterprise-III' system. + +ROMSET: +131072 bytes in 1 file / 49.77Kb packed + +$end +$info=amient4 +$mame +0.218 [rfka01] + +EISA Enterprise-IV, AMI, 199? + +Technical informations: https://theretroweb.com/motherboards/s/ami-enterprise-iv-s87 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.218: rfka01 added 'AMI EISA Enterprise-IV' system. + +ROMSET: +131072 bytes in 1 file / 50.32Kb packed + +$end +$info=amiga_a2052 +$mame +0.154 [Dirk Best] + +Commodore A2052 RAM Expansion Card, , ???? + +DRIVER: +devices/bus/amiga/zorro/a2052.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_a2052) to (amiga_a2052) and Changed description to 'Commodore A2052 RAM Expansion Card'. +- 0.216: Renamed (a2052) to (zorro_a2052). +- 0.154: Dirk Best added CBM A2052 Fast Memory' device. + +ROMSET: +None required. + +$end +$info=amiga_a2058 +$mame +0.205 [Dirk Best] + +Commodore A2058 RAM Expansion Card, , ???? + +DRIVER: +devices/bus/amiga/zorro/a2058.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_a2058) to (amiga_a2058) and Changed description to 'Commodore A2058 RAM Expansion Card'. +- 0.216: Renamed (a2058) to (zorro_a2058). +- 0.205: Dirk Best added 'CBM A2058 Fast Memory' device. + +ROMSET: +None required. + +$end +$info=amiga_a2065 +$mame +0.204 [Dirk Best] + +Commodore A2065 Ethernet Card, , ???? + +DRIVER: +devices/bus/amiga/zorro/a2065.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_a2065) to (amiga_a2065) and Changed description to 'Commodore A2065 Ethernet Card'. +- 0.216: Renamed (a2065) to (zorro_a2065). +- 0.204: Dirk Best added CBM A2065 Ethernet Card' device. + +ROMSET: +None required. + +$end +$info=amiga_a2091 +$mame +0.154 [Dirk Best] + +Commodore A2091 Hard Disk/SCSI Controller, , ???? + +DRIVER: +devices/bus/amiga/zorro/a2091.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_a2091) to (amiga_a2091) and Changed description to 'Commodore A2091 Hard Disk/SCSI Controller'. +- 0.216: Renamed (a2091) to (zorro_a2091). +- 0.154: Dirk Best added CBM A2091 HD Controller' device. + +ROMSET: +98564 bytes in 10 files / 52.49Kb packed + +$end +$info=amiga_a2232 +$mame +0.154 [Dirk Best] + +Commodore A2232 Serial Card, , ???? + +DRIVER: +devices/bus/amiga/zorro/a2232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_a2232) to (amiga_a2232) and Changed description to 'Commodore A2232 Serial Card'. +- 0.216: Renamed (a2232) to (zorro_a2232). +- 0.154: Dirk Best added CBM A2232 Serial Card' device. + +ROMSET: +None required. + +$end +$info=amiga_a570 +$mame +0.275 [Dirk Best] + +Commodore A570, , ???? + +DRIVER: +devices/bus/amiga/cpuslot/a570.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Dirk Best added 'Commodore A570' device. + +ROMSET: +262144 bytes in 1 file / 167.73Kb packed + +$end +$info=amiga_a590 +$mame +0.154 [Dirk Best] + +Commodore A590, , ???? + +DRIVER: +devices/bus/amiga/cpuslot/a590.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_a590) to (amiga_a590) and Changed description to 'Commodore A590'. +- 0.216: Renamed (a590) to (zorro_a590). +- 0.189: Corrected filenames and added 'undumped 4.6 and 5.92 versions [Dirk Best]. +- 0.154: Dirk Best added CBM A590 HD Controller' device. + +ROMSET: +131332 bytes in 14 files / 66.75Kb packed + +$end +$info=amiga_ar1 +$mame +0.154 [Dirk Best] + +Action Replay, , ???? + +DRIVER: +devices/bus/amiga/cpuslot/action_replay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_ar1) to (amiga_ar1) and Changed description to 'Action Replay'. +- 0.216: Renamed (amiga_ar1) to (zorro_ar1). +- 0.154: Dirk Best added Datel Action Replay MK-I' device. + +ROMSET: +131072 bytes in 2 files / 59.40Kb packed + +$end +$info=amiga_ar2 +$mame +0.154 [Dirk Best] + +Action Replay MK II, , ???? + +DRIVER: +devices/bus/amiga/cpuslot/action_replay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_ar2) to (amiga_ar2) and Changed description to 'Action Replay MK II'. +- 0.216: Renamed (amiga_ar2) to (zorro_ar2). +- 0.154: Dirk Best added Datel Action Replay MK-II' device. + +ROMSET: +393216 bytes in 3 files / 188.45Kb packed + +$end +$info=amiga_ar3 +$mame +0.154 [Dirk Best] + +Action Replay MK III, , ???? + +DRIVER: +devices/bus/amiga/cpuslot/action_replay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_ar3) to (amiga_ar3) and Changed description to 'Action Replay MK III'. +- 0.216: Renamed (amiga_ar3) to (zorro_ar3). +- 0.154: Dirk Best added Datel Action Replay MK-III' device. + +ROMSET: +524288 bytes in 4 files / 257.30Kb packed + +$end +$info=amiga_buddha +$mame +0.154 [Dirk Best] + +Buddha IDE controller, , ???? + +DRIVER: +devices/bus/amiga/zorro/buddha.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_buddha) to (amiga_buddha). +- 0.216: Renamed (buddha) to (zorro_buddha). +- 0.154: Dirk Best added Buddha IDE controller' device. + +ROMSET: +65536 bytes in 2 files / 26.68Kb packed + +$end +$info=amiga_cpuslot +$mame +0.154 [Dirk Best] + +Amiga CPU Expansion Slot, , ???? + +DRIVER: +devices/bus/amiga/cpuslot/cpuslot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_slot) to (amiga_cpuslot) and Changed description to 'Amiga CPU Expansion Slot'. +- 0.154: Dirk Best added Zorro slot' device. + +ROMSET: +None required. + +$end +$info=amiga_dmac_rev1 +$mame +0.154 + +Amiga DMAC Rev. 1 DMA Controller, , ???? + +DRIVER: +devices/machine/dmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (amiga_dmac) to (amiga_dmac_rev1) and Changed description to 'Amiga DMAC Rev. 1 DMA Controller'. +- 0.186: Renamed (dmac) to (amiga_dmac). +- 0.154: Added 'Amiga DMAC DMA Controller' device. + +ROMSET: +None required. + +$end +$info=amiga_dmac_rev2 +$mame +0.275 [Dirk Best] + +Amiga DMAC Rev. 2 DMA Controller, , ???? + +DRIVER: +devices/machine/dmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Dirk Best added 'Amiga DMAC Rev. 2 DMA Controller' device. + +ROMSET: +None required. + +$end +$info=amiga_framemaster +$mame +0.273 [Dirk Best] + +FrameMaster Framebuffer, , ???? + +DRIVER: +devices/bus/amiga/zorro/rainbow2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_framemaster) to (amiga_framemaster). +- 0.273: Dirk Best added 'FrameMaster Framebuffer' device. + +ROMSET: +None required. + +$end +$info=amiga_kbd +$mame +0.149u1 + +Amiga Keyboard Interface, , ???? + +DRIVER: +devices/bus/amiga/keyboard/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0-183: Renamed (amigakbd) to (amiga_kbd). +- 0.149u1: Added 'Amiga Keyboard Interface' device. + +ROMSET: +None required. + +$end +$info=amiga_megamix500 +$mame +0.275 [Dirk Best] + +3-State MegaMix 500, , ???? + +DRIVER: +devices/bus/amiga/cpuslot/megamix500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Dirk Best added '3-State MegaMix 500' device. + +ROMSET: +None required. + +$end +$info=amiga_merlin +$mame +0.274 [Dirk Best] + +Merlin RTG, , ???? + +DRIVER: +devices/bus/amiga/zorro/merlin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_merlin) to (amiga_merlin). +- 0.274: Dirk Best added 'Merlin RTG' device. + +ROMSET: +None required. + +$end +$info=amiga_oktagon2008 +$mame +0.275 [AJR] + +Oktagon 2008 SCSI controller, , ???? + +DRIVER: +devices/bus/amiga/zorro/oktagon2008.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Add hardware note [AJR]. +- 0.275: AJR added 'Oktagon 2008 SCSI controller' device. + +ROMSET: +32768 bytes in 1 file / 13.28Kb packed + +$end +$info=amiga_picasso2p +$mame +0.273 [Dirk Best] + +Picasso II+ RTG, , ???? + +DRIVER: +devices/bus/amiga/zorro/picasso2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_picasso2p) to (amiga_picasso2p). +- 0.273: Dirk Best added 'Picasso II+ RTG' device. + +ROMSET: +None required. + +$end +$info=amiga_rainbow2 +$mame +0.273 [Dirk Best] + +Rainbow II Framebuffer, , ???? + +DRIVER: +devices/bus/amiga/zorro/rainbow2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_rainbow2) to (amiga_rainbow2). +- 0.273: Dirk Best added 'Rainbow II Framebuffer' device. + +ROMSET: +None required. + +$end +$info=amiga_ripple +$mame +0.273 [Dirk Best] + +RIPPLE IDE Interface, , ???? + +DRIVER: +devices/bus/amiga/zorro/ripple.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_ripple) to (amiga_ripple). +- 0.273: Dirk Best added 'RIPPLE IDE Interface' device. + +ROMSET: +32768 bytes in 1 file / 14.68Kb packed + +$end +$info=amiga_toccata +$mame +0.273 [Dirk Best] + +Toccata SoundCard, , ???? + +DRIVER: +devices/bus/amiga/zorro/toccata.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (zorro_toccata) to (amiga_toccata). +- 0.273: Dirk Best added 'Toccata SoundCard' device. + +ROMSET: +None required. + +$end +$info=amis2000 +$mame +0.184 + +AMI S2000, , ???? + +DRIVER: +devices/cpu/amis2000/amis2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'AMI S2000' device. + +ROMSET: +None required. + +$end +$info=amis2150 +$mame +0.184 + +AMI S2150, , ???? + +DRIVER: +devices/cpu/amis2000/amis2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'AMI S2150' device. + +ROMSET: +None required. + +$end +$info=amis2152 +$mame +0.159 + +AMI S2152, , ???? + +DRIVER: +devices/cpu/amis2000/amis2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'AMI S2152' device. + +ROMSET: +None required. + +$end +$info=amisvpci2 +$mame +0.218 [rfka01] + +Super Voyager PCI-II, AMI, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/A/AMERICAN-MEGATRENDS-INC-486-SUPER-VOYAGER-PCI-II.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.218: rfka01 added 'AMI Super Voyager PCI-II' system. + +ROMSET: +131072 bytes in 1 file / 96.03Kb packed + +$end +$info=amisvvlb +$mame +0.218 [rfka01] + +Super Voyager VLB, AMI, 199? + +The AMI Super Voyager VLB is a graphics card (video card) produced in the 1990s by American Megatrends Inc. (AMI), a company known primarily for its BIOS and other hardware and software solutions. This graphics card was designed for the IBM-compatible architecture-based personal computer market and used the VESA Local Bus (VLB) expansion slot, which was popular in the early 1990s before the advent of the PCI bus. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'AMI Super Voyager VLB' system. + +ROMSET: +131072 bytes in 1 file / 47.85Kb packed + +$end +$info=amisvvlb2 +$mame +0.218 [rfka01] + +Super Voyager VLB-II, AMI, 199? + +Technical informations: https://theretroweb.com/motherboards/s/ami-super-voyager-vlb-ii-s82-ver.-2 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.218: rfka01 added 'AMI Super Voyager VLB-II' system. + +ROMSET: +131072 bytes in 1 file / 47.61Kb packed + +$end +$info=amisvvlb3 +$mame +0.218 [rfka01] + +Super Voyager VLB-III, AMI, 199? + +Technical informations: https://theretroweb.com/motherboards/s/ami-super-voyager-vlb-iii-s707 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.218: rfka01 added 'AMI Super Voyager VLB-III' system. + +ROMSET: +131072 bytes in 1 file / 60.31Kb packed + +$end +$info=ampex210p +$mame +0.201 [Robbbert] + +Ampex 210 plus Terminal (v3.0), Ampex, 1988 + +Very popular terminal, with monochrome display and RS-232 port, with software configuration (battery-backed), RTC, memory buffer "window mode" and many configuration options. It has a wide range of baud rates and is quite durable. Ampex terminals were used in industrial systems as well as in office ones, in Poland usually with PC machines as servers. The unit is built around Z80A CPU, it has dedicated 3515260 PLA chip and MC2672B4P CRT driver. Connection is made with AMI18828MHD serial driver chip, but it can be modified using installable module in a socket (source: http://oldcomputer.info/terminal/amp210/index.htm). + +DRIVER: +ampex/ampex210.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and PCB. + +WIP: +- 0.219: Changed description to 'Ampex 210 plus Terminal (v3.0)'. +- 0.201: Robbbert added 'Ampex 210+' system. + +ROMSET: +36864 bytes in 2 files / 15.74Kb packed + +$end +$info=ampex230_kbd +$mame +0.219 [AJR] + +Ampex 230 Keyboard, , ???? + +DRIVER: +ampex/ampex210_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: AJR added 'Ampex 230 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.81Kb packed + +$end +$info=ampex230p +$mame +0.219 [Bitsavers] + +Ampex 230 plus Terminal (v4.0), Ampex, 1988 + +The Ampex 230 plus desktop video display terminal is an input/output peripheral capable of interfacing with a variety of computer systems and peripheral devices. The Ampex 230 plus terminal has its own set of operating characteristics ("native mode"), is fully compatible with the Ampex 230 terminal (source: https://archive.org/stream/bitsavers_ampextermi0plusOperationManualMar86_2016716/3515844-01_AMPEX_230_plus_Operation_Manual_Mar86_djvu.txt). + +DRIVER: +ampex/ampex210.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Control Panel, Flyer and pdf Manual. + +WIP: +- 0.219: Bitsavers added 'Ampex 230 plus Terminal (v4.0)' system. + +ROMSET: +40960 bytes in 2 files / 25.33Kb packed + +$end +$info=ampro +$mame +0.150 [Robbbert] + +Little Z80 Board, Ampro, 1980 + +AMPRO has created the "Little Board" (TM) family of single board computers (SBCs) to provide engineers with an alternative to backplane based microcomputer board products. Each Little Board SBC incorporates all of the components of a complete microcomputer system on a single compact circuit assembly. A Little Board can often replace four or five ordinary microcomputer boards in a backplane architecture. The Little Board SBCs are ideal for embedded microcomputer applications in which the SBC is buried within an instrument, machine, controller, or other' device. Some typical applications for the Little Boards are: data acquisition and control, portable instruments, protocol conversion, machine control, data logging, intelligent terminals, communications controllers, security systems, diskless workstations, remote data logging, network servers, distributed processing, and SCSI device control (source: http://www.retroarchive.org/cpm/cdrom/CPM/AMPRO/AAN-8802.TXT). + +DRIVER: +ampro/ampro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ampro.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.150: Robbbert added 'Ampro Little Z80 Board' system. The system starts up and commands can be entered [Robbbert]. Softlists added 'for ampro and wicat systems [Kaylee]. Fix FDC [Olivier Galibert]. + +ROMSET: +12288 bytes in 3 files / 3.30Kb packed + +$end +$info=ampscarp +$mame +0.192 [Robbbert] + +AMPS Car Phone, Motorola, 1998 + +While Motorola was developing a cellular phone, from 1968 to 1983 Bell Labs worked out a system called Advanced Mobile Phone System (AMPS), which became the first cellular network standard in the United States. The first system was successfully deployed in Chicago, Illinois, in 1979. Motorola and others designed and built the cellular phones for this and other cellular systems. AMPS is a first-generation cellular technology that uses separate frequencies, or “channels??, for each conversation. It therefore required considerable bandwidth for a large number of users. In general terms, AMPS was very similar to the older “0G?? Improved Mobile Telephone Service it replaced, but used considerably more computing power to select frequencies, hand off conversations to land lines, and handle billing and call setup (source: https://telephoneworld.org/cellular-phone-history/analog-cellular-amps-1g/). + +DRIVER: +motorola/ampscarp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.192: Robbbert added 'Motorola AMPS Car Phone' system. + +ROMSET: +131072 bytes in 1 file / 68.14Kb packed + +$end +$info=ams40041 +$mame +0.149u1 + +AMS40041 VDU, , ???? + +DRIVER: +amstrad/ams40041.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'AMS40041 VDU'. +- 0.149u1: Added 'AMS40041 CRTC' device. + +ROMSET: +None required. + +$end +$info=ams40489 +$mame +0.169 + +AMS40489 ASIC (CRTC), , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.169: Added 'AMS40489 ASIC (CRTC)' device. + +ROMSET: +None required. + +$end +$info=ams40489_ppi +$mame +0.200 [mahlemiut] + +Amstrad AMS40489 PPI, , ???? + +DRIVER: +devices/machine/i8255.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: mahlemiut added 'Amstrad AMS40489 PPI' device. + +ROMSET: +None required. + +$end +$info=amsterd +$mame +0.120 [Dirk Verwiebe] + +Mephisto Amsterdam, Hegener + Glaser, 1985 + +Founded in 1969 by Manfred Hegener and Florian Glaser, Hegener & Glaser became at the beginning of the 80s synonyms of Chess Computer in Germany, with its series of Mephisto Chess Computers. Mephisto Amsterdam was introduced in 1985. It was programmed by Richard Lang (source: http://www.schach-computer.info/wiki/index.php/Mephisto_Amsterdam). + +DRIVER: +hegenerglaser/amsterdam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.196: Machine promoted to working [Sandro Ronco]. +- 0.120: Dirk Verwiebe added 'Mephisto Mephisto Amsterdam' system. + +ROMSET: +65536 bytes in 2 files / 34.48Kb packed + +$end +$info=amsterdg +$mame +0.213 [Berger] + +Mephisto Amsterdam (Glasgow hardware), Hegener + Glaser, 1985 + +The first world championship program of Richard Lang. At the 85cc World Championships, the three competitors took the first three places. The hardware used in the World Cup win found its way into later series production. In contrast to the successors, there is no 32 bit version with 68020 CPU from the Amsterdam (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Amsterdam). + +DRIVER: +hegenerglaser/glasgow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Renamed (amsterda) to (amsterdg). +- 0.213: Berger added 'Hegener + Glaser Mephisto Amsterdam (Glasgow hardware)' system. + +ROMSET: +65536 bytes in 4 files / 32.62Kb packed + +$end +$info=amu880 +$mame +0.136 [Curt Coder] + +Ausbaufaehiger Mikrocomputer mit dem U 880, Militaerverlag der DDR, 1983 + +This is an educational kit published in East Germany (DDR) for building and using a microcomputer based on the U880 processor, a cloned version of the Zilog Z80. Aimed at students, electronics enthusiasts and hobbyists, the manual illustrates step-by-step how to assemble, expand and program a do-it-yourself computer system, often in school or technical settings. With a hands-on, didactic approach, it introduces assembler programming, computer architecture, and the use of discrete electronic components. A symbol of technological self-reliance in the socialist environment, it is a significant example of how computer science was taught in Eastern Europe during the Cold War period. + +DRIVER: +ddr/huebler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.141: Fixed keyboard [Curt Coder]. +- 0.136: Curt Coder added 'Ausbaufaehiger Mikrocomputer mit dem U 880' system. + +ROMSET: +27615 bytes in 5 files / 18.48Kb packed + +$end +$info=amust +$mame +0.153 [Robbbert, Chickenman] + +Amust Executive 816, Amust, 1983 + +An unusual-looking CP/M computer. There are no manuals or schematics known to exist. The entire driver is guesswork. The board has LH0080 (Z80A), 2x 8251, 2x 8255, 8253, uPD765A and a HD46505SP-2. The videoram is a 6116 RAM. There is a piezo beeper. There are 3 crystals, X1 = 4.9152 (serial chips?), X2 = 16 (CPU), X3 = 14.31818 MHz (Video?). There are numerous jumpers, all of which perform unknown functions. The keyboard is a plug-in unit, same idea as Kaypro and Zorba. It has these chips: INS8035N-6, F74145, 74LS373N, SN75451BP, 2716 ROM with label KBD-3. Crystal: 3.579545 MHz (source: MAME amust.cpp driver). + +DRIVER: +ausnz/amust.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.155: Added 'newly-dumped keyboard ROM [ejwords, MSPP]. +- 0.153: Robbbert and Chickenman added skeleton driver of 'Amust Compak' system. + +ROMSET: +8192 bytes in 3 files / 3.43Kb packed + +$end +$info=amy +$mame +0.285 [Angelo Salese] + +3DO DA9103KPJ-XN "Amy" Digital Color Encoder, , ???? + +DRIVER: +misc/3do_amy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Angelo Salese added '3DO DA9103KPJ-XN "Amy" Digital Color Encoder' device. + +ROMSET: +None required. + +$end +$info=an1x +$mame +0.233 [DBWBP] + +AN1x Control Synthesizer, Yamaha, 1997 + +The Yamaha AN1x is a DSP-based analog modeling synthesizer (a.k.a. virtual analog synthesizer), produced by Yamaha Corporation from 1997 to 1998, and was marketed as an "analog physical modelling control synthesizer". The AN1x is a first-generation virtual analogue physical modelling synthesizer. After Clavia released the original Nord Lead in 1995, Roland followed suit in 1996 with the JP-8000. Yamaha, having already been working on physical modelling synthesis for a number of years, released the AN1x in mid-1997. Whilst the AN1x has a similar chassis to other Yamaha synthesizers, such as the CS1x and particularly the CS2x, this is where the similarity ends. The latter use pre-loaded sample-based synthesis to generate sound, thus categorising them as romplers. The AN1x on the other hand is a fully fledged synthesizer. Yamaha's proprietary 'virtual analog' technology, models the components that traditionally occupy the signal path of an analog subtractive synthesizer. The VCOs, VCAs, VCFs, and LFOs etc., are all digitally modelled and rendered using DSP VLSI processor(s). It has been noted that the firmware of the AN1x contains simulated characteristics of Sequential Circuits' Prophet 5 and particularly the Prophet 10 synthesizers, as well as Yamaha's own CS range of polyphonic analog synthesisers. Yamaha purchased the rights to Sequential Circuits in 1987, following the dissolution of the company. Sequential's founder, Dave Smith subsequently became President of DSD Inc., a research and development division of Yamaha. During his time at Yamaha, in addition to his work on vector and wavetable synthesis, which culminated in the SY22 and TG33, Smith also worked on physical modelling synthesis and software synthesizer concepts. Research that laid the foundations for the development of the AN1x (source: https://en.wikipedia.org/wiki/Yamaha_AN1x). + +DRIVER: +yamaha/yman1x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.233: DBWBP added 'Yamaha AN1x Control Synthesizer' system. + +ROMSET: +1048576 bytes in 1 file / 363.47Kb packed + +$end +$info=anakonda +$mame +0.223 [Robbbert] + +Anakonda, , 1989 + +It’s an educational computer from the 1980s, developed in Yugoslavia for school and home use. Based on a microprocessor compatible with the Intel 8080 (or sometimes the Z80), it integrates a keyboard, TV video output, and cassette-based storage support. It boots directly into a ROM-resident BASIC interpreter—without a separate operating system—and includes simple applications and games for learning. Produced in small batches with local variations, it represents an example of grassroots computing in Eastern Europe during the Cold War. + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Robbbert added 'Anakonda' system. + +ROMSET: +2048 bytes in 1 file / 1.49Kb packed + +$end +$info=anch386s +$mame +0.215 [rfka01] + +CH-386S-16/20/25G, ANIX, 1991 + +Technical informations: https://stason.org/TULARC/pc/motherboards/C/CHICONY-INC-386-CH-386S-16-20-25G.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'ANIX CH-386S-16/20/25G' system. + +ROMSET: +65536 bytes in 1 file / 36.74Kb packed + +$end +$info=anp2020t +$mame +0.288 [TeamEurope] + +Anpanman Chiiku Pad (Japan), Bandai, 2020 + +The "Bandai Anpanman Educational Pad" (アンパンマン知育パッド) is a highly successful line of educational toy tablets distributed exclusively in Japan by Bandai. This device falls into the same category as the Disney Princess Computer: these are standalone systems designed for early childhood, tied to franchises that are extremely popular in Japan, and equipped with proprietary software architecture that makes them of interest to hardware historians. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Bandai Anpanman Chiiku Pad (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 8.99Mb packed + +$end +$info=anpanbd +$mame +0.270 [TeamEurope, David Haywood] + +Anpanman: Let's Go! Ikunou Drive (Japan), JoyPalette, 2014 + +JoyPalette Anpanman: Let's Go! is an educational game for children developed by JoyPalette, a Japanese company specializing in interactive software and devices for education and entertainment. The game is based on the popular Japanese franchise Anpanman, an iconic character created by Takashi Yanase. Anpanman is a sweet bread-shaped hero filled with red bean paste (anpan) who fights evil and helps little ones, and is especially beloved by children in Japan. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: TeamEurope and David Haywood added 'JoyPalette Anpanman: Let's Go! Ikunou Drive (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 9.30Mb packed + +$end +$info=anpaneng +$mame +0.283 [TeamEurope] + +Anpanman: Touch de Asobo! Hajimete English (Japan), Sega Toys, 2013 + +Educational toy designed for young children, playfully introducing first words and phrases in English through interactive touches, sounds, and familiar characters. Designed to stimulate early language learning in a fun and intuitive environment. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Sega Toys Anpanman: Touch de Asobo! Hajimete English (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 8.28Mb packed + +$end +$info=anpanm15 +$mame +0.277 [TeamEurope, David Haywood] + +Anpanman: Minnade! Ikunou Mat (Japan), JoyPalette, 2015 + +The device "JoyPalette Anpanman: Minnade! Ikunou Mat" (Japanese: アンパンマン みんなで!いこううぉ~かん) is a dedicated electronic game for children, produced by JoyPalette, a Japanese company known for making inexpensive "plug-and-play" devices based on licenses of popular characters, especially from Japanese animation. This specific model is inspired by the famous Japanese candy hero Anpanman, born from the pen of Takashi Yanase, and is designed as an interactive mat for the entertainment of young children. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'JoyPalette Anpanman: Minnade! Ikunou Mat (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 7.94Mb packed + +$end +$info=anpanm19 +$mame +0.277 [TeamEurope, David Haywood] + +Anpanman: Sports Ikunou Mat (Japan), JoyPalette, 2019 + +The device "JoyPalette Anpanman: Sports Ikunou Mat" (Japanese: アンパンマン スポーツいこうぉ~マット) is a dedicated electronic game for children, produced by JoyPalette, a Japanese company that specializes in making inexpensive "plug-and-play" devices, often based on licenses of popular Japanese animation characters. This specific model is inspired by the famous Japanese hero Anpanman, an iconic character from the world of Japanese cartoons, beloved by generations of children. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'JoyPalette Anpanman: Sports Ikunou Mat (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 10.98Mb packed + +$end +$info=anpanmdx +$mame +0.274 [TeamEurope, David Haywood] + +Anpanman Kazoku de! Ikunou Mat DX (Japan), JoyPalette / SSD Company LTD, 2011 + +The "JoyPalette / SSD Company LTD Anpanman Kazoku de! Ikunou Mat DX" device is a dedicated electronic game produced by SSD Company Ltd, a Japanese company known for making inexpensive "plug-and-play" devices in the 2000s, especially inspired by famous Japanese anime and manga characters. In this case, the product is related to the very popular Japanese character Anpanman, a cartoon hero in the shape of a sweet bun with a heart of gold, who is much loved by children in Japan. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'JoyPalette / SSD Company LTD Anpanman Kazoku de! Ikunou Mat DX (Japan)' system. + +ROMSET: +16777216 bytes in 2 files / 5.76Mb packed + +$end +$info=anpantv +$mame +0.271 [David Haywood, TeamEurope] + +Anpanman TV (Japan), Bandai, 2006 + +"Bandai Anpanman TV" is an electronic device dedicated to children, produced by Bandai, one of Japan's most famous toy and entertainment companies. It is a portable or desktop mini-console that connects directly to the television and is pre-loaded with various games themed Anpanman, the famous animated character born from the pen of Takashi Yanase . This type of product falls into the category of so-called "TV plug-and-play games", inexpensive and easy-to-use devices designed to be turned on and played immediately without the need for a computer or an actual modern console such as PlayStation or Nintendo Switch. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Bandai Anpanman TV (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.26Mb packed + +$end +$info=anpncp17 +$mame +0.286 [TeamEurope] + +Anpanman Color Pad Plus (Pink Color Version) (Japan), Bandai, 2017 + +Educational toy tablet produced by Bandai for preschool children, based on the popular Japanese franchise Anpanman. This is the pink version of the Color Pad Plus line, featuring a color LCD touchscreen, large, brightly colored buttons, and simple educational activities (shape recognition, colors, numbers, and letters) starring Anpanman characters. It includes sounds, music, and voice feedback to encourage interaction. Battery-powered, with a sturdy, rounded plastic design perfect for small hands, this tablet is intended for children aged 2 to 5 as a playful first introduction to educational electronics. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai Anpanman Color Pad Plus (Pink Color Version) (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 5.42Mb packed + +$end +$info=anpncpc +$mame +0.278 [TeamEurope] + +Anpanman Color PC (Japan), Bandai, 2009 + +The Bandai Anpanman Color PC (also known as Anpanman PC or Anpanman Fushigi no Kuni no Color Computer) is an educational computer for children produced by Bandai in Japan in the early 1990s, more precisely launched in 1990. It is not a generic computer, but a dedicated device designed specifically for preschoolers, based on the popular Anpanman franchise created by Takashi Yanase. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Bandai Anpanman Color PC (Japan)' system. + +ROMSET: +8396800 bytes in 2 files / 2.98Mb packed + +$end +$info=anpntb18 +$mame +0.286 [TeamEurope] + +Anpanman Sukusuku Chiiku Pad (Japan), Bandai, 2018 + +Educational tablet for early childhood, produced by Bandai and based on the Japanese franchise Anpanman. The name "Sukusuku Chiiku Pad" (すくすく知育パッド) translates to "tablet for growth and cognitive learning." This device features a touch-sensitive LCD screen and offers simple educational activities designed for children aged 18 months to 4 years (including color recognition, shape identification, sound exploration, and first words). It comes with large buttons and characters from the Anpanman series. The tablet includes music, sound effects, and voice feedback to stimulate early development. With a sturdy, rounded plastic design and battery-powered operation, it’s specifically crafted for a safe and playful introduction to educational electronics. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai Anpanman Sukusuku Chiiku Pad (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.35Mb packed + +$end +$info=anpnvt12 +$mame +0.286 [TeamEurope] + +Mouse de Click Anpanman Color PC (Japan), Bandai, 2012 + +Educational computer for early childhood, produced by Bandai and based on the Japanese franchise Anpanman. The name "Mouse de Click" (マウスでクリック) highlights the focus on learning how to use the mouse as the primary input device. This device features a color LCD screen, comes with an included mouse, and offers simple educational activities designed for children aged 2 to 5 (recognizing shapes, colors, numbers, and letters) featuring Anpanman characters. It includes sounds, music, and voice feedback to guide interaction through mouse clicks. With a sturdy design made of colorful plastic, it’s battery-powered or can be connected via adapter, and is specifically designed to introduce children to mouse usage and the basics of graphical user interfaces in a playful way—preparing them for their first real-life experience with a PC. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai Mouse de Click Anpanman Color PC (Japan)' system. + +ROMSET: +16785408 bytes in 2 files / 3.94Mb packed + +$end +$info=antic +$mame +0.155 + +Atari ANTIC, , ???? + +DRIVER: +atari/antic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Remove hardcoded input port name and make it a GTIA callback instead. Double pixels for Mode 9 graphics. Fixes Caverns of Mars title screen. Remove long-obsolete "used colors" tables [AJR]. VBL status is always held no matter enable irq reg, fixes a800 anteater hangs. Make m_scanline to be consistant across soft resets. Guard against side_effects reads for WSYNC. Display area is 240 in both NTSC and PAL, fixes cut top/bottom in crystalr and mileage [Angelo Salese]. +- 0.155: Added 'Atari ANTIC' device. + +ROMSET: +None required. + +$end +$info=anto2495 +$mame +0.258 [unknown] + +Antonelli 2495, Antonelli, 198? + +Keyboard with analogue rhythm, unusual accompaniment, arpeggio and MIDI; this Antonelli keyboard from 1988(?) was technically more modern than the analogue Antonelli 2381, but still was behind its time as it had only 10 preset sounds and analogue percussion although it had already MIDI and a changeable key split point. Great is the versatile accompaniment with arpeggio (source: http://weltenschule.de/TableHooters/Antonelli_2495.html). + +DRIVER: +skeleton/antonelli_hd6305.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: unknown added 'Antonelli 2495' system. + +ROMSET: +8192 bytes in 1 file / 3.57Kb packed + +$end +$info=anto2614 +$mame +0.258 [unknown] + +Antonelli 2614, Antonelli, 198? + +The Antonelli 2614 is a keyboard produced in the 1980s by the Italian company Antonelli, a company known for its work in electronics and computer devices. This keyboard was designed primarily for use with IBM-compatible personal computers, which were popular at that time. + +DRIVER: +skeleton/antonelli_hd6305.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: unknown added 'Antonelli 2614' system. + +ROMSET: +8192 bytes in 1 file / 3.68Kb packed + +$end +$info=anzterm +$mame +0.179 [Vas Crabb] + +EF315-I220 Teller Terminal (ANZ), Burroughs, 1986? + +DRIVER: +burroughs/anzterm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Move to burroughs folder [Dirk Best]. +- 0.179: Vas Crabb added 'Burroughs EF315-I220 Teller Terminal (ANZ)' system. + +ROMSET: +90112 bytes in 19 files / 39.30Kb packed + +$end +$info=aoap43 +$mame +0.218 [rfka01] + +AP43 (SiS 85C496/85C497 chipset), AOpen, 199? + +Technical informations: https://theretroweb.com/motherboards/s/aopen-ap41 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP +- 0.286: Changed description to 'AP43 (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'AP43 (SiS 85C496/85C497)'. +- 0.218: rfka01 added 'Aopen AP43' system. + +ROMSET: +262144 bytes in 2 files / 233.98Kb packed + +$end +$info=aovi15g +$mame +0.218 [rfka01] + +VI15G, Aopen, 199? + +Technical informations: https://theretroweb.com/motherboards/s/acer-vi15g + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.218: rfka01 added 'Aopen VI15G' system. + +ROMSET: +131072 bytes in 2 files / 115.45Kb packed + +$end +$info=ap10 +$mame +0.247 [Devin Acker] + +Celviano AP-10, Casio, 1995 + +Technical informations: https://chicagopianos.com/celviano/celviano_ap10.html + +DRIVER: +casio/ctk551.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.247: Devin Acker added 'Casio Celviano AP-10' system. + +ROMSET: +1048576 bytes in 1 file / 928.34Kb packed + +$end +$info=ap2000 +$mame +0.154 + +Epson ActionPrinter 2000, , ???? + +DRIVER: +devices/bus/centronics/epson_lx810l.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Fixed carriage position readback after soft readback (#8679) [Golden Child]. +- 0.235: Hook up reset to Centronics init signal (#8363). Added a fake reset button [Golden Child]. +- 0.154: Added 'Epson ActionPrinter 2000' device. + +ROMSET: +32768 bytes in 1 file / 20.98Kb packed + +$end +$info=ap2010cpu +$mame +0.261 [QUFB] + +AP2010 CPU, , ???? + +DRIVER: +devices/cpu/arm7/ap2010cpu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: QUFB added 'AP2010 CPU' device. + +ROMSET: +None required. + +$end +$info=ap2010pcm +$mame +0.261 [QUFB] + +AP2010 PCM, , ???? + +DRIVER: +devices/sound/ap2010pcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: QUFB added 'AP2010 PCM' device. + +ROMSET: +None required. + +$end +$info=apc +$mame +0.147u3 [Al Kossow, Angelo Salese] + +APC, NEC, 1982 + +The N.E.C. Advanced Personal Computer is one of those machines which is hard to catagorize. It does run MS-DOS, which might qualify it as a "PC" however it also runs CP/M-86, and it uses 8" diskette drives, a media format practically unheard in IBM clone machines. This is a large/heavy and very reliable business computer. It runs CP/M-86 and MS-DOS. It is one of the very few machines which runs MS-DOS from 8" floppy disks (source: http://www.classiccmp.org/dunfield/nec/index.htm). + +DRIVER: +nec/apc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.199: Reduced runtime tagmap lookups [Ryan Holtz]. +- 0.147u4: Fixed a few missing keys (a few are still missing though), and hooked the rtc clock, command and strobe lines up in a plausible configuration. The status line clock now works though shows an invalid value for year (the upd1990a didn't have a year response, so perhaps whatever rtc is being used here is a later variant which does store a year). The "date set" command doesn't work properly and doesn't even seem to poke the rtc at all. Needs further investigation. Minor fix to the character tile row ordering in apc [Lord Nightmare]. Added software list for NEC APC [kaylee]. +- 0.147u3: Al Kossow and Angelo Salese added 'NEC APC' system. + +ROMSET: +16384 bytes in 3 files / 5.94Kb packed + +$end +$info=apexc +$mame +0.37b12 [Raphael Nabet, Robbbert] + +All Purpose Electronic X-ray Computer (as described in 1957), Andrew Donald Booth, 1955 + +The description applies to the APEXC (for documents from 1957). The APEXC had 32 magnetic drum memory, but neither of RAM or ROM. For simplicity, both all commands, and operators were 32 bits long. The memory addresses had a length of 10 bits. Since it the usual instruction counter (PC) does not exist was the starting address of the next instruction in the commands included with. There were only 15 commands. To enter a keyboard with 32 keys or served the tape. The issue was also a printer or via paper tape (source, traslated from german: http://de.wikipedia.org/wiki/All_Purpose_Electronic_X-Ray_Computer). + +DRIVER: +booth/apexc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apexc_cyl.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.198: Fixed regression/crash introduced on 2018-02-12 [Robbbert]. +- 0.137: Fixed disassembly in the debugger [Robbbert]. +- 0.136: Fixed image loading [Robbbert]. +- 0.37b12: Raphael Nabet and Robbbert added 'APEXC' system. + +ROMSET: +None required. + +$end +$info=apexc_cpu +$mame +0.149u1 + +APE(X)C, , ???? + +DRIVER: +devices/cpu/apexc/apexc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'APE(X)C' [Angelo Salese]. +- 0.149u1: Added 'APEXC' device. + +ROMSET: +None required. + +$end +$info=apexc_cylinder_image +$mame +0.149u1 + +APEXC Cylinder, , ???? + +DRIVER: +booth/apexc_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'APEXC Cylinder' device. + +ROMSET: +None required. + +$end +$info=apexc_tape_puncher_image +$mame +0.149u1 + +APEXC Tape Puncher, , ???? + +DRIVER: +booth/apexc_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'APEXC Tape Puncher' device. + +ROMSET: +None required. + +$end +$info=apexc_tape_reader_image +$mame +0.149u1 + +APEXC Tape Reader, , ???? + +DRIVER: +booth/apexc_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'APEXC Tape Reader' device. + +ROMSET: +None required. + +$end +$info=apf_basic +$mame +0.155 + +APF BASIC Carts, , ???? + +DRIVER: +devices/bus/apf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'APF BASIC Carts' device. + +ROMSET: +None required. + +$end +$info=apf_cart_slot +$mame +0.155 + +APF Cartridge Slot, , ???? + +DRIVER: +devices/bus/apf/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'APF Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=apf_rom +$mame +0.155 + +APF Standard Carts, , ???? + +DRIVER: +devices/bus/apf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'APF Standard Carts' device. + +ROMSET: +None required. + +$end +$info=apf_spacedst +$mame +0.155 + +APF Space Destroyer Cart, , ???? + +DRIVER: +devices/bus/apf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'APF Space Destroyer Cart' device. + +ROMSET: +None required. + +$end +$info=apfimag +$mame +0.37b15 [Peter Trauner] + +APF Imagination Machine, APF Electronics Inc., 1979 + +The APF Imagination Machine was a combination home video game console and computer system released by APF Electronics Inc. in late 1979. It was composed of two separate components, the APF-M1000 game system, and an add on docking bay with full sized typewriter keyboard and tape drive. The APF-M1000 was built specifically to compete with the Atari 2600. The Imagination Machine has the distinction of being one of, if not the first, affordable home PCs to connect to the television, and is still one of the most expandable consoles ever marketed. The full APF Imagination Machine, including the APF-M1000 console and the IM-1 computer component originally sold for around $700 (source: http://en.wikipedia.org/wiki/APF_Imagination_Machine). + +DRIVER: +apf/apf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apfm1000.xml, apfimag_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.285: Use "required_os" and "required_ram" info elements [AJR]. +- 0.220: Replaced seven bad dumps with good ones, promoting them to working in apfimag_cass.xml [Robbbert]. +- 0.156: Added software list for cassettes (they require you to mount the BASIC cart to be loaded, of course) [Fabio Priuli]. +- 0.154: More accurate support for on-cart 1K RAM in Space Destroyer (no more need of using -ramsize 1K option at launch) [Fabio Priuli]. +- 0.56: Cassette loading and saving is working. Disc emulation is working. Added some more key definitions [Kev Thacker]. +- 0.37b15: MESS Team added 'APF Imagination Machine' system. + +$end +$info=apfm1000 +$mame +0.37b15 [Peter Trauner] + +APF M-1000, APF Electronics Inc., 1978 + +This strange hybrid computer came in two parts: a videogame console and a computer. The game system, called the APF MP-1000, was released in 1978. It had two controlers, each with a joystick and a numeric keypad. It came with a built-in game called "Rocket Patrol" (source: http://www.old-computers.com/museum/computer.asp?c=584&st=1). + +DRIVER: +apf/apf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apfm1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.154: More accurate support for on-cart 1K RAM in Space Destroyer (no more need of using -ramsize 1K option at launch) [Fabio Priuli]. +- 0.148u1: Verified compatibility in some entries in soft list (apfm1000.xml) [Shideravan]. +- 0.124: Added special APF video mode [PeT]. +- 0.123: Cartridge support, pads fixed and hooked up [PeT]. +- 0.37b15: MESS Team added 'APF M-1000' system. + +ROMSET: +10240 bytes in 3 files / 6.40Kb packed + +$end +$info=aplannb +$mame +0.143u2 [Kaylee] + +Apricot LANstation (Novell Remote Boot), Apricot, 1990 + +The first product designed by Apricot specifically as a network workstation. With a very low profile and small footprint, this was the first Apricot machine designed without an expansion bus (source: http://insight.actapricot.org/insight/products/desktops/lans/lansmain.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot LANstation (Novell Remote Boot)' system. + +ROMSET: +131072 bytes in 2 files / 43.12Kb packed + +$end +$info=aplanst +$mame +0.143u2 [Kaylee] + +Apricot LANstation (Krypton Motherboard), Apricot, 1990 + +The first product designed by Apricot specifically as a network workstation. With a very low profile and small footprint, this was the first Apricot machine designed without an expansion bus (source: http://insight.actapricot.org/insight/products/desktops/lans/lansmain.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot LANstation (Krypton Motherboard)' system. + +ROMSET: +196608 bytes in 6 files / 126.28Kb packed + +$end +$info=aplcd150 +$mame +0.227 [AJR] + +AppleCD 150, , ???? + +Apple?s third model, the external AppleCD 150, M3022 features a 1X CD-ROM drive. This drive uses an included Caddy for the CD?s ? the CD-ROM is loaded into the caddy, then the caddy is loaded into the drive. Works on a Mac or Apple IIGS. System requirements for Macintosh: The drivers for System 7.6 and up are available from the Mac Driver Museum. It looks like there may be drivers for earlier systems there as well. At some point, they are included, no additional drivers necessary for OS 9. For the Apple IIGS, drivers are built into the GS/OS operating system starting in System 5. + +DRIVER: +devices/bus/nscsi/applecd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: AJR added 'AppleCD 150' device. + +ROMSET: +32768 bytes in 1 file / 8.77Kb packed + +$end +$info=apldfac +$mame +0.267 [R. Belmont] + +Apple Digitally Filtered Audio Chip, , ???? + +DRIVER: +apple/dfac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: R. Belmont added 'Apple Digitally Filtered Audio Chip' device. + +ROMSET: +None required. + +$end +$info=apldfac2 +$mame +0.279 [R. Belmont] + +Apple Digitally Filtered Audio Chip II, , ???? + +DRIVER: +apple/dfac2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: R. Belmont added 'Apple Digitally Filtered Audio Chip II' device. + +ROMSET: +None required. + +$end +$info=aplomega +$mame +0.267 [R. Belmont] + +Apple Omega PLL Clock Synthesizer, , ???? + +DRIVER: +apple/omega.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: R. Belmont added 'Apple Omega PLL Clock Synthesizer' device. + +ROMSET: +None required. + +$end +$info=aplsbon +$mame +0.143u2 [Kaylee] + +Apricot LS Pro (Bonsai Motherboard), Apricot, 1992 + +This is an Ultra compact machine which can be used as a standalone or network computer. It is based on the AM386SX/SXL-33 this one has 4MB of Ram, they say that it can be extended to 16MB but I had no luck, none of the SIMMs that I had would increase the memory so they must all be the wrong sort. This is fitted with an 80MB Quantum Prodrive ELS hard drive and a Sony MP-F77W-OA 1.44 MB floppy disk drive (source: http://myweb.tiscali.co.uk/mickfrench/apricot.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot LS Pro (Bonsai Motherboard)' system. + +ROMSET: +524288 bytes in 4 files / 262.38Kb packed + +$end +$info=aplscar +$mame +0.143u2 [Kaylee] + +Apricot LS Pro (Caracal Motherboard), Apricot, 1992 + +This is an Ultra compact machine which can be used as a standalone or network computer. It is based on the AM386SX/SXL-33 this one has 4MB of Ram, they say that it can be extended to 16MB but I had no luck, none of the SIMMs that I had would increase the memory so they must all be the wrong sort. This is fitted with an 80MB Quantum Prodrive ELS hard drive and a Sony MP-F77W-OA 1.44 MB floppy disk drive (source: http://myweb.tiscali.co.uk/mickfrench/apricot.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot LS Pro (Caracal Motherboard)' system. + +ROMSET: +524288 bytes in 2 files / 244.46Kb packed + +$end +$info=apmj2009 +$mame +0.274 [TeamEurope, David Haywood] + +Anpanman Pyon-Pyon Ikunou Mat (Japan), JoyPalette / SSD Company LTD, 2009 + +The "JoyPalette / SSD Company LTD Anpanman Pyon-Pyon Ikunou Mat" device is a dedicated electronic game for children, produced by SSD Company Ltd. in collaboration with JoyPalette, a Japanese company known for making inexpensive "plug-and-play" devices based on licenses of popular characters, especially from Japanese animation. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'JoyPalette / SSD Company LTD Anpanman Pyon-Pyon Ikunou Mat (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.25Mb packed + +$end +$info=apogee +$mame +0.126 [Miodrag Milanović] + +Apogee BK-01, Zavod BRA, 1989 + +The computer Apogee BK-01 are develop on the basis of Radio 86RK and were issued with 1988. For data storage in it us a compact holder or a diskette. It were possible to buy it for 440 roubles. It, but with an upgrade of the RAM, costing 560 roubles (source: http://sysmagazine.com/posts/195972/). + +DRIVER: +ussr/apogee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apogee.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.151: Sound support [Sergey Svishchev]. +- 0.126: Miodrag Milanović added 'Zavod BRA Apogee BK-01' system. + +ROMSET: +6144 bytes in 2 files / 3.75Kb packed + +$end +$info=apollo_config +$mame +0.149u1 + +Apollo Configuration, , ???? + +DRIVER: +apollo/apollo_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Apollo Configuration' device. + +ROMSET: +None required. + +$end +$info=apollo_graphics_15i +$mame +0.149u1 + +Apollo Screen, , ???? + +DRIVER: +apollo/apollo_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Apollo Screen' device. + +ROMSET: +None required. + +$end +$info=apollo_graphics_19i +$mame +0.149u1 + +Apollo 19" Monochrome Screen, , ???? + +DRIVER: +apollo/apollo_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Apollo 19" Monochrome Screen' device. + +ROMSET: +None required. + +$end +$info=apollo_kbd +$mame +0.149u1 + +Apollo Keyboard, , ???? + +DRIVER: +apollo/apollo_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Handle virtual Num Lock toggle inside the devices [Hans Ostermeyer]. +- 0.149u1: Added 'Apollo Keyboard' device. + +ROMSET: +None required. + +$end +$info=apollo_sio +$mame +0.184 + +DN3000/DS3500 SIO (MC2681), , ???? + +DRIVER: +apollo/apollo_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'DN3000/DS3500 SIO (MC2681)' device. + +ROMSET: +None required. + +$end +$info=apollo80 +$mame +0.137 [Curt Coder] + +Apollo 80 (Germany), Academy, 1978 + +The German release of the RCA Studio II. Pretty much the same deal, although this machine is a bit more modern looking (as in it doesn't look like a piece of 1960's dental equipment.) Has a color display, which tells me that the OG RCA Studio II problably was supposed to output in color but was rushed to get to market. Still no innovations like detachable controllers or joysticks. It must be a pain in the tookis to use. Pretty rare to find, although nobody problably cares (source: http://ultimateconsoledatabase.com/others/academy_apollo_80.htm). + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +studio2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Curt Coder added 'Apollo 80 (Germany)' system. + +ROMSET: +3072 bytes in 3 files / 2.86Kb packed + +$end +$info=apple1 +$mame +0.36b15 [Paul Danials] + +Apple I, Apple Computer, 1976 + +The Apple I, also known as the Apple-1, is a personal computer released by Apple in 1976. They were designed and hand-built by Steve Wozniak. Wozniak's friend Steve Jobs had the idea of selling the computer. The Apple I was Apple's first product, and to finance its creation, Jobs sold his only means of transportation, a VW van. It was demonstrated in April 1976 at the Homebrew Computer Club in Palo Alto, California (source: http://en.wikipedia.org/wiki/Apple_I) + +DRIVER: +apple/apple1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple1.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: (apple1.xml) Convert some comments into "partno" and "alt_title" metadata [AJR]. +- 0.185: Fixed bug introduced when the cassette was slotified [Colin Douglas Howell, R. Belmont]. +- 0.154: Added support for expansion slot, moved cassette interface to a card to match reality [R. Belmont]. Support CFFA1 Compact Flash/IDE adaptor [R. Belmont, based on a patch by Christopher Bachmann]. +- 0.146u4: Added proper wav for aslite in softlist [Anon]. +- 0.146u1: Added a few more tapes in softlist [Anon01]. +- 0.145u8: Added a few more tapes in softlist [Anon01]. +- 0.145u6: Added a few more tapes in softlist [Anon01]. +- 0.145u3: Added a few more tapes [Anon01]. +- 0.145: Added tape software list [Anonymous01 and Fabio Priuli]. +- 0.130: Fixed character layout [rhester72]. +- 0.96: Added RAM at $E000-$EFFF for BASIC (bug #697). Added cassette support (bug #477). Improved' system. Fixed snapshot loading (bug #690) [Colin Howell]. +- 0.95: Removed extraneous and obsolete RAM size DIP switches (bug #676) [Nate Woods]. Implemented a proper reset key (bug #349). Implemented additional RAM size options (bug #482) [Colin Howell]. +- 0.87: Added natural keyboard support [Nate Woods]. +- 0.56.1: Snapshot support added '/ memory dumps loaded via the image MESS loading interface. The images need a header, using the following format / "LOAD:xxyyDATA:". This header enables the emulation to load the data to the correct location [Ben Bruscella, Stefano Priore]. +- 0.37b15: Support for the correct chargen ROM. Character grid has now the correct dimensions [JoJo]. +- 0.37b4: Cleaned up code. Tidied up colour palette. Added memory configs [Paul Daniels]. +- 0.36b15: Paul Danials added 'Apple 1 8k' system. + +ROMSET: +1024 bytes in 3 files / 0.51Kb packed + +$end +$info=apple2 +$mame +0.2b4 [Mike Balfour] + +Apple ][, Apple Computer, 1977 + +The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.) and introduced in 1977 with the original Apple II. In terms of ease of use, features and expandability the Apple II was a major technological advancement over its predecessor, the Apple I, a limited-production bare circuit board computer for electronics hobbyists that pioneered many features that made the Apple II a commercial success. Introduced at the West Coast Computer Faire in 1977, the Apple II was among the first successful personal computers; it launched the Apple company into a successful business (and allowed several related companies to start). Throughout the years, a number of models were sold, with the most popular model remaining relatively little changed into the 1990s. By the end of production in 1993, somewhere between five and six million Apple II series computers (including about 1.25 million Apple IIGS models) had been produced. The Apple II became one of the most recognizable and successful computers during the 1980s and early 1990s. It was aggressively marketed through volume discounts and manufacturing arrangements to educational institutions which made it the first computer in widespread use in American secondary schools. The effort to develop educational and business software for the Apple II, including the 1979 release of the popular VisiCalc spreadsheet, made the computer especially popular with business users and families. The original Apple II operating system was contained in ROM along with Integer BASIC. Programs were entered, then saved and loaded on cassette tape. When the Disk II was implemented in 1978 by Steve Wozniak, a Disk Operating System or DOS was commissioned. The final and most popular version of this software was Apple DOS 3.3. Some commercial Apple II software booted directly and did not use standard DOS formats. This discouraged the copying or modifying of the software on the disks and improved loading speed. Apple DOS was superseded by ProDOS, which supported a hierarchical filesystem and larger storage devices. With an optional third-party Z80-based expansion card the Apple II could boot into the CP/M operating system and run WordStar, dBase II, and other CP/M software. At the height of its evolution, towards the late 1980s, the platform had the graphical look of a hybrid of the Apple II and Macintosh with the introduction of the Apple IIGS. By 1992, the platform had 16-bit processing capabilities, a mouse-driven Graphical User Interface, and graphics and sound capabilities far beyond the original. Despite the introduction of the Motorola 68000-based Apple Lisa system in 1983, and its more successful cousin the Macintosh in 1984, the relatively unsophisticated Apple II series was Apple's primary revenue source for most of the following decade. At its peak, it was a billion-dollar-a-year industry with its associated community of third-party developers and retailers. The Apple IIGS was sold until the end of 1992; the last II-series Apple in production, the IIe, was discontinued on October 15, 1993 (source: http://en.wikipedia.org/wiki/Apple_2). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml, apple2_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.288: Remove Programmer's Aid #1 from system ROM definition and instead provide image devices for the D0/D8 sockets [AJR]. +- 0.284: Minor video fixes (#14590). Read floating bus before video side-effects: Followup #14307: Ensure that floating bus values are read before softswitch access changes the video mode [arekkusu42]. +- 0.283: BugFIX #08917 [DIP/Input] (apple/apple2.cpp) apple2: The shift key state is inverted with the shift key mod [arekkusu42]. Add booting instructions in comments [AJR]. +- 0.263: Add ProDOS filesystem where applicable [AJR]. +- 0.261: Added latest cracks and one re-dump. Also cleaned up metadata and improved consistency in Apple II software lists in 'apple2_flop_clcracked.xml' and 'apple2_flop_orig.xml' [A-Noid33]. +- 0.251: BugFIX #07974 [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples [hap]. +- 0.249: Get rid of outdated port definitions that caused joystick tracking weirdness. Final removal of Apple II support for the legacy floppy' system. [R. Belmont] +- 0.245: Support for the Excel-9 6809 card, which runs Flex09 [Rob Justice, R. Belmont]. +- 0.243: Split the 16 sector format in DOS/proDOS types [Olivier Galibert]. +- 0.240: Added support for the ProDOS ROM Drive card [R. Belmont]. +- 0.235: Support for the Stellation Q-68 and Q-68 Plus 68008 coprocessor cards [Rob Justice, R. Belmont]. The two Q-68 cards use the same ROM [R. Belmont]. +- 0.233: Proper behavior when nothing is connected to gameio. Fixes Total Replay, Gauntlet IIgs, and many others from falsely detecting a joystick [R. Belmont, Peter Ferrie]. Some correctness improvements to the Mockingboard support. Handle Bernie ][ .2MGs with the signature bytes flipped. [R. Belmont]. +- 0.230: Added latest cracks, with lots of MECC software in 'apple2_flop_clcracked.xml' [4am, Firehawke]. Fixed CRC for mcwacs10 in 'apple2_flop_clcracked.xml' [Firehawke]. +- 0.220: Cleaned up comments, improving consistency and searchability in apple2_flop_clcracked.xml and apple2_flop_clcracked.xml [Firehawke]. +- 0.218: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector [4am, Firehawke] and corrected several titles [Anoid] in apple2_flop_clcracked.xml. +- 0.213: Added support for the original gameport ComputerEyes [R. Belmont, Golden Child]. +- 0.211: Added the //e version of the AE Vulcan IDE card [SPK, R. Belmont]. +- 0.210: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted [R. Belmont]. +- 0.209: Attach a SCSI CD-ROM to the Apple II SCSI Card by default. Documented FocusDrive/ZIPDrive partition information format and fixed it so it works [R. Belmont]. +- 0.208: Slow down TransWarp CPU during joystick accesses [R. Belmont]. Added support for Focus Drive IDE interface [R. Belmont, anonymous]. +- 0.207: Fixed missing floating bus reads, and improved joystick/paddle calibration [Golden Child]. Added AppleWin-like initial memory fill (fixes hang in Joust). Enhanced disassembly for 8-bit Apple II systems: Shows symbolic names for Monitor ROM entry points, I/O locations and common zero-page locations. Shows ProDOS calls with the call name and lets you step over them completely [R. Belmont]. Moved cleanly cracked Apple II floppy images to a separate software list [Firehawke]. +- 0.205: Added support for version 2 .WOZ floppy image files [R. Belmont]. +- 0.197: Recognize another form of DOS 3.3 in ProDOS order [R. Belmont, Peter Ferrie]. +- 0.190: Added preliminary support for the Synetix SuperSprite card [Golden Child, R. Belmont]. +- 0.173: Additional work on the PC Transporter. Further PC Transporter work. V30 now boots. Updated PC Transporter to use alternate DMAC emulation & fixed V30 clock [Peter Ferrie, R. Belmont]. PC Transporter: halt V30 properly on startup, XT has 8-bit ISA, improved 6502 CGA framebuffer writes. Fixed inverse text drawing. Fixed Apple II J-Plus text drawing, and updated notes [R. Belmont]. +- 0.166: Fix raster parameters, French Touch "Scroll Scroll Scroll" demo now syncs on apple2e driver [R. Belmont]. +- 0.159: Properly handle ProDOS-order Microsoft CP/M boot disk. (apple2) updates: * Provide centralized DMA mechanism for slot cards * Fixed 0.156 regressions for Z80 SoftCard, The Mill 6809 and Mountain Computer Music System * Provide debugger protection for slot-based foreign CPUs executing from Apple II DMA [R. Belmont]. +- 0.155: Added over 150 items, including many classics of the platform [R. Belmont]. +- 0.152: Support for Applied Engineering Super Music Synthesizer [R. Belmont]. +- 0.151: Initial non-working implementation of High Speed SCSI Card [R. Belmont]. +- 0.150: Support for the PCPI Applicard [R. Belmont, Alex Freed]. Correct the TMS5220 clock rate to 640khz on the EchoII and EchoIIplus AppleII cards [Jayson Smith]. +- 0.148u1: Fixed incorrect handling of CE00/CF00 range for expansion cards [R. Belmont]. +- 0.148: Change ROM name to match card label, add jedec derived dump of pal16r4 [Lord Nightmare, D. Elvey]. Add games beginning with "A" in DSK/NIB/PO formats [R. Belmont]. +- 0.147u1: Add preliminary support for TME Arcade Board [R. Belmont]. Add ALF Apple Music II card (3x SN76489s). Added the S.A.M. speech card. Literally an 8-bit DAC and speaker and that's it. ix crash on hard reset/multisession and improved IIgs soft reset behavior. Add the Street Electronics Echo II speech card. Clean up Laser 128 support, support Space 84 h-flipped char roms. Laser 128 and 128EX partially working, can boot ProDOS, DOS 3.3 dies. Make Brazilian quasi-clone TK2000 show something [R. Belmont]. Support an alternate version of the AP-16 card. Preliminary support for German "Space 84" clone. Add support for IBS AP16 VideoTerm clone [R. Belmont, rfka01]. Add two more VideoTerm clones of unknown manufacture [R. Belmont, Lord Nightmare]. +- 0.145u8: Added "The Mill" 6809 card. BASIC demo program works; OS9 and Excel Flex appear to need undumped additional ROMs. Preliminary infrastructure for emulating Apple IIe auxiliary lot cards [R. Belmont]. +- 0.145u7: Added /INH support to the slots for the D000-FFFF region and added 'IAI SwyftCard support. (It must go in slot 3 of a IIe!). Added Super Serial Card. Not terribly useful at present, but should get interesting in the future. Enabled AE Phasor, it works pretty well now. Fixed reset bit for Mockingboard/Phasor. Fixes stuck sounds in Mockingboard and Phasor utility programs. Cards that don't take over c800 now don't have to. Fixes SoftCard compatibility with VideoTerm and IIe / CP/M now runs in 80 columns in those setups. Added Videx VideoTerm card emulation for slot 3 on II/II+. Added Microsoft SoftCard. Works only on apple2 and apple2p for now, and only with Microsoft's CP/M boot disks. Thunderclock Plus card added. CFFA2000 now has savable settings EEPROM, plus default settings patched to enable two drives [R. Belmont]. +- 0.142u5: Enabled usage of softlist for Apple II series. apple2.xml: TOSEC mis-labeled a couple of DOS 3.3 versions, fixed that, also set display names properly [R. Belmont]. +- 0.142u2: Don't crash on $C060 access on IIgs, fixes Rastan [R. Belmont]. +- 0.139: Preliminary cassette support / many Applesoft tapes load fine [R. Belmont]. +- 0.138: Expansion cards now have full capabilities including C800 arbitration (not yet on IIgs) [R. Belmont]. +- 0.135: Fixed corrupt lo-res graphics (bug #1842) [Harmony]. +- 0.125: Changed slot system to be implemented as MAME devices [Nate Woods]. +- 0.124: Removed usage of tilemaps [Nate Woods]. +- 0.123: Fixed lores graphics broken in 0.119 (bug #1472) [Nate Woods]. +- 0.112: Fixed crash when ramsize was set to 4k (bug #1048) [Nate Woods]. +- 0.110: Fixed write support on 5?" drives under certain situations. Fixed stray C06x reads [Chad]. +- 0.96: Keyboard refactorings (bug #694) [Christopher Stone]. +- 0.93: Synchronized the floppy disk controllers with the Apple II's ROM routines, speeding up floppy access [Nick Westgate]. Added keyboard mappings for the apple2/apple2p drivers (bug #636). Added special REPT key to apple2/apple2p drivers (bug #636). Added numeric keypad support to apple2ep driver (bug #636). RESET key enhancements. (bug #642). Fixed a bug in the ay3600 keyboard emulator which corrects auto-repeat functionality when using a numeric keypad [Christopher Stone]. Workaround for apple2/apple2p inverse colors (bug #475). Fixed modifier keys (bug #637). Recalibrated Joysticks (bug #648) [Nate Woods]. +- 0.92: Driver will now accept .dsk images with up to eight extraneous bytes (bug #638). Complete rewrite of Apple II banking. Fixed a regression that prevented certain Apple II models from booting introduced in MESS 0.91 (bug #635). Fixed a regression that could cause the screen to flash under certain situations (bug #634). Changed joystick default key mapping so not conflict with keyboard mappings [Nate Woods]. +- 0.84: Fixed a bug in high RAM emulation and vblank emulation; a number of old MECC games now work. Also enabled nibble disk images with the extension .DSK [Nate Woods]. +- 0.80: Fixed double hires colors (bug #494) [Nate Woods]. +- 0.79: Fixed a regression in caching disk data that would cause data to be lost when switching disks, or for switching disks to not be acknowledged [Nate Woods]. +- 0.78: Fixed recently introduced slowness in floppy loading (bug #495). Fixed two softswitch banking bugs that garbled graphics in King's Quest (bugs #487, #489). Fixed a serious bug that caused disk corruption (bug #476) [Nate Woods]. +- 0.77: "Down-sized" the video hardware in accordance to the capabilities of these systems (bug #401) [Nate Woods]. +- 0.74: Writing to disk images and ProDOS order (*.po) disk images are now supported [Nate Woods]. +- 0.71: Moved Apple 2 disks over to use the standard floppy device code [Nate Woods]. +- 0.68: Enhanced models now have the M65C02 processor specified; apple2c now boots. Removed *.vid files from the BIOS set in favor of the proper character ROMs (suffixed with *.chr). 80-character text mode fixed (bug #311). Implemented double hires mode (bug #303) and support for the alternate character set [Nate Woods]. Now uses the Robert Munafo palette [Steve Nickolas]. +- 0.66: Implemented floating bus emulation [Nick Westgate]. +- 0.62.1: Added support for lo-res color and 80 column text. Fixed open/closed apple keys and joystick buttons. (bug #297, bug #302) [Nate Woods]. +- 0.62: Fixed keyboard and aspect ratio, and also added 'color, joystick, and natural keyboard support (bug #291) [Nate Woods]. +- 0.36RC1: Apple2 driver keyboard fix [Juergen Buchmueller]. +- 0.36b16: Apple2 driver changed to use 'normalized' character and graphics layout. The scanlines are now done by the hosts video code [Juergen Buchmueller]. +- 0.36b6: Preliminary Mockingboard support for the Apple II [Brad Oliver]. The Apple II drivers have been fleshed out a little more. The //e family now works. The disk emulation is significantly faster as well. There is still plenty of work to be done though [Brad Oliver]. There are major keyboard problems with most of the emulated computer systems (eg apple2, kaypro, ti99). This is known, and we are looking into it. +- 0.2b4: Mike Balfour added 'Apple ][. + +ROMSET: +12288 bytes in 6 files / 9.19Kb packed + +$end +$info=apple2c +$mame +0.2b4 [Mike Balfour] + +Apple //c, Apple Computer, 1984 + +The Apple IIc, the fourth model in the Apple II series of personal computers, is Apple Computer's first endeavor to produce a portable computer. The result was a 7.5 lb (3.4 kg) notebook-sized version of the Apple II that could be transported from place to place. The c in the name stood for compact, referring to the fact it was essentially a complete Apple II computer setup (minus display and power supply) squeezed into a small notebook-sized housing. While sporting a built-in floppy drive and new rear peripheral expansion ports integrated onto the main logic board, it lacked the internal expansion slots and direct motherboard access of earlier Apple IIs, making it a closed system like the Macintosh. However, that was the intended direction for this model - a more appliance-like machine, ready to use out of the box, requiring no technical know-how or experience to hook up and therefore attractive to first-time users (source: http://en.wikipedia.org/wiki/Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.288: Fix mouse IRQ resets [arekkusu42]. +- 0.284: Correction and note [AJR]. +- 0.282: Cleanup IIc (#14388): IIc does not have internal gameio; followup #14307: the IIc (and clones based on this form factor) do not have an internal 16-pin gameio port, and the annunciators are not routed to the external joystick connector, thus devices such as gizmo and compeyes can't work; remove c000_iic_w(). Only C078-7F have IIc-specific behavior. Handle them in common c000_w, to reduce copy-paste. Three functional changes: Zip Chip C058-5F now work in a non-plus IIc; zip Chip C058-5F now side-effect annunciators on the IIe; C07X now side-effect paddle timers and VBL interrupt on the IIc. Collapse c000_iic_r(). Following the pattern of c000_laser_r(), reduce c000_iic_r() to the minimum set of IIc-specific softswitches and rely on c000_r() for the rest. Three functional changes: Unconnected joysticks now read properly (8021d6b missed the IIc); zip Chip C05B now works the same on the IIc and the IIe; RDIOUDIS/RDDHIRES now side-effect paddle timers and VBL interrupt. Fix IIc VBL behavior; C019 on the IIc behaves quite differently than the IIe or IIgs; it does not signify that the beam is in VBL, rather it signifies that a VBL IRQ has fired. This happens when the beam reaches VBL, but only if C05B ENVBL is set, and C019 remains set until manually cleared via accessing C07X. This is similar to how C041 and C047 work on the IIgs; also fix a logic error in laser_mouse_r() breaking VBL polling; fix IIc C04x readback. Fix C04x to return the floating bus in the low 7 bits, matching behavior verified on hardware; remove redundant m_cassette_out. C020 now works identically reading or writing, the same as apple2 [arekkusu42]. +- 0.192: Fixed Slinky register return when no expansion RAM is present [R. Belmont, mgcaret]. +- 0.174: Writing to VBLDIS also lowers the VBL IRQ if it's active. Support for "Mockingboard4C" add-on by request of French Touch [R. Belmont]. +- 0.2b4: Mike Balfour added 'Apple IIc' system. + +ROMSET: +22528 bytes in 3 files / 16.24Kb packed + +$end +$info=apple2c0 +$mame +0.2b4 [Mike Balfour] + +Apple //c (UniDisk 3.5), Apple Computer, 1985 + +The Apple IIc, the fourth model in the Apple II series of personal computers, is Apple Computer's first endeavor to produce a portable computer. The result was a 7.5 lb (3.4 kg) notebook-sized version of the Apple II that could be transported from place to place. The c in the name stood for compact, referring to the fact it was essentially a complete Apple II computer setup (minus display and power supply) squeezed into a small notebook-sized housing. While sporting a built-in floppy drive and new rear peripheral expansion ports integrated onto the main logic board, it lacked the internal expansion slots and direct motherboard access of earlier Apple IIs, making it a closed system like the Macintosh. However, that was the intended direction for this model - a more appliance-like machine, ready to use out of the box, requiring no technical know-how or experience to hook up and therefore attractive to first-time users (source: http://en.wikipedia.org/wiki/Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.95: Now uses the IWM chip [Nate Woods]. +- 0.2b4: Mike Balfour added 'Apple IIc (3.5 ROM)' system. + +ROMSET: +32768 bytes in 1 file / 16.97Kb packed + +$end +$info=apple2c0de +$mame +0.273 [as-tb-dev] + +Apple //c (UniDisk 3.5, Germany), Apple Computer, 1985 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (UniDisk 3.5, Germany)' system. + +ROMSET: +43008 bytes in 3 files / 19.92Kb packed + +$end +$info=apple2c0fr +$mame +0.273 [as-tb-dev] + +Apple //c (UniDisk 3.5, France), Apple Computer, 1985 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (UniDisk 3.5, France)' system. + +ROMSET: +43008 bytes in 3 files / 20.10Kb packed + +$end +$info=apple2c0se +$mame +0.273 [as-tb-dev] + +Apple //c (UniDisk 3.5, Sweden), Apple Computer, 1985 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (UniDisk 3.5, Sweden)' system. + +ROMSET: +43008 bytes in 3 files / 19.88Kb packed + +$end +$info=apple2c0uk +$mame +0.273 [as-tb-dev] + +Apple //c (UniDisk 3.5, UK), Apple Computer, 1985 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (UniDisk 3.5, UK)' system. + +ROMSET: +43008 bytes in 3 files / 19.75Kb packed + +$end +$info=apple2c3 +$mame +0.95 [Christopher Stone] + +Apple //c (Original Memory Expansion), Apple Computer, 1986 + +The Apple IIc, the fourth model in the Apple II series of personal computers, is Apple Computer's first endeavor to produce a portable computer. The result was a 7.5 lb (3.4 kg) notebook-sized version of the Apple II that could be transported from place to place. The c in the name stood for compact, referring to the fact it was essentially a complete Apple II computer setup (minus display and power supply) squeezed into a small notebook-sized housing. While sporting a built-in floppy drive and new rear peripheral expansion ports integrated onto the main logic board, it lacked the internal expansion slots and direct motherboard access of earlier Apple IIs, making it a closed system like the Macintosh. However, that was the intended direction for this model - a more appliance-like machine, ready to use out of the box, requiring no technical know-how or experience to hook up and therefore attractive to first-time users (source: http://en.wikipedia.org/wiki/Apple_//c). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.288: Fix advancing expansion RAM slinky address [arekkusu42]. +- 0.95: Christopher Stone added 'Apple //c (Original Memory Expansion)' system. + +ROMSET: +32768 bytes in 1 file / 18.26Kb packed + +$end +$info=apple2c3de +$mame +0.273 [as-tb-dev] + +Apple //c (Original Memory Expansion, Germany), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (Original Memory Expansion, Germany)' system. + +ROMSET: +43008 bytes in 3 files / 21.21Kb packed + +$end +$info=apple2c3fr +$mame +0.273 [as-tb-dev] + +Apple //c (Original Memory Expansion, France), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (Original Memory Expansion, France)' system. + +ROMSET: +43008 bytes in 3 files / 21.39Kb packed + +$end +$info=apple2c3se +$mame +0.273 [as-tb-dev] + +Apple //c (Original Memory Expansion, Sweden), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (Original Memory Expansion, Sweden)' system. + +ROMSET: +43008 bytes in 3 files / 21.17Kb packed + +$end +$info=apple2c3uk +$mame +0.273 [as-tb-dev] + +Apple //c (Original Memory Expansion, UK), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (Original Memory Expansion, UK)' system. + +ROMSET: +43008 bytes in 3 files / 21.04Kb packed + +$end +$info=apple2c4 +$mame +0.109 [Nick Westgate] + +Apple //c (rev 4), Apple Computer, 1986 + +The Apple IIc, the fourth model in the Apple II series of personal computers, is Apple Computer's first endeavor to produce a portable computer. The result was a 7.5 lb (3.4 kg) notebook-sized version of the Apple II that could be transported from place to place. The c in the name stood for compact, referring to the fact it was essentially a complete Apple II computer setup (minus display and power supply) squeezed into a small notebook-sized housing. While sporting a built-in floppy drive and new rear peripheral expansion ports integrated onto the main logic board, it lacked the internal expansion slots and direct motherboard access of earlier Apple IIs, making it a closed system like the Macintosh. However, that was the intended direction for this model - a more appliance-like machine, ready to use out of the box, requiring no technical know-how or experience to hook up and therefore attractive to first-time users (source: http://en.wikipedia.org/wiki/Apple_//c). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.109: Nick Westgate added 'Apple IIc (ROM revision 4) (not working)' system. + +ROMSET: +32768 bytes in 1 file / 18.26Kb packed + +$end +$info=apple2c4de +$mame +0.273 [as-tb-dev] + +Apple //c (rev 4, Germany), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (rev 4, Germany)' system. + +ROMSET: +43008 bytes in 3 files / 21.21Kb packed + +$end +$info=apple2c4fr +$mame +0.273 [as-tb-dev] + +Apple //c (rev 4, France), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (rev 4, France)' system. + +ROMSET: +43008 bytes in 3 files / 21.39Kb packed + +$end +$info=apple2c4se +$mame +0.273 [as-tb-dev] + +Apple //c (rev 4, Sweden), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (rev 4, Sweden)' system. + +ROMSET: +43008 bytes in 3 files / 21.17Kb packed + +$end +$info=apple2c4uk +$mame +0.273 [as-tb-dev] + +Apple //c (rev 4, UK), Apple Computer, 1986 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (rev 4, UK)' system. + +ROMSET: +43008 bytes in 3 files / 21.05Kb packed + +$end +$info=apple2cde +$mame +0.273 [as-tb-dev] + +Apple //c (Germany), Apple Computer, 1984 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (Germany)' system. + +ROMSET: +10240 bytes in 2 files / 2.95Kb packed + +$end +$info=apple2cfr +$mame +0.273 [as-tb-dev] + +Apple //c (France), Apple Computer, 1984 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (France)' system. + +ROMSET: +10240 bytes in 2 files / 3.13Kb packed + +$end +$info=apple2com +$mame +0.207 [R. Belmont] + +Apple II Common Components, , ???? + +DRIVER: +apple/apple2common.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Debugger improvements (#15313): Add/correct a few dasm symbols; add dasm for some missing opcodes; complete the simple modes: fix typos, normalize whitespace; direct page, absolute, absolute long; add missing C06D TESTREG, C08B LCBANK1; also skip FPI sync for fast registers, per GS Hardware Ref; perf: skip slow JSL dasm indirection; perf: binary search dasm symbols [arekkusu42]. +- 0.258: Display bank number in system calls [Peter Ferrie]. +- 0.235: Added disassembler support for GS/OS and ProDOS 16 calls [Kelvin Sherlock]. +- 0.207: R. Belmont added 'Apple II Common Components' device. + +ROMSET: +None required. + +$end +$info=apple2cp +$mame +0.36b8 [Mike Balfour] + +Apple //c Plus, Apple Computer, 1988 + +The Apple IIc Plus is the sixth and final model in the Apple II series of personal computers, produced by Apple Computer. The "Plus" in the name was a reference to the additional features it offered over the original portable Apple IIc, such as greater storage capacity (a built-in 3?-inch floppy drive replacing the classic 5?-inch), increased processing speed, and a general standardization of the system components. In a notable change of direction, the Apple IIc Plus, for the most part, did not introduce new technology or any further evolutionary contributions to the Apple II series, instead merely integrating existing peripherals into the original Apple IIc design. The development of the 8-bit machine was criticized by quarters more interested in the significantly more advanced 16-bit Apple IIGS (source: http://en.wikipedia.org/wiki/Apple_IIc_Plus). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.248: Use new IWM and floppy' system. Writing to 3.5" disks works now. Fix VBL register access, solves hang in Prince of Persia [R. Belmont]. +- 0.201: Clone promoted to working [R. Belmont, M. Guidero, Leon Bottou]. +- 0.192: Corrected MIG RAM size to 2K (was 0.5K). Improved "MIG" custom chip handling for apple2cp [mgcaret, R. Belmont]. +- 0.96: Now uses the IWM chip and implemented CE00 RAM. System now runs (bug #312) [Nate Woods]. +- 0.36b8: Renamed (apl2cpls) to (apple2cp). +- 0.36b6: Mike Balfour added 'Apple IIc Plus' system. + +ROMSET: +34816 bytes in 2 files / 23.13Kb packed + +$end +$info=apple2cse +$mame +0.273 [as-tb-dev] + +Apple //c (Sweden), Apple Computer, 1984 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (Sweden)' system. + +ROMSET: +10240 bytes in 2 files / 2.91Kb packed + +$end +$info=apple2cuk +$mame +0.273 [as-tb-dev] + +Apple //c (UK), Apple Computer, 1984 + +The Apple IIc was released in April 1984, billed as a portable Apple II because it could be easily carried due to its size and carrying handle, which could be flipped down to prop the machine up into a typing position. Unlike modern portables, it lacked a built-in display and battery. It was the first of three Apple II models to be made in the Snow White design language, and the only one that used its unique creamy off-white color. The Apple IIc was the first Apple II to use the 65C02 low-power variant of the 6502 processor, and featured a built-in 5.25-inch floppy drive and 128 KB RAM, with a built-in disk controller that could control external drives, composite video (NTSC or PAL), serial interfaces for modem and printer, and a port usable by either a joystick or mouse. Unlike previous Apple II models, the IIc had no internal expansion slots at all (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIc). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //c (UK)' system. + +ROMSET: +10240 bytes in 2 files / 2.78Kb packed + +$end +$info=apple2e +$mame +0.2b4 [Mike Balfour] + +Apple //e, Apple Computer, 1983 + +The Apple IIe (styled as Apple //e) is the third model in the Apple II series of personal computers produced by Apple Computer. The e in the name stands for enhanced, referring to the fact that several popular features were now built-in that were only available as upgrades and add-ons in earlier models. It also improved upon expandability and added 'a few new features, which, all combined, made it very attractive to first-time computer shoppers as a general-purpose machine. The Apple IIe has the distinction of being the longest-lived computer in Apple's history, having been manufactured and sold for nearly 11 years with relatively few changes. Apple had planned to retire the Apple II series after the introduction of the Apple III in 1980; after that machine turned out to be a disastrous failure, management decided the further continuation of the Apple II was in the company's best interest. So after three and a half years at a stand-still, came the introduction of a new Apple II model - the Apple IIe (codenamed "Diana" and "Super II"). The Apple IIe was released in January 1983, the successor to the Apple II Plus. Some of the hardware and software features of the Apple III were borrowed in the design of the Apple IIe. The culmination of these changes led to increased sales and greater market share of both home and small business use (source: http://en.wikipedia.org/wiki/Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.284: Fix FLASH timing (#14554). The 555 timer in the original Apple II is replaced in the IIe and later, by IOU video counter overflow bits; this slightly slows the FLASH blinking rate from every ~15 frames to exactly every 16 frames [arekkusu42]. +- 0.283: Enable use of romcardfp in slots [AJR]. Fix -ramsize crash (#14486). Ensure IIc memory expansion variables are initialized, mimicking device_reset() from a2bus_memexp_device. This fixes a crash booting ProDOS with -ramsize; also followup 9deea88: initialize all of m_migram. Fix IIc mouse regression (#14465). Remove the incorrectly propagated is_device_connected() checks, which should not apply to the IIc mouse; fixes #14463 [arekkusu42]. +- 0.282: Fix regression in 85e73ca reintroducing #12468. Only the mirror is required to fix double-lo-res: ROM@F3CB reads C079. IOUDIS and RDDHIRES only exist on the IIc: Followup 6a4854b: hardware testing shows that IOUDIS and RDDHIRES don't exist on the IIe (despite what Apple copy-pasted into the IIe Technical Reference); replace the implementation with documentation and an assert, to inform future developers [arekkusu42]. +- 0.270: Apple //c mouse fixes (#12720): Initialize //c mouse related variables: last_mx/y, count_x/y, m_x0/1, m_y0/1. Set Y0 interrupt flag on //c mouse Y-axis movement even if X-axis movement is still being processed. Increase //c mouse port sensitivity to match that of the //e mouse (found in a2bus/mouse.cpp) [as-tb-dev]. +- 0.255: IIe does not have IOUDIS, only IIc/IIc Plus [R. Belmont, TomCh]. +- 0.243: Fix Zip Chip emulation so it can't be reenabled while locked [R. Belmont]. +- 0.233: Match dot clock to CPU clock for PAL machines. PAL/SECAM models now have the correct CPU speed. Always allow writing to cards in slots 1-3, matches our previous behavior for 4-7 [R. Belmont]. +- 0.208: Added Focus IDE and Vulcan/Vulcan Gold IDE [R. Belmont]. +- 0.200: Updates: Added debugger guards to avoid accidentally banking out ROM. Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen [R. Belmont]. +- 0.190: Don't update 80-column screen immediately on page switch [Peter Ferrie]. +- 0.178: Made write-only soft-switches write-only [Peter Ferrie]. +- 0.173: BugFIX #06163 [Misc.] (apple2e.c) apple2e: XPS Diagnostic IIe test failed! [R. Belmont]. Fix C800 internal ROM reading [R. Belmont]. +- 0.170: Fix $c800 arbitration, fixes IDE and SCSI cards among others [R. Belmont]. +- 0.166: Fix raster parameters, French Touch "Scroll Scroll Scroll" demo now syncs on apple2e driver [R. Belmont]. +- 0.157: Fix LC save states and don't enter double modes if 80COL isn't set [R. Belmont, Peter Ferrie]. +- 0.142u4: Add location for the two code roms of the Apple IIe enhanced; restored the ROM IC type information inadvertently removed by the addition of the locations for the Apple IIe enhanced roms [Lord Nightmare]. +- 0.142u3: Added keyboard ROMs [Curt Coder]. +- 0.2b4: Mike Balfour added 'Apple IIe' system. + +ROMSET: +22528 bytes in 4 files / 15.18Kb packed + +$end +$info=apple2ede +$mame +0.273 [as-tb-dev] + +Apple //e (Germany), Apple Computer, 1983 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993 (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (Germany)' system. + +ROMSET: +10240 bytes in 2 files / 2.77Kb packed + +$end +$info=apple2ee +$mame +0.2b4 [Mike Balfour] + +Apple //e (enhanced), Apple Computer, 1985 + +In March 1985 Apple introduced the Enhanced //e. It was identical in every aspect to the original ][e, the only difference being four socketed chips had been changed on the motherboard: 6502, CD and EF ROMs, and the Video ROM. The 65C02 CPU added 'more instruction sets, the new ROM firmware fixed bugs and improved Applesoft BASIC, Monitor and 80 column routines, and finally the new Video ROM added '"MouseText" characters first introduced in the //c. Essentially the Enhancement was to make the ][e more compatible with the Apple ][+ and IIc models. The original ][e (including the revision A board) could be easily user upgraded by simply swapping the 4 chips; Apple even sold an Enhancement kit upgrade (source: http://apple-history.com/aiiee). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.143u3: Added keyboard ROMs [Curt Coder]. +- 0.139: Support for Rich Dreher's Compact Flash/IDE adaptor on the enhanced IIe driver [R. Belmont]. +- 0.2b4: Mike Balfour added 'Apple IIe (enhanced)' system. + +ROMSET: +22528 bytes in 4 files / 15.92Kb packed + +$end +$info=apple2eede +$mame +0.273 [as-tb-dev] + +Apple //e (enhanced, Germany), Apple Computer, 1985 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993 (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (enhanced, Germany)' system. + +ROMSET: +26624 bytes in 4 files / 15.99Kb packed + +$end +$info=apple2eefr +$mame +0.178 [robcfg, R. Belmont] + +Apple //e (enhanced, France), Apple Computer, 1985 + +Apple released in March 1985 the Apple //e Enhanced. He was in all respects identical to the Apple //e original, the only difference was in 4 different chips on the motherboard: the 65C02 processor, ROM and Video, CD and EF. The new 65C02 CPU added 'a new set of instructions. The new ROM corrected bugs in Applesoft Basic, monitor and routines of the display 80 columns. The Apple //e Enhanced was essentially created to to make the Apple //e compatible with Apple][+ and //c. The original Apple //e can be easily upgrade by changing the 4 chips mounted on support because Apple was selling an upgrade kit called Enhancement Kit containing a 65C02 sticker affixed to the computer and the 4 new chips (source, traslated from French: http://museepgc.free.fr/AppleIIe_Enhanced.html). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.178: robcfg and R. Belmont added 'Apple Computer Apple //e (enhanced, France)' system. + +ROMSET: +26624 bytes in 4 files / 16.17Kb packed + +$end +$info=apple2ees +$mame +0.199 [AJR] + +Apple //e (Spain), Apple Computer, 1983 + +The Apple IIe (styled as Apple //e) is the third model in the Apple II series of personal computers produced by Apple Computer. The e in the name stands for enhanced, referring to the fact that several popular features were now built-in that were only available as upgrades and add-ons in earlier models. It also improved upon expandability and added 'a few new features, which, all combined, made it very attractive to first-time computer shoppers as a general-purpose machine. The Apple IIe has the distinction of being the longest-lived computer in Apple's history, having been manufactured and sold for nearly 11 years with relatively few changes. Apple had planned to retire the Apple II series after the introduction of the Apple III in 1980; after that machine turned out to be a disastrous failure, management decided the further continuation of the Apple II was in the company's best interest. So after three and a half years at a stand-still, came the introduction of a new Apple II model - the Apple IIe (codenamed "Diana" and "Super II"). The Apple IIe was released in January 1983, the successor to the Apple II Plus. Some of the hardware and software features of the Apple III were borrowed in the design of the Apple IIe. The culmination of these changes led to increased sales and greater market share of both home and small business use (source: http://en.wikipedia.org/wiki/Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.199: AJR added 'Apple Computer Apple //e (Spain)' system. + +ROMSET: +10240 bytes in 2 files / 2.79Kb packed + +$end +$info=apple2eese +$mame +0.273 [as-tb-dev] + +Apple //e (enhanced, Sweden), Apple Computer, 1985 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993 (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (enhanced, Sweden)' system. + +ROMSET: +26624 bytes in 4 files / 15.95Kb packed + +$end +$info=apple2eeuk +$mame +0.153 [R. Belmont] + +Apple //e (enhanced, UK), Apple Computer, 1985 + +In March 1985 Apple introduced the Enhanced //e. It was identical in every aspect to the original ][e, the only difference being four socketed chips had been changed on the motherboard: 6502, CD and EF ROMs, and the Video ROM. The 65C02 CPU added 'more instruction sets, the new ROM firmware fixed bugs and improved Applesoft BASIC, Monitor and 80 column routines, and finally the new Video ROM added '"MouseText" characters first introduced in the //c. Essentially the Enhancement was to make the ][e more compatible with the Apple ][+ and IIc models. The original ][e (including the revision A board) could be easily user upgraded by simply swapping the 4 chips; Apple even sold an Enhancement kit upgrade (source: http://apple-history.com/aiiee). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.153: R. Belmont added 'Apple Computer Apple //e (enhanced, UK)' system. + +ROMSET: +26624 bytes in 4 files / 15.83Kb packed + +$end +$info=apple2efr +$mame +0.273 [as-tb-dev] + +Apple //e (France), Apple Computer, 1983 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993 (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (France)' system. + +ROMSET: +10240 bytes in 2 files / 2.80Kb packed + +$end +$info=apple2ep +$mame +0.2b4 [Mike Balfour] + +Apple //e (Platinum), Apple Computer, 1987 + +In January 1987 Apple introduced the "Platinum //e". Changes were mostly cosmetic and superficial, with the biggest difference being that the case color was changed from beige to the then standard platinum/grey color. Also different was a numeric keypad was built-in and the main keyboard had the same layout as the Apple //gs and Macintosh SE. The motherboard was functionally identical to the Enhanced IIe, though the number of RAM chips making up 64K had been reduced (two chips instead of eight), the 16K ROM was merged into a single chip ("CF ROM"), and the shift-key mod was shorted to 'active' by default. Also, these IIe's shipped with 128K as standard (a drastically reduced version of the Extended 80 Columns Card was pre-installed in the auxiliary slot of each unit) (source: http://apple-history.com/aiiee). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.2b4: Mike Balfour added 'Apple IIe (Platinum)' system. + +ROMSET: +22528 bytes in 3 files / 15.75Kb packed + +$end +$info=apple2epde +$mame +0.273 [as-tb-dev] + +Apple //e (Platinum, Germany), Apple Computer, 1987 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993. During its lifespan two variations were introduced: the Apple IIe Enhanced (four replacement chips to give it some of the features of the later model Apple IIc) and the Apple IIe Platinum (a modernized case color to match other Apple products of the era, along with the addition of a numeric keypad) (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (Platinum, Germany)' system. + +ROMSET: +26624 bytes in 3 files / 15.82Kb packed + +$end +$info=apple2epfr +$mame +0.273 [as-tb-dev] + +Apple //e (Platinum, France), Apple Computer, 1987 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993. During its lifespan two variations were introduced: the Apple IIe Enhanced (four replacement chips to give it some of the features of the later model Apple IIc) and the Apple IIe Platinum (a modernized case color to match other Apple products of the era, along with the addition of a numeric keypad) (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (Platinum, France)' system. + +ROMSET: +26624 bytes in 3 files / 16.00Kb packed + +$end +$info=apple2epse +$mame +0.273 [as-tb-dev] + +Apple //e (Platinum, Sweden), Apple Computer, 1987 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993. During its lifespan two variations were introduced: the Apple IIe Enhanced (four replacement chips to give it some of the features of the later model Apple IIc) and the Apple IIe Platinum (a modernized case color to match other Apple products of the era, along with the addition of a numeric keypad) (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (Platinum, Sweden)' system. + +ROMSET: +26624 bytes in 3 files / 15.78Kb packed + +$end +$info=apple2epuk +$mame +0.273 [as-tb-dev] + +Apple //e (Platinum, UK), Apple Computer, 1987 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993. During its lifespan two variations were introduced: the Apple IIe Enhanced (four replacement chips to give it some of the features of the later model Apple IIc) and the Apple IIe Platinum (a modernized case color to match other Apple products of the era, along with the addition of a numeric keypad) (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (Platinum, UK)' system. + +ROMSET: +26624 bytes in 3 files / 15.65Kb packed + +$end +$info=apple2ese +$mame +0.273 [as-tb-dev] + +Apple //e (Sweden), Apple Computer, 1983 + +The Apple II Plus was followed in 1983 by the Apple IIe, a cost-reduced yet more powerful machine that used newer chips to reduce the component count and add new features, such as the display of upper and lowercase letters and a standard 64 KB of RAM. The IIe RAM was configured as if it were a 48 KB Apple II Plus with a language card. The machine had no slot 0, but instead had an auxiliary slot that could accept a 1 KB memory card to enable the 80-column display. This card contained only RAM; the hardware and firmware for the 80-column display was built into the Apple IIe. An "extended 80-column card" with more memory increased the machine's RAM to 128 KB. The Apple IIe was the most popular machine in the Apple II series. It has the distinction of being the longest-lived Apple computer of all time—it was manufactured and sold with only minor changes for nearly 11 years. The IIe was the last Apple II model to be sold, and was discontinued in November 1993 (source: https://en.wikipedia.org/wiki/Apple_II#Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: as-tb-dev added 'Apple Computer Apple //e (Sweden)' system. + +ROMSET: +10240 bytes in 2 files / 2.74Kb packed + +$end +$info=apple2euk +$mame +0.153 [R. Belmont] + +Apple //e (UK), Apple Computer, 1983 + +The Apple IIe (styled as Apple //e) is the third model in the Apple II series of personal computers produced by Apple Computer. The e in the name stands for enhanced, referring to the fact that several popular features were now built-in that were only available as upgrades and add-ons in earlier models. It also improved upon expandability and added 'a few new features, which, all combined, made it very attractive to first-time computer shoppers as a general-purpose machine. The Apple IIe has the distinction of being the longest-lived computer in Apple's history, having been manufactured and sold for nearly 11 years with relatively few changes (source: http://en.wikipedia.org/wiki/Apple_IIe). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.153: R. Belmont added 'Apple Computer Apple //e (UK)' system. + +ROMSET: +10240 bytes in 2 files / 2.60Kb packed + +$end +$info=apple2gs +$mame +0.94 [Nate Woods] + +Apple IIgs (ROM03), Apple Computer, 1989 + +The Apple IIGS, the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The "GS" in the name stands for Graphics and Sound, referring to its enhanced graphics and sound capabilities, both of which greatly surpassed previous models of the line. At the time of its release, while it featured graphics comparable to other advanced home computers of the era (even more advanced than the black and white Macintosh, apart from a lower vertical resolution), it was most notable for its then state-of-the-art sound and music synthesis which surpassed all other personal computers at the time. The machine was a radical departure from any previous Apple II, with its true 16-bit architecture, increased processing speed, direct access to megabytes of RAM, wavetable music synthesizer, graphical user interface, and mouse. While still maintaining full backwards compatibility with earlier Apple II models, it blended the Apple II and aspects of Macintosh technology into one. Keeping with Apple's "Apple II Forever" slogan of the time, the IIgs set forth a promising future and evolutionary advancement of the Apple II line, but Apple paid it relatively little attention as the company increasingly focused on the Macintosh platform. The Apple IIgs was the first computer produced by Apple to use a color graphical user interface, as well as the "Platinum" (light grey) color scheme and the Apple Desktop Bus interface for keyboards, mice, and other input devices. It was also the first personal computer to come with a built-in "wavetable" sample-based synthesizer chip, utilizing technology from Ensoniq. The machine outsold all other Apple products, including the Macintosh, during its first year in production. + +DRIVER: +apple/apple2gs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2gs_flop_clcracked.xml, apple2gs_flop_orig.xml, apple2gs_flop_misc.xml, apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.288: Implement open-bus Mega II cycles, which breaks Lancaster-style vaporlock reading the UNUSED8, matching hardware; add 50Hz support; prevent various debugger side-effects; fix slot reads disabling Zip acceleration; make C0xx I/O visible to the debugger. More accurate address map (#15335): Revisit 2fb9b7c, restore direct r/w of expansion RAM; fix reads of unpopulated RAM/ROM banks; implement expansion RAM ghosting, per Hardware Ref [arekkusu42]. +- 0.287: Fix aux text page2 shadowing to work like page1 (#15124) [arekkusu42]. +- 0.286: Tidy up (#14968): After 3292c78, uKeyboardC010 is bit7 only .: not needed in C011-1F; after 410a3db, final C00X handling is redundant; eliminate the screen_update trampoline; no functional change [arekkusu42]. +- 0.285: Fix 1-sec and 1/4-sec IRQs (#14749): Followup #14277: fix 1-sec IRQs to be triggered by the RTC instead of depending on the display refresh rate. Fix 1/4-sec IRQs to trigger on scanline 256 (at the video counter overflow reset), matching hardware behavior; also followup f3eacf7: fix an off-by-one error in get_vpos() and make it NTSC/PAL-agnostic; also change C044/45 to return zero, so that AppleTalk doesn't hang during boot [arekkusu42]. +- 0.284: Fix vertical position of 8-bit modes: The 192-line 8-bit video modes should be aligned to the top of the 200-line SHR screen. The bottom border grows by 8 scanlines when in 8-bit modes [arekkusu42]. +- 0.283: Allow INH to take over vector fetches from ROM when I/O is enabled in page 0. It's not clear whether this is correct, but some cards seem to need this to preserve compatibility [AJR]. Fix inconsistent clocks (#14495). Followup #14053: fix the two slightly different 1M clocks. Although there are still other problems with video timing and beam-racing, this change is enough to stabilize simple scanline timing loops; this also appears to fix intermittent IWM disk corruption, when using the ZipGS [arekkusu42]. +- 0.282: Improve VGC/MegaII IRQ emulation: All of the VGC and MegaII IRQ sources set their status bits even when the corresponding IRQ is not enabled (this was only implemented for SCB); clearing enable bits works differently between VGC and MegaII: the MegaII can lower the IRQ line (when all sources are clear), the VGC does not. Neither clears their corresponding status bits; VGCINTCLEAR reads the floating bus. Status bits (and IRQs) are only cleared when writing a zero; ADB reset needs to clear (at least) m_irqmask; also cleanup CLRVBLINT into do_io(). Implement undocumented MegaII interaction: Reading the C02E/C02F counters resets the SCB status bit in C023 (the same as writing to C032); this behavior is not documented by Apple, but was verified on hardware; move the relevant logic into a helper, to avoid code duplication. Improve C019 VBL behavior: Ensure that VBL is cleared on scanline 0 and set on scanline 192, even in SHR. Remove IOUDIS, fix AN3 and paddle: Followup 6a4854b: IOUDIS only exists on the IIc and IIc+; AN2/3 are set by ROM during boot, and AN3 is readable via C046; also followup 23904ff: paddle only triggers on r/w of C070, and it reads the floating bus. Reduce do_io() log spam: 16-bit writes in demos were tripping "unknown switch"; no functional change. Update stale link. Fix Zip Chip inconsistencies. Followup #9503: Fix the ZipGS enable/disable to work correctly, and not re-lock. Also properly initialize the paddle delay, which has been verified against hardware to work the same way as the Zip Chip documentation (not reversed). Also consistently side-effect the annunciators; this fixes errors visible in the ZipGS CDA/CDEV. Improve Zip Chip C05B: Implement the disable and delay status bits. Now software can detect the current enable state of the Zip, so the user's boot-time preference can be restored, instead of blindly enabling or disabling [arekkusu42]. +- 0.281: Fix $C019 VBL (#14177). $C019 is inverted compared to the //e. This fixes tearing/flickering/missing graphics in various demos (by ACS, FTA, Brutal Deluxe, etc). Fix OOB access with large ramsize (#14167): Changes in bfb18d1 exposed problems with 2fb9b7c, resulting in OOB r/w (and the ensuing UB in both the emulated and host machines) on apple2gsr1 when configured with -ramsize >= 2M; this commit simplifies the logic to adjust m_ram_size (now used by expandedram_r/w) only on ROM1 when configured with -ramsize <= 1280K. The resulting total RAM sizes match the previous behavior (although some expansion RAM sizes are still a bit odd) and no longer crash; also clarify the comments regarding the outcome of #6465 and #11264 [arekkusu42]. Fix memory_view fatalerror [hap]. +- 0.279: (apple2gs_flop_misc.xml) Removed a duplicate dump. Added sixteen working items and replaced one crack (#13146) [Naoki Saito]. Writes to INTEN clear corresponding int flags. Set SCC initial state as ROM expects it. Fixes QuestMaster [Peter Ferrie]. +- 0.264: BugFIX #08736: [DIP/Input] (apple/apple2gs.cpp) apple2gs: Joystick buttons are ignored [Kelvin Sherlock]. +- 0.253: BugFIX #08564 [Crash/Freeze] (apple/apple2gs.cpp]. apple2gs [zanygolf] Emulated system freezes loading the fourth level [Peter Ferrie]. Correct scanline interrupt position relative to the screen [R. Belmont, Peter Ferrie]. +- 0.252: Made kmstatus match observed behavior [Kelvin Sherlock]. Remove mouse button hack, the Event Manager was being tripped up by a now-fixed macadb issue [R. Belmont, Kelvin Sherlock]. Remove the old HLE keyboard/mouse microcontroller and run the real microcontroller code; this has been extensively tested, including with Zip acceleration [R. Belmont, Peter Ferrie]. Return the last keypress in the low 7 bits of $C010. Fixes Winter Games. Support the Control Panel disable jumper that ROM 3 machines have. Workaround for Finder thinking the mouse button is initially stuck down [R. Belmont]. +- 0.248: Mega II banks now fully follow RAMRD/RAMWRT/ALTZP like banks $00/$01 [R. Belmont]. +- 0.242: Duplicate entries for Arkanoid and Arkanoid II (arkandb and arknd2b) were deleted. The entries at the top of the hash file cover both games with better meta data and descriptions in 'apple2gs_flop_clcracked.xml' [Brian Troha]. +- 0.239: Convert most bankdev banking to memory views. Fix $C034 readback and some uninitialized variables [R. Belmont]. +- 0.238: Add debugger annotations for the Animation Toolset [R. Belmont, Antoine Vignau]. Fix GCC compile. Fix regression pointed out by Coverity [R. Belmont]. +- 0.237: ROM 0/1 have the $C028 ROMSWITCH, support it [R. Belmont]. +- 0.236: Enable SHR linearization bit in NEWVIDEO by default, fixes Nucleus P8 1.0.1. Revert previous change, verified on hardware that bit 6 of NEWVIDEO is not set on power-up [R. Belmont]. +- 0.235: Pass TrueGS SHR Linearization test [R. Belmont, Peter Ferrie, John Brooks]. JSL support for gs/os & prodos 16 calls. JSL/JML/STA vector support. Inline debug name support (Apple IIgs Tech Note #103) [ksherlock]. Fix ZipGS delay for games that trigger the joysticks by read like Silpheed [R. Belmont, TheKinsie]. +- 0.234: Swap the DOC stereo outputs to match Apple documentation [R. Belmont]. +- 0.233: Fix some 3200 viewers that check the mouse button at $C024 [R. Belmont]. Correct vertical counter readback (GitHub #8156) [R. Belmont, Jeremy Rand]. +- 0.230: Added descriptions for sys504 and sys601 in 'apple2gs.xml'. Added checks for special key combinations to ADB GLU microcontroller simulation. Check for presence of floppy drives before deselecting them. Configure SCC Baud rate generator input clock [Kelvin Sherlock]. +- 0.217: Bugfix #06782 [Gameplay] (apple2gs.cpp) apple2gs[chsm2100]: AppleIIGS (ROM01) - Chessmaster 2100 - clocks do not work [R. Belmont]. Clear vertical blanking and quarter-second interrupts on reading (as well as writing) $C047. Raise ADB interrupt on mouse axis movement (MT06782) [R. Belmont]. +- 0.213: Made slow-side sync less aggressive (fixes SHOWALL 3200) [R. Belmont]. +- 0.212: Fixed game port regression [R. Belmont]. +- 0.208: Added annotations to disassembly, including Toolbox calls, system globals and new I/O. Added Vulcan/Vulcan Gold IDE [R. Belmont]. +- 0.200: Re-wrote driver using address map bank' device. Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]. +- 0.183: Fixed apple2gs regressions [R. Belmont]. +- 0.164: Remove the not required direct update handler [Olivier Galibert]. +- 0.163: Improve Ensoniq 5503DOC Swap Mode [NJRoadfan]. +- 0.148u1: Added support for the AE Vulcan IDE controller [R. Belmont]. Document some cracks and bad dumps in soft list (apple2gs.xml) [LoganB]. +- 0.147: Save states now officially supported. Improved Ensoniq sound emulation for many games/apps. [R. Belmont] +- 0.145u7: Writes to card CnXX and C800 space now honored. CFFA2 settings changes work [R. Belmont]. +- 0.145u6: User-configured slots now available. Boot 6.0.1 and use the Slots Control Panel to set the desired slots to Your Card to use [R. Belmont]. +- 0.142u2: Removed cassette (real h/w doesn't have one) [R. Belmont] Handle ADB command 0xa, fixes Qix [R. Belmont] Handle another ADB command, Pirates! works now [R. Belmont]. +- 0.142u1: Fix RAM sizes to reflect reality, fixed RAM mapping to match real system, added 'readback of bank number from unpopulated RAM areas [R. Belmont]. Fixed AppleWorks GS hang on launch. [R. Belmont] Implement monochrome double hi-res bit in $C029 / fixes original Your Apple Tour of the Apple IIgs and Apple II DeskTop on early IIgs system disks [R. Belmont]. +- 0.119: Fixed raster interrupts and scanline counter registers to fire at the proper times. Mouse pointer is no longer flickery in GUI apps and some border effects work in the FTA XMAS DEMO [R. Belmont]. +- 0.117: Line-by-line video engine. Some border effects almost work, and the CPU requirements are now lower [R. Belmont]. +- 0.114: Fixed some 65816 core bugs (bug #661). Fixed scanline interrupts to work properly. Fixed Cavern Cobra, FTA Modulae demo, probably more (bug #673). Major fixes to the quality and accuracy of the ES5503 sound emulation. First pass at proper raster timing. FTA XMAS DEMO now runs, no border f/x yet though. [R. Belmont]. +- 0.95: Implemented Ensoniq ES5503 sound system [R. Belmont]. +- 0.94: Nate Woods added 'Apple IIgs (ROM03)' system. + +ROMSET: +282624 bytes in 4 files / 169.46Kb packed + +$end +$info=apple2gsmt +$mame +0.252 [R. Belmont, anonymous] + +Apple IIgs (1991 Mark Twain prototype), Apple Computer, 1991 + +The?Apple IIGS?(styled as?IIgs), the fifth and most powerful of the?Apple II?family, is a 16-bit personal computer produced by?Apple Computer. While featuring the?Macintosh?look and feel, and resolution and color similar to the?Amiga?and?Atari ST, it remains compatible with earlier Apple II models. The "GS" in the name stands for "Graphics and Sound", referring to its enhanced multimedia hardware, especially its state-of-the-art audio ... And yet, there were still efforts within Apple to bring about a final revision to the Apple IIGS, one that would make it better and more capable. The IIGS?still had people within the company who poured out their hearts in making changes to improve the computer, both in software and hardware. Some of these same people had created the advances in the?GS/OS?system software that made the computer faster without requiring any changes in hardware, and also made it possible to take advantage of new peripherals as they became available. With this same fervor, they had indeed been creating the rumored next generation Apple IIGS (sources: https://en.m.wikipedia.org/wiki/Apple_IIGS and https://www.apple2history.org/history/ah11/#09). + +DRIVER: +apple/apple2gs.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2gs_flop_clcracked.xml, apple2gs_flop_orig.xml, apple2gs_flop_misc.xml, apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: R. Belmont and anonymous added 'Apple Computer Apple IIgs (1991 Mark Twain prototype)' system. + +ROMSET: +557056 bytes in 2 files / 176.71Kb packed + +$end +$info=apple2gsr0 +$mame +0.114 [R. Belmont] + +Apple IIgs (ROM00), Apple Computer, 1986 + +The Apple IIGS, the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The "GS" in the name stands for Graphics and Sound, referring to its enhanced graphics and sound capabilities, both of which greatly surpassed previous models of the line. At the time of its release, while it featured graphics comparable to other advanced home computers of the era (even more advanced than the black and white Macintosh, apart from a lower vertical resolution), it was most notable for its then state-of-the-art sound and music synthesis which surpassed all other personal computers at the time. The machine was a radical departure from any previous Apple II, with its true 16-bit architecture, increased processing speed, direct access to megabytes of RAM, wavetable music synthesizer, graphical user interface, and mouse. While still maintaining full backwards compatibility with earlier Apple II models, it blended the Apple II and aspects of Macintosh technology into one. Keeping with Apple's "Apple II Forever" slogan of the time, the IIgs set forth a promising future and evolutionary advancement of the Apple II line, but Apple paid it relatively little attention as the company increasingly focused on the Macintosh platform. The Apple IIgs was the first computer produced by Apple to use a color graphical user interface, as well as the "Platinum" (light grey) color scheme and the Apple Desktop Bus interface for keyboards, mice, and other input devices. It was also the first personal computer to come with a built-in "wavetable" sample-based synthesizer chip, utilizing technology from Ensoniq. The machine outsold all other Apple products, including the Macintosh, during its first year in production. + +DRIVER: +apple/apple2gs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2gs_flop_clcracked.xml, apple2gs_flop_orig.xml, apple2gs_flop_misc.xml, apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Renamed (apple2g0) to (apple2gsr0). +- 0.114: R. Belmont added 'Apple IIgs (ROM00)' system. + +ROMSET: +134144 bytes in 2 files / 85.75Kb packed + +$end +$info=apple2gsr0p +$mame +0.152 [R. Belmont] + +Apple IIgs (ROM00 prototype 6/19/1986), Apple Computer, 1986 + +The Apple IIGS was, and still is, the most impressive Apple II ever produced. They were introduced in September of 1986, and ran a much better processor, the Western Digital 16-bit 65C816 (compatible with 6502) running at 2.8 MHz. With third party hardware it can now go up to 18 MHz. It could also be slowed to 1 MHz for compatibility with Apple II programs. It included 256k RAM, and could be expanded to a staggering 8 MB. Aside from having 7 main expansion slots (lacking from the IIc), it also had a RAM card slot, modem and printer ports, ADB mouse port, AppleTalk support, both 3?" and 5?" floppy disk ports, an Esoniq sound chip, and an RGB monitor connector built-in. The IIGS display was a breakthrough in Apple II technology, displaying 640x200 pixels at up to 16 dithered (4 true) colors, and 320x200 at 16 true colors. Another advantage of the IIGS was that it could not only run ProDOS, but also the GS/OS, a GUI taking all the best qualities of the Mac OS, including the toolbox, which is similar to the Mac Toolbox. A IIGS is categorized by the ROM it uses, either 00,01, or 03. The 128k GS ROM 00 was included in the first IIGSes often with the limited edition "Woz" signature on the front. It was later upgraded to the ROM 01 which is needed to run the latest software (source: http://applemuseum.bott.org/sections/computers/IIgs.html). + +DRIVER: +apple/apple2gs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2gs_flop_clcracked.xml, apple2gs_flop_orig.xml, apple2gs_flop_misc.xml, apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.152: R. Belmont added 'Apple IIgs (ROM00 prototype 6/19/1986)' system. + +ROMSET: +134144 bytes in 2 files / 85.75Kb packed + +$end +$info=apple2gsr0p2 +$mame +0.155 [R. Belmont] + +Apple IIgs (ROM00 prototype 3/10/1986), Apple Computer, 1986 + +The Apple IIGS was, and still is, the most impressive Apple II ever produced. They were introduced in September of 1986, and ran a much better processor, the Western Digital 16-bit 65C816 (compatible with 6502) running at 2.8 MHz. With third party hardware it can now go up to 18 MHz. It could also be slowed to 1 MHz for compatibility with Apple II programs. It included 256k RAM, and could be expanded to a staggering 8 MB. Aside from having 7 main expansion slots (lacking from the IIc), it also had a RAM card slot, modem and printer ports, ADB mouse port, AppleTalk support, both 3?" and 5?" floppy disk ports, an Esoniq sound chip, and an RGB monitor connector built-in. The IIGS display was a breakthrough in Apple II technology, displaying 640x200 pixels at up to 16 dithered (4 true) colors, and 320x200 at 16 true colors. Another advantage of the IIGS was that it could not only run ProDOS, but also the GS/OS, a GUI taking all the best qualities of the Mac OS, including the toolbox, which is similar to the Mac Toolbox. A IIGS is categorized by the ROM it uses, either 00,01, or 03. The 128k GS ROM 00 was included in the first IIGSes often with the limited edition "Woz" signature on the front. It was later upgraded to the ROM 01 which is needed to run the latest software (source: http://applemuseum.bott.org/sections/computers/IIgs.html). + +DRIVER: +apple/apple2gs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2gs_flop_clcracked.xml, apple2gs_flop_orig.xml, apple2gs_flop_misc.xml, apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.155: R. Belmont added 'Apple Computer Apple IIgs (ROM00 prototype 3/10/1986)' system. + +ROMSET: +134144 bytes in 2 files / 67.34Kb packed + +$end +$info=apple2gsr1 +$mame +0.94 [Nate Woods] + +Apple IIgs (ROM01), Apple Computer, 1987 + +The Apple IIGS, the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The "GS" in the name stands for Graphics and Sound, referring to its enhanced graphics and sound capabilities, both of which greatly surpassed previous models of the line. At the time of its release, while it featured graphics comparable to other advanced home computers of the era (even more advanced than the black and white Macintosh, apart from a lower vertical resolution), it was most notable for its then state-of-the-art sound and music synthesis which surpassed all other personal computers at the time. The machine was a radical departure from any previous Apple II, with its true 16-bit architecture, increased processing speed, direct access to megabytes of RAM, wavetable music synthesizer, graphical user interface, and mouse. While still maintaining full backwards compatibility with earlier Apple II models, it blended the Apple II and aspects of Macintosh technology into one. Keeping with Apple's "Apple II Forever" slogan of the time, the IIgs set forth a promising future and evolutionary advancement of the Apple II line, but Apple paid it relatively little attention as the company increasingly focused on the Macintosh platform. The Apple IIgs was the first computer produced by Apple to use a color graphical user interface, as well as the "Platinum" (light grey) color scheme and the Apple Desktop Bus interface for keyboards, mice, and other input devices. It was also the first personal computer to come with a built-in "wavetable" sample-based synthesizer chip, utilizing technology from Ensoniq. The machine outsold all other Apple products, including the Macintosh, during its first year in production. + +DRIVER: +apple/apple2gs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2gs_flop_clcracked.xml, apple2gs_flop_orig.xml, apple2gs_flop_misc.xml, apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Renamed (apple2g1) to (apple2gsr1). +- 0.94: Nate Woods added 'Apple IIgs (ROM01)' system. + +ROMSET: +134144 bytes in 2 files / 89.40Kb packed + +$end +$info=apple2gsr3p +$mame +0.132 [Nathan Woods, R. Belmont] + +Apple IIgs (ROM03 prototype), Apple Computer, 198? + +The Apple IIGS, the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The "GS" in the name stands for Graphics and Sound, referring to its enhanced graphics and sound capabilities, both of which greatly surpassed previous models of the line. At the time of its release, while it featured graphics comparable to other advanced home computers of the era (even more advanced than the black and white Macintosh, apart from a lower vertical resolution), it was most notable for its then state-of-the-art sound and music synthesis which surpassed all other personal computers at the time. The machine was a radical departure from any previous Apple II, with its true 16-bit architecture, increased processing speed, direct access to megabytes of RAM, wavetable music synthesizer, graphical user interface, and mouse. While still maintaining full backwards compatibility with earlier Apple II models, it blended the Apple II and aspects of Macintosh technology into one. Keeping with Apple's "Apple II Forever" slogan of the time, the IIgs set forth a promising future and evolutionary advancement of the Apple II line, but Apple paid it relatively little attention as the company increasingly focused on the Macintosh platform. The Apple IIgs was the first computer produced by Apple to use a color graphical user interface, as well as the "Platinum" (light grey) color scheme and the Apple Desktop Bus interface for keyboards, mice, and other input devices. It was also the first personal computer to come with a built-in "wavetable" sample-based synthesizer chip, utilizing technology from Ensoniq. The machine outsold all other Apple products, including the Macintosh, during its first year in production. + +DRIVER: +apple/apple2gs.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apple2gs_flop_clcracked.xml, apple2gs_flop_orig.xml, apple2gs_flop_misc.xml, apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Nathan Woods and R. Belmont added 'Apple IIgs (ROM03 prototype)' system. + +$end +$info=apple2jp +$mame +0.112 [Nick Westgate] + +Apple ][ J-Plus, Apple Computer, 1980 + +The Apple II Plus had a total of 48 KB of RAM, expandable to 64 KB by means of the Language Card, an expansion card that could be installed in the computer's slot 0. The Apple's 6502 microprocessor could support a maximum of 64 KB of address space, and a machine with 48KB RAM reached this limit because of the additional 12 KB of read-only memory and 4 KB of I/O addresses. For this reason, the extra RAM in the language card was bank-switched over the machine's built-in ROM, allowing code loaded into the additional memory to be used as if it actually were ROM. Users could thus load Integer BASIC into the language card from disk and switch between the Integer and Applesoft dialects of BASIC with DOS 3.3's INT and FP commands just as if they had the BASIC ROM expansion card. The Language Card was also required to use LOGO, Apple Pascal, and FORTRAN 77. Apple Pascal and FORTRAN ran under a non-DOS operating system based on UCSD P-System, which had its own disk format and included a "virtual machine" that allowed it to run on many different types of hardware. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.173: BugFIX #06175 [Misc.] (apple2.c) apple2jp: Ctrl-T = Inverse kana? [R. Belmont]. +- 0.112: Nick Westgate added 'Apple IIj+' system. + +ROMSET: +14336 bytes in 7 files / 10.77Kb packed + +$end +$info=apple2p +$mame +0.68 [Stefano Priore] + +Apple ][+, Apple Computer, 1979 + +The Apple II Plus (stylised as Apple ][ ) was the second model of the Apple II series of personal computers produced by Apple Computer, Inc. It was sold new from June 1979 to December 1982. The Apple II Plus had a total of 48 KB of RAM, expandable to 64 KB by means of the Language Card, an expansion card that could be installed in the computer's slot 0. The Apple's 6502 microprocessor could support a maximum of 64 KB of address space, and a machine with 48KB RAM reached this limit because of the additional 12 KB of read-only memory and 4 KB of I/O addresses. For this reason, the extra RAM in the language card was bank-switched over the machine's built-in ROM, allowing code loaded into the additional memory to be used as if it actually were ROM. Users could thus load Integer BASIC into the language card from disk and switch between the Integer and Applesoft dialects of BASIC with DOS 3.3's INT and FP commands just as if they had the BASIC ROM expansion card. The Language Card was also required to use LOGO, Apple Pascal, and FORTRAN 77. Apple Pascal and FORTRAN ran under a non-DOS operating system based on UCSD P-System, which had its own disk format and included a "virtual machine" that allowed it to run on many different types of hardware. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.283: BugFIX #08917 [DIP/Input] (apple/apple2.cpp) apple2p: The shift key state is inverted with the shift key mod [arekkusu42]. +- 0.208: Made language card RAM initially write-enabled [Peter Ferrie]. +- 0.103: Fixed BIOS (bug #820) [Nick Westgate]. +- 0.77: "Down-sized" the video hardware in accordance to the capabilities of these systems (bug #401) [Nate Woods]. +- 0.68: Stefano Priore added 'Apple ][+' system. + +ROMSET: +10240 bytes in 5 files / 8.47Kb packed + +$end +$info=apple2pe +$mame +0.284 [AJR, Apple II Documentation Project] + +Apple ][+ (with Enhancer ][ lowercase display mod), hack (Videx), 1982 + +The 1982 modification for the Apple ][+, enabled by Videx's Enhancer ][, allowed the display of lowercase characters, thereby expanding the system's graphic and text capabilities. This upgrade improved usability for professional and educational applications, overcoming the original limitation of a display that supported only uppercase characters. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: AJR and Apple II Documentation Project added 'hack (Videx) Apple ][+ (with Enhancer ][ lowercase display mod)' system. + +ROMSET: +14336 bytes in 7 files / 10.90Kb packed + +$end +$info=apple3 +$mame +0.96 [Nate Woods] + +Apple ///, Apple Computer, 1980 + +The Apple III (often rendered as Apple ///) is a business-oriented personal computer produced and released by Apple Computer that was intended as the successor to the Apple II series, but largely considered a failure in the market. Development work on the Apple III started in late 1978 under the guidance of Dr. Wendell Sander. It had the internal code name of "Sara", named after Sander's daughter. The machine was first announced and released on May 19, 1980, but due to serious stability issues that required a design overhaul and a recall of existing machines, it was formally reintroduced the following autumn. Development stopped and the Apple III was discontinued on April 24, 1984, and the III Plus was dropped from the Apple product line in September 1985. The Apple III could be viewed as an enhanced Apple II - then the newest heir to a line of 8-bit machines dating back to 1976. Officially, however, the Apple III was not part of the Apple II line, but rather a close cousin. In 1981, International Business Machines unveiled the IBM Personal Computer (IBM PC) - a completely new 16-bit design soon available in a wide range of inexpensive clones. The business market moved rapidly towards the PC-DOS/MS-DOS platform, eventually pulling away from the Apple 8-bit computer line. Despite numerous stability issues and recalls, Apple was eventually able to produce a reliable and dependable version of the machine. However, damage to the computer's reputation had already been done and it failed to do well commercially as a direct result. In the end, an estimated 65,000-75,000 Apple III computers were sold. The Apple III Plus brought this up to ~120,000. Apple co-founder Steve Wozniak stated that the primary reason for the Apple III's failure was that the system was designed by Apple's marketing department, unlike Apple's previous engineering-driven projects. The Apple III's failure led to Apple reevaluating their plan to phase out the Apple II and eventually continued on with its development. As a result, later Apple II models incorporated some hardware and software technologies of the Apple III (source: http://en.wikipedia.org/wiki/Apple_III). + +DRIVER: +apple/apple3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple3.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.286: Update CRC and SHA1 for apple3 ROM (#14960): The current CRC and SHA1 are for a ROM that appears to be a rip from a running machine. It includes a bit of RAM / garbage in the FFC0-FFEF region. The actual values from the ROM chip are as follows: ``` > 00000fc0: a8c3 a9a0 c3cf d0d9 d2c9 c7c8 d4a0 cad5 ................ > 00000fd0: ccd9 aca0 b1b9 b8b0 a0c1 d0d0 ccc5 a0c3 ................ > 00000fe0: cfcd d0d5 d4c5 d2a0 c9ce c3ae a0ca d2c8 ................ ``` [James Kruth]. +- 0.263: Clean up drive configuration (and incidentally add ProDOS format) [AJR]. +- 0.253: Implemented Control-Reset CPU reset [Kelvin Sherlock]. +- 0.244: Resync on clock change to keep the correct phase relationship with the diskiii [Olivier Galibert]. +- 0.234: Disable the VIAs in Apple II mode [Paul Hagstrom, R. Belmont]. Remove unnecessary debug print [R. Belmont]. Preliminary support for Microsoft SoftCard /// [Rob Justice, R. Belmont]. +- 0.233: Support for the Titan "/// Plus II" Apple II emulation card [R. Belmont]. +- 0.208: Added Focus Drive as a slot option and turned off unnecessary logging [R. Belmont]. +- 0.206: Corrected font upload control addresses (improves Atomic Defense) [Rob Justice]. +- 0.205: Attempted to improve font uploading (still not perfect) [R. Belmont, Rob Justice]. +- 0.159: Implement 'smooth scrolling' feature for all video modes [R. Belmont]. Fixed text color to white to match h/w with an RGB monitor [R. Belmont, based on h/w testing by robj]. +- 0.153: System marked as 'working' [R. Belmont]. +- 0.124: Fixed buffer overrun in 80 column text mode [Nate Woods]. +- 0.96: Nate Woods added 'Apple ///' system. + +ROMSET: +8192 bytes in 2 files / 6.78Kb packed + +$end +$info=applecsc +$mame +0.275 [R. Belmont] + +Apple Color Screen Controller video, , ???? + +DRIVER: +apple/csc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: R. Belmont added 'Apple Color Screen Controller video' device. + +ROMSET: +None required. + +$end +$info=appledbdma +$mame +0.255 [R. Belmont] + +Apple descriptor-based DMA channel, , ???? + +DRIVER: +apple/dbdma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: R. Belmont added 'Apple descriptor-based DMA channel' device. + +ROMSET: +None required. + +$end +$info=applegsc +$mame +0.275 [R. Belmont] + +Apple Gray Scale Controller video, , ???? + +DRIVER: +apple/gsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: R. Belmont added 'Apple Gray Scale Controller video' device. + +ROMSET: +None required. + +$end +$info=applepic +$mame +0.235 [AJR] + +Apple 343S1021 PIC, , ???? + +DRIVER: +devices/machine/applepic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Cleaned up IRQ handling, finished and tested DMA [R. Belmont]. +- 0.235: AJR added 'Apple 343S1021 PIC' device. + +ROMSET: +None required. + +$end +$info=applepp_connector +$mame +0.285 [Olivier Galibert] + +Apple parallel connector, , ???? + +DRIVER: +devices/bus/applepp/applepp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Apple parallel connector' device. + +ROMSET: +None required. + +$end +$info=applerbv +$mame +0.253 [R. Belmont] + +Apple RAM-Based Video, , ???? + +DRIVER: +apple/rbv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Apple RAM-Based Video' device. + +ROMSET: +None required. + +$end +$info=applix +$mame +0.142 [Robbbert] + +Applix 1616, Applix Pty Ltd, 1986 + +The Applix 1616 was a kit computer with a Motorola 68000 CPU, produced by a small company called Applix in Sydney, Australia, from 1986 to the early 1990s. It ran a custom multitasking multiuser operating system that was resident in ROM. A version of Minix was also ported to the 1616, as was the MGR Window System. Andrew Morton, designer of the 1616 and one of the founders of Applix, later became the maintainer of the 2.6 version of the Linux kernel. + +DRIVER: +ausnz/applix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +applix_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.225: BugFIX #07758 [Graphics] (applix.cpp) applix: descenders on bottom line are missing [AJR]. +- 0.211: Fixed video addressing, added 'colored border area, and added 'SCC and RS-232 serial ports [AJR]. +- 0.154: Adjusted default dipswitches so that it will boot [Robbbert]. +- 0.149: Major improvements, system is mostly working [Robbbert]. +- 0.148u5: The mirror is required for the system to size up the RAM correctly [Olivier Galibert]. +- 0.142: Robbbert added skeleton driver of 'Applix 1616' system. + +ROMSET: +827392 bytes in 16 files / 385.77Kb packed + +$end +$info=aprfte +$mame +0.144u7 [Kaylee] + +Apricot FT//ex 486 (J3 Motherboard), Apricot, 1991 + +As more organisations discover the benefits of workgroup computing, a strong demand has emerged for solid, high power systems that measure up to the role of a localised server. Drawing on considerable experience in networked systems, Apricot has produced the FT//ex to meet the new demand. This impressive floor standing tower system offers top level performance and cavernous fault tolerant storage capacity at a price to suit the cost conscious buyer. The FT//ex is offered with three choices of processor ranging from the Intel 486DX2-66 to the Pentium-90 so that the correct cost/ performance mix can be matched to the job in hand. As you would expect, the initial choice of processor is not a limiting factor as each model can be upgraded at any time using the modular processor system (source: http://insight.actapricot.org/insight/common/infact/ftex.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.144u7: Kaylee added skeleton driver of 'Apricot FT//ex 486 (J3 Motherboard)' system. + +ROMSET: +131072 bytes in 1 file / 50.88Kb packed + +$end +$info=apricot +$mame +0.137 [Dirk Best] + +Apricot PC/Xi, ACT, 1983 + +The Apricot PC was Apricot Computers' first personal computer made for business use. The press received it well, especially for the high resolution 800 x 400 of its time and its trackball cable (future models will be IR). It is the first non-Japanese computer using 3?" Sony floppy disc units. It uses a Intel 8086 processor running at 4,77 MHz. Optional 8087 math co-processor were possible. Memory is 256 kB expandable to 768 kB. CRT green-screen 9" with text mode 80 x 25 or graphics 800 x 400 pixels. Equipped with two floppy discs and a keyboard with an integrated LCD display. Released in 1983, it achieved success in the UK. The manufacturer failed completely to clone the IBM BIOS, so although it ran MS-DOS and CP/M-86, it was not IBM PC compatible as the underlying system BIOS and hardware is very different. An Intel 8089 I/O controller was used, instead of the Intel 8237 DMA chip used in IBM computers; the ROM was only a simple boot loader rather than a full BIOS; and there was no 640k barrier. The floppy disk format was "not quite compatible"; attempting to read an ordinary PC floppy in an Apricot, or vice versa, would result in a scrambled directory listing with some files missing. Apricot later offered the possibility of converting the computer into an IBM compatible PC by replacing the motherboard with one equipped with an Intel 80286 processor (source: http://en.wikipedia.org/wiki/Apricot_PC). + +DRIVER: +act/apricot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apricot_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.287: Add support for plain sector format disk images [Dirk Best]. +- 0.285: Combine apricot and apricotxi drivers and use BIOS system to select bootstrap version. Add a custom 'Apricot User Group' bios [Dirk Best, NeXT/vcfed]. Changed description to 'Apricot PC/Xi'. +- 0.249: Screen raw parameters [Dirk Best]. +- 0.181: Machine promoted to working [Dirk Best]. +- 0.137: Added 'Apricot PC' system. +- 0.133: Dirk Best added 'proper dumps [John Elliott]. + +ROMSET: +65536 bytes in 6 files / 23.73Kb packed + +$end +$info=apricot_128k_ram +$mame +0.163 + +Apricot 128K/512K RAM Expansion Board (128K), , ???? + +DRIVER: +devices/bus/apricot/expansion/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Apricot 128K/512K RAM Expansion Board (128K)' device. + +ROMSET: +None required. + +$end +$info=apricot_256k_ram +$mame +0.163 + +Apricot 256K RAM Expansion Board, , ???? + +DRIVER: +devices/bus/apricot/expansion/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Apricot 256K RAM Expansion Board' device. + +ROMSET: +None required. + +$end +$info=apricot_512k_ram +$mame +0.163 + +Apricot 128K/512K RAM Expansion Board (512K), , ???? + +DRIVER: +devices/bus/apricot/expansion/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Apricot 128K/512K RAM Expansion Board (512K)' device. + +ROMSET: +None required. + +$end +$info=apricot_exp_bus +$mame +0.163 + +Apricot Expansion Bus, , ???? + +DRIVER: +devices/bus/apricot/expansion/expansion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Apricot Expansion Bus' device. + +ROMSET: +None required. + +$end +$info=apricot_exp_slot +$mame +0.163 + +Apricot Expansion Slot, , ???? + +DRIVER: +devices/bus/apricot/expansion/expansion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Apricot Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=apricot_kbd +$mame +0.177 + +Apricot Keyboard Interface, , ???? + +DRIVER: +devices/bus/apricot/keyboard/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.177: Added 'Apricot Keyboard Interface' device. + +ROMSET: +None required. + +$end +$info=apricot_mono_display +$mame +0.235 [Dirk Best] + +Apricot Monochrome Display, , ???? + +DRIVER: +devices/bus/apricot/video/mono.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Dirk Best added 'Apricot Monochrome Display' device. + +ROMSET: +None required. + +$end +$info=apricot_video +$mame +0.235 [Dirk Best] + +Apricot XEN Video Slot, , ???? + +DRIVER: +devices/bus/apricot/video/video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Dirk Best added 'Apricot XEN Video Slot' device. + +ROMSET: +None required. + +$end +$info=apricot_winchester +$mame +0.207 [Dirk Best] + +Apricot Winchester Controller Board, , ???? + +DRIVER: +devices/bus/apricot/expansion/winchester.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Dirk Best added 'Apricot Winchester Controller Board' device. + +ROMSET: +None required. + +$end +$info=apricotkb_hle +$mame +0.163 + +Apricot Keyboard (HLE), , ???? + +DRIVER: +devices/bus/apricot/keyboard/hle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Apricot Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=aprikb +$mame +0.144u5 + +Apricot Keyboard, , ???? + +DRIVER: +act/apricotkb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144u5: Added 'Apricot Keyboard' device. + +ROMSET: +None required. + +$end +$info=aprissi +$mame +0.228 [R. Belmont] + +Apricorn Super Serial Imager, , ???? + +DRIVER: +devices/bus/a2bus/a2ssc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: R. Belmont added 'Apricorn Super Serial Imager' device. + +ROMSET: +8192 bytes in 1 file / 4.71Kb packed + +$end +$info=aprpand +$mame +0.144u7 [Kaylee] + +Apricot FTs (Panther Rev F 1.02.26), Apricot, 1992 + +Mitsubishi Electric announced the Apricot series of client-server computers in April 1991 as client-server systems to meet the growing trend toward distributed processing as more and more offices installed LANs. The series consisted of FT servers, Qi workstation clients, and LAN terminal clients. The description below applies to the FT servers. Mitsubishi Electric used the latest PC technology to build the FT servers with the performance, capacity, and scalability servers need as well as with robust security and reliability (source: http://museum.ipsj.or.jp/en/computer/pc/0010.html). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.144u7: Kaylee added skeleton driver of 'Apricot FTs (Panther Rev F 1.02.26)' system. + +ROMSET: +131072 bytes in 1 file / 70.47Kb packed + +$end +$info=apu2a03 +$mame +0.248 [kmg] + +RP2A03 APU, , ???? + +DRIVER: +devices/sound/nes_apu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: kmg added 'RP2A03 APU' device. + +ROMSET: +None required. + +$end +$info=apvalkyrie +$mame +0.258 [R. Belmont] + +Apple Valkyrie video, , ???? + +DRIVER: +apple/valkyrie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: R. Belmont added 'Apple Valkyrie video' device. + +ROMSET: +None required. + +$end +$info=apvm110 +$mame +0.269 [Joan RF, jordigahan] + +Automatic Products Vending Machine model 110 (set 1), Mars Electronics, 1990 + +This is a vintage vending machine designed for selling packaged products such as snacks, candies, or beverages. The model, crafted from metal with industrial-style finishes, incorporates a mechanical or electromechanical system for product selection and dispensing—often featuring display windows and buttons or levers for customers to make their choices. Powered by electricity and built for continuous use in public spaces, it combines durability with functional simplicity. As part of a larger collection, it stands as an example of automated retail technology from the 1960s and '70s, now also cherished as a vintage or collectible item. + +DRIVER: +skeleton/marsvending.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Joan RF and jordigahan added 'Mars Electronics Automatic Products Vending Machine model 110 (set 1)' system. + +ROMSET: +32768 bytes in 1 file / 12.89Kb packed + +$end +$info=apvm110a +$mame +0.269 [Joan RF, jordigahan] + +Automatic Products Vending Machine model 110 (set 2), Mars Electronics, 1990 + +This is a vintage vending machine designed for selling packaged products such as snacks, candies, or beverages. The model, crafted from metal with industrial-style finishes, incorporates a mechanical or electromechanical system for product selection and dispensing—often featuring display windows and buttons or levers for customers to make their choices. Powered by electricity and built for continuous use in public spaces, it combines durability with functional simplicity. As part of a larger collection, it stands as an example of automated retail technology from the 1960s and '70s, now also cherished as a vintage or collectible item. + +DRIVER: +skeleton/marsvending.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Joan RF and jordigahan added 'Mars Electronics Automatic Products Vending Machine model 110 (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 12.70Kb packed + +$end +$info=apvxft +$mame +0.143u2 [Kaylee] + +Apricot VX FT server, Apricot, 1989 + +In 1989, a cover story by Byte magazine announced the Apricot VX FT Server as the world's first machine to incorporate the intel 486 micro processor. This machine, designed by Bob Cross, was a fault tolerant file server based on Micro Channel architecture, incorporating an external RAM cache and its own UPS. The VX FT line consisted of Series 400 and Series 800, with four different models each. These (and their other systems) were manufactured in their state of the art factory in Glenrothes, Fife, Scotland (source: http://en.wikipedia.org/wiki/Apricot_Computers#1980s). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot VX FT server' system. + +ROMSET: +131072 bytes in 2 files / 69.79Kb packed + +$end +$info=apxen +$mame +0.235 [John Elliott] + +Apricot XEN, ACT, 1985 + +Codenamed Candyfloss, this computer was aimed to compete with the IBM PC-AT. It was a multipost system capable of controlling up to 16 stations. Three versions were sold: Xen FD with 512 KB of RAM and 2 x 720 KB 3.5" FDD. Xen HD with 1 MB of RAM, 720 KB 3.5" or 1.2 MB 5.25" FDD. and 20 MB HDD. Xen WS (WorkStation) with 1 MB of RAM and no disk drives. Some Xen systems used a large black external power supply unit weighing at least 2-3 kilos, others featured a built-in one. Speed of processing, supposedly zero wait-state, was superior to that of the IBM-AT. The motherboard featured a hard disk controller but the graphics card was delivered separately (source: https://www.old-computers.com/museum/computer.asp?st=1&c=501). + +DRIVER: +act/apxen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apxen_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.244: BugFIX #08304 [Crash/Freeze] (apxen.cpp) apxen: [debug] Assertion failed [Robbbert]. +- 0.241: Fix endianness for bank devices [AJR]. +- 0.236: Default eeprom, fix floppy change detection, initial software list [Dirk Best]. +- 0.235: John Elliott added 'ACT Apricot XEN' system. Hook up keyboard. Hook up DMA and FDC, system can boot from floppy now. Checkpoint, get something on screen. Implement video slot and mono graphics video card. Hook up CIO, SIO, RTC, PIT, SN76489. Add daisy chain for Z80 devices and hook it up to the PIC. Add system control ports [Dirk Best]. + +ROMSET: +73760 bytes in 4 files / 32.38Kb packed + +$end +$info=apxena1 +$mame +0.143u2 [Kaylee] + +Apricot XEN PC (A1 Motherboard), Apricot, 1993 + +The last Apricot computer not to be IBM compatible was the XEN (October 1985), a 286-based system intended to compete with the IBM AT and running Windows 1.0. It was superseded in 1986 by the XEN-i, the first in a line of IBM compatible systems. The Xen-i initially shipped with a 5?" floppy drive to further improve its IBM compatible credentials. The 3?" drive made a reappearance when IBM themselves switched formats with the release of the PS/2 range (source: http://en.wikipedia.org/wiki/Apricot_Computers). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN PC (A1 Motherboard)' system. + +ROMSET: +131072 bytes in 1 file / 59.24Kb packed + +$end +$info=apxeni +$mame +0.143u2 [Kaylee] + +Apricot XEN-i 386 (Leopard Motherboard), Apricot, 1987 + +The last Apricot computer not to be IBM compatible was the XEN (October 1985), a 286-based system intended to compete with the IBM AT and running Windows 1.0. It was superseded in 1986 by the XEN-i, the first in a line of IBM compatible systems. The Xen-i initially shipped with a 5?" floppy drive to further improve its IBM compatible credentials. The 3?" drive made a reappearance when IBM themselves switched formats with the release of the PS/2 range (source: http://en.wikipedia.org/wiki/Apricot_Computers). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN-i 386 (Leopard Motherboard)' system. + +ROMSET: +65536 bytes in 2 files / 38.08Kb packed + +$end +$info=apxenls3 +$mame +0.143u2 [Kaylee] + +Apricot XEN-LS (Venus IV Motherboard), Apricot, 1991 + +ts highly integrated design is ready now for the next generation of desktop applications and network environments, with Integrated Network Architecture (INA), security, high-resolution video and Professional Audio including a CD-ROM interface mounted on the motherboard as standard. XEN-LS II is based on 486 processing across the whole range, with an upgradable processor socket that provides an assured, low-cost route forward to increased power at any time. Options range from a 25MHz 486SX entry point to the highest desktop performance currently available / 66MHz 486DX2. And it is purpose designed for upgrade to any member of the P5 family / the first of the new generation of Intel processors (source: http://insight.actapricot.org/insight/common/infact/xenls2.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN-LS (Venus IV Motherboard)' system. + +ROMSET: +65536 bytes in 2 files / 37.24Kb packed + +$end +$info=apxenp2 +$mame +0.143u2 [Kaylee] + +Apricot XEN PC (P2 Motherboard), Apricot, 1993 + +High performance and versatility are two essential factors in the continuing success of the Apricot XEN-PC range. In this latest line-up, the super fast Intel Pentium processor has been incorporated to provide one of the fastest desktop systems available. Combined with the Apricot engineered system design, the incredible 120MHz Pentium processor sets the agenda for the range as a whole (source: http://insight.actapricot.org/insight/common/infact/xenpc.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN PC (P2 Motherboard)' system. + +ROMSET: +262144 bytes in 2 files / 153.60Kb packed + +$end +$info=apxlsam +$mame +0.143u2 [Kaylee] + +Apricot XEN-LS II (Samurai Motherboard), Apricot, 1993 + +Its highly integrated design is ready now for the next generation of desktop applications and network environments, with Integrated Network Architecture (INA), security, high-resolution video and Professional Audio including a CD-ROM interface mounted on the motherboard as standard. XEN-LS II is based on 486 processing across the whole range, with an upgradable processor socket that provides an assured, low-cost route forward to increased power at any time. Options range from a 25MHz 486SX entry point to the highest desktop performance currently available / 66MHz 486DX2. And it is purpose designed for upgrade to any member of the P5 family / the first of the new generation of Intel processors (source: http://insight.actapricot.org/insight/common/infact/xenls2.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN-LS II (Samurai Motherboard)' system. + +ROMSET: +262144 bytes in 2 files / 155.54Kb packed + +$end +$info=aquarius +$mame +0.37b5 [Paul Daniels] + +Aquarius (NTSC), Mattel Electronics, 1983 + +Aquarius is a home computer designed by Radofin and released by Mattel in 1983. It features a Zilog Z80 microprocessor, a rubber chiclet keyboard, 4K of RAM memory, and a subset of Microsoft BASIC in ROM. It connects to a television set and uses a cassette tape recorder for secondary data storage. A limited number of peripherals, such as a 40-column thermal printer, a 4-color printer/plotter, and a 300 baud modem, were released for the unit (source: https://en.wikipedia.org/wiki/Mattel_Aquarius). + +DRIVER: +mattel/aquarius.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +aquarius_cart.xml, aquarius_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.242: Changed manufacturer to 'Mattel Electronics' [hap, AntoPISA]. +- 0.138: Replaced bad char ROM with the newly redumped one [jaybird3rd, Dirk Best]. +- 0.126: Added support for cartridges and .wav tape images (bug #158). Fixed tilemap and added 'AY-3-8910 sound [Curt Coder]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.68: The palette now corresponds to the one described in the User's Manual [Stefano Priore]. +- 0.62.1: Now use tilemap [Nate Woods]. +- 0.37b15: Added correct palette [JoJo]. +- 0.37b5: Paul Daniels added 'Mattel Aquarius' system. + +ROMSET: +18432 bytes in 3 files / 14.62Kb packed + +$end +$info=aquarius_ar +$mame +0.262 [Sean Harrington] + +Aquarius (Arabic), Ecico Electronics, 198? + +Aquarius is a home computer designed by Radofin and released by Mattel in 1983. It features a Zilog Z80 microprocessor, a rubber chiclet keyboard, 4K of RAM memory, and a subset of Microsoft BASIC in ROM. It connects to a television set and uses a cassette tape recorder for secondary data storage. A limited number of peripherals, such as a 40-column thermal printer, a 4-color printer/plotter, and a 300 baud modem, were released for the unit (source: https://en.wikipedia.org/wiki/Mattel_Aquarius). + +DRIVER: +mattel/aquarius.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +aquarius_cart.xml, aquarius_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Sean Harrington added 'Ecico Electronics Aquarius (Arabic)' system. + +ROMSET: +4096 bytes in 1 file / 1.50Kb packed + +$end +$info=aquarius_c1541 +$mame +0.227 [Nigel Barnes] + +Aquarius C1541 DOS Interface, , ???? + +DRIVER: +devices/bus/aquarius/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius C1541 DOS Interface' device. + +ROMSET: +None required. + +$end +$info=aquarius_cartridge_slot +$mame +0.227 [Nigel Barnes] + +Aquarius Cartridge port, , ???? + +DRIVER: +devices/bus/aquarius/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius Cartridge port' device. + +ROMSET: +None required. + +$end +$info=aquarius_mini +$mame +0.227 [Nigel Barnes] + +Aquarius Mini Expander, , ???? + +DRIVER: +devices/bus/aquarius/mini.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius Mini Expander' device. + +ROMSET: +None required. + +$end +$info=aquarius_qdisk +$mame +0.227 [Nigel Barnes] + +Aquarius Quick Disk, , ???? + +DRIVER: +devices/bus/aquarius/qdisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius Quick Disk' device. + +ROMSET: +None required. + +$end +$info=aquarius_ram16 +$mame +0.227 [Nigel Barnes] + +Aquarius 16K Memory Cartridge, , ???? + +DRIVER: +devices/bus/aquarius/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius 16K Memory Cartridge' device. + +ROMSET: +None required. + +$end +$info=aquarius_ram16p +$mame +0.227 [Nigel Barnes] + +Aquarius 16K+ Memory Cartridge, , ???? + +DRIVER: +devices/bus/aquarius/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Added 'Aquarius 16K+ Memory Cartridge' device. + +ROMSET: +None required. + +$end +$info=aquarius_ram32 +$mame +0.227 [Nigel Barnes] + +Aquarius 32K Memory Cartridge, , ???? + +DRIVER: +devices/bus/aquarius/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius 32K Memory Cartridge' device. + +ROMSET: +None required. + +$end +$info=aquarius_ram4 +$mame +0.227 [Nigel Barnes] + +Aquarius 4K Memory Cartridge, , ???? + +DRIVER: +devices/bus/aquarius/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius 4K Memory Cartridge' device. + +ROMSET: +None required. + +$end +$info=aquarius_rom +$mame +0.227 [Nigel Barnes] + +Aquarius ROM Cartridge, , ???? + +DRIVER: +devices/bus/aquarius/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius ROM Cartridge' device. + +ROMSET: +None required. + +$end +$info=aquarius_sc1 +$mame +0.227 [Nigel Barnes] + +Aquarius SuperCart I Cartridge, , ???? + +DRIVER: +devices/bus/aquarius/supercart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'Aquarius SuperCart I Cartridge' device. + +ROMSET: +None required. + +$end +$info=aquarius2 +$mame +0.227 [Martin v.d. Steenoven] + +Aquarius II, Radofin, 1984 + +The Mattel Aquarius II had exactly the same characteristics as its predecessor, the Mattel Aquarius. Its only enhancements were the RAM (20 KB instead of 4 KB) and the mechanical keyboard. In fact, the Aquarius II only had 4 KB of built-in RAM but was supplied with a 16 KB RAM cartridge extension. Another difference is that the Aquarius II came with Extended Basic built-in. Mattel gave up the computer market and sold all the rights and computer stocks to their manufacturer, Radofin, before the Aquarius II was even launched. All the Aquarius II were thus manufactured and sold by Radofin (source: https://www.old-computers.com/museum/computer.asp?st=1&c=74). + +DRIVER: +mattel/aquarius.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +aquarius_cart.xml, aquarius_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Martin v.d. Steenoven added 'Radofin Aquarius II' system. + +ROMSET: +4096 bytes in 1 file / 3.17Kb packed + +$end +$info=aquariusp +$mame +0.227 [Nigel Barnes] + +Aquarius (PAL), Mattel Electronics, 1983 + +Aquarius is a home computer designed by Radofin and released by Mattel Electronics in 1983. Based on the Zilog Z80 microprocessor, the system has a rubber chiclet keyboard, 4K of RAM, and a subset of Microsoft BASIC in ROM. It connects to a television set for audio and visual output, and uses a cassette tape recorder for secondary data storage. A limited number of peripherals, such as a 40-column thermal printer, a 4-color printer/plotter, and a 300 baud modem, were released. The Aquarius was discontinued in October 1983, only a few months after it was launched (source: https://en.wikipedia.org/wiki/Mattel_Aquarius). + +DRIVER: +mattel/aquarius.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +aquarius_cart.xml, aquarius_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Changed manufacturer to 'Mattel Electronics' [hap, AntoPISA]. +- 0.227: Nigel Barnes added 'Mattel Aquarius (PAL)' system. + +$end +$info=ar_romcard +$mame +0.280 [AJR] + +Amatérské Rádio ROM Card, , ???? + +DRIVER: +devices/bus/mz80/ar_romcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz800_rom.xml + +WIP: +- 0.280: AJR added 'Amatérské Rádio ROM Card' device. + +ROMSET: +None required. + +$end +$info=ar140 +$mame +0.238 [Nigel Barnes] + +Acorn R140, Acorn Computers, 1989 + +The Acorn R140 workstation represents a major price breakthrough for UNIX systems. Acorn has exploited the performance of its award-winning 32-bit RISC processor to produce the first in a series of personal workstations running the UNIX operating system at a price below that of any comparable product. The RISC processor designed and developed in the UK by Acorn Computers Limited is an outstanding example of pioneering technology leading to radical cost savings. By launching the R140 workstation Acorn has transformed the economics of making UNIX available to users in all fields (source: http://www.computinghistory.org.uk/det/3639/Acorn-R140/). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.238: Nigel Barnes added 'Acorn Computers Acorn R140' system. + +$end +$info=ar225 +$mame +0.238 [Nigel Barnes] + +Acorn R225, Acorn Computers, 1990 + +Acorn Archimedes?is a family of?personal computers?designed by?Acorn Computers?of?Cambridge, England. The systems are based on Acorn's own?ARM architecture?processors and the proprietary operating systems Arthur and?RISC OS. The first models were introduced in 1987,?and systems in the Archimedes family were sold until the mid-1990s. Acorn R225 4Mb, ARM3, July 1990, ?1,995, RISC iX?network?workstation (source: https://en.m.wikipedia.org/wiki/Acorn_Archimedes). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml, bbc_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Improved default CMOS configuration [Nigel Barnes]. +- 0.238: Nigel Barnes added 'Acorn Computers Acorn R225' system. + +$end +$info=ar260 +$mame +0.238 [Nigel Barnes] + +Acorn R260, Acorn Computers, 1990 + +The R260 is functionally identical to the A540. The R260 was fitted with 8 Mb of RAM and a 100 Mb SCSI hard disc drive as standard, while the R225 came with 4 Mb of RAM and no hard drive, and was intended as a cheap networked UNIX workstation. Both machines were supplied with ARM3 chips and built-in Ethernet interfaces (source: http://www.computinghistory.org.uk/det/4475/Acorn-R260/). + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.238: Nigel Barnes added 'Acorn Computers Acorn R260' system. + +$end +$info=ar4glx3 +$mame +0.234 [Horun, rfka01] + +4GLX3 Green-B 4GPV3.1, Addtech Research, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/V/VISIONEX-486-GREEN-B-4GPV3-MOTHERBOARD.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Horun and rfka01 added 'Addtech Research 4GLX3 Green-B 4GPV3.1' system. + +ROMSET: +65536 bytes in 1 file / 42.90Kb packed + +$end +$info=arb +$mame +0.207 [hap, Berger] + +Auto Response Board, AVE Micro Systems, 1980 + +This is an electronic board designed for automation and control applications, capable of managing automatic responses to specific signals or inputs. Used in industrial, educational, or experimental settings, it allows programming logical sequences or reactions to external events—such as sensors, buttons, or electrical signals. Often employed in alarm systems, access control setups, or simple educational robotics, it’s intended to be integrated into larger circuits and programmed with flexibility. It serves as a valuable tool for learning and prototyping in the fields of digital electronics and automation, commonly found in educational kits from the 1980s and 1990s. + +DRIVER: +chess/ave_arb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +arb.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: hap and Berger added 'AVE Micro Systems Auto Response Board' system. + +ROMSET: +None required. + +$end +$info=arb605 +$mame +0.286 [TeamEurope] + +AR Game Console (Model B605, YRPRSODF), Shen Zhen Shi Fei Xun Hu Dong Technology, 202? + +Affordable console TV game manufactured by an OEM company from Shenzhen (China), marketed around the 2010–2020 period. Compact device with built-in games based on simplified hardware (often derived from ARM chipsets or NES clones), featuring limited AR (augmented reality) functionality via an optional external webcam for basic interactions with physical cards or markers. Model B605 comes with composite video/HDMI output, two wired controllers integrated into the inexpensive plastic chassis, and power supplied by an external adapter. The games are simplified variations of casual or sports titles with reduced 2D graphics. Targeted at discount markets and low-cost online sales, this product exemplifies the typical offering of China’s OEM industry—entry-level electronic devices without a globally recognized brand name. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Shen Zhen Shi Fei Xun Hu Dong Technology AR Game Console (Model B605, YRPRSODF)' system. + +ROMSET: +1048576 bytes in 1 file / 342.24Kb packed + +$end +$info=arbga +$mame +0.192 + +SRX Arbiter Gate Array, , ???? + +DRIVER: +intergraph/interpro_arbga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'SRX Arbiter Gate Array' device. + +ROMSET: +None required. + +$end +$info=arbv2 +$mame +0.209 [anon] + +ARB V2 Sargon 4.0, hack (Steve Braid), 2012 + +It is a self-made electronic board known as an "Auto Response Board" (ARB) in its second version, developed by experimenter Steve Braid. Based on a dedicated voice command recognition system, it uses Sargon 4.0 software to interpret simple words or phrases and trigger automatic responses, such as turning on lights or electrical devices. Designed as part of DIY and pioneering home automation, it combines digital electronics and rudimentary voice recognition, often with TTL components and microcontrollers of the time. It is an emblematic example of advanced pre-digital hardware hacking, made by enthusiasts in the 1980s to explore the potential of human-computer interaction in the home. + +DRIVER: +chess/ave_arb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +arb.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.209: anon added 'ARB V2 Sargon 4.0, hack (Steve Braid), 2012' system. + +ROMSET: +65536 bytes in 1 file / 55.17Kb packed + +$end +$info=arc_a448 +$mame +0.238 [Nigel Barnes] + +Armadillo Systems A448 Sound Sampler, , ???? + +DRIVER: +devices/bus/archimedes/podule/a448.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Armadillo Systems A448 Sound Sampler' device. + +ROMSET: +4096 bytes in 1 file / 0.46Kb packed + +$end +$info=arc_a448b +$mame +0.238 [Nigel Barnes] + +Armadillo Systems A448b Stereo MIDI Sound Sampler, , ???? + +DRIVER: +devices/bus/archimedes/podule/a448.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Armadillo Systems A448b Stereo MIDI Sound Sampler' device. + +ROMSET: +16384 bytes in 1 file / 0.67Kb packed + +$end +$info=arc_a5 +$mame +0.157 + +Argonaut ARCtangent A5, , ???? + +DRIVER: +devices/cpu/arcompact/arcompact.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Argonaut ARCtangent A5' [Angelo Salese]. +- 0.186: Renamed (arca5) to (arc_a5). +- 0.157: Added 'ARCtangent A5' device. + +ROMSET: +None required. + +$end +$info=arc_acejoy +$mame +0.239 [Nigel Barnes] + +ACE Joy Connect, , ???? + +The ACE Joy Connect podule is a joystick interface for all Acorn ARM computers with a backplane. It requires RISC OS 2 or higher. It supports 2 or 4 joysticks with up to 3 firebuttons each. The joysticks can be used with a PC card. + +DRIVER: +devices/bus/archimedes/podule/acejoy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'ACE Joy Connect' device. + +ROMSET: +4096 bytes in 1 file / 1.14Kb packed + +$end +$info=arc_armadeus +$mame +0.238 [Nigel Barnes] + +Clares Armadeus Sampler Board, , ???? + +DRIVER: +devices/bus/archimedes/podule/armadeus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Clares Armadeus Sampler Board' device. + +ROMSET: +2048 bytes in 1 file / 0.82Kb packed + +$end +$info=arc_bbcio_aga30 +$mame +0.238 [Nigel Barnes] + +Acorn AGA30 BBC I/O Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/io_morley.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn AGA30 BBC I/O Podule' device. + +ROMSET: +16384 bytes in 1 file / 1.15Kb packed + +$end +$info=arc_bbcio_aka10 +$mame +0.238 [Nigel Barnes] + +Acorn AKA10 BBC I/O Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn AKA10 BBC I/O Podule' device. + +ROMSET: +49152 bytes in 3 files / 3.33Kb packed + +$end +$info=arc_bbcio_we +$mame +0.238 [Nigel Barnes] + +Watford Electronics BBC User I/O Card, , ???? + +DRIVER: +devices/bus/archimedes/podule/io_we.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Watford Electronics BBC User I/O Card' device. + +ROMSET: +16384 bytes in 1 file / 1.09Kb packed + +$end +$info=arc_eaglem2 +$mame +0.238 [Nigel Barnes] + +Wild Vision/Computer Concepts Eagle M2, , ???? + +DRIVER: +devices/bus/archimedes/podule/eaglem2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Wild Vision/Computer Concepts Eagle M2' device. + +ROMSET: +131072 bytes in 1 file / 46.25Kb packed + +$end +$info=arc_econet +$mame +0.238 [Nigel Barnes] + +Acorn ADF10/AEH52 Econet Module, , ???? + +DRIVER: +devices/bus/archimedes/econet/econet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn ADF10/AEH52 Econet Module' device. + +ROMSET: +None required. + +$end +$info=arc_ether1_aka25 +$mame +0.238 [Nigel Barnes] + +Acorn AKA25 Ethernet, , ???? + +DRIVER: +devices/bus/archimedes/podule/ether1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Use multibyte.h helpers [AJR]. Corrected 16bit RAM access [Nigel Barnes]. +- 0.238: Nigel Barnes added 'Acorn AKA25 Ethernet' device. + +ROMSET: +32 bytes in 1 file / 0.02Kb packed + +$end +$info=arc_ether2_aeh50 +$mame +0.251 [Nigel Barnes] + +Acorn AEH50 Ethernet II, , ???? + +DRIVER: +devices/bus/archimedes/podule/ether2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Acorn AEH50 Ethernet II' device. + +ROMSET: +16384 bytes in 1 file / 0.21Kb packed + +$end +$info=arc_ether3_aeh54 +$mame +0.251 [Nigel Barnes] + +Acorn AEH54 10Base2 Ethernet Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/ether3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Acorn AEH54 10Base2 Ethernet Podule' device. + +ROMSET: +131072 bytes in 1 file / 48.72Kb packed + +$end +$info=arc_ethera +$mame +0.251 [Nigel Barnes] + +ANT Ethernet 10base2 mini-podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/ethera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'ANT Ethernet 10base2 mini-podule' device. + +ROMSET: +262144 bytes in 1 file / 145.64Kb packed + +$end +$info=arc_etherd +$mame +0.238 [Nigel Barnes] + +Digital Services Ethernet Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/etherd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Digital Services Ethernet Podule' device. + +ROMSET: +131072 bytes in 1 file / 103.02Kb packed + +$end +$info=arc_etherr +$mame +0.238 [Nigel Barnes] + +RISC Developments Ethernet Card, , ???? + +DRIVER: +devices/bus/archimedes/podule/etherr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'RISC Developments Ethernet Card' device. + +ROMSET: +131072 bytes in 1 file / 48.44Kb packed + +$end +$info=arc_faxpack +$mame +0.238 [Nigel Barnes] + +Computer Concepts FaxPack Modem, , ???? + +DRIVER: +devices/bus/archimedes/podule/faxpack.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Computer Concepts FaxPack Modem' device. + +ROMSET: +32768 bytes in 1 file / 5.54Kb packed + +$end +$info=arc_greyhawk +$mame +0.239 [Nigel Barnes] + +Computer Concepts GreyHawk Video Digitiser, , ???? + +The Computer Concepts GreyHawk is designed by Wild Vision. It is a real-time 8-bit greyscale digitiser which can capture high-quality greyscale sprites from a standard PAL composite signal (e.g. video cameras or still video cameras. The GreyHawk integrates with Computer Concepts ScanLight scanners. + +DRIVER: +devices/bus/archimedes/podule/greyhawk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'Computer Concepts GreyHawk Video Digitiser' device. + +ROMSET: +65536 bytes in 1 file / 5.00Kb packed + +$end +$info=arc_hdisc_akd52 +$mame +0.245 [Nigel Barnes] + +Acorn AKD52 Hard Disc Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/hdisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'Acorn AKD52 Hard Disc Podule' device. + +ROMSET: +2048 bytes in 1 file / 0.25Kb packed + +$end +$info=arc_hdisc_cw +$mame +0.245 [Nigel Barnes] + +Computerware Hard Disk Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/hdisc_cw.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'Computerware Hard Disk Podule' device. + +ROMSET: +16384 bytes in 1 file / 0.39Kb packed + +$end +$info=arc_hdisc_morley +$mame +0.245 [Nigel Barnes] + +Morley Electronics Hard Disc Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/hdisc_morley.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'Morley Electronics Hard Disc Podule' device. + +ROMSET: +16384 bytes in 1 file / 1.16Kb packed + +$end +$info=arc_hdisc_we +$mame +0.245 [Nigel Barnes] + +Watford Electronics Archimedes Hard Disk Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/hdisc_we.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'Watford Electronics Archimedes Hard Disk Podule' device. + +ROMSET: +16384 bytes in 1 file / 0.30Kb packed + +$end +$info=arc_ide_be +$mame +0.238 [Nigel Barnes] + +Baildon Electronics IDE HD Interface, , ???? + +The card was designed as an IDE Interface for the Archimedes A300 and A400/1 series. The A300 did not have a backplane so this card can be plugged into the backplane socket and the +5V and 0V power lines connected to it instead of the backplane. The A400/1 series had an ST506 interface on the motherboard, but these drives were limited to < 100MB and expensive. The interface supports up to 2 IDE drives (at least the cable has 2 connectors). The red and back cable has an LED on the end to give a disc activity indicator on the Archimedes front. + +DRIVER: +devices/bus/archimedes/podule/ide_be.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Baildon Electronics IDE HD Interface' device. + +ROMSET: +32744 bytes in 4 files / 23.27Kb packed + +$end +$info=arc_ide_rdev +$mame +0.238 [Nigel Barnes] + +RISC Developments IDE Hard Disc System, , ???? + +DRIVER: +devices/bus/archimedes/podule/ide_rdev.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'RISC Developments IDE Hard Disc System' device. + +ROMSET: +32768 bytes in 1 file / 6.68Kb packed + +$end +$info=arc_iomidi_aka15 +$mame +0.238 [Nigel Barnes] + +Acorn AKA15 MIDI and BBC I/O Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn AKA15 MIDI and BBC I/O Podule' device. + +ROMSET: +16384 bytes in 1 file / 5.02Kb packed + +$end +$info=arc_lark +$mame +0.238 [Nigel Barnes] + +Wild Vision/Computer Concepts Lark A16, , ???? + +It can record sound samples from an external source and manipulate them in a wide variety of ways. You can save the samples to disc in any of several different formats, some suitable for use on other types of computer. The Lark provides a high-quality stereo sound output. Using this, you can output sound samples to, for example, a hi-fi' system. The Lark also includes a MIDI interface. This lets you interface third-party software on the computer to MIDI-compatible peripherals such as keyboards. The Lark's MIDI interpreter also enables you to use the card as a MIDI device in the same way as a synthesizer (though you don't get a keyboard). + +DRIVER: +devices/bus/archimedes/podule/lark.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Wild Vision/Computer Concepts Lark A16' device. + +ROMSET: +131072 bytes in 1 file / 32.71Kb packed + +$end +$info=arc_lbp4 +$mame +0.238 [Nigel Barnes] + +Computer Concepts LaserDirect (Canon LBP-4), , ???? + +DRIVER: +devices/bus/archimedes/podule/laserd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Added earlier LBP-4 2.01 ROM [Nigel Barnes]. +- 0.238: Nigel Barnes added 'Computer Concepts LaserDirect (Canon LBP-4)' device. + +ROMSET: +49152 bytes in 2 files / 13.71Kb packed + +$end +$info=arc_midi_aka16 +$mame +0.238 [Nigel Barnes] + +Acorn AKA16 MIDI Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn AKA16 MIDI Podule' device. + +ROMSET: +49152 bytes in 3 files / 20.93Kb packed + +$end +$info=arc_midi2 +$mame +0.242 [Nigel Barnes] + +EMR MIDI 2 Interface, , ???? + +DRIVER: +devices/bus/archimedes/podule/midi_emr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Nigel Barnes added 'EMR MIDI 2 Interface' device. + +ROMSET: +32768 bytes in 1 file / 12.29Kb packed + +$end +$info=arc_midi4 +$mame +0.242 [Nigel Barnes] + +EMR MIDI 4 Interface, , ???? + +DRIVER: +devices/bus/archimedes/podule/midi_emr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Nigel Barnes added 'EMR MIDI 4 Interface' device. + +ROMSET: +None required. + +$end +$info=arc_midimax +$mame +0.238 [Nigel Barnes] + +Wild Vision MidiMax, , ???? + +The Wild Vision Midi Max card was sold by Computer Concepts, although I am not sure if the the Midi Max II card was. The difference between to two boards are the ROM and the UART. The Midi Max has a TI TL16C550AFN and the Midi Max II has a TI TL16C550CFN, + +DRIVER: +devices/bus/archimedes/podule/midimax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Wild Vision MidiMax' device. + +ROMSET: +131072 bytes in 2 files / 35.73Kb packed + +$end +$info=arc_midimax2 +$mame +0.239 [Nigel Barnes] + +Wild Vision MidiMax II, , ???? + +The Wild Vision Midi Max card was sold by Computer Concepts, although I am not sure if the the Midi Max II card was. The difference between to two boards are the ROM and the UART. The Midi Max has a TI TL16C550AFN and the Midi Max II has a TI TL16C550CFN. + +DRIVER: +devices/bus/archimedes/podule/midimax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'Wild Vision MidiMax II' device. + +ROMSET: +65536 bytes in 1 file / 20.94Kb packed + +$end +$info=arc_nexus_a500 +$mame +0.238 [Nigel Barnes] + +SJ Research Nexus Interface (A500), , ???? + +DRIVER: +devices/bus/archimedes/podule/nexus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'SJ Research Nexus Interface (A500)' device. + +ROMSET: +32768 bytes in 1 file / 15.05Kb packed + +$end +$info=arc_rom_aka05 +$mame +0.238 [Nigel Barnes] + +Acorn AKA05 ROM Podule, , ???? + +On of the first upgrades for the new Archimedes range was the AKA05 ROM podules. Not that this was really surprising given how popular ROM-based software was for the BBC. The ROM podule can take upto 5 ROM/EPROMs, the ROMs can be 16K, 32K, 64K or 128K. It can also hold up to 2 x 32K RAM with optional battery backup (not fitted to this example but the space is visible in the top right of the first picture. The ROMs can be in native ARM code (for example Aconsoft released an Archimedes version of View and Computer Concpets released an Archimedes version of Wordwise Plus). Alternatively BBC ROMs can be used with the 6502 Emulator. ROM images can be loaded into RAM (if fitted). + +DRIVER: +devices/bus/archimedes/podule/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_rom.xml + +WIP: +- 0.238: Nigel Barnes added 'Acorn AKA05 ROM Podule' device. + +ROMSET: +16384 bytes in 1 file / 4.63Kb packed + +$end +$info=arc_rom_r225 +$mame +0.263 [Nigel Barnes] + +Acorn AKA05 ROM (with DiscLess Bootstrap support), , ???? + +DRIVER: +devices/bus/archimedes/podule/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_rom.xml + +WIP: +- 0.263: Nigel Barnes added 'Acorn AKA05 ROM (with DiscLess Bootstrap support)' device. + +ROMSET: +262144 bytes in 2 files / 104.26Kb packed + +$end +$info=arc_rs423 +$mame +0.238 [Nigel Barnes] + +Archimedes Dual RS423 Serial Interface, , ???? + +DRIVER: +devices/bus/archimedes/podule/rs423.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Archimedes Dual RS423 Serial Interface' device. + +ROMSET: +32768 bytes in 1 file / 0.14Kb packed + +$end +$info=arc_rtfmjoy +$mame +0.238 [Nigel Barnes] + +Acorn Archimedes RTFM Joystick Interface, , ???? + +DRIVER: +devices/bus/archimedes/econet/rtfmjoy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn Archimedes RTFM Joystick Interface' device. + +ROMSET: +None required. + +$end +$info=arc_scan256 +$mame +0.239 [Nigel Barnes] + +Watford Electronics 256 Grey-Scale Scanner, , ???? + +The Watford Electronics Archimedes Scanner podule supports a suitable hand scanner (Watford sold at least 1 model). + +DRIVER: +devices/bus/archimedes/podule/scan256.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'Watford Electronics 256 Grey-Scale Scanner' device. + +ROMSET: +131072 bytes in 1 file / 9.43Kb packed + +$end +$info=arc_scanjunior +$mame +0.238 [Nigel Barnes] + +Computer Concepts ScanLight Junior, , ???? + +DRIVER: +devices/bus/archimedes/podule/scanlight.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Computer Concepts ScanLight Junior' device. + +ROMSET: +32768 bytes in 1 file / 6.07Kb packed + +$end +$info=arc_scanjunior3 +$mame +0.239 [Nigel Barnes] + +Computer Concepts ScanLight Junior MkIII, , ???? + +DRIVER: +devices/bus/archimedes/podule/scanlight.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'Computer Concepts ScanLight Junior MkIII' device. + +ROMSET: +32768 bytes in 1 file / 6.64Kb packed + +$end +$info=arc_scanlight +$mame +0.238 [Nigel Barnes] + +Computer Concepts ScanLight, , ???? + +DRIVER: +devices/bus/archimedes/podule/scanlight.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Computer Concepts ScanLight' device. + +ROMSET: +32768 bytes in 1 file / 6.70Kb packed + +$end +$info=arc_scanvideo +$mame +0.238 [Nigel Barnes] + +Computer Concepts ScanLight Video 256, , ???? + +DRIVER: +devices/bus/archimedes/podule/scanlight.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Computer Concepts ScanLight Video 256' device. + +ROMSET: +65536 bytes in 1 file / 25.02Kb packed + +$end +$info=arc_scsi_a500 +$mame +0.251 [Nigel Barnes] + +Acorn A500 SCSI Interface, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_a500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Acorn A500 SCSI Interface' device. + +ROMSET: +None required. + +$end +$info=arc_scsi_aka30 +$mame +0.282 [Nigel Barnes] + +Acorn AKA30 SCSI Expansion Card, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_acorn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Nigel Barnes added 'Acorn AKA30 SCSI Expansion Card' device. + +ROMSET: +32768 bytes in 1 file / 11.31Kb packed + +$end +$info=arc_scsi_aka31 +$mame +0.251 [Nigel Barnes] + +Acorn AKA31 SCSI Expansion Card, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_acorn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Acorn AKA31 SCSI Expansion Card' device. + +ROMSET: +32768 bytes in 1 file / 11.39Kb packed + +$end +$info=arc_scsi_aka32 +$mame +0.251 [Nigel Barnes] + +Acorn AKA32 CDFS & SCSI Expansion Card, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_acorn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Acorn AKA32 CDFS & SCSI Expansion Card' device. + +ROMSET: +196608 bytes in 3 files / 93.75Kb packed + +$end +$info=arc_scsi_cumana +$mame +0.251 [Nigel Barnes] + +Cumana 16bit SCSI Interface, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_cumana.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Cumana 16bit SCSI Interface' device. + +ROMSET: +65536 bytes in 1 file / 42.71Kb packed + +$end +$info=arc_scsi_ling +$mame +0.251 [Nigel Barnes] + +Lingenuity SCSI Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_ling.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Lingenuity SCSI Podule' device. + +ROMSET: +65536 bytes in 1 file / 50.13Kb packed + +$end +$info=arc_scsi_morley +$mame +0.251 [Nigel Barnes] + +Morley Electronics 16bit Cached SCSI card, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_morley.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Morley Electronics 16bit Cached SCSI card' device. + +ROMSET: +294912 bytes in 5 files / 191.58Kb packed + +$end +$info=arc_scsi_oak +$mame +0.251 [Nigel Barnes] + +Oak Solutions 16 bit SCSI Interface, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_oak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Oak Solutions 16 bit SCSI Interface' device. + +ROMSET: +147488 bytes in 4 files / 82.92Kb packed + +$end +$info=arc_scsi_vti +$mame +0.238 [Nigel Barnes] + +VTI User Port and SCSI Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/scsi_vti.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'VTI User Port and SCSI Podule' device. + +ROMSET: +65536 bytes in 1 file / 33.27Kb packed + +$end +$info=arc_serial +$mame +0.238 [Nigel Barnes] + +Atomwide Serial Expansion Card, , ???? + +DRIVER: +devices/bus/archimedes/podule/serial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Atomwide Serial Expansion Card' device. + +ROMSET: +65536 bytes in 1 file / 2.84Kb packed + +$end +$info=arc_serial_midi +$mame +0.242 [Nigel Barnes] + +The Serial Port MIDI Interface, , ???? + +DRIVER: +devices/bus/archimedes/econet/midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Nigel Barnes added 'The Serial Port MIDI Interface' device. + +ROMSET: +None required. + +$end +$info=arc_serial_sampler +$mame +0.242 [Nigel Barnes] + +The Serial Port Sampler and MIDI Interface, , ???? + +DRIVER: +devices/bus/archimedes/econet/midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Nigel Barnes added 'The Serial Port Sampler and MIDI Interface' device. + +ROMSET: +None required. + +$end +$info=arc_spectra +$mame +0.239 [Nigel Barnes] + +Beebug Spectra Colour Scanner, , ???? + +The Beebug Spectra Colour scanner was available for the Archimedes and A3000. It allowed 16million colour images to be grabbed in the background will running other applications. + +DRIVER: +devices/bus/archimedes/podule/spectra.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'Beebug Spectra Colour Scanner' device. + +ROMSET: +32768 bytes in 1 file / 2.22Kb packed + +$end +$info=arc_tube +$mame +0.238 [Nigel Barnes] + +Acorn Tube Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/tube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn Tube Podule' device. + +ROMSET: +None required. + +$end +$info=arc_ua_morley +$mame +0.239 [Nigel Barnes] + +Morley Electronics Analogue and User Interface, , ???? + +The Morley Electronics Analogue and User interface is a podule suitable for the Acorn Archimedes A300, A400, A500 and A5000. This card is Batch 9 Serial 465 and the ROM is labeled Morley Electronics Ltd UA EPROM V2.01. The User port is supported by a 65C22 VIA and the Analogue port by an NEC D7002C Analogue to Digital converter. The circuit board is marked Morley User/Midi/Analogue Interface and there a sockets for 3 additional ICs, but there are no MIDI sockets nor space for them. The ROM only supports user and analogue ports. I am not sure if this podule actually supported Midi. + +DRIVER: +devices/bus/archimedes/podule/io_morley.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'Morley Electronics Analogue and User Interface' device. + +ROMSET: +32768 bytes in 1 file / 1.21Kb packed + +$end +$info=arc_uma_morley +$mame +0.239 [Nigel Barnes] + +Morley Electronics User/MIDI/Analogue Interface, , ???? + +The Morley Electronics User MIDI Analogue interface is a mini-podule for the A30x0 and A4000. This card is Batch 9 Serial 395 and the ROM is labelled Morley Electronics Ltd UMA EPROM V1.00. + +DRIVER: +devices/bus/archimedes/podule/io_morley.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Nigel Barnes added 'Morley Electronics User/MIDI/Analogue Interface' device. + +ROMSET: +32768 bytes in 1 file / 9.14Kb packed + +$end +$info=arc_upa_hccs +$mame +0.238 [Nigel Barnes] + +HCCS User/Analogue Podule, , ???? + +The HCCS User Analogue card is a mini-podule for the A3000, A3010, A3020 or A4000. The issue 4 serial number is UPA-3--102364 and the issue 6 serialnumber is UPA-3--108561. The Issue 4 ROM is marked HCCS Ass. Ltd UPA V7.00 and the Issue 6 ROM is marked UPA V8 (c) HCCS '93. This is another of the many I/O mini-podules produced to provide BBC I/O compatability mainly for the education market. + +DRIVER: +devices/bus/archimedes/podule/io_hccs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'HCCS User/Analogue Podule' device. + +ROMSET: +32768 bytes in 1 file / 1.00Kb packed + +$end +$info=arc_upmidi_aka12 +$mame +0.238 [Nigel Barnes] + +Acorn AKA12 User Port/MIDI Podule, , ???? + +DRIVER: +devices/bus/archimedes/podule/io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn AKA12 User Port/MIDI Podule' device. + +ROMSET: +16384 bytes in 1 file / 8.66Kb packed + +$end +$info=arcade10 +$mame +0.227 [Team Europe] + +Mini Arcade Console (Arcade 10-in-1), Fizz Creations, 201? + +This is a compact, portable mini console with a built-in display, featuring 10 pre-installed arcade games inspired by classic titles from the 1980s. Compact and lightweight, it comes equipped with physical joystick controls and buttons for an instant gaming experience—no TV or external connections required. Powered by battery or USB, it’s designed for on-the-go play and perfect for anyone seeking nostalgic entertainment in a pocket-sized format. With its eye-catching design and straightforward interface, it appeals to both beginners and retro gaming enthusiasts, offering a casual, accessible, and fun-filled gaming experience. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Team Europe added 'Fizz Creations Mini Arcade Console (Arcade 10-in-1)' system. + +ROMSET: +532480 bytes in 2 files / 157.83Kb packed + +$end +$info=arcade3d +$mame +0.277 [TeamEurope, David Haywood] + +Millennium Arcade 3D 15-in-1, Millennium 2000 GmbH / JungleTac, 200? + +It's a dedicated game console, produced as part of the category of so-called "TV plug-and-play game systems", which are inexpensive, self-contained devices that connect directly to the television to play a variety of pre-installed games without the need for a computer or modern console. This particular unit was produced by Millennium 2000 GmbH, in collaboration with JungleTac, two companies known for launching a number of "retro" or arcade classic-inspired devices on the European market (especially in the late 1990s and early 2000s). + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Millennium 2000 GmbH / JungleTac Millennium Arcade 3D 15-in-1' system. + +ROMSET: +8388608 bytes in 1 file / 2.83Mb packed + +$end +$info=arcadege +$mame +0.279 [TeamEurope] + +Millennium Arcade Genius SE, Millennium 2000 GmbH, 200? + +The Millennium 2000 GmbH Millennium Arcade Genius SE is a portable retro console produced by Millennium 2000 GmbH, a company renowned for devices dedicated to retrogaming. This model, the Arcade Genius SE, is an upgraded version of a previous console in the series and comes as a compact, handheld mini console with a built-in screen, designed to play an extensive catalog of pre-installed classic games. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: TeamEurope added 'Millennium 2000 GmbH Millennium Arcade Genius SE' system. + +ROMSET: +138412032 bytes in 1 file / 89.44Mb packed + +$end +$info=arcadia +$mame +0.37b15 [PeT] + +Arcadia 2001, Emerson, 1982 + +The Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey?. The Arcadia was not named after the company of the same name. Arcadia Corporation, manufacturer of the 2600 supercharger, was sued by Emerson for trademark infringement. Arcadia Corporation then changed its name to Starpath. Emerson licensed the Arcadia 2001 worldwide, and over 30 Arcadia clones exist. + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.128: Cleanups, and fixed colors (bug #1399) [Manfred Schneider]. +- 0.103: Added support for 12k cartridges, fixed a buffer overrun and enhanced sound generation [Irving Gould]. +- 0.37b15: PeT added 'Emerson Arcadia 2001 preliminary' system. + +ROMSET: +None required. + +$end +$info=arcadia_cart_slot +$mame +0.155 + +Emerson Arcadia Cartridge Slot, , ???? + +DRIVER: +devices/bus/arcadia/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Emerson Arcadia Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=arcadia_golf +$mame +0.155 + +Emerson Arcadia Golf Cart, , ???? + +DRIVER: +devices/bus/arcadia/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Emerson Arcadia Golf Cart' device. + +ROMSET: +None required. + +$end +$info=arcadia_rom +$mame +0.155 + +Emerson Arcadia Standard Carts, , ???? + +DRIVER: +devices/bus/arcadia/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Emerson Arcadia Standard Carts' device. + +ROMSET: +None required. + +$end +$info=arcadia_sound +$mame +0.149u1 + +Arcadia Custom Sound, , ???? + +DRIVER: +arcadia/arcadia_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Arcadia Custom Sound' device. + +ROMSET: +None required. + +$end +$info=archimedes_econet_slot +$mame +0.238 [Nigel Barnes] + +Acorn Archimedes Econet Module slot, , ???? + +DRIVER: +devices/bus/archimedes/econet/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn Archimedes Econet Module slot' device. + +ROMSET: +None required. + +$end +$info=archimedes_exp +$mame +0.238 [Nigel Barnes] + +Acorn Archimedes Expansion Bus, , ???? + +DRIVER: +devices/bus/archimedes/podule/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn Archimedes Expansion Bus' device. + +ROMSET: +None required. + +$end +$info=archimedes_exp_slot +$mame +0.238 [Nigel Barnes] + +Acorn Archimedes Podule slot, , ???? + +DRIVER: +devices/bus/archimedes/podule/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Acorn Archimedes Podule slot' device. + +ROMSET: +None required. + +$end +$info=archimedes_keyboard +$mame +0.228 [Angelo Salese, Sandro Ronco] + +Acorn Archimedes Keyboard, , ???? + +DRIVER: +devices/machine/archimedes_keyb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Also kick upstairs in devices/machine [Olivier Galibert]. +- 0.239: Improved quadrature mouse accuracy, and added 'notes on keyboard variants [Nigel Barnes]. +- 0.238: Swap Center and Right mouse buttons [Nigel Barnes]. +- 0.228: Angelo Salese and Sandro Ronco added 'Acorn Archimedes Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 1.10Kb packed + +$end +$info=arcmania +$mame +0.188 [hap, Sean Riddle] + +Electronic Arcade Mania (Arcade Machine), Milton Bradley, 1983 + +"Arcade Mania?is a skill and strategy game that features a mini arcade machine that's simple to operate, a challenge to play, and totally portable, so you can play a real honest-to-goodness arcade game away from an arcade! To challenge THE MACHINE, you must react with lightning-fast fingers. Either to battle alien raiders, to track down a slithering serpent, to blast away at threatening missiles, or to run away from a very hungry monster. It take skill to score points on THE MACHINE but it takes strategy to win the game. For Arcade Mania challenges you to collect chips during a match... and chips are accumulated either by winning on THE MACHINE yourself or by betting successfully on other players tackling THE MACHINE. You'll discover that WHO to bet on and HOW MUCH to bet takes clever planning and plotting." (source: original Milton Bradley box). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.188: hap and Sean Riddle added 'Milton Bradley Electronic Arcade Mania' system. + +ROMSET: +3280 bytes in 3 files / 2.19Kb packed + +$end +$info=ardancem +$mame +0.280 [TeamEurope, David Haywood] + +AR Dance Mat (Model DM02, YRPRSODF), Shen Zhen Shi Fei Xun Hu Dong Technology, 202? + +Interactive motion-play mat based on augmented reality technology, transforming the floor into a responsive play surface. Designed to engage children and families in fun, stimulating physical activities, it detects footsteps and foot movements via sensors, syncing them with animations and commands displayed on an external screen. Includes both educational and recreational game modes, featuring visual and audio feedback to encourage coordination, rhythm, and active learning. Ideal for home use, it promotes dynamic play without the need for handheld controllers. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Shen Zhen Shi Fei Xun Hu Dong Technology AR Dance Mat (Model DM02, YRPRSODF)' system. + +ROMSET: +1048576 bytes in 1 file / 342.24Kb packed + +$end +$info=argo +$mame +0.142 [Robbbert] + +Argo, , 1986 + +It’s a Soviet educational system from the 1980s, designed to teach programming and automation in technical schools. Based on an Intel 8080 clone, it integrates a ROM-resident BASIC interpreter, a keyboard, TV video output, and cassette support. On startup, it loads the programming environment directly, without a separate operating system. Used in classroom settings for hands-on exercises in logic and control, it represents an example of computing applied to education during the Soviet era. + +DRIVER: +ussr/argo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u1: Improved video, added 'makeshift cursor [Robbbert]. +- 0.142: Robbbert added 'Argo' system. + +ROMSET: +10240 bytes in 2 files / 4.24Kb packed + +$end +$info=ariel +$mame +0.278 [R. Belmont] + +Apple Ariel 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/ariel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: R. Belmont added 'Apple Ariel 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=arkanoid68705p3 +$mame +0.182 + +Arkanoid MC68705P3 Interface, , ???? + +DRIVER: +shared/taito68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.246: Changed sourcefile to shared\taito68705.cpp. +- 0.182: Added 'Arkanoid MC68705P3 Interface' device. + +ROMSET: +None required. + +$end +$info=arkanoid68705p5 +$mame +0.182 + +Arkanoid MC68705P5 Interface, , ???? + +DRIVER: +shared/taito68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.246: Changed sourcefile to shared\taito68705.cpp. +- 0.182: Added 'Arkanoid MC68705P5 Interface' device. + +ROMSET: +None required. + +$end +$info=arm_7500fe_soc +$mame +0.217 [Angelo Salese] + +ARM 7500FE SoC, , ???? + +DRIVER: +devices/machine/arm_iomd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: Angelo Salese added 'ARM 7500FE SoC' device. + +ROMSET: +None required. + +$end +$info=arm_cpu +$mame +0.149u1 + +ARM, , ???? + +DRIVER: +devices/cpu/arm/arm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Use rotr_32 for handling unaligned reads [AJR]. +- 0.249: Renamed (arm_le) to (arm_cpu) and description changed to 'ARM'. Eliminate big-endian bus variant not actually implemented until ARM6 (which is also not emulated here) [AJR]. +- 0.186: Renamed (arm) to (arm_le). +- 0.149u1: Added 'ARM (little)' device. + +ROMSET: +None required. + +$end +$info=arm_iomd +$mame +0.217 [Angelo Salese] + +ARM IOMD controller, , ???? + +DRIVER: +devices/machine/arm_iomd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Improve serial DAC overrun/int handling, makes SFXs to work better in ppcar; acorn_vidc.cpp: workaround missing default QS1000 sounds in ssfindo/tetfight by disabling DAC outputs for the time being [Angelo Salese]. +- 0.217: Angelo Salese added 'ARM IOMD controller' device. + +ROMSET: +None required. + +$end +$info=arm_vidc20 +$mame +0.217 [Angelo Salese] + +ARM VIDC20, , ???? + +DRIVER: +devices/machine/acorn_vidc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: Angelo Salese added 'ARM VIDC20' device. + +ROMSET: +None required. + +$end +$info=arm11 +$mame +0.200 [Melissa Goad] + +ARM11, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Melissa Goad added 'ARM11' device. + +ROMSET: +None required. + +$end +$info=arm1176jzf_s +$mame +0.200 [Melissa Goad] + +ARM1176JZF-S, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Melissa Goad added 'ARM1176JZF-S' device. + +ROMSET: +None required. + +$end +$info=arm7_be +$mame +0.149u1 + +ARM7 (big), , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'ARM7 (big)' device. + +ROMSET: +None required. + +$end +$info=arm7_le +$mame +0.149u1 + +ARM7 (little), , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Fixed misaligned 16-bit loads (thanks to MoochMcGee for report) [Vas Crabb]. Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU) [David Haywood]. Made LDMIA/STMIA align to 32-bit boundary [endrift, R. Belmont]. Made misaligned memory accesses match ARM9 behaviour [MetalliC]. +- 0.186: Renamed (arm7) to (arm7_le). +- 0.183: Added support for the second BLX form for ARMv5 and fixed behavior of second BLX form in THUMB [Alex Marshall]. +- 0.149u1: Added 'ARM7 (little)' device. + +ROMSET: +None required. + +$end +$info=arm710a +$mame +0.201 [MooglyGuy] + +ARM710a, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: MooglyGuy added 'ARM710a' device. + +ROMSET: +None required. + +$end +$info=arm710t +$mame +0.218 [Ryan Holtz] + +ARM710T, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Ryan Holtz added 'ARM710T' device. + +ROMSET: +None required. + +$end +$info=arm7500 +$mame +0.184 + +ARM7500, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'ARM7500' device. + +ROMSET: +None required. + +$end +$info=arm9 +$mame +0.149u1 + +ARM9, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'ARM9' device. + +ROMSET: +None required. + +$end +$info=arm920t +$mame +0.149u1 + +ARM920T, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'ARM920T' device. + +ROMSET: +None required. + +$end +$info=arm946es +$mame +0.190 + +ARM946ES, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'ARM946ES' device. Added ARM946ES variant, fixed up CPU ID values [Ryan Holtz]. + +$end +$info=arrball +$mame +0.188 [hap, Sean Riddle] + +Arrange Ball, A-One LSI, 1980 + +This is a retro-themed handheld console with a built-in display, designed for instant play and on-the-go fun. It comes with a single pre-installed arcade or puzzle game—often a clone or variation of classic titles centered around matching mechanics or quick reflexes. Featuring simple physical controls like a joystick and buttons, it operates independently without the need for a TV or external accessories. Powered by a battery, it’s compact and lightweight, making it perfect for kids or anyone looking for a casual, nostalgic pastime. Its minimalist design and emphasis on straightforward gameplay make it a quintessential product among budget-friendly mini-consoles geared toward occasional retro gaming. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.188: hap and Sean Riddle added 'A-One LSI Arrange Ball' system. + +ROMSET: +2256 bytes in 3 files / 1.36Kb packed + +$end +$info=as496 +$mame +0.216 [rfka01] + +AS496, Arstoria, 199? + +Technical informations: https://www.elhvb.com/webhq/models/486pci/as496.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.216: rfka01 added 'Arstoria AS496' system. + +ROMSET: +131072 bytes in 1 file / 78.66Kb packed + +$end +$info=as99127f +$mame +0.206 + +Asus AS99127F, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Asus AS99127F' device. + +ROMSET: +None required. + +$end +$info=as99127f_sensor2 +$mame +0.206 + +Asus AS99127F temperature sensor 2, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Asus AS99127F temperature sensor 2' device. + +ROMSET: +None required. + +$end +$info=as99127f_sensor3 +$mame +0.206 + +Asus AS99127F temperature sensor 3, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Asus AS99127F temperature sensor 3' device. + +ROMSET: +None required. + +$end +$info=asc +$mame +0.149u1 + +Apple Sound Chip, , ???? + +DRIVER: +devices/sound/asc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Apple Sound Chip'. Updates: Rewrite with per-variant subclasses and using the same code for the two FIFOs; many correctness improvements based on hardware testing with Doug Brown's ASCTester; real EASC feature support for the first time: 44.1 kHz output, variable sample rate conversion, and CD-XA ADPCM decode. Fix -validate failure [R. Belmont]. +- 0.258: Remove debug message [R. Belmont]. +- 0.149u1: Added 'ASC' device. + +ROMSET: +None required. + +$end +$info=asc_easc +$mame +0.288 [R. Belmont] + +Enhanced Apple Sound Chip, , ???? + +DRIVER: +devices/sound/asc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Enhanced Apple Sound Chip' device. + +$end +$info=asc_iosb +$mame +0.288 [R. Belmont] + +Apple Sound Chip, IOSB variant, , ???? + +DRIVER: +devices/sound/asc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple Sound Chip, IOSB variant' device. + +$end +$info=asc_msc +$mame +0.288 [R. Belmont] + +Apple Sound Chip, MSC variant, , ???? + +DRIVER: +devices/sound/asc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple Sound Chip, MSC variant' device. + +$end +$info=asc_sonora +$mame +0.288 [R. Belmont] + +Apple Sound Chip, Sonora variant, , ???? + +DRIVER: +devices/sound/asc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple Sound Chip, Sonora variant' device. + +$end +$info=asc_v8 +$mame +0.288 [R. Belmont] + +Apple Sound Chip, V8 variant, , ???? + +DRIVER: +devices/sound/asc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple Sound Chip, V8 variant' device. + +$end +$info=asc486slc +$mame +0.217 [rfka01] + +ASC486SLC, Computechnik, 199? + +This is a compact computer or motherboard based on the Cyrix Cx486SLC processor—a cost-effective, low-power alternative developed as a competitor to the Intel 486. Designed for desktop or embedded systems from the 1990s, it delivers performance suitable for basic tasks such as word processing, data management, and DOS applications. It features an integrated ISA bus for expansion and supports RAM and storage devices typical of the era. Often used in minimal configurations or as part of retrofits for older systems, this device represents a transitional technology solution bridging the 386 era and the advent of Pentium processors—highly valued today for its efficiency and compatibility with legacy hardware. Today, it’s regarded as a historic component, making it a fascinating find for collectors and enthusiasts of vintage computing. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.217: rfka01 added 'Computechnik ASC486SLC' system. + +ROMSET: +65536 bytes in 1 file / 39.65Kb packed + +$end +$info=asc88 +$mame +0.210 [AJR, minuszerodegrees.net] + +ASC-88 SCSI Adapter, , ???? + +DRIVER: +devices/bus/isa/asc88.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: AJR and minuszerodegrees.net added 'ASC-88 SCSI Adapter' device. + +ROMSET: +8192 bytes in 1 file / 5.40Kb packed + +$end +$info=ascsasi +$mame +0.217 [AJR, Bitsavers] + +ASC Associates SASI Host Computer Adapter, , ???? + +DRIVER: +devices/bus/s100/ascsasi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: AJR and Bitsavers added 'ASC Associates SASI Host Computer Adapter' device. + +ROMSET: +2048 bytes in 1 file / 1.18Kb packed + +$end +$info=asi100b0 +$mame +0.234 [CMB75, rfka01] + +ASI 100B0, identified as HAM 12 TI 286 Motherboard ZERO WAIT, , 198? + +Technical informations: https://stason.org/TULARC/pc/motherboards/U/UNIDENTIFIED-286-ZERO-WAIT-HAM-12-TI.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: Fixed a typo in asi100b0 company name [David Silva]. +- 0.234: CMB75 and rfka01 added 'ASI 100B0, identified as HAM 12 TI 286 Motherboard ZERO WAIT' system. + +ROMSET: +65536 bytes in 2 files / 46.34Kb packed + +$end +$info=asma2k +$mame +0.153 [Jonathan Gevaryahu, Balrog] + +AlphaSmart 2000, Intelligent Peripheral Devices, 1997 + +In October 1997, AlphaSmart, Inc. introduced the third generation of the AlphaSmart family, the AlphaSmart 2000. Along with a more ergonomic design, the case of the AlphaSmart 2000 was curvy and blue. New features added 'were spell-checking, direct printing (allowing a user to plug into a printer directly, bypassing a computer), auto-off power save, and a keyboarding timer. A year later, the company added 'infrared capability to the 2000, enabling users to transfer text to a computer or another AlphaSmart without a cable. This model needed 3 AA batteries, but could still use the original rechargeable NiCad battery pack. Like the Alphasmart Pro, it had a 128K memory (source: http://en.wikipedia.org/wiki/AlphaSmart#AlphaSmart_2000). + +DRIVER: +skeleton/alphasma.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.153: Jonathan Gevaryahu and Balrog added 'IPD AlphaSmart 2000' system. + +ROMSET: +197578 bytes in 3 files / 141.32Kb packed + +$end +$info=asma3k +$mame +0.228 [Team Europe, ClawGrip] + +AlphaSmart 3000, AlphaSmart, Inc., 2000 + +The AlphaSmart was a brand of portable, battery powered, word-processing keyboards manufactured by NEO Direct, Inc. (formerly Renaissance Learning, Inc, formerly AlphaSmart, Inc., formerly Intelligent Peripheral Devices, Inc.). Originally released in 1993, the first AlphaSmart models were intended for writing on-the-go and could be plugged into a computer to transfer saved written text. The units' portability and long battery life made them valuable to journalists, writers, and students. Later models expanded functionality by spell-checking, running applications, and accessing wireless printers. In January 2000, the AlphaSmart 3000 was released. The 3000 used the same chassis as the AlphaSmart 2000, but it was now encased in translucent bondi-blue plastic, matching Apple Computer's first generation iMac. This was meant to be a visual indication that the AlphaSmart 3000 was a USB native device, as many other USB devices were patterned using the iMac's design in the same way. Designers removed the ADB and PS/2 ports, replacing them with a USB port and a mini-DIN-8 serial port. Also new was the SmartApplet architecture that was capable of extending the simple functionality of an AlphaSmart with the inclusion of SmartApplets—miniature software applications that extend the AlphaSmart's functionality to give it features beyond basic word processing. For example, it included a simple 5-function calculator. Additionally, the battery life and memory were increased (although it still ran on 3 AA batteries), and cut/copy/paste functions were introduced. The original rechargeable NiCd battery pack was not compatible with this model. Instead, it used a new optional nickel metal hydride battery (NiMH) pack that lasted longer and eliminated the memory effect of NiCd batteries. The AlphaSmart 3000 had the customary 8 files, each with a capacity of 12.5 pages (about 25 kilobytes), for a total of 100 pages altogether. AlphaSmart announced the discontinuation of the AlphaSmart on April 30, 2006. (source: https://en.wikipedia.org/wiki/AlphaSmart#AlphaSmart_3000). + +DRIVER: +skeleton/alphasma3k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +alphasmart_kapps.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.228: Team Europe and ClawGrip added 'AlphaSmart, Inc. AlphaSmart 3000' system. + +ROMSET: +1048576 bytes in 1 file / 167.36Kb packed + +$end +$info=asmapro +$mame +0.147 [JCCyC] + +AlphaSmart Pro, Intelligent Peripheral Devices, 1995 + +In February 1995, the AlphaSmart Pro was launched. This looked almost identical to the original but had a PS/2 port as well as an ADB port, making it compatible with both Windows PCs and Macintoshes. Second, the Pro had a "find" feature to search stored text. Third, the AlphaSmart Pro was able to receive text from a computer through "Get Utility" software installed on a Mac or Windows PC. Lastly, it included a password feature for securing content. The Pro model was able to store up to 64 pages of text (128,000 bytes), holding 16 pages in the first file, 8 pages in files two through five, 6 in files six & seven, and 4 pages on file number eight. The original rechargeable NiCad battery pack could also be used in the Pro model (source: http://en.wikipedia.org/wiki/AlphaSmart#AlphaSmart_Pro). + +DRIVER: +skeleton/alphasma.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.153: Renamed (alphasma) to (asmapro). +- 0.147: JCCyC added skeleton driver of 'AlphaSmart Pro' system. + +ROMSET: +32768 bytes in 1 file / 8.96Kb packed + +$end +$info=aspenpci +$mame +0.253 [R. Belmont] + +Apple Aspen PowerPC-to-PCI bridge and memory controller, , ???? + +DRIVER: +apple/bandit.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Apple Aspen PowerPC-to-PCI bridge and memory controller' device. + +ROMSET: +None required. + +$end +$info=asr10 +$mame +0.152 [R. Belmont] + +ASR-10, Ensoniq, 1992 + +The Ensoniq ASR-10 was a sampling keyboard produced by Ensoniq between 1992 and 1998. It is the keyboard model of the ASR-10R rackmount module. It was a follow up product to the very popular Ensoniq EPS and Ensoniq EPS-16+ performance samplers, and was also available with a piano style weighted keyboard (ASR-88) and a rackmount version. At the time, the machine was one of the most powerful samplers available (source: http://en.wikipedia.org/wiki/Ensoniq_ASR-10). + +DRIVER: +ensoniq/esqasr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.152: R. Belmont added skeleton driver of 'Ensoniq ASR-10' system. + +ROMSET: +262144 bytes in 2 files / 130.56Kb packed + +$end +$info=asr733 +$mame +0.149u1 + +733 ASR, , ???? + +DRIVER: +ti/733_asr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added '733 ASR' device. + +ROMSET: +None required. + +$end +$info=asrx +$mame +0.152 [R. Belmont] + +ASR-X, Ensoniq, 1997 + +The ASR-X is a sampler, synthesizer, sequencer and effects studio workstation in a tabletop unit. It makes for a nice alternative to the Akai MPC3000 (and other MPC series) instruments which traditionally set the standard for this type of desktop music workstation format (source: http://www.vintagesynth.com/ensoniq/asrx.php). + +DRIVER: +ensoniq/esqasr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.152: R. Belmont added skeleton driver of 'Ensoniq ASR-X' system. + +ROMSET: +1048576 bytes in 2 files / 479.94Kb packed + +$end +$info=assist05 +$mame +0.285 [AJR] + +ASSIST05, Motorola, 1980 + +Debug monitor firmware developed by Motorola for MC6805 microcontrollers in the 1980s. Integrated into the MCM65516 ROM chip, it provided engineers with basic functionalities for embedded development: memory inspection, register modification, and controlled program execution. Primarily used during hardware prototyping and testing of industrial electronic systems, instrumentation, and microcontroller-based devices prior to final product validation. + +DRIVER: +motorola/assist05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: AJR added 'Motorola ASSIST05' system. + +ROMSET: +2048 bytes in 1 file / 1.03Kb packed + +$end +$info=asst128 +$mame +0.148u5 [Sergey Svishchev] + +Assistent 128, Schetmash, 198? + +Schetmash Assistant 128 is a management software developed by Schetmash, designed to optimize accounting, invoicing, and business management. Ideal for small and medium-sized enterprises, it offers intuitive tools for administration, inventory management, and reporting in a Windows environment. + +DRIVER: +pc/asst128.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.166: Use better ROM dumps [Sergey Svishchev]. +- 0.148u5: MESS Team added 'Schetmash Assistent 128' system. + +ROMSET: +49152 bytes in 3 files / 33.66Kb packed + +$end +$info=asst128_mb +$mame +0.184 + +ASST128_MOTHERBOARD, , ???? + +DRIVER: +pc/asst128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'ASST128_MOTHERBOARD' device. + +ROMSET: +None required. + +$end +$info=ast6000 +$mame +0.272 [The Retro Web] + +Advantage! 6050d/6066d, AST, 1994 + +Technical informations: https://theretroweb.com/motherboards/s/ast-advantage-6050d,-6066d-6000-series-4-2 + +DRIVER: +pc/ct486.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: The Retro Web added 'AST Advantage! 6050d/6066d' system. + +ROMSET: +131072 bytes in 1 file / 83.00Kb packed + +$end +$info=ast611 +$mame +0.272 [The Retro Web] + +Advantage! 610/611, AST, 1994 + +Technical informations: https://theretroweb.com/motherboards/s/ast-advantage-610-611-486 + +DRIVER: +pc/ct486.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: The Retro Web added 'AST Advantage! 610/611' system. + +ROMSET: +131072 bytes in 1 file / 98.95Kb packed + +$end +$info=astro +$mame +0.161 [hap, Sean Riddle] + +Astro (Kosmos), Kosmos, 1979 + +Astro by Kosmos International, Inc. is the world's first hand-held astrological computer. Astro provides information based not only on the Sun like daily newspaper horoscopes but on the positions of three additional planets which have a major influence on the life: Mercury, Venus and Mars (source: http://www.datamath.org/Related/Kosmos/Astro.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.288: Changed description to 'Astro (Kosmos)'. +- 0.161: hap and Sean Riddle added 'Kosmos Astro' system. + +ROMSET: +5520 bytes in 3 files / 4.09Kb packed + +$end +$info=astrocade_accessory_port +$mame +0.208 + +Bally Astrocade Accessory Port, , ???? + +DRIVER: +devices/bus/astrocde/accessory.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Bally Astrocade Accessory Port' device. + +ROMSET: +None required. + +$end +$info=astrocade_br16 +$mame +0.156 + +Bally Astrocade Blue RAM 16K, , ???? + +DRIVER: +devices/bus/astrocde/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade Blue RAM 16K' device. + +ROMSET: +None required. + +$end +$info=astrocade_br32 +$mame +0.156 + +Bally Astrocade Blue RAM 32K, , ???? + +DRIVER: +devices/bus/astrocde/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade Blue RAM 32K' device. + +ROMSET: +None required. + +$end +$info=astrocade_br4 +$mame +0.156 + +Bally Astrocade Blue RAM 4K, , ???? + +DRIVER: +devices/bus/astrocde/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade Blue RAM 4K' device. + +ROMSET: +None required. + +$end +$info=astrocade_cart_slot +$mame +0.156 + +Bally Astrocade Cartridge Slot, , ???? + +DRIVER: +devices/bus/astrocde/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=astrocade_cass +$mame +0.208 [Ryan Holtz] + +Bally Astrocade Cassette, , ???? + +Decoding is done in hardware by an external box, and decoded bits are fed to bit 0 of the controller port, with sync bits being fed to bit 1. The current HLE is not remotely accurate to hardware, but works. + +DRIVER: +devices/bus/astrocde/cassette.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Ryan Holtz added 'Bally Astrocade Cassette' device. + +ROMSET: +None required. + +$end +$info=astrocade_ctrl_port +$mame +0.208 + +Bally Astrocade Control Port, , ???? + +DRIVER: +devices/bus/astrocde/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Bally Astrocade Control Port' device. + +ROMSET: +None required. + +$end +$info=astrocade_exp +$mame +0.156 + +Bally Astrocade expansion, , ???? + +DRIVER: +devices/bus/astrocde/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (astrocde_exp) to (astrocade_exp). +- 0.156: Added 'Bally Astrocade expansion' device. + +ROMSET: +None required. + +$end +$info=astrocade_io +$mame +0.149u1 + +Astrocade Custom I/O, , ???? + +DRIVER: +devices/sound/astrocde.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Renamed (astrocade) to (astrocade_io). +- 0.149u1: Added 'Astrocade Custom I/O' device. + +ROMSET: +None required. + +$end +$info=astrocade_joy +$mame +0.208 + +Bally Astrocade Joystick, , ???? + +DRIVER: +devices/bus/astrocde/joy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Bally Astrocade Joystick' device. + +ROMSET: +None required. + +$end +$info=astrocade_lightpen +$mame +0.208 + +Bally Astrocade Light Pen, , ???? + +DRIVER: +devices/bus/astrocde/lightpen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Bally Astrocade Light Pen' device. + +ROMSET: +None required. + +$end +$info=astrocade_lwr +$mame +0.156 + +Bally Astrocade Lil' White RAM 32K, , ???? + +DRIVER: +devices/bus/astrocde/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade Lil' White RAM 32K' device. + +ROMSET: +None required. + +$end +$info=astrocade_rl64 +$mame +0.156 + +Bally Astrocade R&L RAM 64K, , ???? + +DRIVER: +devices/bus/astrocde/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade R&L RAM 64K' device. + +ROMSET: +None required. + +$end +$info=astrocade_rom +$mame +0.156 + +Bally Astrocade Standard Carts, , ???? + +DRIVER: +devices/bus/astrocde/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade Standard Carts' device. + +ROMSET: +None required. + +$end +$info=astrocade_rom_256k +$mame +0.156 + +Bally Astrocade 256K Carts, , ???? + +DRIVER: +devices/bus/astrocde/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Renamed (astrocade_256k) to (astrocade_rom_256k). +- 0.156: Added 'Bally Astrocade 256K Carts' device. + +ROMSET: +None required. + +$end +$info=astrocade_rom_512k +$mame +0.156 + +Bally Astrocade 512K Carts, , ???? + +DRIVER: +devices/bus/astrocde/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Renamed (astrocade_512k) to (astrocade_rom_512k). +- 0.156: Added 'Bally Astrocade 512K Carts' device. + +ROMSET: +None required. + +$end +$info=astrocade_rom_cass +$mame +0.208 + +Bally Astrocade AstroBASIC Cart, , ???? + +DRIVER: +devices/bus/astrocde/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Bally Astrocade AstroBASIC Cart' device. + +ROMSET: +None required. + +$end +$info=astrocade_vs1 +$mame +0.156 + +Bally Astrocade Viper System 1, , ???? + +DRIVER: +devices/bus/astrocde/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Bally Astrocade Viper System 1' device. + +ROMSET: +None required. + +$end +$info=astrocde +$mame +0.2b4 [Nicola Salmoria, Steve Scavone, Jim Hernandez, Mike Coates, Frank Palazzolo] + +Bally Professional Arcade, Bally Manufacturing, 1978 + +The Astrocade is an early video game console and simple computer system designed by a team at Midway, the videogame division of Bally. It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1983. The Astrocade is particularly notable for its very powerful graphics capabilities, and for the difficulty in accessing those capabilities. + +DRIVER: +midway/astrohome.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +astrocde.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.176: BugFIX #06281: [Crash/Freeze] astrocde [280zzap]: 280Zzzap/Dodgem Cartridge Resets [Duke]. +- 0.156: Added a few prototypes dumped last year in astrocde.xml [BallyAlley]. Converted the expansion bus to be a slot device, and converted RAM expansions to be slot cards. As a result you now specify the expansion you want by using e.g. mess astrocde -exp blue_ram_32k or the Slot Devices menu of the internal UI, instead of using the DipSwitches menu. Check the -lslot output for a list of available expansions [Fabio Priuli]. +- 0.144: Fix errors and add several new or previously missing dumps in astrocde.xml [ranger_lennier]. +- 0.142: Add options for several RAM expansions. Some features are not implemented yet, as noted in comments. Extended BASIC carts are now playable [ranger_lennier]. +- 0.124: Removed the MESS specific implementation of the video hardware in favor of the more accurate MAME version. Also fixed the I/O ports defintion which improves the sound a lot [Dirk Best]. Added controls for player 3 and 4 and improved analog controls [ranger_lennier]. +- 0.98: Fixed sound regression introduced in 0.96 [Frank Palazzolo]. +- 0.70: Fixed some Input menu descriptions and corrected paddles' sensitivities [Stefano Priore]. +- 0.36b6: Sound in the Astrocade driver [Frank Palazzolo]. +- 0.2b4: Nicola Salmoria, Steve Scavone, Jim Hernandez, Mike Coates and Frank Palazzolo added 'Bally Arcade/Astrocade' system. + +ROMSET: +8192 bytes in 1 file / 6.51Kb packed + +$end +$info=astrocdl +$mame +0.139 [ranger_lennier] + +Bally Home Library Computer, Bally Manufacturing, 1977 + +Originally referred to as the Bally Home Library Computer, it was released in 1977 but available only through mail order. Delays in the production meant none of the units actually shipped until 1978, and by this time the machine had been renamed the Bally Professional Arcade. In this form it sold mostly at computer stores and had little retail exposure (unlike the Atari VCS). In 1979 Bally grew less interested in the arcade market and decided to sell off their Consumer Products Division, including development and production of the game console. + +DRIVER: +midway/astrohome.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +astrocde.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.139: ranger_lennier added 'Bally Home Library Computer' system. + +ROMSET: +8192 bytes in 1 file / 6.50Kb packed + +$end +$info=astrocdw +$mame +0.68 [Ian Knowles] + +Bally Computer System, Bally Manufacturing, 1977 + +The Astrocade is an early video game console and simple computer system designed by a team at Midway, the videogame division of Bally. It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1983. The Astrocade is particularly notable for its very powerful graphics capabilities, and for the difficulty in accessing those capabilities. + +DRIVER: +midway/astrohome.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +astrocde.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.68: Ian Knowles added 'Bally Astrocade (white case)' system. + +ROMSET: +8192 bytes in 1 file / 6.51Kb packed + +$end +$info=astrocmd +$mame +0.160 [hap, Kevin Horton] + +Astro Command, Epoch, 1982 + +Technical informations: http://handheldempire.com/game.jsp?game=669 + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.160: hap and Kevin Horton added 'Epoch Astro Command' system. + +ROMSET: +337428 bytes in 2 files / 69.51Kb packed + +$end +$info=asuscubx +$mame +0.257 [The Retro Web] + +CUBX, ASUS, 2000 + +Technical informations: https://theretroweb.com/motherboards/s/asus-cubx + +DRIVER: +misc/ez2d.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: The Retro Web added 'ASUS CUBX' system. + +ROMSET: +262144 bytes in 1 file / 161.69Kb packed + +$end +$info=asuscusc +$mame +0.256 [The Retro Web] + +Terminator P-3 "Cusc" (SiS630 chipset), Asus, 2001 + +The Asus Terminator P3 "Cusc" (featuring the SiS630 chipset) is a dated motherboard designed for Intel Socket 370 processors, such as the Celeron and Pentium III. Introduced in the early 2000s, it integrates graphics, audio, and LAN onto a single SiS630 chip, offering excellent value for its time. Primarily intended for budget and entry-level systems, it supports up to 2 GB of SDRAM RAM and includes an AGP slot for dedicated graphics cards. The name "Cusc" likely refers to a specific version or revision of the board. + +DRIVER: +pc/sis630.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: The Retro Web added 'Asus Terminator P-3 "Cusc" (SiS630 chipset)' system. + +ROMSET: +524288 bytes in 2 files / 418.98Kb packed + +$end +$info=asuspolo +$mame +0.256 [The Retro Web] + +Polo "Genie" (SiS630 chipset), Asus, 2001 + +Motherboard for Intel Socket 370 processors, based on the SiS630 chipset that integrates graphics, audio, and networking into a single chip. Designed for budget systems in the early 2000s, it supports up to 2 GB of SDRAM and features an AGP slot for dedicated graphics cards. It offers a solid level of integration for its time, delivering performance suitable for basic home and office use. + +DRIVER: +pc/sis630.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: The Retro Web added 'Asus Polo "Genie" (SiS630 chipset)' system. + +ROMSET: +524288 bytes in 2 files / 380.54Kb packed + +$end +$info=at +$mame +0.37b4 [Peter Trauner] + +PC/AT (6 MHz, MF2 Keyboard), , 1987 + +The IBM Personal Computer AT, more commonly known as the IBM AT and also sometimes called the PC AT or PC/AT, was IBM's second-generation PC, designed around the 6 MHz Intel 80286 microprocessor and released in 1984 as machine type 5170. The name AT stood for "Advanced Technology", and was chosen because the AT offered various technologies that were then new in personal computers; one such advancement was that the 80286 processor supported protected mode. IBM later released an 8 MHz version of the AT. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Use set_inputline again genpc: remove [cracyc]. +- 0.245: Kick upstairs too [Olivier Galibert]. +- 0.216: Changed description to 'PC/AT (6 MHz, MF2 Keyboard)'. +- 0.144u1: Confirmed dump for 8555-081 (Model 55SX) and 8555-X61 (Model 55SX) [Supervinx]. +- 0.142u5: Added Award 3.03 BIOS [Darkstar]. +- 0.142u3: Pentium drivers boots from HDD [Miodrag Milanović]. +- 0.142u1: Added cascade mode support in DMA code and enabled AT floppy to boot again [Wilbert Pol, Miodrag Milanović] Implemented AT IDE support [Miodrag Milanović] hdd boot's now on all except 586 machines. Add pals and proms from IBM 5170 AT [Lord Nightmare, Kevtris] add pals and proms from IBM 5170 AT to 5170 8mhz, and add common ones to 5162 [Lord Nightmare, Kevtris] +- 0.135: Changed the display for the 386-class drivers from CGA to VGA [Justin Kerk]. Fixed display for PC/AT and NEAT. Fixed keyboard for at486 driver, so it boots into BIOS [Miodrag Milanović]. +- 0.130: Updated to use the new centronics interface [Dirk Best]. +- 0.104: Cleaned up A20 gating [Nate Woods]. +- 0.90: Marked driver as compatible with IBM-PC [Nate Woods]. +- 0.37b8: Renamed (atcga) to (at). +- 0.37b4: Peter Trauner added 'IBM PC-Advanced Technology CGA, MF2 Keyboard' system. + +ROMSET: +1409024 bytes in 45 files / 722.98Kb packed + +$end +$info=at_keyb +$mame +0.153 + +AT Keyboard, , ???? + +DRIVER: +devices/machine/pckeybrd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'AT Keyboard' device. + +ROMSET: +None required. + +$end +$info=at_keybc +$mame +0.143u3 [Vas Crabb] + +PC/AT Keyboard Controller, , ???? + +IBM used Intel UPI-41 microcontrollers to implement bidirectional keyboard communication from the PC/AT and PS/2. On the PS/2, the microcontroller also handles mouse communication. The PS/2 host interface to the keyboard/mouse controller is backwards-compatible for documented commands. However a number of undocumented commands are no longer implemented, the pin assignments are different, and interrupt outputs are latched externally using a 74ALS74 at ZM87. Many of the ICs that provide functional compatibility with the AT and/or PS/2 "8042" keyboard controllers do not incorporate actual UPI-41 microcontroller cores. This even applies to some directly equivalent 40-pin DIPs such as the JETkey "Keyboard BIOS" V3.0 and V5.0, which were found to be Samsung Electronics ASICs when decapped. + +DRIVER: +devices/machine/at_keybc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Vas Crabb added 'PC/AT Keyboard Controller' device. + +ROMSET: +6144 bytes in 3 files / 3.23Kb packed + +$end +$info=at_mb +$mame +0.172 + +PC/AT Motherboard, , ???? + +DRIVER: +devices/machine/at.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Fix address map [AJR]. +- 0.172: Added 'PC/AT Motherboard' device. + +ROMSET: +None required. + +$end +$info=at28c010 +$mame +0.288 [Christian Brunschen] + +AT28C010 128Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'AT28C010 128Kx8 EEPROM' device. + +$end +$info=at28c010_nvram +$mame +0.288 [Christian Brunschen] + +AT28C010 128Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'AT28C010 128Kx8 EEPROM (nvram)' device. + +$end +$info=at28c040 +$mame +0.288 [Christian Brunschen] + +AT28C040 512Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'AT28C040 512Kx8 EEPROM' device. + +$end +$info=at28c040_nvram +$mame +0.288 [Christian Brunschen] + +AT28C040 512Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'AT28C040 512Kx8 EEPROM (nvram)' device. + +$end +$info=at28c16 +$mame +0.201 [Olivier Galibert] + +AT28C16 2Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/at28c16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Olivier Galibert added 'AT28C16 2Kx8 EEPROM' device. + +ROMSET: +None required. + +$end +$info=at28c256 +$mame +0.288 [Christian Brunschen] + +AT28C256 32Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'AT28C256 32Kx8 EEPROM' device. + +$end +$info=at28c256_nvram +$mame +0.288 [Christian Brunschen] + +AT28C256 32Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'AT28C256 32Kx8 EEPROM (nvram)' device. + +$end +$info=at28c64b +$mame +0.232 [R. Belmont] + +AT28C64B 8Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Read overflow initializing nvram (MAMETesters 08524) (#12594). Actual rom size may be less than AT28C64B_DATA_BYTES. a2bus/booti, as a motivating example, has a ROM size of 0x2000. Fixed reading off the end of small default non-volatile RAM content regions [Kelvin Sherlock]. +- 0.245: Remove unnecessary debug logging [R. Belmont]. +- 0.232: R. Belmont added 'AT28C64B 8Kx8 EEPROM' device. + +ROMSET: +None required. + +$end +$info=at28c64b_nvram +$mame +0.288 [Christian Brunschen] + +AT28C64B 8Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/at28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'AT28C64B 8Kx8 EEPROM (nvram)' device. + +$end +$info=at29c020 +$mame +0.184 + +ATMEL 29C020 256Kx8 FEEPROM, , ???? + +DRIVER: +devices/machine/at29x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'ATMEL 29C020 256Kx8 FEEPROM' device. + +ROMSET: +None required. + +$end +$info=at29c040 +$mame +0.165 + +ATMEL 29C040 512Kx8 FEEPROM, , ???? + +DRIVER: +devices/machine/at29x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'ATMEL 29C040 512Kx8 FEEPROM' device. + +ROMSET: +None required. + +$end +$info=at29c040a +$mame +0.165 + +ATMEL 29C040A 512Kx8 FEEPROM, , ???? + +DRIVER: +devices/machine/at29x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'ATMEL 29C040A 512Kx8 FEEPROM' device. + +ROMSET: +None required. + +$end +$info=at386 +$mame +0.82 [Nate Woods] + +PC/AT 386 (12 MHz, MF2 Keyboard), , 1988 + +The IBM PC AT was the successor of the PC and the XT. IBM added 'a lot of new features: they abandoned the old Intel 8086 to the Intel 80286, so the PC AT used new 16 bit expansion slots. The PC AT had a new version of the Microsoft OS: MS-DOS 3.0 which could manage the new 5?" floppy disk format (1.2 MB), the new hard disk capacities (20 MB and more) and allowed file sharing. It had a new keyboard too (the same we use now, more or less) with cursor keys and a key that could lock it. Two models were launched: the PC-AT model 1 (256 KB RAM, two floppy disk units and a color screen) and the PC-AT Model 2 (512 KB RAM, one floppy disk unit, one hard disk and a color screen) (source: http://www.old-computers.com/MUSEUM/computer.asp?c=185). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed description to 'PC/AT 386 (12 MHz, MF2 Keyboard)'. +- 0.210: Started splitting out and documenting mainboards [AJR]. +- 0.199: BugFIX #07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes [Carl]. +- 0.82: Nate Woods added 'AT 386 (not yet working)' system. + +ROMSET: +1638400 bytes in 34 files / 905.20Kb packed + +$end +$info=at386sx +$mame +0.190 [Carl] + +PC/AT 386SX (16 MHz, MF2 Keyboard), , 1988 + +In 1988, Intel introduced the 80386SX, most often referred to as the 386SX, a cut-down version of the 80386 with a 16-bit data bus mainly intended for lower-cost PCs aimed at the home, educational, and small-business markets, while the 386DX would remain the high-end variant used in workstations, servers, and other demanding tasks. The CPU remained fully 32-bit internally, but the 16-bit bus was intended to simplify circuit-board layout and reduce total cost. The 16-bit bus simplified designs but hampered performance. Only 24 pins were connected to the address bus, therefore limiting addressing to 16 MB, but this was not a critical constraint at the time. Performance differences were due not only to differing data-bus widths, but also due to performance-enhancing cache memories often employed on boards using the original chip. The original 80386 was subsequently renamed 80386DX to avoid confusion. However, Intel subsequently used the "DX" suffix to refer to the floating-point capability of the 80486DX. The 80387SX was an 80387 part that was compatible with the 386SX (i.e. with a 16-bit databus). The 386SX was packaged in a surface-mount QFP and sometimes offered in a socket to allow for an upgrade (source: https://en.wikipedia.org/wiki/Intel_80386#The_80386SX_variant). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.216: Changed description to 'PC/AT 386SX (16 MHz, MF2 Keyboard)'. +- 0.190: Carl added 'PC/AT 386SX (VGA, MF2 Keyboard)' system. + +ROMSET: +458752 bytes in 9 files / 266.89Kb packed + +$end +$info=at45db041 +$mame +0.149u1 + +AT45DB041, , ???? + +DRIVER: +devices/machine/at45dbxx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AT45DB041' device. + +ROMSET: +None required. + +$end +$info=at45db081 +$mame +0.184 + +AT45DB081, , ???? + +DRIVER: +devices/machine/at45dbxx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'AT45DB081' device. + +ROMSET: +None required. + +$end +$info=at45db161 +$mame +0.184 + +AT45DB161, , ???? + +DRIVER: +devices/machine/at45dbxx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'AT45DB161' device. + +ROMSET: +None required. + +$end +$info=at486 +$mame +0.101 [Nate Woods] + +PC/AT 486 (25 MHz, MF2 Keyboard), , 1990 + +The IBM PC AT was the successor of the PC and the XT. IBM added 'a lot of new features: they abandoned the old Intel 8086 to the Intel 80286, so the PC AT used new 16 bit expansion slots. The PC AT had a new version of the Microsoft OS: MS-DOS 3.0 which could manage the new 5?" floppy disk format (1.2 MB), the new hard disk capacities (20 MB and more) and allowed file sharing. It had a new keyboard too (the same we use now, more or less) with cursor keys and a key that could lock it. Two models were launched: the PC-AT model 1 (256 KB RAM, two floppy disk units and a color screen) and the PC-AT Model 2 (512 KB RAM, one floppy disk unit, one hard disk and a color screen) (source: http://www.old-computers.com/MUSEUM/computer.asp?c=185). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options [rfka01]. +- 0.216: Changed description to 'PC/AT 486 (25 MHz, MF2 Keyboard)'. +- 0.210: Started splitting out and documenting mainboards [AJR]. +- 0.199: BugFIX #07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes [Carl]. +- 0.103: Fixed regressions introduced in MESS 0.102 [Nate Woods]. +- 0.101: Nate Woods added 'AT 486' system. + +ROMSET: +3145728 bytes in 35 files / 1.79Mb packed + +$end +$info=at586 +$mame +0.105 [Nate Woods] + +PC/AT 586 (PIIX4), , 1990 + +The IBM PC AT was the successor of the PC and the XT. IBM added 'a lot of new features: they abandoned the old Intel 8086 to the Intel 80286, so the PC AT used new 16 bit expansion slots. The PC AT had a new version of the Microsoft OS: MS-DOS 3.0 which could manage the new 5?" floppy disk format (1.2 MB), the new hard disk capacities (20 MB and more) and allowed file sharing. It had a new keyboard too (the same we use now, more or less) with cursor keys and a key that could lock it. Two models were launched: the PC-AT model 1 (256 KB RAM, two floppy disk units and a color screen) and the PC-AT Model 2 (512 KB RAM, one floppy disk unit, one hard disk and a color screen) (source: http://www.old-computers.com/MUSEUM/computer.asp?c=185). + +DRIVER: +pc/atpci.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.176: BugFIX #06305: [Crash/Freeze] (atpci.cpp) at586, at586x3, ficvt503: Use of -kbd slot options 3270pc or pcat causes crash [crazyc]. +- 0.151: BugFIX #05348: [Crash/Freeze] (at.c): [debug] Crash before OK [Osso]. +- 0.105: Nate Woods added 'PC/AT 586(CGA, MF2 Keyboard) (not working yet)' system. + +ROMSET: +655360 bytes in 5 files / 499.77Kb packed + +$end +$info=at586x3 +$mame +0.145u4 [Wilbert Pol, Miodrag Milanović] + +PC/AT 586 (PIIX3), , 1990 + +The IBM PC AT was the successor of the PC and the XT. IBM added 'a lot of new features: they abandoned the old Intel 8086 to the Intel 80286, so the PC AT used new 16 bit expansion slots. The PC AT had a new version of the Microsoft OS: MS-DOS 3.0 which could manage the new 5?" floppy disk format (1.2 MB), the new hard disk capacities (20 MB and more) and allowed file sharing. It had a new keyboard too (the same we use now, more or less) with cursor keys and a key that could lock it. Two models were launched: the PC-AT model 1 (256 KB RAM, two floppy disk units and a color screen) and the PC-AT Model 2 (512 KB RAM, one floppy disk unit, one hard disk and a color screen) (source: http://www.old-computers.com/MUSEUM/computer.asp?c=185). + +DRIVER: +pc/atpci.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.176: BugFIX #06305: [Crash/Freeze] (atpci.cpp) at586, at586x3, ficvt503: Use of -kbd slot options 3270pc or pcat causes crash [crazyc]. +- 0.151: BugFIX #05348: [Crash/Freeze] (at.c): [debug] Crash before OK [Osso]. +- 0.145u4: Wilbert Pol and Miodrag Milanović added 'generic PC/AT 586 (PIIX3)' system. + +ROMSET: +917504 bytes in 4 files / 490.58Kb packed + +$end +$info=at89c4051 +$mame +0.184 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Atmel AT89C4051, , ???? + +DRIVER: +devices/cpu/mcs51/i80c51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Atmel AT89C4051' [Angelo Salese]. +- 0.184: Steve Ellenoff, Manuel Abadia and Couriersud added 'AT89C4051' device. + +ROMSET: +None required. + +$end +$info=at89c52 +$mame +0.199 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Atmel AT89C52, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Steve Ellenoff, Manuel Abadia and Couriersud added 'Atmel AT89C52' device. + +ROMSET: +None required. + +$end +$info=at89s52 +$mame +0.199 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Atmel AT89S52, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Steve Ellenoff, Manuel Abadia and Couriersud added 'Atmel AT89S52' device. + +ROMSET: +None required. + +$end +$info=ata_interface +$mame +0.150 + +ATA Interface, , ???? + +DRIVER: +devices/bus/ata/ataintf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'ATA Interface' device. + +ROMSET: +None required. + +$end +$info=ata_slot +$mame +0.149u1 + +ATA Connector, , ???? + +DRIVER: +devices/bus/ata/atadev.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'ATA Connector' device. + +ROMSET: +None required. + +$end +$info=atacf +$mame +0.246 [Miodrag Milanovi?] + +ATA CompactFlash Card, , ???? + +DRIVER: +devices/bus/ata/hdd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.246: Miodrag Milanovi? added 'ATA CompactFlash Card' device. + +ROMSET: +None required. + +$end +$info=atakaast +$mame +0.239 [algestam, Milan Galcik] + +Ataka asteroidov, bootleg (Elektronika), 1992 + +Soviet video game from the 1980s, developed for microprocessor-based systems like the DVK or UKNC. Based on Atari's classic Asteroids, it replicates the game mechanics: players control a spaceship in a two-dimensional space, firing at asteroids while fending off enemy UFOs. Featuring simple, black-and-white graphics, it stands as an example of a localized adaptation of a Western title within the Soviet educational and computing context. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.239: algestam and Milan Galcik added 'bootleg (Elektronika) Ataka asteroidov' system. + +ROMSET: +105570 bytes in 1 file / 34.84Kb packed + +$end +$info=atari_cx85 +$mame +0.264 [AJR] + +Atari CX85 Numeric Keypad, , ???? + +DRIVER: +devices/bus/vcs_ctrl/cx85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: AJR added 'Atari CX85 Numeric Keypad' device. + +ROMSET: +None required. + +$end +$info=atari_dpc +$mame +0.163 + +Atari DPC, , ???? + +DRIVER: +devices/bus/vcs/dpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (atari_dcp) to (atari_dpc). +- 0.163: Added 'Atari DPC' device. + +ROMSET: +None required. + +$end +$info=atari_fdc +$mame +0.149u1 + +Atari FDC (HLE), , ???? + +DRIVER: +devices/bus/a800/atarifdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Don't acknowledge commands with invalid drive numbers; small code cleanup [AJR]. +- 0.278: Changed description to 'Atari FDC (HLE)'. Remove leftover #includes [AJR]. +- 0.149u1: Added 'Atari FDC' device. + +ROMSET: +None required. + +$end +$info=atari_maria +$mame +0.155 + +Atari MARIA, , ???? + +DRIVER: +atari/maria.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Updates and cleanups (#15140): Use device_video_interface and required_address_space, use callbacks for halt, interrupt and wait; fixed bug in unknown bit detection at DLL; removed hard-coded RAM size; renamed variables to better align with documentation [cam900]. +- 0.155: Added 'Atari MARIA' device. + +ROMSET: +None required. + +$end +$info=atari_trakball +$mame +0.271 [as-tb-dev] + +Atari CX22/CX80 Trak-Ball, , ???? + +The 'Atari Trak-Ball Controller was introduced in the early years of Atari and is still used to current day with the most recent console the Atari VCS. Most Trak-Ball units consist of an oversized ball in the center and side buttons on both left and right sides of the unit. This page includes non-Atari brands to as they can be used with the certain systems (source: https://atari.fandom.com/wiki/Trak-Ball). + +DRIVER: +devices/bus/vcs_ctrl/trakball.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: as-tb-dev added 'Atari CX22/CX80 Trak-Ball' device. + +ROMSET: +None required. + +$end +$info=atari1050 +$mame +0.210 [AJR] + +Atari 1050 Dual Density Disk Drive, , ???? + +DRIVER: +devices/bus/a800/atari1050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Fix polarity of host communications; correct drive select switch settings [AJR]. +- 0.210: AJR added 'Atari 1050 Dual Density Disk Drive' device. + +ROMSET: +20480 bytes in 5 files / 12.90Kb packed + +$end +$info=atari810 +$mame +0.210 [AJR] + +Atari 810 Disk Drive, , ???? + +DRIVER: +devices/bus/a800/atari810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Fix polarity of host communications; correct drive select switch settings [AJR]. +- 0.210: AJR added 'Atari 810 Disk Drive' device. + +ROMSET: +4096 bytes in 2 files / 2.96Kb packed + +$end +$info=atariabc286 +$mame +0.218 [rfka01] + +ABC-286/30, Atari, 1989 + +Technical informations: http://kickass.ddnss.org/html/computers/abc286.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.218: rfka01 added 'Atari ABC-286/30' system. + +ROMSET: +65536 bytes in 2 files / 47.58Kb packed + +$end +$info=ataripc1 +$mame +0.182 [rfka01] + +PC1, Atari, 1987 + +First introduced at the Consumer Electronics Show in January 1987 as the “Atari PC??, this was Atari's first foray into the IBM PC Compatible market and would later be known as the Atari PC1. Priced at a US$699, it was marketed as Atari's entry level system and was soon followed by the Atari PC2 also in the same year. Uniquely it reused the Atari Megafile 44 Chassis, however this came at a cost. Unlike many other IBM Compatible XT systems on the market (including the later PC2, PC3) the slim Megafile chassis did not allow for much in the way of upgrades via the addition of ISA expansion cards. Apart from being able to upgrade the RAM to 640K and to add an 8087 co-processor, you were very much limited in what you could do which is not all surprising for a budget PC (source: http://www.ataripc.net/pc1-8088/). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.182: rfka01 added 'Atari PC1' system. + +ROMSET: +98304 bytes in 3 files / 50.33Kb packed + +$end +$info=ataripc3 +$mame +0.148u1 [rfka01] + +PC3, Atari, 1988 + +Just after the Atari ST series, Atari decided to launch a series of PC compatible systems. The PC-1 was the first model. It used the shell of the Atari Mega ST4 and its mouse. It held 512 KB of RAM, an optional 20 or 23 MB HDD, but didn't have ISA extension slot, to use a PC card, an expansion box was necessary. However, the PC-1 had Parallel, serial and mouse ports built-in as well as an universal video interface allowing either colour CGA and EGA or Hercules monochrome monitors to be connected to the same video port. The PC3, a 8088 8Mhz based system with 640 KB ram, CGA graphics and 20MB hard drive (source: http://www.old-computers.com/museum/computer.asp?c=77&st=1). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.148u1: rfka01 added skeleton driver of 'Atari PC-3' system. + +ROMSET: +32768 bytes in 1 file / 17.12Kb packed + +$end +$info=ataripc4 +$mame +0.218 [rfka01] + +PC4, Atari, 1987 + +Introduced at COMDEX '87 along with the PC2, the PC4 was the last in the Atari PC series to have an Atari designed motherboard and no longer featured an Atari Mouse port. In a further move away from using Atari components, both the Keyboard and Mouse were a generic Mitsumi model which were also found in other brand name IBM Compatibles at the time such as the Commodore PC series (source: http://www.ataripc.net/pc4-286/). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.218: rfka01 added 'Atari PC4' system. + +ROMSET: +131072 bytes in 4 files / 58.97Kb packed + +$end +$info=ataripc5 +$mame +0.218 [rfka01] + +PC5, Atari, 1988 + +With the first 386 from Atari, the customer could choose the clock frequency between 6, 16 and 20 MHz, and the operating system (MS-DOS 5.0 or EURIX, a UNIX version) was also available. In contrast, the drives were tried and tested, either a 5? ? or a 3? ? HD drive is used as the floppy disk drive and a 60 MB RLL disk as the hard drive. The interfaces for an external floppy disk drive and for a digital monitor available with the other PC models are omitted with the PC5 (source, traslated from German: http://www.atari-computermuseum.de/pc5.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.218: rfka01 added 'Atari PC5' system. + +ROMSET: +131072 bytes in 4 files / 61.77Kb packed + +$end +$info=atc1415 +$mame +0.218 [rfka01] + +ATC-1415, A-Trend, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6911 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'A-Trend ATC-1415' system. + +ROMSET: +131072 bytes in 1 file / 82.30Kb packed + +$end +$info=atc1425a +$mame +0.218 [rfka01] + +ATC-1425A (SiS 85C496/85C497 chipset), A-Trend, 1995 + +Technical informations: https://www.elhvb.com/webhq/models/486pci/atc1425a.htm + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.286: Changed description to 'ATC-1425A (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'ATC-1425A (SiS 85C496/85C497)'. +- 0.218: rfka01 added 'A-Trend ATC-1425A' system. + +ROMSET: +262144 bytes in 2 files / 184.68Kb packed + +$end +$info=atc1425b +$mame +0.234 [Windows9566, rfka01] + +ATC-1425B (SiS 85C496/85C497 chipset), A-Trend, 1996 + +Technical informations: https://www.elhvb.com/mboards/a-trend/1425b/ATC-1425B.html + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'ATC-1425B (SiS 85C496/85C497 chipset)'. +- 0.257: Changed description to 'ATC-1425B (SiS 85C496/85C497)'. +- 0.234: Windows9566 and rfka01 added 'A-Trend ATC-1425B' system. + +ROMSET: +131072 bytes in 1 file / 95.27Kb packed + +$end +$info=atgame40 +$mame +0.274 [TeamEurope, Patryk Stefanski] + +40 Bonus Games in 1 (AtGames), AtGames, 2012 + +Preloaded handheld console featuring 40 built-in classic games, equipped with an LCD screen, integrated controls (joystick and buttons), and battery-powered operation. Ideal for retro gaming, it delivers instant entertainment without the need for cartridges or downloads, bringing back titles inspired by classic arcade games and vintage consoles. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and Patryk Stefanski added 'AtGames 40 Bonus Games in 1 (AtGames)' system. + +ROMSET: +16777216 bytes in 1 file / 8.69Mb packed + +$end +$info=atgsms +$mame +0.283 [TeamEurope, David Haywood] + +20 SEGA Master System & Game Gear Classics - Plug & Play on TV, AtGames / time, 200? + +Plug-and-play console for TVs that features classic titles inspired by the Master System and Game Gear platforms. It offers instant gameplay with built-in controllers, making it perfect for reliving the retro experience without needing original hardware. + +DRIVER: +sega/sms_bootleg.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added 'AtGames / time 20 SEGA Master System & Game Gear Classics - Plug & Play on TV' system. + +ROMSET: +4194304 bytes in 1 file / 1.92Mb packed + +$end +$info=athlonxp +$mame +0.201 [AJR] + +Amd Athlon XP, , ???? + +DRIVER: +devices/cpu/i386/athlon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: AJR added 'Amd Athlon XP' device. + +ROMSET: +None required. + +$end +$info=ati_vga +$mame +0.163 + +ATi VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_ati.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Move EEPROM hookup to ISA cards; fix start address, fix bank select [Angelo Salese]. +- 0.264: Changed description to 'ATi VGA i/f'. +- 0.163: Added 'ATI VGA' device. + +ROMSET: +None required. + +$end +$info=atm +$mame +0.132 [Miodrag Milanović] + +ATM-Turbo (ATM-CP), MicroART, 1991 + +ATM (ATM Turbo) is a ZX Spectrum clone, developed in Moscow, in 1991, by two firms, MicroArt and ATM. It has Z80 at 7 MHz, 1024k RAM, 128k ROM, AY-8910 (two ones in upgraded models), 8-bit DAC, 8-bit 8-channel ADC, RS-232, Centronics, Beta Disk Interface, IDE interface, AT/XT keyboard, text mode (80x25, 16 colors, 8x8 pattern), and 3 graphics modes (source: http://en.wikipedia.org/wiki/ATM_(computer)). + +DRIVER: +sinclair/atm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.247: Changed description to 'ATM-Turbo (ATM-CP)'. +- 0.184: Removed direct update handlers: a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031 [Olivier Galibert]. +- 0.132: Miodrag Milanović added skeleton driver of 'MicroArt ATM' system. + +ROMSET: +131072 bytes in 2 files / 95.09Kb packed + +$end +$info=atm18mcc +$mame +0.246 [hap] + +ATM18 Mini Chess Computer (English), Elektor, 2009 + +The Elektor ATM18 system can be used to make a surprisingly simple and effective chess computer. The only additional hardware required is a few low-cost pushbuttons. The software for the project is written in C, and it was far from an easy task to fit the program in the 8 KB of program memory offered by the ATmega88 (source: https://www.elektormagazine.com/magazine/elektor-200909/19174). + +DRIVER: +elektor/avrmax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: hap added 'Elektor ATM18 Mini Chess Computer (English)' system. + +ROMSET: +8192 bytes in 1 file / 4.20Kb packed + +$end +$info=atmega1280 +$mame +0.153 + +Atmel ATmega1280, , ???? + +DRIVER: +devices/cpu/avr8/avr8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Atmel ATmega1280' [Angelo Salese]. +- 0.153: Added 'ATmega1280' device. + +ROMSET: +None required. + +$end +$info=atmega168 +$mame +0.227 [Ryan Holtz] + +Atmel ATmega168, , ???? + +DRIVER: +devices/cpu/avr8/avr8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Ryan Holtz added 'Atmel ATmega168' device. + +ROMSET: +None required. + +$end +$info=atmega2560 +$mame +0.164 + +Atmel ATmega2560, , ???? + +DRIVER: +devices/cpu/avr8/avr8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Atmel ATmega2560' [Angelo Salese]. +- 0.164: Added 'ATmega2560' device. + +ROMSET: +None required. + +$end +$info=atmega328 +$mame +0.222 [hiromasa] + +Atmel ATmega328, , ???? + +DRIVER: +devices/cpu/avr8/avr8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: hiromasa added 'Atmel ATmega328' device. + +ROMSET: +None required. + +$end +$info=atmega644 +$mame +0.149u1 + +Atmel ATmega644, , ???? + +DRIVER: +devices/cpu/avr8/avr8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Atmel ATmega644' [Angelo Salese]. +- 0.149u1: Added 'ATmega644' device. + +ROMSET: +None required. + +$end +$info=atmega88 +$mame +0.149u1 + +Atmel ATmega88, , ???? + +DRIVER: +devices/cpu/avr8/avr8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Atmel ATmega88' [Angelo Salese]. +- 0.149u1: Added 'ATmega88' device. + +ROMSET: +None required. + +$end +$info=atmel_29c010 +$mame +0.149u1 + +Atmel 29C010 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Atmel 29C010 Flash' device. + +ROMSET: +None required. + +$end +$info=atmel_29c020 +$mame +0.271 [smf] + +Atmel 29C020 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'Atmel 29C020 Flash' device. + +ROMSET: +None required. + +$end +$info=atmel_49f4096 +$mame +0.185 + +Atmel AT49F4096 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Added 'Atmel AT49F4096 Flash' device. + +ROMSET: +None required. + +$end +$info=atmtb2 +$mame +0.132 [Miodrag Milanović] + +ATM-Turbo 2, MicroART, 1992 + +ATM (ATM Turbo) is a ZX Spectrum clone, developed in Moscow, in 1991, by two firms, MicroArt and ATM. It has an Z80 at 7 MHz, 1024 kB RAM, 128 kB ROM, AY-8910 (two ones in upgraded models), 8-bit DAC, 8-bit 8-channel ADC, RS-232, Centronics, Beta Disk Interface, IDE interface, AT/XT keyboard, text mode (80x25, 16 colours, 8x8 pattern), and 3 graphics modes. Many models exist, the recent is 7.10 (with some bug fixes by NedoPC). Models < v6.00 are called ATM 1, later models are called ATM 2(2+) or ATM Turbo 2(2+) or simply Turbo 2+. IDE is available since v6.00 (source: http://en.wikipedia.org/wiki/ATM_(computer)). + +DRIVER: +sinclair/atm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.247: Machine promoted to working and description changed to 'ATM-Turbo 2' [Andrei I. Holub]. +- 0.135: Renamed (atm2) to (atmtb2). +- 0.132: Miodrag Milanović added skeleton driver of 'MicroArt ATM 2 Turbo' system. + +ROMSET: +136192 bytes in 8 files / 103.78Kb packed + +$end +$info=atmtb2plus +$mame +0.249 [Andrei I. Holub] + +ATM-Turbo 2+, MicroART, 1993 + +ATM (ATM Turbo) is a ZX Spectrum clone, developed in Moscow in 1991,[1] by two firms, MicroArt and ATM. It offers enhanced characteristics, compared to the original Spectrum, such as a Z80 at 7 MHz, 1024 kB RAM, 128 kB ROM, AY-8910 (two ones in upgraded models), 8-bit DAC, 8-bit 8-channel ADC, RS-232, Centronics, Beta Disk Interface, IDE interface, AT/XT keyboard, text mode (80x25, 16 colours, 8x8 pattern), and three new graphics modes. The ATM can be emulated in Unreal Speccy v0.27 and higher (source: https://en.wikipedia.org/wiki/ATM_(computer)). + +DRIVER: +sinclair/atm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.249: Andrei I. Holub added 'MicroART ATM-Turbo 2+' system. + +ROMSET: +332800 bytes in 10 files / 220.07Kb packed + +$end +$info=atom +$mame +0.37b2 [Paul Daniels] + +Atom, Acorn Computers, 1979 + +The Acorn Atom was a home computer made by Acorn Computers Ltd from 1980 to 1982 when it was replaced by the BBC Micro (originally Proton) and later the Acorn Electron. The Atom was a progression of the MOS Technology 6502 based machines that the company had been making from 1979. The Atom was a cut-down Acorn System 3 without a disk drive but with an integral keyboard and cassette tape interface, sold in either kit or complete form. In 1980 it was priced between ?120 in kit form, ?170 ready assembled, to over ?200 for the fully expanded version with 12 KB of RAM and the floating point extension ROM (source: http://en.wikipedia.org/wiki/Acorn_Atom). + +DRIVER: +acorn/atom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +atom_rom.xml, atom_cass.xml, atom_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.278: Added GDOS, GDOS-2015, MDCR, Speech Synthesis Module, EPROM Switch Card, Tube Interface, EF9345 80 Column Card [Nigel Barnes]. +- 0.185: Added csw cassette format [Nigel Barnes]. +- 0.182: Backgammon, Cylon Attack, Early Warning, Minefield and Tangled added 'in atom_cass.xml and Galaxians (Aardvark) added 'in atom_flop.xml [Nigel Barnes]. +- 0.142u3: Fixed 2400Hz timer, CPU type, and added 'a comment about the ERROR bug [Curt Coder]. +- 0.138: Fixed disk loading [Curt Coder]. +- 0.130: Rewrote printer interface [Dirk Best]. +- 0.122: Added natural keyboard support [Stefano Priore]. +- 0.107: Fixed regression introduced in 0.106 (bug #894) [Nate Woods]. +- 0.37b10: Implemented colour change support of M6847. Fixed eprom box emulation [Kev Thacker]. +- 0.37b2: Paul Daniels added 'Acorn Atom (preliminary)' system. + +ROMSET: +12288 bytes in 2 files / 9.72Kb packed + +$end +$info=atom_discpack +$mame +0.200 [Nigel Barnes] + +Atom Disc Pack, , ???? + +DRIVER: +devices/bus/acorn/atom/discpack.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Changed description to 'Atom Disc Pack'. +- 0.202: Set READY on HEAD_LOAD [Nigel Barnes]. +- 0.200: Nigel Barnes added 'Acorn Atom Disc Pack' device. + +ROMSET: +4096 bytes in 1 file / 3.24Kb packed + +$end +$info=atom_econet +$mame +0.200 [Nigel Barnes] + +Atom Econet Interface, , ???? + +DRIVER: +devices/bus/acorn/atom/econet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Changed description to 'Atom Econet Interface'. +- 0.200: Nigel Barnes added 'Acorn Atom Econet Interface' device. + +ROMSET: +None required. + +$end +$info=atom_gdos +$mame +0.278 [Nigel Barnes] + +Atom GDOS, , ???? + +DRIVER: +devices/bus/acorn/atom/gdos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Atom GDOS' device. + +ROMSET: +4096 bytes in 1 file / 2.93Kb packed + +$end +$info=atom_gdos2015 +$mame +0.278 [Nigel Barnes] + +Atom GDOS-2015, , ???? + +DRIVER: +devices/bus/acorn/atom/gdos2015.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Atom GDOS-2015' device. + +ROMSET: +65536 bytes in 1 file / 6.67Kb packed + +$end +$info=atom_mdcr +$mame +0.278 [Nigel Barnes] + +Atom MDCR, , ???? + +DRIVER: +devices/bus/acorn/atom/mdcr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Atom MDCR' device. + +ROMSET: +None required. + +$end +$info=atom_sid +$mame +0.200 [Nigel Barnes] + +AtomSID, , ???? + +DRIVER: +devices/bus/acorn/atom/sid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'AtomSID' device. + +ROMSET: +None required. + +$end +$info=atom_speech +$mame +0.278 [Nigel Barnes] + +Atom Speech Synthesis Module, , ???? + +DRIVER: +devices/bus/acorn/atom/speech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Atom Speech Synthesis Module' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=atom_switch +$mame +0.278 [Nigel Barnes] + +Atom EPROM Switch Card, , ???? + +DRIVER: +devices/bus/acorn/atom/switch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Atom EPROM Switch Card' device. + +ROMSET: +None required. + +$end +$info=atom_tube +$mame +0.278 [Nigel Barnes] + +Atom Tube Interface, , ???? + +DRIVER: +devices/bus/acorn/atom/tube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Atom Tube Interface' device. + +ROMSET: +None required. + +$end +$info=atom_vdu80 +$mame +0.278 [Nigel Barnes] + +Atom EF9345 80 Column Card, , ???? + +DRIVER: +devices/bus/acorn/atom/vdu80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Atom EF9345 80 Column Card' device. + +ROMSET: +8192 bytes in 1 file / 0.91Kb packed + +$end +$info=atombbc +$mame +0.148u3 [Phill Harvey-Smith] + +Atom with BBC Basic, Acorn Computers, 1982 + +Acornsoft's 20k BBC ROM conversion module can be added 'to an Atom, which will support the full set of BBC-type Basic commands. The syntax is identical, so all programs that don't rely on BBC hardware can be run on the Atom (source: http://acorn.chriswhy.co.uk/docs/Mags/AU/AU_Sep82_BBCBASICForTheAtom.pdf). + +DRIVER: +acorn/atom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +atom_rom.xml, atom_cass.xml, atom_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.279: Renamed (atombb) to (atombbc). +- 0.148u3: Phill Harvey-Smith added 'Acorn Atom with BBC basic' system. + +ROMSET: +20480 bytes in 2 files / 15.37Kb packed + +$end +$info=atomes +$mame +0.279 [Nigel Barnes] + +ES5700 (LED Electronic Message System), Pearce Signs, 198? + +The Pearce Signs ES5700 (LED Electronic Message System) is an electronic LED message system designed for displaying real-time information in public or commercial environments. Primarily used for dynamic signage, this LED display allows you to show scrolling messages, announcements, schedules, alerts, or advertisements clearly and visibly—even from a distance. + +DRIVER: +acorn/atom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Nigel Barnes added 'Pearce Signs ES5700 (LED Electronic Message System)' system. + +ROMSET: +4096 bytes in 1 file / 2.73Kb packed + +$end +$info=atomrr +$mame +0.37b9 [Nathan Woods] + +Atom with RAMROM, Acorn Computers, 2014 + +The Acorn Atom was the ancestor of the BBC computers series. It was sold in kit or ready-assembled versions. The great advantage of the Atom compared to its competitors (TRS-80 & PET), was its high resolution capabilities (256 x 192) which were quite unusual in 1979 for the price. The Acorn Atom with Eprom Box it's an expanded version with the additional ROMs (source: sysinfo.dat). + +DRIVER: +acorn/atom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +atom_rom.xml, atom_cass.xml, atom_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.279: Renamed (atomeb) to (atomrr). +- 0.107: Fixed regression introduced in 0.106 (bug #898) [Nate Woods]. +- 0.37b11: Eproms were not being selected; now fixed. Random data is poked into address 8,9,$A,$B, this is used by the OS to seed the random number generator. Thanks to Kees van Oss for providing this information [Kev Thacker]. +- 0.37b9: Nathan Woods added 'Atom with Eprom Box' system. + +ROMSET: +131072 bytes in 1 file / 54.83Kb packed + +$end +$info=att4425 +$mame +0.189 [Sergey Svishchev] + +AT&T Teletype 4425, AT&T, 1983 + +Analog desktop telephone system with hands-free capability, designed for home or office use, featuring a numeric keypad, liquid crystal display, and call features such as automatic dialing, speakerphone, and incoming call management. Includes ports for headphones and connection to external devices, providing a simple and direct interface for voice communication. + +DRIVER: +att/att4425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.189: Sergey Svishchev added 'AT&T Teletype 4425' system. + +ROMSET: +40960 bytes in 5 files / 25.24Kb packed + +$end +$info=att610 +$mame +0.218 [Bitsavers] + +610 Business Communication Terminal, AT&T, 1986 + +Tabletop communication terminal designed for professional environments, featuring an alphanumeric display, a full keyboard, and interfaces for advanced call management. It supports features such as call transfer, messaging, hands-free operation, and integration with corporate telephone systems, providing a functional interface for efficient communication in office settings. + +DRIVER: +att/att610.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.218: Bitsavers added 'AT&T 610 Business Communication Terminal' system. + +ROMSET: +32768 bytes in 3 files / 16.37Kb packed + +$end +$info=att615 +$mame +0.241 [Bitsavers] + +615 MT, AT&T, 1987 + +Technical informations: https://terminals-wiki.org/wiki/index.php/AT%26T_615_MT + +DRIVER: +att/att610.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.241: Bitsavers added 'AT&T 615 MT' system. + +ROMSET: +102400 bytes in 5 files / 59.71Kb packed + +$end +$info=att630 +$mame +0.192 [Robbbert] + +630 MTG, AT&T, 1986 + +Technical informations: https://terminals-wiki.org/wiki/index.php/AT%26T_630_MTG + +DRIVER: +att/att630.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.272: Add mouse and associated interrupts [AJR]. +- 0.192: Robbbert added 'AT&T 630 MTG' system. + +ROMSET: +262144 bytes in 4 files / 71.40Kb packed + +$end +$info=att6300p +$mame +0.282 [donohoe00] + +6300 Plus, AT&T, 1985 + +It’s a desktop computer released in 1985, based on the Intel 80286 processor and compatible with the IBM PC/AT standard. Designed for business environments, it supports extended memory, 16-bit ISA slots, and floppy/hard disk drives. It uses a proprietary BIOS and MS-DOS, featuring a rugged design and standard peripheral interfaces. Marketed by AT&T as an office and network solution, it integrated telecommunications capabilities. + +DRIVER: +olivetti/att6300p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Fix enabling/disabling of A20-A23 address lines; add support for 1.2MB drive (525hd) (#14577): Add comment explaining default drive densities; add support for 1.2MB drive (525hd). (att6300p_fdc.cpp) Move FDC support into device-specific files [donohoe00]. (att6300p_fdc.cpp): Use explicitly sized integers for things that are saved, clean up, srcclean [Vas Crabb]. +- 0.283: Fix polarity of DIP switch settings and add DIP locations (#14418) [donohoe00]. att6300p_mmu.cpp: Added a side effects check [Vas Crabb]. +- 0.282: donohoe00 added 'AT&T 6300 Plus' system. + +ROMSET: +34304 bytes in 4 files / 15.38Kb packed + +$end +$info=att6300p_mmu +$mame +0.282 [donohoe00] + +AT&T 6300 Plus MMU, , ???? + +DRIVER: +olivetti/att6300p_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: donohoe00 added 'AT&T 6300 Plus MMU' device. + +ROMSET: +None required. + +$end +$info=att730x +$mame +0.218 [Bitsavers] + +730X, AT&T, 1990 + +The 730X System consists of an X Window System 1 server (730X Server) and host utilities. The 730X Server is an implementation of an X Window System server for the AT&T 730 Multi-Tasking with graphics?terminal (730 MTG). The X Window System is a network transparent graphical windowing system that enables multiple applications to be simultaneously rendered on a single display. An X Window System server is a program running in a terminal or workstation that controls the display and interacts with X Window System applications (X clients). The 730X server interacts with host-based X clients over a StarLAN 10 local area network. The 730X Server is compatible with X11 R3 protocol. The 730X host utilities provide font and color database files for the 730X Server and a 730X file server, which is needed when using the ISO protocol over a StarLAN 10 network to allow remote access to fonts and the color database. Host utilities also include font and color database compilers and additional font utilities. When TCP/IP protocol is used over the StarLAN 10 network, the Trivial File Transfer Protocol (TFTP) is used to allow remote access to fonts and the color database in place of the 730X file server. TFTP is assumed to be present on the remote host and is not included with the 730X host utilities (source: original user's guide). + +DRIVER: +att/att630.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, pdf Manual, Marquee and PCB. + +WIP: +- 0.218: Bitsavers added 'AT&T 730X' system. + +ROMSET: +917504 bytes in 14 files / 368.24Kb packed + +$end +$info=attache +$mame +0.149 [Al Kossow, Barry Rodewald] + +Attaché, Otrona, 1982 + +The American company's first major product, the Otrona Attaché, came out in April 1982 and folded up to the size of a fat briefcase painted off-white with orange trim. When set up for use, the carrying handle swung under the chassis to prop it up for easier viewing. A keyboard could be removed from one end, revealing a small 5 inch monochrome CRT and two 360Kb "half-height" 5? inch floppy disk drives. The system featured a Zilog Z80 microprocessor at running 4 MHz, used the CP/M version 2 operating system with 64K of RAM and optionally, a modified version of IBM's DOS operating' system. The RAM can be upgraded to 640Kb and had several programs in ROM. It contained a single speaker for sound output (which could be set to give audible feedback when keys were pressed) and two RS422 serial ports for communication. It also supported monochrome bit-mapped graphics, and introduced the concept of desk accessory programs, such as a calendar. calculator and auto-run timer that could be run without closing a user application. This innovative application set, known as Valet, predated the appearance of similar functionality in the 1984 Macintosh (source: http://en.wikipedia.org/wiki/Otrona). + +DRIVER: +skeleton/attache.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +attache.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.194: Added RS-232 serial ports [AJR]. +- 0.192: Added Attache 8:16 ROMs, and revision H BIOS; added 'preliminary communications between Z80 and 8086 [Barry Rodewald]. +- 0.182: Machine promoted to working [zx70]. +- 0.165: Changed description in 'Otrona Attaché'. +- 0.149: Al Kossow and Barry Rodewald added 'Otrona Attache (boot rev G)' system. + +ROMSET: +17408 bytes in 7 files / 10.93Kb packed + +$end +$info=attache816 +$mame +0.192 [Al Kossow] + +Attaché 8:16, Otrona, 1983 + +The Otrona Attaché was introduced in 1982, with the 8:16 available in 1983 with an 8086 coprocessor board and 256KB RAM. This model also has the optional GPIB interface. The system will boot CP/M 2.2.5 running on the Z80A, and MSDOS 2.11 on the 8086. In CP/M mode, the coprocessor RAM is available as a 248KB RAMDISK (source: http://q7.neurotica.com/Oldtech/Otrona/). + +DRIVER: +skeleton/attache.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +attache.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.193: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 - fixes deadlock when writing to RAM disk [Barry Rodewald]. +- 0.192: Al Kossow added 'Otrona Attaché 8:16' system. + +ROMSET: +16384 bytes in 3 files / 4.36Kb packed + +$end +$info=attiny15 +$mame +0.220 + +Atmel ATtiny15, , ???? + +DRIVER: +devices/cpu/avr8/avr8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'Atmel ATtiny15' device. + +ROMSET: +None required. + +$end +$info=atturbo +$mame +0.74 [Wilbert Pol, Miodrag Milanović] + +PC/AT Turbo (12 MHz, MF2 Keyboard), , 1987 + +The IBM Personal Computer AT, more commonly known as the IBM AT and also sometimes called the PC AT or PC/AT, was IBM's second-generation PC, designed around the 6 MHz Intel 80286 microprocessor and released in 1984 as machine type 5170. The name AT stood for "Advanced Technology", and was chosen because the AT offered various technologies that were then new in personal computers; one such advancement was that the 80286 processor supported protected mode. IBM later released an 8 MHz version of the AT (source: http://en.wikipedia.org/wiki/IBM_Personal_Computer/AT). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: Added cl286 BIOS option [rfka01]. +- 0.216: Renamed (atvga) to (atturbo) and description changed to 'PC/AT Turbo (12 MHz, MF2 Keyboard)'. +- 0.199: BugFIX #07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes [Carl]. +- 0.142u6: New AMI BIOS based on Headland GC102 chipset [kaylee]. +- 0.135: Improved emulation. Now some output is showed [Miodrag Milanović]. +- 0.110: Fixed lockups. Fixed Video Display Disable bit and 256 color VGA for programs that expect linear video memory, and implemented the Line Compare Register [Barry Rodewald]. +- 0.74: Wilbert Pol and Miodrag Milanović added 'generic PC/AT' system. + +ROMSET: +917504 bytes in 23 files / 482.56Kb packed + +$end +$info=aubam12s2 +$mame +0.214 [rfka01] + +BAM/12-S2, AUVA COMPUTER, INC., 198? + +Technical information here: https://arvutimuuseum.ee/th99/m/A-B/32297.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.214: rfka01 added 'AUVA COMPUTER, INC. BAM/12-S2' system. + +ROMSET: +131072 bytes in 2 files / 47.33Kb packed + +$end +$info=audiowerk2 +$mame +0.262 [Angelo Salese] + +Emagic Audiowerk2 Digital Audio Recording, , ???? + +DRIVER: +devices/bus/pci/audiowerk2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'Emagic Audiowerk2 Digital Audio Recording'. +- 0.262: Angelo Salese added 'Emagic Audiowerk2 Digital Audio Recording PCI card' device. + +ROMSET: +None required. + +$end +$info=auslalom +$mame +0.229 [hap] + +Autoslalom, Elektronika, 1990 + +Technical informations:http://handheldempire.com/game.jsp?game=788 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.229: hap added 'Elektronika Autoslalom' system. + +ROMSET: +119376 bytes in 2 files / 34.52Kb packed + +$end +$info=aussieby +$mame +0.165 [Robbbert] + +Aussie Byte II, SME Systems, 1984 + +Compact computer system based on Z80 architecture, designed for home and educational use, featuring an integrated keyboard and video interface for connecting to a monitor or television. Preconfigured with a BASIC environment, it enables programming and software execution from cassette tapes, offering a simple and accessible computing experience during the early years of emerging electronics. + +DRIVER: +ausnz/aussiebyte.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +aussiebyte.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.165: Robbbert added 'SME Systems Aussie Byte II' system. + +ROMSET: +6144 bytes in 2 files / 3.55Kb packed + +$end +$info=autoc15 +$mame +0.198 [Mikko Heinonen] + +Autocue 1500 Teleprompter, Autocue Ltd., 1988 + +The Autocue 1500 Teleprompter is a high-quality prompting system that combines hardware and software to smoothly and synchronously scroll text in front of the camera lens. It uses an integrated screen and a beam splitter (semi-reflective mirror) to project text in overlay, allowing the presenter to look directly into the camera lens. It is robust, reliable, and widely used in television studios, live events, and broadcast productions. It supports formatted text, adjustable scrolling speed, and remote control, ensuring professional performance even in high-paced production environments. + +DRIVER: +acorn/bbcmc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbcmc_flop.xml, pro128s_flop.xml, bbcm_flop.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbcm_cart.xml, bbc_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.225: Changed description to 'Autocue 1500 Teleprompter'. +- 0.224: Changed description to 'Autocue 1500 Telepromter'. +- 0.216: Changed manufacturer to 'Autocue Ltd.'. Replaced HD6845 CRT controller with HD6345 (required for smooth scrolling) [Nigel Barnes]. +- 0.198: Mikko Heinonen added 'Autocue 1500' system. + +ROMSET: +196608 bytes in 4 files / 95.66Kb packed + +$end +$info=autoc15_kbd +$mame +0.280 [Nigel Barnes] + +Autocue 1500 Keyboard, , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Autocue 1500 Keyboard' device. + +ROMSET: +None required. + +$end +$info=autorace +$mame +0.242 [hap, Sean Riddle] + +Auto Race, Mattel Electronics, 1976 + +Mattel Electronics Auto Race is the first in the line of many Mattel Electronics games, and is credited with being the first handheld game that was entirely digital, with only solid-state electronics, having no moving mechanisms except the controls and on/off switch. The player's car is represented by a bright blip (a vertical dash sign) on the bottom of the screen. The player must make it to the top of the screen 4 times (4 laps) to win, but, while making it towards the top, the player must swerve past other cars using the switch at the bottom of the system to toggle between three lanes. If hit by a car, the player's vehicle keeps moving back towards the bottom of the screen until it gets out of the other car's way. The goal is to beat the game before the 99 seconds (as high as the two-digit timer can show) given are up, and to get the shortest time possible. The player's car has four "gears" and the faster the gear, the faster the other cars come at it (source: https://en.wikipedia.org/wiki/Mattel_Auto_Race). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.281: (autorace.lay) Remove leftover clickthrough param [hap]. +- 0.242: hap and Sean Riddle added 'Mattel Electronics Auto Race' system. + +ROMSET: +512 bytes in 1 file / 0.50Kb packed + +$end +$info=auvip800 +$mame +0.257 [fdiskitup] + +VIP 800, AUVA, 198? + +The AUVA VIP 800 is a professional reel-to-reel videotape recorder developed in the 1980s for use in broadcasting applications. Primarily used in television studios, it supports the analog 1” Type C video format and is known for its high image quality, signal stability, and reliability in recording and playback. It was employed for archival storage, broadcasting, and television video editing. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: fdiskitup added 'AUVA VIP 800' system. + +ROMSET: +8192 bytes in 1 file / 6.52Kb packed + +$end +$info=av20dev +$mame +0.275 [anonymous] + +Acorn V20 (Development), Acorn Computers, 1992 + +The Acorn V20 is a microprocessor developed by Acorn Computers, a British company known for its innovative home computers and educational systems in the 1980s. However, the name "Acorn V20" can be confusing, as there is no processor officially named "Acorn V20." It is more likely to refer to the NEC V20, a processor compatible with the Intel 8088/8086 architecture, which Acorn may have used in some of its products. + +DRIVER: +acorn/aa310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +archimedes.xml, archimedes_hdd.xml, archimedes_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: anonymous added 'Acorn Computers Acorn V20 (Development)' system. + +ROMSET: +2097152 bytes in 4 files / 1.25Mb packed + +$end +$info=avcc +$mame +0.141 [Kevin Horton, Jonathan Gevaryahu, Sandro Ronco] + +Advanced Voice Chess Challenger, Fidelity Electronics, 1980 + +Technical informations: https://www.schach-computer.info/wiki/index.php/Fidelity_Chess_Challenger_Voice + +DRIVER: +fidelity/vcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: Renamed (uvc) to (avcc) [hap]. +- 0.208: Changed description 'Advanced Voice Chess Challenger'. +- 0.141: Kevin Horton, Jonathan Gevaryahu and Sandro Ronco added 'Advanced Talking Chess Challenger (model UVC)' system. + +ROMSET: +8192 bytes in 1 file / 6.41Kb packed + +$end +$info=avigo +$mame +0.37b9 [Kevin Thacker, Sandro Ronco] + +TI Avigo 10 PDA, Texas Instruments, 1997 + +The Avigo 10 (the only model of Avigo ever produced) is a Personal Digital Assistant ("PDA") that was marketed by Texas Instruments from the years 1997 through 2000. It was sold as a lower-priced competitor to the Palm Pilot. Like the Palm Pilot, the Avigo has a touch-sensitive monochrome LCD screen, and can synchronize with a host PC using either a docking cradle or an infrared wireless connection. Unlike the Pilot, it has no built-in handwriting recognition capabilities; instead relying on the "T9" brand predictive text entry software, in addition to an on-screen keyboard (source: https://en.m.wikipedia.org/wiki/Avigo_10). + +DRIVER: +ti/avigo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.144: Systems promoted from GAME_NOT_WORKING [Sandro Ronco]. +- 0.143u8: Added NVRAM and warm start [Sandro Ronco]. +- 0.141: Fixed regressions [Robbbert]. +- 0.112: Removed redundant artwork in avigo.zip (bug #1043) [Nate Woods]. +- 0.37b9: Kevin Thacker and Sandro Ronco added 'Texas Instruments Avigo 100 PDA' system. + +ROMSET: +4128768 bytes in 6 files / 1.17Mb packed + +$end +$info=avigo_de +$mame +0.143u7 [Sandro Ronco] + +TI Avigo 10 PDA (German), Texas Instruments, 1997 + +The Avigo 10 (the only model of Avigo ever produced) is a Personal Digital Assistant ("PDA") that was marketed by Texas Instruments from the years 1997 through 2000. It was sold as a lower-priced competitor to the Palm Pilot. Like the Palm Pilot, the Avigo has a touch-sensitive monochrome LCD screen, and can synchronize with a host PC using either a docking cradle or an infrared wireless connection. Unlike the Pilot, it has no built-in handwriting recognition capabilities; instead relying on the "T9" brand predictive text entry software, in addition to an on-screen keyboard (source: http://en.wikipedia.org/wiki/Texas_Instruments'_Avigo_10). + +DRIVER: +ti/avigo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u7: Sandro Ronco added 'TI Avigo 10 PDA (German)' system. + +ROMSET: +1179648 bytes in 3 files / 694.73Kb packed + +$end +$info=avigo_es +$mame +0.143u7 [Sandro Ronco] + +TI Avigo 10 PDA (Spanish), Texas Instruments, 1997 + +The Avigo 10 (the only model of Avigo ever produced) is a Personal Digital Assistant ("PDA") that was marketed by Texas Instruments from the years 1997 through 2000. It was sold as a lower-priced competitor to the Palm Pilot. Like the Palm Pilot, the Avigo has a touch-sensitive monochrome LCD screen, and can synchronize with a host PC using either a docking cradle or an infrared wireless connection. Unlike the Pilot, it has no built-in handwriting recognition capabilities; instead relying on the "T9" brand predictive text entry software, in addition to an on-screen keyboard (source: http://en.wikipedia.org/wiki/Texas_Instruments'_Avigo_10). + +DRIVER: +ti/avigo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u7: Sandro Ronco added 'TI Avigo 10 PDA (Spanish)' system. + +ROMSET: +1179648 bytes in 3 files / 582.54Kb packed + +$end +$info=avigo_fr +$mame +0.143u7 [Sandro Ronco] + +TI Avigo 10 PDA (French), Texas Instruments, 1997 + +The Avigo 10 (the only model of Avigo ever produced) is a Personal Digital Assistant ("PDA") that was marketed by Texas Instruments from the years 1997 through 2000. It was sold as a lower-priced competitor to the Palm Pilot. Like the Palm Pilot, the Avigo has a touch-sensitive monochrome LCD screen, and can synchronize with a host PC using either a docking cradle or an infrared wireless connection. Unlike the Pilot, it has no built-in handwriting recognition capabilities; instead relying on the "T9" brand predictive text entry software, in addition to an on-screen keyboard (source: http://en.wikipedia.org/wiki/Texas_Instruments'_Avigo_10). + +DRIVER: +ti/avigo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u7: Sandro Ronco added 'TI Avigo 10 PDA (French)' system. + +ROMSET: +983040 bytes in 3 files / 536.79Kb packed + +$end +$info=avigo_it +$mame +0.143u7 [Sandro Ronco] + +TI Avigo 10 PDA (Italian), Texas Instruments, 1997 + +The Avigo 10 (the only model of Avigo ever produced) is a Personal Digital Assistant ("PDA") that was marketed by Texas Instruments from the years 1997 through 2000. It was sold as a lower-priced competitor to the Palm Pilot. Like the Palm Pilot, the Avigo has a touch-sensitive monochrome LCD screen, and can synchronize with a host PC using either a docking cradle or an infrared wireless connection. Unlike the Pilot, it has no built-in handwriting recognition capabilities; instead relying on the "T9" brand predictive text entry software, in addition to an on-screen keyboard (source: http://en.wikipedia.org/wiki/Texas_Instruments'_Avigo_10). + +DRIVER: +ti/avigo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u7: Sandro Ronco added 'TI Avigo 10 PDA (Italian)' system. + +ROMSET: +983040 bytes in 3 files / 541.27Kb packed + +$end +$info=aviion_4600 +$mame +0.228 [Plamen Mihaylov, Patrick Mackinlay] + +AViiON 4600, Data General, 1991 + +The specs for AViiON 4600,4605,4625 comes in these configurations with a retail price tag. The configuration DataGeneral provides comes with a 33MHz Motorola 88100 RISC VMEbus DG/UX. This DataGeneral Computer can take up to 128 MB ram, with a fixed amount of 32 MB (removable) installed. This full-featured mainstream Computer enhances the previous generation DataGeneral models with the chipsets and new levels of customization. Get the best experience on your DataGeneral AViiON 4600,4605,4625 Computer with improved performance, make it easy to create a home network and share all of your favorite items (source: http://www.computer-specifications.com/specifications/DataGeneral-AViiON460046054625-Specs.html). + +DRIVER: +dg/aviion88k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.228: Plamen Mihaylov and Patrick Mackinlay added 'Data General AViiON 4600' system. + +ROMSET: +524288 bytes in 4 files / 327.38Kb packed + +$end +$info=avivideo_image +$mame +0.214 [feos] + +AVI Video Image, , ???? + +DRIVER: +devices/imagedev/avivideo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: feos added 'AVI Video Image' device. + +ROMSET: +None required. + +$end +$info=avrmax +$mame +0.223 [hap] + +AVR-Max Chess Computer (English), Elektor, 2009 + +We congratulate you on building the SHAH chess computer, the latest development from our company. SHAH is characterized by its nostalgic charm, the power supply with two Mignon batteries is particularly remarkable. The chess program is Micro-Max 4.8 by Harm-Geert Müller in a port by Andre Adrian. In order to fully utilize the capabilities of your new SHAH chess computer, we recommend that you read the following instructions carefully. Set up the chessboard, switch on SHAH. The SHAH display appears. Press the 'CL' key, the display goes dark, then enter trains according to the internationally known coordinate system, e.g. E2 E4 (source, traslated from German: https://www.schach-computer.info/wiki/index.php/AVR-Max-Schachzwerg). + +DRIVER: +elektor/avrmax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: hap added 'Elektor AVR-Max Chess Computer (English)' system. + +ROMSET: +8192 bytes in 1 file / 3.67Kb packed + +$end +$info=avrmaxg +$mame +0.223 [hap] + +AVR-Max-Schachzwerg (German), Elektor, 2009 + +We congratulate you on building the SHAH chess computer, the latest development from our company. SHAH is characterized by its nostalgic charm, the power supply with two Mignon batteries is particularly remarkable. The chess program is Micro-Max 4.8 by Harm-Geert Müller in a port by Andre Adrian. In order to fully utilize the capabilities of your new SHAH chess computer, we recommend that you read the following instructions carefully. Set up the chessboard, switch on SHAH. The SHAH display appears. Press the 'CL' key, the display goes dark, then enter trains according to the internationally known coordinate system, e.g. E2 E4 (source, traslated from German: https://www.schach-computer.info/wiki/index.php/AVR-Max-Schachzwerg). + +DRIVER: +elektor/avrmax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: hap added 'Elektor AVR-Max-Schachzwerg (German)' system. + +ROMSET: +8192 bytes in 1 file / 3.67Kb packed + +$end +$info=awacs +$mame +0.149u1 + +AWACS, , ???? + +DRIVER: +devices/sound/awacs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AWACS' device. + +ROMSET: +None required. + +$end +$info=awacsmr +$mame +0.255 [R. Belmont] + +AWACS MacRisc audio I/O, , ???? + +DRIVER: +apple/awacs_macrisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: R. Belmont added 'AWACS MacRisc audio I/O' device. + +ROMSET: +None required. + +$end +$info=aws_kb +$mame +0.283 [mahlemiut] + +AWS Keyboard, , ???? + +DRIVER: +skeleton/aws_kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: mahlemiut added 'AWS Keyboard' device. + +ROMSET: +None required. + +$end +$info=aws200 +$mame +0.283 [Barry Rodewald, Bitsavers] + +AWS-200, Convergent Technologies, 1981 + +A professional workstation launched in 1981, designed for business and technical environments, it combined modular architecture, multitasking support, and advanced graphics capabilities for its time, integrating seamlessly into local networks and complex computing systems. + +DRIVER: +skeleton/aws.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Barry Rodewald and Bitsavers added 'Convergent Technologies AWS-200' system. + +ROMSET: +20480 bytes in 5 files / 14.02Kb packed + +$end +$info=aws220 +$mame +0.282 [Barry Rodewald, Bitsavers] + +AWS-220, Convergent Technologies, 1982 + +It’s an intelligent terminal released in 1982, based on a proprietary 16-bit architecture. Designed for professional environments, it features an alphanumeric display, an integrated keyboard, and serial/parallel interfaces for connection to central systems. It runs dedicated firmware for call management, messaging, and integration with corporate PBX systems, functioning as a user interface in advanced office settings. + +DRIVER: +skeleton/aws.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Barry Rodewald and Bitsavers added 'Convergent Technologies AWS-220' system. + +ROMSET: +None required. + +$end +$info=ax145 +$mame +0.253 [Bartman/Abyss] + +AX-145, Brother, 198? + +The Brother AX-145 is an electric typewriter produced by Brother in the 1980s. It combined the functions of a traditional typewriter with some innovations of the time, such as an automatic correction key, interchangeable print ribbon, and ergonomic keyboard. It featured a liquid crystal display for previewing text before printing and allowed users to store short documents thanks to its limited internal memory. Designed for home and office use, it was appreciated for its reliability, ease of use, and compact size. + +DRIVER: +brother/ax145.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Bartman/Abyss added 'Brother AX-145' system. + +ROMSET: +655360 bytes in 2 files / 408.37Kb packed + +$end +$info=ax150 +$mame +0.155 [Wilbert Pol] + +AX-150 (MSX1, Arabic), Sakhr, 1986 + +Technical informations: https://www.generation-msx.nl/hardware/al-alamiah/ax-150/640/ + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +Changed description to 'AX-150 (MSX1, Arabic)' and manufacturer to 'Sakhr'. +- 0.155: Wilbert Pol added 'Al Alamiah AX-150' system. + +ROMSET: +65536 bytes in 2 files / 46.30Kb packed + +$end +$info=ax170 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +AX-170 (MSX1, Arabic), Sakhr, 1986 + +Al Alamiah (Universal) made several very special MSX machines aimed at the Arabic market. Some were manufactured by Yamaha, others by Sanyo. These machines supported the Arabic language very well through the special firmware and Sakhr MSX-BASIC. They were sold in all Arab countries, from the Gulf to the Ocean. Several models have been imported to The Netherlands, because of the relatively large Arab community there, but I've never actually seen one. Besides these computers, Al Alamiah offered peripherals, games and other software, published books and developed the best know program for Arabic MSX, the Holy Koran. Supposedly the most widespread of all, the AX170 is one of the simplest in the Arabic series. It has 64kB RAM and has the following firmware: a Calendar, a Painter and both an English and an Arabic texteditor (source: http://msxbanzai.tni.nl/computers/alalamiah.html). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +Changed description to 'AX-170 (MSX1, Arabic)' and manufacturer to 'Sakhr'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Al Alamiah AX-170' system. + +ROMSET: +65536 bytes in 2 files / 46.30Kb packed + +$end +$info=ax20 +$mame +0.144u5 [Sandro Ronco] + +AX-20, Axel, 1982 + +The AXEL-20 can display 640x416 pixels with 8 different level of brightness. The system has it own character set (128 ASCII characters, upper and lower case). The user character generator is only optional. In fact many features are optional; real-time clock, disk-drive, expansion bus, V24 card, modem, graphic card. The AXEL-20 is not IBM PC compatible at all. It can only read IBM disks with a special software tool (source: http://www.old-computers.com/museum/computer.asp?st=1&c=557). + +DRIVER: +skeleton/ax20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u5: Sandro Ronco added skeleton driver of 'Axel AX-20' system. + +ROMSET: +4096 bytes in 2 files / 2.03Kb packed + +$end +$info=ax200 +$mame +0.250 [openMSX] + +AX-200 (MSX1, Arabic/English), Sakhr, 1986 + +Sakhr Computers was a Kuwaiti company that was selling MSX computers imported from Japan in Egypt and the Persian Gulf States. These MSX were localized by Al Alamiah (the parent company at that time) and rebranded for the Arabic market. The AX-200 is the Yamaha YIS-503II adapted for Arabic countries. The not usable mini-slot has been removed. The power supply is built-in. It has an Arabic QWERTY keyboard, but is also available in an Arabic/French version (with AZERTY keyboard), where the English Word Processor is replaced by a French Word Processor. It seems that this computer was sometimes sold with a Yamaha musical module SFG-05 and the indication AX-200M on the underside, similar to the Yamaha YIS-503MII (source: https://www.msx.org/wiki/Sakhr_AX-200). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sakhr AX-200 (MSX1, Arabic/English)' system. + +ROMSET: +65536 bytes in 2 files / 46.02Kb packed + +$end +$info=ax200m +$mame +0.250 [openMSX] + +AX-200M (MSX1, Arabic/English), Sakhr, 1986 + +Sakhr Computers was a Kuwaiti company that was selling MSX computers imported from Japan in Egypt and the Persian Gulf States. These MSX were localized by Al Alamiah (the parent company at that time) and rebranded for the Arabic market. The AX-200 is the Yamaha YIS-503II adapted for Arabic countries. The not usable mini-slot has been removed. The power supply is built-in. It has an Arabic QWERTY keyboard, but is also available in an Arabic/French version (with AZERTY keyboard), where the English Word Processor is replaced by a French Word Processor. It seems that this computer was sometimes sold with a Yamaha musical module SFG-05 and the indication AX-200M on the underside, similar to the Yamaha YIS-503MII (source: https://www.msx.org/wiki/Sakhr_AX-200). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sakhr AX-200M (MSX1, Arabic/English)' system. + +$end +$info=ax208 +$mame +0.205 [David Haywood] + +AppoTech AX208 (AXC51-CORE), , ???? + +DRIVER: +devices/cpu/axc51/axc51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Fixed destination RAM type for XCHD A, @R0/@R1 (#14312). This applies the same fix as PR #14289 to axc51 too [Fabio D'Urso]. +- 0.205: David Haywood added 'AppoTech AX208 (AXC51-CORE)' device. + +ROMSET: +8192 bytes in 1 file / 5.32Kb packed + +$end +$info=ax208p +$mame +0.213 [anonymous] + +AppoTech AX208 (AXC51-CORE) (prototype?), , ???? + +DRIVER: +devices/cpu/axc51/axc51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Fixed destination RAM type for XCHD A, @R0/@R1 (#14312). This applies the same fix as PR #14289 to axc51 too [Fabio D'Urso]. +- 0.247: Renamed (axc51core) to (ax208p) and description changed to 'AppoTech AX208 (AXC51-CORE) (prototype?)'. +- 0.213: anonymous added 'AppoTech AXC51-CORE' device. + +ROMSET: +8192 bytes in 1 file / 5.33Kb packed + +$end +$info=ax230 +$mame +0.250 [openMSX] + +AX-230 (MSX1, Arabic), Sakhr, 1986 + +Sakhr Computers was a Kuwaiti company (Al Alamiah co.) that was selling MSX computers imported from Japan in all of the Arab world. These MSX were localized by Al Alamiah and rebranded for the Arabic market. The Sakhr AX-230 is like the Sanyo MPC-2 localised for Arabic countries but the PCB and components are not the same. A RGB output has been added 'but a cartridge slot has been removed. This model is available in blue (B), gray (GL) or red (R) (source: https://www.msx.org/wiki/Sakhr_AX-230). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sakhr AX-230 (MSX1, Arabic)' system. + +ROMSET: +1179648 bytes in 2 files / 640.93Kb packed + +$end +$info=ax350 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +AX-350 (MSX2, Arabic), Sakhr, 1987 + +It is a taste of MSX for exoticism and for unity. All the same but all different. This El Alamiah is a champion of the exotic, to the extent of 8-bit family type or Robotron clones Czech Didaktik. And even for MSX, it is worth seeing. Its keyboard is mixed, its firmware is English / Arabic. It includes a calendar and a text editor (source, traslated from french: http://silicium.org/site/index.php?option=com_content&view=article&id=377:elalamiah-ax170&catid=44:msx&Itemid=29). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +Changed description to 'AX-350 (MSX2, Arabic)' and manufacturer to 'Sakhr'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Al Alamiah AX-350' system. + +ROMSET: +81920 bytes in 3 files / 51.49Kb packed + +$end +$info=ax350ii +$mame +0.250 [openMSX] + +AX-350 II (MSX2, Arabic), Sakhr, 1987 + +Sakhr Computers was a Kuwaiti company (Al Alamiah co.) that was selling MSX computers imported from Japan in all of the Arab world. These MSX were localized and rebranded for some Arabic markets. The AX-350II is the?Yamaha YIS-604/128?or?CX7M/128?localised by Al Alamiah. The mini-slot has been replaced by a floppy disk drive and the module slot has been removed. However, the internal structure is closer to the?YIS-805/128 (source: https://www.msx.org/wiki/Sakhr_AX-350II). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sakhr AX-350 II (MSX2, Arabic)' system. + +ROMSET: +196608 bytes in 6 files / 134.43Kb packed + +$end +$info=ax350iif +$mame +0.250 [openMSX] + +AX-350 II F (MSX2, Arabic), Sakhr, 1987 + +The Sakhr AX-350 II F is an electronic typewriter produced by Sakhr in the 1980s, primarily designed for the Arab market. It allows typing in both Arabic and English thanks to an automatic keyboard layout conversion system. Equipped with a liquid crystal display (LCD) for previewing text before printing, it features internal memory to store short documents and offers basic correction and editing functions. Robust and reliable, it was widely used in administrative and governmental contexts in Arab countries. The "F" version includes an Arabic keyboard with cursive characters and support for formatting that adheres to Arabic linguistic standards. + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sakhr AX-350 II F (MSX2, Arabic)' system. + +ROMSET: +131072 bytes in 5 files / 88.68Kb packed + +$end +$info=ax370 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +AX-370 (MSX2, Arabic), Sakhr, 1988 + +Al Alamiah (Universal) made several very special MSX machines aimed at the Arabic market. Some were manufactured by Yamaha, others by Sanyo. These machines supported the Arabic language very well through the special firmware and Sakhr MSX-BASIC. They were sold in all Arab countries, from the Gulf to the Ocean. Several models have been imported to The Netherlands, because of the relatively large Arab community there, but I've never actually seen one. Besides these computers, Al Alamiah offered peripherals, games and other software, published books and developed the best know program for Arabic MSX, the Holy Koran. The AX370, manufactured by Sanyo, supposedly came into the market with big advertising. It's an MSX2 machine with 128kB RAM, a diskdrive and the following firmware: a Calendar, a Painter, a Bilingual Word-Processor and a Sakhr BASIC programming tutorial (source: http://msxbanzai.tni.nl/computers/alalamiah.html). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +Changed description to 'AX-370 (MSX2, Arabic)' and manufacturer to 'Sakhr'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Al Alamiah AX-370' system. + +ROMSET: +229376 bytes in 7 files / 154.09Kb packed + +$end +$info=ax500 +$mame +0.250 [openMSX] + +AX-500 (MSX2, Arabic), Sakhr, 1987 + +Sakhr Computers was a Kuwaiti company (Al Alamiah co.) that was selling MSX computers imported from Japan in all of the Arab world. These MSX were localized and rebranded for some Arabic markets. The AX-500 is the Yamaha YIS-805/256 localised by Al Alamiah. The RS-232C interface, the RF output and the expansion bus have been removed. This machine has a separate Arabic QWERTY keyboard (source: https://www.msx.org/wiki/Sakhr_AX-500). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sakhr AX-500 (MSX2, Arabic)' system. + +ROMSET: +245760 bytes in 7 files / 157.80Kb packed + +$end +$info=ax80 +$mame +0.179 [Arashikage, R. Belmont] + +AX80, Akai, 1984 + +The AX80 has the privilege of being the first pro-keyboard produced by Akai, released in 1984. It's an eight-voice programmable analog synthesizer with a full 61-note keyboard and a series of techno-looking LCD bar-graph displays running across the top of the keyboard. Two analog oscillators per voice plus a sub oscillator provide the basis of its punchy analog sounds that can be described as similar to a Chroma Polaris or Roland Juno 106. Very good bass, brass, synth sounds, and effects are possible. However its strings are average at best (source: http://www.vintagesynth.com/akai/ax80.php). + +DRIVER: +akai/akaiax80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.191: Added roms, notes, and flesh [Robbbert]. +- 0.179: Arashikage and R. Belmont added 'Akai AX80' system. + +ROMSET: +28672 bytes in 4 files / 20.54Kb packed + +$end +$info=ay +$mame +0.263 [Miodrag Milanović] + +AY card, , ???? + +DRIVER: +devices/bus/tim011/aycard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'AY card' device. + +ROMSET: +None required. + +$end +$info=ay_ay8912 +$mame +0.278 [Andrei I. Holub] + +AY8912, , ???? + +DRIVER: +devices/bus/spectrum/ay/cards.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Andrei I. Holub added 'AY8912' device. + +ROMSET: +None required. + +$end +$info=ay_slot +$mame +0.278 [Andrei I. Holub] + +AY Slot, , ???? + +DRIVER: +devices/bus/spectrum/ay/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Andrei I. Holub added 'AY Slot' device. + +ROMSET: +None required. + +$end +$info=ay_turbosound +$mame +0.278 [Andrei I. Holub] + +TURBOSOUND, , ???? + +DRIVER: +devices/bus/spectrum/ay/cards.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Andrei I. Holub added 'TURBOSOUND' device. + +ROMSET: +None required. + +$end +$info=ay_ym2149 +$mame +0.278 [Andrei I. Holub] + +YM2149, , ???? + +DRIVER: +devices/bus/spectrum/ay/cards.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Andrei I. Holub added 'YM2149' device. + +ROMSET: +None required. + +$end +$info=ay31015 +$mame +0.149u1 + +AY-3-1015 UART, , ???? + +DRIVER: +devices/machine/ay31015.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Removed internal Baud rate generator as the actual device lacks this functionality [AJR]. +- 0.196: Fixed receiver desync when next start bit arrives early and synchronization at start bit [AJR]. +- 0.149u1: Added 'AY-3-1015 UART' device. + +ROMSET: +None required. + +$end +$info=ay34592 +$mame +0.278 [Andrei I. Holub] + +AY-3-4592 Keyboard Encoder, , ???? + +DRIVER: +devices/machine/ay34592.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Andrei I. Holub added 'AY-3-4592 Keyboard Encoder' device. + +ROMSET: +None required. + +$end +$info=ay3600 +$mame +0.149u1 + +AY-5-3600 Keyboard Encoder, , ???? + +DRIVER: +devices/machine/kb3600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AY-5-3600 Keyboard Encoder' device. + +ROMSET: +None required. + +$end +$info=ay51013 +$mame +0.180 + +AY-5-1013 UART, , ???? + +DRIVER: +devices/machine/ay31015.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.180: Added 'AY-5-1013 UART' device. + +ROMSET: +None required. + +$end +$info=ay8910 +$mame +0.149u1 + +AY-3-8910A PSG, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Remove unneeded set_volume (update the few drivers that use it to set_output_gain) [hap]. +- 0.265: Suppress configuration warnings [AJR]. +- 0.251: Add machine().describe_context() to some logerror [hap]. +- 0.237: Fixed AY8930 noise algorithm and PSG type selection. Improve AY8930 noise algorithm, simplify some logic (#8729) [cam900]. +- 0.225: Fixed regression in noise rate calculation. Reduced performance impact of using AY8930 expanded mode [cam900]. +- 0.215: Converted Sunsoft 5B 6630B sound hardware to a device [cam900]. +- 0.214: Implemented AY8930 extensions, made pin 26 an input, added 'notes, and cleaned up code [cam900]. +- 0.207: Added notes about AY8930 expanded mode, improved logging, and reduced redundant code [cam900]. +- 0.187: Made device_clock_changed respect YM2149 pin 26, added 'pinout, and remove outdated comments [Lord Nightmare]. +- 0.184: Added a write handler for the case of bc1=a0 and bc2=a1 [Dirk Best]. Added support for clock frequency changes [Tim Lindner]. +- 0.149u1: Added 'AY-3-8910A PSG' device. + +ROMSET: +None required. + +$end +$info=ay8912 +$mame +0.150 + +AY-3-8912A PSG, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'AY-3-8912A PSG' device. + +ROMSET: +None required. + +$end +$info=ay8913 +$mame +0.149u1 + +AY-3-8913 PSG, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AY-3-8913 PSG' device. + +ROMSET: +None required. + +$end +$info=ay8914 +$mame +0.149u1 + +AY-3-8914A PSG, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'AY-3-8914A PSG' device. + +ROMSET: +None required. + +$end +$info=ay8930 +$mame +0.184 + +AY8930 EPSG, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'AY8930 EPSG' device. + +ROMSET: +None required. + +$end +$info=azkoyent12 +$mame +0.268 [Joan RF, jordigahan] + +Vending machine model T12, Azkoyen, 19?? + +The Azkoyen Vending Machine Model T12 is an automated dispenser produced by Azkoyen, a Spanish company specialized in vending solutions. Designed for dispensing hot and cold beverages as well as snacks, the T12 stands out for its compactness, reliability, and intuitive user interface. Equipped with an electronic control system, it supports various payment methods, including coins, bills, and cashless options (such as contactless cards or mobile payments). Built with durable materials, it is suitable for indoor settings like offices, schools, and common areas. The T12 also offers remote diagnostic features and product-level monitoring, simplifying management and maintenance for operators. + +DRIVER: +skeleton/design.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Joan RF and jordigahan added 'Azkoyen Vending machine model T12' system. + +ROMSET: +8192 bytes in 1 file / 2.89Kb packed + +$end +$info=azkoyent6 +$mame +0.268 [Joan RF, jordigahan] + +Vending machine model T6, Azkoyen, 19?? + +The Azkoyen Vending Machine Model T6 is a compact and versatile automatic dispenser produced by Azkoyen to meet the needs of smaller spaces such as small offices, reception areas, or service zones. Primarily designed for dispensing both hot and cold beverages, the T6 combines modern design with essential functionalities. It features an integrated payment system that accepts coins, notes, and cashless options (such as contactless cards), providing users with flexibility. The machine is built with durable materials and includes a simple product selection display. Thanks to its compact size and energy efficiency, the T6 is ideal for indoor installations where space is limited, while also offering ease of management and maintenance for operators. + +DRIVER: +skeleton/design.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Joan RF and jordigahan added 'Azkoyen Vending machine model T6' system. + +ROMSET: +8192 bytes in 1 file / 2.67Kb packed + +$end +$info=azkoyent61 +$mame +0.268 [Joan RF, jordigahan] + +Vending machine model T61 (set 1), Azkoyen, 19?? + +The Azkoyen Vending Machine Model T61 is a mid-size vending machine produced by Azkoyen, designed for dispensing hot and cold beverages as well as snacks in environments such as offices, businesses, and public areas. It combines compact yet versatile capacity, an intuitive user interface, and reliable technology. It supports traditional payment methods (coins and banknotes) as well as cashless systems (such as contactless cards and mobile payments). Featuring a backlit product selection display and integrated diagnostic systems, the T61 is easy to manage and maintain. Its robust structure and modern design make it suitable for indoor installations where efficiency, security, and ease of use are required. + +DRIVER: +skeleton/design.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Joan RF and jordigahan added 'Azkoyen Vending machine model T61 (set 1)' system. + +ROMSET: +4096 bytes in 1 file / 2.69Kb packed + +$end +$info=azkoyent61a +$mame +0.268 [Joan RF, jordigahan] + +Vending machine model T61 (set 2), Azkoyen, 19?? + +The Azkoyen Vending Machine Model T61 is a mid-size vending machine produced by Azkoyen, designed for dispensing hot and cold beverages as well as snacks in environments such as offices, businesses, and public areas. It combines compact yet versatile capacity, an intuitive user interface, and reliable technology. It supports traditional payment methods (coins and banknotes) as well as cashless systems (such as contactless cards and mobile payments). Featuring a backlit product selection display and integrated diagnostic systems, the T61 is easy to manage and maintain. Its robust structure and modern design make it suitable for indoor installations where efficiency, security, and ease of use are required. + +DRIVER: +skeleton/design.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Joan RF and jordigahan added 'Azkoyen Vending machine model T61 (set 2)' system. + +ROMSET: +4096 bytes in 1 file / 2.68Kb packed + +$end +$info=azkoyent8 +$mame +0.268 [Joan RF, jordigahan] + +Vending machine model T8, Azkoyen, 19?? + +The Azkoyen Vending Machine Model T8 is a mid-sized automatic dispenser designed to offer a wide selection of hot and cold beverages and snacks in settings such as offices, businesses, schools, and transit areas. Produced by Azkoyen, a leader in the vending industry, the T8 combines modern design, high reliability, and advanced technology. It supports various payment methods, including coins, bills, and cashless systems (such as contactless cards and digital payments). Equipped with an intuitive digital product selection display and remote diagnostic features, it allows for efficient management and simplified maintenance. With a capacity higher than the T6 model but more compact compared to top-of-the-line models, the T8 represents a well-balanced solution that offers strong performance, moderate space usage, and versatile operation. + +DRIVER: +skeleton/design.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Joan RF and jordigahan added 'Azkoyen Vending machine model T8' system. + +ROMSET: +8192 bytes in 1 file / 2.77Kb packed + +$end +$info=b128 +$mame +0.36RC1 [Peter Trauner] + +B128, Commodore Business Machines, 1983 + +The Commodore B128-80 (at one time, called the C128-80), was to be the successor to the popular Commodore PET' system. The "B" is for "business", of course, as this was Commodore's attempt to enter the market with a serious and powerful computer system which could compete with the other popular units of the time. There were other similar "B Series" models, some with built-in floppy drives, and even a swivel monitor attached to the top. All of the current Commodore peripherals could be used with the "B Series", this includes cassette data recorders, floppy drives, and printers. The B128-80 computer shown here is the most common, probably because it was the cheapest (source: http://oldcomputers.net/b128.html). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.37b15: Fixed 3 sprite collision issues, fixed interrupt enabling [PeT]. +- 0.36RC1: Peter Trauner added 'Commodore B128-40/Pet-II/P500 60Hz' system. + +ROMSET: +49152 bytes in 6 files / 36.60Kb packed + +$end +$info=b128hp +$mame +0.36RC1 [Peter Trauner] + +B128-80HP, Commodore Business Machines, 1983 + +The Commodore B128-80 (at one time, called the C128-80), was to be the successor to the popular Commodore PET' system. The "B" is for "business", of course, as this was Commodore's attempt to enter the market with a serious and powerful computer system which could compete with the other popular units of the time. There were other similar "B Series" models, some with built-in floppy drives, and even a swivel monitor attached to the top. All of the current Commodore peripherals could be used with the "B Series", this includes cassette data recorders, floppy drives, and printers. The B128-80 computer shown here is the most common, probably because it was the cheapest (source: http://oldcomputers.net/b128.html). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.36RC1: Peter Trauner added 'Commodore B128-80HP/710' system. + +ROMSET: +53493 bytes in 8 files / 37.91Kb packed + +$end +$info=b16 +$mame +0.142u5 [Angelo Salese] + +B16, Hitachi, 1982? + +Like all Japanese PC families, this Hitachi-owned computer family has special hardware facilities to render Japanese in text mode. The graphics are integrated on the motherboard and allow 16 colors from a 4096-color palette at a resolution of 640 × 400 pixels. With the B32 DX seen above 640 × 475 pixels are also possible, if one uses as operating system MDOS 2.1. The B16 and B32 computers are incompatible with all other Japanese computer families for MSDOS applications because the BIOS is different. By default, the B16 / 32 computers support the Japanese 1232 KiB floppy format, but for the model shown above, an optional trimodal drive was also available that can also read the 1440 KiB format used by the IBM-compatible ones (source, traslated from German: http://www.duensser.com/pc_famb16.htm). + +DRIVER: +hitachi/b16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u5: Angelo Salese added skeleton driver of 'Hitachi B16' system. + +ROMSET: +16384 bytes in 1 file / 11.14Kb packed + +$end +$info=b16ex2 +$mame +0.271 [Mike Stedman] + +B16 EX-II, Hitachi, 1983? + +The Hitachi B16 EX-II is a professional reel-to-reel videotape recorder developed by Hitachi in the 1980s for use in broadcasting and television production. It belongs to the 1” Type B format, an analog video standard widely used in Europe prior to the advent of digital technology. The B16 EX-II stands out for its image stability, recording quality, and mechanical robustness, which are characteristic of Hitachi products designed for television studios. Designed for continuous and reliable operation, it supports professional features such as frame-accurate editing, timecode, and synchronization with other video devices. It was commonly used for live broadcasts, program archiving, and video editing in broadcast environments. The EX-II model represents an upgrade over the original version, with improvements in electronics, signal handling, and operational interface. Despite being obsolete, the B16 EX-II is still valued by collectors and audiovisual archives for its build quality and fidelity in reproducing historical tapes. + +DRIVER: +hitachi/b16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Mike Stedman added 'Hitachi B16 EX-II' system. + +ROMSET: +294912 bytes in 4 files / 138.00Kb packed + +$end +$info=b256 +$mame +0.36RC1 [Peter Trauner] + +B256, Commodore Business Machines, 1983 + +The CBM-II had two incarnations, the P series (P = personal, or, home use) and the B series (B = business use). The B series was available with a built-in monochrome monitor (hi-profile) with detached keyboard, and also as a single unit with built-in keyboard but no monitor (lo-profile). These machines were known as the "Porsche PETs" for their unique styling. The production naming within the United States and Canada was the B128/B256 and CBM128-80/CBM 256-80 while in Europe they were known as the 600 and 700 series respectively (no "B" in front of the model number). The P machine was known worldwide as the 500 series. There are prototype models though such as the B500 (earlier B128 design) and B700 (earlier CBM 128-80/CBM 256-80 design) known to exist (source: http://en.wikipedia.org/wiki/Commodore_CBM-II). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.36RC1: Peter Trauner added 'Commodore B256-80LP/620 Hungarian 50Hz' system. + +ROMSET: +32768 bytes in 4 files / 24.33Kb packed + +$end +$info=b256hp +$mame +0.36RC1 [Peter Trauner] + +B256-80HP, Commodore Business Machines, 1983 + +The CBM-II had two incarnations, the P series (P = personal, or, home use) and the B series (B = business use). The B series was available with a built-in monochrome monitor (hi-profile) with detached keyboard, and also as a single unit with built-in keyboard but no monitor (lo-profile). These machines were known as the "Porsche PETs" for their unique styling. The production naming within the United States and Canada was the B128/B256 and CBM128-80/CBM 256-80 while in Europe they were known as the 600 and 700 series respectively (no "B" in front of the model number). The P machine was known worldwide as the 500 series. There are prototype models though such as the B500 (earlier B128 design) and B700 (earlier CBM 128-80/CBM 256-80 design) known to exist (source: http://en.wikipedia.org/wiki/Commodore_CBM-II). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.36RC1: Peter Trauner added 'Commodore B256-80HP/720' system. + +ROMSET: +16384 bytes in 2 files / 12.02Kb packed + +$end +$info=b2m +$mame +0.125 [Miodrag Milanović] + +Bashkiria-2M, BNPO, 1989 + +Bashkiria-2M was one of the many computers created between the end of the 80s and the beginning of the 90s to fulfill the needs of Russian schools and hospitals which were looking for cheap computer systems. It was the second product of BPNO, a small manufacturer located in Bashkiria (now Republic of Bashkortostan), after the not-so-successful ARM-SHK Bashkiria (source, traslated from russian: http://bashkiria-2m.narod.ru/). + +DRIVER: +ussr/b2m.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +b2m.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.281: BugFIX #09262 [Media Support] (ussr/b2m.cpp) b2m: Software fails to boot from floppy disk [AJR]. +- 0.129: Fixed Bug #1661 [Miodrag Milanović]. +- 0.126: Added SHA-1's [Fabio Priuli]. +- 0.125: Miodrag Milanović added 'Bashkiria-2M (not fully operational)' system. + +ROMSET: +8192 bytes in 1 file / 5.88Kb packed + +$end +$info=b2mrom +$mame +0.125 [Miodrag Milanović] + +Bashkiria-2M ROM-disk, BNPO, 1989 + +Bashkiria-2M was one of the many computers created between the end of the 80s and the beginning of the 90s to fulfill the needs of Russian schools and hospitals which were looking for cheap computer systems. It was the second product of BPNO, a small manufacturer located in Bashkiria (now Republic of Bashkortostan), after the not-so-successful ARM-SHK Bashkiria (source, traslated from russian: http://bashkiria-2m.narod.ru/). + +DRIVER: +ussr/b2m.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +b2m.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.125: Miodrag Milanović added 'BNPO Bashkiria-2M ROM-disk' system. + +ROMSET: +32960 bytes in 2 files / 24.55Kb packed + +$end +$info=b500 +$mame +0.128 [Curt Coder] + +B500, Commodore Business Machines, 1983 + +The CBM-II had two incarnations, the P series (P = personal, or, home use) and the B series (B = business use). The B series was available with a built-in monochrome monitor (hi-profile) with detached keyboard, and also as a single unit with built-in keyboard but no monitor (lo-profile). These machines were known as the "Porsche PETs" for their unique styling. The production naming within the United States and Canada was the B128/B256 and CBM128-80/CBM 256-80 while in Europe they were known as the 600 and 700 series respectively (no "B" in front of the model number). The P machine was known worldwide as the 500 series. There are prototype models though such as the B500 (earlier B128 design) and B700 (earlier CBM 128-80/CBM 256-80 design) known to exist (source: http://en.wikipedia.org/wiki/Commodore_CBM-II). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.128: Curt Coder added 'Commodore B500 (proto, 60Hz)' system. + +ROMSET: +28917 bytes in 5 files / 19.71Kb packed + +$end +$info=b5000 +$mame +0.242 [hap] + +Rockwell B5000, , ???? + +DRIVER: +devices/cpu/rw5000/b5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Renamed base class to rw5000 [hap]. +- 0.242: hap added 'Rockwell B5000' device. + +ROMSET: +None required. + +$end +$info=b5500 +$mame +0.243 [hap] + +Rockwell B5500, , ???? + +DRIVER: +devices/cpu/rw5000/b5500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: hap added 'Rockwell B5500' device. + +ROMSET: +None required. + +$end +$info=b6000 +$mame +0.242 [hap] + +Rockwell B6000, , ???? + +MCU designed for Mattel's electronic games, I/O is a bit more versatile, and a speaker output was added. It was succeeded by B6100 with a larger ROM. + +DRIVER: +devices/cpu/rw5000/b6000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: hap added 'Rockwell B6000' device. + +ROMSET: +None required. + +$end +$info=b6100 +$mame +0.242 [hap] + +Rockwell B6100, , ???? + +DRIVER: +devices/cpu/rw5000/b6100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Don't write to speaker on tkbs [hap]. +- 0.242: hap added 'Rockwell B6100' device. + +ROMSET: +None required. + +$end +$info=babbage +$mame +0.143u8 [Robbbert] + +Babbage-2nd, Mr Takafumi Aihara, 1986 + +Babbage-2nd is the Z80 single-board computer designed by Mr.AIHARA, takafumi. He designed it for the text book of digital integrated circuits published by Gijutsu Hyoron Sha in 1986 (source: http://homepage3.nifty.com/takeda-toshiya/babbage/index.html). + +DRIVER: +trainer/babbage.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u8: Robbbert added 'Mr Takafumi Aihara Babbage-2nd' system. + +ROMSET: +512 bytes in 1 file / 0.34Kb packed + +$end +$info=backgamc +$mame +0.207 [hap, balrog, Lord Nightmare] + +Backgammon Challenger, Fidelity Electronics, 1979 + +The Backgammon Challenger incorporated a Z80 A processor, 256 bytes of RAM and 4K of ROM with the program. It had a complete game board in the upper case. To the right of the dash was an LCD screen, two indicator diodes, and a 16-key keyboard. It was played with 30 chips (15 of each color), 2 game dice and a betting dice. The LCD screen had four digits by which instructions were received and the initial and final location of the chips was determined. In addition, in the middle of the screen (with two digits on each side) there were small diodes (DBL) that indicated the active player / computer (the diode representing the player was the one closest to the keyboard). The two indicator LEDs, which were located above the screen, lit up when the computer won (I WIN) or lost (I LOSE). The keyboard, located below the screen, had 10 number keys (0 to 9) and 6 game keys: "EN", "CL", "GM", RE "," PB "and" PV " (source, traslated from Spanish: https://retroordenadoresorty.blogspot.com/2019/05/fidelity-backgammon-challenger-bkc-1978.html?m=1). + +DRIVER: +fidelity/cc7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: hap, balrog and Lord Nightmare added 'Fidelity Electronics Backgammon Challenger' system. + +ROMSET: +4096 bytes in 1 file / 3.19Kb packed + +$end +$info=backybbs +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Backyard Baseball & Soccer, Hasbro / Milton Bradley / Atari, 2005 + +Atari Backyard Baseball & Soccer is a 2-in-1 plug-and-play game released in 2005. It includes remakes of Backyard Baseball 2001 and Backyard Soccer. The game features 20 playable characters, with 19 carried over from the main Backyard Sports franchise. The graphics and gameplay are based on the early 2000s versions of the games. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Hasbro / Milton Bradley / Atari Backyard Baseball & Soccer' system. + +ROMSET: +4194304 bytes in 1 file / 1.52Mb packed + +$end +$info=bam16a0 +$mame +0.214 [rfka01] + +VIP-M21502A BAM16-A0, AUVA, 198? + +Technical informations: https://theretroweb.com/motherboards/s/auva-computer-autocomputer-bam-16-a0 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.214: rfka01 added 'AUVA VIP-M21502A BAM16-A0' system. + +ROMSET: +65536 bytes in 2 files / 48.14Kb packed + +$end +$info=bambball +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Dribble Away Basketball, Bambino, 1979 + +This is one of the series of tabletop electronic games produced by Bambino in the late 70's and early 80's. They featured graphics that were much improved over the 1st generation games put out by Mattel and Coleco (source: https://spookyshobbyshop.com/BAMBINO%20DRIBBLE%20AWAY%20BASKETBALL%20HANDHELD%20ELECTRONIC%20GAME%201979.html). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: Update descripion to 'Basketball - Dribble Away' and updated status to working [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added 'Bambino Basketball' system. + +ROMSET: +284158 bytes in 2 files / 66.64Kb packed + +$end +$info=ban_bkgj +$mame +0.274 [David Haywood, TeamEurope] + +Let's! TV Play Narikiri Taikan Boukenger Hashire! Ute! Mission Start!! (Japan), Bandai / SSD Company LTD, 2006 + +The Bandai SSD Let's! TV Play Narikiri Taikan Boukenger Hashire! Ute! Mission Start!! is an interactive children’s game published by Bandai in 2007 for the SSD (Super Sound Disc) system. Based on the series GoGo Sentai Boukenger, it transforms the child into a hero through an audio-guided experience: following synchronized voice instructions with the TV, the child must run, jump, and complete missions. Designed for active play and imitation, it combines simple technology with engaging gameplay, typical of Bandai products related to children’s television franchises. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Narikiri Taikan Boukenger Hashire! Ute! Mission Start!! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.75Mb packed + +$end +$info=ban_bldj +$mame +0.279 [David Haywood, TeamEurope] + +Let's! TV Play Kage Hatsudou Taikan! Blue Dragon - Kiwamero! Fire Crisis! (Japan), Bandai / SSD Company LTD, 2006 + +The Bandai SSD Let's! TV Play Kage Hatsudou Taikan! Blue Dragon – Kiwamero! Fire Crisis! (Japan) is a dedicated electronic gaming device produced by Bandai, part of the Let's! TV Play series designed for the Japanese market. This model, based on the popular Blue Dragon series created by Hironobu Sakaguchi (known for Final Fantasy), is a portable interactive game that connects to a TV and combines the use of a physical controller with pre-recorded video footage for a "simulated" gameplay experience. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Kage Hatsudou Taikan! Blue Dragon - Kiwamero! Fire Crisis! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.51Mb packed + +$end +$info=ban_db2j +$mame +0.274 [TeamEurope David Haywood] + +Let's! TV Play Dragon Ball Z Battle Experience Kamehameha 2 ~Ossu Ome Goku Tenkaichi Budokai~ (Japan), Bandai / SSD Company LTD, 2006 + +An interactive entertainment set dedicated to the Dragon Ball Z franchise, designed for use with a TV, featuring a gun-shaped peripheral or controller and game cartridges. It offers combat-themed gaming experiences inspired by the events and characters of the Dragon Ball universe, with gameplay modes including challenges, tournaments, and action sequences based on the series' iconic attacks—perfectly tailored for young audiences and fans of the manga and anime. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Changed description to 'Let's! TV Play Dragon Ball Z Battle Experience Kamehameha 2 ~Ossu Ome Goku Tenkaichi Budokai~ (Japan)'. +- 0.274: TeamEurope and David Haywood added 'Bandai / SSD Company LTD Let's TV Play Dragon Ball Z Battle Experience Kamehameha 2 ~Ossu Ome Goku Tenkaichi Budokai~ (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.82Mb packed + +$end +$info=ban_dbz +$mame +0.279 [David Haywood, TeamEurope] + +Let's! TV Play Dragon Ball Z Battle Experience Kamehameha (Japan), Bandai / SSD Company LTD, 2005 + +The Bandai SSD Let's! TV Play Dragon Ball Z Battle Experience Kamehameha (Japan) is an interactive electronic device produced by Bandai for the Japanese market, part of the Let's! TV Play series. This dedicated game, inspired by the iconic Dragon Ball Z series, transforms the player into a Saiyan warrior through a simulated gaming experience. The device connects to the TV and combines pre-recorded footage with a physical controller shaped like a microphone (which replicates the Kamehameha technique). During gameplay, players must shout into the microphone and press buttons at the right moments to synchronize their actions with the video storyline, creating an immersive and theatrical experience. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Dragon Ball Z Battle Experience Kamehameha (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.76Mb packed + +$end +$info=ban_dn1j +$mame +0.274 [TeamEurope, David Haywood] + +Let's! TV Play Disney Characters Oto! Iro! Ton-Ton! Miracle Parade (Japan), Bandai / SSD Company LTD, 2007 + +Interactive TV gaming system designed for a young audience, featuring Disney characters. It includes a dedicated controller and cartridges packed with playful, musical activities that combine real-time sounds, lights, and on-screen actions. Offering a fun and immersive experience centered around dances, melodies, and parade-themed mini-games, it encourages physical interaction while promoting family-friendly entertainment in an edutainment style. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Bandai / SSD Company LTD Let's! TV Play Disney Characters Oto! Iro! Ton-Ton! Miracle Parade (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.49Mb packed + +$end +$info=ban_gkrj +$mame +0.278 [TeamEurope] + +Let's! TV Play Gekiwaza Shuutoku Gekiranger - Super Gekiranger e no Michi (Japan), Bandai / SSD Company LTD, 2007 + +Interactive TV gaming system inspired by a tokusatsu series, designed for young audiences and fans of the hero genre. It includes a controller shaped like a combat accessory and cartridges featuring dynamic game modes that engage players with synchronized movements, sounds, and actions on the screen. The system delivers an immersive gameplay experience centered around battles, transformations, and special attacks, encouraging active play and the imitation of heroic characters' feats. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Changed description to 'Let's! TV Play Gekiwaza Shuutoku Gekiranger - Super Gekiranger e no Michi (Japan)'. +- 0.278: TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Gekiwaza Shuutoku Gekiranger - Super Gekiranger-e no Michi (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.98Mb packed + +$end +$info=ban_kksj +$mame +0.273 [David Haywood, TeamEurope] + +Let's! TV Play Taikan Taitoku Kekkaishi: Houi! Jouso! Ketsu! Metsu! (Japan), Bandai / SSD Company LTD, 2007 + +Plug-and-play device designed to connect to your TV, inspired by an action anime, transforming the player into a "spiritual detective" through a physical controller shaped like a magical tool. It uses motion sensors and buttons to cast spells, capture spirits, and complete missions displayed on the screen. Enjoy dynamic, immersive gameplay with synchronized sound and lighting effects—perfect for kids and fans of the series. The device features progressive levels, mini-games, and instant feedback, all housed in an ergonomic, robust design typical of Japanese "taikan" (physical simulation games). It delivers an active, theatrical gaming experience—no additional console required. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Taikan Taitoku Kekkaishi: Houi! Jouso! Ketsu! Metsu! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.26Mb packed + +$end +$info=ban_krkk +$mame +0.274 [David Haywood, TeamEurope] + +Let's! TV Play Nou to Karada o Kitaeru Taikan Zunou Family Mattore (Japan), Bandai, 2006 + +Plug-and-play device designed to connect to your TV, intended to train both body and mind through interactive exercises guided by an ergonomic physical controller. It combines cognitive mini-games (memory, logic, calculation) with light physical activities (stretching, balance, movement), synchronized with on-screen animations and real-time feedback. Designed for the whole family, it encourages daily wellness with short, fun sessions that can be easily adapted to different age groups. Includes progress tracking, scoring, and vocal motivational cues, featuring a robust and intuitive design typical of Japan’s “taikan” systems. Offers a hybrid experience blending fitness and brain training—no additional console required. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'Bandai Let's! TV Play Nou to Karada o Kitaeru Taikan Zunou Family Mattore (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.28Mb packed + +$end +$info=ban_krrj +$mame +0.271 [David Haywood, Peter Wilhelmsen, TeamEurope] + +Let's! TV Play Keroro Shoutai Dai Panic! Dotabata Daikessen de Arimasu (Japan), Bandai / SSD Company LTD, 2006 + +Plug-and-play device designed to connect directly to your TV, inspired by a beloved comedic-military anime that immerses players in chaotic, interactive missions via a physical controller shaped like a gadget from the series' universe. Expect fast-paced, humorous gameplay featuring mini-games centered around reflexes, timing, and movement—synced with vibrant animations and original voiceovers. Perfect for kids and fans alike, this experience includes hilarious sound effects, scoring systems, and progressively challenging levels, all wrapped in a sturdy, ergonomically designed package typical of Japan's "taikan" systems. It delivers an active, theatrical, and fully immersive gaming adventure—no additional console required—making it ideal for laughter, movement, and family-friendly fun! + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, Peter Wilhelmsen, TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Keroro Shoutai Dai Panic! Dotabata Daikessen de Arimasu (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.31Mb packed + +$end +$info=ban_naru +$mame +0.207 [Peter Wilhelmsen, Sean Riddle] + +Let's! TV Play Naruto Ninja Taikan - Dattebayo! (Japan), Bandai / SSD Company LTD, 2006 + +Plug-and-play device designed to connect directly to your TV, inspired by the universe of a beloved ninja anime, allowing players to embark on interactive adventures through a physical controller shaped like a themed tool—such as a kunai or a seal. Gameplay features missions, combat, and special techniques activated via movements and buttons, synchronized with animations, immersive sound effects, and original voiceovers. Perfect for fans and kids alike, it includes mini-games, progressively challenging levels, and engaging feedback, all wrapped in a robust, ergonomically designed build typical of Japan’s “taikan” systems. Offering an immersive, hands-on experience that requires no additional console—ideal for stepping into the role of a ninja and enjoying family-friendly gameplay. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.286: Changed description to 'Let's! TV Play Naruto Ninja Taikan - Dattebayo! (Japan)'. +- 0.279: Renamed (ltv_naru) to (ban_naru) and Changed description to 'Let's! TV Play Naruto (Japan)'. +- 0.273: Changed description to 'Let's TV Play Naruto (Japan)'. +- 0.207: Peter Wilhelmsen and Sean Riddle added 'Bandai/SSD Company LTD Let's TV Play Naruto' system. + +ROMSET: +8388608 bytes in 1 file / 2.82Mb packed + +$end +$info=ban_omt +$mame +0.271 [David Haywood, TeamEurope] + +Let's! TV Play Touin Ougi Onmyou Taisenki: Mezase Saikyou Toushinshi (Japan), Bandai / SSD Company LTD, 2005 + +Plug-and-play device designed to connect directly to your TV, inspired by a fantasy anime centered on magic and spirits—transforming the player into a "master exorcist" via a physical controller shaped like a mystical instrument. Gameplay revolves around casting spells, summoning creatures, and battling spirits, all activated through synchronized movements, gestures, and button inputs that trigger dynamic animations, vibrant lighting effects, and original voiceovers. The experience also includes strategic mini-games, progressively challenging levels, and a scoring system—with instant feedback designed to captivate both kids and fans of the series. Featuring a sturdy, ergonomically crafted design reminiscent of traditional Japanese "taikan" systems, this setup delivers an immersive, interactive, theater-like adventure—no additional console required, making it perfect for family-friendly play while fully drawing players into the enchanting world of onmyōji. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Touin Ougi Onmyou Taisenki: Mezase Saikyou Toushinshi (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.88Mb packed + +$end +$info=ban_onep +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Let's! TV Play Taikan Kakutou One Piece Punch Battle - Kaizoku Ou ni Kimi ga Naru (Japan), Bandai / SSD Company LTD, 2004 + +One Piece: Punch Battle is a self-contained One Piece TV game which plugs into the AV inputs of any television and uses XaviX technology to detect the punches and swings from a player. The player can wear the blue boxing gloves which contain motion sensors. For example, one may choose to play as the elastic Luffy and view the game from a "Crossed Swords" in-person perspective where only Luffy's fists are viewed. Swing your left arm in real life and watch with mouth agape as Luffy's virtual left arm stings with a jab. Do the same with your right hand and Luffy swings his best in perfect mimicry of your action. Using just the weapons known as your hands, punch and pound a foe into submission. In addition to normal battle action, mini-games may also be enjoyed (source: https://onepiece.fandom.com/wiki/One_Piece:_Punch_Battle). + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Changed description to 'Let's! TV Play Taikan Kakutou One Piece Punch Battle - Kaizoku Ou ni Kimi ga Naru (Japan)'. +- 0.264: Changed description to 'Let's! TV Play One Piece Punch Battle (Japan)'. +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Bandai/SSD Company LTD One Piece Punch Battle (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.72Mb packed + +$end +$info=ban_ordj +$mame +0.273 [David Haywood, TeamEurope] + +Let's! TV Play Ongeki Battle! Kamen Rider Hibiki: Kimero! Ikki Kasei no Kata (Japan), Bandai / SSD Company LTD, 2005 + +Plug-and-play device designed to connect directly to your TV, inspired by a tokusatsu series featuring music themes and transformative elements. It allows players to embody a sonic warrior through a physical controller shaped like a battle instrument—such as a drum or bachi. The gameplay combines rhythmic action mechanics, with moves synchronized to the beat, combos, and transformations triggered via motion controls and buttons—all accompanied by vibrant animations, original sound effects, and iconic voice lines from the series. The experience includes missions, progressively challenging levels, and scoring features, complete with instant feedback to keep kids and fans fully engaged. With its sturdy, ergonomically designed build—typical of Japan’s “taikan” systems—the device delivers a physically immersive, choreographed, and deeply engaging experience—no additional console required, making it perfect for family playtime and capturing the electrifying energy of Kamen Rider. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Ongeki Battle! Kamen Rider Hibiki: Kimero! Ikki Kasei no Kata (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.08Mb packed + +$end +$info=ban_pr2j +$mame +0.279 [David Haywood, TeamEurope] + +Yes! PreCure 5: Issho to Henshin! Metamorphose! (Japan), Bandai / SSD Company LTD, 2007 + +This is an interactive anime-themed toy inspired by the series *Yes! PreCure 5*, allowing children to simulate the transformation of the main characters through actions like pressing a button or rotating a part of the device. Equipped with sounds, lights, and phrases in Japanese, it recreates iconic scenes and effects from the series, delivering an immersive play experience centered around the themes of metamorphosis and teamwork. Made in Japan, it’s designed for fans of the series and for role-playing games inspired by the magical girl genre. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Bandai / SSD Company LTD Yes! PreCure 5: Issho to Henshin! Metamorphose! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.67Mb packed + +$end +$info=ban_tam2 +$mame +0.278 [TeamEurope, David Haywood] + +Let's! TV Play Team Taikou! Card de Power Up! Tamagotchi School Senshuken (Japan), Bandai, 2007 + +Plug-and-play device designed to connect to your TV, inspired by the world of Tamagotchi, transforms players into "digital mascot trainers" via a physical controller shaped like a card or remote. Gameplay revolves around engaging educational and skill-based mini-games, where characters evolve by collecting cards—either physical or virtual—to unlock special moves, costumes, or powerful abilities. The experience includes themed school missions, light multiplayer challenges, vibrant scoring systems, and colorful animations, all accompanied by original voiceovers and immersive feedback. Featuring a sturdy, ergonomic design typical of Japan's "taikan" systems, it’s crafted to encourage interaction, simple strategic thinking, and role-playing—all without requiring additional consoles, making it perfect for kids and fans eager to dive into a school-themed adventure with their favorite Tamagotchi companions. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope and David Haywood added 'Bandai Let's! TV Play Team Taikou! Card de Power Up! Tamagotchi School Senshuken (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 1.88Mb packed + +$end +$info=ban_ult +$mame +0.275 [David Haywood, TeamEurope] + +Let's! TV Play Narikiri Fight Ultraman - Ute! Hissatsu Kousen!! (Japan), Bandai / SSD Company LTD, 2006 + +The "Bandai Let's! TV Play Narikiri Fight Ultraman - Ute! Hissatsu Kousen!!" is an interactive TV-based gaming console developed by Bandai, released in Japan. It is part of the Let's! TV Play series, which allows users to play games on their television using motion controls and physical peripherals that simulate real-world actions. This particular version is themed around the popular Japanese superhero franchise Ultraman, specifically focusing on the "Narikiri Fight" (role-playing fight) aspect. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: David Haywood, TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Narikiri Fight Ultraman - Ute! Hissatsu Kousen!! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.11Mb packed + +$end +$info=ban_um2j +$mame +0.278 [TeamEurope] + +Let's! TV Play Taikan Daikaijuu Battle: Ayatsure! Ultra Daikaijuu! (Japan), Bandai / SSD Company LTD, 2007 + +Plug-and-play device designed to connect directly to your TV, inspired by the universe of giant monsters and space heroes, allowing players to "pilot" a kaiju or hero using a physical controller shaped like a command device or wristband. Gameplay revolves around epic battles, featuring special moves and transformations activated through gestures, motions, and button inputs—synchronized with dynamic tokusatsu-style animations, vibrant lighting effects, and original audio. The experience includes missions, combo attacks, high scores, and progressively challenging levels, complete with instant feedback to keep kids and fans fully engaged. With its robust, ergonomically designed build—typical of traditional Japanese "taikan" systems—the device delivers a thrilling, immersive, and physically interactive adventure—no additional console required, making it perfect for reliving the adrenaline-fueled clashes between giants right from the comfort of your living room. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Taikan Daikaijuu Battle: Ayatsure! Ultra Daikaijuu! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.07Mb packed + +$end +$info=ban_utmj +$mame +0.274 [David Haywood, TeamEurope] + +Let's! TV Play Taikan Cast Off - Kamen Rider Kabuto Clock Up & Rider Kick!! (Japan), Bandai / SSD Company LTD, 2006 + +Plug-and-play device designed to connect directly to your TV, inspired by the iconic Kamen Rider series, allowing players to unleash spectacular transformations and attacks using a physical controller shaped like the transformation device itself (such as the "Rider Belt"). Enjoy dynamic, rhythm-based gameplay that relies on precise gestures—like rotating, pressing, or "snapping" the controller—to execute the "Cast Off" transformation and the powerful "Rider Kick," all synchronized with tokusatsu-style animations, original sound effects, and voiceovers from the series. The experience includes missions, combo challenges, scoring features, and progressively challenging levels, complete with instant feedback to keep kids and fans fully engaged. Featuring a sturdy, ergonomic design typical of Japan's "taikan" systems, this device delivers a hands-on, choreographed, cinematic experience—no additional console required—perfect for immersing yourself in high-speed action right from the comfort of your living room. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood, TeamEurope added 'Bandai / SSD Company LTD Let's! TV Play Taikan Cast Off - Kamen Rider Kabuto Clock Up & Rider Kick!! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.17Mb packed + +$end +$info=bananlap +$mame +0.282 [David Haywood, TeamEurope] + +Asonde Manaberu! Mouse de Click! Anpanman PC (Japan, orange/white case), Bandai, 2014 + +It’s a plug-and-play console released in Japan in 2014, based on the Anpanman franchise. Designed to connect to a television, it offers an educational experience inspired by computer use: the player uses a physical mouse to interact with mini-games focused on recognition, matching, and learning letters and numbers. The integrated controller is a mouse with buttons, while audio and video are output via composite connection. Aimed at preschool-aged children, it combines learning with familiar characters in a simple and intuitive format. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'Asonde Manaberu! Mouse de Click! Anpanman PC (Japan, orange/white case)'. +- 0.282: David Haywood and TeamEurope added 'Bandai Asonde Manaberu! Mouse de Click! Anpanman PC (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.49Mb packed + +$end +$info=bananlapa +$mame +0.286 [TeamEurope] + +Anpanman Color PC Smart (Japan, yellow/white case), Bandai, 2014 + +Educational computer for early childhood, produced by Bandai and based on the Japanese franchise Anpanman. This advanced version of the Color PC line features a color LCD screen, a simplified keyboard with large, colorful keys, and educational activities designed for children aged 2 to 5 (including shape recognition, color identification, number learning, letter recognition, and first-word development). It includes sounds, music, and voice feedback featuring Anpanman characters to guide children’s learning. The device boasts a durable, rounded plastic design and is powered by batteries or an adapter. It’s specifically designed to introduce children in a playful way to the basics of computer science and digital device interaction—before their first real encounter with a full-fledged computer. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai Anpanman Color PC Smart (Japan, yellow/white case)' system. + +ROMSET: +8388608 bytes in 1 file / 5.60Mb packed + +$end +$info=banaquap +$mame +0.283 [TeamEurope] + +Tropical Rouge! PreCure: Mermaid Aqua Pot (Japan), Bandai, 2021 + +Toy inspired by the PreCure series, it replicates a magical accessory shaped like a marine vase with lights, sounds, and interactive features. Designed to encourage role-playing, it includes collectible elements and fosters imagination among young fans of the series. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Bandai Tropical Rouge! PreCure: Mermaid Aqua Pot (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 5.67Mb packed + +$end +$info=bancook +$mame +0.277 [TeamEurope, David Haywood] + +Ojamajo Doremi no TV de Magical Cooking (Japan), Bandai, 2001 + +It's a music and cooking video game based on the Japanese anime Ojamajo Doremi. The title combines rhythm game elements (similar to the famous Taiko no Tatsujin or Rhythm Heaven) with mechanics related to the preparation of magical dishes, inspired by the culinary theme featured in some episodes of the animated series. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Bandai Ojamajo Doremi no TV de Magical Cooking (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 563.83Kb packed + +$end +$info=banctec +$mame +0.158 [Felipe Corrêa da Silva Sanches] + +BancTec ESeries Panel, DALE Electronics, 1989 + +Integrated control panel designed for document processing systems and banking automation, featuring a user interface with a display, functional buttons, and indicator lights. It enables the management and monitoring of operations such as document scanning, classification, and routing, delivering reliability and ease of use in high-volume transactional professional environments. + +DRIVER: +banctec/banctec.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.175: If it's a 6803, then use a 6803, duh [Olivier Galibert]. +- 0.158: Felipe Corrêa da Silva Sanches added 'DALE Electronics BancTec ESeries Panel' system. + +ROMSET: +14336 bytes in 3 files / 1.79Kb packed + +$end +$info=bandggcn +$mame +0.221 [Sean Riddle, David Haywood, Peter Wilhelmsen, gamehistory.org, anonymous] + +Go! Go! Connie-chan! Asobou Mouse, Bandai, 1997 + +Interactive electronic device shaped like a mouse, designed for young children, that combines play with early learning through buttons, lights, and sounds. Engineered to stimulate the recognition of shapes, colors, numbers, and animals, it responds to touches with songs, encouraging phrases, and engaging sound animations. Made from safe materials and featuring a soft design, it playfully encourages fine motor skills and sensory interaction. Typical of Japanese educational design for early childhood, it’s perfect for a fun, immersive first introduction to the digital world—screen-free. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Sean Riddle, David Haywood, Peter Wilhelmsen, gamehistory.org and anonymous added 'Bandai Go! Go! Connie-chan! Asobou Mouse' system. + +ROMSET: +1048576 bytes in 1 file / 432.33Kb packed + +$end +$info=bandgpad +$mame +0.219 [Sean Riddle, GameHistory.org] + +Multi Game Player Gamepad, Bandai, 1997 + +Plug-and-play controller designed to connect directly to your TV, offering a versatile gaming experience with a selection of pre-installed titles. Featuring directional buttons, action keys, and essential functions like pause and reset, it lets you enjoy a variety of game genres—platformers, puzzles, sports, shooters—without the need for additional consoles or cartridges. Ergonomic and compact in design, it’s perfect for kids and casual family use. Includes a standard AV connection and power via adapter, making it ideal for quick and effortless entertainment typical of entry-level TV gaming systems. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Sean Riddle and GameHistory.org added 'Multi Game Player Gamepad' system. + +ROMSET: +1048576 bytes in 1 file / 329.24Kb packed + +$end +$info=banditpci +$mame +0.253 [R. Belmont] + +Apple Bandit PowerPC-to-PCI bridge, , ???? + +DRIVER: +apple/bandit.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Apple Bandit PowerPC-to-PCI bridge' device. + +ROMSET: +None required. + +$end +$info=bandolap +$mame +0.282 [David Haywood, TeamEurope] + +Doraemon Step Up PC (Japan), Bandai, 2014 + +It’s a plug-and-play console released in Japan in 2014, based on the Anpanman franchise. Designed to connect to a television, it offers an educational experience inspired by computer use: the player uses a physical mouse to interact with mini-games focused on recognition, matching, and learning letters and numbers. The integrated controller is a mouse with buttons, while audio and video are output via composite connection. Aimed at preschool-aged children, it combines learning with familiar characters in a simple and intuitive format. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Bandai Doraemon Step Up PC (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.76Mb packed + +$end +$info=bandplap +$mame +0.282 [David Haywood, TeamEurope] + +Disney & Disney/Pixar Characters Wonderful Sweet PC (Japan), Bandai, 2014 + +It’s a plug-and-play console released in Japan in 2014, based on the Doraemon franchise. Designed to connect to a television, it offers an interactive educational experience inspired by computer use: the player uses a physical mouse to navigate learning mini-games focused on visual recognition and object matching. The integrated controller is a button-equipped mouse, with audio and video output via composite connection. Aimed at preschool-aged children, it combines learning letters, numbers, and logic with familiar characters in an intuitive and accessible format. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Bandai Disney & Disney/Pixar Characters Wonderful Sweet PC (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.26Mb packed + +$end +$info=bandslap +$mame +0.282 [David Haywood, TeamEurope] + +Disney & Disney/Pixar Characters Wonderful Dream PC (Japan), Bandai, 2014 + +It’s a plug-and-play console released in Japan in 2014, inspired by Disney and Pixar characters. Designed to connect to a television, it offers interactive educational activities for preschool-aged children: recognizing letters, numbers, and images using a physical mouse with buttons. Audio and video are output via composite connection, combining learning with familiar characters in a simple, intuitive experience suitable for young children. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Bandai Disney & Disney/Pixar Characters Wonderful Dream PC (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.06Mb packed + +$end +$info=bankshot +$mame +0.159 [hap, Sean Riddle] + +Bank Shot: Electronic Pool, Parker Brothers, 1980 + +Classic LED Pool. A great and popular game during its time - Omni magazine placed it in the top 10 best toys for 1980. Designed by Garry Kitchen, the same person who programmed some incredible Atari 2600 games: Donkey Kong, Keystone Kapers, and Pressure Cooker! Later he also made the 1991 Simpsons game - Bart vs. the Space Mutants (source: http://www.miniarcade.com/pb/bankshot.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.254: Changed description to 'Bank Shot: Electronic Pool'. +- 0.194: BugFIX #06847 [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column [hap]. +- 0.159: hap and Sean Riddle added 'Parker Brothers Bank Shot - Electronic Pool' system. + +ROMSET: +5520 bytes in 3 files / 3.89Kb packed + +$end +$info=banmrid +$mame +0.277 [TeamEurope, David Haywood] + +Kamen Rider Ryuki: Survival Fight (Japan), Bandai, 2002 + +Bandai Kamen Rider Ryuki: Survival Fight is a video game based on the tokusatsu Kamen Rider Ryuki series, part of the Kamen Rider franchise produced by Toei. The game was published by Bandai Namco and released in Japan around 2002-2003, coinciding with or shortly after the end of the original television series (broadcast from 2002 to 2003). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Bandai Kamen Rider Ryuki: Survival Fight (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.01Mb packed + +$end +$info=banpear +$mame +0.286 [TeamEurope] + +PreCure Mirror Pad! All Star (Japan), Bandai, 2022 + +Educational toy tablet produced by Bandai, inspired by the Japanese anime series Pretty Cure (PreCure). The "Mirror Pad! All Star" features a color LCD touch screen with a mirror-shaped frame, enabling role-playing games in which girls can imitate the transformations of the series' female protagonists. It includes interactive activities featuring characters from across the entire PreCure series (from various seasons), musical games, educational quizzes on colors and shapes, and a "mirror" function that overlays the user's image onto transformation effects. The design is pink and purple, with rounded edges, large buttons, and printed character images; it’s battery-powered. Intended for girls aged 3 to 7 as a tool for imaginative play and an initial introduction to digital interaction. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai PreCure Mirror Pad! All Star (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 5.71Mb packed + +$end +$info=banshee_x86 +$mame +0.262 [Angelo Salese] + +Voodoo Banshee PCI (x86), , ???? + +DRIVER: +devices/video/voodoo_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Angelo Salese added 'Voodoo Banshee PCI (x86)' device. + +ROMSET: +98304 bytes in 2 files / 34.39Kb packed + +$end +$info=barbpet +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Barbie: I Love Pets - Pet Rescue, Mattel, 2005 + +Mattel Barbie: I Love Pets - Pet Rescue is a children's video game developed and published by Activision, in collaboration with Mattel, and released in 2009 for various platforms including Nintendo DS, Wii, and PC (Windows). It is part of the series of games dedicated to Barbie, designed for a young audience, particularly girls between the ages of 5 and 9. The title combines elements of role-playing, simulation, and adventure, with a strong focus on animal love, responsible pet care, and empathetic play. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Mattel Barbie: I Love Pets - Pet Rescue' system. + +ROMSET: +2097152 bytes in 1 file / 531.95Kb packed + +$end +$info=basf7100_kbd +$mame +0.231 [Dirk Best] + +BASF 7100 Keyboard (HLE), , ???? + +BASF 7100 Keyboard (HLE). Keytronics keyboard hardware: A65-01966-003 PCB-201 F. BASF part number 19-4203-01. + +DRIVER: +skeleton/basf7100_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Dirk Best added 'BASF 7100 Keyboard (HLE)' device. + +ROMSET: +1024 bytes in 1 file / 0.30Kb packed + +$end +$info=basf7120 +$mame +0.231 [rfka01, Dirk Best] + +7120, BASF, 1982 + +The BASF 7000 systems are professional computers from Germany. There were several models in the 7000 serie. The computer was based on a DigiLog (USA) Personal Computer (Microterm II Intelligent Terminal), which had an additional printer built in (the paper came out on the top), but was to faulty to be sold (power supply, monitor control, mechanical construction and more). The operating system was an "Enhanced commercial BASIC" interpreter and/or an Assembler. .Later on, a CP/M version was released. The CPU frequency was 4.000 MHz and the memory was 64 kByte + FDC (source: https://www.old-computers.com/museum/computer.asp?st=1&c=1301). + +DRIVER: +skeleton/basf7100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +basf7100.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.281: BugFIX #09263 [Media Support] (skeleton/basf7100.cpp) basf7120: Software fails to boot from floppy disk. Reduce maximum quantum to allow bos93 to boot [AJR]. +- 0.231: rfka01, Dirk Best added 'BASF 7120' system. + +ROMSET: +3440 bytes in 6 files / 1.34Kb packed + +$end +$info=basic31 +$mame +0.136 [Robbbert] + +MCS BASIC 31, Intel, 1985 + +There are 2 version of MCS51 basic architecture on the net at all. First is BASIC52 system, run on 8052 and its varian. Secondly is BASIC31 version. This is a modified version from BASIC52 that run this basic from external memory device for such as 8031/32 or 8051/52' system. With the limited of MCS31/51 architecture, then some feature must be cut off. Then someone changed it to run for this external device and for 80XX' system. With this ability, we can run BASIC31 from an EPROM or another device like EEPROM or flash ROM to 8031 or 8032 and also 8051 or 8052' system. So I start to build my own BASIC31 board to accomodate this version (source: http://dsaprojects.110mb.com/electronics/8031-ah/8031-bas.html). + +DRIVER: +intel/basic52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'MCS BASIC 31' system. + +ROMSET: +16384 bytes in 2 files / 14.18Kb packed + +$end +$info=basic52 +$mame +0.136 [Robbbert] + +MCS BASIC 52, Intel, 1985 + +The MCS BASIC-52 interpreter, developed by Intel, is still very popular, but in its 15th year it needs a thoroughgoing facelift.The MCS BASIC-52 V1.0 interpreter was specially developed by Intel in 1985 for the 8052-AH microcontroller. With its code size of only 8 kB, it fitted into the internal ROM storage of this controller. Unfortunately, the 8052-AH has gone out of production. Nonetheless, the interpreter still enjoys considerable popularity in its final 'official' version (1.1), in spite of a few errors. Nowadays, the 8052 family, with its many derivative versions, has become the most widely used microcontroller family (source: http://www.elektor.com/magazines/2001/february/mcs-basic-52-vi-3.54356.lynkx). + +DRIVER: +intel/basic52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'MCS BASIC 52' system. + +ROMSET: +24576 bytes in 3 files / 21.46Kb packed + +$end +$info=basis108 +$mame +0.201 [Robbbert] + +Basis 108, Basis Microcomputer GmbH, 1982 + +This professional computer was compatible with most of the hardware and software designed for the Apple II. It could run under DOS 3.x, but thanks to its second CPU, a Z80 processor, it could also run under CP/M. The Basis 108 had 128 KB RAM, (two switchable memory banks of 64k). Two 5"1/4 disk-drives (Apple compatible) could also be mounted inside the computer. In the picture, these are Apple Disk II drives. The Basis 108 was a good Apple II compatible machine with a lot of options built-in (80 columns, disk-drives controller, CP/M, high-resolution graphics), and was cheaper than the equivalent Apple' system. A year after introduction, the Basis Junior was presented at various different electronic shows. It was basically the same computer but with only 64 KB RAM (with optional expansion to 128k) (source: http://www.old-computers.com/museum/computer.asp?c=92). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Changed description to 'Basis 108' and manufacturer to 'Basis Microcomputer GmbH'. +- 0.283: Demote to imperfect graphics; also demote basis108 to not working [AJR]. +- 0.201: Robbbert added 'Basis 108' system. + +ROMSET: +36864 bytes in 10 files / 14.80Kb packed + +$end +$info=bassmate +$mame +0.223 [algestam, Mr. Do] + +Bassmate Computer, Telko / Nintendo, 1984 + +The?Bassmate?I saw was sold under the name of a brand called "Probe 2000" and dated from 1984. At first glance, it seemed like a regular sporting aid, be it one that was quite advanced for its time. However, when checking out the image on the back of the box, something dawned on me. That shape seemed rather familiar! It looked just like a?Game & Watch Multi Screen! (source: http://blog.beforemario.com/2013/06/bassmate-computer-new-member-on-game.html?m=1). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.223: algestam and Mr. Do added 'Telko/Nintendo Bassmate Computer' system. + +ROMSET: +66432 bytes in 4 files / 17.59Kb packed + +$end +$info=bassstr +$mame +0.222 [DBWBP] + +BassStation Rack Analogue Synthesizer Module, Novation, 1995 + +Before the famous Novation Bass Station Rack module came the small and portable Bass Station keyboard! This synthesizer uses digitally synchronized analog oscillators (DCO's) to reproduce the sounds of a monophonic dual-osc analog synthesizer with simple and intuitive controls via 17 knobs, 10 switches and 2 Moog-style pitch/mod wheels. Think EDP Wasp and ARP Odyssey. The Bass Station can faithfully reproduce analog bass sounds similar to a TB-303, Micromoog or Pro One synthesizer. The small keyboard and monophonic architecture set this keyboard up for strict bassline, lead synth lines, and synth fx. It also transmits MIDI continuous controller data from its pitch/mod wheels, frequency cutoff, resonance, filter modulation depth, env1 attack, decay and env2 attack and decay (source: http://www.vintagesynth.com/novation/nov_bsk.php). + +DRIVER: +novation/basssta.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: DBWBP added 'Novation BassStation Rack Analogue Synthesizer Module' system. + +ROMSET: +32768 bytes in 1 file / 16.71Kb packed + +$end +$info=battlera_vce +$mame +0.288 [cam900] + +Data East Battle Rangers VCE, , ???? + +DRIVER: +devices/video/huc6260.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: cam900 added 'Data East Battle Rangers VCE' device. + +$end +$info=batvgc +$mame +0.264 [David Haywood, Sean Riddle] + +Interactive M.A.G. Motion Activated Gear: The Batman - Villains of Gotham City, Thinkway Toys, 200? + +Various interactive devices (gloves, bat-boomerang, etc.), inspired by the world of Batman, react to the player’s movements to trigger sounds, iconic phrases, and light effects. Designed to simulate the experience of a hero facing Gotham’s villains, it recognizes gestures like punches, shields, or throws, activating immersive gameplay modes with missions, challenges, and context-specific feedback. Crafted from durable materials and featuring an ergonomic design, it encourages active and dynamic role-playing—without the need for a screen or external connections. Perfectly suited for kids and fans alike, this innovative toy combines motion-sensing technology with theatrical storytelling, embodying the essence of today’s modern action-based playthings. + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Sean Riddle added 'Thinkway Toys Interactive M.A.G. Motion Activated Gear: The Batman - Villains of Gotham City' system. + +ROMSET: +8388608 bytes in 1 file / 3.49Mb packed + +$end +$info=bay1000c +$mame +0.218 [rfka01] + +BAY-1000C V1.01, Mintek, 198? + +Portable media player with DVD functionality and support for common video/audio formats, designed for use on the go or in home environments. Equipped with a built-in 10-inch LCD screen, stereo speakers, USB/SD inputs, and AV output for connecting to an external TV. Includes a remote control, rechargeable battery, and compatibility with subtitles and multilingual menus. Compact design with a built-in handle for easy transport, perfect for travel, home entertainment, or secondary use. Offers a simple plug-and-play experience—no installation required—ideal for watching movies, cartoons, or educational content stored on physical media. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'Mintek BAY-1000C V1.01' system. + +ROMSET: +65536 bytes in 2 files / 17.65Kb packed + +$end +$info=bb6578 +$mame +0.277 [Ankos, Kryzsiobal] + +TV Games Baseball (SH6578 hardware), DaiDaiXing Electronics, 200? + +It's an electronic sports game produced by Chinese company DaiDaiXing Electronics, known for producing low-cost retro-style consoles and games, often distributed in emerging markets or as inexpensive toys. SH6578 refers to the specific version of the game, which in this case is a baseball simulation . It is designed to be connected directly to the TV via AV (RCA) cable, without the need for an actual external console: a fixed or removable controller is usually included inside the package, and the system is self-powered, or requires batteries. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Ankos and Kryzsiobal added 'DaiDaiXing Electronics TV Games Baseball (SH6578 hardware)' system. + +ROMSET: +524288 bytes in 1 file / 241.59Kb packed + +$end +$info=bbc_1mhzbus_slot +$mame +0.176 + +BBC Micro 1MHz Bus port, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/1mhzbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Added The Barry-Box (not working) [Nigel Barnes]. +- 0.218: Added BeebOPL FM Synthesiser. Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces. Added Acorn Winchester Disc [Nigel Barnes]. +- 0.176: Added 'BBC Micro 1MHz Bus port' device. + +ROMSET: +None required. + +$end +$info=bbc_24bbc +$mame +0.251 [Nigel Barnes] + +Sprow 24bBC/RAM Disc Board, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/24bbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Sprow 24bBC/RAM Disc Board' device. + +ROMSET: +16384 bytes in 1 file / 5.60Kb packed + +$end +$info=bbc_2ndserial +$mame +0.251 [Nigel Barnes] + +Sprow 2nd Serial Port, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/2ndserial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Sprow 2nd Serial Port' device. + +ROMSET: +8192 bytes in 1 file / 1.45Kb packed + +$end +$info=bbc_acorn1770 +$mame +0.178 + +Acorn 1770 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/acorn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Acorn 1770 FDC' device. + +ROMSET: +81920 bytes in 5 files / 58.67Kb packed + +$end +$info=bbc_acorn8271 +$mame +0.178 + +Acorn 8721 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/acorn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Moved lesser-known DFS ROMs to the software list. Added Opus DDOS 3.05 to bbc_opus8272. Added Opus DDOS 3.12 to bbc_opus2791. Added Aries B488 and Acorn IEEE488 Interface devices on 1MHz bus [Nigel Barnes]. +- 0.178: Added 'Acorn 8721 FDC' device. + +ROMSET: +131072 bytes in 9 files / 94.01Kb packed + +$end +$info=bbc_acornjoy +$mame +0.178 + +Acorn Analogue Joysticks, , ???? + +DRIVER: +devices/bus/bbc/analogue/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Acorn Analogue Joysticks' device. + +ROMSET: +None required. + +$end +$info=bbc_ams3 +$mame +0.202 + +AMS 3" Microdrive Disc System, , ???? + +DRIVER: +devices/bus/bbc/fdc/ams.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'AMS 3" Microdrive Disc System' device. + +ROMSET: +12288 bytes in 2 files / 7.83Kb packed + +$end +$info=bbc_amxmouse +$mame +0.198 [Nigel Barnes] + +AMX Mouse (BBC Micro), , ???? + +DRIVER: +devices/bus/bbc/userport/pointer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Removed use of PORT_RESET [Nigel Barnes]. +- 0.198: Nigel Barnes added 'AMX Mouse (BBC Micro)' device. + +ROMSET: +None required. + +$end +$info=bbc_analogue_slot +$mame +0.176 + +BBC Micro Analogue port, , ???? + +DRIVER: +devices/bus/bbc/analogue/analogue.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'BBC Micro Analogue port' device. + +ROMSET: +None required. + +$end +$info=bbc_ariesb12 +$mame +0.216 [Nigel Barnes] + +Aries-B12 ROM Expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/aries.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Aries-B12 ROM Expansion' device. + +ROMSET: +None required. + +$end +$info=bbc_ariesb20 +$mame +0.216 [Nigel Barnes] + +Aries-B20 RAM expansion (w/ Aries-B12), , ???? + +DRIVER: +devices/bus/bbc/internal/aries.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Aries-B20 RAM expansion (w/ Aries-B12)' device. + +ROMSET: +16384 bytes in 2 files / 2.20Kb packed + +$end +$info=bbc_ariesb32 +$mame +0.216 [Nigel Barnes] + +Aries-B32 RAM expansion (w/ Aries-B12), , ???? + +DRIVER: +devices/bus/bbc/internal/aries.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Aries-B32 RAM expansion (w/ Aries-B12)' device. + +ROMSET: +16384 bytes in 1 file / 8.57Kb packed + +$end +$info=bbc_atplsw +$mame +0.216 [Nigel Barnes] + +ATPL Sidewise ROM/RAM Expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/atpl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'ATPL Sidewise ROM/RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=bbc_atplswp +$mame +0.216 [Nigel Barnes] + +ATPL Sidewise+ ROM Expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/atpl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'ATPL Sidewise+ ROM Expansion' device. + +ROMSET: +None required. + +$end +$info=bbc_autocue +$mame +0.216 [Nigel Barnes] + +Autocue RAM Disc, , ???? + +DRIVER: +devices/bus/bbc/exp/autocue.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Autocue RAM Disc' device. + +ROMSET: +None required. + +$end +$info=bbc_autoprom +$mame +0.210 + +ATPL AutoPrommer, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/autoprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'ATPL AutoPrommer' device. + +ROMSET: +12288 bytes in 2 files / 2.44Kb packed + +$end +$info=bbc_awhd +$mame +0.218 [Nigel Barnes] + +Acorn Winchester Disc, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Nigel Barnes added 'Acorn Winchester Disc' device. + +ROMSET: +None required. + +$end +$info=bbc_b488 +$mame +0.204 + +Aries-B488, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/ieee488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'Aries-B488' device. + +ROMSET: +None required. + +$end +$info=bbc_barrybox +$mame +0.263 [Nigel Barnes] + +The Barry-Box, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/barrybox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Added microphone, and is now working [Nigel Barnes]. +- 0.263: Nigel Barnes added 'The Barry-Box' device. + +ROMSET: +None required. + +$end +$info=bbc_beebex +$mame +0.278 [Nigel Barnes] + +BEEBEX Extender for BBC Micro, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/beebex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'BEEBEX Extender for BBC Micro' device. + +ROMSET: +None required. + +$end +$info=bbc_beebide +$mame +0.218 [Nigel Barnes] + +Sprow BeebIDE 16-bit IDE Interface, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Nigel Barnesa added 'Sprow BeebIDE 16-bit IDE Interface' device. + +ROMSET: +None required. + +$end +$info=bbc_beebspch +$mame +0.198 [Nigel Barnes] + +Beeb Speech Synthesiser, , ???? + +DRIVER: +devices/bus/bbc/userport/beebspch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Nigel Barnes added 'Beeb Speech Synthesiser' device. + +ROMSET: +10240 bytes in 2 files / 6.15Kb packed + +$end +$info=bbc_bitstik1 +$mame +0.202 + +Acorn Bitstik, , ???? + +DRIVER: +devices/bus/bbc/analogue/bitstik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Acorn Bitstik' device. + +ROMSET: +8192 bytes in 1 file / 5.54Kb packed + +$end +$info=bbc_bitstik2 +$mame +0.202 + +Robo Bitstik 2, , ???? + +DRIVER: +devices/bus/bbc/analogue/bitstik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Robo Bitstik 2' device. + +ROMSET: +8192 bytes in 1 file / 5.54Kb packed + +$end +$info=bbc_cartslot +$mame +0.216 [Nigel Barnes] + +BBC Master Cartridge Slot, , ???? + +DRIVER: +devices/bus/bbc/cart/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'BBC Master Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=bbc_cc500 +$mame +0.220 [Nigel Barnes] + +CTS Colour Card 500, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/cc500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Nigel Barnes added 'CTS Colour Card 500' device. + +ROMSET: +8192 bytes in 1 file / 1.19Kb packed + +$end +$info=bbc_ccibase +$mame +0.206 + +Computer Concepts 64K ROM Carrier (Inter-Base), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Computer Concepts 64K ROM Carrier (Inter-Base)' device. + +ROMSET: +None required. + +$end +$info=bbc_ccispell +$mame +0.206 + +Computer Concepts 128K ROM Carrier (SpellMaster), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Computer Concepts 128K ROM Carrier (SpellMaster)' device. + +ROMSET: +None required. + +$end +$info=bbc_cciword +$mame +0.206 + +Computer Concepts 32K ROM Carrier (Inter-Word), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added missing ROM switching zones for Inter-Word [Nigel Barnes]. +- 0.206: Added 'Computer Concepts 32K ROM Carrier (Inter-Word)' device. + +ROMSET: +None required. + +$end +$info=bbc_chameleon +$mame +0.220 [Nigel Barnes] + +Micro User Chameleon (DIY), , ???? + +DRIVER: +devices/bus/bbc/userport/palext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Nigel Barnes added 'Micro User Chameleon (DIY)' device. + +ROMSET: +8192 bytes in 1 file / 0.50Kb packed + +$end +$info=bbc_cisco +$mame +0.241 [Nigel Barnes] + +Cisco Terminal Data Board, , ???? + +This appears to be an information booth found in exhibitions and tourist information sites. No information or photos of the actual hardware are known. This romset was provided by the family of ex-Cisco developer F.Verrelli. This hardware is completely unknown, this device is derived from what the software requires to run. + +DRIVER: +devices/bus/bbc/1mhzbus/cisco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Nigel Barnes added 'Cisco Terminal Data Board' device. + +ROMSET: +65536 bytes in 4 files / 13.26Kb packed + +$end +$info=bbc_click +$mame +0.216 [Nigel Barnes] + +Slogger Click (Master 128) cartridge, , ???? + +DRIVER: +devices/bus/bbc/cart/click.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Slogger Click (Master 128) cartridge' device. + +ROMSET: +None required. + +$end +$info=bbc_cms6502 +$mame +0.285 [Nigel Barnes] + +CMS 6502 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/cms6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Nigel Barnes added 'CMS 6502 2nd Processor' device. + +ROMSET: +40960 bytes in 3 files / 17.21Kb packed + +$end +$info=bbc_cpalette +$mame +0.220 [Nigel Barnes] + +Clwyd Technics Colour Palette, , ???? + +DRIVER: +devices/bus/bbc/userport/palext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Nigel Barnes added 'Clwyd Technics Colour Palette' device. + +ROMSET: +None required. + +$end +$info=bbc_cumana1 +$mame +0.178 + +Cumana QFS 8877A FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/cumana.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Cumana QFS 8877A FDC' device. + +ROMSET: +16384 bytes in 1 file / 9.84Kb packed + +$end +$info=bbc_cumana2 +$mame +0.178 + +Cumana QFS Issue 2 8877A FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/cumana.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Cumana QFS Issue 2 8877A FDC' device. + +ROMSET: +16384 bytes in 1 file / 10.84Kb packed + +$end +$info=bbc_cumana68k +$mame +0.216 [Nigel Barnes] + +Cumana 68008 Upgrade Board, , ???? + +DRIVER: +devices/bus/bbc/internal/cumana68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_68000.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Add default MFM floppy formats [Nigel Barnes]. +- 0.220: Changed description to 'Cumana 68008 Upgrade Board'. +- 0.216: Nigel Barnes added 'Cumana 68008 2nd Processor' device. + +ROMSET: +16384 bytes in 1 file / 3.56Kb packed + +$end +$info=bbc_cv1797 +$mame +0.192 + +Computer Village 1797 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/cv1797.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Computer Village 1797 FDC' device. + +ROMSET: +8192 bytes in 1 file / 6.16Kb packed + +$end +$info=bbc_datacentre +$mame +0.220 [Nigel Barnes] + +RetroClinic DataCentre, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/datacentre.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Nigel Barnes added 'RetroClinic DataCentre' device. + +ROMSET: +286720 bytes in 3 files / 39.10Kb packed + +$end +$info=bbc_datagem +$mame +0.226 [Nigel Barnes] + +Gemini DataGem ROM Carrier, , ???? + +DRIVER: +devices/bus/bbc/rom/datagem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Nigel Barnes added 'Gemini DataGem ROM Carrier' device. + +ROMSET: +None required. + +$end +$info=bbc_detalker +$mame +0.285 [Nigel Barnes] + +D.E.Talker Speech Synthesizer, , ???? + +DRIVER: +devices/bus/bbc/rom/detalker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Nigel Barnes added 'D.E.Talker Speech Synthesizer' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=bbc_dfse00 +$mame +0.206 + +BBC Micro E00 DFS, , ???? + +DRIVER: +devices/bus/bbc/rom/dfs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Renamed (bbc_mrme00) to (bbc_dfse00) and description changed to 'BBC Micro E00 DFS'. +- 0.206: Added 'BBC Micro MRM E00 DFS' device. + +ROMSET: +None required. + +$end +$info=bbc_emrmidi +$mame +0.205 [Nigel Barnes] + +EMR BBC MIDI Interface, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/emrmidi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Nigel Barnes added 'EMR BBC Midi Interface' device. + +ROMSET: +None required. + +$end +$info=bbc_exp_slot +$mame +0.203 + +BBC Master Compact Expansion port, , ???? + +DRIVER: +devices/bus/bbc/exp/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'BBC Master Compact Expansion port' device. + +ROMSET: +None required. + +$end +$info=bbc_fdc_slot +$mame +0.178 + +BBC Micro FDC slot, , ???? + +DRIVER: +devices/bus/bbc/fdc/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'BBC Micro FDC slot' device. + +ROMSET: +None required. + +$end +$info=bbc_ide8 +$mame +0.218 [Nigel Barnes] + +RetroClinic BBC 8-bit IDE Interface, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Nigel Barnes added 'RetroClinic BBC 8-bit IDE Interface' device. + +ROMSET: +None required. + +$end +$info=bbc_ieee488 +$mame +0.204 + +Acorn IEEE-488 Interface, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/ieee488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'Acorn IEEE-488 Interface' device. + +ROMSET: +24576 bytes in 3 files / 13.24Kb packed + +$end +$info=bbc_integrab +$mame +0.216 [Nigel Barnes] + +Computech Integra-β, , ???? + +DRIVER: +devices/bus/bbc/internal/integrab.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Added earlier ROM release [Nigel Barnes]. +- 0.216: Nigel Barnes added 'Computech Integra-β' device. + +ROMSET: +49152 bytes in 3 files / 33.60Kb packed + +$end +$info=bbc_internal_slot +$mame +0.216 [Nigel Barnes] + +BBC Micro internal boards, , ???? + +DRIVER: +devices/bus/bbc/internal/internal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'BBC Micro internal boards' device. + +ROMSET: +None required. + +$end +$info=bbc_jafacart +$mame +0.281 [Nigel Barnes] + +JAFA Systems Master Compact Cartridge Adaptor, , ???? + +DRIVER: +devices/bus/bbc/exp/jafacart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Nigel Barnes added 'JAFA Systems Master Compact Cartridge Adaptor' device. + +ROMSET: +None required. + +$end +$info=bbc_joyport_slot +$mame +0.178 + +BBC Master Compact Joystick/Mouse port, , ???? + +DRIVER: +devices/bus/bbc/joyport/joyport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'BBC Master Compact Joystick/Mouse port' device. + +ROMSET: +None required. + +$end +$info=bbc_kbd +$mame +0.280 [Nigel Barnes] + +BBC Micro Keyboard, , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'BBC Micro Keyboard' device. + +ROMSET: +None required. + +$end +$info=bbc_kbd_no +$mame +0.280 [Nigel Barnes] + +BBC Micro Keyboard (Norway), , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'BBC Micro Keyboard (Norway)' device. + +ROMSET: +None required. + +$end +$info=bbc_kenda +$mame +0.224 [Nigel Barnes] + +Kenda Professional DMFS, , ???? + +DRIVER: +devices/bus/bbc/fdc/kenda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Nigel Barnes added 'Kenda Professional DMFS' device. + +ROMSET: +8192 bytes in 1 file / 6.26Kb packed + +$end +$info=bbc_lcd +$mame +0.225 [Lord Nightmare] + +Sprow LCD Display, , ???? + +DRIVER: +devices/bus/bbc/userport/lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Lord Nightmare added 'Sprow LCD Display' device. + +ROMSET: +None required. + +$end +$info=bbc_lvlecho +$mame +0.263 [Nigel Barnes] + +LVL Echo Keyboard, , ???? + +DRIVER: +devices/bus/bbc/userport/lvlecho.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Nigel Barnes added 'LVL Echo Keyboard' device. + +ROMSET: +None required. + +$end +$info=bbc_m2000 +$mame +0.205 [Nigel Barnes] + +Hybrid Music 2000 Interface, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/m2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Nigel Barnes added 'Hybrid Music 2000 Interface' device. + +ROMSET: +None required. + +$end +$info=bbc_m3000 +$mame +0.225 [Lord Nightmare] + +Hybrid Music 3000 Expander, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/m5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Lord Nightmare added 'Hybrid Music 3000 Expander' device. + +ROMSET: +None required. + +$end +$info=bbc_m4000 +$mame +0.225 [Lord Nightmare] + +Hybrid Music 4000 Keyboard, , ???? + +DRIVER: +devices/bus/bbc/userport/m4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Added key mappings for 3 octaves [Nigel Barnes]. +- 0.225: Lord Nightmare added 'Hybrid Music 4000 Keyboard' device. + +ROMSET: +None required. + +$end +$info=bbc_m500 +$mame +0.225 [Nigel Barnes] + +Acorn Music 500, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/m5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_hybrid.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Nigel Barnes added 'Acorn Music 500' device. + +ROMSET: +None required. + +$end +$info=bbc_m5000 +$mame +0.225 [Nigel Barnes] + +Hybrid Music 5000 Synthesiser, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/m5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_hybrid.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Nigel Barnes added 'Hybrid Music 5000 Synthesiser' device. + +ROMSET: +None required. + +$end +$info=bbc_m512mouse +$mame +0.198 [Nigel Barnes] + +Acorn Master 512 Mouse, , ???? + +DRIVER: +devices/bus/bbc/userport/pointer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Nigel Barnes added 'Acorn Master 512 Mouse' device. + +ROMSET: +None required. + +$end +$info=bbc_m87 +$mame +0.225 [Nigel Barnes] + +Peartree Music 87 Synthesiser, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/m5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_hybrid.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Nigel Barnes added 'Peartree Music 87 Synthesiser' device. + +ROMSET: +None required. + +$end +$info=bbc_magazzino +$mame +0.281 [Nigel Barnes] + +Magazzino Parametrico, , ???? + +DRIVER: +devices/bus/bbc/exp/magazzino.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Nigel Barnes added 'Magazzino Parametrico' device. + +ROMSET: +16384 bytes in 1 file / 11.27Kb packed + +$end +$info=bbc_mastersd +$mame +0.245 [Nigel Barnes] + +MasterSD BBC Master SD Cartridge, , ???? + +DRIVER: +devices/bus/bbc/cart/mastersd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'MasterSD BBC Master SD Cartridge' device. + +ROMSET: +None required. + +$end +$info=bbc_mastersdr2 +$mame +0.251 [Nigel Barnes] + +MasterSD R2 BBC Master SD Cartridge, , ???? + +DRIVER: +devices/bus/bbc/cart/mastersd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'MasterSD R2 BBC Master SD Cartridge' device. + +ROMSET: +None required. + +$end +$info=bbc_mega256 +$mame +0.216 [Nigel Barnes] + +Solidisk Mega 256 cartridge, , ???? + +DRIVER: +devices/bus/bbc/cart/mega256.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Solidisk Mega 256 cartridge' device. + +ROMSET: +None required. + +$end +$info=bbc_memexb20 +$mame +0.244 [Nigel Barnes] + +Memex-B20 RAM expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/memex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Nigel Barnes added 'Memex-B20 RAM expansion' device. + +ROMSET: +8192 bytes in 1 file / 1.12Kb packed + +$end +$info=bbc_mertec +$mame +0.203 + +Mertec Compact Companion, , ???? + +DRIVER: +devices/bus/bbc/exp/mertec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Fix crash on validation after e9d5d4cafe422af17eefd08c02b5324e05191bb5 [AJR]. +- 0.203: Added 'Mertec Compact Companion' device. + +ROMSET: +32768 bytes in 1 file / 12.73Kb packed + +$end +$info=bbc_meup +$mame +0.245 [Nigel Barnes] + +Master Extra User Port, , ???? + +DRIVER: +devices/bus/bbc/modem/meup.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'Master Extra User Port' device. + +ROMSET: +None required. + +$end +$info=bbc_modem_slot +$mame +0.218 + +BBC Master Internal Modem port, , ???? + +DRIVER: +devices/bus/bbc/modem/modem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'BBC Master Internal Modem port' device. + +ROMSET: +None required. + +$end +$info=bbc_morleyaa +$mame +0.216 [Nigel Barnes] + +Morley Electronics 'AA' Master ROM Expansion Board, , ???? + +DRIVER: +devices/bus/bbc/internal/morleyaa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Morley Electronics 'AA' Master ROM Expansion Board' device. + +ROMSET: +16384 bytes in 1 file / 4.78Kb packed + +$end +$info=bbc_mr3000 +$mame +0.216 [Nigel Barnes] + +Peartree MR3000 ROM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/peartree.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Peartree MR3000 ROM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_mr4200 +$mame +0.216 [Nigel Barnes] + +Peartree MR4200 RAM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/peartree.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Peartree MR4200 RAM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_mr4300 +$mame +0.216 [Nigel Barnes] + +Peartree MR4300 ROM/RAM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/peartree.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Peartree MR4300 ROM/RAM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_mr4800 +$mame +0.216 [Nigel Barnes] + +Peartree MR4800 RAM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/peartree.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Peartree MR4800 RAM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_mr8000 +$mame +0.216 [Nigel Barnes] + +MR8000 Master RAM Cartridge, , ???? + +DRIVER: +devices/bus/bbc/cart/mr8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'MR8000 Master RAM Cartridge' device. + +ROMSET: +None required. + +$end +$info=bbc_msc +$mame +0.216 [Nigel Barnes] + +Master Smart Cartridge, , ???? + +DRIVER: +devices/bus/bbc/cart/msc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Master Smart Cartridge' device. + +ROMSET: +None required. + +$end +$info=bbc_multiform +$mame +0.220 [Nigel Barnes] + +PEDL Multiform Z80, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/multiform.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_z80.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Nigel Barnes added 'PEDL Multiform Z80' device. + +ROMSET: +24576 bytes in 2 files / 11.12Kb packed + +$end +$info=bbc_nvram +$mame +0.216 [Nigel Barnes] + +BBC Micro Sideways RAM (Battery Backup), , ???? + +DRIVER: +devices/bus/bbc/rom/nvram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'BBC Micro Sideways RAM (Battery Backup)' device. + +ROMSET: +None required. + +$end +$info=bbc_opus1770 +$mame +0.178 + +Opus D-DOS(B) 1770 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/opus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Opus D-DOS(B) 1770 FDC' device. + +ROMSET: +32768 bytes in 2 files / 23.79Kb packed + +$end +$info=bbc_opus2791 +$mame +0.178 + +Opus 2791 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/opus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added DDOS 3.16 BIOS option [Nigel Barnes]. +- 0.178: Added 'Opus 2791 FDC' device. + +ROMSET: +65536 bytes in 4 files / 45.49Kb packed + +$end +$info=bbc_opus2793 +$mame +0.178 + +Opus 2793 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/opus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added DDOS 3.36 BIOS option [Nigel Barnes]. +- 0.178: Added 'Opus 2793 FDC' device. + +ROMSET: +32768 bytes in 2 files / 23.75Kb packed + +$end +$info=bbc_opus3 +$mame +0.178 + +Opus Challenger 3-in-1, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/opus3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Opus Challenger 3-in-1' device. + +ROMSET: +49152 bytes in 3 files / 35.80Kb packed + +$end +$info=bbc_opus8272 +$mame +0.189 + +Opus 8272 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/opus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Connected TC strobe, device is now working [Nigel Barnes]. +- 0.189: Added 'Opus 8272 FDC' device. + +ROMSET: +32768 bytes in 2 files / 22.32Kb packed + +$end +$info=bbc_opusa +$mame +0.204 + +Opus Challenger ADFS, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/opus3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'Opus Challenger ADFS' device. + +ROMSET: +32768 bytes in 1 file / 23.07Kb packed + +$end +$info=bbc_overlay +$mame +0.216 [Nigel Barnes] + +Vine Micros Romboard '3' (Master OS Overlay), , ???? + +DRIVER: +devices/bus/bbc/internal/overlay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Vine Micros Romboard '3' (Master OS Overlay)' device. + +ROMSET: +None required. + +$end +$info=bbc_palabe +$mame +0.206 + +P.R.E.S. 32K ROM Carrier (ABE), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'P.R.E.S. 32K ROM Carrier (ABE)' device. + +ROMSET: +None required. + +$end +$info=bbc_palabep +$mame +0.206 + +P.R.E.S. 32K ROM Carrier (ABE+), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'P.R.E.S. 32K ROM Carrier (ABE+)' device. + +ROMSET: +None required. + +$end +$info=bbc_palmo2 +$mame +0.206 + +Instant Mini Office 2 ROM Carrier, , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Instant Mini Office 2 ROM Carrier' device. + +ROMSET: +None required. + +$end +$info=bbc_palqst +$mame +0.206 + +Watford Electronics ROM Carrier (Quest Paint), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Watford Electronics ROM Carrier (Quest Paint)' device. + +ROMSET: +None required. + +$end +$info=bbc_palted +$mame +0.206 + +Watford Electronics ROM Carrier (TED), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Watford Electronics ROM Carrier (TED)' device. + +ROMSET: +None required. + +$end +$info=bbc_palwap +$mame +0.206 + +Watford Electronics ROM Carrier (Wapping Editor), , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Watford Electronics ROM Carrier (Wapping Editor)' device. + +ROMSET: +None required. + +$end +$info=bbc_pdram +$mame +0.220 + +Micro User Pull Down RAM (DIY), , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/pdram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'Micro User Pull Down RAM (DIY)' device. + +ROMSET: +8192 bytes in 1 file / 2.01Kb packed + +$end +$info=bbc_pms64k +$mame +0.216 [Nigel Barnes] + +PMS 64K Non-Volatile Ram Module, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/pms64k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'PMS 64K Non-Volatile Ram Module' device. + +ROMSET: +16384 bytes in 1 file / 8.01Kb packed + +$end +$info=bbc_pmsgenie +$mame +0.210 + +PMS Genie ROM Board, , ???? + +DRIVER: +devices/bus/bbc/rom/genie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'PMS Genie ROM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_pmsrtc +$mame +0.206 + +PMS Genie Real Time Clock, , ???? + +DRIVER: +devices/bus/bbc/rom/rtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'PMS Genie Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=bbc_quinkey +$mame +0.261 [Nigel Barnes] + +Microwriter Quinkey, , ???? + +DRIVER: +devices/bus/bbc/analogue/quinkey.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Nigel Barnes added 'Microwriter Quinkey' device. + +ROMSET: +None required. + +$end +$info=bbc_quinkey_intf +$mame +0.261 [Nigel Barnes] + +Microwriter Quinkey Interface, , ???? + +DRIVER: +devices/bus/bbc/analogue/quinkey.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Nigel Barnes added 'Microwriter Quinkey Interface' device. + +ROMSET: +None required. + +$end +$info=bbc_quinkey_slot +$mame +0.261 [Nigel Barnes] + +Microwriter Quinkey slot, , ???? + +DRIVER: +devices/bus/bbc/analogue/quinkey.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Nigel Barnes added 'Microwriter Quinkey slot' device. + +ROMSET: +None required. + +$end +$info=bbc_ram +$mame +0.206 + +BBC Micro Sideways RAM, , ???? + +DRIVER: +devices/bus/bbc/rom/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'BBC Micro Sideways RAM' device. + +ROMSET: +None required. + +$end +$info=bbc_ramamp +$mame +0.216 [Nigel Barnes] + +Ramamp Sideways RAM/ROM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/ramamp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Ramamp Sideways RAM/ROM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_ramdisc +$mame +0.216 [Nigel Barnes] + +Morley Electronics RAM Disc, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/ramdisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Morley Electronics RAM Disc' device. + +ROMSET: +16384 bytes in 1 file / 10.15Kb packed + +$end +$info=bbc_raven20 +$mame +0.216 [Nigel Barnes] + +Raven-20 RAM expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/raven20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Raven-20 RAM expansion' device. + +ROMSET: +16384 bytes in 2 files / 4.13Kb packed + +$end +$info=bbc_rom +$mame +0.206 + +BBC Micro Sideways ROM, , ???? + +DRIVER: +devices/bus/bbc/rom/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'BBC Micro Sideways ROM' device. + +ROMSET: +None required. + +$end +$info=bbc_romex13 +$mame +0.216 [Nigel Barnes] + +GCC Romex13 ROM Expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/romex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'GCC Romex13 ROM Expansion' device. + +ROMSET: +None required. + +$end +$info=bbc_romslot16 +$mame +0.206 + +BBC Micro 16K ROM Slot, , ???? + +DRIVER: +devices/bus/bbc/rom/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'BBC Micro 16K ROM Slot' device. + +ROMSET: +None required. + +$end +$info=bbc_romslot32 +$mame +0.206 + +BBC Micro 32K ROM Slot, , ???? + +DRIVER: +devices/bus/bbc/rom/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'BBC Micro 32K ROM Slot' device. + +ROMSET: +None required. + +$end +$info=bbc_sasi +$mame +0.223 [Nigel Barnes] + +Torch SCSI Host Adaptor, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/sasi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Nigel Barnes added 'Torch SCSI Host Adaptor' device. + +ROMSET: +None required. + +$end +$info=bbc_scsi +$mame +0.218 [Nigel Barnes] + +Acorn SCSI Host Adaptor, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Nigel Barnes added 'Acorn SCSI Host Adaptor' device. + +ROMSET: +None required. + +$end +$info=bbc_scsiaiv +$mame +0.218 [Nigel Barnes] + +Acorn AIV SCSI Host Adaptor, , ???? + +DRIVER: +devices/bus/bbc/modem/scsiaiv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Nigel Barnes added 'Acorn AIV SCSI Host Adaptor' device. + +ROMSET: +None required. + +$end +$info=bbc_sdcard +$mame +0.245 [Nigel Barnes] + +BBC Micro SD Card, , ???? + +DRIVER: +devices/bus/bbc/userport/sdcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'BBC Micro SD Card' device. + +ROMSET: +None required. + +$end +$info=bbc_sdcardt +$mame +0.245 [Nigel Barnes] + +BBC Micro Turbo SD Card, , ???? + +DRIVER: +devices/bus/bbc/userport/sdcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'BBC Micro Turbo SD Card' device. + +ROMSET: +None required. + +$end +$info=bbc_speech +$mame +0.280 [Nigel Barnes] + +Acorn Speech System, , ???? + +DRIVER: +devices/bus/bbc/vsp/speech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Acorn Speech System' device. + +ROMSET: +None required. + +$end +$info=bbc_sprite +$mame +0.206 + +Logotron Sprite Board, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/sprite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Logotron Sprite Board' device. + +ROMSET: +None required. + +$end +$info=bbc_stl1770_1 +$mame +0.222 [Nigel Barnes] + +Solidisk 1770 DDFS Issue 1 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/solidisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Nigel Barnes added 'Solidisk 1770 DDFS Issue 1 FDC' device. + +ROMSET: +16384 bytes in 1 file / 12.32Kb packed + +$end +$info=bbc_stl1770_2 +$mame +0.222 [Nigel Barnes] + +Solidisk 1770 DDFS Issue 2 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/solidisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Nigel Barnes added 'Solidisk 1770 DDFS Issue 2 FDC' device. + +ROMSET: +16384 bytes in 1 file / 12.35Kb packed + +$end +$info=bbc_stl2m128 +$mame +0.216 [Nigel Barnes] + +Solidisk Twomeg 128K RAM/ROM Expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/stl2m128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Solidisk Twomeg 128K RAM/ROM Expansion' device. + +ROMSET: +4138 bytes in 1 file / 3.07Kb packed + +$end +$info=bbc_stl4m32 +$mame +0.216 [Nigel Barnes] + +Solidisk Fourmeg 32K RAM/ROM Expansion, , ???? + +DRIVER: +devices/bus/bbc/internal/stl4m32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Solidisk Fourmeg 32K RAM/ROM Expansion' device. + +ROMSET: +16384 bytes in 1 file / 10.95Kb packed + +$end +$info=bbc_stldfdc_1 +$mame +0.222 [Nigel Barnes] + +Solidisk 8271/1770 DFDC Issue 1 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/solidisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Nigel Barnes added 'Solidisk 8271/1770 DFDC Issue 1 FDC' device. + +ROMSET: +16384 bytes in 1 file / 12.04Kb packed + +$end +$info=bbc_stlrtc +$mame +0.206 + +Solidisk Real Time Clock, , ???? + +DRIVER: +devices/bus/bbc/rom/rtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Solidisk Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=bbc_stlswr128 +$mame +0.216 [Nigel Barnes] + +Solidisk SWR128 - 128K Sideways RAM, , ???? + +DRIVER: +devices/bus/bbc/internal/stlswr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Solidisk SWR128 - 128K Sideways RAM' device. + +ROMSET: +16384 bytes in 1 file / 11.35Kb packed + +$end +$info=bbc_stlswr16 +$mame +0.216 [Nigel Barnes] + +Solidisk SWR16 - 16K Sideways RAM, , ???? + +DRIVER: +devices/bus/bbc/internal/stlswr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Solidisk SWR16 - 16K Sideways RAM' device. + +ROMSET: +16384 bytes in 1 file / 11.35Kb packed + +$end +$info=bbc_stlswr32 +$mame +0.216 [Nigel Barnes] + +Solidisk SWR32 - 32K Sideways RAM, , ???? + +DRIVER: +devices/bus/bbc/internal/stlswr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Solidisk SWR32 - 32K Sideways RAM' device. + +ROMSET: +16384 bytes in 1 file / 11.35Kb packed + +$end +$info=bbc_stlswr64 +$mame +0.216 [Nigel Barnes] + +Solidisk SWR64 - 64K Sideways RAM, , ???? + +DRIVER: +devices/bus/bbc/internal/stlswr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Solidisk SWR64 - 64K Sideways RAM' device. + +ROMSET: +16384 bytes in 1 file / 11.35Kb packed + +$end +$info=bbc_sweetalker +$mame +0.280 [Nigel Barnes] + +Cheetah Sweet Talker (BBC), , ???? + +DRIVER: +devices/bus/bbc/vsp/sweetalker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Cheetah Sweet Talker (BBC)' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=bbc_torchhd +$mame +0.223 [Nigel Barnes] + +Torch Hard Disc Pack, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/sasi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Nigel Barnes added 'Torch Hard Disc Pack' device. + +ROMSET: +None required. + +$end +$info=bbc_tracker +$mame +0.198 [Nigel Barnes] + +Marconi RB2 Tracker Ball, , ???? + +DRIVER: +devices/bus/bbc/userport/pointer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Nigel Barnes added 'Marconi RB2 Tracker Ball' device. + +ROMSET: +None required. + +$end +$info=bbc_trilogy +$mame +0.251 [Nigel Barnes] + +Acornsoft Trilogy Emulator, , ???? + +DRIVER: +devices/bus/bbc/rom/pal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Acornsoft Trilogy Emulator' device. + +ROMSET: +None required. + +$end +$info=bbc_tube_16032 +$mame +0.228 [Nigel Barnes] + +Acorn 16032 2nd processor (prototype), , ???? + +DRIVER: +devices/bus/bbc/tube/tube_32016.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_32016.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Nigel Barnes added 'Acorn 16032 2nd processor (prototype)' device. + +ROMSET: +32768 bytes in 4 files / 17.11Kb packed + +$end +$info=bbc_tube_32016 +$mame +0.208 + +Acorn 32016 2nd processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_32016.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_32016.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Added 'Acorn 32016 2nd processor' device. + +ROMSET: +81920 bytes in 6 files / 29.71Kb packed + +$end +$info=bbc_tube_32016l +$mame +0.225 [Nigel Barnes] + +Acorn Large 32016 2nd processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_32016.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_32016.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Nigel Barnes added 'Acorn Large 32016 2nd processor' device. + +ROMSET: +32768 bytes in 2 files / 3.26Kb packed + +$end +$info=bbc_tube_6502 +$mame +0.189 + +Acorn 6502 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.242: Corrected 6502 variants used in the 2nd processors [Nigel Barnes]. +- 0.203: Added ReCo6502 Tube 1.21 ROM [Nigel Barnes]. +- 0.189: Added 'Acorn 6502 2nd Processor' device. + +ROMSET: +12288 bytes in 3 files / 3.88Kb packed + +$end +$info=bbc_tube_6502e +$mame +0.241 [Nigel Barnes] + +Acorn Extended 6502 2nd Processor, , ???? + +Pre-production Iss.C and Iss.F boards have been seen running earlier versions of the Tube OS. The boards are different in that they map the Tube ULA at &FF78-&FF7F instead of the usual &FEF8-&FEFF. They also require an earlier version of the Tube Host which can be found in NFS 3.34, the usual DNFS 1.20 will hang at the Tube startup banner. + +DRIVER: +devices/bus/bbc/tube/tube_6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml + +WIP: +- 0.241: Nigel Barnes added 'Acorn Extended 6502 2nd Processor' device. + +ROMSET: +4096 bytes in 1 file / 1.33Kb packed + +$end +$info=bbc_tube_6502p +$mame +0.241 [Nigel Barnes] + +Acorn 6502 2nd Processor (pre-production), , ???? + +Pre-production Iss.C and Iss.F boards have been seen running earlier versions of the Tube OS. The boards are different in that they map the Tube ULA at &FF78-&FF7F instead of the usual &FEF8-&FEFF. They also require an earlier version of the Tube Host which can be found in NFS 3.34, the usual DNFS 1.20 will hang at the Tube startup banner. + +DRIVER: +devices/bus/bbc/tube/tube_6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml + +WIP: +- 0.261: Added ROM variant Tube 0.06 [Nigel Barnes]. +- 0.241: Nigel Barnes added 'Acorn 6502 2nd Processor (pre-production)' device. + +ROMSET: +16384 bytes in 4 files / 5.42Kb packed + +$end +$info=bbc_tube_65c102 +$mame +0.189 + +Acorn 65C102 Co-Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: Added ReCo6502 Tube 1.21 ROM [Nigel Barnes]. +- 0.189: Added 'Acorn 65C102 Co-Processor' device. + +ROMSET: +12288 bytes in 3 files / 3.90Kb packed + +$end +$info=bbc_tube_80186 +$mame +0.189 + +Acorn 80186 Co-Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_80186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_80186.xml, ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.242: Added ibm5150 compatible software list [Nigel Barnes]. +- 0.189: Added 'Acorn 80186 Co-Processor' device. + +ROMSET: +16384 bytes in 2 files / 6.25Kb packed + +$end +$info=bbc_tube_80286 +$mame +0.191 + +Acorn 80286 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_80286.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_80186.xml, ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.242: Added ibm5150 compatible software list [Nigel Barnes]. +- 0.191: Added 'Acorn 80286 2nd Processor' device. + +ROMSET: +16384 bytes in 2 files / 6.25Kb packed + +$end +$info=bbc_tube_a500 +$mame +0.228 [Nigel Barnes] + +Acorn A500 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_a500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_arm.xml + +WIP: +- 0.263: Corrected ROMs for A500 2nd Processor, and moved previous set to new A500 (Dual MEMC) 2nd Processor [Nigel Barnes]. +- 0.228: Nigel Barnes added 'Acorn A500 2nd Processor' device. + +ROMSET: +65536 bytes in 4 files / 11.45Kb packed + +$end +$info=bbc_tube_a500d +$mame +0.263 [Nigel Barnes] + +Acorn A500 (Dual MEMC) 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_a500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_arm.xml + +WIP: +- 0.263: Nigel Barnes added 'Acorn A500 (Dual MEMC) 2nd Processor' device. + +ROMSET: +65536 bytes in 4 files / 11.48Kb packed + +$end +$info=bbc_tube_arm +$mame +0.192 + +ARM Evaluation System, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_arm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_arm.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Added BIOS option for Brazil v-.006 (11th July 1986) [Nigel Barnes]. +- 0.192: Added 'ARM Evaluation System' device. + +ROMSET: +65536 bytes in 4 files / 36.68Kb packed + +$end +$info=bbc_tube_arm7 +$mame +0.232 [Nigel Barnes] + +Sprow ARM7TDMI Co-Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_arm.xml + +WIP: +- 0.232: Nigel Barnes added 'Sprow ARM7TDMI Co-Processor' device. + +ROMSET: +1048576 bytes in 2 files / 107.10Kb packed + +$end +$info=bbc_tube_casper +$mame +0.189 + +Casper 68000 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_casper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_68000.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.190: Corrected CPU clock to 4MHz [Nigel Barnes]. +- 0.189: Added 'Casper 68000 2nd Processor' device. + +ROMSET: +49152 bytes in 4 files / 17.17Kb packed + +$end +$info=bbc_tube_cms6809 +$mame +0.228 [Nigel Barnes] + +CMS 6809 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_cms6809.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Nigel Barnes added 'CMS 6809 2nd Processor' device. + +ROMSET: +20480 bytes in 2 files / 8.62Kb packed + +$end +$info=bbc_tube_matchbox +$mame +0.268 [Nigel Barnes] + +Matchbox Co-Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_matchbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml, bbc_flop_z80.xml, bbc_flop_80186.xml, ibm5150.xml, bbc_flop_68000.xml, bbc_flop_arm.xml, bbc_flop_32016.xml + +WIP: +- 0.268: Nigel Barnes added 'Matchbox Co-Processor' device. + +ROMSET: +108544 bytes in 8 files / 46.90Kb packed + +$end +$info=bbc_tube_pcplus +$mame +0.216 [Nigel Barnes] + +Solidisk PC-Plus Co-Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_80186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_80186.xml, ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: Nigel Barnes added 'Solidisk PC-Plus Co-Processor' device. + +ROMSET: +16384 bytes in 2 files / 6.26Kb packed + +$end +$info=bbc_tube_rc6502 +$mame +0.203 + +ReCo6502 (65C02), , ???? + +DRIVER: +devices/bus/bbc/tube/tube_rc6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: Added 'ReCo6502 (65C02)' device. + +ROMSET: +65536 bytes in 2 files / 30.53Kb packed + +$end +$info=bbc_tube_rc65816 +$mame +0.203 + +ReCo6502 (65C816), , ???? + +DRIVER: +devices/bus/bbc/tube/tube_rc6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: Added 'ReCo6502 (65C816)' device. + +ROMSET: +65536 bytes in 2 files / 30.26Kb packed + +$end +$info=bbc_tube_slot +$mame +0.176 + +BBC Micro Tube port, , ???? + +DRIVER: +devices/bus/bbc/tube/tube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'BBC Micro Tube port' device. + +ROMSET: +None required. + +$end +$info=bbc_tube_x25 +$mame +0.230 [Nigel Barnes] + +Econet X25 Gateway Co-Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_x25.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Nigel Barnes added 'Econet X25 Gateway Co-Processor' device. + +ROMSET: +36864 bytes in 3 files / 17.03Kb packed + +$end +$info=bbc_tube_z80 +$mame +0.189 + +Acorn Z80 2nd Processor, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_z80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_z80.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.191: Check NMI state when paging in ROM [Nigel Barnes]. +- 0.189: Added 'Acorn Z80 2nd Processor' device. + +ROMSET: +4096 bytes in 1 file / 2.98Kb packed + +$end +$info=bbc_tube_z80w +$mame +0.223 [Nigel Barnes] + +Acorn Z80 2nd Processor (Winchester), , ???? + +DRIVER: +devices/bus/bbc/tube/tube_z80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_z80.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Nigel Barnes added 'Acorn Z80 2nd Processor (Winchester)' device. + +ROMSET: +4096 bytes in 1 file / 2.93Kb packed + +$end +$info=bbc_tube_zep100 +$mame +0.191 + +Torch Z80 Communicator, , ???? + +DRIVER: +devices/bus/bbc/tube/tube_zep100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_torch.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.191: Added 'Torch Z80 Communicator' device. + +ROMSET: +57344 bytes in 5 files / 39.50Kb packed + +$end +$info=bbc_tube_zep100l +$mame +0.223 [Nigel Barnes] + +Torch Z80 Communicator (Model B), , ???? + +DRIVER: +devices/bus/bbc/tube/tube_zep100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_torch.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Nigel Barnes added 'Torch Z80 Communicator (Model B)' device. + +ROMSET: +24576 bytes in 2 files / 17.36Kb packed + +$end +$info=bbc_tube_zep100m +$mame +0.223 [Nigel Barnes] + +Torch Z80 Communicator (Master), , ???? + +DRIVER: +devices/bus/bbc/tube/tube_zep100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_torch.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Nigel Barnes added 'Torch Z80 Communicator (Master)' device. + +ROMSET: +40960 bytes in 3 files / 28.17Kb packed + +$end +$info=bbc_tube_zep100w +$mame +0.223 [Nigel Barnes] + +Torch Z80 Communicator (Model B+), , ???? + +DRIVER: +devices/bus/bbc/tube/tube_zep100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_torch.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Nigel Barnes added 'Torch Z80 Communicator (Model B+)' device. + +ROMSET: +40960 bytes in 3 files / 28.24Kb packed + +$end +$info=bbc_udm +$mame +0.202 + +United Disk Memories DDFS FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/udm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Renamed (bbc_microware) to (bbc_udm) and description changed to 'United Disk Memories DDFS FDC'. +- 0.202: Added 'Microware DDFS FDC' device. + +ROMSET: +65536 bytes in 4 files / 42.84Kb packed + +$end +$info=bbc_userport_slot +$mame +0.176 + +BBC Micro User port, , ???? + +DRIVER: +devices/bus/bbc/userport/userport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'BBC Micro User port' device. + +ROMSET: +None required. + +$end +$info=bbc_usersplit +$mame +0.210 + +BBC Micro User Port Splitter, , ???? + +DRIVER: +devices/bus/bbc/userport/usersplit.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'BBC Micro User Port Splitter' device. + +ROMSET: +None required. + +$end +$info=bbc_voicebox +$mame +0.216 [Nigel Barnes] + +Robin Voice Box, , ???? + +DRIVER: +devices/bus/bbc/userport/voicebox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Robin Voice Box' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=bbc_voltmace3b +$mame +0.178 + +Voltmace Delta 3b Twin Joysticks, , ???? + +DRIVER: +devices/bus/bbc/analogue/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Voltmace Delta 3b Twin Joysticks' device. + +ROMSET: +None required. + +$end +$info=bbc_vsp_slot +$mame +0.280 [Nigel Barnes] + +BBC Micro Voice Synthesis Processor slot, , ???? + +DRIVER: +devices/bus/bbc/vsp/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'BBC Micro Voice Synthesis Processor slot' device. + +ROMSET: +None required. + +$end +$info=bbc_we12rom +$mame +0.216 [Nigel Barnes] + +Watford Electronics 12 ROM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/werom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Watford Electronics 12 ROM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_we13rom +$mame +0.216 [Nigel Barnes] + +Watford Electronics 13 ROM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/werom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Watford Electronics 13 ROM Board' device. + +ROMSET: +None required. + +$end +$info=bbc_we32kram +$mame +0.216 [Nigel Barnes] + +Watford Electronics 32K Shadow RAM, , ???? + +DRIVER: +devices/bus/bbc/internal/we32kram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Watford Electronics 32K Shadow RAM' device. + +ROMSET: +40960 bytes in 5 files / 21.49Kb packed + +$end +$info=bbc_weddb2 +$mame +0.178 + +Watford Electronics DDB2 1772 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/watford.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Watford Electronics DDB2 1772 FDC' device. + +ROMSET: +49152 bytes in 3 files / 34.67Kb packed + +$end +$info=bbc_weddb3 +$mame +0.178 + +Watford Electronics DDB3 1770 FDC, , ???? + +DRIVER: +devices/bus/bbc/fdc/watford.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Watford Electronics DDB3 1770 FDC' device. + +ROMSET: +16384 bytes in 1 file / 10.80Kb packed + +$end +$info=bbc_weromram +$mame +0.216 [Nigel Barnes] + +Watford Electronics ROM/RAM Board, , ???? + +DRIVER: +devices/bus/bbc/internal/weromram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes added 'Watford Electronics ROM/RAM Board' device. + +ROMSET: +None required. + +$end +$info=bbca +$mame +0.37b4 [Gordon Jefferyes, Kev Thacker] + +BBC Micro Model A, Acorn Computers, 1981 + +The Acorn BBC model A was the successor of the Acorn Atom and its first name was Acorn Proton. It was a very popular computer in the UK and was widely used in schools, but it didn't have great success elsewhere (even though it did have great features, it was too expensive). The Model A lacked some of the connectors of the Model B/B+ on the underside. It was followed in 1982 by the Acorn BBC model B. The Model B had the same features but had 32 KB RAM (expandable to 64K) (source: http://www.old-computers.com/museum/computer.asp?c=29). + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.148u5: Moved a few files in the proper list and added 'some info [Nigel Barnes]. +- 0.107: Fixed regression introduced in 0.106 (bug #893) [Nate Woods]. +- 0.37b4: Gordon Jefferyes, Kev Thacker added 'BBC Micro Model A fdriver. The Hi-Res video modes have been improved with full 6845 CRTC emulation, and preliminary Teletext support has now been added '[Gordon Jefferyes]. + +$end +$info=bbcb +$mame +0.37b3 [Gordon Jefferyes] + +BBC Micro Model B, Acorn Computers, 1981 + +The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation. Designed with an emphasis on education, it was notable for its ruggedness, expandability and the quality of its operating' system. The Model A had 16 kB of user RAM, while the Model B had 32 kB. A feature that the Micro shared with other 6502 computers such as the Apple and the early Commodore models was that the RAM was clocked twice as fast as the CPU (4 MHz), with alternating access given to the CPU and the video display circuits. This gave the BBC Micro a fully unified memory address structure with no speed penalties. Most competing micros with memory-mapped display incurred CPU speed penalties depending on the actions of the video circuits (e.g. the Amstrad CPC and to a lesser extent the ZX Spectrum) or kept video memory completely separate from the CPU address pool (e.g. the MSX) (source: http://en.wikipedia.org/wiki/BBC_Micro). + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.222: BugFIX #07674 [Media Support] (bbc.cpp) bbcb: Solidisk DFS (8271) returns Diskfault [crazyc]. +- 0.216: Changed manufacturer to 'Acorn Computers'. Added many internal ROM/RAM expansion boards from Aries, ATPL, Computech, Peartree, Solidisk and Watford Electronics. Added the Robin Voice Box user port' device. Added Morley Electronics RAM Disc and PMS 64K Non-Volatile Ram Module 1MHz bus devices [Nigel Barnes]. +- 0.203: Added ReCo6502 co-processor [Nigel Barnes]. +- 0.202: Added AMS 3" Microdrive Disc System and Microware DDFS FDC floppy controller options (latter is not working) [Nigel Barnes]. +- 0.192: Added Computer Village 1797 FDC (LVL Dos) - not working [Nigel Barnes]. +- 0.178: Moved FDC to slot device to support various controller boards. Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's. Cumana QFS (8877a). Opus DDOS and EDOS (1770, 2793, 2791). Watford DDFS (1770 and 1772) [Nigel Barnes]. +- 0.175: Added various recently dumped games in bbcb_cass.xml [Nigel Barnes]. +- 0.148u5: Moved a few files in the proper list and added 'some info [Nigel Barnes]. +- 0.130: Added centronics printer support [Dirk Best]. +- 0.97: Fixed fatal regression introduced in 0.93 [Nate Woods]. +- 0.90: bbcb770 merged into bbcb. Also modernized the driver, added 'tape and split mode support [Gordon Jefferyes]. +- 0.37b7: Updated to use updated 8271 FDC code. Disk images can be used and games can be loaded and played [Kev Thacker]. Cleaned up the memory accessing a little. This fixed a problem with the DNFS ROM thinking it found an econet controller [Gordon Jefferyes]. +- 0.37b4: Renamed (bbc) to (bbcb) +- 0.37b3: Gordon Jefferyes added 'BBC Micro Model B (preliminary)' system. + +ROMSET: +114688 bytes in 7 files / 90.55Kb packed + +$end +$info=bbcb_de +$mame +0.151 [Nigel Barnes] + +BBC Micro Model B (German), Acorn Computers, 1982 + +The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation. Designed with an emphasis on education, it was notable for its ruggedness, expandability and the quality of its operating' system. The Model A had 16 kB of user RAM, while the Model B had 32 kB. A feature that the Micro shared with other 6502 computers such as the Apple and the early Commodore models was that the RAM was clocked twice as fast as the CPU (4 MHz), with alternating access given to the CPU and the video display circuits. This gave the BBC Micro a fully unified memory address structure with no speed penalties. Most competing micros with memory-mapped display incurred CPU speed penalties depending on the actions of the video circuits (e.g. the Amstrad CPC and to a lesser extent the ZX Spectrum) or kept video memory completely separate from the CPU address pool (e.g. the MSX) (source: http://en.wikipedia.org/wiki/BBC_Micro). + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.151: Nigel Barnes added 'Acorn BBC Micro Model B (German)' system. + +ROMSET: +32768 bytes in 2 files / 25.37Kb packed + +$end +$info=bbcb_no +$mame +0.241 [Nigel Barnes] + +BBC Micro Model B (Norway), Acorn Computers, 1984 + +The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation. Designed with an emphasis on education, it was notable for its ruggedness, expandability and the quality of its operating' system. The Model A had 16 kB of user RAM, while the Model B had 32 kB. A feature that the Micro shared with other 6502 computers such as the Apple and the early Commodore models was that the RAM was clocked twice as fast as the CPU (4 MHz), with alternating access given to the CPU and the video display circuits. This gave the BBC Micro a fully unified memory address structure with no speed penalties. Most competing micros with memory-mapped display incurred CPU speed penalties depending on the actions of the video circuits (e.g. the Amstrad CPC and to a lesser extent the ZX Spectrum) or kept video memory completely separate from the CPU address pool (e.g. the MSX) (source: http://en.wikipedia.org/wiki/BBC_Micro). + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.241: Nigel Barnes added 'Acorn Computers BBC Micro Model B (Norway)' system. + +ROMSET: +57344 bytes in 4 files / 43.43Kb packed + +$end +$info=bbcb_us +$mame +0.151 [Nigel Barnes] + +BBC Micro Model B (US), Acorn Computers, 1983 + +In late 1984 Acorn moved into the US computer market releasing a fully-upgraded BBC Micro with the model number UNB09. It came with disc, Econet, and speech upgrades as standard and a version of BBC BASIC modified to use American spelling conventions (e.g. COLOR instead of COLOUR). +In order to get FCC class B certification additional RF shielding had to be included, increasing the computer's weight dramatically. +The US venture was not a success, and while 50,000 units were produced (under license by Wong Electronics) the unsold stock was returned to the UK and modified for use with domestic power supplies (source: http://www.computinghistory.org.uk/det/33658/US-BBC-Micro-(UNB09)/). + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml, bbcb_flop_us.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.151: Nigel Barnes added 'Acorn Proton (US)' system. + +ROMSET: +81920 bytes in 5 files / 61.69Kb packed + +$end +$info=bbcbc +$mame +0.121 [Phil Bennet, incog] + +BBC Bridge Companion, Unicard, 1985 + +The BBC Bridge Companion is an 8-bit video game console for teaching bridge. It was launched by BBC Enterprises Ltd in the United Kingdom in 1985. The system retailed for ?199.99 (source: http://en.wikipedia.org/wiki/BBC_Bridge_Companion). + +DRIVER: +unicard/bbcbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bbcbc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.121: Phil Bennet and incog added 'BBC Bridge Companion (not working)' system. + +ROMSET: +16384 bytes in 2 files / 11.64Kb packed + +$end +$info=bbcbp +$mame +0.37b10 [Gordon Jefferyes, Nigel Barnes] + +BBC Micro Model B+ 64K, Acorn Computers, 1985 + +In 1985, the Acorn BBC Model B+ was released. The Model B+ had new features : 64K of RAM instead of 32 KB and internal circuitry for the Econet and Disk Drive as standard (both available as an upgrade in the models A and B). The later models included disk support as standard, using either an 8271 or a 1770 disk controller. There was also a B+ 128KB model (with and extra 4x16KB banks of "sideways RAM"). The B+ models had 48KB of ROM because they had an extra 16KB with the DFS. They used a MOS 6512A processor, but at the same 2MHz that the A and B models used. (source: http://www.old-computers.com/museum/computer.asp?st=1&c=29). + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. Added ATPL Sidewise+ internal expansion board [Nigel Barnes]. +- 0.37b10: Gordon Jefferyes and Nigel Barnes added 'BBC Micro Model B+ 64K' system. + +ROMSET: +65536 bytes in 3 files / 52.79Kb packed + +$end +$info=bbcbp128 +$mame +0.37b10 [Gordon Jefferyes, Nigel Barnes] + +BBC Micro Model B+ 128K, Acorn Computers, 1985 + +In 1985, the Acorn BBC Model B+ was released. The Model B+ had new features : 64K of RAM instead of 32 KB and internal circuitry for the Econet and Disk Drive as standard (both available as an upgrade in the models A and B). The later models included disk support as standard, using either an 8271 or a 1770 disk controller. There was also a B+ 128KB model (with and extra 4x16KB banks of "sideways RAM"). The B+ models had 48KB of ROM because they had an extra 16KB with the DFS. They used a MOS 6512A processor, but at the same 2MHz that the A and B models used. (source: http://www.old-computers.com/museum/computer.asp?st=1&c=29). + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.37b10: Gordon Jefferyes and Nigel Barnes added 'Acorn BBC Micro Model B+ 128k' system. + +$end +$info=bbcm +$mame +0.37b10 [Gordon Jefferyes, Nigel Barnes] + +BBC Master 128, Acorn Computers, 1986 + +The BBC Master was a home computer released by Acorn Computers in early 1986. It was designed and built for the British Broadcasting Corporation (BBC) and was the successor to the BBC Micro Model B. The Master 128 remained in production until 1993 (source: http://en.wikipedia.org/wiki/BBC_Master). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.287: BugFIX #06769 [Core] (acorn/bbcm.cpp) bbcm: BCD tests fail on a 65SC02 CPU [AJR]. +- 0.282: Added BIOS option for Caspl MOS 3.43 [anonymous]. +- 0.245: Reset cartridges on Break [Nigel Barnes]. +- 0.216: Changed manufacturer to 'Acorn Computers'. Added Slogger Click, Solidisk Mega 256, Peartree MR8000, and Master Smart Cartridge devices [Nigel Barnes]. Added Solidisk PC-Plus co-processor [Nigel Barnes, Centre for Computing History]. +- 0.197: Fixed paging in of Shadow RAM according to ACCCON [Nigel Barnes]. +- 0.192: Allow switching between internal and external tube ports [Nigel Barnes]. +- 0.178: Replaced cassette LED with power LED in layout [Nigel Barnes]. +- 0.146u2: Added cart list for BBC Master and Acorn Electron, not hooked up yet [Nigel Barnes]. +- 0.90: Renamed (bbcb1770) to (bbcm). +- 0.37b10: Gordon Jefferyes and Nigel Barnes added 'Acorn BBC Master' system. + +ROMSET: +524416 bytes in 9 files / 389.50Kb packed + +$end +$info=bbcm_kbd +$mame +0.280 [Nigel Barnes] + +BBC Master Keyboard, , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'BBC Master Keyboard' device. + +ROMSET: +None required. + +$end +$info=bbcm512 +$mame +0.151 [Nigel Barnes] + +BBC Master 512, Acorn Computers, 1986 + +The Acorn BBC Master 512 was a BBC Master computer with an 80C186 Co-Processor card fitted and 512 kB memory. It also had the ability to run DOS Plus and the GEM graphical user interface (source: http://www.computinghistory.org.uk/det/1362/Acorn-BBC-Master-512/). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_80186.xml, ibm5150.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.198: Added 'mouse, and promoted to working [Nigel Barnes]. +- 0.151: Nigel Barnes added 'Acorn BBC Master 512' system. + +$end +$info=bbcmaiv +$mame +0.151 [Nigel Barnes] + +BBC Master AIV, Acorn Computers, 1986 + +In 1983, the BBC decided to celebrate the 900th anniversary of the Domesday Book with a new survey of Britain. Up to 1 million people, mainly in schools, participated by collecting the data which was published as the Domesday Project. Rather than use paper the BBC decided to produce a multimedia product. At this time CDs were still at an early stage in their development and CDROMs did not exist, so the BBC selected Laser discs as a suitable medium. The Domesday Project was published in 1986 on 2 Laser discs (LV-ROM) - the National Disc and the Community Disc (source: http://acorn.chriswhy.co.uk/Computers/Domesday.html). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.198: Added 'tracker ball [Nigel Barnes]. +- 0.151: Nigel Barnes added 'Acorn BBC Master AIV' system. + +ROMSET: +16434 bytes in 2 files / 11.45Kb packed + +$end +$info=bbcmarm +$mame +0.151 [Nigel Barnes] + +BBC Master (ARM Evaluation), Acorn Computers, 1986 + +The Acorn ARM Evaluation System for the BBC Micro was one of the first production RISC processors. The ARM Evaluation System was part of the development programme leading to the Acorn Archimedes and its early Arthur operating' system. The system was supplied in the standard BBC "cheese wedge" case and connects to the BBC Micro via the TUBE connector port on the base of the BBC (source: http://www.computinghistory.org.uk/det/4617/Acorn-ARM-Evaluation-System/). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_arm.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.151: Nigel Barnes added 'Acorn ARM Evaluation System' system. + +ROMSET: +64 bytes in 1 file / 0.02Kb packed + +$end +$info=bbcmc +$mame +0.151 [Nigel Barnes] + +BBC Master Compact, Acorn Computers, 1986 + +The Master Compact was launched in September 1986. It is quite different from the rest of the Master series having a 2 box design (3 if you count the monitor) like a modern PC. But what appears to be the system unit is, in reality, only the disc drive/monitor stand, while the motherboard is under the keyboard! The disc unit only contains a 3?" drive and power supply. Like the Acorn Electron Plus 3, the Master Compact has a 3?" disc drive and ADFS as standard, with room for a second 3?" drive in the disc unit. Unlike the rest of the Master series, the Master Compact does not have cartridge slots. Only the operating system (MOS5.10), BASIC IV and ADFS are in ROM. Instead software like View is on the Welcome Disc disc. The Master Compact cost ?451.25 (inc VAT) (source: http://acorn.chriswhy.co.uk/Computers/MasterCompact.html). + +DRIVER: +acorn/bbcmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbcmc_flop.xml, pro128s_flop.xml, bbcm_flop.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbcm_cart.xml, bbc_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.203: Added 'expansion port and Mertec Companion expansion device [Nigel Barnes]. +- 0.178: Added 'joyport slot device to Master Compact, defaulting to joystick [Nigel Barnes]. +- 0.175: Added 'various educational titles in bbcmc_flop.xml [Nigel Barnes]. +- 0.151: Nigel Barnes added 'Acorn BBC Master Compact' system. + +ROMSET: +131072 bytes in 2 files / 97.52Kb packed + +$end +$info=bbcmc_ar +$mame +0.151 [Nigel Barnes] + +BBC Master Compact (Arabic), Acorn Computers, 1986 + +The Master Compact was launched in September 1986. It is quite different from the rest of the Master series having a 2 box design (3 if you count the monitor) like a modern PC. But what appears to be the system unit is, in reality, only the disc drive/monitor stand, while the motherboard is under the keyboard! The disc unit only contains a 3?" drive and power supply. Like the Acorn Electron Plus 3, the Master Compact has a 3?" disc drive and ADFS as standard, with room for a second 3?" drive in the disc unit. Unlike the rest of the Master series, the Master Compact does not have cartridge slots. Only the operating system (MOS5.10), BASIC IV and ADFS are in ROM. Instead software like View is on the Welcome Disc disc. The Master Compact cost ?451.25 (inc VAT) (source: http://acorn.chriswhy.co.uk/Computers/MasterCompact.html). + +DRIVER: +acorn/bbcmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbcmc_flop.xml, pro128s_flop.xml, bbcm_flop.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbcm_cart.xml, bbc_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.151: Nigel Barnes added 'Acorn BBC Master Compact (Arabic)' system. + +ROMSET: +98304 bytes in 3 files / 64.60Kb packed + +$end +$info=bbcmc_joystick +$mame +0.178 + +BBC Master Compact Joystick, , ???? + +DRIVER: +devices/bus/bbc/joyport/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'BBC Master Compact Joystick'. +- 0.178: Added 'Master Compact Joystick' device. + +ROMSET: +None required. + +$end +$info=bbcmc_kbd +$mame +0.280 [Nigel Barnes] + +BBC Master Compact Keyboard, , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'BBC Master Compact Keyboard' device. + +ROMSET: +None required. + +$end +$info=bbcmc_kbd_ar +$mame +0.280 [Nigel Barnes] + +BBC Master Compact Keyboard (Arabic), , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'BBC Master Compact Keyboard (Arabic)' device. + +ROMSET: +None required. + +$end +$info=bbcmc_mouse +$mame +0.242 [Nigel Barnes] + +BBC Master Compact Mouse, , ???? + +DRIVER: +devices/bus/bbc/joyport/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Nigel Barnes added 'BBC Master Compact Mouse' device. + +ROMSET: +None required. + +$end +$info=bbcmet +$mame +0.151 [Nigel Barnes] + +BBC Master ET, Acorn Computers, 1986 + +The Master ET is an Econet Terminal. It is missing most of the ports on a Master 128. It only has Econet, RGB and Comp Video ports at the back and no connectors underneath. Unlike the other Masters, the Master ET does not have any applications in ROM (i.e. View, ViewSheet, Edit and Terminal). These omissions reduced the cost of the Master ET to ?399 (inc VAT) (source: http://acorn.chriswhy.co.uk/Computers/MasterET.html). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbcm_cart.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.151: Nigel Barnes added 'Acorn BBC Master ET' system. + +ROMSET: +65586 bytes in 2 files / 48.51Kb packed + +$end +$info=bbcmt +$mame +0.151 [Nigel Barnes] + +BBC Master Turbo, Acorn Computers, 1986 + +The Master Turbo is a Master 128 with a Master Turbo Module installed. I am not sure if the Turbo Modules were factory installed and sold as Master Turbos, or dealer/customer installed. However the price lists for 1986 only list the Master 128 and the Turbo Module (?125). The Master Turbo Module had a faster CPU (4MHz instead of 2MHz) and almost 64KB of usable memory which gave approximately 50% performance improvement over the Master 128. It ran the host operating system in the same way the earlier BBC Mirco 6502 second processors did (source: http://acorn.chriswhy.co.uk/Computers/MasterTurbo.html). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.189: Clone promoted to working [Nigel Barnes]. +- 0.151: Nigel Barnes added 'Acorn BBC Master Turbo' system. + +$end +$info=bbear +$mame +0.254 [hap, Sean Riddle] + +Bingo Bear, Hasbro / Tiger Electronics, 1986 + +Electronic teddy bear-shaped toy designed to teach young children numbers and the basics of bingo in an interactive and fun way. Equipped with buttons, lights, and animated voice features, it randomly calls out numbers, encourages participation with catchy songs and motivational phrases, and recognizes when a child completes a row or covers a full card. Made from soft, safe materials, this toy fosters early learning, social interaction, and group play. Perfect for preschool-aged kids, it combines classic tabletop gameplay with educational technology in a sweet, engaging format. + +DRIVER: +tiger/bingobear.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bingobear.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: hap and Sean Riddle added 'Hasbro / Tiger Electronics Bingo Bear' system. + +ROMSET: +36048 bytes in 5 files / 32.53Kb packed + +$end +$info=bbl338 +$mame +0.227 [Team Europe, taizou] + +Portable Game Player BBL-338 (BaoBaoLong, 48-in-1), BaoBaoLong, 201? + +Portable plug-and-play console featuring 48 pre-installed retro games, designed to deliver instant entertainment in a compact, pocket-sized format. Equipped with a color screen, built-in physical controls (directional pad + action buttons), and features like state-saving, volume adjustment, and backlighting. Powered by a rechargeable battery via USB, allowing you to play anywhere without the need for external connections. Includes titles inspired by classics from iconic gaming platforms, offering straightforward gameplay suitable for all ages. Economical, durable, and user-friendly design—perfect for gaming nostalgia enthusiasts and casual use at home or on the go. + +DRIVER: +handheld/st2302u_bbl_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Team Europe and taizou added 'BaoBaoLong Portable Game Player BBL-338 (BaoBaoLong, 48-in-1)' system. + +ROMSET: +2097152 bytes in 1 file / 651.52Kb packed + +$end +$info=bbl380 +$mame +0.217 [zhongtiao1] + +BBL380 - 180 in 1, BaoBaoLong, 201? + +Handheld console by BaoBaoLong with many variations (in game count and language). Mine has 180 games and an English menu/packaging (source: http://notes.12bit.club/BaoBaoLong_BBL-380). + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: zhongtiao1 added 'BaoBaoLong BBL380 - 180 in 1' system. + +ROMSET: +4194304 bytes in 1 file / 1.26Mb packed + +$end +$info=bbtime +$mame +0.164 [hap, Kevin Horton, Rik] + +Burger Time (Bandai), Bandai, 1983 + +Flouresecent Lamp, Watch battery, Model# 0521503. This is a larger handheld that was released in Japan and Singapore. (source: http://www.churchofburgertime.com/history/bandaivfd.html). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.172: Promoted from NOT_WORKING status [hap, Kevin Horton, Rik]. +- 0.164: hap, Kevin Horton and Rik added 'Bandai Burger Time' system. + +ROMSET: +465950 bytes in 2 files / 138.59Kb packed + +$end +$info=bcclimbr +$mame +0.161 [hap, Kevin Horton] + +Crazy Climber (Bandai), Bandai, 1982 + +Bandai's Crazy Climber, based on Taito's Crazy Climber arcade game. Japanese version called Crazy Climbing. French version says L'Escalade on the box. (Be careful when cleaning this one. The entire game is painted, and the paint comes off pretty easily (especially with Windex and probably other cleaners) (source: http://www.handheldmuseum.com/Bandai/Crazy.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Bandai Crazy Climber' system. + +ROMSET: +222031 bytes in 2 files / 55.42Kb packed + +$end +$info=bcheetah +$mame +0.180 [hap, Sean Riddle] + +System Control Car: Cheetah, Bandai, 1979 + +The Bandai System Control Car: Cheetah is a radio-controlled toy car produced by Bandai in the late 1980s, designed to work with the Famicom (Nintendo Entertainment System in Japan). Connected to the console via a dedicated interface, it transforms the Famicom into an advanced controller for the remote-controlled vehicle, allowing it to be steered using the joystick of the gamepad. The Cheetah is a small-sized, futuristic-designed radio-controlled car capable of moving forward, backward, and steering. The gaming experience included titles like *Famicom Tantei Club* or demo software that synchronized in-game actions with the real movements of the car, creating an early form of augmented reality. Produced in limited edition and primarily for the Japanese market, it is now a rare collector's item, symbolizing Bandai and Nintendo's experiment with the hybrid between video games and physical toys. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.260: Correct K4 connection, increase mcu freq. Black background, button panel at bottom, simpler implementation in 'bcheetah.lay' [hap]. +- 0.180: hap and Sean Riddle added 'Bandai System Control Car: Cheetah' system. + +ROMSET: +2256 bytes in 3 files / 1.26Kb packed + +$end +$info=bcreader +$mame +0.163 + +Barcode Reader, , ???? + +DRIVER: +devices/machine/bcreader.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Barcode Reader' device. + +ROMSET: +None required. + +$end +$info=bcs3 +$mame +0.132 [Robbbert] + +BCS 3 rev 2.4, Eckhard Schiller, 1984 + +The BCS 3 is a small single-board for TV connection, developed in 1984 by Dipl.-Math. Eckhard Schiller (source, translated from German: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:bcs3). + +DRIVER: +ddr/bcs3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Robbbert added skeleton driver of 'BCS 3 rev 2.4' system. + +ROMSET: +3072 bytes in 3 files / 2.17Kb packed + +$end +$info=bcs3a +$mame +0.132 [Robbbert] + +BCS 3 rev 3.1 29-column, Eckhard Schiller, 1986 + +The BCS 3 is a small single-board for TV connection, developed in 1984 by Dipl.-Math. Eckhard Schiller (source, translated from German: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:bcs3). + +DRIVER: +ddr/bcs3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Robbbert added skeleton driver of 'BCS 3 rev 3.1 29-column' system. + +ROMSET: +6144 bytes in 6 files / 4.70Kb packed + +$end +$info=bcs3b +$mame +0.132 [Robbbert] + +BCS 3 rev 3.1 40-column, Eckhard Schiller, 1986 + +The BCS 3 is a small single-board for TV connection, developed in 1984 by Dipl.-Math. Eckhard Schiller (source, translated from German: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:bcs3). + +DRIVER: +ddr/bcs3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Robbbert added skeleton driver of 'BCS 3 rev 3.1 40-column' system. + +ROMSET: +6144 bytes in 3 files / 4.47Kb packed + +$end +$info=bcs3c +$mame +0.132 [Robbbert] + +BCS 3 rev 3.2, Eckhard Schiller, 1986 + +The BCS 3 is a small single-board for TV connection, developed in 1984 by Dipl.-Math. Eckhard Schiller (source, translated from German: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:bcs3). + +DRIVER: +ddr/bcs3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Robbbert added skeleton driver of 'BCS 3 rev 3.3' system. + +ROMSET: +5120 bytes in 2 files / 3.80Kb packed + +$end +$info=bcs3d +$mame +0.166 [Robbbert] + +BCS 3 rev 3.3, Eckhard Schiller, 1986 + +The BCS 3 is a small single-board for TV connection, developed in 1984 by Dipl.-Math. Eckhard Schiller (source, translated from German: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:bcs3). + +DRIVER: +ddr/bcs3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.166: Robbbert added 'Eckhard Schiller BCS 3 rev 3.3' system. + +ROMSET: +5120 bytes in 2 files / 3.80Kb packed + +$end +$info=bdesignm +$mame +0.218 [Team Europe] + +Design Master Denshi Mangajuku, Bandai, 1995 + +The Design Master Senshi Mangajukuu (Japanese: ??? ?? ?, Hepburn: Denshi manga juku) (Simply called as "Denshi Manga Juku") is a touchscreen handheld game console developed by Bandai and released in Japan on 1995 during the fifth generation of video game consoles (source: https://en.m.wikipedia.org/wiki/Design_Master_Senshi_Mangajukuu). + +DRIVER: +bandai/design_master.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bdesignm_game_cart.xml, bdesignm_design_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.218: Team Europe added 'Bandai Design Master Denshi Mangajuku' system. + +ROMSET: +24576 bytes in 1 file / 13.09Kb packed + +$end +$info=bdoramon +$mame +0.161 [hap, Kevin Horton, Rik] + +Dokodemo Dorayaki Doraemon, Bandai, 1983 + +Based on Doraemon, a popular cartoon character in Japan. The game play is basically Pac Man on a scrolling maze. One of Bandai's 3 'Push-up' games (Dokodemo Dorayaki Doraemon, Kiteyo Parman & Ultraman) (source: http://www.handheldmuseum.com/Bandai/Dokodemo.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.161: hap, Kevin Horton and Rik added 'Bandai Dokodemo Dorayaki Doraemon' system. + +ROMSET: +629103 bytes in 2 files / 214.21Kb packed + +$end +$info=beambox +$mame +0.217 [Sean Riddle, ClawGrip] + +Playskool Heroes Transformers Rescue Bots Beam Box (Spain), Hasbro, 200? + +Beam Box console connects to your TV for hours of Rescue Bots video game fun. Insert Optimus Prime figure into the console to play 5 games as Optimus Prime. Wireless game controller. Play as other Rescue Bots heroes and get more games with Beam Box Game Packs. Includes console, connector cord, Optimus Prime figure and wireless controller (source: https://www.wish.com/gb/product/playskool-heroes-transformers-rescue-bots-beam-box-game-system-5b61787a6abdce716f9d4878?&hide_login_modal=true). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Sean Riddle and ClawGrip added 'Hasbro Playskool Heroes Transformers Rescue Bots Beam Box (Spain)' system. + +ROMSET: +69206016 bytes in 1 file / 28.70Mb packed + +$end +$info=bebox +$mame +0.98 [Nate Woods] + +BeBox Dual603-66, Be Inc, 1995 + +The BeBox was a short-lived dual processor personal computer, offered by Be Inc. to run the company's own operating system, BeOS. Notable aspects of the system include its CPU configuration, I/O board with "GeekPort", and "Blinkenlights" on the front bezel. The BeBox made its debut in October 1995 (BeBox Dual603-66). The processors were upgraded to 133 MHz in August 1996 (BeBox Dual603e-133). Production was halted in January 1997, following the port of BeOS to the Macintosh, in order for the company to concentrate on software. Be sold around 1000 66 MHz BeBoxes and 800 133 MHz BeBoxes (source: http://en.wikipedia.org/wiki/BeBox). + +DRIVER: +be/bebox.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Fixed VGA regression introduced in 0.119 [Tomas Karlsson]. +- 0.98: Nate Woods added 'BeBox' system. + +ROMSET: +147456 bytes in 2 files / 57.71Kb packed + +$end +$info=bebox2 +$mame +0.101 [Nathan Woods, R. Belmont] + +BeBox Dual603-133, Be Inc, 1996 + +The BeBox was a short-lived dual processor personal computer, offered by Be Inc. to run the company's own operating system, BeOS. Notable aspects of the system include its CPU configuration, I/O board with "GeekPort", and "Blinkenlights" on the front bezel. The BeBox made its debut in October 1995 (BeBox Dual603-66). The processors were upgraded to 133 MHz in August 1996 (BeBox Dual603e-133). Production was halted in January 1997, following the port of BeOS to the Macintosh, in order for the company to concentrate on software. Be sold around 1000 66 MHz BeBoxes and 800 133 MHz BeBoxes (source: http://en.wikipedia.org/wiki/BeBox). + +DRIVER: +be/bebox.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.101: Nathan Woods and R. Belmont added 'BeBox Dual603-133' system. + +$end +$info=bee_card_nomapper +$mame +0.251 [Wilbert Pol] + +Bee Card ROM, , ???? + +DRIVER: +devices/bus/msx/beecard/beecard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Wilbert Pol added 'Bee Card ROM' device. + +ROMSET: +None required. + +$end +$info=beebopl +$mame +0.218 [Nigel Barnes] + +BeebOPL FM Synthesiser, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/beebopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Nigel Barnes added 'BeebOPL FM Synthesiser' device. + +ROMSET: +None required. + +$end +$info=beebsid +$mame +0.189 + +BeebSID, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/beebsid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'BeebSID' device. + +ROMSET: +None required. + +$end +$info=beena +$mame +0.207 [David Haywood] + +Advanced Pico BEENA, Sega Toys, 2005 + +The Advanced Pico Beena (????????????) is a video game console released by Sega Toys in August of 2005 and the successor to the Sega Pico. Similar to its predecessor, the Advanced Pico Beena is aimed at children between the ages of 2 and 8 and stands primarily as an educational' device. It has since been streamlined further, and is now commonly referred to simply as the Beena (???) or BeenaLite (???Lite). Unlike the Sega Pico, the Advanced Pico Beena has not been released outside of Japan, and is maintained entirely by the Sega Toys division of the company (which also took control of the original Pico later in its lifespan). Though the console has not been officially discontinued, no games have been released for the system since July 2011 (source: https://segaretro.org/Advanced_Pico_Beena). + +DRIVER: +sega/sega_beena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +sega_beena_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.288: Fix slot option name clash [AJR]. +- 0.281: BugFIX #09259 [Media Support] (sega/sega_beena.cpp) beena: The software list is instantiated twice [Robbbert]. +- 0.208: Changed description to 'Advanced Pico BEENA'. +- 0.207: David Haywood added 'Sega Beena' system. + +ROMSET: +163840 bytes in 2 files / 82.92Kb packed + +$end +$info=beep +$mame +0.149u1 + +Beep, , ???? + +DRIVER: +devices/sound/beep.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Increase sample rate in favor of better resample quality. Small cleanup and add note about buffer size [hap]. +- 0.149u1: Added 'Beep' device. + +ROMSET: +None required. + +$end +$info=beijuehh +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Beijue 16 Bit Handheld Games 220-in-1 (Game Boy style case), Beijue, 201? + +This Beijue handheld game console provides a fantastic variety of interesting video games for children, adult and elderly.Rechargeable and 3.0 inches color display,with built in100 16Bit retro games, includes sports, adventure and puzzle games as well as thinking and learning games involving memory, math, and logic. Your kids will love the variety of games and never get bored! As a cool birthday, christmas gift for the kids is really nice (source: https://www.amazon.com/Beijue-Handheld-Preloaded-Electronic-Birthday/dp/B07PTYWPVH). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=b9HJ3PZ7Z6o + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Beijue Beijue 16 Bit Handheld Games 220-in-1 (Game Boy style case)' system. + +ROMSET: +134217728 bytes in 1 file / 40.01Mb packed + +$end +$info=beluga +$mame +0.274 [hap, Berger] + +Beluga, Novag Industries / Intelligent Heuristic Programming, 1990 + +The Beluga includes the same software as the Novag Primo with a more modern design. It's one of the first release of the classic 16Kb software (source: http://electronicchess.free.fr/heroes.html#beluga). + +DRIVER: +novag/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and Berger added 'Novag Industries / Intelligent Heuristic Programming Beluga' system. + +ROMSET: +52640 bytes in 2 files / 21.92Kb packed + +$end +$info=berl16 +$mame +0.212 [Sandro Ronco] + +Mephisto Berlin 68000 (v0.03), Hegener + Glaser, 1992 + +In April 1992, Mephisto's black 6800 device appeared as the top-of-the-line device of the black device line. The case of the computer differs only in the lettering and in the fact that field rather than edge diodes are used by the Mephisto Milano. Also included for the Berlin are a third set of figures, miniature tiles, a "laptop lid" and lottery forms.The inside of the device features a 68000 processor with 12 MHz, which processes a slightly modified Vancouver program (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Berlin_68000). + +DRIVER: +hegenerglaser/berlin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Changed description to 'Mephisto Berlin 68000 (v0.03)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.212: Sandro Ronco added 'Hegener & Glaser Mephisto Berlin 68000' system. + +ROMSET: +131072 bytes in 2 files / 97.02Kb packed + +$end +$info=berl16a +$mame +0.219 [hap] + +Mephisto Berlin 68000 (v0.02), Hegener + Glaser, 1992 + +In April 1992, Mephisto's black 6800 device appeared as the top-of-the-line device of the black device line. The case of the computer differs only in the lettering and in the fact that field rather than edge diodes are used by the Mephisto Milano. Also included for the Berlin are a third set of figures, miniature tiles, a "laptop lid" and lottery forms.The inside of the device features a 68000 processor with 12 MHz, which processes a slightly modified Vancouver program (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Berlin_68000). + +DRIVER: +hegenerglaser/berlin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Berlin 68000 (v0.02)' system. + +ROMSET: +65536 bytes in 1 file / 48.17Kb packed + +$end +$info=berl16l +$mame +0.212 [Sandro Ronco] + +Mephisto Berlin 68000 (London upgrade), Richard Lang, 1996 + +In April 1992, Mephisto's black 6800 device appeared as the top-of-the-line device of the black device line. The case of the computer differs only in the lettering and in the fact that field rather than edge diodes are used by the Mephisto Milano. Also included for the Berlin are a third set of figures, miniature tiles, a "laptop lid" and lottery forms.The inside of the device features a 68000 processor with 12 MHz, which processes a slightly modified Vancouver program. The two program EPROMs are easily accessible under one flap, making the London version easily installable by the user. (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Berlin_68000). + +DRIVER: +hegenerglaser/berlin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.213: Changed description to 'Mephisto Berlin 68000 (London upgrade)' and manufacturer to 'Richard Lang'. +- 0.212: Sandro Ronco added 'Hegener & Glaser Mephisto Berlin 68000 London Upgrade' system. + +ROMSET: +131072 bytes in 2 files / 98.90Kb packed + +$end +$info=berl32t8p +$mame +0.218 [hap, anonymous] + +Mephisto TM Berlin (prototype), Hegener + Glaser, 1991 + +Electronic chessboard prototype developed by Hegener + Glaser in the 1980s in collaboration with Richard Lang, based on the powerful chess engine "The Machine" (TM). Designed to combine high software performance with a portable hardware unit featuring a sensitive chessboard, it was produced in very few units and never mass-produced. Today, it is an extremely rare object, considered a legendary piece among collectors of chess computers, symbolizing the ambition to bring the level of world chess championship electronics into an autonomous device. + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Hegener + Glaser Mephisto TM Berlin (prototype)' system. + +ROMSET: +262144 bytes in 1 file / 98.69Kb packed + +$end +$info=berlinp +$mame +0.143u8 [Cowering] + +Mephisto Berlin Professional 68020, Hegener + Glaser, 1994 + +The Berlin Professional was developed by the German manufacturer Mephisto as a direct alternative to the successful Saitek Risc 2500th This compact contains exactly like the chess computer genius / Module set the World Cup 1993 program, Genius 2.0 by Richard Long. The chess program is supported by a very powerful hardware, the proven Motorola 68020, a 32-bit processor which is clocked at 24 MHz. For hash tables is 1 MB of RAM. The clock frequency was doubled compared to Mephisto Berlin 68000th The equipment of the Berlin Professional is exemplary (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Berlin_Professional). + +DRIVER: +hegenerglaser/berlin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.213: Changed description to 'Mephisto Berlin Professional 68020' and manufacturer to 'Hegener + Glaser'. +- 0.189: Machine promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Berlin Pro 68020' system. + +ROMSET: +262144 bytes in 1 file / 104.79Kb packed + +$end +$info=berlinpl +$mame +0.143u8 [Cowering] + +Mephisto Berlin Professional 68020 (London upgrade), Richard Lang, 1996 + +The Berlin Professional was developed by the German manufacturer Hegener & Glaser as a direct alternative to the successful Saitek Risc 2500. Like the Genius module set, this compact chess computer contains the world championship program from 1993, Genius 2.0 by Richard Lang. The chess program is supported by a very powerful hardware, the proven 68020 from Motorola, a 32-bit processor that is clocked at 24 MHz. 1 MB RAM is available for hash tables. The clock frequency has been doubled compared to the Mephisto Berlin 68000 (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Berlin_Professional_68020). + +DRIVER: +hegenerglaser/berlin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.218: Renamed (bpl32) to (berlinpl). +- 0.213: Changed description to 'Mephisto Berlin Professional 68020 (London upgrade)' and manufacturer to 'Richard Lang'. +- 0.189: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Berlin Pro London Upgrade V5.00' system. + +ROMSET: +262144 bytes in 1 file / 108.64Kb packed + +$end +$info=bert +$mame +0.206 [Volker Pohlers] + +BERT, VGS Verlagsgesellschaft, 1987 + +Modular educational system developed by a German publisher specializing in technical manuals, used in the 1980s and 1990s for vocational training in electronics. Composed of interchangeable modules with basic circuits (amplifiers, digital logic, power supplies), it was employed in technical schools to teach analog and digital electronics in a practical way. Designed for safety and ease of use, it included detailed instructional guides and was intended for simulations of faults and measurements. Although now obsolete, it remains a significant example of analog technical education. + +DRIVER: +skeleton/bert.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Volker Pohlers added 'VGS Verlagsgesellschaft BERT' system. + +ROMSET: +4096 bytes in 1 file / 2.14Kb packed + +$end +$info=bestzx +$mame +0.137 [Miodrag Milanović] + +BestZX, , 19?? + +BestZX is a clone of the ZX Spectrum, produced in China or informal markets without an official brand. It is a generic, affordable device intended for those who want a Spectrum-like experience without resorting to original hardware or certified clones. The name itself is more of a descriptive label ("the best of ZX") than a brand. + +DRIVER: +sinclair/scorpion.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.137: Miodrag Milanović added skeleton driver of 'BestZX' system. + +ROMSET: +65536 bytes in 1 file / 34.99Kb packed + +$end +$info=beta +$mame +0.135 [Curt Coder] + +Beta, Pitronics, 1984 + +The Beta computer is a small but fully functional 6502' system. Ideal for controlling applications! The base, called 'controller', is a PCB with 6502 CPU, a 6532 RIOT and a 2716 EPROM. A really minimal 6502 system with lots of I/O and a minimal IC count. This standard controller is meant to be inserted in a PCB called 'terminal' on which specific hardware can be placed, depending on the application (source: http://retro.hansotten.nl/index.php?page=beta-computer). + +DRIVER: +pitronics/beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.136: Fixed display flickering [Curt Coder]. +- 0.135: Curt Coder added 'Beta Computer driver; added 'display, keyboard and EPROM read/write. Screen still flickers, and EPROM cannot be written back to file yet [Curt Coder]. +- 0.133: Added 'Pitronics Beta Computer skelton' system. + +ROMSET: +2048 bytes in 1 file / 0.88Kb packed + +$end +$info=betadisk +$mame +0.143u3 [Miodrag Milanović] + +Beta Disk Interface, , ???? + +Implementation of Beta disk drive support for Spectrum and clones. + +DRIVER: +sinclair/beta_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Allow turbo clock to be used for WD179x floppy drive controller [Andrei I. Holub]. +- 0.143u3: Miodrag Milanović added 'Beta Disk Interface' device. + +ROMSET: +950272 bytes in 58 files / 544.53Kb packed + +$end +$info=bfdigdug +$mame +0.240 [Sean Riddle, Kamaal Brown] + +Dig Dug (mini arcade), Basic Fun, 2018 + +Mini tabletop arcade cabinet, a faithful replica of the classic 1980s game, featuring a built-in color screen, original joystick, and buttons for an authentic experience. It recreates the original gameplay: dig tunnels, inflate enemies, and collect fruits across progressively challenging levels. Compact yet sturdy design, powered by either AC or batteries—perfect for collectors, retro gaming enthusiasts, or as a playful decorative addition. Includes original sounds, pixel-art graphics, and plug-and-play functionality—no setup required, no cartridges, and no external connections needed. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: Sean Riddle and Kamaal Brown added 'Basic Fun Dig Dug (mini arcade)' system. + +ROMSET: +1048576 bytes in 1 file / 307.96Kb packed + +$end +$info=bfgalaga +$mame +0.240 [Sean Riddle, Kamaal Brown] + +Galaga (mini arcade), Basic Fun, 2017 + +Mini tabletop arcade cabinet, a faithful reproduction of the iconic 1980s space shooter, featuring an integrated color screen, an 8-way joystick, and a fire button for precise, authentic control. Enjoy classic gameplay: pilot your spaceship, defeat waves of alien enemies, avoid collisions, and collect power-ups. Compact and rugged design, powered by batteries or AC—perfect for collectors, retro gaming enthusiasts, or as a stylish desk accessory. Includes pixel-art graphics, original audio, and a plug-and-play function—no setup required, no cartridges or external connections needed. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: Sean Riddle and Kamaal Brown added 'Basic Fun Galaga (mini arcade)' system. + +ROMSET: +1048576 bytes in 1 file / 313.75Kb packed + +$end +$info=bfmpac +$mame +0.230 [Sean Riddle] + +Ms. Pac-Man (mini arcade), Basic Fun, 2017 + +Kids and babies at heart will love this miniaturerom version of Mrs. Pac-Man, one of the most popular arcade games of all time! Use the joystick to watch Ms. Pac-Man around the maze, eating dots and avoiding ghosts! Gulp down a power pellet and then eat ghosts for extra points! Eat all the points to complete the level (source, traslated from Italian: https://www.amazon.it/Basic-Fun-09614-Pac-Man-Multicolore/dp/B00H8NDOY6). + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Sean Riddle added 'Basic Fun Ms. Pac-Man (mini arcade)' system. + +ROMSET: +1048576 bytes in 1 file / 345.41Kb packed + +$end +$info=bfpacman +$mame +0.230 [Sean Riddle] + +Pac-Man (mini arcade), Basic Fun, 2018 + +The arcade games from past have reemerged in a miniature size! Mini Arcade Games are scaled down versions of classic games featuring authentic game play and nostalgic appeal, with retro-styling and sounds just like you remember! Replica mini arcade game looks, sounds and plays like the original (source: https://www.amazon.com/Basic-Fun-Arcade-Classics-Pac-Man/dp/B07WDLYF3X). + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +Machine picture (in "Cabinet" collection). + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Sean Riddle added 'Basic Fun Pac-Man (mini arcade)' system. + +ROMSET: +1048576 bytes in 1 file / 170.56Kb packed + +$end +$info=bfriskyt +$mame +0.161 [hap, Kevin Horton] + +Frisky Tom (Bandai), Bandai, 1982 + +Frisky Tom was a 1981 arcade game by Nichibutsu. The object of the game is to provide enough water for a shower by crawling along a network of plumbing pipes and picking up/replacing loose pieces. Various types of mice are the game's antagonists, trying to thwart Tom in different ways: knocking pipes loose to disrupt the water flow, jumping down to fall on him, or setting a bomb to blow up the entire plumbing arrangement. A version for the Atari 5200 was programmed in 1983, but was never released. It was, however, released for the Nintendo Game Boy in 1995, and the PlayStation in 2002. Bandai Electronics created a VFD hand held game of Frisky Tom in 1982 (source: http://en.wikipedia.org/wiki/Frisky_Tom). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Bandai Frisky Tom' system. + +ROMSET: +417905 bytes in 2 files / 148.46Kb packed + +$end +$info=bfspyhnt +$mame +0.240 [Sean Riddle, Kamaal Brown] + +Spy Hunter (mini arcade), Basic Fun, 2019 + +Mini tabletop arcade cabin, a replica of the iconic 1980s driving and action game, featuring an integrated color screen, working steering wheel, and pedals for an immersive driving experience. Dynamic gameplay: take control of an armed car, battle enemies on the road, dodge obstacles, and collect power-ups—all set to the original soundtrack and progressing through a series of missions. Compact yet sturdy design, powered by either batteries or AC, making it perfect for collectors and retro gaming enthusiasts. Includes graphics true to the original, legendary audio, and a plug-and-play feature—no setup required, no cartridges or external connections needed. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: Sean Riddle and Kamaal Brown added 'Basic Fun Spy Hunter (mini arcade)' system. + +ROMSET: +2097152 bytes in 1 file / 703.73Kb packed + +$end +$info=bftetris +$mame +0.240 [Sean Riddle, Kamaal Brown] + +Tetris (mini arcade), Basic Fun, 2020 + +Mini tabletop arcade cabinet, a faithful reproduction of the iconic 1980s puzzle game, featuring a built-in color screen, an 8-way joystick, and dedicated buttons for rotating and positioning Tetriminos. Enjoy classic gameplay: fit the falling blocks together to complete lines and earn points—experience steadily increasing speed and progressively tougher challenges. Compact yet sturdy design, powered by either batteries or AC power; perfect for collectors, retro gaming enthusiasts, or as a stylish desk accessory. Includes pixel-art graphics, legendary music, and a plug-and-play feature—no setup required, no cartridges, and no external connections needed. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: Sean Riddle and Kamaal Brown added 'Basic Fun Tetris (mini arcade)' system. + +ROMSET: +2097152 bytes in 1 file / 411.69Kb packed + +$end +$info=bftetris_lcdc +$mame +0.288 [David Haywood] + +Unknown STxxxx LCDC (bftetris), , ???? + +DRIVER: +handheld/unknown_bftetris_lcdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'Unknown STxxxx LCDC (bftetris)' device. + +$end +$info=bgalaxn +$mame +0.254 [hap, Sean Riddle, eggs] + +Galaxian (Bandai), Bandai, 1981 + +Bandai's version of Bally/Midway's Galaxian arcade game. Japanese release called Beam Galaxian, also called Moon Alien in Europe. It's most interesting characteristic is the unique shape of the game itself. Bandai's Block Out game is also this shape (source: https://www.handheldmuseum.com/Bandai/Galaxian.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: hap, Sean Riddle and eggs added 'Bandai Galaxian (Bandai)' system. + +ROMSET: +155668 bytes in 2 files / 18.30Kb packed + +$end +$info=bgunf +$mame +0.254 [hap, Sean Riddle, eggs] + +Gunfighter, Bandai, 1980 + +Technical information: https://www.electronicplastic.com/game/?company=bandai&id=110 + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.254: hap, Sean Riddle and eggs added 'Bandai Gunfighter' system. + +ROMSET: +142956 bytes in 2 files / 20.76Kb packed + +$end +$info=bh1000 +$mame +0.271 [buffi] + +Sound Saurus BH-1000, Nihon Eniac Co., Ltd., 1994 + +Portable keyboard music synthesizer designed for beginners and educational use, featuring preset sounds, automatic rhythms, and accompaniment functions. Equipped with an LCD display, microphone and headphone inputs, audio output, and MIDI connectivity, it allows users to easily compose, record, and play back tracks. Includes sound effects, built-in demos, and guided learning modes, all housed in a compact design with power options for battery or AC operation. Perfectly suited to inspire musical creativity in children and newcomers, this device combines digital technology with an intuitive interface—ideal for practicing at home or in the classroom without the need for additional equipment. + +DRIVER: +skeleton/gm1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: buffi added 'Nihon Eniac Co., Ltd. Sound Saurus BH-1000' system. + +ROMSET: +8650752 bytes in 6 files / 6.82Mb packed + +$end +$info=bi025c +$mame +0.214 [rfka01] + +BI-025C HT-12 286 (HT12/A chipset), , 199? + +The HT12 286 motherboard is one of the last 286 motherboards, manufactured in April 1991. It is based on Headland's highly integrated single chip HT12. Due to the high degree of integrated components in a superchip, a lot of space could be saved, which enables the board to have a very good layout and good performance. To the right of the Headland chip is the soldered-on AMD processor, a 286 with a whopping 16MHz, typical of the late days of 286 technology (even though AMD followed in small quantities with a 20MHz variant and the competitor Harris even with a 25MHz variant) (source, traslated from German: http://www.amoretro.de/2012/07/bi-025c-ht12-286-headland-ht12-286-motherboard.html). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'BI-025C HT-12 286 (HT12/A chipset)' system. + +ROMSET: +65536 bytes in 2 files / 48.01Kb packed + +$end +$info=biathlon +$mame +0.240 [algestam, Milan Galcik] + +Biathlon, bootleg (Elektronika), 1989 + +Soviet portable console from the 1980s, inspired by winter biathlon competitions, simulating the combination of cross-country skiing and target shooting. Featuring a monochromatic LCD screen and physical controls, players must alternate between running phases (by rapidly pressing a button) and shooting phases (precisely aiming at stationary or moving targets). The gameplay is simple yet engaging, with scores based on speed and accuracy. Built with a rugged design and battery-powered operation—typical of electronic devices from the USSR—it was intended for home entertainment and reflex-training purposes. This compact device seamlessly blends sports, strategy, and competition into a pocket-sized format. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.240: algestam and Milan Galcik added 'Biathlon (Elektronika, bootleg)' system. + +ROMSET: +116377 bytes in 1 file / 42.18Kb packed + +$end +$info=bigboard +$mame +0.142 [Curt Coder] + +Big Board, Digital Research Computers, 1980 + +In the early 1980's the Ferguson Big-Board computer was offered by Digital Research Computers as a bare board, a kit, or a ready-to-go populated board. It was powered by a Z-80 processor with 64K of RAM and designed to run the CP/M operating system (source: http://www.stevenjohnson.com/big-board.htm). + +DRIVER: +xerox/xerox820.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +xerox820.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.142: Curt Coder added 'Digital Research Computers Big Board' system. + +ROMSET: +4096 bytes in 2 files / 2.17Kb packed + +$end +$info=bigbord2 +$mame +0.142 [Robbbert] + +Big Board II, Digital Research Computers, 1982 + +Digital Research Computers were in no way related to Digital Research Inc. in California of CP/M fame. They were located in Garland TX, and started off as an electronic parts and component supplier primarily advertising in magazines and selling through mail order. Actually their big success came not from S-100 boards but from a single board computer called the "BigBoard" which they came out with in 1980. This was followed two years later by the BigBoard II. They were Z80 based single-board computers designed by Jim Ferguson and provided a complete CP/M compatible computer system on a single printed circuit board, including CPU, memory, a disk drive interface, keyboard and video monitor interface all for less than $500. The printed circuit board was sized so as to allow its attachment to the top of an 8 inch floppy disk drive. The Big Board II added 'a hard disk drive interface, enhancements to system speed (4MHz vs. 2.5MHz) and enhancements to the terminal interface (source: http://www.s100computers.com/Hardware%20Folder/Digital%20Research%20Computers/History/History.htm). + +DRIVER: +xerox/bigbord2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.146u3: Fixed keyboard and screen scrolling [Robbbert]. +- 0.142: Robbbert added 'Digital Research Computers Big Board II' system. + +ROMSET: +6144 bytes in 2 files / 3.76Kb packed + +$end +$info=bigtrak +$mame +0.161 [hap, Sean Riddle] + +Big Trak, Milton Bradley, 1979 + +BIG TRAK is a programmable electric vehicle created by Milton Bradley in 1979, resembling a futuristic Sci-Fi tank / utility vehicle, possibly for use on the Moon or a Planetoid style environment. The original Big Trak was a six-wheeled (two-wheel drive) tank with a front-mounted blue "photon beam" headlamp, and a keypad on top. The toy could remember up to 16 commands, which it then executed in sequence. There also was an optional cargo trailer accessory, with the U.K. version being white to match its colour scheme; once hooked to the Bigtrak, this trailer could be programmed to dump its payload. In 2010, BIG TRAK was relaunched in the form of a slightly modified replica (cosmetically very similar to the original U.K. bigtrak), produced under licence by Zeon Ltd. There is also a small dedicated Internet community who have reverse engineered the BIG TRAK and the Texas Instruments TMS1000 microcontroller inside it (source: http://en.wikipedia.org/wiki/Big_Trak). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: hap and Sean Riddle added 'Milton Bradley Big Trak' system. + +ROMSET: +2256 bytes in 3 files / 1.30Kb packed + +$end +$info=bim68153_channel +$mame +0.182 + +68153 BIM channel, , ???? + +DRIVER: +devices/machine/68153bim.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.182: Added '68153 BIM channel' device. + +ROMSET: +None required. + +$end +$info=binbug +$mame +0.148u1 [Robbbert] + +BINBUG 3.6, MicroByte, 1980 + +BINBUG is an alternate BIOS to PIPBUG, however it uses its own video output. Method of output is through a DG640 board (sold by Applied Technology) which uses a MCM6574 as a character generator. The DG640 also supports blinking, reverse-video, and LORES graphics. It is a S100 card, also known as ETI-640 (source: binbug.c driver). + +DRIVER: +ausnz/binbug.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.148u1: Robbbert added 'MicroByte BINBUG 3.6' system. + +ROMSET: +1024 bytes in 1 file / 0.86Kb packed + +$end +$info=bistro +$mame +0.271 [David Haywood, TeamEurope, Peter Wilhelmsen] + +Bistro Kids: Boku mo Watashi mo Kok-san! (Japan), Sega Toys / SSD Company LTD, 2001 + +Plug-and-play device designed for TVs, tailored for children and inspired by the world of cooking and dining—transforming players into budding chefs through a physical controller shaped like a kitchen utensil (such as a spatula or ladle). This educational and engaging gameplay revolves around mini-games focused on preparing, cooking, and serving dishes, all synchronized with vibrant animations, original voiceovers, and immersive sound effects. The experience includes progressively challenging levels, along with simple scoring systems and goals to encourage coordination, logic, and role-playing skills. Featuring a sturdy, ergonomically designed build—typical of Japan’s “taikan” systems—it delivers an active, fully immersive play experience—no additional console required, making it perfect for family fun and discovering the joy of culinary creativity. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope, Peter Wilhelmsen added 'Sega Toys / SSD Company LTD Bistro Kids: Boku mo Watashi mo Kok-san! (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.06Mb packed + +$end +$info=bit90 +$mame +0.216 [Frank Palazzolo] + +Bit90, Bit Corporation, 1983 + +The Bit Corporation Bit90 is a computer which is?ColecoVision?compatible. It is available in two colors (white with black keys or silver with green keys). The power supply is external. The expansion bus at the back can host RAM packs (memory expansions) or interfaces for different peripherals: disk drive, printer (Centronics parallel), RS-232C. The keyboard has a BASIC key, allowing to type directly a BASIC instruction by pressing just a dedicated key. This computer doesn't support software for Coleco Adam. An adapter for Atari VCS/2600 cartridge was sold separately, too (source: https://www.msx.org/wiki/Bit_Corporation_Bit90). + +DRIVER: +coleco/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.216: Frank Palazzolo added 'Bit Corporation Bit90' system. + +ROMSET: +49152 bytes in 6 files / 35.75Kb packed + +$end +$info=bitbanger +$mame +0.149u1 + +Bitbanger, , ???? + +DRIVER: +devices/imagedev/bitbngr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Bitbanger' device. + +ROMSET: +None required. + +$end +$info=bitgrpha +$mame +0.157 [Sergey Svishchev] + +BitGraph rev A, BBN, 1981 + +BitGraph is a revolutionary new text and graphics terminal that combines raster-scan technology with a high-performance microprocessor. BitGraph's high resolution 1024 x 768 pixel display is ideally suited to applications where multiple, variable-size character fonts. and graphical data need to be interspersed on the screen. The terminal's vertically mounted 9-in. x 12-in. screen makes it easy to view a full page of text and graphics, a particularly important feature in scientific, business, and text processing applications (source: original brochure). + +DRIVER: +skeleton/bitgraph.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.157: Sergey Svishchev added 'BBN BitGraph rev A' system. + +ROMSET: +32768 bytes in 1 file / 13.25Kb packed + +$end +$info=bitgrphb +$mame +0.157 [Sergey Svishchev] + +BitGraph rev B, BBN, 1982 + +BitGraph is a revolutionary new text and graphics terminal that combines raster-scan technology with a high-performance microprocessor. BitGraph's high resolution 1024 x 768 pixel display is ideally suited to applications where multiple, variable-size character fonts. and graphical data need to be interspersed on the screen. The terminal's vertically mounted 9-in. x 12-in. screen makes it easy to view a full page of text and graphics, a particularly important feature in scientific, business, and text processing applications (source: original brochure). + +DRIVER: +skeleton/bitgraph.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.157: Sergey Svishchev added 'BBN BitGraph rev B' system. + +ROMSET: +83968 bytes in 10 files / 44.25Kb packed + +$end +$info=bitmap_printer +$mame +0.240 [goldnchild] + +Bitmap Printer Device, , ???? + +DRIVER: +devices/machine/bitmap_printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: goldnchild added 'Bitmap Printer Device' device. + +ROMSET: +None required. + +$end +$info=bittboy +$mame +0.194 [David Shah] + +BittBoy Mini FC 300 in 1, BittBoy, 2017 + +We are a group of "80s/ 90s" boys and girls. Our cherish memories in our childhood are 8 bit games (FC/NES ect). When we grow up, it is hard to to find these old games. We want people to play these games in a diffferent way- better and bigger screen display, easy to carry and play anywere/ anytime or with a durable battery time. Then we create "Bittboy"- to bring back those retro games to life. Simply pocket the unit and you're ready to play on the go! (source: https://www.bittboy.com/about-us) + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.194: David Shah added 'BittBoy Mini FC 300 in 1' system. + +ROMSET: +33554432 bytes in 1 file / 15.31Mb packed + +$end +$info=bk_altpro +$mame +0.283 [Sergey Svishchev] + +BK Altpro floppy/ATA, , ???? + +DRIVER: +devices/bus/qbus/bk_altpro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Sergey Svishchev added 'BK Altpro floppy/ATA' device. + +ROMSET: +12288 bytes in 3 files / 8.43Kb packed + +$end +$info=bk_ay +$mame +0.282 [Sergey Svishchev] + +BK Single AY Interface, , ???? + +DRIVER: +devices/bus/bk/ay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'BK Single AY Interface' device. + +ROMSET: +None required. + +$end +$info=bk_covox +$mame +0.282 [Sergey Svishchev] + +BK Mono Covox Interface, , ???? + +DRIVER: +devices/bus/bk/covox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'BK Mono Covox Interface' device. + +ROMSET: +None required. + +$end +$info=bk_irps +$mame +0.282 [Sergey Svishchev] + +BK serial port, , ???? + +DRIVER: +devices/bus/qbus/bk_irps.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'BK serial port' device. + +ROMSET: +None required. + +$end +$info=bk_joystick +$mame +0.282 [Sergey Svishchev] + +BK Joystick Interface, , ???? + +DRIVER: +devices/bus/bk/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'BK Joystick Interface' device. + +ROMSET: +None required. + +$end +$info=bk_kmd +$mame +0.271 [Sergey Svishchev] + +BK0010 floppy, , ???? + +DRIVER: +devices/bus/qbus/bk_kmd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Sergey Svishchev added 'BK0010 floppy' device. + +ROMSET: +12288 bytes in 3 files / 6.47Kb packed + +$end +$info=bk_loopback +$mame +0.282 [Sergey Svishchev] + +BK Loopback, , ???? + +DRIVER: +devices/bus/bk/loopback.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'BK Loopback' device. + +ROMSET: +None required. + +$end +$info=bk_parallel_slot +$mame +0.282 [Sergey Svishchev] + +BK Parallel Slot, , ???? + +DRIVER: +devices/bus/bk/parallel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'BK Parallel Slot' device. + +ROMSET: +None required. + +$end +$info=bk_printer +$mame +0.282 [Sergey Svishchev] + +BK Printer Interface, , ???? + +DRIVER: +devices/bus/bk/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'BK Printer Interface' device. + +ROMSET: +None required. + +$end +$info=bk_samara +$mame +0.283 [Sergey Svishchev] + +BK Samara floppy/ATA, , ???? + +DRIVER: +devices/bus/qbus/bk_samara.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Sergey Svishchev added 'BK Samara floppy/ATA' device. + +ROMSET: +4084 bytes in 1 file / 2.82Kb packed + +$end +$info=bk0010 +$mame +0.125 [Miodrag Milanović] + +BK 0010, Elektronika, 1985 + +A very popular Soviet home microcomputers of the 1980's and most of the 1990's: Elektronika BK-0010 and BK-0011M that had, unlike most home microcomputers in the USSR, not an 8-bit CPU, but a 16-bit CPU with the PDP LSI-11 instruction set. At the time of its debut it was several orders of magnitude cheaper than an IBM PC or its Western clone (source: http://www.mailcom.com/bk0010/index_en.shtml). + +DRIVER: +ussr/bk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bk0010.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.125: Miodrag Milanović added 'Elektronika BK 0010' system. + +ROMSET: +24448 bytes in 3 files / 16.44Kb packed + +$end +$info=bk001001 +$mame +0.125 [Miodrag Milanović] + +BK 0010.01, Elektronika, 1987 + +A very popular Soviet home microcomputers of the 1980's and most of the 1990's: Elektronika BK-0010 and BK-0011M that had, unlike most home microcomputers in the USSR, not an 8-bit CPU, but a 16-bit CPU with the PDP LSI-11 instruction set. At the time of its debut it was several orders of magnitude cheaper than an IBM PC or its Western clone (source: http://www.mailcom.com/bk0010/index_en.shtml). + +DRIVER: +ussr/bk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bk0010.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.282: Changed description to 'BK 0010.01'. +- 0.125: Miodrag Milanović added 'Elektronika BK 0010.01' system. + +ROMSET: +24448 bytes in 3 files / 17.76Kb packed + +$end +$info=bk0010fd +$mame +0.125 [Miodrag Milanović] + +BK 0010 FDD, Elektronika, 1987 + +A very popular Soviet home microcomputers of the 1980's and most of the 1990's: Elektronika BK-0010 and BK-0011M that had, unlike most home microcomputers in the USSR, not an 8-bit CPU, but a 16-bit CPU with the PDP LSI-11 instruction set. At the time of its debut it was several orders of magnitude cheaper than an IBM PC or its Western clone (source: http://www.mailcom.com/bk0010/index_en.shtml). + +DRIVER: +ussr/bk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bk0010.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.125: Miodrag Milanović added 'Elektronika BK-0010 FDD' system. + +ROMSET: +None required. + +$end +$info=bk0011 +$mame +0.282 [Sergey Svishchev] + +BK 0011, Elektronika, 1989 + +It is a Soviet computer released in 1989, based on the KR580VM80A processor (a clone of the Intel 8080). Designed for educational and home use, it features 32 KB of RAM, composite video output for a TV, an integrated keyboard, and support for audio cassettes. It boots directly into a BASIC interpreter stored in ROM and has a compact design with a built-in cassette recorder. Widely distributed in Soviet schools and households as a local alternative to Western systems, it represents one of the final models in the BK series. + +DRIVER: +ussr/bk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bk0010.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Sergey Svishchev added 'Elektronika BK 0011' system. + +ROMSET: +40960 bytes in 5 files / 28.63Kb packed + +$end +$info=bk0011m +$mame +0.132 [Miodrag Milanović] + +BK 0011M, Elektronika, 1990 + +A very popular Soviet home microcomputers of the 1980's and most of the 1990's: Elektronika BK-0010 and BK-0011M that had, unlike most home microcomputers in the USSR, not an 8-bit CPU, but a 16-bit CPU with the PDP LSI-11 instruction set. At the time of its debut it was several orders of magnitude cheaper than an IBM PC or its Western clone (source: http://www.mailcom.com/bk0010/index_en.shtml). + +DRIVER: +ussr/bk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bk0010.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added skeleton driver of 'BK-0011M' system. + +ROMSET: +40960 bytes in 5 files / 29.10Kb packed + +$end +$info=bk08 +$mame +0.201 [Robbbert] + +BK-08, Orel, 198? + +It's a soviet clone of famous ZX Spectrum in very rare condition: it has been NEVER opened (factory sealed), never used, full original set, full description, original packaging, OTK (passed factory quality control) marking. The central processor: UA880A (analog Z80A production GDR) or Z80A, with a frequency of 3.5 MHz. RAM 64 MB implemented in 8 chips KR565RU5V type (source: http://www.computinghistory.org.uk/det/29848/OREL-BK-08-Russian-Spectrum/). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.201: Robbbert added 'Orel BK-08' system. + +ROMSET: +16384 bytes in 2 files / 12.92Kb packed + +$end +$info=bk139in1 +$mame +0.274 [TeamEurope, David Haywood] + +BornKid 32 Bit Preloaded 139-in-1 Handheld Game Console, , 202? + +Portable plug-and-play console featuring 139 pre-installed retro games, built on a 32-bit architecture for superior graphics and performance compared to classic 8/16-bit models. It offers a color display, responsive physical controls, and features like state-saving, volume adjustment, and backlighting. Compact and pocket-sized design, powered by a rechargeable battery via USB—perfect for retro gaming enthusiasts and on-the-go use. Includes titles inspired by diverse genres—platformers, shooters, puzzles—eliminating the need for downloads or cartridges. Designed for an instant, budget-friendly experience that requires no setup. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added ' BornKid 32 Bit Preloaded 139-in-1 Handheld Game Console' system. + +ROMSET: +67108864 bytes in 1 file / 47.31Mb packed + +$end +$info=bk8t +$mame +0.144 [DATAsoft] + +BK-8T, , 1987 + +Soviet microcomputer from the 1980s, designed for educational use, office applications, and programming, based on an 8-bit architecture with a Z80 processor or its compatible counterpart. Equipped with a built-in keyboard, a monochromatic alphanumeric display capable of 24 lines × 80 columns, support for floppy disks, and serial/parallel connectivity options. It supports programming languages such as BASIC and Pascal, and can run applications for word processing, calculations, data management, and telematic communications. Featuring a command-line interface in Russian, manual configuration of system parameters, and the ability to function as a telecommunications terminal. Widely used in schools, technical institutes, and government environments, it stands as a significant example of autonomous computing in the Soviet Union during the pre-PC era of standardized technology. + +DRIVER: +ussr/pk8020.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +korvet_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.144: DATAsoft added skeleton driver of 'BK-8T Terminal' system. + +ROMSET: +32768 bytes in 4 files / 19.81Kb packed + +$end +$info=bkarast +$mame +0.267 [TeamEurope, David Haywood] + +Karaoke Station (Japan, set 1), IVL Technologies (Bandai license), 2002 + +Interactive karaoke system for home use, designed to connect to a TV, allowing users to sing along with music tracks featuring on-screen lyrics. Includes a microphone and remote control, and utilizes cartridges or digital media for access to a song library. Offers features such as vocal volume adjustment, audio effects, and score-based game modes—perfect for family and social entertainment. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: Changed description to 'Karaoke Station (Japan, set 1)'. +- 0.267: TeamEurope and David Haywood added 'IVL Technologies (Bandai license) Karaoke Station (Japan)' system. + +ROMSET: +8781824 bytes in 2 files / 6.74Mb packed + +$end +$info=bkarasta +$mame +0.273 [David Haywood, TeamEurope] + +Karaoke Station (Japan, set 2), IVL Technologies (Bandai license), 2002 + +Interactive karaoke system for home use, designed to connect to a TV, allowing users to sing along with music tracks featuring on-screen lyrics. Includes a microphone and remote control, and utilizes cartridges or digital media for access to a song library. Offers features such as vocal volume adjustment, audio effects, and score-based game modes—perfect for family and social entertainment. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'IVL Technologies (Bandai license) Karaoke Station (Japan, set 2)' system. + +ROMSET: +8781824 bytes in 2 files / 5.36Mb packed + +$end +$info=bkarastb +$mame +0.273 [David Haywood, TeamEurope] + +Karaoke Station (Japan, set 3), IVL Technologies (Bandai license), 2002 + +Interactive karaoke system for home use, designed to connect to a TV, allowing users to sing along with music tracks featuring on-screen lyrics. Includes a microphone and remote control, and utilizes cartridges or digital media for access to a song library. Offers features such as vocal volume adjustment, audio effects, and score-based game modes—perfect for family and social entertainment. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'IVL Technologies (Bandai license) Karaoke Station (Japan, set 3)' system. + +ROMSET: +8781824 bytes in 2 files / 5.89Mb packed + +$end +$info=bkarastc +$mame +0.273 [David Haywood, TeamEurope] + +Karaoke Station (Japan, set 4), IVL Technologies (Bandai license), 2002 + +Interactive karaoke system for home use, designed to connect to a TV, allowing users to sing along with music tracks featuring on-screen lyrics. Includes a microphone and remote control, and utilizes cartridges or digital media for access to a song library. Offers features such as vocal volume adjustment, audio effects, and score-based game modes—perfect for family and social entertainment. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'IVL Technologies (Bandai license) Karaoke Station (Japan, set 4)' system. + +ROMSET: +8781824 bytes in 2 files / 4.41Mb packed + +$end +$info=bkarastd +$mame +0.273 [David Haywood, TeamEurope] + +Karaoke Station (Japan, set 5), IVL Technologies (Bandai license), 2002 + +Interactive karaoke system for home use, designed to connect to a TV, allowing users to sing along with music tracks featuring on-screen lyrics. Includes a microphone and remote control, and utilizes cartridges or digital media for access to a song library. Offers features such as vocal volume adjustment, audio effects, and score-based game modes—perfect for family and social entertainment. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'IVL Technologies (Bandai license) Karaoke Station (Japan, set 5)' system. + +ROMSET: +8781824 bytes in 2 files / 5.59Mb packed + +$end +$info=bkaraste +$mame +0.273 [David Haywood, TeamEurope] + +Karaoke Station (Japan, set 6), IVL Technologies (Bandai license), 2002 + +Interactive karaoke system for home use, designed to connect to a TV, allowing users to sing along with music tracks featuring on-screen lyrics. Includes a microphone and remote control, and utilizes cartridges or digital media for access to a song library. Offers features such as vocal volume adjustment, audio effects, and score-based game modes—perfect for family and social entertainment. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'IVL Technologies (Bandai license) Karaoke Station (Japan, set 6)' system. + +ROMSET: +8781824 bytes in 2 files / 4.41Mb packed + +$end +$info=bkarastf +$mame +0.273 [David Haywood, TeamEurope] + +Karaoke Station 'For Girls' (Japan), IVL Technologies (Bandai license), 2002 + +A karaoke system designed specifically for young female audiences, intended for home use and compatible with a TV. It includes a microphone and remote control, featuring content stored on digital media or cartridges focused on songs popular among girls—such as anime themes, J-pop hits, and movie soundtracks. The system offers vocal editing features, lighting effects, and score-based game modes, delivering a fun, creative, and socially shareable experience. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'IVL Technologies (Bandai license) Karaoke Station 'For Girls' (Japan)' system. + +ROMSET: +8781824 bytes in 2 files / 4.17Mb packed + +$end +$info=bkid218 +$mame +0.225 [Sean Riddle, David Haywood] + +Handheld Game Console BC-19 - 218 in 1, BornKid, 200? + +This handheld game console provides a fantastic variety of exciting and challenging games for children, adult and elderly. 218 retro games, includes sports, adventure and puzzle games as well as thinking and learning games involving memory, math, and logic. Your kids will love the variety of games and never get bored!As a cool birthday, christmas gift for the kids is really surprise (source: https://www.amazon.co.uk/Bornkid-Handheld-Rechargeable-Headphone-Children/dp/B07VM876Q6). + +DRIVER: +handheld/generalplus_gpl162xx_lcdtype.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + + +NOTE: +Video: https://www.youtube.com/watch?v=W2m1xQHtiRI + +WIP: +- 0.225: Sean Riddle and David Haywood added 'BornKid Handheld Game Console BC-19 - 218 in 1' system. + +ROMSET: +8396800 bytes in 2 files / 3.05Mb packed + +$end +$info=bkrankp +$mame +0.218 [Sean Riddle, ClawGrip] + +Karaoke Ranking Party (Japan), Bandai, 2015 + +Technical information (in Japanese): https://www.1999.co.jp/eng/m/explanation_j/10426158 + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bkrankp_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.218: Sean Riddle and ClawGrip added 'Bandai Karaoke Ranking Party (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.98Mb packed + +$end +$info=bl339 +$mame +0.280 [TeamEurope, David Haywood] + +Handheld Game Console 339-in-1, BaoBaoLong, 201? + +Portable console featuring a vast built-in library of retro games, designed to deliver instant entertainment without the need for downloads or a connection. Equipped with a color screen, intuitive physical controls, and a rechargeable battery, it revives classic titles from various historic platforms in a compact, pocket-friendly format. Includes features like state-saving, volume adjustment, and TV video output—perfect for casual gamers or enthusiasts who crave nostalgic gaming experiences. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'BaoBaoLong Handheld Game Console 339-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 9.42Mb packed + +$end +$info=blastit +$mame +0.241 [hap, Sean Riddle] + +Blast It, Entex, 1980 + +Technical information: http://handheldempire.com/game.jsp?game=626 + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.241: hap and Sean Riddle added 'Entex Blast It' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=blaucds32 +$mame +0.280 [OldComputers ES] + +CDS 32-ID, Blaupunkt, 19?? + +Portable CD player with digital audio playback capabilities, featuring an LCD display, remote control, and stereo audio output. Designed for home use or on-the-go, it supports playback of standard audio CDs and includes features such as track repeat, track programming, and audio balance control. Powered by battery or AC power, it stands out for its ease of use and compatibility with headphones and external stereo systems. + +DRIVER: +skeleton/blaucds32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: OldComputers ES added 'Blaupunkt CDS 32-ID' system. + +ROMSET: +75776 bytes in 3 files / 25.67Kb packed + +$end +$info=blhandheldmenu +$mame +0.225 [David Haywood] + +BaoBaoLong Handhelds Menu Controller, , ???? + +DRIVER: +devices/machine/bl_handhelds_menucontrol.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: David Haywood added 'BaoBaoLong Handhelds Menu Controller' device. + +ROMSET: +None required. + +$end +$info=blit +$mame +0.227 [Sergey Svishchev] + +Blit, AT&T, 1981 + +The Blit programmable bitmap graphics terminal was designed by Rob Pike and Bart Locanthi Jr. of Bell Labs in 1982. The Blit technology was commercialized by AT&T and Teletype. In 1984, the DMD (dot-mapped display) 5620 was released,[1] followed by models 630 MTG (multi-tasking graphics) in 1987 and 730 MTG in 1989. The 5620 used a Western Electric 32100 processor (aka Bellmac 32) and had a 15" green phosphor display with 800×1024×1 resolution (66×88 characters in the initial text mode) interlaced at 30 Hz. The 630 and 730 had Motorola 68000 processors and a 1024×1024×1 monochrome display at 60 Hz (most had amber displays, but some had white or green displays). The folk etymology for the Blit name is that it stands for Bell Labs Intelligent Terminal, and its creators have also joked that it actually stood for Bacon, Lettuce, and Interactive Tomato. However, Rob Pike's paper on the Blit explains that it was named after the second syllable of bit blit, a common name for the bit-block transfer operation that is fundamental to the terminal's graphics.[2] Its original nickname was Jerq, inspired by a joke used during a demo of a Three Rivers' PERQ graphic workstation and used with permission (source: https://en.wikipedia.org/wiki/Blit_(computer_terminal)). + +DRIVER: +att/blit.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Sergey Svishchev added 'AT&T Blit' system. + +ROMSET: +20862 bytes in 6 files / 11.86Kb packed + +$end +$info=blitzs +$mame +0.128 [Miodrag Milanović] + +Blic, , 1990 + +It’s an unofficial clone of the ZX Spectrum 48K, produced in Yugoslavia in the early 1990s. Built using locally sourced or Eastern Bloc components, it replicates the original architecture with a Zilog Z80 microprocessor (or equivalent), 48 KB of RAM, and near-complete software compatibility with the British Spectrum. It features a compact plastic case—often in bright colors—a membrane keyboard, and an RF video output for connecting to household televisions. Some versions include minor hardware modifications, such as localized keyboard layouts or joystick support. Designed for home and educational use in a context of limited access to Western hardware, it exemplifies the grassroots “garage” cloning trend common in Eastern Europe during the post-communist transition. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.142: Renamed (blitz) to (blitzs). +- 0.128: Miodrag Milanović added 'Blic' system. + +ROMSET: +16384 bytes in 1 file / 12.36Kb packed + +$end +$info=blue_sampler +$mame +0.223 [Dirk Best] + +Blue Alpha Sound Sampler, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/blue_sampler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'Blue Alpha Sound Sampler' device. + +ROMSET: +None required. + +$end +$info=bluechip +$mame +0.210 + +Amtech Blue Chip Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Amtech Blue Chip Disk Drive' device. + +ROMSET: +32768 bytes in 2 files / 23.02Kb packed + +$end +$info=bluenote +$mame +0.218 [rfka01] + +Colani Blue Note, Highscreen, 199? + +Laptop from 1994 MS-DOS with floppy 3.5 "-1.44 MB, and hard disk 119 MB System 486 DX Award Modular BIOS V.4.50, 33 MHz clock, 3 MB RAM including power supply, carrying case, and PCMCIA. Fax modem 14, 4 / 14.4 (source, traslated from German: https://www.fa-kleinanzeigen.de/biete/pcs-notebooks-peripherie_1/nostalgie-highscreen-colani-blue-note_i35682). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: rfka01 added 'Highscreen Colani Blue Note' system. + +ROMSET: +131072 bytes in 1 file / 59.87Kb packed + +$end +$info=bmboxing +$mame +0.161 [hap, Kevin Horton] + +Knock-Em Out Boxing, Bambino, 1979 + +In 1979, the absolute state of the art in virtual boxing was unleashed on the world. Bambino's Boxing, a small table-top video game, allows players to feel the power, excitement, and strategy of boxing. Spot-Video: https://youtu.be/jwt9Lk6e-7s (source: http://www.eetimes.com/author.asp?section_id=69&doc_id=1320613). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.161: hap and Kevin Horton added 'Bambino Knock-Em Out Boxing' system. + +ROMSET: +259325 bytes in 2 files / 87.78Kb packed + +$end +$info=bmcfball +$mame +0.187 [hap] + +Football Classic (Bambino), Bambino, 1982 + +Bambino's Football Classic™ Game has the world's smallest multi-color graphic display with revolutionary computer-game functions and sounds. This is the first hand-held multi- color video game with a microprocessor unit. Every time, every game, the offense and defense attack from a variety of over 100 million computerized plays! You control the movements and action of the ball -carrier and lead blockers by means of the Formation Strategy Buttons, Ball-Carrier Directional Control Keys, and Pass and Kick Buttons. The computer controls the action of the defense. Bambino's Football Classic™ is hours of con- tinuous fun! Control your ball-carrier and follow your lead blockers to get that touch- down. The defense will constantly be trying to stop you. Pass, move on the ground, or punt on the fourth down. When a touchdown eludes you, try for a field goal. Your strategy and score will be different each and every time you play. Match your skill against the computer brain. Challenge your friends and see who's the Football Hero! (source: original Game Instruction booklet). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.247: Changed description to 'Football Classic (Bambino)'. +- 0.187: hap added 'Bambino Classic Football' system. + +ROMSET: +331365 bytes in 1 file / 104.41Kb packed + +$end +$info=bmjr +$mame +0.139 [Angelo Salese] + +Basic Master Jr. (MB-6885), Hitachi, 1981 + +Technical informations: http://www.homecomputer.de/pages/f_info.html?Hitachi_Basic_Master_jr.html + +DRIVER: +hitachi/bmjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bmjr_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.270: Changed description to 'Basic Master Jr. (MB-6885)'. +- 0.139: Angelo Salese added skeleton driver of 'Hitachi Basic Master Jr (MB-6885)' system. + +ROMSET: +20480 bytes in 4 files / 15.81Kb packed + +$end +$info=bml3 +$mame +0.139 [Angelo Salese, Jonathan Edwards, Christopher Edwards] + +Basic Master Level 3 (MB-6890), Hitachi, 1980 + +This japanese computer seems quite powerful. The main board is located into the main case, under the monitor. Inside this main case there are 6 expansion slots which is quite enough ! Thus a lot of expansion boards were available (disk, printers, 8088, Z80 boards, etc). An interesting feature is that there's a little trap-door on the keyboard which reveals some cool control switches : a power switch, a text mode switch (80 / 40 columns), a reset button and volume control knob (source: http://www.old-computers.com/museum/computer.asp?st=1&c=2). + +DRIVER: +hitachi/bml3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bml3_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.271: Standardize read/write function names [Angelo Salese]. Hookup BAUD SEL [Robbbert]. +- 0.270: Changed description to 'Basic Master Level 3 (MB-6890)'. Drop bml3 prefix for slot options filenames [Angelo Salese]. +- 0.254: Overhaul memory management and expansion interface, using views to avoid having expansion cards overwrite the main ROM region [AJR]. +- 0.149u1: Added 'software list for floppy disks [Anna Wu]. Split into three variants (bml3, bml3a and bml3b) according to floppy disk support. Only bml3a (5?" disk) is considered WORKING. Add stub variants bml3mk2 (for MB-6891) and bml3mk5 (for MB-6892). For now these behave the same as bml3 (MB-6890). Refactor disk controllers and kanji ROM as slot devices. This allows switching between MP-1802 and MP-1805 disk controllers. MP-1805 disk controller now works. Kanji ROM now works. Keyboard scanning in 'counter disabled' mode now works [jedwidz]. +- 0.144u5: Update romset. +- 0.139: Angelo Salese, Jonathan Edwards and Christopher Edwards added skeleton driver of 'Hitachi Basic Master Level 3 (MB-6890)' system. + +ROMSET: +28672 bytes in 4 files / 22.60Kb packed + +$end +$info=bml3bus +$mame +0.149u1 + +Hitachi MB-6890 Bus, , ???? + +DRIVER: +devices/bus/bml3/bml3bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Hitachi MB-6890 Bus' device. + +ROMSET: +None required. + +$end +$info=bml3bus_slot +$mame +0.149u1 + +Hitachi MB-6890 Slot, , ???? + +DRIVER: +devices/bus/bml3/bml3bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Hitachi MB-6890 Slot' device. + +ROMSET: +None required. + +$end +$info=bml3kanji +$mame +0.149u1 + +Hitachi MP-9740 Kanji Character ROM Card, , ???? + +DRIVER: +devices/bus/bml3/kanji.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Hitachi MP-9740 Kanji Character ROM Card' device. + +ROMSET: +131072 bytes in 1 file / 67.89Kb packed + +$end +$info=bml3mk2 +$mame +0.149u1 [jedwidz] + +Basic Master Level 3 Mark II (MB-6891), Hitachi, 1982 + +An upgraded version of the Basic Master Level 3, with built-in chinese character ROM board (source: http://www.old-computers.com/museum/computer.asp?c=386&st=1). + +DRIVER: +hitachi/bml3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bml3_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed description to 'Basic Master Level 3 Mark II (MB-6891)'. +- 0.149u1: jedwidz added 'Hitachi MB-6891 Basic Master Level 3 Mark 2' system. + +$end +$info=bml3mk5 +$mame +0.149u1 [jedwidz] + +Basic Master Level 3 Mark 5 (MB-6892), Hitachi, 1983 + +The advanced versions of the Basic Master series. There were 281 predefined characters available (source: http://www.old-computers.com/museum/computer.asp?c=388). + +DRIVER: +hitachi/bml3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bml3_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed description to 'Basic Master Level 3 Mark 5 (MB-6892)'. +- 0.149u1: jedwidz added 'Hitachi MB-6892 Basic Master Level 3 Mark 5' system. + +$end +$info=bml3mp1802 +$mame +0.149u1 + +Hitachi MP-1802 5.25" Floppy Controller Card, , ???? + +DRIVER: +devices/bus/bml3/mp1802.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bml3_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed description to 'Hitachi MP-1802 5.25" Floppy Controller Card'. +- 0.149u1: Added 'Hitachi MP-1802 Floppy Controller Card' device. + +ROMSET: +2048 bytes in 1 file / 1.66Kb packed + +$end +$info=bml3mp1805 +$mame +0.149u1 + +Hitachi MP-1805 3" Floppy Controller Card, , ???? + +DRIVER: +devices/bus/bml3/mp1805.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bml3_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed description to 'Hitachi MP-1805 3" Floppy Controller Card'. Use correct SSSD drive type [AJR]. +- 0.149u1: Added 'Hitachi MP-1805 Floppy Controller Card' device. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=bml3rtc +$mame +0.216 [Russell Bull] + +Hitachi Real Time Clock Card, , ???? + +DRIVER: +devices/bus/bml3/rtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Russell Bull added 'Hitachi Real Time Clock Card' device. + +ROMSET: +None required. + +$end +$info=bmsafari +$mame +0.161 [hap, Kevin Horton] + +Safari (Bambino), Bambino, 1981 + +Fairly simple game, place a box around the animals as they appear to capture them (source: http://www.handheldmuseum.com/Bambino/Safari.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Bambino Safari' system. + +ROMSET: +276417 bytes in 2 files / 95.65Kb packed + +$end +$info=bmsoccer +$mame +0.161 [hap, Kevin Horton] + +Kick The Goal Soccer, Bambino, 1979 + +Bambino's Kick The Goal™ Soccer has the world's smallest graphic color display with revolutionary computer-game functions. This is the first hand-held color video game with a microprocessor unit. Every time, every game, the offense and defense attack from a variety of over 100 million computerized plays! You control the movements and action of the ball-carrier and goalkeeper through ball-carrier directional keys, goalkeeper directional keys and banana shoot and straight shoot buttons. The computer controls the action of the defense. Bambino's Kick The Goal™ Soccer is hours of continuous fun! Control your ball-carrier and dribble that ball down the pitch to get that goal. The defense will constantly be trying to stop you. All the action of a real soccer game. Your strategy and score will be different each and every time you play. Match your skill against the computer brain. Challenge your friends and see who's the Soccer Super Kicker (source: original Game Instruction booklet). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and PCB. + +WIP: +- 0.161: hap and Kevin Horton dded Bambino Kick The Goal Soccer' system. + +ROMSET: +274833 bytes in 2 files / 84.16Kb packed + +$end +$info=bndarc +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Arcadia (Bandai), Bandai, 1982 + +In 1982 the Bandai Arcadia, a variant of the Emerson Arcadia 2001, was released in Japan by Bandai. There were four Japan-exclusive game releases developed by Bandai which were the only known Arcadia titles written by other companies than UA Ltd (source: http://en.wikipedia.org/wiki/Arcadia_2001#Bandai_Arcadia). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.221: Changed description to 'Arcadia (Bandai)'. +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Bandai Arcadia' system. + +ROMSET: +None required. + +$end +$info=bob85 +$mame +0.132 [Miodrag Milanović] + +BOB-85, Josef Kratochvil, 1984 + +Educational computer system based on an 8-bit architecture, designed for educational and experimental purposes. Equipped with a built-in keyboard and video interface, it enables programming in assembly language and BASIC, with data storage on magnetic media. Designed to facilitate learning programming logic and digital electronics, it features an essential design and a transparent architecture—perfect for students and enthusiasts of vintage computing. + +DRIVER: +trainer/bob85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.149: Fixed Next key, enabled pasting with standard trainer keys, marked as working [Robbbert]. +- 0.132: Miodrag Milanović added 'BOB-85' system. + +ROMSET: +768 bytes in 1 file / 0.56Kb packed + +$end +$info=bodygun +$mame +0.288 [TeamEurope] + +Body Gun Game Console (Model GC05, Damcoola), Shen Zhen Shi Fei Xun Hu Dong Technology, 202? + +Budget plug-and-play console game marketed under the Damcoola brand as model GC05. Compact design featuring an integrated light gun, composite/PAL video output for European TVs, and power via an external adapter. Includes a dozen simple shooter games (similar to Duck Hunt or fixed/movable target games), running on 8-bit embedded hardware—no original or licensed titles. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Shen Zhen Shi Fei Xun Hu Dong Technology Body Gun Game Console (Model GC05, Damcoola)' system. + +ROMSET: +1048576 bytes in 1 file / 342.32Kb packed + +$end +$info=bombman +$mame +0.243 [hap, Kevin Horton, Rik] + +Bombman, Tomy, 1984 + +Technical informations: http://handheldempire.com/game.jsp?game=1863 + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap, Kevin Horton and Rik added 'Tomy Bombman' system. + +ROMSET: +4352 bytes in 1 file / 2.84Kb packed + +$end +$info=boris +$mame +0.200 [TrevEB, Sean Riddle, The Dumping Union] + +Boris (rev. 01), Applied Concepts, 1978 + +By the early 1980s, computer software companies and others began selling dedicated chess computers and boards. Some consumer chess boards included interesting features, such as feedback and evaluation, that allowed beginners to improve their game. Boris displayed messages in response to the player's moves such as: "I expected that" (source: http://www.computerhistory.org/chess/art-431614f43ad74/). + +DRIVER: +appliedconcepts/boris.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.265: Correct RAM size [hap]. +- 0.209: Changed description to 'Boris (rev. 01)'. +- 0.208: Changed description to 'Boris'. +- 0.200: TrevEB, Sean Riddle, The Dumping Union added 'Applied Concepts Boris - Electronic Chess Computer' system. + +ROMSET: +4096 bytes in 2 files / 2.68Kb packed + +$end +$info=borisa +$mame +0.209 [Sean Riddle] + +Boris (rev. 00), Applied Concepts, 1978 + +By the early 1980s, computer software companies and others began selling dedicated chess computers and boards. Some consumer chess boards included interesting features, such as feedback and evaluation, that allowed beginners to improve their game. Boris displayed messages in response to the player's moves such as: "I expected that" (source: http://www.computerhistory.org/chess/art-431614f43ad74/). + +DRIVER: +appliedconcepts/boris.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.209: Sean Riddle added 'Applied Concepts Boris (rev. 00)' system. + +ROMSET: +4096 bytes in 2 files / 2.15Kb packed + +$end +$info=borisdpl +$mame +0.144u7 [Sean Riddle, Justin Kerk] + +Boris Diplomat, Applied Concepts, 1979 + +Boris Diplomat has been designed for ease and flexibility of operation, using the most dependable circuitry available. He should provide you with many hundreds of hours of chess enjoyment. Here are several things you should know in order to get the most out of BORIS DIPLOMAT. BORIS DIPLOMAT operates of 6 non-rechargeable alkaline AA battery cells, or through his A/C power adapter plugged into a 110V wall outlet. To open the battery compartment for changing batteries, slide a pen knife, nail file, or similar tool under the edge of the compartment lid and snap it open (source: http://www.spacious-mind.com/html/boris_diplomat__blue_.html). + +DRIVER: +appliedconcepts/borisdpl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.146u1: The correct year of manufacture is 1979 (MT Bug #04885) [AntoPISA, Sandro Ronco]. +- 0.144u7: Sean Riddle and Justin Kerk added skeleton driver of 'Boris Diplomat' system. + +ROMSET: +2048 bytes in 1 file / 1.78Kb packed + +$end +$info=bornkidh +$mame +0.272 [TeamEurope, David Haywood] + +BornKid 16 Bit Handheld Games 100-in-1 (model GB-10X), BornKid, 201? + +16-bit handheld console with 100 pre-installed games, featuring analog joystick, control buttons, and a built-in speaker. Powered by batteries, it delivers a portable retro gaming experience, revisiting titles inspired by classics from the first generation of 16-bit consoles. Perfect for casual gaming, it combines compactness and long battery life for instant play—no cartridges or downloads required. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'BornKid 16 Bit Handheld Games 100-in-1 (model GB-10X)' system. + +ROMSET: +67108864 bytes in 1 file / 19.99Mb packed + +$end +$info=bossa85 +$mame +0.195 [rfka01] + +Olympia BOSS A 8085, Olympia International, 1981 + +Olympia BOSS, made in Germany around 1981. The BOSS series was not a great success, as its members differed too much to be compatible: first they were 8085 based, later machines used a Z80A (source: olyboss.cpp MAME driver). + +DRIVER: +olympiaint/olyboss.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: rfka01 added 'Olympia International Olympia BOSS A 8085' system. + +ROMSET: +2048 bytes in 1 file / 1.33Kb packed + +$end +$info=bossb85 +$mame +0.195 [Carl, rfka01] + +Olympia BOSS B 8085, Olympia International, 1981 + +Olympia BOSS, made in Germany around 1981. The BOSS series was not a great success, as its members differed too much to be compatible: first they were 8085 based, later machines used a Z80A (source: olyboss.cpp MAME driver). + +DRIVER: +olympiaint/olyboss.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Carl and rfka01 added 'Olympia International Olympia BOSS B 8085' system. + +ROMSET: +2048 bytes in 1 file / 1.33Kb packed + +$end +$info=bp1200 +$mame +0.186 [Lord Nightmare] + +BP-1200, BP Microsystems, 1992 + +The BP Microsystems BP-1200 Universal Device Programmer has support for over 15,800 devices, including E/EPROMs, flash, CPLDs, FPGAs, and microcontrollers. The BP-1200 also has full vector functionality and continuity testing. Features: Support For Over 15,800 Devices, Including E/EPROMs, Flash, CPLDs, FPGAs, and Microcontrollers +Full Vector, Functionality, and Continuity Testing. High Quality Construction (source: https://www.artisantg.com/TestMeasurement/69425-1/BP_Microsystems_BP_1200_48_48_Pin_Universal_Device_Programmer). + +DRIVER: +skeleton/bpmmicro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.186: Lord Nightmare added 'BP Microsystems BP-1200 machine. Mostly traced out the SM48D socket module [Lord Nightmare]. + +ROMSET: +311296 bytes in 14 files / 51.60Kb packed + +$end +$info=bpengo +$mame +0.164 [hap, Kevin Horton, Rik] + +Pengo (Bandai), Bandai, 1983 + +FL Pengo is a vacuum fluorescent display (VFD) tabletop game manufactured by Bandai Electronics under license by Sega. It is based on the 1982 arcade game, Pengo, and is one of several VFD games to be released as part of Bandai's FL series (the other Sega release is FL Zaxxon). FL Pengo is a VFD interpretation of a simple Pengo stage. It follows the same rules as the arcade game - Pengo having to push blocks to flatten enemies. It is, however, played on a much smaller scale - the play area is only a 7x4 grid and features such as sno-bee eggs and screen wobbling have been omitted. There are still bonus points awarded by aligning the three diamond blocks, though here these blocks are identified as the ones which flash, not by custom graphics. FL Pengo does not appear to have been released outside of Japan, and its exact date of release is uncertain (though is most likely in the early 1980s) (source: http://segaretro.org/FL_Pengo). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.172: Promoted from NOT_WORKING status [hap, Kevin Horton, Rik]. +- 0.164: hap, Kevin Horton and Rik added 'Bandai Pengo' system. + +ROMSET: +569421 bytes in 2 files / 123.23Kb packed + +$end +$info=bq4842 +$mame +0.221 [Michael Zapf] + +Benchmarq BQ4842 RTC, , ???? + +DRIVER: +devices/machine/bq48x2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added 'Benchmarq BQ4842 RTC' device. + +ROMSET: +None required. + +$end +$info=bq4845 +$mame +0.239 [smf] + +Benchmarq BQ4845 RTC, , ???? + +DRIVER: +devices/machine/bq4847.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: smf added 'Benchmarq BQ4845 RTC' device. + +ROMSET: +None required. + +$end +$info=bq4847 +$mame +0.221 [Michael Zapf] + +Benchmarq BQ4847 RTC, , ???? + +DRIVER: +devices/machine/bq4847.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Keep the battery valid flag on 1 [Michael Zapf]. +- 0.221: Michael Zapf added 'Benchmarq BQ4847 RTC' device. + +ROMSET: +None required. + +$end +$info=bq4852 +$mame +0.221 [Michael Zapf] + +Benchmarq BQ4852 RTC, , ???? + +DRIVER: +devices/machine/bq48x2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added 'Benchmarq BQ4852 RTC' device. + +ROMSET: +None required. + +$end +$info=br8641 +$mame +0.148 [Miodrag Milanović] + +Brandt 8641, Brandt, 1986 + +The Brandt 8641 is an electronic banknote-counting machine designed for use in banking, commercial, or cash-handling environments. Equipped with a power supply, it quickly identifies, counts, and verifies banknotes of various denominations thanks to precise optical sensors and advanced traction mechanisms. It features a digital display for counting visualization, along with functions for accumulation and value selection, and is constructed from durable materials to ensure reliability and security when processing cash. Ideal for managing large amounts of money swiftly and accurately. + +DRIVER: +skeleton/br8641.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148: Miodrag Milanović added skeleton driver of 'Brandt 8641' system. + +ROMSET: +32768 bytes in 1 file / 7.72Kb packed + +$end +$info=brailab4 +$mame +0.132 [Miodrag Milanović] + +Brailab 4, Jozsef and Endre Lukacs, 1984 + +No info available on the Brailab4, apart from the fact it has a speech unit. As the name suggests, it is meant for use by blind people. Looks like speech could be output from port F8. It also seems that there is no screen, however some video circuitry is retained, because it still reads the vertical sync pulse (source: note in homelab.c driver by Robbbert). + +DRIVER: +homelab/homelab.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u2: Screen and speech [Robbbert]. +- 0.132: Miodrag Milanović added 'Brailab 4 (not working)' system. + +ROMSET: +43040 bytes in 8 files / 30.35Kb packed + +$end +$info=brainbaf +$mame +0.230 [hap, Sean Riddle] + +Brain Baffler, Mattel Electronics, 1979 + +Mattel's Brain Baffler two-player word game. (There are a few one-player games, but this handheld seems to have been primarily designed to be a two-player game). One of the games is Anagram, player one types in a word, the system scrambles it, and player two is timed to see how long it takes to descramble it. Hints are available at the cost of time, and a Give-Up button is also available (source: https://www.handheldmuseum.com/Mattel/Brain.htm). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: Changed manufacturer to 'Mattel Electronics' [hap, AntoPISA]. +- 0.230: hap and Sean Riddle added 'Mattel Brain Baffler' system. + +ROMSET: +2653 bytes in 2 files / 2.10Kb packed + +$end +$info=braiplus +$mame +0.146u2 [Robbbert] + +BraiLab Plus, Jozsef and Endre Lukacs, 1988 + +The HomeLab computers family was conceived in the People's Republic of Hungary by the famous Lukács brothers. The BraiLab was followed by the BraiLab Plus with floppy and CP/M system then by the BraiLab PC, a text-to-speech interface for IBM PCs (source: http://www.old-computers.com/museum/computer.asp?c=1095&st=1). + +DRIVER: +homelab/braiplus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: Use u8-type literals for strings containing accented characters. Add preliminary keyboard [AJR]. +- 0.234: Try to identify a few things [AJR]. +- 0.146u2: Robbbert added skeleton driver of 'Brailab Plus' system. + +ROMSET: +18432 bytes in 2 files / 13.39Kb packed + +$end +$info=bratzlfe +$mame +0.286 [ppc asm] + +Bratz Life, MGA, 2007 + +An interactive electronic device or a line of dolls produced by MGA Entertainment under the Bratz franchise, marketed in the early 2000s. "Bratz Life" is a series of toys inspired by the fashion-oriented style of the Bratz characters, featuring figures characterized by large eyes, trendy clothing, and rebellious attitudes. Some versions included interactive elements such as talking accessories, mirrors with LED lights, or role-playing features centered on the social lives and styles of the main characters. The toys boast colorful designs made from plastic materials and are primarily aimed at young girls and pre-teens as tools for imaginative play tied to fashion and personal identity. While not an advanced electronic device, "Bratz Life" is a quintessential fashion-oriented toy typical of the Bratz era (roughly 2001–2010). + +DRIVER: +tvgames/spg29x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: ppc asm added 'MGA Bratz Life' system. + +ROMSET: +33554432 bytes in 1 file / 17.37Mb packed + +$end +$info=bratzra +$mame +0.283 [TeamEurope] + +Bratz Rock Angelz, MGA, 200? + +Stylish doll with a rock glam look, inspired by the animated series, featuring bold makeup, colorful hair, and themed accessories. Designed for role-playing and creativity, it embodies the rebellious and fashion-forward aesthetic typical of the 2000s. + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'MGA Bratz Rock Angelz' system. + +ROMSET: +1048576 bytes in 1 file / 139.07Kb packed + +$end +$info=bridgeb +$mame +0.259 [hap, Sean Riddle] + +Bridge Bidder, Fidelity Electronics, 1980 + +Challenge the experts. BRIDGE BIDDER is a dramatic, oustanding teacher of bidding techniques that will help the novice improve and the average player to practice. The all-important bidding. The most difficult part of playing bridge ...is now simplified! Enter your hand and BRIDGE BIDDER will suggest the bid; enter responses, and BRIDGE BIDDER will suggest the rebid. Bridge Bidder uses all conventions available in the popular Bridge Challenger. Allows a player who is not confident of his bidding to bid with the more expert players from the start. Will display interpretation of any bid, including its own. Teaches wou hidding skills and bailds confidence. Hold it in your hand or set it on a table (source: original Fidelity brochure). + +DRIVER: +fidelity/bridgeb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.260: Remove unnneeded assert, ktmnt2: add clarity check for sample 0 [hap]. +- 0.259: hap and Sean Riddle added 'Fidelity Electronics Bridge Bidder' system. + +ROMSET: +16384 bytes in 2 files / 11.40Kb packed + +$end +$info=bridgec +$mame +0.221 [hap, Sean Riddle] + +Bridge Challenger, Fidelity Electronics, 1979 + +Computer with the card game "bridge" manufactured by Fidelity Electronics (USA). It was part of the Challenger series with which de la Fidelity obtained its first victory (of four in a row) in the 1980 world chess championship. The company became a world leader in the manufacture of chess computers although it also manufactured others with different board games, including card games "bridge". The first Bridge Challenger (BRC) (this computer) was put on sale in 1978 (it was on sale for a short time), being replaced the following year by the Advanced Bridge Challenger (UBC). In the company's 1979 brochure, the Fidelity Challenger series had six computers: three chess computers (the Chess Challenger 7, the Chess Challenger 10, and the Voice Chess Challenger) and three others with board games (the Bridge Challenger, Checker Challenger, and Backgammon Challenger). Later (1980-1983), the Bridge Challenger had three more versions, the Voice Bridge Challenger (VBRC), the Bridge Challenger II (BV2) and the Bridge Challenger III (BV3) (source, traslated from Spanish: https://retroordenadoresorty.blogspot.com/2020/12/fidelity-bridge-challenger-bcr-1987.html?m=1). + +DRIVER: +fidelity/card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: hap and Sean Riddle added 'Fidelity Electronics Bridge Challenger' system. + +ROMSET: +21504 bytes in 4 files / 13.55Kb packed + +$end +$info=bridgec3 +$mame +0.141 [Kevtris, Lord Nightmare, Sandro Ronco] + +Bridge Challenger III, Fidelity Electronics, 1982 + +This Advanced Bridge Challenger is a sophisticated machine using specific playing cards markings and a bar code reader left to the keyboard. So can we distribute "as a blind" cards to the machine. These cards are then properly sorted on the green baize and the machine will use a number to indicate which card he wants to play. The first "Bridge challenger" had some minor bugs fixed in the advanced release. There was also a Voice release that was speaking but had the same program (source: http://electronicchess.free.fr/checkers.html). + +DRIVER: +fidelity/card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Changed description to 'Bridge Challenger III'. +- 0.207: Changed description to 'Bridge Challenger III (English)'. +- 0.149u1: Renamed (abc) to (bridgec3); updated description to 'Fidelity Electronics Bridge Challenger 3 (model 7014)'. Added pcb locations, notes, and better labels [Lord Nightmare]. +- 0.141: Kevtris, Lord Nightmare, Sandro Ronco added 'Advanced Bridge Challenger (not working)' system. + +ROMSET: +29696 bytes in 5 files / 23.26Kb packed + +$end +$info=bridgeca +$mame +0.207 [hap] + +Advanced Bridge Challenger, Fidelity Electronics, 1979 + +Computer with the card game "bridge" manufactured by Fidelity Electronics (USA). It was part of the Challenger series with which de la Fidelity obtained its first victory (of four in a row) in the 1980 world chess championship. The company became a world leader in the manufacture of chess computers although it also manufactured others with different board games, including card games "bridge". The first Bridge Challenger (BRC) (this computer) was put on sale in 1978 (it was on sale for a short time), being replaced the following year by the Advanced Bridge Challenger (UBC). In the company's 1979 brochure, the Fidelity Challenger series had six computers: three chess computers (the Chess Challenger 7, the Chess Challenger 10, and the Voice Chess Challenger) and three others with board games (the Bridge Challenger, Checker Challenger, and Backgammon Challenger). Later (1980-1983), the Bridge Challenger had three more versions, the Voice Bridge Challenger (VBRC), the Bridge Challenger II (BV2) and the Bridge Challenger III (BV3) (source, traslated from Spanish: https://retroordenadoresorty.blogspot.com/2020/12/fidelity-bridge-challenger-bcr-1987.html?m=1). + +DRIVER: +fidelity/card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: hap added 'Fidelity Electronics Advanced Bridge Challenger' system. + +ROMSET: +25600 bytes in 4 files / 18.06Kb packed + +$end +$info=bridgecv +$mame +0.142 [Kevin Horton, Jonathan Gevaryahu, Sandro Ronco] + +Voice Bridge Challenger, Fidelity Electronics, 1979 + +Your Bridge Challenger is programmed to provide you with a worthy opponent or partner. Bridge Challenger will play one, two, or three hands against one, two, or three humano pponents. If desired, it will play all four hands while you observe its bids and plays. Bridge Challenger does it all...it bids, plays the hand (or hands), and it even keeps score. Use it to practice or play serious bridge by yourself or with friends (source: Fidelity Electronics Owner's manual). + +DRIVER: +fidelity/card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.259: Renamed (vbrc) to (bridgecv). +- 0.149u1: Renamed (vbc) to (vbrc). +- 0.142: Kevin Horton, Jonathan Gevaryahu and Sandro Ronco added 'Fidelity Electronics Bridge Challenger (model VBC)' system. + +ROMSET: +4096 bytes in 1 file / 3.48Kb packed + +$end +$info=brke23p2 +$mame +0.262 [azya52, David Haywood] + +Brick Game 96 in 1 (E-23 Plus Mark II), E-Star, 1993 + +Portable plug-and-play console featuring 96 pre-installed retro games, designed to deliver instant entertainment in a compact, pocket-sized format. Equipped with a monochromatic LCD screen, directional controls, and action buttons, it recreates classic titles inspired by arcade games and consoles from the '80s and '90s. Includes features like state-saving, volume adjustment, and backlighting (depending on the version). Battery-powered, it’s perfect for gaming nostalgia enthusiasts and occasional use on the go. Economical, durable design that requires no setup or downloads. + +DRIVER: +handheld/hh_ht11xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: azya52 and David Haywood added 'E-Star Brick Game 96 in 1 (E-23 Plus Mark II)' system. + +ROMSET: +165236 bytes in 3 files / 25.56Kb packed + +$end +$info=bruc100 +$mame +0.132 [Miodrag Milanović] + +Bruc 100-1 (MSX1, Italy), Frael, 1987 + +This is a rare case of a home computer planned and produced in Italy. This somewhat obscure computer is "almost" a MSX 1 machine without bearing any MSX logo. The only difference seems to be that instead of MSX Basic it has a "MCL extended Basic". MSX-1 modules are known to be usable on this machine without problems. The computer looks very much like an ordinary keyboard. It seems that this machine has a very tight relation to the courses of the "2f" computer school. The manufacturer, Frael (Florence, Italy) belongs to the same company as "2f" and both are still existing today (source: http://www.old-computers.com/museum/computer.asp?c=1285&st=1). + +DRIVER: +msx/msx1_bruc100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +Changed description to 'Bruc 100-1 (MSX1, Italy)'. +- 0.132: Miodrag Milanović added 'Frael Bruc 100-1' system. + +ROMSET: +40960 bytes in 2 files / 26.73Kb packed + +$end +$info=bruc100a +$mame +0.250 [openMSX] + +Bruc 100-2 (MSX1, Italy), Frael, 1988 + +This is a rare case of a home computer planned and produced in Italy. This somewhat obscure computer is "almost" a MSX 1 machine without bearing any MSX logo. The only difference seems to be that instead of MSX Basic it has a "MCL extended Basic". MSX-1 modules are known to be usable on this machine without problems. The computer looks very much like an ordinary keyboard. It seems that this machine has a very tight relation to the courses of the "2f" computer school. The manufacturer, Frael (Florence, Italy) belongs to the same company as "2f" and both are still existing today (source: http://www.old-computers.com/museum/computer.asp?c=1285&st=1). + +DRIVER: +msx/msx1_bruc100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Frael Bruc 100-2 (MSX1, Italy)' system. + +ROMSET: +106496 bytes in 4 files / 60.64Kb packed + +$end +$info=bs9009cx +$mame +0.153 [Team Europe] + +BrainStation 9009 CXL (Germany), VTech, 1999 + +Despite the relatively high price of the Brain Station 9009 CXL convinces with its numerous possibilities. The Brain Station CXL 9009 is the most powerful learning computer the company Vtech: The illuminated screen is noticeably larger than the other devices. Even with the equipment the unit from the competition is from: The 9009 CXL, which can be used in German and English, that offers 142 different learning programs. He also has a clock with alarm function, four different levels of difficulty and a 1 - or 2-player mode. Various accessories such as an inkjet printer are available (source, traslated from german: http://www.pc-magazin.de/testbericht/teil-5-kindercomputer-papa-ich-will-auch-einen-computer-234635.html). + +DRIVER: +vtech/glcx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Team Europe added 'VTech BrainStation 9009 CXL (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1.16Mb packed + +$end +$info=bship +$mame +0.174 [hap, Sean Riddle] + +Electronic Battleship (TMS1000 version, rev. A), Milton Bradley, 1977 + +The same game as "classic" Battleship, but instead of your opponent telling you whether you have hit or missed, you enter the coordinates for your shot into the computer and it either flashes a red light and makes an explosion sound if you hit or a whistling sound if you missed. Later versions added 'a "code book" with 100+ different ship layouts to speed up the initial setup of the game (in the original version you had to program in the coordinates for all of your ships manually) (source: https://boardgamegeek.com/boardgame/4122/electronic-battleship). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: System promoted to working [hap]. +- 0.174: hap and Sean Riddle added 'MB Electronic Battleship' system. + +ROMSET: +2256 bytes in 3 files / 1.30Kb packed + +$end +$info=bshipb +$mame +0.178 [hap, Sean Riddle] + +Electronic Battleship (TMS1000 version, rev. B), Milton Bradley, 1978 + +The same game as "classic" Battleship, but instead of your opponent telling you whether you have hit or missed, you enter the coordinates for your shot into the computer and it either flashes a red light and makes an explosion sound if you hit or a whistling sound if you missed. Later versions added 'a "code book" with 100+ different ship layouts to speed up the initial setup of the game (in the original version you had to program in the coordinates for all of your ships manually) (source: https://boardgamegeek.com/boardgame/4122/electronic-battleship). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.178: hap and Sean Riddle added 'MB Electronic Battleship (1977 version, model 4750B)' system. + +ROMSET: +1389 bytes in 2 files / 1.06Kb packed + +$end +$info=bshipg +$mame +0.175 [hap, Sean Riddle] + +Electronic Battleship (COP420 version, rev. G), Milton Bradley, 1982 + +The same game as "classic" Battleship, but instead of your opponent telling you whether you have hit or missed, you enter the coordinates for your shot into the computer and it either flashes a red light and makes an explosion sound if you hit or a whistling sound if you missed. Later versions added 'a "code book" with 100+ different ship layouts to speed up the initial setup of the game (in the original version you had to program in the coordinates for all of your ships manually) (source: https://boardgamegeek.com/boardgame/4122/electronic-battleship). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: Renamed (bship82) to (bshipg) and description changed to 'Electronic Battleship (COP420 version, Rev. G)'. +- 0.175: hap and Sean Riddle added 'MB Electronic Battleship (1982 version)' system. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed + +$end +$info=bt431 +$mame +0.214 [Patrick Mackinlay] + +Bt431 64x64 Pixel Cursor Generator, , ???? + +DRIVER: +devices/video/bt431.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Make accessors public [Patrick Mackinlay]. +- 0.214: Patrick Mackinlay added 'Bt431 64x64 Pixel Cursor Generator' device. + +ROMSET: +None required. + +$end +$info=bt451 +$mame +0.198 [Patrick Mackinlay] + +Brooktree Bt451 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt45x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Patrick Mackinlay added 'Brooktree Bt451 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt453 +$mame +0.198 [Patrick Mackinlay] + +Brooktree Bt453 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt45x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Patrick Mackinlay added 'Brooktree Bt453 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt454 +$mame +0.198 [Patrick Mackinlay] + +Brooktree Bt454 16 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt45x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Patrick Mackinlay added 'Brooktree Bt454 16 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt455 +$mame +0.198 [Patrick Mackinlay] + +Brooktree Bt455 16 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt45x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Patrick Mackinlay added 'Brooktree Bt455 16 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt457 +$mame +0.198 [Patrick Mackinlay] + +Brooktree Bt457 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt45x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Patrick Mackinlay added 'Brooktree Bt457 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt458 +$mame +0.198 [Patrick Mackinlay] + +Brooktree Bt458 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt45x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Patrick Mackinlay added 'Brooktree Bt458 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt459 +$mame +0.192 + +Brooktree Bt459 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt459.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Changed description to 'Brooktree Bt459 256 Color RAMDAC'. +- 0.192: Added 'Brooktree 150MHz Monolithic CMOS 256x24 Color Palette RAMDAC' device. Added support for blinking (pixel planes and cursors). Fixed dual-cursor and X Window mode. Corrected screen output alignment [Patrick Mackinlay]. + +$end +$info=bt467 +$mame +0.202 + +Brooktree Bt467 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt45x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Brooktree Bt467 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt471 +$mame +0.211 + +Brooktree Bt471 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt47x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Brooktree Bt471 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt473 +$mame +0.277 [R. Belmont] + +Brooktree Bt473 True-Color RAMDAC, , ???? + +The Brooktree Bt473 True-Color RAMDAC is an integrated circuit (chip) used in computer systems in the 1980s and 1990s, mainly as part of graphics cards. The term "RAMDAC" stands for Random Access Memory Digital-to-Analog Converter, and denotes a key component in video cards that enables the conversion of digital image data into analog signals, which were necessary for the operation of CRT (Cathode Ray Tube) monitors, which were popular at the time. + +DRIVER: +devices/video/bt47x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Brooktree Bt473 True-Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt475 +$mame +0.211 + +Brooktree Bt475 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt47x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Brooktree Bt475 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt476 +$mame +0.211 + +Brooktree Bt476 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt47x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Brooktree Bt476 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt477 +$mame +0.211 + +Brooktree Bt477 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt47x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Brooktree Bt477 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt478 +$mame +0.211 + +Brooktree Bt478 256 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt47x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Brooktree Bt478 256 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt479 +$mame +0.255 [Patrick Mackinlay] + +Brooktree Bt479 1024 Color RAMDAC, , ???? + +DRIVER: +devices/video/bt47x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Patrick Mackinlay added 'Brooktree Bt479 1024 Color RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt481 +$mame +0.274 [Dirk Best] + +Brooktree Bt481 RAMDAC, , ???? + +DRIVER: +devices/video/bt48x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Dirk Best added 'Brooktree Bt481 RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt482 +$mame +0.274 [Dirk Best] + +Brooktree Bt482 RAMDAC, , ???? + +DRIVER: +devices/video/bt48x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Dirk Best added 'Brooktree Bt482 RAMDAC' device. + +ROMSET: +None required. + +$end +$info=bt542b +$mame +0.208 + +BusTek BT-542B SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/isa/bt54x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'BusTek BT-542B SCSI Host Adapter' device. + +ROMSET: +49152 bytes in 2 files / 17.90Kb packed + +$end +$info=bt542bh +$mame +0.208 [AJR] + +BusLogic BT-542B SCSI Host Adapter (Rev. H), , ???? + +DRIVER: +devices/bus/isa/bt54x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: AJR added 'BusLogic BT-542B SCSI Host Adapter (Rev. H)' device. + +ROMSET: +65536 bytes in 2 files / 21.34Kb packed + +$end +$info=bt545s +$mame +0.208 + +BusLogic BT-545S Fast SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/isa/bt54x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'BusLogic BT-545S Fast SCSI Host Adapter' device. + +ROMSET: +49152 bytes in 2 files / 20.56Kb packed + +$end +$info=btm2105 +$mame +0.176 [Nigel Barnes] + +BT Merlin M2105, British Telecom Business Systems, 1985 + +The BT Merlin M2105 was a dedicated communications terminal which was designed and manufactured for BT by Acorn. It is an Electron with an expansion box containing, modem, voice synthesis, serial and parallel ports. which connect to the Electron via the expansion interface at the back of the Electron. These were supplied by BT to various customers, mainly unknown, but including Interflora to allow dial-up point to point messageing, in the days before email and instant messaging (source: http://chrisacorns.computinghistory.org.uk/Computers/BT_MerlinM2105.html). + +DRIVER: +acorn/electron.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.176: Nigel Barnes added 'British Telecom Business Systems BT Merlin M2105' system. + +$end +$info=bu3905 +$mame +0.222 [AJR] + +Roland BU3905S R11-0006 Output Assigner, , ???? + +DRIVER: +roland/bu3905.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Roland BU3905S R11-0006 Output Assigner' device. + +ROMSET: +None required. + +$end +$info=bubltea +$mame +0.282 [David Haywood, TeamEurope] + +Mazemaze Mix! Puni Tapi-chan (Japan), Bandai, 201? + +It’s a plug-and-play console released in Japan in the 2010s, inspired by the *Puni Puni Poemy* franchise. Designed to connect to a television, it offers educational and interactive mini-games based on matching, visual recognition, and simple logic challenges. The integrated controller is a button-equipped mouse used to interact with animated characters and environments. Audio and video are output via composite connection, targeting preschool-aged children with a colorful, soft experience centered on identifying shapes and familiar objects. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Bandai Mazemaze Mix! Puni Tapi-chan (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.78Mb packed + +$end +$info=buffered_ram +$mame +0.221 [Michael Zapf] + +Buffered SRAM, , ???? + +DRIVER: +devices/bus/ti99/internal/buffram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added 'Buffered SRAM' device. + +ROMSET: +None required. + +$end +$info=bultrman +$mame +0.164 [hap, Kevin Horton, Rik] + +Ultraman Monster Battle, Bandai, 1983 + +One of Bandai's 3 'Push-up' games (Dokodemo Dorayaki Doraemon, Kiteyo Parman & Ultraman) (source: http://www.handheldmuseum.com/Bandai/Ultraman.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee, PCB and Artwork Preview. + +WIP: +- 0.164: hap, Kevin Horton and Rik added 'Bandai Ultra Man' system. + +ROMSET: +410077 bytes in 2 files / 92.85Kb packed + +$end +$info=bup +$mame +0.212 [CB-Emu, Sandro Ronco] + +Mephisto Blitz- und Problemlösungs-Modul (set 1), Hegener + Glaser, 1985 + +The Mephisto flash and problem-solving module, Mephisto B&P module for short, came onto the market in the mid-80s and stood in direct contrast to the selectively calculating Mephisto III program, which came onto the market two years earlier. The Mephisto B&P program by Ulf Ratsmann is said to be particularly good for blitz and, at higher levels, for solving problem chess tasks thanks to the sophisticated brute force calculation. The tactical skills of the module were put in the foreground and to test that, I played a "Blitz" game on level 5, which corresponds to 20 minutes of rapid chess (source, traslated from German: https://schach.computer/partie-gegen-das-mephisto-bp-modul/). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Changed description to 'Mephisto Blitz- und Problemlösungs-Modul (set 1)'. +- 0.219: Changed description to 'Mephisto Blitz- und Problemloesungs-Modul (set 1)'. +- 0.213: Changed description to 'Mephisto Blitz- und Problemloesungs-Modul' and manufacturer to 'Hegener + Glaser'. +- 0.212: CB-Emu and Sandro Ronco added 'Hegener & Glaser Mephisto B&P' system. + +ROMSET: +32768 bytes in 2 files / 23.27Kb packed + +$end +$info=bup25 +$mame +0.284 [Mr. Lars] + +Mephisto Blitz- und Problemlösungs-Modul (version 25.2), Lars Hjorth, 2025 + +Module released in 2025 for advanced analysis of chess positions, specializing in blitz solving and tactical puzzles. It integrates optimized algorithms for rapid and accurate evaluations, aimed at experienced players and coaches who require reliable tools for training and in-depth study of chess combinations. + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Mr. Lars added 'Lars Hjorth Mephisto Blitz- und Problemlösungs-Modul (version 25.2)' system. + +ROMSET: +32768 bytes in 2 files / 23.62Kb packed + +$end +$info=bupa +$mame +0.219 [hap] + +Mephisto Blitz- und Problemlösungs-Modul (set 2), Hegener + Glaser, 1985 + +The Mephisto flash and problem-solving module, Mephisto B&P module for short, came onto the market in the mid-80s and stood in direct contrast to the selectively calculating Mephisto III program, which came onto the market two years earlier. The Mephisto B&P program by Ulf Ratsmann is said to be particularly good for blitz and, at higher levels, for solving problem chess tasks thanks to the sophisticated brute force calculation. The tactical skills of the module were put in the foreground and to test that, I played a "Blitz" game on level 5, which corresponds to 20 minutes of rapid chess (source, traslated from German: https://schach.computer/partie-gegen-das-mephisto-bp-modul/). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Changed description to 'Mephisto Blitz- und Problemlösungs-Modul (set 2)'. +- 0.219: hap added 'Hegener + Glaser Mephisto Blitz- und Problemloesungs-Modul (set 2)' system. + +ROMSET: +16384 bytes in 1 file / 10.51Kb packed + +$end +$info=bupb +$mame +0.284 [Mr. Lars] + +Mephisto Blitz- und Problemlösungs-Modul (set 3), Hegener + Glaser, 1985 + +The 1985 module for advanced chess analysis, specializing in the rapid resolution of tactical problems and blitz games. Equipped with dedicated hardware for superior performance at the time, it was aimed at experienced players and coaches who required a precise tool for strategic training and in-depth study of combinations. + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Mr. Lars added 'Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (set 3)' system. + +ROMSET: +32768 bytes in 2 files / 23.29Kb packed + +$end +$info=bupp +$mame +0.284 [Mr. Lars] + +Mephisto Blitz- und Problemlösungs-Modul (prototype), Hegener + Glaser, 1985 + +1985 prototype for chess analysis, designed to solve tactical problems and blitz games using experimental algorithms. Although it did not reach mass production, it demonstrated advanced capabilities for its time, targeting developers and elite players interested in testing new chess-computing techniques. + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Mr. Lars added 'Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (prototype)' system. + +ROMSET: +16384 bytes in 1 file / 10.49Kb packed + +$end +$info=burgundy +$mame +0.255 [R. Belmont] + +Burgundy audio I/O, , ???? + +DRIVER: +apple/burgundy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: R. Belmont added 'Burgundy audio I/O' device. + +ROMSET: +None required. + +$end +$info=bus_mouse +$mame +0.199 + +Bus Mouse Interface, , ???? + +DRIVER: +devices/machine/busmouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Added 'Bus Mouse Interface' device. + +ROMSET: +None required. + +$end +$info=busicom +$mame +0.134 [Miodrag Milanović] + +Busicom 141-PF, Business Computer Corporation, 1974 + +The first commercial microprocessor, the Intel 4004, was developed specifically for Busicom Corporation for use in its calculators. The Busicom 141-PF, sold also as the NCR 18-36, was the first product sold to incorporate a microprocessor, in fact to have "Intel Inside", as the advertising slogan goes (source: http://www.vintagecalculators.com/html/busicom_141-pf.html). + +DRIVER: +skeleton/busicom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.273: Driver was demoted by mistake, it's working ok afterall - who to credit if it must be in the whatsnew? the person that demoted it and found out they were wrong? which would be [Robbbert]. +- 0.223: Machine promoted to working [Robbbert]. +- 0.134: Miodrag Milanović added 'Busicom 141-PF' system. + +ROMSET: +1280 bytes in 5 files / 1.16Kb packed + +$end +$info=buttdtct +$mame +0.280 [TeamEurope, David Haywood] + +Oshiri Tantei - Puputto Kaiketsu Game (Japan), Tomy, 2020 + +Portable electronic game shaped like a small seat, designed for children, that combines humor and physical interaction: players must solve puzzles and challenges by pressing, tapping, or even "slapping" the device in response to audio and visual stimuli. Based on an animated character that emits quirky sounds and reacts to the player’s actions, it encourages active play and quick reflexes, offering multiple difficulty levels and gameplay modes. Typical of Japanese toy design from the 2000s, it blends comedic nonsense with straightforward mechanics for instantly engaging, irreverent entertainment. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Tomy Oshiri Tantei - Puputto Kaiketsu Game (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 1.28Mb packed + +$end +$info=buzztime +$mame +0.219 [Sean Riddle] + +Buzztime Home Trivia System, Cadaco, 2004 + +The Buzztime Home Trivia System brings the excitement of the classic restaurant game into your living room. Plug the console directly into your T.V and use two wireless controllers to kick off the fun. Over 750 official Buzztime questions included. Bring your favorite bar/restaurant trivia game to your TV set. The NTN Buzztime Home Trivia System has a plug-n-play console that hooks directly to your TV for instant play. The set includes 2 wireless infrared controllers and over 750 trivia questions covering such topics as sports, history and TV. Additional controllers sold separately. For up to 8 players, ages 10 years and up. Made in USA. 2-3/4Hx10Wx14L" (source: https://www.amazon.com/NTN-Buzztime-Home-Trivia-System/dp/B00078ZHK8). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +buzztime_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Sean Riddle added 'Cadaco Buzztime Home Trivia System' system. + +ROMSET: +2097152 bytes in 1 file / 421.58Kb packed + +$end +$info=bvm20f1e +$mame +0.225 [Corrado Tomaselli] + +Trinitron Color Video Monitor BVM-20F1E, Sony, 1998 + +The BVM-A20F1M is a multi-format reference monitor. It features high-resolution Trinitron CRT technology that delivers an outstanding image resolution of 900 TVL. Like the other models in the new BVM-A series, this monitor is suitable for both the conventional video standard and the new emerging High Definition format. This monitor is intended for particularly demanding image evaluation applications in high-end production and post-production environments (source, traslated from Italian: https://pro.sony/it_IT/products/broadcastpromonitors/bvm-a20f1m). + +DRIVER: +sony/bvm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.225: Corrado Tomaselli added 'Sony Trinitron Color Video Monitor BVM-20F1E' system. + +ROMSET: +327680 bytes in 3 files / 99.79Kb packed + +$end +$info=bw12 +$mame +0.133 [Curt Coder, Tomas Karlsson] + +Bondwell 12, Bondwell Holding, 1984 + +After the success of the first Kaypro models, Bondwell decide to offer in the year 1984 a similar portable CP/M-Computer: the Bondwell 12 and 14. Running with a Z80 with 4 MHz, 9" monitor and with 64KB RAM, CP/M 2.2 was the operating system for the Bondwell 12 (with single sided TEAC floppy drives, similar to the Philips P2000C in fact). The more sophisticated one, the Bondwell 14, has 128 KB (banked) RAM and floppy drives with a larger capacity (double sided) (source: http://www.z80.eu/bondwell.html). + +DRIVER: +bondwell/bw12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bw12.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.286: Modernized driver [Curt Coder]. +- 0.148: Fixed floppy [Curt Coder]. +- 0.146u3: Added 'software list for floppies [Curt Coder]. +- 0.133: Curt Coder and Tomas Karlsson added 'Bondwell 12' system. System is now fully working. Disk operations are very slow, so set maximum speed to unlimited while loading [Curt Coder, Tomas Karlsson]. + +ROMSET: +8192 bytes in 2 files / 3.24Kb packed + +$end +$info=bw14 +$mame +0.133 [Curt Coder, Tomas Karlsson] + +Bondwell 14, Bondwell Holding, 1984 + +After the success of the first Kaypro models, Bondwell decide to offer in the year 1984 a similar portable CP/M-Computer: the Bondwell 12 and 14. Running with a Z80 with 4 MHz, 9" monitor and with 64KB RAM, CP/M 2.2 was the operating system for the Bondwell 12 (with single sided TEAC floppy drives, similar to the Philips P2000C in fact). The more sophisticated one, the Bondwell 14, has 128 KB (banked) RAM and floppy drives with a larger capacity (double sided) (source: http://www.z80.eu/bondwell.html). + +DRIVER: +bondwell/bw12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bw14.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Curt Coder, Tomas Karlsson added 'BW 14' system. + +$end +$info=bw14d +$mame +0.217 [rfka01] + +Bondwell Portable Computer Model 14 (German keyboard), Bondwell Holding, 1984 + +After the success of the first Kaypro models, Bondwell decide to offer in the year 1984 a similar portable CP/M-Computer... the Bondwell 12 and 14. Running with a Z80 with 4?MHz, 9" monitor?and with 64KB RAM, CP/M 2.2 was the operating system for the Bondwell 12 (with single sided TEAC floppy drives, similar to the Philips P2000C in fact). The more sophisticated?one, the Bondwell 14, has 128 KB (banked) RAM and floppy drives with a larger capacity (double sided) (source: http://www.z80.eu/bondwell.html). + +DRIVER: +bondwell/bw12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bw14.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: rfka01 added 'Bondwell Holding Bondwell Portable Computer Model 14 (German keyboard)' system. + +ROMSET: +4096 bytes in 1 file / 1.21Kb packed + +$end +$info=bw2 +$mame +0.125 [Tomas Karlsson, Curt Coder] + +Bondwell Model 2, Bondwell Holding, 1985 + +This machine was produced by the Bondwell Holding Company, LLC, of Hong Kong, and came out in 1985. It arrived an interesting juncture of the death of CP/M and the birth of laptop computers. While there are earlier laptops and even earlier CP/M laptops, the Bondwell Model 2 came late enough that there was good enough LCD resolution (640x200) to support an 80x25 line display; CMOS chips were advanced enough to allow long battery life (up to eight hours), and 3.5 inch floppies were already commonplace. The only technology lacking from today's perspective is that this machine used two heavy 6V sealed lead acid batteries for its power source (source: http://www.thebattles.net/bondwell/index.html). + +DRIVER: +bondwell/bw2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bw2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.284: Modernized driver and expansion bus [Curt Coder]. +- 0.148: Fixed floppy loading [Curt Coder]. +- 0.147u4: Fix disk select and quick hack to make the timings work [Olivier Galibert]. +- 0.147u3: Modernized floppy handling and cleaned up driver. Added expansion slot interface and RAMCARD expansion device [Curt Coder]. +- 0.142: Set proper FDC type and removed floppy side select hack [Curt Coder]. +- 0.130: Updated to use the new centronics interface [Dirk Best]. +- 0.126: System is now working [Curt Coder]. +- 0.125: Tomas Karlsson added 'Bondwell 2 (not working)' system. Added MSM6255 LCD controller emulation [Curt Coder]. + +ROMSET: +8192 bytes in 2 files / 4.65Kb packed + +$end +$info=bw2_expansion_slot +$mame +0.149u1 + +Bondwell 2 expansion port, , ???? + +DRIVER: +devices/bus/bw2/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Bondwell 2 expansion port' device. + +ROMSET: +None required. + +$end +$info=bw2_ramcard +$mame +0.147u3 + +Bondwell 2 RAMCARD, , ???? + +DRIVER: +devices/bus/bw2/ramcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Fixed address range; bw2.cpp: Fixed floppy write protect polarity [lfantoniosi]. +- 0.147u3: Added 'Bondwell 2 RAMCARD' device. + +ROMSET: +16384 bytes in 1 file / 8.57Kb packed + +$end +$info=bw230 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +BW230 (PRO28 Series), Bondwell Holding, 1985 + +IBM PC compatible computer. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Renamed (bondwell) to (bw230). +- 0.128: Wilbert Pol and Miodrag Milanović added 'BW230 (PRO28 Series)' system. + +ROMSET: +8192 bytes in 1 file / 5.85Kb packed + +$end +$info=bwtwo +$mame +0.202 + +Sun bwtwo SBus Video, , ???? + +DRIVER: +devices/bus/sbus/bwtwo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun bwtwo SBus Video' device. + +ROMSET: +34816 bytes in 2 files / 2.07Kb packed + +$end +$info=bx256hp +$mame +0.128 [Curt Coder] + +BX256-80HP, Commodore Business Machines, 1983 + +Because of the 8088, Commodore billed the BX series as 16-bit in the regular marketing balderdash they were swilling at the time. The "X", reportedly standing for "extra processor", was simply an upgraded version of the existing 600 and 700 computers; the 600 series computers with the extra 8088 received the BX moniker (BX128, BX256) and the 700 series computers, the CBMX designation (source: http://pcmuseum.ca/details.asp?id=36144). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml, bx256hp_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.128: Curt Coder added 'BX256-80HP (60Hz)' system. + +ROMSET: +20480 bytes in 3 files / 12.41Kb packed + +$end +$info=byte +$mame +0.128 [Miodrag Milanović] + +PEVM Byte, BEMZ, 1990 + +Compact and modular microcomputer system, designed in the 1980s in Eastern Europe for educational and professional use, based on an 8-bit architecture (often compatible with CP/M or similar systems). It includes a built-in keyboard, expansion slots, serial/parallel ports, and the ability to connect to an external monitor or TV. Intended for programming, data management, and light industrial automation, it stands out for its robustness, compatibility with peripherals of the era, and functional design. Suitable for technical schools, laboratories, and hobbyist users, it represents an example of a "cloned" computer from the pre-PC era, developed to foster local technological self-sufficiency. + +DRIVER: +sinclair/byte.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.242: Changed description to 'PEVM Byte' and manufacturer to 'BEMZ'. +- 0.128: Miodrag Milanović added 'Byte' system. + +ROMSET: +36864 bytes in 8 files / 27.98Kb packed + +$end +$info=bzaxxon +$mame +0.164 [hap, Kevin Horton, Rik] + +Zaxxon (Bandai), Bandai, 1982 + +Bandai's tabletop VFD version of Zaxxon, based on Sega's Zaxxon arcade game. It appears that this game is supposed to be light blue like the bottom picture, but it's fairly common to find it faded (which makes it appear grey like the top picture). This game has a unique way of creating a 3-D effect- it only uses 1 VFD display (unlike Coleco's Zaxxon which uses two). The VFD is basically split in two, the upper half you see as the lower part of the playing field, while the lower part of the VFD is reflected on a semi-transparent mirro to create the upper half of the 3-D playing space. Pretty cool idea to help, and it really works in that all of the ships (not just the players ship like on the Coleco version) have a true depth. It's a little awkward to play sometimes as you have to sit just right to get all the of screen centered perfectly, but once you are in position, it's a very nice version of Zaxxon. It features the planes in space mode, and the flying over land mode (source: http://www.handheldmuseum.com/Bandai/Zaxxon.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.172: Promoted from NOT_WORKING status [hap, Kevin Horton, Rik]. +- 0.164: hap, Kevin Horton and Rik added 'Bandai Zaxxon' system. + +ROMSET: +525443 bytes in 2 files / 144.32Kb packed + +$end +$info=c10 +$mame +0.140 [Robbbert] + +C-10, Cromemco, 1982 + +The C-10 is Cromemco's only attempt to step in the market of personal and family oriented computers. The goal was to compete with Apple II's and IBM PC's in small businesses as they started getting equipped with computer systems. This standard CP/M based system featured a 12'' screen housing a single motherboard, without extension capabilities (no S-100 bus), a keyboard and floppy drive. The CDOS operating system (a CP/M variant) came with several business software tools (spreadsheet, word processor, BASIC language) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=638). + +DRIVER: +cromemco/c10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.140: Robbbert added skeleton driver of 'Cromemco C-10' system. + +ROMSET: +24576 bytes in 2 files / 14.17Kb packed + +$end +$info=c116 +$mame +0.128 [Curt Coder] + +Commodore 116, Commodore Business Machines, 1984 + +Part of the TED series, the C116 was released in 1984 as the little brother to the C16. In a cost saving move Commodore provided the C116 with rubber keys, very much like those of the Spectrum. The C116 was even more of a sales failure than the other TED products (like the Plus/4). As you would expect the C116 is compatible with all C16 software and peripherals (source: http://www.commodore.ca/gallery/hardware/hardware.htm). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.128: Curt Coder added 'Commodore 116 (PAL)' system. + +ROMSET: +65536 bytes in 4 files / 46.68Kb packed + +$end +$info=c128 +$mame +0.36RC1 [Peter Trauner] + +Commodore 128 (NTSC), Commodore Business Machines, 1985 + +The Commodore 128 (C128, CBM 128, C=128) home/personal computer was the last 8-bit machine commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the bestselling Commodore 64. The primary hardware designer of the C128 was Bil Herd. + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.164: Added 'a skeleton for the PARTNER 128 cartridge [Curt Coder]. +- 0.153: Added '10 Years HVSC in c128_flop.xml [Curt Coder]. +- 0.151: Added 'KeyDOS support disk in soft list [Curt Coder]. +- 0.150: Added support for double-sided Commodore GCR images to be used with the 1571 disk drive. Images can be created with e.g. "copy /b side0.g64+side1.g64 disk.g71" [Curt Coder]. +- 0.148: Added 'QuickSilver 128 BIOS [Curt Coder]. +- 0.145u3: Added 'Buddy System 64/128 v10 floppies [Quantum Leaper]. +- 0.142u4: Added 'floppy softlists [Curt Coder]. +- 0.139: Removed (c128fino) system, fixed ROM labels for (c128sfi) [Curt Coder]. +- 0.138: Added 'JiffyDOS BIOSes to C128 [Curt Coder]. +- 0.137: Added 'read-only access to double-sided D71 floppies. Fast IEC serial bus is now supported with a 1571/1581 [Curt Coder]. +- 0.134: Fixed TAD in CIA6526 [Roberto Zandonà]. Implemented new VIC II core [Christian Bauer, Roberto Zandonà]. +- 0.132: Added 'verified Swedish / Finnish dump [Iggy Drougge, Fabio Priuli]. +- 0.128: Refactored cartridge code to rely on MESS core functions. Currently, .crt emulation uses unmodified C64 cart code and therefore support has not improved (yet). Added support for tape emulation using MESS core functions (loading and saving, both .wav and .tap formats) [Fabio Priuli] +- 0.126: Fix for c128 keyboard (bug #1240) [Roberto Zandonà]. +- 0.108: Fixed regression introduced in 0.106 (bug #895) [Nate Woods]. +- 0.103: Fixed regressions introduced in MESS 0.102 [Nate Woods]. +- 0.100: Fixed regression introduced in 0.99 [Nate Woods]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.82: Fixed a regression introduced in MESS 0.79 (bug #544) [Nate Woods]. +- 0.37b15: SID cleanup, realtime modifications, digisound support (fx sound good now, random number generation ok). Fixed cia6526 interrupt enabling. VIC charracter ROM switching and color RAM banking added '[PeT]. +- 0.37b4: Added 'c128 resolution switching [Peter Trauner]. +- 0.37b2: Esc-x to switch c128 to 40 column mode. Keypad enter to switch emulator to 40 column mode. In the input keys configuration menu you should find several key assignments with normal (not reversed)T. Change these to another key, and the normal T will work. (in the system file these keys are disabled, until I find a better solution) [Peter Trauner]. +- 0.36RC1: Peter Trauner added 'Commodore 128' system. + +ROMSET: +158856 bytes in 11 files / 111.28Kb packed + +$end +$info=c128_comal80 +$mame +0.147u2 [Curt Coder] + +C128 COMAL 80 cartridge, , ???? + +DRIVER: +devices/bus/c64/c128_comal80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Curt Coder added 'C128 COMAL 80 cartridge' device. + +ROMSET: +None required. + +$end +$info=c128_de +$mame +0.36 [Curt Coder] + +Commodore 128 (Germany), Commodore Business Machines, 1985 + +The Commodore 128 (C128, CBM 128, C=128) home/personal computer was the last 8-bit machine commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the bestselling Commodore 64. The C128 was a significantly expanded successor to the C64 and unlike the earlier Commodore Plus/4, nearly full compatibility with the C64 was retained, in both hardware and software. The new machine featured 128 KB of RAM, in two 64 KB banks and an 80-column RGBI video output (driven by the 8563 VDC chip with 16 KB dedicated video RAM), as well as a substantially redesigned case and keyboard. Also included was a Zilog Z80 CPU which allowed the C128 to run CP/M, as an alternate to the usual Commodore BASIC environment (source: http://en.wikipedia.org/wiki/Commodore_128). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Renamed (c128ger) to (c128_de). +- 0.145u3: Added 'Buddy System 64/128 v10 floppies [Quantum Leaper]. +- 0.36: Curt Coder added 'CBM Commodore 128 (Germany)' system. + +ROMSET: +40960 bytes in 3 files / 27.08Kb packed + +$end +$info=c128_partner +$mame +0.164 + +PARTNER 128 cartridge, , ???? + +DRIVER: +devices/bus/c64/c128_partner.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.164: Added 'PARTNER 128 cartridge' device. + +ROMSET: +None required. + +$end +$info=c128_se +$mame +0.132 [Curt Coder] + +Commodore 128 (Sweden/Finland), Commodore Business Machines, 1985 + +The Commodore 128 (C128, CBM 128, C=128) home/personal computer was the last 8-bit machine commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the bestselling Commodore 64. The C128 was a significantly expanded successor to the C64 and unlike the earlier Commodore Plus/4, nearly full compatibility with the C64 was retained, in both hardware and software. The new machine featured 128 KB of RAM, in two 64 KB banks and an 80-column RGBI video output (driven by the 8563 VDC chip with 16 KB dedicated video RAM), as well as a substantially redesigned case and keyboard. Also included was a Zilog Z80 CPU which allowed the C128 to run CP/M, as an alternate to the usual Commodore BASIC environment (source: http://en.wikipedia.org/wiki/Commodore_128). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.147u2: Renamed (c128sfi) to (c128_se). +- 0.145u3: Added 'Buddy System 64/128 v10 floppies [Quantum Leaper]. +- 0.132: Curt Coder added 'Commodore 128 (PAL, Swedish/Finnish)' system. + +ROMSET: +40960 bytes in 3 files / 26.56Kb packed + +$end +$info=c128cr +$mame +0.128 [Curt Coder] + +Commodore 128CR (NTSC, prototype), Commodore Business Machines, 1986 + +Introduced Possibly 1988 or 1989. Hardware Identical to the 128DCR, but without the integrated disk drive and with the fully HMOS chip set. Graphics and Sound Identical to the 128DCR; 64K VDC RAM. Eventual Fate American model only; never released in Europe (source: http://www.floodgap.com/retrobits/ckb/secret/remix128.html). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.128: Curt Coder added 'Commodore 128CR (NTSC, proto?)' system. + +ROMSET: +65536 bytes in 2 files / 46.26Kb packed + +$end +$info=c128d +$mame +0.128 [Curt Coder] + +Commodore 128D (NTSC, prototype), Commodore Business Machines, 1986 + +The Commodore 128D: In an effort to extend the life of this powerful multitalented machine, Commodore introduced a slight derivative of the 128 called the Commodore 128D in 1987. The idea was to make a cleaner, smaller foot print for the 128 so that it might appeal to the small business segment dominated by IBM at the time. Commodore 128D models looked allot like Apple Mac computers of the late 1990's. They came in a square desktop box, featuring an integrated a front loading Commodore 1571 5.14" high capacity floppy disk drive, and a separate keyboard. A monitor could sit nicely on top of this chassis, again reducing desk space requirements and clutter. The price of this system, just $500, a third the price of an IBM PC (source: http://www.commodore.ca/products/128/Commodore_128.htm). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.147u2: Renamed (c128dpr) to (c128d). +- 0.128: Curt Coder added 'Commodore 128D (NTSC, prototype)' system. + +$end +$info=c128d81 +$mame +0.132 [Curt Coder] + +Commodore 128D/81 (NTSC, prototype), Commodore Business Machines, 1986 + +The 128 is a one-piece model, with a built-in keyboard and optional external floppy drive. Both 128D models have an internal 5-1/4" floppy drive, and a separate keyboard / a more professional design. There was originally only one version of the 128D, with a plasic case and a carrying handle, but it failed the FCC regulations for RF emissions, so it was only sold outside of the U.S. This was in 1985 (source: http://oldcomputers.net/c128d.html). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Curt Coder added 'Commodore 128D/81 (NTSC, proto) system; added 'floppy drive firmwares and enabled floppy emulation code (with some fix). The code is still not working, but it can be enabled since it does not crash MESS anymore [Fabio Priuli]. + +$end +$info=c128dcr +$mame +0.128 [Curt Coder] + +Commodore 128DCR (NTSC), Commodore Business Machines, 1987 + +The Commodore 128D: In an effort to extend the life of this powerful multitalented machine, Commodore introduced a slight derivative of the 128 called the Commodore 128D in 1987. The idea was to make a cleaner, smaller foot print for the 128 so that it might appeal to the small business segment dominated by IBM at the time. Commodore 128D models looked allot like Apple Mac computers of the late 1990's. They came in a square desktop box, featuring an integrated a front loading Commodore 1571 5.14" high capacity floppy disk drive, and a separate keyboard. A monitor could sit nicely on top of this chassis, again reducing desk space requirements and clutter. The price of this system, just $500, a third the price of an IBM PC. In a cost saving effort, D's were manufactured with less expensive "upgrade" versions of the SID (sound) chip,called the 8580 SID and were sometimes referred to a 128DCR's (Cost Reduced) (source: http://www.commodore.ca/products/128/Commodore_128.htm). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Curt Coder added 'floppy drive firmwares and enabled floppy emulation code (with some fix). The code is still not working, but it can be enabled since it does not crash MESS anymore [Fabio Priuli]. +- 0.128: Added 'Commodore 128DCR NTSC' system. + +ROMSET: +65536 bytes in 2 files / 46.40Kb packed + +$end +$info=c128dcr_de +$mame +0.128 [Curt Coder] + +Commodore 128DCR (Germany), Commodore Business Machines, 1987 + +The Commodore 128D: In an effort to extend the life of this powerful multitalented machine, Commodore introduced a slight derivative of the 128 called the Commodore 128D in 1987. The idea was to make a cleaner, smaller foot print for the 128 so that it might appeal to the small business segment dominated by IBM at the time. Commodore 128D models looked allot like Apple Mac computers of the late 1990's. They came in a square desktop box, featuring an integrated a front loading Commodore 1571 5.14" high capacity floppy disk drive, and a separate keyboard. A monitor could sit nicely on top of this chassis, again reducing desk space requirements and clutter. The price of this system, just $500, a third the price of an IBM PC. In a cost saving effort, D's were manufactured with less expensive "upgrade" versions of the SID (sound) chip,called the 8580 SID and were sometimes referred to a 128DCR's (Cost Reduced) (source: http://www.commodore.ca/products/128/Commodore_128.htm). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Renamed (c128drde) to (c128dcr_de). +- 0.128: Curt Coder added 'Commodore 128DCR (PAL, Germany)' system. + +ROMSET: +73728 bytes in 3 files / 49.33Kb packed + +$end +$info=c128dcr_se +$mame +0.128 [Curt Coder] + +Commodore 128DCR (Sweden/Finland), Commodore Business Machines, 1987 + +The Commodore 128D: In an effort to extend the life of this powerful multitalented machine, Commodore introduced a slight derivative of the 128 called the Commodore 128D in 1987. The idea was to make a cleaner, smaller foot print for the 128 so that it might appeal to the small business segment dominated by IBM at the time. Commodore 128D models looked allot like Apple Mac computers of the late 1990's. They came in a square desktop box, featuring an integrated a front loading Commodore 1571 5.14" high capacity floppy disk drive, and a separate keyboard. A monitor could sit nicely on top of this chassis, again reducing desk space requirements and clutter. The price of this system, just $500, a third the price of an IBM PC. In a cost saving effort, D's were manufactured with less expensive "upgrade" versions of the SID (sound) chip,called the 8580 SID and were sometimes referred to a 128DCR's (Cost Reduced) (source: http://www.commodore.ca/products/128/Commodore_128.htm). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.147u2: Renamed (c128drsw) to (c128dcr_se). +- 0.128: Renamed (c128swe) to (c128drsw). Merged (c128fin) with (c128drsw). + +ROMSET: +73728 bytes in 3 files / 48.01Kb packed + +$end +$info=c128dcrp +$mame +0.147u2 [Curt Coder] + +Commodore 128DCR (PAL), Commodore Business Machines, 1987 + +The Commodore 128D: In an effort to extend the life of this powerful multitalented machine, Commodore introduced a slight derivative of the 128 called the Commodore 128D in 1987. The idea was to make a cleaner, smaller foot print for the 128 so that it might appeal to the small business segment dominated by IBM at the time. Commodore 128D models looked allot like Apple Mac computers of the late 1990's. They came in a square desktop box, featuring an integrated a front loading Commodore 1571 5.14" high capacity floppy disk drive, and a separate keyboard. A monitor could sit nicely on top of this chassis, again reducing desk space requirements and clutter. The price of this system, just $500, a third the price of an IBM PC. In a cost saving effort, D's were manufactured with less expensive "upgrade" versions of the SID (sound) chip,called the 8580 SID and were sometimes referred to a 128DCR's (Cost Reduced) (source: http://www.commodore.ca/products/128/Commodore_128.htm). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Curt Coder added 'CBM Commodore 128DCR (PAL)' system. + +ROMSET: +65536 bytes in 2 files / 46.40Kb packed + +$end +$info=c128dp +$mame +0.128 [Curt Coder] + +Commodore 128D (PAL), Commodore Business Machines, 1986 + +The Commodore 128D: In an effort to extend the life of this powerful multitalented machine, Commodore introduced a slight derivative of the 128 called the Commodore 128D in 1987. The idea was to make a cleaner, smaller foot print for the 128 so that it might appeal to the small business segment dominated by IBM at the time. Commodore 128D models looked allot like Apple Mac computers of the late 1990's. They came in a square desktop box, featuring an integrated a front loading Commodore 1571 5.14" high capacity floppy disk drive, and a separate keyboard. A monitor could sit nicely on top of this chassis, again reducing desk space requirements and clutter. The price of this system, just $500, a third the price of an IBM PC (source: http://www.commodore.ca/products/128/Commodore_128.htm). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Renamed (c128d) to (c128dp). +- 0.132: Added 'floppy drive firmwares and enabled floppy emulation code (with some fix). The code is still not working, but it can be enabled since it does not crash MESS anymore [Fabio Priuli]. +- 0.128: Curt Coder added 'Commodore 128D PAL' system. + +$end +$info=c128p +$mame +0.147u2 [Curt Coder] + +Commodore 128 (PAL), Commodore Business Machines, 1985 + +The Commodore 128 (C128, CBM 128, C=128) home/personal computer was the last 8-bit machine commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the bestselling Commodore 64. The C128 was a significantly expanded successor to the C64 and unlike the earlier Commodore Plus/4, nearly full compatibility with the C64 was retained, in both hardware and software. The new machine featured 128 KB of RAM, in two 64 KB banks and an 80-column RGBI video output (driven by the 8563 VDC chip with 16 KB dedicated video RAM), as well as a substantially redesigned case and keyboard. Also included was a Zilog Z80 CPU which allowed the C128 to run CP/M, as an alternate to the usual Commodore BASIC environment (source: http://en.wikipedia.org/wiki/Commodore_128). + +DRIVER: +commodore/c128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +c128_cart.xml, c128_flop.xml, c128_rom.xml, c64_cart.xml, c64_cass.xml, vic10.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.147u2: Curt Coder added 'CBM Commodore 128 (PAL)' system. + +ROMSET: +158856 bytes in 11 files / 111.28Kb packed + +$end +$info=c1526 +$mame +0.164 + +Commodore 1526/MPS-802 Dot Matrix Printer, , ???? + +DRIVER: +devices/bus/cbmiec/c1526.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Commodore 1526/MPS-802 Dot Matrix Printer'. +- 0.206: Changed description to 'Commodore 1526/MPS802 Printer'. +- 0.164: Added 'MPS802/C1526 Printer' device. + +ROMSET: +32768 bytes in 4 files / 17.84Kb packed + +$end +$info=c1530 +$mame +0.150 + +Commodore 1530 Datassette, , ???? + +DRIVER: +devices/bus/pet/c2n.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Commodore 1530 Datassette' device. + +ROMSET: +None required. + +$end +$info=c1531 +$mame +0.150 + +Commodore 1531 Datassette, , ???? + +DRIVER: +devices/bus/pet/c2n.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Commodore 1531 Datassette' device. + +ROMSET: +None required. + +$end +$info=c1540 +$mame +0.143u3 [Curt Coder] + +Commodore 1540 Disk Drive, , ???? + +The Commodore 1540 (also known as the VIC-1540) introduced in 1982 is the companion floppy disk drive for the Commodore VIC-20 home computer. It uses single-sided 5?" floppy disks, on which it stores roughly 170 kB of data utilizing Commodore's GCR data encoding scheme. The launch price in Germany was 1898 DM (approximate 970 EUR). The US-American version is named VIC 1540 and the German version VC 1540. Because of the low price of both the VIC-20 and the 1540, this combination was the first computer with a disk drive to be offered on the US market for less than $1000 USD, although the combination of the Commodore 64 and 1541 would prove more enduring. The 1540 is an "intelligent peripheral" in that it has its own MOS Technology 6502 CPU (just like its VIC-20 host) and the resident Commodore DOS on board in ROM – contrary to almost all other home computer systems of the time, where the DOS was loaded from a boot floppy and was executed on the computer's CPU (source: https://en.wikipedia.org/wiki/Commodore_1540). + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1540 Disk Drive'. +- 0.143u3: Curt Coder added 'C1540 Disk Drive' device. + +ROMSET: +16384 bytes in 2 files / 11.61Kb packed + +$end +$info=c1541 +$mame +0.143u3 [Curt Coder] + +Commodore 1541 Disk Drive, , ???? + +The Commodore 1541 (also known as the CBM 1541 and VIC-1541) is a floppy disk drive which was made by Commodore International for the Commodore 64 (C64), Commodore's most popular home computer. The best-known floppy disk drive for the C64, the 1541 is a single-sided 170-kilobyte drive for 5?" disks. The 1541 directly followed the Commodore 1540 (meant for the VIC-20). The disk drive uses group coded recording (GCR) and contains a MOS Technology 6502 microprocessor, doubling as a disk controller and on-board disk operating system processor. The number of sectors per track varies from 17 to 21 (an early implementation of zone bit recording). The drive's built-in disk operating system is CBM DOS 2.6 (source: https://en.wikipedia.org/wiki/Commodore_1541). + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fixed Commodore 1541 stepping back and forth while reading data. 6522via writes 0xff to the port at reset, effectively messing up the stepper phase order [Curt Coder]. +- 0.246: Added 'a read-only CBM DOS file system driver and hooked it up to the Commodore 1541 device [Nathan Woods]. +- 0.210: Added 'ROMs for a number of 1541 clones [Curt Coder]. +- 0.206: Changed description to 'Commodore 1541 Disk Drive'. +- 0.143u3: Curt Coder added 'C1541 Disk Drive' device. + +ROMSET: +122880 bytes in 11 files / 82.11Kb packed + +$end +$info=c1541c +$mame +0.143u3 [Curt Coder] + +Commodore 1541C Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1541C Disk Drive'. +- 0.143u3: Curt Coder added 'C1541C Disk Drive' device. + +ROMSET: +32768 bytes in 2 files / 23.09Kb packed + +$end +$info=c1541dd +$mame +0.146u5 [Curt Coder] + +Commodore 1541 Dolphin-DOS 2.0 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1541 Dolphin-DOS 2.0 Disk Drive'. +- 0.146u5: Curt Coder added 'C1541 Dolphin-DOS 2.0 Disk Drive' device. + +ROMSET: +32768 bytes in 1 file / 15.46Kb packed + +$end +$info=c1541ii +$mame +0.143u3 [Curt Coder] + +Commodore 1541-II Disk Drive, , ???? + +Commodore 1541-II, the second of two upgraded versions of the CBM 1541. The 1541-II has the more modern "radial handle" locking mechanism (source: https://en.wikipedia.org/wiki/Commodore_1541#Successors). + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1541-II Disk Drive'. +- 0.143u3: Curt Coder added 'C1541-II Disk Drive' device. + +ROMSET: +49152 bytes in 3 files / 34.74Kb packed + +$end +$info=c1541pd +$mame +0.146u5 [Curt Coder] + +Commodore 1541 Professional-DOS v1 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1541 Professional-DOS v1 Disk Drive'. +- 0.146u5: Curt Coder added 'C1541 Professional-DOS v1 Disk Drive' device. + +ROMSET: +24576 bytes in 2 files / 14.19Kb packed + +$end +$info=c1541pdc +$mame +0.147 + +Commodore 1541 ProLogic-DOS Classic Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1541 ProLogic-DOS Classic Disk Drive'. +- 0.147: Added 'C1541 ProLogic-DOS Classic Disk Drive' device. + +ROMSET: +40960 bytes in 4 files / 22.12Kb packed + +$end +$info=c1551 +$mame +0.143u3 [Curt Coder] + +Commodore 1551, , ???? + +DRIVER: +devices/bus/plus4/c1551.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Curt Coder added 'Commodore 1551' device. + +ROMSET: +16384 bytes in 1 file / 11.23Kb packed + +$end +$info=c1563 +$mame +0.143u3 [Curt Coder] + +Commodore 1563 3.5" Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1581.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to 'Commodore 1563 3.5" Disk Drive'. +- 0.206: Changed description to 'Commodore 1563 3.5 Disk Drive'. +- 0.143u3: Curt Coder added 'C1563 Disk Drive' device. + +ROMSET: +32768 bytes in 1 file / 12.20Kb packed + +$end +$info=c1570 +$mame +0.143u3 [Curt Coder] + +Commodore 1570 Disk Drive, , ???? + +The Commodore 1570 is a 5?" floppy disk drive for the Commodore 128 home/personal computer. It is a single-sided, 170 kB version of the Commodore 1571, released as a stopgap measure when Commodore International was unable to provide large enough quantities of 1571s due to a shortage of double-sided drive mechanisms (supplied from an outside manufacturer). Like the 1571, it can read and write both GCR and MFM disk formats. The 1570 utilizes a 1571 logic board in a cream-colored original-1541-like case with a drive mechanism similar to the 1541's except that it was equipped with track-zero detection. Like the 1571, its built-in DOS provides a data burst mode for transferring data to the C128 computer at a faster speed than a 1541 can. Its ROM also contains some DOS bug fixes that didn't appear in the 1571 until much later. The 1570 can read and write all single-sided CP/M-format disks that the 1571 can access (source: https://en.wikipedia.org/wiki/Commodore_1570). + +DRIVER: +devices/bus/cbmiec/c1571.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1570 Disk Drive'. +- 0.143u3: Curt Coder added 'C1570 Disk Drive' device. + +ROMSET: +32768 bytes in 1 file / 17.31Kb packed + +$end +$info=c1571 +$mame +0.143u3 [Curt Coder] + +Commodore 1571 Disk Drive, , ???? + +The Commodore 1571 is Commodore's high-end 5?" floppy disk drive. With its double-sided drive mechanism, it has the ability to use double-sided, double-density (DS/DD) floppy disks natively. This is in contrast to its predecessors, the 1541 and 1570, which can fully read and write such disks only if the user manually flipped them over to access the second side. Because flipping the disk also reverses the direction of rotation, the two methods are not interchangeable; disks which had their back side created in a 1541 by flipping them over would have to be flipped in the 1571 too, and the back side of disks written in a 1571 using the native support for two-sided operation could not be read in a 1541 (source: https://en.wikipedia.org/wiki/Commodore_1571). + +DRIVER: +devices/bus/cbmiec/c1571.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1571 Disk Drive'. +- 0.143u3: Curt Coder added 'C1571 Disk Drive' device. + +ROMSET: +98304 bytes in 3 files / 53.78Kb packed + +$end +$info=c1571cr +$mame +0.143u3;0.184 + +Commodore 1571CR Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1571.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 1571CR Disk Drive'. +- 0.184: Re-Added C1571CR Disk Drive' device. +- 0.150: Removed C1571CR' device. +- 0.143u3: Added 'C1571CR Disk Drive' device. + +ROMSET: +65536 bytes in 2 files / 36.91Kb packed + +$end +$info=c1581 +$mame +0.143u3 [Curt Coder] + +Commodore 1581 3.5" Disk Drive, , ???? + +The Commodore 1581 is a 3?-inch double-sided double-density floppy disk drive that was released by Commodore Business Machines (CBM) in 1987, primarily for its C64 and C128 home/personal computers. The drive stores 800 kilobytes using an MFM encoding but formats different from the MS-DOS (720 kB), Amiga (880 kB), and Mac Plus (800 kB) formats. With special software it's possible to read C1581 disks on an x86 PC system, and likewise, read MS-DOS and other formats of disks in the C1581 (using Big Blue Reader), provided that the PC or other floppy handles the "720 kB" size format. This capability was most frequently used to read MS-DOS disks. The drive was released in the summer of 1987 and quickly became popular with bulletin board system (BBS) operators and other users. Like the 1541 and 1571, the 1581 has an onboard MOS Technology 6502 CPU with its own ROM and RAM, and uses a serial version of the IEEE-488 interface. Inexplicably, the drive's ROM contains commands for parallel use, although no parallel interface was available. Unlike the 1571, which is nearly 100% backward-compatible with the 1541, the 1581 is only compatible with previous Commodore drives at the DOS level and cannot utilize software that performs low-level disk access (as the vast majority of Commodore 64 games do) (source: https://en.wikipedia.org/wiki/Commodore_1581). + +DRIVER: +devices/bus/cbmiec/c1581.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to 'Commodore 1581 3.5" Disk Drive'. +- 0.206: Changed description to 'Commodore 1581 3.5 Disk Drive'. +- 0.143u3: Curt Coder added 'C1581 Disk Drive' device. + +ROMSET: +131072 bytes in 4 files / 56.46Kb packed + +$end +$info=c16 +$mame +0.147 [Curt Coder] + +Commodore 16 (NTSC), Commodore Business Machines, 1984 + +The Commodore 16 was a home computer made by Commodore with a 6502-compatible 8501 CPU, released in 1984. It was intended to be an entry-level computer to replace the VIC-20 and it often sold for 99 USD (source: http://en.wikipedia.org/wiki/Commodore_16). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.288: BugFIX #06084 [Crash/Freeze] (commodore/plus4.cpp) c264/plus4/c16 and clones: Emulated system freezes loading tapes [Curt Coder]. +- 0.230: BugFIX #07886 [Media Support] (plus4.cpp) c16: ignores cartridges (1ec0a8b) [Osso]. +- 0.147u2: Renamed (c16n) to (c16). +- 0.147: Curt Coder added 'CBM Commodore 16 (NTSC)' system. + +ROMSET: +81920 bytes in 4 files / 48.78Kb packed + +$end +$info=c16_hu +$mame +0.37b10 [Curt Coder] + +Commodore 16 (Hungary), Commodore Business Machines, 1984 + +Regarding their relative success in Eastern Europe, the most popular member of the family became the plus/4, of which about 150 thousand had been produced in the German factories of Commodore. Ten thousand of these micros arrived at Hungary, having a that time incredibly low retail price. Due to its low cost, the Plus/4 was selected as official computer for Hungarian schools. While the program support for the Plus/4 was poor in Great Britain, literally thousands of programs had been written for it in Hungary. The biggest software distributor was Novotrade. As the first hungarian company limited by shares in the socialist era, Novotrade was founded by four banks and 93 enterprises in 1983 (same time as the Commodore 264 series). Originally, it was engaged in the import and domestic sale of computer hardware and software. It began licensing software to British, German, French, and Dutch publishers (mostly for Commodore 64). Late in 1983, Novotrade opened an office in California and subsequently engaged Andras Csaszar and Stephen Friedman to join the operation in Budapest, Hungary, and Los Altos, California, respectively. In 1989 Andras and Stephen assumed control of Novotrade's overseas software division and formed Novotrade International, Inc., a California corporation (source: http://yape.homeserver.hu/history.htm). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Renamed (c16h) to (c16_hu). +- 0.146u5: Renamed (c16hun) to (c16h). +- 0.37b10: Curt Coder added 'Commodore 16 Novotrade (PAL, Hungary)' system. + +ROMSET: +32768 bytes in 2 files / 24.18Kb packed + +$end +$info=c16p +$mame +0.36b11 [Peter Trauner] + +Commodore 16 (PAL), Commodore Business Machines, 1984 + +The Commodore 16 was a home computer made by Commodore with a 6502-compatible 8501 CPU, released in 1984. It was intended to be an entry-level computer to replace the VIC-20 and it often sold for 99 USD (source: http://en.wikipedia.org/wiki/Commodore_16). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147: Renamed (c16) to (c16p). +- 0.142u4: Added 'cartridge softlist and connected it to the driver [Curt Coder]. +- 0.137: Connected Commodore 1551 floppy drive [Curt Coder]. +- 0.135: Fixed graphical corruptions in multisession runs (bug #1387) [Fabio Priuli]. +- 0.128: Fixed behavior of Joystick Ports Swapping: if you press F1 in partial keyboard emulation, Joy1 keys will go to Joy2 port (as if you had plugged your joystick in port 2). This helps with games which expect joystick inputs from port 2 of the C16. Added support for tape emulation using MESS core functions (only loading, both .wav and .tap formats). Refactored cartridge code to rely on MESS core functions. As a result carts are now working. Also removed -cart2 device, since C16 / C116 / Plus4 had only a single cartridge port [Fabio Priuli]. +- 0.126: Large clean-up of input ports across Commodore machines (Amiga excluded) [Fabio Priuli]: Created machine/cbmipt.c to reduce duplicate code across drivers and hidden dependencies. Converted to tagged inputs. Added partial natural keyboard support (keys are almost all there, but there are still a few issues). Replaced a lot of constants with direct reads to tagged inputs, cleaning up most of the Commodore files in includes/. Simplified interrupt handling for c64 and c16. Fixed pet.c machines which were starting Caps Lock'ed. Propagated ':/;' fixes (from rev. 2542) to all the drivers with the same error. Removed some dead code for cart handling (never fully implemented and obsolete after rev. 2421). Removed hacked SID from c16. Fixed key mappings to follow the real keyboard (also added 'plus4 input ports for this same reason). Documented keyboard layouts. +- 0.125: Simplified keyboard and interrupt handling code [Fabio Priuli]. +- 0.112: Fixed crash when ramsize was set to less than 64k (bug #1049) [Nate Woods]. +- 0.102: Implemented RAM configuration support [Nate Woods]. +- 0.86: Fixed a regression in which certain input ports were being ignored. This was caused by a defect in PORT_INCLUDE [Nate Woods]. +- 0.85: Added 'natural keyboard support [Nate Woods]. +- 0.67: Improved TED7360 sound emulation [Attila Grosz]. Fixed crashes in quickloader [Nate Woods]. +- 0.37b15: Tape fixed; TED timer 1 reloading on underrun changed. [PeT] ECM and Multicolor mode: cursor and character inversion disabled. TED sound channels simplified to generate only rectangular signals: digisound working, less static, clearer sound. Now the driver uses MOS 8580. SID cleanup, realtime modifications, digisound support (fx sound good now, random number generation ok) [PeT]. +- 0.37b7: Added 'SIDCARD support at address $d400 [Peter Trauner]. +- 0.37b3: Emulated flashing mode of the TED chip, activated and fixed blinking. Disabled blinking in multicolor modes (winter edition) [Peter Trauner]. +- 0.37b2: cbmdrive (memory freeing) fixed, cia6526 tod fix, c128fra fix, 50 hertz machines now really have 50 hz video refresh, c16 1551 simulation fixed [Peter Trauner]. +- 0.36b12: (c16), (plus4), (vc20) and (vic20) CRC updates [Peter Trauner]. +- 0.36b11: Peter Trauner added 'Commodore 16' system. + +ROMSET: +65536 bytes in 4 files / 46.68Kb packed + +$end +$info=c1p +$mame +0.129 [Curt Coder] + +Challenger 1P Series 2, Ohio Scientific, 1980 + +The Ohio Scientific Challenger 1P (C1P) is the SUPERBOARD II single board computer in a cabinet with a power supply. It is destined to become a very popular personal computer. Its low cost, graphics features, and powerful BASIC language make it an attractive machine for many people. For most purchasers, the C1P will be your first computer. With little background or experience with computers, you will need some help and instruction on how to make the C1P work for you (source: http://www.atarimagazines.com/compute/issue1/3224_1_THE_SBC_GAZETTE_MASTERING_THE_OHIO_SCIENTIFIC_CHALLENGER_1P_A_LEARN-BY-DOING_APPROACH.php). + +DRIVER: +osi/osi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.129: Curt Coder added 'Challenger 1P Series 2' system. + +ROMSET: +None required. + +$end +$info=c1pmf +$mame +0.129 [Curt Coder, Robbbert, Wilbert Pol] + +Challenger 1P MF Series 2, Ohio Scientific, 1980 + +The Ohio Scientific Challenger 1P (C1P) is the SUPERBOARD II single board computer in a cabinet with a power supply. It is destined to become a very popular personal computer. Its low cost, graphics features, and powerful BASIC language make it an attractive machine for many people. For most purchasers, the C1P will be your first computer. With little background or experience with computers, you will need some help and instruction on how to make the C1P work for you (source: http://www.atarimagazines.com/compute/issue1/3224_1_THE_SBC_GAZETTE_MASTERING_THE_OHIO_SCIENTIFIC_CHALLENGER_1P_A_LEARN-BY-DOING_APPROACH.php). + +DRIVER: +osi/osi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.129: Curt Coder, Robbbert and, Wilbert Pol added 'Challenger 1P MF Series 2' system. + +ROMSET: +None required. + +$end +$info=c2031 +$mame +0.143u3 [Curt Coder] + +Commodore 2031 single disk drive, , ???? + +DRIVER: +devices/bus/ieee488/c2031.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 2031 single disk drive'. +- 0.143u3: Curt Coder added 'Commodore 2031' device. + +ROMSET: +16384 bytes in 2 files / 11.64Kb packed + +$end +$info=c2040 +$mame +0.143u3 [Curt Coder] + +Commodore 2040 disk drive, , ???? + +The Commodore 4040 is the replacement for the previous models 2040 (USA) and 3040 (Europe). It's a dual-drive 5?" floppy disk subsystem for Commodore International computers. It uses a wide-case form, and uses the parallel IEEE-488 interface common to Commodore PET/CBM computers. These drive models use a single-density, single-side floppy data storage format similar to that used by the Commodore 1540 & Commodore 1541 drives, but with a slightly different data marker indicating which model originally formatted the disk. The low-level disk format is similar enough to allow reading between models, but different enough that one series of drive models cannot reliably write to disks formatted with one of the other model series. A difference of one extra 'header' byte is what causes this write incompatibility (source: https://en.wikipedia.org/wiki/Commodore_4040). + +DRIVER: +devices/bus/ieee488/c2040.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 2040 disk drive'. +- 0.143u3: Curt Coder added 'Commodore 2040' device. + +ROMSET: +9216 bytes in 3 files / 6.95Kb packed + +$end +$info=c2040_fdc +$mame +0.153 + +Commodore 2040 FDC, , ???? + +DRIVER: +devices/bus/ieee488/c2040fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (c2040fdc) to (c2040_fdc). +- 0.153: Added 'Commodore 2040 FDC' device. + +ROMSET: +2048 bytes in 1 file / 0.28Kb packed + +$end +$info=c219 +$mame +0.222 [R. Belmont] + +Namco C219, , ???? + +DRIVER: +devices/sound/c140.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Revert d4d09850ed6ddaf556f0f38ccf1b2774a1bab0bd (0x40 was already assumed to be sign invert flag here) [hap]. +- 0.263: Timer reload value = written reg data + 1. Fix copy paste mistake during cleanups [hap]. +- 0.222: R. Belmont added 'Namco C219' device. + +ROMSET: +None required. + +$end +$info=c232 +$mame +0.128 [Curt Coder] + +Commodore 232 (Prototype), Commodore Business Machines, 1984 + +The original 232, 264 and 364 prototypes were abandoned in landfills like so many other Commodore development machines. "3 Plus 1" meant: 1. Word Processor, 2. Spread Sheet, 3. Data-Base, and 4. Graphing program, all in one easy to access package (source: http://www.commodore.ca/products/264/Commodore_264_family.htm). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.128: Curt Coder added 'Commodore 232 (Prototype)' system. + +ROMSET: +32768 bytes in 2 files / 24.21Kb packed + +$end +$info=c264 +$mame +0.128 [Curt Coder] + +Commodore 264 (Prototype), Commodore Business Machines, 1984 + +The original 232, 264 and 364 prototypes were abandoned in landfills like so many other Commodore development machines. "3 Plus 1" meant: 1. Word Processor, 2. Spread Sheet, 3. Data-Base, and 4. Graphing program, all in one easy to access package (source: http://www.commodore.ca/products/264/Commodore_264_family.htm). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.288: BugFIX #06084 [Crash/Freeze] (commodore/plus4.cpp) c264/plus4/c16 and clones: Emulated system freezes loading tapes [Curt Coder]. +- 0.128: Curt Coder added 'Commodore 264 (Prototype)' system. + +ROMSET: +33013 bytes in 3 files / 24.17Kb packed + +$end +$info=c2717 +$mame +0.128 [Miodrag Milanović] + +Consul 2717, Zbrojovka Brno, 1989 + +ZBA is the abbreviation of Zbrojovka Brno. The Consul 2717 was a clone of the Tesla PMD 85.2 but had a very different design. The mainboard was located in the display case and the keyboard had a more professional look. The machine was only sold to Czech schools. In its basic version it was used with the built-in BASIC-G interpreter which had some graphic commands. Programs could be stored through an external tape recorder (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1130). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Consul 2717' system. + +ROMSET: +16384 bytes in 1 file / 13.11Kb packed + +$end +$info=c2717pmd +$mame +0.136 [Miodrag Milanović] + +Consul 2717 (with PMD-32), Zbrojovka Brno, 1989 + +ZBA is the abbreviation of Zbrojovka Brno. The Consul 2717 was a clone of the Tesla PMD 85.2 but had a very different design. The mainboard was located in the display case and the keyboard had a more professional look. The machine was only sold to Czech schools. In its basic version it was used with the built-in BASIC-G interpreter which had some graphic commands. Programs could be stored through an external tape recorder (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1130). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Miodrag Milanović added 'Consul 2717 with PMD-32' system. + +ROMSET: +16384 bytes in 1 file / 13.14Kb packed + +$end +$info=c286lt +$mame +0.210 [rfka01] + +Laptop C286LT, Commodore Business Machines, 1990 + +In 1990, Commodore also launched a PC notebook called the Commodore Laptop C286LT. In Germany it was sold for about 4300 DM (in the US for about 4495 US $). There were also built notebooks with 386SX (16 MHz) with additional optional co-processor Intel 80387SX-16 and 486SX processor in 1991. These differ except for the processor with higher clock rates and a slightly larger hard drive with 40 MB but not. In addition, Windows 3.x can be installed on the 386 and 486 'Commodore LTs, Windows up to version 3.1 also runs on the 286'er. Also includes the somewhat later LTC series instead of the gray scale display a color display. The original price of a 386SX LT in 1991 was approximately $ 4,599. However, the Commodore laptop was just a slightly different Sanyo MBC-17NB (80286) or MBC-18NB (386SX). He was a pure OEM product manufactured by Sanyo (source, translated from German: https://www.c64-wiki.de/wiki/Commodore-Laptop_C286LT). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines Laptop C286LT' system. + +ROMSET: +393216 bytes in 3 files / 140.48Kb packed + +$end +$info=c2color +$mame +0.207 [zhongtiao1] + +C2 Color (China), Baiyi Animation, 201? + +The C2: Card & Color is short-lived handheld released in China in 2015. Published by Baiyi Animation (????), the C2 wanted to bank on the popularity of Roco Kingdom as did the console Monon Color in 2014. The C2 has a similar concept to the Monon Color, but pushes the concept physical card a bit further by integrating the card reader directly in the console itself instead of using the game cartridge to do so. The cards allow the player to interact with the various games. The console came bundled with a few cards and a built-in game. Other games and cards were sold separately. The consoles are very rare, but can still be found brand new in some store in China, but the games are extremely difficult to find (source: http://videogamekraken.com/c2-color-card-by-baiyi-animation). + +DRIVER: +skeleton/c2color.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +c2color_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: zhongtiao1 added 'Baiyi Animation C2 Color (China)' system. + +ROMSET: +12582912 bytes in 2 files / 6.81Mb packed + +$end +$info=c2n +$mame +0.147 + +Commodore C2N Datassette, , ???? + +DRIVER: +devices/bus/pet/c2n.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Added 'Commodore C2N Datassette' device. + +ROMSET: +None required. + +$end +$info=c3 +$mame +0.184 + +C1/C3 CAMMU, , ???? + +DRIVER: +devices/machine/cammu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'C1/C3 CAMMU' device. + +ROMSET: +None required. + +$end +$info=c3040 +$mame +0.144 + +Commodore 3040 disk drive, , ???? + +DRIVER: +devices/bus/ieee488/c2040.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 3040 disk drive'. +- 0.144: Added 'Commodore 3040' device. + +ROMSET: +9216 bytes in 3 files / 6.95Kb packed + +$end +$info=c386sx16 +$mame +0.141 [Wilbert Pol, Miodrag Milanović] + +386SX-16, Commodore Business Machines, 1990 + +The Commodore 386SX-25 is a computer system with a separate keyboard, internal power supply, disk drive and a motherboard. On the motherboard you will find RAM, ROM, ISA, a AMD 386SX/SXL-25 processor and a Cyrix FasMath CX83S87-25-JP co-processor. +The 386SX-25 is a IBM compatible PC from Commodore. The 386SX-25 is a office computer. This 386SX-25 has a 81 Mbyte internal hard disk and 4 Mbyte of extra RAM memory (source: http://www.richardlagendijk.nl/cip/computer/item/pc386sx25/en). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: Changed description to '386SX-16'. +- 0.141: Wilbert Pol and Miodrag Milanović added skeleton driver of 'Commodore 386SX-16' system. + +ROMSET: +327680 bytes in 10 files / 162.56Kb packed + +$end +$info=c386sx25 +$mame +0.234 [sdose, rfka01] + +386SX-25, Commodore Business Machines, 1990 + +The Commodore 386SX-25 is a computer system with a separate keyboard, internal power supply, disk drive and a motherboard. On the motherboard you will find RAM, ROM, ISA, a AMD 386SX/SXL-25 processor and a Cyrix FasMath CX83S87-25-JP co-processor. The 386SX-25 is a IBM compatible PC from Commodore. The 386SX-25 is a office computer. This 386SX-25 has a 81 Mbyte internal hard disk and 4 Mbyte of extra RAM memory (source: https://www.commodore-info.com/computer/item/pc386sx25/en/mobile). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.234: sdose and rfka01 added 'Commodore Business Machines 386SX-25' system. + +ROMSET: +98304 bytes in 2 files / 48.50Kb packed + +$end +$info=c386sxlt +$mame +0.210 [rfka01] + +Laptop C386SX-LT, Commodore Business Machines, 1991 + +Technical informations: https://www.google.com/amp/s/oldcrap.org/2018/09/18/commodore-c386sx-lt/amp/ + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines Laptop C386SX-LT' system. + +ROMSET: +262144 bytes in 2 files / 95.86Kb packed + +$end +$info=c4023 +$mame +0.164 + +Commodore 4023 Printer, , ???? + +The Commodore Printer 4023 is a printer with a IEEE-488 Bus and may be daisy-chained with other IEEE-488 devices. This printer is fully compatibile with all computers Commodore PET/CBM (source: http://www.nightfallcrew.com/31/12/2012/commodore-printer-4023-ieee-488/?lang=it). + +DRIVER: +devices/bus/cbmiec/c1526.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Changed description to 'Commodore 4023 Printer'. +- 0.164: Added 'C4023 Printer' device. + +ROMSET: +8192 bytes in 1 file / 4.04Kb packed + +$end +$info=c4040 +$mame +0.143u3 [Curt Coder] + +Commodore 4040 disk drive, , ???? + +The Commodore 4040 is the replacement for the previous models 2040 (USA) and 3040 (Europe). It's a dual-drive 5?" floppy disk subsystem for Commodore International computers. It uses a wide-case form, and uses the parallel IEEE-488 interface common to Commodore PET/CBM computers. These drive models use a single-density, single-side floppy data storage format similar to that used by the Commodore 1540 & Commodore 1541 drives, but with a slightly different data marker indicating which model originally formatted the disk. The low-level disk format is similar enough to allow reading between models, but different enough that one series of drive models cannot reliably write to disks formatted with one of the other model series. A difference of one extra 'header' byte is what causes this write incompatibility (source; https://en.wikipedia.org/wiki/Commodore_4040). + +DRIVER: +devices/bus/ieee488/c2040.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 4040 disk drive'. +- 0.143u3: Curt Coder added 'Commodore 4040' device. + +ROMSET: +25600 bytes in 7 files / 19.32Kb packed + +$end +$info=c4i +$mame +0.184 + +C4I CAMMU, , ???? + +DRIVER: +devices/machine/cammu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'C4I CAMMU' device. + +ROMSET: +None required. + +$end +$info=c4t +$mame +0.183 + +C4E/C4T CAMMU, , ???? + +DRIVER: +devices/machine/cammu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.183: Added 'C4E/C4T CAMMU' device. + +ROMSET: +None required. + +$end +$info=c5000 +$mame +0.192 [Robbbert] + +C5000, Onyx Systems, 1981 + +The C8002 is one of the earliest minicomputers to use Unix as an operating' system. The system consists of a main CPU (Z8002), and a slave CPU for Mass Storage control (Z80). The Z80 board contains a 19.6608 and 16 MHz crystals; 2x Z80CTC; 3x Z80SIO/0; Z80DMA; 3x Z80PIO; 2 eproms marked 459-3 and 460-3, plus 2 proms. The Z8002 board contains a 16 MHz crystal; 3x Z80CTC; 5x Z80SIO/0; 3x Z80PIO; 2 eproms marked 466-E and 467E, plus the remaining 7 small proms. The system can handle 8 RS232 terminals, 7 hard drives, a tape cartridge drive, parallel i/o, and be connected to a RS422 network (source: MAME driver). + +DRIVER: +skeleton/onyx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Robbbert added 'Onyx Systems C5000' system. + +ROMSET: +8192 bytes in 2 files / 4.44Kb packed + +$end +$info=c6280 +$mame +0.149u1 + +Hudson Soft HuC6280 PSG, , ???? + +The HuC6280 8-bit microprocessor is Japanese company Hudson Soft's improved version of the WDC 65C02 CPU, an upgraded CMOS version of the popular NMOS-based MOS Technology 6502 8-bit CPU manufactured for Hudson by Seiko Epson. The most notable product using the HuC6280 is NEC's PC Engine video game console. The PSG provides 6 sound channels, which can be conveniently paired according to the functionality (source: https://en.wikipedia.org/wiki/Hudson_Soft_HuC6280). + +DRIVER: +devices/sound/c6280.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Optimization for games that have sound disabled [hap]. Improved accuracy of volume control and LFO [cam900]. +- 0.232: Fixed volume envelope shape (fixes spurious tremolo effect) [Leonardo Demartino]. +- 0.218: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes [cam900]. +- 0.209: Fixed LFO frequency behavior, fixed LFO enable bit, and implemented LFO reset bit [cam900]. +- 0.204: Fixed LFO scale bit [cam900]. +- 0.149u1: Added 'Hudson Soft HuC6280 PSG' device. + +ROMSET: +None required. + +$end +$info=c64 +$mame +0.36b15 [Peter Trauner] + +Commodore 64 (NTSC), Commodore Business Machines, 1982 + +The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US $595. Preceded by the Commodore VIC-20 and Commodore PET machines, the C64 features 64 kilobytes (65,536 bytes) of RAM, hence the name, and had favourable sound and graphical specifications when compared to well known contemporary systems such as the Apple II, particularly as the price was well below that demanded by Apple. It is commonly known as the C64 or C=64 (after the graphic logo on the case) and occasionally as the CBM 64 (for Commodore Business Machines), or VIC-64. It has also been nicknamed the "breadbox" and "bullnose" due to the shape and color of its initial casing. During the C64's lifetime, sales totalled between 12.5 and 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983-1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC clones, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years." Part of its success was because it was sold in retail stores instead of electronics stores. Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model-T automobile for its role in bringing a new technology to middle-class households via creative mass-production. Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office productivity applications, and games. C64 emulators allow anyone with a modern computer, or a compatible game console, to run these programs today. The C64 is also credited with popularizing the computer demo scene and is still used today by some computer hobbyists. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.259: Emulated the TIB Disc Drive DD-001 cartridge [Curt Coder]. +- 0.253: BusCard II: Use the new MOS 6532 implementation [Curt Coder]. +- 0.241: Enable floppy sounds [Curt Coder]. +- 0.221: Processed tape images with tapclean, and added 'credits for dumps in c64_cass.xml [Zoe Blade]. +- 0.210: Added 'Westfalia Technica 1541 clone ROM [Curt Coder, dec_hl]. +- 0.151: Added 'PK-232 driver cartridge in soft list. Fixed tape loading. Emulated the PARTNER 64 cartridge [Curt Coder]. +- 0.150: Emulated the Wersi Wersiboard Music 64 / Siel CMK 49 Keyboard. Emulated the SFX Sound Expander External Keyboard [Curt Coder]. Emulated the digital parts of the Magic Voice cartridge. Speech synthesis is not supported yet [Curt Coder, Stefan Uhlmann]. +- 0.148u5: Added 'Super Snapshot family at softlist [Curt Coder]. +- 0.147u2: Renamed (c64n) to (c64). +- 0.145u3: Added support for the Final Cartridge and Prophet-64 cartridges [Curt Coder]. Added Buddy System 64/128 v10 floppies [Quantum Leaper]. +- 0.145: Renamed (c64) to (c64n). +- 0.144u5: Added 'skeleton for Serial Box IEC peripheral [Curt Coder]. +- 0.143u1: Added 'expansion port slot interface [Curt Coder]. +- 0.142u4: Added 'floppy softlists; enabled writing to cartridge RAM @ 0x8000-0x9fff; added 'mapper for the "Simons' BASIC" cartridge; Added mapper for the "Super Explode! v5.0" cartridge [Curt Coder]. Added 8/16K cartridges to the softlist; added 'some cartridges to the softlist; cart softlist fixes [k1w1]. +- 0.142u3: Connected to cartridge software list and implemented loading of simple 8K/16K cartridges [Curt Coder]; added 'mapper for the "Skaermtrolden Hugo" cartridge. [Curt Coder] Added mapper for the "Easy Calc Result" cartridge. [Curt Coder] Added mapper for the "Pagefox" cartridge. The 32KB RAM expansion is not fully supported; added 'mapper for the "VizaWrite 64" cartridge [Curt Coder]. +- 0.141: Added 'known good dumps software list for cartridges. Not hooked up to driver code yet [Curt Coder]; multisession fixes [Atari Ace]. +- 0.138: Added 'JiffyDOS BIOSes to C64 [Curt Coder]. +- 0.137: Added 'read-only access to D64 floppies [Fabio Priuli, Curt Coder]. +- 0.136: Emulated the Commodore 1541 disk drive at hardware level. G64 images are now supported (D64 support coming) [Curt Coder]. +- 0.134: Implemented some cart type [Fabio Priuli, Roberto Zandonà]. Fixed TAD in CIA6526 [Roberto Zandonà]. Implemented new VIC II core [Christian Bauer, Roberto Zandonà]. +- 0.128: Fixed floppy unmounting . Fixed memory leaks with floppies [Oliver Stöneberg]. Modified VIC II implementation: modified resolutions for NTSC and PAL modes. Modified VIC II implementation: for every raster interrupt the chip draws only one line. Fixed border color during tape loading [Roberto Zandonà]. Partial cleanup of memory bankswitch, based on docs. Refactored cartridge code to rely on MESS core functions and generally cleaned up cart code. Support is still limited to Type 0 Carts (8k and 16k images). Fixed behavior of Joystick Ports Swapping: if you press F1 in partial keyboard emulation, Joy1 keys will go to Joy2 port (as if you had plugged your joystick in port 2). This helps with games which expect joystick inputs from port 2 of the C64 [Fabio Priuli]. Added support for tape emulation using MESS core functions (loading and saving, both .wav and .tap formats) [Fabio Priuli, Roberto Zandonà]. +- 0.126: Joystick fix (bug #1150) [Roberto Zandonà]. +- 0.125: Implentation of sprite wrapping at the top of the screen (bug #1599). Partial input fix, joystick 2 still not working (bug #1150). Fixed some timings in C64 PAL [Roberto Zandonà]. +- 0.119: Added 'partial T64 tape image loading support [Pugsy]. +- 0.109: Fixed issues found by the TRAP4, TRAP5, and TRAP6 tests of the c64 test suite (bug #952) [Wilbert Pol]. +- 0.95: Fixed a regression intorduced in 0.92 that prevented the first floppy drive from working properly (bug #681) [Nate Woods]. +- 0.94: Fixed SID regressions introduced in 0.93. SID chips now packaged as actual MAME/MESS sound cores (bug #658) [Nate Woods]. +- 0.82: Implemented natural keyboard support [Nate Woods]. +- 0.37b15: SID cleanup, realtime modifications, digisound support (fx sound good now, random number generation ok). Tape fixed; aadded support for alternate keyboard polling (matrix i/o reversed). Added second cia6526 irq(nmi) generation. Added support for game/exrom cartridge lines in crt files bankswitching fixes; added 'support for alternate keyboard polling (matrix i/o reversed). Added second cia6526 irq(nmi) generation. Fixed 3 sprite collision issues, fixed interrupt enabling [PeT]. +- 0.36b15: Peter Trauner added 'Commodore 64 (NTSC)' system. + +ROMSET: +258293 bytes in 33 files / 203.63Kb packed + +$end +$info=c64_16kb +$mame +0.146u1 + +C64 16KB EPROM cartridge, , ???? + +DRIVER: +devices/bus/c64/16kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: Added 'C64 16KB EPROM cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_1700reu +$mame +0.147u2 + +1700 RAM Expansion Unit, , ???? + +DRIVER: +devices/bus/c64/reu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to '1700 RAM Expansion Unit'. +- 0.150: Renamed (c64_reu) to (c64_1700reu). +- 0.147u2: Added '1700 REU' device. + +ROMSET: +None required. + +$end +$info=c64_1750reu +$mame +0.150 + +1750 RAM Expansion Unit, , ???? + +DRIVER: +devices/bus/c64/reu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to '1750 RAM Expansion Unit'. +- 0.150: Added '1750 REU' device. + +ROMSET: +None required. + +$end +$info=c64_1764reu +$mame +0.150 + +1764 RAM Expansion Unit, , ???? + +DRIVER: +devices/bus/c64/reu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to '1764 RAM Expansion Unit'. +- 0.150: Added '1764 REU' device. + +ROMSET: +None required. + +$end +$info=c64_4cga +$mame +0.145u5 + +C64 Protovision 4 Player Interface, , ???? + +DRIVER: +devices/bus/vic20/4cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 Protovision 4 Player Interface' device. + +ROMSET: +None required. + +$end +$info=c64_4dxh +$mame +0.145u5 + +C64 DXH 4-Player Adapter, , ???? + +DRIVER: +devices/bus/c64/4dxh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 DXH 4-Player Adapter' device. + +ROMSET: +None required. + +$end +$info=c64_4ksa +$mame +0.145u5 + +C64 Kingsoft 4-Player Adapter, , ???? + +DRIVER: +devices/bus/c64/4ksa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 Kingsoft 4-Player Adapter' device. + +ROMSET: +None required. + +$end +$info=c64_4tba +$mame +0.145u5 + +C64 Tie Break Adapter, , ???? + +DRIVER: +devices/bus/c64/4tba.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 Tie Break Adapter' device. + +ROMSET: +None required. + +$end +$info=c64_bn1541 +$mame +0.145u5 + +C64 Burst Nibbler 1541/1571 Parallel Cable, , ???? + +DRIVER: +devices/bus/c64/bn1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 Burst Nibbler 1541/1571 Parallel Cable' device. + +ROMSET: +None required. + +$end +$info=c64_buscard +$mame +0.210 + +C64 BusCard cartridge, , ???? + +DRIVER: +devices/bus/c64/buscard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'C64 BusCard cartridge' device. + +ROMSET: +8192 bytes in 1 file / 5.37Kb packed + +$end +$info=c64_buscard2 +$mame +0.210 + +C64 BusCard II cartridge, , ???? + +DRIVER: +devices/bus/c64/buscard2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'C64 BusCard II cartridge' device. + +ROMSET: +8192 bytes in 1 file / 5.78Kb packed + +$end +$info=c64_comal80 +$mame +0.145u2 + +C64 COMAL 80 cartridge, , ???? + +DRIVER: +devices/bus/c64/comal80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 COMAL 80 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_cpm +$mame +0.145u5 + +C64 CP/M cartridge, , ???? + +DRIVER: +devices/bus/c64/cpm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 CP/M cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_cspeech +$mame +0.145u7 + +C64 Currah Speech, , ???? + +DRIVER: +devices/bus/c64/currah_speech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (c64_cs) to (c64_cspeech). +- 0.145u7: Added 'C64 Currah Speech' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=c64_dela_ep256 +$mame +0.145u2 + +C64 Dela 256KB EPROM cartridge, , ???? + +DRIVER: +devices/bus/c64/dela_ep256.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (delep256) to (c64_dela_ep256). +- 0.145u2: Added 'C64 Dela 256KB EPROM cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_dela_ep64 +$mame +0.145u2 + +C64 Rex 64KB EPROM cartridge, , ???? + +DRIVER: +devices/bus/c64/dela_ep64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Rex 64KB EPROM cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_dela_ep7x8 +$mame +0.145u2 + +C64 Dela 7x8KB EPROM cartridge, , ???? + +DRIVER: +devices/bus/c64/dela_ep7x8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ep7x8) to (c64_dela_ep7x8). +- 0.145u2: Added 'C64 Dela 7x8KB EPROM cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_dinamic +$mame +0.145u2 + +C64 Dinamic cartridge, , ???? + +DRIVER: +devices/bus/c64/dinamic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Dinamic cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_dqbb +$mame +0.145u2 + +C64 Double Quick Brown Box cartridge, , ???? + +DRIVER: +devices/bus/c64/dqbb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Double Quick Brown Box cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_easy_calc_result +$mame +0.145u2 + +C64 Easy Calc Result cartridge, , ???? + +DRIVER: +devices/bus/c64/easy_calc_result.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Easy Calc Result cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_easyflash +$mame +0.145u2 + +C64 EasyFlash cartridge, , ???? + +DRIVER: +devices/bus/c64/easyflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 EasyFlash cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_epyx_fast_load +$mame +0.145u2 + +C64 Epyx Fast Load cartridge, , ???? + +DRIVER: +devices/bus/c64/epyx_fast_load.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Epyx Fast Load cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_exos +$mame +0.145u2 + +C64 ExOS cartridge, , ???? + +DRIVER: +devices/bus/c64/exos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 ExOS cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_expansion_slot +$mame +0.149u1 + +C64 expansion port, , ???? + +DRIVER: +devices/bus/c64/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'C64 expansion port' device. + +ROMSET: +None required. + +$end +$info=c64_fcc +$mame +0.148 + +C64 Final ChessCard, , ???? + +DRIVER: +devices/bus/c64/fcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Changed description to 'C64 Final ChessCard'. +- 0.148: Added 'Final ChessCard' device. + +ROMSET: +None required. + +$end +$info=c64_final +$mame +0.145u2 + +C64 Final Cartridge, , ???? + +DRIVER: +devices/bus/c64/final.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Final cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_final3 +$mame +0.145u5 + +C64 Final Cartridge III, , ???? + +DRIVER: +devices/bus/c64/final3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 Final Cartridge III' device. + +ROMSET: +None required. + +$end +$info=c64_fun_play +$mame +0.145u2 + +C64 Fun Play cartridge, , ???? + +DRIVER: +devices/bus/c64/fun_play.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Fun Play cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_geocable +$mame +0.145u5 + +C64 geoCable, , ???? + +DRIVER: +devices/bus/c64/geocable.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 geoCable' device. + +ROMSET: +None required. + +$end +$info=c64_georam +$mame +0.145u2 + +C64 GeoRAM cartridge, , ???? + +DRIVER: +devices/bus/c64/georam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 GeoRAM cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_ide64 +$mame +0.145u7 + +C64 IDE64 cartridge, , ???? + +DRIVER: +devices/bus/c64/ide64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: Added 'C64 IDE64 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_ieee488 +$mame +0.145u2 + +C64 IEEE-488 cartridge, , ???? + +DRIVER: +devices/bus/c64/ieee488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (c64_ieee488_device) to (c64_ieee488). +- 0.196: Added 'slot device to tunnel IEEE-488 between processes over a socket connection [F. Ulivi]. +- 0.186: Renamed (c64_ieee488) to (c64_ieee488_device). +- 0.145u2: Added 'C64 IEEE-488 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_jp +$mame +0.128 [Curt Coder] + +Commodore 64 (Japan), Commodore Business Machines, 1982 + +The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US $595. Preceded by the Commodore VIC-20 and Commodore PET machines, the C64 features 64 kilobytes (65,536 bytes) of RAM, hence the name, and had favourable sound and graphical specifications when compared to well known contemporary systems such as the Apple II, particularly as the price was well below that demanded by Apple. It is commonly known as the C64 or C=64 (after the graphic logo on the case) and occasionally as the CBM 64 (for Commodore Business Machines), or VIC-64. It has also been nicknamed the "breadbox" and "bullnose" due to the shape and color of its initial casing. During the C64's lifetime, sales totalled between 12.5 and 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983-1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC clones, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years." Part of its success was because it was sold in retail stores instead of electronics stores. Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model-T automobile for its role in bringing a new technology to middle-class households via creative mass-production. Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office productivity applications, and games. C64 emulators allow anyone with a modern computer, or a compatible game console, to run these programs today. The C64 is also credited with popularizing the computer demo scene and is still used today by some computer hobbyists. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.147u2: Renamed (c64j) to (c64_jp). +- 0.145u3: Added support for the Final Cartridge and Prophet-64 cartridges [Curt Coder]. Added Buddy System 64/128 v10 floppies [Quantum Leaper]. +- 0.145: Renamed (c64jpn) to (c64j). +- 0.128: Curt Coder added 'Commodore 64 (Japan)' system. + +ROMSET: +12288 bytes in 2 files / 8.07Kb packed + +$end +$info=c64_kingsoft +$mame +0.145u5 + +C64 Kingsoft cartridge, , ???? + +DRIVER: +devices/bus/c64/kingsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u5: Added 'C64 Kingsoft cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_mach5 +$mame +0.145u2 + +C64 MACH5 cartridge, , ???? + +DRIVER: +devices/bus/c64/mach5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 MACH5 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_magic_desk +$mame +0.145u2 + +C64 Magic Desk cartridge, , ???? + +DRIVER: +devices/bus/c64/magic_desk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Magic Desk cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_magic_formel +$mame +0.145u2 + +C64 Magic Formel cartridge, , ???? + +DRIVER: +devices/bus/c64/magic_formel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Magic Formel cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_magic_voice +$mame +0.148u1 + +C64 Magic Voice cartridge, , ???? + +DRIVER: +devices/bus/c64/magic_voice.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'C64 Magic Voice cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_midimap +$mame +0.148u2 + +C64 Maplin MIDI, , ???? + +DRIVER: +devices/bus/c64/midi_maplin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'C64 Maplin MIDI' device. + +ROMSET: +None required. + +$end +$info=c64_midins +$mame +0.148u2 + +C64 Namesoft MIDI, , ???? + +DRIVER: +devices/bus/c64/midi_namesoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'C64 Namesoft MIDI' device. + +ROMSET: +None required. + +$end +$info=c64_midipp +$mame +0.148u2 + +C64 Passport MIDI, , ???? + +DRIVER: +devices/bus/c64/midi_passport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'C64 Passport MIDI' device. + +ROMSET: +None required. + +$end +$info=c64_midisci +$mame +0.148u2 + +C64 Sequential Circuits MIDI, , ???? + +DRIVER: +devices/bus/c64/midi_sci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'C64 Sequential Circuits MIDI' device. + +ROMSET: +None required. + +$end +$info=c64_midisiel +$mame +0.148u2 + +C64 Siel MIDI, , ???? + +DRIVER: +devices/bus/c64/midi_siel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'C64 Siel MIDI' device. + +ROMSET: +None required. + +$end +$info=c64_mikro_assembler +$mame +0.145u2 + +C64 Mikro Assembler cartridge, , ???? + +DRIVER: +devices/bus/c64/mikro_assembler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Mikro Assembler cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_mscr +$mame +0.145u2 + +C64 Multiscreen cartridge, , ???? + +DRIVER: +devices/bus/c64/multiscreen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: Renamed (c64_multiscreen) to (c64_mscr). +- 0.145u2: Added 'C64 Multiscreen cartridge' device. + +ROMSET: +8192 bytes in 2 files / 2.06Kb packed + +$end +$info=c64_music64 +$mame +0.150 + +C64 Music 64 cartridge, , ???? + +DRIVER: +devices/bus/c64/music64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'C64 Music 64 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_neoram +$mame +0.145u7 + +C64 NeoRAM cartridge, , ???? + +DRIVER: +devices/bus/c64/neoram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: Added 'C64 NeoRAM cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_nl10 +$mame +0.150 + +Star NL-10 C64 Interface Cartridge, , ???? + +DRIVER: +devices/bus/cbmiec/c64_nl10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Identify and add CPU [AJR]. +- 0.150: Added 'Star NL-10 C64 Interface Cartridge' device. + +ROMSET: +32768 bytes in 1 file / 16.19Kb packed + +$end +$info=c64_ocean +$mame +0.145u2 + +C64 Ocean cartridge, , ???? + +DRIVER: +devices/bus/c64/ocean.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Ocean cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_pagefox +$mame +0.145u2 + +C64 Pagefox cartridge, , ???? + +DRIVER: +devices/bus/c64/pagefox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Pagefox cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_partner +$mame +0.151 + +C64 PARTNER 64 cartridge, , ???? + +DRIVER: +devices/bus/c64/partner.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.151: Added 'C64 PARTNER 64 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_prophet64 +$mame +0.145u2 + +PROPHET64, , ???? + +DRIVER: +devices/bus/c64/prophet64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'PROPHET64' device. + +ROMSET: +None required. + +$end +$info=c64_ps64 +$mame +0.145u7 + +C64 PS-64, , ???? + +DRIVER: +devices/bus/c64/ps64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: Added 'C64 PS-64' device. + +ROMSET: +None required. + +$end +$info=c64_rex +$mame +0.145u2 + +C64 Rex cartridge, , ???? + +DRIVER: +devices/bus/c64/rex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Rex cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_rex_ep256 +$mame +0.145u2 + +C64 Rex 256KB EPROM cartridge, , ???? + +DRIVER: +devices/bus/c64/rex_ep256.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (rexexp256) to (c64_rex_ep256). +- 0.186: Renamed (rexep256) to (rexexp256). +- 0.145u2: Added 'C64 Rex 256KB EPROM cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_ross +$mame +0.145u2 + +C64 Ross cartridge, , ???? + +DRIVER: +devices/bus/c64/ross.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Ross cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_se +$mame +0.128 [Curt Coder] + +Commodore 64 / VIC-64S (Sweden/Finland), Commodore Business Machines, 1982 + +The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US $595. Preceded by the Commodore VIC-20 and Commodore PET machines, the C64 features 64 kilobytes (65,536 bytes) of RAM, hence the name, and had favourable sound and graphical specifications when compared to well known contemporary systems such as the Apple II, particularly as the price was well below that demanded by Apple. It is commonly known as the C64 or C=64 (after the graphic logo on the case) and occasionally as the CBM 64 (for Commodore Business Machines), or VIC-64. It has also been nicknamed the "breadbox" and "bullnose" due to the shape and color of its initial casing. During the C64's lifetime, sales totalled between 12.5 and 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983-1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC clones, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years." Part of its success was because it was sold in retail stores instead of electronics stores. Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model-T automobile for its role in bringing a new technology to middle-class households via creative mass-production. Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office productivity applications, and games. C64 emulators allow anyone with a modern computer, or a compatible game console, to run these programs today. The C64 is also credited with popularizing the computer demo scene and is still used today by some computer hobbyists. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.147u2: Renamed (c64sw) to (c64_se). +- 0.145: Renamed (c64swe) to (c64sw). +- 0.128: Curt Coder added 'Commodore 64 (Sweden)' system. + +ROMSET: +16384 bytes in 3 files / 9.08Kb packed + +$end +$info=c64_sfxse +$mame +0.145u2 + +C64 SFX Sound Expander cartridge, , ???? + +DRIVER: +devices/bus/c64/sfx_sound_expander.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Renamed (c64_sfx_sound_expander) to (c64_sfxse). +- 0.145u2: Added 'C64 SFX Sound Expander cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_silverrock +$mame +0.145u2 + +C64 SilverRock cartridge, , ???? + +DRIVER: +devices/bus/c64/silverrock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 SilverRock cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_simons_basic +$mame +0.145u2 + +C64 Simons' BASIC, , ???? + +DRIVER: +devices/bus/c64/simons_basic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Simons' BASIC' device. + +ROMSET: +None required. + +$end +$info=c64_speakeasy +$mame +0.183 + +PPP Speakeasy 64, , ???? + +DRIVER: +devices/bus/c64/speakeasy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (speakeasy64) to (c64_speakeasy) and description changed to 'PPP Speakeasy 64'. +- 0.183: Added 'PPP Speakeasy 64' device. + +ROMSET: +None required. + +$end +$info=c64_standard +$mame +0.145u2 + +C64 standard cartridge, , ???? + +DRIVER: +devices/bus/c64/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 standard cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_stardos +$mame +0.145u2 + +C64 StarDOS cartridge, , ???? + +DRIVER: +devices/bus/c64/stardos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 StarDOS cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_structured_basic +$mame +0.145u2 + +C64 Structured Basic cartridge, , ???? + +DRIVER: +devices/bus/c64/structured_basic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Structured Basic cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_super_explode +$mame +0.145u2 + +C64 Super Explode! cartridge, , ???? + +DRIVER: +devices/bus/c64/super_explode.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Super Explode! cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_super_games +$mame +0.145u2 + +C64 Super Games cartridge, , ???? + +DRIVER: +devices/bus/c64/super_games.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Super Games cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_supercpu +$mame +0.148 + +C64 SuperCPU v2 + SuperRAM, , ???? + +DRIVER: +devices/bus/c64/supercpu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148: Added 'C64 SuperCPU v2 + SuperRAM' device. + +ROMSET: +131072 bytes in 1 file / 74.20Kb packed + +$end +$info=c64_sw8k +$mame +0.145u7 + +C64 Switchable 8K cartridge, , ???? + +DRIVER: +devices/bus/c64/sw8k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: Added 'C64 Switchable 8K cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_swiftlink +$mame +0.148u1 + +C64 SwiftLink cartridge, , ???? + +DRIVER: +devices/bus/c64/swiftlink.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'C64 SwiftLink cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_system3 +$mame +0.145u2 + +C64 System 3 cartridge, , ???? + +DRIVER: +devices/bus/c64/system3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 System 3 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_tdos +$mame +0.145u7 + +C64 TDOS cartridge, , ???? + +DRIVER: +devices/bus/c64/tdos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u7: Added 'C64 TDOS cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_tibdd001 +$mame +0.259 [Curt Coder] + +C64 TIB Disc Drive DD-001 cartridge, , ???? + +DRIVER: +devices/bus/c64/tibdd001.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Curt Coder added 'C64 TIB Disc Drive DD-001 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_turbo232 +$mame +0.148u1 + +C64 Turbo232 cartridge, , ???? + +DRIVER: +devices/bus/c64/turbo232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'C64 Turbo232 cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_vizastar +$mame +0.148u1 + +VizaStar 64 XL4, , ???? + +DRIVER: +devices/bus/c64/vizastar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'VizaStar 64 XL4' device. + +ROMSET: +None required. + +$end +$info=c64_vizawrite +$mame +0.145u2 + +VizaWrite 64, , ???? + +DRIVER: +devices/bus/c64/vw64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'VizaWrite 64' device. + +ROMSET: +None required. + +$end +$info=c64_warp_speed +$mame +0.145u2 + +C64 Warp Speed cartridge, , ???? + +DRIVER: +devices/bus/c64/warp_speed.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Warp Speed cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_westermann +$mame +0.145u2 + +C64 Westermann cartridge, , ???? + +DRIVER: +devices/bus/c64/westermann.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Westermann cartridge' device. + +ROMSET: +None required. + +$end +$info=c64_xl80 +$mame +0.143u3 [Curt Coder] + +C64 XL 80 cartridge, , ???? + +DRIVER: +devices/bus/c64/xl80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Curt Coder added 'C64 XL 80 cartridge' device. + +ROMSET: +2048 bytes in 1 file / 0.68Kb packed + +$end +$info=c64_z80videopak +$mame +0.244 [Curt Coder, smf] + +Data20 Z80 Video Pak, , ???? + +DRIVER: +devices/bus/c64/z80videopak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Curt Coder and smf added 'Data20 Z80 Video Pak' device. + +ROMSET: +2048 bytes in 1 file / 0.68Kb packed + +$end +$info=c64_zaxxon +$mame +0.145u2 + +C64 Zaxxon cartridge, , ???? + +DRIVER: +devices/bus/c64/zaxxon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'C64 Zaxxon cartridge' device. + +ROMSET: +None required. + +$end +$info=c64c +$mame +0.128 [Curt Coder] + +Commodore 64C (NTSC), Commodore Business Machines, 1986 + +The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US $595. Preceded by the Commodore VIC-20 and Commodore PET machines, the C64 features 64 kilobytes (65,536 bytes) of RAM, hence the name, and had favourable sound and graphical specifications when compared to well known contemporary systems such as the Apple II, particularly as the price was well below that demanded by Apple. It is commonly known as the C64 or C=64 (after the graphic logo on the case) and occasionally as the CBM 64 (for Commodore Business Machines), or VIC-64. It has also been nicknamed the "breadbox" and "bullnose" due to the shape and color of its initial casing. During the C64's lifetime, sales totalled between 12.5 and 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983-1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC clones, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years." Part of its success was because it was sold in retail stores instead of electronics stores. Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model-T automobile for its role in bringing a new technology to middle-class households via creative mass-production. Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office productivity applications, and games. C64 emulators allow anyone with a modern computer, or a compatible game console, to run these programs today. The C64 is also credited with popularizing the computer demo scene and is still used today by some computer hobbyists. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.147u2: Renamed (c64cn) to (c64c). +- 0.145: Renamed (c64c) to (c64cn). +- 0.128: Curt Coder added 'Commodore 64C (NTSC)' system. + +ROMSET: +32768 bytes in 2 files / 26.13Kb packed + +$end +$info=c64c_es +$mame +0.148u3 [The Commodore Museum] + +Commodore 64C (Spain), Commodore Business Machines, 1988 + +The Commodore 64, commonly called C64, C=64 (after the graphic logo on the case) or occasionally CBM 64 (for Commodore Business Machines), or VIC-64, is an 8-bit home computer introduced in January 1982 by Commodore International. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$ 595. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM, and had favorable sound and graphical specifications when compared to contemporary systems such as the Apple II, at a price that was well below the circa US$ 1200 demanded by Apple (source: http://en.wikipedia.org/wiki/Commodore_64). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u3: The Commodore Museum added 'Commodore 64C (Spain)' system. + +ROMSET: +20480 bytes in 2 files / 14.30Kb packed + +$end +$info=c64c_se +$mame +0.139 [Curt Coder] + +Commodore 64C (Sweden/Finland), Commodore Business Machines, 1986 + +In 1986, Commodore released the Commodore 64C (C64C) computer, which was functionally identical to the original, but whose exterior design was remodeled in the sleeker style of the Commodore 128 and other contemporary design trends. The modifications to the C64 line were more than skin deep in the C64C with new versions of the SID, VIC and I/O chips being deployed-with the core voltage reduced from 12 V to 9 V. In the United States, the C64C was often bundled with the third-party GEOS GUI-based operating' system. The Commodore 1541 disk drive received a matching face-lift resulting in the 1541c. Later a smaller, sleeker 1541-II model was introduced along with the 800 KB 3?-inch microfloppy 1581. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Renamed (c64csw) to (c64c_se). +- 0.145: Renamed (c64csfi) to (c64csw). +- 0.139: Curt Coder added 'Commodore 64C (Sweden/Finland)' system. + +ROMSET: +20480 bytes in 2 files / 14.31Kb packed + +$end +$info=c64cp +$mame +0.36b15 [Peter Trauner] + +Commodore 64C (PAL), Commodore Business Machines, 1986 + +In 1986, Commodore released the Commodore 64C (C64C) computer, which was functionally identical to the original, but whose exterior design was remodeled in the sleeker style of the Commodore 128 and other contemporary design trends. The modifications to the C64 line were more than skin deep in the C64C with new versions of the SID, VIC and I/O chips being deployed-with the core voltage reduced from 12 V to 9 V. In the United States, the C64C was often bundled with the third-party GEOS GUI-based operating' system. The Commodore 1541 disk drive received a matching face-lift resulting in the 1541c. Later a smaller, sleeker 1541-II model was introduced along with the 800 KB 3?-inch microfloppy 1581. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.145: Renamed (c64cpal) to (c64cp). +- 0.36b15: Peter Trauner added 'Commodore 64 (PAL)' system. + +ROMSET: +32768 bytes in 2 files / 26.13Kb packed + +$end +$info=c64dtv +$mame +0.137 [Guru and Fabio Priuli] + +Commodore 64 Direct-to-TV (Version 2 050711) (PAL), The Toy:Lobster Company, 2005 + +In the middle of 2004, after an absence from the marketplace of more than 10 years, PC manufacturer Tulip Computers BV (owners of the Commodore brand since 1997) announced the C64 Direct-to-TV (C64DTV), a joystick-based TV game based on the C64 with 30 games built into ROM. Designed by Jeri Ellsworth, a self-taught computer designer who had earlier designed the modern C-One C64 implementation, the C64DTV was similar in concept to other mini-consoles based on the Atari 2600 and Intellivision which had gained modest success earlier in the decade. The product was advertised on QVC in the United States for the 2004 holiday season. Some users have installed 1541 floppy disk drives, hard drives, second joysticks and keyboards to these units, which give the DTV devices nearly all of the capabilities of a full Commodore 64. The DTV hardware is also used in the mini-console/game Hummer, sold at RadioShack mid-2005. + +DRIVER: +commodore/c64dtv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.137: Guru and Fabio Priuli added 'C64 Direct-to-TV (not working)' system. + +ROMSET: +2097152 bytes in 1 file / 1.41Mb packed + +$end +$info=c64dx +$mame +0.114 [Angelo Salese] + +Commodore 64DX Development System (Prototype, PAL, German), Commodore Business Machines, 1991 + +In 1990, an advanced successor to the C64, the Commodore 65 (also known as the "C64DX"), was prototyped, but the project was canceled by Commodore's chairman Irving Gould in 1991. The C65's specifications were very good for an 8-bit computer. For example, it could display 256 colors on screen, while OCS based Amigas could only display 64 in HalfBrite mode (32 colors and half-bright transformations); the HAM mode on the Amiga allowed all 4096 colors of the 12 bit color system, but it was awkward to use and had restrictions on color combinations between adjacent pixels. Although no specific reason was given for the C65's cancellation, it would have competed in the marketplace with Commodore's lower end Amigas and the CDTV. + +DRIVER: +commodore/c65.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +c65_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.148: BugFIX #04874: [Crash/Freeze] (c65.c) c65, c64dx: memory_bank: set_base called NULL base [Fabio Priuli]. +- 0.114: Angelo Salese added 'The Commodore 64DX Development System (Prototype, PAL, German)' system. + +ROMSET: +131072 bytes in 1 file / 66.69Kb packed + +$end +$info=c64g +$mame +0.128 [Curt Coder] + +Commodore 64G (PAL), Commodore Business Machines, 1986 + +Introduced in late 1989 marked the return to original homes, but this time a cream color. Also known as C64 or C64 III BN / E, was equipped with the latest evolution of the motherboard already introduced with the Commodore 64C, the ASSY 250469. Typical of the German market and product to ensure compatibility with a keyboard musical plastic which is hooked above the C/64. A similar enhancement was also produced in Italy, the company SIEL: The program was CMK25, combined with the music course "notes 7-bit" publisher Jackson. At a reprint, Jackson produced a different accessory, specific for 64C (source italian traslate: http://it.wikipedia.org/wiki/Commodore_64#Commodore_64G). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.128: Curt Coder added 'Commodore 64G (PAL)' system. + +ROMSET: +32768 bytes in 2 files / 26.13Kb packed + +$end +$info=c64gs +$mame +0.36b16 [Peter Trauner] + +Commodore 64 Games System (PAL), Commodore Business Machines, 1990 + +In 1990, the C64 was re-released in the form of a game console, called the C64 Games System (C64GS). A simple modification to the C64C's motherboard was made to orient the cartridge connector to a vertical position. This allowed cartridges to be inserted from above. A modified ROM replaced the BASIC interpreter with a boot screen to inform the user to insert a cartridge. It was designed to rival the Nintendo Entertainment System and the Sega Master System but it suffered from very low sales compared to its rivals and it was another commercial failure for Commodore, and it was never released outside of Europe. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.37b4: Changed c64gs to pal [Peter Trauner]. +- 0.36b16: Peter Trauner added 'Commodore C64GS (NTSC)' system. + +ROMSET: +16384 bytes in 1 file / 12.75Kb packed + +$end +$info=c64h156 +$mame +0.149u1 + +Commodore 64H156, , ???? + +DRIVER: +devices/machine/64h156.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Commodore 64H156' device. + +ROMSET: +None required. + +$end +$info=c64p +$mame +0.36 [Curt Coder] + +Commodore 64 (PAL), Commodore Business Machines, 1982 + +The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US $595. Preceded by the Commodore VIC-20 and Commodore PET machines, the C64 features 64 kilobytes (65,536 bytes) of RAM, hence the name, and had favourable sound and graphical specifications when compared to well known contemporary systems such as the Apple II, particularly as the price was well below that demanded by Apple. It is commonly known as the C64 or C=64 (after the graphic logo on the case) and occasionally as the CBM 64 (for Commodore Business Machines), or VIC-64. It has also been nicknamed the "breadbox" and "bullnose" due to the shape and color of its initial casing. During the C64's lifetime, sales totalled between 12.5 and 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983-1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC clones, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years." Part of its success was because it was sold in retail stores instead of electronics stores. Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model-T automobile for its role in bringing a new technology to middle-class households via creative mass-production. Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office productivity applications, and games. C64 emulators allow anyone with a modern computer, or a compatible game console, to run these programs today. The C64 is also credited with popularizing the computer demo scene and is still used today by some computer hobbyists. + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.145u3: Added support for the Final Cartridge and Prophet-64 cartridges [Curt Coder]. Added Buddy System 64/128 v10 floppies [Quantum Leaper]. +- 0.145: Renamed (c64pal) to (c64p). +- 0.36: Curt Coder added 'Commodore 64 (PAL)' system. + +ROMSET: +None required. + +$end +$info=c65 +$mame +0.36RC1 [Peter Trauner] + +Commodore 65 Development System (Prototype, NTSC), Commodore Business Machines, 1991 + +The Commodore 65 (also known as the C64DX, not to be confused with the Commodore SX-64 portable unit) was a prototype computer created by Fred Bowen and others at Commodore Business Machines (CBM) (part of Commodore International) in 1990-91. The project was cancelled by CEO Irving Gould. The C65 was an improved version of the Commodore 64, and it was meant to be backwards-compatible with the older computer, while still providing a number of advanced features close to those of the Amiga. When Commodore International was liquidated in 1994, a number of prototypes were sold on the open market, and thus a few people actually own a Commodore 65. Estimates as to the actual number of machines found on the open market range from 50 to 2000 units. As the C65 project was cancelled, the final 8-bit offering from CBM remained the triple-mode, 1-2 MHz, 128 kB (expandable), C64-compatible Commodore 128 of 1985. + +DRIVER: +commodore/c65.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +c65_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.148: BugFIX #04874 [Crash/Freeze] (c65.c) c65, c64dx: memory_bank: set_base called NULL base [Fabio Priuli]. +- 0.128: Added 'preliminary cartridge support through MESS core functions. Currently, .crt emulation uses unmodified C64 cart code and therefore is not working [Fabio Priuli]. +- 0.127: Fixed regression introduced in 0.114 (bug #1244) [Roberto Zandonà]. +- 0.102: Implemented RAM configuration support [Nate Woods]. +- 0.98: Fixed regression introduced in 0.96 [Nate Woods]. +- 0.37b15: SID cleanup, realtime modifications, digisound support (fx sound good now, random number generation ok). Stereo enabled. Fixed 3 sprite collision issues, fixed interrupt enabling Added support for game/exrom cartridge lines in crt files bankswitching fixes; added 'support for alternate keyboard polling (matrix i/o reversed). Added second cia6526 irq(nmi) generation Added support for alternate keyboard polling (matrix i/o reversed). Added second cia6526 irq(nmi) generation [PeT]. +- 0.37b5: m65ce02/m4510 timing corrected, fixed rtn, plp, rti, eom, added 'm65ce02 aug c65 speed improvements, ega/vga speed improvements [Peter Trauner]. +- 0.37b4: Added 'c65 resolution switching, interlace support [Peter Trauner]. +- 0.37b3: Added 'm4510 core, memory management changed and keyboard finished, DMA controller enhanced, quickloader fixed, added 'floppy simulation for devices 10,11, very early support of special c65/vic3 videomodes, (on the funet disks are only some graphic demos, works when you change disk access (bload, loadiff) to: bload "name",u10 loadiff "name",u10 ()load with dload"name",u10 or load"name",10) (and change the names to 8 letters in msdos [Peter Trauner]. +- 0.36RC1: Peter Trauner added 'Commodore 65' system. + +ROMSET: +655360 bytes in 5 files / 338.98Kb packed + +$end +$info=c6545_1 +$mame +0.184 + +C6545-1 CRTC, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'C6545-1 CRTC' device. + +ROMSET: +None required. + +$end +$info=c80 +$mame +0.133 [Curt Coder] + +C-80, Joachim Czepa, 1986 + +In 1986 presented Dipl. Ing. Joachim Czepa it's single-board computer with the U880 from the C-80. The keyboard and display unit is housed on a separate circuit board (source, german traslate: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:c80). + +DRIVER: +ddr/c80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: Merged c80h into c80.cpp. Fixed random crash. Removed bogus 9th digit. Documented how to use the cassette [Robbbert]. +- 0.133: System is now fully working [Curt Coder]. +- 0.132: Curt Coder added skeleton driver of 'C-80' system. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed + +$end +$info=c8002 +$mame +0.150 [Al Kossow, Robbbert] + +C8002, Onyx Systems, 1982 + +The C8002 is one of the earliest minicomputers to use Unix as an operating' system. The system consists of a main CPU (Z8002), and a slave CPU for Mass Storage control (Z80). The Z80 board contains a 19.6608 and 16 MHz crystals; 2x Z80CTC; 3x Z80SIO/0; Z80DMA; 3x Z80PIO; 2 eproms marked 459-3 and 460-3, plus 2 proms. The Z8002 board contains a 16 MHz crystal; 3x Z80CTC; 5x Z80SIO/0; 3x Z80PIO; 2 eproms marked 466-E and 467E, plus the remaining 7 small proms. The system can handle 8 RS232 terminals, 7 hard drives, a tape cartridge drive, parallel i/o and be connected to a RS422 network (source: 'onyx.c' driver). + +DRIVER: +skeleton/onyx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Onyx C8002' system. + +ROMSET: +10496 bytes in 13 files / 6.54Kb packed + +$end +$info=c8050 +$mame +0.143u3 [Curt Coder] + +Commodore 8050 disk drive, , ???? + +DRIVER: +devices/bus/ieee488/c8050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 8050 disk drive'. +- 0.143u3: Curt Coder added 'Commodore 8050' device. + +ROMSET: +55296 bytes in 12 files / 36.89Kb packed + +$end +$info=c8050fdc +$mame +0.161 + +Commodore 8050 FDC, , ???? + +DRIVER: +devices/bus/ieee488/c8050fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.161: Added 'Commodore 8050 FDC' device. + +ROMSET: +2048 bytes in 1 file / 0.28Kb packed + +$end +$info=c8095_90 +$mame +0.149u1 + +Intel C8095-90, , ???? + +DRIVER: +devices/cpu/mcs96/i8x9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Renamed (c8095) to (c8095_90) and description changed to 'Intel C8095-90'. +- 0.196: Changed description to 'Intel C8095' [Angelo Salese]. +- 0.186: Renamed (i8x9x) to (c8095) and description changed to 'C8095'. +- 0.149u1: Added 'P8098' device. + +ROMSET: +None required. + +$end +$info=c8250 +$mame +0.143u3 [Curt Coder] + +Commodore 8250 disk drive, , ???? + +DRIVER: +devices/bus/ieee488/c8050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 8250 disk drive'. +- 0.143u3: Curt Coder added 'Commodore 8250' device. + +ROMSET: +55296 bytes in 12 files / 36.89Kb packed + +$end +$info=c8250lp +$mame +0.144u1 + +Commodore 8250LP disk drive, , ???? + +DRIVER: +devices/bus/ieee488/c8050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 8250LP disk drive'. +- 0.144u1: Added 'Commodore 8250LP' device. + +ROMSET: +37888 bytes in 6 files / 28.11Kb packed + +$end +$info=c8280 +$mame +0.143u3 [Curt Coder] + +Commodore 8280 dual 8" disk drive, , ???? + +The Commodore 8280 is a dual 8" floppy disk drive for Commodore International computers. It uses a wide rectangular steel case form similar to that of the Commodore 4040, and uses the parallel IEEE-488 interface common to Commodore PET/CBM computers. The 8280 replaced the earlier 806x series 8" drives and switched to half-height drives. Like the 8061/62 units, the 8280 supports IBM 3740 disks. However, instead of 500k group code recording (GCR) format used by other Commodore drives, it uses MFM as its native disk recording format, the only 8-bit Commodore drive to do so apart from the 1581. Contrary to the 8061/62, the drive ROM has the capability for formatting disks and verifying them, eliminating the need for external utility disk for these operations. The manual contains also a simple BASIC listing of a program to read sectors from IBM 3470 disks. + +DRIVER: +devices/bus/ieee488/c8280.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore 8280 dual 8" disk drive'. +- 0.260: Use device finder arrays for floppy drives [AJR]. +- 0.143u3: Curt Coder added 'Commodore 8280' device. + +ROMSET: +36864 bytes in 6 files / 22.49Kb packed + +$end +$info=c900 +$mame +0.145u5 [Curt Coder] + +Commodore 900, Commodore, 1985 + +The Commodore 900 (also known as the Z-8000) was a prototype microcomputer intended for business computing and CAD purposes, and created by German Division of Commodore in 1985. The project was cancelled when Commodore bought Amiga. All of the prototypes were sold as scrap to 3rd party distributors. Only very few of these units may have survived. The C900 was a 16-bit computer based on the segmented version of the Zilog Z8000 CPU. It ran Coherent, a UNIX-like operating' system. Two versions of the machine were developed: a workstation with 1024x800 pixels graphics, and a server with text only display. The C900's case is similar to the Amiga 2000's but slightly larger (Source: http://en.wikipedia.org/wiki/Commodore_900). + +DRIVER: +commodore/c900.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.201: Converted terminal to serial device using Z80SC [Robbbert]. +- 0.145u5: Added 'skeleton driver of Commodore 900' system. + +ROMSET: +45056 bytes in 4 files / 17.00Kb packed + +$end +$info=ca3280_vca +$mame +0.285 [m1macrophage] + +CA3280-based VCA, , ???? + +DRIVER: +devices/sound/va_vca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: m1macrophage added 'CA3280-based VCA' device. + +ROMSET: +None required. + +$end +$info=ca3280_vca_lin +$mame +0.285 [m1macrophage] + +Linearized CA3280-based VCA, , ???? + +DRIVER: +devices/sound/va_vca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: m1macrophage added 'Linearized CA3280-based VCA' device. + +ROMSET: +None required. + +$end +$info=cadabc +$mame +0.195 [Peter Bortas] + +CAD ABC Mouse/Hi-res Unit, , ???? + +DRIVER: +devices/bus/abcbus/cadmouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.195: Peter Bortas added 'CAD ABC Mouse/Hi-res Unit' device. + +ROMSET: +17248 bytes in 8 files / 8.81Kb packed + +$end +$info=cadd810 +$mame +0.209 [rfka01] + +810, CompuAdd, 198? + +It’s a desktop computer compatible with the IBM PC/AT standard, marketed in the United States in the late 1980s. Based on the Intel 80286 processor, it supports extended memory, 16-bit ISA expansion slots, and the typical floppy and hard disk drives of the era. Designed for business and professional use, it offers software compatibility with MS-DOS and business applications, featuring the modular and reliable design characteristic of PC clones from the pre-advanced 386 era. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.209: rfka01 added 'CompuAdd 810' system. + +ROMSET: +16384 bytes in 1 file / 11.35Kb packed + +$end +$info=cambrp +$mame +0.233 [hap, Sean Riddle] + +Cambridge Programmable, Sinclair Radionics, 1977 + +The Sinclair Cambridge was a pocket-sized calculator introduced in August 1973 by Sinclair Radionics. It was available both as kit form kit to be assembled by the purchaser, or assembled prior to purchase. The range ultimately comprised seven models, the original "four-function" Cambridge, which carried out the four basic mathematical functions of addition, subtraction, multiplication, and division, being followed by the Cambridge Scientific, Cambridge Memory, two versions of Cambridge Memory %, Cambridge Scientific Programmable and Cambridge Universal (source: https://en.m.wikipedia.org/wiki/Sinclair_Cambridge). + +DRIVER: +handheld/hh_cops1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: hap and Sean Riddle added 'Sinclair Radionics Cambridge Programmable' system. + +ROMSET: +1790 bytes in 2 files / 1.57Kb packed + +$end +$info=camirf1 +$mame +0.276 [AJR] + +CAMIR-F1, Honeywell, 2016 + +Honeywell CAMIR-F1 is an advanced motion detection and monitoring system developed by Honeywell, one of the leading companies in the security, automation and control industry. This device is part of the sensor family for security and surveillance applications, with a focus on suspicious motion detection in indoor environments. + +DRIVER: +skeleton/camirf1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: AJR added 'Honeywell CAMIR-F1' system. + +ROMSET: +529408 bytes in 3 files / 24.70Kb packed + +$end +$info=can09 +$mame +0.180 [Joakim Larsson Edström] + +Candela CAN09 v1, Candela Data AB, 1984 + +The unit has full menu system on a serial terminal, if connected, or a CRT screen. A limited menu system is supported by the LCD display. In the main menu you can select to start CDBASIC, Candela Data Basic, a proprietary BASIC dialect with a lot of low level functions for measurements and control. There are also support for RAM disks and an Esselte Promett cartridge. The unit can be connected in a serial network with the black unit above as a master (source: https://frakaday.blogspot.com/p/candela.html?m=1). + +DRIVER: +skeleton/candela.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.180: Joakim Larsson Edström added 'Candela Data AB Candela CAN09 main unit' system. + +ROMSET: +8192 bytes in 1 file / 6.33Kb packed + +$end +$info=can09t +$mame +0.180 [Joakim Larsson Edström] + +Candela CAN09, Candela Data AB, 1984 + +The unit has full menu system on a serial terminal, if connected, or a CRT screen. A limited menu system is supported by the LCD display. In the main menu you can select to start CDBASIC, Candela Data Basic, a proprietary BASIC dialect with a lot of low level functions for measurements and control. There are also support for RAM disks and an Esselte Promett cartridge. The unit can be connected in a serial network with the black unit above as a master (source: https://frakaday.blogspot.com/p/candela.html?m=1). + +DRIVER: +skeleton/candela.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.180: Joakim Larsson Edström added 'Candela Data AB Candela CAN09 terminal' system. + +ROMSET: +32800 bytes in 2 files / 15.49Kb packed + +$end +$info=canons80 +$mame +0.166 [Felipe Corrêa da Silva Sanches] + +S-80 (Canon) (electronic typewriter), Canon, 1988 + +Electronic typewriter with a QWERTY keyboard, LCD display, automatic correction features, short-text memory, basic formatting options (centering, underlining), electric power supply, and impact printing with ribbon. Compact and portable design, suitable for light home or professional use. + +DRIVER: +canon/canon_s80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.233: Changed description to 'S-80 (Canon) (electronic typewriter)'. +- 0.166: Felipe Corrêa da Silva Sanches added 'Canon S-80 electronic typewriter' system. + +ROMSET: +32768 bytes in 1 file / 20.91Kb packed + +$end +$info=canonts3 +$mame +0.232 [Guru] + +Typestar 3, Canon, 1988 + +Your new personal electronic typewriter offers you the Iatest Canon technology in a compact, easy-to-use package. The high-quality printout, with double-width or shaded printing, enables you to create varied and i m pressive-looki n g documents. The information that follows will help you to understand and make the best use of your typewriter's various functions. Before typing, it is recommended that you read this manual carefully and then keep it handy for future reference (source: original manual). + +DRIVER: +canon/canon_s80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: Guru added 'Canon Typestar 3' system. + +ROMSET: +36864 bytes in 2 files / 22.67Kb packed + +$end +$info=canonv10 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +V-10 (MSX1, Japan), Canon, 1984 + +The V-10 is a classic MSX-1 computer. The V-10 has less memory than the V-20 but is much harder to find by our times (source: http://www.old-computers.com/museum/computer.asp?c=575). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +Changed description to 'V-10 (MSX1, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Canon V-10' system. + +$end +$info=canonv20 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +V-20 (MSX1, Japan), Canon, 1984 + +The Canon V-20 was a classical MSX microcomputer made by Japanese corporation Canon. It had an innovative digital camera interface (T-90/DMB-90) to use with the Canon T90 (source: http://en.wikipedia.org/wiki/Canon_V-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +Changed description to 'V-20 (MSX1, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Canon V-20' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=canonv20e +$mame +0.155 [Wilbert Pol] + +V-20E (MSX1, UK), Canon, 1985 + +The Canon V-20 was a classical MSX microcomputer made by Japanese corporation Canon. It had an innovative digital camera interface (T-90/DMB-90) to use with the Canon T90 (source: http://en.wikipedia.org/wiki/Canon_V-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +Changed description to 'V-20E (MSX1, UK)'. +- 0.155: Wilbert Pol added 'Canon V-20E' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=canonv20f +$mame +0.155 [Wilbert Pol] + +V-20F (MSX1, France), Canon, 1985 + +The Canon V-20 was a classical MSX microcomputer made by Japanese corporation Canon. It had an innovative digital camera interface (T-90/DMB-90) to use with the Canon T90 (source: http://en.wikipedia.org/wiki/Canon_V-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +Changed description to 'V-20F (MSX1, France)'. +- 0.155: Wilbert Pol added 'Canon V-20F' system. + +ROMSET: +32768 bytes in 1 file / 25.34Kb packed + +$end +$info=canonv20g +$mame +0.155 [Wilbert Pol] + +V-20G (MSX1, Germany), Canon, 198? + +The Canon V-20 was a classical MSX microcomputer made by Japanese corporation Canon. It had an innovative digital camera interface (T-90/DMB-90) to use with the Canon T90 (source: http://en.wikipedia.org/wiki/Canon_V-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +Changed description to 'V-20G (MSX1, Germany)'. +- 0.155: Wilbert Pol added 'Canon V-20G' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=canonv20s +$mame +0.155 [Wilbert Pol] + +V-20S (MSX1, Spain), Canon, 198? + +The Canon V-20 was a classical MSX microcomputer made by Japanese corporation Canon. It had an innovative digital camera interface (T-90/DMB-90) to use with the Canon T90 (source: http://en.wikipedia.org/wiki/Canon_V-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +Changed description to 'V-20S (MSX1, Spain)'. +- 0.155: Wilbert Pol added 'Canon V-20S' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=canonv25 +$mame +0.155 [Wilbert Pol] + +V-25 (MSX2, Japan), Canon, 1985 + +This compact MSX2 computer only has 64kB of VRAM, which is the minimum required by the MSX2 specifications. Also it lacks the floppy drive that was usually present in MSX2 computers (source: http://www.msx.org/wiki/Canon_V-25). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'V-25 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Canon V-25' system. + +ROMSET: +49152 bytes in 2 files / 37.47Kb packed + +$end +$info=canonv30f +$mame +0.155 [Wilbert Pol] + +V-30F (MSX2, Japan), Canon, 1985 + +Very little is known about this computer, even photos of them are rare on the internet – all the photos that exist online are in this article, so you have just an idea. What little is known is that this computer is an MSX2, with 64K of memory and a built-in floppy disk drive. There would also be an “F?? variant, which would have two built-in drives and 128K of memory (source, traslated from Portuguese: https://msxresources.org/2013/07/23/modelo-da-semana-canon-v-30v-30f/). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'V-30F (MSX2, Japan)'. +- 0.202: BugFIX #06967 [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() [Robbbert]. +- 0.155: Wilbert Pol added 'Canon V-30F' system. + +ROMSET: +65536 bytes in 3 files / 49.45Kb packed + +$end +$info=canonv8 +$mame +0.155 [Wilbert Pol] + +V-8 (MSX1, Japan), Canon, 1985 + +The Canon V-8 is a compact MSX1 with 8kB RAM that was built from 1983 to 1985. Like the Canon V-10, the cursor keys are located on the top-right of the casing to keep the keyboard and the computer as compact as possible. The V-8 was only sold in Japan and features a NEC D780C (Z80 clone) or Zilog Z80A (source: http://www.msx.org/wiki/Canon_V-8). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'V-8 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Canon V-8' system. + +ROMSET: +32768 bytes in 1 file / 25.47Kb packed + +$end +$info=capricorn +$mame +0.188 + +HP-Capricorn, , ???? + +DRIVER: +devices/cpu/capricorn/capricorn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'HP-Capricorn' device. + +ROMSET: +None required. + +$end +$info=carbeena +$mame +0.268 [TeamEurope, QUFB] + +Car Beena, Sega Toys / Alpine Electronics, Inc., 2009 + +Portable children's console integrated into a car seat, featuring a color screen, pre-installed educational games and entertainment, simplified controls, and built-in audio. Designed to keep little ones entertained during car rides, it plugs into the cigarette lighter for power and includes age-appropriate preschool content. + +DRIVER: +sega/sega_beena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +carbeena_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: TeamEurope and QUFB added 'Sega Toys/Alpine Electronics, Inc. Car Beena' system. + +ROMSET: +8552448 bytes in 3 files / 6.45Mb packed + +$end +$info=cardinal +$mame +0.205 [Bitsavers] + +Cardinal Video Terminal, Standard Microsystems, 1984 + +Skeleton driver for Standard Microsystems Cardinal. This is a generic video display terminal controller on a Eurocard-sized PCB. It provides space for two RS-232-C connectors and pin headers for a serial keyboard and monitor. All video timing and display signal generation, including the character set, is integrated within Standard Microsystems' CRT9028 Video Terminal Logic Controller (source: MAME driver). + +DRIVER: +skeleton/cardinal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.205: Bitsavers added 'Standard Microsystems Cardinal Video Terminal' system. + +ROMSET: +4096 bytes in 1 file / 2.58Kb packed + +$end +$info=carlecfg +$mame +0.218 [Sean Riddle, GameHistory.org] + +Carl Edwards' Chase For Glory, Excalibur Electronics, 200? + +Sticking with Elan hardware, a contribution from GameHistory.org saw us with a Carl Edwards' Chase for Glory Plug and Play to dump, which Sean dumped. I was at the time aware of a Carl' Edwards game from Excalibur, as there are videos on YouTube of said title, what I did not know is that there were actually 2 Carl Edwards' games from Excalibur and this was the one I wasn't aware of. As with other games this one helped show how some featured worked, although currently still needs work in order to promote it to working state (source: https://mamedev.emulab.it/haze/2020/04/page/4/). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and GameHistory.org added 'Excalibur Electronics Inc Carl Edwards' Chase For Glory' system. + +ROMSET: +1048576 bytes in 1 file / 389.22Kb packed + +$end +$info=carled99 +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Carl Edwards 99, Excalibur Electronics, 200? + +The Excalibur Electronics Carl Edwards #99 is a collectible electronic toy dedicated to famous NASCAR driver Carl Edwards, made by Excalibur Electronics around 2007-2008. It is not a computer, a complete gaming system or an advanced technological device, but an interactive talking toy designed for young NASCAR and auto racing fans. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Excalibur Electronics Carl Edwards 99' system. + +ROMSET: +4194304 bytes in 1 file / 913.10Kb packed + +$end +$info=carmarty +$mame +0.135 [Barry Rodewald] + +FM-Towns Car Marty, Fujitsu, 1994 + +The FM Towns Marty was a fifth-generation video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It was the first 32-bit home video game system, and came complete with a built in CD-ROM drive and disk drive. It was based on the earlier FM Towns computer system Fujitsu had released in 1989. The Marty was backward-compatible with older FM Towns games. In 1994 a new version of the console called the FM Towns Marty 2 was released. It featured a darker gray shell and a new lower price (66,000 yen) but was otherwise identical to the first Marty. It is widely believed that the FM Towns Marty 2 would feature similar improvements to the FM Towns 2, which had a swifter CPU than the first, but this is not the case. It has also been speculated that the Marty 2 featured a 486 CPU, however this was also discovered to be false. As well as this, there is also the FM Towns Car Marty for installation in automobiles. This came in two versions, the MVP-1 (released in April 1994) and MVP-10 (released in November 1994). The only difference between the MVP-1 and MVP-10 is the drive mechanisms. There has been speculation that the MVP-10 was introduced since the MVP-1 broke easily. An additional accessory that was available to FM Towns Car Marty owners included a GPS, subsequently sold with a video monitor. + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u4: Added 'PCB readme for FM Towns Marty [Guru]. +- 0.135: Barry Rodewald added 'Fujitsu FM-Towns Car Marty (not working)' system. + +ROMSET: +3670048 bytes in 9 files / 1.40Mb packed + +$end +$info=carnaval +$mame +0.223 [DBWBP] + +Carnaval - Jugando con Fuego, E-mu Systems, 1997 + +This rack mount vintage Carnaval synth module came from the estate auction of late professional jazz musician Kevin Mahogany, on January 25, 2017. I pulled this module directly out of the arc mount case I purchased. It came directly from his summer home studio rig in his South Florida. Fully functions as intended and has very little cosmetic wear, considering the age and stage/tour use. Very well taken care of it seems (source: https://reverb.com/item/9919845-e-mu-systems-carnaval-jugando-con-fuego-synth-rack-mount). + +DRIVER: +emusys/emu68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'E-mu Systems Carnaval - Jugando con Fuego' system. + +ROMSET: +524288 bytes in 2 files / 199.19Kb packed + +$end +$info=cars2lap +$mame +0.166 [Team Europe] + +CARS 2 Laptop (Germany), VTech, 2012 + +A talking pocket computer with screen and sliding keyboard. 2 game modes: a vertical mode to access racing games and a horizontal mode to discover 16 educational games. Learn about letters, numbers, math and logic. Magic, when you open the Genius Pocket the screen rotates. Join Lightning McQueen and his friends quickly through 20 activities, to learn and have fun at full speed. 3 LR6 batteries included (source, traslated from French: https://www.fnac.com/Vtech-Cars-2-Genius-Pocket-Cars/a3630258/w-4). + +DRIVER: +vtech/inteladv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.166: Team Europe added 'VTech CARS 2 Laptop (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1.36Mb packed + +$end +$info=casio_ra3 +$mame +0.260 [Devin Acker] + +Casio RA-3 RAM cartridge, , ???? + +DRIVER: +casio/ra3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Devin Acker added 'Casio RA-3 RAM cartridge' device. + +ROMSET: +None required. + +$end +$info=casio_ra5 +$mame +0.262 [BCM, =CO=Windler, Devin Acker] + +Casio RA-5 RAM cartridge, , ???? + +DRIVER: +casio/ra3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: BCM, =CO=Windler and Devin Acker added 'Casio RA-5 RAM cartridge' device. + +ROMSET: +None required. + +$end +$info=casio_ra6 +$mame +0.261 [Devin Acker] + +Casio RA-6 RAM cartridge, , ???? + +DRIVER: +casio/ra3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Devin Acker added 'Casio RA-6 RAM cartridge' device. + +ROMSET: +None required. + +$end +$info=casiorom +$mame +0.219 [David Haywood, ClawGrip] + +Casio ROM Pack Software List holder, Casio, 198? + +The Casio ROM Pack system was a method of storing music information, rather like modern-day MIDI files, on small, interchangable “cassettes?? which plugged into a Casio keyboard, a bit like you might plug in a Flash memory card today. The format first appeared in 1983, and is similar in many respects to the Yamaha Playcard system, which appeared at around the same time. Casio made a number of keyboard models throughout the 1980s and early 1990s that accepted ROM Packs. As well as just listening to the music, ROM Pack keyboards had various training modes to teach you to play the tunes, most using flashing LEDs above each key to guide you - the precursor to the mo dern Key Lighting feature. As their name suggests, they were read-only – you could buy various ROM packs with various tunes pre-loaded, but you could not record your own data to the packs. Casio did have a writable equivalent – the “RAM Pack?? – but very few keyboard models supported the writable packs (in fact, the PT-50 is the only one I know of), and the packs themselves are extremely rare (source: http://www.crumblenet.co.uk/keyb/rpacks.html). + +DRIVER: +casio/casio_rompack.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +casio_rompack.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.219: David Haywood and ClawGrip added 'Casio ROM Pack Software List holder' system. + +ROMSET: +None required. + +$end +$info=casloopy +$mame +0.140 [Angelo Salese] + +Loopy, Casio, 1995 + +The Casio Loopy subtitled My Seal Computer SV-100, is a 32-bit games console sold exclusively in Japan. Released in October 1995, it was unique in that the marketing for it was completely targeted to female gamers. Only 10 games were released for it, most being in the otome games and dress-up genres. An interesting feature of this machine was that it included a built-in thermal color printer that could be used to create stickers from game screenshots. An optional accessory, called Magical Shop, allowed the machine to be used with outside devices (such as VCRs and DVD players) to obtain images from them, add text, and make stickers from those as well. The machine features only one controller port. + +DRIVER: +casio/casloopy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +casloopy.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.140: Angelo Salese added 'Casio Loopy' system. + +ROMSET: +557056 bytes in 2 files / 466.73Kb packed + +$end +$info=casloopy_adpcm +$mame +0.260 [Phil Bennett] + +Casio Loopy ADPCM Cart, , ???? + +DRIVER: +devices/bus/casloopy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Phil Bennett added 'Casio Loopy ADPCM Cart' device. + +ROMSET: +None required. + +$end +$info=casloopy_cart_slot +$mame +0.260 [Phil Bennett] + +Casio Loopy Cartridge Slot, , ???? + +DRIVER: +devices/bus/casloopy/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Phil Bennett added 'Casio Loopy Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=casloopy_rom +$mame +0.260 [Phil Bennett] + +Casio Loopy Standard Cart, , ???? + +DRIVER: +devices/bus/casloopy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Phil Bennett added 'Casio Loopy Standard Cart' device. + +ROMSET: +None required. + +$end +$info=cassette_image +$mame +0.149u1 + +Cassette, , ???? + +DRIVER: +devices/imagedev/cassette.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Cassette' device. + +ROMSET: +None required. + +$end +$info=cassvisn +$mame +0.273 [Sean Riddle, David Haywood] + +Cassette Vision, Epoch, 1981 + +The Cassette Vision is a second generation home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards. The term cassette is a contemporary Japanese synonym for ROM cartridge, not to be confused with the magnetic cassette tape format. In terms of power, it is comparable to the Atari 2600. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical), plus two buttons per player. The system originally retailed for ¥13,500, with games priced at ¥4,000. The Cassette Vision sold around 400,000 units, and was the best selling video game console in Japan before Nintendo's Family Computer. It received a successor called the Super Cassette Vision (source: https://en.wikipedia.org/wiki/Cassette_Vision). + +DRIVER: +epoch/cassvisn.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cassvisn_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: Sean Riddle and David Haywood added 'Epoch Cassette Vision' system. + +ROMSET: +None required. + +$end +$info=cat +$mame +0.133 [Miodrag Milanović] + +Cat, Canon, 1987 + +The Canon Cat was a task-dedicated, desktop computer released by Canon Inc. in 1987 at a price of $1495 USD. On the surface it was not unlike the dedicated word processors popular in the late 1970s to early 1980s, but it was far more powerful and incorporated many unique ideas for data manipulation. + +DRIVER: +canon/cat.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.133: Miodrag Milanović added 'Canon Cat' system. + +ROMSET: +917504 bytes in 13 files / 555.24Kb packed + +$end +$info=cat28f020 +$mame +0.225 [AJR] + +CSI CAT28F020 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: AJR added 'CSI CAT28F020 Flash' device. + +ROMSET: +None required. + +$end +$info=catseye +$mame +0.204 [Vas Crabb] + +HP Catseye ASIC, , ???? + +DRIVER: +devices/video/catseye.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.204: Added 'HP Catseye ASIC' device. + +ROMSET: +None required. + +$end +$info=cb308 +$mame +0.152 [Robbbert] + +CB-308, Cromemco, 1977 + +Expandable peripheral system for 8-bit computers, designed for advanced professional and hobbyist use. It features slots for additional cards, serial and parallel interfaces, integrated power supply, and compatibility with S-100 architectures. Ideal for software development, industrial control, or custom applications from the 1970s–1980s. + +DRIVER: +cromemco/mcb216.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.196: Replaced UART with TMS5501 [AJR]. +- 0.192: Clone promoted to working [Robbbert]. +- 0.152: Robbbert added 'Cromemco CB-308 Single Card Computer' system. + +ROMSET: +4096 bytes in 4 files / 3.42Kb packed + +$end +$info=cbm_iec +$mame +0.149u1 + +CBM IEC bus, , ???? + +DRIVER: +devices/bus/cbmiec/cbmiec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Made CBM IEC device names more descriptive [AJR]. +- 0.149u1: Added 'CBM IEC bus' device. + +ROMSET: +None required. + +$end +$info=cbm_iec_slot +$mame +0.149u1 + +CBM IEC slot, , ???? + +DRIVER: +devices/bus/cbmiec/cbmiec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CBM IEC slot' device. + +ROMSET: +None required. + +$end +$info=cbm_interpod +$mame +0.143u3 [Curt Coder] + +Oxford Computer Systems Interpod, , ???? + +DRIVER: +devices/bus/cbmiec/interpod.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (interpod) to (cbm_interpod) and description changed to 'Oxford Computer Systems Interpod'. +- 0.143u3: Curt Coder added 'Interpod' device. + +ROMSET: +4096 bytes in 2 files / 3.15Kb packed + +$end +$info=cbm_serbox +$mame +0.144u5 + +Serial Box, , ???? + +DRIVER: +devices/bus/cbmiec/serialbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (serbox) to (cbm_serbox). +- 0.144u5: Added 'Serial Box' device. + +ROMSET: +4096 bytes in 1 file / 2.05Kb packed + +$end +$info=cbm2_24k +$mame +0.147u2 + +CBM-II 24K RAM/ROM cartridge, , ???? + +DRIVER: +devices/bus/cbm2/24k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added '24K RAM/ROM cartridge' device. + +ROMSET: +None required. + +$end +$info=cbm2_expansion_slot +$mame +0.149u1 + +CBM-II expansion port, , ???? + +DRIVER: +devices/bus/cbm2/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CBM-II expansion port' device. + +ROMSET: +None required. + +$end +$info=cbm2_hrga +$mame +0.147u1 + +CBM 500/600/700 High Resolution Graphics (A), , ???? + +DRIVER: +devices/bus/cbm2/hrg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Renamed (cbm2_graphic) to (cbm2_hrga). +- 0.147u1: Added 'CBM 500/600/700 High Resolution Graphics (A)' device. + +ROMSET: +8192 bytes in 1 file / 2.57Kb packed + +$end +$info=cbm2_hrgb +$mame +0.153 + +CBM 500/600/700 High Resolution Graphics (B), , ???? + +DRIVER: +devices/bus/cbm2/hrg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'CBM 500/600/700 High Resolution Graphics (B)' device. + +ROMSET: +8192 bytes in 1 file / 2.57Kb packed + +$end +$info=cbm2_standard +$mame +0.147u1 + +CBM-II standard cartridge, , ???? + +DRIVER: +devices/bus/cbm2/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u1: Added 'CBM-II standard cartridge' device. + +ROMSET: +None required. + +$end +$info=cbm2_user_port +$mame +0.149u1 + +CBM-II user port, , ???? + +DRIVER: +devices/bus/cbm2/user.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CBM2 user port' device. + +ROMSET: +None required. + +$end +$info=cbm3008 +$mame +0.148u1 [Curt Coder] + +CBM 3008, Commodore Business Machines, 1979 + +The PET has a special place in the history of micro-computers, as it was one of the biggest sellers in the 1979 /1980 period, when computers were aimed at both the home and business market. Many people instantly recognise the PET as it stood out from the usual ' terminal plus box' computer. The 3008 was a direct descendent of the 2001 (the German 3001 is in fact a rebadged 2001 with a different keyboard), has the same board as the 4000 series PETs but amazingly carries BASIC 2.0 and is apparently the identical dialect found in the VIC-20 and 64. The 3008 didn't last long, rapidly pulled for the expanded 3016 and 3032 which had 16K and 32K RAM respectively (source: http://www.computinghistory.org.uk/det/2993/commodore-pet-cbm-3008/). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore CBM 3008' system. + +$end +$info=cbm3016 +$mame +0.148u1 [Curt Coder] + +CBM 3016, Commodore Business Machines, 1979 + +Commodore CBM 3016 or PET 2001-16N. The first all-in-one home computer fro Commodore was the PET. The first model was the PET 2001, including either 4 KB (the 2001-4) or 8 KB (2001-8) of 8-bit RAM. It was essentially a single-board computer with discrete logic driving a small built-in monochrome monitor with 40x25 character graphics. Designed on an appliance computer philosophy similar to the original Macintosh the machine also included a built-in Datassette for data storage located on the front of the case, which left little room for the keyboard. The data transfer rate to cassette was 1500 baud, duplicated for safety, giving an effective rate of 750 baud. The 2001 was announced at the '77 Winter CES in January 1977 and the first 100 units were shipped in mid October 1977. However they remained back-ordered for months, and to ease deliveries they eventually cancelled the 4 kB version early the next year (source: http://www.computinghistory.org.uk/det/9361/Commodore-PET-3016/). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore CBM 3016' system. + +$end +$info=cbm3032 +$mame +0.36RC1 [Peter Trauner] + +CBM 3032, Commodore Business Machines, 1979 + +The CBM 3xxx and 4xxx series were revisions of the original PET 2001. The range was rebranded CBM (Commodore Business Machine), as PET was dropped. The 3xxx series introduced the 3000 series ROM sets, BASIC v3, and a completely redesigned keyboard layout, which used a full typewriter keyboard instead of the "mickey mouse" keyboard of the PET, and dropped the on-board cassette unit (source: http://uber-leet.com/?page=commodorepetcbm30xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.148u1: Renamed (cbm30) to (cbm3032) and modified the description in 'CBM 3032'. +- 0.36RC1: Peter Trauner added 'Commodore CBM3000 Series (Basic 2)' system. + +$end +$info=cbm3032b +$mame +0.36 [Curt Coder] + +CBM 3032B, Commodore Business Machines, 1979 + +The CBM 3xxx and 4xxx series were revisions of the original PET 2001. The range was rebranded CBM (Commodore Business Machine), as PET was dropped. The 3xxx series introduced the 3000 series ROM sets, BASIC v3, and a completely redesigned keyboard layout, which used a full typewriter keyboard instead of the "mickey mouse" keyboard of the PET, and dropped the on-board cassette unit (source: http://uber-leet.com/?page=commodorepetcbm30xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Renamed (cbm30b) to (cbm3032b) and modified the description in 'CBM 3032B'. Updated status of emulation. +- 0.36: Curt Coder added 'CBM 30xx (Business keyboard)' system. + +$end +$info=cbm4016 +$mame +0.37b2 [Peter Trauner] + +CBM 4016, Commodore Business Machines, 1980 + +The CBM 3xxx and 4xxx series were revisions of the original PET 2001. The range was rebranded CBM (Commodore Business Machine), as PET was dropped. The 3xxx series introduced the 3000 series ROM sets, BASIC v3, and a completely redesigned keyboard layout, which used a full typewriter keyboard instead of the "mickey mouse" keyboard of the PET, and dropped the on-board cassette unit (source: http://uber-leet.com/?page=commodorepetcbm30xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.148u1: Renamed (cbm40n) to (cbm4016) and modified the description in 'CBM 4016'. Updated status of emulation. +- 0.37b2: Peter Trauner added 'Commodore CBM4000 FAT Series (CRTC) 50Hz' system. + +$end +$info=cbm4032 +$mame +0.128 [Curt Coder] + +CBM 4032, Commodore Business Machines, 1980 + +The CBM 3xxx and 4xxx series were revisions of the original PET 2001. The range was rebranded CBM (Commodore Business Machine), as PET was dropped. The 3xxx series introduced the 3000 series ROM sets, BASIC v3, and a completely redesigned keyboard layout, which used a full typewriter keyboard instead of the "mickey mouse" keyboard of the PET, and dropped the on-board cassette unit (source: http://uber-leet.com/?page=commodorepetcbm30xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.148u1: Renamed (cbm40o) to (cbm4032) and modified the description in 'CBM 4032'. Updated status of emulation. +- 0.128: Curt Coder added 'CBM 40xx (Basic 4, no CRTC, Normal keyboard)' system. + +$end +$info=cbm4032b +$mame +0.128 [Curt Coder] + +CBM 4032B, Commodore Business Machines, 1980 + +The CBM 3xxx and 4xxx series were revisions of the original PET 2001. The range was rebranded CBM (Commodore Business Machine), as PET was dropped. The 3xxx series introduced the 3000 series ROM sets, BASIC v3, and a completely redesigned keyboard layout, which used a full typewriter keyboard instead of the "mickey mouse" keyboard of the PET, and dropped the on-board cassette unit (source: http://uber-leet.com/?page=commodorepetcbm30xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.148u1: Renamed (cbm40ob) to (cbm4032b) and modified the description in 'CBM 4032B'. Updated status of emulation.- 0.128: Curt Coder added 'CBM 40xx (Basic 4, no CRTC, Business keyboard)' system. + +$end +$info=cbm4032f +$mame +0.153 [Curt Coder] + +CBM 4032 (Fat 40), Commodore Business Machines, 1980 + +The CBM 3xxx and 4xxx series were revisions of the original PET 2001. The range was rebranded CBM (Commodore Business Machine), as PET was dropped. The 3xxx series introduced the 3000 series ROM sets, BASIC v3, and a completely redesigned keyboard layout, which used a full typewriter keyboard instead of the "mickey mouse" keyboard of the PET, and dropped the on-board cassette unit (source: http://uber-leet.com/?page=commodorepetcbm30xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.153: Curt Coder added 'Commodore CBM 4032 (Fat 40)' system. + +ROMSET: +2048 bytes in 1 file / 1.62Kb packed + +$end +$info=cbm610 +$mame +0.36 [Curt Coder] + +CBM 610, Commodore Business Machines, 1983 + +The Commodore CBM 610 is part of the series 600/700, the new powerful line of professional equipment developed and produced by Commodore starting in 1982, also known as CBM-II series. Computers in this series were equipped with MOS 6509 CPU compatible with the 6502 to 2MHz, 80-column display modes, Basic 4.0, SID sound chip (the same as the C64), a serial RS-232 interface and the usual IEEE-488 floppy disk drives and printers (source italian traslated: http://myretrocomputing.altervista.org/commodorecbm610/index.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.36: Curt Coder added 'CBM 610 (50Hz)' system. + +ROMSET: +49152 bytes in 6 files / 36.60Kb packed + +$end +$info=cbm620 +$mame +0.36 [Curt Coder] + +CBM 620, Commodore Business Machines, 1983 + +The Commodore CBM 610 is part of the series 600/700, the new powerful line of professional equipment developed and produced by Commodore starting in 1982, also known as CBM-II series. Computers in this series were equipped with MOS 6509 CPU compatible with the 6502 to 2MHz, 80-column display modes, Basic 4.0, SID sound chip (the same as the C64), a serial RS-232 interface and the usual IEEE-488 floppy disk drives and printers. The models 710 and CBM CBM 720 were characterized by a case with integrated monitor and separate keyboard, very similar to that of the Commodore 8032SK while the models 610 and 620 were compact and free of the monitor (source italian traslated: http://myretrocomputing.altervista.org/commodorecbm610/index.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.36: Curt Coder added 'CBM 620 (50Hz)' system. + +ROMSET: +32768 bytes in 4 files / 24.33Kb packed + +$end +$info=cbm620_hu +$mame +0.37b10 [Curt Coder] + +CBM 620 (Hungary), Commodore Business Machines, 1983 + +The Commodore CBM 610 is part of the series 600/700, the new powerful line of professional equipment developed and produced by Commodore starting in 1982, also known as CBM-II series. Computers in this series were equipped with MOS 6509 CPU compatible with the 6502 to 2MHz, 80-column display modes, Basic 4.0, SID sound chip (the same as the C64), a serial RS-232 interface and the usual IEEE-488 floppy disk drives and printers. The models 710 and CBM CBM 720 were characterized by a case with integrated monitor and separate keyboard, very similar to that of the Commodore 8032SK while the models 610 and 620 were compact and free of the monitor (source italian traslated: http://myretrocomputing.altervista.org/commodorecbm610/index.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.147u2: Renamed (cbm620hu) to (cbm620_hu). +- 0.37b10: Curt Coder added 'CBM 620 (Hungary, 50Hz)' system. + +ROMSET: +32768 bytes in 3 files / 19.09Kb packed + +$end +$info=cbm710 +$mame +0.36 [Curt Coder] + +CBM 710, Commodore Business Machines, 1983 + +The Commodore CBM 610 is part of the series 600/700, the new powerful line of professional equipment developed and produced by Commodore starting in 1982, also known as CBM-II series. Computers in this series were equipped with MOS 6509 CPU compatible with the 6502 to 2MHz, 80-column display modes, Basic 4.0, SID sound chip (the same as the C64), a serial RS-232 interface and the usual IEEE-488 floppy disk drives and printers. The models 710 and CBM CBM 720 were characterized by a case with integrated monitor and separate keyboard, very similar to that of the Commodore 8032SK while the models 610 and 620 were compact and free of the monitor (source italian traslated: http://myretrocomputing.altervista.org/commodorecbm610/index.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.36: Curt Coder added 'CBM 710 (50Hz)' system. + +$end +$info=cbm720 +$mame +0.36 [Curt Coder] + +CBM 720, Commodore Business Machines, 1983 + +The Commodore CBM 610 is part of the series 600/700, the new powerful line of professional equipment developed and produced by Commodore starting in 1982, also known as CBM-II series. Computers in this series were equipped with MOS 6509 CPU compatible with the 6502 to 2MHz, 80-column display modes, Basic 4.0, SID sound chip (the same as the C64), a serial RS-232 interface and the usual IEEE-488 floppy disk drives and printers. The models 710 and CBM CBM 720 were characterized by a case with integrated monitor and separate keyboard, very similar to that of the Commodore 8032SK while the models 610 and 620 were compact and free of the monitor (source italian traslated: http://myretrocomputing.altervista.org/commodorecbm610/index.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.36: Curt Coder added 'CBM 720 (50Hz)' system. + +ROMSET: +16384 bytes in 2 files / 12.02Kb packed + +$end +$info=cbm720_de +$mame +0.148u1 [Curt Coder] + +CBM 720 (Germany), Commodore Business Machines, 1983 + +The Commodore CBM 610 is part of the series 600/700, the new powerful line of professional equipment developed and produced by Commodore starting in 1982, also known as CBM-II series. Computers in this series were equipped with MOS 6509 CPU compatible with the 6502 to 2MHz, 80-column display modes, Basic 4.0, SID sound chip (the same as the C64), a serial RS-232 interface and the usual IEEE-488 floppy disk drives and printers. The models 710 and CBM CBM 720 were characterized by a case with integrated monitor and separate keyboard, very similar to that of the Commodore 8032SK while the models 610 and 620 were compact and free of the monitor (source italian traslated: http://myretrocomputing.altervista.org/commodorecbm610/index.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore CBM 720 (Germany)' system. + +ROMSET: +24576 bytes in 3 files / 18.52Kb packed + +$end +$info=cbm720_se +$mame +0.37b10 [Curt Coder] + +CBM 720 (Sweden/Finland), Commodore Business Machines, 1983 + +The Commodore CBM 610 is part of the series 600/700, the new powerful line of professional equipment developed and produced by Commodore starting in 1982, also known as CBM-II series. Computers in this series were equipped with MOS 6509 CPU compatible with the 6502 to 2MHz, 80-column display modes, Basic 4.0, SID sound chip (the same as the C64), a serial RS-232 interface and the usual IEEE-488 floppy disk drives and printers. The models 710 and CBM CBM 720 were characterized by a case with integrated monitor and separate keyboard, very similar to that of the Commodore 8032SK while the models 610 and 620 were compact and free of the monitor (source italian traslated: http://myretrocomputing.altervista.org/commodorecbm610/index.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Renamed (cbm720sw) to (cbm720_se). +- 0.147u1: Renamed (cbm720se) to (cbm720sw). +- 0.37b10: Curt Coder added 'CBM 720 (Sweden/Finland, 50Hz)' system. + +ROMSET: +28672 bytes in 4 files / 19.33Kb packed + +$end +$info=cbm730 +$mame +0.147u1 [Curt Coder] + +CBM 730, Commodore Business Machines, 1983 + +The Commodore 700 series featured the same hardware basis as the 600 series but had a built-in tilt-and-swivel monochrome 12" monitor, a detachable keyboard and housing for two 5?" floppy drives (source: http://www.old-computers.com/museum/computer.asp?st=1&c=952). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, cbm2_flop.xml, bx256hp_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u1: Curt Coder added 'CBM 730 (PAL)' system. + +ROMSET: +20480 bytes in 3 files / 12.41Kb packed + +$end +$info=cbm8000_hsg_a +$mame +0.156 + +CBM 8000 High Speed Graphics (A), , ???? + +DRIVER: +devices/bus/pet/hsg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'CBM 8000 High Speed Graphics (A)' device. + +ROMSET: +8192 bytes in 2 files / 2.69Kb packed + +$end +$info=cbm8000_hsg_b +$mame +0.156 + +CBM 8000 High Speed Graphics (B), , ???? + +DRIVER: +devices/bus/pet/hsg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'CBM 8000 High Speed Graphics (B)' device. + +ROMSET: +8192 bytes in 2 files / 2.69Kb packed + +$end +$info=cbm8032 +$mame +0.36RC1 [Peter Trauner] + +CBM 8032, Commodore Business Machines, 1981 + +The main improvement over the other PET / CBM computers is the 80-column display. The screen is 12 Inch large and the ROM version is 4.0. The CBM-80xx was often sold as a "bundle". It was made up of the computer (most often the CBM 8032, though other models were made), the 5?" double disk drive CBM 8050 (500 KB, 77 tracks) and the bi-directional 132-columns, 160 CPS printer. The 8050 has a 6502 CPU, 4 KB of RAM and 12 KB of ROM (which contains the DOS). It was sold with Ozz, a Database, and a version of the spreadsheet "Visicalc" (source: http://uber-leet.com/?page=commodorecbm80xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Renamed (cbm80) to (cbm8032) and modified the description in 'CBM 8032'. Updated status of emulation. +- 0.36RC1: Peter Trauner added 'Commodore CBM8000 60Hz' system. + +ROMSET: +2048 bytes in 1 file / 1.59Kb packed + +$end +$info=cbm8032_de +$mame +0.36RC1 [Peter Trauner] + +CBM 8032 (Germany), Commodore Business Machines, 1981 + +The main improvement over the other PET / CBM computers is the 80-column display. The screen is 12 Inch large and the ROM version is 4.0. The CBM-80xx was often sold as a "bundle". It was made up of the computer (most often the CBM 8032, though other models were made), the 5?" double disk drive CBM 8050 (500 KB, 77 tracks) and the bi-directional 132-columns, 160 CPS printer. The 8050 has a 6502 CPU, 4 KB of RAM and 12 KB of ROM (which contains the DOS). It was sold with Ozz, a Database, and a version of the spreadsheet "Visicalc" (source: http://uber-leet.com/?page=commodorecbm80xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Renamed (cbm80ger) to (cbm8032_de) and modified the description in 'CBM 8032 (Germany)'. Updated status of emulation. +- 0.36RC1: Peter Trauner added 'Commodore CBM8000 German (50Hz)' system. + +ROMSET: +4096 bytes in 2 files / 2.39Kb packed + +$end +$info=cbm8032_fr +$mame +0.165 [Hervé Warin] + +CBM 8032 (France), Commodore Business Machines, 1981 + +The main improvement over the other PET / CBM computers is the 80-column display. The screen is 12 Inch large and the ROM version is 4.0. The CBM-80xx was often sold as a "bundle". It was made up of the computer (most often the CBM 8032, though other models were made), the 5?" double disk drive CBM 8050 (500 KB, 77 tracks) and the bi-directional 132-columns, 160 CPS printer. The 8050 has a 6502 CPU, 4 KB of RAM and 12 KB of ROM (which contains the DOS). It was sold with Ozz, a Database, and a version of the spreadsheet "Visicalc" (source: http://uber-leet.com/?page=commodorecbm80xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.165: Hervé Warin added 'Commodore CBM 8032 (France)' system. + +ROMSET: +6144 bytes in 2 files / 2.62Kb packed + +$end +$info=cbm8032_se +$mame +0.36RC1 [Peter Trauner] + +CBM 8032 (Sweden/Finland), Commodore Business Machines, 1981 + +The main improvement over the other PET / CBM computers is the 80-column display. The screen is 12 Inch large and the ROM version is 4.0. The CBM-80xx was often sold as a "bundle". It was made up of the computer (most often the CBM 8032, though other models were made), the 5?" double disk drive CBM 8050 (500 KB, 77 tracks) and the bi-directional 132-columns, 160 CPS printer. The 8050 has a 6502 CPU, 4 KB of RAM and 12 KB of ROM (which contains the DOS). It was sold with Ozz, a Database, and a version of the spreadsheet "Visicalc" (source: http://uber-leet.com/?page=commodorecbm80xx). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.148u1: Renamed (cbm80swe) to (cbm8032_se) and modified the description in 'CBM 8032 (Sweden/Finland)'. Updated status of emulation. +- 0.36RC1: Peter Trauner added 'Commodore CBM8000 Swedish (50Hz)' system. + +ROMSET: +4096 bytes in 2 files / 2.27Kb packed + +$end +$info=cbm8096 +$mame +0.148u1 [Curt Coder] + +CBM 8096, Commodore Business Machines, 1981 + +The CBM 8000 series of included a new display chip which drove an 80x25 character screen, but this resulted in a number of software incompatibilities with programs designed for the 40 column screen, and it appears to have been unpopular as a result. The machine shipped with 32 kB standard as the 8032, but allowed another 64 kB to be added 'externally. Later the upgrade was installed from the factory, creating the 8096 (source: http://en.wikipedia.org/wiki/Commodore_PET#PET_4000_series_.2F_CBM_8000_series). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, cbm8096_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u2: Emulated the 64KB memory expansion card and promoted driver to working [Curt Coder]. +- 0.148u1: Curt Coder added 'Commodore CBM 8096' system. + +ROMSET: +2048 bytes in 1 file / 1.59Kb packed + +$end +$info=cbm8296 +$mame +0.128 [Curt Coder] + +CBM 8296, Commodore Business Machines, 1984 + +The CBM-II series was the professional line of computers developed by Commodore as an evolution of previous series PET/CBM. Of this line were also part of the Commodore 8296 Commodore 8296-D and who are considered descendants of the "old" CBM8032 for the many similarities they had with this machine (source / translated from Italian: http://myretrocomputing.altervista.org/commodorecbm8296/index.php). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, cbm8296_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.157: Added 'mysterious "GV" ROM set [Mike Naberezny]. +- 0.156: System promoted from 'GAME_NOT_WORKING' [Curt Coder, Mike Naberezny] +- 0.128: Curt Coder added 'CBM 8296 (Basic 4, CRTC 50Hz, 80 columns)' system. + +ROMSET: +151584 bytes in 6 files / 15.16Kb packed + +$end +$info=cbm8296d +$mame +0.128 [Curt Coder] + +CBM 8296-D, Commodore Business Machines, 1984 + +The CBM-II series was the professional line of computers developed by Commodore as an evolution of previous series PET/CBM. Of this line were also part of the Commodore 8296 Commodore 8296-D and who are considered descendants of the "old" CBM8032 for the many similarities they had with this machine (source / translated from Italian: http://myretrocomputing.altervista.org/commodorecbm8296/index.php). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, cbm8296_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.128: Curt Coder added 'Commodore CBM 8296D' system. + +ROMSET: +4096 bytes in 1 file / 2.57Kb packed + +$end +$info=cbm8296d_de +$mame +0.148u1 [Curt Coder] + +CBM 8296-D (Germany), Commodore Business Machines, 1984 + +The CBM-II series was the professional line of computers developed by Commodore as an evolution of the previous series PET / CBM . +Of this line were also part of the Commodore 8296 and Commodore 8296-D which are considered the descendants of the "old" CBM8032 for the many similarities they had with this machine (source, traslated from italian: http://myretrocomputing.altervista.org/commodorecbm8296/index.php). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, cbm8296_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore CBM 8296D (Germany)' system. + +ROMSET: +8192 bytes in 2 files / 3.48Kb packed + +$end +$info=cbm8296dgv_de +$mame +0.157 [Mike Naberezny] + +CBM 8296-D GV? (Germany), Commodore Business Machines, 1984 + +The CBM-II series was the line of professional computers developed by Commodore as an evolution of the previous PET/CBM series. This line also included the?Commodore 8296?and the?Commodore 8296-D?which are considered the descendants of the "old"?CBM8032?due to the many similarities they had with this machine. The first difference that catches the eye compared to the previous series is the beauty of the new cases, where before there were only right angles, sharp edges and a total lack of ergonomics, now there are curves, harmonious shapes and ease of use. Surely these are some of the most beautiful computers ever made in terms of aesthetics. The CBM 8296-D represented the evolutionary peak and at the same time the stopping point of the PET/CBM II series. It was in fact one of the most powerful 8bit computers available at the time: the already remarkable characteristics of the CBM 8296 were added 2 5.25-inch drives mounted in the upper part of the chassis capable of archiving up to 1Mb of data on normal disks DS/DD, a true record. The only drawback was the fact that since the file system was not hierarchical it was not possible to organize the file in directories and therefore you had very large disks but with endless lists of files (source, translated from Italian: http://myretrocomputing.altervista.org/commodorecbm8296/index.php). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, cbm8296_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.157: Mike Naberezny added 'Commodore CBM 8296-D GV? (Germany)' system. + +ROMSET: +12288 bytes in 3 files / 5.47Kb packed + +$end +$info=cbm8296ed +$mame +0.148u2 [Curt Coder] + +CBM 8296 ExecuDesk, Commodore Business Machines, 1984 + +Among the refashioned CBM line of computers, the 8296 stands above many as the ultimate business micro. Based on the 8032 architecture, this computer features 128K of external expansion memory, and the 'Execudesk': a ROM capable of launching an included suite of disk-based business applications. When powered on, the 8296 displays the Execudesk menu, which features options for loading the disk-based applications, shutting down the system, or 'exiting' to BASIC. When in BASIC mode, the 8296 is essentially the same as an 8096, with, of course, the nicer case design,sloped detachable keyboard, and swivel monitor. The 8296-D comes with a built in 8250 disk drive, which is a dual 1024K DS/DD 5?" floppy unit (source: http://www.zimmers.net/cbmpics/cbpets.html). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, cbm8296_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.155: Added 'ROM signatures for Oracle 3.03 [Mike Naberezny]. +- 0.148u2: Curt Coder added 'CBM 8296 ExecuDesk' system. + +ROMSET: +12288 bytes in 3 files / 6.93Kb packed + +$end +$info=cbm8296gd +$mame +0.148u2 [Curt Coder] + +CBM 8296GD, Commodore Business Machines, 1984 + +An 8-bit computer with a desktop case, featuring a built-in keyboard, an alphanumeric display, and dual integrated floppy drives. Designed for professional and business use, it offers extensive BASIC in ROM, expansion ports, and support for external peripherals. It includes advanced features for its time, such as text editing, spreadsheets, and database management—typical of the 1980s. + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, cbm8296_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u2: Curt Coder added 'CBM 8296GD' system. + +ROMSET: +12288 bytes in 3 files / 6.55Kb packed + +$end +$info=cbnt2039 +$mame +0.214 [Al Kossow, Bitsavers] + +2039 Controller, Cablenet, 1993 + +Control device for wired networks, designed to manage communication between terminals and servers in business or industrial environments. It features serial ports, dedicated transmission protocols, software-based configuration, and compatibility with legacy systems. Ideal for integration into existing infrastructures for automation, monitoring, or centralized data management. + +DRIVER: +skeleton/cbnt2039.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP +- 0.214: Al Kossow and Bitsavers added 'Cablenet 2039 Controller' system. + +ROMSET: +131072 bytes in 1 file / 21.17Kb packed + +$end +$info=cbrs8 +$mame +0.195 [Team Europe] + +CoolBoy RS-8 168 in 1, CoolBoy, 201? + +Portable cartridge-based handheld console with a built-in screen, pre-loaded with 168 retro 8-bit style games. Compact design, rechargeable battery, classic directional controls and buttons, plus optional TV video output. Designed for vintage gaming enthusiasts, it recreates the experience of iconic retro consoles without requiring additional cartridges. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Team Europe added 'CoolBoy RS-8 168 in 1' system. + +ROMSET: +16777216 bytes in 1 file / 5.90Mb packed + +$end +$info=cbus_bus +$mame +0.198 + +InterPro CBUS bus, , ???? + +DRIVER: +devices/bus/interpro/sr/sr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (cbus) to (cbus_bus) and description changed to 'InterPro CBUS bus'. +- 0.198: Added 'InterPro CBUS' device. + +ROMSET: +None required. + +$end +$info=cbus_slot +$mame +0.198 + +InterPro CBUS slot, , ???? + +DRIVER: +devices/bus/interpro/sr/sr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'InterPro CBUS slot' device. + +ROMSET: +None required. + +$end +$info=cc1 +$mame +0.208 [hap, Berger] + +Chess Challenger, Fidelity Electronics, 1977 + +Challenger, or Fidelity Chess Challenger, was a series of dedicated chess computers produced and market by Fidelity Electronics. The Chess Challenger 1 was the first commercial chess computer of its kind in 1976, invented by Sidney Samole, with a program by Ron Nelson, developed for an Altair 8800 Microcomputer with an Intel 8080 CPU. Further versions of Nelson's program run on a more advanced Z80 CPU, great commercial success was the Chess Challenger 7 in 1979. Ed English, an early game programmer affiliated with Fidelity Electronics in 1979/80, improved the alpha-beta implementation to double the playing speed (source: https://www.chessprogramming.org/Chess_Challenger). + +DRIVER: +fidelity/cc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Remove timer_device [hap]. +- 0.224: Machine promoted to working [Berger, Mike Watters]. +- 0.208: hap and Berger added 'Fidelity Electronics Chess Challenger' system. + +ROMSET: +2048 bytes in 1 file / 1.56Kb packed + +$end +$info=cc10 +$mame +0.140 [Kevin Horton, Jonathan Gevaryahu, Sandro Ronco] + +Chess Challenger "10" (model CCX, rev. B), Fidelity Electronics, 1978 + +The Fidelity Chess Challenger 10 was brought in three versions on the market, referred to as A, B and C version, the C version is considered the game strongest, but this is in relation to total a relatively modest skill level of CC10 to see (source / translated from German: http://www.schach-computer.info/wiki/index.php/Fidelity_Chess_Challenger_10). + +DRIVER: +fidelity/cc10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.207: Changed description to 'Chess Challenger 10 (model CCX, rev. B)'. +- 0.140: Kevin Horton Jonathan Gevaryahu andSandro Ronco added skeleton driver of 'Fidelity Chess Challenger 10' system. + +ROMSET: +4096 bytes in 1 file / 3.42Kb packed + +$end +$info=cc10a +$mame +0.210 [bataais] + +Chess Challenger "10" (model CCX), Fidelity Electronics, 1978 + +The Fidelity Chess Challenger 10 has been released in three versions, referred to as the A, B and C versions, with the B version being the most powerful, but this is also in relation to the relatively modest overall performance of the CC10 (source, translated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Chess_Challenger_10). + +DRIVER: +fidelity/cc10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed description to 'Chess Challenger "10" (model CCX)'. +- 0.210: bataais added 'Fidelity Electronics Chess Challenger 10 (model CCX)' system. + +ROMSET: +4096 bytes in 1 file / 3.42Kb packed + +$end +$info=cc10c +$mame +0.223 [hap, Berger, Achim] + +Chess Challenger (model UCC10, 10 levels), Fidelity Electronics, 1979 + +Chess Challenger UCC10 has been programmed to initiate and follow the opening lines of a broad vocabulary of book openings (e.g. French Defense, Ruy Lopez, Giuoco Piano, Sicilian, Queen's Gambit Declined.) The UCC10 Levels are slightly different to the regular Fidelity Chess Challenger 10 (source: http://www.spacious-mind.com/html/chess_challenger_10_upgrade.html). + +DRIVER: +fidelity/cc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: hap, Berger and Achim added 'Fidelity Electronics Chess Challenger (model UCC10, 10 levels)' system. + +ROMSET: +8192 bytes in 1 file / 5.59Kb packed + +$end +$info=cc2150 +$mame +0.230 [hap, Berger] + +Chess Champion 2150, Tandy Corporation / Saitek / Heuristic Software, 1988 + +RADIO SHACK CHESS CHAMPION 2150 is an advanced chess computer endorsed by world chess champion Garry Kasparov. and even though it has power and features that can challenge chess masters, it also offers levels of play for a chess novice. (There are a total of 64 different levels of play). The CHESS CHAMPION 2150 automatically registers the moves you make in its memory and on its built-in LCD chessboard display. The display also provides a variety of other helpful information during play (source: http://www.spacious-mind.com/html/champion_2150_version_a.html). + +DRIVER: +saitek/simultano.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Tandy Corporation / Saitek / Heuristic Software'. +- 0.262: Changed manufacturer to 'Tandy Corporation / Saitek'. +- 0.230: hap and Berger added 'Saitek/Tandy Corporation Chess Champion 2150' system. + +ROMSET: +65536 bytes in 1 file / 47.31Kb packed + +$end +$info=cc2schach +$mame +0.246 [hap] + +CC2-Schachzwerg (German), Elektor, 2009 + +Clever software written in C makes it possible for an ATmega88 (with only 8 KB Flash) to learn to play chess. And with amazing playing strength! If you own a CC2 ATmega board, you can easily get a small chess computer, because then you only need a few inexpensive buttons! (source, traslated from German: https://www.elektormagazine.de/magazine/elektor-200906/3240). + +DRIVER: +elektor/avrmax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: hap added 'Elektor CC2-Schachzwerg (German)' system. + +ROMSET: +8192 bytes in 1 file / 4.21Kb packed + +$end +$info=cc3 +$mame +0.209 [hap, Berger, Sean Riddle] + +Chess Challenger (upgraded version, 3 levels), Fidelity Electronics, 1977 + +Only four months after the introduction of the very first chess computer in the world, an improved version appeared. His name? Chess Challenger 3 because of its 3 levels. The chess program of its predecessor, the Chess Challenger 1 has exactly 2316 bits (2 KB ROM). Challenger 3 has 2332 bits, so a minimal extension. But the most important improvement is that one can enter the moves with the usual standard notation (source: http://www.schaakcomputers.nl/hein_veldhuis/database/files/07-1977%20%5BD-8601%5D%20Fidelity%20-%20Chess%20Challenger%203.pdf). + +DRIVER: +fidelity/cc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed description to 'Chess Challenger (upgraded version, 3 levels)'. +- 0.209: hap, Berger and Sean Riddle added 'Fidelity Electronics Chess Challenger 3' system. + +ROMSET: +4096 bytes in 1 file / 3.14Kb packed + +$end +$info=cc40 +$mame +0.154 [hap, Jon Guidry] + +Compact Computer 40, Texas Instruments, 1983 + +The Texas Instruments Compact Computer 40 or CC-40 is a battery-operated portable computer that was manufactured and released by Texas Instruments in March 1983. Priced at US$249, it weighs 600 grams (22 ounces) and can be powered by four AA batteries or an AC adapter. It was intended as a portable business computer, and uses TI's TMS70C20 CPU, an 8-bit microprocessor that ran at 2.5 MHz. The CC-40 has 6 kilobytes of on board Random Access Memory (expandable to 18 KB), 34 KB of Read Only Memory, and a 31-character LCD display. It is capable of operating for 200 hours off one set of batteries, and memory is not erased by powering the unit off, so an unpowered unit can retain data for several months. However, no disk or tape drive was released with the unit, and a digital "wafertape" unit depicted on the computer's box was only released as a prototype, reportedly because it proved too unreliable. The inability to store data permanently hurt the CC-40's sales. The CC-40 does have ports for connecting a printer and a modem. Expansion was to be through a Hexbus interface, arguably prototypical to USB, providing Hot swapping plug-and-play functionality. The HexBus interface was also available for the TI-99/4A and was built into the prototype-only TI-99/8 (source: http://en.wikipedia.org/wiki/Texas_Instruments_Compact_Computer_40). + +DRIVER: +ti/cc40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cc40_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.154: hap and Jon Guidry added 'Texas Instruments ' system. + +ROMSET: +34816 bytes in 2 files / 26.21Kb packed + +$end +$info=cc40p +$mame +0.231 [hap, Jon Guidry] + +Compact Computer 40 Plus (prototype), Texas Instruments, 1984 + +The Texas Instruments Compact Computer 40 or CC-40 is a battery-operated portable computer that was developed by Texas Instruments and released in March 1983. Priced at US$249, it weighs 600 grams (22 ounces) and can be powered by four AA batteries or an AC adapter. It was intended as a portable business computer, and uses TI's TMS70C20 CPU, an 8-bit microprocessor that runs at 2.5 MHz (source: https://en.m.wikipedia.org/wiki/Texas_Instruments_Compact_Computer_40). + +DRIVER: +ti/cc40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cc40_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: hap and Jon Guidry added 'Texas Instruments Compact Computer 40 Plus (prototype)' system. + +ROMSET: +4096 bytes in 1 file / 3.30Kb packed + +$end +$info=cc7 +$mame +0.171 [hap, Berger] + +Chess Challenger "7" (set 1), Fidelity Electronics, 1980 + +With more than 600,000 units sold in the world, the Fidelity Electronics Chess Challenger 7 (CC7) is the first true commercial success in the history of mass market chess computer (source: http://www.boris-is-king.com/presentationcc7eng.htm). + +DRIVER: +fidelity/cc7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.207: Changed description to 'Chess Challenger 7 (model BCC, rev. B)'. +- 0.171: hap and Berger added 'Fidelity Electronics Chess Challenger 7 (rev. B)' system. + +ROMSET: +4096 bytes in 1 file / 3.41Kb packed + +$end +$info=cc7a +$mame +0.209 [Sean Riddle] + +Chess Challenger "7" (set 2), Fidelity Electronics, 1979 + +With more than 600,000 units sold in the world, the Fidelity Electronics Chess Challenger 7 (CC7) is the first true commercial success in the history of mass market chess computer (source: http://www.boris-is-king.com/presentationcc7eng.htm). + +DRIVER: +fidelity/cc7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Renamed (cc7o) to (cc7a) and description changed to 'Chess Challenger "7" (set 2)'. +- 0.221: Changed description to 'Chess Challenger "7" (model CC7)'. +- 0.209: Sean Riddle added 'Fidelity Electronics Chess Challenger 7 (model CC7)' system. + +ROMSET: +4096 bytes in 1 file / 3.41Kb packed + +$end +$info=cc90_232 +$mame +0.251 [AJR] + +Thomson CC 90-232 Communication Interface, , ???? + +DRIVER: +devices/bus/thomson/cc90_232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: AJR added 'Thomson CC 90-232 Communication Interface' device. + +ROMSET: +None required. + +$end +$info=ccdelta1 +$mame +0.193 [hap, Berger] + +Chess Champion: Delta-1, SciSys / Novag Industries, 1980 + +The NOVAG CHESS CHAMPION DELTA-1 with its powerful, progressive program, faster response time and sleek, portable format is versatile for the beginner and advanced enough for the experienced player (source: http://www.spacious-mind.com/html/delta-1.html). + +DRIVER: +saitek/delta1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.264: Changed manufacturer to 'SciSys / Novag Industries'. +- 0.193: hap and Berger added 'Novag Chess Champion: Delta-1' system. + +ROMSET: +4096 bytes in 1 file / 3.07Kb packed + +$end +$info=cchime +$mame +0.249 [hap, Sean Riddle, John Parker, Altharic, wolf676] + +Chroma-Chime, Chromatronics, 1977 + +Modular electronic device for generating sounds and melodies, based on analog technology and designed for educational or experimental use. It allows users to create musical sequences by connecting colorful components, leveraging principles of simple sound synthesis. Ideal for introducing concepts of electronics and music in an interactive and visually engaging way. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.249: hap, Sean Riddle, John Parker, Altharic and wolf676 added 'Chromatronics Chroma-Chime' system. + +ROMSET: +2256 bytes in 3 files / 1.17Kb packed + +$end +$info=ccmk1 +$mame +0.119 [Wilbert Pol] + +Chess Champion: MK I, bootleg (Novag Industries), 1978 + +The Chess Champion MK I was Novag's first dedicated chess computer released in September 1978. It had a Fairchild F8 8-Bit processor running with 1.78 MHz, 2 KB ROM, and 256 bytes RAM. The program was a clone of the Data Cash Systems Inc. CompuChess program, which was developed by David B. Goodrich & Associates, while other sources claim David Levy was involved in the development (source: http://chessprogramming.wikispaces.com/Chess+Champion+MK+I). + +DRIVER: +chess/compuchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, PCB and Artwork Preview. + +WIP: +- 0.264: Changed manufacturer to 'bootleg (Novag Industries)'. +- 0.229: Changed manufacturer to 'bootleg (Novag)'. +- 0.144u1: Renamed (mk1) to (ccmk1). +- 0.128: Added 'clickable artwork [Hobie Troxell]. +- 0.119: Fixed interrupt issues and re-enabled driver [Wilbert Pol]. +- 0.61: Removed Chess Champion MK I' system. +- 0.37b15: Added 'Chess Champion MK I' system. + +$end +$info=ccmk2 +$mame +0.37b8 [PeT] + +Chess Champion: MK II (set 1), Novag Industries / Commodore, 1979 + +The Chess Champion MK II was Novag's second dedicated chess computer released in 1979. It had a 6502 compatible 6504 8-Bit processor running with 1 MHz, 5 KB ROM, and 320 bytes RAM. The program was based on Peter Jennings' Microchess 1.5 (source: http://chessprogramming.wikispaces.com/Chess+Champion+MK+II). + +DRIVER: +commodore/chessmate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Artwork Preview. + +WIP: +- 0.269: Changed description to 'Chess Champion: MK II (set 1)' and manufacturer to 'Novag Industries / Commodore'. Small update to internal artwork. Swap ccmk2/ccmk2a sets (newest first) [hap]. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.212: Changed description to 'Chess Champion: MK II (ver. 1)'. +- 0.144u1: Renamed (mk2) to (ccmk2). +- 0.128: Added 'clickable artwork [Hobie Troxell]. +- 0.112: Updated to use the new artwork system [Justin Kerk]. +- 0.37b8: PeT added 'Chess Champion MK II' system. + +$end +$info=ccmk2a +$mame +0.212 [hap] + +Chess Champion: MK II (set 2), Novag Industries / Commodore, 1979 + +The Chess Champion MK II was Novag's second dedicated chess computer released in 1979. It had a 6502 compatible 6504 8-Bit processor running with 1 MHz, 5 KB ROM, and 320 bytes RAM. The program was based on Peter Jennings' Microchess 1.5 (source: http://chessprogramming.wikispaces.com/Chess+Champion+MK+II). + +DRIVER: +commodore/chessmate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: Changed description to 'Chess Champion: MK II (set 2)' and mnufacturer to 'Novag Industries / Commodore'. Small update to internal artwork. Swap ccmk2/ccmk2a sets (newest first) [hap]. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.212: hap added 'Novag Chess Champion: MK II (ver. 2)' system. + +$end +$info=ccmk5 +$mame +0.214 [hap, Berger] + +Chess Champion: Mark V, SciSys / Philidor Software, 1981 + +a dedicated chess computer manufactured by Scisys-W Ltd. Hong Kong from 1981. Primary author of a Z80 based development version was David Broughton, while the translation to the 6502 production version was done by Mark Taylor. Both programmers were recruited into Levy's and O'Connell's company Philidor Software which was closely related to Winkler's Scisys-W Ltd. who manufactured and traded most of their computers until in summer 1981 Levy and O'Connell decided to loosen their relationship with SciSys and founded their new software company Intelligent Software (source: https://www.chessprogramming.org/Chess_Champion_Mark_V). + +DRIVER: +saitek/mark5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: hap and Berger added 'SciSys/Philidor Software Chess Champion: Mark V' system. + +ROMSET: +1920183 bytes in 5 files / 121.25Kb packed + +$end +$info=ccmk6 +$mame +0.214 [hap, Berger] + +Chess Champion: Mark VI/Philidor, SciSys / Philidor Software, 1982 + +Following the initial success of the Chess Champion Mark V, Scisys were keen to follow up with a stronger program and a Sensor Board. Scisys were aware of the need to appeal to customers who preferred to play with a real chess board rather than follow the game on the LCD screen of the Mark V. Early on the Sensor Board project appeared to be going to plan. Kevin O'Connell of Intelligent Software showed a working prototype to author Tim Harding as early as August 1981. At the Second European Microcomputer Chess Championships held at the Personal Computer World (PCW) show in September 1981 two Philidor experimental programs came 4th and 5th. Development of the next program was on track. By March 1982 a price of ?155 was already being quoted for the Sensor Board. A patent application was filed on 19th July 1982 (link). However the months went by with no further news of a release date. The Mark VI was released just before Christmas in 1982. The cost of the Mark V chess computer was reduced from ?275 to ?199, with the Mark VI module costing another ?199. In January 1983 PCW carried an article about Scisys and the Mark V and VI, including a game with evaluations throughout between the old and the new. The Mark VI won OK (source: http://www.chesscomputeruk.com/html/chess_champion_mark_vi___senso.html). + +DRIVER: +saitek/mark5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: hap and Berger added 'SciSys/Philidor Software Chess Champion: Mark VI/Philidor' system. + +ROMSET: +36864 bytes in 5 files / 23.50Kb packed + +$end +$info=ccs2422 +$mame +0.136 [Robbbert] + +CCS Model 2422B FDC card, California Computer Systems, 1980 + +Controller board for floppy disk drives, compatible with the S-100 bus, designed for 8-bit computers from the 1970s–1980s. Supports up to four drives, handles standard floppy formats of the era, and includes firmware for booting and file system management. Ideal for expanding storage capacity and enabling disk-based booting on professional or hobbyist vintage systems. + +DRIVER: +ccs/ccs2810.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'CCS Model 2422B' system. + +ROMSET: +2560 bytes in 3 files / 1.75Kb packed + +$end +$info=ccs2810 +$mame +0.136 [Robbbert] + +CCS Model 2810 CPU card, California Computer Systems, 1980 + +Processor board based on the Z80 architecture, designed for systems with an S-100 bus—typical of 8-bit computers from the 1970s and 1980s. It includes a clock, control logic, and supporting circuits for executing machine code and coordinating with peripherals. Ideal for upgrades or building custom systems, it offers software compatibility with CP/M environments and applications from that era. + +DRIVER: +ccs/ccs2810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'CCS Model 2810' system. + +ROMSET: +2048 bytes in 1 file / 1.49Kb packed + +$end +$info=ccs300 +$mame +0.150 [Robbbert] + +CCS Model 300, California Computer Systems, 1981 + +There's no info available on this system, however the bankswitching appears to be the same as their other systems. Early on, it does a read from port F2. If bit 3 is low, the system becomes a Model 400. Since IM2 is used, it is assumed there are Z80 peripherals on board. +There's unknown usage of ports 11 thru 1B, 34, and F0 thru F2 (source: MESS driver). + +DRIVER: +ccs/ccs2810.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.150: Robbbert added skeleton driver of 'California Computer Systems CCS Model 300' system. + +ROMSET: +2048 bytes in 1 file / 0.95Kb packed + +$end +$info=ccs7710 +$mame +0.227 [AJR] + +CCS Model 7710 Asynchronous Serial Interface, , ???? + +DRIVER: +devices/bus/a2bus/ccs7710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Move class definition out of header [AJR]. +- 0.230: Don't take over C800-CFFF space [AJR]. +- 0.227: AJR added 'CCS Model 7710 Asynchronous Serial Interface' device. + +ROMSET: +1536 bytes in 6 files / 0.82Kb packed + +$end +$info=cd100b +$mame +0.217 [unknown] + +CD-100B LaserStar, Rowe International, 1992 + +Automatic system for playing digital music, based on CD media, designed for public environments such as bars, restaurants, or game rooms. Equipped with a user interface featuring a display and keyboard for track selection, it allows users to create playlists and manage an extensive music catalog. Characterized by a robust design and an integrated laser reading mechanism, it offers reliability and ease of use, functioning as a modern jukebox for collective entertainment. + +DRIVER: +skeleton/cd100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: unknown added 'Rowe International CD-100B LaserStar' system. + +ROMSET: +491520 bytes in 5 files / 163.99Kb packed + +$end +$info=cd2501e +$mame +0.163 + +CD2501E, , ???? + +DRIVER: +devices/sound/tms5220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'CD2501E' device. + +ROMSET: +None required. + +$end +$info=cd2501ecd +$mame +0.150 + +CD2501ECD, , ???? + +DRIVER: +devices/sound/tms5220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'CD2501ECD' device. + +ROMSET: +None required. + +$end +$info=cd2650 +$mame +0.138 [Robbbert] + +2650 Computer System, Central Data, 1977 + +The 2650 was first reviewed in the US magazine Radio-Electronics, in the April 1977 issue. This computer was supplied in assembled form with an Editor/Assembler. A 12K BASIC was also available on cassette tape or floppy if you had the HD interface (source: http://www.old-computers.com/museum/computer.asp?st=1&c=45). + +DRIVER: +skeleton/cd2650.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.148u4: Added 'correct character generator ROM [Robbbert]. +- 0.138: Robbbert added skeleton driver of 'Central Data 2650' system. + +ROMSET: +54016 bytes in 11 files / 34.73Kb packed + +$end +$info=cd2801 +$mame +0.165 + +CD2801, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'CD2801' device. + +ROMSET: +None required. + +$end +$info=cd2802 +$mame +0.165 + +CD2802, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'CD2802' device. + +ROMSET: +None required. + +$end +$info=cd3000i +$mame +0.283 [R. Belmont] + +CD3000i, Akai, 1993 + +It’s a professional sampler based on CD-ROM technology. It allows you to load sounds directly from compatible discs, offering advanced editing capabilities, multitimbrality, built-in effects, and a music-production-oriented architecture. It has been highly regarded in the studio for its ability to seamlessly integrate extensive sound libraries with a fast and flexible workflow. + +DRIVER: +akai/s3000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +s3000_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: R. Belmont added 'Akai CD3000i' system. + +ROMSET: +524288 bytes in 4 files / 247.33Kb packed + +$end +$info=cd3000xl +$mame +0.283 [R. Belmont] + +CD3000XL, Akai, 1994 + +Professional sampler, an evolution of the CD3000, featuring increased memory, advanced editing capabilities, and support for libraries on CD-ROM. Designed for producers and studios, it offers multitimbrality, built-in effects, and an optimized workflow for creating and manipulating sounds in real time. + +DRIVER: +akai/s3000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +s3000_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: R. Belmont added 'Akai CD3000XL' system. + +ROMSET: +524288 bytes in 1 file / 134.55Kb packed + +$end +$info=cd32 +$mame +0.132 [incog, Fabio Priuli] + +Amiga CD32 (PAL), Commodore, 1993 + +The Amiga CD32, styled 'CD32' (code-named 'Spellbound'), was the first 32-bit CD-ROM based video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on 16 July 1993, and was released in September of the same year. The CD32 is based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using 3rd-party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive and mouse, turning it into an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also available. The CD32 managed to secure over 38% of the CD-ROM market in the UK (source: http://en.wikipedia.org/wiki/Amiga_CD32). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, cd32.xml, cdtv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.252: Cleaned up descriptions in software list [ArcadeShadow]. +- 0.221: Re-dumped atr in cd32.xml [Guru]. +- 0.212: Added 'additional information in cd32.xml [FakeShemp]. +- 0.211: Sorted entries by name in cd32.xml [FakeShemp]. +- 0.167: Deorphaned the software lists for cd32, 3do_m2 and pippin so that they get parsed by the validity checker etc [Shideravan]. +- 0.147u3: Improved the inputs in CD32 (by adding a mirror of the first button where the regular Amiga reads it) this allows the majority of the booting CD32 games to actually be started. Expanded cd32.xml softlist entries to highlight more future test cases [David Haywood]. +- 0.132: incog and Fabio Priuli added 'Amiga CD32 (not working)' system. + +ROMSET: +1048576 bytes in 1 file / 657.64Kb packed + +$end +$info=cd32n +$mame +0.154 [Dirk Best] + +Amiga CD32 (NTSC), Commodore, 1993 + +The Amiga CD32, styled 'CD32' (code-named 'Spellbound'), was the first 32-bit CD-ROM based video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on 16 July 1993, and was released in September of the same year. The CD32 is based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using 3rd-party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive and mouse, turning it into an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also available. The CD32 managed to secure over 38% of the CD-ROM market in the UK (source: http://en.wikipedia.org/wiki/Amiga_CD32). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, cd32.xml, cdtv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore Amiga CD32 (NTSC)' system. + +$end +$info=cd40105 +$mame +0.163 + +CD40105B FIFO Register, , ???? + +DRIVER: +devices/machine/40105.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.180: Renamed (40105) to (cd40105) and description changed to 'CD40105B FIFO Register'. +- 0.163: Added '40105 FIFO' device. + +ROMSET: +None required. + +$end +$info=cd4099 +$mame +0.189 + +CD4099B Addressable Latch, , ???? + +DRIVER: +devices/machine/74259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'CD4099B Addressable Latch' device. + +ROMSET: +None required. + +$end +$info=cd6809 +$mame +0.192 [Felipe Corrêa da Silva Sanches] + +CD-6809, Codimex, 1983 + +The Codimex CD 6809 was an 8-bit home computer produced in Brazil by the company Codimex Imp.Exp. de Computers Ltda in Porto Alegre/RS, in early 1983, during the period of the Market Reserve and based on the TRS-80 Color Computer (also called "CoCo", contraction of "Color Computer") by Tandy/Radio Shack norte -American, which was Tandy's first computer to generate graphic images in color at a low production cost (source, traslated from Portuguese: https://pt.m.wikipedia.org/wiki/CD6809). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.192: Felipe Corrêa da Silva Sanches added 'Codimex CD-6809' system. + +ROMSET: +32768 bytes in 4 files / 28.06Kb packed + +$end +$info=cd6809_fdc +$mame +0.192 + +Codimex CD-6809 Disk BASIC (1986), , ???? + +DRIVER: +devices/bus/coco/coco_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Changed description to 'Codimex CD-6809 Disk BASIC (1986)' [R. Belmont]. +- 0.192: Added 'CD6809 FDC' device. + +ROMSET: +8192 bytes in 1 file / 6.93Kb packed + +$end +$info=cd90_015 +$mame +0.231 [Olivier Galibert] + +Thomson CD 90-015 floppy drive controller, , ???? + +DRIVER: +devices/bus/thomson/cd90_015.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Thomson CD 90-015 floppy drive controller'. Correct floppy drive type and name. Further customization of floppy drive [AJR]. +- 0.231: Olivier Galibert added 'Thomson CD90-015 floppy drive selectler' device. + +ROMSET: +1984 bytes in 1 file / 1.69Kb packed + +$end +$info=cd90_351 +$mame +0.215 + +Thomson CD 90-351 Diskette Controller, , ???? + +DRIVER: +devices/bus/thomson/cd90_351.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Thomson CD 90-351 Diskette Controller'. +- 0.231: Renamed (thmfc1) to (cd90_351) and description changed to 'Thomson CD90-351 floppy drive controller'. +- 0.215: Added 'Thomson THMFC1 floppy controller' device. + +ROMSET: +7936 bytes in 4 files / 4.28Kb packed + +$end +$info=cd90_640 +$mame +0.231 [Olivier Galibert] + +Thomson CD 90-640 floppy drive controller, , ???? + +DRIVER: +devices/bus/thomson/cd90_640.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Thomson CD 90-640 floppy drive controller'. +- 0.231: Olivier Galibert added 'Thomson CD90-640 floppy drive controller' device. + +ROMSET: +1984 bytes in 1 file / 1.56Kb packed + +$end +$info=cdc721 +$mame +0.150 [Al Kossow, Robbbert] + +721 Display Terminal, Control Data Corporation, 1981 + +Monochromatic cathode-ray tube alphanumeric terminal designed for interaction with mainframes or minicomputers in professional environments. It features a 12- or 24-line display, a functional keyboard with dedicated control keys, an RS-232 serial interface, and support for standard terminal protocols (such as VT52 or similar). Built for reliability and heavy-duty use in business or academic settings during the 1970s–1980s. + +DRIVER: +skeleton/cdc721.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.253: Replace bankdevs with memory views [AJR]. +- 0.208: Reduced character height to make all rows fit [AJR]. +- 0.201: Added '"Graphics Firmware" ROMs [Robbbert]. +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Control Data Corporation CDC721 Terminal' system. + +ROMSET: +45056 bytes in 7 files / 23.46Kb packed + +$end +$info=cdd2000 +$mame +0.212 [Cyberia/2 Filebase] + +Philips CDD2000 CD-R, , ???? + +DRIVER: +devices/bus/nscsi/cdd2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Hook up SCSI IRQ [AJR]. +- 0.254: Add ROM banking to prevent code from running off rails [AJR]. +- 0.212: Cyberia/2 Filebase added 'Philips CDD2000 CD-R' device. + +ROMSET: +524288 bytes in 2 files / 191.17Kb packed + +$end +$info=cdda +$mame +0.149u1 + +CD/DA, , ???? + +DRIVER: +devices/sound/cdda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Updates and additions: More flexible API; you can set the start and length separately without forcing unpause/play start/etc. Data tracks are force muted, headphone users are safe. Added forward and reverse fast scan capability [R. Belmont]. +- 0.230: Return LBA position as currently playing LBA (fixes issues with Konami System 573 games) [Windy Fairy]. +- 0.149u1: Added 'CD/DA' device. + +ROMSET: +None required. + +$end +$info=cdi490a +$mame +0.169 [David Haywood] + +CD-i 490, Philips, 1991 + +The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with a CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television is used), and less operating system software. The CD-i player 400 series, which includes the 450, 470, 490 models. The 400 models are slimmed-down units aimed at console and educational markets. The CD-i 450 player, for instance, is a budget model designed to compete with game consoles. In this version, an infrared remote controller is not standard but optional (source: https://en.wikipedia.org/wiki/Philips_CD-i#Player_models). + +DRIVER: +philips/cdi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cdi.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.169: David Haywood added 'Philips CD-i 490' system. + +ROMSET: +917504 bytes in 4 files / 333.97Kb packed + +$end +$info=cdi910 +$mame +0.169 [David Haywood] + +CD-i 910-17P Mini-MMC (PAL), Philips, 1991 + +The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with a CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television is used), and less operating system software. The CD-i player 200 series, which includes the 205, 210, and 220 models. Models in the 200 series are designed for general consumption, and were available at major home electronics outlets around the world. The Philips CD-i 910 is the American version of the CD-i 205, the most basic model in the series (source: https://en.wikipedia.org/wiki/Philips_CD-i#Player_models). + +DRIVER: +philips/cdi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cdi.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.288: BugFIX #09458 [Crash/Freeze] (philips/cdi.cpp) cdimono2, cdi910: The emulator may crash with an access violation [hap]. +- 0.169: David Haywood added 'Philips CD-i 910-17P Mini-MMC (PAL)' system. + +ROMSET: +1065544 bytes in 6 files / 475.03Kb packed + +$end +$info=cdicdic +$mame +0.149u1 + +CD-i CDIC, , ???? + +DRIVER: +philips/cdicdic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Adjusted copyright-holders to include Vincent Halver, removed newly-added unused member but left the comment, fixed signed/unsigned mismatch [Ryan Holtz]. +- 0.273: Fix restarting audio map after stopping it (MT #8833) (#12988) [Andre Zeps]. +- 0.240: Always byteswap CDDA data if necessary. Fixes Alien Gate (Euro). Byte-swap CD-DA data if necessary. Various audio-related changes. Attempt to descramble sectors that don't initially appear sensible. Added support for playing CDDA sectors. Fixed faulty logic in TOC processing [Ryan Holtz]. Fixed audio crackling and various hangs. Fixed audio crackling, and fixed various hangs [Ryan Holtz, CD-i Fan]. +- 0.239: Completely re-implemented Philips CD-i CDIC emulation, fixing many issues [Ryan Holtz, CD-i Fan]. +- 0.209: Changed description to 'CD-i CDIC'. +- 0.195: Made DMA handling safer [AJR]. +- 0.149u1: Added 'CDICDIC' device. + +ROMSET: +None required. + +$end +$info=cdimono1 +$mame +0.132 [incog] + +CD-i (Mono-I) (PAL), Philips, 1991 + +The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. CD-i also refers to the multimedia Compact Disc standard used by the CD-i console, also known as Green Book, which was developed by Philips and Sony (not to be confused with MMCD, the pre-DVD format also co-developed by Philips and Sony). Work on the CD-i began in 1984 and it was first publicly announced in 1986. The first Philips CD-i player, released in 1991 and initially priced around USD $700, is capable of playing interactive CD-i discs, Audio CDs, CD+G (CD+Graphics), Karaoke CDs, and Video CDs (VCDs), though the last requires an optional "Digital Video Card" to provide MPEG-1 decoding (source: http://en.wikipedia.org/wiki/Philips_CD-i). + +DRIVER: +philips/cdi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +cdi.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.277: BugFIX #08957 [Graphics] (philips/cdi.cpp) cdimono1 [valdisc]: Test patterns show incorrect colors [Vincent-Halver]. +- 0.273: BugFIX #08833 [Crash/Freeze] (philips/cdi.cpp) cdimono1 [hotmario, hotmariou]: Game may freeze when adding up stage bonus [Andre Zeps]. +- 0.257: Reorder things a little. Fix cdrom regions [Olivier Galibert]. +- 0.239: Machine promoted to working. BugFIX#07716: [Crash/Freeze] (cdi.cpp) cdimono1 [linkfoe, zeldgamu, zeldgam]: game crashes when selecting a level [Ryan Holtz]. +- 0.135: Renamed (cdi) to (cdimono1). Promoted from GAME_NOT_WORKING [Harmony]. Split LCD into a secondary screen, added 'appropriate default layouts [Carlos]. Implemented support for a Mono-I class CD-i player: Contains basic CDIC + SLAVE implementation from a Mono-I board. Theoretically conatins the extra 1MByte of RAM of a DVC cartridge. Supports savestates. +- 0.132: incog added 'Philips CD-I (not working)' system. + +ROMSET: +1589248 bytes in 5 files / 644.76Kb packed + +$end +$info=cdimono2 +$mame +0.169 [Lord_Nightmare, balrog] + +CD-i (Mono-II) (NTSC), Philips, 1991 + +The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. CD-i also refers to the multimedia Compact Disc standard used by the CD-i console, also known as Green Book, which was developed by Philips and Sony (not to be confused with MMCD, the pre-DVD format also co-developed by Philips and Sony). Work on the CD-i began in 1984 and it was first publicly announced in 1986. The first Philips CD-i player, released in 1991 and initially priced around USD $700, is capable of playing interactive CD-i discs, Audio CDs, CD+G (CD+Graphics), Karaoke CDs, and Video CDs (VCDs), though the last requires an optional "Digital Video Card" to provide MPEG-1 decoding (source: http://en.wikipedia.org/wiki/Philips_CD-i). + +DRIVER: +philips/cdi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cdi.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon and PCB. + +WIP: +- 0.288: BugFIX #09458 [Crash/Freeze] (philips/cdi.cpp) cdimono2, cdi910: The emulator may crash with an access violation [hap]. +- 0.257: Reorder things a little. Fix cdrom regions [Olivier Galibert]. +- 0.169: Lord_Nightmare and balrog added 'Philips CD-i (Mono-II) (NTSC)' system. + +ROMSET: +1064960 bytes in 4 files / 487.45Kb packed + +$end +$info=cdislavehle +$mame +0.149u1 + +CD-i Mono-I Slave HLE, , ???? + +DRIVER: +philips/cdislavehle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Renamed (cdislave) to (cdislavehle) and description changed to 'CD-i Mono-I Slave HLE'. +- 0.149u1: Added 'CDISLAVE' device. + +ROMSET: +None required. + +$end +$info=cdkong +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Donkey Kong (Coleco), Coleco, 1982 + +One of the cool, arcade game shaped handhelds, based on Nintendo's Donkey Kong arcade game. These are much-desired collectibles, and aren't always easy to find in really good condition. They each (Frogger, Donkey Kong, Galaxian, Pac Man, Ms Pac Man) have a sticker on the top of the game, front, left side and right side, as well as a plastic sticker on the control panel. One or more of these is frequently damaged or missing. There is also an instruction sticker on the bottom of each of them. They should also have an egg-shaped knob on the end of each joystick (this was only held on with a screw, and was also subject to disappearing.) An original price: $54.95 (source: http://www.handheldmuseum.com/Coleco/DK.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added 'Coleco Donkey Kong' system. + +ROMSET: +363539 bytes in 2 files / 27.70Kb packed + +$end +$info=cdlyoko +$mame +0.227 [KaruzoHikari, Team Europe, David Haywood] + +Code Lyoko (25-in-1 handheld), Ingo Devices SL / Senca, 2011 + +Portable console featuring an LCD screen with 25 pre-installed games inspired by a popular French animated series. Colorful, themed design, simple and intuitive controls, and battery-powered operation. Designed for a young audience, it offers basic gameplay with sprite graphics and 8-bit sounds—perfect for quick entertainment and nostalgic themed fun. + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=fxbDi7Dedsk + +WIP: +- 0.227: KaruzoHikari, Team Europe and David Haywood added 'Ingo Devices SL / Senca Code Lyoko (25-in-1 handheld)' system. + +ROMSET: +16777216 bytes in 1 file / 6.08Mb packed + +$end +$info=cdp1801 +$mame +0.149u1 + +RCA CDP1801, , ???? + +DRIVER: +devices/cpu/cosmac/cosmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CDP1801' device. + +ROMSET: +None required. + +$end +$info=cdp1802 +$mame +0.149u1 + +RCA CDP1802, , ???? + +DRIVER: +devices/cpu/cosmac/cosmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CDP1802' device. + +ROMSET: +None required. + +$end +$info=cdp1804 +$mame +0.213 [AJR, hap] + +RCA CDP1804, , ???? + +DRIVER: +devices/cpu/cosmac/cosmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: AJR, hap added 'RCA CDP1804' device. + +ROMSET: +None required. + +$end +$info=cdp1805 +$mame +0.213 [AJR, hap] + +RCA CDP1805, , ???? + +DRIVER: +devices/cpu/cosmac/cosmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: AJR, hap added 'RCA CDP1805' device. + +ROMSET: +None required. + +$end +$info=cdp1806 +$mame +0.213 [AJR, hap] + +RCA CDP1806, , ???? + +DRIVER: +devices/cpu/cosmac/cosmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: added 'RCA CDP1806' device. + +ROMSET: +None required. + +$end +$info=cdp1852 +$mame +0.192 + +RCA CDP1852 I/O, , ???? + +DRIVER: +devices/machine/cdp1852.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Fixes and enhancements: Fix clock write handler. Add write handler for automatically clocking 8-bit data into input-mode latch. Add line read handler for SR output [AJR]. +- 0.192: Added 'RCA CDP1852 I/O' device. Added DO read function [Curt Coder]. + +$end +$info=cdp1861 +$mame +0.149u1 + +RCA CDP1861, , ???? + +DRIVER: +devices/video/cdp1861.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CDP1861' device. + +ROMSET: +None required. + +$end +$info=cdp1862 +$mame +0.163 + +RCA CDP1862, , ???? + +DRIVER: +devices/video/cdp1862.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'CDP1862' device. + +ROMSET: +None required. + +$end +$info=cdp1863 +$mame +0.163 + +RCA CDP1863, , ???? + +DRIVER: +devices/sound/cdp1863.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Initialize more member variables [AJR]. +- 0.163: Added 'CDP1863' device. + +ROMSET: +None required. + +$end +$info=cdp1864 +$mame +0.149u1 + +RCA CDP1864, , ???? + +DRIVER: +devices/sound/cdp1864.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CDP1864' device. + +ROMSET: +None required. + +$end +$info=cdp1869 +$mame +0.149u1 + +RCA CDP1869 VIS, , ???? + +DRIVER: +devices/sound/cdp1869.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'RCA CDP1869' device. + +ROMSET: +None required. + +$end +$info=cdp1871 +$mame +0.149u1 + +RCA CDP1871 Keyboard Encoder, , ???? + +DRIVER: +devices/machine/cdp1871.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'RCA CDP1871' device. + +ROMSET: +None required. + +$end +$info=cdp1879 +$mame +0.181 + +RCA CDP1879 RTC, , ???? + +DRIVER: +devices/machine/cdp1879.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.181: Added 'RCA CDP1879' device. + +ROMSET: +None required. + +$end +$info=cdr_fdc_880h +$mame +0.273 [Mark Garlanger] + +CDR FDC-880H Soft-sectored Controller, , ???? + +DRIVER: +devices/bus/heathzenith/h89/cdr_fdc_880h.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Mark Garlanger added 'CDR FDC-880H Soft-sectored Controller' device. + +ROMSET: +None required. + +$end +$info=cdr4210 +$mame +0.212 [AJR, Metropoli BBS Archive, Dirk Best] + +Creative Technology Blaster CD-R 4210, , ???? + +DRIVER: +devices/bus/nscsi/cw7501.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: AJR, Metropoli BBS Archive, Dirk Best added 'Creative Technology Blaster CD-R 4210' device. + +ROMSET: +262144 bytes in 1 file / 80.82Kb packed + +$end +$info=cdrn820s +$mame +0.212 [I-Shou University File Server] + +Caravelle CDR-N820s, , ???? + +DRIVER: +devices/bus/nscsi/cdrn820s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to 'Caravelle CDR-N820s'. +- 0.212: I-Shou University File Server added 'Caravalle CDR-N820s' device. + +ROMSET: +131072 bytes in 1 file / 64.62Kb packed + +$end +$info=cdrom +$mame +0.150 + +ATAPI CD-ROM, , ???? + +DRIVER: +devices/bus/ata/atapicdr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'ATAPI CDROM' device. + +ROMSET: +None required. + +$end +$info=cdrom_image +$mame +0.149u1 + +CD-ROM Image, , ???? + +DRIVER: +devices/imagedev/cdromimg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CD-ROM Image' device. + +ROMSET: +None required. + +$end +$info=cdtekg2 +$mame +0.214 [rfka01] + +286 mainboard with Headland G2 chipset, CDTEK, 199? + +PC motherboard based on the Intel 80286 processor, designed for desktop systems from the 1980s to early 1990s. It integrates the Headland G2 chipset for memory management, I/O, and clock control, featuring ISA slots for expansion, supporting up to 16 MB of DRAM, and offering compatibility with DOS and OS/2 operating systems. Optimized for the business performance of its time, it delivers reliability and modularity in professional environments. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'CDTEK 286 motherboard with Headland G2 chipset' system. + +ROMSET: +65536 bytes in 2 files / 46.33Kb packed + +$end +$info=cdtv +$mame +0.106 [Dirk Best] + +CDTV (PAL), Commodore, 1990 + +The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disk Television", giving it a double meaning) was a multimedia platform developed by Commodore International and launched in 1991. On a technological level it was essentially a Commodore Amiga 500 home computer in a Hi-Fi style case with a single-speed CD-ROM drive. Commodore marketed the machine as an all-in-one home multimedia appliance rather than a computer. As such, it targeted the same market as the Philips CD-i. Unfortunately for both Commodore and Philips, the expected market for multimedia appliances did not materialise, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware it was marketed strictly as a CDTV, with the Amiga name omitted from product branding (source: http://en.wikipedia.org/wiki/Commodore_CDTV). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, cdtv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: Minor layout update. Fix volume segments, change CD LED color; implement front panel with VFD and control buttons. Play/Pause, Stop, Previous and Forward buttons not yet working because the "Remote Control Input Converter" isn't hooked up yet [Dirk Best]. +- 0.252: Cleaned up descriptions in software list [ArcadeShadow]. +- 0.249: Replaced abbreviated country names with full names and added 'language info elements in 'cdtv.xml' [ArcadeShadow]. +- 0.154: Dirk Best Changed description from 'CDTV (NTSC)' to 'CDTV (PAL)' and year of production (1990). +- 0.135: Added 'workaround for crash due to CDDA failing initialization (more work needed to properly fix this) and fixed CIA0 problem which was crashing MESS with some games (e.g. Turrican) [Fabio Priuli]. +- 0.126: Fixed a couple of regressions introduced in 0.125. Still CDTV regression is not fixed [Fabio Priuli]. +- 0.118: Added 'NVRAM support [Ernesto Corvi]. +- 0.106: Dirk Best added 'CBM CDTV (NTSC)' system. + +ROMSET: +536576 bytes in 5 files / 316.80Kb packed + +$end +$info=cdtvn +$mame +0.154 [Dirk Best] + +CDTV (NTSC), Commodore, 1990 + +The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disk Television", giving it a double meaning) was a multimedia platform developed by Commodore International and launched in 1991. On a technological level it was essentially a Commodore Amiga 500 home computer in a Hi-Fi style case with a single-speed CD-ROM drive. Commodore marketed the machine as an all-in-one home multimedia appliance rather than a computer. As such, it targeted the same market as the Philips CD-i. Unfortunately for both Commodore and Philips, the expected market for multimedia appliances did not materialise, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware it was marketed strictly as a CDTV, with the Amiga name omitted from product branding (source: http://en.wikipedia.org/wiki/Commodore_CDTV). + +DRIVER: +amiga/amiga.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +amiga_workbench.xml, amiga_hardware.xml, amiga_apps.xml, amiga_flop.xml, amigaocs_flop.xml, amiga_demos.xml, amiga_cd.xml, photo_cd.xml, cdtv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Dirk Best added 'Commodore CDTV (NTSC)' system. + +$end +$info=cdu415 +$mame +0.231 [Olivier Galibert] + +Sony CDU415 CD-R, , ???? + +DRIVER: +devices/bus/nscsi/cdu415.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Olivier Galibert added 'Sony CDU415 CD-R' device. + +ROMSET: +65536 bytes in 1 file / 30.95Kb packed + +$end +$info=cdu561_25 +$mame +0.231 [AJR] + +Sony CDU561-25, , ???? + +DRIVER: +devices/bus/nscsi/cdu561.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: AJR added 'Sony CDU561-25' device. + +ROMSET: +393216 bytes in 3 files / 137.95Kb packed + +$end +$info=cdu75s +$mame +0.231 [AJR] + +Sony/Apple CDU75S CD-R, , ???? + +DRIVER: +devices/bus/nscsi/cdu75s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Added 'Sony/Apple CDU75S CD-R' device. + +ROMSET: +131072 bytes in 2 files / 30.45Kb packed + +$end +$info=cdx +$mame +0.133 [David Haywood] + +CDX (USA, NTSC), Sega, 1994 + +The Sega Multi-Mega (or the Sega CDX in North America) was a 16-bit video game console released in 1994, combining the Mega Drive (Sega Genesis in North America) and one of its add-ons, the Mega-CD (Sega CD in North America), into a single compact unit as a final attempt by Sega to encourage consumer interest in its fledgling Mega-CD format. It was sold under the name Multi-Mega in Europe (GB 350 or 999 DM), Genesis CDX in North America (US$399) and Multi-Mega CDX in Brazil (source: http://en.wikipedia.org/wiki/Sega_Multi-Mega). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.133: David Haywood added 'Sega CDX (USA, NTSC)' system. + +ROMSET: +131072 bytes in 1 file / 91.93Kb packed + +$end +$info=cec2000 +$mame +0.211 [zzemu] + +China Education Computer 2000, Shaanxi Province Computer Factory, 1991 + +An 8-bit educational computer developed for school use in China, based on the Z80 architecture or a derivative thereof, featuring an operating system stored in ROM and a built-in BASIC environment. Designed to teach programming and computer science in schools, it includes a video interface for connecting to monitors or TVs, as well as ports for cassette drives and potential expansion options. Characterized by its functional keyboard and straightforward design, this device promotes digital literacy even in resource-constrained environments. + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, cecflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: zzemu added 'Shaanxi Province Computer Factory China Education Computer 2000' system. + +ROMSET: +334080 bytes in 7 files / 176.46Kb packed + +$end +$info=cece +$mame +0.211 [zzemu] + +China Education Computer E, Shaanxi Province Computer Factory, 1989 + +An 8-bit educational computer developed for school use in China, based on the Z80 architecture or a derivative thereof, featuring an operating system stored in ROM and a built-in BASIC environment. Designed to teach programming and computer science in schools, it includes a video interface for connecting to monitors or TVs, as well as ports for cassette drives and potential expansion options. Characterized by its functional keyboard and straightforward design, this device promotes digital literacy even in resource-constrained environments. + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, cecflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: zzemu added 'Shaanxi Province Computer Factory China Education Computer E' system. + +ROMSET: +334080 bytes in 7 files / 169.01Kb packed + +$end +$info=cecg +$mame +0.211 [zzemu] + +China Education Computer G, Shaanxi Province Computer Factory, 1989 + +An 8-bit educational computer developed for school use in China, based on the Z80 architecture or a derivative thereof, featuring an operating system stored in ROM and a built-in BASIC environment. Designed to teach programming and computer science in schools, it includes a video interface for connecting to monitors or TVs, as well as ports for cassette drives and potential expansion options. Characterized by its functional keyboard and straightforward design, this device promotes digital literacy even in resource-constrained environments. + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, cecflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: zzemu added 'Shaanxi Province Computer Factory China Education Computer G' system. + +ROMSET: +334080 bytes in 7 files / 169.01Kb packed + +$end +$info=ceci +$mame +0.189 [R. Belmont, Jorma Honkanen] + +China Education Computer I, Shaanxi Province Computer Factory, 1987 + +An 8-bit educational computer developed for school use in China, based on the Z80 architecture or a derivative thereof, featuring an operating system stored in ROM and a built-in BASIC environment. Designed to teach programming and computer science in schools, it includes a video interface for connecting to monitors or TVs, as well as ports for cassette drives and potential expansion options. Characterized by its functional keyboard and straightforward design, this device promotes digital literacy even in resource-constrained environments. + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, cecflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.189: R. Belmont and Jorma Honkanen added 'Shaanxi Province Computer Factory China Education Computer I' system. Added QUIT and TEST keys (hold down TEST while resetting for diagnostic), completed keyboard. Fixed banking - Chinese mode works. Added HGR color killer softswitch [R. Belmont]. + +ROMSET: +432384 bytes in 10 files / 235.00Kb packed + +$end +$info=cecm +$mame +0.211 [zzemu] + +China Education Computer M, Shaanxi Province Computer Factory, 1989 + +An 8-bit educational computer developed for school use in China, based on the Z80 architecture or a derivative thereof, featuring an operating system stored in ROM and a built-in BASIC environment. Designed to teach programming and computer science in schools, it includes a video interface for connecting to monitors or TVs, as well as ports for cassette drives and potential expansion options. Characterized by its functional keyboard and straightforward design, this device promotes digital literacy even in resource-constrained environments. + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, cecflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: zzemu added 'Shaanxi Province Computer Factory China Education Computer M' system. + +ROMSET: +333824 bytes in 6 files / 166.55Kb packed + +$end +$info=celint2kss +$mame +0.278 [ArcadeHacker] + +Celint 2000 (Superfono Santander edition), Olivetti, 1995 + +Advanced desktop phone featuring an alphanumeric display and integrated keypad, designed for professional environments. It offers digital telephony features such as hands-free calling, call management, number storage, and a headset interface. Special customized edition tailored for a banking institution, complete with dedicated software and branding, ideal for customer service settings and offices handling high volumes of communications. + +DRIVER: +olivetti/celint2k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: ArcadeHacker added 'Olivetti Celint 2000 (Superfono Santander edition)' system. + +ROMSET: +262423 bytes in 2 files / 105.78Kb packed + +$end +$info=cem3310 +$mame +0.286 [m1macrophage] + +CEM3310 Envelope Generator, , ???? + +DRIVER: +devices/sound/cem3310.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: m1macrophage added 'CEM3310 Envelope Generator' device. + +ROMSET: +None required. + +$end +$info=cem3320_lpf4 +$mame +0.282 [m1macrophage] + +CEM3320-based 4th order LPF, , ???? + +DRIVER: +devices/sound/cem3320.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: m1macrophage added 'CEM3320-based 4th order LPF' device. + +ROMSET: +None required. + +$end +$info=cem3340 +$mame +0.288 [m1macrophage] + +CEM3340 Voltage Controlled Oscillator, , ???? + +DRIVER: +devices/sound/cem3340.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: m1macrophage added 'CEM3340 Voltage Controlled Oscillator' device. + +$end +$info=cem3360_vca +$mame +0.282 [m1macrophage] + +CEM3360-based VCA, , ???? + +DRIVER: +devices/sound/cem3360.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: m1macrophage added 'CEM3360-based VCA' device. + +ROMSET: +None required. + +$end +$info=centennial_sl01m_15_11194 +$mame +0.253 [R. Belmont] + +Centennial 1 MB SRAM, , ???? + +DRIVER: +devices/bus/pccard/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Centennial 1 MB SRAM' device. + +ROMSET: +8192 bytes in 1 file / 0.16Kb packed + +$end +$info=centennial_sl02m_15_11194 +$mame +0.253 [R. Belmont] + +Centennial 2 MB SRAM, , ???? + +DRIVER: +devices/bus/pccard/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Centennial 2 MB SRAM' device. + +ROMSET: +8192 bytes in 1 file / 0.16Kb packed + +$end +$info=centennial_sl04m_15_11194 +$mame +0.253 [R. Belmont] + +Centennial 4 MB SRAM, , ???? + +DRIVER: +devices/bus/pccard/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Centennial 4 MB SRAM' device. + +ROMSET: +8192 bytes in 1 file / 0.17Kb packed + +$end +$info=centronics +$mame +0.149u1 + +Centronics, , ???? + +DRIVER: +devices/bus/centronics/ctronics.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Add NEC PC-6022 plotter [Devin Acker] (#15162) [Devin Acker]. +- 0.287: Initial Neo Mania Adapter JAMMA board [Angelo Salese]. +- 0.275: Hookup The Adaptator DE-9 multitap device (#13341). bus/centronics/adaptator: Register a possible DDR variable [Angelo Salese]. +- 0.238: Added 'Vertical Twist Joystick Interface (for Archimedes) [Nigel Barnes]. Fixed conflicting DIP locations, reversed order and inverted polarity for Epson printers. Also added 'the LX-810 (without L suffix) DIP switches for reference - we don't have a device for this printer yet [Vas Crabb]. +- 0.233: Added '+5 V peripheral sense input signal (used by Epson QX-10) [Brian Johnson]. +- 0.149u1: Added 'Centronics' device. + +ROMSET: +None required. + +$end +$info=centronics_chessmec +$mame +0.211 + +Tasc ChessMachine EC Interface, , ???? + +DRIVER: +devices/bus/centronics/chessmec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Changed description to 'Tasc ChessMachine EC Interface'. +- 0.211: Added 'The ChessMachine EC' device. + +ROMSET: +None required. + +$end +$info=centronics_printer +$mame +0.145u2 + +Centronics Printer, , ???? + +DRIVER: +devices/bus/centronics/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Centronics Printer' device. + +ROMSET: +None required. + +$end +$info=centronics_samdac +$mame +0.223 [Dirk Best] + +SAMDAC, , ???? + +DRIVER: +devices/bus/centronics/samdac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'SAMDAC' device. + +ROMSET: +None required. + +$end +$info=centronics_smartboard +$mame +0.231 [hap] + +Tasc SmartBoard SB30 Interface, , ???? + +DRIVER: +devices/bus/centronics/smartboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: hap added 'Tasc SmartBoard SB30 Interface' device. + +ROMSET: +None required. + +$end +$info=centurion +$mame +0.268 [hap, Berger] + +Kasparov Centurion, Saitek, 1998 + +With the Centurion in 1998, the company had gathered the experience of three leading chess computer manufacturers ( SciSys, Fidelity and Mephisto ) and maintained their production until 2007 ( Novag continued to manufacture computers for two more years, until 2009). The Saitek Kasparov Centurion had a small LCD display and featured 64 levels (in seven categories), an extensive opening library and 20 classical games for learning. The Centurion is very comprehensive and includes, for example, learning options in the form of saved master games. At interesting points in the game, the player is asked for suggested moves. Depending on the quality of the answers, the chess calculator attempts to evaluate the player's strength in ELO at the end of the course (source: https://www.schach-computer.info/wiki/index.php/Saitek_Centurion). + +DRIVER: +saitek/gk2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: hap and Berger added 'Saitek Kasparov Centurion' system. + +ROMSET: +101269 bytes in 2 files / 33.40Kb packed + +$end +$info=ceres1 +$mame +0.226 [Bitsavers] + +Ceres-1, Eidgenössische Technische Hochschule Zürich, 1986 + +Workstation developed in an academic setting, based on a proprietary 32-bit architecture and designed for research and teaching in the 1980s. It integrates a custom CPU, a dedicated operating system, a graphical interface that anticipated modern desktops, and support for advanced languages such as Modula-2. Intended for educational innovation and computer science experimentation within a university context. + +DRIVER: +ceres/ceres.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.226: Bitsavers added 'Eidgenössische Technische Hochschule Zürich Ceres-1' system. + +ROMSET: +65536 bytes in 8 files / 5.38Kb packed + +$end +$info=cexpert +$mame +0.225 [hap, Berger] + +Constellation Expert, Novag Industries / Intelligent Heuristic Programming, 1985 + +The Novag Constellation Expert is a variant of the Super Constellation in an échiquier auto-responding en wood. The n'a pas encore d'écran d'affichage et certaines fonctions comme l'évaluation de la position ne fonctionnent qu'avec une imprimante (source, traslated from French: http://electronicchess.free.fr/heros.html#constellationexpert). + +DRIVER: +novag/cexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.243: Add CPU freq config [hap]. +- 0.225: hap and Berger added 'Novag Constellation Expert' system. + +ROMSET: +65536 bytes in 2 files / 42.94Kb packed + +$end +$info=cf1200 +$mame +0.80 [Jirou Kaneda] + +CF-1200 (MSX1, Japan), National, 1985 + +The National CF-1200 is produced by the Japanese corporation Matsushita Denki for the Japanese market. At that time National was the brand used in Japan and Panasonic was used for the international market. The MSX1 product line from National was called "King-Kong". The computer consists out of a single unit with integrated keyboard and power supply. This model has 2 cartridge slots placed in parallel on the top right. The case is available in three colors, black, Ivory and red. The CF-1200 is the same as the CF-2700 with half of the memory. It was released several months after the CF-2700 (source: https://www.msx.org/wiki/National_CF-1200). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'CF-1200 (MSX1, Japan)'. +- 0.80: Jirou Kaneda added 'National/Matsushita CF-1200' system. + +ROMSET: +32768 bytes in 1 file / 25.48Kb packed + +$end +$info=cf2000 +$mame +0.80 [Jirou Kaneda] + +CF-2000 (MSX1, Japan), National, 1983 + +A classic MSX 1 computer with original cursor keys and 2 cartridge slots (source: http://old-computers.com/MUSEUM/computer.asp?st=1&c=432). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'CF-2000 (MSX1, Japan)'. +- 0.80: Jirou Kaneda added 'National CF-2000' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=cf2700 +$mame +0.80 [Jirou Kaneda] + +CF-2700 (MSX1, Japan), National, 1984 + +Classic MSX 1 computer with 32 KB RAM and two cartridge slots. More picture in the Panasonic CF-2700 entry. Same machine, but with 64 KB of RAM (source: http://www.old-computers.com/MUSEUM/computer.asp?st=1&c=585). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.250: Changed description to 'CF-2700 (MSX1, Japan)'. +- 0.80: Jirou Kaneda added 'National CF-2700' system. + +ROMSET: +32768 bytes in 1 file / 25.48Kb packed + +$end +$info=cf2700g +$mame +0.143u3 [Wilbert Pol] + +CF-2700 (MSX1, Germany), Panasonic, 1985 + +Apart from a nice metallic finish case, the same as Philips and Sony MSX machines, and an unusual arrows keypad, the Panasonic CF-2700 was a pure MSX 1 machine. It featured a dual cartridge slot but, oddly, no RGB video output, only composite and RF jacks. The CF-2700 was also sold under the brand National in some countries with 32 KB RAM instead of 64 for the Panasonic version (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1012). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.250: Changed description to 'CF-2700 (MSX1, Germany)'. +- 0.143u3: Wilbert Pol added 'Panasonic CF-2700G' system. + +ROMSET: +32768 bytes in 1 file / 25.40Kb packed + +$end +$info=cf2700uk +$mame +0.250 [openMSX] + +CF-2700 (MSX1, UK), Panasonic, 1985 + +This Panasonic CF-2700 is the National CF-2700 re-branded for the British, Dutch and Spanish markets. This MSX1 home computer was produced by the Japanese corporation Matsushita Denki. At that time National was the brand used in Japan and Panasonic was used for the international market. The computer consists out of a single unit with an integrated keyboard and integrated power supply. It has more RAM than the original Japanese machine (64kB instead of 32). The case is dark grey with light grey keys, with the cursor keys having a green accent (source: https://www.msx.org/wiki/Panasonic_CF-2700_(UK)). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Panasonic CF-2700 (MSX1, UK)' system. + +ROMSET: +32768 bytes in 1 file / 25.43Kb packed + +$end +$info=cf3000 +$mame +0.80 [Jirou Kaneda] + +CF-3000 (MSX1, Japan), National, 1984 + +MSX 1 computer with 64 KB RAM, two cartridge slots and superimposition feature. The keyboard is separated from the main unit. At the right hand side of the main unit, there is enough room for an optional disk drive. The CF-3300 was a CF-3000 sold with this disk drive already mounted (source: http://www.old-computers.com/museum/computer.asp?c=587). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'CF-3000 (MSX1, Japan)'. +- 0.80: Jirou Kaneda added 'National CF-3000' system. + +ROMSET: +32768 bytes in 1 file / 25.48Kb packed + +$end +$info=cf3300 +$mame +0.81 [Jirou Kaneda] + +CF-3300 (MSX1, Japan), National, 1985 + +Technical informations: http://www.rfgeneration.com/PHP/gethwinfo.php?ID=J-122-H-00670-A + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'CF-3300 (MSX1, Japan)'. +- 0.81: Jirou Kaneda added 'National CF-3300' system. + +ROMSET: +49152 bytes in 2 files / 37.59Kb packed + +$end +$info=cf61909 +$mame +0.264 [Devin Acker] + +Texas Instruments CF61909 (DEVO), , ???? + +DRIVER: +devices/sound/cf61909.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Devin Acker added 'Texas Instruments CF61909 (DEVO)' device. + +ROMSET: +None required. + +$end +$info=cfa3000 +$mame +0.189 [Nigel Barnes] + +Henson CFA 3000 (Master), Tinsley Medical Instruments, 1989 + +Medical device for functional visual assessment, designed to accurately measure the patient's visual field. It uses controlled light stimuli and manual or automated responses to map areas of visual impairment, making it valuable in diagnosing conditions such as glaucoma or optic neuropathies. Equipped with dedicated software, an intuitive operator interface, and pre-set clinical protocols, it is intended for use in ophthalmology clinics or specialized centers. + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbcm_cart.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.226: Changed description to 'Henson CFA 3000 (Master)'. +- 0.192: Added 'input devices on userport, analogue, and 1MHz bus [Nigel Barnes]. +- 0.189: Nigel Barnes added 'Tinsley Medical Instruments Henson CFA 3000' system. + +ROMSET: +524288 bytes in 12 files / 274.32Kb packed + +$end +$info=cfa3000a +$mame +0.192 + +Henson CFA 3000 Analogue, , ???? + +DRIVER: +devices/bus/bbc/analogue/cfa3000a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Henson CFA 3000 Analogue' device. + +ROMSET: +None required. + +$end +$info=cfa3000bp +$mame +0.226 [Nigel Barnes] + +Henson CFA 3000 (B+), Tinsley Medical Instruments, 198? + +Advanced version of a medical device for computerized perimetry, optimized for the early detection and monitoring of visual field defects. It integrates rapid screening algorithms, features a simplified interface for the operator, and offers enhanced sensitivity in peripheral mapping. Designed for dynamic clinical settings, it supports the diagnosis of conditions such as glaucoma more efficiently than basic models—while still maintaining compatibility with standardized protocols. + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Nigel Barnes added 'Tinsley Medical Instruments Henson CFA 3000 (B+)' system. + +ROMSET: +49152 bytes in 3 files / 15.79Kb packed + +$end +$info=cfa3000kbd +$mame +0.192 + +Henson CFA 3000 Keyboard, , ???? + +DRIVER: +devices/bus/bbc/userport/cfa3000kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Henson CFA 3000 Keyboard' device. + +ROMSET: +None required. + +$end +$info=cfa3000opt +$mame +0.192 + +Henson CFA 3000 Option Board, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/cfa3000opt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Henson CFA 3000 Option Board' device. + +ROMSET: +None required. + +$end +$info=cffa1 +$mame +0.154 [R. Belmont] + +CFFA Compact Flash for Apple I, , ???? + +DRIVER: +devices/bus/a1bus/a1cffa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: R. Belmont added 'CFFA Compact Flash for Apple I' device. + +ROMSET: +8160 bytes in 1 file / 4.47Kb packed + +$end +$info=cfortea +$mame +0.186 [Berger] + +Constellation Forte (version A), Novag Industries / Intelligent Heuristic Programming, 1986 + +The Super Forte represents the evolution of the (Constellation) Forte, who was heir to the legendary Super Constellation, the Super Forte is thus a sense 'grandson' of the Super Connie. The same chess engine can exploit his pride in the handsome wood-magnetic sensor board the Super Expert. The Super Forte was released in three versions: in 1987, version A, 1988/1989 in the version B, and finally 1989/1990 in the version C. distinguishing these can be through the selective stages. A version has only the option Selective On / Off, version B is set to Selective Level 3, version C on selective level 5 On all versions is discussed in more detail in the following article to each his playful identical wood counterparts: Novag Super Expert C (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Forte). + +DRIVER: +novag/cforte.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.186: Berger added 'Novag Constellation Forte (version A) machine. + +ROMSET: +65536 bytes in 2 files / 41.34Kb packed + +$end +$info=cforteb +$mame +0.143u8 [Cowering] + +Constellation Forte (version B), Novag Industries / Intelligent Heuristic Programming, 1986 + +The Super Forte represents the evolution of the (Constellation) Forte, who was heir to the legendary Super Constellation, the Super Forte is thus a sense 'grandson' of the Super Connie. The same chess engine can exploit his pride in the handsome wood-magnetic sensor board the Super Expert. The Super Forte was released in three versions: in 1987, version A, 1988/1989 in the version B, and finally 1989/1990 in the version C. distinguishing these can be through the selective stages. A version has only the option Selective On / Off, version B is set to Selective Level 3, version C on selective level 5 On all versions is discussed in more detail in the following article to each his playful identical wood counterparts: Novag Super Expert C (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Forte). + +DRIVER: +novag/cforte.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.184: Machine promoted to working [hap]. +- 0.182: Renamed (sforteba) to (cforteb) and Changed description in 'Constellation Forte (version B)'. +- 0.143u8: Cowering added 'Novag Super Forte B Chess Computer (ALT)' system. + +ROMSET: +65536 bytes in 2 files / 41.31Kb packed + +$end +$info=cfp1080s +$mame +0.239 [AJR] + +Conner CFP1080S, , ???? + +Skeleton device for Conner CFP1080S SCSI hard drive. Hardware includes "INDY" and "OCEANVIEW" QFP128 ICs by NCR. The MCU is a QFP144 type labeled SC415902BFV. + +DRIVER: +devices/bus/nscsi/cfp1080s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Separate source file for MCU; add numerous logging stubs [AJR]. +- 0.244: Add some more RAM and another stub read handler [AJR]. +- 0.239: AJR added 'Conner CFP1080S' device. + +ROMSET: +131072 bytes in 1 file / 65.93Kb packed + +$end +$info=cfrogger +$mame +0.162 [hap, Kevin Horton] + +Frogger (Coleco), Coleco / Konami, 1982 + +One of the cool, arcade game shaped handhelds, based on the arcade game Frogger by Konami. These are much-desired collectibles, and aren't always easy to find in really good condition. They each (Frogger, Donkey Kong, Galaxian, Pac Man, Ms Pac Man) have a sticker on the top of the game, front, left side and right side, as well as a plastic sticker on the control panel. One or more of these is frequently damaged or missing. There is also an instruction sticker on the bottom of each of them (on the battery cover). They should also have an egg-shaped knob on the end of each joystick (this was only held on with a screw, and was also subject to disappearing). Frogger has at least one design variation, in the first pic you can see the top sticker on the game is mostly black, further down I have a picture of another version with a mostly green sticker on top. These green-stickered types seem to be more rare than the other, but I'm not certain if it's an early variation, or if it's a regional variation (as in, the green sticker may have only come out in Canada). I'm told there's a game-play variation in Frogger as well (not necessarily related to the color of the stickers though) (source: http://www.handheldmuseum.com/Coleco/Frogger.htm). + +DRIVER: +handheld/hh_melps4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.238: Changed manufacturer to 'Coleco / Konami'. +- 0.163: Game promoted to working [hap, Kevin Horton]. +- 0.162: hap and Kevin Horton added 'Coleco Frogger' system. + +ROMSET: +790350 bytes in 2 files / 122.88Kb packed + +$end +$info=cfx9850 +$mame +0.142 [Wilbert Pol] + +CFX-9850G, Casio, 1996 + +The Casio 9850 series (sometimes called '9x50' series) is a series of Casio graphic calculators. First made in the year 1996, there have been numerous variations of the CFX-9850G. The 9850 series models have 3-color screens apart from the 9750 versions which are black and white. The 9950G has 64k memory compared to the 32k of the original 9850G. The 9970G has symbolic algebra. Later versions such as Ga, GB and GC models fixed some bugs from the original G model and added 'some stats and finance features. The GB models have a built-in software library. There are French versions where the ab/c and EXP buttons are labelled differently. (French versions: 9750=Graph 30,35,fx-8930GT; 9850,9950=Graph 60,65,CFX-9930GT,9940,9960; 9970=Graph 80). The calculators weigh about 190 grams including batteries, and measure about 19.7 mm x 83 mm x 176 mm. Features include scientific calculations, including calculus, graphing and programming, statistics and matrix operations (source: http://en.wikipedia.org/wiki/Casio_9850_series). + +DRIVER: +casio/cfx9850.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.142: Wilbert Pol added 'Casio CFX-9850G' system. + +ROMSET: +1081344 bytes in 3 files / 307.76Kb packed + +$end +$info=cfx9850gb +$mame +0.264 [QUFB] + +CFX-9850GB Plus, Casio, 1996 + +The Casio CFX-9850GC Plus calculator is a graphing-type desktop device weighing 215 grams. It supports up to 5 batteries, consisting of AAA and CR2032. The calculator is controlled by buttons and does not have a tilting or backlit display. The main display has a capacity of 21 characters by 8 lines and does not have a second display. The Casio CFX-9850GC Plus is capable of performing a wide range of mathematical operations, as well as having some useful features such as the ability to create graphs and tables. The calculator is designed to be accurate and efficient, making it an excellent choice for students, teachers, and professionals working in the scientific and technical fields (source, translated from Italian: https://www.manualeduso.it/casio/cfx-9850gc-plus/manuale). + +DRIVER: +casio/cfx9850.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.264: QUFB added 'Casio CFX-9850GB Plus' system. + +ROMSET: +1048576 bytes in 1 file / 218.79Kb packed + +$end +$info=cg_exp_slot +$mame +0.162 + +Colour Genie Expansion Slot, , ???? + +DRIVER: +devices/bus/cgenie/expansion/expansion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (expansion_slot) to (cg_exp_slot) and description changed to 'Colour Genie Expansion Slot'. +- 0.162: Miodrag Milanović added 'Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=cg_parallel_slot +$mame +0.162 + +Colour Genie Parallel Slot, , ???? + +DRIVER: +devices/bus/cgenie/parallel/parallel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (parallel_slot) to (cg_parallel_slot) and description changed to 'Colour Genie Parallel Slot'. +- 0.162: Miodrag Milanović added 'Parallel Slot' device. + +ROMSET: +None required. + +$end +$info=cga +$mame +0.144u7 + +IBM Color/Graphics Monitor Adapter, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.239: Remove leftover debugging printf [Olivier Galibert]. +- 0.144u7: Added 'IBM Color/Graphics Monitor Adapter' device. + +ROMSET: +8192 bytes in 1 file / 3.48Kb packed + +$end +$info=cga_cportiii +$mame +0.192 + +Compaq Portable III CGA, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.192: Added 'Compaq Portable III CGA' device. + +ROMSET: +None required. + +$end +$info=cga_iskr1030m +$mame +0.156 + +Iskra-1030M CGA, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.156: Added 'Iskra-1030M CGA' device. + +ROMSET: +8192 bytes in 1 file / 1.40Kb packed + +$end +$info=cga_iskr1031 +$mame +0.156 + +Iskra-1031 CGA, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.156: Added 'Iskra-1031 CGA' device. + +ROMSET: +8192 bytes in 1 file / 1.47Kb packed + +$end +$info=cga_m24 +$mame +0.162 + +Olivetti M24 CGA, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'Olivetti M24 CGA' device. + +ROMSET: +8192 bytes in 2 files / 1.89Kb packed + +$end +$info=cga_mc1502 +$mame +0.153 + +MC1502 CGA, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.153: Added 'MC1502 CGA' device. + +ROMSET: +8192 bytes in 1 file / 1.07Kb packed + +$end +$info=cga_pc1512 +$mame +0.184 + +ISA8_CGA_PC1512, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'ISA8_CGA_PC1512' device. + +ROMSET: +None required. + +$end +$info=cga_poisk2 +$mame +0.153 + +ISA8_CGA_POISK2, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.153: Added 'ISA8_CGA_POISK2' device. + +ROMSET: +8192 bytes in 1 file / 2.96Kb packed + +$end +$info=cga_superimpose +$mame +0.184 + +ISA8_CGA_SUPERIMPOSE, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'ISA8_CGA_SUPERIMPOSE' device. + +ROMSET: +8192 bytes in 1 file / 3.48Kb packed + +$end +$info=cgalaxn +$mame +0.160 [hap] + +Galaxian (Coleco), Coleco, 1982 + +One of the cool, arcade game shaped handhelds (or tabletops, they aren't easy to hold), based on Bally/Midway's Galaxian arcade game. These are much-desired collectibles, and aren't always easy to find in really good condition. They each (Frogger, Donkey Kong, Galaxian, Pac Man, Ms Pac Man) have a sticker on the top of the game, front, left side and right side, as well as a plastic sticker on the control panel. One or more of these is frequently damaged or missing. There is also an instruction sticker on the bottom of each of them. They should also have an egg-shaped knob on the end of each joystick (this was only held on with a screw, and was also subject to disappearing) (source: http://www.handheldmuseum.com/Coleco/Galaxian.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap added 'Coleco Galaxian' system. + +ROMSET: +716577 bytes in 2 files / 130.91Kb packed + +$end +$info=cgb_ppu +$mame +0.149u1 + +CGB PPU, , ???? + +DRIVER: +devices/video/gb_lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Renamed (cgb_lcd) to (cgb_ppu). +- 0.149u1: Added 'CGB PPU' device. + +ROMSET: +None required. + +$end +$info=cgb04_apu +$mame +0.179 + +CGB04 APU, , ???? + +DRIVER: +devices/sound/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Added 'CGB04 APU' device. + +ROMSET: +None required. + +$end +$info=cgc7900 +$mame +0.138 [Curt Coder] + +CGC 7900, Chromatics, 1980 + +The CGC 7900 was developed as a successor to the CG. It had a larger display, a more powerful processor, and more displayable colors (256 vs. 8). It retained backward compatibility with the CG's graphics language. A Color Lookup Table allowed each of its 256 displayable colors to be mapped to any of 224 (16,777,216) colors. This enabled smooth shading of certain images, but not true photographic realism. The display hardware also included a text overlay frame buffer capable of displaying 85x48 characters in 8 colors, on top of the main graphic image. Screen resolution was 1024x768 pixels at 60 Hz refresh rate (interlaced) (source: https://en.m.wikipedia.org/wiki/Chromatics_(graphics). + +DRIVER: +chromatics/cgc7900.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.190: Attached keyboard and serial port, and force cold boot [Sergey Svishchev]. +- 0.138: Curt Coder added skeleton driver of 'Chromatics CGC 7900' system. + +ROMSET: +67584 bytes in 18 files / 34.04Kb packed + +$end +$info=cgenie +$mame +0.1 [Juergen Buchmueller] + +Colour Genie EG2000, EACA, 1982 + +The EACA EG2000 Colour Genie is a computer produced by Hong Kong-based manufacturer EACA. It followed their earlier Video Genie I and II computers and was released around the same time as the business-oriented Video Genie III. The BASIC is compatible with the Video Genie I and II and the TRS-80, except for graphic and sound commands; some routines for Video Genie I BASIC commands were left over in the Colour Genie's BASIC ROM. Programs were provided to load TRS-80 programs into the Colour Genie. Colour Genie disks could be read in a TRS-80 floppy disk drive but not vice versa. Unlike the earlier Video Genies, which were compatible with their main competitor (the Model I TRS-80), the Colour Genie is also incompatible with the rival TRS-80 Color Computer - one fundamental difference being the different CPUs. + +DRIVER: +eaca/cgenie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cgenie_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.210: BugFIX #06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map! [Duke]. Fixed color RAM accesses. Confirmed floppy drive controller type and crystal, and added 'more DOS versions as BIOS options. Re-organized software lists [Dirk Best]. +- 0.186: Fixed loading ROMs from softlist in floppy interface [Nigel Barnes]. +- 0.156: Added 'new lists for Colour Genie, DAI Personal Computer and Jupiter Ace cassettes [Riley110]. +- 0.128: Properly implemented the cassette loading [Wilbert Pol]. +- 0.113: Changed some variables to initialize at startup (bug #1055) [Nate Woods]. +- 0.106: Implemented configurable RAM support [Nate Woods]. +- 0.102: Fixed regression introduced in MESS 0.96 (bug #752) [Nate Woods]. +- 0.56.1: Floppy initialization fixed for when no floppy attached (Bug #95) [Ben Bruscella]. +- 0.36b16: Updates to cgenie, trs80 and ti99_4a due to wd179x update [Juergen Buchmueller]. +- 0.36b14: Fixes to the cgenie vidhrdw code [Juergen Buchmueller]. +- 0.36b13: Corrected wd179x to use the new fileio semantics. This fixes the trs80, cgenie and ti99 drivers [Juergen Buchmueller]. +- 0.36b12: Tape support in the cgenie driver [Juergen Buchmueller]. +- 0.1: Juergen Buchmueller added 'EACA Colour Genie 2000' system. + +ROMSET: +20480 bytes in 6 files / 15.38Kb packed + +$end +$info=cgenie_fdc +$mame +0.162 + +Colour Genie FDC, , ???? + +DRIVER: +devices/bus/cgenie/expansion/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cgenie_flop_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.162: Miodrag Milanović added 'Floppy Disc Controller' device. + +ROMSET: +24576 bytes in 4 files / 19.93Kb packed + +$end +$info=cgenie_joystick +$mame +0.162 + +Joystick Interface EG2013, , ???? + +DRIVER: +devices/bus/cgenie/parallel/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'Joystick Interface EG2013' device. + +ROMSET: +None required. + +$end +$info=cgenie_printer +$mame +0.162 + +Printer Interface EG2012, , ???? + +DRIVER: +devices/bus/cgenie/parallel/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'Printer Interface EG2012' device. + +ROMSET: +None required. + +$end +$info=cgenienz +$mame +0.36b6 [Mathis Rosenhauer] + +Colour Genie EG2000 (New Zealand), EACA, 1982 + +The EACA EG2000 Colour Genie is a computer produced by Hong Kong-based manufacturer EACA. It followed their earlier Video Genie I and II computers and was released around the same time as the business-oriented Video Genie III. The BASIC is compatible with the Video Genie I and II and the TRS-80, except for graphic and sound commands; some routines for Video Genie I BASIC commands were left over in the Colour Genie's BASIC ROM. Programs were provided to load TRS-80 programs into the Colour Genie. Colour Genie disks could be read in a TRS-80 floppy disk drive but not vice versa. Unlike the earlier Video Genies, which were compatible with their main competitor (the Model I TRS-80), the Colour Genie is also incompatible with the rival TRS-80 Color Computer -- one fundamental difference being the different CPUs. + +DRIVER: +eaca/cgenie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cgenie_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.36b6: Mathis Rosenhauer added 'Colour Genie EG2000' system. + +ROMSET: +32768 bytes in 2 files / 26.08Kb packed + +$end +$info=cgthree +$mame +0.202 + +Sun cgthree SBus Video, , ???? + +DRIVER: +devices/bus/sbus/cgthree.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun cgthree SBus Video' device. + +ROMSET: +2048 bytes in 1 file / 1.04Kb packed + +$end +$info=ch2001 +$mame +0.184 [hap, Berger] + +Chess 2001, Newcrest Technology / CXG Systems / Intelligent Software, 1984 + +Chess 2001, a dedicated chess computer developed by Intelligent Software based on their experimental development program Intelligent Chess Software, which in turn was based on Richard Lang's Cyrus, written in Z80 assembly language. The computer had a 16 KiB ROM, and a 2 KiB RAM, the Z80 processor ran at 4 MHz in the customary version. The machine was manufactured by Newcrest Technology and released for sale in early 1984 as CXG Chess 2001. It was further sold in the USA as the ComputaChess Champion and in Australia as Hanimex HCG1900 (source: https://chessprogramming.wikispaces.com/Chess+2001). + +DRIVER: +newcrest/chess2001.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Software'. +- 0.259: Changed manufacturer to 'CXG Systems / Newcrest Technology / Intelligent Software'. +- 0.217: Changed manufacturer to 'CXG Systems / Newcrest Technology'. +- 0.184: hap and Berger added 'CXG Chess 2001' system. + +ROMSET: +16384 bytes in 1 file / 12.42Kb packed + +$end +$info=ch376 +$mame +0.232 [R. Belmont] + +CH376 USB/file manager module, , ???? + +DRIVER: +devices/machine/ch376.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Use multibyte.h helpers [AJR]. +- 0.235: Fix mount status and entry formatting. BOOTi can now find .DO and .PO files. BOOTi can now boot HDVs [Peter Ferrie]. +- 0.232: R. Belmont added 'CH376 USB/file manager module' device. + +ROMSET: +None required. + +$end +$info=ch48633c +$mame +0.218 [rfka01] + +CH-486-33C, Chicony, 199? + +Motherboard for PCs based on the Intel 80486 processor, designed for desktop systems from the 1990s. It includes a supporting chipset, ISA slots, and optionally a VESA Local Bus, supports up to 128 MB of DRAM memory, features an integrated IDE controller, and is compatible with DOS, Windows 3.x, and OS/2 operating systems. Optimized for the business and multimedia performance of its time, featuring a reliable design well-suited for hardware upgrades. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'Chicony CH-486-33C' system. + +ROMSET: +65536 bytes in 1 file / 36.93Kb packed + +$end +$info=ch486spm +$mame +0.218 [rfka01] + +486SPM (SiS 85C496/85C497 chipset), Chaintech, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/C/CHAINTECH-COMPUTER-COMPANY-LTD-486-486SPM.html + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.286: Changed description to '486SPM (SiS 85C496/85C497 chipset)'. +- 0.218: rfka01 added 'Chaintech 486SPM' system. + +ROMSET: +262144 bytes in 2 files / 162.87Kb packed + +$end +$info=ch491e +$mame +0.215 [rfka01] + +CH-491E, Chicony, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/C/CHICONY-INC-486-CH-491E.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Chicony CH-491E' system. + +ROMSET: +65536 bytes in 1 file / 42.76Kb packed + +$end +$info=ch4slez1 +$mame +0.215 [rfka01] + +486SLE M106 4SLE-Z1, Chaintech, 199? + +Motherboard for PCs featuring an Intel 80486SL processor, designed for low-power desktop systems from the 1990s. It integrates a dedicated chipset for power management, includes ISA slots, supports up to 64 MB of DRAM memory, features an IDE controller, and is compatible with both DOS and Windows operating systems. Optimized for energy efficiency and reliability in business environments, it’s also well-suited for embedded or silent-system configurations. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Chaintech 486SLE M106 4SLE-Z1' system. + +ROMSET: +65536 bytes in 1 file / 44.32Kb packed + +$end +$info=ch4spi +$mame +0.234 [AskNotes, rfka01] + +4SPI (SiS 85C496/85C497 chipset), Chaintech, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6832 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.286: Changed description to '4SPI (SiS 85C496/85C497 chipset)'. +- 0.234: AskNotes and rfka01 added 'Chaintech 4SPI' system. + +ROMSET: +131072 bytes in 1 file / 59.72Kb packed + +$end +$info=chalgear +$mame +0.267 [TeamEurope, SSJ, Youkal3] + +Challenge Gear (Japan), Benesse Corporation, 2002 + +Interactive educational platform shaped like a console, designed for school-aged children in Japan. It combines dedicated hardware with progressively tailored educational content, often aligned with national school curricula. The platform includes a screen, a simplified keyboard, slots for learning cards, and connectivity features for updates. It encourages independent learning through gamified exercises covering subjects such as math, language, and science. + +DRIVER: +benesse/challenge_gear.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +challenge_gear_cart.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.272: Some notes for later [AJR]. +- 0.267: TeamEurope, SSJ and Youkal3 added 'Benesse Corporation Challenge Gear' (Japan) system. + +ROMSET: +1048576 bytes in 2 files / 401.62Kb packed + +$end +$info=chanf_cart_slot +$mame +0.155 + +Fairchild Channel F Cartridge Slot, , ???? + +DRIVER: +devices/bus/chanf/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (cf_cart_slot) to (chanf_cart_slot). +- 0.155: Added 'Fairchild Channel F Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=chanf_chess +$mame +0.155 + +Channel F Chess Cart, , ???? + +DRIVER: +devices/bus/chanf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Channel F Chess Cart' device. + +ROMSET: +None required. + +$end +$info=chanf_hang +$mame +0.155 + +Channel F Hangman Cart, , ???? + +DRIVER: +devices/bus/chanf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Channel F Hangman Cart' device. + +ROMSET: +None required. + +$end +$info=chanf_maze +$mame +0.155 + +Channel F Maze Cart, , ???? + +DRIVER: +devices/bus/chanf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Channel F Maze Cart' device. + +ROMSET: +None required. + +$end +$info=chanf_multi_fin +$mame +0.155 + +Channel F Multigame (Final Version) Cart, , ???? + +DRIVER: +devices/bus/chanf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Channel F Multigame (Final Version) Cart' device. + +ROMSET: +None required. + +$end +$info=chanf_multi_old +$mame +0.155 + +Channel F Multigame (Earlier Version) Cart, , ???? + +DRIVER: +devices/bus/chanf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Channel F Multigame (Earlier Version) Cart' device. + +ROMSET: +None required. + +$end +$info=chanf_rom +$mame +0.155 + +Channel F Standard Carts, , ???? + +DRIVER: +devices/bus/chanf/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Channel F Standard Carts' device. + +ROMSET: +None required. + +$end +$info=channelf +$mame +0.37b6 [Frank Palazzolo, Juergen Buchmueller] + +Channel F, Fairchild, 1976 + +The Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge-based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and was second-place behind the VCS (source: http://en.wikipedia.org/wiki/Fairchild_Channel_F). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.247: Use lowercase for descriptive text and unabbreviated country names in descriptions in 'channelf.xml' [ArcadeShadow]. +- 0.233: BugFIX #08012 [Graphics] (channelf.cpp) channelf (and clones?): Fairchild Channel F runs at wrong resolution (c8192c8) [Nigel Barnes]. +- 0.147: Added 'a bunch of proto carts dumped a few years ago [k1w1]. +- 0.141: Tokenized audio state [Atari Ace]. +- 0.138: Added '.hsi file with hashes from GoodChaF V3.1415 [Cowering]; added 'support for CHF extension [Robbbert]. +- 0.130: Added support for "new" sound, fixed PAL clock [Fredric QJ Blåholtz]. +- 0.37b6: Frank Palazzolo and Juergen Buchmueller added 'Channel F' system. + +ROMSET: +3072 bytes in 3 files / 2.31Kb packed + +$end +$info=channelf_sound +$mame +0.149u1 + +Channel F Sound, , ???? + +DRIVER: +fairchild/channelf_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Channel F Sound' device. + +ROMSET: +None required. + +$end +$info=channlf2 +$mame +0.130 [Fredric QJ Blåholtz] + +Channel F II, Fairchild, 1978 + +Some time in 1979, Zircon International bought the rights to the Channel F and released the re-designed console as the Channel F System II to compete with the Atari's VCS. This re-designed System II was done by Nick Talesfore at Fairchild. He was the same industrial designer who designed the original game console. Only six new games were released after the debut of the second system before its death, several of which were developed at Fairchild before they sold it off. The major changes were in design, with the controllers removable from the base unit instead of being wired directly into it, the storage compartment was moved to the rear of the unit, and the sound was now mixed into the TV signal so the unit no longer needed a speaker. This version also featured a simpler and more modern-looking case design. However, by this time the market was in the midst of the first video game crash, and Fairchild eventually threw in the towel and left the market (source: http://en.wikipedia.org/wiki/Fairchild_Channel_F#The_Channel_F_System_II). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.130: Fredric QJ Blåholtz added 'Channel F II' system. + +ROMSET: +3072 bytes in 3 files / 2.31Kb packed + +$end +$info=chaos +$mame +0.138 [Miodrag Milanović, Robbbert] + +Chaos 2, David Greaves, 1983 + +A single-board embedded system based on an FPGA, designed for teaching and experimenting with hardware architectures and description languages such as Verilog or VHDL. It includes integrated peripherals (LEDs, switches, displays), connectors for expansions, and support for open-source toolchains. Ideal for university labs, it allows users to implement and test custom CPUs, controllers, and digital systems from scratch, fostering a hands-on approach to hardware design. + +DRIVER: +homebrew/chaos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.146: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.138: Miodrag Milanović and Robbbert added skeleton driver of 'Chaos 2' system. + +ROMSET: +16384 bytes in 4 files / 6.28Kb packed + +$end +$info=checkc2 +$mame +0.236 [hap, Sean Riddle] + +Checker Challenger (model CR, 2 levels), Fidelity Electronics, 1978 + +Portable electronic chessboard with an LED display and numeric keypad, designed to play chess against an AI with two difficulty levels. It offers basic functions such as move suggestions, move correction, timers, and automatic piece recognition. Ideal for beginners or casual enthusiasts, it combines ease of use with a self-contained, instant gaming experience—no need for a human opponent! + +DRIVER: +fidelity/checkc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: hap and Sean Riddle added 'Fidelity Electronics Checker Challenger (model CR, 2 levels)' system. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=checkc4 +$mame +0.208 [hap, Sean Riddle] + +Checker Challenger (model ACR, 4 levels), Fidelity Electronics, 1978 + +Portable electronic chessboard featuring an LED display and alphanumeric keypad, designed to challenge players with artificial intelligence across four difficulty levels. It includes advanced features such as move analysis, adjustable timers, automatic piece recognition, and training options. Suitable for both beginners and experts, this device offers a self-contained, progressive, and adaptable gaming experience—perfect for honing your chess skills even when a human opponent isn’t available. + +DRIVER: +fidelity/cc10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed description to 'Checker Challenger (model ACR, 4 levels)'. +- 0.208: hap and Sean Riddle added 'Fidelity Electronics Checker Challenger 4' system. + +ROMSET: +4096 bytes in 1 file / 2.87Kb packed + +$end +$info=chessac +$mame +0.264 [hap, Sean Riddle] + +Kasparov Chess Academy, Saitek, 1997 + +Educational electronic chessboard with LCD display and keypad, designed to teach and enhance chess skills for players of all levels. It offers interactive lessons, guided exercises, move analysis, multiple difficulty levels, and personalized training modes. The board also features a synthesized voice that provides real-time tips and explanations. Crafted for a progressive, educational approach, it transforms chess learning into an engaging and structured experience. + +DRIVER: +saitek/chessac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.264: hap and Sean Riddle added 'Saitek Kasparov Chess Academy' system. + +ROMSET: +4295573 bytes in 3 files / 3.26Mb packed + +$end +$info=chesskng +$mame +0.252 [Ankos, David Haywood, hap] + +Chess King (model ET-6), I-Star Co., Ltd., 1994 + +Portable electronic chessboard with an LED display and numeric keypad, designed to play against an AI opponent with multiple difficulty levels. It offers basic functions such as a timer, move correction, hints, and automatic position recognition. Compact and battery-powered, it’s perfect for beginners and casual enthusiasts looking for a self-contained, instant, and pocket-sized experience to practice or enjoy the game anywhere. + +DRIVER: +handheld/chessking.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +chessking_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Ankos, David Haywood and hap added 'I-Star Co., Ltd. Chess King (Model ET-6)' system. + +ROMSET: +262144 bytes in 1 file / 134.26Kb packed + +$end +$info=chessmachine +$mame +0.211 + +Tasc ChessMachine, , ???? + +DRIVER: +devices/machine/chessmachine.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Tasc ChessMachine' device. + +ROMSET: +128 bytes in 4 files / 0.12Kb packed + +$end +$info=chessmst +$mame +0.132 [Sandro Ronco] + +Chess-Master (model G-5003-501), VEB Mikroelektronik "Karl Marx" Erfurt, 1984 + +Chess-Master, a dedicated chess computer series manufactured in the 80s by VEB Mikroelektronik 'Karl Marx' Erfurt. Chess-Master ran on an 8-bit U880 CPU, which was an unlicensed Z80 clone, and had 10 KB ROM and 2 KB RAM. The chess program was initially written by Dieter Schultze and Rüdiger Worbs. Automatic Piece Recognition was implemented with Hall effect sensors under each square of the chessboard, while pieces had two reverse directed permanent magnets with different compensation embedded, so that a cyclic running multiplexed I/O program, also polling the keyboard, could recognize the pieces (source: http://www.general-files.com/download/source/gs58cc6000h32i0). + +DRIVER: +ddr/chessmst.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.277: Changed description to 'Chess-Master (model G-5003-501)'. Swap parent/clone [hap]. +- 0.275: Update notes [hap]. +- 0.247: Same thing as arb, clicking reset button auto clicks halt button on top of it [hap]. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Karl Marx" Erfurt'. +- 0.212: Machine promoted to working [Sandro Ronco]. +- 0.178: Fixed HALT button. Added layout with script [Sandro Ronco]. +- 0.177: Added 'reset and halt buttons [hap]. +- 0.142u4: Added 'layout and input ports [Sandro Ronco]. +- 0.132: Sandro Ronco added skeleton driver of 'Chess-Master (set 1)' system. + +ROMSET: +10240 bytes in 2 files / 7.35Kb packed + +$end +$info=chessmsta +$mame +0.178 [uncredited] + +Chess-Master (model G-5003-500), VEB Mikroelektronik "Karl Marx" Erfurt, 1984 + +Chess-Master, a dedicated chess computer series manufactured in the 80s by VEB Mikroelektronik 'Karl Marx' Erfurt. Chess-Master ran on an 8-bit U880 CPU, which was an unlicensed Z80 clone, and had 10 KB ROM and 2 KB RAM. The chess program was initially written by Dieter Schultze and Rüdiger Worbs. Automatic Piece Recognition was implemented with Hall effect sensors under each square of the chessboard, while pieces had two reverse directed permanent magnets with different compensation embedded, so that a cyclic running multiplexed I/O program, also polling the keyboard, could recognize the pieces (source: http://www.general-files.com/download/source/gs58cc6000h32i0). + +DRIVER: +ddr/chessmst.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Changed description to 'Chess-Master (model G-5003-500)'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Karl Marx" Erfurt'. +- 0.178: uncredited added 'VEB Mikroelektronik Erfurt Chess-Master (set 2)' system. + +ROMSET: +10240 bytes in 10 files / 8.12Kb packed + +$end +$info=chessmstdm +$mame +0.178 [Sandro Ronco] + +Chess-Master Diamond, VEB Mikroelektronik "Karl Marx" Erfurt, 1987 + +The idea of the chess player Wolfgang Pähtz, uncle of the youth world champion Elisabeth Pähtz, refined Chess Masters took place at the Leipzig Messe 1987. The scope of the program memory is of 10 to 16 KB, the RAM of 2, increased to 3 KB. The display options of chess computer work during the game extremely diverse. Up to 200 half moves may be redeemed. By extension modules a total memory of 32 KB is possible. There was the opening module PM10 with approximately 800 variants and the final module PM11. The latter is after the end of the opening also recommended as a normal game module. As with its predecessor is done to detect the trains by means of Hall sensors (source, traslated from German: http://www.schach-computer.info/wiki/index.php?title=Chess-Master_Diamond). + +DRIVER: +ddr/chessmstdm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +chessmstdm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.283: Small update to internal artwork [hap]. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Karl Marx" Erfurt'. +- 0.212: Machine promoted to working [Sandro Ronco]. +- 0.178: Sandro Ronco added 'VEB Mikroelektronik Erfurt Chess-Master Diamond' system. + +ROMSET: +16384 bytes in 2 files / 12.14Kb packed + +$end +$info=chesstea +$mame +0.288 [hap, Berger] + +Chess Teacher, Novag Industries / Noblot, 1994 + +Portable electronic chessboard Novag/Noblot Chess Teacher, designed as a teaching tool for beginners. Compact design featuring a LED chessboard or alphanumeric display, keypad for move input, and mono speaker for audio feedback. Built around an 8-bit microprocessor with dedicated firmware, it offers scalable difficulty levels, tactical hints, error correction, and guided lessons on openings and endgames. Powered by battery or external adapter. Does not include voice synthesis or advanced graphics—interface is text-based or symbolic. Targeted at students and new enthusiasts, it represents a typical example of "chess teacher" boards from the pre-internet era, focused on structured learning and autonomous practice without connectivity. + +DRIVER: +novag/sapphire.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: hap and Berger added 'Novag Industries / Noblot Chess Teacher' system. + +ROMSET: +69024 bytes in 2 files / 20.82Kb packed + +$end +$info=chesster +$mame +0.178 [hap, yovan] + +Chesster Challenger (v1.3), Fidelity Electronics International, 1990 + +Although the Fidelity Chesster Challenger is based on the Fidelity Designer 2100 there are a number of important differences. Firstly the clock speed is 5 MHz rather than 6 MHz. The opening book is 16,000 ply and designed for variety compared with the 28,000 ply opening book of the Fidelity Designer 2100, and the narrower optimised 16,000 ply opening book of the Fidelity Par Excellence. Perhaps a more important difference is the Chesster's voice synthesizer chip and special speaker. Chesster has a vocabulary of over 300 words, which are combined into a large number of phrases. Pressing h1 at the start of the game will make Chesster go through the entire repetoire, which takes 10 minutes. The vocabulary is divided between Character Mode, Coach Mode, Demonstration Mode and Move Assistance Mode which are all selectable, individually or in combination. The vocabulary is the same as for the robot version, the Fidelity Chesster Phantom, with which it shares the 5 MHz clock speed and program. The German language version, the Kishon Chesster is believed to be based on the Designer 2000 running at 3.6 MHz. There is also a budget version called the Fidelity Little Chesster. There are two circuit boards shown in the photographs below. On the left is the Chesster Challenger and on the right the Fidelity Designer 2100 Display (source: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Chesster_Challenger). + +DRIVER: +fidelity/chesster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.178: hap and yovan added 'Fidelity Electronics Chesster Challenger' system. + +ROMSET: +163840 bytes in 2 files / 121.36Kb packed + +$end +$info=chesstera +$mame +0.184 [yovan] + +Chesster Challenger, Fidelity Electronics International, 1990 + +Although the Fidelity Chesster Challenger is based on the Fidelity Designer 2100 there are a number of important differences. Firstly the clock speed is 5 MHz rather than 6 MHz. The opening book is 16,000 ply and designed for variety compared with the 28,000 ply opening book of the Fidelity Designer 2100, and the narrower optimised 16,000 ply opening book of the Fidelity Par Excellence. Perhaps a more important difference is the Chesster's voice synthesizer chip and special speaker. Chesster has a vocabulary of over 300 words, which are combined into a large number of phrases. Pressing h1 at the start of the game will make Chesster go through the entire repetoire, which takes 10 minutes. The vocabulary is divided between Character Mode, Coach Mode, Demonstration Mode and Move Assistance Mode which are all selectable, individually or in combination (source: https://www.schach-computer.info/wiki/index.php/Fidelity_Chesster_Challenger). + +DRIVER: +fidelity/chesster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.184: yovan added 'Fidelity Electronics Chesster Challenger' system. + +ROMSET: +163840 bytes in 2 files / 119.49Kb packed + +$end +$info=chesstrv +$mame +0.144u4 [Curt Coder] + +Chess Traveler, SciSys / Novag Industries / Philidor Software, 1980 + +English version distributed by Acetronic. The box is almost identical: a small difference in spelling (the word "Traveler" is correct in U.S. English, but he writes Traveller in Great Britain). This game has many names: Chess Champion Pocket Chess, Tandy Computerized Chess etc. (source, traslated from french: http://electronicchess.free.fr/). + +DRIVER: +saitek/chesstrv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.270: Changed manufacturer to 'SciSys / Novag Industries / Philidor Software'. +- 0.264: Changed manufacturer to 'SciSys / Novag Industries'. +- 0.208: Changed description to 'Chess Traveler' and manufacturer to 'SciSys'. +- 0.146u1: The correct year of manufacture is 1980 (MT Bug #04880) [AntoPISA, Sandro Ronco]. +- 0.144u4: Curt Coder added 'Acetronic Chess Traveller' system. + +ROMSET: +2048 bytes in 1 file / 1.71Kb packed + +$end +$info=chesstrvi +$mame +0.223 [hap, Berger, Achim] + +Chess Intercontinental Traveler, SciSys / Philidor Software, 1982 + +This is a variant of the SciSys Chess Traveler and Acetronic Chess Traveler but with an LCD move display. The software may also be slightly improved (source: http://www.spacious-mind.com/html/intercontinental_traveler.html). + +DRIVER: +saitek/chesstrv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Add svg screen for lcd [hap]. +- 0.223: hap, Berger and Achim added 'SciSys Chess Intercontinental Traveler' system. + +ROMSET: +50703 bytes in 2 files / 13.51Kb packed + +$end +$info=chiikpc +$mame +0.280 [TeamEurope, David Haywood] + +Chiikawa Learning PC (Japan), Bandai, 2021 + +Educational device shaped like a laptop, designed for young children, that uses popular characters to introduce basic concepts such as letters, numbers, logic, and vocabulary through interactive games. Featuring a simplified keyboard, a color display, and lively audio, it offers a playful yet progressive learning experience with multiple difficulty levels and encouraging feedback. Designed for children to use independently, it sparks concentration and curiosity in a colorful, engaging format typical of Japan’s early-learning-focused style. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Bandai Chiikawa Learning PC (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 9.11Mb packed + +$end +$info=chikawac +$mame +0.280 [TeamEurope, David Haywwod] + +Chiikawa Camera De Ya-! (Japan), Tomy, 2021 + +Compact, colorful toy camera designed for children, blending play and learning through a simplified photography experience. Featuring a fake lens, interactive buttons, and fun sound effects, it simulates taking photos with glowing lights and animations displayed on its small, built-in screen. Includes educational games, imaginative digital filters, and beloved characters to spark creativity and encourage interaction. Crafted to be durable and intuitive, this toy inspires visual exploration and role-playing in a safe, kid-friendly format—perfectly capturing the playful charm of Japanese design. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope, David Haywwod added 'Tomy Chiikawa Camera De Ya-! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.93Mb packed + +$end +$info=chloe +$mame +0.267 [Andrew Owen, Andrei I. Holub] + +Chloe 280SE, Chloe Corporation, 1999 + +Imagine an alternative 1987. IBM never bothered to enter the microcomputer market. Apple has yet to launch the Macintosh. A new generation of 16-bit computers aimed at people who grew up with 8-bit machines is on sale. The IIGS from Apple, the Amiga from Atari, the C65 from Commodore. But the MSX Turbo-R is still in development. There’s a small window of opportunity for another manufacturer to launch a 16-bit, Z80 instruction set compatible machine that can run Microsoft BASIC programs. The Chloe Corporation aims to take 8080 and Z80 users into the 16-bit era with the new Chloe 280SE (source: https://hackaday.io/project/176023-chloe-280se). + +DRIVER: +sinclair/chloe.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml, timex_cass.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: Added missing credits (#14734) [holub]. +- 0.267: Andrew Owen and Andrei I. Holub added 'Chloe Corporation Chloe 280SE' system. + +ROMSET: +40960 bytes in 3 files / 28.16Kb packed + +$end +$info=chmate +$mame +0.212 [hap] + +Chessmate, Commodore, 1978 + +Commodore ChessMate, (Commodore CHESSmate) a dedicated chess computer by Commodore with a program based on MicroChess by Peter Jennings, released in 1978. The computer was built in KIM-1 technology and had a MOS Technology processor of the 6502 family, the 28 pin 6504 could only address 8 kibibytes, where the chess program was persistant in 5 kibibytes of ROM, and used only 320 bytes of RAM. For user interaction, it had a membrane keyboard, four seven-segment displays, and four further status LEDs (source: https://www.chessprogramming.org/Commodore_ChessMate). + +DRIVER: +commodore/chessmate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.212: hap added 'Commodore Chessmate' system. + +ROMSET: +5120 bytes in 2 files / 3.66Kb packed + +$end +$info=chn333sc +$mame +0.215 [rfka01] + +333SC, Chaintech, 199? + +Motherboard for PCs based on the Intel Pentium processor, designed for consumer-grade desktop systems in the 1990s. It integrates chipsets for memory and I/O management, features ISA and PCI slots, supports up to 512 MB of DRAM, includes a built-in IDE controller, and is compatible with Windows 95/98. Optimized for everyday performance and multimedia use, it offers excellent expandability and stability for home or office applications. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Chaintech 333SC' system. + +ROMSET: +65536 bytes in 1 file / 28.15Kb packed + +$end +$info=cidx628 +$mame +0.189 [Felipe Corrêa da Silva Sanches] + +X628, ControlID, 200? + +Multifunctional biometric access control device designed for identification via fingerprint and/or facial recognition. It integrates an RFID reader, touchscreen display, network connectivity options (TCP/IP, optional Wi-Fi), and features standalone management of users, schedules, and event logs. Suitable for offices, factories, or sensitive facilities, it supports integration with attendance management software and physical security systems. + +DRIVER: +skeleton/controlid.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.189: Felipe Corrêa da Silva Sanches added 'ControlID X628 fingerprint reader' system. + +ROMSET: +8192 bytes in 1 file / 4.61Kb packed + +$end +$info=cip01 +$mame +0.132 [Miodrag Milanović] + +CIP-01, Electronica, 1987 + +Parallel interface card designed for 8-bit computers with an S-100 bus, typical of the 1970s–1980s. It enables connection to printers or external devices compatible with Centronics standards, offering data buffering and hardware handshake management. Ideal for expanding output capabilities on vintage systems—whether for hobbyist or professional use—this card features simple installation and plug-and-play compatibility with the bus. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.132: Miodrag Milanović added 'Electronica CIP-01' system. + +ROMSET: +16384 bytes in 1 file / 1.82Kb packed + +$end +$info=cip03 +$mame +0.128 [Miodrag Milanović] + +CIP-03, Electronica, 1988 + +ew information about this computer, a Romanian Sinclair ZX-Spectrum clone made from 1988 by Electronica CIE and sold only in Romania in blue or red case colour version. In fact, the colors only differed on the keyboard marquee, the case color being the same. On the red version the background of the keys is darker than on the blue version. The CIP-03 had a built-in Spectrum compatible BASIC interpreter in ROM. But instead of the original Sinclair copyright text at boot, it shows simply a "BASIC S" string on the center of the bottom line on the screen (source: http://www.old-computers.com/museum/computer.asp?st=1&c=700). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Electronica CIP-03' system. + +ROMSET: +16384 bytes in 1 file / 11.99Kb packed + +$end +$info=cit101 +$mame +0.196 [Doug Crawford] + +CIT-101 Video Terminal, C. Itoh Electronics, 1980 + +The CIT-101 was a DEC VT-100 terminal clone made by C. ITOH in Japan (source: https://williambader.com/museum/cit101/cit101.html). + +DRIVER: +citoh/cit101.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.224: Changed description to 'CIT-101 Video Terminal'. Machine promoted to working [AJR]. +- 0.196: Doug Crawford added 'C. Itoh Electronics CIT-101' system. + +ROMSET: +18432 bytes in 5 files / 11.24Kb packed + +$end +$info=cit101_kbd +$mame +0.198 + +CIT-101 Keyboard, , ???? + +DRIVER: +citoh/cit101_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Renamed (cit101_hle_kbd) to (cit101_kbd) and description changed to 'CIT-101 Keyboard'. +- 0.198: Added 'CIT-101 HLE Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.77Kb packed + +$end +$info=cit101e +$mame +0.224 [AJR, Bitsavers] + +CIT-101e Video Terminal, C. Itoh Electronics, 1983 + +Monochromatic cathode-ray tube video terminal designed for use with mainframes or minicomputers in professional environments of the 1970s–1980s. It features a 24-line alphanumeric display, a keyboard with dedicated function keys, an RS-232 serial interface, and support for standard protocols such as VT100 or similar. Built for reliability and continuous operation, it’s ideal for data entry, programming, or system management applications in business or academic settings. + +DRIVER: +citoh/cit101.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: AJR and Bitsavers added 'C. Itoh Electronics CIT-101e Video Terminal' system. + +ROMSET: +24576 bytes in 4 files / 13.42Kb packed + +$end +$info=cit101e_kbd +$mame +0.224 [AJR] + +CIT-101e Keyboard, , ???? + +DRIVER: +citoh/cit101_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: AJR added 'CIT-101e Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 0.74Kb packed + +$end +$info=cit101xl +$mame +0.224 [Bitsavers, Al Kossow] + +CIT-101XL Video Display Terminal, CIE Terminals, 1987 + +Color video display terminal designed for industrial or professional applications, featuring a 10.1-inch screen, HD resolution, capacitive touch interface, and serial/USB connectivity. Robust construction ensures durability, making it suitable for demanding operational environments. Supports embedded systems and seamless integration into automation, HMI, or machine control applications. + +DRIVER: +citoh/cit101xl.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.224: Bitsavers and Al Kossow added 'CIE Terminals CIT-101XL Video Display Terminal' system. + +ROMSET: +57344 bytes in 3 files / 30.80Kb packed + +$end +$info=cit220p +$mame +0.192 [Robbbert] + +CIT-220+ Video Terminal, C. Itoh Electronics, 1984 + +The C. Itoh CIT-220 terminal was compatible with the DEC VT220. It was introduced sometime before August, 1985. The CIT-220+ variant was introduced in August, 1985 at a price of $995. It included an enhanced keyboard compared to the CIT-220 (source: https://terminals-wiki.org/wiki/index.php/C._Itoh_CIT-220). + +DRIVER: +citoh/cit220.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.192: Robbbert added 'C. Itoh CIT-220+' system. + +ROMSET: +40960 bytes in 4 files / 23.43Kb packed + +$end +$info=cit220p_kbd +$mame +0.222 [AJR] + +CIT-220+ Keyboard, , ???? + +DRIVER: +citoh/cit220_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Identify all remaining keys; add LED outputs [AJR]. +- 0.222: AJR added 'CIT-220+ Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 0.62Kb packed + +$end +$info=ckidpers +$mame +0.288 [TeamEurope] + +Computer Kid Personal (Italy), Yeno / Clementoni, 199? + +Educational computer for children produced by Clementoni (Italy). Featuring a colorful and sturdy design with an integrated keyboard, monochrome LCD segment display (non-graphic), and mono speaker. Based on a 4/8-bit microcontroller with ROM-based software, it offers educational games covering letters, numbers, logic, music, and memory. Battery-powered with no expansion options or connectivity—everything is pre-installed. Simple interface with large buttons and immediate audio/visual feedback. Designed for preschool and school-aged children (3–8 years) as a home edutainment tool, typical of the Italian approach to pre-digital playful learning, focused on safety, autonomy, and cognitive stimulation without complex screens. + +DRIVER: +skeleton/yeno_ks56c1660.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +yeno_laptop_cart.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Yeno / Clementoni Computer Kid Personal (Italy)' system. + +ROMSET: +262144 bytes in 1 file / 99.43Kb packed + +$end +$info=ckz80 +$mame +0.140 [Robbbert] + +CKZ-80, , 198? + +It’s a minimal embedded system based on a Z80 CPU, designed to operate as a serial terminal or development platform. It lacks integrated video or keyboard; interaction occurs via an external RS-232 serial connection to a remote terminal. On startup, a ROM-resident monitor allows memory inspection and modification, code execution, and program loading. Intended for debugging, software development, or industrial automation, it represents a typical example of “barebone” Z80 hardware widely used in the 1980s for technical and experimental applications. + +DRIVER: +skeleton/ckz80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.222: Renamed (czk80) to (ckz80) and description changed to 'CKZ-80'. +- 0.140: Robbbert added skeleton driver of 'CZK-80' system. + +ROMSET: +8192 bytes in 1 file / 5.87Kb packed + +$end +$info=cl28612s +$mame +0.234 [HanJammer, rfka01] + +CL286-12/16S (CL286-12S and CL286-16S), Wearnes, 1990 + +Compact desktop system based on Intel 80286 architecture, available with various memory configurations (12 or 16 MB). Designed for professional environments of the 1980s–1990s, it offers expandability via ISA slots, serial/parallel ports, and compatibility with operating systems of the era (such as MS-DOS and OS/2). Robust build, suitable for offices and light industrial applications. Ideal for legacy computing or retrofitting existing systems. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.234: HanJammer and rfka01 added 'Wearnes CL286-12/16S (CL286-12S and CL286-16S)' system. + +ROMSET: +65536 bytes in 2 files / 38.00Kb packed + +$end +$info=class200 +$mame +0.271 [David Haywood, TeamEurope] + +Color LCD Classic Game 200-in-1, , 201? + +Portable console featuring a color LCD screen, pre-loaded with 200 classic retro games. Compact and lightweight design, perfect for on-the-go entertainment. Battery-powered, with built-in controls and a simple interface for a plug-and-play experience. Designed for nostalgia seekers and vintage gaming enthusiasts—no setup or external connections required. + +DRIVER: +handheld/st2302u_bbl_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Color LCD Classic Game 200-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 1.25Mb packed + +$end +$info=classic +$mame +0.222 [hap, Berger, Achim] + +The Classic (model 6079), Fidelity International, 1986 + +The Classic is a sophisticated and challenging, yet patient and helpful chess computer specifically designed for both beginning and advanced chess players. Fidelity's state-of-the-art technology provides you with an amazing computerized opponent that plays chess with skill and cunning, yet allows you to control the level of difficulty. The sensory playing surface enables the computer to automatically sense all game moves. Battery-operated and fully portable, containing a handy storage area in the base for your chess pieces. Gambit can be your chess opponent wherever you desire (source: http://www.spacious-mind.com/html/gambit_version_3.html). + +DRIVER: +fidelity/sc6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.269: Renamed (gambit) to (classic) and description changed to 'The Classic (model 6079)'. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.222: hap, Berger and Achim added 'Fidelity Electronics The Gambit (1989 version)' system. + +ROMSET: +4096 bytes in 1 file / 3.20Kb packed + +$end +$info=classica +$mame +0.270 [Berger] + +The Classic (model CC8), Fidelity International, 1985 + +The Classic is a sophisticated and challenging, yet patient and helpful chess computer specifically designed for both beginning and advanced chess players. Fidelity's state-of-the-art technology provides you with an amazing computerized opponent that plays chess with skill and cunning, yet allows you to control the level of difficulty. The sensory playing surface enables the computer to automatically sense all game moves. Battery-operated and fully portable, containing a handy storage area in the base for your chess pieces. Gambit can be your chess opponent wherever you desire (source: http://www.spacious-mind.com/html/gambit_version_3.html). + +DRIVER: +fidelity/sc6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Berger added 'Fidelity International The Classic (model CC8)' system. + +ROMSET: +4096 bytes in 1 file / 3.18Kb packed + +$end +$info=clcd +$mame +0.136 [Curt Coder] + +LCD (prototype), Commodore Business Machines, 1985 + +The Commodore LCD (sometimes known in short as the CLCD) was an LCD-equipped laptop made by Commodore International. It was presented at the January 1985 Consumer Electronics Show, but never released. The CLCD was not directly compatible with other Commodore home computers, but its built-in Commodore BASIC 3.6 interpreter could run programs written in the Commodore 128's BASIC 7.0, as long as these programs didn't include system-specific POKE commands. Like the Commodore 264 series computers, the CLCD had several ROM-based office application programs. The CLCD featured a 2 MHz Rockwell 65C102 CPU (a CMOS 6502 variant) and 32 KB of RAM. The BASIC interpreter and application programs were built into 96 KB of ROM (source: http://en.wikipedia.org/wiki/Commodore_LCD). + +DRIVER: +commodore/clcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.273: Add maincpu xtal [hap]. +- 0.245: Added 'Power button to Commodore LCD, if you hibernate before exiting MAME then you can continue where you left off. Fixed Commodore LCD loading from 1541/1571, loading and saving to 1581 [smf]. +- 0.184: Halved size of character ROM region and fixed switching between upper and lower case character sets [smf]. +- 0.153: Promoted from NOT_WORKING status [smf]. +- 0.136: Curt Coder added skeleton driver of 'Commodore LCD (Prototype)' system. + +ROMSET: +274432 bytes in 10 files / 157.18Kb packed + +$end +$info=clgd5401 +$mame +0.286 [Angelo Salese] + +Cirrus Logic GD5401 AVGA1 Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'Cirrus Logic GD5401 AVGA1 Graphics Card' device. + +ROMSET: +114688 bytes in 3 files / 34.95Kb packed + +$end +$info=clgd542x +$mame +0.161 + +Generic Cirrus Logic GD542X Graphics Card (BIOS v1.20), , ???? + +DRIVER: +devices/bus/isa/svga_cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Subscribe to ISA remap, add AVGA1 card support, add non-ambiguous GD5430 suffix to ISA16_SVGA_CIRRUS; changed description to 'Generic Cirrus Logic GD542X Graphics Card (BIOS v1.20)' [Angelo Salese]. +- 0.161: Added 'Generic Cirrus Logic GD542x Graphics Card (BIOS v1.20)' device. + +ROMSET: +524288 bytes in 15 files / 319.96Kb packed + +$end +$info=clgd5434_pci +$mame +0.287 [Angelo Salese] + +Cirrus Logic GD5434 card, , ???? + +DRIVER: +devices/bus/pci/clgd543x_alpine.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Cirrus Logic GD5434 card' device. + +ROMSET: +131072 bytes in 3 files / 75.86Kb packed + +$end +$info=clgd5446_pci +$mame +0.264 [Angelo Salese] + +Cirrus Logic GD5446 card, , ???? + +DRIVER: +devices/bus/pci/clgd5446.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'Cirrus Logic GD5446 card' device. + +ROMSET: +65536 bytes in 2 files / 39.18Kb packed + +$end +$info=clgd5465_laguna +$mame +0.257 [Angelo Salese] + +Cirrus Logic GD-5465 "Laguna 3D", , ???? + +DRIVER: +devices/bus/pci/clgd546x_laguna.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Cirrus Logic GD-5465 "Laguna 3D"' device. + +ROMSET: +32768 bytes in 1 file / 20.66Kb packed + +$end +$info=clikstrt +$mame +0.206 [Sean Riddle, ClawGrip, Team Europe] + +ClickStart, LeapFrog Enterprises, 2007 + +Features & details: Turns television into a learning computer and teaches how to use mouse and keyboard and to navigate screens. Miniature mouse for little fingers to point and click; coloured buttons to help learn keystrokes. Four learning games teach phonics, letters, animal facts, counting and computer skills. Includes wireless keyboard, pluqg and play console, mouse and mouse pad (source: https://www.amazon.co.uk/LeapFrog-ClickStart-First-Computer-Green/dp/B000NRVFV8). + +DRIVER: +vtech/clickstart.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +clickstart_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.206: Sean Riddle, ClawGrip and Team Europe added 'LeapFrog Enterprises ClickStart' system. + +ROMSET: +8388608 bytes in 1 file / 3.19Mb packed + +$end +$info=clio +$mame +0.285 [Angelo Salese] + +3DO MN7A02IUDB "Clio" I/O controller, , ???? + +DRIVER: +misc/3do_clio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Add enum for irqs, use template for request_fiq. Hookup status bit for xbus (greatly reduce boot times) machine/cr560b.cpp: add enough commands so it reaches cmd_read when disk is in [Angelo Salese]. +- 0.285: Angelo Salese added '3DO MN7A02IUDB "Clio" I/O controller' device. + +ROMSET: +None required. + +$end +$info=clipper +$mame +0.225 [Jos Dreesen, Curt Coder] + +Clipper, Professional Data Computer, 1984 + +Siemens Belgium, in 1984, created the “PDC Clipper?? (PDC, Professional Data Computer, was a startup based in Hamburg). Based on a C64 motherboard with a high resolution electroluminescent flat screen and a 3 ? floppy drive, it also integrated a modem with acoustic coupler! The design is remarkable given that it all fit inside a normal 24-hour briefcase, making the C64 suddenly extremely portable (source, traslated from Italian: https://retrocampus.com/2018/04/24/un-vecchio-nuovo-modello-di-commodore-64/). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml, clipper_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Jos Dreesen and Curt Coder added 'Professional Data Computer Clipper' system. + +ROMSET: +57344 bytes in 8 files / 39.53Kb packed + +$end +$info=clipper_c100 +$mame +0.184 + +C100 CLIPPER, , ???? + +DRIVER: +devices/cpu/clipper/clipper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (c100) to (clipper_c100). +- 0.184: Added 'C100 CLIPPER' device. + +ROMSET: +None required. + +$end +$info=clipper_c300 +$mame +0.184 [Patrick Mackinlay] + +C300 CLIPPER, , ???? + +An implementation of the Fairchild/Intergraph CLIPPER CPU family. + +DRIVER: +devices/cpu/clipper/clipper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (c300) to (clipper_c300). +- 0.184: Patrick Mackinlaya added 'C300 CLIPPER' device. + +ROMSET: +None required. + +$end +$info=clipper_c400 +$mame +0.183 + +C400 CLIPPER, , ???? + +DRIVER: +devices/cpu/clipper/clipper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (c400) to (clipper_c400). +- 0.183: Added 'C400 CLIPPER' device. + +ROMSET: +None required. + +$end +$info=clock +$mame +0.153 + +Clock, , ???? + +DRIVER: +devices/machine/clock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Clock' device. + +ROMSET: +None required. + +$end +$info=clxvme186 +$mame +0.213 [Al Kossow, Bitsavers] + +Colex VME-80186, Colex, 1983 + +This is a single-board computer based on the Intel 80186 processor, designed for embedded systems and industrial applications. It features a VMEbus architecture for seamless integration into legacy environments or modular systems. The board includes integrated memory, serial/parallel I/O, and support for real-time operating systems of the era. Its robust construction makes it well-suited for use in automation, machine control, or instrumentation applications. It’s ideal for retrofitting or maintaining outdated equipment. + +DRIVER: +skeleton/clxvme186.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Al Kossow and Bitsavers added 'Colex VME-80186' system. + +ROMSET: +49152 bytes in 2 files / 19.56Kb packed + +$end +$info=cm1200 +$mame +0.137 [Curt Coder] + +M-1200 (?), Conic, 1978 + +It is a (Asian) clone (a counterfeit computer that technically fully interchangeable with the original) of the RCA Studio II (USA 1977). The RCA Studio II was back in the U.S.A. did not work (ie the Atari had better games, see also below) and probably has RCA early 80s all designs, patents and components sold (dumped?) to an Asian manufacturer and possibly also to other manufacturers. The Asian manufacturer has followed a slightly improved clone will use the RCA Studio II, which is sold under several brand names. Not very smart of this manufacturer, because a clone of something that failed actually gives almost always a failure (source, traslated from dutch: http://wasautomaat.com/index1.html). + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +studio2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Curt Coder added 'Conic M-1200' system. + +ROMSET: +3072 bytes in 3 files / 2.86Kb packed + +$end +$info=cm1800 +$mame +0.142u3 [Miodrag Milanović, Robbbert] + +CM-1800, , 1981 + +In 1973, a young but dynamically developing company Intel released the 8080 8-bit single-chip microprocessor, which, due to its simplicity, low cost and high performance, attracted the attention of computer designers around the world. It made it possible to create a small-sized and cheap, but completely full-fledged computer that could be used to control technological equipment, automate scientific research, and integrate directly into devices, units, machine tools and installations (source, traslated from Russian: https://www.computer-museum.ru/histussr/sm1800.htm). + +DRIVER: +ussr/cm1800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u3: Miodrag Milanović and Robbbert added 'Conic CM-1800' system. + +ROMSET: +2048 bytes in 1 file / 1.64Kb packed + +$end +$info=cm300 +$mame +0.266 [Cloudschatze, NikitaLita] + +Sound Canvas CM-300, Roland, 1991 + +The Roland CM-300 is a desktop (aftertouch and velocity sensitive), 24 voice (multimbral), GS/GM compatible digital synthesizer (editing via MIDI only), featuring an oscillator, a resonant low-pass filter, an ADR envelope, vibrato (with delay), portamento, reverb/chorus, 128 presets, 10 drum sets, stereo mix inputs, and MIDI (source: https://synthark.org/Roland/CM-300.html). + +DRIVER: +roland/roland_sc55.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Cloudschatze and NikitaLita added 'Roland Sound Canvas CM-300' system. + +ROMSET: +3674112 bytes in 6 files / 2.96Mb packed + +$end +$info=cm32l +$mame +0.148 [Lord Nightmare, Olivier Galibert] + +CM-32L, Roland, 1989 + +The CM-32L has like the CM-32P only one stereo output and volume. You have to adjust the volumes of your instruments on the sequencer program in your computer. This sound module is multitimbral, and uses midi channel 2 till 10, but is not a general midi sound module. It has 128 sounds on board (source: http://www.derjano.nl/cm32l.htm). + +DRIVER: +roland/roland_mt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.216: Changed description to 'CM-32L'. +- 0.148: Lord Nightmare and Olivier Galibert added skeleton driver of 'Roland CM-32L' system. + +ROMSET: +2260992 bytes in 6 files / 1.81Mb packed + +$end +$info=cm32p +$mame +0.216 [Valley Bell] + +CM-32P, Roland, 1989 + +The Roland CM-32P is a desktop (aftertouch and velocity sensitive), 31 voice (6 part multimbral), digital synthesizer (editing via MIDI only), featuring 1-6 oscillators (99 samples) per patch (64 patches), AR envelope, LFO (with attack), reverb/chorus, and card slot (source: http://www.synthark.org/Roland/CM-32P.html). + +DRIVER: +roland/roland_cm32p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +u110_card.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.216: Valley Bell added 'Roland CM-32P' system. + +ROMSET: +1638400 bytes in 4 files / 1.37Mb packed + +$end +$info=cmap +$mame +0.212 + +SGI CMAP, , ???? + +DRIVER: +devices/bus/gio64/newport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'SGI CMAP' device. + +ROMSET: +None required. + +$end +$info=cmdhd +$mame +0.145u6 + +CMD HD, , ???? + +DRIVER: +devices/bus/cbmiec/cmdhd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u6: Added 'HD' device. + +ROMSET: +32768 bytes in 1 file / 8.60Kb packed + +$end +$info=cmdrc2 +$mame +0.210 + +Commander C-II Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Commander C-II Disk Drive' device. + +ROMSET: +16384 bytes in 2 files / 11.74Kb packed + +$end +$info=cmi_01a +$mame +0.177 + +Fairlight CMI-01A Channel Card, , ???? + +DRIVER: +fairlight/cmi01a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Guard against NaN errors [AJR]. +- 0.271: Add filters [Olivier Galibert]. +- 0.177: Added 'Fairlight CMI-01A Channel Card' device. + +ROMSET: +None required. + +$end +$info=cmi_ankbd +$mame +0.209 + +Fairlight Intelligent Alphanumeric Keyboard, , ???? + +DRIVER: +fairlight/cmi_ankbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Fairlight Intelligent Alphanumeric Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.68Kb packed + +$end +$info=cmi_mkbd +$mame +0.209 + +Fairlight CMI Music Keyboard, , ???? + +DRIVER: +fairlight/cmi_mkbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Fairlight CMI Music Keyboard' device. + +ROMSET: +2048 bytes in 2 files / 1.12Kb packed + +$end +$info=cmi2x +$mame +0.177 [Ryan Holtz] + +CMI IIx, Fairlight, 1983 + +The second version of the Fairlight CMI, Series II, was released at a price of ?30,000 in 1982. While it still uses 8-bit recordings like its previous version, the sounds that can be developed are of better quality than its predecessor, given that it can handle a sample rate as high as 32 kilohertz and a maximum frequency response of fifteen kilohertz. 1982 was the year of the peak of the CMI's popularity after its appearance on a special of the arts magazine series The South Bank Show that documented the making of Gabriel's fourth studio album, where he used 64 kilobytes worth of samples of world music instruments and sequenced skippy-rhythm'd percussion. Series II became used on nearly every album released in the early to mid-1980s, its most commonly used presets including an orchestra stab ("ORCH 5") and a breathy vox ("ARR 1"). The CMI was also labeled as helping begin several popular musical styles, including hip hop, big beat, techno and drum and bass. The publicity of Series II is mainly due to the addition of its most notable feature, which was the first real music sequencer ever to be created, intended to fix the issue of the complicated Music Composition Language that was a part of the first version of the CMI, Page R helped the computer become a commercial juggernaut, Page R was easy for practical users and non-musicians to use and many consumers bought Series II only for its Page R sequencer. A writer for Audio Media described this publicity as a recall of the punk era: "Page R also gave rise to a flow of quasi-socialist sounding ideology, that hailed the impending democratisation of music creation, making it available to the musically chops-challenged." Graphically depicting edible notes horizontally from left to right, the music programming profession and the concepts of quantization and cycling patterns of bars where instrument channels could be added 'or removed were also born out of the sequencer. CMI user Roger Bolton recalled: "By definition, its sampling limitations and the Page R sequencer forced the composer to make high-quality decisions out of necessity. The CMI II was a high-level composition tool that not only shaped the sound of the 80s, but the way that music was actually written." Fairlight kept making updates to the system, such as a 1983 upgrade called the CMI IIx which now allowed for MIDI, until the release of Series III in 1985 (source: https://en.wikipedia.org/wiki/Fairlight_CMI#Series_II_and_peak:_1982.E2.80.931985). + +DRIVER: +fairlight/cmi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.272: Modernization and cleanup: Use interrupt vector read callbacks to handle context switching and special IRQ and RESET vectoring. Use addressable latch device for CPU function register [AJR]. +- 0.228: Fix comment cause of excessive printf output [Scott Stone]. +- 0.209: Split off keyboards as subdevices [AJR]. +- 0.179: Fixed envelope terminal flag diagnostic. Fixed MAST/TIM diagnostic test [Ryan Holtz]. +- 0.178: Various changes: Fixed FDC DMA behavior. Fixed channel card memory tests. Fixed inverted data writes to I8214 PICUs. Fixed 6809 interrupt vectoring [Ryan Holtz] +- 0.177: Ryan Holtz added 'Fairlight CMI IIx' system. Fairlight CMI IIx driver: Modernization of Phil's CMI IIx driver. Hooked up serial callbacks, alphanumeric keyboard now works. Fixed FDC DMA, QDOS now boots. Fixed MSM5832 RTC hookup. Hook up second floppy [Ryan Holtz]. + +ROMSET: +23584 bytes in 10 files / 7.56Kb packed + +$end +$info=cmi8738 +$mame +0.288 [Angelo Salese] + +C-Media CMI8738/C3DX sound card, , ???? + +DRIVER: +devices/bus/pci/cmi8738.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Angelo Salese added 'C-Media CMI8738/C3DX sound card' device. + +$end +$info=cmpa286 +$mame +0.214 [rfka01] + +286 motherboard, CMP enterprise CO.LTD., 198? + +Motherboard based on the Intel 80286 architecture, designed for professional desktop systems from the 1980s–1990s. It supports extended memory up to 16 MB, features ISA expansion slots, and standard I/O interfaces (serial, parallel, floppy, IDE). Compatible with contemporary operating systems such as MS-DOS, Windows 3.x, and OS/2. Reliable design, ideal for legacy environments, repair labs, or retrocomputing projects. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'CMP enterprise CO.LTD. 286 motherboard' system. + +ROMSET: +32768 bytes in 2 files / 15.47Kb packed + +$end +$info=cmpchess +$mame +0.208 [hap] + +CompuChess, DataCash Systems / Staid, 1977 + +Data Cash Systems Inc. also started to develop a chess computer in mid 1976. They hired independant consultants, D. B. Goodrich & Associates of Largo, Florida, for the design and development of the chess program. It is not known who the actual chess programmer was. Possibly David Goodrich himself? Suggestions that it was Peter Jennings seem to be wrong. In interviews Peter Jennings has never mentioned any involvement with CompuChess, prior to programming the Commodore Chessmate. His Microchess program was written for a 6502 based microcomputer and ported to a 8080 based microcomputer in 1977. The CompuChess has a Fairchild 3850 processor with a different architecture to the 6502 and 8080. The other early chess computer based on a Fairchild 3850 is the Chafitz Boris, which is now known to have been programmed by David Lindsey. Mike Johnson is another chess programmer known for his Fairchild chip programs. The CompuChess program was named the "Chess One-Move Calculation" program and perhaps should be acknowledged as the work of Goodrich, unless information to the contrary becomes available (source: https://www.schach-computer.info/wiki/index.php/CompuChess). + +DRIVER: +chess/compuchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.224: Changed manufacturer in 'DataCash Systems / Staid'. +- 0.212: Changed manufacturer in 'Data Cash Systems / Staid'. +- 0.208: hap added 'Data Cash Systems CompuChess' system. + +ROMSET: +2048 bytes in 1 file / 1.62Kb packed + +$end +$info=cmpchess2 +$mame +0.223 [hap, Berger, Achim] + +CompuChess: The Second Edition, DataCash Systems / Staid, 1978 + +The original Compuchess sold well, especially in the USA and in France. We are told in connection with the breach of copyright court case referred to on my webpage “Scisys and Novag: The Early Years?? (see appeal notes) that over 2,500 Compuchess machines were sold in 1977. So a Second Edition machine was produced. For the Compuchess Second Edition the manufacturers claimed- faster thinking time, especially at levels 5 and 6 - better game strategy - 1500 programmed positions with various difficulty levels that can be played instead of complete games - plus two chess variants - the Queen of Amazons game and the Knights game (source: http://www.chesscomputeruk.com/html/compuchess_second_edition.html). + +DRIVER: +chess/compuchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: hap, Berger and Achim added 'DataCash Systems/Staid CompuChess: The Second Edition' system. + +ROMSET: +2048 bytes in 1 file / 1.64Kb packed + +$end +$info=cmpmx10 +$mame +0.272 [TeamEurope, David Haywood, AJR] + +Classic Max Pocket Mx-10 - 12 in 1 (vertical), Jungle Soft, 2007 + +Vertical handheld console with a built-in screen, pre-loaded with 12 classic arcade games in a vertical format. Compact and easy-to-handle design, powered by batteries and featuring dedicated physical controls for an authentic arcade experience. Simple interface, instant startup—no setup required. Ideal for retro gaming enthusiasts and collectors alike, perfect for casual use or on the go. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope, David Haywood, AJR added 'Jungle Soft Classic Max Pocket Mx-10 - 12 in 1 (vertical)' system. + +ROMSET: +8388608 bytes in 1 file / 2.27Mb packed + +$end +$info=cmpmx11 +$mame +0.271 [David Haywood, TeamEurope] + +Classic Max Pocket PCMX11 - 12 in 1 Colour Games Console (horizontal, France), Jungle Soft (Premier Portfolio International license), 2007 + +Portable horizontal console with a color screen, pre-loaded with 12 classic arcade games optimized for landscape mode. Ergonomic and compact design, battery-powered, featuring integrated controls and instant startup for a plug-and-play experience. Aimed at nostalgics and collectors, it’s perfect for casual use, travel, or home environments. Officially licensed version distributed in France. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: Renamed (pcmx11) to (cmpmx11) and description changed to 'Classic Max Pocket PCMX11 - 12 in 1 Colour Games Console (horizontal, France)' and also changed manufacturer to 'Jungle Soft (Premier Portfolio International license)'. Correct ROM mapping for cmpmx11 so all games can be selected [David Haywood]. +- 0.271: David Haywood, TeamEurope added 'Premier Portfolio International Classic Max Pocket PCMX11 - 12 in 1 Colour Games Console (France)' system. + +ROMSET: +8388608 bytes in 1 file / 1.49Mb packed + +$end +$info=cms_4080term +$mame +0.200 [Nigel Barnes] + +CMS 40/80 Video Terminal Card, , ???? + +DRIVER: +devices/bus/acorn/cms/4080term.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Use raw screen params [Nigel Barnes]. +- 0.200: Nigel Barnes added 'CMS 40/80 Video Terminal Card' device. + +ROMSET: +8192 bytes in 1 file / 0.91Kb packed + +$end +$info=cms_fdc +$mame +0.200 [Nigel Barnes] + +CMS Floppy Disc Controller Board, , ???? + +DRIVER: +devices/bus/acorn/cms/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'CMS Floppy Disc Controller Board' device. + +ROMSET: +None required. + +$end +$info=cms_hires +$mame +0.200 [Nigel Barnes] + +CMS High Resolution Colour Graphics Card, , ???? + +DRIVER: +devices/bus/acorn/cms/hires.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Nigel Barnes added 'CMS High Resolution Colour Graphics Card' device. + +ROMSET: +None required. + +$end +$info=cms_ieee +$mame +0.220 [Nigel Barnes] + +CMS IEEE Controller Board, , ???? + +DRIVER: +devices/bus/acorn/cms/ieee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Nigel Barnes added 'CMS IEEE Controller Board' device. + +ROMSET: +None required. + +$end +$info=cms6502 +$mame +0.200 [Nigel Barnes] + +CMS 6502 Development System, Cambridge Microprocessor Systems, 1986 + +This is an industrial 6502 system in a rack chassis consisting of a back-plane and plug-in cards, with two 3.5" floppy disk drives, a "SIMON" System Monitor, DFS, and an extended version of BBC BASIC called MULTI-BASIC. It has an IBM-XT style keyboard (source: MAME driver). + +DRIVER: +acorn/cms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Corrected M4 ROM ordering. Machine promoted to working [Nigel Barnes]. +- 0.200: Nigel Barnes added 'Cambridge Microprocessor Systems CMS 6502 Development System' system. + +ROMSET: +98816 bytes in 7 files / 43.06Kb packed + +$end +$info=cmspacmn +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Ms. Pac-Man (Coleco), Coleco, 1983 + +One of the cool (and I believe the least common), arcade game shaped handhelds (or tabletops, they aren't easy to hold...), based on Bally/Midway's Ms. Pac Man arcade game. These are much-desired collectibles, and aren't always easy to find in really good condition. They each (Frogger, Donkey Kong, Galaxian, Pac Man, Ms Pac Man) have a sticker on the top of the game, front, left side and right side, as well as a plastic sticker on the control panel. One or more of these is frequently damaged or missing. There is also an instruction sticker on the bottom of each of them. They should also have an egg-shaped knob on the end of each joystick (this was only held on with a screw, and was also subject to disappearing) (source: http://www.handheldmuseum.com/Coleco/MsPacMan.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added 'Coleco Ms. Pac-Man' system. + +ROMSET: +853635 bytes in 2 files / 175.06Kb packed + +$end +$info=cmsport +$mame +0.182 [hap, Sean Riddle] + +Electronic Multisport, Conic, 1979 + +This says 'Innocron' on the game and the box, but it's just a little sticker covering the word 'Conic', so I'm still listing it here. 3-in-1 sports game featuring Basketball, Ice Hockey and Soccer with interchangeable screen overlays. What's also interesting this is that it appears that Conic released each one of these games seperately. If you look at Basketball, Ice Hockey and Soccer, the controls, display and body style of all 3 are identical to this game, but you can't remove the overlay. This game is identical to Tandy's Sports Arena game (just with some slight mold variations in the lower half of the body) (source: http://www.handheldmuseum.com/Conic/Multisport.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.182: hap and Sean Riddle added 'Conic Electronic Multisport' system. + +ROMSET: +2256 bytes in 3 files / 1.30Kb packed + +$end +$info=cmsscsi +$mame +0.224 [R. Belmont] + +CMS SCSI II Card, , ???? + +DRIVER: +devices/bus/a2bus/cmsscsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: R. Belmont added 'CMS SCSI II Card' device. + +ROMSET: +16384 bytes in 2 files / 4.74Kb packed + +$end +$info=cnbaskb +$mame +0.182 [hap, Sean Riddle] + +Electronic Basketball (Conic), Conic, 1979 + +Two different versions (the second looks similar to the Cardinal Basketball game). The first version appears to be identical in shape and design to the Basketball game in Conic's Multisport game (source: http://www.handheldmuseum.com/Conic/Basketball.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.182: hap and Sean Riddle added 'Conic Electronic Basktetball' system. + +ROMSET: +2256 bytes in 3 files / 1.22Kb packed + +$end +$info=cncchess +$mame +0.209 [hap, Sean Riddle] + +Computer Chess (Conic, model 7011), Conic, 1979 + +The Computer Chess is programmed to play 5 different skill levels; each with different standard and “thinking time??; the first 4 levels are designed for average players while the last two are for problem solving with a high degree of intelligence. Features: Built-in Micro-Computer, Five Skill Levels, Unique illegal move check, Simulated Electronic Sound indicating game status, Complete or survival game, AC/DC operation. Special Moves: Promote a Queen, Castling, En Passant. Special Features: Cancel a Move, Delete a piece, Insert a piece, Search a piece (source: http://www.spacious-mind.com/html/computer_chess1.html). + +DRIVER: +chess/compuchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Changed description to 'Computer Chess (Conic, model 7011)'. +- 0.209: hap and Sean Riddle added 'Conic Computer Chess' system. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=cncchess2 +$mame +0.221 [hap, bataais] + +Computer Chess (Conic, model 7012), Conic, 1980 + +The Computer Chess is programmed to play 5 different skill levels; each with different standard and “thinking time??; the first 4 levels are designed for average players while the last two are for problem solving with a high degree of intelligence. Features: Built-in Micro-Computer, Five Skill Levels, Unique illegal move check, Simulated Electronic Sound indicating game status, Complete or survival game, AC/DC operation. Special Moves: Promote a Queen, Castling, En Passant. Special Features: Cancel a Move, Delete a piece, Insert a piece, Search a piece (source: http://www.spacious-mind.com/html/computer_chess1.html). + +DRIVER: +chess/conic_cchess2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: hap and bataais added 'Conic Computer Chess (Conic, model 7012)' system. + +ROMSET: +4096 bytes in 1 file / 3.11Kb packed + +$end +$info=cncchess3 +$mame +0.242 [hap, Berger] + +Computer Chess (Conic, model 7013), Conic, 1981 + +Conic X, (Conic Experimental, Conic 7013, Conic Korchnoi) an experimental dedicated chess computer by correspondent Hong Kong manufacturer Conic, with a program by Stephen Chen. Conic X played the WMCCC 1981 in Travemünde and became 6th of 8 with 2/7. While the tournament report by Björn Schwarz mentioned Conic Experimental running on a Z 80 A CPU, the soon later released Conic 7013 endorsed by Victor Korchnoi, with magnetic sensory board and apparently a similar program, was shipped with a 6502 processor (source: https://www.chessprogramming.org/Conic_X). + +DRIVER: +chess/conic_cchess3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: hap and Berger added 'Conic Computer Chess (Conic, model 7013)' system. + +ROMSET: +8192 bytes in 2 files / 5.92Kb packed + +$end +$info=cnchess +$mame +0.273 [hap, Sean Riddle] + +Chinese Chess, Novag Industries, 1986 + +Dedicated console for Chinese chess (Xiangqi), featuring a built-in physical chessboard and magnetic or electronically-activated pieces. Includes a game engine with multiple difficulty levels, an LCD display for moves and hints, as well as analysis and training functions. Compact and portable design, powered by battery or AC adapter—perfect for enthusiasts and beginners alike. Suitable for both solo play and strategic learning. + +DRIVER: +novag/cnchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Small note update [hap]. +- 0.273: hap and Sean Riddle added 'Novag Industries Chinese Chess' system. + +ROMSET: +7872 bytes in 1 file / 5.17Kb packed + +$end +$info=cnfball +$mame +0.172 [hap, Sean Riddle] + +Electronic Football (Conic, TMS1000 version), Conic, 1979 + +A console dedicated to an electronic soccer game, powered by the TMS1000 microcontroller. It features an LED or light-matrix display that simulates the field and players' movements, along with simple controls for managing offense and defense. The design is compact and rugged, typical of the 1970s–1980s era, and it runs on battery power. Offering an immediate and intuitive gaming experience, it’s perfect for casual entertainment or as a collectible piece for vintage technology enthusiasts. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.172: hap and Sean Riddle added 'Conic Electronic Football (TMS1000 version)' system. + +ROMSET: +2256 bytes in 3 files / 1.28Kb packed + +$end +$info=cnfball2 +$mame +0.171 [hap, Sean Riddle] + +Electronic Football II (Conic), Conic, 1979 + +It’s a portable electronic game released in 1979, inspired by American football. Featuring a seven-segment LED display and buttons to control gameplay actions, it schematically simulates offensive and defensive plays with automatic scoring. Designed for two players, it offers a simple and immediate competitive experience, typical of early handheld sports-themed devices from the pre-LCD era. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.171: hap and Sean Riddle added 'Conic Electronic Football II' system. + +ROMSET: +2947 bytes in 3 files / 2.07Kb packed + +$end +$info=cnsector +$mame +0.157 [hap, Sean Riddle] + +Code Name: Sector, Parker Brothers, 1977 + +Decades ago (when computers were first developed) a computer would cost over a million dollars and would fill an entire room. Now, after extensive research with a leading electronics company, Parker Brothers brings you a powerful computer designed strictly for family fun. The CODE NAME: SECTOR computer is capable of making thousands of calculations per second. Its solid-state memory keeps track of players positions at all times. And its logic circuitry instantly detects collisions, counter-attacks, misfires, and hits. A combat information center contains all the controls needed to navigate within range of the sub and fire. An electronic readout, made up of light-emitting diodes, automatically displays information supplied by the computer. The computer works with you as you track down an enemy sub on a nautical chart. Being the first to sink it isn't easy. With over 3000 possible underwater locations, the sub is unlikely to be in the same place twice (source: https://boardgamegeek.com/boardgame/2584/code-name-sector). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.157: hap and Sean Riddle added 'Parker Brothers Code Name: Sector' system. + +ROMSET: +3175 bytes in 5 files / 1.82Kb packed + +$end +$info=cobra80 +$mame +0.134 [Kevin Thacker] + +Cobra 80K (ITCI), ITCI, 1988 + +Monochromatic serial terminal with a 12-inch CRT display, designed for professional and industrial environments of the 1980s. It supports emulation of standard terminals (such as VT100), features RS-232 connectivity, and includes an integrated keyboard with a functional layout. Robust construction makes it suitable for heavy-duty use in mainframe systems, automation, or process control applications. Ideal for retrofits, legacy lab setups, or preserving historical systems. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.134: Kevin Thacker added skeleton driver of 'ITCI Cobra 80K' system. + +ROMSET: +6144 bytes in 3 files / 5.05Kb packed + +$end +$info=cobrasp +$mame +0.134 [Kevin Thacker] + +Cobra (ITCI), ITCI, 1988 + +Monochromatic serial terminal with a CRT display, designed for use in professional and industrial environments during the 1980s. It offers emulation of classic terminals (e.g., VT52/VT100), features an RS-232 serial connection, and includes an ergonomic integrated keyboard. Built with a robust and reliable design, it’s engineered to operate consistently in settings such as mainframes, machine control systems, or legacy environments. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Renamed (cobra) to (cobrasp). +- 0.134: Kevin Thacker added skeleton driver of 'ITCI Cobra' system. + +ROMSET: +4096 bytes in 2 files / 3.45Kb packed + +$end +$info=coco +$mame +0.36b7 [Mathis Rosenhauer] + +Color Computer 1/2, Tandy Radio Shack, 1980 + +The Radio Shack TRS-80 Color Computer (also marketed as the Tandy Color Computer and affectionately nicknamed CoCo) was a home computer launched in 1980. It was one of the earliest of the first generation of computers marketed for home use in English-speaking markets. While the model was eventually eclipsed by the onset of the IBM PC clones, enthusiasts have continued to affectionately tinker with the "CoCo" to the present day (source: http://www.cyclopaedia.de/wiki/TRS-80_CoCo). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.255: Changed description to 'Color Computer 1/2'. +- 0.251: BugFIX #08416 [Misc.] (trs/coco12.cpp) coco: Real-time clock should be a slot option for FDC cards [Tim Lindner]. Cleaned up code a little [Tim Lindner]. +- 0.233: Added 'CoCo Max HI-RES input module. Add additional disk drives (#8135) [Tim Lindner]. +- 0.232: BugFIX #05138 [Core] (coco3.cpp) coco, coco3: Strange behavior when initializing PIA interface chip (a068ff3) [Tim Lindner]. +- 0.231: Abbreviated the option name for the GMC cartridge [Tim Lindner]. +- 0.222: Added 'Disto RAM cartridge. Fixed loading for CoCo cartridges that are smaller than 16KiB. Added Disto no-halt caching disk controller [Tim Lindner]. +- 0.211: BugFIX #07361 [Sound] (coco12.cpp) coco: Speech/Sound Cartridge music plays fast [Tim Lindner]. +- 0.187: Fixed Tandy CoCo keyboard mapping (github issue #2386) [Vas Crabb]. Added Speech/Sound Cartridge support [Tim Lindner]. +- 0.184: Implemented support for enabling and disabling cartridge-specific sound, made third and fourth floppy drives present by default [Nathan Woods]. +- 0.182: Fixed a recently introduced bug in DMK image creation [Nathan Woods]. +- 0.179: Changed to use required_ioport_array and optional_ioport [Nathan Woods]. +- 0.156: Implement virtual "Becker Port" for DriveWire support [Richard Goedeken]. +- 0.144u1: Multiple VHD support [Nathan Woods]. +- 0.142u5: Fixed floppy index pulse [Curt Coder]. Added cart softlist [k1w1]. +- 0.135: Converted inputs to use PORT_CATEGORY (i.e. you now select controller type in the Categories submenu). When Joystick is selected in either Right or Left Controller Port, Hi-Res Interface becomes available in the Driver Configuration submenu [Fabio Priuli]. +- 0.134: Added support for hi-res interface [Nathan Woods]. +- 0.130: Cleanups. Fixed "Cartridge Auto-Start" setting (bug #1772). Added "unwired" (i.e. / can't connect to anything) support for the RS-232 PAK. This is merely a curiosity for now (bug #1772) [Nathan Woods]. +- 0.129: Fixed Dragon Alpha, via MAME update, the NMI enable/disable allowing disks to boot again [Phill Harvey-Smith]. Minor cartridge loading code cleanups [Nathan Woods]. +- 0.126: Changed MUX delay from 16us to 8us to fix a joystick input bug under [Nitr]OS-9. Since this delay was introduced to fix Photon (as per bug #655) and we've been unable to test Photon, it is unclear whether this reintroduces bug #655 (bug #1608) [Nate Woods]. +- 0.125: Transitioned Bitbanger and VHD support to use MAME's core device system [Nate Woods]. +- 0.124: Added 'a quickload for .BIN files. Fixed bug that could cause joystick button presses to not be registered (bug #1532) [Nate Woods]. +- 0.121: Modified the CoCo's keyboard handler to pass along the tri-state buffer from port B to port A. Updated to use MAME's 6242 RTC implementation [tim lindner]. +- 0.118: Fixed writing when extending the lengths of a VHD file (bug #1320). Fixed PIA regression that prevented OS-9 level 1 from working (bug #1314) [Nate Woods]. +- 0.116: Cartridge slot rearchitecture [Nate Woods]. +- 0.114: Fixed PIA misconfiguration (bug #1115); fixed Lightgun emulation; implemented MUX switching delay (bug #655) [tim lindner]. +- 0.112: Fixed regression in one-bit sound (bug #1041). Fixed crash when ramsize was set to less than 32k (bug #993). Fixed hi-res interface regression introduced in 0.105. Also cleaned up how input devices work (bug #1025) [Nate Woods]. +- 0.111: Implemented Diecom Light Gun Adapter (bug #971) [Tim Lindner]. +- 0.107: Fixed a subtle problem when creating DMK disk images (bug #864) [Nate Woods]. +- 0.106: Changed joystick key assignments from arrow keys to numeric keypad, as well as added 'mouse button assignments. Complete rewrite of both M6847 and GIME video code; timing and performance enhancements. Fixed joystick regression introduced in 0.105 (bug #876) [Nate Woods]. +- 0.99: Fixed a rounding error in cassette loading that affected the Dragon game "Screaming Abdabs" (bug #735) [Nate Woods]. +- 0.97: Improved .CAS loading for images with odd block sequences [Phill Harvey-Smith]. +- 0.96: Lengthened certain floppy disk controller operations; now NitrOS-9 boots on the CoCo 1/2 (bug #502) [Phill Harvey-Smith]. Fixed joystick ranges (they were previously 0-62 instead of 0-63.) bug #698) [Nate Woods]. +- 0.92: Added support for The Rat graphics mouse (bug #639) [Tim Lindner]. +- 0.90: Fixed a bug in DMK image creation that caused MESS and Imgtool to always zero count sectors when created (bug #630) [Nate Woods]. +- 0.89: Fixed a regression that caused printer output to not work properly (bug #612) [Nate Woods]. +- 0.88: Fixed a bug in DMK disk loading; games encoded with certain forms of copy protection now run (bug #606) [Tim Lindner]. +- 0.85: Implemented .os9 disk image creation support (bug #576) [Nate Woods]. +- 0.73: CoCo joystick buttons can now be mapped to the mouse buttons (bug #317) [Nate Woods]. +- 0.70: Implemented cocodmk_sector_count() and cocodmk_sector_info() in coco_dsk.c, allowing DMK images with weird sector sizes to load properly (bug #378) [tim lindner]. +- 0.68: PIA properly resets [Nate Woods]. +- 0.67: Added 'direct support for OS-9 floppy disk images. If an attached disk's filename ends in .os9, the first sector will be analyzed for geometry information. Scaled the joystick port to 64 quanta rather than 256 (bug #340) [Tim Lindner]. Fixed bug #359. Added support for new GoodTools file extensions (bugs #277, #278, #279, #350) [Nate Woods]. +- 0.62: Fixed some bugs related to handling of degenerate JVC files (where the file size is less than 161280 bytes) (bug #281) [Nate Woods]. +- 0.61.1: Update CRC for bas10.rom. Previous dump was bad. I would like to send a pecial "Thank you" to Sellam Ismail (http://www.vintage.org) for finding a Color Computer that contained Color BASIC 1.0 [tim lindner]. Moved disk handling code over to new FormatDriver system; allowing transparent disk image handling for JVC, VDK, and DMK file formats. Fixed a recent stupid bug in m6847 timing that had an effect on certain timing situations (bug #249). Made sure that SAM (and GIME on the CoCo 3) registers are properly reset after a crash [Nate Woods]. +- 0.61: Fixed a very ugly bug that could cause freezups under OS-9 and other forms of disk accesses. This was because interrupts were dropped when the CPU is halted. (Bugs #197, #229). The virtual printer should now be responsive to bitbanger output of any arbitrary baud [Nate Woods]. Fixed a OKI M6242B clock emulation problem and a problem with Disto Real Time Clock emulation [tim lindner]. +- 0.56.1: Converted CoCo drivers to use configurable RAM sizes, and the CoCo 3 driver now supports the 2 MB upgrade (if I knew the specs, it would be very trivial for me to support the 8 MB upgrade). Fixed a bug in DMK disk image on little endian machines. (Bug #179) [Nate Woods]. +- 0.56: Improved one bit sound out. Improved support for DMK file format; now supports multiple sector sizes. Fixed double sided disk access in OS-9. Added support for the memory sense switch used to select between 64/32, 16 and 4K [tim lindner]. +- 0.37b15: Implemented support for the Orch90 cartridge [Tim Lindner]. Completely rewritten midframe video mode rendering, which now applies not just to the CoCo 3, but to all systems that use the m6847 and derivatives. Also, a few effects now work that never have done before, including the dynamite effect in Canyon Climber and some SockMaster demos. Totally reworked ROM support; cartridge IO is now modular, the CART signal is handled better, and ROMs that don't take up the full address space are properly mirrored. These changes make many more cartridges work properly, including Mind-Roll which is banked. Also, properly NOP'd invalid memory areas, which prevented Arkanoid from running [Nate Woods]. +- 0.37b13: Added support for raw Program Pak dumps (use file extenion .ROM). Also, implemented the 1-bit sound mode. Basic save state support added '[Nate Woods]. +- 0.37b11: Reworked m6847 synchronization and sound mux signals to make them much more accurate. Fixed a bug that caused the joystick to max out all the time. Added a new abstraction layer for cartridge IO interfaces. Optimized graphics emulation a bit. Adjusted default controls so that joystick buttons will work by default. Improved PMODE 4 artifact colors to be more accurate (special thanks to John Kowalski for providing color information) [Nate Woods]. +- 0.37b9: Fixed the border colors when POKE 65314, [64-79;88-95] is invoked. [Nate Woods]. +- 037b7: Updated CoCo drivers with new romsets to match the actual chips in the' system. coco.rom split into bas12.rom, extbas11.rom and disk11.rom, and coco3.rom now must be of length 32768. This requires a dump from an EPROM reader. Fixed a bug in cassette writing. Cassette tape controls and CoCo motor signal now operate independently [Nate Woods]. +- 0.37b5: Now using schedule_full_refresh() and PAK loader fixes applied [Nate Woods]. +- 0.37b4: Now supports memory size SAM register, removed 2nd fire button from joysticks (only CoCo 3 has this). Video display now draws border [Nate Woods]. +- 0.37b3: Better .CAS file support, now supports cassette writes, slightly better .PAK file support; now uses the standard wd179x code. As a result, src/mess/machine/cocodisk.c is not necessary anymore, implemented 63.5usec horizontal sync interrupt ()Dragon/CoCo/CoCo 3), implemented secondary fire buttons for both joysticks (Dragon/CoCo/CoCo 3), keyboard interrupt (CoCo 3) [Nate Woods]. +- 0.37b1: COCO/DRAGON now supports two distinct joysticks [Nate Woods]. +- 0.36RC1: Added support for true lower case in lores text modes, and special characters in hires text modes for the CoCo 3 and added 'a "blur correction" mode for artifact colors in an attempt to make artifact colors be displayed more accurately. Fixed a few CoCo III related bugs; most notably with PAK loading. The CoCo driver will now recognize .PAK files that contain snapshot information (meaning that most .PAK files on the net will now work). In addition, .PAK files are now loaded as IO_SNAPSHOT, rather than IO_CARTSLOT. Implemented the previously unimplemented graphics modes (G1C/G1R/G2C/G2R), enabled the fancy semigraphic modes; on the CoCo one could change the VDG as one mode but tell the SAM (synchronous address multiplexer) to feed data to the VDG as if a different video mode was done. This created the semigraphic modes that were used in games like Protector. Plot_pixel() is now used instead of assuming 8-bit bitmaps [Nate Woods]. +- 0.36b16: PMODE 4 artifact colors in the CoCo drivers. The COCO had a black and white video mode that actually had two more colors in there that were created because the TV couldn't actually handle the high resolution. These colors would not appear on some monitors, and when they did appear, they would sometimes switch back and forth. Added a "dip switch" to the driver to control how these artifact colors are displayed, if at all [Nate Woods]. +- 0.36b15: CoCo driver update, which includes the coco3 startup crash fix, and floppy disk bug fix in the Coco floopy disk code [Mathis Rosenhauer, Nate Woods]. +- 0.36b12: Enabled the Disk Basic ROM (disk.rom) for the CoCo and CoCo 3 [Nathan]. +- 0.36b7: Mathis Rosenhauer added 'Color Computer' system. + +ROMSET: +40960 bytes in 5 files / 35.22Kb packed + +$end +$info=coco_dcmodem +$mame +0.187 + +CoCo Direct Connect Modem PAK, , ???? + +DRIVER: +devices/bus/coco/coco_dcmodem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'CoCo Direct Connect Modem PAK' device. + +ROMSET: +8192 bytes in 1 file / 3.69Kb packed + +$end +$info=coco_dwsock +$mame +0.156 + +Virtual Becker Port, , ???? + +DRIVER: +devices/bus/coco/coco_dwsock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Virtual Becker Port' device. + +ROMSET: +None required. + +$end +$info=coco_fdc +$mame +0.143u3 [Nathan Woods] + +CoCo Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/coco/coco_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Fixed interrupt handling and added FLEX disk format [Michael R. Furman]. +- 0.254: Changed description to 'CoCo Floppy Disk Controller'. Use device BIOS options to reduce proliferation of slot options [Tim Lindner]. +- 0.241: Turned on WD1773 disable motor control and force read options (fixes some AGI games) [Tim Lindner]. +- 0.233: Added '5.25" double density and 3.5" double density drive options [Tim Lindner]. +- 0.231: Call base device start from derived class [Tim Lindner]. +- 0.143u3: Nathan Woods added 'CoCo FDC' device. + +ROMSET: +81920 bytes in 10 files / 68.75Kb packed + +$end +$info=coco_ide +$mame +0.241 [Nigel Barnes] + +Glenside IDE Adapter, , ???? + +DRIVER: +devices/bus/coco/coco_ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Nigel Barnes added 'Glenside IDE Adapter' device. + +ROMSET: +None required. + +$end +$info=coco_midi +$mame +0.227 [Tim Lindner] + +CoCo MIDI PAK, , ???? + +DRIVER: +devices/bus/coco/coco_midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Tim Lindner added 'CoCo MIDI PAK' device. + +ROMSET: +None required. + +$end +$info=coco_multipack +$mame +0.145u2 + +CoCo Multi-Pak Interface, , ???? + +DRIVER: +devices/bus/coco/coco_multi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Call ROM update handler if Multi-Pak switch is changed [Tim Lindner]. +- 0.186: Renamed (coco_multipak) to (coco_multipack). +- 0.145u2: Added 'CoCo Multi-Pak Interface' device. + +ROMSET: +None required. + +$end +$info=coco_orch90 +$mame +0.145u2 + +CoCo Orch-90 PAK, , ???? + +DRIVER: +devices/bus/coco/coco_orch90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'CoCo Orch-90 PAK' device. + +ROMSET: +8192 bytes in 1 file / 6.62Kb packed + +$end +$info=coco_psg +$mame +0.220 [Roberto Fernandez, Nigel Barnes, Ed Snider] + +CoCo PSG, , ???? + +DRIVER: +devices/bus/coco/coco_psg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Roberto Fernandez, Nigel Barnes and Ed Snider added 'CoCo PSG' device. + +ROMSET: +524288 bytes in 1 file / 9.58Kb packed + +$end +$info=coco_rs232 +$mame +0.145u2 + +CoCo Deluxe RS-232 PAK, , ???? + +DRIVER: +devices/bus/coco/coco_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (coco_232) to (coco_rs232). +- 0.145u2: Added 'CoCo RS-232 PAK' device. + +ROMSET: +4096 bytes in 1 file / 3.35Kb packed + +$end +$info=coco_scii +$mame +0.251 [Tim Lindner] + +Disto Super Controller II, , ???? + +DRIVER: +devices/bus/coco/coco_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Renamed (coco_scii_cc1) to (coco_scii) and description changed to 'Disto Super Controller II'. +- 0.251: Tim Lindner added 'Disto Super Controller II (CoCo 1/2 ROM)' device. + +ROMSET: +32768 bytes in 2 files / 16.10Kb packed + +$end +$info=coco_ssc +$mame +0.187 + +CoCo S/SC PAK, , ???? + +DRIVER: +devices/bus/coco/coco_ssc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Improved reset handling [Tim Lindner]. +- 0.187: Added 'CoCo S/SC PAK' device. + +ROMSET: +6144 bytes in 2 files / 5.13Kb packed + +$end +$info=coco_stereo_composer +$mame +0.227 [Tim Lindner] + +Speech Systems Stereo Composer, , ???? + +DRIVER: +devices/bus/coco/coco_stecomp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Tim Lindner added 'Speech Systems Stereo Composer' device. + +ROMSET: +None required. + +$end +$info=coco_symphony_twelve +$mame +0.227 [Tim Lindner] + +Speech Systems Symphony Twelve, , ???? + +DRIVER: +devices/bus/coco/coco_sym12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Tim Lindner added 'Speech Systems Symphony Twelve' device. + +ROMSET: +None required. + +$end +$info=coco_t4426 +$mame +0.181 + +Terco CNC Programming Station 4426 multi cart, , ???? + +DRIVER: +devices/bus/coco/coco_t4426.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.181: Added 'Terco CNC Programming Station 4426 multi cart' device. + +ROMSET: +69632 bytes in 9 files / 30.74Kb packed + +$end +$info=coco_vhd_image +$mame +0.149u1 + +CoCo Virtual Hard Disk, , ???? + +DRIVER: +trs/coco_vhd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Virtual Hard Disk' device. + +ROMSET: +None required. + +$end +$info=coco_wpk +$mame +0.233 [Nigel Barnes] + +CoCo WordPak, , ???? + +PBJ Word-Pak/Word-Pak II - 80 Column Video Cartridge. + +DRIVER: +devices/bus/coco/coco_wpk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.233: Nigel Barnes added 'CoCo WordPak' device. + +ROMSET: +2048 bytes in 1 file / 0.69Kb packed + +$end +$info=coco_wpk2 +$mame +0.233 [Nigel Barnes] + +CoCo WordPak II, , ???? + +DRIVER: +devices/bus/coco/coco_wpk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.233: Nigel Barnes added 'CoCo WordPak II' device. + +ROMSET: +2048 bytes in 1 file / 0.69Kb packed + +$end +$info=coco_wpk2p +$mame +0.233 [Nigel Barnes] + +CoCo WordPak 2+, , ???? + +DRIVER: +devices/bus/coco/coco_wpk2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Nigel Barnes added 'CoCo WordPak 2+' device. + +ROMSET: +None required. + +$end +$info=coco_wpkrs +$mame +0.233 [Nigel Barnes] + +CoCo WordPak RS, , ???? + +DRIVER: +devices/bus/coco/coco_wpk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.233: Nigel Barnes added 'CoCo WordPak RS' device. + +ROMSET: +2048 bytes in 1 file / 0.69Kb packed + +$end +$info=coco_xsid +$mame +0.282 [Nigel Barnes] + +CoCo X-SID, , ???? + +DRIVER: +devices/bus/coco/coco_xsid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Corrected X-SID clock [Nigel Barnes]. +- 0.282: Nigel Barnes added 'CoCo X-SID' device. + +ROMSET: +None required. + +$end +$info=coco2b +$mame +0.37b9 [Nate Woods] + +Color Computer 2B, Tandy Radio Shack, 1985? + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.251: BugFIX #08416 [Misc.] (trs/coco12.cpp) coco2b: Real-time clock should be a slot option for FDC cards [Tim Lindner]. +- 0.250: BugFIX #08258 [Crash/Freeze] (trs/coco12.cpp) coco2b: OS-9 fails to boot from a write-protected disk image [Tim Lindner]. +- 0.37b9: Nate Woods added 'CoCo 2B (CoCo with a M6847T1 VDG chip)' system. + +ROMSET: +8192 bytes in 1 file / 7.14Kb packed + +$end +$info=coco2bh +$mame +0.198 [David Ladd] + +Color Computer 2B (HD6309), Tandy Radio Shack, 19?? + +During the CoCo 1 production run, much of the discrete support circuitry had been re-engineered into a handful of custom integrated circuits, leaving much of the circuit board area of the CoCo 1 as empty space. To cut production costs, the case was shortened by about 25% and a new, smaller power supply and motherboard were designed. The "melted" keyboard from the white CoCo 1 and the TDP-100 style ventilation slots were carried over. Aside from the new look and the deletion of the 12 volt power supply to the expansion connector, the computer was essentially 100% compatible with the previous generation. The deletion of the 12 volt power supply crippled some peripherals such as the original floppy disk controller, which then needed to be upgraded, installed in a Multi-Pak interface, or supplied with external power (source: http://en.wikipedia.org/wiki/TRS-80_Color_Computer#Color_Computer_2_.281983.E2.80.931986.29). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: David Ladd added 'Tandy Radio Shack Color Computer 2B (HD6309)' system. + +ROMSET: +8192 bytes in 1 file / 7.14Kb packed + +$end +$info=coco3 +$mame +0.36b11 [Nate Woods] + +Color Computer 3 (NTSC), Tandy Radio Shack, 1986 + +On July 30, 1986, Tandy announced the Color Computer 3 at the Waldorf-Astoria Hotel in New York City. It came with 128K of RAM, which could be upgraded to 512K. The keyboard surround and cartridge door plastic were changed from black to grey. The keyboard layout was revised, putting the arrow keys in a diamond configuration and adding CTRL, ALT, F1 and F2 keys. It sold in Radio Shack stores and Tandy Computer Centers for $219.95. The CoCo 3 was compatible with most of the CoCo 2's peripherals. Most older software ran on it. Taking the place of the graphics and memory hardware in the CoCo 1 and 2 was an application-specific integrated circuit (ASIC) called the "GIME" (Graphics Interrupt Memory Enhancement) chip. The GIME also provided additional features: Output to a composite video monitor or analog RGB monitor, in addition to the CoCo 1 and 2's TV output. This did much to improve the clarity of its output. A paged memory management unit which broke up the 6809's 64k address space into 8x8K chunks. Although these chunks were considered to be too large by many programmers, the scheme would later allow third party RAM upgrades of up to 2 MB (256x8k). Text display with real lowercase at 32, 40, 64, or 80 characters per line and between 16 and 24 lines per screen. Text character attributes, including 8 foreground and 8 background colors, underline, and blink. New graphics resolutions of 160, 256, 320 or 640 pixels wide by 192 to 225 lines. Up to 16 simultaneous colors out of a palette of 64 displayable at one time (unless programming tricks were employed to display more) (source: http://en.wikipedia.org/wiki/TRS-80_Color_Computer#Color_Computer_3_.281986.E2.80.931991.29). + +DRIVER: +trs/coco3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.270: BugFIX #08903 [Graphics] (trs/coco3.cpp) coco3: The rightmost column of the display not visible [Tim Lindner]. +- 0.251: BugFIX #08416 [Misc.] (trs/coco12.cpp) coco3: Real-time clock should be a slot option for FDC cards [Tim Lindner]. +- 0.236: Fix GIME master interrupt switches [Tim Lindner]. +- 0.235: Revert constant RAM fix (#8438). GIME timer was twice as fast as it should be (#8365) [Tim Lindner]. +- 0.233: BugFIX #07475 [DIP/Input] (coco3.cpp) coco3: Joystick Buttons not working correctly from some ML games (5a33c5e) [Tim Lindner]. +- 0.232: BugFIX #07512 [Graphics] (coco3.cpp) coco3: Incorrect Graphics Mode GIME with SKIING game (a068ff3) [Tim Lindner]. BugFIX#05138 [Core] (coco3.cpp) coco, coco3: Strange behavior when initializing PIA interface chip (a068ff3) [Tim Lindner]. BugFIX#07662 [Interface] (coco3.cpp) coco3: Snapshot of RGB screen doesn't work (fde37c3) [hap]. +- 0.231: BugFIX #07701 [DIP/Input] (coco12.cpp) coco2, coco3 [tetris]: Keyboard navigation controls do not work correctly when playing Tandy Tetris (26-3163) (23f22dc) [Tim Lindner]. +- 0.230: BugFIX #07303 [Media Support] (coco3.cpp) coco3 [tharogad]: The Castle of Tharogad game cartridge does not run (91fc427) [AJR]. +- 0.227: Removed IRQ trampolines. Corrected PIA register mirroring [Tim Lindner]. +- 0.203: BugFIX #06616 [Crash/Freeze] (coco3.cpp) coco3 [arkanoid]: 32k CoCo3 cartridges such as Arkanoid do not run under CoCo 3 emulation. +- 0.191: Made banked cartridges actually work [AJR]. +- 0.189: BugFIX #06639 [Crash/Freeze] (coco3.cpp) coco3, coco3h: Crash of emulated system accessing multiple floppy drive [Dirk Best]. BugFix#06640: [Core] (coco3.cpp) coco3, coco3h: TRS-80 Color Computer FDC data corruption issue [Dirk Best]. +- 0.187: Cleaned up CoCo 3 GIME implementation [Nathan Woods]. +- 0.184: Fixed an issue clearing GIME interrupts (disabling interrupts by writing to $FF92/3 also acknowledges interrupt) [Nathan Woods, tim lindner, Glen Hewlett]. +- 0.176: Improvements: Improve palettes and support alternate composite mode. GIME fix for scanlines in legacy graphic modes [milliluk]. +- 0.147u2: BugFIX #05030 [DIP/Input] (coco3.c) coco3: Hi-Res joystick does not work for Tandy or CocoMax [Sandro Ronco]. +- 0.146: BugFIX #04811 [Gameplay] (coco3.c) coco3, coco3h: RTC emulation is not working [Miodrag Milanović]. +- 0.139: Extended video to support 8MB of RAM (bug #1963) [Robert Gault]. +- 0.137: Fixed broken Coco3 high-res timer emulation (bug #1913) [John W. Linville]. +- 0.135: Converted inputs to use PORT_CATEGORY (i.e. you now select controller type in the Categories submenu). When Joystick is selected in either Right or Left Controller Port, Hi-Res Interface becomes available in the Driver Configuration submenu [Fabio Priuli]. +- 0.130: Fixed Composite Monochrome bit (bug #1767) [Nathan Woods]. +- 0.125: Transitioned Bitbanger and VHD support to use MAME's core device system [Nate Woods]. +- 0.120: Fixed a regression in VHD handling (bug #1383) [Nate Woods]. +- 0.118: Fixed bug in how the Coco 3 GIME performed a soft reset [Nate Woods]. +- 0.113: Fixed a subtle GIME timer problem (bug #1065) [Nate Woods]. +- 0.109: Fixed a bug that could cause hi-res text and graphics to not display properly when RGB is enabled (bug #938) [Nate Woods]. +- 0.104: Fixed a timing bug in video rendering (bug #743) [Nate Woods]. +- 0.101: Fixed assertion failure when using the zero/infinite scanlines video mode [Nate Woods]. +- 0.90: Fixed a regression that prevented cartridges from loading on startup. Fixed a regression that prevented hires text blinking from updating properly (bug #628). [Nate Woods]. +- 0.80: Video timing fixes and cleanups; certain SockMaster demos run better now. Also, fixed a bug that caused problems if a cartridge was ran and then the emulation was restarted without a cartridge in the same session. Fixed a minor video glitch due to not properly updating a value when bit 7 of $FF9F was changed (bug #359) [Nate Woods]. +- 0.77: Fixed a bug in DMK handling (bug #454). Fixed a bug that caused Hi-Res graphic modes where the line pitch was less than 128 bytes to fail (bug #465) [Nate Woods]. +- 0.73: Now supports option for 8MB of RAM [Nate Woods]. +- 0.71: Added ''_' to the supported keys for the natural keyboard. '_' is specific to Nitr]OS-9. Fixed a bug whereby $FE00-$FEFF would be mapped to the wrong memory when bit 3 of $FF90 was set when more than 512k was available. This caused some NitrOS-9 programs to crash when allocating too much memory (bug #352) [Nate Woods]. +- 0.66: Fixed a performance bug that could slow things down in simple cases where not much screen IO is being made [Nate Woods]. +- 0.61.2: Fixed a bug that caused a few display glitches when switching between 40 column and 80 column mode. (bug #271) [Nate Woods]. +- 0.61.1: Moved disk handling code over to new FormatDriver system; allowing transparent disk image handling for JVC, VDK, and DMK file formats. Fixed a palette timing bug that affected mid-frame video rendering (bug #253). Fixed a bug where hi-res text characters with the high bit set were rendered as garbage. Fixed a bug where $FF9D and associated registers were being updated before vblank, when they should have been updated after (bug #252). Made sure that SAM (and GIME on the CoCo 3) registers are properly reset after a crash [Nate Woods]. +- 0.61: Exposed the two high bits on MMU registers (even though their value is undefined) to fix a problem with SockMaster's LSAVEM utility]. Fixed a bug in the GIME video emulation that caused all parts of the $FF9B/D/E video registers to be used in lo-res mode; where in reality the low 16 bits are dropped. This caused a bug in CoCoTracker that caused the screen to be garbled after the MOD files are played [Nate Woods]. Adjusted composite colors slightly with help from SockMaster (Bug #227) [John Kowalski, Nate Woods]. +- 0.56.1: Added support for Jeff Vavassour's virtual hard disk. His Color Computer 3 emulator comes with an OS-9 driver [tim lindner]. +- 0.37b15: Completely rewritten midframe video mode rendering, which now applies not just to the CoCo 3, but to all systems that use the m6847 and derivatives. Also, a few effects now work that never have done before, including the dynamite effect in Canyon Climber and some SockMaster demos. Totally reworked ROM support; cartridge IO is now modular, the CART signal is handled better, and ROMs that don't take up the full address space are properly mirrored. These changes make many more cartridges work properly, including Mind-Roll which is banked. Also, properly NOP'd invalid memory areas, which prevented Arkanoid from running [Nate Woods]. +- 0.37b13: Added support for raw Program Pak dumps (use file extenion .ROM). Also, implemented the 1-bit sound mode [Nate Woods]. +- 0.37b12: More work on improving video timing for mid frame video register modification. Now supports mid frame palette modification, and altered the way video RAM is scanned so that John Kowalski's Boink demo now runs (albeit with many glitches). Also fixed a bug that would cause the "Speed Up Poke" to still be in effect after a reset [Nate Woods]. +- 0.37b11: Reworked m6847 synchronization and sound mux signals to make them much more accurate. Fixed a bug that caused the joystick to max out all the time. Added a new abstraction layer for cartridge IO interfaces. Optimized graphics emulation a bit. Adjusted default controls so that joystick buttons will work by default. Improved PMODE 4 artifact colors to be more accurate (special thanks to John Kowalski for providing color information) [Nate Woods]. +- 0.37b10: Fixed the GIME Timer so that it isn't resetting on writes to $FF95 [Nate Woods]. +- 0.37b9: Basics of mid-frame video mode changing made. Crystal City runs a bit better, but some timing is still probably off. Hi-res text will now display the underline in the proper place when the lines per row is not 8. Lo-res font now skewed one scanline, as was the original machine. Fixed Composite Monitor colors; fixed the border colors when POKE 65314, [64-79;88-95] is invoked. [Nate Woods]. +- 0.37b7: Updated CoCo 3 drivers with new romsets to match the actual chips in the' system. coco.rom split into bas12.rom, extbas11.rom and disk11.rom, and coco3.rom now must be of length 32768. This requires a dump from an EPROM reader. Fixed a bug in cassette writing. Cassette tape controls and CoCo motor signal now operate independently [Nate Woods]. +- 0.37b6: Fixed low resolution video so that it is sensitive to the MMU; this fixes a problem that made OS-9 Level 2 display garbage. Also fixed two bugs that prevented horizontal scrolling from working properly [Nate Woods]. +- 0.37b5: Fixed a bug the CoCo 3 horizontal scroll so Crystal City is partially playable now [Nate Woods]. +- 0.37b4: Now supports LPR field on INIT1 GIME register when in graphics modes, fixed a bug that prevented video updates in hires 4-color modes. Fixed high speed timer to have the correct speed. Subtle tweaks to interrupt handling. Special thanks to John Kowalski for info; now supports memory size SAM register, removed 2nd fire button from joysticks (only CoCo 3 has this). Video display now draws border [Nate Woods]. +- 0.36RC2: Implemented several obscure video modes (CoCo 3), fixes a bug in flashing on hires text (CoCo 3), implemented the CoCo 3 timer, added 'several new additional key mappings so things like backspace work [Nate Woods]. +- 0.36b16: CoCo 3 CMP/RGB color sets / the CoCo 3 had different color sets depending on whether a composite monitor/tv was used, or whether an RGB monitor was used. Now the CoCo 3 driver can emulate either display, and this is controlled from another dip switch [Nate Woods]. +- 0.36b14: Support added 'for CoCo 3 hires graphics [Nate Woods]. +- 0.36b12: Enabled the Disk Basic ROM (disk.rom) for the CoCo and CoCo 3 [Nathan]. +- 0.36b11: Nate Woods added 'Coco 3 (preliminary)' system. + +ROMSET: +32768 bytes in 1 file / 21.38Kb packed + +$end +$info=coco3h +$mame +0.37b6 [Tim Linder, Nate Woods] + +Color Computer 3 (NTSC; HD6309), Tandy Radio Shack, 19?? + +On July 30, 1986, Tandy announced the Color Computer 3 at the Waldorf-Astoria Hotel in New York City. It came with 128K of RAM, which could be upgraded to 512K. The keyboard surround and cartridge door plastic were changed from black to grey. The keyboard layout was revised, putting the arrow keys in a diamond configuration and adding CTRL, ALT, F1 and F2 keys. It sold in Radio Shack stores and Tandy Computer Centers for $219.95. The CoCo 3 was compatible with most of the CoCo 2's peripherals. Most older software ran on it. Taking the place of the graphics and memory hardware in the CoCo 1 and 2 was an application-specific integrated circuit (ASIC) called the "GIME" (Graphics Interrupt Memory Enhancement) chip (source: http://en.wikipedia.org/wiki/TRS-80_Color_Computer#Color_Computer_3_.281986.E2.80.931991.29). + +DRIVER: +trs/coco3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.189: BugFIX #06639: [Crash/Freeze] (coco3.cpp) coco3, coco3h: Crash of emulated system accessing multiple floppy drive [Dirk Best]. BugFix#06640: [Core] (coco3.cpp) coco3, coco3h: TRS-80 Color Computer FDC data corruption issue [Dirk Best]. +- 0.146: BugFIX #04811: [Gameplay] (coco3.c) coco3, coco3h: RTC emulation is not working [Miodrag Milanović]. +- 0.90: Fixed a bug in the 6309 LDBT/STBT instructions (bug #625) [Nate Woods]. +- 0.37b10: 6309 core completed; so NitrOS9 now runs. GAME_NOT_WORKING flag removed [Tim Linder]. +- 0.37b6: Tim Linder and Nate Woods added 'CoCo 3 (with a preliminary 6309 CPU core)' system. + +ROMSET: +32768 bytes in 1 file / 21.38Kb packed + +$end +$info=coco3p +$mame +0.37b15 [Cowering, Nate Woods] + +Color Computer 3 (PAL), Tandy Radio Shack, 1986 + +On July 30, 1986, Tandy announced the Color Computer 3 at the Waldorf-Astoria Hotel in New York City. It came with 128K of RAM, which could be upgraded to 512K. The keyboard surround and cartridge door plastic were changed from black to grey. The keyboard layout was revised, putting the arrow keys in a diamond configuration and adding CTRL, ALT, F1 and F2 keys. It sold in Radio Shack stores and Tandy Computer Centers for $219.95. The CoCo 3 was compatible with most of the CoCo 2's peripherals. Most older software ran on it. Taking the place of the graphics and memory hardware in the CoCo 1 and 2 was an application-specific integrated circuit (ASIC) called the "GIME" (Graphics Interrupt Memory Enhancement) chip (source: http://en.wikipedia.org/wiki/TRS-80_Color_Computer#Color_Computer_3_.281986.E2.80.931991.29). + +DRIVER: +trs/coco3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.281: BugFIX #09246 [Crash/Freeze] (trs/coco3.cpp) coco3p: The emulator crashes randomly after starting the system [hap]. +- 0.107: Fixed video (bug #886) [Nate Woods]. +- 0.37b15: Cowering and Nate Woods added 'CoCo 3 PAL' system. + +ROMSET: +32768 bytes in 1 file / 22.71Kb packed + +$end +$info=cococart_slot +$mame +0.149u1 + +CoCo Cartridge Slot, , ???? + +DRIVER: +devices/bus/coco/cococart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added support for installing handlers with simplified signatures [cam900]. +- 0.149u1: Added 'CoCo Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=cocoh +$mame +0.198 [David Ladd] + +Color Computer 1/2 (HD6309), Tandy Radio Shack, 19?? + +The RadioShack TRS-80 Color Computer (also marketed as the Tandy Color Computer and sometimes nicknamed the CoCo) is a line of home computers based on the Motorola 6809 processor. The Tandy Color Computer line started in 1980 with what is now called the CoCo 1 and ended in 1991 with the more powerful CoCo 3. All three CoCo models maintained a high level of software and hardware compatibility, with few programs written for the older model not running on the newer ones. Despite bearing the TRS-80 name, the Color Computer is a radical departure from the earlier TRS-80; in particular it has a Motorola 6809E processor, rather than the TRS-80's Zilog Z80. The machines in the Color Computer line are not compatible with software made for the earlier TRS-80 (source: https://en.wikipedia.org/wiki/TRS-80_Color_Computer). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.255: Changed description to 'Color Computer 1/2 (HD6309)'. +- 0.198: David Ladd added 'Tandy Radio Shack Color Computer (HD6309)' system. + +$end +$info=cocopak +$mame +0.145u2 + +CoCo Program PAK, , ???? + +DRIVER: +devices/bus/coco/coco_pak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'CoCo Program PAK' device. + +ROMSET: +None required. + +$end +$info=cocopak_banked +$mame +0.145u2 + +CoCo Program PAK (Banked), , ???? + +DRIVER: +devices/bus/coco/coco_pak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'CoCo Program PAK (Banked)' device. + +ROMSET: +None required. + +$end +$info=cocopakgmc +$mame +0.186 + +CoCo Games Master Cartridge, , ???? + +DRIVER: +devices/bus/coco/coco_gmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Added 'CoCo Games Master Cartridge' device. + +ROMSET: +None required. + +$end +$info=cocopakmax +$mame +0.233 [Tim Lindner] + +CoCo Max HI-RES input module, , ???? + +Code for emulating CoCo Max Hi-Res Input Module. + +DRIVER: +devices/bus/coco/coco_max.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Tim Lindner added 'CoCo Max HI-RES input module' device. + +ROMSET: +None required. + +$end +$info=cocopakram +$mame +0.222 [Vas Crabb] + +Disto RAM Cartridge, , ???? + +DRIVER: +devices/bus/coco/coco_ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Disto RAM Cartridge'. +- 0.222: Vas Crabb added 'Disto 1024K RAM Cartridge' device. + +ROMSET: +None required. + +$end +$info=cocossc_sac +$mame +0.187 + +CoCo SSC Sound Activity Circuit, , ???? + +DRIVER: +devices/bus/coco/coco_ssc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'CoCo SSC Sound Activity Circuit' device. - Implemented busy delay in CoCo SSC [Tim Lindner]. + +$end +$info=codata +$mame +0.137 [Robbbert] + +Codata, Contel Codata Corporation, 1982 + +Intelligent terminal from the 1970s–1980s, designed for accessing mainframe and host systems in corporate or government environments. It combines a monochromatic CRT display, a functional keyboard, and the ability to emulate proprietary or standard terminal protocols (such as IBM 3270). Featuring a robust, modular design with dedicated serial connectivity, it was optimized for data entry tasks, database management, or legacy telecommunications operations. + +DRIVER: +skeleton/codata.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Added 'a terminal, system responds to commands [Robbbert]. +- 0.137: Robbbert added skeleton driver of 'Codata' system. + +ROMSET: +33344 bytes in 7 files / 15.88Kb packed + +$end +$info=coldfire_dma +$mame +0.279 [Naoki Saito] + +ColdFire DMA Module, , ???? + +DRIVER: +devices/cpu/m68000/mcf5206e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Provide MBAR relocation, and retire machine/mcf506e.cpp. Provide GPIO reads, fix funcube2 ~ funcube5 battery regression. Make it accept external interrupts, fix CPU space (misc/gamtor.cpp cares). Fix MBUS and DMA irq routing. Disallow do not use commands for monomach to send 0xaa thru the transmitter [Angelo Salese]. +- 0.279: Naoki Saito added 'ColdFire DMA Module' device. + +ROMSET: +None required. + +$end +$info=coldfire_mbus +$mame +0.279 [Naoki Saito] + +ColdFire MBUS Module, , ???? + +DRIVER: +devices/cpu/m68000/mcf5206e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Naoki Saito added 'ColdFire MBUS Module' device. + +ROMSET: +None required. + +$end +$info=coldfire_sim +$mame +0.279 [Naoki Saito] + +ColdFire SIM Module, , ???? + +DRIVER: +devices/cpu/m68000/mcf5206e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Naoki Saito added 'ColdFire SIM Module' device. + +ROMSET: +None required. + +$end +$info=coldfire_timer +$mame +0.279 [Naoki Saito] + +ColdFire Timer Module, , ???? + +DRIVER: +devices/cpu/m68000/mcf5206e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Naoki Saito added 'ColdFire Timer Module' device. + +ROMSET: +None required. + +$end +$info=coleco +$mame +0.1 [Marat Fayzullin, Mike Balfour] + +ColecoVision (NTSC), Coleco, 1982 + +The ColecoVision is Coleco Industries' second generation home video game console, which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware. Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name. In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home" (source: http://en.wikipedia.org/wiki/ColecoVision). + +DRIVER: +coleco/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.281: svellas doesn't use megacart. Use romset id for note [Dirk Best]. +- 0.275: Add m1 and soundchip waitstates [hap]. coleco_homebrew.xml: Added the new Mieyen game (#13375) [ArcadeShadow]. +- 0.248: coleco.xml: Cleaned up descriptions [ArcadeShadow]. +- 0.222: Added support for ColecoVision Megacart [Andrew Green]. +- 0.155: Some more verified dumps and info added. Replaced 'Sector Alpha' incorrect dumps with a proper one [Ikrananka]. Removed 'Choplifter' bad dump [dink]. +- 0.154: Colecovision PAL BIOS [TSM Carmine]. +- 0.149: Added 'missing input-related variables to save states, which should now work [Fabio Priuli]. +- 0.147: Blinking graphic glitches across top half of screen in set (frogger) (MTB #04981) [hap]. +- 0.146u6: Blinking graphic glitches across top half of screen (in frogger) (MTB #04981) [hap]. +- 0.144u5: Added 'an earlier dump of dkong in softlist [k1w1]. +- 0.144u3: Replaced some utility/in-house cartridges dumps with confirmed good dumps (fixes behavior in Super Action Controller Test.) Changed Super Action Controller mapping to match that of actual buttons and suprtest recognition (button 3 and 4 were inverted) [Tafoid]. Cleaned up inputs, fixing issue with Super Cobra (Bugzilla #2101) and made spinner irq behaviour more accurate [hap, Kevtris, Tafoid]. +- 0.143u7: Added 'Castelo game in coleco.xml [Anna Wu]. +- 0.143u1: Added 'more dumps to coleco.xml [k1w1]. +- 0.134: Bug #1460 fixed [Robbbert]. +- 0.132: Fixed controller bug introduced in 0.131 [Fabio Priuli]. +- 0.131: Fixed Super Action Controller emulation (it was missing additional action buttons and P2 slider). Converted to use PORT_CATEGORY for controller selection. Look into the Category Menu (after pressing TAB) to enable Extra controllers [Fabio Priuli]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.85: Miscellaneous cleanups [Curt Coder]. +- 0.78: Yolks Revenge fully playable now [Jose Moya]. +- 0.77: Extra Controller support (bug #10) which fixes Turbo etc.: * Memory handlers/IO ports modified to better emulate a real Coleco * Memory map now has only 1k of RAM mapped on 8k Slot * Paddle handler now is handled as on a real ColecoVision * Support for a Driving Controller (Expansion Module #2), enabled via configuration * Support for a Roller Controller (Trackball), enabled via configuration * Support for two Super Action Controllers, enabled via configuration * Most (All?) carts work now / Let us know which ones still don't [JMoya]. +- 0.67: Added support for new GoodTools file extensions (bugs #277, #278, #279, #350) [Nate Woods]. +- 0.61: The Coleco driver now recognizes the *.col extension for Coleco cartridges [Nate Woods]. +- 0.37b15: Changed MEMORY handlers which allows more carts to work (like aqua attack and tutankham). Small fix to input handling which means Defender and Centipede now work. Accurate NMI handling added 'which fixes remaining carts like Buck Rogers, DragonFire, Zenji, Bump and Jump, etc. Also, keys are configurable from the OSD for both controllers. Code cleanup [Ben, Sean Young]. +- 0.36RC1: ColecoVision Video refresh fixed [Sean Young]. +- 0.36b6: Bug fixes to the TI9928a video code. This affects the ColecoVision and the TI-994a drivers [Raphael Nabet, Sean Young]. +- 0.1: Marat Fayzullin and Mike Balfour added 'Colecovision' system. + +ROMSET: +8192 bytes in 1 file / 5.35Kb packed + +$end +$info=coleco_activision +$mame +0.265 [Dirk Best] + +ColecoVision Activision Cartridge, , ???? + +DRIVER: +devices/bus/coleco/cartridge/activision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added 'ColecoVision Activision Cartridge' device. + +ROMSET: +None required. + +$end +$info=coleco_activision_256b +$mame +0.265 [Dirk Best] + +ColecoVision Activision Cartridge (256B EEPROM), , ???? + +DRIVER: +devices/bus/coleco/cartridge/activision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added 'ColecoVision Activision Cartridge (256B EEPROM)' device. + +ROMSET: +None required. + +$end +$info=coleco_activision_32k +$mame +0.265 [Dirk Best] + +ColecoVision Activision Cartridge (32K EEPROM), , ???? + +DRIVER: +devices/bus/coleco/cartridge/activision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added 'ColecoVision Activision Cartridge (32K EEPROM)' device. + +ROMSET: +None required. + +$end +$info=coleco_cartridge_port +$mame +0.153 + +ColecoVision cartridge port, , ???? + +DRIVER: +devices/bus/coleco/cartridge/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'ColecoVision cartridge port' device. + +ROMSET: +None required. + +$end +$info=coleco_expansion +$mame +0.265 [Dirk Best] + +Colecovision Expansion Bus, , ???? + +DRIVER: +devices/bus/coleco/expansion/expansion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added 'Colecovision Expansion Bus' device. + +ROMSET: +None required. + +$end +$info=coleco_hand +$mame +0.153 + +ColecoVision Hand Controller, , ???? + +DRIVER: +devices/bus/coleco/controller/hand.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'ColecoVision Hand Controller' device. + +ROMSET: +None required. + +$end +$info=coleco_sac +$mame +0.153 + +ColecoVision Super Action Controller, , ???? + +DRIVER: +devices/bus/coleco/controller/sac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'ColecoVision Super Action Controller' device. + +ROMSET: +None required. + +$end +$info=coleco_sgc_1mbit +$mame +0.281 [Dirk Best] + +ColecoVision Super Game Cartridge (1 MBit), , ???? + +DRIVER: +devices/bus/coleco/cartridge/sgc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Dirk Best added 'ColecoVision Super Game Cartridge (1 MBit)' device. + +ROMSET: +None required. + +$end +$info=coleco_sgc_2mbit +$mame +0.281 [Dirk Best] + +ColecoVision Super Game Cartridge (2 MBit), , ???? + +DRIVER: +devices/bus/coleco/cartridge/sgc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Dirk Best added 'ColecoVision Super Game Cartridge (2 MBit)' device. + +ROMSET: +None required. + +$end +$info=coleco_sgc_4mbit +$mame +0.281 [Dirk Best] + +ColecoVision Super Game Cartridge (4 MBit), , ???? + +DRIVER: +devices/bus/coleco/cartridge/sgc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Dirk Best added 'ColecoVision Super Game Cartridge (4 MBit)' device. + +ROMSET: +None required. + +$end +$info=coleco_sgm +$mame +0.265 [Dirk Best] + +Opcode Super Game Module, , ???? + +DRIVER: +devices/bus/coleco/expansion/sgm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added 'Opcode Super Game Module' device. + +ROMSET: +None required. + +$end +$info=colecofl +$mame +0.249 [Guru] + +Colecovision Flashback, AtGames, 2004 + +We've become accustomed to seeing the Atari Flashback series, made by At-Games, but October 2014 saw the release of the Colecovision Flashback console. Like most of this product line, there is no cartridge slot. It's value lies in the ease of setup for playing 60 beloved Coleco games. I purchased mine at Toys R Us which may determine certain exclusive aspects to the distribution of this product. The mini console is visually reminiscent of the original Colecovision as are the wired controllers which detach allowing substitutes. Each controller has 2 fire-buttons and a slot to allow one of the 4 included overlays to allow easier game play via the keypad (source: https://www.8-bitcentral.com/miscellaneous/colecoFB.html). + +DRIVER: +tvgames/titan_soc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.249: Guru added 'AtGames Colecovision Flashback' system. + +ROMSET: +2097152 bytes in 1 file / 1.07Mb packed + +$end +$info=colecop +$mame +0.154 [TSM Carmine] + +ColecoVision (PAL), Coleco, 1983 + +The ColecoVision is Coleco Industries' second generation home video game console, which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware. Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name. In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home" (source: http://en.wikipedia.org/wiki/ColecoVision). + +DRIVER: +coleco/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: TSM Carmine added 'Coleco ColecoVision (PAL)' system. + +ROMSET: +8192 bytes in 1 file / 5.39Kb packed + +$end +$info=colecovision_control_port +$mame +0.153 + +ColecoVision control port, , ???? + +DRIVER: +devices/bus/coleco/controller/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'ColecoVision control port' device. + +ROMSET: +None required. + +$end +$info=colecovision_megacart +$mame +0.222 [ElectricMagic] + +ColecoVision MegaCart, , ???? + +DRIVER: +devices/bus/coleco/cartridge/megacart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: ElectricMagic added 'ColecoVision MegaCart' device. + +ROMSET: +None required. + +$end +$info=colecovision_standard +$mame +0.153 + +ColecoVision standard cartridge, , ???? + +DRIVER: +devices/bus/coleco/cartridge/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'ColecoVision standard cartridge' device. + +ROMSET: +None required. + +$end +$info=colecovision_xin1 +$mame +0.165 + +ColecoVision X-in-1 cartridge, , ???? + +DRIVER: +devices/bus/coleco/cartridge/xin1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'ColecoVision X-in-1 cartridge' device. + +ROMSET: +None required. + +$end +$info=com5016_013 +$mame +0.195 + +COM5016-013 Dual BRG, , ???? + +DRIVER: +devices/machine/com8116.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'COM5016-013 Dual BRG' device. + +ROMSET: +None required. + +$end +$info=com5016_5 +$mame +0.195 + +COM5016-5 Dual BRG, , ???? + +DRIVER: +devices/machine/com8116.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'COM5016-5 Dual BRG' device. + +ROMSET: +None required. + +$end +$info=com52c50 +$mame +0.227 [AJR] + +SMC COM52C50 TIC, , ???? + +DRIVER: +devices/machine/com52c50.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: AJR added 'SMC COM52C50 TIC' device. + +ROMSET: +None required. + +$end +$info=com8116 +$mame +0.149u1 + +COM8116 Dual BRG, , ???? + +DRIVER: +devices/machine/com8116.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'several clock rate/divider table variant types and description changed to 'COM8116 Dual BRG' [AJR]. +- 0.149u1: Added 'COM8116' device. + +ROMSET: +None required. + +$end +$info=com8116_003 +$mame +0.195 [AJR] + +COM8116-003 Dual BRG, , ???? + +DRIVER: +devices/machine/com8116.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'COM8116-003 Dual BRG' device. + +ROMSET: +None required. + +$end +$info=com8116_020 +$mame +0.206 + +COM8116-020 Dual BRG, , ???? + +DRIVER: +devices/machine/com8116.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'COM8116-020 Dual BRG' device. + +ROMSET: +None required. + +$end +$info=comdesk +$mame +0.234 [jafir, rfka01] + +Deskpro, Compaq, 1984 + +The Compaq Deskpro was a line of business-oriented personal computers manufactured by Compaq, then discontinued after the merger with Hewlett-Packard. Models were produced containing microprocessors from the 8086 up to the x86-based Intel Pentium 4. The original Compaq Deskpro (released in 1984), available in several disk configurations, was an XT-class PC equipped with an 8 MHz 8086 CPU and Compaq's unique display hardware that combined Color Graphics Adapter graphics with high resolution Monochrome Display Adapter text. As a result, it was both considerably faster than the IBM PC and had a much better quality text display compared to an IBM PC equipped with graphics. Like the earlier Compaq Portable, its hardware and BIOS were 100% compatible with the IBM PC Model 5150 (a characteristic that few other PC workalikes shared so soon after the establishment of the IBM standard) (source: https://en.m.wikipedia.org/wiki/Compaq_Deskpro). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.234: jafir and rfka01 added 'Compaq Deskpro' system. + +ROMSET: +8192 bytes in 1 file / 6.50Kb packed + +$end +$info=comil +$mame +0.220 [Sean Riddle, David Haywood] + +Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK), Character Options, 2008 + +Console plug-and-play with a quiz theme, inspired by the popular TV format. Includes multiple-choice questions with progressively increasing difficulty, a color display, a built-in speaker for sound effects and original music, and a remote control with answer buttons. Compact design, powered via cable—perfect for family fun or gaming with friends. No setup required—just connect it to your TV and start playing. Suitable for all ages, ideal for cozy in-home entertainment evenings. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Character Options Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK)' system. + +ROMSET: +4194304 bytes in 1 file / 1.79Mb packed + +$end +$info=comp4 +$mame +0.156 [Sean Riddle, hap] + +Comp IV, Milton Bradley, 1977 + +This is an electronic deduction game similar to 'Mastermind'. The comp has a number pad and a readout area with two columns: a number column and a sequence column. To play, the comp selects a random number and the players try to determine what it is. For example, if the comp generated the number 436, and your first guess was 423, the comp's number column would light the 2 (meaning you have 2 numbers correct), and would light the 1 in the sequence column (telling you you have 1 number in the correct sequence). Players get one guess and must then pass the unit to the next player. The first player to enter the correct number wins. The game can generate 3, 4 or 5 digit numbers to increase the difficulty (source: http://boardgamegeek.com/boardgame/13717/comp-iv). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.156: Sean Riddle and hap added skeleton driver of 'Milton Bradley Comp IV' system. + +ROMSET: +3175 bytes in 5 files / 1.76Kb packed + +$end +$info=compan +$mame +0.223 [hap, Berger, Achim] + +Chess Companion, SciSys / Heuristic Software, 1982 + +Chess Companion is an uncomplicated chess computer which will automatically register your moves on the built-in chessboard. It uses the 16 lights on the edge of the board to indicate its own moves. The computer is battery operated and contains a low-power memory which will retain the last position of an interrupted game for up to one year (source: http://www.spacious-mind.com/html/chess_companion_ii.html). + +DRIVER: +saitek/companion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.261: Renamed (ccompan) to (compan). +- 0.223: hap, Berger and Achim added 'SciSys Chess Companion' system. + +ROMSET: +4096 bytes in 1 file / 3.30Kb packed + +$end +$info=compan2 +$mame +0.261 [hap, Sean Riddle] + +Chess Companion II, SciSys / LogiSoft, 1983 + +CHESS COMPANION II is an uncomplicated chess computer which will automatically register your moves on the built-in chessboard. It uses the 16 lights on the edge of the board to indicate its own moves. The computer is battery operated and contains a low-power memory which will retain the last position of an interrupted game for up to one year (source: https://www.spacious-mind.com/html/chess_companion_ii.html). + +DRIVER: +saitek/companion2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'SciSys / LogiSoft'. +- 0.261: hap and Sean Riddle added 'SciSys Chess Companion II' system. + +ROMSET: +4096 bytes in 1 file / 3.41Kb packed + +$end +$info=compan3 +$mame +0.262 [hap, Sean Riddle] + +Kasparov Companion III, SciSys / Heuristic Software, 1986 + +Technical information and pictures: http://www.chesscomputeruk.com/html/companion_iii.html + +DRIVER: +saitek/turbo16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Kasparov Companion III'. +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.262: hap and Sean Riddle added 'SciSys Companion III' system. + +$end +$info=compani1 +$mame +0.128 [Miodrag Milanović] + +Kompanion 1, , 1990 + +A portable, multifunction device designed for learning and entertainment, featuring an LCD screen, a built-in keyboard, and pre-installed educational content (quizzes, games, exercises). It includes features such as a calculator, electronic calendar, clock, and alarm. Lightweight design with battery power—ideal for students or everyday use. Simple and intuitive interface, requiring no external connections or complicated setups. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Miodrag Milanović added 'Kompanion 1' system. + +ROMSET: +16384 bytes in 1 file / 12.66Kb packed + +$end +$info=comparc +$mame +0.157 [hap, Kevin Horton] + +Computerized Arcade (TMS1100 version, model 60-2159), Tandy Corporation, 1981 + +The Tandy-12 is a computerized arcade game produced by the Tandy Corporation for sale in its Radio Shacks' chain of stores. The Tandy Corporation acquired Radioshack in 1970. The arcade game featured "12 challenging games of skill". However, most of these were based on luck and freestyle ability. Directions for the game are still available on the Radio Shack website. The game had its packaging updated several times since its original release. It was packaged with the game unit itself, a manual, a cardboard playing board, and a set of plastic tokens. The 1981 Tandy-12 Model number is 60-2159. The 1982 Tandy-12 Model number is 60-2159 (source: https://en.wikipedia.org/wiki/Tandy-12). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.254: Renamed (tandy12) to (comparc) and description changed to 'Computerized Arcade (TMS1100 version, model 60-2159)'. +- 0.221: Changed manufacturer to 'Tandy Corporation'. +- 0.157: hap and Kevin Horton added 'Tandy Radio Shack Tandy-12: Computerized Arcade' system. + +ROMSET: +2915 bytes in 2 files / 2.05Kb packed + +$end +$info=comparca +$mame +0.256 [hap, Sean Riddle] + +Computerized Arcade (COP421 version, model 60-2159A), Tandy Corporation, 1981 + +The Tandy-12 is a computerized arcade game produced by the Tandy Corporation for sale in its Radio Shacks' chain of stores. The Tandy Corporation acquired Radioshack in 1970. The arcade game featured "12 challenging games of skill". However, most of these were based on luck and freestyle ability. Directions for the game are still available on the Radio Shack website. The game had its packaging updated several times since its original release. It was packaged with the game unit itself, a manual, a cardboard playing board, and a set of plastic tokens. The 1981 Tandy-12 Model number is 60-2159. The 1982 Tandy-12 Model number is 60-2159 (source: https://en.wikipedia.org/wiki/Tandy-12). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: hap and Sean Riddle added 'Tandy Corporation Computerized Arcade (COP421 version, model 60-2159A)' system. + +ROMSET: +1024 bytes in 1 file / 0.94Kb packed + +$end +$info=compc1 +$mame +0.147u4 [rfka01] + +PC-1, Commodore Business Machines, 198? + +The Commodore PC-1 is a computer system with a separate keyboard, internal power supply, disk drive and a motherboard. On the motherboard you will find RAM, ROM and a Faraday 8088 processor. The PC-1 was the first IBM compatible PC from Commodore. The PC-1 is a office computer (source: http://www.richardlagendijk.nl/cip/computer/item/pc1/en). + +DRIVER: +pc/compc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.210: Changed description to 'PC-1'. +- 0.147u4: rfka01 added skeleton driver of 'CBM Commodore PC-1' system. + +ROMSET: +49152 bytes in 3 files / 19.95Kb packed + +$end +$info=compc10 +$mame +0.188 [rfka01] + +Commodore PC 10, Commodore Business Machines, 1984 + +The range of Commodore PC-compatible computers offered several different models: +- PC-1 A very small PC-compatible with a 4.77MHz 8088 processor (without turbo clock), a single 5.25?? FDD, 512KB of RAM, and Hercules/GCA video board. The PC-1 lacked any internal expansion slots or cooling fans. +- PC-10 A basic 8088-based PC-compatible system with 1 or 2 floppy drives (page photo). +- Colt A re-branded version of the PC-10' system. +- PC-20 Identical to the PC-10 system, but included a 20MB hard disk. +- PC-30 PC-AT 12 MHz 80286-based system including a 20MB hard disk. Probably the same machine as the PC-35 but only sold in Europe. +- PC-35 Same features as the PC-30. +- PC-40 PC-AT 10 MHz system with 1 MB RAM, Hercules/CGA video card, and a 20MB to 80MB hard disk. A jumper setting allowed the memory to be configured between 640KB or 512KB + 512KB of extended memory. +- PC-50 80386SX 16 MHz system with a 40MB to 100MB hard disk. +- PC-60 80386 25 MHz system with a tower case and a 60MB to 200MB hard disk (source: http://www.old-computers.com/museum/computer.asp?c=905). + +DRIVER: +pc/compc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.188: rfka01 added 'Commodore PC 10' system. + +ROMSET: +49152 bytes in 3 files / 24.88Kb packed + +$end +$info=compclr_flp +$mame +0.153 + +Compucolor floppy, , ???? + +DRIVER: +devices/bus/compucolor/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Compucolor floppy' device. + +ROMSET: +None required. + +$end +$info=compclr_flp_port +$mame +0.153 + +Compucolor Floppy Port, , ???? + +DRIVER: +devices/bus/compucolor/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Compucolor Floppy Port' device. + +ROMSET: +None required. + +$end +$info=compclr2 +$mame +0.153 [Jim Battle, Curt Coder] + +Compucolor II, Intelligent Systems Corporation, 1977 + +The CompuColor II, also called the 'Renaissance Machine', is said to be the first home-computer available with a colour display. ISC (Intelligent Systems Corp), who was a large color computer manufacturer, conceived the CompuColor II built into a RCA color TV chassis (sans tuner assembly). The main problem of the system was that the machine had *no* RFI (Radio Frequency Interference) shielding what-so-ever and the FCC was soon on their butts. They planned to redesign the system but then prefered to stop production. The first Compucolor system (model 8001) was in fact an 8080 based terminal (model 8001) and was later followed by the CompuColor II (model 8051), with BASIC and a floppy interface (source: http://www.old-computers.com/museum/computer.asp?c=560&st=1). + +DRIVER: +isc/compucolor.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +compclr2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.194: BugFIX #06831: [Crash/Freeze](compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware [Firewave]. +- 0.156: Added 'a few additional images in compclr2_flop [Riley110]. +- 0.153: Jim Battle and Curt Coder added skeleton driver of 'ISC Compucolor II' system. Added preliminary software list for floppy images [Jim Battle, Curt Coder]. Added read-only support for Compucolor Virtual Floppy Disk Images [Curt Coder]. + +ROMSET: +34848 bytes in 5 files / 26.67Kb packed + +$end +$info=compis +$mame +0.78 [Per Ola Ingvarsson, Tomas Karlsson] + +Compis, Telenova, 1985 + +The Telenova Compis computer was designed to be used in swedish schools. It featured a 80186 CPU and used CP/M 86. The name "compis" would be a synthesis of the word Computer and the swedish word "kompis", meaning Buddy or mate. It was also a shorting for 'computer i skolan' (computer in school). The Compis was called Scandis in Norway (source: http://www.old-computers.com/museum/computer.asp?c=358&st=1). + +DRIVER: +telenova/compis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +compis.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.220: Replaced converted dumps with original files, and updated all documented dumps with a lot more information in compis.xml [FakeShemp]. +- 0.177: Improvements: Created a bus for the graphics card slot * Fixed keyboard * Promoted driver to working * Fixed RTC to use 24 hour mode. Machine promoted from NOT_WORKING status [Curt Coder]. +- 0.151: Added 'cassette, MPSC and RS-232 ports. Connected the FDC via the iSBX bus. Added working System II and MS-DOS images [Curt Coder]. Emulated the keyboard [Curt Coder, Marcus Comstedt]. +- 0.146u3: Added 'software list for cassettes [Curt Coder]. +- 0.135: Added 'proper ROM dumps and keyboard CPU [Curt Coder]. +- 0.130: Updated to use the new centronics interface [Dirk Best]. +- 0.108: Fixed regression introduced in 0.106 (bug #909) [Nate Woods]. +- 0.78: Per Ola Ingvarsson and Tomas Karlsson added 'Telenova Compis' system. + +ROMSET: +196608 bytes in 8 files / 129.05Kb packed + +$end +$info=compis_fdc +$mame +0.151 + +Compis FDC, , ???? + +DRIVER: +devices/bus/isbx/compis_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Clean up code using device finder arrays for floppy drives [AJR]. +- 0.151: Added 'Compis FDC' device. + +ROMSET: +None required. + +$end +$info=compis_hrg +$mame +0.177 + +Compis HRG, , ???? + +DRIVER: +devices/bus/compis/hrg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.177: Added 'Compis HRG' device. + +ROMSET: +None required. + +$end +$info=compis_uhrg +$mame +0.177 + +Compis UHRG, , ???? + +DRIVER: +devices/bus/compis/hrg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.177: Added 'Compis UHRG' device. + +ROMSET: +None required. + +$end +$info=compis2 +$mame +0.135 [Per Ola Ingvarsson, Tomas Karlsson] + +Compis II, Telenova, 1986 + +The Telenova Compis computer was designed to be used in swedish schools. It featured a 80186 CPU and used CP/M 86.There was a small speaker in the keyboard. On the later models (Compis II) the network identity and other setup-data of the computer were also stored in the keyboard. Compis II was also capable of running MD-DOS. Some models only had one floppy drive. It had amber monochrome display while the first model had green on black (source: http://www.old-computers.com/museum/computer.asp?c=358&st=1). + +DRIVER: +telenova/compis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +compis.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.177: Machine promoted from NOT_WORKING status [Curt Coder]. +- 0.135: Per Ola Ingvarsson and Tomas Karlsson added 'Telenova Compis II' system. + +$end +$info=compisgfx_slot +$mame +0.184 + +Compis graphics slot, , ???? + +DRIVER: +devices/bus/compis/graphics.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Compis graphics slot' device. + +ROMSET: +None required. + +$end +$info=compiskb +$mame +0.147 + +Compis Keyboard, , ???? + +DRIVER: +telenova/compiskb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Added 'Compis Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.33Kb packed + +$end +$info=compmahj +$mame +0.220 [Ryan Holtz, Sean Riddle, Yasuhiro Ogawa] + +Computer Mah-jong Yakuman, Nintendo, 1983 + +In 1989 Nintendo released the Game Boy - the masterpiece of engineer and inventor Gunpei Yokoi. The Game Boy offered an interface port through which two (or more) Game Boys could be connected to each other, using the so-called link cable. This provided head-to-head gaming and exchanging of game items, which many Game Boy titles - including the smash hits Tetris and Pokemon - used to great effect. Following the Game Boy, the game link would be adopted by other handhelds including the Sega Game Gear, the NEC PC Engine GT and the SNK Neo Geo Pocket, to name a few. Although the Game Boy was the first game platform to bring the link feature to the masses world wide and make it successful, it wasn't the first with this option. That honor falls to another Nintendo game created by Gunpei Yokoi: the Computer Mah-jong Yakuman (?????? ????? ??) (source: http://blog.beforemario.com/2011/03/nintendo-computer-mah-jong-yakuman-1983.html). + +DRIVER: +nintendo/compmahj.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.220: Ryan Holtz, Sean Riddle and Yasuhiro Ogawa added 'Nintendo Computer Mah-jong Yakuman' system. + +ROMSET: +8192 bytes in 1 file / 6.47Kb packed + +$end +$info=comport +$mame +0.206 [rfka01] + +Compaq Portable, Compaq, 1983 + +The Compaq Portable is an early portable computer which was one of the first 100% IBM PC compatible systems. It was Compaq Computer Corporation's first product, to be followed by others in the Compaq portable series and later Compaq Deskpro series (source: https://en.wikipedia.org/wiki/Compaq_Portable). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: rfka01 added 'Compaq Portable' system. + +ROMSET: +24574 bytes in 3 files / 16.19Kb packed + +$end +$info=comportii +$mame +0.195 [rfka01] + +Portable II, Compaq, 1987 + +The Compaq Portable II was the third product in the Compaq portable series to be brought out by Compaq Computer Corporation. Released in 1986 at a price of US$3499, the Portable II was much improved upon its predecessors. It included an 8 MHz processor, and was lighter and smaller than the Compaq Portable. There were four models of the Compaq Portable II. The basic Model 1 shipped one 5.25" floppy drive and 256kB of RAM. The Model 2 added 'a second 5.25" floppy drive and sold for $3599. The Model 3 shipped with a 10MB hard disk in addition to one 5.25" floppy drive and 640kB of RAM for $4799 at launch. The Model 4 would upgrade the Model 3 with a 20MB hard drive and sold for $4999. The Compaq Portable II was significantly lighter than its predecessors, the Model 1 weighed just 23.6 pounds compared to the 30.5 pounds the Compaq Portable 286 weighed. Compaq only shipped the system with a small demo disk, MS-DOS 3.1 had to be purchased separately (source: https://en.wikipedia.org/wiki/Compaq_Portable_II). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: rfka01 added 'Compaq Portable II' system. + +ROMSET: +98304 bytes in 6 files / 62.96Kb packed + +$end +$info=comportiii +$mame +0.192 [rfka01] + +Portable III, Compaq, 1987 + +The Portable III is a very handy, IBM compatible portable computer. Attractive and easy to lug around, it has a bright and easy-to-read gas plasma screen. The screen pivots for a comfortable viewing angle, and the keyboard attaches to the system during transportation. The built-in 20Meg hard drive means no floppy disks are required to run it. Sorry, there are no batteries, you have to plug it into a 110VAC power outlet. An optional internal 1200 baud modem and additional memory are the only internal expansion capabilities. Originally listed for $199, an external expansion chassis (model 2662A) capable of holding two full-length expansion cards can be attached to the back of the Portable III for additional capabilities (source: http://oldcomputers.net/compaqiii.html). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: rfka01 added 'Compaq Portable III' system. + +ROMSET: +98304 bytes in 4 files / 53.65Kb packed + +$end +$info=compperf +$mame +0.255 [hap, Sean Riddle] + +Computer Perfection, Lakeside, 1979 + +Lakeside released the futuristic-looking Computer Perfection game in 1979. Opening the domed lid activated an on/off switch and initiated a series of beeps and flashes. Players could choose one of four simple games. In the late 1970s, a number of toy companies produce electronic games for a computer-fascinated public. These toys helped usher in more sophisticated electronic gameplay (source: https://www.thehenryford.org/collections-and-research/digital-collections/artifact/293881/). + +DRIVER: +handheld/hh_mn1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.255: hap and Sean Riddle added 'Lakeside Computer Perfection' system. + +ROMSET: +1452 bytes in 2 files / 0.97Kb packed + +$end +$info=comquest +$mame +0.128 [Peter Trauner] + +ComQuest Plus (German), Data Concepts, 1995 + +Preprogrammed toy computer for use by children as a learning aid (source: http://www.trademarkia.com/comquest-plus-74572029.html). + +DRIVER: +teamconcepts/comquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Peter Trauner added 'Comquest Plus German' system. + +ROMSET: +524288 bytes in 1 file / 191.60Kb packed + +$end +$info=comslt286 +$mame +0.210 [rfka01] + +SLT/286, Compaq, 1988 + +The machine offers a bright high-resolution display that supports the VGA video standard, the first laptop with that feature. It has a 12-megahertz 80C286 processor, a new low-power chip that is among the faster 80286 microprocessors, and it is certainly capable of handling most applications. And it has a detachable keyboard, another first among laptops. It is 8 1/2 inches deep - 2 to 3 inches less than the other leading laptops at the time. The SLT/286 provides mass storage in the form of a 20-megabyte or 40-megabyte hard disk drive. The shock-mounted drive is a new design that can withstand up to 80 G's of impact, or a ride in the trunk of a New York City taxi, whichever comes first. Data is transferred through a high-capacity (1.44 megabyte) 3.5-inch diskette drive. An optional 2,400-baud internal modem is $599 (source: http://www.computinghistory.org.uk/det/2223/Compaq-Portable-slt-286-1903/). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Compaq SLT/286' system. + +ROMSET: +65536 bytes in 2 files / 38.51Kb packed + +$end +$info=comt386 +$mame +0.210 [rfka01] + +Tower 386, Commodore Business Machines, 199? + +Desktop tower system based on the Intel 80386 processor, designed for professional and business use in the 1990s. It offers expandability via ISA slots, supports extended RAM, IDE hard disks, and floppy drives. Compatible with contemporary operating systems such as MS-DOS, Windows 3.x, and OS/2. Features a modular and robust design, making it ideal for offices, legacy software development, or retrocomputing applications. Perfect for historical preservation or vintage system testing environments. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines Tower 386' system. + +ROMSET: +65536 bytes in 2 files / 29.73Kb packed + +$end +$info=comt486 +$mame +0.210 [rfka01] + +Tower 486, Commodore Business Machines, 199? + +Desktop tower system based on an Intel 80486 processor, designed for professional use and advanced productivity in the 1990s. It offers greater computing power compared to previous models, with support for extended RAM, high-capacity IDE hard disks, and ISA/VESA expansion slots for additional peripherals and cards. Compatible with MS-DOS, Windows 3.x, Windows 95, and OS/2. Featuring a modular and reliable design, it’s ideal for office environments. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines Tower 486' system. + +ROMSET: +262144 bytes in 4 files / 156.92Kb packed + +$end +$info=comx_clm +$mame +0.143u3 [Curt Coder] + +COMX 80 Column Card, , ???? + +DRIVER: +devices/bus/comx35/clm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Curt Coder added 'COMX 80 Column Card' device. + +ROMSET: +8192 bytes in 4 files / 3.50Kb packed + +$end +$info=comx_eb +$mame +0.143u3 + +COMX-35E Expansion Box, , ???? + +DRIVER: +devices/bus/comx35/expbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'COMX-35E Expansion Box' device. + +ROMSET: +12288 bytes in 3 files / 9.01Kb packed + +$end +$info=comx_epr +$mame +0.143u3 + +COMX-35 F&M EPROM Switchboard, , ???? + +DRIVER: +devices/bus/comx35/eprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'COMX-35 F&M EPROM Switchboard' device. + +ROMSET: +26624 bytes in 4 files / 14.56Kb packed + +$end +$info=comx_expansion_slot +$mame +0.149u1 + +COMX-35 expansion slot, , ???? + +DRIVER: +devices/bus/comx35/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'COMX-35 expansion slot' device. + +ROMSET: +None required. + +$end +$info=comx_fd +$mame +0.143u3 + +COMX FD, , ???? + +DRIVER: +devices/bus/comx35/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'COMX FD' device. + +ROMSET: +8192 bytes in 1 file / 5.95Kb packed + +$end +$info=comx_joy +$mame +0.145u2 + +COMX JoyCard, , ???? + +DRIVER: +devices/bus/comx35/joycard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'COMX JoyCard' device. + +ROMSET: +None required. + +$end +$info=comx_pl80 +$mame +0.143u3 + +COMX PL-80, , ???? + +DRIVER: +devices/bus/centronics/comxpl80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Renamed (comxpl80) to (comx_pl80). +- 0.143u3: Added 'COMX PL-80' device. + +ROMSET: +12800 bytes in 3 files / 7.86Kb packed + +$end +$info=comx_prn +$mame +0.143u3 + +COMX-35 Printer Card, , ???? + +DRIVER: +devices/bus/comx35/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'COMX-35 Printer Card' device. + +ROMSET: +8192 bytes in 3 files / 4.97Kb packed + +$end +$info=comx_ram +$mame +0.145u2 + +COMX-35 RAM Card, , ???? + +DRIVER: +devices/bus/comx35/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'COMX-35 RAM Card' device. + +ROMSET: +None required. + +$end +$info=comx_thm +$mame +0.143u3 + +COMX-35 Thermal Printer Card, , ???? + +DRIVER: +devices/bus/comx35/thermal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'COMX-35 Thermal Printer Card' device. + +ROMSET: +4096 bytes in 1 file / 2.71Kb packed + +$end +$info=comx35n +$mame +0.125 [Curt Coder] + +COMX 35 (NTSC), Comx World Operations Ltd, 1983 + +The COMX-35 was a home computer that was one of the very few systems to use the RCA 1802 microprocessor, the same microprocessor that is also used in some space probes. From the outset the 1802 has also been available fabricated in Silicon on Sapphire semiconductor process technology, which gives it a degree of resistance to radiation and electrostatic discharge. The COMX-35 had a keyboard with an integrated joystick in place of cursor keys. It was relatively inexpensive and came with a large collection of software. COMX-35 was manufactured in Hong Kong by COMX World Operations Ltd (source: http://en.wikipedia.org/wiki/Comx-35). + +DRIVER: +comx/comx35.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +comx35_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.210: BugFIX #007335: [Media Support] (comx35.cpp): cannot load a cassette [Robbbert]. +- 0.125: Curt Coder added 'COMX 35 (not working)' system. + +ROMSET: +None required. + +$end +$info=comx35p +$mame +0.125 [Curt Coder] + +COMX 35 (PAL), Comx World Operations Ltd, 1983 + +The COMX-35 was a home computer that was one of the very few systems to use the RCA 1802 microprocessor, the same microprocessor that is also used in some space probes. From the outset the 1802 has also been available fabricated in Silicon on Sapphire semiconductor process technology, which gives it a degree of resistance to radiation and electrostatic discharge. The COMX-35 had a keyboard with an integrated joystick in place of cursor keys. It was relatively inexpensive and came with a large collection of software. COMX-35 was manufactured in Hong Kong by COMX World Operations Ltd (source: http://en.wikipedia.org/wiki/Comx-35). + +DRIVER: +comx/comx35.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +comx35_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.210: BugFIX #007335: [Media Support] (comx35.cpp): cannot load a cassette [Robbbert]. +- 0.125: Curt Coder added 'COMX 35 (PAL)' system. + +ROMSET: +32768 bytes in 2 files / 24.29Kb packed + +$end +$info=conc +$mame +0.219 [hap, Berger] + +Conchess (standard, set 1), Consumenta Computer / Waltham Electronics, 1982 + +Conchess was manufactured by Consumenta, a German company based in Munich. The brand name "Conchess" is made up of Consumenta and Chess. The devices were manufactured by Wallharn Electronics, a factory for hi-fi equipment in Ireland. Consumenta was not unknown on this market, because up until the early 1980s this company had taken over the distribution of chess computers from Fidelity Electronics. Consumenta owners Peter-Ingolf Gericke and Klaus Heyne became aware of Conchess after seeing the success of a new experimental chess program called Princhess 2.9 from Sweden, programmed by Ulf Rathsman. This program had just finished second at the 1981 World Microcomputer Chess Championships in Travem?nde, Germany. Ulf Rathsman approved the use of Princhess and the Conchess chess computer brand was launched in 1982. After the bankruptcy of the conchess manufacturer Waltham Electronics in 1983, the Swedish company System Integration (Stockholm) took over the interests of program author Ulf Rathsman and employed him permanently. As a work colleague he was given the young Lars Hjorth. Conchess only lasted until 1990, but during that short period they built beautiful modular chess boards and chess modules (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Conchess). + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.286: Changed manufacturer to 'Consumenta Computer / Waltham Electronics'. +- 0.256: Changed description to 'Conchess (standard, set 1)'. +- 0.253: Renamed (concstd) to (conc). +- 0.219: hap and Berger added 'Consumenta Computer/Loproc Conchess (standard)' system. + +ROMSET: +24576 bytes in 6 files / 15.66Kb packed + +$end +$info=conca +$mame +0.256 [Mr. Lars] + +Conchess (standard, set 2), Consumenta Computer / Waltham Electronics, 1982 + +Conchess was manufactured by Consumenta, a German company based in Munich. The brand name "Conchess" is made up of Consumenta and Chess. The devices were manufactured by Wallharn Electronics, a factory for hi-fi equipment in Ireland. Consumenta was not unknown on this market, because up until the early 1980s this company had taken over the distribution of chess computers from Fidelity Electronics. Consumenta owners Peter-Ingolf Gericke and Klaus Heyne became aware of Conchess after seeing the success of a new experimental chess program called Princhess 2.9 from Sweden, programmed by Ulf Rathsman. This program had just finished second at the 1981 World Microcomputer Chess Championships in Travem?nde, Germany. Ulf Rathsman approved the use of Princhess and the Conchess chess computer brand was launched in 1982. After the bankruptcy of the conchess manufacturer Waltham Electronics in 1983, the Swedish company System Integration (Stockholm) took over the interests of program author Ulf Rathsman and employed him permanently. As a work colleague he was given the young Lars Hjorth. Conchess only lasted until 1990, but during that short period they built beautiful modular chess boards and chess modules (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Conchess). + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed manufacturer to 'Consumenta Computer / Waltham Electronics'. +- 0.256: Mr. Lars added 'Consumenta Computer / Loproc Conchess (standard, set 2)' system. + +ROMSET: +24576 bytes in 3 files / 15.47Kb packed + +$end +$info=concams +$mame +0.220 [hap, anonymous] + +Conchess Plymate Amsterdam, Systemhuset / Princhess AB, 1985 + +Autonomous electronic chessboard featuring an integrated LCD display and keypad, designed for playing chess against a game engine with multiple difficulty levels. Includes analysis functions, move suggestions, a stopwatch, and game recording capabilities. Sleek and portable design, powered by either battery or mains electricity. Aimed at chess players of all skill levels, ideal for training, tactical study, or solo challenges. Crafted from high-quality components, it’s also suitable for professional or educational use. + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed manufacturer to 'Systemhuset / Princhess AB'. +- 0.255: Renamed (concams8) to (concams) and description changed to 'Conchess Plymate Amsterdam'. +- 0.253: Renamed (concply8) to (concams8) and description changed to 'Conchess Plymate Amsterdam 8.0MHz'. +- 0.236: Renamed (concply) to (concply8) and description changed to 'Conchess Plymate 8.0MHz'. +- 0.220: hap and anonymous added 'Systemhuset/Loproc Conchess Plymate (Amsterdam, T8)' system. + +ROMSET: +32768 bytes in 2 files / 20.64Kb packed + +$end +$info=concams5 +$mame +0.236 [hap, Berger] + +Conchess Plymate Amsterdam 5.5MHz, Systemhuset / Princhess AB, 1985 + +Advanced electronic chessboard featuring a 5.5 MHz processor for rapid calculations and more accurate strategic decisions. The integrated LCD display and keypad enable direct interaction, while the built-in game engine offers progressively challenging difficulty levels, move analysis, a stopwatch, and game-saving functionality. Sleek and portable design with dual power options (battery or mains). Designed for demanding players, tactical training, or in-depth study. High-quality components make it suitable for professional or educational settings as well. + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed manufacturer to 'Systemhuset / Princhess AB'. +- 0.253: Renamed (concply5) to (concams5) and description changed to 'Conchess Plymate Amsterdam 5.5MHz'. +- 0.236: hap and Berger added 'Systemhuset / Loproc Conchess Plymate 5.5MHz' system. + +ROMSET: +32768 bytes in 1 file / 20.28Kb packed + +$end +$info=concept +$mame +0.70 [Raphael Nabet] + +Concept, Corvus Systems, 1982 + +The Corvus supported making documents with intermixed pictures and text: which was very well presented for a 1982 PC. It also had other applications accessed by function keys. Business and pleasure software, mostly practical software applications. Competing computers had only simple text and no desktop arrangement. The Corvus supported a runtime Pascal interpreter. You could interrupt your programs, edit them, and keep running. Pascal was advanced / not just BASIC. The manuals had all the source code printed just in case you wanted to read up on your application to change it. Not as innovative as mainframe software / but very innovative for personal use technology at the time, usable by a computer newbie or a programmer. (Pascal was not comparable to Lisp / but Pascal was easily understood and highly functional). The small PC market disappeared as technology was rapidly released: things were no longer small (source: http://en.wikipedia.org/wiki/Corvus_Systems#The_Concept). + +DRIVER: +concept/concept.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.271: Add NO_DUMP entry for 6801 microcontroller [AJR]. +- 0.270: Keyboard updates: Add dump and low-level emulation of keyboard. Simplify 68000 interrupt handling [AJR, Bitsavers]. Correct typo, igs_m027xa: m_ prefix for class variables, ticket: remove empty destructor [hap]. Correct mistake in last commit regarding IOCINT level [AJR]. +- 0.180: Added 'optional MacsBug ROMs [Al Kossow, R. Belmont]. +- 0.149: Added 'stub implementation for the expansion slots as slot devices in place of previous outdated custom one [Fabio Priuli]. +- 0.100: Added 'HD support [Brett Wyer and Raphael Nabet]. +- 0.70: Raphael Nabet added 'Corvus Concept' system. + +ROMSET: +33792 bytes in 9 files / 22.62Kb packed + +$end +$info=concept_kbd +$mame +0.270 [AJR] + +Corvus Concept Keyboard, , ???? + +DRIVER: +concept/concept_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: AJR added 'Corvus Concept Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.20Kb packed + +$end +$info=concgla +$mame +0.253 [Mr. Lars] + +Conchess Princhess Glasgow, Systemhuset / Princhess AB, 1984 + +High-end electronic chessboard featuring an LCD display and an intuitive keypad for seamless input, designed for advanced players and professionals. It integrates a powerful chess engine with advanced difficulty levels, tactical analysis capabilities, a digital stopwatch, and a game recording & replay function. Sleek and durable design, with dual power options (battery/AC)—ideal for serious training, strategic study, or casual competitions. Constructed from premium materials, it’s also well-suited for educational or demonstration settings. + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed manufacturer to 'Systemhuset / Princhess AB'. +- 0.253: Mr. Lars added 'Systemhuset/Loproc Conchess Princhess Glasgow' system. + +ROMSET: +32768 bytes in 2 files / 22.37Kb packed + +$end +$info=concglap +$mame +0.256 [Mr. Lars] + +Conchess Plymate Glasgow Plus (set 1), Systemhuset / Princhess AB, 1984 + +Advanced electronic chessboard featuring an integrated LCD display and keypad, designed for intermediate and expert players. It offers an enhanced chess engine compared to the basic version, with more sophisticated difficulty levels, real-time tactical analysis, a built-in timer, and game-saving/resume functionality. Sleek and portable design, powered by dual options (battery or AC). Includes a premium set of chess pieces and an intuitive interface. Ideal for targeted training, strategic study, or educational use, boasting superior-quality components for reliable performance. + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed manufacturer to 'Systemhuset / Princhess AB'. +- 0.256: Mr. Lars added 'Systemhuset / Loproc Conchess Plymate Glasgow Plus (set 1)' system. + +ROMSET: +32768 bytes in 1 file / 22.59Kb packed + +$end +$info=concglapa +$mame +0.256 [Mr. Lars] + +Conchess Plymate Glasgow Plus (set 2), Systemhuset / Princhess AB, 1984 + +Advanced electronic chessboard featuring an integrated LCD display and keypad, designed for intermediate and expert players. It offers an enhanced chess engine compared to the basic version, with more sophisticated difficulty levels, real-time tactical analysis, a built-in timer, and game-saving/resume functionality. Sleek and portable design, powered by dual options (battery or AC). Includes a premium set of chess pieces and an intuitive interface. Ideal for targeted training, strategic study, or educational use, boasting superior-quality components for reliable performance. + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed manufacturer to 'Systemhuset / Princhess AB'. +- 0.256: Mr. Lars added 'Systemhuset / Loproc Conchess Plymate Glasgow Plus (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 22.59Kb packed + +$end +$info=concvicp +$mame +0.220 [hap, anonymous] + +Conchess Plymate Victoria (prototype), Systemhuset / Princhess AB, 1990 + +The Plymate Victoria cassette was only sold in very small numbers. The program was used at the 9th WMCCC Portoroz 1989 with a TurboKit and is the last commercial version by Ulf Rathsman. The opening specialist Sandro Necchi developed the additional module Victoria Library Cartridge (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Conchess_Plymate_Victoria). + +DRIVER: +chess/conchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +conchess.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed manufacturer to 'Systemhuset / Princhess AB'. +- 0.253: Renamed (concplyv) to (concvicp). +- 0.250: Changed description to 'Conchess Plymate Victoria (prototype)'. +- 0.220: hap and anonymous added 'Systemhuset / Loproc Conchess Plymate Victoria' system. + +ROMSET: +32768 bytes in 1 file / 20.22Kb packed + +$end +$info=conquist +$mame +0.262 [hap, Sean Riddle, ClawGrip] + +Kasparov Conquistador, Saitek / Heuristic Software, 1988 + +Technical information and pictures: https://www.spacious-mind.com/html/conquistador.html + +DRIVER: +saitek/turbo16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.262: hap, Sean Riddle and ClawGrip added 'Saitek Kasparov Conquistador' system. + +ROMSET: +16384 bytes in 1 file / 12.25Kb packed + +$end +$info=consoemt +$mame +0.222 [ClawGrip] + +Consola EMT, Indra / Amper, 2003 + +A monochromatic serial terminal designed for professional and industrial environments, typical of the 1970s–1980s. Equipped with a CRT display and an integrated keyboard, it supports serial communication protocols for connecting to mainframes or host systems. Featuring a robust and reliable construction, it is optimized for data entry tasks, process control, or legacy telecommunications applications. Ideal for government, corporate, or industrial automation settings. + +DRIVER: +skeleton/consola_emt.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: ClawGrip added 'Indra/Amper Consola EMT' system. + +ROMSET: +270336 bytes in 2 files / 73.23Kb packed + +$end +$info=const +$mame +0.212 [hap, Berger] + +Constellation, Novag Industries / Intelligent Heuristic Programming, 1983 + +Externally, the Constellation presented to the public in May 1983 is designed like the Novag Sensor Dynamic. One can distinguish both devices practically only at the writing, and if someone has upgraded its sensor Dynamic with the Constellation exchange module, also this small difference does not apply. However, the proven basic program of the Sensor Dynamic has been significantly expanded and improved. Now there are more game levels (18 instead of eight), a larger compute depth (according to the manufacturer in some cases up to 24 half-moves) and a larger opening library (about 3,000 instead of 600 half-moves). The Constellation now rules all international chess rules and reclaims stalemate, draw after the 3- and 50-train rule, technical draw, chess and Matt independently. Even the elementary Matt tours with lady, with two towers, with a tower, with two runners and farmer endgames do not cause him any significant difficulties (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Novag_Constellation). + +DRIVER: +novag/const.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: Improve contrast for button panel [hap]. +- 0.246: Add chess symbols to internal artwork [hap]. +- 0.212: hap and Berger added 'Novag Constellation' system. + +ROMSET: +16384 bytes in 2 files / 12.20Kb packed + +$end +$info=const36 +$mame +0.214 [Berger] + +Constellation 3.6MHz (set 1), Novag Industries / Intelligent Heuristic Programming, 1984 + +Constellation (Nickname Connie), a dedicated chess computer with a 8-bit 6502 CPU and 16 KB ROM and 2 KB RAM, manufactured and market in 1983 by Novag, running a program developed by primary author David Kittinger, supported by chess master Scott McDonald. It was the forerunner of the mighty Super Constellation, and participated along with its big brother at the WMCCC 1983 in Budapest (source: https://www.chessprogramming.org/Constellation). + +DRIVER: +novag/const.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.214: Berger added 'Novag Constellation 3.6MHz (set 1)' system. + +ROMSET: +16384 bytes in 1 file / 12.17Kb packed + +$end +$info=const36a +$mame +0.214 [Berger] + +Constellation 3.6MHz (set 2), Novag Industries / Intelligent Heuristic Programming, 1986 + +Constellation (Nickname Connie), a dedicated chess computer with a 8-bit 6502 CPU and 16 KB ROM and 2 KB RAM, manufactured and market in 1983 by Novag, running a program developed by primary author David Kittinger, supported by chess master Scott McDonald. It was the forerunner of the mighty Super Constellation, and participated along with its big brother at the WMCCC 1983 in Budapest (source: https://www.chessprogramming.org/Constellation). + +DRIVER: +novag/const.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.214: Berger added 'Novag Constellation 3.6MHz (set 2)' system. + +ROMSET: +16384 bytes in 1 file / 12.28Kb packed + +$end +$info=constjr +$mame +0.262 [hap, Mychess] + +Constellation Junior, Novag Industries / Intelligent Heuristic Programming, 1985 + +The CONSTELLATION series is successfully rounded off with this new chess computer. The CONSTELLATION JR. is the fastest chess computer in its class. Its excellent tactical play is a real a real challenge for players. The favorable price/performance ratio is particularly evident in this chess computer. The clear SENSOR board and the magnetic pieces ensure a simple and problem-free game. + +DRIVER: +novag/constjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: hap and Mychess added 'Novag Constellation Junior' system. + +ROMSET: +4096 bytes in 1 file / 3.40Kb packed + +$end +$info=constq +$mame +0.214 [hap, anonymous] + +Constellation Quattro, Novag Industries / Intelligent Heuristic Programming, 1986 + +The naming of a product is always a delicate thing, especially if this is intended for the international market, such as chess computer. At an early stage, manufacturers used terms such as Super, Turbo, Mega, Star to emphasize the special quality and performance. Another way was to specify a clear product line so that the consumer could assign the chess computer directly to a company. Known were city names at Mephisto, well-known grandmaster at Applied Concepts and gems at Novag (source traslated from German: http://chess-computer.blogspot.com/2016/10/novag-quattro-forte-symphonie.html). + +DRIVER: +novag/const.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.214: hap and anonymous added 'Novag Constellation Quattro' system. + +ROMSET: +16384 bytes in 1 file / 12.28Kb packed + +$end +$info=conyfght +$mame +0.218 [Team Europe, David Haywood] + +TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben), Conny / Big Ben, 200? + +Martial arts-themed plug-and-play console designed for direct connection to your TV. Includes several arcade-style fighting games featuring characters and moves inspired by kung fu, with simple remote-controlled gameplay and vibrant color graphics. Enjoy dynamic sound effects and instant, hassle-free gaming—no setup required. Compact design and cable-powered operation make it perfect for casual entertainment, retro gaming enthusiasts, or fun-filled game nights with friends. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: Team Europe and David Haywood added 'Conny/Big Ben TV Virtual Fighter / Free Fight Kung Fu' system. + +ROMSET: +4194304 bytes in 1 file / 1.14Mb packed + +$end +$info=conyping +$mame +0.217 [Sean Riddle, David Haywood] + +Virtual Ping Pong (Conny / SDW Games), Conny / SDW Games, 2003 + +A plug-and-play console dedicated to virtual ping pong, designed for direct connection to your TV. It offers a simple yet engaging simulation of the classic tabletop game, featuring intuitive remote-controlled gameplay, colorful graphics, and basic physics for the rackets and ball. Enjoy instant play—no setup or installation required. Compact design with cable-powered operation, making it perfect for family entertainment, retro gaming enthusiasts, or casual leisure moments. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: Sean Riddle and David Haywood added 'Conny/SDW Games Virtual Ping Pong' system. + +ROMSET: +2097152 bytes in 1 file / 864.29Kb packed + +$end +$info=conyteni +$mame +0.215 [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen] + +TV Virtual Tennis, Conny, 2003 + +A plug-and-play console dedicated to virtual tennis, designed for direct connection to your TV. It simulates singles or doubles matches with simple remote-controlled gameplay, featuring colorful graphics and basic racket-and-ball movements. Enjoy immediate, intuitive play—no setup required. Compact design and cable-powered operation make it perfect for home entertainment, retro sports enthusiasts, or casual gaming sessions with friends and family. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: David Haywood, Morten Shearman Kirkegaard and Peter Wilhelmsen added 'Conny TV Virtual Tennis' system. + +ROMSET: +2097152 bytes in 1 file / 671.96Kb packed + +$end +$info=cop401 +$mame +0.184 + +National Semiconductor COP401, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP401' [Angelo Salese]. +- 0.184: Added 'COP401' device. + +ROMSET: +None required. + +$end +$info=cop402 +$mame +0.184 + +National Semiconductor COP402, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP402' [Angelo Salese]. +- 0.184: Added 'COP402' device. + +ROMSET: +None required. + +$end +$info=cop404c +$mame +0.184 + +National Semiconductor COP404C, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP404C' [Angelo Salese]. +- 0.184: Added 'COP404C' device. + +ROMSET: +None required. + +$end +$info=cop404l +$mame +0.184 + +National Semiconductor COP404L, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP404L' [Angelo Salese]. +- 0.184: Added 'COP404L' device. + +ROMSET: +None required. + +$end +$info=cop410 +$mame +0.149u1 + +National Semiconductor COP410, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP410' [Angelo Salese]. +- 0.149u1: Added 'COP410' device. + +ROMSET: +None required. + +$end +$info=cop411 +$mame +0.149u1 + +National Semiconductor COP411, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP411' [Angelo Salese]. +- 0.149u1: Added 'COP411' device. + +ROMSET: +None required. + +$end +$info=cop420 +$mame +0.149u1 + +National Semiconductor COP420, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP420' [Angelo Salese]. +- 0.149u1: Added 'COP420' device. + +ROMSET: +None required. + +$end +$info=cop421 +$mame +0.149u1 + +National Semiconductor COP421, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP421' [Angelo Salese]. +- 0.149u1: Added 'COP421' device. + +ROMSET: +None required. + +$end +$info=cop422 +$mame +0.184 + +National Semiconductor COP422, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP422' [Angelo Salese]. +- 0.184: Added 'COP422' device. + +ROMSET: +None required. + +$end +$info=cop424c +$mame +0.184 + +National Semiconductor COP424C, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP424C' [Angelo Salese]. +- 0.184: Added 'COP424C' device. + +ROMSET: +None required. + +$end +$info=cop425c +$mame +0.184 + +National Semiconductor COP425C, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP425C' [Angelo Salese]. +- 0.184: Added 'COP425C' device. + +ROMSET: +None required. + +$end +$info=cop426c +$mame +0.184 + +National Semiconductor COP426C, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP426C' [Angelo Salese]. +- 0.184: Added 'COP426C' device. + +ROMSET: +None required. + +$end +$info=cop444c +$mame +0.184 + +National Semiconductor COP444C, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COPxxxC' [Angelo Salese]. +- 0.184: Added 'COP444C' device. + +ROMSET: +None required. + +$end +$info=cop444l +$mame +0.162 + +National Semiconductor COP444L, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP444L' [Angelo Salese]. +- 0.182: Fixed disassembly of jump instructions and used decimal for LDD/XAD. Fixed instruction timing and time-base counter. Fixed COP444 disassembly. Properly separated COPxxxL from COP444C [Curt Coder]. +- 0.162: Miodrag Milanović added 'COP444L' device. + +ROMSET: +None required. + +$end +$info=cop445c +$mame +0.184 + +National Semiconductor COP445C, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP445C' [Angelo Salese]. +- 0.184: Added 'COP445C' device. + +ROMSET: +None required. + +$end +$info=cop445l +$mame +0.184 + +National Semiconductor COP445L, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP445L' [Angelo Salese]. +- 0.184: Added 'COP445L' device. + +ROMSET: +None required. + +$end +$info=cop446c +$mame +0.184 + +National Semiconductor COP446C, , ???? + +DRIVER: +devices/cpu/cop400/cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor COP446C' [Angelo Salese]. +- 0.184: Added 'COP446C' device. + +ROMSET: +None required. + +$end +$info=cop452 +$mame +0.223 [F. Ulivi] + +National Semiconductor COP452 frequency generator, , ???? + +DRIVER: +devices/machine/cop452.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: F. Ulivi added 'National Semiconductor COP452 frequency generator' device. Added partial COP452 frequency generator/counter emulation; hp_ipc.cpp: Added 'beeper. Fixed timer reloading [F. Ulivi]. + +$end +$info=copera +$mame +0.150 [Team Europe] + +Yamaha Mixt Book Player Copera, Yamaha / Sega, 1993 + +The Mixt Book Player Copera is the only unusual Pico model. It was released in 1993 by Yamaha and is based on the HPC-0001, but adds stereo sound output and an FM sound chip as well as a microphone and support for music composition. It also has two MIDI ports. Coperas are much rarer devices and its exclusive set of software is not compatible with regular Sega Picos (source: http://segaretro.org/Sega_Pico_Models#MIXT_BOOK_PLAYER_COPERA). + +DRIVER: +sega/segapico.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +copera.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Team Europe added skeleton driver of 'Yamaha/Sega Yamaha Mixt Book Player Copera' system. + +ROMSET: +None required. + +$end +$info=copera_cart_slot +$mame +0.150 + +Copera Cartridge Slot, , ???? + +DRIVER: +devices/bus/megadrive/md_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Copera Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=coppc21 +$mame +0.222 [rfka01] + +Corona PPC-21, Corona Data Systems, Inc., 198? + +The Corona PPC-21 laptop is the ancestor of laptops with CRT displays. Portable and very heavy with external power supply. Completeness of Corona PPC-21: the system unit itself with a built-in carrying handle and a front cover-bottom, 3 floppy disks (source, traslated from Russian: http://retropc.org/Corona_PPC-21_s_21.html). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: rfka01 added 'Corona Data Systems, Inc. Corona PPC-21' system. + +ROMSET: +24576 bytes in 2 files / 16.02Kb packed + +$end +$info=coppc400 +$mame +0.216 [rfka01] + +Cordata PPC-400, Corona Data Systems, Inc., 198? + +Professional portable from the 1980s, designed for business use and mobile productivity. Built on the Intel 8088 architecture, it features a monochromatic LCD display, a full-size keyboard, a floppy drive, and serial connectivity. Powered by the MS-DOS operating system, it supports the office software applications of its time. With a robust and compact design, it’s ideal for business travelers or professional environments. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: rfka01 added 'Corona Data Systems, Inc. Cordata PPC-400' system. + +ROMSET: +32768 bytes in 1 file / 9.80Kb packed + +$end +$info=copspa +$mame +0.244 [hap, Sean Riddle] + +COPS Pocket Assistant, National Semiconductor, 1982 + +A handheld device based on National Semiconductor's COPS (Controller-Oriented Processor System) architecture, designed as a portable personal assistant. It integrates an embedded microprocessor, an alphanumeric LCD display, a numeric keypad, and non-volatile memory for storing notes, contacts, or reminders. Powered by batteries, it features compact dimensions and a simple interface for quick management of personal data. Designed for mobile professionals in the 1980s, before the rise of modern PDAs. + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: hap and Sean Riddle added 'National Semiconductor Cops Pocket Assistant' system. + +ROMSET: +2048 bytes in 1 file / 1.79Kb packed + +$end +$info=copycat +$mame +0.173 [hap, Sean Riddle] + +Copy Cat (model 7-520), Tiger Electronics, 1979 + +Simon type game, serveral variations exist: (Model# 7-520 and has a switch for setting which difficulty you want to play on, the Model# 7-522 and on these you select the difficulty by pressing the appropriate button to start the game. There is also a clear version of the second one). The first version was also licesned to Sears as Follow Me (source: http://www.handheldmuseum.com/Tiger/Copycat.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.173: hap and Sean Riddle added 'Tiger Electronics Copy Cat (model 7-520)' system. + +ROMSET: +2256 bytes in 3 files / 1.24Kb packed + +$end +$info=copycata +$mame +0.173 [hap, Sean Riddle] + +Copy Cat (model 7-522), Tiger Electronics, 1989 + +Simon type game, serveral variations exist: (Model# 7-520 and has a switch for setting which difficulty you want to play on, the Model# 7-522 and on these you select the difficulty by pressing the appropriate button to start the game. There is also a clear version of the second one). The first version was also licesned to Sears as Follow Me (source: http://www.handheldmuseum.com/Tiger/Copycat.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Renamed (copycatm2) to (copycata). +- 0.173: hap and Sean Riddle added 'Tiger Electronics Copy Cat (model 7-522)' system. + +ROMSET: +1744 bytes in 3 files / 0.86Kb packed + +$end +$info=corona +$mame +0.212 [hap, Berger, CB-Emu] + +Kasparov Corona (ver. D+), Saitek / Heuristic Software, 1990 + +Electronic chessboard with an integrated LCD display and keypad, featuring an advanced chess engine developed in collaboration with Heuristic Software. It offers multiple difficulty levels, tactical analysis, a digital stopwatch, and save/resume game functions. Sleek and compact design, with dual power options (battery or mains). Includes physical pieces—either magnetic or electronically contact-based—for direct interaction with the board. The "D+" version indicates a firmware update with improvements in calculation and strategic responsiveness. + +DRIVER: +saitek/corona.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.212: hap, Berger and CB-Emu added 'Saitek Kasparov Corona (ver. D+)' system. + +ROMSET: +65536 bytes in 2 files / 47.16Kb packed + +$end +$info=coronaa +$mame +0.212 [hap, Berger, CB-Emu] + +Kasparov Corona (ver. C, set 1), Saitek / Heuristic Software, 1988 + +Electronic chessboard with an integrated LCD display and keypad, equipped with a mid-level chess engine developed by Heuristic Software. It offers various difficulty levels, real-time tactical analysis, a stopwatch, and features for saving and resuming games. Compact and elegant design, with dual power options (battery or mains). Includes a set of physical pieces with electronic contact for direct interaction with the board. Version "C" corresponds to a firmware release earlier than "D+", featuring slightly reduced computational power and strategic response capabilities. + +DRIVER: +saitek/corona.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.244: Changed description to 'Kasparov Corona (ver. C, set 1)'. +- 0.212: hap, Berger and CB-Emu added 'Saitek Kasparov Corona (ver. C)' system. + +ROMSET: +65536 bytes in 2 files / 47.17Kb packed + +$end +$info=coronab +$mame +0.244 [anonymous] + +Kasparov Corona (ver. C, set 2), Saitek / Heuristic Software, 1988 + +Electronic chessboard with an integrated LCD display and keypad, equipped with a mid-level chess engine developed by Heuristic Software. It offers various difficulty levels, real-time tactical analysis, a stopwatch, and features for saving and resuming games. Compact and elegant design, with dual power options (battery or mains). Includes a set of physical pieces with electronic contact for direct interaction with the board. Version "C" corresponds to a firmware release earlier than "D+", featuring slightly reduced computational power and strategic response capabilities. + +DRIVER: +saitek/corona.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.244: anonymous added 'Saitek Kasparov Corona (ver. C, set 2)' system. + +ROMSET: +65536 bytes in 2 files / 47.15Kb packed + +$end +$info=cortex +$mame +0.145u7 [Robbbert, Kaylee] + +Cortex, Powertran Cybernetics, 1982 + +The Powertran Cortex was a 16 Bit Home/Business Computer that appeared as a construction project in Electronics Today International (ETI) magazine. It was spread over three articles spanning November 1982 through January 1983 (source: http://www.powertrancortex.com/). + +DRIVER: +skeleton/cortex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.193: Made system usable although not complete [Robbbert]. +- 0.145u7: Robbbert and Kaylee added skeleton driver of 'PC Cortex' system. + +ROMSET: +40960 bytes in 5 files / 28.32Kb packed + +$end +$info=corvus_hdc +$mame +0.153 + +Corvus Flat Cable HDC, , ???? + +DRIVER: +devices/machine/corvushd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Corvus Flat Cable HDC' device. + +ROMSET: +None required. + +$end +$info=cosmicos +$mame +0.135 [Curt Coder] + +Cosmicos, Radio Bulletin, 1979 + +The Cosmicos (COSmac MIni Computer System) was first published as a DIY kit in the Dutch magazine Radio Bulletin, developed by Bob Stuurman. The system was based on the Cosmac Elf design. Extension boards included a hex keypad, 7 segment TIL313 panel, Eprom programmer, CDP 1864 Video (black and white), 48K RAM and a floppy disk card (source: http://www.emma02.hobby-site.com/cosmicos.htm). + +DRIVER: +skeleton/cosmicos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.135: Curt Coder added 'Radio Bulletin Cosmicos skeleton driver; promoted driver to working [Curt Coder]. + +ROMSET: +2048 bytes in 2 files / 1.78Kb packed + +$end +$info=cougar +$mame +0.268 [hap, Berger] + +Kasparov Cougar, Saitek, 1998 + +We'd like to welcome you to the exciting world of computer chess! Whether you're just starting to learn about this great game or you're already a seasoned player, using your new chess computer will give you the opportunity to discover so much more about chess than you ever thought possible! Take a look through this manual to get an overview of your computer's capabilities — all the special features and modes, all the unique options and playing levels (source: https://www.spacious-mind.com/html/cougar.html). + +DRIVER: +saitek/gk2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: hap and Berger added 'Saitek Kasparov Cougar' system. + +$end +$info=covox +$mame +0.145u2 + +Covox Speech Thing, , ???? + +DRIVER: +devices/bus/centronics/covox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Covox Speech Thing' device. + +ROMSET: +None required. + +$end +$info=covox_stereo +$mame +0.145u2 + +Covox (Stereo-in-1), , ???? + +DRIVER: +devices/bus/centronics/covox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Covox (Stereo-in-1)' device. + +ROMSET: +None required. + +$end +$info=cp1 +$mame +0.145u4 [Sören Gust] + +CP1 / Computer-Praxis, Kosmos, 1980 + +The cosmos computer CP1 is a teaching practice, learning and experimentation' system. He has the basic configuration 256Byte memory. Yes / you read that right byte! not Kbytes! (The program allows for 128-line) Programmed, the CP1 is not in machine language, but in a separate, simplified instruction set, which consists only of decimal digits. A few ready-made programs are already integrated in the ROM (source, traslated from german: http://www.8bit-homecomputermuseum.at/computer/kosmos_computer_praxis_cp1.html). + +DRIVER: +skeleton/cp1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.258: Changed description to 'CP1 / Computer-Praxis'. +- 0.148u5: Added 'layout and keyboard input [Sandro Ronco]. +- 0.145u4: Sören Gust added 'skeleton driver for Kosmos CP1 / Computer Praxis. Alternate ROM for cp1 [Kaylee]. + +ROMSET: +4096 bytes in 2 files / 3.26Kb packed + +$end +$info=cp1610 +$mame +0.149u1 + +GI CP1610, , ???? + +DRIVER: +devices/cpu/cp1610/cp1610.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Add some instruction-type debugging flags to disassemblers [AJR]. +- 0.223: Ensure SDBD operations set condition flags correctly [ElectricMagic]. +- 0.186: Changed description to 'GI CP1610'. +- 0.149u1: Added 'CP1610' device. + +ROMSET: +None required. + +$end +$info=cp2000 +$mame +0.210 [hap, bataais] + +Chess Partner 2000, SciSys / Novag Industries / Philidor Software, 1980 + +The Chess Partner 2000 was the first sensory chess computer produced by both NOVAG and SCISYS. However it was not the first sensory chess computer that the world had seen as CHAFITZ was already selling their ARB Auto-Sensory Chess Board with their Boris 2.5 and Sargon 2.5 Chess Modules in the spring/ early summer of 1980. Fidelity had also followed CHAFITZ with their Fidelity Sensory 8 in June, 1980. Chess Partner 2000 has eight levels of skill and per the manufacturer complies with international chess rules (automatic castling, pawn promotion, under-promotion and en passant). It also allows board corrections and square and piece verification. You can enter your own board positions to solve chess problems up to mate-in-2. Another neat feature is the MM (Multi-Move) sensory control square that enables you to enter your own choice of book opening before you start to play your game against the computer, from the position you had entered (source: http://www.spacious-mind.com/html/chess_partner_20001.html). + +DRIVER: +saitek/cp2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'SciSys / Novag Industries / Philidor Software'. +- 0.264: Changed manufacturer to 'SciSys / Novag Industries'. +- 0.262: Improve contrast for button panel. Artwork: Brown theme, mephiso europa artwork: add coords to board squares [hap]. +- 0.210: hap and bataais added 'SciSys Chess Partner 2000' system. + +ROMSET: +4096 bytes in 1 file / 3.22Kb packed + +$end +$info=cp2024 +$mame +0.255 [Bitsavers] + +Conner Peripherals CP-2024 hard disk, , ???? + +The CP2024 is a high performance 2.5 inch low-profile (.69") 21.4 megabyte (formatted) disk drives with average seek time not to exceed 23ms which is designed to operate on an IBM PC/XT & PC/AT or equivalent computer. The drives feature a low 5V power requirement and high shock resistance, enabling battery operation in portable environments. In order for the CP2024 to communicate with the host system, it is necessary for the system to contain a IDE interface. (The IDE interface contains the address decode logic.) This interface may be either built into the system, or may be placed on a 8 bit or 16 bit I/O card, which can be placed into any open I/O slot within a IBM XT or AT type system. + +DRIVER: +devices/bus/ata/cp2024.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Bitsavers added 'Conner Peripherals CP-2024 hard disk' device. + +ROMSET: +32768 bytes in 1 file / 22.48Kb packed + +$end +$info=cp31 +$mame +0.148u2 [Shattered] + +Besta CP31 CPU board, , ???? + +The Besta-88 is a Soviet graphics workstation which was a clone of a Force-3 (German) which itself is a clone of Sun-3. The firmware of a Besta-88 is essentially the same, and the printed circuit board layout is almost exactly the same. Reverse engineering at its finest. The Force-2 is a clone of the Sun-2, and while the Force-3 was intended as a clone of the Sun-3 the engineering was difficult to reverse the custom Memory Management Unit of the Sun-2. The Besta-88 VME earliest CPU boards were like the Force-2 with a 68010R10 processor, and like Force, Besta skipped over the Sun-3's use of a MC68020 and custom MMU, and refocused on cloning the MC68030 based members of the Sun-3 family, since the MMU was built into the CPU, it could be cloned much more easily. The MAME developers, in dumping the ROMs for the Force-3 workstations noticed that the Besta-88 ROMs were nearly indentical, making the emulation of a Besta-88 trivial once a Force-3 workstation can be emulated. There are pictures of the case, various pictures of CPU VME boards, and a single picture of a booting (or non-booting as the case may be) system (source: https://gunkies.org/wiki/Besta-88). + +DRIVER: +devices/bus/vme/cp31.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.239: Renamed (besta88) to (cp31) and description changed to 'Besta CP31 CPU board'. Converted to VME' device. [Shattered]. +- 0.148u2: Shattered added 'Sapsan Besta-88' system. + +$end +$info=cp400 +$mame +0.36b14 [Nate Woods] + +CP400, Prológica, 1983 + +In the middle of 1984 a Brazilian company called Prológica, which made its own versions of 8 bits US computers, brought to the Brazilian market a new equipment for its personal computer series called "CP" (shorten of Personal Computer in Portuguese). The CP 400 was launched in 1984 with a case very different from the original Coco and other clones. It was available in two models: I and II. The main differences between the two models were the power supply (built in), keyboard and RAM capacity. This computer was 100% compatible with the original Color Computer model 2 and was designed to work with the PAL-M TV standard (source: http://en.wikipedia.org/wiki/Prol%C3%B3gica_CP-400). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.36b14: Nate Woods added 'Prológica CP400' system. + +ROMSET: +16384 bytes in 1 file / 13.74Kb packed + +$end +$info=cp400c2 +$mame +0.192 [Felipe Corrêa da Silva Sanches] + +CP400 Color II, Prológica, 1985 + +In the middle of 1984 a Brazilian company called Prológica, which made its own versions of 8 bits US computers, brought to the Brazilian market a new equipment for its personal computer series called "CP" (shorten of Personal Computer in Portuguese). The CP 400 was launched in 1984 with a case very different from the original Coco and other clones. It was available in two models: I and II. The main differences between the two models were the power supply (built in), keyboard and RAM capacity. This computer was 100% compatible with the original Color Computer model 2 and was designed to work with the PAL-M TV standard (source: https://en.m.wikipedia.org/wiki/Prol%C3%B3gica_CP-400). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.192: Felipe Corrêa da Silva Sanches added 'Prológica CP400 Color II' system. + +ROMSET: +16384 bytes in 1 file / 13.74Kb packed + +$end +$info=cp450_fdc +$mame +0.193 + +Prológica CP-450 BASIC Disco V. 1.0 (1984), , ???? + +DRIVER: +devices/bus/coco/coco_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'Prológica CP-450 BASIC Disco V. 1.0 (1984)' device. + +ROMSET: +8192 bytes in 1 file / 6.85Kb packed + +$end +$info=cp500 +$mame +0.192 [Felipe Corrêa da Silva Sanches] + +CP-500 (PVIII REV.3), Prológica, 1982 + +The CP 500 was a Brazilian personal computer produced by Prológica from 1982 onwards. It was compatible in terms of software and hardware with the US TRS-80 Model III (source, translated from Portuguese: https://pt.wikipedia.org/wiki/CP_500). + +DRIVER: +trs/trs80m3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Felipe Corrêa da Silva Sanches added 'Prológica CP-500 (PVIII REV.3)' system. + +ROMSET: +18432 bytes in 2 files / 14.02Kb packed + +$end +$info=cpacman +$mame +0.160 [hap] + +Pac-Man (Coleco, rev. 2), Coleco, 1981 + +One of the cool (and I believe the most common), arcade game shaped handhelds, based on Bally/Midway's Pac Man arcade game. These are much-desired collectibles, and aren't always easy to find in really good condition. They each (Frogger, Donkey Kong, Galaxian, Pac Man, Ms Pac Man) have a sticker on the top of the game, front, left side and right side, as well as a plastic sticker on the control panel. One or more of these is frequently damaged or missing. There is also an instruction sticker on the bottom of each of them. They should also have an egg-shaped knob on the end of each joystick (this was only held on with a screw, and was also subject to disappearing.) An original price: $59.97 at Toys R Us (source: http://www.handheldmuseum.com/Coleco/PacMan.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap added 'Coleco Pac-Man (Rev. 29)' system. + +ROMSET: +364115 bytes in 2 files / 19.27Kb packed + +$end +$info=cpacmanr1 +$mame +0.160 [hap] + +Pac-Man (Coleco, rev. 1), Coleco, 1981 + +One of the cool (and I believe the most common), arcade game shaped handhelds, based on Bally/Midway's Pac Man arcade game. These are much-desired collectibles, and aren't always easy to find in really good condition. They each (Frogger, Donkey Kong, Galaxian, Pac Man, Ms Pac Man) have a sticker on the top of the game, front, left side and right side, as well as a plastic sticker on the control panel. One or more of these is frequently damaged or missing. There is also an instruction sticker on the bottom of each of them. They should also have an egg-shaped knob on the end of each joystick (this was only held on with a screw, and was also subject to disappearing.) An original price: $59.97 at Toys R Us (source: http://www.handheldmuseum.com/Coleco/PacMan.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.160: hap added 'Coleco Pac-Man (Rev. 28)' system. + +ROMSET: +4352 bytes in 1 file / 2.90Kb packed + +$end +$info=cpatrolm +$mame +0.219 [unknown] + +City Patrolman, TimeTop, 200? + +A handheld console dedicated to an action-packed, police-themed video game, featuring a built-in LCD screen and dedicated physical controls. Gameplay is simple and intuitive, centered around pursuits, gunfights, or urban patrol missions. Compact and rugged design, battery-powered—no external connections required. Graphics are available in either color or monochrome, depending on the version, with integrated sound effects for an immersive experience. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: unknown added 'City Patrolman' system. + +ROMSET: +1048576 bytes in 1 file / 324.42Kb packed + +$end +$info=cpc_amdrum +$mame +0.155 + +Amdrum, , ???? + +DRIVER: +devices/bus/cpc/amdrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Amdrum' device. + +ROMSET: +None required. + +$end +$info=cpc_brunword4 +$mame +0.162 + +Brunword Elite MK4, , ???? + +DRIVER: +devices/bus/cpc/brunword4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'Brunword Elite MK4' device. + +ROMSET: +524288 bytes in 32 files / 133.02Kb packed + +$end +$info=cpc_ddi1 +$mame +0.164 + +Amstrad DDI-1, , ???? + +DRIVER: +devices/bus/cpc/ddi1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.186: Changed description to 'Amstrad DDI-1'. +- 0.164: Added 'DDI-1' device. + +ROMSET: +16384 bytes in 1 file / 10.54Kb packed + +$end +$info=cpc_dkspeech +$mame +0.143u3 + +DK'Tronics Speech Synthesiser, , ???? + +DRIVER: +devices/bus/cpc/cpc_ssa1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'DK'Tronics Speech Synthesiser' device. + +ROMSET: +18432 bytes in 2 files / 4.70Kb packed + +$end +$info=cpc_doubler +$mame +0.167 + +Draysoft Doubler, , ???? + +DRIVER: +devices/bus/cpc/doubler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.167: Added 'Draysoft Doubler' device. + +ROMSET: +None required. + +$end +$info=cpc_expansion_slot +$mame +0.149u1 + +Amstrad CPC expansion port, , ???? + +DRIVER: +devices/bus/cpc/cpcexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Amstrad CPC expansion port' device. + +ROMSET: +None required. + +$end +$info=cpc_hd20 +$mame +0.163 + +Dobbertin HD20, , ???? + +DRIVER: +devices/bus/cpc/hd20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Dobbertin HD20' device. + +ROMSET: +32768 bytes in 2 files / 18.88Kb packed + +$end +$info=cpc_mface2 +$mame +0.143u3 + +Multiface II, , ???? + +DRIVER: +devices/bus/cpc/mface2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (cpc_mf2) to (cpc_mface2). +- 0.143u3: Added 'Multiface II' device. + +ROMSET: +8192 bytes in 1 file / 6.26Kb packed + +$end +$info=cpc_pds +$mame +0.153 + +Programmers Development System (CPC Target), , ???? + +DRIVER: +devices/bus/cpc/cpc_pds.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Programmers Development System (CPC Target)' device. + +ROMSET: +None required. + +$end +$info=cpc_playcity +$mame +0.156 + +PlayCity, , ???? + +DRIVER: +devices/bus/cpc/playcity.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'PlayCity' device. + +ROMSET: +None required. + +$end +$info=cpc_rom +$mame +0.145u2 + +CPC ROM Box, , ???? + +DRIVER: +devices/bus/cpc/cpc_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'CPC ROM Box'. +- 0.145u2: Added 'ROM Box' device. + +ROMSET: +None required. + +$end +$info=cpc_rom_image +$mame +0.163 + +CPC ROM image, , ???? + +DRIVER: +devices/bus/cpc/cpc_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (rom_image) to (cpc_rom_image) and description changed to 'CPC ROM image'. +- 0.163: Added 'ROM image' device. + +ROMSET: +None required. + +$end +$info=cpc_ser +$mame +0.154 + +Pace RS232C interface, , ???? + +DRIVER: +devices/bus/cpc/cpc_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Pace RS232C interface' device. + +ROMSET: +32768 bytes in 2 files / 21.44Kb packed + +$end +$info=cpc_serams +$mame +0.154 + +Amstrad RS232C interface, , ???? + +DRIVER: +devices/bus/cpc/cpc_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Amstrad RS232C interface' device. + +ROMSET: +24576 bytes in 2 files / 11.57Kb packed + +$end +$info=cpc_smartwatch +$mame +0.159 + +Dobbertin Smartwatch, , ???? + +DRIVER: +devices/bus/cpc/smartwatch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'Dobbertin Smartwatch' device. + +ROMSET: +16384 bytes in 1 file / 5.37Kb packed + +$end +$info=cpc_ssa1 +$mame +0.143u3 + +Amstrad SSA-1, , ???? + +DRIVER: +devices/bus/cpc/cpc_ssa1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Simplify sp0256 lrq/sby pin read, sp0256: when callbacks are used, add bg timer like sp0250 does [hap]. +- 0.186: Changed description to 'Amstrad SSA-1'. +- 0.143u3: Added 'SSA-1' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=cpc_symf2 +$mame +0.155 + +SYMBiFACE II, , ???? + +DRIVER: +devices/bus/cpc/symbfac2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'SYMBiFACE II' device. + +ROMSET: +None required. + +$end +$info=cpc_transtape +$mame +0.168 + +Hard Micro Transtape, , ???? + +DRIVER: +devices/bus/cpc/transtape.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Hard Micro Transtape'. +- 0.168: Added 'HM Transtape' device. + +ROMSET: +16384 bytes in 1 file / 3.80Kb packed + +$end +$info=cpc300 +$mame +0.81 [Jirou Kaneda] + +IQ-2000 CPC-300 (MSX2, Korea), Daewoo, 1986 + +The Daewoo CPC-300 was a home computer based on the MSX standard, and produced by a Korean company Daewoo Electronics Co. Ltd. as one of several models of series of MSX computers. It also has the logo IQ 2000 on top of the case. The computer was made in the form of a keyboard. All the circuits of the computer are in the keyboard case. Two possible color versions exist / black with gray keys, and white with gray and blue keys. Both have a built-in power-supply. This version of an MSX computer does not have a floppy drive, and only one slot for cartridges on the top of the case (source: http://en.wikipedia.org/wiki/Daewoo_CPC-300). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'IQ-2000 CPC-300 (MSX2, Korea)'. +- 0.81: Jirou Kaneda added 'Daewoo IQ-2000/CPC-300 (Korean)' system. + +ROMSET: +98304 bytes in 3 files / 59.61Kb packed + +$end +$info=cpc300e +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +IQ-2000 CPC-300E (MSX2, Korea), Daewoo, 1987 + +The Daewoo CPC-300 was a home computer based on the MSX standard, and produced by a Korean company Daewoo Electronics Co. Ltd. as one of several models of series of MSX computers. It also has the logo IQ 2000 on top of the case. The computer was made in the form of a keyboard. All the circuits of the computer are in the keyboard case. Two possible color versions exist / black with gray keys, and white with gray and blue keys. Both have a built-in power-supply. This version of an MSX computer does not have a floppy drive, and only one slot for cartridges on the top of the case. RAM: 64 KB VRAM: 128 KB Other features: No real-time clock No joystick ports No light pen port (source: http://en.wikipedia.org/wiki/Daewoo_CPC-300#CPC-300E). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.250: Changed description to 'IQ-2000 CPC-300E (MSX2, Korea)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'IQ-2000 CPC-300E (Korea)' system. + +ROMSET: +98304 bytes in 3 files / 59.63Kb packed + +$end +$info=cpc330k +$mame +0.155 [Wilbert Pol] + +CPC-330K KOBO (MSX2, Korea), Daewoo, 1988 + +Manufactured and distributed in 1985 by Daewoo in Korea, this computer is designed for small children. It is compatible with the MSX2 software cartridge. Daewoo distributed a dozen specific educational games Kobo (source, translated from French: http://www.msxvillage.fr/wiki/wiki.php?title=kobo-cpc-330k). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'CPC-330K KOBO (MSX2, Korea)'. +- 0.155: Wilbert Pol added 'Daewoo CPC-330K KOBO (Korea)' system. + +ROMSET: +81920 bytes in 3 files / 52.03Kb packed + +$end +$info=cpc400 +$mame +0.81 [Jirou Kaneda] + +X-II CPC-400 (MSX2, Korea), Daewoo, 1987 + +The Daewoo CPC-400, also called the X-II, has been manufactured and distributed by Daewoo on the Korean market. The keyboard is separate. The layout is Korean. The color of unit is available in black or dark silver. The power supply is integrated in the unit. As with the CPC-300, this model has the particularity of using a light pen handled by the V9938 and it has an expansion bus that was popular in Korea. This model has an extra text mode in Basic, the SCREEN 9. It is a text screen mode based on the graphic SCREEN 6 to display Korean characters. A switch on the back allows to get stereo PSG sound, with channel A on the left and the two other channels on the right. It's not an ideal stereo output as the sound of the B and C channels can be lower than that of the A channel. Some strange behavior has also been noticed when using games with a SCC soundchip. Besides, many CPC-400/400S machines were never fully tested before releasing on the market (source: https://www.msx.org/wiki/Daewoo_CPC-400). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'X-II CPC-400 (MSX2, Korea)'. +- 0.81: Jirou Kaneda added 'Daewoo X-II CPC-400 (Korean)' system. + +ROMSET: +245760 bytes in 5 files / 115.10Kb packed + +$end +$info=cpc400s +$mame +0.81 [Jirou Kaneda] + +X-II CPC-400S (MSX2, Korea), Daewoo, 1988 + +The Daewoo CPC-400, also called the X-II, has been manufactured and distributed by Daewoo on the Korean market. The keyboard is separate. The layout is Korean. The color of unit is available in black or dark silver. The power supply is integrated in the unit. As with the CPC-300, this model has the particularity of using a light pen handled by the V9938 and it has an expansion bus that was popular in Korea. This model has an extra text mode in Basic, the SCREEN 9. It is a text screen mode based on the graphic SCREEN 6 to display Korean characters. A switch on the back allows to get stereo PSG sound, with channel A on the left and the two other channels on the right. It's not an ideal stereo output as the sound of the B and C channels can be lower than that of the A channel. Some strange behavior has also been noticed when using games with a SCC soundchip. Besides, many CPC-400/400S machines were never fully tested before releasing on the market (source: https://www.msx.org/wiki/Daewoo_CPC-400). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'X-II CPC-400S (MSX2, Korea)'. +0.81: Jirou Kaneda added 'Daewoo X-II CPC-400S (Korean)' system. + +ROMSET: +262144 bytes in 3 files / 114.35Kb packed + +$end +$info=cpc464 +$mame +0.61.1 [Raphael Nabet] + +Amstrad CPC464, Amstrad plc, 1984 + +This is the very first model of computer manufactured by Amstrad. It was powered by a Zilog Z80 processor clocked at 4MHz, with 64K RAM, 32K ROM containing the OS and BASIC, and with a built-in cassette drive. The BASIC, written by Locomotive Software, was VERY powerful, allowing the BASIC programmer to manipulate up to 8 windows (with their own text streams) at a time, file I/O, direct access to operating system functions, setting up of interrupts and timers, with their 'payloads' written in either BASIC or machine code, 3 channel stereo sound, and graphics (source: http://www.obsoletecomputermuseum.org/amstrad/). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.208: BugFIX #06927: [Crash/Freeze] (amstrad.cpp) cpc464, cpc6128 [hundras]: Hundra gets stuck in a black screen after leaving main menu [AmatCoder]. +- 0.61.1: Raphael Nabet added 'Amstrad CPC464 (fixed and reenabled)' system. +- 0.61: Removed Amstrad CPC464' system. +- 0.37b8: Added support for printer [Kev Thacker]. +- 0.36b16: Added 'CRC's for the cpc464, cpc664, kc85_4 and Spectrum+3 roms [Kev Thacker]. +- 0.36b15: Kev Thacker added 'Amstrad/Schneider CPC464' system. Amstrad CPC/KC Compact fixed mode problems, and problem where keys were not displayed in the UI [Kev Thacker]. + +ROMSET: +32768 bytes in 1 file / 25.37Kb packed + +$end +$info=cpc464p +$mame +0.61.1 [Raphael Nabet] + +Amstrad CPC464+, Amstrad plc, 1990 + +Amstrad CPC 464+ and CPC 6128+ were the successors of the Amstrad CPC 6128. Amstrad tried to prolong the life of the old 8-bit Amstrads, which suffered from competition with the new 16-bit home computers (like the Amiga and Atari ST). Amstrad made some important modifications to maintain the level of its machines, the CPC 6128 Plus became 95% compatible with the CPC 6128 (using the same operating systems AMSDOS and CP/M 3.1). However, some software did not run on the plus range and Amstrad official statement was that the programmers where lazy and used bad programming in some software resulting in crashes on this machine (source: http://www.old-computers.com/museum/computer.asp?c=26&st=1). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, gx4000.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.108: Added 'sound DMA emulation, improved the soft scroll registers and various other little things to make more games actually work [Barry Rodewald]. +- 061.1: Raphael Nabet added 'Amstrad CPC464+' system. + +ROMSET: +None required. + +$end +$info=cpc50a +$mame +0.155 [Wilbert Pol] + +Zemmix CPC-50A (MSX1, Korea), Daewoo, 1986 + +Manufactured and distributed in 1985 by Daewoo in Korea, this game console is compatible with MSX1 software cartridge. There were two models. The first CPC-50A, is white and pink or white and green. There are two different circuit boards. The second model, the CPC-50B, available in two color choices too, blue and yellow or pink and blue sky. Power has been simplified and Zemmix is written in Korean characters on top (source traslated from French: http://www.msxvillage.fr/wiki/wiki.php?title=zemmix-cpc-50#paragraph_description). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.250: Changed description to 'Zemmix CPC-50A (MSX1, Korea)'. +- 0.155: Wilbert Pol added 'Daewoo Zemmix CPC-50A (Korea)' system. + +$end +$info=cpc50b +$mame +0.155 [Wilbert Pol] + +Zemmix CPC-50B (MSX1, Korea), Daewoo, 1987 + +The console Zemmix consoles were manufactured by Daewoo (Zemmix in Korean means "It's fun"). And primarily 'a system MSX-1 compatible designed as a console. The console Zemmix can 'use cartridges MSX-1. The Zemmix CPC-50 was sold in three colors: Blue-Yellow, White and Rose-pink-blue (source, traslated from Italian: http://www.1000bit.it/scheda.asp?id=1568). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'Zemmix CPC-50B (MSX1, Korea)'. +- 0.155: Wilbert Pol added 'Daewoo Zemmix CPC-50B (Korea)' system. + +$end +$info=cpc51 +$mame +0.155 [Wilbert Pol] + +Zemmix CPC-51 (MSX1, Korea), Daewoo, 1988 + +Zemmix, trade mark and brand name of South Korean electronics company Daewoo Electronics Co., Ltd., is an MSX-based video game console brand. The brand name Zemmix is no longer in use. Under the name Zemmix, Daewoo released a series of gaming console compatible with the MSX home computer standards. The consoles were in production between 1985 and 1995. The consoles were not sold outside South Korea (source: http://en.wikipedia.org/wiki/Zemmix). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.250: Changed description to 'Zemmix CPC-51 (MSX1, Korea)'. +- 0.155: Wilbert Pol added 'Daewoo Zemmix CPC-51 (Korea)' system. + +ROMSET: +32768 bytes in 1 file / 24.86Kb packed + +$end +$info=cpc61 +$mame +0.155 [Wilbert Pol] + +Zemmix CPC-61 (MSX2, Korea), Daewoo, 1990 + +Zemmix, trade mark and brand name of South Korean electronics company Daewoo Electronics Co., Ltd., is an MSX-based video game console brand. The brand name Zemmix is no longer in use. Under the name Zemmix, Daewoo released a series of gaming console compatible with the MSX home computer standards. The consoles were in production between 1985 and 1995. The consoles were not sold outside South Korea (source: http://en.wikipedia.org/wiki/Zemmix). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.250: Changed description to 'Zemmix CPC-61 (MSX2, Korea)'. +- 0.155: Wilbert Pol added 'Daewoo Zemmix CPC-61 (Korea)' system. + +ROMSET: +65536 bytes in 1 file / 45.45Kb packed + +$end +$info=cpc6128 +$mame +0.61.1 [Raphael Nabet] + +Amstrad CPC6128, Amstrad plc, 1985 + +The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The CPC464, CPC664, and CPC6128 were highly successful competitors in the European home computer market. The later plus models, 464plus and 6128plus, efforts to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the plus hardware into a game console as the GX4000. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 kB of memory. Their computer-in-a-keyboard design prominently features an integrated mass storage device, either a compact cassette deck or 3" floppy disk drive. The main units were only sold bundled with a colour or monochrome monitor that doubles as the main unit's power supply. Additionally, a wide range of first and third party hardware extensions such as disk drives (for the CPC464), printers, and memory extensions, was available. The CPC series was pitched against other home computers primarily used to play video games and enjoyed a strong supply of game software. The comparatively low price for a complete computer system with dedicated monitor, its high resolution monochrome text and graphic capabilities and the possibility to run CP/M software also rendered the system attractive for business users, which is reflected by a wide selection of application software. During its lifetime, the CPC series sold approximately three million units (source: The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The CPC464, CPC664, and CPC6128 were highly successful competitors in the European home computer market. The later plus models, 464plus and 6128plus, efforts to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the plus hardware into a game console as the GX4000. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 kB of memory. Their computer-in-a-keyboard design prominently features an integrated mass storage device, either a compact cassette deck or 3" floppy disk drive. The main units were only sold bundled with a colour or monochrome monitor that doubles as the main unit's power supply. Additionally, a wide range of first and third party hardware extensions such as disk drives (for the CPC464), printers, and memory extensions, was available. The CPC series was pitched against other home computers primarily used to play video games and enjoyed a strong supply of game software. The comparatively low price for a complete computer system with dedicated monitor, its high resolution monochrome text and graphic capabilities and the possibility to run CP/M software also rendered the system attractive for business users, which is reflected by a wide selection of application software. During its lifetime, the CPC series sold approximately three million units (source: https://www.revolvy.com/main/index.php?s=Amstrad%20CPC%206128&item_type=topic). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.245: Add IPF floppy format used by a few software list entries [AJR]. +- 0.209: BugFIX #07279 [Crash/Freeze] (amstrad.cpp) cpc6128: Fatal error when loading some disk images [Joakim Larsson Edström]. +- 0.208: BugFIX #06423 [Graphics] (amstrad.cpp) cpc6128 [terminat]: Graphic corruption at level 3 [AmatCoder]. BugFix#06854: [Graphics] (amstrad.cpp) cpc6128 [007tld]: Graphic errors in 007 The Living Daylights [AmatCoder]. BugFix#06927: [Crash/Freeze] (amstrad.cpp) cpc464, cpc6128 [hundras]: Hundra gets stuck in a black screen after leaving main menu [AmatCoder]. BugFix#06997: [Graphics] (amstrad.cpp) cpc6128: Graphic issues in Galactic Tomb [AmatCoder]. BugFix#07134: [Media Support] (amstrad.cpp) cpc6128: Amstrad CPC6128 Floppy drive [AmatCoder]. +- 0.202: BugFIX #07081 [Crash/Freeze] (amstrad.cpp) cpc6128: Certain working disks in older releases won't run [AmatCoder]. +- 0.61.1: Raphael Nabet added 'CPC6128 (fixed and reenabled)' system. +- 0.61: Removed Amstrad CPC6128' system. +- 0.36b15: Amstrad CPC/KC Compact fixed mode problems, and problem where keys were not displayed in the UI [Kev Thacker]. +- 0.36b7: Renamed (amstrad) to (cpc6128) +- 0.36b6: Kevin Thacker added 'the Amstrad/Schneider CPC6128' system. + +ROMSET: +49152 bytes in 2 files / 36.48Kb packed + +$end +$info=cpc6128f +$mame +0.85 [Yoann Courtois] + +Amstrad CPC6128 (France, AZERTY Keyboard), Amstrad plc, 1985 + +The Amstrad CPC 6128 was the successor to the Amstrad CPC 664 which had a very short life. It had almost all the same features as the 664, except the memory. Like the 664, only 42 Kb could be accessed, the upper 64 Kb were used as a RAM disk or to store data. It was sold with quite a good quality monitor (monochrome green or color) and a built-in 3" floppy disk drive (2 x 180 KB). It ran under Amsdos (the Amstrad Operating System) or under CP/M 2.2 or CP/M 3.0 (CP/M +). The CP/M 2.2 OS was bundled with DR Logo and CP/M+ with GSX (the graphic extension of CP/M). Like the CPC 664, the Amstrad CPC 6128 was almost fully compatible with the CPC 464 (source: http://www.old-computers.com/museum/computer.asp?c=111). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.85: Renamed (cpc6128fr) to (cpc6128f) to be 8.3 compliant [Nate Woods]. +- 0.83: Yoann Courtois added 'Amstrad CPC6128 (French AZERTY keyboard)' system. + +ROMSET: +49152 bytes in 2 files / 36.47Kb packed + +$end +$info=cpc6128p +$mame +0.61 [Raphael Nabet] + +Amstrad CPC6128+, Amstrad plc, 1990 + +The CPC6128 features 128 kB RAM and an internal 3-inch floppy disc drive. Aside from various hardware and firmware improvements, one of the CPC6128's most prominent features is the compatibility with the CP/M+ operating system that rendered it attractive for business uses. In 1990, confronted with a changing home computer market, Amstrad decided to refresh the CPC model range by introducing a new range variantly labeled plus or PLUS, 1990, or CPC+ range. The main goals were numerous enhancements to the existing CPC hardware platform, to restyle the casework to provide a contemporary appearance, and to enhance support of cartridge media. The new model palette includes three variants, the 464plus and 6128plus computers and the GX4000 video game console. The "CPC" abbreviation has been dropped from the model names (source: http://en.wikipedia.org/wiki/Amstrad_CPC#CPC6128). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, gx4000.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.61.1: Raphael Nabet added 'Amstrad CPC6128+ (fixed and reenabled)' system. + +ROMSET: +None required. + +$end +$info=cpc6128s +$mame +0.128 [Iggy Drougge, Curt Coder] + +Amstrad CPC6128 (Sweden/Finland), Amstrad plc, 1985 + +The Amstrad CPC 6128 was the successor to the Amstrad CPC 664 which had a very short life. It had almost all the same features as the 664, except the memory. Like the 664, only 42 Kb could be accessed, the upper 64 Kb were used as a RAM disk or to store data. It was sold with quite a good quality monitor (monochrome green or color) and a built-in 3" floppy disk drive (2 x 180 KB). It ran under Amsdos (the Amstrad Operating System) or under CP/M 2.2 or CP/M 3.0 (CP/M +). The CP/M 2.2 OS was bundled with DR Logo and CP/M+ with GSX (the graphic extension of CP/M). Like the CPC 664, the Amstrad CPC 6128 was almost fully compatible with the CPC 464 (source: http://www.old-computers.com/museum/computer.asp?c=111). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Iggy Drougge and Curt Coder added 'Amstrad CPC6128 (Sweden/Finland)' system. + +ROMSET: +49152 bytes in 2 files / 36.47Kb packed + +$end +$info=cpc6128sp +$mame +0.194 [Enrique Ausina, Guru] + +Amstrad CPC6128 (Spain), Amstrad plc, 1985 + +The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The CPC464, CPC664, and CPC6128 were highly successful competitors in the European home computer market. The later plus models, 464plus and 6128plus, efforts to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the plus hardware into a game console as the GX4000. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 kB of memory. Their computer-in-a-keyboard design prominently features an integrated mass storage device, either a compact cassette deck or 3" floppy disk drive. The main units were only sold bundled with a colour or monochrome monitor that doubles as the main unit's power supply. Additionally, a wide range of first and third party hardware extensions such as disk drives (for the CPC464), printers, and memory extensions, was available. The CPC series was pitched against other home computers primarily used to play video games and enjoyed a strong supply of game software. The comparatively low price for a complete computer system with dedicated monitor, its high resolution monochrome text and graphic capabilities and the possibility to run CP/M software also rendered the system attractive for business users, which is reflected by a wide selection of application software. During its lifetime, the CPC series sold approximately three million units (source: https://www.revolvy.com/main/index.php?s=Amstrad%20CPC%206128&item_type=topic). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, cpc_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.194: Enrique Ausina, Guru added 'Amstrad CPC6128 (Spain)' system. + +ROMSET: +49152 bytes in 2 files / 36.49Kb packed + +$end +$info=cpc664 +$mame +0.36b15 [Kev Thacker] + +Amstrad CPC664, Amstrad plc, 1985 + +The CPC664 features 64 kB RAM and an internal 3-inch floppy disk drive. It was introduced in May 1985 in the UK. Initial suggested retail prices for the CPC664 were GBP339.00/DM1198.00 with a green screen and GBP449.00/DM1998.00 with a colour monitor. After the successful release of the CPC464, consumers were constantly asking for two improvements: more memory and an internal disk drive. For Amstrad, the latter was easier to realize first, with a deliberately low-key introduction of the CPC664. It was positioned not only as the lowest cost disc system, but also the lowest cost CP/M 2.2 machine at the time. However, it was not supposed to replace but complement the CPC464 which, upon launch of the CPC664, was neither discontinued nor reduced in price (source: http://en.wikipedia.org/wiki/Amstrad_CPC#CPC664). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.245: Add IPF floppy format used by a few software list entries [AJR]. +- 0.61: Removed Amstrad CPC664' system. +- 0.36b16: Added 'CRC's for the cpc464, cpc664, kc85_4 and Spectrum+3 roms [Kev Thacker]. +- 0.36b15: Kev Thacker added 'Amstrad/Schneider CPC664' system. Amstrad CPC/KC Compact fixed mode problems, and problem where keys were not displayed in the UI [Kev Thacker]. + +ROMSET: +49152 bytes in 2 files / 36.45Kb packed + +$end +$info=cpc88 +$mame +0.155 [Wilbert Pol] + +CPC-88 (MSX1, Korea), Daewoo, 1984 + +The Daewoo CPC-88 has been manufactured and distributed by Daewoo in Korea. This model does not have a printer port. And despite its appearance suggesting that it has a cartridge slot on the top, this is not actually the case. To use an MSX cartridge, you need a expansion bus to cartridge slot adapter. The power supply is integrated in the unit (source: https://www.msx.org/wiki/Daewoo_CPC-88). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'CPC-88 (MSX1, Korea)'. +- 0.155: Wilbert Pol added 'Daewoo CPC-88 (Korea)' system. + +ROMSET: +40960 bytes in 2 files / 29.50Kb packed + +$end +$info=cpcdigiblst +$mame +0.248 [DavidHaywood] + +Digiblaster (DIY), , ???? + +DRIVER: +devices/bus/centronics/digiblst.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: DavidHaywood added 'Digiblaster (DIY)' device. + +ROMSET: +None required. + +$end +$info=cpchess2 +$mame +0.275 [hap, Sean Riddle] + +Computachess II, White and Allcock / CXG Systems / Intelligent Software, 1982 + +Your COMPUTACHESS II is the worlds most conveniently operated chess computer! Developed from COMPUTACHESS I, it includes many new operating features which will greatly add to your pleasure in using it (source: https://www.spacious-mind.com/html/computachess_ii.html). + +DRIVER: +newcrest/computachess2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'White and Allcock / CXG Systems / Intelligent Software'. +- 0.275: hap, Sean Riddle added 'CXG Systems / White and Allcock / Intelligent Software Computachess II' system. + +ROMSET: +16384 bytes in 1 file / 5.99Kb packed + +$end +$info=cpcmusic +$mame +0.213 [Barry Rodewald] + +The Music Machine (CPC), , ???? + +DRIVER: +devices/bus/cpc/musicmachine.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Changed description to 'The Music Machine (CPC)'. +- 0.213: Barry Rodewald added 'The Music Machine' device. + +ROMSET: +None required. + +$end +$info=cpg120 +$mame +0.155 [Wilbert Pol] + +Zemmix CPG-120 Normal (MSX2, Korea), Daewoo, 1991 + +Manufactured and distributed in 1991 by Daewoo in Korea, this game console is straddling the MSX2 and MSX2 + as its graphics processor is a V9958. It is also equipped with a CPU running at a faster standard rate or 50% in Turbo mode. The keyboard is optional. There is a LED chaser responding to sound over the top of the console (source, traslated from French: http://www.msxvillage.fr/wiki/wiki.php?title=zemmix-turbo-cpg-120). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'Zemmix CPG-120 Normal (MSX2, Korea)'; machine promoted to working [Wilbert Pol]. +- 0.155: Added 'Daewoo CPG-120 Zemmix Turbo (Korea)' system. + +ROMSET: +81920 bytes in 3 files / 54.49Kb packed + +$end +$info=cphantom +$mame +0.241 [hap, Berger] + +Chesster Phantom (model 6126), Fidelity Electronics International, 1991 + +Technical information and pictures: https://www.chesseval.com/Robots/Fidelity6126.htm + +DRIVER: +fidelity/phantom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.241: hap and Berger added 'Fidelity Electronics Chesster Phantom (model 6126)' system. + +ROMSET: +163840 bytes in 2 files / 124.41Kb packed + +$end +$info=cps2000 +$mame +0.277 [BCM, Devin Acker] + +CPS-2000, Casio, 1986 + +The Casio CPS-2000 (also known as Casio Commercial Programming System CPS-2000) is a dedicated programming tool produced by Casio, mainly used for programming and price management on commercial bench scales of the same brand. + +DRIVER: +casio/cps2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: BCM and Devin Acker added 'Casio CPS-2000' system. + +ROMSET: +65536 bytes in 2 files / 41.82Kb packed + +$end +$info=cpu09 +$mame +0.152 [Robbbert] + +CPU09, C. Tavernier, 1982 + +This system was described in a French computer magazine (source: MESS driver). + +DRIVER: +skeleton/tavernie.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.152: Robbbert added 'Tavernier CPU09' system. + +ROMSET: +4096 bytes in 1 file / 3.14Kb packed + +$end +$info=cpuap +$mame +0.242 [Patrick Mackinlay] + +Siemens S26361-D333 CPUAP, , ???? + +This Multibus card was in Siemens PC-MX2 systems. It has a 10MHz NS32016. CPU with the complete set of NS32000 support chips and 1MiB of on-board RAM. The board connects to optional memory expansion boards through a dedicated connector (not the Multibus). It has no on-board UART, so depends on a SERAD or DUEAI board installed in the system to communicate with a console. + +DRIVER: +devices/bus/multibus/cpuap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Patrick Mackinlay added 'Siemens S26361-D333 CPUAP' device. + +ROMSET: +49152 bytes in 4 files / 25.46Kb packed + +$end +$info=cq90_028 +$mame +0.216 [AJR] + +Thomson CQ 90-028 QDD controller, , ???? + +DRIVER: +devices/bus/thomson/cq90_028.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Thomson CQ 90-028 QDD controller'. +- 0.231: Changed description to 'Thomson CQ90-028 QDD controller'. +- 0.216: AJR added 'Thomson CQ 90-028 Quick Disk Controller' device. + +ROMSET: +1984 bytes in 1 file / 1.56Kb packed + +$end +$info=cqback +$mame +0.171 [hap, Sean Riddle] + +Electronic Quarterback, Coleco, 1978 + +There appears to be some color variations here- 1st one is 'normal,' 2nd one has black directional buttons (I suspect the overlay sticker is just faded, that would explaind the light blue and white word 'Electronic,' but maybe it was printed this way), the third one has yet another color of buttons, as well as featuring the newer Coleco logo. The first version also changed in that the earliest models ((C) 1978 on the box) have an A/C adapter port on the top of the game (source: http://www.handheldmuseum.com/Coleco/EQB.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.171: hap and Sean Riddle added 'Coleco Electronic Quarterback' system. + +ROMSET: +3280 bytes in 3 files / 2.25Kb packed + +$end +$info=cr16b +$mame +0.212 + +CompactRISC CR16B, , ???? + +DRIVER: +devices/cpu/cr16b/cr16b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Fix sign extension of branch displacements in disassembly [AJR]. +- 0.212: Added 'CompactRISC CR16B' device. + +ROMSET: +None required. + +$end +$info=cr511b +$mame +0.154 + +CR-511-B CD-ROM drive, , ???? + +DRIVER: +devices/machine/cr511b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'CR-511-B CD-ROM drive' device. + +ROMSET: +None required. + +$end +$info=cr560b +$mame +0.285 [Angelo Salese] + +CR-560-B CD-ROM drive, , ???? + +DRIVER: +devices/machine/cr560b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Better logging around ToC; add command byte acks to some commands [Angelo Salese]. +- 0.285: Angelo Salese added 'CR-560-B CD-ROM drive' device. + +ROMSET: +None required. + +$end +$info=craft +$mame +0.133 [Ryan Holtz] + +Craft, Linus Åkesson, 2008 + +Craft is a demo running on its own minimalistic demo platform. The demo platform is based on an ATmega88 microcontroller (source: http://www.linusakesson.net/scene/craft/index.php). + +DRIVER: +homebrew/lft_craft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.224: Changed manufacturer to 'Linus Åkesson'. +- 0.220: Machine promoted to working [Ryan Holtz] +- 0.147u2: Added 'basic Timer 1 support to Craft driver and hooked up the DAC, currently plays only a buzzing noise due to lacking EEPROM support. Fixed DAC bit order, audio now plays but is 40% too slow. Preliminary video support, bad vsync and colors still. +- 0.133: Ryan Holtz added 'Linus Åkesson Craft' system. + +ROMSET: +8704 bytes in 2 files / 6.88Kb packed + +$end +$info=craft2p +$mame +0.186 [Datassette, R. Belmont] + +Craft ][+, Microcraft Microcomputadores, 1982 + +A handheld console dedicated to a driving or racing game, featuring a built-in LCD screen and dedicated physical controls for steering and acceleration. Enjoy simple, responsive gameplay centered around races, overtaking maneuvers, or timed courses. Ergonomic and compact design, powered by batteries—no external connections required. Available with either monochrome or color graphics (depending on the version), complete with dynamic sound effects to enhance immersion. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: - 0.288: Changed description to 'Craft ][+' and manufacturer to 'Microcraft Microcomputadores'. +- 0.283: Demote to imperfect graphics; also demote basis108 to not working [AJR].Demote to imperfect graphics; also demote basis108 to not working [AJR]. +- 0.186: Datassette and R. Belmont added 'Craft II+ machine. + +ROMSET: +16384 bytes in 4 files / 10.51Kb packed + +$end +$info=crd254sh +$mame +0.232 [Olivier Galibert] + +Sanyo CRD-254SH CD-ROM, , ???? + +Skeleton device for Sony/Apple CRD-254SH 4x CDROM reader. + +DRIVER: +devices/bus/nscsi/crd254sh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Olivier Galibert added 'Sanyo CRD-254SH CD-ROM' device. + +ROMSET: +65536 bytes in 1 file / 30.50Kb packed + +$end +$info=crei680 +$mame +0.232 [Robbbert] + +CREI 680, Capital Radio Engineering Institute, 19?? + +Monochromatic serial terminal with a CRT display, designed for professional and industrial applications in the 1970s–1980s. Equipped with an integrated keyboard and RS-232 serial connectivity, it supports emulation of standard terminal protocols for interfacing with mainframes or host systems. Featuring a robust, modular design tailored for high-intensity operational environments such as data centers, automation facilities, or telecommunications setups. The architecture relies on either discrete logic or an embedded microprocessor—typical of professional systems from that era. + +DRIVER: +trainer/crei680.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: Robbbert added 'Capital Radio Engineering Institute CREI 680' system. + +ROMSET: +9216 bytes in 3 files / 6.74Kb packed + +$end +$info=crimson +$mame +0.204 [Ryan Holtz, NekoChan] + +Crimson (R4000, 100MHz, Ver. 4.0.3), Silicon Graphics Inc, 1992 + +Crimson is a member of Silicon Graphics's SGI IRIS 4D series of deskside systems; it is also known as the 4D/510 workstation. It is similar to other SGI IRIS 4D deskside workstations, and can use a wide range of graphics options (up to RealityEngine). It is also available as a file server with no graphics.This machine makes a brief appearance in the movie Jurassic Park where the character named Lex uses the machine to navigate the IRIX filesystem in 3D using the application fsn in order to restore power to the compound. The year following the film's release, Silicon Graphics released a rebadged, limited edition Crimson R4400/VGXT called the "Jurassic Classic", which included a special logo and featured SGI co-founder James H. Clark's signature on the drive door (source: https://en.m.wikipedia.org/wiki/SGI_Crimson). + +DRIVER: +sgi/crimson.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: Ryan Holtz and NekoChan added 'Silicon Graphics Inc Crimson (R4000, 100MHz, Ver. 4.0.3)' system. + +ROMSET: +524288 bytes in 1 file / 128.67Kb packed + +$end +$info=croaky +$mame +0.264 [David Haywood, Team Europe] + +Croaky Karaoke 16-in-1, , 2002 + +Plug-and-play karaoke console with 16 preloaded songs, designed for direct connection to your TV. Includes a built-in microphone or an input for an external mic, basic vocal effects, on-screen lyric display, and real-time audio mixing. Features a simple interface with a dedicated remote control, colorful graphics, and synchronized music playback. Powered via cable—perfect for home entertainment, parties, or casual leisure moments. + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Croaky Karaoke 16-in-1' system. + +ROMSET: +524288 bytes in 1 file / 141.71Kb packed + +$end +$info=crt +$mame +0.149u1 + +CRT Video, , ???? + +DRIVER: +shared/mitcrt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CRT Video' device. + +ROMSET: +None required. + +$end +$info=crt5027 +$mame +0.152 + +CRT5027 VTAC, , ???? + +DRIVER: +devices/video/tms9927.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'CRT5027 VTAC'. +- 0.152: Added 'CRT5027' device. + +ROMSET: +None required. + +$end +$info=crt5037 +$mame +0.167 + +CRT5037 VTAC, , ???? + +DRIVER: +devices/video/tms9927.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'CRT5037 VTAC'. +- 0.167: Added 'CRT5037' device. + +ROMSET: +None required. + +$end +$info=crt5057 +$mame +0.184 + +CRT5057 VTAC, , ???? + +DRIVER: +devices/video/tms9927.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'CRT5057 VTAC'. +- 0.184: Added 'CRT5057' device. + +ROMSET: +None required. + +$end +$info=crt9007 +$mame +0.149u1 + +SMC CRT9007 VPAC, , ???? + +DRIVER: +devices/video/crt9007.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Add support to test cursor location [Dirk Best]. +- 0.203: Added 'frame timer [AJR]. +- 0.194: Changed description to 'SMC CRT9007 VPAC'. +- 0.149u1: Added 'SMC CRT9007' device. + +ROMSET: +None required. + +$end +$info=crt9021 +$mame +0.149u1 + +SMC CRT9021 VAC, , ???? + +DRIVER: +devices/video/crt9021.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'SMC CRT9021 VAC'. +- 0.149u1: Added 'SMC CRT9021' device. + +ROMSET: +None required. + +$end +$info=crt9028_000 +$mame +0.207 [AJR] + +CRT9028-000 VTLC, , ???? + +DRIVER: +devices/video/crt9028.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: AJR added 'CRT9028-000 VTLC' device. + +ROMSET: +None required. + +$end +$info=crt9212 +$mame +0.149u1 + +SMC CRT9212 DRB, , ???? + +DRIVER: +devices/video/crt9212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'SMC CRT9212 DRB'. +- 0.149u1: Added 'SMC CRT9212' device. + +ROMSET: +None required. + +$end +$info=crtc_ega +$mame +0.149u1 + +IBM EGA CRT Controller, , ???? + +DRIVER: +devices/video/crtc_ega.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Latch the row preset [cracyc]. +- 0.186: Changed description to 'IBM EGA CRT Controller'. +- 0.149u1: Added 'crtc_EGA' device. + +ROMSET: +None required. + +$end +$info=cruisin5 +$mame +0.277 [hap, Abyss] + +Cruisin 5: Cruise Back, Abyss, 2023 + +Is the domestic version of the popular Japanese arcade rhythm game Abyss Cruisin' 5: Cruise Back, developed by Eighting and initially released in 2019. The home version was launched to allow fans to enjoy the full experience of the game on home platforms, without having to access an arcade booth. + +DRIVER: +taito/arkanoid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: hap and Abyss added 'Abyss Cruisin 5: Cruise Back' system. + +ROMSET: +165376 bytes in 8 files / 57.26Kb packed + +$end +$info=crush11 +$mame +0.202 + +NVIDIA Corporation nForce CPU bridge, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'NVIDIA Corporation nForce CPU bridge' device. + +ROMSET: +None required. + +$end +$info=crush11_memory +$mame +0.209 + +nForce memory, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'nForce memory' device. + +ROMSET: +None required. + +$end +$info=crvfdc01 +$mame +0.149u1 [R. Belmont] + +Corvus Systems Floppy Controller, , ???? + +DRIVER: +devices/bus/a2bus/corvfdc01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Renamed (concept_exp_port) to (crvfdc01). +- 0.149u1: R. Belmont added 'Corvus Systems Floppy Controller' device. + +ROMSET: +32 bytes in 1 file / 0.01Kb packed + +$end +$info=crvfdc02 +$mame +0.155 [R. Belmont] + +Corvus Systems Buffered Floppy Controller, , ???? + +DRIVER: +devices/bus/a2bus/corvfdc02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Renamed (concept_hdc) to (crvfdc02). +- 0.149: R. Belmont added 'Corvus Systems Buffered Floppy Controller' device. + +ROMSET: +32 bytes in 1 file / 0.01Kb packed + +$end +$info=crvisio2 +$mame +0.131 [Curt Coder] + +CreatiVision MK-II (Europe), Video Technology, 1983 + +In an attempt to sell more console units, towards the end of 1982 (beginning of 1983) VTech decides to re-release CreatiVision with a new shape and name. Unsold units are repackaged and named CreatiVision Mark II. The Funvision label debuts (sold as the Hanimex Rameses and Dick Smith VZ 2000 in Australia). All had the same hardware, but the CreatiVision logo was removed from the console boot sequence (modified BIOS?). The connector layout as changed and there the side peripheral connections were removed. The cartridge slot was also changed in size to disable use of the CreatiVision carts (an early form of region lock) (source: http://www.videogameconsolelibrary.com/pg80-creativision.htm). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.131: Curt Coder added 'Sanyo Creativision MK-II' system. + +ROMSET: +None required. + +$end +$info=crvisioj +$mame +0.132 [Wilbert Pol, Curt Coder] + +CreatiVision (Japan), Cheryco, 1982 + +The Creativision was distributed in major areas with PAL television system like Europe (Italy, Germany, Switzerland, Austria and Sweden), Australia, New Zealand and South Africa. The only NTSC version which is known to exist is that the Japanese, who obtained a limited sales success, but it is now highly sought by collectors. In all countries where it was marketed retained its name, except in Australia and New Zealand where it was sold by Dick Smith Electronics, as the Wizzard. Here he obtained a great success selling to the point of bringing the DS Publishing (the editorial department of the Dick Smith) to the publication of books on programming the BASIC Creativision and game production and utility tape. Creativision was distributed in Japan by Cheryco (source, traslated from italian: http://it.wikipedia.org/wiki/CreatiVision#Versioni). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.132: Renamed (crvisiop) to (crvisioj). +- 0.131: Wilbert Pol and Curt Coder added 'CreatiVision (Japan)' system. + +ROMSET: +None required. + +$end +$info=crvision +$mame +0.116 [Curt Coder] + +CreatiVision, Video Technology, 1982 + +The Video Technology CreatiVision was a hybrid computer and video game console introduced by VTech in 1981. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers (source: http://en.wikipedia.org/wiki/VTech_CreatiVision). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.225: BugFIX #07338 [DIP/Input] (crvision.cpp) crvision: Creativision has a 16 way joystick, not an 8 way joystick [Robbbert]. +- 0.172: Software List cart added '(crvision.xml): Tennis (Dick Smith, earlier, 6k Cart [Luca Antignano, Herman Heritage]. +- 0.147u3: Added 'earlier revision of Police Jump [Luca Antignano]. +- 0.135: Many improvements: Merged the Dick Smith Wizzard into the Crvision machine because they are exactly the same computers and share the same hardware and peripherals. Optional memory expansion can be chained to 14K not 32K. Totally rewritten ROM loading routines into RAM. As a result, all 6K, 10K and 12K ROMs now load correctly. Fixed system info, manufacturers, etc. [Luca Antignano] +- 0.132: Added support for stereo tapes [Curt Coder]. +- 0.131: Added 'tape loading. You can now load tapes which have only the left track. Stereo (data+audio) tapes are not supported yet [Curt Coder]. +- 0.116: Curt Coder added 'VTech CreatiVision NTSC' system. + +ROMSET: +2048 bytes in 1 file / 1.63Kb packed + +$end +$info=crvision_10k +$mame +0.155 + +CreatiVision 10K Carts, , ???? + +DRIVER: +devices/bus/crvision/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision 10K Carts' device. + +ROMSET: +None required. + +$end +$info=crvision_12k +$mame +0.155 + +CreatiVision 12K Carts, , ???? + +DRIVER: +devices/bus/crvision/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision 12K Carts' device. + +ROMSET: +None required. + +$end +$info=crvision_16k +$mame +0.155 + +CreatiVision 16K Carts, , ???? + +DRIVER: +devices/bus/crvision/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision 16K Carts' device. + +ROMSET: +None required. + +$end +$info=crvision_18k +$mame +0.155 + +CreatiVision 18K Carts, , ???? + +DRIVER: +devices/bus/crvision/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision 18K Carts' device. + +ROMSET: +None required. + +$end +$info=crvision_4k +$mame +0.155 + +CreatiVision 4K Carts, , ???? + +DRIVER: +devices/bus/crvision/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision 4K Carts' device. + +ROMSET: +None required. + +$end +$info=crvision_6k +$mame +0.155 + +CreatiVision 6K Carts, , ???? + +DRIVER: +devices/bus/crvision/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision 6K Carts' device. + +ROMSET: +None required. + +$end +$info=crvision_8k +$mame +0.155 + +CreatiVision 8K Carts, , ???? + +DRIVER: +devices/bus/crvision/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision 8K Carts' device. + +ROMSET: +None required. + +$end +$info=crvision_cart_slot +$mame +0.155 + +CreatiVision Cartridge Slot, , ???? + +DRIVER: +devices/bus/crvision/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'CreatiVision Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=cs113 +$mame +0.268 [anonymous] + +Robot Training Arm CS-113, Sciento b.v., 198? + +Educational robotic arm with 3 or 4 degrees of freedom, designed for learning fundamental concepts in robotics, automation, and control. Constructed from lightweight plastic or metal materials, it is powered by stepper motors or servos controlled via an external controller or integrated board. Includes manuals and schematics for manual programming or through simple languages (e.g., BASIC or proprietary language). Ideal for school laboratories, technical training, or hobbyist experimentation in STEM fields. + +DRIVER: +multitech/mpf1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpf1_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: anonymous added 'Sciento b.v. Robot Training Arm CS-113' system. + +ROMSET: +8192 bytes in 1 file / 2.44Kb packed + +$end +$info=cs4031 +$mame +0.149u1 + +CS4031, , ???? + +DRIVER: +devices/machine/cs4031.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Bulk replace uintN_t to uN [Angelo Salese]. +- 0.184: Save state fixes for i386/pc_vga/cs4031: Save cs4031 emulated A20 state, additional i386 attribute registers/flags, and VGA palette configuration. Fixed broken VGA port reads on state load. Fixed enum range check in i386 [moralrecordings]. +- 0.149u1: Added 'CS4031' device. + +ROMSET: +None required. + +$end +$info=cs4281 +$mame +0.288 [Angelo Salese] + +Cirrus Logic Crystal CS4281 "SoundFusion" sound card, , ???? + +DRIVER: +devices/bus/pci/cs4281.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +"- 0.288: Angelo Salese added 'Cirrus Logic Crystal CS4281 ""SoundFusion"" sound card' device." + +$end +$info=cs4334 +$mame +0.279 [Naoki Saito] + +CS4334 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Naoki Saito added 'CS4334 DAC' device. + +ROMSET: +None required. + +$end +$info=cs8221 +$mame +0.149u1 + +CS8221 NEAT, , ???? + +DRIVER: +devices/machine/cs8221.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'CS8221 NEAT'. +- 0.149u1: Added 'CS8221' device. + +ROMSET: +None required. + +$end +$info=cs8230 +$mame +0.215 [rfka01] + +386 motherboards using the CS8230 chipset, , 198? + +Motherboard for desktop systems based on the CS8230 chipset, designed to support Intel 80386 processors. It features ISA expansion slots, supports RAM memory up to 16–32 MB, and includes integrated interfaces for floppy drives, IDE, and serial/parallel ports. A typical architecture of PCs from the 1990s, featuring standard BIOS and compatibility with contemporary operating systems such as MS-DOS, Windows 3.x, and OS/2. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using the CS8230 chipset' system. + +ROMSET: +131072 bytes in 3 files / 71.88Kb packed + +$end +$info=cs8900a +$mame +0.225 [Rhett Aultman] + +CS8900A Crystal LAN 10Base-T Ethernet MAC, , ???? + +DRIVER: +devices/machine/cs8900a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Rhett Aultman added 'CS8900A Crystal LAN 10Base-T Ethernet MAC' device. Ported Crystal LAN MAC from VICE, and utilised it for Apple II Uthernet card [Rhett Aultman]. + +$end +$info=csc +$mame +0.144u4 [Lord Nightmare, Kevtris, Sandro Ronco] + +Champion Sensory Chess Challenger, Fidelity Electronics, 1981 + +The Champion Chess Challenger contains an even better program than was used to win the First World Microcomputer Chess Championship in London, England, September, 1980, and the First Official North American Microcomputer Chess Championship held in San Jose, California. Has many outstanding features, including Fidelity's advanced Sensory playing surface (source: http://www.spacious-mind.com/html/champion_sensory_challenger.html). + +DRIVER: +fidelity/csc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.262: Update pia0 ca1/cb1 before writing to pia0, elite,eag68k: remove m_rotate variable [hap]. +- 0.247: Improve irq active duration [hap]. +- 0.224: Machine promoted to working [Berger, Mike Watters]. +- 0.208: Changed description to 'Champion Sensory Chess Challenger'. +- 0.144u4: Lord Nightmare, Kevtris and Sandro Ronco added 'Fidelity Champion Chess Challenger (model CSC)' system. + +ROMSET: +61952 bytes in 9 files / 42.91Kb packed + +$end +$info=csce +$mame +0.208 [hap, Berger] + +Elite Champion Challenger, Fidelity Electronics, 1981 + +Electronic chessboard featuring an integrated LCD display and keypad, equipped with a high-performance chess engine designed to challenge experienced players. It offers multiple difficulty levels, tactical analysis, a digital stopwatch, and functions for saving or resuming games. Sleek and compact design, with dual power options (battery or mains). Includes physical pieces with electronic contact for direct interaction with the board. Ideal for advanced players seeking serious training or in-depth strategic analysis. + +DRIVER: +fidelity/csc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.237: Changed description to 'Elite Champion Challenger'. +- 0.231: Changed description to 'Elite Champion Challenger (Travemünde TM version)'. +- 0.224: Changed description to 'Elite Champion Challenger (Travemünde version)'. +- 0.221: Changed description to 'Elite Champion Challenger (Travemuende version)'. +- 0.208: hap and Berger added 'Fidelity Electronics Elite Champion Challenger' system. + +ROMSET: +49152 bytes in 11 files / 35.72Kb packed + +$end +$info=cscet +$mame +0.237 [hap, Berger] + +Elite Champion Challenger (WMCCC 1981 Travemünde TM), Fidelity Electronics, 1981 + +Electronic chessboard featuring an integrated LCD display and keypad, equipped with a chess engine developed specifically for official competitions—particularly optimized for the 1981 World Microcomputer Chess Championship in Travemünde. It offers advanced playing levels, real-time tactical analysis, a built-in timer, and game-saving functions. Compact design with dual power options (battery or mains). Includes physical pieces with electronic contact points and specialized firmware tailored for competitive performance. Designed for experienced players and informal or simulated tournament environments. + +DRIVER: +fidelity/csc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Changed description to 'Elite Champion Challenger (WMCCC 1981 Travemünde TM)'. +- 0.237: hap and Berger added 'Fidelity Electronics Elite Champion Challenger (Travemünde TM version)' system. + +ROMSET: +32768 bytes in 8 files / 24.42Kb packed + +$end +$info=csd1 +$mame +0.148u1 + +CSD-1 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'CSD-1 Disk Drive'. +- 0.148u1: Added 'CSD-1' device. + +ROMSET: +16384 bytes in 2 files / 11.99Kb packed + +$end +$info=csf5550 +$mame +0.284 [QUFB] + +Color Digital Diary (CSF-5550), Casio, 1996? + +Digital agenda with a color display, personal management features (contacts, appointments, reminders), and a compact design. It included a stylus for input on a resistive touchscreen, offering an innovative user experience for its time and targeting mobile professionals seeking portable and intuitive organization. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio Color Digital Diary (CSF-5550)' system. + +ROMSET: +557056 bytes in 2 files / 169.73Kb packed + +$end +$info=csl286 +$mame +0.210 [rfka01] + +SL 286-16, Commodore Business Machines, 199? + +The Commodore SL 286-16 is a PC with a fairly flat desktop case. For reasons of space, the expansion cards had to be installed horizontally in the five ISA interfaces, as the height of the housing is too low. The 286 AMD processor clocks with a frequency of 16Mhz and 1Mb of RAM are installed ex works. A 3.5 "floppy disk drive and a 40Mb IDE hard disk are also available. A VGA monitor can be connected to the ISA graphics card (source, traslated from German: https://mingos-commodorepage.com/sammlung/systemedetail.php?id=41&rubtable=sammlung&path=sammlung&detailf=systemedetail&title=Commodore%20SL%20286-16). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines SL 286-16' system. + +ROMSET: +65536 bytes in 2 files / 31.92Kb packed + +$end +$info=css11501sk9 +$mame +0.276 [AJR] + +CSS11501S-K9, Cisco, 2002 + +The Cisco CSS11501S-K9 is a network device belonging to Cisco's Content Services Switches (CSS) family. It is a Layer 4-7 switch designed to optimize traffic distribution and provide advanced load balancing, application management and intelligent routing services in complex network environments. + +DRIVER: +skeleton/css11501sk9.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: AJR added 'Cisco CSS11501S-K9' system. + +ROMSET: +6781491 bytes in 15 files / 2.40Mb packed + +$end +$info=ct1745 +$mame +0.272 [Angelo Salese] + +Creative Labs CT1745 SB16 Mixer, , ???? + +DRIVER: +devices/sound/ct1745.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Hookup legacy mic level r/w [Angelo Salese]. +- 0.272: Angelo Salese added 'Creative Labs CT1745 SB16 Mixer' device. + +ROMSET: +None required. + +$end +$info=ct386sx +$mame +0.148u2 [crazyc] + +NEAT 386SX (16 MHz, MF2 Keyboard), , 1988 + +The IBM PC AT was the successor of the PC and the XT. IBM added 'a lot of new features: they abandoned the old Intel 8086 to the Intel 80286, so the PC AT used new 16 bit expansion slots. The PC AT had a new version of the Microsoft OS: MS-DOS 3.0 which could manage the new 5?" floppy disk format (1.2 MB), the new hard disk capacities (20 MB and more) and allowed file sharing. It had a new keyboard too (the same we use now, more or less) with cursor keys and a key that could lock it. Two models were launched: the PC-AT model 1 (256 KB RAM, two floppy disk units and a color screen) and the PC-AT Model 2 (512 KB RAM, one floppy disk unit, one hard disk and a color screen) (source: http://www.old-computers.com/MUSEUM/computer.asp?c=185). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed description to 'NEAT 386SX (16 MHz, MF2 Keyboard)'. +- 0.148u4: Renamed (at386sx) to (ct386sx) and Changed description in 'NEAT 386SX (VGA, MF2 Keyboard)'. +- 0.148u2: crazyc added 'generic PC/AT 386SX (VGA, MF2 Keyboard)' system. + +ROMSET: +327680 bytes in 9 files / 184.51Kb packed + +$end +$info=ct486 +$mame +0.142 [Dirk Best] + +PC/AT 486 with CS4031 chipset, , 1993 + +Desktop computer based on the PC/AT architecture, equipped with an Intel 80486 processor and CS4031 chipset. + +DRIVER: +pc/ct486.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.284: BugFIX#09316: [Sound] (pc/ct486.cpp) ct486 with sb16_lle: Sound eventually stops working properly in Wolfenstein 3D [Angelo Salese]. +- 0.275: Hookup photo_cd SW list on (ct486) and (pcipc) [Angelo Salese]. +- 0.272: Changed manufacturer to ''. +- 0.205: BugFIX #07049: [Media Support] (ct486.cpp) ct486: Floppy Disk - "Read Only" access mode [AJR]. +- 0.142: Dirk Best added 'PC/AT 486 with C&T chipset' system. + +ROMSET: +65536 bytes in 1 file / 39.90Kb packed + +$end +$info=ct65 +$mame +0.268 [Nigel Barnes] + +CT-65, Thaler, 1982 + +Motherboard for PC/AT with CS4031 chipset and support for Intel 80486 processor. + +DRIVER: +trainer/thaler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Nigel Barnes added 'Thaler CT-65' system. + +ROMSET: +4096 bytes in 1 file / 1.66Kb packed + +$end +$info=ct6vta2 +$mame +0.288 [The Retro Web] + +CT-6VTA2 (VIA Apollo Pro+ chipset), Chaintech, 1999 + +ATX motherboard for Intel Pentium III processors (Socket 370), manufactured by Chaintech in 1999. Based on the VIA Apollo Pro+ chipset (VT82C694X + VT82C686A), it supports a 133 MHz FSB, up to 1 GB of PC133 SDRAM, and a 4x AGP slot for graphics cards. Includes an IDE Ultra DMA/66 controller, integrated AC'97 audio, optional LAN, and USB 1.1 ports. Economical design with manual CPU voltage adjustment via jumper. Designed for desktop users and small offices as a stable platform for Windows 98/ME/2000 systems on compact and affordable hardware. Represents a mainstream solution of the VIA era, known for good compatibility but occasional limitations in drivers and multiprocessor support compared to Intel alternatives. + +DRIVER: +pc/pcipc_via.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: The Retro Web added 'Chaintech CT-6VTA2 (VIA Apollo Pro+ chipset)' system. + +ROMSET: +524288 bytes in 2 files / 284.48Kb packed + +$end +$info=ct8000 +$mame +0.274 [=CO=Windler, Devin Acker] + +Casiotone 8000, Casio, 1983 + +The component-type electronic musical instrument that offered a wide range of performance styles. With its combination of a two-tiered pair of keyboards, a pedal keyboard, an accompaniment feature, memory, and large speakers, this electronic keyboard system could handle a diverse range of musical styles and broadened the range of expression possible in musical performance. It could be called the culmination of Casio’s work crafting musical instruments at the time (source: https://web.casio.com/emi/40th/history/symphonytron8000.html). + +DRIVER: +casio/ct8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: =CO=Windler and Devin Acker added 'Casio Casiotone 8000' system. + +ROMSET: +6144 bytes in 2 files / 4.19Kb packed + +$end +$info=ct8000_midi +$mame +0.274 [Devin Acker] + +Casiotone 8000 MIDI adapter, , ???? + +DRIVER: +casio/ct8000_midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Devin Acker added 'Casiotone 8000 MIDI adapter' device. + +ROMSET: +None required. + +$end +$info=ctcc386mx +$mame +0.234 [p1p1p1, rfka01] + +C386MX, Caching Tech Corporation, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/C/CACHING-TECH-CORPORATION-486-C386MX.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: p1p1p1 and rfka01 added 'Caching Tech Corporation C386MX' system. + +ROMSET: +65536 bytes in 1 file / 36.58Kb packed + +$end +$info=ctfk1 +$mame +0.274 [BCM, Devin Acker] + +Casiotone FK-1, Casio, 1983 + +The Casio Casiotone FK-1 was made to accompany the Casio Symphonytron 8000 made in 1983. Has (18) internal voices with option to sustain. Has cosmetic wear & tear but functions exactly as intended (source: https://reverb.com/item/81501084-casio-casiotone-fk-1-foot-pedalboard-1983). + +DRIVER: +casio/ct8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: BCM and Devin Acker added 'Casio Casiotone FK-1' system. + +ROMSET: +6144 bytes in 2 files / 3.56Kb packed + +$end +$info=ctk2100 +$mame +0.238 [Devin Acker] + +CTK-2100, Casio, 2009 + +The CTK-2100 from Casio is a portable electronic keyboard with 61 piano-style keys. It features step-by-step built-in music lessons that were designed to gradually help you learn how to play. The CTK-2100 comes with a huge library of 400 playable tones, 150 beats and rhythms, and 110 songs. It's an inexpensive, feature-rich instrument that's great for learning, serious playing, and for just having fun with music. There are multiple reverb effects built into the CTK-2100 to sweeten the sound. A built-in sampler lets you record 1 second of audio that can be played back on dedicated trigger pads. 10 additional sound effects are included to spur creativity with sampling. A standard mini-plug stereo input lets you plug in an MP3 player so you can jam out with your favorite music. A large, easy-to-read display is prominently placed on the CTK-2100, so you will know what mode the keyboard is in at all times. The integrated USB port can be connected to a computer to transfer MIDI data. The CTK-2100 can operate via AC power or by 6 standard zinc-carbon or alkaline AA batteries (AC adapter and batteries not included) (source: https://www.bhphotovideo.com/c/product/651460-REG/Casio_CTK2100_CTK_2100_61_Key.html/overview). + +DRIVER: +casio/ctk2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.238: Devin Acker added 'Casio CTK-2100' system. + +ROMSET: +2097152 bytes in 1 file / 1.37Mb packed + +$end +$info=ctk530 +$mame +0.249 [Devin Acker] + +CTK-530, Casio, 1995 + +Big Vintage early Nineties Midi Retro Casio Keyboard CTK-530 with 61 Full Size keys, the keys are velocity sensitive. With MIDI connection (s). 24-Note Polyphonic, 64 instrument sounds with Preset splits & layers and 64 normal rhythms - MIDI In / Out Jacks, battery operated, Headphones Output Jack, Transpose & Tuning Control (source: https://www.catawiki.com/en/l/18231109-casio-ctk-530-61-key-full-electronic-midi-keyboard-piano). + +DRIVER: +casio/ctk551.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.249: Devin Acker added 'Casio CTK-530' system. + +ROMSET: +1048576 bytes in 1 file / 971.63Kb packed + +$end +$info=ctk551 +$mame +0.237 [Devin Acker] + +CTK-551, Casio, 2000 + +Keyboard with: 100 tones, 16-note polyphony (max.), 5-channel multi-timbre MIDI, GM simulated mode (GM tone map), Auto-accompaniments (controllers: synchro/fill-in, start/stop) and 100 rhythms (source: https://reverb.com/item/9636735-used-casio-ctk-551-61-key-keyboard). + +DRIVER: +casio/ctk551.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.241: Correct release year, add mask ROM label [Devin Acker]. +- 0.240: Minor I/O corrections [Devin Acker]. +- 0.239: Implement sound. Machine promoted to working [Devin Acker]. LCD support [Olivier Galibert]. +- 0.237: Devin Acker added 'Casio CTK-551' system. + +ROMSET: +1333855 bytes in 2 files / 888.77Kb packed + +$end +$info=ctk601 +$mame +0.247 [Devin Acker, Gabriel Miceli] + +CTK-601, Casio, 1997 + +Musical keyboard with 16-note polyphony, 61 touch-sensitive keys, a wide selection of built-in tones and rhythms, and educational features for beginners. + +DRIVER: +casio/ctk551.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.247: Devin Acker and Gabriel Miceli added 'Casio CTK-601' system. + +ROMSET: +2464101 bytes in 2 files / 1.72Mb packed + +$end +$info=ctmb1 +$mame +0.274 [=CO=Windler, Devin Acker] + +Casiotone MB-1, Casio, 1983 + +Entry-level electronic keyboard with 49 mini keys, square-wave synthesis, a handful of basic tones and rhythms, designed for beginners and educational use. + +DRIVER: +casio/ct8000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: =CO=Windler and Devin Acker added 'Casio Casiotone MB-1' system. + +ROMSET: +6144 bytes in 2 files / 4.00Kb packed + +$end +$info=ctntune +$mame +0.209 [hap, Sean Riddle] + +Name That Tune (Castle Toy), Castle Toy, 1980 + +Electronic children's game based on recognizing familiar melodies, featuring colorful buttons, lights, and sounds, designed to develop listening skills and musical memory through play. + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.209: hap and Sean Riddle added 'Castle Toy Name That Tune' system. + +ROMSET: +2048 bytes in 1 file / 1.53Kb packed + +$end +$info=ctstein +$mame +0.162 [hap, Sean Riddle] + +Einstein (Castle Toy), Castle Toy, 1979 + +Game identical in play to Milton Bradley's Simon with 4 different skill levels (where you have to repeat up to 9, 12, 20 or 32 signals). Apparently two different models, one takes 2 C and 1 9 Volt battery, and the one I have takes 4 C batteries) (source: http://www.handheldmuseum.com/CastleToy/Einstein.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.172: Promoted from NOT_WORKING status [hap, Sean Riddle]. +- 0.162: hap and Sean Riddle added 'Castle Toy Einstein' system. + +ROMSET: +1024 bytes in 1 file / 0.50Kb packed + +$end +$info=ctvboy +$mame +0.262 [hap] + +Compact Vision TV Boy, Gakken, 1983 + +The Gakken Compact Vision TV Boy (Japanese: TV ボーイ, Hepburn: TV bōi) is a second generation home video game console developed by Gakken and released in Japan in 1983 for a price of ¥8,800. The system was made to compete with the Epoch Cassette Vision, which had a market dominance of 70% in Japan. The console was released months after the Nintendo Famicom and Sega SG-1000 which, although more expensive at ¥15,000, were more advanced and had more features as well as bigger games libraries; furthermore, Epoch had just launched the Cassette Vision Jr. revision for ¥5,000. These factors made the system obsolete from the start, with a high price tag, very few and comparably rudimentary games, and a strange form factor, leading to poor sales. As a result, it is now a very rare collector's item among some retro gamers (source: https://en.wikipedia.org/wiki/Gakken_Compact_Vision_TV_Boy). + +DRIVER: +misc/ctvboy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ctvboy.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: hap added 'Gakken Compact Vision TV Boy' system. + +ROMSET: +None required. + +$end +$info=cu_cubio_race +$mame +0.278 [Nigel Barnes] + +Control Universal CUBIO w/ Race Controllers, , ???? + +DRIVER: +devices/bus/acorn/cu/cubio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Control Universal CUBIO w/ Race Controllers' device. + +ROMSET: +None required. + +$end +$info=cu_graphc +$mame +0.278 [Nigel Barnes] + +Control Universal High Resolution Graphics card (colour), , ???? + +DRIVER: +devices/bus/acorn/cu/cugraph.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Control Universal High Resolution Graphics card (colour)' device. + +ROMSET: +None required. + +$end +$info=cu_graphm +$mame +0.278 [Nigel Barnes] + +Control Universal High Resolution Graphics card (monochrome), , ???? + +DRIVER: +devices/bus/acorn/cu/cugraph.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Control Universal High Resolution Graphics card (monochrome)' device. + +ROMSET: +None required. + +$end +$info=cu_teletext +$mame +0.278 [Nigel Barnes] + +Control Universal Teletext Video Interface card, , ???? + +DRIVER: +devices/bus/acorn/cu/teletext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'Control Universal Teletext Video Interface card' device. + +ROMSET: +None required. + +$end +$info=cubibrd4 +$mame +0.266 [Museo del Recreativo, Recreativas.org] + +Cubieboard4 (CC A-20), Cubietech Limited, 20?? + +Single-board computer based on a dual-core ARM Cortex-A7 SoC, featuring Wi-Fi and Bluetooth support, HDMI and audio outputs, a microSD slot, and USB connectivity, designed for lightweight embedded and multimedia applications. + +DRIVER: +skeleton/cubieboard4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cubieboard4.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Renamed (cubieboard4) to (cubibrd4). +- 0.266: Museo del Recreativo and Recreativas.org added 'Cubietech Limited Cubieboard4 (CC A-20)' system. + +ROMSET: +None required. + +$end +$info=cuda +$mame +0.144u5 + +Apple Cuda v2.xx ADB/I2C, , ???? + +DRIVER: +apple/cuda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Updates: Set initial I2C data line state to high so systems with no I2C devices don't hang the 6805; use the correct Cuda 2.38 for mactv; hook up power key properly so System 7.1 and 7.5 don't give spurious power down warnings when pressing modifier keys; hook up Cuda NMI generation so Command-Power drops into MiniBug [Doug Brown, R. Belmont]. +- 0.258: Changed description to 'Apple Cuda v2.xx ADB/I2C'. +- 0.252: Added 'I2C I/O hookups. Fixed error in I2C comms [R. Belmont]. +- 0.144u5: Added 'Apple Cuda' device. + +ROMSET: +17664 bytes in 5 files / 11.98Kb packed + +$end +$info=cuda302 +$mame +0.258 [R. Belmont] + +Apple Cuda v3.02 ADB/I2C, , ???? + +DRIVER: +apple/cuda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Updates: Set initial I2C data line state to high so systems with no I2C devices don't hang the 6805; use the correct Cuda 2.38 for mactv; hook up power key properly so System 7.1 and 7.5 don't give spurious power down warnings when pressing modifier keys; hook up Cuda NMI generation so Command-Power drops into MiniBug [Doug Brown, R. Belmont]. +- 0.258: R. Belmont added 'Apple Cuda v3.02 ADB/I2C' device. + +ROMSET: +5632 bytes in 2 files / 3.39Kb packed + +$end +$info=cudalite +$mame +0.258 [R. Belmont] + +Apple Cuda Lite ADB+I2C+PS/2, , ???? + +DRIVER: +apple/cuda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Updates: Set initial I2C data line state to high so systems with no I2C devices don't hang the 6805; use the correct Cuda 2.38 for mactv; hook up power key properly so System 7.1 and 7.5 don't give spurious power down warnings when pressing modifier keys; hook up Cuda NMI generation so Command-Power drops into MiniBug [Doug Brown, R. Belmont]. +- 0.258: R. Belmont added 'Apple Cuda Lite ADB+I2C+PS/2' device. + +ROMSET: +5376 bytes in 2 files / 3.70Kb packed + +$end +$info=cutepet +$mame +0.282 [David Haywood, TeamEurope] + +Cute Pet Park, Dream Cube, 201? + +It’s a plug-and-play console released in the 2010s, inspired by virtual pet games. Designed to connect to a television, it offers an interactive digital pet-care experience using a controller with colored buttons. The player feeds, plays with, and cares for a virtual puppy, accompanied by sound feedback and simple graphics. Audio and video are output via composite connection, targeting preschool-aged children with a colorful, intuitive interface centered on emotional engagement and playful responsibility. + +DRIVER: +handheld/st2302u_bbl_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Dream Cube Cute Pet Park' system. + +ROMSET: +4194304 bytes in 1 file / 888.06Kb packed + +$end +$info=cv8lc +$mame +0.260 [R. Belmont] + +RasterOps ColorVue 8LC video card, , ???? + +DRIVER: +devices/bus/nubus/8lc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: R. Belmont added 'RasterOps ColorVue 8LC video card' device. + +ROMSET: +32768 bytes in 1 file / 7.10Kb packed + +$end +$info=cvicny +$mame +0.143u8 [Robbbert] + +Practice-z80, , 1984 + +Educational board based on the Z80 microprocessor, designed for learning Assembly language and hardware architecture fundamentals, featuring simple input/output and debugging interfaces. + +DRIVER: +trainer/cvicny.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP: +- 0.143u8: Robbbert added 'Practice-z80' system. + +ROMSET: +1514 bytes in 1 file / 0.28Kb packed + +$end +$info=cw7501 +$mame +0.212 [AJR, Metropoli BBS Archive, Dirk Best] + +Panasonic CW-7501 CD-R, , ???? + +DRIVER: +devices/bus/nscsi/cw7501.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: AJR, Metropoli BBS Archive, Dirk Best added 'Panasonic CW-7501 CD-R' device. + +ROMSET: +262144 bytes in 1 file / 80.98Kb packed + +$end +$info=cx25871 +$mame +0.203 + +XBOX CX25871, , ???? + +DRIVER: +shared/xbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'XBOX CX25871' device. + +ROMSET: +None required. + +$end +$info=cx3000tc +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +CX 3000 Tele Computer, Palson, 1979 + +1980s home computer with integrated keyboard, RF TV output, audio cassette support for mass storage, and built-in BASIC in ROM, designed for educational and recreational use. + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +cx3000tc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Palson CX 3000 Tele Computer' system. + +ROMSET: +None required. + +$end +$info=cx5f +$mame +0.155 [Wilbert Pol] + +CX5F w/SFG05 (MSX1, Japan), Yamaha, 1984 + +The Yamaha CX5, CX5F, CX5M, CX5MII and CX5MII/128 computers were specifically targeted at music and sound production, and as such were regarded by many as non-standard MSX machines. However, they are in fact standard MSX1 computers and can be used as such. The CX5F is similar to the CX5M but was aimed at the Japanese market and features a Japanese keyboard. The CX5F is identical to the Yamaha YIS-503, but expands it with the built-in FM synthesizer and MIDI IN and OUT (source: http://www.msx.org/wiki/Yamaha_CX5F). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'CX5F w/SFG05 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Yahama CX5F (w/SFG05)' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=cx5f1 +$mame +0.155 [Wilbert Pol] + +CX5F w/SFG01 (MSX1, Japan), Yamaha, 1984 + +The Yamaha CX5, CX5F, CX5M, CX5MII and CX5MII/128 computers were specifically targeted at music and sound production, and as such were regarded by many as non-standard MSX machines. However, they are in fact standard MSX1 computers and can be used as such. The CX5F is similar to the CX5M but was aimed at the Japanese market and features a Japanese keyboard. The CX5F is identical to the Yamaha YIS-503, but expands it with the built-in FM synthesizer and MIDI IN and OUT (source: http://www.msx.org/wiki/Yamaha_CX5F). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'CX5F w/SFG01 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Yamaha CX5F (w/SFG01)' system. + +$end +$info=cx5m128 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +CX5M-128 (MSX1), Yamaha, 1984 + +The CX5-M is a MSX-system compatible computer with a built-in eight-voice FM synthesizer module having built-in MIDI capabilities, stereo phono outputs and an input for a purpose-built four-octave keyboard. It was produced in the mid-1980s (source: http://en.wikipedia.org/wiki/Yamaha_CX5-M). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx_yamaha_minicart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha CX5M-128' system. + +ROMSET: +40960 bytes in 2 files / 29.39Kb packed + +$end +$info=cx5miib +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +CX5MIIB (MSX1, Italy), Yamaha, 1984 + +The CX5MII/128 was the third Yamaha MSX computer and was aimed squarely at the music market. It has additional memory, but is very similar in operation to the original CX5M. The main difference is the presence of the SFG-05 sound module offering the ability to use a MIDI controller keyboard instead of the YK-01/10/20 series keyboards (source: http://www.computinghistory.org.uk/det/748/Yamaha-CX5MII-128/). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx_yamaha_minicart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.250: Renamed (cx5m2) to (cx5miib) and description changed to 'CX5MIIB (MSX1, Italy)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha CX5MII' system. + +ROMSET: +49152 bytes in 2 files / 29.41Kb packed + +$end +$info=cx5mu +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +CX5MU (MSX1, USA), Yamaha, 1984 + +The CX5-M is a MSX-system compatible computer with a built-in eight-voice FM synthesizer module having built-in MIDI capabilities, stereo phono outputs and an input for a purpose-built four-octave keyboard. It was produced in the mid-1980s (source: http://en.wikipedia.org/wiki/Yamaha_CX5-M). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.250: Renamed (cx5m) to (cx5mu) and description changed to 'CX5MU (MSX1, USA)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha CX5M' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=cx7128 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +CX7/128 (MSX2, Japan), Yamaha, 1985 + +Japanese MSX2 home computer with 128 KB of RAM, standard MSX software compatibility, RGB video output, floppy disk support, and advanced graphics and sound capabilities for its time. + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx_yamaha_minicart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Renamed (cx7m) to (cx7128) and description changed to 'CX7/128 (MSX2, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha CX7M' system. + +$end +$info=cx7m128 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +CX7M/128 (MSX2, Japan), Yamaha, 1985 + +The Yamaha computers were specifically targeted at music and sound production, and as such were regarded by many as non-standard MSX machines. However, they are in fact standard MSX computers and can be used as such. The CX-7M/128 was aimed at the Japanese market and features a Japanese keyboard. It is a full MSX2 while the corresponding CX-5MII machines for the international market are MSX1 with the MSX2 VDP (source: https://www.msx.org/wiki/Yamaha_CX7M/128). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx_yamaha_minicart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'CX7M/128 (MSX2, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha CX7M-128' system. + +ROMSET: +49152 bytes in 2 files / 37.47Kb packed + +$end +$info=cxd1095 +$mame +0.187 + +CXD1095 I/O Expander, , ???? + +DRIVER: +devices/machine/cxd1095.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'CXD1095 I/O Expander' device. + +ROMSET: +None required. + +$end +$info=cxd1180 +$mame +0.222 [Patrick Mackinlay] + +Sony CXD1180, , ???? + +DRIVER: +devices/machine/ncr5380.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Patrick Mackinlay added 'Sony CXD1180' device. + +ROMSET: +None required. + +$end +$info=cxd1185 +$mame +0.221 [Patrick Mackinlay] + +Sony CXD1185 SCSI 1 Protocol Controller, , ???? + +DRIVER: +devices/machine/cxd1185.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Resolve save state name conflict [Patrick Mackinlay]. Ensure appropriate ID register is mapped (#15279) [Brice Onken]. +- 0.267: Implemented SPHI feature; sony/dmac_0448.cpp: Implemented autopad feature [Brice Onken]. +- 0.221: Patrick Mackinlay added 'Sony CXD1185 SCSI 1 Protocol Controller' device. + +ROMSET: +None required. + +$end +$info=cxd8442q +$mame +0.247 [Vas Crabb] + +Sony CXD8442Q WSC-FIFOQ, , ???? + +DRIVER: +sony/cxd8442q.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Vas Crabb added 'Sony CXD8442Q WSC-FIFOQ' device. + +ROMSET: +None required. + +$end +$info=cxd8452aq +$mame +0.247 [Vas Crabb] + +Sony CXD8452AQ WSC-SONIC3, , ???? + +DRIVER: +sony/cxd8452aq.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Vas Crabb added 'Sony CXD8452AQ WSC-SONIC3' device. + +ROMSET: +None required. + +$end +$info=cxd8514q +$mame +0.184 + +CXD8514Q GPU, , ???? + +DRIVER: +devices/video/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'CXD8514Q GPU' device. + +ROMSET: +None required. + +$end +$info=cxd8530aq +$mame +0.149u1 + +Sony CXD8530AQ, , ???? + +DRIVER: +devices/cpu/psx/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sony CXD8530AQ' [Angelo Salese]. +- 0.149u1: Added 'CXD8530AQ' device. + +ROMSET: +None required. + +$end +$info=cxd8530bq +$mame +0.184 + +Sony CXD8530BQ, , ???? + +DRIVER: +devices/cpu/psx/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sony CXD8530BQ' [Angelo Salese]. +- 0.184: Added 'CXD8530BQ' device. + +ROMSET: +None required. + +$end +$info=cxd8530cq +$mame +0.149u1 + +Sony CXD8530CQ, , ???? + +DRIVER: +devices/cpu/psx/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sony CXD8530CQ' [Angelo Salese]. +- 0.149u1: Added 'CXD8530CQ' device. + +ROMSET: +None required. + +$end +$info=cxd8538q +$mame +0.184 + +CXD8538Q GPU, , ???? + +DRIVER: +devices/video/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'CXD8538Q GPU' device. + +ROMSET: +None required. + +$end +$info=cxd8561bq +$mame +0.184 + +CXD8561BQ GPU, , ???? + +DRIVER: +devices/video/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'CXD8561BQ GPU'. +- 0.184: Added 'CXD8561BQ' device. + +ROMSET: +None required. + +$end +$info=cxd8561cq +$mame +0.184 + +CXD8561CQ GPU, , ???? + +DRIVER: +devices/video/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'CXD8561CQ GPU' device. + +ROMSET: +None required. + +$end +$info=cxd8561q +$mame +0.149u1 + +CXD8561Q GPU, , ???? + +DRIVER: +devices/video/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.149u1: Added 'CXD8561Q GPU' device. + +ROMSET: +None required. + +$end +$info=cxd8606bq +$mame +0.184 + +Sony CXD8606BQ, , ???? + +DRIVER: +devices/cpu/psx/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sony CXD8606BQ' [Angelo Salese]. +- 0.184: Added 'CXD8606BQ' device. + +ROMSET: +None required. + +$end +$info=cxd8606cq +$mame +0.184 + +Sony CXD8606CQ, , ???? + +DRIVER: +devices/cpu/psx/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sony CXD8606CQ' [Angelo Salese]. +- 0.184: Added 'CXD8606CQ' device. + +ROMSET: +None required. + +$end +$info=cxd8654q +$mame +0.184 [smf] + +CXD8654Q GPU, , ???? + +DRIVER: +devices/video/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: smf added 'CXD8654Q GPU' device. + +ROMSET: +None required. + +$end +$info=cxd8661r +$mame +0.184 [smf] + +Sony CXD8661R, , ???? + +DRIVER: +devices/cpu/psx/psx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sony CXD8661R' [Angelo Salese]. +- 0.184: smf added 'CXD8661R' device. + +ROMSET: +None required. + +$end +$info=cxsxd +$mame +0.210 [AJR] + +CX SXD, CX Technology, 1993 + +Compact embedded device based on x86 architecture, designed for industrial applications with serial interface, expansion card slots, and support for legacy operating systems. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.210: AJR added 'CX Technology CX SXD' system. + +ROMSET: +65536 bytes in 1 file / 39.87Kb packed + +$end +$info=cy7c131 +$mame +0.216 + +Cypress CY7C131 8-bit Dual-Port SRAM with Interrupts, , ???? + +DRIVER: +devices/machine/mb8421.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'Cypress CY7C131 8-bit Dual-Port SRAM with Interrupts' device. + +ROMSET: +None required. + +$end +$info=cybar120 +$mame +0.186 [David Haywood] + +Defender M2500P 120-in-1, Defender / JungleTac, 2009 + +Multifunction handheld console with built-in screen, featuring 120 preloaded games across various genres, inspired by classic arcade and retro console titles, and equipped with a directional pad and dedicated action buttons. + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'Defender / JungleTac'. +- 0.186: David Haywood added 'Cyber Arcade 120-in-1 machine. + +ROMSET: +16777216 bytes in 1 file / 3.17Mb packed + +$end +$info=cybikov1 +$mame +0.132 [Tim Schuerewegen] + +Cybiko Classic (V1), Cybiko Inc, 2000 + +The Cybiko was a hand-held computer introduced in May 2000 designed for teens, featuring its own two-way radio text messaging' system. It has over 430 "official" freeware games and applications. Because of the text messaging system, it features a QWERTY Keyboard that was used with a stylus. An MP3 player add-on was made for the unit as well as a SmartMedia card reader. The company stopped manufacturing the units after two product versions and only a few years on the market. However, because of the unique radio messaging hardware there is still a hobbyist community using Cybiko. Cybikos can communicate with each other up to a maximum range of 300 metres (0.19 miles). Several Cybikos can chat with each other in a wireless chatroom (source: http://en.wikipedia.org/wiki/Cybiko). + +DRIVER: +cybiko/cybiko.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.143u3: Promoted Cybiko V1/V2/Xtreme from GAME_NOT_WORKING [Tim Schuerewegen]. +- 0.132: Readded Cybiko Classic (V1)' system. +- 0.129: Removed Cybiko Classic (V1)' system. +- 0.128: Tim Schuerewegen added 'Cybiko Classic (V1)' system. + +ROMSET: +573440 bytes in 2 files / 463.77Kb packed + +$end +$info=cybikov2 +$mame +0.132 [Tim Schuerewegen] + +Cybiko Classic (V2), Cybiko Inc, 2000 + +There are two models of the Classic Cybiko. The obvious difference is that version 1 has a switch on the side; version two uses the 'ESC' key for power management. The not-so-obvious differences between the two are the internal memory changes and the location of the firmware. The CPU is a Hitachi H8S/2241 at 11.0592 MHz and it also has an Atmel AT90S2313 co-processor at 4 MHz to provide some support for RF communications. It came with 512 KB ROM flash memory and 256 KB RAM. It came with an add-on slot in the back (source: http://en.wikipedia.org/wiki/Cybiko#Cybiko_Classic). + +DRIVER: +cybiko/cybiko.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u3: Promoted Cybiko V1/V2/Xtreme from GAME_NOT_WORKING [Tim Schuerewegen]. +- 0.132: Readded Cybiko Classic (V2)' system. +- 0.129: Removed Cybiko Classic (V2)' system. +- 0.128: Tim Schuerewegen added 'Cybiko Classic (V2)' system. + +ROMSET: +2441216 bytes in 7 files / 1.72Mb packed + +$end +$info=cybikoxt +$mame +0.132 [Tim Schuerewegen] + +Cybiko Xtreme, Cybiko Inc, 2001 + +The Cybiko Xtreme is the 2nd-generation Cybiko handheld. It boasts many improvements over the "classic" Cybiko, such as a faster processor, more RAM, more ROM, a new OS, a new keyboard layout and case design, greater wireless range, a microphone, improved audio output, and smaller size. The CPU is a Hitachi H8S/2323 at 18 MHz and it also has an Atmel AT90S2313 co-processor at 4 MHz to provide some support for RF communications. It came with 512 KB ROM flash memory and 1.5 MB RAM. It came with an add-on slot in the back, but the only hardware released was an MP3 player (source: http://en.wikipedia.org/wiki/Cybiko#Cybiko_Xtreme). + +DRIVER: +cybiko/cybiko.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.143u3: Promoted Cybiko V1/V2/Xtreme from GAME_NOT_WORKING [Tim Schuerewegen]. +- 0.132: Readded Cybiko Xtreme' system. +- 0.129: Removed Cybiko Xtreme' system. +- 0.128: Tim Schuerewegen added 'Cybiko Xtreme' system. + +ROMSET: +557056 bytes in 2 files / 499.55Kb packed + +$end +$info=cybrtvbb +$mame +0.283 [TeamEurope] + +Cyber Arcade TV - Barbie 75-in-1 (JL2500BB), Lexibook, 2010 + +Barbie-themed plug-and-play console with 75 preinstalled games, connectable directly to your TV. Includes controllers with a pink design and iconic characters, designed for a young audience with simple, colorful mechanics inspired by the world of the famous doll. + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Lexibook Cyber Arcade TV - Barbie 75-in-1 (JL2500BB)' system. + +ROMSET: +33554432 bytes in 1 file / 10.88Mb packed + +$end +$info=cybrtvfe +$mame +0.283 [TeamEurope] + +Cyber Arcade TV - Ferrari 105-in-1 (JL2500FE), Lexibook, 2010 + +Ferrari-themed plug-and-play console with 105 preinstalled games, connectable directly to your TV. Featuring controllers with a design inspired by the renowned racing team and colorful graphics, it delivers action, racing, and adventure for young audiences passionate about speed. + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Lexibook Cyber Arcade TV - Ferrari 105-in-1 (JL2500FE)' system. + +ROMSET: +67108864 bytes in 1 file / 18.86Mb packed + +$end +$info=cz1 +$mame +0.261 [Mastropiero, Devin Acker] + +CZ-1, Casio, 1986 + +The CZ-1 competes with the CZ-5000 for the best all around Phase Distortion digital synth. The CZ-1 has the most advanced keyboard of all the CZ series synths. It has a full 61-note 5-octave keyboard with velocity and aftertouch sensitivity. Very professional features from a Casio synth! Otherwise it is essentially a CZ-3000 (which is essentially two CZ-1000s or CZ-101s). With the CZ-1 you get 8-stage envelopes, 2 oscillators per voice and a whole lot more with relatively easy programming. Whereas the CZ-5000 may not have had as good a keyboard, it had the benefit of an on-board 8-track real-time sequencer which the CZ-1 lacked (source: https://www.vintagesynth.com/casio/cz-1). + +DRIVER: +casio/cz1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cz1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.279: Fix audio routing (#13983) [Devin Acker]. Fix crash [hap]. +- 0.261: Mastropiero and Devin Acker added 'Casio CZ-1' system. + +ROMSET: +75776 bytes in 5 files / 35.03Kb packed + +$end +$info=cz101 +$mame +0.196 [Dirk Best] + +CZ-101, Casio, 1984 + +The CZ-101 is a digital synth and although the programming is somewhat limited there are plenty of analog-like traits and sounds to interest most anybody. It has a good 8-stage envelope design and uses Phase Distortion (PD) synthesis which gives it some pretty great sounds. The sounds are very similar to the Yamaha DX synthesizers, and they're much more affordable. PD is Casio's own take on digital synthesis from the mid-eighties and is found in all of their CZ series. You basically modify digital waveforms (it has eight basic wave types, e.g. sine waves) to create various sounds. It can create wild new sounds, notably percussive sounds. But it's not too easy to program if you don't know much about waveform theory and design (source: http://www.vintagesynth.com/casio/cz101.php). + +DRIVER: +casio/cz101.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.196: Dirk Best added 'Casio CZ-101' system. + +ROMSET: +73728 bytes in 4 files / 29.06Kb packed + +$end +$info=cz230s +$mame +0.262 [BCM, =CO=Windler, Devin Acker] + +CZ-230S, Casio, 1985 + +A wolf in sheep's clothing, the CZ-230S uses exactly the same synthesizer technology as the CZ-101, mini keys included. But a few things give it more of a 'home' keyboard type image; firstly it had a built-in speaker; secondly it had 99 preset sounds with no way of editing them (only four of the sounds in the sound bank could be programmed by linking the synthesizer to a computer via its MIDI port). However it had a built-in programmable drum machine (from the Casio RZ-1) and sequencer (step and realtime) which almost made it a workstation before its time. Midi in/out/thru was undoubtedly a first for a 'home' keyboard. Used by Vince Clarke of Erasure on the album 'Wonderland' (source: https://www.vintagesynth.com/casio/cz-230s). + +DRIVER: +casio/cz230s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: BCM, =CO=Windler and Devin Acker added 'Casio CZ-230S' system. + +ROMSET: +109493 bytes in 5 files / 45.97Kb packed + +$end +$info=czz50 +$mame +0.126 [Curt Coder] + +Chuang Zao Zhe 50, Bit Corporation, 1986 + +The DINA 2 in One, originally known as the Chuang Zao Zhe 50, is a video game console manufactured by Bit Corporation, a Taiwanese electronics company. It is a hybrid console with the ability to play ColecoVision and SG-1000 games. This hybrid was possible due to the fact that the ColecoVision and SG-1000 have nearly identical hardware; the two systems share the same CPU, VDP and sound chip. The DINA was initially released in 1986. The system included a built-in ColecoVision game, Meteoric Shower (source: http://segaretro.org/Dina_2_in_one). + +DRIVER: +coleco/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Curt Coder added 'Chuang Zao Zhe 50 (Dina 2 In One)' system. + +ROMSET: +16384 bytes in 1 file / 10.75Kb packed + +$end +$info=d10 +$mame +0.220 [DBWBP] + +D-10 Multi Timbral Linear Synthesizer, Roland, 1988 + +Second generation D-50 style synthesis. The D-10 is a Digital Linear Arithmetic Synthesizer and the D-110 is its upgraded rackmount version. Capable of decent acoustic sounds and great new synth-type sounds the D-10/110 is a great and cheaper alternative to the popular D-50. It has a confusing synthesis / editing method composed of tones, partials and timbres. Basically it all boils down to tricky programming which, if you know what your doing, can have interesting and unique results. On-board drum sounds, reverb effects and internal / external memory storage are also a plus (source: http://www.vintagesynth.com/roland/d110.php). + +DRIVER: +roland/roland_d10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland D-10 Multi Timbral Linear Synthesizer' system. + +ROMSET: +1343488 bytes in 8 files / 1004.05Kb packed + +$end +$info=d110 +$mame +0.148 [Lord Nightmare, Olivier Galibert] + +D-110 Multi Timbral Sound Module, Roland, 1988 + +The D-110 (a direct descendent of the D-50 keyboard and the D-550 module) is based on Roland's "Linear Arithmetic" (LA) synthesis. The manual goes on to say that, along with the stereo outs, "the D-110 features 6 independent Multi outputs where 6 different sounds can be sent out separately." "The D-110 has 8 Parts which work like conventional synthesizers, and a Rhythm Part which behaves like the sounds of a rhythm machine. Each Part can be controlled by information on a different MIDI channel (source: http://www.synthmuseum.com/roland/rold11001.html). + +DRIVER: +roland/roland_d10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.220: Changed description to 'D-110 Multi Timbral Sound Module'. +- 0.148: Lord Nightmare and Olivier Galibert added skeleton driver of 'Roland D-110' system. + +ROMSET: +65536 bytes in 2 files / 43.71Kb packed + +$end +$info=d12power +$mame +0.280 [TeamEurope, David Haywood] + +Power - Charging and playing games (D12) (416-in-1), SZDiiER, 201? + +Portable console featuring a wide selection of pre-installed games, designed to deliver instant entertainment without any setup required. It integrates the ability to play while charging, thanks to a power system that prevents interruptions during use. Equipped with a color display, responsive physical controls, and features like state-saving and volume adjustment, it brings classic titles back to life in a pocket-sized format. Perfect for retro gaming enthusiasts and casual users alike, this device combines convenience, durability, and seamless gameplay in a compact, plug-and-play package. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'SZDiiER Power - Charging and playing games (D12) (416-in-1)' system. + +ROMSET: +16777216 bytes in 1 file / 7.53Mb packed + +$end +$info=d2fdc +$mame +0.149u1 + +Apple Disk II floppy controller, , ???? + +DRIVER: +devices/machine/wozfdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Renamed (apple_fdc) to (d2fdc). +- 0.149u1: Added 'Apple Disk II floppy controller' device. + +ROMSET: +256 bytes in 1 file / 0.11Kb packed + +$end +$info=d2k300axp +$mame +0.207 [Patrick Mackinlay, Sean Riddle] + +DEC 2000 Model 300 AXP, Digital Equipment Corporation, 1993 + +The DECpc AXP 150 and DEC 2000 Model 300 AXP systems are high-performance systems with an architecture designed to run a variety of operating systems. The DECpc AXP 150 and DEC 2000 Model 300 AXP systems use the same enclosure and basic system components. They are differentiated by the operating system and additional hardware options that they support (source: http://manx-docs.org/collections/mds-199909/cd1/alpha/a0634om1.pdf). + +DRIVER: +dec/jensen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +generic_cdrom.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.207: Patrick Mackinlay and Sean Riddle added 'DEC 2000 Model 300 AXP' system. + +$end +$info=d2k500axp +$mame +0.207 [Patrick Mackinlay, Sean Riddle] + +DEC 2000 Model 500 AXP, Digital Equipment Corporation, 1993 + +The DEC 2000 AXP or DECpc AXP 150 is a series of entry level server and workstation computers respectively, developed and manufactured by Digital Equipment Corporation. Launched on October 28, 1992, the DECpc AXP 150 was the first Alpha AXP based system to support the Windows NT operating' system. The DEC 2000 AXP also supported Digital's OpenVMS AXP and OSF/1 AXP (later renamed to Digital UNIX) operating systems. The charter for the development and production of the DEC 2000 AXP was held by Digital's Entry Level Solutions Business, based in Ayr, Scotland. Workstation variants of these systems were later succeeded by the entry-level Multia and the entry-level and mid-range models of the AlphaStation family, while sever variants were succeeded by entry-level models of the AlphaServer family. Model 500, codenamed "Culzean", marketed as a server running either Windows NT Advanced Server, DEC OSF/1 AXP or OpenVMS. The Model 500 was similar to the Model 300, but housed in a larger pedestal-type enclosure capable with space for up to 12 3.5 in hard disks and incorporating an Intelligent Front Panel (IFP) for system monitoring and control. The Model 500 also supported either two 415 W power supplies or one power supply plus a battery Standby Power Supply (SPS). It was discontinued on December 30, 1994 (source: http://enacademic.com/dic.nsf/enwiki/9188141). + +DRIVER: +dec/jensen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Patrick Mackinlay and Sean Riddle added 'DEC 2000 Model 500 AXP' system. + +$end +$info=d461 +$mame +0.192 [Robbbert] + +Dasher D461, Data General, 1986 + +The Data General D461 terminal was introduced in March, 1986 (source: http://terminals-wiki.org/wiki/index.php/Data_General_D461). + +DRIVER: +skeleton/d400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.192: Robbbert added 'Data General D461' system. + +ROMSET: +32768 bytes in 1 file / 21.75Kb packed + +$end +$info=d50 +$mame +0.219 [DBWBP, depblue] + +D-50 Linear Synthesizer (Ver. 2.xx), Roland, 1987 + +The Roland D-50 is a synthesizer produced by Roland and released in April 1987. Its features include Linear Arithmetic synthesis, on-board effects, a joystick for data manipulation, and an analogue synthesis-styled layout design. The external Roland PG-1000 (1987-1990) programmer could also be attached to the D-50 for more complex manipulation of its sounds. It was also produced in a rack-mount variant design, the D-550 (1987-1990), with almost 450 user-adjustable parameters. The D-50's capabilities could be modified through the addition of third-party products by Musitronics, most notably the M-EX which made the D-50 multitimbral (the D-50 was bi-timbral), as well as a chip that improved the D-50's response to incoming MIDI commands and a system for burning custom PCM cards with user samples for playback in the D-50 (source: https://en.wikipedia.org/wiki/Roland_D-50). + +DRIVER: +roland/roland_d50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.281: Declaring the inputs (#14179) [Felipe Corrêa da Silva Sanches]. +- 0.219: DBWBP and depblue added 'Roland D-50 Linear Synthesizer (Ver. 2.xx)' system. + +ROMSET: +860160 bytes in 7 files / 565.80Kb packed + +$end +$info=d50o +$mame +0.219 [DBWBP] + +D-50 Linear Synthesizer (Ver. 1.xx), Roland, 1987 + +Released in 1987, the Roland D-50 Linear Synthesizer is easily one of the most influential keyboards ever made. This revolutionary instrument helped define the sound of the late ‘80s with its instantly recognizable mix of sampled attacks and synthesized sustaining waveforms, plus built-in chorus, reverb, and EQ. It's the basis of classic tracks in a wide range of genres including synth pop, new wave, new jack, and R&B, and can be heard in countless film scores of the era. With the Roland D-05, you get the iconic sound and dedicated control of the D-50 in a modern device that perfectly recreates the legendary synth down to its finest details (source: https://www.roland.com/us/products/d-05/). + +DRIVER: +roland/roland_d50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.219: DBWBP added 'Roland D-50 Linear Synthesizer (Ver. 1.xx)' system. + +ROMSET: +720896 bytes in 5 files / 500.07Kb packed + +$end +$info=d550 +$mame +0.219 [DBWBP] + +D-550 Linear Synthesizer, Roland, 1987 + +The Roland D-550 is the rackmount version of Roland's popular D-50 synthesizer. Is uses 8-bit PCM samples in combination with Linear Arithmetic (LA) synthesis. It has low-pass resonant filters, digital reverb, and built-in chorus effects. Notable Users: Enya, Information Society, Jean-Michel Jarre, LTJ Bukem, Gary Numan, Rush, Rick Wakeman (source: https://soundprogramming.net/synthesizers/roland/roland-d-550/). + +DRIVER: +roland/roland_d50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.281: Declaring the inputs for D-550 (#14179) [Felipe Corrêa da Silva Sanches]. +- 0.219: DBWBP added 'Roland D-550 Linear Synthesizer' system. + +ROMSET: +196608 bytes in 3 files / 91.40Kb packed + +$end +$info=d64plus +$mame +0.110 [Phill Harvey-Smith] + +Dragon 64 Plus, Dragon Data Ltd / Compusense, 1985 + +The Dragon Plus was an add-inboard for the Dragon 32 or 64. It provided an additional 64KB of RAM and an 80 column text mode driven by an MC6845 with its own 2KB buffer. The board plugged into the SAM socket on the motherboard, with the SAM being placed on the Dragon Plus board and also required one of the BASIC roms to be moved to the Dragon Plus board with a ribbon cable plugging into the vacated socket. The 80 column display required an additional monitor socket to be provided on the Dragon case as this used its own composite video output circuit (source: http://archive.worldofdragon.org/index.php?title=Dragon_Plus). + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: Implemented banking of extra 64K, and 6845 with chargen - promoted to working [Nigel Barnes]. +- 0.185: Added 'CRTC with chargen ROM and second screen output, not yet hooked up. Demoted to MACHINE_NOT_WORKING [Nigel Barnes]. +- 0.110: Phill Harvey-Smith added 'Dragon 64 + Compusense Plus addon' system. + +ROMSET: +41472 bytes in 4 files / 28.09Kb packed + +$end +$info=d6800 +$mame +0.141 [Robbbert] + +Dream 6800, Michael Bauer, 1979 + +Electronics Australia published a number of innovative computer construction projects, including the Educ-8 in 1974, the Mini Scamp, the Dream 6800 and the Super-80 / a joint venture with Dick Smith Electronics (source: http://en.wikipedia.org/wiki/Electronics_Australia). + +DRIVER: +ausnz/d6800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +chip8_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148u5: Various improvements. Most games are playable. Cassette connected up, system marked as WORKING [Robbbert]. +- 0.141: Robbbert added 'Dream 6800' system. + +ROMSET: +5120 bytes in 3 files / 4.45Kb packed + +$end +$info=d6809 +$mame +0.132 [Robbbert] + +6809 Portable, Dunfield, 1983 + +In the early 1980's, I was working with my Mits Altair 8800 as my main computing platform. I had taken on some work with a local company who was using the "new" Motorola 6809 processor. The 6809 was a vastly different architecture, and had many features which were ahead if its time (such as stack relative addressing). In fact, the 6809 still holds the reputation as one of the most powerful general purpose 8-bit processors ever produced (source: http://www.classiccmp.org/dunfield/d6809/index.htm). + +DRIVER: +homebrew/d6809.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.143u6: Modernised, connected to terminal, added 'notes [Robbbert]. +- 0.132: Robbbert added skeleton driver of 'Dunfield 6809 Portable' system. + +ROMSET: +8192 bytes in 1 file / 5.04Kb packed + +$end +$info=d70 +$mame +0.264 [Giulio Zausa, ValleyBell, R. Belmont] + +D-70 Super LA Synthesizer, Roland, 1991 + +The Roland D-70 is a 76 note Super LA synthesizer produced in Japan in 1990. it featured a 240 x 64 pixel backlit LCD display and competed with the likes of the Korg M1 and T-series workstations and Yamaha SY77 workstation, although the D-70 was not itself a workstation because it lacked a sequencer. The D-70 can also split or layer the four tones that constitute a patch and has D-50 style TVF filters. It has onboard drums sounds and is 6-part multi timbral (5 synth parts and one drum part). It has four left control faders that can be assigned in real time to the following paramemeters: Level, Pan, Tuning, Cutoff, Resonance, Attack, and Release. It has three modes of play: Mono, Polyphonic, Split. Despite being anticipated as a "Super D-50", it is in fact a different machine, a prototype of very successful JV series full-sample playback synths (ROMplers). It's very similar to JV-90, though has fewer quality samples and fewer editing capabilities (source: https://en.wikipedia.org/wiki/Roland_D-70). + +DRIVER: +roland/roland_d70.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.264: Giulio Zausa, ValleyBell and R. Belmont added 'Roland D-70 Super LA Synthesizer' system. + +ROMSET: +3802112 bytes in 17 files / 3.05Mb packed + +$end +$info=d9_500 +$mame +0.282 [David Haywood, TeamEurope] + +D9 500 in 1 Handheld Game Console, , 2021 + +It’s a handheld console released in 2021, featuring a color LCD screen and 500 preloaded games, primarily simplified clones of arcade and home computer titles from the 1980s–90s. The integrated controller has directional and action buttons, powered by batteries. It does not support cartridges or updates, offering an immediate, nostalgic experience for casual players, with graphics and audio optimized for standalone use. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'D9 500 in 1 Handheld Game Console' system. + +ROMSET: +16777216 bytes in 1 file / 7.39Mb packed + +$end +$info=d9060 +$mame +0.143u3 + +Commodore D9060 hard disk drive, , ???? + +DRIVER: +devices/bus/ieee488/d9060.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore D9060 hard disk drive'. +- 0.186: Changed description to 'Commodore D9060'. +- 0.188: Added 'Commodore D9060 82S137 PROM dumps [Bo Zimmerman, Andrew Welburn]. +- 0.144: Renamed (c9060) to (d9060). +- 0.143u3: Added 'D9060' device. + +ROMSET: +50176 bytes in 12 files / 30.26Kb packed + +$end +$info=d9060hd +$mame +0.184 + +D9060HD, , ???? + +DRIVER: +devices/bus/scsi/d9060hd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'D9060HD' device. + +ROMSET: +None required. + +$end +$info=d9090 +$mame +0.144 + +Commodore D9090 hard disk drive, , ???? + +DRIVER: +devices/bus/ieee488/d9060.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore D9090 hard disk drive'. +- 0.186: Changed description to 'Commodore D9060'. +- 0.144: Added 'D9090' device. + +ROMSET: +50176 bytes in 12 files / 30.26Kb packed + +$end +$info=dac +$mame +0.149u1 [smf] + +1-Bit DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: AIncrease sample rate in favor of better resample quality. dd note about buffer size [hap]. +- 0.246: Remove dac_4bit_binary_weighted_sign_magnitude_longcat_device. Remove "are these real" section, move 2bit 1s complement dac to the others (it's not r2r or binary weighted, but simply connects one output to (+) speaker lead, one output to (-) speaker lead) [hap]. +- 0.226: Improved performance and reduced unnecessary re-sampling [Aaron Giles]. +- 0.149u1: smf added '1-Bit DAC' device. + +ROMSET: +None required. + +$end +$info=dac_10bit_r2r +$mame +0.184 [smf] + +10-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: smf added '10-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_12bit_r2r +$mame +0.179 [smf] + +12-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '12-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_12bit_r2r_tc +$mame +0.184 [smf] + +12-Bit R-2R Twos Complement DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: smf added '12-Bit R-2R Twos Complement DAC' device. + +ROMSET: +None required. + +$end +$info=dac_16bit_r2r +$mame +0.179 [smf] + +16-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '16-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_16bit_r2r_tc +$mame +0.179 [smf] + +16-Bit R-2R Twos Complement DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '16-Bit R-2R Twos Complement DAC' device. + +ROMSET: +None required. + +$end +$info=dac_2bit_bw +$mame +0.179 [smf] + +2-Bit Binary Weighted DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '2-Bit Binary Weighted DAC' device. + +ROMSET: +None required. + +$end +$info=dac_2bit_oc +$mame +0.179 [smf] + +2-Bit Ones Complement DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.246: Renamed (dac_2bit_bw_oc) to (dac_2bit_oc) and description changed to '2-Bit Ones Complement DAC'. +- 0.179: smf added '2-Bit Binary Weighted Ones Complement DAC' device. + +ROMSET: +None required. + +$end +$info=dac_2bit_r2r +$mame +0.179 [smf] + +2-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '2-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_3bit_bw +$mame +0.184 [smf] + +3-Bit Binary Weighted DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: smf added '3-Bit Binary Weighted DAC' device. + +ROMSET: +None required. + +$end +$info=dac_3bit_r2r +$mame +0.252 [hap] + +3-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: hap added '3-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_4bit_bw +$mame +0.184 [smf] + +4-Bit Binary Weighted DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: smf added '4-Bit Binary Weighted DAC' device. + +ROMSET: +None required. + +$end +$info=dac_4bit_r2r +$mame +0.179 [smf] + +4-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '4-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_5bit_bw +$mame +0.253 [hap] + +5-Bit Binary Weighted DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: hap added '5-Bit Binary Weighted DAC' device. + +ROMSET: +None required. + +$end +$info=dac_5bit_r2r +$mame +0.253 [hap] + +5-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: hap added '5-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_6bit_bw +$mame +0.179 [smf] + +6-Bit Binary Weighted DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '6-Bit Binary Weighted DAC' device. + +ROMSET: +None required. + +$end +$info=dac_6bit_r2r +$mame +0.179 [smf] + +6-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '6-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_8bit_bw +$mame +0.184 [smf] + +8-Bit Binary Weighted DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: smf added '8-Bit Binary Weighted DAC' device. + +ROMSET: +None required. + +$end +$info=dac_8bit_pwm +$mame +0.179 [smf] + +8-Bit PWM DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '8-Bit PWM DAC' device. + +ROMSET: +None required. + +$end +$info=dac_8bit_r2r +$mame +0.179 [smf] + +8-Bit R-2R DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '8-Bit R-2R DAC' device. + +ROMSET: +None required. + +$end +$info=dac_8bit_r2r_tc +$mame +0.179 [smf] + +8-Bit R-2R Twos Complement DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: smf added '8-Bit R-2R Twos Complement DAC' device. + +ROMSET: +None required. + +$end +$info=dac08 +$mame +0.184 [smf] + +DAC08 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'DAC08 DAC'. +- 0.184: smf added 'DAC08' device. + +ROMSET: +None required. + +$end +$info=dac0800 +$mame +0.179 [smf] + +DAC0800 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'DAC0800 DAC'. +- 0.179: smf added 'DAC0800' device. + +ROMSET: +None required. + +$end +$info=dac0832 +$mame +0.184 [smf] + +DAC0832 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'DAC0832 DAC'. +- 0.184: smf added 'DAC0832' device. + +ROMSET: +None required. + +$end +$info=dac1200 +$mame +0.179 [smf] + +DAC1200 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'DAC1200 DAC'. +- 0.179: smf added 'DAC1200' device. + +ROMSET: +None required. + +$end +$info=dac76 +$mame +0.149u1 + +PMI DAC-76 COMDAC, , ???? + +DRIVER: +devices/sound/dac76.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Emulating multiplying capability (#13577): Added support for reference current (multiplying capability); added support for voltage output; added support for streaming reference current; used those capabilities in oberheim/dmx.cpp and linn/linndrum.cpp [m1macrophage]. +- 0.274: sound/dac76.h: Documenting equivalence to AM6070. Fixing pin locations (#13168) [m1macrophage]. +- 0.186: Changed description to 'PMI DAC-76 COMDAC'. +- 0.181: Replaced 'beezer SFX' device with 'DAC-76 COMDAC' (sound\dac76.cpp). +- 0.149u1: Added 'beezer SFX' device. + +ROMSET: +None required. + +$end +$info=dagz80 +$mame +0.148u4 [Robbbert] + +DAG Z80 Trainer, DAG, 1988 + +Technical information and pictures: http://vic20.de/html/dag_z-80.html + +DRIVER: +trainer/selz80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.222: BugFIX #07657 [DIP/Input] (selz80.cpp) selz80, dagz80: keyboard auto-repeats when it shouldn't, making the machine impossible to use [AJR]. +- 0.148u4: Robbbert added 'DAG Z80 Trainer' system. Merged DAGZ80 into SELZ80 driver. Added a new BIOS version of SELZ80 [Robbbert]. + +ROMSET: +8192 bytes in 1 file / 4.93Kb packed + +$end +$info=dai +$mame +0.73 [Krzysztof Strzecha, Nathan Woods] + +DAI Personal Computer, Data Applications International, 1978 + +The DAI personal computer is a rare, early home computer from the Belgian company Data Applications International. The DAI came to market in 1980. It provided many pioneering features such as high resolution color graphics, a maths co-processor, and a pre-compiling BASIC interpreter. But it never became a commercial success (source: http://en.wikipedia.org/wiki/DAI_Personal_Computer). + +DRIVER: +dai/dai.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +dai_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.156: Added 'new lists for Colour Genie, DAI Personal Computer and Jupiter Ace cassettes [Riley110]. +- 0.81: Stack overflow interrupt added '[Krzysztof Strzecha]. +- 0.73: Krzysztof Strzecha and Nate Woods added 'DAI Personal Computer' system. + +ROMSET: +28672 bytes in 6 files / 20.39Kb packed + +$end +$info=dai_sound +$mame +0.149u1 + +DAI Custom Sound, , ???? + +DRIVER: +dai/dai_snd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Changed description to 'DAI Custom Sound'. +- 0.149u1: Added 'DAI Audio Custom' device. + +ROMSET: +None required. + +$end +$info=daisy +$mame +0.216 [Nigel Barnes, Centre for Computing History] + +Comus Daisy, Comus Instruments Ltd., 1987 + +This computer was manufactured and sold by Comus Instruments of Kingston Upon Hull as an analogue sampling' device. Internally it used a BBC Master motherboard connected to custom data sampling boards. Little is available online about this computer. It was donated by an ex-Comus employee who mentioned that approximately 200 units were sold in total (source: http://www.computinghistory.org.uk/det/50115/Comus-Instruments-Daisy/). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Nigel Barnes and Centre for Computing History added 'Comus Instruments Ltd. Comus Daisy' system. + +ROMSET: +81920 bytes in 3 files / 42.50Kb packed + +$end +$info=dallas16 +$mame +0.120 [Dirk Verwiebe] + +Mephisto Dallas 68000, Hegener + Glaser, 1986 + +Technical informations: https://www.schach-computer.info/wiki/index.php/Mephisto_Dallas_68000 + +DRIVER: +hegenerglaser/amsterdam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.213: Changed description to 'Mephisto Dallas 68000' and manufacturer to 'Hegener + Glaser'. +- 0.196: Clone promoted to working [Sandro Ronco]. +- 0.120: Dirk Verwiebe added 'Mephisto Dallas 16 Bit' system. + +ROMSET: +65536 bytes in 2 files / 41.92Kb packed + +$end +$info=dallas16g +$mame +0.120 [Dirk Verwiebe] + +Mephisto Dallas 68000 (Glasgow hardware), Hegener + Glaser, 1986 + +Technical informations: https://www.schach-computer.info/wiki/index.php/Mephisto_Dallas_68000 + +DRIVER: +hegenerglaser/glasgow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.262: Renamed (dallas16a) to (dallas16g). +- 0.213: Renamed (dallas) to (dallas16a), description changed to 'Mephisto Dallas 68000 (Glasgow hardware)' and manufacturer to 'Hegener + Glaser'. +- 0.196: Clone promoted to working [Sandro Ronco]. +- 0.120: Dirk Verwiebe added 'Mephisto Mephisto Dallas' system. + +ROMSET: +65536 bytes in 4 files / 40.96Kb packed + +$end +$info=dallas32 +$mame +0.120 [Dirk Verwiebe] + +Mephisto Dallas 68020 (set 1), Hegener + Glaser, 1986 + +Technical informations: https://www.schach-computer.info/wiki/index.php/Mephisto_Dallas_68020 + +DRIVER: +hegenerglaser/amsterdam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.262: Changed description to 'Mephisto Dallas 68020 (set 1)'. +- 0.213: Changed description to 'Mephisto Dallas 68020' and manufacturer to 'Hegener + Glaser'. +- 0.196: Clone promoted to working [Sandro Ronco]. +- 0.120: Dirk Verwiebe added 'Mephisto Dallas 32 Bit' system. + +ROMSET: +65536 bytes in 1 file / 39.57Kb packed + +$end +$info=dallas32a +$mame +0.262 [Berger] + +Mephisto Dallas 68020 (set 2), Hegener + Glaser, 1986 + +Mephisto Dallas, a dedicated chess computer module by Hegener & Glaser released in late 1986 for their Mephisto module systems. Mephisto Dallas was Richard Lang's further development of the Mephisto Amsterdam, the winner of the previuos year's WMCCC, still persistant inside a 64 KiB ROM but using 64 KiB of RAM. Improvements were mentioned in evaluation and search, combining enhanced tactical skills with a strategic grasp of pawn stucture, weak pawns, advanced passed pawns, minority attack and king safety (source: https://www.chessprogramming.org/Mephisto_Dallas). + +DRIVER: +hegenerglaser/amsterdam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Berger added 'Hegener + Glaser Mephisto Dallas 68020 (set 2)' system. + +ROMSET: +65536 bytes in 1 file / 39.15Kb packed + +$end +$info=damesc +$mame +0.185 [hap, yovan] + +Dame Sensory Challenger, Fidelity Electronics, 1981 + +Advanced electronic checkers board with adjustable difficulty levels, automatic piece recognition, built-in display, and tutorial features to enhance strategic skills in checkers. + +DRIVER: +fidelity/dames.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.262: Update checkers pieces [hap]. +- 0.185: hap and yovan added 'Fidelity Electronics Dame Sensory Challenger' system. + +ROMSET: +8192 bytes in 1 file / 5.04Kb packed + +$end +$info=dance555 +$mame +0.223 [David Haywood, Team Europe] + +Sports and Dance Fit Games Mat D-555 (PAL), Subor, 200? + +Dance pad + athletics combo 16 bit tv game dance pad + athletics combo 16 bit tv game. 1. Just plug and play to any tv. 2. Dance game: include 8 .wav dancing songs on 16-bit graphics. 3. Athletics game: build-in track and field sports games of foot race, high jump, long jump. Hop skip and jump,100 meter race,110 meter barriers race, javelin and discus. 4. Set includes one dance mat with 2 meter av line and ac adaptor. 5. Pal and ntsc scan system are available (source: https://m.globalsources.com/si/AS/Zhongshan-Subor/6008824495918/pdtl/TV-Game-Players-Sport-and-Dancing-Mat/1138595971.htm) + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=JyD0LZtiRz4 + +WIP: +- 0.223: David Haywood and Team Europe added 'Subor Sports and Dance Fit Games Mat D-555 (PAL)' system. + +ROMSET: +8388608 bytes in 1 file / 3.17Mb packed + +$end +$info=dancef2p +$mame +0.286 [TeamEurope] + +Dance Factory 2 Player Dance Mat, , 202? + +Dance mat for video games bundled with the title "Dance Factory" for PlayStation 2 (Codemasters, 2006). The device is made of fabric/polyester and features pressure sensors beneath a printed surface shaped like directional arrows (up, down, left, right), designed for synchronized dance gameplay that matches the rhythm of music. The "2 Player" version includes two distinct gaming areas on the same mat, allowing two users to dance simultaneously in cooperative or competitive modes. The "Dance Factory" game stood out for its ability to automatically generate choreographies from any audio track—whether it was an audio CD or MP3—rather than relying solely on pre-defined tracks. The dance mat connected to the console via a standard controller port, featuring an affordable design typical of rhythm-game accessories from that era, aimed at a young and family-oriented audience seeking active home entertainment. + +DRIVER: +tvgames/spg29x_lexibook_jg7425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added ' Dance Factory 2 Player Dance Mat' system. + +ROMSET: +1048576 bytes in 1 file / 113.89Kb packed + +$end +$info=dancexpt +$mame +0.231 [Sean Riddle] + +Dancing Expert, Daidaixing, 200? + +Interactive dance mat with pressure sensors, connectable to video game consoles, designed to follow on-screen choreography to the beat of the music and provide an engaging, physical gaming experience. + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: Sean Riddle added 'Daidaixing Dancing Expert' system. + +ROMSET: +393216 bytes in 2 files / 81.57Kb packed + +$end +$info=dancmix3 +$mame +0.227 [Team Europe, David Haywood] + +TV Dance Mat 4 Games in 1 (Mix Party 3 / Dance Mix 3), Venom, 201? + +Dance mat for consoles featuring four included rhythm-based music choreography games, designed for home entertainment and active play with friends and family. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Team Europe and David Haywood added 'Venom TV Dance Mat 4 Games in 1 (Mix Party 3 / Dance Mix 3)' system. + +ROMSET: +1048576 bytes in 1 file / 465.33Kb packed + +$end +$info=danzkara +$mame +0.282 [TeamEurope] + +DanZ Kara (BS-888), Game Star, 200? + +It’s a plug-and-play console released in the 2000s, designed to connect directly to a television. It features a main menu with various activities: karaoke, quizzes (Smart Millionaire), educational games (English Test, Fun Exercise), and casual mini-games (Let’s Play). The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: TeamEurope added 'Game Star DanZ Kara (BS-888)' system. + +ROMSET: +1048576 bytes in 1 file / 434.84Kb packed + +$end +$info=daphor32 +$mame +0.282 [Nigel Barnes, Alessandro Liberalato] + +Daphor 32, Dasit S.p.A., 1983 + +It is an Italian home computer released in 1983, based on the Zilog Z80 processor and compatible with the CP/M standard. Equipped with 64 KB of RAM, TV video output (RF or composite), a cassette tape drive, and an integrated keyboard, it boots into a ROM-resident BASIC interpreter. Designed for educational and hobbyist use, it was one of the first systems produced in Italy for the local market, offering an affordable alternative to foreign models of the era. + +DRIVER: +misc/daphor32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Nigel Barnes and Alessandro Liberalato added 'Dasit S.p.A. Daphor 32' system. + +ROMSET: +30720 bytes in 7 files / 15.49Kb packed + +$end +$info=dash4 +$mame +0.271 [AJR] + +DASH4 Debug Adapter, Cross Products, 1999 + +Debug adapter for developers, designed to provide real-time access to the target system, with hardware breakpoint support, execution tracing, and an interface for emulators or embedded development tools. + +DRIVER: +skeleton/dash4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: AJR added 'Cross Products DASH4 Debug Adapter' system. + +ROMSET: +525285 bytes in 3 files / 126.30Kb packed + +$end +$info=database +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Voltmace Database, Voltmace, 1979 + +Another obscure console from Europe, part of the Interton VC 4000 group of consoles. Internally compatible with the Interton, Radofin, and other 1292 consoles but they are not exactly "clones" of each other. Apparently each company bought the hardware and made slight modifications to the insides and outsides, so some of the games work on other systems and some don't. There were "converters" made so that games from affiliated machines could be played on each other. There at least exists a converter to play Interton games on this machine.The company Voltmace was rather small (only about 12 employees) and got started making Joysticks form British computers, notably the BBC Micro. Games were written in 2650 assembly language. The games seem to have mostly been programmed by one person (source: http://ultimateconsoledatabase.com/classics/voltmace_database.htm). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +database.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Voltmace Database' system. + +ROMSET: +None required. + +$end +$info=datacast +$mame +0.227 [Tony Jewell, Nigel Barnes] + +Datacast Controller (The Stock Exchange), Defence Products, 1987 + +Specialized device for receiving and managing real-time financial data from broadcast transmissions, designed to display stock quotes and market information on 1980s home or professional computer systems. + +DRIVER: +skeleton/datacast.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Tony Jewell and Nigel Barnes added 'Defence Products Datacast Controller (The Stock Exchange)' system. + +ROMSET: +65536 bytes in 2 files / 28.84Kb packed + +$end +$info=dataman +$mame +0.166 [hap, Sean Riddle] + +DataMan, Texas Instruments, 1977 + +Dataman was designed with the help of educators to help provide fun, drill and practice with numbers. Dataman is easy to use, and many children will be able to read The Story of Dataman by themselves and learn how to play Dataman's many learning games (source: http://www.computinghistory.org.uk/det/30278/TI-Dataman-Calculator/). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.166: hap and Sean Riddle added 'TI DataMan' system. + +ROMSET: +7994 bytes in 4 files / 3.70Kb packed + +$end +$info=datamover0 +$mame +0.248 [Olivier Galibert] + +Datamover, , ???? + +DRIVER: +devices/bus/mtu130/datamover.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Olivier Galibert added 'Datamover' device. + +ROMSET: +None required. + +$end +$info=datamover1 +$mame +0.248 [Olivier Galibert] + +Datamover (alt address), , ???? + +DRIVER: +devices/bus/mtu130/datamover.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Olivier Galibert added 'Datamover (alt address)' device. + +ROMSET: +None required. + +$end +$info=datapack +$mame +0.149u1 + +Psion Datapack, , ???? + +DRIVER: +psion/psion_pack.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Psion Datapack' device. + +ROMSET: +None required. + +$end +$info=datapen +$mame +0.281 [Nigel Barnes] + +Datapen Light Pen (BBC Micro), , ???? + +DRIVER: +devices/bus/bbc/analogue/lightpen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Removed root screen device finder, screen now passed via exp and analogue slot interfaces [Nigel Barnes]. +- 0.281: Nigel Barnes added 'Datapen Light Pen (BBC Micro)' device. + +ROMSET: +None required. + +$end +$info=dator3k +$mame +0.131 [Roberto Carlos Fernandez Gerhardt, Wilbert Pol] + +Dator 3000, Dator, 199? + +Tabletop miniterminal designed for applications in commercial or administrative environments, featuring a monochromatic CRT display, an integrated keyboard, and ports for connecting to central systems or external peripherals. Built on a dedicated architecture, it served as an interface for accessing servers or mainframes, enabling real-time data entry and display. Ideal for managing address records, inventory, or banking operations, it represents an example of the intelligent terminal from the pre-PC era. + +DRIVER: +nakajima/nakajies.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.131: Roberto Carlos Fernandez Gerhardta and Wilbert Pol added 'Dator 3000 (not working)' system. + +ROMSET: +524288 bytes in 1 file / 347.14Kb packed + +$end +$info=datum +$mame +0.180 [Robbbert] + +Datum, Gammatron, 1982 + +Portable teletext terminal with an LCD screen, integrated keyboard, and TV tuner, designed to receive and display data broadcast via teletext in the 1980s. + +DRIVER: +ausnz/datum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.201: Machine promoted to working [Robbbert]. +- 0.180: Robbbert added 'Gammatron Datum' system. + +ROMSET: +2048 bytes in 1 file / 1.48Kb packed + +$end +$info=dauphin +$mame +0.138 [Robbbert] + +Dauphin, LCD EPFL Stoppani, 1979 + +1980s portable computer featuring a monochrome LCD screen, integrated keyboard, battery power, and MS-DOS software compatibility, developed in an academic setting for educational and prototyping purposes. + +DRIVER: +trainer/dolphunk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.234: Added 'notes, marked MNW [Robbbert]. +- 0.153: Renamed (dolphunk) to (dauphin). +- 0.151: Added 'cassette [Robbbert]. +- 0.146: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.144u1: Renamed (dolphin) to (dolphunk). +- 0.138: Robbbert added skeleton driver of 'Dolphin' system. + +ROMSET: +1280 bytes in 2 files / 0.37Kb packed + +$end +$info=dave +$mame +0.149u1 [Curt Coder] + +Intelligent Designs DAVE, , ???? + +DRIVER: +enterprise/dave.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Changed description to 'Intelligent Designs DAVE'. +- 0.186: Changed description to 'Inteligent Designs DAVE'. +- 0.149u1: Curt Coder added 'DAVE' device. + +ROMSET: +None required. + +$end +$info=db32016 +$mame +0.234 [Al Kossow] + +DB32016, National Semiconductor, 1984 + +The DB32016 Development Board is a complete microcomputer System. It is designed to assist the user in evaluating Ser?es 32000 microprocessors, slave processors, and support chips in a variety of application environments (source: User's Manual). + +DRIVER: +natsemi/ns32kdb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.236: Added 'cassette interface [Robbbert]. +- 0.234: Al Kossow added 'National Semiconductor DB32016' system. + +ROMSET: +57344 bytes in 8 files / 32.99Kb packed + +$end +$info=db4105 +$mame +0.288 [Curt Coder] + +DataBoard 4105 SASI controller, , ???? + +DRIVER: +devices/bus/abcbus/db4105.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Curt Coder added 'DataBoard 4105 SASI controller' device. + +$end +$info=db50xg +$mame +0.262 [Olivier Galibert, Phil Bennett] + +Yamaha DB50XG, , ???? + +DRIVER: +devices/bus/waveblaster/db50xg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Olivier Galibert and Phil Bennett added 'Yamaha DB50XG' device. + +ROMSET: +4718592 bytes in 3 files / 3.50Mb packed + +$end +$info=db60xg +$mame +0.262 [Olivier Galibert, Phil Bennett] + +Yamaha DB60XG, , ???? + +DRIVER: +devices/bus/waveblaster/db60xg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Olivier Galibert and Phil Bennett added 'Yamaha DB60XG' device. + +ROMSET: +4718592 bytes in 3 files / 3.50Mb packed + +$end +$info=dbdancem +$mame +0.221 [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous] + +Double Dance Mania - Techno Light Edition, Senario, 2006 + +Dual-player dance mat with music-synchronized LED lights, designed for two players, compatible with video game consoles, and dedicated to rhythm games inspired by the techno genre. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Sean Riddle, David Haywood, Peter Wilhelmsen and anonymous added 'Senario Double Dance Mania - Techno Light Edition' system. + +ROMSET: +2097152 bytes in 1 file / 635.16Kb packed + +$end +$info=dbox +$mame +0.187 [Joakim Larsson Edström] + +D-box 1 (Kirch-Gruppe), Nokia Multimedia, 1996 + +The d-box (nicknamed Multimedia Terminal) was a digital receiver that was sold from 1996 by the German media group Kirch Group, which went bankrupt in 2002. The original d-box 1 was later replaced by the newly developed d-box 2. The receivers were primarily used to receive Kirch's own pay-TV provider DF1, which was later renamed Premiere World and is now called Sky Deutschland. The boxes, which were available as versions for satellite or cable reception, could also receive free TV programs. They were offered as rental devices and from August 1996 also as purchase devices for 890 DM in specialist shops. The dbox-1 was developed and produced by Nokia, the software of the dbox-2 was an in-house development of the Kirch subsidiary BetaResearch, which ran on hardware that was partly produced by Nokia, partly by Sagem and Philips. BetaResearch was already planning a d-box 3, but it never appeared. No new devices have been produced since 2001 (source, traslated from German: https://dewiki.de/Lexikon/D-box). + +DRIVER: +nokia/dbox.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.190: Added '29F800B flash boot device, hooked up RS232/modem ports [Joakim Larsson Edström]. +- 0.188: Added 'sda5708 matrix display layout (displays version number on start but hangs shortly thereafter) [Joakim Larsson Edström]. +- 0.187: Joakim Larsson Edström added 'Nokia Multimedia D-box 1, Kirsch gruppe' system. Separated skeleton driver from unfinished display device [Joakim Larsson Edström]. + +ROMSET: +393216 bytes in 3 files / 82.83Kb packed + +$end +$info=dbridgec +$mame +0.271 [hap, Sean Riddle] + +Diamond Bridge Computer, Micro-Concepts, 1987 + +Dedicated bridge-playing computer featuring an integrated keypad, LCD display, and artificial intelligence to simulate opponents, designed for practice and hand analysis when human partners are unavailable. + +DRIVER: +handheld/dbridgec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Changed description to 'Diamond Bridge Computer' and manufacturer to 'Micro-Concepts'. +- 0.271: hap, Sean Riddle added 'Diamond Bridge Computer (Diamond)' system. + +ROMSET: +251145 bytes in 2 files / 66.26Kb packed + +$end +$info=dbzonep +$mame +0.269 [David Haywood, TeamEurope] + +Dragon Ball Z x One Piece: Battle Taikan Gum-Gum no Kamehameha: Omee no Koe de Ora o Yobu (Japan), Bandai / Koto, 2008 + +It’s a hybrid statue/action figure that blends elements of Goku and Luffy—particularly their iconic poses and abilities—and features a built-in microphone. The toy responds to the user’s voice: shouting phrases like "Kamehameha!" or "Gomu Gomu no...!" triggers lights, sounds, and movements, simulating the activation of a combined attack from both series. Designed as a collectible for fans of both franchises, it offers a "taikan" experience (meaning "experiential" or "immersive"), typical of certain Japanese toys that emphasize physical and vocal interaction over digital gameplay. + +DRIVER: +skeleton/koto_zevio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: David Haywood and TeamEurope added 'Bandai / Koto Dragon Ball Z x One Piece: Battle Taikan Gum-Gum no Kamehameha: Omee no Koe de Ora o Yobu (Japan)' system. + +ROMSET: +8390656 bytes in 2 files / 7.30Mb packed + +$end +$info=dbzscout +$mame +0.270 [TeamEurope, David Haywood] + +Dragon Ball Z: Scouter Battle Taikan Kamehameha: Ora to Omee to Scouter (Japan), Bandai / Koto, 2007 + +It’s a Japanese interactive toy inspired by *Dragon Ball Z*, centered around the iconic Scouter. Equipped with sensors and a microphone, it detects the user’s voice and movements: saying commands like "Kamehameha!" or wearing the Scouter triggers sound effects, lights, and vibrations that simulate power-level detection and energy-based attacks. Designed to deliver a "taikan" (immersive, physical) experience, it playfully recreates the atmosphere of the *Dragon Ball Z* universe without relying on screens or digital gameplay. + +DRIVER: +skeleton/koto_zevio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: TeamEurope and David Haywood added 'Bandai / Koto Dragon Ball Z: Scouter Battle Taikan Kamehameha: Ora to Omee to Scouter (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.83Mb packed + +$end +$info=dc +$mame +0.118 [R. Belmont] + +Dreamcast (USA, NTSC), Sega, 1999 + +The Dreamcast is a 128-bit video game console which was released by Sega in late 1998 as the successor to the Sega Saturn. It was the first entry in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Microsoft's Xbox and the Nintendo GameCube. Sega discontinued the Dreamcast in March 2001 and withdrew entirely from the console hardware business, making it the company's final console. Support of the system continued in Europe and Oceania until the end of 2002, while in Japan, consoles were still sold until 2006 and new licensed games continued to be released. According to Bernie Stolar, former President and CEO of Sega of America, the Dreamcast was discontinued because the new chair of Sega wanted the company to focus on software. Despite its short lifespan, the Dreamcast has garnered cult status for its history and features. It was widely hailed as ahead of its time, and is still held in high regard for pioneering online console gaming - it was the first console to include a built-in modem and Internet support for online play. As of 2011, the console is still supported through various MIL-CD independent releases (source: http://en.wikipedia.org/wiki/Dreamcast). + +DRIVER: +sega/dccons.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +dc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.275: Clean up deviant *_cdrom interfaces in 'dc.xml' [AJR]. +- 0.249: Replaced abbreviated country names with full names in descriptions in 'dc.xml' [ArcadeShadow] +- 0.243: Fix crash with no GD-ROM loaded [AJR]. +- 0.199: Made GD_LEND return bytes transferred by DMA rather than bytes remaining - allows Daytona USA 2001 to boot [snickerbockers]. +- 0.197: Fixed interface/name/diskarea so discs can actually boot in dc.xml [Justin Kerk]. +- 0.147u4: Added 'European DC BIOS 1.01c [BadAd84]. +- 0.145u5: Fix the maple hookup and controllers and add the missing maple irq [Olivier Galibert]. +- 0.134: Initial support for controllers and GD-ROM drive added. Discs do not boot yet [R. Belmont]. +- 0.118: R. Belmont added 'Sega Dreamcast (not working)' system. + +ROMSET: +131072 bytes in 1 file / 4.89Kb packed + +$end +$info=dc_g2if +$mame +0.240 [Angelo Salese] + +Sega Dreamcast G2 I/F System Bus, , ???? + +DRIVER: +sega/dc_g2if.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: Angelo Salese added 'Sega Dreamcast G2 I/F System Bus' device. + +ROMSET: +None required. + +$end +$info=dc305 +$mame +0.218 [AJR] + +DC305 Printer Controller, , ???? + +DRIVER: +dec/dc305.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: AJR added 'DC305 Printer Controller' device. + +ROMSET: +None required. + +$end +$info=dc320b +$mame +0.209 [Metropoli BBS Archive, I-Shou University File Server] + +Tekram DC-320B SCSI Controller, , ???? + +DRIVER: +devices/bus/isa/tekram_dc820.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Metropoli BBS Archive and I-Shou University File Server added 'Tekram DC-320B SCSI Controller' device. + +ROMSET: +98304 bytes in 3 files / 15.09Kb packed + +$end +$info=dc320e +$mame +0.209 [Metropoli BBS Archive, I-Shou University File Server] + +Tekram DC-320E SCSI Controller, , ???? + +DRIVER: +devices/bus/isa/tekram_dc820.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Metropoli BBS Archive and I-Shou University File Server added 'Tekram DC-320E SCSI Controller' device. + +ROMSET: +98304 bytes in 3 files / 30.86Kb packed + +$end +$info=dc333 +$mame +0.276 [AJR] + +DEC DC333 MicroVAX II CPU, , ???? + +DRIVER: +devices/cpu/vax/vax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: AJR added 'DEC DC333 MicroVAX II CPU' device. + +ROMSET: +None required. + +$end +$info=dc341 +$mame +0.276 [AJR] + +DEC DC341 CVAX CPU, , ???? + +DRIVER: +devices/cpu/vax/vax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: AJR added 'DEC DC341 CVAX CPU' device. + +ROMSET: +None required. + +$end +$info=dc7061 +$mame +0.259 [Patrick Mackinlay] + +DEC DC7061 SII, , ???? + +DRIVER: +dec/dc7061.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Patrick Mackinlay added 'DEC DC7061 SII' device. + +ROMSET: +None required. + +$end +$info=dc7085 +$mame +0.206 + +Digital Equipment Corporation DC7085 Quad UART, , ???? + +DRIVER: +dec/dc7085.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Digital Equipment Corporation DC7085 Quad UART' device. + +ROMSET: +None required. + +$end +$info=dc7085_channel +$mame +0.206 + +DC7085 UART channel, , ???? + +DRIVER: +dec/dc7085.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'DC7085 UART channel' device. + +ROMSET: +None required. + +$end +$info=dc820 +$mame +0.209 [Metropoli BBS Archive, I-Shou University File Server] + +Tekram DC-820 SCSI Cache Controller, , ???? + +DRIVER: +devices/bus/isa/tekram_dc820.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Metropoli BBS Archive and I-Shou University File Server added 'Tekram DC-820 SCSI Cache Controller' device. + +ROMSET: +98304 bytes in 3 files / 25.09Kb packed + +$end +$info=dc820b +$mame +0.209 [Metropoli BBS Archive, I-Shou University File Server] + +Tekram DC-820B SCSI Cache Controller, , ???? + +DRIVER: +devices/bus/isa/tekram_dc820.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Metropoli BBS Archive and I-Shou University File Server added 'Tekram DC-820B SCSI Cache Controller' device. + +ROMSET: +98304 bytes in 3 files / 30.96Kb packed + +$end +$info=dcacchk +$mame +0.283 [McRetro.net] + +Dreamcast Arcade Stick Checker (v2.00), Sega, 1998 + +Official accessory for verifying the compatibility of arcade sticks with the console, introduced in 1998. It allows players to quickly test the proper functioning of the controls before using them with arcade-style games, ensuring optimal performance and support for specific titles. + +DRIVER: +sega/dcchk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: McRetro.net added 'Sega Dreamcast Arcade Stick Checker (v2.00)' system. + +ROMSET: +524288 bytes in 1 file / 13.55Kb packed + +$end +$info=dcat16 +$mame +0.187 [Team Europe] + +D-CAT16 (Mega Drive handheld), Firecore, 200? + +It's a handheld console compatible with Mega Drive/Genesis cartridges, featuring a built-in screen, speaker, external video output, and power options via batteries or AC adapter. It offers a plug-and-play experience with the full library of original cartridges, faithfully reproducing the classic hardware in a portable form without altering how the games run. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.187: Team Europe added 'Firecore D-CAT16 (Mega Drive handheld)' system. + +ROMSET: +8388608 bytes in 1 file / 4.14Mb packed + +$end +$info=dcctrl +$mame +0.149u1 + +Dreamcast Controller, , ???? + +DRIVER: +sega/dc-ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Dreamcast Controller' device. + +ROMSET: +None required. + +$end +$info=dcdev +$mame +0.121 [incog] + +HKT-0120 Sega Dreamcast Development Box, Sega, 1998 + +Dreamcast Katana Dev.Box is the official development kit for the Sega Dreamcast. It is the tool used by the majority of Dreamcast developers to produce Dreamcast games. The Katana DB is effectively a computer, but with four Dreamcast controller ports and a GD-ROM disc drive. It has a region switch plus various debugging features, and is compatible with S-Video, RCA and VGA television outputs. The major difference between the Katana DB and a normal Dreamcast is that the Katana DB can interface with a Windows (or Macintosh) computer, as well as various other development components for testing and debugging (source: https://segaretro.org/Dreamcast_Dev.Box). + +DRIVER: +sega/dccons.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +dc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: incog added 'HKT-0120 Sega Dreamcast Development Box (not working)' system. + +ROMSET: +12582912 bytes in 6 files / 5.38Mb packed + +$end +$info=dcebridge +$mame +0.216 [Vas Crabb] + +RS-232 DCE-DCE Bridge, , 197? + +This is a simple machine for wiring together two things that want to plug into an RS-232 port. This means that for DCE-like things (e.g. serial printers) there's no need to create an extra machine to allow them to talk to the outside world with the null_modem' device. (Also added 'some asserts, removed a FIXME, and put the swtpc8212 terminal in the default RS-232 devices). + +DRIVER: +homebrew/dcebridge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: Vas Crabb added 'RS-232 DCE-DCE Bridge' system. + +ROMSET: +None required. + +$end +$info=dceu +$mame +0.118 [R. Belmont] + +Dreamcast (Europe, PAL), Sega, 1999 + +The Dreamcast is a 128-bit video game console which was released by Sega in late 1998 as the successor to the Sega Saturn. It was the first entry in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Microsoft's Xbox and the Nintendo GameCube. Sega discontinued the Dreamcast in March 2001 and withdrew entirely from the console hardware business, making it the company's final console. Support of the system continued in Europe and Oceania until the end of 2002, while in Japan, consoles were still sold until 2006 and new licensed games continued to be released. According to Bernie Stolar, former President and CEO of Sega of America, the Dreamcast was discontinued because the new chair of Sega wanted the company to focus on software. Despite its short lifespan, the Dreamcast has garnered cult status for its history and features. It was widely hailed as ahead of its time, and is still held in high regard for pioneering online console gaming - it was the first console to include a built-in modem and Internet support for online play. As of 2011, the console is still supported through various MIL-CD independent releases (source: http://en.wikipedia.org/wiki/Dreamcast). + +DRIVER: +sega/dccons.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +dc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.118: R. Belmont added 'Sega Dreamcast (European PAL)' system. + +ROMSET: +262144 bytes in 2 files / 9.77Kb packed + +$end +$info=dcfish +$mame +0.217 [Musee Bolo] + +Fish Life Amazon Playful Edition (Japan), Sega, 2000 + +SEGA Fish Life is a bonafide oddity of the early 2000s SEGA pantheon, and one that we've covered a couple of times in the past here at the Junkyard. It's also one of the rarest, most expensive, and most bizarre variations of the Dreamcast hardware. And by 'variations,' I mean: it's a virtual aquarium which runs on Dreamcast hardware that was intended to be placed in hotel lobbies, restaurants etc.; but which was only sold in small quantities and is barely known about outside of its native Japan. The whole unit consists of a base (which contains the derivative Dreamcast hardware), along with a touch screen and a microphone. When used in conjunction, those with a passing interest in the serene aquatic panorama playing out on the screen could interact with the various fish by either tapping on them to reveal an info panel, or by speaking into a microphone embedded in the screen (source: http://www.thedreamcastjunkyard.co.uk/2019/05/rare-dreamcast-powered-sega-fish-life.html). + +DRIVER: +sega/dccons.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.217: Musee Bolo added 'Sega Fish Life Amazon Playful Edition (Japan)' system. + +ROMSET: +2228224 bytes in 2 files / 1.03Mb packed + +$end +$info=dcjp +$mame +0.118 [R. Belmont] + +Dreamcast (Japan, NTSC), Sega, 1998 + +The Dreamcast is a 128-bit video game console which was released by Sega in late 1998 as the successor to the Sega Saturn. It was the first entry in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Microsoft's Xbox and the Nintendo GameCube. Sega discontinued the Dreamcast in March 2001 and withdrew entirely from the console hardware business, making it the company's final console. Support of the system continued in Europe and Oceania until the end of 2002, while in Japan, consoles were still sold until 2006 and new licensed games continued to be released. According to Bernie Stolar, former President and CEO of Sega of America, the Dreamcast was discontinued because the new chair of Sega wanted the company to focus on software. Despite its short lifespan, the Dreamcast has garnered cult status for its history and features. It was widely hailed as ahead of its time, and is still held in high regard for pioneering online console gaming - it was the first console to include a built-in modem and Internet support for online play. As of 2011, the console is still supported through various MIL-CD independent releases (source: http://en.wikipedia.org/wiki/Dreamcast). + +DRIVER: +sega/dccons.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +dc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.118: R. Belmont added 'Sega Dreamcast (Japan NTSC)' system. + +ROMSET: +10616832 bytes in 6 files / 5.16Mb packed + +$end +$info=dckb +$mame +0.198 [Olivier Galibert] + +Dreamcast Keyboard, , ???? + +DRIVER: +sega/dc-ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Olivier Galibert added 'Dreamcast Keyboard' device. + +ROMSET: +None required. + +$end +$info=dcproto +$mame +0.286 [dragoncity] + +Dreamcast (prototype), Sega, 1998 + +Prototype of the Sega Dreamcast developed between 1997 and 1998 under the codename "Katana," prior to its commercial launch (1998–1999). It featured a bulkier design compared to the final version, additional debug ports for developers, and in some cases lacked the integrated 56k modem that was later included in the retail console. Based on the Hitachi SH-4 CPU and PowerVR2 GPU, it was intended exclusively for internal testing and use by authorized developers—never released to the general public. This prototype represents a crucial stage in the development of the first sixth-generation console with native online connectivity. + +DRIVER: +sega/dccons.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +dc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: dragoncity added 'Sega Dreamcast (prototype)' system. + +ROMSET: +2228224 bytes in 2 files / 909.96Kb packed + +$end +$info=dct11em +$mame +0.141 [Miodrag Milanović] + +DCT11-EM, Digital Equipment Corporation, 1983 + +It is an expansion module for DEC PDP-11 systems, designed to provide serial communication capabilities. It enables connection to terminals, modems, or other peripherals via asynchronous lines, supporting input/output operations in time-sharing or distributed processing environments typical of the 1970s and 1980s. + +DRIVER: +dec/dct11em.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.141: Miodrag Milanović added skeleton driver of 'DCT11-EM' system. + +ROMSET: +16384 bytes in 2 files / 7.48Kb packed + +$end +$info=dctream +$mame +0.187 [Maddog] + +Treamcast, , 200? + +DRIVER: +sega/dccons.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +dc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.187: Maddog added 'Treamcast' system. + +ROMSET: +131072 bytes in 1 file / 4.89Kb packed + +$end +$info=dd9 +$mame +0.256 [BCM, Devin Acker] + +DD-9 Digital Percussion, Yamaha, 1994 + +It’s a portable electronic percussion instrument featuring touch-sensitive pads that trigger digital drum and percussion sounds. It includes preset rhythms, accompaniment functions, and a built-in speaker, designed for beginners, practice, or casual performances, with the straightforward, compact approach typical of entry-level devices from the 1990s. + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.256: BCM and Devin Acker added 'Yamaha DD-9 Digital Percussion' system. + +ROMSET: +262144 bytes in 1 file / 198.38Kb packed + +$end +$info=ddmmeg12 +$mame +0.225 [Sean Riddle, David Haywood] + +Double Dance Mania: Mega 12, Senario, 2007 + +It’s a music-based board game that blends movement and rhythm, inspired by the classic dance pads of the 2000s. Players follow illuminated arrows on an interactive mat, stepping in time with the music, often in competitive or cooperative modes. Designed for home entertainment, it delivers a physical and engaging experience similar to dance video games—but without a console or screen—relying instead on lights, sounds, and the mat’s responsiveness. + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=SE9hAr84Lt0 + +WIP: +- 0.225: Sean Riddle and David Haywood added 'Senario Double Dance Mania: Mega 12' system. + +ROMSET: +8388608 bytes in 1 file / 3.17Mb packed + +$end +$info=ddmsup +$mame +0.225 [Sean Riddle, David Haywood, Kamaal Brown] + +Double Dance Mania: Supreme / Dance Supreme, Senario, 200? + +It’s an enhanced version of the classic movement-based music board game, featuring an interactive dance mat with illuminated arrows. Players perform steps in sync with the music by following on-mat visual sequences, in solo, competitive, or cooperative modes. Compared to earlier editions, it offers an expanded music selection, improved mat responsiveness, and upgraded features, while maintaining a fun, physical experience designed for home entertainment—without requiring a console or external screen. + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Sean Riddle, David Haywood and Kamaal Brown added 'Senario Double Dance Mania: Supreme/Dance Supreme' system. + +ROMSET: +8388608 bytes in 1 file / 3.53Mb packed + +$end +$info=ddr33v +$mame +0.270 [David Haywood, Sean Riddle] + +16-bit TV Dance Pad with 15 songs / Dance Dance Party Mix (DDRGame), DDRGame / Hyperkin, 2008 + +It’s a dance pad designed for 16-bit consoles, featuring a built-in game with 15 music tracks and on-screen arrow patterns to follow in time with the beat, recreating the experience of classic dance video games. It requires no additional cartridges and is ready to use right away on a TV, delivering '90s-style physical, rhythm-based entertainment. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: David Haywood and Sean Riddle added 'DDRGame / Hyperkin 16-bit TV Dance Pad with 15 songs / Dance Dance Party Mix (DDRGame)' system. + +ROMSET: +8388608 bytes in 1 file / 3.00Mb packed + +$end +$info=ddrdismx +$mame +0.204 [Peter Bortas, ClawGrip, The Dumping Union, Recreativas.org] + +Dance Dance Revolution Disney Mix, Majesco (licensed from Konami, Disney), 2006 + +Dancing Stage featuring Disney's Rave (ダンシングステージフィーチャリングディズニーズレイブ, Danshingu Sutēji fīcharingu Dizunīzu Reibu) is a music video game released in Japan in arcades on November 30, 2000. On the same day, it was also released for the PlayStation, but under the name Dance Dance Revolution Disney's Rave (ダンスダンスレボリューションディズニーズレイブ, Dansu Dansu Reboryūshon Dizunīzu Reibu). It was later released in September 2001 North America as Dance Dance Revolution Disney Mix and in Europe and Australia as Dancing Stage Disney Mix. It is based on Konami's Dance Dance Revolution (DDR) series with animated Disney characters and electronic dance music remixes of past Disney songs. They also include a few non-Disney songs that were popular at the time of the game's release. It is considered to be one of the rarest DDR game released in arcades (source: https://en.wikipedia.org/wiki/Dance_Dance_Revolution_Disney_Mix). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: Peter Bortas, ClawGrip, The Dumping Union and Recreativas.org added 'Dance Dance Revolution Disney Mix Majesco (licensed from Konami, Disney)' system. + +ROMSET: +2097152 bytes in 1 file / 419.25Kb packed + +$end +$info=ddrfammt +$mame +0.206 [Sean Riddle, David Haywood, Peter Wilhelmsen] + +Dance Dance Revolution Family Mat (Japan), Takara / Konami / SSD Company LTD, 2001 + +Dance Dance Revolution Family Mat (?????????????? ????????????) was released by Konami in 2001 to the Japanese video game market. It was designed as a plug-n-play game unit, requiring no video game console. However, unlike later plug-n-play units, the DDR Family Mat also had an expandable music library that allowed users to play different songs on separately purchasable cartridges (source: https://en.wikipedia.org/wiki/Dance_Dance_Revolution_(TV_video_games)#Dance_Dance_Revolution_Family_Mat). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle, David Haywood and Peter Wilhelmsen added 'Takara/Konami/SSD Company LTD Dance Dance Revolution Family Mat (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 862.48Kb packed + +$end +$info=ddrstraw +$mame +0.205 [Peter Bortas, ClawGrip, The Dumping Union] + +Dance Dance Revolution Strawberry Shortcake, Majesco (licensed from Konami), 2006 + +As a Plug'N'Play product, Strawberry Shortcake Dance Dance Revolution plugs directly into a television set without a game console, delivering a fun, interactive experience on a custom Strawberry Shortcake dance pad. Featured characters include Strawberry Shortcake, Blueberry Muffin, Raspberry Torte, Lemon Meringue and Rainbow Sherbet dancing along with themed music such as "Straw-Buh-Buh-Buh-Buh-Berry Shortcake" and nine other songs. The game features multiple difficulty settings that make it easy for players of all ages to enjoy, and as an added 'bonus, strawberry-scented stickers are included free inside the box (source: http://home.nestor.minsk.by/game/news/2006/11/2704.html). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Peter Bortas, ClawGrip and The Dumping Union added 'Majesco (licensed from Konami) Dance Dance Revolution Strawberry Shortcake' system. + +ROMSET: +2097152 bytes in 1 file / 484.64Kb packed + +$end +$info=debutm +$mame +0.212 [hap, Berger] + +Debut-M, Energopribor, 1994 + +Technical informations: https://www.schach-computer.info/wiki/index.php?title=Deb%C3%BCt-M_(%D0%94%D0%B5%D0%B1%D1%8E%D1%82-%D0%9C) + +DRIVER: +ussr/debut.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.212: hap and Berger added 'Energopribor Debut-M' system. + +ROMSET: +16384 bytes in 2 files / 12.50Kb packed + +$end +$info=dec_rs232_loopback +$mame +0.196 [AJR] + +RS-232 Loopback (DEC 12-15336-00), , ???? + +DRIVER: +devices/bus/rs232/loopback.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'RS-232 Loopback (DEC 12-15336-00)'. +- 0.196: AJR added 'RS232 Loopback (DEC 12-15336-00)' device. + +ROMSET: +None required. + +$end +$info=decathln +$mame +0.219 [Sean Riddle, ClawGrip] + +Decathlon (set 1), Advance Bright Ltd / V-Tac Technology Co Ltd., 200? + +It’s a plug-and-play TV console based on an Olympic sports theme, featuring a series of mini-games inspired by decathlon events (such as running, jumping, throwing, swimming, etc.). It connects directly to a television and provides an instant gaming experience with built-in or wired controllers, typical of budget dedicated consoles produced in Asia during the 2000s. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Changed description to 'Decathlon (set 1)'. +- 0.219: Sean Riddle and ClawGrip added 'Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon' system. + +ROMSET: +4194304 bytes in 1 file / 850.14Kb packed + +$end +$info=decathlna +$mame +0.220 [Sean Riddle, David Haywood] + +Decathlon (set 2, SM570, ABL TV Game), Advance Bright Ltd / V-Tac Technology Co Ltd., 200? + +It’s a plug-and-play TV console based on an Olympic sports theme, featuring a series of mini-games inspired by decathlon events (such as running, jumping, throwing, swimming, etc.). It connects directly to a television and provides an instant gaming experience with built-in or wired controllers, typical of budget dedicated consoles produced in Asia during the 2000s. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +decathlna.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Advance Bright Ltd/V-Tac Technology Co Ltd. Decathlon (set 2, SM570, ABL TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 831.93Kb packed + +$end +$info=decioga +$mame +0.200 [R. Belmont] + +DECstation I/O Gate Array, , ???? + +DRIVER: +dec/decioga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: R. Belmont added 'DECstation I/O Gate Array' device. + +ROMSET: +None required. + +$end +$info=decmate2 +$mame +0.232 [AJR, Vince Slyngstad] + +DECmate II (PC278), Digital Equipment Corporation, 1982 + +DECmate was the name of a series of PDP-8-compatible computers produced by the Digital Equipment Corporation in the late 1970s and early 1980s. All of the models used an Intersil 6100 (later known as the Harris 6100) or Harris 6120 (an improved Intersil 6100) microprocessor which emulated the 12-bit DEC PDP-8 CPU. As part of a three-pronged strategy against IBM, the company released this model at the same time as the PDP-11-based PRO-350 and the Intel 8088-based Rainbow 100. The DECmate II resembles the Rainbow 100 but uses the 6120 processor. Its two operating systems are the WPS-8 word processing system, and the COS-310 Commercial Operating System running DIBOL. Like the others it had a monochrome VR201 (VT220-style) monitor, an LK201 keyboard and dual 400K single-sided quad-density 5.25-inch RX50 floppy disk drives. It had 32 Kwords of RAM for use by programs, and a further 32 Kwords containing code which was used for device emulation. Code running in this second bank was nicknamed "slushware", in contrast to firmware since it was loaded from floppy disk as the machine booted. It was also known as the PC278. The model could be expanded, either by adding another pair of 5.25-inch floppy disk drives, and it could also support either an additional pair of RX01 or RX02 8-inch floppy disk drives or a Winchester disk. It can also have a coprocessor board added, to allow it to run CP/M. There was a choice of three coprocessor boards, one with a Z80 and 64 KB RAM, and a choice of two boards with both a Z80 and an Intel 8086, the difference being that they had either 256 KB or 512 KB RAM. Manufacture ceased in 1986. It was superseded by the DECmate III, introduced in 1984 (source: https://en.wikipedia.org/wiki/DECmate#DECmate_II). + +DRIVER: +dec/decmate2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.235: Patch one ROM file in 31Z BIOS (#2) to correct JMP I instruction [AJR]. +- 0.232: AJR and Vince Slyngstad added 'Digital Equipment Corporation DECmate II (PC278)' system. + +ROMSET: +22528 bytes in 10 files / 15.93Kb packed + +$end +$info=decmate3 +$mame +0.232 [AJR, Vince Slyngstad] + +DECmate III (PC238), Digital Equipment Corporation, 1984 + +DECmate was the name of a series of PDP-8-compatible computers produced by the Digital Equipment Corporation in the late 1970s and early 1980s. All of the models used an Intersil 6100 (later known as the Harris 6100) or Harris 6120 (an improved Intersil 6100) microprocessor which emulated the 12-bit DEC PDP-8 CPU. This was introduced in 1984. It had a smaller system case, color monitor, 8 MHz clock, two 5.25-inch RX50 floppy disk drives, 32 KB user RAM, 32 KB system RAM. It was also known as the PC238 (source: https://en.wikipedia.org/wiki/DECmate#DECmate_III). + +DRIVER: +dec/decmate2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: AJR and Vince Slyngstad added 'Digital Equipment Corporation DECmate III (PC238)' system. + +ROMSET: +20480 bytes in 3 files / 8.95Kb packed + +$end +$info=decsfb +$mame +0.206 + +Digital Equipment Corporation Smart Frame Buffer, , ???? + +DRIVER: +dec/sfb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Digital Equipment Corporation Smart Frame Buffer' device. + +ROMSET: +None required. + +$end +$info=dectalk +$mame +0.134 [Lord Nightmare] + +DECtalk DTC-01, Digital Equipment Corporation, 1984 + +DECtalk was a speech synthesizer and text-to-speech technology developed by Digital Equipment Corporation in the early 1980s, based largely on the work of Dennis Klatt at MIT, whose source-filter algorithm was variously known as KlattTalk or MITalk. The first DECtalk units were seen in 1984. They were standalone units that connected to any device with an asynchronous serial port. These units were also able to connect to the telephone system by having two telephone jacks. One connected to a phone line, the other to a telephone. The DECtalk units could recognize and generate any telephone touch tone. With that capability the units could be used to automate various telephone-related tasks by handling both incoming and outgoing calls. This included acting as an interface to an email system and the capability to function as an alerting system by utilizing the ability to place calls and interact via touch tones with the person answering the phone (source: http://en.wikipedia.org/wiki/DECtalk). + +DRIVER: +dec/dectalk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.268: Fixed distortion in DTC07 DAC emulation (#12567). Fixed distortion in DTC07 DAC emulation. Implement hakc to fix broken DSP output. Add comment acknowledging the hack in the last commit is technically wrong. Revert DAC bit depth back down to 12 as it sounds more accurate when compared with actual hardware. Update comment stating the DAC that is used on actual hardware(AD7541). Use unrealistically high DSP clock frequency to work around DAC output issues [datajake1999]. Hack it to work until it can be better understood i386: some limit checks [cracyc]. +- 0.134: Lord Nightmare added 'DEC DECTalk DTC-01' system. + +ROMSET: +536576 bytes in 38 files / 275.00Kb packed + +$end +$info=dectalk_isa +$mame +0.151 [Carl] + +DECTalk-PC, , ???? + +DRIVER: +devices/bus/isa/dectalk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.151: Carl added 'DECTalk-PC' device. + +ROMSET: +24576 bytes in 3 files / 3.30Kb packed + +$end +$info=deecoseal +$mame +0.277 [Carl, Adrian Black] + +Deeco SealTouch ST3220, Lucas, 1990 + +The SealTouch ST3220 is a type of digital signature and electronic stamping tablet, manufactured by Lucas Deeco, a Chinese company specializing in devices for secure electronic signature management, digital stamping and biometric authentication. + +DRIVER: +misc/deecoseal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Carl and Adrian Black added 'Lucas Deeco SealTouch ST3220' system. + +ROMSET: +98304 bytes in 3 files / 54.81Kb packed + +$end +$info=deluxecoco +$mame +0.251 [Tim Lindner] + +Deluxe Color Computer, Tandy Radio Shack, 1983 + +Various prototypes for the CoCo have surfaced over the years. In the 1980s, Radio Shack stores were selling a keyboard that would plug directly in to a CoCo 2, though not labeled as such. This keyboard was part of a production run for the never produced Deluxe Color Computer. The Deluxe CoCo was referenced in CoCo manual sets and specifically mentioned as having extra keys, lowercase video, and the ability to accept commands in lowercase. Later versions of the CoCo 2, labeled Tandy instead of TRS-80, had the ability to display true lowercase, but did not accept lowercase commands (although this capability was later available through A-DOS, a third-party replacement ROM for the Disk Controller) (source: https://www.cocopedia.com/wiki/index.php/TRS-80_Color_Computer#CoCo_clones_and_cousins). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Tim Lindner added 'Tandy Radio Shack Deluxe Color Computer' system. + +ROMSET: +32768 bytes in 4 files / 23.81Kb packed + +$end +$info=dempa_shinbunsha_joystick +$mame +0.153 + +Dempa Shinbunsha Joystick, , ???? + +DRIVER: +devices/bus/centronics/dsjoy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Dempa Shinbunsha Joystick' device. + +ROMSET: +None required. + +$end +$info=dendy +$mame +0.132 [Incog] + +Dendy Classic 1, Steepler, 1992 + +Dendy was a Chinese hardware clone of the Nintendo Entertainment System (NES), produced for the Russian market. It was released in the early 1990s by the Steepler company. Since no officially licensed version of the NES was ever released in the former USSR, the Dendy was easily the most popular video game console of its time in that region, and enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. In 1992 Dendy was selling in Russia for 39000 rubles (roughly $94),by 1994 over one million Dendy units were sold in Russia and the price was roughly $35 (source: http://en.wikipedia.org/wiki/Dendy_(console)). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.132: Incog added 'Steepler Dendy Classic (not working)' system. + +ROMSET: +None required. + +$end +$info=dendy2 +$mame +0.184 [kazblox] + +Dendy Classic 2, Steepler, 1992 + +Dendy was a Chinese hardware clone of the Nintendo Entertainment System (NES), produced for the Russian market. It was released in the early 1990s by the Steepler company. Since no officially licensed version of the NES was ever released in the former USSR, the Dendy was easily the most popular video game console of its time in that region, and enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. In 1992 Dendy was selling in Russia for 39000 rubles (roughly $94),by 1994 over one million Dendy units were sold in Russia and the price was roughly $35 (source: http://en.wikipedia.org/wiki/Dendy_(console)). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.184: kazblox added 'Steepler Dendy Classic 2' system. + +ROMSET: +None required. + +$end +$info=denv150 +$mame +0.220 [Team Europe] + +Denver Game Console GMP-240C 150-in-1, Denver, 201? + +Technical informations: https://denver.eu/products/discontinued-products/denver-gmp-240c/c-1024/c-1092/p-3036 + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: Team Europe added 'Denver Game Console GMP-240C 150-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 2.52Mb packed + +$end +$info=design6 +$mame +0.227 [jordigahan, ClawGrip, Dirk Best] + +Design D6, Azkoyen, 1995? + +It’s a vending machine designed for public spaces, featuring a modern and functional aesthetic. Equipped with an electronic management system, it accepts coin payments (and sometimes bills or contactless methods) and offers modular capacity to dispense cold beverages, snacks, or packaged goods. Built for reliability, easy maintenance, and seamless integration into commercial or institutional environments. + +DRIVER: +skeleton/design.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: jordigahan, ClawGrip and Dirk Best added 'Azkoyen Design D6' system. + +ROMSET: +32768 bytes in 1 file / 6.15Kb packed + +$end +$info=designe +$mame +0.227 [maquinasdetabaco.com, Dirk Best] + +Design (Euro), Azkoyen, 1995? + +It’s an automatic vending machine designed for use in public or commercial settings, compliant with European standards. Featuring a sleek and durable design, it supports payments in euro coins and banknotes and is optimized to dispense beverages, snacks, or packaged goods. It includes electronic systems for cash management, inventory tracking, and remote communication, with an emphasis on energy efficiency, security, and ease of maintenance. + +DRIVER: +skeleton/design.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: maquinasdetabaco.com and Dirk Best added 'Azkoyen Design (Euro)' system. + +ROMSET: +32768 bytes in 1 file / 8.30Kb packed + +$end +$info=dfi386 +$mame +0.214 [rfka01] + +386-20.REV0, DFI, 198? + +It’s a computer motherboard based on the Intel 80386 architecture, dating back to the 1980s. Designed for professional desktop systems or workstations of the era, it supports a 20 MHz 386 processor, DRAM memory slots, ISA expansion slots, and basic features such as floppy and hard disk controllers. It represents a reliable and typical solution from the pre-Pentium era for building IBM-compatible PCs. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'DFI 386-20.REV0' system. + +ROMSET: +65536 bytes in 2 files / 38.00Kb packed + +$end +$info=dfi386sx +$mame +0.234 [Vipersan, rfka01] + +386SX-16/20CN Rev 1.0, Diamond Flower International, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/D/DIAMOND-FLOWER-INC-386-386SX-16CN-20CN.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Vipersan and rfka01 added 'Diamond Flower International 386SX-16/20CN Rev 1.0' system. + +ROMSET: +65536 bytes in 2 files / 39.25Kb packed + +$end +$info=dfs500 +$mame +0.226 [Felipe Corrêa da Silva Sanches] + +DFS-500 DME Video Switcher, Sony, 1994 + +Combination 3-D Digital Multi Effects (DME) and multi-format video production switcher.Accepts 4 video inputs which may be configured in any combination of Y/C, composite, or Y/R-Y/B-Y component (12-pin dub only) sources.Both foreground and background busses have built-in frame synchronizers.Title keyer utilizes DME effects.100 control panel snap shot memory registers. Over 200 preset effects including page turns, melt down, wave, ripple and twist.40 user programmable effects registers.16 preset color backgound patterns, SMPTE color bars and grid patterns all standard.Lighting, trails and shadow option, downstream keyer option and rack mount kit option. Interfaces with Sony BVE-910, BVE-600, RM-450 editors and BVS-3100, BVS-3200 and BVS-3200C switchers.Serial interface with the BVE-910 requires the BKE-913 switcher interface (source: https://www.broadcaststore.com/store/model_detail.cfm?id=11238). + +DRIVER: +sony/dfs500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.226: Felipe Corrêa da Silva Sanches added 'Sony DFS-500 DME Video Switcher' system. + +ROMSET: +2326528 bytes in 9 files / 937.08Kb packed + +$end +$info=dg10 +$mame +0.285 [BCM, Devin Acker] + +DG-10 Digital Guitar, Casio, 1987 + +Hybrid digital guitar produced by Casio in 1983, combining a guitar body with an 8-voice polyphonic synthesizer. The six metal strings served as triggers to generate digitally sampled sounds, including piano, strings, woodwinds, and percussion. It featured a miniaturized 32-key keyboard on the neck for modulation and alternative tunings. Designed for experimental musicians and home studios, it allowed layering of the strings' acoustic sound with digital synthesis via separate audio outputs, anticipating modern MIDI controller concepts in string-instrument format. + +DRIVER: +casio/dg20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: BCM and Devin Acker added 'Casio DG-10 Digital Guitar' system. + +ROMSET: +None required. + +$end +$info=dg20 +$mame +0.285 [BCM, Devin Acker] + +DG-20 Digital Guitar, Casio, 1987 + +The advanced digital guitar produced by Casio as the successor to the DG-10 featured an 8-voice polyphonic synthesizer with enhanced sampling capabilities. The six metal strings served as capacitive sensors, triggering digital sounds (piano, strings, bass, percussion) with more precise dynamic response. The neck housed a 32-key keypad for modulation, pitch bending, and non-standard tuning. Designed for electronic composers and home studios, this instrument allowed independent mixing of the acoustic string signal and digital synthesis via separate outputs, offering creative flexibility in sound layering and anticipating the use of string instruments as advanced MIDI controllers. + +DRIVER: +casio/dg20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: BCM and Devin Acker added 'Casio DG-20 Digital Guitar' system. + +ROMSET: +32768 bytes in 1 file / 5.15Kb packed + +$end +$info=dg640 +$mame +0.212 + +DG640 VDU, , ???? + +DRIVER: +devices/bus/s100/dg640.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'DG640 VDU' device. + +ROMSET: +2048 bytes in 1 file / 0.70Kb packed + +$end +$info=dg680 +$mame +0.148u1 [Robbbert] + +DG680 with DGOS-Z80 1.4, David Griffiths, 1980 + +It’s a home computer or embedded system based on the Z80 processor, developed in the 1980s by an independent designer. It includes a custom operating system (DGOS-Z80 v1.4) that handles basic operations such as serial I/O, memory management, and program loading—often from cassette tape or external storage. Designed for hobbyist use, education, or embedded development, it embodies the DIY spirit of the era with a simple yet functional architecture. + +DRIVER: +ausnz/dg680.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.212: Machine promoted to working [Robbbert]. +- 0.148u1: Robbbert added 'DG680 with DGOS-Z80 1.4' system. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=dgama87 +$mame +0.128 [Miodrag Milanović] + +Didaktik Gama 87, Didaktik Skalica, 1987 + +Didaktik Gama was the first clone of the ZX Spectrum with one speciality: 80 KiB RAM divided into two switched 32 KiB memory banks and 16 KiB of slower RAM containing graphical data for video output, while the size of ROM was 16 KiB. This computer had become an unreachable dream for many children and adults in former socialist Czechoslovakia as the computer was considerably expensive and seldom available to buy. It is said there were waiting lists several years long. The design of the computer was very simple - just a grey or black box the size of A5 with flat plastic keyboard and connectors mounted on the rear side. All games developed for the ZX Spectrum 48K were generally compatible with this computer. There is no need to say that it established massive and flourishing black market with these games country-wide as they were officially unavailable behind the "iron curtain". An audio cassette was used as the data store and a TV served as the monitor. Didaktik Gama was produced in three variants: the first, Gama '87, fixed some bugs in the original ZX Spectrum ROM, thus breaking compatibility in some percentage of applications (read: games), and introduced its own bugs effectively inhibiting the use of the second 32 KiB memory bank from BASIC. Gama '88 fixed the original ZX Spectrum bugs in a more compatible way and fixed the memory switching bug. The last and the best model was Gama '89 which fixed some more bugs. Production of Didaktik Gama computers ceased in 1992 (source: http://en.wikipedia.org/wiki/Didaktik#Didaktik_Gama). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Didaktik Gama 87' system. + +ROMSET: +16384 bytes in 1 file / 12.25Kb packed + +$end +$info=dgama88 +$mame +0.128 [Miodrag Milanović] + +Didaktik Gama 88, Didaktik Skalica, 1988 + +Didaktik Gama was the first clone of the ZX Spectrum with one speciality: 80 KiB RAM divided into two switched 32 KiB memory banks and 16 KiB of slower RAM containing graphical data for video output, while the size of ROM was 16 KiB. This computer had become an unreachable dream for many children and adults in former socialist Czechoslovakia as the computer was considerably expensive and seldom available to buy. It is said there were waiting lists several years long. The design of the computer was very simple - just a grey or black box the size of A5 with flat plastic keyboard and connectors mounted on the rear side. All games developed for the ZX Spectrum 48K were generally compatible with this computer. There is no need to say that it established massive and flourishing black market with these games country-wide as they were officially unavailable behind the "iron curtain". An audio cassette was used as the data store and a TV served as the monitor. Didaktik Gama was produced in three variants: the first, Gama '87, fixed some bugs in the original ZX Spectrum ROM, thus breaking compatibility in some percentage of applications (read: games), and introduced its own bugs effectively inhibiting the use of the second 32 KiB memory bank from BASIC. Gama '88 fixed the original ZX Spectrum bugs in a more compatible way and fixed the memory switching bug. The last and the best model was Gama '89 which fixed some more bugs. Production of Didaktik Gama computers ceased in 1992 (source: http://en.wikipedia.org/wiki/Didaktik#Didaktik_Gama). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Didaktik Gama 88' system. + +ROMSET: +16384 bytes in 1 file / 12.22Kb packed + +$end +$info=dgama89 +$mame +0.128 [Miodrag Milanović] + +Didaktik Gama 89, Didaktik Skalica, 1989 + +Didaktik Gama was the first clone of the ZX Spectrum with one speciality: 80 KiB RAM divided into two switched 32 KiB memory banks and 16 KiB of slower RAM containing graphical data for video output, while the size of ROM was 16 KiB. This computer had become an unreachable dream for many children and adults in former socialist Czechoslovakia as the computer was considerably expensive and seldom available to buy. It is said there were waiting lists several years long. The design of the computer was very simple - just a grey or black box the size of A5 with flat plastic keyboard and connectors mounted on the rear side. All games developed for the ZX Spectrum 48K were generally compatible with this computer. There is no need to say that it established massive and flourishing black market with these games country-wide as they were officially unavailable behind the "iron curtain". An audio cassette was used as the data store and a TV served as the monitor. Didaktik Gama was produced in three variants: the first, Gama '87, fixed some bugs in the original ZX Spectrum ROM, thus breaking compatibility in some percentage of applications (read: games), and introduced its own bugs effectively inhibiting the use of the second 32 KiB memory bank from BASIC. Gama '88 fixed the original ZX Spectrum bugs in a more compatible way and fixed the memory switching bug. The last and the best model was Gama '89 which fixed some more bugs. Production of Didaktik Gama computers ceased in 1992 (source: http://en.wikipedia.org/wiki/Didaktik#Didaktik_Gama). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.128: Miodrag Milanović added 'Didaktik Gama 89' system. + +ROMSET: +65536 bytes in 4 files / 50.85Kb packed + +$end +$info=dgnalpha +$mame +0.88 [Phill Harvey-Smith] + +Dragon Professional (Alpha), Dragon Data Ltd, 1984 + +The Dragon Professional or Project Alpha is an evolution of the Dragon 64. Noticeable differences are the built-in modem, multi-channel AY sound chip and disk interface with two 3?" drives and the new boot ROM with graphical screen for booting to ROM based basic (i.e. Dragon 32 mode / but strangely without any Dragon Dos support / to get this you need to use a special boot disk which loads the Dragon Dos ROM into RAM before starting basic) or straight to OS-9. A number of examples (5 plus 1 motherboard at last count) are known to exist in either early prototype form where the top of the case was effectively hand made and darker in colour and the pre-production form where the top of the case is only slightly darker than the Dragon 64 and is of production quality (source: http://archive.worldofdragon.org/index.php?title=Project_Alpha). + +DRIVER: +trs/dgnalpha.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dgnalpha_flop.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.185: Added 'older Boot v0.4 ROM. Replaced 5.25" floppy drives with 3.5" and added 'sounds [Nigel Barnes]. +- 0.99: Fixed NMI interrupt, so that Dragon Data Alpha OS-9 can now boot [Phill Harvey-Smith]. +- 0.97: Removed optional DOS BIOS [Phill Harvey-Smith]. +- 0.88: Phill Harvey-Smith added 'Dragon Alpha' system. Completed emulation of the Dragon Alpha, including support for the sound chip, and the internal disk interface [Phill Harvey-Smith]. + +ROMSET: +32768 bytes in 3 files / 24.78Kb packed + +$end +$info=dgnbeta +$mame +0.98 [Phill Harvey-Smith] + +Dragon 128 (Beta), Dragon Data Ltd, 1984 + +Project Beta was something altogether different, and saw GEC Dragon really wanting to hit the big time. Expecting to retail at ?2500-3000, the micro used twin MC6809E processors, had 256K RAM (expandable to 768K) and offered two internal 3?" floppy drives with an external hard disc available as an add-on. Together with an on-board power supply the machine also incorporated an 80-column display based on the MC6845 and an RGB monitor connection with the following display resolutions: 320*256*16 colours, 640*512*4, 640*256*4, 320*256*4 and a teletext mode of 160*72 (teletext being 40*24 with each character a 4*3 block) (source: http://archive.worldofdragon.org/index.php?title=Project_Beta). + +DRIVER: +trs/dgn_beta.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dgnbeta_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.185: Added 'software list with OS-9 system and apps. Replaced 5.25" floppies with 3.5", and added 'sounds. Enabled floppy motor. Removed tag lookups [Nigel Barnes]. +- 0.117: Fixed up for new 6821PIA behavior, machine will now boot again (bug #1309) [Phill Harvey-Smith]. +- 0.112: More fully implemented certain graphics modes [Phill Harvey-Smith]. +- 0.111: Fixed regressions introduced in 0.110 (bug #970) [Phill Harvey-Smith]. +- 0.110: Fixed regression in disk code that prevented booting and a keyboard error. Rewrote the video code [Phill Harvey-Smith]. +- 0.107: Fixed regression introduced in 0.106 (bug #896) [Nate Woods]. +- 0.103: Implemented MMU, keyboard and floppy support [Phill Harvey-Smith]. +- 0.98: Phill Harvey-Smith added 'Dragon Beta' system. + +ROMSET: +49152 bytes in 5 files / 17.63Kb packed + +$end +$info=dgnmsx +$mame +0.198 [David F.Gisbert aka Tromax, AUIC, Robcfg] + +Dragon MSX-64 (MSX1, Spain), Eurohard S.A., 1985 + +The Dragon MSX-64 is a computer that was intended for the Spanish market by the Eurohard company, but it has never been officially released. In 1984, Eurohard had bought the Dragon Data company, which had previously released several non-MSX computers. The Dragon MSX-64 was actually build by Radofin Electronics, a British company based in Hong Kong, which also designed the Mattel Aquarius computers. About 500 pieces were delivered, but they were never sold because of Eurohard bankruptcy. Employees were given a Dragon MSX as payment instead of wages. This computer has an 'International' QWERTY keyboard with a ? key. The function keys are on the left, what's unusual for the MSX computers (source: https://www.msx.org/wiki/Dragon_MSX-64). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'Dragon MSX-64 (MSX1, Spain)'. +- 0.198: David F.Gisbert aka Tromax, AUIC and Robcfg added 'Eurohard S.A. Dragon MSX-64 (MSX1)' system. + +ROMSET: +32768 bytes in 2 files / 25.34Kb packed + +$end +$info=dgone +$mame +0.117 [Joe] + +Data General/One, Data General, 1984 + +Data General's introduction of the Data General-One in 1984 is an interesting story, as it is one of the few cases of a minicomputer company introducing a truly breakthrough PC product. The DG One was a nine-pound battery-powered MS-DOS machine equipped with dual 3?" diskettes, a 79-key full-stroke keyboard, 128K to 512K of RAM, and a monochrome LCD screen capable of either the standard 80x25 characters or full CGA graphics (640x200). The Data General One was considered a modest advance over similar Osborne-Kaypro systems (source: http://en.wikipedia.org/wiki/Data_General). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.135: Added 'proper CGA char dump. Now the system shows correct output [Miodrag Milanović]. +- 0.117: Joe added 'Data General/One (not working)' system. + +ROMSET: +32768 bytes in 1 file / 21.06Kb packed + +$end +$info=dgun2500 +$mame +0.186 [David Haywood] + +dreamGEAR Wireless Motion Control with 130 games (DGUN-2500), dreamGEAR, 200? + +The Wireless Motion Control Plug N' Play with 130 Games features a user-friendly design that allows you to plug directly into your TV. Experience instant fun and enjoyment for the whole family with state-of-the-art motion sensing technology! The 9 interactive sports games and 121 exciting mini games will enhance your motor skills and reflexes: while providing hours of entertainment. Most games can be played with 2 players, so challenge your friends and family! The 2 interchangeable wireless remote controls can be used alone or attached to any of the many included extensions for realistic gameplay (source: https://www.manua.ls/dreamgear/dgun-2500/specifications). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: Machine promoted to working [David Shah]. +- 0.186: David Haywood added 'dreamGEAR Wireless Motion Control with 130 games (DGUN-2500)' system. + +ROMSET: +33554432 bytes in 1 file / 11.15Mb packed + +$end +$info=dgun2561 +$mame +0.186 [David Haywood] + +My Arcade Portable Gaming System with 140 Games (DGUN-2561), dreamGEAR, 2012 + +The dreamGEAR My Arcade Portable Gaming System is loaded with 140 fun and easy to play video games. Simply power on the system and start playing, anywhere, anytime. The gaming system is perfect at home, in the car or just about anywhere you can imagine. Fits easily in your pocket, purse, bag or backpack! You'll always have your games at your fingertips with the My Arcade Portable Gaming System! + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed description to 'My Arcade Portable Gaming System with 140 Games (DGUN-2561)'. +- 0.219: Changed description to 'My Arcade Portable Gaming System (DGUN-2561)'. +- 0.186: David Haywood added 'dreamGEAR My Arcade Portable Gaming System (DGUN-2561)' system. + +ROMSET: +67112960 bytes in 2 files / 12.83Mb packed + +$end +$info=dgun2572 +$mame +0.225 [Sean Riddle, David Haywood] + +My Arcade Wireless Video Game Station 200-in-1 (DGUN-2572), dreamGEAR, 201? + +This Video Game Station from dreamGear offers hours of fun gaming just about anywhere. There's no additional game console required, because it comes with a console, plus you get a wireless controller, a wireless gun and an A/V cable, so you're all set. The 200 built-in games will give you and your friends a nostalgic blast from the past (source: https://www.shoplet.com/DREAMGEAR-DGUN-2572-Plug-Play-Video-Game-Station/DRM2572/spdv). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.279: Descramble and move to correct driver (still doesn't boot, though) [AJR]. +- 0.225: Sean Riddle and David Haywood added 'dreamGEAR My Arcade Wireless Video Game Station 200-in-1 (DGUN-2572)' system. + +ROMSET: +33554432 bytes in 1 file / 12.94Mb packed + +$end +$info=dgun2573 +$mame +0.194 [David Shah] + +My Arcade Gamer V Portable Gaming System (DGUN-2573) (set 1, newer), dreamGEAR, 2015 + +What's your favorite video game? Choose any popular video game category and you'll find an awesome array to play on the My Arcade 220-In-1 Portable Video Game System. It's like carrying a complete video arcade in your pocket, purse, or backpack! Soar the skies, solve puzzles, play golf, tennis and other popular sports; or enjoy Black Jack, Slots, and Video Poker…it's all here, and more. In fact, there are 220 popular video games for every interest and age group. That's enough entertainment for hours, days, & weeks — good for any international flight or even a cross-country road trip! The 220-in-1 Portable Video Game System is perfect for at home, in the car, or just about anywhere you can imagine. Why settle for less? Forget about game cartridges — now you can carry the entire video arcade in your pocket! (source: https://www.amazon.com/Dreamgear-Arcade-Handheld-Gaming-System/dp/B01NAXU0DX). + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Changed description to 'My Arcade Gamer V Portable Gaming System (DGUN-2573) (set 1, newer). +- 0.219: Changed description to 'My Arcade Gamer V Portable Gaming System (DGUN-2573)'. +- 0.195: Machine promoted to working [David Shah]. +- 0.194: David Shah added 'dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573)' system. + +ROMSET: +33554432 bytes in 1 file / 7.59Mb packed + +$end +$info=dgun2573a +$mame +0.222 [Sean Riddle] + +My Arcade Gamer V Portable Gaming System (DGUN-2573) (set 2, older), dreamGEAR, 2015 + +The My Arcade gamer V portable is a handheld gaming system with 220 retro style video games built-in. Various genres are included such as puzzle, racing, adventure, and sports for hours of fun for kids and adults alike. The handheld is lightweight, small, and compact, making it easy to take along for long car rides, flights, or whenever you need to keep the kids entertained. gamer V portable is powered by 3 AAA batteries (sold separately) so you do not have to worry about the hassle of carrying around a charging cable. Unlike cheaper alternatives, gamer V portable comes with a 2.4 inch full color display for a better gaming experience compared to systems with Black and white displays. The front facing speakers volume can be controlled up and down with dedicated volume buttons. get the kids a great alternative to your expensive smartphone or tablet that can entertain them for hours with the gamer V portable by My Arcade, an American company (source: https://www.walmart.ca/en/ip/My-Arcade-gamer-V-Portable-Handheld-gaming-System-220-Retro-Style-games-Lightweight-compact-Size-Battery-Powered-Full-color-Display-Volume-Buttons-Bl/6000196974333). + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Sean Riddle added 'dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) (set 2, older)' system. + +ROMSET: +33554432 bytes in 1 file / 7.59Mb packed + +$end +$info=dgun2577 +$mame +0.227 [ne7!] + +My Arcade Retro Machine 200-in-1 (DGUN-2577), dreamGEAR, 201? + +Micro Controller in Red. Comes with 220 built-in games and a 5 foot A/V cable. No expensive console required. Connects to TV with A/V cable, ???? + +DRIVER: +devices/machine/diablo_hd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Diablo Disk' device. + +ROMSET: +None required. + +$end +$info=diablo_image +$mame +0.154 + +Diablo, , ???? + +DRIVER: +devices/imagedev/diablo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Diablo' device. + +ROMSET: +None required. + +$end +$info=diablo1300 +$mame +0.184 [R. Belmont] + +DIABLO 1300, , ???? + +DRIVER: +devices/cpu/diablo/diablo1300.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'new microcode and table ROM, and started looking at a callback interface. Fixed conditional jump JNC and table ROM offset from XLAT instruction [Joakim Larsson Edström]. +- 0.196: Renamed (diablo1300_cpu) to (diablo1300) and description changed to 'DIABLO 1300' [Angelo Salese]. +- 0.184: R. Belmont added 'DIABLO 1300 CPU' device. + +ROMSET: +None required. + +$end +$info=diablo68 +$mame +0.231 [Berger] + +Diablo 68000 (set 1), Novag Industries / Intelligent Heuristic Programming, 1991 + +In 1991 Dave Kittinger finally managed to bring out its programs to 16-bit hardware, it appeared the wooden device Diablo 68000 and the technically identical hardware device Novag Scorpio 68000th The timber unit, incidentally, the last of the company Novag in this series was largely externally identical to the previous model, while the design of the plastic device has been completely revised. The Motorola 68000 used Prozessoer was clocked at 16 MHz and the program had been like when Novag Super Forte C size of 96 KB. As a novelty, but now came to the first 64K bytes for hash tables and advanced to the 16K RAM (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Diablo_68000). + +DRIVER: +novag/diablo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.231: Berger added 'Novag Diablo 68000 (set 1)' system. + +ROMSET: +98304 bytes in 3 files / 71.56Kb packed + +$end +$info=diablo68a +$mame +0.143u8 [Cowering] + +Diablo 68000 (set 2), Novag Industries / Intelligent Heuristic Programming, 1991 + +In 1991 Dave Kittinger finally managed to bring out its programs to 16-bit hardware, it appeared the wooden device Diablo 68000 and the technically identical hardware device Novag Scorpio 68000th The timber unit, incidentally, the last of the company Novag in this series was largely externally identical to the previous model, while the design of the plastic device has been completely revised. The Motorola 68000 used Prozessoer was clocked at 16 MHz and the program had been like when Novag Super Forte C size of 96 KB. As a novelty, but now came to the first 64K bytes for hash tables and advanced to the 16K RAM (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Diablo_68000). + +DRIVER: +novag/diablo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.238: Correct romlabels [hap]. +- 0.231: Renamed (diablo68) to (diablo68a) and description changed to 'Diablo 68000 (set 2)'. +- 0.182: Machine promoted to working [hap]. +- 0.143u8: Cowering added 'Novag Diablo 68000 Chess Computer' system. + +ROMSET: +32768 bytes in 1 file / 23.82Kb packed + +$end +$info=diablo68b +$mame +0.270 [Berger] + +Diablo 68000 (set 3), Novag Industries / Intelligent Heuristic Programming, 1991 + +In 1991 Dave Kittinger finally managed to bring out its programs to 16-bit hardware, it appeared the wooden device Diablo 68000 and the technically identical hardware device Novag Scorpio 68000th The timber unit, incidentally, the last of the company Novag in this series was largely externally identical to the previous model, while the design of the plastic device has been completely revised. The Motorola 68000 used Prozessoer was clocked at 16 MHz and the program had been like when Novag Super Forte C size of 96 KB. As a novelty, but now came to the first 64K bytes for hash tables and advanced to the 16K RAM (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Diablo_68000). + +DRIVER: +novag/diablo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Berger added 'Novag Industries / Intelligent Heuristic Programming Diablo 68000 (set 3)' system. + +ROMSET: +32768 bytes in 1 file / 23.82Kb packed + +$end +$info=diablo68c +$mame +0.274 [Gavin Fance] + +Diablo 68000 (set 4), Novag Industries / Intelligent Heuristic Programming, 1991 + +In 1991 Dave Kittinger finally managed to bring out its programs to 16-bit hardware, it appeared the wooden device Diablo 68000 and the technically identical hardware device Novag Scorpio 68000th The timber unit, incidentally, the last of the company Novag in this series was largely externally identical to the previous model, while the design of the plastic device has been completely revised. The Motorola 68000 used Prozessoer was clocked at 16 MHz and the program had been like when Novag Super Forte C size of 96 KB. As a novelty, but now came to the first 64K bytes for hash tables and advanced to the 16K RAM (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Diablo_68000). + +DRIVER: +novag/diablo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Gavin Fance added 'Novag Industries / Intelligent Heuristic Programming Diablo 68000 (set 4)' system. + +ROMSET: +32768 bytes in 1 file / 23.82Kb packed + +$end +$info=diag264_loopback_cassette +$mame +0.147 + +Diag264 Cassette Loopback, , ???? + +DRIVER: +devices/bus/pet/diag264_lb_tape.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Added 'Diag264 Cassette Loopback' device. + +ROMSET: +None required. + +$end +$info=diag264_serial_loopback +$mame +0.147 + +Diag264 Serial Loopback, , ???? + +DRIVER: +devices/bus/cbmiec/diag264_lb_iec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Added 'Diag264 Serial Loopback' device. + +ROMSET: +None required. + +$end +$info=diag264_user_port_loopback +$mame +0.147 + +Diag264 User Port Loopback, , ???? + +DRIVER: +devices/bus/plus4/diag264_lb_user.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Added 'Diag264 User Port Loopback' device. + +ROMSET: +None required. + +$end +$info=dialog80 +$mame +0.192 [Robbbert] + +Dialogue 80, Ampex, 1980 + +The Ampex D80 terminal was introduced in October, 1980 at a price of $1,149. It was Ampex's first entry in the terminal market (source: http://terminals-wiki.org/wiki/index.php/Ampex_D80). + +DRIVER: +ampex/ampex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.192: Robbbert added 'Ampex Dialogue 80' system. + +ROMSET: +14336 bytes in 7 files / 8.80Kb packed + +$end +$info=diamond +$mame +0.269 [hap, Berger] + +Diamond, Novag Industries / Intelligent Heuristic Programming, 1994 + +The NOVAG DIAMOND is the latest Chess Computer from NOVAG with H8 RISC-Style Technology, which offers an array of new features such as : the computer is learning from its play so as not to repeat bad moves. The new DIAMOND has incorporated Hash-Tables to significantly improve the chess computer’s play, especially the endgame play (source: https://www.spacious-mind.com/html/diamond.html). + +DRIVER: +novag/diamond.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.269: hap and Berger added 'Novag Industries Diamond' system. + +ROMSET: +101792 bytes in 3 files / 59.44Kb packed + +$end +$info=diamond2 +$mame +0.268 [hap, Berger] + +Diamond II, Novag Industries / Intelligent Heuristic Programming, 1997 + +The NOVAG DIAMOND II is one of the latest Chess Computer from NOVAG’s range running on a H8 RISC-Style processor with 160K program memory and 129K working area. It offers an array of new features and has also incorporated Hash-Tables to significantly improve the chess computer’s play especially the end-game play (source: https://www.spacious-mind.com/html/diamond_ii.html). + +DRIVER: +novag/diamond.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.268: hap and Berger added 'Novag Industries Diamond II' system. + +ROMSET: +236373 bytes in 3 files / 145.32Kb packed + +$end +$info=didakm91 +$mame +0.128 [Miodrag Milanović] + +Didaktik M 91, Didaktik Skalica, 1991 + +The next version, the Didaktik M introduced in 1990, was more advanced in design and reliability. The machine resembled more of a professional home computer with arrow keys separated from the rest of the keyboard and a more ergonomic shape of the case. Inside there was only 64 KiB of total memory (16 KiB ROM and 48 KiB RAM) which was a disappointment in comparison to the Gama. The computer was considerably redesigned. A custom circuit from Russian company Angstrem was used instead of the original ULA as a result the screen had a square aspect ratio instead of a rectangle 4:3. In addition the whole RAM memory was realized by one set of 64 KiB chips from which only 48 KiB were used and there was no difference between the fast and slow memory with the video content. There were two separated connectors for joysticks and one connector for additional interfaces, such as a printer interface. Unlike the previous version of Didaktik, these connectors were typical "socialistic solution" compatible with nothing that was then available in the CSSR. Thus, users were forced to develop and produce various and sometimes funny home-made interfaces to satisfy their needs. Data storing and monitor type was the same as in the case of the Gama. Two floppy disk drives were developed and released later to offer the possibility of fast saving/loading of various programs. 5?" floppy disk drive called D40 was introduced in 1992 and featured a "Snapshot" (see also Hibernation_(computing)) button that allowed to store current content of the memory (memory image) on diskette. It was also possible later to load the memory image and continue playing the game (or whatever was stored) from the respective state. 3?" floppy disk drive called D80 was also introduced later in 1992 at the same time as Didaktik Kompakt was released. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Didaktik M 91' system. + +ROMSET: +16384 bytes in 1 file / 11.99Kb packed + +$end +$info=didakm92 +$mame +0.144u5 [Kevin Thacker] + +Didaktik M 92, Didaktik Skalica, 1992 + +Little is known about this Slovak clone of the ZX Spectrum. One of its particularity is that it has a separated reset button and two joystick ports (1 Kempston + 1 Sinclair). But both joystick ports have non-standard connectors. The ULA (video chip) is different from the one used in the original Spectrum. It's a russian circuitry, and it results in the screen being square instead of rectangle. Because of these russian ICs, the Diaktik M was actually much more compatible with Russian Spectrum clones (like the Pentagons) than with original ZX Spectrum (source: http://www.old-computers.com/museum/computer.asp?st=1&c=459) . + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.144u5: Kevin Thacker added skeleton driver of 'Didaktik M 92' system. + +ROMSET: +16384 bytes in 1 file / 11.99Kb packed + +$end +$info=didakm93 +$mame +0.128 [Miodrag Milanović] + +Didaktik M 93, Didaktik Skalica, 1993 + +The next version, the Didaktik M introduced in 1990, was more advanced in design and reliability. The machine resembled more of a professional home computer with arrow keys separated from the rest of the keyboard and a more ergonomic shape of the case. Inside there was only 64 KiB of total memory (16 KiB ROM and 48 KiB RAM) which was a disappointment in comparison to the Gama. The computer was considerably redesigned. A custom circuit from Russian company Angstrem was used instead of the original ULA as a result the screen had a square aspect ratio instead of a rectangle 4:3. In addition the whole RAM memory was realized by one set of 64 KiB chips from which only 48 KiB were used and there was no difference between the fast and slow memory with the video content. There were two separated connectors for joysticks and one connector for additional interfaces, such as a printer interface. Unlike the previous version of Didaktik, these connectors were typical "socialistic solution" compatible with nothing that was then available in the CSSR. Thus, users were forced to develop and produce various and sometimes funny home-made interfaces to satisfy their needs. Data storing and monitor type was the same as in the case of the Gama. Two floppy disk drives were developed and released later to offer the possibility of fast saving/loading of various programs. 5?" floppy disk drive called D40 was introduced in 1992 and featured a "Snapshot" (see also Hibernation_(computing)) button that allowed to store current content of the memory (memory image) on diskette. It was also possible later to load the memory image and continue playing the game (or whatever was stored) from the respective state. 3?" floppy disk drive called D80 was also introduced later in 1992 at the same time as Didaktik Kompakt was released. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Didaktik M 93' system. + +ROMSET: +16384 bytes in 1 file / 12.79Kb packed + +$end +$info=didakt90 +$mame +0.128 [Miodrag Milanović] + +Didaktik 90, Didaktik Skalica, 1990 + +The next version, the Didaktik M introduced in 1990, was more advanced in design and reliability. The machine resembled more of a professional home computer with arrow keys separated from the rest of the keyboard and a more ergonomic shape of the case. Inside there was only 64 KiB of total memory (16 KiB ROM and 48 KiB RAM) which was a disappointment in comparison to the Gama. The computer was considerably redesigned. A custom circuit from Russian company Angstrem was used instead of the original ULA as a result the screen had a square aspect ratio instead of a rectangle 4:3. In addition the whole RAM memory was realized by one set of 64 KiB chips from which only 48 KiB were used and there was no difference between the fast and slow memory with the video content. There were two separated connectors for joysticks and one connector for additional interfaces, such as a printer interface. Unlike the previous version of Didaktik, these connectors were typical "socialistic solution" compatible with nothing that was then available in the CSSR. Thus, users were forced to develop and produce various and sometimes funny home-made interfaces to satisfy their needs. Data storing and monitor type was the same as in the case of the Gama. Two floppy disk drives were developed and released later to offer the possibility of fast saving/loading of various programs. 5?" floppy disk drive called D40 was introduced in 1992 and featured a "Snapshot" (see also Hibernation_(computing)) button that allowed to store current content of the memory (memory image) on diskette. It was also possible later to load the memory image and continue playing the game (or whatever was stored) from the respective state. 3?" floppy disk drive called D80 was also introduced later in 1992 at the same time as Didaktik Kompakt was released. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Didaktik 90' system. + +ROMSET: +16384 bytes in 1 file / 12.77Kb packed + +$end +$info=didaktk +$mame +0.128 [Miodrag Milanović] + +Didaktik Kompakt, Didaktik Skalica, 1992 + +The next version, the Didaktik M introduced in 1990, was more advanced in design and reliability. The machine resembled more of a professional home computer with arrow keys separated from the rest of the keyboard and a more ergonomic shape of the case. Inside there was only 64 KiB of total memory (16 KiB ROM and 48 KiB RAM) which was a disappointment in comparison to the Gama. The computer was considerably redesigned. A custom circuit from Russian company Angstrem was used instead of the original ULA as a result the screen had a square aspect ratio instead of a rectangle 4:3. In addition the whole RAM memory was realized by one set of 64 KiB chips from which only 48 KiB were used and there was no difference between the fast and slow memory with the video content. There were two separated connectors for joysticks and one connector for additional interfaces, such as a printer interface. Unlike the previous version of Didaktik, these connectors were typical "socialistic solution" compatible with nothing that was then available in the CSSR. Thus, users were forced to develop and produce various and sometimes funny home-made interfaces to satisfy their needs. Data storing and monitor type was the same as in the case of the Gama. Two floppy disk drives were developed and released later to offer the possibility of fast saving/loading of various programs. 5?" floppy disk drive called D40 was introduced in 1992 and featured a "Snapshot" (see also Hibernation_(computing)) button that allowed to store current content of the memory (memory image) on diskette. It was also possible later to load the memory image and continue playing the game (or whatever was stored) from the respective state. 3?" floppy disk drive called D80 was also introduced later in 1992 at the same time as Didaktik Kompakt was released. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.128: Miodrag Milanović added 'Didaktik Kompakt' system. + +ROMSET: +16384 bytes in 1 file / 12.78Kb packed + +$end +$info=didj +$mame +0.221 [David Haywood] + +Didj, LeapFrog, 2008 + +The LeapFrog Didj is a handheld console made by LeapFrog Enterprises. The Didj was priced at $89.99 when it debuted on August 22, 2008. Its library mostly consists of educational software aimed for children based on licensed properties such as those from Disney, Nickelodeon, and Marvel. The Didj can run a customized Linux distribution with OpenGL, plus homebrew applications and demos (source: https://en.wikipedia.org/wiki/LeapFrog_Didj). + +DRIVER: +tvgames/magiceyes_pollux_vr3520f.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_didj_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: David Haywood added 'LeapFrog Didj' system. + +ROMSET: +276824064 bytes in 1 file / 45.35Mb packed + +$end +$info=digel804 +$mame +0.143u3 [balrog, Lord Nightmare] + +Digelec 804 EPROM Programmer, Digelec, Inc, 1985 + +It’s an EPROM programmer designed in the 1980s for developing and maintaining embedded systems and vintage hardware. It allows users to write, read, and erase data on EPROM chips via an interface connected to a computer or standalone system, supporting various chip package types and programming voltages. It was primarily used by technicians, engineers, and hobbyists for debugging, repairing, or customizing firmware. + +DRIVER: +skeleton/digel804.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u3: A lot of documentation updates, fixed location of roms to match schematics; documented the RAM expansion pinout [Lord Nightmare, balrog]. +- 0.144u1: Add a bunch of information from the recently discovered schematics [Lord Nightmare]. +- 0.143u3: balrog and Lord Nightmare added skeleton driver of 'Digelec/Wavetek model 804' system. Fix ROM loading to pass verify; add a note about the beeper. mask i/o address area to 8 bits [Lord Nightmare, smf]. Figured out LED outputs, figured out keypad inputs. Hook up ACIA; add proper mirrors to i/o areas; hook up RAM banking (still has some issues needing to be worked out); document what a whole lot more of the i/o bits do [Lord Nightmare]. + +ROMSET: +24608 bytes in 3 files / 14.12Kb packed + +$end +$info=digezlg +$mame +0.258 [KykyPyky LEVKA_8] + +Digital ez LG, LG, 200? + +A bundle of NES games released in some models of LG Electronics TV around 2008. Most games are actually bootleg versions of famous NES games, with lots of aesthetic changes (and some gameplay changes in some cases). There are two exclusive games: LG Chess and Quick Brain (source: https://www.backloggd.com/games/digital-ez-lg/). + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: KykyPyky LEVKA_8 added 'LG Digital ez LG' system. + +ROMSET: +524288 bytes in 1 file / 235.84Kb packed + +$end +$info=digiblst +$mame +0.155 + +digiBLAST, Nikko Entertainment B.V. / Grey Innovation, 2005 + +DRIVER: +skeleton/digiblast.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +digiblast_cart.xml + +WIP: +- 0.248: Changed description to 'digiBLAST', manufacturer to 'Nikko Entertainment B.V. / Grey Innovation' and added 'the year (2005). +- 0.155: Added 'Digiblaster (DIY)' device. + +ROMSET: +None required. + +$end +$info=digicolr +$mame +0.288 [TeamEurope] + +Digimon Color, Bandai, 2022 + +Portable cartridge console produced by Bandai in 2000, an evolution of the Digimon Virtual Pet with a color LCD screen. Compact design featuring an 8-bit color TFT display (16–256 colors), directional and action buttons, mono speaker, and battery-powered. Powered by a proprietary microcontroller, it runs Digimon-themed RPG and adventure games with turn-based battles, evolutions, and character interactions. Includes a serial connection for multiplayer battles with other Digimon Color devices. Targeted at preadolescent Digimon franchise fans as a narrative gaming and digital collecting tool. + +DRIVER: +handheld/generalplus_gpce4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Bandai Digimon Color' system. + +ROMSET: +8454144 bytes in 2 files / 226.08Kb packed + +$end +$info=digijet +$mame +0.178 [Ryan Holtz] + +Digijet, Volkswagen, 1985 + +The Digijet is a fuel injection system developed by Volkswagen in the 1980s for use on certain gasoline engines. Based on a digital control unit, it precisely manages the amount of fuel injected according to parameters such as engine speed, air temperature, and air pressure, improving performance, fuel efficiency, and emissions compared to earlier mechanical systems. + +DRIVER: +skeleton/digijet.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.178: Ryan Holtz added 'Volkswagen Digijet' system. + +ROMSET: +2048 bytes in 1 file / 1.64Kb packed + +$end +$info=digilog_kbd +$mame +0.241 [Dirk Best] + +Digilog protocol analyzer keyboard, , ???? + +DRIVER: +skeleton/digilog_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Dirk Best added 'Digilog protocol analyzer keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.91Kb packed + +$end +$info=digilog320 +$mame +0.240 [Bitsavers] + +320, Digilog, 1988 + +It’s a serial protocol analyzer from the 1980s, based on a Z80 CPU and designed to monitor RS-232 communications. Unlike more advanced models, it features a single serial channel and limited resources (16 KB of RAM and 8 KB of ROM), sufficient to capture and display data streams in real time in hexadecimal or ASCII format. Lacking an integrated screen, it sends its output to a remote terminal connected via a serial port. Used for basic debugging, serial link verification, and embedded development, it represents an entry-level version of the analysis tools commonly found in technical labs during the pre-USB era. + +DRIVER: +skeleton/digilog320.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +digilog320.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.240: Bitsavers added 'Digilog 320' system. + +ROMSET: +442368 bytes in 8 files / 175.98Kb packed + +$end +$info=digilog400 +$mame +0.241 [Bitsavers] + +400, Digilog, 1987 + +It’s a serial protocol analyzer from the 1980s, based on a Z80 CPU and designed to monitor RS-232 communications between two devices in real time. Lacking an integrated display, it transmits captured data to a remote terminal via a serial port. The ROM-based firmware allows data streams to be viewed in both hexadecimal and ASCII formats, with support for two independent channels. Used for hardware debugging, embedded development, and protocol verification, it represents a specialized pre-USB-era tool commonly found in technical labs and telecommunications engineering. + +DRIVER: +skeleton/digilog400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.241: Bitsavers added 'Digilog 400' system. + +ROMSET: +344064 bytes in 11 files / 161.47Kb packed + +$end +$info=digimon +$mame +0.274 [hap, azya] + +Digital Monster (Japan), Bandai, 1997 + +The Digital Monster had several functions that allowed the owner to take care of the pet. The first icon is the status. The user can check the pet's age, weight, strength, hunger, and energy stats here. If a Digimon had no energy in its energy bar, it would be unable to link up and battle. The second icon fed the Digimon. The meat decreased the pet's hunger, and the vitamin increased its strength and energy. However, feeding the pet either of these would increase the Digimon's weight, affecting digivolution possibilities and battle outcomes. Once the Digimon reaches the Rookie stage, it will be able to eat far more than its hunger level requires before getting full. Digimon can eat an unlimited number of vitamins (source: https://digimon.fandom.com/wiki/Digital_Monster_(virtual_pet)#Digimon_I). + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Bandai Digital Monster (Japan)' system. + +ROMSET: +174424 bytes in 2 files / 26.04Kb packed + +$end +$info=digimonv2 +$mame +0.274 [hap, azya] + +Digital Monster Ver. 2 (Japan), Bandai, 1998 + +A Japanese handheld device from the 1990s, known for its gameplay centered around caring for, training, and battling virtual creatures, featuring a monochrome screen and button-based interaction. The second version introduced new characters, alternate evolutions, and updated game mechanics compared to the original. + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Bandai Digital Monster Ver. 2 (Japan)' system. + +ROMSET: +174424 bytes in 2 files / 26.07Kb packed + +$end +$info=digimonv3 +$mame +0.274 [hap, azya] + +Digital Monster Ver. 3 (Japan), Bandai, 1998 + +A Japanese handheld device from the 1990s dedicated to raising and battling virtual creatures, featuring a monochrome screen and button controls. Compared to earlier versions, it offered new characters, varied evolutionary paths, and additional features such as connectivity with other devices for trading and battles. + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Bandai Digital Monster Ver. 3 (Japan)' system. + +ROMSET: +174424 bytes in 2 files / 26.25Kb packed + +$end +$info=digixar +$mame +0.274 [TeamEurope, David Haywood] + +Digimon X Arena (Japan), Bandai / Koto, 201? + +The Digimon X Arena comes equipped with an 18-inch color monitor and also adapts AR (Augmented Reality) technology, to which special AR Code Cards containing Digimon on them can be used. The AR code may have a web address stored on it leading to a website with an official Bandai illustration of the Digimon on the page, for example the Shoutmon AR Code Card. It connects to the Digimon Xros Loader via infra-red, so you can communicate with the Digimon you have raised and battle with others for free. In addition, since you can connect to the Xros Arena, you can also obtain new Digimon on the Digimon Xros Loader (source: https://digimon.fandom.com/wiki/Digimon_X_Arena). + +DRIVER: +skeleton/epoch_tv_globe.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Bandai / Koto Digimon X Arena (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 7.72Mb packed + +$end +$info=dim68k +$mame +0.141 [Robbbert] + +Dimension 68000, Micro Craft, 1984 + +The Dimension system includes 256K RAM, expandable to 512K, dual half-height, single density, double sided drives, CP/M 68K, based on the 68000 CPU, Basic, a C Compiler, 68K assembler, diagnostics, and utilities. It comes with an NTSC output, a Centronics standard parallel port, an RS-232 standard serial port, and a joystick port. Ten-Gallon System Unit. The keyboard is OEMed from Key Tronic and offers the same improved PC layout as the Key Tronic 5150 replacement for the IBM PC. This is an 83-key full-stroke keyboard with 10 function keys nestled on the left, a 10-key numeric keypad nestled on the right, and a modified Selectric-style keyboard in center stage. The keyboard is not as sturdy as the standard IBM keyboard, nor does it offer the same crisp tactile feedback, but it is completely serviceable, and includes LED caps lock readout, which the PC keyboard does not (source: http://www.atarimagazines.com/creative/v11n4/38_Dimension_a_68000_muscle.php). + +DRIVER: +microcraft/dim68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +dim68k.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.255: Various improvements: Replace generic serial keyboard with dump and low level emulation of MCU-based keyboard. Specify correct clocks and XTAL sources for CPU and various other components. Add game control port (untested) [AJR, Bitsavers]. Remove obsolete patch [AJR]. +- 0.141: Robbbert added skeleton driver of 'Dimension 68000' system. + +ROMSET: +15619 bytes in 13 files / 5.37Kb packed + +$end +$info=dim68k_kbd +$mame +0.255 [AJR, Bitsavers] + +Dimension 68000 keyboard, , ???? + +DRIVER: +microcraft/dim68k_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: AJR and Bitsavers added 'Dimension 68000 keyboard' device. + +ROMSET: +5120 bytes in 2 files / 1.26Kb packed + +$end +$info=dimension +$mame +0.284 [hap, Sean Riddle] + +The Dimension, South Carolina Applied Technology, 1983 + +An educational computer developed in 1983 for school and training environments, based on the Z80 architecture with the CP/M operating system. It provided a stable environment for learning programming and professional applications, thanks to its robust design, modular expandability, and compatibility with educational software widely used in U.S. institutions at the time. + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: hap and Sean Riddle added 'South Carolina Applied Technology The Dimension' system. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=dimm_spd +$mame +0.252 [R. Belmont] + +DIMM Serial Presence Detect, , ???? + +DRIVER: +devices/machine/dimm_spd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Refactored using the i2chle mix-in [R. Belmont]. +- 0.252: R. Belmont added 'DIMM Serial Presence Detect' device. + +ROMSET: +None required. + +$end +$info=dina +$mame +0.127 [Curt Coder] + +Dina, Telegames, 1988 + +The videogame crash of 1983 affected Coleco. Texas-based company Telegames eventually purchased the rights to the ColecoVision console, and bought most of Coleco's stock. Rather than selling Coleco's bulky unit, Telegames began manufacturing and distributing the Bit Corporation designed DINA 2-in-1. In 1988 the renamed DINA became the Telegames Personal Arcade. The unit was sold via mail order catalogs. The unit was sold through Telegames, Inc. via mail order for only $40USD (source: http://en.wikipedia.org/wiki/Telegames_Personal_Arcade). + +DRIVER: +coleco/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.127: Curt Coder added 'Telegames Dina' system. + +ROMSET: +None required. + +$end +$info=dinopc +$mame +0.282 [David Haywood, TeamEurope] + +Mouse de Battle!! Kyouryuu Zukan PC (Japan), Sega Toys, 2020 + +It’s a plug-and-play console released in Japan in 2020, inspired by the *Kyouryuu Zukan* franchise. Designed to connect to a television, it offers an interactive educational experience for preschool-aged children: the player uses a physical mouse with buttons to explore a visual dinosaur dictionary, identify species, learn names, and answer simple quizzes. Audio and video are output via composite connection, featuring a colorful, intuitive interface centered on playful learning through familiar characters. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mouse de Battle!! Kyouryuu Zukan PC (Japan)' system. + +ROMSET: +285212672 bytes in 1 file / 62.45Mb packed + +$end +$info=dinothun +$mame +0.280 [TeamEurope, David Haywood] + +Power Rangers Dino Thunder: Thunder Action, N-Vision / Toy Quest, 2004 + +Plug-and-play device designed to connect directly to your TV, based on a popular action series, allowing you to start playing instantly without the need for additional consoles. It includes one or more pre-installed games featuring simple 2D graphics, dedicated controls integrated into the controller pad, and characters faithful to the original universe. Enjoy arcade-style gameplay with missions, combat, and special powers—perfectly suited for kids and fans of the series. The device boasts a colorful, durable design, complete with an ergonomic controller and standard AV/RCA connections for analog TVs. Ideal for an immediate gaming experience—no setup or cartridges required. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'N-Vision / Toy Quest Power Rangers Dino Thunder: Thunder Action' system. + +ROMSET: +4194304 bytes in 1 file / 2.07Mb packed + +$end +$info=dio16 +$mame +0.187 [Miodrag Milanović, R. Belmont] + +16-bit DIO bus, , ???? + +DRIVER: +devices/bus/hp_dio/hp_dio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Miodrag Milanović and R. Belmont added '16-bit DIO bus' device. + +ROMSET: +None required. + +$end +$info=dio16_slot +$mame +0.187 [Miodrag Milanović, R. Belmont] + +16-bit DIO slot, , ???? + +DRIVER: +devices/bus/hp_dio/hp_dio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Miodrag Milanović and R. Belmont added '16-bit DIO slot' device. + +ROMSET: +None required. + +$end +$info=dio32 +$mame +0.187 + +32-bit DIO-II bus, , ???? + +DRIVER: +devices/bus/hp_dio/hp_dio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added '32-bit DIO-II bus' device. + +ROMSET: +None required. + +$end +$info=dio32_slot +$mame +0.187 + +32-bit DIO-II slot, , ???? + +DRIVER: +devices/bus/hp_dio/hp_dio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added '32-bit DIO-II slot' device. + +ROMSET: +None required. + +$end +$info=dio98259 +$mame +0.288 [F. Ulivi] + +HP98259 1 Mbit bubble memory, , ???? + +DRIVER: +devices/bus/hp_dio/hp98259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: F. Ulivi added 'HP98259 1 Mbit bubble memory' device. + +$end +$info=dio98543 +$mame +0.199 [Sven Schnelle] + +HP98543 medium-res color DIO video card, , ???? + +DRIVER: +devices/bus/hp_dio/hp98543.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Sven Schnelle added 'HP98543 medium-res color DIO video card' device. + +ROMSET: +8192 bytes in 1 file / 1.82Kb packed + +$end +$info=dio98544 +$mame +0.187 + +HP98544 high-res monochrome DIO video card, , ???? + +DRIVER: +devices/bus/hp_dio/hp98544.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'HP98544 high-res monochrome DIO video card' device. + +ROMSET: +8192 bytes in 1 file / 1.83Kb packed + +$end +$info=dio98550 +$mame +0.204 + +HP98550A high-res color DIO video card, , ???? + +DRIVER: +devices/bus/hp_dio/hp98550.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.204: Added 'HP98550A high-res color DIO video card' device. + +ROMSET: +32768 bytes in 1 file / 2.87Kb packed + +$end +$info=dio98603a +$mame +0.197 + +HP98603A BASIC 4.0 ROM card, , ???? + +DRIVER: +devices/bus/hp_dio/hp98603a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'HP98603A BASIC 4.0 ROM card' device. + +ROMSET: +524288 bytes in 16 files / 282.64Kb packed + +$end +$info=dio98603b +$mame +0.190 + +HP98603 BASIC ROM card, , ???? + +DRIVER: +devices/bus/hp_dio/hp98603b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Renamed (dio98603) to (dio98603b). +- 0.190: Added 'HP98603 BASIC ROM card' device. + +ROMSET: +786432 bytes in 12 files / 367.52Kb packed + +$end +$info=dio98624 +$mame +0.268 [Sven Schnelle] + +HP98624 GPIB Interface, , ???? + +DRIVER: +devices/bus/hp_dio/hp98624.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Sven Schnelle added 'HP98624 GPIB Interface' device. + +ROMSET: +None required. + +$end +$info=dio98628 +$mame +0.274 [F. Ulivi] + +HP98628 data communication interface, , ???? + +DRIVER: +devices/bus/hp_dio/hp98628_9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: F. Ulivi added 'HP98628 data communication interface' device. + +ROMSET: +8192 bytes in 1 file / 5.63Kb packed + +$end +$info=dio98629 +$mame +0.274 [F. Ulivi] + +HP98629 SRM interface, , ???? + +DRIVER: +devices/bus/hp_dio/hp98628_9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: F. Ulivi added 'HP98629 SRM interface' device. + +ROMSET: +8192 bytes in 1 file / 5.00Kb packed + +$end +$info=dio98643 +$mame +0.204 + +HP98643A LANIC Ethernet card, , ???? + +DRIVER: +devices/bus/hp_dio/hp98643.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'HP98643A LANIC Ethernet card' device. + +ROMSET: +None required. + +$end +$info=dio98644 +$mame +0.197 + +HP98644A Asynchronous Serial Interface, , ???? + +DRIVER: +devices/bus/hp_dio/hp98644.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'HP98644A Asynchronous Serial Interface' device. + +ROMSET: +None required. + +$end +$info=disbestf +$mame +0.288 [TeamEurope] + +Disney & Disney/Pixar Characters Best Friends PC (Japan), Bandai, 2018 + +Bandai's educational computer for children, inspired by Disney and Disney/Pixar characters. Features a colorful design with a built-in keyboard featuring large themed keys, an included mouse, and stereo speakers. Built on PC-compatible hardware, it runs educational games focused on literacy, math, creativity, and interactive activities featuring characters such as Mickey Mouse, Winnie the Pooh, and Toy Story. Includes USB ports, CD-ROM, and sometimes modem connectivity. Designed for school-aged children (4–10 years) as a friendly introduction to home computing. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Bandai Disney & Disney/Pixar Characters Best Friends PC (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 13.78Mb packed + +$end +$info=discmate +$mame +0.178 [Nigel Barnes] + +Arbiter Discmate A-02, Arbiter Leisure, 1988 + +Technical information and pictures: http://www.jukebox-world.de/Forum/Archiv/England/DiscmasterA-00.htm#A-02 + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbcm_cart.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.178: Nigel Barnes added 'Arbiter Leisure Arbiter Discmate A-02' system. + +ROMSET: +16384 bytes in 1 file / 8.52Kb packed + +$end +$info=discmon +$mame +0.196 [Nigel Barnes] + +Arbiter Discmonitor A-01, Arbiter Leisure, 1988 + +Technical informations: http://www.jukebox-world.de/Forum/Archiv/England/DiscmasterA-00.htm#A-01 + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbcm_cart.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.196: Nigel Barnes added 'Arbiter Leisure Arbiter Discmonitor A-01' system. + +ROMSET: +16384 bytes in 1 file / 9.47Kb packed + +$end +$info=discpal +$mame +0.219 [Sean Riddle, David Haywood] + +Disney Game It! Classic Pals, Performance Designed Products / Disney / Jungle Soft, 2006 + +A plug-and-play joystick-shaped device with built-in games featuring Disney characters. It connects directly to a TV, includes physical controls, and provides an instant gaming experience designed for younger or family audiences—no external console required. + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Sean Riddle and David Haywood added 'Performance Designed Products/Disney/Jungle Soft Disney Game It! Classic Pals' system. + +ROMSET: +4194304 bytes in 1 file / 1.44Mb packed + +$end +$info=discrete +$mame +0.149u1 + +Discrete Sound, , ???? + +DRIVER: +devices/sound/discrete.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Discrete Sound'. +- 0.149u1: Added 'DISCRETE' device. + +ROMSET: +None required. + +$end +$info=diskii13 +$mame +0.198 [R. Belmont] + +Apple Disk II NG controller (13-sector), , ???? + +Implementation of the Apple II Disk II controller card. + +DRIVER: +devices/bus/a2bus/a2diskiing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: R. Belmont added 'Apple Disk II NG controller (13-sector)' device. + +ROMSET: +256 bytes in 1 file / 0.22Kb packed + +$end +$info=diskonchip_g3 +$mame +0.149u1 + +DiskOnChip G3, , ???? + +DRIVER: +tigertel/docg3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'DiskOnChip G3' device. + +ROMSET: +None required. + +$end +$info=displpc +$mame +0.288 [TeamEurope] + +Disney Princess Learning Personal Computer (Japan), Bandai, 2020 + +The "Bandai Disney Princess Learning Personal Computer" is an educational electronic toy (computer-style learning toy) distributed by Bandai exclusively for the Japanese market. Just like the Konami Plug & Play game we mentioned earlier, this device is also part of the history of educational gaming hardware and has been officially added to the MAME emulator's preservation database. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Bandai Disney Princess Learning Personal Computer (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 9.60Mb packed + +$end +$info=disppal +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Disney Game It! Princess Pals, Performance Designed Products / Disney / Jungle Soft, 2006 + +A plug-and-play joystick-shaped device with built-in games featuring Disney characters. It connects directly to a TV, includes physical controls, and provides an instant gaming experience designed for younger or family audiences—no external console required. + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'Performance Designed Products / Disney / Jungle Soft Disney Game It! Princess Pals' system. + +ROMSET: +4194304 bytes in 1 file / 1.38Mb packed + +$end +$info=distomeb_rtime +$mame +0.251 [Tim Lindner] + +Disto Real Time Clock Card, , ???? + +DRIVER: +devices/bus/coco/meb_rtime.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Tim Lindner added 'Disto Real Time Clock Card' device. + +ROMSET: +None required. + +$end +$info=distomeb_slot +$mame +0.251 [Tim Lindner] + +Disto Mini Expansion Bus, , ???? + +DRIVER: +devices/bus/coco/meb_intrf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Tim Lindner added 'Disto Mini Expansion Bus' device. + +ROMSET: +None required. + +$end +$info=ditto +$mame +0.178 [hap, Sean Riddle] + +Ditto, Tiger Electronics, 1981 + +A 1990s handheld device dedicated to capturing, caring for, and trading virtual creatures, featuring a monochrome screen and button controls. It stands out for its direct link capability with a matching unit, enabling data exchange and cooperative interactions between two users. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.178: hap and Sean Riddle added 'Tiger Electronics Ditto' system. + +ROMSET: +1744 bytes in 3 files / 0.86Kb packed + +$end +$info=djmemc +$mame +0.257 [R. Belmont] + +Apple djMEMC memory controller, , ???? + +DRIVER: +apple/djmemc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: R. Belmont added 'Apple djMEMC memory controller' device. + +ROMSET: +None required. + +$end +$info=dks7000c +$mame +0.268 [Sean Riddle, David Haywood] + +Disney Classic Handheld Karaoke Player (DKS7000-C), IVL Technologies (Disney / Memcorp Inc license), 2003 + +A portable karaoke device designed for young users, based on Disney licenses and featuring preloaded songs from classic animated films. It includes a built-in microphone, sound effects, an LCD display, and an audio output for connecting to a TV or external speakers, offering an immediate and self-contained singing experience. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +easy_karaoke_cart.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Sean Riddle and David Haywood added 'IVL Technologies (Disney/Memcorp Inc license) Disney Classic Handheld Karaoke Player (DKS7000-C)' system. + +ROMSET: +4194304 bytes in 1 file / 2.80Mb packed + +$end +$info=dks7000p +$mame +0.269 [David Haywood, TeamEurope] + +Disney Princess Handheld Karaoke Player (DKS7000-P), IVL Technologies (Disney / Memcorp Inc license), 2003 + +A portable karaoke device designed for a young audience, especially fans of the Disney Princess franchise. It features preloaded themed songs, a built-in microphone, sound effects, and playback functionality with adjustable volume. Battery-powered, it’s intended for simple, instant use and features a colorful, themed design. + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +easy_karaoke_cart.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.269: David Haywood and TeamEurope added 'IVL Technologies (Disney / Memcorp Inc license) Disney Princess Handheld Karaoke Player (DKS7000-P)' system. + +ROMSET: +4194304 bytes in 1 file / 2.68Mb packed + +$end +$info=dl11 +$mame +0.239 [Sergey Svishchev] + +DEC DL11-D SLU, , ???? + +The DL-type SLU is an interface to asynchronous serial peripherals, such as terminals, consisting of a host bus interface (to the Q-bus or UNIBUS), a receiver and transmitter (usually an industry-standard UART), and an electrical interface to the peripheral (20 ma. current loop, EIA RS-232-C, RS-422, etc). Additional features (e.g. the line time clock register on the UNIBUS DL11 or modem control on the Q-bus DLVE1) may or may not be present on a DL-type SLU. These features have nothing to do with the basic function of the SLU which is transmit and receive asynchronous serial data via the data leads only (modem control is a extension of the capabilities of the interface, not a basic function). + +DRIVER: +devices/machine/dl11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Changed description to 'DEC DL11-D SLU'. Added 1801VP1-065 variant and implemented more functionality [Sergey Svishchev]. +- 0.239: Sergey Svishchev added 'DEC DL11-type SLU' device. + +ROMSET: +None required. + +$end +$info=dl1414t +$mame +0.183 + +DL1414T Intelligent Display, , ???? + +DRIVER: +devices/video/dl1416.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'DL1414T Intelligent Display'. +- 0.183: Added 'DL1414T' device. + +ROMSET: +None required. + +$end +$info=dl1416b +$mame +0.149u1 + +DL1416B Intelligent Display, , ???? + +DRIVER: +devices/video/dl1416.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'DL1416B Intelligent Display'. +- 0.149u1: Added 'DL1416B' device. + +ROMSET: +None required. + +$end +$info=dl1416t +$mame +0.149u1 + +DL1416T Intelligent Display, , ???? + +DRIVER: +devices/video/dl1416.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'DL1416B Intelligent Display'. +- 0.149u1: Added 'DL1416T' device. + +ROMSET: +None required. + +$end +$info=dm_clgd5430 +$mame +0.145u1 + +Diamond Speedstar Pro SE ISA Graphics Card (BIOS v1.00), , ???? + +DRIVER: +devices/bus/isa/svga_cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Subscribe to ISA remap, add AVGA1 card support, add non-ambiguous GD5430 suffix to ISA16_SVGA_CIRRUS [Angelo Salese]. +- 0.145u1: Added 'Diamond Speedstar Pro SE ISA Graphics Card (BIOS v1.00)' device. + +ROMSET: +65536 bytes in 1 file / 19.53Kb packed + +$end +$info=dm3270 +$mame +0.132 [Robbbert] + +DM3270 Control Unit Display Station, Beehive International, 1982 + +This is a conventional computer terminal using a serial link. Could be a clone of the IBM3276-2 (source: 'beehive.c' driver). + +DRIVER: +beehive/microb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Renamed (beehive) to (dm3270), description changed to 'DM3270 Control Unit Display Station' and manufacturer to 'Beehive International'. +- 0.132: Robbbert added skeleton driver of 'Beehive DM3270' system. + +ROMSET: +14336 bytes in 4 files / 6.57Kb packed + +$end +$info=dm500 +$mame +0.138 [Lukasz Markowski] + +Dreambox 500, Dream Multimedia, 2006 + +The Dreambox is a series of Linux-powered DVB satellite, terrestrial and cable digital television receivers (set-top box), produced by German multimedia vendor Dream Multimedia. The DM500 is the successor to the DM5620 and is the smallest and cheapest Dreambox. It is based around an IBM STBx25xx Digital Set-Top Box Integrated Controller, featuring notably a 252 MHz PowerPC processor subsystem, hardware MPEG-2 video and audio decoding and smart card interfaces. The DM500 features 32 MB of RAM and 8 MB of NOR flash memory, of which 5 MB are used for read-only firmware (cramfs and squashfs filesystems), 256 kB by the boot loader and the rest by a writable jffs2 filesystem (source: http://en.wikipedia.org/wiki/Dreambox#DM_500.2C_DM_500.2B.2C_DM500HD). + +DRIVER: +skeleton/dm7000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.138: Lukasz Markowski added skeleton driver of 'Dreambox 500' system. + +ROMSET: +6201344 bytes in 3 files / 5.55Mb packed + +$end +$info=dm5620 +$mame +0.138 [Lukasz Markowski] + +Dreambox 5620, Dream Multimedia, 2004 + +The Dreambox is a series of Linux-powered DVB satellite, terrestrial and cable digital television receivers (set-top box), produced by German multimedia vendor Dream Multimedia. There was a DM 5600 and also a DM 5620 model. The only difference being that the DM 5620 included an Ethernet port. Otherwise, the DM 56X0 models were a cut down version of the DM 7000 without an IDE interface. They did, however, include an RF modulator allowing them to be used with older TVs that lack a SCART connector (source: http://en.wikipedia.org/wiki/Dreambox#DM_5600.2C_DM_5620). + +DRIVER: +skeleton/dm7000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.138: Lukasz Markowski added skeleton driver of 'Dreambox 5620' system. + +ROMSET: +5877760 bytes in 2 files / 5.46Mb packed + +$end +$info=dm7000 +$mame +0.138 [Lukasz Markowski] + +Dreambox 7000, Dream Multimedia, 2003 + +The Dreambox is a series of Linux-powered DVB satellite, terrestrial and cable digital television receivers (set-top box), produced by German multimedia vendor Dream Multimedia. The DM 7000 is based around the IBM STB04500 controller, featuring a PowerPC processor subsystem and hardware MPEG decoding, has 64 MiB of RAM, 8 MiB of NOR flash memory (directly executable), a Common Interface slot, a dual smart card reader, a CompactFlash card reader, a USB 1.1 port, and an IDE (also known as PATA) interface for attaching an internal 3.5 in hard disk drive to convert the unit into a digital video recorder. Accepts only 230 V AC power (source: http://en.wikipedia.org/wiki/Dreambox#DM_7000). + +DRIVER: +skeleton/dm7000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146u1: Connected terminal keyboard [Lukasz Markowski]. +- 0.138: Lukasz Markowski added skeleton driver of 'Dream Multimedia Dreambox 7000' system. + +ROMSET: +6291456 bytes in 2 files / 5.85Mb packed + +$end +$info=dm9368 +$mame +0.149u1 + +Fairchild DM9368 7-Segment Decoder, , ???? + +DRIVER: +devices/video/dm9368.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Update output when rbi is written, seabattl,elf: remove unneeded 7seg output trampoline, didact: #define pia6820_device pia6821_device, please don't do that [hap]. +- 0.186: Changed description to 'Fairchild DM9368 7-Segment Decoder'. +- 0.149u1: Added 'DM9368 7-Segment Decoder' device. + +ROMSET: +None required. + +$end +$info=dma_datagear +$mame +0.279 [Andrei I. Holub] + +DATEGEAR 107(#6b) UA858D, , ???? + +DRIVER: +devices/bus/spectrum/dma/cards.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Andrei I. Holub added 'DATEGEAR 107(#6b) UA858D' device. + +ROMSET: +None required. + +$end +$info=dma_datagear_zilog +$mame +0.279 [Andrei I. Holub] + +DATEGEAR 107(#6b) ZILOG, , ???? + +DRIVER: +devices/bus/spectrum/dma/cards.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Andrei I. Holub added 'DATEGEAR 107(#6b) ZILOG' device. + +ROMSET: +None required. + +$end +$info=dma_mb02p +$mame +0.279 [Andrei I. Holub] + +MB02+ 11(#0b) UA858D, , ???? + +DRIVER: +devices/bus/spectrum/dma/cards.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Andrei I. Holub added 'MB02+ 11(#0b) UA858D' device. + +ROMSET: +None required. + +$end +$info=dma_mb02p_zilog +$mame +0.279 [Andrei I. Holub] + +MB02+ 11(#0b) ZILOG, , ???? + +DRIVER: +devices/bus/spectrum/dma/cards.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Andrei I. Holub added 'MB02+ 11(#0b) ZILOG' device. + +ROMSET: +None required. + +$end +$info=dma_slot +$mame +0.279 [Andrei I. Holub] + +Spectrum DMA Slot, , ???? + +DRIVER: +devices/bus/spectrum/dma/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Andrei I. Holub added 'Spectrum DMA Slot' device. + +ROMSET: +None required. + +$end +$info=dmac_0266 +$mame +0.221 [Patrick Mackinlay] + +Sony 0266 DMA Controller, , ???? + +DRIVER: +sony/dmac_0266.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Patrick Mackinlay added 'Sony 0266 DMA Controller' device. + +ROMSET: +None required. + +$end +$info=dmac_0448 +$mame +0.221 [Patrick Mackinlay] + +Sony DMA Controller 0448, , ???? + +DRIVER: +sony/dmac_0448.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Patrick Mackinlay added 'Sony DMA Controller 0448' device. + +ROMSET: +None required. + +$end +$info=dmac3 +$mame +0.247 [Vas Crabb] + +Sony CXD8403Q DMAC3 DMA Controller, , ???? + +DRIVER: +sony/dmac3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Vas Crabb added 'Sony CXD8403Q DMAC3 DMA Controller' device. + +ROMSET: +None required. + +$end +$info=dmadac +$mame +0.149u1 + +DMA-driven DAC, , ???? + +DRIVER: +devices/sound/dmadac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'DMA-driven DAC' device. + +ROMSET: +None required. + +$end +$info=dmagic_f018 +$mame +0.269 [Angelo Salese] + +DMAgic F018 Gate Array, , ???? + +DRIVER: +commodore/c65.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Angelo Salese added 'DMAgic F018 Gate Array' device. + +ROMSET: +None required. + +$end +$info=dmax8000 +$mame +0.176 [Robbbert] + +Datamax 8000, Datamax, 1981 + +This computer was designed and made by Datamax Pty Ltd, in Manly, Sydney, Australia. It could have up to 4x 8 inch floppy drives, in the IBM format. +There were a bunch of optional extras such as 256kB RAM, numeric coprocessor, RTC, etc. (source: dmax8000.cpp driver). + +DRIVER: +ausnz/dmax8000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.176: Robbbert added 'Datamax 8000' system. + +ROMSET: +4096 bytes in 1 file / 2.32Kb packed + +$end +$info=dmbtjunc +$mame +0.274 [David Haywood, TeamEurope] + +Let's! TV Play Digital Monster Battle Junction (Japan), Bandai, 2006 + +A portable device inspired by Digimon, designed for a young audience, that blends digital gameplay with TV interactivity. It allows users to collect, raise, and battle virtual creatures, and can connect to a specific TV broadcast signal to unlock exclusive content or participate in synchronized events. Battery-powered, it features a compact design and dedicated buttons for intuitive navigation. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'Bandai Let's! TV Play Digital Monster Battle Junction (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.89Mb packed + +$end +$info=dmg_apu +$mame +0.149u1 + +LR35902 APU, , ???? + +DRIVER: +devices/sound/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Renamed (gameboy_sound) to (dmg_apu). +- 0.149u1: Added 'LR35902 APU' device. + +ROMSET: +None required. + +$end +$info=dmg_ppu +$mame +0.149u1 + +DMG PPU, , ???? + +DRIVER: +devices/video/gb_lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Renamed (dmg_lcd) to (dmg_ppu). +- 0.149u1: Added 'DMG PPU' device. + +ROMSET: +None required. + +$end +$info=dmnslayg +$mame +0.277 [TeamEurope, David Haywood] + +Demon Slayer: Kimetsu no Yaiba Zenshuuchuu Pad (green ver.) (Japan), Bandai, 2021 + +"Demon Slayer: Kimetsu no Yaiba Zenshuuchuu Pad" (鬼滅の刃 全集中Pad) is an official handheld arcade controller produced by Bandai, inspired by the popular anime/manga series Demon Slayer (Kimetsu no Yaiba ). The device was launched in Japan as an accessory for playing the various games in the series based on the anime, especially those distributed on home platforms such as Nintendo Switch or PlayStation 4. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Bandai Demon Slayer: Kimetsu no Yaiba Zenshuuchuu Pad (green ver.) (Japan)' system. + +ROMSET: +142606336 bytes in 1 file / 31.57Mb packed + +$end +$info=dms5000 +$mame +0.137 [Miodrag Milanović] + +DMS-5000, Digital Microsystems, 1982 + +The DMS-5000 resumed the concept of the DMS-3/F system, a CP/M based machine that could be used as a stand-alone computer or as a network station for the HiNet local area network. The DMS-5000 was sold in two versions, a Z80 based model with 64 KB of RAM, and a 8086 version with up to 1 MB of RAM (source: http://www.old-computers.com/museum/computer.asp?c=609&st=1). + +DRIVER: +dms/dms5000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.137: Miodrag Milanović added skeleton driver of 'Digital Microsystems DMS-5000' system. + +ROMSET: +16384 bytes in 2 files / 11.90Kb packed + +$end +$info=dms86 +$mame +0.137 [Robbbert] + +DMS-86, Digital Microsystems, 1982 + +An 8-bit portable device based on the Z80 architecture, designed for learning and developing computer skills. It features an integrated keyboard, an LCD display, and supports programming in languages such as BASIC and assembly. Created for educational use, it allows users to write, run, and store programs—often via audio cassettes or external memory—delivering an experience similar to early 1980s home computers. + +DRIVER: +dms/dms86.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.137: Robbbert added skeleton driver of 'Digital Microsystems DMS-86' system. + +ROMSET: +8192 bytes in 2 files / 4.71Kb packed + +$end +$info=dmv +$mame +0.144u5 [rfka01] + +Decision Mate V, NCR, 1984 + +An other CP/M / MSDOS hybrid' system. This computer had no great commercial success. The Decision Mate V came with 128 KB of RAM, but could be upgraded to 256 or 512 KB with expansion cards. The serial and Centronics interfaces were not on the mainboard, but were added 'as expansion cards. An additional card with a 68000 was developed by NCR in order to use CP/M 68 (source: http://www.old-computers.com/museum/computer.asp?c=299). + +DRIVER: +ncr/dmv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +dmv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee, PCB and Artwork Preview. + +WIP: +- 0.285: Use "required_os" and "required_ram" info elements [AJR]. +- 0.215: Machine promoted to working [Sandro Ronco, rfka01]. +- 0.156: Added 'mouse input [Sandro Ronco]. +- 0.155: Added ''Decision Mate V' floppy softlist [Sandro Ronco]. Added expansions slot interface [rfka01, Sandro Ronco]. Added boot ROMs from 4 different boards [rfka01]. +- 0.146u3: Added keyboard MCU ROM content [rfka01]. +- 0.144u5: rfka01 added 'skeleton driver for NCR Decision Mate V' system. + +ROMSET: +45056 bytes in 8 files / 17.03Kb packed + +$end +$info=dmv_c3282 +$mame +0.215 [Sandro Ronco] + +C3282 External HD Interface, , ???? + +DRIVER: +devices/bus/dmv/k012.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Sandro Ronco added 'C3282 External HD Interface' device. + +ROMSET: +None required. + +$end +$info=dmv_k012 +$mame +0.215 [Sandro Ronco] + +K012 Internal HD Interface, , ???? + +DRIVER: +devices/bus/dmv/k012.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Sandro Ronco added 'K012 Internal HD Interface' device. + +ROMSET: +None required. + +$end +$info=dmv_k200 +$mame +0.155 + +K200 64K RAM expansion, , ???? + +DRIVER: +devices/bus/dmv/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K200 64K RAM expansion' device. + +ROMSET: +None required. + +$end +$info=dmv_k202 +$mame +0.155 + +K202 192K RAM expansion, , ???? + +DRIVER: +devices/bus/dmv/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K202 192K RAM expansion' device. + +ROMSET: +None required. + +$end +$info=dmv_k208 +$mame +0.155 + +K208 448K RAM expansion, , ???? + +DRIVER: +devices/bus/dmv/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K208 448K RAM expansion' device. + +ROMSET: +None required. + +$end +$info=dmv_k210 +$mame +0.156 + +K210 Centronics, , ???? + +DRIVER: +devices/bus/dmv/k210.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'K210 Centronics' device. + +ROMSET: +None required. + +$end +$info=dmv_k211 +$mame +0.156 + +K211 RS-232 Communications Interface, , ???? + +DRIVER: +devices/bus/dmv/k801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'K211 RS-232 Communications Interface' device. + +ROMSET: +None required. + +$end +$info=dmv_k212 +$mame +0.156 + +K212 RS-232 Printer Interface, , ???? + +DRIVER: +devices/bus/dmv/k801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'K212 RS-232 Printer Interface' device. + +ROMSET: +None required. + +$end +$info=dmv_k213 +$mame +0.156 + +K213 RS-232 Plotter Interface, , ???? + +DRIVER: +devices/bus/dmv/k801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'K213 RS-232 Plotter Interface' device. + +ROMSET: +None required. + +$end +$info=dmv_k220 +$mame +0.155 + +K220 diagnostic, , ???? + +DRIVER: +devices/bus/dmv/k220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K220 diagnostic' device. + +ROMSET: +32768 bytes in 4 files / 14.80Kb packed + +$end +$info=dmv_k230 +$mame +0.155 + +K230 8088 without interrupt controller, , ???? + +DRIVER: +devices/bus/dmv/k230.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K230 8088 without interrupt controller' device. + +ROMSET: +4096 bytes in 1 file / 2.65Kb packed + +$end +$info=dmv_k231 +$mame +0.155 + +K231 8088 without interrupt controller, , ???? + +DRIVER: +devices/bus/dmv/k230.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K231 8088 without interrupt controller' device. + +ROMSET: +4096 bytes in 1 file / 2.65Kb packed + +$end +$info=dmv_k233 +$mame +0.155 + +K233 16K Shared RAM, , ???? + +DRIVER: +devices/bus/dmv/k233.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K233 16K Shared RAM' device. + +ROMSET: +None required. + +$end +$info=dmv_k234 +$mame +0.155 + +K234 68008, , ???? + +DRIVER: +devices/bus/dmv/k230.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K234 68008' device. + +ROMSET: +None required. + +$end +$info=dmv_k235 +$mame +0.155 + +K235 8088 with interrupt controller, , ???? + +DRIVER: +devices/bus/dmv/k230.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K235 8088 with interrupt controller' device. + +ROMSET: +4096 bytes in 1 file / 2.21Kb packed + +$end +$info=dmv_k801 +$mame +0.156 + +K801 RS-232 Switchable Interface, , ???? + +DRIVER: +devices/bus/dmv/k801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'K801 RS-232 Switchable Interface' device. + +ROMSET: +None required. + +$end +$info=dmv_k803 +$mame +0.156 + +K803 RTC, , ???? + +DRIVER: +devices/bus/dmv/k803.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'K803 RTC' device. + +ROMSET: +None required. + +$end +$info=dmv_k806 +$mame +0.155 + +K806 mouse, , ???? + +DRIVER: +devices/bus/dmv/k806.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'K806 mouse' device. + +ROMSET: +1024 bytes in 1 file / 0.47Kb packed + +$end +$info=dmv_keyboard +$mame +0.154 + +Decision Mate V Keyboard, , ???? + +DRIVER: +ncr/dmv_keyb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dmv_keyb) to (dmv_keyboard). +- 0.154: Added 'Decision Mate V Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.97Kb packed + +$end +$info=dmvcart_slot +$mame +0.155 + +Decision Mate V cartridge slot, , ???? + +DRIVER: +devices/bus/dmv/dmvbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Decision Mate V cartridge slot' device. + +ROMSET: +None required. + +$end +$info=dmx_voice_card +$mame +0.274 [m1macrophage] + +DMX Voice Card, , ???? + +DRIVER: +oberheim/dmx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: m1macrophage added 'DMX Voice Card' device. + +ROMSET: +None required. + +$end +$info=dn3000 +$mame +0.145u1 [Hans Ostermeyer] + +Apollo DN3000, Apollo, 1988 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors. The model naming convention was DN (for Domain Node) with a model number. If the system had no display, it was a DSP (for Domain Service Processor) (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.288: BugFIX #09419 [Crash/Freeze] (apollo/apollo.cpp) dn3000, dn3500, dn5500 and all clones: The emulator crashes on start [hap]. +- 0.148u5: Renamed (dn3000_15i) to (dn3000) and description changed to 'Apollo DN3000'. +- 0.145u1: Hans Ostermeyer added 'Apollo DN3000 19" Monochrome' system. + +ROMSET: +32768 bytes in 1 file / 19.97Kb packed + +$end +$info=dn3000_19i +$mame +0.148u5 [Hans Ostermeyer] + +Apollo DN3000 19" Monochrome, Apollo, 1988 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors. The model naming convention was DN (for Domain Node) with a model number. If the system had no display, it was a DSP (for Domain Service Processor) (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.148u5: Hans Ostermeyer added 'Apollo DN3000 19" Monochrome' system. + +ROMSET: +32768 bytes in 1 file / 19.97Kb packed + +$end +$info=dn3500 +$mame +0.145u1 [Hans Ostermeyer] + +Apollo DN3500, Apollo, 1989 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors. The model naming convention was DN (for Domain Node) with a model number. If the system had no display, it was a DSP (for Domain Service Processor) (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.288: BugFIX #09419 [Crash/Freeze] (apollo/apollo.cpp) dn3000, dn3500, dn5500 and all clones: The emulator crashes on start [hap]. +- 0.148u5: Renamed (dn3500_15i) to (dn3500) and description changed to 'Apollo DN3500'. +- 0.145u1: Hans Ostermeyer added 'Apollo DN3500 19" Monochrome' system. + +ROMSET: +65536 bytes in 1 file / 20.77Kb packed + +$end +$info=dn3500_19i +$mame +0.148u5 [Hans Ostermeyer] + +Apollo DN3500 19" Monochrome, Apollo, 1989 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors. The model naming convention was DN (for Domain Node) with a model number. If the system had no display, it was a DSP (for Domain Service Processor) (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148u5: Hans Ostermeyer added 'Apollo DN3500 19" Monochrome' system. + +$end +$info=dn5500 +$mame +0.145u1 [Hans Ostermeyer] + +Apollo DN5500, Apollo, 1991 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors. The model naming convention was DN (for Domain Node) with a model number. If the system had no display, it was a DSP (for Domain Service Processor) (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: BugFIX #09419 [Crash/Freeze] (apollo/apollo.cpp) dn3000, dn3500, dn5500 and all clones: The emulator crashes on start [hap]. +- 0.148u5: Renamed (dn5500_15i) to (dn5500) and description changed to 'Apollo DN5500'. +- 0.145u1: Hans Ostermeyer added 'Apollo DN5500 19" Monochrome' system. + +ROMSET: +65536 bytes in 1 file / 21.86Kb packed + +$end +$info=dn5500_19i +$mame +0.148u5 [Hans Ostermeyer] + +Apollo DN5500 19" Monochrome, Apollo, 1991 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors. The model naming convention was DN (for Domain Node) with a model number. If the system had no display, it was a DSP (for Domain Service Processor) (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.148u5: Hans Ostermeyer added 'Apollo DN5500 19" Monochrome' system. + +ROMSET: +65536 bytes in 1 file / 21.86Kb packed + +$end +$info=dnce2000 +$mame +0.221 [Sean Riddle, David Haywood] + +Dance 2000 / Hot 2000 (Jin Bao TV Dancing Carpet, SY-2000-04), Shenzhen Soyin Electric Appliance Ind. Co., Ltd., 200? + +Dance 2000 / Hot 2000 (Jin Bao TV Dancing Carpet, SY-2000-04) is a Plug and Play dance mat based on technology closer to a regular NES than VT technology, with a very simple ‘mapper' chip. There are many dance mats based on NES technology although most are tricky to dump, this one had a glob on a subboard similar to many ABL products, which made things easier. I do enjoy hearing NES chiptunes, so this has that appeal at least, but the actual game is very poor, and many of the songs don't seem well tested – the game seems to run out of sprites on some songs causing the arrows to vanish before they even get to the point you're meant to press them (source: https://mamedev.emulab.it/haze/2020/04/08/under-the-surface-part-8/). + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Sean Riddle and David Haywood added 'Shenzhen Soyin Electric Appliance Ind. Co., Ltd. Dance 2000 / Hot 2000 (Jin Bao TV Dancing Carpet, SY-2000-04)' system. + +ROMSET: +262144 bytes in 1 file / 102.13Kb packed + +$end +$info=dnv200fs +$mame +0.221 [Team Europe, David Haywood] + +Denver (GMP-270CMK2) (Family Sport 200-in-1), Denver / Senca, 200? + +Game pad with 2.7?? LCD screen, 960 x 240 pixels display resolution, Built-in 200 x exciting Arcade Games, Operated by 3x AAA-batteries (not incl) or mini-USB power source, Built-in earphone socket and Built-in AV output for connection to TV (source: https://denver-electronics.com/products/leisure/denver-gmp-270cmk2/c-1024/c-1235/p-3037) + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.226: Changed manufacturer to 'Denver / Senca'. +- 0.221: Team Europe and David Haywood added 'Denver Denver (GMP-270CMK2) (Family Sport 200-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 46.79Mb packed + +$end +$info=dodo +$mame +0.219 [R. Belmont, rfka01] + +Do-Do, GTAC, 198? + +A portable educational device for children, designed to teach the basics of programming through sequential commands and visual logic. It features a robotic vehicle-shaped design with colorful buttons for inputting instructions, allowing the device to be guided along simple paths. Battery-powered, it fosters computational thinking in a playful and interactive way, without requiring screens or additional devices. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: R. Belmont and rfka01 added 'GTAC Do-Do' system. + +ROMSET: +14336 bytes in 3 files / 10.36Kb packed + +$end +$info=dolphinm +$mame +0.280 [anonymous] + +Dolphin Microcomputer, Hope Computers, 1989 + +Compact and modular microcomputer system designed in the 1980s for educational and hobbyist use, based on the Z80 architecture with the CP/M operating system. It features an integrated keyboard, expansion slots, serial ports, and the ability to connect to monitors or TVs. Ideal for programming, text management, and lightweight applications, it stands out for its affordable price and software compatibility with other systems of the era. Perfect for schools, small offices, and computer enthusiasts alike, this system exemplifies the entry-level desktop computers of the pre-PC standardization era. + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: anonymous added 'Hope Computers Dolphin Microcomputer' system. + +ROMSET: +49152 bytes in 2 files / 36.79Kb packed + +$end +$info=dombikec +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Domyos Bike Concept (Domyos Interactive System), Decathlon / SSD Company LTD, 2008 + +An interactive device designed for indoor cycling workouts, intended to integrate with guided exercises and fitness programs. It connects to video content via TV signal or external media and synchronizes workout intensity with on-screen instructions, delivering a structured and motivating experience. It features intuitive controls and real-time feedback, and was created for accessible, engaging home use. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Decathlon/SSD Company LTD Domyos Bike Concept (Domyos Interactive System)' system. + +ROMSET: +16777216 bytes in 1 file / 4.51Mb packed + +$end +$info=domdance +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Domyos Fitness Dance (Domyos Interactive System), Decathlon / SSD Company LTD, 2007 + +An interactive device designed for bodyweight workouts set to music, created to follow dance-based fitness routines through video content. It connects to TV signals or external media to synchronize the user’s movements with on-screen instructions, delivering a dynamic and enjoyable experience. It features simple controls and instant feedback, and was developed for easy, engaging home use without the need for additional equipment. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Decathlon/SSD Company LTD Domyos Fitness Dance (Domyos Interactive System)' system. + +ROMSET: +16777216 bytes in 2 files / 5.19Mb packed + +$end +$info=domfitad +$mame +0.206 [Sean Riddle, Peter, Wilhelmsen] + +Domyos Fitness Adventure (Domyos Interactive System), Decathlon / SSD Company LTD, 2008 + +An interactive device designed to turn physical exercise into a playful and immersive experience by combining bodyweight workouts with story-driven adventures guided by video content. By connecting to TV signals or external media, it syncs physical activities with on-screen scenarios, encouraging movement, endurance, and coordination. Created for intuitive and engaging home use, it requires no additional equipment and targets children and families looking for fun, active fitness. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Decathlon/SSD Company LTD Domyos Fitness Adventure (Domyos Interactive System)' system. + +ROMSET: +16777216 bytes in 1 file / 4.28Mb packed + +$end +$info=domfitch +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Domyos Fitness Challenge (Domyos Interactive System), Decathlon / SSD Company LTD, 2008 + +An interactive device designed to make bodyweight workouts more engaging through structured challenges and progressive goals guided by video content. By connecting to TV signals or external media, it syncs exercises with real-time on-screen instructions, promoting strength, agility, and endurance. Created for simple, motivating home use, it requires no additional equipment and targets children and families seeking a dynamic approach to fitness. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Decathlon/SSD Company LTD Domyos Fitness Challenge (Domyos Interactive System)' system. + +ROMSET: +16777216 bytes in 2 files / 5.75Mb packed + +$end +$info=domfitex +$mame +0.206 [Sean Riddle, Peter, Wilhelmsen] + +Domyos Fitness Exercises (Domyos Interactive System), Decathlon / SSD Company LTD, 2008 + +An interactive device designed to guide users through structured bodyweight exercises via synchronized video lessons. By connecting to TV signals or external media, it provides real-time visual instructions to correctly perform movements aimed at strength building, flexibility, or warm-up. Created for intuitive and accessible home use, it requires no additional equipment and suits a wide audience, with a focus on beginners and families. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and Peter, Wilhelmsen added 'Decathlon/SSD Company LTD Domyos Fitness Exercises (Domyos Interactive System)' system. + +ROMSET: +16777216 bytes in 2 files / 4.84Mb packed + +$end +$info=domstepc +$mame +0.220 [Sean Riddle, 404_11] + +Domyos Step Concept (Domyos Interactive System), Decathlon / SSD Company LTD, 2007 + +An interactive device designed for step-based workouts, synchronized with video lessons that guide users through rhythmic exercises to improve endurance, coordination, and muscle tone. By connecting to TV signals or external media, it adjusts workout intensity to match on-screen instructions, delivering a structured and engaging experience. Created for simple home use, it requires no additional equipment beyond a step platform and appeals to a broad audience, particularly those seeking dynamic and accessible fitness. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: Sean Riddle and 404_11 added 'Decathlon/SSD Company LTD Domyos Step Concept (Domyos Interactive System)' system. + +ROMSET: +16777216 bytes in 2 files / 4.59Mb packed + +$end +$info=doradraw +$mame +0.274 [TeamEurope, David Haywood] + +Doraemon Ugoku! Oekaki (Japan), Epoch / SSD Company LTD, 2007 + +A portable device inspired by the iconic character Doraemon, designed to spark children's creativity through digital drawing. It allows users to sketch images on an LCD screen using a stylus or directional buttons, with simple functions like erase and temporary save. Battery-powered, it features a colorful, themed design and offers a playful, intuitive experience without backlit screens or external connectivity. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Epoch / SSD Company LTD Doraemon Ugoku! Oekaki (Japan)' system. + +ROMSET: +10485760 bytes in 2 files / 3.30Mb packed + +$end +$info=doraet17 +$mame +0.286 [TeamEurope] + +Doraemon Hirameki Pad (Japan), Bandai, 2017 + +Educational tablet for early childhood, produced by Bandai and inspired by the renowned Japanese franchise Doraemon. The name "Hirameki Pad" (ひらめきパッド) derives from "hirameki" (intuition/bright flash of genius), highlighting its focus on developing logical thinking and creative problem-solving skills. This device features a touch-sensitive LCD screen and offers interactive educational activities designed for children aged 3 to 6 (including logic quizzes, shape/pattern recognition, and simple puzzles) featuring characters from Doraemon and Nobita. It includes sounds, music, and voice feedback to encourage learning through play. The tablet boasts a durable design made of colorful plastic (blue and yellow inspired by Doraemon), is battery-powered, and is specifically crafted to stimulate children’s intelligence and creativity in a playful way, preparing them for their first formal school experiences. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai Doraemon Hirameki Pad (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.96Mb packed + +$end +$info=doraglob +$mame +0.230 [Sean Riddle, David Haywood] + +Dora the Explorer - Dora TV Adventure Globe (US), VTech, 2007 + +Embark on a learning journey with Dora leading the way. Features & details: 3 Modes of play: Adventure Play, World Explorer, and Explore & Find. Includes a Dora joystick to spin the globe on it's axis. TV connected for live action game play. Teaches shapes, colors, animals, geography, numbers, letters, counting, and matching. Dora's travels will take children to Europe, Australia, Asia, South America, and North America (source: https://www.amazon.co.uk/VTech-Dora-Explorer-Adventure-Globe/dp/B000PWIYRY). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +NOTE: +Video: https://youtu.be/UhG_gg2Pmzc + +WIP: +- 0.278: Changed description to 'Dora the Explorer - Dora TV Adventure Globe (US)'. +- 0.230: Sean Riddle and David Haywood added 'VTech Dora the Explorer - Dora TV Adventure Globe' system. + +ROMSET: +8388608 bytes in 1 file / 3.55Mb packed + +$end +$info=doraglobf +$mame +0.264 [David Haywood, Team Europe] + +Dora the Explorer - Dora TV Globe-Trotter (France), VTech, 2007 + +It’s an interactive educational toy released in 2007, inspired by the animated series *Dora the Explorer* and adapted for the French market. Shaped like a globe with an LCD screen, it features activities focused on geography, world cultures, problem-solving, and bilingualism (French and Spanish). Through buttons, songs, phrases, and sounds, it encourages active learning within an adventurous setting designed for preschool-aged children. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'VTech Dora the Explorer - Dora TV Globe-Trotter (France)' system. + +ROMSET: +8388608 bytes in 1 file / 3.33Mb packed + +$end +$info=doraglobg +$mame +0.236 [Sean Riddle, TeamEurope] + +Dora the Explorer - Doras Abenteuer-Globus (Germany), VTech, 2007 + +It’s an interactive educational toy inspired by the animated series Dora the Explorer, designed for young children. Shaped like a globe, it blends fun and learning through activities focused on geography, languages (particularly German and Spanish), world cultures, and problem-solving. With buttons, songs, phrases, and sounds, it encourages active learning, bilingualism, and cognitive development in an adventurous and engaging setting. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: Sean Riddle and TeamEurope added 'VTech Dora the Explorer - Doras Abenteuer-Globus (Germany)' system. + +ROMSET: +8388608 bytes in 1 file / 3.57Mb packed + +$end +$info=doraglobuk +$mame +0.278 [TeamEurope, David Haywood] + +Dora the Explorer - Dora TV Adventure Globe (UK), VTech, 2007 + +The VTech Dora the Explorer - Dora TV Adventure Globe is an electronic educational toy produced by VTech in collaboration with Nick Jr. and Paramount, based on the popular children's animated series Dora the Explorer. Launched around 2006-2008, this toy combines elements of geography, exploration, language and interactive learning, all in the format of a talking globe inspired by Dora's adventures. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope and David Haywood added 'VTech Dora the Explorer - Dora TV Adventure Globe (UK)' system. + +ROMSET: +8388608 bytes in 1 file / 3.54Mb packed + +$end +$info=doralpc +$mame +0.288 [TeamEurope] + +Doraemon Learning Personal Computer (Japan), Bandai, 2022 + +Bandai Doraemon-themed educational computer featuring an LCD screen, built-in keyboard, and educational games covering math, logic, reading, and creativity. Battery-powered with ROM software, no connectivity or expansion capabilities. Designed for children aged 3–8 as a home edutainment tool, typical of the Japanese approach that combines popular IPs, safety, and structured learning in a playful format. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Bandai Doraemon Learning Personal Computer (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 7.37Mb packed + +$end +$info=dorapdc +$mame +0.223 [Team Europe, David Haywood] + +Dora l'exploratrice - Pocket Dream Console (VideoJet, France), Conny / VideoJet, 2013 + +It’s a pocket-sized console designed for young children, inspired by the animated series Dora the Explorer. It features built-in games and video content created to entertain and encourage playful learning. Designed for easy, portable use, it combines fun and educational activities in a compact format—perfect for travel or everyday play. + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=j9Ck_f605-k + +WIP: +- 0.223: Team Europe and David Haywood added 'Conny/VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France)' system. + +ROMSET: +8388608 bytes in 1 file / 2.38Mb packed + +$end +$info=doraphon +$mame +0.230 [Sean Riddle, David Haywood, Kamaal Brown] + +Dora the Explorer - Dora TV Explorer Phone / Boots's Special Day (US/UK), VTech, 2006 + +Dial into early learning with the Dora TV Explorer Phone. Features & details: The Dora TV Explorer Phone is an interactive TV-connectable learning system as well as a telephone-style toy. It's Boots's special day. Join Dora and Boots on a really special adventure as they do Boots's favorite things, like leading the big drum parade, getting bananas to eat at the banana grove, and visiting Boots's daddy at the amusement park (source: https://www.amazon.in/Vtech-Disney-80-71703-Explorer-Phone/dp/B000M59DHY). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +NOTE: +Video: https://youtu.be/52ZMbzBGDdo + +WIP: +- 0.277: Changed description to 'Dora the Explorer - Dora TV Explorer Phone / Boots's Special Day (US/UK)'. +- 0.261: Changed description to 'Dora the Explorer - Dora TV Explorer Phone / Boots's Special Day (US)'. +- 0.230: Sean Riddle, David Haywood and Kamaal Brown added 'VTech Dora the Explorer - Dora TV Explorer Phone/Boots's Special Day' system. + +ROMSET: +8388608 bytes in 1 file / 4.18Mb packed + +$end +$info=doraphonf +$mame +0.261 [TeamEurope, David Haywood] + +Dora the Explorer - Dora TV Explorer Phone / L'anniversaire de Babouche (France), VTech, 2006 + +Dial into early learning with the Dora TV Explorer Phone. Features & details: The Dora TV Explorer Phone is an interactive TV-connectable learning system as well as a telephone-style toy. It's Boots's special day. Join Dora and Boots on a really special adventure as they do Boots's favorite things, like leading the big drum parade, getting bananas to eat at the banana grove, and visiting Boots's daddy at the amusement park (source: https://www.amazon.in/Vtech-Disney-80-71703-Explorer-Phone/dp/B000M59DHY). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'VTech Dora the Explorer - Dora TV Explorer Phone / L'anniversaire de Babouche (France)' system. + +ROMSET: +8388608 bytes in 1 file / 3.62Mb packed + +$end +$info=doyousud +$mame +0.264 [David Haywood, Team Europe] + +Sudoku: Do You Sudoku?, SDW Games, 2005 + +It’s a game based on the famous number puzzle, designed to challenge and sharpen logic and strategic thinking. It offers multiple difficulty levels to suit players of all ages and skill levels, providing an engaging experience whether played solo or competitively. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'SDW Games Sudoku: Do You Sudoku?' system. + +ROMSET: +1050624 bytes in 2 files / 544.56Kb packed + +$end +$info=dp8344a +$mame +0.211 [AJR] + +National Semiconductor DP8344A BCP, , ???? + +DRIVER: +devices/cpu/bcp/dp8344.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'National Semiconductor DP8344A BCP'. +- 0.217: Renamed (dp8344) and (dp8344a) and description changed to 'DP8344A BCP'. +- 0.211: AJR added 'DP8344 BCP' device. + +ROMSET: +None required. + +$end +$info=dp8344b +$mame +0.217 [AJR] + +National Semiconductor DP8344B BCP, , ???? + +DRIVER: +devices/cpu/bcp/dp8344.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'National Semiconductor DP8344B BCP'. +- 0.217: AJR added 'DP8344B BCP' device. + +ROMSET: +None required. + +$end +$info=dp8350 +$mame +0.203 [AJR] + +DP8350 CRTC, , ???? + +DRIVER: +devices/video/dp8350.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Improved timing, and fixed save states [AJR]. +- 0.203: Added 'DP8350 CRTC' device. Emulated National DP8350 CRT controller family [AJR]. + +$end +$info=dp835x_a +$mame +0.204 + +DP835X CRTC (option A), , ???? + +DRIVER: +devices/video/dp8350.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'DP835X CRTC (option A)' device. + +ROMSET: +None required. + +$end +$info=dp8367 +$mame +0.203 + +DP8367 CRTC, , ???? + +DRIVER: +devices/video/dp8350.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'DP8367 CRTC' device. + +ROMSET: +None required. + +$end +$info=dp8390d +$mame +0.149u1 + +DP8390D NIC, , ???? + +DRIVER: +devices/machine/dp8390.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Push CR bit 5 high on DMA complete events (#14651) [Angelo Salese]. +- 0.204: Changed description to 'DP8390D NIC'. +- 0.201: Treat AppleTalk subnet broadcast L2 multicast address (09:00:07:ff:ff:ff) as Ethernet broadcast. This is a workaround for lack of multicast filter implementation [rakslice]. +- 0.149u1: Added 'DP8390D' device. + +ROMSET: +None required. + +$end +$info=dp83932c +$mame +0.206 + +National Semiconductor DP83932C SONIC, , ???? + +DRIVER: +devices/machine/dp83932c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Advance CRBA on packet RX (#13571) [Brice Onken]. +- 0.262: Use multibyte.h helpers [AJR]. Fix receive overflow logic [Patrick Mackinlay]. +- 0.245: Implemented big Endian mode and transmission packet appending [Brice Onken]. +- 0.218: Implemented networking [Patrick Mackinlay]. +- 0.206: Added 'National Semiconductor DP83932C SONIC' device. + +ROMSET: +None required. + +$end +$info=dp8473 +$mame +0.163 + +National Semiconductor DP8473 FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'National Semiconductor DP8473 FDC'. +- 0.163: Added 'DP8473' device. + +ROMSET: +None required. + +$end +$info=dp8490 +$mame +0.276 [AJR] + +National Semiconductor DP8490 EASI, , ???? + +DRIVER: +devices/machine/ncr5380.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: AJR added 'National Semiconductor DP8490 EASI' device. + +ROMSET: +None required. + +$end +$info=dp8510 +$mame +0.195 + +National Semiconductor BITBLT Processing Unit, , ???? + +DRIVER: +devices/video/dp8510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'National Semiconductor BITBLT Processing Unit' device. + +ROMSET: +None required. + +$end +$info=dp8572a +$mame +0.257 [Patrick Mackinlay] + +DP8572A Real Time Clock, , ???? + +DRIVER: +devices/machine/dp8573a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Patrick Mackinlay added 'DP8572A Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=dp8573a +$mame +0.204 [Ryan Holtz] + +DP8573A Real Time Clock, , ???? + +DRIVER: +devices/machine/dp8573a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Renamed (dp8573) to (dp8573a) [Patrick Mackinlay]. +- 0.252: Use device_rtc_interface to acquire base time [AJR]. +- 0.204: Ryan Holtz added 'DP8573 Real-Time Clock' device. + +ROMSET: +None required. + +$end +$info=dpb7000 +$mame +0.211 [Ryan Holtz, Mark Nias] + +DPB-7000, Quantel, 1981 + +It is a professional digital video effects processor, primarily used in broadcast and post-production environments. It enables real-time manipulation of video signals, offering features such as keying, blending, delay, and transparency level control, and is designed to integrate seamlessly into advanced television production workflows. + +DRIVER: +quantel/dpb7000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Use short typenames instead of uint32_t, etc. [Ryan Holtz]. +- 0.211: Ryan Holtz and Mark Nias added 'Quantel DPB-7000' system. + +ROMSET: +1422112 bytes in 64 files / 597.45Kb packed + +$end +$info=dpc100 +$mame +0.81 [Jirou Kaneda] + +IQ-1000 DPC-100 (MSX1, Korea), Daewoo, 1984 + +Finally, a real MSX computer. Very nice little' system. You can hook it up to a dual floppy drive unit, very convenient. It can even read low density IBM disks. The DOS is very similar to PC-based DOS, and it runs MS Basic, or course. This particular model was made for the Korean market. The keyboard and OS can handle both English and Korean characters. The instruction manuals are fun to look at because most of the text is in Korean, but keywords and programming examples are in English. Of course, it has the same gorgeous extended Basic that all MSX machines shared, as well as the great graphics (source: http://www.obsoletecomputermuseum.org/iq1000/). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'IQ-1000 DPC-100 (MSX1, Korea)'. +- 0.81: Jirou Kaneda added 'Daewoo IQ-1000' system. + +$end +$info=dpc180 +$mame +0.81 [Jirou Kaneda] + +IQ-1000 DPC-180 (MSX1, Korea), Daewoo, 1984 + +Finally, a real MSX computer. Very nice little' system. You can hook it up to a dual floppy drive unit, very convenient. It can even read low density IBM disks. The DOS is very similar to PC-based DOS, and it runs MS Basic, or course. This particular model was made for the Korean market. The keyboard and OS can handle both English and Korean characters. The instruction manuals are fun to look at because most of the text is in Korean, but keywords and programming examples are in English. Of course, it has the same gorgeous extended Basic that all MSX machines shared, as well as the great graphics (source: http://www.obsoletecomputermuseum.org/iq1000/). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'IQ-1000 DPC-180 (MSX1, Korea)'. +- 0.81: Jirou Kaneda added 'DPC-180' system. + +$end +$info=dpc200 +$mame +0.81 [Jirou Kaneda] + +IQ-1000 DPC-200 (MSX1, Korea), Daewoo, 1984 + +Finally, a real MSX computer. Very nice little' system. You can hook it up to a dual floppy drive unit, very convenient. It can even read low density IBM disks. The DOS is very similar to PC-based DOS, and it runs MS Basic, or course. This particular model was made for the Korean market. The keyboard and OS can handle both English and Korean characters. The instruction manuals are fun to look at because most of the text is in Korean, but keywords and programming examples are in English. Of course, it has the same gorgeous extended Basic that all MSX machines shared, as well as the great graphics (source: http://www.obsoletecomputermuseum.org/iq1000/). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'IQ-1000 DPC-200 (MSX1, Korea)'. +- 0.81: Jirou Kaneda added 'DPC-200 (Korean)' system. + +ROMSET: +49152 bytes in 2 files / 29.56Kb packed + +$end +$info=dpc200e +$mame +0.155 [Wilbert Pol] + +DPC-200E (MSX1, French), Daewoo, 1985 + +It is an MSX-standard-compatible home computer designed for household use, with a focus on education and entertainment. Featuring an integrated keyboard, RF/composite video output, and support for audio cassettes as mass storage, it provides a basic environment for BASIC programming, games, and simple applications, with language adaptations tailored for the French market. + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'DPC-200E (MSX1, French)'. +- 0.155: Wilbert Pol added 'Daewoo DPC-200E' system. + +ROMSET: +32768 bytes in 1 file / 25.30Kb packed + +$end +$info=dpcaxp150 +$mame +0.207 [Patrick Mackinlay, Sean Riddle] + +DECpc AXP 150, Digital Equipment Corporation, 1993 + +The DECpc AXP 150, code-named Jensen, is an entry-level workstation developed and manufactured by Digital Equipment Corporation. Introduced on 25 May 1993, the DECpc AXP 150 was the first Alpha-based system to support the Windows NT operating system and the basis for the DEC 2000 AXP entry-level servers. It was discontinued on 28 February 1994, succeeded by the entry-level Multia and the entry-level and mid-range models of the AlphaStation family. The charter for the development and production of the DEC 2000 AXP was held by Digital's Entry Level Solutions Business, based in Ayr, Scotland (source: https://en.wikipedia.org/wiki/DECpc_AXP_150). + +DRIVER: +dec/jensen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Patrick Mackinlay and Sean Riddle added 'DEC DECpc AXP 150' system. + +ROMSET: +4202496 bytes in 5 files / 2.31Mb packed + +$end +$info=dphh8213 +$mame +0.227 [Team Europe, taizou] + +Digital Pocket Hand Held System 20-in-1 - Model 8213, , 201? + +It’s an interactive educational toy released in 2007, inspired by the animated series *Dora the Explorer* and adapted for the French market. Shaped like a globe with an LCD screen, it features activities focused on geography, world cultures, problem-solving, and bilingualism (French and Spanish). Through buttons, songs, phrases, and sounds, it encourages active learning within an adventurous setting designed for preschool-aged children. + +DRIVER: +handheld/st2302u_bbl_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.229: Changed description to 'Digital Pocket Hand Held System 20-in-1 - Model 8213'. +- 0.227: Team Europe and taizou added 'dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227)' system. + +ROMSET: +2097152 bytes in 1 file / 403.62Kb packed + +$end +$info=dphh8630 +$mame +0.219 [Peter Wilhelmsen, David Haywood] + +Digital Pocket Hand Held System 230-in-1 - Model 8630, , 201? + +It’s a handheld console with a built-in screen featuring a large collection of 230 preloaded games for varied and instant entertainment. Designed in a pocket-sized, user-friendly format, it delivers a classic gaming experience—perfect for retro gaming enthusiasts and on-the-go fun. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=BmGyDu-03Xw + +WIP: +- 0.280: Changed description to 'Digital Pocket Hand Held System 230-in-1 - Model 8630'. +- 0.227: Changed description to 'Digital Pocket Hand Held System 230-in-1 - Model 8630 / Model 8633'. +- 0.224: Changed description to 'PCP 8630 - 230-in-1 - Digital Pocket Hand Held System' and manufacturer to 'PCP'. +- 0.219: Peter Wilhelmsen and David Haywood added 'Digital Pocket Hand Held System Model: 8630 - 230-in-1' system. + +ROMSET: +2105344 bytes in 2 files / 639.23Kb packed + +$end +$info=dphh8633 +$mame +0.280 [TeamEurope, David Haywood] + +Digital Pocket Hand Held System 268-in-1 - Model 8633, , 201? + +Portable plug-and-play console featuring hundreds of pre-installed retro games, designed to deliver instant entertainment without any setup required. Equipped with a built-in color screen, directional controls, and action buttons, it includes features like state-saving, volume adjustment, and video output for TVs. Powered by battery or USB cable, this compact device combines durability, longevity, and a diverse selection of classic titles in a pocket-sized format—perfect for gaming nostalgia enthusiasts and casual use on the go or at home. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added ' Digital Pocket Hand Held System 268-in-1 - Model 8633' system. + +ROMSET: +4202496 bytes in 2 files / 1.44Mb packed + +$end +$info=dphh8661 +$mame +0.282 [David Haywood, TeamEurope] + +Digital Pocket Hand Held System 268-in-1 - Model 8661, , 2016 + +It’s a handheld console released in 2016, featuring a color LCD screen and 268 preloaded games, primarily simplified clones of arcade and 8-bit console titles. The integrated controller has directional and action buttons, powered by batteries. It does not support cartridges or updates, offering an immediate, nostalgic experience for casual players, with graphics and audio optimized for standalone use. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Digital Pocket Hand Held System 268-in-1 - Model 8661' system. + +ROMSET: +4202496 bytes in 2 files / 1.44Mb packed + +$end +$info=dps1 +$mame +0.149u1 [Al Kossow, Curt Coder] + +DPS-1, Ithaca InterSystems, 1979 + +Stereo equipment manufacturer Ithaca Audio decided to enter the small computer manufacturing field in the mid to late 1970s. Later, they changed their name to Ithaca InterSystems; later, to simply InterSystems. The DPS-1 (Distributed Processing System) is a general-purpose S-100 bus microcomputer with a full front panel (source: http://www.computercloset.org/InterSystemsDPS-1.htm). + +DRIVER: +skeleton/dps1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +dps1.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.176: System boots up, working [Robbbert]. +- 0.149u1: Al Kossow and Curt Coder added skeleton driver of 'Ithaca InterSystems DPS-1' system. + +ROMSET: +1024 bytes in 1 file / 0.63Kb packed + +$end +$info=dpsv55 +$mame +0.235 [DBWBP] + +DPS-V55 Multi-Effect Processor, Sony, 1998 + +The DPS-V55 was released in the U.S. around 1996 and came in two flavors: the DPS-V55 and the DPS-V55M, which included a front panel mic/line jack. Both models are 2U-rackmount, quad-DSP boxes that can function as a four independent mono processors, two independent stereo processors, or as a single, cascaded stereo processor. The DPS-V55 uses an unbalanced I/O scheme that can be switched between -10 dBV and +4 dBu. Effects supplied include multiple reverbs; time effects (delays, phasers, flangers); panners; dynamics (compressors, limiters); a few odd things; and a couple of equalizers. We purchased the DPS-V55 about three months ago from an individual who was clearing house (source: https://tapeop.com/reviews/gear/41/dps-v55-multi-effects-processor/). + +DRIVER: +sony/dpsv55.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.267: Fix regression due to changes in MCU emulation [AJR]. +- 0.235: DBWBP added 'Sony DPS-V55 Multi-Effect Processor' system. + +ROMSET: +131072 bytes in 1 file / 48.50Kb packed + +$end +$info=dragon_amtor +$mame +0.212 + +Dragon Amtor Cartridge, , ???? + +DRIVER: +devices/bus/coco/dragon_amtor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'Dragon Amtor Cartridge' device. + +ROMSET: +None required. + +$end +$info=dragon_claw +$mame +0.233 [Nigel Barnes] + +The Dragon's Claw, , ???? + +The Dragon's Claw is an extension cartridge for the Dragon by Lucidata. It features two parallel I/O ports. One with the BBC User Port pinout, and the second one with a Centronics Printer Port pinout. The cartridge also allows connecting another cartridge like a disk controller, and up to 4 Dragon Claws. The heart of the Dragon's Claw is the Rockwell 6522 VIA (Versatile Interface Adaptor) chip (source: http://archive.worldofdragon.org/index.php?title=The_Dragon%27s_Claw). + +DRIVER: +devices/bus/coco/dragon_claw.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Nigel Barnes added 'The Dragon's Claw' device. + +ROMSET: +None required. + +$end +$info=dragon_fdc +$mame +0.143u3 + +Dragon FDC, , ???? + +DRIVER: +devices/bus/coco/dragon_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Premier FDC, for DeltaDOS. Dragon FDC has READY line tied, fixes loading issues with Flex and OS9 [Nigel Barnes]. +- 0.143u3: Added 'Dragon FDC' device. + +ROMSET: +8192 bytes in 1 file / 6.77Kb packed + +$end +$info=dragon_jcbsnd +$mame +0.187 + +Dragon Sound Extension Module, , ???? + +DRIVER: +devices/bus/coco/dragon_jcbsnd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Dragon Sound Extension Module' device. + +ROMSET: +4096 bytes in 1 file / 1.56Kb packed + +$end +$info=dragon_jcbspch +$mame +0.214 [Nigel Barnes] + +Dragon Speech Synthesis Module, , ???? + +DRIVER: +devices/bus/coco/dragon_jcbspch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Nigel Barnes added 'Dragon Speech Synthesis Module' device. + +ROMSET: +6144 bytes in 2 files / 5.14Kb packed + +$end +$info=dragon_midi +$mame +0.227 [Tim Lindner] + +Dragon MIDI PAK, , ???? + +DRIVER: +devices/bus/coco/coco_midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Tim Lindner dded 'Dragon MIDI PAK' device. + +ROMSET: +None required. + +$end +$info=dragon_msx2 +$mame +0.233 [Nigel Barnes] + +6x09 SuperSprite FM+, , ???? + +DRIVER: +devices/bus/coco/dragon_msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Changed description to '6x09 SuperSprite FM+'. +- 0.233: Nigel Barnes added 'DragonPlus Electronic Dragon MSX 2+' device. + +ROMSET: +None required. + +$end +$info=dragon_multipack +$mame +0.233 [Nathan Woods] + +Dragon Multi-Pak Interface, , ???? + +Code for emulating CoCo's Multi-Pak Interface. The Multi-Pak interface multiplexes all I/O lines from the Color Computer's expansion port to four identical ports. + +DRIVER: +devices/bus/coco/coco_multi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Nathan Woods added 'Dragon Multi-Pak Interface' device. + +ROMSET: +None required. + +$end +$info=dragon_serial +$mame +0.233 [Nigel Barnes] + +Dragon Peaksoft Prestel Module, , ???? + +Peaksoft Prestel Module, also known as the New Era Interface from Peaksoft/Harry Whitehouse, which includes a through port for DOS cartridges. + +DRIVER: +devices/bus/coco/dragon_serial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Fixed Rx/Tx clocks and removed cartridge autoboot [Nigel Barnes]. +- 0.233: Nigel Barnes added 'Dragon Peaksoft Prestel Module' device. + +ROMSET: +8192 bytes in 1 file / 4.70Kb packed + +$end +$info=dragon_sprites +$mame +0.210 + +Dragon Sprites, , ???? + +DRIVER: +devices/bus/coco/dragon_sprites.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Dragon Sprites' device. + +ROMSET: +8192 bytes in 1 file / 3.40Kb packed + +$end +$info=dragon200 +$mame +0.147u4 [robcfg] + +Dragon 200, Eurohard S.A., 1985 + +The Dragon 200 is functionally and technically the same as a Dragon 64. The differences between the two are purely cosmetic with the new owners (Eurohard SA) changing the branding and look of the Dragon. The Dragon 200 was very successful in Spain and was introduced to many eduational channels (source: http://archive.worldofdragon.org/index.php?title=Dragon_200#Dragon_200). + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: BugFIX #07305 [Sound] (dragon.cpp) dragon200: DAC sound not working (9c002bd) [AJR]. +- 0.214: BugFIX #07405 [Sound] (dragon.cpp) dragon200: dragon_jcbsnd sound extension module is silent [AJR]. +- 0.210: BugFIX #07300 [Color/Palette] (dragon.cpp) PAL Dragon machines show NTSC color artifacting [robcfg]. +- 0.147u4: robcfg added 'Dragon 200' system. + +ROMSET: +32768 bytes in 2 files / 27.05Kb packed + +$end +$info=dragon200e +$mame +0.151 [robcfg] + +Dragon 200-E, Eurohard S.A., 1985 + +This machine was a version of the Dragon 200 (thus, of the Dragon 64) for the spanish market. The popular belief was that it had an 80-column display card and may have been similar in specification to the Compusense Dragon Plus add-on, but it has a piggyback board that sits on the 6847 VDG socket and contains said VDG and a new character rom. Scans of the boards are available here. The character ROM changes the inverse video characters for lowercase, spanish characters such as ñ, ü and c, and other symbols and accents. The piggyback board also has a jumper to allow the character set to be seen in standard or inverse video (source: http://archive.worldofdragon.org/index.php?title=Dragon_200). + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.233: BugFIX #07305 [Sound] (dragon.cpp) dragon200e: DAC sound not working (9c002bd) [AJR]. +- 0.223: Machine promoted to working [Nigel Barnes]. +- 0.214: BugFIX #07405 [Sound] (dragon.cpp) dragon200e: dragon_jcbsnd sound extension module is silent [AJR]. +- 0.210: BugFIX #07300 [Color/Palette] (dragon.cpp) PAL Dragon machines show NTSC color artifacting [robcfg]. +- 0.187: Added 'correct keyboard [Nigel Barnes]. +- 0.185: Added 'chargen ROM, not working (possibly MC6847 issue). Demoted to MACHINE_NOT_WORKING [Nigel Barnes]. +- 0.151: robcfg added skeleton driver of 'Dragon 200-E' system. + +ROMSET: +36864 bytes in 3 files / 28.27Kb packed + +$end +$info=dragon32 +$mame +0.36b6 [Mathis Rosenhauer] + +Dragon 32, Dragon Data Ltd, 1982 + +The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer (CoCo), and were produced for the European market by Dragon Data, Ltd., in Port Talbot, Wales, and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively. + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.233: BugFIX #07305 [Sound] (dragon.cpp) dragon32: DAC sound not working (9c002bd) [AJR]. +- 0.214: Added 'JCB Speech Synthesis cartridge emulation [Nigel Barnes]. BugFix#07405 [Sound] (dragon.cpp) dragon32: dragon_jcbsnd sound extension module is silent [AJR]. +- 0.210: BugFIX #07300 [Color/Palette] (dragon.cpp) PAL Dragon machines show NTSC color artifacting [robcfg]. +- 0.187: Added 'JCB Sound Extension cartridge [Nigel Barnes]. +- 0.185: Corrected release year and company of Spanish clones. Added joysticks to all machines, Added floppy sounds [Nigel Barnes]. +- 0.135: Added 'same input devices as CoCo. Converted inputs to use PORT_CATEGORY (i.e. you now select controller type in the Categories submenu). When Joystick is selected in either Right or Left Controller Port, Hi-Res Interface becomes available in the Driver Configuration submenu [Fabio Priuli]. +- 0.127: Fixed crash that could occur when accessing the printer (bug #1643) [Nate Woods]. +- 0.126: Fixed timing regression introduced in 0.122u7 (bug #1631). +- 0.116: Cartridge slot rearchitecture [Nate Woods]. +- 0.109: Fixed side specification on floppy disk controller [Phill Harvey-Smith]. +- 0.99: Fixed a rounding error in cassette loading that affected the Dragon game "Screaming Abdabs" (bug #735) [Nate Woods]. +- 0.98: Fixed printer output [Phill Harvey-Smith]. +- 0.97: Improved .CAS loading for images with odd block sequences [Phill Harvey-Smith]. +- 0.78: Fixed disk controller when used with double sided disks (bug #492) [Nate Woods]. +- 0.61.1: Made artifacting disabled by default, as this is how PAL systems would normally be [Nate Woods]. +- 0.37b11: Fixed DragonDOS cartrdige, so now DragonDOS works fine [Nate Woods]. +- 0.37b8: Added support for printer. Optimized graphics emulation [Nate Woods]. +- 0.37b5: Converted the Dragon driver to use an include file, moved PAK loading code into a new src/mess/formats directory [Nate Woods]. +- 0.37b4: Now supports memory size SAM register, removed 2nd fire button from joysticks (only CoCo 3 has this). Video display now draws border [Nate Woods]. +- 0.37b3: Better .CAS file support, now supports cassette writes, slightly better .PAK file support [Nate Woods]. +- 0.37b2: Now supports a new variant of the .PAK file format for snapshots [Nate Woods]. +- 0.37b1: COCO/DRAGON now supports two distinct joysticks [Nate Woods]. +- 0.36b14: Fixed the color graphics modes for Dragon [Nate Woods, Mathis Rosenhauer]. Tapes are loaded again in the Dragon32 [Mathis Rosenhauer] +- 0.36b12: Memory manager modifications in the dragon32 drivers that allow the use of a true CoCo 3 ROM and modifications to the ROM table that use a true CoCo 3 ROM [Nathan]. +- 0.36b7: Sound now works in the Dragon32 [Mathis Rosenhauer]. +- 0.36b6: Mathis Rosenhauer added 'Dragon 32' system. + +ROMSET: +16384 bytes in 2 files / 13.56Kb packed + +$end +$info=dragon64 +$mame +0.56.1 [Nate Woods] + +Dragon 64, Dragon Data Ltd, 1983 + +The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer (CoCo), and were produced for the European market by Dragon Data, Ltd., in Port Talbot, Wales, and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively (source: http://en.wikipedia.org/wiki/Dragon_32/64). + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.233: BugFIX #07305 [Sound] (dragon.cpp) dragon64: DAC sound not working (9c002bd) [AJR]. +- 0.214: BugFIX #07405 [Sound] (dragon.cpp) dragon64: dragon_jcbsnd sound extension module is silent [AJR]. +- 0.210: BugFIX #07300 [Color/Palette] (dragon.cpp) PAL Dragon machines show NTSC color artifacting [robcfg]. +- 0.61.1: Made artifacting disabled by default, as this is how PAL systems would normally be. Fixed a bug that prevented the system to run (the dragon64 driver was using the coco memory map). Adjusted the memory mapping scheme, enabling the DragonDOS cartridge and 64k mode to coexist. Thanks to Simon Hardy for tracking down a better algorithm [Nate Woods]. +- 0.56.1: Nate Woods added 'Dragon 64' system. + +ROMSET: +32768 bytes in 2 files / 27.05Kb packed + +$end +$info=dragon64h +$mame +0.196 [David Ladd] + +Dragon 64 (HD6309E), Dragon Data Ltd, 19?? + +In the early 1980s, the British home computer market was booming. New machines were released almost monthly. In August 1982, Dragon Data joined the fray with the Dragon 32; the Dragon 64 followed a year later. The computers sold quite well initially and attracted the interest of several independent software developers, most notably Microdeal. A magazine, Dragon User, also began publication shortly after the machine's launch. In the private home computer market, where games were a significant driver, the Dragon suffered because its graphical capabilities were inferior to contemporary machines such as the Sinclair ZX Spectrum and BBC Micro. The Dragon was also unable to display lower-case letters easily. Some more sophisticated applications would synthesise them using high-resolution graphics modes (in the same way that user-defined characters would be designed for purely graphical applications such as games). Simpler programs just managed without lower case. This effectively locked it out of the then-blooming educational market. As a result of these limitations, the Dragon was not a commercial success, and Dragon Data collapsed in June 1984. It was acquired by the Spanish company Eurohard S.A., filing for bankruptcy in 1987. In the United States it was possible to purchase the Tano Dragon new in box until early-2017 from California Digital, a company that purchased the remaining stock (source: https://en.wikipedia.org/wiki/Dragon_32/64). + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.280: Changed description to 'Dragon 64 (HD6309E)'. +- 0.233: BugFIX #07305 [Sound] (dragon.cpp) dragon64h: DAC sound not working (9c002bd) [AJR]. +- 0.214: BugFIX #07405 [Sound] (dragon.cpp) dragon64h: dragon_jcbsnd sound extension module is silent [AJR]. +- 0.210: BugFIX #07300 [Color/Palette] (dragon.cpp) PAL Dragon machines show NTSC color artifacting [robcfg]. +- 0.196: David Ladd added 'Dragon Data Ltd Dragon 64 (HD6309E CPU)' system. + +ROMSET: +32768 bytes in 2 files / 27.05Kb packed + +$end +$info=drdunk +$mame +0.230 [hap, Sean Riddle] + +Dr. Dunk, Kmart Corporation, 1979 + +It’s an electronic tabletop game inspired by basketball, where players toss small balls into a hoop to score points. Featuring sound effects and automatic scoring, it’s designed for quick, fun challenges among friends or family, with a compact design suitable for a wide range of ages. + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Changed manufacturer to 'Kmart Corporation'. +- 0.230: hap and Sean Riddle added 'Kmart Dr. Dunk' system. + +ROMSET: +1024 bytes in 1 file / 0.80Kb packed + +$end +$info=dreamlif +$mame +0.207 [Sean Riddle] + +Dream Life (Version 1.0, Feb 07 2005), Hasbro, 2005 + +Dream Life is a role playing game with its own console targeted at girls ages 8–14 created by Hasbro. It is a game where players create girls, ranging from hair to clothes. They can also determine how smart, funny, athletic, creative or outgoing the girl is (source: https://en.m.wikipedia.org/wiki/Dream_Life). + +DRIVER: +tvgames/spg2xx_dreamlife.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.213: Machine promoted to working [Sean Riddle, David Haywood]. +- 0.208: Changed description to 'Dream Life (Version 1.0, Feb 07 2005)'. +- 0.207: Sean Riddle added 'Hasbro Dream Life' system. + +ROMSET: +8388608 bytes in 1 file / 2.34Mb packed + +$end +$info=dreamlss +$mame +0.219 [Sean Riddle, David Haywood, Ryan Holtz] + +Dream Life Superstar (Version 0.3, Mar 16 2007), Hasbro / Tiger Electronics, 2007 + +In this game, the player will be spending a virtual summer in a world of virtual people, places, things, and activities. Built into the game is a calendar to keep track of the player's time and activities in the game. The object of the game is to become a superstar:the player may become an Actress, Singer, Writer, TV Star, Fashion Designer, or Athlete. By doing things and making friends, the player earns their way to superstardom; the bigger the celebrity, the more perks you get. The player has to spend time and money wisely, and they'll earn privileges: to buy things, meet people, and go places (source: https://en.m.wikipedia.org/wiki/Dream_Life). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.219: Sean Riddle, David Haywood and Ryan Holtz added 'Hasbro/Tiger Electronics Dream Life Superstar (Version 0.3, Mar 16 2007)' system. + +ROMSET: +16777216 bytes in 1 file / 5.85Mb packed + +$end +$info=dressmtv +$mame +0.278 [David Haywood, TeamEurope] + +Disney Princess Dress Mania TV (Japan), Takara Tomy, 200? + +The Tomy Takara Disney Princess Dress Mania TV is an interactive electronic toy produced by Tomy (later merged with Takara to become Takara Tomy), in collaboration with The Walt Disney Company, launched mainly in 2006-2007. It is designed for girls ages 4 to 8 and is part of a series of toys dedicated to Disney Princesses, combining fashion, role-playing, and simple technology. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: Changed manufacturer to "Takara Tomy" [James Charles Taylor]. +- 0.278: David Haywood, TeamEurope added 'Tomy Takara Disney Princess Dress Mania TV (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 1.73Mb packed + +$end +$info=drgqst +$mame +0.198 [Sean Riddle, Peter Wilhelmsen] + +Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken (Japan), Square Enix / SSD Company LTD, 2003 + +Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken is an all-in-one television game created by Square Enix, based on the Dragon Quest video game series that connects to a person's television set and does not require a separate video game console. "Kenshin" is the Japanese word for "Swordmaster" (literally, "Sword God") (source: https://en.wikipedia.org/wiki/Kenshin_Dragon_Quest:_Yomigaerishi_Densetsu_no_Ken). + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken (Japan)'. +- 0.198: Sean Riddle and Peter Wilhelmsen added 'Square Enix/SSD Company LTD Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken' system. + +ROMSET: +8388608 bytes in 1 file / 3.52Mb packed + +$end +$info=drpcjr +$mame +0.132 [Brad Oliver, Matt Conte] + +Doctor PC Jr, Bung, 1996 + +For those that don't know a Rom copier is a neato little device that lets tech-savvy individuals enter the exciting world of video game piracy. With one of these units you can rip the ROM off of a cartridge, mess with the source code (like change around graphics,) and if you have a burner you can even compile it back into another cartridge, slap a label on it and sell your "game" as your own. Most people who use them though do it for educational purposes, and units like these are not designed to be used in a Chinese factory to slog out tem million multicarts for the latest piece of garbage Famiclone. These machines also allow you to take a ROM from the internet and burn it into a cart as well (if you have the right equipment). Most Rom copiers are merely add-ons that fit into the cartridge slot of a particular console, but this one is unique in that it has a Famicom built right in (source: http://ultimateconsoledatabase.com/famiclones/doctor_pc_jr.htm). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_flop.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Brad Oliver, Matt Conte added skeleton driver of 'Bung Doctor PC Jr' system. + +ROMSET: +32768 bytes in 1 file / 15.93Kb packed + +$end +$info=drumsta +$mame +0.222 [DBWBP] + +Drum Station, Novation, 1995 + +The Novation DrumStation is a 1U rackmount "analog modelling" digital drum machine by Novation Digital Music Systems. It emulates the sounds of the Roland TR-808 and Roland TR-909, although it lacks the step sequencers of the originals, instead receiving notes via MIDI. One of its notable characteristics is its DIN sync connector, allowing synchronisation of older equipment such as the Roland TB-303 (source: https://en.m.wikipedia.org/wiki/Novation_DrumStation). + +DRIVER: +novation/drumsta.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: DBWBP added 'Novation Drum Station' system. + +ROMSET: +557056 bytes in 2 files / 401.58Kb packed + +$end +$info=drumsups +$mame +0.269 [David Haywood, Sean Riddle, Peter Wilhelmsen] + +Drum Super Star, Senario, 2007 + +It’s an electronic game shaped like a drum set, designed to simulate an interactive drumming experience. It features touch-sensitive pads that produce a variety of percussion sounds, game modes with sequences to follow, and functions for practice or freestyle play. Ideal for musical entertainment and introducing rhythm, it’s suitable for children and beginners. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: David Haywood, Sean Riddle and Peter Wilhelmsen added 'Senario Drum Super Star' system. + +ROMSET: +8388608 bytes in 1 file / 4.25Mb packed + +$end +$info=drwrt100 +$mame +0.143u6 [Wilbert Pol, Sandro Ronco] + +DreamWriter T100, NTS, 199? + +This product line includes several affordable portable computers for students, including the DreamWriter I.T., a low-cost laptop that uses the Microsoft? Windows? CE operating system and is network and Internet ready. In addition to the DreamWriter I.T. NTS offers portable word processors such as the DreamWriter C200 with a built-in disk drive; the DreamWriter T400/IR that stores up to 100 pages of text; and the DreamWriter T100 designed specifically for students up to grade 4 (source: http://www2.edc.org/ncip/library/laptops/dreamwriters.htm). + +DRIVER: +nakajima/nakajies.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u6: Wilbert Pol and Sandro Ronco added 'NTS DreamWriter T100' system. + +ROMSET: +524288 bytes in 1 file / 327.66Kb packed + +$end +$info=drwrt200 +$mame +0.132 [Roberto Carlos] + +DreamWriter T200, NTS, 199? + +It’s a portable device designed for writing and text processing, tailored for students and on-the-go professionals. It combines an integrated keyboard with a screen for composing and reviewing documents, offering essential features such as editing, data storage, and file transfer—all in a compact, self-contained format. + +DRIVER: +nakajima/nakajies.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Roberto Carlos added 'NTS DreamWriter T200 (not working)' system. + +ROMSET: +1048576 bytes in 1 file / 614.83Kb packed + +$end +$info=drwrt400 +$mame +0.131 [Roberto Carlos Fernandez Gerhardt, Wilbert Pol] + +DreamWriter T400, NTS, 1996 + +When I told him I was writing The Great American Novel, Uncle P. gave me NTS's DreamWriter T400. This smaller sibling of the DreamWriter 200 weighs only 2.2 pounds (with battery pack) and fits next to my pile of notes and cup of cider on even the smallest table in Expresso Corner. The lithium battery lasts up to 8 hours which is more time than I usually have (source: http://www.streettech.com/archives_hardware/dreamWriter.html). + +DRIVER: +nakajima/nakajies.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.131: Roberto Carlos Fernandez Gerhardt, Wilbert Pol added 'NTS DreamWriter T400 (not working)' system. + +ROMSET: +1572864 bytes in 2 files / 922.20Kb packed + +$end +$info=drwrt450 +$mame +0.143u6 [Wilbert Pol, Sandro Ronco] + +DreamWriter 450, NTS, 199? + +It’s a portable device dedicated to writing and text management, designed for users who need productivity on the go. It features a full keyboard, a screen for viewing and editing documents, and advanced capabilities compared to basic models—such as increased memory, formatting options, and enhanced connectivity—all in a self-contained, portable design. + +DRIVER: +nakajima/nakajies.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u6: Wilbert Pol and Sandro Ronco added 'NTS DreamWriter 450' system. + +ROMSET: +1048576 bytes in 1 file / 591.54Kb packed + +$end +$info=ds1001 +$mame +0.208 + +Yamaha DS1001 / Konami 053982, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Renamed (vrc7snd) to (ds1001) and description changed to 'Yamaha DS1001 / Konami 053982'. +- 0.219: Changed decription to 'Konami 053982 VRC VII (Sound)'. +- 0.208: Added 'Konami VRC7 (Sound)' device. + +ROMSET: +144 bytes in 1 file / 0.14Kb packed + +$end +$info=ds1202 +$mame +0.228 [AJR] + +Dallas DS1202 Serial Timekeeping Chip, , ???? + +DRIVER: +devices/machine/ds1302.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: AJR added 'Dallas DS1202 Serial Timekeeping Chip' device. + +ROMSET: +None required. + +$end +$info=ds1215 +$mame +0.274 [Patrick Mackinlay] + +Dallas Semiconductor DS1215 Phantom Time Chip, , ???? + +DRIVER: +devices/machine/ds1215.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Patrick Mackinlay added 'Dallas Semiconductor DS1215 Phantom Time Chip' device. + +ROMSET: +None required. + +$end +$info=ds1216e +$mame +0.274 [Patrick Mackinlay] + +Dallas Semiconductor DS1216E SmartWatch/ROM, , ???? + +DRIVER: +devices/machine/ds1215.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Patrick Mackinlay added 'Dallas Semiconductor DS1216E SmartWatch/ROM' device. + +ROMSET: +None required. + +$end +$info=ds1286 +$mame +0.211 + +DS1286 Watchdog Timekeeper, , ???? + +DRIVER: +devices/machine/ds1386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'DS1286 Watchdog Timekeeper' device. + +ROMSET: +None required. + +$end +$info=ds1287 +$mame +0.230 [Patrick Mackinlay] + +DS1287 RTC, , ???? + +DRIVER: +devices/machine/mc146818.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Patrick Mackinlay added 'DS1287 RTC' device. + +ROMSET: +None required. + +$end +$info=ds12885 +$mame +0.151 + +DS12885 RTC/NVRAM, , ???? + +DRIVER: +devices/machine/ds128x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'DS12885 RTC/NVRAM'. +- 0.151: Added 'DS12885' device. + +ROMSET: +None required. + +$end +$info=ds12885ext +$mame +0.206 + +DS12885 RTC/NVRAM size 256 bytes, , ???? + +DRIVER: +devices/machine/ds128x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'DS12885 RTC/NVRAM size 256 bytes' device. + +ROMSET: +None required. + +$end +$info=ds1302 +$mame +0.163 + +Dallas DS1302 Trickle-Charge Timekeeping Chip, , ???? + +DRIVER: +devices/machine/ds1302.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Changed description to 'Dallas DS1302 Trickle-Charge Timekeeping Chip'. +- 0.186: Changed description to 'DS1302 Timekeeper'. +- 0.163: Added 'DS1302' device. + +ROMSET: +None required. + +$end +$info=ds1386_32k +$mame +0.184 + +DS1386-32K RAMified Watchdog Timekeeper, , ???? + +DRIVER: +devices/machine/ds1386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed description to 'DS1386-32K RAMified Watchdog Timekeeper'. Fixed initialization of RTC registers from system time, and made default command register value more useful [AJR]. +- 0.186: Changed description to 'DS1386 RAMified Watchdog Timekeeper (32K)'. +- 0.184: Added 'DS1386-32K' device. + +ROMSET: +None required. + +$end +$info=ds1386_8k +$mame +0.179 + +DS1386-8K RAMified Watchdog Timekeeper, , ???? + +DRIVER: +devices/machine/ds1386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed description to 'DS1386-8K RAMified Watchdog Timekeeper'. Fixed initialization of RTC registers from system time, and made default command register value more useful [AJR]. +- 0.186: Changed description to 'DS1386 RAMified Watchdog Timekeeper (8K)'. +- 0.179: Added 'DS1386-8K' device. + +ROMSET: +None required. + +$end +$info=ds1397 +$mame +0.253 [Patrick Mackinlay] + +DS1397 RAMified RTC, , ???? + +DRIVER: +devices/machine/mc146818.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Patrick Mackinlay added 'DS1397 RAMified RTC' device. + +ROMSET: +None required. + +$end +$info=ds1643 +$mame +0.255 [Ryan Holtz] + +DS1643 Nonvolatile Timekeeping RAM, , ???? + +DRIVER: +devices/machine/timekpr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Fix wrong constructor [hap]. +- 0.255: Ryan Holtz added 'DS1643 Nonvolatile Timekeeping RAM' device. + +ROMSET: +None required. + +$end +$info=ds1685 +$mame +0.213 + +DS1685 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS1685 RTC' device. + +ROMSET: +None required. + +$end +$info=ds1687 +$mame +0.213 + +DS1687 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS1687 RTC' device. + +ROMSET: +None required. + +$end +$info=ds17285 +$mame +0.213 + +DS17285 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS17285 RTC' device. + +ROMSET: +None required. + +$end +$info=ds17287 +$mame +0.213 + +DS17287 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS17287 RTC' device. + +ROMSET: +None required. + +$end +$info=ds17485 +$mame +0.213 + +DS17485 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS17485 RTC' device. + +ROMSET: +None required. + +$end +$info=ds17487 +$mame +0.213 + +DS17487 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS17487 RTC' device. + +ROMSET: +None required. + +$end +$info=ds17885 +$mame +0.213 + +DS17885 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS17885 RTC' device. + +ROMSET: +None required. + +$end +$info=ds17887 +$mame +0.213 + +DS17887 RTC, , ???? + +DRIVER: +devices/machine/ds17x85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'DS17887 RTC' device. + +ROMSET: +None required. + +$end +$info=ds2 +$mame +0.142 [Sandro Ronco] + +DataSlim 2, Citizen, 2000 + +A lightweight, compact portable device from the 1990s, designed for personal data and note management. Running on a proprietary operating system, it features an integrated keyboard, a monochrome LCD display, and internal memory for storing contacts, calendars, reminders, and short documents. Battery-powered, it offers synchronization with desktop computers via a serial cable and is aimed at professionals and students seeking an advanced, highly portable electronic organizer. + +DRIVER: +intel/rex6000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Sandro Ronco added 'DataSlim 2 (not working)' system. + +ROMSET: +4194304 bytes in 4 files / 478.73Kb packed + +$end +$info=ds2000 +$mame +0.282 [Olivier Galibert, Al Kossow] + +DS 2000 KSR, HAL Communications Corp, 1981 + +It is an intelligent teleprinter terminal released in 1981, designed for data communication in professional and industrial environments. Based on an 8-bit CPU, it integrates a impact keyboard, a tape reader, and a modem for transmission over telephone lines. It supports standard serial protocols and functions as a user interface for central systems, offering dot-matrix printing and reliable text input. Characterized by durability and compatibility with contemporary business networks, it is an example of low-cost terminals for automation and remote control. + +DRIVER: +misc/ds2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Olivier Galibert and Al Kossow added 'HAL Communications Corp DS 2000 KSR' system. + +ROMSET: +4608 bytes in 5 files / 3.75Kb packed + +$end +$info=ds2100 +$mame +0.232 [Patrick Mackinlay] + +DECstation 2100, Digital Equipment Corporation, 1989 + +The DECstation was a brand of computers used by DEC, and refers to three distinct lines of computer systems—the first released in 1978 as a word processing system, and the latter (more widely known) two both released in 1989. These comprised a range of computer workstations based on the MIPS architecture and a range of PC compatibles. The MIPS-based workstations ran Ultrix, a DEC-proprietary version of UNIX, and early releases of OSF/1. The DECstation 3100 and 2100 uses a R2000 processor, a R2010 floating point coprocessor and four R2020 write buffers. The R2000 uses an external 64 KB[8] direct-mapped instruction cache and a 64 KB direct-mapped write-through data cache with a cache line size of four bytes. Four R2020 implement a four-stage write buffer to improve performance by permitting the R2000 to write to its write-through data cache without stalling. The R2000 microprocessor could be configured to run either in big-endian or little-endian mode. In the DECstation family, the decision was made to run little-endian to maintain compatibility with both the VAX family and the growing population of Intel-based PC's (source: https://en.wikipedia.org/wiki/DECstation#DECstation_3100_and_DECstation_2100). + +DRIVER: +dec/kn01.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.232: Patrick Mackinlay added 'Digital Equipment Corporation DECstation 2100' system. + +ROMSET: +262176 bytes in 2 files / 95.94Kb packed + +$end +$info=ds2401 +$mame +0.149u3 + +DS2401 Silicon Serial Number, , ???? + +DRIVER: +devices/machine/ds2401.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'DS2401 Silicon Serial Number'. +- 0.149u3: Added 'DS2401 Silicon Serial Number' device. + +ROMSET: +None required. + +$end +$info=ds2416 +$mame +0.262 [Olivier Galibert] + +Yamaha DS2416, , ???? + +DRIVER: +devices/bus/pci/ds2416.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Olivier Galibert added 'Yamaha DS2416' device. + +ROMSET: +None required. + +$end +$info=ds3100 +$mame +0.205 [R. Belmont, Maciej Rozycki] + +DECstation 3100, Digital Equipment Corporation, 1989 + +The DECstation was a brand of computers used by DEC, and refers to three distinct lines of computer systems—the first released in 1978 as a word processing system, and the latter (more widely known) two both released in 1989. These comprised a range of computer workstations based on the MIPS architecture and a range of PC compatibles. The MIPS-based workstations ran Ultrix, a DEC-proprietary version of UNIX, and early releases of OSF/1. The original MIPS-based DECstation 3100 was followed by a cost reduced 2100. The DECstation 3100 was claimed to be the world's fastest UNIX workstation at the time. When it was introduced it was about three times as fast as the VAXstation 3100 which was introduced at about the same time. Server configurations of DECstation models, distributed without a framebuffer or a graphics accelerator, both Turbochannel and Q-bus based, were called "DECsystem" but should not be confused with some PDP-10 machines of the same name (source: https://en.wikipedia.org/wiki/DECstation). + +DRIVER: +dec/kn01.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Improved emulation allowing video board tests to pass. Added preliminary DEC DC7085 "DZ" quad UART emulation [R. Belmont]. +- 0.205: R. Belmont and Maciej Rozycki added 'DEC DECstation 3100' system. + +ROMSET: +262176 bytes in 2 files / 95.94Kb packed + +$end +$info=ds348 +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +Print Plus DS348 - Dot matrix printer, Sigtron Daruma, 1998 + +It is a dot matrix printer designed for professional and industrial applications, capable of producing reliable prints on continuous forms or labels. It offers high durability, compatibility with legacy systems, and the ability to create multiple copies through impact printing, making it ideal for invoicing, logistics, and document management in business environments. + +DRIVER: +skeleton/daruma.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Sigtron Daruma Print Plus DS348 - Dot matrix printer' system. + +ROMSET: +65536 bytes in 1 file / 10.13Kb packed + +$end +$info=ds5k133 +$mame +0.200 [R. Belmont, Al Kossow] + +DECstation 5000/133, Digital Equipment Corporation, 1992 + +The DECstation was a brand of computers used by DEC, and refers to three distinct lines of computer systems—the first released in 1978 as a word processing system, and the latter (more widely known) two both released in 1989. These comprised a range of computer workstations based on the MIPS architecture and a range of PC compatibles. The MIPS-based workstations ran Ultrix, a DEC-proprietary version of UNIX, and early releases of OSF/1. The DECstation 5000 Model 100 Series, code named "3MIN", are mid-range workstations. Early models used a chipset consisting of a R3000A CPU and a R3010 CPU on 3- by 5-inch daughter card that plugs into a connector on the system module. The Model 150 replaces the R3000A and R3010 with a single R4000 with an integrated FPU. The Model 120 and 125 have two external caches, a 64 KB instruction cache and a 64 KB data cache. The Model 133 has a 128 KB instruction cache. These systems support 16 to 128 MB of memory through 16 SIMM slots that accept 2 or 8 MB SIMMs. Only one type of SIMM may be used, 2 and 8 MB SIMMs cannot be mixed in the same' system. The 2 MB SIMM is identical to the SIMM used in the DECstation 2100 and 3100, allowing upgrades from these older systems to the Model 100 Series to reuse the old memory. Three TURBOchannel option slots are provided. The Model 100 Series introduces the I/O Controller ASIC (later known as the IOCTL ASIC), which interfaces the two 8-bit I/O buses to the 12.5 MHz TURBOchannel (source: https://en.wikipedia.org/wiki/DECstation#DECstation_5000_Model_100_Series). + +DRIVER: +dec/kn02.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Added 'preliminary LANCE Ethernet hook-up [R. Belmont]. +- 0.200: R. Belmont, Al Kossow added 'Digital Equipment Corporation DECstation 5000/133' system. + +ROMSET: +393216 bytes in 2 files / 115.89Kb packed + +$end +$info=ds6417 +$mame +0.233 [Carl] + +Dallas DS6417 CyberCard, , ???? + +DRIVER: +devices/machine/ds6417.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Carl added 'Dallas DS6417 CyberCard' device. + +ROMSET: +None required. + +$end +$info=ds75160a +$mame +0.149u1 + +DS75160A GPIB Transceiver, , ???? + +DRIVER: +devices/machine/ds75160a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'DS75160A GPIB Transceiver'. +- 0.149u1: Added 'DS75160A' device. + +ROMSET: +None required. + +$end +$info=ds75161a +$mame +0.149u1 + +DS75161A GPIB Transceiver, , ???? + +DRIVER: +devices/machine/ds75161a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'DS75161A GPIB Transceiver'. +- 0.149u1: Added 'DS75161A' device. + +ROMSET: +None required. + +$end +$info=ds8 +$mame +0.220 [DBWBP] + +DS-8 Digital Synthesizer, Korg, 1986 + +The DS-8 is Korg's contender among synths like the Roland D-50 and Yamaha DX7. It is a digital FM synthesizer with 4-operators per voice, 8 voices of polyphony and 8 parts multitimbrality. It's good for percussive, strange effect noises and such because its sound (similar to the DX7) is so unique. It has some digital effects such as chorus, flange, delay and analog-like controls for modulators, envelopes and the LFO. A joystick provides control of modulation and pitch bending. It also has a performance section for quick edits on the fly using real-time sliders to control timbre, EG1 and EG2. A nice alternative to the common DX-7. The DS-8 and 707 use the same YM2151/YM2164 OPM chip set as the Yamaha DS-9, FB-01, and CX5M computer (source: http://www.vintagesynth.com/korg/ds8.php). + +DRIVER: +korg/korgds8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg DS-8 Digital Synthesizer' system. + +ROMSET: +32768 bytes in 1 file / 20.05Kb packed + +$end +$info=ds80c320 +$mame +0.222 [AJR] + +Dallas DS80C320 HSM, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Dallas DS80C320 HSM' device. + +ROMSET: +None required. + +$end +$info=ds8874 +$mame +0.228 [hap] + +DS8874 LED Driver, , ???? + +DRIVER: +devices/video/ds8874.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Move to video folder (led driver chip), misc: remove folder from self #include [hap]. +- 0.228: hap added 'DS8874 LED Driver' device. + +ROMSET: +None required. + +$end +$info=dsb46 +$mame +0.150 [Al Kossow, Curt Coder] + +DSB-4/6, Davidge, 198? + +The Davidge DSB-4/6 is an AT-compatible PC motherboard produced in the United States in the latter half of the 1980s. Based on the Intel 80286 processor, it was designed for professional desktop systems and supports up to 16 MB of RAM—a substantial capacity for its time—featuring 30-pin SIMM slots, 8- and 16-bit ISA expansion slots, and integrated floppy and hard disk controllers. Characterized by a modular and reliable layout, it includes jumpers for advanced memory and clock configuration and is commonly paired with either Phoenix or Award BIOS, depending on the version. Although not an official IBM clone, it offers full compatibility with MS-DOS and contemporary business applications. Its robustness and scalability made it well-suited for corporate workstations and high-end embedded systems prior to the widespread adoption of the 386. + +DRIVER: +skeleton/dsb46.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Al Kossow and Curt Coder added skeleton driver of 'Davidge DSB-4/6' system. + +ROMSET: +18432 bytes in 2 files / 7.14Kb packed + +$end +$info=dsd4432 +$mame +0.232 [AJR] + +DSD A4432 Floppy Disk Interface, , ???? + +DRIVER: +devices/bus/qbus/dsd4432.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: AJR added 'DSD A4432 Floppy Disk Interface' device. + +ROMSET: +2560 bytes in 5 files / 0.60Kb packed + +$end +$info=dsd5217 +$mame +0.285 [Patrick Mackinlay] + +Data Systems Design DSD 5217 Multibus Disk Controller, , ???? + +DRIVER: +devices/bus/multibus/dsd5217.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Add winchester interface; fix the build [Patrick Mackinlay]. +- 0.285: Patrick Mackinlay added 'Data Systems Design DSD 5217 Multibus Disk Controller' device. + +ROMSET: +34818 bytes in 6 files / 20.18Kb packed + +$end +$info=dsgnpal +$mame +0.280 [TeamEurope, David Haywood] + +Kiratto Pri-Chan Design Palette (Japan), Tomy, 201? + +Controller shaped like a makeup palette or design, intended for young girls and inspired by a trendy, idol-driven multimedia franchise—perfect for connecting to a TV or external device. It allows users to create and customize characters, outfits, and accessories using colorful buttons, wheels, and sensors that interact with the software displayed on the TV screen. The controller features glowing effects, sounds, and instant feedback to simulate the experience of a real virtual design studio. It encourages creativity, hand-eye coordination, and role-playing, with content that can be updated regularly and often linked to physical collectible cards. Designed with safety, durability, and high aesthetic appeal in mind—characteristic of Japanese toy design focused on the kawaii world. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Tomy Kiratto Pri-Chan Design Palette (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.55Mb packed + +$end +$info=dsgnwrld +$mame +0.219 [Sean Riddle, David Haywood, Ryan Holtz] + +Designer's World (Version 1.0, Dec 20 2005), Hasbro, 2005 + +Designer's World is a plug-and-play TV game – a single-game console which plugs directly into a television – made by Tiger Electronics, a subsidiary of Hasbro. Aimed at preteen and teenage girls, the game revolves around the player building a successful fashion design company, while organizing fashion shows, managing the company's finances, and trying to keep the customers satisfied. The player travels the world doing things like designing clothes, receiving new models, buying new fabrics, and entering fashion shows (source: https://en.m.wikipedia.org/wiki/Designer's_World). + +DRIVER: +tvgames/spg2xx_dreamlife.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Sean Riddle, David Haywood and Ryan Holtz added 'Hasbro Designer's World (Version 1.0, Dec 20 2005)' system. + +ROMSET: +8388608 bytes in 1 file / 2.26Mb packed + +$end +$info=dsp3000 +$mame +0.145u1 [Hans Ostermeyer] + +Apollo DSP3000, Apollo, 1988 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors, except for the DN10000, which had from one to four of Apollo's RISC processors, named PRISM. Some systems could have the graphics card removed so that they could be used as a servers; in such a case the keyboard and mouse were automatically ignored, and the system accessed either across the network, or via a dumb terminal plugged into the machine's serial port. Such a system was designated "DSP" instead of "DN" (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: BugFIX #06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options for DSP* machines [cuavas]. +- 0.145u1: Hans Ostermeyer added 'Apollo DSP3000 Server' system. + +ROMSET: +32768 bytes in 1 file / 19.97Kb packed + +$end +$info=dsp3500 +$mame +0.145u1 [Hans Ostermeyer] + +Apollo DSP3500, Apollo, 1989 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors, except for the DN10000, which had from one to four of Apollo's RISC processors, named PRISM. Some systems could have the graphics card removed so that they could be used as a servers; in such a case the keyboard and mouse were automatically ignored, and the system accessed either across the network, or via a dumb terminal plugged into the machine's serial port. Such a system was designated "DSP" instead of "DN" (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: BugFIX #06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options for DSP* machines [cuavas]. +- 0.145u1: Hans Ostermeyer added 'Apollo DSP3500 Server' system. + +$end +$info=dsp5500 +$mame +0.145u1 [Hans Ostermeyer] + +Apollo DSP5500, Apollo, 1991 + +Apollo/Domain was a range of workstations developed and produced by Apollo Computer from circa 1980 to 1989. The machines were built around the Motorola 68k family of processors, except for the DN10000, which had from one to four of Apollo's RISC processors, named PRISM. Some systems could have the graphics card removed so that they could be used as a servers; in such a case the keyboard and mouse were automatically ignored, and the system accessed either across the network, or via a dumb terminal plugged into the machine's serial port. Such a system was designated "DSP" instead of "DN" (source: http://en.wikipedia.org/wiki/Apollo/Domain#Models). + +DRIVER: +apollo/apollo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apollo_ctape.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: BugFIX #06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options for DSP* machines [cuavas]. +- 0.145u1: Hans Ostermeyer added 'Apollo DSP5500 Server' system. + +ROMSET: +65536 bytes in 1 file / 21.86Kb packed + +$end +$info=dsp56000 +$mame +0.216 [Patrick Mackinlay] + +Motorola DSP56000, , ???? + +The Motorola DSP56000 (also known as 56K) is a family of digital signal processor (DSP) chips produced by Motorola Semiconductor (later known as Freescale Semiconductor, now acquired by NXP) starting in 1986 and is still being produced in more advanced models in the 2010s. The 56k series was quite popular for a time in a number of computers, including the NeXT, Atari Falcon030 and SGI Indigo workstations all using the 56001. Upgraded 56k versions are still used today in audio equipment, radars, communications devices (like mobile phones) and various other embedded DSP applications. The 56000 was also used as the basis for the updated 96000, which was not commercially successful (source: https://en.wikipedia.org/wiki/Motorola_56000). + +DRIVER: +devices/cpu/dsp56000/dsp56000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Correct harmless typo [Patrick Mackinlay]. +- 0.216: Patrick Mackinlay added 'Motorola DSP56000' device. + +ROMSET: +None required. + +$end +$info=dsp56001 +$mame +0.216 + +Motorola DSP56001, , ???? + +DRIVER: +devices/cpu/dsp56000/dsp56000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'Motorola DSP56001' device. + +ROMSET: +None required. + +$end +$info=dsp56303 +$mame +0.283 [AJR] + +Motorola DSP56303, , ???? + +DRIVER: +devices/cpu/dsp563xx/dsp56303.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'Motorola DSP56303' device. + +ROMSET: +768 bytes in 1 file / 0.41Kb packed + +$end +$info=dsp56311 +$mame +0.283 [AJR] + +Motorola DSP56311, , ???? + +DRIVER: +devices/cpu/dsp563xx/dsp56311.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'Motorola DSP56311' device. + +ROMSET: +768 bytes in 1 file / 0.41Kb packed + +$end +$info=dsp56362 +$mame +0.283 [AJR] + +Motorola DSP56362, , ???? + +DRIVER: +devices/cpu/dsp563xx/dsp56362.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'Motorola DSP56362' device. + +ROMSET: +768 bytes in 1 file / 0.47Kb packed + +$end +$info=dsp5636x_shi +$mame +0.283 [AJR] + +DSP5636x Serial Host Interface, , ???? + +DRIVER: +devices/cpu/dsp563xx/shi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'DSP5636x Serial Host Interface' device. + +ROMSET: +None required. + +$end +$info=dspp_bulldog +$mame +0.286 [Angelo Salese] + +3DO DSPP (Bulldog chipset), , ???? + +DRIVER: +devices/cpu/dspp/dspp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added '3DO DSPP (Bulldog chipset)' device. + +ROMSET: +None required. + +$end +$info=dspv +$mame +0.209 [Olivier Galibert] + +Yamaha DSPV audio simulation DSP (YSS217-F), , ???? + +DRIVER: +devices/sound/dspv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'Yamaha DSPV audio simulation DSP (YSS217-F)'. +- 0.209: Olivier Galibert added 'Yamaha DSPV audio simulation DSP (YSS217-F/' skeleton device. + +$end +$info=dss1 +$mame +0.220 [DBWBP] + +DSS-1 Digital Sampling Synthesizer, Korg, 1986 + +A wonderful early digital synthesizer. With eight notes of polyphony, two oscillators per voice, a noise source, two multi-stage envelopes, a resonant filter and auto-bend, the DSS-1 has much in common with Korg's previous flagship DW-8000. But it went much further, boasting twin digital delays, oscillator sync, an improved unison mode, a lush analog VCF switchable between 12 and 24dB, and more. Whereas the DW-8000 got its raw material from 16 stored digital waves, the DSS1's oscillators take their source from sampling, additive synthesis, or even hand-drawn waveforms! It actually had a warm sound and was great for creating pads and textures, as well as deep basses and drones. The synthesis method is based on altering various waveform samples via 2 data sliders. It can sample and then treat the samples as its waveforms - that includes all filtering and envelopes (source: http://www.vintagesynth.com/korg/dss1.php). + +DRIVER: +korg/korgdss1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg DSS-1 Digital Sampling Synthesizer' system. + +ROMSET: +270336 bytes in 12 files / 160.70Kb packed + +$end +$info=dssmsrk +$mame +0.220 [DBWBP] + +DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit), Korg / Sound Logic, 1987 + +A wonderful early digital synthesizer. With eight notes of polyphony, two oscillators per voice, a noise source, two multi-stage envelopes, a resonant filter and auto-bend, the DSS-1 has much in common with Korg's previous flagship DW-8000. But it went much further, boasting twin digital delays, oscillator sync, an improved unison mode, a lush analog VCF switchable between 12 and 24dB, and more. Whereas the DW-8000 got its raw material from 16 stored digital waves, the DSS1's oscillators take their source from sampling, additive synthesis, or even hand-drawn waveforms! It actually had a warm sound and was great for creating pads and textures, as well as deep basses and drones. The synthesis method is based on altering various waveform samples via 2 data sliders. It can sample and then treat the samples as its waveforms - that includes all filtering and envelopes (source: http://www.vintagesynth.com/korg/dss1.php). + +DRIVER: +korg/korgdss1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg/Sound Logic DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit)' system. + +ROMSET: +131072 bytes in 3 files / 51.89Kb packed + +$end +$info=dsys200 +$mame +0.210 [rfka01] + +System 200, Dell Computer Corporation, 1988 + +Technical informations: https://www.dell.com/community/Inspiron-Desktops/Dell-System-200-Desktop-Info/td-p/5698851. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Dell Computer Corporation System 200' system. + +ROMSET: +67584 bytes in 3 files / 26.62Kb packed + +$end +$info=dt386 +$mame +0.210 [rfka01] + +DT386, Commodore Business Machines, 199? + +A portable device based on the Intel 80386 architecture, designed as a compact computer for professional use and mobile productivity in the 1990s. It features an integrated keyboard, a monochrome LCD display, and support for DOS-compatible operating systems. Intended for word processing, spreadsheet tasks, and file management, it offers expandability through memory and peripheral slots, serving as a self-contained solution for users who needed computing power on the go before the rise of modern laptops. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines DT386' system. + +ROMSET: +262144 bytes in 4 files / 147.37Kb packed + +$end +$info=dt486 +$mame +0.210 [rfka01] + +DT486, Commodore Business Machines, 199? + +A portable device based on the Intel 80486 architecture, developed in the 1990s as a compact computer for professionals requiring high performance on the go. It features an integrated keyboard, a monochrome LCD display, and compatibility with DOS and Windows operating systems, supporting advanced applications such as word processing, spreadsheets, and business software. With expandability via memory and peripheral slots, it served as a powerful, self-contained solution in the pre-modern-laptop era. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines DT486' system. + +ROMSET: +131072 bytes in 1 file / 80.12Kb packed + +$end +$info=dtc +$mame +0.228 [Plamen Mihaylov, Patrick Mackinlay] + +DTC, Facit, 1981 + +Central unit Faci1t 6506. Box made of sheet metal, dark gray upper part and black lower part. Facit logo made of plastic on the front. Connectors (including for monitor and tape recorder), volume control and reset button on the back. Motherboard is the same as used in Luxor ABC-800. Diskette unit Facit 6553. Light beige plastic cover with ventilation recess on the top. The back consists of a black aluminum profile with heat sinks. Front in black plastic with two 5.25-inch floppy drives, below this a protruding flange of brown aluminum with Facit logo of plastic. Power switch, mains connection plug and connection plug (37-pin D-sub) on the back. Keyboard Facit 6570. Upper part in dark gray plastic and underside in black sheet metal. 77 keys of black and red plastic. Swedish characters and Ü. Numeric part and function keys. Facit logo made of plastic on the upper left upper corner. Gray connection cable with 5-pin DIN connector runs out from the back. Monitor Facit 6565. Housing in light gray aluminum sheet. Monochrome 14-inch cathode ray tube type picture tube. Frame around the picture tube of dark gray molded light metal with Facit logo of plastic as well as LED and controls for contrast and brightness. Black lacquered back with Switch, earthed mains connection, fuse holder and connection socket (15-pole D-sub). The model corresponds to Luxor ABC-815. Matrix printer Ericsson, probably model 4160 (corresponds to Facit 4570). Beige plastic cover. Control panel with four-digit LED display on the right. Opening on the front with the printer paper is driven by tractor feed. Discharge takes place at the bottom of the front. Power switch, grounded mains connection, voltage switch, two fuse holders and connection socket (25-pin D-sub) on the back. Connector with 15 pins for connecting the feeder. Sheet feeder Facit 5060 mounted at the top. Two cassettes of brown plastic (source, translated from Swedish: https://digitaltmuseum.se/021026305488/dator). + +DRIVER: +luxor/abc80x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc830_flop.xml, abc832_flop.xml, abc838_flop.xml, abc800_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.228: Plamen Mihaylov and Patrick Mackinlay added 'Facit DTC' system. + +ROMSET: +26624 bytes in 7 files / 20.32Kb packed + +$end +$info=dtc03 +$mame +0.252 [Lord Nightmare, Carl] + +DECtalk DTC-03, Digital Equipment Corporation, 1985 + +A portable speech synthesis device designed to convert text into spoken words, primarily intended for individuals who are blind or have communication difficulties. Built on advanced technology for its time, it produces synthetic speech with adjustable intonation and supports input from a keyboard or an external computer. Compact and powered by batteries or AC, it was used in educational, assistive, and professional settings to provide independent access to written information. + +DRIVER: +dec/dtc03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Lord Nightmare and Carl added 'Digital Equipment Corporation DECtalk DTC-03' system. + +ROMSET: +528384 bytes in 18 files / 279.85Kb packed + +$end +$info=dtkerso +$mame +0.222 [rfka01] + +PC-XT-Clones with DTK/ERSO-BIOS, DTK Group, 198? + +It is a series of PC XT clones manufactured in Taiwan during the 1980s by DTK Computer in collaboration with ERSO (Electronics Research and Service Organization), a Taiwanese government institute. Based on the original IBM PC XT architecture, these systems use an Intel 8088 processor, eight 8-bit ISA slots, and up to 640 KB of RAM. The BIOS, jointly developed by DTK and ERSO, is identifiable by the "DTK/ERSO" string and provides basic functionality for floppy booting, memory management, and hard disk support (in advanced versions). These machines were among the first mass-produced PC clones in Asia, designed to lower costs and promote computing adoption in emerging markets. While fully compatible with MS-DOS and contemporary software, they occasionally feature minor hardware deviations from the IBM standard—particularly in floppy disk controllers and memory mapping. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'DTK Group PC-XT-Clones with DTK/ERSO-BIOS' system. + +ROMSET: +40960 bytes in 5 files / 32.32Kb packed + +$end +$info=dturbogt +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Turbo GT 50-in-1, dreamGEAR / JungleTac, 200? + +Plug 'n play racing wheel. Complete arcade-style gaming' system. 8-Bit. 50 Built-in video games. Includes fishing, shooting, flying, action, adventure, racing, puzzle games, and more (source: https://www.amazon.com/-/es/dp/B000U7KHZG). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'dreamGEAR/JungleTac Turbo GT 50-in-1' system. + +ROMSET: +8388608 bytes in 1 file / 1.60Mb packed + +$end +$info=dual68 +$mame +0.136 [Peter Trauner, Manfred Schneider, Robbbert] + +Dual Systems 68000, Dual Systems Corporation, 1981 + +Dual systems based their business on the Motorola 68000 line of CPU's. The board ran with a 8MHz clock and could address up to 16MG of RAM address space (24 bits). It met all IEEE-696 S-100 bus specifications. No wait states were requires for 4Mhz type RAM boards. They had a second board called the CPU-68000M which also ran at 8MHz but also included the Motorola MC68451 Memory management Unit LSI chip. This allowed sophisticated segmented memory management. There was also a CPU-68000M-L10 which was identical but ran at 10MHz (source: http://www.s100computers.com/Hardware%20Folder/Dual%20Systems/68000/68000CPU.htm). + +DRIVER: +skeleton/dual68.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.136: Peter Trauner, Manfred Schneider and Robbbert added skeleton driver of 'Dual Systems 68000' system. + +ROMSET: +14336 bytes in 5 files / 1.68Kb packed + +$end +$info=duart_channel +$mame +0.150 + +DUART channel, , ???? + +DRIVER: +devices/machine/mc68681.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Add received data to FIFO in loopback mode [Nigel Barnes]. +- 0.192: Renamed (mc68681_channel) to (duart_channel) and description changed to 'DUART channel'. +- 0.153: Renamed (duart68681_channel) to (mc68681_channel). +- 0.150: Added 'MC68681 DUART CHANNEL' device. + +ROMSET: +None required. + +$end +$info=duelmast +$mame +0.269 [David Haywood, Team Europe] + +Duel Masters: Duel Station (Japan), Takara / SSD Company LTD, 2003 + +It’s a handheld electronic game released in Japan in 2003, inspired by the *Duel Masters* franchise (based on the namesake manga and collectible card game). Designed for solo play, it features a monochrome LCD screen, dedicated buttons, and a virtual deck of creatures and spells. The gameplay replicates the card game’s mechanics, including turn-based duels against the CPU, a life point system, and mana management. Tailored for fans of the series, it offers a portable way to play without a human opponent, with content faithful to the original universe. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +duelmast_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: David Haywood and Team Europe added 'Takara / SSD Company LTD Duel Masters: Duel Station (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 964.40Kb packed + +$end +$info=duet16 +$mame +0.195 [rfka01, Carl] + +Duet-16, Panafacom (Panasonic/Fujitsu), 1983 + +It’s a desktop computer released in 1983, developed jointly by Panasonic and Fujitsu under the shared brand **Panafacom**. Based on the 16-bit Intel 8086 processor, it was one of the earliest Japanese systems compatible with the PC architecture—but not with the IBM PC standard. It features up to 768 KB of RAM, integrated floppy disk drives, and a proprietary operating system (**Panafacom OS** or **Human68k** in some configurations), along with support for CP/M-86. Designed for professional and engineering use, it offered advanced performance for its time, with a modular design and serial/parallel interfaces for peripherals. Although it never achieved global commercial success, it remains a notable example of Japanese innovation in the pre-widespread PC-compatible era. + +DRIVER: +matsushita/duet16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.198: Fixed RTC busy signal handling [AJR]. +- 0.195: rfka01 and Carl added 'Panafacom (Panasonic/Fujitsu) Duet-16' system. + +ROMSET: +17408 bytes in 4 files / 6.92Kb packed + +$end +$info=dunksunk +$mame +0.230 [hap, Sean Riddle] + +Dunk 'n Sunk, Kmart Corporation, 1979 + +Licensed to K-Mart (that's where you are supposed to return it to for repairs) from U. S. Game Corporation (the made a game called Basketball/Submarine Warfare). The game itself is a 2-in-1 game with a basketball game and a submarine hunting game (I have no idea how manufacturers come up with these combinations!) (source: https://www.handheldmuseum.com/Misc/KMartDunkNSunk.htm). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.252: Changed manufacturer to 'Kmart Corporation'. +- 0.230: hap and Sean Riddle added 'Kmart Dunk 'n Sunk' system. + +ROMSET: +1338 bytes in 2 files / 1.08Kb packed + +$end +$info=duodock +$mame +0.278 [R. Belmont] + +Duo Dock, , ???? + +DRIVER: +devices/bus/nubus/pwrbkduo/duodock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: R. Belmont added 'Duo Dock' device. + +ROMSET: +131072 bytes in 1 file / 46.35Kb packed + +$end +$info=duscc_channel +$mame +0.175 + +Philips Dual SCC Channel, , ???? + +DRIVER: +devices/machine/scnxx562.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Philips Dual SCC Channel'. +- 0.175: Added 'DUSCC channel' device. + +ROMSET: +None required. + +$end +$info=duscc26562 +$mame +0.184 + +Philips SCN26C562 Dual SCC, , ???? + +DRIVER: +devices/machine/scnxx562.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Philips SCN26C562 Dual SCC'. +- 0.184: Added 'DUSCC 26562' device. + +ROMSET: +None required. + +$end +$info=duscc26c562 +$mame +0.184 + +Philips SCN26562 Dual SCC, , ???? + +DRIVER: +devices/machine/scnxx562.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Philips SCN26562 Dual SCC Dual SCC'. +- 0.184: Added 'DUSCC 26C562' device. + +ROMSET: +None required. + +$end +$info=duscc68562 +$mame +0.175 + +Philips SCN68562 Dual SCC, , ???? + +DRIVER: +devices/machine/scnxx562.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Philips SCN68562 Dual SCC'. +- 0.175: Added 'DUSCC 68562' device. + +ROMSET: +None required. + +$end +$info=duscc68c562 +$mame +0.184 + +Philips SCN68C562 Dual SCC, , ???? + +DRIVER: +devices/machine/scnxx562.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Philips SCN68C562 Dual SCC'. +- 0.184: Added 'DUSCC 68C562' device. + +ROMSET: +None required. + +$end +$info=dussc +$mame +0.184 + +Philips Dual SSC, , ???? + +DRIVER: +devices/machine/scnxx562.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (duscc) to (dussc) and description changed to 'Philips Dual SSC'. +- 0.184: Added 'DUSCC' device. + +ROMSET: +None required. + +$end +$info=dvbslan +$mame +0.218 [rfka01] + +Book-Size LAN station, Datavan, 199? + +It’s a compact “book-size” computer (similar to a laptop but without an integrated screen), marketed in the 1990s as a lightweight network station or an early thin client. Designed for business environments, it features a motherboard with a 386SX or 486SLC CPU, limited memory, serial/parallel ports, and—distinctively—an integrated Ethernet network card (often based on chipsets like the NE2000), which was rare on consumer systems of the era. It lacks a hard drive; booting typically occurs from a floppy disk or, in advanced setups, over the network (as a diskless workstation). Intended for terminal services, resource sharing, or access to centralized servers, it represents an early example of network-oriented computing in professional settings. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: rfka01 added 'Datavan Book-Size LAN station' system. + +ROMSET: +106496 bytes in 3 files / 60.27Kb packed + +$end +$info=dvdrom +$mame +0.255 [987123879113] + +ATAPI CD/DVD-ROM, , ???? + +ATA Packet Interface (ATAPI) is a protocol that has been added to Parallel ATA and Serial ATA[1] so that a greater variety of devices can be connected to a computer than with the ATA command set alone. It carries SCSI commands and responses through the ATA interface. ATAPI devices include CD-ROM and DVD-ROM drives, tape drives, magneto-optical drives, and large-capacity floppy drives such as the Zip drive and SuperDisk drive. + +DRIVER: +devices/bus/ata/atapicdr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: 987123879113 added 'ATAPI CD/DVD-ROM' device. + +ROMSET: +None required. + +$end +$info=dvdrom_image +$mame +0.255 [Olivier Galibert] + +CD/DVD-ROM Image, , ???? + +DRIVER: +devices/imagedev/cdromimg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Olivier Galibert added 'CD/DVD-ROM Image' device. + +ROMSET: +None required. + +$end +$info=dvk_dwhle +$mame +0.282 [Sergey Svishchev] + +DVK MFM disk controller, , ???? + +DRIVER: +devices/bus/qbus/dvk_dwhle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'DVK MFM disk controller' device. + +ROMSET: +None required. + +$end +$info=dvk_kcgd +$mame +0.166 [Joakim Larsson Edström] + +DVK KCGD, USSR, 1987 + +KCGD (Kontroller Cvetnogo Graficheskogo Displeya = Colour Graphics Display Controller), a replacement for KSM (dvk_ksm.cpp) in later models of DVK desktops (source: MESS driver). + +DRIVER: +ussr/dvk_kcgd.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.282: Use new 1801vp033 device (#14278) [Sergey Svishchev]. +- 0.277: Corrected CPU type to K1801VP065 and removed serial speed workarounnd for MS7004 keyboard (#13564) [Sergey Svishchev]. +- 0.189: Implemented Baud rate generator and cleaned up source [Sergey Svishchev]. +- 0.166: Joakim Larsson Edström added 'USSR DVK KCGD' system. + +ROMSET: +16384 bytes in 2 files / 12.71Kb packed + +$end +$info=dvk_kgd +$mame +0.240 [Sergey Svishchev] + +DVK KGD framebuffer, , ???? + +DRIVER: +devices/bus/qbus/dvk_kgd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Renamed (kgd) to (dvk_kgd). +- 0.240: Sergey Svishchev added 'DVK KGD framebuffer' device. + +ROMSET: +None required. + +$end +$info=dvk_kmd +$mame +0.282 [Sergey Svishchev] + +DVK KMD floppy controller, , ???? + +DRIVER: +devices/bus/qbus/dvk_kmd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'DVK KMD floppy controller' device. + +ROMSET: +16384 bytes in 2 files / 5.82Kb packed + +$end +$info=dvk_ksm +$mame +0.156 [Sergey Svishchev] + +DVK KSM, USSR, 1986 + +It is a Soviet scientific and industrial computer introduced in 1986, part of the DVK family (*Dialogovaya Vychislitelnaya Mashina* – “Interactive Computing Machine”). Based on a locally produced PDP-11 clone (the KM1801VM1 CPU, compatible with the LSI-11 series), it features a 16-bit architecture, up to 4 MB of RAM (expandable via external modules), and runs either RTOS-11 or the native DVK operating system. It supports peripherals such as floppy and hard disk drives and video terminals. Designed for use in laboratories, research institutes, and industrial automation, it was widely deployed in academic and government settings across the Soviet Union. The KSM variant (*Kontrol’no-Schetnaya Mashina* – “Control and Computing Machine”) included extensions for real-time data acquisition and process control, making it suitable for monitoring and managing technological systems. + +DRIVER: +ussr/dvk_ksm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Removed keyboard serial speed workaround [Sergey Svishchev]. +- 0.167: Update memory map, ROM checksums [Sergey Svishchev]. +- 0.156: Sergey Svishchev added 'USSR DVK KSM' system. DEC VT52-compatible video terminal. + +ROMSET: +6144 bytes in 3 files / 2.96Kb packed + +$end +$info=dvk_ktlk +$mame +0.282 [Sergey Svishchev] + +DVK KTLK 6-port serial, , ???? + +DRIVER: +devices/bus/qbus/dvk_ktlk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'DVK KTLK 6-port serial' device. + +ROMSET: +None required. + +$end +$info=dvk_mx +$mame +0.263 [Sergey Svishchev] + +DVK MX floppy controller, , ???? + +DRIVER: +devices/bus/qbus/dvk_mx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Sergey Svishchev added 'DVK MX floppy controller' device. + +ROMSET: +None required. + +$end +$info=dvnimbus +$mame +0.195 [CaH4e3] + +DVTech Nimbus 176 in 1, , 201? + +It’s an affordable handheld console released in the 2010s, belonging to the category of so-called “TV games” or “plug-and-play handhelds.” It features a color LCD screen, built-in speaker, directional pad, and action buttons, with 176 preloaded games spanning arcade, puzzle, sports, and action genres—often inspired by classics from the ’80s and ’90s but implemented in simplified form. It does not support cartridges or expansions; all titles are fixed in internal memory. Designed for casual, instant entertainment, it targets younger users or retro gadget collectors, featuring a compact design and battery-powered operation. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: CaH4e3 added 'DVTech Nimbus 176 in 1' system. + +ROMSET: +16777216 bytes in 1 file / 7.30Mb packed + +$end +$info=dvp1 +$mame +0.222 [DBWBP] + +DVP-1 Digital Voice Processor, Korg, 1985 + +The Korg DVP-1 Digital Voice processor was released in the early 1980's. It consisted of a Vocoder with its own internal waveforms, a five part Harmonizer, a Pitch-shifter and an Internal Synth. The Vocoder is very intelligible. While the Harmonizer does not sound super realistic, it has its own unique effect. It has five polyphonic voices, four with chorus on, unison mode and 64 memory patches to store your settings. It has been used by Vangelis, Matrix and GASR (source: http://www.vintagesynth.com/korg/dvp1.php). + +DRIVER: +korg/korgdvp1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: DBWBP added 'Korg DVP-1 Digital Voice Processor' system. + +ROMSET: +32768 bytes in 1 file / 17.72Kb packed + +$end +$info=dw_kbd +$mame +0.182 [Sergey Svishchev] + +IBM Displaywriter Keyboard, , ???? + +DRIVER: +ibm/ibm6580_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Cleaned up and simplified code [Sergey Svishchev]. +- 0.182: Sergey Svishchev added 'IBM Displaywriter Keyboard' device. IBM 6580 Displaywriter de-skeletonization [Sergey Svishchev]. + +$end +$info=dw225 +$mame +0.151 [robcfg, Curt Coder] + +DreamWriter 225, NTS Computer Systems, 1992 + +It’s a portable word-processing device released in 1992, designed for students, writers, and mobile professionals. Featuring an integrated keyboard, a monochrome LCD screen, and internal memory for storing documents, it offers basic editing functions, spell-check, and printing via serial or parallel port. Instead of running a traditional operating system, it uses dedicated firmware with a simple text-based interface. Powered by batteries or an external AC adapter, it combines battery life, compactness, and productivity, representing a self-contained solution before affordable laptops became widespread. + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.151: robcfg and Curt Coder added 'NTS DreamWriter 225' system. + +ROMSET: +524288 bytes in 1 file / 158.22Kb packed + +$end +$info=dw8000 +$mame +0.220 [DBWBP] + +DW-8000 Programmable Digital Waveform Synthesizer, Korg, 1985 + +The Korg DW-8000 synthesizer was an eight-voice polyphonic hybrid digital-analog synthesizer 61-note keyboard instrument released in 1985. By the time of its launch Korg had already begun a common trend in 1980s synthesizer design: using numerical codes to access or change parameters (synth "voice", tone, etc) with the Korg Poly-61, which was widely regarded as the company's first 'knobless' synthesizer. This was a move away from the heavily laden, complex control panels of earlier designs (source: https://en.m.wikipedia.org/wiki/Korg_DW-8000). + +DRIVER: +korg/korgdw8k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg DW-8000 Programmable Digital Waveform Synthesizer' system. + +ROMSET: +163840 bytes in 6 files / 70.36Kb packed + +$end +$info=dw8000ex +$mame +0.220 [DBWBP] + +DW-8000-EX Programmable Digital Waveform Synthesizer, Korg / Musitronics, 1985 + +This expansion offers completely new features for your DW/EX 8000 Synthesizer. The most remarkable are: Splitting and Doubling Sounds. Local off function. Key Transpose, Random MG Waveform and Compare function. Two MIDI Send- and Receive channels. Compare and MIDI Program Change for all 128 Sounds. Our new operating system expands the function of your DW/EX 8000 dramatically. Create completely new sounds using the new splitting and doubling features. Use the Local ON/Off function to control one ore more external sound modules with one part of your keyboard while playing your DW/EX 8000 with the other one. Since the DW/EX 8000 now has two MIDI Send- and Receive channels, this expansion offers a two part MIDI multi mode. The voice allocation is done dynamically (source: http://www.musitronics.org/products/dw8000_ex_e.html). + +DRIVER: +korg/korgdw8k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: DBWBP added 'Korg / Musitronics DW-8000-EX Programmable Digital Waveform Synthesizer' system. + +ROMSET: +163840 bytes in 5 files / 50.69Kb packed + +$end +$info=dx100 +$mame +0.233 [DBWBP] + +DX100 Digital Programmable Algorithm Synthesizer, Yamaha, 1985 + +It’s a digital synthesizer based on Yamaha’s FM (Frequency Modulation) technology. Designed as a compact and affordable instrument, it inherits the sonic architecture of the renowned DX7 but with a simplified engine: it features 4 operators (instead of 6), 8 fixed algorithms, and 8-voice polyphony. It includes a 49-key unweighted keyboard, editable presets, and the ability to store custom sounds. Although more limited than professional models, it delivers a bright and versatile sound, ideal for synth-pop, electronic music, and home productions of the era. Its compact design and low price made it popular among emerging musicians and FM synthesis enthusiasts. + +DRIVER: +yamaha/ymdx100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.251: Machine promoted to working [Pietro Gagliardi]. +- 0.233: DBWBP added 'Yamaha DX100 Digital Programmable Algorithm Synthesizer' system. + +ROMSET: +32768 bytes in 1 file / 20.33Kb packed + +$end +$info=dx11 +$mame +0.222 [DBWBP] + +DX11 Digital Programmable Algorithm Synthesizer, Yamaha, 1988 + +The DX11 was released in 1988, four years after the DX7 hit the market. The DX11's synthesis and sound quality is classic DX-style FM synthesis using 4-operators per voice. The DX11 has one major advantage over the DX7 and other older DX-synths, however. The DX11 offered 8-part multitimbrality, whereas older DX synths were monotimbral. The DX11 is essentially a keyboard version of Yamaha's first true multitimbral FM synthesizer, the TX81Z rack module. The DX11's multitimbral features allowed you to spread various sound patches across different areas or "zones" of the keyboard. It also allowed for complex ensemble performances using external sequencers or while playing live using "Performance" patches. Also added 'were some Quick Edit functions so you don't have to delve into the complexity of FM synthesis to make a few simple tweaks. These quick edits affect the tone, envelope attack and release times. Unfortunately there are no on-board arpeggiators or sequencers (source: http://www.vintagesynth.com/yamaha/dx11.php). + +DRIVER: +yamaha/ymdx11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: DBWBP added 'Yamaha DX11 Digital Programmable Algorithm Synthesizer' system. + +ROMSET: +65536 bytes in 1 file / 40.51Kb packed + +$end +$info=dx64 +$mame +0.145 [Curt Coder] + +DX-64 (NTSC), Commodore Business Machines, 1984 + +The DX-64 and the SX-100 (SX-64 with black & white monitor) were first announced in January 1983 but the SX-100 never made it to the shelves and was replaced by the SX-64 later that year. The DX-64 has the same characteristics as the SX64 except its two 5?" floppy disk drives instead of one. A very small quantity was produced. It was probably never sold but only used by Commodore insiders. The SX64 and DX64 computers never had success, probably because of higher selling prices, but were known as the world's first color portables (source: http://www.old-computers.com/MUSEUM/computer.asp?c=524&st=1). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.145: Curt Coder added 'Commodore DX-64 (NTSC)' system. + +ROMSET: +32768 bytes in 4 files / 26.16Kb packed + +$end +$info=dx7 +$mame +0.250 [David Viens, R.?Belmont] + +DX7 Digital Programmable Algorithm Synthesizer, Yamaha, 1983 + +The Yamaha DX7 is a synthesizer manufactured by the Yamaha Corporation from 1983 to 1989. It was the first successful digital synthesizer and is one of the best-selling synthesizers in history, selling more than 200,000 units. In the early 1980s, the synthesizer market was dominated by analog synthesizers. FM synthesis, a means of generating sounds via frequency modulation, was developed by John Chowning at Stanford University, California. FM synthesis created brighter, "glassier" sounds, and could better imitate acoustic sounds such as brass. Yamaha licensed the technology to create the DX7, combining it with very-large-scale integration chips to lower manufacturing costs. With its complex menus and lack of conventional controls, few learned to program the DX7 in depth. However, its preset sounds became staples of 1980s pop music, used by artists including A-ha, Kenny Loggins, Kool & the Gang, Whitney Houston, Chicago, Phil Collins, Luther Vandross, and Billy Ocean. Its electric piano sound was particularly widely used, especially in power ballads. Producer Brian Eno mastered the programming and it was instrumental to his work in ambient music. The DX7 was succeeded by FM synthesizers including the DX1, DX21, DX27 and DX100 (source: https://en.wikipedia.org/wiki/Yamaha_DX7). + +DRIVER: +yamaha/ymdx7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: David Viens and R.?Belmont added 'Yamaha DX7 Digital Programmable Algorithm Synthesizer' system. + +ROMSET: +51200 bytes in 4 files / 35.75Kb packed + +$end +$info=dx9 +$mame +0.250 [Anthony] + +DX9 Digital Programmable Algorithm Synthesizer, Yamaha, 1983 + +The Yamaha DX9 is a spin off synthesizer of the family of the DX7 built by Yamaha. It uses FM synthesis and has 16 note polyphony; however, it only has four FM operators for sound generation compared with six on the DX7. It is the least complex of the DX range of synthesizers and has only 20 on board memory locations. The DX9 contains 20 pre-programmed voices which include: brass, string sounds, piano, organ and synth sounds. User created voices (sounds) can be saved on cassette tape for later use (source: https://en.wikipedia.org/wiki/Yamaha_DX9). + +DRIVER: +yamaha/ymdx9.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Anthony added 'Yamaha DX9 Digital Programmable Algorithm Synthesizer' system. + +ROMSET: +16384 bytes in 1 file / 11.77Kb packed + +$end +$info=dxfootb +$mame +0.242 [hap, Sean Riddle] + +Deluxe Football with Instant Replay, Tiger Electronics, 1980 + +A full featured LED football game. Huge screen, nice controls, instant replay, many plays to choose from, and even a half time show. Has a patented 'playmaker' control scheme where you can choose your play without your opponent seeing what direction you pressed. A very strange patent - Tiger must have assumed all the other handheld game companies would steal this idea, when in actuality the handheld LED sports market collapsed right around this time (source: https://www.miniarcade.com/tiger/deluxefoot.php). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.242: hap and Sean Riddle added 'Tiger Electronics Deluxe Football with Instant Replay' system. + +ROMSET: +5520 bytes in 3 files / 4.05Kb packed + +$end +$info=dynavisn +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Dynavision, Yamagiwa, 1982 + +It’s a Japanese home computer based on the Zilog Z80 processor, designed for home and educational use. It features color graphics (NTSC-compatible), basic sound capabilities, an integrated keyboard, and cassette-based storage support. The system boots directly into a custom BASIC interpreter—without a separate operating system—and includes features for programming, simple games, and educational applications. Targeted at the Japanese market, it was produced in limited quantities and is now considered a rare example of pre-MSX Japanese home computing. + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Yamagiwa Dynavision' system. + +ROMSET: +None required. + +$end +$info=dyndesk +$mame +0.216 [AJR] + +DynamiDesk (Germany), VTech, 2003 + +Action Intelligence Learning computers allow individual and targeted learning. When starting the Intelligence Manager action, he makes sure that all learning areas are treated equally. Here, the difficulty levels automatically adapt to the child's abilities. The computer in trendy design with extra-large screen! 100 learning programs for vocabulary, spelling, math, foreign languages. Logic and music. With Action Intelligence Manager for optimal learning success. Programs with word processing, timetable and address book. 3 difficulty levels. Includes mouse and mouse pad and 3 CD-ROMs for math, music and English (source, traslated from German: http://www.brandora.de/P66787.brandora) + +DRIVER: +vtech/inteladv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: AJR added 'VTech DynamiDesk (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1.38Mb packed + +$end +$info=e0516 +$mame +0.149u1 + +E05-16 RTC, , ???? + +DRIVER: +devices/machine/e0516.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Fixed compile on GCC [Ivan Vangelista]. Expect command bits after reset [Curt Coder]. +- 0.186: Changed description to 'E05-16 RTC'. +- 0.149u1: Added 'E05-16' device. + +ROMSET: +None required. + +$end +$info=e05a03 +$mame +0.163 + +Epson E05A03 Gate Array, , ???? + +DRIVER: +devices/machine/e05a03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Epson E05A03 Gate Array'. +- 0.163: Added 'E05A03' device. + +ROMSET: +None required. + +$end +$info=e05a30 +$mame +0.163 + +Epson E05A30 Gate Array, , ???? + +DRIVER: +devices/machine/e05a30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Added '24-bit shift register (used for ninth pin on Epson LX-810L/ActionPrinter 2000) [Golden Child] +- 0.186: Changed description to 'Epson E05A30 Gate Array'. +- 0.163: Added 'E05A30' device. + +ROMSET: +None required. + +$end +$info=e0c6s46 +$mame +0.162 + +Seiko Epson E0C6S46, , ???? + +DRIVER: +devices/cpu/e0c6200/e0c6s46.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Fix issue with k input IRQ, add buzzer envelope. Add e0c6s48. Add osc3. Add callback for transforming lcd pixel x/y, add k input interrupts, venusdm seems to be working now [hap]. +- 0.186: Changed description to 'Seiko Epson E0C6S46'. +- 0.162: Miodrag Milanović added 'E0C6S46' device. + +ROMSET: +None required. + +$end +$info=e0c6s48 +$mame +0.274 [hap] + +Seiko Epson E0C6S48, , ???? + +DRIVER: +devices/cpu/e0c6200/e0c6s46.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: hap added 'Seiko Epson E0C6S48' device. + +ROMSET: +None required. + +$end +$info=e100 +$mame +0.178 [Joakim Larsson Edström] + +Esselte 100, Didact AB, 1982 + +This computer was manufactured by the swedish office appliances company Esselte. It was sold mainly for educational purposes. There are at least two models, one with red and one with blue color on the keyboard plate (source: https://www.pugo.org/collection/computer/151/). + +DRIVER: +skeleton/e100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Minor cleanup. Simplified screen_update, and corrected character width of 6 pixels [Nigel Barnes]. +- 0.178: Joakim Larsson Edström added 'Didact AB Esselte 100' system. + +ROMSET: +18432 bytes in 3 files / 10.43Kb packed + +$end +$info=e22_kbd_hle +$mame +0.228 [Dirk Best] + +Tab E22 Keyboard (HLE), , ???? + +DRIVER: +tab/e22_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Dirk Best added 'Tab E22 Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=e250 +$mame +0.282 [ClawGrip, ArcadeHacker] + +Enterprise 250, Sun Microsystems, 1998 + +It is an enterprise server released in 1998, based on the SPARC architecture and supporting up to four UltraSPARC II processors. Designed for mission-critical environments, it delivers high reliability, scalability, and performance for network, database, and scientific computing applications. It features PCI slots, ECC memory, and support for Solaris and Linux operating systems. Characterized by redundant power supplies and advanced system management, it is intended for data centers and enterprise IT infrastructure. + +DRIVER: +sun/e250.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sun_sparc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Add preliminary address map [hap]. +- 0.282: ClawGrip and ArcadeHacker added 'Sun Microsystems Enterprise 250' system. + +ROMSET: +2105600 bytes in 4 files / 762.42Kb packed + +$end +$info=e9161 +$mame +0.209 [MCbx Old Computer Collection] + +9161 Display Processor Unit, Ericsson, 198? + +This terminal has been made by Ericsson in early 1980s for Swedish Datasaab E2500. Datasaab E2500 is mainframe system for business and banks, made since early 1980s. According to "Tema D21" (Ventzel V. et al, 1994,), in 1983 a D16 mainframe architecture has been redesigned to E2100 for business and E2500 for bank applications. The life of these mainframes was not significantly long as for bank applications - it was in 1980s, PCs became more popular, yet introduction of Ericsson's PCs went not as good as they expected. Some of them survived for some time in bank sector, where if the system works it is more profitable to keep it running (2019: there is still COBOL and some branch of dBase used in banking software), but they became replaced by better Unix solutions. Terminals have been connected to concentrators using coaxial cable, like in IBM 3270 line, or using twinaxial pair for larger distances (like IBM 5250) and probably offered similar, if not larger, capabilities including forms building, simple data processing for the mainframe and loading of templates. This terminal has some unusual characteristics. First of all, it is a really high-end as for 1980s. There is a plenty of RAM - 128kB, and it is powered with Motorola 68000 CPU. Yes, 68000, like early Macs or Amiga. The HD68450 DMA controller is used to maintain memory and devices accessible. Display is generated with AM8052 controller. We also have a dedicated DRAM controller and serial port chip which is converted to coaxial or dual-wire connection and keyboard port. Many PCs of that era were slower than this terminal (source: http://oldcomputer.info/terminal/e9161/index.htm). + +DRIVER: +ericsson/e9161.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.209: MCbx Old Computer Collection added 'Ericsson 9161 Display Processor Unit' system. + +ROMSET: +16384 bytes in 2 files / 10.10Kb packed + +$end +$info=eacc +$mame +0.142 [Robbbert] + +EA Car Computer, Electronics Australia, 1982 + +This computer is mounted in a car, and various sensors (fuel flow, etc) are connected up. By pressing the appropriate buttons various statistics may be obtained (source: eacc.c driver). + +DRIVER: +ausnz/eacc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.244: Fixed various regressions s9, wmg: fixed typos [Robbbert]. +- 0.146u1: Fixed nmi operation: system boots. Fixed remaining bugs. System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.142: Robbbert added 'EA Car Computer (not working)' system. + +ROMSET: +2048 bytes in 1 file / 1.53Kb packed + +$end +$info=eagle1600 +$mame +0.167 [SomeGuy] + +Eagle 1600, Eagle, 1983 + +The Eagle 1600 series of computers ran MS-DOS but were not clones. They were the first PCs to be based on the fully 16-bit Intel 8086 processor, rather than the Intel 8088, which used 16 bits internally, but only had an 8-bit external interface. Eagle attempted to create a niche for itself in the brand-new "16-bit" market by building machines that were as easy to use as their CP/M models, but had an Intel CPU and 640 kB of RAM (which was more memory than almost any other PC at that time had to offer). These computers came with MS-DOS, the PC version of Spellbinder, a PC spreadsheet program, and documentation. They would run many PC programs, but at that time most PC programs were recent ports from CP/M and there was little agreement about standards. The fact that the 1600s were not IBM clones meant that games that expected exactly the same video hardware as an IBM PC, or that called PC hardware or the PC ROM BIOS directly for the sake of speed, would not run or ran very poorly. The 1600 line were also the first computers with MS-DOS to have hard disks. Eagle achieved this by using the same hard-disk subsystem (Xebec hard-disk controller card, Eagle SASI card, and hard disk) as in the CP/M models. Subdirectories were not yet supported in the MS-DOS version that the Eagles used, just as in CP/M. MS-DOS did not offer CP/M's 16 numbered "user zones" either, which somewhat limited the usefulness of the hard disks (source: https://en.wikipedia.org/wiki/Eagle_Computer#1600_series). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Changed description to 'Eagle 1600'. +- 0.167: SomeGuy added 'Eagle 1600' system. + +ROMSET: +12288 bytes in 3 files / 8.29Kb packed + +$end +$info=eaglepc2 +$mame +0.214 [rfka01] + +PC-2, Eagle, 198? + +The Eagle PC is a versatile and powerful small business computer' system. As its name implies, it is an IBM PC compatible system, but it is much more. Bundles with it are MS-DOS and CP/M-86 as well as word processing and spreadsheet software. The Eagle PC is available in four configurations ranging from a 64K unbundled system to a top-of-the-line version with a 10Mb hard disk. We tested the PC-2, the configuration we judge will be the choice of most users. It has 128k of RAM, two floppy disk drives, monochrome monitor, MS-DOS, CP/M-86, EagleWriter, and EagleCalc. List price is $3495. Physically, the system consists of a system unit with low profile floppy disk drives, detachable keyboard, and monitor. The documentation and software are contained in one three-inch thick, three-ring binder. The hardware components are finished in a handsome light and dark gray color scheme. Setup an dinstallation are straight-forward and simple. The coiled cable on the keyboard plugs into the bak of the system unit. The power cord and video cable from the monitor also plug into the system unit, and that's it. When it is n ot in use, the keyboard slides into a keyboard encasement under the system unit, thus giving it a space-saving footprint. The keyboard is a sculpted unit which attaches to the system unit with a coiled cable which has a reach of four feet. Thus it is suitable for desktop or lap operation. The keyboard contains 105 full-stroke keys. The standard alphanumeric keys and numeric keypad are white; the remaining keys are dark gray (source: https://www.atarimagazines.com/creative/v10n2/28_Eagle_PC2.php). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: rfka01 added 'Eagle PC-2' system. + +ROMSET: +12288 bytes in 2 files / 7.65Kb packed + +$end +$info=eaglespirit +$mame +0.206 [rfka01] + +Eagle PC Spirit, Eagle, 1983 + +This transportable computer was compatible with the IBM PC-XT. It had a built-in 9" monochrome monitor, one or two 5"1/4 disk-drive (320k) and a 10 Mb hard-disk for the "1 disk model". This hard-disk was half thinner than "classic" hard-disks of that time (Slimline technology). It also had a color graphic board but the built-in monitor was monochrome (no color model was available). It was not completely useless as it enabled to display 8 shades of green. Hopefully it was possible to connect an external color monitor! The Eagle Spirit was really IBM PC compatible (hardware & software) and could be booted with the original IBM PC boot disks. The disks capacity and format procedure were the same. The graphic resolution was the same as the IBM PC: 320 x 200 with a character matrix of 7 by 9 pixels. This was a good example of the low levelling effect of the IBM PC compatibility. The Eagle PC, launched one year earlier, had a high resolution of 720 x 352 with a character matrix of 11 x 19 pixels! (source: http://www.old-computers.com/museum/computer.asp?st=1&c=530). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: rfka01 added 'Eagle PC Spirit' system. + +ROMSET: +16384 bytes in 2 files / 8.27Kb packed + +$end +$info=earthst +$mame +0.232 [rfka01] + +EarthStation-I, Alloy, 1987 + +The Earth Computer Technologies' EarthStation-I was one of the first x86-compatible thin clients, or “diskless workstations?? if you prefer, made in the 1980s by a division of an Australian company Alloy Computer Products, stationed in Framingham, Massachusetts, USA. It was marketed as an IBM PC-compatible workstation, self-contained in a form-factor just a little bit bigger and thicker than that of a keyboard… of that era, at least (source: http://boginjr.com/electronics/old/earthstation/). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: rfka01 added 'Alloy EarthStation-I' system. + +ROMSET: +32768 bytes in 1 file / 13.76Kb packed + +$end +$info=easports +$mame +0.274 [David Haywood, TeamEurope] + +EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 12 11 A), JAKKS Pacific Inc / Digital Eclipse, 2004 + +It’s a dedicated TV console released in the early 2000s, part of a line of plug-and-play systems inspired by Electronic Arts classics. It features two full games—*NHL 95* and *FIFA Soccer 96*—reproduced in simplified yet faithful versions, with controls adapted for fixed gamepad buttons. Designed for direct connection to a television, it requires no additional console or cartridges—the games are permanently stored in internal ROM. Created for instant, nostalgic gameplay, it targets '90s gaming fans and offers an affordable way to relive two iconic sports simulations on the home screen. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Changed description to 'EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 12 11 A)'. +- 0.274: David Haywood, TeamEurope added 'JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game)' system. + +ROMSET: +6422528 bytes in 3 files / 2.17Mb packed + +$end +$info=easportsa +$mame +0.288 [TeamEurope, David Haywood] + +EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 11 11 A), JAKKS Pacific Inc / Digital Eclipse, 2004 + +Plug-and-play console TV game licensed by EA Sports, featuring simplified versions of NHL 95 and FIFA Soccer 96. Compact design with integrated controller, composite/PAL video output, and external power supply. Runs games on 8-bit embedded hardware—does not emulate original consoles. Reduced 2D graphics, repetitive gameplay, mono audio. Targeted at discount markets as occasional entertainment for children or nostalgic fans. The term "EA Sports Classics" is purely marketing; it does not include original code or full functionality of Sega Genesis/SNES titles. Typical low-cost console from the pre-smartphone era with no expansion or connectivity. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 11 11 A)' system. + +ROMSET: +6422528 bytes in 3 files / 2.18Mb packed + +$end +$info=easportsu +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +EA Sports Classics: NHL 95 & Madden 95 (JAKKS Pacific TV Game), JAKKS Pacific Inc / Digital Eclipse, 2004 + +The JAKKS Pacific EA Sports Classics: NHL 95 & Madden 95 is a retro electronic toy produced by JAKKS Pacific as part of their famous "TV Gamepad" (or "JAKKS Pacific TV Games") line, launched since the early 2000s. This particular model, introduced around 2007-2008, combines two classic sports video games developed by Electronic Arts (EA) in the 1990s: NHL 95 and Madden NFL 95. However, these are not faithful re-releases of the original Sega Genesis or Super Nintendo games, but simplified and adapted versions built into a physical controller that connects directly to the TV via RF or AV connection. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & Madden 95 (JAKKS Pacific TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 1.79Mb packed + +$end +$info=easykara +$mame +0.227 [Team Europe, David Haywood] + +Easy Karaoke Groove Station (UK), IVL Technologies (Easy Karaoke license), 2004 + +Easy Karaoke Groove Station. Karaoke Groove Station Microphone. Ten Preloaded Songs One Step Closer - S Club 8. 2 S Club Party - S Club. Songs include. Just plug the karaoke groove station microphone into your TV and within seconds you'll be singing ON-KEY with professional vocal effects (source: https://www.ebay.co.uk/itm/271576392909). + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +easy_karaoke_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Changed manufacturer to 'IVL Technologies (Easy Karaoke license)'. +- 0.261: Changed description to 'Easy Karaoke Groove Station (UK)'. +- 0.227: Team Europe and David Haywood added 'IVL Technologies Easy Karaoke Groove Station' system. + +ROMSET: +4194304 bytes in 1 file / 2.24Mb packed + +$end +$info=ebaskb2 +$mame +0.162 [hap, Sean Riddle] + +Basketball 2 (Entex), Entex, 1980 + +Entex Basketball 2. Called '2' becuase it allows for two people to play at the same time (there is no 'Basketball 1') (source: http://www.handheldmuseum.com/Entex/BasketB2.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.279: Changed description to 'Basketball 2 (Entex)'. +- 0.163: Game promoted to working [hap, Sean Riddle]. +- 0.162: hap and Sean Riddle added 'Entex Electronic Basketball 2' system. + +ROMSET: +3280 bytes in 3 files / 2.22Kb packed + +$end +$info=ebball +$mame +0.160 [hap, Sean Riddle] + +Electronic Baseball (Entex), Entex, 1979 + +This is the first of a series of three 2-player Baseball games released by Entex. All of them are one or two player games, with the second player using a removable (cabled) controller that is housed in the top of the game. Entex also licensed some of these to Radio Shack (Tandy). Licensed from Gakken (source: http://www.handheldmuseum.com/Entex/BaseB.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.160: hap and Sean Riddle added 'Entex Electronic Baseball' system. + +ROMSET: +2256 bytes in 3 files / 1.35Kb packed + +$end +$info=ebball2 +$mame +0.160 [hap, Sean Riddle] + +Electronic Baseball 2 (Entex), Entex, 1979 + +Entex Basketball 2. Called '2' becuase it allows for two people to play at the same time (there is no 'Basketball 1') (source: http://handheldmuseum.com/Entex/BasketB2.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.160: hap and Sean Riddle added 'Entex Electronic Baseball 2' system. + +ROMSET: +2256 bytes in 3 files / 1.36Kb packed + +$end +$info=ebball3 +$mame +0.160 [hap, Sean Riddle] + +Electronic Baseball 3 (Entex), Entex, 1980 + +This is the third of a series of three 2-player Baseball games released by Entex. All of them are one or two player games, with the second player using a removable (cabled) controller that is housed in the top of the game. This is the first Baseball game that was actually designed by Entex (source: http://www.handheldmuseum.com/Entex/Baseball3.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.160: hap and Sean Riddle added 'Entex Electronic Baseball 3' system. + +ROMSET: +3280 bytes in 3 files / 2.21Kb packed + +$end +$info=ebknight +$mame +0.229 [hap, Sean Riddle, Rik] + +Black Knight Pinball (Entex), Entex, 1982 + +Technical informations: http://www.handheldempire.com/game.jsp?game=625 + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.229: hap, Sean Riddle and Rik added 'Entex Black Knight Pinball (Entex)' system. + +ROMSET: +3280 bytes in 3 files / 2.19Kb packed + +$end +$info=ec1840 +$mame +0.137 [Miodrag Milanović] + +EC-1840, , 1986 + +Here are the main features of the already EC-1840 personal computer: The processor is built on the basis of a 16-bit KM1810VM86 MP, which has a speed of over 1 million operations / s, an 8-level interrupt system, a 4-channel mechanism for direct access to RAM from blocks to high speed, a programmable system timer; RAM is 256 or 640 KB; Two floppy disks with a diameter of 133 mm (5.25 inches), a usable capacity of 320 Kbytes and an exchange rate of 250 Kbps are used as external storage devices (OSS) (source, traslated from Italian: https://geekitbase.info/content/70554). + +DRIVER: +pc/ec184x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ec1841.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: Added 'separate motherboard device, and promoted to working [Sergey Svishchev]. +- 0.167: Clean up memory options [Sergey Svishchev]. +- 0.137: Miodrag Milanović added 'EC-1840' system. + +ROMSET: +16384 bytes in 8 files / 13.58Kb packed + +$end +$info=ec1840_0002 +$mame +0.156 + +EC1840.0002 (MDA), , ???? + +DRIVER: +devices/bus/isa/mda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Changed description to 'EC1840.0002 (MDA)'. +- 0.186: Changed description to 'EC1840.2482 (MDA)'. +- 0.156: Added 'EC 1840.2482 (MDA)' device. + +ROMSET: +None required. + +$end +$info=ec1840_mb +$mame +0.210 + +EC-1840 motherboard, , ???? + +DRIVER: +devices/machine/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'EC-1840 motherboard' device. + +ROMSET: +None required. + +$end +$info=ec1841 +$mame +0.137 [Miodrag Milanović] + +EC-1841, , 1987 + +It is an IBM PC/XT-compatible computer produced in the Soviet Union (and later in Russia) starting in 1987. Based on a locally manufactured clone of the Intel 8088 processor (the KR1810VM88), it replicates the original IBM PC hardware architecture, including an 8-bit ISA bus, floppy and hard disk controllers, and up to 640 KB of RAM. It is designed to run MS-DOS—often localized variants such as DOS-86 or RDOS—and PC XT-compatible software. Widely deployed in government, educational, and industrial settings, it represents one of the Soviet Union’s major large-scale efforts to clone a Western computer system during the Cold War, aimed at reducing reliance on imported technology. + +DRIVER: +pc/ec184x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ec1841.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.282: Support quad density floppies as an option (#14208). Disable option ROM on fixed disk controller (onboard BIOS has built-in support) [Sergey Svishchev]. +- 0.203: Made keyboards Lua-friendly and updated mappings [Sergey Svishchev]. +- 0.199: Added 'mouse emulation (Logitech bus mouse protocol) [Sergey Svishchev]. +- 0.177: Adapted to new memory system [Sergey Svishchev]. +- 0.167: Clean up memory options [Sergey Svishchev]. +- 0.153: BugFIX #05436: [Crash/Freeze] (ec184x.c) ec1841, ec1845: Fatal Exception [Osso]. +- 0.146u4: Split machine descriptions from pc16, remove hacks from pc16 and ibm5550. Implement memory controller (only for 1 board yet), no support for remapping banks inside the board. Memory test in POST passes. Mirror chargen memory at b800:1000 - fixes video test 501 on TPS (diagnostics) disk [Sergey Svishchev]. +- 0.137: Miodrag Milanović added 'EC-1841' system. + +ROMSET: +49152 bytes in 24 files / 34.81Kb packed + +$end +$info=ec1841_0002 +$mame +0.152 + +EC 1841.0002 (CGA), , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.152: Added 'EC 1841.0002 (CGA)' device. + +ROMSET: +8192 bytes in 1 file / 3.48Kb packed + +$end +$info=ec1841_hdc +$mame +0.163 + +EC1841 Fixed Disk Controller, , ???? + +DRIVER: +devices/bus/isa/hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Renamed (ec1481) to (ec1841_hdc) and Changed description to 'EX1841 Fixed Disk Controller'. +- 0.186: Changed description to 'EX1841 Fixed Disk Controller'. +- 0.163: Added 'EC1841 Fixed Disk Controller' device. + +ROMSET: +None required. + +$end +$info=ec1841_mb +$mame +0.184 + +EC-1841 motherboard, , ???? + +DRIVER: +devices/machine/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Changed description to 'EC-1841 motherboard'. +- 0.186: Changed description to 'EC-1840 motherboard'. +- 0.184: Added 'EC1841_MOTHERBOARD' device. + +ROMSET: +None required. + +$end +$info=ec1842 +$mame +0.156 [Shattered] + +EC-1842, , 1989 + +It is an IBM PC/AT-compatible computer produced in the Soviet Union (and later in Russia) starting in 1989. Based on a locally manufactured clone of the Intel 80286 processor (the KR1842VM286), it replicates the original PC AT architecture, featuring a 16-bit ISA bus, support for extended memory (up to several megabytes), integrated floppy and hard disk controllers, and a configurable clock speed. It is designed to run MS-DOS—often localized variants such as RDOS or DOS-86—and PC AT-compatible business applications. Widely used in government agencies, technical institutes, and research centers, it represents a significant step beyond XT clones, aimed at narrowing the technological gap with the West during the final phase of the Cold War. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.156: Shattered added skeleton driver of 'EC-1842' system. + +ROMSET: +32768 bytes in 4 files / 15.94Kb packed + +$end +$info=ec1845 +$mame +0.137 [Miodrag Milanović] + +EC-1845, , 1989 + +It is an IBM PS/2 Model 30-compatible computer produced in the Soviet Union (and later in Russia) starting in 1989. Based on a locally manufactured clone of the Intel 80286 processor (the KR1842VM286), it features a hybrid architecture that blends PC AT elements with select PS/2 characteristics—such as an AT-bus (not Micro Channel) and an integrated video controller compatible with VGA or EGA. It supports several megabytes of RAM, 3.5" floppy drives, hard disks, and a DIN keyboard connector. Designed to run MS-DOS and advanced graphical software of the era, it was deployed in technical, academic, and government environments as an evolution of earlier XT/AT clones. It represents a Soviet effort to align with IBM’s newer standards while maintaining compatibility with existing hardware. + +DRIVER: +pc/ec184x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ec1841.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.153: BugFIX #05436: [Crash/Freeze] (ec184x.c) ec1841, ec1845: Fatal Exception [Osso]. +- 0.137: Miodrag Milanović added 'EC-1845' system. + +ROMSET: +16384 bytes in 8 files / 12.89Kb packed + +$end +$info=ec1847 +$mame +0.152 [crazyc] + +EC-1847, , 1990 + +It is an IBM PS/2-compatible computer produced in the Soviet Union (and later in Russia) starting in 1990. Based on a locally manufactured clone of the Intel 80386DX processor (the KR1847VM386), it represents one of the first Soviet 32-bit clones. It features an advanced architecture for its time, including a 16-bit ISA bus (not Micro Channel, despite the PS/2 reference), support for extended memory up to several megabytes, an integrated VGA controller, 3.5" floppy drives, and IDE or MFM hard disks. Designed to run MS-DOS, DR-DOS, and—in some configurations—early versions of OS/2 or localized UNIX-like systems, it was primarily used in research centers, military institutes, and large state-owned enterprises. The system embodies the peak of Soviet efforts to clone Western hardware before the USSR’s collapse, with a clear goal of closing the technological gap in scientific and industrial fields. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.152: crazyc added 'EC-1847' system. + +ROMSET: +28672 bytes in 4 files / 11.13Kb packed + +$end +$info=ec1849 +$mame +0.138 [Wilbert Pol, Miodrag Milanović] + +EC-1849, , 1993 + +It is a desktop computer developed in Russia in the early 1990s and marketed starting in 1993. Based on a locally produced clone of the Intel 80486DX processor (the KR1849VM486), it represents one of the last and most advanced systems in the EC (Elektronnye Cifrovye) series, inspired by IBM standards. It features an extended PC/AT architecture with a 16-bit ISA bus, support for up to 64 MB of RAM, an integrated VGA controller, serial and parallel ports, and an IDE interface for hard drives. Designed to run MS-DOS, Windows 3.1, and—in some configurations—local operating systems such as DOS-86 or Russian Linux variants (e.g., ALT Linux later on), it was used by government agencies, universities, and enterprises transitioning toward modern computing. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.138: Wilbert Pol and Miodrag Milanović added skeleton driver of 'EC-1849 (thanks to Anasana). + +ROMSET: +65536 bytes in 2 files / 39.24Kb packed + +$end +$info=ec4913 +$mame +0.215 [rfka01] + +UC4913 REV:1.1, Elitegroup, 199? + +It’s a Socket 7-compatible PC motherboard produced in the 1990s. Based on the VIA VP2 chipset (VT82C591/592), it supports Intel Pentium, Pentium MMX, and AMD K6-compatible processors. It features 30-pin SIMM memory slots (supporting up to 128 MB of RAM), 16-bit ISA and PCI expansion slots, an integrated IDE controller for hard drives and CD-ROMs, and optional audio/video capabilities via riser cards or add-on modules. Designed for budget or business desktop systems of the Pentium era, it blends legacy hardware compatibility with support for contemporary technologies such as the PCI bus and, in some revisions, SDRAM. The presence of jumpers for configuring clock speed and voltage reflects the flexibility typical of transitional motherboards moving toward the Plug and Play era. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Elitegroup UC4913 REV:1.1' system. + +ROMSET: +65536 bytes in 1 file / 43.39Kb packed + +$end +$info=ec4915aio +$mame +0.215 [rfka01] + +UC4915 A AIO, Elitegroup, 199? + +It’s a Socket 7-compatible PC motherboard produced in the 1990s. Based on a VIA chipset, it supports Intel Pentium MMX and AMD K6/K6-2 processors. It features “All-in-One” (AIO) integration, with IDE, audio, video (often based on S3 or Trident chipsets), and—on some versions—network controllers built directly onto the board, reducing the need for expansion cards. It provides 30-pin SIMM and/or 168-pin DIMM memory slots (depending on the revision), PCI and ISA expansion slots, and AGP bus support in more advanced configurations. Designed for budget and multimedia desktop systems of the post-Pentium era, it exemplifies the industry’s shift toward integrated platforms typical of the late 1990s. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Elitegroup UC4915 A AIO' system. + +ROMSET: +65536 bytes in 1 file / 43.53Kb packed + +$end +$info=ec65 +$mame +0.133 [Miodrag Milanović, Robbbert] + +EC-65, Elektor, 1985 + +It is a homebrew computer featured in the Dutch magazine Elektor in 1985, designed for electronics enthusiasts and hobbyists. Based on the MOS 6502 microprocessor, it employs a modular architecture with interchangeable boards, allowing users to assemble it themselves using schematics and kits provided by the magazine. It includes support for a keyboard, composite video output (often via an RF modulator), a cassette tape interface for program loading, and up to 64 KB of RAM. The system boots either a ROM-resident monitor or a custom BASIC interpreter and is intended for learning programming, digital electronics, and developing small embedded projects. It stands as a quintessential example of the 1980s European DIY (Do-It-Yourself) movement. + +DRIVER: +elektor/ec65.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.146u2: Added 'ASCII keyboard [Robbbert]. +- 0.133: Miodrag Milanović and Robbbert added 'skelton driver of EC-65' system. + +ROMSET: +8192 bytes in 2 files / 3.96Kb packed + +$end +$info=ec65k +$mame +0.133 [Miodrag Milanović, Robbbert] + +EC-65K, Elektor, 1986 + +It is an enhanced version of the 1985 homebrew project, released in 1986 and aimed at electronics and programming enthusiasts. Still based on the MOS 6502 microprocessor, it features expandable RAM up to 64 KB and includes a ROM with an advanced BASIC interpreter, a system monitor, and development utilities. Its modular architecture supports the addition of peripherals such as floppy disk drives, serial interfaces, or graphics cards, while initial program loading typically occurs via cassette tape. Designed for education and experimentation, it represents a practical and accessible evolution of the European DIY movement of the era. + +DRIVER: +elektor/ec65.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Miodrag Milanović and Robbbert added skeleton driver of 'EC-65K' system. + +ROMSET: +4096 bytes in 1 file / 2.82Kb packed + +$end +$info=ec7915 +$mame +0.201 [Robbbert] + +EC-7915 (EC-7950), Mera-Elzab, 198? + +Called "Independent monitor", EC-7915 (or 7950) was a complete terminal with Z80 CPU and firmware allowing to do basic things in text buffer. It was made on Swedish licence - in Sweden it was known as Stansaab Alfaskop. It was quite rough construction even in 1980s, as Mera purchased licence in 1976 or 77. 7915 was expensive, but it used no other circuits than simple logic and EPROMs. Later models had 8255 circuit to control keyboard, allowing to drop Keyboard Module. The device used amber CRT, and was complete Z80 system working in modular technology - module for CPU and data processing, module for text output, in earliest models (I don't know if these were made outside Sweden) module for keyboard handling. These units were used with many computers, starting from Mera 60 RT system up to ComPAN 8 CP/M machine (source: http://oldcomputer.info/terminal/mec7915/index.htm). + +DRIVER: +mera/ec7915.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.201: Robbbert added 'Mera-Elzab EC-7915 (EC-7950)' system. + +ROMSET: +12288 bytes in 6 files / 8.00Kb packed + +$end +$info=ecb_grip21 +$mame +0.143u3 + +Conitec Datensysteme GRIP-2.1, , ???? + +DRIVER: +devices/bus/ecbbus/grip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (grip) to (ecb_grip21) and description changed to 'Conitec Datensysteme GRIP-2.1'. +- 0.143u3: Added 'GRIP-2.1' device. + +ROMSET: +16384 bytes in 1 file / 9.94Kb packed + +$end +$info=ecbackg +$mame +0.262 [hap, Sean Riddle] + +Electronic Champion Backgammon, Saitek, 1989 + +Backgammon is one of the most popular board games around. It is fairly easy to learn but takes practice to master. The Saitek Champion Backgammon Computer is a LCD backgammon game you can use anywhere to practice. It has 10 levels for you to choose from. It lets you play Backgammon, Jacquet, Tric Trac and Moultezim (source: https://www.gadgetify.com/saitek-champion-backgammon-computer/). + +DRIVER: +saitek/sbackgc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.263: Make removing piece on bear off optional [hap]. +- 0.262: hap and Sean Riddle added 'Saitek Electronic Champion Backgammon' system. + +ROMSET: +125910 bytes in 2 files / 47.05Kb packed + +$end +$info=ecbbus +$mame +0.149u1 + +ECB bus, , ???? + +DRIVER: +devices/bus/ecbbus/ecbbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'ECB bus' device. + +ROMSET: +None required. + +$end +$info=ecbbus_slot +$mame +0.149u1 + +ECB bus slot, , ???? + +DRIVER: +devices/bus/ecbbus/ecbbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'ECB bus slot' device. + +ROMSET: +None required. + +$end +$info=ecircus +$mame +0.245 [algestam, Milan Galcik] + +Circus (Elektronika), bootleg (Elektronika), 19?? + +It is an LCD handheld video game produced in the Soviet Union during the 1980s. Featuring a compact and rugged design, it displays monochrome matrix-based graphics with stylized characters and simple animations. It includes four red directional buttons (two on each side) and two side function keys for selecting game modes or setting the timer. The screen shows Cyrillic text (“НУ, ПОГОДИ!” – “Just you wait!”), referencing the famous Soviet animated series "Nu, pogodi!", on which the gameplay is based. It is not a computer but a dedicated gaming device, typical of Soviet-era industrial production—often built with locally sourced components and designed to be affordable and durable. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: algestam and Milan Galcik added 'Circus (Elektronika, bootleg)' system. + +ROMSET: +124643 bytes in 1 file / 46.88Kb packed + +$end +$info=ecm6032 +$mame +0.191 [Colin McDougall] + +Epson CM6032, Epson, 1989 + +It is a professional monochrome monitor introduced in 1989, designed for use with desktop computer systems of the era. It features a 12-inch CRT display with standard resolution suitable for text-based applications and basic graphics, typically rendered in green-on-black or amber-on-black modes. Characterized by a sleek, compact design, it includes standard connectors (often DIN or D-sub) and is optimized for visual stability, reduced eye strain, and seamless integration into office environments. Built for durability and reliability, it represents a cost-effective and functional solution for workstations running platforms such as MS-DOS or entry-level Unix systems. + +DRIVER: +epson/hx20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: Renamed (ecm6000) to (ecm6032) and description changed to 'Epson CM6032'. +- 0.191: Colin McDougall added 'Epson CM6000' system. + +ROMSET: +49152 bytes in 3 files / 32.59Kb packed + +$end +$info=ecm6127 +$mame +0.211 [Colin McDougall] + +Epson CM6127, Epson, 1993 + +It is a professional-grade monochrome CRT monitor, introduced to meet the demands of business and technical environments. Featuring a 14-inch screen with high-persistence phosphors (typically amber or gray-green), it supports high resolutions for its time—up to 1024×768 in text or simplified graphics modes—thanks to improved bandwidth over earlier models. It includes standard VGA connectors and advanced synchronization circuitry for stable, sharp display quality. Designed for reliability, longevity, and extended visual comfort, it was especially valued in fields such as programming, data management, and embedded systems running DOS, Unix, or early-1990s technical workstations. + +DRIVER: +epson/hx20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: Colin McDougall added 'Epson CM6127' system. + +ROMSET: +65536 bytes in 4 files / 39.62Kb packed + +$end +$info=econet +$mame +0.149u1 + +Econet, , ???? + +DRIVER: +devices/bus/econet/econet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Added 'MIDI devices: The Serial Port MIDI Interface. The Serial Port Sampler and MIDI Interface [Nigel Barnes]. +- 0.238: Archimedes econet interface devices: Econet interface (not working). RTFM Joystick Interface [Nigel Barnes]. +- 0.149u1: Added 'Econet' device. + +ROMSET: +None required. + +$end +$info=econet_e01 +$mame +0.146u1 + +Acorn FileStore E01, , ???? + +DRIVER: +devices/bus/econet/e01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +e01_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.186: Renamed (e01) to (econet_e01). +- 0.146u1: Added 'Acorn FileStore E01' device. + +ROMSET: +65536 bytes in 2 files / 26.07Kb packed + +$end +$info=econet_e01s +$mame +0.146u1 + +Acorn FileStore E01S, , ???? + +DRIVER: +devices/bus/econet/e01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +e01_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.186: Renamed (e01s) to (econet_e01s). +- 0.146u1: Added 'Acorn FileStore E01S' device. + +ROMSET: +131072 bytes in 2 files / 52.63Kb packed + +$end +$info=econet_slot +$mame +0.149u1 + +Econet station, , ???? + +DRIVER: +devices/bus/econet/econet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Econet station' device. + +ROMSET: +None required. + +$end +$info=econx25 +$mame +0.189 [Nigel Barnes] + +Econet X25 Gateway, Acorn Computers, 1986 + +Technical information and pictures: https://chrisacorns.computinghistory.org.uk/32bit_UpgradesA2G/Acorn_EconetX25.html + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.189: Nigel Barnes added 'Acorn Econet X25 Gateway' system. + +ROMSET: +49152 bytes in 3 files / 28.49Kb packed + +$end +$info=ecs38632 +$mame +0.210 [AJR] + +ECS-386/32, Elitegroup Computer Systems, 1988 + +Technical informations: http://www.win3x.org/uh19/motherboards/5253 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.218: Added '092588 BIOS option [rfka01]. +- 0.210: AJR added 'Elitegroup Computer Systems ECS-386/32' system. + +ROMSET: +131072 bytes in 4 files / 75.27Kb packed + +$end +$info=ecs386a +$mame +0.234 [TheMobRules, rfka01] + +ECS-386A, Elitegroup Computer Systems, 1988 + +Technical informations: http://www.win3x.org/uh19/motherboard/show/5268 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: TheMobRules and rfka01 added 'Elitegroup Computer Systems ECS-386A' system. + +ROMSET: +65536 bytes in 2 files / 38.21Kb packed + +$end +$info=ecs8517 +$mame +0.234 [Horun, rfka01] + +ECS 8517 v3.3, Elitegroup, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6803 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Horun and rfka01 added 'Elitegroup ECS 8517 v3.3' system. + +ROMSET: +65536 bytes in 1 file / 35.99Kb packed + +$end +$info=ecsfx3000 +$mame +0.215 [rfka01] + +FX-3000 REV1.0, Elitegroup Computer Systems, 199? + +Technical informations: http://www.win3x.org/uh19/motherboards/2134 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'Elitegroup Computer Systems FX-3000 REV1.0' system. + +ROMSET: +131072 bytes in 2 files / 79.84Kb packed + +$end +$info=ecssi5pi +$mame +0.217 [rfka01] + +SI5PI AIO, Elitegroup, 199? + +Technical informations: http://www.win3x.org/uh19/motherboards/2180 + +DRIVER: +pc/atpci.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.217: rfka01 added 'Elitegroup SI5PI AIO' system. + +ROMSET: +262144 bytes in 2 files / 122.59Kb packed + +$end +$info=ecsum386 +$mame +0.210 [AJR] + +UM386 (Rev 1.1), Elitegroup Computer Systems, 1992 + +It is an IBM PC–compatible motherboard based on the Intel 80386DX processor, targeted at entry-level to mid-range desktop systems. It supports a 16-bit ISA bus, up to 16 MB of RAM (via 30-pin SIMM modules), and features integrated controllers for floppy disk drives, IDE hard disks, and serial/parallel ports. It lacks VESA Local Bus slots and onboard L2 cache, reflecting the cost-conscious design typical of Taiwanese manufacturers of the era. Intended for upgrading older platforms or for use by independent system builders, it offered a reliable and affordable solution for running operating systems such as MS-DOS, Windows 3.1, or early Linux distributions on 32-bit hardware. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: AJR added 'Elitegroup Computer Systems UM386 (Rev 1.1)' system. + +ROMSET: +65536 bytes in 1 file / 37.38Kb packed + +$end +$info=ed486vl3h +$mame +0.218 [rfka01] + +486VL3H, Edom, 199? + +It is an IBM PC–compatible motherboard based on an Intel 80486 processor (likely a 486SX or 486DX2), designed for budget desktop systems in the early-to-mid 1990s. It uses a VESA Local Bus (VL-Bus) chipset, offering improved graphics and I/O performance compared to ISA-only architectures. The board features 16-bit ISA slots, VESA Local Bus slots for fast video cards or controllers, support for 32–64 MB of RAM via 30-pin SIMM modules, and integrated controllers for floppy drives, IDE hard disks, and serial/parallel ports. Targeted at system integrators and small computer workshops, it represents a transitional solution between the 386 era and the arrival of the Pentium, suitable for running MS-DOS, Windows 3.1x, or early versions of Windows 95—albeit with hardware limitations. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'Edom 486VL3H' system. + +ROMSET: +65536 bytes in 1 file / 40.50Kb packed + +$end +$info=edames +$mame +0.262 [hap, Sean Riddle] + +Electronic Dames, Saitek, 1988 + +It is a dedicated checkers console released in 1988. Featuring a checkerboard grid with buttons or sensors beneath each square, it allows play against a human opponent or an AI engine offering multiple difficulty levels. It includes typical features of the era, such as a game timer, legal-move indicators, error correction, and piece-color selection. Powered by batteries or an external adapter, it stands out for its compact design, rubber keys, and a seven-segment or LCD display showing game status. It exemplifies the category of dedicated handheld electronic devices produced in the 1980s to bring classic board games into portable electronic form. + +DRIVER: +saitek/edames.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: hap and Sean Riddle added 'Saitek Electronic Dames' system. + +ROMSET: +16384 bytes in 1 file / 9.05Kb packed + +$end +$info=edmv035f +$mame +0.218 [rfka01] + +MV035F, Edom, 199? + +It is an 8-bit ISA graphics card designed for IBM PC–compatible systems in the early 1990s. Based on standard graphics chipsets of the era—likely CGA/EGA- or Hercules-compatible—it provides monochrome or low-resolution color video output, typically up to 640×350 pixels. It lacks significant dedicated video memory or hardware acceleration and is intended for text-based applications, spreadsheets, or basic CAD software. Targeted at budget-conscious users or retrofit systems, it represents an entry-level solution for graphics expansion in DOS environments, predating the widespread adoption of the VGA standard on 16-bit ISA buses. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'Edom MV035F' system. + +ROMSET: +65536 bytes in 1 file / 44.50Kb packed + +$end +$info=edracula +$mame +0.159 [hap, Kevin Horton] + +Dracula (Epoch), Epoch, 1982 + +A classic tabletop game, that was released all over the world (source: http://www.miniarcade.com/epoch/dracula.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.159: hap and Kevin Horton added 'Epoch Dracula' system. + +ROMSET: +795652 bytes in 2 files / 278.85Kb packed + +$end +$info=edu64 +$mame +0.128 [Curt Coder] + +Educator 64 (NTSC), Commodore Business Machines, 1983 + +The Educator 64', also known as the PET 64 and Model 4064,' was a microcomputer made by Commodore Business Machines in 1983. It was sold to schools as a replacement for aging Commodore PET systems. The 4064 designation followed in line with the PET's 4008, 4016 and 4032 models as a 64kB 40-column model (source: http://en.wikipedia.org/wiki/Commodore_Educator_64). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Preliminary +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Curt Coder added 'Educator 64 (NTSC)' system. + +ROMSET: +None required. + +$end +$info=eeprom +$mame +0.203 + +XBOX EEPROM, , ???? + +DRIVER: +shared/xbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'XBOX EEPROM' device. + +ROMSET: +None required. + +$end +$info=ef9340_1 +$mame +0.149u1 + +Thomson EF9340+EF9341, , ???? + +DRIVER: +devices/video/ef9340_1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Add window boxing and y zoom mode. Revert wrong change from prev commit [hap]. +- 0.245: Readd prefix to function names [hap]. +- 0.186: Changed description to 'Thomson EF9340+EF9341'. +- 0.149u1: Added 'EF9340+EF9341' device. + +ROMSET: +2560 bytes in 1 file / 0.84Kb packed + +$end +$info=ef9345 +$mame +0.149u1 + +EF9345, , ???? + +DRIVER: +devices/video/ef9345.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Move some code paths for the ts9347 variant into virtual functions (#14423). Fix underline condition for ts9345 variant (#14424). The check should be done on the "type", already extracted and masked a few lines above, rather than on the raw value of "b". Fix insert flag for the ts9347 variant in 80 columns mode (#14422) [Fabio D'Urso]. +- 0.282: Make 80-col mode add margin similarly to 40-col mode (#14314): This commit moves the incrementation in 80-col mode so that, coherently to 40-col mode, it happens just before calling draw_char_80; the rest of the commit simply adds some explanatory comments; the off-by-one calls to draw_border will be fixed in a separate commit. Implement commands CLF and CLG (#14288). Fix TS9347 font rendering and IND ROM command (#14313). Supports both the EF9345 and the TS9347 video chips: In 40-column mode, unlike the EF9345, the TS9347 does not have dedicated fonts for accented characters. Instead, the bit that on the EF9345 would select those fonts is reused for a different purpose (the i2 flag, currently unimplemented). Before this commit, we were still interpreting this bit as if on the EF9345 and selecting the accented fonts. This commit ensures that the bit is ignored both while rendering and in the ROM access command (IND ROM); in 80-column mode, the TS9347 maps the ranges that the EF9345 would interpret as mosaic characters to a different set of regular characters and symbols. This commit ensures we render them correctly. The new font ROM referenced by the minitel2 machine (TS9347-based) has been checked with the real hardware [Fabio D'Urso]. Added a side effects check, tried to clean up a little [Vas Crabb]. +- 0.281: Scanline generation should not assert/deassert the BUSY flag (#14081) [Fabio D'Urso]. +- 0.278: Apply same double-height scaling as the real chip (#13629): Bfore this commit, characters with the double-height attribute (H) were scaled by repeating all their scanlines twice; in the real chip, the first scanline is repeated three times and the last one only once. Fix insert and cursor rendering logic (#13631) [Fabio D'Urso]. +- 0.274: Implement service row for the TS9347 variant (#13225). With this change, the (minitel2) can correctly display its status row at the top of the screen. Implemented the service row for the TS9347 variant (used for Minitel 2 status display) [Fabio D'Urso]. +- 0.242: Corrected quadrichrome palette calculation [O. Valenti]. +- 0.228: Fixed attribute latching when emitting a delimiter character [Sylvain Glaize]. +- 0.149u1: Added 'EF9345' device. + +ROMSET: +None required. + +$end +$info=ef9364 +$mame +0.171 + +Thomson EF9364, , ???? + +DRIVER: +devices/video/ef9364.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Blanking lines repeat first character row [Nigel Barnes]. +- 0.186: Changed description to 'Thomson EF9364'. +- 0.171: Added 'EF9364' device. + +ROMSET: +None required. + +$end +$info=ef9365 +$mame +0.169 + +Thomson EF9365, , ???? + +DRIVER: +devices/video/ef9365.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Simplify busy timer, change msl pins to a devcb. Add side effects check at statusreg read. Add getter for MSL pins, videoart: Add custom vram handling [hap]. +- 0.211: Fixed vertical characters, and use configured palette [Nigel Barnes]. +- 0.200: Clear frame buffer memory on reset [Nigel Barnes]. +- 0.187: Fixed the hardware vector engine (fixes ARC Squale Basic) [Jean-Francois DEL NERO]. +- 0.186: Changed description to 'Thomson EF9365'. +- 0.169: Added 'EF9365' device. + +ROMSET: +480 bytes in 1 file / 0.42Kb packed + +$end +$info=efball +$mame +0.161 [hap, Kevin Horton] + +Electronic Football (Epoch), Epoch, 1980 + +It is a handheld LCD video game dedicated to American football, released in 1980. It features stylized real-time graphics using fixed icons and moving segments to represent the field, players, and ball. Gameplay is turn-based and revolves around strategic choices—such as pass, run, or tackle—selected via side buttons, with an integrated timer and score displayed on a seven-segment display. Battery-powered, it is designed for quick and accessible play, typical of portable electronic entertainment devices of the era. It belongs to the category of dedicated games produced by Japanese companies for the global market during the LCD handheld gaming boom of the 1980s. + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Epoch Electronic Football' system. + +ROMSET: +2048 bytes in 1 file / 1.80Kb packed + +$end +$info=efo90501 +$mame +0.201 [AJR] + +EFO90501 VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: AJR added 'EFO90501 VDP' device. + +ROMSET: +None required. + +$end +$info=efootb4 +$mame +0.162 [hap, Sean Riddle] + +Color Football 4 (Entex), Entex, 1980 + +Case and electronics designed and programmed by Entex Tokyo. One of several products introduced in 1980 using a 4K chip (source: http://www.handheldmuseum.com/Entex/Football4.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.163: Game promoted to working [hap, Sean Riddle]. +- 0.162: hap and Sean Riddle added 'Entex Color Football 4' system. + +ROMSET: +72992 bytes in 4 files / 17.99Kb packed + +$end +$info=eg3003 +$mame +0.231 [Robbbert] + +Video Genie EG3003, EACA Computers Ltd, 1980 + +The Video Genie EG3003 I version 1 was considered a clone of the Tandy TRS-80 Model I, though some hardware and software differences existed. They were built in Hong Kong by EACA. Most noticeably the Genie version 1 lacked a Clear and Tab key. These were later added 'in Genie I version 2 at the expense of the right Shift key. The Genie II that came out in 1981 did away with the built in tape recorder and instead had a numeric keypad. The Genie came out in 1980. It has a CPU was a Zilog 80 running at 1.76MHz, 16kB RAM, 12kB ROM, ran Microsoft Basic II. It was Monochrome and could run in Text mode at 32×16 or 64×16, or could run in Graphics mode at 128×48 pixles. Video output was in both 1Vp-p and UHF. A Genie Expander EG3013 was available which allowed the addition of disk drives, and also allowed for a S-100 bus interface. An additional 64k RAM could be connected. A Printer interface was also possible. An RS232 interface was also an extra. The Genie could also use TRS-80/I software. Because of its cheaper price, it sold better than the TRS-80/I in the UK. The system was priced at ?339 which is ?1,480 in 2020 ($1,830). The Expansion Unit was ?252 which is ?1,100 ($1,360). A 300k disc drive was ?480 which is ?2,100 ($2,600). 32kBytes of RAM for the Expansion Module was ?152 which is ?656 ($810). All based on 2020 price inflation (source: https://t-lcarchive.org/video-genie-eg3003/). + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: Robbbert added 'EACA Computers Ltd Video Genie EG3003' system. + +ROMSET: +16384 bytes in 5 files / 12.47Kb packed + +$end +$info=ega +$mame +0.144 + +IBM Enhanced Graphics Adapter, , ???? + +DRIVER: +devices/bus/isa/ega.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Read mode 1. Invert color don't care and make mode 1 work in the debugger [cracyc] +- 0.258: Fix colors [cracyc]. +- 0.253: Be less strict about valid display settings [cracyc]. +- 0.245: Latch start address [cracyc]. +- 0.215: Modernized debug logging [Edstrom]. +- 0.144: Added 'IBM Enhanced Graphics Adapter' device. + +ROMSET: +32768 bytes in 3 files / 18.22Kb packed + +$end +$info=egalaxn2 +$mame +0.160 [hap, Kevin Horton] + +Galaxian 2 (Entex), Entex, 1981 + +Entex Galaxian 2, based on Bally/Midway's Galaxian arcade game. Called Galaxian 2 becuase it can be a two-player game (there is no Entex Galaxian). See also Astro Galaxy and Astro Invader, foreign renames of the same game. Holding down the Missile button while turning on the machine will start a graphics test (source: http://www.handheldmuseum.com/Entex/Galaxian2.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.160: hap and Kevin Horton added 'Entex Galaxian 2' system. + +ROMSET: +512287 bytes in 2 files / 53.98Kb packed + +$end +$info=egame150 +$mame +0.227 [gelotus] + +E-Game! 150-in-1, , 201? + +It is an inexpensive handheld console that bundles 150 retro games, mostly unauthorized clones of classic arcade titles and 8-bit console games from the 1980s and early 1990s. Featuring a color LCD screen, built-in speaker, membrane keypad, and a design inspired by vintage handheld consoles, it offers simple and immediate gameplay—albeit with limited graphics and sound quality. Powered by batteries or via USB, it targets the entry-level market and exemplifies the typical low-cost "multi-game" devices widely produced in Asia and distributed globally. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: gelotus added 'E-Game! 150-in-1' system. + +ROMSET: +8388608 bytes in 1 file / 2.50Mb packed + +$end +$info=egret +$mame +0.143u3 [A. Giles] + +Apple Egret ADB/I2C, , ???? + +DRIVER: +apple/egret.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Don't try to pre-init the NVRAM if no save exists, this makes the IIsi unhappy [R. Belmont]. +- 0.258: Changed description to 'Apple Egret ADB/I2C'. +- 0.143u3: A. Giles added 'Apple Egret' device. + +ROMSET: +13056 bytes in 3 files / 8.31Kb packed + +$end +$info=ehockey +$mame +0.239 [algestam, Milan Galcik] + +Hockey (Elektronika), bootleg (Elektronika), 1988 + +Technical informations: http://handheldempire.com/game.jsp?game=820 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: algestam and Milan Galcik added 'bootleg (Elektronika) Hockey (Elektronika)' system. + +ROMSET: +94977 bytes in 1 file / 33.18Kb packed + +$end +$info=ehx20 +$mame +0.135 [Curt Coder] + +Epson HX-20, Epson, 1983 + +The Epson HX-20 (also known as the HC-20) is generally regarded as the first laptop computer, announced in November 1981, although first sold widely in 1983. Hailed by BusinessWeek magazine as the "fourth revolution in personal computing", it is generally considered both the first notebook and handheld computer (source: http://en.wikipedia.org/wiki/Epson_HX-20). + +DRIVER: +epson/hx20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hx20_rom.xml, epson_cpm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.156: Add a software list for the Epson HX-20/PX-4/PX-8 systems. +- 0.149: Added 'slave CPU ROM dump [Kevtris]. +- 0.135: Curt Coder added skeleton driver of 'Epson HX20' system. + +ROMSET: +69632 bytes in 9 files / 56.53Kb packed + +$end +$info=ehx20e +$mame +0.149 [Curt Coder] + +Epson HX-20 (Europe), Epson, 1983 + +The Epson HX-20 (also known as the HC-20) is generally regarded as the first laptop computer, announced in November 1981, although first sold widely in 1983. Hailed by BusinessWeek magazine as the "fourth revolution in personal computing", it is generally considered both the first notebook and handheld computer (source: http://en.wikipedia.org/wiki/Epson_HX-20). + +DRIVER: +epson/hx20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hx20_rom.xml, epson_cpm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.149: Curt Coder added 'Epson HX-20 (Europe)' system. + +ROMSET: +8192 bytes in 1 file / 6.79Kb packed + +$end +$info=ei68c153 +$mame +0.184 + +EPIC EI68C153 BIM, , ???? + +DRIVER: +devices/machine/68153bim.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'EPIC EI68C153 BIM' device. + +ROMSET: +None required. + +$end +$info=einspace +$mame +0.161 [hap, Kevin Horton] + +Invader From Space, Epoch, 1980 + +Technical informations: http://handheldempire.com/game.jsp?game=719 + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.257: Renamed (invspace) to (einspace). +- 0.161: hap and Kevin Horton added 'Epoch Invader From Space' system. + +ROMSET: +111918 bytes in 2 files / 12.72Kb packed + +$end +$info=einst256 +$mame +0.134 [Kevin Thacker, Dirk Best, Phill Harvey-Smith] + +Einstein 256, Tatung, 1986 + +This was the successor to the Einstein TC01 and as the picture shows was a lot smaller. In the UK, the standard package comes complete with purpose built 14" high definition coulour monitor, computer, connecting lead, master disc and comprehensive documentation. For use in other countries, or for use with composite video monitors, there is a television adapter, which allows you to use the computer with a domestic TV or composite video monitor, although this will result in some loss of display quality owing to the restrictions imposed by such displays (source: http://www.tatungeinstein.co.uk/front/256.htm). + +DRIVER: +tatung/einstein.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +einstein.xml, einstein_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.213: Machine promoted to working [Nigel Barnes, jltursan]. +- 0.134: Kevin Thacker, Dirk Best and Phill Harvey-Smith added skeleton driver of 'Tatung Einstein 256' system. + +ROMSET: +16384 bytes in 1 file / 11.53Kb packed + +$end +$info=einstein +$mame +0.37b15 [Kev Thacker] + +Einstein TC-01, Tatung, 1984 + +The Tatung Einstein has characteristics very near those of the MSX machines (same video modes, same sound chip, sprites, etc.) but is not compatible with this standard. It was built in the UK at Tatung's plant in Telford in Shropshire. The Einstein runs under Xtal/DOS which is an operating system compatible with CP/M. It was possible to connect an other floppy disk drive and a 80 column card was available. The Einstein was a very attractive computer but it was too expensive to have great market success (source: http://www.old-computers.com/museum/computer.asp?c=86). + +DRIVER: +tatung/einstein.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +einstein.xml, einstein_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.249: Added '2nd ROM socket [Nigel Barnes]. +- 0.244: Set PSG Port A default value, fixes diagnostic ROM [Dirk Best]. +- 0.206: Re-dumped master disk for Theatre Europe in einstein.xml [Lord Smeagol (Carl Lloyd-Parker)]. +- 0.142: Fixed addressing of character ROM for 80 column mode, added 'dump of 80 column rom, fixed bit 0 of status register to reflect 6845 DE line. 80 Column interface is now usable. [Phill Harvey-Smith]. Renamed (einstei2) to (einstein) +- 0.135: Made it possible to select single or double sided disk drives [Dirk Best]. +- 0.133: Largely rewritten and lots of cleanups [Dirk Best]. +- 0.130: Updated to use the new centronics interface [Dirk Best]. +- 0.70: Fixed crashes on startup (bug #407) [Nate Woods]. +- 0.56.1: Implemented more interrupts and fixed their priorities [Kev Thacker]. +- 0.37b15: Kev Thacker added 'Einstein TC-01 preliminary' system. + +ROMSET: +16384 bytes in 2 files / 12.14Kb packed + +$end +$info=einstein_mouse +$mame +0.192 + +Einstein Mouse, , ???? + +DRIVER: +devices/bus/einstein/userport/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Einstein Mouse' device. + +ROMSET: +None required. + +$end +$info=einstein_sd +$mame +0.192 + +Einstein Silicon Disc, , ???? + +DRIVER: +devices/bus/einstein/pipe/silicon_disc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Einstein Silicon Disc' device. + +ROMSET: +8192 bytes in 1 file / 0.95Kb packed + +$end +$info=einstein_speculator +$mame +0.192 + +Einstein Speculator, , ???? + +DRIVER: +devices/bus/einstein/pipe/speculator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Einstein Speculator' device. + +ROMSET: +None required. + +$end +$info=einstein_speech +$mame +0.192 + +Einstein Speech Synthesiser, , ???? + +DRIVER: +devices/bus/einstein/userport/speech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Einstein Speech Synthesiser' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=einstein_userport +$mame +0.192 + +Einstein User Port, , ???? + +DRIVER: +devices/bus/einstein/userport/userport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Einstein User Port' device. + +ROMSET: +None required. + +$end +$info=einvader +$mame +0.161 [hap, Sean Riddle] + +Space Invader (Entex, TMS1100 version), Entex, 1980 + +Entex handheld Space Invader game, their version of the popular arcade game. The black version is copyright 1980 (and was designed/programmed by Entex Tokyo), the grey one is copyright 1981 (and was re-designed and re-programmed by Rick Dyer & AMS, thus it has some differences in appearence and gameplay) (note also that the gray one was made from a slightly different mold). Interesting note: the second wasn't supposed to be gray, someone accidently trans-posed 2 numbers on the paperwork where the Pantone color code was listed (it was supposed to be the same black color). Over 800,000 Space Invaders were produced, which is impressive considering a company was happy to have a production of 100,000 (source: http://www.handheldmuseum.com/Entex/SI.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.161: hap and Sean Riddle added 'Entex Space Invader (TMS1100)' system. + +ROMSET: +48476 bytes in 4 files / 14.21Kb packed + +$end +$info=einvader2 +$mame +0.221 [hap] + +Super Space Invader 2 (Entex, black version), Entex, 1982 + +Technical information and pictures: http://www.electronicplastic.com/game/?company=entex&id=223 + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.221: hap added 'Entex Super Space Invader 2 (Entex, black version)' system. + +ROMSET: +221782 bytes in 2 files / 16.68Kb packed + +$end +$info=einvaderc +$mame +0.162 [hap, Sean Riddle] + +Space Invader (Entex, COP444L version), Entex, 1981 + +Entex handheld Space Invader game, their version of the popular arcade game. The black version is copyright 1980 (and was designed/programmed by Entex Tokyo), the grey one is copyright 1981 (and was re-designed and re-programmed by Rick Dyer & AMS, thus it has some differences in appearence and gameplay) (note also that the gray one was made from a slightly different mold). Interesting note: the second wasn't supposed to be gray, someone accidently trans-posed 2 numbers on the paperwork where the Pantone color code was listed (it was supposed to be the same black color). Over 800,000 Space Invaders were produced, which is impressive considering a company was happy to have a production of 100,000 (source: http://www.handheldmuseum.com/Entex/SI.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.181: Clone promoted to working. +- 0.162: hap and Sean Riddle added 'Entex Space Invader (COPxxx)' system. + +ROMSET: +84152 bytes in 2 files / 24.42Kb packed + +$end +$info=eisa_dma +$mame +0.206 + +EISA DMA, , ???? + +DRIVER: +devices/machine/am9517a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'EISA DMA' device. + +ROMSET: +None required. + +$end +$info=eispc_kb +$mame +0.215 [Edstrom] + +Ericsson PC keyboard, , ???? + +DRIVER: +ericsson/eispc_kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Edstrom added 'Ericsson PC keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.68Kb packed + +$end +$info=eistwib +$mame +0.216 + +EIS TWIB IBM mainframe terminal adapter, , ???? + +DRIVER: +devices/bus/isa/eis_twib.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'EIS TWIB IBM mainframe terminal adapter' device. + +ROMSET: +None required. + +$end +$info=ekara +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +e-kara (US?, NTSC, set 1), Takara / SSD Company LTD / Hasbro, 2000 + +e-kara is a toy to enjoy karaoke that was released by Takara (later Takara Tomy) from 2000 to 2009. Insert a special cartridge into the main unit, turn on the power, connect to the AV terminal input side of the TV using a special cable, it is a system that can do karaoke, and various products are released as sensation games Plug It! (Plug-it) series. In addition, a telop is displayed on the TV screen, and the user can sing while watching the telop. In addition, they enjoyed video games in addition to karaoke. The shape of the e-kara main unit is similar to a vocal microphone, but multiple key switches for operation are arranged in the upper part of the side and near the microphone collecting part. Some models also have a 7-segment display. A connection terminal for a dedicated cable is provided at a lower portion of the main body, and is connected to a television or the like via the connection terminal. You can also enjoy the duet by adding an optional microphone (source, traslated from Japanese: https://ja.wikipedia.org/wiki/E-kara). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.249: Added 'evio cartridge with 24LC08 I2C EEPROM (allows evio:em18 to run and save data). Marked sc0008 as a bad dump ? it crashes on the scoring screen, possibly due to bit rot in 'ekara_japan_s.xml' [David Haywood]. +- 0.246: Improved metadata for many eKara cartridges [kmg, Vas Crabb, David Haywood]. Improved metadata. Added a few more Japanese titles. Corrected BSC (Best Scene) and TPJ (TV Pop Junior) titles. Added artists to descriptions for a few cartridges. Moved artists from comments to descriptions fot a few cartridges. Added track listing comment for populated e-kara Web cartridge. Fixed element order to match DTD (MAME itself should be stricter on this). Fixed a few more titles. Corrected more titles based on box art. Fixed more titles, updated some comments. [Vas Crabb]. +- 0.206: Changed description to 'e-kara (US?, NTSC, set 1)' and manufacturer to 'Takara / SSD Company LTD / Hasbro'. Re-dumped Artist Selection Volume 9 (Every Little Thing) (Japan) (EC0044-ATS). Added notes on unusual G10 card in ekara_japan.xml [Sean Riddle, David Haywood]. +- 0.204: Renamed (eka_base) to (ekara). +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Takara/SSD Company LTD e-kara' system. + +ROMSET: +1048576 bytes in 1 file / 614.54Kb packed + +$end +$info=ekara_cart_slot +$mame +0.206 + +e-kara Cartridge Slot, , ???? + +DRIVER: +devices/bus/ekara/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'e-kara Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=ekara_rom_i2c_24c08 +$mame +0.207 [David Haywood] + +EKARA Cartridge with I2C 24C08 (e-pitch), , ???? + +DRIVER: +devices/bus/ekara/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: David Haywood added 'EKARA Cartridge with I2C 24C08 (e-pitch)' device. + +ROMSET: +None required. + +$end +$info=ekara_rom_i2c_24lc02 +$mame +0.206 + +EKARA Cartridge with I2C 24LC02, , ???? + +DRIVER: +devices/bus/ekara/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'EKARA Cartridge with I2C 24LC02' device. + +ROMSET: +None required. + +$end +$info=ekara_rom_i2c_24lc02_gc0010 +$mame +0.207 [David Haywood] + +EKARA Cartridge with I2C 24LC02 (GC0010 direct access), , ???? + +DRIVER: +devices/bus/ekara/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: David Haywood added 'EKARA Cartridge with I2C 24LC02 (GC0010 direct access)' device. + +ROMSET: +None required. + +$end +$info=ekara_rom_i2c_24lc04 +$mame +0.206 + +EKARA Cartridge with I2C 24LC04 (Jumping Popira), , ???? + +DRIVER: +devices/bus/ekara/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Changed description to 'EKARA Cartridge with I2C 24LC04 (Jumping Popira)'. +- 0.206: Added 'EKARA Cartridge with I2C 24LC04' device. + +ROMSET: +None required. + +$end +$info=ekara_rom_i2c_24lc08_evio +$mame +0.249 [David Haywood] + +EKARA Cartridge with I2C 24LC08 (evio direct access), , ???? + +DRIVER: +devices/bus/ekara/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: David Haywood added 'EKARA Cartridge with I2C 24LC08 (evio direct access)' device. + +ROMSET: +None required. + +$end +$info=ekara_rom_i2c_base +$mame +0.206 + +EKARA Cartridge with I2C, , ???? + +DRIVER: +devices/bus/ekara/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'EKARA Cartridge with I2C' device. + +ROMSET: +None required. + +$end +$info=ekara_rom_plain +$mame +0.206 + +EKARA Cartridge, , ???? + +DRIVER: +devices/bus/ekara/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'EKARA Cartridge' device. + +ROMSET: +None required. + +$end +$info=ekaraa +$mame +0.206 [Sean Riddle] + +e-kara (US?, NTSC, set 2), Takara / SSD Company LTD / Hasbro, 2000 + +e-kara is a toy to enjoy karaoke that was released by Takara (later Takara Tomy) from 2000 to 2009. Insert a special cartridge into the main unit, turn on the power, connect to the AV terminal input side of the TV using a special cable, it is a system that can do karaoke, and various products are released as sensation games Plug It! (Plug-it) series. In addition, a telop is displayed on the TV screen, and the user can sing while watching the telop. In addition, they enjoyed video games in addition to karaoke. The shape of the e-kara main unit is similar to a vocal microphone, but multiple key switches for operation are arranged in the upper part of the side and near the microphone collecting part. Some models also have a 7-segment display. A connection terminal for a dedicated cable is provided at a lower portion of the main body, and is connected to a television or the like via the connection terminal. You can also enjoy the duet by adding an optional microphone (source, traslated from Japanese: https://ja.wikipedia.org/wiki/E-kara). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle added 'Takara/SSD Company LTD/Hasbro e-kara (US?, NTSC, set 2)' system. + +ROMSET: +1048576 bytes in 1 file / 614.75Kb packed + +$end +$info=ekarag +$mame +0.206 [Sean Riddle] + +e-kara (Europe, includes 3 songs), Takara / SSD Company LTD, 2002 + +e-kara is a toy to enjoy karaoke that was released by Takara (later Takara Tomy) from 2000 to 2009. Insert a special cartridge into the main unit, turn on the power, connect to the AV terminal input side of the TV using a special cable, it is a system that can do karaoke, and various products are released as sensation games Plug It! (Plug-it) series. In addition, a telop is displayed on the TV screen, and the user can sing while watching the telop. In addition, they enjoyed video games in addition to karaoke. The shape of the e-kara main unit is similar to a vocal microphone, but multiple key switches for operation are arranged in the upper part of the side and near the microphone collecting part. Some models also have a 7-segment display. A connection terminal for a dedicated cable is provided at a lower portion of the main body, and is connected to a television or the like via the connection terminal. You can also enjoy the duet by adding an optional microphone (source, traslated from Japanese: https://ja.wikipedia.org/wiki/E-kara). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle added 'Takara/SSD Company LTD e-kara (Germany?, includes 3 songs)' system. + +ROMSET: +2097152 bytes in 1 file / 776.82Kb packed + +$end +$info=ekaraj +$mame +0.206 [Sean Riddle] + +e-kara (Japan), Takara / SSD Company LTD, 2000 + +e-kara is a toy to enjoy karaoke that was released by Takara (later Takara Tomy) from 2000 to 2009. Insert a special cartridge into the main unit, turn on the power, connect to the AV terminal input side of the TV using a special cable, it is a system that can do karaoke, and various products are released as sensation games Plug It! (Plug-it) series. In addition, a telop is displayed on the TV screen, and the user can sing while watching the telop. In addition, they enjoyed video games in addition to karaoke. The shape of the e-kara main unit is similar to a vocal microphone, but multiple key switches for operation are arranged in the upper part of the side and near the microphone collecting part. Some models also have a 7-segment display. A connection terminal for a dedicated cable is provided at a lower portion of the main body, and is connected to a television or the like via the connection terminal. You can also enjoy the duet by adding an optional microphone (source, traslated from Japanese: https://ja.wikipedia.org/wiki/E-kara). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle added 'Takara/SSD Company LTD e-kara (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 614.95Kb packed + +$end +$info=ekaramix +$mame +0.208 [Peter Wilhelmsen, Sean Riddle, ShouTime, David Haywood] + +e-kara Mix (Japan), Takara / SSD Company LTD, 200? + +Released in 2004 Ekaramix, a toy that can be used for home karaoke. You can connect it to a TV and play with a special cartridge. I had them buy it, but I also had the first Ekara (source, traslated from Japanese: https://jp.mercari.com/item/m53976587977). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Peter Wilhelmsen, Sean Riddle, ShouTime and David Haywood added 'Takara/SSD Company LTD e-kara Mix (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 647.71Kb packed + +$end +$info=ekaraphs +$mame +0.206 [Sean Riddle] + +e-kara Pro Headset (US, includes 3 songs), Takara / SSD Company LTD, 2002 + +Featuring the ultimate in portability, the e-kara Pro Headset clips to your hip and has a hot sleek design! Makes you look like a star! Features include Tempo (slow the music down or speed it up), Echo (add awesome echo effects), Volume (control the volume of the music), Effects (choose a cool voice effect--Soprano (raises the key of your voice), Bass (lowers the key of your voice), or Vibrato (adds a vibrating effect to your voice)). Song cartridge includes "Fallin'", "Sometimes" and "Everywhere". All music is digitally recorded and not recorded by the original artists (source: https://m.kmart.com/noone-e-kara-real-karaoke-pro-headset-music/p-SPM14378089632). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.206: Sean Riddle added 'Takara/SSD Company LTD e-kara Pro Headset (US, includes 3 songs)' system. + +ROMSET: +2097152 bytes in 1 file / 779.59Kb packed + +$end +$info=ekaras +$mame +0.218 [Sean Riddle, ClawGrip] + +e-kara (Spain, includes 3 songs), Takara / SSD Company LTD / newgent, 2002 + +e-kara is a toy to enjoy karaoke that was released by Takara (later Takara Tomy) from 2000 to 2009. Insert a special cartridge into the main unit, turn on the power, connect to the AV terminal input side of the TV using a special cable, it is a system that can do karaoke, and various products are released as sensation games Plug It! (Plug-it) series. In addition, a telop is displayed on the TV screen, and the user can sing while watching the telop. In addition, they enjoyed video games in addition to karaoke. The shape of the e-kara main unit is similar to a vocal microphone, but multiple key switches for operation are arranged in the upper part of the side and near the microphone collecting part. Some models also have a 7-segment display. A connection terminal for a dedicated cable is provided at a lower portion of the main body, and is connected to a television or the like via the connection terminal. You can also enjoy the duet by adding an optional microphone (source, traslated from Japanese: https://ja.wikipedia.org/wiki/E-kara). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and ClawGrip added 'Takara/SSD Company LTD/newgent e-kara (Spain, includes 3 songs)' system. + +ROMSET: +2097152 bytes in 1 file / 794.54Kb packed + +$end +$info=eks515 +$mame +0.286 [TeamEurope] + +Karaoke Screen Party (EKS-515), Easy Karaoke, 201? + +Affordable karaoke system for home use, manufactured by an Asian OEM brand (likely Chinese) under the name "Easy Karaoke," model EKS-515, marketed around the 2000–2010 period. Compact device with a built-in CD+G player (CD with graphics) that displays song lyrics on a TV via composite/RF video output. Includes two microphone inputs with separate volume and tone controls, a basic audio mixer for echo effects, and voice recording functionality onto cassette tape or flash memory (depending on the version). The term "Screen Party" in the product name refers to its ability to display synchronized lyrics and simple animations on the TV screen during playback. Black/grey plastic design with an LED display on the front showing track information and time; powered by mains electricity. Intended for discount markets and occasional family use, this represents a typical entry-level solution from the Asian OEM industry for home karaoke entertainment—without included music licenses (requires commercially available karaoke CDs). + +DRIVER: +skeleton/eks515.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Easy Karaoke Karaoke Screen Party (EKS-515)' system. + +ROMSET: +2097152 bytes in 2 files / 863.65Kb packed + +$end +$info=ekusera +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Ekusera, P.I.C, 1982 + +It's an Arcadia 2001 japanese clone (source: http://amigan.1emu.net/digarch/the-list.txt). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'P.I.C. Ekusera' system. + +ROMSET: +None required. + +$end +$info=el2_3c503 +$mame +0.145u2 + +3C503 Network Adapter, , ???? + +DRIVER: +devices/bus/isa/3c503.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added '3C503 Network Adapter' device. + +ROMSET: +None required. + +$end +$info=elan_ep3a19a_soc_device +$mame +0.284 [David Haywood] + +ELAN EP3A19A, , ???? + +DRIVER: +devices/machine/elan_ep3a19a_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: David Haywood added 'ELAN EP3A19A' device. + +ROMSET: +None required. + +$end +$info=elan_ep3a19asys +$mame +0.230 [David Haywood] + +Elan EP3A19A System, , ???? + +DRIVER: +devices/machine/elan_ep3a19asys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: David Haywood added 'Elan EP3A19A System' device. + +ROMSET: +None required. + +$end +$info=elan_ep3a19avid +$mame +0.284 [David Haywood] + +Elan EP3A19A Video, , ???? + +DRIVER: +devices/machine/elan_eu3a05vid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: David Haywood added 'Elan EP3A19A Video' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a05_soc_device +$mame +0.284 [David Haywood] + +ELAN EU3A05, , ???? + +DRIVER: +devices/machine/elan_eu3a05_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Use multibyte helpers [AJR]. +- 0.284: David Haywood added 'ELAN EU3A05' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a05gpio +$mame +0.194 + +Elan EU3A05 GPIO, , ???? + +DRIVER: +devices/machine/elan_eu3a05gpio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (radica6502gpio) to (elan_eu3a05gpio). +- 0.211: Changed descritpion to 'Elan EU3A05 GPIO'. +- 0.194: Added 'Radica 6502 GPIO' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a05sound +$mame +0.194 + +Elan EU3A05 / EU3A14 Sound, , ???? + +DRIVER: +devices/machine/elan_eu3a05_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (radica6502sound) to (elan_eu3a05sound). +- 0.211: Changed descritpion to 'Elan EU3A05 / EU3A14 Sound'. +- 0.194: Added 'Radica 6502 Sound' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a05sys +$mame +0.216 [David Haywood] + +Elan EU3A05 System, , ???? + +DRIVER: +devices/machine/elan_eu3a05sys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: David Haywood added 'Elan EU3A05 System' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a05vid +$mame +0.216 [David Haywood] + +Elan EU3A05 Video, , ???? + +DRIVER: +devices/machine/elan_eu3a05vid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: David Haywood added 'Elan EU3A05 Video' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a13_soc_device +$mame +0.284 [David Haywood] + +ELAN EU3A13, , ???? + +DRIVER: +devices/machine/elan_eu3a05_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: David Haywood added 'ELAN EU3A13' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a13sys +$mame +0.284 [David Haywood] + +Elan EU3A13 System, , ???? + +DRIVER: +devices/machine/elan_eu3a05sys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: David Haywood added 'Elan EU3A13 System' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a13vid +$mame +0.284 [David Haywood] + +Elan EU3A13 Video, , ???? + +DRIVER: +devices/machine/elan_eu3a05vid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: David Haywood added 'Elan EU3A13 Video' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a14_soc_device +$mame +0.284 [David Haywood] + +ELAN EU3A14, , ???? + +DRIVER: +devices/machine/elan_eu3a14_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: David Haywood added 'ELAN EU3A14' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a14sys +$mame +0.216 + +Elan EU3A14 System, , ???? + +DRIVER: +devices/machine/elan_eu3a14sys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'Elan EU3A14 System' device. + +ROMSET: +None required. + +$end +$info=elan_eu3a14vid +$mame +0.216 [David Haywood] + +Elan EU3A14 Video, , ???? + +DRIVER: +devices/machine/elan_eu3a14vid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Improved emulation of 2*1 pages and 1*1 pages video modes [David Haywood]. +- 0.216: David Haywood added 'Elan EU3A14 Video' device. + +ROMSET: +None required. + +$end +$info=elanht286 +$mame +0.214 [rfka01] + +Elan High Tech 286, Leanord SA, 198? + +It is an IBM-compatible desktop computer based on the Intel 80286 processor, targeted at professional and business environments in the latter half of the 1980s. Designed to run operating systems such as MS-DOS and early versions of OS/2, it supports the 286’s protected mode for advanced memory management. It features 16-bit ISA expansion slots, integrated controllers for floppy and hard disk drives (often MFM or IDE), and sometimes includes onboard VGA or EGA video or a dedicated graphics slot. Housed in a compact desktop or tower case and built with an architecture prioritizing reliability over high performance, it represents a typical European clone of the era—often locally assembled from standardized components to provide a cost-effective alternative to branded systems. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'Leanord SA Elan High Tech 286' system. + +ROMSET: +65536 bytes in 1 file / 24.17Kb packed + +$end +$info=elbaskb +$mame +0.275 [hap, Milan Galcik, Igor Nys] + +Basketbol (Elektronika), Elektronika, 199? + +"Elektronika Basketbol" is a portable electronic game produced in the Soviet Union during the 1980s. It is part of the Elektronika family of devices, a series of electronic products developed by Soviet industry for the domestic market. These devices ranged from calculators and digital watches to simple electronic games designed to provide affordable entertainment at a time when Western products were hard to come by. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Default to 1 player [Naoki Saito]. +- 0.275: hap, Milan Galcik, Igor Nys added 'Elektronika Basketbol (Elektronika)' system. + +ROMSET: +1856 bytes in 1 file / 1.59Kb packed + +$end +$info=elecbowl +$mame +0.157 [hap, Kevin Horton] + +Electronic Bowling (Marx), Marx, 1978 + +It is one of the earliest dedicated handheld electronic games, released in 1978 and inspired by bowling. Housed in a compact plastic case, it uses a simple LED matrix or a seven-segment display to simulate the lane and ball movement. The player controls the angle and power of the throw using buttons, aiming to knock down all the pins within a limited number of throws. Battery-powered, it delivers a self-contained and immediate gaming experience typical of the first generation of electronic entertainment devices aimed at the home market. It stands as a quintessential example of the wave of single-purpose electronic games that preceded the era of LCD screens and programmable consoles. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.160: Renamed (unk3403) to (elecbowl) [hap]. +- 0.157: hap and Kevin Horton added skeleton driver of 'unknown TMS1100 electronic game' system. + +ROMSET: +2915 bytes in 2 files / 2.12Kb packed + +$end +$info=elecdet +$mame +0.158 [hap, Sean Riddle] + +Electronic Detective, Ideal Toy Corporation, 1979 + +A game where the computer knows all the facts (it plays the role of all 20 "characters"). The computer randomly selects 1 of 20 characters to be murdered and sets up the crime. Then, it's your job as a detective to interrogate the remaining 19 suspects to figure out which one of them did it. Each player takes a 'Case Fact Sheet' where they record all of the information they gather about the crime: 1. The murderer's sex 2. The murderer's location 3. The murder weapon's caliber 4. The murder's fingerprint information. On each turn a player chooses a suspect, and any public information the suspect provides is shared with all the players. Next, the player may (depending on the difficulty setting) ask one to three questions of the suspect, and this private information the suspect provides is kept secret. The first player to successfully identify the guilty suspect wins the game (source: http://boardgamegeek.com/boardgame/5777/electronic-detective). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.258: Add labels and button to internal artwork. Small correction to internal artwork, misc: correct seatongrove company strings [hap]. +- 0.158: hap and Sean Riddle added 'Ideal Electronic Detective' system. + +ROMSET: +7833 bytes in 5 files / 3.70Kb packed + +$end +$info=eleciq +$mame +0.184 [hap, Sean Riddle] + +Electronic I.Q., Conic, 1979 + +Licensed from Grandstand, it's the same game as Grandstand's Solitaire. The object of the game is to turn off all the lights. A 6x5 grid of lights appears when you start the game, and using various combinations of the buttons on the game, certain lights will go off, and others will come on. Your challenge is to get them ALL turned off (source: http://www.handheldmuseum.com/Conic/IQ.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.184: hap and Sean Riddle added 'Conic Electronic I.Q.' system. + +ROMSET: +2256 bytes in 3 files / 1.29Kb packed + +$end +$info=electrio +$mame +0.271 [hap, Sean Riddle] + +Electronic Trio, SciSys / Heuristic Software, 1985 + +This is the SciSys Electronic Trio: an electronic chess + checkers + tic tac toe computer. It was first introduced in 1986. It has a peg sensory board and shows the moves with LEDs. It has 3 compartments on the side to store the pieces. You can switch modes by pressing the new game button multiple times. This electronic chess computer is made for beginners. It has 8 levels, with level 7 taking 35 minutes on average per move. Trio’s Tic Tac Toe computer plays immediately though. In checkers mode, Trio takes about 10 minutes at level 8 to play (source: https://www.youtube.com/watch?v=35ZyCMIJE4Q). + +DRIVER: +saitek/electrio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: hap, Sean Riddle added 'SciSys / Heuristic Software Electronic Trio' system. + +ROMSET: +16384 bytes in 1 file / 5.91Kb packed + +$end +$info=electron +$mame +0.104 [Wilbert Pol] + +Acorn Electron, Acorn Computers, 1983 + +The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC along with its operating' system. The Electron was able to save and load programs onto audio cassette via a supplied converter cable that connected it to any standard tape recorder that had the correct sockets. It was capable of basic graphics, and could display onto either a television set, a colour (RGB) monitor or a "green screen" monitor (source: http://en.wikipedia.org/wiki/Acorn_Electron). + +DRIVER: +acorn/electron.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +electron_cass.xml, bbc_cass.xml, electron_cart.xml, electron_flop.xml, electron_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.275: Use VCS slot device for First Byte, Power, Wizard, and ElkSD128 joystick interfaces [Nigel Barnes]. +- 0.261: Only select ROMSEL when upper nibble is clear. Use SPEECHROM device to map the speech PHROM [Nigel Barnes]. +- 0.245: Added 'the ElkSD64 and ElkSD128 Electron SD interfaces [Nigel Barnes]. +- 0.216: Added 'Wizard Sidewinder Rom Expansion Board [Nigel Barnes, Binary Dinosaurs]. +- 0.206: Amended cartridge slot interface to include OE and OE2 lines to specify ROM13. Added Slogger Plus 2 Expansion, Acorn Tube Interface, and P.R.E.S. Advanced Plus 5 cartridge devices. Used derived 16MHz clock on expansion bus and cartridge slots. Removed MCFG macros and added 'devcb3 in expansion and cartridge devices [Nigel Barnes]. +- 0.197: Added 'Mega Games Cartridge' device. Improved video handling. Fixed wrap-around for non-standard screen start addresses. Added RAM contention during screen update. Improved interrupt times. Fixed bad palette write [Nigel Barnes]. +- 0.194: Added 'Rombox and Rombox+ expansion devices, and electron_rom software list. Re-implemented expansion port interface to access full 6502 bus. Re-implemented cartridge slot device, and added 'several cartridge devices [Nigel Barnes]. +- 0.192: Added 'Acorn Plus 1 expansion device, moved cart slots to plus1, and replaced OS ROM with good dump [Nigel Barnes]. +- 0.185: Added 'Power Software joystick interface [Nigel Barnes]. +- 0.184: Added 'First Byte joystick interface [Nigel Barnes]. +- 0.171: Added 'cassette softlist and implemented BREAK key [Nigel Barnes]. +- 0.146u2: Added 'cart list for BBC Master and Acorn Electron, not hooked up yet [Nigel Barnes]. +- 0.131: Fixed graphical display modes [Robbbert]. +- 0.125: Fixed corrupt text in Mode 3 [Robbbert]. +- 0.104: Wilbert Pol added 'Acorn Electron' system. + +ROMSET: +32768 bytes in 1 file / 24.85Kb packed + +$end +$info=electron_abr +$mame +0.194 [Nigel Barnes] + +Electron Advanced Battery-Backed RAM cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/abr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Nigel Barnes added 'Electron Advanced Battery-Backed RAM cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_ap1 +$mame +0.225 [Nigel Barnes] + +P.R.E.S. Advanced Plus 1, , ???? + +DRIVER: +devices/bus/electron/plus1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Nigel Barnes added 'P.R.E.S. Advanced Plus 1' device. + +ROMSET: +20480 bytes in 3 files / 12.86Kb packed + +$end +$info=electron_ap34 +$mame +0.195 + +P.R.E.S. Advanced Plus 3/4, , ???? + +DRIVER: +devices/bus/electron/cart/ap34.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'P.R.E.S. Advanced Plus 3/4' device. + +ROMSET: +None required. + +$end +$info=electron_ap5 +$mame +0.206 + +P.R.E.S. Advanced Plus 5, , ???? + +DRIVER: +devices/bus/electron/cart/ap5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'P.R.E.S. Advanced Plus 5' device. + +ROMSET: +None required. + +$end +$info=electron_ap6 +$mame +0.225 [Nigel Barnes] + +P.R.E.S. Advanced Plus 6, , ???? + +DRIVER: +devices/bus/electron/plus1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Nigel Barnes added 'P.R.E.S. Advanced Plus 6' device. + +ROMSET: +24576 bytes in 2 files / 16.40Kb packed + +$end +$info=electron_aqr +$mame +0.195 + +Electron Advanced Quarter Meg Ram cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/aqr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'Electron Advanced Quarter Meg Ram cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_cartslot +$mame +0.194 [Nigel Barnes] + +Electron Cartridge Slot, , ???? + +DRIVER: +devices/bus/electron/cart/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Nigel Barnes added 'Electron Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=electron_click +$mame +0.194 [Nigel Barnes] + +Slogger Click (Electron) cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/click.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to 'Slogger Click (Electron) cartridge'. +- 0.194: Nigel Barnes added 'Slogger Click cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_cumana +$mame +0.195 + +Cumana Floppy Disk System, , ???? + +DRIVER: +devices/bus/electron/cart/cumana.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'Cumana Floppy Disk System' device. + +ROMSET: +None required. + +$end +$info=electron_elksd128 +$mame +0.245 [Nigel Barnes] + +ElkSD128 Electron SD Interface, , ???? + +DRIVER: +devices/bus/electron/elksd128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'ElkSD128 Electron SD Interface' device. + +ROMSET: +524288 bytes in 1 file / 36.45Kb packed + +$end +$info=electron_elksd64 +$mame +0.245 [Nigel Barnes] + +ElkSD64 Electron SD Interface, , ???? + +DRIVER: +devices/bus/electron/elksd64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'ElkSD64 Electron SD Interface' device. + +ROMSET: +32768 bytes in 2 files / 20.53Kb packed + +$end +$info=electron_elksdp1 +$mame +0.245 [Nigel Barnes] + +ElkSD-Plus 1 Electron SD Cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/elksdp1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Nigel Barnes added 'ElkSD-Plus 1 Electron SD Cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_expansion_slot +$mame +0.175 + +Acorn Electron Expansion port, , ???? + +DRIVER: +devices/bus/electron/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Added 'Acorn Electron Expansion port' device. + +ROMSET: +None required. + +$end +$info=electron_fbjoy +$mame +0.184 + +First Byte Joystick Interface, , ???? + +DRIVER: +devices/bus/electron/fbjoy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'First Byte Joystick Interface' device. + +ROMSET: +None required. + +$end +$info=electron_fbprint +$mame +0.225 [Nigel Barnes] + +First Byte Printer Interface, , ???? + +DRIVER: +devices/bus/electron/fbprint.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Nigel Barnes added 'First Byte Printer Interface' device. + +ROMSET: +None required. + +$end +$info=electron_m2105 +$mame +0.176 + +Acorn M2105 Expansion, , ???? + +DRIVER: +devices/bus/electron/m2105.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'Acorn M2105 Expansion' device. + +ROMSET: +212992 bytes in 13 files / 144.90Kb packed + +$end +$info=electron_mc68k +$mame +0.235 [Nigel Barnes] + +Electron 68000 Expansion, , ???? + +DRIVER: +devices/bus/electron/mc68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Nigel Barnes added 'Electron 68000 Expansion' device. + +ROMSET: +98560 bytes in 4 files / 33.76Kb packed + +$end +$info=electron_mgc +$mame +0.197 + +Electron Mega Games Cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/mgc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'Electron Mega Games Cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_mode7 +$mame +0.224 [Nigel Barnes] + +JAFA Mode 7 Display Unit, , ???? + +DRIVER: +devices/bus/electron/mode7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.224: Nigel Barnes added 'JAFA Mode 7 Display Unit' device. + +ROMSET: +16384 bytes in 2 files / 7.42Kb packed + +$end +$info=electron_peg400 +$mame +0.194 [Nigel Barnes] + +Slogger Pegasus 400 disk interface, , ???? + +DRIVER: +devices/bus/electron/cart/peg400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Nigel Barnes added 'Slogger Pegasus 400 disk interface' device. + +ROMSET: +None required. + +$end +$info=electron_plus1 +$mame +0.192 + +Acorn Plus 1 Expansion, , ???? + +DRIVER: +devices/bus/electron/plus1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Light pens are not supported [AJR]. +- 0.194: Added 'Slogger Expansion 2.00 and 2.01 [Nigel Barnes]. +- 0.192: Added 'Acorn Plus 1 Expansion' device. + +ROMSET: +4096 bytes in 1 file / 1.20Kb packed + +$end +$info=electron_plus2 +$mame +0.206 + +Slogger Plus 2 Expansion, , ???? + +DRIVER: +devices/bus/electron/plus2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Slogger Plus 2 Expansion' device. + +ROMSET: +None required. + +$end +$info=electron_plus3 +$mame +0.178 + +Acorn Plus 3 Disc Expansion, , ???? + +DRIVER: +devices/bus/electron/plus3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Advanced 1770 DFS 2.10 [Nigel Barnes]. +- 0.178: Added 'Acorn Plus 3 Disc Expansion' device. + +ROMSET: +81920 bytes in 5 files / 55.81Kb packed + +$end +$info=electron_pwrjoy +$mame +0.185 + +Power Software Joystick Interface, , ???? + +DRIVER: +devices/bus/electron/pwrjoy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Added 'Power Software Joystick Interface' device. + +ROMSET: +8192 bytes in 1 file / 1.25Kb packed + +$end +$info=electron_rombox +$mame +0.194 + +Slogger Rombox, , ???? + +DRIVER: +devices/bus/electron/rombox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Slogger Rombox' device. + +ROMSET: +None required. + +$end +$info=electron_romboxp +$mame +0.194 + +Slogger Rombox+, , ???? + +DRIVER: +devices/bus/electron/romboxp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Slogger Rombox+' device. + +ROMSET: +49152 bytes in 6 files / 23.92Kb packed + +$end +$info=electron_romp144 +$mame +0.208 + +JAFA Systems ROMPlus-144, , ???? + +DRIVER: +devices/bus/electron/cart/romp144.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'JAFA Systems ROMPlus-144' device. + +ROMSET: +None required. + +$end +$info=electron_rs423 +$mame +0.225 [Nigel Barnes] + +Pace RS423 Communications cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/rs423.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Nigel Barnes added 'Pace RS423 Communications cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_sidewndr +$mame +0.216 [Nigel Barnes, Binary Dinosaurs] + +Wizard Sidewinder Rom Expansion Board, , ???? + +DRIVER: +devices/bus/electron/sidewndr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Nigel Barnes, Binary Dinosaurs added 'Wizard Sidewinder Rom Expansion Board' device. + +ROMSET: +8192 bytes in 1 file / 2.45Kb packed + +$end +$info=electron_sndexp +$mame +0.195 + +Electron Sound Expansion cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/sndexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'Electron Sound Expansion cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_sndexp3 +$mame +0.195 + +Electron Sound Expansion v3 cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/sndexp3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'Electron Sound Expansion v3 cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_sp64 +$mame +0.195 + +Slogger Stop Press 64 cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/sp64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Added 'Slogger Stop Press 64 cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_stdcart +$mame +0.194 [Nigel Barnes] + +Electron standard cartridge, , ???? + +DRIVER: +devices/bus/electron/cart/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Nigel Barnes added 'Electron standard cartridge' device. + +ROMSET: +None required. + +$end +$info=electron_stlefs +$mame +0.195 + +Solidisk EFS, , ???? + +DRIVER: +devices/bus/electron/cart/stlefs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'Winchester slot to Solidisk EFS device [Nigel Barnes]. +- 0.195: Added 'Solidisk EFS' device. + +ROMSET: +None required. + +$end +$info=electron_tube +$mame +0.206 + +Acorn Electron Tube Interface, , ???? + +DRIVER: +devices/bus/electron/cart/tube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Acorn Electron Tube Interface' device. + +ROMSET: +None required. + +$end +$info=electron_ula +$mame +0.275 [Nigel Barnes] + +Acorn Electron ULA, , ???? + +DRIVER: +acorn/electron_ula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.275: Nigel Barnes added 'Acorn Electron ULA' device. + +ROMSET: +None required. + +$end +$info=electron_voxbox +$mame +0.249 [Nigel Barnes] + +Millsgrade Voxbox Speech Synthesiser, , ???? + +DRIVER: +devices/bus/electron/voxbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Nigel Barnes added 'Millsgrade Voxbox Speech Synthesiser' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=electron64 +$mame +0.196 [Nigel Barnes] + +Acorn Electron (64K Master RAM Board), Acorn Computers / Slogger, 1987 + +A development of the Turbo Board, the Master RAM Board duplicated the Turbo Board functionality and added 'a further option of running the micro with 32 kB of shadow RAM in addition to the ordinary 32 kB — giving 64 kB total. Some clever program counter catches meant that the ordinary system ROMs and any software using the OS calls could function without significant modification, making substantially more memory available for BASIC, View, Viewsheet and almost every other business application. By providing extra storage this modification also allowed some games and applications intended for the BBC Micro to function on the Electron despite the lack of a native Mode 7. Applications could not directly address video memory in this mode without modification, so it was incompatible with most games, although there is no inherent reason why a game could not be written to function in shadow mode. During its decline, Master RAM Boards were added 'to every Electron in an attempt to increase sales (source: https://en.wikipedia.org/wiki/Acorn_Electron#Slogger_Master_RAM_Board). + +DRIVER: +acorn/electron.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +electron_cass.xml, bbc_cass.xml, electron_cart.xml, electron_flop.xml, electron_rom.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.217: Changed manufacturer to 'Acorn Computers / Slogger'. +- 0.196: Nigel Barnes added 'Acorn/Slogger Acorn Electron (64K Master RAM Board)' system. + +ROMSET: +32768 bytes in 2 files / 24.29Kb packed + +$end +$info=electronsp +$mame +0.217 [Nigel Barnes] + +Acorn Electron (Stop Press 64i), Acorn Computers / Slogger, 1991 + +The Acorn Electron was a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC v2 along with its operating' system. The Electron was able to save and load programs onto audio cassette via a supplied converter cable that connected it to any standard tape recorder that had the correct sockets. It was capable of basic graphics, and could display onto either a television set, a colour (RGB) monitor or a "green screen" monitor. For a short period, the Electron was reportedly the best selling micro in the United Kingdom (source: https://en.wikipedia.org/wiki/Acorn_Electron). + +DRIVER: +acorn/electron.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +electron_cass.xml, bbc_cass.xml, electron_cart.xml, electron_flop.xml, electron_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: Nigel Barnes added 'Acorn Computers/Slogger Acorn Electron (Stop Press 64i)' system. + +ROMSET: +131072 bytes in 7 files / 81.28Kb packed + +$end +$info=electront +$mame +0.202 [Centre for Computing History, ABUG] + +Acorn Electron (Trial), Acorn Computers, 1983 + +The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC v2 along with its operating' system. The Electron was able to save and load programs onto audio cassette via a supplied converter cable that connected it to any standard tape recorder that had the correct sockets. It was capable of basic graphics, and could display onto either a television set, a colour (RGB) monitor or a "green screen" monitor. For a short period, the Electron was reportedly the best selling micro in the United Kingdom (source: https://en.wikipedia.org/wiki/Acorn_Electron). + +DRIVER: +acorn/electron.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +electron_cass.xml, bbc_cass.xml, electron_cart.xml, electron_flop.xml, electron_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.202: Centre for Computing History and ABUG added 'Acorn Electron (Trial)' system. + +ROMSET: +32768 bytes in 2 files / 24.82Kb packed + +$end +$info=elekscmp +$mame +0.136 [Miodrag Milanović] + +Elektor SC/MP, Elektor, 1977 + +Elektor designed with the SC / MP is a simple and inexpensive microprocessor-learning' system. SC / MP stood for Simple cost-effective microprocessor and called the 8-bit processor ISP-8A/500D in P-MOS technology from National Semiconductor, which was clocked at 1 MHz and in addition to +5 V also has a negative auxiliary voltage 7V required. At the time of publication Elektor already existing N-MOS version ISP-8A/600D needed only 5 V and was faster and more energy efficient, but also much more expensive (source, traslated from german: http://www.elektor.de/jahrgang/2005/april/elektor-sc-mp-computer-(1977).63401.lynkx). + +DRIVER: +elektor/elekscmp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.146: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.136: Miodrag Milanović added 'Elektor SC/MP' system. + +ROMSET: +1536 bytes in 3 files / 1.21Kb packed + +$end +$info=elektor +$mame +0.138 [Peter Trauner, Manfred Schneider, Robbbert] + +Elektor TV Games Computer, Elektor, 1979 + +The Elektor TV Games Computer (henceforth TVGC) was a programmable computer system sold by Elektor in kit form from 1979. It used the Signetics 2650 CPU with the Signetics 2636 PVI for graphics and sound. These were the same chips as used in the Interton VC 4000 console family. A 2K monitor ROM written by Philips and a cassette interface were the most important differences between the TVGC and the Interton family. Many VC 4000 games were adapted versions of TV Games Computer games. It is possible to add cartridge slots to the TVGC to enable it to play console games, and the Hobby Module of the Acetronic console effectively transforms it into a basic TVGC (source: http://en.wikipedia.org/wiki/Elektor_TV_Games_Computer). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.151: Added 'paste facility, and improved quickload [Robbbert]. +- 0.146u1: Added support for pgm quickloads. Added notes on how to use quickloads on vc4000 etc [Robbbert]. +- 0.138: Peter Trauner, Manfred Schneider and Robbbert added skeleton driver of 'Elektor TV Games Computer' system. + +ROMSET: +2048 bytes in 1 file / 1.75Kb packed + +$end +$info=elf2 +$mame +0.133 [Curt Coder] + +Elf II, Netronics, 1978 + +The Netronics ELF II was an early microcomputer trainer kit introduced about 1977 featuring an RCA 1802 microprocessor, 256 bytes of RAM, 0 bytes of ROM, DMA-based bitmap graphics, hex keypad for user interaction and DMA based program loading, a two digit hexadecimal LED display, an LED on the special processor Q line, and 5 expansion slots. Available accessories included the giant board (ROM monitor + I/O), 4 KiB (static) RAM board, color board, power supply, and case. RS-232 terminals could be interfaced with the unit. Available software included Tiny BASIC and a text editor (source: http://en.wikipedia.org/wiki/ELF_II). + +DRIVER: +netronics/elf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.133: Curt Coder added 'Netronics Elf II' system. + +ROMSET: +None required. + +$end +$info=elppa +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +Elppa II+, Victor do Brasil, 198? + +It is a home computer produced in Brazil during the 1980s, developed amid import substitution policies and protectionist barriers that defined the local electronics market at the time. Based on an 8-bit architecture (likely using a Zilog Z80 or compatible CPU), it features up to 64 KB of RAM, a built-in ROM-based BASIC interpreter, composite video output for TV connection, an integrated or external cassette tape interface for program loading, and ports for joysticks and printers. Designed for educational, home, and light professional use, it was often sold with Portuguese-language manuals and localized software. It exemplifies the typical Brazilian domestic production of cloned computers, engineered to circumvent import restrictions and make computing accessible within the domestic market. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Victor do Brasil Elppa II+' system. + +ROMSET: +12288 bytes in 6 files / 10.23Kb packed + +$end +$info=elt286b +$mame +0.215 [rfka01] + +ELT-286B-160B(E), Chaintech, 198? + +It is an IBM PC–compatible motherboard based on the Intel 80286 processor, intended for professional desktop systems in the latter half of the 1980s. Designed to run at typical clock speeds of the era (10–12 MHz), it supports up to 16 MB of RAM via 30-pin SIMM slots and features integrated controllers for floppy drives, hard disks (MFM/RLL or IDE, depending on the revision), and serial/parallel ports. It includes an EMS (LIM) memory expansion slot and provides 16-bit ISA expansion slots, but lacks L2 cache and support for advanced local buses. Engineered for reliability and compatibility with MS-DOS and OS/2, it represents a standard solution for business workstations or mid-range clones manufactured in Asia during the transitional period between 8086/8088-based systems and 386 platforms. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Chaintech ELT-286B-160B(E)' system. + +ROMSET: +131072 bytes in 4 files / 54.33Kb packed + +$end +$info=elt386sx +$mame +0.215 [rfka01] + +ELT-386SX-160BE, Elitegroup, 199? + +It is an IBM PC–compatible motherboard based on the Intel 80386SX processor, designed for budget desktop systems in the early 1990s. Operating at typical clock speeds of 16–20 MHz, it supports up to 16 MB of RAM via 30-pin SIMM modules and integrates standard controllers for floppy drives, IDE hard disks, and serial/parallel ports. It relies exclusively on 16-bit ISA expansion slots, with no support for local buses such as VESA or PCI, reflecting a cost-conscious, entry-level design. Intended for running MS-DOS, Windows 3.1, and early Linux distributions on affordable 32-bit hardware, it represents a typical Asian-made clone of the era, widely used by independent system builders and small businesses. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Elitegroup ELT-386SX-160BE' system. + +ROMSET: +65536 bytes in 2 files / 27.29Kb packed + +$end +$info=eltp9 +$mame +0.234 [Predator99, rfka01] + +ELT-P9 / most likely ELT-386SX-160D, Chaintech, 198? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/5344 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Predator99 and rfka01 added 'Chaintech ELT-P9 / most likely ELT-386SX-160D' system. + +ROMSET: +65536 bytes in 2 files / 28.04Kb packed + +$end +$info=elwro800 +$mame +0.134 [Mariusz Wojcieszek] + +800-3 Junior, Elwro, 1986 + +Elwro 800 Junior / 8-bit microcomputer home with CPU Zilog Z-80, presented at the International Fair in Poznan in 1986, and produced since 1986 by companies Elwro intended for schools. The computer was designed by a team of scientists from the Institute of Automation University of Technology, winning with competing models of school computers. Was produced in the Works Electronic ELWRO in Wroclaw for the Ministry of Education, which established that the computer has to be fully compatible with the ZX Spectrum . Used in the production of components or for the first national foreign exchange area. Junior had such ability to operate in a network, which was about exceeding his ministerial guidelines. The production of the computer was taken a year after his presentation, order of the Ministry for the year 1987 allocates production to 3.5 thousand computers. Distribution and Junior schools, as well as training in the use of computers dealt with the Headquarters Procurement Education (source translated from polish: http://pl.wikipedia.org/wiki/Elwro_800_Junior). + +DRIVER: +sinclair/elwro800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.234: Give access to spectrum software list [Robbbert]. +- 0.226: Changed description to '800-3 Junior'. +- 0.201: Added '"TV" EPROM and corrected clocks [AJR]. +- 0.135: Updates: Reworked keyboard mapping, added 'keys with Polish characters. Added network id. Added support for NMI firing (not used yet, as Junet is not working) [Mariusz Wojcieszek]. +- 0.134: Promoted from GAME_NOT_WORKING [Mariusz Wojcieszek]. +- 0.132: Added 'skeleton driver of Elwro 800 Junior' system. + +ROMSET: +27648 bytes in 6 files / 18.45Kb packed + +$end +$info=elzet80k +$mame +0.231 [Robbbert] + +Elzet/K 80, Giesler & Danne GmbH & Co. KG, 1982 + +The ELZET/P is a luggable CP/M computer that from the outside looks very much like a Kaypro II. The floppy drives could be one under the other like the Kaypro, or could be vertically-orientated side-by-side. The drives are 80 track quad-density with 800KB capacity. Behind the drives is a cage that can hold up to 8 slots that plug into a small motherboard. The ELZET/K is a similar computer but is a slightly smaller form factor (source: MAME driver). + +DRIVER: +skeleton/elzet80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: Robbbert added 'Giesler & Danne GmbH & Co. KG Elzet/K 80' system. + +ROMSET: +5120 bytes in 2 files / 3.03Kb packed + +$end +$info=elzet80p +$mame +0.231 [Robbbert] + +Elzet/P 80, Giesler & Danne GmbH & Co. KG, 1982 + +The ELZET/P is a luggable CP/M computer that from the outside looks very much like a Kaypro II. The floppy drives could be one under the other like the Kaypro, or could be vertically-orientated side-by-side. The drives are 80 track quad-density with 800KB capacity. Behind the drives is a cage that can hold up to 8 slots that plug into a small motherboard (source: MAME driver). + +DRIVER: +skeleton/elzet80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: Robbbert added 'Giesler & Danne GmbH & Co. KG Elzet/P 80' system. + +ROMSET: +20480 bytes in 5 files / 7.30Kb packed + +$end +$info=emate +$mame +0.201 [Ryan Holtz] + +eMate 300, Apple Computer, 1997 + +The eMate 300 is a personal digital assistant designed, manufactured and sold by Apple Computer to the education market as a low-cost laptop running the Newton operating' system. It was the only Newton Device with a built-in keyboard. The eMate was introduced March 7, 1997 for US$799 and was discontinued along with the Apple Newton product line and its operating system on February 27, 1998 (source: https://en.wikipedia.org/wiki/EMate_300). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.201: Ryan Holtz added 'Apple Computer eMate 300' system. + +ROMSET: +8388608 bytes in 1 file / 3.32Mb packed + +$end +$info=emax +$mame +0.226 [DBWBP] + +Emax Digital Sampling Keyboard, E-mu Systems, 1986 + +The Emax is a classic sampler workstation from E-mu. It is sort of a next generation Emulator II, it's not as good as an Emulator III but it's more powerful than previous EII's. The Emax can be found in several forms: the Emax, the Emax Rack, the Emax HD (built-in 20MB hard disk), the Emax HD Rack and the Emax SE (Synthesis Enhanced) with a built-in synthesizer section. The Emax's editing system will be familiar to users of E-mu's excellent ESI series. The Emax has an extensive library collection of samples that can be loaded via the built-in 3.5" hard drive. Or you can sample your own sounds. The Sampler is powerful, but lo-fi. It samples at 12-bit resolution with variable sample-rates up to 42kHz. The built-in memory is 512K which only gives you a few good seconds really. Sampling and editing is easy, complete and intuitive with auto sample placement, auto-looping, truncating, reversing, velocity cross-fade, etc. The Emax also features individual channel outputs and stereo outputs and extensive MIDI implementation (source: http://www.vintagesynth.com/emu/emax.php). + +DRIVER: +emusys/emax.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.226: DBWBP added 'E-mu Systems Emax Digital Sampling Keyboard' system. + +ROMSET: +4356 bytes in 2 files / 1.46Kb packed + +$end +$info=emax2 +$mame +0.223 [DBWBP] + +Emax II 16-Bit Digital Sound System, E-mu Systems, 1989 + +The Emax was replaced in 1989 by the Emax II and Emax II Turbo. Although the Emax II was a true 16-bit sampler with more polyphony, it also used digital filters and components, which sounded noticeably different from the original's analogue filter chips. The Emax II also sported a noticeably higher pricetag; a base model cost $3,595, while a fully expanded model could cost as much as $8,000. Nevertheless, the Emax II found a niche among many professionals due to its large and varied sample library, and it enjoyed the longest production run of any E-mu product (source: https://en.m.wikipedia.org/wiki/E-mu_Emax). + +DRIVER: +emusys/emax.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'E-mu Systems Emax II 16-Bit Digital Sound System' system. + +ROMSET: +16416 bytes in 3 files / 6.65Kb packed + +$end +$info=emaxp +$mame +0.226 [DBWBP] + +Emax Plus Digital Sampling Keyboard, E-mu Systems, 198? + +The Emu Emax Plus is a 61 key, 8 voice, multitimbral, velocity and pressure sensitive, 12 bit sampler with 8 individual outputs, featuring a programmable analog low pass filter, LFO, dedicated filter and amp AHDSR envelopes, arpeggiator, real-time 16 track sequencer, chorus, RS-422, MIDI, and SCSI. Samples are recorded at 10-42kHz (512kB memory). Sample editing includes loop, mix, reverse, splice, taper, and truncate. Waveform can be saved/loaded via a 3.5? DSDD drive (source: http://www.synthark.org/Emu/Emax-SE-Plus.html). + +DRIVER: +emusys/emax.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: DBWBP added 'E-mu Systems Emax Plus Digital Sampling Keyboard' system. + +ROMSET: +8452 bytes in 2 files / 2.27Kb packed + +$end +$info=emerclp +$mame +0.269 [hap, Berger] + +Emerald Classic Plus, Novag Industries / Intelligent Heuristic Programming, 1997 + +Technical informations: https://www.schach-computer.info/wiki/index.php/Novag_Emerald_Classic_plus + +DRIVER: +novag/emerclp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.269: hap and Berger added 'Novag Industries Emerald Classic Plus' system. + +ROMSET: +105301 bytes in 2 files / 42.01Kb packed + +$end +$info=emirage +$mame +0.264 [hap, Sean Riddle] + +Mirage (Excalibur), Excalibur Electronics, 1996 + +It is a dedicated handheld electronic chess device released in 1996. Featuring a physical chessboard with sensors under each square and buttons for move input, it incorporates a chess engine offering multiple difficulty levels, training modes, a game timer, and move-correction features. An LCD screen displays game information such as score, remaining time, and move suggestions. Powered by batteries or an external adapter, it is designed for both enthusiasts and beginners seeking a reliable AI opponent in a portable format. + +DRIVER: +excalibur/mirage.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Move chessboard to a device [hap]. +- 0.264: hap and Sean Riddle added 'Excalibur Electronics Mirage (Excalibur)' system. + +ROMSET: +158804 bytes in 2 files / 45.12Kb packed + +$end +$info=emma2 +$mame +0.202 [Robbbert] + +Emma II trainer, L.J.Technical Systems, 1979 + +Emma, full name MS1 Emma Microcomputer, is a rudimentary 8-bit 6502 processor board, quite similar to the KIM-1 family, with attached hex-input keypad and 7-segment display that was marketed by LJ Electronics in the early eighties. Emma II was a more compact and complete successor of the Emma. Quite similar, but the keyboard encoding is now done with a 6821 PIA. A VIA 6522 is also present and the usual hex keybaord and seven segment display (source: http://retro.hansotten.nl/6502-sbc/emma-by-l-j-technical-systems/#EMMAII). + +DRIVER: +trainer/emma2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.202: Robbbert added 'L.J.Technical Systems Emma II trainer' system. + +ROMSET: +4096 bytes in 2 files / 2.54Kb packed + +$end +$info=emu2 +$mame +0.220 [DBWBP] + +Emulator II, E-mu Systems, 1984 + +The Emulator II had many new features for its time. MIDI, SMPTE and computer control. Editing samples includes truncating, manual/auto looping, reverse, velocity switch cross-fading and splicing samples together. A great feature is the 24 dB/oct analog 4-pole low pass filter. There are eight separate LFO's and eight extra individual outputs for each voice. Make no mistake, the Emulator II was a long standing professional sampler of the mid-eighties for musicians and sound designers. The Emulator II received numerous upgrades during its four year production run from 1984 to 1988. These included the Emulator II+ with double the sample memory and the Emulator II+HD which adds a 20MB internal hard drive. The Emulator II series was replaced by the much improved Emulator III in 1988. Although both have definitely been overcome by modern samplers and workstations the Emulators remain as classic music machines (source: http://www.vintagesynth.com/emu/emulator2.php). + +DRIVER: +emusys/emu2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: DBWBP added 'E-mu Systems Emulator II' system. + +ROMSET: +40960 bytes in 5 files / 22.57Kb packed + +$end +$info=emu3 +$mame +0.220 [DBWBP] + +Emulator Three Digital Sound Production System, E-mu Systems, 1987 + +The Emulator III was introduced after the discontinuation of the Emulator II in 1987, and was manufactured until 1990. A rack-mountable version was introduced in 1988. It featured 4 or 8 Megabytes of memory, depending on the model, and it could store samples in 16-bit, 44 kHz stereo, which at the time, was equivalent to the most advanced, professional equipment available. The sound quality was also improved greatly over its predecessors, the Emulator I and II, with quieter outputs and more reliable filter chips. The Emulator III is conceptually like a tape recorder in that it records sound. However, the recording process is very different since the EIII digitally records into its computer memory. Computers can accept information only in the form of numbers, so first the EIII converts audio signals into numbers. It does this by examining (sampling) the incoming signal level at your choice of either 44,100 times a second (for maximum fidelity) or 33,100 times a second (to use less memory), and sequentially records these different levels in memory (source: https://encyclotronic.com/synthesizers/e-mu/emulator-iii-r484/). + +DRIVER: +emusys/emu3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'E-mu Systems Emulator Three Digital Sound Production System' system. + +ROMSET: +32768 bytes in 2 files / 9.92Kb packed + +$end +$info=enetlc +$mame +0.279 [R. Belmont] + +Apple Ethernet LC Card, , ???? + +DRIVER: +devices/bus/nubus/enetlc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: R. Belmont added 'Apple Ethernet LC Card' device. + +ROMSET: +65536 bytes in 2 files / 8.49Kb packed + +$end +$info=enetlctp +$mame +0.279 [R. Belmont] + +Apple Ethernet LC Twisted-Pair Card, , ???? + +DRIVER: +devices/bus/nubus/enetlc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: R. Belmont added 'Apple Ethernet LC Twisted-Pair Card' device. + +ROMSET: +32768 bytes in 1 file / 0.32Kb packed + +$end +$info=enetnbtp +$mame +0.279 [R. Belmont] + +Apple Ethernet NB Twisted-Pair Card, , ???? + +DRIVER: +devices/bus/nubus/enetnbtp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: R. Belmont added 'Apple Ethernet NB Twisted-Pair Card' device. + +ROMSET: +32768 bytes in 1 file / 0.32Kb packed + +$end +$info=enh2000 +$mame +0.210 + +Enhancer 2000 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Enhancer 2000 Disk Drive' device. + +ROMSET: +16384 bytes in 1 file / 11.99Kb packed + +$end +$info=enmirage +$mame +0.142u1 [R. Belmont] + +Mirage DMS-8, Ensoniq, 1984 + +The Mirage was Ensoniq Corporation's first product, introduced in 1984. Priced below $1700 with features previously only found on more expensive samplers like the Fairlight CMI, it became a best seller. The mirage was one of the earliest affordable sampler synths. The Mirage was an 8-bit sampler featuring a 61 key velocity sensitive keyboard, a two digit LED display, extensive MIDI implementation, analog filters, a 333 note sequencer. It had 128Kb of RAM and a maximum sample rate of 32 kHz and up to 6.5 seconds sample-time at 10 kHz. It included a built-in 3.5 inch SSDD floppy drive, which was used to boot the operating system as well as store samples and sequences. Each disk had a copy of the operating system and could be used as a boot disk, obviating the need for a separate boot disk (source: http://en.wikipedia.org/wiki/Ensoniq_Mirage). + +DRIVER: +ensoniq/enmirage.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.233: Changed description to 'Mirage DMS-8'. Improved emulation of Ensoniq Mirage (still not working, but can load and play samples). Fixed and updated to load and play via MIDI, panel controls hooked up [Tim Lindner]. +- 0.212: Use PWM device to get readable LED messages [R. Belmont]. Changed description to 'Mirage'. +- 0.147u4: Make it boot by whatever means necessary [Olivier Galibert]. Lots of documentation from the schematics, added 'preliminary LED hookup [R. Belmont]. +- 0.146u2: Preliminary hookup of floppy format and WD1772 FDC [R. Belmont]. +- 0.144u1: Renamed (mirage) to (enmirage); description changed to 'Ensoniq Mirage'. +- 0.142u1: R. Belmont added 'Ensoniq Mirage' system. + +ROMSET: +4096 bytes in 1 file / 2.33Kb packed + +$end +$info=enp10 +$mame +0.259 [Patrick Mackinlay] + +CMC ENP-10, , ???? + +DRIVER: +devices/bus/vme/enp10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Fix build [Patrick Mackinlay]. +- 0.259: Patrick Mackinlay added 'CMC ENP-10' device. + +ROMSET: +180256 bytes in 9 files / 33.55Kb packed + +$end +$info=ensoniq_vfx_cartridge +$mame +0.283 [Christian Brunschen] + +Ensoniq VFX family Cartridge, , ???? + +DRIVER: +ensoniq/vfxcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Add a timer to complete the write cycle (#15155) [Christian Brunschen]. +- 0.284: Fix various weirdness: Don't put CR characters in log messages; allocate storage on start; don't trigger callbacks when setting them; keep initialisation in one place [Vas Crabb]. +- 0.283: Christian Brunschen added 'Ensoniq VFX family Cartridge' device. + +ROMSET: +None required. + +$end +$info=enterp +$mame +0.261 [hap, Sean Riddle, Lord Nightmare] + +Enterprise "S", Newcrest Technology / CXG Systems / LogiSoft, 1984 + +The ENTERPRISE S has a large 12” x 12” touch sensory playing surface. The hardware is identical to CXG Computachess III (source: https://www.spacious-mind.com/html/enterprise_s.html). + +DRIVER: +saitek/companion2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / LogiSoft'. +- 0.270: Changed manufacturer to 'CXG Systems / Newcrest Technology / LogiSoft'. +- 0.261: hap, Sean Riddle and Lord Nightmare added 'CXG Systems / Newcrest Technology Enterprise "S"' system. + +ROMSET: +4096 bytes in 1 file / 3.48Kb packed + +$end +$info=entrada +$mame +0.287 [The Retro Web] + +Classic/PCI LP "Entrada" (Intel I420EX Aries chipset), Intel, 1994 + +Intel Classic/PCI LP "Entrada" motherboard, based on the Intel I420EX (Aries) chipset, manufactured in the mid-1990s for the embedded and industrial markets. Low-profile form factor, designed for compact systems with high reliability requirements. Supports Pentium processors at 60/66 MHz (Socket 5) with a 66 MHz system bus. Features an integrated S3 Trio32 graphics controller compatible with VGA, optional onboard audio, IDE controller for floppy and hard disk drives, serial and parallel ports, and limited ISA/PCI expansion slots. ATX power supply. Widely used in kiosks, POS systems, automation, and industrial applications thanks to the stability of the Intel chipset and the extended support typical of embedded platforms. Represents a mainstream pre-ATX professional solution focused on longevity and software compatibility with DOS/Windows 95 in non-consumer environments. + +DRIVER: +intel/i420ex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: The Retro Web added 'Intel Classic/PCI LP "Entrada" (Intel I420EX Aries chipset)' system. + +ROMSET: +459776 bytes in 8 files / 402.29Kb packed + +$end +$info=eosb900 +$mame +0.266 [Olivier Galibert, Matt] + +EOS B900, Yamaha, 1999 + +Yamaha EOS B900 is a digital mixing console designed for live sound reinforcement and studio recording. It has been used by many professional sound engineers and musicians, including the likes of Coldplay, U2, and The Rolling Stones. The console features 24-bit/96kHz audio resolution, 16 analog inputs, 8 analog outputs, and 8 digital inputs/outputs. It also has a built-in effects processor, a built-in compressor, and a built-in EQ. Additionally, the console has a built-in USB port for connecting to a computer, allowing for easy recording and playback (source: https://synthpedia.net/yamaha/eos-b900/). + +DRIVER: +yamaha/ymqs300.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Olivier Galibert and Matt added 'Yamaha EOS B900' system. + +$end +$info=ep128 +$mame +0.36b6 [Kevin Thacker] + +Enterprise One Two Eight, Intelligent Software / Enterprise Computers, 1986 + +The Enterprise is a Zilog Z80 based home computer first released in 1985. There are two variants, the Enterprise 64 with 64 kB of RAM, and the Enterprise 128 with 128 kB. The machine was also known by the names DPC, Samurai, Oscar, Elan and Flan before the Enterprise name was finally chosen. + +DRIVER: +enterprise/ep64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ep64_cart.xml, ep64_cass.xml, ep64_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.270: Changed manufacturer to 'Intelligent Software / Enterprise Computers'. +- 0.148u1: Added 'preliminary lists to Enterprise 64/128, odyssey2 and G-7400, Interact and Kaypro II [LoganB]. +- 0.125: Merged (ex128) and (ex128a) drivers, to use alternate BIOSes [Fabio Priuli]. +- 0.124: Fixed 0.119 regression in graphics display (bug #1478) [Wilbert Pol]. +- 0.108: Fixed regression introduced in 0.106 (bug #908) [Nate Woods]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.70: Fixed crashes on startup (bug #407) [Nate Woods]. +- 0.37b15: Some graphics problem fixed [Kev Thacker]. +- 0.37b11: Initial sound emulation. Some sampled sounds work, and simple tone is working. Fixed some interrupt problems [Kev Thacker]. +- 0.36b16: wd179x disk access update. The correct sector size is now calculated for the nec765 real FDD access. Now it is calculated from sector size. Loading from real disc works on Enterprise emulator [Kev Thacker]. +- 0.36b15: Enterprise 128 graphics display correcly (chars are correct size now) [Kev Thacker]. Implemented interrupt system in the Enterprise 128. It starts up better, but will be made accurate when programs can be run [Kev Thacker]. Enabled disc support in the Enterprise 128. It is currently fixed to loading real discs / it doesn't work yet though. From basic enter ":EXDOS" to enter a CLI. From here you can type DOS like commands e.g. DIR, CHDIR, MKDIR to access the drive. From basic you can enter the same commands, but prefix with ":" [Kev Thacker]. +- 0.36b6: Kevin Thacker added 'Intelligent Software Enterprise 128K' system. + +ROMSET: +32768 bytes in 1 file / 26.44Kb packed + +$end +$info=ep64 +$mame +0.130 [Dirk Best] + +Enterprise Sixty Four, Intelligent Software / Enterprise Computers, 1985 + +The Enterprise is a Zilog Z80 based home computer first released in 1985. There are two variants, the Enterprise 64 with 64 kB of RAM, and the Enterprise 128 with 128 kB. After the home computer market in the UK took off with the launch of the Sinclair ZX Spectrum in 1982, a Hong Kong trading company called Locumals decided to commission Intelligent Software in the UK to develop a home computer. The head of Intelligent Software was David Levy, an international chess player. During development the machine had the codename DPC, standing for damp-proof course, to throw off potential competitors in case anyone left the development plans on a bus. The machine was also known by the names Samurai, Oscar, Elan and Flan before the Enterprise name was finally chosen (source: http://en.wikipedia.org/wiki/Enterprise_(computer)). + +DRIVER: +enterprise/ep64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ep64_cart.xml, ep64_cass.xml, ep64_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.270: Changed manufacturer to 'Intelligent Software / Enterprise Computers'. +- 0.149: Modernized the Enterprise 64/128 driver. Added floppy images. Added cartridge software list [Curt Coder]. Added preliminary cassette software list [Guru, Curt Coder]. +- 0.148u1: Added 'preliminary lists to Enterprise 64/128, odyssey2 and G-7400, Interact and Kaypro II [LoganB]. +- 0.130: Dirk Best added 'Intelligent Software Enterprise 64' system. + +ROMSET: +32768 bytes in 1 file / 26.26Kb packed + +$end +$info=ep64_exdos +$mame +0.149 [Curt Coder] + +EP64 EXDOS, , ???? + +DRIVER: +devices/bus/ep64/exdos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Clean up code using device finder arrays for floppy drives [AJR]. +- 0.186: Changed description to 'EP64 EXDOS'. +- 0.149: Curt Coder added 'EXDOS' device. + +ROMSET: +32768 bytes in 1 file / 14.04Kb packed + +$end +$info=ep64_expansion_bus_slot +$mame +0.149u1 + +Enterprise Sixty Four expansion bus slot, , ???? + +DRIVER: +devices/bus/ep64/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Enterprise Sixty Four expansion bus slot' device. + +ROMSET: +None required. + +$end +$info=ep804 +$mame +0.143u3 [balrog, Lord Nightmare] + +EP804 EPROM Programmer, Wavetek/Digelec, Inc, 1982 + +It is a portable EPROM programmer released in 1982, designed for electronic developers and technicians. It supports a wide range of EPROM memory chips (typically from 2716 to 27128), with either internal or external power, a serial interface for connection to a host computer, and built-in firmware for programming, verification, and erase operations (the latter requiring external UV exposure). Equipped with interchangeable ZIF sockets and a seven-segment display for operational feedback, it was used in labs for firmware development, embedded systems, and hardware repair in the pre-flash era. + +DRIVER: +skeleton/digel804.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.146u3: A lot of documentation updates, fixed location of roms to match schematics; documented the RAM expansion pinout [Lord Nightmare, balrog]. +- 0.144u1: Add a bunch of information from the recently discovered schematics [Lord Nightmare]. +- 0.143u3: balrog, Lord Nightmare added 'Digelec/Wavetek model EP804' system. fixed clock (was at double speed), hooked up speaker, figured out most of what reading i/o 0x43 does [Lord Nightmare]. + +ROMSET: +77856 bytes in 11 files / 46.65Kb packed + +$end +$info=epacman2 +$mame +0.160 [hap, Kevin Horton] + +Pac Man 2 (Entex, cyan Pacman), Entex, 1981 + +Entex Pac Man 2, based on Bally/Midway's Pac Man arcade game. Called Pac Man 2 becuase it allowed two people to play at once (there is no 'Pac Man 1'). Player one would be the Pac Man, player two would be the ghost chasing him (in this mode, there is only the one ghost). One player could also play Pac Man normally with the difficulty setting determining whether there are 2, 3, or 4 ghosts chasing you. As you get to the higher levels, the speed increases to make it more difficult (and it gets really fast...). This is the one I had as a kid, so it's my favorite, and I personally believe this Pac Man has the best playfield of any of the handheld Pac Man games. It was also released in Japan with a different name: Hungry Pac (source: http://www.handheldmuseum.com/Entex/PacMan.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.160: hap and Kevin Horton added 'Entex Pac Man 2' system. + +ROMSET: +266820 bytes in 2 files / 16.78Kb packed + +$end +$info=epacman2r +$mame +0.174 [hap, Kevin Horton] + +Pac Man 2 (Entex, red Pacman), Entex, 1981 + +Entex Pac Man 2, based on Bally/Midway's Pac Man arcade game. Called Pac Man 2 becuase it allowed two people to play at once (there is no 'Pac Man 1'). Player one would be the Pac Man, player two would be the ghost chasing him (in this mode, there is only the one ghost). One player could also play Pac Man normally with the difficulty setting determining whether there are 2, 3, or 4 ghosts chasing you. As you get to the higher levels, the speed increases to make it more difficult (and it gets really fast...). This is the one I had as a kid, so it's my favorite, and I personally believe this Pac Man has the best playfield of any of the handheld Pac Man games. It was also released in Japan with a different name: Hungry Pac (source: http://www.handheldmuseum.com/Entex/PacMan.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.174: hap and Kevin Horton added 'Entex Pac Man 2 (red Pacman)' system. + +ROMSET: +262471 bytes in 1 file / 14.05Kb packed + +$end +$info=epc +$mame +0.190 [Joakim Larsson Edström, Joel Tegner] + +Ericsson PC, Ericsson Information System, 1985 + +The computer had a brown phosphor screen with yellow text that was really easy to read and comfortable for the eye. It was, of course, equipped with an Intel 8088 processor of 4.77 MHz in a conventional PC mode. The computer was quite successful and was followed by an AT clone (286th) and a portable variant. The desktop computer I have in the museum is the PC model which has an expanded numeric keypad with numerical part as an addition. Normally it was delivered with a standard PC keyboard. There were versions with two 5? floppys without hard disk, but the most common one had 10M hard drive and one floppy (actually a PC-XT clone). The RAM was 256k but could be expanded to 640k with a special plug-in card. The computer was later equipped with color screen according to IBM's CGA standard. Ericsson did a great job in the US with its color PC. Competition in the United States was probably not what it had meant. It was not easy to come in with an entirely unknown brand and compete with well-known and established IBM. One might regard the US venture as a catastrophic error assessment. You probably did not really understand the difficulty of signing in a new market with an unknown brand. The Americans are quite conservative and trust their domestic brands (source, translated by the Swedes: http://www.pc-museum.com/ericsson/index.htm). + +DRIVER: +ericsson/eispc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Fixed load order for newer ROM (now gives same error as older ROM), and set EGA as default as it works [Joakim Larsson Edström]. +- 0.190: Joakim Larsson Edström and Joel Tegner added 'Ericsson PC' system. + +ROMSET: +32768 bytes in 4 files / 19.86Kb packed + +$end +$info=epg3231 +$mame +0.211 [AJR] + +Elan ePG3231, , ???? + +DRIVER: +devices/cpu/rii/riscii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Add Timers 1 & 2 [AJR]. +- 0.244: Add key strobe output mode [AJR]. +- 0.215: Renamed (riscii) to (epg3231) and description changed to 'Elan ePG3231'. +- 0.211: AJR added 'Elan RISC II' device. + +ROMSET: +None required. + +$end +$info=epic14e +$mame +0.205 [Al Kossow] + +Epic 14E (v1.0), Epic Computer Products, 1982 + +This green-screen terminal emulates the TeleVideo 925. It was later acquired by ADDS and rereleased as the Viewpoint/925+ (source: MAME epic14e.cpp driver). + +DRIVER: +skeleton/epic14e.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Connect DIP switches properly; add speaker sound [AJR]. +- 0.205: Al Kossow added 'Epic Computer Products Epic 14E (v1.0)' system. + +ROMSET: +12288 bytes in 3 files / 7.14Kb packed + +$end +$info=epitch +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime] + +e-pitch (Japan), Takara / SSD Company LTD, 2003 + +It’s a plug-and-play game released in Japan in 2003, inspired by baseball and designed to simulate the pitching experience. Depending on the version, it uses either a motion sensor or a button-based system to let the player throw pitches, with visual feedback displayed on TV. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle, Peter Wilhelmsen, David Haywood and ShouTime added 'Takara/SSD Company LTD e-pitch (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 614.95Kb packed + +$end +$info=epl43102 +$mame +0.227 [AJR] + +Elan EPL43102 LCD Driver, , ???? + +DRIVER: +devices/video/sed1520.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: AJR added 'Elan EPL43102 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=epo_bowl +$mame +0.218 [Sean Riddle, Peter Wilhelmsen] + +Excite Bowling (Japan), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play game released in Japan in 2002, inspired by bowling. Featuring button controls, it simulates a match with simplified mechanics: the player selects ball angle and power, with automatic scoring and visual feedback showing knocked-down pins. Designed for quick and accessible gameplay, it includes multiple frames, varying difficulty levels. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and Peter Wilhelmsen added 'Epoch/SSD Company LTD Excite Bowling (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 939.53Kb packed + +$end +$info=epo_crok +$mame +0.268 [TeamEurope, Peter Wilhelmsen, David Haywood] + +Croket! Itada Kinka! Banker Battle!! (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play game released in Japan in 2003, inspired by the *Croket!* manga/anime series and centered around a treasure- and banking-themed adventure. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: TeamEurope, Peter Wilhelmsen and David Haywood added 'Epoch/SSD Company LTD Croket! Itada Kinka! Banker Battle!! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.93Mb packed + +$end +$info=epo_dab2j +$mame +0.279 [David Haywood, TeamEurope] + +Doraemon Taiko AIUEO Zukan (Japan), Epoch / SSD Company LTD, 200? + +This is an educational electronic toy designed for young children, inspired by the popular Doraemon series. The device is shaped like a drum and combines musical play with learning the letters of the Japanese alphabet (kana) through interactive activities. By pressing buttons or tapping the drum, children can trigger sounds, music, and phrases in Japanese that help them recognize syllables while fostering auditory skills and coordination. Packed with vibrant lights and iconic characters from the series, it’s crafted to encourage learning in a fun, engaging way—typical of Japanese educational toys aimed at early childhood development. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Epoch / SSD Company LTD Doraemon Taiko AIUEO Zukan (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.80Mb packed + +$end +$info=epo_dabj +$mame +0.273 [David Haywood, TeamEurope] + +TV de Asobou! Manabou! Chou Nouryoku AIUEO Zukan (Japan), Epoch / SSD Company LTD, 2006 + +It’s a plug-and-play console released in Japan, designed to connect directly to a home television. Based on the educational *TV de Asobou!* franchise, it teaches the Japanese alphabet (hiragana and katakana) and basic vocabulary through interactive games, spoken quizzes, and recognition activities. It uses a controller with colored buttons for answering questions, with audio and graphics output via RF or composite video. Aimed at preschool-aged children, it blends entertainment and language learning in a simple, instant-play format typical of Japanese TV game systems of the 2000s. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'Epoch / SSD Company LTD TV de Asobou! Manabou! Chou Nouryoku AIUEO Zukan (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.73Mb packed + +$end +$info=epo_dmon +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Doraemon Wakuwaku Kuukihou (Japan), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play console released in Japan in 2002, based on the popular *Doraemon* franchise. Designed to connect directly to a television, it offers a series of interactive mini-games inspired by the adventures of the famous robotic cat, featuring simple mechanics focused on logic, memory, and coordination. The integrated controller includes colored buttons for gameplay actions, while audio and video are output via RF or composite connection. Aimed at young children, it blends entertainment and learning in an accessible, instant-play format. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Epoch/SSD Company LTD Doraemon Wakuwaku Kuukihou (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.16Mb packed + +$end +$info=epo_doka +$mame +0.274 [TeamEurope, David Haywood] + +Doko Demo Doraemon Nihon Ryokou Game DX Taikan! Doko Dora Grand Prix! (Japan), Epoch / SSD Company LTD, 2004 + +It’s a plug-and-play console released in Japan, based on the *Doraemon* franchise and designed to connect directly to a television. It features two main games: an interactive adventure exploring Japan and a Grand Prix-style race with fantastical vehicles. Gameplay is handled through a controller with colored buttons, used to answer quizzes, select routes, or control the vehicle. Audio and video are output via RF or composite connection, delivering a child-friendly experience that blends fun, local culture, and action in a simple, instant-play format. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Epoch / SSD Company LTD Doko Demo Doraemon Nihon Ryokou Game DX Taikan! Doko Dora Grand Prix! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.38Mb packed + +$end +$info=epo_dtcj +$mame +0.274 [David Haywood, TeamEurope] + +Doraemon Taikan Take-copter! Sora Tobu Daibouken (Japan), Epoch / SSD Company LTD, 2006 + +It’s a plug-and-play console released in Japan, based on the *Doraemon* franchise and designed to connect directly to a television. The game simulates flight using the iconic “Take-copter” (bamboo-copter), offering a first-person adventure experience with aerial steering, object collection, and obstacle navigation. The integrated controller uses colored buttons for maneuvering and interaction, while audio and video are output via RF or composite connection. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'Epoch / SSD Company LTD Doraemon Taikan Take-copter! Sora Tobu Daibouken (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.31Mb packed + +$end +$info=epo_ebox +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Excite Boxing (Japan), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play console released in Japan in 2002, inspired by boxing and designed to connect directly to a television. It features a simplified boxing game with mechanics based on timing and button combinations to throw jabs, hooks, and dodges. The integrated controller has colored buttons for different actions, while audio and video are output via RF or composite connection. Designed for quick and accessible gameplay, it targets younger players and fans of early-2000s-style home arcade games. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Epoch/SSD Company LTD Excite Boxing (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.71Mb packed + +$end +$info=epo_efdx +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +Dai Mono Tsurouze! Excite Fishing DX (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, inspired by sport fishing and designed to connect directly to a television. It features an interactive fishing game with mechanics based on timing and line control: the player uses the colored buttons on the integrated controller to cast the hook, wait for a bite, and reel in the fish. It includes various locations, fish species, and difficulty levels, along with scoring and objectives to complete. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.271: Changed description to 'Dai Mono Tsurouze! Excite Fishing DX (Japan)'. +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Epoch/SSD Company LTD Excite Fishing DX (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.61Mb packed + +$end +$info=epo_epp +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Takkyuu Yarouze! Excite Ping Pong (Japan), Epoch / SSD Company LTD, 2000 + +It’s a plug-and-play console released in Japan in 2000, inspired by ping pong and designed to connect directly to a television. It features a simplified table tennis game with mechanics based on timing and positioning: the player uses the integrated controller’s buttons to move the paddle and hit the ball. It includes multiple modes (single-player, doubles, tournament), difficulty levels, and automatic scoring, with graphics and audio output via RF or composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Takkyuu Yarouze! Excite Ping Pong (Japan)'. +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Epoch/SSD Company LTD Excite Ping Pong (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 513.59Kb packed + +$end +$info=epo_epp2 +$mame +0.268 [TeamEurope, Peter Wilhelmsen, David Haywood] + +Takkyuu Yarouze! Excite Ping Pong 2 (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, dedicated to table tennis and designed to connect directly to a television. Compared to its predecessor, it introduces enhanced mechanics, new game modes (such as expanded tournaments or timed challenges), and more dynamic ball and paddle control. The integrated controller uses colored buttons to manage movement and shots, while audio and video are output via RF or composite connection. Aimed at young players and families, it delivers a simple, fast-paced arcade experience perfect for home entertainment. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Takkyuu Yarouze! Excite Ping Pong 2 (Japan)'. +- 0.268: TeamEurope, Peter Wilhelmsen and David Haywood added 'Epoch/SSD Company LTD Excite Ping Pong 2 (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 943.83Kb packed + +$end +$info=epo_epp3 +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Ai-chan ni Chousen! Excite Ping Pong (Japan), Epoch / SSD Company LTD, 2006 + +It’s a plug-and-play console released in Japan in 2006, inspired by ping pong and featuring a lighthearted, child-friendly theme with the mascot “Ai-chan.” Designed to connect directly to a television, it offers a simplified table tennis game with mechanics based on timing and positioning. The integrated controller uses colored buttons to control the paddle, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Ai-chan ni Chousen! Excite Ping Pong (Japan)'. +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Epoch/SSD Company LTD Challenge Ai-chan! Excite Ping Pong (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 946.44Kb packed + +$end +$info=epo_eppk +$mame +0.218 [Sean Riddle, David Haywood] + +Real Ping Pong (Korea), Epoch / SSD Company LTD / Sonokong, 2000 + +It’s a plug-and-play console released in Korea in 2000, dedicated to table tennis and designed to connect directly to a television. It offers a simplified arcade-style game with mechanics based on timing and paddle positioning, controlled via colored buttons on the integrated controller. It includes various modes (single-player, doubles, tournament) and difficulty levels, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Epoch/SSD Company LTD /Sonokong Real Ping Pong (Korea)' system. + +ROMSET: +1048576 bytes in 1 file / 509.46Kb packed + +$end +$info=epo_epps +$mame +0.271 [David Haywood, TeamEurope] + +Shamoji de Ping Pong (Japan), Epoch / Mizkan / SSD Company LTD, 2001 + +It’s a plug-and-play console released in Japan in 2001, inspired by ping pong with a humorous, culinary twist: the player uses a “shamoji” (rice paddle) instead of a racket. Designed to connect directly to a television, it offers a simplified game based on timing and positioning, controlled via colored buttons on the integrated controller. It includes various modes (single-player, doubles, tournament) and difficulty levels, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / Mizkan / SSD Company LTD Shamoji de Ping Pong (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 508.34Kb packed + +$end +$info=epo_es2j +$mame +0.271 [David Haywood, TeamEurope] + +Card Scan! Excite Stage Soccer Nippon Daihyou Team (Japan), Epoch / SSD Company LTD, 2006 + +It’s a plug-and-play console released in Japan, designed to connect directly to a television and dedicated to soccer, featuring an official license from the Japanese national team. It includes a built-in card reader that recognizes physical cards (similar to collectible stickers) to unlock players, teams, or special abilities. Gameplay revolves around simplified matches controlled via colored buttons on the integrated controller, with mechanics for shooting, passing, and defending. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD Card Scan! Excite Stage Soccer Nippon Daihyou Team (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.30Mb packed + +$end +$info=epo_esdx +$mame +0.218 [Sean Riddle, Peter Wilhelmsen, ShouTime] + +Shoubu Shiyouze! Excite Stadium DX (Japan), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play console released in Japan in 2002, designed to connect directly to a television and dedicated to multiplayer sports mini-games. It offers various events—such as running, jumping, and throwing—in a simplified arcade format, with mechanics based on timing and button sequences. The integrated controller uses colored buttons for actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Shoubu Shiyouze! Excite Stadium DX (Japan)'. +- 0.218: Sean Riddle, Peter Wilhelmsen and ShouTime added 'Epoch/SSD Company LTD Excite Stadium DX (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.51Mb packed + +$end +$info=epo_esht +$mame +0.271 [David Haywood, TeamEurope] + +Hanshin Tigers Excite Stadium DX (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, designed to connect directly to a television and dedicated to baseball, featuring an official license from the Hanshin Tigers, a historic team in Nippon Professional Baseball. It offers mini-games inspired by baseball mechanics—such as batting, pitching, and fielding—in a simplified arcade format, with gameplay based on timing and button sequences. The integrated controller uses colored buttons for in-game actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD Hanshin Tigers Excite Stadium DX (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.48Mb packed + +$end +$info=epo_fish +$mame +0.271 [David Haywood, TeamEurope] + +Black Bass Tsurouze! Excite Fishing (Japan), Epoch / SSD Company LTD, 2001 + +It’s a plug-and-play console released in Japan in 2001, inspired by sport fishing and designed to connect directly to a television. Based on the popular *Black Bass* series, it offers an interactive fishing game with mechanics for casting, waiting for a bite, and reeling in fish, all controlled via colored buttons on the integrated controller. It includes various locations, fish species, and difficulty levels, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD Black Bass Tsurouze! Excite Fishing (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 946.80Kb packed + +$end +$info=epo_golf +$mame +0.271 [David Haywood, TeamEurope] + +Super Shot! Excite Golf (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, inspired by golf and designed to connect directly to a television. It offers a simplified golf game with mechanics based on timing and shot power, controlled via colored buttons on the integrated controller. It includes multiple holes, variable weather conditions, and difficulty levels, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD Super Shot! Excite Golf (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.07Mb packed + +$end +$info=epo_guru +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Gururin World (Japan), Epoch / SSD Company LTD, 2005 + +It’s a plug-and-play console released in Japan in 2005, inspired by the *Gururin* franchise—known for its colorful ball-based logic and puzzle games. Designed to connect directly to a television, it offers a series of mini-games centered on skill, timing, and puzzle-solving, controlled via colored buttons on the integrated controller. It includes multiple game modes and difficulty levels, with audio and video output via composite connection, aimed at young players and families seeking light, interactive entertainment. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Epoch/SSD Company LTD Gururin World (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.21Mb packed + +$end +$info=epo_hamc +$mame +0.271 [David Haywood, Peter Wilhelmsen, TeamEurope] + +Tottoko Hamtaro - Ham Ham Dai Circus! (Japan), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play console released in Japan in 2002, based on the popular *Tottoko Hamtaro* franchise. Designed to connect directly to a television, it offers a series of circus-themed mini-games featuring activities such as balancing, ball tossing, and acrobatics—all controlled via colored buttons on the integrated controller. Aimed at young children, it combines familiar characters, cheerful music, and simple mechanics into a fun and instant-play experience, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, Peter Wilhelmsen, TeamEurope added 'Epoch / SSD Company LTD Tottoko Hamtaro - Ham Ham Dai Circus! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.85Mb packed + +$end +$info=epo_hamd +$mame +0.271 [David Haywood, TeamEurope] + +Ham-chans Dai Shuugou Dance Surunoda! Hashirunoda! (Japan), Epoch / SSD Company LTD, 2001 + +It’s a plug-and-play console released in Japan, based on the *Hamtaro* franchise. Designed to connect directly to a television, it offers rhythm and action mini-games inspired by dancing and running, controlled via colored buttons on the integrated controller. Aimed at young children, it combines familiar characters, upbeat music, and simple mechanics into a fun and instant-play experience, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD Ham-chans Dai Shuugou Dance Surunoda! Hashirunoda! (Japan)' system. + +ROMSET: +3145728 bytes in 2 files / 1.83Mb packed + +$end +$info=epo_kabj +$mame +0.279 [David Haywood, TeamEurope] + +Hello Kitty TV de Asobou! Manabou! Card de Omamagoto AIUEO Zukan (Japan), Epoch / SSD Company LTD, 2006 + +This is an educational electronic toy designed for young children, inspired by Hello Kitty, that seamlessly blends learning and play through a TV-shaped interactive platform. By using interchangeable cards, the device allows kids to explore letters, numbers, words, and sounds in Japanese, fostering language development and cognitive skills. With vibrant lights, cheerful music, and recorded phrases, it delivers an engaging, hands-on experience perfect for early literacy. Designed with playful learning in mind, it combines elements of imaginative role-playing with traditional educational activities found in Japanese preschool products aimed at young children. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Epoch / SSD Company LTD Hello Kitty TV de Asobou! Manabou! Card de Omamagoto AIUEO Zukan (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.44Mb packed + +$end +$info=epo_mail +$mame +0.275 [David Haywood, TeamEurope] + +TV Mail PC mail*cot (Japan), Epoch / SSD Company LTD, 2004 + +It’s a plug-and-play console released in Japan in 2004, designed to connect directly to a television and inspired by the concept of email and digital communication in a playful format. Based on the *Mail*cot* franchise, it offers interactive mini-games centered around writing messages, delivering letters, and managing a “virtual mailbox,” featuring animated characters and colorful settings. The integrated controller uses colored buttons to compose text or select actions, while audio and video are output via composite connection. Aimed at children, it combines language learning, logic, and storytelling in a simple, instant-play format. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: David Haywood, TeamEurope added 'Epoch / SSD Company LTD TV Mail PC mail*cot (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.45Mb packed + +$end +$info=epo_mini +$mame +0.271 [David Haywood, TeamEurope] + +mini-moni Party! Rhythm de Pyon! (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, based on the *mini-moni* franchise (a subgroup of Morning Musume). Designed to connect directly to a television, it offers rhythm-based mini-games where players follow musical sequences and choreographies using the colored buttons on the integrated controller. Aimed at young children, it combines Japanese pop songs, popular characters, and simple mechanics into a lively, instant-play experience, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD mini-moni Party! Rhythm de Pyon! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.04Mb packed + +$end +$info=epo_mj +$mame +0.271 [David Haywood, Peter Wilhelmsen, TeamEurope] + +TV Mahjong Shoudan Taikyoku - 4-nin Uchi (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, dedicated to Japanese mahjong and designed to connect directly to a television. It offers full four-player matches (against the CPU) with traditional rules, automatic scoring, and options for various game variants. The integrated controller uses colored buttons to select tiles and confirm actions, while audio and video are output via composite connection. Aimed at enthusiasts and families, it recreates the mahjong experience in an accessible, instant-play format. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, Peter Wilhelmsen, TeamEurope added 'Epoch / SSD Company LTD TV Mahjong Shoudan Taikyoku - 4-nin Uchi (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.13Mb packed + +$end +$info=epo_mms +$mame +0.271 [David Haywood, TeamEurope, Peter Wilhelmsen] + +mini-moni Stage! Dance Dapyon! (Japan), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play console released in Japan in 2002, based on the *mini-moni* franchise (a subgroup of Morning Musume). Designed to connect directly to a television, it offers rhythm-based mini-games where players replicate choreographies and musical sequences using the colored buttons on the integrated controller. Aimed at young children, it combines Japanese pop songs, popular characters, and simple mechanics into a lively, instant-play experience, with audio and video output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope, Peter Wilhelmsen added 'Epoch / SSD Company LTD mini-moni Stage! Dance Dapyon! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.00Mb packed + +$end +$info=epo_mmsp +$mame +0.271 [David Haywood, TeamEurope] + +mini-moni Stage! Dance Dapyon! Plus (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, based on the mini-moni franchise (a subgroup of Morning Musume). Designed to connect directly to a television, it offers enhanced rhythm-based mini-games compared to the original version, featuring new choreographies, additional songs, and more dynamic gameplay mechanics. Players replicate musical sequences using the colored buttons on the integrated controller. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD mini-moni Stage! Dance Dapyon! Plus (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.97Mb packed + +$end +$info=epo_ntpj +$mame +0.274 [TeamEurope, David Haywood] + +Hello Kitty Piano PC (Japan), Epoch / SSD Company LTD, 2008 + +It’s a plug-and-play console released in Japan in 2008, based on the Hello Kitty franchise and designed to connect directly to a television. It includes a musical keyboard-shaped controller with colored buttons for playing notes, melodies, and simple songs. The system outputs audio and video via composite connection and features music-based mini-games with sequences to replicate or free-play mode for performing songs. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Epoch / SSD Company LTD Hello Kitty Piano PC (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.09Mb packed + +$end +$info=epo_pabj +$mame +0.279 [David Haywood, TeamEurope] + +TV de Asobou! Manabou! Pooh-san to Issho: ABC AIUEO Zukan (Japan), Epoch / SSD Company LTD, 2007 + +This is an educational electronic toy designed for young children, inspired by Winnie the Pooh and featuring a TV-shaped design. Using themed cards, the device interactively introduces English and Japanese alphabet letters, numbers, and simple words—accompanied by sounds, music, and phrases in Japanese. Packed with colorful lights and beloved character voices, it encourages playful learning while fostering language skills, listening abilities, and early cognitive development. Perfect for preschool-aged kids, this toy seamlessly blends fun and education into a familiar, engaging format—typical of Japan’s popular educational games. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Epoch / SSD Company LTD TV de Asobou! Manabou! Pooh-san to Issho: ABC AIUEO Zukan (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.66Mb packed + +$end +$info=epo_quiz +$mame +0.271 [David Haywood, TeamEurope, Peter Wilhelmsen] + +All-Star Kansha-sai Chou Gouka! Quiz Kettieban: Akasaka 5-choume Taikan Studio (Japan), Epoch / SSD Company LTD, 2004 + +It’s a plug-and-play console released in Japan, designed to connect directly to a television. Based on a Japanese TV show format, it features a quiz game with questions on general knowledge, entertainment, and current events. The integrated controller uses colored buttons to select multiple-choice answers, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope, Peter Wilhelmsen added 'Epoch / SSD Company LTD All-Star Kansha-sai Chou Gouka! Quiz Kettieban: Akasaka 5-choume Taikan Studio (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.70Mb packed + +$end +$info=epo_rgfj +$mame +0.274 [David Haywood, TeamEurope] + +Ishikawa Ryou Excite Golf (Japan), Epoch / SSD Company LTD, 2010 + +It is a plug-and-play console released in Japan in 2010, dedicated to golf and designed to connect directly to a TV set. It offers a golf game with mechanics based on timing and shot power, controlled via colored buttons on the built-in controller. It includes several holes and difficulty levels, with audio and graphics transmitted via composite output. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'Epoch / SSD Company LTD Ishikawa Ryou Excite Golf (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.63Mb packed + +$end +$info=epo_sdb +$mame +0.206 [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] + +Super Dash Ball (Japan), Epoch / SSD Company LTD, 2004 + +It’s a plug-and-play console released in Japan in 2004, designed to connect directly to a television. It features an arcade-style game inspired by hockey or soccer in a simplified format, with mechanics based on timing and shot direction. The integrated controller uses colored buttons to control in-game actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle, Peter Wilhelmsen, ShouTime and David Haywood added 'Epoch/SSD Company LTD Super Dash Ball (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.37Mb packed + +$end +$info=epo_ssk2 +$mame +0.279 [David Haywood, TeamEurope] + +Kyuukyoku! Muscle Stadium! Sasuke Kanzen Seiha (Japan), Epoch / SSD Company LTD, 2008 + +This is a home console video game inspired by the famous Japanese physical challenge television show *Sasuke* (also known as *Ninja Warrior*). The title delivers an immersive gaming experience centered around intense tests of skill, agility, and strength, faithfully recreating the iconic obstacles from the course. With both competitive and cooperative modes, players can tackle the tournament stages solo or join in multiplayer action, relishing the adrenaline-pumping excitement of the show's real-life challenges. Packed with characters straight from the world of *Sasuke* and dynamic, engaging environments, the game combines action, precision, and pure fun—making it perfect for fans of the series as well as lovers of motion-based, challenging gameplay. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Epoch / SSD Company LTD Kyuukyoku! Muscle Stadium! Sasuke Kanzen Seiha (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.57Mb packed + +$end +$info=epo_sskj +$mame +0.278 [TeamEurope] + +Sasuke & Kinniku Battle!! Sportsman No. 1 Ketteisen (Japan), Epoch / SSD Company LTD, 2006 + +The title "Epoch Sasuke & Kinniku Battle!!! Sportsman No. 1 Ketteisen" (Japanese: エポック さすけとキン肉バトル!!! スポーツマンNo.1決定戦) is an interactive electronic toy produced by the historic Japanese company Epoch Co., Ltd. and launched in Japan around 1984-1985. This toy combines two popular franchises of the time: Sasuke, the robot protagonist of the cartoon Chōgattai Majin GoGōRuler (known in the West as Force Five or G-Force) and Kinnikuman (キン肉マン), the famous wrestling manga and anime hero created by Yudetamago. + +DRIVER: +tvgames/xavix2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Epoch / SSD Company LTD Sasuke & Kinniku Battle!! Sportsman No. 1 Ketteisen (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.50Mb packed + +$end +$info=epo_stad +$mame +0.271 [David Haywood, TeamEurope] + +Home Run Datouze! Excite Stadium (Japan), Epoch / SSD Company LTD, 2000 + +It’s a plug-and-play console released in Japan in 2000, designed to connect directly to a television. It offers a simplified baseball game with mechanics based on timing and selection of pitch or swing type. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD Home Run Datouze! Excite Stadium (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.07Mb packed + +$end +$info=epo_strk +$mame +0.271 [David Haywood, TeamEurope] + +Goal Kimeruze! Excite Striker (Japan), Epoch / SSD Company LTD, 2001 + +It’s a plug-and-play console released in Japan in 2001, designed to connect directly to a television. It offers a simplified soccer game with mechanics based on timing and selection of shot or pass type. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD Goal Kimeruze! Excite Striker (Japan)' system. + +ROMSET: +3145728 bytes in 2 files / 1.62Mb packed + +$end +$info=epo_strkp +$mame +0.272 [TeamEurope, David Haywood] + +Let's Play Excite Striker (UK), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play console released in the UK in 2002, designed to connect directly to a television. It offers a simplified soccer game with mechanics based on timing and selection of shot or pass type. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Epoch / SSD Company LTD Let's Play Excite Striker (UK)' system. + +ROMSET: +3145728 bytes in 2 files / 1.61Mb packed + +$end +$info=epo_tenn +$mame +0.264 [David Haywood, Team Europe] + +Ace Kimeruze! Excite Tennis (Japan), Epoch / SSD Company LTD, 2002 + +It’s a plug-and-play console released in Japan in 2002, designed to connect directly to a television. It offers a simplified tennis game with mechanics based on timing and shot placement. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Ace Kimeruze! Excite Tennis (Japan)'. +- 0.264: David Haywood and Team Europe added 'Epoch / SSD Company LTD Excite Tennis (Japan)' system. + +ROMSET: +3145728 bytes in 2 files / 1.40Mb packed + +$end +$info=epo_tetr +$mame +0.274 [TeamEurope, David Haywood] + +Minna no Tetris (Japan), Epoch, 2007 + +According to the brain-related research of Professor Osamu Shinohara of Tokyo University, playing Tetris stimulates the frontal lobe of the brain and may prevent dementia. NCS is unsure if that little bit of information is a ringing endorsement of Tetris since observing the mating ritual of the humpback whale is probably just as stimulating, in terms of the frontal lobe. In any case, Tetris is a ubiquitous game and we've played hundreds of variants, clones, public domain iterations, and sequels through the years. Our frontal lobes have been stimulated like the dickens. Just like Jello however, there's always room for Tetris and NCS imports Minna no Tetris which is a self-contained TV game which features 11 versions of the game from the classic one-player version to a competitive 2-player rendition to a version that features big blocks which is perfect for the kids (source: https://www.ebay.com/itm/192535566425). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Epoch Minna no Tetris (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.35Mb packed + +$end +$info=epo_tfit +$mame +0.219 [Sean Riddle, Peter Wilhelmsen, ShouTime] + +Excite Sports Tennis x Fitness (Japan), Epoch / SSD Company LTD, 2004 + +It’s a plug-and-play console released in Japan in 2004, designed to connect directly to a television. It offers mini-games based on tennis and light physical activities, with gameplay controlled via colored buttons on the integrated controller. Audio and video are output via composite connection. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle, Peter Wilhelmsen and ShouTime added 'Epoch/SSD Company LTD Excite Sports Tennis x Fitness (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.36Mb packed + +$end +$info=epo_tfp2 +$mame +0.264 [David Haywood, Team Europe] + +Tokyo Friend Park II (Japan), Epoch / SSD Company LTD, 2003 + +It’s a plug-and-play console released in Japan in 2003, based on the TV show format *Tokyo Friend Park II*. Designed to connect directly to a television, it includes a series of mini-games inspired by the show’s challenges, with mechanics based on timing, memory, and coordination. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Changed description to 'Tokyo Friend Park II (Japan)'. +- 0.264: David Haywood and Team Europe added 'Epoch / SSD Company LTD Tokyo Friend Park 2 (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.86Mb packed + +$end +$info=epo_tp2p +$mame +0.271 [David Haywood, Peter Wilhelmsen, TeamEurope] + +Tokyo Friend Park II Perfect! Mezase! Grand Slam!! (Japan), Epoch / SSD Company LTD, 2007 + +It’s a plug-and-play console released in Japan, based on the TV show format *Tokyo Friend Park II*. Designed to connect directly to a television, it includes a series of mini-games inspired by the show’s challenges, with mechanics based on timing, memory, and coordination. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, Peter Wilhelmsen, TeamEurope added 'Epoch / SSD Company LTD Tokyo Friend Park II Perfect! Mezase! Grand Slam!! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.34Mb packed + +$end +$info=epo_tp2s +$mame +0.271 [David Haywood, Peter Wilhelmsen, TeamEurope] + +Tokyo Friend Park II Special! (Japan), Epoch / SSD Company LTD, 2005 + +It’s a plug-and-play console released in Japan in 2005, based on the TV show format *Tokyo Friend Park II*. Designed to connect directly to a television, it includes a series of mini-games inspired by the show’s challenges, with mechanics based on timing, memory, and coordination. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, Peter Wilhelmsen, TeamEurope added 'Epoch / SSD Company LTD Tokyo Friend Park II Special! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.83Mb packed + +$end +$info=eppc +$mame +0.190 [Joakim Larsson Edström, Joel Tegner, FakeShemp] + +Ericsson Portable PC, Ericsson Information System, 1985 + +The Ericsson Portable PC had a brungul plasma screen with 80x25 characters and was a full PC clone except for the graphics that were a bit special. Built-in was an 80-character thermal printer. Built-in modem was also available as an option. In addition, there was a strange "bottom plate" to the computer containing network cards and some other kolijox. The computer was sometimes called the advent calendar because there were so many different gaps on the one that could be opened. On the computer was an Intel 8088 processor running 4.77 MHz on common PC manages. 256-512 kB RAM, 1x360 kB 5? "FDD, no hard drive. The graphics were 640 x 400 CGA. Power supply power for 220 volts was built-in. However, the ability to drive a battery was missing! Maybe unusual for a laptop (source, translated by the Swedes: http://www.pc-museum.com/ericsson/index.htm). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.190: Joakim Larsson Edström, Joel Tegner and FakeShemp added 'Ericsson Portable PC' system. + +ROMSET: +16384 bytes in 1 file / 11.20Kb packed + +$end +$info=eps +$mame +0.146u1 [R. Belmont] + +EPS, Ensoniq, 1988 + +EPS means 'Ensoniq Performance Sampler'. The EPS is just that with clever new features that make it not just a professional studio music production tool, but also a powerful live performance instrument. Its biggest feature is its ability to load new samples while playing the instrument, a feature you'd be lucky to find on current synth/samplers (source: http://www.vintagesynth.com/ensoniq/ens_eps.php). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.146u1: R. Belmont added 'Ensoniq EPS' system. + +ROMSET: +65536 bytes in 2 files / 34.67Kb packed + +$end +$info=eps16p +$mame +0.151 [R. Belmont] + +EPS-16 Plus, Ensoniq, 1990 + +The EPS-16+ was an innovative early sampler workstation designed for the 90's. Its sampler specs are impressive: 16-bit, variable sampling rates from 11.2kHz to 44.6kHz. With a slim 1Mb of memory this gives just about 11.5 seconds of sampling time in mono at 44.6kHz. Editing functions are quite nice: normalizing, sample splicing, merging, phase switching, auto-looping, auto-truncating, sample rate conversion and more (source: http://www.vintagesynth.com/ensoniq/ens_eps16.php). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.151: R. Belmont added skeleton driver of 'Ensoniq EPS-16 Plus' system. + +ROMSET: +131072 bytes in 2 files / 66.70Kb packed + +$end +$info=epsax +$mame +0.217 [rfka01] + +PC AX, Epson, 198? + +The EQU1TY III+ / EPSON PC AX computer system inc1udes two major elements; a main system unit and a keyboard. The EQUITY III+ / EPSON PC AX hardware configuration has Cl high degree of compatibility with the IBM AT and the new AT. System Performance EQUITY 111+ / EPSON PC AX has three CPU execution speeds, these are the IBN AT speed (6 MHz), the new AT speed (8 MHz) and a fast er speed (10 Mhz). Speed is selected by setting a three-position switch easily accessed from the front. The user can see the selected execution speed by the color of a LED (source: original manual). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.218: Added '3vim002 and zz1343 BIOS options [rfka01]. +- 0.217: rfka01 added 'Epson PC AX' system. + +ROMSET: +32768 bytes in 2 files / 19.00Kb packed + +$end +$info=epsax2e +$mame +0.217 [rfka01] + +PC AX2e, Epson, 198? + +It’s an IBM PC/AT-compatible desktop computer produced by Epson in the second half of the 1980s. Based on the Intel 80286 processor, it supports extended memory (up to several megabytes), 16-bit ISA expansion slots, 5.25" floppy drives, and an integrated hard disk. Designed for professional use, it runs MS-DOS and contemporary business applications, featuring a proprietary BIOS and a reliable design typical of mid-to-high-end PC clones. It was well-regarded for its build quality and software compatibility, particularly in the European market. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: rfka01 added 'Epson PC AX2e' system. + +ROMSET: +65536 bytes in 2 files / 22.26Kb packed + +$end +$info=epsax3 +$mame +0.217 [rfka01] + +PC AX3, Epson, 198? + +It’s an IBM PC/AT-compatible desktop computer produced by Epson in the second half of the 1980s. Based on the Intel 80286 processor, it offers support for extended memory (up to several megabytes), 16-bit ISA slots, 5.25" floppy drives, and an integrated hard disk. Designed for professional and technical use, it runs MS-DOS and contemporary business applications, featuring a proprietary BIOS and a reliable architecture. Compared to the AX2 model, it introduces improvements in expandability and memory management, reinforcing Epson’s reputation for robust, well-engineered hardware—particularly popular in Europe. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: rfka01 added 'Epson PC AX3' system. + +ROMSET: +65536 bytes in 2 files / 21.75Kb packed + +$end +$info=epson_fx80 +$mame +0.276 [Golden Child] + +Epson FX-80, , ???? + +DRIVER: +devices/bus/centronics/epson_fx80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Golden Child added 'Epson FX-80' device. + +ROMSET: +18432 bytes in 2 files / 12.26Kb packed + +$end +$info=epson_jx80 +$mame +0.276 [Golden Child] + +Epson JX-80, , ???? + +DRIVER: +devices/bus/centronics/epson_fx80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Golden Child added 'Epson JX-80' device. + +ROMSET: +18432 bytes in 2 files / 10.66Kb packed + +$end +$info=epson_pf10 +$mame +0.147u3 + +EPSON PF-10 Portable Floppy Unit, , ???? + +DRIVER: +devices/bus/epson_sio/pf10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u3: Added 'EPSON PF-10 Portable Floppy Unit' device. + +ROMSET: +8192 bytes in 1 file / 2.50Kb packed + +$end +$info=epson_qx_kbd +$mame +0.249 [Vas Crabb] + +Epson QX-10 Keyboard Port, , ???? + +DRIVER: +devices/bus/epson_qx/keyboard/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Vas Crabb added 'Epson QX-10 Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=epson_qx_option_bus +$mame +0.241 [Brian Johnson] + +QX-10 Option Bus, , ???? + +DRIVER: +devices/bus/epson_qx/option.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Brian Johnson added 'QX-10 Option Bus' device. + +ROMSET: +None required. + +$end +$info=epson_qx_option_cqgmem +$mame +0.255 [Brian Johnson] + +Commodity Quote Graphics 1MB Memory Expansion, , ???? + +DRIVER: +devices/bus/epson_qx/cqgmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Brian Johnson added 'Commodity Quote Graphics 1MB Memory Expansion' device. + +ROMSET: +None required. + +$end +$info=epson_qx_option_cr1510 +$mame +0.249 [Vas Crabb] + +Comrex ComFiler CR-1510, , ???? + +DRIVER: +devices/bus/epson_qx/cr1510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Vas Crabb added 'Comrex ComFiler CR-1510' device. + +ROMSET: +None required. + +$end +$info=epson_qx_option_ide +$mame +0.249 [Vas Crabb] + +Epson QX-10 Compact Flash Adapter, , ???? + +DRIVER: +devices/bus/epson_qx/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Vas Crabb added 'Epson QX-10 Compact Flash Adapter' device. + +ROMSET: +None required. + +$end +$info=epson_qx_option_multifont +$mame +0.242 [Brian Johnson] + +Epson Multifont Card, , ???? + +DRIVER: +devices/bus/epson_qx/multifont.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Added font ROM dumps [Khralkatorrix, Brian Johnson]. +- 0.242: Brian Johnson added 'Epson Multifont Card' device. + +ROMSET: +100352 bytes in 7 files / 40.85Kb packed + +$end +$info=epson_qx_option_semidisk +$mame +0.288 [Brian Johnson] + +Semidisk RAM Disk, , ???? + +DRIVER: +devices/bus/epson_qx/semidisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Brian Johnson added 'Semidisk RAM Disk' device. + +$end +$info=epson_qx_option_slot +$mame +0.241 [Brian Johnson] + +QX-10 Option slot, , ???? + +DRIVER: +devices/bus/epson_qx/option.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Brian Johnson added 'QX-10 Option slot' device. + +ROMSET: +None required. + +$end +$info=epson_qx_option_sound_card +$mame +0.249 [Vas Crabb] + +Epson QX-10 YM2149 Sound Card, , ???? + +DRIVER: +devices/bus/epson_qx/sound_card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Vas Crabb added 'epson_qx_option_sound_card' device. + +ROMSET: +None required. + +$end +$info=epson_rx80 +$mame +0.275 [goldnchild] + +Epson RX-80, , ???? + +DRIVER: +devices/bus/centronics/epson_rx80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: goldnchild added 'Epson RX-80' device. + +ROMSET: +8192 bytes in 1 file / 6.02Kb packed + +$end +$info=epson_sd_320 +$mame +0.153 + +EPSON SD-320 Mini-Floppy Disk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'EPSON SD-320 Mini-Floppy Disk Drive' device. + +ROMSET: +None required. + +$end +$info=epson_sd_321 +$mame +0.184 + +EPSON SD-321 Mini-Floppy Disk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'EPSON SD-321 Mini-Floppy Disk Drive' device. + +ROMSET: +None required. + +$end +$info=epson_sio +$mame +0.149u1 + +EPSON SIO port, , ???? + +DRIVER: +devices/bus/epson_sio/epson_sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'EPSON SIO port' device. + +ROMSET: +None required. + +$end +$info=epson_smd_165 +$mame +0.184 + +EPSON SMD-165 Floppy Disk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'EPSON SMD-165 Floppy Disk Drive' device. + +ROMSET: +None required. + +$end +$info=epson_tf20 +$mame +0.143u3 + +EPSON TF-20 Dual Floppy Disk Drive, , ???? + +DRIVER: +devices/bus/epson_sio/tf20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u3: Renamed (tf20) to (epson_tf20). +- 0.143u3: Added 'EPSON TF-20 Dual Floppy Disk Drive' device. + +ROMSET: +2048 bytes in 1 file / 0.63Kb packed + +$end +$info=eptvglob +$mame +0.271 [David Haywood, TeamEurope] + +TV Globe (Japan), Epoch, 201? + +It’s a plug-and-play console released in Japan, designed to connect directly to a television. Shaped like a globe, it offers interactive educational games focused on geography, world cultures, and international quizzes. The integrated controller features colored buttons for answering questions or selecting destinations, while audio and video are output via RF or composite connection. Aimed at children and families, it blends learning and entertainment in a playful, instant-play format. + +DRIVER: +skeleton/epoch_tv_globe.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch TV Globe (Japan)' system. + +ROMSET: +138543104 bytes in 2 files / 54.43Mb packed + +$end +$info=er1400 +$mame +0.194 [AJR] + +ER1400 Serial EAROM (100x14), , ???? + +DRIVER: +devices/machine/er1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Fix loss of the first data bit on readback. Correct clock phase and better handle data reads. Fixes various issues in drivers [Dirk Best]. +- 0.209: Added 'ability to load default data from region and changed erase value to all zeroes [AJR]. +- 0.194: AJR added 'ER1400 Serial EAROM (100x14)' device. + +ROMSET: +None required. + +$end +$info=er2055 +$mame +0.157 [Aaron Giles] + +ER2055 EAROM (64x8), , ???? + +DRIVER: +devices/machine/er2055.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Changed description to 'ER2055 EAROM (64x8)'. +- 0.157: Aaron Giles added 'ER2055 EAROM' device. + +ROMSET: +None required. + +$end +$info=er5911_16 +$mame +0.184 + +Serial EEPROM ER5911 (64x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Serial EEPROM ER5911 (64x16)' device. + +ROMSET: +None required. + +$end +$info=er5911_8 +$mame +0.184 + +Serial EEPROM ER5911 (128x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Serial EEPROM ER5911 (128x8)' device. + +ROMSET: +None required. + +$end +$info=ergo201 +$mame +0.222 [Bitsavers] + +ERGO 201 (Special #9233), Micro-Term / Kurzweil Computer Products, 1985 + +The Micro-Term ERGO-201 is a computer terminal produced in 1983 as part of the ERGO series of computers manufactured by Micro-Term Incorporated, located in St. Louis, MO. It consists of a monitor and a keyboard. The monitor contains the motherboard with a keyboard, printer, and auxiliary port. The computer runs on a SGS Z8400 CPU, a clone of the Zilog Z80A CPU. The Micro-Term Ergo Series can emulate a variety of terminals but the most common terminal emulation is vt100 (source: https://en.m.wikipedia.org/wiki/Micro-Term_ERGO-201). + +DRIVER: +microterm/ergo201.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.222: Bitsavers added 'Micro-Term/Kurzweil Computer Products ERGO 201 (Special #9233)' system. + +ROMSET: +28672 bytes in 4 files / 18.96Kb packed + +$end +$info=ergoline_kbd +$mame +0.189 + +Ergoline Keyboard, , ???? + +DRIVER: +devices/bus/psi_kbd/ergoline.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Ergoline Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 1.66Kb packed + +$end +$info=erik +$mame +0.125 [Miodrag Milanović] + +Erik, , 1994 + +The "Erik" (Эрик) is an 8-bit Soviet personal computer designed and assembled by amateurs and hobbyists, whose complete schematics were published in 1994 in the renowned Russian electronics magazine *Radiolyubitel* (Радиолюбитель). This computer was not conceived as a mass-produced industrial product distributed in state-run stores, but as an advanced DIY project dedicated to the amateur radio community, designed to overcome the technical limitations of earlier homemade machines. + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.125: Miodrag Milanović added 'Erik' system. + +ROMSET: +131072 bytes in 2 files / 6.64Kb packed + +$end +$info=es1946_solo1e +$mame +0.263 [Angelo Salese] + +ES1938/ES1946/ES1969 Solo-1 Audiodrive, , ???? + +DRIVER: +devices/bus/pci/ess_maestro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Angelo Salese added 'ES1938/ES1946/ES1969 Solo-1 Audiodrive' device. + +ROMSET: +None required. + +$end +$info=es210_es +$mame +0.140 [Joseba Epalza] + +ES-210 (Spain), Nakajima, 199? + +Nakajima, a large Japanese OEM manufacturer, made (designed?) the Amstrad NC series and also sold their own version of the Amstrad NC-100 with a grey and blue case. Technical features and built-in firmware seem to be the same as the NC-100 (source: http://www.old-computers.com/MUSEUM/computer.asp?c=1143). + +DRIVER: +nakajima/nakajies.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.140: Joseba Epalza Nakajima added skeleton driver of 'ES-210 (Spain)' system. + +ROMSET: +524288 bytes in 1 file / 347.49Kb packed + +$end +$info=es5503 +$mame +0.149u1 + +Ensoniq ES5503, , ???? + +DRIVER: +devices/sound/es5503.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Revert ill-advised changes from 0.285 and fix an older regression that caused a crash in Bard's Tale IIgs (Github #14941) [R. Belmont]. +- 0.285: Fixed off-by-1 sample position adjustment on looping (Github #14582) [R. Belmont, Yuri213212]. +- 0.279: Fix error in emulation of oscillator over-contribution glitch (Github #13669) and use m_ prefixes consistently [Kelvin Sherlock, R. Belmont]. Oscillators halted by the CPU have the same behavior as those halted internally if the low bit of the mode is set, as per the datasheet. Fixes Skate or Die for the Apple IIgs's music freezing [R. Belmont, Peter Ferrie]. +- 0.255: Support sync and AM modes and the last oscillator volume bug [R. Belmont]. +- 0.253: Cleaner fix for preserving the full accumulator phase on looping [Kelvin Sherlock, R. Belmont]. Preserve fractional part of oscillator phase when looping or retriggering [Peter Ferrie]. +- 0.248: More correct behavior in some swap-mode corner cases [R. Belmont]. +- 0.240: Additional cleanups to oscillator enable usage. Fix interpretation of oscillator enable register. The Mirage boot ROM spams $FF to the oscillator enable register, so handle it [R. Belmont]. +- 0.236: Initialize variable properly; clean up code a little [AJR]. +- 0.233: Register 0xE0 bits 0 and 6 should always read high [Tim Lindner]. +- 0.200: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments [R. Belmont]. +- 0.149u1: Added 'Ensoniq ES5503' device. + +ROMSET: +None required. + +$end +$info=es5505 +$mame +0.149u1 + +Ensoniq ES5505, , ???? + +DRIVER: +devices/sound/es5506.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Devices generate 20bit samples, not 16-bit ones (#14329) [Christian Brunschen]. +- 0.186: Changed description to 'Ensoniq ES5505'. +- 0.149u1: Added 'ES5505' device. + +ROMSET: +None required. + +$end +$info=es5506 +$mame +0.149u1 + +Ensoniq ES5506, , ???? + +DRIVER: +devices/sound/es5506.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Converted comments to C++ style, and added 'notes and additional logging [cam900]. +- 0.225: Use device_memory_interface for samples; audio/taito_en.cpp: Implemented device_mixer_interface [cam900]. +- 0.216: Implemented differences between ES5505 and ES5506 based on documentation, and cleaned up code [cam900]. +- 0.186: Changed description to 'Ensoniq ES5506'. +- 0.149u1: Added 'ES5506' device. + +ROMSET: +None required. + +$end +$info=es5510 +$mame +0.149u1 [Christian Brunschen] + +Ensoniq ES5510, , ???? + +DRIVER: +devices/cpu/es5510/es5510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fix opcodes in ES5510 (#14979):ABS uses operand B; CMP runs even when skippable and only updates flags (no dst write); SIGREG bit 22 drives mul shift; CCR/CMR readback encoding; ABS should update zero flag; ASL2/ASL8 overflow/carry/flag logic [Giulio Zausa]. +- 0.272: Removed hack that never could possibly have worked, comparing a uint8_t to a 24-bit constant [R. Belmont]. +- 0.256: Changed description to 'Ensoniq ES5510'. +- 0.254: Fix some alu flag problems [hap]. +- 0.229: Partially implemented RAM clear function and serial control [cam900]. +- 0.196: Fixed DRAM read/write, and moved buffer allocation to start time [cam900]. +- 0.149u1: Christian Brunschen added 'ES5510' device. + +ROMSET: +None required. + +$end +$info=esbattle +$mame +0.180 [hap, Sean Riddle] + +Space Battle (Entex), Entex, 1979 + +Entex handheld Space Battle game, head to head style or against the computer. Licensed from Gakken (source: http://www.handheldmuseum.com/Entex/SpaceBattle.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.180: hap and Sean Riddle added 'Entex Space Battle' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=esoccer +$mame +0.175 [hap, Sean Riddle] + +Electronic Soccer (Entex), Entex, 1979 + +Entex handheld Soccer game, head to head style or against the computer (source: http://www.handheldmuseum.com/Entex/Soccer.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.175: hap and Sean Riddle added 'Entex Electronic Soccer' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=esp250c +$mame +0.266 [Dirk Best, Bitsavers] + +250C, Esprit Systems, 2005 + +he Esprit 250C is an RS-232C connected terminal emulator used with an attached VGA display and PS/2 style keyboard (source: https://terminals-wiki.org/wiki/index.php/Esprit_250C). + +DRIVER: +esprit/esp250c.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: BugFIX#09339: [Crash/Freeze] (esprit/esp250c.cpp) esp250c: The emulator may crash when updating the screen [Dirk Best]. +- 0.266: Dirk Best and Bitsavers added 'Esprit Systems 250C' system. + +ROMSET: +262144 bytes in 1 file / 83.62Kb packed + +$end +$info=esprit +$mame +0.192 [Robbbert] + +Esprit, Hazeltine, 1981 + +The Hazeltine Esprit is a versatile video display terminal which employs microprocessor technoiogy to achieve a new standard of functionality in economic terminals. The terminal includes a typewriter style keyboard with a numeric pad and special function keys, two industry standard asynchronous serial interfaces, a 12-inch, high-resolution, non-glare display monitor and human- engineered packaging (source: original reference manual). + +DRIVER: +skeleton/esprit.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.192: Robbbert added 'Hazeltine Esprit' system. + +ROMSET: +6148 bytes in 2 files / 3.87Kb packed + +$end +$info=esprit3 +$mame +0.192 [Robbbert] + +Esprit III, Hazeltine, 1981 + +The Hazeltine Esprit III terminal was introduced in September, 1982 at a price of $895. A standard model displayed monochrome graphics with a green phosphor. A 13-inch model with color graphics support was also available (source: http://terminals-wiki.org/wiki/index.php/Hazeltine_Esprit_III). + +DRIVER: +skeleton/esprit.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.192: Robbbert added 'Hazeltine Esprit III' system. + +ROMSET: +12288 bytes in 2 files / 6.93Kb packed + +$end +$info=esq_5505_5510_pump +$mame +0.149u1 + +Ensoniq 5505/5506 to 5510 interface, , ???? + +DRIVER: +devices/sound/esqpump.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Fix a typo in a comment (#14437) [Christian Brunschen]. +- 0.186: Changed description to 'Ensoniq 5505/5506 to 5510 interface'. +- 0.149u1: Added 'ESQ_5505_5510_PUMP' device. + +ROMSET: +None required. + +$end +$info=esq1 +$mame +0.134 [R. Belmont] + +ESQ-1 Digital Wave Synthesizer, Ensoniq, 1986 + +Similar to the Mirage synth/sampler, the ESQ-1 was Ensoniq's highly affordable and impressive digital synthesizer. Although the waveforms are digital in nature, the filters are all analog as on the Mirage. In fact, for a digital synth the ESQ-1 has many good old analog-synth features such as a ring modulator, sequencer, and oscillator-sync. The envelopes and LFOs are can be freely routed to each DCO, VCA and or VCF. There are 40 preset sounds which are the usual not-so-great sounds. Luckily the VFD display screen is large enough to make editing the sounds somewhat pleasant (source: http://www.vintagesynth.com/ensoniq/ens_esq1.php). + +DRIVER: +ensoniq/esq1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.280: Declaring additional ROMs for Ensoniq ESQ-1 (#14050) [Felipe Corrêa da Silva Sanches]. +- 0.148u5: Preliminary emulation of analog stages (VCFs and VCAs) [Olivier Galibert]. +- 0.134: R. Belmont added 'Ensoniq ESQ-1 (not working)' system. + +ROMSET: +327680 bytes in 10 files / 179.95Kb packed + +$end +$info=esq1_filters +$mame +0.149u1 + +ESQ1 Filters stage, , ???? + +DRIVER: +ensoniq/esq1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Renamed (esq1-filters) to (esq1_filters). +- 0.149u1: Added 'ESQ1 Filters stage' device. + +ROMSET: +None required. + +$end +$info=esq1x22 +$mame +0.149u1 + +Ensoniq 1x22 VFD, , ???? + +DRIVER: +ensoniq/esqvfd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Adjusted indentation of the comment at the top of |font| to match the C++ coding guidelines. Added save_item(...) in device_start() for all member variables. Use existing m_lastchar to ignore the byte following 0xff light commands. Normalized bracing from a mix to K&R, matching esqvfd.h. Ignore 'ff' light commands. 'e8' also clears attributes (#14460) [Christian Brunschen]. +- 0.149u1: Added 'Ensoniq 1x22 VFD' device. + +ROMSET: +None required. + +$end +$info=esq2x16_sq1 +$mame +0.171 + +Ensoniq 2x16 VFD (SQ-1 variant), , ???? + +DRIVER: +ensoniq/esqlcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.171: Added 'Ensoniq 2x16 VFD (SQ-1 variant)' device. + +ROMSET: +None required. + +$end +$info=esq2x40 +$mame +0.149u1 + +Ensoniq 2x40 VFD, , ???? + +DRIVER: +ensoniq/esqvfd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Ensoniq 2x40 VFD' device. + +ROMSET: +None required. + +$end +$info=esq2x40_sq1 +$mame +0.149u1 + +Ensoniq 2x40 VFD (SQ-1 variant), , ???? + +DRIVER: +ensoniq/esqvfd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Ensoniq 2x40 VFD (SQ-1 variant)' device. + +ROMSET: +None required. + +$end +$info=esq2x40_vfx +$mame +0.282 [Christian Brunschen] + +Ensoniq 2x40 VFD (VFX Family variant), , ???? + +DRIVER: +ensoniq/esqvfd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Christian Brunschen added 'Ensoniq 2x40 VFD (VFX Family variant)' device. + +ROMSET: +192 bytes in 1 file / 0.13Kb packed + +$end +$info=esqm +$mame +0.148u5 [anonymous] + +ESQ-M Digital Wave Synthesizer Module, Ensoniq, 1986 + +The Ensoniq ESQ-M is a vintage synthesizer, the rackmount version of the ESQ-1, that offers eight voice polyphony. It can do basic splits and layers which can be saved as part of a patch. Each voice features three digital oscillators, an analogue filter (a Curtis chip) three LFO's, four envelopes, and four Digitally Controlled Amplifiers and a very serious modulation routing ability (source: http://www.synthtopia.com/content/2009/07/02/ensoniq-esq-m/). + +DRIVER: +ensoniq/esq1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.148u5: anonymous added 'Ensoniq ESQ-M' system. + +ROMSET: +32768 bytes in 1 file / 19.63Kb packed + +$end +$info=esqpanel122 +$mame +0.149u1 + +Ensoniq front panel with 1x22 VFD, , ???? + +DRIVER: +ensoniq/esqpanel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Use IPT_KEYPAD for front-panel button i/o ports,instead of IPT_KEYBOARD. Change VFX-family buttons from IPT_KEYBOARD to IPT_KEYPAD (#14565). In VFX family keyboards, don't use the KEYBOARD_HACK keybooard input, because all front panel buttons are available on the default layout [Christian Brunschen]. +- 0.283: Improved functionality, added three more views, including a working keyboard (#14455). The panel view is improved after re-measuring on a real keyboard. Colors have been changed a bit in order to improve contrast; three new views have been added:A Full view of the keyboard, including the controls to the left of the keyboard, specifically the Pitch-Bend and Modulation Wheels and the Patch Select buttons, as well as a representation of the floppy drive and the little "storage compartment" above it that is a bit of a characteristic shape; a "Compact" view that includes all the controls and a 37-key (3-octave) keyboard that may be both legible and playable at the same time, on a reasonably-sized touch screen; a "Tablet" view of the front-panel controls, with the display and buttons stacked vertically instead of stretched horizontally, as well as the "Patch Select" buttons. This view, together with a MIDI keyboard controller, this should give users a reasonably workable facsimile of the real thing: Keys, Pitch Bend and Modulation wheels on their MIDI keyboard controller; all the keyboard-specific controls and the Ensoniq-specific Patch Select buttons on the "Tablet" view. The Full and Compact views also include a keyboard: the full 61 keys and a reduced 37 keys respectively. These work, tracking pointer events, and generate not just key-down events with velocity, but also per-key "pressure" or "aftertouch". Velocity is simulated by position of the click/touch; Pressure by movement of the pointer on the key while down. Both are also animated: Velocity is shown as a colour between blue (1) and green (127), Pressure between yellow (1) and red (127) [CBrunschen]. +- 0.149u1: Added 'Ensoniq front panel with 1x22 VFD' device. + +ROMSET: +None required. + +$end +$info=esqpanel216_sq1 +$mame +0.149u1 + +Ensoniq front panel with 2x16 LCD, , ???? + +DRIVER: +ensoniq/esqpanel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Use IPT_KEYPAD for front-panel button i/o ports,instead of IPT_KEYBOARD. Change VFX-family buttons from IPT_KEYBOARD to IPT_KEYPAD (#14565). In VFX family keyboards, don't use the KEYBOARD_HACK keybooard input, because all front panel buttons are available on the default layout [Christian Brunschen]. +- 0.171: Renamed (esqpanel240_sq1) to (esqpanel216_sq1). +- 0.149u1: Added 'Ensoniq front panel with 2x16 LCD' device. + +ROMSET: +None required. + +$end +$info=esqpanel240 +$mame +0.149u1 + +Ensoniq front panel with 2x40 VFD, , ???? + +DRIVER: +ensoniq/esqpanel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Use IPT_KEYPAD for front-panel button i/o ports,instead of IPT_KEYBOARD. Change VFX-family buttons from IPT_KEYBOARD to IPT_KEYPAD (#14565). In VFX family keyboards, don't use the KEYBOARD_HACK keybooard input, because all front panel buttons are available on the default layout [Christian Brunschen]. +- 0.149u1: Added 'Ensoniq front panel with 2x40 VFD' device. + +ROMSET: +None required. + +$end +$info=esqpanel240_vfx +$mame +0.188 + +Ensoniq front panel with 2x40 VFD for VFX family, , ???? + +DRIVER: +ensoniq/esqpanel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Use IPT_KEYPAD for front-panel button i/o ports,instead of IPT_KEYBOARD. Change VFX-family buttons from IPT_KEYBOARD to IPT_KEYPAD (#14565). In VFX family keyboards, don't use the KEYBOARD_HACK keybooard input, because all front panel buttons are available on the default layout [Christian Brunschen]. +- 0.188: Added 'Ensoniq front panel with 2x40 VFD for VFX family' device. + +ROMSET: +None required. + +$end +$info=estargte +$mame +0.162 [hap, Kevin Horton] + +Stargate (Entex), Entex, 1982 + +Entex handheld Stargate, handheld version of William's Stargate arcade game (sequel to Defender). Check out the Guts section to see the inside of this game! Hold all buttons down while turning the game on will start a graphics test (source: http://www.handheldmuseum.com/Entex/Stargate.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.162: hap and Kevin Horton added 'Entex Stargate' system. + +ROMSET: +467069 bytes in 3 files / 71.60Kb packed + +$end +$info=et3400 +$mame +0.132 [Robbbert] + +Heathkit Model ET-3400 Microprocessor Trainer, Heath Company, 1976 + +The ET-3400 is the "little Heathkit computer", an educational trainer from 1977. It is based on the 6800 CPU, came with a whopping 256 bytes of RAM (expandable to 512 bytes) and a 1K on-board ROM monitor program (source: http://www.classiccmp.org/dunfield/heath/index.htm). + +DRIVER: +heathzenith/et3400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.193: Add Reset key and Segment Test input [AJR]. Added better layout views including display labels and clickable keypad (github issue #2862) [Vas Crabb]. +- 0.132: Robbbert added skeleton driver of 'Heathkit ET-3400' system. + +ROMSET: +5152 bytes in 4 files / 4.18Kb packed + +$end +$info=et4000 +$mame +0.144u7 + +SVGA Tseng ET4000AX Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_tseng.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'SVGA Tseng ET4000AX Graphics Card'. +- 0.144u7: Added 'SVGA Tseng ET4000 Graphics Card' device. + +ROMSET: +65536 bytes in 2 files / 30.15Kb packed + +$end +$info=et4000_kasan16 +$mame +0.256 [Angelo Salese] + +SVGA Kasan Hangulmadang-16 ET4000AX Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_tseng.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'SVGA Kasan Hangulmadang-16 ET4000AX Graphics Card' device. + +ROMSET: +557056 bytes in 2 files / 201.58Kb packed + +$end +$info=et4kw32i +$mame +0.272 [Angelo Salese] + +SVGA Tseng ET4000/W32i Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_tseng.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.272: Angelo Salese added 'SVGA Tseng ET4000/W32i Graphics Card' device. + +ROMSET: +32768 bytes in 1 file / 18.18Kb packed + +$end +$info=et4kw32i_vga +$mame +0.272 [Angelo Salese] + +Tseng Labs ET4000/W32i TC6167HF VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_tseng.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.272: Angelo Salese added 'Tseng Labs ET4000/W32i TC6167HF VGA i/f' device. + +ROMSET: +None required. + +$end +$info=ethudock +$mame +0.278 [R. Belmont] + +Newer Technology Ethernet MicroDock, , ???? + +DRIVER: +devices/bus/nubus/pwrbkduo/ethernetudock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: R. Belmont added 'Newer Technology Ethernet MicroDock' device. + +ROMSET: +1024 bytes in 1 file / 0.50Kb packed + +$end +$info=eti660 +$mame +0.136 [Curt Coder] + +ETI-660 Learners' Microcomputer, Electronics Today International, 1981 + +The ETI 660 was published in the Australian magazine ETI (Electronics Today International) as DIY kit. The design was very similar to the Cosmac VIP and Telmac 2000. Like the Telmac 2000 the ETO 660 also used the CDP 1864 for video but the supplied system ROM was also able to handle the 64 x 48 resolution and included a chip-8 interpreter (source: http://www.emma02.hobby-site.com/eti.htm). + +DRIVER: +ausnz/eti660.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +eti660_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.222: Changed description to 'ETI-660 Learners' Microcomputer'. +- 0.167: Fixed and working [Robbbert]. +- 0.136: Curt Coder added skeleton driver of 'ETI-660 (Australia)' system. + +ROMSET: +1024 bytes in 1 file / 0.95Kb packed + +$end +$info=etna +$mame +0.218 + +Psion ASIC12 (ETNA), , ???? + +DRIVER: +psion/etna.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Psion ASIC12 (ETNA)'. Removed PROM handling, and added port handlers [Nigel Barnes]. +- 0.218: Added 'Psion 5mx ETNA' device. + +ROMSET: +None required. + +$end +$info=eturtles +$mame +0.162 [hap, Kevin Horton] + +Turtles (Entex), Entex, 1982 + +Based on Stern's Turtles arcade game. Play against the computer, or head to head with another player. This game has a headphone jack, volume control, and a knob that will speed up the gameplay. Pretty cool features for an old 80's handheld game! The VFD display designed for this game was one of the most complex VFD displays ever created (at the time, at least), the display was created by NEC (source: http://www.handheldmuseum.com/Entex/Turtles.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.247: Add game speed control [hap]. +- 0.162: hap and Kevin Horton added 'Entex Turtles' system. + +ROMSET: +1032413 bytes in 3 files / 154.47Kb packed + +$end +$info=eurit30 +$mame +0.216 [Cyberia/2 Filebase] + +Eurit 30, Ascom, 1996 + +It’s a professional digital telephone released in 1996, designed for use with ISDN-based business phone systems (PABX). Featuring an alphanumeric display, an extended keypad with programmable function keys, multi-line support, and caller ID (CLIP), it offers advanced features such as call forwarding, three-way conferencing, an internal directory, and integration with voicemail systems. Tailored for office and corporate environments, it stands out for its reliability, audio quality, and seamless integration with the digital telecommunications infrastructure of the time. + +DRIVER: +skeleton/eurit.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.216: Cyberia/2 Filebase added 'Ascom Eurit 30' system. + +ROMSET: +131072 bytes in 1 file / 58.18Kb packed + +$end +$info=euroat +$mame +0.221 [rfka01] + +Euro AT, Schneider Rundfunkwerke AG, 1989 + +The Schneider Euro PC was an MS-DOS based home computer of the Schneider Computer Division and was marketed from 1988. The brand name was registered to the Schneider Rundfunkwerke Türkheim AG. It was published after the success of the Schneider CPC series in order to offer an inexpensive complete system in the emerging market for home PCs. If the CPC series was sold under license from the English manufacturer Amstrad, the Schneider Euro PC was an in-house production. The Euro PC used a Siemens 8088 processor (the clock rate of which could be set to 4.77, 7.15 or 9.54 MHz in the BIOS or during operation by means of a key combination), had 512 KB of RAM (expandable to 640 with a plug-in card KB) and was shipped with MS-DOS 3.3 and Microsoft Works 1.0 (source, traslated from German: https://de.m.wikipedia.org/wiki/Schneider_Euro_PC). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: rfka01 added 'Schneider Rundfunkwerke AG Euro AT' system. + +ROMSET: +196608 bytes in 5 files / 85.35Kb packed + +$end +$info=eurobeeb1 +$mame +0.278 [Nigel Barnes] + +EuroBEEB-1, Control Universal, 1984 + +It’s a Spanish clone of the BBC Micro Model B, produced in 1984 for the educational and home markets. Based on the original architecture with a 2 MHz MOS 6502 CPU, 32 KB of RAM, and the Acorn MOS operating system, it faithfully replicates the British model’s graphics, sound, and I/O capabilities—including cassette, RGB monitor, and peripheral connectors. Designed for teaching computer science in Iberian schools, it featured language adaptations and sometimes a locally localized keyboard layout. Its production responded to demand for BBC Micro–compatible hardware in a context of limited access to original units outside the United Kingdom. + +DRIVER: +acorn/eurocube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Nigel Barnes added 'Control Universal EuroBEEB-1' system. + +ROMSET: +49152 bytes in 3 files / 33.75Kb packed + +$end +$info=eurobeeb2 +$mame +0.278 [Nigel Barnes] + +EuroBEEB-2 (Teletext), Control Universal, 1984 + +It’s an enhanced version of the Spanish clone of the BBC Micro Model B, released in 1984 with added features for the educational and local broadcast markets. In addition to the base architecture—featuring a MOS 6502 CPU, 32 KB of RAM, and the Acorn MOS operating system—it integrates a teletext chip (typically an SAA5050 or equivalent) that enables native generation of teletext pages compliant with the World System Teletext standard (Level 1). This capability made it especially useful for schools, local broadcasters, and informational applications, allowing users to create and display formatted text content on standard televisions. Like the base model, it included language adaptations and localized keyboard layouts, addressing demand for BBC-compatible hardware with practical enhancements tailored to the Iberian market. + +DRIVER: +acorn/eurocube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Nigel Barnes added 'Control Universal EuroBEEB-2 (Teletext)' system. + +ROMSET: +32768 bytes in 2 files / 19.21Kb packed + +$end +$info=eurobeeb3c +$mame +0.278 [Nigel Barnes] + +EuroBEEB-3C (CU-Graph colour), Control Universal, 1984 + +It’s an advanced variant of the Spanish clone of the BBC Micro Model B, released in 1984 with enhanced graphics capabilities. Based on the original architecture—featuring a MOS 6502 CPU, 32 KB of RAM, and the Acorn MOS operating system—it incorporates a proprietary graphics chipset (CU-Graph colour) that extends the standard BBC Micro’s video capabilities, offering an expanded color palette and additional resolutions via RGB or composite output. Designed for educational use, graphics work, and small-scale multimedia projects, it was especially popular in Iberian schools and hobbyist circles. It included language adaptations and localized keyboard layouts, meeting demand for BBC Micro–compatible hardware enriched for the local market. + +DRIVER: +acorn/eurocube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Nigel Barnes added 'Control Universal EuroBEEB-3C (CU-Graph colour)' system. + +ROMSET: +106496 bytes in 7 files / 62.50Kb packed + +$end +$info=eurobeeb3m +$mame +0.278 [Nigel Barnes] + +EuroBEEB-3M (CU-Graph monochrome), Control Universal, 1984 + +It’s a plug-and-play console released in Japan in 2001, inspired by ping pong with a humorous, culinary twist: the player uses a “shamoji” (rice paddle) instead of a racket. Designed to connect directly to a television, it offers a simplified game based on timing and positioning, controlled via colored buttons on the integrated controller. It includes various modes (single-player, doubles, tournament) and difficulty levels, with audio and video output via composite connection. + +DRIVER: +acorn/eurocube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Nigel Barnes added 'Control Universal EuroBEEB-3M (CU-Graph monochrome)' system. + +ROMSET: +106496 bytes in 7 files / 62.50Kb packed + +$end +$info=eurocom2 +$mame +0.184 [Sergey Svishchev] + +Eurocom II V7, Eltec, 1981 + +The Waveterm A is based on a 6809 processor board called Eurocom II V7, made by the German company ELTEC. Together with a keyboard and the correct software, it can be used as a normal computer system running the FLEX 9 operating' system. The fabulous specifications (about 1MHz, 64K memory, 8-bit A/D-converter) didn't exactly predestine the device as a high-class sampler; back when it first appeared, this was adequate, but the sampler revolution made it necessary to create an improved version - the Waveterm B (source: http://www.hermannseib.com/english/synths/ppg/waveterm.htm). + +DRIVER: +skeleton/eurocom2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.184: Sergey Svishchev added 'Eltec Eurocom II V7' system. + +ROMSET: +20480 bytes in 5 files / 15.74Kb packed + +$end +$info=eurocube09 +$mame +0.278 [Nigel Barnes] + +EuroCUBE-09, Control Universal, 1983 + +It’s a Spanish computer released in 1983, based on the Zilog Z80 architecture and designed for educational and home use. Compatible with the CP/M operating system, it features 64 KB of RAM, video output for television (RF or composite), a cassette recorder interface for program loading, and expansion ports. The system boots into a ROM-resident monitor or a BASIC interpreter, and was primarily used in schools and by Iberian hobbyists as a cost-effective alternative to Western models. + +DRIVER: +acorn/eurocube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Nigel Barnes added 'Control Universal EuroCUBE-09' system. + +ROMSET: +16384 bytes in 2 files / 8.54Kb packed + +$end +$info=eurocube65 +$mame +0.278 [Nigel Barnes] + +EuroCUBE-65, Control Universal, 1982 + +It’s a Spanish computer released in 1982, based on the MOS 6502 microprocessor and designed for educational and hobbyist use. Compatible with the CP/M operating system (via expansion) or equipped with a BASIC interpreter in ROM, it features 32–64 KB of RAM, video output for television (RF or composite), a cassette interface for program loading, and I/O ports. The system was available as a kit or pre-assembled and was commonly used in schools and among Iberian enthusiasts as a local alternative to Anglo-American models of the era. + +DRIVER: +acorn/eurocube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Nigel Barnes added 'Control Universal EuroCUBE-65' system. + +ROMSET: +16384 bytes in 1 file / 8.50Kb packed + +$end +$info=europa +$mame +0.262 [hap, Berger] + +Mephisto Europa, Hegener + Glaser, 1988 + +This is a tabletop chessboard, measuring 23x29x2.7 cm. It can be powered by batteries (4 AA batteries) or by the included power supply. The processor is an 8-bit 6301Y with a clock frequency of 8 MHz; the software resides on a 16 KiB ROM, and it has 256 bytes of RAM available. The library includes 300 variants, the programmer is Frans Morsch, and the estimated ELO score is 1638 for the SSDF list and 1714 for the Aktiv list. There are 50 levels of play, including 16 special levels for beginners (source, traslated from Italian: https://museoscacchi.wordpress.com/2011/11/07/hegener-glaser-mephisto-europa/). + +DRIVER: +hegenerglaser/europa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.262: hap and Berger added 'Hegener + Glaser Mephisto Europa' system. + +ROMSET: +16384 bytes in 1 file / 11.13Kb packed + +$end +$info=europc +$mame +0.37b9 [PeT] + +EURO PC, Schneider Rdf. AG, 1988 + +The Schneider EURO PC was an MS-DOS-based computer division of the Schneider home computer. He was released after the success of the Amstrad CPC series to also in the emerging market for home PCs that offer inexpensive complete' system. If the CPC series under license from the English manufacturer sold Amstrad, the tailor was a self-production PC. The PC used a Siemens 8088 (the clock in the BIOS or operation using a key combination to 4.77, 7.15 or 9.54 MHz has been set), it had 512 KB of RAM (expandable through plug-in card to 640 KB) and came with MS-DOS 3.3 and Microsoft Works 1.0 (source, traslated from german: http://de.wikipedia.org/wiki/Schneider_Euro_PC). + +DRIVER: +pc/europc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.245: Low-level emulation of built-in keyboard [AJR]. +- 0.206: Dumped ZC86115P keyboard controller [rfka01, lvr]. +- 0.191: Added 'first and last known BIOS versions [rfka01]. +- 0.105: Fixed keyboard regression introduced in 0.104 (bug #857) [Nate Woods]. +- 0.37b9: PeT added 'EURO PC' system. + +ROMSET: +262144 bytes in 8 files / 149.23Kb packed + +$end +$info=europc_fdc +$mame +0.206 + +EURO PC FDC hookup, , ???? + +DRIVER: +pc/europc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'EURO PC FDC hookup' device. + +ROMSET: +None required. + +$end +$info=europc_kbd +$mame +0.226 [AJR] + +EURO PC Keyboard, , ???? + +DRIVER: +pc/europc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Get rid of UTF8_* macros [AJR]. +- 0.245: Renamed (europc_keyb) to (europc_kbd). +- 0.226: AJR added 'EURO PC Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 0.95Kb packed + +$end +$info=europc2 +$mame +0.190 [rfka01] + +EURO PC II, Schneider Rdf. AG, 198? + +After successes with microcomputers, many computer companies released PC compatible computers. But PC was an office computer, and even adding CGA graphics to it didn't changed the fact that PC was a big box on desk, usually with external keyboard and dedicated monitor. After IBM released PCjr, and quickly took it from the market, companies tried to make PC a new home computer. Commodore released a small PC-1, Vendex released Explorer, and Amstrad had a very good sales of their PC - PC1512. In Germany, Schneider Computer Division, which was selling Amstrad products, decided to offer a "home PC" as a continuation of Amstrad CPC Z80-powered microcomputers line. In 1988 they released Euro PC, and not much later Euro PC II (with new mainboard and 768kB of RAM) which were a complete PC clones in a keyboard-like casings. Quickly Euro PC became a popular product offered even in mail-order catalogues. Euro PC is a totally German machine not much related to British Amstrad. Euro PC II was a 8088-based complete PC XT-compatible computer containing a CGA/MDA-compatible graphics chip and 768kB of RAM. In the same casing there was a keyboard and 720kB 3.5" floppy disk drive. By using connectors it was possible to connect joystick, mouse, external floppy disk drive or hard disk using XTA interface. The processor could run at 9.54MHz which was similar to many XTs of late 1980s. In mainboard there was a battery-backed clock chip, so the time was preserved. Single ISA slot allows to expand its capabilities by installing interface or VGA boards. It was usually purchased by consumers as a "startin point" in PC environment. It was shipped with power supply unit, 12-inch display and MS-DOS 3.3 operating system with MS Works package. It was more than enough to start with PC (source: http://oldcomputer.info/pc/euroPC2/index.htm). + +DRIVER: +pc/europc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.245: Low-level emulation of built-in keyboard [AJR]. +- 0.206: Dumped ZC86115P keyboard controller [rfka01, lvr]. +- 0.190: rfka01 added 'Schneider Rdf. AG EURO PC II' system. + +ROMSET: +32768 bytes in 1 file / 20.21Kb packed + +$end +$info=euroxt +$mame +0.190 [rfka01] + +EURO XT, Schneider Rdf. AG, 198? + +DRIVER: +pc/europc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.190: rfka01 added 'Schneider Rdf. AG EURO XT' system. + +ROMSET: +131072 bytes in 4 files / 83.15Kb packed + +$end +$info=ev1806 +$mame +0.210 [AJR] + +EV-1806, Everex Systems, 198? + +It’s an IBM PC/AT-compatible desktop computer produced by Everex Systems in the second half of the 1980s. Based on the Intel 80286 processor, it supports extended memory (up to several megabytes), 16-bit ISA expansion slots, 5.25" floppy drives, and an integrated hard disk. Designed for professional and technical use, it runs MS-DOS and contemporary business applications, featuring a proprietary BIOS and a design focused on performance and stability. It was well regarded for its strong price-to-performance ratio and hardware compatibility in business and technical environments. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.210: AJR added 'Everex Systems EV-1806' system. + +ROMSET: +32768 bytes in 2 files / 23.51Kb packed + +$end +$info=ev1815 +$mame +0.214 [rfka01] + +EV-1815, Everex Systems, 198? + +It’s an IBM PC/AT-compatible desktop computer produced by Everex Systems in the second half of the 1980s. Based on the Intel 80286 processor, it supports extended memory (up to several megabytes), 16-bit ISA expansion slots, 5.25" floppy drives, and an integrated hard disk. Designed for professional use, it runs MS-DOS and contemporary business applications, featuring a proprietary BIOS and an architecture focused on stability and hardware compatibility. It was valued for its price-to-performance ratio and saw widespread adoption in business and technical environments. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'Everex Systems EV-1815' system. + +ROMSET: +98304 bytes in 4 files / 46.28Kb packed + +$end +$info=ev346 +$mame +0.206 [modem7, minuszerodegrees.net] + +Everex EV-346 disk controller, , ???? + +DRIVER: +devices/bus/isa/cl_sh260.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: modem7 and minuszerodegrees.net added 'Everex EV-346 disk controller' device. + +ROMSET: +8192 bytes in 1 file / 3.62Kb packed + +$end +$info=eva11 +$mame +0.186 [hap, Sean Riddle, David Viens] + +Electronic Voice Alert (11-function), Chrysler, 1983 + +Electronic voice alert (EVA) was an option available on many Chrysler K-car-based vehicles in the mid-1980s. Chrysler and Dodge used technology of the Texas Instruments LPC Speech Chips, that were also used in the Speak & Spell toy. The EVA would automatically lower the radio volume and deliver eleven different spoken warning messages to drivers using a speech synthesizer in 24 certain models (source: https://en.m.wikipedia.org/wiki/Electronic_voice_alert). + +DRIVER: +misc/eva.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.186: hap, Sean Riddle and David Viens added 'Chrysler Electronic Voice Alert (11-function)' system. + +ROMSET: +6352 bytes in 4 files / 5.22Kb packed + +$end +$info=eva24 +$mame +0.187 [hap, Sean Riddle, David Viens] + +Electronic Voice Alert (24-function), Chrysler, 1984 + +Electronic voice alert (EVA) was an option available on many Chrysler K-car-based vehicles in the mid-1980s. Chrysler and Dodge used technology of the Texas Instruments LPC Speech Chips, that were also used in the Speak & Spell toy. The EVA would automatically lower the radio volume and deliver eleven different spoken warning messages to drivers using a speech synthesizer in 24 certain models (source: https://en.m.wikipedia.org/wiki/Electronic_voice_alert). + +DRIVER: +misc/eva.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: hap, Sean Riddle and David Viens added 'Chrysler Electronic Voice Alert (24-function)' system. + +ROMSET: +17408 bytes in 2 files / 11.97Kb packed + +$end +$info=everdrive_md +$mame +0.282 [Angelo Salese] + +Megadrive Krikzz Everdrive-MD cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/everdrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Krikzz Everdrive-MD cart' device. + +ROMSET: +131072 bytes in 1 file / 36.74Kb packed + +$end +$info=evio +$mame +0.208 [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] + +Evio (Japan), Tomy / SSD Company LTD, 2003 + +Real size violin Let the children practice playing through the TV. Very worthwhile. Very cheap. There is a cable to connect to the TV. Play according to the notes. There will be pictures and music in the box. There is no colored wood to come. But can use other wood instead. Or you can buy real wood to use as well. There is a box, the violin is in very new condition, very beautiful (source, traslated from Thailand: https://shopee.co.th/Tomy-evio-violin-plug-play-%E0%B9%84%E0%B8%A7%E0%B9%82%E0%B8%AD%E0%B8%A5%E0%B8%B4%E0%B8%99-%E0%B8%95%E0%B9%88%E0%B8%AD%E0%B8%97%E0%B8%B5%E0%B8%A7%E0%B8%B5-i.3130485.9958328). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +evio.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Sean Riddle, Peter Wilhelmsen, ShouTime and David Haywood added 'Tomy/SSD Company LTD Evio (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.23Mb packed + +$end +$info=evmbug +$mame +0.149u1 [Robbbert] + +TMAM 6095, Texas Instruments, 198? + +The TMS 9995 evaluation module (TMAM 6095) is a stand alone microcomputer board that supports evaluation of TMS 9995 software and hardware features as well as prototyping of TMS 9995 interfaces. This module contains a powerful monitor that enables programs to be assembled, edited, and executed. The powerful symbolic assembler also provides reverse assembly capability. Hardware features include two EIA data communication links that provide for interface to a local terminal and to a host system for up-load/down-load capability. In addition to the 256 bytes of on-chip RAM provided by the TMS 9995, 1K bytes of external RAM is populated. Six kilobytes of EPROM is populated containing the monitor and assembler; however, up to 24K of EPROM may be used by populating the three 28-pin sockets with TMS 2564 EPROMs. Personality modules for each of the three 28-pin sockets may be configured to allow use of virtually any X8 organised memory. A large prototyping area provides ample room for breadboarding of TMS 9995 systems (source: http://www.avjd51.dsl.pipex.com/tms9995_eval_module/tms9995_eval_module.htm). + +DRIVER: +ti/evmbug.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.242: Changed description to 'TMAM 6095'. Machine promoted to working [Chris Swan]. +- 0.149u1: Robbbert added skeleton driver of 'Texas Instruments TMAM6095' system. + +ROMSET: +6144 bytes in 2 files / 4.18Kb packed + +$end +$info=evolhh +$mame +0.261 [TeamEurope, David Haywood] + +Evolution Max, Kidz Delight, 2006 + +It’s a plug-and-play console released in 2006, designed to connect directly to a television. It offers a fixed collection of simplified arcade games, spanning genres such as action, puzzle, and sports. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Kidz Delight Evolution Max' system. + +ROMSET: +4194304 bytes in 1 file / 2.67Mb packed + +$end +$info=ewalk2tv +$mame +0.277 [TeamEurope, David Haywood] + +Kenshinkeikaku TV (for e-walkeylife2) (Japan), Konami, 2006 + +"Konami Kenshinkeikaku TV" is a hardware device produced by Konami, connected to the e-WalkeyLife2 system, an experimental interactive entertainment and fitness project developed primarily for the Japanese market. The name "Kenshinkeikaku" roughly translates as "physical training plan" or "exercise program," indicating that the device is designed to support health-related sports, games, and interactive activities. + +DRIVER: +skeleton/hudson_poems.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Konami Kenshinkeikaku TV (for e-walkeylife2) (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.58Mb packed + +$end +$info=ews286 +$mame +0.195 [Joakim Larsson Edström, Mattis Lind] + +Ericsson WS286, Ericsson, 1986 + +It’s an IBM PC/AT-compatible desktop computer released in 1986 by Ericsson for the European professional market. Based on the Intel 80286 processor, it supports extended memory (up to several megabytes), 16-bit ISA expansion slots, 5.25" floppy drives, and an integrated hard disk. Designed for business and technical environments, it runs MS-DOS and contemporary business applications, featuring a proprietary BIOS and a robust design. It was well regarded in Scandinavia and across Europe for its reliability, integration with local area networks, and compatibility with Ericsson peripherals. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, ews286_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Joakim Larsson Edström and Mattis Lind added 'Ericsson WS286' system. + +ROMSET: +32768 bytes in 2 files / 19.73Kb packed + +$end +$info=ews4800_310 +$mame +0.228 [Plamen Mihaylov, Patrick Mackinlay] + +EWS4800/310, NEC, 1993 + +It’s a professional workstation released in 1993, based on the 64-bit MIPS R4400 processor and designed for CAD, 3D modeling, and rendering applications. Part of NEC’s Engineering WorkStation (EWS) series, it runs the EWS4800-UX operating system, a proprietary variant of UNIX System V. It features a high-performance RISC architecture, integrated advanced graphics (often with a dedicated 2D/3D accelerator), support for large amounts of RAM, and SCSI storage. Targeted at engineers, designers, and technical studios, it represents a high-end solution from the pre-Intel workstation era, focused on stability, computational power, and compatibility with both Japanese and international engineering software. + +DRIVER: +nec/ews4800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Plamen Mihaylov and Patrick Mackinlay added 'NEC EWS4800/310' system. + +ROMSET: +1048576 bytes in 2 files / 174.34Kb packed + +$end +$info=ex1280 +$mame +0.220 [Ryan Holtz, Bitsavers] + +Vectrix EX1280, , ???? + +DRIVER: +devices/bus/isa/ex1280.cpp + +DRIVER STATUS: +Emulation: Good +Color: Preliminary +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.220: Ryan Holtz and Bitsavers added 'Vectrix EX1280' device. + +ROMSET: +32768 bytes in 2 files / 3.22Kb packed + +$end +$info=ex800 +$mame +0.154 + +Epson EX-800, , ???? + +DRIVER: +devices/bus/centronics/epson_ex800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Epson EX-800' device. + +ROMSET: +32768 bytes in 1 file / 20.99Kb packed + +$end +$info=ex8000 +$mame +0.220 [DBWBP] + +EX-8000 Programmable Polyphonic Synthe Module, Korg, 1985 + +Rackmount version of the famous hybrid synthesizer DW-8000 featuring digital waveforms plus an analog filters (source: http://www.polynominal.com/m/korg-ex-8000.htm). + +DRIVER: +korg/korgdw8k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg EX-8000 Programmable Polyphonic Synthe Module' system. + +ROMSET: +16384 bytes in 1 file / 10.88Kb packed + +$end +$info=excal +$mame +0.274 [hap, anonymous, Berger] + +Mephisto Excalibur, Hegener + Glaser, 1983 + +The name Excalibur is primarily associated with the magical, legendary sword that Arthur - later King of Britain - pulled out of a rock in the 5th century AD with the invisible help of the wizard Merlin. Since then, many myths and legends have grown up around this name. Let's take a leap back in time to the 20th century. Germany in the autumn of 1983: On the German chess computer market, the two companies Fidelity Electronics from the USA and Munich-based Hegener + Glaser GmbH were vying for the chess crown in the high-end sector (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Excalibur). + +DRIVER: +hegenerglaser/excalibur.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Update notes [Naoki Saito]. +- 0.274: hap, anonymous and Berger added 'Hegener + Glaser Mephisto Excalibur' system. + +ROMSET: +65536 bytes in 4 files / 27.80Kb packed + +$end +$info=excali64 +$mame +0.157 [Robbbert] + +Excalibur 64, BGR Computers, 1984 + +The CP/M Excalibur 64 was created in the very early Eighties by BGR Computers P/L as a home built DIY Z80A CPU Computer KIT of parts and PCB with a comprehensive Construction Manual. Ground breaking as first with 64Kb RAM and MSDOS OS replacing initial first gen C/PM OS. MSDOS source bought from B. Gates and found faulty but debugged by Australian engineers and all customers supplied with updated ROM after initial delays. This did cause some angst with staff and customers but unfortunately was unavoidable and eventually resolved. + +DRIVER: +ausnz/excali64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +excalibur64.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.157: Robbbert added skeleton driver of 'BGR Computers Excalibur 64' system. + +ROMSET: +28704 bytes in 4 files / 18.75Kb packed + +$end +$info=excaltm +$mame +0.274 [hap, anonymous, Berger] + +Mephisto Excalibur (WCCC 1983 New York TM), Hegener + Glaser, 1983 + +The name Excalibur is primarily associated with the magical, legendary sword that Arthur - later King of Britain - pulled out of a rock in the 5th century AD with the invisible help of the wizard Merlin. Since then, many myths and legends have grown up around this name. Let's take a leap back in time to the 20th century. Germany in the autumn of 1983: On the German chess computer market, the two companies Fidelity Electronics from the USA and Munich-based Hegener + Glaser GmbH were vying for the chess crown in the high-end sector (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Excalibur). + +DRIVER: +hegenerglaser/excalibur.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap, anonymous and Berger added 'Hegener + Glaser Mephisto Excalibur (WCCC 1983 New York TM)' system. + +ROMSET: +65536 bytes in 4 files / 31.79Kb packed + +$end +$info=exe10102 +$mame +0.265 [Dirk Best, Bitsavers] + +Executive 10/102, Esprit Systems, 1983 + +It’s an IBM PC-compatible desktop computer released in 1983 for the U.S. professional market. Based on the Intel 8088 processor, it features 128–256 KB of RAM (expandable), 5.25" floppy drives, and 8-bit ISA expansion slots. Designed to run MS-DOS and contemporary business applications, it includes a proprietary BIOS and a modular design focused on reliability. It was marketed as a cost-effective alternative to IBM systems, with strong emphasis on software compatibility and integration into business environments. + +DRIVER: +esprit/executive10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Dirk Best and Bitsavers added 'Esprit Systems Executive 10/102' system. + +ROMSET: +28672 bytes in 4 files / 14.53Kb packed + +$end +$info=exechess +$mame +0.221 [hap, Sean Riddle] + +Executive Chess, SciSys / Philidor Software, 1981 + +The Scisys Executive Chess is from 1981. It was also distributed under the name "Senator Chess" in Germany. For that period, the display quality is acceptable. It's also easy to use: I do not have the user manual but the sheet on the rear side is enough, except to know the average time of the 8 game levels. The main missing functions are the following: no beep at each move and no memory save when the game is switched off. This game did not have a lot of success. Its game level is weak, see this test game. But its overall design was later reused, for instance on the Gakken Computer Chess or the Saitek Kasparov Chess Shadow (source: http://electronicchess.free.fr/index-UK.html#executive). + +DRIVER: +saitek/exechess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.261: Renamed (exchess) to (exechess). +- 0.221: hap and Sean Riddle added 'SciSys Executive Chess' system. + +ROMSET: +856706 bytes in 2 files / 68.14Kb packed + +$end +$info=executel +$mame +0.278 [Binary Dinosaurs, Nigel Barnes] + +STC 3910 Executel, STC Telecommunications Ltd., 1984 + +The STC 3910 Executel, manufactured by STC Telecommunications Ltd. is a high-end electronic desk telephone made in the early 1980s, intended primarily for professional and executive use in offices, businesses, and institutional settings. It is neither a computer nor a computer system, but an advanced analog telephone for the time, designed to offer superior functionality compared to common telephones of the time, with a sleek design and cutting-edge technology for the time. + +DRIVER: +misc/stc3910.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Binary Dinosaurs, Nigel Barnes added 'STC Telecommunications Ltd. STC 3910 Executel' system. + +ROMSET: +215296 bytes in 22 files / 122.81Kb packed + +$end +$info=executive10_102_kbd +$mame +0.265 [Dirk Best] + +Executive 10/102 Keyboard, , ???? + +DRIVER: +esprit/executive10_102_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Dirk Best added 'Executive 10/102 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.60Kb packed + +$end +$info=exeltel +$mame +0.136 [Raphael Nabet] + +Exeltel, Exelvision, 1986 + +In 1986, as the micro-computer market was getting ill, some french manufacturers thought that Telematic was the solution. Oric with the Telestrat, Thomson with the TO-9+ and Exelvision with the Exeltel proposed computers with built-in modems and teletext features (source: http://www.old-computers.com/MUSEUM/computer.asp?st=1&c=521). + +DRIVER: +ti/exelv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Raphael Nabet added skeleton driver of 'Exelvision Exeltel' system. + +ROMSET: +155648 bytes in 5 files / 105.53Kb packed + +$end +$info=exl100 +$mame +0.127 [Raphael Nabet] + +EXL 100, Exelvision, 1984 + +The 'EXL 100 was the first computer produced by Exelvision, a company founded in 1983 by a group of former employees of the French subsidiary of Texas Instruments, which developed the computer almost entirely self-financing. The Exelvision EXL 100 was launched in 1984 and unfortunately had little commercial success, there were more substantial sales in France thanks to a government initiative in 1985 the French schools computers purchased 9000 EXL 100 and Exelvision had the necessary funds to stay in market and develop a new computer. The computer remained relatively unknown in other countries where the absence of a real investment and marketing strategy were sold very few units (source, traslated from italian: http://myretrocomputing.altervista.org/exelvision-exl-100/). + +DRIVER: +ti/exelv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +exl100.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.244: The amateur lawyers didn't like the license [Robbbert]. +- 0.243: Added keyboard . Added cassette. Added save_states. Some games are playable [Robbbert]. +- 0.155: Added ''Exelvision EXL 100' cart list [Fabio Priuli]. +- 0.146u4: Use correct vsm ROM [robcfg, kevtris]. +- 0.136: Added '7041 ROM dump [Wilbert Pol]. +- 0.127: Raphael Nabet added 'Exelvision EXL 100' system. + +ROMSET: +6144 bytes in 2 files / 4.12Kb packed + +$end +$info=exorciser +$mame +0.223 [68bit] + +M6800 EXORciser (M68SDT), Motorola, 1975 + +Refer to this URL http://exorciser.net/excorindex_en.htm (retrieved 1/17/2019); "The M6800 EXORciser is a system development tool used in the design and development of M6800 Microcomputer Systems". Object is a metal box containing circuit cards. On the front panel are buttons labeled "RETART" and "ABORT", an illuminated power-on button, and two indicator lights labeled "AUX" and "RUN. On the back panel is a rotary selector with numbers from 110 to 9600 (baud rates?). A six-pin female connector is labeled "TTY" and a DB-25 connector is labeled "RS-232". Two wide ribbon cables emerge from under the cover. One terminates in a Centronics connector labeled "Printer". The other terminates in a 50-pin connector that matches the disk drive unit from the same lot. Inside are 6 circuit cards plugged into a mother board (source: https://www.computerhistory.org/collections/catalog/102785553). + +DRIVER: +motorola/exorciser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: 68bit added 'Motorola M6800 EXORciser (M68SDT)' system. + +ROMSET: +7168 bytes in 3 files / 5.39Kb packed + +$end +$info=exorterm155 +$mame +0.223 [68bit] + +EXORterm 155, Motorola, 1979 + +The EXORterm 155 Display Console is a CRT-based terminal designed for use with the M6800/~16809 EXORciser and M68000 EXORmacs evelopment Systems. In its role as a display console, EXORterm 155 (hereinafter referred to as the terminal) fac i 1 itates the exchange of data between the user and the system by use of a high-quality video interface in combination with keyboard entry and a serial communications link. This terminal uses the M6800 family of MOS/LSI devices. The internal terminal functions are provided by ROM-based MC6800 instructions. A shared memory utilizing Phase 1 and 2 of the clock is employed as the interface between the M6800 system and the video monitor control portion. Two communications interfaces are provided: a 20/60 rnA current loop interface +and an RS-232C seri al interface (source: official Users Guide). + +DRIVER: +motorola/exorterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: 68bit added 'Motorola EXORterm 155' system. Improved screen aspect ratio in internal layout for EXORterm 155 terminal [68bit]. + +ROMSET: +None required. + +$end +$info=exorterm155_device +$mame +0.223 [68bit] + +EXORTERM155, , ???? + +DRIVER: +devices/machine/exorterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: 68bit added 'EXORTERM155' device. + +ROMSET: +12288 bytes in 6 files / 8.13Kb packed + +$end +$info=exorterm155_terminal +$mame +0.223 [68bit] + +EXORterm 155 Terminal, , ???? + +DRIVER: +devices/bus/rs232/exorterm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: 68bit added 'EXORterm 155 Terminal' device. + +ROMSET: +None required. + +$end +$info=exos201 +$mame +0.285 [bitsavers] + +Excelan EXOS 201 Intelligent Ethernet Controller, , ???? + +DRIVER: +devices/bus/multibus/exos201.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: bitsavers added 'Excelan EXOS 201 Intelligent Ethernet Controller' device. + +ROMSET: +65792 bytes in 3 files / 18.92Kb packed + +$end +$info=exp4044 +$mame +0.218 [rfka01] + +EXP4044, ExpertChip, 199? + +It’s a Socket 7-compatible PC motherboard produced in the 1990s. Based on a VIA chipset (likely VP2 or MVP3), it supports Intel Pentium, Pentium MMX, and AMD K6/K6-2 processors. It features 30-pin SIMM and/or 168-pin DIMM memory slots (depending on revision), ISA and PCI expansion slots, an integrated IDE controller, and—in some versions—onboard audio and video. Designed for budget or multimedia desktop systems in the post-Pentium era, it combines legacy hardware compatibility with support for emerging technologies such as AGP bus and SDRAM. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.218: rfka01 added 'ExpertChip EXP4044' system. + +ROMSET: +65536 bytes in 1 file / 43.97Kb packed + +$end +$info=exp85 +$mame +0.133 [Curt Coder] + +Explorer/85, Netronics, 1979 + +The Netronics Explorer 85 was a Intel 8085 based computer produced by Netronics R&D Ltd. located in New Milford, Connecticut between 1979 and 1984. Netronics also produced the more well known ELF II computer, and the ill fated Explorer 88 computer (source: http://en.wikipedia.org/wiki/Explorer/85). + +DRIVER: +netronics/exp85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.234: Fixed keyboard problem, added 'save-state support [Robbbert]. +- 0.148u5: Fixed terminal [Curt Coder]. +- 0.133: Curt Coder added skeleton driver of 'Netronics Explorer 85' system. + +ROMSET: +10240 bytes in 5 files / 7.79Kb packed + +$end +$info=expchess +$mame +0.261 [hap, Sean Riddle] + +Explorer Chess, SciSys / LogiSoft, 1983 + +It’s a dedicated chess computer released in 1983, designed for both beginner and advanced players. Based on an 8-bit microprocessor (typically a 6502 or Z80), it offers multiple difficulty levels, game modes (play, analysis, puzzles), and a physical chessboard with pressure sensors and magnetic pieces. An LED display shows moves, timing, and system messages. Intended for home use and training, it represents a typical example of early commercial chess computers from the pre-32-bit era. + +DRIVER: +saitek/companion2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'SciSys / LogiSoft'. +- 0.261: hap and Sean Riddle added 'SciSys Explorer Chess' system. + +ROMSET: +None required. + +$end +$info=expert10 +$mame +0.37b11 [Wilbert Pol] + +Expert XP-800 (1.0) (MSX1, Brazil), Gradiente, 1985 + +The Expert, made by Gradiente Electronica (to date best known as a game console and Hi-Fi equipment company) was the second and last MSX home computer launched in the Brazilian market, in mid-1980s. Released one month after Epcom's Hotbit (just in time for 1985's Christmas), the Expert model XP-800 was a clone of the National CF-3000, with a computer case resembling a stereo system, a detached keyboard with a proprietary connector, no caps lock LED and no reset key (source: http://en.wikipedia.org/wiki/Gradiente_Expert). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'Expert XP-800 (1.0) (MSX1, Brazil)'. +- 0.37b11: Wilbert Pol added 'Gradiente Expert 1.0 (Brazil)' system. + +ROMSET: +32768 bytes in 1 file / 25.52Kb packed + +$end +$info=expert11 +$mame +0.37b11 [Wilbert Pol] + +Expert XP-800 (1.1) / Expert GPC-1 (MSX1, Brazil), Gradiente, 198? + +The Expert, made by Gradiente Electronica (to date best known as a game console and Hi-Fi equipment company) was the second and last MSX home computer launched in the Brazilian market, in mid-1980s. Released one month after Epcom's Hotbit (just in time for 1985's Christmas), the Expert model XP-800 was a clone of the National CF-3000, with a computer case resembling a stereo system, a detached keyboard with a proprietary connector, no caps lock LED and no reset key (source: http://en.wikipedia.org/wiki/Gradiente_Expert). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'Expert XP-800 (1.1) / Expert GPC-1 (MSX1, Brazil)'. +- 0.37b11: Wilbert Pol added 'Gradiente Expert 1.1 (Brazil)' system. + +ROMSET: +32768 bytes in 1 file / 25.45Kb packed + +$end +$info=expert13 +$mame +0.128 [Wilbert Pol] + +Expert 1.3 (MSX1, Brazil), Gradiente, 198? + +The Expert, made by Gradiente Electronica (to date best known as a game console and Hi-Fi equipment company) was the second and last MSX home computer launched in the Brazilian market, in mid-1980s. Released one month after Epcom's Hotbit (just in time for 1985's Christmas), the Expert model XP-800 was a clone of the National CF-3000, with a computer case resembling a stereo system, a detached keyboard with a proprietary connector, no caps lock LED and no reset key (source: http://en.wikipedia.org/wiki/Gradiente_Expert). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'Expert 1.3 (MSX1, Brazil)'. +- 0.128: Wilbert Pol added 'Gradiente Expert 1.3 (Brazil)' system. + +ROMSET: +32768 bytes in 1 file / 25.48Kb packed + +$end +$info=expert20 +$mame +0.128 [Wilbert Pol] + +Expert 2.0 (MSX2, Brazil), Gradiente, 1986 + +The Expert, made by Gradiente Electronica (to date best known as a game console and Hi-Fi equipment company) was the second and last MSX home computer launched in the Brazilian market, in mid-1980s. Released one month after Epcom's Hotbit (just in time for 1985's Christmas), the Expert model XP-800 was a clone of the National CF-3000, with a computer case resembling a stereo system, a detached keyboard with a proprietary connector, no caps lock LED and no reset key (source: http://en.wikipedia.org/wiki/Gradiente_Expert). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'Expert 2.0 (MSX2, Brazil)'. +- 0.128: Wilbert Pol added 'Gradiente Expert 2.0 (Brazil)' system. + +ROMSET: +81920 bytes in 4 files / 60.41Kb packed + +$end +$info=expert3i +$mame +0.143u3 [Wilbert Pol] + +Expert 3 IDE (MSX2+, Brazil), Ciel, 19?? + +It’s an MSX2+-compatible home computer produced in Brazil in the 1990s. Based on the Zilog Z80 processor, it features advanced graphics (bitmap modes up to 512×212 resolution with 19,230 colors), enhanced audio via the Yamaha YM2413 chip, and built-in IDE hard disk support—a rarity among MSX systems. It includes joystick ports, MSX expansion slots, composite/RF video output, and a localized keyboard with a Brazilian layout. Designed for home and educational use, it runs MSX-DOS2 and supports advanced software, including games and productivity applications, representing one of the most complete evolutions of the MSX platform in the South American market. + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'Expert 3 IDE (MSX2+, Brazil)'. +- 0.143u3: Wilbert Pol added 'Ciel Expert 3 IDE' system. + +ROMSET: +147456 bytes in 5 files / 96.96Kb packed + +$end +$info=expert3t +$mame +0.143u3 [Wilbert Pol] + +Expert 3 Turbo (MSX2+, Brazil), Ciel, 1996 + +It’s an MSX2+-compatible home computer produced in Brazil in 1996. Based on a Zilog Z80 processor with an accelerated clock speed (typically 5.36 MHz or higher), it features advanced graphics (up to 512×212 pixels with over 19,000 colors), enhanced audio via the Yamaha YM2413 chip, and built-in IDE hard disk support. It includes a localized keyboard with a Brazilian layout, joystick ports, MSX expansion slots, and composite/RF video output. Running MSX-DOS2, it supports advanced software—including MSX2+-optimized games and productivity applications—and stands as one of the most powerful and complete implementations of the MSX platform in the South American market. + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'Expert 3 Turbo (MSX2+, Brazil)'. +- 0.143u3: Wilbert Pol added 'Ciel Expert 3 Turbo' system. + +ROMSET: +98304 bytes in 5 files / 69.69Kb packed + +$end +$info=expertac +$mame +0.143u3 [Wilbert Pol] + +Expert AC88+ (MSX2+, Brazil), Gradiente, 19?? + +It’s an MSX2+-compatible home computer produced in Brazil in the second half of the 1980s. Based on the Zilog Z80 processor, it features advanced graphics (resolutions up to 512×212 pixels with over 19,000 colors), enhanced audio via the Yamaha YM2413 chip, and 128 KB of video RAM. It includes a keyboard with a Brazilian layout, joystick ports, MSX expansion slots, and composite/RF video output. Designed for home and educational use, it runs MSX-DOS2 and supports advanced software, including games and applications optimized for MSX2+, representing one of the most widespread and complete implementations of the MSX platform in the Brazilian market. + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'Expert AC88+ (MSX2+, Brazil)'. +- 0.143u3: Wilbert Pol added 'Gradiente Expert AC88+' system. + +ROMSET: +98304 bytes in 5 files / 72.83Kb packed + +$end +$info=expertdp +$mame +0.81 [Jirou Kaneda] + +Expert DDPlus (MSX1, Brazil), Gradiente, 1989 + +The Expert, made by Gradiente Electronica (to date best known as a game console and Hi-Fi equipment company) was the second and last MSX home computer launched in the Brazilian market, in mid-1980s. Released one month after Epcom's Hotbit (just in time for 1985's Christmas), the Expert model XP-800 was an inferior clone of the National CF-3000, with a computer case resembling a stereo system, a detached keyboard with a proprietary connector, no caps lock LED and no reset key. The two last versions had a black case and the problematic socketed chips was replaced by an ASIC one. Nevertheless, the RAM was mapped to a secondary slot and, although it was straight by the MSX standards, caused a lot of crashes with programs who searched for memory in the wrong place. It not contributed to add popularity to both Plus versions (source: http://en.wikipedia.org/wiki/Gradiente_Expert#Versions_Plus.2FDD_Plus). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'Expert DDPlus (MSX1, Brazil)'. +- 0.81: Jirou Kaneda added 'Gradiente Expert Plus' system. + +ROMSET: +49152 bytes in 2 files / 37.57Kb packed + +$end +$info=expertdx +$mame +0.143u3 [Wilbert Pol] + +Expert DDX+ (MSX2+, Brazil), Gradiente, 19?? + +It’s an MSX2+-compatible home computer produced in Brazil in the second half of the 1980s. Based on the Zilog Z80 processor, it features advanced graphics (up to 512×212 pixels with over 19,000 colors), enhanced audio via the Yamaha YM2413 chip, and 128 KB of video RAM. It includes a keyboard with a Brazilian layout, joystick ports, MSX expansion slots, and composite/RF video output. Designed for home and educational use, it runs MSX-DOS2 and supports advanced software, including games and applications optimized for MSX2+, representing one of the most widespread variants of the MSX platform in the Brazilian market. + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'Expert DDX+ (MSX2+, Brazil)'. +- 0.143u3: Wilbert Pol added 'Gradiente Expert DDX+' system. + +ROMSET: +114688 bytes in 5 files / 85.45Kb packed + +$end +$info=expertpl +$mame +0.81 [Jirou Kaneda] + +Expert Plus (MSX1, Brazil), Gradiente, 1989 + +The Expert, made by Gradiente Electronica (to date best known as a game console and Hi-Fi equipment company) was the second and last MSX home computer launched in the Brazilian market, in mid-1980s. Released one month after Epcom's Hotbit (just in time for 1985's Christmas), the Expert model XP-800 was an inferior clone of the National CF-3000, with a computer case resembling a stereo system, a detached keyboard with a proprietary connector, no caps lock LED and no reset key. The two last versions had a black case and the problematic socketed chips was replaced by an ASIC one. Nevertheless, the RAM was mapped to a secondary slot and, although it was straight by the MSX standards, caused a lot of crashes with programs who searched for memory in the wrong place. It not contributed to add popularity to both Plus versions (source: http://en.wikipedia.org/wiki/Gradiente_Expert#Versions_Plus.2FDD_Plus). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'Expert Plus (MSX1, Brazil)'. +- 0.81: Jirou Kaneda added 'Gradiente Expert DDPlus' system. + +ROMSET: +49152 bytes in 2 files / 33.93Kb packed + +$end +$info=explorapro +$mame +0.204 [R. Belmont, Lord Nightmare] + +NCD Explora Pro XQ, Network Computing Devices, 1995 + +Technical informations: https://wiki.sigpipe.me/hacking:ncd_explora + +DRIVER: +ncd/ncdppc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: R. Belmont and Lord Nightmare added 'Network Computing Devices NCD Explora Pro XQ' system. + +ROMSET: +262144 bytes in 1 file / 84.68Kb packed + +$end +$info=exsprt48 +$mame +0.218 [Sean Riddle, David Haywood] + +Excite Sports Wireless Interactive TV Game - 48-in-1 (NTSC), Excite, 200? + +It’s a plug-and-play console released in the 2000s, designed to connect directly to an NTSC television. It includes 48 simplified arcade games spanning genres from sports to action and puzzle. It uses a wireless controller with colored buttons for gameplay actions, while audio and video are output via composite or RF connection. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Excite Sports Wireless Interactive TV Game - 48-in-1 (set 1, NTSC)' system. + +ROMSET: +33554432 bytes in 1 file / 11.01Mb packed + +$end +$info=ez80 +$mame +0.237 [AJR] + +Zilog eZ80, , ???? + +DRIVER: +devices/cpu/z80/ez80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: AJR added 'Zilog eZ80' device. + +ROMSET: +None required. + +$end +$info=f1 +$mame +0.133 [Angelo Salese, Robbbert] + +Apricot F1, ACT, 1984 + +In 1984 ACT released a home computer, the "Apricot F1." It ran MS-DOS with "Activity", a GUI front end; like the Apricot PC, it was not IBM PC compatible. The machine was only successful in the UK. It was bundled with software for graphics, communication, word processing, a spreadsheet, some games, and system tools. It had one 3?" floppy disk (source: http://en.wikipedia.org/wiki/Apricot_Computers#1980s). + +DRIVER: +act/apricotf.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.144u4: Renamed (aprif1) to (f1). +- 0.133: Angelo Salese and Robbbert added skeleton driver of 'ACT Apricot F1' system. + +ROMSET: +32768 bytes in 2 files / 18.94Kb packed + +$end +$info=f1_daisy +$mame +0.222 [Robbbert] + +F1 daisy chain abstraction, , ???? + +DRIVER: +act/apricotf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Robbbert added 'F1 daisy chain abstraction' device. + +ROMSET: +None required. + +$end +$info=f10 +$mame +0.133 [Angelo Salese, Robbbert] + +Apricot F10, ACT, 1985 + +In 1985 ACT was renamed "Apricot Computers". By this time, the F1 had become one model in the F Series; other machines in the series were the F1e (a cheaper F1 with less RAM standing at 256KB); the F2 (with two floppy drives) and the F10 (with a 10MB Rodime hard drive, 512KB RAM and a more conventional-looking infra-red keyboard). The Activity GUI was replaced by GEM. The F1e contained a 360KB single sided floppy drive, and the F10 contained a 720KB double sided drive. Some F1e computers shipped with an expansion card that could also be used in the F10, that would modulate the RGB video signal to RF enabling the computer to be used with a domestic television set. This card also contained a composite video output. The machine was unusual in that it contained the same 36-way Centronics parallel port that appeared on many contemporary printers (and continued to do so until virtually replaced with USB and ethernet). This means that a standard 36-way centronics male to centronics male cable needs to be used to connect a printer / and these were hard to find since IBM had introduced the DB25F connector (source: http://en.wikipedia.org/wiki/Apricot_Computers#1980s). + +DRIVER: +act/apricotf.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u4: Renamed (aprif10) to (f10). +- 0.133: Angelo Salese and Robbbert added skeleton driver of 'ACT Apricot F10' system. + +ROMSET: +32768 bytes in 2 files / 24.16Kb packed + +$end +$info=f1392 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Fountain 1392, Fountain, 1979 + +The "Fountain 1392" is a variation of the Radofin 1392, a programmable video game console from the 1970s that is part of the Radofin 1292 family. It features a Signetics 2636N audiovisual co-processor and was part of an early system that used cartridges, which had ROM sizes of up to 8KB. + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Fountain 1392' system. + +ROMSET: +None required. + +$end +$info=f1e +$mame +0.144u4 [Angelo Salese, Robbbert] + +Apricot F1e, ACT, 1984 + +In 1985 ACT was renamed 'Apricot Computers'. By this time, the F1 had become one model in the F Series; other machines in the series were the F1e (a cheaper F1 with less RAM standing at 256KB); the F2 (with two floppy drives) and the F10 (with a 10MB Rodime hard drive, 512KB RAM and a more conventional-looking infra-red keyboard). The Activity GUI was replaced by GEM. The F1e contained a 360KB single sided floppy drive, and the F10 contained a 720KB double sided drive. Some F1e computers shipped with an expansion card that could also be used in the F10, that would modulate the RGB video signal to RF enabling the computer to be used with a domestic television set. This card also contained a composite video output. The machine was unusual in that it contained the same 36-way Centronics parallel port that appeared on many contemporary printers (and continued to do so until virtually replaced with USB and ethernet). This means that a standard 36-way centronics male to centronics male cable needs to be used to connect a printer / and these were hard to find since IBM had introduced the DB25F connector (source: http://en.wikipedia.org/wiki/Apricot_Computers). + +DRIVER: +act/apricotf.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.144u4: Angelo Salese and Robbbert added 'ACT Apricot F1e' system. + +$end +$info=f2 +$mame +0.144u4 [Angelo Salese, Robbbert] + +Apricot F2, ACT, 1984 + +Unlike the Apricot F1 which was a kind of bridge between the home-computing and the professional markets, the F2 and the F10 were clearly marketed as business machines. They were quite similar to the F1, but included an extra expansion slot, more memory and larger storage capacity : two disk-drives for the F2 and one disk-drive and a 10MB hard-disk for the F10 (source: http://www.old-computers.com/museum/computer.asp?c=493&st=1). + +DRIVER: +act/apricotf.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u4: Angelo Salese and Robbbert added 'ACT Apricot F2' system. + +$end +$info=f2mc16 +$mame +0.212 [R. Belmont] + +Fujitsu Micro F2MC-16, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Created devices for the onboard analogue to digital converter, clock generator, interrupt controller/Extended intelligent I/O service, I/O port, Programmable Pulse Generator, reload timer and UART. CPU core exposes the RMW line for onboard devices. Log messages will contain the address of the start of the instruction, rather than the next byte the CPU is about to fetch. Added INT9/INT addr16 & INT addr24 software interrupt instructions. Fixed INCW @RWx & DECW @RWx instruction length Added missing fetch of immediate value in MOV @RWx + RW7, #imm8. Rewrote Tomy Prin-C keyboard handling and pen to use new onboard devices, substantially increasing the reload timer 0 frequency as it's now correctly waiting for 0x7530 underflows with reload = 0x37f at startup [smf]. +- 0.268: Flesh out CPU emulation. Support INT #vct8, LSL A, R0 and FILSWI instructions. Support many more EA-type instruction modes. Prevent MOVS(W)I and FILS(W)I from clobbering RW0 if it lies within the destination range. Fix copy-paste mistakes [AJR]. +- 0.267: Disassembly updates: Correct decoding of FILSWI. Eliminate unnecessary and somewhat confusing INC A and DEC A aliases [AJR]. Removed ancient diagnostic printf [R. Belmont]. Implemented several more instructions and fixed numerous issues. Implemented more instructions used by Tomy Prin-C software. Add and fix several instructions (#12427). Add additional instructions from Prin-C disassembly (#12443) [QUFB]. +- 0.235: Emulate many more opcodes. Add interrupt callback for debugger. Correct disassembly of MOVW io, A. General cleanup. Add helper functions for increment and decrement operations and short direct banking. Rationalize use of temporary variables. Modify only lowest 8 bits of accumulator for XOR A, #imm8. Perform a 16-bit rather than 8-bit write for MOVW @RLx + #disp8, A. Use SSB instead of USB for @RW3 or @RW7 addressing when S flag is set. Fix numerous flag calculations. Emulate various additional instructions and modes. Fix banking for direct addressing mode. Fix semantics of CLRB and number of bytes consumed by SETB. Fix mistake with calculating N and Z flags for SUB and CMP and writing incorrect result for SUB. Use INC(W)(L) A and DEC(W)(L) A pseudo-operations in disassembly [AJR]. +- 0.234: Rewrite disassembler. Fix bug in CPU core advancing PC by one too many bytes when executing ADDL A, RLn [AJR]. +- 0.214: Implemented more opcodes. Made interrupt handling more robust. Implemented mb9061x timers 0 and 1, including external event counter mode. Fixed BBC branch offset. Added more opcodes to the disassembler and normalized bit syntax. Added save state support and cleaned up code [R. Belmont]. +- 0.212: R. Belmont added 'Fujitsu Micro F2MC-16' device. + +ROMSET: +None required. + +$end +$info=f2mc16_adc +$mame +0.271 [smf] + +F2MC16 ADC, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'F2MC16 ADC' device. + +ROMSET: +None required. + +$end +$info=f2mc16_clock_generator +$mame +0.271 [smf] + +F2MC16 Clock Generator, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16_clock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'F2MC16 Clock Generator' device. + +ROMSET: +None required. + +$end +$info=f2mc16_intc +$mame +0.271 [smf] + +F2MC16 INTC, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'F2MC16 INTC' device. + +ROMSET: +None required. + +$end +$info=f2mc16_port +$mame +0.271 [smf] + +F2MC16 Port, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16_port.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'F2MC16 Port' device. + +ROMSET: +None required. + +$end +$info=f2mc16_ppg +$mame +0.271 [smf] + +F2MC16 Programmable Pulse Generator, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16_ppg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'F2MC16 Programmable Pulse Generator' device. + +ROMSET: +None required. + +$end +$info=f2mc16_reload_timer +$mame +0.271 [smf] + +F2MC16 16-bit reload timer, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16_reload.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'F2MC16 16-bit reload timer' device. + +ROMSET: +None required. + +$end +$info=f2mc16_uart +$mame +0.271 [smf] + +F2MC16 UART, , ???? + +DRIVER: +devices/cpu/f2mc16/f2mc16_uart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: smf added 'F2MC16 UART' device. + +ROMSET: +None required. + +$end +$info=f2pbball +$mame +0.183 [hap, Sean Riddle] + +2 Player Baseball (Fonas), Fonas, 1979 + +Sears Electronic Baseball, licensed from Fonas (Fonas' Baseball). One or two-player game, player two uses controls under the black portion of the top of the game (source: http://www.handheldmuseum.com/Sears/2PlayerBaseball.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: hap and Sean Riddle added 'Fonas 2 Player Baseball' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=f3851_psu +$mame +0.208 + +Fairchild F3851 PSU, , ???? + +DRIVER: +devices/machine/f3853.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Fairchild F3851 PSU' device. + +ROMSET: +None required. + +$end +$info=f3853_smi +$mame +0.149u1 + +Fairchild F3853 SMI, , ???? + +DRIVER: +devices/machine/f3853.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Renamed (f3853_device) to (f3853_smi) and description changed to 'Fairchild F3853 SMI'. +- 0.201: Improved interrupt behaviour. Don't fire external interrupt automatically when enabled, and clear interrupt requests once taken [AJR]. +- 0.186: Renamed (f3853) to (f3853_device) and description changed to 'F3853 SMI'. +- 0.149u1: Added 'F3853' device. + +ROMSET: +None required. + +$end +$info=f3856_psu +$mame +0.208 + +Fairchild F3856 PSU, , ???? + +DRIVER: +devices/machine/f3853.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Fairchild F3856 PSU' device. + +ROMSET: +None required. + +$end +$info=f387x +$mame +0.238 [Bitsavers] + +F387X PEP System, Fairchild Instrument & Camera Corporation, 1979 + +The F387X PEP System is a single board computer with LEDs and numeric keypad. Attached to the wiring side is a hand written label with the text: "7-6-79 OK 28" (source: https://www.computerhistory.org/collections/catalog/102696433). + +DRIVER: +fairchild/f387x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.238: Bitsavers added 'Fairchild Instrument & Camera Corporation F387X PEP System' system. + +ROMSET: +2048 bytes in 1 file / 1.71Kb packed + +$end +$info=f38t56_psu +$mame +0.208 + +Fairchild F38T56 PSU, , ???? + +DRIVER: +devices/machine/f3853.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Fairchild F38T56 PSU' device. + +ROMSET: +None required. + +$end +$info=f3in1 +$mame +0.193 [hap, Sean Riddle] + +3 in 1: Football, Basketball, Soccer, Fonas, 1979 + +Fonas 3-in-1. It's a Soccer, Football and Basketball game handheld all in one. Use the switch to select the game and apply the appropriate overlay (source: https://www.handheldmuseum.com/Misc/Fonas3in1.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.193: hap and Sean Riddle added 'Fonas 3 in 1: Football/Basketball/Soccer' system. + +ROMSET: +3280 bytes in 3 files / 2.20Kb packed + +$end +$info=f4431 +$mame +0.248 [Dirk Best, Bitsavers] + +4431, Facit, 1981 + +It’s an IBM PC-compatible desktop computer produced in Sweden in 1981 by Facit (a Swedish company known for typewriters and calculators). Based on the Intel 8088 processor, it features 64–256 KB of RAM, 5.25" floppy drives, and the MS-DOS operating system. Designed for professional and administrative use, it has a compact design with an integrated keyboard and a metal chassis. It was one of the earliest European PC-compatible systems, developed in collaboration with IBM and primarily targeted at the Scandinavian. + +DRIVER: +facit/f4431.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.248: Dirk Best and Bitsavers added 'Facit 4431' system. + +ROMSET: +16616 bytes in 7 files / 10.30Kb packed + +$end +$info=f4431_kbd +$mame +0.248 [Dirk Best] + +Facit F4431 keyboard, , ???? + +DRIVER: +facit/f4431_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Dirk Best added 'Facit F4431 keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.61Kb packed + +$end +$info=f4702 +$mame +0.227 [AJR] + +Fairchild 4702B Bit Rate Generator, , ???? + +DRIVER: +devices/machine/f4702.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: AJR added 'Fairchild 4702B Bit Rate Generator' device. + +ROMSET: +None required. + +$end +$info=f4dxluc4 +$mame +0.234 [Predator99, rfka01] + +F4DXL-UC4, ADI, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/5495 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Predator99 and rfka01 added 'ADI F4DXL-UC4' system. + +ROMSET: +65536 bytes in 1 file / 54.40Kb packed + +$end +$info=f5_620 +$mame +0.283 [TeamEurope] + +F5 Handheld Game Console (620-in-1), , 202? + +Portable device with a color display and over 600 preinstalled games, including clones of classic arcade games and retro titles. Compact, battery-powered or USB-powered, it features a built-in joystick and buttons for an instant, nostalgic gaming experience designed for retro gaming enthusiasts. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added ' F5 Handheld Game Console (620-in-1)' system. + +ROMSET: +16777216 bytes in 1 file / 7.87Mb packed + +$end +$info=f5220_kbd +$mame +0.240 [AJR] + +F5220 Keyboard, , ???? + +DRIVER: +falco/f5220_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: AJR added 'F5220 Keyboard' device. + +ROMSET: +None required. + +$end +$info=f65535_lcd_isa16 +$mame +0.286 [Angelo Salese] + +CT-65535 Integrated VGA card (LCD variant), , ???? + +DRIVER: +ibm/ptpc110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'CT-65535 Integrated VGA card (LCD variant)' device. + +ROMSET: +None required. + +$end +$info=f65535_vga +$mame +0.286 [Angelo Salese] + +Chips and Technologies F65535 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_chips.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'Chips and Technologies F65535 VGA i/f' device. + +ROMSET: +None required. + +$end +$info=f8 +$mame +0.150 + +Fairchild F8, , ???? + +DRIVER: +devices/cpu/f8/f8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Add callback for overriding the normal reset address [AJR]. +- 0.205: Fixed LNK instruction by testing carry flag before clearing flags (github #4371) [AJR]. +- 0.201: Fix formatting glitch with disassembly of invalid instructions [AJR]. +- 0.150: Added 'Fairchild F8' device. + +ROMSET: +None required. + +$end +$info=f82c836a +$mame +0.286 [Angelo Salese] + +Chips and Technologies F82C836A SCATsx, , ???? + +DRIVER: +devices/machine/f82c836.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'Chips and Technologies F82C836A SCATsx' device. + +ROMSET: +None required. + +$end +$info=f9334 +$mame +0.189 + +Fairchild 9334 Addressable Latch, , ???? + +DRIVER: +devices/machine/74259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Fairchild 9334 Addressable Latch' device. + +ROMSET: +None required. + +$end +$info=facit4440 +$mame +0.201 [Robbbert] + +4440 Twist (30M-F1), Facit, 1984 + +In Sweden it was used in tax offices, because of its useful features. Main feature of Facit Twist or Facit xxx0 was its screen which could be rotated 90 degrees to portrait orientation allowing 72 line display at 80 columns. Screen was white, with good contrast and flicker-free. It was useful with table comparison and data managenemt. Twist was a good Swedish machine, rigid and reliable. Casing was made of alluminium alloy painted white and brown. Mainboard was located on the back side, and rear part of case was acting as a huge heatsink (source: http://oldcomputer.info/terminal/facxxx0/index.htm). + +DRIVER: +facit/facit4440.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.238: Updates based on schematics [AJR]. +- 0.201: Robbbert added 'Facit Terminal 4440 (30M-F1)' system. + +ROMSET: +55296 bytes in 7 files / 29.03Kb packed + +$end +$info=fairicam +$mame +0.286 [TeamEurope] + +Rilu Rilu Fairilu Camera (Japan), Sega Toys, 2016 + +Digital toy camera produced by Sega Toys in collaboration with Sanrio, based on the "Rilu Rilu Fairilu" franchise (2016). Compact device designed for preschool girls, featuring an approximately 2-inch LCD screen, basic resolution (0.3–2 MP), and photo/video recording capabilities enhanced with filters and frames themed around Fairilu—fairy characters inspired by flowers and magical objects. The device boasts a pink/purple design with fairy-like wings, large buttons suited to small children’s hands, and battery-powered operation. Some versions supported microSD cards or USB transfer. This playful and educational tool provides an introductory, creative approach to digital photography and was primarily marketed in Japan from 2016 to 2019. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Sega Toys Rilu Rilu Fairilu Camera (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.69Mb packed + +$end +$info=falco500e +$mame +0.240 [Bitsavers] + +Falco 500e, Falco Data Products, 1991 + +It’s an IBM PS/2-compatible desktop computer released in 1991. It supports extended memory (up to several megabytes), 16-bit ISA expansion slots (not Micro Channel, despite the PS/2 reference), 3.5" floppy drives, and an IDE hard disk. Designed for professional and technical use, it runs MS-DOS, Windows 3.1, and—in some configurations—UNIX-like operating systems. The system includes a proprietary BIOS, serial and parallel ports, and—in certain versions—an integrated VGA controller. It was marketed in Europe as a cost-effective alternative to IBM workstations, with a strong focus on stability and software compatibility. + +DRIVER: +falco/falco500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.240: Bitsavers added 'Falco Data Products Falco 500e' system. + +ROMSET: +131072 bytes in 2 files / 75.36Kb packed + +$end +$info=falco5220e +$mame +0.203 [Al Kossow] + +Falco 5220e, Falco Data Products, 1987 + +Three variations of this terminal were introduced in 1986. Falco 5220 primarily emulates the DEC VT220; Falco 542 primarily emulates the LSI ADM 42; and Falco 5550 primarily emulates the Wyse WY-50 (source: MAME driver). + +DRIVER: +falco/falco500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: Renamed (falco5220) to (falco5220e). +- 0.203: Al Kossow added 'Falco Data Products Falco 5220' system. + +ROMSET: +65536 bytes in 2 files / 45.82Kb packed + +$end +$info=falco5220s +$mame +0.204 [Al Kossow] + +Falco 5220s, Falco Data Products, 1989 + +It’s an IBM PC/AT-compatible desktop computer released in 1989. Based on the Intel 80286 processor, it supports extended memory (up to several megabytes), 16-bit ISA expansion slots, 3.5" floppy drives, and IDE or MFM hard disks. Designed for professional use, it runs MS-DOS and Windows/286, featuring a proprietary BIOS and a design focused on stability and hardware compatibility. It was marketed in Europe as a reliable system for business and technical environments, often integrated into vertical solutions or dedicated workstations. + +DRIVER: +falco/falco500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: Al Kossow added 'Falco Data Products Falco 5220s' system. + +ROMSET: +65536 bytes in 2 files / 43.93Kb packed + +$end +$info=falcon30 +$mame +0.140 [Curt Coder] + +Falcon030, Atari, 1992 + +The Atari Falcon030 Computer System was Atari Corporation's final computer product. Codenamed Sparrow, the machine was based on a Motorola 68030 main CPU, and had a Motorola 56000 digital signal processor, a feature which distinguished it from most other microcomputers of the era (source: http://en.wikipedia.org/wiki/Atari_Falcon). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.142: Renamed (falcon) to (falcon30). +- 0.140: Curt Coder added skeleton driver of 'Atari Falcon' system. + +ROMSET: +2097152 bytes in 4 files / 821.46Kb packed + +$end +$info=falcon40 +$mame +0.140 [Curt Coder] + +Falcon040 (prototype), Atari, 1992 + +Few time after the Falcon 030, Atari decided to launch its successor. They worked then on the Falcon030 MicroBox. Atari worked for a while on a Falcon040 and one prototype was almost finished, but we can consider the MicroBox as the last attempt from Atari in the world of Computing (source: http://www.old-computers.com/museum/computer.asp?c=270). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder added skeleton driver of 'Atari Falcon040' system. + +ROMSET: +512788 bytes in 1 file / 251.60Kb packed + +$end +$info=famicom +$mame +0.37b5 [Brad Oliver] + +Famicom, Nintendo, 1983 + +The Famicom Disk System was a peripheral available only for the Japanese Famicom that used games stored on "Disk Cards", reminiscent of 3" Quick Diskettes (source: http://en.wikipedia.org/wiki/Nintendo_Famicom). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_flop.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.251: BugFIX #08443 [Misc.] (nintendo/nes.cpp) famicom: Most software using ?hvc_basic? cartridges fails to start [AJR]. +- 0.250: BugFIX #08445 [Misc.] (nintendo/nes.cpp) famicom: Games using Bandai LZ93D50 cartridges fail to start [Ivan Vangelista]. +- 0.209: Added 'Namco 163 sound emulation, used by some Famicom cartridges [cam900]. +- 0.155: Converted the disk system add-on to be a cart in the softlist. The official syntax to launch disk games is now mess famicom -cart disksys -flop gamename which corresponds to inserting the RAM expansion cart with connected the disk drive into the cartslot and the desired disk in the disk drive (exactly like you would have done with the real thing). In this way, you cannot mount anymore both a cart and a disk in the Family Computer (as in a real unit). Users that cannot cope with this limitation and/or with the new syntax can still use the famitwin driver (which offers both cart and disk options) or the newly added 'driver fds which emulates a famicom with the expansion always inserted: in both latter cases the old syntax mess famitwin -flop gamename will launch the game, as previously. Fixed disk system IRQ latch clear in Kaettekita Mario Bros. based on investigations by FHorse [Fabio Priuli]. +- 0.149u1: Added support for loading/saving BASIC programs from/to cassette. Wav files supported only [Fabio Priuli]. +- 0.145: Added 'a floppy disk softlist and updated the driver to use it [Fabio Priuli]. +- 0.139: Fixed long standing problems (present at least since MESS 0.122) with disks not loading correctly. Many games are playable again [Fabio Priuli]. +- 0.138: Fixed .fds format problems: headerless disks are now recognized, but the system still has problems when loading data [Fabio Priuli]. +- 0.130: Fixed 0.129 regression; once again allows you to run with only a floppy image and no cart (bug #1760) [Fabio Priuli]. +- 0.128: Fixed small Disk loading bug which caused "Disk Trouble Err. 22" with all disk images (remaining part of bug #1479). Famicom Disk System is back to working status [Fabio Priuli]. +- 0.122: Fixed reads to $4031-2 when a disk is not mounted [MAMEPlus Team]. +- 0.114: Fixed Disk System, marked working now (bug #1101) [R. Belmont]. +- 0.106: Fixed disk system [Steve Leung]. +- 0.105: Added 'hack to prevent crashing. Marked as not working [Nate Woods]. +- 0.37b5: Brad Oliver added 'Famicom' system. + +$end +$info=famicomo +$mame +0.248 [kmg] + +Famicom (earlier, with RP2A03), Nintendo, 1983 + +The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the Family Computer (FC),[note 1] commonly known as the Famicom.[note 2] The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games (source: https://en.wikipedia.org/wiki/Nintendo_Entertainment_System). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_flop.xml, famicom_cass.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.248: kmg added 'Nintendo Famicom (earlier, with RP2A03)' system. + +ROMSET: +None required. + +$end +$info=famitvc1 +$mame +0.247 [kmg] + +My Computer Terebi C1, Sharp, 1983 + +Nintendo and Sharp had a close relationship back in the days of 8-bit gaming. In the world of Famicom, Sharp is best known for creating the Twin Famicom, a single console that had both cart and disk ports. A little less know, but still highly sought after item, is the Sharp C1, a combination TV and Famicom. The C1 came with a Famicom built into its base, and unlike the Famicom and Twin Famicom, it had a controller you could plug into the base. Just like its NES counterpart, 19SC111, the C1 wasn't a very popular item. But unlike the NES version, the C1 sells for a lot more money today. An unboxed C1 with the original controller can sell for as much as $300 with a busted screen and up to $800 fully functional. The C1 has the Famicom port at the bottom of the TV, which wouldn't allow for the use of the Disk System without some clever adjustments to the FDS's RAM adaptor. The Sharp C1 controller plugged in next to the cartridge slot in a port unique from the Famicom and NES. You can find C1's in both red and sort of a tan-gray-silver (source: https://famicomworld.com/system/other/sharp-c1/). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_flop.xml, famicom_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.247: kmg added 'Sharp My Computer Terebi C1' system. + +ROMSET: +16576 bytes in 3 files / 7.95Kb packed + +$end +$info=famitwin +$mame +0.106 [incog] + +Twin Famicom, Sharp, 1986 + +The Twin Famicom was produced by Sharp Corporation in 1986, and was only released in Japan. It is a licensed Nintendo product, and is basically the Family Computer (Famicom) and the Family Computer Disk System (FDS) which have been combined into a single piece of hardware (source: http://en.wikipedia.org/wiki/Twin_Famicom). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_flop.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.248: Changed description to 'Twin Famicom'. +- 0.114: Fixed Disk System, marked working now (bug #1101) [R. Belmont]. +- 0.106: incog added 'Sharp Famicom Twin' system. + +ROMSET: +8192 bytes in 1 file / 5.49Kb packed + +$end +$info=fanucs15 +$mame +0.153 [Guru, R. Belmont] + +System 15, Fanuc, 1990 + +This is a circa-1990 CNC machine with a very custom GUI, made of a bunch of boards plugged into a passive backplane (source: driver fanucs15.c). + +DRIVER: +skeleton/fanucs15.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.153: Guru and R. Belmont added skeleton driver of 'Fanuc System 15' system. Got the 80286 to boot correctly [Carl]. Added Guru Readme(tm) for Base 1 board [Guru]. + +ROMSET: +2981888 bytes in 26 files / 1007.71Kb packed + +$end +$info=fanucspg +$mame +0.153 [Guru, R. Belmont] + +System P Model G, Fanuc, 1983 + +This is a machine from 1983 in a single case with a lot of ports and a unique keyboard. Also known as Fanuc P-G System, this is a dedicated 8085+8086+8087-based computer system running software for CNC Programming. The system boots up from ROM and then application software is loaded from floppies. The softwares are not point and click auto-generation type conversational CAD/CAM applications. The earlier 'non-Symbolic' software requires knowledge of programming in APT and other languages of the era. The 'Symbolic' software has menus and asks questions and the blanks must be filled in correctly. The graphics are mostly made of lines but are sufficient to complete the task easily. Efficient and effective use of this system requires deep knowledge of CNC Machining techniques (Turning/Milling etc) and a good understanding of machining processes and procedures. With correct usage this system can be used to create CNC G-Code programs for any part that can be manufactured on a CNC Machine. Because the system is made in Japan in the early 80's and the manuals are very technical it also requires some skill in deciphering Japanese-English translated technical texts to understand how to use it properly (source: driver fanucspmg.c). + +DRIVER: +skeleton/fanucspmg.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.154: Better colors from new reference [Guru, R. Belmont]. Mapped most of the chips on the i86 side [Carl]. +- 0.153: Guru and R. Belmont added skeleton driver of 'Fanuc System P Model G' system. + +ROMSET: +65536 bytes in 4 files / 36.71Kb packed + +$end +$info=fanucspgm +$mame +0.154 [Guru, R. Belmont] + +System P Model G (monochrome), Fanuc, 1983 + +This is a machine from 1983 in a single case with a lot of ports and a unique keyboard. Also known as Fanuc P-G System, this is a dedicated 8085+8086+8087-based computer system running software for CNC Programming. The system boots up from ROM and then application software is loaded from floppies. The softwares are not point and click auto-generation type conversational CAD/CAM applications. The earlier 'non-Symbolic' software requires knowledge of programming in APT and other languages of the era. The 'Symbolic' software has menus and asks questions and the blanks must be filled in correctly. The graphics are mostly made of lines but are sufficient to complete the task easily. Efficient and effective use of this system requires deep knowledge of CNC Machining techniques (Turning/Milling etc) and a good understanding of machining processes and procedures. With correct usage this system can be used to create CNC G-Code programs for any part that can be manufactured on a CNC Machine. Because the system is made in Japan in the early 80's and the manuals are very technical it also requires some skill in deciphering Japanese-English translated technical texts to understand how to use it properly (source: driver fanucspmg.c). + +DRIVER: +skeleton/fanucspmg.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Guru and R. Belmont added 'Fanuc System P Model G (monochrome)' system. + +ROMSET: +32768 bytes in 4 files / 17.54Kb packed + +$end +$info=fapocket +$mame +0.195 [David Shah] + +Family Pocket 638 in 1, , 2017 + +It’s a handheld console released in 2017, featuring a color LCD screen and 638 pre-installed games—mostly simplified clones of arcade titles and 8-bit console classics. It includes a built-in controller with directional and action buttons, battery-powered operation, and a built-in speaker. The device doesn’t support cartridges or updates, offering an instant, nostalgic gaming experience for casual players. Designed for on-the-go fun, it combines compactness with a diverse range of content. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: David Shah added 'Family Pocket 638 in 1' system. + +ROMSET: +67108864 bytes in 1 file / 31.02Mb packed + +$end +$info=fatman +$mame +0.275 [m1macrophage] + +FatMan, PAiA Electronics, 1992 + +The PAiA FatMan is a monophonic analog synthesizer, manufactured by the U.S.-based company PAiA Electronics, known for its specialization in electronic kits and DIY (Do-It-Yourself) musical instruments. The FatMan is particularly prized for its powerful, bass-rich sound, making it ideal for genres such as electronica, progressive rock, and other styles that require deep, aggressive timbres. + +DRIVER: +paia/fatman.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: m1macrophage added 'PAiA Electronics FatMan' system. + +ROMSET: +8192 bytes in 1 file / 1.06Kb packed + +$end +$info=fb01 +$mame +0.154 [Wilbert Pol] + +FB-01 FM Sound Generator, Yamaha, 1986 + +The FB-01 is simply an inexpensive, 8 part multitimbral digital FM synth module. It's only a 4-operator synth which is less than, say a DX-7. This simply means its sounds are not quite as good. You will need an external MIDI system exclusive editor to edit the patches. This can be accomplished by a dedicated editor program like Unisyn, or by creating SysEx control messages within your sequencing program. The FB-01 has a lot of organ, piano, brass, bass, guitar, percussion, and lead sounds. Basically this is a good source of typical FM-sounds at a low price (source: http://www.vintagesynth.com/yamaha/fb01.php). + +DRIVER: +yamaha/fb01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.221: Changed description to 'FB-01 FM Sound Generator'. +- 0.154: Wilbert Pol added 'Yamaha FB-01' system. + +ROMSET: +32768 bytes in 1 file / 17.70Kb packed + +$end +$info=fc_disksys +$mame +0.155 + +FC RAM Expansion + Disk System PCB, , ???? + +DRIVER: +devices/bus/nes/disksys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Suppress side effects for debugger reads [cam900]. +- 0.155: Added 'FC RAM Expansion + Disk System PCB' device. + +ROMSET: +16384 bytes in 2 files / 11.06Kb packed + +$end +$info=fc100 +$mame +0.154 [Robbbert, Anna Wu] + +FC-100, Goldstar, 1982 + +It’s a home computer released in Korea in 1982, based on the Zilog Z80 microprocessor and designed for home and educational use. Compatible with the CP/M operating system, it features 64 KB of RAM, video output for television (RF or composite), a cassette interface for program loading, and expansion ports. The system boots into a ROM-resident BASIC interpreter and was primarily used in schools and by Korean hobbyists as a local alternative to Western models of the era. + +DRIVER: +skeleton/fc100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Robbbert and Anna Wu added 'Goldstar FC-100' system. + +ROMSET: +28672 bytes in 4 files / 21.22Kb packed + +$end +$info=fccomp88 +$mame +0.277 [TeamEurope, David Haywood] + +FC Compact 88-in-1 (CC-SFFC-WT) (Japan), Columbus Circle, 201? + +It's a retro Nintendo Entertainment System (NES) mini-console produced by Columbus Circle, a brand known for making plug-and-play devices similar to the Retro Duo or 50-in-1 series, popular in the early 2000s. This particular edition is designed as a compact, vintage-style version of the NES, with 88 games preinstalled, all based on emulation of the NES system. The device connects directly to the TV via an AV (RCA) cable and requires no external cartridges-the games are permanently included within the system. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Columbus Circle FC Compact 88-in-1 (CC-SFFC-WT) (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.40Mb packed + +$end +$info=fcpocket +$mame +0.195 [David Shah] + +FC Pocket 600 in 1, , 2016 + +It’s a plug-and-play console released in 2016, designed to connect directly to a television. It offers 600 preloaded games, primarily simplified clones of arcade and 8-bit console titles. The integrated controller uses colored buttons for gameplay actions, while audio and video are output via composite connection. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: David Shah added 'FC Pocket 600 in 1' system. + +ROMSET: +134217728 bytes in 1 file / 24.44Mb packed + +$end +$info=fctitler +$mame +0.248 [kmg] + +Famicom Titler, Sharp, 1989 + +Due to different TV standards, only the most technical savy of you people will get the titler function of this console to work outside of Japan. Apparently, you can write words straight onto the screen with the little touchpad, and among other things change the size and color of titles with the buttons on the left. On the back is an RF hookup to plug your video camera into, as well as S-Video out (this console seems to be the only Famicom version with this function.) Also becasue of the added 'features this console has unusually high power consmuption (230 volts, so you'll need a step down converter.) Made by Sharp, who also made various other Famicom clones combined with other electronics (like TVs, VCRs, etc.) Not too rare that you can't find one, expect to pay at least $150 (source: http://ultimateconsoledatabase.com/famiclones/famicom_titler.htm). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_flop.xml, famicom_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.248: kmg added 'Sharp Famicom Titler' system. + +ROMSET: +524480 bytes in 2 files / 196.20Kb packed + +$end +$info=fd148 +$mame +0.210 + +Rapid Access FD-148 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Rapid Access FD-148 Disk Drive' device. + +ROMSET: +16384 bytes in 1 file / 11.52Kb packed + +$end +$info=fd1761 +$mame +0.184 + +FD1761 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1761 FDC'. +- 0.184: Added 'FD1761' device. + +ROMSET: +None required. + +$end +$info=fd1763 +$mame +0.184 + +FD1763 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1763 FDC'. +- 0.184: Added 'FD1763' device. + +ROMSET: +None required. + +$end +$info=fd1765 +$mame +0.184 + +FD1765 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1765 FDC'. +- 0.184: Added 'FD1765' device. + +ROMSET: +None required. + +$end +$info=fd1767 +$mame +0.184 + +FD1767 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1767 FDC'. +- 0.184: Added 'FD1767' device. + +ROMSET: +None required. + +$end +$info=fd1771 +$mame +0.149u1 + +FD1771 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Add missing inversion and add extended DDAM handling [Olivier Galibert]. +- 0.186: Changed description to 'FD1771 FDC'. +- 0.149u1: Added 'FD1771' device. + +ROMSET: +None required. + +$end +$info=fd1781 +$mame +0.184 + +FD1781 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1781 FDC'. +- 0.184: Added 'FD1781' device. + +ROMSET: +None required. + +$end +$info=fd1791 +$mame +0.149u1 + +FD1791 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1791 FDC'. +- 0.149u1: Added 'FD1791' device. + +ROMSET: +None required. + +$end +$info=fd1792 +$mame +0.184 + +FD1792 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1792 FDC'. +- 0.184: Added 'FD1792' device. + +ROMSET: +None required. + +$end +$info=fd1793 +$mame +0.149u1 + +FD1793 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1793 FDC'. +- 0.149u1: Added 'FD1793' device. + +ROMSET: +None required. + +$end +$info=fd1794 +$mame +0.184 + +FD1794 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1794 FDC'. +- 0.184: Added 'FD1794' device. + +ROMSET: +None required. + +$end +$info=fd1795 +$mame +0.149u1 + +FD1795 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1795 FDC'. +- 0.149u1: Added 'FD1795' device. + +ROMSET: +None required. + +$end +$info=fd1797 +$mame +0.149u1 + +FD1797 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FD1797 FDC'. +- 0.149u1: Added 'FD1797' device. + +ROMSET: +None required. + +$end +$info=fd2000 +$mame +0.145u6 + +FD-2000 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/fd2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'FD-2000 Disk Drive'. +- 0.145u6: Added 'FD-2000' device. + +ROMSET: +65536 bytes in 2 files / 43.97Kb packed + +$end +$info=fd4000 +$mame +0.147u4 + +FD-4000 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/fd2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'FD-4000 Disk Drive'. +- 0.147u4: Added 'FD-4000' device. + +ROMSET: +65536 bytes in 2 files / 44.02Kb packed + +$end +$info=fdc344 +$mame +0.153 + +Ably-Tech FDC-344, , ???? + +DRIVER: +devices/bus/isa/mufdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Ably-Tech FDC-344' device. + +ROMSET: +16384 bytes in 1 file / 2.10Kb packed + +$end +$info=fdc37c665ir +$mame +0.286 [Angelo Salese] + +SMSC FDC37C665IR Super I/O FDC with IR support, , ???? + +DRIVER: +devices/machine/fdc37c665ir.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'SMSC FDC37C665IR Super I/O FDC with IR support' device. + +ROMSET: +None required. + +$end +$info=fdc37c93x +$mame +0.198 + +SMSC FDC37C93X Super I/O, , ???? + +DRIVER: +devices/machine/fdc37c93x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Changed description to 'SMSC FDC37C93X Super I/O'. +- 0.236: Update to support PS/2 mouse [yz70s]. +- 0.235: Actually read logical device registers. Add placeholder routine for mouse irq. Use ns16550 instead of ns16450 for rs232 as per datasheet [yz70s]. +- 0.198: Added 'SMSC FDC37C93X' device. + +ROMSET: +None required. + +$end +$info=fdc37m707 +$mame +0.255 [Angelo Salese] + +SMSC FDC37M707 Super I/O, , ???? + +DRIVER: +devices/machine/fdc37c93x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Angelo Salese added 'SMSC FDC37M707 Super I/O' device. + +ROMSET: +None required. + +$end +$info=fdcmag +$mame +0.153 + +Magitronic Multi Floppy Controller Card, , ???? + +DRIVER: +devices/bus/isa/mufdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Magitronic Multi Floppy Controller Card' device. + +ROMSET: +8192 bytes in 1 file / 1.96Kb packed + +$end +$info=fdes2000d +$mame +0.181 [yovan] + +Designer 2000 Display, Fidelity International, 1988 + +The designer 2000 (1987) contains the Fidelity Excellence program (1985) in a chess board designed by the Italian artist Franco Rocco. The 2000 number indicates a US estimation of the Elo level. At the same time, the Designer 1500 included the weak Chess Challenger 8 program and the Designer 2100 the very good "Par Excellence". In 1990/1991, the Excel Mach III and IV were also proposed as "Designer 2265 master" and "Designer 2325 master". The designer display is a very good game derived from the "par excellence". This "display" model includes a little LCD screen (source: http://electronicchess.free.fr/heroes.html#designer2000). + +DRIVER: +fidelity/desdis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.181: yovan added 'Fidelity Electronics Designer 2000 Display' system. + +ROMSET: +32768 bytes in 1 file / 22.74Kb packed + +$end +$info=fdes2100d +$mame +0.180 [hap, Berger] + +Designer 2100 Display (set 1), Fidelity International, 1988 + +The designer 2000 (1987) contains the Fidelity Excellence program (1985) in a chess board designed by the Italian artist Franco Rocco. The 2000 number indicates a US estimation of the Elo level. At the same time, the Designer 1500 included the weak Chess Challenger 8 program and the Designer 2100 the very good "Par Excellence". In 1990/1991, the Excel Mach III and IV were also proposed as "Designer 2265 master" and "Designer 2325 master" (source: http://electronicchess.free.fr/heroes.html#designer2000). + +DRIVER: +fidelity/desdis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Artwork Preview. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.249: Changed description to 'Designer 2100 Display (set 1)'. Fix bookrom bankswitch, make the lcd update edge triggered. Partial revert prev commit [hap]. +- 0.221: Changed description to 'Designer 2100 Display'. +- 0.180: hap and Berger added 'Fidelity Electronics Designer 2100 Display (rev. B)' system. + +ROMSET: +65536 bytes in 2 files / 43.81Kb packed + +$end +$info=fdes2100da +$mame +0.249 [Berger] + +Designer 2100 Display (set 2), Fidelity International, 1988 + +Fidelity?s state-of-the art technology provides you with an amazing computerized opponent that plays chess with skill and cunning, yet allows you to control the level of difficulty.?The sensory playing surface enables the computer to automatically sense all game moves.?Battery operation allows you to play against this chess opponent wherever you desire.?The built-in display provides additional features for you to select from and enables you the computer to communicate more information to you than non-display models (source: http://www.spacious-mind.com/html/designer_2100.html). + +DRIVER: +fidelity/desdis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.249: Berger added 'Fidelity Electronics Designer 2100 Display (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 20.91Kb packed + +$end +$info=fdes2265 +$mame +0.193 [hap, yoyo_chessboard] + +Designer Mach III Master 2265 (set 1), Fidelity Electronics International, 1989 + +Anyone familiar with the usual black and gray fidelity boxes will be pleasantly surprised by the look of the Designer 2265. Its 29.5 x 29.5 x 2.6 cm plastic case with the cheekily raised corners does not catapult him into the luxury heights of a Saitek Renaissance, but is definitely neat to look at and clear enough to play games on it, The actual playing field, 20 x 20 cm in size, is equipped with pressure sensors that respond quite well to light pressure. On the side are the 16 LEDs with which the designer transmits the trains to his user. Unfortunately, the LEDs are installed below the actual surface of the designer and can only be seen through relatively tiny viewing windows. This looks elegant at first, but at the expense of clarity (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Designer_2265_Master). + +DRIVER: +fidelity/desdis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.239: Changed description to 'Designer Mach III Master 2265 (set 1)'. +- 0.193: hap and yoyo_chessboard added 'Fidelity Electronics Designer Mach III Master 2265' system. + +ROMSET: +65536 bytes in 2 files / 46.37Kb packed + +$end +$info=fdes2265a +$mame +0.239 [Berger] + +Designer Mach III Master 2265 (set 2), Fidelity Electronics International, 1989 + +Anyone familiar with the usual black and gray fidelity boxes will be pleasantly surprised by the look of the Designer 2265. Its 29.5 x 29.5 x 2.6 cm plastic case with the cheekily raised corners does not catapult him into the luxury heights of a Saitek Renaissance, but is definitely neat to look at and clear enough to play games on it, The actual playing field, 20 x 20 cm in size, is equipped with pressure sensors that respond quite well to light pressure. On the side are the 16 LEDs with which the designer transmits the trains to his user. Unfortunately, the LEDs are installed below the actual surface of the designer and can only be seen through relatively tiny viewing windows. This looks elegant at first, but at the expense of clarity (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Designer_2265_Master). + +DRIVER: +fidelity/desdis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.239: Berger added 'Fidelity Electronics Designer Mach III Master 2265 (set 2)' system. + +ROMSET: +65536 bytes in 2 files / 46.31Kb packed + +$end +$info=fdes2325 +$mame +0.193 [hap, Berger] + +Designer Mach IV 68020 Master 2325, Fidelity Electronics International, 1991 + +Dan & Kathe Spracklen's program first appeared in a 2325 USCF rated chess computer in 1989 in the Fidelity Excel Mach IV Master and Version 6 of the Elite Avant Garde. These were amongst the last Fidelity chess computers to be produced before Fidelity was sold to Hegener & Glaser, makers of Mephistos. However Fidelity largely continued operations as an independent company. The Designer board version of the 2325 was not to appear for another two years, after Sid Samole had stepped down as Fidelity president. The new management set the price of the Designer 2325 Master at a very competitive level, $500. Less than half the previous price of the Excel Mach IV. That price also included the standard issue Mephisto style case (source: http://www.chesscomputeruk.com/html/fidelity_designer_2325_master.html). + +DRIVER: +fidelity/desdis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.218: Changed description to 'Designer Mach IV 68020 Master 2325'. +- 0.193: hap and Berger added 'Fidelity Electronics Designer Mach IV Master 2325' system. + +ROMSET: +65536 bytes in 1 file / 44.27Kb packed + +$end +$info=fdpc200 +$mame +0.155 [Wilbert Pol] + +DPC-200 (MSX1, Italy), Fenner, 1985 + +The Fenner DPC-200 is compatible MSX home computer manufactured by the Italian company Fenner for Daewoo (source, traslated from Spanish: http://enciclopedia.us.es/index.php/Fenner_DPC-200). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'DPC-200 (MSX1, Italy)'. +- 0.155: Wilbert Pol added 'Fenner DPC-200' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=fds +$mame +0.155 [Fabio Priuli] + +Famicom (w/ Disk System add-on), Nintendo, 1986 + +The Family Computer Disk System, sometimes called the Famicom Disk System, the Disk System, the FDS and the FCD, was released on February 21, 1986 by Nintendo as a peripheral for the Nintendo Family Computer console in Japan. It uses proprietary floppy disks (called "Disk Cards") for data storage. It was announced, but not released, for the North American/PAL Nintendo Entertainment System. Through its entire production span, 1986-2003, 4.44 million units were sold (source: http://en.wikipedia.org/wiki/Family_Computer_Disk_System). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +famicom_flop.xml + +RESOURCES: +Snap, Title, Icon and Artwork Preview. + +WIP: +- 0.239: BugFIX #08041: [Crash/Freeze] (nes.cpp) fds [smb2]: Game frozen at title screen (it should be animated) [kmg]. +- 0.180: Detached the other cart lists [Reagan Roush]. +- 0.155: Fabio Priuli added 'Nintendo Famicom (w/ Disk System add-on)' system. + +ROMSET: +None required. + +$end +$info=fe2010_pit +$mame +0.188 + +Faraday FE2010 PIT, , ???? + +DRIVER: +devices/machine/pit8253.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'Faraday FE2010 PIT' device. + +ROMSET: +None required. + +$end +$info=feag +$mame +0.207 [hap, Berger] + +Elite Avant Garde (model 6081), Fidelity International, 1986 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.208: Changed description to 'Elite Avant Garde (model 6081)'. +- 0.207: hap and Berger added 'Fidelity Electronics Elite Avant Garde (model 6081, English)' system. + +ROMSET: +53248 bytes in 7 files / 38.46Kb packed + +$end +$info=feag2100 +$mame +0.179 [hap, anonymous] + +Elite Avant Garde 2100 (set 1), Fidelity International, 1986 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde_2100 + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: Swap feag2100/feag2100a and add a CPU freq config instead [hap]. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.220: Changed description to 'Elite Avant Garde 2100 (set 1)'. +- 0.208: Changed description to 'Elite Avant Garde 2100'. +- 0.179: hap, anonymous added 'Fidelity Electronics Elite Avant Garde 2100 (English)' system. + +ROMSET: +49152 bytes in 3 files / 28.83Kb packed + +$end +$info=feag2100a +$mame +0.220 [Berger] + +Elite Avant Garde 2100 (set 2), Fidelity International, 1986 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde_2100 + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Swap feag2100/feag2100a and add a CPU freq config instead [hap]. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.220: Berger added 'Fidelity Electronics Elite Avant Garde 2100 (set 2)' system. + +ROMSET: +49152 bytes in 3 files / 28.82Kb packed + +$end +$info=feagpriv +$mame +0.272 [hap, Berger] + +Elite Private Line (EAG 6081 conversion), Fidelity Deutschland, 1986 + +Private Line, (Fidelity Elite Private Line) a dedicated chess computer of the Elite series by Fidelity Electronics with a 6502 processor and a Sargon based program by Dan and Kathe Spracklen, the computer designed by German representative of Fidelity Electronics, Peter Reckwitz. Along with his "team" members Elite and Elegance, Private Line played the 4th World Microcomputer Chess Championship 1984 in Glasgow. The computer had a wooden sensory board and an external display unit. It was released in small quantities for a few collectors and enthusiasts (source: https://www.chessprogramming.org/Private_Line). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: hap, Berger added 'Fidelity Deutschland Elite Private Line (EAG 6081 conversion)' system. + +ROMSET: +32768 bytes in 1 file / 17.83Kb packed + +$end +$info=feagv10 +$mame +0.171 [hap, Micha] + +Elite Avant Garde 2325 (model 6117-10), Fidelity International, 1990 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A/S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.259: Changed description to 'Elite Avant Garde 2325 (model 6117-10)'. +- 0.171: hap and Micha added 'Fidelity Electronics Elite Avant Garde (model 6117-10)' system. + +ROMSET: +131072 bytes in 4 files / 94.56Kb packed + +$end +$info=feagv11 +$mame +0.171 [hap, Micha] + +Elite Avant Garde 2325 (model 6117-11), hack (Wilfried Bucke), 2001 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.259: Changed description to 'Elite Avant Garde 2325 (model 6117-11)'. +- 0.171: hap and Micha added 'hack (Wilfried Bucke) Elite Avant Garde (model 6117-11)' system. + +ROMSET: +131072 bytes in 4 files / 94.56Kb packed + +$end +$info=feagv4 +$mame +0.208 [hap, Berger] + +Elite Avant Garde 2265 (model 6114-2/3/4, set 1), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.257: Renamed (feagv3) to (feagv4). +- 0.208: hap and Berger added 'Fidelity Electronics Elite Avant Garde (model 6114-3)' system. + +ROMSET: +131072 bytes in 2 files / 88.77Kb packed + +$end +$info=feagv4a +$mame +0.171 [hap, Micha] + +Elite Avant Garde 2265 (model 6114-2/3/4, set 2), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.257: Renamed (feagv2) to (feagv4a). +- 0.208: Changed description to 'Elite Avant Garde (model 6114-2)'. +- 0.171: hap and Micha added 'Fidelity Electronics Elite Avant Garde (model 6114-2/3/4)' system. + +ROMSET: +131072 bytes in 2 files / 88.76Kb packed + +$end +$info=feagv4b +$mame +0.280 [Berger] + +Elite Avant Garde 2265 (model 6114-2/3/4, set 3), Fidelity International, 1989 + +An electronic device dedicated to chess, designed for intermediate and advanced players, featuring adjustable difficulty levels, position analysis, and multiple game modes (including tournaments and training sessions). Equipped with a physical chessboard equipped with sensors beneath the squares and magnetic or contact-based pieces, it automatically recognizes moves and responds via an LED display or voice prompts—depending on the version. The device also offers features such as move suggestions, a built-in timer, detection of illegal moves, and game storage capabilities. Crafted from high-quality materials with a sleek, elegant design, it’s perfect for those seeking a reliable, sophisticated digital opponent for strategic study or entertainment. + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Berger added 'Fidelity International Elite Avant Garde 2265 (model 6114-2/3/4, set 3)' system. + +ROMSET: +131072 bytes in 2 files / 88.74Kb packed + +$end +$info=feagv5 +$mame +0.207 [anonymous] + +Elite Avant Garde 2265 (model 6114-5), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.259: Changed description to 'Elite Avant Garde 2265 (model 6114-5)'. +- 0.253: Decrease quantum [hap]. +- 0.207: anonymous added 'Fidelity Electronics Elite Avant Garde (model 6114-5)' system. + +ROMSET: +196608 bytes in 4 files / 130.11Kb packed + +$end +$info=feagv7 +$mame +0.175 [anonymous] + +Elite Avant Garde 2325 (model 6117-6/7, set 1), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and Artwork Preview. + +WIP: +- 0.266: Renamed (feagv9) to (feagv7). +- 0.259: Changed description to 'Elite Avant Garde 2325 (model 6117-9)'. +- 0.175: anonymous added 'Fidelity Electronics Elite Avant Garde (model 6117-9)' system. + +ROMSET: +131072 bytes in 2 files / 88.86Kb packed + +$end +$info=feagv7a +$mame +0.171 [hap, Micha] + +Elite Avant Garde 2325 (model 6117-6/7, set 2), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.266: Renamed (feagv7) to (feagv7a) and changed manufacturer to 'Fidelity International'. +- 0.171: hap and Micha added 'Fidelity Electronics Elite Avant Garde (model 6117-7)' system. + +ROMSET: +131072 bytes in 2 files / 88.86Kb packed + +$end +$info=feagv7b +$mame +0.257 [ProteusArts] + +Elite Avant Garde 2325 (model 6117-6/7, set 3), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Renamed (feagv7a) to (feagv7b) and changed manufacturer to 'Fidelity International'. +- 0.257: ProteusArts added 'Fidelity Electronics Elite Avant Garde (model 6117-7, set 2)' system. + +ROMSET: +131072 bytes in 2 files / 88.85Kb packed + +$end +$info=feagv7c +$mame +0.191 [CB-Emu] + +Elite Avant Garde 2325 (model 6117-6/7, set 4), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Renamed (feagv7b) to (feagv7c) and changed manufacturer to 'Fidelity International'. +- 0.257: Renamed (feagv7a) to (feagv7b). +- 0.191: CB-Emu added 'Fidelity Electronics Elite Avant Garde (model 6117-7, set 2)' system. + +ROMSET: +131072 bytes in 2 files / 88.85Kb packed + +$end +$info=feagv9 +$mame +0.266 [hap, Berger] + +Elite Avant Garde 2325 (model 6117-9, set 1), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: hap and Berger added 'Fidelity International Elite Avant Garde 2325 (model 6117-9, set 1)' system. + +ROMSET: +131072 bytes in 2 files / 88.86Kb packed + +$end +$info=feagv9a +$mame +0.266 [hap, Berger] + +Elite Avant Garde 2325 (model 6117-9, set 2), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: hap and Berger added 'Fidelity International Elite Avant Garde 2325 (model 6117-9, set 2)' system. + +ROMSET: +131072 bytes in 2 files / 88.86Kb packed + +$end +$info=feagv9b +$mame +0.266 [hap, Berger] + +Elite Avant Garde 2325 (model 6117-9, set 3), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: hap and Berger added 'Fidelity International Elite Avant Garde 2325 (model 6117-9, set 3)' system. + +ROMSET: +131072 bytes in 2 files / 88.85Kb packed + +$end +$info=feagv9c +$mame +0.266 [hap, Berger] + +Elite Avant Garde 2325 (model 6117-9, set 4), Fidelity International, 1989 + +In late 1985 / early 1986, Fidelity launched the avant-garde successor to the Fidelity Elite A / S. Visually, the devices are similar, but buttons and display have been brought from the front (Elite A / S) to the right and added 'to a second display. The program was the so-called "Elite XC", which won the open American computer championship in Mobile (Alabama) in 1985. Therefore, the device was also named "Mobile Master (6081)". On the 8bit base of the 6502 processor, the 1986 Fidelity Elite Avantgarde 2100 (6088) followed, which included a slightly redesigned par excellence program with a larger reopening library (28,000 half leads) (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_Avantgarde). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: hap and Berger added 'Fidelity International Elite Avant Garde 2325 (model 6117-9, set 4)' system. + +ROMSET: +131072 bytes in 2 files / 88.85Kb packed + +$end +$info=feap90 +$mame +0.201 [Robbbert] + +Multitel Fe Ap 90-1.1, Siemens, 1989 + +Another unit based on Siemens Bitel T3210 design. After some success of "intelligent telephone", Siemens manufactured other types of this terminal, here is a newer version of T3210. This one is known as "Multitel Fe Ap 90-1.1". It was not marked with Siemens logo, but with German Post office logo and stickers so it was probably leased from Post for operation as Bildschirmtext service terminal. It is newer than T3210 - my unit is from 1988 (?89) while Bitel is 2 years older. The construction has been simplified - re-designed mainboard contained only one ROM containing data essential for operating - mostly characters and graphics - and the system ROM has been moved to battery-backed SRAM module. This way it could be upgraded without much disassembly. Lock module ROM is not used at all. DB expansion connector has been replaced with two DIN ones and card reader conector is not soldered in. It was definitely a "cost-reduced" and upgraded version of T3210. Its strange name - "Fe Ap" may come from German "Fernsprech Apparat" - Telephone device, as well as e.g. "Fernschreiber" - a teletype especially that some German telephones had types "FeT Ap ..." (source: http://oldcomputer.info/terminal/multitel/index.htm). + +DRIVER: +siemens/bitel.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.201: Robbbert added 'Siemens Multitel Fe Ap 90-1.1' system. + +ROMSET: +98304 bytes in 2 files / 48.31Kb packed + +$end +$info=feas +$mame +0.234 [Berger] + +Elite A/S Challenger (original program), Fidelity Electronics, 1983 + +Technical informations: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_A/S_Challenger + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: Correct default clock divider. Add elite private line to internal artwork [hap]. +- 0.234: Berger added 'Fidelity Electronics Elite A/S Challenger (original program)' system. + +ROMSET: +53248 bytes in 7 files / 38.29Kb packed + +$end +$info=feasbu +$mame +0.175 [hap, anonymous] + +Elite A/S Challenger (Budapest program, model EAS), Fidelity Electronics, 1983 + +Technical informations: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_A/S_Challenger + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.229: Changed description to 'Elite A/S Challenger (Budapest program, model EAS)'. +- 0.208: Changed description to 'Elite A/S Challenger (Budapest program)'. +- 0.179: Promoted to working [hap]. +- 0.175: hap and anonymous dded Fidelity Electronics Elite A/S Challenger (Budapest program, English)' system. + +ROMSET: +24576 bytes in 3 files / 17.61Kb packed + +$end +$info=feasbua +$mame +0.229 [Berger] + +Elite A/S Challenger (Budapest program, model EWC), Fidelity Electronics, 1983 + +Technical informations: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_A/S_Challenger + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.229: Berger added 'Fidelity Electronics Elite A/S Challenger (Budapest program, model EWC)' system. + +ROMSET: +24576 bytes in 3 files / 17.66Kb packed + +$end +$info=feasgla +$mame +0.175 [hap, anonymous] + +Elite A/S Challenger (Glasgow program, set 1), Fidelity Electronics, 1984 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_A/S_Glasgow. + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and Artwork Preview. + +WIP: +- 0.221: Changed description to 'Elite A/S Challenger (Glasgow program, set 1)'. +- 0.208: Changed description to 'Elite A/S Challenger (Glasgow program)'. +- 0.179: Promoted to working [hap]. +- 0.175: hap and anonymous added 'Fidelity Electronics Elite A/S Challenger (Glasgow program, English)' system. + +ROMSET: +24576 bytes in 3 files / 16.86Kb packed + +$end +$info=feasglaa +$mame +0.221 [hap] + +Elite A/S Challenger (Glasgow program, set 2), Fidelity Electronics, 1984 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_A/S_Glasgow. + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: hap added 'Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2)' system. + +ROMSET: +24576 bytes in 3 files / 16.86Kb packed + +$end +$info=feasglab +$mame +0.223 [Berger] + +Elite A/S Challenger (Glasgow program, set 3), Fidelity Electronics, 1984 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_A/S_Glasgow. + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Berger added 'Fidelity Electronics Elite A/S Challenger (Glasgow program, set 3)' system. + +ROMSET: +24576 bytes in 3 files / 17.08Kb packed + +$end +$info=feasx +$mame +0.267 [Berger] + +Elite A/S Challenger (experimental), Fidelity Computer Products, 1985 + +The programs of Chess Challenger as Prestige II, Chess Challenger as Elite-S, Elite Private and Chess Challenger as Elegance are closely related. There was initially a pre-Budapest version for the Challenger as Elite-S, then a Budapest version and finally a revised Budapest version for the Elite and Prestige II, which ran at a clock frequency of 3.2 to 3.6 MHz in the former and 4.0 MHz in the latter. The program was revised for Glasgow and is now being sold in a revised version. In the Elegance it runs at 3.6 MHz, in the Elite-S mostly at 4.0 MHz and in the Elite Private at least (?) 5.0 MHz. There also seem to be slightly different program variants in circulation. The practical effects of all these subtle differences are usually somewhat overestimated, the programs only differ in details, although further development has not only brought improvements. The speed increases only result in a factor of five to ten. Half-train increased calculation depth and so only fractions of that are to be estimated here. If you really want to, you can have your "older" Elite-S upgraded to the latest standard at Fidelity in Mülheim for around DM 250.00. I have no personal experience of the possibilities offered by the so-called "resonator" - whatever that means - and the conversion by a third party, and I do not intend to look into it in more detail, as the achievable benefit is quite modest... (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Elite_A/S_Challenger). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: Berger added 'Fidelity Computer Products Elite A/S Challenger (experimental)' system. + +ROMSET: +24576 bytes in 3 files / 16.75Kb packed + +$end +$info=feldo +$mame +0.234 [hap, bataais] + +Eldorado Chess Challenger, Fidelity Electronics International / CXG Systems, 1990 + +Fidelity Eldorado Chess Challenger includes complete set of magnetic chess pieces and AC adapter Instructions were missing, but a copy has been printed out Box has wear, but is structurally sound Has been tested, and seems to work fine 8 levels of playing strength can be selected to match the skills of any player, novice to advanced Easy to play—sensory playing surface automatically records your moves and lights up computer' s moves (source: https://www.worthpoint.com/worthopedia/fidelity-eldorado-chess-challenger-534165922). + +DRIVER: +fidelity/eldorado.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International / CXG Systems'. +- 0.234: hap and bataais added 'Fidelity Electronics/CXG Systems Eldorado Chess Challenger' system. + +ROMSET: +2048 bytes in 1 file / 1.81Kb packed + +$end +$info=feleg +$mame +0.198 [hap, yoyo_chessboard] + +Elegance Chess Challenger (model 6085), Fidelity International, 1986 + +Elegance (Fidelity Elegance, Chess Challenger Elegance), a dedicated chess computer of the Chess Challenger series by Fidelity Electronics, produced and distributed since 1984. Like the Fidelity Elite A/S the computer with a 6502 processor ran a Sargon based program by Dan and Kathe Spracklen. Elegance had a compact, wooden sensory board with reed switches and magnets in the chessmen (source: https://chessprogramming.wikispaces.com/Elegance). + +DRIVER: +fidelity/elegance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.233: Changed description to 'Elegance Chess Challenger (model 6085)'. +- 0.198: hap and yoyo_chessboard added 'Fidelity Electronics Elegance Chess Challenger' system. + +ROMSET: +24576 bytes in 3 files / 14.66Kb packed + +$end +$info=felega +$mame +0.233 [Berger] + +Elegance Chess Challenger (model AS12, set 1), Fidelity Computer Products, 1984 + +Elegance (Fidelity Elegance, Chess Challenger Elegance), a dedicated chess computer of the Chess Challenger series by Fidelity Electronics, produced and distributed since 1984. Like the Fidelity Elite A/S the computer with a 6502 processor ran a Sargon based program by Dan and Kathe Spracklen. Elegance had a compact, wooden sensory board with reed switches and magnets in the chessmen (source: https://chessprogramming.wikispaces.com/Elegance). + +DRIVER: +fidelity/elegance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Computer Products'. +- 0.262: Update ROM labels, psr260: underclock CPU for now, and get rid of lcd set_busy_factor [hap]. +- 0.248: Changed description to 'Elegance Chess Challenger (model AS12, set 1)'. +- 0.233: Berger added 'Fidelity Electronics Elegance Chess Challenger (model AS12)' system. + +ROMSET: +20480 bytes in 3 files / 14.48Kb packed + +$end +$info=felega1 +$mame +0.248 [Berger] + +Elegance Chess Challenger (model AS12, set 2), Fidelity Computer Products, 1984 + +Elegance (Fidelity Elegance, Chess Challenger Elegance), a dedicated chess computer of the Chess Challenger series by Fidelity Electronics, produced and distributed since 1984. Like the Fidelity Elite A/S the computer with a 6502 processor ran a Sargon based program by Dan and Kathe Spracklen. Elegance had a compact, wooden sensory board with reed switches and magnets in the chessmen (source: https://chessprogramming.wikispaces.com/Elegance). + +DRIVER: +fidelity/elegance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Computer Products'. +- 0.248: Berger added 'Fidelity Electronics Elegance Chess Challenger (model AS12, set 2)' system. + +ROMSET: +20480 bytes in 3 files / 14.41Kb packed + +$end +$info=felega2 +$mame +0.252 [Berger] + +Elegance Chess Challenger (model AS12, set 3), Fidelity Computer Products, 1984 + +Elegance (Fidelity Elegance, Chess Challenger Elegance), a dedicated chess computer of the Chess Challenger series by Fidelity Electronics, produced and distributed since 1984. Like the Fidelity Elite A/S the computer with a 6502 processor ran a Sargon based program by Dan and Kathe Spracklen. Elegance had a compact, wooden sensory board with reed switches and magnets in the chessmen (source: https://chessprogramming.wikispaces.com/Elegance). + +DRIVER: +fidelity/elegance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Computer Products'. +- 0.252: Berger added 'Fidelity Electronics Elegance Chess Challenger (model AS12, set 3)' system. + +ROMSET: +20480 bytes in 3 files / 14.41Kb packed + +$end +$info=felega3 +$mame +0.252 [Mr.Lars] + +Elegance Chess Challenger (model AS12, set 4), Fidelity Computer Products, 1984 + +Elegance (Fidelity Elegance, Chess Challenger Elegance), a dedicated chess computer of the Chess Challenger series by Fidelity Electronics, produced and distributed since 1984. Like the Fidelity Elite A/S the computer with a 6502 processor ran a Sargon based program by Dan and Kathe Spracklen. Elegance had a compact, wooden sensory board with reed switches and magnets in the chessmen (source: https://chessprogramming.wikispaces.com/Elegance). + +DRIVER: +fidelity/elegance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Computer Products'. +- 0.252: Mr.Lars added 'Fidelity Electronics Elegance Chess Challenger (model AS12, set 4)' system. + +ROMSET: +20480 bytes in 3 files / 14.40Kb packed + +$end +$info=fellow +$mame +0.36 [Juergen Buchmueller, Dirk Best] + +Fellow (Finland), Salora, 1983 + +The VTech Laser 200 was an early 8-bit home computer from 1983, also sold as the Salora Fellow (mainly in Scandinavia, particularly Finland), the Texet TX8000 (in the United Kingdom) and the Dick Smith VZ 200 (in Australia and New Zealand) (source: http://en.wikipedia.org/wiki/Salora_Fellow). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.36: Juergen Buchmueller and Dirk Best added 'Salora Fellow (Finland)' system. + +ROMSET: +None required. + +$end +$info=ferieki +$mame +0.272 [QUFB] + +Ferie Kitten, Sega, 1994 + +It’s a portable electronic organizer released in 1994, designed for children and teens. Featuring a liquid crystal LCD screen, an integrated keyboard with function buttons, and a stylus pen for handwritten input, it offers agenda, note-taking, educational games, and virtual pet care (raising a puppy). It also includes a small speaker for sounds and feedback. Conceived as both a learning and entertainment tool, it combines logic, creativity, and responsibility in a compact, colorful format typical of 1990s Japanese gadgets. + +DRIVER: +sega/sega_ferie.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: QUFB added 'Sega Ferie Kitten' system. + +ROMSET: +524288 bytes in 1 file / 218.49Kb packed + +$end +$info=feriepu +$mame +0.272 [QUFB] + +Ferie Puppy, Sega, 1995 + +It’s a portable electronic organizer released in 1994, designed for children and teens. Featuring a liquid crystal LCD screen, an integrated keyboard with function buttons, and a stylus pen for handwritten input, it offers agenda, note-taking, educational games, and virtual pet care (raising a puppy). It also includes a small speaker for sounds and feedback. Conceived as both a learning and entertainment tool, it combines logic, creativity, and responsibility in a compact, colorful format typical of 1990s Japanese gadgets. + +DRIVER: +sega/sega_ferie.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: QUFB added 'Sega Ferie Puppy' system. + +ROMSET: +524288 bytes in 1 file / 161.67Kb packed + +$end +$info=feriewt +$mame +0.272 [QUFB] + +Ferie World Travel, Sega, 1995 + +It’s a portable electronic organizer released in 1994, designed for children and teens. Featuring a liquid crystal LCD screen, an integrated keyboard with function buttons, and a stylus pen for handwritten input, it offers agenda, note-taking, educational games, and virtual pet care (raising a puppy). It also includes a small speaker for sounds and feedback. Conceived as both a learning and entertainment tool, it combines logic, creativity, and responsibility in a compact, colorful format typical of 1990s Japanese gadgets. + +DRIVER: +sega/sega_ferie.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: QUFB added 'Sega Ferie World Travel' system. + +ROMSET: +524288 bytes in 1 file / 268.60Kb packed + +$end +$info=fex68k +$mame +0.180 [hap, Berger] + +Excel 68000 (set 1), Fidelity International, 1987 + +Technical informations: http://www.spacious-mind.com/html/excel_68000__mach_i_.html + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.260: Add note about self test [hap]. +- 0.245: Increase board delay a bit [hap]. +- 0.188: Renamed (fexcel68k) to (fex68k). +- 0.180: hap and Berger added 'Fidelity Electronics Excel 68000' system. + +ROMSET: +65536 bytes in 2 files / 41.50Kb packed + +$end +$info=fex68ka +$mame +0.197 [yoyo_chessboard] + +Excel 68000 (set 2), Fidelity International, 1987 + +Technical informations: http://www.spacious-mind.com/html/excel_68000__mach_i_.html + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.197: yoyo_chessboard added 'Fidelity Electronics Excel 68000 (set 2)' system. + +ROMSET: +65536 bytes in 2 files / 41.51Kb packed + +$end +$info=fex68kb +$mame +0.197 [yoyo_chessboard] + +Excel 68000 (set 3), Fidelity International, 1987 + +Technical informations: http://www.spacious-mind.com/html/excel_68000__mach_ii_.html + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.197: yoyo_chessboard added 'Fidelity Electronics Excel 68000 (set 3)' system. + +ROMSET: +65536 bytes in 2 files / 41.51Kb packed + +$end +$info=fex68km2 +$mame +0.188 [CB-Emu] + +Excel 68000 Mach II (rev. C+, set 1), Fidelity International, 1988 + +Technical informations: http://www.spacious-mind.com/html/mach_ii_c__l_a__version.html + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.214: Changed description to 'Excel 68000 Mach II (rev. C+, set 1)'. +- 0.188: CB-Emu added 'Fidelity Electronics Excel 68000 Mach II (rev. C+)' system. + +ROMSET: +65536 bytes in 2 files / 41.27Kb packed + +$end +$info=fex68km2a +$mame +0.214 [Berger] + +Excel 68000 Mach II (rev. C+, set 2), Fidelity International, 1988 + +FIDELITY MACH II is an improvement on the original FIDELITY EXCEL 68000, mainly due to an increased RAM of 144K that comprised of 16K static RAM and 128K dynamic RAM which was used for Hash Tables. The original FIDELITY EXCEL 68000 only had 16K RAM. This resulted in a playing strength increase of around 60 ELO for the MACH II (source: http://www.spacious-mind.com/html/mach_ii_c__l_a__version.html). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.214: Berger added 'Fidelity Electronics Excel 68000 Mach II (rev. C+, set 2)' system. + +ROMSET: +65536 bytes in 2 files / 41.24Kb packed + +$end +$info=fex68km3 +$mame +0.188 [CB-Emu] + +Excel 68000 Mach III Master 2265 (set 1), Fidelity International, 1988 + +It’s a dedicated chess computer released in 1988, based on the Motorola 68000 processor and designed for advanced players. It features a powerful chess engine for its time, offering multiple difficulty levels, analysis mode, an integrated opening book, and an LED display to show moves on a physical chessboard. Its elegant design includes a wooden board with pressure sensors and magnetic pieces, delivering a tournament-like experience in a home setting. Intended for training, study, and challenging a high-level artificial opponent, it stands as one of the most advanced chess systems of its generation. + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.259: Changed description to 'Excel 68000 Mach III Master 2265 (set 1)'. +- 0.246: Changed description to 'Excel 68000 Mach III Master (set 1)'. +- 0.188: CB-Emu added 'Fidelity Electronics Excel 68000 Mach III' system. + +ROMSET: +65536 bytes in 2 files / 46.60Kb packed + +$end +$info=fex68km3a +$mame +0.246 [Lars Hjorth] + +Excel 68000 Mach III Master 2265 (set 2), Fidelity International, 1988 + +It’s a dedicated chess computer released in 1988, based on the Motorola 68000 processor and designed for advanced players. It features a powerful chess engine for its time, offering multiple difficulty levels, analysis mode, an integrated opening book, and an LED display to show moves on a physical chessboard. Its elegant design includes a wooden board with pressure sensors and magnetic pieces, delivering a tournament-like experience in a home setting. Intended for training, study, and challenging a high-level artificial opponent, it stands as one of the most advanced chess systems of its generation. + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.259: Changed description to 'Excel 68000 Mach III Master 2265 (set 2)'. +- 0.246: Lars Hjorth added 'Fidelity Electronics Excel 68000 Mach III Master (set 2)' system. + +ROMSET: +65536 bytes in 2 files / 46.57Kb packed + +$end +$info=fex68km3b +$mame +0.246 [Supergrobi] + +Excel 68000 Mach III Master 2265 (set 3), Fidelity International, 1988 + +It’s a dedicated chess computer released in 1988, based on the Motorola 68000 processor and designed for advanced players. It features a powerful chess engine for its time, offering multiple difficulty levels, analysis mode, an integrated opening book, and an LED display to show moves on a physical chessboard. Its elegant design includes a wooden board with pressure sensors and magnetic pieces, delivering a tournament-like experience in a home setting. Intended for training, study, and challenging a high-level artificial opponent, it stands as one of the most advanced chess systems of its generation. + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.259: Changed description to 'Excel 68000 Mach III Master 2265 (set 3)'. +- 0.246: Supergrobi added 'Fidelity Electronics Excel 68000 Mach III Master (set 3)' system. + +ROMSET: +65536 bytes in 2 files / 46.57Kb packed + +$end +$info=fex68km4 +$mame +0.218 [hap, Berger] + +Excel 68000 Mach IV 68020 Master 2325 (set 1), Fidelity International, 1989 + +The Fidelity Excel Mach IV Master deserves a prominent place in the story of Fidelity's struggles to try to wrest the World Championship from Mephisto. A quest in which Fidelity failed despite Dan and Kathe Spracklen making considerable progress with the strength of their program. You can read about Mephisto's triumph over Fidelity in my piece on the Mephisto Almeria Turniermaschine. At the 1988 World Microcomputer Chess Championships Fidelity used special fan cooled cases and 68030 processors but otherwise their tournament machines were essentially Mach IV Masters (source: http://www.chesscomputeruk.com/html/fidelity_excel_mach_iv_master.html). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Update ROM labels [Naoki Saito]. +- 0.274: Changed description to 'Excel 68000 Mach IV 68020 Master 2325 (set 1)'. Update ROM labels [hap]. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.218: hap and Berger added 'Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325' system. + +ROMSET: +65536 bytes in 2 files / 46.61Kb packed + +$end +$info=fex68km4a +$mame +0.274 [Berger] + +Excel 68000 Mach IV 68020 Master 2325 (set 2), Fidelity International, 1989 + +It’s a dedicated chess computer released in 1989, based on the Motorola 68020 processor—an upgrade over earlier models—delivering superior performance and a more refined chess engine. Designed for expert players, it includes an extensive opening book, in-depth analysis mode, multiple playing levels (including tournament time controls), and instructional features. The system incorporates a wooden physical chessboard with pressure sensors and magnetic pieces, accompanied by an LED display for showing moves and system messages. It represents one of the high points of the pre-Pentium era in dedicated chess computers, balancing computational power, reliability, and build quality. + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Berger added 'Fidelity International Excel 68000 Mach IV 68020 Master 2325 (set 2)' system. + +ROMSET: +65536 bytes in 2 files / 46.62Kb packed + +$end +$info=fexcel +$mame +0.171 [hap, plgDavid] + +The Excellence (model 6080B), Fidelity International, 1987 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Excellence + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.171: hap and plgDavid added 'Fidelity Electronics Excellence (model 6080/6093)' system. + +ROMSET: +32768 bytes in 1 file / 23.51Kb packed + +$end +$info=fexcel12 +$mame +0.184 [yovan] + +The Excellence (model EP12, set 1), Fidelity International, 1985 + +It’s a dedicated chess computer released in 1985, designed for intermediate and advanced players. Based on an 8-bit microprocessor (typically a Motorola 68000 or equivalent), it offers multiple difficulty levels, an extensive opening book, analysis mode, and an LED display for showing moves. It includes a physical chessboard with pressure sensors and magnetic pieces, ensuring direct and precise interaction. Intended for training and study, it represents one of the most advanced solutions of its time for learning chess strategy. + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.269: Renamed (fexcel124) to (fexcel12) [hap]. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.184: yovan added 'Fidelity Electronics The Excellence (model EP12, set 2)' system. + +ROMSET: +16384 bytes in 1 file / 11.88Kb packed + +$end +$info=fexcel12a +$mame +0.179 [anonymous] + +The Excellence (model EP12, set 2), Fidelity International, 1985 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Excellence + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.269: Renamed (fexcel12) to (fexcel12a) [hap]. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.184: Renamed (fexcela) to (fexcel12). +- 0.179: anonymous added 'Fidelity Electronics The Excellence (model EP12)' system. + +ROMSET: +16384 bytes in 1 file / 11.89Kb packed + +$end +$info=fexcela +$mame +0.179 [hap, yovan] + +The Excellence (model 6080), Fidelity International, 1985 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Excellence + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.184: Renamed (fexcelb) to (fexcela). +- 0.179: hap and yovan added 'Fidelity Electronics The Excellence (model 6080)' system. + +ROMSET: +16384 bytes in 1 file / 11.92Kb packed + +$end +$info=fexceld +$mame +0.179 [hap] + +Excel Display, Fidelity International, 1987 + +Technical information and pictures: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Excel_Display + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.179: hap added 'Fidelity Electronics Excel Display' system. + +$end +$info=fexcelp +$mame +0.179 [anonymous] + +The Par Excellence (set 1), Fidelity International, 1986 + +In the advertising referred to as a price-performance monster, the Par Excellence offered in fact an excellent price-performance ratio. For a fraction of the price of a Fidelity Elite avant-garde, a device was available that even surpassed the avant-garde's gaming strength. You had to accept a simple plastic version in a color-accustomed case, which gave Par Excellence the top name "Oxenfrosch" (source, translated from the German: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Par_Excellence). + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: Changed description to 'The Par Excellence (set 1)' [hap]. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.179: anonymous added 'Fidelity Electronics The Par Excellence' system. + +ROMSET: +32768 bytes in 1 file / 23.78Kb packed + +$end +$info=fexcelpa +$mame +0.184 [hap] + +The Par Excellence (set 2), Fidelity International, 1986 + +In the advertising referred to as a prize-money monster, the Par Excellence offered in fact an excellent price-performance ratio. For a fraction of the price of a Fidelity Elite avant-garde, a device was available that even surpassed the avant-garde's strength. You had to accept a simple plastic version in a color-accustomed case, which gave Par Excellence the top name "Oxenfrosch" (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Par_Excellence). + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: Renamed (fexcelpb) to (fexcelpa) and description changed to 'The Par Excellence (set 2)' [hap]. +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.184: hap added 'Fidelity Electronics The Par Excellence (rev. B)' system. + +ROMSET: +32768 bytes in 1 file / 23.78Kb packed + +$end +$info=fexcelv +$mame +0.170 [plgDavid, hap] + +Voice Excellence, Fidelity International, 1987 + +Technical information and pictures: http://www.spacious-mind.com/html/voice_excellence.html + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.170: plgDavid and hap added 'Fidelity Electronics Voice Excellence' system. + +ROMSET: +32768 bytes in 1 file / 22.25Kb packed + +$end +$info=fforce2 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Fountain Force 2, Fountain, 1979 + +An interesting console released in Australia and New Zealand, this is a licensed version of the 1292 Advanced Programmable Video System made by Radofin in Europe in 1976 (source: http://www.stateoftheark.co.nz/fountain/force2.html). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Fountain Force 2' system. + +ROMSET: +None required. + +$end +$info=fga002 +$mame +0.176 + +Force FGA-002, , ???? + +DRIVER: +devices/machine/fga002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Force FGA-002'. +- 0.176: Added 'FGA-002' device. + +ROMSET: +None required. + +$end +$info=fga4he +$mame +0.287 [Angelo Salese] + +SPEA Graphiti FGA 4/HE TIGA card, , ???? + +DRIVER: +devices/bus/isa/tiga_spea.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'SPEA Graphiti FGA 4/HE TIGA card' device. + +ROMSET: +32768 bytes in 1 file / 16.46Kb packed + +$end +$info=fic4386vchd +$mame +0.215 [rfka01] + +4386-VC-HD, First International Computer, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/5426 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'First International Computer 4386-VC-HD' system. + +ROMSET: +262144 bytes in 4 files / 144.93Kb packed + +$end +$info=fic4386vcv +$mame +0.215 [rfka01] + +4386-VC-V, First International Computer, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/5427 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'First International Computer 4386-VC-V' system. + +ROMSET: +65536 bytes in 1 file / 41.48Kb packed + +$end +$info=fic486gvt +$mame +0.234 [zoinknoise, rfka01] + +486-GVT, First International Computer, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/2382 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: zoinknoise and rfka01 added 'First International Computer 486-GVT' system. + +ROMSET: +65536 bytes in 1 file / 43.85Kb packed + +$end +$info=fic486kvd +$mame +0.216 [rfka01] + +486 KVD, First International Computer, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/920 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.216: rfka01 added 'First International Computer 486 KVD' system. + +ROMSET: +131072 bytes in 2 files / 83.40Kb packed + +$end +$info=fic486vchd +$mame +0.234 [Darkscop, rfka01] + +486-VC-HD, First International Computer, 199? + +Technical informations: https://th99.infania.net/m/E-H/32521.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Darkscop and rfka01 added 'First International Computer 486-VC-HD' system. + +ROMSET: +65536 bytes in 1 file / 36.41Kb packed + +$end +$info=ficeli6ii +$mame +0.234 [Horun, rfka01] + +FIC ELI6-II, First International Computer, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6830 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Horun and rfka01 added 'First International Computer FIC ELI6-II' system. + +ROMSET: +65536 bytes in 1 file / 43.69Kb packed + +$end +$info=ficgiovt2 +$mame +0.215 [rfka01] + +486-GIO-VT2, First International Computer, 1994 + +Technical informations: https://www.win3x.org/uh19/motherboards/2377 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'First International Computer 486-GIO-VT2' system. + +ROMSET: +262144 bytes in 4 files / 177.14Kb packed + +$end +$info=ficpio2 +$mame +0.142 [Wilbert Pol, Miodrag Milanović] + +486-PIO-2, First International Computer, 1995 + +Technical informations: https://www.win3x.org/uh19/motherboards/2388 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.142: Wilbert Pol and Miodrag Milanović added 'FIC 486-PIO-2' system. + +ROMSET: +655360 bytes in 5 files / 371.26Kb packed + +$end +$info=ficvipio +$mame +0.210 [AJR] + +486-VIP-IO, First International Computer, 1994 + +Technical informations: https://www.win3x.org/uh19/motherboards/2400 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.210: AJR added 'First International Computer 486-VIP-IO' system. + +ROMSET: +393216 bytes in 3 files / 166.07Kb packed + +$end +$info=ficvipio2 +$mame +0.210 [AJR] + +486-VIP-IO2, First International Computer, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/2401 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.210: AJR added 'First International Computer 486-VIP-IO2' system. + +ROMSET: +131072 bytes in 1 file / 79.89Kb packed + +$end +$info=ficvt503 +$mame +0.136 [Wilbert Pol, Miodrag Milanović] + +VT-503, FIC, 1997 + +Technical informations: http://www.win3x.org/uh19/motherboards/2458 + +DRIVER: +pc/atpci.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +WIP: +- 0.176: BugFIX #06305: [Crash/Freeze] (atpci.cpp) at586, at586x3, ficvt503: Use of -kbd slot options 3270pc or pcat causes crash [crazyc]. +- 0.136: Wilbert Pol, Miodrag Milanović added 'FIC VT-503' system. + +ROMSET: +655360 bytes in 5 files / 519.90Kb packed + +$end +$info=filter_biquad +$mame +0.226 [K.Wilkins,Couriersud,Derrick Renaud,Frank Palazzolo,Jonathan Gevaryahu] + +Biquad Filter, , ???? + +DRIVER: +devices/sound/flt_biquad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Added Sallen-Key high-pass filters [Naoki Saito]. Added calculator functions for RC-based band-pass filters. linndrum.cpp, roland_tr707.cpp: Got rid of custom implementations and used the above (#13888) [m1macrophage]. +- 0.226: K.Wilkins, Couriersud, Derrick Renaud, Frank Palazzolo and Jonathan Gevaryahu added 'Biquad Filter' device. + +ROMSET: +None required. + +$end +$info=filter_rc +$mame +0.176 + +RC Filter, , ???? + +DRIVER: +devices/sound/flt_rc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'RC Filter' device. + +ROMSET: +None required. + +$end +$info=filter_volume +$mame +0.196 + +Volume Filter, , ???? + +DRIVER: +devices/sound/flt_vol.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Renamed flt_volume_set_volume to set_gain, add getter for gain, wildfire: refactor speaker decay code [hap]. +- 0.196: Added 'Volume Filter' device. + +ROMSET: +None required. + +$end +$info=fingbowl +$mame +0.256 [hap, Sean Riddle] + +Finger Bowl, Tiger Electronics, 1981 + +It’s a manual dexterity game released in 1981, consisting of a transparent bowl with a rotating lid and small balls inside. The player uses only their fingers to guide the balls through paths, holes, or targets within the container. Lacking electronics, batteries, or digital components, it relies entirely on manual skill, coordination, and motion control, representing a simple, analog form of physical entertainment typical of the pre-digital era. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Some of the strings relied on font black edges [hap]. +- 0.256: hap and Sean Riddle added 'Tiger Electronics Finger Bowl' system. + +ROMSET: +2947 bytes in 3 files / 2.05Kb packed + +$end +$info=fingerd +$mame +0.283 [TeamEurope] + +Finger Dancing, Orb Gaming, 201? + +A portable electronic game based on finger movements, combining rhythm and coordination in interactive musical challenges. It uses tactile sensors to track the user’s gestures, delivering a dynamic and engaging gaming experience inspired by dancing and music. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Orb Gaming Finger Dancing' system. + +ROMSET: +33554432 bytes in 1 file / 24.45Mb packed + +$end +$info=fixfreq +$mame +0.206 + +Fixed-Frequency Monochrome Monitor, , ???? + +DRIVER: +devices/video/fixfreq.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Fixed-Frequency Monochrome Monitor' device. + +ROMSET: +None required. + +$end +$info=fixitflx +$mame +0.227 [Sean Riddle, Kamaal Brown] + +Fix It Felix Jr. (mini arcade), Basic Fun, 2017 + +Released in September 2018 by Bridge Direct under the Basic Fun label, this is number 12 in the Arcade Classics Series exclusive to Walmart stores. This minicade features the much nicer OLED full color screen and the much better packaging. Based on the game created for the movie Wreck It Ralph!, this is a miniature version of that arcade game that is fully playable! (source: https://gamester81.com/basic-funs-fix-it-felix-jr-minicade/). + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Sean Riddle and Kamaal Brown added 'Basic Fun Fix It Felix Jr. (Mini Arcade)' system. + +ROMSET: +2097152 bytes in 1 file / 362.70Kb packed + +$end +$info=fk1 +$mame +0.132 [Miodrag Milanović] + +FK-1, Statni statek Klicany, 1989 + +This is a generic CP/M computer. Box with two eight-inch drives Consul 7113, 243kB each, on the back of the chassis is bolted flat box with a computer motherboard. Processor U880D (Z80), 25x80 characters in 256x512 grid points, some that memory. The computer has 2KB (but can be configured with up to 16KB) ROM, 64kB RAM and continuous plus a 16KB VideoRam. ROM and VRAM are pages in the lower 32Kb (source, traslated (badly) from czech: https://sites.google.com/site/computerresearchltd/Home/stare-stroje/statni-statek-klicany-fk-1). + +DRIVER: +skeleton/fk1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.132: Miodrag Milanović added skeleton driver of 'Statni Statek Klicany FK-1' system. + +ROMSET: +4096 bytes in 2 files / 2.86Kb packed + +$end +$info=fl100 +$mame +0.205 [Dirk Best] + +FL-100, Grundig, 198? + +It is a home computer released in Germany in the second half of the 1980s, based on the Zilog Z80 architecture. Designed for home and educational use, it features 64 KB of RAM, TV video output (RF or composite), a cassette tape drive, and an integrated keyboard. It boots into a ROM-resident BASIC interpreter and supports educational software and simple games. Marketed as an affordable alternative to Western models, it was primarily distributed in Central and Eastern Europe. + +DRIVER: +mupid/mdisk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Dirk Best added 'Grundig FL-100' system. + +ROMSET: +8192 bytes in 1 file / 5.47Kb packed + +$end +$info=flash +$mame +0.221 [hap, Kevin Horton] + +Flash (Ideal), Ideal Toy Corporation, 1980 + +It is a portable electronic game released in 1980, based on the "Simon Says" gameplay format. Featuring four colored buttons with integrated lights, it challenges players to repeat increasingly long sequences of sounds and illuminated patterns. Designed for an immediate and competitive gaming experience, it stimulates memory and coordination in a compact, battery-powered form. It has become a classic of 1980s electronic games. + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Renamed (sfxchas) to (flash), description changed to 'Flash (Ideal)' and manufacturer to 'Ideal Toy Corporation'. +- 0.221: hap and Kevin Horton added 'Tandy Corporation Sound Effects Chassis' system. + +ROMSET: +1024 bytes in 1 file / 0.84Kb packed + +$end +$info=floppy_3_dsdd +$mame +0.147u2 + +3" double-sided double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Changed description to '3" double-sided double density floppy drive'. +- 0.186: Changed description to '3" double-sided floppy drive'. +- 0.147u2: Added '3" double sided floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_3_dsqd +$mame +0.270 [AJR] + +3" double-sided quad density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: AJR added '3" double-sided quad density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_3_dssd +$mame +0.270 [AJR] + +3" double-sided single density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: AJR added '3" double-sided single density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_3_ssdd +$mame +0.147u2 + +3" single-sided double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Changed description to '3" single-sided double density floppy drive'. +- 0.186: Changed description to '3" single-sided floppy drive'. +- 0.147u2: Added '3" single sided floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_3_sssd +$mame +0.270 [AJR] + +3" single-sided single density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: AJR added '3" single-sided single density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_35_dd +$mame +0.145u2 + +3.5" double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added '3.5" double density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_35_ed +$mame +0.145u2 + +3.5" extended density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added '3.5" extended density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_35_hd +$mame +0.147u2 + +3.5" high density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added '3.5" high density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_35_ssdd +$mame +0.154 + +3.5" single-sided double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added '3.5" single-sided double density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_dd +$mame +0.145u2 + +5.25" double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added '5.25" double density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_hd +$mame +0.147u2 + +5.25" high density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added '5.25" high density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_qd +$mame +0.147u2 + +5.25" quad density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added '5.25" quad density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_sd +$mame +0.147u4 + +5.25" single density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u4: Added '5.25" single density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_sd_35t +$mame +0.147u4 + +5.25" double-sided single density 35-track floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '5.25" double-sided single density 35-track floppy drive'. +- 0.147u4: Added '5.25" single density 35-track floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_ssdd +$mame +0.147u2 + +5.25" single-sided double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added '5.25" single-sided double density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_ssqd +$mame +0.148u5 + +5.25" single-sided quad density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u5: Added '5.25" single-sided quad density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_sssd +$mame +0.147u4 + +5.25" single-sided single density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u4: Added '5.25" single-sided single density floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_sssd_35t +$mame +0.147u4 + +5.25" single-sided single density 35-track floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u4: Added '5.25" single-sided single density 35-track floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_525_vtech +$mame +0.233 [Oliver Galimbert] + +5.25" single-sided single density VTECH floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Oliver Galimbert added '5.25" single-sided single density VTECH floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_8_dsdd +$mame +0.147u3 + +8" double-sided double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '8" double-sided double density floppy drive'. +- 0.147u3: Added '8" double density double sided floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_8_dssd +$mame +0.147u4 + +8" double-sided single density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '8" double-sided single density floppy drive'. +- 0.147u4: Added '8" single density double sided floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_8_ssdd +$mame +0.147u4 + +8" single-sided double density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '8" single-sided double density floppy drive'. +- 0.147u4: Added '8" double density single sided floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_8_sssd +$mame +0.150 + +8" single-sided single density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '8" single-sided single density floppy drive'. +- 0.150: Added '8" single density single sided floppy drive' device. + +ROMSET: +None required. + +$end +$info=floppy_connector +$mame +0.149u1 + +Floppy drive connector abstraction, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Floppy drive connector abstraction' device. + +ROMSET: +None required. + +$end +$info=floppy_twiggy +$mame +0.285 [Olivier Galibert] + +5.25" twiggy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added '5.25" twiggy drive' device. + +ROMSET: +None required. + +$end +$info=floppydock +$mame +0.278 [R. Belmont] + +Floppy Dock, , ???? + +DRIVER: +devices/bus/nubus/pwrbkduo/floppydock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: R. Belmont added 'Floppy Dock' device. + +ROMSET: +None required. + +$end +$info=flopsnd +$mame +0.165 + +Floppy sound, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'Floppy sound' device. + +ROMSET: +None required. + +$end +$info=flufflav +$mame +0.286 [TeamEurope] + +Fuwatcho Uncho Fuwa Fuwa (lavender, Japan), Happinet, 2021 + +Toy smartwatch for early childhood, produced by Happinet as part of the "Fuwatcho" line. The name "Uncho Fuwa Fuwa" refers to a character designed specifically for young children, paired with the Japanese term "fuwa fuwa" (ふわふわ), which evokes softness and tenderness. This compact device features a soft silicone strap, a monochromatic LCD screen displaying animated characters, a clock with large numerals, an audible timer, and simple interactive games. Large buttons are perfectly suited for small children’s hands; it runs on a button-cell battery (CR2032) and boasts a rounded, durable design. The watch has no real connectivity or advanced smart features—it’s an educational toy intended to introduce children aged 2–5 to the concept of timekeeping and daily routines. It is primarily marketed in Japan as a promotional gadget tied to preschool franchises. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Happinet Fuwatcho Uncho Fuwa Fuwa (lavender, Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 832.20Kb packed + +$end +$info=fm11 +$mame +0.142u5 [Barry Rodewald] + +FM-11 EX, Fujitsu, 1982 + +The FM-11 was announced as a higher-end model of the FM-8 in November 1982, simultaneously with the mass market FM-7 machine. The FM-11 series was intended to be used in offices. FM stands for 'Fujitsu Micro'. Japanese characters can be displayed within a 16 x 16 pixels matrix (source: http://old-computers.com/MUSEUM/computer.asp?st=1&c=379). + +DRIVER: +fujitsu/fm7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u5: Barry Rodewald added skeleton driver of 'FM-11 EX' system. + +ROMSET: +159744 bytes in 5 files / 87.32Kb packed + +$end +$info=fm16beta +$mame +0.142u5 [Barry Rodewald] + +FM-16β, Fujitsu, 1982 + +The model number was FM-16β, and it was sold in the USA from about 1983 to around 1985. It had dual processors on daughter boards, one with a Zilog Z-80a and the other with an i8086 on a true 16-bit bus. Hard drives were external, connecting through a SCSI host adapter. The machine could have up to 2MB of RAM on a proprietary expansion card, and ran at 8MHz. It had a 640x480 16 color display and 104 keys keyboard (source: http://www.old-computers.com/museum/computer.asp?st=1&c=382). + +DRIVER: +fujitsu/fm7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142u5: Barry Rodewald added skeleton driver of 'FM-16β' system. + +ROMSET: +40832 bytes in 3 files / 26.50Kb packed + +$end +$info=fm7 +$mame +0.139 [Barry Rodewald] + +FM-7, Fujitsu, 1982 + +FM-7 (Fujitsu Micro 7) is a home computer released in 1982 in Japan. The Fujitsu FM-7 was Fujitsu's first entry into the Japanese home computer market, and for their debut computer, they chose to come out with a 6809-based personal computer very similar to Radio Shack's Color Computer (source: http://en.wikipedia.org/wiki/FM-7). + +DRIVER: +fujitsu/fm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fm7_cass.xml, fm8_cass.xml, fm7_disk.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148: Renamed (fm7a) to (fm7) and (fm7) to (fmnew7). Identified F-BASIC versions and renamed drivers accordingly [anonymous]. +- 0.139: Barry Rodewald added 'Fujitsu FM-7' system. + +ROMSET: +174080 bytes in 5 files / 101.30Kb packed + +$end +$info=fm7740sx +$mame +0.132 [Barry Rodewald] + +FM-77AV40SX, Fujitsu, 1985 + +The FM-77AV40SX was the last FM-77 series machine, Audio-Visual expansion of FM-77AV40EX. About this computer, Nomura Hisayuki adds: some people said FM77AV40SX was the ultimate 8 bit computer. Its video-functions were remarkable: a. Displays TV programs on it's video monitor b. TV control from the keyboard c. TV screen capture d. Displays subtitles on TV (these functions were realized in the 80s!). 260,000 color graphics was also marvelous (source: http://www.old-computers.com/museum/computer.asp?c=375&st=1). + +DRIVER: +fujitsu/fm7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fm7_cass.xml, fm8_cass.xml, fm77av.xml, fm7_disk.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.132: Added 'skeleton driver of Fujitsu FM77AV40SX' system. + +ROMSET: +506880 bytes in 8 files / 327.83Kb packed + +$end +$info=fm77av +$mame +0.133 [Barry Rodewald] + +FM-77AV, Fujitsu, 1985 + +The FM 77 AV was an impressive system in 1985. It's a good example of what was developped in Japan and we never heard of in the rest of the world. The system has great audio and video features, hence the AV for "Audio and Video". It can display 640 x 200 pixels in two colors, or 320 x 200 in 4096 colors ! There is even a multipage mode where you can define two 460 x 200 screens with 8 colors each, or six 640 x 200 monochrome screens! (source: http://www.old-computers.com/museum/computer.asp?c=373). + +DRIVER: +fujitsu/fm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +fm7_cass.xml, fm8_cass.xml, fm77av.xml, fm7_disk.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.231: Added 'FM-77AV/20EX Nyumon Disk and F-BASIC V3.3L30 in 'fm77av.xml' [sampson, Angelo Salese]. +- 0.185: BugFIX #06534 [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot [Barry Rodewald]. +- 0.133: Barry Rodewald added 'Fujitsu FM77AV' system. +- 0.132: skeleton driver of Added Fujitsu FM77AV' system. + +ROMSET: +64512 bytes in 5 files / 45.29Kb packed + +$end +$info=fm8 +$mame +0.142u5 [Barry Rodewald] + +FM-8, Fujitsu, 1981 + +The FM-8 (Fujitsu Micro / 8) was a personal computer developed and manufactured by Fujitsu in May 1981. It was Fujitsu's second microcomputer released to the public after the LKIT-8 kit computer, and the first in the "FM" series. The FM-8 would later be replaced by two new models in November 1982 / the FM-11, aimed at businesses and the FM-7 aimed at the mass market (source: http://en.wikipedia.org/wiki/FM-8). + +DRIVER: +fujitsu/fm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fm8_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.243: Moved FM-8 cassettes that were previously in fm7_cass.xml to their own software list (fm8_cass.xml) [r09]. +- 0.142u5: Barry Rodewald added 'Fujitsu FM-8' system. + +ROMSET: +43008 bytes in 4 files / 32.17Kb packed + +$end +$info=fmcc +$mame +0.186 [Patrick Mackinlay] + +Fast Memory Control Chip, , ???? + +DRIVER: +intergraph/interpro_mcga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Changed description to 'Fast Memory Control Chip'. +- 0.186: Patrick Mackinlay added 'InterPro FMCC' device. Improvements - ip2800 boots to FDM prompt with many memdiag test failures: Fixed CPU/MMU ssw bug. Added preliminary nscsi support. Added preliminary MMU address translation. Expanded memory maps for several devices. Improved IRQ and DMA handling (still not working properly). Stubbed out more SGA registers, added 'SRARB. Added NCR53C94 support to ncr5390.cpp. Added start/stop unit command to t10spc.cpp [Patrick Mackinlay]. + +$end +$info=fmnew7 +$mame +0.133 [Barry Rodewald] + +FM-NEW7, Fujitsu, 1984 + +FM-7 (Fujitsu Micro 7) is a home computer released in 1982 in Japan. The Fujitsu FM-7 was Fujitsu's first entry into the Japanese home computer market, and for their debut computer, they chose to come out with a 6809-based personal computer very similar to Radio Shack's Color Computer (source: http://en.wikipedia.org/wiki/FM-7). + +DRIVER: +fujitsu/fm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fm7_cass.xml, fm8_cass.xml, fm7_disk.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.148: Renamed (fm7) to (fmnew7). +- 0.133: Barry Rodewald added skeleton driver of 'Fujitsu FM7' system. + +ROMSET: +32256 bytes in 2 files / 25.95Kb packed + +$end +$info=fmscsi +$mame +0.149u1 + +FM-SCSI, , ???? + +DRIVER: +devices/machine/fm_scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Kick upstairs in devices/machine [Olivier Galibert]. +- 0.149u1: Added 'FM-SCSI' device. + +ROMSET: +None required. + +$end +$info=fmt_icmem +$mame +0.180 + +FM Towns IC Memory Card, , ???? + +DRIVER: +fujitsu/fmt_icmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.180: Added 'FM Towns IC Memory Card' device. + +ROMSET: +None required. + +$end +$info=fmt_scsi_slot +$mame +0.226 [r09] + +FM Towns SCSI card slot, , ???? + +DRIVER: +devices/bus/fmt_scsi/fmt_scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: r09 added 'FM Towns SCSI card slot' device. + +ROMSET: +None required. + +$end +$info=fmt121 +$mame +0.226 [r09] + +FMT-121 SCSI Card, , ???? + +DRIVER: +devices/bus/fmt_scsi/fmt121.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: r09 added 'FMT-121 SCSI Card' device. + +ROMSET: +None required. + +$end +$info=fmtmarty +$mame +0.132 [Barry Rodewald] + +FM-Towns Marty, Fujitsu, 1993 + +The FM Towns Marty was a fifth-generation video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It was the first 32-bit home video game system, and came complete with a built in CD-ROM drive and disk drive. It was based on the earlier FM Towns computer system Fujitsu had released in 1989. The Marty was backward-compatible with older FM Towns games (source: http://en.wikipedia.org/wiki/FM_Towns_Marty). + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.132: Added 'FM-Towns Marty' system. + +ROMSET: +4194304 bytes in 2 files / 1.45Mb packed + +$end +$info=fmtmarty2 +$mame +0.154 [caius, Barry Rodewald] + +FM-Towns Marty 2, Fujitsu, 1993 + +The FM Towns Marty (Efu Emu Taunzu Mati) was a fifth-generation video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It was the first 32-bit home video game system, and came complete with a built in CD-ROM drive and disk drive. It was based on the earlier FM Towns computer system Fujitsu had released in 1989. The Marty was backward-compatible with older FM Towns games. In 1994 a new version of the console called the FM Towns Marty 2 (Efu Emu Taunzu Mati Ts) was released. It featured a darker gray shell and a new lower price (66,000 yen or 670 USD) but was otherwise identical to the first Marty. It is widely believed that the FM Towns Marty 2 would feature similar improvements to the FM Towns 2, which had a swifter CPU than the first, but this is not the case. It has also been speculated that the Marty 2 featured a 486 CPU, however this was also discovered to be false (source: http://en.wikipedia.org/wiki/FM_Towns_Marty). + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: caius and Barry Rodewald added 'Fujitsu FM-Towns Marty 2' system. + +ROMSET: +3670048 bytes in 9 files / 1.45Mb packed + +$end +$info=fmtowns +$mame +0.132 [Barry Rodewald] + +FM-Towns (Model 1 / 2), Fujitsu, 1989 + +The FM Towns system is a Japanese PC variant, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with regular PCs. In 1993, the FM Towns Marty was released, a gaming console compatible with the FM Towns games (source: http://en.wikipedia.org/wiki/FM_Towns). + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.268: Start save states [cracyc]. +- 0.243: Fixed disks that had been incorrectly converted to HxC MFM format in fmtowns_flop_orig.xml, pc98.xml, pc98_cd.xml [r09]. +- 0.242: Replaced system disk for aressh4m with a flux dump preserving protection [cyo.the.vile, r09]. +- 0.239: Disable FMR backwards compatibility text rendering, fixes display regression [Barry Rodewald]. +- 0.233: Make sure programs can't override the sprite page. Make the timer actually run. Slightly change sprite timing and status bits and fix layer offset. Clamp the sprites to the sprite coordinate space rather than the layer size [cracyc] +- 0.221: Updated twenty entries to current CHD format for aircmb2s, beast2, dangel, dorbestj, dorse93, fbas1120, gforce2, hyprocea, oasyswin, psydet1, psydet2, psydet3, psydet4, psydetf1, psydetf2, pulirula, simant, townsmg1, tss2110a, win31l11 in fmtowns_cd.xml. Replaced msdos62 disk images with images from the master CD in fmtowns_flop.xml. Added all known serial numbers for entries in fmtowns_cd.xml [r09]. Switched to dumps with proper track indexes and offset correction for 29 entries adtennis, alice, asu120ex, awesome, classrod, fractal, fsc10, fsc11, fsc6, fsc7, fsc9, fsc9, fwc2, fwc3, hypraddro, infest, links386, loom, oshacoo2, psydet5, sangoku3, softcon2, sotsu93, sshangh, takamiza, tdf, townsmg2, tss1130, viewpoin in fmtowns_cd.xml [redump.org, r09]. +- 0.220: Added 'requirements for software items that need more hardware than what an unexpanded Model 1 would provide in fmtowns_cd.xml [r09]. Switched to dumps with proper track indexes and offset correction. 4ddrivin, aitd, azure, beast, biblemas, blandia, daisenr3, deathbrd, drakkhen, dstall, elfish, fwc1, gundamhc, hanayor2, if2, mightmg3, opwolf, panicbom, pegasus, shangrl2, sodyssey, tatsuou, tim, titan, tss1110, yamikets, zokudm in fmtowns_cd.xml [redump.org, r09]. +- 0.219: Re-tested software, and updated metadata and notes [r09]. Switched to dumps with proper track indexes and offset correction. 3x3eyes, 4dboxing, branmark, chasehq, fsc4, fsc5, libido7, lifendth, loom, marble, mcosmo, msdet2, mspectre, nadia, nova, raiden, rance4, srmp23, srmp4, ssf2, tnzs, vaindrem, vaindrm2, yojusenk, yumimimx in fmtowns_cd.xml [redump.org, r09]. +- 0.218: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction in fmtowns_cd.xml [redump.org, r09]. Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 in fmtowns_cd.xml [StuBlad, r09]. +- 0.215: Changed description to 'FM-Towns (Model 1 / 2)' [r09]. +- 0.212: Replaced disk images lacking offset correction and pre-gaps with dumps matching the redump.org database. Also expanded and corrected metadata in fmtowns_cd.xml [r09]. +- 0.198: Fixed RTC busy signal handling [AJR]. +- 0.192: Separated palette into a 256-colour palette and two 16-colour palettes for each layer - fixes colours in Abel [Barry Rodewald]. +- 0.178: Reduced logerror spam a bit [Barry Rodewald]. +- 0.148u2: Preliminary implementation of the CD-ROM controller's software mode. Enough to get the CD-ROM working under Win95 [Barry Rodewald]. +- 0.143u5: Added 'interval timer 2, and 6-button controller support [Barry Rodewald]. +- 0.138: Various improvements: Added 'mouse support for joystick port 2, made it the port 2 default. Added CRTC HSync Adjust, fixing offset backgrounds and scrolling in some games. Added HSync output to sub-status register and fixed memory maps: this fixes lockups in Gunship and Tatsujin Oh, and makes a few more games start to run. Greatly simplified first track hack. Fixes sound issues with SSF2 and fixes High-C. Improved address offsets for 256-colour layers, Flashback is now playable [Barry Rodewald]. +- 0.136: Various updates: Added 'FDC IRQ and disk density select. Fixed ANK CG ROM enable. Re-worked VRAM access, allowing startup logos to display on the Marty and Car Marty. Added basic keyboard supported. Added standard 2 button joystick support. Corrected text mode colours. Implemented CD-ROM controller, and CD-DA support. Hooked up YM3438 interrupts. Re-worked video code to support a basic CRTC implementation. Fixed VBlank IRQ. Added sprite implementation. Mapped RF5C68 wave RAM [Barry Rodewald]. +- 0.135: Various updates: Fixed up CMOS access. Added Kanji I/O ports. Hooked up MB8877A FDC. Fixed palette. Added serial ROM, uses fake ROM data (except for the Car Marty). Created basic uPD71071 DMA core, hooked up DMA channel 0 to FDC. Hooked up PIT timer 0 interrupt. Added simple RTC * Hooked up slave PIC. Hooked up linear VRAM access at 0x80000000 [Barry Rodewald]. +- 0.132: Barry Rodewald added 'FM-Towns' system. + +ROMSET: +1572864 bytes in 4 files / 640.00Kb packed + +$end +$info=fmtownsftv +$mame +0.154 [caius, Barry Rodewald] + +FM-Towns II FreshTV, Fujitsu, 1994 + +The FM TOWNS II Fresh-TV was a computer with built-in television functionality announced and launched by Fujitsu in May 1994. This model was a pioneering "TV computer" because it added 'a TV to the previous gold-standard FM TOWNS multimedia computer, which was the world's first computer to come standard equipped with a CD-ROM drive. The computer housed a stereo sound-multiplex TV tuner, and the TV could be operated with the included remote controller. In the tradition of the FM TOWNS, the FM TOWNS II Fresh-TV provided a rich multimedia environment with a 2x CD-ROM drive, high-quality audio capabilities, and a high-resolution Trinitron monitor (source: http://museum.ipsj.or.jp/en/computer/personal/0056.html). + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: caius and Barry Rodewald added 'Fujitsu FM-Towns II FreshTV' system. + +ROMSET: +1572896 bytes in 5 files / 805.42Kb packed + +$end +$info=fmtownshr +$mame +0.142 [Barry Rodewald] + +FM-Towns II HR, Fujitsu, 1992 + +It is a Japanese multimedia computer released in 1992, developed for the home market and based on the x86 architecture. Designed for gaming, entertainment, and multimedia applications, it features a 33 MHz Intel 80486 processor, native CD-ROM support, high-quality stereo audio (16-bit PCM), and advanced graphics with resolutions up to 768×512 pixels and thousands of colors. It includes joystick ports, RGB and RF video outputs, and a proprietary DOS-based operating system optimized for fast booting from optical discs. It was particularly praised for its FM Towns games and interactive encyclopedias, representing one of the first consumer systems with integrated CD-ROM capabilities. + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.142: Added 'FM-Towns II HR' system. + +ROMSET: +1048608 bytes in 4 files / 593.07Kb packed + +$end +$info=fmtownsmx +$mame +0.152 [caius, Barry Rodewald] + +FM-Towns II MX, Fujitsu, 1993 + +The FM Towns II is a follow up to the FM Towns. The FM Towns II could read CD audio. 5 LED displayed the sound volume and two buttons was used to change volume. Graphics video features were very powerful: One could display up to 800 sprite (16x16) on one video frame; Zoom and screen rotation were hardware features. Display could be rotated to any angle using one single command; texts, Sprites and Graphics used three different RAM areas. They could be easily displayed simultaneously (source: http://www.old-computers.com/museum/computer.asp?c=384). + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.152: caius, Barry Rodewald added 'Fujitsu FM-Towns II MX' system. + +ROMSET: +2097184 bytes in 2 files / 915.34Kb packed + +$end +$info=fmtownssj +$mame +0.142 [Barry Rodewald] + +FM-Towns II SJ, Fujitsu, 19?? + +It is a Japanese multimedia computer released in the mid-1990s, an evolution of the FM Towns series. Designed for the home market, it features a reduced-clock Intel 80486 processor (SX or DX2), native CD-ROM support, high-quality stereo audio, and advanced graphics with thousands of colors. It includes joystick ports, RGB and RF video outputs, and a proprietary DOS-based operating system optimized for booting from optical discs. Primarily intended for gaming and multimedia content, it is compact and quiet, with a design specifically tailored for living room use. + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.142: Added 'Fujitsu FM-Towns II SJ' system. + +ROMSET: +1572896 bytes in 5 files / 805.42Kb packed + +$end +$info=fmtownsux +$mame +0.142 [Barry Rodewald] + +FM-Towns II UX, Fujitsu, 1991 + +It is a Japanese multimedia computer released in 1991, part of the FM Towns series. Designed for home use and based on the x86 architecture, it features a 25 MHz Intel 80486 processor, native CD-ROM support, high-quality stereo audio (16-bit PCM), and advanced graphics with thousands of colors. It includes RGB and RF video outputs, joystick ports, and a proprietary DOS-based operating system optimized for fast booting from optical discs. Primarily intended for gaming and multimedia content, it stands as one of the first consumer platforms with full integrated CD-ROM support. + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.142: Added 'FM-Towns II UX' system. + +ROMSET: +1572896 bytes in 5 files / 817.89Kb packed + +$end +$info=fmtownsv03 +$mame +0.215 [r09] + +FM-Towns (unknown, V03 L01 00 91/07/09), Fujitsu, 1991 + +The FM Towns system is a Japanese PC variant, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with regular PCs. In 1993, the FM Towns Marty was released, a gaming console compatible with the FM Towns games (source: http://en.wikipedia.org/wiki/FM_Towns). + +DRIVER: +fujitsu/fmtowns.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fmtowns_flop_orig.xml, fmtowns_flop_cracked.xml, fmtowns_flop_misc.xml, fmtowns_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: r09 added 'Fujitsu FM-Towns (unknown, V03 L01 00 91/07/09)' system. + +ROMSET: +2097152 bytes in 5 files / 762.12Kb packed + +$end +$info=fmx +$mame +0.155 [Wilbert Pol] + +FM-X (MSX1, Japan), Fujitsu, 1983 + +The Fujitsu FM-X is one of the first MSX models to be released, and the only MSX computer ever made by Fujitsu. Fujitsu had another competing computer ranage, in the form of the FM-7, FM-8 and FM-77, which were based on a Motorola 6809 Processor. The FM-X lacks a printer port, but does contain a 60 pin interface to connect it to the Fujitsu FM-7 with a special interface cartridge, which include a ROM with a MSX-BASIC extension, enabling to: - use 16kB additional memory from the FM-7 - use the printer of the FM-7 - use the RS-232C card of the FM-7 - use the FM-7 as keyboard input +use the FM-7 as a monitor of the FM-X (view/modify contents of memory, setting breakpoints, etc.) (source: http://www.msx.org/wiki/Fujitsu_FM-X). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'FM-X (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Fujitsu FM-X' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=fnvision +$mame +0.85 [Curt Coder] + +FunVision, Video Technology, 1982 + +The Video Technology CreatiVision was a hybrid computer and video game console introduced by VTech in 1981. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. Other names for the system (all officially produced by VTech themselves) include the FunVision Computer Video Games System, Hanimex Rameses and VZ 2000. All CreatiVision and similar clones were designed for use with PAL standard television sets, except the Japanese CreatiVision (distributed by Cheryco) which was NTSC and is nowadays much sought after by collectors (source: http://en.wikipedia.org/wiki/VTech_CreatiVision). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.116: Driver is now working and fully playable [Curt Coder]. +- 0.85: Curt Coder added 'Coleco FunVision' system. + +ROMSET: +2048 bytes in 1 file / 1.62Kb packed + +$end +$info=fordrace +$mame +0.220 [Sean Riddle, David Haywood] + +Ford Racing, Excalibur Electronics, 2006 + +It’s a plug-and-play console released in 2006, designed to connect directly to a television. Based on the Ford Racing brand, it offers a collection of simplified automotive games with arcade-style racing. The integrated controller uses colored buttons for acceleration, braking, and steering, while audio and video are output via composite connection. Targeted at a young and family audience, it combines immediate entertainment with automotive themes in an accessible, expansion-free format. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Machine promoted to working [David Haywood]. +- 0.220: Sean Riddle and David Haywood added 'Excalibur Electronics Ford Racing' system. + +ROMSET: +4194304 bytes in 1 file / 1.78Mb packed + +$end +$info=foxsport +$mame +0.220 [Sean Riddle, David Haywood] + +Fox Sports 7 in 1 Sports Games Plug n' Play, Excalibur Electronics, 200? + +Get all the fun of playing the sports without leaving your living room with the new Fox Sports 7-in-1 Plug and Play. Just attach the base station to your TV with the included cables and you are automatically playing your favorite sports with the included wireless controller. With smooth, updated graphics and all the excitement of the Fox Sports brand you and your entire family can enjoy for hours (source: https://www.amazon.com/Excalibur-Electronics-Fx-Vr206-Sports/dp/B001HN6DQY). + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Excalibur Electronics Fox Sports 7 in 1 Sports Games Plug n' Play' system. + +ROMSET: +16777216 bytes in 1 file / 3.16Mb packed + +$end +$info=fp +$mame +0.133 [Angelo Salese] + +Apricot Portable / FP, ACT, 1984 + +Apricot Portable was Apricot Computers' attempt at a portable computer, first released in 1984. It had a 3?" floppy drive, 4.77 MHz CPU and 256 KiB RAM. It was the first computer to use an 80-column/25-line LCD and speech recognition for input/output. The speech recognition software held 4096 words, with only 64 available at a given time. It was also unique in the way that it had an infrared link between it and the keyboard; this was relatively new at the time. However, if an object blocked the infrared beam, communications would be cut off. The Apricot also featured a somewhat Mac-like graphical interface. It was originally priced at ?1965 (source: http://en.wikipedia.org/wiki/Apricot_Computers#1980s). + +DRIVER: +act/apricotp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.144u4: Renamed (aprifp) to (fp). +- 0.133: Angelo Salese added skeleton driver of 'ACT Apricot Portable / FP' system. + +ROMSET: +32768 bytes in 2 files / 25.05Kb packed + +$end +$info=fp1000 +$mame +0.266 [OldComputers ES] + +FP-1000, Casio, 1982 + +Casio FP 1000 (FP 1000 / FP 1100) is a professional computer, a product of the company Casio (Casio), which began to be made in Japan in 1983. He used a Zilog Z80 A as the central microprocessor and the RAM memory of the FP 1000 computer had a capacity of 64 KB. CP/M was used as the operating system (source, translated from Serbian: https://sr.wikipedia.org/sr-el/Casio_FP_1000). + +DRIVER: +casio/fp1100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fp1100_cass.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Preliminary fd1020fd device. Add int# callbacks, allow fdcpack to load disks [Angelo Salese]. +- 0.266: OldComputers ES added 'Casio FP-1000' system. + +ROMSET: +16384 bytes in 4 files / 9.05Kb packed + +$end +$info=fp1000_exp_slot +$mame +0.268 [Angelo Salese] + +FP-1000/FP-1100 Expansion Slot, , ???? + +DRIVER: +devices/bus/fp1000/fp1000_exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Angelo Salese added 'FP-1000/FP-1100 Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=fp1020fd +$mame +0.268 [Angelo Salese] + +FP-1020FD FDCPACK, , ???? + +DRIVER: +devices/bus/fp1000/fp1020fd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Angelo Salese added 'FP-1020FD FDCPACK' device. + +ROMSET: +None required. + +$end +$info=fp1030_rampack +$mame +0.268 [Angelo Salese] + +FP-1030 RAMPACK, , ???? + +DRIVER: +devices/bus/fp1000/fp1030_rampack.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Angelo Salese added 'FP-1030 RAMPACK' device. + +ROMSET: +None required. + +$end +$info=fp1060io +$mame +0.268 [Angelo Salese] + +FP-1060I/O Expansion Box, , ???? + +DRIVER: +devices/bus/fp1000/fp1060io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Angelo Salese added 'FP-1060I/O Expansion Box' device. + +ROMSET: +None required. + +$end +$info=fp1060io_exp_slot +$mame +0.268 [Angelo Salese] + +FP-1060I/O Expansion Slot, , ???? + +DRIVER: +devices/bus/fp1000/fp1060io_exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Angelo Salese added 'FP-1060I/O Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=fp1100 +$mame +0.142u5 [Angelo Salese] + +FP-1100, Casio, 1983 + +The FP-1100 is modular, meaning that depending on the degree of expansion of the system the user find himself with a more or less large number of "scatolotti", but all are aligned on the same style as the design and size. The component that you can not do without is of course the central unit, are then, in order, unity and a double minifloppy expansion box. Obviously, the installation must also be part of a monitor, which is available in two versions, B/W and color. The trial version is made by the central FP-1100, by the double minifloppy FP-1020FD and 14 inch color monitor FP-1003 (source, traslated from italian: http://www.1000bit.it/support/articoli/fp1100/FP1100.htm). + +DRIVER: +casio/fp1100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +fp1100_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142u5: Angelo Salese added skeleton driver of 'Casio FP-1100' system. + +ROMSET: +49024 bytes in 4 files / 32.96Kb packed + +$end +$info=fp200 +$mame +0.148u2 [Angelo Salese] + +FP-200 (Japan), Casio, 1982 + +Excellent laptop computer for its time, a precursor! (source: http://www.old-computers.com/museum/computer.asp?st=1&c=364). + +DRIVER: +casio/fp200.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Angelo Salese added skeleton driver of 'Casio FP-200 (Japan)' system. + +ROMSET: +34816 bytes in 2 files / 26.29Kb packed + +$end +$info=fp6000 +$mame +0.142u5 [Angelo Salese] + +FP-6000, Casio, 1985 + +The Casio FP-6000S is Casio's most ambitious computer for overseas market. It has been marketed in all of Europe's countries. However, it is also Casio's biggest (and costiest) failure on the market. It was hindered by three things : it was pretty late to arrive to the marketplace (developed in 1984, it only arrived in Europe in 1986), it was very expensive (US$ 10000 for a system with monitor, FDD and HDD), and the distribution channels (accustomed to watches and calculators) did not know how to sell this beast. Moreover, it was NOT IBM compatible, although it was indeed MS-DOS (ver. 2.11) compatible, which certainly did not help. Very few specific software was developed for the 6000 (source: http://www.old-computers.com/museum/computer.asp?st=1&c=820). + +DRIVER: +casio/fp6000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142u5: Angelo Salese added skeleton driver of 'Casio FP-6000' system. + +ROMSET: +65536 bytes in 1 file / 50.36Kb packed + +$end +$info=fp6000_kbd +$mame +0.222 [Dirk Best] + +FP-6000 Keyboard, , ???? + +DRIVER: +casio/fp6000_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Dirk Best added 'FP-6000 Keyboard' device. + +ROMSET: +None required. + +$end +$info=fpc500 +$mame +0.155 [Wilbert Pol] + +FPC-500 (MSX1, Italy), Fenner, 1985 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=956 + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FPC-500 (MSX1, Italy)'. +- 0.155: Wilbert Pol added 'Fenner FPC-500' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=fpc900 +$mame +0.155 [Wilbert Pol] + +FPC-900 (MSX2, Italy), Fenner, 1986 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=957 + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FPC-900 (MSX2, Italy)'. +- 0.155: Wilbert Pol added 'Fenner FPC-900' system. + +ROMSET: +65536 bytes in 3 files / 49.33Kb packed + +$end +$info=fphantom +$mame +0.173 [hap, Lord Nightmare] + +Phantom (Fidelity), Fidelity International, 1988 + +Technical informations: http://members.toast.net/j.guy/fidelity/Phantom6100.htm + +DRIVER: +fidelity/phantom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.259: Do more checks when grabbing piece with magnet [hap]. +- 0.241: Changed description to 'Phantom (Fidelity)'. +- 0.215: Machine promoted to working [Sandro Ronco]. +- 0.207: Changed description to 'Phantom Chess Challenger'. +- 0.173: hap and Lord Nightmare added 'Fidelity Electronics Phantom (Fidelity)' system. + +ROMSET: +65536 bytes in 2 files / 39.21Kb packed + +$end +$info=fpres +$mame +0.198 [hap, Berger, yoyo_chessboard] + +Prestige Challenger (original program, set 1), Fidelity Electronics, 1982 + +At the 8th Porz Open chess tournament from 14.8.1982 - 22.8.1982 the Fidelity Prestige won 3.5 points out of 9 games and achieved an ELO number of 1660 points. This value is surprisingly exactly the same as the 1661 points later determined by the SSDF. This device was the flagship in 1982, the absolute non-plus ultra from Fidelity Electronics. Technically, it is largely identical to the Fidelity Elite A / S, but in appearance it differs from this one by more sophisticated styling. As prestigious as the Prestige looks, it remains a chess computer that does not just want to be admired, it's also there to play. Of course, Fidelity also took this view, otherwise it would not have been provided with the same modular system as the Fidelity Sensory 9 and the Fidelity Elite A / S, and the opening module Fidelity PC 16 would be added 'at the same time. Thus, at the beginning of the game, 1,345 variants of the most important openings are available, which effectively lead to about 26,900 positions. A special game mode even allows practicing these variants. Modules for general and special openings, middlegame improvements, finals, lightning chess, championship games, special matriculation grades for problem composers and the like were launched over the years (sh fidelity modules), then a maximum depth of 32 half-moves in the analysis and matte search stage and two special programs for iterative and non-iterative search (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Prestige). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.262: Changed description to 'Prestige Challenger (original program, set 1)'. +- 0.208: Changed description to 'Prestige Challenger (original program)'. +- 0.198: hap, Berger and yoyo_chessboard added 'Fidelity Electronics Prestige Challenger (original program, English)' system. + +ROMSET: +49152 bytes in 9 files / 35.12Kb packed + +$end +$info=fpresa +$mame +0.262 [Berger] + +Prestige Challenger (original program, set 2), Fidelity Electronics, 1982 + +At the 8th Porz Open chess tournament from 14.8.1982 - 22.8.1982 the Fidelity Prestige won 3.5 points out of 9 games and achieved an ELO number of 1660 points. This value is surprisingly exactly the same as the 1661 points later determined by the SSDF. This device was the flagship in 1982, the absolute non-plus ultra from Fidelity Electronics. Technically, it is largely identical to the Fidelity Elite A / S, but in appearance it differs from this one by more sophisticated styling. As prestigious as the Prestige looks, it remains a chess computer that does not just want to be admired, it's also there to play. Of course, Fidelity also took this view, otherwise it would not have been provided with the same modular system as the Fidelity Sensory 9 and the Fidelity Elite A / S, and the opening module Fidelity PC 16 would be added 'at the same time. Thus, at the beginning of the game, 1,345 variants of the most important openings are available, which effectively lead to about 26,900 positions. A special game mode even allows practicing these variants. Modules for general and special openings, middlegame improvements, finals, lightning chess, championship games, special matriculation grades for problem composers and the like were launched over the years (sh fidelity modules), then a maximum depth of 32 half-moves in the analysis and matte search stage and two special programs for iterative and non-iterative search (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Prestige). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Berger added 'Fidelity Electronics Prestige Challenger (original program, set 2)' system. + +ROMSET: +8192 bytes in 2 files / 6.13Kb packed + +$end +$info=fpresb +$mame +0.262 [Berger] + +Prestige Challenger (original program, set 3), Fidelity Electronics, 1982 + +At the 8th Porz Open chess tournament from 14.8.1982 - 22.8.1982 the Fidelity Prestige won 3.5 points out of 9 games and achieved an ELO number of 1660 points. This value is surprisingly exactly the same as the 1661 points later determined by the SSDF. This device was the flagship in 1982, the absolute non-plus ultra from Fidelity Electronics. Technically, it is largely identical to the Fidelity Elite A / S, but in appearance it differs from this one by more sophisticated styling. As prestigious as the Prestige looks, it remains a chess computer that does not just want to be admired, it's also there to play. Of course, Fidelity also took this view, otherwise it would not have been provided with the same modular system as the Fidelity Sensory 9 and the Fidelity Elite A / S, and the opening module Fidelity PC 16 would be added 'at the same time. Thus, at the beginning of the game, 1,345 variants of the most important openings are available, which effectively lead to about 26,900 positions. A special game mode even allows practicing these variants. Modules for general and special openings, middlegame improvements, finals, lightning chess, championship games, special matriculation grades for problem composers and the like were launched over the years (sh fidelity modules), then a maximum depth of 32 half-moves in the analysis and matte search stage and two special programs for iterative and non-iterative search (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Prestige). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Berger added 'Fidelity Electronics Prestige Challenger (original program, set 3)' system. + +ROMSET: +12288 bytes in 3 files / 8.78Kb packed + +$end +$info=fpresbu +$mame +0.198 [hap, Berger, yoyo_chessboard] + +Prestige Challenger (Budapest program), Fidelity Electronics, 1983 + +It’s a dedicated chess machine released in 1983, designed for advanced players and enthusiasts. Built around an 8-bit microprocessor with an accelerated clock, it offers multiple difficulty levels, in-depth analysis capabilities, an extensive opening book, and an LED display for move visualization. The device features a game engine developed in collaboration with Hungarian experts (the Budapest program), enhancing both strategic depth and tactical precision. Equipped with a physical chessboard featuring pressure sensors and magnetic pieces, it combines accuracy and reliability in a compact design ideal for study, training, and amateur competition. + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Changed description to 'Prestige Challenger (Budapest program)'. +- 0.198: hap, Berger and yoyo_chessboard added 'Fidelity Electronics Prestige Challenger (Budapest program, English)' system. + +ROMSET: +20480 bytes in 5 files / 14.55Kb packed + +$end +$info=fpresc +$mame +0.262 [Berger] + +Prestige Challenger (original program, set 4), Fidelity Electronics, 1982 + +At the 8th Porz Open chess tournament from 14.8.1982 - 22.8.1982 the Fidelity Prestige won 3.5 points out of 9 games and achieved an ELO number of 1660 points. This value is surprisingly exactly the same as the 1661 points later determined by the SSDF. This device was the flagship in 1982, the absolute non-plus ultra from Fidelity Electronics. Technically, it is largely identical to the Fidelity Elite A / S, but in appearance it differs from this one by more sophisticated styling. As prestigious as the Prestige looks, it remains a chess computer that does not just want to be admired, it's also there to play. Of course, Fidelity also took this view, otherwise it would not have been provided with the same modular system as the Fidelity Sensory 9 and the Fidelity Elite A / S, and the opening module Fidelity PC 16 would be added 'at the same time. Thus, at the beginning of the game, 1,345 variants of the most important openings are available, which effectively lead to about 26,900 positions. A special game mode even allows practicing these variants. Modules for general and special openings, middlegame improvements, finals, lightning chess, championship games, special matriculation grades for problem composers and the like were launched over the years (sh fidelity modules), then a maximum depth of 32 half-moves in the analysis and matte search stage and two special programs for iterative and non-iterative search (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Prestige). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Berger added 'Fidelity Electronics Prestige Challenger (original program, set 4)' system. + +ROMSET: +20480 bytes in 5 files / 14.54Kb packed + +$end +$info=fpresd +$mame +0.262 [Berger] + +Prestige Challenger (original program, set 5), Fidelity Electronics, 1982 + +At the 8th Porz Open chess tournament from 14.8.1982 - 22.8.1982 the Fidelity Prestige won 3.5 points out of 9 games and achieved an ELO number of 1660 points. This value is surprisingly exactly the same as the 1661 points later determined by the SSDF. This device was the flagship in 1982, the absolute non-plus ultra from Fidelity Electronics. Technically, it is largely identical to the Fidelity Elite A / S, but in appearance it differs from this one by more sophisticated styling. As prestigious as the Prestige looks, it remains a chess computer that does not just want to be admired, it's also there to play. Of course, Fidelity also took this view, otherwise it would not have been provided with the same modular system as the Fidelity Sensory 9 and the Fidelity Elite A / S, and the opening module Fidelity PC 16 would be added 'at the same time. Thus, at the beginning of the game, 1,345 variants of the most important openings are available, which effectively lead to about 26,900 positions. A special game mode even allows practicing these variants. Modules for general and special openings, middlegame improvements, finals, lightning chess, championship games, special matriculation grades for problem composers and the like were launched over the years (sh fidelity modules), then a maximum depth of 32 half-moves in the analysis and matte search stage and two special programs for iterative and non-iterative search (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Prestige). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Berger added 'Fidelity Electronics Prestige Challenger (original program, set 5)' system. + +ROMSET: +20480 bytes in 5 files / 14.54Kb packed + +$end +$info=fprese +$mame +0.262 [Berger] + +Prestige Challenger (original program, set 6), Fidelity Electronics, 1982 + +At the 8th Porz Open chess tournament from 14.8.1982 - 22.8.1982 the Fidelity Prestige won 3.5 points out of 9 games and achieved an ELO number of 1660 points. This value is surprisingly exactly the same as the 1661 points later determined by the SSDF. This device was the flagship in 1982, the absolute non-plus ultra from Fidelity Electronics. Technically, it is largely identical to the Fidelity Elite A / S, but in appearance it differs from this one by more sophisticated styling. As prestigious as the Prestige looks, it remains a chess computer that does not just want to be admired, it's also there to play. Of course, Fidelity also took this view, otherwise it would not have been provided with the same modular system as the Fidelity Sensory 9 and the Fidelity Elite A / S, and the opening module Fidelity PC 16 would be added 'at the same time. Thus, at the beginning of the game, 1,345 variants of the most important openings are available, which effectively lead to about 26,900 positions. A special game mode even allows practicing these variants. Modules for general and special openings, middlegame improvements, finals, lightning chess, championship games, special matriculation grades for problem composers and the like were launched over the years (sh fidelity modules), then a maximum depth of 32 half-moves in the analysis and matte search stage and two special programs for iterative and non-iterative search (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Prestige). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Berger added 'Fidelity Electronics Prestige Challenger (original program, set 6)' system. + +ROMSET: +20480 bytes in 5 files / 14.54Kb packed + +$end +$info=fpresgla +$mame +0.241 [Sean Riddle] + +Prestige Challenger (Glasgow program), Fidelity Electronics, 1984 + +The Fidelity Prestige is another Classic chess computer from the early 1980s. It used the impressive and beautiful Auto Response Board from AVE Micro Systems, added 'the LED display that was to be continued through the Elite series, and the latest Spracklen program. The whole package made for the most luxurious and playable chess computer available at the time. It cost around $1000 in the USA, but ?879 in the UK in 1983 (?2000 plus at 2008 values). This Prestige is serial number 216. The number is on the back of the machine, and on the rather unlovely original box, and on the chess piece box. It is complete with the PC16 Book Openings II module, containing an opening book of 16,100 ply, and an openings module cartridge which enables it to use the CB9 and other compatible modules. Being an early example it has the original program (A in the UK), rather than the Budapest (B) or Glasgow (C) programs which later Prestiges would have had. According to Kurt Kispert's Rarities section around 1,000 Prestiges were built. My guess is that the majority are ‘Budapests' (source: http://www.chesscomputeruk.com/html/fidelity_prestige.html). + +DRIVER: +fidelity/elite.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.241: Sean Riddle added 'Fidelity Electronics Prestige Challenger (Glasgow program)' system. + +ROMSET: +20480 bytes in 5 files / 14.59Kb packed + +$end +$info=fpsport +$mame +0.274 [Sean Riddle, David Haywood] + +3-in-1 Smart Sports! (US), Fisher-Price, 2008 + +Includes a golf club, tennis racquet and baseball bat that puts the child right in the game Children control the on screen action with their wireless controllers Teaches numbers, counting, addition, subtraction, uppercase and lowercase letters, spelling, shapes, motor skills and more Storage dock keeps everything handy (source: https://www.amazon.com/Fisher-Price-3-1-Smart-Sports/dp/B001W1SM4C). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Sean Riddle and David Haywood added 'Fisher-Price 3-in-1 Smart Sports! (US)' system. + +ROMSET: +8388608 bytes in 1 file / 2.49Mb packed + +$end +$info=fraking +$mame +0.232 [rfka01] + +King, Frael, 1989 + +The King, like its predecessor Bruc 100, was made by Frael for the participants in computer courses from the 2f School. It is a clone of the IBM PC, with minimal technical characteristics, even less than those of the IBM PC itself. This choice was probably dictated by the need to contain costs (source, traslated from Italian: https://www.computerhistory.it/index.php?option=com_content&view=article&id=481&Itemid=617). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: rfka01 added 'Frael King' system. + +ROMSET: +262144 bytes in 2 files / 168.28Kb packed + +$end +$info=free120 +$mame +0.242 [Bitsavers] + +Freedom 120/Aspect 100, Liberty Electronics, 1993 + +It is an intelligent terminal released in 1993, based on Z80 architecture and designed for professional environments. Equipped with a text display, integrated keyboard, and serial interface, it runs firmware stored in ROM to facilitate communication with central systems. Widely used in business and financial settings, the terminal supports VT100/VT52 protocols and remote access modes, offering reliability and compatibility with the legacy infrastructure of its time. + +DRIVER: +liberty/freedom120.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Bitsavers added 'Liberty Electronics Freedom 120/Aspect 100' system. + +ROMSET: +98304 bytes in 2 files / 55.47Kb packed + +$end +$info=free200 +$mame +0.254 [Bitsavers, Dirk Best] + +Freedom 200, Liberty Electronics, 1983 + +It is an intelligent terminal released in 1983, based on an 8-bit architecture (typically Z80 or 8085) and designed for professional and industrial environments. Equipped with a text display, integrated keyboard, and RS-232 serial interface, it runs firmware stored in ROM to communicate with central systems such as mainframes or minicomputers. It supports standard protocols of the era (including VT100/VT52) and offers features like local editing, buffering, and data transmission. Widely used in businesses, banks, and computing centers, this terminal combines reliability, compatibility, and ease of operation within a rugged design tailored for remote access to legacy infrastructure. + +DRIVER: +liberty/freedom200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Bitsavers and Dirk Best added 'Liberty Electronics Freedom 200' system. + +ROMSET: +32768 bytes in 5 files / 19.65Kb packed + +$end +$info=free220 +$mame +0.254 [Bitsavers, Dirk Best] + +Freedom 220, Liberty Electronics, 1984 + +It is an intelligent terminal released in 1984, based on an 8-bit architecture (likely Z80) and designed for professional use in businesses, banks, and computing centers. Equipped with a text display, integrated keyboard, and RS-232 serial interface, it runs firmware stored in ROM to communicate with mainframes or minicomputers. It supports standard protocols such as VT100/VT52, offering advanced features like local editing, buffer management, and transmission mode selection. + +DRIVER: +liberty/freedom200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: Bitsavers and Dirk Best added 'Liberty Electronics Freedom 220' system. + +ROMSET: +32768 bytes in 5 files / 17.43Kb packed + +$end +$info=freedom220_kbd +$mame +0.254 [Dirk Best] + +Liberty Freedom 220 keyboard, , ???? + +DRIVER: +liberty/freedom220_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Dirk Best added 'Liberty Freedom 220 keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.19Kb packed + +$end +$info=froz2dct +$mame +0.286 [TeamEurope] + +Frozen 2 Dream Camera Tablet (Japan), Takara Tomy, 2020 + +Toy tablet-camera produced by Takara Tomy under license from Disney, based on the Frozen 2 franchise (2019). This compact device is designed for girls aged 4 to 8, featuring a design inspired by the film’s icy world: an approximately 3-inch LCD screen with a themed border (blue/silver colors, snowflake motifs), a built-in front-facing camera for taking selfies and photos enhanced with Frozen-themed filters (frames featuring Elsa, Anna, Olaf, and “ice magic” effects). The device includes simple interactive games (memory, matching, virtual glitter drawing), playback of musical tracks from the film ("Into the Unknown," "Show Yourself"), and animated video clips. It’s battery-powered (using AAA batteries or rechargeable batteries), comes with a wrist strap, and features large, intuitive buttons. Some versions support microSD cards for saving photos. While not a fully functional tablet, this electronic educational toy combines photographic creativity, role-playing, and immersion in the Frozen franchise; it was primarily marketed in Japan and Asian markets between 2019 and 2021. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Takara Tomy Frozen 2 Dream Camera Tablet (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.59Mb packed + +$end +$info=frx386c +$mame +0.215 [rfka01] + +Forex 386 Cache, Micro-Express Inc., 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/M/MICRO-EXPRESS-INC-486-FOREX-386-486.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Micro-Express Inc. Forex 386 Cache' system. + +ROMSET: +65536 bytes in 1 file / 38.32Kb packed + +$end +$info=frxc402 +$mame +0.214 [rfka01] + +FRX/386DX Cache System, Modula Tech, 199? + +This is a PC motherboard compatible with the AT standard, produced in the early 1990s. Built around the FOREX FRX46C402, FRX36C300, or SiS 85C206 chipset, it supports Intel 80386DX/SX processors and features 30-pin SIMM memory slots, a 16-bit ISA expansion bus, integrated controllers for floppy and hard disk drives, and sometimes includes support for L2 cache. Designed for cost-effective desktop or business systems from the pre-486 era, this motherboard combines compatibility with MS-DOS and early Windows environments while offering a reliable design—though notably lacking PCI bus technology or other more advanced features of the time. It’s a quintessential example of second-generation 386 hardware, widely distributed across Europe and Asia for large-scale cloning purposes. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Changed description to 'FRX/386DX Cache System' and manufacturer to 'Modula Tech'. +- 0.214: rfka01 added '386 motherboards with a FOREX FRX46C402/FRX36C300/SIS85C206 chipset' system. + +ROMSET: +131072 bytes in 2 files / 73.56Kb packed + +$end +$info=fs1300 +$mame +0.80 [Jirou Kaneda] + +FS-1300 (MSX1, Japan), National, 1985 + +The National FS-1300 is same as the CF-1200 or CF-2700, but has more RAM. It was produced by the Japanese corporation Matsushita Denki for the Japanese market. At that time National was the brand used in Japan and Panasonic was used for the international market. The MSX1 product line from National was called "King-Kong" in Japan. The computer consists out of a single unit with integrated keyboard and power supply. This model has 2 cartridge slots placed in parallel on the top right. The case is dark silver and grey. It was produced after the CF-1200 with a joystick included for a lower price (source: https://www.msx.org/wiki/National_FS-1300). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-1300 (MSX1, Japan)'. +- 0.80: Jirou Kaneda added 'National FS-1300' system. + +ROMSET: +32768 bytes in 1 file / 25.48Kb packed + +$end +$info=fs3216 +$mame +0.205 [Bitsavers] + +Fortune 32:16, Fortune Systems, 1982 + +When the 32:16 was launched, Fortune Systems Corp. advertised that it was the first integrated Unix-based system for $5000. Actually, the cheaper version was a single floppy disc, single user system that was never sold. A practical small business multiuser configuation, called System 10, and including a 10 MB hard disk and 512 KB of RAM costed about $9000. The system could support up to 4 four-port serial terminal controllers and several other peripheral controllers: storage modules, Parallel interfaces, high resolution graphic board and Ethernet network board. The keyboard was a close cousin of the Wang word-processing system one. Keys was well arranged and color coded. The system came with different hard-disk storage options, 5, 10, 20 or even 70 MB on latest models. The Fortune 32:16 was a true multiuser multitasking Unix based system offering services that was a length ahead over CP/M's. However, both Unix and Fortune was new to most of the dealers and users. Fortune offered them training courses in hardware, operating system and application software. A wide range of high quality business application software was available, as well as programming languages, like a very extended BASIC able to convert code written in other BASICs (AppleSoft, MBASIC, CBASIC, TRS-80 BASIC), PASCAL, FORTRAN 77, COBOL and, of course, C language. The 32:16 was also built and sold in France by Thomson under the name of Micromega 32 (source: http://www.old-computers.com/museum/computer.asp?st=1&c=767). + +DRIVER: +skeleton/fs3216.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.206: Dumped vector PROM [Al Kossow]. Added X2212 non-volatile RAM dump [Bitsavers]. +- 0.205: Bitsavers added 'Fortune Systems Fortune 32:16' system. + +ROMSET: +56608 bytes in 16 files / 24.58Kb packed + +$end +$info=fs4000 +$mame +0.79 [Sean Young] + +FS-4000 (MSX1, Japan), National, 1985 + +MSX 1 computer with 64 KB RAM, two cartridge slots and wordprocessor software built-in. The FS-4000 was sold as a wordprocessor system based on the MSX technology. It has a 24 dots thermal printer built-in the case. It was available in black or white case. It is equiped with MSX JE-1, Kanji 1, and chinese characters ROM (source: http://www.old-computers.com/museum/computer.asp?st=1&c=588). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-4000 (MSX1, Japan)'. +- 0.79: Sean Young added 'Matsushita FS-4000' system. + +ROMSET: +229376 bytes in 4 files / 136.01Kb packed + +$end +$info=fs4000a +$mame +0.155 [Wilbert Pol] + +FS-4000 (alt) (MSX1, Japan), National, 1985 + +MSX 1 computer with 64 KB RAM, two cartridge slots and wordprocessor software built-in. The FS-4000 was sold as a wordprocessor system based on the MSX technology. It has a 24 dots thermal printer built-in the case. It was available in black or white case. It is equiped with MSX JE-1, Kanji 1, and chinese characters ROM (source: http://www.old-computers.com/museum/computer.asp?st=1&c=588). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'FS-4000 (alt) (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'National/Matsushita FS-4000 (Japan)' system. + +ROMSET: +65536 bytes in 2 files / 42.80Kb packed + +$end +$info=fs4500 +$mame +0.81 [Jirou Kaneda] + +FS-4500 (MSX2, Japan), National, 1986 + +This MSX 2 computer was marketed as a wordprocessor system, and indeed it is! It has a big 24 dots thermal printer built-in, wordprocessor software (Word Processor, MSX Sentence Paragraph Exchanger, Dictionary, MSX Address Book, Name Card and MSX JE 1 & 2). It was available in black or white case (source: http://www.old-computers.com/museum/computer.asp?c=589&st=1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'FS-4500 (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'National FS-4500' system. + +ROMSET: +524288 bytes in 11 files / 313.73Kb packed + +$end +$info=fs4600f +$mame +0.81 [Jirou Kaneda] + +FS-4600F (MSX2, Japan), National, 1986 + +It’s a Japanese home computer released in 1986, compatible with the MSX2 standard. Based on a 3.58 MHz Zilog Z80 processor, it features 128 KB of RAM, advanced graphics capabilities (with resolutions up to 512×212 pixels and over 19,000 colors), enhanced audio powered by the AY-3-8910 chip, and support for 3.5" floppy disk drives. The system includes an integrated keyboard with a Japanese layout, RGB/composite video output, and MSX expansion ports. Designed for home use, educational purposes, and lightweight software development, it runs MSX-DOS2 and supports a vast library of games and applications optimized for MSX2—making it a versatile and comprehensive system within the Japanese MSX ecosystem of the 1980s. + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Renamed (fs4600) to (fs4600f) and description changed to 'FS-4600F (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'National FS-4600' system. + +ROMSET: +1441792 bytes in 9 files / 582.45Kb packed + +$end +$info=fs4700f +$mame +0.81 [Jirou Kaneda] + +FS-4700F (MSX2, Japan), National, 1986 + +The National FS-4700 is a "Word-pro Persocom" (Word processor Personal Computer) similar to the FS-4500 but with a built-in double-sided disk drive (you can notice that FS-4700F is indicated on the box and the label). The FS-4700 was available only in black & dark silver. It was aimed at the Japanese market. A dial on the left side allows a change of print density. With the dial set to the maximum, it is possible to print directly onto thermal paper. This way no ink cartridge is needed. Three switches on the back allow a selection between JP50on or JIS keyboard layout, external printer or built-in printer and to bypass the firmware menu and go directly to BASIC on startup. On emulators, these switches are not yet emulated, so you can't bypass the firmware when booting the computer (source: https://www.msx.org/wiki/National_FS-4700). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Renamed (fs4700) to (fs4700f) and description changed to 'FS-4700F (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'National FS-4700' system. + +ROMSET: +540672 bytes in 12 files / 325.86Kb packed + +$end +$info=fs5000f2 +$mame +0.81 [Jirou Kaneda] + +FS-5000F2 (MSX2, Japan), National, 1986 + +The model FS-5000F2 is based on FS-5500F2. The name of this computer is FS-5000 as indicated on front, but the label on back and on the box specifies its link with the FS-5500F2 model by indicating FS-5000F2. Compared to the FS-5500 series the audio/video control panel, trackball and superimpose/digitize capabilities have been removed but the memory goes up to 128kB. It was aimed at the Japanese market. Only the version with 2 floppy disk drives was released (there is no FS-5000F1). The PSG sound output is stereo on the rear RCA terminals, the RGB21 connector as well as the headphone output. A switch on the back allows to switch to mono, which affects the RCA terminals and the RGB21 connector but not the headphone jack (this remains stereo). Another switch allows a selection between JP50on or JIS keyboard layout (source: https://www.msx.org/wiki/National_FS-5000F2). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Renamed (fs5000) to (fs5000f2) and description changed to 'FS-5000F2 (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'National FS-5000F2' system. + +ROMSET: +262144 bytes in 6 files / 142.14Kb packed + +$end +$info=fs5500f1 +$mame +0.81 [Jirou Kaneda] + +FS-5500F1 (MSX2, Japan), National, 1985 + +The National FS-5500F1 is a MSX2 computer with superimpose and digitize capabilities. It was aimed at the Japanese market. The machine is basically identical to the FS-5500F2. The only difference is that this one has just one floppy disk drive. It was first shown to the public at the Japan Electronics Show '85 (Oct 17-22). As for the Philips NMS 8250 and NMS 8255 machines, the correct name of the computer appears only at the back while 'National FS-5500' is displayed on front. Two switches on the back allow a selection between JP50on or JIS keyboard layout and to enable/disable the built-in firmware, related to the control of an external device for superimposing and digitizing operations. This computer has a very extended audio/video editing control panel and a built-in trackball (renamed 'Ball Mouse'). The keyboard has an extra key called 'AVC' (Audio Video Control) that can be combined with the SELECT, INS, DEL and function keys (source: https://www.msx.org/wiki/National_FS-5500F1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'FS-5500F1 (MSX2, Japan)'. +- 0.154: Renamed (fs5500) to (fs5500f1). Modified the description 'FS-5500F1/F2 (Japan)' to 'FS-5500F1 (Japan)'. +- 0.81: Jirou Kaneda added 'National FS-5500F1/F2' system. + +$end +$info=fs5500f2 +$mame +0.154 [Wilbert Pol] + +FS-5500F2 (MSX2, Japan), National, 1985 + +The National FS-5500F2 is a MSX2 computer with superimpose and digitize capabilities. It was aimed at the Japanese market. The machine is basically identical to the FS-5500F1. The only difference is that this one has two floppy disk drives. As for the Philips NMS 8250 and NMS 8255 machines, the correct name of the computer appears only at the back while 'National FS-5500' is displayed on front. Two switches on the back allow a selection between JP50on or JIS keyboard layout and to enable/disable the built-in firmware, related to the control of an external device for superimposing and digitizing operations. This computer has a very extended audio/video editing control panel and a built-in trackball (renamed 'Ball Mouse'). The keyboard has an extra key called 'AVC' (Audio Video Control) that can be combined with the SELECT, INS, DEL and function keys (source: https://www.msx.org/wiki/National_FS-5500F2). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-5500F2 (MSX2, Japan)'. +- 0.154: Wilbert Pol added 'National/Matsushita FS-5500F2 (Japan)' system. + +ROMSET: +262144 bytes in 6 files / 142.32Kb packed + +$end +$info=fsa_channel +$mame +0.288 [F. Ulivi] + +i7242 FSA channel, , ???? + +DRIVER: +devices/machine/i7110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: F. Ulivi added 'i7242 FSA channel' device. + +$end +$info=fsa1 +$mame +0.80 [Jirou Kaneda] + +FS-A1 / 1st released version (MSX2, Japan), Panasonic, 1986 + +The Panasonic FS-A1 is a MSX2' system. There are two versions: red or black case. There is DESKPAC software built-in which starts automatically when the system is booted. It offers several interesting utilities : world time clock, chronometer, alarm, calculator, calendar and diary. From here you can also choose to go directly to MSX Basic v2.0 (source: http://www.old-computers.com/museum/computer.asp?c=618&st=1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-A1 / 1st released version (MSX2, Japan)'. +- 0.80: Jirou Kaneda added 'Panasonic FS-A1' system. + +ROMSET: +131072 bytes in 1 file / 63.77Kb packed + +$end +$info=fsa1a +$mame +0.81 [Jirou Kaneda] + +FS-A1 / 2nd released version (MSX2, Japan), Panasonic, 1986 + +The Panasonic FS-A1 is a MSX2' system. There are two versions: red or black case. There is DESKPAC software built-in which starts automatically when the system is booted. It offers several interesting utilities: world time clock, chronometer, alarm, calculator, calendar and diary. From here you can also choose to go directly to MSX Basic v2.0 (source: http://www.old-computers.com/museum/computer.asp?c=618&st=1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-A1 / 2nd released version (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Panasonic-Matsushita FS-A1, 2nd released version' system. + +ROMSET: +114688 bytes in 4 files / 63.94Kb packed + +$end +$info=fsa1f +$mame +0.81 [Jirou Kaneda] + +FS-A1F (MSX2, Japan), Panasonic, 1987 + +The Panasonic FS-A1F ia basicaly a FS-A1 (MSX2 system) with a built-in 3?" floppy disk drive mounted on the front of the case, below the keyboard. There is DESKPAC software built-in which starts automatically when the system is booted. It offers several interesting utilities : world time clock, chronometer, alarm, calculator, calendar and diary. From here you can also choose to go directly to MSX Basic v2.0 (source: http://www.old-computers.com/museum/computer.asp?c=619). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-A1F (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Panasonic FS-A1F' system. + +ROMSET: +262144 bytes in 2 files / 161.00Kb packed + +$end +$info=fsa1fm +$mame +0.81 [Jirou Kaneda] + +FS-A1FM (MSX2, Japan), Panasonic, 1988 + +The Panasonic FS-A1FM is similar to the FS-A1F but has a built-in modem. It comes also with the first edition of the MSX-Engine Toshiba T9769, which will be used later for MSX2+ and MSX Turbo-R machines. It was aimed at the Japanese market. This model is available in black (source: https://www.msx.org/wiki/Panasonic_FS-A1FM). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-A1FM (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Panasonic FS-A1FM' system. + +ROMSET: +1376256 bytes in 6 files / 661.97Kb packed + +$end +$info=fsa1fx +$mame +0.82 [Jirou Kaneda] + +FS-A1FX (MSX2+, Japan), Panasonic, 1988 + +The FS-A1FX is the simplest MSX2+ by Panasonic and lacks a built-in MSX-MUSIC. It does contain the A1 Cockpit internal software that's also present in the FS-A1WX and FS-A1WSX. The Ren-Sha Turbo feature provides auto-fire mode while playing games (source: http://www.msx.org/wiki/Panasonic_FS-A1FX). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: BugFIX #08466 [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly [Wilbert Pol]. +- 0.250: Changed description to 'FS-A1FX (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'Panasonic/Matsushita FS-A1FX' system. + +ROMSET: +262144 bytes in 1 file / 161.09Kb packed + +$end +$info=fsa1gt +$mame +0.143u3 [Wilbert Pol] + +FS-A1GT (MSX Turbo-R, Japan), Panasonic, 1991 + +This system is a MSX Turbo R. It is one of the last MSX computer ever made. It is the successor of the MSX 2+ systems and thus has many characteristics in common. New features include a new PCM sound chip which can sample sound up to 15 KHz and replay up to 22 kHz. There is an internal microphone for the PCM unit. There is also an additional CPU, the R800 wich is a 16-bit RISC processor. The user can select the CPU (Z80 or R800) by software. The FS-A1 GT follows the FS-A1 ST, and so introduces some improvements over it. Due to some minor bugs discovered, the mainboard is a bit different (e.g. FM-PAC part is redesigned to decrease influence of the noise from computer's digital parts). The MSX-BASIC, version 4.1 instead of 4.0, has MIDI extensions. Indeed the FS-A1 GT has a MSX-MIDI interface built-in with MIDI in/out connectors! The RAM size is of 512 KB, instead of 256 KB. The MSX-DOS is now version V2.31. There is a SVHS video port and the size of the SRAM is now 32KB (source: http://www.old-computers.com/museum/computer.asp?c=627&st=1). + +DRIVER: +msx/msxtr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msxr_cart.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msxr_flop.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'FS-A1GT (MSX Turbo-R, Japan)'. +- 0.143u3: Added 'Panasonic FS-A1GT' system. + +ROMSET: +4456448 bytes in 2 files / 1.21Mb packed + +$end +$info=fsa1mk2 +$mame +0.80 [Jirou Kaneda] + +FS-A1MK2 (MSX2, Japan), Panasonic, 1987 + +The Panasonic FS-A1 is a MSX2' system. There are two versions: red or black case. There is DESKPAC software built-in which starts automatically when the system is booted. It offers several interesting utilities : world time clock, chronometer, alarm, calculator, calendar and diary. From here you can also choose to go directly to MSX Basic v2.0. Some times later, the FS A1 MK2 (MaKe 2) will be released, offering some improvements (which ones?) like a numeric keypad above the cursor keys (source: http://www.old-computers.com/museum/computer.asp?c=618&st=1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-A1MK2 (MSX2, Japan)'. +- 0.80: Jirou Kaneda added 'Panasonic FS-A1MK2' system. + +ROMSET: +131072 bytes in 5 files / 70.41Kb packed + +$end +$info=fsa1st +$mame +0.143u3 [Wilbert Pol] + +FS-A1ST (MSX Turbo-R, Japan), Panasonic, 1991 + +The Panasonic FS-A1ST MSX turboR is the second to last MSX computer ever produced and it follows the latest standard for the MSX line. The FS-A1ST has a new PCM sound chip, the R800 CPU and 256Kb of RAM. Panasonic was the only company to build MSX turboR computers, and they were only sold in Japan. The FS-A1ST was succeeded by the A1GT, which featured more RAM and MIDI IN and OUT (source: http://www.msx.org/wiki/Panasonic_FS-A1ST). + +DRIVER: +msx/msxtr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msxr_cart.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msxr_flop.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.250: Changed description to 'FS-A1ST (MSX Turbo-R, Japan)'. +- 0.143u3: Added 'Panasonic FS-A1ST' system. + +ROMSET: +4456448 bytes in 2 files / 859.33Kb packed + +$end +$info=fsa1wsx +$mame +0.82 [Jirou Kaneda] + +FS-A1WSX (MSX2+, Japan), Panasonic, 1989 + +The Panasonic FS-A1WSX was the last MSX 2+ made by Panasonic. It was the successor of FS-A1WX and incorporated few changes like S-Video output, no tape support, color printer support and a improved A1 Internal Cockpit software with a Kanji color word processor (source: http://www.msx.org/wiki/Panasonic_FS-A1WSX). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.250: Changed description to 'FS-A1WSX (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'FS-A1WSX' system. + +ROMSET: +2473984 bytes in 7 files / 826.92Kb packed + +$end +$info=fsa1wx +$mame +0.82 [Jirou Kaneda] + +FS-A1WX / 1st released version (MSX2+, Japan), Panasonic, 1988 + +The Panasonic FS-A1WX features the Rensha Turbo, which is a built-in auto-fire' system. The repetition speed can be adjusted with a slider. Its ROM contains A1 Cockpit Internal Software, MSX Word Processor, MSX-JE, FM-BIOS (MSX Music Basic ROM) and JIS 1st+2nd Class Kanji Support (256KB) (source: http://www.msx.org/wiki/Panasonic_FS-A1WX). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'FS-A1WX / 1st released version (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'Panasonic/Matsushita FS-A1WX' system. + +ROMSET: +2113536 bytes in 2 files / 671.69Kb packed + +$end +$info=fsa1wxa +$mame +0.82 [Jirou Kaneda] + +FS-A1WX / 2nd released version (MSX2+, Japan), Panasonic, 1988 + +The Panasonic FS-A1WX features the Rensha Turbo, which is a built-in auto-fire' system. The repetition speed can be adjusted with a slider. Its ROM contains A1 Cockpit Internal Software, MSX Word Processor, MSX-JE, FM-BIOS (MSX Music Basic ROM) and JIS 1st+2nd Class Kanji Support (256KB) (source: http://www.msx.org/wiki/Panasonic_FS-A1WX). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'FS-A1WX / 2nd released version (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'Panasonic/Matsushita FS-A1WX (2nd released)' system. + +ROMSET: +2473984 bytes in 7 files / 881.20Kb packed + +$end +$info=fscc12 +$mame +0.189 [hap, Berger, yoyo_chessboard] + +Sensory Chess Challenger "12 B" (model 6086), Fidelity International, 1986 + +The manual indicates that this was the champion of the 1983 World Microcomputer Chess Championship in Budapest, Hungary. Level 9 has not time limit for the computer to respond. Levels 10, 11 and 12 are for solving mate in 2, 3 and 4 respectively. This model could also be hooked up to a printer. Additional features could be selected using special squares during setup, including a book practice mode (source: http://www.ismenio.com/chess_fidelity_sc12.html). + +DRIVER: +fidelity/sc12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity International'. +- 0.234: Changed description to 'Sensory Chess Challenger "12" (model SC12)'. +- 0.221: Changed description to 'Sensory Chess Challenger "12"'. +- 0.189: hap, Berger and yoyo_chessboard added 'Fidelity Electronics Sensory Chess Challenger 12' system. + +ROMSET: +20480 bytes in 3 files / 14.34Kb packed + +$end +$info=fscc12a +$mame +0.170 [Berger] + +Sensory Chess Challenger "12" (model SC12), Fidelity Computer Products, 1984 + +Fidelity model no. 6086. It gives me so far not entirely clear what the exact technical difference with the standard version of the Challenger 12. Who knows may say, but please substantiate the facts. From my disposal literature I am none the wiser, in fact, I get ascended information provided. Sometimes I read the Challenger 12 B has a 4 MHz CPU, but other sources contradict this again. Personally, I love it (for now) at 3 MHz. does this Sometimes a version (significantly) improved Budapest program? Or had improved (internal) opening book? This version was sometimes hardware improved? The exact release date remains an open question. A fact is that Fidelity whopping released two optically different models of the Challenger 12 B. My main indication that the Challenger 12B a 3 MHz CPU possession, I tap with a short message from the Computer Chess Digest Supplement (source, traslated from Dutch: http://www.schaakcomputers.nl/hein_veldhuis/database/files/11-1984%20[C-0376]%20Fidelity%20-%20Sensory%20Chess%20Challenger%2012%20B%20(3%20MHz%20edition).pdf). + +DRIVER: +fidelity/sc12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and pdf Manual. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Computer Products'. +- 0.248: Renamed (fscc12b) to (fscc12a). +- 0.234: Changed description to 'Sensory Chess Challenger "12 B" (model 6086)'. +- 0.221: Changed description to 'Sensory Chess Challenger "12 B"'. +- 0.189: Renamed (fscc12) to (fscc12b). +- 0.170: Berger added 'Fidelity Electronics Sensory Chess Challenger 12-B' system. + +ROMSET: +12288 bytes in 2 files / 8.89Kb packed + +$end +$info=fscc6 +$mame +0.186 [hap, yoyo_chessboard] + +Sensory Chess Challenger "6", Fidelity Electronics, 1982 + +The successor model of Sensory 8 has a modified library, which is also found in later models. The game levels were streamlined as well as the game strength. The ROM is located in a module, similar to the Sensory Mini. However, it is not compatible with other devices. Also, no other modules are running in the Sensory 6, only 2 specially designed for him on the market (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Sensory_Chess_Challenger_6). + +DRIVER: +fidelity/sc6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_sc6.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: Changed description to 'Sensory Chess Challenger "6"'. +- 0.186: hap and yoyo_chessboard added 'Fidelity Sensory Chess Challenger 6' system. + +$end +$info=fscc8 +$mame +0.185 [hap, yovan] + +Sensory Chess Challenger "8", Fidelity Electronics, 1980 + +The successor to the CC 7 was the first fidelity with sensor board. The program is very similar to the predecessor and the openings have only been slightly modified (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Fidelity_Sensory_Chess_Challenger_8). + +DRIVER: +fidelity/sc8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed description to 'Sensory Chess Challenger "8"'. +- 0.185: hap and yovan added 'Fidelity Electronics Sensory Chess Challenger 8' system. + +ROMSET: +4096 bytes in 1 file / 3.35Kb packed + +$end +$info=fscc9 +$mame +0.173 [hap, Berger] + +Sensory Chess Challenger "9" (rev. D), Fidelity Electronics, 1982 + +Fidelity Sensory Chess Challenger 9. US Patent # 4,235,442, The opening book has nearly 3,000 positions. Takes back up to 15 moves. +One feature I like on this unit that even some modern ones don't have is the ability to turn off the beep or it can be set to signal only the computer's move. It thinks on the opponent's time. Hint feature and a book practice mode where it will play any line in the book, not just the good ones. This was a very important machine because of its strength and it also had the ability to use different modules that you could purchase separately (source: http://www.ismenio.com/chess_sc9.html). + +DRIVER: +fidelity/sc9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.221: Changed description to 'Sensory Chess Challenger "9" (rev. D)'. +- 0.186: Changed description to 'Sensory Chess Challenger 9 (rev. C01)'. +- 0.173: hap and Berger added 'Fidelity Electronics Sensory Chess Challenger 9' system. + +ROMSET: +16384 bytes in 2 files / 11.58Kb packed + +$end +$info=fscc9b +$mame +0.176 [anonymous] + +Sensory Chess Challenger "9" (rev. B), Fidelity Electronics, 1982 + +Fidelity Sensory Chess Challenger 9. US Patent # 4,235,442, The opening book has nearly 3,000 positions. Takes back up to 15 moves. +One feature I like on this unit that even some modern ones don't have is the ability to turn off the beep or it can be set to signal only the computer's move. It thinks on the opponent's time. Hint feature and a book practice mode where it will play any line in the book, not just the good ones. This was a very important machine because of its strength and it also had the ability to use different modules that you could purchase separately (source: http://www.ismenio.com/chess_sc9.html). + +DRIVER: +fidelity/sc9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.221: Changed description to 'Sensory Chess Challenger "9" (rev. B)'. +- 0.186: Changed description to 'Sensory Chess Challenger 9 (rev. D01)'. +- 0.176: anonymous added 'Fidelity Electronics Sensory Chess Challenger 9 (set 2)' system. + +ROMSET: +16384 bytes in 2 files / 11.71Kb packed + +$end +$info=fscc9c +$mame +0.187 [yoyo_chessboard] + +Sensory Chess Challenger "9" (rev. C), Fidelity Electronics, 1982 + +Sensory 9, (Fidelity Sensory Chess Challenger "9", SC9) a dedicated chess computer of the Sensory Chess Challenger series by Fidelity Electronics, released in 1982. The program was written in 6502 assembly by Dan and Kathe Spracklen, supported by Ron Nelson, peripheral programming, and FIDE master Boris Baczynskyj responsible for the opening book (source: https://www.chessprogramming.org/Sensory_9). + +DRIVER: +fidelity/sc9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed description to 'Sensory Chess Challenger "9" (rev. C)'. +- 0.187: yoyo_chessboard added 'Fidelity Electronics Sensory Chess Challenger 9 (rev. C)' system. + +ROMSET: +16384 bytes in 2 files / 11.72Kb packed + +$end +$info=fscc9ps +$mame +0.179 [anonymous] + +Sensory 9 Playmatic S, Fidelity Deutschland, 1983 + +It’s a dedicated chess machine released in 1983, designed for intermediate and advanced players. Built around an 8-bit microprocessor with an accelerated clock speed, it offers multiple difficulty levels, positional analysis, an opening book, and an LED display for move visualization. The system includes a physical chessboard equipped with pressure sensors and magnetic pieces, ensuring precise interaction. The game engine, developed in collaboration with European programmers, emphasizes positional play and solid tactical strategies, making it ideal for study and training at the advanced amateur level. + +DRIVER: +fidelity/sc9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_scc.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.287: Redumped rom e (had 1 bad bit) [Berger]. +- 0.208: Changed description to 'Sensory 9 Playmatic S' and manufacturer to 'Fidelity Deutschland'. +- 0.179: anonymous added 'Fidelity Electronics Sensory 9 Playmatic S' system. + +ROMSET: +16384 bytes in 2 files / 11.41Kb packed + +$end +$info=fsd1 +$mame +0.161 + +FSD-1 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'FSD-1 Disk Drive'. +- 0.161: Added 'FSD-1' device. + +ROMSET: +16384 bytes in 1 file / 11.39Kb packed + +$end +$info=fsd2 +$mame +0.146u5 + +FSD-2 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'FSD-2 Disk Drive'. +- 0.146u5: Added 'FSD-2' device. + +ROMSET: +65536 bytes in 4 files / 46.48Kb packed + +$end +$info=fspc800 +$mame +0.155 [Wilbert Pol] + +SPC-800 (MSX1, Italy), Fenner, 1984 + +The Fenner SPC-800 is an MSX computer made by Samsung for the Western market. It is identical to the Samsung SPC-800 apart from the markings on the keyboard. It lacks a reset button but contains an expansion bus (source: http://www.msx.org/wiki/Fenner_SPC-800). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'SPC-800 (MSX1, Italy)'. +- 0.155: Wilbert Pol added 'Fenner SPC-800' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=fstm1 +$mame +0.155 [Wilbert Pol] + +FS-TM1 (MSX2, Italy), Toshiba, 1986 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=1800 + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'FS-TM1 (MSX2, Italy)'. +- 0.155: Wilbert Pol added 'Toshiba FS-TM1' system. + +ROMSET: +114688 bytes in 4 files / 62.76Kb packed + +$end +$info=ft486f55 +$mame +0.217 [rfka01] + +486FT55 (SiS 85C496/85C497 chipset), Freetech, 1995 + +It’s a PC motherboard compatible with the AT standard, manufactured in 1995. Based on the SiS 471/472 chipset or its equivalent, it supports Intel 80486DX2/DX4 processors up to 100 MHz, up to 128 MB of RAM (via 72-pin SIMM slots), as well as 16-bit ISA and PCI expansion slots. It features an integrated IDE controller for hard drives and CD-ROMs, along with serial and parallel ports. While it doesn’t include onboard audio or video, this motherboard offers excellent stability and compatibility with MS-DOS and Windows 3.1/95. Designed for budget desktop systems or upgrade solutions from the post-386 era, it provides a reliable transition option to the 486 architecture before the widespread adoption of Pentium processors. + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to '486FT55 (SiS 85C496/85C497 chipset)'. +- 0.217: rfka01 added 'Freetech 486FT55' system. + +ROMSET: +262144 bytes in 2 files / 194.85Kb packed + +$end +$info=ft68m +$mame +0.151 [Al Kossow, Robbbert] + +FT-68M, Forward Technology, 198? + +It’s a PC motherboard compatible with the AT standard, produced in the second half of the 1980s. Based on the Intel 80286 processor, it supports extended memory (up to several megabytes), features 16-bit ISA expansion slots, and includes a 5.25" floppy drive as well as MFM/IDE hard disk support. Designed for professional and technical use, it runs MS-DOS and business applications of the era, featuring a proprietary BIOS and a highly reliable design. It was marketed as an affordable solution for businesses and laboratories, emphasizing hardware compatibility and operational stability in legacy environments. + +DRIVER: +skeleton/ft68m.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +WIP: +- 0.151: Al Kossow and Robbbert added skeleton driver of 'Forward Technology FT-68M' system. + +ROMSET: +17728 bytes in 10 files / 8.62Kb packed + +$end +$info=ftri1 +$mame +0.230 [hap, Sean Riddle] + +Tri-1 (Fonas), Fonas, 1979 + +Fonas has made a lot of games, but so far I've found evidence of three, so they are here for now. This is a three game system, All Star Baseball, Batting Champs and Star Chase (okay kids, which game doesn't belong?). Box is metallic silver, so it doesn't photograph well (source: https://www.handheldmuseum.com/Misc/FonasTri1.htm). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.230: hap and Sean Riddle added 'Fonas Tri-1' system. + +ROMSET: +2048 bytes in 1 file / 1.58Kb packed + +$end +$info=ftsserv +$mame +0.143u2 [Kaylee] + +Apricot FTs (Scorpion), Apricot, 1991 + +Technical informations: http://insight.actapricot.org/insight/products/servers/fts/fts-lays.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot FTs (Scorpion)' system. + +ROMSET: +163840 bytes in 3 files / 75.31Kb packed + +$end +$info=fu340 +$mame +0.210 [AJR] + +FU340, Abit, 1991 + +Technical informations: https://www.vogonswiki.com/index.php/Abit_FU340 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: AJR added 'Abit FU340' system. + +ROMSET: +65536 bytes in 1 file / 37.87Kb packed + +$end +$info=fundr200 +$mame +0.262 [David Haywood] + +Funderdome Video Game Entertainment System 200+ Games (FUN-GAME32-1), Funderdome, 2015 + +It’s a plug-and-play console released in the 2010s, designed to connect directly to a TV. It comes with over 200 preinstalled games, primarily simplified clones of classic arcade titles and 8-bit classics. The built-in controller features colorful buttons for gaming actions, while audio and visuals are output via composite video. Aimed at casual gamers, it combines instant entertainment with nostalgia—offering an affordable, no-expansion format that’s perfect for retro fun. + +DRIVER: +tvgames/spg29x_lexibook_jg7425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: David Haywood added 'Funderdome Video Game Entertainment System 200+ Games (FUN-GAME32-1)' system. + +ROMSET: +2097152 bytes in 1 file / 222.62Kb packed + +$end +$info=funjacks +$mame +0.162 [hap, Sean Riddle] + +Funtronics: Jacks, Mattel Electronics, 1979 + +There are 4 games from Mattel under the 'Funtronics' label: Jacks (Model# 1603), Red Light-Green Light (Model# 1604), Tag (Model# 1497) and Hot Wheels Drag Race (Model# 1604) (I believe this was the last version of one of these games, and possibly less than 10,000 of them were made. It's the exact same game as Red Light Green Light (notice it has the same model number). It also has the Hot Wheels logo on it, so it's possible that it was some kind of mail-in prize for buying a certain number of Hot Wheels, but I'm not certain... Still trying to figure this one out.) All of them look about the same, and are simple LED based games (source: http://www.handheldmuseum.com/Mattel/Fun.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.242: Changed manufacturer to 'Mattel Electronics' [hap, AntoPISA]. +- 0.181: Machine promoted to working [hap, Sean Riddle]. +- 0.162: hap and Sean Riddle added 'Mattel Funtronics Jacks' system. + +ROMSET: +512 bytes in 1 file / 0.43Kb packed + +$end +$info=funrlgl +$mame +0.162 [hap, Sean Riddle] + +Funtronics: Red Light Green Light, Mattel Electronics, 1979 + +There are 4 games from Mattel under the 'Funtronics' label: Jacks (Model# 1603), Red Light-Green Light (Model# 1604), Tag (Model# 1497) and Hot Wheels Drag Race (Model# 1604) (I believe this was the last version of one of these games, and possibly less than 10,000 of them were made. It's the exact same game as Red Light Green Light (notice it has the same model number). It also has the Hot Wheels logo on it, so it's possible that it was some kind of mail-in prize for buying a certain number of Hot Wheels, but I'm not certain... Still trying to figure this one out.) All of them look about the same, and are simple LED based games (source: http://www.handheldmuseum.com/Mattel/Fun.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.242: Changed manufacturer to 'Mattel Electronics' [hap, AntoPISA]. +- 0.181: Machine promoted to working [hap, Sean Riddle]. +- 0.162: hap and Sean Riddle added 'Mattel Funtronics Red Light Green Light' system. + +ROMSET: +512 bytes in 1 file / 0.47Kb packed + +$end +$info=funtag +$mame +0.229 [hap, Sean Riddle] + +Funtronics: Tag, Mattel Electronics, 1980 + +Tecnical information and pictures: http://handheldempire.com/game.jsp?game=1237&position=33 + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Changed manufacturer to 'Mattel Electronics' [hap, AntoPISA]. +- 0.229: hap and Sean Riddle added 'Mattel Funtronics: Tag' system. + +ROMSET: +512 bytes in 1 file / 0.49Kb packed + +$end +$info=future32_kbd +$mame +0.281 [Olivier Galibert] + +Sord Future32 keyboard, , ???? + +DRIVER: +sord/future32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Olivier Galibert added 'Sord Future32 keyboard' device. + +ROMSET: +None required. + +$end +$info=future32a +$mame +0.281 [Olivier Galibert, Plamen Mihaylov] + +Future 32α, Sord, 1989 + +It’s a Japanese computer released in 1989, based on the 32-bit Intel 80386DX processor and featuring an advanced architecture for its time. Designed for professional and scientific use, it supports up to 16 MB of RAM, includes standard ISA expansion slots alongside a proprietary S-Bus, features an integrated VGA video controller, and offers support for both SCSI and IDE hard drives. It runs operating systems such as MS-DOS, OS/2, and UNIX System V, and is intended for software development, automation, and technical applications. Its modular design and high performance place it among the high-end workstations produced in Japan in the late 1980s. + +DRIVER: +sord/future32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: Olivier Galibert and Plamen Mihaylov added 'Sord Future 32α' system. + +ROMSET: +1146880 bytes in 5 files / 551.74Kb packed + +$end +$info=fw600 +$mame +0.201 [R. Belmont, rfka01] + +FontWriter FW-600, Sharp, 1994 + +It’s a portable word processor released in 1994, designed for writers, students, and professionals on the go. Featuring a built-in QWERTY keyboard, a high-readability monochrome LCD screen, and battery-powered operation, it offers advanced text formatting features, a spell checker, and an integrated dictionary. Documents can be stored either in internal memory or on PCMCIA cards, and it includes an optional thermal printer or supports external printers via a serial port. Built on a dedicated operating system, it doesn’t run general-purpose software but is optimized for standalone text productivity, making it a professional solution in the pre-widespread notebook era. + +DRIVER: +sharp/fontwriter.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.201: R. Belmont and rfka01 added 'Sharp FontWriter FW-600' system. + +ROMSET: +2099200 bytes in 3 files / 878.40Kb packed + +$end +$info=fw700ger +$mame +0.188 [R. Belmont, rfka01] + +FontWriter FW-700 (German), Sharp, 1994 + +It’s a portable word processor designed for writers, students, and professionals on the go. Featuring a built-in QWERTZ keyboard, a high-readability monochromatic LCD screen, and battery-powered operation, it offers advanced text formatting features, a German spell checker, and an integrated dictionary. Documents can be stored either in internal memory or on PCMCIA cards, and the device supports external printers via a serial port—or optionally, an integrated thermal printer. Built on a dedicated operating system, it doesn’t run general-purpose software but is optimized for standalone text productivity, making it a professional solution in the pre-widespread notebook era. + +DRIVER: +sharp/fontwriter.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.188: R. Belmont and rfka01 added 'Sharp FontWriter FW-700 (German)' system. + +ROMSET: +2097152 bytes in 1 file / 804.74Kb packed + +$end +$info=fxmcr165 +$mame +0.172 [hap, Sean Riddle] + +FX-Micom R-165 (rev. A), Gakken, 1981 + +It is a Japanese home computer released in 1981, powered by the RCA CDP1802 microprocessor (also known as the CMOS 1802). Designed for educational and hobbyist use, it features 2 KB of RAM, a built-in seven-segment display for output, a compact alphanumeric keyboard, and support for loading programs via audio cassette. It boots into a resident monitor stored in ROM, enabling direct input and execution of machine-language code or a simple BASIC interpreter. Marketed by a well-known Japanese publishing company, it was available either as a kit or preassembled version, complete with instructional manuals aimed at teaching programming and electronics. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.280: Changed description to 'FX-Micom R-165 (rev. A)'. +- 0.172: hap and Sean Riddle added 'Gakken FX-Micom R-165' system. + +ROMSET: +3280 bytes in 3 files / 2.21Kb packed + +$end +$info=fxmcr165a +$mame +0.280 [Jason Jacques] + +FX-Micom R-165 (older), Gakken, 1981 + +Japanese educational microcomputer from the 1980s, designed to introduce students and enthusiasts to programming and electronics. Built around an 8-bit architecture with a Z80 processor or similar, it features an alphanumeric keyboard, a seven-segment display or LED output, and expansion ports for additional modules or TV connectivity. Programmable in BASIC or machine language, it allows users to perform simple calculations, play educational games, and build small electronic projects. Created for pedagogical purposes, this device encourages hands-on learning of computer science and how computers work—typical of the Gakken approach: accessible, modular, and focused on "learning by doing". + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Jason Jacques added 'Gakken FX-Micom R-165 (older)' system. + +ROMSET: +2048 bytes in 1 file / 1.84Kb packed + +$end +$info=fz_pcm +$mame +0.279 [Devin Acker] + +Casio FZ PCM, , ???? + +DRIVER: +devices/sound/fz_pcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Devin Acker added 'Casio FZ PCM' device. + +ROMSET: +None required. + +$end +$info=fz1 +$mame +0.278 [Rainer Buchty, Devin Acker] + +FZ-1 Digital Sampling Synthesizer, Casio, 1987 + +The Casio FZ-1 is a digital synthesizer and sampler (sampler) produced by Casio between 1987 and 1988, and is considered one of the Japanese company's first musical instruments to offer true audio sampling capability, revolutionizing the market for affordable instruments for musicians, producers, and hobbyists. While not a high-end model like contemporary samplers from brands such as Akai (e.g., S900) or E-mu, the FZ-1 stood out for its value for money and for introducing advanced features in a more affordable and accessible format. + +DRIVER: +casio/fz1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Rainer Buchty, Devin Acker added 'Casio FZ-1 Digital Sampling Synthesizer' system. + +ROMSET: +69632 bytes in 4 files / 46.27Kb packed + +$end +$info=fz10m +$mame +0.278 [Tom Virostek, Devin Acker] + +FZ-10M Digital Sampling Synthesizer Module, Casio, 1987 + +The Casio FZ-10M is a digital synthesizer and sampler (sampler) produced by Casio in 1987, soon after the launch of the better-known Casio FZ-1. It is part of the same FZ series of digital musical instruments and is designed to offer a more compact and slightly simplified alternative to the FZ-1, while retaining many of the key features that made the series popular. + +DRIVER: +casio/fz1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Tom Virostek and Devin Acker added 'Casio FZ-10M Digital Sampling Synthesizer Module' system. + +ROMSET: +65536 bytes in 2 files / 44.84Kb packed + +$end +$info=fz20m +$mame +0.278 [BCM, Devin Acker] + +FZ-20M Digital Sampling Synthesizer Module, Casio, 1989 + +The Casio FZ-20M is a digital synthesizer and sampler produced by Casio in 1989, as an evolution of the FZ series that included the FZ-1 and FZ-10M. It is an intermediate step between the FZ-10M and the top-of-the-line FZ-1, offering a balance of advanced features, sound quality, and affordability, aimed at musicians, emerging producers, and semi-professional studios. While not reaching the notoriety of competing models such as the Akai S900 or the E-mu Emulator, the FZ-20M is remembered today as one of the most affordable samplers of the late 1980s, with solid performance for the time. + +DRIVER: +casio/fz1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Fix SCSI hookup [Devin Acker]. +- 0.278: BCM and Devin Acker added 'Casio FZ-20M Digital Sampling Synthesizer Module' system. + +ROMSET: +65536 bytes in 2 files / 44.67Kb packed + +$end +$info=g3_800 +$mame +0.283 [TeamEurope] + +G3 800 in 1 Handheld, , 202? + +Portable device with a built-in display and approximately 800 preinstalled games, including clones of classic arcade games and retro titles. Compact and self-contained, it’s powered by battery or USB and features physical joystick and buttons for an instant gaming experience—perfect for nostalgia enthusiasts and retro gaming aficionados. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added ' G3 800 in 1 Handheld' system. + +ROMSET: +67108864 bytes in 1 file / 29.79Mb packed + +$end +$info=g300 +$mame +0.202 + +INMOS G300 Colour Video Controller, , ???? + +DRIVER: +devices/video/ims_cvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'INMOS G300 Colour Video Controller' device. + +ROMSET: +None required. + +$end +$info=g332 +$mame +0.202 + +INMOS G332 Colour Video Controller, , ???? + +DRIVER: +devices/video/ims_cvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'INMOS G332 Colour Video Controller' device. + +ROMSET: +None required. + +$end +$info=g364 +$mame +0.202 + +INMOS G364 Colour Video Controller, , ???? + +DRIVER: +devices/video/ims_cvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'INMOS G364 Colour Video Controller' device. + +ROMSET: +None required. + +$end +$info=g5_500 +$mame +0.246 [taizou, TeamEurope] + +G5 500 in 1 Handheld, , 201? + +It’s a handheld console featuring a color LCD screen and 500 pre-installed games, primarily simplified clones of arcade titles and 8-bit console classics. It includes a built-in controller with directional and action buttons, battery-powered operation, and a built-in speaker. Offering an instant, nostalgic gaming experience for casual players. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Renamed (q5_500in1) to (g5_500) and Changed description to 'G5 500 in 1 Handheld'. Descramble ROM; this seems like a good dump after all [AJR]. +- 0.246: taizou and TeamEurope added 'Q5 500 in 1 Handheld' system. + +ROMSET: +16777216 bytes in 1 file / 8.71Mb packed + +$end +$info=g6_666 +$mame +0.283 [David Haywood, TeamEurope] + +G6 666 in 1 Handheld, , 201? + +Portable device with a color display and 666 preinstalled games, including clones of classic arcade titles and retro games. Compact and self-contained, powered by battery or USB, it features intuitive physical controls for an instant gaming experience, perfect for retro gaming enthusiasts. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added ' G6 666 in 1 Handheld' system. + +ROMSET: +16777216 bytes in 1 file / 8.52Mb packed + +$end +$info=g65sc02 +$mame +0.149u1 + +GTE G65SC02, , ???? + +DRIVER: +devices/cpu/m6502/g65sc02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Renamed (m65sc02) to (g65sc02). +- 0.222: Changed description to 'GTE G65SC02'. +- 0.196: Changed description to 'Rockwell M65SC02' [Angelo Salese]. +- 0.149u1: Added 'M65SC02' device. + +ROMSET: +None required. + +$end +$info=g65sc102 +$mame +0.273 [hap] + +GTE G65SC102, , ???? + +DRIVER: +devices/cpu/m6502/g65sc02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: hap added 'GTE G65SC102' device. + +ROMSET: +None required. + +$end +$info=g65sc112 +$mame +0.273 [hap] + +GTE G65SC112, , ???? + +DRIVER: +devices/cpu/m6502/g65sc02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: hap added 'GTE G65SC112' device. + +ROMSET: +None required. + +$end +$info=g65sc12 +$mame +0.273 [hap] + +GTE G65SC12, , ???? + +DRIVER: +devices/cpu/m6502/g65sc02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: hap added 'GTE G65SC12' device. + +ROMSET: +None required. + +$end +$info=g7_666 +$mame +0.283 [David Haywood, TeamEurope] + +G7 666 in 1 Handheld, , 201? + +Portable device with a color display and 666 preinstalled games, including clones of classic arcade games and retro titles. Compact, battery-powered or USB-powered, it features ergonomic physical controls for an immediate and immersive gaming experience, designed specifically for retro gaming enthusiasts. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added ' G7 666 in 1 Handheld' system. + +ROMSET: +16777216 bytes in 1 file / 8.52Mb packed + +$end +$info=g80_1500 +$mame +0.245 [AJR] + +Cherry G80-1500 Multi-Function Keyboard, , ???? + +These AT and PS/2-compatible keyboards have a built-in smartcard reader programmed to read medical cards. The electrical interface is nominally ISO 7816-2 compliant, but none of the three supported synchronous protocols adheres to the ISO 7816-3 standard. One of these formats appears to be simply a 24C04 I?C EEPROM. The three LEDs at the top right of the keyboard (Error, Data, Power) are related to the smartcard reader, as are several undocumented keyboard commands. All this additional functionality is currently unemulated. + +DRIVER: +devices/bus/pc_kbd/cherry_mx1500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: AJR added 'Cherry G80-1500 Multi-Function Keyboard' device. + +ROMSET: +32768 bytes in 1 file / 5.33Kb packed + +$end +$info=g9_666 +$mame +0.278 [TeamEurope] + +G9 Game Box 666 Games, , 202? + +It’s a handheld console featuring a color LCD screen and 666 pre-installed games, primarily simplified clones of arcade titles and 8-bit console classics. It includes a built-in controller with directional and action buttons, battery-powered operation, and a built-in speaker. The device doesn’t support cartridges or updates, offering an instant and nostalgic gaming experience for casual players. Designed for on-the-go fun, it combines compactness with a diverse range of content. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'G9 Game Box 666 Games' system. + +ROMSET: +16777216 bytes in 1 file / 8.55Mb packed + +$end +$info=ga486am +$mame +0.217 [rfka01] + +GA-486AM/S, Gigabyte, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/2703 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.217: rfka01 added 'Gigabyte GA-486AM/S' system. + +ROMSET: +131072 bytes in 1 file / 94.25Kb packed + +$end +$info=ga486vf +$mame +0.215 [rfka01] + +GA-486VF, Gigabyte, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/2716 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'Gigabyte GA-486VF' system. + +ROMSET: +65536 bytes in 1 file / 43.62Kb packed + +$end +$info=ga486vs +$mame +0.215 [rfka01] + +GA-486VS, Gigabyte, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/2719 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'Gigabyte GA-486VS' system. + +ROMSET: +65536 bytes in 1 file / 44.13Kb packed + +$end +$info=ga6la7 +$mame +0.260 [The Retro Web] + +GA-6LA7, Gigabyte, 1999 + +Technical informations: https://theretroweb.com/motherboards/s/gigabyte-ga-6la7 + +DRIVER: +pc/quakeat.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.260: The Retro Web added 'Gigabyte GA-6LA7' system. + +ROMSET: +262144 bytes in 1 file / 129.81Kb packed + +$end +$info=ga6vx +$mame +0.288 [The Retro Web] + +GA-6VX (VIA Apollo Pro chipset), Gigabyte, 1998 + +ATX motherboard for Intel Pentium II/III processors (Socket 370), produced by Gigabyte in 1998–1999. Based on the VIA Apollo Pro chipset (VT82C693A + VT82C596B), it supports a 100 MHz FSB, SDRAM PC100 memory up to 768 MB, and an AGP 2x slot. Includes an IDE Ultra DMA/33 controller, integrated AC'97 audio, and USB 1.1 ports. Features an economical design with jumpers for CPU configuration. Targeted at desktop users as a stable platform for Windows 98/NT on affordable hardware. Represents a mainstream VIA-era solution, appreciated for general compatibility but with occasional driver limitations compared to Intel alternatives. + +DRIVER: +pc/pcipc_via.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: The Retro Web added 'Gigabyte GA-6VX (VIA Apollo Pro chipset)' system. + +ROMSET: +1310720 bytes in 5 files / 660.02Kb packed + +$end +$info=ga888 +$mame +0.262 [azya52, David Haywood] + +Block Game & Echo Key GA888, , 199? + +It’s a handheld electronic game released in the 1990s, based on a Hitachi HT11xx LCD driver chip. Equipped with a fixed-segment monochrome display and buttons for control, it features a "block breaker"-style game (similar to Breakout or Arkanoid), in which the player moves a paddle to bounce a ball against blocks. The game has no sound or dynamic graphics—animations are simulated using pre-defined segments of the display. + +DRIVER: +handheld/hh_ht11xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: azya52 and David Haywood added 'Block Game & Echo Key GA888' system. + +ROMSET: +90244 bytes in 3 files / 13.53Kb packed + +$end +$info=gaelcods +$mame +0.280 [Javier Valero, Josep Quingles, Recreativas.org] + +Gaelco DS5002FP Programmer, Gaelco, 1992 + +Professional programming device for arcade boards, primarily used by technicians and developers to write, modify, or update firmware on DS5002FP chips—cryptographic microcontrollers widely employed in many arcade mainboards from the 1990s and 2000s. Equipped with a serial or USB interface, it allows bypassing hardware protections, loading custom code, and restoring locked or damaged boards. Requires advanced technical expertise and is utilized in the fields of arcade cabinet repair, preservation, and modding. This is not a consumer product but rather an industrial development and reverse-engineering tool. + +DRIVER: +gaelco/ds5002fp_programmer.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gaelco_ds5002fp_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Javier Valero, Josep Quingles, Recreativas.org added 'Gaelco Gaelco DS5002FP Programmer' system. + +ROMSET: +260 bytes in 1 file / 0.11Kb packed + +$end +$info=galaxy +$mame +0.37b11 [Krzysztof Strzecha, Miodrag Milanović] + +Galaksija, Voja Antonic / Elektronika inzenjering, 1983 + +The Galaksija (pronounced Galaxiya, meaning Galaxy) was originally a build-it-yourself computer designed by Voja Antoni?. It was featured in the special edition Ra??unari u vašoj ku?i (Computers in your home, written by Dejan Ristanovi?) of a popular eponymous science magazine, published late December 1983 in Belgrade, Yugoslavia. Kits were available but not required as it could be built entirely out of standard off-the-shelf parts. It was later also available in complete form (source: http://en.wikipedia.org/wiki/Galaksija_(computer)). + +DRIVER: +sfrj/galaxy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +galaxy.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.263: Fix cassete writing and more reliable reading. Writing is now done as on real hardware, so output audio now matches. reading is more reliable from real cassette [Miodrag Milanović]. +- 0.126: GTP file support. Added real video emulation [Miodrag Milanović]. +- 0.124: Fixed regressions [Miodrag Milanović]. +- 0.96: Possibilty to disable ROM 2. 2k, 22k, 38k and 54k memory configurations added. Memory mapping improved. Palette corrected. Supprort for newer version of snapshots added. Lot of cleanups. Keyboard mapping corrected [Krzysztof Strzecha]. +- 0.37b11: Krzysztof Strzecha and Miodrag Milanović added 'Elektronika Galaksija' system. + +ROMSET: +20480 bytes in 6 files / 14.78Kb packed + +$end +$info=galaxy2 +$mame +0.161 [hap, Kevin Horton] + +Galaxy II (VFD rev. D), Epoch, 1981 + +Epoch's Galaxian clone (Licensed from Epoch (Epoch's Galaxy II). There are two different versions of the Grandstand Astro Wars: the top picture which sits horizontally in the box, and another with the word Astro Wars in red which sits more veritcally in it's box. Maximum score: 10,000 points). Sold in Japan as Astro Wars, and by Grandstand in the U.K. as Astro Wars. + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.161: hap and Kevin Horton added 'Epoch Galaxy II' system. + +ROMSET: +327105 bytes in 2 files / 78.92Kb packed + +$end +$info=galaxy2b +$mame +0.173 [hap, Kevin Horton] + +Galaxy II (VFD rev. B), Epoch, 1981 + +Epoch's Galaxian clone (Licensed from Epoch (Epoch's Galaxy II). There are two different versions of the Grandstand Astro Wars: the top picture which sits horizontally in the box, and another with the word Astro Wars in red which sits more veritcally in it's box. Maximum score: 10,000 points). Sold in Japan as Astro Wars, and by Grandstand in the U.K. as Astro Wars. + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.173: hap and Kevin Horton added 'Epoch Galaxy II (VFD Rev. B)' system. + +ROMSET: +266375 bytes in 1 file / 56.40Kb packed + +$end +$info=galaxyp +$mame +0.126 [Miodrag Milanović] + +Galaksija plus, Nenad Dunjic, 1985 + +The Galaksija (pronounced Galaxiya, meaning Galaxy) was originally a build-it-yourself computer designed by Voja Antoni?. It was featured in the special edition Ra??unari u vašoj ku?i (Computers in your home, written by Dejan Ristanovi?) of a popular eponymous science magazine, published late December 1983 in Belgrade, Yugoslavia. Kits were available but not required as it could be built entirely out of standard off-the-shelf parts. It was later also available in complete form (source: http://en.wikipedia.org/wiki/Galaksija_(computer)). + +DRIVER: +sfrj/galaxy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +galaxy.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Miodrag Milanović added 'Galaksija Plus' system. + +ROMSET: +8192 bytes in 2 files / 6.76Kb packed + +$end +$info=galeb +$mame +0.124 [Miodrag Milanović] + +Galeb, PEL Varazdin, 1981 + +Galeb was an 8-bit computer developed by the PEL Varazdin company in Yugoslavia in the early 1980s. A grand total of 250 were produced by the end of the summer of 1984, before being replaced by Orao. Galeb was designed by Miroslav Kocijan and inspired by Compukit UK101 and Ohio Scientific Superboard and Superboard II computers that appeared in the UK and USA in 1979 and were less expensive than Apple II, Commodore PET and/or TRS-80 computers. The code name YU101 was chosen to resemble Compukit's UK101. + +DRIVER: +sfrj/galeb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Add unicode keys [Miodrag Milanović]. +- 0.124: Miodrag Milanović added 'PEL Varazdin Galeb' system. + +ROMSET: +14336 bytes in 7 files / 10.42Kb packed + +$end +$info=galghdmi +$mame +0.286 [TeamEurope] + +Galaga HDMI TV Plug & Play, , 2021 + +An unofficial, budget-friendly TV gaming device (not manufactured by Bandai Namco) marketed by Asian OEM companies between the 2010s and 2020s under unauthorized licenses or as modified clones of the original Galaga game (Namco, 1981). It features a compact design shaped like a controller or mini-console, complete with a built-in HDMI cable for direct connection to a television ("Plug & Play"). The device includes a simplified version of the arcade game with 2D graphics inspired by the original—featuring a spaceship, enemy formations, and double-shuttle power-ups—but with significant technical compromises: limited resolution, low-quality sampled audio, and the absence of authentic arcade features. Some versions even add non-original variations (extra levels, modified enemies) to circumvent copyright restrictions. Power is supplied via a USB port or an included adapter. Targeted at discount markets and low-cost online sales, this product exemplifies the typical Chinese industry of unauthorized arcade clones—lacking official licensing from Namco or Bandai Namco. For an authentic gaming experience, we recommend purchasing official versions such as Galaga on Namco Museum compilations or authorized devices like the Namco Arcade Stick. + +DRIVER: +tvgames/myaatari.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added ' Galaga HDMI TV Plug & Play' system. + +ROMSET: +2097152 bytes in 1 file / 347.76Kb packed + +$end +$info=galileo +$mame +0.221 [hap, Berger] + +Kasparov Galileo (v1.4), Saitek / Heuristic Software, 1988 + +This chess computer is made of high-grade wood and it has a full tournament size playing surface. The board itself is 20 1/2 x 20 1/2 inches. Each square contains a sensor which can detect the presence of a piece on it, which means that you can play your moves exactly like you do in a normal game of chess. It has 32 levels of skill, including special levels for tournament chess, speed games, analysis, problem solving, etc. You can take back any number of moves, replay the entire game or watch the computer analyze a position while it is computing a move. If you need help at any time during a game the Galileo is always prepared to suggest a move for you. If you prefer to not use the computer and instead play a normal game against a real opponent, just close the front door as shown in the picture above and you have a beautiful regular chess board. The computer runs on four C batteries (new ones included) and performs just as it did twenty years ago. One of the white rooks (castles) has some small tooth marks (puppy) in it as I've tried to show in a picture above, but doesn't in the least inhibit its function. You won't be ashamed to show off this beautiful set in your home (source: https://www.worthpoint.com/worthopedia/kasparov-galileo-chess-computer-253716395). + +DRIVER: +saitek/leonardo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.239: Changed description to 'Kasparov Galileo (v1.4)'. +- 0.232: Machine promoted to working [hap]. +- 0.221: hap and Berger added 'Saitek Kasparov Galileo' system. + +$end +$info=gamate +$mame +0.156 [Fabio Priuli] + +Gamate, Bit Corp, 1990 + +The Gamate, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, parts of Europe and Asia, Argentina, the USA, and possibly other regions. It never sold in numbers comparable to the Game Boy or even the Watara Supervision, and as a result information on the console and its games remains scarce - no emulator or ROM dumps exist. However, over 70 games are known to have been produced for the system (source: http://en.wikipedia.org/wiki/Gamate). + +DRIVER: +bitcorp/gamate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gamate.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.247: Use lowercase for descriptive text in descriptions in 'gamate.xml' [ArcadeShadow]. +- 0.159: Audio emulation [Peter Trauner]. +- 0.158: Added 'newer BIOS and emulated protection [PeT]. +- 0.156: Fabio Priuli added 'Bit Corp Gamate' system. Added preliminary emulation of the Bit Corp Gamate [PeT]. + +ROMSET: +8192 bytes in 2 files / 4.69Kb packed + +$end +$info=gamate_cart_slot +$mame +0.191 + +Gamate Cartridge Slot, , ???? + +DRIVER: +devices/bus/gamate/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Added 'Gamate Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=gamate_prot +$mame +0.191 + +Gamate Protection Mapper, , ???? + +DRIVER: +devices/bus/gamate/gamate_protection.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Added 'Gamate Protection Mapper' device. + +ROMSET: +None required. + +$end +$info=gamate_rom_4in1 +$mame +0.191 + +GAMATE 4-in-1 Cartridge, , ???? + +DRIVER: +devices/bus/gamate/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Added 'GAMATE 4-in-1 Cartridge' device. + +ROMSET: +None required. + +$end +$info=gamate_rom_banked +$mame +0.191 + +GAMATE Cartridge with banking, , ???? + +DRIVER: +devices/bus/gamate/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Added 'GAMATE Cartridge with banking' device. + +ROMSET: +None required. + +$end +$info=gamate_rom_plain +$mame +0.191 + +GAMATE Cartridge, , ???? + +DRIVER: +devices/bus/gamate/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Added 'GAMATE Cartridge' device. + +ROMSET: +None required. + +$end +$info=gamate_vid +$mame +0.191 + +Gamate Video Hardware, , ???? + +DRIVER: +bitcorp/gamate_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Added 'Gamate Video Hardware' device. + +ROMSET: +None required. + +$end +$info=gambitv +$mame +0.269 [hap, Sean Riddle] + +Gambit Voice, Fidelity International, 1987 + +Your GAMBIT VOICE CHESS CHALLENGER is designed for beginners to advanced players, with eight different skill levels for you to choose from. The synthesized voice feature announces moves for both you and the computer, enabling you to locate computer moves easily. The sensory playing surface enables the Gambit to sense all game moves while you play. Even if you are a seasoned chess player, it is a good idea to familiarize yourself with how the Gambit operates in the pages that follow in order to maximize your enjoyment of your chess companion. THESE OPERATING INSTRUCTIONS CAN ALSO BE USED WITH THE NON-VOICE GAMBIT MODEL 6084 (source: https://www.spacious-mind.com/html/gambit_voice.html#:~:text=FIDELITY%20GAMBIT%20VOICE%20MODEL%206095&text=The%20synthesized%20voice%20feature%20announces,game%20moves%20while%20you%20play.). + +DRIVER: +fidelity/sc6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: hap and Sean Riddle added 'Fidelity International Gambit Voice' system. + +ROMSET: +16384 bytes in 3 files / 12.00Kb packed + +$end +$info=gameboy +$mame +0.36b14 [Carsten Sorensen, Marat Fayzullin, Pascal Felber, Hans de Goede, Juergen Buchmueller] + +Game Boy, Nintendo, 1990 + +The Game Boy, is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe on September 28, 1990. It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo Research & Development 1 - the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System. The Game Boy is Nintendo's second handheld system following the Game & Watch series introduced in 1980, and the B&W system combined features from both the Nintendo Entertainment System and Game & Watch. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks (for more info see: http://en.wikipedia.org/wiki/Game_Boy). + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gameboy.xml, gbcolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.250: Added 'comments about the "new" NT/Makon memory controller [Vas Crabb]. +- 0.249: Moved MBC3/MBC30 to their own file as separate devices. Support MBC6 ROMs in GBX format. Fixed a HK0701/HK0819 protection read [Vas Crabb]. +- 0.247: Converted data sizes to hexadecimal, and noted probable under-dump of lunchasep in 'gameboy.xml' [kmg]. +- 0.234: Fixed some parent/clone relationships, and improved some short names in 'gameboy.xml' and 'gbcolor.xml' [kmg]. +- 0.219: Corrected some metadata and added 'some parent/clone relationships in gameboy.xml [quasiscroto]. +- 0.217: Added 'additional PCB and enhancement support information and cleaned up formatting in gameboy.xml [FakeShemp]. +- 0.201: Update ROM labels/types from No-Intro in gameboy.xml [FakeShemp]. +- 0.197: Added 'emulation stubs for the Game Boy Camera hardware allowing the ROM to run [Risugami]. +- 0.188: Added 'Super Chinese Land 1.2.3' to MBC1 Collection check code. Fixed MMM01 zero-adjust logic for ROM bank. Fixed Super Game Boy VRAM transfers and removed border hack. Fixed various code style and comment issues [Tauwasser]. +- 0.187: Cleaned up Gowin information in gameboy.xml, added 'information from archived web site and catalogue. Replaced GoodGBX MBC1 Collection check code with direct comparison of internal ROM name. Removed buffer over-read in get_cart_type. Updated MBC1-MBC5 mapper documentation [Tauwasser]. +- 0.175: Improved support for M161 and MMM01 mappers [Tauwasser]. Added DMG v0 boot ROM [gekkio]. +- 0.174: Finally started documenting Game Boy PCBs, based on no-intro and Tauwasser's pictures [Fabio Priuli]. +- 0.162: More updates to the cart emulation: Fixed some MBC1, MBC2 details; added 'MMM01 notes on registers; fixed Sachen MMC1 implementation so that Sachen logo is properly displayed; started work on the emulation of Sachen MMC2 mapper [Tauwasser]. +- 0.161: Removed separate implementation of MBC-1 collection cart, since it is just plain MBC-1 mapper with slightly different address lines wiring [Tauwasser]. Added preliminary emulation of Sachen MMC-1 mapper, based on reverse engineering by Tauwasser. Logo handling not emulated yet (you have to select the "Skip BIOS check" in the System Configuration menu to play the games). Added support for the simple multigame mapper used by Mani 4 in 1 (DMG-601-CHN) [Fabio Priuli]. Added some recent dumps of Sachen carts in gameboy.xml [Tauwasser, BigFred, taizou]. +- 0.155: Added 'dump of Color GameBoy 188 in 1 multicart and partially implemented the required mapper [Team Europe, Fabio Priuli]. Added a configuration setting (off by default) to skip BIOS checks at boot. This allows the recently dumped Rockman World Prototype to be played, and the Rocket Games pirate GBC carts too [Fabio Priuli]. +- 0.154: Added support for Li Cheng pirate mapper [taizou, Fabio Priuli]. Removed (gblight) machine. +- 0.153: Fixed NVRAM saving [Fabio Priuli]. +- 0.149u1: Converted the various LCD types (DMG, MGB, CGB...) to be devices [Fabio Priuli]. +- 0.148u5: Simplified video code by reducing the number of memory pointers used, and added 'support for save state registration. Modernized sound emulation and added 'save state [Fabio Priuli]. +- 0.148u2: Added 'correct handling of Echo RAM, needed by Rockman 8. Added emulation of Rockman 8 pirate cart by Yong Yong. Fixed cart type for MBC1 collection games, promoting Bomberman Collection, Genjin Collection, Momotarou Collection, Mortal Kombat I & II and Super Chinese Land 1.2.3 to working state [Fabio Priuli]. +- 0.147u2: Added support for the mapper used by Sonic 3D Blast 5 pirate. Partially implemented banking for Story of La Sa Ma [Wilbert Pol]. +- 0.126: Added '.bin extension [Fabio Priuli]. +- 0.124: Added support for Korean MBC1 mapper variant [Wilbert Pol]. +- 0.123: Added 'partial support for MBC6. Small mode 0 stat bug triggering fixes [Wilbert Pol]. +- 0.122: Improved penalty cycle count for enabled sprites. Improved handling of OAM locking in certain STAT modes. Improved handling of VRAM locking in certain STAT modes. Fixed timer handling details and timer irq generation. Fixed a bug in the handling of 256 and 1024 cycle timers. Several fixes to the video timing [Wilbert Pol]. +- 0.118: Fixed hard reset from crashing the driver (bug #1138) [Wilbert Pol]. +- 0.113: Rewrote video hardware timing. Rewrote rendering code to support mid-scanline effects [Wilbert Pol]. +- 0.112: Updated aspect ratios for gameboy, gbpocket, and gbcolor to 10:9, supergb to 4:3 [Belegdol]. +- 0.109: Fixed battery backed RAM saving (bug #948) [Dirk Best, Wilbert Pol]. +- 0.107: Fixed aspect ratio [Justin Kerk]. +- 0.103: Fixed several games that did not loard properly (bug #116) [Wilbert Pol]. +- 0.98: Added support for the bootstrap ROM, and fixed the Z80GB CPU core's disassembler [Wilbert Pol]. +- 0.94: Fixed crash regression introduced in 0.93 [Nate Woods]. +- 062.1: Fixed envelope generation in sound channels 1 and 2 (bug #289) [Anthony Kruize]. +- 0.61.2: Finally fixed sound channel 3 so it produces correct frequencies! Flagged sound as being stereo. Improved input ports. Fixed loud buzz caused by the new sound code when digital audio is used (bug #275) [Anthony Kruize]. +- 0.61: Can now load ROMs that are larger than 2MB. Fixed RAM bank switching in MBC3 ROMs [Anthony Kruize]. +- 0.56.1: Added 'sound emulation(Bug #75). Added support for MBC2, MBC3 and MBC5 carts. Most GBC games now show a "this game only works on GBC" screen. MBC1 can now switch modes. MBC3 has partial RTC emulation. Added support for battery backed ram(Bug #133). Sprites no longer have inverted colours in some games(Bug #26). Fixed window layer positioning(Bug #39). Changed the palette to closer resemble the LCD screen(Bug #87). Games which originally have no sound don't produce bass sound at start up(Bug #195). Improved LCD status timing and interrupts(Bug #117) [Anthony Kruize]. +- 0.37b8: Finally fixed the interrupt problem, which in turn helped a lot of carts actually run now [Lee Ward]. +- 0.36b14: Carsten Sorensen, Marat Fayzullin, Pascal Felber, Hans de Goede, Juergen Buchmueller added 'GameBoy (preliminary)' system. + +ROMSET: +512 bytes in 2 files / 0.50Kb packed + +$end +$info=gamecom +$mame +0.106 [Wilbert Pol] + +Game.com, Tiger, 1997 + +The Game.com (styled as game.com but pronounced as "game com," not "game dot com") is a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. Unlike other handheld game consoles, the first Game.com consoles included two slots for game cartridges and could be connected to a 14.4 kbit/s modem. Later models reverted to a single cartridge slot. + +DRIVER: +tiger/gamecom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gamecom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.207: Machine promoted to working [Robbbert]. +- 0.174: All but 2 games are now working [Robbbert]. +- 0.156: Fixed timer in solitaire. Centipede is somewhat playable; fixed calculator; replaced crosshairs with mouse pointer [Robbbert]. +- 0.135: Some updates: Fixed error and crashes when loading a cart; added 'DMA for carts; added 'crosshairs, and mouseclick for stylus touch; lights Out game works, while some other games show title screens [Robbbert]. +- 0.129: Fixed aspect ratio [Justin Kerk]. +- 0.106: Wilbert Pol added 'Tiger Game.com (not working yet)' system. + +ROMSET: +266240 bytes in 2 files / 141.50Kb packed + +$end +$info=gamefgtr +$mame +0.194 [incog] + +Game Fighter (bootleg), bootleg, 1993 + +It’s a bootleg TV console released in 1993, designed to connect directly to a television. It features a fixed collection of unauthorized cloned games, primarily inspired by famous arcade titles such as Street Fighter II, Mortal Kombat, and Double Dragon. The system replicates gameplay patterns, sprites, and mechanics similar to the originals, but with simplified graphics, modified logic, and often altered names to circumvent copyright restrictions. The built-in controller uses colored buttons, while audio and graphics are output via composite video. + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gameboy.xml, gbcolor.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: incog added 'Game Fighter (bootleg)' system. + +ROMSET: +256 bytes in 1 file / 0.13Kb packed + +$end +$info=gamegeaj +$mame +0.113 [Wilbert Pol] + +Game Gear (Japan), Sega, 1990 + +The Sega Game Gear (Gemu Gia) was Sega's first handheld game console. It was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress. Work began on the console in 1989 under the codename "Project Mercury", following Sega's policy at the time of codenaming their systems after planets. The system was released in Japan on October 6, 1990, North America, Europe and Brazil in 1991 and Australia in 1992. The launch price was $150 US and ?145 UK. Sega dropped support for the Game Gear in early 1997. + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gamegear.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.113: Wilbert Pol added 'Sega Gamegear (Japan)' system. + +ROMSET: +None required. + +$end +$info=gamegear +$mame +0.2b4 [Marat Fayzullin, Mathis Rosenhauer, Brad Oliver] + +Game Gear (Europe/America), Sega, 1991 + +The Sega Game Gear (Gemu Gia) was Sega's first handheld game console. It was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress. Work began on the console in 1989 under the codename "Project Mercury", following Sega's policy at the time of codenaming their systems after planets. The system was released in Japan on October 6, 1990, North America, Europe and Brazil in 1991 and Australia in 1992. The launch price was $150 US and ?145 UK. Sega dropped support for the Game Gear in early 1997. + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gamegear.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.249: Replaced country name abbreviations with full names in descriptions in 'gamegear.xml' [ArcadeShadow]. +- 0.232: BugFIX #07965 [Media Support] (sms.cpp) gamegear [ddragon, ddragonp]: Corrupt background tiles (f2392ff). +- 0.222: BugFIX #07686 [Documentation] (sms.cpp) gamegear [shinobi2]: Incomplete title name [ArcadeShadow]. +- 0.216: Improved title consistency and capitalization in gamegear.xml [kazblox]. +- 0.209: BugFIX #07255 [Crash/Freeze] (sms.cpp) gamegear [ecco]: Gamegear ROM Ecco loads directly to pink screen [enik2]. +- 0.194: BugFIX #06845 [Gameplay] (sms.cpp) gamegear [shinfrc2]: corrupt tiles on first in-game textbox, corrupt audio when loading save [Tafoid]. Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845) in gamegear.xml [einstein95, Tafoid]. +- 0.163: Allow master gear adapter to see lightphaser offsets [Enik Land]. +- 0.158: Fixed some unknown publishers and years in gamegear.xml [Logan B]. Misc improvements: * Renamed the gear2gear port to EXT port, after reading the references in the official GG documents * Invert Y1 pin signal bits: now high is 1 and low is 0 * More complete Y1 behavior: goes low only for transparent pixels * Fix color of column 0 when it doesn't completely entered in the active display * Improve behavior of sprite overflow, to not be flagged when VINT is active [Enik Land]. +- 0.157: Moved GG-SMS scaling from VDP file to the machine file; undone the specific X-Scroll timing introduced to fix Chicago Syndicate, for Game Gear, because it causes problems with the games Sonic Drift 1 and 2; reduced the amount of duplicated code in the VDP file. Fixed detection of SMS games (via adapter) and added 'support for connecting a SMS pad to the unit (via Gear2Gear port + adapter) to play 2players games [Enik Land]. +- 0.155: Added 'preliminary emulation of the Master Gear Adapter which allows to launch SMS games in the gamegear driver, with video chip in SMS mode. You can try this by launching mess.exe gamegear -cart mgear -cart2 your_sms_game the -cart2 switch becomes available when you mount "mgear" in the main gamegear cart slot) [Fabio Priuli]. +- 0.149: Various improvements: Converted cart handling and mappers to use slot devices. Simplified BIOS and cart bankswitch mechanism. Added save state support to both systems. Removed on-cart EEPROM from main gamegear now that it can be properly implemented on carts which have it. Added support for the card slot to Master System I console; use the -card switch to load Sega Card/MyCard dumps in the emulated' system. Added backward compatibility to SG-1000 Mark III, for SG-1000 games. Made LCD persistence hack optional (ON by default, it can be turned OFF from Driver Configuration submenu). Reduced tagmap lookups all across the driver. Updated the systems to rely on xml only for RAM/NVRAM when loading from softlist [Fabio Priuli]. +- 0.135: Added 'hacky LCD persistence support (bug #65) [Harmony]. +- 0.130: Fixed scrolling for 8 rightmost columns (bug #1497) [Enik Land]. +- 0.121: The internal video data buffer should hold the data written to the data port (bug #1378 and bug #1418). Fixed graphics issues in Ax Battler (bug #1332). Allow the VDP status bits to be read before an interrupt is triggered and handled. Fixes hang in first level of Zool (bug #1419) [Wilbert Pol]. +- 0.114: Added 'SMS compatibility mode [Wilbert Pol]. +- 0.36b12: Gamegear, Genesis and NES CRC updates [Chris Henry & Gerardo]. Please send all CRC/history file contributions to Chris (battlepriest@hotmail.com). +- 0.36b6: Rewrite of Sega MasterSystem/GameGear code. It is now much more playable than before [Charles Mac Donald]. +- 0.2b4: Marat Fayzullin, Mathis Rosenhauer and Brad Oliver added 'Game Gear. + +ROMSET: +1024 bytes in 1 file / 0.82Kb packed + +$end +$info=gamegear_cart_slot +$mame +0.207 + +Sega Game Gear Cartridge Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Sega Game Gear Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=gamegear_io_port +$mame +0.251 [Vas Crabb] + +Sega Game Gear I/O Port Controller, , ???? + +DRIVER: +devices/machine/sega_md_ioport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Move to devices folder, hook it up to teradrive (#14078) [Angelo Salese]. +- 0.251: Vas Crabb added 'Sega Game Gear I/O Port Controller' device. + +ROMSET: +None required. + +$end +$info=gamegear_psg +$mame +0.149u1 + +Game Gear PSG, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Game Gear PSG' device. + +ROMSET: +None required. + +$end +$info=gamekid +$mame +0.288 [TeamEurope] + +Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part), , 200? + +Budget plug-and-play TV game console with compact design and integrated controller, composite video/PAL output for European TVs, and external power supply. Includes 85 simplified games on 8-bit embedded hardware. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part)' system. + +ROMSET: +8388608 bytes in 1 file / 1.99Mb packed + +$end +$info=gamekin3 +$mame +0.169 [Peter Trauner] + +GameKing 3, TimeTop, 2003 + +TimeTop quietly released a third GameKing machine, called the 'GameKing III' or GM-220 sometime in 2005. While early advertisements showed the GameKing III with the same "false color" background picture as the GameKing I and II, which would indicate that the system is actually black and white like the previous GameKing models,the GM-220 is in fact full colour. Another distinction of the GM-220 is that unlike its predecessors, the Gameking I and II, which were promoted and marketed worldwide, the Gameking III was not actively distributed outside of Asia, making it much less common than the earlier models. In 2005, many websites initially reported the device as "coming soon", and it is not known why Timetop eventually decided to offer only a limited release. Although accurate technical information is hard to obtain, it seems to be a handheld console using a 64-colour (or grey shades) LCD or TFT screen, although little else is known about it. It was available in black, silver, dark violet, and blue. The resolution doesn't seem enhanced compared to an original GameKing, and "classic" GameKing cartridges are automatically colorized, while games especially developed for it allegedly make use of the full color palette, which for the moment remains unknown. The site claimed a total of 12 carts for this' system. If the built-in game is included, 8 titles are known as of 2010. + +DRIVER: +handheld/gameking.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gameking.xml, gameking3.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.249: Machine promoted to working [AJR, David Haywood]. +- 0.216: Corrected title of "Fly Car" in gameking3.xml [Team Europe]. +- 0.175: Rom for GameKing 3 [PeT, James]. +- 0.169: Peter Trauner added skeleton driver of 'TimeTop GameKing 3' system. + +ROMSET: +524288 bytes in 1 file / 139.18Kb packed + +$end +$info=gameking +$mame +0.155 [Porchy] + +GameKing GM-218, TimeTop, 2003 + +GameKing is a brand of handheld game consoles, designed and developed by TimeTop in 2003, for the Hong Kong consumer market. The brand has three consoles, the GameKing I, the GameKing II and the GameKing III. A fourth console, the Handy Game, was produced by Timetop and shares some branding, but otherwise has little to do with the GameKing franchise (http://en.wikipedia.org/wiki/GameKing). + +DRIVER: +handheld/gameking.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gameking.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.249: Machine promoted to working [AJR, David Haywood]. +- 0.218: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a) in gameking.xml [Team Europe, SSJ]. +- 0.216: Re-dumped 4 in 1 Vol. 8 - 2004 + Dragon + StreetHero + Penguin. Removed bad dump of Dino Adventure Legend, and marked half-size dumps of 4-in-1 cartridges as bad. Added cartridge connector pinout in gameking.xml [Team Europe, David Haywood]. +- 0.174: Added 'six new dumps in gameking.xml [Team Europe]. +- 0.164: Additional gameking dumps listed in Software List, including 2 for Game King 3 [Team Europe]. +- 0.162: Added 'dump of one multigame cart in gameking.xml [Team Europe]. +- 0.161: Added 'a new dump and two redumps in gameking.xml [SSJ & Team Europe]. +- 0.160: Three new dumps added 'in gameking.xml [Team Europe]. +- 0.155: Porchy added skeleton driver of 'TimeTop GameKing GM-218' system. Added 'TimeTop GameKing' cart list [Porchy]. + +ROMSET: +524288 bytes in 1 file / 295.63Kb packed + +$end +$info=gamemach +$mame +0.208 [hap, Sean Riddle] + +The Game Machine, VTech / Waddingtons, 1978 + +Multi-game tabletop system that has 4 games built in with overlays: Shooting Gallery, Black Jack 21, Code Hunter Game and Auto Race Game. Can also be used as a calculator. They also released a handheld version (but Shooting Gallery is called Sub Hunt on it) under the name House of Games Mini Game Machine (House of Games and Waddingtons are the same company) (source: https://www.handheldmuseum.com/Misc/WaddingtonsGameMachine.htm). + +DRIVER: +vtech/gamemachine.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: Renamed (2001tgm) to (gamemach) and description changed to 'The Game Machine' and manufacturer to 'VTech / Waddingtons'. +- 0.208: hap and Sean Riddle added 'Waddingtons 2001: The Game Machine' system. + +ROMSET: +2048 bytes in 1 file / 1.73Kb packed + +$end +$info=gamepock +$mame +0.124 [Wilbert Pol] + +Game Pocket Computer, Epoch, 1984 + +The Epoch Game Pocket Computer is a handheld game console released by Epoch in Japan in 1984. It was one of the very few truly handheld systems to be released in the early 1980s, preceding the Game Boy by 5 years. The Game Pocket Computer used an LCD screen with a 75x64 resolution, and could produce graphics at about the same level as early Atari 2600 games. The system was a failure in Japan, and as a result, only 5 games were made for it. A puzzle game and a paint program were built into the' system. It was powered by 4 AA batteries, and screen's brightness could be adjusted by the user. Possibly due to its failure in Japan, the Game Pocket Computer was never released in North America. The unit is extremely rare, and units on eBay can go for hundreds of dollars, when and if they turn up. Except for their moderately successful Cassette Vision, Epoch had no other released systems. + +DRIVER: +epoch/gamepock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gamepock.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.285: Correct cartridge ROM range [sfiera]. +- 0.248: Do the LCD colors with internal artwork. Remove input tag lookups, add notes. Use hd44102_device [hap]. +- 0.130: Fixed 128u3 regression (bug #1752) [Wilbert Pol]. +- 0.124: Wilbert Pol added 'Epoch Game Pocket Computer' system. + +ROMSET: +4096 bytes in 1 file / 3.23Kb packed + +$end +$info=gameu108 +$mame +0.272 [TeamEurope, David Haywood] + +Play Portable Color GameU+ (108-in-1) (Japan), YSN, 201? + +It’s a handheld console featuring a color LCD screen and 108 preinstalled games, primarily simplified clones of arcade titles and 8-bit console classics. It comes with a built-in controller equipped with directional and action buttons, battery-powered operation, and a built-in speaker. The device does not support game cartridges or software updates, offering an instant and nostalgic gaming experience for casual users. Designed for on-the-go fun, it combines compactness with a diverse selection of content and was released in Japan with a design tailored to the local market. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'YSN Play Portable Color GameU+ (108-in-1) (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 12.50Mb packed + +$end +$info=gameu50 +$mame +0.271 [David Haywood, TeamEurope] + +Play Portable Color GameU+ (50-in-1) (Japan), YSN, 201? + +The "YSN Play Portable Color GameU+ (50-in-1) (Japan)" is a compact, portable game console that offers a wide selection of classic and modern games, featuring a slim and lightweight design. Equipped with a color screen and a built-in battery, this console lets you play anywhere without the need for external connections. With over 50 titles included—ranging from classic arcade games to retro console classics—it’s an excellent choice for fans of portable gaming. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'YSN Play Portable Color GameU+ (50-in-1) (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 12.21Mb packed + +$end +$info=gameu90 +$mame +0.274 [TeamEurope, David Haywood] + +Play Portable Color GameU+ (90-in-1) (Japan), YSN, 201? + +The "YSN Play Portable Color GameU+ (90-in-1) (Japan)" is a compact and versatile handheld console designed to deliver a wide range of games in a single device. Featuring a selection of 90 included titles, this console stands out for its ease of use and compatibility with various cartridge formats. Its ergonomic and lightweight design makes it perfect for gaming on the go or at home, while its superior audio and video quality ensures an immersive gaming experience. Specifically designed for the Japanese market, it offers a balanced mix of classic and modern titles, catering equally to both experienced gamers and newcomers. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'YSN Play Portable Color GameU+ (90-in-1) (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 12.50Mb packed + +$end +$info=gamezn2 +$mame +0.261 [TeamEurope, David Haywood] + +Game Zone II 128-in-1, , 200? + +The "Game Zone II 128-in-1" is a retro-compatible console that offers an extensive selection of classic games in a single device, making it ideal for fans of retro video games. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Game Zone II 128-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 2.50Mb packed + +$end +$info=gammonm2 +$mame +0.253 [hap, Sean Riddle] + +Gammonmaster II, Tryom, 1978 + +Backgammon is available only as the Tryom Inc Gammon Master II game at present, although one or two more games from other manufacturers are expected later in the year (source: http://www.chesscomputeruk.com/Review_of_Electronic_Board_Games_2.pdf). + +DRIVER: +tryom/gammonm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: hap and Sean Riddle added 'Tryom Gammonmaster II' system. + +ROMSET: +6144 bytes in 2 files / 4.86Kb packed + +$end +$info=gayle +$mame +0.154 + +Amiga GAYLE, , ???? + +DRIVER: +amiga/gayle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Fix include guard after move. Move gayle into amiga folder [Dirk Best]. +- 0.186: Changed description to 'Amiga GAYLE'. +- 0.154: Added 'GAYLE' device. + +ROMSET: +None required. + +$end +$info=gb_cart_slot +$mame +0.150 + +Game Boy Cartridge Slot, , ???? + +DRIVER: +devices/bus/gameboy/gbslot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Game Boy Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=gb_rom +$mame +0.148u1 + +Game Boy Flat ROM Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Flat ROM Cartridge'. +- 0.247: Changed description to 'Game Boy Cartridge'. +- 0.148u1: Added 'GB Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_bbd +$mame +0.250 [Vas Crabb] + +Game Boy BBD Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Vas Crabb added 'Game Boy BBD Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_camera +$mame +0.197 + +Game Boy Camera Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/camera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Camera Cartridge'. +- 0.197: Added 'GB Camera' device. + +ROMSET: +None required. + +$end +$info=gb_rom_chongwu +$mame +0.148u2 + +Game Boy Chongwu Xiao Jingling Pokemon Pikecho Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Chongwu Xiao Jingling Pokemon Pikecho Cartridge'. +- 0.148u2: Added 'GB Chong Wu Xiao Jing Ling' device. + +ROMSET: +None required. + +$end +$info=gb_rom_dshggb81 +$mame +0.250 [Vas Crabb] + +Game Boy DSHGGB-81 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Vas Crabb added 'Game Boy DSHGGB-81 Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_gbck003 +$mame +0.248 [Vas Crabb] + +Game Boy GBCK003 Multi-Game Board, , ???? + +GBCK003 multi-game board soldered inside some units Used with a menu program for selecting between multiple games designed for MBC1 cartridges. Supports up to 8 MiB ROM (512 16 KiB pages). Included games can use up to 4 MiB ROM (256 16 KiB pages). + +DRIVER: +devices/bus/gameboy/gbck003.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy GBCK003 Multi-Game Board' device. + +ROMSET: +None required. + +$end +$info=gb_rom_huc1 +$mame +0.248 [Vas Crabb] + +Game Boy Hudson Soft HuC1 Cartridge, , ???? + +Provides ROM and RAM banking and infrared I/O. Supports up to 1 MiB ROM (64 16 KiB pages) and up to 32 KiB static RAM (4 8 KiB pages). If RAM bank lines are used for coarse ROM banking, up to 4 MiB ROM (256 16 KiB pages) can be supported. The HuC1 controller appears to only respond to A15-A13 and D6-D0, i.e. addresses are effectively masked with 0xE000 and data is effectively masked with 0x3F. + +DRIVER: +devices/bus/gameboy/huc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy Hudson Soft HuC1 Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_huc3 +$mame +0.248 [Vas Crabb] + +Game Boy Hudson Soft HuC-3 Cartridge, , ???? + +Provides ROM and RAM banking, infrared I/O, a real-time clock and a melody generator. The HuC-3 controller appears to only respond to A15-A13 and D6-D0, i.e. addresses are effectively masked with 0xE000 and data is effectively masked with 0x7F. + +DRIVER: +devices/bus/gameboy/huc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy Hudson Soft HuC-3 Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_lasama +$mame +0.148u1 + +Game Boy Story of Lasama Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Story of Lasama Cartridge'. +- 0.247: Changed description to 'Game Boy LaSaMa Cartridge'. +- 0.148u1: Added 'GB LaSaMa' device. + +ROMSET: +None required. + +$end +$info=gb_rom_licheng +$mame +0.154 + +Game Boy Li Cheng MBC5 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Li Cheng MBC5 Cartridge'. +- 0.154: Added 'GB MBC5 Li Cheng Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_liebao +$mame +0.250 [Vas Crabb] + +Game Boy Liebao Technology Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/liebao.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Vas Crabb added 'Game Boy Liebao Technology Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_m161 +$mame +0.161 + +Game Boy M161 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy M161 Cartridge'. +- 0.175: Renamed (gb_rom_m161m12) to (gb_rom_m161). +- 0.161: Added 'GB M161 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc1 +$mame +0.148u1 + +Game Boy MBC1 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy MBC1 Cartridge'. +- 0.148u1: Added 'GB MBC1 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc2 +$mame +0.148u1 + +Game Boy MBC2 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy MBC2 Cartridge'. +- 0.148u1: Added 'GB MBC2 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc3 +$mame +0.148u1 + +Game Boy MBC3 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Changed description to 'Game Boy MBC3 Cartridge'. +- 0.248: Changed description to 'Game Boy MBC3/MBC30 Cartridge'. +- 0.148u1: Added 'GB MBC3 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc30 +$mame +0.249 [Vas Crabb] + +Game Boy MBC30 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Vas Crabb added 'Game Boy MBC30 Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc5 +$mame +0.148u1 + +Game Boy MBC5 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy MBC5 Cartridge'. +- 0.148u1: Added 'GB MBC5 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc6 +$mame +0.148u1 + +Game Boy MBC6 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy MBC6 Cartridge'. +- 0.148u1: Added 'GB MBC6 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc7_2k +$mame +0.248 [Vas Crabb] + +Game Boy MBC7 Cartridge with 93LC56, , ???? + +Only used for two games, the cartridges contain an ADXL202E two-axis accelerometer and a 93LC56 or 93LC66 serial EEPROM, as well as the MBC7 chip and program ROM. The MBC7 never seems to have been fully utilised. It appears to have inputs for an additional axis sensor, and an unused 8-bit port of some kind. Supports up to 2 MiB ROM (128 16 KiB pages). + +DRIVER: +devices/bus/gameboy/mbc7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy MBC7 Cartridge with 93LC56' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mbc7_4k +$mame +0.248 [Vas Crabb] + +Game Boy MBC7 Cartridge with 93LC66, , ???? + +Only used for two games, the cartridges contain an ADXL202E two-axis accelerometer and a 93LC56 or 93LC66 serial EEPROM, as well as the MBC7 chip and program ROM. The MBC7 never seems to have been fully utilised. It appears to have inputs for an additional axis sensor, and an unused 8-bit port of some kind. Supports up to 2 MiB ROM (128 16 KiB pages). + +DRIVER: +devices/bus/gameboy/mbc7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy MBC7 Cartridge with 93LC66' device. + +ROMSET: +None required. + +$end +$info=gb_rom_mmm01 +$mame +0.148u1 + +Game Boy MMM01 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mmm01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy MMM01 Cartridge'. +- 0.148u1: Added 'GB MMM01 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_ngbchk +$mame +0.248 [Vas Crabb] + +Game Boy HK0701/HK0819 Cartridge, , ???? + +The MBC1 mapper has two modes: 2MB ROM/8KB RAM or 512KB ROM/32KB RAM. Initially, the mapper operates in 2MB ROM/8KB RAM mode. + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy HK0701/HK0819 Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_ntnew +$mame +0.250 [Vas Crabb] + +Game Boy newer Kasheng/Makon Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/ntnew.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Vas Crabb added 'Game Boy newer Kasheng/Makon Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_rocket +$mame +0.248 [Vas Crabb] + +Game Boy Rocket Games Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy Rocket Games Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_rockman8 +$mame +0.148u2 + +Game Boy Rockman 8 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Rockman 8 Cartridge'. +- 0.148u2: Added 'GB MBC1 Rockman 8' device. + +ROMSET: +None required. + +$end +$info=gb_rom_sachen1 +$mame +0.161 + +Game Boy Sachen MMC1 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Sachen MMC1 Cartridge'. +- 0.161: Added 'GB Sachen MMC1 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_sachen2 +$mame +0.162 + +Game Boy Sachen MMC2 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Sachen MMC2 Cartridge'. +- 0.162: Miodrag Milanović added 'GB Sachen MMC2 Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_sintax +$mame +0.148u2 + +Game Boy Sintax MBC5 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Sintax MBC5 Cartridge'. +- 0.148u2: Added 'GB MBC5 Sintax Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_slmulti +$mame +0.248 [Vas Crabb] + +Game Boy SL Multi-Game Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/slmulti.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy SL Multi-Game Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_sm3sp +$mame +0.248 [Vas Crabb] + +Game Boy Super Mario 3 Special Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy Super Mario 3 Special Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_tama5 +$mame +0.148u1 + +Game Boy Bandai Tamagotchi Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/tama5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Game Boy Bandai Tamagotchi Cartridge'. +- 0.247: Changed description to 'Game Boy Tamagotchi Cartridge'. +- 0.148u1: Added 'GB Tamagotchi' device. + +ROMSET: +None required. + +$end +$info=gb_rom_tfboot +$mame +0.250 [Vas Crabb] + +Game Boy Telefang bootleg Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Vas Crabb added 'Game Boy Telefang bootleg Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_vf001 +$mame +0.248 [Vas Crabb] + +Game Boy Vast Fame VF001 Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/mbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Game Boy Vast Fame VF001 Cartridge' device. + +ROMSET: +None required. + +$end +$info=gb_rom_wisdom +$mame +0.148u1 + +Game Boy Wisdom Tree Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Changed description to 'Game Boy Wisdom Tree Cartridge'. +- 0.148u1: Added 'GB Wisdom Tree Carts' device. + +ROMSET: +None required. + +$end +$info=gb_rom_yong +$mame +0.148u1 + +Game Boy Young Yong Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Changed description to 'Game Boy Young Yong Cartridge'. +- 0.186: Changed description to 'GB Young Yong Carts'. +- 0.148u1: Added 'GB Yong Yong Carts' device. + +ROMSET: +None required. + +$end +$info=gb50_150 +$mame +0.279 [Myrtle Shah] + +GB-50 Retro Station Pocket System, , 2019 + +This is a portable "plug-and-play" console designed as a tribute to retro aesthetics, featuring a selection of pre-installed video games—primarily classic 8-bit titles or those inspired by early gaming systems. Powered by a built-in battery, it comes with an integrated display and physical controls (buttons and a joystick), allowing you to start playing instantly without needing any external devices. Since it doesn’t connect to a TV, it’s perfect for solo, on-the-go gaming, appealing to enthusiasts seeking nostalgic entertainment with a vintage-inspired look—typical of the budget-friendly mini-consoles manufactured in Asia. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Myrtle Shah added ' GB-50 Retro Station Pocket System' system. + +ROMSET: +16777216 bytes in 1 file / 2.62Mb packed + +$end +$info=gba +$mame +0.134 [R. Belmont, Harmony] + +Game Boy Advance, Nintendo, 2001 + +The Game Boy Advance is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong). + +DRIVER: +nintendo/gba.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +gba.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.285: (gba.xml) Improved some item descriptions; added parent/clone relationships [ArcadeShadow]. +- 0.281: BugFIX #06277 [Crash/Freeze] (nintendo/gba.cpp) gba [dkkswingu]: The emulator crashes on the “Treacherous Twister” level [Angelo Salese]. WAITCNT bit 15 is read only [Angelo Salese]. +- 0.249: Cleaned up descriptions, and added language info elements in 'gba.xml' [ArcadeShadow] +- 0.214: Corrected ROM size for brokenc in gba.xml [cam900]. +- 0.212: Added cartridge information from No-Intro in gba.xml [FakeShemp]. +- 0.209: Added additional cartridge information from No-Intro in gba.xml [FakeShemp]. +- 0.208: Added cartridge documentation from No-Intro in gba.xml [FakeShemp]. +- 0.194: Use correct initial mapping for movie cartridges - fixes v_sharkt, v_shrek, and v_shrek2 [endrift, Ryan Holtz]. +- 0.182: Removed deprecated direct update handlers [R. Belmont]. +- 0.177: First batch of code refactorings: attempt at modernizing the code by taking advantage of C++ features. Reworked and simplified code [Giuseppe Gorgoglione]. +- 0.161: vblank at line 160, don't do HIRQ or HDMA during Vblank. This fixes raster effects and glitches in dozens if not hundreds of games. Hblank IRQs do happen on all scanlines, just DMAs don't [R. Belmont, endrift]. +- 0.155: Added a configuration setting (off by default) to skip some BIOS checks at boot. This allows Tyrian 2000 Prototype to be played [Fabio Priuli]. Fixed Top Gun - Combat Zones cart type, making the game playable [Reznor007]. +- 0.154: Added newer revision of Sim City 2000 in gba.xml [BPzeBanshee]. +- 0.149: Updated the driver to use slot devices for carts and removed on-cart flash RAM devices from main gba now that they can be properly implemented on carts which have them. Made save states more robust [Fabio Priuli]. +- 0.148u4: Added 'PCB documentation to gba, gbcolor and n64 lists, based on nointro pictures [LoganB]. +- 0.142: Fixed EEPROM detection for "Banjo-Kazooie" and "Custom Robo GX" [Tim Schuerewegen]. Fixed an ARM7 carry flag bug. This fixes the palette corruption in "Banjo-Kazooie" [Tim Schuerewegen]. Fixed timer overflow/reload bugs. This fixes the lockups in "2 in 1 / Dragon Ball Z 1 and 2", "Aggressive Inline", "Bibi und Tina" and probably other games too [Tim Schuerewegen]. Fixed timer overflow/reload bugs. This fixes the lockups in "2 in 1 / Dragon Ball Z 1 and 2", "Aggressive Inline", "Bibi und Tina" and probably other games too [Tim Schuerewegen]. Implemented an undefined ARM7 THUMB instruction used by "Moto GP" [Tim Schuerewegen]. Allow reading of the BLDALPHA register. This fixes the lockup in "Donkey Kong Country" [Tim Schuerewegen]. Implemented FLASH bank select command. This fixes the NVRAM issue in "Super Mario Advance 4" [Tim Schuerewegen]. Generate SIO data transfer completion interrupt. This fixes the lockup in "Digimon Racing" [Tim Schuerewegen]. Removed "Metroid Fusion" DMA hack. This fixes the lockup in "Caesar's Palace Advance" [Tim Schuerewegen]. +- 0.141: Added 'a workaround for the unreliable ATTOTIME_IN_HZ macro. This fixes the hang/crash problems with "Gunstar Super Heroes", "bit Generations" and maybe others too [Tim Schuerewegen]. Fixed an issue with the ARM7 cycle count. This fixes the crash problems with "Golden Sun", "All-Star Baseball 2003" and maybe others too [Tim Schuerewegen]. Fixed protected BIOS reads. This fixes the black screen in "Banjo Pilot" [Tim Schuerewegen]. / [GBA] Added support for 14-bit EEPROM addressing. This fixes the lockups in "Bomberman Max 2" and "Broken Sword" [Tim Schuerewegen]. Fixed several ARM7 core bugs. This fixes the problems with "Big Mutha Truckers" and "Colin McRae Rally" [Tim Schuerewegen]. Fixed memory corruption due to a faulty DMA operation. This fixes the problems with "The Ant Bully", "Buffy The Vampire Slayer", and maybe others too [Tim Schuerewegen]. +- 0.139: Improved flash saving in games such as Sword of Mana [R. Belmont]. +- 0.138: Improvements to EEPROM & FLASH1M support (now Advance Wars 1 & 2 and Super Mario Advance 4 boot) [Fabio Priuli, Angelo Salese]. +- 0.136: Remapped Select button to MESS default [Justin Kerk]. +- 0.134: R. Belmont and Harmony added 'Nintendo Game Boy Advance' system. + +ROMSET: +16384 bytes in 1 file / 13.19Kb packed + +$end +$info=gba_cart_slot +$mame +0.149u1 + +Game Boy Advance Cartridge Slot, , ???? + +DRIVER: +devices/bus/gba/gba_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Game Boy Advance Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=gba_lcd +$mame +0.177 + +GBA LCD, , ???? + +DRIVER: +devices/video/gba_lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Implement device_palette_interface rather than instantiating a separate palette device (#13481) [cam900]. +- 0.253: Clean up error logging code and some macro usage [AJR]. +- 0.177: Added 'GBA LCD' device. + +ROMSET: +None required. + +$end +$info=gba_rom +$mame +0.149 + +GBA Carts, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'GBA Carts' device. + +ROMSET: +None required. + +$end +$info=gba_rom_3dmatrix +$mame +0.174 + +3D Matrix Memory Mapper, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_3dmatrix) to (gba_rom_3dmatrix) and description changed to '3D Matrix Memory Mapper'. +- 0.174: Added 'GBA Carts + 3D Matrix Memory Mapper' device. + +ROMSET: +None required. + +$end +$info=gba_rom_boktai +$mame +0.175 + +GBA Carts + EEPROM 64K + RTC + Light Sensor, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_boktai) to (gba_rom_boktai) and description changed to 'GBA Carts + EEPROM 64K + RTC + Light Sensor'. +- 0.175: Added 'GBA Carts + EEPROM 64K + RTC' device. + +ROMSET: +None required. + +$end +$info=gba_rom_drilldoz +$mame +0.175 + +GBA Carts + SRAM + Rumble, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_drilldoz) to (gba_rom_drilldoz). +- 0.175: Added 'GBA Carts + SRAM + Rumble' device. + +ROMSET: +None required. + +$end +$info=gba_rom_eeprom +$mame +0.149 + +GBA Carts + EEPROM, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_eeprom) to (gba_rom_eeprom). +- 0.149: Added 'GBA Carts + EEPROM' device. + +ROMSET: +None required. + +$end +$info=gba_rom_eeprom64 +$mame +0.149 + +GBA Carts + EEPROM 64K, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_eeprom64) to (gba_rom_eeprom64). +- 0.149: Added 'GBA Carts + EEPROM 64K' device. + +ROMSET: +None required. + +$end +$info=gba_rom_flash +$mame +0.149 + +GBA Carts + Panasonic Flash, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_flash) to (gba_rom_flash). +- 0.149: Added 'GBA Carts + Panasonic Flash' device. + +ROMSET: +None required. + +$end +$info=gba_rom_flash_rtc +$mame +0.175 + +GBA Carts + Panasonic Flash + RTC, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_flash_rtc) to (gba_rom_flash_rtc). +- 0.175: Added 'GBA Carts + Panasonic Flash + RTC' device. + +ROMSET: +None required. + +$end +$info=gba_rom_flash1m +$mame +0.149 + +GBA Carts + Sanyo Flash, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_flash1m) to (gba_rom_flash1m). +- 0.149: Added 'GBA Carts + Sanyo Flash' device. + +ROMSET: +None required. + +$end +$info=gba_rom_flash1m_rtc +$mame +0.175 + +GBA Carts + Sanyo Flash + RTC, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_flash1m_rtc) to (gba_rom_flash1m_rtc). +- 0.175: Added 'GBA Carts + Sanyo Flash + RTC' device. + +ROMSET: +None required. + +$end +$info=gba_rom_sram +$mame +0.149 + +GBA Carts + SRAM, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_sram) to (gba_rom_sram). +- 0.149: Added 'GBA Carts + SRAM' device. + +ROMSET: +None required. + +$end +$info=gba_rom_wariotws +$mame +0.175 + +GBA Carts + SRAM + Rumble + Gyroscope, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_wariotws) to (gba_rom_wariotws). +- 0.175: Added 'GBA Carts + SRAM + Rumble + Gyroscope' device. + +ROMSET: +None required. + +$end +$info=gba_rom_yoshiug +$mame +0.175 + +GBA Carts + EEPROM + Tilt Sensor, , ???? + +DRIVER: +devices/bus/gba/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (gba_yoshiug) to (gba_rom_yoshiug). +- 0.175: Added 'GBA Carts + EEPROM + Tilt Sensor' device. + +ROMSET: +None required. + +$end +$info=gbcolor +$mame +0.61 [Anthony Kruize] + +Game Boy Color, Nintendo, 1998 + +The Game Boy Color is Nintendo's successor to the 8-bit Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in the United Kingdom. It features a color screen and is slightly thicker and taller than the Game Boy Pocket. As with the original Game Boy, it has an 8-bit processor. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide (for more info see: http://en.wikipedia.org/wiki/Game_Boy_Color). + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +gbcolor.xml, gameboy.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.285: (gbcolor.xml) Add South Park prototype ROM (#14809) [Mike Swanson]. +- 0.248: Actually fill in CRC for added 'cartridge and put the PCB designations on the right items in 'gbcolor.xml' [Vas Crabb]. +- 0.247: Added 'notes on what happens if you bypass the boot check for Rocket Games cartridges in 'gbcolor.xml' [Vas Crabb]. +- 0.234: Fixed some parent/clone relationships, and improved some short names in 'gameboy.xml' and 'gbcolor.xml' [kmg]. +- 0.175: Documented more Game Boy Color PCBs, based on no-intro pictures in gbcolor.xml [Fabio Priuli]. +- 0.161: Added 'some recent dumps of Sachen carts in gbcolor.xml [Tauwasser, BigFred, taizou]. +- 0.155: Added 'a configuration setting (off by default) to skip BIOS checks at boot. This allows the recently dumped Rockman World Prototype to be played, and the Rocket Games pirate GBC carts too [Fabio Priuli]. +- 0.153: Fixed heavy gfx regression caused by my conversion of the LCD to be a' device. Fixed NVRAM saving [Fabio Priuli]. +- 0.148u5: Simplified video code by reducing the number of memory pointers used, and added 'support for save state registration [Fabio Priuli]. +- 0.148u4: Added 'PCB documentation to gba, gbcolor and n64 lists, based on nointro pictures [LoganB]. +- 0.148u2: Added support for Sintax mapper, promoting a dozen of pirate games to working state [taizou, Fabio Priuli]. +- 0.147: Graphics corruption in many sets (commandk, dkongc, zeldaldx) (MTB #05003) [Sandro Ronco]. +- 0.145u8: Fixed sprite regression [Alegend45]. +- 0.135: Made SVBK readable. RAM bank #0 cannot be selected at d000-dfff. This fixes many games. Added BIOS [Wilbert Pol]. Updates: Fixed multisession error. Improved handling of palette writes. Fixes bugs #187, #298, and #1699 [Carlos]. +- 0.134: Added 'preliminary support for the bootstrap ROM [Wilbert Pol]. +- 0.123: Added 'locking of palette data registers [Wilbert Pol]. +- 0.110: Added 'double speed mode support (bug #300) [Wilbert Pol]. +- 0.68: No longer marked as clones of the GameBoy [Anthony Kruize]. +- 0.61.1: Implemented background priority. This fixes objects appearing over the background when they shouldn't be [Anthony Kruize]. +- 0.61: Anthony Kruize added 'GameBoy Color preliminary' system. + +ROMSET: +2048 bytes in 2 files / 1.75Kb packed + +$end +$info=gbox2019 +$mame +0.246 [jordigahan, ClawGrip, Sean Riddle] + +Game Box 400 in 1 (2019 PCB), Sup, 2019 + +The Sup Game Box 400 in 1 (2019 PCB) is a retro-compatible console released in 2019, featuring an updated printed circuit board compared to earlier versions. This console offers a wide selection of preinstalled classic games, allowing users to relive the experience of the most iconic titles from past generations. With a compact design and intuitive features, the Sup Game Box 400 in 1 stands out as an excellent solution for retro gaming enthusiasts looking for a versatile and easy-to-use device. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Renamed (unk2019hh) to (gbox2019), Changed description to 'Game Box 400 in 1 (2019 PCB)' and changed manufacturer to 'Sup'.. +- 0.246: jordigahan, ClawGrip and Sean Riddle added 'unknown VTxx based GameBoy style handheld (2019 PCB)' system. + +ROMSET: +16777216 bytes in 1 file / 7.64Mb packed + +$end +$info=gbox2020 +$mame +0.246 [jordigahan, ClawGrip, Sean Riddle] + +Game Box 400 in 1 (2020 PCB), Sup, 2020 + +Plug-and-play device featuring 400 classic games for 8-bit and 16-bit consoles and computers, reproduced through emulation. Designed for direct connection to a TV via an AV port, it offers a home arcade experience with wired controllers and title selection through an integrated menu. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Renamed (unk2020hh) to (gbox2020), Changed description to 'Game Box 400 in 1 (2020 PCB)' and changed manufacturer to 'Sup'. +- 0.246: jordigahan, ClawGrip and Sean Riddle added 'unknown VTxx based GameBoy style handheld (2020 PCB)' system. + +ROMSET: +16777216 bytes in 1 file / 7.63Mb packed + +$end +$info=gbox2022 +$mame +0.283 [TeamEurope, David Haywood] + +Game Box 400 in 1 (2022 PCB), Sup, 2022 + +2022 plug-and-play arcade board with 400 preinstalled games, including clones of classic arcade titles and retro games. Designed for direct connection to a TV or monitor, it delivers an instant gaming experience with JAMMA-compatible controls—perfect for DIY arcade cabinets or home arcade setups. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added 'Sup Game Box 400 in 1 (2022 PCB)' system. + +ROMSET: +16777216 bytes in 1 file / 7.64Mb packed + +$end +$info=gbpocket +$mame +0.68 [Anthony Kruize] + +Game Boy Pocket, Nintendo, 1996 + +In 1996, Nintendo released the Game Boy Pocket: a smaller, lighter unit that requires fewer batteries. It has space for two AAA batteries, which provide about 10 hours of game play. The Pocket has a smaller link port, which requires an adapter to link with the older Game Boy. The port design is used on all subsequent Game Boy models, excluding the Game Boy Micro. The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy. Also Game Boy Pocket (GBP) has a larger screen than the Game Boy Color (GBC) that later superseded it, the GBP's screen is 65mm (2.56") diagonal, width 48.5mm (1.91"), height 43.5mm (1.71") compared to a 59mm (2.32") diagonal for the GBC. Again, and like the Game Boy, the Game Boy Pocket has no backlight to allow play in a darkened area. The first version did not have an LED to show battery levels. This was soon added 'due to public demand, along with new Game Boy Pocket units of different colors, some of them new to the Game Boy line. There were several limited-edition Game Boy Pockets including a metallic Ice Blue unit and a pink model exclusive to Japan. The Game Boy Pocket was not a new software platform and played the same software as the original Game Boy model (source: http://en.wikipedia.org/wiki/Game_Boy#Game_Boy_Pocket). + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gameboy.xml, gbcolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Artwork Preview. + +WIP: +- 0.123: Fixed video startup state to match that of a real unit [Wilbert Pol]. +- 0.68: Anthony Kruize added 'GameBoy Pocket' system. + +ROMSET: +256 bytes in 1 file / 0.25Kb packed + +$end +$info=gbs5505x +$mame +0.153 [Team Europe] + +Genius BrainStation 5505X (Germany), Video Technology, 2001 + +Educational toy laptop designed for children, with a focus on interactive learning. It featured educational games covering reading, math, logic, and languages, accessible via replaceable cartridges. Equipped with a built-in keyboard, monochromatic LCD display, and rudimentary speech synthesis, it provided a structured environment for developing cognitive skills in a playful manner—typical of VTech’s Genius line. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Team Europe added 'VTech Genius BrainStation 5505X (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1.01Mb packed + +$end +$info=gc10a +$mame +0.216 [rfka01] + +EAGLEN486 GC10A, Eagle, 199? + +Desktop computer based on an Intel 486 processor, designed for home use and light office applications. Equipped with expandable RAM, an internal hard disk drive, and expansion card slots, it offered adequate performance for the applications of its time, such as word processing, accounting, and basic web browsing. It came preinstalled with either MS-DOS or Windows 3.x operating system and was bundled with compatible productivity software and games. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: rfka01 added 'Eagle EAGLEN486 GC10A' system. + +ROMSET: +131072 bytes in 1 file / 43.67Kb packed + +$end +$info=gcbr +$mame +0.189 [Dirk Best] + +GameCube (Brazil), Nintendo, 2002 + +The GameCube is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. The console supports online gaming for a small number of its titles via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller. Contemporary reception of the GameCube was generally positive. The console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007. Its successor, the Wii, which is backwards-compatible with most GameCube software, was released in November 2006 (source: https://en.wikipedia.org/wiki/GameCube). + +DRIVER: +nintendo/gamecube.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.189: Dirk Best added 'Nintendo GameCube (Brazil)' system. + +ROMSET: +2097152 bytes in 1 file / 1.76Mb packed + +$end +$info=gceu +$mame +0.189 [Dirk Best] + +GameCube (EUR), Nintendo, 2002 + +The GameCube is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. The console supports online gaming for a small number of its titles via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller. Contemporary reception of the GameCube was generally positive. The console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007. Its successor, the Wii, which is backwards-compatible with most GameCube software, was released in November 2006 (source: https://en.wikipedia.org/wiki/GameCube). + +DRIVER: +nintendo/gamecube.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.189: Dirk Best added 'Nintendo GameCube (EUR)' system. + +ROMSET: +4194304 bytes in 2 files / 3.90Mb packed + +$end +$info=gchinatv +$mame +0.151 [Kaylee] + +Golden China TV Game, Golden China, 198? + +Golden China TV Game - This console of South Africa was a direct copy of the Japanese Famicom. The only differences were the case uglier and much cooler name (source: http://fuckyeahfamicom.tumblr.com/post/14207182634/aroldo666-golden-china-tv-game-this-console). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.151: Kaylee added 'Golden China TV Game' system. + +ROMSET: +None required. + +$end +$info=gcjp +$mame +0.189 [Dirk Best] + +GameCube (Japan), Nintendo, 2001 + +The GameCube is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. The console supports online gaming for a small number of its titles via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller. Contemporary reception of the GameCube was generally positive. The console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007. Its successor, the Wii, which is backwards-compatible with most GameCube software, was released in November 2006 (source: https://en.wikipedia.org/wiki/GameCube). + +DRIVER: +nintendo/gamecube.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.189: Dirk Best added 'Nintendo GameCube (Japan)' system. + +ROMSET: +6434816 bytes in 6 files / 5.41Mb packed + +$end +$info=gckong +$mame +0.161 [hap, Kevin Horton, Rik] + +Crazy Kong (Gakken), Gakken, 1982 + +Game play is basically a Donkey Kong clone. Licensed to CGL as Super Kong (source: http://www.handheldmuseum.com/Gakken/CrazyKong.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.221: Machine promoted to working [hap]. +- 0.161: hap, Kevin Horton and Rik added 'Gakken Crazy Kong' system. + +ROMSET: +350896 bytes in 2 files / 122.84Kb packed + +$end +$info=gcm394 +$mame +0.209 + +GeneralPlus GPL16250 System-on-a-Chip, , ???? + +DRIVER: +devices/machine/generalplus_gpl162xx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Chaged description to 'GeneralPlus GPL16250 System-on-a-Chip'. GPL16250: Added support for double-height tilemaps and improved other functionality used by jak_pf. Adjusted DMA and drawing behaviour. Added notes for getting tkmag220 to show something, and corrected some logging masks. Added I/O ports, and identified tkmag220 as a bad dump. Some small GPL16250 tweaks/hacks allowing tkmag220 and lazertag to show sprites with expected colours. Prepared SunPlus video rendering code for sharing between GPL16250 SoCs. Removed some palette bank hacks from GPL16250 video rendering code [David Haywood]. +- 0.209: Added 'SunPlus GCM394 System-on-a-Chip' device. + +ROMSET: +None required. + +$end +$info=gcm394_audio +$mame +0.210 + +SunPlus GCM394 System-on-a-Chip (Audio), , ???? + +DRIVER: +devices/machine/spg2xx_audio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'SunPlus GCM394 System-on-a-Chip (Audio)' device. + +ROMSET: +None required. + +$end +$info=gcm394_video +$mame +0.210 + +GeneralPlus GPL16250 System-on-a-Chip (Video), , ???? + +DRIVER: +devices/machine/generalplus_gpl162xx_soc_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Treat DMA destination 0 sprite RAM to work around issue in (jak_spmm) [David Haywood]. +- 0.222: Changed description to 'GeneralPlus GPL16250 System-on-a-Chip (Video)'. +- 0.210: Added 'SunPlus GCM394 System-on-a-Chip (Video)' device. + +ROMSET: +None required. + +$end +$info=gcs2mgp +$mame +0.227 [Team Europe] + +Mini Game Player 48-in-1, Jungle's Soft, 200? + +Portable plug-and-play device with 48 built-in games, designed to play classic 8-bit console titles via emulation. Equipped with a small LCD screen and simple analog controls, it connects directly to a TV via AV connection for enhanced visibility. Offers a retro recreational experience, ideal for those seeking instant fun without the need for installation or setup. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Team Europe added 'Jungle's Soft Mini Game Player 48-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 4.18Mb packed + +$end +$info=gcslottv +$mame +0.217 [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] + +Gachinko Shoubu! PachisloTV (Japan), Takara / Sammy / DCT / SSD Company LTD, 2002 + +Portable device dedicated to simulating Japanese slot machines (pachislot), featuring an LCD screen and specialized controls for interacting with the games. Designed to replicate the gaming hall experience in a home environment, it includes features such as animations, realistic sound effects, and virtual point or coin systems. It offers a themed entertainment experience aimed at enthusiasts of gambling games and Japanese arcade culture. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gcslottv.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: Changed description to 'Gachinko Shoubu! PachisloTV (Japan)'. Indicate long vowels with overbars in transliterations [Vas Crabb]. +- 0.217: Sean Riddle, Peter Wilhelmsen, ShouTime and David Haywood added 'Takara/Sammy/DCT/SSD Company LTD Gachinko Contest! Slot machine TV (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 717.09Kb packed + +$end +$info=gcus +$mame +0.189 [Dirk Best] + +GameCube (USA), Nintendo, 2001 + +The GameCube is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. The console supports online gaming for a small number of its titles via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller. Contemporary reception of the GameCube was generally positive. The console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007. Its successor, the Wii, which is backwards-compatible with most GameCube software, was released in November 2006 (source: https://en.wikipedia.org/wiki/GameCube). + +DRIVER: +nintendo/gamecube.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and pdf Manual. + +WIP: +- 0.189: Dirk Best added 'Nintendo GameCube (USA)' system. + +$end +$info=gd5401 +$mame +0.286 [Angelo Salese] + +Cirrus Logic GD5401 / Acumos AVGA1 i/f, , ???? + +DRIVER: +devices/video/pc_vga_cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'Cirrus Logic GD5401 / Acumos AVGA1 i/f' device. + +ROMSET: +None required. + +$end +$info=gd5428 +$mame +0.161 + +Cirrus Logic GD5428 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286; Rename (clgd5428) to (gd5428). +- 0.264: Changed description to 'Cirrus Logic GD5428 VGA i/f'. +- 0.161: Added 'Cirrus Logic GD5428' device. + +ROMSET: +None required. + +$end +$info=gd5430 +$mame +0.161 + +Cirrus Logic GD5430 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Renamed (clgd5430) to (gd5430). +- 0.264: Changed description to 'Cirrus Logic GD5430 VGA i/f'. +- 0.161: Added 'Cirrus Logic GD5430' device. + +ROMSET: +None required. + +$end +$info=gd5446 +$mame +0.195 + +Cirrus Logic GD5446 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Renamed (clgd5446) to (gd5446). +- 0.264: Changed description to 'Cirrus Logic GD5446 VGA i/f'. +- 0.195: Added 'Cirrus Logic GD5446' device. + +ROMSET: +None required. + +$end +$info=gdefender +$mame +0.243 [hap, Kevin Horton, Rik] + +Defender (Gakken), Gakken, 1983 + +Based on the William's Defender arcade game, the game play is similar to Entex's Defender, but the screen is a little smaller (source: https://www.handheldmuseum.com/Gakken/Defender.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap, Kevin Horton and Rik added 'Gakken Defender (Gakken)' system. + +ROMSET: +4352 bytes in 1 file / 2.80Kb packed + +$end +$info=gdigdug +$mame +0.161 [hap, Kevin Horton, Rik] + +Dig Dug (Gakken), Gakken, 1983 + +Based on Atari's Dig Dug arcade game. As far as I know, released in Japan only. Pop-up game like Amidar and Jungler (source: http://www.handheldmuseum.com/Gakken/DigDug.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.161: hap, Kevin Horton and Rik added 'Gakken Dig Dug' system. + +ROMSET: +813426 bytes in 2 files / 140.19Kb packed + +$end +$info=gdrom +$mame +0.149u1 + +GD-ROM, , ???? + +DRIVER: +devices/bus/ata/gdrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Fixed audio playback, TOC read, media status and ATA identify [Angelo Salese]. +- 0.186: Changed description to 'GD-ROM'. +- 0.149u1: Added 'GDROM' device. + +ROMSET: +None required. + +$end +$info=gdrom_image +$mame +0.255 [Olivier Galibert] + +CD/GD-ROM Image, , ???? + +DRIVER: +devices/imagedev/cdromimg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Olivier Galibert added 'CD/GD-ROM Image' device. + +ROMSET: +None required. + +$end +$info=ge5 +$mame +0.214 [Patrick Mackinlay] + +SGI Geometry Engine 5, , ???? + +DRIVER: +sgi/sgi_ge5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Add SAVE_UNSUPPORTED flag [hap]. +- 0.214: Patrick Mackinlay added 'SGI Geometry Engine 5' device. + +ROMSET: +None required. + +$end +$info=geforce256 +$mame +0.262 [Angelo Salese] + +nVidia GeForce 256 SDR (NV10), , ???? + +DRIVER: +devices/bus/pci/geforce.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.262: Angelo Salese added 'nVidia GeForce 256 SDR (NV10)' device. + +ROMSET: +44032 bytes in 1 file / 24.95Kb packed + +$end +$info=geforce256ddr +$mame +0.262 [Angelo Salese] + +nVidia GeForce 256 DDR (NV10), , ???? + +DRIVER: +devices/bus/pci/geforce.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.262: Angelo Salese added 'nVidia GeForce 256 DDR (NV10)' device. + +ROMSET: +38912 bytes in 1 file / 21.16Kb packed + +$end +$info=gen_nomd +$mame +0.218 [cam900] + +Genesis Nomad (USA Genesis handheld), Sega, 1995 + +The Genesis Nomad (also known as Sega Nomad) is a handheld game console manufactured by Sega and released in North America in October 1995. The Nomad is a portable variation of the Sega Genesis home video game console (known as the Mega Drive outside North America). Based on the Mega Jet, a portable version of the home console designed for use on airline flights in Japan, Nomad was the last handheld console released by Sega. In addition to functioning as a portable device, it was designed to be used with a television set via a video port. Released late in the Genesis era, the Nomad had a short lifespan. Sold exclusively in North America, the Nomad was never officially released worldwide, and employs a regional lockout. Sega's focus on the Sega Saturn left the Nomad under-supported, and the handheld itself was incompatible with several Genesis peripherals, including the Power Base Converter, the Sega CD, and the 32X (source: https://en.wikipedia.org/wiki/Genesis_Nomad). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +megadriv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.218: cam900 added 'Sega Genesis Nomad (USA Genesis handheld)' system. + +ROMSET: +None required. + +$end +$info=gen32 +$mame +0.143u8 [Cowering] + +Mephisto Genius 68030 (v4.01), Hegener + Glaser, 1993 + +Mephisto Genius 68030, a set of dedicated chess computer modules bys Hegener & Glaser for their Mephisto module systems running the Mephisto Genius 2 program by Richard Lang on a 68030 32-bit processor at 33 MHz. It was the improved Mephisto Vancouver program and the Motorola assembly branch of the 80486 program which won the manufacturers and Absolute World Microcomputer Chess Champion titles at the WMCCC 1993 running on the PC based Mephisto Wundermaschine. Mephisto Genius 68030 was persistent inside a 256 KiB EPROM, and used 512 from 768 KiB of RAM for the transposition table (source: https://www.chessprogramming.org/Mephisto_Genius_68030). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), PCB and Artwork Preview. + +WIP: +- 0.219: Changed description to 'Mephisto Genius 68030 (v4.01)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.189: Machine promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Genius030 V4.00' system. + +ROMSET: +294912 bytes in 2 files / 108.70Kb packed + +$end +$info=gen32a +$mame +0.219 [hap] + +Mephisto Genius 68030 (v4.00), Hegener + Glaser, 1993 + +Mephisto Genius 68030, a set of dedicated chess computer modules bys Hegener & Glaser for their Mephisto module systems running the Mephisto Genius 2 program by Richard Lang on a 68030 32-bit processor at 33 MHz. It was the improved Mephisto Vancouver program and the Motorola assembly branch of the 80486 program which won the manufacturers and Absolute World Microcomputer Chess Champion titles at the WMCCC 1993 running on the PC based Mephisto Wundermaschine. Mephisto Genius 68030 was persistent inside a 256 KiB EPROM, and used 512 from 768 KiB of RAM for the transposition table (source: https://www.chessprogramming.org/Mephisto_Genius_68030). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Genius 68030 (v4.00)' system. + +ROMSET: +262144 bytes in 1 file / 106.64Kb packed + +$end +$info=gen32l +$mame +0.143u8 [Cowering] + +Mephisto Genius 68030 (London upgrade), Richard Lang, 1996 + +At that time, the first relatively low-cost 32 bit module set with a program of Richard Long. The significantly slower 68020 predecessor modules cost about 2000€. The program was also an EPROM upgrade for some older models. The Genius 2.0 program of the best according to many experts, chess programmer Richard Lang in November 1993 could win the world title. Originally conceived as a pure computer program, decided to make the German manufacturer Hegener + Glaser, this program also tip the owner of the modular boards accessible. The operation of the computer cursor is controlled using a model system, only six buttons (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Genius). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.213: Renamed (lond030) to (gen32l), description changed to 'Mephisto Genius 68030 (London upgrade)', manufacturer to 'Richard Lang' and year to '1996'. +- 0.189: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Genius030 London Upgrade V5.00' system. + +ROMSET: +262144 bytes in 1 file / 110.39Kb packed + +$end +$info=generic_cartslot +$mame +0.194 + +Generic Cartridge Slot, , ???? + +DRIVER: +devices/bus/generic/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Generic Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=generic_keyboard +$mame +0.149u1 + +Generic Keyboard, , ???? + +DRIVER: +devices/machine/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Generic Keyboard' device. + +ROMSET: +None required. + +$end +$info=generic_latch_16 +$mame +0.184 + +Generic 16-bit latch, , ???? + +DRIVER: +devices/machine/gen_latch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Generic 16-bit latch' device. + +ROMSET: +None required. + +$end +$info=generic_latch_8 +$mame +0.174 + +Generic 8-bit latch, , ???? + +DRIVER: +devices/machine/gen_latch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Generic 8-bit latch' device. + +ROMSET: +None required. + +$end +$info=generic_ram128l +$mame +0.238 [Fabio Priuli] + +Generic RAM 128K (linear mapping), , ???? + +DRIVER: +devices/bus/generic/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'Generic RAM 128K (linear mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_ram128p +$mame +0.238 [Fabio Priuli] + +Generic RAM 128K (plain mapping), , ???? + +DRIVER: +devices/bus/generic/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'Generic RAM 128K (plain mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_ram32l +$mame +0.238 [Fabio Priuli] + +Generic RAM 32K (linear mapping), , ???? + +DRIVER: +devices/bus/generic/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'Generic RAM 32K (linear mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_ram32p +$mame +0.238 [Fabio Priuli] + +Generic RAM 32K (plain mapping), , ???? + +DRIVER: +devices/bus/generic/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'Generic RAM 32K (plain mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_ram64l +$mame +0.238 [Fabio Priuli] + +Generic RAM 64K (linear mapping), , ???? + +DRIVER: +devices/bus/generic/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'Generic RAM 64K (linear mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_ram64p +$mame +0.238 [Fabio Priuli] + +Generic RAM 64K (plain mapping), , ???? + +DRIVER: +devices/bus/generic/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'Generic RAM 64K (plain mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_rom_linear +$mame +0.155 + +Generic ROM (linear mapping), , ???? + +DRIVER: +devices/bus/generic/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Generic ROM (linear mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_rom_plain +$mame +0.155 + +Generic ROM (plain mapping), , ???? + +DRIVER: +devices/bus/generic/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Generic ROM (plain mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_romram_plain +$mame +0.155 + +Generic ROM + RAM (plain mapping), , ???? + +DRIVER: +devices/bus/generic/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Generic ROM + RAM (plain mapping)' device. + +ROMSET: +None required. + +$end +$info=generic_socket +$mame +0.155 + +Generic ROM Socket / RAM Socket, , ???? + +DRIVER: +devices/bus/generic/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'Generic ROM Socket / RAM Socket'. +- 0.155: Added 'Generic ROM Socket / RAM Socket / Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=generic_spi_flash +$mame +0.247 [David Haywood] + +Generic Byte HLE SPI Flash handling, , ???? + +DRIVER: +devices/machine/generic_spi_flash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Generic Byte HLE SPI Flash handling'. Rewrote generic_spi_flash HLE code (used for transparently byte addressed SPI flash) ensuring it still works for Monon Color [David Haywood]. +- 0.247: David Haywood added 'Generic SPI Flash handling' device. + +ROMSET: +None required. + +$end +$info=generic_terminal +$mame +0.149u1 + +Generic Terminal, , ???? + +DRIVER: +devices/machine/terminal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Generic Terminal' device. + +ROMSET: +None required. + +$end +$info=genesis +$mame +0.1 [Gareth S. Long in memory of Haruki Ikeda] + +Genesis (USA, NTSC), Sega, 1989 + +The Sega Mega Drive, also known as the Sega Genesis in North America, was Sega's third console. It was Sega's most successful console, selling over 40 million units worldwide, according to Sega, including more than 20 million in the United States, 8 million in Europe, 3.58 million in Japan, and 3 million in Brazil. Its rival was the SNES. The Mega Drive/Genesis outsold the SNES in North America, Europe, and South America, while the SNES outsold the Mega Drive in Japan (source: http://sega.wikia.com/wiki/Sega_Mega_Drive). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +megadriv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.283: BugFIX #09296 [Graphics] (sega/mdconsole.cpp) genesis [comixu,sharrier,vecman]: Bad graphics [Angelo Salese]. +- 0.281: BugFIX #09222 [Sound] (sega/mdconsole.cpp) genesis [pacman2]: Sound does not play during the introduction [Angelo Salese]. +- 0.244: BugFIX #07564 [Crash/Freeze] (megadriv.cpp) genesis [nbaliv98]: nbaliv98 crashes and triggers game's exception handler [kmg]. +- 0.231: BugFIX #07923 [Sound] (megadriv.cpp) genesis [vecman]: Problems with title music in Vectorman (52f0acb) [Aaron Giles]. BugFix#07922 [Sound] (megadriv.cpp) genesis [sporttbb]: The bat hitting the baseball sound effect is only heard if you hit the first pitch (52f0acb) [Aaron Giles]. +- 0.230: BugFIX #05800 [Sound] (megadriv.cpp) genesis [microm96] [microm96a] [micromm]: Incorrect horn sound in Micro Machines Turbo Tournament '96 [Aaron Giles]. +- 0.222: BugFIX #07171 [Documentation] (megadriv.cpp) genesis [babyboom]: Release year [ArcadeShadow]. +- 0.141: Added support for several genesis PCB carts [El Barto]; updated softlist to use PCB's, added 'J-Cart player 3 and 4 support. +- 0.133: Save RAM emulation improved for several games (bugs #1691, #1696, #1823, #1824) [Enik]. +- 0.128: Fixed SRAM saving & loading in many games. Added possibility to choose between a 3 buttons and a 6 buttons Joypad [Fabio Priuli]. +- 0.126: Fixed cheat issue [ShimaPong, Fabio Priuli]. +- 0.125: Add automatic support for many 'pirate' carts (thanks to David haywood for them). Clean and speed up SSF2 banking [Cowering]. +- 0.114: Renamed (gen_usa) to (genesis). New emulation engine from David haywoodMD, improves compatibility and accuracy plus supports the 6-button pad and the Super Street Fighter 2 mapper [R. Belmont, David Haywood]. +- 0.85: Fixed button input declarations [Nate Woods]. +- 0.83: Renamed (genesis) to (gen_usa). Split Genesis driver into (gen_usa), (gen_eur) and (gen_jpn) drivers for different countries. Also fixed a bug that caused sound to be gone in certain games, and fixed Raiden Trad and Wani Wani World [anonymous]. +- 0.82: Almost complete rewrite anonymous]. +- 0.61: Changed input ports to be consistent with other drivers [Anthony Kruize]. +- 0.56.1: Fixed broken input in some games(Bug #139) [Anthony Kruize]. +- 0.37b6: Genesis now gets correct CRC info for .smd and .md files [Cowering]. +- 0.36b12: Gamegear, Genesis and NES CRC updates [Chris Henry & Gerardo]. Please send all CRC/history file contributions to Chris (battlepriest@hotmail.com). +- 0.36b6: Genesis sound improvements [Gareth Long]. +- 0.1: Gareth S. Long in memory of Haruki Ikeda added 'SEGA Genesis (USA, NTSC)' system. + +ROMSET: +None required. + +$end +$info=genesis_tmss +$mame +0.169 [David Haywood] + +Genesis (USA, NTSC, with TMSS chip), Sega, 1990 + +The Sega Mega Drive, also known as the Sega Genesis in North America, was Sega's third console. It was Sega's most successful console, selling over 40 million units worldwide, according to Sega, including more than 20 million in the United States, 8 million in Europe, 3.58 million in Japan, and 3 million in Brazil. Its rival was the SNES. The Mega Drive/Genesis outsold the SNES in North America, Europe, and South America, while the SNES outsold the Mega Drive in Japan (source: http://sega.wikia.com/wiki/Sega_Mega_Drive). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +megadriv.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: David Haywood added 'Sega Genesis (USA, NTSC, with TMSS chip)' system. + +ROMSET: +16384 bytes in 1 file / 0.75Kb packed + +$end +$info=geneve +$mame +0.68 [Raphael Nabet] + +Geneve 9640, Myarc, 1987 + +The Geneve 9640 is an enhanced TI-99/4A clone which was built by Myarc as a card to fit into the TI Peripheral Expansion System and used an IBM PC XT detached keyboard as well as a mouse. Released in 1987, it was in many ways similar to the earlier TI-99/8 which was in prototype form in early 1983. The Geneve, its custom ASIC chip, and the MDOS operating environment were designed by Paul Charlton. The graphical swan on the boot up screen was designed by Mi-Kyung Kim. The unit included a faster processor (12 MHz TMS9995), enhanced graphics with 80 column text mode (via the Yamaha V9938 video display processor), 16 bit wide RAM, MDOS, and was compatible with nearly all TI software. An adapter was available from a company called Rave to allow the sidecar-only Speech Synthesizer to be installed inside the Peripheral Expansion System. + +DRIVER: +ti/geneve.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.276: Enable 384K SRAM expansion [Michael Zapf]. +- 0.268: Replace fatal error with no action when accessing a MFM hard disk without image file [Michael Zapf]. +- 0.266: Fix mapping of external SRAM expansion [Michael Zapf]. +- 0.249: Change default for Genmod dip switches [Michael Zapf]. +- 0.245: Fixed crash on empty queue access and network instabilities [Michael Zapf]. +- 0.242: Fix debugger interference with memory access [Michael Zapf]. +- 0.239: Added 'option for new boot EPROM. Added WHTech SCSI adapter card [Michael Zapf]. +- 0.233: Fixed HFDC hangs on not connected drives; allows timed steps for sector i/o instead of buffered steps only [Michael Zapf]. +- 0.214: Added 'PC keyboard connector, allowing the use of emulated PC XT keyboards [Michael Zapf]. +- 0.199: Added 'BIOS options for selecting boot ROM, and made genmod a separate machine [Michael Zapf]. +- 0.165: Added 'Programmable Flash Memory boot feature (PFM512) [Michael Zapf]. +- 0.143u8: Improved emulation of wait states; timing is now accurate (with only few exceptions) [Michael Zapf]. +- 0.143: Renamed (genmod) to (geneve). +- 0.142: Made SRAM size configurable. Added MEMEX emulation. Genmod is now a mode of the Geneve, not a separate' system. Fixed Genmod [Michael Zapf]. +- 0.129: Adds dip switch to select boot eprom version (0.9 or 1.0). Default is 1.0, making it behave as before. To use the old eprom, geneve.zip must contain a file genbt090.bin. Release dates of Geneve and GenMod adjusted [Michael Zapf]. +- 0.128: Fixed RTC to start on Sunday [Michael Zapf]. +- 0.123: More floppy cleanups; fixed TI99_8 regression and made the floppy drive usable (bug #1450). Fixed memory mapping error that would cause an emulated crash on reset [Michael Zapf]. +- 0.114: Fixed assertion failure on exit (bug #1136) [Nate Woods]. +- 0.85: Updated the IDE card emulation with the latest changes to the prototype. The latest prototype is incompatible with earlier prototypes (IDE bus has been byte-swapped), so you need to download the latest DSRs and use a new, blank IDE hard disk image. Also, the state of the IDE clock chip (rtc65271) is now saved to disk, so that you can use a rtc bootstrap loader to load IDEAL from the IDE harddisk, as explained in Nouspickel's IDEAL page [Raphael Nabet]. +- 0.84: Fixed various bugs in HSGPL ROM6 support. Enabled the IDE card for the Geneve and ti99/8 drivers (this involved fixing a design flaw in the original IDE card prototype). Added preliminary support for the SmartMedia part of the USB-SmartMedia card [Raphael Nabet]. +- 0.71: Fixed a bug with undocumented VDP behaviour. Fixed Mouse buttons [Raphael Nabet]. +- 0.70: Fixed sound in native mode and a mirror of the VDP ports that is used by the converted Tomy carts. Enabled access to the RTC in ti99 mode. Implemented extra VDP ports in ti99 mode. Implemented third mouse button [Raphael Nabet]. +- 0.68: Raphael Nabet added 'Myarc Geneve 9640' system. + +ROMSET: +49152 bytes in 3 files / 20.05Kb packed + +$end +$info=geneve_gate_array +$mame +0.149u1 + +Geneve Gate Array, , ???? + +DRIVER: +devices/bus/ti99/internal/genboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Renamed (geneve_mapper) to (geneve_gate_array). +- 0.149u1: Added 'Geneve Gate Array' device. + +ROMSET: +None required. + +$end +$info=geneve_pal +$mame +0.218 + +Geneve PAL circuit, , ???? + +DRIVER: +devices/bus/ti99/internal/genboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'Geneve PAL circuit' device. + +ROMSET: +None required. + +$end +$info=genitvp +$mame +0.288 [TeamEurope] + +Genius TV Progress (VTech, France), VTech, 2006 + +Educational system for children connected to TV via RF/composite output. Includes a colorful keyboard with large buttons, integrated joystick, and slots for educational software cartridges. Based on proprietary 8-bit hardware (often derived from Z80 or 6502 architectures), it provides literacy, math, logic, and creativity activities. Features simple graphics overlaid on the TV video signal and mono audio via internal speaker or TV. Powered by an external power adapter. Marketed in the 1990s–2000s as a home learning tool for children aged 3–8, representing the pre-digital "edutainment" approach with content aligned to early school programs. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'VTech Genius TV Progress (VTech, France)' system. + +ROMSET: +8388608 bytes in 1 file / 2.88Mb packed + +$end +$info=geniuscps +$mame +0.275 [jordigahan, ClawGrip] + +Genio Color Pocket (Spanish), VTech, 2013 + +The VTech Genio Color Pocket is an electronic educational device produced by VTech, a company known for its interactive toys and devices for children. This product belongs to VTech's "Genie" family, a line of educational gadgets designed to teach children basic concepts such as math, logic, vocabulary and problem solving through interactive games. + +DRIVER: +vtech/geniuscolor.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: jordigahan, ClawGrip added 'VTech Genio Color Pocket (Spanish)' system. + +ROMSET: +4325376 bytes in 2 files / 3.18Mb packed + +$end +$info=genmod +$mame +0.199 [Michael Zapf] + +Geneve 9640 Mod, Myarc / Ron G. Walters, 1990 + +The Geneve 9640 is an enhanced TI-99/4A clone. It was sold by the company Myarc as a card to fit into the Texas Instruments TI Peripheral Expansion System. Released in 1987, it is in many ways similar to the earlier TI-99/8, which was in prototype form in early 1983. The Geneve 9640 was designed by Paul Charlton, and the graphical swan on the boot up screen was designed by Mi-Kyung Kim (source: https://en.m.wikipedia.org/wiki/Geneve_9640). + +DRIVER: +ti/geneve.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Add option to decode high address lines for DDCC-1 so that it can be used with Genmod [Michael Zapf]. +- 0.199: Michael Zapf added 'Myarc/Ron G. Walters Geneve 9640 Mod' system. + +ROMSET: +32768 bytes in 2 files / 12.01Kb packed + +$end +$info=genmod_decoder +$mame +0.218 [Michael Zapf] + +GenMod decoder circuit, , ???? + +DRIVER: +devices/bus/ti99/internal/genboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Michael Zapf added 'GenMod decoder circuit' device. + +ROMSET: +None required. + +$end +$info=ges9051n +$mame +0.215 [rfka01] + +GES 9051N-386C VER -0.01, , 199? + +Desktop computer based on an Intel 386 processor, designed for use in light office or home environments. Equipped with expandable RAM, an internal hard disk drive, and expansion card slots, it offered sufficient performance for basic applications such as word processing, data management, and the use of productivity software of the era. It came preinstalled with the MS-DOS operating system and was supplied with supporting software for configuration and operation. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'GES 9051N-386C VER -0.01' system. + +ROMSET: +65536 bytes in 1 file / 37.88Kb packed + +$end +$info=gete486vl +$mame +0.215 [rfka01] + +TurboExpress 486 VL, GENOA, 199? + +Technical informations: https://www.win3x.org/uh19/motherboards/2665 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'GENOA TurboExpress 486 VL' system. + +ROMSET: +65536 bytes in 1 file / 42.93Kb packed + +$end +$info=gew12 +$mame +0.254 [Devin Acker] + +Yamaha YMW728-F (GEW12), , ???? + +DRIVER: +devices/cpu/m6502/gew12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Devin Acker added 'Yamaha YMW728-F (GEW12)' device. + +ROMSET: +None required. + +$end +$info=gew7 +$mame +0.254 [Devin Acker] + +Yamaha YMW270-F (GEW7), , ???? + +DRIVER: +devices/cpu/m6502/gew7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Devin Acker added 'Yamaha YMW270-F (GEW7)' device. + +ROMSET: +None required. + +$end +$info=gew7_pcm +$mame +0.254 [Devin Acker] + +Yamaha GEW7 PCM, , ???? + +DRIVER: +devices/sound/gew7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Devin Acker added 'Yamaha GEW7 PCM' device. + +ROMSET: +None required. + +$end +$info=gf1 +$mame +0.163 + +Gravis GF1, , ???? + +DRIVER: +devices/bus/isa/gus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Gravis GF1' device. + +ROMSET: +None required. + +$end +$info=gf4500 +$mame +0.149u1 + +NVIDIA GoForce 4500, , ???? + +DRIVER: +devices/video/gf4500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Clean up error logging code and some macro usage [AJR]. +- 0.149u1: Added 'NVIDIA GoForce 4500' device. + +ROMSET: +None required. + +$end +$info=gfc1080 +$mame +0.155 [Wilbert Pol] + +GFC-1080 (MSX1, Korea), Goldstar, 1985 + +The Goldstar GFC-1080 was aimed for the Korean market. It was available in ivory color with colored keys and has a hangul led. Compared to the FC-80, a firmware is included: a spreadsheet named Pasocalc and an assembler/monitor. The same model was available without this firmware, see GFC-1080A. After booting, you access to a menu with 2 options (Pasocalc and Basic). The built-in assembler/monitor can be launched from Basic by CALL A or _A. You need then to press RETURN to get an intro message and the monitor zone at the bottom of the screen. A new pressing on RETURN displays a specific cursor (source: https://www.msx.org/wiki/Goldstar_GFC-1080). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'GFC-1080 (MSX1, Korea)'. +- 0.155: Wilbert Pol added 'Goldstar GFC-1080' system. + +ROMSET: +65536 bytes in 3 files / 46.78Kb packed + +$end +$info=gfc1080a +$mame +0.155 [Wilbert Pol] + +GFC-1080A (MSX1, Korea), Goldstar, 1985 + +The Goldstar GFC-1080A was aimed for the Korean market. This model is the same as GFC-1080 but without the firmware (Pasocalc + assembler/monitor). The GFC-1080A was available in ivory color with colored keys and has a hangul led. This computer is a MSX1 with a Z80A from Zilog (Z8400A PS) or Goldstar (GSS Z8400A PS) at 3.579545MHz. All features are common to the standard, apart from one: it has a hole at the right of the cartridge slot to store a lightpen when the pen is not in use. A lightpen was planned in option with its dedicated cartridge, but was never released (source: https://www.msx.org/wiki/Goldstar_GFC-1080A). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'GFC-1080A (MSX1, Korea)'. +- 0.155: Wilbert Pol added 'Goldstar GFC-1080A' system. + +ROMSET: +40960 bytes in 2 files / 29.49Kb packed + +$end +$info=gfxdecode +$mame +0.153 [Nicola Salmoria, Aaron Giles] + +gfxdecode, , ???? + +DRIVER: +emu/drawgfx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Nicola Salmoria and Aaron Giles added 'gfxdecode' device. + +ROMSET: +None required. + +$end +$info=gfxultra +$mame +0.147 + +ATi Graphics Ultra Card, , ???? + +DRIVER: +devices/bus/isa/vga_ati.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.194: Renamed (gfxulra) to (gfxultra). +- 0.186: Renamed (gfxultra) to (gfxulra). +- 0.147: Added 'ATi Graphics Ultra Card' device. + +ROMSET: +65536 bytes in 1 file / 18.74Kb packed + +$end +$info=gfxultrap +$mame +0.154 + +ATi Graphics Ultra Pro Card, , ???? + +DRIVER: +devices/bus/isa/vga_ati.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.194: Renamed (gfxxultrp) to (gfxultrap). +- 0.186: Renamed (gfxultrp) to (gfxxultrp). +- 0.154: Added 'ATi Graphics Ultra Pro Card' device. + +ROMSET: +65536 bytes in 2 files / 36.94Kb packed + +$end +$info=ggdman +$mame +0.243 [hap, Kevin Horton, Rik] + +Go Go Dynaman, Bandai, 1983 + +This is an interesting game, it appears to be a minature tabletop-arcade game style handheld similar to Space Guardian Gundam, but VFD instead of LCD. German version called Kampf Der Monster. The only other game with this design and a VFD display is Toukon Jyuohmaru (source: https://www.handheldmuseum.com/Bandai/GoGoDynaman.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap, Kevin Horton and Rik added 'Bandai Go Go Dynaman' system. + +ROMSET: +4352 bytes in 1 file / 2.84Kb packed + +$end +$info=ggm +$mame +0.209 [hap, bataais] + +Great Game Machine, Applied Concepts / Chafitz, 1980 + +This Great Game Machine is with 2 modules: the Sargon 2.5 and the Morphy. Today, the Great Game machine looks like a museum piece, with its basic keyboard, its led display and its high price. But at that time, those like me who saw it coming in the shops were fascinated. It was modular but the modules were to expensive. Still today, its game style is very nice and it defends well at level "2 to 4 mn per move" (source: http://electronicchess.free.fr/index-UK.html#ggm). + +DRIVER: +appliedconcepts/ggm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ggm.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Update company string [hap]. +- 0.252: Add lasvegas keypad [hap]. +- 0.250: More accurate addressmap [hap]. +- 0.209: hap and bataais added 'Applied Concepts Great Game Machine' system. + +ROMSET: +None required. + +$end +$info=ghalien +$mame +0.161 [hap, Kevin Horton, Rik] + +Heiankyo Alien (Gakken), Gakken, 1980 + +Same as CGL's Earth Invaders. Game similar to Coleco's Alien Attack, but with significant differences. To kill the Aliens, you have to dig a hole by holding the Dig button and a direction key for a few seconds. Then, when an Alien falls in the hole, you have about a second to start burying him (same way, but with the bury button). (In Coleco's Alien Attack, you just fire shots at the aliens, Heiankyo Alien is a lot harder). Also released by at least two other companies: CGL as Earth Invaders, and Lindy as Alien. Game ends when all 3 of your lives are gone, after a period of about 13 minutes, or if you reach 10,000 points. Check out the Guts section to see the inside of the CGL version (source: http://www.handheldmuseum.com/Gakken/Heiankyo.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.161: hap, Kevin Horton and Rik added 'Gakken Heiankyo Alien' system. + +ROMSET: +467103 bytes in 2 files / 65.53Kb packed + +$end +$info=gic +$mame +0.167 + +AY-3-8800-1 GIC, , ???? + +DRIVER: +unisonic/gic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'AY-3-8800-1 GIC'. +- 0.167: Added 'GIC' device. + +ROMSET: +512 bytes in 1 file / 0.22Kb packed + +$end +$info=gigapets +$mame +0.274 [QUFB] + +Giga Pets Explorer (Version 1.34.1, Mar 17 2006), Hasbro, 2006 + +Hasbro Giga Pets Explorer TV Game System Plug Play By Tiger Games is a must-have for any toy collector. With its sealed packaging and brand new condition, you'll be able to enjoy all the fun of this electronic, battery and wind-up game without worrying about the item's condition. Made in 2006, this game system is perfect for those who love electronic and interactive games, and it's designed to keep you entertained for hours on end (source: https://www.ebay.it/itm/196423468683). + +DRIVER: +tvgames/spg2xx_dreamlife.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: QUFB added 'Hasbro Giga Pets Explorer (Version 1.34.1, Mar 17 2006)' system. + +ROMSET: +8388608 bytes in 1 file / 2.60Mb packed + +$end +$info=gigatron +$mame +0.218 [Sterophonick] + +Gigatron TTL Microcomputer, Marcel van Kervinck / Walter Belgers, 2018 + +The Gigatron TTL microcomputer is a minimalistic retro computer. It is special in its own oddball way, because it has absolutely no complex logic chips in it, not even a microprocessor! Instead, its CPU is built out of a handful of classic 7400-series ICs, colloquially known as the TTL logic series. In the Gigatron these simple chips not only form a CPU, but this CPU in turn performs all tasks that normally require dedicated peripheral chips. Despite its simple and small design, the Gigatron works as an 8-bit single-board microcomputer that you can play video games with (source: https://gigatron.io/). + +DRIVER: +homebrew/gigatron.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed manufacturer to 'Marcel van Kervinck / Walter Belgers'. Machine promoted to working [Sterophonick]. +- 0.223: AHooked up CPU output callback, fixed program counter wrapping, and added 'CPU input callback. Added output callback; gigatron.cpp: Started implementing video, and added 'ROM V5a BIOS option [Sterophonick]. +- 0.218: Sterophonick added 'Marcel van Kervinck Gigatron TTL Microcomputer' system. + +ROMSET: +655360 bytes in 5 files / 224.90Kb packed + +$end +$info=gigatron_cpu +$mame +0.218 [AJR] + +Gigatron CPU, , ???? + +DRIVER: +devices/cpu/gigatron/gigatron.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Changed description to 'Gigatron CPU'. +- 0.222: Changed description to 'Gigatron'. +- 0.218: Added 'Gigatron CPU. Added disassembler [AJR]. + +$end +$info=giglnrdo +$mame +0.221 [hap, Berger] + +Leonardo (GiG Electronics), GiG Electronics, 1982 + +This system is an Italian Arcadia 2001 clone. "Gig" was an electronics manufacturer that also made clones of computers and maybe other game systems. I don't know why anyone would call a game system "Leonardo." When I hear that name I think Teenage Mutant Ninja Turtles. Has at least 35 games published under the Leonardo label (source: http://ultimateconsoledatabase.com/others/gig_leonardo.htm). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: hap and Berger added 'GiG Electronics Leonardo (GiG Electronics)' system. + +ROMSET: +None required. + +$end +$info=gime_ntsc +$mame +0.149u1 + +TCC1014 (VC2645QC) GIME (NTSC), , ???? + +DRIVER: +trs/gime.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Constify the static arrays [AJR]. +- 0.268: Don’t latch video RAM bank at start of frame [Tim Lindner]. +- 0.246: Revised font data based on die images and observations [Tim Lindner]. +- 0.236: Update interrupt outputs when master interrupt switches change. Fixed shape of ? and ƒ characters in the hand-built character data [Tim Lindner]. +- 0.232: Moved PIA write monitoring logic into GIME device [Tim Lindner]. +- 0.222: Fixed 0xFExx memory accesses when in ROM mode (fixes CoCo cartridges) [Tim Lindner]. +- 0.186: Changed description to 'TCC1014 (VC2645QC) GIME (NTSC)'. +- 0.149u1: Added 'GIME_NTSC' device. + +ROMSET: +None required. + +$end +$info=gime_pal +$mame +0.149u1 + +TCC1014 (VC2645QC) GIME (PAL), , ???? + +DRIVER: +trs/gime.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Add PAL top/bottom padding to scanline buffer [hap]. +- 0.268: Don’t latch video RAM bank at start of frame [Tim Lindner]. +- 0.246: Revised font data based on die images and observations [Tim Lindner]. +- 0.236: Update interrupt outputs when master interrupt switches change. Fixed shape of ? and ƒ characters in the hand-built character data [Tim Lindner]. +- 0.232: Moved PIA write monitoring logic into GIME device [Tim Lindner]. +- 0.222: Fixed 0xFExx memory accesses when in ROM mode (fixes CoCo cartridges) [Tim Lindner]. +- 0.186: Changed description to 'TCC1014 (VC2645QC) GIME (PAL)'. +- 0.149u1: Added 'GIME_PAL' device. + +ROMSET: +None required. + +$end +$info=gimix +$mame +0.154 [Tafoid] + +Gimix 6809 System, Gimix, 1980 + +Home computer system based on the Motorola 6809 microprocessor, designed for educational and recreational use. Equipped with a built-in keyboard, character display, and connectivity for external peripherals, it offered basic functionalities such as BASIC programming, simple games, and educational applications. It was aimed at both technology enthusiasts and beginner users, featuring a compact and accessible design for its time. + +DRIVER: +skeleton/gimix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gimix.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.154: Tafoid added 'Gimix 6809 System' system. + +ROMSET: +16384 bytes in 7 files / 11.37Kb packed + +$end +$info=gincribc +$mame +0.208 [hap, plgDavid (David Viens)] + +Gin & Cribbage Challenger, Fidelity Electronics, 1982 + +The Gin & Cribbage Challenger is a game that looks like the Bridge Challenger. It's a rare electronic game able to play Gin Rummy and Cribbage. I tested the Gin Rummy with this electronic game. It's very nice to use real playing cards. The opponent cards are hidden and identified by a bar code reader. But I think it is a quite weak player because it used to knock a bit to fast, without trying enough to reach the gin (source: http://electronicchess.free.fr/checkers.html). + +DRIVER: +fidelity/card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: hap and plgDavid (David Viens) added 'Fidelity Electronics Gin & Cribbage Challenger' system. + +ROMSET: +21504 bytes in 4 files / 14.05Kb packed + +$end +$info=ginv +$mame +0.209 [hap, Sean Riddle, hydef] + +Invader (Gakken, cyan version), Gakken, 1980 + +Portable device with an LCD screen and gameplay based on a clone of the classic space video game, designed to deliver a simple and intuitive gaming experience. Equipped with dedicated buttons for player control, it featured a single-player mode with the objective of destroying enemies in formation. Aimed at a young audience, it sought to recreate the arcade atmosphere in a compact and accessible format. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.209: hap, Sean Riddle and hydef added 'Gakken Invader (Gakken, cyan version)' system. + +ROMSET: +146239 bytes in 4 files / 19.60Kb packed + +$end +$info=ginv1000 +$mame +0.182 [hap, Sean Riddle, Kevin Horton] + +Galaxy Invader 1000, Gakken, 1981 + +Released in Japan as just Invader 1000. Sold in the US by Radio Shack as Cosmic 1000 Fire Away. Also: CGL's Galaxy Invader 1000 (source: http://www.handheldmuseum.com/Gakken/Inv1000.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.182: hap, Sean Riddle and Kevin Horton added 'Gakken Galaxy Invader 1000' system. + +ROMSET: +230499 bytes in 4 files / 49.75Kb packed + +$end +$info=ginv2000 +$mame +0.193 [hap, Sean Riddle] + +Invader 2000, Gakken, 1982 + +Sold in the US by Radio Shack as Cosmic 3000 Fire Away. Also: CGL's Galaxy Invader 10000 (source: http://www.handheldmuseum.com/Gakken/Inv2000.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.193: hap and Sean Riddle added 'Gakken Invader 2000' system. + +ROMSET: +377723 bytes in 4 files / 56.86Kb packed + +$end +$info=gio64 +$mame +0.210 [Ryan Holtz] + +SGI GIO64 Bus, , ???? + +DRIVER: +devices/bus/gio64/gio64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Renamed (gio) to (gio64) and description changed to 'SGI GIO64 Bus'. Renamed SGI GIO bus implementation to GIO64 (it's not the same as the earlier 32-bit GIO bus) [tyfighter]. +- 0.210: Ryan Holtz aded SGI GIO Bus' device. + +ROMSET: +None required. + +$end +$info=gio64_slot +$mame +0.210 [Ryan Holtz] + +SGI GIO64 Slot, , ???? + +DRIVER: +devices/bus/gio64/gio64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Renamed (gio_slot) to (gio64_slot) and description changed to 'SGI GIO64 Slot'. Renamed SGI GIO bus implementation to GIO64 (it's not the same as the earlier 32-bit GIO bus) [tyfighter]. +- 0.210: Ryan Holtz added 'SGI GIO Slot' device. + +ROMSET: +None required. + +$end +$info=gio64_xl24 +$mame +0.210 + +SGI 24-bit XL board, , ???? + +DRIVER: +devices/bus/gio64/newport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Renamed (gio_xl24) to (gio64_xl24) and description changed to 'SGI 24-bit XL board'. +- 0.210: Added 'SGI 24-bit XL board' device. + +ROMSET: +None required. + +$end +$info=gio64_xl8 +$mame +0.210 + +SGI 8-bit XL board, , ???? + +DRIVER: +devices/bus/gio64/newport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Renamed (gio_xl8) to (gio64_xl8). +- 0.210: Added 'SGI 8-bit XL board' device. + +ROMSET: +None required. + +$end +$info=gizmondo +$mame +0.141 [Tim Schuerewegen] + +Gizmondo, Tiger Telematics, 2005 + +The Gizmondo is a handheld gaming console which was released by Tiger Telematics in March 2005. The electronics design was undertaken by Plextek Limited and the industrial design by Rick Dickinson. With fewer than 25,000 units sold, the Gizmondo was named by GamePro as the worst selling handheld console in history. By February 2006, the company discontinued the device and was forced into bankruptcy. In 2008, founder and CEO Carl Freer announced that he had reached an agreement with the liquidators, and planned to re-launch Gizmondo as Gizmondo 2. Gizmondo was overshadowed by the involvement of one of its executives, Stefan Eriksson, in organized crime. It was never released in Japan or Australia. + +DRIVER: +tigertel/gizmondo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.149: Converted the GF4500 to be a device [Fabio Priuli]. +- 0.141: Tim Schuerewegen added 'Tiger Telematics Gizmondo' system. + +ROMSET: +2048 bytes in 1 file / 1.16Kb packed + +$end +$info=gj4000 +$mame +0.155 [Team Europe] + +Genius Junior 4000 (Germany), VTech, 1996 + +It’s a portable educational console released in Germany in 1996, designed for preschool and early elementary-age children. Equipped with a monochromatic LCD screen, an integrated alphanumeric keyboard, and a built-in speaker, it offers interactive activities covering the alphabet, numbers, logic, music, and languages (with adaptations in German). The content is structured into progressively challenging levels, featuring immediate audio and visual feedback. + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gj4000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.155: Team Europe added skeleton driver of 'VTech Genius Junior 4000 (Germany)' system. + +ROMSET: +262144 bytes in 1 file / 163.99Kb packed + +$end +$info=gj5000 +$mame +0.155 [Team Europe] + +Genius Junior 5000 (Germany), VTech, 1998 + +It’s a portable educational console released in 1998, designed for preschool and early elementary school children. Featuring a monochromatic LCD screen, a built-in alphanumeric keyboard, and a speaker, it offers interactive activities covering the alphabet, numbers, logic, music, and languages (with local adaptations). The content is structured into progressively challenging levels, complete with immediate audio and visual feedback. Powered by batteries, it seamlessly combines learning and play in a self-contained, user-friendly format tailored to fostering early cognitive development. + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gj4000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.155: Team Europe added skeleton driver of 'VTech Genius Junior 5000 (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 255.77Kb packed + +$end +$info=gjackpot +$mame +0.161 [hap, Sean Riddle] + +Jackpot: Gin Rummy & Black Jack, Gakken, 1980 + +Portable device featuring an LCD screen and a dedicated keypad, designed to simulate two classic card games: Gin Rummy and Blackjack. It offered a simple and intuitive gaming experience, with pre-set rules and mechanisms for betting and virtual points. The device was aimed at a target audience that loved board games and casual challenges, boasting a compact and functional design for its time. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.161: hap and Sean Riddle added 'Gakken Jackpot: Gin Rummy & Black Jack' system. + +ROMSET: +5520 bytes in 3 files / 4.09Kb packed + +$end +$info=gjmovie +$mame +0.158 [Team Europe] + +Genius Junior Movie (Germany), VTech, 1993 + +Portable educational device with an integrated LCD screen and keyboard, designed for school-aged children. It offered a range of interactive activities based on animated videos and simple games, aimed at fostering cognitive and motor development. Equipped with pre-installed multimedia content, it enabled learning through visual engagement and direct interaction, with customizable game modes tailored to different difficulty levels. + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gjmovie.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.158: Team Europe added 'VTech Genius Junior Movie (Germany)' system. + +ROMSET: +262144 bytes in 1 file / 179.06Kb packed + +$end +$info=gjrprofi +$mame +0.217 [Team Europe] + +Genius Junior Profi (Germany), VTech, 1995 + +Vtech Genius learning laptop for children from 5 years. Moving pictures and 330 spoken words in 16 different programs provide fun and learning fun (source: https://www.ebay-kleinanzeigen.de/s-anzeige/vtech-genius-junior-profi-lern-laptop/1275974008-23-7138). + +DRIVER: +vtech/gkidabc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Team Europe added 'VTech Genius Junior Profi (Germany)' system. + +ROMSET: +131072 bytes in 1 file / 98.30Kb packed + +$end +$info=gjrstar +$mame +0.155 [Team Europe] + +Genius Junior Redstar (Germany), VTech, 1996 + +Portable educational computer with an LCD screen and built-in keyboard, designed for school-aged children. It offered interactive multimedia activities such as logic games, reading and math exercises, and educational animations. Equipped with pre-installed software and adaptable learning modes, it aimed to stimulate creativity and learning through direct interaction and fun. + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gjrstar.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.212: Changed description to 'Genius Junior Redstar (Germany)'. +- 0.155: Team Europe added skeleton driver of 'VTech Genius Junior Redstar(Germany)' system. + +ROMSET: +262144 bytes in 1 file / 186.71Kb packed + +$end +$info=gjrstar2 +$mame +0.158 [Team Europe] + +Genius Junior Redstar 2 (Germany), VTech, 1996 + +Portable educational computer with an LCD screen and built-in keyboard, designed for school-age children. It offered a wide range of interactive multimedia activities, including logic games, reading and math exercises, and educational animations. Equipped with preinstalled software and customizable learning modes, it aimed to develop cognitive and motor skills through direct interaction and fun. + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gjrstar.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.158: Team Europe added 'VTech Genius Junior Redstar 2 (Germany)' system. + +$end +$info=gjrstar3 +$mame +0.155 [Team Europe] + +Genius Junior Redstar 3 (Germany), VTech, 1998 + +The Talking Laptop for a great Schulst Type, Includes Mouse and printer connection. Learning content: Lautieren and spelling, Einzal & majority, basic arithmetic operations, Read the clock and many other training activities. 28 programmes in areas: Spelling and Vocabulary, maths, time, Logic, music and fun – Schreibfenser & image studio. Features and Accessories: With Genius mouse – 1 and 2 player mode, 6 Levels of difficulty, contrast and volume control Remote – Connection for Genius Power Adapter and genius Thermal Printer (source: https://www.amazon.de/-/en/Learning-Genius-Junior-Redstar-Years/dp/B003T4RNI6). + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gjrstar.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.155: Team Europe added skeleton driver of 'VTech Genius Junior Redstar 3 (Germany)' system. + +ROMSET: +262144 bytes in 1 file / 170.38Kb packed + +$end +$info=gjungler +$mame +0.164 [hap, Kevin Horton, Rik] + +Jungler (Gakken), Gakken / Konami, 1982 + +Another pop-up style game like Amidar and Dig Dug, based on Konami's Jungler arcade game. This game was also sold by CGL, but it's the same game (even says Gakken on the game), the only difference is a sticker that says CGL over the word Gakken on the front of the box (source: http://www.handheldmuseum.com/Gakken/Jungler.htm). + +DRIVER: +handheld/hh_melps4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.172: Promoted from NOT_WORKING status [hap, Kevin Horton, Rik]. +- 0.164: hap, Kevin Horton and Rik added 'Gakken/Konami Jungler' system. + +ROMSET: +423803 bytes in 2 files / 53.86Kb packed + +$end +$info=gk2000 +$mame +0.263 [hap, Sean Riddle] + +Kasparov GK 2000 (H8/3212 version), Saitek, 1997 + +Laptop dedicated to chess gaming, equipped with an LCD screen and keyboard for move management. Designed to deliver an advanced gaming experience with a built-in chess engine, it allowed players to compete against artificial intelligence at various difficulty levels. It included features such as move analysis, opening databases, and learning modes, catering to players of all skill levels—from beginners to experts. + +DRIVER: +saitek/gk2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: Update notes [hap]. +- 0.272: Changed description to 'Kasparov GK 2000 (H8/3212 version)'. +- 0.263: hap and Sean Riddle added 'Saitek Kasparov GK 2000' system. + +ROMSET: +84885 bytes in 2 files / 25.49Kb packed + +$end +$info=gk2000a +$mame +0.272 [hap, Sean Riddle] + +Kasparov GK 2000 (H8/323 version), Saitek, 1992 + +Technical informations: https://www.spacious-mind.com/html/gk_2000.html + +DRIVER: +saitek/gk2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: hap, Sean Riddle added 'Saitek Kasparov GK 2000 (H8/323 version)' system. + +ROMSET: +16384 bytes in 1 file / 11.73Kb packed + +$end +$info=gk2100 +$mame +0.268 [hap, Berger] + +Kasparov GK 2100, Saitek, 1994 + +The GK 2100 was released by Saitek in 1993 and contained a program by Frans Morsch, running on an 8-bit H8 processor with 32 KB ROM and 1 KB RAM. It was the successor to the Saitek GK 2000. The flat, discreetly styled black desktop device measures 42 x 28 x 3.7 cm and looks very good. Of course, a chess computer is not just about looks - the features and playing strength must also be right. The GK2100 has a lot to offer its potential owner in these areas. The 32 KByte chess program of the GK2100 was developed by the successful programmer Frans Morsch, who won the absolute world championship title in Hong Kong (see WCCC 1995) with his most famous creation, the PC program Fritz. The program is driven by a fast Hitachi H8 processor clocked at 10 MHz, whose small instruction set allows very fast processing of the chess algorithms and, as a further advantage, has very low energy consumption. The game play exhibits the well-known qualities of all Morsch programs (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Saitek_GK_2100). + +DRIVER: +saitek/gk2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: hap and Berger added 'Saitek Kasparov GK 2100' system. + +ROMSET: +101269 bytes in 2 files / 34.58Kb packed + +$end +$info=gkidabc +$mame +0.166 [Team Europe] + +Genius KID ABC Fan (Germany), VTech, 1996 + +Vtech children's multifunctional laptop. Works with 4 AA batteries. It is very useful for children who want to learn German (source, translated from Romanian: https://www.okazii.ro/vtech-genius-kid-abc-fan-laptop-multifunctional-copii-cu-diverse-activitati-limba-germana-a57409626). + +DRIVER: +vtech/gkidabc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.166: Team Europe added 'VTech Genius KID ABC Fan (Germany)' system. + +ROMSET: +131072 bytes in 1 file / 47.86Kb packed + +$end +$info=gl2000 +$mame +0.152 [Team Europe] + +Genius Leader 2000, Video Technology, 1993 + +Sell-new play and learning computer from V-Tech. From girls, hardly used. He has endless game or exercise options including mathematics and keyboard beginner's course, gallows tree, Which letter is missing, letter exchange. Each game in the 1 or 2 player mode playable in 4 levels of difficulty. Using button. Provides both simple and really very demanding exercises. With CD drive for addition to buying special CD's The manual. Instruction manual in mint condition, of course, is also dabei.Batterie-or mains-powered (not included). + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.152: Team Europe added 'VTech Genius Leader 2000' system. + +ROMSET: +262144 bytes in 1 file / 205.82Kb packed + +$end +$info=gl2000c +$mame +0.153 [Team Europe] + +Genius Leader 2000 Compact, Video Technology, 1994 + +It’s a portable educational console released in 1994, designed for school-age children. Featuring a monochromatic LCD screen, an integrated alphanumeric keyboard, and a built-in speaker, it offers interactive activities covering math, language, logic, science, and music—complete with content tailored to the school curriculum. The difficulty levels are adjustable, and the system provides immediate feedback through sounds and visual messages. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Team Europe added 'VTech Genius Leader 2000 Compact (Germany)' system. + +ROMSET: +131072 bytes in 1 file / 85.66Kb packed + +$end +$info=gl2000p +$mame +0.152 [Team Europe] + +Genius Leader 2000 Plus, Video Technology, 1995 + +It’s a portable educational console released in 1995, designed for school-aged children. Equipped with a monochromatic LCD screen, an integrated alphanumeric keyboard, and a built-in speaker, it offers interactive activities covering math, language, logic, science, and music—content that aligns with the school curriculum. The difficulty levels are adjustable, and the system provides immediate feedback through both sounds and visual messages. Powered by batteries, it combines structured learning with playful engagement in a self-contained, user-friendly format designed to reinforce essential skills outside the classroom setting. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.152: Team Europe added 'VTech Genius Leader 2000 Plus' system. + +ROMSET: +262144 bytes in 1 file / 206.35Kb packed + +$end +$info=gl3000s +$mame +0.152 [Team Europe] + +Genius Leader 3000S (Germany), Video Technology, 1996 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered a variety of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with pre-installed software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Added 'LCD and keyboard emulation [Sandro Ronco]. +- 0.152: Team Europe added skeleton driver of 'VTech Genius Leader 3000S (Germany)' system. + +ROMSET: +262144 bytes in 1 file / 152.49Kb packed + +$end +$info=gl4000 +$mame +0.153 [Robbbert, The Dumping Union, Team Europe] + +Genius Leader 4000 Quadro (Germany), Video Technology, 1994 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered a selection of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with preinstalled software and adaptable game modes, it aimed to develop cognitive and motor skills through direct interaction and fun. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Robbbert, The Dumping Union and Team Europe added 'VTech Genius Leader 4000 Quadro (Germany)' system. + +ROMSET: +262144 bytes in 1 file / 223.71Kb packed + +$end +$info=gl4004 +$mame +0.153 [Robbbert, The Dumping Union, Team Europe] + +Genius Leader 4004 Quadro L (Germany), Video Technology, 1996 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered a range of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with pre-installed software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Robbbert, The Dumping Union and Team Europe added 'VTech Genius Leader 4004 Quadro L (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 405.49Kb packed + +$end +$info=gl5000 +$mame +0.153 [Robbbert, The Dumping Union, Team Europe] + +Genius Leader 5000 (Germany), Video Technology, 1997 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered a wide range of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with preinstalled software and adaptable game modes, it aimed to develop cognitive and motor skills through direct interaction and fun. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.272: Show all of the logo, not just the top half. Make the display show something [AJR] +- 0.153: Robbbert, The Dumping Union and Team Europe added 'VTech Genius Leader 5000 (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 332.01Kb packed + +$end +$info=gl5005x +$mame +0.153 [Robbbert, The Dumping Union, Team Europe] + +Genius Leader 5005X (Germany), Video Technology, 1997 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered a selection of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with preinstalled software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Robbbert, The Dumping Union and Team Europe added 'VTech Genius Leader 5005X (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1012.32Kb packed + +$end +$info=gl6000sl +$mame +0.153 [Robbbert, The Dumping Union, Team Europe] + +Genius Leader 6000SL (Germany), VTech, 1997 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered a wide range of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with preinstalled software and adaptable game modes, it aimed to develop cognitive and motor skills through direct interaction and fun. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gl6000sl.xml, misterx.xml, gl2000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.153: Robbbert, The Dumping Union and Team Europe added 'VTech Genius Leader 6000SL (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 347.16Kb packed + +$end +$info=gl6600cx +$mame +0.155 [Team Europe] + +Genius Leader 6600 CX (Germany), VTech, 1999 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning and home use. It offered a wide range of multimedia activities, including educational games, reading and math exercises, and basic features such as document management and simple web browsing. Equipped with pre-installed software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/glcx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.211: Changed description to 'Genius Leader 6600 CX (Germany)'. +- 0.159: Documented CPU type [Team Europe]. +- 0.155: Team Europe added skeleton driver of 'VTech Genius Leader 6600CX (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 822.28Kb packed + +$end +$info=gl7007sl +$mame +0.153 [Robbbert, The Dumping Union, Team Europe] + +Genius Leader 7007SL (Germany), VTech, 1998 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered a selection of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with pre-installed software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gl6000sl.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.153: Robbbert, The Dumping Union and Team Europe added 'VTech Genius Leader 7007SL (Germany)' system. + +ROMSET: +1048576 bytes in 1 file / 660.63Kb packed + +$end +$info=gl8008cx +$mame +0.147u4 [Team Europe] + +Genius Leader 8008 CX (Germany), VTech, 1999 + +Learning Laptop for Child description Sell Vtech Learning Laptop Genius Leader 8008 CX. The 8008 CX is a learning computer with Windows-style interface. The CX 8008 supports email and is with games, fun learning right for children over 8 years. Installed games / programs on the following topics: spelling / grammar / math / computer general knowledge practice / Proggrammieren with LOGO / logic games homework help. Dictionaries such as: English / German German / English French / German German / French as Lertest Spanish etc. Supports Email module slot for additional cartridges touchpad / keyboard control for volume and contrast Built-in speaker (stereo) Retractable handle Druckeranschlus Closed dimensions (width x depth x Height) in cm: 31 x 25 x 6 screen Size in cm: 18.5 x 9 Operating voltage 6V is powered by batteries 4x baby or with an AC adapter 9V - 300mA is also features a thermal - A4 printer while D (source, traslated from german: http://www.dhd24.com/archiv/2010/17/5331/1/Spielzeug/91462/Vtech/71993001/VTech-Genius-Leader-8008-CX.html). + +DRIVER: +vtech/glcx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Team Europe added skeleton driver of 'VTech Genius Leader 8008 CX (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1.13Mb packed + +$end +$info=glasgow +$mame +0.120 [Dirk Verwiebe] + +Mephisto III-S Glasgow, Hegener + Glaser, 1984 + +The 4th World Microcomputer Chess Championships were held at Glasgow in September 1984. Nineteen programs took part and first place was shared between the Psion program of Richard Lang, the Princhess program of Ulf Rathsman, Spracklens latest Fidelity version and a program called Mephisto Exclusive S. In fact three versions of Elmar Henne and Thomas Nitsche's Mephisto program competed on machines equipped with 68000 processors running at 12 MHz. Mephisto had both numerical and hardware advantages over their main opposition (source: http://www.chesscomputeruk.com/html/mephisto_iii-s_glasgow.html). + +DRIVER: +hegenerglaser/glasgow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.274: Add waitstates [hap]. +- 0.234: Keypad was swapped around wrong [hap]. +- 0.213: Changed description to 'Mephisto III-S Glasgow' and manufacturer to 'Hegener + Glaser'. +- 0.173: BugFIX #06074 [DIP/Input] (glasgow.c) glasgow: Mouse no longer able to move chess pieces [Robbbert]. +- 0.136: Upgraded artwork to be clickable. Fixed various driver problems. Chess can be played by using the mouse [Robbbert]. +- 0.132: Fixed blinking LEDs. This allows basic usage of this system [Fabio Priuli]. +- 0.120: Dirk Verwiebe added 'Mephisto III S Glasgow' system. + +ROMSET: +65536 bytes in 4 files / 36.15Kb packed + +$end +$info=glcolor +$mame +0.153 [Team Europe] + +Genius Leader Color (Germany), VTech, 1994 + +Laptop for children featuring a color LCD screen and a built-in keyboard, designed for interactive learning. It offered multimedia educational activities such as logic games, reading and math exercises, and colorful educational animations. Equipped with preinstalled software and adaptable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcolor.xml, snotec.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.155: Documented the 'Spiel-und Lernspaß' cartridge [Team Europe]. +- 0.154: Added 'LCD emulation and inputs [Sandro Ronco]. +- 0.153: Team Europe added 'VTech Genius Leader Color (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 309.87Kb packed + +$end +$info=glmcolor +$mame +0.155 [Team Europe] + +Genius Leader Magic Color (Germany), VTech, 1996 + +Laptop for children featuring a color LCD screen and a built-in keyboard, designed for interactive learning. It offered multimedia educational activities such as logic games, reading and math exercises, and colorful educational animations. Equipped with pre-installed software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcolor.xml, snotec.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.155: Team Europe added 'VTech Genius Leader Color (Germany)' system. + +ROMSET: +1048576 bytes in 1 file / 604.26Kb packed + +$end +$info=gln +$mame +0.152 [Team Europe] + +Genius Leader Notebook, VTech, 1993 + +Laptop for children with an integrated LCD screen and keyboard, designed for interactive learning. It offered multimedia educational activities such as logic games, reading and math exercises, and educational animations. Equipped with preinstalled software and adaptable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gln.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.152: Team Europe added 'VTech Genius Leader Notebook' system. + +ROMSET: +524288 bytes in 1 file / 310.17Kb packed + +$end +$info=glpn +$mame +0.155 [Team Europe] + +Genius Leader Power Notebook (Germany), Video Technology, 1997 + +Children's laptop with an LCD screen and integrated keyboard, designed for interactive learning. It offered educational multimedia activities such as logic games, reading and math exercises, and educational animations. Equipped with pre-installed software and adaptable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.155: Team Europe added skeleton driver of 'VTech Genius Leader Power Notebook (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 332.17Kb packed + +$end +$info=gls +$mame +0.214 [Team Europe, Dumping Union] + +Genius Leader Select, VTech, 1995 + +Children's laptop with an LCD screen and integrated keyboard, designed for interactive learning. It offered a selection of educational multimedia activities, including logic games, reading and math exercises, and educational animations. Equipped with pre-installed software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gls.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: Team Europe and Dumping Union added 'VTech Genius Leader Select' system. + +ROMSET: +262144 bytes in 1 file / 167.23Kb packed + +$end +$info=glscolor +$mame +0.155 [Team Europe] + +Genius Leader Super Color (Germany), VTech, 1994 + +Children's laptop with a color LCD screen and integrated keyboard, designed for interactive learning. It offered multimedia educational activities such as logic games, reading and math exercises, and colored educational animations. Equipped with pre-installed software and adaptable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcolor.xml, snotec.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.155: Team Europe added skeleton driver of 'VTech Genius Leader Super Color (Germany)' system. + +$end +$info=glukrs +$mame +0.239 [Andrei I. Holub] + +Mr Gluk Reset Service, , ???? + +DRIVER: +sinclair/evo/glukrs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: (glukrs.h) Fixed region size (#14955) [holub]. +- 0.280: Added expected clock value validation (#13944) [Andrei I. Holub]. +- 0.279: Replaced custom RTC with verified KR512VI1/MC146818 (#13932). Updated clock to schematics defined (#13942) [Andrei I. Holub]. +- 0.239: Andrei I. Holub added 'Mr Gluk Reset Service' device. + +ROMSET: +None required. + +$end +$info=gm1000 +$mame +0.235 [DBWBP] + +GM-1000 GM Sound Module, Suzuki (Hammond license), 1994 + +half rack module, with 16x2 lines display backlit. General-Midi Expander with traditional (and variation) GM-sounds and Hammond sounds based on VASE (versatile advanved sound technology) developped by hammond-suzuki. Sound plain rompler with 8mb wavetable at 16 bits 44kHz machine, includes 266 sounds (GM 128 voices + 138 variations) + 9 drums sets (102 voices) = 368 voices. Special, and most interesting the 32 hammons variations with dedicated digital leslie emulation. Sounds cannot be really edited, but module a couple of parameters such as envelope attack/decay/release, filter cutoff and resonance, plus LFO modulator vibrato depth, delay and of course rate. Module is fully compliant to sysex editor for advanced editing. Effects: 8 reverbs: like room hall plate and 8 choruses including also echo, and leslie, flanger and delays. Parameters can be adjusted basically on the screen (source: https://www.polynominal.com/hammond-gm1000/). + +DRIVER: +skeleton/gm1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: DBWBP added 'Suzuki (Hammond license) GM-1000 GM Sound Module' system. + +ROMSET: +262144 bytes in 2 files / 95.94Kb packed + +$end +$info=gm235upc +$mame +0.227 [Team Europe, taizou] + +Ultimate Pocket Console GM-235, TimeTop, 200? + +Plug-and-play portable console with an LCD screen and simple analog controls, designed to offer an immediate gaming experience. It included a wide collection of classic emulated games accessible via an integrated menu. Ideal for those seeking compact retro entertainment without the need for installation. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.229: Changed description to 'Ultimate Pocket Console GM-235'. +- 0.227: Team Europe and taizou added 'Jungle's Soft Mini Game Player 48-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 1.40Mb packed + +$end +$info=gm82c765b +$mame +0.253 [Bartman/Abyss] + +GoldStar GM82C765B FDC, , ???? + +DRIVER: +brother/lw840.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Bartman/Abyss added 'GoldStar GM82C765B FDC' device. + +ROMSET: +None required. + +$end +$info=gmaster +$mame +0.124 [PeT] + +Game Master, Hartung, 1990 + +The Game Master is a handheld game console developed by the German company Hartung to compete with the Nintendo Game Boy. It was also released in the UK as the Systema 2000 by already well established maker of cheap LCD games Systema. The Game Master has a 64 x 64 monochrome LCD screen capable of displaying graphics on par with the Atari 2600. The design was much like the Sega Game Gear with a D-Pad and 2 action buttons. The cartridges resemble those used by the Watara Supervision mainly that the card edge of the cartridge jutted out past the plastic of the cartridge. The Game Master utilizes a 40-pin cartridge port like the Supervision but is not compatible with Supervision games (source: http://en.wikipedia.org/wiki/Hartung_Game_Master). + +DRIVER: +handheld/gmaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gmaster.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.248: Do the LCD colors with internal artwork. Tweak LCD color. Remove not strictly needed use of strrchr. Move gmaster to handheld folder. Improve sound. removed unused ports. Add lcd chips [hap]. +- 0.124: PeT added 'Hartung/Watara/Virella/Videojet Game Master' system. + +ROMSET: +4096 bytes in 1 file / 1.50Kb packed + +$end +$info=gmb486sg +$mame +0.234 [Deksor, rfka01] + +GMB-486SG v2.2, Gemlight, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/2600 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Deksor and rfka01 added 'Gemlight GMB-486SG v2.2' system. + +ROMSET: +65536 bytes in 1 file / 44.64Kb packed + +$end +$info=gmb486unp +$mame +0.234 [Deksor, rfka01] + +GMB-486UNP v2.1, Gemlight, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/U/UNIDENTIFIED-386-ELT-386SX-160D.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Deksor and rfka01 added 'Gemlight GMB-486UNP v2.1' system. + +ROMSET: +65536 bytes in 1 file / 44.38Kb packed + +$end +$info=gmmc +$mame +0.152 [Team Europe] + +Genius Master Mega Color (Germany), VTech, 199? + +Children's laptop with a color LCD screen and integrated keyboard, designed for interactive learning. It offered multimedia educational activities such as logic games, reading and math exercises, and colored educational animations. Equipped with pre-installed software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gl6000sl.xml, misterx.xml, gl2000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: Renamed (glmmc) to (gmmc) and description changed to 'Genius Master Mega Color (Germany)'. +- 0.152: Team Europe added skeleton driver of 'VTech Genius Leader Master Mega Color (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 323.99Kb packed + +$end +$info=gmtt +$mame +0.153 [Team Europe] + +Genius Master Table Top (Germany), Video Technology, 1998 + +Children's desktop computer with an LCD screen and integrated keyboard, designed for interactive learning. It offered a range of multimedia educational activities, including logic games, reading and math exercises, and educational animations. Equipped with pre-installed software and adaptable game modes, it aimed to develop cognitive and motor skills through direct interaction and fun. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml, gl2000.xml, misterx.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Team Europe added 'VTech Genius Master Table Top (Germany)' system. + +ROMSET: +1048576 bytes in 1 file / 636.66Kb packed + +$end +$info=gnat10 +$mame +0.222 [Don Maslin Archive, AJR] + +GNAT System 10, GNAT Computers, 1980 + +The first GNAT was for the military, called the General Numeric Analysis Trainer. It was a 1-off, using (if I remember correctly) an 8000 chip. Shortly after we introduced the System 10, a neighboring company introduced their fold-up portable computer. We grabbed one and had a look inside. The video board had the “GNAT?? on the circuit board, but it was mirror image. When I brought this to that company's attention, their response was, ‘Sue us.'?? (source: https://classictech.wordpress.com/computer-companies/gnat-computers-san-diego-calif/). + +DRIVER: +skeleton/gnat10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Don Maslin Archive and AJR added 'GNAT Computers GNAT System 10' system. + +ROMSET: +2048 bytes in 1 file / 1.66Kb packed + +$end +$info=gnw_ball +$mame +0.211 [Travis Goodspeed, algestam, hap, Mr. Do, Ryan Holtz, Sean Riddle] + +Game & Watch: Ball, Nintendo, 1980 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Ball (originally known as Toss-Up in North America) is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game. It is a single-screen single-player Game & Watch. In Game A, the player tosses two balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as in juggling. In Game B, the player must juggle three balls, and each successful catch rewards ten points instead of one. It was re-released exclusively via Club Nintendo to celebrate the 30th anniversary of Game & Watch, with the Club Nintendo logo on the back. Unlike the original release, this version includes an option to mute the game by pressing the Time button during gameplay. For members of the Japanese Club Nintendo, after an announcement in November 2009, it was shipped in April 2010 to Platinum members. For members of the North American Club Nintendo, it was available for 1200 coins from February 2011. For members of the European Club Nintendo, it was available for 7500 stars from November 2011 (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Ball). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.211: Travis Goodspeed, algestam, hap, Mr. Do, Ryan Holtz and Sean Riddle added 'Nintendo Game & Watch: Ball' system. + +ROMSET: +73604 bytes in 2 files / 20.12Kb packed + +$end +$info=gnw_bfight +$mame +0.208 [Henrik Algestam] + +Game & Watch: Balloon Fight (Crystal Screen), Nintendo, 1986 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Balloon Fight is a Game & Watch game released as a part of the Crystal Screen series on November 19, 1986, and as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. Balloon Fight was recreated in Game & Watch Gallery 3 for Game Boy Color (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Balloon_Fight). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.214: Changed descrption to 'Game & Watch: Balloon Fight (crystal screen)'. +- 0.208: Henrik Algestam added 'Nintendo Game & Watch: Balloon Fight (new wide screen)' system. + +ROMSET: +590805 bytes in 3 files / 180.33Kb packed + +$end +$info=gnw_bfightn +$mame +0.214 [algestam, hap, Mr Jiggles the Christmas Man] + +Game & Watch: Balloon Fight (New Wide Screen), Nintendo, 1988 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Balloon Fight is a Game & Watch game released as a part of the Crystal Screen series on November 19, 1986, and as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. Balloon Fight was recreated in Game & Watch Gallery 3 for Game Boy Color (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Balloon_Fight). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Artwork Preview. + +WIP: +- 0.214: algestam, hap and Mr Jiggles the Christmas Man added 'Nintendo Game & Watch: Balloon Fight (new wide screen)' system. + +ROMSET: +558496 bytes in 1 file / 166.76Kb packed + +$end +$info=gnw_bjack +$mame +0.206 [algestam, Keith Kaisershot] + +Game & Watch: Black Jack, Nintendo, 1985 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Black Jack is a Game & Watch game released as a part of the Multi Screen series on February 15, 1985. It is a dual-screen single-player Game & Watch with a maroon body. It opens like a compact, with an upper and lower screen. Game A is a blackjack game. The dealer's hand is on the upper screen and the player's hand is on the bottom screen. Four buttons are available: double down, bet ×10/hit, bet ×1/stand and enter. The player starts with a $500 bankroll and can bet up to $100 each hand. Pair splitting is not allowed, and bets must be locked before shuffling is done, contrary to real-world blackjack rules. In Game B, the player starts with $500 as five numbers cycle in a random pattern on the bottom screen. Pressing the enter button causes the numbers to stop one at a time. There is a $50 reward if all five stop on the same number, or a deduction of $25 if not (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Black_Jack). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.206: algestam and Keith Kaisershot added 'Nintendo Game & Watch: Black Jack' system. + +ROMSET: +192317 bytes in 4 files / 49.25Kb packed + +$end +$info=gnw_boxing +$mame +0.185 [hap, Sean Riddle] + +Micro Vs. System: Boxing, Nintendo, 1984 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Boxing, known as Punch-Out!! in the United States, is a Game & Watch game released as a part of the Micro Vs. series on July 31, 1984. It was the first game in the Micro Vs. series. It is a single-screen two-player Game & Watch. It is similar to Urban Champion, although it was released shortly before the NES title. Boxing was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 4 for Game Boy Advance. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Boxing). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.205: Changed description to 'Micro Vs. System: Boxing' [hap]. +- 0.194: Renamend (gnw_bx301) to (gnw_boxing). +- 0.186: Machine promoted to working [hap, Sean Riddle]. +- 0.185: hap and Sean Riddle added 'Nintendo Game & Watch: Boxing' system. + +ROMSET: +269569 bytes in 3 files / 78.95Kb packed + +$end +$info=gnw_bsweep +$mame +0.212 [algestam, jeffpar, mattl] + +Game & Watch: Bomb Sweeper, Nintendo, 1987 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Bomb Sweeper is a Game & Watch game released as a part of the Multi Screen series on June 15, 1987. It is a dual-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. The player character is John Solver, who must navigate a maze to defuse bombs set by "Jack". When playing on "Game A" mode, the maze begins to move from left to right after a certain number of bombs are defused, and the player must find an exit back to the surface. The top screen is merely cosmetic, and shows the boss who sends the player character into the underground maze. Unlike in most Game & Watch games, lost lives are not reset when a player reaches 300 points. Bomb Sweeper was recreated in Game & Watch Gallery 4 for Game Boy Advance (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Bomb_Sweeper). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.212: algestam, jeffpar and mattl added 'Nintendo Game & Watch: Bomb Sweeper' system. + +ROMSET: +499946 bytes in 4 files / 157.41Kb packed + +$end +$info=gnw_cgrab +$mame +0.220 [algestam, Ryan Holtz] + +Game & Watch: Crab Grab, Nintendo, 1984 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Ball (originally known as Toss-Up in North America) is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game. Crab Grab is a Game & Watch game released as a part of the Super Color series on February 21, 1984. It is a single-screen single-player Game & Watch. Crabs emerge from four differently colored columns along the bottom of the screen, and settle at the top. The objective is to avoid being in front of the crab, and to push the crabs from the bottom to prevent them from mounting on the screen. Points are earned by pushing and eliminating crabs. The game ends when the player has been bitten three times. Player movement is in all four directions (Up, Down, Left, Right). The A & B games had similar objectives, but with slightly different speeds (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Crab_Grab). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.220: algestam and Ryan Holtz added 'Nintendo Game & Watch: Crab Grab' system. + +ROMSET: +358866 bytes in 2 files / 111.60Kb packed + +$end +$info=gnw_chef +$mame +0.210 [algestam] + +Game & Watch: Chef, Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Chef is a Game & Watch game released as a part of the Wide Screen series on September 8, 1981. It is a single-screen single-player Game & Watch. The player controls a chef who flips various pieces of food, including sausage and fish, into the air with a pan. Failure to keep the food airborne causes a mouse to steal the food off the floor and the player to use up one 'miss'. The game ends with the player's third miss. A cat often pokes the left piece of food, which holds it in place for a small amount of time and makes it harder for the player to guess when the piece will be flippable. The game speeds up as it progresses. In Game A, the player must flip three items of food. In Game B, the player must flip four food items. Chef was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 2 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. Chef is unlockable in Personal Trainer: Cooking for the Nintendo DS after the player has cooked a certain number of meals. It was recreated as a DSiWare game that was released on July 29, 2009 in Japan, on March 22, 2010 in the United States, and March 26, 2010 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Chef). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.210: algestam added 'Nintendo Game & Watch: Chef' system. + +ROMSET: +201374 bytes in 2 files / 83.15Kb packed + +$end +$info=gnw_climber +$mame +0.210 [algestam] + +Game & Watch: Climber (Crystal Screen), Nintendo, 1986 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mickey & Donald is a Game & Watch game released as a part of the Multi Screen series on November 12, 1982. It is a dual-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. Hirokazu Tanaka composed the game music. The goal is put out the fire in a three-story apartment building as quickly as possible. Donald operates the hose, while Mickey runs the pump. Bulges in the hose give more water for Donald to use, but require Mickey to leave the pump to stop leaks (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mickey_&_Donald). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.214: Renamed (gnw_climbcs) to (gnw_climber). +- 0.210: algestam added 'Nintendo Game & Watch: Climber (crystal screen)' system. + +ROMSET: +569220 bytes in 3 files / 170.63Kb packed + +$end +$info=gnw_climbern +$mame +0.204 [algestam] + +Game & Watch: Climber (New Wide Screen), Nintendo, 1988 + +The Game & Watch Gallery series, known in Japan and Australia as the Game Boy Gallery (???????????) series, is a series of compilations of some of Nintendo's original Game & Watch titles first released in 1995. Five installments have been released, all for systems in the Game Boy line; three of these games have also been released on the Virtual Console for Nintendo 3DS. From Game & Watch Gallery onward, the games feature Game & Watch games in two styles: Classic, which features faithful reproductions of the original games, and Modern, which gives the games a different visual style using characters from the Super Mario Bros. series; however, not all Game & Watch games included in a particular game include a Modern style. Also, the titles often feature actual galleries explaining the history of the Game & Watch system and the various games released for it. The first four titles in the series also feature Super Game Boy borders which mimic the original Game & Watch casing designs. While originally released under the title Game Boy Gallery in Australia, the Virtual Console releases use the title Game & Watch Gallery. Climber is a Game & Watch game released as a part of the Crystal Screen series on July 4, 1986, and as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. It is similar to Ice Climber. A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as a warrior. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo the Dragon. The climber pursues his quest with the assistance of the mysterious bird Hentori. The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible. Climber was recreated in Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. (source:https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Climber). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.214: Renamed (gnw_climber) to (gnw_climbern). +- 0.204: algestam added 'Nintendo Game & Watch: Climber (new wide screen)' system. + +ROMSET: +542453 bytes in 1 file / 156.62Kb packed + +$end +$info=gnw_dkcirc +$mame +0.216 [algestam, Mr Jiggles the Christmas Man] + +Game & Watch: Donkey Kong Circus, Nintendo, 1984 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Donkey Kong Circus is a Game & Watch game released as a part of the Panorama series on September 6, 1984. It is a single-screen two-player Game & Watch with a lilac body. The gameplay is similar to Mickey Mouse (Panorama). Donkey Kong Circus was recreated in Game & Watch Gallery 3 for Game Boy Color (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Donkey_Kong_Circus). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.216: algestam and Mr Jiggles the Christmas Man added 'Nintendo Game & Watch: Donkey Kong Circus' system. + +ROMSET: +367718 bytes in 1 file / 103.35Kb packed + +$end +$info=gnw_dkhockey +$mame +0.223 [algestam, Ryan Holtz] + +Micro Vs. System: Donkey Kong Hockey, Nintendo, 1984 + +Portable device with an LCD screen and dedicated controls, designed to reproduce the classic arcade hockey game. It offered a simple and immediate gaming experience with pixelated graphics and characteristic sounds of the era. Targeted at retro game enthusiasts and fans of the Donkey Kong series. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.223: algestam and Ryan Holtz added 'Nintendo Micro Vs. System: Donkey Kong Hockey' system. + +ROMSET: +267591 bytes in 3 files / 79.90Kb packed + +$end +$info=gnw_dkjr +$mame +0.187 [hap, Sean Riddle, Roger Coltrane] + +Game & Watch: Donkey Kong Jr. (New Wide Screen), Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Donkey Kong Jr. is a Game & Watch game released as a part of the New Wide Screen series on October 26, 1982, as a part of the Table Top series on April 28, 1983, as a part of the Panorama series on October 7, 1983. It was the first game in the New Wide Screen series. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game music. Donkey Kong Jr. was recreated in Game & Watch Gallery 2 and Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. It was recreated as a DSiWare game that was released for Nintendo DSi on August 19, 2009 in Japan, on April 19, 2010 in the United States and April 23, 2010 in Europe; for Nintendo 3DS on July 7, 2011 in Europe. It was also rereleased as part of the Nintendo Mini Classics. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a key, referencing Donkey Kong Jr. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Donkey_Kong_Jr.). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Artwork Preview. + +WIP: +- 0.194: Renamed (gnw_dj101) to (gnw_dkjr). +- 0.187: hap, Sean Riddle and Roger Coltrane added 'Nintendo Game & Watch: Donkey Kong Jr. (new wide screen)' system. + +ROMSET: +285298 bytes in 2 files / 85.68Kb packed + +$end +$info=gnw_dkjrp +$mame +0.211 [algestam] + +Game & Watch: Donkey Kong Jr. (Panorama Screen), Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Donkey Kong Jr. is a Game & Watch game released as a part of the New Wide Screen series on October 26, 1982, as a part of the Table Top series on April 28, 1983, as a part of the Panorama series on October 7, 1983. It was the first game in the New Wide Screen series. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game music (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Donkey_Kong_Jr.). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.211: algestam added 'Nintendo Game & Watch: Donkey Kong Jr. (panorama screen)' system. + +ROMSET: +345103 bytes in 3 files / 108.02Kb packed + +$end +$info=gnw_dkong +$mame +0.203 [algestam] + +Game & Watch: Donkey Kong, Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Donkey Kong is a Game & Watch game released as a part of the Multi Screen series on June 3, 1982. It is a dual-screen single-player Game & Watch with an orange body. It opens like a compact, with an upper and lower screen. This game was also the first Game & Watch to feature a directional pad. Donkey Kong was recreated in Game & Watch Gallery 2 for Game Boy Color and Game & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive). It was also rereleased as part of the Nintendo Mini Classics (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Donkey_Kong). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.203: algestam added 'Nintendo Game & Watch: Donkey Kong' system. + +ROMSET: +326455 bytes in 3 files / 102.07Kb packed + +$end +$info=gnw_dkong2 +$mame +0.185 [hap, Sean Riddle] + +Game & Watch: Donkey Kong II, Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Donkey Kong II is a Game & Watch game released as a part of the Multi Screen series on March 7, 1983. It is a dual-screen single-player Game & Watch with a brown body. It opens like a compact, with an upper and lower screen. Hirokazu Tanaka composed the game music.Donkey Kong II was recreated in Game & Watch Gallery 3 for Game Boy Color. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Donkey_Kong_II). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and Artwork Preview. + +WIP: +- 0.194: Renamed (gnw_jr55) to (gnw_dkong2gnw_dkong2). +- 0.186: Machine promoted to working [hap, Sean Riddle, Reinier]. +- 0.185: hap and Sean Riddle added 'Nintendo Game & Watch: Donkey Kong II' system. + +ROMSET: +662159 bytes in 3 files / 238.99Kb packed + +$end +$info=gnw_dkong3 +$mame +0.222 [algestam, Ryan Holtz] + +Micro Vs. System: Donkey Kong 3, Nintendo, 1984 + +Portable device with an LCD screen and dedicated controls, designed to reproduce the classic arcade game Donkey Kong 3. It offered a simple and immediate gaming experience with pixelated graphics and character-saving mechanics. Targeted at retro game enthusiasts and fans of the Donkey Kong series. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.222: algestam and Ryan Holtz added 'Nintendo Micro Vs. System: Donkey Kong 3' system. + +ROMSET: +296832 bytes in 3 files / 89.00Kb packed + +$end +$info=gnw_egg +$mame +0.188 [hap] + +Game & Watch: Egg, Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Egg is a Game & Watch game released as a part of the Wide Screen series on October 9, 1981. It is a single-screen single-player Game & Watch. The player character is a fox who waits outside a hen house. The fox must catch the eggs that fall out of the side of the hen house, for one point each. Three lives are given. A life is lost for each egg missed, or half of a life if the egg is missed while a hen appears. The game ends when all three lives are lost. The gameplay is similar to Mickey Mouse (Wide Screen). Egg was recreated in Game & Watch Gallery 3 for Game Boy Color. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Egg). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.194: Renamed (gnw_eg26) to (gnw_egg). +- 0.188: hap added 'Nintendo Game & Watch: Egg' system. + +ROMSET: +193119 bytes in 1 file / 58.42Kb packed + +$end +$info=gnw_fire +$mame +0.207 [algestam, Eduardo Flores, WNivek, dosmeow] + +Game & Watch: Fire (Wide Screen), Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Fire (originally known as Fireman Fireman in North America) is a Game & Watch game released as a part of the Silver series on July 31, 1980, and as a part of the Wide Screen series on December 4, 1981. It is a single-screen single-player Game & Watch. The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 3 points for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground. Fire was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. It was also rereleased as part of the Nintendo Mini Classics. In the Super Smash Bros. series, Mr. Game & Watch has a move called "Fire", which has two firemen launch him upwards with a trampoline, referencing Fire. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, he then floats down with a parachute, referencing Parachute. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based on Fire. In Super Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based on Fire (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Fire). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.207: algestam, Eduardo Flores, WNivek and dosmeow added 'Nintendo Game & Watch: Fire (wide screen)' system. + +ROMSET: +165776 bytes in 2 files / 51.33Kb packed + +$end +$info=gnw_fireatk +$mame +0.208 [Henrik Algestam] + +Game & Watch: Fire Attack, Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Fire Attack is a Game & Watch game released as a part of the Wide Screen series on March 26, 1982. It is a single-screen single-player Game & Watch. The main character uses a tomahawk-type weapon to protect a fort from burning. The top row of enemies are Indian chiefs who throw firesticks, and the bottom row of enemies are traditional Game & Watch characters who try to set fire to the fort with a match. Two points are earned for each fire blocked. Three misses are allowed, which occur each time the fort catches fire. All misses are erased at 200 points and again at 500; if there aren't any misses at these times, 5 points are awarded per hit for a period of time. Fire Attack was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 4 for Game Boy Advance. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a firestick, referencing Fire Attack. In Super Smash Bros. Ultimate, Mr. Game & Watch's animations were updated to reflect individual frames from the original games, including gaining a feathered headband when using the move based on Fire Attack. The controversy following this discovery prompted Nintendo to apologize for the potentially offensive stereotype and announce that the animation would be changed in a post-release patch (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Fire_Attack). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.208: Henrik Algestam added 'Nintendo Game & Watch: Fire Attack' system. + +ROMSET: +272010 bytes in 2 files / 83.49Kb packed + +$end +$info=gnw_fires +$mame +0.214 [algestam, Mr. Do, Sean Riddle] + +Game & Watch: Fire (Silver), Nintendo, 1980 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Fire (originally known as Fireman Fireman in North America) is a Game & Watch game released as a part of the Silver series on July 31, 1980, and as a part of the Wide Screen series on December 4, 1981. It is a single-screen single-player Game & Watch. The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 3 points for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground. Fire was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. It was also rereleased as part of the Nintendo Mini Classics. In the Super Smash Bros. series, Mr. Game & Watch has a move called "Fire", which has two firemen launch him upwards with a trampoline, referencing Fire. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, he then floats down with a parachute, referencing Parachute. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based on Fire. In Super Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based on Fire (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Fire). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.214: algestam, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Fire (silver)' system. + +ROMSET: +104534 bytes in 2 files / 31.52Kb packed + +$end +$info=gnw_flagman +$mame +0.214 [algestam, Mr. Do, Sean Riddle] + +Game & Watch: Flagman, Nintendo, 1980 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Flagman (originally known as Flag Man in North America) is a Game & Watch game released as a part of the Silver series on June 5, 1980. It is a single-screen single-player Game & Watch. The object is to repeat the pattern of numbers on the flags held up by the on-screen character Mr. Game & Watch. A life is lost each time the player pushes the wrong button or hits the correct number too late. The game ends when three lives are lost. Game B requires the character to push the right number as quickly as possible, before time runs out. Flagman was recreated in Game Boy Gallery and Game & Watch Gallery for Game Boy and Game & Watch Gallery 3 for Game Boy Color. A version of Flagman becomes available in Wario Land II once the player has achieved 100% completion of the game. It is included in WarioWare: Touched! as a microgame called Flagman Game & Watch. It was recreated as a DSiWare game that was released for Nintendo DSi on July 15, 2009 in Japan, on April 19, 2010 in the United States and April 23, 2010 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a flag, referencing Flagman (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Flagman). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.214: algestam, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Flagman' system. + +ROMSET: +58019 bytes in 2 files / 17.93Kb packed + +$end +$info=gnw_gcliff +$mame +0.212 [algestam, hydef, Ewzzy, laurenstrenger, antimoof] + +Game & Watch: Gold Cliff, Nintendo, 1988 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Gold Cliff is a Game & Watch game released as a part of the Multi Screen series on October 19, 1988. It is a dual-screen single-player Game & Watch with a light blue case and colorful printed metal plate on the cover. It opens like a compact, with an upper and lower screen. The player controls an Indiana Jones-type archaeologist character who is on a mission to acquire treasure. Stone platforms appear and disappear in a pattern, and the player must jump across them to reach a key at the top of the screen and gain entry to the temple. Action speeds as the game continues. It was one of only two Game & Watch games that included a "continue" feature, which allowed a player to continue the game, with a loss of points, from the last place where they were killed (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Gold_Cliff). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.212: algestam, hydef, Ewzzy, laurenstrenger and antimoof added 'Nintendo Game & Watch: Gold Cliff' system. + +ROMSET: +1054404 bytes in 4 files / 338.60Kb packed + +$end +$info=gnw_ghouse +$mame +0.203 [algestam] + +Game & Watch: Green House, Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Green House is a Game & Watch game released as a part of the Multi Screen series on December 16, 1982. It is a dual-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. The object is to protect the flowers at each corner of the screen from enemies using a can of bug spray. Worms attack the top flowers while spiders approach the bottom flowers. The game ends when three flowers have been eaten. (Source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Green_House). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.203: algestam added 'Nintendo Game & Watch: Green House' system. + +ROMSET: +313276 bytes in 3 files / 99.67Kb packed + +$end +$info=gnw_helmet +$mame +0.214 [algestam, hap, Mr. Do, Sean Riddle] + +Game & Watch: Helmet (version CN-17), Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Helmet, known as Headache in the United Kingdom, is a Game & Watch game released as a part of the Gold series on February 21, 1981. It is a single-screen single-player Game & Watch. Tools fall from the sky, but there is a house on the right side of the screen. The player must guide the character towards the house, and dodge the tools until the door opens. Helmet was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 2 for Game Boy Color. It was recreated as a DSiWare game that was released for Nintendo DSi on July 29, 2009 in Japan, on April 5, 2010 in the United States and April 9, 2010 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a helmet, referencing Helmet. In Super Smash Bros. Melee, the stage Flat Zone is based on a number of Game & Watch games, including Helmet. In Super Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based on Helmet (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Helmet). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.240: Changed description to 'Game & Watch: Helmet (version CN-17)'. +- 0.218: Changed description to 'Game & Watch: Helmet (CN-17 version)'. +- 0.214: algestam, hap, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Helmet (Rev. 2)' system. + +ROMSET: +111260 bytes in 2 files / 32.80Kb packed + +$end +$info=gnw_helmeto +$mame +0.240 [algestam, Alexander Bliven] + +Game & Watch: Helmet (version CN-07), Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Helmet, known as Headache in the United Kingdom, is a Game & Watch game released as a part of the Gold series on February 21, 1981. It is a single-screen single-player Game & Watch. Tools fall from the sky, but there is a house on the right side of the screen. The player must guide the character towards the house, and dodge the tools until the door opens. Helmet was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 2 for Game Boy Color. It was recreated as a DSiWare game that was released for Nintendo DSi on July 29, 2009 in Japan, on April 5, 2010 in the United States and April 9, 2010 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a helmet, referencing Helmet. In Super Smash Bros. Melee, the stage Flat Zone is based on a number of Game & Watch games, including Helmet. In Super Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based on Helmet (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Helmet). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.240: algestam and Alexander Bliven added 'Nintendo Game & Watch: Helmet (version CN-07)' system. + +ROMSET: +1856 bytes in 1 file / 1.72Kb packed + +$end +$info=gnw_judge +$mame +0.214 [algestam, Mr. Do, Sean Riddle] + +Game & Watch: Judge (purple version), Nintendo, 1980 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Judge is a Game & Watch game released as a part of the Silver series on October 4, 1980. It is a single-screen Game & Watch for either 1 or 2 players. Players control two figures who hold hammers in their hands and hold up numbers. The one with the higher number must attack, and the one with the lower number must flee. An attack may be performed before the number is held up, as a gamble. Judge was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 3 for Game Boy Color. It was recreated as a DSiWare game that was released on July 15, 2009 in Japan, on March 22, 2010 in the United States[20] and on March 26, 2010 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. In the Super Smash Bros. series, Mr. Game & Watch has a move called "Judge", which has him hit opponents with a hammer that has an additional effect dependent on a random number from 1 to 9 that appears above his head, referencing Judge. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Judge). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.240: Changed description to 'Game & Watch: Judge (purple version)'. +- 0.218: Changed description to 'Game & Watch: Judge (green version)'. +- 0.214: algestam, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Judge (green)' system. + +ROMSET: +106964 bytes in 2 files / 31.78Kb packed + +$end +$info=gnw_judgeo +$mame +0.240 [algestam, Alexander Bliven] + +Game & Watch: Judge (green version), Nintendo, 1980 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Judge is a Game & Watch game released as a part of the Silver series on October 4, 1980. It is a single-screen Game & Watch for either 1 or 2 players. Players control two figures who hold hammers in their hands and hold up numbers. The one with the higher number must attack, and the one with the lower number must flee. An attack may be performed before the number is held up, as a gamble. Judge was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 3 for Game Boy Color. It was recreated as a DSiWare game that was released on July 15, 2009 in Japan, on March 22, 2010 in the United States[20] and on March 26, 2010 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. In the Super Smash Bros. series, Mr. Game & Watch has a move called "Judge", which has him hit opponents with a hammer that has an additional effect dependent on a random number from 1 to 9 that appears above his head, referencing Judge. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Judge). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.240: algestam and Alexander Bliven added 'Nintendo Game & Watch: Judge (green version)' system. + +ROMSET: +1856 bytes in 1 file / 1.64Kb packed + +$end +$info=gnw_lboat +$mame +0.206 [algestam, Keith Kaisershot] + +Game & Watch: Life Boat, Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. Lifeboat is a Game & Watch game released as a part of the Multi Screen series on October 25, 1983. It is a dual-screen single-player Game & Watch with a light orange case. It opens like a book, with a left and right screen. A burning oceanliner is displayed, and the player pulls a raft through shark-infested waters to catch the people who fall from the ship. The rafts can hold up to 4 people, and can be emptied no matter how many people are in them. A point is awarded for each rescue. The alarm on is indicated by a bucket of water on the cliffside, and when it goes off, a man uses the bucket to attempt to douse the fire. Game A mode controls two rafts, one on each side of the screen, which move together when the left and right buttons are pressed. In Game B there is only one raft, which can move from one side of the screen to the other (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Lifeboat). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.212: Changed description to 'Game & Watch: Life Boat'. +- 0.206: algestam and Keith Kaisershot added 'Nintendo Game & Watch: Lifeboat' system. + +ROMSET: +315795 bytes in 3 files / 99.19Kb packed + +$end +$info=gnw_lion +$mame +0.215 [algestam, Mr. Do, Sean Riddle] + +Game & Watch: Lion, Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Lion is a Game & Watch game released as a part of the Gold series on April 29, 1981. It is a single-screen single-player Game & Watch with a maroon body and a gold faceplate. The player is a lion tamer who must prevent the lion from escaping from its cage. Lion was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 3 for Game Boy Color. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a chair, referencing Lion. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based on Lion. In Super Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based on Lion (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Lion). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.215: algestam, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Lion' system. + +ROMSET: +157719 bytes in 2 files / 48.58Kb packed + +$end +$info=gnw_manhole +$mame +0.206 [algestam, Tom Morrison] + +Game & Watch: Manhole (New Wide Screen), Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. The New Wide Screen version of Manhole was recreated in Game Boy Gallery and Game & Watch Gallery for Game Boy and Game & Watch Gallery 4 for Game Boy Advance. This version of Manhole was one of the cards included with purchase of the Nintendo e-Reader. The New Wide Screen version of Manhole was recreated as a DSiWare game that was released on August 19, 2009 in Japan, on April 5, 2010 in the United States and April 9, 2010 in Europe; for Nintendo 3DS on July 7, 2011 in Europe. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.206: algestam and Tom Morrison added 'Nintendo Game & Watch: Manhole (new wide screen)' system. + +ROMSET: +227510 bytes in 2 files / 66.95Kb packed + +$end +$info=gnw_manholeg +$mame +0.215 [algestam, Mr. Do, Sean Riddle] + +Game & Watch: Manhole (Gold), Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Manhole is a Game & Watch game released as a part of the Gold series on January 29, 1981, and as a part of the New Wide Screen series on August 24, 1983. It is the first game in the Gold series. It is a single-screen single-player Game & Watch. The player must prevent pedestrians from falling into one of four sewers by temporarily bridging the open gaps with a manhole cover. The New Wide Screen version of Manhole was recreated in Game Boy Gallery and Game & Watch Gallery for Game Boy and Game & Watch Gallery 4 for Game Boy Advance. This version of Manhole was one of the cards included with purchase of the Nintendo e-Reader. The New Wide Screen version of Manhole was recreated as a DSiWare game that was released on August 19, 2009 in Japan,[10] on April 5, 2010 in the United States and April 9, 2010 in Europe and for Nintendo 3DS on July 7, 2011 in Europe (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Manhole). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.234: Fix game serial id in docs [algestam]. +- 0.215: algestam, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Manhole (gold)' system. + +ROMSET: +127463 bytes in 2 files / 38.69Kb packed + +$end +$info=gnw_mario +$mame +0.187 [hap, Sean Riddle, incog] + +Game & Watch: Mario Bros., Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mario Bros. is a Game & Watch game released as a part of the Multi Screen series on March 14, 1983. It is a dual-screen single-player Game & Watch with a maroon body. It opens like a Japanese book (to the right), with a left and right screen. Mario and Luigi are working in a bottling plant, on either side of several stacked conveyor belts. The object of the game is to move boxes of bottles through the machine without dropping any. Each brother can climb a ladder to one of three positions. Mario receives a box at the bottom right, and must be in his lowest position to move it into the bottling machine. The box moves left through the machine, to Luigi, who must be in his lowest position to move it to the next level, which moves it to the right, to Mario's middle position, who raises it to the next level. The box moves to Luigi's middle position, then to Mario's highest position, and finally to Luigi's highest position, where Luigi throws the box onto a truck. When the truck is full, the Brothers have a short break, before getting back to work. Successfully moving a box up one level earns the player 1 point, and loading the truck with eight boxes earns 10 points, for a total of 58 points for all the boxes in the truck. However, if a Brother isn't there to catch a box, it falls to the floor and breaks, angering the Brothers' supervisor, resulting in a miss. The third miss ends the game. Mario Bros. was recreated in 'Game & Watch Gallery for Game Boy, Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. In the Super Smash Bros. series, Mr. Game & Watch's back air has him hit opponents with a package, referencing Mario Bros. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mario_Bros.). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.194: Renamed (gnw_mw56) to (gnw_mario). +- 0.187: hap, Sean Riddle and incog added 'Nintendo Game & Watch: Mario Bros.' system. + +ROMSET: +361914 bytes in 3 files / 122.02Kb packed + +$end +$info=gnw_mariocm +$mame +0.186 [hap, Sean Riddle, JonasP] + +Game & Watch: Mario's Cement Factory (New Wide Screen), Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mario's Cement Factory is a Game & Watch game released as a part of the Table Top series on April 28, 1983 and as a part of the New Wide Screen series on June 16, 1983. It was the first game in the Table Top series. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game sounds. Mario's Cement Factory was recreated in Game Boy Gallery and Game & Watch Gallery for Game Boy and Game & Watch Gallery 4 for Game Boy Advance. It was recreated as a DSiWare game that was released for Nintendo DSi on August 19, 2009 in Japan, on March 22, 2010 in the United States, and March 26, 2010 in Europe; for Nintendo 3DS on July 7, 2011 in Europe. It was also rereleased as part of the Nintendo Mini Classics. In the Super Smash Bros. series, Mr. Game & Watch grabs opponents with a similar pose to how Mario grabs levers, referencing Mario's Cement Factory. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mario's_Cement_Factory). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.194: Renamed (gnw_ml102) to (gnw_mariocm). +- 0.186: hap and Sean Riddle, JonasP added 'Nintendo Game & Watch: Mario's Cement Factory' system. + +ROMSET: +307079 bytes in 2 files / 85.02Kb packed + +$end +$info=gnw_mariocmt +$mame +0.218 [algestam] + +Game & Watch: Mario's Cement Factory (Table Top, version CM-72), Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mario Bros. is a Game & Watch game released as a part of the Multi Screen series on March 14, 1983. It is a dual-screen single-player Game & Watch with a maroon body. It opens like a Japanese book (to the right), with a left and right screen. Mario and Luigi are working in a bottling plant, on either side of several stacked conveyor belts. The object of the game is to move boxes of bottles through the machine without dropping any. Each brother can climb a ladder to one of three positions. Mario receives a box at the bottom right, and must be in his lowest position to move it into the bottling machine. The box moves left through the machine, to Luigi, who must be in his lowest position to move it to the next level, which moves it to the right, to Mario's middle position, who raises it to the next level. The box moves to Luigi's middle position, then to Mario's highest position, and finally to Luigi's highest position, where Luigi throws the box onto a truck. When the truck is full, the Brothers have a short break, before getting back to work. Successfully moving a box up one level earns the player 1 point, and loading the truck with eight boxes earns 10 points, for a total of 58 points for all the boxes in the truck. However, if a Brother isn't there to catch a box, it falls to the floor and breaks, angering the Brothers' supervisor, resulting in a miss. The third miss ends the game. Mario Bros. was recreated in 'Game & Watch Gallery for Game Boy, Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. In the Super Smash Bros. series, Mr. Game & Watch's back air has him hit opponents with a package, referencing Mario Bros. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mario_Bros). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.240: Changed description to 'Game & Watch: Mario's Cement Factory (Table Top, version CM-72)'. +- 0.218: algestam added 'Nintendo Game & Watch: Mario's Cement Factory (Table Top)' system. + +ROMSET: +297669 bytes in 3 files / 87.90Kb packed + +$end +$info=gnw_mariocmta +$mame +0.240 [algestam, Alexander Bliven] + +Game & Watch: Mario's Cement Factory (Table Top, version CM-72A), Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mario Bros. is a Game & Watch game released as a part of the Multi Screen series on March 14, 1983. It is a dual-screen single-player Game & Watch with a maroon body. It opens like a Japanese book (to the right), with a left and right screen. Mario and Luigi are working in a bottling plant, on either side of several stacked conveyor belts. The object of the game is to move boxes of bottles through the machine without dropping any. Each brother can climb a ladder to one of three positions. Mario receives a box at the bottom right, and must be in his lowest position to move it into the bottling machine. The box moves left through the machine, to Luigi, who must be in his lowest position to move it to the next level, which moves it to the right, to Mario's middle position, who raises it to the next level. The box moves to Luigi's middle position, then to Mario's highest position, and finally to Luigi's highest position, where Luigi throws the box onto a truck. When the truck is full, the Brothers have a short break, before getting back to work. Successfully moving a box up one level earns the player 1 point, and loading the truck with eight boxes earns 10 points, for a total of 58 points for all the boxes in the truck. However, if a Brother isn't there to catch a box, it falls to the floor and breaks, angering the Brothers' supervisor, resulting in a miss. The third miss ends the game. Mario Bros. was recreated in 'Game & Watch Gallery for Game Boy, Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. In the Super Smash Bros. series, Mr. Game & Watch's back air has him hit opponents with a package, referencing Mario Bros. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mario_Bros). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.240: algestam and Alexander Bliven added 'Nintendo Game & Watch: Mario's Cement Factory (Table Top, version CM-72A)' system. + +ROMSET: +256 bytes in 1 file / 0.16Kb packed + +$end +$info=gnw_mariotj +$mame +0.216 [algestam, Mr. Do, Sean Riddle] + +Game & Watch: Mario The Juggler, Nintendo, 1991 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mario the Juggler is a Game & Watch New Wide Screen series game featuring Mario as the juggler in the very first Game & Watch game, Ball. Released by Nintendo in October 1991, it was the final game to be released in the Game & Watch series (source: https://en.wikipedia.org/wiki/List_of_LCD_games_featuring_Mario#Mario_the_Juggler). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.216: algestam, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Mario The Juggler' system. + +ROMSET: +214743 bytes in 3 files / 62.46Kb packed + +$end +$info=gnw_mbaway +$mame +0.213 [algestam, Mr. Do] + +Game & Watch: Mario's Bombs Away, Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mario's Bombs Away is a Game & Watch game released as a part of the Panorama series on November 13, 1983. It is a single-screen single-player Game & Watch. It features an unlit color LCD screen that faces downward in order to expose the translucent rear to an external light source, such as daylight. Hirokazu Tanaka composed the game music. The player character is a military-clad Mario who delivers bombs from left to right, and must keep them away from flaming oil spills and enemy torches. Action is viewed in a mirror that reflects the screen. Mario's Bombs Away was recreated in Game & Watch Gallery 4 for Game Boy Advance (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mario's_Bombs_Away). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.213: algestam and Mr. Do added 'Nintendo Game & Watch: Mario's Bombs Away' system. + +ROMSET: +518995 bytes in 3 files / 142.64Kb packed + +$end +$info=gnw_mickdon +$mame +0.164 [hap, Sean Riddle, segher, Olivier Galibert] + +Game & Watch: Mickey & Donald, Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mickey & Donald is a Game & Watch game released as a part of the Multi Screen series on November 12, 1982. It is a dual-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. Hirokazu Tanaka composed the game music.The goal is put out the fire in a three-story apartment building as quickly as possible. Donald operates the hose, while Mickey runs the pump. Bulges in the hose give more water for Donald to use, but require Mickey to leave the pump to stop leaks. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mickey_&_Donald). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Artwork Preview. + +WIP: +- 0.194: Renamed (gnw_dm53) to (gnw_mickdon). +- 0.186: Machine promoted to working [hap, Sean Riddle, Olivier Galibert]. +- 0.185: Renamed (gnwmndon) to (gnw_dm53). +- 0.164: hap, Sean Riddle, segher and Olivier Galibert added 'Nintendo Game & Watch: Mickey & Donald' system. + +ROMSET: +253488 bytes in 3 files / 88.80Kb packed + +$end +$info=gnw_mmouse +$mame +0.173 [hap, Igor] + +Game & Watch: Mickey Mouse (Wide Screen), Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mickey Mouse is a Game & Watch game released as a part of the Wide Screen series on October 9, 1981, and as a part of the Panorama series on February 28, 1984. It is a single-screen single-player Game & Watch. In the Wide Screen version, the player controls Mickey Mouse whose task it is to catch eggs as they roll down four slopes, two on either side of the screen. If an egg is dropped it lands on the floor releasing a chick who walks away off screen. The eggs fall ever more quickly as the total caught closes in on multiples of 100. In GAME A the misses are reset every 100 caught eggs. In GAME B the number and rate of descent of eggs is increased with misses only being reset at multiples of 500. Missing three eggs between resets will end the game. Periodically, Minnie Mouse peers out of the window; if Mickey misses an egg while Minnie is present onscreen, the miss counts as half. The gameplay is similar to Egg. The Panorama version of the game is completely different. In this game, the player controls Mickey Mouse, who is performing acrobatics in a circus. The player must move Mickey left and right to catch batons, whilst avoiding flaming torches. The speed the objects fall increases upon the total score closing in on multiples of 100. If the player misses a baton or touches a flaming torch, a life is lost. After three lives are lost, the game ends. Once the player reaches 300 points, all misses are cancelled. If the player has no misses, they will receive double points until the next miss. The gameplay is similar to Donkey Kong Circus. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mickey_Mouse). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.215: Changed description to 'Game & Watch: Mickey Mouse (wide screen)'. +- 0.194: Renamed (gnw_mc25) to (gnw_mmouse). +- 0.188: Machine promoted to working [hap]. +- 0.187: Renamed (nupogodi) to (gnw_mc25) and description changed to 'Nintendo Game & Watch: Mickey Mouse'' system. +- 0.173: Added 'Nu, pogodi!' system. + +ROMSET: +183562 bytes in 2 files / 57.15Kb packed + +$end +$info=gnw_mmousep +$mame +0.216 [algestam, Mr Jiggles the Christmas Man] + +Game & Watch: Mickey Mouse (Panorama Screen), Nintendo, 1984 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Mickey Mouse is a Game & Watch game released as a part of the Wide Screen series on October 9, 1981, and as a part of the Panorama series on February 28, 1984. It is a single-screen single-player Game & Watch. The Panorama version of the game is completely different. In this game, the player controls Mickey Mouse, who is performing acrobatics in a circus. The player must move Mickey left and right to catch batons, whilst avoiding flaming torches. The speed the objects fall increases upon the total score closing in on multiples of 100. If the player misses a baton or touches a flaming torch, a life is lost. After three lives are lost, the game ends. Once the player reaches 300 points, all misses are cancelled. If the player has no misses, they will receive double points until the next miss. The gameplay is similar to Donkey Kong Circus (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Mickey_Mouse). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.216: algestam and Mr Jiggles the Christmas Man added 'Nintendo Game & Watch: Mickey Mouse (panorama screen)' system. + +ROMSET: +279961 bytes in 3 files / 78.22Kb packed + +$end +$info=gnw_octopus +$mame +0.208 [Henrik Algestam] + +Game & Watch: Octopus, Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Octopus, known as Mysteries of the Sea and Mysteries of the Deep in the United Kingdom, is a Game & Watch game released as a part of the Wide Screen series on July 16, 1981. It is a single-screen single-player Game & Watch. The object is to recover treasure from a sunken ship without getting caught by an octopus. The player must aim his diver under water by jumping off the side of a boat. Each time the octopus touches the player, one life is lost. A point is awarded for each portion of treasure retrieved from a sunken ship, and three additional points are awarded for evading the octopus a second time and returning to the boat. The game speeds as it progresses, and additional lives are granted at 200 and 500 points. In Game B, the octopus is quicker and there are more hazards. Octopus was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 4 for Game Boy Advance and Game & Watch Collection 2 for the Nintendo DS (a Club Nintendo-exclusive). It was also rereleased as part of the Nintendo Mini Classics. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a diving helmet, referencing Octopus. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, Mr. Game & Watch's Final Smash is "Octopus", which has him transform into the octopus and hit opponents with his tentacles, referencing Octopus. In Nintendo Land, the octopus and the diver appear in the Octopus Dance minigame. In March 2010, Takara Tomy released officially licensed Game & Watch-styled keychains based on three different Wide Screen Game & Watch models, one of which was Octopus. It does not actually run the game, instead just displaying a demo screen. While the game cannot be played, the speed at which the demo runs can be adjusted. The batteries are recharged with solar panels on the unit (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Octopus). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.208: Henrik Algestam added 'Nintendo Game & Watch: Octopus' system. + +ROMSET: +121683 bytes in 2 files / 37.55Kb packed + +$end +$info=gnw_opanic +$mame +0.205 [algestam, Eric Smith] + +Game & Watch: Oil Panic, Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Oil Panic is a Game & Watch game released as a part of the Multi Screen series on May 28, 1982. It was the first game in the Multi Screen series. It is a dual-screen single-player Game & Watch with a white case. It opens like a compact, with an upper and lower screen. The player controls a station helper who uses a bucket to catch drops of oil from a leaking pipe and empties the bucket into an oil drum. Missing a drop from the pipe or missing the oil drum causes the player to lose a life. The player has four lives, rather than the usual three. Oil Panic was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 2 for Game Boy Color and Game & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive). Oil Panic is also one of the microgames featured in the collection presented by 9 Volt in WarioWare: Touched!. In Europe, it was also rereleased as part of the Nintendo Mini Classics. In the Super Smash Bros. series, Mr. Game & Watch has a move called "Oil Panic", which has him collect energy-based attacks in an oil bucket to throw at opponents as oil later, referencing Oil Panic. In Super Smash Bros. Melee, the stage Flat Zone is based on a number of Game & Watch games, including Manhole. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, the stage Flat Zone 2 shifts between several layouts, one of which is based on Oil Panic. In Super Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based on Oil Panic (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Oil_Panic). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.205: algestam and Eric Smith added 'Nintendo Game & Watch: Oil Panic' system. + +ROMSET: +196829 bytes in 3 files / 59.83Kb packed + +$end +$info=gnw_pchute +$mame +0.208 [Henrik Algestam] + +Game & Watch: Parachute, Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Parachute is a Game & Watch game released as a part of the Wide Screen series on June 19, 1981. It was the first game in the Wide Screen series. It is a single-screen single-player Game & Watch. The player controls a character in a boat and has to prevent parachutists from landing in shark-infested waters. A life is lost every time the player fails to do this. In Game B, the parachutes can get stuck in trees. Parachute was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 2 for Game Boy Color, Game & Watch Gallery 4 for Game Boy Advance and Game & Watch Collection 2 for the Nintendo DS (a Club Nintendo-exclusive). In Super Smash Bros. Melee, Mr. Game & Watch has a move which opens a parachute, referencing Parachute. In Super Smash Bros. Melee, Mr. Game & Watch has a move called "Fire", which has two firemen launch him upwards with a trampoline, referencing Fire. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, after performing "Fire" in the same way as in Super Smash Bros. Melee, he then floats down with a parachute, referencing Parachute. In March 2010, Takara Tomy released officially licensed Game & Watch-styled keychains based on three different Wide Screen Game & Watch models, one of which was Parachute. It does not actually run the game, instead just displaying a demo screen. While the game cannot be played, the speed at which the demo runs can be adjusted. The batteries are recharged with solar panels on the unit (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Parachute). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.208: Henrik Algestam added 'Nintendo Game & Watch: Parachute' system. + +ROMSET: +171496 bytes in 2 files / 52.29Kb packed + +$end +$info=gnw_pinball +$mame +0.219 [algestam, Ryan Holtz] + +Game & Watch: Pinball, Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Ball (originally known as Toss-Up in North America) is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game. Pinball is a Game & Watch game released as a part of the Multi Screen series on December 5, 1983. It is a dual-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. Hirokazu Tanaka composed the game music. The player controls two flippers on the bottom screen and two on the top screen. Other pinball objects include bumpers, outlanes, rollover lanes, kickbacks and plungers. Pinball was recreated in Game & Watch Gallery 3 for Game Boy Color (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Pinball). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.219: algestam and Ryan Holtz added 'Nintendo Game & Watch: Pinball' system. + +ROMSET: +151161 bytes in 4 files / 44.82Kb packed + +$end +$info=gnw_popeye +$mame +0.209 [Henrik Algestam] + +Game & Watch: Popeye (Wide Screen), Nintendo, 1981 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Popeye is a Game & Watch game released as a part of the Wide Screen series on August 5, 1981, as a part of the Table Top series on August 17, 1983, and as a part of the Panorama series on August 30, 1983. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game music. The player controls the eponymous Popeye, who has to catch objects thrown by Olive Oyl, while at the same time avoiding Bluto's attacks. If Popeye is upright in the center of the boat, he's safe from Bluto's attacks, but he may miss objects thrown by Olive Oyl. The game speeds up as it progresses, and Olive Oyl will start throwing more than one objects at the same time. The Panorama Screen and the Table Top versions are different from the Wide Screen version. In these versions, Popeye must fight Bluto to save Olive Oyl that capture by Bluto. Each time Popeye beat Bluto, a Spinach can appear near Olive Oyl. After three fights, She kick the can to Popeye to help him defeat Bluto and save her (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Popeye). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.209: Henrik Algestam added 'Nintendo Game & Watch: Popeye (wide screen)' system. + +ROMSET: +220443 bytes in 2 files / 69.57Kb packed + +$end +$info=gnw_popeyep +$mame +0.222 [algestam, Ryan Holtz] + +Game & Watch: Popeye (Panorama Screen), Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Popeye is a Game & Watch game released as a part of the Wide Screen series on August 5, 1981, as a part of the Table Top series on August 17, 1983, and as a part of the Panorama series on August 30, 1983. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game music. The player controls Popeye, who has to catch objects thrown by Olive Oyl while at the same time avoiding Bluto's attacks. If Popeye is upright in the center of the boat, he's safe from Bluto's attacks, but he may miss objects thrown by Olive Oyl. The game speeds up as it progresses, and Olive Oyl will start throwing more than one objects at the same time. The Panorama Screen and the Table Top versions are different from the Wide Screen version. In these versions, Popeye must fight to save Olive Oyl, who has been captured by Bluto. Each time Popeye defeats Bluto, a Spinach Can will appear near Olive Oyl. After three fights, She kicks the can to Popeye to help him defeat Bluto, and save her (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Popeye). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.222: algestam and Ryan Holtz added 'Nintendo Game & Watch: Popeye (Panorama Screen)' system. + +ROMSET: +545570 bytes in 3 files / 143.63Kb packed + +$end +$info=gnw_rshower +$mame +0.206 [algestam, xkeepah] + +Game & Watch: Rain Shower, Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Rain Shower is a Game & Watch game released as a part of the Multi Screen series on August 10, 1983. It is a dual-screen single-player Game & Watch. It opens like a book, with a left and right screen. The player moves clothing away from falling raindrops by pulling on a clothes line. In Game B, a bird may swoop down and move the clothing. Rain Shower was recreated in Game & Watch Gallery 2 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Rain_Shower). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.206: algestam and xkeepah added 'Nintendo Game & Watch: Rain Shower' system. + +ROMSET: +280409 bytes in 3 files / 84.75Kb packed + +$end +$info=gnw_sbuster +$mame +0.212 [algestam, Rygar9, Moose, foxxtrot] + +Game & Watch: Safe Buster, Nintendo, 1988 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Safebuster is a Game & Watch game released as a part of the Multi Screen series on January 12, 1988. It is a dual-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. A security guard on the bottom screen uses a tube to catch bombs thrown by a bandit on the top screen. The tube is able to hold three bombs, which can be dumped down a chute at either side of the bottom screen for 1 point each. A life is lost for each bomb missed. The game ends when three lives are lost. Safebuster was recreated in Game & Watch Gallery 4 for Game Boy Advance (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Safebuster). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.212: algestam, Rygar9, Moose and foxxtrot added 'Nintendo Game & Watch: Safe Buster' system. + +ROMSET: +508848 bytes in 4 files / 156.57Kb packed + +$end +$info=gnw_smb +$mame +0.194 [hap, Sean Riddle, Ryan Holtz] + +Game & Watch: Super Mario Bros. (Crystal Screen), Nintendo, 1986 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Super Mario Bros. is a Game & Watch game released as a part of the Crystal Screen series on June 25, 1986, and as a part of the New Wide Screen series on March 8, 1988. It was the first game in the Crystal Screen series. It is a single-screen single-player Game & Watch. It was also made available as a prize for winners of the Famicons F-1 Grand Prix tournament on August 1, 1987. It is a single-screen single-player Game & Watch with a yellow case. It came in a plastic box modeled after Disk-kun, the character Nintendo used to advertise the Famicom Disk System. This edition is the rarest of all Game & Watch models, as only 10,000 units of this version were produced and it was never available for retail sale. Mario has to go through levels to save Princess Toadstool (also known as Peach) similar to the NES game. Super Mario Bros. It was rereleased as part of the Nintendo Mini Classics 1998 in Game & Watch Gallery 3 for Game Boy Color in 1999 (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Super_Mario_Bros.). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.215: Changed description to 'Game & Watch: Super Mario Bros. (crystal screen)'. +- 0.194: hap, Sean Riddle and Ryan Holtz added 'Nintendo Game & Watch: Super Mario Bros.' system. + +ROMSET: +346458 bytes in 3 files / 102.78Kb packed + +$end +$info=gnw_smbn +$mame +0.215 [algestam, Mr Jiggles the Christmas Man] + +Game & Watch: Super Mario Bros. (New Wide Screen), Nintendo, 1988 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Super Mario Bros. is a Game & Watch game released as a part of the Crystal Screen series on June 25, 1986, and as a part of the New Wide Screen series on March 8, 1988. It was the first game in the Crystal Screen series. It is a single-screen single-player Game & Watch. It was also made available as a prize for winners of the Famicon's F-1 Grand Prix tournament on August 1, 1987 with code YM-901-S. It is a single-screen single-player Game & Watch with a yellow case. It came in a plastic box modeled after Disk-kun, the character Nintendo used to advertise the Famicom Disk System. This edition is the rarest of all Game & Watch models, as only 10,000 units of this version were produced and it was never available for retail sale. Mario has to go through levels to save Princess Toadstool (also known as Peach) similar to the NES game. Super Mario Bros. was rereleased as part of the Nintendo Mini Classics 1998 in Game & Watch Gallery 3 for Game Boy Color in 1999 (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Super_Mario_Bros.). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.215: algestam and Mr Jiggles the Christmas Man added 'Nintendo Game & Watch: Super Mario Bros. (new wide screen)' system. + +ROMSET: +648313 bytes in 1 file / 196.73Kb packed + +$end +$info=gnw_snoopyp +$mame +0.221 [algestam, Ryan Holtz] + +Game & Watch: Snoopy (Panorama Screen), Nintendo, 1983 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Snoopy is a Game & Watch game released as a part of the Table Top series on June 5, 1983, and as a part of the Panorama series on August 30, 1983. It was the first game in the Panorama series. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game music. When Game A or Game B is pressed, an introductory sequence plays, and after that, the player controls Snoopy to move on different colored platforms. He then must whack the corresponding colored music notes coming from Schroeder's piano before they reach Woodstock and his friends. Failing to whack them in time or going too far to the left or right will make the player earn a miss. After 100 points, Lucy will wake up and attack Schroeder, stunning him for a few seconds (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Snoopy). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.221: algestam and Ryan Holtz added 'Nintendo Game & Watch: Snoopy (Panorama Screen)' system. + +ROMSET: +357840 bytes in 3 files / 101.89Kb packed + +$end +$info=gnw_squish +$mame +0.205 [algestam, 4am] + +Game & Watch: Squish, Nintendo, 1986 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Green House is a Game & Watch game released as a part of the Multi Screen series on December 16, 1982. It is a dual-screen single-player Game & Watch. Squish is a Game & Watch game released as a part of the Multi Screen series on April 17, 1986. It is a dual-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. It is similar to Devil World (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Squish). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.205: algestam and 4am added 'Nintendo Game & Watch: Squish' system. + +ROMSET: +354291 bytes in 3 files / 108.65Kb packed + +$end +$info=gnw_ssparky +$mame +0.215 [algestam, Mr Jiggles the Christmas Man] + +Game & Watch: Spitball Sparky, Nintendo, 1984 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Spitball Sparky is a Game & Watch game released as a part of the Super Color series on February 7, 1984. It was the first game in the Super Color series. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game music. Spitball Sparky works similarly to Breakout, where a ball moves across the screen and is propelled by the player, blowing it upwards as long it is directly above the player in the purple space. If all blocks are eliminated fast enough, a bonus bar at the top would add 5 points per segment, the most being 20 points. Along the top row are red blocks, which require two hits to destroy. If the player eliminates all but the red blocks, and then hits each red block once to make them flash, it awards more bonus points. Spitball Sparky was recreated in Game & Watch Gallery 2 and Game & Watch Gallery 3 for Game Boy Color. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him blow opponents upwards, referencing Spitball Sparky (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Spitball_Sparky). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.215: algestam and Mr Jiggles the Christmas Man added 'Nintendo Game & Watch: Spitball Sparky' system. + +ROMSET: +141025 bytes in 2 files / 36.18Kb packed + +$end +$info=gnw_stennis +$mame +0.207 [algestam] + +Game & Watch: Snoopy Tennis, Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. Snoopy Tennis is a Game & Watch game released as a part of the Wide Screen series on April 28, 1982. Charlie Brown throws and hits a ball toward Snoopy, who must hit the ball back. Lucy sometimes will hit the ball to Snoopy. It was rereleased as part of the Nintendo Mini Classics (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Snoopy_Tennis). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.207: algestam added 'Nintendo Game & Watch: Snoopy Tennis' system. + +ROMSET: +232221 bytes in 2 files / 67.92Kb packed + +$end +$info=gnw_tbridge +$mame +0.208 [Henrik Algestam] + +Game & Watch: Turtle Bridge, Nintendo, 1982 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Turtle Bridge is a Game & Watch game released as a part of the Wide Screen series on February 1, 1982. It is a single-screen single-player Game & Watch. The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package. Two to ten points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of game play to accrue 1000 points. Unlike other similar games, the scoreboard can display scores past 1000. Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost. In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, while the colleague appears less frequently. Turtle Bridge was recreated in Game & Watch Gallery for Game Boy and Game & Watch Gallery 3 for Game Boy Color. In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a turtle, referencing Turtle Bridge (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Turtle_Bridge). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.208: Henrik Algestam added 'Nintendo Game & Watch: Turtle Bridge' system. + +ROMSET: +247040 bytes in 2 files / 72.59Kb packed + +$end +$info=gnw_tfish +$mame +0.204 [algestam] + +Game & Watch: Tropical Fish, Nintendo, 1985 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Tropical Fish is a Game & Watch game released as a part of the New Wide Screen series on July 8, 1985. It is a single-screen single-player Game & Watch. The player uses a fishbowl to catch fish that jump out of a tank and must move them into a tank on the other side. The game ends when three fish are missed. Tropical Fish was recreated in Game & Watch Gallery 2 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, Mr. Game & Watch has an attack which has him hit opponents with a fish bowl, referencing Tropical Fish (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Tropical_Fish). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.204: algestam added 'Nintendo Game & Watch: Tropical Fish' system. + +ROMSET: +261492 bytes in 2 files / 79.29Kb packed + +$end +$info=gnw_vermin +$mame +0.214 [algestam, hap, Mr. Do, Sean Riddle] + +Game & Watch: Vermin, Nintendo, 1980 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. Vermin (originally known as The Exterminator in North America) is a Game & Watch game released as a part of the Silver series on July 10, 1980 and sold 500,000 units throughout its lifetime. It is a single-screen single-player Game & Watch. In Vermin, moles pop out of the ground and try to get into the player's garden. The player has to hit the moles with a hammer to keep them out of the garden. Vermin was recreated in Game Boy Gallery and Game & Watch Gallery for Game Boy and Game & Watch Gallery 2 for Game Boy Color. In WarioWare, Inc.: Mega Microgame$!, there is a microgame called "Vermin" in which Wario has to whack a mole with a hammer. It was recreated as a DSiWare game that was released for Nintendo DSi on July 15, 2009 in Japan, on April 5, 2010 in the United States and April 9, 2010 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. In the Super Smash Bros. series, Mr. Game & Watch has several attacks which has him hit opponents on either side with two hammers, referencing Vermin. (source: https://en.wikipedia.org/wiki/List_of_Game_%26_Watch_games#Vermin). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.214: algestam, hap, Mr. Do and Sean Riddle added 'Nintendo Game & Watch: Vermin' system. + +ROMSET: +107459 bytes in 2 files / 31.04Kb packed + +$end +$info=gnw_zelda +$mame +0.209 [algestam] + +Game & Watch: Zelda, Nintendo, 1989 + +Game & Watch (Japanese: ???&????? G?mu & Uotchi; called Tricotronic in West Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success. The Zelda Game & Watch (model number ZL-65) is a multi-screen Game & Watch system developed by Nintendo and released in North America in 1989. Its gameplay was heavily inspired by Nintendo Entertainment System game Zelda II: Adventure of Link, and it featured an original story described on the manual. Unlike the other LCD games, this was made by Nintendo and appeared on a Nintendo platform. The handheld console would be Nintendo's penultimate release before the release of the Game Boy (the last being Mario The Juggler) (source: https://en.wikipedia.org/wiki/LCD_games_from_The_Legend_of_Zelda_series#Zelda_(Game_&_Watch)). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.209: algestam added 'Nintendo Game & Watch: Zelda' system. + +ROMSET: +712267 bytes in 4 files / 225.80Kb packed + +$end +$info=gon100 +$mame +0.280 [TeamEurope, David Haywood] + +Game On 100-in-1, , 201? + +Plug-and-play console designed to connect directly to your TV, featuring hundreds of pre-installed retro games—perfect for instant entertainment without the need for cartridges or downloads. Equipped with a dedicated controller boasting directional and action buttons, it includes titles inspired by classic arcade games and consoles from the 80s and 90s. The console also offers features like state-saving, level selection, and difficulty adjustments—all in an affordable, accessible package. Ideal for gaming nostalgia enthusiasts and casual family use alike. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added ' Game On 100-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 1.66Mb packed + +$end +$info=goretrop +$mame +0.279 [David Haywood, TeamEurope] + +Go Retro Portable 260+ Games, Retro-Bit, 2018 + +This is a portable console with a built-in display, featuring over 260 pre-installed games carefully curated from retro classics spanning various eras and genres—ranging from platformers and arcades to fighting games. Equipped with physical controls like a joystick and buttons, it’s designed for instant play without the need for connection to TVs or external devices. Powered by a rechargeable battery, it delivers on-the-go entertainment in a design inspired by vintage handheld gaming systems, making it perfect for anyone seeking a nostalgic and accessible experience—ideal for fans of retro gaming and those who enjoy classic, throwback-style fun. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Retro-Bit Go Retro Portable 260+ Games' system. + +ROMSET: +33554688 bytes in 2 files / 9.67Mb packed + +$end +$info=goretropa +$mame +0.286 [TeamEurope, SSJ] + +Go Retro Portable 260+ Games (older), Retro-Bit, 2018 + +Retro-Bit's 2018 retro handheld console features an approximately 3-inch LCD screen and comes with over 260 built-in games inspired by NES/Famicom titles (unofficial clones with slightly modified graphics and names to circumvent copyright restrictions). Its compact design resembles a modernized Game Boy Color, complete with a D-pad, A/B buttons, Start/Select buttons, and power options via AAA batteries or micro-USB. Some versions include composite video output for TVs and come with a hard-shell case. Aimed at casual or nostalgic users as an affordable device for simplified retro entertainment—this is not an officially licensed Nintendo console. It represents a typical entry-level solution in the retro clone market, perfect for occasional gaming experiences without the need for complex setups. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope and SSJ added 'Retro-Bit Go Retro Portable 260+ Games (older)' system. + +ROMSET: +33554432 bytes in 1 file / 9.67Mb packed + +$end +$info=goretropu12 +$mame +0.288 [Sean Riddle, David Haywood] + +Go Retro Portable 250+ Games (US, V1.2), Retro-Bit, 2018 + +Handheld plug-and-play console by Retro-Bit, preloaded with over 250 emulated retro games (mostly from Sega Genesis/Mega Drive and arcade systems). Features a 3.5" color LCD screen, built-in speakers, directional pad, action buttons, and headphone jack. Runs on AA batteries or USB power. Includes licensed titles from developers like Data East and Technōs Japan (e.g., *Joe & Mac*, *Double Dragon*), though exact game lists vary by region and version. Model V1.2 (US) offers composite video output for TV play. Designed for nostalgic gamers and casual use no cartridge support or save states. Represents modern retro gaming with official emulation, unlike generic "multicart" clones. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Sean Riddle and David Haywood added 'Retro-Bit Go Retro Portable 250+ Games (US, V1.2)' system. + +ROMSET: +33554432 bytes in 1 file / 10.13Mb packed + +$end +$info=goretropu13 +$mame +0.288 [Sean Riddle, David Haywood] + +Go Retro Portable 250+ Games (US, V1.3), Retro-Bit, 2018 + +Handheld plug-and-play console by Retro-Bit, preloaded with over 250 emulated retro games (mostly from Sega Genesis/Mega Drive and arcade systems). Features a 3.5" color LCD screen, built-in speakers, directional pad, action buttons, and headphone jack. Runs on AA batteries or USB power. Includes licensed titles from developers like Data East and Technōs Japan (e.g., *Joe & Mac*, *Double Dragon*), though exact game lists vary by region and version. Model V1.2 (US) offers composite video output for TV play. Designed for nostalgic gamers and casual use no cartridge support or save states. Represents modern retro gaming with official emulation, unlike generic "multicart" clones. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Sean Riddle and David Haywood added 'Retro-Bit Go Retro Portable 250+ Games (US, V1.3)' system. + +ROMSET: +33554432 bytes in 1 file / 11.36Mb packed + +$end +$info=gormiti +$mame +0.220 [Sean Riddle, Clawgrip] + +Gormiti Game Arena (Spain), Giochi Preziosi, 2013 + +The joystick is shaped like Gheos, Lord of the Earth, and is connected to the TV to play an unprecedented epic battle. Fight against the eleven challengers in three different settings: Water, Volcano and Forest. There are 3 game modes, Tournament, Training and Single Game (source, traslated from Italian: https://www.google.com/amp/s/www.e-giochiamo.it/gormiti-game-arena.html%3famp=1) + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and Clawgrip added 'Giochi Preziosi Gormiti Game Arena (Spain)' system. + +ROMSET: +8388608 bytes in 1 file / 4.71Mb packed + +$end +$info=goupilg1 +$mame +0.171 [Jean-Francois DEL NERO] + +Goupil G1, SMT, 1979 + +SMT Goupil (SMT for personal computer and telecommunications company) was a French company specialized in IT, founded in 1979 by Claude Perdrillat, previously a senior employee at the Directorate General of Telecommunications. During the 1980s, the company produced Goupil many computers, mainly to the French authorities. This market, largely provided to the company by the address book of its founder, collapses in the late 1980s with the emergence of drastic budget cuts in the French public sector more competitive and aggressive technological rivals. Its main competitors of the time are IBM, Apple and Olivetti (source, translated from the French: https://fr.wikipedia.org/wiki/SMT_Goupil). + +DRIVER: +skeleton/goupil.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.171: Jean-Francois DEL NERO added 'SMT Goupil G1' system. + +ROMSET: +13312 bytes in 13 files / 9.75Kb packed + +$end +$info=goupilg2 +$mame +0.187 [Jean-Francois DEL NERO] + +Goupil G2, SMT, 1981 + +SMT Goupil (SMT for personal computer and telecommunications company) was a French company specialized in IT, founded in 1979 by Claude Perdrillat, previously a senior employee at the Directorate General of Telecommunications. During the 1980s, the company produced Goupil many computers, mainly to the French authorities. This market, largely provided to the company by the address book of its founder, collapses in the late 1980s with the emergence of drastic budget cuts in the French public sector more competitive and aggressive technological rivals. Its main competitors of the time are IBM, Apple and Olivetti (source, translated from the French: https://fr.wikipedia.org/wiki/SMT_Goupil). + +DRIVER: +skeleton/goupil.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: Jean-Francois DEL NERO added 'SMT Goupil G2' system. + +ROMSET: +9216 bytes in 6 files / 5.68Kb packed + +$end +$info=gp230 +$mame +0.288 [TeamEurope] + +TFT Portable Player / GPDevice 230-in-1 (YJ-801), , 201? + +Economical portable console with a color TFT screen, marketed as "230-in-1." Compact design featuring D-pad, A/B buttons, mono speaker, and composite video output. Runs simplified versions of classic NES/Game Boy games on 8-bit embedded hardware—the "230-in-1" label is purely marketing, with no original or licensed titles. Battery or USB-powered. Basic 2D graphics, mono audio, repetitive gameplay. Targeted at discount markets as casual entertainment, typical of post-2010 low-cost Chinese consoles without connectivity or expansion. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'TFT Portable Player / GPDevice 230-in-1 (YJ-801)' system. + +ROMSET: +134217728 bytes in 1 file / 46.39Mb packed + +$end +$info=gp2x +$mame +0.134 [R. Belmont] + +GP2X, Game Park Holdings, 2005 + +The GP2X is an open-source, Linux-based handheld video game console and portable media player developed by South Korean company GamePark Holdings. It was released on November 10, 2005, in South Korea only. The GP2X is designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for classic game consoles such as Neo Geo, Sega Mega Drive, Sega Master System, Sega Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, PC-Engine/TurboGrafx-16, MAME and others (source: http://en.wikipedia.org/wiki/GP2X). + +DRIVER: +gamepark/gp2x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.134: R. Belmont added 'Game Park Holdings GP2X (not working)' system. + +ROMSET: +9395072 bytes in 9 files / 4.60Mb packed + +$end +$info=gp32 +$mame +0.134 [R. Belmont] + +GP32, Game Park Holdings, 2001 + +The GP32 (GamePark 32) is a handheld game console developed by the Korean company Game Park. It was released on November 23, 2001, in South Korea only (source: http://en.wikipedia.org/wiki/GP32). + +DRIVER: +gamepark/gp32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Imperfect +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gp32.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Dumped X2C32 CPLD [coolmod]. +- 0.152: Softlist update [Anna Wu]. +- 0.134: R. Belmont added 'Game Park GP32 (not working)' system. + +ROMSET: +2636731 bytes in 6 files / 1.31Mb packed + +$end +$info=gp3x788 +$mame +0.288 [TeamEurope] + +GM-1417 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1, Prince Electronics, 202? + +Economical plug-and-play TV console marketed as “788-in-1,” featuring a rocking palm rest for ergonomic comfort and an “eyecare” LCD-backlit display (when used in handheld mode). Includes built-in speakers, D-pad, action buttons, and composite video output for TV play. Runs simplified clones of classic 8-bit games (mostly NES-style) on embedded 8-bit hardware—“788-in-1” is purely marketing with no original or licensed titles. Powered by external adapter or batteries. Basic 2D graphics, mono audio, repetitive gameplay. Typical of post-2010 low-cost Chinese consoles aimed at discount markets, with no connectivity, save features, or expansion. + +DRIVER: +handheld/generalplus_gp3x_unknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Prince Electronics GM-1417 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1' system. + +ROMSET: +5242880 bytes in 2 files / 2.18Mb packed + +$end +$info=gpac800 +$mame +0.217 [David Haywood, AJR] + +GeneralPlus GPL1625x System-on-a-Chip (with NAND handling), , ???? + +DRIVER: +devices/machine/generalplus_gpl1625x_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Changed description to 'GeneralPlus GPL1625x System-on-a-Chip (with NAND handling)'. +- 0.222: Changed description to 'GeneralPlus GPL16250 System-on-a-Chip (with NAND handling)'. +- 0.217: David Haywood and AJR added 'GeneralPlus GPAC800 System-on-a-Chip' device. + +ROMSET: +None required. + +$end +$info=gpac800spi +$mame +0.218 + +GeneralPlus GPL1625x System-on-a-Chip (with SPI handling), , ???? + +DRIVER: +devices/machine/generalplus_gpl1625x_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Changed description to 'GeneralPlus GPL1625x System-on-a-Chip (with SPI handling)'. +- 0.222: Changed description to 'GeneralPlus GPL16250 (with SPI handling)'. +- 0.218: Added 'GeneralPlus unSP20 SPI-based SoC' device. + +ROMSET: +None required. + +$end +$info=gpce4 +$mame +0.288 [David Haywood] + +GeneralPlus GPCE4 series SoC, , ???? + +DRIVER: +devices/machine/generalplus_gpce4_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'GeneralPlus GPCE4 series SoC' device. + +$end +$info=gpi1200 +$mame +0.275 [Taksangs] + +GPi 1200, Goldstar, 1995 + +The GoldStar GPi 1200 is a portable video game console produced by GoldStar (the predecessor of LG) in the early 2000s. It’s a "plug-and-play" device featuring a built-in LCD display, designed for on-the-go gaming without the need for connection to a TV. The console comes with several pre-installed games, primarily clones or simplified versions of classic arcade titles and retro games, easily accessed via physical controls like a joystick and buttons. Compact and battery-powered, the GPi 1200 stands out for its ergonomic design and straightforward interface, tailored for casual, family-oriented users. Although it wasn’t based on a standard gaming platform, it delivers an instant entertainment experience typical of the affordable mini-consoles popular during that era. Today, it’s regarded as a fascinating example of how Asian electronics manufacturers ventured into the portable retrogaming market before the widespread digital age—and remains a sought-after item among collectors of vintage gadgets and niche gaming consoles. + +DRIVER: +philips/cdi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cdi.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Taksangs added 'Goldstar GPi 1200' system. + +ROMSET: +524288 bytes in 1 file / 237.54Kb packed + +$end +$info=gpib_hardbox +$mame +0.150 + +SSE HardBox, , ???? + +DRIVER: +devices/bus/ieee488/hardbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (hardbox) to (gpib_hardbox). +- 0.186: Changed description to 'SSE HardBox'. +- 0.150: Added 'HardBox' device. + +ROMSET: +24576 bytes in 6 files / 17.21Kb packed + +$end +$info=gpib_mshark +$mame +0.149u1 + +Mator SHARK, , ???? + +DRIVER: +devices/bus/ieee488/shark.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (mshark) to (gpib_mshark). +- 0.151: Renamed (shark) to (mshark). +- 0.149u1: Added 'Mator SHARK' device. + +ROMSET: +22528 bytes in 6 files / 12.89Kb packed + +$end +$info=gpib_remote488 +$mame +0.196 + +IEEE-488 Remotizer, , ???? + +DRIVER: +devices/bus/ieee488/remote488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (remote488) to (gpib_remote488). +- 0.198: Added '“checkpoint?? command that performs a synchronous out-of-band echo request [F. Ulivi]. +- 0.196: Added 'IEEE-488 Remotizer' device. + +ROMSET: +None required. + +$end +$info=gpib_softbox +$mame +0.149 + +SSE SoftBox, , ???? + +DRIVER: +devices/bus/ieee488/softbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (pet_softbox) to (gpib_softbox). +- 0.186: Changed description to 'SSE SoftBox'. +- 0.149: Readded PET SoftBox' device. +- 0.148u5: Removed PET SoftBox. +- 0.144u5: Added 'PET SoftBox' device. + +ROMSET: +12288 bytes in 6 files / 9.06Kb packed + +$end +$info=gpl_chx +$mame +0.288 [David Haywood] + +Generalplus GPL162xx / GPL951xx CHA/CHB Sound, , ???? + +DRIVER: +devices/machine/generalplus_gpl_chx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'Generalplus GPL162xx / GPL951xx CHA/CHB Sound' device. + +$end +$info=gpl_dma +$mame +0.288 [David Haywood] + +Generalplus GPL162xx / GPL951xx System DMA, , ???? + +DRIVER: +devices/machine/generalplus_gpl_dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'Generalplus GPL162xx / GPL951xx System DMA' device. + +$end +$info=gpl_renderer +$mame +0.283 [David Haywood] + +GeneralPlus video rendering, , ???? + +DRIVER: +devices/machine/gpl_renderer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Try to actually use address space finders. Also a bunch of cleanup [Vas Crabb]. +- 0.283: David Haywood added 'GeneralPlus video rendering' device. + +ROMSET: +None required. + +$end +$info=gpl_timebase +$mame +0.288 [David Haywood] + +Generalplus GPL162xx / GPL951xx System Timebase, , ???? + +DRIVER: +devices/machine/generalplus_gpl_timebase.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'Generalplus GPL162xx / GPL951xx System Timebase' device. + +$end +$info=gpl951xx +$mame +0.282 [David Haywood] + +GeneralPlus GPL951xx, , ???? + +DRIVER: +devices/machine/generalplus_gpl951xx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: No need for m_portnames [hap]. +- 0.282: David Haywood added 'GeneralPlus GPL951xx' device. + +ROMSET: +None required. + +$end +$info=gpl951xx_rtc +$mame +0.288 [David Haywood] + +GPL951XX Real Time Clock, , ???? + +DRIVER: +devices/machine/generalplus_gpl951xx_rtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'GPL951XX Real Time Clock' device. + +$end +$info=gpoker +$mame +0.161 [hap, Sean Riddle] + +Poker (Gakken, 1979 version), Gakken, 1979 + +Technical information and pictures: http://94.214.50.20/GameMuseum/html_small/Handheld/Gakken/Rest_Poker.html + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.161: hap and Sean Riddle added 'Gakken Poker (1979 version)' system. + +ROMSET: +3280 bytes in 3 files / 2.23Kb packed + +$end +$info=gprnrs1 +$mame +0.187 [BeckieRGB] + +Game Prince RS-1, , 200? + +The RS-1 Game Prince is a handheld NES on a chip console with a 2.5 inch back lit LCD. The Game Prince feels pretty sturdy. I was expecting it to be made of cheap plastic, but not so much. The console's case is contoured so that it sits in your hand well. It runs on three AAA batteries. There is a headphone jack and volume slider. There is no cartridge slot for games as they are all built in. The buttons and their layout get interesting. It has a PlayStation style D-PAD. There is no Select button. The A and B buttons are reversed. There is a turbo button you can use to assign a turbo function to A or B. There is a Reset button that allows you to reboot the device, essentially exiting a game and getting back to the game selection menu. The lack of the select button isn't a big deal. None of the included games rely on it. +The A and B buttons reversed is an odd thing. It really tripped me up at first, but then I got used to it. It's not ideal, but it is workable. The batteries last a long time. I've owned my Game Prince (or is it an RS-1?) for about three months now. After about 15 hours of play time I've went through one set of batteries and I'm working through the second. There is no battery meter. The use of AAA batteries isn't a big deal for me as I use rechargeable Ni-MH batteries (source: http://deanvaughan.org/wordpress/2015/12/game-prince-rs-1-handheld-nes-console-review-obscure-handheld/). + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.194: Machine promoted to working [David Shah]. +- 0.187: BeckieRGB added 'Game Prince RS-1' system. + +ROMSET: +8388608 bytes in 1 file / 3.64Mb packed + +$end +$info=gprnrs16 +$mame +0.187 [BeckieRGB] + +Game Prince RS-16, , 200? + +Portable console with an LCD screen and simple analog controls, designed to offer an immediate gaming experience. It included a collection of classic emulated games accessible via an integrated menu. Ideal for those seeking compact retro entertainment without the need for installation. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.194: Machine promoted to working [David Shah]. +- 0.187: BeckieRGB added 'Game Prince RS-16' system. + +ROMSET: +33554432 bytes in 1 file / 9.60Mb packed + +$end +$info=gr700 +$mame +0.220 [DBWBP] + +GR-700 Guitar Synthesizer, Roland, 1984 + +The GR-700 is classic Roland 1980s analog synthesizer technology. Released in late 1984, the GR-700 is the pinnacle of early Roland guitar synthesizer design. The distinctive and futuristic GR-700 features both a digital CPU for guitar tracking and a warm, fat hybrid digital/analog synthesizer engine for lush sounds (source: https://www.joness.com/gr300/GR-700.htm). + +DRIVER: +roland/roland_jx3p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland GR-700 Guitar Synthesizer' system. + +ROMSET: +16384 bytes in 2 files / 7.60Kb packed + +$end +$info=granada +$mame +0.270 [hap, Sean Riddle] + +Sphinx Granada, Newcrest Technology / CXG Systems / Intelligent Chess Software, 1988 + +This computer has the exact same level settings as ADDEX DESIGN Stratege, CXG Pocket Chess, Sphinx Seville and Fidelity Chess Challenger Micro. The software is may be the same in all these machines. The CXG Sphinx Granada first came out in 1988.Your SPHINX Chess Computer is an ideal opponent. It is ready to play you at any time, as often as you like, at whatever level of skill you choose. This computer has the exact same level settings as ADDEX DESIGN Stratege, CXG Pocket Chess, Sphinx Seville and Fidelity Chess Challenger Micro (source: https://www.spacious-mind.com/html/sphinx_granada.html). + +The CXG Sphinx Granada first came out in 1988. + +DRIVER: +newcrest/royal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Chess Software'. +- 0.270: hap, Sean Riddle added 'CXG Systems / Newcrest Technology / Intelligent Chess Software Sphinx Granada' system. + +$end +$info=grandmas +$mame +0.288 [hap, Berger] + +Grand Master (Milton Bradley), Milton Bradley, 1983 + +Milton Bradley Grand Master portable electronic chess console, released in the 1980s exclusively for chess. Compact design featuring a fixed-segment LCD chessboard, numeric keypad for move entry, and speaker for audio feedback. Based on a 4/8-bit microcontroller, it offers teaching modes for beginners, move analysis, tactical suggestions, and games against the computer with scalable difficulty levels. Includes a physical chessboard with labeled squares and designated areas for captured pieces, as described in the user manual. Battery-powered, with no connectivity or expansion options—dedicated software stored in ROM. Designed for players of all skill levels to facilitate structured learning and autonomous practice, it represents a pioneering example of a pre-digital "chess computer," exclusively focused on chess without features for other board games. + +DRIVER: +miltonbradley/grandmaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: hap and Berger added 'Milton Bradley Grand Master (Milton Bradley)' system. + +ROMSET: +16384 bytes in 2 files / 11.40Kb packed + +$end +$info=granits +$mame +0.184 [hap] + +Granit S, hack (Remote Control Systems), 1986 + +A remote control system designed for the automation of industrial or household devices through radio signals. Equipped with broadband technology for greater precision and transmission distance, it allows the control of multiple devices from a single portable unit. Ideal for professional or residential environments where remote management is essential. + +DRIVER: +fidelity/excel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Fix error beeps problem and update internal artwork [hap]. +- 0.267: Changed manufacturer to 'hack (Remote Control Systems)'. +- 0.208: Changed description to 'Granit S'. +- 0.184: hap added 'hack (RCS) Granit 'S'' system. + +ROMSET: +32768 bytes in 1 file / 23.71Kb packed + +$end +$info=gravity +$mame +0.242 [hap, Sean Riddle] + +Gravity (Mattel), Mattel Electronics, 1980 + +Nicely shaped and well designed LED game. With 3 games to test reflexes and coordination: Juggling, Coin Drop and Docking. Mattel originally advertised this game as Catastrophe, but that version was never released (source: https://www.electronicplastic.com/game/?company=mattel&id=353&skip=&filter=&search=). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: hap and Sean Riddle added 'Mattel Electronics Gravity (Mattel)' system. + +ROMSET: +896 bytes in 1 file / 0.86Kb packed + +$end +$info=grfd2301 +$mame +0.150 [Al Kossow, Robbbert] + +Futuredata 2301 Network Processor, Genrad, 198? + +A dedicated network processor for managing data and communications in corporate environments, equipped with advanced traffic analysis and routing capabilities. Designed to support complex networks with standard protocols of the time, it offered monitoring and configuration functions via hardware or software interface. Intended for technicians and system administrators for managing network infrastructures. + +DRIVER: +skeleton/grfd2301.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Genrad Futuredata 2301 Network Processor' system. + +ROMSET: +12288 bytes in 2 files / 4.16Kb packed + +$end +$info=grid_keyboard +$mame +0.187 + +GRiD Compass Keyboard, , ???? + +DRIVER: +gridcomp/gridkeyb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'GRiD Compass Keyboard' device. + +ROMSET: +None required. + +$end +$info=grid1101 +$mame +0.187 [Sergey Svishchev] + +Compass 1101, GRiD Computers, 1982 + +Designed to be the ultimate portable computer, the clamshell-style GRiD Compass 1101 is the grand-daddy of all present-day laptop computers. The Compass is very high-tech, with its flat-black, die-cast magnesium-alloy case, and bright, sharp electroluminescent display (ELD). No other system packed so much speed and power in as small a case, and none had such a unique and large, easy-to-read screen, allowing full 80x24 text. Originally developed for business executives, GRiDs were also used by the U.S. military 'in the field', and by NASA on the Space Shuttles during the 1980's and 90's. It's even been said that the US President's "nuclear football" at one time included a GRiD computer (source: http://oldcomputers.net/grid1101.html). + +DRIVER: +gridcomp/gridcomp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.222: Heavily improved GRiD Compass 1101 emulation, allowing the system to boot without patches: machine promoted to working [usernameak]. +- 0.187: Sergey Svishchev added 'GRiD Computers Compass 1101' system. + +ROMSET: +32768 bytes in 4 files / 22.28Kb packed + +$end +$info=grid1109 +$mame +0.187 [Sergey Svishchev] + +Compass 1109, GRiD Computers, 1982 + +The Grid Compass (written GRiD by its manufacturer GRiD Systems Corporation) was one of the first laptop computers when the initial model was introduced in April 1982 (the model 1101[a]). The computer was designed by British industrial designer Bill Moggridge. It began development in 1979, and was eventually completed and sold three years later (source: https://en.wikipedia.org/wiki/Grid_Compass). + +DRIVER: +gridcomp/gridcomp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: Sergey Svishchev added 'GRiD Computers Compass 1109' system. + +$end +$info=grid1121 +$mame +0.187 [Sergey Svishchev] + +Compass II 1121, GRiD Computers, 1984 + +The Grid Compass (written GRiD by its manufacturer GRiD Systems Corporation) was one of the first laptop computers when the initial model was introduced in April 1982 (the model 1101[a]). The computer was designed by British industrial designer Bill Moggridge. It began development in 1979, and was eventually completed and sold three years later (source: https://en.wikipedia.org/wiki/Grid_Compass). + +DRIVER: +gridcomp/gridcomp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.286: Fix GRiD Compass II 1139 screen size (#14785) [Valera Klachkov]. +- 0.187: Sergey Svishchev added 'GRiD Computers Compass II 1121' system. + +$end +$info=grid1129 +$mame +0.187 [Sergey Svishchev] + +Compass II 1129, GRiD Computers, 1984 + +The Grid Compass (written GRiD by its manufacturer GRiD Systems Corporation) was one of the first laptop computers when the initial model was introduced in April 1982 (the model 1101[a]). The computer was designed by British industrial designer Bill Moggridge. It began development in 1979, and was eventually completed and sold three years later (source: https://en.wikipedia.org/wiki/Grid_Compass). + +DRIVER: +gridcomp/gridcomp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: Sergey Svishchev added 'GRiD Computers Compass II 1129' system. + +ROMSET: +16384 bytes in 2 files / 12.08Kb packed + +$end +$info=grid1131 +$mame +0.187 [Sergey Svishchev] + +Compass II 1131, GRiD Computers, 1984 + +The Grid Compass (written GRiD by its manufacturer GRiD Systems Corporation) was one of the first laptop computers when the initial model was introduced in April 1982 (the model 1101[a]). The computer was designed by British industrial designer Bill Moggridge. It began development in 1979, and was eventually completed and sold three years later (source: https://en.wikipedia.org/wiki/Grid_Compass). + +DRIVER: +gridcomp/gridcomp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.187: Sergey Svishchev added 'GRiD Computers Compass II 1131' system. + +$end +$info=grid1139 +$mame +0.187 [Sergey Svishchev] + +Compass II 1139, GRiD Computers, 1984 + +The Grid Compass (written GRiD by its manufacturer GRiD Systems Corporation) was one of the first laptop computers when the initial model was introduced in April 1982 (the model 1101[a]). The computer was designed by British industrial designer Bill Moggridge. It began development in 1979, and was eventually completed and sold three years later (source: https://en.wikipedia.org/wiki/Grid_Compass). + +DRIVER: +gridcomp/gridcomp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: Sergey Svishchev added 'GRiD Computers Compass II 1139' system. + +ROMSET: +16384 bytes in 2 files / 12.06Kb packed + +$end +$info=grid2101_floppy +$mame +0.222 [usernameak] + +GRID2101_FLOPPY, , ???? + +DRIVER: +devices/bus/ieee488/grid2102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: usernameak added 'GRID2101_FLOPPY' device. + +ROMSET: +None required. + +$end +$info=grid2101_hdd +$mame +0.222 [usernameak] + +GRID2101_HDD, , ???? + +DRIVER: +devices/bus/ieee488/grid2102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: usernameak added 'GRID2101_HDD' device. + +ROMSET: +None required. + +$end +$info=grid2102 +$mame +0.222 [usernameak] + +GRID2102, , ???? + +DRIVER: +devices/bus/ieee488/grid2102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fixed geometry disk and support formatting (#15192): Support ddFormat, ddInitialize; fix ddWrite(mode=1); rewrite 2101 and 2102 status blobs; add disk status struct, fill geometry properly; disable gpib state logs by default; fixes MS-DOS 2.11A loading, GitHub #10209 and GitHub #10210 [Valera Klachkov]. +- 0.222: usernameak added 'GRID2102' device. + +ROMSET: +None required. + +$end +$info=gridrom_socket +$mame +0.288 [Valera Klachkov] + +GRiD's ROM Socket, , ???? + +DRIVER: +gridcomp/gridrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Valera Klachkov added 'GRiD's ROM Socket' device. + +$end +$info=grndctrl +$mame +0.253 [R. Belmont] + +Apple Grand Central PCI I/O ASIC, , ???? + +DRIVER: +apple/heathrow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Apple Grand Central PCI I/O ASIC' device. + +ROMSET: +None required. + +$end +$info=grobot9 +$mame +0.179 [hap, Sean Riddle] + +Game Robot 9, Takatoku Toys, 1980 + +Japanese version of Mego's Fabulous Fred. Circuit board says 'Game Robot 7520', 7520 might be a model number (source: http://www.handheldmuseum.com/Gakken/GameRobot9.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.179: hap and Sean Riddle added 'Gakken Game Robot 9' system. + +ROMSET: +2048 bytes in 1 file / 1.81Kb packed + +$end +$info=grom +$mame +0.173 + +TMC0430 GROM, , ???? + +DRIVER: +devices/machine/tmc0430.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMC0430 GROM'. +- 0.173: Added 'TMC0430 device (GROM)' device. + +ROMSET: +None required. + +$end +$info=gromport +$mame +0.149u1 + +TI-99 Cartridge port, , ???? + +DRIVER: +devices/bus/ti99/gromport/gromport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TI-99 Cartridge port'. +- 0.149u1: Added 'Cartridge port' device. + +ROMSET: +None required. + +$end +$info=gs611606a +$mame +0.214 [rfka01] + +GOLDSTAR P/N 611-606A Rev 1.0A, Goldstar, 198? + +Technical informations: https://www.win3x.org/uh19/motherboards/6777 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.214: rfka01 added 'Goldstar GOLDSTAR P/N 611-606A Rev 1.0A' system. + +ROMSET: +65536 bytes in 2 files / 20.57Kb packed + +$end +$info=gs6502 +$mame +0.222 [Frank Palazzolo] + +Simple 6502 Machine, Grant Searle, 2013 + +The purpose of this computer is to create the simplest possible machine with a high speed interface, good amount of RAM and also a good implementation of BASIC. The design that I produced is shown here, and is probably the simplest 6502 circuit that can be done to fulfil what I need. This can be used as the basis of more complex machines. The ACIA is very minimally decoded. If a more refined decoding is needed then it is straightforward to add additional gates or a 74LS138 decoder. However, even with this simple arrangement, there is still 8K of address space free for interfacing as needed. Data I/O is high speed at 115200 baud, and if data transfer between the PC and this board is not controlled then characters will be lost. To ensure data transfer is stopped when the 6502 is not ready for it (ie. the previous byte hasn't been read) the 6850 receive interrupt is enabled. As soon as a character is received, the IRQ on this chip will go low. This is connected, via an inverter, to the /RTS serial connection. The /RTS will therefore go high as soon as a character is received. It will remain high until the character is read (a read of the data resets the IRQ status). Once it has been read, the /IRQ will go high, so the /RTS will go low, allowing the PC to resume transfer. This is repeated as each character is received, controlling the data transfer until the 6502 is ready for it (source: http://searle.x10host.com/6502/Simple6502.html). + +DRIVER: +homebrew/gs6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Frank Palazzolo added 'Grant Searle Simple 6502 Machine' system. + +ROMSET: +16384 bytes in 1 file / 6.51Kb packed + +$end +$info=gs6809 +$mame +0.222 [Frank Palazzolo] + +Simple 6809 Machine, Grant Searle, 2011 + +The purpose of this computer is to create the simplest possible machine with a high speed interface, good amount of RAM and also a good implementation of BASIC. The design that I produced is shown here, and is probably the simplest 6809 circuit that can be done to fulfil what I need. This can be used as the basis of more complex machines. The ACIA is very minimally decoded. If a more refined decoding is needed then it is straightforward to add additional gates or a 74LS138 decoder. However, even with this simple arrangement, there is still 8K of address space free for interfacing as needed (source: http://searle.x10host.com/6809/Simple6809.html). + +DRIVER: +homebrew/gs6809.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Frank Palazzolo added 'Grant Searle Simple 6809 Machine' system. + +ROMSET: +16384 bytes in 1 file / 7.83Kb packed + +$end +$info=gscobra +$mame +0.235 [hap, Kevin Horton, Sean Riddle] + +Super Cobra (Gakken, green version), Gakken, 1982 + +Gakken's version of Stern/Konami's Super Cobra arcade game. Gakken also released another version of this game with the same name. It has the same body style as Defender, but it's green, click here to check it out (source: https://www.handheldmuseum.com/Gakken/SuperCobra.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.235: hap, Kevin Horton and Sean Riddle added 'Gakken Super Cobra (Gakken, green version)' system. + +ROMSET: +237271 bytes in 2 files / 29.12Kb packed + +$end +$info=gscpm +$mame +0.222 [Frank Palazzolo] + +Simple CP/M Machine, Grant Searle, 201? + +This project shows how it is possible to construct a Z80 computer running full CP/M 2.2 with disk storage using a minimal chip count. Source code and schematics are included to allow modifications if needed. Several commercial CP/M packages have been tried on this and they work perfectly. A large library of applications are available elsewhere on the web, and these can be loaded onto this machine using my own custom-made transfer software. Also included is a ROM version of BASIC to allow the machine to be programmed without CP/M. A LOT of work has gone into this project, as I have not only designed the hardware, but written the Boot ROM, BIOS, Formatting, System Transfer and File transfer programs. Also, many hours spent in making the ROM BASIC as clean as possible, with extended commands written by myself within it (source: http://searle.x10host.com/cpm/index.html). + +DRIVER: +homebrew/gscpm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Frank Palazzolo added 'Grant Searle Simple CP/M Machine' system. + +ROMSET: +16384 bytes in 1 file / 6.86Kb packed + +$end +$info=gsfc200 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +FC-200 (MSX1, Europe), Goldstar, 1984 + +The FC-200 is the South Korean LG manufactured home computer from 1984 that meets the specifications of the international MSX1 MSX computer standard and marketed under the brand LG Goldstar as FC-200 (source: http://nl.wikipedia.org/wiki/Goldstar_FC-200). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.250: Changed description to 'FC-200 (MSX1, Europe)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Goldstar FC-200' system. + +ROMSET: +32768 bytes in 2 files / 25.32Kb packed + +$end +$info=gsfc80u +$mame +0.155 [Wilbert Pol] + +FC-80U (MSX1, Korea), Goldstar, 1984 + +Goldstar became LG (Lucky-Goldstar) in 1997. The FC-80 and FC-200 are the same computers. The FC-200 was the name used for the "export" model (outside Korea/Asia). This typical MSX-1 computer was made in Korea. It has no special feature apart from the official MSX specifications. Or maybe just one weird feature : it has a hole at the right of the cartridge slot to store a lightpen when not used. This lightpen was available as an option with its dedicated cartridge (source: ). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'FC-80U (MSX1, Korea)'. +- 0.155: Wilbert Pol added 'Goldstar FC-80U' system. + +ROMSET: +40960 bytes in 2 files / 29.49Kb packed + +$end +$info=gsp5 +$mame +0.249 [DBWBP] + +GSP 5 Guitar Effects Processor/Preamp, DigiTech, 1989 + +Digitech GSP5 multi effect rack unit. It can run up to 5 effects simultaneously. The effects include: distortion, reverb, delay, chorus, flange, eq and, according to the manual, "other special effects". This one space rack unit would be great for a guitarist or keyboard player that likes to save custom sounds and use midi to link several effect units together. This particular item is from 1990, and the presets are reflective of the era. There is a programmable function as well, so the user can save custom sounds. The foot switch is included. There are midi in and midi through jacks on the back, as well as stereo outputs and two foot switch jacks (source: https://reverb.com/item/1069664-digitech-gsp-5-multi-effect-rack-unit). + +DRIVER: +skeleton/digitech_gsp5.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.249: DBWBP added 'DigiTech GSP 5 Guitar Effects Processor/Preamp' system. + +ROMSET: +32768 bytes in 1 file / 18.67Kb packed + +$end +$info=gssytts +$mame +0.221 [David Haywood, Sean Riddle, Peter Wilhelmsen, anonymous] + +Guitar Super Star: You Take The Stage, Senario, 2009 + +An interactive music console featuring a wireless guitar and a screen to display musical notes in real-time. Designed to reproduce popular songs in "Guitar Hero" mode, it offers a gaming experience based on synchronization with the music rhythms. It includes multiplayer modes and increasing difficulty levels, targeting music and rhythm game enthusiasts. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: David Haywood, Sean Riddle, Peter Wilhelmsen and anonymous added 'Senario Guitar Super Star: You Take The Stage' system. + +ROMSET: +33554432 bytes in 1 file / 6.89Mb packed + +$end +$info=gsx8800 +$mame +0.268 [Angelo Salese] + +HAL GSX-8800, , ???? + +DRIVER: +devices/bus/pc8801/gsx8800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Angelo Salese added 'HAL GSX-8800' device. + +ROMSET: +None required. + +$end +$info=gsz80 +$mame +0.222 [Frank Palazzolo] + +Simple Z-80 Machine, Grant Searle, 2007 + +The purpose of this computer is to create the simplest possible machine with a high speed interface, good amount of RAM and also a good implementation of BASIC. The design that I produced is shown here, and is probably the simplest Z80 circuit that can be done to fulfil what I need. This can be used as the basis of more complex machines. The ACIA is very minimally decoded but still leaves an I/O address space of 192 free input ports and 192 free output ports (ie. 1536 input bits plus 1536 output bits) available so would be more than adequate. If a more refined decoding is needed then it is straightforward to add additional gates or a 74LS138 decoder. However, even with this simple arrangement, there are many I/O addresses free for expansion (source: http://searle.x10host.com/z80/SimpleZ80.html). + +DRIVER: +homebrew/gsz80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Frank Palazzolo added 'Grant Searle Simple Z-80 Machine' system. + +ROMSET: +8192 bytes in 1 file / 6.10Kb packed + +$end +$info=gt155 +$mame +0.275 [Devin Acker] + +Casio GT155, , ???? + +DRIVER: +devices/sound/gt155.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Fix obvious left channel clamp typo [Angelo Salese]. +- 0.276: Increased range of filter output to avoid overflow (#13454) [Devin Acker]. +- 0.275: Devin Acker added 'Casio GT155' device. + +ROMSET: +None required. + +$end +$info=gt913 +$mame +0.237 [Devin Acker] + +Casio GT913F, , ???? + +This chip powers several late-90s/early-2000s Casio keyboards. It's based on the H8/300 instruction set, but with different encoding. + +DRIVER: +devices/cpu/h8/gt913.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Fix 16-bit output port (used by ctk530 display) (#12344) [Devin Acker]. +- 0.239: Minor cleanup [Devin Acker]. +- 0.238: Log two more unknown sound commands [Devin Acker]. +- 0.237: Devin Acker added 'Casio GT913F' device. + +ROMSET: +None required. + +$end +$info=gt913_intc +$mame +0.237 [Devin Acker] + +Casio GT913F interrupt controller, , ???? + +DRIVER: +devices/cpu/h8/h8_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Devin Acker added 'Casio GT913F interrupt controller' device. + +ROMSET: +None required. + +$end +$info=gt913_io_hle +$mame +0.237 [Devin Acker] + +Casio GT913F I/O (HLE), , ???? + +DRIVER: +devices/machine/gt913_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Devin Acker added 'Casio GT913F I/O (HLE)' device. + +ROMSET: +None required. + +$end +$info=gt913_kbd_hle +$mame +0.237 [Devin Acker] + +Casio GT913F keyboard controller (HLE), , ???? + +DRIVER: +devices/machine/gt913_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Devin Acker added 'Casio GT913F keyboard controller (HLE)' device. + +ROMSET: +None required. + +$end +$info=gt913_sound_hle +$mame +0.237 [Devin Acker] + +Casio GT913F sound, , ???? + +DRIVER: +devices/machine/gt913_snd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Fix obvious left channel clamp typo [Angelo Salese]. +- 0.239: Changed description to 'Casio GT913F sound'. +- 0.238: Log two more unknown sound commands [Devin Acker]. +- 0.237: Devin Acker added 'Casio GT913F sound (HLE)' device. + +ROMSET: +None required. + +$end +$info=gtbmcx +$mame +0.217 [Team Europe] + +Genius Tabletop Black Magic CX (Germany), VTech, 2000 + +The Black Magic CX is a learning computer with a window-like surface, connectivity to a PC and a cable-free infrared keyboard. It supports e-mail, can be connected to the digital camera from VTech? and is packed with games and learning fun: 71 programs include activities related to spelling, grammar, mathematics, general knowledge, computer practice, homework help, programming in LOGO, Logic games and two dictionaries (English / German, German / English and German / French, French / German). Wherever possible, the learning programs are tailored to the learning content of the primary school, but also take up the content of the following classes (source, traslated from German: manual). + +DRIVER: +vtech/glcx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.217: Team Europe added 'VTech Genius Tabletop Black Magic CX (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1.13Mb packed + +$end +$info=gtct885 +$mame +0.227 [kludge] + +Gaming Tech CT-885, Gaming Tech, 201? + +A portable plug-and-play console with an LCD screen and simple analog controls, designed to provide an immediate gaming experience. It includes a collection of classic emulated games accessible through an integrated menu. Ideal for those seeking compact retro entertainment without installation requirements. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: kludge added 'Gaming Tech Gaming Tech CT-885' system. + +ROMSET: +8388864 bytes in 2 files / 2.76Mb packed + +$end +$info=gtia +$mame +0.155 + +Atari GTIA, , ???? + +DRIVER: +atari/gtia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari GTIA' device. + +ROMSET: +None required. + +$end +$info=guitarfv +$mame +0.219 [Team Europe, Peter Wilhelmsen, David Haywood] + +Guitar Fever (2007.07.03 Ver 2.7), Advance Bright Ltd, 2007 + +An interactive music console featuring a wireless guitar and a screen to display musical notes in real-time. Designed to reproduce popular songs in "Guitar Hero" mode, it offers a gaming experience based on synchronization with the music rhythms. It includes multiplayer modes and increasing difficulty levels, targeting music and rhythm game enthusiasts. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Team Europe, Peter Wilhelmsen and David Haywood added 'Advance Bright Ltd Guitar Fever (2007.07.03 Ver 2.7)' system. + +ROMSET: +8388608 bytes in 1 file / 1.52Mb packed + +$end +$info=guitarss +$mame +0.219 [Sean Riddle, David Haywood] + +Guitar Super Star ('Fender Stratocaster' style), Senario, 200? + +An interactive music console featuring a wireless Stratocaster-shaped guitar, designed to reproduce popular songs in "Guitar Hero" mode. It offers a gaming experience based on synchronization with the music rhythms, with a screen displaying notes in real-time. It includes multiplayer modes and increasing difficulty levels, targeting music and rhythm game enthusiasts. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed description to 'Guitar Super Star ('Fender Stratocaster' style)'. +- 0.219: Sean Riddle and David Haywood added 'Senario Guitar Super Star (Fender Stratocaster style)' system. + +ROMSET: +8388608 bytes in 1 file / 3.81Mb packed + +$end +$info=guitarssa +$mame +0.221 [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous] + +Guitar Super Star (red 'Gibson Flying V' style), Senario, 200? + +An interactive music console featuring a wireless red Gibson Flying V-shaped guitar, designed to reproduce popular songs in "Guitar Hero" mode. It offers a gaming experience based on synchronization with the music rhythms, with a screen displaying notes in real-time. It includes multiplayer modes and increasing difficulty levels, targeting music and rhythm game enthusiasts. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Sean Riddle, David Haywood, Peter Wilhelmsen and anonymous added 'Senario Guitar Super Star (red 'Gibson Flying V' style)' system. + +ROMSET: +8388608 bytes in 1 file / 3.81Mb packed + +$end +$info=guitarst +$mame +0.219 [Sean Riddle, David Haywood, Ryan Holtz] + +Guitar Star (US, Senario, NTSC), Senario, 200? + +An interactive music console featuring a wireless guitar and a screen to display musical notes in real-time. Designed to reproduce popular songs in "Guitar Hero" mode, it offers a gaming experience based on synchronization with the music rhythms. It includes multiplayer modes and increasing difficulty levels, targeting music and rhythm game enthusiasts. + +DRIVER: +tvgames/spg2xx_shredmjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed description to 'Guitar Star (US, Senario, NTSC)'. +- 0.223: Machine promoted to working [David Haywood]. +- 0.219: Sean Riddle, David Haywood and Ryan Holtz added 'Senario Guitar Star' system. + +ROMSET: +8388608 bytes in 1 file / 2.59Mb packed + +$end +$info=guitarstp +$mame +0.223 [David Haywood, Team Europe] + +Guitar Star (Europe, PAL), , 200? + +An interactive music console featuring a wireless guitar and a screen to display musical notes in real-time. Designed to reproduce popular songs in "Guitar Hero" mode, it offers a gaming experience based on synchronization with the music rhythms. It includes multiplayer modes and increasing difficulty levels, targeting music and rhythm game enthusiasts. + +DRIVER: +tvgames/spg2xx_shredmjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=u9CjipzOU64 + +WIP: +- 0.223: David Haywood and Team Europe added 'Guitar Star (Europe, PAL)' system. + +ROMSET: +8388608 bytes in 1 file / 2.95Mb packed + +$end +$info=guitrbus +$mame +0.223 [Sean Riddle, David Haywood] + +Guitar Buster, WinFun, 2012 + +The Winfun Guitar Buster is rock guitar and multi function microphone stand that lets you start your own band (source: https://edukaan.buzz/winfun-guitar-buster-5603). + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: Sean Riddle and David Haywood added 'WinFun Guitar Buster' system. + +ROMSET: +4194304 bytes in 1 file / 1.98Mb packed + +$end +$info=gujtv108 +$mame +0.272 [TeamEurope, David Haywood] + +GameU Joint TV Bank 108-in-1 (model AH9069), YSN, 200? + +A plug-and-play device with an LCD screen and simple analog controls, designed to provide an immediate gaming experience. It includes a vast collection of 108 emulated classic games accessible through an integrated menu. Ideal for those seeking compact retro entertainment without installation requirements. + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'YSN GameU Joint TV Bank 108-in-1 (model AH9069)' system. + +ROMSET: +4194304 bytes in 1 file / 1.36Mb packed + +$end +$info=gungunad +$mame +0.251 [Sean Riddle] + +Gun Gun Adventure (Japan), Takara / SSD Company LTD, 2001 + +A portable gaming device dedicated to space shooter games, featuring an LCD screen and simple analog controls. Designed to replicate a miniature arcade experience, it offered gameplay modes with enemy formations and scoring objectives. Equipped with characteristic sounds and pixelated animations, it targeted retro game enthusiasts and fans of space adventures. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Sean Riddle added 'Takara/SSD Company LTD Gun Gun Adventure (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 933.51Kb packed + +$end +$info=gungunrv +$mame +0.268 [TeamEurope, Peter Wilhelmsen, David Haywood] + +Gun Gun Revolution (Japan), Takara / SSD Company LTD, 2004 + +Gun Gun Revolution (ガンガンレボリューション) was made in 2004 by Takara as part of their PlugIt! series. The hardware part was developed by SSD and uses their Xavix technology. I talked about the predecessor Gun Gun Adventure in episode 107. The gun feels very solid and is of a good build quality. It is surprisingly heavy, but this isn't much of a problem, as the gun is operated two handed anyways. Like one of the configurations of its predecessor the gun uses a cross hair sight. By cranking back the front handle the gun changes to a grenade mode in the game. Visible from the side are the power switch, power indicator and reset button. As nicely hinted here the gun can be powered either by external power supply unit or via four AA cells. The unit transmits composite video. On the handle is a TRRS socket, in which the red Gun Gun Adventure gun can be plugged in for two player action (source: https://www.boojakascha.ch/index.php?page=GGRevolution). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: TeamEurope, Peter Wilhelmsen and David Haywood added 'Takara/SSD Company LTD Gun Gun Revolution (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.86Mb packed + +$end +$info=gwnf +$mame +0.158 [Team Europe] + +Genius Winner Notebook Fun (Germany), VTech, 1999 + +An interactive multimedia learning-oriented portable computer for children, featuring an LCD screen and integrated keyboard. It provided a wide range of activities including educational games, reading and math exercises, as well as basic functions like document management and simple web browsing. Preloaded with software and customizable game modes, it aimed to stimulate creativity and cognitive development through direct interaction and fun. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gl6000sl.xml, misterx.xml, gl2000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.158: Team Europe added 'VTech Genius Winner Notebook Fun (Germany)' system. + +ROMSET: +1048576 bytes in 1 file / 548.24Kb packed + +$end +$info=gwsmb35 +$mame +0.282 [TeamEurope] + +Game & Watch: Super Mario Bros. 35th Anniversary, Nintendo, 2020 + +It’s a dedicated handheld console released in 2020, created to celebrate the 35th anniversary of Super Mario. It features an original game inspired by Super Mario Bros., with running and jumping mechanics on procedurally generated levels, plus a digital clock. Equipped with a monochrome LCD screen, simple buttons, and battery power, it revives the classic Game & Watch design with a modern interface and a unique gaming experience, tailored for nostalgic fans and collectors. + +DRIVER: +handheld/gw35th.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: TeamEurope added 'Nintendo Game & Watch: Super Mario Bros. 35th Anniversary' system. + +ROMSET: +1048576 bytes in 1 file / 982.73Kb packed + +$end +$info=gwzeldan +$mame +0.288 [TeamEurope] + +Game & Watch: The Legend of Zelda Anniversary, Nintendo, 2020 + +The Game & Watch: The Legend of Zelda is a limited-edition commemorative Game & Watch, developed and produced by Nintendo and released on November 12, 2021. The device features a collection of three classic video games from the Zelda series: The Legend of Zelda, Zelda II: The Adventure of Link, and The Legend of Zelda: Link's Awakening. It also includes Vermin, a title originally included in the third Game & Watch released. The game was released to celebrate the 35th anniversary of the Zelda series. It was announced on June 15, 2021, during the Nintendo Direct broadcast held at E3 2021 (source, translated from Italian: https://it.wikipedia.org/wiki/Game_%26_Watch:_The_Legend_of_Zelda). + +DRIVER: +handheld/gw35th.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Nintendo Game & Watch: The Legend of Zelda Anniversary' system. + +ROMSET: +4194304 bytes in 1 file / 3.09Mb packed + +$end +$info=gx4000 +$mame +0.123 [Barry Rodewald] + +Amstrad GX4000, Amstrad plc, 1990 + +The GX4000 was Amstrad's short-lived attempt to enter the games console market. The console was released in Europe in 1990 and was based on the still-popular CPC technology. The GX4000 was actually a modified CPC 6128 Plus computer. This allowed the GX4000 to be compatible with a majority of CPC Plus computer line software. Initial reviews were favorable - the console had impressive enhanced graphics and sound, a huge color palette of 4096 (more than the 16 bit Sega Mega Drive), hardware sprites and hardware scrolling. It retailed for ?99 and came bundled with driving game Burnin' Rubber. GX4000 game cartridges could also be used by the new 464 and 6128 Plus computers released at the same time (source: http://en.wikipedia.org/wiki/Amstrad_GX4000). + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gx4000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.266: Update QA to 'gx4000.xml' [Angelo Salese]. +- 0.261: Replaced abbreviated country names with full names in descriptions in 'gx4000.xml' [ArcadeShadow]. +- 0.177: Don't use IPT_KEYBOARD for console pause button [hap]. +- 0.123: Barry Rodewald added 'Amstrad GX4000' system. + +ROMSET: +None required. + +$end +$info=gx700 +$mame +0.222 [DBWBP] + +Boss GX-700 Guitar Effects Processor, Roland, 1996 + +Released 1996, the GX-700 took over as the new rack mount guitar multi efects processor. It builds on the earlier GL-100 Guitar Driver and also borrows much of its functionality from the Roland GP-100. It features analog overdrive/distortion, a number of digital effects and a COSM amp modeller. The amp modeller contains 7 models ranging from the Roland JC-120 to the Peavey 5150 higain amp and there are 9 different speaker simulations to choose from (source: https://bossarea.com/boss-gx-700-studio-effects-processor/). + +DRIVER: +roland/boss_sx700.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: DBWBP added 'Roland Boss GX-700 Guitar Effects Processor' system. + +ROMSET: +524288 bytes in 2 files / 203.78Kb packed + +$end +$info=gz70sp +$mame +0.247 [Devin Acker, Gabriel Miceli] + +GZ-70SP, Casio, 1996 + +Technical information and pictures: https://piano.tyonmage.com/casio/gz-70sp.html + +DRIVER: +casio/ctk551.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.247: Devin Acker and Gabriel Miceli added 'Casio GZ-70SP' system. + +ROMSET: +2097152 bytes in 1 file / 1.78Mb packed + +$end +$info=h01b +$mame +0.215 [zzemu] + +H-01B, China H Computer Company, 1985 + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as text processing, data management, and using productivity software of the era. It included a pre-installed MS-DOS operating system and came with support software for configuration and use. + +DRIVER: +misc/h01x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: zzemu added 'China H Computer Company H-01B' system. + +ROMSET: +49152 bytes in 2 files / 39.91Kb packed + +$end +$info=h01jce +$mame +0.214 [zzemu] + +H-01 JCE, China Jiangmen Computer Equipment Factory, 1987 + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as text processing, data management, and using productivity software of the era. It included a pre-installed MS-DOS operating system and came with support software for configuration and use. + +DRIVER: +misc/h01x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: zzemu added 'China Jiangmen Computer Equipment Factory H-01 JCE' system. + +ROMSET: +65536 bytes in 3 files / 49.34Kb packed + +$end +$info=h12p1000 +$mame +0.282 [David Haywood, TeamEurope] + +H12 Pro 1000 in 1 Handheld Game Console, , 202? + +It’s a handheld console released in the 2020s, featuring a color LCD screen and 1,000 preloaded games, mostly simplified clones of arcade and 1980s–90s console titles. The integrated controller has directional and action buttons, powered by batteries. It does not support cartridges or updates, offering an immediate, nostalgic experience for casual players, with graphics and audio optimized for standalone use. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'H12 Pro 1000 in 1 Handheld Game Console' system. + +ROMSET: +33554432 bytes in 1 file / 13.94Mb packed + +$end +$info=h19 +$mame +0.132 [Robbbert] + +H-19 Terminal, Heath Company, 1979 + +The Heathkit H19 terminal was introduced in August, 1980 at a price under $1,000.The terminal was available in assembled form as the Zenith Z-19 (source: https://www.ithistory.org/db/hardware/heathkit/heathkit-h-19) + +DRIVER: +heathzenith/h19.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.286: Add new Cleveland Codonics I-100 ROM [Mark Garlanger]. +- 0.266: Changed description to 'H-19 Terminal'. +- 0.253: BugFIX #08590 [Sound] (heathkit/h19.cpp) h19: Keyclick sound plays indefinitely [Mark Garlanger]. +- 0.184: Machine promoted to working. Fixed keyboard, fixed handling of enable/disable of 25th line, use internal MM5740 ROM, fixed H-19 with Watzman ROM, fixed Super19 [Mark Garlanger]. +- 0.183: A few fixes and more documentation, cleaned up ROM definitions [Mark Garlanger]. +- 0.132: Robbbert added skeleton driver of 'Heathkit H19' system. + +$end +$info=h21 +$mame +0.169 [Dirk Best] + +Video Computer H-21, TRQ, 1982 + +Manufactured by Talleres Radioeléctricos Querol (TRQ), based in Vinarós (Spain), is currently engaged in the field of emergency lighting, ie the lights that light up when the power goes out. However, in the early 80s, they tried to get into the gaming world with a console clone of Interton VC-4000 that was very popular in Germany in the early nineties and our H21 TRQ was compatible. Its price was around the current 120 euros, ie 20,000 pesetas back in the 80s (ie a lot of money) and not known for certain whether featured games specific to it, saving copies of games like Space Invaders and PacMan (source, translated from spanish: http://www.retropia.es/posts/consolas-made-in-spain). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +h21.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.169: Dirk Best added 'TRQ Video Computer H-21' system. + +ROMSET: +None required. + +$end +$info=h21_cart_slot +$mame +0.184 + +TRQ H-21 Cartridge Slot, , ???? + +DRIVER: +devices/bus/vc4000/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'TRQ H-21 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=h2hbaseb +$mame +0.161 [hap, Sean Riddle] + +Head to Head: Electronic Baseball, Coleco, 1980 + +This Coleco (Hartford, Connecticut) game was manufactured in Canada in 1980 and was donated to the Museum in 1982. It includes instructions in both English and French. This hand held electronic game is for two players - a pitcher and a batter - and is shaped somewhat like a baseball stadium. The plastic case is approximately 21.5cm long x 19.5cm wide x 7.3cm high, with a built in speaker. Battery doors accept two 9volt batteries (source: http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/electronic/handheld/sport/headto.html). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.161: hap and Sean Riddle added 'Coleco Head to Head Baseball' system. + +ROMSET: +3280 bytes in 3 files / 2.26Kb packed + +$end +$info=h2hbaskb +$mame +0.208 [hap, Sean Riddle] + +Head to Head: Electronic Basketball (TMS1000 version), Coleco, 1979 + +A tabletop electronic device with an LCD screen and dedicated controls, designed to simulate basketball games. It offered a simple gaming experience with pixelated graphics and minimal sound effects, allowing two players to compete simultaneously. Ideal for home entertainment and quick challenges. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.208: hap and Sean Riddle added 'Coleco Head to Head: Electronic Basketball (TMS1000 version)' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=h2hbaskbc +$mame +0.171 [Sean Riddle] + +Head to Head: Electronic Basketball (COP420L version), Coleco, 1980 + +Coleco's Head to Head Basketball was released in at least three different styles, two of them are just color variations in the newer case, the 3rd is in the original case (source: http://www.handheldmuseum.com/Coleco/H2HBasketB.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.195: Renamend (h2hbaskb) to (h2hbaskbc). +- 0.172: Promoted from NOT_WORKING status [hap, Sean Riddle]. +- 0.171: Sean Riddle added 'Coleco Head to Head Basketball (COP420L)' system. + +ROMSET: +1024 bytes in 1 file / 0.95Kb packed + +$end +$info=h2hboxing +$mame +0.178 [hap, Sean Riddle] + +Head to Head: Electronic Boxing, Coleco, 1981 + +A tabletop electronic device with an LCD screen and dedicated controls, designed to simulate boxing matches. It offered a simple gaming experience with pixelated graphics and minimal sound effects, allowing two players to compete simultaneously. Ideal for home entertainment and quick challenges. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.178: hap and Sean Riddle added 'Coleco Head to Head Boxing' system. + +ROMSET: +3280 bytes in 3 files / 2.27Kb packed + +$end +$info=h2hfootb +$mame +0.161 [hap, Sean Riddle] + +Head to Head: Electronic Football, Coleco, 1979 + +Here's the electronic football game where youc an play against the computer or against an opponent. Play offense or defense! HEAD TO HEAD ELECTRONIC FOOTBALL has all the most wanted features - running, kicking, blocking and passing options. Run real power sweeps, draw plays - you can even change the play at the line of scrimmage! The defense can intercept passes, blitz the quarterback and tackle! The large clear display shows all the action to both players! LED readouts display the time, score, downs, yards-to-go and field position. Electronic sounds include referee whistles and even a cheer after a score (source: http://www.amazon.com/Coleco-Head-Clectronic-Football-Handheld/dp/B005YNVW3W). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.161: hap and Sean Riddle added 'Coleco Head to Head Football' system. + +ROMSET: +3280 bytes in 3 files / 2.26Kb packed + +$end +$info=h2hhockey +$mame +0.193 [hap] + +Head to Head: Electronic Hockey (TMS1000 version), Coleco, 1979 + +A tabletop electronic device with an LCD screen and dedicated controls, designed to simulate hockey games. It offered a simple gaming experience with pixelated graphics and minimal sound effects, allowing two players to compete simultaneously. Ideal for home entertainment and quick challenges. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.193: hap added 'Coleco Head to Head Hockey (COP420L version)' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=h2hhockeyc +$mame +0.195 [hap, Sean Riddle] + +Head to Head: Electronic Hockey (COP420L version), Coleco, 1980 + +A tabletop electronic device with an LCD screen and dedicated controls, designed to simulate hockey games. It offered a simple gaming experience with pixelated graphics and minimal sound effects, allowing two players to compete simultaneously. Ideal for home entertainment and quick challenges. + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.195: hap and Sean Riddle added 'Coleco Head to Head: Electronic Hockey (COP420L version)' system. + +ROMSET: +1024 bytes in 1 file / 0.95Kb packed + +$end +$info=h2hsoccerc +$mame +0.193 [hap] + +Head to Head: Electronic Soccer (COP420L version), Coleco, 1980 + +Coleco Head to Head Soccer (1980, LED, 9 Volt, Model# 2170). Has at least 2 different variations (different body styles), and 3rd version from the U.K. called Football (source: http://www.handheldmuseum.com/Coleco/H2HSoccer.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.195: Renamed (h2hsoccer) to (h2hsoccerc). +- 0.193: hap added 'Coleco Head to Head Soccer (COP420L version)' system. + +ROMSET: +1024 bytes in 1 file / 0.95Kb packed + +$end +$info=h6280 +$mame +0.149u1 + +Hudson Soft HuC6280, , ???? + +DRIVER: +devices/cpu/h6280/h6280.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Reduced logical address space width, and made debugger use official names for banking registers [AJR]. +- 0.213: Don't overwrite current timer value when writing to timer preload register [Angelo Salese]. +- 0.201: Added 'internal PSG [cam900]. +- 0.196: Changed description to 'Hudson Soft HuC6280' [Angelo Salese]. +- 0.149u1: Added 'H6280' device. + +ROMSET: +None required. + +$end +$info=h8 +$mame +0.132 [Robbbert] + +Heathkit H8 Digital Computer, Heath Company, 1977 + +Heathkit's H8 was an Intel 8080-based microcomputer sold in kit form starting in 1977. The H8 was similar to the S-100 bus computers of the era, and like those machines was often used with the CP/M operating system on floppy disk. The main difference between the H8 and S-100 machines was the bus; the H8 used a 50-pin bus design that was smaller, more robust and better engineered electrically. The machine also included a bootstrap ROM that made it easier to start up, including code for running basic input/output and allowing input through a front-mounted octal keypad and front panel display instead of the binary switches and lights used on machines like the Altair 8800. The H8 was a successful design but required a separate terminal to be truly useful; Heathkit introduced several terminals as well. A successor model, the "All-in-One" Heathkit H89, combined a Z-80 processor board and a floppy disk drive into the cabinet of an Heathkit H19 terminal. This model also was sold in fully assembled form as the WH89. These were later sold by Zenith Electronics with their name on the front as the Zenith Z89 (source: http://en.wikipedia.org/wiki/Heathkit_H8). + +DRIVER: +heathzenith/h8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.271: Increased timeout in namco_csz1 ROM to stop it timing out, the H8 is either running too fast or the SUB CPU is running too slow. Configured Crisis Zone gun to match game defaults & default to namco_csz1 JVS I/O board [smf]. +- 0.268: Add system clock getter (divided clock()) [hap]. +- 0.267: Return 0xff when reading from port DDR (eg. RMW opcodes on DDR) [hap]. +- 0.264: Fix addx8/subx8 H flag when C=1. Fix absolute address bst/bist opcode IMM data. Don't save the mode settings, move mac_saturating var to h8s2600 and hook it up. Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map). Add more variables to savestate, h8_intc: fix issue with multiple pending edge triggered irq. Add internal ROM to address map for some h8 devices. Add h8s/2319 family, make 2320 (now renamed to 2329) a subdevice. Add basic support for h8/3217, h8_watchdog: clock divider table was the wrong way around [hap]. Correct typo with dasm abs16 [Olivier Galibert]. +- 0.263: Shorthand variable types. RTE does not block interrupts. Return 0xff for unconnected digital input ports, prisma: fill in the inputs. Correct interrupt timing after software standby. Add variables to save_item. Add software standby mode and optional NVRAM: Fix mu100 regression with 16bit timer. Add preliminary h8/325. Add h8/325 interrupt controller and 16bit timer, prisma: add lcd screen and some i/o. Fix add/sub16 H flag, fix rotxl2 lsb. Remove unnneeded mask after prev commit, turbos24k: invert lcd enable. Like subx, addx does not modify Z flag if result is 0, h8: correct H8/300 opcode map (i suspect H8/300H also has opcodes in the map that belong to newer arch but didnt check). Fix jsr abs8i return address. Add fetch_noinc for jsr opcodes, add preliminary support for movfpe/movtpe, fix mov with negative disp for h8/300. Improve cycle timing for pre-h8s arch. Change bsr rel16 fetch_noinc back to internal(1). Port registers are not modified at reset [hap]. +- 0.261: Fix divs. Fixes the voice volumes in the mu100 [Olivier Galibert]. +- 0.256: Use finders. Make fully wait-states compatible. More simplifications, thanks everyone for the pointers [Olivier Galibert]. Add PC to unhooked port logging message; add notes about and slightly adjust cycle counts [AJR]. +- 0.253: Replaced sprintf with type-safe equivalents [Erik Newton]. +- 0.248: Add exception hook calls [AJR]. +- 0.247: MULXS & MULXU are slower without a MAC [AJR]. +- 0.214: Improved disassembly. Corrected sign extension for 16-bit absolute addresses. Add h' prefix to hexadecimal numbers. Restrict address length depending on model. Align arguments [AJR]. +- 0.213: Changed description to 'Heathkit H8 Digital Computer'. +- 0.201: Added 'H8/3003 support [R. Belmont]. +- 0.186: Improvements: Fixed nstruction eepmov.b (used r4h instead of r4l). Added support for non-autorequest DMA (DREQ edge, DREQ level). Added support for H8/300H to h8_dma (previously only H8/300S supported). Added DMA channels and RTMCSR register to H8/3002 [BartmanAbyss]. +- 0.141: Progressed from skeleton to almost working [Robbbert]. +- 0.132: Robbbert added skeleton driver of 'Heathkit H8' system. + +$end +$info=h8_adc_2245 +$mame +0.153 + +H8/2245 ADC, , ???? + +DRIVER: +devices/cpu/h8/h8_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'H8/2245 ADC'. +- 0.153: Added 'H8 ADC 2245' device. + +ROMSET: +None required. + +$end +$info=h8_adc_2319 +$mame +0.264 [hap] + +H8/2319 ADC, , ???? + +DRIVER: +devices/cpu/h8/h8_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'H8/2319 ADC' device. + +ROMSET: +None required. + +$end +$info=h8_adc_2357 +$mame +0.184 + +H8/2357 ADC, , ???? + +DRIVER: +devices/cpu/h8/h8_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'H8/2357 ADC'. +- 0.184: Added 'H8 ADC 2357' device. + +ROMSET: +None required. + +$end +$info=h8_adc_2655 +$mame +0.153 + +H8/2655 ADC, , ???? + +DRIVER: +devices/cpu/h8/h8_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'H8/2655 ADC'. +- 0.153: Added 'H8 ADC 2655' device. + +ROMSET: +None required. + +$end +$info=h8_adc_3006 +$mame +0.184 + +H8/3006 ADC, , ???? + +DRIVER: +devices/cpu/h8/h8_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'H8/3006 ADC'. +- 0.184: Added 'H8 ADC 3006' device. + +ROMSET: +None required. + +$end +$info=h8_adc_3337 +$mame +0.171 + +H8/3337 ADC, , ???? + +DRIVER: +devices/cpu/h8/h8_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'H8/3337 ADC'. +- 0.171: Added 'H8 ADC 3337' device. + +ROMSET: +None required. + +$end +$info=h8_cpu_8080 +$mame +0.280 [Mark Garlanger] + +Heath 8080A CPU board, , ???? + +DRIVER: +devices/bus/heathzenith/h8/cpu8080.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Mark Garlanger added 'Heath 8080A CPU board' device. + +ROMSET: +8192 bytes in 4 files / 6.44Kb packed + +$end +$info=h8_digital_port +$mame +0.153 + +H8 digital port, , ???? + +DRIVER: +devices/cpu/h8/h8_port.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'H8 digital port' device. + +ROMSET: +None required. + +$end +$info=h8_dtc +$mame +0.174 + +H8 DTC controller, , ???? + +DRIVER: +devices/cpu/h8/h8_dtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'H8 DTC controller' device. + +ROMSET: +None required. + +$end +$info=h8_fp +$mame +0.280 [Mark Garlanger] + +Heath H-8 Front Panel, , ???? + +DRIVER: +devices/bus/heathzenith/h8/front_panel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Mark Garlanger added 'Heath H-8 Front Panel' device. + +ROMSET: +None required. + +$end +$info=h8_h_8_1 +$mame +0.280 [Mark Garlanger] + +Heath H-8-1 8k Static RAM, , ???? + +DRIVER: +devices/bus/heathzenith/h8/h_8_1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Mark Garlanger added 'Heath H-8-1 8k Static RAM' device. + +ROMSET: +None required. + +$end +$info=h8_h_8_5 +$mame +0.280 [Mark Garlanger] + +Heath H-8-5 Serial/Casette Card, , ???? + +DRIVER: +devices/bus/heathzenith/h8/h_8_5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Mark Garlanger added 'Heath H-8-5 Serial/Casette Card' device. + +ROMSET: +None required. + +$end +$info=h8_ha_8_6 +$mame +0.281 [Mark Garlanger] + +Heath Z80 CPU board, , ???? + +DRIVER: +devices/bus/heathzenith/h8/ha_8_6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Mark Garlanger added 'Heath Z80 CPU board' device. + +ROMSET: +8192 bytes in 2 files / 5.99Kb packed + +$end +$info=h8_ha_8_8 +$mame +0.281 [Mark Garlanger] + +Heath HA-8-8 Extended Configuration Option Board, , ???? + +DRIVER: +devices/bus/heathzenith/h8/ha_8_8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Mark Garlanger added 'Heath HA-8-8 Extended Configuration Option Board' device. + +ROMSET: +None required. + +$end +$info=h8_intc +$mame +0.184 + +H8 interrupt controller, , ???? + +DRIVER: +devices/cpu/h8/h8_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Don't detect an nmi at power-on when initial pin state is 'ASSERT_LINE', h8_timer: prevent multiple interrupts when timer wasn't clocked [hap]. +- 0.263: Revert confusing change. h8h does not have 16-bit iscr, add support for rising edge interrupts. Base h8 does not have ISR. Don't clear IRQ pin inputs at reset [hap]. +- 0.186: Changed description to 'H8 interrupt controller'. +- 0.184: Added 'H8 INTC' device. + +ROMSET: +None required. + +$end +$info=h8_sci +$mame +0.153 + +H8 Serial Communications Interface, , ???? + +DRIVER: +devices/cpu/h8/h8_sci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Add todo note; correct m_ssr_read logic [hap]. +- 0.271: Disable logging by default & don't log debugger reads. Only start sending data via DMA if transmitter is enabled. Clear TEND when sending data via DMA. TDRE, RDRF, ORER, PER and FER flags can be cleared to 0 only if they have first been read while set to 1. Only set TEND when there is no more data to send. Receiver is started only on high to low rxd in asynchronous mode, when receiving and sending in synchronous mode when data is sent, or continuously when receiving without sending in synchronous mode. Set rx status to idle when stopping clock in rx_async_step(). Remove double invert when calculating parity in rx_async_step(). Remove redundant check for synchronous mode in rx_async_step() [smf]. +- 0.268: Add safety check in internal_update for possible negative ticks, h8325: mask unused sci register bits [hap]. +- 0.264: Suppress SCK transition at end of transmit sequence, yet again [AJR]. Fix sync transmissions. Entirely revise clocking [Olivier Galibert]. +- 0.256: Bring interface up in the CPU [Olivier Galibert]. +- 0.240: Don't set TDRE status bit when receiving [Devin Acker]. +- 0.153: Added 'H8 Serial Communications Interface' device. + +ROMSET: +None required. + +$end +$info=h8_timer16 +$mame +0.153 + +H8 16-bit timer, , ???? + +DRIVER: +devices/cpu/h8/h8_timer16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Remove IRQ check from recalc_event for software that polls the timer irq flags with interrupts disabled, big performance drop for mu100 unfortunately [hap]. +- 0.263: Status flags are set no matter the irq enable flags, add trampolines for h8/325 [hap]. +- 0.186: Changed description to 'H8 16-bit timer'. +- 0.153: Added 'H8 16-bits timer' device. + +ROMSET: +None required. + +$end +$info=h8_timer16_channel +$mame +0.184 + +H8 16-bit timer channel, , ???? + +DRIVER: +devices/cpu/h8/h8_timer16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (h8_16bits_timer_channel) to (h8_timer16_channel) and description changed to 'H8 16-bit timer channel'. +- 0.184: Added 'H8 16-bits timer channel' device. + +ROMSET: +None required. + +$end +$info=h8_timer8_channel +$mame +0.184 + +H8 8-bit timer channel, , ???? + +DRIVER: +devices/cpu/h8/h8_timer8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Remove unneeded timer_tick function, mastmind: replace internal artwork hacky V with checkmark icon [hap]. +- 0.263: Small correction in recalc_event. Fix divide by 0 crash [hap]. +- 0.187: Renamed (h8_8bits_timer_channel) to (h8_timer8_channel) and description changed to 'H8 8-bit timer channel'. +- 0.184: Added 'H8 8-bits timer channel' device. + +ROMSET: +None required. + +$end +$info=h8_watchdog +$mame +0.174 + +H8 watchdog, , ???? + +DRIVER: +devices/cpu/h8/h8_watchdog.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Improve overflow flag reset [hap]. +- 0.174: Added 'H8 watchdog' device. + +ROMSET: +None required. + +$end +$info=h8_wh_8_16 +$mame +0.281 [Mark Garlanger] + +Heath WH-8-16 16k Static RAM, , ???? + +DRIVER: +devices/bus/heathzenith/h8/wh_8_16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Mark Garlanger added 'Heath WH-8-16 16k Static RAM' device. + +ROMSET: +None required. + +$end +$info=h83002 +$mame +0.171 + +Hitachi H8/3002, , ???? + +DRIVER: +devices/cpu/h8/h83002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Clean up TEND configuration [AJR]. +- 0.196: Changed description to 'Hitachi H8/3002' [Angelo Salese]. +- 0.171: Added 'H8/3002' device. + +ROMSET: +None required. + +$end +$info=h83003 +$mame +0.201 [R. Belmont] + +Hitachi H8/3003, , ???? + +DRIVER: +devices/cpu/h8/h83003.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Expose all four TEND outputs [AJR]. +- 0.201: R. Belmont added 'Hitachi H8/3003' device. + +ROMSET: +None required. + +$end +$info=h83030 +$mame +0.231 [Olivier Galibert] + +Hitachi H8/3030, , ???? + +DRIVER: +devices/cpu/h8/h83032.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Olivier Galibert added 'Hitachi H8/3030' device. + +ROMSET: +None required. + +$end +$info=h83031 +$mame +0.231 [Olivier Galibert] + +Hitachi H8/3031, , ???? + +DRIVER: +devices/cpu/h8/h83032.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Olivier Galibert added 'Hitachi H8/3031' device. + +ROMSET: +None required. + +$end +$info=h83032 +$mame +0.231 [Olivier Galibert] + +Hitachi H8/3032, , ???? + +DRIVER: +devices/cpu/h8/h83032.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Olivier Galibert added 'Hitachi H8/3032' device. + +ROMSET: +None required. + +$end +$info=h83040 +$mame +0.232 [Olivier Galibert] + +Hitachi H8/3040, , ???? + +DRIVER: +devices/cpu/h8/h83042.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Olivier Galibert added 'Hitachi H8/3040' device. + +ROMSET: +None required. + +$end +$info=h83041 +$mame +0.232 [Olivier Galibert] + +Hitachi H8/3041, , ???? + +DRIVER: +devices/cpu/h8/h83042.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Olivier Galibert added 'Hitachi H8/3041' device. + +ROMSET: +None required. + +$end +$info=h83042 +$mame +0.232 [Olivier Galibert] + +Hitachi H8/3042, , ???? + +DRIVER: +devices/cpu/h8/h83042.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Olivier Galibert added 'Hitachi H8/3042' device. + +ROMSET: +None required. + +$end +$info=h83044 +$mame +0.184 + +Hitachi H8/3044, , ???? + +DRIVER: +devices/cpu/h8/h83048.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8/3044' [Angelo Salese]. +- 0.184: Added 'H8/3044' device. + +ROMSET: +None required. + +$end +$info=h83045 +$mame +0.184 + +Hitachi H8/3045, , ???? + +DRIVER: +devices/cpu/h8/h83048.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8/3045' [Angelo Salese]. +- 0.184: Added 'H8/3045' device. + +ROMSET: +None required. + +$end +$info=h83047 +$mame +0.184 + +Hitachi H8/3047, , ???? + +DRIVER: +devices/cpu/h8/h83048.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8/3047' [Angelo Salese]. +- 0.184: Added 'H8/3047' device. + +ROMSET: +None required. + +$end +$info=h83048 +$mame +0.178 + +Hitachi H8/3048, , ???? + +DRIVER: +devices/cpu/h8/h83048.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8/3048' [Angelo Salese]. +- 0.178: Added 'H8/3048' device. + +ROMSET: +None required. + +$end +$info=h83202 +$mame +0.264 [hap] + +Hitachi H8/3202, , ???? + +DRIVER: +devices/cpu/h8/h83217.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8/3202' device. + +ROMSET: +None required. + +$end +$info=h83212 +$mame +0.264 [hap] + +Hitachi H8/3212, , ???? + +DRIVER: +devices/cpu/h8/h83217.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8/3212' device. + +ROMSET: +None required. + +$end +$info=h83214 +$mame +0.264 [hap] + +Hitachi H8/3214, , ???? + +DRIVER: +devices/cpu/h8/h83217.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8/3214' device. + +ROMSET: +None required. + +$end +$info=h83216 +$mame +0.264 [hap] + +Hitachi H8/3216, , ???? + +DRIVER: +devices/cpu/h8/h83217.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8/3216' device. + +ROMSET: +None required. + +$end +$info=h83217 +$mame +0.264 [hap] + +Hitachi H8/3217, , ???? + +DRIVER: +devices/cpu/h8/h83217.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8/3217' device. + +ROMSET: +None required. + +$end +$info=h8322 +$mame +0.263 [hap] + +Hitachi H8/322, , ???? + +DRIVER: +devices/cpu/h8/h8325.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Hitachi H8/322' device. + +ROMSET: +None required. + +$end +$info=h8323 +$mame +0.263 [hap] + +Hitachi H8/323, , ???? + +DRIVER: +devices/cpu/h8/h8325.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Hitachi H8/323' device. + +ROMSET: +None required. + +$end +$info=h8324 +$mame +0.263 [hap] + +Hitachi H8/324, , ???? + +DRIVER: +devices/cpu/h8/h8325.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Hitachi H8/324' device. + +ROMSET: +None required. + +$end +$info=h8325 +$mame +0.263 [hap] + +Hitachi H8/325, , ???? + +DRIVER: +devices/cpu/h8/h8325.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Hitachi H8/325' device. + +ROMSET: +None required. + +$end +$info=h8325_intc +$mame +0.263 [hap] + +H8/325 interrupt controller, , ???? + +DRIVER: +devices/cpu/h8/h8_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'H8/325 interrupt controller' device. + +ROMSET: +None required. + +$end +$info=h8325_timer16_channel +$mame +0.263 [hap] + +H8/325 16-bit timer channel, , ???? + +DRIVER: +devices/cpu/h8/h8_timer16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'H8/325 16-bit timer channel' device. + +ROMSET: +None required. + +$end +$info=h83256 +$mame +0.263 [hap] + +Hitachi H8/3256, , ???? + +DRIVER: +devices/cpu/h8/h8325.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Hitachi H8/3256' device. + +ROMSET: +None required. + +$end +$info=h83257 +$mame +0.263 [hap] + +Hitachi H8/3257, , ???? + +DRIVER: +devices/cpu/h8/h8325.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Hitachi H8/3257' device. + +ROMSET: +None required. + +$end +$info=h83334 +$mame +0.218 + +Hitachi H8/3334, , ???? + +DRIVER: +devices/cpu/h8/h83337.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'Hitachi H8/3334' device. + +ROMSET: +None required. + +$end +$info=h83336 +$mame +0.218 + +Hitachi H8/3336, , ???? + +DRIVER: +devices/cpu/h8/h83337.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'Hitachi H8/3336' device. + +ROMSET: +None required. + +$end +$info=h83337 +$mame +0.218 + +Hitachi H8/3337, , ???? + +DRIVER: +devices/cpu/h8/h83337.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Add readback of wscr and stcr [hap]. +- 0.218: Added 'Hitachi H8/3337' device. + +ROMSET: +None required. + +$end +$info=h88 +$mame +0.262 [Mark Garlanger] + +H-88, Heath Company, 1979 + +Heathkit's H8 is an Intel 8080A-based microcomputer sold in kit form starting in 1977. The H8 is similar to the S-100 bus computers of the era, and like those machines is often used with the CP/M operating system on floppy disk. The main difference between the H8 and S-100 machines is the bus; the H8 uses a 50-pin bus design that was smaller, more robust and better engineered electrically. The machine also includes a bootstrap ROM that makes it easier to start up, including code for running basic input/output and allowing input through a front-mounted octal keypad and front panel display, instead of the binary switches and lights used on machines like the Altair 8800. The H8 requires a separate terminal to be truly useful; Heathkit introduced several terminals as well. A successor model, the "All-in-One" Heathkit H89, combines a Z80 processor board and a floppy disk drive into the cabinet of an Heathkit H19 terminal. This model also was sold in fully assembled form as the WH89. These were later sold by Zenith Electronics with their name on the front as the Zenith Z-89 (source: https://en.wikipedia.org/wiki/Heathkit_H8). + +DRIVER: +heathzenith/h89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +h88_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed description to 'H-88'. +- 0.262: Mark Garlanger added 'Heath Company Heathkit H88' system. + +ROMSET: +2048 bytes in 1 file / 1.61Kb packed + +$end +$info=h89 +$mame +0.132 [Sandro Ronco] + +H-89, Heath Company, 1979 + +In 1978 Heath introduced the Heathkit H88 which combined the H19 terminal and a new Zilog Z80-based single-board processor into the case of the H19. A version with a disk drive incorporated to the right of the terminal screen became the H89. The machines bore a strong resemblance to the TRS-80 Model III and similar all-in-one computers. The H89 was available both in kit form for $1595, and fully assembled form as the WH89 for $2295. Soon after the introduction of the H89, Heathkit was purchased by Zenith in order to enter the microcomputer market. They continued sales of the H89 with their own labeling on the front as the Zenith Z89. Eventually, Zenith Data Systems (Heathkit plus the computer division of Zenith) was purchased by Bull HN (CII Bull, Honeywell and Nippon Electric) because they needed a US maker of microcomputers in order to comply with government purchase requirements. Kit sales were ended soon after that purchase (source: http://en.wikipedia.org/wiki/Heathkit_H8). + +DRIVER: +heathzenith/h89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.273: Added H89 variant with CDR Systems BIOS and floppy controller. Converted the SigmaSoft Parallel Port to a slot card device [Mark Garlanger]. +- 0.272: Converted the H-17 floppy drive controller to a slot card device [Mark Garlanger]. +- 0.266: Changed description to 'H-89'. +- 0.132: Sandro Ronco added skeleton driver of 'Heathkit H89' system. + +ROMSET: +51200 bytes in 14 files / 37.35Kb packed + +$end +$info=h89_cdr +$mame +0.273 [Mark Garlanger] + +H-89 with CDR Equipment, Heath Company, 1981 + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as text processing, data management, and using productivity software of the era. It included a pre-installed MS-DOS operating system and came with support software for configuration and use. + +DRIVER: +heathzenith/h89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: Mark Garlanger added 'Heath Company H-89 with CDR Equipment' system. + +$end +$info=h89_mms +$mame +0.267 [Mark Garlanger] + +H-89 with MMS Equipment, Heath Company, 1981 + +In 1978 Heath introduced the Heathkit H88 which combined the H19 terminal and a new Zilog Z80-based single-board processor into the case of the H19. A version with a disk drive incorporated to the right of the terminal screen became the H89. The machines bore a strong resemblance to the TRS-80 Model III and similar all-in-one computers. The H89 was available both in kit form for $1595, and fully assembled form as the WH89 for $2295. Soon after the introduction of the H89, Heathkit was purchased by Zenith in order to enter the microcomputer market. They continued sales of the H89 with their own labeling on the front as the Zenith Z89. Eventually, Zenith Data Systems (Heathkit plus the computer division of Zenith) was purchased by Bull HN (CII Bull, Honeywell and Nippon Electric) because they needed a US maker of microcomputers in order to comply with government purchase requirements. Kit sales were ended soon after that purchase (source: http://en.wikipedia.org/wiki/Heathkit_H8). + +DRIVER: +heathzenith/h89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: Mark Garlanger added 'Heath Company H-89 with MMS Equipment' system. + +$end +$info=h89_sigma_snd +$mame +0.272 [R. Belmont] + +SigmaSoft Sound Effects Board, , ???? + +DRIVER: +devices/bus/heathzenith/h89/sigmasoft_sound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: R. Belmont added 'SigmaSoft Sound Effects Board' device. + +ROMSET: +None required. + +$end +$info=h89_we_pullup +$mame +0.272 [R. Belmont] + +Pullup resistor needed when P506 slot is empty, , ???? + +DRIVER: +devices/bus/heathzenith/h89/we_pullup.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: R. Belmont added 'Pullup resistor needed when P506 slot is empty' device. + +ROMSET: +None required. + +$end +$info=h89_z37 +$mame +0.256 [Mark Garlanger] + +Heathkit Z-37 Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/heathzenith/h89/z37_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Renamed (heath_z37_fdc) to (h89_z37) and description changed to 'Heathkit Z-37 Floppy Disk Controller'. +- 0.268: Fix HDOS 2.0 INIT (disk formatting) (#12535). Always assert floppy drive controller’s ready input (fixes HDOS 2.0 formatting) [Mark Garlanger]. +- 0.257: Fixed some minor issues and cleaned up code (heathkit/z37_fdc.cpp) [Mark Garlanger]. +- 0.256: Mark Garlanger added 'Heath H/Z-37 Soft-sectored Controller' device. + +ROMSET: +None required. + +$end +$info=h89bus +$mame +0.272 [R. Belmont] + +H-89/Z-90 bus, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Setup io addresses instead of run-time decoding of PROM (#13533): Remove unneeded method, minor cleanup; get addresses directly from I/O PROMs; use address_space_installer for io mapping; revert "Use address_space_installer for io mapping" (this reverts commit 92997ac93282514674012b085052030aaa21aff8) [Mark Garlanger]. Prevent gcc11 uninitialized variable compile warning [hap]. +- 0.272: R. Belmont added 'H-89/Z-90 bus' device. + +ROMSET: +None required. + +$end +$info=h89bus_io_decoder_444_43 +$mame +0.279 [Mark Garlanger] + +Heath H89 IO Decoder 444-43 PROM, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Mark Garlanger added 'Heath H89 IO Decoder 444-43 PROM' device. + +ROMSET: +256 bytes in 1 file / 0.03Kb packed + +$end +$info=h89bus_io_decoder_444_61 +$mame +0.279 [Mark Garlanger] + +Heath H89 IO Decoder 444-61 PROM, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Mark Garlanger added 'Heath H89 IO Decoder 444-61 PROM' device. + +ROMSET: +256 bytes in 1 file / 0.03Kb packed + +$end +$info=h89bus_io_decoder_cdr86 +$mame +0.279 [Mark Garlanger] + +Heath H89 IO Decoder CDR86 PROM, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Mark Garlanger added 'Heath H89 IO Decoder CDR86 PROM' device. + +ROMSET: +256 bytes in 1 file / 0.04Kb packed + +$end +$info=h89bus_io_decoder_mms_61c +$mame +0.279 [Mark Garlanger] + +Heath H89 IO Decoder MMS 444-61c PROM, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Mark Garlanger added 'Heath H89 IO Decoder MMS 444-61c PROM' device. + +ROMSET: +256 bytes in 1 file / 0.05Kb packed + +$end +$info=h89bus_io_decoder_socket +$mame +0.279 [Mark Garlanger] + +Heath H89 IO Decoder Socket, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Mark Garlanger added 'Heath H89 IO Decoder Socket' device. + +ROMSET: +None required. + +$end +$info=h89bus_lslot +$mame +0.272 [R. Belmont] + +H-89 left (memory) slot, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: R. Belmont added 'H-89 left (memory) slot' device. + +ROMSET: +None required. + +$end +$info=h89bus_rslot +$mame +0.272 [R. Belmont] + +H-89 right (I/O) slot, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h89bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: R. Belmont added 'H-89 right (I/O) slot' device. + +ROMSET: +None required. + +$end +$info=h89h_88_3 +$mame +0.272 [R. Belmont] + +Heath H-88-3 3-port Serial Board, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h_88_3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: R. Belmont added 'Heath H-88-3 3-port Serial Board' device. + +ROMSET: +None required. + +$end +$info=h89h_88_5 +$mame +0.262 [Mark Garlanger] + +Heath H-88-5 Cassette Interface Board, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h_88_5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +h88_cass.xml + +WIP: +- 0.272: Renamed (heath_h_88_cass_device) to (h89h_88_5) and description changed to 'Heath H-88-5 Cassette Interface Board'. +- 0.262: Mark Garlanger added 'Heath H-88-5 Cassette Interface' device. + +ROMSET: +None required. + +$end +$info=h89ha_88_3 +$mame +0.272 [R. Belmont] + +Heath HA-88-3 3-port Serial Board, , ???? + +DRIVER: +devices/bus/heathzenith/h89/h_88_3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: R. Belmont added 'Heath HA-88-3 3-port Serial Board' device. + +ROMSET: +None required. + +$end +$info=h8bus +$mame +0.280 [Mark Garlanger] + +Heathkit H8 bus (Benton Harbor Bus), , ???? + +DRIVER: +devices/bus/heathzenith/h8/h8bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Mark Garlanger added 'Heathkit H8 bus (Benton Harbor Bus)' device. + +ROMSET: +None required. + +$end +$info=h8bus_slot +$mame +0.280 [Mark Garlanger] + +Heath H-8 slot, , ???? + +DRIVER: +devices/bus/heathzenith/h8/h8bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Mark Garlanger added 'Heath H-8 slot' device. + +ROMSET: +None required. + +$end +$info=h8h_dma +$mame +0.174 + +H8H DMA controller, , ???? + +DRIVER: +devices/cpu/h8/h8_dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Renamed (h8_dma) to (h8h_dma) and description changed to 'H8H DMA controller'. +- 0.254: Enable DEND interrupts [AJR]. +- 0.174 Added H8 DMA controller' device. + +ROMSET: +None required. + +$end +$info=h8h_dma_channel +$mame +0.174 + +H8H DMA channel, , ???? + +DRIVER: +devices/cpu/h8/h8_dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Renamed (h8_dma_channel) to (h8h_dma_channel) and description changed to 'H8H DMA channel'. +- 0.174: Added 'H8 DMA channel' device. + +ROMSET: +None required. + +$end +$info=h8h_intc +$mame +0.171 + +H8H interrupt controller, , ???? + +DRIVER: +devices/cpu/h8/h8_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'H8H interrupt controller'. +- 0.171: Added 'H8H INTC' device. + +ROMSET: +None required. + +$end +$info=h8h_timer16_channel +$mame +0.161 + +H8H 16-bit timer channel, , ???? + +DRIVER: +devices/cpu/h8/h8_timer16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (h8h_16bits_timer_channel) to (h8h_timer16_channel) and description changed to 'H8H 16-bit timer channel'. +- 0.161: Added 'H8H 16-bits timer channel' device. + +ROMSET: +None required. + +$end +$info=h8h_timer8_channel +$mame +0.153 + +H8H 8-bit timer channel, , ???? + +DRIVER: +devices/cpu/h8/h8_timer8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (h8h_8bits_timer_channel) to (h8h_timer8_channel) and description changed to 'H8H 8-bit timer channel'. +- 0.154: Renamed (h8h_16bits_timer_channel) to (h8h_8bits_timer_channel). +- 0.153: Added 'H8H 8-bits timer channel' device. + +ROMSET: +None required. + +$end +$info=h8s_dma +$mame +0.256 [Olivier Galibert] + +H8S DMA controller, , ???? + +DRIVER: +devices/cpu/h8/h8_dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Olivier Galibert added 'H8S DMA controller' device. + +ROMSET: +None required. + +$end +$info=h8s_dma_channel +$mame +0.256 [Olivier Galibert] + +H8S DMA channel, , ???? + +DRIVER: +devices/cpu/h8/h8_dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Olivier Galibert added 'H8S DMA channel' device. + +ROMSET: +None required. + +$end +$info=h8s_intc +$mame +0.153 + +H8S interrupt controller, , ???? + +DRIVER: +devices/cpu/h8/h8_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'H8S interrupt controller'. +- 0.153: Added 'H8S INTC' device. + +ROMSET: +None required. + +$end +$info=h8s_timer16_channel +$mame +0.153 + +H8S 16-bit timer channel, , ???? + +DRIVER: +devices/cpu/h8/h8_timer16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (h8s_16bits_timer_channel) to (h8s_timer16_channel) and description changed to 'H8S 16-bit timer channel'. +- 0.153: Added 'H8S 16-bits timer channel' device. + +ROMSET: +None required. + +$end +$info=h8s2241 +$mame +0.150 + +Hitachi H8S/2241, , ???? + +DRIVER: +devices/cpu/h8/h8s2245.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2241' [Angelo Salese]. +- 0.153: Renamed (h8s_2241) to (h8s2241). +- 0.150: Added 'H8S/2241' device. + +ROMSET: +None required. + +$end +$info=h8s2242 +$mame +0.184 + +Hitachi H8S/2242, , ???? + +DRIVER: +devices/cpu/h8/h8s2245.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2242' [Angelo Salese]. +- 0.184: Added 'H8S/2242' device. + +ROMSET: +None required. + +$end +$info=h8s2245 +$mame +0.184 + +Hitachi H8S/2245, , ???? + +DRIVER: +devices/cpu/h8/h8s2245.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2242' [Angelo Salese]. +- 0.184: Added 'H8S/2245' device. + +ROMSET: +None required. + +$end +$info=h8s2246 +$mame +0.150 + +Hitachi H8S/2246, , ???? + +DRIVER: +devices/cpu/h8/h8s2245.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2246' [Angelo Salese]. +- 0.153: Renamed (h8s_2246) to (h8s2246). +- 0.150: Added 'H8S/2246' device. + +ROMSET: +None required. + +$end +$info=h8s2310 +$mame +0.264 [hap] + +Hitachi H8S/2310, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2310' device. + +ROMSET: +None required. + +$end +$info=h8s2311 +$mame +0.264 [hap] + +Hitachi H8S/2311, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2311' device. + +ROMSET: +None required. + +$end +$info=h8s2312 +$mame +0.264 [hap] + +Hitachi H8S/2312, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2312' device. + +ROMSET: +None required. + +$end +$info=h8s2313 +$mame +0.264 [hap] + +Hitachi H8S/2313, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2313' device. + +ROMSET: +None required. + +$end +$info=h8s2315 +$mame +0.264 [hap] + +Hitachi H8S/2315, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2315' device. + +ROMSET: +None required. + +$end +$info=h8s2316 +$mame +0.264 [hap] + +Hitachi H8S/2316, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2316' device. + +ROMSET: +None required. + +$end +$info=h8s2317 +$mame +0.264 [hap] + +Hitachi H8S/2317, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2317' device. + +ROMSET: +None required. + +$end +$info=h8s2318 +$mame +0.264 [hap] + +Hitachi H8S/2318, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2318' device. + +ROMSET: +None required. + +$end +$info=h8s2319 +$mame +0.264 [hap] + +Hitachi H8S/2319, , ???? + +DRIVER: +devices/cpu/h8/h8s2319.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'Hitachi H8S/2319' device. + +ROMSET: +None required. + +$end +$info=h8s2320 +$mame +0.184 + +Hitachi H8S/2320, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Enable DREQ inputs and add TEND outputs [AJR]. +- 0.196: Changed description to 'Hitachi H8S/2320' [Angelo Salese]. +- 0.184: Added 'H8S/2320' device. + +ROMSET: +None required. + +$end +$info=h8s2321 +$mame +0.184 + +Hitachi H8S/2321, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2321' [Angelo Salese]. +- 0.184: Added 'H8S/2321' device. + +ROMSET: +None required. + +$end +$info=h8s2322 +$mame +0.184 + +Hitachi H8S/2322, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2322' [Angelo Salese]. +- 0.184: Added 'H8S/2322' device. + +ROMSET: +None required. + +$end +$info=h8s2323 +$mame +0.150 + +Hitachi H8S/2323, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2323' [Angelo Salese]. +- 0.153: Renamed (h8s_2323) to (h8s2323). +- 0.150: Added 'H8S/2323' device. + +ROMSET: +None required. + +$end +$info=h8s2324 +$mame +0.184 + +Hitachi H8S/2324, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2324' [Angelo Salese]. +- 0.184: Added 'H8S/2324' device. + +ROMSET: +None required. + +$end +$info=h8s2326 +$mame +0.184 + +Hitachi H8S/2326, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2326' [Angelo Salese]. +- 0.184: Added 'H8S/2326' device. + +ROMSET: +None required. + +$end +$info=h8s2327 +$mame +0.184 + +Hitachi H8S/2327, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2327' [Angelo Salese]. +- 0.184: Added 'H8S/2327' device. + +ROMSET: +None required. + +$end +$info=h8s2328 +$mame +0.184 + +Hitachi H8S/2328, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2328' [Angelo Salese]. +- 0.184: Added 'H8S/2328' device. + +ROMSET: +None required. + +$end +$info=h8s2329 +$mame +0.184 + +Hitachi H8S/2329, , ???? + +DRIVER: +devices/cpu/h8/h8s2329.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2329' [Angelo Salese]. +- 0.184: Added 'H8S/2329' device. + +ROMSET: +None required. + +$end +$info=h8s2653 +$mame +0.184 + +Hitachi H8S/2653, , ???? + +DRIVER: +devices/cpu/h8/h8s2655.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2653' [Angelo Salese]. +- 0.184: Added 'H8S/2653' device. + +ROMSET: +None required. + +$end +$info=h8s2655 +$mame +0.150 + +Hitachi H8S/2655, , ???? + +DRIVER: +devices/cpu/h8/h8s2655.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi H8S/2655' [Angelo Salese]. +- 0.153: Renamed (h8s_2655) to (h8s2655). +- 0.150: Added 'H8S/2655' device. + +ROMSET: +None required. + +$end +$info=hal2 +$mame +0.198 + +SGI HAL2, , ???? + +DRIVER: +sgi/hal2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: SGI HAL2 audio: Corrected chip revision ID to match real hardware [Ryan Holtz]. +- 0.211: SGI HAL2 audio updates: Added 'handling for different frequency rates and fixed stereo DAC playback. Moved DAC devices into HAL2 from HPC3. Implemented DAC parameter read-back +[Ryan Holtz]. +- 0.198: Added 'SGI HAL2' device. + +ROMSET: +None required. + +$end +$info=hanihac +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Hanimex Home Arcade Centre, Hanimex, 1982 + +It's a clone of the Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey? (source: http://en.wikipedia.org/wiki/Arcadia_2001). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Hanimex Home Arcade Centre' system. + +ROMSET: +None required. + +$end +$info=harddisk_image +$mame +0.149u1 + +Hard disk, , ???? + +DRIVER: +devices/imagedev/harddriv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Fix racedrivpan audio ROM duplicate SHA1 (#14175) [Jamie McCadden]. +- 0.271: Changed description to 'Hard disk'. +- 0.262: Use multibyte.h helpers [AJR]. +- 0.236: Allow specifying the desired block size for loose files / verifying a CHD's block size [R. Belmont]. +- 0.149u1: Added 'Harddisk' device. + +ROMSET: +None required. + +$end +$info=harriet +$mame +0.149u1 [Ash Evans] + +Harriet, Quantel, 1990 + +A professional digital video production system equipped with advanced technology for real-time image editing and manipulation for its time. Designed for television studios and post-production, it offered compositing, color grading, and special effects features via an intuitive graphical interface. Targeted at professionals in the audiovisual sector. + +DRIVER: +quantel/harriet.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.149u1: Ash Evans added 'skelton driver of Quadtel Harriet' system. + +ROMSET: +32768 bytes in 2 files / 15.90Kb packed + +$end +$info=has_wamg +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +TV Wild Adventure Mini Golf (NTSC), Hasbro / Milton Bradley / SSD Company LTD, 2005 + +Portable gaming console dedicated to miniature golf, featuring an LCD screen and simple analog controls. Designed to replicate a miniature arcade experience, it offered gameplay modes with virtual courses and scoring objectives. Equipped with characteristic sounds and pixelated animations, it targeted retro game enthusiasts and fans of simulated sports. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Hasbro/Milton Bradley/SSD Company LTD TV Wild Adventure Mini Golf' system. + +ROMSET: +4194304 bytes in 1 file / 1.53Mb packed + +$end +$info=hasp_savquest +$mame +0.282 [Angelo Salese] + +Alladin HASP dongle for Savage Quest, , ???? + +DRIVER: +devices/bus/centronics/hasp_savquest.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Alladin HASP dongle for Savage Quest' device. + +ROMSET: +None required. + +$end +$info=hawk +$mame +0.213 [Nigel Barnes, Phill Harvey-Smith] + +Husky Hawk, Husky Computers Ltd, 1987 + +The Husky Hawk has inherited the very solid case of the Hunter. The screen was well protected with a thick layer of plastic and all the ports had protective coverings. However, it was not designed to take the rough treatment that the Husky could endure. For example, it could not being used in the rain. The chicklet keyboard featured a numeric and arrow key keypad. However, Husky could produce 'cut down' versions dedicated to particular applications. Several peripheral could be connected to the Hawk. The Sidebox was designed to be used on the move and was powered by Hawk's internal batteries. It was firmly locked to the Bus expansion and accepted a portable 1200 baud modem, an analogue to digital converter, RAM and ROM disk expansions and a Parallel interface. The 'Homebase' expansion required a mains supply and automatically connected the Hawk to a 2400 baud modem and charger whenever it was placed on it. A 3.5" disc drive unit called Oracle (made in Japan by Brother) and a bar-code reader also could be connected to the mini-DIN serial port. The DEMOS operating system (for Disk EMulation Operating System) was a very compatible extended version of CP/M 2.2. All standard CP/M software - WordStar, CalcStar, Mbasic... - ran without problems. To overcome standard CP/M 80 column screen output, Husky used a 40 X 8 virtual window on a full size 80 x 25 screen (source: http://www.old-computers.com/museum/computer.asp?st=1&c=863). + +DRIVER: +husky/hawk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Nigel Barnes and Phill Harvey-Smith added 'Husky Computers Ltd Husky Hawk' system. + +ROMSET: +458752 bytes in 11 files / 267.79Kb packed + +$end +$info=hazl1420 +$mame +0.202 [AJR] + +1420 Video Display Terminal, Hazeltine, 1979 + +Technical infornation and pictures: http://terminals-wiki.org/wiki/index.php/Hazeltine_1420 + +DRIVER: +skeleton/hazl1420.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.202: AJR added 'Hazeltine 1420 Video Display Terminal' system. + +ROMSET: +6144 bytes in 3 files / 5.31Kb packed + +$end +$info=hazl1500 +$mame +0.180 [Al Kossow, Ryan Holtz] + +Hazeltine 1500, Hazeltine Corporation, 1977 + +The Hazeltine 1500 terminal was introduced in April, 1977 (source: http://terminals-wiki.org/wiki/index.php/Hazeltine_1500). + +DRIVER: +skeleton/hazeltin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.180: Al Kossow and Ryan Holtz added 'Hazeltine Corporation Hazeltine 1500' system. + +ROMSET: +4608 bytes in 4 files / 2.14Kb packed + +$end +$info=hazl1552 +$mame +0.202 [Al Kossow] + +Hazeltine 1552, Hazeltine Corporation, 1979 + +The Hazeltine 1500 was a popular smart terminal introduced by Hazeltine Corporation in April 1977 at a price of $1,125 (equivalent to $4,805 in 2020). Using a microprocessor and semiconductor random access memory, it implemented the basic features of the earlier Hazeltine 2000 in a much smaller and less expensive' system. It came to market just as the microcomputer revolution was taking off, and the 1500 was very popular among early hobbyist users. The final entry to the 1500 series was the Hazeltine 1552 introduced in August 1979 at $1,500. It added 'a VT52 emulation mode, separate cursor keys, and graphics characters (source: https://en.m.wikipedia.org/wiki/Hazeltine_1500). + +DRIVER: +skeleton/hazeltin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.202: Al Kossow added 'Hazeltine Corporation Hazeltine 1552' system. + +ROMSET: +6656 bytes in 5 files / 3.36Kb packed + +$end +$info=hb10 +$mame +0.155 [Wilbert Pol] + +HB-10 (MSX1, Japan), Sony, 1985 + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-10 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Sony HB-10' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=hb101 +$mame +0.250 [openMSX] + +HB-101 (MSX1, Japan), Sony, 1984 + +The HB-101 is a standard MSX1' system. It was produced in red and black cases (the red version being sold in Japan only). It has a handle that can be pulled on the front of the keyboard to carry it easily. It also has a "Pause" Key which can freeze any program. A little joystick could also be inserted onto the cursor keys. There is the same built-in software (Personal Data Bank) found on the HB-501. It is composed of an agenda, a memo and an address manager. You can even save your work with a special RAM cartridge. The HB-101P is the same system, "P" meaning PAL, but was the european model. In fact the HB-101 is very similar to the Sony HB-201 (more RAM) and the HB-501 (more RAM and a tape recorder built in) (source: http://www.old-computers.com/museum/computer.asp?c=783). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sony HB-101 (MSX1, Japan)' system. + +ROMSET: +49152 bytes in 2 files / 35.08Kb packed + +$end +$info=hb101p +$mame +0.155 [Wilbert Pol] + +HB-101P (MSX1, Europe), Sony, 1984 + +The HB-101 is a standard MSX1' system. It was produced in red and black cases (the red version being sold in Japan only). It has a handle that can be pulled on the front of the keyboard to carry it easily. It also has a "Pause" Key which can freeze any program. A little joystick could also be inserted onto the cursor keys. There is the same built-in software (Personal Data Bank) found on the HB-501. It is composed of an agenda, a memo and an address manager. You can even save your work with a special RAM cartridge. The HB-101P is the same system, "P" meaning PAL, but was the european model. In fact the HB-101 is very similar to the Sony HB-201 (more RAM) and the HB-501 (more RAM and a tape recorder built in) (source: http://www.old-computers.com/museum/computer.asp?c=783). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.250: Changed description to 'HB-101P (MSX1, Europe)'. +- 0.155: Wilbert Pol added 'Sony HB-101P' system. + +ROMSET: +49152 bytes in 2 files / 35.09Kb packed + +$end +$info=hb10p +$mame +0.129 [Miodrag Milanović] + +HB-10P (MSX1, Netherlands), Sony, 1986 + +The Sony HB-10P was one of Sony's first MSX models. I don't know the spec's so I can't say anything useful about it. The letters 'HB' mean 'HitBit' by the way (source: http://msxbanzai.tni.nl/computers/sony.html). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'HB-10P (MSX1, Netherlands)'. +- 0.129: Miodrag Milanović added 'Sony HB-10P' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=hb201 +$mame +0.81 [Jirou Kaneda] + +HB-201 (MSX1, Japan), Sony, 1985 + +The Sony HB-201 (the P stands for PAL version) is similar to the HB-101 but has 64kB of RAM. The computer has a PAUSE button that halts the CPU, and a carrying handle to make it more portable. The bottom of the case has a storage place to store the mains cable during transport. Optionally one could place a joystick in the middle of the cursor keys to play games with a joystick. The HB-201 came in a black and a white version (source: http://www.msx.org/wiki/Sony_HB-201P). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-201 (MSX1, Japan)'. +- 0.81: Jirou Kaneda added 'Sony HB-201' system. + +ROMSET: +49152 bytes in 2 files / 35.11Kb packed + +$end +$info=hb201p +$mame +0.81 [Jirou Kaneda] + +HB-201P (MSX1, Europe), Sony, 1985 + +The Sony HB-201 (the P stands for PAL version) is similar to the HB-101 but has 64kB of RAM. The computer has a PAUSE button that halts the CPU, and a carrying handle to make it more portable. The bottom of the case has a storage place to store the mains cable during transport. Optionally one could place a joystick in the middle of the cursor keys to play games with a joystick. The HB-201 came in a black and a white version (source: http://www.msx.org/wiki/Sony_HB-201P). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-201P (MSX1, Europe)'. +- 0.81: Jirou Kaneda added 'Sony HB-201P' system. + +ROMSET: +49152 bytes in 2 files / 35.08Kb packed + +$end +$info=hb20p +$mame +0.129 [Miodrag Milanović] + +HB-20P (MSX1, Spain), Sony, 1986 + +The Hit-Bit 20 is a very basic MSX "1" computer. It looks very similar to the Hit-Bit 10. If someone could tell us the difference that would be nice. It seems to have been sold only in Spain. The Hit-Bit 20P model has a spanish keyboard, which is strange, as if we follow the Sony naming logic, the Spanish model would have been called Hit-Bit 20S, and not Hit-Bit 20P which was reserved for PAL models which didn't need a special keyboard (source: http://www.old-computers.com/museum/computer.asp?st=1&c=887). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-20P (MSX1, Spain)'. +- 0.129: Miodrag Milanović added 'Sony HB-20P (Spanish)' system. + +ROMSET: +32768 bytes in 1 file / 25.34Kb packed + +$end +$info=hb501p +$mame +0.81 [Jirou Kaneda] + +HB-501P (MSX1, Europe), Sony, 1984 + +The Sony MSX-501 or Sony HitBit HB-501 was a compatible home computer MSX-1 developed by Sony, which launched in 1985. For units sold outside Japan, Sony added 'a suffix indicating the keyboard layout and / or language of the possible applications in ROM and manual. This team, along with the Sanyo PHC-30 are the only MSX cassette integrate the unit into your computer. Shape and performance are just like a Sony HB-11 he had been replaced by ROM dictionary PIM application, it would have integrated a cassette lectograbadora and had changed color from black casing. It is well received by the press, which places it second behind the Spectravideo benefits SVI-738 (source, translated from spanish: http://es.wikipedia.org/wiki/Sony_HB-501). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-501P (MSX1, Europe)'. +- 0.81: Jirou Kaneda added 'Sony HB-501P' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=hb55 +$mame +0.155 [Wilbert Pol] + +HB-55 (MSX1, Japan), Sony, 1983 + +Sony began selling the HB-55 in November 1983 as a home computer that was compatible with the MSX architecture standard. Designed for ease of use for beginners without specialized knowledge, the HB-55 could be used just by plugging in ROM cartridges containing pre-written programs. It was priced at 54,800 Yen. The HB-55 had the following features: - The computer came with easy-to-use, menu-driven software for taking care of such household tasks as managing household schedules, creating address books, and making memos. - The HB-55 could run MSX software because it was compatible with the MSX architecture standard. - An ordinary household television set could be used as the computer's display, eliminating the need for a dedicated color display (source: http://museum.ipsj.or.jp/en/computer/personal/0100.html). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-55 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Sony HB-55' system. + +ROMSET: +40960 bytes in 2 files / 29.81Kb packed + +$end +$info=hb55d +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HB-55D (MSX1, Germany), Sony, 1984 + +The Hit-Bit 55 was a classic MSX1 computer. It was very similar to the Hit-Bit 75. Its most distinctive sign was its flat but good quality keyboard. It was one of the few MSX with the Philips VG-8000 to have a low-cost keyboard. Unlike the HB-75, it had only 16 KB RAM. There was a built-in software (scheduler and memo) which was a kind of cut-down version of the one built-in the HB-75, program size was only 8 KB against 16 KB on the HB-75, it seems that some version had the 16 KB version though. To save files made with this apps, a 4K S-RAM non-volatile cartridge was used (called HBI-55) (source: http://www.old-computers.com/museum/computer.asp?c=784&st=1). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'HB-55D (MSX1, Germany)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Sony HB-55D' system. + +ROMSET: +49152 bytes in 2 files / 34.55Kb packed + +$end +$info=hb55p +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HB-55P (MSX1, Europe), Sony, 1984 + +A bit more spartan hit, which is only just above the minimum requirements of the MSX standard (as opposed to its bigger brothers like the HP-75P). The HB-55P has only 16 Kbytes of RAM and a chiclet keyboard, but he has hit but like the other bits and application programs installed permanently in ROM (source, traslated from german: http://www.zock.com/8-Bit/D_HB55P.HTML). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HB-55P (MSX1, Europe)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Sony HB-55P' system. + +ROMSET: +49152 bytes in 2 files / 34.51Kb packed + +$end +$info=hb701fd +$mame +0.155 [Wilbert Pol] + +HB-701FD (MSX1, Japan), Sony, 1984 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=1680 + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.250: Changed description to 'HB-701FD (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Sony HB-701FD' system. + +ROMSET: +49152 bytes in 2 files / 37.29Kb packed + +$end +$info=hb75 +$mame +0.250 [openMSX] + +HB-75 (MSX1, Japan), Sony, 1984 + +Sony rolled out the HB-75 in April 1984 with many functional enhancements to the earlier HB-55. The HB-75 was a home computer compliant with the MSX architecture standard and came with 64 kilobytes of RAM and a retail price of ?69,800. It was preloaded with software known as the HiT BiT Note functions, which made it possible to create schedules and make and search address books directly from the keyboard. User-generated data could be printed in four colors with a color plotter-printer, which was sold separately, and saved for archival purposes (source: https://museum.ipsj.or.jp/en/computer/personal/0101.html). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sony HB-75 (MSX1, Japan)' system. + +ROMSET: +49152 bytes in 2 files / 34.33Kb packed + +$end +$info=hb75d +$mame +0.81 [Jirou Kaneda] + +HB-75D (MSX1, Germany), Sony, 1984 + +This is a quite popular MSX 1 computer. As soon as it was available (in Europe at least), a lot of extensions were already available too, making the HB-75 a quite complete' system. It is also a quite well designed computer. There's a built-in piece of software (Personal Data Bank) available on startup and composed of an agenda (scheduler), a memo, an address manager and a transfer utility. And you could save your work via a special RAM cartridge. Foreign models where named HB-75F for France, HB-75D for Germany or HB-75P for PAL models (source: http://www.msx.org/wiki/Sony_HB-75P). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'HB-75D (MSX1, Germany)'. +- 0.81: Jirou Kaneda added 'Sony HB-75D' system. + +ROMSET: +49152 bytes in 2 files / 34.55Kb packed + +$end +$info=hb75p +$mame +0.79 [Sean Young] + +HB-75P (MSX1, Europe), Sony, 1984 + +This is a quite popular MSX 1 computer. As soon as it was available (in Europe at least), a lot of extensions were already available too, making the HB-75 a quite complete' system. It is also a quite well designed computer. There's a built-in piece of software (Personal Data Bank) available on startup and composed of an agenda (scheduler), a memo, an address manager and a transfer utility. And you could save your work via a special RAM cartridge. Foreign models where named HB-75F for France, HB-75D for Germany or HB-75P for PAL models (source: http://www.msx.org/wiki/Sony_HB-75P). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HB-75P (MSX1, Europe)'. +- 0.79: Sean Young added 'Sony HB-75P' system. + +ROMSET: +49152 bytes in 2 files / 34.51Kb packed + +$end +$info=hb8000 +$mame +0.37b11 [Wilbert Pol] + +HB-8000 Hotbit (MSX1, Brazil), Sharp / Epcom, 1985 + +The Hotbit HB-8000 was a MSX1 home computer marketed by Epcom, and developed by the Brazilian subsidiary of Japanese corporation Sharp, in mid-1980s. The MSX machines were very popular in Brazil at the time, and they virtually killed all the other competing 8 bit microcomputers in the Brazilian market (source: http://en.wikipedia.org/wiki/Hotbit). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Renamed (hotbit11) to (hb8000) and description changed to 'HB-8000 Hotbit (MSX1, Brazil)'. +- 0.37b11: Wilbert Pol added 'Sharp/Epcom HB-8000 Hotbit 1.1' system. + +ROMSET: +65536 bytes in 2 files / 50.74Kb packed + +$end +$info=hbf1 +$mame +0.81 [Jirou Kaneda] + +HB-F1 (MSX2, Japan), Sony, 1986 + +This MSX 2 system, is basicaly a Sony HB-F1 with a 3?" disk drive built-in the case (2DD, 720 KB). The keyboard is quite complete with a numeric keypad and special keys. There is a hardware PAUSE-button which hangs the computer when pressed. The SPEED-CONTROLLER slider (slow-motion) and the REN-SHA-TURBO slider (auto-fire for both joysticks and spacebar) are nice features for playing games. Sadly this computer was only sold in Japan, so it's pretty hard to find one nowadays (source: http://www.old-computers.com/museum/computer.asp?st=1&c=773). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HB-F1 (MSX2, Japan)'; machine promoted to working [Wilbert Pol]. +- 0.81: Jirou Kaneda added 'Sony HB-F1' system. + +ROMSET: +131072 bytes in 5 files / 69.60Kb packed + +$end +$info=hbf1ii +$mame +0.81 [Jirou Kaneda] + +HB-F1II (MSX2, Japan), Sony, 1987 + +Sony HB-F1II is a cost reduced version of the HB-F1 to better compete against the Panasonic FS-A1, while also adding a REN-SHA-TURBO slider (auto-fire for both joystick and spacebar). The Sony HB-F1II was available only in black. It was aimed at the Japanese market. The computer comes with an external power adapter, it includes a pause button that allows users to pause the system at will and a speed slider to slow down the' system. The Sony HB-F1II is a MSX2 with 2 cartridge slots (one at the top, one at the back). The CPU is a Z80A from NEC (uPD780C-1). A MSX-Engine from Yamaha (S1985) is used. The AC-HB3 power adapter specifications are the same as the Panasonic FS-AA51 adapter for the Panasonic FS-A1 and FS-A1mkII (source: https://www.msx.org/wiki/Sony_HB-F1II). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Renamed (hbf12) to (hbf1ii) and description changed to 'HB-F1II (MSX2, Japan)'; machine promoted to working [Wilbert Pol]. +- 0.81: Jirou Kaneda added 'Sony HB-F1II' system. + +ROMSET: +114688 bytes in 4 files / 58.33Kb packed + +$end +$info=hbf1xd +$mame +0.81 [Jirou Kaneda] + +HB-F1XD (MSX2, Japan), Sony, 1987 + +This MSX 2 system, is basicaly a Sony HB-F1 with a 3?" disk drive built-in the case (2DD, 720Kb). The keyboard is quite complete with a numeric keypad and special keys. There is a hardware PAUSE-button which hangs the computer when pressed. The SPEED-CONTROLLER slider (slow-motion) and the REN-SHA-TURBO slider (auto-fire for both joysticks and spacebar) are nice features for playing games (source: http://www.old-computers.com/museum/computer.asp?st=1&c=773). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F1XD (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Sony HB-F1XD' system. + +ROMSET: +65536 bytes in 3 files / 49.23Kb packed + +$end +$info=hbf1xdj +$mame +0.82 [Jirou Kaneda] + +HB-F1XDJ (MSX2+, Japan), Sony, 1988 + +HB-F1XDJ is a unified standard 8-bit machine that MSX2 +, in the first half of 1989, (which is MSX2) appeared in the (tax) 69,800 yen as the successor of the HB-F1XD mk2. A series of models made by SONY, it is nicknamed "HIT BIT" series. It should be noted, has been released is HB-F1XV the second half of the year, except for the color of the panel portion of the FDD and the software that comes with HB-F1XDJ has changed (or has been improved defect of the sound source FM) at approximately the same, and price is the same. He was in his position as of MSX, the middle of the game machine and computer hobby. Incidentally, 88 is also considered as business use (source, traslated from japanese: http://www.amy.hi-ho.ne.jp/nakajima-jr/com/8bitpc/xdj.htm). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HB-F1XDJ (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'Sony HB-F1XDJ' system. + +ROMSET: +1441792 bytes in 3 files / 575.50Kb packed + +$end +$info=hbf1xv +$mame +0.82 [Jirou Kaneda] + +HB-F1XV (MSX2+, Japan), Sony, 1989 + +Technical information and pictures: http://www.system-cfg.com/detail.php?ident=735 + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'HB-F1XV (MSX2+, Japan)'. +- 0.81: Jirou Kaneda added 'Sony HB-F1XV (Japan)' system. + +ROMSET: +1441792 bytes in 3 files / 575.50Kb packed + +$end +$info=hbf5 +$mame +0.143u3 [Wilbert Pol] + +HB-F5 (MSX2, Japan), Sony, 1985 + +The HB-F5 is the first MSX2 computer released by Sony, aimed at the Japanese market. There are two colour varieties, either black or light grey. Europe instead got the HB-F9 in light grey the next year, which looks externally very similar to the HB-F5, but uses an MSX-Engine, has more RAM and a totally different firmware. The power button is on the left of the machine, the reset button is located below the cartridge slots. This computer has a QWERTY Japanese keyboard with ANSI layout for kana characters. The machine comes with a built-in Personal Databank with saving on cassette tape or the HBI-55 data cartridge. The firmware is launched automatically when you boot the machine. Bypassing this software on startup requires the user to press the DEL key during boot until a Beep sound, or to insert a cartridge into one of the slots before switching on the computer. This software has 6 options: Mode 40 or 80 columns, BASIC, Address, Schedule, Memo, Transfer (replaced by Copy when a HBI-55 cartridge is present). When there's a HBI-55 cartridge, it is possible in MSX-BASIC to save little programs on the data cartridge and to load / run them from this cartridge, with the commands SAVE"CAT:" and LOAD"CAT:". By comparison with the HB-55 and HB-75 MSX1 machines, the firmware has been improved to support the addition of a disk drive. Besides, from MSX-BASIC, you can go to the Personal Databank with CALL HITBIT or _HITBIT (source: https://www.msx.org/wiki/Sony_HB-F5). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F5 (MSX2, Japan)'. +- 0.143u3: Wilbert Pol added 'Sony HB-F5' system. + +ROMSET: +65536 bytes in 3 files / 48.43Kb packed + +$end +$info=hbf500 +$mame +0.81 [Jirou Kaneda] + +HB-F500 (MSX2, Japan), Sony, 1986 + +Another member of the MSX 2 family. This computer was intended to be a "semi-professional computer", with its built-in floppy disk unit, its separate keyboard and its mouse. It used a graphical interface on top of the MSX-DOS with windows and icons (and bears a striking resemblance to the first version of GEM) (source: http://old-computers.com/MUSEUM/computer.asp?c=281&st=1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HB-F500 (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Sony HB-F500 (Japan)' system. + +ROMSET: +196608 bytes in 4 files / 116.37Kb packed + +$end +$info=hbf500_2 +$mame +0.250 [openMSX] + +HB-F500 2nd version (MSX2, Japan), Sony, 1986 + +Another member of the MSX 2 family. This computer was intended to be a "semi-professional computer", with its built-in floppy disk unit, its separate keyboard and its mouse. It used a graphical interface on top of the MSX-DOS with windows and icons (and bears a striking resemblance to the first version of GEM) (source: http://old-computers.com/MUSEUM/computer.asp?c=281&st=1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sony HB-F500 2nd version (MSX2, Japan)' system. + +ROMSET: +196608 bytes in 4 files / 116.37Kb packed + +$end +$info=hbf500f +$mame +0.155 [Wilbert Pol] + +HB-F500F (MSX2, France), Sony, 1986 + +The HB-F500F is the adaptation of the first version of HB-F500 for the French market. The computer was shipped with MSX-DOS on floppy disk (source: https://www.msx.org/wiki/Sony_HB-F500F). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'HB-F500F (MSX2, France)'. +- 0.155: Wilbert Pol added 'Sony HB-F500F' system. + +ROMSET: +65536 bytes in 3 files / 49.18Kb packed + +$end +$info=hbf500p +$mame +0.81 [Jirou Kaneda] + +HB-F500P (MSX2, Europe), Sony, 1986 + +Technical information and pictures: http://www.zock.com/8-Bit/D_HBF500P.HTML + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F500P (MSX2, Europe)'. +- 0.81: Jirou Kaneda added 'Sony HB-F500P' system. + +ROMSET: +65536 bytes in 2 files / 49.02Kb packed + +$end +$info=hbf700d +$mame +0.81 [Jirou Kaneda] + +HB-F700D (MSX2, Germany), Sony, 1986 + +The HB-F700D is an adaptation of the HB-F500 for the German market. The architecture has been improved and there is more RAM. The equivalent model does not exist in Japan. The HB-F700 is an MSX2 with a Z80A from NEC (uPD780C-1) and an MSX-Engine from Yamaha (S1985). Main RAM is a 256kB memory mapper. Badly programmed or disk conversions of MSX1 games could linger in memory so long that after a reset the game was still there. Even after a considerable amount of time being switched off. Connecting the earth on the backside of the computer to for example a heater pipe in your room could help a bit emptying the memory. Because the RAM is in secondary slot 3-3, software often needs the infamous POKE -1. The original disk ROM may be considered one of the slowest ever used in an MSX2 computer. Floppy Disk Controller chip is the CXD-1032Q (Sony) (source: https://www.msx.org/wiki/Sony_HB-F700D). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F700D (MSX2, Germany)'. +- 0.81: Jirou Kaneda added 'Sony HB-F700D' system. + +ROMSET: +65536 bytes in 2 files / 48.99Kb packed + +$end +$info=hbf700f +$mame +0.128 [Wilbert Pol] + +HB-F700F (MSX2, France), Sony, 1986 + +The HB-F700F is like an improved version of the HB-F500F for the French market. The architecture has been improved and there is more RAM. The equivalent model does not exist in Japan. The HB-F700 is an MSX2 with a Z80A from NEC (uPD780C-1) and an MSX-Engine from Yamaha (S1985). Main RAM is a 256kB memory mapper. Badly programmed or disk conversions of MSX1 games could linger in memory so long that after a reset the game was still there. Even after a considerable amount of time being switched off. Connecting the earth on the backside of the computer to for example a heater pipe in your room could help a bit emptying the memory. Because the RAM is in secondary slot 3-3, software often needs the infamous POKE -1. The original disk ROM may be considered one of the slowest ever used in an MSX2 computer. Floppy Disk Controller chip is the CXD-1032Q (Sony) (source: https://www.msx.org/wiki/Sony_HB-F700F). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F700F (MSX2, France)'. +- 0.128: Wilbert Pol added 'Sony HB-F700F' system. + +ROMSET: +65536 bytes in 2 files / 49.00Kb packed + +$end +$info=hbf700p +$mame +0.79 [Sean Young] + +HB-F700P (MSX2, Europe), Sony, 1986 + +The HB-F700P is like an improved version of the HB-F500P, targeted for the Dutch market and a few other European countries. The architecture has been improved and there is more RAM. The equivalent model does not exist in Japan. The HB-F700 is an MSX2 with a Z80A from NEC (uPD780C-1) and an MSX-Engine from Yamaha (S1985). Main RAM is a 256kB memory mapper. Badly programmed or disk conversions of MSX1 games could linger in memory so long that after a reset the game was still there. Even after a considerable amount of time being switched off. Connecting the earth on the backside of the computer to for example a heater pipe in your room could help a bit emptying the memory. Because the RAM is in secondary slot 3-3, software often needs the infamous POKE -1. The original disk ROM may be considered one of the slowest ever used in an MSX2 computer. Floppy Disk Controller chip is the CXD-1032Q (Sony) (source: https://www.msx.org/wiki/Sony_HB-F700P). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F700P (MSX2, Europe)'. +- 0.79: Sean Young added 'Sony HB-F700P' system. + +ROMSET: +65536 bytes in 2 files / 49.07Kb packed + +$end +$info=hbf700s +$mame +0.81 [Jirou Kaneda] + +HB-F700S (MSX2, Spain), Sony, 1986 + +The HB-F700S is the adaptation of the HB-F500 for the Spanish market. The architecture has been improved and there is more RAM. The equivalent model does not exist in Japan. The HB-F700 is an MSX2 with a Z80A from NEC (uPD780C-1) and an MSX-Engine from Yamaha (S1985). Main RAM is a 256kB memory mapper. Badly programmed or disk conversions of MSX1 games could linger in memory so long that after a reset the game was still there. Even after a considerable amount of time being switched off. Connecting the earth on the backside of the computer to for example a heater pipe in your room could help a bit emptying the memory. Because the RAM is in secondary slot 3-3, software often needs the infamous POKE -1. The original disk ROM may be considered one of the slowest ever used in an MSX2 computer. Floppy Disk Controller chip is the CXD-1032Q (Sony) (source: https://www.msx.org/wiki/Sony_HB-F700S). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F700S (MSX2, Spain)'. +- 0.81: Jirou Kaneda added 'Sony HB-F700S' system. + +ROMSET: +65536 bytes in 2 files / 49.06Kb packed + +$end +$info=hbf900 +$mame +0.81 [Jirou Kaneda] + +HB-F900 (MSX2, Japan), Sony, 1986 + +The HB-F900 is a computer aimed at Japanese professional market. It can do superimposing with genlock signal (GENerator LOCK) via a specific video I/F connector on the back. This model is available in black (B) or in white (W) color. The separate keyboard (KBD-13 or KBD13(B)) comes either from the HB-F500 or the HB-T600 rather than a dedicated design. Sold with the MOS-1 mouse and the "Wordship" (Japanese wordprocessor) on floppy disk. The HB-F900 is a MSX2 with a Z80A from Sharp (LH0080A) or NEC (uPD780C) and an MSX-Engine S1985 from Yamaha. The optional AV creator HBI-F900 interface is needed to digitize images, create video effects and even edit video. The AV creator is only available in black (source: https://www.msx.org/wiki/Sony_HB-F900). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HB-F900 (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Sony HB-F900' system. + +ROMSET: +16384 bytes in 1 file / 11.82Kb packed + +$end +$info=hbf900a +$mame +0.81 [Jirou Kaneda] + +HB-F900 (alt) (MSX2, Japan), Sony, 1986 + +The HB-F900 is a computer aimed at Japanese professional market. It can do superimposing with genlock signal (GENerator LOCK) via a specific video I/F connector on the back. This model is available in black (B) or in white (W) color. The separate keyboard (KBD-13 or KBD13(B)) comes either from the HB-F500 or the HB-T600 rather than a dedicated design. Sold with the MOS-1 mouse and the "Wordship" (Japanese wordprocessor) on floppy disk. The HB-F900 is a MSX2 with a Z80A from Sharp (LH0080A) or NEC (uPD780C) and an MSX-Engine S1985 from Yamaha. The optional AV creator HBI-F900 interface is needed to digitize images, create video effects and even edit video. The AV creator is only available in black (source: https://www.msx.org/wiki/Sony_HB-F900). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F900 (alt) (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Sony HB-F900 2nd released version' system. + +ROMSET: +212992 bytes in 5 files / 120.23Kb packed + +$end +$info=hbf9p +$mame +0.81 [Jirou Kaneda] + +HB-F9P (MSX2, Europe), Sony, 1986 + +The HB-F9P (P for PAL) was a computer made and released by Sony in 1986 for the European market. Spain had its own version, model number HB-F9S. There exists also a Russian HB-F9P with a JCUKEN keyboard, which is probably a prototype that Sony made for the USSR ministry of education to enter that market in the 80s (Yamaha won that deal). The manuals are translated for each country. The casing looks very similar to the Japanese HB-F5 that was released the year before, but internally it is a completely different machine. The power button is on the left of the machine, the reset button was located below the cartridge slots. The HB-F9P (except the Russian prototype) has a firmware called MemoVision whose ROMs are located at slots 3-0 and 3-1. It contains some desk tools (calculator, calendar, timer and clock) and a family agenda. It has the possibility to select the display language: English, Dutch, French and Italian. Bypassing the firmware requires the user to press the GRAPH key during startup until Beep sound (source: https://www.msx.org/wiki/Sony_HB-F9P). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.250: Changed description to 'HB-F9P (MSX2, Europe)'; machine promoted to working [Wilbert Pol]. +- 0.81: Jirou Kaneda added 'Sony HB-F9P' system. + +ROMSET: +98304 bytes in 3 files / 61.57Kb packed + +$end +$info=hbf9pr +$mame +0.143u3 [Wilbert Pol] + +HB-F9P (MSX2, Russian, prototype), Sony, 19?? + +The HB-F9P (P for PAL) was a computer made and released by Sony in 1986 for the European market. Spain had its own version, model number HB-F9S. There exists also a Russian HB-F9P with a JCUKEN keyboard, which is probably a prototype that Sony made for the USSR ministry of education to enter that market in the 80s (Yamaha won that deal). The manuals are translated for each country. The casing looks very similar to the Japanese HB-F5 that was released the year before, but internally it is a completely different machine. The power button is on the left of the machine, the reset button was located below the cartridge slots. The Russian version can switch between the English character set and the Cyrillic characters by using the CODE button. The HB-F9P (except the Russian prototype) has a firmware called MemoVision whose ROMs are located at slots 3-0 and 3-1. It contains some desk tools (calculator, calendar, timer and clock) and a family agenda. It has the possibility to select the display language: English, Dutch, French and Italian. Bypassing the firmware requires the user to press the GRAPH key during startup until Beep sound (source: https://www.msx.org/wiki/Sony_HB-F9P). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F9P (MSX2, Russian, prototype)'. +- 0.236: BugFIX #08085 [Documentation] (msx.cpp) hbf9pr: The description says "Russion" instead of "Russian" [AntoPISA]. +- 0.143u3: Wilbert Pol added 'Sony HB-F9P Russian' system. + +ROMSET: +49152 bytes in 2 files / 37.35Kb packed + +$end +$info=hbf9s +$mame +0.128 [Wilbert Pol] + +HB-F9S (MSX2, Spain), Sony, 1986 + +The HB-F9S was a computer made and released by Sony. It was meant for the Spanish market. This model has been sold in several other European countries as the HB-F9P. The HB-F9S has two cartridge slots in the upper right corner. The power button is on the left of the machine, the reset button was located left of the cartridge slots. It is still used in some parts of Spain for the Driver's License Test on cartridge, combined with a box containig handlers connected to simulate the future driver hand-eye coordination. The HB-F9S has a firmware called MemoVision whose Roms are located at slots 3-0 and 3-1. It contains some desk tools (calculator, calendar, timer and clock for six countries) and a family agenda. Bypassing the firmware requires the user to press the GRAPH key during startup until Beep sound (source: https://www.msx.org/wiki/Sony_HB-F9S). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-F9S (MSX2, Spain)'. +- 0.128: Wilbert Pol added 'Sony HB-F9S' system. + +ROMSET: +98304 bytes in 3 files / 61.57Kb packed + +$end +$info=hbg900ap +$mame +0.128 [Wilbert Pol] + +HB-G900AP (MSX2, Europe), Sony, 1987 + +The HB-G900AP is the HB-F900 localised for the European market with more RAM. This computer supports superimpose with genlock via a special video interface connector on the back. The HB-G900AP was a special computer aimed at the professional market. Very little is known about the computer, as there is no mention of the system in magazines of the time, and very few units are known to exist. It was supposedly sold in the Netherlands, Germany, France and Spain. The keyboard is separate and the layout is QWERTY, AZERTY or QWERTZ depending on the destination country. Documentation is multilingual. This model is only available in white color. It included a mouse and a special version of the software Multi-Teloper (Q-Manager & Graphics Editor) on floppy disk.The HB-G900AP is a MSX2 with a Z80A from Sharp (LH0080A) or NEC (uPD780C) and an MSX-Engine S1985 from Yamaha. The architecture is similar to the HB-F700. The RAM is located in secondary slot 3-0. It can be upgraded to 1024kB by adding the same RAM type to the reserved empty locations. The optional AV creator HBI-900 interface seems to be replacing the Videotizer (HBI-G900), a simplified interface to digitize images and have superimpose abilities for the European market (source: https://www.msx.org/wiki/Sony_HB-G900AP). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-G900AP (MSX2, Europe)'. +- 0.128: Wilbert Pol added 'Sony HB-G900AP' system. + +ROMSET: +16384 bytes in 1 file / 5.26Kb packed + +$end +$info=hbg900p +$mame +0.81 [Jirou Kaneda] + +HB-G900P (MSX2, Europe), Sony, 1986 + +The HB-G900P is the adaptation of the HB-F900 for the European market. This computer supports superimposition with genlock. The special video I/F connector on the back can be used to connect the Sony HBI-G900P Videotizer, which enables you to actually record the superimposed video and can also perform digitization. In addition a second internal disk drive could be added 'in the form of the HBD-G900. It has a built in Video Utility ROM: Laser Disc control (using the RS-232C interface) and an MSX-BASIC extension to show large texts on the screen (useful with superimposing). Note that SonyLDP BASIC is not compatible with the Pioneer P-BASIC. This model was a special computer aimed at the professional market. The keyboard is separate from the main unit. This model is only available in white color. Comes with a single disk (please see the manual): MSX-DOS/Character Font System and Font Disk. Included manuals: Operating Instructions, A Guide to MSX-BASIC version 2.0, MSX-BASIC Version 2.0 Programming Reference Manual, Reference Chart, Video Utility, A Guide to RS-232C Communication (source: https://www.msx.org/wiki/Sony_HB-G900P). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-G900P (MSX2, Europe)'. +- 0.81: Jirou Kaneda added 'Sony HB-G900P' system. + +ROMSET: +90112 bytes in 5 files / 58.60Kb packed + +$end +$info=hc110 +$mame +0.225 [Kevin Horton] + +HandiVoice HC-110, Votrax/Phonic Mirror, 1978 + +Portable voice system based on speech synthesis technology, designed for recording and playing back personalized audio messages. Featuring internal memory and a simple interface, it allowed use in domestic or professional contexts such as telephone assistance or automated secretary functions. Ideal for those seeking accessible and intuitive vocal solutions. + +DRIVER: +votrax/votrhv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Kevin Horton added 'Votrax/Phonic Mirror HandiVoice HC-110' system. + +ROMSET: +9984 bytes in 9 files / 6.46Kb packed + +$end +$info=hc120 +$mame +0.225 [Kevin Horton] + +HandiVoice HC-120, Votrax/Phonic Mirror, 1978 + +Portable voice system based on speech synthesis technology, designed for recording and playing back personalized audio messages. Featuring internal memory and a simple interface, it allowed use in domestic or professional contexts such as telephone assistance or automated secretary functions. Ideal for those seeking accessible and intuitive vocal solutions. + +DRIVER: +votrax/votrhv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Kevin Horton added 'Votrax/Phonic Mirror HandiVoice HC-120' system. + +ROMSET: +3072 bytes in 3 files / 2.83Kb packed + +$end +$info=hc128 +$mame +0.128 [Miodrag Milanović] + +HC-91+ (HC-128), ICE-Felix, 1991 + +Desktop computer based on an 8-bit microprocessor, designed for light workplace or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications like text processing, data management, and using productivity software of the era. It included a pre-installed MS-DOS operating system and came with support software for setup and usage. + +DRIVER: +sinclair/spec128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.241: Changed description to 'HC-91+ (HC-128)'. +- 0.128: Miodrag Milanović added 'ICE-Felix HC-128' system. + +ROMSET: +16384 bytes in 1 file / 12.73Kb packed + +$end +$info=hc157 +$mame +0.234 [AJR] + +74HC157 Quad 2-to-1 Multiplexer, , ???? + +DRIVER: +devices/machine/74157.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: AJR added '74HC157 Quad 2-to-1 Multiplexer' device. + +ROMSET: +None required. + +$end +$info=hc2000 +$mame +0.128 [Miodrag Milanović] + +HC-2000, ICE-Felix, 1992 + +The HC-2000 was an upgraded version of the HC-91+. It was also compatible with the Sinclair Spectrum but could run as well the CP/M operating system and all its associated software. It was actually an HC-91 with internal disk interface and 3?" floppy disk drive. Major hardware differences were a white larger case housing the floppy drive, and 64 KB of RAM of which 48 KB were available in Spectrum mode, and 56 KB in CP/M mode. There were two versions of the HC-2000, with or without built-in floppy disk drive. Two 32 KB ROM chips were used. First one held the Spectrum BASIC, second the CP/M O.S. and IF1 disk interface (source: http://www.old-computers.com/museum/computer.asp?st=1&c=911). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'ICE-Felix HC-2000' system. + +ROMSET: +90112 bytes in 6 files / 42.31Kb packed + +$end +$info=hc259 +$mame +0.189 + +74HC259 Addressable Latch, , ???? + +DRIVER: +devices/machine/74259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added '74HC259 Addressable Latch' device. + +ROMSET: +None required. + +$end +$info=hc5 +$mame +0.155 [Wilbert Pol] + +HC-5 (MSX1, Japan), Victor, 1983 + +The first Victor computers were essentially rebranded Yamaha MSX machines without SFG music module. A superimposing adapter module (HC-A602S) was sold as an option. The HC-5 is available in two models: first version is the same as the CX5 or YIS-303 but with only 16kB RAM; second version is the same as the CX5F or YIS-503 but with only 16kB RAM. This machine was aimed at the Japanese market. The power supply is internal. The HC-5 supports all Yamaha modules. The optional superimposing adapter module has a RGB21 connector, mixed video output and audio volume regulator (source: https://www.msx.org/wiki/Victor_HC-5). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'HC-5 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Victor HC-5' system. + +$end +$info=hc55516 +$mame +0.149u1 + +HC-55516, , ???? + +DRIVER: +devices/sound/hc55516.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Correct variable type of digital sample in hc55516 class, small cleanup. Add btanb note [hap]. +- 0.149u1: Added 'HC-55516' device. + +ROMSET: +None required. + +$end +$info=hc55532 +$mame +0.226 [Lord Nightmare] + +HC-55532, , ???? + +DRIVER: +devices/sound/hc55516.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Lord Nightmare added 'HC-55532' device. + +ROMSET: +None required. + +$end +$info=hc6 +$mame +0.155 [Wilbert Pol] + +HC-6 (MSX1, Japan), Victor, 1984 + +Technical information and pictures: http://www.generation-msx.nl/hardware/jvcvictor/hc-6/260/ + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HC-6 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Victor HC-6' system. + +$end +$info=hc7 +$mame +0.155 [Wilbert Pol] + +HC-7 (MSX1, Japan), Victor, 1985 + +Technical information and pictures: http://www.generation-msx.nl/hardware/jvcvictor/hc-7/262/ + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HC-7 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Victor HC-7' system. + +ROMSET: +49152 bytes in 2 files / 36.84Kb packed + +$end +$info=hc85 +$mame +0.128 [Miodrag Milanović] + +HC-85, ICE-Felix, 1985 + +A series of ZX Spectrum clones was manufactured in Romania from 1985 to 1994 by ICE Felix. The designation HC means Home Computer, and for the first three models in the series, the number is the year of first manufacture. Models in the series were: HC 85, HC 88, HC 90, HC 91, HC91+ (HC128), HC 2000, HC386. The earliest version, HC 85, closely resembled the Spectrum, with a built-in BASIC interpreter, Z80A processor, 48k RAM, tape, serial and TV interfaces. It was used in schools/universities and as a personal computer (source: http://en.wikipedia.org/wiki/Felix_HC_85,_HC_90,_HC_91,_HC_2000#Felix_HC_series). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'ICE-Felix HC-85' system. + +ROMSET: +16384 bytes in 1 file / 11.99Kb packed + +$end +$info=hc88 +$mame +0.134 [Kevin Thacker] + +HC-88, ICE-Felix, 1988 + +A series of ZX Spectrum clones was manufactured in Romania from 1985 to 1994 by ICE Felix. The designation HC means Home Computer, and for the first three models in the series, the number is the year of first manufacture. Models in the series were: HC 85, HC 88, HC 90, HC 91, HC91+ (HC128), HC 2000, HC386 (source: http://en.wikipedia.org/wiki/Felix_HC_85,_HC_90,_HC_91,_HC_2000#Felix_HC_series). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.134: Kevin Thacker added skeleton driver of 'ICE-Felix HC-88' system. + +ROMSET: +2048 bytes in 1 file / 0.50Kb packed + +$end +$info=hc90 +$mame +0.128 [Miodrag Milanović] + +HC-90, ICE-Felix, 1990 + +A series of ZX Spectrum clones was manufactured in Romania from 1985 to 1994 by ICE Felix. The designation HC means Home Computer, and for the first three models in the series, the number is the year of first manufacture. Models in the series were: HC 85, HC 88, HC 90, HC 91, HC91+ (HC128), HC 2000, HC386. The HC 90/91 could access a disk drive and run CP/M programs by adding an extension board. The HC 91 had a modified keyboard with 50 keys instead of 40 (source: http://en.wikipedia.org/wiki/Felix_HC_85,_HC_90,_HC_91,_HC_2000#Felix_HC_series). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'ICE-Felix HC-90' system. + +ROMSET: +16384 bytes in 1 file / 11.99Kb packed + +$end +$info=hc91 +$mame +0.128 [Miodrag Milanović] + +HC-91, ICE-Felix, 1991 + +A series of ZX Spectrum clones was manufactured in Romania from 1985 to 1994 by ICE Felix. The designation HC means Home Computer, and for the first three models in the series, the number is the year of first manufacture. Models in the series were: HC 85, HC 88, HC 90, HC 91, HC91+ (HC128), HC 2000, HC386. The HC 90/91 could access a disk drive and run CP/M programs by adding an extension board. The HC 91 had a modified keyboard with 50 keys instead of 40 (source: http://en.wikipedia.org/wiki/Felix_HC_85,_HC_90,_HC_91,_HC_2000#Felix_HC_series). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'ICE-Felix HC-91' system. + +ROMSET: +16384 bytes in 1 file / 12.01Kb packed + +$end +$info=hccbaskb +$mame +0.183 [hap, Sean Riddle] + +Half Court Computer Basketball, Tiger Electronics, 1979 + +Technical information and pictures: http://handheldempire.com/game.jsp?game=1670 + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: hap and Sean Riddle added 'Tiger Electronics Half Court Computer Basketball' system. + +ROMSET: +1024 bytes in 1 file / 0.80Kb packed + +$end +$info=hcd62121 +$mame +0.149u1 + +Hitachi HCD62121, , ???? + +DRIVER: +devices/cpu/hcd62121/hcd62121.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Register recently added member variables for save states. Add missing save items (#13144) [QUFB]. +- 0.273: Implemented timer register updates, fixed instruction 0xC5; casio/pickytlk.cpp: Added six systems [QUFB]. +- 0.264: Improved emulation and fixed issues with debugger. Implemented additional move instructions and timer wait. Added an infinite timer variant, (seems to be used with the low power-variant of timer_wait). Fixed timer so that it expires on KO enabled key input. Fixed swap flags - they are always cleared regardless of values. Implemented more instructions tested on hardware. Implemented the TIME register. Fixed register accesses from the debugger [QUFB]. +- 0.215: Implemented exclusive OR with indirect addressing. Used by cfx9850 for zoom menu in graph mode [Ricardo Barreira]. +- 0.196: Renamed (hcd62121_cpu_device) to (hcd62121) and description changed to 'Hitachi HCD62121' [Angelo Salese]. +- 0.192: Made improvements based on experiments with hardware using a CFX-9850G. Fixed mistakes in CL flag calculations, and added 'more unknown instructions. CFX-9850G is now emulated just accurately enough for most of the RUN mode to work well [Ricardo Barreira]. +- 0.186: Renamed (hcd62121) to (hcd62121_cpu_device). Improved rotate and shift instructions; identified COM and PORT registers; fixed unidasm configuration [Wilbert Pol]. +- 0.149u1: Added 'Hitachi HCD62121' device. + +ROMSET: +None required. + +$end +$info=hcpu30 +$mame +0.191 + +Besta HCPU30 CPU board, , ???? + +DRIVER: +devices/bus/vme/hcpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Added 'Besta HCPU30 CPU board' device. + +ROMSET: +32768 bytes in 1 file / 14.94Kb packed + +$end +$info=hct157 +$mame +0.234 [AJR] + +74HCT157 Quad 2-to-1 Multiplexer, , ???? + +DRIVER: +devices/machine/74157.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: AJR added '74HCT157 Quad 2-to-1 Multiplexer' device. + +ROMSET: +None required. + +$end +$info=hct259 +$mame +0.189 + +74HCT259 Addressable Latch, , ???? + +DRIVER: +devices/machine/74259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added '74HCT259 Addressable Latch' device. + +ROMSET: +None required. + +$end +$info=hd38750 +$mame +0.160 + +Hitachi HD38750, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD38750' [Angelo Salese]. +- 0.160: Added 'HD38750' device. + +ROMSET: +None required. + +$end +$info=hd38755 +$mame +0.184 + +Hitachi HD38755, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD38755' [Angelo Salese]. +- 0.184: Added 'HD38755' device. + +ROMSET: +None required. + +$end +$info=hd38800 +$mame +0.160 + +Hitachi HD38800, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD38800' [Angelo Salese]. +- 0.160: Added 'HD38800' device. + +ROMSET: +None required. + +$end +$info=hd38805 +$mame +0.184 + +Hitachi HD38805, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD38805' [Angelo Salese]. +- 0.184: Added 'HD38805' device. + +ROMSET: +None required. + +$end +$info=hd38820 +$mame +0.160 + +Hitachi HD38820, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD38820' [Angelo Salese]. +- 0.160: Added 'HD38820' device. + +ROMSET: +None required. + +$end +$info=hd38825 +$mame +0.184 + +Hitachi HD38825, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD38825' [Angelo Salese]. +- 0.184: Added 'HD38825' device. + +ROMSET: +None required. + +$end +$info=hd38870 +$mame +0.271 [hap] + +Hitachi HD38870, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: hap added 'Hitachi HD38870' device. + +ROMSET: +None required. + +$end +$info=hd404240 +$mame +0.272 [hap] + +Hitachi HD404240, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD404240' device. + +ROMSET: +None required. + +$end +$info=hd40a4240 +$mame +0.272 [hap] + +Hitachi HD40A4240, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD40A4240' device. + +ROMSET: +None required. + +$end +$info=hd40l4240 +$mame +0.272 [hap] + +Hitachi HD40L4240, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD40L4240' device. + +ROMSET: +None required. + +$end +$info=hd44102 +$mame +0.149u1 + +Hitachi HD44102 LCD Controller, , ???? + +DRIVER: +devices/video/hd44102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Add intermediate render buffer [hap]. +- 0.186: Changed description to 'Hitachi HD44102 LCD Controller'. +- 0.149u1: Added 'HD44102' device. + +ROMSET: +None required. + +$end +$info=hd44352 +$mame +0.149u1 + +Hitachi HD44352 LCD Controller, , ???? + +DRIVER: +devices/video/hd44352.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Hitachi HD44352 LCD Controller'. +- 0.149u1: Added 'hd44352' device. + +ROMSET: +None required. + +$end +$info=hd44750 +$mame +0.184 + +Hitachi HD44750, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD44750' [Angelo Salese]. +- 0.184: Added 'HD44750' device. + +ROMSET: +None required. + +$end +$info=hd44758 +$mame +0.184 + +Hitachi HD44758, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD44758' [Angelo Salese]. +- 0.184: Added 'HD44758' device. + +ROMSET: +None required. + +$end +$info=hd44780 +$mame +0.148u1 + +Hitachi HD44780 LCD Controller, , ???? + +DRIVER: +devices/video/hd44780.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Remove the parent roms stuff because we do not have a parent concrete device anymore. Reorganize the classes so that the a0* bad dump do not propagate to systems not using it [Olivier Galibert]. +- 0.281: No need for a DONE section opposite of TODO [hap]. +- 0.266: Simplify some code. sh_adc: Remove some debug stuff. psr540: Add the buttons [Olivier Galibert]. +- 0.262: Set typical clock to 270khz. Adjust blink timer in device_clock_changed [hap]. Base busy time and blink rate on device clock frequency [Lord Nightmare]. +- 0.261: Renamed (hd44780_a00) to (hd44780) and description changed to 'Hitachi HD44780 LCD Controller'. Correct a pair of clocks [Olivier Galibert]. Fixed errors in character ROM transcriptions and added more variants [Lord Nightmare]. Cleaned up mess in ROM selection code [Vas Crabb]. +- 0.253: Add ks0066f00 variant [Patrick Mackinlay]. +- 0.186: Changed description to 'Hitachi HD44780 A00 LCD Controller'. +- 0.148u1: Added 'HD44780 A00' device. + +ROMSET: +4096 bytes in 1 file / 0.80Kb packed + +$end +$info=hd44780u +$mame +0.261 [Lord Nightmare] + +Hitachi HD44780U LCD Controller, , ???? + +DRIVER: +devices/video/hd44780.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: No need for a DONE section opposite of TODO [hap]. +- 0.261: Lord Nightmare added 'Hitachi HD44780U LCD Controller' device. + +ROMSET: +8192 bytes in 2 files / 1.78Kb packed + +$end +$info=hd44801 +$mame +0.184 + +Hitachi HD44801, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD44801' [Angelo Salese]. +- 0.184: Added 'HD44801' device. + +ROMSET: +None required. + +$end +$info=hd44808 +$mame +0.184 + +Hitachi HD44808, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD44808' [Angelo Salese]. +- 0.184: Added 'HD44808' device. + +ROMSET: +None required. + +$end +$info=hd44820 +$mame +0.184 + +Hitachi HD44820, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD44820' [Angelo Salese]. +- 0.184: Added 'HD44820' device. + +ROMSET: +None required. + +$end +$info=hd44828 +$mame +0.184 + +Hitachi HD44828, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD44828' [Angelo Salese]. +- 0.184: Added 'HD44828' device. + +ROMSET: +None required. + +$end +$info=hd44840 +$mame +0.271 [hap] + +Hitachi HD44840, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: hap added 'Hitachi HD44840' device. + +ROMSET: +None required. + +$end +$info=hd44848 +$mame +0.271 [hap] + +Hitachi HD44848, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: hap added 'Hitachi HD44848' device. + +ROMSET: +None required. + +$end +$info=hd44860 +$mame +0.271 [hap] + +Hitachi HD44860, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: hap added 'Hitachi HD44860' device. + +ROMSET: +None required. + +$end +$info=hd44868 +$mame +0.271 [hap] + +Hitachi HD44868, , ???? + +DRIVER: +devices/cpu/hmcs40/hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: hap added 'Hitachi HD44868' device. + +ROMSET: +None required. + +$end +$info=hd6120 +$mame +0.232 [AJR] + +Harris HD-6120, , ???? + +DRIVER: +devices/cpu/pdp8/hd6120.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Have disassembler comment on instructions using memory reference instructions using current page mode in page zero [AJR]. +- 0.237: IAC also complements LINK on carry out. Improve sequencing for OPR group 1 [AJR]. +- 0.236: Fix effect of TAD on LINK flag [AJR]. +- 0.233: Prevent PEX from changing AC [AJR]. +- 0.232: AJR added 'Harris HD-6120' device. + +ROMSET: +None required. + +$end +$info=hd61202 +$mame +0.227 [Sandro Ronco] + +Hitachi HD61202 LCD Driver, , ???? + +DRIVER: +devices/video/hd61202.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Sandro Ronco added 'Hitachi HD61202 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hd614022 +$mame +0.270 [hap] + +Hitachi HD614022, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614022' device. + +ROMSET: +None required. + +$end +$info=hd614023 +$mame +0.270 [hap] + +Hitachi HD614023, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614023' device. + +ROMSET: +None required. + +$end +$info=hd614025 +$mame +0.270 [hap] + +Hitachi HD614025, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614025' device. + +ROMSET: +None required. + +$end +$info=hd614026 +$mame +0.270 [hap] + +Hitachi HD614026, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614026' device. + +ROMSET: +None required. + +$end +$info=hd614028 +$mame +0.270 [hap] + +Hitachi HD614028, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614028' device. + +ROMSET: +None required. + +$end +$info=hd614029 +$mame +0.270 [hap] + +Hitachi HD614029, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614029' device. + +ROMSET: +None required. + +$end +$info=hd614042 +$mame +0.270 [hap] + +Hitachi HD614042, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614042' device. + +ROMSET: +None required. + +$end +$info=hd614043 +$mame +0.270 [hap] + +Hitachi HD614043, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614043' device. + +ROMSET: +None required. + +$end +$info=hd614045 +$mame +0.270 [hap] + +Hitachi HD614045, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614045' device. + +ROMSET: +None required. + +$end +$info=hd614046 +$mame +0.270 [hap] + +Hitachi HD614046, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614046' device. + +ROMSET: +None required. + +$end +$info=hd614048 +$mame +0.270 [hap] + +Hitachi HD614048, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614048' device. + +ROMSET: +None required. + +$end +$info=hd614049 +$mame +0.270 [hap] + +Hitachi HD614049, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614049' device. + +ROMSET: +None required. + +$end +$info=hd614080 +$mame +0.270 [hap] + +Hitachi HD614080, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614080' device. + +ROMSET: +None required. + +$end +$info=hd614081 +$mame +0.270 [hap] + +Hitachi HD614081, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614081' device. + +ROMSET: +None required. + +$end +$info=hd614085 +$mame +0.270 [hap] + +Hitachi HD614085, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614085' device. + +ROMSET: +None required. + +$end +$info=hd614086 +$mame +0.270 [hap] + +Hitachi HD614086, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614086' device. + +ROMSET: +None required. + +$end +$info=hd614088 +$mame +0.270 [hap] + +Hitachi HD614088, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614088' device. + +ROMSET: +None required. + +$end +$info=hd614089 +$mame +0.270 [hap] + +Hitachi HD614089, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: hap added 'Hitachi HD614089' device. + +ROMSET: +None required. + +$end +$info=hd614120 +$mame +0.272 [hap] + +Hitachi HD614120, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD614120' device. + +ROMSET: +None required. + +$end +$info=hd614125 +$mame +0.272 [hap] + +Hitachi HD614125, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD614125' device. + +ROMSET: +None required. + +$end +$info=hd614128 +$mame +0.272 [hap] + +Hitachi HD614128, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD614128' device. + +ROMSET: +None required. + +$end +$info=hd614140 +$mame +0.272 [hap] + +Hitachi HD614140, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD614140' device. + +ROMSET: +None required. + +$end +$info=hd614145 +$mame +0.272 [hap] + +Hitachi HD614145, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD614145' device. + +ROMSET: +None required. + +$end +$info=hd614148 +$mame +0.272 [hap] + +Hitachi HD614148, , ???? + +DRIVER: +devices/cpu/hmcs400/hmcs400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: hap added 'Hitachi HD614148' device. + +ROMSET: +None required. + +$end +$info=hd61602 +$mame +0.278 [m1macrophage] + +Hitachi HD61602 LCD Driver, , ???? + +DRIVER: +devices/video/hd61602.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: m1macrophage added 'Hitachi HD61602 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hd61603 +$mame +0.217 [hap] + +Hitachi HD61603 LCD Driver, , ???? + +DRIVER: +devices/video/hd61603.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: hap added 'Hitachi HD61603 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hd61700 +$mame +0.149u1 + +Hitachi HD61700, , ???? + +DRIVER: +devices/cpu/hd61700/hd61700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'r65c02, score7, unsp12 and unsp20 support. Fixed address shift for scudsp and hd61700 [AJR]. +- 0.196: Changed description to 'Hitachi HD61700' [Angelo Salese]. +- 0.149u1: Added 'HD61700' device. + +ROMSET: +None required. + +$end +$info=hd61830 +$mame +0.143u3 + +Hitachi HD61830B LCD Controller, , ???? + +DRIVER: +devices/video/hd61830.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Fix cursor in d2 [cracyc]. Fixed character blink mode. When Cursor=Off and Blink=On, the controller is in "Character Blink" mode, according to the data sheet. This means that the character cell at the the position of the cursor is turned fully ON at a 50% blink duty cycle. Verified on a device with a real HD61830 (Atari Portfolio) [Jaen Saul]. +- 0.213: Make number-of-characters command to round up to an even number [Nigel Barnes]. +- 0.186: Changed description to 'Hitachi HD61830B LCD Controller'. +- 0.143u3: Added 'HD61830 LCDC' device. + +ROMSET: +1472 bytes in 1 file / 0.68Kb packed + +$end +$info=hd6301v1 +$mame +0.150 + +Hitachi HD6301V1, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: ST IMM opcodes cause a trap interrupt. Save more internal registers to NVRAM. RTI after TRAP returns to the address where the trap error occured. Port output latches are kept intact when in standby mode, x0 does not have ddr4. Instead of skip, zerofill NVRAM when no battery save. Fix timer 2 serial clock [hap]. +- 0.261: Fix SLP wakeup from Tin input capture event [AJR]. +- 0.220: Renamed (hd6301) to (hd6301v1) and description changed to 'Hitachi HD6301V1'. +- 0.196: Changed description to 'Hitachi HD6301' [Angelo Salese]. +- 0.150: Added 'HD6301' device. + +ROMSET: +None required. + +$end +$info=hd6301x0 +$mame +0.220 + +Hitachi HD6301X0, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Fix missed timer 2 event(s) when tconr < elapsed counts, m6801: improve serial rx timing (novag tv interface from next commit relies on more accurate timing) [hap]. +- 0.262: Add IRQ pins to p5 read, acesp: hook up IRQ2. ST IMM opcodes cause a trap interrupt. Save more internal registers to NVRAM. RTI after TRAP returns to the address where the trap error occured. Port output latches are kept intact when in standby mode, x0 does not have ddr4. Instead of skip, zerofill NVRAM when no battery save. Fix timer 2 serial clock [hap]. +- 0.261: Fix SLP wakeup from Tin input capture event [AJR]. +- 0.220: Added 'Hitachi HD6301X0' device. + +ROMSET: +None required. + +$end +$info=hd6301y0 +$mame +0.220 + +Hitachi HD6301Y0, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: ST IMM opcodes cause a trap interrupt. Save more internal registers to NVRAM. RTI after TRAP returns to the address where the trap error occured. Port output latches are kept intact when in standby mode, x0 does not have ddr4. Instead of skip, zerofill NVRAM when no battery save. Fix timer 2 serial clock [hap]. +- 0.261: Fix SLP wakeup from Tin input capture event [AJR]. +- 0.220: Added 'Hitachi HD6301Y0' device. + +ROMSET: +None required. + +$end +$info=hd6303r +$mame +0.184 + +Hitachi HD6303R, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD6303R' [Angelo Salese]. +- 0.184: Added 'HD6303R' device. + +ROMSET: +None required. + +$end +$info=hd6303x +$mame +0.220 + +Hitachi HD6303X, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'Hitachi HD6303X' device. + +ROMSET: +None required. + +$end +$info=hd6303y +$mame +0.163 + +Hitachi HD6303Y, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD6303Y' [Angelo Salese]. +- 0.163: Added 'HD6303Y' device. + +ROMSET: +None required. + +$end +$info=hd6305v0 +$mame +0.258 [AJR] + +Hitachi HD6305V0, , ???? + +DRIVER: +devices/cpu/m6805/hd6305.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Use logmacro logging [Nigel Barnes]. +- 0.258: AJR added 'Hitachi HD6305V0' device. + +ROMSET: +None required. + +$end +$info=hd6305y0 +$mame +0.273 [hap] + +Hitachi HD6305Y0, , ???? + +DRIVER: +devices/cpu/m6805/hd6305.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Use logmacro logging [Nigel Barnes]. +- 0.273: hap added 'Hitachi HD6305Y0' device. + +ROMSET: +None required. + +$end +$info=hd6305y2 +$mame +0.258 [AJR] + +Hitachi HD6305Y2, , ???? + +DRIVER: +devices/cpu/m6805/hd6305.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Use logmacro logging [Nigel Barnes]. +- 0.273: Add special function registers to internal map [AJR]. +- 0.258: AJR added 'Hitachi HD6305Y2' device. + +ROMSET: +None required. + +$end +$info=hd6309 +$mame +0.149u1 + +Hitachi HD6309, , ???? + +DRIVER: +devices/cpu/m6809/hd6309.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Correct branch cycles in native mode [hap]. +- 0.196: Changed description to 'Hitachi HD6309' [Angelo Salese]. +- 0.149u1: Added 'HD6309' device. + +ROMSET: +None required. + +$end +$info=hd6309e +$mame +0.193 + +Hitachi HD6309E, , ???? + +DRIVER: +devices/cpu/m6809/hd6309.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hitachi HD6309E' [Angelo Salese]. +- 0.193: Added 'HD6309E' device. + +ROMSET: +None required. + +$end +$info=hd63266f +$mame +0.254 [crazyc] + +Hitachi HD63266F FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: crazyc added 'Hitachi HD63266F FDC' device. + +ROMSET: +None required. + +$end +$info=hd6345 +$mame +0.184 + +Hitachi HD6345 CRTC-II, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Changed description to 'Hitachi HD6345 CRTC-II'. +- 0.186: Added '(partial) correct register mappings to hd6345 [BartmanAbyss] and description changed to 'Hitachi HD6345 CRTC'. +- 0.184: Added 'HD6345 CRTC' device. + +ROMSET: +None required. + +$end +$info=hd63450 +$mame +0.149u1 + +Hitachi HD63450 DMAC, , ???? + +DRIVER: +devices/machine/hd63450.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Fix regression with device-to-memory byte transfers that broke X68K floppy loading [AJR]. +- 0.286: Add a special mode for the luna 68k luna: split the boards in seperate device, make the video board selectable [Olivier Galibert]. +- 0.285: Disable the packed mode implementation for the release, it breaks x68000 (and maybe others). Add support for packed data and >8 bits direct device access mb87030: Fix some timings (drq write would shorten waits) [Olivier Galibert]. +- 0.263: Simplified DRQ lines and added PCL lines [Nigel Barnes]. +- 0.259: Only halt CPU in max transfer rate mode [cracyc]. +- 0.233: Unhalt CPU if a DMA bus error occurs. Start handling bus errors. Speed up max rate transfers. Add linked array chaining [cracyc]. +- 0.209: Improved accuracy of IRQ handling, and tidied up interface [AJR]. +- 0.186: Changed description to 'Hitachi HD63450 DMAC'. +- 0.182: Fixed device to find the owner CPU if the top node doesn't have a CPU, like in the case of a VME chassis [Joakim Larsson Edström]. +- 0.149u1: Added 'Hitachi HD63450' device. + +ROMSET: +None required. + +$end +$info=hd63484 +$mame +0.234 [Oliver Galimbert] + +Hitachi HD63484 ACRTC, , ???? + +DRIVER: +devices/video/hd63484.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Oliver Galimbert added 'Hitachi HD63484 ACRTC' device. + +ROMSET: +None required. + +$end +$info=hd63701v0 +$mame +0.150 + +Hitachi HD63701V0, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Renamed (hd63701) to (hd63701v0) and description changed to 'Hitachi HD63701V0'. +- 0.196: Changed description to 'Hitachi HD63701' [Angelo Salese]. +- 0.150: Added 'HD63701' device. + +ROMSET: +None required. + +$end +$info=hd63701x0 +$mame +0.220 + +Hitachi HD63701X0, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'Hitachi HD63701X0' device. + +ROMSET: +None required. + +$end +$info=hd63701y0 +$mame +0.220 [AJR] + +Hitachi HD63701Y0, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Hitachi HD63701Y0' device. + +ROMSET: +None required. + +$end +$info=hd63705z0 +$mame +0.153 + +Hitachi HD63705Z0, , ???? + +DRIVER: +devices/cpu/m6805/hd6305.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Renamed (hd63705) to (hd63705z0) and description changed to 'Hitachi HD63705Z0'. +- 0.196: Changed description to 'Hitachi HD63705' [Angelo Salese]. +- 0.153: Added 'HD63705' device. + +ROMSET: +None required. + +$end +$info=hd641016 +$mame +0.223 [AJR] + +Hitachi HD641016, , ???? + +DRIVER: +devices/cpu/h16/hd641016.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: AJR added 'Hitachi HD641016' device. + +ROMSET: +None required. + +$end +$info=hd6415108 +$mame +0.221 [AJR] + +Hitachi HD6415108 (H8/510), , ???? + +DRIVER: +devices/cpu/h8500/h8510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Hitachi HD6415108 (H8/510)' device. + +ROMSET: +None required. + +$end +$info=hd64180rp +$mame +0.215 + +Hitachi HD64180RP, , ???? + +DRIVER: +devices/cpu/z180/z180.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'Hitachi HD64180RP' device. + +ROMSET: +None required. + +$end +$info=hd6435208 +$mame +0.221 [AJR] + +Hitachi HD6435208 (H8/520), , ???? + +DRIVER: +devices/cpu/h8500/h8520.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Hitachi HD6435208 (H8/520)' device. + +ROMSET: +None required. + +$end +$info=hd6435328 +$mame +0.221 [AJR] + +Hitachi HD6435328 (H8/532), , ???? + +DRIVER: +devices/cpu/h8500/h8532.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Hitachi HD6435328 (H8/532)' device. + +ROMSET: +None required. + +$end +$info=hd6435348 +$mame +0.233 [AJR] + +Hitachi HD6435348 (H8/534), , ???? + +DRIVER: +devices/cpu/h8500/h8534.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: AJR added 'Hitachi HD6435348 (H8/534)' device. + +ROMSET: +None required. + +$end +$info=hd6435368 +$mame +0.225 [AJR] + +Hitachi HD6435368 (H8/536), , ???? + +DRIVER: +devices/cpu/h8500/h8534.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: AJR added 'Hitachi HD6435368 (H8/536)' device. + +ROMSET: +None required. + +$end +$info=hd64610 +$mame +0.149u1 + +Hitachi HD64610 RTC, , ???? + +DRIVER: +devices/machine/hd64610.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Convert day-of-week from 1-based format used by device_rtc_interface to conventional 0-based format [Sandro Ronco]. +- 0.186: Changed description to 'Hitachi HD64610 RTC'. +- 0.149u1: Added 'HD64610' device. + +ROMSET: +None required. + +$end +$info=hd647180x +$mame +0.215 [AJR] + +Hitachi HD647180X MCU, , ???? + +DRIVER: +devices/cpu/z180/hd647180x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Fix typo on port E read [hap]. +- 0.215: AJR added 'Hitachi HD647180X MCU' device. + +ROMSET: +None required. + +$end +$info=hd6475208 +$mame +0.233 [AJR] + +Hitachi HD6475208 (H8/520), , ???? + +DRIVER: +devices/cpu/h8500/h8520.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: AJR added 'Hitachi HD6475208 (H8/520)' device. + +ROMSET: +None required. + +$end +$info=hd6475328 +$mame +0.233 [AJR] + +Hitachi HD6475328 (H8/532), , ???? + +DRIVER: +devices/cpu/h8500/h8532.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: AJR added 'Hitachi HD6475328 (H8/532)' device. + +ROMSET: +None required. + +$end +$info=hd6475348 +$mame +0.221 [AJR] + +Hitachi HD6475348 (H8/534), , ???? + +DRIVER: +devices/cpu/h8500/h8534.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Hitachi HD6475348 (H8/534)' device. + +ROMSET: +None required. + +$end +$info=hd6475368 +$mame +0.233 [AJR] + +Hitachi HD6475368 (H8/536), , ???? + +DRIVER: +devices/cpu/h8500/h8534.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: AJR added 'Hitachi HD6475368 (H8/536)' device. + +ROMSET: +None required. + +$end +$info=hd66421 +$mame +0.149u1 + +Hitachi HD66421 LCD Controller, , ???? + +DRIVER: +devices/video/hd66421.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Hitachi HD66421 LCD Controller' device. + +ROMSET: +None required. + +$end +$info=hd6801v0 +$mame +0.261 [hap] + +Hitachi HD6801V0, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: hap added 'Hitachi HD6801V0' device. + +ROMSET: +None required. + +$end +$info=hd6805s1 +$mame +0.221 [AJR] + +Hitachi HD6805S1, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Hitachi HD6805S1' device. + +ROMSET: +None required. + +$end +$info=hd6805u1 +$mame +0.215 + +Hitachi HD6805U1, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'Hitachi HD6805U1' device. + +ROMSET: +None required. + +$end +$info=hd6845s +$mame +0.149u1 + +Hitachi HD6845S CRTC, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Renamed (hd6845) to (hd6845s) and description changed to 'Hitachi HD6845S CRTC'. +- 0.186: Changed description to 'Hitachi HD6845 CRTC'. +- 0.149u1: Added 'HD6845 CRTC' device. + +ROMSET: +None required. + +$end +$info=hdae5000 +$mame +0.281 [Felipe Corrêa da Silva Sanches] + +HD-AE5000, Hard Disk & Audio Extension, , ???? + +DRIVER: +devices/bus/technics/kn5000/hdae5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Felipe Corrêa da Silva Sanches added 'HD-AE5000, Hard Disk & Audio Extension' device. + +ROMSET: +2097152 bytes in 4 files / 803.87Kb packed + +$end +$info=hdc9224 +$mame +0.169 + +SMC HDC9224 Universal Disk Controller, , ???? + +DRIVER: +devices/machine/hdc92x4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Use multibyte helpers [AJR]. +- 0.201: Added 'a minimum head load time to compensate for the floppy spin-up [Michael Zapf]. +- 0.169: Added 'SMC HDC9224 Universal Disk Controller' device. + +ROMSET: +None required. + +$end +$info=hdc9234 +$mame +0.163 + +SMC HDC9234 Universal Disk Controller, , ???? + +DRIVER: +devices/machine/hdc92x4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Added 'a minimum head load time to compensate for the floppy spin-up [Michael Zapf]. +- 0.163: Added 'SMC HDC9234 Universal Disk Controller' device. + +ROMSET: +None required. + +$end +$info=hds200 +$mame +0.239 [Bitsavers] + +HDS200, Human Designed Systems, 1985 + +Desktop computer based on an 8-bit microprocessor, designed for light workplace or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications like text processing, data management, and using productivity software of the era. It included a pre-installed MS-DOS operating system and came with support software for setup and usage. + +DRIVER: +hds/hds200.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: Improve video rendering, fix/implement most keyboard keys [Dirk Best]. +- 0.239: Bitsavers added 'Human Designed Systems HDS200' system. + +ROMSET: +40960 bytes in 5 files / 27.24Kb packed + +$end +$info=hds200_kbd_hle +$mame +0.239 [Dirk Best] + +HDS200 Keyboard (HLE), , ???? + +DRIVER: +hds/hds200_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Dirk Best added 'HDS200 Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=he191_3425 +$mame +0.222 [AJR] + +Heath HE 191-3425 Keyboard, , ???? + +DRIVER: +devices/bus/z29_kbd/he191_3425.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Heath HE 191-3425 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.80Kb packed + +$end +$info=headg2 +$mame +0.214 [rfka01] + +286 motherboards with Headland G2 chipset, , 199? + +Motherboard for a computer based on the Intel 286 processor, equipped with the Headland G2 chipset to enhance I/O and graphics performance. Designed for mid-range systems, it offered support for expandable memory and extended connectivity, suitable for office and advanced productivity applications of the time. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added '286 motherboards with Headland G2 chipset' system. + +ROMSET: +196608 bytes in 6 files / 95.11Kb packed + +$end +$info=heath_gp19_tlb +$mame +0.258 [Mark Garlanger] + +Heath Terminal Logic Board plus Northwest Digital Systems GP-19, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.258: Mark Garlanger added 'Heath Terminal Logic Board plus Northwest Digital Systems GP-19' device. + +ROMSET: +18432 bytes in 5 files / 12.38Kb packed + +$end +$info=heath_igc_super19_tlb_device +$mame +0.263 [Mark Garlanger] + +Heath Terminal Logic Board w/ Super19 ROM plus SigmaSoft Interactive Graphics Controller, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Mark Garlanger added 'Heath Terminal Logic Board w/ Super19 ROM plus SigmaSoft Interactive Graphics Controller' device. + +ROMSET: +8192 bytes in 3 files / 4.92Kb packed + +$end +$info=heath_igc_tlb_device +$mame +0.263 [Mark Garlanger] + +Heath Terminal Logic Board plus SigmaSoft Interactive Graphics Controller, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Mark Garlanger added 'Heath Terminal Logic Board plus SigmaSoft Interactive Graphics Controller' device. + +ROMSET: +8192 bytes in 3 files / 4.33Kb packed + +$end +$info=heath_igc_ultra_tlb_device +$mame +0.263 [Mark Garlanger] + +Heath Terminal Logic Board w/ Ultra ROM plus SigmaSoft Interactive Graphics Controller, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Mark Garlanger added 'Heath Terminal Logic Board w/ Ultra ROM plus SigmaSoft Interactive Graphics Controller' device. + +ROMSET: +8192 bytes in 3 files / 4.12Kb packed + +$end +$info=heath_igc_watz_tlb_device +$mame +0.263 [Mark Garlanger] + +Heath Terminal Logic Board w/Watzman ROM plus SigmaSoft Interactive Graphics Controller, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Mark Garlanger added 'Heath Terminal Logic Board w/Watzman ROM plus SigmaSoft Interactive Graphics Controller' device. + +ROMSET: +12288 bytes in 4 files / 6.81Kb packed + +$end +$info=heath_imaginator_tlb +$mame +0.261 [Mark Garlanger] + +Heath Terminal Logic Board plus Cleveland Codonics Imaginator I-100, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Mark Garlanger added 'Heath Terminal Logic Board plus Cleveland Codonics Imaginator I-100' device. + +ROMSET: +20480 bytes in 5 files / 8.06Kb packed + +$end +$info=heath_intr_cntrl +$mame +0.256 [Mark Garlanger] + +Heath H/Z-89 Interrupt Controller, , ???? + +DRIVER: +devices/bus/heathzenith/intr_cntrl/intr_cntrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Mark Garlanger added 'Heath H/Z-89 Interrupt Controller' device. + +ROMSET: +None required. + +$end +$info=heath_intr_socket +$mame +0.258 [Mark Garlanger] + +Heath Interrupt Socket, , ???? + +DRIVER: +devices/bus/heathzenith/intr_cntrl/intr_cntrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Mark Garlanger added 'Heath Interrupt Socket' device. + +ROMSET: +None required. + +$end +$info=heath_mms_intr_cntrl +$mame +0.267 [Mark Garlanger] + +Heath H/Z-89 with MMS Interrupt Controller, , ???? + +DRIVER: +devices/bus/heathzenith/intr_cntrl/intr_cntrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Mark Garlanger added 'Heath H/Z-89 with MMS Interrupt Controller' device. + +ROMSET: +None required. + +$end +$info=heath_super19_tlb +$mame +0.254 [Mark Garlanger] + +Heath Terminal Logic Board w/Super19 ROM, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Mark Garlanger added 'Heath Terminal Logic Board w/Super19 ROM' device. + +ROMSET: +8192 bytes in 3 files / 4.92Kb packed + +$end +$info=heath_superset_tlb +$mame +0.259 [Mark Garlanger] + +Heath Terminal Logic Board w/Superset ROM, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Mark Garlanger added 'Heath Terminal Logic Board w/Superset ROM' device. + +ROMSET: +67584 bytes in 3 files / 13.24Kb packed + +$end +$info=heath_tlb +$mame +0.254 [Mark Garlanger] + +Heath Terminal Logic Board, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Mark Garlanger added 'Heath Terminal Logic Board' device. + +ROMSET: +8192 bytes in 3 files / 4.33Kb packed + +$end +$info=heath_tlb_connector +$mame +0.258 [Mark Garlanger] + +Heath Terminal Logic board connector abstraction, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Mark Garlanger added 'Heath Terminal Logic board connector abstraction' device. + +ROMSET: +None required. + +$end +$info=heath_ultra_tlb +$mame +0.254 [Mark Garlanger] + +Heath Terminal Logic Board w/Ultra ROM, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Mark Garlanger added 'Heath Terminal Logic Board w/Ultra ROM' device. + +ROMSET: +8192 bytes in 3 files / 4.12Kb packed + +$end +$info=heath_watz_tlb +$mame +0.254 [Mark Garlanger] + +Heath Terminal Logic Board w/Watzman ROM, , ???? + +DRIVER: +devices/bus/heathzenith/h19/tlb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Mark Garlanger added 'Heath Terminal Logic Board w/Watzman ROM' device. + +ROMSET: +12288 bytes in 4 files / 6.81Kb packed + +$end +$info=heath_z37_intr_cntrl +$mame +0.256 [Mark Garlanger] + +Heath H/Z-89 with Z-37 Interrupt Controller, , ???? + +DRIVER: +devices/bus/heathzenith/intr_cntrl/intr_cntrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Mark Garlanger added 'Heath H/Z-89 with Z-37 Interrupt Controller' device. + +ROMSET: +None required. + +$end +$info=heathrow +$mame +0.252 [R. Belmont] + +Apple Heathrow PCI I/O ASIC, , ???? + +DRIVER: +apple/heathrow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: R. Belmont added 'Apple Heathrow PCI I/O ASIC' device. + +ROMSET: +None required. + +$end +$info=hec2hr +$mame +0.136 [JJ Stacino] + +Hector 2HR, Micronique, 1983 + +The 2HR (HR for High Resolution) is the successor of the Victor / Hector 16k models, but this time is conception is entirely french. The machine has been completely redesigned and this new model is then more powerful. This is in fact a completely new machine with more memory and high-resolution. It is still compatible with the 16k models in a "model 1" mode choosen at the start-up menu (source: http://www.old-computers.com/museum/computer.asp?st=1&c=152). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: JJ Stacino added 'Hector 2HR' system. + +ROMSET: +4096 bytes in 1 file / 2.75Kb packed + +$end +$info=hec2hrp +$mame +0.132 [JJ Stacino] + +Hector 2HR+, Micronique, 1983 + +The Hector 2HR+ is a microcomputer brand Hector created by society and micro-released in 1985. It features an 8-bit Z80 processor. His ROM is 16 KB and it has 48 KB of RAM. Its display capabilities are 8x2 color 243x231 (half brightness) 40x23 text. Sound generator, generator 4 octaves of notes, transfer 1500 baud. It had a tape recorder integrated (source, traslated from french: http://fr.wikipedia.org/wiki/Hector_2HR%2B). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.132: JJ Stacino added skeleton driver of 'Hector 2HR+' system. + +ROMSET: +16384 bytes in 1 file / 11.71Kb packed + +$end +$info=hec2hrx +$mame +0.132 [JJ Stacino] + +Hector HRX + Disc2, Micronique, 1984 + +The HRX is only a 2HR with some more memory (RAM of 64kb) and above all, a new integrated language, the Forth !! Yes, you read well : FORTH. At this time, as the Jupiter Ace was no longer produced, the Hector HRX was simply the only micro-computer in the world with Forth originally integrated (source: http://www.old-computers.com/museum/computer.asp?c=142). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Promoted from GAME_NOT_WORKING [JJ Stacino]. +- 0.132: Added 'skeleton driver of Hector 2HRX' system. + +ROMSET: +20480 bytes in 2 files / 14.08Kb packed + +$end +$info=hec2mdhrx +$mame +0.144u1 [JJ Stacino] + +Hector HRX + mini Disc, Micronique, 1985 + +The HRX is only a 2HR with some more memory (RAM of 64kb) and above all, a new integrated language, the Forth !! Yes, you read well : FORTH. At this time, as the Jupiter Ace was no longer produced, the Hector HRX was simply the only micro-computer in the world with Forth originally integrated (source: http://www.old-computers.com/museum/computer.asp?c=142). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: JJ Stacino added skeleton driver of 'Hector HRX + mini Disc' system. + +ROMSET: +24576 bytes in 3 files / 15.12Kb packed + +$end +$info=hec2mx40 +$mame +0.136 [JJ Stacino] + +Hector MX 40c + Disc2, Micronique, 1985 + +The Hector MX is the successor of the Victor/Hector 2HR and Hector HRX. It has the same characteristics as the 2HR and the HRX. The 2HR uses Basic, the HRX uses Forth, the MX uses both as available programming languages. Its 64 KB ROM contains BASIC 3X, HRX Forth, a version of Logo and a machine language editor/assembler. Several other languages were available on cartridge as well, but there are not true ROM cartridges. They plug onto the Centronics port, and when the Hector detects it, it transfers its contents into RAM (source: http://www.old-computers.com/museum/computer.asp?c=169&st=1). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.136: JJ Stacino added 'Hector MX40c' system. + +ROMSET: +53248 bytes in 4 files / 35.56Kb packed + +$end +$info=hec2mx80 +$mame +0.136 [JJ Stacino] + +Hector MX 80c + Disc2, Micronique, 1985 + +The Hector MX is the successor of the Victor/Hector 2HR and Hector HRX. It has the same characteristics as the 2HR and the HRX. The 2HR uses Basic, the HRX uses Forth, the MX uses both as available programming languages. Its 64 KB ROM contains BASIC 3X, HRX Forth, a version of Logo and a machine language editor/assembler. Several other languages were available on cartridge as well, but there are not true ROM cartridges. They plug onto the Centronics port, and when the Hector detects it, it transfers its contents into RAM (source: http://www.old-computers.com/museum/computer.asp?c=169&st=1). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: JJ Stacino added 'Hector MX80c' system. + +ROMSET: +53248 bytes in 4 files / 36.44Kb packed + +$end +$info=hector1 +$mame +0.132 [JJ Stacino] + +Hector 1, Micronique, 1983 + +These models are identical to the original Victor Lambda and are thus compatible with it. But when Micronique bought back the Victor Lambda to Interact, they modified it: they changed the CPU (Intel 8080A -> Z80A) and re-designed entirely the mother board and the overall conception. But these 16k models experienced a lot of little changements which lead into a certain confusion about the Hector / Victor family. First the Victor logo changed, then the name was changed to Hector (to avoid confusion with Victor Technology computers), then the keyboard became AZERTY and a last, the Basic was integrated in ROM. That's a lot for a unique machine ! And I don't speak here about the different versions of ROM (source: http://www.old-computers.com/museum/computer.asp?c=427&st=1). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.141: Added 'Disc2 support [JJ Stacino]. +- 0.140: Added 'initial support for DISK II unit [JJ Stacino]. +- 0.132: JJ Stacino added skeleton driver of 'Micronique Hector 1' system. + +ROMSET: +4096 bytes in 1 file / 3.27Kb packed + +$end +$info=hektor +$mame +0.227 [Nigel Barnes, Centre for Computing History] + +Hektor, The Open University, 1981 + +The Hektor (sometimes known as the PT502, although this is actually the course number) was a single board computer used by the Open University to teach electronic and engineer students how to design and build a microcomputer. On completing the course the computer was to be returned to the Open University (source: http://www.computinghistory.org.uk/det/35201/Open-University-Hektor-I/). + +DRIVER: +openuni/hektor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.227: Nigel Barnes and Centre for Computing History added 'The Open University Hektor' system. + +ROMSET: +10240 bytes in 3 files / 6.29Kb packed + +$end +$info=hektor2 +$mame +0.227 [Nigel Barnes, Binary Dinosaurs, Centre for Computing History] + +Hektor II, The Open University, 1982 + +Not much is known about this UK single board computer, also called PT-502. It was available only on loan to Open University students. The purpose was to teach electronic and computer engineers students how to conceive and build a microprocessor based' system. The system was delivered with a peripheral board and a complete course enabling students to experiment both software and hardware problems (source: https://www.old-computers.com/museum/computer.asp?c=602). + +DRIVER: +openuni/hektor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Nigel Barnes, Binary Dinosaurs and Centre for Computing History added 'The Open University Hektor II' system. + +ROMSET: +14336 bytes in 4 files / 10.27Kb packed + +$end +$info=hektor3 +$mame +0.212 [Nigel Barnes, jltursan] + +Hektor III, The Open University, 1984 + +Educational Computer made by Open University for a Systems Analysis Course. The Hektor III followed the Hektor II and featured updated ROM firmware and support for lower-case letters. This Hektor III features EPROMs instead of mask ROMs and has a sticker inside reading 'V8E prototype firmware' (source: http://www.computinghistory.org.uk/det/43078/Open-University-Hektor-III/). + +DRIVER: +openuni/hektor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.212: Nigel Barnes and jltursan added 'The Open University Hektor III' system. + +ROMSET: +40960 bytes in 3 files / 15.96Kb packed + +$end +$info=hexbus +$mame +0.187 + +Hexbus connector, , ???? + +DRIVER: +devices/bus/hexbus/hexbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'connectors to HX5102, allowing a second drive to be attached to the controller in the case [Michael Zapf]. +- 0.188: Renamed (ti_hexbus) to (hexbus). Removed (ti_hexbus_chain) and (ti_hexbus_slot) devices. Changed description to 'Hexbus connector'. +- 0.187: Added 'Hexbus' device. + +ROMSET: +None required. + +$end +$info=hexbus_ibc +$mame +0.197 + +Intelligent Peripheral Bus Controller, , ???? + +DRIVER: +devices/bus/hexbus/tp0370.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Renamed (ibc) to (hexbus_ibc). +- 0.197: Added 'Intelligent Peripheral Bus Controller' device. + +ROMSET: +None required. + +$end +$info=hhgc319 +$mame +0.272 [TeamEurope, David Haywood] + +Handheld Game Console 319-in-1, , 201? + +Plug-and-play portable device with an LCD screen and simple analog controls, designed to offer immediate gaming experience. It included a wide collection of 319 classic games emulated, accessible via an integrated menu. Ideal for those seeking compact retro entertainment without installation needs. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Descramble address and data lines; transfer to nes_vt32.cpp driver. Even more descrambling [AJR]. +- 0.272: TeamEurope and David Haywood added ' Handheld Game Console 319-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 9.16Mb packed + +$end +$info=hhtiger +$mame +0.212 [Centre for Computing History] + +H/H Tiger, H/H Microcomputers, 1983 + +Desktop computer based on an 8-bit microprocessor, designed for light workplace or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications like text processing, data management, and using productivity software of the era. It included a pre-installed MS-DOS operating system and came with support software for setup and usage. + +DRIVER: +tangerine/hhtiger.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.212: Centre for Computing History added 'H/H Microcomputers H/H Tiger' system. + +ROMSET: +40960 bytes in 6 files / 23.33Kb packed + +$end +$info=hi08 +$mame +0.283 [AJR] + +DSP563xx HI08 host interface, , ???? + +DRIVER: +devices/cpu/dsp563xx/hi08.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: AJR added 'DSP563xx HI08 host interface' device. + +ROMSET: +None required. + +$end +$info=hikara +$mame +0.262 [David Haywood, TeamEurope] + +Hi-kara (Japan), Takara Tomy / SSD Company LTD, 2008 + +Portable device dedicated to space shooter games, featuring an LCD screen and simple analog controls. Designed to replicate a miniature arcade experience, it offered gameplay modes with enemy formations and scoring objectives. Equipped with characteristic sounds and pixelated animations, it targeted retro game enthusiasts and fans of space adventures. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hikara.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Added four user cartridges and one Best Hit Collection cartridge to 'hikara.xml' (#12616) [David Haywood]. +- 0.262: David Haywood and TeamEurope added 'Takara Tomy / SSD Company LTD Hi-Kara (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 621.19Kb packed + +$end +$info=hippofr +$mame +0.277 [TeamEurope, David Haywood] + +2 en 1 Hippo: et la formidable aventure des lettres (France), VTech, 1999 + +It's an educational video game for children, developed and published by VTech, a company specializing in electronic toys and educational devices for early learning. The game was launched mainly in France and other French-speaking countries, as part of a series of products dedicated to educational entertainment for young children. The title translates into Italian as "Hippo and the fantastic adventure of letters" and focuses on learning language, the alphabet and early reading skills . + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Changed description to '2 en 1 Hippo: et la formidable aventure des lettres (France)'. +- 0.277: TeamEurope and David Haywood added 'VTech Hippo: et la formidable aventure des lettres (France)' system. + +ROMSET: +2097152 bytes in 1 file / 1.03Mb packed + +$end +$info=hisaturn +$mame +0.113 [R. Belmont] + +HiSaturn, Hitachi, 1995 + +The Hitachi Hi-Saturn is not just another branded Saturn unlike the Victor (JVC) V-Saturn. This Hitachi model come complete with the Video CD card and karaoke unit and even has a fully new opening sequence. Hitachi were selling it as an all round Entertainment system that you could play games on, listen to music, watch your Video CDs and do a bit of karaoke. I'm not too sure just how many of these where made or how well they sold. It's certainly far more rare than the Victor V-Saturn. The box that you can see under the Hi-Saturn is the karaoke interface. This connects to the Hi-Saturn round the back as shown below (source: http://www.segagagadomain.com/hardware-sat/hard-sat_hi-saturn1.htm). + +DRIVER: +sega/saturn.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saturn.xml, photo_cd.xml, sat_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.153: Added 'v1.02 BIOS [zyrobs]. +- 0.113: R. Belmont added 'Hitachi HiSaturn (not working)' system. + +ROMSET: +1048576 bytes in 2 files / 879.96Kb packed + +$end +$info=hk1000 +$mame +0.256 [AJR] + +HK1000, Orla, 198? + +Desktop computer based on an 8-bit microprocessor, designed for light workplace or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications like text processing, data management, and using productivity software of the era. It included a pre-installed MS-DOS operating system and came with support software for setup and usage. + +DRIVER: +orla/hk1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: Add ACIA [AJR]. +- 0.256: AJR added 'Orla HK1000' system. + +ROMSET: +188416 bytes in 5 files / 74.45Kb packed + +$end +$info=hk68v10 +$mame +0.166 [Joakim Larsson Edström] + +Heurikon HK68/V10, , ???? + +Powerful Single Board Microcomputer for UNIX ™ and Sophisticated Applications. Heurikon is proud to introduce the HK68/V10 microcomputer designed especially forthose applications requiring high processor performance, as well as sophisticated memory management capability. The V 10 is available as a basic processor with several options which allow you to choose the level of sophistication necessary to achieve your application goals (source: https://archive.org/stream/bitsavers_heurikonbrure_899948/HK68_V10_Brochure_djvu.txt). + +DRIVER: +devices/bus/vme/hk68v10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.259: Changed description to 'Heurikon HK68/V10' and demoted machine to device. Convert to slot device, improve boot vector and ROM handling [Patrick Mackinlay]. +- 0.182: Added 'VME interface' [Joakim Larsson Edström]. +- 0.166: Joakim Larsson Edström added 'Heurikon Corporation HK68/V10' system. + +ROMSET: +16384 bytes in 2 files / 7.64Kb packed + +$end +$info=hkb502 +$mame +0.227 [jacaba] + +HKB-502 268-in-1 (set 1), , 201? + +A portable plug-and-play device with an LCD screen and simple analog controls, designed to provide an immediate gaming experience. It included a wide collection of 268 classic emulated games accessible through an integrated menu. Ideal for those seeking compact retro entertainment without the need for installation. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: jacaba added 'HKB-502 268-in-1 (set 1)' system. + +ROMSET: +4198400 bytes in 2 files / 2.01Mb packed + +$end +$info=hkb502a +$mame +0.227 [jacaba] + +HKB-502 268-in-1 (set 2), , 201? + +A portable plug-and-play device with an LCD screen and simple analog controls, designed to provide an immediate gaming experience. It included a wide collection of 268 classic emulated games accessible through an integrated menu. Ideal for those seeking compact retro entertainment without the need for installation. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: jacaba added 'HKB-502 268-in-1 (set 2)' system. + +ROMSET: +4194304 bytes in 1 file / 2.01Mb packed + +$end +$info=hkc8800a +$mame +0.214 [zzemu] + +HKC 8800A, China HKC, 1984 + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as word processing, data management, and using productivity software of the era. It came pre-installed with the MS-DOS operating system and was provided with support software for configuration and use. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: zzemu added 'China HKC 8800A' system. + +ROMSET: +16384 bytes in 8 files / 11.18Kb packed + +$end +$info=hlcd0438 +$mame +0.224 [hap] + +Hughes HLCD 0438 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0438.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: hap added 'Hughes HLCD 0438 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0488 +$mame +0.221 [hap] + +Hughes HLCD 0488 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: hap added 'Hughes HLCD 0488 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0515 +$mame +0.184 + +Hughes HLCD 0515 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0515.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Add NVRAM [hap]. +- 0.186: Changed description to 'Hughes HLCD 0515 LCD Driver'. +- 0.184: Added 'HLCD 0515 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0530 +$mame +0.187 + +Hughes HLCD 0530 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0515.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Hughes HLCD 0530 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0538 +$mame +0.184 + +Hughes HLCD 0538 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0538.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Hughes HLCD 0538 LCD Driver'. +- 0.184: Added 'HLCD 0538 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0539 +$mame +0.184 + +Hughes HLCD 0539 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0538.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Hughes HLCD 0539 LCD Driver'. +- 0.184: Added 'HLCD 0539 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0569 +$mame +0.182 + +Hughes HLCD 0569 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0515.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Hughes HLCD 0569 LCD Driver'. +- 0.182: Added 'HLCD 0569 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0601 +$mame +0.210 + +Hughes HLCD 0601 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0515.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Hughes HLCD 0601 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hlcd0607 +$mame +0.278 [hap] + +Hughes HLCD 0607 LCD Driver, , ???? + +DRIVER: +devices/video/hlcd0538.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: hap added 'Hughes HLCD 0607 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=hle_ps2_mouse +$mame +0.211 + +HLE PS/2 Mouse, , ???? + +DRIVER: +devices/bus/pc_kbd/hle_mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'HLE PS/2 Mouse' device. + +ROMSET: +None required. + +$end +$info=hmb20 +$mame +0.252 [Angelo Salese] + +HAL HMB-20, , ???? + +DRIVER: +devices/bus/pc8801/hmb20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Angelo Salese added 'HAL HMB-20' device. + +ROMSET: +None required. + +$end +$info=hmg1292 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +HMG 1292, Hanimex, 1979 + +In 1976 a German company called 'Radofin' released the '1292 Advanced Programmable Video System' and soon after sold the license to eight other companies, Hanimex being one of them. Hanimex released their version of the console primarily in Australia but also in parts of Europe. All versions of the console used a Radofin XM-2050 board and each board is stamped with XM-2050-?. The character in the ? position refers to the company that was to release the console. This Hanimex unit has an 'F'. If you look at the component side of the PCB it is just stamped XM-2050 but the stamping on the rear shows the F. The cartridge based console featured two non-detachable controllers sporting two fire buttons and twelve function keys as well as a pretty standard two axis joystick (source: http://www.the-liberator.net/site-files/retro-games/hardware/Hanimex-HMG-1292/hanimex-hmg-1292.htm). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Hanimex HMG 1292' system. + +ROMSET: +None required. + +$end +$info=hmg1392 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +HMG 1392, Hanimex, 1979 + +Hanimex was an Australian distributor founded by Jack Hannes after the Second World War. The name is a contraction of HANnes IMport and EXport and the company imported both European and Japanese lenses, bodies and accessories. Hannes apparently sought low cost providers and Hanimex lenses have a poor reputation among users. HMG 1392 it's a clone of the 1392 Advanced Programmable Video System is a video game console released by European company Radofin in 1976 (source: http://en.wikipedia.org/wiki/1292_Advanced_Programmable_Video_System). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Hanimex HMG 1392' system. + +ROMSET: +None required. + +$end +$info=hmg2650 +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +HMG-2650, Hanimex, 1982 + +One of the many "Arcadia 2001 clone" systems. This one was marketed in Australia, Germany and some other European countries (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1178). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT, Paul Robson added 'Hanimex HMG-2650' system. + +ROMSET: +None required. + +$end +$info=hmxpro +$mame +0.204 [R. Belmont, Al Kossow] + +NCD HMX PRO, Network Computing Devices, 1994 + +The NCD Explora Family provided low total-cost-of ownership while the HMX series provided 3D high- performance; both offered extreme reliability associated with X Terminals.The Explora 4xx, Explora Pro series and HMX series features include: full access to Linux, UNIX, X11 applications, Windows hosts through ICA, Web and legacy applications in a heterogeneous computing environment. NCD HMX Pro Base X-Terminal with 16 MB RAM and mouse (source: http://www.thinpathsystems.com/index.php?modules=products&content=buynow&salesinfo=expcodes&show=opts). + +DRIVER: +ncd/ncdmips.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: R. Belmont and Al Kossow added 'Network Computing Devices NCD HMX PRO' system. + +ROMSET: +262144 bytes in 2 files / 87.77Kb packed + +$end +$info=hobby +$mame +0.133 [Miodrag Milanović] + +PK8000 Sura/Hobby, BP EVM, 1987 + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as word processing, data management, and using productivity software of the era. It came pre-installed with the MS-DOS operating system and was provided with support software for configuration and use. + +DRIVER: +ussr/pk8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.133: Miodrag Milanović added 'PK8000 Sura/Hobby' system. +- 0.132: Added 'skeleton driver of PK8000 Sura/Hobby' system. + +ROMSET: +16384 bytes in 1 file / 12.49Kb packed + +$end +$info=hohnadam +$mame +0.233 [DBWBP] + +ADAM Advanced Digital/Analog Musical Instrument, Hohner, 1994 + +ADAM stands for "Advanced Digital/Analog Musical-Instrument". It was introduced late 1994 early 1995. The user-interface was designed by the well known designer Axel Hartmann who did all the Waldorf synths design, some other companies products and also his own synth company "Hartmann". The design got some details that reminds us on the WAVE that was just introduced before the ADAM. And it is confirmed, that Waldorf did most if not all the software for it (source: http://till-kopper.de/hohner_adam.html). + +DRIVER: +skeleton/hohnadam.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: DBWBP added 'Hohner ADAM Advanced Digital/Analog Musical Instrument' system. + +ROMSET: +4325376 bytes in 9 files / 2.70Mb packed + +$end +$info=homelab2 +$mame +0.128 [Miodrag Milanović] + +Homelab 2 / Aircomp 16, Jozsef and Endre Lukacs, 1982 + +The HomeLab machines were cheap, well-working and easy-to-use Basic computers. They were neither clones nor licencied, but original Hungarian home computers. The HomeLab-2 was also called Aircomp-16. It was made by a little agro-electronics company called the Personal Agroelektronikai GT. Thanks to Képes Gábor for all this information and pictures. All of the HomeLab versions could also be homebrew built or assembled by the HCC (Hungarian Computer Club), an association of amateur computer fans (source: http://www.old-computers.com/museum/computer.asp?c=1095&st=1). + +DRIVER: +homelab/homelab.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.271: Bugfix #08932 [Crash/Freeze] (homelab/homelab.cpp) homelab2: The emulator crashes when running loaded HTP format software [hap]. +- 0.128: Miodrag Milanović added 'Homelab 2 / Aircomp 16 (not working)' system. + +ROMSET: +12288 bytes in 6 files / 9.14Kb packed + +$end +$info=homelab3 +$mame +0.128 [Miodrag Milanović] + +Homelab 3, Jozsef and Endre Lukacs, 1983 + +The HomeLab computers family was conceived in the People's Republic of Hungary by the famous Lukács brothers. József Lukács, the older brother was the creator of the hardware, and the younger, Endre Lukács was the father of software (a great BASIC language). The HomeLab machines were cheap, well-working and easy-to-use Basic computers. They were neither clones nor licencied, but original Hungarian home computers (source: http://www.old-computers.com/museum/computer.asp?c=1095&st=1). + +DRIVER: +homelab/homelab.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u2: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.128: Miodrag Milanović added 'Homelab 3 (not working)' system. + +ROMSET: +18432 bytes in 5 files / 13.85Kb packed + +$end +$info=homelab4 +$mame +0.128 [Miodrag Milanović] + +Homelab 4, Jozsef and Endre Lukacs, 1984 + +The HomeLab is the predecessor of the Aircomp (source: http://www.homecomputer.de/pages/easteurope_hu.html#homelab). + +DRIVER: +homelab/homelab.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u2: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.128: Miodrag Milanović added 'Homelab 4 (not working)' system. + +ROMSET: +18432 bytes in 5 files / 14.32Kb packed + +$end +$info=homez80 +$mame +0.141 [Miodrag Milanović] + +Homebrew Z80 Computer, Kun-Szabo Marton, 2008 + +A customized desktop computer based on the Z80 microprocessor, designed for hardware enthusiasts and software developers. Featuring custom printed circuits and a simple interface, it allowed for direct learning and experimentation with low-power systems. Targeted at advanced users interested in electronics and retro programming. + +DRIVER: +homebrew/homez80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.141: Miodrag Milanović added 'Homebrew Z80 Computer' system. + +ROMSET: +6144 bytes in 2 files / 2.35Kb packed + +$end +$info=hoppech +$mame +0.283 [David Haywood, TeamEurope] + +Hoppe-chan SuiColle (white, Japan), Takara Tomy, 201? + +Interactive puppy-shaped toy with a motion sensor and voice recognition, designed to simulate caring for and interacting with a pet. In the white version, it encourages affectionate play and responsibility in young children through sound responses and reactions to petting or voice commands. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Takara Tomy Hoppe-chan SuiColle (white, Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 2.67Mb packed + +$end +$info=horocomp +$mame +0.230 [hap, Sean Riddle] + +Horoscope Computer, Mattel Electronics, 1979 + +The Horoscope Computer was released in 1979. It was designed to predict your horoscope and compatibility with others based on astrological predictions. An interesting note is that according to the instructions on the back, this game is only accurate from June 1, 1979 to December 31, 1987 (source: https://www.handheldmuseum.com/Mattel/HC.htm). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: Changed manufacturer to 'Mattel Electronics' [hap, AntoPISA] +- 0.230: hap and Sean Riddle added 'Mattel Horoscope Computer' system. + +ROMSET: +2653 bytes in 2 files / 2.05Kb packed + +$end +$info=horseran +$mame +0.182 [hap, Sean Riddle] + +Thoroughbred Horse Race Analyzer, Mattel Electronics, 1979 + +Invented by: Evan Mandel and William Quirin. This was used to figure out handi-capping stats and information about thoroughbred horse racing. The algorythms were developed by Dr. W. Quirin (professor of mathemantics and computer science) and W. Mandel for Mattel. After Mattel stopped making it, Dr. Quirin and/or W. Mandel bought the rights and all the tooling and molds for the game and sold it for several years through Sharper Image (and possibly other outlets) under the company name of Advanced Handicapping Technologies, Inc. (See the AHTI version in the Misc section for more information about the programming and stats of the' device.) This version looks identical except it's missing all Mattel Electronics logos and the manual is somewhat re-designed (source: http://www.handheldmuseum.com/Mattel/HorseRace.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.182: hap and Sean Riddle added 'Mattel Thoroughbred Horse Race Analyzer' system. + +ROMSET: +289137 bytes in 4 files / 67.72Kb packed + +$end +$info=hot304 +$mame +0.214 [rfka01] + +HOT-304, Shuttle Computer International, 198? + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as word processing, data management, and using productivity software of the era. It came pre-installed with the MS-DOS operating system and was provided with support software for configuration and use. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.214: rfka01 added 'Shuttle Computer International HOT-304' system. + +ROMSET: +65536 bytes in 1 file / 36.52Kb packed + +$end +$info=hot307h +$mame +0.216 [rfka01] + +HOT-307H, Shuttle Computer International, 198? + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as word processing, data management, and using productivity software of the era. It came pre-installed with the MS-DOS operating system and was provided with support software for configuration and use. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: rfka01 added 'Shuttle Computer International HOT-307H' system. + +ROMSET: +65536 bytes in 1 file / 37.21Kb packed + +$end +$info=hot409 +$mame +0.210 [AJR] + +HOT-409, Shuttle Computer International, 199? + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as word processing, data management, and using productivity software of the era. It came pre-installed with the MS-DOS operating system and was provided with support software for configuration and use. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.210: AJR added 'Shuttle Computer International HOT-409' system. + +ROMSET: +196608 bytes in 3 files / 125.53Kb packed + +$end +$info=hot419 +$mame +0.216 [rfka01] + +HOT-419, Shuttle Computer International, 199? + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as word processing, data management, and using productivity software of the era. It came pre-installed with the MS-DOS operating system and was provided with support software for configuration and use. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.216: rfka01 added 'Shuttle Computer International HOT-419' system. + +ROMSET: +131072 bytes in 2 files / 123.67Kb packed + +$end +$info=hot433 +$mame +0.215 [rfka01] + +HOT-433, Shuttle Computer International, 199? + +An 8-bit microprocessor-based desktop computer designed for light office or home use. Equipped with expandable RAM, an internal hard drive, and expansion card slots, it offered performance sufficient for basic applications such as word processing, data management, and using productivity software of the era. It came pre-installed with the MS-DOS operating system and was provided with support software for configuration and use. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: Added 'wie10 and 2a4x5h21 BIOS options [rfka01]. +- 0.215: rfka01 added 'Shuttle Computer International HOT-433' system. + +ROMSET: +1441792 bytes in 11 files / 1.01Mb packed + +$end +$info=hotbi13b +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HB-8000 Hotbit 1.3b (MSX1, Brazil), Sharp / Epcom, 198? + +The Hotbit HB-8000 was a MSX1 home computer marketed by Epcom, and developed by the Brazilian subsidiary of Japanese corporation Sharp, in mid-1980s. The MSX machines were very popular in Brazil at the time, and they virtually killed all the other competing 8 bit microcomputers in the Brazilian market (source: http://en.wikipedia.org/wiki/Hotbit). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-8000 Hotbit 1.3b (MSX1, Brazil)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Sharp HB-8000 Hotbit 1.3p' system. + +ROMSET: +32768 bytes in 1 file / 25.37Kb packed + +$end +$info=hotbi13p +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HB-8000 Hotbit 1.3p (MSX1, Brazil), Sharp / Epcom, 198? + +The Hotbit HB-8000 was a MSX1 home computer marketed by Epcom, and developed by the Brazilian subsidiary of Japanese corporation Sharp, in mid-1980s. The MSX machines were very popular in Brazil at the time, and they virtually killed all the other competing 8 bit microcomputers in the Brazilian market (source: http://en.wikipedia.org/wiki/Hotbit). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HB-8000 Hotbit 1.3p (MSX1, Brazil)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Sharp HB-8000 Hotbit 1.3p' system. + +ROMSET: +32768 bytes in 1 file / 25.42Kb packed + +$end +$info=hotbit20 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HB-8000 Hotbit 2.0 (MSX2), Sharp / Epcom, 1986 + +The Hotbit HB-8000 was a MSX1 home computer marketed by Epcom, and developed by the Brazilian subsidiary of Japanese corporation Sharp, in mid-1980s. The MSX machines were very popular in Brazil at the time, and they virtually killed all the other competing 8 bit microcomputers in the Brazilian market (source: http://en.wikipedia.org/wiki/Hotbit). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Wilbert Pol and Miodrag Milanović added 'Sharp/Epcom HB-8000 Hotbit 2.0' system. + +ROMSET: +81920 bytes in 4 files / 60.40Kb packed + +$end +$info=hotwhl2p +$mame +0.225 [Sean Riddle, David Haywood] + +Hot Wheels (2 player, pad controllers), Mattel, 2006 + +"Mattel Hot Wheels (2-player, pad controllers)" (also officially known as part of the Hot Wheels Double Destruction line) is a standalone, plug-and-play electronic game system released by Mattel in 2006. The device is a standalone racing experience designed to allow two players to race simultaneously on the same television screen, without requiring the use of a traditional console or computer. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=a5ba5fbryu4 + +WIP: +- 0.225: Sean Riddle and David Haywood added 'Mattel Hot Wheels (2 player, pad controllers)' system. + +ROMSET: +4194304 bytes in 1 file / 1.38Mb packed + +$end +$info=hotwhls +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Hot Wheels (steering wheel controller), Mattel, 2005 + +The "Mattel Hot Wheels Plug N Play Game" with steering wheel controller (primarily distributed under product codes H8856 and J4214) is a standalone racing system released by Mattel in 2005. Unlike the "Double Destruction" two-player model based on traditional gamepads, this device is designed for a more immersive single-player experience, in which the console itself takes the form of a sports racing wheel. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood and Sean Riddle and TeamEurope added 'Mattel Hot Wheels (steering wheel controller)' system. + +ROMSET: +2097152 bytes in 1 file / 645.82Kb packed + +$end +$info=hp_1ma6 +$mame +0.189 + +HP 1MA6, , ???? + +DRIVER: +devices/machine/1ma6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'HP 1MA6' device. + +ROMSET: +None required. + +$end +$info=hp_1mb5 +$mame +0.192 + +HP 1MB5, , ???? + +DRIVER: +devices/machine/1mb5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'HP 1MB5' device. + +ROMSET: +None required. + +$end +$info=hp_46060b +$mame +0.203 + +HP 46060B Mouse, , ???? + +DRIVER: +devices/bus/hp_hil/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'HP 46060B Mouse' device. + +ROMSET: +None required. + +$end +$info=hp_dc100_tape +$mame +0.214 [F. Ulivi] + +HP DC100 tape drive, , ???? + +DRIVER: +devices/machine/hp_dc100_tape.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: F. Ulivi added 'HP DC100 tape drive' device. + +ROMSET: +None required. + +$end +$info=hp_hil_mlc +$mame +0.184 + +HP-HIL Master Link Controller, , ???? + +DRIVER: +devices/bus/hp_hil/hp_hil.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Implemented keyboard auto-repeat [Sergey Svishchev]. +- 0.186: Renamed (hp_hil) to (hp_hil_mlc). +- 0.184: Added 'HP-HIL Master Link Controller' device. + +ROMSET: +None required. + +$end +$info=hp_hil_slot +$mame +0.184 + +HP-HIL Slot, , ???? + +DRIVER: +devices/bus/hp_hil/hp_hil.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'HP-HIL Slot'. +- 0.184: Added 'HP_HIL_SLOT' device. + +ROMSET: +None required. + +$end +$info=hp_ipc +$mame +0.165 [Wilbert Pol] + +Integral Personal Computer 9807A, Hewlett-Packard, 1985 + +The HP Integral PC (or HP 9807A) was a portable UNIX workstation computer system produced by Hewlett-Packard, launched in 1985. It was based on the Motorola 68000 microprocessor (running at 8 MHz) and ran early version of the HP-UX operating system (source: https://en.wikipedia.org/wiki/HP_Integral_PC). + +DRIVER: +hp/hp_ipc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp_ipc.xml, hp_ipc_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.201: Improved HP-1LL3 GPU emulation. Improved drawing, made VRAM size configurable, implemented commands used by diagnostics, and implemented RDWIN/WRWIN bit offset [F. Ulivi]. +- 0.198: Added 'HPIB interface chip and remotizer device [F. Ulivi]. Added diagnostic ROMs and model 9808A (prototype of desktop version) [Sergey Svishchev]. +- 0.165: Wilbert Pol added 'HP Integral Personal Computer' system. + +ROMSET: +638976 bytes in 9 files / 181.80Kb packed + +$end +$info=hp_ipc_hle_kbd +$mame +0.184 + +HP Integral Keyboard (HLE), , ???? + +DRIVER: +devices/bus/hp_hil/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'HP Integral Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=hp_ipc_io_slot +$mame +0.224 [F. Ulivi] + +HP IPC I/O Slot, , ???? + +DRIVER: +devices/bus/hp_ipc_io/hp_ipc_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: F. Ulivi added 'HP IPC I/O Slot' device. + +ROMSET: +None required. + +$end +$info=hp_ipc_optrom +$mame +0.228 [F. Ulivi] + +HP IPC optional ROM, , ???? + +DRIVER: +hp/hp_ipc_optrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: F. Ulivi added 'HP IPC optional ROM' device. + +ROMSET: +None required. + +$end +$info=hp_itf_hle_kbd +$mame +0.198 + +HP ITF Keyboard, , ???? + +DRIVER: +devices/bus/hp_hil/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'HP ITF Keyboard' device. + +ROMSET: +None required. + +$end +$info=hp_phi +$mame +0.184 + +HP Processor-to-HPIB Interface, , ???? + +DRIVER: +devices/machine/phi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (phi) to (hp_phi) and description changed to 'HP Processor-to-HPIB Interface'. +- 0.184: Added 'HP PHI' device. + +ROMSET: +None required. + +$end +$info=hp_taco +$mame +0.171 + +HP TACO, , ???? + +DRIVER: +devices/machine/hp_taco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Added support for writing HP 9825 format tapes [F. Ulivi]. +- 0.235: Implemented commands to read HP9825 tapes [F. Ulivi]. +- 0.184: Renamed (TACO) to (hp_taco). +- 0.171: Added 'HP TACO' device. + +ROMSET: +None required. + +$end +$info=hp16500b +$mame +0.136 [R. Belmont] + +HP 16500b, Hewlett Packard, 1991 + +HP 16500A, 16500B, 16500C 'Logic Analyzers' are far more than just logic analyzers. These mainframes support many kinds of modules, including Digital Storage Oscilloscopes, Pattern Generators, and more. The 'B' and 'C' systems replaced the rear Double-Sided 720 KB Floppy drive of the 'A' model with an internally-mounted 500 MB Quantum Fireball 3.5 inch Hard Drive (model 540AT), and the front 720 KB Floppy with the more recent 1.44 MB Double-Sided High-Density (2HD - note that these these floppy drives are NOT directly compatible with PC floppy drives, though PC drives can be modified to work: as per note from flamebug - thanks!). Note that the Hard Disk controller and/or the CPU Board firmware/BIOS will not recognize any other brand/type of Hard Disk (other than different sizes of the Quantum Fireball 3.5 Series XXXXAT). These models ('B' and 'C') both use MS-DOS formatted drives (FAT12 for the Floppy, and FAT16 for the HD - I think). All three models actually run the MS-DOS Operating System with a unique touch-screen GUI (with keyboard and mouse as an alternative). Both 'B' and 'C' systems boot up their System software, Module files, and Configuration files much faster than do 'A' units because of their faster Hard Drives. In the space below the back-panel cooling Fan (where the rear Floppy is located on the 'A' models) a blank panel hides the location for an optional I/O board. An optional I/O module, the 16500H (with an RJ-45 TBase-T Ether jack in middle) or 16500L (with DB-15 Ether AUI connector - need AUI-to-TBase-T adapter), installed in this location (with ribbon-cable connections to the CPU board) and a System software upgrade brings the 'B' model's capabilities very close to those of the 'C' model. The last version of System software for the 16500B models was Rev. 3.14 (source: http://reviews.ebay.com/HP-16500-Series-Mainframe-Logic-Analyzer-Oscilliscope?ugid=10000000009183958). + +DRIVER: +hp/hp16500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.157: Fix the display RAM test [Olivier Galibert]. +- 0.136: R. Belmont added skeleton driver of 'Hewlett-Packard HP16500b' system. + +ROMSET: +131072 bytes in 4 files / 75.11Kb packed + +$end +$info=hp1650b +$mame +0.158 [R. Belmont, Al Kossow] + +HP 1650b, Hewlett Packard, 1989 + +The HP 1650B and HP 1651B logic analyzers are new general purpose logic analyzers with improved features to accommodate next generation design tasks. they are basically the same as their predecessors the HP 1650A and HP 1651A, but now have State Compare, State Waveform and State Chart modes. They both have HP-IB capabilities in addition to RS-232C. Both analyzers are capable of 100MHz timing analysis. The HP 1651B is capable of 25MHz state analysis while the HP 1650B is capable of 35MHz state analysis (source: http://www.opweb.de/en/model.php?id=7482). + +DRIVER: +hp/hp16500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.158: R. Belmont and Al Kossow added skeleton driver of 'Hewlett Packard HP 1650b' system. + +ROMSET: +65536 bytes in 2 files / 30.36Kb packed + +$end +$info=hp1651b +$mame +0.158 [R. Belmont, Al Kossow] + +HP 1651b, Hewlett Packard, 1989 + +The HP 1650B and HP 1651B logic analyzers are new general purpose logic analyzers with improved features to accommodate next generation design tasks. they are basically the same as their predecessors the HP 1650A and HP 1651A, but now have State Compare, State Waveform and State Chart modes. They both have HP-IB capabilities in addition to RS-232C. Both analyzers are capable of 100MHz timing analysis. The HP 1651B is capable of 25MHz state analysis while the HP 1650B is capable of 35MHz state analysis (source: http://www.opweb.de/en/model.php?id=7482). + +DRIVER: +hp/hp16500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.158: R. Belmont and Al Kossow added skeleton driver of 'Hewlett Packard HP 1651b' system. + +ROMSET: +65536 bytes in 2 files / 25.13Kb packed + +$end +$info=hp165ka0 +$mame +0.158 [R. Belmont, Al Kossow] + +HP 16500a, Hewlett Packard, 1991 + +HP 16500A, 16500B, 16500C 'Logic Analyzers' are far more than just logic analyzers. These mainframes support many kinds of modules, including Digital Storage Oscilloscopes, Pattern Generators, and more. The 'B' and 'C' systems replaced the rear Double-Sided 720 KB Floppy drive of the 'A' model with an internally-mounted 500 MB Quantum Fireball 3.5 inch Hard Drive (model 540AT), and the front 720 KB Floppy with the more recent 1.44 MB Double-Sided High-Density (2HD - note that these these floppy drives are NOT directly compatible with PC floppy drives, though PC drives can be modified to work: as per note from flamebug - thanks!). Note that the Hard Disk controller and/or the CPU Board firmware/BIOS will not recognize any other brand/type of Hard Disk (other than different sizes of the Quantum Fireball 3.5 Series XXXXAT). These models ('B' and 'C') both use MS-DOS formatted drives (FAT12 for the Floppy, and FAT16 for the HD - I think). All three models actually run the MS-DOS Operating System with a unique touch-screen GUI (with keyboard and mouse as an alternative). Both 'B' and 'C' systems boot up their System software, Module files, and Configuration files much faster than do 'A' units because of their faster Hard Drives. In the space below the back-panel cooling Fan (where the rear Floppy is located on the 'A' models) a blank panel hides the location for an optional I/O board. An optional I/O module, the 16500H (with an RJ-45 TBase-T Ether jack in middle) or 16500L (with DB-15 Ether AUI connector - need AUI-to-TBase-T adapter), installed in this location (with ribbon-cable connections to the CPU board) and a System software upgrade brings the 'B' model's capabilities very close to those of the 'C' model. The last version of System software for the 16500B models was Rev. 3.14 (source: http://reviews.ebay.com/HP-16500-Series-Mainframe-Logic-Analyzer-Oscilliscope?ugid=10000000009183958). + +DRIVER: +hp/hp16500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.158: R. Belmont and Al Kossow added skeleton driver of 'Hewlett Packard HP 16500a' system. + +ROMSET: +65536 bytes in 2 files / 32.21Kb packed + +$end +$info=hp1ll3 +$mame +0.184 + +Hewlett-Packard 1LL3-0005 GPU, , ???? + +DRIVER: +devices/video/hp1ll3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Hewlett-Packard 1LL3-0005 GPU'. +- 0.184: Added 'Hewlett-Package 1LL3-0005 GPU' device. + +ROMSET: +None required. + +$end +$info=hp2100 +$mame +0.192 [Robbbert] + +HP 2100, Hewlett-Packard, 1966 + +The HP 2100 was a series of minicomputers produced by Hewlett-Packard (HP) from the mid-1960s to early 1990s. The 2100 was also a specific model in this series. The series was renamed HP 1000 by the 1970s and sold as real-time computers, complementing the more complex IT-oriented HP 3000, and would be the starting point for a line of desktop computers. They would eventually be phased out in favor of UNIX-based RISC workstations. HP entered the minicomputer market in 1966, along with Varian Data Machines. Later, General Automation, Computer Automation, Data General, Micro Systems, and Lockheed would also be competitors. The 2116A was the first model of the series, demonstrated November 7-10, 1966 at the Joint Computer Conference in San Francisco. It was designed by HP's Dymec division, after absorbing Data Systems Inc. (DSI), a subsidiary of Union Carbide. DSI had designs for a 16-bit minicomputer called the DSI-1000, which would eventually evolve into the 2116A through HP's involvement. The HP 2100 is one of many 8- and 16-bit machine architectures said to be inspired by the PDP-8. These can be characterized by use of RAM instead of registers, page-oriented addressing, and a small number of accumulators (such as A and B) rather than a relatively large number of regular registers (such as R0-R7 found on the later PDP-11). This approach can save money when RAM is less expensive than registers (source: https://en.wikipedia.org/wiki/HP_2100). + +DRIVER: +hp/hp2100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.244: New disassembler [AJR]. +- 0.192: Robbbert added 'Hewlett-Packard HP 2100' system. + +ROMSET: +52480 bytes in 82 files / 24.83Kb packed + +$end +$info=hp2622a +$mame +0.192 [Robbbert] + +HP-2622A, HP, 1982 + +The HP 2622A terminal was introduced in June, 1981 at a price of $2,075 (source: http://terminals-wiki.org/wiki/index.php/HP_2622A). + +DRIVER: +hp/hp2620.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.192: Robbbert added 'HP HP-2622A' system. + +ROMSET: +32768 bytes in 4 files / 18.72Kb packed + +$end +$info=hp2640_tape +$mame +0.228 [F. Ulivi] + +HP2640 tape subsystem, , ???? + +DRIVER: +hp/hp2640_tape.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: F. Ulivi added 'HP2640 tape subsystem' device. Added HP2640 tape emulation, along with support for Manchester-encoded DC100 cassettes [F. Ulivi]. + +$end +$info=hp2641 +$mame +0.227 [Gavin Scott, F. Ulivi] + +HP 2641A, Hewlett-Packard, 1976 + +Introduced along with APL\3000 in late 1976, the HP 2641A was a member of Hewlett-Packard's 264x terminal lineup and was intended to be the primary user interface for APL on the HP 3000. The terminal weighed 43 pounds (plus another 7 for the keyboard bringing it to a nice round 50lbs) and had a base price of $4,100. It was a derivative of the HP 2645A which had been introduced earlier that year, with the addition of APL-specific microcode and character cell ROMs. It contained an 8080A microprocessor and up to 16K of RAM, and utilized an unusual 2:1 aspect ratio CRT to maintain the character proportions from an 80 column card image (source: https://comp.lang.apl.narkive.com/2rhjOsf1/the-hp-2641a-apl-display-station). + +DRIVER: +hp/hp2640.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Gavin Scott and F. Ulivi added 'Hewlett-Packard HP 2641A' system. + +ROMSET: +30720 bytes in 18 files / 21.71Kb packed + +$end +$info=hp2645 +$mame +0.193 [F. Ulivi] + +HP 2645A, Hewlett-Packard, 1976 + +The 2645A displays 1 ;920 cha racters in a 24 I ine by 80 column format on a 5 inch by 10 inch display . A 9 x 15 dot character cell allows large characters to be represented accurately. Wide character and line separation, inverse video, and optional plug-in character sets with underlining, halfbright, and bl inking are features designed to increase clarity and ease sessions at the terminal (source: HP brochure). + +DRIVER: +hp/hp2640.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.194: Added 'RS232 I/O, multiple charcter sets, beeper, and option switches [F. Ulivi]. +- 0.193: F. Ulivi added 'HP 2645A' system. + +ROMSET: +27648 bytes in 16 files / 19.86Kb packed + +$end +$info=hp3478a +$mame +0.205 [fenugrec] + +HP 3478A Multimeter, HP, 1983 + +A digital multimeter (DMM) is a test tool used to measure two or more electrical values—principally voltage (volts), current (amps) and resistance (ohms). It is a standard diagnostic tool for technicians in the electrical/electronic industries. The Hewlett Packard 3478A unit is a digital multímeter capable of performing 5 different types of measurements: DC voltage, true RMS AC voltage, 2 and 4 wire resistance, and AC and DC current. + +DRIVER: +hp/hp3478a.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.205: fenugrec added 'HP 3478A Multimeter' system. + +ROMSET: +8192 bytes in 1 file / 4.64Kb packed + +$end +$info=hp38g +$mame +0.132 [Miodrag Milanović] + +HP38G, Hewlett Packard, 1995 + +The HP-38G is a programmable graphing calculator by Hewlett Packard. It was introduced in 1995 with a suggested retail price of 79.95 USD. HP credits a committee of eight high school, community college, and university teachers with assisting in the design of the calculator. The HP-38G, unlike most of HP's other calculators, uses infix notation rather than Reverse Polish notation. Given the calculator's intended userbase of high school maths and science teachers and students, this is not surprising. The calculator is programmable, supporting small, interactive applications called "aplets" (source: http://en.wikipedia.org/wiki/HP-38G). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.132: Miodrag Milanović added 'HP38G (partialy working)' system. + +ROMSET: +524288 bytes in 1 file / 322.20Kb packed + +$end +$info=hp39g +$mame +0.132 [Miodrag Milanović] + +HP39G, Hewlett Packard, 2000 + +HP-39g series calculators are the successors of HP-38G. There are five calculators in the 39 series of HP graphing calculators. These calculators have algebraic entry modes, and can perform numeric analysis together with varying degrees of symbolic calculation. All calculators in this series are aimed at high school level students and are characterised by their ability to download (via cable or infra-red) APLETs or E-lessons. These are programs of varying complexity which are generally intended to be used in the classroom to enhance the learning of mathematics by the graphical and/or numerical exploration of concepts. Some hundreds of these can be found on various websites (source: http://en.wikipedia.org/wiki/HP-39g_series). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.132: Miodrag Milanović added 'Hewlett Packard HP39G (partialy working)' system. + +ROMSET: +1048576 bytes in 1 file / 621.35Kb packed + +$end +$info=hp48_port_image +$mame +0.149u1 + +HP48 memory card, , ???? + +DRIVER: +hp/hp48_port.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'HP48 memory card' device. + +ROMSET: +None required. + +$end +$info=hp48g +$mame +0.126 [Antoine Mine] + +HP48G, Hewlett Packard, 1993 + +The HP-48 is a series of graphing calculators using Reverse Polish notation (RPN) and the RPL programming language, produced by Hewlett-Packard (HP) from 1990 until 2003. The series include the HP-48S, HP-48SX, HP-48G, HP-48GX, and HP-48G+, the G models being expanded and improved versions of the S models. The models with an X suffix are expandable via special RAM (memory expansion) and ROM (software application) cards. In particular, the GX models have more onboard memory than the G models. The G+ models have more onboard memory only. The SX and S models have the same amount of onboard memory. Note that the similarly named HP-48GII (2004) is not really a member of the series, but rather much more closely related to the HP-49G and HP-49G+ (source: http://en.wikipedia.org/wiki/HP-48_series). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.126: Antoine Mine added 'HP 48G' system. + +ROMSET: +None required. + +$end +$info=hp48gp +$mame +0.130 [Antoine Mine] + +HP48G+, Hewlett Packard, 1998 + +The HP-48 is a series of graphing calculators using Reverse Polish notation (RPN) and the RPL programming language, produced by Hewlett-Packard (HP) from 1990 until 2003. The series include the HP-48S, HP-48SX, HP-48G, HP-48GX, and HP-48G+, the G models being expanded and improved versions of the S models. The models with an X suffix are expandable via special RAM (memory expansion) and ROM (software application) cards. In particular, the GX models have more onboard memory than the G models. The G+ models have more onboard memory only. The SX and S models have the same amount of onboard memory. Note that the similarly named HP-48GII (2004) is not really a member of the series, but rather much more closely related to the HP-49G and HP-49G+ (source: http://en.wikipedia.org/wiki/HP-48_series). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.130: Antoine Mine added 'Hewlett Packard HP 48G plus' system. + +ROMSET: +None required. + +$end +$info=hp48gx +$mame +0.126 [Antoine Mine] + +HP48GX, Hewlett Packard, 1993 + +The HP-48 is a series of graphing calculators using Reverse Polish notation (RPN) and the RPL programming language, produced by Hewlett-Packard (HP) from 1990 until 2003. The series include the HP-48S, HP-48SX, HP-48G, HP-48GX, and HP-48G+, the G models being expanded and improved versions of the S models. The models with an X suffix are expandable via special RAM (memory expansion) and ROM (software application) cards. In particular, the GX models have more onboard memory than the G models. The G+ models have more onboard memory only. The SX and S models have the same amount of onboard memory. Note that the similarly named HP-48GII (2004) is not really a member of the series, but rather much more closely related to the HP-49G and HP-49G+ (source: http://en.wikipedia.org/wiki/HP-48_series). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.126: Antoine Mine added 'Hewlett Packard HP 48GX' system. + +ROMSET: +2621440 bytes in 5 files / 1.56Mb packed + +$end +$info=hp48s +$mame +0.126 [Antoine Mine] + +HP48S, Hewlett Packard, 1991 + +The HP-48 is a series of graphing calculators using Reverse Polish notation (RPN) and the RPL programming language, produced by Hewlett-Packard (HP) from 1990 until 2003. The series include the HP-48S, HP-48SX, HP-48G, HP-48GX, and HP-48G+, the G models being expanded and improved versions of the S models. The models with an X suffix are expandable via special RAM (memory expansion) and ROM (software application) cards. In particular, the GX models have more onboard memory than the G models. The G+ models have more onboard memory only. The SX and S models have the same amount of onboard memory. Note that the similarly named HP-48GII (2004) is not really a member of the series, but rather much more closely related to the HP-49G and HP-49G+ (source: http://en.wikipedia.org/wiki/HP-48_series). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.126: Antoine Mine added 'Hewlett Packard HP 48S' system. + +ROMSET: +None required. + +$end +$info=hp48sx +$mame +0.126 [Antoine Mine] + +HP48SX, Hewlett Packard, 1990 + +The HP-48 is a series of graphing calculators using Reverse Polish notation (RPN) and the RPL programming language, produced by Hewlett-Packard (HP) from 1990 until 2003. The series include the HP-48S, HP-48SX, HP-48G, HP-48GX, and HP-48G+, the G models being expanded and improved versions of the S models. The models with an X suffix are expandable via special RAM (memory expansion) and ROM (software application) cards. In particular, the GX models have more onboard memory than the G models. The G+ models have more onboard memory only. The SX and S models have the same amount of onboard memory. Note that the similarly named HP-48GII (2004) is not really a member of the series, but rather much more closely related to the HP-49G and HP-49G+ (source: http://en.wikipedia.org/wiki/HP-48_series). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.126: Antoine Mine added 'Hewlett Packard HP 48SX' system. + +ROMSET: +1572864 bytes in 6 files / 1.08Mb packed + +$end +$info=hp49g +$mame +0.132 [Miodrag Milanović] + +HP49G, Hewlett Packard, 1999 + +The HP 49G series are Hewlett-Packard (HP) manufactured graphing calculators. They are the successors of the popular HP-48 series. +There are four calculators in the 49 series of HP graphing calculators. These calculators have both algebraic and RPN entry modes, and can perform numeric and symbolic calculations using the built-in Computer Algebra System (CAS), which is an improved ALG48 and Erable combination from the HP-48 series (source: http://en.wikipedia.org/wiki/HP-49_series). + +DRIVER: +hp/hp48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.153: BugFIX #05398: [Core] (hp48.c) hp49g: [debug] Debug shows corrupt graphics when compared to regular compile [Osso]. +- 0.132: Miodrag Milanović added 'Hewlett Packard HP49G (partialy working)' system. + +ROMSET: +12582912 bytes in 6 files / 3.53Mb packed + +$end +$info=hp49gp +$mame +0.141 [Tim Schuerewegen] + +HP49G+, Hewlett Packard, 2009 + +The HP 49G series are Hewlett-Packard (HP) manufactured graphing calculators. They are the successors of the popular HP-48 series. +There are four calculators in the 49 series of HP graphing calculators. These calculators have both algebraic and RPN entry modes, and can perform numeric and symbolic calculations using the built-in Computer Algebra System (CAS), which is an improved ALG48 and Erable combination from the HP-48 series (source: http://en.wikipedia.org/wiki/HP-49_series). + +DRIVER: +hp/hp49gp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.141: Tim Schuerewegen added 'Hewlett Packard 49G+ Graphing Calculator (not working)' system. + +ROMSET: +32768 bytes in 2 files / 18.18Kb packed + +$end +$info=hp620lx +$mame +0.284 [QUFB] + +HP 620LX, Hewlett-Packard, 1998 + +Palmare del 1998 basato su Windows CE, dotato di display a colori, tastiera integrata e connettività seriale/IR. Progettato per professionisti in mobilità, offriva gestione di documenti, email e applicazioni PIM in un formato compatto, con buona autonomia e integrazione con PC desktop dell’epoca. + +DRIVER: +hp/hp620lx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Hewlett-Packard HP 620LX' system. + +ROMSET: +16777216 bytes in 4 files / 10.15Mb packed + +$end +$info=hp64k +$mame +0.163 [F. Ulivi] + +HP 64000, HP, 1979 + +The HP 64000, introduced circa 1980, is a tool for developing hardware and software for products based on commercial microcomputers. The earliest commercial 64000 development systems contain from one to six 64100A Development Stations sharing a hard drive and line printer. This arrangement allowed up to six designers and engineers to use their workstations together, sharing the HPIB instrumentation bus and a hard drive and a line printer. This was an innovative feature of the 64000 development system since other systems of the era used a timesharing system with a single system processor and memory, making for a more expensive and less flexible development system (source: https://en.wikipedia.org/wiki/HP_64000). + +DRIVER: +hp/hp64k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.197: Added 'IEEE488 remotizer to bus [F. Ulivi]. +- 0.165: Fix to allow multiple screens (for RS232 terminal) [F. Ulivi]. +- 0.163: F. Ulivi added 'HP 64000' system. + +ROMSET: +34816 bytes in 9 files / 19.67Kb packed + +$end +$info=hp700_70 +$mame +0.203 [Bitsavers] + +HP 700/70 Windowing Terminal, Hewlett-Packard, 1994 + +HP 700/60 terminals have always offered the highest levels of user comfort, safety, productivity and economy. Now those benefits are multiplied. The HP 700/70 Windowing Terminal is a high quality, mouse-driven windowing environment for fast, multi-session windowing to multiple UNIX hosts. Not only is it a complete solution, including host window management software, it runs existing UNIX applications unmodified. A built in ROM card door on both models allows easy, cost-effective upgrades from the 700/60 ASCII text terminal to the 'windowing' 700/70 display terminal. It also provides built-in upgradability to future 700/70 upgrades (source: ftp://ftp.invisible-island.net/shuford/terminal/hp_700_display_terminals.html). + +DRIVER: +hp/hp700.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: Bitsavers added 'Hewlett-Packard HP 700/70 Windowing Terminal' system. + +ROMSET: +262144 bytes in 2 files / 119.49Kb packed + +$end +$info=hp700_92 +$mame +0.192 [Robbbert] + +HP 700/92 Display Terminal, Hewlett-Packard, 1987 + +Technical informations and pictures: http://terminals-wiki.org/wiki/index.php/HP_700/92 + +DRIVER: +hp/hp700.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Flyer and pdf Manual. + +WIP: +- 0.192: Robbbert added 'HP HP-700/92' system. + +ROMSET: +131072 bytes in 1 file / 77.78Kb packed + +$end +$info=hp7596a +$mame +0.252 [Bitsavers] + +HP 7596A DraftMaster II, Hewlett-Packard, 1988 + +Professional pen plotter introduced in 1988, designed for the production of large-scale technical drawings and graphics. It offers high precision and supports multiple paper formats, featuring reliable mechanisms for moving the pens and the roller. Ideal for engineering firms, architectural studios, and CAD design offices of that era, it represents a robust solution for professional graphic output. + +DRIVER: +hp/hp7596a.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Bitsavers added 'Hewlett-Packard HP 7596A DraftMaster II' system. + +ROMSET: +131072 bytes in 2 files / 85.53Kb packed + +$end +$info=hp80_io_slot +$mame +0.192 + +HP80 I/O Slot, , ???? + +DRIVER: +devices/bus/hp80_io/hp80_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added support for HP82939 serial I/O and HP82900 CP/M modules [F. Ulivi]. +- 0.192: Added 'HP80 I/O Slot' device. + +ROMSET: +None required. + +$end +$info=hp80_optrom +$mame +0.190 + +HP80 optional ROM, , ???? + +DRIVER: +hp/hp80_optrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (hp80_optrom_cart) to (hp80_optrom) and description changed to 'HP80 optional ROM'. +- 0.190: Added 'HP80 optional ROM cartridge' device. + +ROMSET: +None required. + +$end +$info=hp82900 +$mame +0.220 [F. Ulivi] + +HP82900 card, , ???? + +DRIVER: +devices/bus/hp80_io/82900.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'HP82900 card' device. + +ROMSET: +2048 bytes in 1 file / 0.53Kb packed + +$end +$info=hp82919 +$mame +0.224 [F. Ulivi] + +HP82919 card, , ???? + +DRIVER: +devices/bus/hp_ipc_io/82919.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: F. Ulivi added 'HP82919 card' device. + +ROMSET: +None required. + +$end +$info=hp82937 +$mame +0.192 + +HP82937 card, , ???? + +DRIVER: +devices/bus/hp80_io/82937.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'HP82937 card' device. + +ROMSET: +2048 bytes in 1 file / 1.84Kb packed + +$end +$info=hp82939 +$mame +0.220 [F. Ulivi] + +HP82939 card, , ???? + +DRIVER: +devices/bus/hp80_io/82939.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: F. Ulivi added 'HP82939 card' device. + +ROMSET: +2048 bytes in 1 file / 1.68Kb packed + +$end +$info=hp85 +$mame +0.188 [F. Ulivi] + +HP 85, HP, 1980 + +The Hewlett-Packard series 80 of small scientific desktop computers was introduced in 1980, beginning with the popular HP-85 targeted at engineering and control applications. They provided the capability of the HP 9800 series desktop computers with an integrated monitor in a smaller package including storage and printer, at half the price.The first model of the Series 80 was the HP-85, introduced in January 1980. BYTE wrote "we were impressed with the performance. The graphics alone make this an attractive, albeit not inexpensive, alternate to existing small systems on the market. It is our guess that many personal computer experimenters and hackers will want this machine" (source: https://en.wikipedia.org/wiki/HP_series_80#Models). + +DRIVER: +hp/hp80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp85_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Added support for I/O slots and emulation of HP82937 module; added 'support for internal printer [F. Ulivi]. +- 0.190: Added support for optional ROM cartridges and started a software list [F. Ulivi]. +- 0.189: Implemented tape drive, fixed a bug in tape gap detection [F. Ulivi]. +- 0.188: F. Ulivi added 'Hewlett-Packard HP 85' system. + +ROMSET: +34816 bytes in 6 files / 26.89Kb packed + +$end +$info=hp86b +$mame +0.219 [F. Ulivi] + +HP 86B, HP, 1983 + +Technical informations: https://gtello.pagesperso-orange.fr/hp86_e.htm + +DRIVER: +hp/hp80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp86_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: F. Ulivi added 'HP 86B' system. + +ROMSET: +58624 bytes in 8 files / 43.21Kb packed + +$end +$info=hp86b_001 +$mame +0.221 [F. Ulivi] + +HP 86B Opt 001, HP, 1983 + +The Hewlett-Packard series 80 of small scientific desktop computers was introduced in 1980, beginning with the popular HP-85 targeted at engineering and control applications. They provided the capability of the HP 9800 series desktop computers with an integrated monitor in a smaller package including storage and printer, at half the price (source: https://en.wikipedia.org/wiki/HP_series_80). + +DRIVER: +hp/hp80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp86_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: F. Ulivi added 'HP HP 86B Opt 001' system. + +ROMSET: +9472 bytes in 2 files / 6.16Kb packed + +$end +$info=hp86b_004 +$mame +0.221 [F. Ulivi] + +HP 86B Opt 004, HP, 1983 + +The Hewlett-Packard series 80 of small scientific desktop computers was introduced in 1980, beginning with the popular HP-85 targeted at engineering and control applications. They provided the capability of the HP 9800 series desktop computers with an integrated monitor in a smaller package including storage and printer, at half the price (source: https://en.wikipedia.org/wiki/HP_series_80). + +DRIVER: +hp/hp80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp86_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: F. Ulivi added 'HP HP 86B Opt 004' system. + +ROMSET: +9472 bytes in 2 files / 6.14Kb packed + +$end +$info=hp9122c +$mame +0.199 [Sven Schnelle] + +HP9122C Dual High density disk drive, , ???? + +DRIVER: +devices/bus/ieee488/hp9122c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Remove ununsed functions [hap]. +- 0.245: Added 'default MFM floppy image formats. This allows HP 9000/3xx machines to actually use floppy images from the software list [r09]. +- 0.203: Converted to use delegate timers [Sven Schnelle]. +- 0.199: Sven Schnelle added 'HP9122C Dual High density disk drive' device. + +ROMSET: +16384 bytes in 1 file / 10.36Kb packed + +$end +$info=hp9133 +$mame +0.268 [Sven Schnelle] + +HP9133 Floppy/Fixed disk drive, , ???? + +DRIVER: +devices/bus/ieee488/hp9133.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Sven Schnelle added 'HP9133 Floppy/Fixed disk drive' device. + +ROMSET: +32768 bytes in 2 files / 20.38Kb packed + +$end +$info=hp95lx +$mame +0.205 [Sergey Svishchev] + +HP 95LX, Hewlett-Packard, 1991 + +The HP 95LX Palmtop PC (F1000A, F1010A), also known as project Jaguar, was Hewlett Packard's first MS-DOS-based pocket computer or personal digital assistant, introduced in April 1991 in collaboration with Lotus Development Corporation. It can be seen as successor to a series of larger portable PCs like the HP 110 and HP 110 Plus. The HP 95LX had an NEC V20 CPU (an Intel 8088 clone running at 5.37 MHz) with an Intel Corporation System on a chip (SoC)' device. It cannot be considered completely PC-compatible because of its quarter-CGA (MDA) resolution LCD screen. It ran Microsoft's MS-DOS version 3.22 and had a customized version of Lotus 1-2-3 Release 2.2 built in. Other software in read-only memory (ROM) included a calculator, an appointment calendar, a telecommunications program, and a simple text editor. It also included a CR 2032 lithium coin cell for memory backup when the two AA main batteries run out. For mass storage, the HP 95LX had a single PCMCIA slot which could hold a static RAM card (which had its own CR 2025 back-up coin cell). An RS-232-compatible serial port was provided, as well as an infrared port for printing on compatible models of Hewlett Packard printers. In character mode, the display showed 16 lines of 40 characters and had no backlight. While most IBM compatible PCs work with a hardware code page 437, the HP 95LX's text mode font was hard-wired to code page 850 instead. Lotus 1-2-3 internally used the Lotus International Character Set (LICS), but characters were translated to code page 850 for display and printing purposes (source: https://en.wikipedia.org/wiki/HP_95LX). + +DRIVER: +hp/hp95lx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.205: Sergey Svishchev added 'Hewlett-Packard HP 95LX' system. + +ROMSET: +1048576 bytes in 1 file / 537.35Kb packed + +$end +$info=hp98032 +$mame +0.205 [Robbbert] + +HP98032 card, , ???? + +DRIVER: +devices/bus/hp9845_io/98032.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Robbbert added 'HP98032 card' device. + +ROMSET: +None required. + +$end +$info=hp98032_gpio_slot +$mame +0.205 [Robbbert] + +HP98032 GPIO slot, , ???? + +DRIVER: +devices/bus/hp9845_io/98032.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Robbbert added 'HP98032 GPIO slot' device. + +ROMSET: +None required. + +$end +$info=hp98032_loopback +$mame +0.205 [Robbbert] + +HP98032 loopback connector, , ???? + +DRIVER: +devices/bus/hp9845_io/98032.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Robbbert added 'HP98032 loopback connector' device. + +ROMSET: +None required. + +$end +$info=hp98034 +$mame +0.180 + +HP98034 card, , ???? + +DRIVER: +devices/bus/hp9845_io/98034.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.180: Added 'HP98034 card' device. + +ROMSET: +1024 bytes in 1 file / 0.56Kb packed + +$end +$info=hp98035 +$mame +0.179 + +HP98035 card, , ???? + +DRIVER: +devices/bus/hp9845_io/98035.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Added 'HP98035 card' device. + +ROMSET: +2048 bytes in 1 file / 1.80Kb packed + +$end +$info=hp98036 +$mame +0.224 [F. Ulivi] + +HP98036 card, , ???? + +DRIVER: +devices/bus/hp9845_io/98036.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: F. Ulivi added 'HP98036 card' device. + +ROMSET: +None required. + +$end +$info=hp98046 +$mame +0.211 + +HP98046 card, , ???? + +DRIVER: +devices/bus/hp9845_io/98046.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'HP98046 card' device. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed + +$end +$info=hp9808a +$mame +0.198 [Sergey Svishchev] + +Integral Personal Computer 9808A, Hewlett-Packard, 1985 + +The HP Integral PC (or HP 9807A) was a portable UNIX workstation computer system produced by Hewlett-Packard, launched in 1985. It was based on the Motorola 68000 microprocessor (running at 8 MHz) and ran early version of the HP-UX operating' system. The Integral PC was a mains-powered portable computer with a 9-inch amber electroluminescent display with a resolution of 512×255 pixels or 80×28 characters. It also incorporated a 710 kB 3.5" floppy disk drive and an HP ThinkJet ink-jet printer. Standard memory capacity was 256 kB ROM plus 512 kB RAM, expandable to 1.5 MB. Expansion slots and an HP-IB bus were also included. The mechanical design was based on the ideas of the de facto standard HP-85. The concept of an upright portable computer system with integrated printer, floppy and screen was followed up by several companies until this century. Within the Integral PC CPU, RAM, ROM, memory management, I/O buffering, system timing and keyboard interface are integrated on a single logic-board. All peripheral units and the 14 connections are built using independent boards. Each board is smaller than a letter sized sheet. To make it easier to check the boards, each board contains an own timer. The I/O-board (with two connections for optional addons) the keyboard-interface, the "Human Interface Link" HP-HIL and the power supply can be checked and tested independently. The graphics processor of the Integral PC (GPU) was custom made and could drive an electroluminescence display or nearly every kind of monitor. The processor provides a graphical subsystem which is simple to use to drive a bitmapped display. The GPU was able to draw lines, rectangles and alphanumerical characters by hardware. Additionally it provides a hardware cursor and the display-RAM-interface. The electroluminescence-display was based on thin-film-technique developed by HP and other companies (source: https://en.wikipedia.org/wiki/HP_Integral_PC). + +DRIVER: +hp/hp_ipc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp_ipc.xml, hp_ipc_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.198: Sergey Svishchev added 'Hewlett-Packard Integral Personal Computer 9808A' system. + +ROMSET: +638976 bytes in 9 files / 181.80Kb packed + +$end +$info=hp9816 +$mame +0.142 [Gabriele D'Antona, F. Ulivi] + +HP 9816, Hewlett Packard, 1982 + +The 9816 was introduced in late 1982. This was the low-cost model in the 200 Series range. It only had two expansion slots and featured a monitor integrated with the system unit and modular keyboard and mass storage (usually a 9121 dual 3.5 inch floppy drive). The monitor was nine inches diagonally with a 400 by 300 dot resolution. The 9816A came standard with 128K RAM. The 9816S came standard with 512K RAM. The 9816 family was also known as the 200 Series Model 16, 9000 Model 216 and 9000/216 (source: http://www.hpmuseum.net/display_item.php?hw=4). + +DRIVER: +hp/hp9k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.142: Gabriele D'Antona and F. Ulivi added skeleton driver of 'HP 9816' system. + +ROMSET: +131072 bytes in 2 files / 59.22Kb packed + +$end +$info=hp9816a +$mame +0.267 [F. Ulivi] + +HP 9816A, Hewlett-Packard, 1982 + +Professional desktop computer launched in 1982, based on the HP 9000 Series 200 architecture and equipped with a Motorola 68000 processor. Designed for scientific, engineering, and office applications, it features a proprietary operating system (HP-UX in later versions) and supports advanced programming languages such as BASIC and Pascal. Characterized by a modular design, extensive peripheral support, and connectivity options typical for its time, it represented a reliable solution for technical and business environments in the 1980s. + +DRIVER: +hp/hp98x6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp98x6_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: F. Ulivi added 'Hewlett-Packard HP 9816A' system. + +ROMSET: +139520 bytes in 4 files / 60.83Kb packed + +$end +$info=hp9825_optrom +$mame +0.215 [F. Ulivi] + +HP9825 optional ROM, , ???? + +DRIVER: +hp/hp9825_optrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (hp9825_optrom_slot) to (hp9825_optrom) and description changed to 'HP9825 optional ROM'. +- 0.215: F. Ulivi added 'HP9825 optional ROM slot' device. + +ROMSET: +None required. + +$end +$info=hp9825_tape +$mame +0.203 + +HP9825 tape sub-system, , ???? + +DRIVER: +hp/hp9825_tape.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'HP9825 tape sub-system' device. + +ROMSET: +None required. + +$end +$info=hp9825a +$mame +0.251 [F. Ulivi] + +HP 9825A, Hewlett-Packard, 1976 + +The HP 9825A (AKA the 9800 series model 25) was a powerful fully algebraic desktop calculator. It replaced the HP 9820A and made a number of improvements including a full QWERTY keyboard (plus special function keys), a 32 (instead of 16) character display, and major extensions to the programming language. This new extended language was called HPL (source: http://www.computinghistory.org.uk/det/4928/Hewlett-Packard-HP-9825A/). + +DRIVER: +hp/hp9825.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9825_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: F. Ulivi added 'Hewlett-Packard HP 9825A' system. + +ROMSET: +24576 bytes in 1 file / 18.99Kb packed + +$end +$info=hp9825b +$mame +0.203 [F. Ulivi] + +HP 9825B, Hewlett-Packard, 1980 + +Programmable desktop system introduced in 1980, designed for technical and scientific tasks. Equipped with a built-in BASIC language and a single-line alphanumeric display, it offered advanced computing capabilities for its time, along with an expandable architecture via optional modules. It included ports for connecting to printers, plotters, and external memory devices, making it well-suited for laboratories, engineering offices, and automation applications. Its robust construction and simplified user interface made it a reliable tool for professionals in the 1980s. + +DRIVER: +hp/hp9825.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9825_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.203: F. Ulivi added 'Hewlett-Packard HP 9825B' system. Emulated HP 9825B desktop computer, including DC100 tape drive, internal printer, and matrix display [F. Ulivi]. + +ROMSET: +36864 bytes in 8 files / 29.74Kb packed + +$end +$info=hp9825t +$mame +0.207 [F. Ulivi] + +HP 9825T, Hewlett-Packard, 1980 + +The HP 9825 was introduced in the June 1976 issue of the HP Journal and was probably the most widely produced of all of HP's desktop calculators. It's development code name was "Keeper" because it was originally going to have a "key per" function like its predecessor, the 9820/21. The low profile keyboard was given the development code name "Cricket" because of the sound that some of the keys made! The 9825 was a third generation machine and featured NMOS hybrid technology, two-level priority interrupt, a live keyboard and direct memory access with input speeds of up to 400,000 16 bit words per second. The live keyboard feature allowed changing variables or program statements while the program is running, or to list the program while it is running. Optional character sets include German, French, Spanish and Katakana. The 9825 was produced in at least three models, the "A", "B" and "T" models. The 9825 technical Specifications dated May 1980 also list a "S" model but I have never seen one and have not found one listed in any of the HP catalogs. The original A version was easily recognized by it use of low profile keys and by the pull out drawer in the right hand side. The ROM drawer contained the Operating System ROMs. The B version had many enhancements including the use of full height keys, 23 K of read/write memory plus built-in Strings, Advanced Programming, General I/O, Extended I/O and Plotter ROMs. HP also dropped the pull out OS ROM drawer and built the OS ROMs into the machine in the B model. The T version had all the enhancements of the B model but also included the then new Systems Programming ROM and 61k bytes of read/write memory (source: http://www.classiccmp.org/hp/hp9825.htm). + +DRIVER: +hp/hp9825.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9825_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: F. Ulivi added 'Hewlett-Packard HP 9825T' system. + +ROMSET: +43008 bytes in 10 files / 32.91Kb packed + +$end +$info=hp98265a +$mame +0.203 + +HP98265A SCSI S16 Interface, , ???? + +DRIVER: +devices/bus/hp_dio/hp98265a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Fix a return indentation [Angelo Salese]. +- 0.203: Added 'HP98265A SCSI S16 Interface' device. + +ROMSET: +None required. + +$end +$info=hp9826a +$mame +0.268 [F. Ulivi] + +HP 9826A, Hewlett-Packard, 1981 + +The all-in-one HP 9826 computer was the successor of the 9825. It was the transition machine between the calculators/computers 9800 family and the HP-9000-200 desktop computer series. As it belonged to both the families, it was also called HP 9000-236. It was a robust and compact 6800-based machine which featured a 7" monochrome display, a complete keyboard (including first use of soft-keys and the scroll wheel at leftand), a 264 KB, 5.25" floppy-disk drive. On the rear panel, one also found one HP-IB port and 8 expansion slots. Like the 9825, it ran HPL, but could also run BASIC and Pascal. The Basic interpreter was developed by HP and was also known as "Rocky Mountain BASIC", or RMB. This version would evolve into the HP-BASIC for the series-300 and HP-UX machines. The 9826 was chosen and intensively used by the Walt Disney studios for "Tron", the first movie that used a computer to control all the processes implemented during the shoot, from camera adjustments to graphic and text superimpositions (source: https://www.computinghistory.org.uk/det/4624/HP-9826A/). + +DRIVER: +hp/hp98x6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp98x6_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: F. Ulivi added 'Hewlett-Packard HP 9826A' system. + +ROMSET: +135424 bytes in 4 files / 60.48Kb packed + +$end +$info=hp9831 +$mame +0.251 [F. Ulivi] + +HP 9831A, Hewlett-Packard, 1977 + +The 9831A was one of the rarest computers ever made by HP. The 9831A was a very interesting computer. It was a replacement for the 9830. It had the same firmware and spoke the same version of BASIC as the 9830. But, it used the same hardware I/O, interface options and form factor as the 9825. The 9831A was also the central computer in the bundled 9896 computer' system. The 9896 also included two 9885 disc drives, a 9871A printer and a desk. The 9831A was only in production for a little over a year. The 9896 was obsoleted in December of 1978. Although the lives of the 9831A and the 9896 were short and uneventful, they were not failures. These products spawned the HP 250 and 260 which went on to lead productive ten year lives (source: http://www.hpmuseum.net/display_item.php?hw=148). + +DRIVER: +hp/hp9825.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9831_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: F. Ulivi added 'Hewlett-Packard HP 9831A' system. + +ROMSET: +24576 bytes in 1 file / 19.60Kb packed + +$end +$info=hp9835a +$mame +0.154 [Curt Coder] + +9835A, Hewlett-Packard, 1979 + +The HP 9835A/B were compact descendants of the HP 9845A systems with only one single processor and without graphics option. First mentioning was in the 1979 HP Catalog and in the May 1979 issue of the HP Journal. Software architecture was almost the same as for the HP 9845A, so most 9845A BASIC programs could be run on a 9835A/B without change, provided that they were loaded as DATA files in ASCII format. Industrial design was completely borrowed from the 9825A/B siblings, however the internal circuit design was a compact version of the 9845A boards, with some special changes to the memory architecture which were mainly related to the single processor design (source: https://www.hp9845.net/9845/hardware/9835/). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9835a_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.154: Curt Coder added skeleton driver of 'Hewlett-Packard 9835A' system. + +ROMSET: +114688 bytes in 14 files / 80.49Kb packed + +$end +$info=hp9835b +$mame +0.154 [Curt Coder] + +9835B, Hewlett-Packard, 1979 + +The HP 9835A/B were compact descendants of the HP 9845A systems with only one single processor and without graphics option. First mentioning was in the 1979 HP Catalog and in the May 1979 issue of the HP Journal. Software architecture was almost the same as for the HP 9845A, so most 9845A BASIC programs could be run on a 9835A/B without change, provided that they were loaded as DATA files in ASCII format. Industrial design was completely borrowed from the 9825A/B siblings, however the internal circuit design was a compact version of the 9845A boards, with some special changes to the memory architecture which were mainly related to the single processor design (source: https://www.hp9845.net/9845/hardware/9835/). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9835a_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Curt Coder added skeleton driver of 'Hewlett-Packard 9835B' system. + +$end +$info=hp9836a +$mame +0.268 [F. Ulivi] + +HP 9836A, Hewlett-Packard, 1981 + +Desktop workstation launched in 1981, based on the Motorola 68000 architecture and designed for technical, scientific, and office applications. It features an advanced operating system for its time (HP-UX in some configurations) and supports programming languages such as BASIC, Pascal, and FORTRAN. Equipped with extensive expansion capabilities, integrated graphics, and connectivity to peripherals like printers and plotters, it stands out for its reliability and computational power, making it ideal for professional environments in the 1980s. + +DRIVER: +hp/hp98x6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp98x6_rom.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: F. Ulivi added 'Hewlett-Packard HP 9836A' system. + +ROMSET: +135424 bytes in 4 files / 60.52Kb packed + +$end +$info=hp9836c +$mame +0.268 [F. Ulivi] + +HP 9836C, Hewlett-Packard, 1983 + +The HP 9836C shows the gradual development of Hewlett-Packard’s personal calculators into personal computers. The keyboard, CPU and disk drives were all part of a self-contained unit, but the monitor had become a separate peripheral (source: https://www.hewlettpackardhistory.com/item/a-step-in-the-right-direction/). + +DRIVER: +hp/hp98x6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp98x6_rom.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: F. Ulivi added 'Hewlett-Packard HP 9836C' system. + +ROMSET: +135424 bytes in 4 files / 60.52Kb packed + +$end +$info=hp9845_optrom +$mame +0.173 + +HP9845 optional ROM, , ???? + +DRIVER: +hp/hp9845_optrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (hp_optrom_cart) to (hp9845_optrom) and description changed to 'HP9845 optional ROM'. +- 0.173: Added 'HP9845 optional ROM cartridge' device. + +ROMSET: +None required. + +$end +$info=hp9845_prt +$mame +0.193 + +HP9845 internal printer, , ???? + +DRIVER: +hp/hp9845_printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'HP9845 internal printer' device. + +ROMSET: +2048 bytes in 1 file / 1.07Kb packed + +$end +$info=hp9845a +$mame +0.154 [Curt Coder] + +9845A, Hewlett-Packard, 1977 + +The 9845A was the first model of the 9845 series. First announcement was in the Keyboard Magazine 77/3 and the 9845A sales brochure from 1977. The 9845A was introduced in the April 1978 issue of the HP Journal and appeared first in the HP Computer Catalog from 1978. It already contained most of the concepts, which characterized the whole series. In order to understand the design of the 9845 series, one have to envision that in the late 70's, there were no desktop or personal computers as we use to know them. The computer scene was dominated by heavy and expensive systems like the IBM 370 or minicomputers like the HP 3000. CRT based terminals were already in use with those systems, but CRTs were not common with desktop computers. On the other side, there was an upcoming homecomputer scene, based on microprocessors like the Intel 8080, the Motorola 6800, the MOS 6502 or the Zilog Z80 (source: https://www.hp9845.net/9845/hardware/9845a/). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845a_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Curt Coder added skeleton driver of 'Hewlett-Packard 9845A' system. + +ROMSET: +122880 bytes in 2 files / 81.16Kb packed + +$end +$info=hp9845b +$mame +0.154 [Curt Coder] + +9845B, Hewlett-Packard, 1979 + +The 9845B was a revised version of the 9845A, announced first in the 9845B sales brochure from 1979 and introduced in the 1980 catalog. The 9845B was HP's top-selling System 45 model. It took a noticable part in HP's revenue of that time. Most of the 9845 systems which are still available today are 9845B models. The 9845B system architecture was the final system architecture for all 9845 systems. Modifications were from then on performed only to single assemblies and most important, the CRT display (source: https://www.hp9845.net/9845/hardware/9845b/). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845b_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.184: Use standard instance names (and type) for optional ROMs. [AJR]. +- 0.178: Imgtool now supports HP9845B tape image * The "hti" format is used to simulate tape cartridges in hp9845b [F. Ulivi]. +- 0.173: Improvements to tape driver of hp9845b [F. Ulivi]. +- 0.170: Improvements to hp9845b driver [F. Ulivi]. +- 0.154: Curt Coder added skeleton driver of 'Hewlett-Packard 9845B' system. + +ROMSET: +135168 bytes in 4 files / 84.23Kb packed + +$end +$info=hp9845b_de +$mame +0.187 [F. Ulivi, A.Kueckes] + +9845B (Germany), Hewlett-Packard, 1979 + +The 9845B was a revised version of the 9845A, announced first in the 9845B sales brochure from 1979 and introduced in the 1980 catalog. The 9845B was HP's top-selling System 45 model. It took a noticable part in HP's revenue of that time. Most of the 9845 systems which are still available today are 9845B models. The 9845B system architecture was the final system architecture for all 9845 systems. Modifications were from then on performed only to single assemblies and most important, the CRT display (source: https://www.hp9845.net/9845/hardware/9845b/). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845b_rom.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.187: F. Ulivi and A.Kueckes added 'Hewlett-Packard 9845B (Germany)' system. + +ROMSET: +65536 bytes in 1 file / 38.08Kb packed + +$end +$info=hp9845c +$mame +0.154 [Curt Coder] + +9845C, Hewlett-Packard, 1980 + +The 9845C, first mentioned in the sales brochure from January 1980, introduced in the December 1980 issue of the HP Journal and with first appearance in the HP Catalog from 1981, was the top-of-the-line model of the 9845 series, and it was the very first HP computer supporting color. Simply said, the 9845C brought color into the 9845 series (source: https://www.hp9845.net/9845/hardware/9845c/). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845b_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Fixed a graphics memory addressing error in the hp9845c driver and a signal corruption bug in the remote IEEE488 device [F. Ulivi]. +- 0.184: Machine promoted to working. Improvements: Expanded from 1 to 4 I/O slots. Allowed RAM size to be configured with -ram option. Implemented HP-9845C driver (color version of the 9845 range of machines). Improved 9845C lightpen emulation. nanoprocessor: Fixed a subtle bug in interrupt handling [F Ulivi, Angus Kueckes]. +- 0.154: Curt Coder added skeleton driver of 'Hewlett-Packard 9845C' system. + +ROMSET: +135168 bytes in 4 files / 85.98Kb packed + +$end +$info=hp9845c_de +$mame +0.187 [F. Ulivi, A.Kueckes] + +9845C (Germany), Hewlett-Packard, 1980 + +The 9845C, first mentioned in the sales brochure from January 1980, introduced in the December 1980 issue of the HP Journal and with first appearance in the HP Catalog from 1981, was the top-of-the-line model of the 9845 series, and it was the very first HP computer supporting color. Simply said, the 9845C brought color into the 9845 series (source: https://www.hp9845.net/9845/hardware/9845c/). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845b_rom.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.187: F. Ulivi and A.Kueckes added 'Hewlett-Packard 9845C (Germany)' system. + +ROMSET: +65536 bytes in 1 file / 39.82Kb packed + +$end +$info=hp9845s +$mame +0.154 [Curt Coder] + +9845S, Hewlett-Packard, 1977 + +The HP 9845S is an extended version of the HP 9845A with two internal cartridge drives, a built-in thermal line printer, 64 kB LPU R / W memory and graphics support (source, traslated from German: https://inklupedia.de/wiki/HP_9845). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845a_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Curt Coder added skeleton driver of 'Hewlett-Packard 9845S' system. + +$end +$info=hp9845t +$mame +0.154 [Curt Coder] + +9845T, Hewlett-Packard, 1982 + +The HP 9845T is an extended version of the HP 9845B with two instead of one cartridge drive, 192 kB instead of 64 kB RAM, a built-in thermal printer and graphics support. The HP 9845T uses a different power supply than the HP 9845B. The HP 9845B was shown in the US film "Lifts the Titanic" (1980) directed by Jerry Jameson (source, traslated from German: https://inklupedia.de/wiki/HP_9845). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845b_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.185: Machine promoted to working. Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). Fixed a race condition in 45T, added 'second tape drive (T14), 98035 module default SC is 9 now. (hphybrid) Hopefully fixed a super-subtle race condition in 9845T video hardware [F. Ulivi, A.Kueckes]. +- 0.154: Curt Coder added skeleton driver of 'Hewlett-Packard 9845T' system. + +ROMSET: +135168 bytes in 3 files / 85.90Kb packed + +$end +$info=hp9845t_de +$mame +0.187 [F. Ulivi, A.Kueckes] + +9845T (Germany), Hewlett-Packard, 1982 + +The HP 9845T is an extended version of the HP 9845B with two instead of one cartridge drive, 192 kB instead of 64 kB RAM, a built-in thermal printer and graphics support. The HP 9845T uses a different power supply than the HP 9845B. The HP 9845B was shown in the US film "Lifts the Titanic" (1980) directed by Jerry Jameson (source, traslated from German: https://inklupedia.de/wiki/HP_9845). + +DRIVER: +hp/hp9845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hp9845b_rom.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.187: F. Ulivi and A.Kueckes added 'Hewlett-Packard 9845T (Germany)' system. + +ROMSET: +65536 bytes in 1 file / 39.82Kb packed + +$end +$info=hp98620 +$mame +0.203 + +HP98620 DMA Controller, , ???? + +DRIVER: +devices/bus/hp_dio/hp98620.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: icount can go with the other data members [Vas Crabb]. Implement device_execute_interface to schedule DMA transfers [Sven Schnelle]. +- 0.203: Added 'HP98620 DMA Controller' device. + +ROMSET: +None required. + +$end +$info=hp9871 +$mame +0.251 [F. Ulivi] + +HP9871 printer, , ???? + +DRIVER: +devices/bus/hp9845_io/hp9871.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: F. Ulivi added 'HP9871 printer' device. + +ROMSET: +None required. + +$end +$info=hp9885 +$mame +0.206 + +HP9885 floppy drive, , ???? + +DRIVER: +devices/bus/hp9845_io/hp9885.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Implemented format track command (#12175). Also improved log message formatting [F. Ulivi]. +- 0.206: Added 'HP9885 floppy drive' device. + +ROMSET: +None required. + +$end +$info=hp9895 +$mame +0.184 + +HP9895 floppy drive, , ???? + +DRIVER: +devices/bus/ieee488/hp9895.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'HP9895 floppy drive'. +- 0.260: Use device finder arrays for floppy drives [AJR]. +- 0.192: Fixed NMI handling and secondary addressing in PHI chip [F. Ulivi]. +- 0.187: Improved keyboard mapping and added 'German layout. Implemented SHIFT LOCK key, added 'pop-ups and outputs showing state of toggle keys. Lowered volume of beeper (was too loud according to A.Kueckes) [F. Ulivi, A. Kueckes]. +- 0.186: Fixed a segfault when emulating the HP9845 drive (caused by rounding errors) [F. Ulivi]. +- 0.184: Added 'HP9895' device. + +ROMSET: +8192 bytes in 1 file / 5.85Kb packed + +$end +$info=hp98x5_io_slot +$mame +0.179 + +HP98x5 I/O Slot, , ???? + +DRIVER: +devices/bus/hp9845_io/hp9845_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Emulated HP98036 serial I/O module for HP9825 and HP9845 systems [F. Ulivi]. +- 0.205: Renamed (hp9845_io_slot) to (hp98x5_io_slot) and description changed to 'HP98x5 I/O Slot'. +- 0.179: Added 'HP9845 I/O Slot' device. + +ROMSET: +None required. + +$end +$info=hp98x5_io_sys +$mame +0.205 [F. Ulivi] + +HP98x5 I/O sub-system, , ???? + +DRIVER: +hp/hp98x5_io_sys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: F. Ulivi added 'HP98x5 I/O sub-system' device. + +ROMSET: +None required. + +$end +$info=hp98x6_optrom +$mame +0.269 [F. Ulivi] + +HP98x6 optional ROM, , ???? + +DRIVER: +hp/hp98x6_optrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: F. Ulivi added 'HP98x6 optional ROM' device. + +ROMSET: +None required. + +$end +$info=hp98x6_upi +$mame +0.267 [F. Ulivi] + +UPI of HP98x6 systems, , ???? + +DRIVER: +hp/hp98x6_upi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Added support for the HP 9826A, HP 9836A and HP 9836C [F. Ulivi]. +- 0.267: F. Ulivi added 'UPI of HP98x6 systems' device. + +ROMSET: +None required. + +$end +$info=hp9k310 +$mame +0.158 [R. Belmont, Al Kossow] + +HP9000/310, Hewlett-Packard, 1985 + +The model 310 was the first of the 300 Series computers. It featured a 10MHz 68010 CPU. The basic unit came with 1 MB of RAM and built-in HP-IB, RS-232, monochrome video and HP-HIL interfaces. Bundled versions of the Model 310 included Model 310C (98581A) and Model 310M (98580A). By the time the 310 was discontinued in early 1991, over 65,000 units had been sold (source: http://www.hpmuseum.net/display_item.php?hw=120). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.190: HP9000/300 improvements: Added 'HIL keyboard support. Fixed detection of DIO cards. Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO). Added SN76494 sound device [Sven Schnelle]. +- 0.158: R. Belmont and Al Kossow added skeleton driver of 'Hewlett-Packard HP9000/310' system. + +ROMSET: +73728 bytes in 3 files / 37.22Kb packed + +$end +$info=hp9k320 +$mame +0.157 [R. Belmont, Al Kossow] + +HP9000/320, Hewlett-Packard, 1985 + +HP 9000 is the name for a line of workstation and server computer systems produced by the Hewlett-Packard Company (HP). The native operating system for almost all HP 9000 systems is HP-UX, which is based on UNIX System V. The HP 9000 brand was introduced in 1984 to encompass several existing technical workstation models previously launched in the early 1980s. The HP 9000 line was discontinued in 2008, being superseded by the HP Integrity (Itanium) platform running HP-UX, but these are servers only.The Series 300 workstations were based around Motorola 68000-series processors, ranging from the 68010 (Model 310) to the Motorola 68040 (Model 38x). The Series 400 were intended to supersede the Apollo/Domain workstations and were also based on the 68030/040. They were branded "HP Apollo" and added 'Apollo Domain/OS compatibility. The suffix 's' and 't' used on the Series 400 represented "Side" (as in Desk side) and "Top" (as in Desk top) model. The last two digits of the Series 400 originally was the clock frequency of the processor in MHz (e.g. 433 was 33 MHz). At introduction, the Series 400 had a socket for the MC68040, but since they were not available at the time, an emulator card with an MC68030 and additional circuitry was installed. Customers who purchased systems were given a guaranteed upgrade price of $5,000USD to the MC68040, when they became available. The Series 300 and 400 shared the same I/O interface as the Series 200. The 32-bit DIO-II bus is rated at 6 MB/s (source: https://en.wikipedia.org/wiki/HP_9000#Series_300.2F400). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.157: R. Belmont and Al Kossow added skeleton driver of 'HP HP9000/320' system. + +ROMSET: +65536 bytes in 4 files / 35.38Kb packed + +$end +$info=hp9k330 +$mame +0.157 [R. Belmont, Al Kossow] + +HP9000/330, Hewlett-Packard, 1987 + +HP 9000 is the name for a line of workstation and server computer systems produced by the Hewlett-Packard Company (HP). The native operating system for almost all HP 9000 systems is HP-UX, which is based on UNIX System V. The HP 9000 brand was introduced in 1984 to encompass several existing technical workstation models previously launched in the early 1980s. The HP 9000 line was discontinued in 2008, being superseded by the HP Integrity (Itanium) platform running HP-UX, but these are servers only.The Series 300 workstations were based around Motorola 68000-series processors, ranging from the 68010 (Model 310) to the Motorola 68040 (Model 38x). The Series 400 were intended to supersede the Apollo/Domain workstations and were also based on the 68030/040. They were branded "HP Apollo" and added 'Apollo Domain/OS compatibility. The suffix 's' and 't' used on the Series 400 represented "Side" (as in Desk side) and "Top" (as in Desk top) model. The last two digits of the Series 400 originally was the clock frequency of the processor in MHz (e.g. 433 was 33 MHz). At introduction, the Series 400 had a socket for the MC68040, but since they were not available at the time, an emulator card with an MC68030 and additional circuitry was installed. Customers who purchased systems were given a guaranteed upgrade price of $5,000USD to the MC68040, when they became available. The Series 300 and 400 shared the same I/O interface as the Series 200. The 32-bit DIO-II bus is rated at 6 MB/s (source: https://en.wikipedia.org/wiki/HP_9000#Series_300.2F400). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon, pdf Manual, Marquee and PCB. + +WIP: +- 0.157: R. Belmont and Al Kossow added skeleton driver of 'HP HP9000/330' system. + +ROMSET: +131072 bytes in 2 files / 49.87Kb packed + +$end +$info=hp9k332 +$mame +0.187 [F. Ulivi, A.Kueckes] + +HP9000/332, Hewlett-Packard, 1987 + +HP 9000 is a line of workstation and server computer systems produced by the Hewlett-Packard Company (HP). The native operating system for almost all HP 9000 systems is HP-UX, which is based on UNIX System V. The HP 9000 brand was introduced in 1984 to encompass several existing technical workstation models previously launched in the early 1980s. The Series 300 workstations were based around Motorola 68000-series processors, ranging from the 68010 (Model 310, introduced 1985) to the Motorola 68040 (Model 38x, introduced 1991). The Series 400 (introduced 1990) were intended to supersede the Apollo/Domain workstations and were also based on the 68030/040. They were branded "HP Apollo" and added 'Apollo Domain/OS compatibility. The suffix 's' and 't' used on the Series 400 represented "Side" (as in Desk side) and "Top" (as in Desk top) model. The last two digits of the Series 400 originally was the clock frequency of the processor in MHz (e.g. 433 was 33 MHz). At introduction, the Series 400 had a socket for the MC68040, but since they were not available at the time, an emulator card with an MC68030 and additional circuitry was installed. Customers who purchased systems were given a guaranteed upgrade price of $5,000USD to the MC68040, when they became available. The Series 300 and 400 shared the same I/O interface as the Series 200. The 32-bit DIO-II bus is rated at 6 MB/s (source: https://en.wikipedia.org/wiki/HP_9000#Series_300.2F400). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: F. Ulivi and A.Kueckes added 'Hewlett-Packard HP9000/332' system. + +ROMSET: +131072 bytes in 2 files / 63.88Kb packed + +$end +$info=hp9k340 +$mame +0.158 [R. Belmont, Al Kossow] + +HP9000/340, Hewlett-Packard, 1989 + +The Model 340 was the cut down version of the Model 360. The Model 340 had a 68030 CPU and 68882 floating point processor both running at 16.67MHz. Bundled versions of the Model 340 included: Model 340MH (98563G, $7,995), Model 340C+ (98564C, $8,495), Model 340CH (98564G, $10,995), Model 340CHX (98564G Opt 556, $15,995), Model 340SRX (98573C, $14,900).The 340 and 345 came in a long (18-inch) form factor with only a single expansion slot (source: http://www.hpmuseum.net/display_item.php?hw=205). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.158: R. Belmont and Al Kossow added skeleton driver of 'Hewlett-Packard HP9000/340' system. + +$end +$info=hp9k360 +$mame +0.203 [Sven Schnelle] + +HP9000/360, Hewlett-Packard, 1988 + +UNIX workstation system introduced in 1988, based on the Motorola 68020 processor and designed for professional environments that demand high performance in scientific, engineering, and business applications. It runs HP-UX, the proprietary operating system, and features a scalable architecture with support for extended memory, advanced graphics, and network peripherals. Characterized by robustness, stability, and software compatibility, it represented a reliable solution for technical offices and development centers in the late 1980s. + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: Sven Schnelle added 'Hewlett-Packard HP9000/360' system. + +ROMSET: +131072 bytes in 2 files / 63.88Kb packed + +$end +$info=hp9k370 +$mame +0.158 [Al Kossow] + +HP9000/370, Hewlett-Packard, 1988 + +The 9000/370 was almost identical to the 9000/360 except its 68030 processor operated at 33 MHz (instead of 25 MHz), and it offered a maximum memory configuration of 48 MB, instead of 16 MB. The Model 375 (98574B, $20,995) came in the standard 300 Series cabinet (short) with two available DIO-II slots. Like the 345, the 375 came with a 68030 processor and 68882 coprocessor, both running at 50 MHz (source: http://www.hpmuseum.net/display_item.php?hw=1055). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.158: Al Kossow added skeleton driver of 'Hewlett-Packard HP9000/370' system. + +$end +$info=hp9k380 +$mame +0.158 [R. Belmont, Al Kossow] + +HP9000/380, Hewlett-Packard, 1991 + +he Model 380 was the top-of-the-range member of the 300 Series and used the Motorola 68040 CPU. The model 380 was also the first 300 Series computer to adopt HP's new product numbering system (the part numbers of all subsequent technical computers started with "A"). The Model 382 (P/N A1474A, $6,050) was the last of the 300 Series computers; it incorporated a different industrial design (source: http://www.hpmuseum.net/display_item.php?hw=206). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.158: R. Belmont and Al Kossow added skeleton driver of 'Hewlett-Packard HP9000/380' system. + +ROMSET: +131072 bytes in 1 file / 63.03Kb packed + +$end +$info=hp9k382 +$mame +0.158 [R. Belmont, Al Kossow] + +HP9000/382, Hewlett-Packard, 1991 + +The 9000/382 is the most useful of the computers in this range. It included a hard disc and (optional) 1.44 MB floppy drive. It also came standard with both HP-IB and SCSI interfaces. So, this computer can happily address old 8" floppy drives (from 9895A via HP-IB) as well as newer CD ROMs. The built-in VGA interface on the 382 is not especially robust. As of 2014, two of the four units we have at the museum have defective video (source: http://www.hpmuseum.net/display_item.php?hw=206). + +DRIVER: +hp/hp9k_3xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +hp9k3xx_flop.xml, hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.158: R. Belmont and Al Kossow added skeleton driver of 'Hewlett-Packard HP9000/382' system. + +ROMSET: +139264 bytes in 2 files / 64.76Kb packed + +$end +$info=hpblp +$mame +0.253 [Sven Schnelle] + +HP Basic Language Coprocessor, , ???? + +DRIVER: +devices/bus/isa/hpblp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Fixed validation [Ivan Vangelista]. +- 0.253: Sven Schnelle added 'HP Basic Language Coprocessor' device. + +ROMSET: +65536 bytes in 2 files / 33.63Kb packed + +$end +$info=hpc1 +$mame +0.204 + +SGI HPC1, , ???? + +DRIVER: +sgi/hpc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'SGI HPC1' device. + +ROMSET: +None required. + +$end +$info=hpc3 +$mame +0.198 [Ryan Holtz] + +SGI HPC3, , ???? + +DRIVER: +sgi/hpc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Renamed (hpc3f) to (hpc3). +- 0.210: Splitted in two device set; renamed (hpc3) to (hpc3f). Added intstat register and DAC volume controls. Split into Indy (Guinness) and Indigo2 (Full House) versions. Fixed second SCSI controller handling in Full House mode. Fixed serial EEPROM hookup - Indigo2 now plays its boot tune Fixed several SGI IDE tests [Ryan Holtz]. +- SGI IOC2 updates: Fixed mappable interrupt checks - fixes IRIX 6.5 installer hanging on keyboard input. Fixed System ID register handling - Indy and Indigo2 are now properly identified [Ryan Holtz] +- 0.207: Trigger audio DMA on channels 0-3 (fixes hang when starting IRIX applications) [Ryan Holtz]. +- 0.204: Improved DMA transfer behaviour. Fixed audio DMA, hooked up second DAC, and fixed a bug that prevented the audio DAC DMA timer from stopping. Partially hooked up second SCSI controller for Indigo2. Hooked up INT3 and PIT register access. Added support for single-byte SCSI DMA requests. Fixed an oversight with interrupt requests. Also converted logging to use logmacro, added 'more verbose logging, added 'stave state support, and cleaned up code. Restores SGI Indy boot chime, and allows IRIX installer to run until it fails with a SCSI error [Ryan Holtz]. +- 0.198: Ryan Holtz added 'SGI HPC3' device. + +ROMSET: +None required. + +$end +$info=hpc46003 +$mame +0.208 + +HPC46003, , ???? + +DRIVER: +devices/cpu/hpc/hpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'HPC46003' device. + +ROMSET: +None required. + +$end +$info=hpc46104 +$mame +0.208 + +HPC46104, , ???? + +DRIVER: +devices/cpu/hpc/hpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'HPC46104' device. + +ROMSET: +None required. + +$end +$info=hprot1 +$mame +0.153 [Felipe Corrêa da Silva Sanches] + +Henry Prot I v19 (REV.1), HENRY, 2002 + +The Clock I Protocolador Prot is electronic matrix printing with 09 needles. Date, time and editable texts by the device itself, a print speed of up to 180 characters per second. Print one or more copies of the document replacing the old set carbonaceous pathways. Watch Electronic protocolador. Endowed with alphanumeric LCD display. Configuration self-explanatory menus, and all schedules and access is password protected for security. The Clock Protocolador Prot I have automatic printing, and may contain the same line date, time and sequential numerator compound within twelve (12) digits. With input voltage range 90-265 VAC (FULL RANGE). UPS installed with autonomy of 48 hours. Automatic shutdown' system. Impact printing speed of 180 characters per second (source, translated from the Portuguese): http://www.dataponto.com.br/protocoladores-prot1.html). + +DRIVER: +skeleton/hprot1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Felipe Corrêa da Silva Sanches added 'HENRY Henry Prot I v19 (REV.1)' system. + +ROMSET: +65536 bytes in 1 file / 35.02Kb packed + +$end +$info=hprot2r6 +$mame +0.154 [Felipe Corrêa da Silva Sanches] + +Henry Prot CARD II (REV.6), HENRY, 2003 + +Expansion board for embedded or industrial systems, introduced in 2003, designed to provide secure data protection, authentication, or management capabilities. Based on a microcontroller architecture, it supports standard interfaces of the time and integrates hardware mechanisms for information security. Targeted at applications in automation, access control, or professional devices that require high reliability and operational integrity. + +DRIVER: +skeleton/hprot1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Felipe Corrêa da Silva Sanches added 'HENRY Henry Prot CARD II (REV.6)' system. + +ROMSET: +65536 bytes in 1 file / 22.79Kb packed + +$end +$info=hprotr8a +$mame +0.154 [Felipe Corrêa da Silva Sanches] + +Henry Prot CARD I (REV.08A), HENRY, 2006 + +Hardware protection module introduced in 2006, designed to ensure secure authentication and protected management of sensitive data in embedded or professional systems. Based on a dedicated microcontroller, it integrates cryptographic functions and secure storage, supporting standard communication protocols of the time. Ideal for applications requiring high reliability, such as industrial automation, access control, or devices with stringent operational security requirements. + +DRIVER: +skeleton/hprot1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Felipe Corrêa da Silva Sanches added 'HENRY Henry Prot CARD I (REV.08A)' system. + +ROMSET: +65536 bytes in 1 file / 26.61Kb packed + +$end +$info=hpz80unk +$mame +0.146u1 [Robbbert, Lord Nightmare] + +unknown Z80-based mainframe, Hewlett-Packard, 1977 + +Mainframe system introduced in 1977, based on the Z80 processor and designed for scientific, engineering, and business management applications. It offers a centralized processing environment with support for languages such as BASIC and assembly, typical of HP architectures of that era. Characterized by robust construction, extensive peripheral support, and limited multitasking capabilities, it represented a reliable solution for laboratories, universities, and small-to-medium-sized businesses in the late 1970s. + +DRIVER: +hp/hpz80unk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.146u1: Robbbert and Lord Nightmare added skeleton driver of 'Unknown HP Z80-based mainframe' system. + +ROMSET: +32768 bytes in 16 files / 22.94Kb packed + +$end +$info=hr16 +$mame +0.138 [Sandro Ronco] + +HR-16, Alesis, 1987 + +Like most digital drum machines from the 90s, the HR-16 is great for circuit bending. However, it can be a bit unstable, even when unbent. Take a look at the service manual- it is a long list of repairs and upgrades. I wouldn't recommend it as a first bending project. If you get into bending HR-16s, you will most likely end up having 3 or 4 HR-16s in various stages of disrepair, scavenged for parts for your one working HR-16 (soruce: http://www.burnkit2600.com/hr-16/). + +DRIVER: +alesis/alesis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.147: Added 'preliminary sound emulation [Sandro Ronco]. +- 0.146u5: Hooked up LCD controller and added 'keypad inputs [Sandro Ronco]. +- 0.138: Sandro Ronco added skeleton driver of 'Alesis HR-16' system. + +ROMSET: +1179648 bytes in 6 files / 821.40Kb packed + +$end +$info=hr16b +$mame +0.138 [Sandro Ronco] + +HR-16B, Alesis, 1989 + +Like most digital drum machines from the 90s, the HR-16 is great for circuit bending. However, it can be a bit unstable, even when unbent. Take a look at the service manual- it is a long list of repairs and upgrades. I wouldn't recommend it as a first bending project. If you get into bending HR-16s, you will most likely end up having 3 or 4 HR-16s in various stages of disrepair, scavenged for parts for your one working HR-16 (soruce: http://www.burnkit2600.com/hr-16/). + +DRIVER: +alesis/alesis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.138: Sandro Ronco added skeleton driver of 'Alesis HR-16B' system. + +ROMSET: +1081344 bytes in 3 files / 836.87Kb packed + +$end +$info=hr84 +$mame +0.263 [Robert Kovač, Andrej Gerbec, Miodrag Milanović] + +HR-84, Iskra, 1982 + +Iskra's Wide Consumer Division, developed the HR-84 home computer in the hope of making money from the '2000 computers' project. It was made on the basis of a self-build plan for the Abakus home computer. They used an 8-bit Motorola 6809 microprocessor with a very modest 16-32 KB of RAM and 16 KB of ROM. The entire system was made on three printed circuits, and it also allowed for expansion via an open bus, as well as a pseudo graphic display on a screen or TV (character mode). Usually, one of Iskra's black-and-white televisions was added in addition to the computer and the Yugoslav keyboard. The computer was programmed in the Basic language and apparently had some programs attached on cassettes. There was no money to start the production of computers, but nevertheless, in the light of the big business, they promised 500 computers for schools by the end of the year. In the fall of 1984, as an advertising ploy, Iskra carried out trial production and donated the first 100 computers to schools and a few other institutions, but then the project was soon abandoned (source: https://github.com/rihardgDev/Iskra-Siroka-potrosnja-HR-84). + +DRIVER: +sfrj/hr84.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: Robert Kovač, Andrej Gerbec and Miodrag Milanović added 'Iskra HR-84' system. + +ROMSET: +18432 bytes in 5 files / 13.56Kb packed + +$end +$info=hs36blk +$mame +0.227 [Team Europe, taizou] + +HengSheng 36-in-1 (Black pad), HengSheng, 2010 + +Multifunction arcade device with a black housing and classic 2-button joystick, featuring 36 preinstalled retro games. Built on simple and compact hardware, it recreates titles inspired by ’80s classics such as Pac-Man, Galaga, and Donkey Kong. Designed for home entertainment, it offers a plug-and-play experience that requires no configuration, appealing to both nostalgia enthusiasts and vintage gaming aficionados. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Fix graphics [AJR]. +- 0.278: Descramble address and data lines and move to VT02/VT03 driver [AJR]. +- 0.227: Team Europe and taizou added 'HengSheng HengSheng 36-in-1 (Black pad)' system. + +ROMSET: +2097152 bytes in 1 file / 917.73Kb packed + +$end +$info=hs36red +$mame +0.227 [Team Europe, taizou] + +HengSheng 36-in-1 (Red pad), HengSheng, 2010 + +Multifunction arcade device with a red housing and classic 2-button joystick, featuring 36 preinstalled retro games. Built on simple and compact hardware, it recreates titles inspired by ’80s classics such as Pac-Man, Galaga, and Donkey Kong. Designed for home entertainment, it offers a plug-and-play experience that requires no configuration, appealing to both nostalgia enthusiasts and vintage gaming aficionados. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Fix graphics [AJR]. +- 0.278: Descramble address and data lines and move to VT02/VT03 driver [AJR]. +- 0.227: Team Europe and taizou added 'HengSheng HengSheng 36-in-1 (Red pad)' system. + +ROMSET: +2097152 bytes in 1 file / 902.57Kb packed + +$end +$info=hs80 +$mame +0.228 [Andreas Markusen, DBWBP] + +HS-80 Programmable Polyphonic Synthesizer, Roland, 1986 + +The Roland SynthPlus 60 (HS-80) is a 61 key (aftertouch sensitive), 6 voice polyphonic hybrid (digital/analog) synthesizer, featuring a single oscillator (saw/pulse/square waveforms with PWM and sub-oscillator), noise, high-pass and resonant low-pass filters, 4-stage envelope, LFO, portamento, chorus, 128 presets (64 editable), tape interface, stereo speakers, and MIDI (source: http://www.synthark.org/Roland/HS-80.html). + +DRIVER: +roland/alphajuno.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.228: Andreas Markusen and DBWBP added 'Roland HS-80 Programmable Polyphonic Synthesizer' system. + +ROMSET: +16384 bytes in 1 file / 12.24Kb packed + +$end +$info=hstrtpls +$mame +0.214 [rfka01] + +HeadStart Plus, Vendex, 198? + +Vendex was a company based in Nederlands who sold many different products, later focusing on Audio/video equipment and DIY electronics. In 1980s they started to offer PC-compatible computers. One of them was Turbo PC-888-XT with 8MHz CPU, interestingly similar to Packard-Bell PB88. After releasing some unusual models like HeadStart Explorer for beginners, they released a full-featured PC-compatible computer with many peripherals on board. Released in 1988 or 89, Vendex HeadStart Plus was an XT-compatible computer with 8088 processor which could run at 4.77MHz or 8MHz. It had 640kB of RAM on board and was built around proprietary logic arrays. In the mainboard, there was also serial port, parallel port, floppy disk controller and battery-powered real time clock. There was also graphics chip supporting CGA or Hercules/Monochrome-compatible modes. The only expansion board present by default in its ISA slots was hard disk drive controller, present in some units which had hard disk. The computer was sold in USA and Europe, but manufactured by Samsung and in the rear there are usually Samsung stickers (source: https://oldcomputer.info/pc/hs_plus/index.htm). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: rfka01 added 'Vendex HeadStart Plus' system. + +ROMSET: +16384 bytes in 1 file / 11.55Kb packed + +$end +$info=ht108064 +$mame +0.128 [Miodrag Milanović] + +HT-1080Z/64, Hiradastechnika Szovetkezet, 1985 + +The HT-1080Z, HT-2080Z and HT-3080C computers were manufactured by HHiradastechnika Szovetkezet in Budapest, Hungary from 1983 to 1986. The HT-1080Z was one of the first official school computers in Hungary. Initial versions were unaltered VideoGenie I computers relabeled and mounted with an on-board Yamaha/General Instruments AY-3-8910 sound chip. The EACA VideoGenie I was in turn slightly modified clone of the popular TRS-80 Model 1 with Level II BASIC. The Yamaha chip is the same one that appeared in other famous computer models, such as the Amstrad and the Atari ST. HT-1080Z/64 had 48kB RAM and support of accented Hungarian characters (source: http://ht.homeserver.hu/html/english.html). + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Hiradastechnika Szovetkezet HT-1080Z/64' system. + +ROMSET: +12288 bytes in 4 files / 9.01Kb packed + +$end +$info=ht1080z +$mame +0.128 [Miodrag Milanović] + +HT-1080Z Series I, Hiradastechnika Szovetkezet, 1983 + +The HT-1080Z, HT-2080Z and HT-3080C computers were manufactured by Híradástechnika Szövetkezet in Budapest, Hungary from 1983 to 1986. The HT-1080Z was one of the first official school computers in Hungary. Initial versions were unaltered VideoGenie I computers relabeled and mounted with an on-board Yamaha/General Instruments AY-3-8910 sound chip. The EACA VideoGenie I was in turn slightly modified clone of the popular TRS-80 Model 1 with Level II BASIC. The Yamaha chip is the same one that appeared in other famous computer models, such as the Amstrad and the Atari ST (source: http://ht.homeserver.hu/html/english.html). + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Hiradastechnika Szovetkezet HT-1080Z Series I' system. + +ROMSET: +4096 bytes in 2 files / 1.77Kb packed + +$end +$info=ht1080z2 +$mame +0.128 [Miodrag Milanović] + +HT-1080Z Series II, Hiradastechnika Szovetkezet, 1984 + +The HT-1080Z, HT-2080Z and HT-3080C computers were manufactured by Híradástechnika Szövetkezet in Budapest, Hungary from 1983 to 1986. The HT-1080Z was one of the first official school computers in Hungary. Initial versions were unaltered VideoGenie I computers relabeled and mounted with an on-board Yamaha/General Instruments AY-3-8910 sound chip. The EACA VideoGenie I was in turn slightly modified clone of the popular TRS-80 Model 1 with Level II BASIC. The Yamaha chip is the same one that appeared in other famous computer models, such as the Amstrad and the Atari ST (source: http://ht.homeserver.hu/html/english.html). + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Hiradastechnika Szovetkezet HT-1080Z Series II' system. + +ROMSET: +4096 bytes in 2 files / 1.79Kb packed + +$end +$info=ht1130 +$mame +0.262 [David Haywood, azya52] + +Holtek HT1130, , ???? + +DRIVER: +devices/cpu/ht1130/ht1130.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: David Haywood and azya52 added 'Holtek HT1130' device. + +ROMSET: +None required. + +$end +$info=ht1190 +$mame +0.262 [David Haywood, azya52] + +Holtek HT1190, , ???? + +DRIVER: +devices/cpu/ht1130/ht1130.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: David Haywood and azya52 added 'Holtek HT1190' device. + +ROMSET: +None required. + +$end +$info=ht12a +$mame +0.210 [rfka01, AJR] + +unknown 286 AT clones (HT12/A chipset), , 19?? + +IBM AT-compatible PC based on the Intel 80286 processor, built with the HT12/A chipset. Designed in the 1980s as an affordable alternative to original systems, it featured a 16-bit architecture, support for extended memory (EMS/XMS), 16-bit ISA slots, and typically ran MS-DOS or OS/2. Aimed at offices and developers, it was a widely adopted solution for those seeking greater computing power than the PC XT while maintaining software and hardware compatibility with the IBM ecosystem. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: Renamed (ht286) to (ht12a) and description changed to 'unknown 286 AT clones (HT12/A chipset)'. +- 0.210: rfka01 and AJR added 'unknown 286 AT clone (HT12/A chipset)' system. + +ROMSET: +589824 bytes in 18 files / 407.12Kb packed + +$end +$info=ht18c +$mame +0.215 [rfka01] + +unknown 386sx AT clones (HT18/C chipset), , 19?? + +IBM AT-compatible PCs based on the Intel 80386SX processor, built with the HT18/C chipset. Introduced in the late 1980s, these systems featured a 32-bit architecture with a 16-bit external data bus, representing an economical compromise between performance and compatibility. They included 16-bit ISA slots, support for extended memory (XMS), and typically ran MS-DOS, Windows 3.x, or OS/2. Aimed at professional users and businesses, they were a popular choice for those looking to upgrade their systems beyond the limitations of the 286 while preserving investments in existing peripherals. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Changed description to 'unknown 386sx AT clones (HT18/C chipset)'. +- 0.215: rfka01 added 'unknown 286 AT clones (HT18/C chipset)' system. + +ROMSET: +327680 bytes in 6 files / 185.92Kb packed + +$end +$info=ht208_video7_vga +$mame +0.287 [Angelo Salese] + +Headland HT208 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_video7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Headland HT208 VGA i/f' device. + +ROMSET: +None required. + +$end +$info=ht280 +$mame +0.280 [anonymous] + +Harrison Trainer 280 CNC/Manual, T.S.Harrison, 1992 + +Industrial training device for learning and simulating the programming and operation of CNC machines, in both manual and computerized modes. Designed for technical classrooms or training centers, it replicates the interface and control logic of real CNC lathes or milling machines, allowing students to practice G/M codes, tool setup, motion simulation, and troubleshooting. It includes instructional panels, LED or LCD displays, and connections for peripherals, with a focus on safety and gradual learning. This is not an operational machine but rather an educational tool intended to train CNC operators and programmers in controlled environments. + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: anonymous added 'T.S.Harrison Harrison Trainer 280 CNC/Manual' system. + +ROMSET: +147456 bytes in 6 files / 68.82Kb packed + +$end +$info=ht280_kbd +$mame +0.280 [Nigel Barnes] + +Harrison Trainer 280 Keyboard, , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Harrison Trainer 280 Keyboard' device. + +ROMSET: +None required. + +$end +$info=ht6000 +$mame +0.196 [Dirk Best] + +HT-6000, Casio, 1987 + +The HT-6000 is a Spectrum Dynamic synthesizer and is a more powerful version of the HT-3000 with more waveforms and oscillators (source: https://soundprogramming.net/synthesizers/casio/casio-ht-6000/). + +DRIVER: +casio/ht6000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.196: Dirk Best added 'Casio HT-6000' system. + +ROMSET: +67584 bytes in 3 files / 29.47Kb packed + +$end +$info=ht68k +$mame +0.136 [Miodrag Milanović] + +TinyGiant HT68k, Hawthorne Technology, 1987 + +It's a neat single-board computer from the mid-1980's manufactured by Hawthorne Technologies. This SBC is in a 5-1/4" form factor so it could be bolted to a floppy drive. It's based on an 8MHz 68000 CPU and has a dual serial controller, 256k of RAM and a PC-compatible floppy controller. It came with a floppy-based operating system called K-OS and had an assembler, debugger and Forth language. The setup I got came complete with manuals and disks. The disks include a floppy-based operating system, Forth, a 68000 debugger and a text editor. The basic specs are: 68000 @ 8MHz, two serial ports, one Centronics parallel port, 128k of RAM (expandable to 512k), an expansion bus and a PC-compatible floppy controller enabling the use of 3?", 5?" or 8" drives (OS comes configured for 5?") all in a 5.75" x 8" size. The list price was $395 and it came with a ROM monitor, disk-based operating system, assembler and editor (source: http://www.classiccmp.org/cini/ht68k.htm). + +DRIVER: +skeleton/ht68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ht68k.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.222: BugFIX #05148 [Misc.] (ht68k.cpp) ht68k: Hangs at start [AJR]. +- 0.136: Miodrag Milanović added 'Hawthorne Technologies TinyGiant HT68k' system. + +ROMSET: +32768 bytes in 2 files / 4.38Kb packed + +$end +$info=htmusic +$mame +0.225 [Nigel Barnes] + +Hybrid Technology Music System, , ???? + +DRIVER: +devices/bus/bbc/1mhzbus/m5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Nigel Barnes added 'Hybrid Technology Music System' device. + +ROMSET: +None required. + +$end +$info=huc6202 +$mame +0.149u1 + +Hudson HuC6202 VPC, , ???? + +DRIVER: +devices/video/huc6202.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Reduced duplication, use more member arrays [cam900]. +- 0.186: Changed description to 'Hudson HuC6202 VPC'. +- 0.149u1: Added 'HuC6202 VPC' device. + +ROMSET: +None required. + +$end +$info=huc6230 +$mame +0.201 [cam900] + +Hudson Soft HuC6230 SoundBox, , ???? + +DRIVER: +devices/sound/huc6230.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code and updated notes [cam900]. +- 0.211: Added 'links to relevant patents [cam900]. +- 0.202: Fixed PSG, converted ADPCM update to timer callback and implemented CD-DA volume control [cam900]. +- 0.201: cam900 added 'Hudson Soft HuC6230 SoundBox' device. + +ROMSET: +None required. + +$end +$info=huc6260 +$mame +0.149u1 + +Hudson HuC6260 VCE, , ???? + +DRIVER: +devices/video/huc6260.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Made the battlera-specific VCE a separated device class (#15299); also simplified binary manipulation [cam900]. +- 0.286: Fixed initializer, fixed save state issues, made screen update function directly usable with screen device [cam900]. +- 0.277: Suppress side effects for debugger reads, fixed save state issues; suppress side effects for debugger reads [cam900]. +- 0.186: Changed description to 'Hudson HuC6260 VCE'. +- 0.149u1: Added 'HuC6260 VCE' device. + +ROMSET: +None required. + +$end +$info=huc6261 +$mame +0.149u1 + +Hudson HuC6261 VCE, , ???? + +DRIVER: +devices/video/huc6261.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fixed initializer, fixed debugging and save state issues, prepare to hook up HuC6271, HuC6272 output, made screen update function directly usable with screen device [cam900]. +- 0.284: Fix pal offsets [Angelo Salese]. +- 0.186: Changed description to 'Hudson HuC6261 VCE'. +- 0.183: Fixed YUV colors, added 'palette offset and HuC6261-A mixing - fixes PC-FX boot screen graphics/colors [Angelo Salese]. +- 0.149u1: Added 'HuC6261' device. + +ROMSET: +None required. + +$end +$info=huc6270 +$mame +0.149u1 + +Hudson HuC6270 VDC, , ???? + +DRIVER: +devices/video/huc6270.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fixed initializer, implemented 16-bit host interfaces use with PC-FX, improved logging, reduced duplication [cam900]. +- 0.284: (huc6270.h) Add AR readback [Angelo Salese]. +- 0.254: Adjusted raster line count offsets (fixes various issues with PC?Engine games) [Angelo Salese]. +- 0.186: Changed description to 'Hudson HuC6270 VDC'. +- 0.191: Invert h/vsync logic for interrupts - fixes several PC Engine hangs [Angelo Salese]. +- 0.149u1: Added 'HuC6270 VDC' device. + +ROMSET: +None required. + +$end +$info=huc6271 +$mame +0.183 + +Hudson HuC6271 "Rainbow", , ???? + +DRIVER: +devices/video/huc6271.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fix initializer [cam900]. +- 0.284: Shuffle code blocks around (no implementation change). Convert KRAM data access to 16-bit. Attempt at fixing KRAM interface. Add register writes [Angelo Salese]. +- 0.186: Changed description to 'Hudson HuC6271 "Rainbow"'. +- 0.183: Added 'HuC6271 "Rainbow"' device. + +ROMSET: +None required. + +$end +$info=huc6272 +$mame +0.149u1 + +Hudson HuC6272 "King", , ???? + +DRIVER: +devices/video/huc6272.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Fixed initializer, fix microprogram writes (16 halfwords), reduced literal tags, improved logging, fixed reading KRAM autoincrement value [cam900]. +- 0.285: Fix inversion and simplify [Olivier Galibert]. +- 0.254: Modernized read/write handlers [Angelo Salese]. +- 0.243: Don't return -1 when running out of nybbles in adpcm_update fn, fixes extremely overdriven PC-FX aliasing huc6230.cpp: code review some dubious paths [Angelo Salese]. +- 0.241: Fix SCSI identifier, add extensive QA [Angelo Salese]. +- 0.218: Fixed ADPCM playback rate and updated notes [cam900]. +- 0.211: Added 'links to relevant patents [cam900]. +- 0.202: Fixed CD-DA output [cam900]. +- 0.186: Changed description to 'Hudson HuC6272 "King"'. +- 0.149u1: Added 'huc6272' device. + +ROMSET: +None required. + +$end +$info=human_interface +$mame +0.203 + +HP human interface card, , ???? + +DRIVER: +devices/bus/hp_dio/human_interface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'HP human interface card' device. + +ROMSET: +2048 bytes in 1 file / 1.85Kb packed + +$end +$info=hunter +$mame +0.213 [Phill Harvey-Smith] + +Husky Hunter, Husky Computers Ltd, 1983 + +The Husky Hunter is a very special computer as it was designed to work in all environments (Aluminum alloy case). It is a rugged field computer. It has military characteristics : it is waterproof (against accidental immersion) and shock-proof, and its autonomy can exceeds 45 hours (the endurance time of 45 hours is only achieved with Alkaline batteries, with NiCd they only last about 16 hour). The british army was using some Husky-Hunters in 1983. It was also quite used by doctors and scientists in Africa or poor countries, where you need resistant and autonomous computers. The Husky-Hunter has several programs in ROM: a small NULL modem transfer program and a terminal emulator. It has a also communication-oriented Basic to handle the RS232 and the bar-code reader. In fact most applications developped for the Husky-Hunter consisted of data entries and then transfer of this data to bigger computers. Hence the RS232 serial port on a standard 25 pin "D" connector. Communications could be done up to a 4800 asynchronous baud rate. There were a wide range of protocols supported, including the IBM 2780 fully synchronous implementation (handshaking: RTS, CTS, DTR, DSR, RI, CD all selectable from BASIC) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=285). + +DRIVER: +husky/hunter2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Phill Harvey-Smith added 'Husky Computers Ltd Husky Hunter' system. + +ROMSET: +229376 bytes in 16 files / 146.26Kb packed + +$end +$info=hunter16 +$mame +0.209 [Barry Rodewald, rfka01, TeamE] + +Husky Hunter 16, Husky Computers Ltd, 1989 + +A portable computer launched in the 1980s, designed for professional users and field technicians. Based on the Zilog Z80 processor, it ran CP/M and featured a built-in alphanumeric LCD display, a 5.25-inch floppy drive, a serial port, and battery-powered operation. With a rugged metal chassis and a compact design for its time, it was intended for data collection, inventory management, and industrial automation applications, combining portability, durability, and compatibility with standard business software from the pre-PC era. + +DRIVER: +husky/hunter16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.213: Changed description to 'Husky Hunter 16'. +- 0.209: Barry Rodewald, rfka01 and TeamE added 'Husky Computers Ltd Hunter 16' system. + +ROMSET: +262144 bytes in 2 files / 146.33Kb packed + +$end +$info=hunter1680 +$mame +0.209 [Barry Rodewald, rfka01, TeamE] + +Husky Hunter 16/80, Husky Computers Ltd, 1989 + +The Husky Hunter is a very special computer as it was designed to work in all environments (Aluminum alloy case). It is a rugged field computer. Hunter 16 with a new LCD Panel giving (80 x 25) and (80 x 12) screen modes (source: http://huskyhunter.shedlandrobotics.co.uk/h1680faq.h). + +DRIVER: +husky/hunter16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.213: Changed description to 'Husky Hunter 16/80'. +- 0.209: Barry Rodewald, rfka01 and TeamE added 'Husky Computers Ltd Hunter 16/80' system. + +ROMSET: +131072 bytes in 1 file / 72.99Kb packed + +$end +$info=hunter2 +$mame +0.153 [Robbbert, John Elliot] + +Husky Hunter 2, Husky Computers Ltd, 1984 + +The Husky Hunter 2 is a small portable computer, designed to be rugged and reasonably waterproof. The case is sealed with a rubber gasket, and the interior contains a packet of silica gel to keep it dry. Power is provided by four AA batteries, or an external power supply. An internal rechargeable battery maintains the memory while the main batteries are being changed; if that runs down, the computer won't boot. Letting it recharge from the main batteries overnight may help to bring the computer back to life (source: http://www.seasip.info/VintagePC/husky2.html). + +DRIVER: +husky/hunter2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Changed description to 'Husky Hunter 2'. +- 0.153: Robbbert and John Elliot added skeleton driver of 'Husky Hunter 2' system. + +ROMSET: +65536 bytes in 2 files / 47.51Kb packed + +$end +$info=hunter216 +$mame +0.213 [Phill Harvey-Smith] + +Husky Hunter 2/16, Husky Computers Ltd, 1990 + +An improved version of the earlier Hunter 16, launched in the mid-1980s. It retained the Z80 architecture and the CP/M operating system but offered greater memory capacity, a more legible LCD display, and often included a second 5.25-inch floppy drive for enhanced flexibility. Designed for mobile professionals in fields such as logistics, engineering, and administration, this device combined rugged durability, extended battery life, and compatibility with existing business applications, establishing itself as a reliable tool for data processing outside the office during the pre-laptop PC era. + +DRIVER: +husky/hunter16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Phill Harvey-Smith added 'Husky Computers Ltd Husky Hunter 2/16' system. + +ROMSET: +131072 bytes in 1 file / 75.79Kb packed + +$end +$info=husky +$mame +0.213 [Nigel Barnes, Phill Harvey-Smith] + +Husky, DVW Microelectronics, 1981 + +In 1981, responding to a request from Severn Trent Water, DVW designed and manufactured the first rugged handheld computer - the Husky, dramatically featured on the BBC TV programme 'Tomorrow's World'. This caught the attention of the UK Ministry of Defence, who subsequently awarded DVW a contract to supply the MOD with rugged handheld computers as part of the Rapier missile project. Husky (it will become the name of the company some years later) has become since a familiar name in the niche market for rugged field hardware. The Husky was the first, or at least one of the first real portable computer. And as it was waterproof against accidental immersion and rugged, it was very expensive (~5600 Euros). The Husky had a small LCD screen (32 x 4) and a flat membrane keyboard, just like the Sinclair ZX-81 (source: http://www.old-computers.com/museum/computer.asp?st=1&c=471). + +DRIVER: +husky/husky.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Nigel Barnes and Phill Harvey-Smith added 'DVW Microelectronics Husky' system. + +ROMSET: +98304 bytes in 12 files / 66.59Kb packed + +$end +$info=hwchiptn +$mame +0.223 [Ryan Holtz] + +The Hardware Chiptune Project, Linus Åkesson / kryo, 2007 + +Normally, when you create a chiptune, you start with an existing chip (such as the SID chip or the YM2149) and write a tune for it. We decided to start from scratch, and create a chip and a tune. It all started at St. Lars Meeting III, an oldschool demo party held in Lund. Yarrick, flex and I were there. I had gotten the idea for the project on the day before the party, so things were a bit spontaneous, and we had to make do with whatever components I had laying around. In the beginning, we used a homebrewn AVR programmer, which I had built as part of a course in mechatronics. flex valiantly supplied the USB-to-serial adapter. However, at one point we started experimenting with the so called fuse bits of the AVR, basically trying to make the processor run at 8 MHz instead of the default 1 MHz. When we did this, the AVR programmer stopped working (source: https://www.linusakesson.net/hardware/chiptune.php). + +DRIVER: +homebrew/lft_chiptune.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: Ryan Holtz added 'LLinus Åkesson/kryo The Hardware Chiptune Project' system. + +ROMSET: +8704 bytes in 2 files / 3.65Kb packed + +$end +$info=hx10 +$mame +0.114 [incog] + +HX-10AA (MSX1, Europe), Toshiba, 1984 + +The HX-10 was a classic MSX 1 computer with no special feature. But it was one of the first MSX computers to be exported outside Japan. It met a good success in UK where it can still be found in flea markets and boot sales. Apparently there were several models of the HX-10 (D, DP, DPN, F, E and S) depending on the country they were sold, but it's not clear what's the difference between them so far. The HX-10 DPN and F had a Scart video output instead of RF/composite outputs, and the HX-10S had only 16 kb RAM (source: http://www.old-computers.com/museum/computer.asp?c=438). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.250: Changed description to 'HX-10AA (MSX1, Europe)'. +- 0.114: incog added 'Toshiba HX-10' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=hx10d +$mame +0.155 [Wilbert Pol] + +HX-10D (MSX1, Japan), Toshiba, 1983 + +The HX-10 was a classic MSX 1 computer with no special feature. But it was one of the first MSX computers to be exported outside Japan. It met a good success in UK where it can still be found in flea markets and boot sales. Apparently there were several models of the HX-10 (D, DP, DPN, F, E and S) depending on the country they were sold, but it's not clear what's the difference between them so far. The HX-10 DPN and F had a Scart video output instead of RF/composite outputs, and the HX-10S had only 16 kb RAM (source: http://www.old-computers.com/museum/computer.asp?c=438). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.250: Changed description to 'HX-10D (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Toshiba HX-10D' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=hx10dp +$mame +0.155 [Wilbert Pol] + +HX-10DP (MSX1, Japan), Toshiba, 1984 + +The HX-10 was a classic MSX 1 computer with no special feature. But it was one of the first MSX computers to be exported outside Japan. It met a good success in UK where it can still be found in flea markets and boot sales. Apparently there were several models of the HX-10 (D, DP, DPN, F, E and S) depending on the country they were sold, but it's not clear what's the difference between them so far. The HX-10 DPN and F had a Scart video output instead of RF/composite outputs, and the HX-10S had only 16 kb RAM (source: http://www.old-computers.com/museum/computer.asp?c=438). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-10DP (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Toshiba HX-10DP' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=hx10e +$mame +0.155 [Wilbert Pol] + +HX-10E (MSX1, Spain), Toshiba, 1984 + +The HX-10 was a classic MSX 1 computer with no special feature. But it was one of the first MSX computers to be exported outside Japan. It met a good success in UK where it can still be found in flea markets and boot sales. Apparently there were several models of the HX-10 (D, DP, DPN, F, E and S) depending on the country they were sold, but it's not clear what's the difference between them so far. The HX-10 DPN and F had a Scart video output instead of RF/composite outputs, and the HX-10S had only 16 kb RAM (source: http://www.old-computers.com/museum/computer.asp?c=438). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'HX-10E (MSX1, Spain)'. +- 0.155: Wilbert Pol added 'Toshiba HX-10E' system. + +$end +$info=hx10f +$mame +0.155 [Wilbert Pol] + +HX-10F (MSX1, France), Toshiba, 1984 + +The HX-10 was a classic MSX 1 computer with no special feature. But it was one of the first MSX computers to be exported outside Japan. It met a good success in UK where it can still be found in flea markets and boot sales. Apparently there were several models of the HX-10 (D, DP, DPN, F, E and S) depending on the country they were sold, but it's not clear what's the difference between them so far. The HX-10 DPN and F had a Scart video output instead of RF/composite outputs, and the HX-10S had only 16 kb RAM (source: http://www.old-computers.com/museum/computer.asp?c=438). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'HX-10F (MSX1, France)'. +- 0.155: Wilbert Pol added 'Toshiba HX-10F' system. + +ROMSET: +32768 bytes in 1 file / 25.34Kb packed + +$end +$info=hx10s +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HX-10S (MSX1, Japan), Toshiba, 1983 + +The HX-10 was a classic MSX 1 computer with no special feature. But it was one of the first MSX computers to be exported outside Japan. It met a good success in UK where it can still be found in flea markets and boot sales. Apparently there were several models of the HX-10 (D, DP, DPN, F, E and S) depending on the country they were sold, but it's not clear what's the difference between them so far. The HX-10 DPN and F had a Scart video output instead of RF/composite outputs, and the HX-10S had only 16 kb RAM (source: http://www.old-computers.com/museum/computer.asp?c=438). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-10S (MSX1, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Toshiba HX-10S' system. + +$end +$info=hx10sa +$mame +0.155 [Wilbert Pol] + +HX-10SA (MSX1, Japan), Toshiba, 1984 + +The HX-10 was a classic MSX 1 computer with no special feature. But it was one of the first MSX computers to be exported outside Japan. It met a good success in UK where it can still be found in flea markets and boot sales. Apparently there were several models of the HX-10 (D, DP, DPN, F, E and S) depending on the country they were sold, but it's not clear what's the difference between them so far. The HX-10 DPN and F had a Scart video output instead of RF/composite outputs, and the HX-10S had only 16 kb RAM (source: http://www.old-computers.com/museum/computer.asp?c=438). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'HX-10SA (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Toshiba HX-10SA' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=hx20 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HX-20 (MSX1, Japan), Toshiba, 1984 + +This machine was aimed at the Japanese market - see HX-20 series for the technical details. As for many machines with the "Pasopia IQ" label, the PSG sound output is stereo, with a switch at the back. An RS-232C interface with its switch can be added 'by soldering the connector on the power supply board, then adding the switch and the same RS-232C board from the HX-22. You also need to add a connector on the power supply board or solder the wires directly. A kit was sold for the HX-20 and HX-21 by Toshiba in Japan at the time. This is the HX-R701 kit. It can also be used on the HX-23, HX-23F and HX-32. The RGB output can also be added 'by soldering several components as on the video decoder board from the HX-21 or HX-22. Launch price for the computer: ?69,800 (source: https://www.msx.org/wiki/Toshiba_HX-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'HX-20 (MSX1, Japan)'. +- 0.191: Added 'optional ROM slot and software list [Nigel Barnes]. +- 0.149: Added 'floppy software list [Curt Coder]. +- 0.143u8: New ROM dumps provided [Pontus "Frigolit" Rodling,F.J. Kraan]. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Toshiba HX-20' system. + +ROMSET: +65536 bytes in 2 files / 45.42Kb packed + +$end +$info=hx20e +$mame +0.250 [openMSX] + +HX-20E (MSX1, Spain), Toshiba, 1985 + +This machine was aimed at the Japanese market - see HX-20 series for the technical details. As for many machines with the "Pasopia IQ" label, the PSG sound output is stereo, with a switch at the back. An RS-232C interface with its switch can be added 'by soldering the connector on the power supply board, then adding the switch and the same RS-232C board from the HX-22. You also need to add a connector on the power supply board or solder the wires directly. A kit was sold for the HX-20 and HX-21 by Toshiba in Japan at the time. This is the HX-R701 kit. It can also be used on the HX-23, HX-23F and HX-32. The RGB output can also be added 'by soldering several components as on the video decoder board from the HX-21 or HX-22. Launch price for the computer: ?69,800 (source: https://www.msx.org/wiki/Toshiba_HX-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Toshiba HX-20E (MSX1, Spain)' system. + +$end +$info=hx20i +$mame +0.155 [Wilbert Pol] + +HX-20I (MSX1, Italy), Toshiba, 1985 + +This machine was aimed at the Japanese market - see HX-20 series for the technical details. As for many machines with the "Pasopia IQ" label, the PSG sound output is stereo, with a switch at the back. An RS-232C interface with its switch can be added 'by soldering the connector on the power supply board, then adding the switch and the same RS-232C board from the HX-22. You also need to add a connector on the power supply board or solder the wires directly. A kit was sold for the HX-20 and HX-21 by Toshiba in Japan at the time. This is the HX-R701 kit. It can also be used on the HX-23, HX-23F and HX-32. The RGB output can also be added 'by soldering several components as on the video decoder board from the HX-21 or HX-22. Launch price for the computer: ?69,800 (source: https://www.msx.org/wiki/Toshiba_HX-20). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'HX-20I (MSX1, Italy)'. +- 0.155: Wilbert Pol added 'Toshiba HX-20I' system. + +$end +$info=hx21 +$mame +0.155 [Wilbert Pol] + +HX-21 (MSX1, Japan), Toshiba, 1984 + +This machine was aimed at the Japanese market. As for many machines with the "Pasopia IQ" label, the PSG sound output is stereo, with a switch at the back. Although it's a MSX1 computer, it can use a part of the MSX memory to create a RAM-Disk or Memory Disk (feature generally reserved for computers with version 2.1 of MSX-BASIC). An RS-232C interface with its switch can be added 'by soldering the connector on the power supply board, then adding the switch and the same RS-232C board from the HX-22. You also need to add a connector on the power supply board or solder the wires directly. A kit was sold for the HX-20 and HX-21 by Toshiba in Japan at the time. This is the HX-R701 kit. It can also be used on the HX-23, HX-23F and HX-32. Launch price for the computer: ?79,800 (source: https://www.msx.org/wiki/Toshiba_HX-21). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-21 (MSX1, Japan)'; machine promoted to working [Wilbert Pol]. +- 0.155: Wilbert Pol added 'Toshiba HX-21' system. + +ROMSET: +65536 bytes in 2 files / 48.01Kb packed + +$end +$info=hx21f +$mame +0.250 [openMSX] + +HX-21F (MSX1, France), Toshiba, 1985 + +The Toshiba HX-21F is the adaptation for France of the HX-21 - see HX-21 series for the technical details. It has a QWERTY keyboard, just like the HX-10F. A specific RGB connector (Peritel) replaces the RF, composite video and audio connectors, but these can probably be added 'on the video decoder board. The PSG sound is mono instead of stereo. An RS-232C interface as like that of the HX-20 can be added 'if you replace the IC3 ROM by the one from the HX-22CH, HX-22GB or HX-22I (source: https://www.msx.org/wiki/Toshiba_HX-21F). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Toshiba HX-21F (MSX1, France)' system. + +ROMSET: +65536 bytes in 2 files / 46.23Kb packed + +$end +$info=hx22 +$mame +0.155 [Wilbert Pol] + +HX-22 (MSX1, Japan), Toshiba, 1984 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=180 + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-22 (MSX1, Japan)'; machine promoted to working [Wilbert Pol]. +- 0.155: Wilbert Pol added 'Toshiba HX-22' system. + +ROMSET: +65536 bytes in 2 files / 48.00Kb packed + +$end +$info=hx22i +$mame +0.155 [Wilbert Pol] + +HX-22I (MSX1, Italy), Toshiba, 1985 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=180 + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'HX-22I (MSX1, Italy)'. +- 0.155: Wilbert Pol added 'Toshiba HX-22I' system. + +ROMSET: +65536 bytes in 2 files / 46.23Kb packed + +$end +$info=hx23 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HX-23 (MSX2, Japan), Toshiba, 1985 + +Technical informations: http://www.1000bit.it/scheda.asp?id=1130 (in italian) or http://machine-room.bedroomlan.org/computers/902/technical.html (in english). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-23 (MSX2, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Toshiba HX-23' system. + +$end +$info=hx23f +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HX-23F (MSX2, Japan), Toshiba, 1985 + +Technical informations: http://www.1000bit.it/scheda.asp?id=1130 (italian) or http://machine-room.bedroomlan.org/computers/902/technical.html (english) + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-23F (MSX2, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Toshiba HX-23F' system. + +ROMSET: +98304 bytes in 3 files / 64.69Kb packed + +$end +$info=hx32 +$mame +0.250 [openMSX] + +HX-32 (MSX1, Japan), Toshiba, 1985 + +The HX-32 is an improved version of the HX-31 as it comes with a Kanji ROM, stereo PSG sound and an optional RS-232C interface with switch. Another switch at the back allows to choose mono or stereo for the PSG sound. The Kanji-ROM is the same as the one included in the HX-M200 cartridge. This machine was released for the Japanese market with the "Pasopia IQ" label (source: https://www.msx.org/wiki/Toshiba_HX-32). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Toshiba HX-32 (MSX1, Japan)' system. + +ROMSET: +196608 bytes in 3 files / 115.75Kb packed + +$end +$info=hx33 +$mame +0.155 [Wilbert Pol] + +HX-33 w/HX-R702 (MSX2, Japan), Toshiba, 1985 + +MSX2 computer, 64kB RAM, separate keyboard (same as HX-34, but without disk drive). Details: 64Kb of RAM size and 128Kb VRAM size (source: http://www.generation-msx.nl/hardware/toshiba/hx-33/949/). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-33 w/HX-R702 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Toshiba HX-33' system. + +$end +$info=hx34 +$mame +0.155 [Wilbert Pol] + +HX-34 w/HX-R703 (MSX2, Japan), Toshiba, 1985 + +MSX2 computer, 64kB RAM, 1 720kB 3?" floppy disk drive, seperate keyboard. Details: 64Kb RAM size and 128Kb VRAM size (source: http://www.generation-msx.nl/hardware/toshiba/hx-34/950/). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'HX-34 w/HX-R703 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Toshiba HX-34' system. + +ROMSET: +278528 bytes in 3 files / 166.42Kb packed + +$end +$info=hx51i +$mame +0.250 [openMSX] + +HX-51I (MSX1, Italy, Spain), Toshiba, 1985 + +he HX-51 computer, also known as the HX-51I, has been designed as a very simple MSX1 computer, in a white case. This model was aimed at the Italian and Spanish markets, but the keyboard is "international". This computer seems to be the 'remake' of the HX-30, with an obvious difference : the original case is black, while the HX-51 case is white (source: https://www.msx.org/wiki/Toshiba_HX-51). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Toshiba HX-51I (MSX1, Italy, Spain)' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=hxhdci2k +$mame +0.146 [Lukasz Markowski] + +HUMAX HDCI-2000, HUMAX, 2008 + +The Humax HDCI-2000 it's HD satellite receiver; will display video broadcast in 1080i, 720p and 576p. These are all the major formats you're likely to come across at the moment. Although the Holy Grail of 1080p is not supported, it's unlikely we'll see that broadcast by a commercial satellite channel for a long time yet. It's also extremely unlikely that your HDTV will display 1080p anyway (source: http://reviews.cnet.co.uk/tv-recorders-and-receivers/humax-hdci-2000-review-49277659/). + +DRIVER: +skeleton/cxhumax.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.146: Lukasz Markowski added skeleton driver of 'HUMAX HDCI-2000' system. + +ROMSET: +4194304 bytes in 1 file / 1.49Mb packed + +$end +$info=hxmu901 +$mame +0.154 + +Toshiba HXMU901, , ???? + +DRIVER: +devices/bus/msx/cart/msx_audio_kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Toshiba HXMU901' device. + +ROMSET: +None required. + +$end +$info=hyo88t +$mame +0.209 [rfka01] + +Topstar 88T, Hyosung, 198? + +IBM PC/AT-compatible computer launched in the late 1980s, based on a 10-MHz Intel 80286 processor. Featuring a 16-bit architecture, ISA slots, support for extended memory (XMS), and the ability to run operating systems such as MS-DOS and OS/2. Designed for the Korean market and certain international segments, it offered an affordable alternative to the original IBM models, targeting offices and small businesses seeking reliability and software compatibility within a modest budget. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.209: rfka01 added 'Hyosung Topstar 88T' system. + +ROMSET: +16384 bytes in 1 file / 10.92Kb packed + +$end +$info=hyperscan_card +$mame +0.222 [Sandro Ronco] + +Hyperscan RFID card, , ???? + +- 0.222: Sandro Ronco added 'Hyperscan RFID card' device. + +DRIVER: +tvgames/hyperscan_card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +$end +$info=hyperscan_ctrl +$mame +0.222 [Sandro Ronco] + +Hyperscan controller HLE, , ???? + +DRIVER: +tvgames/hyperscan_ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Sandro Ronco added 'Hyperscan controller HLE' device. + +ROMSET: +None required. + +$end +$info=hyprscan +$mame +0.150 [Sandro Ronco] + +HyperScan, Mattel, 2006 + +HyperScan is a video game console from Mattel. It uses Radio Frequency Identification (RFID) technology along with traditional video game technology. It was marketed toward boys between the ages of five to nine who were not ready for high-end video games in terms of maturity or expense, though ironically the included game was rated T by the ESRB. The console used UDF format CD-ROMs. The HyperScan has two controller ports, as well as a 13.56 MHz RFID scanner that reads and writes to the 'cards' which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards. Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its very short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. The system was sold in two varieties, a cube box, and a 2-player value pack. The cube box version was the version sold in stores. It included the system, controller, an X-Men game disc, and 6 X-Men cards. Two player value packs were sold online (but may have been liquidated in stores) and included an extra controller and 12 additional X-Men cards (source: http://en.wikipedia.org/wiki/HyperScan). + +DRIVER: +tvgames/spg29x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hyperscan.xml, hyperscan_card.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.219: Renamed (hs) to (hyprscan). +- 0.150: Sandro Ronco added 'Mattel HyperScan' system. + +ROMSET: +1081344 bytes in 2 files / 316.08Kb packed + +$end +$info=hyu16t +$mame +0.257 [sequoia] + +Super 16 T, Hyundai, 1986 + +The IBM PC/AT-compatible computer, introduced in the late 1980s, was based on an Intel 80286 processor running at 10–12 MHz. Featuring a 16-bit architecture, ISA slots, support for extended memory (XMS), and the ability to run MS-DOS and OS/2, this computer was primarily designed for the Korean market. It offered an affordable yet reliable option for offices and small businesses, providing excellent hardware and software compatibility with contemporary IBM systems at a competitive price. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: sequoia added 'Hyundai Super 16 T' system. + +ROMSET: +16384 bytes in 1 file / 7.09Kb packed + +$end +$info=hyu16te +$mame +0.257 [sequoia] + +Super 16 TE, Hyundai, 1987 + +An enhanced version of the Super 16 T, introduced in the late 1980s, it was based on a 12-MHz Intel 80286 processor and featured expanded expandability. It included a built-in floppy controller, hard-disk support, and often an optional VGA video card, as well as improved management of extended memory (XMS). Aimed primarily at the Korean market and small businesses, this model offered more robust performance and greater flexibility than the base model, while maintaining a favorable price-to-performance ratio among PC/AT clones of the era. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: sequoia added 'Hyundai Super 16 TE' system. + +ROMSET: +16384 bytes in 1 file / 7.19Kb packed + +$end +$info=i2c_ds1307 +$mame +0.279 [Andrei I. Holub] + +I2C DS1307 RTC/SRAM, , ???? + +DRIVER: +devices/machine/ds1307.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Andrei I. Holub added 'I2C DS1307 RTC/SRAM' device. + +ROMSET: +None required. + +$end +$info=i3001 +$mame +0.218 + +Intel i3001 MCU, , ???? + +DRIVER: +devices/machine/i3001.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'Intel i3001 MCU' device. + +ROMSET: +None required. + +$end +$info=i3002 +$mame +0.218 + +Intel i3002 CPE, , ???? + +DRIVER: +devices/machine/i3002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'Intel i3002 CPE' device. + +ROMSET: +None required. + +$end +$info=i386 +$mame +0.150 + +Intel I386, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Add CPUID brand ID for Pentium 3 and 4 [Angelo Salese]. Migrated to SoftFloat 3 [Patrick Mackinlay]. +- 0.287: Adjust cs for ppro+; fix SMM; fix softfloat with gcc 15 optimizer; include the 486; qword ptr also needs the fix; use the correct bits for dpl [cracyc]. +- 0.283: Set cpl after all memory reads are done in i386_task_switch [cracyc]. +- 0.280: Throw faults from i386_trap so double and triple faults can be handled properly [cracyc]. +- 0.278: Check cpl in verr and verw. Check for fault before setting register [cracyc]. +- 0.272: Make the sse opcodes generate the #NM exception used to save\restore the fpu state [yz70s]. +- 0.268: Disable logging. Fix cycles when leaving rep when out of cycles and count == 0 fmtowns_cd: add note about microcosm [cracyc]. x87 stack top set to 0 when entering MMX state, generate #NM only from TS bit MMX opcodes generate #NM only when TS is set, EM bit generates #UD. Correct various mmx and sse opcodes in pentops.hxx Expecially for the case when the source and destination registers are the same Moved a couple cyrix routines together with the other ones. Correct errors in pentops.hxx caused by bad mmxprolog routine Currently the mmxprolog routine can raise a #NM exception. But the caller will execute the mmx opcode anyway, unfortunately by fetching the bytes from the first instruction in the exception service routine. This adds a bool return value to mmxprolog so the caller can return too without making a mess. Correct buggy fxsave and fxrstor opcodes and let chihiro show 3D again [yz70s]. +- 0.264: Handle double and triple faults [cracyc]. +- 0.262: Don't handle op/addr size prefixes twice in rep [cracyc]. In the CPU state view show the flags of the x87 status words and some of CR0 add constants for the bits in the CRx registers and start using them. Display cr0 and x87 status registers as before plus more usages for the crx bits constants [yz70s]. +- 0.257: tzcnt fall back to bsf for 386 and 486 too [cracyc]. +- 0.255: Use logmacro.h granular logging [Luigi30]. +- 0.252: Don't change x87 stack pointer until after memory access in case of a page fault. nm fault if ts is set. Add fxsave and fxstor. Emms should trap too [cracyc]. +- 0.242: Changed a couple of disassembler helpers to return std::string [Vas Crabb]. +- 0.236: When DEBUG_MISSING_OPCODE is defined, log a small backtrace This way together with the full list of bytes that form the non recognized opcode there are the addresses of the previously executed instructions [yz70s]. +- 0.221: Handle aliases for fstp st(i) instruction [Carl]. +- 0.212: Added 'hardware breakpoint support [MoochMcGee]. +- 0.210: Improved splitting of unaligned accesses (excluding program fetches) [AJR]. +- 0.204: Signal a privilege change to the debugger when protected mode is enabled or disabled, or CS descriptor flags change [AJR]. +- 0.201: Fixed a bug that could cause a common CPU detection check to misidentify a 386 as a 486 [MoochMcGee]. Added Athlon XP processor. Fixed XADD condition codes - should be based on result of addition. Added an enumeration describing CPUID feature information bits [Samuele Zannoli]. +- 0.200: Fixed two cppcheck warnings [MoochMcGee]. +- 0.196: Changed description to 'Intel I386' [Angelo Salese]. +- 0.193: x87 bug fixes and FERR support [Andrey Merkulov]. +- 0.184: Save state fixes for i386/pc_vga/cs4031: Save cs4031 emulated A20 state, additional i386 attribute registers/flags, and VGA palette configuration. Fixed broken VGA port reads on state load. Fixed enum range check in i386 [moralrecordings]. +- 0.150: Added 'I386' device. + +ROMSET: +None required. + +$end +$info=i386sx +$mame +0.153 + +Intel I386SX, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel I386SX' [Angelo Salese]. +- 0.153: Added 'I386SX' device. + +ROMSET: +None required. + +$end +$info=i4004 +$mame +0.149u1 + +Intel 4004, , ???? + +DRIVER: +devices/cpu/mcs40/mcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 4004'. +- 0.149u1: Added 'Intel I4004' device. + +ROMSET: +None required. + +$end +$info=i4040 +$mame +0.188 + +Intel 4040, , ???? + +DRIVER: +devices/cpu/mcs40/mcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'Intel 4040' device. + +ROMSET: +None required. + +$end +$info=i486 +$mame +0.150 + +Intel I486, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel I486' [Angelo Salese]. +- 0.150: Added 'I486' device. + +ROMSET: +None required. + +$end +$info=i486dx4 +$mame +0.185 + +Intel I486DX4, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel I486DX4' [Angelo Salese]. +- 0.185: Added 'I486DX4' device. + +ROMSET: +None required. + +$end +$info=i7000 +$mame +0.163 [Felipe Corrêa da Silva Sanches] + +I-7000, Itautec, 1982 + +The I-7000 was the first microcomputer manufactured by Brazilian company Itautec. Originally a CP / M equipment 8 bits, the I-7000 has become a "clone" of the IBM PC-XT from the version I-7000 PC-XT (source, translated from Portuguese: https://pt.wikipedia.org/wiki/Itautec_I-7000). + +DRIVER: +skeleton/i7000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +i7000_card.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.163: Felipe Corrêa da Silva Sanches added 'a skeleton driver of Itautec I-7000' system. + +ROMSET: +14336 bytes in 4 files / 7.61Kb packed + +$end +$info=i7220 +$mame +0.187 + +Intel 7220 BMC, , ???? + +DRIVER: +devices/machine/i7220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Intel 7220 BMC' device. + +ROMSET: +None required. + +$end +$info=i7220_1 +$mame +0.288 [F. Ulivi] + +Intel i7220-1 bubble memory controller, , ???? + +DRIVER: +devices/machine/i7110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: F. Ulivi added 'Intel i7220-1 bubble memory controller' device. + +$end +$info=i8008 +$mame +0.149u1 + +Intel 8008, , ???? + +The Intel 8008 ("eight-thousand-eight" or "eighty-oh-eight") is an early byte-oriented microprocessor designed and manufactured by Intel and introduced in April 1972. It is an 8-bit CPU with an external 14-bit address bus that could address 16 KB of memory. Originally known as the 1201, the chip was commissioned by Computer Terminal Corporation (CTC) to implement an instruction set of their design for their Datapoint 2200 programmable terminal. As the chip was delayed and did not meet CTC's performance goals, the 2200 ended up using CTC's own TTL-based CPU instead. An agreement permitted Intel to market the chip to other customers after Seiko expressed an interest in using it for a calculator (source: https://en.wikipedia.org/wiki/Intel_8008). + +DRIVER: +devices/cpu/i8008/i8008.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: IO instructions (INP/OUT) make register A available at state T1 [Nigel Barnes]. +- 0.186: Changed description to 'Intel 8008'. +- 0.149u1: Added 'i8008' device. + +ROMSET: +None required. + +$end +$info=i80130 +$mame +0.151 [Curt Coder] + +I80130, , ???? + +The Intel 80130, referred to as an "Operating System Processor," was developed as a support chip for the 8086/8088 processors and the Intel iRMX86 operating' system. Intel referred to the chip as "software in silicon"It contained 16-KB of ROM containing the code for 35 of the iRMX 86 system calls, an interrupt controller similar to the 8259A, timing circuits, a baud generator circuit, and all the necessary circuitry for bus buffering and control. It was not used in the IBM/PC, and as such, is less prominent chip (source: https://en.wikipedia.org/wiki/Intel_80130). + +DRIVER: +devices/machine/i80130.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.151: Curt Coder added 'I80130' device. + +ROMSET: +None required. + +$end +$info=i80186 +$mame +0.149u1 + +Intel 80186, , ???? + +The Intel 80186, also known as the iAPX 186, or just 186, is a microprocessor and microcontroller introduced in 1982. It was based on the Intel 8086 and, like it, had a 16-bit external data bus multiplexed with a 20-bit address bus. It was also available as the 80188, with an 8-bit external data bus. The 80186 series was generally intended for embedded systems, as microcontrollers with external memory. Therefore, to reduce the number of integrated circuits required, it included features such as clock generator, interrupt controller, timers, wait state generator, DMA channels, and external chip select lines. The initial clock rate of the 80186 was 6 MHz, but due to more hardware available for the microcode to use, especially for address calculation, many individual instructions ran faster than on an 8086 at the same clock frequency. For instance, the common register+immediate addressing mode was significantly faster than on the 8086, especially when a memory location was both (one of the) operand(s) and the destination. Multiply and divide also showed great improvement being several times as fast as on the original 8086 and multi-bit shifts were done almost four times as quickly as in the 8086 (source: https://en.wikipedia.org/wiki/Intel_80186). + +DRIVER: +devices/cpu/i86/i186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: BOUND is signed; fix iRMX interrupt mode; improve BOUND logging; the invalid opcode is a trap [Curt Coder]. +- 0.277: Fix cases where specific segment register settings could cause the i80186/188 peripherals to fail to be properly mapped into memory space [crazyc, Lord Nightmare]. +- 0.215: Changed descriptio to 'Intel 80186'. +- 0.196: Changed description to 'Intel I80186' [Angelo Salese]. +- 0.149u1: Added 'I80186' device. + +ROMSET: +None required. + +$end +$info=i80188 +$mame +0.149u1 + +Intel 80188, , ???? + +The Intel 80188 microprocessor was a variant of the Intel 80186. The 80188 had an 8-bit external data bus instead of the 16-bit bus of the 80186; this made it less expensive to connect to peripherals. The 16-bit registers and the one megabyte address range were unchanged, however. It had a throughput of 1 million instructions per second. The 80188 series was generally intended for embedded systems, as microcontrollers with external memory. Therefore, to reduce the number of chips required, it included features such as clock generator, interrupt controller, timers, wait state generator, DMA channels, and external chip select lines. While the N80188 was compatible with the 8087 numerics co-processor, the 80C188 was not. It didn't have the ESC control codes integrated (source: https://en.wikipedia.org/wiki/Intel_80188). + +DRIVER: +devices/cpu/i86/i186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Changed descriptio to 'Intel 80188'. +- 0.196: Changed description to 'Intel I80188' [Angelo Salese]. +- 0.149u1: Added 'I80188' device. + +ROMSET: +None required. + +$end +$info=i8021 +$mame +0.150 + +Intel 8021, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8021'. +- 0.196: Changed description to 'Intel I8021' [Angelo Salese]. +- 0.150: Added 'I8021' device. + +ROMSET: +None required. + +$end +$info=i8022 +$mame +0.184 + +Intel 8022, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8022'. +- 0.196: Changed description to 'Intel I8022' [Angelo Salese]. +- 0.184: Added 'I8022' device. + +ROMSET: +None required. + +$end +$info=i80286 +$mame +0.150 + +Intel 80286, , ???? + +The Intel 80286 (also marketed as the iAPX 286 and often called Intel 286) is a 16-bit microprocessor that was introduced on February 1, 1982. It was the first 8086-based CPU with separate, non-multiplexed address and data buses and also the first with memory management and wide protection abilities. The 80286 used approximately 134,000 transistors in its original nMOS (HMOS) incarnation and, just like the contemporary 80186, it could correctly execute most software written for the earlier Intel 8086 and 8088 processors. The 80286 was employed for the IBM PC/AT, introduced in 1984, and then widely used in most PC/AT compatible computers until the early 1990s. Intel's first 80286 chips were specified for a maximum clockrate of 4, 6 or 8 MHz and later releases for 12.5 MHz. AMD and Harris later produced 16 MHz, 20 MHz and 25 MHz parts, respectively. Intersil and Fujitsu also designed fully static CMOS versions of Intel's original depletion-load nMOS implementation, largely aimed at battery-powered devices (source: https://en.wikipedia.org/wiki/Intel_80286). + +DRIVER: +devices/cpu/i86/i286.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Changed description to 'Intel 80286'. +- 0.196: Changed description to 'Intel I80286' [Angelo Salese]. +- 0.150: Added 'I80286' device. + +ROMSET: +None required. + +$end +$info=i8031 +$mame +0.150 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 8031, , ???? + +DRIVER: +devices/cpu/mcs51/i8051.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed description to 'Intel 8031'. +- 0.196: Changed description to 'Intel I8031' [Angelo Salese]. +- 0.150: Steve Ellenoff, Manuel Abadia and Couriersud added 'I8031' device. + +ROMSET: +None required. + +$end +$info=i8032 +$mame +0.150 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 8032, , ???? + +DRIVER: +devices/cpu/mcs51/i8052.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed description to 'Intel 8032'. +- 0.196: Changed description to 'Intel I8032' [Angelo Salese]. +- 0.150: Steve Ellenoff, Manuel Abadia and Couriersud a added 'I8032' device. + +ROMSET: +None required. + +$end +$info=i8035 +$mame +0.150 + +Intel 8035, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8035'. +- 0.196: Changed description to 'Intel I8035' [Angelo Salese]. +- 0.150: Added 'I8035' device. + +ROMSET: +None required. + +$end +$info=i8039 +$mame +0.164 + +Intel 8039, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8039'. +- 0.196: Changed description to 'Intel I8039' [Angelo Salese]. +- 0.164: Added 'I8039' device. + +ROMSET: +None required. + +$end +$info=i8040 +$mame +0.184 + +Intel 8040, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8040'. +- 0.196: Changed description to 'Intel I8040' [Angelo Salese]. +- 0.184: Added 'I8040' device. + +ROMSET: +None required. + +$end +$info=i8041a +$mame +0.211 + +Intel 8041A, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Intel 8041A' device. + +ROMSET: +None required. + +$end +$info=i8041ah +$mame +0.211 + +Intel 8041AH, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Intel 8041AH' device. + +ROMSET: +None required. + +$end +$info=i8042 +$mame +0.150 + +Intel 8042, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8042'. +- 0.196: Changed description to 'Intel I8042' [Angelo Salese]. +- 0.150: Added 'I8042' device. + +ROMSET: +None required. + +$end +$info=i8042ah +$mame +0.211 + +Intel 8042AH, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Intel 8042AH' device. + +ROMSET: +None required. + +$end +$info=i8048 +$mame +0.150 + +Intel 8048, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8048'. +- 0.196: Changed description to 'Intel I8048' [Angelo Salese]. +- 0.150: Added 'I8048' device. + +ROMSET: +None required. + +$end +$info=i8049 +$mame +0.150 + +Intel 8049, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8049'. +- 0.196: Changed description to 'Intel I8049' [Angelo Salese]. +- 0.150: Added 'I8049' device. + +ROMSET: +None required. + +$end +$info=i8050 +$mame +0.184 + +Intel 8050, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8050'. +- 0.196: Changed description to 'Intel I8050' [Angelo Salese]. +- 0.184: Added 'I8050' device. + +ROMSET: +None required. + +$end +$info=i8051 +$mame +0.150 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 8051, , ???? + +DRIVER: +devices/cpu/mcs51/i8051.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Some variables were missing savestates after OG's refactor [TheLostNinja]. Small cleanup to spacing [hap]. +- 0.212: Changed description to 'Intel 8051'. +- 0.196: Changed description to 'Intel I8051' [Angelo Salese]. +- 0.150: Steve Ellenoff, Manuel Abadia and Couriersud added 'I8051' device. + +ROMSET: +None required. + +$end +$info=i8052 +$mame +0.150 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 8052, , ???? + +DRIVER: +devices/cpu/mcs51/i8052.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed description to 'Intel 8052'. +- 0.196: Changed description to 'Intel I8052' [Angelo Salese]. +- 0.150: Steve Ellenoff, Manuel Abadia and Couriersud added 'I8052' device. + +ROMSET: +None required. + +$end +$info=i8080 +$mame +0.150 + +Intel 8080, , ???? + +DRIVER: +devices/cpu/i8085/i8085.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel 8080' [Angelo Salese]. +- 0.150: Added '8080' device. + +ROMSET: +None required. + +$end +$info=i8080a +$mame +0.160 + +Intel 8080A, , ???? + +DRIVER: +devices/cpu/i8085/i8085.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel 8080A' [Angelo Salese]. +- 0.160: Added '8080A' device. + +ROMSET: +None required. + +$end +$info=i8085a +$mame +0.150 + +Intel 8085A, , ???? + +DRIVER: +devices/cpu/i8085/i8085.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Remove myself from copyright holders, does not match my criteria. Optimize set_status by checking if devcb is unset. No need for a diagram on how a rotate opcode works [hap]. Take out from the TODO list the item related to the undocumented DSUB H flag verification. Readded the TODO item about the DSUB H flag verification [Roberto Fresca]. +- 0.274: Correct some variable types [hap]. +- 0.252: Fix problem with daa opcode [hap]. +- 0.222: Remove a leftover logerror() call [Frank Palazzolo]. +- 0.196: Changed description to 'Intel 8085A' [Angelo Salese]. +- 0.150: Added '8085A' device. + +ROMSET: +None required. + +$end +$info=i8086 +$mame +0.149u1 + +Intel 8086, , ???? + +DRIVER: +devices/cpu/i86/i86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Emulate undocumented DIV/IDIV behavior for the 80 (1)8x as relied on by mpc60 [R. Belmont]. +- 0.287: Initialize m_ea_timing table [hap]. +- 0.284: Effective Address calculatation time varies greatly from one (#14632): CPU variant to the next. On the 286, it's effectively free, unless two additions are required, in which case it takes 1 cycle. On the 8088/8086 on the other hand, it can take up to 12 cycles. There needs to be a different set of timings for each CPU variant. I tested on a 286 system (att6300p) with https://thandor.net/benchmark/36, and the score went from 29 to 46 - almost a 60% speedup! Also added a few minor cycle count fixes [donohoe00]. +- 0.282: Avoid clearing working registers upon device reset: this change is required in order for BIOS for the AT&T 6300 Plus to work; the 6300 Plus has external logic to reset the 80286 via the reset pin, so that it can return to Real Mode from protected mode. Upon return to Real Mode, the BIOS code is clearly depending on the fact that SP register is preserved upon reset (the BIOS does however explicitly load the SS register after reset, before it is used); the 8086 and 80286 documentation call out which registers are to be initialized upon reset, and SS is one of them. For AX, BX, CX, DX, BP, SP, SI and DI, the behaviour is not specified. However, based on what the 6300 Plus BIOS is doing, it appears the actual hardware behaviour is to leave them untouched. Although we can only be fully confident that the real 286 behaves this way with respect to the SP register, it's likely that the other registers which do not have explicitly defined initialization behavior are also not touched during reset; note that this observed behaviour only pertains to reset via the reset pin, and not to power-on initialization [donohoe00]. +- 0.215: Changed description to 'Intel 8086'. +- 0.196: Changed description to 'Intel I8086' [Angelo Salese]. +- 0.149u1: Added 'I8086' device. + +ROMSET: +None required. + +$end +$info=i8087 +$mame +0.193 [Andrey Merkulov] + +Intel 8087, , ???? + +DRIVER: +devices/machine/i8087.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Migrated to SoftFloat 3 [Patrick Mackinlay]. Fix fprem1 [cracyc]. +- 0.221: Handle aliases for fstp st(i) instruction [Carl]. +- 0.193: Andrey Merkulov added 'Intel 8087' device. Fixed regression in Fanuc driver pending further investigation [Andrey Merkulov]. Created seperate 8087 device [Carl]. + +$end +$info=i8088 +$mame +0.149u1 + +Intel 8088, , ???? + +The Intel 8088 ("eighty-eighty-eight", also called iAPX 88) microprocessor is a variant of the Intel 8086. Introduced on June 1, 1979, the 8088 had an eight-bit external data bus instead of the 16-bit bus of the 8086. The 16-bit registers and the one megabyte address range were unchanged, however. In fact, according to the Intel documentation, the 8086 and 8088 have the same execution unit (EU)—only the bus interface unit (BIU) is different. The original IBM PC was based on the 8088, as were its clones. The 8088 was designed at Intel's laboratory in Haifa, Israel, as were a large number of Intel's processors.[9] The 8088 was targeted at economical systems by allowing the use of an eight-bit data path and eight-bit support and peripheral chips; complex circuit boards were still fairly cumbersome and expensive when it was released. The prefetch queue of the 8088 was shortened to four bytes, from the 8086's six bytes, and the prefetch algorithm was slightly modified to adapt to the narrower bus.[a] These modifications of the basic 8086 design were one of the first jobs assigned to Intel's then-new design office and laboratory in Haifa (source: https://en.wikipedia.org/wiki/Intel_8088). + +DRIVER: +devices/cpu/i86/i86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Avoid clearing working registers upon device reset: this change is required in order for BIOS for the AT&T 6300 Plus to work; the 6300 Plus has external logic to reset the 80286 via the reset pin, so that it can return to Real Mode from protected mode. Upon return to Real Mode, the BIOS code is clearly depending on the fact that SP register is preserved upon reset (the BIOS does however explicitly load the SS register after reset, before it is used); the 8086 and 80286 documentation call out which registers are to be initialized upon reset, and SS is one of them. For AX, BX, CX, DX, BP, SP, SI and DI, the behaviour is not specified. However, based on what the 6300 Plus BIOS is doing, it appears the actual hardware behaviour is to leave them untouched. Although we can only be fully confident that the real 286 behaves this way with respect to the SP register, it's likely that the other registers which do not have explicitly defined initialization behavior are also not touched during reset; note that this observed behaviour only pertains to reset via the reset pin, and not to power-on initialization [donohoe00]. +- 0.215: Changed description to 'Intel 8088'. +- 0.204: Mask I/O addresses to five bits [AJR]. +- 0.196: Changed description to 'Intel I8088' [Angelo Salese]. +- 0.149u1: Added 'I8088' device. + +ROMSET: +None required. + +$end +$info=i8089 +$mame +0.150 + +Intel 8089 I/O Processor, , ???? + +The Intel 8089 input/output coprocessor was available for use with the 8086/8088 central processor. It used the same programming technique as 8087 for input/output operations, such as transfer of data from memory to a peripheral device, and so reducing the load on the CPU. Because IBM didn't use it in IBM PC design, it did not become well known; later I/O-coprocessors did not keep the x89 designation the way math coprocessors kept the x87 designation. It was used in the Apricot PC and the Intel Multibus iSBC-215 Hard disk drive controller. It was also used in the Altos 586 multi-user computer. Intel themselves used the 8089 in their reference designs (which they also commercialized) as System 86 (source: https://en.wikipedia.org/wiki/Intel_8089). + +DRIVER: +devices/cpu/i8089/i8089.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Changed description to 'Intel 8089 I/O Processor'. +- 0.207: Fixed 16-bit target DMA transfers without DRQ, and Disabled logging [Dirk Best]. +- 0.196: Changed description to 'Intel I8089' [Angelo Salese]. +- 0.150: Added 'I8089' device. + +ROMSET: +None required. + +$end +$info=i8089_channel +$mame +0.150 + +Intel 8089 I/O Channel, , ???? + +DRIVER: +devices/cpu/i8089/i8089_channel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Intel 8089 I/O Channel' device. + +ROMSET: +None required. + +$end +$info=i80c31 +$mame +0.150 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 80C31, , ???? + +DRIVER: +devices/cpu/mcs51/i80c51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed description to 'Intel 80C31'. +- 0.196: Changed description to 'Intel I80C31' [Angelo Salese]. +- 0.150: Steve Ellenoff, Manuel Abadia and Couriersud added 'I80C31' device. + +ROMSET: +None required. + +$end +$info=i80c32 +$mame +0.164 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 80C32, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed description to 'Intel 80C32'. +- 0.196: Changed description to 'Intel I80C32' [Angelo Salese]. +- 0.164: Steve Ellenoff, Manuel Abadia and Couriersud added 'I80C32' device. + +ROMSET: +None required. + +$end +$info=i80c51 +$mame +0.184 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 80C51, , ???? + +DRIVER: +devices/cpu/mcs51/i80c51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed description to 'Intel 80C51'. +- 0.196: Changed description to 'Intel I80C51' [Angelo Salese]. +- 0.184: Steve Ellenoff, Manuel Abadia added 'I80C51' device. + +ROMSET: +None required. + +$end +$info=i80c51gb +$mame +0.212 + +Intel 80C51GB, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'Intel 80C51GB' device. + +ROMSET: +None required. + +$end +$info=i80c52 +$mame +0.163 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 80C52, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed description to 'Intel 80C52'. +- 0.196: Changed description to 'Intel I80C52' [Angelo Salese]. +- 0.163: Steve Ellenoff, Manuel Abadia and Couriersud added 'I80C52' device. + +ROMSET: +None required. + +$end +$info=i8155 +$mame +0.149u1 + +Intel 8155 RAM, I/O & Timer, , ???? + +DRIVER: +devices/machine/i8155.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Made timer more efficient by not counting each cycle [AJR]. +- 0.212: Update port outputs on mode change [AJR]. +- 0.192: Substantially rewrote timer emulation [AJR]. Changed description to 'Intel 8155 RAM, I/O & Timer'. +- 0.186: Changed description to 'Intel 8155 RIOT'. +- 0.149u1: Added '8155 RIOT' device. + +ROMSET: +None required. + +$end +$info=i8156 +$mame +0.192 + +Intel 8156 RAM, I/O & Timer, , ???? + +DRIVER: +devices/machine/i8155.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Intel 8156 RAM, I/O & Timer' device. + +ROMSET: +None required. + +$end +$info=i82072 +$mame +0.190 + +Intel 82072 FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Intel 82072 FDC' device. + +ROMSET: +None required. + +$end +$info=i82091aa +$mame +0.287 [Angelo Salese] + +Intel 82091AA Advanced Integrated Peripheral, , ???? + +DRIVER: +devices/machine/i82091aa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Intel 82091AA Advanced Integrated Peripheral' device. + +ROMSET: +None required. + +$end +$info=i8212 +$mame +0.149u1 + +Intel 8212 I/O Port, , ???? + +DRIVER: +devices/machine/i8212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 8212 I/O Port'. +- 0.149u1: Added 'I8212' device. + +ROMSET: +None required. + +$end +$info=i8214 +$mame +0.149u1 + +Intel 8214 PICU, , ???? + +DRIVER: +devices/machine/i8214.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Back out previous changes to device emulation in e38360692285e7fa0e0574b8b00585536b696949 except as a system-specific hack [AJR]. +- 0.219: Improved interrupt level check, and added 'setters for combined B/SGS and R inputs [Ryan Holtz, Phil Bennett] +- 0.186: Changed description to 'Intel 8214 PICU'. +- 0.149u1: Added 'I8214' device. + +ROMSET: +None required. + +$end +$info=i82355 +$mame +0.210 [AJR] + +Intel 82355 BMIC, , ???? + +DRIVER: +devices/machine/i82355.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: AJR added 'Intel 82355 BMIC' device. + +ROMSET: +None required. + +$end +$info=i82357 +$mame +0.207 + +Intel 82357 Integrated System Peripheral, , ???? + +DRIVER: +devices/machine/i82357.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Intel 82357 Integrated System Peripheral' device. + +ROMSET: +None required. + +$end +$info=i82371ab +$mame +0.146u2 + +Intel 82371AB, , ???? + +DRIVER: +devices/bus/lpci/i82371ab.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Convert to logmacro, fix log writes [Angelo Salese]. +- 0.146u2: Added 'Intel 82371AB' device. + +ROMSET: +None required. + +$end +$info=i82371eb_acpi +$mame +0.255 [Angelo Salese] + +Intel 82371EB PIIX4E Power Management and ACPI, , ???? + +DRIVER: +devices/machine/i82371eb_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fix ACPI_PIIX4 clock default [Angelo Salese]. +- 0.255: Angelo Salese added 'Intel 82371EB PIIX4E Power Management and ACPI' device. + +ROMSET: +None required. + +$end +$info=i82371eb_ide +$mame +0.255 [Angelo Salese] + +Intel 82371EB PIIX4E IDE southbridge, , ???? + +DRIVER: +devices/machine/i82371eb_ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Changed description to 'Intel 82371EB PIIX4E IDE southbridge'. +- 0.255: Angelo Salese added 'Intel 82371EB PIIX4E PCI to ISA southbridge' device. + +ROMSET: +None required. + +$end +$info=i82371eb_isa +$mame +0.255 [Angelo Salese] + +Intel 82371EB PIIX4E PCI to ISA/EIO southbridge, , ???? + +DRIVER: +devices/machine/i82371eb_isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Preliminary integration of RTC; hookup fast A20 [Angelo Salese]. +- 0.255: Angelo Salese added 'Intel 82371EB PIIX4E PCI to ISA/EIO southbridge' device. + +ROMSET: +None required. + +$end +$info=i82371eb_usb +$mame +0.255 [Angelo Salese] + +Intel 82371EB PIIX4E USB Host Controller, , ???? + +DRIVER: +devices/machine/i82371eb_usb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Add I/O BAR registers [Angelo Salese]. +- 0.255: Angelo Salese added 'Intel 82371EB PIIX4E USB Host Controller' device. + +ROMSET: +None required. + +$end +$info=i82371sb +$mame +0.146u2 [Miodrag Milanović] + +Intel 82371SB, , ???? + +Intel 82371SB PCI IDE ISA Xcelerator (PIIX3). + +DRIVER: +devices/bus/lpci/i82371sb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Rectify https://github.com/mamedev/mame/commit/377e9d6d7dd2f04427b21387f14dc0e9b30970e3 [Angelo Salese]. +- 0.276: Lift cargo cult 0xe0-0xef noprw machine/mediagx_cs5530_bridge, machine/sis85c496.cpp, machine/sis950_lpc.cpp: As above [Angelo Salese]. +- 0.271: Reduce PIT range [Angelo Salese]. +- 0.264: Fix PIC mapping [Angelo Salese]. +- 0.253: Object finders aren't resolved at config complete time, duh [Vas Crabb]. +- 0.235: Various changes, windows 98 recognizes the ide busmaster controller in pcipc driver. Corrections to pci configuration space maps. Remove useless redefinitions of command_w/r in ide' device. Placeholders for nmi, stpclk and extsmi lines of isa bridge. Correctly support 8 bit writes to idetim registers [yz70s]. +- 0.146u2: Miodrag Milanović added 'Intel 82371SB' device. + +ROMSET: +None required. + +$end +$info=i82371sb_ide +$mame +0.199 [Olivier Galibert] + +Intel 82371 southbridge IDE interface, , ???? + +DRIVER: +devices/machine/i82371sb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Olivier Galibert added 'Intel 82371 southbridge IDE interface' device. + +ROMSET: +None required. + +$end +$info=i82371sb_isa +$mame +0.178 [Olivier Galibert] + +Intel 82371 southbridge ISA bridge, , ???? + +DRIVER: +devices/machine/i82371sb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 82371 southbridge ISA bridge'. +- 0.178: Olivier Galibert added 'i82371sb southbridge ISA bridge' device. + +ROMSET: +None required. + +$end +$info=i82425ex_psc +$mame +0.287 [Angelo Salese] + +Intel 82425EX PCI System Controller, , ???? + +DRIVER: +devices/machine/i82425ex_psc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Intel 82425EX PCI System Controller' device. + +ROMSET: +None required. + +$end +$info=i82426ex_ib +$mame +0.287 [Angelo Salese] + +Intel 82425EX ISA Bridge, , ???? + +DRIVER: +devices/machine/i82426ex_ib.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Intel 82425EX ISA Bridge' device. + +ROMSET: +None required. + +$end +$info=i8243 +$mame +0.149u1 [Aaron Giles] + +Intel 8243 I/O Expander, , ???? + +Intel 8243 Input/Output Expander (for MCS-48) + +DRIVER: +devices/machine/i8243.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Release P2 output after completion of read operation [AJR]. +- 0.186: Changed description to 'Intel 8243 I/O Expander'. +- 0.149u1: Aaron Giles added '8243 I/O Expander' device. + +ROMSET: +None required. + +$end +$info=i82439hx +$mame +0.178 [Olivier Galibert] + +Intel 82439HX northbridge, , ???? + +DRIVER: +devices/machine/i82439hx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Corrections to pci configuration space map and decoding to debug log of pam register writes [yz70s]. +- 0.186: Changed description to 'Intel 82439HX northbridge'. +- 0.178: Olivier Galibert added 'i82439hx northbridge' device. + +ROMSET: +None required. + +$end +$info=i82439tx +$mame +0.184 + +Intel 82439TX northbridge, , ???? + +DRIVER: +devices/machine/i82439tx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Renamed (i82439tx_new) to (i82439tx). +- 0.186: Changed description to 'Intel 82439TX northbridge'. +- 0.184: Added 'i82439tx northbridge' device. + +ROMSET: +None required. + +$end +$info=i82439tx_legacy +$mame +0.146u2 + +Intel 82439TX, , ???? + +DRIVER: +devices/bus/lpci/i82439tx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Renamed (i82439tx) to (i82439tx_legacy). +- 0.146u2: Added 'Intel 82439TX' device. + +ROMSET: +None required. + +$end +$info=i8244 +$mame +0.149u1 + +Intel 8244, , ???? + +DRIVER: +devices/video/i8244.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Fix collision detection edge case [hap, bataais]. +- 0.236: Use parent_rom_device_type for i8245 [hap]. +- 0.186: Changed description to 'Intel 8244'. +- 0.149u1: Added 'I8244' device. + +ROMSET: +512 bytes in 1 file / 0.29Kb packed + +$end +$info=i82443bx_bridge +$mame +0.255 [Angelo Salese] + +Intel 82443BX Virtual PCI-to-PCI bridge, , ???? + +DRIVER: +devices/machine/i82443bx_host.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Angelo Salese added 'Intel 82443BX Virtual PCI-to-PCI bridge' device. + +ROMSET: +None required. + +$end +$info=i82443bx_host +$mame +0.255 [Angelo Salese] + +Intel 82443BX PAC Host to PCI northbridge, , ???? + +DRIVER: +devices/machine/i82443bx_host.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Stub a 82443LX PAC variant [Angelo Salese]. +- 0.255: Angelo Salese added 'Intel 82443BX PAC Host to PCI northbridge' device. + +ROMSET: +None required. + +$end +$info=i82443lx_bridge +$mame +0.260 [Angelo Salese] + +Intel 82443LX Virtual PCI-to-PCI bridge, , ???? + +DRIVER: +devices/machine/i82443bx_host.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Angelo Salese added 'Intel 82443LX Virtual PCI-to-PCI bridge' device. + +ROMSET: +None required. + +$end +$info=i82443lx_host +$mame +0.260 [Angelo Salese] + +Intel 82443LX PAC Host to PCI northbridge, , ???? + +DRIVER: +devices/machine/i82443bx_host.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Angelo Salese added 'Intel 82443LX PAC Host to PCI northbridge' device. + +ROMSET: +None required. + +$end +$info=i8245 +$mame +0.149u1 + +Intel 8245, , ???? + +DRIVER: +devices/video/i8244.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 8245'. +- 0.149u1: Added 'I8245' device. + +ROMSET: +512 bytes in 1 file / 0.29Kb packed + +$end +$info=i8251 +$mame +0.149u1 + +Intel 8251 USART, , ???? + +DRIVER: +devices/machine/i8251.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Sync mode fixes: Fix parity handling for SYNC mode (#15160); send sync characters when TX empty [tarmooja]. Small cleanup [hap]. +- 0.286: Fixed uninitialised data accesses [Vas Crabb]. +- 0.281: Don't do binary math on bool, remove unneeded calc_parity function, i8256, stella8085: small cleanup, fill in license header [hap]. +- 0.216: Improved initialization, fixing spurious framing error on reset [Joakim Larsson Edström]. +- 0.215: Modernized debug logging [Edstrom]. +- 0.214: Implemented synchronous modes [Robbbert]. +- 0.206: Implemented parity and framing error checks/status [AJR]. +- 0.204: Implemented send break command [AJR]. +- 0.186: Changed description to 'Intel 8251 USART'. +- 0.149u1: Added '8251 USART' device. + +ROMSET: +None required. + +$end +$info=i8255 +$mame +0.150 + +Intel 8255 PPI, , ???? + +DRIVER: +devices/machine/i8255.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Remove unreachable code [hap]. +- 0.252: Update interrupt state with acknowledge/strobe inputs [Patrick Mackinlay]. +- 0.240: Always latch input data when strobe is asserted. Always latch input data when strobe is asserted [Sergey Svishchev]. +- 0.198: Improved read-back of port C high output latches when port A is in mode 1 [hap, Sergey Svishchev]. +- 0.186: Changed description to 'Intel 8255 PPI'. +- 0.182: In read_pc(), also return data from output latch [Sergey Svishchev]. +- 0.150: Added '8255 PPI' device. + +ROMSET: +None required. + +$end +$info=i8257 +$mame +0.149u1 + +Intel 8257 DMA Controller, , ???? + +DRIVER: +devices/machine/i8257.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Make the driver handle verify cycles since the dmac only does an address strobe pc8801: treat verify dma transfers as io write [cracyc]. +- 0.254: Minor logging improvement [AJR]. +- 0.236: Fix it so tc can work with multiple devices [cracyc]. +- 0.186: Changed description to 'Intel 8257 DMA Controller'. +- 0.149u1: Added 'Intel 8257' device. + +ROMSET: +None required. + +$end +$info=i82586 +$mame +0.192 + +Intel 82586 IEEE 802.3 Ethernet LAN Coprocessor, , ???? + +DRIVER: +devices/machine/i82586.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Improve buffer exhaustion logic [Patrick Mackinlay]. +- 0.284: Use multibyte helpers instead of casting buffer pointer [AJR]. +- 0.259: Use helpers from multibyte.h [AJR]. +- 0.246: Interrupts are level triggered (also tidy up timer usage) [Patrick Mackinlay]. +- 0.241: Tolerate missing irq callback [Patrick Mackinlay]. +- 0.233: Various fixes: Send fcs in loopback mode. Don't store fcs in memory. Don't consume descriptors for bad frames [Patrick Mackinlay]. +- 0.192: Added 'Intel 82586 IEEE 802.3 Ethernet LAN Coprocessor' device. + +ROMSET: +None required. + +$end +$info=i82596dx_be +$mame +0.192 + +Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (big), , ???? + +DRIVER: +devices/machine/i82586.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (big)' device. + +ROMSET: +None required. + +$end +$info=i82596dx_le +$mame +0.192 + +Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (little), , ???? + +DRIVER: +devices/machine/i82586.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (little)' device. + +ROMSET: +None required. + +$end +$info=i82596sx_be +$mame +0.192 + +Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (big), , ???? + +DRIVER: +devices/machine/i82586.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (big)' device. + +ROMSET: +None required. + +$end +$info=i82596sx_le +$mame +0.192 + +Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (little), , ???? + +DRIVER: +devices/machine/i82586.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (little)' device. + +ROMSET: +None required. + +$end +$info=i8271 +$mame +0.149u1 + +Intel 8271 FDC, , ???? + +DRIVER: +devices/machine/i8271.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 8271 FDC'. +- 0.149u1: Added 'Intel 8271' device. + +ROMSET: +None required. + +$end +$info=i8272a +$mame +0.149u1 + +Intel 8272A FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 8272A FDC'. +- 0.149u1: Added 'I8272A' device. + +ROMSET: +None required. + +$end +$info=i82730 +$mame +0.164 + +Intel 82730, , ???? + +DRIVER: +devices/video/i82730.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Fixed misguided "fix" that broke category-based logging [Vas Crabb]. +- 0.186: Changed description to 'Intel 82730'. +- 0.164: Added 'I82730' device. + +ROMSET: +None required. + +$end +$info=i8274 +$mame +0.151 + +Intel 8274 MPSC, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 8274 MPSC'. +- 0.151: Added 'I8274' device. + +ROMSET: +None required. + +$end +$info=i8274_channel +$mame +0.192 + +Intel 8274 MPSC channel, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Intel 8274 MPSC channel' device. + +ROMSET: +None required. + +$end +$info=i8275 +$mame +0.149u1 + +Intel 8275 CRTC, , ???? + +DRIVER: +devices/video/i8275.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Moderate change to API and major expansion of configuration possibilities. Change the "draw character" callback to pack all attribute flags in a single parameter. A bit enum is provided to facilitate unpacking the bits. Allow for configurations in which up to four CRTCs are attached to the same character clock and screen. The secondary CRTCs are not fully emulated with regard to timing and some output callbacks, but their character and attribute outputs may be merged with those of the primary screen through the same display callback [AJR]. +- 0.212: Calculate refresh rate from software-configured parameters [AJR]. +- 0.211: Improved and simplified handling of field attributes [AJR]. +- 0.199: Renamed (i8275x) to (i8275). +- 0.198: Blank top and bottom row lines when underline is greater than 7 [AJR]. +- 0.195: Handle invisible field attributes and "end of row - stop DMA" special code better. Honor Video Enable bit. Made Preset Counters command useful [Sergey Svishchev]. +- 0.192: Added 'check to avoid potential buffer overflow [Frank Palazzolo]. +- 0.186: Changed description to 'Intel 8275 CRTC'. +- 0.149u1: Added 'I8275 CRTC' device. + +ROMSET: +None required. + +$end +$info=i8276 +$mame +0.201 [AJR] + +Intel 8276 CRTC, , ???? + +DRIVER: +devices/video/i8275.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: AJR added 'Intel 8276 CRTC' device. + +ROMSET: +None required. + +$end +$info=i8279 +$mame +0.149u1 + +Intel 8279 KDC, , ???? + +DRIVER: +devices/machine/i8279.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1). Corrected keyboard scan rate and logging thereof [AJR]. +- 0.186: Changed description to 'Intel 8279 KDC'. +- 0.149u1: Added '8279 KDC' device. + +ROMSET: +None required. + +$end +$info=i8291a +$mame +0.199 + +Intel I8291A GPIB Talker/Listener, , ???? + +DRIVER: +devices/machine/i8291a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Implement interrupt polarity inversion [Patrick Mackinlay]. +- 0.202: Set BO bit only if receiver is ready, fix MJMN bit, reset EOI flag when in TIDS and implemented DCAS [Sven Schnelle]. +- 0.199: Added 'Intel I8291A GPIB Talker/Listener' device. + +ROMSET: +None required. + +$end +$info=i8344 +$mame +0.222 [AJR] + +Intel 8344AH RUPI-44, , ???? + +DRIVER: +devices/cpu/mcs51/i8051.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Intel 8344AH RUPI-44' device. + +ROMSET: +None required. + +$end +$info=i8355 +$mame +0.149u1 + +Intel 8355, , ???? + +DRIVER: +devices/machine/i8355.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Intel 8355' device. + +ROMSET: +None required. + +$end +$info=i8530286 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +IBM PS/2 Model 30-286, International Business Machines, 1988 + +Announced 1989-09-26 as a new entry level model. This is one of the few PS/2 computers with the classic ISA BUS (instead of MCA) and 30 pin SIMMs (100-150ns / ugh). It had a 10MHz 286 processor and came with either 512kB or 1MB of RAM, which could be upgraded to 4MB on the motherboard, 16MB with an adapter card. The case is the same elegant, one-drive-only as the 55. It cost between $2,965 and $3,865 (source: http://members.chello.at/theodor.lauppert/computer/ps2/8530-286.htm). + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Wilbert Pol and Miodrag Milanović added 'IBM PS2 Model 30 286' system. + +ROMSET: +131072 bytes in 2 files / 68.86Kb packed + +$end +$info=i8530h31 +$mame +0.144u1 [Supervinx] + +IBM PS/2 8530-H31 (Model 30/286), International Business Machines, 1990 + +Technical informations: http://mastodonpc.tripod.com/personal/8530-h31.html + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Supervinx added skeleton driver of 'IBM PS/2 8530-H31 (Model 30/286)' system. + +ROMSET: +131072 bytes in 1 file / 60.64Kb packed + +$end +$info=i8535043 +$mame +0.144u1 [Supervinx] + +IBM PS/2 8535-043 (Model 35SX), International Business Machines, 198? + +Technical information and pictures: http://mastodonpc.tripod.com/personal/8535-043.html + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed description to 'IBM PS/2 8535-043 (Model 35SX)'. +- 0.144u1: Supervinx added skeleton driver of 'IBM PS/2 8535-043 (Model 35)' system. + +ROMSET: +131072 bytes in 2 files / 77.23Kb packed + +$end +$info=i8550021 +$mame +0.144u1 [Supervinx] + +IBM PS/2 8550-021 (Model 50), International Business Machines, 198? + +Announced 1987-04-02. This was part of the first set of PS/2 machines, along with the 8580. It had a 286, 1MB RAM (for more you need an adapter card), and a 20MB hard drive. It cost $3,595. To compare: Three years earlier, an AT with very similar equipment had cost $8,915 (source: http://members.chello.at/theodor.lauppert/computer/ps2/8550.htm). + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147: Added keyboard ROM [John Elliott]. +- 0.144u1: Supervinx added skeleton driver of 'IBM PS/2 8550-021 (Model 50)' system. + +ROMSET: +133120 bytes in 5 files / 84.66Kb packed + +$end +$info=i8550061 +$mame +0.144u1 [Supervinx] + +IBM PS/2 8550-061 (Model 50Z), International Business Machines, 198? + +The new IBM Personal System/2 Models 50 Z will enhance the IBM Personal System/2 Family of desktop systems by offering improved performance and hardfile capacity. The systems are highlighted by the Micro Channel (TM) Architecture with a 10Mhz 80286 16 bit microprocessor, high density memory technology, and a wide range of integrated features. New high speed (85ns) memory will provide zero wait state processor performance and may be upgraded for 2MB of memory on the system board. New 30MB (50-031) and 60MB (50-061) hardfiles provide greater capacity and improved average access time over the 8550-021. These systems maintain compatibility with most PS/2 Model 50 features and Operating Systems (source: http://ps-2.kev009.com/pcpartnerinfo/ctstips/6932.htm). + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Supervinx added skeleton driver of 'IBM PS/2 8550-061 (Model 50Z)' system. + +ROMSET: +131072 bytes in 2 files / 91.48Kb packed + +$end +$info=i8555081 +$mame +0.140 [Joseba Epalza] + +IBM PS/2 8555-081 (Model 55SX), International Business Machines, 1989 + +The 55SX was the first PS/2 machine with an i386SX processor, Intel's stripped- down version of the i386DX processor. Since the CPU core is the same, you can run all 386 software on it, but at 16 MHz and with half the bus width, it's probably the slowest way of doing it. Nevertheless, for the time it was released, the 386SX was an economical choice, and for some time, it was the best-selling PS/2 machine / so a used 55SX is quite easy to obtain (source: http://john.ccac.rwth-aachen.de:8000/alf/ps2_55sx/). + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.216: Changed description to 'IBM PS/2 8555-081 (Model 55SX)'. +- 0.140: Joseba Epalza added skeleton driver of 'IBM PS/2 Model 55SX' system. + +ROMSET: +131072 bytes in 2 files / 93.20Kb packed + +$end +$info=i8580071 +$mame +0.144u1 [Supervinx] + +IBM PS/2 8580-071 (Model 80), International Business Machines, 198? + +The PS/2 series of computers was a dramatic departure from the previous machines produced by IBM. The Model 80 was the first IBM Computer to use the Intel 80386 processor. However, it did not sell particularly well. The main reason for this was that it replaced ISA slots (which had become standard) with new Micro Channel Architecture (MCA) slots. Most people were unwilling to spend the money to replace all of their ISA cards (source: http://www.cs.cuw.edu/museum/IBMPS280.html). + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Supervinx added skeleton driver of 'IBM PS/2 8580-071 (Model 80)' system. + +ROMSET: +131072 bytes in 4 files / 91.33Kb packed + +$end +$info=i8580111 +$mame +0.144u1 [Supervinx] + +IBM PS/2 8580-111 (Model 80), International Business Machines, 198? + +The PS/2 series of computers was a dramatic departure from the previous machines produced by IBM. The Model 80 was the first IBM Computer to use the Intel 80386 processor. However, it did not sell particularly well. The main reason for this was that it replaced ISA slots (which had become standard) with new Micro Channel Architecture (MCA) slots. Most people were unwilling to spend the money to replace all of their ISA cards (source: http://www.cs.cuw.edu/museum/IBMPS280.html). + +DRIVER: +pc/ps2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Supervinx added skeleton driver of 'IBM PS/2 8580-111 (Model 80)' system. + +ROMSET: +131072 bytes in 2 files / 80.70Kb packed + +$end +$info=i8648 +$mame +0.184 + +Intel 8648, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8648'. +- 0.196: Changed description to 'Intel I8648' [Angelo Salese]. +- 0.184: Added 'I8648' device. + +ROMSET: +None required. + +$end +$info=i8741a +$mame +0.150 + +Intel 8741A, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Renamed (i8741) to (i8741a) and description changed to 'Intel 8741A'. +- 0.196: Changed description to 'Intel I8741' [Angelo Salese]. +- 0.150: Added 'I8741' device. + +ROMSET: +None required. + +$end +$info=i8741ah +$mame +0.211 + +Intel 8741AH, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Intel 8741AH' device. + +ROMSET: +None required. + +$end +$info=i8742 +$mame +0.184 + +Intel 8742, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8742'. +- 0.196: Changed description to 'Intel I8742' [Angelo Salese]. +- 0.184: Added 'I8742' device. + +ROMSET: +None required. + +$end +$info=i8742ah +$mame +0.211 + +Intel 8742AH, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Intel 8742AH' device. + +ROMSET: +None required. + +$end +$info=i8744 +$mame +0.234 [AJR] + +Intel 8744H RUPI-44, , ???? + +DRIVER: +devices/cpu/mcs51/i8051.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: AJR added 'Intel 8744H RUPI-44' device. + +ROMSET: +None required. + +$end +$info=i8748 +$mame +0.150 + +Intel 8748, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8748'. +- 0.196: Changed description to 'Intel I8748' [Angelo Salese]. +- 0.150: Added 'I8748' device. + +ROMSET: +None required. + +$end +$info=i8749 +$mame +0.150 + +Intel 8749, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'Intel 8749'. +- 0.196: Changed description to 'Intel I8749' [Angelo Salese]. +- 0.150: Added 'I8749' device. + +ROMSET: +None required. + +$end +$info=i8751 +$mame +0.184 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 8751, , ???? + +DRIVER: +devices/cpu/mcs51/i8051.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed desscription to 'Intel 8751'. +- 0.196: Changed description to 'Intel I8751' [Angelo Salese]. +- 0.184: Steve Ellenoff, Manuel Abadia and Couriersud added 'I8751' device. + +ROMSET: +None required. + +$end +$info=i8752 +$mame +0.184 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 8752, , ???? + +DRIVER: +devices/cpu/mcs51/i8052.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed desscription to 'Intel 8752'. +- 0.196: Changed description to 'Intel I8752' [Angelo Salese]. +- 0.184: Steve Ellenoff, Manuel Abadia and Couriersud added 'I8752' device. + +ROMSET: +None required. + +$end +$info=i87c51 +$mame +0.184 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 87C51, , ???? + +DRIVER: +devices/cpu/mcs51/i80c51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed desscription to 'Intel 87C51'. +- 0.196: Changed description to 'Intel I87C51' [Angelo Salese]. +- 0.184: Steve Ellenoff, Manuel Abadia and Couriersud added 'I87C51' device. + +ROMSET: +None required. + +$end +$info=i87c51fa +$mame +0.222 [AJR] + +Intel 87C51FA, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Intel 87C51FA' device. + +ROMSET: +None required. + +$end +$info=i87c52 +$mame +0.154 [Steve Ellenoff, Manuel Abadia, Couriersud] + +Intel 87C52, , ???? + +DRIVER: +devices/cpu/mcs51/i80c52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Changed desscription to 'Intel 87C52'. +- 0.196: Changed description to 'Intel I87C52' [Angelo Salese]. +- 0.154: Steve Ellenoff, Manuel Abadia and Couriersud added 'I87C52' device. + +ROMSET: +None required. + +$end +$info=ibm_6360 +$mame +0.182 + +IBM 6360 8" single-sided single density floppy drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'IBM 6360 8" single-sided single density floppy drive'. +- 0.182: Added 'IBM 6360 8" single density single sided floppy drive' device. + +ROMSET: +None required. + +$end +$info=ibm_mfc +$mame +0.145 + +IBM PC Music Feature Card, , ???? + +DRIVER: +devices/bus/isa/ibm_mfc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145: Added 'IBM PC Music Feature Card' device. + +ROMSET: +32768 bytes in 1 file / 17.30Kb packed + +$end +$info=ibm_vga +$mame +0.143u3 + +IBM VGA Graphics Card, , ???? + +DRIVER: +devices/bus/isa/vga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'IBM VGA Graphics Card' device. + +ROMSET: +32768 bytes in 1 file / 12.74Kb packed + +$end +$info=ibm2011 +$mame +0.222 [rfka01] + +PS/1 2011, International Business Machines, 1989 + +The IBM PS/1 is a brand for a line of personal computers that marked IBM's return to the home market in 1990, five years after the IBM PCjr. It was replaced by the IBM Aptiva in September 1994 (source: https://en.m.wikipedia.org/wiki/IBM_PS/1). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'International Business Machines PS/1 2011' system. + +ROMSET: +524288 bytes in 4 files / 297.84Kb packed + +$end +$info=ibm2011rd +$mame +0.222 [rfka01] + +PS/1 2011 (international models with ROM DOS), International Business Machines, 1989 + +The IBM PS/1 is a brand for a line of personal computers that marked IBM's return to the home market in 1990, five years after the IBM PCjr. It was replaced by the IBM Aptiva in September 1994 (source: https://en.m.wikipedia.org/wiki/IBM_PS/1). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'International Business Machines PS/1 2011 (international models with ROM DOS)' system. + +ROMSET: +2359296 bytes in 16 files / 1.10Mb packed + +$end +$info=ibm2121 +$mame +0.222 [rfka01] + +PS/1 2121, International Business Machines, 199? + +All of these machines use a standard IDE controller. This interface should support any standard IDE' device. Some Enhanced IDE (EIDE) devices (namely hard drives larger than 528MB) may be able to function with the use of disk overlay software, normally supplied by the drive manufacturer, but this is not supported by IBM. Any ISA card (CD-ROM controller, modem, SCSI card) added 'to these machines needs to be non-"Plug and Play" to help insure compatability. All of these options assume you have sufficient room inside of your case (slots and/or drive bays), please check this before purchasing any options. It is also advisable to check with the option's manufacturer as to the minimum system requirements for their product. Phone Support for this machine is available from IBM on a fee basis over the IBM Club's 900# (1-900-555-2582). The first minute of this call is free, each additional minute is charged to your phone bill at a rate of $2.99/minute (source: http://ps-2.kev009.com/pcpartnerinfo/ctstips/c586.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'International Business Machines PS/1 2121' system. + +ROMSET: +524288 bytes in 2 files / 325.88Kb packed + +$end +$info=ibm2121rd +$mame +0.222 [rfka01] + +PS/1 2121 (international models with ROM DOS), International Business Machines, 199? + +All of these machines use a standard IDE controller. This interface should support any standard IDE' device. Some Enhanced IDE (EIDE) devices (namely hard drives larger than 528MB) may be able to function with the use of disk overlay software, normally supplied by the drive manufacturer, but this is not supported by IBM. Any ISA card (CD-ROM controller, modem, SCSI card) added 'to these machines needs to be non-"Plug and Play" to help insure compatability. All of these options assume you have sufficient room inside of your case (slots and/or drive bays), please check this before purchasing any options. It is also advisable to check with the option's manufacturer as to the minimum system requirements for their product. Phone Support for this machine is available from IBM on a fee basis over the IBM Club's 900# (1-900-555-2582). The first minute of this call is free, each additional minute is charged to your phone bill at a rate of $2.99/minute (source: http://ps-2.kev009.com/pcpartnerinfo/ctstips/c586.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'International Business Machines PS/1 2121 (international models with ROM DOS)' system. + +ROMSET: +1048576 bytes in 4 files / 443.91Kb packed + +$end +$info=ibm2123 +$mame +0.222 [rfka01] + +PS/1 2123, International Business Machines, 199? + +Another PS/1 model, a cost-reduced PC which was not so powerful as PS/2, but affordable for home and small office. This model was made inside a PS/2 Model 30-like casing and, by having faster 386 processor was called "PS/1 PRO" or marketed as "Limited edition" (source: http://oldcomputer.info/pc/ps1_2123/index.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'International Business Machines PS/1 2123' system. + +ROMSET: +131072 bytes in 1 file / 68.31Kb packed + +$end +$info=ibm2133 +$mame +0.222 [rfka01] + +PS/1 2133, International Business Machines, 199? + +The IBM PS/1 was a brand for a line of personal computers and was IBM's return to the home market in 1990, five years after the IBM PCjr. It was replaced by the IBM Aptiva in September 1994. +The IBM Personal System/1 was a compact, easy-to-use computer primarily for use in the home. Its developers wanted a computer that would be easy enough for the novice to use and powerful enough for the more advanced user, flexible enough to meet the needs of every family member, a snap to set up, and priced economically (ranging from $999 to 1,999) (source: http://www.computinghistory.org.uk/det/24773/IBM-PS-1-Machine-2133-Model-114/). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'International Business Machines PS/1 2133' system. + +ROMSET: +131072 bytes in 1 file / 57.48Kb packed + +$end +$info=ibm3153 +$mame +0.174 [Robbbert] + +IBM 3153 Terminal, IBM, 1999? + +DRIVER: +ibm/ibm3153.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.174: Robbbert added 'IBM 3153 Terminal' system. + +ROMSET: +262144 bytes in 1 file / 142.67Kb packed + +$end +$info=ibm3477 +$mame +0.275 [OldComputers ES] + +InfoWindow 3477, IBM, 1998 + +The IBM InfoWindow 3477 is an advanced video terminal produced by IBM in the 1980s, designed primarily for use in corporate and industrial environments. It was part of the InfoWindow series, a line of intelligent terminals that combined advanced display capabilities with local processing capabilities to improve the efficiency of business operations. + +DRIVER: +ibm/ibm3477.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: OldComputers ES added 'IBM InfoWindow 3477' system. + +ROMSET: +262144 bytes in 2 files / 116.66Kb packed + +$end +$info=ibm5100 +$mame +0.265 [Christian Corti, Tom Stepleton, Patrick Mackinlay] + +IBM 5100, International Business Machines, 1975 + +The IBM 5100 Portable Computer is one of the first portable computers, introduced in September 1975, six years before the IBM Personal Computer, and eight before the first successful IBM compatible portable computer, the Compaq Portable. It was the evolution of a prototype called the SCAMP (Special Computer APL Machine Portable) that was developed at the IBM Palo Alto Scientific Center in 1973. Whether considered evolutionary from SCAMP or revolutionary, it still needed to be plugged into an electric socket. When the IBM PC was introduced in 1981, it was originally designated as the IBM 5150, putting it in the "5100" series, though its architecture was unrelated to the IBM 5100's. The 5100 was IBM's second transportable computer. Previously, a truck-based IBM 1401 was configured in 1960 for military use and referred to as a mobile computer. The IBM 5100 was withdrawn in March 1982, by which time IBM had announced its larger cousins, the IBM 5110 (January 1978) and the IBM 5120 (February 1980) (source: https://en.wikipedia.org/wiki/IBM_5100). + +DRIVER: +ibm/ibm5100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Christian Corti, Tom Stepleton and Patrick Mackinlay added 'International Business Machines IBM 5100' system. + +ROMSET: +221184 bytes in 8 files / 111.07Kb packed + +$end +$info=ibm5100_keyboard +$mame +0.265 [Patrick Mackinlay] + +IBM 5100 Keyboard, , ???? + +DRIVER: +ibm/ibm5100_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Patrick Mackinlay added 'IBM 5100 Keyboard' device. + +ROMSET: +None required. + +$end +$info=ibm5110 +$mame +0.265 [Christian Corti, Tom Stepleton, Patrick Mackinlay] + +IBM 5110, International Business Machines, 1978 + +The IBM 5110 Computing System is the successor of the IBM 5100 Portable Computer. The IBM 5110 was announced in January 1978 (a little over 2 years after the introduction of the IBM 5100). Its main differences were support for more I/O devices (floppy disk drives, IEEE-488, RS-232) and a character set (EBCDIC) which was compatible with other IBM machines. These improvements made it partially incompatible with the IBM 5100 (source: https://en.wikipedia.org/wiki/IBM_5110). + +DRIVER: +ibm/ibm5100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Christian Corti, Tom Stepleton and Patrick Mackinlay added 'International Business Machines IBM 5110' system. + +ROMSET: +294912 bytes in 7 files / 166.03Kb packed + +$end +$info=ibm5110_keyboard +$mame +0.265 [Patrick Mackinlay] + +IBM 5110 Keyboard, , ???? + +DRIVER: +ibm/ibm5100_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Patrick Mackinlay added 'IBM 5110 Keyboard' device. + +ROMSET: +None required. + +$end +$info=ibm5140 +$mame +0.142 [Wilbert Pol, Miodrag Milanović] + +IBM PC 5140 Convertible, International Business Machines, 1985 + +The Convertible is IBM's first (and, for a long time, last) attempt at a true laptop. Unlike the computer it superseded (the 5155 "Portable") it did actually run on batteries and was actually lighter than a desktop PC. The specification is roughly: Intel 80C88 (low power 8088) at 4.77MHz 256k RAM (expandable to 512k; later models up to 640k). Liquid Crystal Display, capable of emulating CGA or MDA. Later models had a backlighting option. This display can be unplugged if there's an external monitor attached. Two 720k 3?" floppy drives. The Convertible was the first IBM PC to have 3?" drives; they look like PS/2 drives, with a big blue eject button (sources http://www.seasip.info/VintagePC/5140.html and http://ohlandl.ipv7.net/5140/5140.html). + +DRIVER: +pc/ibmpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5140.xml, ibm5150_cass.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.149u1: Added 'floppies and fixed form factor [Curt Coder]. +- 0.145: Added 'floppy disk softlist [Kaylee]. +- 0.142: Wilbert Pol and Miodrag Milanović added skeleton driver of 'IBM PC 5140 Convertible' system. + +ROMSET: +65536 bytes in 2 files / 46.73Kb packed + +$end +$info=ibm5150 +$mame +0.37b9 [Wilbert Pol, Miodrag Milanović] + +IBM PC 5150, International Business Machines, 1981 + +The computer which caused the death of CP/M computers. In the early part of 1980, IBM decided to create a microcomputer (up to this date, IBM produced only mini and mainframes). They didn't really know that they wanted and they didn't think for one second that producing microcomputer was a profitable business (who would have thought!)! After hesitation between the Intel 8086 (16 bit) and the Motorola MC68000, they decided to use the Intel 8088 (8 / 16 bit) processor, as the two other ones were considered too powerful! Then they asked to Digital Research (the creators of CP/M) to create an operating system for their new computer, as DR was not very interested, they then asked a small company (famous for its BASIC Programming Language) to write the operating system: Microsoft (source: http://www.old-computers.com/museum/computer.asp?c=274). + +DRIVER: +pc/ibmpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_cass.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.284: Add Norton Utilities 4.01 and 4.50 5¼" (#14682) [Mike Swanson]. +- 0.244: Correctly marked some items as bootable PC disks or DOS software in 'ibm5150.xml' [Allofich]. +- 0.231: Added 'four entries in 'ibm5150.xml' [The Good Old Days, ArcadeShadow]. +- 0.203: Hooked up cassette data output (GitHub #4076) [Ryan Holtz, BigAlUK]. +- 0.188: Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive [Justin Kerk]. +- 0.156: Add cassette softlist (ibm5150_cass.xml). +- 0.149u1: Added 'a few more disks [Kaylee]. +- 0.148u2: Added 'VisiCalc & StretchCalc in softlist [Kaylee]. +- 0.147u4: Added 'some redumps and new dumps to softlist. Add another CP/M8-6 version to the ibm5150 software list [Kaylee]. +- 0.147u2: Updated softlist with recent dumps [Kaylee]. +- 0.147u1: Added 'another PC Booter [k1w1]. +- 0.146u3: Added 'cassette software list [Curt Coder]. Added a few diagnostic disks and moved here a couple of disks from ibm5170.xml, since they belong here [Kaylee, Sergey Svishchev, rfka01]. +- 0.146u1: Updated the IBM 5150 list with a few more dumps, and fixed a few errors [Kaylee]. +- 0.145u4: Added 'a softlist for PC Booter disk [k1w1]. Added new dumps [k1w1, Kaylee]. +- 0.127: Implemented low-level keyboard interface to allow real emulation of pc keyboards. Hooked up emulation of a Keytronic KB3270/PC keyboard to this driver [Wilbert Pol]. +- 0.125: Renamed (ibmpc) to (ibm5150) [Wilbert Pol]. +- 0.70: Fixed a bug in the DAA instruction that prevented the driver from starting up (bugs #423, #425) [Colin Howell]. +- 0.37b9: Wilbert Pol and Miodrag Milanović added 'IBM PC' system. + +ROMSET: +106496 bytes in 13 files / 78.62Kb packed + +$end +$info=ibm5150_mb +$mame +0.184 + +IBM 5150 motherboard, , ???? + +DRIVER: +devices/machine/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'IBM 5150 motherboard'. +- 0.184: Added 'IBM5150_MOTHERBOARD' device. + +ROMSET: +None required. + +$end +$info=ibm5155 +$mame +0.142 [Lord Nightmare] + +IBM PC 5155, International Business Machines, 1982 + +The IBM Portable Personal Computer 5155 Model 68 consists of a lightweight case with a carrying handle containing a built-in. 9-inch, amber composite display, one 5 1/4-inch double sided diskette drive (with space for an optional second drive), and two IBM Personal Computer attachment options (diskette adapter and colour/graphics adapter). The unit also has a new, lightweight keyboard and a universal power supply. The system board is the same as that of the IBM Personal Computer XT with 256Kb of memory that is expandable to 512Kb using the memory expansion option. Five expansion slots are available for the connection of most IBM Personal Computer options. The system has identical function and performance characteristics to an equivalently configured IBM Personal Computer (source: http://oldcomputers.net/ibm5155.html). + +DRIVER: +pc/ibmpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_cass.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.142: Lord Nightmare added 'IBM PC 5155' system. + +ROMSET: +65536 bytes in 2 files / 31.97Kb packed + +$end +$info=ibm5160 +$mame +0.37b10 [Wilbert Pol, Miodrag Milanović] + +IBM XT 5160, International Business Machines, 1982 + +The IBM Personal Computer XT, often shortened to the IBM XT, PC XT, or simply XT, was IBM's successor to the original IBM PC, factory equipped with a hard drive. It was released as IBM Machine Type number 5160 on March 8, 1983, and essentially the same as the original PC, with only incremental improvements. A new 16-bit bus architecture would follow in the AT. The XT was mainly intended as an enhanced machine for business use, though later floppy-only models would effectively replace the original model 5150 PC. A corresponding 3270 PC featuring 3270 terminal emulation was released later in October 1983. XT stands for X-tended Technology (source: http://en.wikipedia.org/wiki/IBM_Personal_Computer_XT). + +DRIVER: +pc/ibmpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.149u1: Emulated the IBM Model F PC/XT 83-key keyboard [Curt Coder, John Elliott]. +- 0.125: Renamed (ibmxt) to (ibm5160). +- 0.37b10: Wilbert Pol and Miodrag Milanović added 'IBM IBM XT' system. + +ROMSET: +262144 bytes in 8 files / 132.06Kb packed + +$end +$info=ibm5160_mb +$mame +0.149u1 + +IBM 5160 motherboard, , ???? + +DRIVER: +devices/machine/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'IBM 5160 motherboard'. +- 0.149u1: Added 'IBM5160_MOTHERBOARD' device. + +ROMSET: +None required. + +$end +$info=ibm5162 +$mame +0.127 [Wilbert Pol] + +PC/XT-286 5162, International Business Machines, 1985 + +The IBM Personal Computer XT, often shortened to the IBM XT, PC XT, or simply XT, was IBM's successor to the original IBM PC, factory equipped with a hard drive. It was released as IBM Machine Type number 5160 on March 8, 1983, and essentially the same as the original PC, with only incremental improvements. A new 16-bit bus architecture would follow in the AT. The XT was mainly intended as an enhanced machine for business use, though later floppy-only models would effectively replace the original model 5150 PC. A corresponding 3270 PC featuring 3270 terminal emulation was released later in October 1983. XT stands for X-tended Technology. In 1986, the XT 286 (IBM 5162) with a 6 MHz Intel 80286 processor was introduced. However, this system turned out to be faster than the ATs of the time using 8 MHz 286 processors because the XT 286 had zero wait state RAM, which could move data more quickly (source. http://en.wikipedia.org/wiki/IBM_Personal_Computer_XT). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Changed description to 'PC/XT-286 5162'. +- 0.127: Wilbert Pol added 'IBM PC/XT-286' system. + +ROMSET: +65536 bytes in 2 files / 46.07Kb packed + +$end +$info=ibm5170 +$mame +0.126 [Wilbert Pol, Miodrag Milanović] + +PC/AT 5170, International Business Machines, 1984 + +The IBM Personal Computer AT, more commonly known as the IBM AT and also sometimes called the PC AT or PC/AT, was IBM's second-generation PC, designed around the 6 MHz Intel 80286 microprocessor and released in 1984 as machine type 5170. The name AT stood for "Advanced Technology", and was chosen because the AT offered various technologies that were then new in personal computers; one such advancement was that the 80286 processor supported protected mode. IBM later released an 8 MHz version of the AT (source: http://en.wikipedia.org/wiki/IBM_Personal_Computer/AT). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.285: (ibm5170.xml), (ibm5170_cdrom.xml) Start converting "usage" info and comments into new "required_ram" and "required_os" info [AJR]. (ibm5170_cdrom.xml) Direct X is not an OS. (ibm5170_cdrom.xml) Move Windows NT from ibm5170_cdrom.xml to generic_cdrom.xml (#14724) [Mike Swanson]; fix validation error [AJR]. +- 0.284: Add Doom 2 Germany release (#14649): This is not sourced from original media. I had copies of the files on my hard disk, and while it matches known-good checksums (eg: https://doomwiki.org/wiki/DOOM2.WAD), I had to reconstruct the floppy set myself. The set was created by running msdos622 in the ct486 driver with a CD-ROM attached. I put the loose files on an ISO image, mounted it in the DOS machine, and then formatted floppies and copied the files to them just as the normal Doom installation sets work; due to this nature, I am marking this as a “bad dump” in the hopes someone may be able to find and dump the original disks. Mark Crystal Caves as a baddump; fix grdchessdx media type (#14640). The file dates for Crystal Caves show as 2005. I believe this is unlikely to be original media, unless the guy mastering the disks in 1991 had his clock set forward by 14 years by accident. (Not impossible, but I doubt it); Grandmaster Chess Deluxe has its entries set for a 5¼″ floppy drive. The images should be for a 3½″ drive instead [Mike Swanson]. +- 0.266: Fix checksums [Curt Coder]. +- 0.252: Notes cleaning (removed obsolete text and update information and bormalized the "Windows 95" value of the 'platform' tag. Corrected the redump URL for the "10 Game CD ROM" in 'ibm5170_cdrom.xml' [ArcadeShadow]. +- 0.247: Added 'the status="nodump" to the missing floppy disks dump. Replaced the N and a degree symbol by the Numero Sign [ArcadeShadow]. +- 0.245: Fixed a couple of typos in software part names in 'ibm5170.xml' [kmg]. +- 0.242: Data fixes in 'ibm5170_cdrom.xml' and 'pc98_cdrom.xm'. Corrected release years for other Windows releases and added 'serials for Microsoft Windows 98 Second Edition (PC-98 / IBM 5170) [David 'Foxhack' Silva]. +- 0.234: Added 'part IDs for floppy labels in 'ibm5170.xml' [Davide Cavalca]. +- 0.233: Added 'a software list for pre-installed operating system images in 'ibm5170_hdd.xml' [Davide Cavalca]. +- 0.231: Added 'six entries in 'ibm5170.xml' [archive.org, The Good Old Days, ArcadeShadow]. +- 0.230: Added 'Museum Madness and Top Gun: Danger Zone in 'ibm5170.xml' [The Good Old Days, ArcadeShadow]. +- 0.221: Marked disk images with WinImage as bad dumps in ibm5170.xml [telanus]. +- 0.214: ibm5170.xml updates: Changed gilispa, mitsmous6, nd010pci, nusound, sndwav32 and wordfndr to IMD images; changed scroll3d, sndwav32, cpavfw, microcp3, wordfndr and thndrhwk to MFM images; re-dumped internet and nicklaus [FakeShemp] +- 0.206: Changed description to 'PC/AT 5170'. +- 0.200: Fixed typo in interface for Turbo Pascal 6.01 (German) (in software list) [xinyingho]. +- 0.197: Redumped wngcm2sp from unmodified disks [breiztiger]. +- 0.194: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data in ibm5170.xml [Tafoid]. +- 0.172: Added 'SICOS mouse driver and SICOS Paint in ibm5170.xml [Curt Coder]. +- 0.162: Add disks from various sources in ibm5170.xml: Make Original Diskettes images from an Acer hard drive recovery CD. archive.org uploads from dashcloud. Own Kryoflux reads [Justin Kerk]. +- 0.158: Added 'Multitasking MS-DOS 4.00 in ibm5170.xml [PCjs Project]. +- 0.156: Added 'some PC game dumps in ibm5170.xml [Justin Kerk]. +- 0.151: Added 'the remaining Riki coverdisks [Kaylee]. Added some Windows, MS-DOS, PC-DOS, GEM, OS/2, utilities and drivers, DR DOS 6.0, and Indianapolis 500 [Curt Coder]. Added CD-ROM software list with some Windows goodies and PC DOS 2000 in ibm5170_cdrom.xml [Curt Coder]. +- 0.149u1: Added 'IBM diagnostics floppies at sogft list [Curt Coder]. Emulated the IBM Model F PC/AT 84-key keyboard. [Curt Coder, John Elliott]. +- 0.148u5: Added 'some more coverdisks at soft list [Kaylee]. +- 0.148u2: Added '2 ipf cross-platform sets (they are compatible with both Amiga and PC) in softlist [Kaylee]. +- 0.148u1: Added '4 new dumps in softlist (ibm5170.xml) [Kaylee]. +- 0.147: Added 'some more disks in softlist [Kaylee]. +- 0.146u3: Added 'a few more disk images (and reorganized the list) [Kaylee]. +- 0.144u2: New dumps from original media in ibm5170.xml [Kaylee]. +- 0.143u6: Softlist update [Kaylee]. +- 0.127: Added support for the 8042 keyboard controller dumped by Kevtris [Wilbert Pol]. +- 0.126: Wilbert Pol and Miodrag Milanović added 'IBM PC/AT 5170' system. Removed IBM PC/AT (CGA, MF2 Keyboard) (ibmat)' system. + +ROMSET: +198638 bytes in 10 files / 99.21Kb packed + +$end +$info=ibm5170a +$mame +0.126 [Wilbert Pol, Miodrag Milanović] + +PC/AT 5170 8MHz, International Business Machines, 1985 + +The IBM Personal Computer AT, more commonly known as the IBM AT and also sometimes called the PC AT or PC/AT, was IBM's second-generation PC, designed around the 6 MHz Intel 80286 microprocessor and released in 1984 as machine type 5170. The name AT stood for "Advanced Technology", and was chosen because the AT offered various technologies that were then new in personal computers; one such advancement was that the 80286 processor supported protected mode. IBM later released an 8 MHz version of the AT (source: http://en.wikipedia.org/wiki/IBM_Personal_Computer/AT). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Changed description to 'PC/AT 5170 8MHz'. +- 0.126: Wilbert Pol and Miodrag Milanović added 'IBM PC/AT 5170 8MHz' system. + +ROMSET: +131072 bytes in 4 files / 91.88Kb packed + +$end +$info=ibm5550 +$mame +0.142u5 [Angelo Salese] + +Multistation 5550, International Business Machines, 1983 + +IBM 5550 is a personal computer series that IBM marketed in Japan, Korea, Taiwan and China in the 1980s and 1990s, for business use customers. In Japan, its was introduced in 1983 and promoted as "Multistation 5550" because it had three roles in one machine: a PC, a word processing machine which was traditionally marketed as a machine different from a PC in Japan, and an IBM-host attached terminal (source: http://en.wikipedia.org/wiki/IBM_5550). + +DRIVER: +ibm/ibm5550.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.260: Changed description to 'Multistation 5550'. +- 0.206: Changed description to '5550'. +- 0.142u5: Angelo Salese added skeleton driver of 'IBM 5550' system. + +ROMSET: +16384 bytes in 1 file / 11.49Kb packed + +$end +$info=ibm6580 +$mame +0.150 [Al Kossow, Robbbert] + +IBM 6580 Displaywriter, IBM, 1980 + +The IBM Displaywriter System 6580 was a dedicated microcomputer-based word processing machine that IBM's Office Products Division introduced in 1980. The system consisted of a central processing unit, based on the Intel 8086, in a desktop case, a monochrome CRT monitor atop the CPU, a detached keyboard, a detached dual disk drive that used 8-inch floppy disks, and a detached daisy wheel printer. The system booted from an 8-inch floppy disk that stored IBM's internally developed word processing software. The operator stored the 'documents' (i.e., data files) on additional diskettes. "A basic system - consisting of a display with a typewriter-like keyboard and a logic unit, a printer and a device to record and read diskettes capable of storing more than 100 pages of average text - cost $7,895 and leased for $275 a month". The Displaywriter's features were comparable to other dedicated word processing machines of its era. The features included mail-merge, with fields designated as a01, a02, a03, etc. Elementary arithmetic could be applied to the fields (source: http://en.wikipedia.org/wiki/IBM_Displaywriter_System). + +DRIVER: +ibm/ibm6580.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm6580.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.241: Floppy adapter LLE (WIP) [Sergey Svishchev]. +- 0.240: Patch out video timing tests, move "Memory Record" button to keyboard. Keyboard interface and DMA. Patch out video timing tests, and moved “Memory Record?? button to keyboard. Improved DMA and keyboard interface emulation [Sergey Svishchev]. +- 0.239: Cleanup and simplify (ibm6580_kbd) [Sergey Svishchev]. +- 0.184: Made memory size configurable and fixed a Coverity finding [Sergey Svishchev]. +- 0.150: Al Kossow and Robbbert added skeleton driver of 'IBM 6580 DisplayWriter' system. + +ROMSET: +41984 bytes in 5 files / 23.79Kb packed + +$end +$info=ibm8514a +$mame +0.184 + +IBM 8514/A Video, , ???? + +DRIVER: +devices/video/ibm8514a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'IBM 8514/A Video'. +- 0.184: Added 'IBM8514A Video' device. + +ROMSET: +None required. + +$end +$info=ibmpcjr +$mame +0.125 [Wilbert Pol] + +IBM PCjr (4860), International Business Machines, 1983 + +The IBM PCjr (read "PC junior") was IBM's first attempt to enter the home computer market. The PCjr, IBM model number 4860, retained the IBM PC's 8088 CPU and BIOS interface for compatibility, but various design and implementation decisions led the PCjr to be a commercial failure (source: http://en.wikipedia.org/wiki/IBM_PCjr). + +DRIVER: +pc/ibmpcjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibmpcjr_cart.xml, ibmpcjr_flop.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.284: BugFIX#09310: [Sound] (pcAdd 8255-based analog multiplexing of sound output [AJR]. (ibmpcjr.cpp) ibmpcjr: The SN76496 produces an audible buzz after starting the system [AJR]. +- 0.283: Changed description to 'IBM PCjr (4860)'. +- 0.233: Fix CPU clock [cracyc]. +- 0.221: Added 'disk images to lotus123 added 'usage instructions in a comment in ibmpcjr_cart.xml [Robbbert]. +- 0.192: Added 'quiksilver fast-boot BIOS [Robbbert]. +- 0.182: Fraction Fever added 'in ibmpcjr_cart.xml [Anna Wu, Justin Kerk]. +- 0.151: Fixed the software lists [Kaylee]. +- 0.145u4: Fixed boot error [Carl]. +- 0.144u4: Adding required field for DOS disk in the carts which needs it [Kaylee]. +- 0.144u2: Added 'software list for PC Jr floppies (ibmpcjr_flop.xml) [Kaylee]. +- 0.142u6: Fixed floppy issues [Carl]. +- 0.134: Added 'selection of proper mc6845 input clocks for different graphics modes. Added proper support for b/w and color modes. Main memory and video RAM are now shared. Fixed the floppy watchdog timer [Wilbert Pol]. +- 0.125: Various improvements, promoted from TESTDRIVER [Wilbert Pol]. + +ROMSET: +135168 bytes in 3 files / 97.82Kb packed + +$end +$info=ibmpcjx +$mame +0.142 [Wilbert Pol] + +IBM JX (5510), International Business Machines, 1985 + +The IBM JX (or JXPC) was a personal computer released in 1984 into the Japanese, Australian and New Zealand markets. Designed in Japan, it was based on the technology of the IBM PCjr and was designated the IBM 5511. With a professional keyboard (rather than IBM PCjr's disparaged chiclet), a hard drive option, and targeted at the small business and education market, the IBM JX was much more successful in Australia and New Zealand than the PCjr had been in the United States (source: http://en.wikipedia.org/wiki/IBM_JX). + +DRIVER: +pc/ibmpcjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibmpcjr_cart.xml, ibmpcjr_flop.xml, ibm5150.xml, ibmpcjx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.285: (ibmpcjx.xml) It was never the "PC JX", it was just "JX". The covers of the manuals have "IBM Personal Computer" in smaller text under the large, stylised "JX" logo [Vas Crabb]. Fix array out of bounds access (does not fix random mame crash) [hap]. +- 0.283: Changed description to 'IBM JX (5510)'. +- 0.279: Preliminary software list for the IBM PC JX [Justin Kerk]. +- 0.142u5: Unknown alt romset for IBM PC JX [Angelo Salese]. +- 0.142: Wilbert Pol added skeleton driver of 'IBM PC JX' system. + +ROMSET: +430080 bytes in 4 files / 210.58Kb packed + +$end +$info=ibsap2 +$mame +0.284 [AJR] + +IBS Computertechnik AP 2 Serial Interface, , ???? + +DRIVER: +devices/bus/a2bus/ibsap2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'IBS Computertechnik AP 2 Serial Interface' device. + +ROMSET: +2048 bytes in 1 file / 0.86Kb packed + +$end +$info=icanguit +$mame +0.207 [Sean Riddle, anonymous] + +I Can Play Guitar, Fisher-Price, 2007 + +The Fisher-Price I Can Play Guitar System is kids #1 instrument of choice;I Can Play Guitar makes learning to play the guitar as easy and fun as playing a game;It uses the same proven color coding method as the popular I Can Play Piano! Just pop in the song & game cartridge, plug the guitar into the TV and you? (source: https://www.amazon.it/Fisher-Price-Play-Guitar-System-blue/dp/B000NVVYZQ). + +DRIVER: +tvgames/spg2xx_ican.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +icanguit.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Changed manufacturer to 'Fisher-Price'. Added pinouts for cartridges [Sean Riddle]. +- 0.207: Sean Riddle and anonymous added 'Mattel/Fisher-Price I Can Play Guitar' system. + +ROMSET: +None required. + +$end +$info=icanpian +$mame +0.208 [Sean Riddle, external donators] + +I Can Play Piano, Fisher-Price, 2006 + +'I Can Play Piano' system uses video game technology to teach kids basic piano. Interactive, musical toy turns every song into delightful game. Game system's interface and keyboard are simple for kids to navigate. Best for children 4 through 8; can spark lifelong interest in music. Includes keyboard and software cartridge with 8 well-known songs and 2 warm-up games (source: https://www.amazon.com/Fisher-Price-Can-Play-Piano-System/dp/B000ETREI8) + +DRIVER: +tvgames/spg2xx_ican.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +icanpian.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.209: Added 'additional information about cartridges and release codes in icanpian.xml [Sean Riddle, ClawGrip]. +- 0.208: Sean Riddle and external donators added 'Fisher-Price I Can Play Piano' system. Added pinouts for cartridges [Sean Riddle]. + +ROMSET: +None required. + +$end +$info=icatel +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +TPCI (Brazilian public payphone), Icatel, 1995 + +The Icatel TPCI was the electronic terminal used in Brazilian public telephone booths starting in the 1990s. Developed by Icatel (a joint venture between Italtel and the Brazilian operator Telebrás), it featured dedicated hardware for handling toll calls, authentication via prepaid cards or coins, and communication with the central network. Designed to withstand harsh environmental conditions and heavy usage, it combined a microcontroller or embedded processor (often based on the Intel 80386SX architecture or a similar one) with a simplified user interface, a numeric keypad, and an alphanumeric display. It was a key component of Brazil’s public telecommunications infrastructure prior to the widespread adoption of mobile phones. + +DRIVER: +skeleton/icatel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Icatel TPCI (Brazilian public payphone)' system. + +ROMSET: +32768 bytes in 1 file / 10.82Kb packed + +$end +$info=icb_car +$mame +0.274 [TeamEurope, David Haywood] + +Interactive Coloring Book: Disney / Pixar Cars, Techno Source, 200? + +An electronic device for children released by Techno Source in 2006, inspired by the Disney/Pixar film Cars. This portable tablet features a 4-inch monochromatic LCD touchscreen and a stylus pen for digitally coloring scenes and characters from the franchise (Lightning McQueen, Mack, Sally). It comes preloaded with various images, color palettes that can be selected using dedicated buttons, and an "undo" function to correct mistakes. Powered by AA batteries, it’s designed for creative use at home or on the go without the need for external connections. Targeted at children aged 4 to 8, it serves as a digital alternative to traditional coloring books, boasting a durable design and a simplified interface for independent use. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Techno Source Interactive Coloring Book: Disney / Pixar Cars' system. + +ROMSET: +4194304 bytes in 1 file / 847.96Kb packed + +$end +$info=icb_dp +$mame +0.274 [Sean Riddle, David Haywood] + +Interactive Coloring Book: Disney Princess, Techno Source, 200? + +Electronic device for children released by Techno Source in 2006, featuring Disney Princess themes. This compact tablet comes with a 4-inch monochromatic touch-sensitive LCD screen and a stylus pen for digitally coloring characters such as Cinderella, Snow White, and Ariel. It includes pre-loaded images from classic Disney films, color palettes selectable via dedicated buttons, and an erasing function to correct mistakes. Powered by AA batteries, it’s designed for independent creative play at home or on the go. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Sean Riddle and David Haywood added 'Techno Source Interactive Coloring Book: Disney Princess' system. + +ROMSET: +4194304 bytes in 1 file / 816.93Kb packed + +$end +$info=icb_ts +$mame +0.274 [Sean Riddle, David Haywood] + +Interactive Coloring Book: Disney / Pixar Toy Story, Techno Source, 200? + +An electronic device for children released by Techno Source in 2006, inspired by the Disney/Pixar Toy Story franchise. This portable tablet features a 4-inch monochromatic touch-sensitive LCD screen and a stylus pen for digitally coloring iconic characters such as Woody, Buzz Lightyear, and Jessie. It included pre-loaded scenes from the movies, color palettes selectable via dedicated buttons, and an erasing function to modify color choices. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Sean Riddle and David Haywood added 'Techno Source Interactive Coloring Book: Disney / Pixar Toy Story' system. + +ROMSET: +4194304 bytes in 1 file / 800.12Kb packed + +$end +$info=icd2053b +$mame +0.279 [R. Belmont] + +Cypress Semiconductor ICD2053B Programmable Clock Generator, , ???? + +DRIVER: +devices/machine/icd2053b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: R. Belmont added 'Cypress Semiconductor ICD2053B Programmable Clock Generator' device. + +ROMSET: +None required. + +$end +$info=icebox +$mame +0.201 [Robbbert, Al Kossow] + +ICEBOX, Nutting Associates, 19?? + +This is the Nutting Associates ICE box used for Bally arcade and Astrocade development. The games are written in "Terse", a dialect of FORTH with graphics and sound extensions. The game graphics and sound hardware were in a separate chassis connected through 50 pin ribbon cables. There is 64K of RAM that can be mapped to the addresses used where the proms in the game would be. Development appeared to have started under CP/M, then they migrated to development in the Terse environment. The sector size also changed from 128 to 1024 bytes. For some reason, the hardware inverts the sector data. CP/M flipped the bits, Terse does not. There is a 122 pin backplane, and five cards. The bus buffers for the floppies and the external hardware are on the backplane. There is an I/O, memory mapper, dual 32k static ram, and CPU cards. The I/O card has a three byte FIFO and a buffer for forcing 00 onto the data bus, which appears to be related to handling breakpoints from looking at the code in ICE.ASM (source: MAME driver). + +DRIVER: +skeleton/icebox.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.201: Robbbert and Al Kossow added 'Nutting Associates ICEBOX' system. + +ROMSET: +4096 bytes in 2 files / 2.24Kb packed + +$end +$info=icldrsm40 +$mame +0.234 [Deksor, rfka01] + +DRS M40, ICL, 198? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/2600 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Deksor and rfka01 added 'ICL DRS M40' system. + +ROMSET: +98304 bytes in 4 files / 59.69Kb packed + +$end +$info=icm3216 +$mame +0.259 [smj_crash] + +ICM-3216, National Semiconductor, 1985 + +The ICM-3216 is a complete computer system contained on two 11.02 inch (300 mm) by 9.18 inch (233 mm) printed circuit boards. “This Integrated Computer Module will add the power of the Series 32000 processor chip set to National Semiconductor's line of board level microcomputer products. The CPU cluster, serial ports, printer port, SCSI interface and MiniBus Interface reside on the CPU unit. Memory resides on one printed circuit board which is the same size as the CPU unit. It provides one to eight megabytes of memory and interfaces to the CPU via alocal memory bus with no wait states at 10 MHz (source: original National Semiconductor brochure). + +DRIVER: +natsemi/icm3216.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Add SCSI controller [Patrick Mackinlay]. +- 0.259: smj_crash added 'National Semiconductor ICM-3216' system. + +ROMSET: +81920 bytes in 3 files / 27.32Kb packed + +$end +$info=icm7170 +$mame +0.221 [R. Belmont] + +Intersil/Renesas ICM7170 Real Time Clock, , ???? + +DRIVER: +devices/machine/icm7170.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: R. Belmont added 'Intersil/Renesas ICM7170 Real Time Clock (used by wxstar4k)' device. + +ROMSET: +None required. + +$end +$info=ics8080 +$mame +0.150 [Robbbert] + +ICS8080, , 19?? + +Rare 8080 CPU-based single board computer training' system. After switch is left in the 7-segment display 8200th (source, traslated from german: http://petersieg.funpic.de/?ICS_8080_Trainer). + +DRIVER: +trainer/tk80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Robbbert added skeleton driver of 'ICS8080' system. + +ROMSET: +8192 bytes in 4 files / 3.69Kb packed + +$end +$info=idectrl +$mame +0.149u1 + +IDE Controller (16-bit), , ???? + +DRIVER: +devices/machine/idectrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ide_controller) to (idectrl) and description changed to 'IDE Controller (16-bit)'. +- 0.149u1: Added 'IDE Controller' device. + +ROMSET: +None required. + +$end +$info=idectrl32 +$mame +0.166 + +IDE Controller (32-bit), , ???? + +DRIVER: +devices/machine/idectrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ide_controller32) to (idectrl32). +- 0.166: Added 'IDE Controller (32 bit)' device. + +ROMSET: +None required. + +$end +$info=idectrl32bm +$mame +0.150 + +Bus Master IDE Controller, , ???? + +DRIVER: +devices/machine/idectrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (bus_master_ide_controller) to (idectrl32bm). +- 0.150: Added 'Bus Master IDE Controller' device. + +ROMSET: +None required. + +$end +$info=idehd +$mame +0.145u2 + +IDE Hard Disk, , ???? + +DRIVER: +devices/bus/ata/hdd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (hdd) to (idehd) . +- 0.149: Renamed (hdd_image) to (hdd). +- 0.145u2: Added 'IDE Hard Disk' device. + +ROMSET: +None required. + +$end +$info=idpart_video +$mame +0.263 [Miodrag Milanović] + +Iskra Delta Partner Video (Text) Board, , ???? + +DRIVER: +sfrj/idpart_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'Iskra Delta Partner Video (Text) Board' device. + +ROMSET: +4096 bytes in 2 files / 2.32Kb packed + +$end +$info=idpartner_bus_connector +$mame +0.263 [Miodrag Milanović] + +Iskra Delta Partner Bus Connector, , ???? + +DRIVER: +devices/bus/idpartner/bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'Iskra Delta Partner Bus Connector' device. + +ROMSET: +None required. + +$end +$info=idpartner_bus_device +$mame +0.263 [Miodrag Milanović] + +Iskra Delta Partner Bus, , ???? + +DRIVER: +devices/bus/idpartner/bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'Iskra Delta Partner Bus' device. + +ROMSET: +None required. + +$end +$info=idpartner_floppy_daisy +$mame +0.263 [Miodrag Milanović] + +Iskra Delta Partner floppy daisy chain device, , ???? + +DRIVER: +sfrj/idpartner.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'Iskra Delta Partner floppy daisy chain device' device. + +ROMSET: +None required. + +$end +$info=idt7130 +$mame +0.216 [cam900] + +IDT 7130 8-bit Dual-Port SRAM with Interrupts, , ???? + +DRIVER: +devices/machine/mb8421.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: cam900 added 'IDT 7130 8-bit Dual-Port SRAM with Interrupts' device. + +ROMSET: +None required. + +$end +$info=idt71321 +$mame +0.201 [David Haywood] + +IDT 71321 8-bit Dual-Port SRAM with Interrupts, , ???? + +DRIVER: +devices/machine/mb8421.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to 'IDT 71321 8-bit Dual-Port SRAM with Interrupts'. +- 0.201: David Haywood added 'IDT71321 8-bit Dual-Port SRAM with Interrupts' device. + +ROMSET: +None required. + +$end +$info=idt7200 +$mame +0.149u1 + +IDT7200 FIFO (256x9), , ???? + +DRIVER: +devices/machine/7200fifo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IDT7200 FIFO (256x9)' device. + +ROMSET: +None required. + +$end +$info=idt7201 +$mame +0.210 + +IDT7201 FIFO (512x9), , ???? + +DRIVER: +devices/machine/7200fifo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'IDT7201 FIFO (512x9)' device. + +ROMSET: +None required. + +$end +$info=idt7202 +$mame +0.210 + +IDT7202 FIFO (1024x9), , ???? + +DRIVER: +devices/machine/7200fifo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'IDT7202 FIFO (1024x9)' device. + +ROMSET: +None required. + +$end +$info=ie15 +$mame +0.148u5 [Sergey Svishchev] + +15IE-00-013, USSR, 1980 + +Electronics 15IE-00-013 ("Fryazinsky display") - alphanumeric display (terminal) with serial interfaces (current loop and C2 joint). The first DVK models were a single-board computer connected to this terminal. Developed in 1980 [when?] At the plant named after the 50th anniversary of the USSR in Fryazino, produced for 199x [when?] In several modifications. In one of the modes of operation ("command set # 2"), it is partially compatible with DEC VT52 (there is no Hold Screen mode, there is no set of special characters and no printer support) (source: https://www.wikipe.wiki/wiki/ru/15%D0%98%D0%AD-00-013). + +DRIVER: +ussr/ie15.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.227: Modernised logging, and converted keyboard to use device_matrix_keyboard_interface [Sergey Svishchev]. +- 0.215: Cleaned up RS-232 interface [68bit]. +- 0.184: Converted to a device with frontends (standalone driver and rs232 slot device) [Sergey Svishchev]. +- 0.148u5: Sergey Svishchev added 'USSR 15IE-00-013' system. + +$end +$info=ie15_cpu +$mame +0.184 [Sergey Svishchev] + +ie15 CPU, , ???? + +DRIVER: +devices/cpu/ie15/ie15.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Sergey Svishchev added 'ie15 CPU' device. + +ROMSET: +None required. + +$end +$info=ie15_device +$mame +0.184 + +IE15, , ???? + +DRIVER: +devices/machine/ie15.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'IE15' device. + +ROMSET: +10240 bytes in 3 files / 4.76Kb packed + +$end +$info=ie15_terminal +$mame +0.184 + +IE15 Terminal, , ???? + +DRIVER: +devices/bus/rs232/ie15.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'IE15 Terminal' device. + +ROMSET: +None required. + +$end +$info=ie15kbd +$mame +0.154 [Sergey Svishchev] + +15WWW-97-006 Keyboard, , ???? + +DRIVER: +devices/machine/ie15_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Reassigned keys on the IE15 keyboard to match the layout of a VT52 keypad [Sergey Svishchev]. +- 0.186: Renamed (ie15_keyboard) to (ie15kbd). +- 0.154: Sergey Svishchev added '15WWW-97-006 Keyboard' device. + +ROMSET: +512 bytes in 1 file / 0.21Kb packed + +$end +$info=ieee488 +$mame +0.149u1 + +IEEE-488 bus, , ???? + +DRIVER: +devices/bus/ieee488/ieee488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Cleaned up code, improved displayed device names [Vas Crabb]. +- 0.268: Added HP9133 Floppy/Fixed disk drive used with HP9000 systems [Sven Schnelle]. +- 0.149u1: Added 'IEEE-488 bus' device. + +ROMSET: +None required. + +$end +$info=ieee488_slot +$mame +0.149u1 + +IEEE-488 slot, , ???? + +DRIVER: +devices/bus/ieee488/ieee488.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IEEE-488 slot' device. + +ROMSET: +None required. + +$end +$info=iez80 +$mame +0.229 [Dirk Best, Tech Time Traveller] + +Z80 SBC (prototype?), Insight Enterprises, 1983 + +Single-board computer based on the Zilog Z80 processor, manufactured by Insight Enterprises in the 1980s, likely in prototype form or for internal corporate use. This compact board integrates a Z80 CPU, minimal RAM/ROM memory, serial ports for communication, and connectors for bus expansion. It was designed for embedded development, hardware testing, and industrial control applications. The lack of extensive commercial documentation suggests limited production or exclusive OEM/prototype use aimed at enterprise customers—typical of development boards from that era, which were intended for engineers and businesses rather than the consumer market. + +DRIVER: +skeleton/iez80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.229: Dirk Best and Tech Time Traveller added 'Insight Enterprises Z80 SBC (prototype?)' system. + +ROMSET: +6144 bytes in 2 files / 2.96Kb packed + +$end +$info=if800 +$mame +0.142u5 [Angelo Salese] + +if800 model 60, Oki Electric, 1985 + +The if800 Model 10 and Model 20 personal computers, announced in May 1980, were developed not for the hobby market, but as true business personal computers. The Model 60 was introduced as the top-end model of the if800 Series in January 1985. The Model 60 was a 16-bit machine and Super View was incorporated into the OS as multi-window software, so multiple screens could be shown on the display. Data could also be shared and used between applications, and the system was also equipped with communication software to turn the machine into a CAPTAIN (Character and Pattern Telephone Access) terminal (source: http://museum.ipsj.or.jp/en/computer/personal/0005.html). + +DRIVER: +skeleton/if800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u5: Angelo Salese skeleton driver of if800 model 60 added 'system. + +ROMSET: +8192 bytes in 1 file / 5.83Kb packed + +$end +$info=igor +$mame +0.265 [hap, Sean Riddle] + +Igor (Excalibur), Excalibur Electronics, 1997 + +Excalibur Igor, a talking dedicated chess computer by Excalibur Electronics, released in 1997. The computer has a Hitachi H8/3214 controller running at 12 MHz with 32 KiB ROM and 1 KiB RAM, and features a press sensory board along with LCD, button panel and speaker. The Ron Nelson program was a continuation of his H8 programs in the Mirage, Ivan and Grandmaster line, also supported by chess consultant and opening book author Larry Kaufman (source: https://www.chessprogramming.org/Excalibur_Igor). + +DRIVER: +excalibur/ivant.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: hap and Sean Riddle added 'Excalibur Electronics Igor (Excalibur)' system. + +ROMSET: +252887 bytes in 3 files / 160.80Kb packed + +$end +$info=igs036 +$mame +0.192 + +IGS036, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'IGS036' device. + +ROMSET: +None required. + +$end +$info=ii32in1 +$mame +0.186 [David Haywood] + +InterAct 32-in-1, Intec, 200? + +Plug-and-play TV system produced by Intec/InterAct in the late 2000s—a budget clone of the Nintendo Wii. The system includes a console that connects to televisions via a composite AV jack, two wireless "Genie-Con" controllers equipped with rudimentary motion sensors (similar to the Wiimote but featuring intensely flashing LEDs), one wired classic controller, and plastic accessories such as a golf club and a racket. It comes preloaded with 32 games either built directly into the console or available on additional cartridges—mostly unauthorized clones of sports and action titles. The compact design, powered by batteries in the controllers, is aimed at a young audience seeking instant, low-cost home entertainment. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.186: David Haywood added 'Intec InterAct 32-in-1' system. + +ROMSET: +33554432 bytes in 1 file / 10.85Mb packed + +$end +$info=ii8in1 +$mame +0.186 [David Haywood] + +InterAct 8-in-1, Intec, 200? + +Plug-and-play TV system produced by Intec/InterAct in the late 2000s, a compact version of the Nintendo Wii clone. It connects directly to the TV via a composite AV cable, features a single "Genie-Con" controller with basic motion sensing and a flashing LED, plus inexpensive plastic accessories (racket, bat). The console comes preloaded with 8 games, mostly unauthorized clones of simplified sports and arcade titles. Ultra-low-cost, battery-powered design aimed at children and families seeking instant entertainment at a minimal price—typical of the TV gaming systems widely available at discount stores during that era. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.186: David Haywood added 'Intec InterAct 8-in-1' system. + +ROMSET: +33554432 bytes in 1 file / 5.78Mb packed + +$end +$info=ikt5a +$mame +0.201 [Robbbert] + +IKT-5A, Creator / Fura Elektronik, 1993 + +Probably a predecessor of Fura IKT-6 terminal, this one is also based on Intel microcontroller, this time Intel 80C51. It has 8kB of static RAM and two EPROMs for firmware and character set. Screen can be hard-copied to printer connected with parallel port. The primary port is serial. This terminal can use PC XT keyboard and PC CRT monitor with 9-pin plug. I don't have any information about the company who made it. In a box and device's sticker there is information about company called CREATOR located in Katowice. Terminal has "Fura elektronik" logo on its menu screen. The company Fura Elektronik was set up in 1992 in Tychy (20km from Katowice), and is present until ca. 2012 (as in Polish registry of companies). There is no information about CREATOR and its office was in one of these old large office buildings let to everyone interested. There is another company callec Creator in Katowice, but it was set up ca. 2009 and has different address, so it's probably different story. In mainboard, there is a text "MAD-4 IKAR" printed - it's not known is it related to "IKT" model (source: http://oldcomputer.info/terminal/ikt5/index.htm). + +DRIVER: +skeleton/ikt5a.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.260: Add RS-232 port [AJR]. +- 0.201: Robbbert added 'Creator/Fura Elektronik IKT-5A' system. + +ROMSET: +24576 bytes in 2 files / 11.52Kb packed + +$end +$info=ilm396b +$mame +0.234 [BreakPoint, rfka01] + +M-396B, ILON USA, INC., 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/3063 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: BreakPoint and rfka01 added 'ILON USA, INC. M-396B' system. + +ROMSET: +65536 bytes in 1 file / 35.65Kb packed + +$end +$info=im01 +$mame +0.239 [Radon17] + +Elektronika IM-01, Svetlana, 1986 + +The Elektronika IM-01 seems to be somewhat rarer than the upgraded version, the Elektronika IM-01T. The IM-01 was manufactured in the Soviet Union in the Svetlana factory, Leningrad (now St. Petersburg) starting in 1986 according to the box date label with Sergei Frolov's machine referred to in his Livejournal. So this was probably the first wholely Russian produced chess computer. Elektronika, the brand name, is mainly associated with calculators, computers, watches and video games, many of them reverse engineered clones. IM stands for microprocessor game (source: http://www.chesscomputeruk.com/html/elektronika_im_-_01.html). + +DRIVER: +ussr/im01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: Radon17 added 'Svetlana Elektronika IM-01' system. + +ROMSET: +16384 bytes in 2 files / 11.11Kb packed + +$end +$info=im01t +$mame +0.239 [hap, Radon17, Berger] + +Elektronika IM-01T, Svetlana, 1991 + +The Elektronika IM-01T can be found in a number of collections and several have appeared on Ebay. It was manufactured in St. Petersburg, Russia in 1992. Elektronika, the brand name, is mainly associated with calculators, computers, watches and video games, many of them reverse engineered clones. IM stands for microprocessor game. The Elektronika IM-01T is an upgraded version of the much earlier and rarer Elektronika IM-01 (link). The buttons and (presumably) their functions remained the same but the program was improved with a seventh level added, all levels having quicker response times. The 01-T has a 16 bit K1801BM1 processor, 2x1KB RAM (K1809PY1) and 2x4KB ROM (K1809PE1) (source: http://www.chesscomputeruk.com/html/elektronika_im_-_01_t.html). + +DRIVER: +ussr/im01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: hap, Radon17 and Berger added 'Svetlana Elektronika IM-01T' system. + +ROMSET: +16384 bytes in 2 files / 12.23Kb packed + +$end +$info=im05 +$mame +0.240 [hap, RCgoff] + +Elektronika IM-05, Svetlana, 1993 + +The Elektronika IM-05 was manufactured at the Svetlana factory in St. Petersburg, Russia. The IM-05 first appeared in 1993, though my one was sold in 1995. Elektronika, the brand name, is mainly associated with calculators, computers, watches and video games, many of them reverse engineered clones. IM stands for microprocessor game. The Elektronika IM-05 was a significant upgrade on the earlier IM-01 and IM-01T models with apparently several changes to its features; or so it seems from comparing the keypads of the IM-01T and IM-05 and their manuals. Seven levels are retained with response times which are quicker than the IM-01 but slower than the IM-01T. Perhaps the aim was a better balance between speed and strength. Also three Mate finding levels were added '(source: http://www.chesscomputeruk.com/html/elektronika_im-05.html). + +DRIVER: +ussr/im01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.240: hap and RCgoff added 'Svetlana Elektronika IM-05' system. + +ROMSET: +24576 bytes in 3 files / 18.23Kb packed + +$end +$info=im6402 +$mame +0.149u1 + +Intersil IM6402 UART, , ???? + +DRIVER: +devices/machine/im6402.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intersil IM6402 UART'. +- 0.149u1: Added 'Intersil IM6402' device. + +ROMSET: +None required. + +$end +$info=imac +$mame +0.252 [R.?Belmont, Guru] + +iMac (Bondi blue), Apple Computer, 1998 + +The iMac G3 was the first model of the iMac line of personal computers made by Apple Inc. (formerly Apple Computer, Inc.). The iMac G3 is an all-in-one, luggable personal computer, encompassing both the monitor and the CPU in a single enclosure. Originally released in striking bondi blue and later a range of brightly colored, translucent plastic, casings shipped with a keyboard and mouse in matching tints. The company announced the iMac on 6th May 1998 and started shipping on 15th August 1998. The launch of the iMac was a landmark event for its time, and had a massive impact on both the company and the computer industry. The Bondi Blue and Iceberg White is named after the famous Australian Beach and the adjoining swimming club, where one of the industrial designers, Danny Coster would go to swim. Steve Jobs therefore named the machine after the location (source: http://www.computinghistory.org.uk/det/496/Apple-iMac-G3-(Tray-Loading-Bondi-Blue)/). + +DRIVER: +apple/imacg3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: R.?Belmont and Guru added 'Apple Computer iMac (Bondi blue)' system. + +ROMSET: +1048704 bytes in 2 files / 596.12Kb packed + +$end +$info=imds2 +$mame +0.160 [F. Ulivi] + +Intellec MDS-II, Intel, 1979 + +The Intellec Microcomputer Development Systems (MDS) were complete computers intended for the development of Intel microcomputer based products. They included a main unit with CPU, RAM, ROM, I/O and interrupt circuitry, as well as all necessary software: Assembler, linker, debugger. The Intellec MDS was launched in (about) 1975. It featured an 8080 processor and could implement MCS-80 (8080) based computers and Intel Series 3000 systems. The main unit needed a Serial video terminal or an ASR-33 Teletype to be connected, as well as a paper tape puncher/reader and/or floppy drive unit. Siemens sold in Germany a local version of the first Intellec called SME-800 (source: http://www.old-computers.com/museum/computer.asp?c=754&st=1). + +DRIVER: +intel/imds2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, pdf Manual and Marquee. + +WIP: +- 0.247: Correct dump for PIO microcontroller [F. Ulivi]. +- 0.242: Multibus update. Also modernized address map [Patrick Mackinlay]. +- 0.202: Split out emulation of I/O controller board as separate' device. Also identified and added 'more IOC firmware revisions [AJR]. +- 0.168: Serial ports added 'to (imds2) [F. Ulivi]. +- 0.167: Fix for imds2 driver after i8271 modernization [F. Ulivi]. +- 0.160: F. Ulivi added 'Intel Intellec MDS-II' system. + +ROMSET: +12288 bytes in 5 files / 8.27Kb packed + +$end +$info=imds2ioc +$mame +0.202 + +Intellec Series II Input/Output Controller, , ???? + +DRIVER: +intel/imds2ioc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Intellec Series II Input/Output Controller' device. + +ROMSET: +27648 bytes in 15 files / 17.70Kb packed + +$end +$info=imgame +$mame +0.224 [Sean Riddle, David Haywood] + +I'm Game! GP120 (Family Sport 120-in-1), I'm Game / Senca, 2012 + +The GP 120 Handheld Game Player provides a fantastic variety of exciting and challenging games for children of all ages. Bundling 120 Games into one convenient player that fits in your pocket, this is an ideal choice for entertainment on-the-go. The player includes sports, adventure and puzzle games as well as thinking and learning games involving memory, math, and logic. Featuring a 2.7 inch TFT full color widescreen display, built in speaker, a 3.5mm headphone jack, as well as an AV output (for connection to your TV via AV cable) and running via USB/AC or battery power, the GP 120 will always have something new to amuse while you're at home or on the move (source: https://www.amazon.com/Games-Handheld-Player-2-7-Inch-Display-electronic/dp/B007WVQMJ8). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Sean Riddle and David Haywood added 'I'm Game / Senca I'm Game! GP120 (Family Sport 120-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 46.21Mb packed + +$end +$info=imi5000h +$mame +0.149u1 + +IMI 5000H, , ???? + +DRIVER: +devices/bus/imi7000/imi5000h.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IMI 5000H' device. + +ROMSET: +4896 bytes in 5 files / 2.72Kb packed + +$end +$info=imi7000 +$mame +0.153 + +IMI7000 bus, , ???? + +DRIVER: +devices/bus/imi7000/imi7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'IMI7000 bus'. +- 0.153: Added 'IMI 7000 bus' device. + +ROMSET: +None required. + +$end +$info=imi7000_slot +$mame +0.153 + +IMI7000 slot, , ???? + +DRIVER: +devices/bus/imi7000/imi7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'IMI7000 slot'. +- 0.153: Added 'IMI 7000 slot' device. + +ROMSET: +None required. + +$end +$info=imm6_76 +$mame +0.188 + +Intel imm6-76 PROM programmer, , ???? + +DRIVER: +intel/imm6_76.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'Intel imm6-76 PROM programmer' device. + +ROMSET: +None required. + +$end +$info=impuls03 +$mame +0.141 [Miodrag Milanović] + +Impuls-03, , 1986 + +The Impuls-03 (Импульс-03) is a Soviet 8-bit personal computer introduced in the late 1980s. Unlike most Soviet computers of the time, which were produced in massive state-owned factories, this model was developed and marketed in small quantities by the "Impuls" cooperative to replace the previous, obsolete Impuls-02 model. From an architectural standpoint, the Impuls-03 is a hardware clone of the famous Radio-86RK (Радио-86РК), one of the most iconic DIY and hobbyist computers widely used in the Soviet Union. + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.141: Miodrag Milanović added 'Impuls-03' system. + +ROMSET: +10240 bytes in 2 files / 8.36Kb packed + +$end +$info=imsai +$mame +0.150 [Robbbert] + +MPU-B, Imsai, 1978 + +The MPU-8 was an S100 Bus board based on the 8085 microprocessor. It contained: A 1K program PROM/ROM, 1 to 4K of RAM, A power on jump, circuit, Serial I/O, Parallel I/O, Timers, 5-levels of interrupts. The 1K byte PROM/ROM socket was provided with jumpers to configure it for 1K or 2K byte PROMs (or 1K, 2K, or 4K byte of custom ROMs). A 1K ROM was included with the basic system support firmware. Under software control, the ROM could be located at 0000, or at 0800H. Power on clear initialized the ROM at 0000 to serve as a power on jump. The processor could write to the RAM at 0C00H even when executing code in the ROM at 0000H. A custom programmed PROM at this location could initialize the system, load programs into the entire 65K memory space, and then disable the PROM while jumping to the program start location. The PROM could be re-enabled at any time to use code stored in it, either at location 0000 or at location D800H. The PROM enable was delayed to permit a jump or call to a routine even from a program executing directly underneath the PROM location, A system reset automatically re-enabled the PROM at 0000H (source: http://www.s100computers.com/Hardware%20Folder/IMSAI/MPU-B/MPU-B%20Board.htm). + +DRIVER: +skeleton/imsai.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.150: Added 'skeleton driver of Imsai MPU-B' system. + +ROMSET: +2048 bytes in 1 file / 1.66Kb packed + +$end +$info=in207100 +$mame +0.225 [Bitsavers] + +Informer 207/100, Informer Computer Terminals, 1983 + +Portable terminal manufactured by Informer Technologies in the 1980s for industrial and logistics applications. Based on a 4.77 MHz Intel 8088 processor with 256 KB of RAM, expandable up to 256 KB, featuring a monochromatic 4-line LCD display and an integrated numeric keypad. Designed for data collection in warehouses, inventory management, and point-of-sale environments, it includes RS-232 serial connectivity for synchronization with central systems. Powered by a rechargeable battery for mobile use, it comes with a rugged plastic housing that is impact-resistant. Primarily used in warehouse and retail settings before the advent of modern handheld computers, this device represents one of the earliest portable solutions for field data entry. + +DRIVER: +informer/informer_207_100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Correct keyboard matrix (for one particular keyboard type); add NVRAM; Slotify keyboard and add some alternate options [AJR]. +- 0.279: Use full company name. Add preliminary keyboard emulation. Redumps and updates: Add more complete program ROM dump, dumps of bipolar PROMs and 8048 keyboard MCU [Bitsavers]. Make better guesses at clocks, dividers and screen parameters [AJR]. +- 0.225: Bitsavers added 'Informer 207/100' system. + +ROMSET: +29216 bytes in 5 files / 14.06Kb packed + +$end +$info=in207100kbd +$mame +0.279 [AJR] + +Informer 207/100 Keyboard, , ???? + +DRIVER: +devices/bus/keytronic/informer_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: AJR added 'Informer 207/100 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.89Kb packed + +$end +$info=in207376 +$mame +0.225 [Dirk Best] + +Informer 207/376, Informer Computer Terminals, 1986 + +Portable terminal manufactured by Informer Technologies in the 1980s for industrial and logistics applications. Based on a 4.77 MHz Intel 8088 processor with 376 KB of RAM, it features a monochromatic 4-line LCD display and an integrated numeric keypad. Designed for data collection in warehouses, inventory management, and point-of-sale environments, it includes RS-232 serial connectivity for synchronization with central systems. Powered by a rechargeable battery for mobile use, it comes with a rugged plastic housing that is impact-resistant. A variant with expanded memory compared to the base models was intended for more complex data-entry operations in warehouse and retail settings prior to the advent of modern handheld computers. + +DRIVER: +informer/informer_207_376.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Changed manufacturer to 'Informer Computer Terminals'. +- 0.225: Dirk Best added 'Informer 207/376' system. + +ROMSET: +28672 bytes in 3 files / 18.02Kb packed + +$end +$info=in207376kbd_hle +$mame +0.225 [Dirk Best] + +Informer 207/376 Keyboard (HLE), , ???? + +DRIVER: +informer/informer_207_376_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Dirk Best added 'Informer 207/376 Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=in213 +$mame +0.225 [Bitsavers] + +Informer 213, Informer Computer Terminals, 1990 + +It is a small, portable IBM 3178 compatible terminal with a 512x256 EL display and a detachable keyboard. It has an integrated MODEM, serial port and a serial printer port. From the markings on the chips inside we conclude it is manufactured around 1986 (source: http://www.datormuseum.se/peripherals/terminals/informer-213.html). + +DRIVER: +informer/informer_213.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Add dump and LLE of keyboard [AJR, Bitsavers]. +- 0.279: Changed manufacturer to 'Informer Computer Terminals'. +- 0.225: Bitsavers added 'Informer 213' system. + +ROMSET: +73728 bytes in 3 files / 37.80Kb packed + +$end +$info=in213ae +$mame +0.225 [Dirk Best, MattisLind] + +Informer 213 AE, Informer Computer Terminals, 1992 + +Portable terminal manufactured by Informer Technologies in the 1980s for industrial and logistics applications. Based on a 4.77 MHz Intel 8088 processor with 256 KB of expandable RAM, it features a monochromatic LCD display with 16 columns by 4 rows and a full alphanumeric keypad. Designed for data collection in warehouse environments, inventory management, and point-of-sale systems, it offers RS-232 serial connectivity. Powered by a rechargeable battery, it comes in a rugged, shock-resistant plastic housing. The "AE" variant included an extended keyboard for full alphanumeric input, intended for more complex data-entry operations than the basic numeric models, foreshadowing the features of modern portable terminals used in logistics today. + +DRIVER: +informer/informer_213.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.279: Changed manufacturer to 'Informer Computer Terminals'. +- 0.225: Dirk Best and MattisLind added 'Informer 213 AE' system. + +ROMSET: +81920 bytes in 3 files / 37.63Kb packed + +$end +$info=in213kbd +$mame +0.225 [Dirk Best] + +Informer 213 Keyboard, , ???? + +DRIVER: +devices/bus/keytronic/informer_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Dirk Best added 'Informer 213 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.49Kb packed + +$end +$info=indiana +$mame +0.136 [Miodrag Milanović] + +Indiana University 68030 board, Indiana University, 1993 + +Prototype development board created at Indiana University in the 1980s/1990s, based on the 32-bit Motorola 68030 processor. Designed for academic research and teaching computer architecture, it featured a 68030 CPU with a built-in MMU, static RAM memory ranging from a few megabytes, an expansion bus for custom peripherals, and a serial interface for debugging. Used in university laboratories to experiment with embedded operating systems, compilers, and hardware engineering projects prior to the advent of FPGAs. Documentation was limited, and production was restricted to just a few units intended exclusively for the academic environment, making it an exemplary piece of educational hardware from the pre-Internet era in U.S. universities. + +DRIVER: +skeleton/indiana.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.253: Improve keyboard response by limiting timeslice quanta [AJR]. +- 0.136: Miodrag Milanović added skeleton driver of 'Indiana University 68030 board' system. + +ROMSET: +196608 bytes in 3 files / 33.56Kb packed + +$end +$info=indigo +$mame +0.258 [Patrick Mackinlay] + +IRIS Indigo, Silicon Graphics, 1991 + +The Indigo, introduced as the IRIS Indigo, is a line of workstation computers developed and manufactured by Silicon Graphics, Inc. (SGI). SGI first announced the system in July 1991. The Indigo is considered[by whom?] one of the most capable graphics workstations of its era, and was essentially peerless in the realm of hardware-accelerated three-dimensional graphics rendering. For use as a graphics workstation, the Indigo was equipped with a two-dimensional framebuffer or, for use as a 3D graphics workstation, with the Elan graphics subsystem including one to four Geometry Engines (GEs). SGI sold a server version with no video adapter. The Indigo's design is based on a simple cube motif in indigo hue. Graphics and other peripheral expansions are accomplished via the GIO32 expansion bus. The Indigo was superseded generally by the SGI Indigo2, and in the low-cost market segment by the SGI Indy (source: https://en.wikipedia.org/wiki/SGI_Indigo). + +DRIVER: +sgi/ip12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: Patrick Mackinlay added 'Silicon Graphics IRIS Indigo' system. + +ROMSET: +786432 bytes in 3 files / 357.59Kb packed + +$end +$info=indigo_r4000 +$mame +0.258 [Patrick Mackinlay] + +IRIS Indigo R4000, Silicon Graphics, 1992 + +Late on Monday, Mountain View-based Silicon Graphics Inc fulfilled its promise to bring out a new family if Iris Indigo RISC personal computers based on the 50MHz R4000SC RISC from its MIPS Technology subsidiary. The R4000, claimed to run at 70 SPECmarks, 85 MIPS and 16 MFLOPS, includes tightly integrated support for 1Mb secondary cache, a key element in the performance of the machine. Silicon Graphics claims a near 300% increase in performance over the original R3000A-based family of Iris Indigos.The firm points to the Khornerstone benchmark which measures system balance by testing disk input-output, floating point and processor-intensive tasks. According to the Workstation Labs independent test shop, the Iris Indigo R3000A system has the highest Khornerstone per dollar rating of any competing system and the Indigo R4000 is expected to improve upon this. The super-pipelined 64-bit R4000 enables up to two instructions to be issued per clock. The first five models are the R4000 Iris Indigo Entry at $12,500, the XS24 at $20,000; the Indigo Server at $11,400; the Indigo XS at $16,500 and the Indigo Elan at $32,000. Prices include 16Mb memory, colour monitor, keyboard, mouse, 16-bit audio subsystem and bundled tools currently on the Iris Indigo ? Showcase, Explorer, media mosaic tools and the Irix implementation of Unix. All Iris Indigo R4000 configurations will ship in volume in September and the R4000 CPU is available as an upgrade to existing Iris Indigo customers for $9,000; the R3000s have also been reduced, with the R3000 Indigo Entry with 16Mb cut to $8,000 and the Indigo XS cut with 16Mb cut to $11,500 ? wait to buy until August 1 to get the new prices. There is a new 10Mbyte-per-second 1Gb disk drive to give a maximum internal storage of 3Gb. Fast SCSI II is now standard in all Iris Indigo systems and memory prices have been reduced by up to 36% too (source: https://techmonitor.ai/technology/silicon_graphics_launches_r4000_based_indigos_no_mention_of_ace). + +DRIVER: +sgi/ip20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: Patrick Mackinlay added 'Silicon Graphics IRIS Indigo R4000' system. + +ROMSET: +1048832 bytes in 3 files / 365.00Kb packed + +$end +$info=indigo_r4400 +$mame +0.96 [Ryan Holtz] + +IRIS Indigo R4400, Silicon Graphics, 1991 + +The IRIS Indigo is a graphical UNIX workstation introduced in 1991 by SGI, and was one of the most powerful 3D machines on the market at the time. It was intended as a smaller desktop workstation replacement for the larger, heavier 4D series of workstations. The Indigo was known by the codename BlackJack while in development, and its original SGI model number wa s CMNB003. When it was introduced, SGI marketing created several working espressso machines that looked just like an Indigo called t he Espressogo (source: http://www.irisindigo.com/index.php/Main_Page). + +DRIVER: +sgi/ip20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.258: Renamed (indigo4k) to (indigo_r4400) and changed manufacturer to 'Silicon Graphics'. +- 0.169: Renamed (ip204415) to (indigo4k). +- 0.112: Fixed driver (bug #986) [Nate Woods]. +- 0.96: Ryan Holtz added 'SGI IRIS Indigo workstation (not working)' system. + +ROMSET: +1048832 bytes in 3 files / 365.00Kb packed + +$end +$info=indigo2_4415 +$mame +0.97 [Ryan Holtz] + +Indigo2 (R4400, 150MHz), Silicon Graphics Inc, 1993 + +Technical information and pictures: http://hardware.majix.org/computers/sgi.indigo2/teal.shtml + +DRIVER: +sgi/indy_indigo2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sgi_mips.xml, sgi_mips_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.211: Renamed (ip2xxx15) to (indigo2_4415). +- 0.97: Ryan Holtz added 'Indigo2 (R4400, 150MHz)' system. + +ROMSET: +1048576 bytes in 2 files / 503.51Kb packed + +$end +$info=indusgt +$mame +0.161 + +Indus GT Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'Indus GT Disk Drive'. +- 0.161: Added 'Indus GT' device. + +ROMSET: +24576 bytes in 3 files / 15.00Kb packed + +$end +$info=indy_4610 +$mame +0.211 [Ryan Holtz] + +Indy (R4600, 100MHz), Silicon Graphics Inc, 1993 + +The Indy, code-named "Guinness", is a low-end workstation introduced on July 12, 1993. Developed and manufactured by Silicon Graphics Incorporated (SGI), it is the result of the company's attempt to obtain a share of the low-end computer-aided design (CAD), desktop publishing, and multimedia markets. It was discontinued on June 30, 1997 and support ended on December 31, 2011. As the R4600 chip itself has no L2 cache controller, an external controller is used to add 512K of L2 cache. R4600s processor modules, both with an L2 cache (SC) and without (PC), have been produced for the Indy. At the same clock rate, the SC version of the processor module is generally 20 to 40 percent faster than the PC version, due to the memory cache. The Indy is also the first SGI machine to utilize the QED R5000 microprocessor, which offers significant advantages over the R4400 and R4600 it replaced (source: https://en.wikipedia.org/wiki/SGI_Indy). + +DRIVER: +sgi/indy_indigo2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +sgi_mips.xml, sgi_mips_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: Ryan Holtz added 'Silicon Graphics Inc Indy (R4600, 100MHz)' system. + +ROMSET: +2097152 bytes in 4 files / 1.09Mb packed + +$end +$info=indy_4613 +$mame +0.97 [Ryan Holtz] + +Indy (R4600, 133MHz), Silicon Graphics Inc, 1993 + +Technical information and pictures: http://hardware.majix.org/computers/sgi.indy/indy4k.shtml + +DRIVER: +sgi/indy_indigo2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +sgi_mips.xml, sgi_mips_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.211: Renamed (ip224613) to (indy_4613). +- 0.97: Ryan Holtz added 'Indy (R4600, 133MHz)' system. + +$end +$info=indy_5015 +$mame +0.96 [Ryan Holtz] + +Indy (R5000, 150MHz), Silicon Graphics Inc, 1996 + +Technical information and pictures: http://hardware.majix.org/computers/sgi.indy/indy5k.shtml + +DRIVER: +sgi/indy_indigo2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +sgi_mips.xml, sgi_mips_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.220: Clone promoted to working [Ryan Holtz]. +- 0.211: Renamed (ip225015) to (indy_5015). +- 0.96: Ryan Holtz added 'SGI IP22 Indy workstation (not working)' system. + +$end +$info=informer_213_kbdintf +$mame +0.225 [Dirk Best] + +Informer 213 Keyboard Interface, , ???? + +DRIVER: +informer/informer_213.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Renamed (in213kbd_hle) to (informer_213_kbdintf). +- 0.225: Dirk Best added 'Informer 213 Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=ingtelma +$mame +0.130 [Juergen Buchmueller, Frank Palazzolo, Sean Riddle] + +Ingelen Tele-Match Processor, Ingelen, 1978 + +Ingelen distributed the ITT Tele-Match Processor (Fairchild Channel F) and the tele-match Pong Games for the Ideal Computer TV Sets in Austria (source: http://www.pong-picture-page.de/catalog/product_info.php?products_id=2049&osCsid=54a1c78d4). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.130: Juergen Buchmueller, Frank Palazzolo and Sean Riddle added 'Ingelen Tele-Match Processor' system. + +ROMSET: +None required. + +$end +$info=inmotion +$mame +0.282 [David Haywood, TeamEurope] + +IN Motion - Motion Controlled Video Games Console (Hot Game 198 in 1), Grafix, 200? + +It’s a plug-and-play console released in the 2000s, designed to connect to a television and controlled via a motion sensor. It features 198 preloaded games, primarily sports and action titles, where the player’s movements (gestures, body motions) are detected by an external device. The system uses a wireless controller or infrared sensor, with audio and video output via composite connection. Targeted at a family audience, it promotes an active, physical gaming experience, anticipating mainstream motion-control technology. + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Grafix IN Motion - Motion Controlled Video Games Console (Hot Game 198 in 1)' system. + +ROMSET: +33554432 bytes in 1 file / 12.53Mb packed + +$end +$info=innotab2 +$mame +0.227 [Team Europe] + +InnoTAB 2 (UK), VTech, 2011 + +VTech's InnoTab 2 gives kids ages 4-9 their own tablet that keeps them engaged while they learn. This multi-functional tablet for children combines a photo/video camera, interactive animated e-books, creative activities, tilt sensor learning games, and a rich collection of applications into a sleek and durable toy. Kids can enjoy e-books, music, photos and videos on-the-go just like mom and dad. The 5?? touch screen, tilt sensor, microphone, pop-up (onscreen) keypad, and stylus allow children to play games, create art, take notes, or use utilities like the onboard calendar or friends list all on one' device. Cartridges with licensed characters (sold separately) teach essential skills in reading, logic, and creativitiy. Additional apps such as games, e-books and music can be easily uploaded to the InnoTab 2 through VTech's Learning Lodge Navigator. Parents can also track their childs' progress on a variety of educational milestones and lessons. With 2GB onboard memory and an expandable memory card slot, the InnoTab2 will keep your child endlessly engaged. Additional content may require an memory memory card (not included) (source: https://www.amazon.com/VTech-InnoTab-Kids-Tablet-Blue/dp/B007XVYO3I). + +DRIVER: +vtech/vtech_innotab.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_innotab_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Add some dumped data to the innotab2 driver, split from storio [Sean Riddle]. +- 0.227: Team Europe added 'VTech InnoTAB 2 (UK)' system. + +ROMSET: +1962934816 bytes in 2 files / 242.70Mb packed + +$end +$info=innotv +$mame +0.227 [Team Europe] + +InnoTV, VTech, 2015 + +Play and learn with the InnoTV educational gaming system by VTech! Perfect for preschoolers, InnoTV is an educational TV-connected system with an easy-to-use wireless controller. InnoTV comes with four fun learning games that introduce language arts, math, science and more, including two multiplayer games that are fun for the whole family. The controller is perfectly sized for small hands and features a joystick, smart wheel and motion control so your child can tilt and shake it to play select games. You can also use your smartphone or tablet to personalise your child's profile, play multiplayer games and customise the learning content in certain games. Expand the fun and download additional games from Learning Lodge or buy select cartridges from our InnoTab library. For ages three and up (source: https://www.thetoyshop.com/baby-pre-school/electronic-learning/VTech-InnoTV-Games-System/p/528556). + +DRIVER: +vtech/innotv_innotabmax.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_innotv_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Team Europe added 'VTech InnoTV' system. + +ROMSET: +None required. + +$end +$info=input_buffer +$mame +0.153 + +Input Buffer, , ???? + +DRIVER: +devices/machine/buffer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Input Buffer' device. + +ROMSET: +None required. + +$end +$info=ins8050 +$mame +0.184 + +National Semiconductor ISP-8A/500D SC/MP, , ???? + +DRIVER: +devices/cpu/scmp/scmp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Changed description to 'National Semiconductor ISP-8A/500D SC/MP'. +- 0.196: Changed description to 'National Semiconductor INS 8050 SC/MP' [Angelo Salese]. +- 0.184: Added 'INS 8050 SC/MP' device. + +ROMSET: +None required. + +$end +$info=ins8060 +$mame +0.150 + +National Semiconductor INS 8060 SC/MP II, , ???? + +DRIVER: +devices/cpu/scmp/scmp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'National Semiconductor INS 8060 SC/MP II' [Angelo Salese]. +- 0.150: Added 'INS 8060 SC/MP II' device. + +ROMSET: +None required. + +$end +$info=ins8154 +$mame +0.149u1 + +INS8154 RAM I/O, , ???? + +DRIVER: +devices/machine/ins8154.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'internal 128-byte RAM and simplified handlers [Ryan Holtz]. +- 0.207: Fixed bit register accesses [Joakim Larsson Edström]. +- 0.149u1: Added 'INS8154 RAM I/O' device. + +ROMSET: +None required. + +$end +$info=ins8250 +$mame +0.149u1 + +National Semiconductor INS8250 UART, , ???? + +DRIVER: +devices/machine/ins8250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Avoid setting data frame when bit encoding doesn't change (#14106) [Mark Garlanger]. +- 0.261: Removed the scratchpad register from the original 8250 class chips. Implemented transmit break functionality [Mark Garlanger]. +- 0.215: Only clear transmitter holding register empty interrupt on reading IIR if it's the highest priority pending interrupt [68bit]. +- 0.206: Allow writes to MSR with lower 4 bits zero to clear the associated interrupt. Implemented parity and framing error checks/status, and suppressed side effects of reads correctly [AJR]. +- 0.196: Added 'hack to reset transmitter when Baud rate is changed [AJR]. +- 0.190: Added 'named constants for INS8250 registers/bits (LSR/MCR/LSR) [Sven Schnelle]. +- 0.186: Changed description to 'National Semiconductor INS8250 UART'. +- 0.149u1: Added 'National Semiconductor INS8250' device. + +ROMSET: +None required. + +$end +$info=ins8900 +$mame +0.218 [Bitsavers] + +National Semiconductor INS8900, , ???? + +DRIVER: +devices/cpu/pace/pace.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Bitsavers added 'National Semiconductor INS8900' device. + +ROMSET: +None required. + +$end +$info=instruct +$mame +0.138 [Robbbert] + +Signetics Instructor 50, Signetics, 1978 + +The Instructor 50 was a small system designed to teach the use and programmation of the Signetics 2650 CPU. But it was also a real micro-computer with a tape interface to save and load programs, and a S-100 compatible expansion bus. It actually belonged to a second generation training computers: unlike its predecessors, it wasn't just a raw electronic board, but offered a real plastic case, S-100 bus, tape-interface, etc. (source: http://www.old-computers.com/museum/computer.asp?c=1029&st=1) + +DRIVER: +trainer/instruct.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.151: Added 'various leds, keys and switches. Added interrupt logic. Fixed quickload. Fixed mistakes in the memory map and cassette operation [Robbbert]. +- 0.146: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.138: Robbbert added skeleton driver of 'Signetics Instructor 50' system. + +ROMSET: +2080 bytes in 2 files / 1.73Kb packed + +$end +$info=intact89 +$mame +0.217 [Sean Riddle, David Haywood] + +InterAct Complete Video Game - 89-in-1, Intec, 200? + +Affordable and portable! This system includes everything you need to play wireless: a video game console, 89 video games, 2 wireless remotes, 1 classic style wireless controller, a wireless soccer ball or boxing controller, and 5 sport remote attachments: baseball bat, golf club, 2 ping pong and a tennis racket (source: https://www.amazon.com/gp/product/B00376AVEE/). + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Changed description to 'InterAct Complete Video Game - 89-in-1'. +- 0.217: Sean Riddle and David Haywood added 'Intec InterAct Complete Video Game 89-in-1' system. + +ROMSET: +67108864 bytes in 1 file / 23.28Mb packed + +$end +$info=intchess +$mame +0.223 [hap, Berger, Achim] + +Intelligent Chess, Intelligent Games / SciSys, 1980 + +Intelligent Chess, (SciSys Intelligent Chess) it's a dedicated chess computer and early forerunner of both chess database and chess display system based on a system called Tolinka by Barry Savage, a 2D Graphics Board displayed on a Television screen with flashing square features. Further, games along with audio commentaries could be stored and retrieved using an integrated Stereo audio cassette tape recorder. Intelligent Chess was developed by Philidor Software, and manufactured by SciSys for the associated Intelligent Games Ltd., forerunner of Intelligent Software, released in 1980 (source: https://www.chessprogramming.org/Intelligent_Chess). + +DRIVER: +saitek/intchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Intelligent Games / SciSys'. +- 0.259: Add german text labels to internal layout [hap]. +- 0.258: Add 16*16 gfxlayout [hap]. +- 0.249: Remove unneeded gfx_layout [hap]. +- 0.223: hap, Berger and Achim added 'SciSys/Intelligent Games Intelligent Chess' system. + +ROMSET: +8448 bytes in 3 files / 5.53Kb packed + +$end +$info=intel_28f010 +$mame +0.192 + +Intel 28F010 1024K (128K x 8) CMOS Flash Memory, , ???? + +DRIVER: +devices/machine/28fxxx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Intel 28F010 1024K (128K x 8) CMOS Flash Memory' device. + +ROMSET: +None required. + +$end +$info=intel_28f016s5 +$mame +0.184 + +Intel 28F016S5 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Intel 28F016S5 Flash' device. + +ROMSET: +None required. + +$end +$info=intel_28f320j3d +$mame +0.149u1 + +Intel 28F320J3D Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Intel 28F320J3D Flash' device. + +ROMSET: +None required. + +$end +$info=intel_28f320j5 +$mame +0.184 + +Intel 28F320J5 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 28F320J5 Flash'. +- 0.184: Added 'Intel 28F320J3D_a Flash' device. + +ROMSET: +None required. + +$end +$info=intel_28f640j5 +$mame +0.254 [987123879113] + +Intel 28F640J5 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'Intel 28F640J5 Flash' device. + +ROMSET: +None required. + +$end +$info=intel_8256 +$mame +0.281 [stonedDiscord] + +Intel 8256AH Multifunction microprocessor support controller, , ???? + +DRIVER: +devices/machine/i8256.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: stonedDiscord added 'Intel 8256AH Multifunction microprocessor support controller' device. + +ROMSET: +None required. + +$end +$info=intel_e28f008sa +$mame +0.149u1 + +Intel E28F008SA Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Intel E28F008SA Flash' device. + +ROMSET: +None required. + +$end +$info=intel_e28f400b +$mame +0.184 + +Intel E28F400B Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Intel E28F400B Flash' device. + +ROMSET: +None required. + +$end +$info=intel_mbm +$mame +0.288 [F. Ulivi] + +Intel i7110 bubble chipset, , ???? + +DRIVER: +devices/machine/i7110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: F. Ulivi added 'Intel i7110 bubble chipset' device. + +$end +$info=intel_te28f160 +$mame +0.170 + +Intel TE28F160 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.170: Added 'Intel TE28F160 Flash' device. + +ROMSET: +None required. + +$end +$info=intel_te28f320 +$mame +0.170 + +Intel TE28F320 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.170: Added 'Intel TE28F320 Flash' device. + +ROMSET: +None required. + +$end +$info=intel02 +$mame +0.207 [hap, Alex_LG] + +Intellect-02, BREA Research Institute, 1985 + +This chess computer arrived in 2007 from deepest Siberia, from close to the Kazakhstan and Mongolian borders. At first it was a bit of a mystery. The person who sold it thought that it had been manufactured in 1988 and that 5000 had been made. He knew very little else. The manual is in Russian Cyrillic script and therefore of limited assistance to me, though the functions required to play a game of chess are not too difficult to work out (source: http://www.chesscomputeruk.com/html/intellect_-02.html). + +DRIVER: +ussr/intellect02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +intellect02.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: hap and Alex_LG added 'BREA Research Institute Intellect-02' system. + +ROMSET: +None required. + +$end +$info=inteladv +$mame +0.195 [R. Belmont, Sean Riddle, Team Europe, rfka01] + +Intelligence Advance E/R (Germany), VTech, 2005 + +Educational computer for children, manufactured by VTech and primarily aimed at the German and Central European markets. This model belongs to the Intelligence Advance series and focuses on bilingual learning (German/English) through interactive games. It features a monochromatic LCD screen, a simplified QWERTZ keyboard with large, brightly colored keys, and a built-in speaker for audio feedback. The device offers educational activities in mathematics, spelling, logic, and vocabulary, presented in a game-based learning format. Powered by AA batteries for portability, it is designed for children aged 6 to 12, with content tailored to their respective school levels. The device comes in a sturdy, colorful plastic casing typical of VTech products from that era, featuring an ergonomic design suited for small hands and resistant to accidental impacts during everyday home use. + +DRIVER: +vtech/inteladv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed description to 'Intelligence Advance E/R (Germany)'. +- 0.195: R. Belmont, Sean Riddle, Team Europe and rfka01 added 'VTech Intelligence Advance E/R Lerncomputer' system. + +ROMSET: +8388608 bytes in 1 file / 4.01Mb packed + +$end +$info=intelct2 +$mame +0.288 [TeamEurope] + +Intellectus 2 (France), Yeno, 199? + +Yeno's children's educational computer, an evolution of the original Intellectus model. Features a colorful design with a built-in keyboard featuring large thematic keys, a monochrome or color LCD display (depending on the version), includes a mouse and stereo speakers. Based on PC-compatible hardware or embedded SoC, it runs educational activities in literacy, math, logic, music, and creativity, often featuring animated characters or child-friendly licensed content. Includes USB ports, memory card slots, and sometimes Wi-Fi connectivity. Powered by an external adapter. Designed for preschool and school-aged children (4–10 years) as a home edutainment tool, typical of the European approach to toy computers from the 2000s–2010s, which combines structured learning and family entertainment in a safe, self-contained format. + +DRIVER: +skeleton/yeno_ks56c1660.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +yeno_laptop_cart.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Yeno Intellectus 2 (France)' system. + +ROMSET: +262144 bytes in 1 file / 102.98Kb packed + +$end +$info=interact +$mame +0.132 [JJ Stacino] + +Interact Family Computer, Interact Electronics, 1979 + +The Interact computer had a very short life in USA. It had only just got in production when the Interact Co. of Ann Arbor MI, went bankrupt. Several thousand machines were produced though. Some of them were sold by Protecto Enterprizes of Barrington, IL, the liquidator, but the main part was sold by MicroVideo, also of Ann Arbor. Protecto bought lots of back-of-the-magazine ads for years, always printed with "WE LOVE OUR CUSTOMERS" (source: http://old-computers.com/museum/computer.asp?st=1&c=1004). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.224: Changed manufacturer to 'Interact Electronics'. +- 0.148u1: Added 'preliminary lists to Enterprise 64/128, odyssey2 and G-7400, Interact and Kaypro II [LoganB]. +- 0.138: Added support for CIN extension [Robbbert]. +- 0.132: JJ Stacino added skeleton driver of 'Interact Family Computer' system. + +ROMSET: +2048 bytes in 1 file / 1.64Kb packed + +$end +$info=interpro_keyboard_port +$mame +0.192 + +InterPro Keyboard Port, , ???? + +DRIVER: +devices/bus/interpro/keyboard/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'InterPro Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=interpro_mouse +$mame +0.198 + +InterPro Mouse, , ???? + +DRIVER: +devices/bus/interpro/mouse/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'InterPro Mouse' device. + +ROMSET: +None required. + +$end +$info=interpro_mouse_port +$mame +0.198 + +InterPro Mouse Port, , ???? + +DRIVER: +devices/bus/interpro/mouse/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'InterPro Mouse Port' device. + +ROMSET: +None required. + +$end +$info=intervsn +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Intervision 2001, Intervision, 198? + +The Intervision 2001 is one of the many systems 'software-compatible' with the Emerson Arcadia 2001. Though, the Emerson Arcadia 2001 is the most popular system of this console group, it was not necessarily at the origin of it. Things must be seen differently. Philips / Signetics developped a hardware platform to demonstrate the possibilities of their Signetics 2650 & 2636 chipsets. Somehow, this hardware was licenced (by Philips?) to many third-companies around the world resulting in systems like the Interton VC-4000, Voltmace DataBase, Acetronic MPU-1000, ITMC MPT-05, etc. (source: http://old-computers.com/museum/computer.asp?st=1&c=1191). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Intervision 2001' system. + +ROMSET: +None required. + +$end +$info=intg5410 +$mame +0.218 [Team Europe] + +InterAct Complete Video Game - 111 Games & 42 Songs (G5410), Intec, 200? + +This Interact Complete Video Game System includes 111 games and 42 songs! This system is missing shotgun but includes everything else you need to play wireless: a video game console with 111 video games and 42 karaoke song games; 2 wireless remotes w/ wrist straps; a karoake microphone; power adaptor; and AV cables (source: https://www.k-bid.com/auction/2282/item/70?offset=70). + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: Team Europe added 'Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410)' system. + +ROMSET: +134217728 bytes in 1 file / 52.30Mb packed + +$end +$info=intlc4_imm4_22 +$mame +0.188 + +Intel imm4-22 Instruction/Data Storage Module, , ???? + +DRIVER: +devices/bus/intellec4/insdatastor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'Intel imm4-22 Instruction/Data Storage Module' device. + +ROMSET: +None required. + +$end +$info=intlc4_imm4_90 +$mame +0.188 + +Intel imm4-90 High-Speed Paper Tape Reader, , ???? + +DRIVER: +devices/bus/intellec4/tapereader.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'Intel imm4-90 High-Speed Paper Tape Reader' device. + +ROMSET: +None required. + +$end +$info=intlc4_imm6_26 +$mame +0.188 + +Intel imm6-26 PROM Memory Module, , ???? + +DRIVER: +devices/bus/intellec4/prommemory.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'Intel imm6-26 PROM Memory Module' device. + +ROMSET: +None required. + +$end +$info=intlc44 +$mame +0.188 [Vas Crabb] + +INTELLEC 4/MOD 4, Intel, 1973? + +DRIVER: +intel/intellec4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.188: Vas Crabb added 'Intel INTELLEC 4/MOD 4' system. + +ROMSET: +1024 bytes in 4 files / 0.99Kb packed + +$end +$info=intlc440 +$mame +0.188 [Vas Crabb] + +INTELLEC 4/MOD 40, Intel, 1974? + +DRIVER: +intel/intellec4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.188: Vas Crabb added 'Intel INTELLEC 4/MOD 40' system. + +ROMSET: +1792 bytes in 7 files / 1.71Kb packed + +$end +$info=intlc4univbus +$mame +0.188 + +INTELLEC 4 Universal Bus, , ???? + +DRIVER: +devices/bus/intellec4/intellec4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Changed description to 'INTELLEC 4 Universal Bus'. +- 0.188: Added 'INTELLEC 4/MOD 40 Universal Bus' device. + +ROMSET: +None required. + +$end +$info=intlc4univslot +$mame +0.188 + +INTELLEC 4 Universal Slot, , ???? + +DRIVER: +devices/bus/intellec4/intellec4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Changed description to 'INTELLEC 4 Universal Slot'. +- 0.188: Added 'INTELLEC 4/MOD 40 Universal Slot' device. + +ROMSET: +None required. + +$end +$info=intlc8 +$mame +0.231 [Robbbert] + +intellec 8, Intel, 1973 + +In 1973-75 Intel Corporation released five Intellec series Microcomputer Development Systems (MDS) for its 4004, 4040, 8008 and 8080 CPUs: the Intellec 4, Intellec 4/40, Intellec 8, Intellec 8/80, and Intellec MDS. The Intellec 8 is a complete, selfcontained microcomputer development system designed specifically to support the development and implementation of 8008 CPU based microcomputer systems. Its modular design facilitates the development of both large and small MCS-8 systems. The basic Intellec 8 consists of seven standard microcomputer modules (CPU, RAM, PROM, I/O, PROM Programmer, Front Panel Control) and power supplies enclosed in a fin ished table top cabinet. The heart of the system is the imm 8-S2 central processor module built around Intel's 8008 p-channel 8-bit CPU on a single chip (source: https://oldcomputermuseum.com/intellec-8.html). + +DRIVER: +intel/intellec8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.275: Changed description to 'intellec 8'. +- 0.231: Robbbert added 'Intel Intellec 8 MCS' system. + +ROMSET: +1280 bytes in 5 files / 1.02Kb packed + +$end +$info=intlc8m80 +$mame +0.275 [AJR] + +intellec 8/Mod 80, Intel, 1974 + +The Intel Intellec 8/Mod 80 is a development and debugging system designed by Intel Corporation in the 1970s. It was part of the Intellec family, a series of tools used for the development and testing of systems based on Intel microprocessors, particularly the Intel 8080 microprocessor, one of the first widely used 8-bit processors. The Mod 80 was specifically dedicated to the development of systems based on the Intel 8080 processor and was used by engineers to write, test, and debug software or hardware for embedded applications, computers, and industrial devices. + +DRIVER: +intel/intellec8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: AJR added 'Intel intellec 8/Mod 80' system. + +ROMSET: +7168 bytes in 28 files / 5.79Kb packed + +$end +$info=intmpt03 +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Intelligent Game MPT-03, Intelligent Game, 198? + +USA version of 'Arcadia 2001' (source: http://en.wikipedia.org/wiki/Arcadia_2001). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Intelligent Game MPT-03' system. + +ROMSET: +None required. + +$end +$info=intrtvg +$mame +0.280 [TeamEurope, David Haywood] + +Interactive Game Console (Model B608, YRPRSODF), Shen Zhen Shi Fei Xun Hu Dong Technology, 202? + +Plug-and-play console designed to connect directly to your TV, offering an instant gaming experience with pre-installed titles—no cartridges or downloads required. Equipped with wireless or wired controllers featuring directional and action buttons, it includes simple games inspired by classic genres like platformers, puzzles, and sports. The console provides basic features such as level selection, save progress, and difficulty adjustments, all in an affordable format perfect for kids or casual family use. Its compact design, standard AV/RCA connection, and power supply via adapter make it ideal for hassle-free plug-and-play entertainment without any setup hassle. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Shen Zhen Shi Fei Xun Hu Dong Technology Interactive Game Console (Model B608, YRPRSODF)' system. + +ROMSET: +1048576 bytes in 1 file / 342.32Kb packed + +$end +$info=intv +$mame +0.37b15 [Frank Palazzolo] + +Intellivision, Mattel Electronics, 1979 + +The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "Intelligent Television". Over 3 million Intellivision units were sold and a total of 125 games were released for the console. In 2009, video game website IGN named the Intellivision the No. 14 greatest video game console of all time (for more info see: http://en.wikipedia.org/wiki/Intellivision). + +DRIVER: +mattel/intv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +intv.xml, intvecs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.254: Fix validation [R. Belmont]. +- 0.247: Use lowercase for descriptive text in descriptions in 'intv.xml' [ArcadeShadow]. +- 0.173: Converted controller inputs to be slot devices [Fabio Priuli]. +- 0.155: Converted the driver to use slot devices for cartridges and implemented the IntelliVoice expansion and the Entertainment Computer System expansion as passthru devices. The official syntax to launch games requiring the speech expansion is now mess intv -cart voice -cart2 gamename which corresponds to mounting the IntelliVoice and plugging the game cart in its subslot. The official syntax to launch games requiring the ECS expansion is now instead mess intv -cart ecs -cart2 gamename and mess intv -cart ecs -cart2 voice -cart3 gamename if the game requires both expansions at once. For additional user friendliness, we also offer intvecs (which emulates an Intellivision unit with both expansions added) and intvoice (which emulates an Intellivision with Intellivoice expansion added) drivers, where games can simply be mounted with the -cart media switch [Fabio Priuli]. +- 0.149: Converted the STIC video chip emulation to be a device [Fabio Priuli]. +- 0.146u3: Update comments and fix ROM locations on intv1 hardware. Note the intv1 exec.bin still needs to be split to the two separate roms that the real hardware used. Enabled the c000-cfff area for cart ROM access; while no commercial carts used this afaik, at least one homebrew cart does and won't work without it. Corrected the manufacturer/name of the Sears Super Video Arcade. [Lord Nightmare]. +- 0.143u7: Serial numbers, usage info, and a bunch of new ROM entries in intv.xml [k1w1]. +- 0.143u6: Added 'softlist for Intellivision. Fixed items in intv.hsi [Huygens]. +- 0.143u3: Added 'stic background buffering. Added bus hiding during active display. Hooked up the Intellivoice module [Huygens]. +- 0.143: Implemented scrolling. Implemented reading from stic registers other than collision Bug 167 / Diagnostic cartridge fixed [Huygens]. Proper rendering of overscan borders and native resolution, long with various updates and cleanups: Converted intv driver to use native Intellivision resolution of 159x192; scaled intvkbd driver so carts look correct. Added overscan borders. Approximate, but at least measured on an actual Intellivision. Added a STIC header file, defining various object sizes, and register and bit names * Cleaned up render_color_stack_mode() and render_fg_bg_mode() loops, eliminating the ugly fix-ups at the end of each row. Updated the code found in UNUSED_FUNCTION, but neither compiled nor tested it [H@P]. +- 0.142u6: Added support for both hand controllers: Updated player 1 to use the left hand controller by default. Prefixed all left hand controller inputs with "Left/", right hand controller inputs with "Right/". Added all 16 digital disc inputs, and added 'full position names ("Up", "Up-Up-Left", "Up-Left", "Left-Up-Left", "Left"). Added optional alternate disc control using analog inputs. Use "Driver Configuration" menu to enable analog support per hand controller. Renamed "DEL" to "Clear", "ENTER" to "Enter", "But1" to "Upper", "But2" to "Lower-Left" and "But3" to "Lower-Right". Removed frogger hack -- must use left hand controller to play. Fixes mess bug ID's: 164 Second hand controller not emulated / 165 Auto Racing hangs (user must map left hand controller keypad to continue in AUTO RACING) [H@P]. +- 0.137: Fixed collision detection [H@P]. +- 0.136: Fixed intvkbd. Fixed disassembler [Robbbert]. +- 0.135: Fixed multisession problem (bug #1884) [Robbbert]. +- 0.128: Added 'partial support for images in .int/.itv/.bin format. Images in .rom format are still preferred [Fabio Priuli]. +- 0.67: Added support for new GoodTools file extensions (bugs #277, #278, #279, #350) [Nate Woods]. +- 0.56.1: Added 'collision detection (Bug #163) [Kyle Davis] +- 0.37b15: Frank Palazzolo added 'Mattel Intellivision preliminary' system. + +ROMSET: +8192 bytes in 1 file / 4.85Kb packed + +$end +$info=intv_cart_slot +$mame +0.155 + +Intellivision Cartridge Slot, , ???? + +DRIVER: +devices/bus/intv/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Intellivision Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=intv_control_port +$mame +0.173 + +Mattel Intellivision control port, , ???? + +DRIVER: +devices/bus/intv_ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Mattel Intellivision control port' device. + +ROMSET: +None required. + +$end +$info=intv_ecs +$mame +0.155 + +Intellivision ECS Expansion, , ???? + +DRIVER: +devices/bus/intv/ecs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Intellivision ECS Expansion' device. + +ROMSET: +24576 bytes in 3 files / 13.24Kb packed + +$end +$info=intv_gfact +$mame +0.155 + +Intellivision Game Factory Cart, , ???? + +DRIVER: +devices/bus/intv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Intellivision Game Factory Cart' device. + +ROMSET: +None required. + +$end +$info=intv_handctrl +$mame +0.173 + +Mattel Intellivision Hand Controller, , ???? + +DRIVER: +devices/bus/intv_ctrl/handctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (intv_hand) to (intv_handctrl). +- 0.173: Added 'Mattel Intellivision Hand Controller' device. + +ROMSET: +None required. + +$end +$info=intv_ram +$mame +0.155 + +Intellivision Carts w/RAM, , ???? + +DRIVER: +devices/bus/intv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Intellivision Carts w/RAM' device. + +ROMSET: +None required. + +$end +$info=intv_rom +$mame +0.155 + +Intellivision Standard Carts, , ???? + +DRIVER: +devices/bus/intv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Intellivision Standard Carts' device. + +ROMSET: +None required. + +$end +$info=intv_voice +$mame +0.155 + +Intellivision Intellivoice Expansion, , ???? + +DRIVER: +devices/bus/intv/voice.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Intellivision Intellivoice Expansion' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=intv_wsmlb +$mame +0.155 + +Intellivision World Series Baseball Cart, , ???? + +DRIVER: +devices/bus/intv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Intellivision World Series Baseball Cart' device. + +ROMSET: +None required. + +$end +$info=intv2 +$mame +0.143u6 [Kevtris] + +Intellivision II, Mattel Electronics, 1982 + +n addition to the ECS module, 1983 also saw the introduction of a redesigned model, called the Intellivision II (featuring detachable controllers and sleeker case), the System Changer (which played Atari 2600 games on the Intellivision II), and a music keyboard add-on for the ECS. Like the ECS, Intellivision II was designed first and foremost to be inexpensive to manufacture. Among other things, the raised bubble keypad of the original hand controller was replaced by a flat membrane keyboard surface. However, because many Intellivision games had been designed for users to play by feeling the buttons without looking down, some of these games were far less playable on Intellivision II (source: http://en.wikipedia.org/wiki/Intellivision#Intellivision_II). + +DRIVER: +mattel/intv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +intv.xml, intvecs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.143u7: Fix the Intellivision II memory map so the second chunk of executive ROM actually appears in the CPU address space. oops. Should fix a bunch of games which are supposed to work on intv2 not working [Lord Nightmare]. +- 0.143u6: Kevtris added 'Mattel Intellivision II' system. + +ROMSET: +8704 bytes in 1 file / 5.16Kb packed + +$end +$info=intvecs +$mame +0.143u7 [Frank Palazzolo, Kyle Davis] + +Intellivision w/Entertainment Computer System + Intellivoice expansions, Mattel Electronics, 1983 + +In mid-1981, Mattel's upper management was becoming concerned that the Keyboard Component division would never be able to produce a sellable product. As a result, Mattel Electronics set up a competing internal engineering team whose stated mission was to produce an inexpensive add-on called the BASIC Development System, or BDS, to be sold as an educational device to introduce kids to the concepts of computer programming. The rival BDS engineering group, who had to keep the project's real purpose a secret among themselves, fearing that if David Chandler, the head of the Keyboard Component team, found out about it he would use his influence to get the project killed, eventually came up with a much less expensive alternative. Originally dubbed the Lucky, from LUCKI: Low User-Cost Keyboard Interface, it lacked many of the sophisticated features envisioned for the original Keyboard Component. Gone, for example, was the full 64K of RAM and the secondary 6502 CPU; instead, the ECS offered a mere 2K RAM expansion, a built-in BASIC that was marginally functional, plus a much-simplified cassette and thermal-printer interface (source: http://en.wikipedia.org/wiki/Intellivision#Entertainment_Computer_System_.28ECS.29). + +DRIVER: +mattel/intv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +intvecs.xml, intv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.173: Converted hand controllers, keyboard and synth to be slot devices, by using a temporary hack to workaround the impossibility to plug the same device into 2 different slots as these keyboard require [Fabio Priuli]. +- 0.143u7: Frank Palazzolo and Kyle Davis added 'Mattel Intellivision ECS' system. Split out the ecs games into their own softlist in intvecs.xml [Huygens]. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=intvecs_control_port +$mame +0.173 + +Mattel Intellivision ECS control port (HACK), , ???? + +DRIVER: +devices/bus/intv_ctrl/ecs_ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Mattel Intellivision ECS control port (HACK)' device. + +ROMSET: +None required. + +$end +$info=intvecs_ctrls +$mame +0.173 + +Mattel Intellivision ECS Hand Controller x2 (HACK), , ???? + +DRIVER: +devices/bus/intv_ctrl/ecs_ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Mattel Intellivision ECS Hand Controller x2 (HACK)' device. + +ROMSET: +None required. + +$end +$info=intvecs_keybd +$mame +0.173 + +Mattel Intellivision ECS Keyboard, , ???? + +DRIVER: +devices/bus/intv_ctrl/ecs_ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Corrected Intellivision keyboard 6502 clock rate (was running at double speed) [Frank Palazzolo]. +- 0.173: Added 'Mattel Intellivision ECS Keyboard' device. + +ROMSET: +None required. + +$end +$info=intvecs_synth +$mame +0.173 + +Mattel Intellivision ECS Synthesizer, , ???? + +DRIVER: +devices/bus/intv_ctrl/ecs_ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Mattel Intellivision ECS Synthesizer'. +- 0.173: Added 'Mattel Intellivision ECS Synthetizer' device. + +ROMSET: +None required. + +$end +$info=intvkbd +$mame +0.37b15 [Frank Palazzolo] + +Intellivision Keyboard Component (Unreleased), Mattel Electronics, 1981 + +ntellivision's packaging and promotional materials, as well as television commercials, promised that with the addition of a soon-to-be-available accessory called the "Keyboard Component", originally portrayed in TV ads as a larger box with an opening in the top that the Intellivision fit into. This would turn the Intellivision into a fully functional home computer' system. The unit would bring the system's available RAM up to a full 64K, a large amount for the time, and would have provided both a built-in cassette drive for data storage and a connection for an optional 40-column thermal printer. The cassette drive would be able to provide both data storage and an audio track simultaneously, allowing for interactive audio recording and playback under computer control, and a secondary 6502 microprocessor inside the Keyboard Component would be programmed to handle all of these extra capabilities independently of the Intellivision's CP1610 CPU. The unit would even provide an extra cartridge slot, allowing the original Intellivision to remain permanently docked with the Keyboard Component while still being able to play standard game cartridges (source: http://en.wikipedia.org/wiki/Intellivision#Keyboard_Component). + +DRIVER: +mattel/intv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +intv.xml, intvecs.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: Corrected screen alignment. Changed to use generic TMS9927. Aligned STIC and TMS9927 graphics properly. Added preliminary support for testing intvkbd printer. Added proper documented memory addresses for tape drive. TMS9927: added 'support for driver-specific overscan areas [Frank Palazzolo]. +- 0.157: Added keyboard proms and readme information from initial ROM package [Tafoid]. +- 0.136: Fixed intvkbd. Fixed disassembler [Robbbert]. +- 0.37b15: Frank Palazzolo added 'Intellivision Kbd Component preliminary' system. + +ROMSET: +18496 bytes in 8 files / 11.72Kb packed + +$end +$info=intvoice +$mame +0.155 [Fabio Priuli] + +Intellivision w/IntelliVoice expansion, Mattel Electronics, 1982 + +The Intellivoice Voice Synthesis Module was an adapter for the Intellivision, Mattel's home video game console, that utilized a voice synthesizer to generate audible speech. The Intellivoice was a large, brown cartridge that plugged into the Intellivision's side-mounted cartridge slot; games specifically designed for the device could then be inserted into a slot provided on the right-hand side of the module. An International version of the Intellivoice was planned, but never released. The Intellivoice was discontinued in 1983 due to poor sales, with only five titles released with support for the device (source: http://en.wikipedia.org/wiki/Intellivoice). + +DRIVER: +mattel/intv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +intv.xml, intvecs.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.155: Fabio Priuli added 'Mattel Intellivision w/IntelliVoice expansion' system. + +$end +$info=intvsrs +$mame +0.37b15 [Frank Palazzolo, Kyle Davis] + +Super Video Arcade, Sears, 1981 + +The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television". Over 3 million Intellivision units were sold and a total of 125 games were released for the console. Like Atari, Mattel marketed their console to a number of retailers as a rebadged unit. These models include the Radio Shack TandyVision, the GTE-Sylvania Intellivision, and the Sears Super Video Arcade. The Sears model was a specific coup for Mattel, as Sears was already selling a rebadged Atari 2600 unit, and in doing so made a big contribution to Atari's success (source: http://en.wikipedia.org/wiki/Intellivision). + +DRIVER: +mattel/intv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +intv.xml, intvecs.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.37b15: Frank Palazzolo and Kyle Davis added 'Mattel Intellivision (Sears)' system. + +ROMSET: +8192 bytes in 1 file / 4.85Kb packed + +$end +$info=inves +$mame +0.37b2 [David Robertson] + +Inves Spectrum 48K+, Investronica, 1986 + +A clone of Spectrum+ from Investronica in Spain. Released after Amstrad bought Sinclair Research Ltd. Looked much like a normal 48+. It has compatibility problems with some games (Bombjack, Commando, Top Gun, etc). On the rear there was a Kempston joystick connector (source: http://www.interface1.net/zx/clones/inves.html). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.37b2: David Robertson added 'Inves Spectrum 48K+' system. + +ROMSET: +16384 bytes in 1 file / 12.65Kb packed + +$end +$info=io992_24 +$mame +0.198 + +TI-99/2 I/O controller 24K version, , ???? + +DRIVER: +devices/bus/ti99/internal/992board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'TI-99/2 I/O controller 24K version' device. + +ROMSET: +None required. + +$end +$info=io992_32 +$mame +0.198 + +TI-99/2 I/O controller 32K version, , ???? + +DRIVER: +devices/bus/ti99/internal/992board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'TI-99/2 I/O controller 32K version' device. + +ROMSET: +None required. + +$end +$info=ioc +$mame +0.228 [Sandro Ronco] + +Acorn IOC, , ???? + +DRIVER: +devices/machine/acorn_ioc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Sandro Ronco added 'Acorn IOC' device. + +ROMSET: +None required. + +$end +$info=ioc2f +$mame +0.184 + +SGI IOC2 (Full House), , ???? + +DRIVER: +sgi/ioc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SGI IOC2 (Full House)' device. + +ROMSET: +None required. + +$end +$info=ioc2g +$mame +0.179 + +SGI IOC2 (Guinness), , ???? + +DRIVER: +sgi/ioc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'SGI IOC2 (Guinness)'. +- 0.186: Changed description to 'SGI IOC2 (Guiness)'. +- 0.179: Added 'SGI IOC2 (Guinness)' device. + +ROMSET: +None required. + +$end +$info=ioga_e +$mame +0.200 [Patrick Mackinlay] + +I/O Gate Array (Emerald), , ???? + +DRIVER: +intergraph/interpro_ioga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Patrick Mackinlay added 'I/O Gate Array (Emerald)' device. + +ROMSET: +None required. + +$end +$info=ioga_s +$mame +0.192 + +I/O Gate Array (Sapphire), , ???? + +DRIVER: +intergraph/interpro_ioga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'I/O Gate Array (Sapphire)' device. + +ROMSET: +None required. + +$end +$info=ioga_t +$mame +0.192 + +I/O Gate Array (Turquoise), , ???? + +DRIVER: +intergraph/interpro_ioga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'I/O Gate Array (Turquoise)' device. + +ROMSET: +None required. + +$end +$info=iopcdvd +$mame +0.200 [MooglyGuy] + +PlayStation 2 disc controller, , ???? + +DRIVER: +devices/machine/iopcdvd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 disc controller' device. + +ROMSET: +None required. + +$end +$info=iopdma +$mame +0.200 [MooglyGuy] + +PlayStation 2 IOP DMAC, , ???? + +DRIVER: +devices/machine/iopdma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'PlayStation 2 IOP DMAC' device. + +ROMSET: +None required. + +$end +$info=iopintc +$mame +0.200 [MooglyGuy] + +PlayStation 2 IOP INTC, , ???? + +DRIVER: +devices/machine/iopintc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 IOP INTC' device. + +ROMSET: +None required. + +$end +$info=iopsio2 +$mame +0.200 [MooglyGuy] + +PlayStation 2 IOP SIO2, , ???? + +DRIVER: +devices/machine/iopsio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'PlayStation 2 IOP SIO2' device. + +ROMSET: +None required. + +$end +$info=iopspu +$mame +0.200 [MooglyGuy] + +PlayStation 2 IOP SPU, , ???? + +DRIVER: +devices/sound/iopspu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 IOP SPU' device. + +ROMSET: +None required. + +$end +$info=ioptimer +$mame +0.200 [MooglyGuy] + +PlayStation 2 IOP timer, , ???? + +DRIVER: +devices/machine/ioptimer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'PlayStation 2 IOP timer' device. + +ROMSET: +None required. + +$end +$info=iosb +$mame +0.257 [R. Belmont] + +Apple IOSB I/O ASIC, , ???? + +DRIVER: +apple/iosb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Consistently apply a 5 cycle wait state to SWIM access as macii.cpp does [R. Belmont]. +- 0.258: Changed description to 'Apple IOSB I/O ASIC'. Correct ASC IRQ polarity, fixes lockup during sound playback on macquadra800.cpp machines. devices/sound/asc.cpp: Fix half-full flag for all variants and add IRQ gate for Sonora/Aardbeg, gives smooth playback on all chip variants. Added support for the PrimeTime II I/O ASIC. Add support for the PrimeTime variant [R. Belmont]. +- 0.257: R. Belmont added 'Apple IOSB system ASIC' device. + +ROMSET: +None required. + +$end +$info=ip2000 +$mame +0.192 [Patrick Mackinlay] + +InterPro/InterServe 20x0, Intergraph, 1990 + +A UNIX workstation produced by Intergraph Corporation in the early 1990s, part of the InterPro series designed for CAD, GIS, and engineering professionals. Based on either a RISC Clipper C100 processor or, in some configurations, an Intel 80486, it ran the CLIX operating system (derived from UNIX System V) or Windows NT. Equipped with proprietary high-performance graphics cards featuring hardware acceleration for 2D/3D applications in technical design. RAM was expandable from 4 MB to over 64 MB, with storage provided by SCSI hard disks and integrated Ethernet connectivity. Featuring a compact tower design with a metal chassis, it was intended for technical studios and industrial environments for solid modeling, architectural rendering, and geospatial analysis prior to the widespread adoption of Intel-based workstations. + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: Bugfix #07465: [Crash/Freeze] (interpro.cpp) ip2000: Interpro 2000 Crash during startup: mouse [Patrick Mackinlay]. +- 0.192: Patrick Mackinlay added 'Intergraph InterPro 2000' system. + +ROMSET: +262208 bytes in 4 files / 114.55Kb packed + +$end +$info=ip2400 +$mame +0.192 [Patrick Mackinlay] + +InterPro/InterServe 24x0, Intergraph, 1992 + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Patrick Mackinlay added 'Intergraph InterPro 2400' system. + +ROMSET: +393248 bytes in 4 files / 171.55Kb packed + +$end +$info=ip2500 +$mame +0.192 [Patrick Mackinlay] + +InterPro/InterServe 25x0, Intergraph, 1993 + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Patrick Mackinlay added 'Intergraph InterPro 2500' system. + +ROMSET: +393248 bytes in 4 files / 178.25Kb packed + +$end +$info=ip2700 +$mame +0.192 [Patrick Mackinlay] + +InterPro/InterServe 27x0, Intergraph, 1993 + +A mid-to-high-end UNIX workstation produced by Intergraph Corporation in the early 1990s, representing an evolution of the InterPro series for CAD, GIS, and advanced engineering professionals. Based on the RISC Clipper C300 processor (or the Intel 80486DX2/DX4 in alternative configurations), it ran either the CLIX operating system (UNIX System V) or Windows NT. Equipped with proprietary graphics cards featuring more powerful 2D/3D hardware acceleration than base models, RAM that could be expanded from 8 MB up to 128 MB or beyond, high-capacity SCSI hard disk storage, and integrated Ethernet connectivity. Featuring a compact tower design with a robust metal chassis, this workstation was aimed at technical firms, architectural studios, and geospatial analysis applications, enabling complex solid modeling, photorealistic rendering, and engineering simulations prior to the widespread adoption of Intel-based workstations. + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Add missing PLDs and PROMs and fix IDPROM [ArcadeHacker] (#14015) [ClawGrip]. +- 0.192: Patrick Mackinlay added 'Intergraph InterPro 2700' system. + +ROMSET: +404106 bytes in 21 files / 181.45Kb packed + +$end +$info=ip2800 +$mame +0.183 [Patrick Mackinlay] + +InterPro/InterServe 28x0, Intergraph, 1994 + +High-end UNIX workstation produced by Intergraph Corporation in the early 1990s, representing the top model in the InterPro series for CAD, GIS, and complex engineering applications. Based on a RISC Clipper C400 processor (or an Intel 80486DX4 in alternative configurations), it ran either the CLIX operating system (UNIX System V Release 4) or Windows NT. Equipped with proprietary high-performance graphics cards featuring advanced 2D/3D hardware acceleration, expandable RAM ranging from 16 MB up to 256 MB, high-capacity SCSI hard disk storage (up to several GB), and integrated Ethernet/FDDI connectivity. It featured a vertical tower design with a robust metal chassis and an optimized cooling system tailored for extended workloads. Aimed at large engineering firms, the aerospace industry, and geospatial analysis, this workstation was used for advanced solid modeling, structural simulations, photorealistic rendering, and scientific visualization—before transitioning to mainstream Intel/AMD platforms in subsequent years. + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.183: Patrick Mackinlay added 'Intergraph InterPro 2800' system. + +ROMSET: +393248 bytes in 4 files / 178.25Kb packed + +$end +$info=ip6000 +$mame +0.198 [Patrick Mackinlay] + +InterPro/InterServe 60x0, Intergraph, 1990 + +An enterprise-class UNIX workstation produced by Intergraph Corporation in the first half of the 1990s, it served as the flagship model in the InterPro series for high-end CAD/CAM/CAE applications and complex engineering simulations. Based on either an RISC MIPS R3000 or R4000 processor (with a multiprocessor option available in advanced configurations), it ran the CLIX operating system (UNIX System V Release 4) augmented with proprietary extensions for advanced graphics management. Equipped with high-performance Intergraph IGX graphics cards featuring dedicated hardware acceleration for 3D rendering, RAM capacity expandable from 32 MB up to 512 MB or more, configurable SCSI RAID arrays for storage, and high-speed Ethernet/FDDI connectivity, this workstation featured a full-size tower design with an industrial-grade metal chassis, redundant power supply, and an advanced cooling system to ensure 24/7 operational reliability. It was targeted at large aerospace companies, automotive manufacturers, and research centers for advanced parametric modeling, computational fluid dynamics (CFD) simulations, finite element analysis (FEA), and scientific visualization—prior to the transition toward standardized platforms in subsequent years. + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: BugFIX #07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: [debug] Assertion Failed! Expression: delta == (target - exec->m_localtime).as_attoseconds() [Patrick Mackinlay]. +- 0.198: Patrick Mackinlay added 'Intergraph InterPro 6000' system. + +ROMSET: +262208 bytes in 4 files / 78.01Kb packed + +$end +$info=ip6400 +$mame +0.198 [Patrick Mackinlay] + +InterPro/InterServe 64x0, Intergraph, 1992 + +An enterprise-class UNIX workstation produced by Intergraph Corporation in the mid-1990s, this model represented an advanced evolution of the InterPro series, designed for intensive CAD/CAM/CAE applications and scientific visualization. Based on either an Intel Pentium or Pentium Pro processor (with a dual-processor option available in advanced configurations), it marked Intergraph’s strategic transition toward standard x86 architectures while retaining its proprietary IGX graphics cards for dedicated 3D acceleration. The system ran the Windows NT operating system with Intergraph extensions for advanced graphics management or CLIX (UNIX System V) in legacy configurations. It featured expandable RAM ranging from 64 MB up to 1 GB, configurable SCSI RAID arrays for storage, and high-speed Ethernet/FDDI connectivity. The workstation boasted a full-size tower design with an industrial-grade metal chassis, redundant power supply, and an advanced cooling system to ensure continuous operation. It was targeted at large aerospace companies, automotive manufacturers, and government research centers, supporting complex parametric modeling, real-time structural simulations, photorealistic rendering, and geospatial analysis of large datasets—prior to the complete shift toward PC-based platforms in the late 1990s. + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: Patrick Mackinlay added 'Intergraph InterPro 6400' system. + +ROMSET: +393248 bytes in 4 files / 171.55Kb packed + +$end +$info=ip6700 +$mame +0.198 [Patrick Mackinlay] + +InterPro/InterServe 67x0, Intergraph, 1993 + +An enterprise-class UNIX workstation produced by Intergraph Corporation in the second half of the 1990s, representing the flagship model in the InterPro series for mission-critical CAD/CAM/CAE applications and advanced scientific visualization. Based on either an Intel Pentium Pro or Pentium II processor (with dual- or quad-processor configurations in high-end versions), it epitomized the pinnacle of integration between the standard x86 architecture and Intergraph’s proprietary graphics technology. It primarily ran Windows NT 4.0 with Intergraph extensions for real-time graphics management, while maintaining legacy support for CLIX (UNIX System V) in established environments. Equipped with IGX-Extreme graphics cards featuring dedicated 3D hardware acceleration and dedicated video memory, it offered expandable RAM ranging from 128 MB up to 2 GB, configurable hot-swappable SCSI RAID arrays for storage, and Gigabit Ethernet/FDDI connectivity. The workstation featured a full-size tower design with an industrial-grade metal chassis certified for harsh environments, redundant hot-swappable power supplies, and a modular cooling system ensuring 24/7/365 operational availability. Targeted at major aerospace companies (Boeing, Lockheed Martin), premium automotive manufacturers, and government laboratories, this workstation was used for complex parametric modeling, real-time structural simulations, virtual crash testing, offline photorealistic rendering, and geospatial analysis of terrestrial and satellite datasets—prior to the eventual shift toward standardized PC-based workstations by the end of the decade. + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: BugFIX #07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: [debug] Assertion Failed! Expression: delta == (target - exec->m_localtime).as_attoseconds() [Patrick Mackinlay]. +- 0.198: Patrick Mackinlay added 'Intergraph InterPro 6700' system. + +ROMSET: +393248 bytes in 4 files / 178.25Kb packed + +$end +$info=ip6800 +$mame +0.198 [Patrick Mackinlay] + +InterPro/InterServe 68x0, Intergraph, 1993 + +An enterprise-class UNIX workstation produced by Intergraph Corporation in the late 1990s/early 2000s, representing the top-of-the-line model in the InterPro series for mission-critical CAD/CAM/CAE applications and high-performance scientific visualization. Based on Intel Pentium II/III or Pentium III Xeon processors (with quad-processor or octo-processor configurations in high-end versions), it marked the final evolution of the integration between the standard x86 architecture and Intergraph’s proprietary graphics technology prior to the company’s acquisition. It primarily ran Windows NT 4.0 and Windows 2000 with Intergraph extensions for real-time graphics management, while maintaining legacy support for CLIX (UNIX System V) in established environments. Equipped with IGX-Extreme II graphics cards featuring dedicated 3D hardware acceleration, advanced framebuffer memory, and support for simultaneous multi-display setups, it offered expandable RAM from 256 MB up to 4 GB or more, configurable hot-swappable Ultra160 SCSI RAID arrays for storage, and full-duplex Gigabit Ethernet connectivity. The workstation featured a full-size tower design with an industrial-grade metal chassis certified for mission-critical environments, N+1 redundant hot-swappable power supply, and a laminar-flow cooling system ensuring continuous 24/7/365 operation. It was targeted at major aerospace companies (Boeing, Lockheed Martin, Northrop Grumman), the global automotive industry, and government agencies (NASA, DoD) for highly complex parametric modeling, real-time structural and fluid-dynamic simulations, high-fidelity virtual crash testing, distributed photorealistic rendering, and geospatial analysis of multi-terabyte satellite datasets—representing the pinnacle of Intergraph’s proprietary workstations before the company’s eventual transition to standardized PC platforms and its acquisition by Hexagon AB in the early 2000s. + +DRIVER: +intergraph/interpro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interpro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: BugFIX #07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: [debug] Assertion Failed! Expression: delta == (target - exec->m_localtime).as_attoseconds() [Patrick Mackinlay]. +- 0.198: Patrick Mackinlay added 'Intergraph InterPro 6800' system. + +ROMSET: +393248 bytes in 4 files / 178.25Kb packed + +$end +$info=ipb +$mame +0.136 [Robbbert] + +iPB, Intel, 19?? + +A hybrid device released by Intel in 1994, also known as the Intel Personal Communicator (models 320/325), combined the functionalities of a GSM mobile phone, a handheld PDA, and a fax modem into a single device. It was based on a 20-MHz Intel 386EX processor with 2 MB of RAM and featured a 4.5-inch monochrome touch-screen LCD display. The device ran a proprietary operating system with a graphical user interface for managing contacts, calendars, notes, and voice/data communications. It included a PCMCIA slot for memory expansion and connectivity, an integrated numeric keypad, and an external antenna for cellular network access. Powered by a rechargeable battery, it represented one of the earliest attempts at converging mobile telephony and handheld computing prior to the advent of modern smartphones. Primarily marketed in limited quantities in Europe and Asia, it has become a collector’s item due to its pioneering nature in integrating portable communication and productivity features. + +DRIVER: +intel/ipc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'Intel iPB' system. + +ROMSET: +4096 bytes in 2 files / 2.78Kb packed + +$end +$info=ipc +$mame +0.136 [Robbbert] + +iPC, Intel, 19?? + +A hybrid device released by Intel in 1994, commercially known as the Intel Personal Communicator (abbreviated as iPC, models 320/325), combined the functionalities of a GSM mobile phone, a PDA handheld computer, and a fax modem into a single device. It was based on an Intel 386EX processor running at 20 MHz, equipped with 2 MB of RAM and a 4.5-inch monochrome touch-screen LCD display. The device ran a proprietary operating system featuring a graphical user interface for managing contacts, calendars, notes, and voice/data communications. It included a PCMCIA slot for memory expansion and connectivity, a built-in numeric keypad, and an external antenna for the GSM 900 cellular network. Powered by a rechargeable lithium-ion battery, it represented one of the earliest attempts at converging mobile telephony and handheld computing prior to the advent of modern smartphones. Primarily marketed in limited quantities in Europe and Asia (estimated at fewer than 10,000 units), it quickly became a collector's item due to its pioneering nature in integrating mobile communication and portable productivity in the pre-smartphone era. + +DRIVER: +intel/ipc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.142u2: Modernised. Added terminal connection; after pressing Space, it will start up and respond to your inputs [Robbbert]. +- 0.136: Robbbert added skeleton driver of 'Intel iPC' system. + +ROMSET: +4096 bytes in 1 file / 2.74Kb packed + +$end +$info=ipds +$mame +0.136 [Robbbert] + +iPDS, Intel, 1982 + +The Intel Personal Development System debuts - similar to other 'luggables' like the Compac, KayPro and Osborne, but with hardware features allowing PROM programming and emulation of microprocessors and microcontrollers. Operating systems included Intel's ISIS and Digital Research's CP/M-80. Software development tools available were 8088, 8085 and 8051 Assemblers and Compilers (PL/M). Hardware development tools included various PROM programmer modules and Emulation Vehicles for 8085, 8088 microprocessors, and the 8051 microcontroller family. The MSRP for a basic iPDS100 with no options was $4500 (source: https://www.qsl.net/k7yo/PDS.html). + +DRIVER: +intel/ipds.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.136: Robbbert added skeleton driver of 'Intel iPDS' system. + +ROMSET: +12288 bytes in 5 files / 7.58Kb packed + +$end +$info=iphone2g +$mame +0.200 [MoochMcGee] + +iPhone (A1203), Apple, 2007 + +iPhone is a line of smartphones designed and marketed by Apple Inc. The iPhone line of products use Apple's iOS mobile operating system software. The first-generation iPhone was released on June 29, 2007, and multiple new hardware iterations with new iOS releases have been released since. The user interface is built around the device's multi-touch screen, including a virtual keyboard. The iPhone has Wi-Fi and can connect to cellular networks. An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send and receive text messages, follow GPS navigation, record notes, perform mathematical calculations, and receive visual voicemail. Other functionality, such as video games, reference works, and social networking, can be enabled by downloading mobile apps (source: https://en.wikipedia.org/wiki/IPhone). + +DRIVER: +apple/iphone2g.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.244: Fixed "Attempt to register save state entry after state registration is closed" [Robbbert]. +- 0.200: MoochMcGee added 'Apple iPhone (A1203)' system. + +ROMSET: +65536 bytes in 1 file / 25.48Kb packed + +$end +$info=iphone2g_spi +$mame +0.218 [MoochMcGee] + +iPhone 2G SPI controller, , ???? + +DRIVER: +apple/iphone2g.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: MoochMcGee added 'iPhone 2G SPI controller' device. + +ROMSET: +None required. + +$end +$info=iphone2g_timer +$mame +0.218 [MoochMcGee] + +iPhone 2G timers, , ???? + +DRIVER: +apple/iphone2g.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: MoochMcGee added 'iPhone 2G timers' device. + +ROMSET: +None required. + +$end +$info=ipt_merge_all_hi +$mame +0.176 + +Input Merger (all high), , ???? + +DRIVER: +devices/machine/input_merger.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Renamed (ipt_merger_hi) to (ipt_merge_all_hi). +- 0.186: Renamed (input_merger_hi) to (ipt_merger_hi) and description changed to 'Input Merger (all high)'. +- 0.176: Added 'Input Merger (Active High)' device. + +ROMSET: +None required. + +$end +$info=ipt_merge_all_lo +$mame +0.184 + +Input Merger (all low), , ???? + +DRIVER: +devices/machine/input_merger.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Renamed (ipt_merger_lo) to (ipt_merge_all_lo). +- 0.186: Renamed (input_merger_lo) to (ipt_merger_lo) and description changed to 'Input Merger (all low)'. +- 0.184: Added 'Input Merger (Active Low)' device. + +ROMSET: +None required. + +$end +$info=ipt_merge_any_hi +$mame +0.189 + +Input Merger (any high), , ???? + +DRIVER: +devices/machine/input_merger.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Input Merger (any high)' device. + +ROMSET: +None required. + +$end +$info=ipt_merge_any_lo +$mame +0.189 + +Input Merger (any low), , ???? + +DRIVER: +devices/machine/input_merger.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Input Merger (any low)' device. + +ROMSET: +None required. + +$end +$info=iq128 +$mame +0.147u4 [Fabio Priuli, Team Europe] + +Genius IQ 128 (Germany), Video Technology, 1997 + +Vtech Model Genius IQ 128 for adults and children of 9-99 years Accessories TV / cable, printer cable, PC Link (Serial cable and disk), power supply, mouse pad, mouse, description and OVP OVP know to clear signs of use. The device itself only a few signs of wear. 37 applications, activities and system settings: 17 computer applications: word processor spreadsheet BASIC presentation English translator drawing software Scientific calculator memo pad calculator data-transfer-day calendar Music Artist Studio Clip / Art phonebook typewriter exercises Learning Games 9: Flash-word Super clever quiz geography quiz history quiz Basic Tutor flow Diagrams crossword puzzles equations vocabulary trainer 11 system Settings: Sounds printer device date / time mouse-disable automatic disk storage file manager Help Demo Print (source, traslated from german: http://kleinanzeigen.quoka.de/unterricht-literatur/schul-und-lehrbedarf/v_1_cat_36_3260_ad_42686565.html). + +DRIVER: +vtech/geniusiq.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iq128.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.147u4: Renamed (geniusiq_de) to (iq128). Fabio Priuli and Team Europe added 'VTech Genius IQ 128 (Germany)' system. +- 0.146u2: PulkoMandy and Curt Coder added skeleton driver of 'VTech Genius IQ 128 (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 836.03Kb packed + +$end +$info=iq128_fr +$mame +0.146u1 [PulkoMandy, Curt Coder] + +Genius IQ 128 (France), Video Technology, 1997 + +VTech educational computer for children, marketed in Europe in the mid-1990s. It connected to a television and offered educational games covering mathematics, logic, and an introduction to BASIC via a built-in keyboard and an optional mouse. Featuring a compact design made of colorful plastic, it was aimed at children aged 8 to 12 as a first introduction to computing before the widespread adoption of home PCs. + +DRIVER: +vtech/geniusiq.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iq128.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Renamed (geniusiq) to (iq128_fr). +- 0.146u4: Added 'PCB layout for the German Version [Team Europe]. +- 0.146u1: PulkoMandy and Curt Coder added skeleton driver of 'VTech Genius IQ 128' system. + +ROMSET: +2097152 bytes in 1 file / 830.26Kb packed + +$end +$info=iq151 +$mame +0.132 [Sandro Ronco] + +IQ-151, ZPA Novy Bor, 198? + +The IQ 151 was a personal computer produced by ZPA Nový Bor in the former Czechoslovakia. It had a Tesla MHB8080A (copy of Intel 8080) CPU / 2 MHz, 32 KB RAM (later on 64 KB), 4 KB ROM, with video output and the BASIC programming language as external modules. It was primarily used in Czech schools, while in Slovakia the PMD 85 series were used instead. This computer was produced locally due to a lack of foreign currency with which to buy systems from the West. After the fall of Communism in 1989, production of the IQ 151 was stopped since it was not competitive in terms of price, quality or features compared to modern PCs (source: http://en.wikipedia.org/wiki/IQ_151). + +DRIVER: +zpa/iq151.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iq151_cart.xml, iq151_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.276: Cleaned up ROM mapping (#13415): Use a memory view to switch in the boot ROM, and reduced ROM region size to actual ROM size; reduced run-time tag lookups and added notes [cam900]. +- 0.144: Added 'slot interface and moved video32/video64/disc2 emulation into slots. Added emulation of Grafik module [Sandro Ronco]. +- 0.132: Sandro Ronco added skeleton driver of 'IQ-151' system. + +ROMSET: +16384 bytes in 4 files / 11.54Kb packed + +$end +$info=iq151_amos1 +$mame +0.145u2 + +IQ151 AMOS cart 1, , ???? + +DRIVER: +devices/bus/iq151/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IQ151 AMOS cart 1' device. + +ROMSET: +None required. + +$end +$info=iq151_amos2 +$mame +0.145u2 + +IQ151 AMOS cart 2, , ???? + +DRIVER: +devices/bus/iq151/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IQ151 AMOS cart 2' device. + +ROMSET: +None required. + +$end +$info=iq151_amos3 +$mame +0.145u2 + +IQ151 AMOS cart 3, , ???? + +DRIVER: +devices/bus/iq151/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IQ151 AMOS cart 3' device. + +ROMSET: +None required. + +$end +$info=iq151_basic6 +$mame +0.145u2 + +IQ151 BASIC6, , ???? + +DRIVER: +devices/bus/iq151/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IQ151 BASIC6' device. + +ROMSET: +None required. + +$end +$info=iq151_basicg +$mame +0.145u2 + +IQ151 BASICG, , ???? + +DRIVER: +devices/bus/iq151/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IQ151 BASICG' device. + +ROMSET: +None required. + +$end +$info=iq151_disc2 +$mame +0.144 + +IQ151 Disc2, , ???? + +DRIVER: +devices/bus/iq151/disc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144: Added 'IQ151 Disc2' device. + +ROMSET: +2048 bytes in 1 file / 1.65Kb packed + +$end +$info=iq151_grafik +$mame +0.145u2 + +IQ151 grafik, , ???? + +DRIVER: +devices/bus/iq151/grafik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IQ151 grafik' device. + +ROMSET: +None required. + +$end +$info=iq151_minigraf +$mame +0.144 + +IQ151 Minigraf, , ???? + +DRIVER: +devices/bus/iq151/minigraf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144: Added 'IQ151 Minigraf' device. + +ROMSET: +4096 bytes in 2 files / 3.06Kb packed + +$end +$info=iq151_ms15a +$mame +0.144 + +IQ151 MS151A XY plotter, , ???? + +DRIVER: +devices/bus/iq151/ms151a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (iq151_ms151a) to (iq151_ms15a) and description changed to 'IQ151 MS151A XY plotter'. +- 0.144: Added 'IQ151 MS151A' device. + +ROMSET: +2048 bytes in 1 file / 1.76Kb packed + +$end +$info=iq151_staper +$mame +0.145u2 + +IQ151 STAPER, , ???? + +DRIVER: +devices/bus/iq151/staper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IQ151 STAPER' device. + +ROMSET: +None required. + +$end +$info=iq151_video32 +$mame +0.144 + +IQ151 video32, , ???? + +DRIVER: +devices/bus/iq151/video32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144: Added 'IQ151 video32' device. + +ROMSET: +1024 bytes in 1 file / 0.53Kb packed + +$end +$info=iq151_video64 +$mame +0.144 + +IQ151 video64, , ???? + +DRIVER: +devices/bus/iq151/video64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144: Added 'IQ151 video64' device. + +ROMSET: +2048 bytes in 1 file / 0.94Kb packed + +$end +$info=iq151cart_slot +$mame +0.149u1 + +IQ151 cartridge slot, , ???? + +DRIVER: +devices/bus/iq151/iq151.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IQ151 cartridge slot' device. + +ROMSET: +None required. + +$end +$info=iq501 +$mame +0.184 [kazblox] + +IQ-501, Micro Genius, 1992 + +There are several models of the Micro Genius, but the Micro Genius IQ-501 was particularly popular until the official introduction of competitors like Sega and Nintendo in the regions where it was sold. The games came in form of 60-pin cartridges, identical to those of the Japanese Famicom, which were inserted from the top into a cartridge port. A standard Micro Genius console package came with two wired controllers and sometimes a light gun. Some models also used an RF antenna to transmit signals wirelessly to a receiver inserted in the TV. Later incarnations came with IR wireless controllers (source: https://en.wikipedia.org/wiki/Micro_Genius). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.184: kazblox added 'Micro Genius IQ-501' system. + +ROMSET: +None required. + +$end +$info=iq502 +$mame +0.184 [kazblox] + +IQ-502, Micro Genius, 1992 + +Console Famiclone produced by TXC Corporation under the brand Micro Genius, marketed in the early 1990s primarily in Asia, the Middle East, and emerging markets. This version is compatible with NES/Famicom cartridges and features two wired controllers integrated into the compact chassis. It boasts an economical design with RF/composite video output for connection to a TV, powered by an external adapter. The console offered access to thousands of existing NES titles without any built-in games, providing a low-cost solution for markets where the official Nintendo presence was less established. Its construction is made of basic plastic, typical of clones from that era, with a focus on hardware compatibility rather than premium build quality. + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.184: kazblox added 'Micro Genius IQ-502' system. + +ROMSET: +None required. + +$end +$info=iq7000 +$mame +0.227 [Sean Riddle, Recreativas.org] + +IQ-7000, Sharp, 1988 + +Electronic organizer by Sharp from the Wizard series, marketed in the late 1980s/early 1990s. A handheld device featuring a monochromatic LCD screen, a miniaturized QWERTY keyboard, an electronic address book, a phone directory, a calculator, and appointment-management functions. Battery-powered, it was designed for mobile professionals as a personal productivity tool prior to the advent of modern PDAs. Compact design made of gray plastic, complete with a hard protective case—typical of Sharp organizers from that era. + +DRIVER: +sharp/wizard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +wizard_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Sean Riddle and Recreativas.org added 'Sharp IQ-7000' system. + +ROMSET: +65536 bytes in 1 file / 37.88Kb packed + +$end +$info=iqtv512 +$mame +0.147u4 [Team Europe] + +Genius IQ TV 512 (Germany), Video Technology, 1998 + +Educational computer by VTech, marketed in Germany in the early 1990s. It connected to a television and offered educational games covering mathematics, logic, and an introduction to BASIC programming via a built-in keyboard. The name "512" referred to the 512 KB of memory available for saving progress. Compact design made of colorful plastic, intended for children aged 8 to 12 as a tool to introduce them to computing before the widespread adoption of home PCs. + +DRIVER: +vtech/geniusiq.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iq128.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Team Europe added skeleton driver of 'Vtech Genius IQ TV 512 (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 840.48Kb packed + +$end +$info=iquest +$mame +0.227 [David Haywood, Sean Riddle, Kamaal Brown] + +IQuest 4.0 (US), LeapFrog, 2004 + +Handheld educational LeapFrog device for middle school students (ages 10-14), marketed in the early 2000s. Features an LCD screen with speech synthesis and uses interchangeable cartridges for math, science, and social studies, offering over 1,000 questions. Includes a built-in dictionary with 40,000 words, two game modes, and optional PC connectivity for synchronizing content with textbooks. Compact design made of colorful plastic (orange/blue), battery-powered. + +DRIVER: +leapfrog/iquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_iquest_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: David Haywood, Sean Riddle and Kamaal Brown added 'LeapFrog IQuest 4.0 (US)' system. + +ROMSET: +4194304 bytes in 1 file / 1.72Mb packed + +$end +$info=iqunlim +$mame +0.152 [Team Europe] + +IQ Unlimited, VTech / Integrated Systems Inc., 1995 + +While Vtech states that the I.Q. Unlimited Computer is "for ages 9 and up," this is no "toy." It is a real computer with a Z80 CPU. The I.Q. Unlimited Computer is pre-loaded with 11 programs and a BASIC interpreter for programming. Essentially, this is an integrated suite. The software titles included (listed in the order they appear in the main menu screen) are: Word processor, Spell Review (spell Right), Calculator, Mind challenge, Word Zappers, Basic Tutor, Basic, 200 Year calendar, Spreadsheet, Graphs, Database and Art studio (source: http://www.danielsays.com/ss-gallery-vtech-iq-unlimited.html). + +DRIVER: +vtech/iqunlim.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iqunlim_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.222: Changed description to 'IQ Unlimited' and manufacturer to 'VTech / Integrated Systems Inc.'. +- 0.152: Team Europe added skeleton driver of 'VTech IQ Unlimited (Germany)' system. + +ROMSET: +4194304 bytes in 1 file / 1.55Mb packed + +$end +$info=iqunlimgr +$mame +0.222 [Alexandre] + +IQ Unlimited (Germany), VTech / Integrated Systems Inc., 1995 + +While Vtech states that the I.Q. Unlimited Computer is "for ages 9 and up, "this is no "toy". It is a real computer with a Z80 CPU. The I.Q. Unlimited Computer is pre-loaded with 11 programs and a BASIC interpreter for programming. Essentially, this is an integrated suite. The software titles included (listed in the order they appear in the main menu screen) are: Word processor, Spell Review (spell Right), Calculator, Mind challenge, Word Zappers, Basic Tutor, Basic, 200 Year calendar, Spreadsheet, Graphs, Database and Art studio (source: http://www.danielsays.com/ss-gallery-vtech-iq-unlimited.html). + +DRIVER: +vtech/iqunlim.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iqunlim_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Alexandre added 'VTech/Integrated Systems Inc. IQ Unlimited (Germany)' system. + +ROMSET: +4194304 bytes in 1 file / 1.59Mb packed + +$end +$info=iqunlimz +$mame +0.153 [Smitdogg, The Dumping Union, Team Europe] + +IQ Unlimited (Z80), Video Technology, 1991 + +While Vtech states that the I.Q. Unlimited Computer is 'for ages 9 and up', this is no 'toy'. It is a real computer with a Z80 CPU. The I.Q. Unlimited Computer is pre-loaded with 11 programs and a BASIC interpreter for programming. Essentially, this is an integrated suite. The software titles included (listed in the order they appear in the main menu screen) are: - Word processor - Spell Review (spell Right) - Calculator - Mind challenge - Word Zappers - Basic Tutor - Basic - 200 Year calendar - Spreadsheet - Graphs - Database - Art studio (source: http://www.danielsays.com/ss-gallery-vtech-iq-unlimited.html). + +DRIVER: +vtech/socrates.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Smitdogg, The Dumping Union and Team Europe added 'VTech IQ Unlimited (Z80)' system. + +ROMSET: +524288 bytes in 1 file / 328.04Kb packed + +$end +$info=iris_kbd +$mame +0.285 [Patrick Mackinlay] + +Silicon Graphics IRIS Keyboard, , ???? + +DRIVER: +sgi/iris_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Patrick Mackinlay added 'Silicon Graphics IRIS Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.74Kb packed + +$end +$info=iris1400 +$mame +0.284 [Bitsavers] + +IRIS 1400, Silicon Graphics, 1984 + +1984 graphics workstation designed for scientific visualization and engineering, based on the Motorola 68000 architecture with a UNIX operating system. It offered advanced 2D/3D rendering capabilities for its time, intended for research laboratories, universities, and industries that required high-performance computing power and graphics. + +DRIVER: +sgi/iris.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Bitsavers added 'Silicon Graphics IRIS 1400' system. + +ROMSET: +None required. + +$end +$info=iris3130 +$mame +0.136 [Ryan Holtz] + +IRIS 3130, Silicon Graphics, 1985 + +Technical information and pictures: http://hardware.majix.org/computers/sgi.iris/iris3130.shtml + +DRIVER: +sgi/iris.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.285: Driver merged into sgi/iris. Changed description to 'IRIS 3130'. +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.219: Renamed (sgi_ip2) to (iris3130). +- 0.136: Ryan Holtz added 'Silicon Graphics IRIS 3130 (IP2)' system. + +ROMSET: +None required. + +$end +$info=irisha +$mame +0.128 [Miodrag Milanović] + +Irisha, MGU, 1983 + +Electronic device for children produced by MGU (an Asian OEM brand specializing in electronic toys), model "Irisha." This is a mini portable console or toy tablet featuring a 2- to 3-inch LCD screen, brightly colored plastic design, and intended for preschool-aged children. It comes with simplified built-in games (2D platformers, puzzles, educational activities) running on low-cost hardware (typically unofficial ARM chipsets). Powered by AAA batteries or USB, it features large buttons that are easy for small hands to press. The device does not have official licenses: games feature generic graphics or are inspired by popular franchises but have been modified to avoid copyright infringement. The device is designed to provide an engaging and affordable play experience for young children while avoiding legal issues related to copyrighted content. + +DRIVER: +ussr/irisha.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.128: Miodrag Milanović added 'MGU Irisha (not working)' system. + +ROMSET: +16384 bytes in 2 files / 10.68Kb packed + +$end +$info=is482 +$mame +0.203 [Al Kossow] + +IS-482 Workstation, Decision Data, 199? + +Decision Data 3270-compatible coax workstations support local attachment to IBM mainframe systems through an IBM 3X74 or compatible controller, IBM 43XX processor, Decision Data Series 4000 Data Communication Controllers, or the IDEA Concert controller family (source: flyer text). + +DRIVER: +skeleton/is48x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.203: Al Kossow added 'Decision Data IS-482 Workstation' system. + +ROMSET: +524288 bytes in 1 file / 114.49Kb packed + +$end +$info=isa_adlib +$mame +0.145u2 + +AdLib Music Synthesizer Card, , ???? + +DRIVER: +devices/bus/isa/adlib.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Changed description to 'AdLib Music Synthesizer Card'. +- 0.145u2: Added 'Ad Lib Sound Card' device. + +ROMSET: +None required. + +$end +$info=isa_aga +$mame +0.153 + +AGA, , ???? + +DRIVER: +devices/bus/isa/aga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Renamed (aga) to (isa_aga). +- 0.153: Added 'AGA' device. + +ROMSET: +8192 bytes in 1 file / 2.45Kb packed + +$end +$info=isa_aga_pc200 +$mame +0.153 + +AGA PC200, , ???? + +DRIVER: +devices/bus/isa/aga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Renamed (aga_pc200) to (isa_aga_pc200). +- 0.153: Added 'AGA PC200' device. + +ROMSET: +32768 bytes in 1 file / 3.50Kb packed + +$end +$info=isa_bblue2 +$mame +0.220 [Barry Rodewald] + +Microlog Baby Blue II CPU Plus, , ???? + +DRIVER: +devices/bus/isa/bblue2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Barry Rodewald added 'Microlog Baby Blue II CPU Plus' device. + +ROMSET: +None required. + +$end +$info=isa_chessmdr +$mame +0.211 + +The ChessMachine DR, , ???? + +DRIVER: +devices/bus/isa/chessmdr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'The ChessMachine DR' device. + +ROMSET: +None required. + +$end +$info=isa_chessmsr +$mame +0.211 + +The ChessMachine SR, , ???? + +DRIVER: +devices/bus/isa/chessmsr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'The ChessMachine SR' device. + +ROMSET: +None required. + +$end +$info=isa_com +$mame +0.145u2 + +Communications Adapter PC/XT, , ???? + +DRIVER: +devices/bus/isa/com.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Communications Adapter PC/XT' device. + +ROMSET: +None required. + +$end +$info=isa_com_at +$mame +0.145u2 + +Communications Adapter, , ???? + +DRIVER: +devices/bus/isa/com.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Communications Adapter' device. + +ROMSET: +None required. + +$end +$info=isa_epc_mda +$mame +0.215 [Edstrom] + +Ericsson PC Monochrome HR Graphics Board 1070, , ???? + +DRIVER: +devices/bus/isa/eis_hgb107x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Edstrom added 'Ericsson PC Monochrome HR Graphics Board 1070' device. + +ROMSET: +8192 bytes in 1 file / 1.50Kb packed + +$end +$info=isa_finalchs +$mame +0.144u7 + +The Final ChessCard, , ???? + +DRIVER: +devices/bus/isa/finalchs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Changed descritpion to 'The Final ChessCard'. +- 0.186: Renamed (finalchs) to (isa_finalchs). +- 0.144u7: Added 'Final Chess Card' device. + +ROMSET: +65536 bytes in 2 files / 38.21Kb packed + +$end +$info=isa_gblaster +$mame +0.145u2 + +Game Blaster Sound Card, , ???? + +DRIVER: +devices/bus/isa/gblaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Game Blaster Sound Card' device. + +ROMSET: +None required. + +$end +$info=isa_gus +$mame +0.145u2 + +Gravis Ultrasound, , ???? + +DRIVER: +devices/bus/isa/gus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Gravis Ultrasound' device. + +ROMSET: +None required. + +$end +$info=isa_hdc +$mame +0.143u3 + +Fixed Disk Controller Card, , ???? + +DRIVER: +devices/bus/isa/hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (hdc) to (isa_hdc). +- 0.143u3: Added 'Fixed Disk Controller Card' device. + +ROMSET: +8192 bytes in 1 file / 5.29Kb packed + +$end +$info=isa_hdc_ec1841 +$mame +0.156 + +EC1841 HDC Card, , ???? + +DRIVER: +devices/bus/isa/hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (hdc_ec1841) to (isa_hdc_ec1841) and description changed to 'EC1841 HDC Card'. +- 0.156: Added 'EC1841 HDC' device. + +ROMSET: +None required. + +$end +$info=isa_hercules +$mame +0.143u3 + +Hercules Graphics Card, , ???? + +DRIVER: +devices/bus/isa/mda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'dump of Mazovia Polish alternate character set [MCbx Old Computer Collection]. +- 0.145u1: Renamed (hercules) to (isa_hercules). +- 0.143u3: Added 'Hercules Graphics Card' device. + +ROMSET: +8192 bytes in 2 files / 2.89Kb packed + +$end +$info=isa_ibm_mda +$mame +0.143u3 + +IBM Monochrome Display and Printer Adapter, , ???? + +DRIVER: +devices/bus/isa/mda.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: BugFIX #06594: [Misc.] isa_ibm_mda: Typo on the "isa_ibm_mda" set description [Robbbert]. +- 0.145u1: Renamed (mda) to (isa_ibm_mda). +- 0.143u3: Added 'IBM Monochrome Display and Printer Adapter' device. + +ROMSET: +8192 bytes in 1 file / 3.48Kb packed + +$end +$info=isa_ibm_pgc +$mame +0.166 + +IBM Professional Graphics Controller, , ???? + +DRIVER: +devices/bus/isa/pgc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.166: Added 'IBM Professional Graphics Controller' device. + +ROMSET: +135168 bytes in 5 files / 67.44Kb packed + +$end +$info=isa_ibm_speech +$mame +0.255 [Luigi30] + +IBM PS/2 Speech Adapter, , ???? + +The IBM PS/2 Speech Adapter is a sound card released by IBM similar to the IBM PCjr Speech Attachment. Instead of a PCjr sidecar, it is an ISA card which included a breakout box containing a built in speaker, volume control, headphone connectors, and a microphone input. Sound was produced by TI TMS5220C and Motorola MC3418L chips for LPC speech synthesis and CVSD sound (source: http://www.pixelatedarcade.com/tech_attributes/overview/ibm-ps-2-speech-adapter). + +DRIVER: +devices/bus/isa/ibm_speech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Luigi30 added 'IBM PS/2 Speech Adapter' device. + +ROMSET: +32768 bytes in 1 file / 21.91Kb packed + +$end +$info=isa_ide +$mame +0.145u2 + +IDE Fixed Drive Adapter, , ???? + +DRIVER: +devices/bus/isa/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'IDE Fixed Drive Adapter' device. + +ROMSET: +None required. + +$end +$info=isa_lpt +$mame +0.145u2 + +Printer Adapter, , ???? + +DRIVER: +devices/bus/isa/lpt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Printer Adapter' device. + +ROMSET: +None required. + +$end +$info=isa_mpu401 +$mame +0.145u2 + +Roland MPU-401 MIDI Interface (ISA), , ???? + +DRIVER: +devices/bus/isa/mpu401.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Roland MPU-401 MIDI Interface (ISA)'. +- 0.145u2: Added 'Roland MPU-401 MIDI Interface' device. + +ROMSET: +None required. + +$end +$info=isa_pcmidi +$mame +0.215 + +Music Quest PC MIDI Card (IHQMQ9), , ???? + +DRIVER: +devices/bus/isa/pcmidi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'Music Quest PC MIDI Card (IHQMQ9)' device. + +ROMSET: +65536 bytes in 1 file / 5.99Kb packed + +$end +$info=isa_pds +$mame +0.153 + +Programmers Development System (host), , ???? + +DRIVER: +devices/bus/isa/pds.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Programmers Development System (host)'. +- 0.153: Added 'Programmers Development System' device. + +ROMSET: +None required. + +$end +$info=isa_prose4001 +$mame +0.274 [Vas Crabb] + +Speech Plus Prose 4001 (IBM PC mode), , ???? + +DRIVER: +devices/bus/isa/prose4k1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Vas Crabb added 'Speech Plus Prose 4001 (IBM PC mode)' device. + +ROMSET: +196608 bytes in 3 files / 93.63Kb packed + +$end +$info=isa_sblaster_16 +$mame +0.147 + +Sound Blaster 16, , ???? + +DRIVER: +devices/bus/isa/sblaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Implemented 8-bit DMA continue command [Angelo Salese]. +- 0.147: Added 'Sound Blaster 16' device. + +ROMSET: +None required. + +$end +$info=isa_sblaster1_0 +$mame +0.145u2 + +Sound Blaster 1.0, , ???? + +DRIVER: +devices/bus/isa/sblaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Implemented 8-bit DMA continue command [Angelo Salese]. +- 0.145u2: Added 'Sound Blaster 1.0' device. + +ROMSET: +None required. + +$end +$info=isa_sblaster1_5 +$mame +0.145u2 + +Sound Blaster 1.5, , ???? + +DRIVER: +devices/bus/isa/sblaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Implemented 8-bit DMA continue command [Angelo Salese]. +- 0.145u2: Added 'Sound Blaster 1.5' device. + +ROMSET: +None required. + +$end +$info=isa16 +$mame +0.149u1 [Miodrag Milanović] + +16-bit ISA bus, , ???? + +DRIVER: +devices/bus/isa/isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to '16-bit ISA bus' [Angelo Salese]. +- 0.149u1: Miodrag Milanović added 'ISA16' device. + +ROMSET: +None required. + +$end +$info=isa16_ibm_79f2661 +$mame +0.280 [Angelo Salese] + +ISA16 IBM 79F2661 "bus switch", , ???? + +DRIVER: +pc/teradrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Angelo Salese added 'ISA16 IBM 79F2661 "bus switch"' device. + +ROMSET: +None required. + +$end +$info=isa16_p5txla_mb +$mame +0.256 [Angelo Salese] + +ISA16 P5TX-LA Virtual MB resources, , ???? + +DRIVER: +taito/taitowlf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'ISA16 P5TX-LA Virtual MB resources' device. + +ROMSET: +None required. + +$end +$info=isa16_slot +$mame +0.149u1 + +16-bit ISA slot, , ???? + +DRIVER: +devices/bus/isa/isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '16-bit ISA slot'. +- 0.149u1: Added 'ISA16_SLOT' device. + +ROMSET: +None required. + +$end +$info=isa16_taito_rom_disk +$mame +0.256 [Angelo Salese] + +ISA16 Taito Wolf System ROM DISK, , ???? + +DRIVER: +taito/taitowlf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'ISA16 Taito Wolf System ROM DISK' device. + +ROMSET: +None required. + +$end +$info=isa386c +$mame +0.214 [rfka01] + +ISA-386C, Asus, 1989 + +Technical informations: http://web.archive.org/web/20211127075058/http://www.win3x.org/uh19/motherboards/794 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP: +- 0.214: rfka01 added 'Asus ISA-386C' system. + +ROMSET: +65536 bytes in 1 file / 35.65Kb packed + +$end +$info=isa386u30 +$mame +0.214 [rfka01] + +ISA-386U30 REV.2.2, Asus, 199? + +ASUS ISA-386U30 REV.2.2 motherboard for Intel 80386DX (32-bit) processors, manufactured circa 1989–1991. Industrial design featuring a 16-bit ISA slot for expansion, support for 30-pin SIMM modules for DRAM up to 16 MB, integrated floppy and IDE controllers, and onboard serial/parallel ports. Based on the Chips and Technologies chipset (82C301/82C302). Revision 2.2 included improvements in stability and compatibility compared to earlier versions. Typically used with MS-DOS, Windows 3.x, or OS/2 in entry-level workstations and business PCs from the pre-Pentium era. It represents a reliable solution for 386-based systems employing the ISA architecture prior to the adoption of the VLB/PCI slot. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.214: rfka01 added 'Asus ISA-386U30 REV.2.2' system. + +ROMSET: +65536 bytes in 1 file / 35.96Kb packed + +$end +$info=isa8 +$mame +0.149u1 + +8-bit ISA bus, , ???? + +DRIVER: +devices/bus/isa/isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '8-bit ISA bus'. +- 0.149u1: Added 'ISA8' device. + +ROMSET: +None required. + +$end +$info=isa8_ec1841_0003 +$mame +0.199 + +ISA 8bits EC1841.0003 FDC hookup, , ???? + +DRIVER: +devices/bus/isa/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Added 'ISA 8bits EC1841.0003 FDC hookup' device. + +ROMSET: +None required. + +$end +$info=isa8_fdc_6300p +$mame +0.284 [donohoe00] + +ISA 8bits 6300 Plus FDC hookup, , ???? + +DRIVER: +olivetti/att6300p_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: donohoe00 added 'ISA 8bits 6300 Plus FDC hookup' device. + +ROMSET: +None required. + +$end +$info=isa8_fdc_at +$mame +0.147u2 + +ISA 8bits AT FDC hookup, , ???? + +DRIVER: +devices/bus/isa/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'ISA 8bits AT FDC hookup' device. + +ROMSET: +None required. + +$end +$info=isa8_fdc_ps2 +$mame +0.147u2 + +ISA 8bits PS/2 FDC hookup, , ???? + +DRIVER: +devices/bus/isa/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'ISA 8bits PS/2 FDC hookup' device. + +ROMSET: +None required. + +$end +$info=isa8_fdc_smc +$mame +0.147u2 + +ISA 8bits SMC FDC hookup, , ???? + +DRIVER: +devices/bus/isa/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'ISA 8bits SMC FDC hookup' device. + +ROMSET: +None required. + +$end +$info=isa8_fdc_superio +$mame +0.147u2 + +ISA 8bits SUPERIO FDC hookup, , ???? + +DRIVER: +devices/bus/isa/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'ISA 8bits SUPERIO FDC hookup' device. + +ROMSET: +None required. + +$end +$info=isa8_fdc_xt +$mame +0.147u2 + +ISA 8bits XT FDC hookup, , ???? + +DRIVER: +devices/bus/isa/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'ISA 8bits XT FDC hookup' device. + +ROMSET: +None required. + +$end +$info=isa8_myb3k_com +$mame +0.193 [Joakim Larsson Edström] + +ADP4703 RS-232C Serial Card, , ???? + +DRIVER: +devices/bus/isa/myb3k_com.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Joakim Larsson Edström added 'ADP4703 RS-232C Serial Card' device. + +ROMSET: +None required. + +$end +$info=isa8_myb3k_fdc4710 +$mame +0.193 [Joakim Larsson Edström] + +FDC4710 SSDD Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/isa/myb3k_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Joakim Larsson Edström added 'FDC4710 SSDD Floppy Disk Controller' device. + +ROMSET: +None required. + +$end +$info=isa8_myb3k_fdc4711 +$mame +0.193 [Joakim Larsson Edström] + +FDC4711 DSDD Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/isa/myb3k_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Joakim Larsson Edström added 'FDC4711 DSDD Floppy Disk Controller' device. + +ROMSET: +None required. + +$end +$info=isa8_myb3k_fdc4712 +$mame +0.211 + +FDC4712 DSDD Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/isa/myb3k_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'FDC4712 DSDD Floppy Disk Controller' device. + +ROMSET: +None required. + +$end +$info=isa8_slot +$mame +0.149u1 + +8-bit ISA slot, , ???? + +DRIVER: +devices/bus/isa/isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to '8-bit ISA slot'. +- 0.149u1: Added 'ISA8_SLOT' device. + +ROMSET: +None required. + +$end +$info=isbc_208 +$mame +0.180 + +ISBC 208 Flexible Disk Driver Controller, , ???? + +DRIVER: +intel/isbc_208.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'ISBC 208 Flexible Disk Driver Controller'. +- 0.180: Added 'ISBC 208 Flexible Disk Drive Controller' device. + +ROMSET: +None required. + +$end +$info=isbc_215g +$mame +0.152 + +ISBC 215G Winchester Disk Controller, , ???? + +DRIVER: +shared/isbc_215g.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'ISBC 215G Winchester Disk Controller' device. + +ROMSET: +16384 bytes in 2 files / 11.22Kb packed + +$end +$info=isbc_218a +$mame +0.152 + +ISBX 218a for ISBC, , ???? + +DRIVER: +devices/bus/isbx/isbc_218a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'ISBX 218a for ISBC' device. + +ROMSET: +None required. + +$end +$info=isbc202 +$mame +0.218 [F. Ulivi] + +iSBC-202 floppy controller, , ???? + +DRIVER: +devices/bus/multibus/isbc202.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: F. Ulivi added 'iSBC-202 floppy controller' device. + +ROMSET: +2048 bytes in 4 files / 1.49Kb packed + +$end +$info=isbc286 +$mame +0.136 [Robbbert] + +iSBC 286, Intel, 19?? + +Single-board computer Intel based on the 80286 processor (16-bit), produced in the 1980s for embedded and industrial applications. It integrated the CPU, RAM/ROM memory, a controller for floppy disks/hard drives, serial/parallel ports, and expansion slots onto a single compact board. Widely used in industrial automation, control systems, instrumentation, and as a development platform for embedded software. It supported operating systems such as MS-DOS, CP/M-86, and proprietary real-time systems. Featuring a rugged design suited for industrial environments, it included standard connectors for integration into dedicated racks or cabinets. It represented a complete "all-in-one" solution prior to the advent of modern modular industrial PCs. + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'Intel iSBC 286' system. + +ROMSET: +131072 bytes in 2 files / 80.38Kb packed + +$end +$info=isbc2861 +$mame +0.136 [Robbbert] + +iSBC 286/10, Intel, 1983 + +The iSBC 286/10 Single Board Computer is a member of Intel's complete line of microcomputer modules and systems which take advantage of Intel's VLSI technology to provide economical, off-the-shelf, computerbased solutions for OEM applications. The board is a complete microcomputer system on a 6.75 x 12.0 inch printed circuit card. The CPU, system clock, memory sockets, lID ports and drivers, serial communications interface, priority interrupt logic and programmable timers all reside on the board (source: http://www.intel-vintage.info/intelsystems.htm). + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.180: Machine promoted to working [Carl]. +- 0.136: Robbbert added skeleton driver of 'Intel iSBC 286-10' system. + +ROMSET: +131072 bytes in 8 files / 78.26Kb packed + +$end +$info=isbc28612 +$mame +0.181 [Al Kossow] + +iSBC 286/12, Intel, 1983 + +The iSBC 286/12, iSBC 286/14, and iSBC 286/16 Single Board Computers are members of Intel's high performance family of 16-bit microcomputers. The boards feature an 80286 microprocessor running at 8 MHz together with 1, 2, or 4 megabytes of dual-ported, 0 wait-state, parity memory. These features make the iSBC 286/12/14/16 boards the ideal single board solution for applications requiring high performance and up to 1, 2, or 4 megabytes of memory. For those applications needing more memory, up to four memory expansion boards may be connected to the iSBC 286/12/14/16 boards over its P2 interface. The P2 interface supports both standard iLBX memory boards and Intel's EX series of synchronous, 0 wait-state, memory boards that provide up to 16 megabytes of system memory. The iSBC 286/12/14116 boards also feature two sockets for user installed 80287 Numeric Data Processor and 82258 Advanced Direct Memory Access Controller devices. These components further increase board performance by off-loading time intensive tasks from the 80286 microprocessor. The iSBC 286/12/14/16 CPU boards are true single-board solutions that also include two serial liD channels, one parallel line printer channel, local memory, interrupt controllers and programmable timers all on one board (source: https://drive.google.com/file/d/0B9rh9tVI0J5mZTlmZDI0M2ItOWM4YS00MGFkLTliNTktNmZmZTlmODkwOGU0/view). + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.181: Al Kossow added 'Intel iSBC 286/12' system. + +ROMSET: +65536 bytes in 2 files / 41.91Kb packed + +$end +$info=isbc660 +$mame +0.243 [Patrick Mackinlay] + +iSBC 660, Intel, 1985 + +The iSBC 660 System Chassis is an attractive, 7-inch high system chassis designed for use with Intel OEM computers. It has eight slots for single board computers, memory, 110, or other expansion modules. The iSBC 660 is ideal for applications requiring multiple board solutions. DC power output is provided at + 12V, + 5V, -12V, and - 5V levels. The current capabilities of each of these output levels have been chosen to provide power over a O?C to 50?C temperature range for the majority of applications requiring combinations of computers, memories, peripherals, and other 110 capabilities. Current limiting and over-voltage protection is provided at all outputs. Standard logic recognizes a system AC power failure and generates a TTL signal for use in power-down control. For user convenience, a reset switch is provided on the front panel. The reset signal generated and sent to the system bus can be used for external system control (source: http://www.nj7p.org/Manuals/PDFs/Intel/AFN-00285A.pdf). + +DRIVER: +intel/isbc660.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.243: Patrick Mackinlay added 'Intel iSBC 660' system. + +ROMSET: +None required. + +$end +$info=isbc8010 +$mame +0.175 [Nigel Barnes] + +iSBC 80/10, Intel, 1975 + +Technical informations: http://www.nj7p.org/Computers/Multibus/SBC/Intel-80_10/80_10_computer.php + +DRIVER: +intel/isbc8010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.175: Nigel Barnes added 'Intel iSBC 80/10' system. + +ROMSET: +6912 bytes in 8 files / 4.89Kb packed + +$end +$info=isbc8010a +$mame +0.175 [Nigel Barnes] + +iSBC 80/10A, Intel, 1977 + +Technical informations: http://www.nj7p.org/Computers/Multibus/SBC/Intel-80_10/80_10_computer.php + +DRIVER: +intel/isbc8010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and pdf Manual. + +WIP: +- 0.175: Nigel Barnes added 'Intel iSBC 80/10A' system. + +$end +$info=isbc8010b +$mame +0.175 [Nigel Barnes] + +iSBC 80/10B, Intel, 1979 + +Technical informations: http://www.nj7p.org/Computers/Multibus/SBC/Intel-80_10/80_10_computer.php + +DRIVER: +intel/isbc8010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, pdf Manual and PCB. + +WIP: +- 0.194: Fixed typos [Olivier Galibert]. +- 0.175: Nigel Barnes added 'Intel iSBC 80/10B' system. + +$end +$info=isbc8024 +$mame +0.243 [Patrick Mackinlay] + +Intel iSBC 80/24 Single Board Computer, , ???? + +DRIVER: +devices/bus/multibus/isbc8024.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Patrick Mackinlay added 'Intel iSBC 80/24 Single Board Computer' device. + +ROMSET: +4096 bytes in 2 files / 2.57Kb packed + +$end +$info=isbc8030 +$mame +0.175 [Nigel Barnes] + +iSBC 80/30, Intel, 1978 + +Single-board computer Intel based on the 8080/8085 processor (8-bit), produced in the late 1970s/early 1980s for embedded and industrial applications. It integrated a CPU, RAM/ROM memory, controllers for serial/parallel I/O, and an expansion slot all on a single compact board conforming to the Multibus standard. Widely used in automation, instrumentation, control systems, and as a development platform for embedded software. It supported operating systems such as ISIS (Intel System Implementation Supervisor) and CP/M. Featuring a rugged design suited for industrial environments, it included standard connectors for rack integration. This device represented a modular "all-in-one" solution prior to the emergence of standardized industrial PCs—a typical example of the Intel Multibus ecosystem for 8-bit embedded systems. + +DRIVER: +intel/isbc8030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, pdf Manual and Marquee. + +WIP: +- 0.192: Remove hacky and superfluous UI-configurable Baud clock [AJR]. +- 0.175: Nigel Barnes added 'Intel iSBC 80/30' system. + +ROMSET: +2048 bytes in 1 file / 1.50Kb packed + +$end +$info=isbc86 +$mame +0.136 [Robbbert] + +iSBC 86/12A, Intel, 1978 + +The iSBC 86/12A Single Board Computer is a member of Intel's complete line of OEM microcomputer systems which take full advantage of Intel's LSI technology to provide economical self-contained computer based solutions for OEM applications. The iSBC 86/12A board is a complete computer system on a single 6.75 x 12.00-inch printed circuit card. The CPU, system clock, read/write memory, nonvolatile read only memory, I/O ports and drivers, serial communications interface, priority interrupt logic and programmable timers, all reside on the board. Full MUL TIBUS interface logic is included to offer compatibility with the Intel OEM Microcomputer Systems family of Single Board Computers, expansion memory options, digital and analog 110 expansion boards and peripheral controllers (source: http://www.intel-vintage.info/intelsystems.htm). + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'Intel iSBC 86/12A' system. + +ROMSET: +16384 bytes in 4 files / 7.39Kb packed + +$end +$info=isbc8605 +$mame +0.180 [Al Kossow] + +iSBC 86/05, Intel, 1981 + +Single-board computer Intel based on the 8086 processor (16-bit), produced in the early 1980s for embedded and industrial applications. It integrated a CPU, RAM/ROM memory, serial/parallel I/O controller, and expansion slots onto a compact board conforming to the Multibus standard. Used in automation, instrumentation, and control systems. Supported operating systems such as ISIS and CP/M-86. Featuring a rugged design suitable for industrial environments, it included standard connectors for rack integration. It represented a modular "all-in-one" solution within the Intel Multibus ecosystem prior to the emergence of standardized industrial PCs. + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.180: Al Kossow added 'Intel iSBC 86/05' system. + +ROMSET: +16384 bytes in 1 file / 11.10Kb packed + +$end +$info=isbc8630 +$mame +0.180 [Al Kossow] + +iSBC 86/30, Intel, 1981 + +Single-board computer Intel based on the 8086 processor (16-bit), produced in the early 1980s for embedded and industrial applications. It was part of the iSBC (Intelligent Single Board Computer) family and complied with the Multibus standard. The computer integrated a CPU, RAM/ROM memory, serial/parallel I/O controller, and expansion slots all on a single compact board. It was widely used in industrial automation, instrumentation, and control systems. It supported operating systems such as ISIS (Intel System Implementation Supervisor) and CP/M-86. Featuring a rugged design with standard connectors for integration into industrial racks, it represented a modular "all-in-one" solution within the Intel Multibus ecosystem prior to the emergence of standardized industrial PCs. + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, pdf Manual, Marquee and PCB. + +WIP: +- 0.180: Al Kossow added 'Intel iSBC 86/30' system. + +ROMSET: +49152 bytes in 8 files / 26.43Kb packed + +$end +$info=isbx_slot +$mame +0.151 + +iSBX bus slot, , ???? + +DRIVER: +devices/bus/isbx/isbx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Changed description to 'iSBX bus slot'. +- 0.151: Added 'Compis graphics slot' device. + +ROMSET: +None required. + +$end +$info=isinger +$mame +0.275 [David Haywood, TeamEurope, Taksangs] + +i-Singer (Korea), Sonokong / SSD Company LTD, 2000 + +The SSD i-Singer is an electronic device dedicated to music, manufactured by SSD (Silicon Sound Design), a company specializing in digital musical instruments and synthesizers. The i-Singer is designed primarily for use in education or for hobbyists interested in creating electronic music. It is a compact device that combines speech synthesis, music sequencing and sound playback capabilities. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: David Haywood, TeamEurope, Taksangs added 'Sonokong / SSD Company LTD i-Singer (Korea)' system. + +ROMSET: +1048576 bytes in 1 file / 543.57Kb packed + +$end +$info=iskr1030m +$mame +0.137 [Miodrag Milanović] + +Iskra 1030M, Schetmash, 1989 + +The Iskra 1030 was an Intel 8086 compatible personal computer produced in Kursk, USSR. It was produced at the Scetmash factory (source: http://en.wikipedia.org/wiki/Iskra-1030). + +DRIVER: +pc/iskr103x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.145u6: Year/manufacturer fixes [AntoPISA]. +- 0.137: Miodrag Milanović added 'Iskra-1030M driver. + +ROMSET: +16384 bytes in 2 files / 8.68Kb packed + +$end +$info=iskr1031 +$mame +0.137 [Miodrag Milanović] + +Iskra 1031, , 1989 + +It is a further variant of Iskra 1030.11. The amount of RAM was between 640 kb and 1 MB. CGA compatible video card. Seagate ST-225 (20 MB). Changing cases (source, italian traslate: http://it.wikipedia.org/wiki/Iskra-1030). + +DRIVER: +pc/iskr103x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146u4: Split machine descriptions from pc16, remove hacks from pc16 and ibm5550 [Sergey Svishchev]. +- 0.145u6: Year/manufacturer fixes [AntoPISA]. +- 0.137: Miodrag Milanović added 'Iskra-1030M driver. + +ROMSET: +32768 bytes in 4 files / 17.62Kb packed + +$end +$info=iskr3104 +$mame +0.143u3 [temaperm, anasana] + +Iskra 3104, Schetmash, 1992 + +Soviet/Russian PC produced by the Schetmash plant in Kursk in 1992. An upgraded version of the Iskra 1031, it was based on the KR1810VM86 processor (a Soviet clone of the 16-bit Intel 8086) and was compatible with the IBM PC/XT architecture. It featured EGA video support with Cyrillic character set capabilities for Russian-language display, expandable RAM, and ISA expansion slots. Intended for professional, educational, and industrial use in the post-Soviet era, it represented an attempt to modernize Russian home computing before the widespread adoption of Western PCs. It was marketed in limited quantities due to the collapse of the Soviet electronics industry and the rapid proliferation of Western PC clones during the 1990s. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.145u6: Year/manufacturer fixes [AntoPISA]. +- 0.143u7: Added 'roms of EGA graphics card [temaperm]. +- 0.143u3: temaperm and anasana added skeleton driver of 'Iskra-3104' system. + +ROMSET: +16384 bytes in 2 files / 7.35Kb packed + +$end +$info=it8661f +$mame +0.286 [Angelo Salese] + +ITE IT8661F PnP Super AT I/O, , ???? + +DRIVER: +devices/machine/it8671f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'ITE IT8661F PnP Super AT I/O' device. + +ROMSET: +None required. + +$end +$info=it8671f +$mame +0.286 [Angelo Salese] + +ITE IT8671F Giga I/O, , ???? + +DRIVER: +devices/machine/it8671f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Improve device selection a bit [Angelo Salese]. +- 0.286: Angelo Salese added 'ITE IT8671F Giga I/O' device. + +ROMSET: +None required. + +$end +$info=it8703f_device +$mame +0.210 + +ITE IT8703F-A SuperIO, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'ITE IT8703F-A SuperIO' device. + +ROMSET: +None required. + +$end +$info=it8705f +$mame +0.264 [Angelo Salese] + +ITE IT8705F LPC Super I/O, , ???? + +DRIVER: +devices/machine/it8705f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'ITE IT8705F LPC Super I/O' device. + +ROMSET: +None required. + +$end +$info=itc4 +$mame +0.217 [ClawGrip] + +ITC-4 Intelligent Temperature Controller (Version 2.04), Oxford Instruments, 1988 + +Precision device for scientific laboratories, primarily used in cryogenic applications and physical research. It features advanced PID control, multiple sensor inputs (platinum resistance thermometers, germanium diodes), outputs for heaters up to 100 W, and an RS-232 interface for automation. Measurement resolution down to the millikelvin, integrated LCD display, programmable temperature ramps, and high stability. Employed in condensed matter physics experiments, spectroscopy, and low-temperature systems. Compact, rack-mountable design for seamless integration into professional experimental setups. + +DRIVER: +skeleton/itc4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: ClawGrip added 'Oxford Instruments ITC-4 Intelligent Temperature Controller (Version 2.04)' system. + +ROMSET: +16384 bytes in 1 file / 13.51Kb packed + +$end +$info=itmcmtp3 +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +ITMC MPT-03, ITMC, 198? + +Primarily used for basic electrical measurements: AC/DC voltage, current, resistance, continuity, and capacitance. Compact design with an LCD display, built-in alligator clips or removable test probes, and battery-powered (9V or AAA). Intended for technicians, hobbyists, and home maintenance users as an affordable entry-level tool. While not a precision laboratory instrument, it provides a practical solution for quick diagnostics on low-voltage circuits. + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'ITMC MPT-03' system. + +ROMSET: +None required. + +$end +$info=itt1700 +$mame +0.203 [Al Kossow] + +ITT 1700, ITT Courier, 1983 + +External ITT Courier model 1700 modem, manufactured by ITT Corporation in the 1980s–1990s for dial-up connections over analog telephone lines. Typical speed: 1200/2400 bps, using V.22/V.22bis protocols. Compact design housed in a gray metal chassis with an LED display indicating connection status; external power supply; RJ11 ports for the telephone line and RS-232 port for connecting to a computer. The modem included features such as automatic answering, tone/pulse dialing, and a buffer for reliable data transfers. It was widely used in business environments and BBS systems before the advent of faster modems (9600+ bps). It represented a dependable solution for data communications in the pre-commercial Internet era. + +DRIVER: +skeleton/itt1700.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: Al Kossow added 'ITT Courier ITT 1700' system. + +ROMSET: +13312 bytes in 3 files / 2.45Kb packed + +$end +$info=itt1700_kbd +$mame +0.203 + +ITT 1700 keyboard, , ???? + +DRIVER: +skeleton/itt1700_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'ITT 1700 keyboard' device. + +ROMSET: +None required. + +$end +$info=itt3030 +$mame +0.146u1 [rfka01, Miodrag Milanović] + +ITT3030, ITT RFA, 1982 + +The ITT 3030 is a modular system with several options available. The original CPU for example is a Z80A, but a 8086 CPU board was available. More floppy disk drives and hard disks (5, 10 and 15 MB) can be added. The average access time of the hard-disks is 170ms, and the transfer rate 600 kb/s. It is also possible to add up to two 8" disk drives in addition to the original 5''1/4 disk-drives. They can be simple-sides/simple-density (256k) and are thus compatible with the IBM 3740 format, or double-sided/double-density (1024kb) (source: http://www.old-computers.com/museum/computer.asp?c=146&st=1). + +DRIVER: +skeleton/itt3030.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +itt3030.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.188: Corrected 70-track drive type, and added '35-track drive type and format definition [helwie44, rfka01]. +- 0.155: Additional FDC hookup, now tries and fails to boot [R. Belmont]. +- 0.146u1: rfka01 and Miodrag Milanović added 'skeleton driver ITT RFA ITT3030' system. + +ROMSET: +5120 bytes in 3 files / 2.08Kb packed + +$end +$info=itt9216 +$mame +0.201 [Robbbert] + +ITT 9216-X, ITT Courier, 1986 + +This terminal from early 1986 (although they were introduced probably year earlier) was a functional replacement of IBM 3179 color terminal. Contrary to IBM 3180, it has logic and display combined in one casing, only the keyboard is external. Its 14-inch color CRT can display seven colors: red, green, blue, white, yellow, bright-blue and bright-red. +It can be used as a part of IBM 3270 system - a terminal system which works not only by simple exchange of text between terminal and mainframe, but around forms - mainframe can send form, which i filled on terminal and sent back. This way bandwidth usage in serial port is minimized. In this system, IBM developed their own serial link (described e.g. here) - technically it was a bi-directional serial port using coaxial cable and BNC plugs being totally incompatible with RS232-based solutions. This terminal is IBM-compatible, so it can be used in IBM terminals network. It is built around MC6800 microprocessor and has 64kB of memory - in 1986 a typical home computer had this configuration! Logic is made with proprietary chips made by NCR, PAL circuits and TTL glue chips (source: http://oldcomputer.info/terminal/itt9216/index.htm). + +DRIVER: +skeleton/itt9216.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.211: Changed description to 'ITT 9216-X'. +- 0.201: Robbbert added 'ITT Courier 9216-X' system. + +ROMSET: +16384 bytes in 2 files / 5.53Kb packed + +$end +$info=itttelma +$mame +0.130 [Juergen Buchmueller, Frank Palazzolo, Sean Riddle] + +ITT Tele-Match Processor, ITT, 197? + +ITT Tele-Match Processor it's a clone of the Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge-based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and was second-place behind the VCS (source: http://en.wikipedia.org/wiki/Fairchild_Channel_F). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.130: Juergen Buchmueller, Frank Palazzolo and Sean Riddle added 'ITT Tele-Match Processor' system. + +ROMSET: +None required. + +$end +$info=ittxtra +$mame +0.206 [rfka01] + +ITT XTRA, ITT Information Systems, 1984 + +Like the IBM PC, the Xtra consists of three components: a display, a detachable keyboard, and a system unit housing the CPU, disk drives, and electronic innards of the' system. Yet the Xtra lives up to its name, offering a few extra touches to differentiate it from the competition. The system unit lacks the sleek lines so prevalent among its competitors. Indeed, it looks rather boxy. However, the purpose of this rather utilitarian design is flexibility. You can place the unit horizontally or, if desk space is tight, vertically. Inside, the usual 16-bit 8088 microprocessor, 128K RAM (expandable to 256K), and 32K ROM (expandable to 64K) reside on the motherboard. The Xtra supports the 8087 numeric co-processor, and five expansion slots allow you to install memory, graphics, and other expansion boards. A RS-232C serial port, which can handle up to 9600 baud, and a parallel port are included (source: https://www.atarimagazines.com/creative/v10n12/71_ITT_Xtra_an_IBM_PC_compa.php). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.206: rfka01 added 'ITT Information Systems ITT XTRA' system. + +ROMSET: +32768 bytes in 2 files / 17.45Kb packed + +$end +$info=itunlim +$mame +0.152 [Robbert, Team Europe] + +VTech IT Unlimited (UK), Video Technology, 1998 + +The IT Unlimited was a machine that was aimed at the older child age group 10-12 years. Functionally it looks like a home micro, with a full travel keyboard, number pad, and the ability to connect to a TV via composite or RF. Below the keyboard are two funtion buttons set either side of a cursor wheel. Like many V-tech machines it takes educational cartridges in a side port, the cartridge with ours is a Science Fact program (source: http://www.computinghistory.org.uk/det/50277/Vtech-I-T-Unlimited/). + +DRIVER: +vtech/geniusiq.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iq128.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.152: Robbbert and Team Europe added 'Vtech IT Unlimited (UK)' system. + +ROMSET: +2097152 bytes in 1 file / 824.56Kb packed + +$end +$info=itvg48 +$mame +0.219 [Team Europe, David Haywood] + +Interactive TV Games 48-in-1 (PAL), TaiKee, 200? + +Affordable TaiKee console TV game (Asian OEM brand) with 48 built-in games. Compact design featuring two wired controllers integrated into the chassis; PAL video output for European TVs; power supplied via an external adapter. The games are simplified clones of classic arcade/8-bit titles (platformers, shooters, puzzles) with reduced 2D graphics and basic audio. No official licenses: titles have modified names to avoid copyright issues. Intended for discount markets as an entry-level entertainment option for children and families. Typical Chinese production for European retailers from 2005 to 2015, offering an affordable solution for casual gaming on traditional TVs. + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Team Europe and David Haywood added 'TaiKee Interactive TV Games 48-in-1 (PAL)' system. + +ROMSET: +33554432 bytes in 1 file / 11.01Mb packed + +$end +$info=itvg49 +$mame +0.219 [Team Europe, David Haywood] + +Interactive TV Games 49-in-1 (PAL), TaiKee / Waixing, 2009 + +Affordable TaiKee console TV game (Asian OEM brand) with 49 built-in games. Compact design featuring two wired controllers integrated into the chassis; PAL video output for European TVs; power supplied via an external adapter. The games are simplified clones of classic arcade/8-bit titles (platformers, shooters, puzzles, sports) with reduced 2D graphics and basic audio. No official licenses: titles with slightly modified names to circumvent copyright restrictions. Designed for discount markets as an entry-level entertainment option for children and families. Typical Chinese production for European retailers from 2005 to 2015—a cost-effective solution for casual gaming on traditional TVs. + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'TaiKee / Waixing'. +- 0.219: Team Europe and David Haywood added 'TaiKee Interactive TV Games 49-in-1 (PAL)' system. + +ROMSET: +134217728 bytes in 1 file / 34.32Mb packed + +$end +$info=itvphone +$mame +0.230 [ClawGrip, Sean Riddle, David Haywood, AJR] + +Teléfono interactivo de TV (Spain), Taikee / Oregon Scientific / V-Tac Technology Co Ltd., 2007 + +TV game device shaped like a toy telephone, sold in Spain under the brands Taikee/Oregon Scientific/V-Tac Technology Co Ltd. Colorful design inspired by a retro landline phone, featuring a functional handset that doubles as a controller and a numeric keypad for interaction. Includes simplified built-in games (quizzes, memory games, educational mini-games) running on low-cost hardware. PAL video output for European TVs; powered via an external adapter. Intended for children aged 4–10 as an entry-level educational entertainment device. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: ClawGrip, Sean Riddle, David Haywood and AJR added 'Taikee/Oregon Scientific/V-Tac Technology Co Ltd. Teléfono interactivo de TV (Spain)' system. + +ROMSET: +2097152 bytes in 1 file / 882.88Kb packed + +$end +$info=ivant +$mame +0.268 [hap, Sean Riddle] + +Ivan The Terrible (H8/3216 version), Excalibur Electronics, 1997 + +Ivan The Terrible, (Excalibur 701E Ivan The Terrible) a talking dedicated chess computer by Excalibur Electronics, released in 1996. The computer has a Hitachi H8/3216 controller running at 12 MHz with 48 KiB ROM and 2 KiB RAM, and features a press sensory board along with LCD, button panel and speaker. The program was Ron Nelson's further development of his H8 program of the Excalibur Mirage applying a tactical quiescence search due to attack maps, adding sound effects and speech synthesis with his own compression algorithm. Evaluation tuning was supported by chess consultant Larry Kaufman, who was also responsible for the opening book (source: https://www.chessprogramming.org/Ivan_The_Terrible). + +DRIVER: +excalibur/ivant.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: hap and Sean Riddle added 'Excalibur Electronics Ivan The Terrible (H8/3216 version)' system. + +ROMSET: +1186775 bytes in 3 files / 1006.15Kb packed + +$end +$info=ivanto +$mame +0.264 [hap, Sean Riddle] + +Ivan The Terrible (H8/3256 version), Excalibur Electronics, 1996 + +Ivan The Terrible, (Excalibur 701E Ivan The Terrible) a talking dedicated chess computer by Excalibur Electronics, released in 1996. The computer has a Hitachi H8/3216 controller running at 12 MHz with 48 KiB ROM and 2 KiB RAM, and features a press sensory board along with LCD, button panel and speaker. The program was Ron Nelson's further development of his H8 program of the Excalibur Mirage applying a tactical quiescence search due to attack maps, adding sound effects and speech synthesis with his own compression algorithm. Evaluation tuning was supported by chess consultant Larry Kaufman, who was also responsible for the opening book (source: https://www.chessprogramming.org/Ivan_The_Terrible). + +DRIVER: +excalibur/ivanto.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Renamed (ivant) to (ivanto) and description changed to 'Ivan The Terrible (H8/3256 version)' [hap]. +- 0.265: Move to \excalibur folder [hap]. +- 0.264: hap and Sean Riddle added 'Excalibur Electronics Ivan The Terrible' system. + +ROMSET: +1190996 bytes in 3 files / 1000.73Kb packed + +$end +$info=ivelultr +$mame +0.129 [Miodrag Milanović] + +Ivel Ultra, Ivasim, 1984 + +Ivel Ultra was an Apple II compatible computer developed by Ivasim in 1980s. There are two model of the computer; the first model is brown and the second model is white (source: http://en.wikipedia.org/wiki/Ivel_Ultra). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.284: Hook up character set switch to unique keyboard output [AJR]. +- 0.283: Demote to imperfect graphics; also demote basis108 to not working [AJR]. +- 0.129: Miodrag Milanović added 'Ivel Ultra' system. + +ROMSET: +16384 bytes in 3 files / 10.52Kb packed + +$end +$info=ivelultrkb +$mame +0.284 [AJR] + +Ivel Ultra keyboard, , ???? + +DRIVER: +devices/bus/a2kbd/ivelultrkb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'Ivel Ultra keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.68Kb packed + +$end +$info=ivg09 +$mame +0.152 [Robbbert] + +CPU09 with IVG09 and IFD09, C. Tavernier, 1983 + +This system was described in a French computer magazine (source: MESS driver). + +DRIVER: +skeleton/tavernie.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.152: Robbbert added 'Tavernier CPU09 (with IVG09 and IFD09)' system. + +ROMSET: +14832 bytes in 4 files / 4.29Kb packed + +$end +$info=iwm +$mame +0.149u1 + +Apple IWM floppy controller, , ???? + +DRIVER: +devices/machine/iwm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fix debugger side-effects (#15329): Propagate eac5b0f from swim1; also remove dead code leftover from 623e248; fixes #15315, laser128 [arekkusu42]. +- 0.253: Reset the data latch on wp access [Olivier Galibert]. +- 0.244: Do a complete clock change on sync write for better flux change time precision iwm: Increate the flux write buffer size for better performance (complete sector write in a single call) 2gs: Correct the q3 clock value, making (sync) writes reliable [Olivier Galibert]. +- 0.230: Small write fixes [Olivier Galibert]. Compile fix [R. Belmont]. Finish the fix, sorry about the mistake. Correct sense value when drive is not connectd [Olivier Galibert]. +- 0.222: Changed description to 'Apple IWM floppy controller'. +- 0.149u1: Added 'Apple IWM (Integrated Woz Machine)' device. + +ROMSET: +None required. + +$end +$info=ixl2000 +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Intercord XL 2000 System, Intercord, 198? + +The Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey. Intercord XL 2000 System is the German version of this consoles (source: http://en.wikipedia.org/wiki/Arcadia_2001). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Intercord XL 2000' system. + +ROMSET: +None required. + +$end +$info=jade +$mame +0.201 [MCbx] + +unknown S-100 computer with Serial/Parallel/Interrupt Controller, Jade Computer Products, 1983 + +Single board Z80 computer on a S100 card. The SPIO board adds four CTCs, two SIOs and one PIO (source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/unkz80.cpp). + +DRIVER: +skeleton/jade.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.201: MCbx added 'unknown S-100 computer with Serial/Parallel/Interrupt Controller' system. + +ROMSET: +2048 bytes in 1 file / 1.70Kb packed + +$end +$info=jag_blitter +$mame +0.222 [Angelo Salese] + +Atari Jaguar Blitter, , ???? + +DRIVER: +atari/jag_blitter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Angelo Salese added 'Atari Jaguar Blitter' device. + +ROMSET: +None required. + +$end +$info=jaguar +$mame +0.71 [Nate Woods] + +Jaguar (NTSC), Atari, 1993 + +The Atari Jaguar is a video game console that was released by Atari Corporation in 1993. It was the last to be marketed under the Atari brand until the release of the Atari Flashback in 2004. It was designed to surpass the Mega Drive/Genesis, Super Nintendo Entertainment System, and the Panasonic 3DO in processing power. Although launched one year earlier, it was eventually in competition with the Sega Saturn, the Sony PlayStation, and other consoles that made up the fifth generation of video game consoles. The console was first released in New York City and San Francisco on November 23, 1993, and the rest of the country in early 1994. Although it was promoted as the first 64-bit gaming system, the Jaguar proved to be a commercial failure and prompted Atari to leave the home video game console market. Despite its commercial failure, the Jaguar has a dedicated fan base that produces homebrew games for it. It was the last console from an American company until the 2001 introduction of Microsoft's Xbox (source: http://en.wikipedia.org/wiki/Atari_Jaguar). + +DRIVER: +atari/jaguar.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jaguar.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: BugFIX 09342 [Save/Restore] (atari/jaguar.cpp) jaguar [cfodder]: Cartridge EEPROM is not emulated [Angelo Salese]. +- 0.273: BugFIX #08999 [Crash/Freeze] (atari/jaguar.cpp) jaguar: The emulator crashes when attempting to load raw binaries [Robbbert]. +- 0.272: Add [[maybe_unused]] to the speedup functions [hap]. +- 0.219: Fixed disassembly of movei instruction (GitHub #6314) [ElectronAsh]. Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k) [AJR]. +- 0.211: Changed description to 'Jaguar (NTSC)'. Implemented version bits in control register, eliminated register_postload, and cleaned up code [cam900]. +- 0.148u5: Added 'some dumps surfaced since last update of the list [LoganB]. +- 0.142u1: Fixed pixel clock in Atari Jaguar (it was previously running at half speed) [Angelo Salese] Converted Atari Jaguar driver to properly use a stock 68k instead of a 68ec020 [David Haywood] +- 0.138: Fixed crash on exit when no image is mounted [Oliver Stöneberg]. Some improvements to the video emulation (timing for the blitter status, RGB VARMOD mode, UART status, etc.). [Angelo Salese]. Sorted out file extensions support for homebrew software: .abs, .bin, .cof, .jag and .prg programs now load fine in the quickload' device. Also, improved loading routines for cart dumps in .j64 and .rom formats in the cartslot device) [Robbbert]. +- 0.134: Various miscellaneous improvements. Fixed quickload problems [Robbbert]. Replaced wave table code with a ROM. [Zerosquare, Robbbert] +- 0.132: Fixed 0.129 regression in cart starting address (bug #1766) [Robbbert]. +- 0.117: Added 'the .j64 file extension [Justin Kerk]. +- 0.97: Added 'quickload device [Nate Woods]. +- 0.90: Fixed fatal regression introduced in 0.89 (bug #626) [Nate Woods]. +- 0.72: Some enhancements to the blitter; most games are still not playable however [Nate Woods]. +- 0.71: Nate Woods added 'Atari Jaguar' system. + +ROMSET: +135168 bytes in 2 files / 50.98Kb packed + +$end +$info=jaguarcd +$mame +0.132 [Nate Woods] + +Jaguar CD (NTSC), Atari, 1995 + +The Atari Jaguar CD or Jag CD is a CD-ROM peripheral for the Atari Jaguar video game console. Late in the life span of the company, Atari released this long-promised CD-ROM unit. The unit hit shelves on September 11, 1995 and retailed for $149.95. The device sat atop the Jaguar console, snapping very firmly into the cartridge slot, and had a funnel-like shape. The drive had its own cartridge slot to allow cartridge games to be played without removing the CD drive. There was a separate "Memory Track" cartridge for storing saved game position and high scores (source: http://en.wikipedia.org/wiki/Jaguar_CD). + +DRIVER: +atari/jaguar.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jaguar.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.244: Fix nodisc crash again [hap] +- 0.211: Changed description to 'Jaguar CD (NTSC)'. +- 0.132: Nate Woods added skeleton driver of 'Atari Jaguar CD' system. + +ROMSET: +524288 bytes in 2 files / 167.69Kb packed + +$end +$info=jaguardsp +$mame +0.150 + +Motorola Atari Jaguar DSP "Jerry", , ???? + +DRIVER: +devices/cpu/jaguar/jaguar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola Atari Jaguar DSP "Jerry"' [Angelo Salese]. +- 0.150: Added 'Jaguar DSP' device. + +ROMSET: +None required. + +$end +$info=jaguargpu +$mame +0.150 + +Motorola Atari Jaguar GPU "Tom", , ???? + +DRIVER: +devices/cpu/jaguar/jaguar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola Atari Jaguar GPU "Tom"' [Angelo Salese]. +- 0.150: Added 'Jaguar GPU' device. + +ROMSET: +None required. + +$end +$info=jak_1vs +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +1 Vs 100 (JAKKS Pacific TV Game), JAKKS Pacific Inc / Pronto Games, 2007 + +The JAKKS Pacific Pronto Games 1 vs. 100 is an interactive electronic toy produced by JAKKS Pacific as part of its popular "Pronto Games" line, launched in the early 2000s. This device is inspired by the popular TV game show "1 vs. 100," originally broadcast internationally (as Eén tegen 100 in the Netherlands) and then adapted in the United States by NBC in 2006-2008, with presenters such as Bob Saget. The game is designed for a single player to answer multiple-choice questions, trying to mentally eliminate 100 "virtual opponents"-just as in the TV show-by answering the questions correctly while everyone else "gets it wrong." + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / Pronto Games 1 Vs 100 (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 1.00Mb packed + +$end +$info=jak_5thg +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Are You Smarter than a 5th Grader? (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2007 + +The JAKKS Pacific Handheld Games: Are You Smarter than a 5th Grader? is a handheld electronic toy produced by JAKKS Pacific in 2007, inspired by the popular TV game show Are You Smarter than a 5th Grader?, broadcast in the United States by Fox and presented by Jeff Foxworthy (and later by other hosts). It is part of the JAKKS Pacific TV Games and Handheld Games series, a line of self-contained devices that combine a small LCD screen, speakers, control buttons, and preinstalled games designed for children and families. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / Handheld Games Are You Smarter than a 5th Grader? (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 752.39Kb packed + +$end +$info=jak_avtr +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Avatar: The Last Airbender - Book One Challenges (JAKKS Pacific TV Game) (06 Jun 2006 A), JAKKS Pacific Inc / HotGen Ltd, 2006 + +The JAKKS Pacific HotGen Ltd Avatar: The Last Airbender - Book One Challenges is a handheld electronic toy (handheld) produced by JAKKS Pacific in collaboration with HotGen Ltd, and licensed by Nickelodeon, based on the popular animated series "Avatar: The Last Airbender." It was launched around 2006-2007, coinciding with the success of the show's first season ("Book One: Water"). It is part of the JAKKS Pacific TV Games / Handheld Games line, a series of standalone electronic devices that integrate a small LCD screen and preinstalled games designed for children and young fans of the series. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Avatar: The Last Airbender - Book One Challenges (JAKKS Pacific TV Game) (06 Jun 2006 A)' system. + +ROMSET: +4194304 bytes in 1 file / 1.28Mb packed + +$end +$info=jak_batm +$mame +0.137 [Harmony] + +The Batman (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2004 + +JAKKS Pacific, Inc. is an American company that designs and markets toys and consumer products, with a range of products that feature numerous children's toy licenses. The company is named after its founder, Jack Friedman, who also presided over the company until his death in May 2010. Plug It In & Play TV Games interactive products are a series of plug-n-play game devices produced by Jakks Pacific. When connected to a television set, the user is able to play a pre-defined selection of video games. Some models are collections of ports of games by companies such as Atari and Namco, while others are collections of original games. Some versions facilitate the addition of games, via proprietary GameKey expansion cards, and/or include wireless features (source: http://en.wikipedia.org/wiki/Jakks_Pacific). + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Renamed (batmantv) to (jak_batm) and description changed to 'The Batman (JAKKS Pacific TV Game)'. +- 0.142: Renamed (batman) to (batmantv). +- 0.137: Harmony added 'JAKKS Pacific Inc/HotGen Ltd The Batman' system. + +ROMSET: +4194304 bytes in 1 file / 1.46Mb packed + +$end +$info=jak_bbh +$mame +0.220 [Sean Riddle, David Haywood] + +Big Buck Hunter Pro (JAKKS Pacific TV Game), JAKKS Pacific Inc, 2009 + +Console TV game by JAKKS Pacific, based on the arcade series Big Buck Hunter. Includes a rifle-shaped optical controller to simulate hunting deer, wild boar, and other animals in simplified 3D environments. Features a split-screen display for multiplayer mode, composite/HDMI video output for TVs, and power supplied via an external adapter. Built-in games with aiming and shooting mechanics targeting moving targets, scoring based on accuracy and species hit. Sturdy design ideal for families, aimed at casual/adult audiences as an affordable alternative to the original arcade version. + +DRIVER: +tvgames/spg29x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hyperscan.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Big Buck Hunter Pro (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 13.86Mb packed + +$end +$info=jak_bbsf +$mame +0.219 [Sean Riddle, David Haywood] + +Big Buck Safari (JAKKS Pacific TV Game), JAKKS Pacific Inc, 2011 + +Big Buck Safari is Plug It In & Play TV Hunting video game based off the Play Mechenix arcade game released by Jakks Pacific in 2011 two years after the Big Buck Hunter Pro TV game. In the game, you can go for one trek or three treks hunting adventure. You can hunt either the gemsbok, buffalo or the wildebeast. You shoot them with the shotgun controller. Trophies to shoot such as lions, elephants, etc. After your hunt, you do a minigame bonus. Minigame bonuses such as Monkey Drop Bonus, Waterfall Bonus, Hyena Bonus, etc. (source: https://plugplaytvgames.fandom.com/wiki/Big_Buck_Safari). + +DRIVER: +tvgames/spg29x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +hyperscan.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Changed description to 'Big Buck Safari (JAKKS Pacific TV Game)'. +- 0.219: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Big Buck Hunter Safari (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 24.58Mb packed + +$end +$info=jak_bj +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Bejeweled Deluxe (JAKKS Pacific TV Game) (Feb 28 2008 22:54:43), JAKKS Pacific Inc / HotGen Ltd, 2008 + +The JAKKS Pacific HotGen Ltd Bejeweled Deluxe is a handheld electronic toy (handheld) produced by JAKKS Pacific in collaboration with HotGen Ltd, launched in 2008 as part of their popular line of "TV Games" and LCD handhelds. This device is a dedicated version of the popular puzzle game Bejeweled, originally developed by PopCap Games. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Bejeweled Deluxe (JAKKS Pacific TV Game) (Feb 28 2008 22:54:43)' system. + +ROMSET: +2097152 bytes in 1 file / 927.98Kb packed + +$end +$info=jak_blue +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Blue's Room: Coloring With Blue (JAKKS Pacific TV Game), JAKKS Pacific Inc, 2004 + +The JAKKS Pacific Inc Blue's Room: Coloring With Blue is a portable electronic educational toy produced by JAKKS Pacific in 2004, inspired by the children's TV series "Blue's Room," a spin-off of "Blue's Clues," broadcast by Nick Jr. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc Blue's Room: Coloring With Blue (JAKKS Pacific TV Game)' system. + +ROMSET: +1048576 bytes in 1 file / 402.65Kb packed + +$end +$info=jak_bobb +$mame +0.274 [David Haywood, TeamEurope] + +Bob the Builder - Project: Build It (JAKKS Pacific TV Game) (Jun 2 2006 14:42:01), JAKKS Pacific Inc / HotGen Ltd, 2006 + +"Bob the Builder - Project: Build It" is a standalone Plug & Play video game (designed to be connected directly to a TV) released by JAKKS Pacific in 2006, based on the popular stop-motion animated series *Bob the Builder*. The Cutting Room Floor +2The specific notation "(Jun 2 2006 14:42:01)" indicates the exact timestamp of the source code compilation entered by the developers into the console's fixed ROM memory. The game was developed by the British studio HotGen Limited. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Changed description to 'Bob the Builder - Project: Build It (JAKKS Pacific TV Game) (Jun 2 2006 14:42:01)'. +- 0.274: David Haywood and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Bob the Builder - Project: Build It (JAKKS Pacific TV Game) (JUN 2 2006 14:42:01)' system. + +ROMSET: +4194304 bytes in 1 file / 1.94Mb packed + +$end +$info=jak_bobbo +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Bob the Builder - Project: Build It (JAKKS Pacific TV Game) (Feb 28 2006 10:48:40), JAKKS Pacific Inc / HotGen Ltd, 2006 + +The JAKKS Pacific HotGen Ltd Bob the Builder - Project: Build It is a portable (handheld) electronic toy produced by JAKKS Pacific in collaboration with HotGen Ltd, launched in 2006. It is based on the popular British children's animated series "Bob the Builder," broadcast internationally on channels such as CBeebies (BBC) and Nick Jr. and designed to stimulate educational play and imagination in young children. It is part of the JAKKS Pacific TV Games / Handheld Games series, a line of stand-alone electronic devices with built-in LCD screens and preinstalled games, often inspired by children's TV franchises. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Bob the Builder - Project: Build It (JAKKS Pacific TV Game) (Feb 28 2006 10:48:40)' system. + +ROMSET: +4194304 bytes in 1 file / 1.90Mb packed + +$end +$info=jak_camp +$mame +0.225 [Sean Riddle, Team Europe, David Haywood] + +Camp Rock - Guitar Video Game (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2008 + +Camp Rock Guitar Video Game is a rhythm-based music game based on the Disney movie. Players simulate playing guitar by following on-screen prompts and are scored based on the accuracy of notes hit (source: https://www.esrb.org/ratings/25492/Camp+Rock+Guitar+Video+Game/). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=CSl3gjxe_iA + +WIP: +- 0.231: Changed description to 'Camp Rock - Guitar Video Game (JAKKS Pacific TV Game)'. +- 0.225: Sean Riddle, Team Europe and David Haywood added 'JAKKS Pacific Inc/HotGen Ltd Camp Rock Guitar Video Game (JAKKS Pacific TV Game)' system. + +ROMSET: +276824064 bytes in 1 file / 35.74Mb packed + +$end +$info=jak_capb +$mame +0.206 [Sean Riddle, David Haywood] + +Classic Arcade Pinball (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2004 + +Classic Arcade Pinball is a Plug It In & Play pinball TV game by Jakks Pacific and developed by HotGen released in 2004. The controller features front and top flipper buttons, A plunger, and a tilt feature (source: https://plugplaytvgames.fandom.com/wiki/Classic_Arcade_Pinball). + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Move jak_capb plunger to analog channel 3 [David Haywood]. +- 0.206: Sean Riddle and David Haywood added 'Classic Arcade Pinball (TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 948.87Kb packed + +$end +$info=jak_capc +$mame +0.215 [Sean Riddle, David Haywood, anonymous] + +Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B), JAKKS Pacific Inc / Capcom / HotGen Ltd, 2005 + +The Capcom 3-in-1 joystick is a Plug It In & Play TV game system developed by HotGen and published by Jakks Pacific in 2005. It contains three classic Capcom games. The unit features a GameKey slot, although no GameKey was released for the unit. This TV game was only released in Europe, making it one of the rarest Plug & Play TV games in existence (source: https://plugplaytvgames.fandom.com/wiki/Capcom_3-in-1). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: Sean Riddle, David Haywood and anonymous added 'JAKKS Pacific Inc/Capcom/ HotGen Ltd Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (TV Game, Game-Key Ready) (29 MAR 2005 B)' system. + +ROMSET: +2097152 bytes in 1 file / 646.17Kb packed + +$end +$info=jak_car2 +$mame +0.217 [Sean Riddle, David Haywood] + +Cars 2 (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 200? + +Jakks Pacific is great at making these type toys. The most popular right now is the Deluxe Cars 2 TV game . This game is based on the popular Cars 2 movie which was recently released on DVD. There are “18?? games included in this. Most of which are derivatives of racing games, while a few are mock shooting games where you have to sabotage other racers with oil barrels and such. Keep in mind this game is not meant for serious gamers. This is an electronic TV toy. Not a serious gaming console. This is a driving wheel which connects to your TV and lets the kids play Cars 2 easily and quickly (source: http://www.havesippywilltravel.com/2011/12/jakks-cars-2-tv-plug-in-video-game.html). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Cars 2 (TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 10.37Mb packed + +$end +$info=jak_care +$mame +0.215 [Sean Riddle, David Haywood, anonymous] + +Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Backbone Entertainment, 2005 + +The Care Bears TV Games, based on characters owned by American Greetings, was developed by ImaginEngine and released by Jakks Pacific in 2005. The unit has Funshine Bear on the front, and a rainbow joystick with the Care Bears logo above it. While it is GameKey Ready, no GameKey was released for it (source: https://plugplaytvgames.fandom.com/wiki/Care_Bears). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.215: Sean Riddle, David Haywood and anonymous added 'JAKKS Pacific Inc/Backbone Entertainment Care Bears TV Games (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 732.21Kb packed + +$end +$info=jak_cind +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Cinderella - Once Upon a Midnight (JAKKS Pacific TV Game) (Aug 29 2007 11:15:55), JAKKS Pacific Inc / Handheld Games, 2007 + +The JAKKS Pacific Handheld Games: Cinderella - Once Upon a Midnight is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in 2007 as part of its popular line of "Handheld Games" aimed at children. The device is inspired by the famous Disney princess Cinderella (Cinderella) and is based on the classic 1950 animated film as well as later narrative elements of the Disney franchise. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Handheld Games Cinderella - Once Upon a Midnight (JAKKS Pacific TV Game) (Aug 29 2007 11:15:55)' system. + +ROMSET: +2097152 bytes in 1 file / 657.29Kb packed + +$end +$info=jak_ctah +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +The Cheetah Girls - Passport to Fame (JAKKS Pacific TV Game) (Aug 1 2007 10:32:50), JAKKS Pacific Inc / Handheld Games, 2007 + +The JAKKS Pacific Handheld Games: The Cheetah Girls - Passport to Fame is a handheld electronic toy (LCD handheld) produced by JAKKS Pacific in 2007, in conjunction with the success of the Disney Channel series "The Cheetah Girls," particularly related to the movie The Cheetah Girls: One World (2008), set in India. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / Handheld Games The Cheetah Girls - Passport to Fame (JAKKS Pacific TV Game) (Aug 1 2007 10:32:50)' system. + +ROMSET: +4194304 bytes in 1 file / 1.28Mb packed + +$end +$info=jak_dbz +$mame +0.207 [Sean Riddle, anonymous] + +Dragon Ball Z (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Handheld Games, 2005 + +"Dragon Ball Z" (Doragon Bôru Zetto,???????Z(???), is a TV game based off of the popular anime series of the same name. The TV game includes three games on it: Pinball, Kamehameha Assault, and Buto Retsuden. There is a Gamekey slot on the back, although it was never released. It was said to contain an improved fighting game & a puzzle game. Also on it is a MIDI of "Rock the Dragon", the opening to the 1996 FUNimation/Ocean dub. The joystick itself is in the shape of Shen Long the dragon (source: https://plugplaytvgames.fandom.com/wiki/Dragon_Ball_Z). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle and anonymous added 'JAKKS Pacific Inc/Handheld Games Dragon Ball Z (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 860.68Kb packed + +$end +$info=jak_dchp +$mame +0.218 [Sean Riddle] + +DC Super Heroes The Watchtower Hero Portal, JAKKS Pacific Inc, 200? + +DC Comics Super Heroes: The Watchtower is a Plug It In & Play Hero Portal developed by HotGen and published by Jakks Pacific Interactive in 2014. Using toy figures similar to Skylanders, you place a figure on the gateway to play in the game. Unlike the Teenage Mutant Ninja Turtles: Heroes in a Half Shell and Power Rangers Super Megaforce: Legendary Power Hero Portal, Instead of having a portal base unit and hardwired controller, both the portal and controller are combined into one with two figure slots called "gateways" on the controller (source: https://plugplaytvgames.fandom.com/wiki/DC_Comics_Super_Heroes:_The_Watchtower). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle added 'JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal' system. + +ROMSET: +138412032 bytes in 1 file / 49.34Mb packed + +$end +$info=jak_ddhp +$mame +0.219 [Sean Riddle, David Haywood] + +DreamWorks Dragons Hero Portal, JAKKS Pacific Inc, 200? + +This is a side-scrolling shooter, based on the How to Train Your Dragon franchise, in which players use dragons to defend the island of Berk against an invading army. Players shoot fireballs at waves of enemy dragons in constant air combat. Enemies disappear off-screen amid mild explosions when hit. Mini-games include catapulting sheep at dragons and shooting fireballs at ships and dragons (source: https://www.esrb.org/ratings/33628/DreamWorks+Dragons+Hero+Portal/). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle and David Haywood added 'JAKKS Pacific Inc DreamWorks Dragons Hero Portal' system. + +ROMSET: +138412032 bytes in 1 file / 35.04Mb packed + +$end +$info=jak_disf +$mame +0.206 [Sean Riddle] + +Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) (17 MAY 2005 A), JAKKS Pacific Inc / HotGen Ltd, 2005 + +Disney Friends (also known as Disney II) was a Plug It In & Play TV Game released by Jakks Pacific in 2005. It is the sequel to the original Disney TV game from 2004. +The unit comes in the regular version, and the GameKey Ready version, in a Super Value GameKey Mega Pack (source: https://plugplaytvgames.fandom.com/wiki/Disney_Friends). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_dy.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Changed description to 'Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) (17 MAY 2005 A)'. +- 0.206: Sean Riddle added 'Disney Friends (JAKKS Pacific TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 541.85Kb packed + +$end +$info=jak_disn +$mame +0.208 [Sean Riddle, David Haywood, external donators] + +Disney (JAKKS Pacific TV Game, Game-Key Ready) (08 FEB 2005 A), JAKKS Pacific Inc / HotGen Ltd, 2005 + +The Disney TV game is a Plug It In & Play TV Game developed by HotGen and published by Jakks Pacific in 2004. A GameKey version was released a year later in 2005, in a Super GameKey Combo Pack with a GameKey. Built In Games: 1. "Lion King: Simba and the Tree of Trials" Prepare Simba for the Throne. Puzzle game similar to Columns, Candy Crush, and Tetris. 2. "Donald Duck: Donald's Golf Tournament" Donald's Golf Tournament is just a golf video game 3. "Lion King: Timon to the Rescue" Pumbaa is sleepwalking, and Timon has to guide him through a dangerous swampland to reach the goal 4. "Lilo & Stitch: Stitch's Search for Paradise" Stitch has fallen into a cave while looking through Lilo's photo collection & now Stitch has to find them before Lilo comes home 5. "Aladdin: Aladdin and the 5 Gems of Agrabah" Princess Jasmine has been kidnapped & held for ransom, Aladdin must find the fabled five gems of Agrabah to free her. Side-scrolling platform game (source: https://plugplaytvgames.fandom.com/wiki/Disney_TV_game). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_dy.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Sean Riddle, David Haywood and external donators added ' JAKKS Pacific Inc/HotGen Ltd Disney (TV Game, Game-Key Ready) (08 FEB 2005 A)' system. + +ROMSET: +1048576 bytes in 1 file / 463.73Kb packed + +$end +$info=jak_diso +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Disney (JAKKS Pacific TV Game) (SPG110 hardware, 28 MAY 2004 A), JAKKS Pacific Inc / HotGen Ltd, 2004 + +"JAKKS Pacific Inc / HotGen Ltd Disney (JAKKS Pacific TV Game) (SPG110 hardware, 28 MAY 2004 A)" is one of the most famous and widely distributed Plug & Play games developed by the British studio HotGen and marketed by JAKKS Pacific in 2004. The Mickey Mouse-themed Joystick: The device is an all-in-one controller shaped like a game joystick, featuring aesthetic details reminiscent of the Disney mascot. All the computing hardware is housed inside the casing. The heart of the device is a SunPlus SPG110 System-on-a-Chip (SoC). This 16-bit architecture was capable of simultaneously handling smooth 2D scrolling graphics, saturated color palettes (ideal for cartoons), and sound effects in advanced chiptune format. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Disney (JAKKS Pacific TV Game) (SPG110 hardware, 28 MAY 2004 A)' system. + +ROMSET: +2097152 bytes in 1 file / 944.65Kb packed + +$end +$info=jak_dond +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Deal or No Deal (JAKKS Pacific TV Game), JAKKS Pacific Inc / Pronto Games, 2006 + +The JAKKS Pacific Inc / Pronto Games: Deal or No Deal is an interactive electronic toy produced by JAKKS Pacific as part of its "Pronto Games" line, launched in 2006. It is inspired by the famous TV game show Deal or No Deal, which aired in the United States on NBC with Howie Mandel as host, and which had achieved great popularity at that time. This device combines a briefcase-shaped controller (similar to the program's "mystery cases") with a TV Game system that connects directly to your TV set via RF or AV cable, allowing you to play a simplified version of the game show right in your living room. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Pronto Games Deal or No Deal (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 1.03Mb packed + +$end +$info=jak_dood +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Tele-Doodle (JAKKS Pacific TV Game), JAKKS Pacific Inc, 2004 + +The JAKKS Pacific Tele-Doodle is an electronic drawing toy produced by JAKKS Pacific, designed primarily for children. It is neither an actual video game nor a complex interactive system, but a simple and fun device that combines elements of creativity, electronic screen and passive/active entertainment, inspired by classic "Doodle Pads" or drawing tablets. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc Tele-Doodle (JAKKS Pacific TV Game)' system. + +ROMSET: +1048576 bytes in 1 file / 275.16Kb packed + +$end +$info=jak_dora +$mame +0.206 [Sean Riddle, David Haywood, Vas Crabb] + +Dora the Explorer - Nursery Rhyme Adventure (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Handheld Games, 2005 + +"Dora the Explorer - Nursery Rhyme Adventure" is a standalone Plug & Play video game released by JAKKS Pacific in 2007 and developed by HotGen Limited. The game is part of a successful line of ready-to-use TV consoles designed for young children, inspired by the educational adventures of Dora the Explorer and the characters from the popular Nickelodeon animated series. + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_nk.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Changed description to 'Dora the Explorer - Nursery Rhyme Adventure (JAKKS Pacific TV Game, Game-Key Ready)'. +- 0.206: Sean Riddle, David Haywood and Vas Crabb added 'Dora the Explorer - Race To Play Park (JAKKS Pacific TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 680.49Kb packed + +$end +$info=jak_dorr +$mame +0.207 [Sean Riddle, anonymous] + +Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Handheld Games, 2005 + +Dora The Explorer: Race To Play Park is a Plug It In & Play TV Game released by Jakks Pacific in 2005. The controller consitsts a board game named Play Park Race, where before each game you play a memory game called Memory Match. Built-In Games: 1. "Puzzle Bridge Repair" 2. "Rainbow Balloon Race" 3. "Dig Dig Dig" 4. "River Race Adventure" 5. "Memory Match" (source: https://plugplaytvgames.fandom.com/wiki/Dora_The_Explorer). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_nk.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle and anonymous added 'JAKKS Pacific Inc/Handheld Games Dora the Explorer - Race to Play Park (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 800.58Kb packed + +$end +$info=jak_dpma +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Disney Princess Magical Adventures (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2006 + +The JAKKS Pacific Handheld Games: Disney Princess - Magical Adventures is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in 2006 as part of its popular "Handheld Games" series for children. It is a dedicated device inspired by the Disney Princess franchise, which includes characters such as Cinderella, Belle, Ariel, Jasmine, Rapunzel (later) and other princesses from the Disney world. Designed primarily for girls ages 4 to 9, it combines elements of adventure, role-playing, and simple activities in a pocket-sized, durable format. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Handheld Games Disney Princess Magical Adventures (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 733.29Kb packed + +$end +$info=jak_dpr +$mame +0.207 [Sean Riddle, anonymous] + +Disney Princess (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / 5000ft, Inc, 2005 + +The Disney Princess plug-n-play TV joystick was a Jakks TV Game released in 2005 by Jakks Pacific. The unit is also GameKey ready, a GameKey was released for this TV game (source: https://plugplaytvgames.fandom.com/wiki/Disney_Princess). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_dp.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.215: Renamed (jak_disp) to (jak_dpr). +- 0.207: Sean Riddle and anonymous added 'JAKKS Pacific Inc/5000ft, Inc Disney Princess (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 612.46Kb packed + +$end +$info=jak_dprs +$mame +0.215 [Sean Riddle, David Haywood, anonymous] + +Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / 5000ft, Inc, 2005 + +The Disney Princess plug-n-play TV joystick was a Jakks TV Game released in 2005 by Jakks Pacific. The unit is also GameKey ready, a GameKey was released for this TV game (source: https://plugplaytvgames.fandom.com/wiki/Disney_Princess). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_dp.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.215: Sean Riddle, David Haywood and anonymous added 'JAKKS Pacific Inc / 5000ft, Inc Disney Princesses (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 736.71Kb packed + +$end +$info=jak_duck +$mame +0.219 [Sean Riddle, David Haywood] + +Duck Commander (JAKKS Pacific TV Game), JAKKS Pacific Inc / Merge Interactive, 2013 + +"JAKKS Pacific Inc. Duck Commander (JAKKS Pacific TV Game)" is a standalone, plug-and-play first-person hunting video game released by JAKKS Pacific in 2013. The game is based on the story of the Robertson family, stars of the hugely popular American reality TV show *Duck Dynasty*, and their real-life brand of waterfowl calls, Duck Commander. + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Merge Interactive'. +- 0.219: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Duck Commander (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 15.22Mb packed + +$end +$info=jak_dwa +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Dora the Explorer - Dora's World Adventure! (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2007 + +The JAKKS Pacific Inc / Handheld Games: Dora the Explorer - Dora's World Adventure! is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in 2007, as part of its line of games dedicated to young children. It is based on the popular children's animated series "Dora the Explorer," aired by Nick Jr. and designed to entertain and stimulate young fans of the character in an educational and interactive play experience. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Handheld Games Dora the Explorer - Dora's World Adventure! (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 663.31Kb packed + +$end +$info=jak_dwmn +$mame +0.233 [anonymous] + +Dreamworks Movie Night (JAKKS Pacific TV Game, Oct 18 2006, prototype), JAKKS Pacific Inc / Amaze Entertainment, 2006 + +Dreamworks Movie Night is a compilation of games based on several Dreamworks movies. Two builds were added 'to MESS on June 1, 2021 (source: https://tcrf.net/Dreamworks_Movie_Night). + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: anonymous added 'JAKKS Pacific Inc/Amaze Entertainment Dreamworks Movie Night (JAKKS Pacific TV Game, Oct 18 2006, prototype)' system. + +ROMSET: +4194304 bytes in 1 file / 1.44Mb packed + +$end +$info=jak_dwmno +$mame +0.233 [anonymous] + +Dreamworks Movie Night (JAKKS Pacific TV Game, Apr 24 2006, test program), JAKKS Pacific Inc / Amaze Entertainment, 2006 + +Dreamworks Movie Night is a compilation of games based on several Dreamworks movies. Two builds were added 'to MESS on June 1, 2021 (source: https://tcrf.net/Dreamworks_Movie_Night). + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: anonymous added 'JAKKS Pacific Inc/Amaze Entertainment Dreamworks Movie Night (JAKKS Pacific TV Game, Apr 24 2006, test program)' system. + +ROMSET: +4194304 bytes in 1 file / 447.74Kb packed + +$end +$info=jak_fan4 +$mame +0.206 [Sean Riddle, David Haywood, Ryan Holtz] + +Fantastic Four (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Digital Eclipse, 2005 + +Fantastic Four is a platform-style video game developed by Digital Eclipse and released by Jakks Pacific in 2005 as part of its TV Games line of dedicated video game consoles. Though released in conjunction with the 2005 Fantastic Four feature film, the game is based upon the comic book version of the classic Marvel superhero team. The graphics and level design are heavily reminiscent of the eight-bit and 16-bit scrolling platform action games of the mid- to late 1980s. The game has a separate level for each of its four characters, which are separated into four shorter stages. Levels feature the Human Torch (Johnny Storm) fighting to foil a casino heist by the Wizard, the Thing (Ben Grimm) battling the Mole Man and his minions in a wrestling arena, the Invisible Woman (Susan Richards) breaking out of an Atlantean prison to face Lady Dorma, and Mister Fantastic (Reed Richards) infiltrating Castle Doom to do battle with Doctor Doom and his robotic army. Once all of these levels are completed, a fifth level is unlocked in which the heroes pursue Doom to his orbital space station for a final showdown. The levels are relatively short, and can be adjusted for three degrees of difficulty. A built-in memory feature allows the player to save his progress throughout the course of play. The game has a slot for a TV Games' GameKey, an accessory that allows players to unlock additional games in TV Games controllers. However, it is unknown whether any such GameKeys have as yet been released for Fantastic Four. Fantastic Four has an ESRB Content Rating of E10+ because of "cartoon violence" (source: https://plugplaytvgames.fandom.com/wiki/Fantastic_Four). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle, David Haywood and Ryan Holtz added 'Fantastic Four (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 619.60Kb packed + +$end +$info=jak_gdg +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Go, Diego, Go! Rainforest Animal Rescue (JAKKS Pacific TV Game), JAKKS Pacific Inc / 1st Playable Productions, 2006 + +The JAKKS Pacific 1st Playable Productions: Go Diego Go! is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in collaboration with 1st Playable Productions, launched in 2006. It is based on the children's animated series "Go, Diego, Go!" broadcast on Nick Jr. spin-off Dora the Explorer and designed for a preschool audience (children ages 3-7). + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'Go, Diego, Go! Rainforest Animal Rescue (JAKKS Pacific TV Game)'. +- 0.286: BUGFix #09213 [Documentation] (tvgames/spg2xx_jakks.cpp) jak_gdg: The description does not contain the full game title [JimCarlTay]. +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / 1st Playable Productions Go Diego Go! (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 741.22Kb packed + +$end +$info=jak_gtg +$mame +0.217 [Sean Riddle, David Haywood] + +Golden Tee Golf (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2011 + +Bring home the Golden Tee Golf Game and get the first round of golf started. It features an authentic arcade-style trackball controller, which will assist you in playing the game and is programmed in such a way that four players can play at a time. You don't require any video game console or software for operating this golf video game, simply plug it into your TV. It features high-resolution graphics on three different courses. This Golden Tee Golf Game has multiple playing modes and a first-person perspective with a small overhead view in the corner. About halfway through a shot distance, the camera angle will change to the ball-landing area (source: https://www.walmart.com/ip/Jakks-Pacific-Golden-Tee-Golf-Plug-Play-TV-Game/17133459). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Golden Tee Golf (TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 20.11Mb packed + +$end +$info=jak_hm1m +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Hannah Montana - One in a Million (JAKKS Pacific TV Game) (Aug 13 2007 15:42:29), JAKKS Pacific Inc / HotGen Ltd, 2007 + +The JAKKS Pacific Inc / HotGen Ltd: Hannah Montana - One in a Million is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in collaboration with HotGen Ltd, launched in 2007 during the peak of popularity of the television series Hannah Montana, which aired on the Disney Channel. It is part of the extensive line of "JAKKS Pacific TV Games" and Handheld Games, designed for little girls and young fans of TV franchises, and combines entertainment, music, and interactive play in an inexpensive, self-paced format. The title "One in a Million" refers to the famous song "One in a Million" from the Hannah Montana series soundtrack, performed by Miley Cyrus as the secret teen pop star. The game is neither a concert simulator nor a complex rhythm game, but a dedicated handheld with a single game preinstalled, designed to recreate the experience of being a star in the world of Hannah Montana. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Hannah Montana - One in a Million (JAKKS Pacific TV Game) (Aug 13 2007 15:42:29)' system. + +ROMSET: +4194304 bytes in 1 file / 934.77Kb packed + +$end +$info=jak_hmbb +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Hannah Montana - Best of Both Worlds (JAKKS Pacific TV Game) (Aug 17 2007 22:47:47), JAKKS Pacific Inc / HotGen Ltd, 2007 + +The JAKKS Pacific Inc / HotGen Ltd: Hannah Montana - Best of Both Worlds is a handheld electronic toy (LCD handheld) produced by JAKKS Pacific in collaboration with HotGen Ltd, launched in 2007, coinciding with the release of the movie Hannah Montana: The Movie and the success of the song "The Best of Both Worlds," symbolizing the secret identity of Miley Stewart/Hannah Montana. It is part of the popular series of "JAKKS Pacific TV Games" and Handheld Games, standalone devices with pre-installed games designed for young fans of TV and music franchises, especially girls and young women between the ages of 6 and 12. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Hannah Montana - Best of Both Worlds (JAKKS Pacific TV Game) (Aug 17 2007 22:47:47)' system. + +ROMSET: +8388608 bytes in 1 file / 5.10Mb packed + +$end +$info=jak_hmg2 +$mame +0.223 [Sean Riddle, David Haywood, Kev (FBN), anonymous] + +Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2008 + +When they live out Miley Stewart's everyday life, girls will get the chance to perform as pop sensation Hannah Montana for a night! The Jakks Hannah Montana Deluxe Lifestyle Video Game comes in a small console that plugs directly into the TV. Recommended for girls ages six and up, this game system makes it easy to bring the adventures of Hannah Montana over to a friend's house--or wherever there's a TV (source: https://www.amazon.com/Jakks-Hannah-Montana-Deluxe-TV/dp/B000QWDVIK). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: Sean Riddle, David Haywood, Kev (FBN) and anonymous added 'JAKKS Pacific Inc/HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 21.55Mb packed + +$end +$info=jak_hmhsm +$mame +0.221 [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous] + +Hannah Montana G2 Deluxe / High School Musical G2 Deluxe - Two in One (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2008 + +Lifestyle role playing video game for tween girls. Make decisions on how to balance life as Miley Stewart and Hannah Montana. Bigger graphics and memory, licensed music and deeper game play. Plug It In and Play, no console or additional software needed. You get to live the life of Hannah Montana (source: https://www.notechi.com/index.php?main_page=product_info&products_id=534054). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Changed description to 'Hannah Montana G2 Deluxe / High School Musical G2 Deluxe - Two in One (JAKKS Pacific TV Game)'. +- 0.221: Sean Riddle, David Haywood, Peter Wilhelmsen and anonymous added 'JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe / High School Musical G2 Deluxe 2-in-1 (JAKKS Pacific TV Game)' system. + +ROMSET: +276824064 bytes in 1 file / 49.01Mb packed + +$end +$info=jak_hmpt +$mame +0.231 [Sean Riddle] + +Hannah Montana Pop Tour - Guitar Video Game (JAKKS Pacific TV Game) (May 16 2008), JAKKS Pacific Inc / HotGen Ltd, 2008 + +"JAKKS Pacific Hannah Montana Pop Tour - Guitar Video Game" is a standalone, plug-and-play music video game released by JAKKS Pacific in 2008, based on the hugely popular Disney Channel television series starring Miley Cyrus. The game combines the concept of a plug-and-play experience with a physical instrument-shaped controller, riding the wave of success of music franchises of the time such as Guitar Hero or Rock Band, but adapting it into an affordable and accessible format for a young audience. + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: Sean Riddle added 'JAKKS Pacific Inc / HotGen Ltd Hannah Montana Pop Tour - Guitar Video Game (JAKKS Pacific TV Game) (May 16 2008)' system. + +ROMSET: +276824064 bytes in 1 file / 132.23Mb packed + +$end +$info=jak_hsm +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +High School Musical (JAKKS Pacific TV Game) (Dec 19 2007 17:08:20), JAKKS Pacific Inc / Handheld Games, 2007 + +The JAKKS Pacific Handheld Games: High School Musical is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in 2007, coinciding with the extraordinary success of the first and second parts of the Disney Channel High School Musical franchise. It is designed for young fans of the series, especially preteen girls and boys, and combines elements of music, interactive play, and school/romantic themes in a simple and accessible format. It is not a console or PC video game, but a self-contained electronic device with a preinstalled game designed to be played on a small, fixed LCD screen (without backlighting, typical of handheld games of the era). Once turned on, the player enters an experience inspired by the world of East High, with characters such as Troy, Gabriella, Sharpay, Chad, and Taylor, and experiences mini-adventures related to the school, performances, and dancing. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Handheld Games High School Musical (JAKKS Pacific TV Game) (Dec 19 2007 17:08:20)' system. + +ROMSET: +4194304 bytes in 1 file / 1.43Mb packed + +$end +$info=jak_hsmg2 +$mame +0.223 [Sean Riddle, David Haywood, Kev (FBN), anonymous] + +High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2008 + +Features & details: Lifestyle role playing video game. Practice songs and dance moves to audition for the big shoh. Plug It In and Play, no console or additional software needed (source: https://www.amazon.com/High-School-Musical-Deluxe-TV/dp/B0015E3H64). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Sean Riddle, David Haywood, Kev (FBN) and anonymous added 'JAKKS Pacific Inc/HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 27.55Mb packed + +$end +$info=jak_jpdy +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Jeopardy! (JAKKS Pacific TV Game), JAKKS Pacific Inc / 5000ft, Inc, 2006 + +The JAKKS Pacific Inc / 5000ft, Inc: Jeopardy! is an interactive electronic toy produced by JAKKS Pacific in collaboration with 5000ft, Inc. launched in 2006 as part of JAKKS Pacific's "TV Games" line. This device allows people to play a simplified version of the popular TV game show Jeopardy! directly on their home television sets, without the need for a console. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / 5000ft, Inc Jeopardy! (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 755.82Kb packed + +$end +$info=jak_just +$mame +0.206 [Sean Riddle] + +Justice League (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Taniko, 2005 + +The Justice League TV game was released in 2005 developed by Taniko and published by Jakks Pacific. It was available in both standard and GameKey Ready versions (Even though no GameKey was released for the unit). Game on unit: 1. "Assault on the Watchtower" 2. "War World Challenge" 3. "Flight to OA" 4. "Imperium Crisis" 5. "Apokolips Skies" (source: https://plugplaytvgames.fandom.com/wiki/Justice_League) + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle added 'Justice League (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 564.68Kb packed + +$end +$info=jak_marv +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Marvel Heroes: Ultimate Action (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2006 + +The JAKKS Pacific Handheld Games: Marvel Heroes - Ultimate Action is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in 2006, as part of its popular line of "Handheld Games" for children and young superhero fans. It is inspired by the Marvel Comics universe, featuring iconic characters such as Spider-Man, Iron Man, Hulk, Wolverine, Captain America, and other heroes from various Marvel franchises (including the X-Men and Fantastic Four), although it is not tied to a single specific movie or series. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / Handheld Games Marvel Heroes: Ultimate Action (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 748.60Kb packed + +$end +$info=jak_mk +$mame +0.219 [Sean Riddle] + +Mortal Kombat (JAKKS Pacific TV Game), JAKKS Pacific Inc / Digital Eclipse, 2004 + +Set out to defeat the twisted Outworld Adversaries in the infamous arcade classic that started it all. This Plug It In & Play Mortal Kombat game plugs directly into your TV—no game console is required to play. Unit has built-in memory and a link cable for 2-player action. Choose from 7 original Mortal Kombat Kombatants to fight your way to becoming Grand Champion (source: https://www.amazon.com/Jakks-Pacific-545-Mortal-Kombat/dp/B0002ZOIN8). + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: Change NVRAM init from random to all_0 [hap]. +- 0.219: Sean Riddle added 'JAKKS Pacific Inc/Digital Eclipse Mortal Kombat (JAKKS Pacific TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 2.01Mb packed + +$end +$info=jak_mpac +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, anonymous] + +Ms. Pac-Man Collection 5-in-1 (JAKKS Pacific TV Game, Game-Key Ready) (07 FEB 2005 A SKU F), JAKKS Pacific Inc / Namco / HotGen Ltd, 2005 + +Simply plug in your Namco unit, select a game from the menu and hit the fire button ; Twin RCA cables connect it to your TV - the easiest hookup of any game' system. Includes the following games - Ms. Pac-Man, Galaga, Mappy, Pole-Position and Xevious (source: https://www.walmart.com/ip/Jakks-Pacific-Namco-Ms-Pac-Man-Plug-and-play-TV-game/2696970). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_nm.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle, Peter Wilhelmsen and anonymous added 'JAKKS Pacific Inc/Namco/HotGen Ltd Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (TV Game, Game-Key Ready) (07 FEB 2005 A SKU F)' system. + +ROMSET: +1048576 bytes in 1 file / 359.67Kb packed + +$end +$info=jak_mpaco +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Ms. Pac-Man Collection 5-in-1 (JAKKS Pacific TV Game) (01 APR 2004 A), JAKKS Pacific Inc / Namco / HotGen Ltd, 2004 + +The JAKKS Pacific Inc / Namco / HotGen Ltd Ms. Pac-Man Collection 5-in-1 is a handheld electronic toy (handheld) or TV Game system produced by JAKKS Pacific in collaboration with HotGen Ltd and under official license from Namco (now Bandai Namco Entertainment), launched in 2004 as part of JAKKS Pacific's "TV Games" series. This device celebrates one of the iconic characters of classic video games: Ms. Pac-Man, the legendary arcade maze heroine who was born in 1982 as an unofficial sequel to Pac-Man. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Namco / HotGen Ltd Ms. Pac-Man Collection 5-in-1 (JAKKS Pacific TV Game) (01 APR 2004 A)' system. + +ROMSET: +1048576 bytes in 1 file / 351.14Kb packed + +$end +$info=jak_mpacq +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Ms. Pac-Man Collection 7-in-1 (JAKKS Pacific TV Game) (QVC version, 12 JUL 2004 A), JAKKS Pacific Inc / Namco / HotGen Ltd, 2004 + +The JAKKS Pacific Namco HotGen Ltd Ms. Pac-Man Collection 7-in-1, released in 2004, is an enhanced version of the previous 5-in-1, again as part of the popular Plug & Play line of TV Games produced by JAKKS Pacific in collaboration with HotGen Ltd and under official license from Namco (now Bandai Namco Entertainment). This device is a dedicated electronic system that connects directly to the TV set (via RF or AV cable) and includes seven classic Namco arcade games preinstalled, all revolving around the Pac-Man franchise and big hits of the 1980s. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Namco / HotGen Ltd Ms. Pac-Man Collection 7-in-1 (JAKKS Pacific TV Game) (QVC version, 12 JUL 2004 A)' system. + +ROMSET: +2097152 bytes in 1 file / 456.81Kb packed + +$end +$info=jak_mpacw +$mame +0.221 [Sean Riddle, David Haywood] + +Ms. Pac-Man Collection 7-in-1 (JAKKS Pacific TV Game) (wireless, 18 AUG 2004 A), JAKKS Pacific Inc / Namco / HotGen Ltd, 2004 + +Ms Pac-Man, like for sure! Relive memories of the great 1980s with this wireless Ms. Pac-Man 7-in-1 TV game! The game features 7 classic coin-op arcade games in 1 controller: Ms. PacMan, Galaga, Xevious, Rally-X, Pole Position, Bosconian, and Mappy. Just plug the docking station directly into your TV and play! The wireless joystick allows you to play freely inside your room without constraint. Console is not required and the system is portable and wireless so that you can play anywhere you want! This is guaranteed to bring nostalgia back to videogamers- so grow out those mullets, put on those legwarmers and Members Only jackets because they're all coming back! Well, not really (source: https://www.entertainmentearth.com/product/namco-ms-pacman-wireless-7in1-tv-game/jk58303). + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Sean Riddle and David Haywood added 'JAKKS Pacific Inc / Namco / HotGen Ltd Ms. Pac-Man 7-in-1 (Wireless) (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy, New Rally X, Bosconian) (18 AUG 2004 A)' system. + +ROMSET: +2097152 bytes in 1 file / 456.30Kb packed + +$end +$info=jak_nick +$mame +0.207 [Sean Riddle, anonymous] + +Nicktoons (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Handheld Games, 2004 + +The Nicktoons TV Game is a Plug It In & Play TV Games released by Jakks Pacific in 2004 and Developed by Handheld Games, LLC. +The unit is GameKey ready, and a GameKey is available for this controller (source: https://plugplaytvgames.fandom.com/wiki/Nicktoons). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_nk.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle and anonymous added 'JAKKS Pacific Inc/Handheld Games Nicktoons (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 792.15Kb packed + +$end +$info=jak_ntsc +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Nicktoons - Summer Camp (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2006 + +The JAKKS Pacific Handheld Games: Nicktoons - Summer Camp, launched in 2006, is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific as part of its popular line of "Handheld Games" for children. It is developed in collaboration with Nickelodeon and leverages the well-known Nicktoons brand, which groups together some of the channel's most iconic animated characters. This device is designed for a young audience (children between 5 and 10 years old) and is inspired by the theme of summer camping, a recurring motif in many episodes of Nickelodeon's animated series. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Handheld Games Nicktoons - Summer Camp (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 634.34Kb packed + +$end +$info=jak_pacg +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Arcade Gold featuring Pac-Man (20 APR 2007 A SKU O), JAKKS Pacific Inc / Namco / HotGen Ltd, 2007 + +The JAKKS Pacific Namco HotGen Ltd Arcade Gold featuring Pac-Man, launched in 2007, is a Plug & Play electronic system produced by JAKKS Pacific in collaboration with HotGen Ltd and under official license from Namco (now Bandai Namco Entertainment). It is part of JAKKS Pacific's line of "TV Games," a series of dedicated devices that connect directly to the TV set and offer a collection of arcade classics without the need for a console. This particular model, "Arcade Gold featuring Pac-Man," is a tribute to the greatest hits of the 1980s, with a special focus on Namco's most iconic franchise: Pac-Man. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Namco / HotGen Ltd Arcade Gold featuring Pac-Man (20 APR 2007 A SKU O)' system. + +ROMSET: +2097152 bytes in 1 file / 477.72Kb packed + +$end +$info=jak_pf +$mame +0.220 [Sean Riddle, David Haywood] + +Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game) (Sep 16 2009 17:36:00), JAKKS Pacific Inc / HotGen Ltd, 2010 + +The Best Game Ever! is a video game in the "Plug It In & Play TV Games" series, developed by HotGen for Jakks Pacific. It is part of the "Motion Video Game" series and features "Ultimotion" motion sensors that allow the game to be controlled by tilting the unit. The game was released on December 15, 2009, and was available at Toys "R" Us and other online retailers. The product was listed on those websites as on QVC "Phineas and Ferb Motion Video Game" rather than its official name. The unit plugs into TV sets and VCRs with standard Video In/Composite Video and Audio In connectors (RCA connectors). An inline "breakaway" connector is included for safety so that if the player's movements draw the cable taut, it will disconnect and protect the video equipment (source: https://phineasandferb.fandom.com/wiki/Best_Game_Ever!). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Changed description to 'Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game) (Sep 16 2009 17:36:00)'. +- 0.220: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game)' system. + +ROMSET: +8388608 bytes in 1 file / 2.41Mb packed + +$end +$info=jak_pix +$mame +0.274 [David Haywood, TeamEurope] + +Disney Pixar Classics (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2006 + +"JAKKS Pacific Handheld Games Disney Pixar Classics" (also marketed simply as Disney•Pixar Classics 5-in-1) is a standalone Plug & Play video game released by JAKKS Pacific in 2006 (and re-released in 2010). The game was developed by the U.S. studio Handheld Games LLC. It brings together the characters and settings of three famous Pixar Animation Studios films—Toy Story, Monsters, Inc., and A Bug's Life—into a single controller. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood, TeamEurope added 'JAKKS Pacific Inc / Handheld Games Disney Pixar Classics (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 830.85Kb packed + +$end +$info=jak_pooh +$mame +0.207 [Sean Riddle, anonymous] + +Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Backbone Entertainment, 2005 + +Winnie The Pooh: Piglet's Special Day is a Plug It In & Play TV Game released by Jakks Pacific in 2006. The unit is a honey pot shaped joystick with Pooh's head for the action button. The unit is also GameKey ready, however, one Gamekey was delovped, but was never released. In this game, Pooh cheers up Piglet by playing fun games. Bulit-in Games: 1. "Pooh's Music Corner" 2. "Rabbit's Birthday Surprise" 3. "Light Tag" 4. "Butterfly Catch" 5. "Rabbit's Garden" 6. "Pooh's Picnic Fun" (source: https://plugplaytvgames.fandom.com/wiki/Winnie_the_Pooh:_Piglet%27s_Special_Day). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_wp.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle and anonymous added 'JAKKS Pacific Inc/Backbone Entertainment Winnie the Pooh - Piglet's Special Day (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 703.03Kb packed + +$end +$info=jak_potc +$mame +0.274 [David Haywood, TeamEurope] + +Pirates of the Caribbean - Islands of Fortune (JAKKS Pacific TV Game) (Jun 1 2007 12:34:28), JAKKS Pacific Inc / HotGen Ltd, 2007 + +"Pirates of the Caribbean: Islands of Fortune" is a standalone Plug & Play video game developed by the British studio HotGen Limited and published by JAKKS Pacific in late 2007. Set in the pirate-filled world of the Disney film series, the game was re-released in 2011 to celebrate the release of the fourth film, Pirates of the Caribbean: On Stranger Tides. It is one of JAKKS Pacific’s most ambitious productions in terms of structure and gameplay. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Pirates of the Caribbean - Islands of Fortune (JAKKS Pacific TV Game) (Jun 1 2007 12:34:28)' system. + +ROMSET: +4194304 bytes in 1 file / 1.93Mb packed + +$end +$info=jak_powr +$mame +0.274 [David Haywood, TeamEurope] + +Power Rangers S.P.D. (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2005 + +"Power Rangers S.P.D." is a standalone Plug & Play video game developed by the U.S. studio Handheld Games LLC and published by JAKKS Pacific in 2005. The game is based on the eponymous and hugely popular thirteenth season of the Power Rangers television series (Space Patrol Delta), which centers on an elite futuristic police force tasked with defending Earth from alien threats. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'JAKKS Pacific Inc / Handheld Games Power Rangers S.P.D. (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 829.76Kb packed + +$end +$info=jak_prft +$mame +0.220 [Sean Riddle, Kev (FBN)] + +Power Rangers Force In Time (JAKKS Pacific TV Motion Game), JAKKS Pacific Inc / Santa Cruz Games, 2009 + +Power Rangers: Force in Time is a TV Motion Game developed by Santa Cruz Games and published by Jakks Pacific in 2009. Power Rangers Force in Time Jakks Pacific Plug and Play TV Games Gameplay video by MrDigitalArt. The game has you running down the road battling enemies. This game may be based on the Power Rangers Time Force series (source: https://plugplaytvgames.fandom.com/wiki/Power_Rangers:_Force_in_Time). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Santa Cruz Games'. +- 0.220: Sean Riddle and Kev (FBN) added 'JAKKS Pacific Inc Power Rangers Force In Time (JAKKS Pacific TV Motion Game)' system. + +ROMSET: +8388608 bytes in 1 file / 4.65Mb packed + +$end +$info=jak_prhp +$mame +0.223 [David Haywood, Team Europe] + +Power Rangers Super Megaforce Hero Portal, JAKKS Pacific Inc, 200? + +Choose Your Hero Place on Portal Unlock in the Game! With the Power Rangers Booster Packs the more figures you collect the more special missions levels and mini games you can unlock on your Power Rangers Hero Portal. Choose from Black and Pink Rangers and Silver and Yellow Rangers (source: https://www.amazon.in/Pacific-Hero-Portal-Rangers-Megaforce/dp/B00IWO23V0). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: David Haywood and Team Europe added 'JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal' system. + +ROMSET: +138412032 bytes in 1 file / 42.29Mb packed + +$end +$info=jak_prr +$mame +0.274 [David Haywood, TeamEurope] + +Power Rangers to the Rescue (JAKKS Pacific TV Game) (Aug 8 2008 16:46:59), JAKKS Pacific Inc / HotGen Ltd, 2008 + +"Power Rangers to the Rescue" (also known as Power Rangers 5-in-1 TV Game) is a standalone Plug & Play video game developed by the British studio HotGen Limited and published by JAKKS Pacific in 2008. This title represents one of the first and most iconic productions dedicated to the Power Rangers franchise within the Plug It In & Play TV Games line, focusing on the fusion of classic elements from the television series with an arcade-style gameplay. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Power Rangers to the Rescue (JAKKS Pacific TV Game) (Aug 8 2008 16:46:59)' system. + +ROMSET: +4194304 bytes in 1 file / 1.24Mb packed + +$end +$info=jak_rapm +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Retro Arcade featuring Pac-Man (20 AUG 2008 A SKU N), JAKKS Pacific Inc / Namco / HotGen Ltd, 2008 + +The JAKKS Pacific Namco HotGen Ltd Retro Arcade featuring Pac-Man, launched in 2008, is a Plug & Play TV Game system produced by JAKKS Pacific in collaboration with HotGen Ltd and under official license from Namco (Bandai Namco Entertainment). It is part of the long series of "TV Games" devices introduced by JAKKS Pacific between 2004 and 2010, designed to bring arcade classics directly into the living room with a simple connection to the television. This model, "Retro Arcade featuring Pac-Man," is one of many tributes to video games' most iconic franchise, Pac-Man, and represents one of the latest iterations of the line dedicated to Namco classics in Plug & Play format. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Namco / HotGen Ltd Retro Arcade featuring Pac-Man (20 AUG 2008 A SKU N)' system. + +ROMSET: +4194304 bytes in 1 file / 934.68Kb packed + +$end +$info=jak_s500 +$mame +0.218 [Sean Riddle, David Haywood] + +SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) (Apr 16 2009 15:11:17), JAKKS Pacific Inc / HotGen Ltd, 2009 + +Bikini Bottom 500 is a SpongeBob SquarePants video game that was released on June 15, 2009. The controller is motion-sensitive, allowing the players to control their boatmobile. For each course (track), the player will compete against five computer players to win a trophy by finishing first, second, or third. They will take three laps around each course. The player must also dodge obstacles, such as Jellyfish and rocks, as well as ones laid down by the competitors (see below). When the player runs into an obstacle, their boatmobile receives some damage. If the boatmobile receives too much damage, they will forfeit the race (see below). There are also UltiMotion minigames in each course, requiring players to do what the activity on-screen says to do (see below). Another minigame is optional for adding health to the boatmobile, similar to the UltiMotion events (source: https://spongebob.fandom.com/wiki/Bikini_Bottom_500). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Changed description to 'SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) (Apr 16 2009 15:11:17)'. +- 0.218: Sean Riddle and David Haywood added 'JAKKS Pacific Inc SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game)' system. + +ROMSET: +8388608 bytes in 1 file / 4.22Mb packed + +$end +$info=jak_sbdd +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +SpongeBob SquarePants Dilly Dabbler (JAKKS Pacific TV Game), JAKKS Pacific Inc, 2004 + +The JAKKS Pacific SpongeBob SquarePants Dilly Dabbler, launched in 2004, is an electronic educational toy for children produced by JAKKS Pacific as part of its line of "TV Games" devices and interactive games for home entertainment. It is inspired by the popular animated series "SpongeBob SquarePants," broadcast by Nickelodeon, and designed for a preschool audience (children ages 3 to 7). + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc SpongeBob SquarePants Dilly Dabbler (JAKKS Pacific TV Game)' system. + +ROMSET: +1048576 bytes in 1 file / 376.10Kb packed + +$end +$info=jak_sbfc +$mame +0.208 [Sean Riddle, 24 external donators] + +SpongeBob SquarePants - The Fry Cook Games (JAKKS Pacific TV Game, Game-Key Ready) (AUG 18 2005 21:31:56), JAKKS Pacific Inc / HotGen Ltd, 2005 + +SpongeBob SquarePants 2: The Fry Cook Games is a plug-n-play TV game based off the SpongeBob episode released by Jakks Pacific in 2005 and re-introduced in 2006. +The game is a clone of Caifornia Games by Epyx. Games Built-In. There are nine events in the game that you compete in: 1. "Runaway Tray" 2. "Grill Skating" 3. "Air Patty" 4. "Patty Sauce Showdown" 5. "Pickle Barrel Dash" 6. "Stack a Snack" 7. "Jelly Flop" 8. "Dessert High Board" 9. "Deep Sea Diving" (source: https://plugplaytvgames.fandom.com/wiki/SpongeBob_SquarePants:_The_Fry_Cook_Games). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_nk.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Sean Riddle and 24 external donators added 'JAKKS Pacific Inc/HotGen Ltd SpongeBob SquarePants - The Fry Cook Games (TV Game, Game-Key Ready) (AUG 18 2005 21:31:56)' system. + +ROMSET: +2097152 bytes in 1 file / 760.20Kb packed + +$end +$info=jak_sbjd +$mame +0.236 [Sean Riddle, David Haywood] + +SpongeBob SquarePants Jellyfish Dodge (JAKKS Pacific TV Game) (Apr 5 2007), JAKKS Pacific Inc / HotGen Ltd, 2007 + +Join SpongeBob as he jellyfish his way through bikini bottom. 4 new matching games fun Bubble popping ayhem with pummeling Snowball madness. Characteristics: just plug it into your TV, and you're ready to play. Joystick with integrated Video Game features your favorite characters. Connects to the A/C jacks on your TV. Works with 4 AA batteries (not included) (source, traslated from Spanish: https://www.amazon.com/Jakks-SpongeBob-Squarepants-Jellyfish-Dodge/dp/B000NWUS20) + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.236: Sean Riddle and David Haywood added 'JAKKS Pacific Inc / HotGen Ltd SpongeBob SquarePants Jellyfish Dodge (JAKKS Pacific TV Game) (Apr 5 2007)' system. + +ROMSET: +4194304 bytes in 1 file / 1.36Mb packed + +$end +$info=jak_sdoo +$mame +0.206 [Sean Riddle, Team Europe] + +Scooby-Doo! and the Mystery of the Castle (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Jolliford Management, 2005 + +Scooby-Doo and the Mystery Of The Castle is a Plug It In & Play TV game system controller released by Jakks Pacific in 2005 in the GameKey-Ready controller and in 2006 in the standard controller type. No GameKeys were released for this plug-and-play game. The controller is themed around The Mystery Machine.Five games were built into the controller. They are listed below: 1. "Race To Fontecastello" 2. "The River Of Frights" 3. "Searching The Castle" 4. "The Mysterious Doors" 5. "The Dungeons Of Fontecastello" (source: https://plugplaytvgames.fandom.com/wiki/Scooby-Doo_and_the_Mystery_Of_The_Castle). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle, Team Europe added 'Scooby-Doo! and the Mystery of the Castle (TV Game, Game-Key Ready)' system. + +ROMSET: +4194304 bytes in 1 file / 1.90Mb packed + +$end +$info=jak_sesa +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Sesame Street Beat (JAKKS Pacific TV Game) (Aug 23 2006 19:12:03, PAL/UK), JAKKS Pacific Inc / HotGen Ltd, 2006 + +The JAKKS Pacific HotGen Ltd Sesame Street Beat, produced in 2006, is a handheld electronic toy (handheld) developed by JAKKS Pacific in collaboration with HotGen Ltd and licensed by Sesame Workshop, the nonprofit organization behind the popular educational series "Sesame Street" (known in Italy as Sesamo Apriti). This device is part of the JAKKS Pacific TV Games / Handheld Games line, a series of dedicated electronic games for children, often inspired by educational television characters. Sesame Street Beat is designed to stimulate the sense of rhythm, auditory and motor coordination, and musical learning in young children, with the help of beloved children's characters such as Elmo, Bert, Ernie, Cookie Monster, Big Bird, and others. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Sesame Street Beat (JAKKS Pacific TV Game) (Aug 23 2006 19:12:03, PAL/UK)' system. + +ROMSET: +4194304 bytes in 1 file / 2.00Mb packed + +$end +$info=jak_shrk +$mame +0.278 [hammy] + +Dreamworks Shrek / Over The Hedge (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2006 + +The JAKKS Pacific Handheld Games: DreamWorks Shrek / Over The Hedge, launched in 2006, is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific as part of its popular "Handheld Games" series for children. It is a dual-game (2-in-1) device that combines two successful animated franchises from DreamWorks Animation, both of which were released in theaters around 2006: Shrek 2 and Over the Hedge. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: hammy added 'JAKKS Pacific Inc / Handheld Games Dreamworks Shrek / Over The Hedge (JAKKS Pacific TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 1.36Mb packed + +$end +$info=jak_sinv +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Retro Arcade featuring Space Invaders (JAKKS Pacific TV Game), JAKKS Pacific Inc / Code Mystics, 2011 + +The JAKKS Pacific Code Mystics Retro Arcade featuring Space Invaders, launched in 2011, is a Plug & Play electronic system produced by JAKKS Pacific in collaboration with Code Mystics, a company specializing in emulation of arcade and console classics. This device represents a significant step forward from JAKKS Pacific's previous generations of TV Games (those developed with HotGen Ltd), thanks to more advanced technology, greater fidelity to the original games, and a more polished design. It is dedicated to one of the most iconic video games in history, Space Invaders (Taito, 1978), a symbol of the arcade era and a milestone in the video game industry. + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Code Mystics Retro Arcade featuring Space Invaders (JAKKS Pacific TV Game)' system. + +ROMSET: +8388608 bytes in 1 file / 1.99Mb packed + +$end +$info=jak_sith +$mame +0.206 [Sean Riddle, Peter Wilhelmsen, Ryan Holtz] + +Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Griptonite Games, 2005 + +Star Wars: Revenge of the Sith is a TV game developed by Griptonite Games and published by Jakks Pacific in 2005, based on the Star Wars Episode III: Revenge of the Sith movie. It features five built-in games and a GameKey enabled version, GameKey and wireless version later released. The controller was later re-released in 2009 under the name Star Wars: Classic Battles. Limited Editon Releases: Besides the Darth Vader TV Game, there were three limited editon controllers later released: "General Grevious", "Yoda" and "R2-D2".Built-in games: 1. "Droid Invasion" 2. "Coruscant Attack" 3. "Grievous Onslaught" 4. "Gunship Battle" 5. "Utapau Chase" (source: https://plugplaytvgames.fandom.com/wiki/Star_Wars%3A_Revenge_of_the_Sith). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_sw.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle, Peter Wilhelmsen and Ryan Holtz added 'Star Wars - Revenge of the Sith (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 969.95Kb packed + +$end +$info=jak_sithp +$mame +0.233 [anonymous] + +Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready, prototype), JAKKS Pacific Inc / Griptonite Games, 2005 + +Star Wars Episode III: Revenge of the Sith is a video game released in February of 2005. It is one of the series of plug'n'play consoles made by Jakks TV Games. It is available in four different versions: Darth Vader Controller (the most common), Yoda Controller, R2-D2 Controller, and the General Grievous Controller (source: https://starwars.fandom.com/wiki/Plug_it_in_and_Play:_Star_Wars_Episode_III:_Revenge_of_the_Sith). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_sw.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: anonymous added 'JAKKS Pacific Inc/Griptonite Games Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready, prototype)' system. + +ROMSET: +4194304 bytes in 1 file / 974.14Kb packed + +$end +$info=jak_slpb +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Sleeping Beauty - Tales of Enchantment (JAKKS Pacific TV Game) (Sep 17 2007 14:45:02), JAKKS Pacific Inc / HotGen Ltd, 2007 + +The JAKKS Pacific HotGen Ltd Sleeping Beauty - Tales of Enchantment, launched in 2007, is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in collaboration with HotGen Ltd, and licensed by The Walt Disney Company. It is inspired by the Disney animated classic "Sleeping Beauty" (Sleeping Beauty, 1959), and is part of the line of "Handheld Games" dedicated to Disney Princesses, designed for preschool and primary school-aged girls. Released during a period of major revival of the Disney Princess brand (which began in 2001), the device combines elements of fairy tale, adventure, and interactive play in an accessible, pocket-sized format. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Sleeping Beauty - Tales of Enchantment (JAKKS Pacific TV Game) (Sep 17 2007 14:45:02)' system. + +ROMSET: +2097152 bytes in 1 file / 1008.77Kb packed + +$end +$info=jak_smwm +$mame +0.220 [Sean Riddle, David Haywood] + +Spider-Man Web Master (JAKKS Pacific TV Motion Game) (Apr 23 2009 17:10:04), JAKKS Pacific Inc / HotGen Ltd, 2009 + +Spider-Man: Web Master is a Plug It In & Play TV Motion game developed by HotGen and published by Jakks Pacific in 2009. The web-sling controller features a wrist strap that you insert your arm into, A and B buttons and a D-pad. Spider-Man's greatest foes have returned to wreak havoc. There are four villians to beat, each with three stages: Rhino, Vulture, Mysterio and Green Goblin (source: https://plugplaytvgames.fandom.com/wiki/Spider-Man:_Web_Master). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Changed description to 'Spider-Man Web Master (JAKKS Pacific TV Motion Game) (Apr 23 2009 17:10:04)'. +- 0.220: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Spider-Man Web Master (JAKKS Pacific TV Motion Game)' system. + +ROMSET: +8388608 bytes in 1 file / 4.71Mb packed + +$end +$info=jak_spac +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Super Pac-Man Collection (26 JAN 2006 A SKU L), JAKKS Pacific Inc / Namco / HotGen Ltd, 2006 + +The JAKKS Pacific Namco HotGen Ltd Super Pac-Man Collection, launched in 2006, is a Plug & Play electronic system produced by JAKKS Pacific in collaboration with HotGen Ltd and under official license from Namco (now Bandai Namco Entertainment). It is part of JAKKS Pacific's popular line of "TV Games," a series of dedicated devices that connect directly to the TV set and offer a collection of arcade classics without the need for a console. This particular model, "Super Pac-Man Collection," is dedicated to Namco's most iconic franchise-Pac-Man-and is distinguished by including not only the original game, but also lesser-known versions and sequels of the famous pellet eater. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Namco / HotGen Ltd Super Pac-Man Collection (26 JAN 2006 A SKU L)' system. + +ROMSET: +1048576 bytes in 1 file / 190.06Kb packed + +$end +$info=jak_spd3 +$mame +0.274 [David Haywood, TeamEurope] + +Spider-Man 3 (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2007 + +"Spider-Man 3" is a standalone Plug & Play video game developed by the U.S. studio Handheld Games LLC and published by JAKKS Pacific in 2007. The game was released as part of the Plug It In & Play TV Games line to capitalize on the success of Sam Raimi's film of the same name, which was released in theaters that same year. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'JAKKS Pacific Inc / Handheld Games Spider-Man 3 (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 744.24Kb packed + +$end +$info=jak_spdm +$mame +0.207 [Sean Riddle, anonymous] + +Spider-Man (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / Digital Eclipse, 2004 + +Spider-Man is a Plug-It-In & Play TV Game released by Jakks Pacific in 2004. The controller has five built-in games, one of them being a platform game. it is the unrelated to the 2000 video game of the same name. Two versions of the system were released-- one without the GameKey slot and one with it. The GameKey was not sold separately and was only available with the Spider-Man Super GameKey Combo Pack. Built-In Games: 1. "Streets Of The City" 2. "Spider Training" 3. "Venom's Vindication" 4. "Escape From The Sewers" 5. "Vulture's Venture" (source: https://plugplaytvgames.fandom.com/wiki/Spider-Man). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_mv.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle and anonymous added 'JAKKS Pacific Inc/Digital Eclipse Spider-Man (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 761.94Kb packed + +$end +$info=jak_spdmo +$mame +0.208 [Sean Riddle, external donators] + +Spider-Man (JAKKS Pacific TV Game) (SPG110 hardware, set 1), JAKKS Pacific Inc / Digital Eclipse, 2004 + +Spider-Man is a Plug-It-In & Play TV Game released by Jakks Pacific in 2004. The controller has five built-in games, one of them being a platform game. it is the unrelated to the 2000 video game of the same name. Two versions of the system were released-- one without the GameKey slot and one with it. The GameKey was not sold separately and was only available with the Spider-Man Super GameKey Combo Pack. Built-In Games: 1. "Streets Of The City" 2. "Spider Training" 3. "Venom's Vindication" 4. "Escape From The Sewers" 5. "Vulture's Venture" (source: https://plugplaytvgames.fandom.com/wiki/Spider-Man). + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Changed description to 'Spider-Man (JAKKS Pacific TV Game) (older hardware, set 1)'. +- 0.209: BugFIX #07272: [Documentation] (spg110.cpp) jak_spdmo: In the description the letter "W" is missing in the word "hardware" [AntoPISA]. +- 0.208: Sean Riddle and external donators added 'JAKKS Pacific Inc/Digital Eclipse Spider-Man (TV Game) (older hardare)' system. + +ROMSET: +2097152 bytes in 1 file / 789.18Kb packed + +$end +$info=jak_spdmoa +$mame +0.220 [Sean Riddle] + +Spider-Man (JAKKS Pacific TV Game) (SPG110 hardware, set 2), JAKKS Pacific Inc / Digital Eclipse, 2004 + +Spider-Man is a Plug-It-In & Play TV Game released by Jakks Pacific in 2004. The controller has five built-in games, one of them being a platform game. it is the unrelated to the 2000 video game of the same name (source: https://plugplaytvgames.fandom.com/wiki/Spider-Man). + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle added 'JAKKS Pacific Inc / Digital Eclipse Spider-Man (JAKKS Pacific TV Game) (older hardware, set 2)' system. + +ROMSET: +2097152 bytes in 1 file / 788.84Kb packed + +$end +$info=jak_spdv +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +The Amazing Spider-Man in Villain Round-Up (JAKKS Pacific TV Game) (24 Apr 2006 A), JAKKS Pacific Inc / HotGen Ltd, 2006 + +The JAKKS Pacific HotGen The Amazing Spider-Man in Villain Round-Up, launched in 2006, is a handheld electronic toy (handheld LCD) produced by JAKKS Pacific in collaboration with HotGen Ltd, and licensed by Marvel Entertainment. It is inspired by the famous superhero Spider-Man (Spider-Man) and is part of the line of "Handheld Games" designed for young superhero fans, particularly children between the ages of 6 and 10. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd The Amazing Spider-Man in Villain Round-Up (JAKKS Pacific TV Game) (24 Apr 2006 A)' system. + +ROMSET: +2097152 bytes in 1 file / 781.94Kb packed + +$end +$info=jak_spmm +$mame +0.274 [David Haywood, TeamEurope] + +The Amazing Spider-Man and The Masked Menace (JAKKS Pacific TV Game), JAKKS Pacific Inc / Santa Cruz Games, 2008 + +"The Amazing Spider-Man and The Masked Menace" (also known commercially as Spider Sense Spider-Man and the Masked Menace) is a standalone Plug & Play video game developed by the U.S. studio Santa Cruz Games and distributed by JAKKS Pacific starting in 2008. Unlike most titles in the company’s Plug It In & Play line, which are presented as fragmented collections of standalone minigames, this product is a true, unique 2D side-scrolling action-platformer, structured very similarly to classic 16-bit titles from the Super Nintendo and Sega Mega Drive eras. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'JAKKS Pacific Inc / Santa Cruz Games The Amazing Spider-Man and The Masked Menace (JAKKS Pacific TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 1.56Mb packed + +$end +$info=jak_ssmo +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Super Silly Makeover (JAKKS Pacific TV Game), JAKKS Pacific Inc, 2004 + +It is a standalone Plug & Play video game for children released internationally by JAKKS Pacific in 2004. The game stands in stark contrast to the company’s classic action and sports titles, presenting itself as an interactive game entirely focused on creativity, fashion, and quirky makeovers. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc Super Silly Makeover (JAKKS Pacific TV Game)' system. + +ROMSET: +1048576 bytes in 1 file / 385.13Kb packed + +$end +$info=jak_sspop +$mame +0.221 [Sean Riddle, David Haywood, Kev (FBN)] + +Sing Scene Pop (JAKKS Pacific TV Game), JAKKS Pacific Inc / HotGen Ltd, 2009 + +This is a karaoke game in which players can sing along with songs made famous by pop music stars. Players score points by matching the pitch and duration of notes displayed on the screen. Some song lyrics can contain suggestive material (e.g., "We'll be playmates and lovers" and "The smell of your skin lingers on me now") (source: https://www.esrb.org/ratings/26847/Sing+Scene+-+Pop+-+20+Songs/). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Sean Riddle, David Haywood and Kev (FBN) added 'JAKKS Pacific Inc / HotGen Ltd Sing Scene Pop (JAKKS Pacific TV Game)' system. + +ROMSET: +138412032 bytes in 1 file / 58.77Mb packed + +$end +$info=jak_supm +$mame +0.274 [David Haywood, TeamEurope] + +Superman in Super Villain Showdown (JAKKS Pacific TV Game) (26 Jan 2006 A), JAKKS Pacific Inc / HotGen Ltd, 2006 + +"Superman in Super Villain Showdown" (also known simply as "Superman Plug & Play") is a standalone video game released by JAKKS Pacific in 2006 and developed by the British studio HotGen Limited. The game is part of the popular "Plug It In & Play TV Games" line and allows players to control the Man of Steel directly on their home TV without the need for a traditional game console. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Superman in Super Villain Showdown (JAKKS Pacific TV Game) (26 Jan 2006 A)' system. + +ROMSET: +4194304 bytes in 1 file / 984.57Kb packed + +$end +$info=jak_swbstrik +$mame +0.217 [Sean Riddle] + +Star Wars Blaster Strike, JAKKS Pacific Inc, 200? + +Fight your way to victory and defeat the empire! The Star Wars: Blaster Strike video game let's you play as Han Solo and battle through 9 epic stages in the Star Wars galaxy. Blaster plugs directly into your TV for easy set up! Relive your favorite battles from the original Star Wars Trilogy (source: https://www.amazon.com/Star-Wars-Blaster-Strike-Game/dp/B015YS2QVS). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.217: Sean Riddle added 'JAKKS Pacific Inc Star Wars Blaster Strike' system. + +ROMSET: +138412032 bytes in 1 file / 36.22Mb packed + +$end +$info=jak_swc +$mame +0.219 [Sean Riddle, David Haywood] + +Star Wars Clone Trooper (JAKKS Pacific TV Game), JAKKS Pacific Inc / Merge Interactive, 2013 + +The Star Wars Clone Trooper Plug & Play video game is a clone trooper light gun game released in 2013 developed by Merge Interactive and published by Jakks Pacific Interactive. The game is a rail shooter where you shoot at battle droids, there are some levels where you shoot at shield generators, and boss battles such as Count Dooku. Areas include Geonosis, Kamino, and Felucia. This is not to be confused with the previously released Star Wars Clone Trooper Blaster Game by Tiger Electronics (source: https://plugplaytvgames.fandom.com/wiki/Star_Wars_Clone_Trooper_(Jakks_Pacific)). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Merge Interactive'. +- 0.219: Sean Riddle and David Haywood added ' JAKKS Pacific Inc Star Wars Clone Trooper (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 30.34Mb packed + +$end +$info=jak_swcl +$mame +0.278 [TeamEurope] + +Star Wars: The Clone Wars - Republic Squadron (JAKKS Pacific TV Motion Game) (May 6 2009 12:53:31), JAKKS Pacific Inc / HotGen Ltd, 2009 + +"Star Wars: The Clone Wars - Republic Squadron" is a standalone Plug & Play video game featuring motion sensors, developed by the British studio HotGen Limited and distributed by JAKKS Pacific in June 2009. The game, inspired by the famous animated series *The Clone Wars*, is historically one of the most advanced and commercially successful titles in the entire JAKKS TV Motion Games lineup. + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Star Wars: The Clone Wars - Republic Squadron (JAKKS Pacific TV Motion Game) (May 6 2009 12:53:31)' system. + +ROMSET: +8388608 bytes in 1 file / 4.45Mb packed + +$end +$info=jak_swot +$mame +0.233 [anonymous] + +Star Wars - Original Trilogy (JAKKS Pacific TV Game), JAKKS Pacific Inc / Amaze Entertainment, 2006 + +Star Wars Original Trilogy is a Plug It In & Play TV Game unit developed by Amaze Entertainment (Code Mystics for Touchpad version) and published by Jakks Pacific in 2006 and re-released in 2012 in a Touchpad version. The Millennium Falcon joystick (or black touchpad) unit features four games set in the original Star Wars Trilogy (episodes 4-6) (source: https://plugplaytvgames.fandom.com/wiki/Star_Wars_Original_Trilogy). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +jakks_gamekey_sw.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: anonymous added 'JAKKS Pacific Inc/Amaze Entertainment Star Wars - Original Trilogy (JAKKS Pacific TV Game, prototype)' system. + +ROMSET: +4194304 bytes in 1 file / 1.51Mb packed + +$end +$info=jak_thom +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Thomas & Friends - Right on Time (JAKKS Pacific TV Game) (Jun 28 2006 18:24:37) (US, NTSC), JAKKS Pacific Inc / HotGen Ltd, 2006 + +"Thomas & Friends: Right on Time" is a standalone Plug & Play video game developed by the British studio HotGen Limited and published by JAKKS Pacific in 2006. This is the version released for the U.S. market, optimized for the American analog video standard at 60Hz (NTSC) and featuring the voice acting and text from the U.S. localization. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Thomas & Friends - Right on Time (JAKKS Pacific TV Game) (Jun 28 2006 18:24:37) (US, NTSC)' system. + +ROMSET: +4194304 bytes in 1 file / 1.84Mb packed + +$end +$info=jak_thomp +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Thomas & Friends - Right on Time (JAKKS Pacific TV Game) (Jun 28 2006 18:01:22) (UK, PAL), JAKKS Pacific Inc / HotGen Ltd, 2006 + +The JAKKS Pacific Inc / HotGen Ltd Thomas & Friends - Right on Time, released in 2006, is a portable electronic toy from the Handheld Games line, designed for young fans of Thomas the Tank Engine. Featuring a fixed LCD screen, it includes mini-games inspired by the animated series, where players help Thomas and other engines stay on schedule, avoid obstacles, and complete missions on the Island of Sodor. With colorful buttons, character voices, and sound effects, it's ideal for children aged 3 to 7. Developed in collaboration with HotGen Ltd, it combines fun and simple learning. A classic educational toy of the 2000s. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Thomas & Friends - Right on Time (JAKKS Pacific TV Game) (Jun 28 2006 18:01:22) (UK, PAL)' system. + +ROMSET: +4194304 bytes in 1 file / 1.90Mb packed + +$end +$info=jak_ths +$mame +0.220 [Sean Riddle, David Haywood] + +Triple Header Sports (JAKKS Pacific TV Motion Game), JAKKS Pacific Inc / Super Happy Fun Fun, 2009 + +Triple Header Sports is a TV Motion game released in 2010 by Jakks Pacific. The controller has three attachments for each game. The game was preceded by Swing Zone Sports. The controller features a wrist strap and inline breakaway connector is included for safety so that if the player's movements draw the cable taut, it will disconnect and protect the video equipment (source: https://plugplaytvgames.fandom.com/wiki/Triple_Header_Sports). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Super Happy Fun Fun'. +- 0.220: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Triple Header Sports (JAKKS Pacific TV Motion Game)' system. + +ROMSET: +8388608 bytes in 1 file / 5.33Mb packed + +$end +$info=jak_tink +$mame +0.220 [Sean Riddle, David Haywood] + +Tinker Bell and the Lost Treasure (JAKKS Pacific TV Motion Game), JAKKS Pacific Inc / Santa Cruz Games, 2009 + +Disney Fairies: Tinker Bell and the Lost Treasure is a TV Games Motion controller based on the Disney Fairies movie of the same name was developed by Santa Cruz Games Kidz and published by Jakks Pacific in 2009. The wand controller features 11 levels, each with different play styles (source: https://plugplaytvgames.fandom.com/wiki/Tinker_Bell_and_the_Lost_Treasure). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Santa Cruz Games'. +- 0.220: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Tinker Bell and the Lost Treasure (JAKKS Pacific TV Motion Game)' system. + +ROMSET: +8388608 bytes in 1 file / 4.90Mb packed + +$end +$info=jak_tmnthp +$mame +0.217 [Sean Riddle] + +Teenage Mutant Ninja Turtles Hero Portal, JAKKS Pacific Inc, 200? + +TMNT Hero Portal by Jakks Pacific allows you to plug in and play – no console is required. TMNT was huge when I was growing up and now they're back to defeat Shredder and his Foot Clan with Hero Portal! These heroes in a half shell complete 18 special missions through 6 stages. Switch out different heroes to complete different challenges, discover secret locations, and unlock special attacks (source: https://www.myboysandtheirtoys.com/tmnt-hero-portal-plug-play-game/). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Sean Riddle added 'JAKKS Pacific Inc Teenage Mutant Ninja Turtles Hero Portal' system. + +ROMSET: +138412032 bytes in 1 file / 51.10Mb packed + +$end +$info=jak_totm +$mame +0.219 [Sean Riddle, Clawgrip] + +Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) (Dec 24 2009 17:34:29), JAKKS Pacific Inc / HotGen Ltd, 2009 + +Toy Story: Toys On The Move! is a TV Motion game released by Jakks Pacific in 2010. Games built in: Rolling Patroling: Buzz Lightyear is rolling on a tennis ball and has to roll his way to grab the stars and make it to the finish before time runs out. Giddy Up & Go!: Woody is on Bullseye and has to grab the stars and make it to the finish before time runs out. Backyard Dash: Woody & Buzz are racing against each other. Woody is riding on Bullseye, and Buzz in riding on R/C (source: https://plugplaytvgames.fandom.com/wiki/Toy_Story:_Toys_On_The_Move!). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Changed description to 'Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) (Dec 24 2009 17:34:29)'. +- 0.219: Sean Riddle and Clawgrip added 'JAKKS Pacific Inc Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game)' system. + +ROMSET: +8388608 bytes in 1 file / 4.11Mb packed + +$end +$info=jak_tpir +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +The Price Is Right (JAKKS Pacific TV Game) (Mar 24 2009 17:34:55), JAKKS Pacific Inc / HotGen Ltd, 2009 + +The JAKKS Pacific Inc / HotGen Ltd The Price Is Right, released in 2009, is a Plug & Play console that brings the iconic TV game show to life. Connecting directly to the TV, it lets players enjoy a simplified version of the show, featuring pricing games, classics like Plinko and Showcase Showdown, and the host's iconic voice. Developed in collaboration with HotGen Ltd, it's designed for family fun and includes multiple game modes, timers, and sound feedback. With a control-panel-style design, it's a typical late-2000s TV game, offering simple, engaging home entertainment. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd The Price Is Right (JAKKS Pacific TV Game) (Mar 24 2009 17:34:55)' system. + +ROMSET: +8388608 bytes in 1 file / 2.80Mb packed + +$end +$info=jak_tsm +$mame +0.217 [Sean Riddle, David Haywood] + +Toy Story Mania (JAKKS Pacific TV Game), JAKKS Pacific Inc / Schell Games, 2010 + +The Toy Story Mania Point-N-Shoot video game is a deluxe TV game by Jakks Pacific, released in late August 2010 and was discontiuned at the end of the year . The Game features 3-D Glasses, which are called Infini-D Glasses. The game is most likely the same as the one at Disney's Hollywood Studios. It has the original games. Before the game starts, there's a target practice level where you shoot darts at the targets. Then it starts (source: https://plugplaytvgames.fandom.com/wiki/Toy_Story_Mania!). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Schell Games'. +- 0.217: Sean Riddle and David Haywood added 'JAKKS Pacific Inc Toy Story Mania (TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 7.63Mb packed + +$end +$info=jak_umdf +$mame +0.221 [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous] + +Ultimotion - Disney Fairies Sleeping Beauty & TinkerBell (JAKKS Pacific TV Game), JAKKS Pacific Inc / Handheld Games, 2008 + +Disney Fairies and Sleeping Beauty are the Ultimotion Wii-like motion controller TV game released by Jakks Pacific in 2008. There are 6 Disney games, with attachments: Sleeping Beauty, Dancing Like A Princess, Daring Escape, Magical Music, Disney Fairies, Find Your Fairy Talent, Iridessa's Nighttime Nights, Tinkerbell's Fairy Flight (source: https://plugplaytvgames.fandom.com/wiki/Ultimotion_Disney_Fairies/Sleeping_Beauty). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Sean Riddle, David Haywood, Peter Wilhelmsen and anonymous added 'JAKKS Pacific Inc/Handheld Games Ultimotion - Disney Fairies Sleeping Beauty & TinkerBell (JAKKS Pacific TV Game)' system. + +ROMSET: +276824064 bytes in 1 file / 23.56Mb packed + +$end +$info=jak_wall +$mame +0.142u3 [Ryan Holtz, Robbbert] + +Wall-E (JAKKS Pacific TV Game) (Dec 18 2007 11:34:25), JAKKS Pacific Inc / HotGen Ltd, 2008 + +Wall-E has been sent to Earth to gather up garbage, but he's also been sent to a Jakks Pacific all-in-one TV Game. The Wall-E shaped controller plugs into any television and lets kids control both Wall-E and EVE as they look for hidden artifacts on Earth. There are also three mini-games that offer multiple levels of problem solving challenges. As with all of the Jakks Pacific TV Games, it's a very simple matter of plugging in two standard RCA cables, one for audio, one for video. The controller also needs 4 AA batteries, which are not included. Once turned on the game loads and is ready to go. Wall-E's head acts as the joystick in this game, with the A and B control buttons on the left side. There's also a menu button that can be missed, it's disguised as Wall-E's bug friend (source: http://www.kidstechreview.com/2008/12/review-jakks-pacific-wall-e-tv-game). + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Redumped "Wall-E (JAKKS Pacific TV Game) (Dec 18 2007 11:34:25)" [TeamEurope]. +- 0.236: Changed description to 'Wall-E (JAKKS Pacific TV Game) (Dec 18 2007 11:34:25)'. +- 0.206: Renamed (walle) to (jak_wall) and description changed to 'Wall-E (JAKKS Pacific TV Game)'. +- 0.143u7: Fixed graphics problem, system now playable [Robbbert]. +- 0.142u3: Ryan Holtz and Robbbert added 'JAKKS Pacific Inc Wall-E' system. + +ROMSET: +4194304 bytes in 1 file / 2.00Mb packed + +$end +$info=jak_wdbg +$mame +0.219 [Sean Riddle] + +The Walking Dead: Battleground (JAKKS Pacific TV Game), JAKKS Pacific Inc / Super Happy Fun Fun, 2014 + +"The Walking Dead: Battleground" is a standalone, plug-and-play first-person video game released by JAKKS Pacific in 2014, officially based on AMC's popular horror TV series. Developed by Merge Interactive (formerly known as Super Happy Fun Fun), the game is the direct sequel to The Walking Dead: Zombie Hunter, which was released in 2012. + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Super Happy Fun Fun'. +- 0.220: Changed year to '2014'. +- 0.219: Sean Riddle added 'JAKKS Pacific Inc The Walking Dead: Battleground (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 28.73Mb packed + +$end +$info=jak_wdzh +$mame +0.219 [Sean Riddle, David Haywood] + +The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game), JAKKS Pacific Inc / Merge Interactive, 2012 + +It is a standalone, plug-and-play first-person video game released by JAKKS Pacific in the fall of 2012. Developed by Merge Interactive (also known at the time as Super Happy Fun Fun) under an official license from the AMC television network, this title is the first installment in JAKKS’ horror mini-series and the direct predecessor to the “Battleground” model. It received an ESRB rating of “T for Teen” due to the presence of blood and violence associated with killing the undead. + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'JAKKS Pacific Inc / Merge Interactive'. +- 0.219: Sean Riddle and David Haywood added 'JAKKS Pacific Inc The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game)' system. + +ROMSET: +69206016 bytes in 1 file / 14.51Mb packed + +$end +$info=jak_wof +$mame +0.207 [Sean Riddle, anonymous] + +Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) (Jul 11 2005 ORIG), JAKKS Pacific Inc / HotGen Ltd, 2005 + +Wheel of Fortune is a TV game based upon the hit game show Wheel of Fortune. It was released in 2005 by Jakks Pacific. The game is just Wheel of Fortune but it features a spinning wheel. You can either spin with the wheel or press B for a random spin. There were 3 types of difficulty: Easy(6 Turns), Normal(5 Turns), and Hard(4 Turns). The game featured 3 Modes: 1. Gameshow (Standard Show with the amount of turns refilling every puzzle) 2. Endurance (Similar to Gameshow, except that every puzzle, the turns do not get refilled. The Run ends when you lose all turns) 3. Multiplayer (2-Player or 3-Player with a spin-off to start it. Whenever a player guesses a letter wrong or Lands on Lose a Turn or Bankrupt, the next player gets the turn. Highest amount goes to play for the Bonus Puzzle). The game has 720 puzzles each in 35 categories (source: https://plugplaytvgames.fandom.com/wiki/Wheel_of_Fortune). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Changed description to 'Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) (Jul 11 2005 ORIG)'. +- 0.207: Sean Riddle and anonymous added 'JAKKS Pacific Inc/HotGen Ltd Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 962.80Kb packed + +$end +$info=jak_wof2 +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Wheel of Fortune - 2nd Edition (JAKKS Pacific TV Game) (Mar 15 2007 PAK2), JAKKS Pacific Inc / HotGen Ltd, 2007 + +The JAKKS Pacific Inc / HotGen Ltd Wheel of Fortune - 2nd Edition, released in 2007, is a Plug & Play console that recreates the iconic TV game show Wheel of Fortune. Connecting directly to the TV, it lets players enjoy a simplified version of the quiz, featuring a virtual wheel, word puzzles, and classic show sounds. Developed in collaboration with HotGen Ltd, this second edition improves graphics, content, and usability over the original. Designed for family entertainment, it offers timed modes, multiplayer challenges, and themes inspired by the original broadcasts. A classic 2000s TV game, perfect for home gameplay. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / HotGen Ltd Wheel of Fortune - 2nd Edition (JAKKS Pacific TV Game) (Mar 15 2007 PAK2)' system. + +ROMSET: +2097152 bytes in 1 file / 988.62Kb packed + +$end +$info=jak_wpt +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +World Poker Tour (JAKKS Pacific TV Game), JAKKS Pacific Inc / Digital Eclipse, 2004 + +The JAKKS Pacific Inc / Digital Eclipse World Poker Tour, released in 2004, is a Plug & Play console developed by JAKKS Pacific in collaboration with Digital Eclipse, a renowned retro game developer. It connects directly to the TV and offers a poker experience based on the popular TV series World Poker Tour. Featuring multiple game modes, tournaments, official rules, and audio commentary, it provides an accessible and engaging card game experience. Designed for casual players and card enthusiasts, it blends television entertainment with strategic gameplay. A typical mid-2000s TV Game, built for easy, no-fuss home entertainment. + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle, TeamEurope added 'JAKKS Pacific Inc / Digital Eclipse World Poker Tour (JAKKS Pacific TV Game)' system. + +ROMSET: +2097152 bytes in 1 file / 833.68Kb packed + +$end +$info=jak_wwe +$mame +0.206 [Sean Riddle, David Haywood, Ryan Holtz] + +WWE (JAKKS Pacific TV Game, Game-Key Ready), JAKKS Pacific Inc / HotGen Ltd, 2005 + +The WWE Plug It In & Play TV game was released by Jakks Pacific in 2005 and was based off Jakks Pacific's WWE Wrestling toys. The game: In this wrestling game, you can do exhibation, championship, tag team, survival, or tournament. You select your superstar you want to play as such as Eugane. You wrestle aganist your oppenent to win (source: https://plugplaytvgames.fandom.com/wiki/WWE). + +DRIVER: +tvgames/spg2xx_jakks_gkr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle, David Haywood and Ryan Holtz added 'WWE (TV Game, Game-Key Ready)' system. + +ROMSET: +2097152 bytes in 1 file / 719.38Kb packed + +$end +$info=jak_xmen +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +X-Men - Mutant Reign (JAKKS Pacific TV Game), JAKKS Pacific Inc / Amaze Entertainment, 2005 + +The JAKKS Pacific Inc / Amaze Entertainment X-Men – Mutant Reign, released in 2005, is a portable electronic toy from JAKKS Pacific's TV Games line. It's an LCD handheld with a fixed screen featuring a single action game based on the X-Men, where players control characters like Wolverine, Storm, or Cyclops to battle enemies such as Sentinels or Magneto. The gameplay is simple, side-scrolling combat with repetitive attacks, designed for children and superhero fans. Developed in collaboration with Amaze Entertainment, a studio known for Marvel-licensed games, it combines eye-catching design with franchise themes. A nostalgic 2000s gadget, now sought after by collectors. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'JAKKS Pacific Inc / Amaze Entertainment X-Men - Mutant Reign (JAKKS Pacific TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 1.50Mb packed + +$end +$info=jak_xmenp +$mame +0.233 [anonymous] + +X-Men - Mutant Reign (JAKKS Pacific TV Game, prototype), JAKKS Pacific Inc / Amaze Entertainment, 2005 + +It is a standalone Plug & Play video game co-developed by Amaze Entertainment and distributed by JAKKS Pacific in 2006. The game is part of the famous lineup of all-in-one consoles dedicated to Marvel Comics superheroes. The term "prototype" refers to specific internal development builds discovered by hardware historians and cataloged on data preservation platforms (such as the well-known portal "The Cutting Room Floor"). These builds contain a wealth of unused resources, debug menus, and test files left behind by programmers prior to the commercial release. + +DRIVER: +tvgames/spg2xx_jakks.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: anonymous added 'JAKKS Pacific Inc/Amaze Entertainment X-Men - Mutant Reign (JAKKS Pacific TV Game, prototype)' system. + +ROMSET: +4194304 bytes in 1 file / 1.50Mb packed + +$end +$info=jakks_gamekey_rom_i2c_24lc04 +$mame +0.207 + +JAKKS Pacific GameKey with I2C 24LC04, , ???? + +DRIVER: +devices/bus/jakks_gamekey/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'JAKKS Pacific GameKey with I2C 24LC04' device. + +ROMSET: +None required. + +$end +$info=jakks_gamekey_rom_i2c_base +$mame +0.207 + +JAKKS Pacific GameKey with I2C, , ???? + +DRIVER: +devices/bus/jakks_gamekey/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'JAKKS Pacific GameKey with I2C' device. + +ROMSET: +None required. + +$end +$info=jakks_gamekey_rom_plain +$mame +0.207 + +JAKKS Pacific GameKey, , ???? + +DRIVER: +devices/bus/jakks_gamekey/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'JAKKS Pacific GameKey' device. + +ROMSET: +None required. + +$end +$info=jakks_gamekey_slot +$mame +0.207 + +JAKKS Pacific Gamekey Slot, , ???? + +DRIVER: +devices/bus/jakks_gamekey/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'JAKKS Pacific Gamekey Slot' device. + +ROMSET: +None required. + +$end +$info=jakms41 +$mame +0.234 [BreakPoint, rfka01] + +KM-S4-1 (SiS 85C496/85C497 chipset, ver 1.1), Jamicon, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/912 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.286: Changed description to 'KM-S4-1 (SiS 85C496/85C497 chipset, ver 1.1)'. +- 0.234: BreakPoint and rfka01 added 'Jamicon KM-S4-1 VER 1.1' system. + +ROMSET: +131072 bytes in 1 file / 84.14Kb packed + +$end +$info=jaminator +$mame +0.264 [Devin Acker] + +Jaminator, Noise Toys Inc., 1990 + +The "Noise Toys Jaminator" (also known commercially as Jaminator: The Hi-Tech Guitar) is an innovative electronic musical instrument and standalone synthesizer shaped like a guitar, designed in 1990 by Noise Toys Inc. Conceived by renowned programmers and creatives Steve Capps (the well-known designer of Apple’s very first Macintosh interface), Ray DuFlon, and Ed Bogas, the Jaminator was initially distributed by the well-known tech toy company Worlds of Wonder (WOW), and was later marketed in the early 1990s by Yamaha on international markets. It is historically considered a direct and pioneering conceptual precursor to successful modern music video games such as Guitar Hero and Rock Band. + +DRIVER: +misc/jaminator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +jaminator.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Fix slot option name clash [AJR]. +- 0.264: Devin Acker added 'Noise Toys Inc. Jaminator' system. + +ROMSET: +131072 bytes in 1 file / 102.85Kb packed + +$end +$info=jarajal +$mame +0.218 [Sean Riddle, Peter Wilhelmsen, ShouTime] + +Jyarajyaland (Japan, PlugIt! version), Takara / SSD Company LTD, 2003 + +Jara-Ja Land is another Japanese XaviX hardware game from Takara. This one is themed around Japanese redemption titles, and it is fair to say the presentation is through the roof here. You expect these Plug and Play units to generally be cheap throw-away affairs, but the level of detail to some of them defies that, animations here are just superb. This one currently doesn't have controls hooked up (I think it's some kind of analog dial input) but you can run the attract mode for 15 minutes until the machine decides to soft power-off due to inactivity (source: https://mamedev.emulab.it/haze/2020/04/09/under-the-surface-part-9/). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle, Peter Wilhelmsen and ShouTime added 'Takara / SSD Company LTD Jara-Ja Land (Japan, home version)' system. + +ROMSET: +2097152 bytes in 1 file / 1.03Mb packed + +$end +$info=jb3000 +$mame +0.193 [Joakim Larsson Edström] + +JB-3000, Panasonic, 1982 + +Panasonic JB-3000 IBM Compatible PC, ran on a 8088 processor at 4.77mHz. 16 colour CGA colour monitor, grey. Twin 8" Floppy Disk Drive units using 1.2Mb capacity FDD's. JB-3021 145cps Dot Matrix printer. C-Itoh F10-55 Daisy Wheel 55cps printer with 6 Daisy Wheels with different type faces and fonts. Printer is cream in colour has a dark tinted plastic cover on top. There are brown plastic knobs on both the left and right side which assist with feeding the paper through. The control panel on the front right of the printer has four square push buttons. Printer comes with 9 individually wrapped printing ribbons, kept in a blue and white card box, as well as two extra printing ribbons in individual white card boxes. Printer also has a paper users manual, with the name 'David Smith' handwritten in blue ink in the top right corner and a grey plastic booklet with 6 printing letter reels within (source: https://collection.motat.nz/objects/80288/computer-panasonic-jb-3000). + +DRIVER: +matsushita/myb3k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +jb3000_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Clone promoted to working [Luke Sleeman, protosphere]. +- 0.194: Refactored graphics circuit, added 'color in 320x200 mode, fixed text scrolling, and added '80-character 640*200 mode. Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics. Added support for -ramsize with 128K option and 256K default. Emulated the INT7 pull down and up for the keyboard, and added 'support for three keyboard variants. Added high-resolution 640*400 mode, and added 'crude cursor support for 40-character mode. Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor. Added printer support. Completed interrupt support, including jumper settings. Fixed crude support for 36*25 color text mode, and added 'graphics mode 0 (resolution depends on monitor used) [Edstrom, Fredrik Ohrstrom]. +- 0.193: Joakim Larsson Edström added 'Panasonic JB-3000' system. + +ROMSET: +8192 bytes in 1 file / 2.40Kb packed + +$end +$info=jb3000_keyboard +$mame +0.194 + +JB3000 Keyboard, , ???? + +DRIVER: +devices/machine/myb3k_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'JB3000 Keyboard' device. + +ROMSET: +None required. + +$end +$info=jc1310 +$mame +0.206 [Tronix, minuszerodegrees.net] + +Joincom JC-1310 disk controller, , ???? + +DRIVER: +devices/bus/isa/cl_sh260.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Tronix and minuszerodegrees.net added 'Joincom JC-1310 disk controller' device. + +ROMSET: +8192 bytes in 1 file / 3.33Kb packed + +$end +$info=jd320 +$mame +0.284 [QUFB] + +Super Denshi Techou Jr. - Nigaoe Telepathy, Casio, 1993? + +1993 electronic agenda featuring freehand drawing capabilities and rudimentary graphic recognition, designed for visual notes and personalized messages. It included a monochromatic pressure-sensitive LCD display and tools for creating simple stylized portraits, aimed at a young audience seeking an interactive and creative experience. + +DRIVER: +casio/superjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio Super Denshi Techou Jr. - Nigaoe Telepathy' system. + +ROMSET: +229376 bytes in 2 files / 73.63Kb packed + +$end +$info=jd360 +$mame +0.284 [QUFB] + +Super Denshi Techou Jr. - Puppy Telepathy, Casio, 1994 + +The 1994 electronic agenda, designed for a young audience, featured freehand drawing capabilities and puppy-themed animations. Equipped with a pressure-sensitive monochrome LCD display, it allowed users to create personalized messages and simple interactive illustrations, blending personal organization with creative entertainment. + +DRIVER: +casio/superjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio Super Denshi Techou Jr. - Puppy Telepathy' system. + +ROMSET: +622592 bytes in 2 files / 95.31Kb packed + +$end +$info=jd361 +$mame +0.284 [QUFB] + +Super Denshi Techou Jr. - Pet Telepathy, Casio, 1994 + +The 1994 electronic agenda, aimed at a young audience, featured free-form drawing capabilities and animations inspired by pets. Equipped with a pressure-sensitive monochrome LCD display, it allowed users to create personalized messages and simple interactive illustrations, seamlessly blending daily organization with creative pet-themed fun. + +DRIVER: +casio/superjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio Super Denshi Techou Jr. - Pet Telepathy' system. + +ROMSET: +1146880 bytes in 2 files / 446.48Kb packed + +$end +$info=jd362 +$mame +0.284 [QUFB] + +Super Denshi Techou - Pet World, Casio, 1995? + +The 1995 electronic agenda featured drawing and animation capabilities with a pet-themed design, aimed at a young audience. Equipped with a pressure-sensitive monochrome LCD display, it allowed users to create personalized messages, play small interactive games, and produce illustrations inspired by the pet world—blending daily organization with creative entertainment. + +DRIVER: +casio/superjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio Super Denshi Techou - Pet World' system. + +ROMSET: +622592 bytes in 2 files / 261.75Kb packed + +$end +$info=jd363 +$mame +0.273 [QUFB] + +Picky Talk - Super Denshi Techou, Casio, 1995 + +The "Casio Picky Talk" is a sophisticated educational handheld device (PDA) and standalone electronic game distributed by Casio in Japan since 1998. The device combines the organizational features typical of an electronic organizer for adults (Casio’s famous Denshi Techou) with a playful and interactive interface tailored specifically for the market of children and elementary school students. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: QUFB added 'Casio Picky Talk - Super Denshi Techou' system. + +ROMSET: +1097728 bytes in 2 files / 252.49Kb packed + +$end +$info=jd364 +$mame +0.273 [QUFB] + +Color Picky Talk - Super Denshi Techou, Casio, 1995 + +The "Casio Color Picky Talk - Super Denshi Techou" (often referred to simply as the Color Picky Talk) is the top-of-the-line, full-color version of the educational handheld and standalone electronic game distributed by Casio in Japan starting in late 1998. This model represents the pinnacle of the Picky Talk line. It replaces the old monochrome or four-fixed-color panels with an innovative full-color LCD screen featuring touchscreen technology, a truly cutting-edge feature for the tech toy industry of the late 1990s. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: QUFB added 'Casio Color Picky Talk - Super Denshi Techou' system. + +ROMSET: +1081344 bytes in 2 files / 294.51Kb packed + +$end +$info=jd366 +$mame +0.278 [QUFB] + +Super Picky Talk - My room fantasy, Casio, 1996? + +The Casio Super Picky Talk - My Room Fantasy, released in 1996, is an educational electronic toy by Casio designed for preschool children. Part of the Super Picky series, known for voice interaction and learning activities, this model is themed around fantasy and bedroom play, featuring voices, sounds, and phrases (in Japanese, sometimes English) that guide children through recognition, music, and imaginative games. With colorful buttons and animated characters, it encourages language development, memory, and symbolic play. Designed with a soft, child-safe form, it is an early example of interactive electronic toys for young children in the pre-internet era. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: QUFB added 'Casio Super Picky Talk - My room fantasy' system. + +ROMSET: +1081344 bytes in 2 files / 375.48Kb packed + +$end +$info=jd367 +$mame +0.284 [QUFB] + +Pet Avenue - My room fantasy, Casio, 1998? + +The 1998 electronic agenda featured a playful theme inspired by the customization of a virtual space, targeting a young audience. It offered tools for drawing, decorating, and managing a digital "dream room," integrating organizational features with creative gaming elements through a monochromatic LCD display sensitive to pressure. + +DRIVER: +casio/superjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio Pet Avenue - My room fantasy' system. + +ROMSET: +622592 bytes in 2 files / 284.96Kb packed + +$end +$info=jd368 +$mame +0.273 [QUFB] + +Super Picky Talk - Access Pet, Casio, 1997? + +An electronic device for children produced by Casio in the early 1990s, known as "Super Picky Talk" in Japan and "Access Pet" in certain Western markets. This interactive virtual pet featured speech synthesis that emitted phrases and sounds in response to the user’s caresses, thanks to tactile sensors on its surface. It was equipped with a monochromatic LCD screen displaying the virtual animal—a humanoid character with large eyes—and required periodic attention (food, play, cleaning) to keep the "pet" happy. Powered by batteries, it had a compact design made of colorful plastic and included buttons for interacting with the device. As a conceptual predecessor to the Tamagotchi, it represented an early experiment in interactive toy electronics with vocal feedback, preceding the era of mass-market virtual pets. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: QUFB added 'Casio Super Picky Talk - Access Pet' system. + +ROMSET: +1081344 bytes in 2 files / 427.50Kb packed + +$end +$info=jd5000 +$mame +0.284 [QUFB] + +My Magic Diary (JD-5000), Casio, 1993 + +The 1993 electronic agenda, designed for a young audience, featured a colorful design and creative features such as freehand drawing, simple games, and personal note management. Equipped with a pressure-sensitive monochrome LCD display and an integrated stylus, it combined daily organization with interactive entertainment in a compact and portable format. + +DRIVER: +casio/superjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio My Magic Diary (JD-5000)' system. + +ROMSET: +229376 bytes in 2 files / 96.96Kb packed + +$end +$info=jd800 +$mame +0.225 [DBWBP] + +JD-800 Programmable Synthesizer, Roland, 1991 + +The JD-800 is Roland's answer to half a decade of hard-to-program synthesizers. Covered in sliders that act as dedicated editors just like a classic analog synth, the JD-800 is an extremely programmable and hands-on digital synthesizer. It is also an interesting and great sounding digital synth with incredible flexibility and control. Internal ROM based waveforms are combined to build your sounds. The sounds are based on Roland's D-50, but updated for the nineties with multimode filters - uncommon but welcome at the time. The JD-800 came in a tough metal case capped off on the sides with large plastic covers. Programming may be a little too flexible for some users, but once you know what you're doing with it, almost any sound you can dream up can be dialed in and stored (source: http://www.vintagesynth.com/roland/jd800.php). + +DRIVER: +roland/roland_jd800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.225: DBWBP added 'Roland JD-800 Programmable Synthesizer' system. + +ROMSET: +3407872 bytes in 4 files / 2.95Mb packed + +$end +$info=jet +$mame +0.128 [Miodrag Milanović] + +JET, Electromagnetica, 1990 + +We have few information about this computer. The Jet was a Romanian Spectrum clone computer built in a telephone case! You can see the handset housing and the numeric keyboard replaced with black plastic masks. The keyboard was made of printed pieces of paper inserted in transparent key-caps. This system has been deeply modified by the user(s) (source: http://www.old-computers.com/museum/computer.asp?c=669&st=1). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.128: Miodrag Milanović Electromagnetica JET' system. + +ROMSET: +16384 bytes in 1 file / 12.01Kb packed + +$end +$info=jeuint +$mame +0.261 [TeamEurope, David Haywood] + +Jeu Intéractif TV (France), Taikee / V-Tac, 2007 + +The "Taikee/V-Tac Jeu Interactif TV" is a standalone, plug-and-play educational computer and gaming system launched in the early 2000s specifically for the French market. MAME +1This specific device combines the marketing of the TaiKee brand (a European brand specializing in ready-to-use TV gadgets and consoles) with the hardware and software development of the Taiwanese company V-Tac Technology Co. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Taikee / V-Tac Jeu Intéractif TV (France)' system. + +ROMSET: +8388608 bytes in 1 file / 3.48Mb packed + +$end +$info=jjstrip +$mame +0.219 [Sean Riddle, David Haywood, Ryan Holtz] + +Club Jenna Presents: Jenna Jameson's Strip Poker, Shiggles Inc., 200? + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle, David Haywood and Ryan Holtz added 'Shiggles Inc. Club Jenna Presents: Jenna Jameson's Strip Poker' system. + +ROMSET: +2097152 bytes in 1 file / 860.57Kb packed + +$end +$info=jl1810gr +$mame +0.283 [TeamEurope] + +Arcade Center - 60-in-1 (JL1810GR), Lexibook, 2012 + +2012 handheld console with a built-in color LCD screen and 60 preinstalled games, inspired by simplified versions of classic arcade titles. Featuring intuitive physical controls, it offers instant fun designed for young audiences and family gaming sessions. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Lexibook Arcade Center - 60-in-1 (JL1810GR)' system. + +ROMSET: +16781312 bytes in 2 files / 4.11Mb packed + +$end +$info=jl2050 +$mame +0.227 [Team Europe, taizou] + +Cyber Console Center 200-in-1 (JL2050), LexiBook / JungleTac / NiceCode, 200? + +The LexiBook Cyber Console Center 200-in-1 (model JL2050) is a well-known portable retro gaming console distributed by the French brand Lexibook. The internal hardware and game library were developed by the Chinese companies JungleTac (also known as Jungle Soft) and Nice Code Software, long-standing producers of software and hardware clones based on NES/Famicom technology and VT (VentureTech) derivatives. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=cWvnytIwNPE + +WIP: +- 0.227: Team Europe and taizou added 'LexiBook/JungleTac/NiceCode Cyber Console Center 200-in-1 (JL2050)' system. + +ROMSET: +16777216 bytes in 1 file / 4.45Mb packed + +$end +$info=jl2377 +$mame +0.283 [David Haywood, TeamEurope] + +Compact Cyber Arcade - 250 in 1 (JL2377), Lexibook, 2020 + +2020 portable console with a built-in color LCD screen and 250 preinstalled games, including simplified versions of classic arcade games and retro titles. Equipped with ergonomic physical controls, it offers an immediate and standalone gaming experience, designed for retro gaming enthusiasts and mobile entertainment lovers. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - 250 in 1 (JL2377)' system. + +ROMSET: +67112960 bytes in 2 files / 16.29Mb packed + +$end +$info=jmbx1 +$mame +0.243 [Angelo Salese] + +JMB-X1 "Sound Board X", , ???? + +JMB-X1 sound card. Used for PC-8001mkII/PC-8801 NRTDRV sound program. + +DRIVER: +devices/bus/pc8801/jmbx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Angelo Salese added 'JMB-X1 "Sound Board X"' device. + +ROMSET: +None required. + +$end +$info=jonos +$mame +0.150 [Robbbert] + +Escort, Jonos, 198? + +This computer is some sort of portable Z80-based system; haven't found any info (source: MESS driver). + +DRIVER: +skeleton/jonos.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Robbbert added skeleton driver of 'Jonos Escort' system. + +ROMSET: +8192 bytes in 3 files / 2.93Kb packed + +$end +$info=jopac +$mame +0.139 [Wilbert Pol] + +Jopac JO7400 (France), Philips (Brandt license), 1983 + +The Jopac JO7400 is a french version of the Philips G7400 produced and marketed by Brandt Electronique (source: http://www.old-computers.com/museum/computer.asp?c=1093&st=2). + +DRIVER: +philips/odyssey2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +videopac.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.224: Changed description to 'Jopac JO7400 (France)' and manufacturer to 'Philips (Brandt license)'. +- 0.139: Wilbert Pol added 'Jopac JO7400' system. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed + +$end +$info=jorn720 +$mame +0.227 [Ryan Holtz] + +Jornada 720, Hewlett Packard, 2000 + +HP Jornada 720 Handheld PC - Used Item IN STOCK and in good condition. All items have been previously used, but have been fully tested and include a 90 day exchange warranty. Items ship with all needed manuals, software and accessories. Since this is a used Item, it may show some minor signs of use but should not affect performance (source: https://www.porterelectronics.com/hp-jornada-720-handheld-pc/). + +DRIVER: +hp/jornada.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Ryan Holtz added 'Hewlett Packard Jornada 720' system. + +ROMSET: +33554688 bytes in 2 files / 17.53Mb packed + +$end +$info=jouet +$mame +0.225 [David Haywood, Sean Riddle, Team Europe] + +10 Jeux Interactifs / Jeux Pour Filles (France), , 200? + +The string "10 Jeux Interactifs / Jeux Pour Filles" (translated from French: 10 Interactive Games / Games for Girls) refers to a specific software subcategory and a ROM dump within the MAME (Multiple Arcade Machine Emulator) emulation project. This specific collection of games belongs to the "Plug & Play" family of machines produced by Nice Code and distributed in Europe (specifically for the French-speaking market). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: David Haywood, Sean Riddle and Team Europe added '10 Jeux Interactifs/Jeux Pour Filles (France)' system. + +ROMSET: +4194304 bytes in 1 file / 1.37Mb packed + +$end +$info=joypad65 +$mame +0.227 [David Haywood, Sean Riddle, Kamaal Brown] + +Joypad 65, WinFun / JungleTac, 200? + +Control TV video games with this state-of-the-art joypad. Plug into TV for instant game play. 65 video games in one plug & play package. 8-way control stick. 8-way directional control pad. 4 press buttons including turbo fire buttons. 1 race wheel control knob. Suitable for children ages 5 years and up. Takes three AA batteries, not included (source: https://www.listia.com/auction/27107678-winfun-tv-plug-play-joypad). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: David Haywood, Sean Riddle and Kamaal Brown added 'WinFun/JungleTac Joypad 65' system. + +ROMSET: +8388608 bytes in 1 file / 1.77Mb packed + +$end +$info=joysti30 +$mame +0.227 [David Haywood, Sean Riddle, Kamaal Brown] + +Joystick 30, WinFun / JungleTac, 200? + +The WinFun/JungleTac Joystick 30 is a plug-and-play retro gaming system marketed as a standalone joystick that connects directly to the TV. The device is powered by 3 AA batteries and includes a fixed selection of 30 pre-installed 8-bit games. The internal hardware and software package were engineered by JungleTac (well-known specialists in Famicom/NES clones on VT chips), while commercial distribution was handled by the electronic toy brand WinFun. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: David Haywood, Sean Riddle and Kamaal Brown added 'WinFun/JungleTac Joystick 30' system. + +ROMSET: +4194304 bytes in 1 file / 890.12Kb packed + +$end +$info=jpad +$mame +0.288 [TeamEurope, David Haywood] + +Jewel Pad (Japan), Sega Toys, 201? + +Educational tablet for children produced by Sega Toys, inspired by the Jewelpet franchise. Features a vibrant design with a plastic frame, fixed monochrome LCD screen, and large character-themed buttons. Includes interactive activities for recognizing shapes, numbers, letters, colors, and basic logic, with audio and visual feedback. Battery-powered, with no connectivity or expandability—all software is embedded in ROM. Designed for preschoolers (3–7 years) as a playful learning tool based on authorized Jewelpet brand content. Represents a typical example of Japanese edutainment focused on familiar brands, safety, and ease of use. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'Sega Toys Jewel Pad (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.23Mb packed + +$end +$info=jpaddp +$mame +0.286 [TeamEurope] + +Jewel Pad Diamond Premium (Japan), Sega Toys, 201? + +An educational tablet/toy manufactured by Sega Toys (the toy division of Sega Sammy Holdings), part of the "Jewel Pad" line designed for preschool and school-age girls. The "Diamond Premium" model is an advanced version with an elegant, jewelry-inspired design: a transparent/silver plastic chassis with glittery accents, edges decorated with diamond patterns, and a 4- to 5-inch LCD touchscreen. Based on Japanese girls’ franchises (likely linked to Sanrio’s Jewelpet or similar properties), it includes interactive activities such as drawing with virtual glitter, color/shape matching games, simple educational quizzes, and the creation of “precious” digital accessories. It features a built-in speaker for music and voice feedback, large colorful buttons, and battery or adapter power. Some versions support microSD cards for saving artistic creations. A play-based educational tool designed to develop creativity and hand-eye coordination, marketed primarily in Japan between 2015 and 2020 as a safe and simplified device for a first introduction to digital interaction. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Sega Toys Jewel Pad Diamond Premium (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.65Mb packed + +$end +$info=jpopira +$mame +0.208 [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] + +Jumping Popira (Japan), Takara / SSD Company LTD, 2004 + +Takara/SSD Company LTD Jumping Popira refers to a highly unique Plug & Play rhythm game system for TV, developed by the software house and hardware vendor SSD Company LTD (creators of the famous XaviX technology) and marketed by the Japanese toy giant Takara in 2001. Unlike the previous 8-bit devices analyzed (such as the JungleTac systems), this one belongs to a much more advanced technological generation based on motion sensors. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Sean Riddle, Peter Wilhelmsen, ShouTime and David Haywood added 'Takara/SSD Company LTD Jumping Popira (Japan)' system. + +ROMSET: +2097408 bytes in 2 files / 1.06Mb packed + +$end +$info=jr100 +$mame +0.140 [anonymous, Miodrag Milanović] + +JR-100, National, 1981 + +The National (also known as Panasonic or Matsushita in other countries) JR series was pretty popular in Japan. Small quantities were sold outside Japan, in New Zeland among other countries. Little is known about the first system of the range (please help!). It was obviously an initiation machine with black & white display and rubber keyboard (source: http://www.old-computers.com/museum/computer.asp?c=320). + +DRIVER: +matsushita/jr100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: BugFIX #07287: [Sound] (jr100.cpp): Press any key and get a continual tone and freeze [Robbbert]. +- 0.140: anonymous and Miodrag Milanović added 'National JR-100' system. + +ROMSET: +8192 bytes in 1 file / 6.32Kb packed + +$end +$info=jr100u +$mame +0.140 [Murray Moffatt, Miodrag Milanović] + +JR-100U, Panasonic, 1981 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=1094 + +DRIVER: +matsushita/jr100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.210: BugFIX #07287: [Sound] (jr100.cpp): Press any key and get a continual tone and freeze [Robbbert]. +- 0.140: Murray Moffatt, Miodrag Milanović added 'Panasonic JR-100U' system. + +ROMSET: +8192 bytes in 1 file / 6.36Kb packed + +$end +$info=jr200 +$mame +0.132 [Angelo Salese, Roberto Zandon?] + +JR-200, National, 1982 + +It is the successor of the JR 100. The JR-200 had good features compared to its japanese competitors : 8 colors, 2400 bauds tape speed and 3 voices synthesizer. But sadly there were no real graphic resolution, only a combination of semi-graphic characters (source: http://www.old-computers.com/museum/computer.asp?c=324). + +DRIVER: +matsushita/jr200.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.243: Removed writing to ROM regions; improvements to keyboard. Added cassette baud switch, and break (nmi) key. Fixed capslock logic [Robbbert]. +- 0.135: Various progresses. Hooked up text mode. Added keyboard support. Fixed palette. Implemented borders [Roberto Zandonà]. +- 0.132: Angelo Salese and Roberto Zandonà added skeleton driver of 'National JR200' system. + +ROMSET: +18432 bytes in 3 files / 14.16Kb packed + +$end +$info=jr200u +$mame +0.132 [Angelo Salese, Roberto Zandon?] + +JR-200U, Panasonic, 1982 + +It is the successor of the JR 100. The JR-200 had good features compared to its japanese competitors : 8 colors, 2400 bauds tape speed and 3 voices synthesizer. But sadly there were no real graphic resolution, only a combination of semi-graphic characters. The Panasonic JR-200U is the same computer but aimed at the american and european market (source: http://www.old-computers.com/museum/computer.asp?c=324). + +DRIVER: +matsushita/jr200.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.139: Renamed (jr200) to (jr200u). +- 0.132: Angelo Salese and Roberto Zandonà added 'Panasonic JR-200U' system. + +ROMSET: +16384 bytes in 2 files / 13.08Kb packed + +$end +$info=jsc_dora +$mame +0.229 [Sean Riddle, David Haywood] + +Dora the Explorer - Dora Saves the Mermaids (Sharp Cookie) (PAL, UK), JAKKS Pacific Inc / Child Guidance / Handheld Games, 2007 + +"JAKKS Pacific Inc./Child Guidance/Handheld Games Dora the Explorer - Dora Saves the Mermaids" refers to an educational plug-and-play console released by JAKKS Pacific in 2007 as part of the Sharp Cookie product line. The software for this specific model was developed by the U.S. studio Handheld Games under license from Nickelodeon and distributed under the Child Guidance brand (owned by JAKKS). + +DRIVER: +tvgames/spg2xx_jakks_sharp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=DZgs_B4R1h4 + +WIP: +- 0.229: Sean Riddle and David Haywood added 'JAKKS Pacific Inc/Child Guidance/Handheld Games Dora the Explorer - Dora Saves the Mermaids (Sharp Cookie) (PAL, UK)' system. + +ROMSET: +2097152 bytes in 1 file / 1.06Mb packed + +$end +$info=jsc_gdg +$mame +0.229 [Sean Riddle, David Haywood] + +Go, Diego, Go! Aztec ABC Adventure (Sharp Cookie) (PAL, UK), JAKKS Pacific Inc / Child Guidance / Pronto Games, 2007 + +"JAKKS Pacific Child Guidance/Pronto Games Go Diego Go! - Aztec ABC Adventure" is an educational plug-and-play TV console released in 2007. It is part of JAKKS Pacific's Sharp Cookie line and is based on the Nick Jr. animated series Go, Diego, Go!. Unlike the Dora title developed by Handheld Games, the software for this model was created by the U.S. studio Pronto Games + +DRIVER: +tvgames/spg2xx_jakks_sharp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=FGzl6R2ij_w&t=950s + +WIP: +- 0.229: Sean Riddle and David Haywood added 'JAKKS Pacific Inc/Child Guidance/Pronto Games Go Diego Go! - Aztec ABC Adventure (Sharp Cookie) (PAL, UK)' system. + +ROMSET: +2097152 bytes in 1 file / 1.06Mb packed + +$end +$info=jsc_sdoo +$mame +0.229 [Sean Riddle, David Haywood] + +Scooby-Doo! and The Pirate's Puzzles (Sharp Cookie) (PAL, UK), JAKKS Pacific Inc / Child Guidance / Handheld Games, 2007 + +First and only Educational plug and play game! Learn and have fun with with Scooby and Shaggy on a pirates ship through learning numbers, letters, elementary arithmetic and shapes. 3 educational games in 1 - Tackle tasks that include patching up the pirates ship, capturing the ghost pirate and freeing Shaggy from captivity. Fun games with educational benefits. Just plug it in and learn! Requires 4 x AA batteries (source: https://www.amazon.co.uk/Bright-Button-Smart-Cookie-Scooby/dp/B000PGPFAY). + +DRIVER: +tvgames/spg2xx_jakks_sharp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=VCR4yhEdCmA + +WIP: +- 0.229: Sean Riddle and David Haywood added 'JAKKS Pacific Inc/Child Guidance/Handheld Games Scooby-Doo! and The Pirate's Puzzles (Sharp Cookie) (PAL, UK)' system. + +ROMSET: +2097152 bytes in 1 file / 959.47Kb packed + +$end +$info=jsc_spid +$mame +0.229 [Sean Riddle, David Haywood] + +The Amazing Spider-Man - Great Math Caper (Sharp Cookie) (NTSC, US), JAKKS Pacific Inc / Child Guidance / Pronto Games, 2007 + +"JAKKS Pacific Inc./Child Guidance/Pronto Games The Amazing Spider-Man - Great Math Caper (Sharp Cookie)" refers to an educational plug-and-play TV console released in 2007. Just like the Dora the Explorer and Go Diego Go! titles previously reviewed, it is part of the Sharp Cookie line published by JAKKS Pacific. The software was developed by Pronto Games and focuses on teaching math to preschoolers (ages 3 and up). + +DRIVER: +tvgames/spg2xx_jakks_sharp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=G1wwWBP24oA + +WIP: +- 0.229: Sean Riddle and David Haywood added 'JAKKS Pacific Inc/Child Guidance/Pronto Games The Amazing Spider-Man - Great Math Caper (Sharp Cookie) (NTSC, US)' system. + +ROMSET: +2097152 bytes in 1 file / 1.01Mb packed + +$end +$info=jsc_thom +$mame +0.221 [Sean Riddle, David Haywood] + +Thomas & Friends - Learning Circus Express (Sharp Cookie) (PAL, UK), JAKKS Pacific Inc / Child Guidance / Pronto Games, 2007 + +The Thomas & Friends: Learning Circus Express was a Plug & Play TV game controller, part of a series of "Sharp Cookie" educational TV game controllers released in 2007, developed by Pronto Games and published by the Child Guidance division of Jakks Pacific (source: https://plugplaytvgames.fandom.com/wiki/Thomas_%26_Friends_Sharp_Cookie). + +DRIVER: +tvgames/spg2xx_jakks_sharp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=1j8Wm2SgDJQ&t=114s + +WIP: +- 0.221: Sean Riddle and David Haywood added 'JAKKS Pacific Inc/Child Guidance/Pronto Games Thomas & Friends - Learning Circus Express (Sharp Cookie) (PAL, UK)' system. + +ROMSET: +2097152 bytes in 1 file / 1.12Mb packed + +$end +$info=jsc_thomu +$mame +0.229 [Sean Riddle, David Haywood] + +Thomas & Friends - Learning Circus Express (Sharp Cookie) (NTSC, US), JAKKS Pacific Inc / Child Guidance / Pronto Games, 2007 + +The Thomas & Friends: Learning Circus Express was a Plug & Play TV game controller, part of a series of "Sharp Cookie" educational TV game controllers released in 2007, developed by Pronto Games and published by the Child Guidance division of Jakks Pacific (source: https://plugplaytvgames.fandom.com/wiki/Thomas_%26_Friends_Sharp_Cookie). + +DRIVER: +tvgames/spg2xx_jakks_sharp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=07AwwL34WDI + +WIP: +- 0.229: Sean Riddle and David Haywood added 'JAKKS Pacific Inc/Child Guidance/Pronto Games Thomas & Friends - Learning Circus Express (Sharp Cookie) (NTSC, US)' system. + +ROMSET: +2097152 bytes in 1 file / 1023.54Kb packed + +$end +$info=jspodred +$mame +0.286 [TeamEurope] + +Kouchuu Ouja Mushiking: Mushitori Battle Zukan (Japan), Sega Toys, 201? + +Portable educational device produced by Sega Toys, based on the Mushiking (King of Beetles) franchise, which was popular in Japan from 2003 to 2010. "Mushitori Battle Zukan" (Encyclopedia of Beetle Battles) is a compact gadget featuring a monochromatic LCD screen and a reader for collectible cards. Children scanned physical cards—each bearing a QR code or chip—that depicted real beetles (such as stag beetles and rhinoceros beetles) to engage them in virtual battles or access encyclopedic information about them (species, habitat, size). The device included turn-based battle games, leaderboards, and a "capture" feature to expand the virtual collection. It boasted a sturdy design made of colorful plastic, powered by AAA batteries, and equipped with large buttons suited for children’s hands. Linked to the broader Mushiking ecosystem—including arcade machines in game centers, card trading, and manga/anime—it sparked interest in real entomology through play. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Sega Toys Kouchuu Ouja Mushiking: Mushitori Battle Zukan (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.66Mb packed + +$end +$info=jtc +$mame +0.133 [Curt Coder] + +CompJU+TEr, Jugend+Technik, 1987 + +Jugend+Technik was a magazine for young people in the German Democratic Republic (GDR), which was dedicated to the topics of technology and popular science. It was published by the publishing world and boy of the Free German Youth (FDJ). In the editions from 1987 until the cessation of the journal as a guide for making your own computer Ju-Te computer was released. In each issue, a part of the computer has been explained, printed circuit diagrams and code offered parts of the operating system, as well as small applications for typing. Published after completion of the basic system Youth + Technology regular extensions for Ju-Te computer, for example, an EPROM programmer module, memory upgrades, and interfaces for connecting various peripherals. Software for these and other computer GDR production was later offered in collaboration with the Youth Radio DT64, via radio frequencies for call recording on cassette. Due to the often poor availability of parts, the construction of this computer was for many readers just theory (source, traslated from german: http://de.wikipedia.org/wiki/Jugend_und_Technik). + +DRIVER: +ddr/jtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.202: Machine promoted to working [Robbbert]. +- 0.133: Curt Coder added 'Jugend+Technik CompJU+TEr' system. + +ROMSET: +4096 bytes in 2 files / 3.47Kb packed + +$end +$info=jtces23 +$mame +0.133 [Curt Coder] + +CompJU+TEr (ES 2.3), Jugend+Technik, 1989 + +Jugend+Technik was a magazine for young people in the German Democratic Republic (GDR), which was dedicated to the topics of technology and popular science. It was published by the publishing world and boy of the Free German Youth (FDJ). In the editions from 1987 until the cessation of the journal as a guide for making your own computer Ju-Te computer was released. In each issue, a part of the computer has been explained, printed circuit diagrams and code offered parts of the operating system, as well as small applications for typing. Published after completion of the basic system Youth + Technology regular extensions for Ju-Te computer, for example, an EPROM programmer module, memory upgrades, and interfaces for connecting various peripherals. Software for these and other computer GDR production was later offered in collaboration with the Youth Radio DT64, via radio frequencies for call recording on cassette. Due to the often poor availability of parts, the construction of this computer was for many readers just theory (source, traslated from german: http://de.wikipedia.org/wiki/Jugend_und_Technik). + +DRIVER: +ddr/jtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.202: Clones promoted to working [Robbbert]. +- 0.133: Curt Coder added 'Jugend+Technik CompJU+TEr (ES 2.3)' system. + +ROMSET: +4096 bytes in 1 file / 2.86Kb packed + +$end +$info=jtces40 +$mame +0.133 [Curt Coder] + +CompJU+TEr (ES 4.0), Jugend+Technik, 1990 + +Jugend+Technik was a magazine for young people in the German Democratic Republic (GDR), which was dedicated to the topics of technology and popular science. It was published by the publishing world and boy of the Free German Youth (FDJ). In the editions from 1987 until the cessation of the journal as a guide for making your own computer Ju-Te computer was released. In each issue, a part of the computer has been explained, printed circuit diagrams and code offered parts of the operating system, as well as small applications for typing. Published after completion of the basic system Youth + Technology regular extensions for Ju-Te computer, for example, an EPROM programmer module, memory upgrades, and interfaces for connecting various peripherals. Software for these and other computer GDR production was later offered in collaboration with the Youth Radio DT64, via radio frequencies for call recording on cassette. Due to the often poor availability of parts, the construction of this computer was for many readers just theory (source, traslated from german: http://de.wikipedia.org/wiki/Jugend_und_Technik). + +DRIVER: +ddr/jtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.202: Clones promoted to working [Robbbert]. +- 0.133: Curt Coder added 'Jugend+Technik CompJU+TEr (ES 4.0)' system. + +ROMSET: +6144 bytes in 1 file / 4.53Kb packed + +$end +$info=jtces88 +$mame +0.133 [Curt Coder] + +CompJU+TEr (EMR-ES 1988), Jugend+Technik, 1988 + +Jugend+Technik was a magazine for young people in the German Democratic Republic (GDR), which was dedicated to the topics of technology and popular science. It was published by the publishing world and boy of the Free German Youth (FDJ). In the editions from 1987 until the cessation of the journal as a guide for making your own computer Ju-Te computer was released. In each issue, a part of the computer has been explained, printed circuit diagrams and code offered parts of the operating system, as well as small applications for typing. Published after completion of the basic system Youth + Technology regular extensions for Ju-Te computer, for example, an EPROM programmer module, memory upgrades, and interfaces for connecting various peripherals. Software for these and other computer GDR production was later offered in collaboration with the Youth Radio DT64, via radio frequencies for call recording on cassette. Due to the often poor availability of parts, the construction of this computer was for many readers just theory (source, traslated from german: http://de.wikipedia.org/wiki/Jugend_und_Technik). + +DRIVER: +ddr/jtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.202: Clones promoted to working [Robbbert]. +- 0.133: Curt Coder added skeleton driver of 'CompJU+TEr (EMR-ES 1988)' system. + +ROMSET: +4096 bytes in 2 files / 3.43Kb packed + +$end +$info=juicebox +$mame +0.143u9 [Tim Schuerewegen] + +Juice Box, Mattel, 2004 + +he Juice Box is a low cost multimedia player made by toy manufacturer Mattel. The player features a 2.7 in (6.9 cm) screen with a native resolution of 240x160 px and runs Clinux, a microcontroller version of the Linux kernel. It has 66 MHz ARM7TDMI architecture Samsung processor S3C44B0, 2 MBytes or 8 MBytes of RAM and 8MB of ROM. It was marketed as a portable media player for kids. The player only played a proprietary cartridge format. Nickelodeon, 4Kids Entertainment and Cartoon Network put some of their shows on cartridges. However, the small screen and poor quality (6 frames per second maximum) alienated most people. Furthermore, the device entered a crowded market. Its rivals are the VideoNow and the Game Boy Advance, the GBA being the most potent (source: http://en.wikipedia.org/wiki/Juice_Box). + +DRIVER: +mattel/juicebox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +juicebox.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.144: Systems promoted from GAME_NOT_WORKING [Tim Schuerewegen]. +- 0.143u9: Tim Schuerewegen added 'Mattel Juice Box' system. Created softlist in juicebox.xml [Anna Wu]. + +ROMSET: +11791360 bytes in 3 files / 6.90Mb packed + +$end +$info=juko16 +$mame +0.209 [rfka01] + +NEST 8086 and V30, JUKO, 198? + +The JUKO NEST 8086 and V30 is a computer numerical control (CNC) system used mainly for cutting fabrics and soft materials, such as leather, technical fabric, vinyl, felt, and other flexible materials. This type of machine is popular in the fashion, textile, furniture, and leather goods manufacturing industries. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.209: rfka01 added 'JUKO NEST 8086 and V30' system. + +ROMSET: +32768 bytes in 4 files / 23.90Kb packed + +$end +$info=juko8 +$mame +0.222 [rfka01] + +NEST 8088 and V20, JUKO, 198? + +The JUKO NEST 8088 and V20 is an advanced CNC (Computer Numerical Control) cutting system designed for the textile and soft materials processing industry. This system is particularly suitable for cutting textiles, leather, vinyl, felt, and other flexible materials used in industries such as fashion, furniture, automotive, and technical goods manufacturing. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'JUKO NEST 8088 and V20' system. + +ROMSET: +32768 bytes in 4 files / 24.23Kb packed + +$end +$info=juku +$mame +0.213 [Dirk Best] + +Juku E5104, EKTA, 1988 + +Juku E5101 is a personal computer based on the KR580VM80A CPU (a Soviet clone of the Intel i8080A) that was released in 1988 and was produced in Narva, Baltijets, till the collapse of the Soviet Union. The target market for the Juku was schools and in 1991 many, if not all, bigger (at least 100 pupils) Estonian schools had a computer classroom that was furnished with those machines. Despite their wide availability, their use in practical office work was severely limited due to lack of end user skills and the shortage of computer professionals, who could have trained the end users (source: https://en.wikipedia.org/wiki/Juku_E5101). + +DRIVER: +ussr/juku.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +juku.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: +- 0.272: Changed description to 'Juku E5104' and changed manufacturer to 'EKTA'. +- 0.213: Dirk Best added 'Estron Juku E5101' system. + +ROMSET: +122880 bytes in 8 files / 79.47Kb packed + +$end +$info=juku_mouse +$mame +0.274 [Märt Põder] + +Juku E510x mouse, , ???? + +DRIVER: +ussr/jukumouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Märt Põder added 'Juku E510x mouse' device. + +ROMSET: +None required. + +$end +$info=junior +$mame +0.134 [Manfred Schneider] + +Junior Computer, Elektor, 1980 + +The Elektor Junior Computer was a simple 6502 based microprocessor development board published in the 1980s in the Dutch, German and later French, Spanish and British versions of Elektor/Elektuur, in the form of a series of articles, and four books. It was developed by the German engineer Loys Nachtmann. The Junior Computer was a virtual clone of the KIM-1, only it did not use the special I/O+ROM chips (MCS6530) but rather an off the shelf 6532 PIA and a 2708 1K EPROM. It also had a different physical shape, as it used the Eurocard board, and a 31 pin-DIN connector for I/O and a DIN 41612 connector for system expansion. It was delivered as a electronic kit, or could purchased as two printed circuit boards (main board and Seven-segment display board) only, for components to be installed (source: ). + +DRIVER: +elektor/junior.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), PCB and Artwork Preview. + +WIP: +- 0.134: Promoted from GAME_NOT_WORKING [Manfred Schneider]. +- 0.133: Added 'skeleton driver of Elektor Junior' system. + +ROMSET: +3072 bytes in 3 files / 2.13Kb packed + +$end +$info=junior80 +$mame +0.231 [Robbbert] + +Junior 80, , 1988 + +Not much is known about this Hungarian Z80-based machine, not even the name of the manufacturer. It comes with 64K of RAM, and 2x 5.25 floppy drives. Video is a CGA card (source: driver "junior80.cpp"). + +DRIVER: +skeleton/junior80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: Robbbert added 'Junior 80' system. + +ROMSET: +2048 bytes in 1 file / 1.62Kb packed + +$end +$info=juno106 +$mame +0.220 [DBWBP] + +Juno-106 Programmable Polyphonic Synthesizer, Roland, 1984 + +The Juno-106 is a polyphonic synthesizer with six voices. Whereas its predecessor, the Juno-60, has 56 patches, the Juno-106 has 128. It introduced Roland's performance lever for pitch bends and modulation, which became a standard feature of Roland instruments. It also adds MIDI and was one of the first analog synthesizers to allow users to sequence parameter changes (source: https://en.m.wikipedia.org/wiki/Roland_Juno-106). + +DRIVER: +roland/juno106.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland Juno-106 Programmable Polyphonic Synthesizer' system. + +ROMSET: +16384 bytes in 2 files / 6.07Kb packed + +$end +$info=juno6 +$mame +0.220 [DBWBP] + +Juno-6 (JU-6) Polyphonic Synthesizer, Roland, 1982 + +The Roland Juno-6, the first in the quintessential ‘80s Juno family, is many things, but it is not a one-trick pony. Despite its simple design and single oscillator, this vintage polyphonic analog synth can pack a punch, giving you huge string chords, thin, warbling notes, and even sounds that will drop you right into a classic John Carpenter horror flick (source: https://reverb.com/p/roland-juno-6-analog-synthesizer). + +DRIVER: +roland/juno6.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland Juno-6 (JU-6) Polyphonic Synthesizer' system. + +ROMSET: +2048 bytes in 1 file / 1.59Kb packed + +$end +$info=jupace +$mame +0.36b12 [Paul Daniels] + +Jupiter Ace, Jupiter Cantab, 1981 + +The Jupiter Ace was a British home computer of the early 1980s, produced by a company, set up for the purpose, named Jupiter Cantab. The Ace differed from other microcomputers of the time in that it used FORTH instead of the more common BASIC. The Jupiter Ace system was adapted to the disk-less tape-using home computer hardware. On average, and for similar programs, ACE's FORTH was 5 times faster and used half the memory (which was a costly luxury at the time) of an equivalent program written in interpreted BASIC. Forth programs tend to be more memory efficient than the bigger programs; as they become bigger, they reuse more previously-defined code (source: http://en.wikipedia.org/wiki/Jupiter_Ace). + +DRIVER: +cantab/jupace.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +jupace_cass.xml, jupace_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.271: Bugfix #08939 [Core] (cantab/jupace.cpp) jupace: Cassettes record the sound output rather than the intended data output [pgimeno]. +- 0.233: Fixed bug that crashes messui when snapshot used [Robbbert]. +- 0.156: Added 'new lists for Colour Genie, DAI Personal Computer and Jupiter Ace cassettes [Riley110]. +- 0.144u1: Renamed (ace) to (jupace). +- 0.142: Renamed (jupiter) to (ace). +- 0.128: Fixed regression; driver works again [Wilbert Pol]. +- 0.56.1: Cartridge and Cassette Initialization fixed (Bug #126) [Ben Bruscella]. +- 0.37b4: Tidied up colour palette. Added memory configs [Paul Daniels]. +- 0.36b14: Jupiter Ace now includes support for .ace and .tap files [Paul Daniels]. +- 0.36b12: Paul Daniels added 'Jupiter Ace' system. + +ROMSET: +14336 bytes in 4 files / 10.53Kb packed + +$end +$info=jupiter2 +$mame +0.142 [Wilbert Pol, Robbbert] + +Jupiter II, Wave Mate, 1976 + +The Jupiter could interface with a TV for use as a monitor.Software included System Monitor, Debug (in ROM), text editor, assembler and BASIC. The Jupiter II was available in KIT form for $1,225 or fully assembled for $1,885 (source: http://www.computermuseum.li/Testpage/JupiterII-1975.htm). + +DRIVER: +wavemate/jupiter.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142: Wilbert Pol and Robbbert added 'Wave Mate Jupiter II' system. + +ROMSET: +5120 bytes in 5 files / 3.86Kb packed + +$end +$info=jupiter3 +$mame +0.142 [Wilbert Pol, Robbbert] + +Jupiter III, Wave Mate, 1976 + +Wave Mate's Jupiter III A was based on the Z80 microprocessor and came fully assembled for $895 (1977). Wave Mate offered an optional floppy disk drive unit (from PerSci) which could be mounted in a unit with either the Jupiter II or III (source: http://www.computermuseum.li/Testpage/JupiterII-1975.htm). + +DRIVER: +wavemate/jupiter.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.144u6: Hooked up screen and keyboard [Robbbert]. +- 0.142: Wilbert Pol and Robbbert added 'Wave Mate Jupiter III' system. + +ROMSET: +12288 bytes in 5 files / 6.04Kb packed + +$end +$info=jv880 +$mame +0.221 [DBWBP] + +JV-880 Multi Timbral Synthesizer Module, Roland, 1992 + +The JV-880 is the rack-mount version of the JV-80 keyboard and features powerful multi-timbral capabilities combined with impressive sound editing capability, all in a 1U rack space. The immediate forerunner to the immensely popular JV-1080/2080, the 880 provides the same high quality sounds for which the entire JV line has come to be respected. And like its descendants, the JV-880's sampled waveform memory can be expanded (to 14 Mbytes) using Roland's series of SR-JV80 expansion boards and SO-PCM1 cards (source: http://www.vintagesynth.com/roland/jv880.php). + +DRIVER: +roland/roland_jv80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.265: Improve memory map [AJR]. +- 0.221: DBWBP added 'Roland JV-880 Multi Timbral Synthesizer Module' system. + +ROMSET: +4751360 bytes in 5 files / 4.03Mb packed + +$end +$info=jvchc7gb +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +HC-7E / HC-7GB (MSX1, Europe), JVC, 1985 + +Released in May 1984 at the price of ?279, the HC 7GB was JVC's MSX offering (source: http://www.gondolin.org.uk/hchof/hchof.php?id=38). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.250: Changed description to 'HC-7E / HC-7GB (MSX1, Europe)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'JVC HC-7GB' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=jwj403tg +$mame +0.234 [BreakPoint, computerguy08, theoryboy, rfka01] + +J-403TG, Jetway, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/5505 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.234: BreakPoint, computerguy08, theoryboy and rfka01 added 'Jetway J-403TG' system. + +ROMSET: +262144 bytes in 4 files / 195.08Kb packed + +$end +$info=jwj446a +$mame +0.217 [rfka01] + +J-446A (SiS 85C496/85C497 chipset), Jetway, 199? + +Technical informations: http://web.archive.org/web/20211228151238/http://www.win3x.org/uh19/motherboards/3265 + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.286: Changed description to 'J-446A (SiS 85C496/85C497 chipset)'. +- 0.217: rfka01 added 'Jetway J-446A' system. + +ROMSET: +262144 bytes in 2 files / 157.13Kb packed + +$end +$info=jx10 +$mame +0.220 [DBWBP] + +JX-10 Super JX Polyphonic Synthesizer, Roland, 1986 + +The Roland JX-10 Super JX was a 12-voice analog synthesizer keyboard produced from 1986 to 1989, along with a rack-mounted version, the MKS-70. For nearly 30 years, it was the last true analog synthesizer made by Roland and has been critically acclaimed as one of their classic analog instruments.[1] In 2015, Roland once again started producing analog synthesizers beginning with their JD-XA and JD-Xi keyboards as analog/digital crossover synthesizers. The design on the JX-10 is essentially two Roland JX-8P synthesizers put together, with a 76-note velocity-sensitive keyboard with aftertouch. It also includes features not found on the JX-8P, including a simple 1-track sketchbook sequencer and a delay effect (which works like a "MIDI delay" by delaying one tone rather than acting as a true DSP delay effect). However, the JX-10 is not exactly the same as "two JX-8P's" because the chorus is not identical to the JX-8P (hence the chorus sounds different between the JX-8P and the JX-10 with single patches). The JX-10 also has a slightly different amplifier section as well as different electronic components which further distinguish its sound from its predecessor, the JX-8P (source: https://en.m.wikipedia.org/wiki/Roland_JX-10). + +DRIVER: +roland/roland_jx8p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland JX-10 Super JX Polyphonic Synthesizer' system. + +ROMSET: +81920 bytes in 4 files / 49.65Kb packed + +$end +$info=jx3p +$mame +0.220 [DBWBP] + +JX-3P Programmable Preset Polyphonic Synthesizer, Roland, 1983 + +The Roland JX-3P is a synthesizer produced by Roland Corporation of Japan from 1983-1985. The "3P" in its name refers to "Programmable Preset Polyphonic". It is notable as one of the company's first synthesizers (along with the Jupiter-6) to incorporate a MIDI interface (source: https://en.m.wikipedia.org/wiki/Roland_JX-3P). + +DRIVER: +roland/roland_jx3p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland JX-3P Programmable Preset Polyphonic Synthesizer' system. + +ROMSET: +8192 bytes in 1 file / 5.99Kb packed + +$end +$info=jx8p +$mame +0.220 [DBWBP] + +JX-8P Polyphonic Synthesizer (Ver. 3.x), Roland, 1985 + +Roland JX-8P is a 61-key, velocity- and aftertouch-sensitive, six-note polyphonic, fully analog synthesizer released by Roland in 1985. In a time of rising popularity of digital frequency modulationsynthesizers, such as Yamaha DX7, JX-8P was marketed as the best of both worlds: while it was possible to create classic analog synth sounds, several new modulation parameters and redesigned hardware enabled it to produce certain types of sounds associated with FM synthesis, such as metallic percussive sounds. Likewise, traditional hands-on controls were replaced with a DX-style interface with membrane buttons and one "edit" slider (source: https://en.m.wikipedia.org/wiki/Roland_JX-8P). + +DRIVER: +roland/roland_jx8p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland JX-8P Polyphonic Synthesizer (Ver. 3.x)' system. + +ROMSET: +24576 bytes in 2 files / 14.20Kb packed + +$end +$info=jx8p_synth +$mame +0.220 [DBWBP] + +Roland JX-8P Synthesizer Board, , ???? + +DRIVER: +roland/jx8p_synth.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: DBWBP added 'Roland JX-8P Synthesizer Board' device. + +ROMSET: +None required. + +$end +$info=jx8po +$mame +0.220 [DBWBP] + +JX-8P Polyphonic Synthesizer (Ver. 2.x), Roland, 1985 + +Roland JX-8P is a 61-key, velocity- and aftertouch-sensitive, six-note polyphonic, fully analog synthesizer released by Roland in 1985. In a time of rising popularity of digital frequency modulation synthesizers, such as Yamaha DX7, JX-8P was marketed as the best of both worlds: while it was possible to create classic analog synth sounds, several new modulation parameters and redesigned hardware enabled it to produce certain types of sounds associated with FM synthesis, such as metallic percussive sounds. Likewise, traditional hands-on controls were replaced with a DX-style interface with membrane buttons and one "edit" slider. The forerunners to the JX-8P were the JX-3P and the rack MKS-30. JX-8P was among the last true analog synthesizers produced by Roland in the 1980s, with Alpha Juno 1/2 synths, racks MKS-50 and MKS-70, and finally the JX-10 (source: https://en.wikipedia.org/wiki/Roland_JX-8P). + +DRIVER: +roland/roland_jx8p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland JX-8P Polyphonic Synthesizer (Ver. 2.x)' system. + +ROMSET: +32768 bytes in 2 files / 19.10Kb packed + +$end +$info=k051649 +$mame +0.163 + +Konami 051649 SCC1, , ???? + +DRIVER: +devices/sound/k051649.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Changed description to 'Konami 051649 SCC1'. +- 0.258: Add note about bus conflicts [hap]. +- 0.257: More logical channel halt. Pre instead of postincrement voice counter to prevent confusion, k051649: fix possible array overflow when reading voice counter, msx scc: fix test register offset [hap]. +- 0.242: Fix input clock, Simplify some routines, reduce unnecessary variables, minor cleanups and add notes. Corrected input clock frequency, and simplified code, eliminating some buffers and tables [cam900]. +- 0.223: Improved playback rate calculation, and cleaned up code [cam900]. +- 0.214: Added 'more address map mirrors, added 'save state support and cleaned up code [cam900]. +- 0.196: Add scc_map to reduce duplication in driver memory maps [cam900]. +- 0.163: Added 'K051649 SCC1' device. + +ROMSET: +None required. + +$end +$info=k1 +$mame +0.220 [DBWBP] + +K1 Digital Multi-Dimensional Synthesizer, Kawai Musical Instrument Manufacturing, 1988 + +The Kawai K1 is a 61 key synthesizer manufactured in 1988 by Kawai. It is an entry-level and low fidelity synthesizer and not as feature rich as the Kawai K4 and was released to compete with the Roland D50 and Korg M1 synthesizers. The patch memory can be doubled with a DC-8 memory card which was available separately. The K1 features 256 8-bit PCM waveforms (204 additive waveforms, 52 acoustic samples, AM (Ring modulation) and a 16×2 lines LCD display (source: https://en.m.wikipedia.org/wiki/Kawai_K1). + +DRIVER: +kawai/k1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.249: Add skeleton key scanner device [AJR]. +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K1 Digital Multi-Dimensional Synthesizer' system. + +ROMSET: +557056 bytes in 2 files / 389.62Kb packed + +$end +$info=k10_2l +$mame +0.282 [David Haywood, TeamEurope] + +Games Power 500-in-1 Ultra Thin Handheld Game (K10) (2 languages), , 201? + +It’s a handheld console with a color LCD screen and 500 preloaded games, mostly simplified clones of arcade and 8-bit console titles. Its ultra-thin and lightweight design makes it easy to carry. It includes an integrated controller with directional and action buttons, battery power, and support for two languages in the interface. It does not support cartridges or updates, offering an immediate, nostalgic experience for casual players. There are two languages that can be selected at startup: Chinese and English. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Games Power 500-in-1 Ultra Thin Handheld Game (K10) (2 languages)' system. + +ROMSET: +16777216 bytes in 1 file / 7.42Mb packed + +$end +$info=k10_5l +$mame +0.282 [David Haywood, TeamEurope] + +Games Power 500-in-1 Ultra Thin Handheld Game (K10) (5 languages), , 201? + +It’s a handheld console with a color LCD screen and 500 preloaded games, mostly simplified clones of arcade and 8-bit console titles. Its ultra-thin and lightweight design makes it easy to carry. It includes an integrated controller with directional and action buttons, battery power, and support for two languages in the interface. It does not support cartridges or updates, offering an immediate, nostalgic experience for casual players. There are five languages that can be selected at startup: Chinese, English, Spanish, Portuguese, and Arabic. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Games Power 500-in-1 Ultra Thin Handheld Game (K10) (5 languages)' system. + +ROMSET: +16777216 bytes in 1 file / 7.39Mb packed + +$end +$info=k1003 +$mame +0.136 [Miodrag Milanović] + +K1003, Robotron, 1978 + +The K1003 and K1002 has over the additional thermal print head, which is the printing of program code, or by allowing input and output, and increases the functionality of the computer one more time (source traslated from german: http://computermuseum.f4.htw-berlin.de/computermuseum2/museumobjects/view/226). + +DRIVER: +robotron/k1003.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.136: Miodrag Milanović added 'Robotron K1003' system. + +ROMSET: +12288 bytes in 48 files / 11.04Kb packed + +$end +$info=k1135ab +$mame +0.211 + +K1135A/B Dual BRG, , ???? + +DRIVER: +devices/machine/com8116.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'K1135A/B Dual BRG' device. + +ROMSET: +None required. + +$end +$info=k1801vm1 +$mame +0.263 [Sergey Svishchev] + +K1801VM1, , ???? + +DRIVER: +devices/cpu/t11/t11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Sergey Svishchev added 'K1801VM1' device. + +ROMSET: +None required. + +$end +$info=k1801vm2 +$mame +0.166 + +K1801VM2, , ???? + +DRIVER: +devices/cpu/t11/t11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.166: Added 'K1801VM2' device. + +ROMSET: +None required. + +$end +$info=k1ge +$mame +0.149u1 + +K1GE Monochrome Graphics + LCD, , ???? + +DRIVER: +snk/k1ge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Implement device_palette_interface (#12864) [Wilbert Pol]. +- 0.149u1: Added 'K1GE Monochrome Graphics + LCD' device. + +ROMSET: +None required. + +$end +$info=k1m +$mame +0.220 [DBWBP] + +K1m Digital Multi-Dimensional Synthesizer Module, Kawai Musical Instrument Manufacturing, 1988 + +A variant of the popular K1 in a space-saving desktop form. The K1's were offered as a low-cost option for musicians to get the (back then) must-have Roland D-50 and Korg M1 sounds - The starting portion of a sound was sampled (very short, low-fi samples), and the remaining "bulk" of the waveform was supplied by standard digital waves. This was the new way of designing synthesizers in the late '80s and early '90s. The K1m is a great-sounding little synthesizer that can fill many roles even in a modern studio. From haunting pads, to '80s FM style bass, to "DigitalNativeDance-style" combis, the K1m delivers those types of sounds (source: https://www.synthmania.com/k1m.htm). + +DRIVER: +kawai/k1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K1m Digital Multi-Dimensional Synthesizer Module' system. + +ROMSET: +65536 bytes in 2 files / 42.96Kb packed + +$end +$info=k1r +$mame +0.220 [DBWBP] + +K1r Digital Multi-Dimensional Synthesizer Module, Kawai Musical Instrument Manufacturing, 1988 + +The Kawai K1r is a 16 voice digital PCM waveform rackmount synthesizer module. The K1 is the keyboard version and the K1m is the desktop version. The Kawai K1r was the first released in 1988 by Kawai Musical Instruments Corporation of Japan (source: https://www.cyborgstudio.com/kawai-k1r). + +DRIVER: +kawai/k1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K1r Digital Multi-Dimensional Synthesizer Module' system. + +ROMSET: +65536 bytes in 2 files / 42.61Kb packed + +$end +$info=k1rii +$mame +0.220 [DBWBP] + +K1rII Digital Multi-Dimensional Synthesizer Module, Kawai Musical Instrument Manufacturing, 1989 + +The Kawai K1rII rack-mount digital synthesizer module offers 16-voice (max.) polyphonic output from Kawai's VM additive synthesis tone generator. The K1rII built-in sound generator offers a selection of 256 basic waveforms using the two most advanced approaches to sound synthesis: 204 formed by the additive synthesis of the first 128 harmonics; 52 recorded with PCM sampling. You can freely mix up to four of these waveforms to produce an entirely new sound: a crisp digital sound, a rich analog sound, or any combination in between (source: https://encyclotronic.com/synthesizers/kawai/k1rii-r274/). + +DRIVER: +kawai/k1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K1rII Digital Multi-Dimensional Synthesizer Module' system. + +ROMSET: +32768 bytes in 1 file / 21.63Kb packed + +$end +$info=k2000 +$mame +0.189 [R. Belmont] + +K2000, Kurzweil Music Systems, 1990 + +The company's flagship line of synthesizer workstations, the K2xxx series, began to make real headway with the K2000, which introduced the company's acclaimed Variable Architecture Synthesis Technology (V.A.S.T.) engine. Throughout the 1990s, updates and upgrades to the K2000 (and eventually its successors, the K2500 and K2600) ensured that the K2x series was regarded as one of the most powerful and best-sounding synthesizers/samplers available. Although initially very expensive, Kurzweil instruments were popular in top recording studios and for use with music production for film because of their high-quality sounds. The K2000 was released in 1990 and was initially available in four versions, the K2000, K2000S, K2000R, and K2000RS. The S versions contain the hardware required for sampling, while the R versions are rack-mountable; the versions without an R feature 61 pressure-sensitive keys. The K2000 is capable of 24 voice polyphony, which is somewhat limited, although up to 3 oscillators per voice can be used and an intelligent voice stealing algorithm retires the playing notes which are estimated to be least audible rather than simply the oldest. Each voice of the K2000 is able to play a separate program, allowing for smooth transitions during live performance - this simple feature took Kurzweil's competitors more than a decade to match. The keyboard came with 2MB RAM but could be equipped with up to 64 megabytes of RAM for user loaded samples. Later models included the K2000VP (keyboard), K2000VPR (rack), K2VX (keyboard w/ optional ROMs), and K2VXS (keyboard w/ optional ROMs + sampling), which were based on the same hardware as the K2000 series but had the K2500 sound set loaded (source: https://www.revolvy.com/main/index.php?s=Kurzweil%20Music%20Systems). + +DRIVER: +kurzweil/krz2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.209: Hooked up RAM/ROM switch - now starts to boot [R. Belmont]. +- 0.189: R. Belmont added 'Kurzweil Music Systems K2000' system. Added sample ROMs [R. Belmont]. + +ROMSET: +26484239 bytes in 23 files / 22.42Mb packed + +$end +$info=k28 +$mame +0.171 [hap, Jonathan Gevaryahu, Sean Riddle, plgDavid, Kevin Horton] + +K-2-8: Talking Learning Computer (model 7-232), Tiger Electronics, 1985 + +This here device is a smallish dark blue "learning computer" made by Tiger Electronics. It appears to be a fairly complicated mix of a Speak and Spell combined with a Speak and Math. There's a 56 key membrane keypad on the top, with A-Z, function keys, on/off, and a numeric pad along with +-*/ keys. Inside, is an Intel 8021 microcontroller along with an SC-01 speech synthesizer chip, two TI VSMs (TMS6100) for 32K of serial ROM, and a National Semi MM5445 VFD display driver chip. There's a small power supply that generates the various voltages the device needs to run. They did some interesting stuff with the 8021's, like using ALE to clock the VSM's clock line. The VSMs are connected "backwards" to the power supply, because this obviates the need for level translation (source: http://blog.kevtris.org/blogfiles/Tiger%20K28%20Info.txt). + +DRIVER: +tiger/k28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +k28.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Renamed (k28m2) to (k28) [hap]. +- 0.254: Changed description to 'K-2-8: Talking Learning Computer (model 7-232)'. +- 0.252: Move module notes to hash file [hap]. +- 0.171: hap, Jonathan Gevaryahu, Sean Riddle, plgDavid and Kevin Horton added 'Tiger Electronics K28: Talking Learning Computer (model 7-232)' system. + +ROMSET: +23952 bytes in 5 files / 21.52Kb packed + +$end +$info=k286i +$mame +0.147u4 [Cowering] + +286i, Kaypro, 1985 + +Still in 1985 came the Kaypro 286i, the very first available PC/AT-compatible system, faster at the same clock speed than the IBM model, it was quickly revised with Intel's latest chip, the 8MHz 286, running over 30% faster than IBM's offering. Kaypro engineered its own high quality motherboards and introduced upgradable processors in desktop PCs, mounting the computer's microprocessor on a replaceable expansion card instead of on the expensive motherboard; thus facilitating easy, lower-cost replacement of the processor (source: http://www.old-computers.com/museum/computer.asp?c=1044&st=1). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Cowering added 'Kaypro 286i' system. + +ROMSET: +32768 bytes in 2 files / 16.10Kb packed + +$end +$info=k28o +$mame +0.171 [hap, Kevin Horton] + +K-2-8: Talking Learning Computer (model 7-230), Tiger Electronics, 1981 + +This here device is a smallish dark blue "learning computer" made by Tiger Electronics. It appears to be a fairly complicated mix of a Speak and Spell combined with a Speak and Math. There's a 56 key membrane keypad on the top, with A-Z, function keys, on/off, and a numeric pad along with +-*/ keys. Inside, is an Intel 8021 microcontroller along with an SC-01 speech synthesizer chip, two TI VSMs (TMS6100) for 32K of serial ROM, and a National Semi MM5445 VFD display driver chip. There's a small power supply that generates the various voltages the device needs to run. They did some interesting stuff with the 8021's, like using ALE to clock the VSM's clock line. The VSMs are connected "backwards" to the power supply, because this obviates the need for level translation (source: http://blog.kevtris.org/blogfiles/Tiger%20K28%20Info.txt). + +DRIVER: +tiger/k28o.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +k28o.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: Added module slot. Add note about modules [hap]. +- 0.268: Renamed (k28) to (k28o) and description changed to 'K-2-8: Talking Learning Computer (model 7-230)' [hap]. +- 0.256: (re)add imperfect sound flag [hap]. +- 0.254: Changed description to 'K-2-8: Talking Learning Computer (model 7-230)'. +- 0.181: Machine promoted to working [Olivier Galibert]. +- 0.171: hap and Kevin Horton added 'Tiger Electronics K28: Talking Learning Computer (model 7-230)' system. + +ROMSET: +33792 bytes in 3 files / 17.44Kb packed + +$end +$info=k2ge +$mame +0.149u1 + +K2GE Color Graphics + LCD, , ???? + +DRIVER: +snk/k1ge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'K2GE Color Graphics + LCD' device. + +ROMSET: +None required. + +$end +$info=k4 +$mame +0.220 [DBWBP] + +K4 16-bit Digital Synthesizer, Kawai Musical Instrument Manufacturing, 1989 + +The Kawai K4 is a 61 key synthesizer manufactured in 1989 by Kawai. It contains several features beyond those offered on Kawai's K1, adding resonant filters and a DAC PCM wavetable. The K4 incorporated a new type of synthesis called Digital Multi Spectrum (source: https://reverb.com/item/31788625-1989-kawai-k4r-16-bit-digital-synthesizer-module-k4-rack-vintage-pcm-synth). + +DRIVER: +kawai/k4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K4 16-bit Digital Synthesizer' system. + +ROMSET: +196608 bytes in 3 files / 109.56Kb packed + +$end +$info=k4r +$mame +0.220 [DBWBP] + +K4r 16-bit Digital Synthesizer Module, Kawai Musical Instrument Manufacturing, 1989 + +The K4r is a rackmount version of the Kawai K4. It lacks the digital effects of the keyboard version. It looks nearly identical to the Kawai XD-5 drum module that shares the same synth engine (source: https://soundprogramming.net/synthesizers/kawai/kawai-k4r/). + +DRIVER: +kawai/k4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K4r 16-bit Digital Synthesizer Module' system. + +ROMSET: +196608 bytes in 3 files / 96.10Kb packed + +$end +$info=k5 +$mame +0.220 [DBWBP] + +K5 Digital Multi-Dimensional Synthesizer, Kawai Musical Instrument Manufacturing, 1987 + +The Kawai K5 is an additive synthesizer. Sounds are created by setting the levels for up to 126 sine wave harmonics. +The K5 is one of the worst-sounding and most difficult to program synthesizers ever produced. It is the predecessor to the K5000, which was fairly popular, but the K5 has no class, no charm, and little sonic depth. Thinking that the K5 would be nearly as good as the K5000 because they have a similar architecture would be an easy mistake to make, but still a mistake (source: https://soundprogramming.net/synthesizers/kawai/kawai-k5/). + +DRIVER: +kawai/k5.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K5 Digital Multi-Dimensional Synthesizer' system. + +ROMSET: +65536 bytes in 1 file / 38.06Kb packed + +$end +$info=k5m +$mame +0.220 [DBWBP] + +K5m Digital Multi-Dimensional Synthesizer Module, Kawai Musical Instrument Manufacturing, 1987 + +The Kawai K5m is a 4U rack (velocity and pressure sensitive) 16 voice multitimbral synthesizer, featuring dual (63 harmonic) additive waveform generators (DFG), dedicate resonant low pass digital filters (DDF) and amps (DDA), dedicated EGs for pitch (6 stage), filters (6 stage), and amps (7 stage). Additionally, each channel has four (6 stage) harmonics envelopes. The two sound channels (S1/S2) then feed an 11 band digital formant filter. An LFO (saw/triangle/square waveforms), portamento, 48 presets, and MIDI are also included (source: http://www.synthark.org/Kawai/K5m.html). + +DRIVER: +kawai/k5.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing K5m Digital Multi-Dimensional Synthesizer Module' system. + +ROMSET: +65536 bytes in 1 file / 38.03Kb packed + +$end +$info=k7659_keyboard +$mame +0.146u5 + +K7659 Keyboard, , ???? + +DRIVER: +ddr/k7659kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (k7659kb) to (k7659_keyboard). +- 0.146u5: Added 'K7659 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.24Kb packed + +$end +$info=k8915 +$mame +0.140 [Miodrag Milanović, Robbbert] + +K8915, Robotron, 1982 + +This calculator was manufactured by Robotron Zella-Mehlis and existed in 2 basic versions: the K8915-terminal or a PC. This will be discussed in more detail on the PC version. The proliferation of K8915 was not too great, and the computers were located mostly in industry and in agriculture. The K8915 was an 8-bit machine, which was constructed from components of the K1520' system. Due to the initial development as a terminal was built, the housing is very compact. The floppy drive has been placed next to the computer as a key module. There were also additional units that were equipped with a cassette drive, and contained units, the tape drive and floppy drive (source, traslated from german: http://www.robotrontechnik.de/index.htm?/html/computer/k8915.htm). + +DRIVER: +robotron/k8915.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Miodrag Milanović and Robbbert added skeleton driver of 'Robotron K8915' system. + +ROMSET: +12288 bytes in 2 files / 4.54Kb packed + +$end +$info=karams +$mame +0.261 [TeamEurope, David Haywood] + +KaraokeMicro Star (France), IVL Technologies (Lexibook license), 2003 + + + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +easy_karaoke_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'IVL Technologies (Lexibook license) KaraokeMicro Star (France)' system. + +ROMSET: +8388608 bytes in 1 file / 4.34Mb packed + +$end +$info=karamsg +$mame +0.269 [David Haywood, TeamEurope] + +Karaoke Microphone Pro / KaraokeMicro Star (Greece), IVL Technologies (Lexibook / Imago license), 2003 + + + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +easy_karaoke_cart.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: David Haywood and TeamEurope added 'IVL Technologies (Lexibook / Imago license) Karaoke Microphone Pro / KaraokeMicro Star (Greece)' system. + +ROMSET: +8388608 bytes in 1 file / 4.04Mb packed + +$end +$info=karatvst +$mame +0.262 [Sean Riddle, David Haywood] + +KaraokeTV Star (US, with 50 songs), IVL Technologies, 2002 + + + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.262: Sean Riddle and David Haywood added 'IVL Technologies KaraokeTV Star (US, with 50 songs)' system. + +ROMSET: +8781824 bytes in 2 files / 4.65Mb packed + +$end +$info=karatvsta +$mame +0.268 [David Haywood, TeamEurope] + +KaraokeTV Star (US, with 25 songs, 'FREE 35 Hit Songs / $35 value' packaging), IVL Technologies, 2002 + + + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: David Haywood, TeamEurope added 'IVL Technologies KaraokeTV Star (US, with 25 songs, 'FREE 35 Hit Songs / $35 value' packaging)' system. + +ROMSET: +8781824 bytes in 2 files / 4.01Mb packed + +$end +$info=kaximond +$mame +0.288 [TeamEurope] + +Double Dance Mat with HDMI (Kaximon), Kaximon, 202? + +The "Kaximon Double Dance Mat with HDMI" is a modern, all-in-one Plug & Play gaming and fitness system designed to connect directly to a TV. This device represents a contemporary evolution of that concept: while it operates independently without the need for a console (like the old Konami dance mat), it uses 720p HD HDMI connectivity to work with modern televisions. Furthermore, the internal hardware of this Kaximon model has also been officially added to the emulator’s preservation database. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Kaximon Double Dance Mat with HDMI (Kaximon)' system. + +ROMSET: +1048576 bytes in 1 file / 342.36Kb packed + +$end +$info=kay1024 +$mame +0.132 [Miodrag Milanović] + +Kay 1024, NEMO, 1998 + +Kay 1024 was a Russian clone of the ZX Spectrum that was produced in 1998. It was made by the NEMO company and had 1024KB of RAM and was a rival of Scorpion ZS 256. It had a slightly lower price. It had a controller for PC keyboard and HDD but not for floppy disks, although it was available as an extension card. It was very easy to connect General Sound, with turbo mode at 10 MHz (source: http://en.wikipedia.org/wiki/Kay_1024). + +DRIVER: +sinclair/scorpion.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.132: Miodrag Milanović added skeleton driver of 'NEMO Kay 1024' system. + +ROMSET: +180224 bytes in 4 files / 109.02Kb packed + +$end +$info=kaypro1 +$mame +0.192 [rfka01] + +Kaypro 1, Kaypro Corporation, 1986 + +The Kaypro 1 wasn't the first computer Kaypro launched, but quite one of the last ones. When the company started getting strapped for money they changed the model name of some of their previous systems, modified the case design, added 'some minor hardware improvements and launched them as new models. The Kaypro 1 was thus no more than a rebadged version of the 2X model which was itself a light evolution of a previous version called 4'84! The main difference between the 1 and 2X versions was the floppy drives assembly, hozizontally mounted in the 2X, vertically in the model 1 (source: http://www.old-computers.com/museum/computer.asp?c=831). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: rfka01 added 'Non Linear Systems Kaypro 1' system. + +ROMSET: +8192 bytes in 1 file / 5.63Kb packed + +$end +$info=kaypro10 +$mame +0.131 [Robbbert] + +Kaypro 10 - 1983, Non-Linear Systems, 1983 + +Kaypro Corporation, commonly called Kaypro, was an American home/personal computer manufacturer of the 1980s. The company was founded by Non-Linear Systems to develop computers to compete with the then-popular Osborne 1 portable microcomputer. Kaypro produced a line of rugged, portable CP/M-based computers sold with an extensive software bundle which supplanted its competitors and quickly became one of the top selling personal computer lines of the early 1980s. The Kaypro 10 followed the Kaypro II, and featured a 10 megabyte hard drive and a single 5 1/4 floppy drive (source: http://en.wikipedia.org/wiki/Kaypro). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.255: Changed manufacturer to 'Non-Linear Systems'. +- 0.159: Boots from floppy (it only has one floppy drive) [Robbbert]. +- 0.136: Promoted from GAME_NOT_WORKING [Robbbert]. +- 0.131: Robbbert added 'Kaypro 10 (not working)' system. + +ROMSET: +28671 bytes in 5 files / 16.21Kb packed + +$end +$info=kaypro1084 +$mame +0.192 [rfka01] + +Kaypro 10, Kaypro Corporation, 1984 + +The Kaypro 10 was a well known CP/M computer. It is one of the last portable under CP/M. Non Linear Systems had already changed their name to Kaypro when this PC shipped. The company changed its name in 82 and the K10 came out in 83. There were two versions, including one with a real-time clock (National MM58167 chip) and a built-in modem (300 baud, Belle System 103 compatibility, uses Texas Instruments TMS-99531/TMS-99532). The Kaypro 10 was supplied with a lot of great programs: CP/M 80, the Perfect software suite (Perfect Writer, Perfect Calc, Perfect Filer), WordStar (word processor), dBase II (database), Superterm (terminal emulator) and two BASICs (Microsoft's BASIC and SBASIC, which was a compiler version written by Gilbert, the head of Kaypro's software engineering.). The great success of the Kaypro 10 led "Non Linear Systems" to change their name officially to Kaypro in 1982. The Non-Linear part continued making test equipment (source: http://www.old-computers.com/museum/computer.asp?c=148). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.192: rfka01 added 'Non Linear Systems Kaypro 10' system. + +ROMSET: +28654 bytes in 5 files / 19.32Kb packed + +$end +$info=kaypro10kbd +$mame +0.192 + +Kaypro 10 Keyboard, , ???? + +DRIVER: +devices/bus/keytronic/kay_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Kaypro 10 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.13Kb packed + +$end +$info=kaypro16 +$mame +0.191 [rfka01] + +Kaypro 16, Kaypro Corporation, 1985 + +The Kaypro 16 was the first Kaypro model to use MS-DOS and Intel 8088 CPU instead of the good old CP/M - Z80 couple. It was thus a machine that represents the new direction taken by Kaypro and the technological evolution in general (source: http://www.old-computers.com/museum/computer.asp?c=519). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.191: rfka01 added 'Kaypro Corporation Kaypro 16' system. + +ROMSET: +8192 bytes in 1 file / 6.52Kb packed + +$end +$info=kaypro284 +$mame +0.192 [rfka01] + +Kaypro 2/84, Kaypro Corporation, 1984 + +As usual with Kaypro, the model names logic is quite dramatic to resolve. Several Kaypro "2" were marketed: In 1984 a new Kaypro 2 (refered as Kaypro 2'84) is introduced. It has two SS/DD half-height floppy drives, a Z-80A running at 4.0 MHz, 2 serial ports and rudimentary graphics (through graphic characters). The same year, the Kaypro 2X is released. Very similar to a Kaypro 2'84 but with DS/DD half-height drives. Still in 1984, in order to be compatible with IBM software, a special version was marketed with an Intel 8088 CPU instead of the Z80A. It was called the Kaypro II Plus 88! In 1985 another Kaypro 2 refered as "New 2" is sold. It is basically an old 2X motherboard, with one or two DS/DD floppy drives, but no 300 baud modem previously found on the 2X. It comes with just CP/M and Wordstar for software (source: http://www.old-computers.com/museum/computer.asp?c=550). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: rfka01 added 'Non Linear Systems Kaypro 2/84' system. + +$end +$info=kaypro2x +$mame +0.2b4 [Juergen Buchmueller, Benjamin C. W. Sittler, Chi-Yuan Lin] + +Kaypro 2x, Kaypro Corporation, 1985 + +Kaypro began as Non-Linear Systems, a maker of electronic test equipment, founded in 1952 by Andrew Kay, the inventor of the digital voltmeter. Kaypro 2X / The Kaypro 2X was similar to the Kaypro 4, but it lacked the built-in 300 baud modem that was available in the Kaypro 4. Kaypro 2X's were often sold in a bundle with the Wordstar word processing software suite, spreadsheet and database software. The impact printer that was also included in the bundle was labeled as the "Kaypro Printer", but was actually a re-branded Juki 6100 daisywheel printer. + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.226: Machine promoted to working [Robbbert]. +- 0.131: Renamed (kaypro) to (kaypro2x). +- 0.36b14: Kaypro 2x works again [Juergen Buchmueller]. +- 0.2b4: Juergen Buchmueller, Benjamin C. W. Sittler and Chi-Yuan Lin added 'Kaypro 2x' system. + +ROMSET: +49152 bytes in 3 files / 29.39Kb packed + +$end +$info=kaypro484 +$mame +0.134 [Robbbert] + +Kaypro 4/84, Kaypro Corporation, 1984 + +This model of Kaypro, generally referred to as Kaypro 4 Kaypro IV '84 to distinguish it from the 1983, was presented in different versions: Kaypro 4: evolution of the old Kaypro IV, with higher clock used a Z80A (4 MHz Z80 2.5 against the Kaypro IV), had a display of superior quality that allowed you to use fonts with more definition (8x16 pixels against the 5x7 pixels of its predecessor), had an internal clock used by the programs, a comprehensive suite of programs (Wordstar, dBase II, Microplan, Microsoft Basic, S-Basic, SuperCalc, C-Basic as well, of course, the CP / M) (source, traslated from italian: http://it.wikipedia.org/wiki/Kaypro#I_computer_Kaypro). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Renamed (kaypro4a) to (kaypro484). +- 0.134: Robbbert added skeleton driver of 'Kaypro 4 4-84' system. + +ROMSET: +40960 bytes in 6 files / 23.50Kb packed + +$end +$info=kaypro484p88 +$mame +0.192 [rfka01] + +Kaypro 4/84 plus88, Kaypro Corporation, 1984 + +Technical informations: http://q7.neurotica.com/Oldtech/Kaypro/Kaypro488.html + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: rfka01 added 'Non Linear Systems Kaypro 4/84 plus88' system. + +$end +$info=kaypro4x +$mame +0.192 [rfka01] + +Kaypro 4x, Kaypro Corporation, 1985 + + + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.192: rfka01 added 'Non Linear Systems Kaypro 4x' system. + +$end +$info=kayproii +$mame +0.131 [Robbbert] + +Kaypro II - 2/83, Non-Linear Systems, 1982 + +The Kaypro II was the first computer released by Non-Linear Systems, in 1982. Non-Linear Systems was founded by Andy Kay in 1952. But they didn't make computers back then, they made digital multimeters. You see, Andy Kay is the inventor of the digital multimeter (source: http://oldcomputers.net/kayproii.html). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and Artwork Preview. + +WIP: +- 0.280: Add dump of original serial keyboard (actually identical to that of Keytronic L2207) and make it the default option [AJR, retrocmp.de]. +- 0.255: Changed manufacturer to 'Non-Linear Systems'. +- 0.196: Fixed Baud rate generator connections (serial port and keyboard were reversed) [Vas Crabb]. +- 0.148u1: Added 'preliminary lists to Enterprise 64/128, odyssey2 and G-7400, Interact and Kaypro II [LoganB]. +- 0.132: System now works [Robbbert]. +- 0.131: Robbbert added 'Kaypro II (Model 2/83) (not working)' system. + +ROMSET: +32768 bytes in 9 files / 19.58Kb packed + +$end +$info=kayproiikbd +$mame +0.280 [AJR] + +Kaypro II Keyboard, , ???? + +DRIVER: +devices/bus/keytronic/keytronic_l2207.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: AJR added 'Kaypro II Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.92Kb packed + +$end +$info=kayproiip88 +$mame +0.134 [Robbbert] + +Kaypro 4 plus88 - 4/83, Kaypro Corporation, 1983 + +Kaypro IBM version is compatible with Intel 8088 CPU instead of the Z80A and MS-DOS operating system (source, traslated from italian: http://it.wikipedia.org/wiki/Kaypro#I_computer_Kaypro). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Renamed (kaypro4p88) to (kayproiip88). +- 0.134: Robbbert added skeleton driver of 'Kaypro 4/plus88' system. + +ROMSET: +4096 bytes in 1 file / 0.92Kb packed + +$end +$info=kayproiv +$mame +0.131 [Robbbert] + +Kaypro IV - 4/83, Non-Linear Systems, 1983 + +This system is one of the cleanest Kaypros I've run across, and came with a complete set of software, manuals, 3rd party books and a Star Micronics NX-2430 printer. The documentation shows it was purchased in September of 1983 (source: http://sturgeon.cac.psu.edu/~mloewen/Oldtech/Kaypro/Kaypro4-83.html). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Changed manufacturer to 'Non-Linear Systems'. +- 0.192: Renamed (kaypro4) to (kayproiv). +- 0.159: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.136: Promoted from GAME_NOT_WORKING [Robbbert]. +- 0.131: Robbbert added 'Kaypro 4 (Model 4/83) (not working)' system. + +$end +$info=kaypronew2 +$mame +0.192 [rfka01] + +Kaypro New 2, Kaypro Corporation, 1985 + +Kaypro Corporation was an American home/personal computer manufacturer of the 1980s. The company was founded by Non-Linear Systems to develop computers to compete with the then-popular Osborne 1 portable microcomputer. Kaypro produced a line of rugged, "luggable" CP/M-based computers sold with an extensive software bundle which supplanted its competitors and quickly became one of the top selling personal computer lines of the early 1980s. While exceptionally loyal to its original consumer base, Kaypro was slow to adapt to the changing computer market and the advent of IBM PC compatible technology. It faded from the mainstream before the end of the decade and was eventually forced into filing for bankruptcy in 1992 (source: https://en.wikipedia.org/wiki/Kaypro). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: rfka01 added 'Non Linear Systems Kaypro New 2' system. + +ROMSET: +20480 bytes in 3 files / 11.78Kb packed + +$end +$info=kaypropc +$mame +0.209 [rfka01] + +PC, Kaypro Corporation, 198? + +Kaypro's loyalty to customers was legendary. In fact, its refusal to abandon CP/M users dangerously delayed its adoption of the DOS Operating System. Nevertheless, it eventually acceded and was one of the last US manufacturer to introduce a PC compatible system simply named the Kaypro PC. It was most affordable package in the IBM-compatible world including a CAD-capable Samsung monitor and ATI video card capable of Hercules graphics, CGA color, and CGA color emulation on a monochrome monitor. The entry machine was faster than its IBM PC-XT rival. Typically, it was a rugged, dependable desktop PC that immediately out-classed IBM in additional areas by including larger and faster standard hard drives, generous free software combinations, and top-flight ring-bound user documentation (source: https://www.old-computers.com/museum/computer.asp?st=1&c=1044). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.209: rfka01 added 'Kaypro Corporation PC' system. + +ROMSET: +8192 bytes in 1 file / 6.52Kb packed + +$end +$info=kb_3270pc +$mame +0.149u1 + +IBM 3270PC Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/pcat84.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IBM 3270PC Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.95Kb packed + +$end +$info=kb_ec1841 +$mame +0.151 + +EC-1841 Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/ec1841.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.151: Added 'EC-1841 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.63Kb packed + +$end +$info=kb_geneve_hle +$mame +0.149u1 + +Geneve XT Keyboard 101 Keys (HLE), , ???? + +DRIVER: +devices/bus/ti99/internal/genkbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Renamed (geneve_keyboard) to (kb_geneve_hle) and description changed to 'Geneve XT Keyboard 101 Keys (HLE)'. +- 0.149u1: Added 'Geneve XT-style keyboard' device. + +ROMSET: +None required. + +$end +$info=kb_iskr1030 +$mame +0.152 + +Iskra-1030 Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/iskr1030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'Iskra-1030 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.86Kb packed + +$end +$info=kb_ms_natural +$mame +0.146 + +Microsoft Natural Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/msnat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ms_natural) to (kb_ms_natural). +- 0.146: Added 'Microsoft Natural Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 2.82Kb packed + +$end +$info=kb_pc83 +$mame +0.149u1 + +IBM PC Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/pc83.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IBM PC Keyboard' device. + +ROMSET: +None required. + +$end +$info=kb_pcat101 +$mame +0.203 + +IBM Model M Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/pcat101.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'IBM Model M Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 2.76Kb packed + +$end +$info=kb_pcat84 +$mame +0.149u1 + +IBM PC/AT Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/pcat84.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IBM PC/AT Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.87Kb packed + +$end +$info=kb_pcxt83 +$mame +0.149u1 + +IBM PC/XT Keyboard, , ???? + +DRIVER: +devices/bus/pc_kbd/pcxt83.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'IBM PC/XT Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.57Kb packed + +$end +$info=kbd_hle_en_us +$mame +0.192 + +InterPro Keyboard (HLE, US English), , ???? + +DRIVER: +devices/bus/interpro/keyboard/hle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'InterPro Keyboard (HLE, US English)' device. + +ROMSET: +None required. + +$end +$info=kbd_lle_en_us +$mame +0.197 + +InterPro Keyboard (LLE, US English), , ???? + +DRIVER: +devices/bus/interpro/keyboard/lle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'InterPro Keyboard (LLE, US English)' device. + +ROMSET: +6144 bytes in 2 files / 2.74Kb packed + +$end +$info=kbd_type2_hle +$mame +0.288 [Patrick Mackinlay] + +Sun Type 2 Keyboard (HLE), , ???? + +DRIVER: +devices/bus/sunkbd/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Patrick Mackinlay added 'Sun Type 2 Keyboard (HLE)' device. + +$end +$info=kbd_type3_hle +$mame +0.176 + +Sun Type 3 Keyboard (HLE), , ???? + +DRIVER: +devices/bus/sunkbd/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (type3_hle_kbd) to (kbd_type3_hle). +- 0.176: Added 'Sun Type 3 Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=kbd_type4_hle +$mame +0.176 + +Sun Type 4 Keyboard (HLE), , ???? + +DRIVER: +devices/bus/sunkbd/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (type4_hle_kbd) to (kbd_type4_hle). +- 0.176: Added 'Sun Type 4 Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=kbd_type5_hle_gb +$mame +0.176 + +Sun Type 5 Keyboard (Great Britain - HLE), , ???? + +DRIVER: +devices/bus/sunkbd/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (type5_gb_hle_kbd) to (kbd_type5_hle_gb). +- 0.176: Added 'Sun Type 5 Keyboard (Great Britain - HLE)' device. + +ROMSET: +None required. + +$end +$info=kbd_type5_hle_jp +$mame +0.176 + +Sun Type 5 Keyboard (Japan - HLE), , ???? + +DRIVER: +devices/bus/sunkbd/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (type5_jp_hle_kbd) to (kbd_type5_hle_jp). +- 0.176: Added 'Sun Type 5 Keyboard (Japan - HLE)' device. + +ROMSET: +None required. + +$end +$info=kbd_type5_hle_se +$mame +0.176 + +Sun Type 5 Keyboard (Sweden - HLE), , ???? + +DRIVER: +devices/bus/sunkbd/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (type5_se_hle_kbd) to (kbd_type5_hle_se). +- 0.176: Added 'Sun Type 5 Keyboard (Sweden - HLE)' device. + +ROMSET: +None required. + +$end +$info=kbd_type5_hle_us +$mame +0.176 + +Sun Type 5 Keyboard (U.S.A. - HLE), , ???? + +DRIVER: +devices/bus/sunkbd/hlekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (type5_hle_kbd) to (kbd_type5_hle_us). +- 0.176: Added 'Sun Type 5 Keyboard (U.S.A. - HLE)' device. + +ROMSET: +None required. + +$end +$info=kbdc8042 +$mame +0.149u1 + +8042 Keyboard/Mouse Controller, , ???? + +DRIVER: +devices/machine/8042kbdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Can't possibly receive if the timer isn't running. Fix pciagp boot without debug tricks [Angelo Salese]. +- 0.236: Improve management of PS/2 mouse: Add mouse interrupt. Support more mouse commands. Use command byte to enable/disable mouse and keyboard interrupts. Now the ps/2 mouse works with Windows 98. Mouse reset answers at least one byte if mouse disabled. Makes nforcepc BIOS happy [yz70s]. +- 0.199: Added 'rudimentary PS/2 mouse support [Ryan Holtz]. Changed description to '8042 Keyboard/Mouse Controller'. +- 0.149u1: Added '8042 Keyboard Controller' device. + +ROMSET: +None required. + +$end +$info=kbilly +$mame +0.189 [hap, Sean Riddle] + +The Adventures of Bayou Billy (handheld), Konami, 1990 + +Technical informations: http://handheldempire.com/game.jsp?game=1017 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.189: hap and Sean Riddle added 'Konami The Adventures of Bayou Billy' system. + +ROMSET: +602669 bytes in 3 files / 194.72Kb packed + +$end +$info=kblades +$mame +0.188 [hap, Sean Riddle] + +Blades of Steel (handheld), Konami, 1990 + +1989 LCD Handheld game which plays a game of Ice Hockey. LCD Electronic games became popular between 1980 and 1987. They use liquid crystal to display black graphics against a grey background, although many variations of this kind of display exist in both handheld and tabletop form, including clear screens, colour displays and multi-screen games. Nintendo may have set the benchmark with their legendary Game & Watch games, but there are 100s of other fantastic LCD games from the era just waiting to be discovered (source: https://www.retrogames.co.uk/039685/Handheld/Blades-of-Steel-by-Konami). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.188: hap and Sean Riddle added 'Konami Blades of Steel (handheld)' system. + +ROMSET: +459506 bytes in 3 files / 148.42Kb packed + +$end +$info=kblitz +$mame +0.269 [hap, Berger] + +Kasparov Blitz (set 1), Saitek / Heuristic Software, 1990 + +In 1990, Julio Kaplan really broke new ground in every respect with Kasparov Blitz: A fast program, but one with far less chess knowledge, offers better solution times in tactical positions in direct comparison with its bigger brothers. As the name suggests, a suitable training partner should be created for blitz and rapid chess games in particular. The Blitz differs from the other Saitek products not only in terms of playing style: Namely, it also includes a technology called "scan logic operation", which controls all necessary functions with two dials, without buttons or knobs (except for the discreetly concealed on/off switch). Saitek also equipped the flash with a completely new type of sensor system that neither reacts to pressure nor works magnetically. This made it possible for this device to be suitable for lightning and high-speed chess. The 43 x 33 x 4 cm chess computer (playing area 25 x 25 cm) contains a 32KB program running on a 10 MHz H8 processor. In addition to 64 game, analysis and problem levels and an eleven-digit display with a wide range of display options, the Blitz also has a position memory. The opening library contains around 17,000 half-moves (according to the BDA only 6,000). Pure hobby and occasional players are certainly well served with the Kasparov Blitz (source, translated from German:https://www.schach-computer.info/wiki/index.php/Saitek_Kasparov_Blitz). + +DRIVER: +saitek/blitz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: hap and Berger added 'Saitek / Heuristic Software Kasparov Blitz (set 1)' system. + +ROMSET: +127480 bytes in 2 files / 41.93Kb packed + +$end +$info=kblitza +$mame +0.269 [hap, Berger] + +Kasparov Blitz (set 2), Saitek / Heuristic Software, 1990 + +In 1990, Julio Kaplan really broke new ground in every respect with Kasparov Blitz: A fast program, but one with far less chess knowledge, offers better solution times in tactical positions in direct comparison with its bigger brothers. As the name suggests, a suitable training partner should be created for blitz and rapid chess games in particular. The Blitz differs from the other Saitek products not only in terms of playing style: Namely, it also includes a technology called "scan logic operation", which controls all necessary functions with two dials, without buttons or knobs (except for the discreetly concealed on/off switch). Saitek also equipped the flash with a completely new type of sensor system that neither reacts to pressure nor works magnetically. This made it possible for this device to be suitable for lightning and high-speed chess. The 43 x 33 x 4 cm chess computer (playing area 25 x 25 cm) contains a 32KB program running on a 10 MHz H8 processor. In addition to 64 game, analysis and problem levels and an eleven-digit display with a wide range of display options, the Blitz also has a position memory. The opening library contains around 17,000 half-moves (according to the BDA only 6,000). Pure hobby and occasional players are certainly well served with the Kasparov Blitz (source, translated from German:https://www.schach-computer.info/wiki/index.php/Saitek_Kasparov_Blitz). + +DRIVER: +saitek/blitz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: hap and Berger added 'Saitek / Heuristic Software Kasparov Blitz (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 24.20Kb packed + +$end +$info=kbottom9 +$mame +0.250 [hap, Sean Riddle, Mr.?Do] + +Bottom of the Ninth (handheld), Konami, 1990 + +Technical informations: http://handheldempire.com/game.jsp?game=1024 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: hap, Sean Riddle and Mr.?Do added 'Konami Bottom of the Ninth (handheld)' system. + +ROMSET: +415459 bytes in 3 files / 130.97Kb packed + +$end +$info=kbucky +$mame +0.188 [hap, Sean Riddle] + +Bucky O'Hare (handheld), Konami, 1991 + +Technical informations: http://handheldempire.com/game.jsp?game=1025 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.188: hap and Sean Riddle added 'Konami Bucky O'Hare (handheld)' system. + +ROMSET: +732231 bytes in 3 files / 233.93Kb packed + +$end +$info=kc_8k +$mame +0.145u2 + +Standard 8K ROM module, , ???? + +DRIVER: +devices/bus/kc/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Standard 8K ROM module' device. + +ROMSET: +None required. + +$end +$info=kc_d002 +$mame +0.145u2 + +D002 Bus Driver, , ???? + +DRIVER: +devices/bus/kc/d002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'D002 Bus Driver' device. + +ROMSET: +None required. + +$end +$info=kc_d004 +$mame +0.143u5 + +D004 Floppy Disk Interface, , ???? + +DRIVER: +devices/bus/kc/d004.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u5: Added 'D004 Floppy Disk Interface' device. + +ROMSET: +8192 bytes in 1 file / 4.05Kb packed + +$end +$info=kc_d004_gide +$mame +0.145u7 + +D004 Floppy Disk + GIDE Interface, , ???? + +DRIVER: +devices/bus/kc/d004.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (kc_d004gide) to (kc_d004_gide). +- 0.145u7: Added 'D004 Floppy Disk + GIDE Interface' device. + +ROMSET: +40960 bytes in 5 files / 28.94Kb packed + +$end +$info=kc_keyboard +$mame +0.149u1 + +KC Keyboard, , ???? + +DRIVER: +ddr/kc_keyb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'KC Keyboard' device. + +ROMSET: +None required. + +$end +$info=kc_m006 +$mame +0.145u2 + +M006 BASIC, , ???? + +DRIVER: +devices/bus/kc/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M006 BASIC' device. + +ROMSET: +None required. + +$end +$info=kc_m011 +$mame +0.145u2 + +M011 64KB RAM, , ???? + +DRIVER: +devices/bus/kc/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M011 64KB RAM' device. + +ROMSET: +None required. + +$end +$info=kc_m022 +$mame +0.145u2 + +M022 16KB RAM, , ???? + +DRIVER: +devices/bus/kc/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M022 16KB RAM' device. + +ROMSET: +None required. + +$end +$info=kc_m032 +$mame +0.145u2 + +M032 256KB segmented RAM, , ???? + +DRIVER: +devices/bus/kc/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M032 256KB segmented RAM' device. + +ROMSET: +None required. + +$end +$info=kc_m033 +$mame +0.145u2 + +M033 TypeStar, , ???? + +DRIVER: +devices/bus/kc/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M033 TypeStar' device. + +ROMSET: +None required. + +$end +$info=kc_m034 +$mame +0.145u2 + +M034 512KB segmented RAM, , ???? + +DRIVER: +devices/bus/kc/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M034 512KB segmented RAM' device. + +ROMSET: +None required. + +$end +$info=kc_m035 +$mame +0.145u2 + +M035 1MB segmented RAM, , ???? + +DRIVER: +devices/bus/kc/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M035 1MB segmented RAM' device. + +ROMSET: +None required. + +$end +$info=kc_m036 +$mame +0.145u2 + +M036 128KB segmented RAM, , ???? + +DRIVER: +devices/bus/kc/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'M036 128KB segmented RAM' device. + +ROMSET: +None required. + +$end +$info=kc85 +$mame +0.131 [Fabio Priuli] + +Kyotronic 85 (Japan), Kyosei, 1983 + +The Kyotronics 85 may be considered the world's first true laptop computer. It was designed and sold in Japan by Kyocera (Kyoto Ceramics). But curiously, apart from the Japanese market, it was little sold in the world despite its very innovative design. On the other hand, three major computer firms noticed this little gem and licenced it. Shortly afterwards, one would see the same computer sold under three different names and case designs in every corner of the world. These machines were the NEC PC-8201, the Tandy Model 100 and the Olivetti M10 (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1079). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trsm100.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Renamed (kyo85) to (kc85). +- 0.131: Fabio Priuli added 'Kyocera Kyotronic 85 (not working)' system. + +ROMSET: +32768 bytes in 1 file / 25.46Kb packed + +$end +$info=kc85_111 +$mame +0.133 [Miodrag Milanović, Robbbert] + +KC 85/1.11, Robotron, 1986 + +The KC 85 ('KC' meaning "Kleincomputer", or "small computer") were models of microcomputers built in East Germany, first in 1984 by Robotron (the KC 85/1) and later by VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen (KC 85/2, KC 85/3 and KC 85/4). Due to huge demand by industrial, educational as well as military institutions, KC 85 systems were virtually unavailable for sale to smaller customers (source: http://en.wikipedia.org/wiki/KC_85). + +DRIVER: +robotron/z9001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.133: Miodrag Milanović and Robbbert added skeleton driver of 'Robotron KC 85/1.11' system. + +$end +$info=kc85_2 +$mame +0.132 [Kevin Thacker, Sandro Ronco] + +HC900 / KC 85/2, VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen, 1987 + +It was based on the 8-bit CPU U880 (a Z80 clone) with 1.75 MHz (HC 900 = KC 85/2, KC 85/3) or 1.773MHz (KC 85/4) CPU clock. The typical use of Mulhouse computer was a KC 85/3 with 32 Kbytes of RAM (expandable with additional modules), 16 Kbytes of ROM BASIC, a connected tape recorder for data storage and connection to a used as a monitor TV (on UHF modulator, composite video output or RGB output). The KC 85/2, he had only 4 Kbytes ROM, ROM BASIC and lacked the lowercase letters. The KC 85/4 came with 128 KB RAM and better graphics capabilities, but they were exploited by the collapse of the GDR hardly. All KC 85 from Mühlhausen were graphics capability, and the screen resolution was 320x256 pixels, however, was the "color resolution" much less, in a pixel rectangle 4x8 pixels, it was only a foreground color (from a possible 16) and a background color (from 8 possible ) indicate, this restriction decreased the KC 85/4 on a line of 1x8 pixels and also has a "real" color mode with 4 colors and no limit can be turned on. Only at the KC 85/4 eliminated the annoying peculiarity of Muhlhauser KC-row that caused the CPU memory accesses to the memory screen image distortion (source, traslated from german: http://de.wikipedia.org/wiki/Kleincomputer_KC_85/2-4#HC_900_und_KC_85.2F2). + +DRIVER: +ddr/kc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +kc_cart.xml, kc_flop.xml, kc_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Muehlhausen'. +- 0.132: Kevin Thacker and Sandro Ronco added skeleton driver of 'VEB Mikroelektronik HC900/KC85/2' system. + +ROMSET: +16384 bytes in 2 files / 6.58Kb packed + +$end +$info=kc85_3 +$mame +0.61 [Kevin Thacker] + +KC 85/3, VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen, 1987 + +The types KC85/2 and KC85/3 do not differ externally. Only within a few changes were made. Thus, in KC85/3 e.g. a BASIC interpreter built, which is loaded with the predecessor model KC85/2 only from cassette or module M006 had to be plugged. Through the integration of the interpreter was the user more memory available. The BASIC interpreter was extended to include some instructions and is broadly compatible with the KC85/2 (source, traslated from german: http://www.robotron-net.de/kc85xx.html#KC85/3). + +DRIVER: +ddr/kc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +kc_cart.xml, kc_flop.xml, kc_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.224: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Muehlhausen'. +- 0.61: Readded KC 85/3' system. +- 0.56.1: These drivers now startup with the MAME 0.56 core [Kev Thacker]. +- 0.56: Removed KC 85/3' system. +- 0.37b12: Colours fixed. Added colour flash support. Improved accuracy of video redraw; mid frame changes are now supported (only flash changes are supported at this time); flashing lines in Boulderdash are reproduced now. Thankyou to Torsten Paul for his information about the colour flash. Swapped CLR and DEL keys (previously you had to press "delete" near Scroll Lock to delete back a char. Now you can press backspace) [Kev Thacker]. +- 0.37b11: Kevin Thacker added 'VEB Mikroelektronik KC85/3 preliminary' system. + +ROMSET: +57344 bytes in 7 files / 45.61Kb packed + +$end +$info=kc85_4 +$mame +0.61 [Kevin Thacker] + +KC 85/4, VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen, 1989 + +The KC85/4 was unveiled at the Leipzig trade fair in the spring of 1988. The body color is gray now and the keyboard connector with DIN socket replaces the previously used phone jack. The inner workings of the KC85/4 differed significantly from its predecessors. It was separated from the frame buffer memory, and increased to 64kB each, as is the ROM of the operating system, including the BASIC interpreter of 16kB (KC85/3), 20kB (KC85/4) (source, traslated from german: http://www.robotron-net.de/kc85xx.html#KC85/3). + +DRIVER: +ddr/kc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +kc_cart.xml, kc_flop.xml, kc_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Muehlhausen'. +- 0.61: Readded VEB Mikroelektronik KC 85/4' system. +- 0.56: Removed KC 85/4' system. +- 0.37b12: Colours fixed. Added colour flash support. Improved accuracy of video redraw; mid frame changes are now supported (only flash changes are supported at this time); flashing lines in Boulderdash are reproduced now. Thankyou to Torsten Paul for his information about the colour flash. Swapped CLR and DEL keys (previously you had to press "delete" near Scroll Lock to delete back a char. Now you can press backspace) [Kev Thacker]. +- 0.37b11: Implemented keyboard hardware; previous hack has been removed; seperated machine/kc.c into machine/kc.c and systems/kc.c. Merged all headers into includes/kc.h, and added 'all defines here. Cleaned up some of the code, and made sure allocated memory was free'd properly. Implemented preliminary tape reading using ".wav". Implemented preliminary sound emulation. Added IO_QUICKLOAD to load ".kcc" and binary files with 128 byte header. Load the file then type MENU and it should appear in the list, now you can type the name of the program to run it [Kev Thacker]. +- 0.36b16: Kevin Thacker added 'VEB Mikroelektronik KC 85/4 driver. + +ROMSET: +32768 bytes in 5 files / 23.33Kb packed + +$end +$info=kc85_5 +$mame +0.132 [Kevin Thacker, Sandro Ronco] + +KC 85/5, VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen, 1989 + +The board of KC was 85 quarters prepared for production time already for the use of more powerful types of memory. The use of this memory was not realized, however, until the cessation of the series by the manufacturer. The built-in 64Kbit DRAM can be exchanged but slightly 256Kbit types. The CAOS and BASIC ROMs can be replaced with more advanced versions with larger types without the need for further changes are the original hardware. Such upgraded KC 85/4 is commonly depicted as KC 85/5 (source, traslated from german: http://de.wikipedia.org/wiki/Kleincomputer_KC_85/2-4#KC.C2.A085.2F5). + +DRIVER: +ddr/kc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +kc_cart.xml, kc_flop.xml, kc_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Muehlhausen'. +- 0.143u3: Updated bankswitch to allow the kc85_5 to boot [Sandro Ronco]. +- 0.132: Kevin Thacker and Sandro Ronco added skeleton driver of 'VEB Mikroelektronik KC85/5' system. + +ROMSET: +65536 bytes in 5 files / 45.63Kb packed + +$end +$info=kc87_10 +$mame +0.133 [Miodrag Milanović, Robbbert] + +KC 87.10, Robotron, 1987 + +The KC 87 follows the KC85/1 (Z9001). The only difference is the integration of the Basic into the ROM and the Typesign KC87 (source: http://www.heimcomputer.de/english/comp/kc87.html). + +DRIVER: +robotron/z9001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Miodrag Milanović, Robbbert added skeleton driver of 'Robotron KC 87.10' system. + +ROMSET: +10240 bytes in 1 file / 8.13Kb packed + +$end +$info=kc87_11 +$mame +0.133 [Miodrag Milanović, Robbbert] + +KC 87.11, Robotron, 1987 + +The KC 87 follows the KC85/1 (Z9001). The only difference is the integration of the Basic into the ROM and the Typesign KC87 (source: http://www.heimcomputer.de/english/comp/kc87.html). + +DRIVER: +robotron/z9001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Miodrag Milanović, Robbbert added skeleton driver of 'Robotron KC 87.11' system. + +ROMSET: +10240 bytes in 1 file / 8.13Kb packed + +$end +$info=kc87_20 +$mame +0.133 [Miodrag Milanović, Robbbert] + +KC 87.20, Robotron, 1987 + +For image output of the KC was connected via a 87 coaxial RF antenna connected to a TV. For exclusive use as a computer monitor were due to the low cost and compact size portable black and white TV sets distributed by the Russian type Junost far. In the basic version (KC 87.10, 87.20, and KC KC 87.30) offered the KC 87 only monochrome character display with white characters on black background. Alternatively, were also a color version of the device (KC 87.11, 87.21, and KC KC 87.31) as well as an upgrade option available for the basic version, which is a representation of eight foreground and background colors was possible. The connection to the TV required in this case, an RGB connection (source, traslated from german: http://de.wikipedia.org/wiki/Kleincomputer_robotron_KC_87). + +DRIVER: +robotron/z9001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.133: Miodrag Milanović, Robbbert added skeleton driver of 'Robotron KC 87.20' system. + +ROMSET: +14336 bytes in 2 files / 11.61Kb packed + +$end +$info=kc87_21 +$mame +0.133 [Miodrag Milanović, Robbbert] + +KC 87.21, Robotron, 1987 + +For image output of the KC was connected via a 87 coaxial RF antenna connected to a TV. For exclusive use as a computer monitor were due to the low cost and compact size portable black and white TV sets distributed by the Russian type Junost far. In the basic version (KC 87.10, 87.20, and KC KC 87.30) offered the KC 87 only monochrome character display with white characters on black background. Alternatively, were also a color version of the device (KC 87.11, 87.21, and KC KC 87.31) as well as an upgrade option available for the basic version, which is a representation of eight foreground and background colors was possible. The connection to the TV required in this case, an RGB connection (source, traslated from german: http://de.wikipedia.org/wiki/Kleincomputer_robotron_KC_87). + +DRIVER: +robotron/z9001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Miodrag Milanović, Robbbert added skeleton driver of 'Robotron KC 87.21' system. + +ROMSET: +14336 bytes in 2 files / 11.61Kb packed + +$end +$info=kccart_slot +$mame +0.149u1 + +KC85 Cartridge Slot, , ???? + +DRIVER: +devices/bus/kc/kc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'KC85 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=kccomp +$mame +0.36b6 [Kevin Thacker] + +KC Compact, VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen, 1989 + +The Kleincomputer KC Compact ("Kleincomputer" being a rather literal German translation of the English "microcomputer") is a clone of the Amstrad CPC built by East Germany's VEB Mikroelektronik Mühlhausen in 1989. Although the machine included various substitutes and emulations of an Amstrad CPC's hardware, the machine is largely compatible with Amstrad CPC software. It is equipped with 64 kB memory and a CPC6128's firmware customized to the modified hardware, including an unmodified copy of Locomotive BASIC 1.1. The KC Compact is the last 8-bit computer produced in East Germany. + +DRIVER: +amstrad/amstrad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +cpc_cass.xml, cpc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.224: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Mühlhausen'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Wilhelm Pieck" Muehlhausen'. +- 0.102: Fixed regression introduced in MESS 0.87 (bug #749) [Nate Woods]. +- 0.37b15: Colours generated from colour ROM [Kev Thacker]. +- 0.36b15: Amstrad CPC/KC Compact fixed mode problems and problem where keys were not displayed in the UI [Kev Thacker]. Fixed KC Compact input port problems [Kev Thacker]. +- 0.36b6: Kevin Thacker added 'VEB Mikroelektronik KC Compact' system. + +ROMSET: +34816 bytes in 3 files / 25.96Kb packed + +$end +$info=kcexp_slot +$mame +0.149u1 + +KC85 Expansion Slot, , ???? + +DRIVER: +devices/bus/kc/kc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'KC85 Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=kchal +$mame +0.267 [hap, Berger] + +Challenge (1996 version), Krypton / Timorite, 1996 + + + +DRIVER: +newcrest/legend.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Renamed (regency) to (kchal). +- 0.267: hap and Berger added 'Krypton/Timorite Regency' system. + +ROMSET: +158804 bytes in 2 files / 52.54Kb packed + +$end +$info=kchala +$mame +0.283 [hap, Berger] + +Challenge (1994 version), Krypton / Timorite, 1994 + +1994 portable electronic game featuring an LCD screen, based on reactive challenges and sequences of lights and sounds that users must memorize and reproduce. Equipped with colorful buttons and multiple difficulty levels, it stimulates memory and coordination in a compact format designed for players of all ages. + +DRIVER: +newcrest/legend.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: hap and Berger added 'Krypton / Timorite Challenge (1994 version)' system. + +ROMSET: +32768 bytes in 1 file / 21.01Kb packed + +$end +$info=kchqflag +$mame +0.275 [algestam] + +Chequered Flag (handheld), Konami, 1990 + +"Konami Chequered Flag" is an electronic handheld game produced by Konami, one of the leading video game companies in the 1980s and 1990s. This device was part of the series of handheld games that Konami launched to compete with other similar products, such as those in the Nintendo Game & Watch line . The game was inspired by the world of car racing and offered a minimalist but immersive experience based on LCD graphics. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: algestam added 'Konami Chequered Flag (handheld)' system. + +ROMSET: +439251 bytes in 1 file / 132.81Kb packed + +$end +$info=kcontra +$mame +0.172 [hap, Sean Riddle] + +Contra (handheld), Konami, 1989 + +Handheld based on Konami's Contra arcade game (source: http://www.handheldmuseum.com/Konami/Contra.htm). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and Artwork Preview. + +WIP: +- 0.172: hap and Sean Riddle added 'Konami Contra (handheld)' system. + +ROMSET: +725407 bytes in 3 files / 234.65Kb packed + +$end +$info=kd32a +$mame +0.276 [AJR] + +DEC KD32-A MicroVAX I CPU, , ???? + +DRIVER: +devices/cpu/vax/vax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: AJR added 'DEC KD32-A MicroVAX I CPU' device. + +ROMSET: +None required. + +$end +$info=kdribble +$mame +0.189 [hap, Sean Riddle] + +Double Dribble (handheld), Konami, 1989 + +Technical informations: http://handheldempire.com/game.jsp?game=1028 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.189: hap and Sean Riddle added 'Konami Double Dribble' system. + +ROMSET: +454445 bytes in 2 files / 141.67Kb packed + +$end +$info=keytronic_connector +$mame +0.280 [AJR] + +Keytronic serial keyboard connector, , ???? + +DRIVER: +devices/bus/keytronic/keytronic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: AJR added 'Keytronic serial keyboard connector' device. + +ROMSET: +None required. + +$end +$info=keytronic_l2207 +$mame +0.255 [Ryan Holtz] + +Keytronic L2207 serial keyboard, , ???? + +The Model L2207 offers the popular key layout for a detachable, serial interface terminal keyboard. An onboard microcomputer provides features not found on any other keyboard. The simple four-wire serial port provides four modes of key data and allows the terminal to actuate the LED indicators and an audible device which beeps or clicks as instructed. + +DRIVER: +devices/bus/keytronic/keytronic_l2207.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Add remaining control characters for natural keyboard [AJR]. +- 0.255: Ryan Holtz added 'Keytronic L2207 serial keyboard' device. + +ROMSET: +3072 bytes in 2 files / 1.99Kb packed + +$end +$info=keytronic_pc3270 +$mame +0.143u3 + +Keytronic PC3270, , ???? + +DRIVER: +devices/bus/pc_kbd/keytro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Corrected INT0 line polarity - fixes keyboard error on tosh1000 [AJR]. +- 0.145u7: Renamed (kb_keytro) to (keytronic_pc3270). +- 0.143u3: Added 'Keytronic PC3270' device. + +ROMSET: +8192 bytes in 1 file / 2.96Kb packed + +$end +$info=keytronic_pc3270_at +$mame +0.184 + +Keytronic PC3270 AT, , ???? + +DRIVER: +devices/bus/pc_kbd/keytro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Keytronic PC3270 AT' device. + +ROMSET: +8192 bytes in 1 file / 2.96Kb packed + +$end +$info=kgarfld +$mame +0.189 [hap, Sean Riddle] + +Garfield (Konami), Konami, 1991 + +Garfield is a 1991 handheld LCD video game. It was developed and released by Konami. In the game, players control Garfield to avoid hazards being thrown at him, as they will reduce his health by 1 point. There are 5 health points and 3 lives in the game. Collecting lasagna thrown by Jon Arbuckle increases a super jump meter. Once the super jump meter is full, players can make Garfield perform a massive leap in the air. Finishing the game requires the use of the Super Jump to hit Odie, who is floating above (source: https://garfield.fandom.com/wiki/Garfield_(Konami_Handheld). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Garfield (Konami)'. +- 0.189: hap and Sean Riddle added 'Konami Garfield' system. + +ROMSET: +585499 bytes in 3 files / 185.73Kb packed + +$end +$info=kgradius +$mame +0.173 [hap, Sean Riddle] + +Gradius (handheld), Konami, 1989 + +Based on Konami's Gradius arcade game. Called Nemesis in Japan (source: http://www.handheldmuseum.com/Konami/Gradius.htm). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.173: hap and Sean Riddle added 'Konami Gradius (handheld)' system. + +ROMSET: +642488 bytes in 3 files / 201.73Kb packed + +$end +$info=kharkovsky +$mame +0.223 [Robbbert] + +Kharkovsky, , 198? + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Robbbert added 'Kharkovsky' system. + +ROMSET: +4096 bytes in 2 files / 2.94Kb packed + +$end +$info=kidizmb +$mame +0.261 [TeamEurope] + +Kidizoom (Germany, blue camera), VTech, 201? + + + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_zippity_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope added 'VTech Kidizoom (Germany, blue camera)' system. + +ROMSET: +138412032 bytes in 1 file / 15.67Mb packed + +$end +$info=kidizmp +$mame +0.261 [TeamEurope] + +Kidizoom Connect (Germany, pink camera), VTech, 2013 + +Your child can become the family photographer with the Kidizoom Camera Pink from VTech. Offering up four times the fun, this digital camera allows your child to take photos, edit photos, make movies and play games. Smile and say "cheese"! With 4-in-1 endless fun, the Kidizoom Camera from VTech allows your child to become an instant photographer and movie director with the press of a button. Your child's creativity will come alive as they learn to take and edit their photos with wacky effects. They can also shoot their own video movies or play 3 cool games right on the camera (source: https://www.ebay.it/itm/394350415186?hash=item5bd11dcd52:g:Pb4AAOSw5yxjgQQJ). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_zippity_cart.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.261: TeamEurope added 'VTech Kidizoom Connect (Germany, pink camera)' system. + +ROMSET: +276824064 bytes in 1 file / 84.77Mb packed + +$end +$info=kidsupstar +$mame +0.267 [AJR, ClawGrip] + +Kidi SuperStar LightShow, VTech, 2016 + +An interactive pedal microphone with disco ball to become a real star. New: a powerful disco ball and 8 new songs. A microphone on which to plug in your MP3 player to sing your favorite songs in a karaoke version. The disco ball allows a light projection for a party atmosphere (source: translated from Italian: https://www.amazon.it/VTech-Superstar-LightShow-Microfono-Registrazione/dp/B07DJJW4SB?th=1). + +Ages 6 and up. + +DRIVER: +vtech/kidsupstar.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.267: AJR and ClawGrip added 'VTech Kidi SuperStar LightShow' system. + +ROMSET: +12582912 bytes in 3 files / 3.97Mb packed + +$end +$info=kim1 +$mame +0.36b7 [Juergen Buchmueller] + +KIM-1, MOS Technology, 1976 + +The KIM-1, short for Keyboard Input Monitor, was a small 6502-based single-board computer developed and produced by MOS Technology, Inc. and launched in 1976. It was very successful in terms of that period, due to its low price (following from the inexpensive 6502) and easy-access expandability. + +DRIVER: +commodore/kim1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kim1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, PCB and Artwork Preview. + +WIP: +- 0.275: Add view toggle for keypad [hap]. +- 0.266: Added pinouts for the main variants of the "6502 local bus" to comment [Vas Crabb]. +- 0.262: Remove unused linked list. Add support for MTU "Visible Memory" (aka "Visable Memory") board [R. Belmont]. +- 0.257: Changed manufacturer to 'MOS Technology'. Add single step switch [hap]. +- 0.177: RS & ST keys, input ports update: Hooked up the ST key and updated RS key function * Updated INPUT_PORTS to add numpad keys and better support pasting * Moved type definitions to kim1.h * Simplified kim1.lay coordinates [Dagarman]. +- 0.36b14: KIM-1 driver works without backdrop now [Juergen Buchmueller]. +- 0.36b11: Removed the fixed 6502 program code from the KIM1 driver and added 'the functions to load an external file instead. For the header, the following format is used: magic start size id data KIM1 llhh llhh xx xx xx xx [Juergen Buchmueller] +- 0.36b7: Juergen Buchmueller added 'KIM-1' system. + +ROMSET: +2048 bytes in 2 files / 1.30Kb packed + +$end +$info=kim1bus +$mame +0.262 [R. Belmont] + +KIM-1 Bus, , ???? + +DRIVER: +devices/bus/kim1/kim1bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: R. Belmont added 'KIM-1 Bus' device. + +ROMSET: +None required. + +$end +$info=kim1bus_slot +$mame +0.262 [R. Belmont] + +KIM-1 Backplane Slot, , ???? + +DRIVER: +devices/bus/kim1/kim1bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: R. Belmont added 'KIM-1 Backplane Slot' device. + +ROMSET: +None required. + +$end +$info=kingman +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Kingman, Tomy, 1982 + +Donkey Kong clone, the Japanese verison seems to be the more common, but it was also released in Europe. Also available in a smaller version (I've only seen this version licensed through Radio Shack) (source: http://www.handheldmuseum.com/Tomy/Kingman.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added 'Tomy Kingman' system. + +ROMSET: +400664 bytes in 2 files / 100.45Kb packed + +$end +$info=kishon +$mame +0.184 [yovan] + +Kishon Chesster (v2.3), Fidelity Electronics International, 1991 + +Kishon Chesster is a German speaking Fidelity chess computer with the voice of the famous German chess amateur player Ephraim Kishon. Just like the English speaking Chesster used in the Fidelity Chesster range of computers, the commentaries are often very humorous and very interactive (source: http://www.spacious-mind.com/html/kishon_chesster.html). + +DRIVER: +fidelity/chesster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.211: Changed description to 'Kishon Chesster (v2.3)'. +- 0.208: Changed description to 'Kishon Chesster (v2.2)'. +- 0.184: yovan added 'Fidelity Electronics Kishon Chesster' system. + +ROMSET: +557056 bytes in 2 files / 465.13Kb packed + +$end +$info=kishona +$mame +0.208 [Berger] + +Kishon Chesster (v2.2), Fidelity Electronics International, 1991 + +KishonI Chesster is a German speaking Fidelity chess computer with the voice of the famous German chess amateur player Ephraim Kishon. Just like the English speaking CHESSTER used in the Fidelity CHESSTER range of computers, the commentaries are often very humorous and very interactive (source: http://www.spacious-mind.com/html/kishon_chesster.html). + +DRIVER: +fidelity/chesster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.212: Changed description to 'Kishon Chesster (v2.2)'. +- 0.208: Berger added 'Fidelity Electronics Kishon Chesster' system. + +ROMSET: +557056 bytes in 2 files / 465.14Kb packed + +$end +$info=kisssite +$mame +0.266 [TeamEurope] + +Kiss-Site, Tomy, 200? + +The system was announced by August 8, 2000 for release on October 26, 2000. The system had a launch price of 9,980 Japanese yen. The system was a hybrid karaoke and video game system. Tomy intended to develop edutainment software for the device, but it is unknown if this was actually done (source: https://en.m.wikibooks.org/wiki/History_of_video_games/Platforms/Tomy_Kiss_Site). + +DRIVER: +tomy/kisssite.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +kisssite_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: TeamEurope added 'Tomy Kiss-Site' system. + +ROMSET: +262144 bytes in 1 file / 114.33Kb packed + +$end +$info=kiugames +$mame +0.223 [Sean Riddle, David Haywood] + +Kiu Games, VideoJet, 200? + + + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Sean Riddle and David Haywood added 'VideoJet Kiu Games' system. + +ROMSET: +553648128 bytes in 1 file / 94.07Mb packed + +$end +$info=kl1839vm1 +$mame +0.270 [Andrei I. Holub] + +KL1839VM1, , ???? + +DRIVER: +devices/cpu/mpk1839/kl1839vm1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Added constant-type argument (#14922) [holub]. +- 0.277: Improved save state support (#13303) [Andrei I. Holub]. +- 0.274: Improved VAX-11 code decoder in user space (#13107) [Andrei I. Holub]. +- 0.270: Andrei I. Holub added 'KL1839VM1' device. + +ROMSET: +None required. + +$end +$info=kloneran +$mame +0.173 [hap, Sean Riddle] + +The Lone Ranger (handheld), Konami, 1990 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.258: Changed description to 'The Lone Ranger (handheld)'. +- 0.173: hap and Sean Riddle added 'Komani Lone Ranger (handheld)' system. + +ROMSET: +637513 bytes in 3 files / 209.19Kb packed + +$end +$info=km035 +$mame +0.176 + +KM035 Keyboard, , ???? + +DRIVER: +ussr/km035.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'KM035 keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.88Kb packed + +$end +$info=kma202f +$mame +0.214 [rfka01] + +KMA-202F-12R (Winbond chipset), , 199? + +Technical informations: http://web.archive.org/web/20211120035950/http://www.win3x.org/uh19/motherboards/6770 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'KMA-202F-12R (Winbond chipset)' system. + +ROMSET: +65536 bytes in 2 files / 25.61Kb packed + +$end +$info=kma300g +$mame +0.217 [rfka01] + +KMA-300G-25, Arche Technologies Inc., 199? + +Technical informations: http://web.archive.org/web/20211209185640/http://www.win3x.org/uh19/motherboards/6802 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: rfka01 added 'Arche Technologies Inc. KMA-300G-25' system. + +ROMSET: +65536 bytes in 1 file / 31.40Kb packed + +$end +$info=kmc5000 +$mame +0.155 [Wilbert Pol] + +KMC-5000 (MSX2, Japan), Kawai, 1987 + +Kawai's only venture in the MSX world is the KMC-5000. The KMC-5000 is a clone of Panasonic's FS-A1F machine and looks similar apart from the brand name on the top left of the case (source: http://www.msx.org/wiki/Kawai_KMC-5000). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'KMC-5000 (MSX2, Japan)'. +- 0.203: Made keyboards Lua-friendly and updated mappings [Sergey Svishchev]. +- 0.155: Wilbert Pol added 'Kawai KMC-5000' system. + +ROMSET: +229376 bytes in 5 files / 140.65Kb packed + +$end +$info=kminus +$mame +0.232 [Nigel Barnes, Alessandro Liberalato] + +Kyber Minus, Kyber Calcolatori, 1982 + +In the 1980s, several companies launched into the business computer market, mainly offering office CP/M machines. In Tuscany the main ones were the General Processor of Florence and Kyber Calcolatori of Pistoia, in particular the latter produced several computers, among which we find the Kyber Minus. The Kyber Minus was essentially sold in two versions: the first with the card, the power supply and two 5 "25 floppies in a wooden case with an external video terminal; the second is in fact the only "Big Board" fixed on a wooden table with the power supply and 2 floppy drives, typically 8-inch, but the user could also purchase it with a pair of 5 "25 drives (source, traslated from Italian: https://www.apuliaretrocomputing.it/wordpress/?p=8777). + +DRIVER: +kyber/kminus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.232: Nigel Barnes and Alessandro Liberalato added 'Kyber Calcolatori Kyber Minus' system. + +ROMSET: +8192 bytes in 2 files / 4.19Kb packed + +$end +$info=kn5000 +$mame +0.269 [Felipe Corrêa da Silva Sanches, Angelo Salese] + +SX-KN5000, Technics, 1998 + + + +DRIVER: +matsushita/kn5000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.288: Load compressed subcpu payload into custom data flash. Interactive control panel (#15143) [Felipe Corrêa da Silva Sanches]. +- 0.283: Improved layout for Technics KN5000 (#14558) [Felipe Corrêa da Silva Sanches]. +- 0.275: Use TMP94C241 CPU, hooked up I/O to onboard CPU peripherals. Initial portions of dumps of the subcpu boot ROM (#13386): Invert the state of the subcpu reset line; subcpu boot rom (currently marked as BAD_DUMP) [Felipe Corrêa da Silva Sanches]. +- 0.274: Improvements to the internal layout (#13219). Highlight pressed buttons by changing color; remove many unnecessary 'name' attributes; add a few details that were missing, like the red lines over a couple sequencer buttons. Show feedback for pressed buttons and added some details to the internal layout [Felipe Corrêa da Silva Sanches]. +- 0.271: Add 2 newly dumped data ROMs (#12902). With this we now get a good-looking "CPU communication" error screen during boot [Felipe Corrêa da Silva Sanches]. +- 0.269: Felipe Corrêa da Silva Sanches and Angelo Salese added 'Technics SX-KN5000' system. + +ROMSET: +24527828 bytes in 15 files / 10.62Mb packed + +$end +$info=kn5000_cpanel +$mame +0.288 [Felipe Corrêa da Silva Sanches] + +KN5000 Control Panel HLE, , ???? + +DRIVER: +matsushita/kn5000_cpanel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Felipe Corrêa da Silva Sanches added 'KN5000 Control Panel HLE' device. + +$end +$info=kn5000_extension_connector +$mame +0.281 [Felipe Corrêa da Silva Sanches] + +Technics KN5000 extension port, , ???? + +DRIVER: +devices/bus/technics/kn5000/kn5000_extension.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Felipe Corrêa da Silva Sanches added 'Technics KN5000 extension port' device. + +ROMSET: +None required. + +$end +$info=knascar +$mame +0.251 [hap, Sean Riddle, Mr. Do] + +Bill Elliott's NASCAR Racing (handheld), Konami, 1990 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: hap, Sean Riddle and Mr. Do added 'Konami Bill Elliott's NASCAR Racing (handheld)' system. + +ROMSET: +478413 bytes in 3 files / 150.80Kb packed + +$end +$info=knd +$mame +0.233 [Sean Riddle, Kamaal Brown, David Haywood] + +Codename: Kids Next Door - Operation: P.L.U.G.G.U.H.S., Tech2Go / One Man Band, 2005 + +The P.L.U.G.G.U.H.S. was a Codename: Kids Next Door plug-'n'-play game developed and distributed by Tech2Go. The product consisted of a controller and cables to plug into a TV. The game featured five missions, each playable with one member of Sector V. The game is a 2-dimensional side-scrolling shooting game with enemies shooting back at the player. Characters are able to jump, crouch and shoot to the left and the right. However, the characters cannot shoot while jumping or shoot upwards. Collecting gold candy replenishes life points. Defeat sends the player back to the mission select screen (source: https://knd.fandom.com/wiki/P.L.U.G.G.U.H.S.). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: Sean Riddle, Kamaal Brown and David Haywood added 'Tech2Go/One Man Band Codename: Kids Next Door - Operation: P.L.U.G.G.U.H.S.' system. + +ROMSET: +4194304 bytes in 1 file / 1.06Mb packed + +$end +$info=knfl +$mame +0.189 [hap, Sean Riddle] + +NFL Football (Konami, handheld), Konami, 1990 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.251: Changed description to 'NFL Football (Konami, handheld)'. +- 0.242: Changed description to 'NFL Football (Konami)'. +- 0.189: hap and Sean Riddle added 'Konami NFL Football' system. + +ROMSET: +575525 bytes in 3 files / 180.65Kb packed + +$end +$info=konin +$mame +0.144u5 [Miodrag Milanović] + +Konin, Mera-Elzab, 198? + +It's industrial computer used in Poland (source: MESS skeleton driver). + +DRIVER: +mera/konin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.144u5: Miodrag Milanović added 'skeleton driver for Mera-Elzab Konin' system. + +ROMSET: +20480 bytes in 10 files / 14.47Kb packed + +$end +$info=kontiki +$mame +0.133 [Curt Coder] + +KONTIKI 100, Kontiki Data A/S, 1984 + +Tiki 100 was a desktop home/personal computer manufactured by Tiki Data of Oslo, Norway. The computer was launched in the spring of 1984 under the original name Kontiki 100, and was first and foremost intended for the emerging educational sector, especially for primary schools. Due to a dispute with Thor Heyerdahl, famous for his Kon-Tiki raft used in his expedition in 1947, the name was later changed to Tiki 100. Early prototypes had 4 KB ROM, and the '100' in the machine's name was based on the total KB amount of memory (source: http://en.wikipedia.org/wiki/Tiki_100). + +DRIVER: +tiki/tiki100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tiki100.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Curt Coder added 'KONTIKI 100' system. + +ROMSET: +8448 bytes in 2 files / 4.88Kb packed + +$end +$info=kontur +$mame +0.137 [Miodrag Milanović] + +PK8020 Kontur, , 1987 + + + +DRIVER: +ussr/pk8020.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +korvet_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.214: BugFIX #05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! [Robbbert]. +- 0.137: Miodrag Milanović added 'PK8020 Neiva' system. + +ROMSET: +24576 bytes in 3 files / 6.43Kb packed + +$end +$info=korg707 +$mame +0.220 [DBWBP] + +707 Performing Synthesizer, Korg, 1987 + +The Korg 707 is a 4 operator 8 voice FM synthesizer released in 1987. The 707 features warm, digitally generated sounds, each of which combines two oscillators to create rich and complex tones. Each oscillator can be set to a variety of waveforms, By using separate EG'S (Envelope Generators) to control each oscillator's timbre and level, the character of each note can change in time, providing the random tonal variations that occur in actual acoustic instruments. Natural, expressive acoustic sounds plus exciting contemporary synthesizer voices: the 707 can do it all! (source: https://encyclotronic.com/synthesizers/korg/707-r1327/). + +DRIVER: +korg/korgds8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg 707 Performing Synthesizer' system. + +ROMSET: +32768 bytes in 1 file / 19.92Kb packed + +$end +$info=korgm1 +$mame +0.220 [DBWBP] + +M1 Music Workstation (Rev 19), Korg, 1988 + +The Korg M1 is a synthesizer and music workstation manufactured by Korg from 1988 to 1995. It became the top-selling digital synthesizer of its time (source: https://en.m.wikipedia.org/wiki/Korg_M1). + +DRIVER: +korg/korgm1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg M1 Music Workstation (Rev 19)' system. + +ROMSET: +131072 bytes in 2 files / 89.86Kb packed + +$end +$info=korgm1ex +$mame +0.220 [DBWBP] + +M1 EX Music Workstation (v1.29), Korg, 1988 + +The Korg M1 is a synthesizer and music workstation manufactured by Korg from 1988 to 1995. It became the top-selling digital synthesizer of its time. The EX indicates it has double the waveforms so it has so much more sonic potential than the standard (source: https://reverb.com/item/2148509-korg-m1-ex-rare-synthesizer-expanded-waveforms-low-use). + +DRIVER: +korg/korgm1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: DBWBP added 'Korg M1 EX Music Workstation (v1.29)' system. + +ROMSET: +131072 bytes in 2 files / 94.36Kb packed + +$end +$info=korgm1p1 +$mame +0.220 [DBWBP] + +M1 Plus+1 Music Workstation, InVision Interactive, 1993 + +The Korg M1 Plus+1 expansion kit (by lnVision lnteractive) that, when installed in your Korg M1, will add 4MB of high quality sound samples- 100 Programs & 100 Combinations. lt was purchased New & never installed. lncluded is the Plus+1 kit (circuit board & Program card), original box (with untampered $400 price sticker), & the original User Manual & Demo CD (with 1993 Keyboard review insert) (source: https://reverb.com/item/24601295-korg-m1-plus-1-expansion-kit). + +DRIVER: +korg/korgm1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: DBWBP added 'InVision Interactive M1 Plus+1 Music Workstation' system. + +ROMSET: +8749056 bytes in 18 files / 6.82Mb packed + +$end +$info=korgm1r +$mame +0.220 [DBWBP] + +M1R Music Workstation (v1.06), Korg, 1988 + +In 1988 Korg released the M1R Musicworkstation rackmount synthesizer. It featured everything from the M1 Musicworkstation minus the keyboard.The expansion slots were similar however the M1R uses the M1R-EX package over the M1's M1-EX edition. Considered by Korg to be the first workstation type of instrument where it kept everything completely self contained with it's own built in sounds and effects while also able to connect outside itself through MIDI. M1 sounds featured 16 voices in single mode and 8 voices in double mode. It also has Combination mode which allows the user to play up to 8 single programas layered or split across it's 61 key keyboard. The high quality digital PCM samples offer a variety of acoustic, synthesizer, and drum/percussion sounds. It also has a wide variety of onboard effects with 2 effects blocks. the instrument also features 2 expansion slots using Korg's proprietary RAM and ROM cards. 1 slot for sample ROM expansion and the other for program/combination expansion for up to an extra 100 each. The sequencer offered up to 77,000 events but was reduced to 44,000 when the memory is allocated to 100 programs/combinations (source: https://encyclotronic.com/synthesizers/korg/m1r-r109/). + +DRIVER: +korg/korgm1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg M1R Music Workstation (v1.06)' system. + +ROMSET: +131072 bytes in 2 files / 88.07Kb packed + +$end +$info=korgm1rex +$mame +0.220 [DBWBP] + +M1R EX Music Workstation (v1.12), Korg, 1988 + +Rackmount version of the best-seller synth workstation M1 keeping same characteristics. The Korg M1REX is simply an update with bigger wavetable, same found on "T" series (source: http://www.polynominal.com/m/korg-m1r.htm). + +DRIVER: +korg/korgm1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: DBWBP added 'Korg M1R EX Music Workstation (v1.12)' system. + +ROMSET: +131072 bytes in 2 files / 92.78Kb packed + +$end +$info=korgtriton +$mame +0.278 [Antonio Malara] + +Triton Music Workstation/Sampler (v2.5.3), Korg, 1999 + +The Korg Triton Music Workstation/Sampler (v2.5.3), released in 1999, is one of the most influential music workstations of the late 20th century. Combining a synthesizer, sampler, sequencer, and workstation in a single professional instrument, the v2.0.0 firmware update brought significant improvements, including an expanded sound library, enhanced sampling capabilities, and advanced editing and storage features. Widely used by producers, composers, and musicians in studios and live performances, the Triton is renowned for its rich sound quality, intuitive interface, and versatility across genres like pop, rock, jazz, and electronic music. It is a cornerstone of early 2000s music production. + +DRIVER: +korg/korgtriton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Antonio Malara added 'Korg Triton Music Workstation/Sampler (v2.5.3)' system. + +ROMSET: +3276800 bytes in 6 files / 1.54Mb packed + +$end +$info=korgtritona +$mame +0.278 [Antonio Malara] + +Triton Music Workstation/Sampler (v2.5.0), Korg, 1999 + +The Korg Triton Music Workstation/Sampler (v2.5.0), released in 1999, is one of the most influential music workstations of the late 20th century. Combining a synthesizer, sampler, sequencer, and workstation in a single professional instrument, the v2.0.0 firmware update brought significant improvements, including an expanded sound library, enhanced sampling capabilities, and advanced editing and storage features. Widely used by producers, composers, and musicians in studios and live performances, the Triton is renowned for its rich sound quality, intuitive interface, and versatility across genres like pop, rock, jazz, and electronic music. It is a cornerstone of early 2000s music production. + +DRIVER: +korg/korgtriton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Antonio Malara added 'Korg Triton Music Workstation/Sampler (v2.5.0)' system. + +ROMSET: +3145728 bytes in 4 files / 1.47Mb packed + +$end +$info=korgtritonb +$mame +0.278 [Antonio Malara] + +Triton Music Workstation/Sampler (v2.0.0), Korg, 1999 + +The Korg Triton Music Workstation/Sampler (v2.0.0), released in 1999, is one of the most influential music workstations of the late 20th century. Combining a synthesizer, sampler, sequencer, and workstation in a single professional instrument, the v2.0.0 firmware update brought significant improvements, including an expanded sound library, enhanced sampling capabilities, and advanced editing and storage features. Widely used by producers, composers, and musicians in studios and live performances, the Triton is renowned for its rich sound quality, intuitive interface, and versatility across genres like pop, rock, jazz, and electronic music. It is a cornerstone of early 2000s music production. + +DRIVER: +korg/korgtriton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Antonio Malara added 'Korg Triton Music Workstation/Sampler (v2.0.0)' system. + +ROMSET: +3276800 bytes in 6 files / 1.51Mb packed + +$end +$info=korgwsad +$mame +0.223 [DBWBP] + +WaveStation A/D, Korg, 1991 + +The Wavestation A/D is essentially a compact rackmount module of the Wavestation EX. It has the 4MB of advanced Vector Synthesis and Wave Sequencing synthesis and editing capabilities. The A/D also has a joystick controller to aid editing the Vectors. A new feature is a stereo analog input for filtering and modulating any external audio sources. They can even be used as part of the vector wave shaping, vocoder and more to incorporate it into your sound. The Wavestation A/D also has a wealth of on-board digital multi-effects for sweet synth sounds and pads! Wavestations are used by Orbital, Depeche Mode, and The Future Sound of London (source: http://www.vintagesynth.com/korg/korgwavead.php). + +DRIVER: +korg/korgws.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'Korg WaveStation A/D' system. + +ROMSET: +524288 bytes in 4 files / 257.60Kb packed + +$end +$info=korgwsex +$mame +0.223 [DBWBP] + +WaveStation EX, Korg, 1992 + +When Sequential Circuits finally went belly-up, their research and development into vector synthesis was picked up at Korg. This led to the hugely successful Wavestation Synthesizer which was based on Sequential's ProphetVS. The Wavestation incorporated the 2-dimensional vector joystick of the ProphetVS which allowed the user to alter and animate sounds. Korg added 'to this a second break-through form of synthesis: wave sequencing, by which short segments of sampled audio waveforms could be played one after the other and cross-faded into each other for some complex and unusual tones, pads, textures and rhythms. The Wavestation had 2MB of ROM based samples at your disposal. Programming is not exactly easy but this great digital synth is capable of lush ambient sounds and strange effects. It has the obligatory lowpass filter, though it is non-resonant and digital sounding. Also on-board are some multi-effects which are pretty nice. This synth is easily upgraded and expandable with PCM cards too (source: http://www.vintagesynth.com/korg/wavestation.php). + +DRIVER: +korg/korgws.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: DBWBP added 'Korg WaveStation EX' system. + +ROMSET: +2359296 bytes in 6 files / 1.66Mb packed + +$end +$info=korgwssr +$mame +0.223 [DBWBP] + +WaveStation SR, Korg, 1992 + +The Wavestation SR is a repackaged Wavestation designed to provide you with all the Wavestation sounds you could ever ask for in a more compact and less expensive MIDI Module. It is a 1-unit rackmount tone module that has all the raw power and sounds of the famous WavestationEX and A/D synths! The SR maintains the same advanced Vector Synthesis and Wave Sequencing synthesis method from a 4MB ROM card. While managing to increase the MIDI mixing and 16 part MIDI multitimbrality and shrinking the massive synth no sound nor edit parameter was sacrificed! Every parameter can still be tweaked, although much more tedious, however that is the trade-off for a compact, portable and richly multitimbral synthesizer module. Included among its vast array of amazing synthesizer sounds is 1 drum kit with 30 sounds making the SR an ideal centerpiece for any MIDI studio. Wavestations are used by Orbital, The Future Sound of London and Gary Numan (source: http://www.vintagesynth.com/korg/korgwavesr.php). + +DRIVER: +korg/korgws.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'Korg WaveStation SR' system. + +ROMSET: +524288 bytes in 2 files / 217.53Kb packed + +$end +$info=korgz3 +$mame +0.220 [DBWBP] + +Z3 Guitar Synthesizer, Korg, 1988 + +The Korg Z3 is the long lost, forgotten child of the excitement of the late eighties boom in guitar synthesizers. For those used to hearing classic analog tones from Roland guitar synthesizers, the Z3 offers a surprise: the unmistakable sound of FM synthesis! For a brief period of time in the late eighties to early nineties, Korg was basically a division of Yamaha. This produced an array of products containing both Yamaha and Korg technologies. The Yamaha SY-22 and Yamaha TG-33 sound modules featured Korg Wavestation type vector synthesis (source: https://www.joness.com/gr300/korgz3.htm). + +DRIVER: +korg/korgz3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg Z3 Guitar Synthesizer' system. + +ROMSET: +98304 bytes in 3 files / 24.99Kb packed + +$end +$info=korvet +$mame +0.128 [Miodrag Milanović] + +PK8020 Korvet, , 1987 + + + +DRIVER: +ussr/pk8020.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +korvet_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.287: Improve emulation accuracy (floppy, video, printer, etc.) (#14973) [Sergey Svishchev]. +- 0.214: BugFIX #05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! [Robbbert]. +- 0.133: System promoted from GAME_NOT_WORKING [Miodrag Milanović]. +- 0.128: Miodrag Milanović added 'PK-8020 Korvet (not working)' system. + +ROMSET: +73973 bytes in 5 files / 50.00Kb packed + +$end +$info=kosmicmt +$mame +0.213 [algestam, Ryan Holtz] + +Kosmicheskiy most, bootleg (Elektronika), 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.239: Renamed (spacebridge) to (kosmicmt) and description changed to 'Kosmicheskiy most'. +- 0.213: algestam and Ryan Holtz added 'Elektronika Space Bridge' system. + +ROMSET: +124578 bytes in 1 file / 37.23Kb packed + +$end +$info=kosmicpt +$mame +0.239 [algestam, Milan Galcik] + +Kosmicheskiy polyot, bootleg (Elektronika), 19?? + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: algestam and Milan Galcik added 'bootleg (Elektronika) Kosmicheskiy polyot' system. + +ROMSET: +110214 bytes in 1 file / 37.85Kb packed + +$end +$info=kpchess +$mame +0.271 [hap, Sean Riddle] + +Kasparov Pocket Chess, SciSys / Heuristic Software, 1985 + + + +DRIVER: +saitek/electrio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Renamed (pchess) to (kpchess). +- 0.271: hap, Sean Riddle added 'SciSys / Heuristic Software Kasparov Pocket Chess' system. + +$end +$info=kpplus +$mame +0.271 [hap, Sean Riddle] + +Kasparov Pocket Plus, SciSys / Heuristic Software, 1986 + + + +DRIVER: +saitek/electrio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Renamed (pplus) to (kpplus). +- 0.271: hap, Sean Riddle added 'SciSys / Heuristic Software Kasparov Pocket Plus' system. + +$end +$info=kr03 +$mame +0.140 [Miodrag Milanović] + +KR-03, Elektronika, 1986 + +Electronics KR-02 and KR-03 is a standard 86RK Radio with 2 KB ROM and 16 KB of memory. The printed circuit board a little bit different from publication in the magazine "Radio", whereas in the scheme of significant changes have been made. The kit includes circuit board with components, power supply, keyboard block "Elektronika MS 7007" (completely analogous to that used in computer UKNC, differ only in the inscriptions on some keyboards). To support this keyboard to monitor changes have been made that might cause incompatibilities with some programs. The kit was not part of the PC case, but it was a metal chassis, to which were attached computer's motherboard and power supply and keyboard. On the set could be delivered either an external power supply transformer, or a small pulse to be installed in the chassis (source, traslated from russian: http://ru.wikipedia.org/wiki/%D0%AD%D0%BB%D0%B5%D0%BA%D1%82%D1%80%D0%BE%D0%BD%D0%B8%D0%BA%D0%B0_%D0%9A%D0%A0-01/02/03/04). + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.140: Miodrag Milanović added 'Elektronika KR-03' system. + +ROMSET: +4096 bytes in 2 files / 2.15Kb packed + +$end +$info=kr1601rr1 +$mame +0.197 + +KR1601RR1 EAROM, , ???? + +DRIVER: +devices/machine/kr1601rr1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'KR1601RR1 EAROM' device. + +ROMSET: +None required. + +$end +$info=kr1818vg93 +$mame +0.163 + +KR1818VG93 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'KR1818VG93 FDC'. +- 0.163: Added 'KR1818VG93' device. + +ROMSET: +None required. + +$end +$info=kr2376_12 +$mame +0.249 [Nigel Barnes] + +SMC KR2376-12 Keyboard Encoder, , ???? + +DRIVER: +devices/machine/kr2376.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Added ROM bit 7 to the KR2376_ST encoder, used in external Caps-Lock circuits [Nigel Barnes]. +- 0.249: Nigel Barnes added 'SMC KR2376-12 Keyboard Encoder' device. + +ROMSET: +None required. + +$end +$info=kr2376_st +$mame +0.149u1 [Nigel Barnes] + +SMC KR2376-ST Keyboard Encoder, , ???? + +DRIVER: +devices/machine/kr2376.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Added ROM bit 7 to the KR2376_ST encoder, used in external Caps-Lock circuits [Nigel Barnes]. +- 0.249: Added 'the ROM12 variant [Nigel Barnes]. +- 0.196: Renamed (kr2376) to (kr2376_st) and description changed to 'SMC KR2376-ST Keyboard Encoder'. Added keyboard matrix callbacks [Nigel Barnes]. +- 0.149u1: Nigel Barnes added 'SMC KR2376' device. + +ROMSET: +None required. + +$end +$info=kramermc +$mame +0.128 [Miodrag Milanović] + +Kramer MC, Manfred Kramer, 1987 + +Technical information (in german) and pictures: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:kramermc + +DRIVER: +ddr/kramermc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Kramer MC' system. + +ROMSET: +25600 bytes in 7 files / 18.14Kb packed + +$end +$info=krista2 +$mame +0.146 [Miodrag Milanović] + +Krista-2, , 1987 + + + +DRIVER: +ussr/vector06.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vector06_flop.xml, vector06_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146: Miodrag Milanović added skeleton driver of 'Krista-2' system. + +ROMSET: +1024 bytes in 2 files / 0.58Kb packed + +$end +$info=kristall2 +$mame +0.146 [Miodrag Milanović] + +Kristall-2, , 1987 + + + +DRIVER: +ussr/mikro80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mikro80.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146: Miodrag Milanović added 'Kristall-2' system. + +ROMSET: +4096 bytes in 2 files / 1.86Kb packed + +$end +$info=krokha +$mame +0.210 [Sergey Svishchev] + +Krokha, SKB Kontur, 1990 + +The computer layout is similar to the "Specialist" computer. The main difference from the computer "Specialist" is that in "Krokh" they implemented a text video adapter, not a graphic one. Screen size 48x32 characters. All characters are black and white. The character generator contains 256 characters. The ROM of the character generator is installed on a replaceable printed circuit board, a cartridge. The use of two removable ROMs, for the program and for graphics (characters), is very similar to the prefix Dendy (Nintendo Entertainment System). Only one cartridge was produced for the computer. It contained games: Wall, Tetris, Caterpillar, Balls, Air Defense. In Krokh, the video frame sync is connected to a processor interrupt. A static memory is used, the information in which is stored after the power is turned off thanks to a galvanic cell. There are only 2048 bytes of RAM, of which 1536 bytes are used by video, and only 512 bytes remain for the programmer. From the author of the computer, caro: There was a period in my life when I worked at SKB Kontur. That's when I developed this prefix called "Baby". We then sat on the territory of the Technosvyaz plant, which was supposed to assemble these cars after conversion. But they made about 200 pieces and they did not get into the stores - they went to the workers of the plant and the SKB Kontur. The main problem of course - the lack of games (source: https://alemorf.github.io/retro_computers/computer.html?id=Kroha). + +DRIVER: +ussr/krokha.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Refactor screen update (nomore array oob). Move krokha.cpp to ussr folder [hap]. +- 0.210: Sergey Svishchev added 'SKB Kontur Krokha' system. + +ROMSET: +10240 bytes in 2 files / 6.87Kb packed + +$end +$info=kron180 +$mame +0.180 [Joakim Larsson Edström] + +Kron K-180, Kron Ltd, 1995 + +I baught this hardware on Ebay to have something with a Z80 CPU to play with. The hardware is a serial terminal controller with VGA output and a PC keyboard and was manufactured mid 90:ies by a company from Vinnitsa,Ukraine called KRON. There is a character generator with support for both western and cyrilic characters (source: MAME driver). + +DRIVER: +skeleton/kron.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.180: Added 'Kron Ltd Kron K-180' system. + +ROMSET: +69632 bytes in 2 files / 20.64Kb packed + +$end +$info=krvnjvtv +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +OC Jeu Video TV Karvan, SOE, 1979 + +This is a french system, made in Toulouse, south of France. Société Occitane d'Eléctronique often released systems (pongs, consoles and computers) with original 70's cosmetic design. The CPU is the 2650A from Signetics and the Video Controller is the 2636 from Signetics as well. About 40 cartridges has been released for the Interton VC-4000, but we can't tell how many were available for the OC-2000, nor if exclusive games were developped for it. Strangely some white models were not marketed as OC-2000 but under the "Jeu video TV / Karvan" name (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1051). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'SOE OC Jeu Video TV Karvan' system. + +ROMSET: +None required. + +$end +$info=krybolov +$mame +0.239 [algestam, Milan Galcik] + +Kot-rybolov (Elektronika), bootleg (Elektronika), 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: algestam and Milan Galcik added 'bootleg (Elektronika) Kot-rybolov (Elektronika)' system. + +ROMSET: +132804 bytes in 1 file / 47.35Kb packed + +$end +$info=ks0066 +$mame +0.261 [Lord Nightmare] + +Samsung KS0066 LCD Controller, , ???? + +DRIVER: +devices/video/hd44780.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Lord Nightmare added 'Samsung KS0066 LCD Controller' device. + +ROMSET: +8192 bytes in 2 files / 1.72Kb packed + +$end +$info=ks0164 +$mame +0.219 [Olivier Galibert] + +Samsung KS0164 Wavetable Synthesizer, , ???? + +DRIVER: +devices/sound/ks0164.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Reduce the octave bits to 4 [Olivier Galibert]. +- 0.261: CPU refinements. Force source register to be the same as destination register for max/min instructions. Fixes missing instruments and eventually disappearing music in elfin attract. Write "tst" instead of "zero |=" in disassembly [Angelo Salese]. Fix registers on nonloop so that the voice is freed correctly. Bonus usage debug output, to be removed at some point. Fix neg/not, add volume and envelopes, fix looping. Fix looping calculations, remove debug stuff. Correct loop flag and pan swap [Olivier Galibert]. Actually lower TX full semaphore when host reads MPU-401 buffer. This fixes elfin losing sound and the ability to coin up during attract [AJR]. +- 0.260: Improved KS0164 emulation, and switched to Flash memory device [Windy Fairy]. +- 0.219: Olivier Galibert added 'Samsung KS0164 Wavetable Synthesizer' device. + +ROMSET: +None required. + +$end +$info=ks0164cpu +$mame +0.220 [Olivier Galibert] + +Samsung KS0164 audio processor, , ???? + +DRIVER: +devices/cpu/ks0164/ks0164.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Olivier Galibert added 'Samsung KS0164 audio processor' device. + +ROMSET: +None required. + +$end +$info=ks32 +$mame +0.237 [TaunTek.com, R. Belmont] + +KS-32, Ensoniq, 1992 + +"The feel of a true piano plus the features of a MIDI workstation" is the billing that accompanies the latest addition to the Ensoniq keyboard family - the KS-32. This, it seems, is a "synthesiser with feeling" aimed primarily at people who prefer playing keyboards to programming them. Ensoniq have subtitled it "a weighted action MIDI studio" and of those four carefully chosen words, it's the first two which are probably the most important in terms of the target market. Certainly if their advertising and information leaflets are anything to go by, Ensoniq are putting a lot of weight behind the KS-32's feel and responsiveness. "As a pianist," croons the literature, "the feel of your instrument is the most important feature. You react to an instrument, playing better when it gives something back to you..." Too true, mate, too true. But of course, the weighted keyboard isn't the only piece of the action. It comes attached to a multi-timbral programmable digital synthesiser, with on-board FX, 16-track sequencer and MIDI master keyboard capabilities. Clearly, we're talking something akin to the much-maligned workstation here (source: http://www.muzines.co.uk/articles/ensoniq-ks-32-midi-studio/5507). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.237: TaunTek.com and R. Belmont added 'Ensoniq KS-32' system. + +ROMSET: +393216 bytes in 4 files / 205.71Kb packed + +$end +$info=kskatedie +$mame +0.251 [hap, Sean Riddle, Mr. Do] + +Skate or Die (Konami, handheld), Konami, 1989 + +Technical informations: http://www.handheldempire.com/game.jsp?game=1036 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: hap, Sean Riddle and Mr. Do added 'Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld)' system. + +ROMSET: +399512 bytes in 3 files / 124.03Kb packed + +$end +$info=ksp10 +$mame +0.223 [DBWBP] + +KSP10 Digital Piano, Kawai Musical Instruments Manufacturing, 199? + + + +DRIVER: +kawai/ksp10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'Kawai Musical Instruments Manufacturing KSP10 Digital Piano' system. + +ROMSET: +786432 bytes in 2 files / 375.26Kb packed + +$end +$info=kst25 +$mame +0.259 [hap, Sean Riddle, Mr. Do] + +Star Trek: 25th Anniversary (handheld), Konami, 1991 + +The Star Trek: 25th Anniversary LCD Video Game is a hand-held electronic LCD "Talking Game" produced by Konami in 1991. It is one of three "Talking Games" Konami released with a rudimentary voice chip that enhanced gameplay (the other two were games based on Top Gun and the Teenage Mutant Ninja Turtles). The game is set aboard the USS Enterprise-A (source: https://memory-alpha.fandom.com/wiki/Star_Trek:_25th_Anniversary_LCD_Video_Game). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.259: hap, Sean Riddle and Mr. Do added 'Konami Star Trek: 25th Anniversary (handheld)' system. + +ROMSET: +574473 bytes in 3 files / 174.59Kb packed + +$end +$info=kt216wb5 +$mame +0.210 [AJR] + +KT216WB5-HI Rev.2, KT Technology, 19?? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: AJR added 'KT Technology KT216WB5-HI Rev.2' system. + +ROMSET: +65536 bytes in 2 files / 46.53Kb packed + +$end +$info=kt76 +$mame +0.147u4 [R. Belmont] + +KT-76, Ensoniq, 1996 + +The KT-76, with its true piano performance and responsive 76-key weighted action keyboard, is perfect for any musicuab! It has 180 sounds (including two different piano waveforms). General MIDI compatibility, a 16-track sequencer and performance features like Transpose Keyboard and MIDI controller functions (source: JazzTimes, Dec 1994). + +DRIVER: +ensoniq/esqkt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.147u4: R. Belmont added 'Ensoniq KT-76' system. + +ROMSET: +6684672 bytes in 5 files / 5.16Mb packed + +$end +$info=ktm3 +$mame +0.211 [Bitsavers] + +KTM-3, Synertek Systems, 1980 + +Synertek Systems' KTM-3/40 or KTM-3/80, when combined with a video monitor, provides a low-cost, interactive display terminal. Two models are available; the KTH-3/40 which features 40 characters per line, and the KTM-3/80 which features 80 characters per line. The KTM-3/80 is functionally identical in every respect to the KTM--3/40. For this reason, troughout the remainder of this manual, KTM-3 will refer to both the KTM-3/40 and the KTM-3/80 unless otherwise noted. The KTM-3 keyboard consists of 58 keys which generate upper and lower case, alpha, numeric, special, and control characters. With KTM-3's relative and absolute cursor addressing, characters may be placed and/or moved about on the display using a minimum of software. The KTM-3 is available with a l15V or a 230V power transformer. The video refresh rate automatically synchronizes to 50Hz or 60Hz line frequency (source: http://www.bitsavers.org/pdf/synertek/ktm/MAN-260056-B_KTM-3_Users_Manual_May81.pdf). + +DRIVER: +synertek/ktm3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.211: Bitsavers added 'Synertek Systems KTM-3' system. + +ROMSET: +4096 bytes in 2 files / 2.25Kb packed + +$end +$info=ktmnt +$mame +0.164 [hap, Sean Riddle] + +Teenage Mutant Ninja Turtles (handheld), Konami, 1989 + +In 1989, Konami released a Teenage Mutant Ninja Turtles handheld game to coincide with their NES game of the same name. The gameplay was unique for the medium, and resulted in Konami filing for a patent. Official Gameplay Description: prepare to shell out some punishment. Beloved April has been kidnapped by Shredder, a villain more vicious than an army of mind-altered Bruce Lees. Now you must play the role of your favorite Teenage Mutant Ninja Turtle and rescue her before she becomes a brain-washed member of his nasty Ninjutsu Foot Clan (source: http://turtlepedia.wikia.com/wiki/Teenage_Mutant_Ninja_Turtles_(Konami_handheld)). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and Artwork Preview. + +WIP: +- 0.164: hap and Sean Riddle added 'Konami Teenage Mutant Ninja Turtles' system. + +ROMSET: +614661 bytes in 3 files / 198.92Kb packed + +$end +$info=ktmnt2 +$mame +0.258 [hap, algestam, Sean Riddle, Mr. Do] + +Teenage Mutant Ninja Turtles II: Splinter Speaks (handheld), Konami, 1990 + +Technical informations: https://www.retrohandheldgames.com/konami/teenage-mutant-ninja-turtles-ii-405 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.258: hap, algestam, Sean Riddle and Mr. Do added 'Konami Teenage Mutant Ninja Turtles II: Splinter Speaks (handheld)' system. + +ROMSET: +524959 bytes in 3 files / 163.35Kb packed + +$end +$info=ktmnt3 +$mame +0.255 [algestam, Sean Riddle, Mr. Do] + +Teenage Mutant Ninja Turtles 3: Shredder's Last Stand (handheld), Konami, 1991 + +Teenage Mutant Ninja Turtles 3: Shredder's Last Stand is a stand-alone handheld video game by Konami, released in 1991. It is based off the 1987 TV series. Shredder's ready to do some shell shucking. He's unleashed two new Turtle thrashers from his lab in the bowels of the Big Apple - Metaligore and Rotagilla. This is Shredder's last stand, and he doesn't plan on losing to four cowabunga cryin', mozzarella munchin' reptiles (source: https://turtlepedia.fandom.com/wiki/Teenage_Mutant_Ninja_Turtles_3:_Shredder%27s_Last_Stand). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: algestam, Sean Riddle and Mr. Do added 'Konami Teenage Mutant Ninja Turtles 3: Shredder's Last Stand (handheld)' system. + +ROMSET: +567817 bytes in 3 files / 173.06Kb packed + +$end +$info=ktmntbb +$mame +0.255 [algestam, Sean Riddle, Mr. Do] + +Teenage Mutant Ninja Turtles: Basketball, Konami, 1991 + +Techical informations: http://handheldempire.com/game.jsp?game=1045 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: algestam, Sean Riddle and Mr. Do added 'Konami Teenage Mutant Ninja Turtles: Basketball' system. + +ROMSET: +877860 bytes in 3 files / 274.50Kb packed + +$end +$info=ktopgun +$mame +0.164 [hap, Sean Riddle] + +Top Gun (handheld), Konami, 1989 + +Classic Game Room reviews the TOP GUN Konami handheld video game from 1989. This Top Gun LCD game plays like the Top Gun game on NES or Afterburner from Sega. Shoot down planes and blow up boats for big points. Better than your average crappy, plastic LCD handheld from the era, Top Gun works and plays better than one might expect (source: http://www.amazon.com/Classic-Game-Room-Konami-Handheld/dp/B00TU24CVC). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.164: hap and Sean Riddle added 'Konami Top Gun' system. + +ROMSET: +429935 bytes in 2 files / 134.89Kb packed + +$end +$info=ktopgun2 +$mame +0.259 [hap, Sean Riddle] + +Top Gun: Second Mission (handheld), Konami, 1991 + +Top Gun: The Second Mission is a portable handheld LCD game produced by Konami and released in 1991 in North America. It was based on the game of the same name. It is the second LCD Game in the Top Gun series (source: https://konami.fandom.com/wiki/Top_Gun:_The_Second_Mission_(LCD_game)). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.259: hap and Sean Riddle added 'Konami Top Gun: Second Mission (handheld)' system. + +ROMSET: +761343 bytes in 3 files / 248.07Kb packed + +$end +$info=ktparman +$mame +0.243 [hap, Kevin Horton, Rik] + +Kiteyo Parman, Bandai, 1983 + +Technical informations: http://handheldempire.com/game.jsp?game=256 + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap, Kevin Horton and Rik added 'Bandai Kiteyo Parman' system. + +ROMSET: +4352 bytes in 1 file / 2.85Kb packed + +$end +$info=ktx20t02 +$mame +0.234 [Thermalwrong, rfka01] + +QTC-SXM KT X20T02/HI Rev.3, Quadtel, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Thermalwrong and rfka01 added 'Quadtel QTC-SXM KT X20T02/HI Rev.3' system. + +ROMSET: +65536 bytes in 2 files / 42.84Kb packed + +$end +$info=kuniotv +$mame +0.280 [TeamEurope] + +Kunio-kun TV (5-in-1), Lithon, 2021 + +Plug-and-play console designed to connect directly to your TV, featuring a beloved series of Japanese arcade games and consoles from the 1980s—complete with five pre-installed titles inspired by the adventures of the rebellious protagonist. Offering simple, straightforward gameplay, it comes with integrated controls on the dedicated pad, pixel-art graphics that stay true to the originals, and retro-inspired soundscapes. Perfect for fans of the series and retro gaming enthusiasts, this console includes features like level selection and save progress functionality. With its compact design, standard AV connectivity, and power supplied via an adapter, it’s ideal for reliving the nostalgic atmosphere of classic urban fighting games and role-playing titles—all without any complicated setup. + +DRIVER: +tvgames/myaatari.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope added 'Lithon Kunio-kun TV (5-in-1)' system. + +ROMSET: +8388608 bytes in 1 file / 2.00Mb packed + +$end +$info=kvakazad +$mame +0.239 [algestam, Milan Galcik] + +Kvaka-zadavaka, bootleg (Elektronika), 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: algestam and Milan Galcik added 'bootleg (Elektronika) Kvaka-zadavaka' system. + +ROMSET: +131961 bytes in 1 file / 46.16Kb packed + +$end +$info=kyoxt +$mame +0.209 [rfka01] + +XT, Kyocera, 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.209: rfka01 added 'Kyocera XT' system. + +ROMSET: +16384 bytes in 1 file / 8.02Kb packed + +$end +$info=l2800 +$mame +0.217 [AJR] + +Rockwell L2800 MCU, , ???? + +DRIVER: +devices/cpu/m6502/r65c19.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: AJR added 'Rockwell L2800 MCU' device. + +ROMSET: +None required. + +$end +$info=l4003 +$mame +0.283 [R. Belmont] + +Akai/Roger Linn L4003 wavetable sound, , ???? + +DRIVER: +devices/sound/l4003.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Main speakers turn on; found the correct units for the envelope rate, fixes glitchy playback on many factory sound sets [R. Belmont]. +- 0.283: R. Belmont added 'Akai/Roger Linn L4003 wavetable sound' device. + +ROMSET: +None required. + +$end +$info=l7a1045 +$mame +0.201 [AJR] + +L7A1045 L6028 DSP-A, , ???? + +DRIVER: +devices/sound/l7a1045_l6028_dsp_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Hooked up the second address space selected by /ROM pin 86 [R. Belmont, Happy]. +- 0.282: Correct the decoding, got it wrong the first time. Replace the lpf by a chamberlin, it makes more sense [Olivier Galibert]. l7a1045_dsp_a.cpp: Make into a device_memory_interface with a side of memory_access cache [R. Belmont]. l7a1045_l6028_dsp.cpp: Additional cleanup, proper logging, device map, and multichannel output. Also changed owners/licensing given extensive rewrite since 0.280. Updates: DMA support; 16-bit linear sample format supported; remap the channel mapping to make sense. Better logging: akai/mpc3000.cpp: Improved floppy hookup, NVRAM support, and corrected DSP clock; snk/hng64_a.cpp: Follow along with the DSP's new channel mappings. l7a1045_l6028_dsp_a.cpp: Cleanup, improved logging, fixed missing address mask, fixed issue with 16-bit playback, added enum for output channels [R. Belmont]. Updated documentation, no functional changes. Adjusted final mix to capture the true highest bits, don't retrigger the filter envelope on writes, and decode the loop parameters. Further work on loop parameters. The crowd in xrally now sounds reasonable Bump 8-bit incoming samples to 16-bit and adjust output scaling. Improves audible detail and output volume [R. Belmont]. More plausible loop point calculation [Vas Crabb]. +- 0.201: AJR added 'L7A1045 L6028 DSP-A' device. + +ROMSET: +None required. + +$end +$info=la120 +$mame +0.166 [Lord Nightmare] + +DECwriter III (LA120), Digital Equipment Corporation, 1978 + +The DECwriter III and DECprinter III are serial, dot-matrix, pedestal-mounted printers that combine bidirectional printing and a 1K character buffer to achieve 180 character-per-second throughput. The printhead automatically seeks the next print position, skipping over large areas of white space. With over 200,000 DECwriter III and DECprinter III printers already sold, these products have achieved a solid reputation for continued reliability. The DECwriter III, the keyboard send/receive version, was specifically designed to be easy to use. It guides you through the wide range of available configuration choices, uses mnemonic commands, has a prompting LED display, and a special decal that summarizes set-up commands, and comes with a convenient pocket-sized operator card that explains procedures for selecting features (source: http://vt100.net/docs/tp83/chapter14.html). + +DRIVER: +dec/decwritr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.196: Made ER1400 non-volatile storage actually work [AJR]. +- 0.167: Make the status leds and 7seg displays a popmessage(), for now [Lord Nightmare]. +- 0.166: Lord Nightmare added 'DEC DECwriter III (LA120)' system. Keyboard matrix is done, keyboard reading should work in theory. UART partly attached. Corrected CPU XTAL. Implemented LED output via logerror; marked one ROM as bad since it fails its internal checksum tests [Lord Nightmare]. Redumped firmware ROM, now passes checksum test [Brian Walenz]. + +ROMSET: +10240 bytes in 2 files / 8.18Kb packed + +$end +$info=labtam +$mame +0.245 [Xolod] + +3006, Labtam International, 1983 + + + +DRIVER: +ausnz/labtam.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: Set keyboard default baud [Patrick Mackinlay]. +- 0.252: Add serial ports. Aded 8086 CPU card variant of VDU/COMM card. Added additional firmware versions for z80sbc and ns32k cards. vdu/comm refactoring and more firmware changes [Patrick Mackinlay]. +- 0.245: Xolod added 'Labtam International 3006' system. + +ROMSET: +None required. + +$end +$info=labtam_3232 +$mame +0.245 [Patrick Mackinlay] + +Labtam 3232, , ???? + +DRIVER: +devices/bus/multibus/labtam_3232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Patrick Mackinlay added 'Labtam 3232' device. + +ROMSET: +131072 bytes in 8 files / 71.04Kb packed + +$end +$info=labtam_8086cpu +$mame +0.252 [Patrick Mackinlay] + +Labtam 8086 CPU, , ???? + +DRIVER: +devices/bus/multibus/labtam_vducom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Patrick Mackinlay added 'Labtam 8086 CPU' device. + +ROMSET: +16384 bytes in 2 files / 2.91Kb packed + +$end +$info=labtam_vducom +$mame +0.245 [Patrick Mackinlay] + +Labtam 8086 VDU COMM, , ???? + +DRIVER: +devices/bus/multibus/labtam_vducom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Patrick Mackinlay added 'Labtam 8086 VDU COMM' device. + +ROMSET: +131072 bytes in 8 files / 73.02Kb packed + +$end +$info=labtam_z80sbc +$mame +0.245 [Patrick Mackinlay] + +Labtam Z80 SBC, , ???? + +DRIVER: +devices/bus/multibus/labtam_z80sbc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Patrick Mackinlay added 'Labtam Z80 SBC' device. + +ROMSET: +32768 bytes in 4 files / 15.67Kb packed + +$end +$info=lafootb +$mame +0.240 [hap, Sean Riddle, Rik] + +Look Alive! Football, Mattel Electronics, 1980 + +Look Alive Football allows the player to play from a simulated 'first person' view of the game. You are the large football player at the bottom of the screen, otherwise it's almost exactly like Football I, just a different angle. Mattel planned to release Look Alive! versions of Baseball and Basketball as well, but to my knowledge they were never actually released (source: https://www.handheldmuseum.com/Mattel/LAFB.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.240: hap, Sean Riddle and Rik added 'Mattel Look Alive! Football' system. + +ROMSET: +39632 bytes in 2 files / 11.62Kb packed + +$end +$info=lambda +$mame +0.83 [Krzysztof Strzecha] + +Lambda 8300, Lambda Electronics Ltd, 1982 + +Lambda 8300 was a Sinclair ZX81 clone from Lambda Electronics Limited. It wasn't a straight clone as the original ROM is a new one but it could be fitted with a ZX81 ROM and become compatible. Comes with 2K RAM (expandable to 16 or 32 K), sound and joystick port. Runs with a Z80A at 3.25 MHz. Identical with PC 8300, Power 3000 and Basic 2000. + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.83: Krzysztof Strzecha fixed & readded Lambda 8300' system. +- 0.61: Removed Lambda 8300' system. +- 0.56.1: Added 'Lambda 8300' system. + +ROMSET: +8704 bytes in 2 files / 6.96Kb packed + +$end +$info=lanteach +$mame +0.247 [hap, Sean Riddle] + +Language Teacher, Texas Instruments, 1980 + +Shortly after the invention of the synthesizer technology to reproduce human speech with tuned voices stored in ROMs (Read Only Memories - Integrated Circuits), Texas Instruments introduced in August 1979 the Language Translator. This product was later renamed to Language Tutor and the selling price was reduced by 40 percent. Within a few months this Language Teacher was introduced, obviously was the loudspeaker removed and the interface reduced to a keyboard and display (source: http://www.datamath.org/Speech/LanguageTeacher.htm). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +lanteach.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Moved in ti/snspell.cpp driver. +- 0.247: hap and Sean Riddle added 'Texas Instruments Language Teacher' system. + +ROMSET: +8715 bytes in 4 files / 3.81Kb packed + +$end +$info=lantrans +$mame +0.247 [hap, Sean Riddle, Darksoft] + +Language Translator, Texas Instruments, 1979 + +Shortly after the invention of the synthesizer technology to reproduce human speech with tuned voices stored in ROMs (Read Only Memories - Integrated Circuits), this Language Translator was introduced. The product was early in 1980 renamed to Language Tutor and both products were marketed in parallel. With the Language Teacher a cheaper version without the speaker was introduced the same time (source: http://www.datamath.org/Speech/LanguageTranslator.htm). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +lantrans.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Moved in ti/snspell.cpp driver. +- 0.247: hap, Sean Riddle and Darksoft added 'Texas Instruments Language Translator' system. + +ROMSET: +8715 bytes in 4 files / 3.77Kb packed + +$end +$info=lantransp +$mame +0.158 [hap] + +Language Translator (patent), Texas Instruments, 1979 + +Shortly after the invention of the synthesizer technology to reproduce human speech with tuned voices stored in ROM's (integrated circuits) this Language Tutor was introduced. The product was later renamed to Language Translator. With the Language Teacher a cheaper version without the speaker was introduced the same time (source: http://www.datamath.org/Speech/LanguageTutor.htm). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +lantrans.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.247: Renamed (lantutor) to (lantransp), description changed to 'Language Translator (patent)'. +- 0.158: hap added 'Texas Instruments Language Tutor (prototype)' system. + +ROMSET: +4096 bytes in 1 file / 2.45Kb packed + +$end +$info=las128e2 +$mame +0.155 [R. Belmont] + +Laser 128ex2 (version 6.1), Video Technology, 1988 + +The Laser 128 was a clone of the Apple II series of personal computers, first released by VTech in 1984. Unlike the Apple II clones from Franklin, VTech reverse-engineered the Apple ROMs using a clean room design rather than copying them. Apple Computer challenged VTech in court, but unlike its efforts directed at Franklin, Apple was unable to force the Laser 128 off the market. Apple countered the Laser 128 with its upgraded Apple IIc Plus. VTech responded with the Laser 128EX and the Laser EX2 (source: http://en.wikipedia.org/wiki/Laser_128). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.155: R. Belmont added 'Video Technology Laser 128ex2 (version 6.1)' system. + +ROMSET: +40960 bytes in 2 files / 25.85Kb packed + +$end +$info=las128ex +$mame +0.95 [Cowering] + +Laser 128ex (version 4.5), Video Technology, 1988 + +The Laser 128 was a clone of the Apple II series of personal computers, first released by VTech in 1984. Unlike the Apple II clones from Franklin, VTech reverse-engineered the Apple ROMs using a clean room design rather than copying them. Apple Computer challenged VTech in court, but unlike its efforts directed at Franklin, Apple was unable to force the Laser 128 off the market. Apple countered the Laser 128 with its upgraded Apple IIc Plus. VTech responded with the Laser 128EX and the Laser EX2 (source: http://en.wikipedia.org/wiki/Laser_128). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.95: Cowering added 'VTech LASER128ex Rev4a' system. + +ROMSET: +40960 bytes in 2 files / 25.57Kb packed + +$end +$info=laser_turbo_xt +$mame +0.181 [Miodrag Milanović] + +Laser Turbo XT, VTech, 1988 + +Technical information and pictures: https://www.laxdragon.com/puters/1991 + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, pdf Manual and Marquee. + +WIP: +- 0.181: Miodrag Milanović added 'VTech Laser Turbo XT' system. + +ROMSET: +8192 bytes in 1 file / 6.71Kb packed + +$end +$info=laser_xt3 +$mame +0.181 [Miodrag Milanović] + +Laser XT/3, VTech, 1989 + +Computer home VTech Laser XT/3, the European/Spanish variant of the MSX2 standard produced by Video Technology in the late 1980s. Based on a 3.58 MHz Z80A processor with 128 KB of RAM, it features a built-in MSX engine—the Yamaha S-1985—and a Yamaha V9938 VDP for advanced MSX2 graphics (resolution up to 512×212, with 192 simultaneous colors). The system includes two cartridge slots, a built-in cassette port, RGB/composite/PAL video output for European monitors and TVs, and standard MSX joystick ports. It boasts a compact gray plastic design with an integrated membrane keyboard. Primarily aimed at the educational and home markets, it supports MSX-BASIC programming, advanced games, and productivity applications. This represents an OEM implementation of the MSX2 standard, with a focus on European software compatibility and affordable pricing in the Spanish and Portuguese markets. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, pdf Manual and Marquee. + +WIP: +- 0.181: Miodrag Milanović added 'VTech Laser XT/3' system. + +ROMSET: +8192 bytes in 1 file / 6.69Kb packed + +$end +$info=laser110 +$mame +0.36b15 [Juergen Buchmueller] + +Laser 110, Video Technology, 1983 + +he Laser 100/110 was the first model of the Laser 100/200/300 family. Like the most of the Vtech products, the Laser 100/110 was "cheaply" conceived: chicklet keyboard, plastic case, light-weight. It was produced to compete against the first wave of micro-computers like the famous Sinclair ZX-81. The difference between the Laser 100 and the Laser 110 must be the RAM size (like the Laser 200 and 210), though very little information on the Laser 100 is available (source: http://www.old-computers.com/museum/computer.asp?c=448&st=1). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.37b10: Changed video hardware to use M6847 [Kev Thacker]. +- 0.36b15: Juergen Buchmueller added 'Video Technology Laser 110' system. + +ROMSET: +16384 bytes in 2 files / 12.73Kb packed + +$end +$info=laser128 +$mame +0.95 [Cowering] + +Laser 128, Video Technology, 1987 + +The Laser 128 was a clone of the Apple II series of personal computers, first released by VTech in 1984. Unlike the Apple II clones from Franklin, VTech reverse-engineered the Apple ROMs using a clean room design rather than copying them. Apple Computer challenged VTech in court, but unlike its efforts directed at Franklin, Apple was unable to force the Laser 128 off the market (source: http://en.wikipedia.org/wiki/Laser_128). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.288: Fix floppy drive disabling Zip acceleration; fix advancing expansion RAM slinky address [arekkusu42]. +- 0.237: Changed description to 'Laser 128'. +- 0.95: Cowering added 'Video Technology Laser 128 (rev 4)' system. + +ROMSET: +106496 bytes in 4 files / 68.74Kb packed + +$end +$info=laser128o +$mame +0.237 [R. Belmont, Tom Greene] + +Laser 128 (original hardware), Video Technology, 1987 + +The Laser 128 was a clone of the Apple II series of personal computers, first released by VTech in 1984. Unlike the Apple II clones from Franklin, VTech reverse-engineered the Apple ROMs using a clean room design rather than copying them. Apple Computer challenged VTech in court, but unlike its efforts directed at Franklin, Apple was unable to force the Laser 128 off the market (source: http://en.wikipedia.org/wiki/Laser_128). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.237: R. Belmont and Tom Greene added 'Video Technology Laser 128 (original hardware)' system. + +ROMSET: +172032 bytes in 6 files / 83.26Kb packed + +$end +$info=laser200 +$mame +0.36b15 [Juergen Buchmueller] + +Laser 200, Video Technology, 1983 + +The VTech Laser 200 was an early 8-bit home computer from 1983, also sold as the Salora Fellow (mainly in Scandinavia, particularly Finland), the Texet TX8000 (in the United Kingdom) and the Dick Smith VZ 200 (in Australia and New Zealand). The machine ran basic games on cassette such as "Hoppy" Frogger, 'Cosmic Rescue' Scramble, 'VZ Invaders', Space Invaders and Moon Patrol. The computer was discontinued in 1985 to make way for more advanced home computers (source: http://en.wikipedia.org/wiki/VTech_Laser_200). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.37b10: Changed video hardware to use M6847 [Kev Thacker]. +- 0.36b15: Juergen Buchmueller added 'Video Technology Laser 200' system. + +ROMSET: +16384 bytes in 2 files / 12.73Kb packed + +$end +$info=laser210 +$mame +0.36b15 [Juergen Buchmueller] + +Laser 210, Video Technology, 1984 + +A fairly simple computer that was relatively cheap. Therefore, it was regarded as a good "beginners computer". Video Technology Ltd. Laser 200/210 was the sequel to the yet simpler Laser 50 and Laser 110, and was later followed by the Laser 310 (source: http://www.datasalen.se/Utstallning/Data/V-tech/v-techlaser210eng.htm). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.36b15: Juergen Buchmueller added 'Video Technology Laser 210' system. + +ROMSET: +16384 bytes in 2 files / 12.99Kb packed + +$end +$info=laser2c +$mame +0.200 [R. Belmont, Peter Ferrie, KansasFest 2018] + +Laser //c, Milmar, 1985 + +Computer home Milmar Laser //c (or Laser IIc)—an unauthorized Brazilian clone of the Apple II, produced by Milmar in the 1980s during a period of import restrictions on computers in Brazil. Despite its name and compact case inspired by the Apple IIc, it was technically a clone of the Apple II Plus, featuring ROMs that were identical to the originals from Apple for maximum software compatibility. Based on a MOS 6502/65C02 processor running at 1 MHz with 64–128 KB of RAM, it included limited expansion slots compared to the original Apple II but retained ports for joysticks, composite video output, and support for 5¼-inch floppy disk drives. The compact design featured beige plastic casing with an integrated handle on the top cover, resembling the aesthetic of the Apple IIc. Intended for the Brazilian educational and home markets as an affordable alternative to the original Apple computers, it stands as a prime example of Brazil’s computer cloning industry during that era—often produced without official licenses and featuring the Apple logo used improperly. + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.200: R. Belmont, Peter Ferrie, KansasFest 2018 added 'Milmar Laser //c' system. + +ROMSET: +20480 bytes in 4 files / 11.25Kb packed + +$end +$info=laser310 +$mame +0.36b15 [Juergen Buchmueller] + +Laser 310, Video Technology, 1984 + +The Laser 310 is an improved version of the Laser 200/210. Both computers are compatible with each other, for both software and hardware. Basically, it has an enhanced keyboard and more memory. This model was also sold worldwide, the most popular version being the VZ-300 from Dick Smith Electronics (source: http://www.old-computers.com/museum/computer.asp?c=157). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.112: Removed 'Laser 310 (BASIC V2.1)' (las31021) and 'VZ-300 (Oceania, BASIC V2.1)' (vz300_21) drivers. +- 0.37b10: Changed video hardware to use M6847 [Kev Thacker]. +- 0.36b15: Juergen Buchmueller added 'Video Technology Laser 310' system. + +ROMSET: +32768 bytes in 2 files / 25.65Kb packed + +$end +$info=laser310h +$mame +0.135 [Juergen Buchmueller, Dirk Best] + +Laser 310 (SHRG), Video Technology, 1984 + +The Laser 310 is an improved version of the Laser 200/210. Both computers are compatible with each other, for both software and hardware. Basically, it has an enhanced keyboard and more memory. This model was also sold worldwide, the most popular version being the VZ-300 from Dick Smith Electronics (source: http://www.old-computers.com/museum/computer.asp?c=157). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.135: Juergen Buchmueller and Dirk Best added 'Video Technology Laser 310 (SHRG)' system. + +$end +$info=laser350 +$mame +0.36b15 [Juergen Buchmueller] + +Laser 350, Video Technology, 1985 + +DRIVER: +vtech/vtech2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vtech2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.36b15: Juergen Buchmueller added 'Video Technology Laser 350' system. + +ROMSET: +40960 bytes in 2 files / 26.45Kb packed + +$end +$info=laser3k +$mame +0.128 [Dick Smith] + +Laser 3000, Video Technology, 1983 + +A very interesting and obscure' system. The Laser 3000 is compatible (software-wise only) with the Apple II+ through emulation software. A Z80 card with CP/M 80 was available, as well as an Intel 8088 card (source: http://www.old-computers.com/museum/computer.asp?c=156). + +DRIVER: +vtech/laser3k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apple2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.284: Renamed (las3000) to (laser3k); add better dumps of 6502 ROMs [AJR, RedskullDC]. +- 0.256: Add cassette and joystick interfaces (both untested); correct clocks [AJR]. +- 0.155: Add first-pass keyboard, 80-column text, hi-res and double hi-res graphics support [R. Belmont]. +- 0.128: Readded Laser 3000' system. +- 0.97: Removed Video Technology Laser 3000' system. +- 0.95: Cowering added 'Video Technology Laser 3000' system. + +ROMSET: +38912 bytes in 3 files / 19.09Kb packed + +$end +$info=laser500 +$mame +0.36b15 [Juergen Buchmueller] + +Laser 500, Video Technology, 1985 + +DRIVER: +vtech/vtech2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vtech2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: BugFIX #07141 [Speed] (vtech2.cpp) laser500: speed is faster than real machine [Robbbert]. BugFix#07094 [Media Support] (vtech2.cpp) laser500: cassette WAV files cannot be loaded/saved from/to a real machine [Robbbert]. +- 0.205: BugFIX #07131 [Graphics] (vtech2.cpp) laser500: charset ROM is wrong (and I fixed it). BugFix#07022 [DIP/Input] (vtech2.cpp) laser500: Some keys are not working [Robbbert]. +- 0.202: BugFIX #07021 [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped [hap]. +- 0.36b15: Juergen Buchmueller added 'Video Technology Laser 500' system. + +$end +$info=laser700 +$mame +0.36b15 [Juergen Buchmueller] + +Laser 700, Video Technology, 1985 + +DRIVER: +vtech/vtech2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vtech2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.36b15: Juergen Buchmueller added 'Video Technology Laser 700' system. + +$end +$info=laseract +$mame +0.133 [David Haywood] + +LaserActive with Genesis Pack PAC-S10 (USA, NTSC), Pioneer / Sega, 1993 + +The Pioneer LaserActive was a short-lived Laserdisc-based game console released by Pioneer in 1993. In addition to LaserActive games, separately sold add-on modules (referred to as "PAC" by Pioneer) expanded the hardware to include compatibility with the Sega Mega Drive/Sega Genesis and PC Engine/TurboGrafx 16 game cartridges and HuCards and CDs. It ended up being a commercial failure. + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.227: Changed manufacturer to 'Pioneer / Sega'. +- 0.133: David Haywood added 'Pioneer LaserActive (USA, NTSC)' system. + +ROMSET: +262144 bytes in 2 files / 175.09Kb packed + +$end +$info=laseractj +$mame +0.133 [David Haywood] + +LaserActive with Mega Drive Pack PAC-S1 (Japan, NTSC), Pioneer / Sega, 1993 + +The Pioneer LaserActive was a short-lived Laserdisc-based game console released by Pioneer in 1993. In addition to LaserActive games, separately sold add-on modules (referred to as "PAC" by Pioneer) expanded the hardware to include compatibility with the Sega Mega Drive/Sega Genesis and PC Engine/TurboGrafx 16 game cartridges and HuCards and CDs. It ended up being a commercial failure. + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Changed manufacturer to 'Pioneer / Sega'. +- 0.133: David Haywood added 'Pioneer LaserActive (Japan, NTSC)' system. + +ROMSET: +262144 bytes in 2 files / 167.10Kb packed + +$end +$info=lasr2001 +$mame +0.190 [cvemu] + +Laser 2001, Video Technology, 1983 + +In June 1983, Video Technology presented a prototype of the Laser 2001 (and the Apple II compatible Laser 3000 the same day) which can use Colecovision and Atari VCS 2600 cartridges. The Laser 2001 was also sold as the Salora Manager in Scandinavia (source: http://www.old-computers.com/museum/computer.asp?c=43). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml, laser2001_cart.xml, laser2001_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.190: cvemu added 'Video Technology Laser 2001' system. + +ROMSET: +16384 bytes in 1 file / 12.17Kb packed + +$end +$info=layer2 +$mame +0.267 [Andrei I. Holub] + +Spectrum Next Layer2, , ???? + +DRIVER: +sinclair/next/specnext_layer2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fixed palette index with offset wraps around (#15149) [holub]. Fixed issue with scroll edge case [David Haywood]. +- 0.286: De-duplicate drawing loop [Vas Crabb]. Reimplemented layer2 belnding modes with support of priority pen (#14740) [holub]. +- 0.282: Mixing layer2 with transparent color is transparent (#14224) [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum Next Layer2' device. + +ROMSET: +None required. + +$end +$info=lazertag +$mame +0.220 [Sean Riddle, David Haywood] + +Lazer Tag Video Game Module, Tiger Electronics, 2008 + + + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Tiger Electronics Lazer Tag Video Game Module' system. + +ROMSET: +16777216 bytes in 1 file / 7.67Mb packed + +$end +$info=lb186 +$mame +0.184 [Carl, Al Kossow] + +Little Board/186, Ampro Computers, 1985 + +This annex describes the philosophy of this board: The Little Board / 186 was designed to offer the lowest possible number of MS-DOS (PC-DOS) SBC components. Both the 8 MHz and 16 MHz versions of the card provide an exceptional performance/cost ratio. (The Little Board / 186 provides execution speeds comparable to that of a PC-AT) (source, traslated from Italian: https://www.vintagesbc.it/vintage-computer-board/collezione/ampro-186-little-board/). + +DRIVER: +ampro/lb186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.184: Carl and Al Kossow added 'Ampro Computers Little Board/186' system. + +ROMSET: +32768 bytes in 4 files / 6.05Kb packed + +$end +$info=lba_enhancer +$mame +0.198 + +VS Systems LBA Enhancer BIOS 1995, , ???? + +DRIVER: +devices/bus/isa/lbaenhancer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'VS Systems LBA Enhancer BIOS 1995' device. + +ROMSET: +16384 bytes in 1 file / 2.54Kb packed + +$end +$info=lbpc +$mame +0.216 [Don Maslin Vintage Computer Archive] + +Little Board/PC, Ampro Computers, 1989 + +Ampro described their Little Board as the world's simplest and least expensive CP/M computer. It is a complete, miniature single-board computer (SBC) optimized for compatibility with 5 1/4-inch mini-floppy disk drives. Ampro had taken advantage of the latest in semiconductor developements, incorporating all the essential elements of a CP/M computer on one tiny board - CPU, 64K RAM, boot EPROM, battery-backed clock, terminal port, modem port, printer port, and floppy disk controller (source: https://oldcomputers.net/ampro-little-board.html). + +DRIVER: +ampro/lbpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.216: Don Maslin Vintage Computer Archive added 'Ampro Computers Little Board/PC' system. + +ROMSET: +32768 bytes in 1 file / 17.64Kb packed + +$end +$info=lc6554 +$mame +0.285 [Dirk Best] + +Sanyo LC6554, , ???? + +DRIVER: +devices/cpu/lc6500/lc6554.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Dirk Best added 'Sanyo LC6554' device. + +ROMSET: +None required. + +$end +$info=lc7580 +$mame +0.263 [hap] + +Sanyo LC7580 LCD Driver, , ???? + +DRIVER: +devices/video/lc7580.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Sanyo LC7580 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=lc7582 +$mame +0.217 [hap] + +Sanyo LC7582 LCD Driver, , ???? + +DRIVER: +devices/video/lc7580.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Renamed file to lc7580. Correct com/seg positions on 1/2 duty, scprof: add lcd outputs [hap]. +- 0.217: hap added 'Sanyo LC7582 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=lc7985 +$mame +0.227 [Olivier Galibert] + +Sanyo LC7985NA/LC7985ND LCD controller, , ???? + +DRIVER: +devices/video/lc7985.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Olivier Galibert added 'Sanyo LC7985NA/LC7985ND LCD controller' device. + +ROMSET: +4096 bytes in 1 file / 0.80Kb packed + +$end +$info=lc80 +$mame +0.133 [Curt Coder] + +Lerncomputer LC 80 (set 1), VEB Mikroelektronik "Karl Marx" Erfurt, 1984 + +The LC80 was a small one-board computer, which was developed in 1982 by VEB Microelectronics Erfurt. In 1984, the computer was then unveiled at the Leipzig Spring Fair. In the same year began the series production The LC80 was equipped with a calculator keyboard to input and a 6-digit LED digital display for screen output. The main field was the education in schools and communities work (source, translated from german: http://www.robotrontechnik.de/index.htm?/html/computer/lc80.htm). + +DRIVER: +ddr/lc80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.232: Changed description to 'Lerncomputer LC 80 (set 1)'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Karl Marx" Erfurt'. +- 0.133: Curt Coder added 'Lerncomputer LC-80' system. System is now fully working [Curt Coder]. +- 0.132: Added 'skeleton driver of Lerncomputer LC-80' system. + +ROMSET: +2048 bytes in 2 files / 1.59Kb packed + +$end +$info=lc80_2 +$mame +0.133 [Curt Coder] + +Lerncomputer LC 80.2, hack (Eckart Buschendorf), 1991 + +The LC80 was a small 1-board computer that was developed in 1982 by VEB microelectronics Erfurt. In 1984 the machine was then introduced at the Leipzig Spring Fair. In the same year began the series production. The LC80 was equipped with a calculator keypad for input and a 6-digit LED digital display to display. The main field was training in schools and associations (source, traslated from german: http://www.robotrontechnik.de/index.htm?/html/computer/lc80.htm). + +DRIVER: +ddr/lc80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.222: Changed manufacturer to 'hack (Eckart Buschendorf)'. +- 0.221: Changed manufacturer to 'VEB Mikroelektronik "Karl Marx" Erfurt'. +- 0.133: Curt Coder added 'Lerncomputer LC-80.2' system. + +ROMSET: +4096 bytes in 1 file / 3.02Kb packed + +$end +$info=lc80a +$mame +0.232 [hap] + +Lerncomputer LC 80 (set 2), VEB Mikroelektronik "Karl Marx" Erfurt, 1984 + +The LC80 was a small one-board computer, which was developed in 1982 by VEB Microelectronics Erfurt. In 1984, the computer was then unveiled at the Leipzig Spring Fair. In the same year began the series production The LC80 was equipped with a calculator keyboard to input and a 6-digit LED digital display for screen output. The main field was the education in schools and communities work (source, translated from german: http://www.robotrontechnik.de/index.htm?/html/computer/lc80.htm). + +DRIVER: +ddr/lc80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: hap added 'VEB Mikroelektronik "Karl Marx" Erfurt Lerncomputer LC 80 (set 2)' system. + +ROMSET: +2048 bytes in 1 file / 1.51Kb packed + +$end +$info=lc80e +$mame +0.132 [Curt Coder] + +Lerncomputer LC 80 (export), VEB Mikroelektronik "Karl Marx" Erfurt, 1984 + +The educational computer LC80 was a single-board computer manufactured in the German Democratic Republic (GDR) and intended for teaching purposes. It was the first computer that retail customers could buy in the GDR (source: https://en.m.wikipedia.org/wiki/LC80). + +DRIVER: +ddr/lc80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Renamed (sc80) to (lc80e), description changed to 'Lerncomputer LC 80 (export)' and manufacturer to 'VEB Mikroelektronik "Karl Marx" Erfurt'. +- 0.221: Changed manufacturer to 'VEB Funkwerk Erfurt'. +- 0.133: Merged with lc80.c [Curt Coder]. +- 0.132: Curt Coder added skeleton driver of 'EVB SC-80' system. + +ROMSET: +12288 bytes in 3 files / 7.52Kb packed + +$end +$info=lc8670 +$mame +0.149u1 + +Sanyo LC8670, , ???? + +DRIVER: +devices/cpu/lc8670/lc8670.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Fixed disassembler to make it not completely broken [AJR]. +- 0.149u1: Added 'Sanyo LC8670' device. + +ROMSET: +None required. + +$end +$info=lc89510_temp +$mame +0.149u1 + +LC89510 CD Controller, , ???? + +DRIVER: +shared/megacdcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'lc89510_temp_device' device. + +ROMSET: +None required. + +$end +$info=lchicken +$mame +0.183 [hap, Sean Riddle] + +I Took a Lickin' From a Chicken, LJN Toys, 1980 + +I Took A Lickin' From A Chicken was a computerised game from back in the late 70s. It had 3 different modes - Tic-Tac-Toe, Simon, and Addition - but the Tic-Tac-Toe game was the best. You would compete against this little motorized plastic chicken that was housed under a clear plastic dome. When it was the chicken's turn, it would move from side to side as if scanning the game board to figure out his move, while uttering mechanical clucking noises. Then it would lurch forward with a loud cluck and its selection on the game board would become illuminated. If the chicken won the game it would caw loudly as if it was laughing at you. At the beginning of each game it would play a horrible midi rendition of "Old McDonald Had A Farm" (source: http://www.doyouremember.co.uk/memory/i-took-a-lickin-from-a-chicken). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.261: Changed manufacturer to 'LJN Toys'. +- 0.183: hap and Sean Riddle added 'LJN I Took a Lickin' From a Chicken' system. + +ROMSET: +1024 bytes in 1 file / 0.96Kb packed + +$end +$info=lcmate2 +$mame +0.142u1 [DMEnduro, Robbbert] + +Laser Compumate 2, VTech, 1984 + +Technical information and pictures: http://www.homecomputer.de/pages/f_info.html?VTech_Laser_Compumate_2.html + +DRIVER: +vtech/lcmate2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u2: Hooked up the lcd controller and added 'keyboard input [Sandro Ronco]. Made some adjustments found by team investigation [Robbbert, Cowering, Lord Nightmare, DMEnduro] Added what we assume is the spellcheck library ROM. Reverted keyscan routine back, to handle port 5000 case [Robbbert]. +- 0.142u1: Added 'Laser Compumate 2' system. + +ROMSET: +163840 bytes in 2 files / 142.77Kb packed + +$end +$info=ld50 +$mame +0.241 [Devin Acker] + +LD-50, Casio, 2002 + +The Casio LD-50 Digital Drum is the perfect choice for beginning drummers. With over 67 tones, 47 drum sounds and 20 sound effects, the LD-50 is ready for just about any music genre an aspiring drummer can throw at it. For the solo user who wants to practice with a band, the LD-50 has its own rhythm section and over 50 auto-accompaniment selections. The LD-50 also features an LCD screen and a data dial for clear visibility and easy control. With the "light guide system" and special drum pad frames that light up, the LD-50 is designed to teach you how to play. The drum operates on six AA batteries or with optional AD-5 adapter (not included), and includes a headphone jack to allow you to practice in private (source: https://www.amazon.com/Casio-LD-50-Four-Pad-Digital-Lighting/dp/B0000AZK86/ref=sr_1_2?crid=2WOCSYOS55ZYC&keywords=Casio+LD-50&qid=1646419000&sprefix=casio+ld-50%2Caps%2C154&sr=8-2). + +DRIVER: +casio/ld50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.285: Add generic MIDI output and battery level input (#14793) [Devin Acker]. +- 0.241: Devin Acker added 'Casio LD-50' system. + +ROMSET: +532480 bytes in 2 files / 109.82Kb packed + +$end +$info=leadsng2 +$mame +0.274 [David Haywood, Sean Riddle] + +Leadsinger II (LS-K2), Enter Tech, 200? + + + +DRIVER: +skeleton/leadsinger2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and Sean Riddle added 'Enter Tech Leadsinger II (LS-K2)' system. + +ROMSET: +1048576 bytes in 1 file / 640.94Kb packed + +$end +$info=leapexpr +$mame +0.233 [David Haywood] + +Leapster Explorer, LeapFrog, 2010 + +The next generation of Leapster with hi-res graphics, a stylus to practice writing, and a powerful processor that allows for action-packed gameplay and the ability to download games, e-Books, videos and more through LeapFrog's online Leaplet store (source: https://www.amazon.com/LeapFrog-Leapster-Explorer-Learning-System/dp/B003GIS8U2). + +DRIVER: +leapfrog/leapster_explorer.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapster_explorer_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.233: David Haywood added 'LeapFrog Leapster Explorer' system. + +$end +$info=leapland +$mame +0.277 [TeamEurope] + +LeapLand Adventures (UK), LeapFrog, 2021 + +It's an educational video game for children developed by LeapFrog Enterprises, a well-known company specializing in toys and electronic devices dedicated to early learning. The game is designed to be used on LeapPad educational platforms (such as LeapPad Explorer, LeapPad2, etc.) or other dedicated devices of the brand. + +DRIVER: +tvgames/generalplus_gpm453x_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope added 'LeapFrog LeapLand Adventures (UK)' system. + +ROMSET: +570425344 bytes in 1 file / 102.37Mb packed + +$end +$info=leappad +$mame +0.207 [Sean Riddle] + +LeapPad, LeapFrog, 2001 + +The LeapPad is undoubtedly a product designed for children, it is immediately understood by the colorful and rounded design and by the particularly resistant plastic of which the body is made. The 5-inch screen has a fairly low resolution, but we are talking about a device from a couple of years ago, the brightness is still very good and the touch responds quite well. As for the software, we find many of the more than one hundred applications available preloaded on the device, even if some very interesting ones must be purchased separately and loaded using the appropriate cartridges. However, among the apps already installed there are several Disney programs, such as the Animation Studio, an application with which children can create their own personalized stories and enrich them with images taken directly from the device's camera (source, traslated from Italian: https://www.tabletperbambini.it/leapfrog-leappad-explorer-tablet/). + +DRIVER: +leapfrog/leappad.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_leappad_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: Changed description to 'LeapPad'. +- 0.208: Changed description to 'LeapPad (World)'. +- 0.207: Sean Riddle added 'LeapFrog LeapPad (Germany)' system. + +ROMSET: +3145728 bytes in 2 files / 1.98Mb packed + +$end +$info=leappadmic +$mame +0.256 [Sean Riddle, ClawGrip] + +LeapPad Plus Microphone, LeapFrog, 2004 + + + +DRIVER: +leapfrog/leappad.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_leappad_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: Sean Riddle and ClawGrip added 'LeapFrog LeapPad Plus Microphone' system. + +ROMSET: +8388608 bytes in 1 file / 5.24Mb packed + +$end +$info=leappawp +$mame +0.277 [TeamEurope] + +PAW Patrol: To The Rescue! (UK), LeapFrog, 2021 + +It's an educational video game for children, developed by LeapFrog Enterprises, in collaboration with Nick Jr. and Spin Master, the creators of the Paw Patrol (The Pon-Pon Patrol) animated series of the same name. The game is designed for use on LeapPad educational consoles and other dedicated LeapFrog brand devices. + +DRIVER: +tvgames/generalplus_gpm453x_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope added 'LeapFrog PAW Patrol: To The Rescue! (UK)' system. + +ROMSET: +285212672 bytes in 1 file / 80.24Mb packed + +$end +$info=leapster +$mame +0.156 [Team Europe] + +Leapster, LeapFrog, 2003 + +The Leapster Learning Game System is an educational handheld game console aimed at 4 to 10 year olds (preschool to fourth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus that enables young users to interact directly with the screen. On February 5, 2008 LeapFrog announced the Leapster2 handheld device as a successor to the Leapster. The Leapster2 is essentially the previous system with an added 'USB port and SD card slot. These additions give the ability to play a downloaded full game or short game including the ability to log data on gameplay, such as what has been learned by the user or art created by the user. Downloadable games are not for sale. Games released since the Leapster2's release log user activity and will send this data to LeapFrog's "Learning Path" system, which tracks educational milestones completed. Completion of certain learning activity can allow online games to be accessed, and in the case of art created on the device, the art can be further embellished online and printed with a printer accessible by the user's computer (source: http://en.wikipedia.org/wiki/Leapster). + +DRIVER: +leapfrog/leapster.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapster.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.205: Documented some undumped games (there are dozens still missing) in leapster.xml [ClawGrip]. +- 0.195: Added 'additional Leapster BIOS sets [Sean Riddle]. +- 0.175: 8 new dumps added 'in leapster.xml [Team Europe]. +- 0.162: Added 'a few new dumps in leapster.xml [Team Europe]. +- 0.157: Leapster dumps [Team Europe]. +- 0.156: Team Europe added skeleton driver of 'LeapFrog Leapster (Germany)' system. + +ROMSET: +44040192 bytes in 6 files / 26.18Mb packed + +$end +$info=leapster2 +$mame +0.232 [Skaman] + +Leapster 2, LeapFrog, 2009 + +Put innovative creativity and fun at your kids' fingertips - and watch them learn in the process - with the The LeapFrog Leapster 2 Learning Game System. This battery-operated handheld game system goes where your children go, and brings plenty of learning fun along. It comes with two pre-installed educational games, and many more are available: purchase an optional SD card separately for access to additional online games and to take advantage of other online features; or you can purchase game cartridges to add to your Leapster 2 repository. The included games have skill levels suitable for children ages 4 to 8. The console has a comfortable, curved shape, although it may be a tad large and heavy for smaller hands. It features a full-color touch screen and sound that's a far cry better than the beeps of old-school handheld consoles. (Parents will appreciate the volume control and a jack for headphones!) Control and manipulate the console with the included stylus and with the videogame-style D pad and other buttons. We found the initial set-up to be relatively easy: install the four required AA batteries, and navigate through the self-explanatory screens to create user profiles for up to 3 children (which come in handy for accessing online features). After this quick set-up, a menu screen will appear, where you can choose to play the pre-loaded games, go online, or insert a game cartridge (source: https://www.amazon.com/LeapFrog-Leapster-Learning-Game-System/dp/B00134PM7I). + +DRIVER: +leapfrog/leapster.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapster.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: Skaman added 'LeapFrog Leapster 2' system. + +ROMSET: +16777216 bytes in 2 files / 9.60Mb packed + +$end +$info=leapsterlmx +$mame +0.232 [Skaman] + +Leapster L-MAX, LeapFrog, 2005 + +Interactive learning cartridge;For use with the Leapster L-Max Learning Game System, sold separately; join the hilarious Central Park Zoo animals and friends for an adventure on Madagascar; 4 action-packed learning games; teaches essential first and second grade spelling, grammar and math skills (source: https://www.amazon.it/LeapFrog-Leapster-L-Max-Educational-Game/dp/B0008FUD0Y). + +DRIVER: +leapfrog/leapster.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapster.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: Skaman added 'LeapFrog Leapster L-MAX' system. + +ROMSET: +16777216 bytes in 2 files / 9.38Mb packed + +$end +$info=leapstertv +$mame +0.156 [Team Europe] + +Leapster TV, LeapFrog, 2005 + +Released in late 2003, the Leapster has since undergone several revisions. The Leapster L-Max, which is a version that has one extra feature (a TV output, which allows the user to view and hear gameplay on their television) was released in 2004, and the console's size has decreased. The Leapster TV, a screenless version with the same basic control layout in a console form, was released in 2005. The Leapster was the best-selling educational handheld, and has sold about 4 million units and 12 million software cartridges since its inception, as of May 2007. It is regularly sold in nine countries directly, and in another 7 for teaching English as a second language in schools (source: http://en.wikipedia.org/wiki/Leapster). + +DRIVER: +leapfrog/leapster.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapster.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.156: Team Europe added 'LeapFrog Leapster TV (Germany)' system. + +ROMSET: +2097152 bytes in 1 file / 1.45Mb packed + +$end +$info=learnwin +$mame +0.189 [Kevin Horton] + +Learning-Window Teaching Machine (Rev 3), VTech, 1986 + +Released in 1986, the VTech Learning Window is one of Vtech's first Learning systems. It comes with a 6 "C" Cell battery and has a touchpad. It has a built-in LCD display and many learning applications for children to mix images, sounds, music and voice (source, translated from French: http://www.emu-france.com/emulateurs/8-jeux-electroniques/185-vtech-learning-window-teaching-machine/). + +DRIVER: +vtech/learnwin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.189: Kevin Horton added 'V-Tech Learning-Window Teaching Machine (Rev 3)' system. + +ROMSET: +34816 bytes in 3 files / 24.56Kb packed + +$end +$info=learnwin1 +$mame +0.189 [Kevin Horton] + +Learning-Window Teaching Machine (Rev 1), VTech, 1986 + +Released in 1986, the VTech Learning Window is one of Vtech's first Learning systems. It comes with a 6 "C" Cell battery and has a touchpad. It has a built-in LCD display and many learning applications for children to mix images, sounds, music and voice (source, translated from French: http://www.emu-france.com/emulateurs/8-jeux-electroniques/185-vtech-learning-window-teaching-machine/). + +DRIVER: +vtech/learnwin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.189: Kevin Horton added 'V-Tech Learning-Window Teaching Machine (Rev 1)' system. + +ROMSET: +32768 bytes in 2 files / 21.97Kb packed + +$end +$info=learnwin2 +$mame +0.189 [Kevin Horton] + +Learning-Window Teaching Machine (Rev 2), VTech, 1986 + +Released in 1986, the VTech Learning Window is one of Vtech's first Learning systems. It comes with a 6 "C" Cell battery and has a touchpad. It has a built-in LCD display and many learning applications for children to mix images, sounds, music and voice (source, translated from French: http://www.emu-france.com/emulateurs/8-jeux-electroniques/185-vtech-learning-window-teaching-machine/). + +DRIVER: +vtech/learnwin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.189: Kevin Horton added 'V-Tech Learning-Window Teaching Machine (Rev 2)' system. + +ROMSET: +32768 bytes in 2 files / 22.30Kb packed + +$end +$info=learnwinf +$mame +0.189 [Kevin Horton] + +Learning-Window Teaching Machine (French), VTech, 1986 + +Released in 1986, the VTech Learning Window is one of Vtech's first Learning systems. It comes with a 6 "C" Cell battery and has a touchpad. It has a built-in LCD display and many learning applications for children to mix images, sounds, music and voice (source, translated from French: http://www.emu-france.com/emulateurs/8-jeux-electroniques/185-vtech-learning-window-teaching-machine/). + +DRIVER: +vtech/learnwin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.189: Kevin Horton added 'V-Tech Learning-Window Teaching Machine (French)' system. + +ROMSET: +16384 bytes in 1 file / 13.62Kb packed + +$end +$info=leboom +$mame +0.183 [hap, Kevin Horton] + +Le Boom, Lakeside, 1980 + + + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: hap and Kevin Horton added 'Lakeside Le Boom' system. + +ROMSET: +1024 bytes in 1 file / 0.82Kb packed + +$end +$info=ledgmodd +$mame +0.216 [rfka01] + +Model D, Leading Edge Hardware Products, Inc., 198? + +The Leading Edge Model D is an IBM clone first released by Leading Edge Hardware in July 1985. It was initially priced at $1,495 configured with dual 5.25" floppy drives, 256 KB of RAM, and a monochrome monitor. It was manufactured by South Korean conglomerate Daewoo and distributed by Canton, Massachusetts-based Leading Edge. Engineer Stephen Kahng spent about four months designing the Model D at a cost of $200,000. Kahng later became CEO of Macintosh clone maker Power Computing (https://en.m.wikipedia.org/wiki/Leading_Edge_Model_D). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: rfka01 added 'Leading Edge Hardware Products, Inc. Model D' system. + +ROMSET: +65536 bytes in 3 files / 27.35Kb packed + +$end +$info=ledgmodm +$mame +0.214 [rfka01] + +Model M, Leading Edge Hardware Products, Inc., 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: rfka01 added 'Leading Edge Model M' system. + +ROMSET: +32768 bytes in 2 files / 21.29Kb packed + +$end +$info=lee1214d +$mame +0.202 [Al Kossow] + +1214D Display Terminal, Lee Data, 1985 + + + +DRIVER: +skeleton/lee1214.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.202: Al Kossow added 'Lee Data 1214D Display Terminal' system. + +ROMSET: +34816 bytes in 2 files / 7.83Kb packed + +$end +$info=lee1220 +$mame +0.224 [Bitsavers] + +1220 Display Terminal, Lee Data, 1983 + + + +DRIVER: +skeleton/lee1220.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Bitsavers added 'Lee Data 1220 Display Terminal' system. + +ROMSET: +13312 bytes in 4 files / 9.13Kb packed + +$end +$info=legacy_floppy_image +$mame +0.149u1 + +Floppy Disk, , ???? + +DRIVER: +devices/imagedev/flopdrv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Floppy Disk' device. + +ROMSET: +None required. + +$end +$info=leonardo +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Kasparov Leonardo (v1.4), SciSys / Heuristic Software, 1986 + +This system is an Italian Arcadia 2001 clone. "Gig" was an electronics manufacturer that also made clones of computers and maybe other game systems. I don't know why anyone would call a game system "Leonardo." When I hear that name I think Teenage Mutant Ninja Turtles. Has at least 35 games published under the Leonardo label (source: http://ultimateconsoledatabase.com/others/gig_leonardo.htm). + +DRIVER: +saitek/leonardo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.262: Update notes on serial port [hap]. +- 0.239: Changed description to 'Kasparov Leonardo (v1.4)'. +- 0.233: Use input_merger for stb [hap]. +- 0.232: Machine promoted to working [hap]. +- 0.221: Changed description to 'Kasparov Leonardo (set 1)'. +- 0.137: Manfred Schneider, PeT and Paul Robson added 'GiG Electronics Leonardo' system. + +ROMSET: +32768 bytes in 1 file / 20.57Kb packed + +$end +$info=leonardoa +$mame +0.221 [hap, Berger] + +Kasparov Leonardo (v1.2), SciSys / Heuristic Software, 1986 + +Chess computer manufactured by Scisys (Hong Kong). In just a few years (since its separation from Novag in 1979) the company had established itself as the largest manufacturer of chess computers worldwide (it developed more than 50 different models from 1980 to 1986) reaching sales in a single year (1986 ) more than 100,000 units. That same year, it delegated the manufacture of the computers to its subsidiary "Saitek". The company had been officially endorsed by the chess player Kasparov since 1983. When the player won the world championship in Moscow in 1985, all the company's computers began to bear the name of the new world champion. The Astral (1985) with a size of 31x31 cm was the first in a series of Scisys computers with a wooden frame and a sensory (snap-on) plastic board, followed by the Leonardo (1986) with a size of 52x52 cm, made of wood with a magnetic sensory board (38x38 cm) and the Stratos (1987), now by Saitek, with an intermediate size (39 cm on each side) and external appearance and quality similar to the Astral. The Astral had its continuation with the Virtuoso (1992) and the Capella (1998); the Leonardo with the Galileo (1988) and the Renaissance (1989), while the Stratos had only one successor, the Corona (1988). The Leonardo had a modular design. Its OSA (Open Systems Architecture) architecture allowed software and hardware expansions. It came to have three expansion modules available: Saitek Analyst, Saitek Maestro and Saitek Brute Force. It also had a serial port to connect to a compatible computer (source, traslated from Spanish: https://retroordenadoresorty.blogspot.com/2020/03/scisys-leonardo-kasparov-1986.html). + +DRIVER: +saitek/leonardo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.239: Changed description to 'Kasparov Leonardo (v1.2)'. +- 0.232: Machine promoted to working [hap]. +- 0.221: hap and Berger added 'SciSys Kasparov Leonardo (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 19.46Kb packed + +$end +$info=leonardob +$mame +0.239 [Phil Chandler, Berger] + +Kasparov Leonardo (v1.0), SciSys / Heuristic Software, 1986 + +Chess computer manufactured by Scisys (Hong Kong). In just a few years (since its separation from Novag in 1979) the company had established itself as the largest manufacturer of chess computers worldwide (it developed more than 50 different models from 1980 to 1986) reaching sales in a single year (1986 ) more than 100,000 units. That same year, it delegated the manufacture of the computers to its subsidiary "Saitek". The company had been officially endorsed by the chess player Kasparov since 1983. When the player won the world championship in Moscow in 1985, all the company's computers began to bear the name of the new world champion. The Astral (1985) with a size of 31x31 cm was the first in a series of Scisys computers with a wooden frame and a sensory (snap-on) plastic board, followed by the Leonardo (1986) with a size of 52x52 cm, made of wood with a magnetic sensory board (38x38 cm) and the Stratos (1987), now by Saitek, with an intermediate size (39 cm on each side) and external appearance and quality similar to the Astral. The Astral had its continuation with the Virtuoso (1992) and the Capella (1998); the Leonardo with the Galileo (1988) and the Renaissance (1989), while the Stratos had only one successor, the Corona (1988). The Leonardo had a modular design. Its OSA (Open Systems Architecture) architecture allowed software and hardware expansions. It came to have three expansion modules available: Saitek Analyst, Saitek Maestro and Saitek Brute Force. It also had a serial port to connect to a compatible computer (source, traslated from Spanish: https://retroordenadoresorty.blogspot.com/2020/03/scisys-leonardo-kasparov-1986.html). + +DRIVER: +saitek/leonardo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.239: Phil Chandler and Berger added 'SciSys Kasparov Leonardo (v1.0)' system. + +ROMSET: +32768 bytes in 1 file / 19.12Kb packed + +$end +$info=letterlf +$mame +0.250 [Sean Riddle] + +Letterlogic (France), Texas Instruments, 1980 + +An electronic word game system, marketed by Texas Instruments in the early 1980s. This is a hand-held system that allows the user to play word games and by having fun with it and to improve spelling and grammar (source: http://www.computinghistory.org.uk/det/30280/TI-LETTERlogic/). + +DRIVER: +ti/spellb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Sean Riddle added 'Texas Instruments Letterlogic (France)' system. + +ROMSET: +4096 bytes in 1 file / 2.71Kb packed + +$end +$info=letterlg +$mame +0.250 [Sean Riddle] + +Letterlogic (Germany), Texas Instruments, 1980 + +An electronic word game system, marketed by Texas Instruments in the early 1980s. This is a hand-held system that allows the user to play word games and by having fun with it and to improve spelling and grammar (source: http://www.computinghistory.org.uk/det/30280/TI-LETTERlogic/). + +DRIVER: +ti/spellb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Sean Riddle added 'Texas Instruments Letterlogic (Germany)' system. + +ROMSET: +4096 bytes in 1 file / 2.73Kb packed + +$end +$info=lexi30 +$mame +0.274 [TeamEurope, David Haywood] + +Arcade Center - 30-in-1 (JL1800_01), Lexibook, 2012 + +This item contains 30 included games, with an 8 bits processor and a 1.8'' LCD (4.6cm) color screen (source, translated from German: https://www.amazon.de/-/en/JL1800-Lexibook-Arcade-Center/dp/B008I2G5K6) + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Changed description to 'Arcade Center - 30-in-1 (JL1800_01)'. +- 0.274: TeamEurope and David Haywood added 'Lexibook Arcade Center (JL1800_01)' system. + +ROMSET: +8392704 bytes in 2 files / 2.18Mb packed + +$end +$info=lexiart +$mame +0.264 [David Haywood, Team Europe] + +Lexibook Junior My 1st Drawing Studio, Lexibook, 200? + +The Lexibook Junior My 1st Drawing Studio is an educational and creative product designed to introduce children to the world of drawing and painting in a fun and interactive way. It is designed primarily for young children, with a focus on ease of use and safety. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Lexibook Junior My 1st Drawing Studio' system. + +ROMSET: +8388608 bytes in 1 file / 1.94Mb packed + +$end +$info=lexibds +$mame +0.279 [TeamEurope] + +Lexibook Junior Barbie Drawing Board / Barbie Drawing Studio, Lexibook, 200? + +This is an educational and creative tablet designed for preschool-aged girls, inspired by the world of Barbie. It combines digital drawing features with playful and educational activities, allowing kids to create drawings, color images, and follow guided tutorials. Equipped with a touch-sensitive screen and a stylus, it also includes sounds, music, and encouraging phrases in Italian or other languages. Packed with themed content such as fashion, animals, and accessories, it sparks creativity, fine motor skills, and imagination—providing an interactive and fun play experience perfect for early artistic exploration. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: TeamEurope added 'Lexibook Lexibook Junior Barbie Drawing Board / Barbie Drawing Studio' system. + +ROMSET: +4194304 bytes in 1 file / 1.06Mb packed + +$end +$info=lexifit +$mame +0.220 [Team Europe] + +TV Fitness Center (Lexibook), Lexibook, 2009 + +Plug into your TV and keep fit with this exciting and energising game with amazing graphics and practise calories spent counter 10 different sports with the TV fitness games mat (source: https://www.amazon.de/Lexibook-JG7100-TV-Fitness-Center/dp/B002KLREJM). + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: Team Europe added 'Lexibook TV Fitness Center (Lexibook)' system. + +ROMSET: +16777216 bytes in 1 file / 5.60Mb packed + +$end +$info=lexipcm +$mame +0.155 [Team Europe] + +LexiPC Mega 2000 (Germany), Lexibook, 1999 + +The Lexibook LexiPC Mega 2000 is an educational computer designed primarily for children, designed to combine entertainment and learning in a fun and engaging way. This device is an all-in-one solution that includes an integrated keyboard, mouse and screen, making it easy to use and carry; has a colorful and eye-catching design designed to attract children's attention. The keyboard is sturdy and includes large, clearly labeled keys, making it easy for even young children to use. + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.155: Team Europe added skeleton driver of 'Lexibook LexiPC Mega 2000 (Germany)' system. + +ROMSET: +1048576 bytes in 1 file / 562.94Kb packed + +$end +$info=lexiseal +$mame +0.218 [Team Europe, David Haywood] + +Seal 50-in-1, Lexibook / Sit Up Limited / JungleTac, 200? + + + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'Lexibook / Sit Up Limited / JungleTac'. +- 0.218: Team Europe and David Haywood added 'Lexibook/Sit Up Limited Seal 50-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 6.16Mb packed + +$end +$info=lexitvsprt +$mame +0.261 [TeamEurope, David Haywood] + +TV Sports Plug & Play 5-in-1 (JG7000), Lexibook, 200? + + + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Lexibook TV Sports Plug & Play 5-in-1 (JG7000)' system. + +ROMSET: +4194304 bytes in 1 file / 1.65Mb packed + +$end +$info=lexizeus +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Zeus IG900 20-in-1 (US?), Lexibook / JungleTac, 200? + + + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Lexibook / JungleTac'. +- 0.217: Machine promoted to working [David Haywood, Sean Riddle]. +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Lexibook Zeus IG900 20-in-1 (US?)' system. + +ROMSET: +8388608 bytes in 1 file / 2.86Mb packed + +$end +$info=lft1230 +$mame +0.150 [Robbbert] + +A1230 186 Master Processor, L/F Technologies, 1985 + + + +DRIVER: +skeleton/lft.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.150: Robbbert added skeleton driver of 'LFT 1230' system. + +ROMSET: +16384 bytes in 2 files / 7.97Kb packed + +$end +$info=lft1510 +$mame +0.150 [Robbbert] + +A1510 186 User Processor, L/F Technologies, 1986 + + + +DRIVER: +skeleton/lft.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.154: Connected to terminal, working [Robbbert]. +- 0.150: Robbbert added skeleton driver of 'LFT 1510' system. + +ROMSET: +16384 bytes in 2 files / 5.25Kb packed + +$end +$info=lggp40 +$mame +0.166 [Olivier Galibert] + +GP40NW10 dvd writer, LG, 2011 + +The attractive design of the LG Super-Multi GP40xx10 external optical disc drives trims unnecessary bulk making it very portable. Simply plug-in via USB and burn CDs at 24x and DVD?Rs at 8x speeds. The GP40LB10 gives you the added 'feature of LightScribe direct disc labeling which can etch customized labels onto a special coated LightScribe disc (sold separately). Super-Multi technology supports CD, DVD?R, and DVD-RAM formats for triple compatibility. Available in three colors, Black, White & Red. The LG GP40xx10 external DVD Rewriters deliver style for your CD and DVD burning needs (source: http://www.lg.com/eg_en/storage-medias/lg-GP40NW10). + +DRIVER: +skeleton/lg-dvd.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.166: Olivier Galibert added skeleton driver of 'LG GP40NW10 dvd writer' system. + +ROMSET: +2097152 bytes in 2 files / 1.18Mb packed + +$end +$info=lgy98 +$mame +0.284 [Angelo Salese] + +Melco LGY-98 NIC interface, , ???? + +DRIVER: +devices/bus/pc98_cbus/lgy98.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Angelo Salese added 'Melco LGY-98 NIC interface' device. + +ROMSET: +None required. + +$end +$info=lh5045 +$mame +0.250 [Angelo Salese] + +Sharp LH5045 RTC, , ???? + +DRIVER: +devices/machine/rp5c01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Angelo Salese added 'Sharp LH5045 RTC' device. + +ROMSET: +None required. + +$end +$info=lh5801 +$mame +0.150 + +Sharp LH5801, , ???? + +DRIVER: +devices/cpu/lh5801/lh5801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Don’t add the PC value twice when disassembling relative addressing modes [Golden Child]. +- 0.196: Changed description to 'Sharp LH5801' [Angelo Salese]. +- 0.150: Added 'LH5801' device. + +ROMSET: +None required. + +$end +$info=lh5810 +$mame +0.149u1 + +LH5810 I/O Port, , ???? + +DRIVER: +devices/machine/lh5810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'LH5810 I/O Port'. +- 0.149u1: Added 'LH5810' device. + +ROMSET: +None required. + +$end +$info=lh79524_timer +$mame +0.288 [gatecat] + +LH79524 Timer, , ???? + +DRIVER: +devices/machine/lh79524_timer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: gatecat added 'LH79524 Timer' device. + +$end +$info=lha201 +$mame +0.284 [Angelo Salese] + +Logitec LHA-201/20B SCSI interface, , ???? + +DRIVER: +devices/bus/pc98_cbus/lha201.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Fix SCSI crash regression [Angelo Salese]. +- 0.284: Angelo Salese added 'Logitec LHA-201/20B SCSI interface' device. + +ROMSET: +32768 bytes in 1 file / 6.35Kb packed + +$end +$info=librie +$mame +0.267 [Team Europe, ClawGrip] + +Librie EBR 1000, Sony, 2004 + +The very first e-reader that was ever released with an E INK screen was the Sony Librie EBR 1000 in 2004. It was only sold in Japan, and retailed for ¥41,790, which was around $260 USD. The Sony had a full QWERTY keyboard with physical page turn buttons on the left side, this was a conscious design decision, because Japanese books flip from the left side, instead of the right and the overall color scheme was was white. Initially many users were impressed with the display, that had better resolution than most computers (source: https://goodereader.com/blog/electronic-readers/the-sony-librie-ebr-1000-was-the-first-e-reader-with-e-ink). + +DRIVER: +sony/librie.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: Team Europe and ClawGrip added 'Sony Librie EBR 1000' system. + +ROMSET: +56098816 bytes in 4 files / 33.79Mb packed + +$end +$info=lightfgt +$mame +0.162 [hap, Sean Riddle] + +Electronic Lightfight: The Games of Dueling Lights, Milton Bradley, 1981 + +5 fast action games that demand split second response from lightning fast fingers. Carefully watch the diamond grid gameboard and locate the on target light. Try to hit the target by pressing the two buttons that correspond to its position. Hit the target before your opponent to score or to advance (source: https://boardgamegeek.com/boardgame/6619/electronic-lightfight-games-dueling-lights). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.254: Changed description to 'Electronic Lightfight: The Games of Dueling Lights'. +- 0.162: hap and Sean Riddle added 'Milton Bradley Lightfight' system. + +ROMSET: +1024 bytes in 1 file / 0.87Kb packed + +$end +$info=lik +$mame +0.124 [Miodrag Milanović] + +Lik, , 1985 + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.124: Miodrag Milanović added 'Lik' system. + +ROMSET: +24576 bytes in 2 files / 19.15Kb packed + +$end +$info=lilcomp +$mame +0.253 [hap, Sean Riddle] + +My Little Computer, Texas Instruments, 1989 + +This educational toy for toddlers trains combination skills. You can insert one of the twelve different picture cards and start the game or play one of the four Children's songs. One out of the 4 LED spots on the leftmost column will glow and the child must point with the arrow keys to the corresponding answer. MyLittleComputer_PCB.jpg (42166 Byte)The technical part of this product is straight forward. A small microcomputer from National Semiconductors, often found in cheap toys like the Quiz-Kid or the wonderful Monkey See, controls both the LED's and the keyboard. A similar microcontroller was used in the later Magic Sorter. The four songs stored in the My Little Computer are accessed with the four arrow keys: [UP] Twinkle, Twinkle, Little Star - [DOWN] Fr?re Jacques - [LEFT] Oh, My Darling Clementine - [RIGHT] For Elise (source: http://www.datamath.org/Edu/MyLittleComputer.htm) + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.253: hap and Sean Riddle added 'Texas Instruments My Little Computer' system. + +ROMSET: +2048 bytes in 1 file / 1.55Kb packed + +$end +$info=lilith +$mame +0.192 [Robbbert] + +Lilith, DISER, 1984 + +The DISER Lilith is a custom built workstation computer based on the AMD 2901 bit-slice processor, created by a group led by Niklaus Wirth at ETH Zürich. The project started in 1977 and by 1984 several hundred workstations were in use. It had a high resolution full page display, a mouse, a laser printer interface, and a network interface. Its software was written completely in Modula-2 and included a relational database program called Lidas. Citing from Sven Erik Knudsen's contribution to "The Art of Simplicity": "Lilith's clock speed was around 7 MHz and enabled Lilith to execute between 1 and 2 million instructions (called M-code) per second. Initially, the main memory was planned to have 65,536 16-bit words memory, but soon after its first version, it was enlarged to twice that capacity. For regular Modula-2 programs, however, only the initial 65,536 words were usable for storage of variables" (source: https://en.wikipedia.org/wiki/Lilith_(computer)). + +DRIVER: +skeleton/lilith.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.192: Robbbert added 'DISER Lilith' system. + +ROMSET: +22528 bytes in 18 files / 9.80Kb packed + +$end +$info=lilprof +$mame +0.160 [hap, Sean Riddle] + +Little Professor (1978 version), Texas Instruments, 1978 + +The Little Professor is a backwards calculator designed for children ages 5 to 9. Instead of providing the answer to a mathematical expression entered by the user, it generates unsolved expressions and prompts the user for the answer (source: http://en.wikipedia.org/wiki/Little_Professor). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.265: Small correction to input matrix [hap]. +- 0.264: Changed description to 'Little Professor (1978 version)'. +- 0.160: hap and Sean Riddle added 'TI Little Professor (1976 version)' system. + +ROMSET: +3175 bytes in 5 files / 1.84Kb packed + +$end +$info=lilprofo +$mame +0.264 [David Haywood, Team Europe] + +Little Professor (1976 version, rev. C), Texas Instruments, 1976 + +The Little Professor is a backwards calculator designed for children ages 5 to 9. Instead of providing the answer to a mathematical expression entered by the user, it generates unsolved expressions and prompts the user for the answer (source: http://en.wikipedia.org/wiki/Little_Professor). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Texas Instruments Little Professor (1976 version, rev. C)' system. + +ROMSET: +2393 bytes in 4 files / 1.52Kb packed + +$end +$info=lilprofoa +$mame +0.264 [David Haywood, Team Europe] + +Little Professor (1976 version, rev. A), Texas Instruments, 1976 + +The Little Professor is a backwards calculator designed for children ages 5 to 9. Instead of providing the answer to a mathematical expression entered by the user, it generates unsolved expressions and prompts the user for the answer (source: http://en.wikipedia.org/wiki/Little_Professor). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Texas Instruments Little Professor (1976 version, rev. A)' system. + +ROMSET: +2393 bytes in 4 files / 1.46Kb packed + +$end +$info=lilprofob +$mame +0.264 [David Haywood, Team Europe] + +Little Professor (1976 version, rev. B), Texas Instruments, 1976 + +The Little Professor is a backwards calculator designed for children ages 5 to 9. Instead of providing the answer to a mathematical expression entered by the user, it generates unsolved expressions and prompts the user for the answer (source: http://en.wikipedia.org/wiki/Little_Professor). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Texas Instruments Little Professor (1976 version, rev. B)' system. + +ROMSET: +2393 bytes in 4 files / 1.51Kb packed + +$end +$info=linndrum +$mame +0.275 [m1macrophage] + +LinnDrum, Linn Electronics, 1982 + +The Linn LinnDrum is a drum machine (percussion production machine) designed by Roger Linn and manufactured by Linn Electronics in 1982. It is considered one of the most influential devices in the history of electronic music and rhythm because of its ability to generate realistic and programmable drums using high-quality digital samples. The LinnDrum is the successor to the famous Linn LM-1 Drum Computer, and was widely used in the 1980s in various music genres, including pop, rock, R&B, and hip-hop. + +DRIVER: +linn/linndrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: m1macrophage added 'Linn Electronics LinnDrum' system. + +ROMSET: +122880 bytes in 30 files / 105.16Kb packed + +$end +$info=linndrum_audio_device +$mame +0.276 [m1macrophage] + +LinnDrum audio circuits, , ???? + +DRIVER: +linn/linndrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: m1macrophage added 'LinnDrum audio circuits' device. + +ROMSET: +None required. + +$end +$info=linndrum_vcf_eg +$mame +0.282 [m1macrophage] + +LinnDrum filter envelope generator, , ???? + +DRIVER: +linn/linndrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: m1macrophage added 'LinnDrum filter envelope generator' device. + +ROMSET: +None required. + +$end +$info=lion3500 +$mame +0.212 [rfka01] + +3500, Lion, 1993 + +Technical informations: BIOS saved according to http://mess.redump.net/dumping/dump_bios_using_debug from a 3560C machine. +Form factor: Notebook. +CPU: Intel 486DX2-66. +RAM: 2MB, 4MB, 8MB or 16MB. +Chipset: ETEQ ET/486H (ET82C491 & ET82C492), 82C206, 82C712. +ROM: 128K Video (E0000-EFFFF) & BIOS ROM (F0000-FFFFF). +Video: Cirrus Logic GD-6420BF/6430 6342 internal VGA, 640x480 256 color display. +Mass storage: Floppy 3.5" 1.44MB, 3.5" HDD, 120MB. +Input: Trackball connected as a PS/2 mouse. +Options: 100 pin expansion port for 3305 Docking station (2xISA16 slots), external keypad. +Ports: External VGA, external keyboard, COM1, external keypad, COM2, LPT1, buzzer. +Variants: T denotes an active 8.4" display, C a passive 9.5" color display. 3560T/C (486DX2-66), 3530T/C(486DX2-50), 3500T/C (486DX-33), 3500SXT/SXC(486SX-25) (source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.212: rfka01 added 'Lion 3500' system. + +ROMSET: +131072 bytes in 1 file / 49.63Kb packed + +$end +$info=lisa +$mame +0.132 [Raphael Nabet] + +Lisa, Apple Computer, 1983 + +The Apple Lisa, also known as The Lisa, was a personal computer designed by Apple Computer, Inc. (now Apple, Inc.) during the early 1980s. Development of the Lisa began in 1978 as a powerful personal computer with a graphical user interface (GUI,) targeted toward business customers. In 1982, Steve Jobs was forced out of the Lisa project, so he joined the Macintosh project instead. The Macintosh is not a direct descendant of Lisa, although there are obvious similarities between the systems and the final revision, the Lisa 2/10, was modified and sold as the Macintosh XL. The Lisa was a more advanced system than the Macintosh of that time in many respects, such as its inclusion of protected memory, cooperative multitasking, a generally more sophisticated hard disk based operating system, a built-in screensaver, an advanced calculator with a paper tape and RPN, support for up to two megabytes (MB) of RAM, expansion slots, a numeric keypad, data corruption protection schemes such as block sparing, non-physical file names (with the ability to have multiple documents with the same name), and a larger higher-resolution display. It would be many years before many of those features were implemented on the Macintosh platform. Protected memory, for instance, did not arrive until the Mac OS X operating system was released in 2001. The Macintosh featured a faster 68000 processor (7.89 MHz) and sound. The complexity of the Lisa operating system and its programs taxed the 5 MHz Motorola 68000 microprocessor so that consumers said it felt sluggish, particularly when scrolling in documents (source: http://en.wikipedia.org/wiki/Apple_Lisa). + +DRIVER: +apple/lisa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +lisa.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: Added ATTR_COLD on stuff [Vas Crabb]. Massive updates core: Better support for external mmus. Note: I didn't expect to push that one right now, it's missing documentation among other things, but since some people seems to be interested to work on that driver I don't want to hold them [Olivier Galibert]. +- 0.253: Reduce the fdc ROM region size [Olivier Galibert]. +- 0.146: Fixed polarity of COPS handshake signal, POST now passes. Hooked up SCC, serial POST tests now pass. Fixed MMU behavior in setup mode, system runs POST again [R. Belmont]. +- 0.143u7: Added 'new softlist items [Kaylee]. +- 0.143u2: Add Twiggy I/O board ROM [Bushing]. Update for Lisa softlist [Kaylee]. +- 0.142u1: Added 'correct COP421 ROM dump [Visual6502 team, Lord Nightmare, Segher]. +- 0.132: Raphael Nabet added 'Lisa' system. +- 0.91: Refactored floppy disk emulation to use MESS's floppy disk format abstraction code. Also factored out Zilog 8530 code into a separate module [Nate Woods]. +- 0.70: Implemented some missing MMU feature. The Lisa OS still won't boot, though [Raphael Nabet]. + +ROMSET: +35840 bytes in 6 files / 26.45Kb packed + +$end +$info=lisa2 +$mame +0.37b4 [Raphael Nabet] + +Lisa2, Apple Computer, 1984 + +The first hardware revision, the Lisa 2, released in January 1984 and was priced between $3,495 and $5,495 US. It was much less expensive than the original model and dropped the Twiggy floppy drives in favor of a single 400k Sony microfloppy. It was possible to purchase the Lisa 2 with as little as 512k RAM. An external ProFile and internal Widget drive were available as standard options in different configurations. In 1984, at the same time the Macintosh was officially announced, Apple offered free upgrades to the Lisa 2 to all Lisa 1 owners, by swapping the pair of Twiggy drives for a single 3?-inch drive, and updating the boot ROM and I/O ROM. In addition, the Lisa 2's new front faceplate was included to accommodate the reconfigured floppy disk drive. With this change, the Lisa 2 had the notable distinction of introducing the new Apple inlaid logo, as well as the first Snow White design language features. There were relatively few third-party hardware offerings for the Lisa, as compared to the earlier Apple II. AST offered a 1.5 MB memory board, which - when combined with the standard Apple 512 KB memory board - expanded the Lisa to a total of 2 MB of memory, the maximum the MMU could address. Late in the product life of the Lisa, there were third-party hard disk drives, SCSI controllers, and double-sided 3? inch floppy-disk upgrades. Unlike the original Macintosh, the Lisa features expansion slots. Like the Apple II, it was an 'open system'. The Lisa 2 motherboard had a very basic backplane with virtually no electronic components, but plenty of edge connector sockets/slots. There were two RAM slots, one CPU slot and one I/O slot all in parallel placement to each other. At the other end, there were three 'Lisa' slots, parallel to each other. This flexibility provided the potential for a developer to create a replacement for the CPU 'card' to upgrade the Lisa to run a newer CPU, albeit with potential limitations from other parts of the system (source: http://en.wikipedia.org/wiki/Apple_Lisa). + +DRIVER: +apple/lisa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +lisa.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.143u3: Added 'Apple Lisa 2 softlist [Kaylee]. +- 0.102: Fixed regression introduced in MESS 0.91 (bug #757) [Nate Woods]. +- 0.37b4: Raphael Nabet added 'Lisa2' system. + +ROMSET: +35840 bytes in 6 files / 26.45Kb packed + +$end +$info=lisa210 +$mame +0.37b9 [Raphael Nabet] + +Lisa2/10, Apple Computer, 1984 + +The first hardware revision, the Lisa 2, released in January 1984 and was priced between $3,495 and $5,495 US. It was much less expensive than the original model and dropped the Twiggy floppy drives in favor of a single 400k Sony microfloppy. It was possible to purchase the Lisa 2 with as little as 512k RAM. An external ProFile and internal Widget drive were available as standard options in different configurations. In 1984, at the same time the Macintosh was officially announced, Apple offered free upgrades to the Lisa 2 to all Lisa 1 owners, by swapping the pair of Twiggy drives for a single 3?-inch drive, and updating the boot ROM and I/O ROM. In addition, the Lisa 2's new front faceplate was included to accommodate the reconfigured floppy disk drive. With this change, the Lisa 2 had the notable distinction of introducing the new Apple inlaid logo, as well as the first Snow White design language features. There were relatively few third-party hardware offerings for the Lisa, as compared to the earlier Apple II. AST offered a 1.5 MB memory board, which - when combined with the standard Apple 512 KB memory board - expanded the Lisa to a total of 2 MB of memory, the maximum the MMU could address. Late in the product life of the Lisa, there were third-party hard disk drives, SCSI controllers, and double-sided 3? inch floppy-disk upgrades. Unlike the original Macintosh, the Lisa features expansion slots. Like the Apple II, it was an 'open system'. The Lisa 2 motherboard had a very basic backplane with virtually no electronic components, but plenty of edge connector sockets/slots. There were two RAM slots, one CPU slot and one I/O slot all in parallel placement to each other. At the other end, there were three 'Lisa' slots, parallel to each other. This flexibility provided the potential for a developer to create a replacement for the CPU 'card' to upgrade the Lisa to run a newer CPU, albeit with potential limitations from other parts of the system (source: http://en.wikipedia.org/wiki/Apple_Lisa). + +DRIVER: +apple/lisa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +lisa.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.37b9: Raphael Nabet added 'Apple Lisa2/10' system. + +ROMSET: +10496 bytes in 3 files / 7.16Kb packed + +$end +$info=lisa2fdc +$mame +0.285 [Olivier Galibert] + +Lisa 2 FDC subsystem, , ???? + +DRIVER: +apple/lisafdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Lisa 2 FDC subsystem' device. + +ROMSET: +4352 bytes in 2 files / 2.85Kb packed + +$end +$info=lisafdc +$mame +0.285 [Olivier Galibert] + +Lisa 1 FDC subsystem, , ???? + +DRIVER: +apple/lisafdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Lisa 1 FDC subsystem' device. + +ROMSET: +4352 bytes in 2 files / 3.02Kb packed + +$end +$info=lisammu +$mame +0.285 [Olivier Galibert] + +Lisa MMU, , ???? + +DRIVER: +apple/lisammu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Lisa MMU' device. + +ROMSET: +None required. + +$end +$info=lisavideo +$mame +0.285 [Olivier Galibert] + +Lisa video device, , ???? + +DRIVER: +apple/lisavideo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Lisa video device' device. + +ROMSET: +256 bytes in 1 file / 0.11Kb packed + +$end +$info=litelrn +$mame +0.254 [hap, Sean Riddle] + +Lite 'n Learn: Electronic Organ, Concept 2000, 1978 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: hap and Sean Riddle added 'Concept 2000 Lite 'n Learn: Electronic Organ' system. + +ROMSET: +2256 bytes in 3 files / 1.19Kb packed + +$end +$info=liveafb +$mame +0.242 [hap, Sean Riddle] + +Live Action Football, Kenner, 1980 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: hap and Sean Riddle added 'Kenner Live Action Football' system. + +ROMSET: +165338 bytes in 4 files / 57.44Kb packed + +$end +$info=lk201 +$mame +0.146u5 + +DEC LK201 Keyboard, , ???? + +DRIVER: +dec/lk201.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u5: Added 'DEC LK201 keyboard' device. + +ROMSET: +12288 bytes in 2 files / 5.67Kb packed + +$end +$info=lk3000 +$mame +0.233 [hap, Sean Riddle] + +LK-3000, Lexicon, 1979 + +The Lexicon LK-3000 is an arithmetic calculator with 12 digits precision and algebraic logic. It has 33 keys, and an LED (light-emitting diode) display, typical of calculators of this era. The power source is Sealed battery pack (source: https://www.calculator.org/calculators/Lexicon_LK-3000.html). + +DRIVER: +handheld/lk3000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +lk3000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.233: hap and Sean Riddle added 'Lexicon LK-3000' system. + +ROMSET: +None required. + +$end +$info=llc1 +$mame +0.131 [Miodrag Milanović] + +LLC-1, SCCH, 1984 + + + +DRIVER: +ddr/llc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.223: Machine promoted to working [Robbbert]. +- 0.146u5: Fixed monitor keyboard LLC2: added 'speaker and annoying keyclick [Robbbert]. +- 0.146u4: 1. Identified monitor keys 2. Turns out new monitor ROM is also a bad dump 3. Added patches to make the system usable [Robbbert]. +- 0.131: Miodrag Milanović added 'LLC1 (not working)' system. + +ROMSET: +6144 bytes in 5 files / 4.46Kb packed + +$end +$info=llc2 +$mame +0.131 [Miodrag Milanović] + +LLC-2, SCCH, 1984 + + + +DRIVER: +ddr/llc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.131: Miodrag Milanović added 'LLC-2' system. + +ROMSET: +14336 bytes in 3 files / 10.80Kb packed + +$end +$info=lm103s +$mame +0.210 [AJR] + +LM-103S, , 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: AJR added 'LM-103S' system. + +ROMSET: +65536 bytes in 2 files / 46.01Kb packed + +$end +$info=lm24014h +$mame +0.210 + +LM24014H LCD Unit (240x64), , ???? + +DRIVER: +devices/video/t6963c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.210: Added 'LM24014H LCD Unit (240x64)' device. + +ROMSET: +1024 bytes in 1 file / 0.46Kb packed + +$end +$info=lmc1992 +$mame +0.149u1 + +LMC1992 Stereo Tone and Volume, , ???? + +DRIVER: +devices/sound/lmc1992.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Changed description to 'LMC1992 Stereo Tone and Volume'. +- 0.149u1: Added 'LMC1992' device. + +ROMSET: +None required. + +$end +$info=lms46 +$mame +0.215 [Don Maslin Archive, AJR] + +LMS46-V9, Litek Information Systems, 1988 + + + +DRIVER: +skeleton/lms46.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: Don Maslin Archive and AJR added 'Litek Information Systems LMS46-V9' system. + +ROMSET: +16384 bytes in 1 file / 9.42Kb packed + +$end +$info=lnsy1392 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Lansay 1392, Lansay, 1979 + +Technical information and pictures: http://www.system-cfg.com/detailconsole.php?ident=88 + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Lansay 1392' system. + +ROMSET: +None required. + +$end +$info=lnux4004 +$mame +0.271 [Vas Crabb] + +Linux/4004, Dmitry Grinberg, 2024 + +Booting Linux on limited hardware platforms has become a badge of honor among embedded engineers. In some cases, the result is practical. In others, it is an achievement of skill. Dmitry Grinberg's latest project fits the latter category. Linux/4004 is a four-bit computer that boots Linux on a microprocessor designed for desktop calculators in the 1970s. The Intel 4004 is a four-bit microprocessor that requires several other chips to make a functional equivalent of a modern processor. Several aspects make directly running an operating system like Linux challenging. For example, the CPU does not support any logical operations (e.g., AND, OR, XOR), nor does the chip have any interrupts. Fortunately, however, a JMP condition checks the status of a specific pin. Also, memory operations are minimal. Grinberg's approach to running Linux on such a limited machine is similar to a past project. Previously, Grinberg made a business card that emulated an MIPS processor running Linux. For Intel 4004, Grinberg also chose to emulate an MIPS R300 processor. Implementing only the MIPS R3000 left 400 bytes of the available 4096 bytes of the 4004's code space. Despite this limitation, Grinberg also managed to squeeze in a 190-byte SD Card driver. (This driver might be the world's smallest SD card driver!) Eventually, Grinberg implemented a bank switching method to double the ROM size to a whopping 8192 bytes! From there, Grinberg added support to Linux/4004 for (modern) SPI-based PSRAM (RAM for the MIPS emulation), a 40x2 VFD character display, and a UART-based serial port. Also, 32 LEDs display the MIPS's Program Counter (PC) — because every project needs blinking LEDs! It updates once every 32 instructions. The other hardware includes voltage-level translators to interface the vintage chipset with the modern chips. These translators are necessary to ensure that the four-bit microprocessor can communicate with the modern components, such as the SD card and the PSRAM. The primary power supply is USB-C's 5 volts, which get converted to 3.3 volts and -10 volts (for the MCS-04 memory). At first, Linux's boot time was just over nine days. Grinberg wanted to achieve a boot in less than a week. After optimizing the emulation code and then the Linux kernel, the final boot time got down to an astonishing 4.76 days! But booting is just the start. In one demonstration, Grinberg illustrates Linux/4004's slowness by showing a time-lapse of the nine-day process to display ASCII art on the VFD (source: https://www.hackster.io/news/dmitry-grinberg-boots-linux-on-a-four-bit-calculator-chip-in-less-than-a-week-5ae9b91b2fd7). + +DRIVER: +homebrew/linux4004.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Supported + +SOFTWARE LIST: +lnux4004.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Vas Crabb added 'Dmitry Grinberg Linux/4004' system. + +ROMSET: +8192 bytes in 1 file / 5.04Kb packed + +$end +$info=lnw80 +$mame +0.37b13 [Robbbert] + +LNW-80, LNW Research, 1981 + +he LNW80 computer was LNW's attempt to take advantage of the success of the TRS-80 Model I, a very popular and inexpensive computer system first released by Radio Shack in 1977. While claiming to be fully hardware and software compatible with the TRS-80, the LNW80 has additional circuitry to expand its features and capabilites (source: http://oldcomputers.net/lnw80.html). + +DRIVER: +trs/lnw80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.37b15: Added 'correct BIOS. The driver is still non functional [JoJo]. +- 0.37b13: Robbbert added 'LNW Research LNW-80' system. + +ROMSET: +14368 bytes in 8 files / 11.00Kb packed + +$end +$info=locomo +$mame +0.227 [Ryan Holtz] + +Sharp LoCoMo Peripheral, , ???? + +DRIVER: +devices/machine/locomo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Ryan Holtz added 'Sharp LoCoMo Peripheral' device. + +ROMSET: +None required. + +$end +$info=loewe715 +$mame +0.201 [Robbbert] + +Multicom 715L, Loewe, 1988 + +This unit is dedicated terminal for Bildschirmtext information service, available in 1980s in West Germany. Bildschirmtext, abbreviated BTX, was information exchange service, in which, with modem, terminal and optionally floppy drive, data in pages could be transmitted by telephone network. User purchased or rented (from German Post) equipment and paid per page, each page could cost different. Also, pages could be saved on a floppy to read them later. In 2001 BTX was switched off because of Internet popularization (source: http://oldcomputer.info/terminal/multicom/index.htm). + +DRIVER: +skeleton/terminal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.201: Robbbert added 'Loewe Multicom 715L' system. + +ROMSET: +65536 bytes in 1 file / 32.55Kb packed + +$end +$info=loewed +$mame +0.201 [Robbbert] + +Multitel D, Loewe, 1992 + +Another Bildschirmtext terminal from late 1980s/early 1990s. Small, monochrome screen and keyboard are totally enough for device which is used to browse telephone pages. This terminal has also a handset to perform telephone functions. Contrary to Siemens Bitel units this one has no keylock, but has both serial port and printer port in some, Centronics-like format. Technically it's based on 8031 and 8052 microcontrollers with 64kB of dynamic RAM (source: http://oldcomputer.info/terminal/multitel_D/index.htm). + +DRIVER: +skeleton/terminal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.201: Robbbert added 'Loewe Multitel D' system. + +ROMSET: +163840 bytes in 2 files / 82.12Kb packed + +$end +$info=logimus_midipak +$mame +0.251 [AJR] + +Logimus Midipak, , ???? + +DRIVER: +devices/bus/thomson/midipak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: AJR added 'Logimus Midipak' device. + +ROMSET: +None required. + +$end +$info=lola8 +$mame +0.263 [Stevan Parojcic] + +Lola 8, Institut Ivo Lola Ribar, 1985 + +Since the 80's there have been many new computers on the world market, from the Spectrum, Commodore, Atari, etc. At that time more Yugoslav companies managed to make microcomputers (Institut Ivo Lola Ribar - Lola 8, EI Niš - Pecom 32 i 64, PEL Varaždin - Galeb i Orao, Ivel - Ultra i Z3, etc.), or these models were too small (and with fewer games) for home buyers in comparison with popular computers (source: https://una.ba/tehnologija/razvoj-kompjutera-u-sfrj-od-cer-a-preko-galaksije-do-iris-a). + +DRIVER: +sfrj/lola8a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: Stevan Parojcic added 'Institut Ivo Lola Ribar Lola 8' system. + +ROMSET: +20480 bytes in 3 files / 11.74Kb packed + +$end +$info=lola8a +$mame +0.150 [Zarko Zivanov, Miodrag Milanović] + +Lola 8A, Institut Ivo Lola Ribar, 1986 + +Lola 8 was a computer developed by Ivo Lola Ribar Institute of SR Serbia in 1982 and announced for release in 1985. As the manufacturer's focus was CNC equipment, Lola 8 was built out of components they used for CNC machines. Originally likely designed as the industrial controller, the computer initially had a keyboard completely orthogonally laid out rectangular key caps. This was possibly done as a result of using standard CNC keyboard components that need to minimize the entry of environtmental dirt into the' system. Later designs (model "8A") used standard keyboard arrangement and were available in a number of schools as educational computers (source: http://en.wikipedia.org/wiki/Lola_8). + +DRIVER: +sfrj/lola8a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: Fixed video output, added inverted video mode. Add missing gfx decode [Miodrag Milanović] +- 0.262: Keyboard cleanup. Add RAM options and cleanup keyboard mapping [Miodrag Milanović]. +- 0.150: Zarko Zivanov and Miodrag Milanović added 'Institut Ivo Lola Ribar Lola 8A' system. + +ROMSET: +24576 bytes in 3 files / 17.81Kb packed + +$end +$info=lola8nk +$mame +0.263 [Marko Solajic] + +Lola 8 NK, Institut Ivo Lola Ribar, 1985 + +Since the 80's there have been many new computers on the world market, from the Spectrum, Commodore, Atari, etc. At that time more Yugoslav companies managed to make microcomputers (Institut Ivo Lola Ribar - Lola 8, EI Niš - Pecom 32 i 64, PEL Varaždin - Galeb i Orao, Ivel - Ultra i Z3, etc.), or these models were too small (and with fewer games) for home buyers in comparison with popular computers (source: https://una.ba/tehnologija/razvoj-kompjutera-u-sfrj-od-cer-a-preko-galaksije-do-iris-a). + +DRIVER: +sfrj/lola8a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: Marko Solajic added 'Institut Ivo Lola Ribar Lola 8 NK' system. + +ROMSET: +18496 bytes in 7 files / 12.72Kb packed + +$end +$info=lond16 +$mame +0.213 [Berger] + +Mephisto London 16 Bit, Richard Lang, 1996 + +Richard Lang's London program module was never officially available. This program is a subsequent update for the Mephisto devices Almeria, Lyon, Portorose, Vancouver, Genius 68030, Berlin 68000, Berlin Pro, which could be converted to the London program in 1996. The London program is comparable to the PC program Genius 3, which beat the then world champion Garry Kasparov in 1994 at the Intel World Chess Grand Prix in two 25-minute games by 1.5:0.5 (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_London_68000). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.213: Berger added 'Richard Lang Mephisto London 16 Bit' system. + +ROMSET: +262144 bytes in 2 files / 118.86Kb packed + +$end +$info=lond32 +$mame +0.143u8 [Cowering] + +Mephisto London 32 Bit, Richard Lang, 1996 + +The program module of London Richard Long was never officially released. It is in this program for a subsequent update to the device Mephisto Almeria, Lyon, Porto Rose, Vancouver, Genius 68030, Berlin 68000, Berlin Pro, which could be converted in 1996 to the London program. The London program is similar to the PC program Genius 3, which in 1994 the then world champion Garry Kasparov at the Intel World Chess Grand Prix in two 25 minutes games with 1.5: 0.5 struck! (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_London_68020). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), PCB and Artwork Preview. + +WIP: +- 0.213: Renamed (lond020) to (lond32), description changed to 'Mephisto London 32 Bit' and changed manufacturer to 'Richard Lang'. +- 0.189: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto London 68020 32 Bit' system. + +ROMSET: +294912 bytes in 2 files / 112.38Kb packed + +$end +$info=lond32t +$mame +0.218 [hap, anonymous] + +Mephisto London 68030, Saitek, 1996 + +Richard Lang's London program module was never officially available. This program is a subsequent update for the Mephisto devices Almeria, Lyon, Portorose, Vancouver, Genius 68030, Berlin 68000, Berlin Pro, which could be converted to the London program in 1996. The London program is comparable to the Genius 3 PC program, which beat the then world champion Garry Kasparov at the Intel World Chess Grand Prix with 1.5: 0.5 in two 25-minute games in 1994 (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_London_68030). + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Saitek Mephisto London 68030' system. + +ROMSET: +262144 bytes in 1 file / 109.09Kb packed + +$end +$info=lond32t8 +$mame +0.218 [hap, anonymous] + +Mephisto TM London, Saitek, 1996 + +Technical information: https://www.schach-computer.info/wiki/index.php/Mephisto_TM_London + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Saitek Mephisto TM London' system. + +ROMSET: +262144 bytes in 1 file / 109.09Kb packed + +$end +$info=lores +$mame +0.267 [Andrei I. Holub] + +Spectrum Next Lores, , ???? + +DRIVER: +sinclair/next/specnext_lores.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Improved LoRes mode to support half-pixel rendering [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum Next Lores' device. + +ROMSET: +None required. + +$end +$info=lostreas +$mame +0.171 [hap, Sean Riddle] + +Lost Treasure: The Electronic Deep-Sea Diving Game (Electronic Dive-Control Center), Parker Brothers, 1982 + +This exciting electronic adventure game makes you a deep-sea diver in search of treasure. The treasure scattered throughout the ocean depths and you must try to locate and dive for it before your opponents can. All with the help of the Electronic Dive Control Center. It will lead you to exact treasure locations and let you simulate an actual dive. Listen as you descend deeper and deeper, searching the bottom for silver or gold. If you find some, return to the surface before you run out of air! Then sail to port to cash it in…or risk being pirated by other players. Luck, skill and a sense of adventure. That's what it takes to be the first to earn $1,000,000 and win the game" (source: https://boardgamegeek.com/boardgame/4668/lost-treasure). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.254: Changed description to 'Lost Treasure: The Electronic Deep-Sea Diving Game (Electronic Dive-Control Center)'. +- 0.171: hap and Sean Riddle added 'Parker Brothers Lost Treasure' system. + +ROMSET: +3280 bytes in 3 files / 2.16Kb packed + +$end +$info=lpc2103 +$mame +0.168 + +NXP LPC2103, , ???? + +DRIVER: +devices/cpu/arm7/lpc210x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NXP LPC2103'. +- 0.168: Added 'LPC2103' device. + +ROMSET: +None required. + +$end +$info=lpetshop +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Littlest Pet Shop, Hasbro, 2007 + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Hasbro Littlest Pet Shop' system. + +ROMSET: +8388608 bytes in 1 file / 1.83Mb packed + +$end +$info=lpgm240 +$mame +0.218 [Team Europe] + +Let's Play! Game Machine 240 in 1, , 200? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Team Europe added 'Let's Play! Game Machine 240 in 1' system. + +ROMSET: +8392704 bytes in 2 files / 3.13Mb packed + +$end +$info=lr35902 +$mame +0.149u1 + +Sharp LR35902, , ???? + +DRIVER: +devices/cpu/lr35902/lr35902.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sharp LR35902' [Angelo Salese]. +- 0.194: Fixed disassembly [AJR]. +- 0.149u1: Added 'LR35902' device. + +ROMSET: +None required. + +$end +$info=lrk331 +$mame +0.233 [Bitsavers] + +Lark Associates LRK-331 ESDI Controller, , ???? + +DRIVER: +devices/bus/isa/lrk330.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Bitsavers added 'Lark Associates LRK-331 ESDI Controller' device. + +ROMSET: +24576 bytes in 2 files / 17.46Kb packed + +$end +$info=ls157 +$mame +0.234 [AJR] + +74LS157 Quad 2-to-1 Multiplexer, , ???? + +DRIVER: +devices/machine/74157.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: AJR added '74LS157 Quad 2-to-1 Multiplexer' device. + +ROMSET: +None required. + +$end +$info=ls157_x2 +$mame +0.234 [AJR] + +74LS157 Quad 2-to-1 Multiplexer (x2), , ???? + +DRIVER: +devices/machine/74157.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: AJR added '74LS157 Quad 2-to-1 Multiplexer (x2)' device. + +ROMSET: +None required. + +$end +$info=ls259 +$mame +0.189 + +74LS259 Addressable Latch, , ???? + +DRIVER: +devices/machine/74259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added '74LS259 Addressable Latch' device. + +ROMSET: +None required. + +$end +$info=ls486e +$mame +0.215 [rfka01] + +LS-486E (SiS 85C496/85C497 chipset, rev:C), LuckyStar, 199? + + + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'LS-486E (SiS 85C496/85C497 chipset, rev:C)'. +- 0.218: Added 'ls486eb BIOS option [rfka01]. +- 0.215: rfka01 added 'LuckyStar LS-486E Rev:C' system. + +ROMSET: +786432 bytes in 6 files / 536.82Kb packed + +$end +$info=ls5amvp3 +$mame +0.286 [The Retro Web] + +5AMVP3 (VIA MVP3 chipset), Lucky Star, 1998 + +Cost-effective OEM motherboard produced by Lucky Star (an Asian brand specializing in PC clones), based on the VIA MVP3 chipset (VT82C505), widely used from 1998 to 1999. Designed for Socket 7/Super Socket 7 processors: AMD K6-2, K6-III, and Intel Pentium II/MMX. Typical features include mixed ISA/PCI slots, support for SDRAM up to 768 MB–1 GB, a built-in IDE controller with two ATA-33/66 channels, optional AC'97 audio, and serial/parallel ports. The MVP3 chipset offered decent 3D performance for its time thanks to the AGP 2x interface, though it had limitations in managing external L2 cache memory. Typical of entry-level PC builds and Asian clones from the Windows 98/ME era, this motherboard represented an affordable solution prior to the dominance of official Intel chipsets. It did not include advanced features such as robust overclocking or multiprocessor support. + +DRIVER: +pc/pcipc_via.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: The Retro Web added 'Lucky Star 5AMVP3 (VIA MVP3 chipset)' system. + +ROMSET: +131072 bytes in 1 file / 108.92Kb packed + +$end +$info=lsi11 +$mame +0.282 [Sergey Svishchev] + +DEC LSI-11, , ???? + +DRIVER: +devices/cpu/t11/t11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'DEC LSI-11' device. + +ROMSET: +None required. + +$end +$info=lsi53c810 +$mame +0.149u1 + +LSI 53C810 SCSI, , ???? + +DRIVER: +devices/machine/53c810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'LSI 53C810 SCSI'. +- 0.149u1: Added '53C810 SCSI' device. + +ROMSET: +None required. + +$end +$info=lsucm486v30 +$mame +0.234 [BreakPoint, rfka01] + +UCM-486V30, Lucky Star, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6823 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: BreakPoint and rfka01 added 'Lucky Star UCM-486V30' system. + +ROMSET: +65536 bytes in 1 file / 40.39Kb packed + +$end +$info=ltleappad +$mame +0.218 [Sean Riddle, Clawgrip] + +Little Touch LeapPad, LeapFrog, 2005 + +Leap Frog Little Touch LeapPad is designed for reading together with toddler and then for the toddler's independent years to use alone. Case requires 4 AA batteries; not included. Accessories included are:One Bear in the Bedroom book introduces numbers, counting, shapes and animals. Lulu the Letter Spinning Spider book/cartridge discovers letters and letter sounds. Guess How Much I Love You book/cartridge discovers music and instruments. If I Were book/cartridge discovers colors Pooh Loves You book/cartridge discovers friendship and emotions. Animal Dance book/cartridge discovers rhythms and dance. Animal World book/cartridge discovers animals and animal attributes. A to Z Adventures book/cartridge discovers letters and letter sounds Let's Get Busy, Baby! book/cartridge discovers first words in English and Spanish. Rainbow Fish book/cartridge introduces numbers, counting, colors, music and rhythm. Let's Get Moving Puzzle includes interactive puzzle, cartridge and instruction guideLeapPad is in excellent condition and works perfectly; sounds are clear and volume loud (source: https://www.worthpoint.com/worthopedia/leap-frog-little-touch-leappad-10-1828285586). + +DRIVER: +leapfrog/leappad.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_ltleappad_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Added 'German ltleappad BIOS [Team Europe, Sean Riddle]. +- 0.218: Sean Riddle and Clawgrip added 'LeapFrog Little Touch LeapPad' system. + +ROMSET: +8388608 bytes in 2 files / 6.37Mb packed + +$end +$info=ltmpbp +$mame +0.176 [Nigel Barnes] + +LTM Portable (B+), Lawrie T&M Ltd., 1985 + +The LTM Portable is a "luggable" BBC Master (it weighs 17.5kg). It has a standard Master Issue 2 motherboard with an internal 6502 Co-processor . It is packaged with a green screen monitor and 2 x 5.25" floppy disc drives in a large, heavy case. It does not include batteries and runs on mains power. From the paper label on the back it appear that the computer was used by the Radio Investigation Service HQ. The only reference to it that I have found is in the 8-Bit Software web site which has a similar computer and a second one based on a BBC Model B+ (source: https://chrisacorns.computinghistory.org.uk/Computers/LTMPortable.html). + +DRIVER: +acorn/bbcbp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.176: Nigel Barnes added 'Lawrie T&M Ltd. LTM Portable (B+)' system. + +$end +$info=ltmpm +$mame +0.176 [Nigel Barnes] + +LTM Portable (Master), Lawrie T&M Ltd., 1986 + +The LTM Portable is a 'luggable' BBC Master, with built-in monochrome CRT monitor and dual disk drives. It runs off mains power (source: http://www.computinghistory.org.uk/det/35252/LTM-Portable/). + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.176: Nigel Barnes added 'Lawrie T&M Ltd. LTM Portable (Master)' system. + +$end +$info=ltv_tam +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort (Japan), Bandai / SSD Company LTD, 2006 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Bandai/SSD Company LTD Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.57Mb packed + +$end +$info=luna +$mame +0.237 [Plamen Mihaylov] + +Luna, Omron, 1989? + +LUNA was a computer product line of OMRON Tateishi Electric from the late 1980s to the early 1990s. The LUNA was a 20 MHz/m68030 desktop computer. NetBSD, has supported the LUNA since 1.4.2, released in 2000. The later Omron Luna 88K was available in two models: the DT8840 and TD8860 with 1–4 25 MHz 88100 CPUs and 64 MB RAM. The native operating system was CMU Mach 2.5 and Omron UniOS (source: https://en.wikipedia.org/wiki/LUNA). + +DRIVER: +omron/luna_68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.286: Add rop 30, allowing for screen clearing. Fix DMA address space [Olivier Galibert]. +- 0.285: More advances nscsi/hd: Allow to add a per-driver default hd model (still overriden by an IDNT metadata) [Olivier Galibert]. +- 0.284: Slightly fix the memory on the ioc, fake its answer to reach the monitor. Hook up the SCSI. Add the CMC [Olivier Galibert]. +- 0.281: BugFIX #09254 [Gameplay] (omron/luna_68k.cpp) luna: The monitor environment fails to start [AJR]. +- 0.237: Plamen Mihaylov added 'Omron Luna' system. + +ROMSET: +131072 bytes in 1 file / 50.68Kb packed + +$end +$info=luna_68k_bm +$mame +0.286 [Olivier Galibert] + +Omron Luna 68k BM VME board, , ???? + +DRIVER: +omron/luna_68k_bm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Olivier Galibert added 'Omron Luna 68k BM VME board' device. + +ROMSET: +None required. + +$end +$info=luna_68k_cmc +$mame +0.286 [Olivier Galibert] + +Omron Luna 68k CMC VME board, , ???? + +DRIVER: +omron/luna_68k_cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Olivier Galibert added 'Omron Luna 68k CMC VME board' device. + +ROMSET: +32768 bytes in 1 file / 13.30Kb packed + +$end +$info=luna_68k_gpu +$mame +0.286 [Olivier Galibert] + +Omron Luna 68k DPU/GPU combination VME board, , ???? + +DRIVER: +omron/luna_68k_gpu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Olivier Galibert added 'Omron Luna 68k DPU/GPU combination VME board' device. + +ROMSET: +262144 bytes in 2 files / 81.74Kb packed + +$end +$info=luna_68k_ioc +$mame +0.286 [Olivier Galibert] + +Omron Luna 68k IOC2 VME board, , ???? + +DRIVER: +omron/luna_68k_ioc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Olivier Galibert added 'Omron Luna 68k IOC2 VME board' device. + +ROMSET: +65536 bytes in 2 files / 27.67Kb packed + +$end +$info=luna_68k_video_connector +$mame +0.286 [Olivier Galibert] + +Luna68k Video board connector, , ???? + +DRIVER: +omron/luna_68k_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Olivier Galibert added 'Luna68k Video board connector' device. + +ROMSET: +None required. + +$end +$info=luna_keyboard +$mame +0.254 [Patrick Mackinlay] + +Omron Luna Keyboard, , ???? + +DRIVER: +omron/luna_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Patrick Mackinlay added 'Omron Luna Keyboard' device. + +ROMSET: +None required. + +$end +$info=luna88k +$mame +0.255 [Patrick Mackinlay] + +Luna 88K, Omron, 1991? + +LUNA is a computer product line of OMRON Tateishi Electric from the late 1980s to the early 1990s. The LUNA is a 20 MHz/m68030 desktop computer.[1] NetBSD has supported the LUNA since 1.4.2, released in 2000. The later Omron Luna 88K was available in two models: the DT8840 and TD8860 with 1?4 25 MHz 88100 CPUs and 64 MB RAM. The native operating system was CMU Mach 2.5 and Omron UniOS (source: https://en.wikipedia.org/wiki/LUNA). + +DRIVER: +omron/luna_88k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Patrick Mackinlay added 'Omron Luna 88K' system. + +ROMSET: +1048832 bytes in 9 files / 286.75Kb packed + +$end +$info=luna88k2 +$mame +0.250 [Plamen Mihaylov] + +Luna 88K², Omron, 1992? + +LUNA was a computer product line of OMRON Tateishi Electric from the late 1980s to the early 1990s. The LUNA was a 20 MHz/m68030 desktop computer. NetBSD, has supported the LUNA since 1.4.2, released in 2000. The later Omron Luna 88K was available in two models: the DT8840 and TD8860 with 1?4 25 MHz 88100 CPUs and 64 MB RAM. The native operating system was CMU Mach 2.5 and Omron UniOS (source: https://en.wikipedia.org/wiki/LUNA). + +DRIVER: +omron/luna_88k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.255: System promoted to working [Patrick Mackinlay]. +- 0.254: Switch to nscsi mb89352 implementation. Implement network RAM and fzrom [Patrick Mackinlay]. +- 0.250: Plamen Mihaylov added 'Omron Luna 88K²' system. + +ROMSET: +262528 bytes in 4 files / 98.37Kb packed + +$end +$info=lux10828 +$mame +0.143u3 [Curt Coder] + +Luxor 55 10828, , ???? + +DRIVER: +devices/bus/abcbus/lux10828.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Clean up code using device finder arrays for floppy drives [AJR]. +- 0.143u3: Curt Coder added 'Luxor 55 10828' device. + +ROMSET: +12288 bytes in 6 files / 8.51Kb packed + +$end +$info=lux21046 +$mame +0.143u3 [Curt Coder] + +Luxor 55 21046, , ???? + +DRIVER: +devices/bus/abcbus/lux21046.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Clean up code using device finder arrays for floppy drives [AJR]. +- 0.184: Changed description to 'Luxor 55 21046'. +- 0.143u3: Curt Coder added 'ABC 850 floppy' device. + +ROMSET: +49152 bytes in 5 files / 23.05Kb packed + +$end +$info=lux21056 +$mame +0.151 [Curt Coder] + +Luxor 55 21056, , ???? + +DRIVER: +devices/bus/abcbus/lux21056.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.151: Curt Coder added 'Luxor 55 21056' device. + +ROMSET: +10240 bytes in 4 files / 6.85Kb packed + +$end +$info=luxor_abc1656 +$mame +0.288 [Curt Coder] + +Luxor ABC 1656, , ???? + +DRIVER: +devices/bus/abcbus/abc1656.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Curt Coder added 'Luxor ABC 1656' device. + +$end +$info=luxor_r8 +$mame +0.253 [Curt Coder] + +Luxor R8, , ???? + +ABC1600 includes a funny mouse seen with today's eyes. It has three buttons mounted and connects with a 15-pin D-sub to the keyboard ABC 99. A label on the underside reads: " D?praz Mouse, Type D 83 / P, No 20702, Made in Switzerland" (source, traslated from Swedish: http://www.pc-museum.com/luxor/index.htm). + +DRIVER: +devices/bus/abckb/r8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Curt Coder added 'Luxor R8' device. + +ROMSET: +None required. + +$end +$info=luxor_x37_sasi +$mame +0.288 [Curt Coder] + +Luxor X37 SASI, , ???? + +DRIVER: +luxor/x37_sasi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Curt Coder added 'Luxor X37 SASI' device. + +$end +$info=luxorvec +$mame +0.130 [Juergen Buchmueller, Frank Palazzolo, Sean Riddle] + +Luxor Video Entertainment Computer, Luxor, 197? + +The Channel F was the first programmable video game system, having plug-in cartridges containing ROM and microprocessor code rather than dedicated circuits. Not a very popular or entertaining system, it was nonetheless important at the time for having a number of original features which were copied by later more successful systems. In Sweden this console was sold as the Luxor Video Entertainment System (source: http://www.old-computers.com/museum/computer.asp?c=890). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: Juergen Buchmueller, Frank Palazzolo and Sean Riddle added 'Luxor Video Entertainment Computer' system. + +$end +$info=luxorves +$mame +0.130 [Juergen Buchmueller, Frank Palazzolo, Sean Riddle] + +Luxor Video Entertainment System, Luxor, 197? + +The console that changed home videogames as we know them, the Fairchild Video Entertainment System (VES) revolutionized an industry but soon suffered for it. By 1976, the Pong-driven videogame industry was starting to decline in popularity due to oversaturization, caused by "me too" companies flooding the market with cheap imitations. At this point, Fairchild entered the market with a new machine that wasn't a "me too" device at all (source: http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=6&game=12). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: Juergen Buchmueller, Frank Palazzolo and Sean Riddle added 'Luxor Video Entertainment System' system. + +$end +$info=lvision +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Leisure-Vision, Leisure-Dynamics, 1982 + +One of the many "Arcadia 2001 clone" systems. This one was marketed in Canada. See Emerson Arcadia 2001 for more info (source: http://www.old-computers.com/museum/computer.asp?c=1177&st=2). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Leisure-Dynamics Leisure-Vision' system. + +ROMSET: +None required. + +$end +$info=lviv +$mame +0.56.1 [Krzysztof Strzecha] + +PK-01 Lviv, Lviv Polytechnical Institute, 1989 + +PK-01 Lvov (PK-01 Lviv) was a Soviet-Ukrainian 8-bit personal computer produced from 1986 to 1991. It had KR580VM80A 2.5-MHz microprocessor (a clone of the Intel 8080 CPU), 16-KB ROM, 64-KB RAM (including 16-KB of video memory with resolution of 256x256 pixels) and was able to display 4 colors from 8-color palette. It also had BASIC programming-language interpreter built-in (source: https://github.com/izhaks/PK01LvovEmulator). + +DRIVER: +ussr/lviv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +lviv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.246: Changed manufacturer to 'Lviv Polytechnical Institute' [hap]. +- 0.148: Added support for multipart tapes (lv0, lv1, etc. extensions) [Fabio Priuli]. +- 0.107: Removed 'PK-01 Lviv (alternate)' (lviva) and 'PK-01 Lviv (prototype)' (lvivp) machines. Changed to use selectable BIOSes [incog]. +- 0.66: Support for .SAV snapshots. Joystick support [Krzysztof Strzecha]. +- 0.64: Renamed (lvive) to (lvivp). +- 0.56.1: Krzysztof Strzecha added 'PK-01 Lviv (three ROM revisions)' system. + +ROMSET: +49152 bytes in 3 files / 36.30Kb packed + +$end +$info=lw30 +$mame +0.253 [Bartman/Abyss] + +LW-30, Brother, 1991 + +Portable label printer Brother LW-30, manufactured in the early 2000s. Compact design with power options including AA batteries or an external adapter, a built-in QWERTY keyboard, and a monochrome LCD display. It uses thermal print ribbons in widths of 6/9/12 mm (TZe technology). Basic features include text formatting, frame creation, symbol insertion, and storage of recently used labels. Designed for office, school, and home use to create organizational labels, tags, and identification labels. Simple interface with no PC connectivity—all text is entered directly via the integrated keyboard. This model represents the entry-level offering in Brother’s P-touch series prior to the introduction of models with USB/Bluetooth connectivity. + +DRIVER: +brother/lw30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: Remove custom beep device [hap]. +- 0.253: Bartman/Abyss added 'Brother LW-30' system. + +ROMSET: +790528 bytes in 4 files / 488.83Kb packed + +$end +$info=lw350 +$mame +0.254 [Bartman/Abyss] + +LW-350, Brother, 1995 + +Portable label printer Brother LW-350, a model from the P-touch series launched in the early 2000s. Compact design with power options including AA batteries or an external adapter, an integrated QWERTY keyboard, and a monochrome LCD display. It uses thermal print ribbons TZe in widths of 6/9/12 mm. Compared to the base model LW-30, it offers advanced features such as multi-label storage, additional text styles, decorative frames, pre-defined symbols, and automatic formatting for addresses or phone numbers. Designed for office, school, and home use to create organizational labels, tags, and professional identification labels. It features a standalone interface without PC connectivity—all text is entered directly via the built-in keyboard. This model represents an intermediate step in the P-touch lineup before the adoption of USB/Bluetooth connections in later models. + +DRIVER: +brother/lw350.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Bartman/Abyss added 'Brother LW-350' system. + +ROMSET: +524288 bytes in 1 file / 206.95Kb packed + +$end +$info=lw450 +$mame +0.254 [Bartman/Abyss] + +LW-450, Brother, 1992 + +Portable label printer Brother LW-450, part of the P-touch series introduced in the early 2000s. Compact design powered by AA batteries or an external adapter, featuring a built-in QWERTY keyboard and a monochrome LCD display. Uses TZe thermal print tapes in widths of 6/9/12 mm. Offers enhanced capabilities over the LW-350: larger label memory, more text styles and decorative frames, expanded symbol libraries, automatic formatting for addresses/phone numbers, and support for vertical text printing. Designed for office, school, and home use to produce professional-looking organizational labels, file tags, and identification markers. Operates as a standalone device with no PC connectivity—all input is entered directly via the integrated keyboard. Represents an upper-tier model in the pre-USB/Bluetooth P-touch lineup, targeting users needing greater customization and label complexity without computer assistance. + +DRIVER: +brother/lw350.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: Bartman/Abyss added 'Brother LW-450' system. + +ROMSET: +786432 bytes in 2 files / 479.89Kb packed + +$end +$info=lw700i +$mame +0.201 [R. Belmont, rfka01] + +LW-700i, Brother, 1995 + +Portable label printer Brother LW-700i, part of the P-touch series released in the mid-2000s. Compact design with AA battery or AC adapter power, integrated QWERTY keyboard, and a backlit monochrome LCD display for improved visibility. Uses TZe thermal tapes in widths up to 18 mm (6/9/12/18 mm), enabling larger, more professional labels. Offers advanced features over earlier models: expanded memory for storing numerous custom labels, extensive text styling options, decorative frames, symbol libraries, vertical printing, barcode generation (Code 39, Code 128), and automatic formatting for addresses, dates, and phone numbers. Designed for office, educational, and home use to create high-quality organizational, filing, and identification labels. Operates as a standalone device—no PC connectivity; all input is entered directly via the built-in keyboard. Represents a high-end model in the pre-USB era of the P-touch line, emphasizing versatility and print quality without requiring computer integration. + +DRIVER: +brother/lw700i.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.254: Connect fdc and floppy drive, don't work yet because of dma [cracyc]. +- 0.253: Renamed (blw700i) to (lw700i). +- 0.201: R. Belmont and rfka01 added 'Brother LW-700i' system. + +ROMSET: +2097152 bytes in 1 file / 1.06Mb packed + +$end +$info=lw840 +$mame +0.253 [Bartman/Abyss] + +LW-840ic, Brother, 1997 + +Portable label printer Brother LW-840ic, part of the P-touch series launched in the mid-to-late 2000s. Compact design with AA battery or AC adapter power, integrated QWERTY keyboard, and a backlit monochrome LCD display. Uses TZe thermal tapes in widths up to 18 mm (6/9/12/18 mm). Adds PC connectivity via USB compared to earlier models—enabling label creation using Brother’s P-touch Editor software on Windows PCs while retaining full standalone functionality. Advanced features include large internal memory for saved labels, extensive text styles, decorative frames, symbol libraries, vertical printing, barcode support (Code 39, Code 128, EAN, UPC), and automatic formatting for addresses, dates, and phone numbers. Designed for professional office, educational, and home use to produce high-quality organizational, filing, and identification labels. Represents a transitional high-end model bridging standalone usability and early computer integration in the P-touch lineup. + +DRIVER: +brother/lw840.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.253: Bartman/Abyss added 'Brother LW-840ic' system. + +ROMSET: +4194304 bytes in 1 file / 2.46Mb packed + +$end +$info=lwriter +$mame +0.181 [Lord Nightmare, Joakim Larsson Edström] + +LaserWriter, Apple Computer, 1985 + +The LaserWriter II NT is an Adobe-based PostScript printer designed to be adequate for the needs of most Apple Macintosh users. The LaserWriter II NT was popular in the expanding business market for Macintosh computers. The letters NT may be short for New Technology or an abbreviation of NeTwork connectable ?? the NT has an AppleTalk interface. The lack of an IBM-compatible Centronics parallel interface and HP emulation made the II NT less popular in the PC market, but it can be connected to a PC via the serial port and used as a PostScript printer or as a Diablo 630. The exteriors of the Apple family printers are very different from those of other Canon SX-based printers and reflect Apple's emphasis on industrial design. Inside the covers, however, the mechanism is standard Canon LBP-SX. All electro-mechanical parts are interchangeable with those of any of the many other LBP-SX based models (source: http://www.printerworks.com/Catalogs/SX-Catalog/SX-AppLW-IINT.html). + +DRIVER: +apple/lwriter.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.235: Changed description to 'LaserWriter'. +- 0.181: Lord Nightmare and Joakim Larsson Edström added 'Apple Laser Writer II NT' system. + +ROMSET: +1048576 bytes in 16 files / 637.21Kb packed + +$end +$info=lwriter2nt +$mame +0.235 [Jeff Muizelaar] + +LaserWriter II NT, Apple Computer, 1988 + +The LaserWriter is a laser printer with built-in PostScript interpreter sold by Apple Computer, Inc. from 1985 to 1988. It was one of the first laser printers available to the mass market. In combination with WYSIWYG publishing software like PageMaker, that operated on top of the graphical user interface of Macintosh computers, the LaserWriter was a key component at the beginning of the desktop publishing revolution. In 1988, to address the need for both an affordable printer and a professional printer, the LaserWriter II was designed to allow for complete replacement of the computer circuit board that operates the printer. Across all the different models, the print engine was the same. For midrange users, the LaserWriter II NT provided PostScript support and AppleTalk networking (source: https://en.wikipedia.org/wiki/LaserWriter). + +DRIVER: +apple/lwriter.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: Jeff Muizelaar added 'Apple Computer LaserWriter II NT' system. + +ROMSET: +1048576 bytes in 8 files / 706.05Kb packed + +$end +$info=lwriterplus +$mame +0.235 [Jeff Muizelaar] + +LaserWriter Plus, Apple Computer, 1986 + +The LaserWriter Plus, introduced on January 16, 1986 along with the Mac Plus, built on the success of the networkable, Postscript-based, 300 DPI LaserWriter by adding 22 more fonts to the 13 included with the original LaserWriter. With its 12 MHz 68000 CPU, the LaserWriter was 50% more powerful than any Mac, and with the 1.5 MB of memory necessary to download Postscript fonts and print a page at full 300 dpi resolution, it had three times as much memory as the top-end Mac. The LaserWriter Plus was built around the same Canon LBP-CX engine as the first LaserWriter and the HP LaserJet. With the LaserWriter and LaserJet using the same print engine, toner cartridges for them became a commodity item. The LaserWriter and LaserWriter Plus were replaced by the LaserWriter II family in January 1988 (source: https://lowendmac.com/1986/laserwriter-plus/). + +DRIVER: +apple/lwriter.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: Jeff Muizelaar added 'Apple Computer LaserWriter Plus' system. + +ROMSET: +2097152 bytes in 32 files / 1.42Mb packed + +$end +$info=lx_aven +$mame +0.223 [Team Europe, David Haywood] + +Marvel Avengers TV Game Console (32-bit, Lexibook), Lexibook, 2016 + +A fantastic and interactive TV console for giant fun with your family and friends in Avengers design. Avengers TV-Game console in 1,200,200 games preinstalled on the supplied mini SD card (4G) TF. Interactive sports games: tennis, swimming, aerobics, bowling, skiing, volleyball, the beach. Arcade and mini games: racing, adventure, brain Sports Games, cards. With 110 32-bit graphics quality. With 3 Avengers games with your heroes taken from the action movie in real time. RCA port multi plug and play players Scope of delivery: 1 wireless TV console with 2 wireless controllers 1 TV AV cable and 1 AC/DC adapter (not included) (source, traslated from French: https://www.amazon.fr/LEXIBOOK-jg7420av-Avengers-Console-200-Jeux/dp/B01GFYMMU0). + +DRIVER: +tvgames/spg29x_lexibook_jg7425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.261: Changed description to 'Marvel Avengers TV Game Console (32-bit, Lexibook)'. +- 0.223: Team Europe and David Haywood added 'Lexibook Marvel Avengers TV Game Console (32-bit) (Lexibook)' system. + +ROMSET: +1048576 bytes in 1 file / 221.12Kb packed + +$end +$info=lx_frozen +$mame +0.261 [TeamEurope, David Haywood] + +Disney Frozen TV Game Console (32-bit, Lexibook, JG7420FZ), Lexibook, 2016 + +Frozen TV games console with 1-200 games preinstalled on the Mini SD card supplied (4G TF). Sports games: Tennis, swimming, aerobics, bowling, skiing, beach volleyball interactive; Golf... - arkade and mini games: racing, adventure, brain training, maps. Graphic quality with 110 32-bit games. Featuring 3 Frozen games with your heroes from the cold movie. Real-time action. Multi-player plug and play RCA port. Scope of delivery: 1 wireless TV console with 2 wireless controllers 1 x AV cable and TV 1 AC/DC adapter (not included) (source, traslated from French: https://www.amazon.fr/LEXIBOOK-jg7420fz-Frozen-Console-200-Jeux/dp/B01GFYMOEY). + +DRIVER: +tvgames/spg29x_lexibook_jg7425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.261: TeamEurope and David Haywood added 'Lexibook Disney Frozen TV Game Console (32-bit, Lexibook, JG7420FZ)' system. + +ROMSET: +1048576 bytes in 1 file / 221.12Kb packed + +$end +$info=lx_jg7410 +$mame +0.227 [David Haywood, Team Europe] + +Lexibook JG7410 100-in-1, Lexibook / JungleTac, 2012 + +A fun and interactive TV console. 100 sets of 16 bit graphics quality 32 bit. 89 arcade games : Racing games, memory etc. Includes 1 accessory tennis racket, 1 accessory golf club and 1 accessory baseball bat. 2 wireless joysticks. In addition, 3 accessories to add to the controller to play. 11 interactive games : Dance, tennis, baseball, golf, tennis, bowling, billiards, fishing, boxing, basketball, darts etc. Recommended age: 7 years and up. Dimensions: 45.4 x 31.7 x 6.6 cm (source: https://egypt.souq.com/eg-en/lexibook-tv-game-console-32-bit-graphics-black-jg7410-7454854/i/#description). + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +NOTE: +Video: https://www.youtube.com/watch?v=dkKAyehyJsE + +WIP: +- 0.227: David Haywood and Team Europe added 'Lexibook/JungleTac Lexibook JG7410 100-in-1' system. + +ROMSET: +134217728 bytes in 1 file / 24.10Mb packed + +$end +$info=lx_jg7415 +$mame +0.217 [Team Europe, David Haywood] + +Lexibook JG7415 120-in-1, Lexibook / JungleTac, 2011 + +TV console with 221 games pre-installed on mini SD card (4GB TF): 40 sports games + 181 arcade games and mini-games: racing, adventure, puzzle, cards (source, traslated from Italian: https://www.amazon.it/LEXIBOOK-JG7425-Sportivi-interattivi-Controller/dp/B01F704GWA). + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.226: Changed manufacturer to 'Lexibook / JungleTac'. +- 0.217: Team Europe and David Haywood added 'Lexibook Lexibook JG7415 120-in-1' system. + +ROMSET: +268435456 bytes in 1 file / 80.62Mb packed + +$end +$info=lx_jg7420 +$mame +0.262 [David Haywood] + +Lexibook JG7420 - TV Game Console (200 Games, 32-bits), Lexibook, 201? + +Console TV game plug-and-play Lexibook JG7420, marketed as an affordable device featuring "200 games." Compact design with wireless controller, composite/PAL video output for European TVs, and power supplied via an external adapter. The games are simplified variations of classic arcade, puzzle, and sports titles preloaded onto ROM chips—running on embedded 8- or 16-bit hardware that isn't truly 32-bit; the "32-bit" label is purely marketing-driven. Basic 2D graphics, mono audio, and repetitive gameplay. Intended for children aged 5–12 as an entry-level entertainment option for discount markets. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'Lexibook JG7420 - TV Game Console (200 Games, 32-bits)'. +- 0.262: David Haywood added 'Lexibook JG7420 200-in-1' system. + +$end +$info=lx_jg7425 +$mame +0.217 [Team Europe] + +Lexibook JG7425 221-in-1, Lexibook, 2015 + +TV console: 221 games pre-installed on mini SD card (4GB TF): 40 sports games + 181 arcade games and mini-games: racing, adventure, puzzle, cards (source, traslated from Italian: https://www.amazon.it/LEXIBOOK-JG7425-Sportivi-interattivi-Controller/dp/B01F704GWA?th=1). + +DRIVER: +tvgames/spg29x_lexibook_jg7425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.217: Team Europe added 'Lexibook JG7425 221-in-1' system. + +ROMSET: +2097152 bytes in 1 file / 222.62Kb packed + +$end +$info=lx_jg7440 +$mame +0.286 [TeamEurope] + +Lexibook JG7440 - TV Game Console (250 Games, 32-bits), Lexibook, 201? + +Economic console TV game manufactured by Lexibook (a French brand specializing in educational devices for children), model JG7440. Compact device with 250 built-in games based on simplified 32-bit hardware (typically ARM chipsets or unofficial NES/SNES clones). Colorful plastic design with two wired controllers integrated into the chassis, composite video/HDMI output for TVs, and power supplied via an external adapter. The games are simplified variations of classic titles (platformers, puzzles, sports) featuring reduced 2D graphics and basic sampled audio. Does not include official licenses; the game titles feature slightly modified names to circumvent copyright restrictions. Intended for children and discount markets as entry-level casual entertainment, typical of the Asian OEM industry that manufactures for European brands. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Lexibook Lexibook JG7440 - TV Game Console (250 Games, 32-bits)' system. + +ROMSET: +1048576 bytes in 1 file / 343.64Kb packed + +$end +$info=lx800 +$mame +0.154 + +Epson LX-800, , ???? + +DRIVER: +devices/bus/centronics/epson_lx800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: BugFIX #06320: [Core] any computer with lx800 printer: Various problems when using centronics printers [cuavas]. +- 0.154: Added 'Epson LX-800' device. + +ROMSET: +32768 bytes in 1 file / 14.68Kb packed + +$end +$info=lx810l +$mame +0.154 + +Epson LX-810L, , ???? + +DRIVER: +devices/bus/centronics/epson_lx810l.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Changed description to 'Epson LX-810L'. Fixed carriage position readback after soft readback (#8679) [Golden Child]. +- 0.154: Added 'Espon LX-810L' device. + +ROMSET: +32768 bytes in 1 file / 21.45Kb packed + +$end +$info=lxairjet +$mame +0.261 [TeamEurope, David Haywood] + +Super TV Air Jet 6-in-1 (Lexibook Junior), Lexibook, 2007 + +Easy to connect via A/V outlet; wireless motorbike or game controller can be used; six fun and easy games; realistic handlebars with brake and accelerator; wireless Jet Ski with range of up to 5 meters (source: https://www.shopclues.com/lexibook-super-tv-air-jet-118990066.html). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Lexibook Super TV Air Jet 6-in-1 (Lexibook Junior)' system. + +ROMSET: +4194304 bytes in 1 file / 1.41Mb packed + +$end +$info=lxcap +$mame +0.227 [Tim Schuerewegen] + +Cyber Arcade Pocket (JL1895), Lexibook, 201? + +A classic and elegant design in a pocket console ! You can bring it everywhere you go ! With it's fabulous 1.8'' colour screen, buttons and adjustable volume, it provides an optimal gameplay setting. It is the perfect gift for any geek or nostalgic friend who wants to play at home or anywhere else (source: https://www.amazon.co.uk/LEXIBOOK-JL1895-Portable-Handheld-Teenagers/dp/B08DKDLZQN). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Tim Schuerewegen added 'Lexibook Cyber Arcade Pocket (JL1895)' system. + +ROMSET: +8392704 bytes in 2 files / 2.38Mb packed + +$end +$info=lxccatv +$mame +0.233 [Sean Riddle, taizou] + +Compact Cyber Arcade TV - 120 in 1 (JL2370), Lexibook, 2012 + +120 classic video games in one console, including sports, adventure, space invaders, racing, pet shop, slot machines and many more. 2.5-inch color LCD screen with 8-bit processor with 16-bit graphics technology. Easy to play and carry anywhere, can be connected to your TV for full immersion (source, traslated from Italian: https://www.amazon.it/Lexibook-JL2370-Console-allacciamento-Grafica/dp/B007ZSSP8O). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Sean Riddle and taizou added 'Lexibook Compact Cyber Arcade TV - 120 in 1 (JL2370)' system. + +ROMSET: +33558528 bytes in 2 files / 8.47Mb packed + +$end +$info=lxccminn +$mame +0.223 [Team Europe] + +Console Colour - Minnie Mouse (JL2800MN), Lexibook, 200? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Changed description to 'Console Colour - Minnie Mouse (JL2800MN)'. +- 0.233: Changed description to 'Console Colour - Minnie Mouse'. +- 0.223: Team Europe added 'Lexibook Console Colour - Minnie Mouse' system. + +ROMSET: +67112960 bytes in 2 files / 11.04Mb packed + +$end +$info=lxccplan +$mame +0.223 [Team Europe] + +Console Colour - Disney's Planes (JL2800PL), Lexibook, 200? + +All the great video game classics in one console: 10 Disney planes games + 110 classic games included. LCD colour screen 2.4" (6.1 cm). 16-bit CPU and rechargeable battery! (source: https://www.amazon.co.uk/LEXIBOOK-Disney-Planes-Portable-Console/dp/B00CL4FF1C). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Changed description to 'Console Colour - Disney's Planes (JL2800PL)'. +- 0.233: Changed description to 'Console Colour - Disney's Planes'. +- 0.223: Team Europe added 'Lexibook Console Colour - Disney's Planes' system. + +ROMSET: +67112960 bytes in 2 files / 11.07Mb packed + +$end +$info=lxcmc250 +$mame +0.218 [Team Europe, David Haywood] + +Compact Cyber Arcade - 250-in-1 (JL2375), Lexibook, 200? + +250 classic video games in one console, including sport, adventure, space invaders, racing, pet shop, slot machine and many other themes. 2.5 inch LCD colour screen with 8 bit processor with 16 bit graphic technology. Easy to play and carry everywhere can be connected to the TV for a full immersion (source: https://www.amazon.com/). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Changed description to 'Compact Cyber Arcade - 250-in-1 (JL2375)'. +- 0.218: Team Europe and David Haywood added 'Lexibook Compact Cyber Arcade - 250-in-1 (JL2375)' system. + +ROMSET: +67112960 bytes in 2 files / 15.40Mb packed + +$end +$info=lxcmcy +$mame +0.186 [David Haywood] + +Compact Cyber Arcade - 200 in 1 (JL2355), Lexibook, 2013 + +250-in-1: sport, action, logic, adventure, platforms and much more! Navigate through the main menu and choose among 250 titles including snake, bricks, battleship, sudoku, football, basketball and racing games, Hunt monsters, escape dangerous zones, score goals, and win wild races, hours of fun for everyone! (source: https://www.lexibook.com/en/products/toys-and-games/console-game/jl2377-00-compact-cyber-arcade-portable-gaming-console-250-gaming.html). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - 200 in 1 (JL2355)'. +- 0.233: Changed description to 'Compact Cyber Arcade'. +- 0.217: Renamed (lexcyber) to (lxcmcy). +- 0.186: David Haywood added 'Lexibook Compact Cyber Arcade machine. + +ROMSET: +67112960 bytes in 2 files / 14.44Mb packed + +$end +$info=lxcmcyba +$mame +0.275 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Barbie (JL2365BB), Lexibook, 2014 + +The Lexibook Compact Cyber Arcade - Barbie is a portable gaming device produced by Lexibook, a company specializing in electronic toys, children's consoles and educational devices. This particular model is dedicated to the Barbie brand, the famous toy and entertainment franchise aimed primarily at a female audience. The device is part of the Compact Cyber Arcade line, a series of compact portable consoles designed to offer simple and fun games on a monochrome or color LCD screen. The Barbie theme makes it especially appealing to little girls, with graphics, characters, and stories inspired by the world of Barbie. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Changed description to 'Compact Cyber Arcade - Barbie (JL2365BB)'. +- 0.275: David Haywood, TeamEurope added 'Lexibook Compact Cyber Arcade - Barbie' system. + +ROMSET: +67112960 bytes in 2 files / 11.12Mb packed + +$end +$info=lxcmcybt +$mame +0.278 [TeamEurope] + +Compact Cyber Arcade - Batman (JL2367BAT), Lexibook, 2020 + +The Lexibook Compact Cyber Arcade - Batman JL2367BAT, released in 2020, is a portable electronic toy designed for fans of the DC superhero. Featuring an LCD screen and interactive buttons, it includes various action-packed mini-games inspired by Batman's adventures, such as fighting Gotham's criminals, nighttime chases, and rescue missions. Its compact, dark-themed design makes it ideal for children aged 6 and up. Battery-powered and TV-free, it's perfect for on-the-go play. Part of the Cyber Arcade series, which combines simple entertainment with popular licenses like DC Comics. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Lexibook Compact Cyber Arcade - Batman (JL2367BAT)' system. + +ROMSET: +67112960 bytes in 2 files / 11.62Mb packed + +$end +$info=lxcmcyco +$mame +0.283 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Cars (JL2360DC-1, 120-in-1), Lexibook, 2014 + +2014 portable console themed around Cars, featuring a built-in color LCD screen and 120 preinstalled games inspired by the famous movie. Equipped with physical controls adorned with character graphics, it offers a simple and colorful gaming experience designed for young children and young fans of the Disney•Pixar saga. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - Cars (JL2360DC-1, 120-in-1)' system. + +ROMSET: +67112960 bytes in 2 files / 11.42Mb packed + +$end +$info=lxcmcycr +$mame +0.224 [Team Europe, David Haywood] + +Compact Cyber Arcade - Cars (JL2365DC), Lexibook, 2014 + +For fans of video games! Enter the world of Disney Cars with 140 classic games brought together in one console: sports, adventure, racing, brick games and many more. In addition, 10 Cars games for a total of 150 games for hours of fun to take with you wherever you go. 16-bit graphics quality. Screen resolution: 256 X 240. 2.5 "LCD color display (source, traslated from French: https://www.lexibook.com/en/jl2365dc-00-compact-cyber-arcader.html). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - Cars (JL2365DC)'. +- 0.233: Changed description to 'Compact Cyber Arcade - Cars'. +- 0.224: Team Europe and David Haywood added 'Lexibook Lexibook Compact Cyber Arcade - Cars' system. + +ROMSET: +67112960 bytes in 2 files / 11.11Mb packed + +$end +$info=lxcmcydp +$mame +0.219 [Team Europe, David Haywood] + +Compact Cyber Arcade - Disney Princess (120-in-1), Lexibook, 2012 + +All the great video game classics in one console! 10 Disney Princess games + 140 classic games included. LCD colour screen 2.5'' (6.35 cm). 8-bit CPU with 16-bit graphics (source: https://www.lexibook.com/en/products/toys-and-games/console-game/jl2365dp-02-console-arcade-center-disney-princess.html). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - Disney Princess (120-in-1)'. +- 0.233: Changed description to 'Compact Cyber Arcade - Disney Princess'. +- 0.219: Team Europe and David Haywood added 'Lexibook Lexibook Compact Cyber Arcade - Disney Princess' system. + +ROMSET: +67112960 bytes in 2 files / 11.44Mb packed + +$end +$info=lxcmcydpn +$mame +0.278 [TeamEurope] + +Compact Cyber Arcade - Disney Princess (JL2367DP, 150-in-1), Lexibook, 2014 + +The Lexibook Compact Cyber Arcade - Disney Princess JL2367DP, released in 2014, is a portable electronic toy designed for young fans of Disney Princesses. Featuring an LCD screen and control buttons, it includes various themed mini-games focused on magic, adventure, and style, with iconic characters like Cinderella, Belle, Ariel, and Rapunzel. Its compact, colorful design makes it easy to carry, and it runs on batteries with no TV connection required. Aimed at children aged 5 and up, it's part of Lexibook's Cyber Arcade series, combining simple gameplay with popular licenses. A classic travel toy and gift for young fans. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Lexibook Compact Cyber Arcade - Disney Princess (JL2367DP, 150-in-1)' system. + +ROMSET: +67112960 bytes in 2 files / 11.68Mb packed + +$end +$info=lxcmcyfd +$mame +0.282 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Finding Dory, Lexibook, 2014 + +It’s a plug-and-play console released in 2014, inspired by the film Finding Dory. Designed to connect to a television, it offers a collection of simplified arcade games with marine themes and characters from the movie. The integrated controller features colored buttons for actions, while audio and video are output via composite connection. Targeted at children, it combines entertainment and visual recognition in a simple, accessible format. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - Finding Dory' system. + +ROMSET: +67112960 bytes in 2 files / 11.07Mb packed + +$end +$info=lxcmcyfz +$mame +0.218 [Team Europe] + +Compact Cyber Arcade - Frozen (JL2365FZ), Lexibook, 200? + +150-in-1: 10 Frozen games + 140 classic games: sport, action, logic, adventure, platforms and much more! Hunt monsters, escape dangerous zones, score goals, and win wild races, hours of fun for everyone! 2.5'' LCD colour screen (6,35 cm). 8-bit CPU with 16-bit graphics (source: https://www.lexibook.com/en/products/toys-and-games/console-game/jl2367fz-00-disney-frozen-elsa-compact-cyber-arcader-portable-gaming-console.html). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - Frozen (JL2365FZ)'. +- 0.233: Changed description to 'Compact Cyber Arcade - Frozen'. +- 0.218: Team Europe added 'Lexibook Compact Cyber Arcade - Frozen' system. + +ROMSET: +67112960 bytes in 2 files / 11.27Mb packed + +$end +$info=lxcmcyfza +$mame +0.283 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Frozen (JL2365FZ-6), Lexibook, 200? + +Handheld console with a built-in color LCD screen and a selection of preinstalled games inspired by the movie Frozen. Featuring physical controls decorated with characters from the Disney saga, it offers a simple, colorful, and intuitive gaming experience designed for young children and young fans of Princess Elsa and her sister Anna. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - Frozen (JL2365FZ-6)' system. + +ROMSET: +67108864 bytes in 1 file / 11.86Mb packed + +$end +$info=lxcmcyfzb +$mame +0.283 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Frozen (JL2367FZ), Lexibook, 200? + +Handheld console with a built-in color LCD screen and a selection of preinstalled games inspired by the movie Frozen. Featuring physical controls decorated with characters from the Disney saga, it offers a simple, vibrant, and immediate gaming experience designed to entertain young children and young fans of Elsa, Anna, and their friends. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - Frozen (JL2367FZ)' system. + +ROMSET: +67108864 bytes in 1 file / 11.86Mb packed + +$end +$info=lxcmcyls +$mame +0.283 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Lilo & Stitch (JL2367D), Lexibook, 2021 + +2021 portable console with a built-in color LCD screen and a selection of preinstalled games inspired by the movie Lilo & Stitch. Featuring physical controls decorated with characters from Disney’s animated series, it offers a simple, colorful, and instant gaming experience designed to entertain young children and young fans of Stitch and his quirky family. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - Lilo & Stitch (JL2367D)' system. + +ROMSET: +67112960 bytes in 2 files / 11.61Mb packed + +$end +$info=lxcmcypj +$mame +0.227 [Zup, Team Europe] + +Compact Cyber Arcade - PJ Masks (JL2365PJM), Lexibook, 2018 + +150-in-1: 10 PJ Masks + 140 classic games : sport, action, logic, adventure, platforms and much more! Hunt monsters, escape dangerous zones, score goals, and win wild races, hours of fun for everyone! +2.5" LCD colour screen. Speaker and volume button. Power supply: 3 x AAA/LR03 batteries (source: https://www.lexibook.com/en/jl2365pjm-00-pyjamasques-yoyo-console-de-jeux-portable-compact-cyber-arcade.html). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - PJ Masks (JL2365PJM)'. +- 0.233: Changed description to 'Compact Cyber Arcade - PJ Masks'. +- 0.227: Zup and Team Europe added 'Lexibook Compact Cyber Arcade - PJ Masks' system. + +ROMSET: +67112960 bytes in 2 files / 11.10Mb packed + +$end +$info=lxcmcypp +$mame +0.224 [Team Europe] + +Compact Cyber Arcade - Paw Patrol (JL2367PA), Lexibook, 2018 + +Enjoy 150 games including 10 Paw Patrol games in this console that will please all Chase, Marshall, Rubble and Skye fans! Discover 140 classic games such as platform, logic, racing, arcade…and many more to discover for hours of fun! (source: https://www.amazon.com/LEXiBOOK-Compact-Portable-Operated-JL2367PA/dp/B087JX8WY7). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - Paw Patrol (JL2367PA)'. +- 0.233: Changed description to 'Compact Cyber Arcade - Paw Patrol'. +- 0.224: Team Europe added 'Lexibook Lexibook Compact Cyber Arcade - Paw Patrol' system. + +ROMSET: +67112960 bytes in 2 files / 11.56Mb packed + +$end +$info=lxcmcyppa +$mame +0.282 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Paw Patrol (JL2365PA-5), Lexibook, 2018 + +It’s a plug-and-play console released in 2018, inspired by the Paw Patrol series. Designed to connect to a television, it offers a collection of simplified arcade games featuring characters and themes from the show. The integrated controller has colored buttons for actions, while audio and video are output via composite connection. Targeted at preschool-aged children, it combines entertainment and visual recognition in a simple, intuitive experience suitable for younger audiences. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - Paw Patrol (JL2365PA-5)' system. + +ROMSET: +67108864 bytes in 1 file / 11.56Mb packed + +$end +$info=lxcmcysp +$mame +0.222 [Sean Riddle, Kitsune Sniper] + +Compact Cyber Arcade - Spider-Man (120-in-1), Lexibook, 2012 + +For fans of video games! Enter the world of Disney Cars with 140 classic games in one console: sports, adventure, racing, brick games and many more games! In addition, 10 Cars games for a total of 150 games for hours of fun to take everywhere with you. 16-bit graphics quality. Screen resolution: 256 X 240. 2.5?? LCD color screen (source, traslated from French: https://www.lexibook.com/en/products/toys-and-games/console-game/jl2365dc-00-compact-cyber-arcader.html). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - Spider-Man (120-in-1)'. +- 0.233: Changed description to 'Compact Cyber Arcade - Marvel Ultimate Spider-Man'. +- 0.222: Sean Riddle and Kitsune Sniper added 'Lexibook Compact Cyber Arcade - Marvel Ultimate Spider-Man' system. + +ROMSET: +67112960 bytes in 2 files / 11.63Mb packed + +$end +$info=lxcmcyspa +$mame +0.283 [David Haywood, TeamEurope] + +Compact Cyber Arcade - Spider-Man (JL2350SP, 120-in-1), Lexibook, 2012 + +2012 handheld console with a built-in color LCD screen and 120 preinstalled games inspired by the Marvel superhero Spider-Man. Featuring physical controls with themed graphics, it delivers a dynamic and immersive gaming experience designed for young Spider-Man fans, packed with action, adventure, and simple gameplay mechanics. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Lexibook Compact Cyber Arcade - Spider-Man (JL2350SP, 120-in-1)' system. + +ROMSET: +67108864 bytes in 1 file / 11.69Mb packed + +$end +$info=lxcmcyspn +$mame +0.278 [TeamEurope] + +Compact Cyber Arcade - Spider-Man (JL2367SP, 150-in-1), Lexibook, 2014 + +The Lexibook Compact Cyber Arcade - Spider-Man JL2367SP, released around 2014, is a portable electronic toy designed for fans of the iconic Marvel superhero. Featuring an LCD screen and interactive buttons, it includes various action-packed mini-games inspired by Spider-Man's adventures, such as battling villains and rescuing citizens in the city. Its compact design and superhero theme make it ideal for children aged 6 and up. Battery-powered and TV-free, it's perfect for on-the-go play. Part of the Cyber Arcade series, known for simple gameplay and popular licenses like Marvel and Disney. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Lexibook Compact Cyber Arcade - Spider-Man (JL2367SP, 150-in-1)' system. + +ROMSET: +67112960 bytes in 2 files / 12.26Mb packed + +$end +$info=lxcmcysw +$mame +0.217 [Team Europe] + +Compact Cyber Arcade - Star Wars Rebels (JL2365SW), Lexibook, 200? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.278: Changed description to 'Compact Cyber Arcade - Star Wars Rebels (JL2365SW)'. +- 0.233: Changed description to 'Compact Cyber Arcade - Star Wars Rebels'. +- 0.217: Team Europe added 'Lexibook Compact Cyber Arcade - Star Wars Rebels' system. + +ROMSET: +67112960 bytes in 2 files / 11.78Mb packed + +$end +$info=lxcyber +$mame +0.227 [pascal_frigoriste] + +Cyber Arcade 200-in-1, Lexibook, 201? + +The greatest classics of video games in one console! 200 games: sport, action, logic, arcade and more! 2.8 "(7.1 cm) color LCD display. Power supply: 3 LR6 / AA batteries (source, traslated from French: https://www.lexibook.com/en/products/toys-and-games/console-game/jl2940-console-de-jeux-portable-retro-cyber-arcader-200-jeux-lexibook.html). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.227: pascal_frigoriste added 'Lexibook Cyber Arcade 200-in-1' system. + +ROMSET: +8388608 bytes in 1 file / 2.81Mb packed + +$end +$info=lxcymls +$mame +0.283 [TeamEurope] + +Cyber Arcade Motion - Lilo & Stitch (JL3180D_01), Lexibook, 2021 + +2021 portable console themed around Lilo & Stitch, featuring a built-in color LCD screen and motion sensors for an interactive, gesture-based gaming experience. Includes games inspired by the movie, physical controls, and vibrant content designed to keep little ones entertained with instant, engaging fun. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Lexibook Cyber Arcade Motion - Lilo & Stitch (JL3180D_01)' system. + +ROMSET: +33554432 bytes in 1 file / 18.85Mb packed + +$end +$info=lxcympp +$mame +0.283 [TeamEurope] + +Cyber Arcade Motion - Paw Patrol (JL3180PA), Lexibook, 2021 + +2021 Paw Patrol-themed handheld console featuring a built-in color LCD screen and motion sensors for an interactive, gesture-based gaming experience. It offers games inspired by the animated series, physical controls, and simple content designed to keep little ones entertained with instant, engaging fun. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Lexibook Cyber Arcade Motion - Paw Patrol (JL3180PA)' system. + +ROMSET: +33554432 bytes in 1 file / 18.49Mb packed + +$end +$info=lxcymsm +$mame +0.283 [TeamEurope] + +Cyber Arcade Motion - Superman (JL3180SU), Lexibook, 2021 + +2021 Superman-themed handheld console featuring a built-in color LCD screen and games inspired by the DC superhero. Includes motion sensors for an interactive, gesture-based experience, physical controls, and content designed to engage young fans with dynamic action and instant fun. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Lexibook Cyber Arcade Motion - Superman (JL3180SU)' system. + +ROMSET: +33554432 bytes in 1 file / 19.48Mb packed + +$end +$info=lxcypkdp +$mame +0.278 [TeamEurope] + +Cyber Arcade Pocket - Disney Princess (JL1895DP), Lexibook, 201? + +The Lexibook Cyber Arcade Pocket - Disney Princess JL1895DP, is a portable electronic toy designed for young fans of Disney Princesses. Featuring an LCD screen and game buttons, it includes various themed mini-games focused on adventure, magic, and style, with characters like Cinderella, Belle, Ariel, and Rapunzel. Its compact, colorful design makes it easy to carry anywhere. Battery-powered and ideal for children aged 5 and up, it's part of the Cyber Arcade Pocket series, combining simple entertainment with popular licenses. A perfect gift for fans of the Disney Princess world. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Lexibook Cyber Arcade Pocket - Disney Princess (JL1895DP)' system. + +ROMSET: +67112960 bytes in 2 files / 11.06Mb packed + +$end +$info=lxcypkfz +$mame +0.283 [TeamEurope] + +Cyber Arcade Pocket - Frozen (JL1895FZ), Lexibook, 201? + +Handheld console with a built-in color LCD screen and a selection of preinstalled games inspired by the movie Frozen. Featuring physical controls decorated with characters from the Disney saga, it offers a simple, vibrant, and immediate gaming experience designed to entertain young children and young fans of Elsa, Anna, and their friends. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Lexibook Cyber Arcade Pocket - Frozen (JL1895FZ)' system. + +ROMSET: +67112960 bytes in 2 files / 11.24Mb packed + +$end +$info=lxcypkpp +$mame +0.282 [David Haywood, TeamEurope] + +Cyber Arcade Pocket - Paw Patrol (JL1895PA), Lexibook, 201? + +It’s a handheld console inspired by the Paw Patrol series. It features a color LCD screen and a collection of simplified arcade games with characters and themes from the show. The controller is built into the unit, with directional and action buttons, and is battery-powered. It does not support cartridges or updates. Designed for children, it offers an immediate, intuitive, and visually engaging gaming experience, with audio and graphics optimized for standalone use. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Lexibook Cyber Arcade Pocket - Paw Patrol (JL1895PA)' system. + +ROMSET: +134221824 bytes in 2 files / 10.96Mb packed + +$end +$info=lxcypksp +$mame +0.278 [TeamEurope] + +Cyber Arcade Pocket - Spider-Man (JL1895SP-2), Lexibook, 201? + +The Lexibook Cyber Arcade Pocket - Spider-Man JL1895SP-2, is a portable electronic toy designed for Spider-Man fans. Featuring an LCD screen and interactive buttons, it includes several superhero-themed mini-games such as battles, chases, and rescue missions. Its compact design makes it perfect for on-the-go play. Battery-powered and aimed at children aged 6 and up, it's part of the Cyber Arcade Pocket series, known for simple gameplay and strong Marvel character appeal. An ideal gadget for everyday fun or travel. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Lexibook Cyber Arcade Pocket - Spider-Man (JL1895SP-2)' system. + +ROMSET: +67112960 bytes in 2 files / 11.61Mb packed + +$end +$info=lxcyrace +$mame +0.278 [TeamEurope] + +Cyber Arcade Racing (JL3150), Lexibook, 2021 + +The Lexibook Cyber Arcade Racing JL3150, released in 2021, is a portable electronic toy designed for young racing enthusiasts. It's a handheld console with an integrated LCD screen and features multiple arcade-style racing games. The design resembles a racing wheel, with buttons for acceleration, braking, and steering. Ideal for children aged 6 and up, it combines fun and role-play. No TV required, powered by batteries. Part of the Cyber Arcade series, it's an affordable and entertaining gadget, perfect as a gift or travel toy. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Lexibook Cyber Arcade Racing (JL3150)' system. + +ROMSET: +16777216 bytes in 1 file / 15.07Mb packed + +$end +$info=lxnoddy +$mame +0.261 [David Haywood, Team Europe] + +Noddy's TV Console, Lexibook, 2005 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: David Haywood and Team Europe added 'Lexibook Noddy's TV Console' system. + +ROMSET: +2097152 bytes in 1 file / 452.45Kb packed + +$end +$info=lxpc +$mame +0.286 [TeamEurope] + +Power Console (JCG100i1, English/French), Lexibook, 2020 + +Economical console TV game manufactured by Lexibook (a French brand specializing in educational devices), model JCG100i1. Compact device with built-in games running on simplified hardware (ARM chipset or unofficial retro clones), featuring a colorful plastic design and two integrated wired controllers. Includes composite video/HDMI output for TVs, powered via an external adapter. Comes with simplified casual games (platformers, puzzles, sports) featuring reduced 2D graphics and basic audio. Multilingual interface—English and French selectable from the menu. No official licenses: titles have slightly modified names to avoid copyright issues. Designed for children and discount markets as entry-level entertainment, typical OEM production from Asia for European brands. Marketed in Europe between 2010 and 2020. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Lexibook Power Console (JCG100i1, English/French)' system. + +ROMSET: +67108864 bytes in 1 file / 22.99Mb packed + +$end +$info=lxpcdp +$mame +0.286 [TeamEurope] + +Power Console - Disney Princess (JCG100DPi1, English/French), Lexibook, 2020 + +Disney Princess-themed console TV game. A themed variant of the Power Console, featuring a pink/silver design adorned with Disney Princess characters (Cinderella, Ariel, Belle, and others). Simplified hardware with built-in games inspired by the franchise: dress-up mini-games, music, puzzles, and simple 2D-colored adventure games. Two wired controllers integrated into the plastic chassis; HDMI/composite output for TV; power supplied via adapter. Multilingual interface with selectable English/French options. Games are not officially developed by Disney but are licensed and produced for girls aged 3–8. Typical OEM production from Asia for European brands under thematic licensing. Marketed in Europe as an entry-level entertainment option aimed at young female audiences. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Lexibook Power Console - Disney Princess (JCG100DPi1, English/French)' system. + +ROMSET: +67108864 bytes in 1 file / 23.02Mb packed + +$end +$info=lxpcfz +$mame +0.288 [TeamEurope] + +Power Console - Frozen (JCG100GFZi1, English/French), Lexibook, 2020 + +Educational console for children themed around Frozen, produced by Lexibook. Features a colorful design with a built-in keyboard featuring large themed keys, a monochrome or color LCD display (depending on the version), an included mouse, and stereo speakers. Based on embedded hardware or PC-compatible SoC, it offers educational activities in literacy, math, logic, music, and creativity, featuring Frozen characters such as Elsa and Anna. Includes USB ports, memory card slots, and sometimes Wi-Fi connectivity. Powered by an external adapter. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Lexibook Power Console - Frozen (JCG100GFZi1, English/French)' system. + +ROMSET: +67108864 bytes in 1 file / 23.03Mb packed + +$end +$info=lxpcfzcz +$mame +0.288 [TeamEurope] + +Power Console - Frozen (JCG100GFZi12, English/Czech), Lexibook, 2020 + +Educational console for children themed around Frozen, produced by Lexibook. Features a colorful design with a built-in keyboard featuring large themed keys, a monochrome or color LCD display (depending on the version), an included mouse, and stereo speakers. Based on embedded hardware or PC-compatible SoC, it offers educational activities in literacy, math, logic, music, and creativity, featuring Frozen characters such as Elsa and Anna. Includes USB ports, memory card slots, and sometimes Wi-Fi connectivity. Powered by an external adapter. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Lexibook Power Console - Frozen (JCG100GFZi12, English/Czech)' system. + +ROMSET: +67108864 bytes in 1 file / 23.27Mb packed + +$end +$info=lxpcg +$mame +0.286 [TeamEurope] + +Power Console (JCG100i3, English/German), Lexibook, 2020 + +Budget TV game console by Lexibook (French educational brand), model JCG100i3. Compact device with built-in games on simplified hardware (ARM chipset or unofficial retro clones), colorful plastic design with two integrated wired controllers. Composite/HDMI video output for TVs, powered via external adapter. Features simplified casual games (platformers, puzzles, sports) with basic 2D graphics and audio. Multilingual interface with selectable English/German options. No official game licenses—titles use slightly modified names to avoid copyright issues. Designed for children and discount markets as entry-level entertainment. Typical Asian OEM production for European brands. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Lexibook Power Console (JCG100i3, English/German)' system. + +ROMSET: +67108864 bytes in 1 file / 22.90Mb packed + +$end +$info=lxpcgp +$mame +0.286 [TeamEurope] + +Power Console - Gabby's Dollhouse (JCG100GDHi1, English/French), Lexibook, 2020 + +Console TV game themed after Gabby's Dollhouse (Netflix children’s series). A variant of the Power Console featuring a pink/purple design adorned with characters from the series (Gabby, Pandy, Kitty Fairy). Simplified hardware with built-in games inspired by the series: exploration mini-games, puzzles, and creative activities with colorful 2D graphics. Two wired controllers integrated into the plastic chassis; HDMI/composite output for TV; power supplied via adapter. Multilingual interface with selectable English/French options. Games produced under license from Netflix for children aged 3–7. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Lexibook Power Console - Gabby's Dollhouse (JCG100GDHi1, English/French)' system. + +ROMSET: +67108864 bytes in 1 file / 23.21Mb packed + +$end +$info=lxpcli +$mame +0.278 [TeamEurope] + +Power Console - Lilo & Stitch (JCG100Di1, English/French), Lexibook, 2020 + +The Lexibook Power Console – Lilo & Stitch, launched in 2020, is a portable electronic gaming system produced by Lexibook, a French company specializing in educational electronic games and gadgets for children. This device is a pocket-sized console inspired by the Disney animated film *Lilo & Stitch* (2002), designed for young fans of the franchise, particularly children between the ages of 5 and 10. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'Power Console - Lilo & Stitch (JCG100Di1, English/French)'. +- 0.278: TeamEurope added 'Lexibook Power Console - Lilo & Stitch' system. + +ROMSET: +67108864 bytes in 1 file / 23.21Mb packed + +$end +$info=lxpcpp +$mame +0.280 [TeamEurope, David Haywood] + +Power Console - Paw Patrol (JCG100PAi1, English/French), Lexibook, 2020 + +Console plug-and-play designed to connect directly to your TV, tailored for young children and inspired by a popular animated kids' series. It comes preloaded with a variety of educational and adventure games, featuring characters and settings that stay true to the show's universe. Equipped with a colorful, simplified controller, it offers intuitive gameplay, recognizable sounds, and age-appropriate objectives perfect for preschoolers. Designed to encourage coordination, basic problem-solving skills, and playful learning, this console stands out for its safe design, durable materials, and standard AV connectivity. Ideal for instant family entertainment—no downloads or complicated setups required! + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'Power Console - Paw Patrol (JCG100PAi1, English/French)'. +- 0.280: TeamEurope and David Haywood added 'Lexibook Power Console - Paw Patrol' system. + +ROMSET: +67108864 bytes in 1 file / 23.01Mb packed + +$end +$info=lxpcs +$mame +0.286 [TeamEurope] + +Power Console (JCG100i2, English/Spanish), Lexibook, 2020 + +Affordable Lexibook console TV game (French brand), model JCG100i2. Compact device with built-in games running on simplified hardware (ARM chipset/unofficial retro clones), featuring a colorful plastic design and two integrated wired controllers. Includes composite video/HDMI output for TVs, powered by an external adapter. Comes with simplified casual games (platformers, puzzles, sports) featuring reduced 2D graphics and basic audio. Multilingual interface in English and Spanish, selectable from the menu. No official licenses: titles have slightly modified names to avoid copyright issues. Designed for children and discount markets as an entry-level entertainment option—typical OEM Asian production for European brands. Marketed in Europe and Spanish-speaking regions between 2010 and 2020. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Lexibook Power Console (JCG100i2, English/Spanish)' system. + +ROMSET: +67108864 bytes in 1 file / 25.43Mb packed + +$end +$info=lxpcsp +$mame +0.277 [TeamEurope, David Haywood] + +Power Console - Marvel Spider-Man (JCG100SPi1, English/French), Lexibook, 2020 + +It's a plug-and-play portable mini-console produced by Lexibook, a French company specializing in electronic toys, learning devices and retro consoles. This particular edition is dedicated to one of Marvel's most iconic characters: Spider-Man (the Spiderman) . The console is designed as an inexpensive and easy-to-use device, ideal for young fans of the superhero or for those looking for a bit of nostalgia with retro games with a modern twist. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'Power Console - Marvel Spider-Man (JCG100SPi1, English/French)'. +- 0.277: TeamEurope and David Haywood added 'Lexibook Power Console - Marvel Spider-Man' system. + +ROMSET: +67108864 bytes in 1 file / 23.02Mb packed + +$end +$info=lxspidaj +$mame +0.221 [Team Europe] + +Spider-Man Super TV Air Jet (Lexibook Junior, JG6000SP), Lexibook, 2007 + +7 games to experience real jet ski racing. To have the true sensations of a scooter of the seas, the child must lean from left to right according to its trajectory. The acceleration and braking functions are on the handles of the scooter of the seas as on a real one. Stunning Spider-Man graphics (16-bit technology). The scooter of the seas connects to the television via the audio-video sockets or the scart socket (adapter included) (source, traslated from Italian: https://www.amazon.it/LEXIBOOK-jg6000sp-Gioco-elettronico-Spiderman/dp/B000QVY3DS). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.221: Team Europe added 'Lexibook Spider-Man Super TV Air Jet (Lexibook Junior, JG6000SP)' system. + +ROMSET: +4194304 bytes in 1 file / 1.38Mb packed + +$end +$info=lxts3 +$mame +0.223 [Sean Riddle, Kamaal Brown, David Haywood] + +Toy Story 3 (Lexibook), Lexibook, 2010 + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=aGrQ4x0JeNg + +WIP: +- 0.223: Sean Riddle, Kamaal Brown and David Haywood added 'Lexibook Toy Story 3 (Lexibook)' system. + +ROMSET: +8388608 bytes in 1 file / 2.34Mb packed + +$end +$info=lynx +$mame +0.37b11 [PeT] + +Lynx, Atari, 1989 + +The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in 1989. The Lynx holds the distinction of being the world's first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. The Lynx was released in 1989, the same year as Nintendo's best-selling, monochromatic Game Boy. However, the Lynx failed to achieve the sales numbers required to attract quality third party developers, and was eventually abandoned. Today, as with many older consoles, there is still a small group of devoted fans, creating and selling games for the system (source: http://en.wikipedia.org/wiki/Atari_Lynx). + +DRIVER: +atari/lynx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +lynx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.249: Replaced ?Euro? abbreviation with ?Europe? in descriptions in 'lynx.xml' [ArcadeShadow]. +- 0.247: Use lowercase for descriptive text in descriptions in 'lynx.xml' [ArcadeShadow]. +- 0.145u1: Removed game_not_working and game_imperfect_sound flags. Fixed sprite scaling bug (fixed blue lightning). Implemented mikey sleep register (viking child, dinolympics timing corrected). Fixed timer value reading bug (used for pseudo random number generation in blockout). Update of layout screen measures approximately 72x46mm (not 4:3) [Huygens]. +- 0.145: Added 'basic uart loopback emulation (loopz, malibu, bzone2k, awesomeg get past intro): Moved sign conversion code inside multiply function (fixes stunrun) * Cartslot changed to mandatory (real lynx will not power on without a game inserted) * Moved sign detection back outside multiply function * Added sign flag updating on write to LSB of MATH_CD register [Huygens]. +- 0.144u7: Timer changes (fixes a palette change bug in viking child) xor sprites check if collision processing is enabled (fixes todd's adventures intro flicker and xenophobe) added 'rendering to a secondary bitmap to fix tearing (there's probably a better way to do this) [Huygens]. +- 0.144u4: Removed drawing of pad byte on end of scanline in completely literal sprite data (fixes score display in Qix, Blue Lightning). Removed clearing of collision depository for background sprites (Dirty Larry can now get to the second level, Scrapyard Dog goes in-game). Fixes a bug in the audio emulation that was causing mess to hang. Changed button ordering. Sprite scaling changes (Blue Lightning runway fixed) [Huygens]. +- 0.144u3: Updated timer handling,most of the games that froze at the intro screen go in-game now. Fixed timer counter reloading and added 'output clipping (fixes bugzilla Bug 1822) [Huygens]. +- 0.144u1: Small rotation info change in lynx.xml. Fixed end of sprite data detection bug,fixed sprite stretch / tilt handling improved handling of signed variables. Replaced magic numbers with c constants [Huygens]. +- 0.144: Stripped headers of dumps, removed bad dumps, added 'auto-rotate code in lynx.xml [Huygens]. +- 0.141: Tokenized audio state [Atari Ace]. +- 0.128: Added support for images in .lyx format [Fabio Priuli]. +- 0.124: Always recompute timer settings when a timer register is being written. Fixes 0.118 regression in Gates of Zendocon (bug #1435) [Wilbert Pol]. +- 0.37b15: Preliminary sound support & fix of the stereo allocation. Stereo enabled. Added enhanced blitter modes and multiplier. Added rasterline rendering, screen flipping, fixed reset and added 'audio/timer connection [PeT]. +- 0.37b11: PeT added 'Lynx preliminary' system. + +ROMSET: +1024 bytes in 2 files / 0.99Kb packed + +$end +$info=lynx_sound +$mame +0.149u1 + +Atari Mikey (Sound), , ???? + +DRIVER: +devices/sound/lynx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Changed description to 'Atari Mikey (Sound)'. +- 0.149u1: Added 'Mikey' device. + +ROMSET: +None required. + +$end +$info=lynx128k +$mame +0.132 [Robbbert] + +Lynx 128k, Camputers, 1983 + +The Lynx was an 8-bit British home computer that was first released in early 1983 as a 48 kB model. The designer of the Lynx was John Shireff and several models were available with 48 kB, 96 kB or 128 kB RAM. It was possible reach 192 kB with RAM expansions on-board. The machine was based around a Z80A CPU clocked at 4 MHz, (6 MHz for the 128/192 kB models) and featured a Motorola 6845 as video controller. It was possible to run CP/M with the optional 5?" floppy disk-drive on the 96 kB and 128 kB models. The machine was quite advanced for the time, but the high price (48 kB : ?225, 96 kB : ?299, 128k : ?345) compared to its competitors, the Sinclair ZX Spectrum and the Oric 1, and lack of software was probably the reason for its short life. Approximately 30,000 Lynx units were sold worldwide (source: http://en.wikipedia.org/wiki/Camputers_Lynx). + +DRIVER: +camputers/camplynx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +camplynx_cass.xml, camplynx_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.167: Fixed and working [Robbbert]. +- 0.133: Renamed (camply128) to (lynx128k). +- 0.132: Robbbert added skeleton driver of 'Camputers Lynx 128' system. + +ROMSET: +32768 bytes in 4 files / 23.80Kb packed + +$end +$info=lynx2_sound +$mame +0.184 + +Atari Hayato (Sound), , ???? + +DRIVER: +devices/sound/lynx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Changed description to 'Atari Hayato (Sound)'. +- 0.184: Added 'Mikey (Lynx II)' device. + +ROMSET: +None required. + +$end +$info=lynx48k +$mame +0.132 [Robbbert] + +Lynx 48k, Camputers, 1983 + +The Lynx was an 8-bit British home computer that was first released in early 1983 as a 48 kB model. The designer of the Lynx was John Shireff and several models were available with 48 kB, 96 kB or 128 kB RAM. It was possible reach 192 kB with RAM expansions on-board. The machine was based around a Z80A CPU clocked at 4 MHz, (6 MHz for the 128/192 kB models) and featured a Motorola 6845 as video controller. It was possible to run CP/M with the optional 5?" floppy disk-drive on the 96 kB and 128 kB models. The machine was quite advanced for the time, but the high price (48 kB : ?225, 96 kB : ?299, 128k : ?345) compared to its competitors, the Sinclair ZX Spectrum and the Oric 1, and lack of software was probably the reason for its short life. Approximately 30,000 Lynx units were sold worldwide (source: http://en.wikipedia.org/wiki/Camputers_Lynx). + +DRIVER: +camputers/camplynx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +camplynx_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.167: Fixed and working [Robbbert]. +- 0.133: Renamed (camplynx) to (lynx48k). +- 0.132: Robbbert added skeleton driver of 'Camputers Lynx 48' system. + +ROMSET: +32768 bytes in 4 files / 24.07Kb packed + +$end +$info=lynx96k +$mame +0.132 [Robbbert] + +Lynx 96k, Camputers, 1983 + +The Lynx was an 8-bit British home computer that was first released in early 1983 as a 48 kB model. The designer of the Lynx was John Shireff and several models were available with 48 kB, 96 kB or 128 kB RAM. It was possible reach 192 kB with RAM expansions on-board. The machine was based around a Z80A CPU clocked at 4 MHz, (6 MHz for the 128/192 kB models) and featured a Motorola 6845 as video controller. It was possible to run CP/M with the optional 5?" floppy disk-drive on the 96 kB and 128 kB models. The machine was quite advanced for the time, but the high price (48 kB : ?225, 96 kB : ?299, 128k : ?345) compared to its competitors, the Sinclair ZX Spectrum and the Oric 1, and lack of software was probably the reason for its short life. Approximately 30,000 Lynx units were sold worldwide (source: http://en.wikipedia.org/wiki/Camputers_Lynx). + +DRIVER: +camputers/camplynx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +camplynx_cass.xml, camplynx_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.196: Added 'Scorpion and Danish ROMs as BIOS options [Nigel Barnes]. +- 0.167: Fixed and working [Robbbert]. +- 0.133: Renamed (camply96) to (lynx96k). +- 0.132: Robbbert added skeleton driver of 'Camputers Lynx 96' system. + +ROMSET: +45056 bytes in 6 files / 31.50Kb packed + +$end +$info=lyon16 +$mame +0.278 [Berger] + +Mephisto Lyon 16 Bit (v2.09), Hegener + Glaser, 1990 + +The Hegener + Glaser Mephisto Lyon 16 Bit (1990) is a high-end chess computer, symbolizing German quality and specialized technology from the pre-PC era. With its 16-bit processor, software by Frans Morsch, and functional design, it represents one of the greatest achievements in dedicated chess devices. Today, it is a coveted collectible among chess enthusiasts, retrocomputing aficionados, and technology history buffs. + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.278: Berger added 'Hegener + Glaser Mephisto Lyon 16 Bit (v2.09)' system. + +ROMSET: +131072 bytes in 2 files / 97.92Kb packed + +$end +$info=lyon16a +$mame +0.143u8 [Cowering] + +Mephisto Lyon 16 Bit (v2.07), Hegener + Glaser, 1990 + +Technical information (in german) and pictures: http://www.schach-computer.info/wiki/index.php/Mephisto_Lyon_68000 + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Renamed (lyon16) to (lyon16a). +- 0.213: Changed description to 'Mephisto Lyon 16 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Lyon 68000' system. + +ROMSET: +131072 bytes in 2 files / 97.95Kb packed + +$end +$info=lyon32 +$mame +0.143u8 [Cowering] + +Mephisto Lyon 32 Bit (v2.07), Hegener + Glaser, 1990 + +The Mephisto Lyon is again a continuous development of Portorose. The program offers a selectable first library in the tournament, he only variants that are advantageous for Lyon to play. The book has been expanded with the support of the Italian opening and IM gurus Sandro Necchi and in the tactical area considerably (in comparison to its predecessor Portorose on identical hardware) 2 to 20 (!) Times faster Lyon agreed program (source, traslated from german, http://www.schach-computer.info/wiki/index.php/Mephisto_Lyon_68020). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.278: Changed description to 'Mephisto Lyon 32 Bit (v2.07)'. +- 0.213: Changed description to 'Mephisto Lyon 32 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Lyon 68020' system. + +ROMSET: +163840 bytes in 2 files / 93.08Kb packed + +$end +$info=lyon32t +$mame +0.218 [hap, anonymous] + +Mephisto Lyon 68030, Hegener + Glaser, 1990 + +The Mephisto tournament machines (hereinafter referred to as TM) were custom-made and were mainly sold by Hobby Computer Centrale Munich on the occasion of the WMCCC Chess Micro World Cup between 1989 and 1992. The wooden housing was based on the proven ESB board. These special devices differed noticeably from the 32-bit "series modules" (Motorola 68020 with 12 MHz and 1 MB RAM), which calculated much slower than the TM. It is estimated that the TM in the "sales version" (Portorose - Vancouver 68030 with 36 MHz) sold between 25 and 50 devices to solvent customers from 1989 to 1992. The appropriate cooling was provided by two fans built into the device (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Lyon_68030). + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Hegener + Glaser Mephisto Lyon 68030' system. + +ROMSET: +131072 bytes in 1 file / 89.73Kb packed + +$end +$info=lyon32t8 +$mame +0.218 [hap, anonymous] + +Mephisto TM Lyon, Hegener + Glaser, 1990 + +Mephisto Lyon, a set of dedicated chess computer modules by Hegener & Glaser for their Mephisto module systems with a program by Richard Lang, the successor of Mephisto Portorose. After Lang's sixth consecutive World Microcomputer Chess Championship title as member of the Mephisto team at the WMCCC 1990 in Lyon, the modules were released in late 1990. Notable was the draw by reputation versus runner-up Échec 1.9. Already earlier in November 1990, the Lyon had its debut at ACM 1990, becoming co-champion shared with Deep Thought. It further played the Harvard Cup 1991 with less success, and the Aegon 1991 (source: https://www.chessprogramming.org/Mephisto_Lyon). + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Hegener + Glaser Mephisto TM Lyon' system. + +ROMSET: +131072 bytes in 1 file / 89.73Kb packed + +$end +$info=lzcolor64 +$mame +0.148u1 [Dantyr] + +Color64, Novo Tempo / LZ Equipamentos, 1983 + +This micro as well as most other national TRS Color (as CP400), had its heyday in Brazil between 1983 and 1985. This model in particular is worth more, as well as being the first clone of Coco in our land, it was also designed and built by Rio LZ / New Time, had its factory premises of the former Brewery in San Skol Goncalo (source, traslated from brazilian portuguese: http://amxproject.com/?p=2037). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Dantyr added 'Digiponto LZ Color64' system. + +ROMSET: +16384 bytes in 2 files / 14.01Kb packed + +$end +$info=m10 +$mame +0.131 [Fabio Priuli] + +M-10, Olivetti, 1983 + +On the portable personal computer Olivetti M-10 once again ranks among the leading producers of computer science. The 'Olivetti M-10 may in fact be considered one of the first true portable, small and compact, powered by simple AA batteries. It has the shape of a box in which the keyboard is set, while the long liquid crystal display can be rotated to a more convenient. The microprocessor that drives the 'Olivetti M-10 is an Intel 8085 8-bit, with 32 KB of memory available. The operating system is the owner of Olivetti, and incorporates 4 resident programs: a text editor, a small database, an agenda and a communications program. Just the versatility of this latest software made the 'Olivetti M-10 is particularly suitable for connection to databases and remote computers, so that the computer was preferred by journalists. And 'remarkable ability to save the CMOS of the' M-10 (the internal memory writable) data and documents created, without using tapes or floppy disks: these are also stored with the computer turned off and may possibly be transferred via modem or serial port (source: http://www.computermuseum.it/museum/Olivetti_M-10.htm / Translated by Google!). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trsm100.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.252: Add PORT_ADJUSTER for irq freq. Simpler irq handling [hap]. +- 0.135: Renamed (olivm10) to (m10). +- 0.131: Fabio Priuli added 'Olivetti M10 (not working)' system. + +ROMSET: +32768 bytes in 1 file / 25.53Kb packed + +$end +$info=m146805e2 +$mame +0.285 [Devin Acker] + +Motorola MC146805E2, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Devin Acker added 'Motorola MC146805E2' device. + +ROMSET: +None required. + +$end +$info=m20 +$mame +0.132 [incog] + +Olivetti L1 M20, Olivetti, 1981 + +In 1982 he joined the Olivetti views of major manufacturers of personal computers with the Olivetti M-20 model. This model, however, was not the first Italian computer in the house: a few years before the laptop was available Olivetti M-10, a little gem, and even more distant in time, in 1967, Olivetti launched on the market the first real home computer, P-101. However, few understand the importance of such a machine: the time was not ripe and had to wait our own computers. The 'Olivetti M-20 was developed in American factories of Cupertino, a processor 16-bit Z-8001. This choice made it impossible to use the MS-DOS and Olivetti decided to develop its own operating system, the PCOS. Today such a product is considered a fine example of the original computer, but then proved too limited to users: Some models could run a primitive version of MS-DOS, but it was necessary to start the computer with an Intel seconds. In appearance the 'Olivetti M-20 is present divided into two main bodies, the monitor and the cabinet: it combines the keyboard and two-disk drives in an elegant plastic wrap. All internal and external parts are easily removable to allow users to easily replace the defective parts (source: http://www.computermuseum.it/museum/Olivetti_M-20.htm / Traslated by Google!). + +DRIVER: +olivetti/m20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +m20.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.252: Fix VRAM [cracyc]. +- 0.148u5: Added 'newly dumped CP/M 8000 disk in softlist [Christian Groessler]. +- 0.148u1: Added 'software list to M20 [Fabio Priuli]. +- 0.148: Added '-ramsize support [Christian Grössler]. +- 0.147u4: Improved keyboard and floppy handling. Implement memory map correctly. BASIC now shows its startup banner [Christian Grössler]. +- 0.147u3: Improve video rendering [Christian Grössler]. +- 0.146u1: Now passes POST, need to get FDC booting next. More floppy drive hookup. A trivial booter disk works; the OS does not [Christian Grössler]. +- 0.146: More Z8001 work, M20 now passes memory test. Hooked up 8253 PIT and 179x FDC. Hook up CRTC readback, 6845 test passes [Christian Grössler]. Add i8255 and 2x i8251 skeleton hookups. BIOS still fails because they are not connected to anything. Hook up PIT timers 1 and 2 to clock the 8251s. Serial data written to the keyboard is weird / maybe wrong values for the PIT timers? [R. Belmont]. +- 0.138: Some very preliminary work on the CPU and the video controller [Angelo Salese] +- 0.132: incog added skeleton driver of 'Olivetti L1 M20' system. + +ROMSET: +24576 bytes in 3 files / 15.81Kb packed + +$end +$info=m20_8086 +$mame +0.164 + +Olivetti M20 8086 Adapter, , ???? + +DRIVER: +olivetti/m20_8086.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.164: Added 'Olivetti M20 8086 Adapter' device. + +ROMSET: +16384 bytes in 1 file / 6.31Kb packed + +$end +$info=m20_kbd +$mame +0.163 + +Olivetti M20 Keyboard, , ???? + +DRIVER: +olivetti/m20_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (m20_keyboard) to (m20_kbd) and description changed to 'Olivetti M20 Keyboard'. +- 0.163: Added 'M20 Keyboard' device. + +ROMSET: +None required. + +$end +$info=m21 +$mame +0.215 [rfka01] + +M21, Olivetti, 1984 + +The Olivetti Personal Computer M21 is a transportable computer system, designed to provide the versatility and computing power required in the modern business environment. The Olivetti Personal Computer M21 is a complete computer system, providing the full range of hardware and software options normally associated only with desktop personal computers. Based on the Intel 8086 microprocessor, the M21 supports the following operating systems: MS-DOS, Concurrent CP/M-86, UCSD p-System. With these operating system options, users can choose from a vast range of application software to meet their processing needs. A comprehensive set of programming languages is also provided, for users who want to develop their own applications: BASIC, COBOL, Pascal, FORTRAN, C Language and Assembler (source: http://www.computinghistory.org.uk/det/43175/Olivetti-M21/). + +DRIVER: +olivetti/m24.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, m24.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.215: rfka01 added 'Olivetti M21' system. + +ROMSET: +18432 bytes in 3 files / 13.16Kb packed + +$end +$info=m24 +$mame +0.142 [Carl] + +M24, Olivetti, 1983 + +The 'Olivetti M-24 is the first of Olivetti computers compatible with the MS-DOS, and then open to all software available on the market. The choice became necessary after the failure of 'Olivetti M-20, the first personal computer of the Italian house, designed the operating system PCOS, a special language developed by Olivetti and totally incompatible with the common software (source: http://www.computermuseum.it/museum/Olivetti_M-24.htm / Translated by Google!). + +DRIVER: +olivetti/m24.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, m24.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.206: Re-implemented motherboard devices according to Olivetti schematics [AJR]. +- 0.205: Added 'BIOS versions v1.1, v1.21 and v1.36 and added 'additional comments and links [rfka01]. +- 0.162: Add z8000 apb support [Carl, Andreas Senk, rfka01]. +- 0.142: Carl added skeleton driver of 'Olivetti M24' system. + +ROMSET: +67584 bytes in 9 files / 49.64Kb packed + +$end +$info=m24_kbd +$mame +0.160 + +Olivetti M24 Keyboard and Mouse, , ???? + +DRIVER: +olivetti/m24_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Improve mouse support as per Vas' feedback (#14622) [donohoe00]. More paranoid integer handling, tidy a little. Don't set the player number explcitly o some but not all "player" controls [Vas Crabb]. +- 0.283: Changed description to 'Olivetti M24 Keyboard and Mouse'. Add support for the proprierary mouse (which attaches to the keyboard) for the Olivetti M24 / AT&T 6300, and the 6300 Plus. Mark the 6300 Plus as working, and put the 'hdc' controller in the first ISA slot by default (#14511). More readable code for setting the mouse movement bits [donohoe00]. +- 0.160: Added 'Olivetti M24 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.30Kb packed + +$end +$info=m24_z8000 +$mame +0.162 + +Olivetti M24 Z8000 Adapter, , ???? + +DRIVER: +olivetti/m24_z8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'Olivetti M24 Z8000 Adapter' device. + +ROMSET: +16384 bytes in 1 file / 9.28Kb packed + +$end +$info=m240 +$mame +0.142 [Carl] + +M240, Olivetti, 1987 + +The Olivetti M240 was the successor M24. Was based on a microprocessor i8086 to 10MHz and out of series with the already XT bus (ISA 8bit), had 640KB RAM, the possibility of mounting on the internal controller also drives floppy disk high-density 1.2 and 1.44MB. He ran up to 4 floppy drive and could mount an internal hard disk drive and two external 5?". The keyboard was different from the M24 and not the mouse connector. The video card was for the first models an AT & T compatible CGA then rode a series of EGA. Could mount a drive for bus XT 8-bit 16-bit ISA. The M240 has 2 dip switches on the motherboard (each consisting of 8 microswitch) and 9 jumper (source, traslated from italian: http://informaticaitaliana.blogspot.it/2011/06/computer-olivetti-il-modello-m240.html). + +DRIVER: +olivetti/m24.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, m24.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.142: Carl added skeleton driver of 'Olivetti M240' system. + +ROMSET: +34816 bytes in 3 files / 17.25Kb packed + +$end +$info=m24c02 +$mame +0.222 [smf] + +M24C02 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: smf added 'M24C02 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=m250e +$mame +0.258 [Jo22] + +M250E, Olivetti, 198? + +In 1989, the Olivetti M250 was at the top of the low-end professional PC range offered by Olivetti. To meet the market needs of the time, this product used 8 MHz 80286 microprocessors, 1 MB RAM and hard disks with two different sizes: 20 MB and 40 MB. Furthermore, Olivetti added some particular innovations such as the compatible VGA graphics controller and quick access to the hard disk. The 16-bit architecture ensured power, speed and complete compatibility with the vast range of XT/AT expansion plates existing on the market (source, traslated from Italian: http://www.itmuseum.it/_App/museumDb/index.php?r=idMain/view&id=1004). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: Jo22 added 'Olivetti M250E' system. + +ROMSET: +65536 bytes in 1 file / 38.68Kb packed + +$end +$info=m290 +$mame +0.210 [rfka01] + +M290, Olivetti, 1987 + +The Olivetti M290 was a personal computer based around the Intel 80286 processor. Unlike standard IBM machines, it was designed around a largely passive backplane. The majority of what the modern user would consider 'the computer' was based on an add-on expansion card. This 'processor card' held the CPU, main memory, optional maths co-processor, and keyboard interface. Other expansion cards handled external connectivity such as video, serial, and parallel I/O. The standard M290 shipped with a video card and monitor compatible with the IBM EGA standard. Various storage options were available, ranging from one 5.25" floppy drive, to dual floppy drives plus a 40MB hard disk unit (source: http://www.computinghistory.org.uk/det/41372/Olivetti-M290/). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Olivetti M290' system. + +ROMSET: +67584 bytes in 2 files / 25.75Kb packed + +$end +$info=m3 +$mame +0.192 [Robbbert] + +M-THREE, LSI, 1982 + +LSI is a British manufacturer based in Working, attached to McLaren, but it has nothing to do with Alonso's car. The company targeted business applications such as word processing, databases, and spreadsheets. Just what Sir Clive had thought. It was also geared as a CPU for instrumentation systems. Comment that this orientation as an instrumentation team had many teams of the time, such as the Rockwell AIM 65. Initially, the M-One was for business, with proprietary software. Then came the M-Two, already multi-user, but also limited to LSI soft. LSI did not support other CP/M-type systems, because it was less efficient than its own OS. With the M-Three, based on a Z80, it became a general purpose computer. Its launch lasted two and a half years selling a whopping 3000 units, being later succeeded by the M-Four, which came with the Z80B, double the speed of a normal Z80. As well as equipped with an 8088 in turn (source, traslated from Spanish: http://rwiki.retrowiki.es/pages/revision/1731). + +DRIVER: +lsi/m3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +m3.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.281: BugFIX #09255 [Media Support] (lsi/m3.cpp) m3: The emulator crashes if software item media is not found [hap]. +- 0.274: Fix floppy regression, add initial software list [Dirk Best]. +- 0.230: XTAL updates [Steve Hunt]. +- 0.229: Changed description to 'M-THREE'. +- 0.192: Robbbert added 'LSI M3' system. + +ROMSET: +8192 bytes in 4 files / 4.19Kb packed + +$end +$info=m3000 +$mame +0.221 [AJR] + +EM M 3000 Real Time Clock, , ???? + +DRIVER: +devices/machine/m3002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'EM M 3000 Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=m3002 +$mame +0.221 [AJR] + +EM M 3002 Real Time Clock, , ???? + +DRIVER: +devices/machine/m3002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Fix leap year determination [AJR]. +- 0.221: AJR added 'EM M 3002 Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=m37450 +$mame +0.148u2 [R. Belmont] + +Mitsubishi M37450, , ???? + +DRIVER: +devices/cpu/m6502/m3745x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (m3745x) to (m37450). +- 0.148u2: Added 'Mitsubishi M37450' device. + +ROMSET: +None required. + +$end +$info=m37702m2 +$mame +0.188 + +Mitsubishi M37702M2, , ???? + +DRIVER: +devices/cpu/m37710/m37710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Mitsubishi M37702M2' [Angelo Salese]. +- 0.188: Added 'M37702M2' device. + +ROMSET: +None required. + +$end +$info=m37702s1 +$mame +0.188 + +Mitsubishi M37702S1, , ???? + +DRIVER: +devices/cpu/m37710/m37710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Mitsubishi M37702S1' [Angelo Salese]. +- 0.188: Added 'M37702S1' device. + +ROMSET: +None required. + +$end +$info=m37710s4 +$mame +0.188 + +Mitsubishi M37710S4, , ???? + +DRIVER: +devices/cpu/m37710/m37710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Remove obsolete UCHAR_MAX check. Clean up include guards, disagree with hap from past about copyright [hap]. +- 0.214: Internalized timing for analog-to-digital converter [AJR]. +- 0.209: Replaced I/O space with callbacks [AJR]. +- 0.196: Changed description to 'Mitsubishi M37710S4' [Angelo Salese]. +- 0.188: Added 'M37710S4' device. + +ROMSET: +None required. + +$end +$info=m37720s1 +$mame +0.188 + +Mitsubishi M37720S1, , ???? + +DRIVER: +devices/cpu/m37710/m37710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Mitsubishi M37720S1' [Angelo Salese]. +- 0.188: Added 'M37720S1' device. + +ROMSET: +None required. + +$end +$info=m37730s2 +$mame +0.216 + +Mitsubishi M37730S2, , ???? + +DRIVER: +devices/cpu/m37710/m37710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'Mitsubishi M37730S2' device. + +ROMSET: +None required. + +$end +$info=m37732s4 +$mame +0.231 [AJR] + +Mitsubishi M37732S4, , ???? + +DRIVER: +devices/cpu/m37710/m37710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: AJR added 'Mitsubishi M37732S4' device. + +ROMSET: +None required. + +$end +$info=m40 +$mame +0.132 [incog] + +Olivetti L1 M40, Olivetti, 1981 + +In 1982, Olivetti was able to announce Linea 1 (L1), based on the Zilog Z8001 microprocessor and the Cosmos IV operating system (trade name: MOS - Multifunctional Operating System), built internally. The development of an operating system for an integrated line of systems poses problems of particular complexity; the success of the Cosmos project, entrusted to Alessandro Osnaghi, testifies to the maturity and competence achieved by Olivetti at that time also in software. Cosmos IV is developed in a short time and already at the third release (1985-86) it appears stabilized, reliable and with excellent performances (source, traslated from Italian: https://www.storiaolivetti.it/articolo/57-l1-una-nuova-linea-di-sistemi-informatici/). + +DRIVER: +olivetti/m20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +m20.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: incog added skeleton driver of 'Olivetti L1 M40' system. + +ROMSET: +40960 bytes in 4 files / 22.26Kb packed + +$end +$info=m44 +$mame +0.220 [Alexander Kholodov] + +Olivetti L1 M44, Olivetti, 1986 + +Technical informations: https://archividigitaliolivetti.archiviostoricolivetti.it/collections/object/detail/47348/ + +DRIVER: +olivetti/m20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +m20.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Alexander Kholodov added 'Olivetti L1 M44' system. + +ROMSET: +32768 bytes in 2 files / 18.76Kb packed + +$end +$info=m4510 +$mame +0.149u1 + +CSG 4510, , ???? + +DRIVER: +devices/cpu/m6502/m4510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'CSG 4510'. +- 0.196: Changed description to 'CSG M4510' [Angelo Salese]. +- 0.149u1: Added 'M4510' device. + +ROMSET: +None required. + +$end +$info=m48t02 +$mame +0.153 + +M48T02 Timekeeper, , ???? + +DRIVER: +devices/machine/timekpr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'M48T02 Timekeeper' device. + +ROMSET: +None required. + +$end +$info=m48t35 +$mame +0.184 [Aaron Giles,smf] + +M48T35 Timekeeper, , ???? + +DRIVER: +devices/machine/timekpr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles and smf added 'M48T35 Timekeeper' device. + +ROMSET: +None required. + +$end +$info=m48t37 +$mame +0.184 [Aaron Giles,smf] + +M48T37 Timekeeper, , ???? + +DRIVER: +devices/machine/timekpr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles and smf added 'M48T37 Timekeeper' device. + +ROMSET: +None required. + +$end +$info=m48t58 +$mame +0.184 [Aaron Giles,smf] + +M48T58 Timekeeper, , ???? + +DRIVER: +devices/machine/timekpr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles and smf added 'M48T58 Timekeeper' device. + +ROMSET: +None required. + +$end +$info=m5 +$mame +0.37b15 [Kev Thacker] + +m.5 (Japan), Sord, 1983 + +The Sord M5 (also sold in the United Kingdom and other countries by Computer Games Limited as the CGL M5), was a Japanese home computer launched by Sord Computer Corporation in 1982 (source: http://en.wikipedia.org/wiki/Sord_M5). + +DRIVER: +sord/m5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +m5_cart.xml, m5_cass.xml, m5_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.288: BugFIX #08796 [Media Support] (sord/m5.cpp) m5, m5p: Cartridge-based software that requires 36K RAM does not work [dlabi]. +- 0.174: Dream Shopper added 'in m5_cart.xml [Ola Andersson]. +- 0.157: Dumped Solar System Forces tapes at m5_cass.xml [Ola Andersson]. +- 0.156: Added 'new lists for Sord M5 and PTC SOL-20 cassettes [Riley110]. Added new dump for Pit Chaser cart in m5_cart.xml [Ola Andersson]. +- 0.155: Dumped 'Bosconian' in softlist [Ola Andersson]. +- 0.142u6: Added 'proper FD ROM image and fixed floppy type [Marcel Vasak]. +- 0.142: Added 'm.5 (Japan); added 'FD-5 floppy interface ROM [Curt Coder]. Renamed (sordm5fd5) to (m5). +- 0.140: Renamed (sordm5) to (sordm5fd5). +- 0.130: Updated to use the new centronics support [Dirk Best]. +- 0.113: Fixed regression introduced in 0.112 (bug #1082) [Nate Woods]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.80: Fixed Sord M5 .cas image loading [Tim Schuerwegen]. +- 0.77: Changed CPU core on these systems from Z80_MSX to Z80. Since the MAME core now has CPU opcode reading safety now, Z80_MSX is no longer necessary [Nate Woods]. Added cassette support [Tim Schuerewegen]. +- 0.74: Fixed keyboard [Tim Schuerewegen]. +- 0.56.1: Cassette writing is working, but loading is not :( [Kev Thacker] +- 0.37b15: Kev Thacker added 'Sord M5 preliminary' system. + +ROMSET: +24576 bytes in 2 files / 13.22Kb packed + +$end +$info=m5_cart_slot +$mame +0.171 + +M5 Cartridge Slot, , ???? + +DRIVER: +devices/bus/m5/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.171: Added 'M5 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=m5_ram +$mame +0.171 + +M5 Expansion memory cart, , ???? + +DRIVER: +devices/bus/m5/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.171: Added 'M5 Expansion memory cart' device. + +ROMSET: +None required. + +$end +$info=m5_rom +$mame +0.171 + +M5 Standard ROM Carts, , ???? + +DRIVER: +devices/bus/m5/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.171: Added 'M5 Standard ROM Carts' device. + +ROMSET: +None required. + +$end +$info=m505neo +$mame +0.222 [Team Europe] + +Millennium M505 Arcade Neo Portable Spielkonsole (Family Sport 100-in-1), Millennium 2000 GmbH / Senca, 2012 + + + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.222: Team Europe added 'Millennium 2000 GmbH/Senca Millennium M505 Arcade Neo Portable Spielkonsole (Family Sport 100-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 54.29Mb packed + +$end +$info=m50734 +$mame +0.248 [AJR] + +Mitsubishi M50734, , ???? + +DRIVER: +devices/cpu/m6502/m50734.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Preliminary emulation of Timer X. Partially emulate stepper motor controller registers [AJR]. +- 0.249: Emulate some on-chip timers [AJR]. +- 0.248: AJR added 'Mitsubishi M50734' device. + +ROMSET: +None required. + +$end +$info=m50740 +$mame +0.200 [R. Belmont] + +Mitsubishi M50740, , ???? + +DRIVER: +devices/cpu/m6502/m5074x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Modernized logging, fixed Timer X mixing up the prescale and countdown values. Fixes several PowerBooks that were auto-polling ADB at 5 Hz instead of 70 Hz [R. Belmont]. +- 0.200: R. Belmont added 'Mitsubishi M50740' device. + +ROMSET: +None required. + +$end +$info=m50741 +$mame +0.200 [R. Belmont] + +Mitsubishi M50741, , ???? + +DRIVER: +devices/cpu/m6502/m5074x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Modernized logging, fixed Timer X mixing up the prescale and countdown values. Fixes several PowerBooks that were auto-polling ADB at 5 Hz instead of 70 Hz [R. Belmont]. +- 0.200: R. Belmont added 'Mitsubishi M50741' device. + +ROMSET: +None required. + +$end +$info=m50753 +$mame +0.226 [R. Belmont] + +Mitsubishi M50753, , ???? + +DRIVER: +devices/cpu/m6502/m5074x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Modernized logging, fixed Timer X mixing up the prescale and countdown values. Fixes several PowerBooks that were auto-polling ADB at 5 Hz instead of 70 Hz [R. Belmont]. +- 0.226: R. Belmont added 'Mitsubishi M50753' device. + +ROMSET: +None required. + +$end +$info=m521neo +$mame +0.222 [Team Europe, David Haywood] + +Millennium M521 Arcade Neo 2.0 (Family Sport 220-in-1), Millennium 2000 GmbH / Senca, 2012 + +Portable game console with 2.7" high resolution color TFT display. Touch sensitive, illuminated sensor keys, built-in battery operation. 220 different games in the fields of action, memory training, dexterity, sports and running integrated (source, traslated from Italian: https://www.amazon.it/Millennium-M521-arcade-portatile-console/dp/B01BU0M1GO). + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Team Europe and David Haywood added 'Millennium 2000 GmbH / Senca Millennium M521 Arcade Neo 2.0 (Family Sport 220-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 46.79Mb packed + +$end +$info=m55hipl +$mame +0.198 [Samuele Zannoli] + +M55Hi-Plus, Micronics, 1990 + +Technical informations: https://stason.org/TULARC/pc/motherboards/M/MICRONICS-COMPUTERS-INC-Pentium-M55HI-PLUS.html + +DRIVER: +pc/atpci.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.198: Samuele Zannoli added 'Micronics M55Hi-Plus' system. + +ROMSET: +524288 bytes in 4 files / 421.86Kb packed + +$end +$info=m58715 +$mame +0.184 + +Mitsubishi M58715, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Changed description to 'Mitsubishi M58715'. +- 0.184: Added 'M58715' device. + +ROMSET: +None required. + +$end +$info=m58817 +$mame +0.184 [Frank Palazzolo] + +M58817, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Frank Palazzolo added 'M58817' device. + +ROMSET: +None required. + +$end +$info=m58819s +$mame +0.184 + +M68819S, , ???? + +DRIVER: +devices/machine/tms6100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'M68819S'. +- 0.184: Added 'M58819S' device. + +ROMSET: +None required. + +$end +$info=m58846 +$mame +0.162 + +Mitsubishi M58846, , ???? + +DRIVER: +devices/cpu/melps4/m58846.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Mitsubishi M58846' [Angelo Salese]. +- 0.162: Miodrag Milanović added 'M58846' device. + +ROMSET: +None required. + +$end +$info=m58990 +$mame +0.197 + +M58990 A/D Converter, , ???? + +DRIVER: +devices/machine/adc0808.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'M58990 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=m5c6847p1 +$mame +0.154 [AGEMAME] + +Mitsubishi M5C6847P-1 VDG, , ???? + +DRIVER: +devices/video/mc6847.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Mitsubishi M5C6847P-1 VDG'. +- 0.154: AGEMAME added 'M5C6847P-1' device. + +ROMSET: +None required. + +$end +$info=m5p +$mame +0.142 [Curt Coder] + +m.5 (Europe), Sord, 1983 + +The Sord M5 (also sold in the United Kingdom and other countries by Computer Games Limited as the CGL M5), was a Japanese home computer launched by Sord Computer Corporation in 1982 (source: http://en.wikipedia.org/wiki/Sord_M5). + +DRIVER: +sord/m5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +m5_cart.xml, m5_cass.xml, m5_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.288: BugFIX #08796 [Media Support] (sord/m5.cpp) m5, m5p: Cartridge-based software that requires 36K RAM does not work [dlabi]. +- 0.142: Curt Coder added 'Sord m.5 (Europe)' system. + +ROMSET: +8192 bytes in 1 file / 6.44Kb packed + +$end +$info=m5p_brno +$mame +0.171 [Ales Dlabac] + +m.5 (Europe) BRNO mod, Sord, 1983 + +The Sord M5 (also sold in the United Kingdom and other countries by Computer Games Limited as the CGL M5), was a Japanese home computer launched by Sord Computer Corporation in 1982 (source: http://en.wikipedia.org/wiki/Sord_M5). + +DRIVER: +sord/m5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +m5_cart.xml, m5_cass.xml, m5_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: BugFIX #08499 [Crash/Freeze] (sord/m5.cpp) m5p_brno: Reading from invalid cartridge offsets [hap]. +- 0.171: Ales Dlabac added 'Sord m.5 (Europe) BRNO mod' system. + +ROMSET: +24576 bytes in 2 files / 19.15Kb packed + +$end +$info=m6500_1 +$mame +0.201 [Vas Crabb] + +MOS Technology 6500/1, , ???? + +DRIVER: +devices/cpu/m6502/m6500_1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Cleaned up a comment a bit [Vas Crabb]. +- 0.222: Changed description to 'MOS Technology 6500/1'. +- 0.201: Vas Crabb added 'MOS M6500/1' device. + +ROMSET: +None required. + +$end +$info=m6502 +$mame +0.149u1 + +MOS Technology 6502, , ???? + +DRIVER: +devices/cpu/m6502/m6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Modify SBC decimal adjust algorithm for 65C02, which differs from NMOS 6502 in edge cases. Allows 6502test.ssd (from mungre/beeb6502test repository) to pass test BCD-FC on bbcm [AJR]. Route core fetch/data/write paths through interruptible accesses (#15121): Add interruptible access regression test; narrow interruptible access follow-up [Stuart Inglis]. Small refactor to do_sbc_d to make it easier to see the difference between nmos/cmos [hap]. +- 0.277: Like z80, around 10% performance gain by checking unset devcb on every opcode [hap]. +- 0.274: Use conventional call stack for "SuperXaviX" [David Haywood]. +- 0.258: Don't detect edge triggered inputs before the first clockcycle. Don't clear input pins external state at device_reset. Add 6503 CPU [hap]. +- 0.256: Return to implicitly using read_arg to read operands at PC (fixes regression in all XaviX games). Side note: this changes the semantics of read_pc to what was formerly known as read_pc_noinc. Now that memory accesses themselves can be interrupted and restarted, updating PC as a side effect is obsolete anyway [AJR]. Make fully wait-states compatible [Olivier Galibert]. +- 0.254: Added Yamaha GEW7- and GEW12-based keyboards [Devin Acker]. More this-> for templatey goodness. Template 6502 microcontroller helper on underlying CPU type [Vas Crabb]. +- 0.248: Add the missing uses_custom_memory_interface. Avoid multiple instructions on one line for when reads at restartable [Olivier Galibert]. +- 0.227: Added 'preliminary ST2205U DMA support [David Haywood]. +- 0.222: Changed description to 'MOS Technology 6502'. +- 0.217: Added 'disassembler and basic execution core for Rockwell R65C19 [AJR]. +- 0.214: Improved reset sequence emulation (fixes MT06486) [MoochMcGee, hap, smf]. +- 0.202: Made SET instruction in Mitsubishi M740 subfamily actually affect execution (fixes MT07091) [AJR]. +- 0.201: Added support for microcontrollers and implemented MOS 6500/1 as a device [Vas Crabb, Olivier Galibert]. +- 0.196: Changed description to 'MOS Technology M6502' [Angelo Salese]. +- 0.195: Fixed tracing and breakpoints for paged variants [Olivier Galibert]. +- 0.149u1: Added 'M6502' device. + +ROMSET: +None required. + +$end +$info=m6502_swap_op_d2_d7 +$mame +0.219 [R. Belmont] + +M6502 swapped D2/D7, , ???? + +DRIVER: +nintendo/m6502_swap_op_d2_d7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: R. Belmont added 'M6502 swapped D2/D7' device. + +ROMSET: +None required. + +$end +$info=m6502_swap_op_d5_d6 +$mame +0.219 [R. Belmont] + +M6502 swapped D5/D6, , ???? + +DRIVER: +nintendo/m6502_swap_op_d5_d6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: R. Belmont added 'M6502 swapped D5/D6' device. + +ROMSET: +None required. + +$end +$info=m6504 +$mame +0.149u1 + +MOS Technology 6504, , ???? + +DRIVER: +devices/cpu/m6502/m6504.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Change logaddr width [hap]. +- 0.222: Changed description to 'MOS Technology 6504'. +- 0.196: Changed description to 'MOS Technology M6504' [Angelo Salese]. +- 0.149u1: Added 'M6504' device. + +ROMSET: +None required. + +$end +$info=m6507 +$mame +0.168 + +MOS Technology 6507, , ???? + +DRIVER: +devices/cpu/m6502/m6507.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Change logaddr width [hap]. +- 0.222: Changed description to 'MOS Technology 6507'. +- 0.196: Changed description to 'MOS Technology M6507' [Angelo Salese]. +- 0.168: Added 'M6507' device. + +ROMSET: +None required. + +$end +$info=m6508 +$mame +0.210 + +MOS Technology 6508, , ???? + +DRIVER: +devices/cpu/m6502/m6510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'MOS Technology 6508'. +- 0.210: Added 'MOS Technology M6508' device. + +ROMSET: +None required. + +$end +$info=m6509 +$mame +0.149u1 + +MOS Technology 6509, , ???? + +DRIVER: +devices/cpu/m6502/m6509.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'MOS Technology 6509'. +- 0.196: Changed description to 'MOS Technology M6509' [Angelo Salese]. +- 0.149u1: Added 'M6509' device. + +ROMSET: +None required. + +$end +$info=m6510 +$mame +0.149u1 + +MOS Technology 6510, , ???? + +DRIVER: +devices/cpu/m6502/m6510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'MOS Technology 6510'. +- 0.196: Changed description to 'MOS Technology M6510' [Angelo Salese]. +- 0.149u1: Added 'M6510' device. + +ROMSET: +None required. + +$end +$info=m6510t +$mame +0.163 + +MOS Technology 6510T, , ???? + +DRIVER: +devices/cpu/m6502/m6510t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'MOS Technology 6510T'. +- 0.196: Changed description to 'MOS Technology M6510T' [Angelo Salese]. +- 0.163: Added 'M6510T' device. + +ROMSET: +None required. + +$end +$info=m6512 +$mame +0.222 [hap] + +MOS Technology 6512, , ???? + +DRIVER: +devices/cpu/m6502/m6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: hap added 'MOS Technology 6512' device. + +ROMSET: +None required. + +$end +$info=m65ce02 +$mame +0.155 + +CSG 65CE02, , ???? + +DRIVER: +devices/cpu/m6502/m65ce02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'CSG 65CE02'. +- 0.196: Changed description to 'MOS Technology M65CE02' [Angelo Salese]. +- 0.155: Added 'M65CE02' device. + +ROMSET: +None required. + +$end +$info=m6800 +$mame +0.150 + +Motorola MC6800, , ???? + +DRIVER: +devices/cpu/m6800/m6800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Add dummy read to CLR opcode [blueonesarefaster]. +- 0.263: Shorthand variable types [hap]. +- 0.262: Move m6801 TODO over to m6801.cpp. Remove ONE_MORE_INSN macro, re-add irq logmacro, hd6301x: add ext irq enable mask, add ext irq2 [hap]. +- 0.258: Use manufacturer's syntax for disassembling indexed addressing modes [AJR]. +- 0.215: Changed description to 'Motorola MC6800'. +- 0.210: Fixed a bug where 6801 interrupt is never triggered [hackbar]. +- 0.196: Changed description to 'Motorola M6800' [Angelo Salese]. +- 0.150: Added 'M6800' device. + +ROMSET: +None required. + +$end +$info=m68000 +$mame +0.149u1 + +Motorola MC68000, , ???? + +DRIVER: +devices/cpu/m68000/m68000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fix the 68LC040 so it actually has 68040 opcodes [Doug Brown, R. Belmont]. +- 0.283: Add basic state viewer for Coldfire [Angelo Salese]. +- 0.279: Fix disassembly of CAS [Doug Brown, R. Belmont]. +- 0.275: Add missing set_current_cpu function [Patrick Mackinlay]. +- 0.274: Fix disassembly of CAS [Doug Brown, R. Belmont]. +- 0.273: Support direct FPU moves to A registers, not just indirect [R. Belmont]. +- 0.272: Stub out the Coprocesor Interface Registers found on '010-'030 so that Mac ROMs can detect if an FPU is present [R. Belmont]. +- 0.271: Renamed variables used for restarting instructions to reduce potential confusion. Rename m_instruction_restart to m_can_instruction_restart to clearly distinguish from m_restart_instruction (#12869) [Adam Billyard]. Don't emulate byte smearing for the 68040, and fix disabling the FPU for the 68030 [R. Belmont]. Implemented FETOX, FETOXM1, FTWOTOX and FTENTOX instructios [Minsu Kwon]. +- 0.268: Fix fmovem reads for mode=2 (#12510). Commit 6957c469983 changed the write part, but missed to convert the read part. This fixes booting HP-UX 9 on hp9k_3xx [Sven Schnelle]. +- 0.267: Updated 680x0 FPU to Softfloat 3 from 2 (MT5411 and MT8793). Update to Softloat 3 from 2. FREM and FMOD now generate the quotient bits in FPSR, required by Apple's SANE to do sin/cos/tan properly. FMOVE of a float to a Dx integer register generates the exception status bits, fixing square roots in SANE. Rewrote how FMOVEM instructions are decoded and executed, fixing issues including skipping too few or too many opcode bytes and causing serious weird behavior. FPU instructions all now have more realistic cycle timings for a 68881. All FPU instructions now generate exception bits in FPSR. Turn off FPU verbose logging, implement missing FMOVE #imm32 mode. FPU now sets the NaN flag for all NaNs, not just signalling. Fixes dendego black screen in attract mode [R. Belmont]. +- 0.266: Added option to use Musashi for M68000 emulation [R. Belmont]. +- 0.265: Fix PC interactions in debugger [Olivier Galibert]. +- 0.257: Allow drivers and devices to use the instruction restart capability on the 020/030/040 [R. Belmont]. +- 0.256: When a SR S-flag update happens in parallel to a bus access, be careful to delay the update to after the access because it is otherwise seen too early through fc, and acts on mmus&co. Fixes hp_ipc [AJR, Olivier Galibert]. Remove leftover debug logerror [Olivier Galibert]. +- 0.254: Some variables were missing from savestate/zerofill [hap]. +- 0.253: Unexpectedly, device reset time warps? Properly acknowledge interrupts when no mixer is present. New implementation, generated from the micro/nanocode. Move to sr/ccr must also update the internal flags (was preventing the Union Demo from booting). Fix the vpa wait state, make using irq 7/NMI a little more transparent. Fix bit number modulo on bxxx (thanks qkumba again). Fix byte order in movep, thanks qkumba. The ext-derived over alu operation shoudl clear aluo (it's actually slightly more complicated but clearing is the end result). Fixes some address calculations in div (thanks qkumba again. Correct over, it was losing the offset. Ensure tas rmw cycle is actually uninterruptible enough. Correct when interrupt testing happens, fixes stop [Olivier Galibert]. Ensure exception hook is called before SP is updated. Re-add debugger exception hook for interrupt/trap vectors; register IR for debug state. Update these files too [AJR]. +- 0.250: Prevent CI/CEI bits from remaining set after MOVEC to CACR. Fixes maclc not booting. The code tries to flush the instruction cache by adding #8 to the old value of CACR, which doesn't work if CI reads back as 1 [AJR]. +- 0.249: Split the header to make future semi-indenpendant implementations sane [Olivier Galibert]. +- 0.242: Added support for external MMU bus error instruction restart [J?Booth]. Fixed PC increment on conditional trap instructions [Jean-Francois Fabre]. +- 0.241: Added support for 68010 type 1000 exception stack frame [J?Booth]. +- 0.234: Implemented FATAN instruction using Bochs SoftFPU x87 FPATAN code [Calvin Buckley]. +- 0.232: Implemented FMOVEM mode 3 (fixes issues with Domain/OS and NeXTSTEP) [Calvin Buckley]. +- 0.229: Added 'M68000 CPU support to gdbstub debugger [nabetse]. +- 0.227: Added support for addressing mode 6 for FSAVE and FRESTORE instructions [Sergey Svishchev]. +- 0.221: Corrected 68010 DBcc timings [AJR]. +- 0.219: Allow RTE instruction to unwind 68010 bus error (type 1000) stack frames [R. Belmont]. +- 0.217: Fixed MMU issue that caused Domain/OS and its installer to crash [Hans Ostermeyer]. +- 0.210: Read the initial SP and PC from memory after rather than during machine reset time. Removes the need for many drivers to reset the CPU an extra time to load the correct vector [AJR]. Fixed MMU problem preventing Domain/OS from working without breaking Mac system software [Hans Ostermeyer]. +- 0.209: Made CPU space an address space and made vectored interrupts use it. Also made it possible to disable the interrupt priority encoder behaviour in the CPU core [Olivier Galibert]. +- 0.203: Add Special Status Word to exception frames. Raise MMU configuration exception if SRP/CRP is invalid. Factored out code to set bus error details, perform address translation cache lookup, match TT register, and walk tables. Added support for short indirect descriptors (used by HP-UX 9). Set MMU status flags when performing address translation cache lookup. Split PLOAD and PTEST code from m68881_ops into separate functions, and corrected the name to m68851_ops. Correctly disassemble more forms of PTEST and PFLUSH instructions [Sven Schnelle]. +- 0.199: Fixed carry flag in divs instruction, and fixed pack instructions [Sven Schnelle]. +- 0.196: Changed description to 'Motorola MC68000' [Angelo Salese]. +- 0.192: Reinstated registration of SR for debug expressions [AJR]. Added support for 68010/68020/68030 bus error stack frames formats - fixes common CPU type detection routine [Jean-Francois DEL NERO]. +- 0.149u1: Added 'M68000' device. + +ROMSET: +None required. + +$end +$info=m68008 +$mame +0.149u1 + +Motorola MC68008, , ???? + +The Motorola 68008 is an 8/16/32-bit microprocessor made by Motorola. It is a version of the Motorola 68000 with an 8-bit external data bus, as well as a smaller address bus. STEbus 68008 processor. The original 68000 (introduced in 1979) has a 24-bit address bus and a 16-bit data bus. These relatively large buses made it hard to design a low-cost system based on the 68000; they were difficult to lay out on a circuit board and needed a lot of supporting circuitry. A 16-bit data bus also required twice as many memory chips as an 8-bit one. The 68008, introduced in 1982, was designed to work with low-cost 8-bit memory systems. Because of its smaller data bus, it was only about half as fast as a 68000 of the same clock speed. However, it was still faster than competing 8-bit microprocessors, because the 68008 internally was based on 32-bit data registers and a 16-bit data bus. Except for its smaller data and address buses, the 68008 behaved identically to the 68000 and had the same internal organization and microarchitecture (source: https://en.wikipedia.org/wiki/Motorola_68008). + +DRIVER: +devices/cpu/m68000/m68008.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Update SR only after popping both stack bytes on RTE (#11288) [Olivier Galibert, Curt Coder]. +- 0.285: Fix crash when trying to set PC from debugger [AJR]. +- 0.256: Implement as a 68000 variant m68000mcu: Extract from m68000 [Olivier Galibert]. +- 0.196: Changed description to 'Motorola MC68008' [Angelo Salese]. +- 0.149u1: Added 'M68008' device. + +ROMSET: +None required. + +$end +$info=m68008fn +$mame +0.209 + +Motorola MC68008FN, , ???? + +DRIVER: +devices/cpu/m68000/m68008.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Motorola MC68008FN' device. + +ROMSET: +None required. + +$end +$info=m6801 +$mame +0.150 + +Motorola MC6801, , ???? + +A microcontroller (or microcomputer) is a CPU, with additional on-board peripherals, usually containing RAM, ROM, and I/O as to serve as a single (or close to single) chip solution for a computer' system. As the program space is typically small, they were designed and used for high volume, low cost, simple applications. Today we would refer to them as embedded applications. The Motorola MC6800, released in 1974 was a decent 8-bit processor. It was however not inexpensive (a fact not lost upon one of its designers, Chuck Peddle, who left to design the 6502). Initial pricing for the MC6800 was $360, dropping to $175 the next year (source: http://www.cpushack.com/2016/08/19/cpu-of-the-day-motorola-mc6801-the-second-first-6800-mcu/). + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Corrected the ICR read handlers (#13799) [m1macrophage]. +- 0.265: Revert changes to serial emulation from a4cf1316fa003f73193c3010984a373015051e02 - not the correct solution, introduces time travel issue unfortunately. Fix new regression with eat_cycles [hap]. +- 0.263: Add input ports ddr override mask [hap]. +- 0.262: Port data latches are not initialized at reset. Mask unused RAM ctrl reg bits [hap]. +- 0.261: Add support for canned NVRAM. Add standby pin. Save RAM control reg upper bits to 'nvram', psion: remove local implementation of m6801 standby pin and RAM control reg. Add setter for NVRAM battery status [hap]. Move RAM, ROM and I/O areas into internal maps for all variants (including a few that lacked their own device types until now). CPU device now saves NVRAM for applicable standby areas, which only include the first part of internal RAM on NMOS variants [AJR]. +- 0.256: Remove i/o ports tri-state callback. Add i/o ports tri-state callback, misc: correct some typos [hap]. +- 0.255: Fixed HD6303R to use an internal map, removed internal-only handlers from associated drivers [Ryan Holtz]. +- 0.220: Fixed a bug that caused the emulation to lock up on WAI/SLP if a timed event had already occurred. Fixed disassembly of SLP instruction for HD6301. Added second timer output comparator and associated status register to HD6301X/HD6301Y [AJR]. +- 0.215: Changed description to 'Motorola MC6801'. Added more logging and reduced unnecessary serial transmit output updates [Edstrom]. +- 0.196: Changed description to 'Motorola M6801' [Angelo Salese]. +- 0.150: Added 'M6801' device. + +ROMSET: +None required. + +$end +$info=m68010 +$mame +0.149u1 + +Motorola MC68010, , ???? + +DRIVER: +devices/cpu/m68000/m68010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Use constructor delegation [Vas Crabb]. +- 0.196: Changed description to 'Motorola MC68010' [Angelo Salese]. +- 0.149u1: Added 'M68010' device. + +ROMSET: +None required. + +$end +$info=m6801u4 +$mame +0.261 [hap] + +Motorola MC6801U4, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: hap added 'Motorola MC6801U4' device. + +ROMSET: +None required. + +$end +$info=m6802 +$mame +0.150 + +Motorola MC6802, , ???? + +DRIVER: +devices/cpu/m6800/m6800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Changed description to 'Motorola MC6802'. +- 0.196: Changed description to 'Motorola M6802' [Angelo Salese]. +- 0.150: Added 'M6802' device. + +ROMSET: +None required. + +$end +$info=m68020 +$mame +0.149u1 + +Motorola MC68020, , ???? + +DRIVER: +devices/cpu/m68000/m68020.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68020' [Angelo Salese]. +- 0.149u1: Added 'M68020' device. + +ROMSET: +None required. + +$end +$info=m68020fpu +$mame +0.158 + +Motorola MC68020FPU, , ???? + +DRIVER: +devices/cpu/m68000/m68020.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68020FPU' [Angelo Salese]. +- 0.158: Added 'M68020FPU' device. + +ROMSET: +None required. + +$end +$info=m68020hmmu +$mame +0.149u1 + +Motorola MC68020HMMU, , ???? + +DRIVER: +devices/cpu/m68000/m68020.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68020HMMU' [Angelo Salese]. +- 0.149u1: Added 'M68020HMMU' device. + +ROMSET: +None required. + +$end +$info=m68020pmmu +$mame +0.149u1 + +Motorola MC68020PMMU, , ???? + +DRIVER: +devices/cpu/m68000/m68020.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68020PMMU' [Angelo Salese]. +- 0.149u1: Added 'M68020PMMU' device. + +ROMSET: +None required. + +$end +$info=m6803 +$mame +0.150 + +Motorola MC6803, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Changed description to 'Motorola MC6803'. +- 0.196: Changed description to 'Motorola M6803' [Angelo Salese]. +- 0.150: Added 'M6803' device. + +ROMSET: +None required. + +$end +$info=m68030 +$mame +0.149u1 + +Motorola MC68030, , ???? + +DRIVER: +devices/cpu/m68000/m68030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68030' [Angelo Salese]. +- 0.149u1: Added 'M68030' device. + +ROMSET: +None required. + +$end +$info=m6803e +$mame +0.220 [hap] + +Motorola MC6803E, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: hap added 'Motorola MC6803E' device. + +ROMSET: +None required. + +$end +$info=m68040 +$mame +0.149u1 + +Motorola MC68040, , ???? + +DRIVER: +devices/cpu/m68000/m68040.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Reduce error logging spam for some unemulated instructions [AJR]. +- 0.212: Stop CINV DATA instruction from causing F-line exception [AJR]. +- 0.196: Changed description to 'Motorola MC68040' [Angelo Salese]. +- 0.149u1: Added 'M68040' device. + +ROMSET: +None required. + +$end +$info=m6805evs +$mame +0.153 [Al Kossow, Robbbert] + +M68HC05EVS, Motorola, 1990 + +The M68HC05EVS is an economical two-board emulator for M68HC05 microcontroller units (MCUs); connected to your target system, it acts just like the actual (or eventual) target system MCU. The emulator's ease of reprogramming makes the design, debug and evaluation of your target system highly efficient. Note that the EVS does not support programming of OTP (one time programmable) devices (source: http://bitsavers.trailing-edge.com/pdf/motorola/6805/M68HC05EVS/). + +DRIVER: +motorola/m6805evs.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.153: Al Kossow and Robbbert added skeleton driver of 'Motorola M68HC05EVS' system. + +ROMSET: +8192 bytes in 1 file / 3.40Kb packed + +$end +$info=m6805p2 +$mame +0.209 + +Motorola MC6805P2, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Motorola MC6805P2' device. + +ROMSET: +None required. + +$end +$info=m6805p6 +$mame +0.209 + +Motorola MC6805P6, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Motorola MC6805P6' device. + +ROMSET: +None required. + +$end +$info=m6805r2 +$mame +0.209 + +Motorola MC6805R2, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Motorola MC6805R2' device. + +ROMSET: +None required. + +$end +$info=m6805r3 +$mame +0.209 + +Motorola MC6805R3, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Motorola MC6805R3' device. + +ROMSET: +None required. + +$end +$info=m6805u2 +$mame +0.209 + +Motorola MC6805U2, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Motorola MC6805U2' device. + +ROMSET: +None required. + +$end +$info=m6805u3 +$mame +0.209 + +Motorola MC6805U3, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Motorola MC6805U3' device. + +ROMSET: +None required. + +$end +$info=m6808 +$mame +0.171 + +Motorola MC6808, , ???? + +DRIVER: +devices/cpu/m6800/m6800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Changed description to 'Motorola MC6808'. +- 0.196: Changed description to 'Motorola M6808' [Angelo Salese]. +- 0.171: Added 'M6808' device. + +ROMSET: +None required. + +$end +$info=m6809 +$mame +0.149u1 + +MC6809 (legacy), , ???? + +DRIVER: +devices/cpu/m6809/m6809.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: BugFix09174 [Core] CPU Hitachi HD6309: Timing is incorrect for relative branches in HD6309 native mode [Peer]. Don't reset physical input pins state at device_reset [hap]. +- 0.272: Revert speculative change. Remove fake SWI interrupt line, replacing interrupt callback with exception hook for debugging. Mask PCR-mode addresses in disassembly. Add interrupt vector read callback [AJR]. +- 0.268: Added sync acknowledge callback [Sven Schnelle]. +- 0.266: Fixed invalid escape sequence warnings [Vas Crabb]. +- 0.263: Fixed HD6309 indirect W register references in indexed addressing modes [Tim Lindner]. +- 0.258: Zerofill more variables at device start, 6840ptm: clear output ports at reset [hap]. +- 0.255: Set V flag on undocumented XDEC instruction [Tim Lindner]. +- 0.254: Emulated observed behavior of invalid instructions for MC6809 [Tim Lindner]. Read reset vector during execute_run rather than device_reset to facilitate bank switching of vectoro area [AJR]. +- 0.252: Fixed HD6309 STBT instruction [Tim Lindner]. +- 0.251: Improved emulation to TFR and EXG instructions [Tim Lindner]. Rename *.ops to *.lst [hap]. +- 0.246: Simplify disassembly of pushes and pulls of both A and B [AJR]. +- 0.245: Add support for stepping out [AJR]. +- 0.222: Corrected illegal branch form for HD6309 family [Tim Lindner]. Made $10, $20 an illegal instruction on for the HD6309 family [Tim Lindner]. +- 0.208: Disassembler fixes: Fixed program counter increment for indexed addressing with single-byte offset. Changed indexed addressing to print absolute addresses based on current program counter rather than offsets. Added explicit EXT addressing annotation for small offsets. Renamed "indirect" to "indexed" in code [tomctomc]. +- 0.201: Improved disassembly. Use FCB directive to represent illegal opcodes, don't print spaces after instructions without operands [AJR]. +- 0.196: Changed description to 'MC6809 (legacy)' [Angelo Salese]. +- 0.194: Fixed disassembly of relative instructions [AJR]. +- 0.193: Started resolving the great MC6809/MC6809E device type/clock divider mix-up [AJR]. +- 0.149u1: Added 'M6809' device. + +ROMSET: +None required. + +$end +$info=m68153bim +$mame +0.182 + +Motorola MC68153 BIM, , ???? + +DRIVER: +devices/machine/68153bim.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.183: Fixed release irq line bug and updated LOGs [Joakim Larsson Edström]. +- 0.182: Added 'Motorola MC68153 BIM' device. + +ROMSET: +None required. + +$end +$info=m68705p3 +$mame +0.182 + +Motorola MC68705P3, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68705P3' [Angelo Salese]. +- 0.182: Added 'MC68705P3' device. + +ROMSET: +115 bytes in 1 file / 0.11Kb packed + +$end +$info=m68705p5 +$mame +0.182 + +Motorola MC68705P5, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68705P5' [Angelo Salese]. +- 0.182: Added 'MC68705P5' device. + +ROMSET: +115 bytes in 1 file / 0.11Kb packed + +$end +$info=m68705r3 +$mame +0.182 + +Motorola MC68705R3, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68705R3' [Angelo Salese]. +- 0.182: Added 'MC68705R3' device. + +ROMSET: +120 bytes in 1 file / 0.12Kb packed + +$end +$info=m68705u3 +$mame +0.182 + +Motorola MC68705U3, , ???? + +DRIVER: +devices/cpu/m6805/m68705.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Added 'ROM parents [Vas Crabb]. +- 0.196: Changed description to 'Motorola MC68705U3' [Angelo Salese]. +- 0.182: Added 'MC68705U3' device. + +ROMSET: +120 bytes in 1 file / 0.12Kb packed + +$end +$info=m68ec020 +$mame +0.149u1 + +Motorola MC68EC020, , ???? + +DRIVER: +devices/cpu/m68000/m68020.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68EC020' [Angelo Salese]. +- 0.149u1: Added 'M68EC020' device. + +ROMSET: +None required. + +$end +$info=m68ec030 +$mame +0.149u1 + +Motorola MC68EC030, , ???? + +DRIVER: +devices/cpu/m68000/m68030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68EC030' [Angelo Salese]. +- 0.149u1: Added 'M68EC030' device. + +ROMSET: +None required. + +$end +$info=m68ec040 +$mame +0.171 + +Motorola MC68EC040, , ???? + +DRIVER: +devices/cpu/m68000/m68040.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68EC040' [Angelo Salese]. +- 0.171: Added 'M68EC040' device. + +ROMSET: +None required. + +$end +$info=m68hc05c4 +$mame +0.184 + +Motorola MC68HC05C4, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68HC05C4' [Angelo Salese]. +- 0.184: Added 'MC68HC05C4' device. + +ROMSET: +None required. + +$end +$info=m68hc05c8 +$mame +0.184 + +Motorola MC68HC05C8, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68HC05C8' [Angelo Salese]. +- 0.184: Added 'MC68HC05C8' device. + +ROMSET: +None required. + +$end +$info=m68hc05e1 +$mame +0.267 [R. Belmont] + +Motorola M68HC05E1, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05e1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: R. Belmont added 'Motorola M68HC05E1' device. + +ROMSET: +None required. + +$end +$info=m68hc05e5 +$mame +0.267 [R. Belmont] + +Motorola M68HC05E5, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05e1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: R. Belmont added 'Motorola M68HC05E5' device. + +ROMSET: +None required. + +$end +$info=m68hc05eg +$mame +0.149u1 + +Motorola MC68HC05EG, , ???? + +DRIVER: +devices/cpu/m6805/m6805.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Use the HCMOS cycle timings [R. Belmont, Vas Crabb]. +- 0.196: Changed description to 'Motorola MC68HC05EG' [Angelo Salese]. +- 0.149u1: Added 'M68HC05EG' device. + +ROMSET: +None required. + +$end +$info=m68hc05l11 +$mame +0.212 + +Motorola MC68HC05L11, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'Motorola MC68HC05L11' device. + +ROMSET: +None required. + +$end +$info=m68hc05l9 +$mame +0.212 + +Motorola MC68HC05L9, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'Motorola MC68HC05L9' device. + +ROMSET: +None required. + +$end +$info=m68hc05pge +$mame +0.275 [R. Belmont] + +Motorola M68HC05PGE, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05pge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: R. Belmont added 'Motorola M68HC05PGE' device. + +ROMSET: +512 bytes in 1 file / 0.45Kb packed + +$end +$info=m68hc705c4a +$mame +0.222 [AJR] + +Motorola MC68HC705C4A, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Motorola MC68HC705C4A' device. + +ROMSET: +None required. + +$end +$info=m68hc705c8a +$mame +0.183 + +Motorola MC68HC705C8A, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Added support for MC68HC705C8A memory configuration, and made 68HC05 NCOP reset check that NCOP is enabled [Dirk Best]. +- 0.196: Changed description to 'Motorola MC68HC705C8A' [Angelo Salese]. +- 0.183: Added 'MC68HC705C8A' device. + +ROMSET: +None required. + +$end +$info=m68hc705j1a +$mame +0.213 + +Motorola MC68HC705J1A, , ???? + +DRIVER: +devices/cpu/m6805/m68hc05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Motorola MC68HC705J1A' device. + +ROMSET: +None required. + +$end +$info=m68lc040 +$mame +0.184 + +Motorola MC68LC040, , ???? + +DRIVER: +devices/cpu/m68000/m68040.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC68LC040' [Angelo Salese]. +- 0.184: Added 'M68LC040' device. + +ROMSET: +None required. + +$end +$info=m68sfdc +$mame +0.223 [AJR] + +M68SFDC, , ???? + +DRIVER: +devices/machine/m68sfdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: AJR added 'M68SFDC' device. + +ROMSET: +None required. + +$end +$info=m7501 +$mame +0.149u1 + +MOS Technology 7501, , ???? + +DRIVER: +devices/cpu/m6502/m7501.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Changed description to 'MOS Technology 7501'. +- 0.149u1: Added 'M7501' device. + +ROMSET: +None required. + +$end +$info=m79152pc +$mame +0.144u5 [Miodrag Milanović] + +MERA 79152 PC, Mera-Elzab, 198? + +These terminals were manufactured in Mera-Elzab. CPU: Z80, memory: 8K, display: Monochrome green, keyboard: dedicated hallotron based, parallel link. Main port: serial (DB25) and additional ports: serial for printer (DB25). Keyboard (DB15), video out (BNC) (source: http://mcbx.netne.net/computers/terminal/m79152pc/index.htm). + +DRIVER: +mera/m79152pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.202: Implemented cursor, scrolling support, and some video attributes [AJR]. +- 0.144u5: Miodrag Milanović added 'skeleton driver for Mera 79152PC' system. + +ROMSET: +22528 bytes in 3 files / 6.12Kb packed + +$end +$info=m8120 +$mame +0.257 [Xolod] + +M8120, Motorola, 1991 + +The M8120 is a nice little shoebox-sized computer build 1991 by Motorola. The case is just big enough to offer the space for the board, optional memory expansions and the power supply. The used CPU is a Motorola 88100, member of the 88k family, clocked at 25MHz. If you take a close look, the mainboard is actually a VME board and a ?raiser card? which offers one SCSI, one network and six serial connectors to the outside world (source: https://www.geekdot.com/m8120/). + +DRIVER: +motorola/m8120.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: BugFIX #09000 [Crash/Freeze] (motorola/m8120.cpp) m8120: The emulator crashes when loading non-volatile RAM data on start [hap]. +- 0.257: Xolod added 'Motorola M8120' system. + +ROMSET: +None required. + +$end +$info=m82 +$mame +0.132 [Andy Welburn, Fabio Priuli] + +M82 Game Selectable Working Product Display, Nintendo, 1986 + +The Nintendo M82 is a demonstration unit for the Nintendo Entertainment System to allow customers to try games in-store before purchasing them. The full title on the machine was the M82 Game Selectable Working Product Display. The machine was fundamentally different from the more arcade orientated PlayChoice, because it used consumer NES carts instead of proprietary ROM chips (source: http://en.wikipedia.org/wiki/Nintendo_M82). + +DRIVER: +nintendo/nes_m82.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.248: Changed description to 'M82 Game Selectable Working Product Display'. +- 0.132: Andy Welburn and Fabio Priuli added 'Nintendo M82 Display Unit (not working)' system. + +ROMSET: +24576 bytes in 2 files / 6.78Kb packed + +$end +$info=m8502 +$mame +0.149u1 + +MOS Technology 8502, , ???? + +DRIVER: +devices/cpu/m6502/m8502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'MOS Technology 8502'. +- 0.149u1: Added 'M8502' device. + +ROMSET: +None required. + +$end +$info=m86rk +$mame +0.142 [Miodrag Milanović] + +Mikrosha-86RK, , 1987 + +The Radio-86RK (Russian: ?????-86??) is a build-it-yourself home computer designed in the Soviet Union. It was featured in the popular Radio (Russian: ?????) magazine for radio hams and electronics hobbyists in 1986. The letters RK in the title stands for the words Radio ham's Computer (Russian: ?????????????????? ?????????). Design of the computer was published in a series of articles describing its logical structure, electrical circuitry, drawings of printed circuit boards and firmware. The computer could be built entirely out of standard off-the-shelf parts. Later it was also available in a kit form as well as fully assembled form (source: https://en.m.wikipedia.org/wiki/Radio-86RK). + +DRIVER: +ussr/mikrosha.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mikrosha_cass.xml, mikrosha_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.142: Miodrag Milanović added 'Mikrosha-86RK' system. + +ROMSET: +4096 bytes in 2 files / 2.29Kb packed + +$end +$info=m95010 +$mame +0.228 [Ryan Holtz] + +STmicro M95010 1kbit SPI EEPROM, , ???? + +DRIVER: +devices/machine/m950x0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Ryan Holtz added 'STmicro M95010 1kbit SPI EEPROM' device. + +ROMSET: +None required. + +$end +$info=m95020 +$mame +0.228 [Ryan Holtz] + +STmicro M95020 2kbit SPI EEPROM, , ???? + +DRIVER: +devices/machine/m950x0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Ryan Holtz added 'STmicro M95020 2kbit SPI EEPROM' device. + +ROMSET: +None required. + +$end +$info=m95040 +$mame +0.228 [Ryan Holtz] + +STmicro M95040 4kbit SPI EEPROM, , ???? + +DRIVER: +devices/machine/m950x0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Ryan Holtz added 'STmicro M95040 4kbit SPI EEPROM' device. + +ROMSET: +None required. + +$end +$info=m95320_eeprom +$mame +0.282 [Angelo Salese] + +STM95320 SPI bus EEPROM, , ???? + +DRIVER: +devices/machine/m95320.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'STM95320 SPI bus EEPROM' device. + +ROMSET: +None required. + +$end +$info=mac128k +$mame +0.115 [R. Belmont] + +Macintosh 128k, Apple Computer, 1984 + +The Macintosh 128K, released as the "Apple Macintosh", is the original Apple Macintosh personal computer. Its beige case contained a 9 in (23 cm) monitor and came with a keyboard and mouse. A handle in the top of the case made it easier for the computer to be lifted and carried. It had a selling price of US$2,495. The Macintosh was introduced by the now famous $900,000 television commercial by Ridley Scott, "1984", that most notably aired on CBS during the third quarter of Super Bowl XVIII on January 22, 1984. The sales of the Macintosh were strong from its initial release and reached 70,000 units on May 3, 1984. After its successor, the Macintosh 512K, was introduced, it was rebadged as the Macintosh 128K (source: http://en.wikipedia.org/wiki/Macintosh_128K). + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee, PCB and Artwork Preview. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.115: R. Belmont added 'Apple Mac 128k (not working)' system. + +ROMSET: +65536 bytes in 2 files / 48.18Kb packed + +$end +$info=mac2fdhd +$mame +0.135 [R. Belmont] + +Macintosh II (FDHD), Apple Computer, 1988 + +The Apple Macintosh II was the first personal computer model of the Macintosh II series in the Apple Macintosh line and the first Macintosh to support a color display. The Mac II featured a Motorola 68020 processor operating at 16 MHz teamed with a Motorola 68881 floating point unit. The machine shipped with a socket for an MMU, but the "Apple HMMU Chip" (VLSI VI475 chip) was installed that did not implement virtual memory (instead, it translated 24-bit addresses to 32-bit addresses for the Mac OS, which was not 32-bit clean until System 7) (source: http://en.wikipedia.org/wiki/Macintosh_II). + +DRIVER: +apple/macii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.135: R. Belmont added 'Apple Macintosh II (FDHD) (not working)' system. + +ROMSET: +262144 bytes in 1 file / 150.07Kb packed + +$end +$info=mac3 +$mame +0.278 [Nigel Barnes] + +Mac III 6502 Microcomputer, L.J.Technical Systems, 1990 + +The L.J. Technical Systems Mac III 6502 Microcomputer is an educational computing system developed by L.J. Technical Systems, a British company specialized in producing kits and didactic systems for teaching electronics and computer science in schools and technical institutions, particularly in the 1980s. Despite its name suggesting a connection with Apple, it has no relation to the Macintosh. Here, the term "Mac" is likely an acronym or an internal commercial name (possibly from "Microcomputer" or "Machine"), while "III" indicates a system version. The heart of the device is the MOS 6502 microprocessor, the same one used in iconic computers like the Apple II, Commodore 64, BBC Micro, and Nintendo Entertainment System (NES). + +DRIVER: +trainer/mac3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Nigel Barnes added 'L.J.Technical Systems Mac III 6502 Microcomputer' system. + +ROMSET: +32768 bytes in 2 files / 17.88Kb packed + +$end +$info=mac512k +$mame +0.115 [R. Belmont] + +Macintosh 512k, Apple Computer, 1984 + +The Macintosh 512K Personal Computer, also known as the "Fat Mac," is the second of a long line of Apple Macintosh computers, and was the first update to the original Macintosh 128K. It was virtually identical to the previous Mac, differing primarily in the amount of built-in memory (RAM), which quadrupled the original's. This large increase earned it the nickname Fat Mac. The additional memory was significant because more ambitious users with computer experience stretched the capacity of the original Mac almost immediately, despite the limited number of applications (source: http://en.wikipedia.org/wiki/Macintosh_512K). + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.115: R. Belmont added 'Apple Mac 512k (not working)' system. Fixed video timing, booting from SCSI harddisk works once again [R. Belmont]. + +ROMSET: +65536 bytes in 2 files / 48.19Kb packed + +$end +$info=mac512ke +$mame +0.37b4 [Raphael Nabet] + +Macintosh 512ke, Apple Computer, 1986 + +The Macintosh 512K enhanced (512Ke) was introduced in April 1986 as a cheaper alternative to the top-of-the-line Macintosh Plus, which had debuted three months previously. It was the same as the Macintosh 512K but with the 800K disk drive and 128K of ROM used in the Macintosh Plus. Like its predecessors, there was little room for expansion. Some companies did create memory upgrades that would bring the machine up to 2 MB or more. It is the earliest Macintosh model able to run System 6 OS (source: http://en.wikipedia.org/wiki/Macintosh_512Ke). + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.37b4: Raphael Nabet added 'Apple Mac 512ke' system. + +$end +$info=macadb +$mame +0.225 [R. Belmont] + +Mac ADB HLE, , ???? + +DRIVER: +apple/macadb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Tidy a little [Vas Crabb]. +- 0.274: Add support for second button of an ADB mouse (#13179) [as-tb-dev]. +- 0.273: Updates: Added ADB power key callback; added "any key down" callback used in PowerBooks; removed the last bits of the old adb_vblank() service routine: apple/pseudovia.cpp: Added support for SCSI IRQs; apple/macprtb.cpp: Support sleep and wake-up for Macintosh Portable and PowerBook 100; apple/macpwrbk030.cpp: Updates. Fixed issues with Shut Down and Restart functionality; support sleep and wake-up for all supported models; cleanups and save state support [R. Belmont]. +- 0.268: Major cleanup, removed ADB modem HLE, now echoes ADB line state changes so everyone stays in sync. Lower SRQ time to spec, makes the M50753 PMUs much happier. Mac Portable and supported PowerBooks 140/160/170/180 now have working mouse and keyboard. Verified that the IIgs, PIC, Egret, and Cuda ADB are still happy [R. Belmont]. +- 0.252: Improved SRQ behavior, added 'many of the Extended Keyboard keys including function keys. Support telling ADB devices to enable/disable SRQ. eliminates the need for the "iigs_mode" hack since the IIgs firmware knows the MCU program is buggy and disables mouse SRQs. Remove unnecessary debug helper [R. Belmont]. Added the Ins/Del keys and fixed some keypad keys [R. Belmont, Kelvin Sherlock]. +- 0.249: Additional cleanup [R. Belmont]. +- 0.225: R. Belmont added 'Mac ADB HLE' device. + +ROMSET: +None required. + +$end +$info=maccclas +$mame +0.143u1 [R. Belmont] + +Macintosh Color Classic, Apple Computer, 1993 + +The Macintosh Color Classic (also in Great Britain front says Macintosh Colour Classic) was the first color compact Apple Macintosh computer. It had an integrated 10'' Sony Trinitron color display with the same 512x384 pixel resolution as the Macintosh 12'' RGB monitor. This integrated unit resembled the original Mac series, albeit redesigned to Apple's "neoclassical" design language of the era (source: http://en.wikipedia.org/wiki/Macintosh_Color_Classic). + +DRIVER: +apple/maclc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.249: Machine promoted to working [R.?Belmont]. +- 0.143u1: R. Belmont added 'Apple Macintosh Color Classic' system. + +ROMSET: +1048576 bytes in 1 file / 466.95Kb packed + +$end +$info=macclas2 +$mame +0.135 [R. Belmont] + +Macintosh Classic II, Apple Computer, 1991 + +The Apple Macintosh Classic II (also known as the Performa 200) replaced the Macintosh SE/30 in the compact Macintosh line in 1991. Like the SE/30, the Classic II was powered by a 16 MHz Motorola 68030 CPU and 40 or 80 MB hard disk, but in contrast to its predecessor, it was limited by a 16-bit data bus (the SE/30 had a 32-bit data bus) and a 10 MB memory ceiling. While the Classic II shares a case with the earlier Classic, architecturally it is more similar to the Macintosh LC. The use of custom ICs, identical to those used in the LC, enabled the Classic II to have a lower component count than older Macs. Unlike the LC and the SE/30 before it, the Classic II did not have an internal PDS expansion slot, making it the first slotless desktop Macintosh since the Macintosh Plus (source: http://en.wikipedia.org/wiki/Macintosh_Classic_II). + +DRIVER: +apple/maclc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.147u2: System promoted from 'GAME_NOT_WORKING' [R. Belmont]. +- 0.135: R. Belmont added 'Apple Macintosh Classic II (not working)' system. + +ROMSET: +524288 bytes in 4 files / 352.58Kb packed + +$end +$info=macclasc +$mame +0.115 [R. Belmont] + +Macintosh Classic, Apple Computer, 1990 + +The Macintosh Classic was a personal computer manufactured by Apple Computer. Introduced on October 15, 1990, it was the first Apple Macintosh to sell for less than US$1,000. Production of the Classic was prompted by the success of the Macintosh Plus and the SE. The system specifications of the Classic were very similar to its predecessors, with the same 9-inch (23 cm) monochrome CRT display, 512x342 pixel resolution, and 4 megabyte (MB) memory limit of the older Macintosh computers. Apple's decision to not update the Classic with newer technology such as a 68010 CPU, higher RAM capacity or color display ensured compatibility with the Mac's by-then healthy software base as well as enabled it to fit the lower price-point Apple intended for it. Nevertheless, the Classic featured several improvements over the aging Macintosh Plus, which it replaced as Apple's low-end Mac computer. It was up to 25 percent faster than the Plus and included an Apple SuperDrive 3?-inch (9 cm) floppy disk drive as standard. The Classic was an adaptation of Jerry Manock's and Terry Oyama's 1984 Macintosh 128K industrial design, as had been the earlier Macintosh SE. Apple released two versions that ranged from $1,000 to $1,500. Reviewer reactions were mixed; most focused on the slow processor performance and lack of expansion slots. The consensus was that the Classic was only useful for word processing, spreadsheets and databases. The lower price and the availability of education software led to the Classic's popularity in education. It was sold alongside the more powerful Macintosh Classic II in 1991 until its discontinuation the next year. + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.115: R. Belmont added 'Apple Macintosh Classic' system. + +ROMSET: +524288 bytes in 1 file / 426.25Kb packed + +$end +$info=macct610 +$mame +0.257 [R. Belmont] + +Macintosh Centris 610, Apple Computer, 1993 + +The Macintosh Quadra 610, originally sold as the Macintosh Centris 610, is a personal computer designed, manufactured and sold by Apple Computer from February 1993 to July 1994. The Centris 610 was introduced alongside the larger Centris 650 as the replacement for the Macintosh IIsi, and it was intended as the start of the new midrange Centris line of computers. Later in 1993, Apple decided to follow an emerging industry trend of naming product families for their target customers ? Quadra for business, LC for education, and Performa for home ? and folded the Centris 610 into the Quadra family. The 610 is the second Macintosh case design (after the Macintosh LC family) to use a pizza box form factor; it was later used for the Centris / Quadra 660AV and the Power Macintosh 6100. The Quadra 610 was also sold in a "DOS compatible" model with an additional 486SX processor at 25 MHz on a Processor Direct Slot card (source: https://en.wikipedia.org/wiki/Macintosh_Quadra_610). + +DRIVER: +apple/macquadra800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: R. Belmont added 'Apple Computer Macintosh Centris 610' system. + +$end +$info=macct650 +$mame +0.257 [R. Belmont] + +Macintosh Centris 650, Apple Computer, 1993 + +The Macintosh Quadra 650, originally sold as the Macintosh Centris 650, is a personal computer designed, manufactured and sold by Apple Computer from February 1993 to September 1994. The Centris 650 was introduced alongside the smaller Centris 610 as the replacement for the Macintosh IIci and Quadra 700, and it was intended as the start of the new midrange Centris line of computers. Later in 1993, Apple decided to follow an emerging industry trend of naming product families for their target customers ? Quadra for business, LC for education, and Performa for home ? and folded the Centris 650 into the Quadra family. The Quadra 650 was discontinued without a direct replacement in September 1994, although the recently introduced Power Macintosh 7100, which has the same IIvx form factor as the 650, had a similar target audience and was sold in the same price range (source: https://en.wikipedia.org/wiki/Macintosh_Quadra_650). + +DRIVER: +apple/macquadra800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: R. Belmont added 'Apple Computer Macintosh Centris 650' system. + +$end +$info=macdafb +$mame +0.257 [R. Belmont] + +Apple DAFB video, , ???? + +DRIVER: +apple/dafb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Allow "no monitor" as a valid monitor selection to disable the internal video on Quadras [R. Belmont]. +- 0.259: Revert chmod 755 change [hap]. Updates and fixes. Fixed VRAM size limiting (and memory trashing) for Quadra/Centris 610/650/800, Quadra 605, and LC 475/575 class machines Quadra 800 no longer erroneously lets you select Millions of Colors. Fixed CRTC parameter readback. Fixed DAFB version readback. Corrected DAC type for Quadra 800 class machines based on PCB photos [R. Belmont]. +- 0.257: R. Belmont added 'Apple DAFB video' device. + +ROMSET: +None required. + +$end +$info=macdafb_djmemc +$mame +0.257 [R. Belmont] + +Apple DAFB II video (djMEMC integrated), , ???? + +DRIVER: +apple/dafb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Revert chmod 755 change [hap]. Updates and fixes. Fixed VRAM size limiting (and memory trashing) for Quadra/Centris 610/650/800, Quadra 605, and LC 475/575 class machines Quadra 800 no longer erroneously lets you select Millions of Colors. Fixed CRTC parameter readback. Fixed DAFB version readback. Corrected DAC type for Quadra 800 class machines based on PCB photos [R. Belmont]. +- 0.258: Renamed (macdafb_memc) to (macdafb_djmemc). +- 0.257: R. Belmont added 'Apple DAFB II video (djMEMC integrated)' device. + +ROMSET: +None required. + +$end +$info=macdafb_memcjr +$mame +0.258 [R. Belmont] + +Apple DAFB II video (MEMCjr integrated), , ???? + +DRIVER: +apple/dafb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Revert chmod 755 change [hap]. Updates and fixes. Fixed VRAM size limiting (and memory trashing) for Quadra/Centris 610/650/800, Quadra 605, and LC 475/575 class machines Quadra 800 no longer erroneously lets you select Millions of Colors. Fixed CRTC parameter readback. Fixed DAFB version readback. Corrected DAC type for Quadra 800 class machines based on PCB photos [R. Belmont]. +- 0.258: R. Belmont added 'Apple DAFB II video (MEMCjr integrated)' device. + +ROMSET: +None required. + +$end +$info=macdafb_q950 +$mame +0.268 [R. Belmont] + +Apple DAFB II video, , ???? + +DRIVER: +apple/dafb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: R. Belmont added 'Apple DAFB II video' device. + +ROMSET: +None required. + +$end +$info=macf108 +$mame +0.258 [R. Belmont] + +Apple F108 memory controller, , ???? + +DRIVER: +apple/f108.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +WIP: +- 0.258: R. Belmont added 'Apple F108 memory controller' device. + +ROMSET: +None required. + +$end +$info=mach32 +$mame +0.163 + +ATi mach32, , ???? + +DRIVER: +devices/video/ati_mach32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.194: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers). Mapped hardware pointer registers and got hardware cursor to display (still needs work). Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x) [Barry Rodewald]. +- 0.163: Added 'ATi mach32' device. + +ROMSET: +None required. + +$end +$info=mach32_8514a +$mame +0.184 + +ATi mach32 (2D acceleration module), , ???? + +DRIVER: +devices/video/ati_mach32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'ATi mach32 (2D acceleration module)' device. + +ROMSET: +None required. + +$end +$info=mach64 +$mame +0.154 + +ATi mach64, , ???? + +DRIVER: +devices/video/ati_mach32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Changed description to 'ATi mach64'. +- 0.154: Added 'ATi mach64 Card' device. + +ROMSET: +None required. + +$end +$info=mach64_8514a +$mame +0.184 + +ATi mach64 (2D acceleration module), , ???? + +DRIVER: +devices/video/ati_mach32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'ATi mach64 (2D acceleration module)' device. + +ROMSET: +None required. + +$end +$info=mach64isa +$mame +0.184 + +ATi mach64 Card, , ???? + +DRIVER: +devices/bus/isa/vga_ati.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.184: Added 'ATi mach64 Card' device. + +ROMSET: +196608 bytes in 5 files / 117.77Kb packed + +$end +$info=mach8 +$mame +0.184 + +Mach8, , ???? + +DRIVER: +devices/video/ati_mach8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.194: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers). Added Scan To X command (used by win9x drivers to write cursor data). mach32: Corrected display of 16bpp video mode in Windows 9x [Barry Rodewald]. +- 0.184: Added 'MACH8' device. + +ROMSET: +None required. + +$end +$info=machdrum +$mame +0.189 [R. Belmont, absence] + +Machinedrum SPS-1 MK2, Elektron, 2007 + +The Machinedrum SPS-1 is an advanced drum machine and drum synthesizer. It can synthesize wonderfully convincing analog sounds from the classic drum machines as well as crisp electronic and acoustic drum sounds, and they can all be tweaked and morphed into unique and dynamic new sounds! It has 39 drum sounds ready to be played or tweaked and customized by you! Its eight real-time control knobs offer total hands-on synthesis and control (source: http://www.vintagesynth.com/misc/machinedrum.php). + +DRIVER: +elektron/elektronmono.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.189: R. Belmont, absence added 'Elektron Machinedrum SPS-1 MK2' system. + +ROMSET: +8388608 bytes in 1 file / 1.85Mb packed + +$end +$info=machiman +$mame +0.161 [hap, Kevin Horton, Rik] + +Machine Man, Bandai, 1984 + +Cool (and extremely rare) handheld game that uses a VFD display instead of LCD, I'm guessing this game is called 'Lightening Strike,' the blue Japanese characters translate to 'Lightening converging' literally, so that's the closest I could come up with. It's just a tad smaller than Mattel's Football game (to give you a size reference). It has a great multi-color display that features two different scenes. The 1st has you driving a vehicle along a road while trying to avoid having missiles dropped on your car. The second scene has you out of your vehicle in a city, trying to defeat bad guys that are trying to shoot you. Each stage just seemed to be timed, if you survive long enough, you win, and then it starts over, a little faster. Based on the Machine Man TV series in Japan (source: http://www.handheldmuseum.com/Bandai/MachineMan.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.161: hap, Kevin Horton and Rik added 'Bandai Machine Man' system. + +ROMSET: +378445 bytes in 2 files / 110.77Kb packed + +$end +$info=macii +$mame +0.135 [R. Belmont] + +Macintosh II, Apple Computer, 1987 + +The Apple Macintosh II was the first personal computer model of the Macintosh II series in the Apple Macintosh line and the first Macintosh to support a color display. The Macintosh II was designed by hardware engineers Michael Dhuey (computer) and Brian Berkeley (monitor). A basic system with 20 MB drive and monitor cost about $5200, A complete color-capable system could cost as much as $10,000 once the cost of the color monitor, video card, hard disk, keyboard and RAM were added. This price point placed it in competition with workstations from Silicon Graphics, Sun Microsystems and Hewlett-Packard although it still used the single user Mac OS instead of the Unix of those systems. While the hardware features were comparable to workstation-class systems, the OS features placed it more squarely in competition with i386 based PCs and the Amiga 2000 (source: http://en.wikipedia.org/wiki/Macintosh_II). + +DRIVER: +apple/macii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.135: R. Belmont added 'Apple Computer Macintosh II' system. + +ROMSET: +524288 bytes in 2 files / 297.93Kb packed + +$end +$info=maciici +$mame +0.135 [R. Belmont] + +Macintosh IIci, Apple Computer, 1989 + +The Apple Macintosh IIci was an improvement on the Macintosh IIcx. Sharing the same compact case design with three expansion slots, the IIci improved upon the IIcx's 16 MHz Motorola 68030 CPU and 68882 FPU, replacing them with 25 MHz versions of these chips. The IIci came with either a 40 or an 80 megabyte hard disk. A logic board upgrade was available for IIcx owners (source: http://en.wikipedia.org/wiki/Macintosh_IIci). + +DRIVER: +apple/maciici.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdflop.xml, mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.277: BugFIX #09152 [Crash/Freeze] (apple/maciici.cpp) maciici, maciisi: Selecting the 15" Portrait Display causes MAME to crash [Vas Crabb]. +- 0.253: Correct XTAL value and add a little trivia [AJR]. Moved the Macintosh IIci and IIsi to their own driver. Split out RBV video and interrupt controller into a separate device [R. Belmont]. +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.214: BugFIX #07426: [Misc.] (mac.cpp) maciici: Non-matching Option key positions (U.S. PC keyboard) [R. Belmont]. +- 0.169: Use real split ROMs for maciici [Guru]. +- 0.135: R. Belmont added 'Apple Macintosh IIci (not working)' system. + +ROMSET: +524288 bytes in 4 files / 343.06Kb packed + +$end +$info=maciicx +$mame +0.135 [R. Belmont] + +Macintosh IIcx, Apple Computer, 1989 + +Half a year following the release of the Macintosh IIx passed before Apple introduced the Macintosh IIcx in 1989. Despite resembling the IIx to a great extent and providing the same performance, the IIcx was quieter (due to its quieter fan on a smaller power supply) than its predecessor. The design was also made much more compact by reducing the number of NuBus slots from 6 to 3. The new case, Apple's first to be designed to operate in either horizontal or vertical orientation, remained in use for its successors the IIci and Quadra 700. The idea for vertical orientation, one of the first minitower cases, was suggested by Apple CEO John Sculley, who was running out of space on his desk. The model was designated IIcx for compact (echoing the earlier Apple IIc compact model in the Apple II series), and the x was Apple's designation for the 68030 processor (source: http://en.wikipedia.org/wiki/Macintosh_IIcx). + +DRIVER: +apple/macii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.135: R. Belmont added 'Apple Macintosh IIcx (not working)' system. + +$end +$info=maciifx +$mame +0.143u2 [R. Belmont] + +Macintosh IIfx, Apple Computer, 1990 + +The Macintosh IIfx was a model of Apple Macintosh computer, introduced in 1990 and discontinued in 1992. At introduction it cost from US $9,000 to US $12,000, depending on configuration, and was the fastest Mac. It had many code-names, including Stealth, Blackbird, F-16, F-19, Four Square, IIxi, Zone 5 and Weed-Whacker (source: http://en.wikipedia.org/wiki/Macintosh_IIfx). + +DRIVER: +apple/maciifx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.268: System promoted to working [R. Belmont]. +- 0.253: Move out of mac.cpp to separate driver. Fix GCC compile [R. Belmont]. +- 0.235: Add preliminary PIC (Peripheral Interface Controller) devices and OSS interrupt control. machine/applefdintf.*: Correct permissions [AJR]. +- 0.143u2: R. Belmont added 'Apple Macintosh IIfx' system. + +ROMSET: +524288 bytes in 1 file / 309.28Kb packed + +$end +$info=maciihmu +$mame +0.143u2 [Nathan Woods, Raphael Nabet, R. Belmont] + +Macintosh II (w/o 68851 MMU), Apple Computer, 1987 + +The Apple Macintosh II was the first personal computer model of the Macintosh II series in the Apple Macintosh line and the first Macintosh to support a color display. The Macintosh II was designed by hardware engineers Michael Dhuey (computer) and Brian Berkeley (monitor). A basic system with 20 MB drive and monitor cost about $5200, A complete color-capable system could cost as much as $10,000 once the cost of the color monitor, video card, hard disk, keyboard and RAM were added. This price point placed it in competition with workstations from Silicon Graphics, Sun Microsystems and Hewlett-Packard although it still used the single user Mac OS instead of the Unix of those systems. While the hardware features were comparable to workstation-class systems, the OS features placed it more squarely in competition with i386 based PCs and the Amiga 2000 (source: http://en.wikipedia.org/wiki/Macintosh_II). + +DRIVER: +apple/macii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.143u2: Nathan Woods, Raphael Nabet and R. Belmont added 'Apple Macintosh II (w/o 68851 MMU)' system. + +$end +$info=maciisi +$mame +0.135 [R. Belmont] + +Macintosh IIsi, Apple Computer, 1990 + +The Macintosh IIsi was a compact three-box desktop unit, effectively a cut-down Macintosh IIci in a smaller case (used for no other Macintosh model), made cheaper by the redesign of the motherboard and the deletion of all but one of the expansion card slots (a single Processor Direct Slot). It was introduced as a low-cost alternative to the professional desktop models for home use, but offered more features and performance than the LC series. It had color and could drive a number of different external monitors, with a maximum screen resolution of 640x480 in eight-bit color (source: http://en.wikipedia.org/wiki/Macintosh_IIsi). + +DRIVER: +apple/maciici.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdflop.xml, mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.277: BugFIX #09152 [Crash/Freeze] (apple/maciici.cpp) maciici, maciisi: Selecting the 15" Portrait Display causes MAME to crash [Vas Crabb]. +- 0.254: Support the video on/off bit [R. Belmont]. +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.147u2: System promoted from 'GAME_NOT_WORKING' [R. Belmont]. +- 0.135: R. Belmont added 'Apple Macintosh IIsi (not working)' system. + +ROMSET: +524288 bytes in 1 file / 291.03Kb packed + +$end +$info=maciivi +$mame +0.143u2 [R. Belmont] + +Macintosh IIvi, Apple Computer, 1993 + +The Macintosh IIvi was a short-lived model of the Macintosh II series of Macintosh computers from Apple. The IIvi included either a 40, 160 or 400 MB hard drive, three NuBus slots and a PDS. The IIvi was essentially a Macintosh IIvx with a slower processor (16 MHz vs. 32 MHz) and no floating point unit. The Macintosh Performa 600 is essentially a IIvi with the IIvx's 32 MHz CPU. The IIvi was, on some benchmarks, faster than the crippled IIvx (source: http://en.wikipedia.org/wiki/Macintosh_IIvi). + +DRIVER: +apple/maciivx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.245: Properly draw all supported video modes from 1 to 16 bpp [R. Belmont]. +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.147u2: System promoted from 'GAME_NOT_WORKING' [R. Belmont]. +- 0.143u2: R. Belmont added 'Apple Macintosh IIvi' system. + +$end +$info=maciivx +$mame +0.143u2 [R. Belmont] + +Macintosh IIvx, Apple Computer, 1993 + +The Macintosh IIvx (code name Brazil) was the last of the Macintosh II series of Macintosh computers from Apple. The IIvx included either a 40, 80, 160 or 400 MB hard drive, three NuBus slots, and a Processor Direct Slot. It was the first Macintosh to have a metal case and the first case design of any personal computer to provide for an internal CD-ROM drive. An internal double speed CD-ROM drive which used a disc caddy was available as an option from Apple (source: http://en.wikipedia.org/wiki/Macintosh_IIvx). + +DRIVER: +apple/maciivx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.147u2: System promoted from 'GAME_NOT_WORKING' [R. Belmont]. +- 0.143u2: R. Belmont added 'Apple Macintosh IIvx' system. + +ROMSET: +1048576 bytes in 1 file / 321.66Kb packed + +$end +$info=maciix +$mame +0.135 [R. Belmont] + +Macintosh IIx, Apple Computer, 1988 + +The Macintosh IIx was introduced by Apple in 1988 as an incremental update of the original Macintosh II model. It replaced the 16 MHz Motorola 68020 CPU and 68881 FPU of the II with a 68030 CPU and 68882 FPU (running at the same clock speed); and the 800 KB floppy drive with the 1.44 MB SuperDrive (in fact, it was the first Mac to have one). The initial price of the IIx was US$7,769 or $9,300 for a version with the 40 MB hard disk drive. The Mac IIx, like the Mac II, sported 0.25 KiB of L1 CPU cache, a 16 MHz bus (1:1 with CPU speed), and supported up to System 7.5.5 (source: http://en.wikipedia.org/wiki/Macintosh_IIx). + +DRIVER: +apple/macii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.135: R. Belmont added 'Apple Macintosh IIx (not working)' system. + +$end +$info=mackbd_m0110 +$mame +0.144u5 + +Macintosh Keyboard (U.S. - M0110), , ???? + +DRIVER: +devices/bus/mackbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Renamed (mackbd) to (mackbd_m0110) and description changed to 'Macintosh Keyboard (U.S. - M0110)'. +- 0.144u5: Added 'Macintosh keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=mackbd_m0110a +$mame +0.223 [Vas Crabb] + +Macintosh Plus Keyboard (U.S. - M0110A), , ???? + +DRIVER: +devices/bus/mackbd/pluskbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Plus Keyboard (U.S. - M0110A)' device. + +ROMSET: +1024 bytes in 1 file / 0.70Kb packed + +$end +$info=mackbd_m0110a_f +$mame +0.223 [Vas Crabb] + +Macintosh Plus Keyboard (French - M0110A F), , ???? + +DRIVER: +devices/bus/mackbd/pluskbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Plus Keyboard (French - M0110A F)' device. + +ROMSET: +1024 bytes in 1 file / 0.70Kb packed + +$end +$info=mackbd_m0110a_j +$mame +0.223 [Vas Crabb] + +Macintosh Plus Keyboard (Japanese - M0110A J), , ???? + +DRIVER: +devices/bus/mackbd/pluskbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Plus Keyboard (Japanese - M0110A J)' device. + +ROMSET: +1024 bytes in 1 file / 0.70Kb packed + +$end +$info=mackbd_m0110b +$mame +0.223 [Vas Crabb] + +Macintosh Keyboard (British - M0110B), , ???? + +DRIVER: +devices/bus/mackbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Keyboard (British - M0110B)' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=mackbd_m0110f +$mame +0.223 [Vas Crabb] + +Macintosh Keyboard (French - M0110F), , ???? + +DRIVER: +devices/bus/mackbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Keyboard (French - M0110F)' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=mackbd_m0110j +$mame +0.266 [Vas Crabb] + +Macintosh Keyboard (Japanese - M0110J), , ???? + +DRIVER: +devices/bus/mackbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Vas Crabb added 'Macintosh Keyboard (Japanese - M0110J)' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=mackbd_m0110t +$mame +0.223 [Vas Crabb] + +Macintosh Keyboard (Italian - M0110T), , ???? + +DRIVER: +devices/bus/mackbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Keyboard (Italian - M0110T)' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=mackbd_m0120 +$mame +0.223 [Vas Crabb] + +Macintosh Numeric Keypad (English - M0120), , ???? + +DRIVER: +devices/bus/mackbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Numeric Keypad (English - M0120)' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=mackbd_m0120p +$mame +0.223 [Vas Crabb] + +Macintosh Numeric Keypad (European - M0120P), , ???? + +DRIVER: +devices/bus/mackbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh Numeric Keypad (European - M0120P)' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=mackbd_port +$mame +0.223 [Vas Crabb] + +Macintosh 128k/512k/Plus Keyboard Port, , ???? + +DRIVER: +devices/bus/mackbd/mackbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Vas Crabb added 'Macintosh 128k/512k/Plus Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=maclc +$mame +0.135 [R. Belmont] + +Macintosh LC, Apple Computer, 1990 + +The Macintosh LC (meaning low-cost color) is Apple Computer's product family of low-end consumer Macintosh personal computers in the early 1990s. The original Macintosh LC was released in 1990 and was the first affordable color-capable Macintosh. Due to its affordability and Apple II compatibility the LC was adopted primarily in the education and home markets. Together with the Mac IIsi, it introduced built-in audio input on the Mac. The "LC" name was subsequently used for a line of low-end Macintosh computers for several years and spanned the 68k to PowerPC transition (source: http://en.wikipedia.org/wiki/Macintosh_LC). + +DRIVER: +apple/maclc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.147u2: System promoted from 'GAME_NOT_WORKING' [R. Belmont]. +- 0.135: R. Belmont added 'Apple Macintosh LC (not working)' system. + +ROMSET: +524288 bytes in 1 file / 292.15Kb packed + +$end +$info=maclc2 +$mame +0.135 [R. Belmont] + +Macintosh LC II, Apple Computer, 1991 + +The LC II was a slightly less crippled version of the LC. Still running a 32-bit CPU on a 16-bit data bus and limited by design to no more than 10 MB of RAM, at least the 68030 offered virtual memory and works with RAM Doubler (the LC II is slower than the Mac IIx, even though both use the same 16 MHz 68030 CPU) (source: http://lowendmac.com/lc/macintosh-lc-ii.html). + +DRIVER: +apple/maclc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.247: Machine promoted to working [R. Belmont]. +- 0.147u2: System promoted from 'GAME_NOT_WORKING' [R. Belmont]. +- 0.135: R. Belmont added 'Apple Macintosh LC II (not working)' system. + +ROMSET: +524288 bytes in 4 files / 347.83Kb packed + +$end +$info=maclc3 +$mame +0.136 [R. Belmont] + +Macintosh LC III, Apple Computer, 1993 + +he Apple Macintosh LC III features a 25 MHz 68030 processor, 4 MB of RAM, and an 80 MB hard drive in a compact, easy-to-upgrade 'pizza box' case. Although the LC III looks effectively identical to the LC II before it, internally the LC III has significant improvements including a faster processor on a 32-bit bus, support for faster and more RAM and improved graphics capability. It has a different PDS slot, as well (source: http://www.everymac.com/systems/apple/mac_lc/specs/mac_lc_iii.html). + +DRIVER: +apple/maclc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.267: BugFIX #05411 [Graphics] (apple/maclc3.cpp) maclc3: Jigsaw Puzzle pieces are drawn incorrectly [R. Belmont]. +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.194: Added 'preliminary working but imperfect sound [R. Belmont]. +- 0.147u2: System promoted from 'GAME_NOT_WORKING' [R. Belmont]. +- 0.136: R. Belmont added 'Apple Macintosh LC III (not working)' system. + +ROMSET: +1048576 bytes in 1 file / 470.45Kb packed + +$end +$info=maclc3p +$mame +0.257 [R. Belmont] + +Macintosh LC III+, Apple Computer, 1993 + +The Apple Macintosh LC III+ features a 33 MHz 68030 processor, 4 MB of RAM, and either an 80 MB or a 160 MB hard drive in a compact, easy-to-upgrade "pizza box" case. The Macintosh LC III+ is a modest upgrade of the LC III before it, with a faster processor and an optional FPU, but also a new, sleeker case design with a smooth and curved front, more rounded "foot" and finger indentations above and below the "mouth" of the floppy disk drive (source: https://everymac.com/systems/apple/mac_lc/specs/mac_lc_iii_plus.html). + +DRIVER: +apple/maclc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: R. Belmont added 'Apple Computer Macintosh LC III+' system. + +$end +$info=maclc475 +$mame +0.258 [R.?Belmont] + +Macintosh LC/Performa 475, Apple Computer, 1993 + +The Macintosh LC 475 was an entry-level 68LC040-based system from Apple Computer. Code-named "Aladdin" or "Primus", it was released on October 21, 1993 as part of the LC series for the educational market and discontinued on July 15, 1996. Its counterparts were the business-oriented Macintosh Quadra 605 and consumer-oriented Performa 475 (source: https://apple.fandom.com/wiki/Macintosh_LC_475). + +DRIVER: +apple/macquadra605.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: R. Belmont added 'Apple Computer Macintosh LC/Performa 475' system. + +$end +$info=maclc520 +$mame +0.144u5 [R. Belmont] + +Macintosh LC 520, Apple Computer, 1993 + +The Macintosh LC 520 (codename: 'Hook') was introduced in June 1993, and was the first of the LC 500 series of Macintoshes: The LC 500 case design was larger than the compact Macs, with a significantly larger screen. The 520 was discontinued in February 1994, when it was replaced by both the faster but otherwise essentially unchanged Macintosh LC 550 and the new, 68LC040-equipped Macintosh LC 575 (source: http://en.wikipedia.org/wiki/Macintosh_LC_500_series). + +DRIVER: +apple/maclc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.249: Machine promoted to working [R.?Belmont]. +- 0.144u5: Add preliminary support for Apple Macintosh LC520 system (not working yet) [R. Belmont]. + +ROMSET: +1048576 bytes in 1 file / 473.98Kb packed + +$end +$info=maclc550 +$mame +0.257 [R. Belmont] + +Macintosh LC 550, Apple Computer, 1994 + +The Apple Macintosh LC 550 features a 33 MHz 68030 processor, 5 MB of RAM, either an 80 MB or a 160 MB hard drive, and a 2X CD-ROM drive in a relatively compact all-in-one case with a 14" color display. With the exception of processor speed and configuration options, the LC 550 is identical to the LC 520 it replaced. The consumer version of the LC 550 is the Performa 550 series (source: https://everymac.com/systems/apple/mac_lc/specs/mac_lc_550.html). + +DRIVER: +apple/maclc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: R. Belmont added 'Apple Computer Macintosh LC 550' system. + +$end +$info=maclc575 +$mame +0.258 [R.?Belmont] + +Macintosh LC/Performa 575, Apple Computer, 1994 + +The Macintosh LC 575 was a personal computer from Apple's LC line of computers. It was available from February 2, 1994 until April 3, 1995. It was superseded by the LC 580, which looks very similar, but uses a lower cost display and a re-engineered logic board. A PowerPC 601 upgrade for it was marketed from November 3, 1994 to March 2, 1996 (source: https://apple.fandom.com/wiki/Macintosh_LC_575). + +DRIVER: +apple/macquadra605.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: R. Belmont added 'Apple Computer Macintosh LC/Performa 575' system. + +$end +$info=maclc580 +$mame +0.258 [R.?Belmont] + +Macintosh LC/Performa 580, Apple Computer, 1995 + +The Apple Mac LC 580 featured a 33MHz 68LC040 processor and took 72 pin DIMMS. It externally resembled the LC 575, but was internally more similar to the LC 630, which added a Video I/O port that could accept Apple's TV tuner card, and replaced the internal SCSI hard disk with a less-expensive IDE version. The processor direct slot and Comm Slot for a modem or ethernet card was retained from earlier models. A Performa version was targeted at consumers, whereas the LC 580 was aimed at the education market. The computer had a 32 bit processor on board and used system 7, allowing for virtual memory access. It shipped with 8MB RAM on board and a 2x speed Apple 300i CD built in. A PowerPC 601 upgrade for it was marketed from April 3, 1995 to March 2, 1996 (source: https://apple.fandom.com/wiki/Macintosh_LC_580). + +DRIVER: +apple/macquadra630.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: R. Belmont added 'Apple Computer Macintosh LC/Performa 580' system. + +ROMSET: +1048576 bytes in 1 file / 496.58Kb packed + +$end +$info=macpb100 +$mame +0.136 [R. Belmont] + +Macintosh PowerBook 100, Apple Computer, 1991 + +The PowerBook 100 was a portable subnotebook personal computer manufactured by Apple Computer and introduced on October 21, 1991 at the COMDEX computer expo in Las Vegas, Nevada. Priced at US$2,300, the PowerBook 100 was the low-end model of the first three simultaneously-released PowerBooks. Its CPU and overall speed closely resembled those of its predecessor, the Macintosh Portable. It had a Motorola 68000 16-megahertz (MHz) processor, 2-8 megabytes (MB) of memory, a 9-inch (23 cm) monochrome backlit liquid crystal display (LCD) with 640x400 pixel resolution, and the System 7.0.1 operating' system. It did not have a built-in floppy disk drive and was noted for its unique compact design that placed a trackball pointing device in front of the keyboard for ease of use (source: http://en.wikipedia.org/wiki/PowerBook_100). + +DRIVER: +apple/macprtb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.268: System promoted to working [R. Belmont]. +- 0.136: R. Belmont added 'Apple Macintosh PowerBook 100' system. + +ROMSET: +268288 bytes in 2 files / 154.91Kb packed + +$end +$info=macpb140 +$mame +0.143u1 [R. Belmont] + +Macintosh PowerBook 140, Apple Computer, 1991 + +The PowerBook 140 was released in the first line of PowerBooks. It was the mid-range PowerBook, between the low-end 100 and the high-end 170. As with the PowerBook 170, and unlike the 100, this PowerBook featured an internal floppy drive. Codenames for this model are: Tim Lite, Tim LC, Replacements, and Leary. In 1992, it was replaced by the PowerBook 140, which was essentially a speed bump, though the PowerBook 160 essentially superseded it as the new mid-line model (source: http://en.wikipedia.org/wiki/PowerBook_140). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.143u1: R. Belmont added 'Apple Macintosh PowerBook 140' system. + +ROMSET: +1054720 bytes in 2 files / 510.21Kb packed + +$end +$info=macpb145 +$mame +0.143u1 [R. Belmont] + +Macintosh PowerBook 145, Apple Computer, 1992 + +The PowerBook 145 was released in the first line of PowerBooks. It was the mid-range PowerBook, between the low-end 100 and the high-end 170. As with the PowerBook 170, and unlike the 100, this PowerBook featured an internal floppy drive. Codenames for this model are: Tim Lite, Tim LC, Replacements, and Leary. In 1992, it was replaced by the PowerBook 140, which was essentially a speed bump, though the PowerBook 160 essentially superseded it as the new mid-line model (source: http://en.wikipedia.org/wiki/PowerBook_145#PowerBook_145). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.143u1: R. Belmont added 'Apple Macintosh PowerBook 145' system. + +$end +$info=macpb145b +$mame +0.143u1 [R. Belmont] + +Macintosh PowerBook 145B, Apple Computer, 1993 + +The PowerBook 145B was a laptop made by Apple Computer. The PowerBook 145B was the same as the PowerBook 140#PowerBook 145 that came before it, but with a lower price and additional 2 MiB of RAM soldered to the motherboard. The only codename for this model is Pikes Peak. Unlike previous Mac models but like the Performas, the 145B did not ship with a full set of system disks. System 7.1 was preinstalled on the internal hard disk, and a single system start-up disk was included. The package also included two utilities that provide basic backup and restore functions. The 145 was superseded by the PowerBook 150 as the next low end PowerBook (source: http://en.wikipedia.org/wiki/PowerBook_145#PowerBook_145). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.143u1: R. Belmont added 'Apple Macintosh PowerBook 145B' system. + +$end +$info=macpb160 +$mame +0.143u2 [R. Belmont] + +Macintosh PowerBook 160, Apple Computer, 1992 + +The PowerBook 160 is a portable computer that was released by Apple Computer along with the PowerBook 145 and PowerBook 180 in October 1992. At the time, it constituted the mid-range model replacing the previous PowerBook 140 in processing power. Its case design is the same as that of the PowerBook 180, but it shipped with the less powerful 25 MHz Motorola 68030 CPU and no FPU, identically to the low-end 145. However, the PowerBook 160 came with a 10 in (250 mm) (diagonal) passive matrix LCD screen, which for the first time was capable of displaying 4-bit grayscale (source: http://en.wikipedia.org/wiki/PowerBook_160). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.143u2: R. Belmont added 'Apple Macintosh PowerBook 160' system. + +ROMSET: +1054720 bytes in 2 files / 457.76Kb packed + +$end +$info=macpb165 +$mame +0.272 [R. Belmont] + +Macintosh PowerBook 165, Apple Computer, 1993 + +The Apple Macintosh PowerBook 165 features a 33 MHz 68030 processor, 4 MB of RAM, either an 80 MB or 160 MB hard drive, and an internal 1.44 MB floppy drive in a compact portable case with a 9.8" grayscale passive-matrix display. This model is identical to the PowerBook 160 it replaced, except that it has a faster 33 MHz processor (up from 25 MHz). Like the PowerBook 160, the 165 only supports 4-bit grayscale on its internal display, but it supports 8-bit color on an external monitor (source: https://everymac.com/systems/apple/powerbook/specs/mac_powerbook165.html). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: R. Belmont added 'Apple Computer Macintosh PowerBook 165' system. + +$end +$info=macpb165c +$mame +0.272 [R. Belmont] + +Macintosh PowerBook 165c, Apple Computer, 1993 + +he Apple Macintosh PowerBook 165c features a 33 MHz 68030 processor and 68882 FPU co-processor, 4 MB of RAM, either an 80 MB or 160 MB hard drive, and an internal 1.44 MB floppy drive in a compact portable case with a 8.9" color passive-matrix display. The PowerBook 165c supports 8-bit color on both the internal display and an external monitor -- dual display or mirrored -- and was the first PowerBook to offer such capability (source: https://everymac.com/systems/apple/powerbook/specs/mac_powerbook165c.html). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: R. Belmont added 'Apple Computer Macintosh PowerBook 165c' system. + +$end +$info=macpb170 +$mame +0.143u1 [R. Belmont] + +Macintosh PowerBook 170, Apple Computer, 1991 + +The PowerBook 170 was released by Apple Inc. in 1991 along with the PowerBook 100 and the PowerBook 140. Identical in form factor to the 140, it was the high end of the original PowerBook line featuring a faster 25 MHz Motorola 68030 processor with Floating point unit (FPU) and a more expensive and significantly better quality 10 in (250 mm) active matrix display. It was replaced by the PowerBook 180 in 1992 (source: http://en.wikipedia.org/wiki/PowerBook_170). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.143u1: R. Belmont added 'Apple Macintosh PowerBook 170' system. + +$end +$info=macpb180 +$mame +0.143u2 [R. Belmont] + +Macintosh PowerBook 180, Apple Computer, 1992 + +The PowerBook 180 was a portable computer released by Apple Computer, Inc. along with the PowerBook 160 in October 1992. At the time, it constituted the new top-of-the-range model replacing the previous PowerBook 170. Its case design and features are the same as that of the 170, but it shipped with the more powerful 33 MHz Motorola 68030 CPU and Motorola 68882 FPU. Along with the 160, it introduced a new power saving feature which allowed the processor to run at a slower 16 MHz rate, the same speed as the original 140 (source: http://en.wikipedia.org/wiki/PowerBook_180). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.143u2: R. Belmont added 'Apple Macintosh PowerBook 180' system. + +$end +$info=macpb180c +$mame +0.144u3 [R. Belmont] + +Macintosh PowerBook 180c, Apple Computer, 1993 + +In June 1993, Apple released an identical color version of this model, the PowerBook 180c (pictured above). It had an 8.4 in (210 mm) diagonal active matrix color LCD capable of displaying 256 colors and was the first PowerBook to natively display 640x480 (all previous PowerBooks had 640x400 resolution). As a result of the thicker color display, the exterior case lid was redesigned, more closely resembling that used on the PowerBook Duo series. The same modification was used on the PowerBook 165c to accommodate its thicker color display as well (source: http://en.wikipedia.org/wiki/PowerBook_180c#PowerBook_180c). + +DRIVER: +apple/macpwrbk030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.144u3: R. Belmont added 'Apple Macintosh PowerBook 180c' system. + +ROMSET: +1087488 bytes in 3 files / 460.84Kb packed + +$end +$info=macpd210 +$mame +0.168 [Scott Stone] + +Macintosh PowerBook Duo 210, Apple Computer, 1992 + +The PowerBook Duo 210 is a portable Notebook Personal Computer, manufactured by Apple Computer Inc and introduced in October 1992. Priced at US$2250, the PowerBook Duo 210 was the low end model of the 2 simultaneously released PowerBook Duos. (The other one, PowerBook Duo 230 was priced US$2610). PowerBook 160's specs are almost same for PowerBook Duo 210, except PowerBook Duo 210 has a smaller display (9.1 inch). Its case design is identical to PowerBook Duo 230, but it shipped with 25 MHz 68030, differs from 33 MHz 68030 (PowerBook Duo 230). The PowerBook Duo 210 had a 80MB SCSI Hard Disk Drive. It was Discontinued on October 21, 1993. + +DRIVER: +apple/macpwrbkmsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.168: Scott Stone added 'Apple Macintosh PowerBook Duo 210' system. + +ROMSET: +1048584 bytes in 2 files / 467.63Kb packed + +$end +$info=macpd230 +$mame +0.275 [R. Belmont] + +Macintosh PowerBook Duo 230, Apple Computer, 1992 + +The PowerBook Duo 230 is a subnotebook personal computer introduced on October 19, 1992 by Apple Computer, Inc. Priced at US $2,610, the PowerBook Duo 230 was the high end model of the two simultaneously released PowerBook Duos, the lower end being the US $2,250 PowerBook Duo 210. With a 33 MHz Motorola 68030 microprocessor, 4 MB of RAM and an 80 or 120 MB SCSI hard disk drive, the PowerBook Duo 230 was nearly identical to the simultaneously released PowerBook 180 except for the smaller 9.1 inch greyscale "supertwist" passive-matrix LCD and the lack of a 68882 floating-point unit (source: https://en.wikipedia.org/wiki/PowerBook_Duo_230). + +DRIVER: +apple/macpwrbkmsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: R. Belmont added 'Apple Computer Macintosh PowerBook Duo 230' system. + +$end +$info=macpd250 +$mame +0.275 [R. Belmont] + +Macintosh PowerBook Duo 250, Apple Computer, 1993 + +The PowerBook Duo 250 is a laptop computer manufactured by Apple Computer in 1993 and discontinued the following year (source, traslated from Italian: https://it.wikipedia.org/wiki/PowerBook_Duo_250). + +DRIVER: +apple/macpwrbkmsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: R. Belmont added 'Apple Computer Macintosh PowerBook Duo 250' system. + +$end +$info=macpd270c +$mame +0.275 [R. Belmont] + +Macintosh PowerBook Duo 270c, Apple Computer, 1993 + +The Duo 270c featured a 33 MHz Motorola 68030 processor. It was the first model with an active matrix color display (8.4-inch) which supported 640x480 in 8-bit color, and 640x400 letterboxed in 16-bit color. It is the only Duo model to contain its own built-in Motorola 68882 floating-point unit. The logic board contained 4 MB of RAM which could be upgraded to 32 MB. It also included an improved Type 2 battery (source: https://apple.fandom.com/wiki/PowerBook_Duo_270c). + +DRIVER: +apple/macpwrbkmsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: R. Belmont added 'Apple Computer Macintosh PowerBook Duo 270c' system. + +ROMSET: +1048584 bytes in 2 files / 489.87Kb packed + +$end +$info=macpd280 +$mame +0.275 [R. Belmont] + +Macintosh PowerBook Duo 280, Apple Computer, 1994 + +The Duo 280 featured a 66/33 MHz Motorola 68LC040 processor with an active matrix 640x400 4-bit grayscale display. The logic board contained 4 MB of RAM which could be upgraded to 40 MB. It also included an improved Type 3 battery. It was compatible with all Duo Dock models. It shipped with System 7.1.1 (with PowerBook Duo Enabler v2.0) and could be upgraded to Mac OS 8.1 (source: https://apple.fandom.com/wiki/PowerBook_Duo_280). + +DRIVER: +apple/macpwrbkmsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: R. Belmont added 'Apple Computer Macintosh PowerBook Duo 280' system. + +ROMSET: +1048584 bytes in 2 files / 491.57Kb packed + +$end +$info=macpd280c +$mame +0.275 [R. Belmont] + +Macintosh PowerBook Duo 280c, Apple Computer, 1994 + +The Duo 280c featured a 66/33 MHz Motorola 68LC040 processor with an 8.4" active matrix color display that supported 640x480 in 8-bit color, and 640x400 letterboxed in 16-bit color. The logic board contained 4 MB of RAM which could be upgraded to 40 MB. It also included an improved Type 3 battery. The Duo 280c was compatible with the Duo Dock II and Plus models. Owners of the original Duo Dock required a top cover upgrade to accommodate the slightly greater thickness of the color display (source: https://apple.fandom.com/wiki/PowerBook_Duo_280c). + +DRIVER: +apple/macpwrbkmsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: R. Belmont added 'Apple Computer Macintosh PowerBook Duo 280c' system. + +$end +$info=macpds +$mame +0.149u1 + +Mac 68000 Processor-Direct Bus, , ???? + +DRIVER: +devices/bus/macpds/macpds.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Eliminated use of simple_list [Vas Crabb]. +- 0.186: Changed description to 'Mac 68000 Processor-Direct Bus'. +- 0.149u1: Added 'MACPDS' device. + +ROMSET: +None required. + +$end +$info=macpds_slot +$mame +0.149u1 + +Mac 68000 Processor-Direct Slot, , ???? + +DRIVER: +devices/bus/macpds/macpds.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Mac 68000 Processor-Direct Slot' device. + +ROMSET: +None required. + +$end +$info=macplus +$mame +0.36RC1 [Nate Woods, Ernesto Corvi] + +Macintosh Plus, Apple Computer, 1986 + +The Macintosh Plus computer was the third model in the Macintosh line, introduced on January 16, 1986, two years after the original Macintosh and a little more than a year after the Macintosh 512K, with a price tag of US$2599. As an evolutionary improvement over the 512K, it shipped with 1 MB of RAM standard, expandable to 4 MB, and an external SCSI peripheral bus, among smaller improvements. It originally had the same generally beige-colored case as the original Macintosh ('Pantone 453'), but in 1987, the case color was changed to the long-lived, warm gray "Platinum" color. It is the earliest Macintosh model able to run System 7 OS (source: http://en.wikipedia.org/wiki/Macintosh_Plus). + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.230: BugFIX #07052 [Gameplay] (mac128.cpp) macplus [bdrkcast]: Performance and sound issues with macplus (ee3ad3a) [Lord Nightmare]. Machine promoted to working [R. Belmont, Olivier Galibert, Patrick Mackinlay]. +- 0.214: BugFIX #07425 [Misc.] (mac.cpp) macplus: Option/Command key positions swapped (U.S. PC keyboard) [R. Belmont]. +- 0.158: Add all 3 official boot ROMs plus a homebrew enhanced version [R. Belmont, Rob Braun]. +- 0.115: Fixed video timing, booting from SCSI harddisk works once again [R. Belmont]. +- 0.37b4: Keyboard support added. Variable memory configurations used now (a variable named ram_size which can be initialized to any value), and added 'variable ROM size, too. Updated iwm.c to support Apple Diskcopy format : this will allow to exchange data with real-world macintosh, and to use images from Mac sites. Fixed the RTC, and added 'a feature which initializes the Macintosh clock with the current date and time. Fixed some cosmetic sound core issues [Raphael Nabet]. Using the C 68k core. Macplus now works. +- 0.37b2: Driver boots (must use the 68k C core) [Nate Woods]. +- 0.36RC1: Nate Woods, Ernesto Corvi added 'MacIntosh Plus' system. + +ROMSET: +1540096 bytes in 8 files / 976.78Kb packed + +$end +$info=macplusj +$mame +0.280 [Pierre Dandumont] + +Macintosh Plus (Japan), Apple Computer, 1986 + +Iconic 1980s desktop computer, belonging to the first generation of the revolutionary line that introduced the graphical user interface and the mouse to the general public. Equipped with a Motorola 68000 processor, 1 MB of RAM (expandable), a 3.5-inch floppy drive, and an operating system featuring an integrated GUI. Its compact, minimalist design includes a built-in monochromatic display, making it ideal for writing, graphics, and personal productivity tasks. The system supports external peripherals and dedicated software, playing a pivotal role in popularizing computer use in creative and home environments. The Japanese version comes with a localized keyboard and software adaptations tailored specifically for the local market. + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Pierre Dandumont added 'Apple Computer Macintosh Plus (Japan)' system. + +ROMSET: +262144 bytes in 2 files / 152.74Kb packed + +$end +$info=macprtb +$mame +0.136 [R. Belmont] + +Macintosh Portable, Apple Computer, 1989 + +The Macintosh Portable was Apple Inc.'s first attempt at making a battery-powered portable Macintosh personal computer that held the power of a desktop Macintosh. It was also the first commercial off-the-shelf portable computer used in space and the first to send an email from space, in 1991 aboard Space Shuttle mission STS-43 (source: http://en.wikipedia.org/wiki/Macintosh_Portable). + +DRIVER: +apple/macprtb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.268: System promoted to working [R. Belmont]. +- 0.136: R. Belmont added 'Apple Macintosh Portable' system. + +ROMSET: +268288 bytes in 2 files / 153.93Kb packed + +$end +$info=macqd605 +$mame +0.258 [R.?Belmont] + +Macintosh Quadra 605, Apple Computer, 1993 + +The Macintosh Quadra 605 was released by Apple Computer on October 21, 1993 as the entry level model of the Macintosh Quadra series, below the Quadra 610. Consumer and educational versions were released as the Performa 475 and LC 475 (source: https://apple.fandom.com/wiki/Macintosh_Quadra_605). + +DRIVER: +apple/macquadra605.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: R. Belmont added 'Apple Computer Macintosh Quadra 605' system. + +ROMSET: +1048576 bytes in 1 file / 488.99Kb packed + +$end +$info=macqd610 +$mame +0.257 [R. Belmont] + +Macintosh Quadra 610, Apple Computer, 1993 + +The Macintosh Quadra 610, originally sold as the Macintosh Centris 610, is a personal computer designed, manufactured and sold by Apple Computer from February 1993 to July 1994. The Centris 610 was introduced alongside the larger Centris 650 as the replacement for the Macintosh IIsi, and it was intended as the start of the new midrange Centris line of computers. Later in 1993, Apple decided to follow an emerging industry trend of naming product families for their target customers ? Quadra for business, LC for education, and Performa for home ? and folded the Centris 610 into the Quadra family. The 610 is the second Macintosh case design (after the Macintosh LC family) to use a pizza box form factor; it was later used for the Centris / Quadra 660AV and the Power Macintosh 6100. The Quadra 610 was also sold in a "DOS compatible" model with an additional 486SX processor at 25 MHz on a Processor Direct Slot card (source: https://en.wikipedia.org/wiki/Macintosh_Quadra_610). + +DRIVER: +apple/macquadra800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: R. Belmont added 'Apple Computer Macintosh Quadra 610' system. + +$end +$info=macqd630 +$mame +0.258 [R.?Belmont] + +Macintosh Quadra 630, Apple Computer, 1994 + +The Macintosh Quadra 630 was the last model of Apple Computer's Quadra series of Macintosh systems. It was released on July 18, 1994, replacing the Quadra 610, although the PowerPC-based Power Macintosh line had already been introduced a few months earlier in March. Two reasons were cited for this: One, the older 68040 processors were less expensive; and two, PowerPC-native software was not yet as widely available (source: https://apple.fandom.com/wiki/Macintosh_Quadra_630). + +DRIVER: +apple/macquadra630.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: R. Belmont added 'Apple Computer Macintosh Quadra 630' system. + +ROMSET: +1048576 bytes in 1 file / 496.65Kb packed + +$end +$info=macqd650 +$mame +0.257 [R. Belmont] + +Macintosh Quadra 650, Apple Computer, 1993 + +The Macintosh Quadra 650, originally sold as the Macintosh Centris 650, is a personal computer designed, manufactured and sold by Apple Computer from February 1993 to September 1994. The Centris 650 was introduced alongside the smaller Centris 610 as the replacement for the Macintosh IIci and Quadra 700, and it was intended as the start of the new midrange Centris line of computers. Later in 1993, Apple decided to follow an emerging industry trend of naming product families for their target customers ? Quadra for business, LC for education, and Performa for home ? and folded the Centris 650 into the Quadra family. The Quadra 650 was discontinued without a direct replacement in September 1994, although the recently introduced Power Macintosh 7100, which has the same IIvx form factor as the 650, had a similar target audience and was sold in the same price range (source: https://en.wikipedia.org/wiki/Macintosh_Quadra_650). + +DRIVER: +apple/macquadra800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: R. Belmont added 'Apple Computer Macintosh Quadra 650' system. + +$end +$info=macqd700 +$mame +0.143u7 [R. Belmont] + +Macintosh Quadra 700, Apple Computer, 1991 + +The Macintosh Quadra 700 was introduced along with the Quadra 900 in October 1991 as Apple's first computers to use the Motorola 68040 processor, as well as the first to feature built-in Ethernet networking as many Unix workstations did. The Quadra 700 was encased in the same form-factor as the popular Macintosh IIcx and Macintosh IIci models, allowing users to easily upgrade to the more powerful computer. Users sometimes placed the older case vertically in a minitower orientation and the Quadra 700 recognized this by having the Apple logo and model name printed in the vertical orientation. It remains the only Mac to be "officially" convertible between desktop and tower designs (source: http://en.wikipedia.org/wiki/Macintosh_Quadra_700). + +DRIVER: +apple/macquadra700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.257: System promoted to working [R.?Belmont]. +- 0.253: Disable side effect. Throttle CPU when doing SCSI pseudo-DMA to make 53C96 clock and transfer rates more realistic [AJR]. +- 0.245: Add save state support [R. Belmont]. +- 0.143u7: R. Belmont added 'Apple Macintosh Quadra 700' system. + +ROMSET: +1048576 bytes in 1 file / 507.55Kb packed + +$end +$info=macqd800 +$mame +0.257 [R. Belmont] + +Macintosh Quadra 800, Apple Computer, 1993 + +The Macintosh Quadra 800 (also sold with bundled server software as the Apple Workgroup Server 80) is a personal computer that is a part of Apple Computer's Quadra series of Macintosh computers. Introduced in February 1993 alongside the first Macintosh Centris models, it was the first totally new Quadra model since the original Quadras, the 700 and the 900 / 950. It was positioned below the 950 (and the previous midrange Quadra, the 700, was discontinued shortly after the 800's introduction). Debuting at half the price of the 950, the 800 featured the same Motorola 68040 33 MHz processor as the 950 but its additional interleaved RAM running at 70 ns, as well as an enhanced video system and SCSI bus, enabled it to outperform the 950. However, its tower case was smaller and much less accessible, giving it the reputation of being one of Apple's worst cases of all time. The Quadra 800 was later joined by the multimedia-focused Quadra 840AV. The Quadra 800 was discontinued in March 1994 in favor of the PowerPC-based Power Macintosh 8100. Both the 8100 and its successor, the Power Macintosh 8500, used the Quadra 800 case, as did the European version of the Power Macintosh 7200 (marketed as the Power Macintosh 8200). A taller, highly modified variant of the case was also used for the Power Macintosh 9500 (source: https://en.wikipedia.org/wiki/Macintosh_Quadra_800). + +DRIVER: +apple/macquadra800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: R. Belmont added 'Apple Computer Macintosh Quadra 800' system. + +ROMSET: +2097152 bytes in 2 files / 956.98Kb packed + +$end +$info=macqd900 +$mame +0.268 [R. Belmont] + +Macintosh Quadra 900, Apple Computer, 1991 + +The Macintosh Quadra 900 is a personal computer designed, manufactured, and sold by Apple Computer from October 1991 to May 1992. It was introduced alongside the Quadra 700 as the first computers in the Quadra family of Macintosh computers using the Motorola 68040 processor. It is also the first computer from Apple to be housed in an 18.6 inch (47 cm) tall mid-tower form factor, which by 1991 had gained momentum with PC manufacturers as a suitable design for departmental servers (source: https://en.wikipedia.org/wiki/Macintosh_Quadra_900). + +DRIVER: +apple/macquadra700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: R. Belmont added 'Apple Computer Macintosh Quadra 900' system. + +ROMSET: +1048576 bytes in 1 file / 507.55Kb packed + +$end +$info=macqd950 +$mame +0.268 [R. Belmont] + +Macintosh Quadra 950, Apple Computer, 1992 + +The Macintosh Quadra 950 (also sold with additional software as the Workgroup Server 95) is a personal computer designed, manufactured and sold by Apple Computer from March 1992 to October 1995. It replaced the Quadra 900 that was introduced several months earlier, increasing the CPU clock rate of its 68040 CPU from 25 MHz to 33 MHz, and improving the graphics support. The two computers were otherwise identical, including the price. With a Macintosh Processor Upgrade Card installed, this computer is known as the Power Macintosh 950 (source: https://en.wikipedia.org/wiki/Macintosh_Quadra_950). + +DRIVER: +apple/macquadra700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: R. Belmont added 'Apple Computer Macintosh Quadra 950' system. + +ROMSET: +1048576 bytes in 1 file / 511.14Kb packed + +$end +$info=macronix_29f008tc +$mame +0.248 [Vas Crabb] + +Macronix 29F008TC Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Macronix 29F008TC Flash' device. + +ROMSET: +None required. + +$end +$info=macronix_29f1610mc +$mame +0.265 [987123879113] + +Macronix 29F1610MC Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: 987123879113 added 'Macronix 29F1610MC Flash' device. + +ROMSET: +None required. + +$end +$info=macronix_29f1610mc_16bit +$mame +0.265 [987123879113] + +Macronix 29F1610MC Flash (16-bit), , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: 987123879113 added 'Macronix 29F1610MC Flash (16-bit)' device. + +ROMSET: +None required. + +$end +$info=macronix_29l001mc +$mame +0.184 + +Macronix 29L001MC Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Macronix 29L001MC Flash' device. + +ROMSET: +None required. + +$end +$info=macronix_29lv160tmc +$mame +0.184 + +Macronix 29LV160TMC Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Macronix 29LV160TMC Flash' device. + +ROMSET: +None required. + +$end +$info=macse +$mame +0.100 [Nate Woods] + +Macintosh SE, Apple Computer, 1987 + +The Macintosh SE is a personal computer manufactured by Apple between March 1987 and October 1990. This computer marked a significant improvement on the Macintosh Plus design and was introduced by Apple at the same time as the Macintosh II. It had a similar case to the original Macintosh computer, but with slight differences in color and styling (source: http://en.wikipedia.org/wiki/Macintosh_SE). + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.100: Nate Woods added 'Apple Macintosh SE' system. + +ROMSET: +262144 bytes in 1 file / 173.44Kb packed + +$end +$info=macse30 +$mame +0.135 [R. Belmont] + +Macintosh SE/30, Apple Computer, 1989 + +The Macintosh SE/30 is a personal computer that was designed, manufactured and sold by Apple Computer, Inc. from 1989 until 1991. It was the fastest and most expandable of the original black-and-white compact Macintosh series. The SE/30 is essentially a Macintosh IIx in the same case as the Macintosh SE, with a black-and-white monitor and a single PDS slot (rather than the NuBus slots of the IIx) which supported third-party accelerators, network cards, or a display adapter. Although officially only able to support 32 MB, the SE/30 could expand up to 128 MB of RAM (a ludicrous amount of RAM at the time), and included a 40 or 80 MB hard drive. It was also the first compact Mac to include a 1.44 MB high density floppy disk drive as standard (late versions of the SE had one, but earlier versions did not). In keeping with Apple's practice from the Apple II+ until the Power Macintosh G3 was announced, a logic board upgrade was available to convert a regular SE to a SE/30. The SE would then have exactly the same specs as an SE/30, with the difference only in the floppy drive if the SE had an 800k drive. The set included a new front bezel to replace the original SE bezel with that of an SE/30 (source: http://en.wikipedia.org/wiki/Macintosh_SE30). + +DRIVER: +apple/macii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.219: Fixed Sigma Designs L-View SE/30 PDS card [R. Belmont]. +- 0.176: BugFIX #06304: [Crash/Freeze] (mac.cpp) macse30: Crash when attempting to use any slot option for -pds030 [Osso]. +- 0.135: R. Belmont added 'Apple Macintosh SE/30' system. + +ROMSET: +8192 bytes in 1 file / 1.71Kb packed + +$end +$info=macsefd +$mame +0.135 [R. Belmont] + +Macintosh SE (FDHD), Apple Computer, 1989 + +Originally the SE could use only Single Sided Double Density (SSDD) (400 KB) and Double Sided Double Density (DSDD) (800 KB) formatted floppy disks. In August 1989, Apple introduced the Macintosh SE FDHD with the new SuperDrive, a floppy disk drive that could handle 1.4 MB High Density (HD) floppy disks. Originally marketed as FDHD (Floppy Disk High Density), later some Macintosh SE FDHDs were labeled Macintosh SE Superdrive, to conform to Apple's marketing change with respect to their new drive. HD floppies would become the de-facto standard on both the Macintosh and PC computers from then on. An upgrade kit was sold for the original Macintosh SE which included new ROM chips and a new disk controller chip, to replace the originals. The SE FDHD was discontinued in October 1990, with the introduction of the Macintosh Classic to succeed it (source: http://en.wikipedia.org/wiki/Macintosh_SE#Macintosh_SE_FDHD). + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.176: BugFIX #06309: [Crash/Freeze] (mac.cpp) macsefd: Crash on Exit using -pds slot [Osso]. +- 0.135: R. Belmont added 'Apple Macintosh SE (FDHD)' system. + +ROMSET: +262144 bytes in 1 file / 175.35Kb packed + +$end +$info=mactv +$mame +0.264 [R. Belmont] + +Macintosh TV, Apple Computer, 1994 + +The Macintosh TV is a personal computer with integrated television capabilities released by Apple Computer in 1993. It was Apple's first attempt at computer-television integration. It shares the external appearance of the Macintosh LC 500 series, but in black.[10] The Macintosh TV is essentially a Performa 520 that can switch its built-in 14" Sony Trinitron CRT from being a computer display to a cable-ready television. It is incapable of showing television in a desktop window, although it can capture still frames to PICT files. It comes with a small credit card-sized remote control that is also compatible with Sony televisions. It was the first Macintosh to be made in black and comes with a matching black keyboard and mouse. Later Apple would issue a custom black Performa 5420 in markets outside the United States with many of the features of the Mac TV. Apple's similar TV tuner card was a popular option for later LC, Performa series, and select models of Power Macintosh G3 beige computers. Only 10,000 were made in the model's short time on the market (source: https://en.wikipedia.org/wiki/Macintosh_TV). + +DRIVER: +apple/maclc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_hdd.xml, mac_cdrom.xml, mac_hdflop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.264: R. Belmont added 'Apple Computer Macintosh TV' system. + +ROMSET: +1048576 bytes in 1 file / 465.51Kb packed + +$end +$info=macxl +$mame +0.37b9 [Nathan Woods, Raphael Nabet, R. Belmont] + +Macintosh XL, Apple Computer, 1985 + +Macintosh XL was a modified version of the Apple Lisa personal computer made by Apple Computer, Inc. In the Macintosh XL configuration, the computer shipped with MacWorks XL, a Lisa program that allowed 64 K Macintosh ROM emulation. An identical machine was previously sold as the Lisa 2/10 with the Lisa OS only (source: http://en.wikipedia.org/wiki/Macintosh_XL). + +DRIVER: +apple/lisa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +lisa.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.37b9: Nathan Woods, Raphael Nabet and R. Belmont added 'Apple Macintosh XL' system. + +ROMSET: +20736 bytes in 4 files / 14.41Kb packed + +$end +$info=macxlfdc +$mame +0.285 [Olivier Galibert] + +Mac XL/Lisa 210 FDC subsystem, , ???? + +DRIVER: +apple/lisafdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Mac XL/Lisa 210 FDC subsystem' device. + +ROMSET: +8192 bytes in 2 files / 5.39Kb packed + +$end +$info=macxlvideo +$mame +0.285 [Olivier Galibert] + +MacXL screen kit video device, , ???? + +DRIVER: +apple/lisavideo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'MacXL screen kit video device' device. + +ROMSET: +256 bytes in 1 file / 0.07Kb packed + +$end +$info=madam +$mame +0.285 [Angelo Salese] + +3DO MN7A020UDA "Madam" Address Decoder, , ???? + +DRIVER: +misc/3do_madam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Implement get_pixel_6bpp_coded_lrform0; add unpacked and coded 4bpp and 8bpp support, add basic PAL support; add enum for DMA channels [Angelo Salese]. +- 0.285: Angelo Salese added '3DO MN7A020UDA "Madam" Address Decoder' device. + +ROMSET: +None required. + +$end +$info=magb233 +$mame +0.210 [AJR] + +Magitronic B233, Magitronic Technology, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.210: AJR added 'Magitronic Technology Magitronic B233' system. + +ROMSET: +65536 bytes in 2 files / 45.94Kb packed + +$end +$info=magb236 +$mame +0.214 [rfka01] + +Magitronic B236, Magitronic Technology, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.214: rfka01 added 'Magitronic Technology Magitronic B236' system. + +ROMSET: +32768 bytes in 2 files / 22.95Kb packed + +$end +$info=magibooksp +$mame +0.275 [AJR] + +MagiBook (Spanish), VTech, 2016 + +The VTech MagiBook is an interactive educational device produced by VTech, a company renowned for its electronic toys and educational devices for children. The MagiBook is designed to combine learning with play, providing an engaging experience that helps children develop fundamental skills such as reading, writing, math and creativity. The device stands out for its innovative design, which simulates a magic book or interactive tablet, making it especially appealing to preschool and school-age children. It is often sold with a range of accessories, such as magic pens or interactive cards, that expand its functionality. + +DRIVER: +vtech/magibook.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: AJR added 'VTech MagiBook (Spanish)' system. + +ROMSET: +285212672 bytes in 1 file / 14.41Mb packed + +$end +$info=magic6 +$mame +0.128 [Miodrag Milanović] + +Magic 6, , 1993 + + + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Miodrag Milanović added 'Magic 6' system. + +ROMSET: +16384 bytes in 1 file / 12.87Kb packed + +$end +$info=magistr16 +$mame +0.282 [MiGeRa.ru] + +Magistr16 (Russia), New Game, 2001 + +Magistr 16 (Магистр 16) is a series of educational Sega Mega Drive clone. It was also sold as Super Kombat KO16. Every console was sold with brand control pad, mouse and educational cart called Sistemnyy kartridzh. The system was followed by CyberShell (source: https://segaretro.org/Magistr_16). + +DRIVER: +sega/magistr16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megadriv.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: MiGeRa.ru added 'New Game Magistr16 (Russia)' system. + +ROMSET: +37888 bytes in 2 files / 18.24Kb packed + +$end +$info=magnum +$mame +0.181 [Carl, Dave Jones] + +Magnum, Dulmont, 1983 + +The Dulmont Magnum was an early laptop computer designed and marketed by Dulmison Pty Ltd in Australia in the early 1980s. The Magnum was also known internationally as the Kookaburra, and was sold from 1982 to 1986. The company found itself undercapitalized as it sought to enter the international market and faced increased competition from other laptops. It was taken over twice, with Dulmont eventually taken over by Time Office Computers (Manufacturing) Pty. Ltd, who marketed the Magnum internationally in 16 and 25 line LCD versions, and also introduced the brandname Kookaburra to emphasize its Australian origins. The Magnum was one of the first computers to use the 16-bit Intel 80186 processor, and was sold in versions with 96K to 256K of RAM, and inbuilt LCD screens from 8x80 to 25x80 characters. It had a word processor, spreadsheet, telecommunications, file manager, and appointment programs burned into ROM. It also featured dual 128K ROM cartridge slots, which could be used for optional software including BASIC or assembler programming support, as well as serial and parallel modem and printer ports. The 1982 to 1983 prerelease and initial release versions included an 8x80 character LCD screen, whilst the 1984 to 1985 international release had a 16x80 display, and the final 1985-6 version had a 25x80 display and for international marketing purposes was given the new name "Kookaburra". Earlier versions were able to be upgraded to the larger displays, and a dual 5.25" floppy drive and memory expansion box provided access to up to 256KB of dynamic RAM. Applications were stored in ROM (A:) and also supported removable modules in expansion slots (B: and C:) that could be custom programmed EPROM or standard word processing and spreadsheet applications. However, the Magnum had no nonvolatile memory, but could suspend and retain memory in RAM, including a RAM Disk (D:). A separate expansion box provided dual 5.25" floppy or 10MB hard disk storage (source: https://en.wikipedia.org/wiki/Dulmont_Magnum). + +DRIVER: +ausnz/magnum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.213: Machine promoted to working [Carl]. +- 0.181: Carl and Dave Jones added 'Dulmont Magnum' system. Added preliminary sound to Dulmont Magnum [smf]. + +ROMSET: +135168 bytes in 9 files / 85.74Kb packed + +$end +$info=magnum6_pad +$mame +0.259 [Angelo Salese] + +Interact Magnum 6 Game Controller, , ???? + +DRIVER: +devices/bus/pc_joy/pc_joy_magnum6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Angelo Salese added 'Interact Magnum 6 Game Controller' device. + +ROMSET: +None required. + +$end +$info=mahg156 +$mame +0.271 [David Haywood, TeamEurope] + +Mini Arcade Handheld Game Console 2.8 Inch Screen Built in 156 Retro Games (Mega Drive handheld), , 201? + + + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Mini Arcade Handheld Game Console 2.8 Inch Screen Built in 156 Retro Games (Mega Drive handheld)' system. + +ROMSET: +134217728 bytes in 1 file / 70.02Mb packed + +$end +$info=majgnc +$mame +0.218 [Sean Riddle] + +Golden Nugget Casino, Majesco / JungleTac, 200? + +Majesco a provider of diversified products and content for digital entertainment platforms, today announced it has entered into a licensing agreement with the Golden Nugget, Las Vegas Hotel and Casino. Under the terms of the agreement, Majesco is granted the exclusive rights to publish interactive entertainment products under the Golden Nugget brand for all current and announced video game systems, as well as wireless, plug-and-play and select online applications. The first product it's a TV Arcade, Majesco's new line of plug-and-play products, are now available (source: https://www.gamesindustry.biz/articles/majesco-announces-exclusive-worldwide-licensing-deal-with-golden-nugget-casino). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'Majesco / JungleTac'. +- 0.225: Machine promoted to working [David Haywood, Sean Riddle]. +- 0.218: Sean Riddle added 'Majesco Golden Nugget Casino' system. + +ROMSET: +1048576 bytes in 1 file / 202.02Kb packed + +$end +$info=majkon +$mame +0.217 [Sean Riddle, David Haywood] + +Konami Collector's Series Arcade Advanced, Majesco (licensed from Konami) / JungleTac, 2004 + +Konami Collector's Series: Arcade Advanced,[a] known in Europe as Konami Collector's Series: Arcade Classics, is a compilation video game created by Konami. It was first released on March 22, 2002 for the Game Boy Advance. A version was also released as a plug & play by Majesco Entertainment. Arcade Advanced is a compilation of six popular Konami games from the 1980s: Rush'n Attack, Frogger, Gyruss, Time Pilot, Scramble, and Yie Ar Kung-Fu. The games themselves are very accurate ports, with some minor exceptions. Four of the six games feature a two player mode which can be played both with and without a second cartridge,but having a second cartridge offers additional gameplay benefits. The famous Konami Code can also be used to enhance each of the games (source: https://en.wikipedia.org/wiki/Konami_Collector's_Series:_Arcade_Advanced). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'Majesco (licensed from Konami) / JungleTac'. +- 0.217: Sean Riddle and David Haywood added 'Majesco Konami Collector's Series Arcade Advanced' system. + +ROMSET: +1048576 bytes in 1 file / 247.18Kb packed + +$end +$info=mako +$mame +0.288 [Nigel Barnes] + +Diamond Mako, SONICblue, 2000 + +Handheld PDA manufactured by SONICblue (formerly S3) around the year 2000, this was the U.S. version of the well-known Psion Revo+. It features a compact design with a metal casing, a 4.8-inch monochrome LCD display (480×160), a built-in QWERTY keyboard, and a stylus for touchscreen input. Powered by a 32-bit ARM710T processor, it comes with 8 MB of RAM and 16 MB of ROM, running the EPOC32 operating system (a precursor to Symbian). The device includes infrared connectivity, a docking station for synchronization with a PC, and a rechargeable battery. It was aimed at professionals and tech-savvy users as an advanced personal organizer—not a general-purpose consumer device. This PDA represents the final era of pre-smartphone PDAs, renowned for its efficiency, long battery life, and rugged durability. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'SONICblue Diamond Mako' system. + +ROMSET: +None required. + +$end +$info=manager +$mame +0.139 [Curt Coder] + +Manager (Finland), Salora, 1983 + +The Salora Manager was the Finnish version of the Video Technology Laser 2001. However, it had some differences compared to the original: 1. It had a new case to match the cheaper Fellow in the more Salora-like colouring / 2. The keyboard had been modified by adding the Scandinavian letters / 3. Joysticks ports were different so you could only use joysticks manufactured by Salora (many machines were hacked to use Atari-standard controllers) (source: http://www.old-computers.com/museum/computer.asp?c=1118). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml, laser2001_cart.xml, laser2001_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.139: Curt Coder added 'Salora Manager (Finland)' system. + +ROMSET: +16384 bytes in 2 files / 12.22Kb packed + +$end +$info=maniac +$mame +0.160 [hap] + +Maniac, Ideal Toy Corporation, 1979 + +Maniac is an electronic game created by the Ideal Toy Company. Maniac is "four games in one". Instructions refer to the individual games as challenges. In the first Challenge, Musical Maniac, Maniac plays random tones and then suddenly stops. The first player to hit their paddle gets 2 points, the second player gets a point. Anyone else gets 0. In Challenge #2, Sounds Abound, Maniac plays a series of random tones of varying speed and pitch. The players must count the tones. When done, Maniac starts beeping. When the number of beeps equal the number of tones, players hit their paddles. Again, if you get the correct number you get 2 points, if you are the second you get a point, otherwise you get the 0. In Challenge #3, Look Twice, Maniac beeps and lights in a seemingly random pattern, then displays three more patterns (one of which may or may not match the original). If the original pattern is repeated... hit that paddle. The 2 points, one point, zero points are awarded as before. In Challenge #4, Your Time Is Up, Maniac plays a constant high pitched tone for a length of time. When the tone stops, players must hold down their paddle for the same length of time... whoever is closest gets the 2 points... etc. Each game is repeated three times before moving on to the next. If nobody has won the game, it repeats the rounds in order. The first player to get 25 points wins (source: http://en.wikipedia.org/wiki/Ideal_Maniac). + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.183: Machine promoted to working [hap, Sean Riddle, Kevin Horton]. +- 0.160: hap added 'Ideal Maniac' system. + +ROMSET: +1024 bytes in 1 file / 0.81Kb packed + +$end +$info=map1010 +$mame +0.269 [Nigel Barnes, JLTurSan] + +MAP-1010, Seiko, 1983 + + + +DRIVER: +sanyo/phc25.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +phc25_cass.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: Nigel Barnes and JLTurSan added 'Seiko MAP-1010' system. + +ROMSET: +28672 bytes in 4 files / 19.85Kb packed + +$end +$info=mapacman +$mame +0.217 [unknow] + +Pac-Man (Micro Arcade), Super Impulse, 2017 + +Pac-man tiny arcade game. The thrill of the classic arcade games you grew up with-inn miniature Classic title includes complete game play in full color; hi-res screen; authentic sounds; joystick & 2 control buttons; and a back-lit, arcade-style cabinet that fits in the palm of your hand (source: https://www.amazon.com/Super-Impulse-Pac-Man-Classic-Arcade/dp/B076PRCQFJ). + +DRIVER: +handheld/generalplus_gpce4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Renamed (unkunsp) to (mapacman) and changed description, manufacturer and year to 'Pac-Man (Micro Arcade)', 'Super Impulse' and '2017'. +- 0.224: unknown added 'unknown unSP-based handheld' system. + +ROMSET: +2162688 bytes in 2 files / 166.52Kb packed + +$end +$info=maple_dc +$mame +0.149u1 + +Dreamcast Maple Bus, , ???? + +DRIVER: +sega/maple-dc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Dreamcast Maple Bus' device. + +ROMSET: +None required. + +$end +$info=marc101 +$mame +0.223 [Team Europe, David Haywood] + +Millennium Arcade 101 (M489) (Game Station 2 101-in-1), Millennium 2000 GmbH, 2014 + +The brand new game console with a large 2.5 "TFT color screen - outstanding with unique features and performance: 101 games from the fields of action, memory training, dexterity, sports and racing. Super sharp TFT color display with a 2.5 "screen diagonal. 16-bit technology for demanding gaming fun. Features & details: ARCADE 101 - The game console with a large 2.5 "TFT color screen101 Games from the areas of action, memory training, skill, sport and racingSuper-sharp TFT color display with a 2.5" screen diagonal16-bit technology for demanding gaming fun (source, tradlated from German: https://www.amazon.de/Millennium-Arcade-101-Spielkonsole-Farbbildschirn/dp/B007Q9VQ88). + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=xItp3UFgMeQ + +WIP: +- 0.223: Team Europe and David Haywood added 'Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 80.78Mb packed + +$end +$info=marc250 +$mame +0.223 [Team Europe, David Haywood] + +Millennium Arcade 250 (M527), Millennium 2000 GmbH, 2015 + + + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Team Europe and David Haywood added 'Millennium 2000 GmbH Millennium Arcade 250 (M527)' system. + +ROMSET: +268435456 bytes in 1 file / 92.80Mb packed + +$end +$info=marimba +$mame +0.261 [TeamEurope, David Haywood] + +Marimba Tengoku (Japan), Konami, 2005 + + + +DRIVER: +skeleton/hudson_poems.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Konami Marimba Tengoku (Japan)' system. + +ROMSET: +8389632 bytes in 2 files / 3.50Mb packed + +$end +$info=master +$mame +0.193 [hap, Berger] + +Master (Chess King), Chess King / Intelligent Software, 1983 + +Chess King is the only UK company that I am aware of which manufactured chess computers. It was initially to be a joint venture by Computer Games Ltd and Intelligent Software Ltd, but CGL dropped out and Intelligent Software, the company of David Levy and Kevin O'Connell, went it alone with Berkshire electronics manufacturer Adam Cung. Several other well known chess computers were both designed and programmed in the UK, but they were manufactured in Hong Kong. Examples include the Scisys Chess Champion Super System III and Mark V. The Chess King Master is found in small numbers only. Mainly in the UK, though this one came from Germany and has manuals in English and German. Its features include 32 edge LEDs rather than the normal 16. It contains a version of Richard Lang's Cyrus program (source: http://www.chesscomputeruk.com/html/chess_king_master.html). + +DRIVER: +chessking/master.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Renamed (ckmaster) to (master). +- 0.259: Changed manufacturer to 'Chess King / Intelligent Software' and year in '1983'. +- 0.193: hap and Berger added 'Chess King Master' system. + +ROMSET: +8192 bytes in 1 file / 6.77Kb packed + +$end +$info=mastmind +$mame +0.230 [hap, Sean Riddle] + +Electronic Master Mind (Invicta), Invicta, 1979 + +Play 9 Master Mind Games against the computer or Set your own secret code. This is a game where the machine selects a sequence of up to 5 random digits that are not displayed. The player enters a 5-digit Guess key that is displayed when the [Try] is machine pressed shows how many of Entered's digits are the same as the ones they have selected, and how many are the same, and in the same position. The electronic game has a leather stand, which contains a gold-colored "Mastermind" pen, instructions and punctuation sheet (source, traslated from Spanish: https://www.amazon.com/1977-Invicta-Electronic-MASTER-MIND/dp/B00585H2OY). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: hap and Sean Riddle added 'Invicta Electronic Master Mind (Invicta)' system. + +ROMSET: +954 bytes in 2 files / 0.72Kb packed + +$end +$info=mat286 +$mame +0.210 [AJR] + +MAT286 Rev.D, , 19?? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: AJR added 'MAT286 Rev.D' system. + +ROMSET: +65536 bytes in 2 files / 48.01Kb packed + +$end +$info=matchme +$mame +0.194 [hap, Sean Riddle] + +Match Me, Kingsford, 1980 + +British Simon clone that features multiple levels of difficulty and a music mode (source: https://www.worthpoint.com/worthopedia/match-kingsford-electronic-memory-443096980). + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.194: hap and Sean Riddle added 'Kingsford Match Me' system. + +ROMSET: +1024 bytes in 1 file / 0.78Kb packed + +$end +$info=matchnum +$mame +0.178 [hap, Sean Riddle] + +Match Number, A-One LSI, 1979 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.178: hap and Sean Riddle added 'A-One LSI Match Number' system. + +ROMSET: +2256 bytes in 3 files / 1.31Kb packed + +$end +$info=matet +$mame +0.275 [Sean Riddle] + +My Arcade Tetris (DGUNL-7028, Pocket Player Pro), dreamGEAR, 2021 + +The dreamGEAR My Arcade Tetris is a dedicated handheld console manufactured by dreamGEAR, a company specializing in gaming accessories and devices. This device is part of the My Arcade line, a series of retro-inspired consoles that celebrate classic and iconic games. As the name suggests, the My Arcade Tetris is entirely dedicated to the legendary puzzle game Tetris, one of the most influential and beloved titles in video game history. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Sean Riddle added 'dreamGEAR My Arcade Tetris (DGUNL-7028, Pocket Player Pro)' system. + +ROMSET: +4194304 bytes in 1 file / 779.11Kb packed + +$end +$info=matet10 +$mame +0.275 [Sean Riddle] + +My Arcade Tetris (DGUNL-7083, Pixel Pocket, with 10 bonus games), dreamGEAR, 2021 + +The dreamGEAR My Arcade Tetris is a dedicated handheld console manufactured by dreamGEAR, a company specializing in gaming accessories and devices. This device is part of the My Arcade line, a series of retro-inspired consoles that celebrate classic and iconic games. As the name suggests, the My Arcade Tetris is entirely dedicated to the legendary puzzle game Tetris, one of the most influential and beloved titles in video game history. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Sean Riddle added 'dreamGEAR My Arcade Tetris (DGUNL-7083, Pixel Pocket, with 10 bonus games)' system. + +ROMSET: +2097152 bytes in 1 file / 756.66Kb packed + +$end +$info=matet100 +$mame +0.277 [Sean Riddle] + +My Arcade Tetris (DGUNL-7027, Pico Player, with 100+ bonus games), dreamGEAR, 2021 + +It's a Tetris-themed portable mini-console, manufactured by dreamGEAR and marketed as part of the "My Arcade" line of retro-style devices. This small console echoes the retro aesthetic of old 80s/90s consoles and is dedicated entirely to the famous puzzle game Tetris, one of the most iconic video games in history. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Sean Riddle added 'dreamGEAR My Arcade Tetris (DGUNL-7027, Pico Player, with 100+ bonus games)' system. + +ROMSET: +8388608 bytes in 1 file / 2.43Mb packed + +$end +$info=matet220 +$mame +0.277 [Sean Riddle] + +My Arcade Tetris (DGUNL-7030, Gamer V, with 220 bonus games), dreamGEAR, 2021 + +It's a Tetris-themed portable mini-console, produced by dreamGEAR as part of its popular "My Arcade" line . This specific model, identified as DGUNL-7030, is part of the "V" ("Version") series and is commonly referred to as "Gamer V" . Like the other devices in the series, it is inspired by the classic puzzle game Tetris, one of the most famous and enduring video games of all time. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Sean Riddle added 'dreamGEAR My Arcade Tetris (DGUNL-7030, Gamer V, with 220 bonus games)' system. + +ROMSET: +16777216 bytes in 1 file / 5.67Mb packed + +$end +$info=matet300 +$mame +0.275 [Sean Riddle] + +My Arcade Tetris (DGUNL-7029, Go Gamer, with 300 bonus games), dreamGEAR, 2021 + +The dreamGEAR My Arcade Tetris is a dedicated handheld console manufactured by dreamGEAR, a company specializing in gaming accessories and devices. This device is part of the My Arcade line, a series of retro-inspired consoles that celebrate classic and iconic games. As the name suggests, the My Arcade Tetris is entirely dedicated to the legendary puzzle game Tetris, one of the most influential and beloved titles in video game history. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Sean Riddle added 'dreamGEAR My Arcade Tetris (DGUNL-7029, Go Gamer, with 300 bonus games)' system. + +ROMSET: +33554432 bytes in 1 file / 8.58Mb packed + +$end +$info=mateta +$mame +0.279 [Sean Riddle] + +My Arcade Tetris (DGUNL-7025, Micro Player Pro), dreamGEAR, 2021 + +This is a mini portable console dedicated to the iconic game Tetris, featuring a design inspired by classic arcade cabinets. It comes pre-installed with the game and offers an instant gaming experience thanks to its built-in display and tactile controls like a joystick and buttons. Compact and powered via USB, it’s perfect for on-the-go play and appeals to retro gaming enthusiasts, blending nostalgic aesthetics with modern functionality. Ideal for anyone who loves this legendary title in a practical, fun, and collectible format. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Sean Riddle added 'dreamGEAR My Arcade Tetris (DGUNL-7025, Micro Player Pro)' system. + +ROMSET: +4194304 bytes in 1 file / 787.64Kb packed + +$end +$info=matetsl +$mame +0.277 [Sean Riddle] + +My Arcade Tetris (Slurpee), dreamGEAR, 2021 + +It's a Tetris-themed portable mini-console, produced by dreamGEAR as a special edition in collaboration with 7-Eleven, the famous convenience store chain famous for its Slurpee frozen drink . This unique model combines the classic appeal of the Tetris video game with the colorful and vibrant look of the Slurpee brand, making it a popular collector's item for fans of retrogaming and pop culture. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Sean Riddle added 'dreamGEAR My Arcade Tetris (Slurpee)' system. + +ROMSET: +524288 bytes in 1 file / 85.54Kb packed + +$end +$info=mathmagi +$mame +0.157 [hap, Kevin Horton, incog] + +Mathemagician, APF Electronics Inc., 1980 + +Interesting educational game. By itself, just a math learning tool, but it has 6 different overlays that convert it into one of several games. I only have the overlays for Games 2, 5 and 6, but the six games are: Number Machine, Countin' On (Game 2), Walk the Plank, Gooey Gumdrop, Football (Game 5), and Lunar Lander (Game 6). Lunar Lander is just like the arcade game with no graphics, you have a number representing your fuel, descent speed, and distance from the ground. You have to carefully use your fuel to counteract gravity to make a safe landing (source: http://handheldmuseum.com/Misc/APFMathemagician.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.157: hap, Kevin Horton and incog added skeleton driver of 'APF Electronics Mathemagician' system. + +ROMSET: +2915 bytes in 2 files / 2.15Kb packed + +$end +$info=mathmarv +$mame +0.174 [hap, Sean Riddle] + +Math Marvel, Texas Instruments, 1980 + +This educational toy for youngsters is similar to the futuristic DataMan. The Math Marvel is preprogrammed to teach the basic four mathematic functions through different games. A nice feature of this game is an added 'buzzer to give some noisy feedback. From a technical point of view the toy is in one line with the TI-45 scientific calculator introduced in 1978. Both share a member of the TMS1980 single chip calculator series based on the TMS1000 family (source: http://www.datamath.org/Edu/MathMarvel.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.174: hap and Sean Riddle added 'Texas Instruments Math Marvel' system. + +ROMSET: +7994 bytes in 4 files / 3.71Kb packed + +$end +$info=mathsmag +$mame +0.254 [hap, Sean Riddle] + +Les Maths Magiques (France), Texas Instruments, 1982 + +At first glance this rare Les Maths Magiques sold in France seems to be a variation of the Speak & Spell Compact and its sibling Speak & Write. But the keyboards of these two products type the characters "A"..."Z" while the Les Maths Magiques reads the numbers "0"..."9" like the original Speak & Math introduced already in 1980 (source: http://www.datamath.org/Speech/LesMathsMagiques.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: hap and Sean Riddle added 'Texas Instruments Les Maths Magiques (France)' system. + +ROMSET: +19664 bytes in 4 files / 16.70Kb packed + +$end +$info=mato +$mame +0.81 [Krzysztof Strzecha] + +Mato, Statny, 1985 + +The Mato was an 8-bit personal computer produced in the former Czechoslovakia by Štátny majetok Závadka š.p., Závadka nad Hronom. Their primary goal was to produce a personal computer as cheaply as possible, and therefore it was also sold as a self-assembly kit. It was basically modified PMD 85, but without backward compatibility. This, combined with its late arrival to the market, made the MATO a commercial failure (source: http://en.wikipedia.org/wiki/MA%C5%A4O). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Removed Statny 'Mato (Games ROM)' (matoh)' system. +- 0.81: Krzysztof Strzecha added 'Statny Mato' system. + +ROMSET: +114688 bytes in 7 files / 72.83Kb packed + +$end +$info=matrox_vga +$mame +0.258 [Angelo Salese] + +Matrox MGA2064W VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_matrox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Matrox MGA2064W VGA i/f'. +- 0.259: Preliminary HW cursor, add a debug VRAM viewer [Angelo Salese]. +- 0.258: Angelo Salese added 'Matrox MGA2064W VGA' device. + +ROMSET: +None required. + +$end +$info=mattelcs +$mame +0.206 [Sean Riddle] + +Mattel Classic Sports, Mattel, 2005 + +Mattel Classic Sports is a Plug & Play TV Game released by Mattel Games in 2004. The controller features bulid quality of an orignal Mattel Electronic Handheld Sport games & three classic games (source: http://plugplaytvgames.wikia.com/wiki/Mattel_Classic_Sports). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Machine promoted to working [Sean Riddle, David Haywood, Ryan Holtz]. +- 0.206: Sean Riddle added 'Mattel Classic Sports' system. + +ROMSET: +1048576 bytes in 1 file / 286.28Kb packed + +$end +$info=max10in1 +$mame +0.224 [Sean Riddle, David Haywood] + +Vs Maxx 10-in-1 Casino / Senario Card & Casino Games, Senario / JungleTac, 200? + + + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Sean Riddle and David Haywood added 'Senario/JungleTac Vs Maxx 10-in-1 Casino / Senario Card & Casino Games' system. + +ROMSET: +2097152 bytes in 1 file / 320.03Kb packed + +$end +$info=max80 +$mame +0.231 [Robbbert] + +MAX-80, Lobo Systems, 1982 + +The MAX-80 small business computer has exceptional expansion capabilities. Built into this single keyboard unit are controllers for flexible disk drives, both 5-inch and 8-inch, interfaces for flexible and fixed hard disk drives, and several communication ports. Nearly all of the software that runs on the Radio Shack TRS-80 Model I and Model III, LDOS will run on the MAX-80 and visa versa. The MAX-80 is a disk system and requires a disk drive for operation. It supports two popular disk operating systems - LDOS and CP/M. When the machine is booted, that operating system is loaded into the memory and executed. Turning the machine ON without a disk-based operating system greets you with continuous 'beeps' and nothing else. What is LDOS? LDOS is an operating system written by Logical Systems Inc. to run on the TRS-80 Model I computer. Logical Systems was actually spun-off from Lobo Systems, so they could market their new and powerful Operating Systems to others. Radio Shack liked LDOS so much, that it became the official hard disk operating system for the TRS-80 Model III (TRS-DOS 6.0) (source: http://oldcomputers.net/lobomax80.html). + +DRIVER: +trs/max80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: Robbbert added 'Lobo Systems MAX-80' system. + +ROMSET: +512 bytes in 1 file / 0.46Kb packed + +$end +$info=maxflash_128kb +$mame +0.256 [Angelo Salese] + +Atari 8-bit Atarimax Maxflash 128K flash ROM cart, , ???? + +DRIVER: +devices/bus/a800/maxflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Atarimax Maxflash 128K flash ROM cart' device. + +ROMSET: +None required. + +$end +$info=maxflash_1mb +$mame +0.256 [Angelo Salese] + +Atari 8-bit Atarimax Maxflash 1MB flash ROM cart, , ???? + +DRIVER: +devices/bus/a800/maxflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'Atari 8-bit Atarimax Maxflash 1MB flash ROM cart' device. + +ROMSET: +None required. + +$end +$info=maxheart +$mame +0.274 [TeamEurope, David Haywood] + +Let's! TV Play Futari wa PreCure MaxHeart Mat de Dance MaxHeart ni Odotchaou (Japan), Bandai / SSD Company LTD, 2004 + + + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Bandai / SSD Company LTD Let's! TV Play Futari wa PreCure MaxHeart Mat de Dance MaxHeart ni Odotchaou (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.02Mb packed + +$end +$info=maxx5in1 +$mame +0.224 [Sean Riddle, David Haywood] + +Vs Maxx 5-in-1 Casino / Senario Card & Casino Games, Senario / JungleTac, 200? + + + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Sean Riddle and David Haywood added 'Senario/JungleTac Vs Maxx 5-in-1 Casino / Senario Card & Casino Games' system. + +ROMSET: +1048576 bytes in 1 file / 146.77Kb packed + +$end +$info=maxx6in1 +$mame +0.223 [Sean Riddle, David Haywood] + +Vs Maxx 6-in-1 Casino / Senario Card & Casino Games, Senario / JungleTac, 200? + + + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=V3wfs3aGGko + +WIP: +- 0.223: Sean Riddle and David Haywood added 'Senario/JungleTac Vs Maxx 6-in-1 Casino / Senario Card & Casino Games' system. + +ROMSET: +1048576 bytes in 1 file / 169.78Kb packed + +$end +$info=maxxi +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +Maxxi, Polymax, 1982 + +Due to the success in the US market, many Brazilian manufacturers tried to produce equipment compatible with Apple, allowing the use of one of the largest application software libraries available on the international market. Being equipment that was a long time in the North American market and that initially faced little competition, Apple had developed programs for it in several areas, from leisure to more sophisticated applications such as artificial intelligence. The Maxxi was one of the first national microcomputer compatible with Apple (Apple II and Apple II Plus). It was manufactured by Polymax, a company based in Porto Alegre that manufactured also micros larger, for commercial applications. The Maxxi was considered a home PC or personal use for enterprise applications as a tool and decision support (source, traslated form Portoguese: http://www.cobit.xpg.com.br/micros/maxxi.htm). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Polymax Maxxi' system. + +ROMSET: +14336 bytes in 4 files / 10.24Kb packed + +$end +$info=mb_gmboard +$mame +0.288 [hap] + +Milton Bradley Grand Master chessboard, , ???? + +DRIVER: +devices/machine/gmboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: hap added 'Milton Bradley Grand Master chessboard' device. + +$end +$info=mb1212c +$mame +0.214 [rfka01] + +MB-1212C, Biostar, 199? + +Technical informations: https://theretroweb.com/hardware/motherboards/biostar-mb-1212c + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP +- 0.214: rfka01 added 'Biostar MB-1212C' system. + +ROMSET: +131072 bytes in 2 files / 69.22Kb packed + +$end +$info=mb1320 +$mame +0.286 [The Retro Web] + +MB-1320/25C-B.5 (SCATsx chipset), Biostar, 1990 + +Motherboard Biostar MB-1320/25C-B, based on the SCATsx chipset (SIS 471 + 472), was manufactured in the mid-1990s for Intel Pentium processors running at 60/66 MHz (Socket 5/7). It features an industrial design with a 16-bit ISA slot, support for 30-pin SIMM modules for DRAM up to 128 MB, integrated floppy/IDE controller, and onboard serial and parallel ports. Power supply is AT type (P8/P9 connector). This motherboard was typical of entry-level workstations and corporate PCs from the Windows 95/NT 3.51 era. The SCATsx chipset offered modest performance, featuring a 32-bit data bus and limited support for external L2 cache. It represents an economical solution from the pre-PCI mainstream era, prior to the widespread adoption of the ATX architecture. + +DRIVER: +pc/scatsx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: The Retro Web added 'Biostar MB-1320/25C-B.5 (SCATsx chipset)' system. + +ROMSET: +65536 bytes in 1 file / 36.58Kb packed + +$end +$info=mb133340 +$mame +0.215 [rfka01] + +MB-1340UCQ-B, Biostar, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP +- 0.215: rfka01 added 'Biostar MB-1340UCQ-B' system. + +ROMSET: +196608 bytes in 3 files / 115.71Kb packed + +$end +$info=mb1433aeap +$mame +0.234 [Thermalwrong, rfka01] + +MB-1433/50 AEA-P - V:1, Biostar, 199? + +Technical informations: https://www.philscomputerlab.com/biostar-mb-1433.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Thermalwrong and rfka01 added 'Biostar MB-1433/50 AEA-P - V:1' system. + +ROMSET: +65536 bytes in 1 file / 39.04Kb packed + +$end +$info=mb1433ucv +$mame +0.216 [rfka01] + +MB-1433UCV, Biostar, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.218: Added 'ucvg BIOS option [rfka01]. +- 0.216: rfka01 added 'Biostar MB-1433UCV' system. + +ROMSET: +131072 bytes in 2 files / 83.77Kb packed + +$end +$info=mb1433uiv +$mame +0.218 [rfka01] + +MB-1433UIV, Biostar, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/B/BIOSTAR-MICROTECH-INTERNATIONAL-INC-486-MB-1425UIV.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Marquee and PCB. + +WIP +- 0.218: rfka01 added 'Biostar MB-1433UIV' system. + +ROMSET: +131072 bytes in 2 files / 119.11Kb packed + +$end +$info=mb4d33 +$mame +0.215 [rfka01] + +MB-4D33/50NR, Aquarius System (ASI), 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Aquarius System (ASI) MB-4D33/50NR' system. + +ROMSET: +65536 bytes in 1 file / 41.94Kb packed + +$end +$info=mb62h195 +$mame +0.221 [AJR] + +Roland MB62H195 I/O, , ???? + +DRIVER: +roland/mb62h195.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Roland MB62H195 I/O' device. + +ROMSET: +None required. + +$end +$info=mb63h114 +$mame +0.225 [AJR] + +Roland MB63H114 Multiple Address Counter, , ???? + +DRIVER: +roland/mb63h114.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: AJR added 'Roland MB63H114 Multiple Address Counter' device. + +ROMSET: +None required. + +$end +$info=mb63h130 +$mame +0.220 + +Roland MB63H130 Key Assigner, , ???? + +DRIVER: +roland/mb63h149.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'Roland MB63H130 Key Assigner' device. + +ROMSET: +None required. + +$end +$info=mb63h149 +$mame +0.220 + +Roland MB63H149 Key Assigner, , ???? + +DRIVER: +roland/mb63h149.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Add SRAM storage [AJR]. +- 0.220: Added 'Roland MB63H149 Key Assigner' device. + +ROMSET: +None required. + +$end +$info=mb63h158 +$mame +0.249 [AJR] + +Kawai MB63H158 Touch Sensor, , ???? + +DRIVER: +kawai/mb63h158.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: AJR added 'Kawai MB63H158 Touch Sensor' device. + +ROMSET: +None required. + +$end +$info=mb8421 +$mame +0.155 + +Fujitsu MB8421 8-bit Dual-Port SRAM with Interrupts, , ???? + +DRIVER: +devices/machine/mb8421.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added support for similar devices with different address and data widths. Added placeholder IDT7130 device to esqmr.cpp [cam900]. Changed description to 'Fujitsu MB8421 8-bit Dual-Port SRAM with Interrupts'. +- 0.189: Changed description to 'MB8421 8-bit Dual-Port SRAM with Interrupts'. +- 0.155: Added 'MB8421 DPSRAM' device. + +ROMSET: +None required. + +$end +$info=mb8421_mb8431_16 +$mame +0.189 + +Fujitsu MB8421/MB8431 16-bit Dual-Port SRAM with Interrupts, , ???? + +DRIVER: +devices/machine/mb8421.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to 'Fujitsu MB8421/MB8431 16-bit Dual-Port SRAM with Interrupts'. +- 0.201: Changed description to 'MB8421/MB8431 16-bit Dual-Port SRAM with Interrupts'. +- 0.189: Added 'MB8421/MB8431 16-bit Dual-Port SRAM' device. + +ROMSET: +None required. + +$end +$info=mb8433uud +$mame +0.210 [AJR] + +MB8433-UUD-A, Biostar, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/B/BIOSTAR-MICROTECH-INTERNATIONAL-CORPORATION-486-MB-101.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.218: Added '8881d and 08a BIOS options [rfka01]. +- 0.210: AJR added 'Biostar MB8433-UUD-A' system. + +ROMSET: +524288 bytes in 4 files / 328.81Kb packed + +$end +$info=mb86930 +$mame +0.239 [hap] + +Fujitsu MB86930 'SPARClite', , ???? + +DRIVER: +devices/cpu/sparc/sparc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: hap added 'Fujitsu MB86930 'SPARClite'' device. + +ROMSET: +None required. + +$end +$info=mb87013 +$mame +0.231 [AJR] + +Roland MB87013 QDC, , ???? + +Roland MB87013 QD (Quick Disk) Drive Interface Adapter. This device uses a MB89251 (Intel 8251 compatible USART) to serialize and deserialize the disk data. The two ICs appear to be clocked at the same 6.5 MHz rate, and they have adress, data, RD and WR signals in common. The OP4 and RTS pins are usually bridged. + +DRIVER: +roland/mb87013.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: AJR added 'Roland MB87013 QDC' device. + +ROMSET: +None required. + +$end +$info=mb87030 +$mame +0.203 + +Fujitsu MB87030 SCSI controller, , ???? + +DRIVER: +devices/machine/mb87030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Several bugfixes and a massive speedup: DREQ was not always dropping at the end of a SCSI transaction. This was causing data to get blasted to DMA before the chip was set up in some cases; the transfer counter could underflow when SCMD_TERM_MODE was in use; SCMD_RST_OUT wasn't actually resetting anything; several delays were checked against the datasheet and found to be off by an order of magnitude. This was making SCSI-1 perform like floppy disks; mpc2000xl and mpc3000 now have fully working SCSI. Both machines can format a disk, save and load data, and read CD-ROMs error-free. Previously they were struggling to even select a SCSI target, let alone send commands; additional testing: partitioned and formatted a hard disk on x68000 and I was able to load and run utilities from HDD on fz20m [R. Belmont]. +- 0.284: Added a BSY line callback suitable for drive LEDs [R. Belmont]. Correct the behaviour when a transfer size 0 is requested [Olivier Galibert]. +- 0.263: Fix some bit definitions for the SCMD register [Patrick Mackinlay] +- 0.262: Logging improvements [AJR]. +- 0.255: Make DMA transfers go through DREG rather than separate single buffer [AJR]. +- 0.254: Improve arbitration/selection handling. Fix hp98265a diagnostic error [Patrick Mackinlay]. +- 0.205: Fixed FIFO behaviour (fixes SCSI on HP9000/382) [Sven Schnelle]. +- 0.204: Implemented padding mode (allows Pascal 3.24 to boot and run from SCSI on hp9k_3xx) [Sven Schnelle]. +- 0.203: Added 'Fujitsu MB87030 SCSI controller' device. Converted to use delegate timers. Emulated Fujitsu MB87030 SCSI controller [Sven Schnelle]. + +$end +$info=mb87419_mb87420 +$mame +0.220 [ValleyBell] + +Roland LP MB87419/MB87420 PCM, , ???? + +DRIVER: +devices/sound/roland_lp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Renamed (rolandpcm) to (mb87419_mb87420) and description changed to 'Roland MB87419/MB87420 PCM'. +- 0.220: ValleyBell added 'Roland PCM' device. + +ROMSET: +None required. + +$end +$info=mb8795 +$mame +0.149u1 + +Fujitsu MB8795, , ???? + +DRIVER: +devices/machine/mb8795.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Add loopback and FCS: Delayed receive; receive transmitted data. Minor cleanup: logmacro.h logging; m_ prefix for variables; shorthand integer type names; correct memory map. Use packet logging helper [Patrick Mackinlay]. +- 0.149u1: Added 'Fujitsu MB8795' device. + +ROMSET: +None required. + +$end +$info=mb88201 +$mame +0.155 + +Fujitsu MB88201, , ???? + +DRIVER: +devices/cpu/mb88xx/mb88xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Fujitsu MB88201' [Angelo Salese]. +- 0.155: Added 'MB88201' device. + +ROMSET: +None required. + +$end +$info=mb88202 +$mame +0.184 + +Fujitsu MB88202, , ???? + +DRIVER: +devices/cpu/mb88xx/mb88xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Fujitsu MB88202' [Angelo Salese]. +- 0.184: Added 'MB88202' device. + +ROMSET: +None required. + +$end +$info=mb88303 +$mame +0.197 [Ryan Holtz] + +Fujitsu MB88303, , ???? + +DRIVER: +devices/video/mb88303.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Ryan Holtz added 'Fujitsu MB88303' device. + +ROMSET: +None required. + +$end +$info=mb8841 +$mame +0.184 + +Fujitsu MB8841, , ???? + +DRIVER: +devices/cpu/mb88xx/mb88xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Fujitsu MB8841' [Angelo Salese]. +- 0.184: Added 'MB8841' device. + +ROMSET: +None required. + +$end +$info=mb8842 +$mame +0.184 + +Fujitsu MB8842, , ???? + +DRIVER: +devices/cpu/mb88xx/mb88xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Fujitsu MB8842' [Angelo Salese]. +- 0.184: Added 'MB8842' device. + +ROMSET: +None required. + +$end +$info=mb8843 +$mame +0.184 + +Fujitsu MB8843, , ???? + +DRIVER: +devices/cpu/mb88xx/mb88xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Fujitsu MB8843' [Angelo Salese]. +- 0.184: Added 'MB8843' device. + +ROMSET: +None required. + +$end +$info=mb8844 +$mame +0.184 + +Fujitsu MB8844, , ???? + +DRIVER: +devices/cpu/mb88xx/mb88xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Fujitsu MB8844' [Angelo Salese]. +- 0.184: Added 'MB8844' device. + +ROMSET: +None required. + +$end +$info=mb8866 +$mame +0.149u1 + +Fujitsu MB8866 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Fujitsu MB8866 FDC'. +- 0.149u1: Added 'MB8866' device. + +ROMSET: +None required. + +$end +$info=mb8876 +$mame +0.149u1 + +Fujitsu MB8876 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Fujitsu MB8876 FDC'. +- 0.149u1: Added 'MB8876' device. + +ROMSET: +None required. + +$end +$info=mb8877 +$mame +0.149u1 + +Fujitsu MB8877 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Fujitsu MB8877 FDC'. +- 0.149u1: Added 'MB8877' device. + +ROMSET: +None required. + +$end +$info=mb8884 +$mame +0.184 [Mirko Buffoni] + +Fujitsu MB8884, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Changed description to 'Fujitsu MB8884'. +- 0.184: Mirko Buffoni added 'MB8884' device. + +ROMSET: +None required. + +$end +$info=mb89351 +$mame +0.254 [Patrick Mackinlay] + +Fujitsu MB89351 SCSI controller, , ???? + +DRIVER: +devices/machine/mb87030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Patrick Mackinlay added 'Fujitsu MB89351 SCSI controller' device. + +ROMSET: +None required. + +$end +$info=mb89352 +$mame +0.149u1 + +Fujitsu MB89352 SCSI controller, , ???? + +DRIVER: +devices/machine/mb87030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Changed description to 'Fujitsu MB89352 SCSI controller'. Retire legacy SCSI device [Patrick Mackinlay]. +- 0.253: Fix reset readback and selection timeout [AJR]. +- 0.186: Changed description to 'Fujitsu MB89352A'. +- 0.149u1: Added 'MB89352A' device. + +ROMSET: +None required. + +$end +$info=mb90610a +$mame +0.212 [R. Belmont] + +Fujitsu MB90610A, , ???? + +DRIVER: +devices/cpu/f2mc16/mb90610a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: R. Belmont added 'Fujitsu MB90610A' device. + +ROMSET: +None required. + +$end +$info=mb90611a +$mame +0.212 [R. Belmont] + +Fujitsu MB90611A, , ???? + +DRIVER: +devices/cpu/f2mc16/mb90610a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: R. Belmont added 'Fujitsu MB90611A' device. + +ROMSET: +None required. + +$end +$info=mb90641a +$mame +0.235 [AJR] + +Fujitsu MB90641A, , ???? + +DRIVER: +devices/cpu/f2mc16/mb90640a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: AJR added 'Fujitsu MB90641A' device. + +ROMSET: +None required. + +$end +$info=mb91f155a +$mame +0.220 + +Fujitsu MB91F155A, , ???? + +DRIVER: +devices/cpu/fr/fr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Added 'Fujitsu MB91F155A' device. + +ROMSET: +None required. + +$end +$info=mba009 +$mame +0.214 [rfka01] + +HLB-286 MBA-009, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'HLB-286 MBA-009' system. + +ROMSET: +32768 bytes in 2 files / 22.92Kb packed + +$end +$info=mba029 +$mame +0.234 [Madao, rfka01] + +MBA-029, Mitac, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6833 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Madao and rfka01 added 'Mitac MBA-029' system. + +ROMSET: +65536 bytes in 1 file / 38.07Kb packed + +$end +$info=mba032q +$mame +0.234 [SSTV2, rfka01] + +MBA-032Q TK83305-4N-D-03, DTK, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: SSTV2 and rfka01 added 'DTK MBA-032Q TK83305-4N-D-03' system. + +ROMSET: +65536 bytes in 1 file / 34.40Kb packed + +$end +$info=mbaseb +$mame +0.242 [hap, Sean Riddle] + +Baseball (Mattel), Mattel Electronics, 1978 + +Baseball was released in two different box styles: The older (original) box was significantly larger than the second (smaller) version, and had a large flap that folded out from the left side of the box. The large version had the game packed in styrofoam blocks, where the smaller version had the game packed in a plastic bubble-wrap bag (source: https://www.handheldmuseum.com/Mattel/BaseB.htm). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: hap and Sean Riddle added 'Mattel Electronics Baseball (Mattel)' system. + +ROMSET: +896 bytes in 1 file / 0.88Kb packed + +$end +$info=mbaskb +$mame +0.229 [hap, Sean Riddle] + +Basketball (Mattel), Mattel Electronics, 1978 + +This is a very simple but deceptively addictive quick moving game. You're on offense against 5 computer defenders, move around the half court and find an opening and shoot. You can play the Home team against a friend playing the Visitor team or you can play both sides. The game ends after 4 quarters. The game is surprisingly addictive and includes 2 difficulty levels. Really neat is the game display housing, it's shaped like a half basketball court (source: http://herculesworkshop.com/cgi-bin/p/awtp-product.cgi?d=hercules-workshop&item=81370). + +DRIVER: +handheld/hh_cops1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.241: Better circle gaps in internal artwork [hap]. +- 0.229: hap and Sean Riddle added 'Mattel Basketball (Mattel)' system. + +ROMSET: +1790 bytes in 2 files / 1.26Kb packed + +$end +$info=mbaskb2 +$mame +0.241 [hap, Sean Riddle] + +Basketball 2 (Mattel), Mattel Electronics, 1979 + +Mattel's sequel to Basketball, this version allows you to pass the ball to a team mate, and has multiple defensive options (source: https://www.handheldmuseum.com/Mattel/BasketB2.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.241: hap and Sean Riddle added 'Mattel Basketball 2 (Mattel)' system. + +ROMSET: +2048 bytes in 2 files / 1.88Kb packed + +$end +$info=mbboard +$mame +0.189 + +Mephisto Buttons Board, , ???? + +DRIVER: +hegenerglaser/mboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Mephisto Buttons Board' device. + +ROMSET: +None required. + +$end +$info=mbc020 +$mame +0.227 [Bitsavers] + +MBC020-65 CPU/Video Board (Torque Systems OEM), Sym Systems / Torque Systems, 1983 + + + +DRIVER: +synertek/mbc020.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Bitsavers added 'Sym Systems/Torque Systems MBC020-65 CPU/Video Board (Torque Systems OEM)' system. + +ROMSET: +14368 bytes in 5 files / 6.67Kb packed + +$end +$info=mbc16 +$mame +0.148 [rfka01] + +MBC-16, Sanyo, 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.148: rfka01 added skeleton driver of 'Sanyo MBC-16' system. + +ROMSET: +24576 bytes in 2 files / 12.12Kb packed + +$end +$info=mbc16lt +$mame +0.219 [rfka01] + +MBC-16LT, Sanyo, 198? + +Released in late 80s this computer was known as very light, and indeed its weight is smaller than similar Toshiba T1200 or Bondwell units. It has Intel 80C88 CPU and 640kB of RAM, two 720kB floppy disk drives and no expansion capabilities except "expansion connector" not soldered to mainboard. Its non-backlit LCD has only 80x25 text mode compatible with MDA (monochrome graphics card). It was a bit cheaper than similar units of known brands (source: http://oldcomputer.info/portables/sanyo/index.htm). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: rfka01 added 'Sanyo MBC-16LT' system. + +ROMSET: +16384 bytes in 1 file / 8.23Kb packed + +$end +$info=mbc18nb +$mame +0.215 [rfka01] + +MBC-18NB, Sanyo, 199? + +Technical informations (in Polish): https://hugold.pl/gratym02/sanyo18nb.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.215: rfka01 added 'Sanyo MBC-18NB' system. + +ROMSET: +131072 bytes in 1 file / 47.86Kb packed + +$end +$info=mbc200 +$mame +0.144 [Matt Dawson, Angelo Salese, Miodrag Milanović] + +MBC-200, Sanyo, 1982 + +Machine MBC-1200 is identicaly but sold outside of Japan. The MBC-200 is a 8-bit CP/M machine intended for business market. They were the first Sanyo business machines to have graphics capability. They feature a high-resolution 640 X 400 dot matrix for graphic displays or a 40 line X 80 character text mode. The auxiliary CPU ensures high speed execution of graphics, while the detachable ergonomic keyboard and coiled cable enhance ease of use (soruce: http://www.old-computers.com/museum/computer.asp?st=1&c=1180). + +DRIVER: +sanyo/mbc200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbc200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.254: Change monitor to green [hap]. +- 0.176: Machine promoted from 'NOT_WORKING' status [Robbbert]. +- 0.154: Added floppy software list [Dave Dunfield, Chuck(G)]. +- 0.144: Matt Dawson, Angelo Salese and Miodrag Milanović added 'Sanyo MBC-200' system. + +ROMSET: +12288 bytes in 2 files / 3.25Kb packed + +$end +$info=mbc28 +$mame +0.192 [rfka01] + +MBC-28, Sanyo, 1992 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: rfka01 added 'Sanyo MBC-28' system. + +ROMSET: +65536 bytes in 2 files / 35.67Kb packed + +$end +$info=mbc55x +$mame +0.142 [Phill Harvey-Smith] + +MBC-55x, Sanyo, 1983 + +The Sanyo MBC-550 was the first of the legitimate "clones" of the IBM Personal Computer. While others (notably the Taiwanese) were duplicating the circuitry and Read-Only Memories (ROMs) of the IBM PC, Sanyo Business Systems designed their own circuitry and wrote their own Basic Input/Output System (BIOS), part of which was in ROM and part was on disk. The character set was also in ROM. The Sanyo 55x was the first MS-DOS compatible computer that retailed for under US$1000. It was also quite possibly the only (somewhat) IBM-compatible system that was actually slower than an IBM PC (the PC clocked at 4.77 MHz, while the Sanyo clocked at 3.6, giving it a Norton SI rating of 0.8) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=473). + +DRIVER: +sanyo/mbc55x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mbc55x.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.247: Remove some residual debugging stuff [AJR]. +- 0.206: Re-implemented high-level emulation of keyboard as a serial device [AJR]. +- 0.205: Added 8087 coprocessor [AJR]. +- 0.204: BugFIX #06718 [Crash/Freeze] (mbc55x.cpp) mbc55x: Basic freezes after syntax error [AJR]. Additions and refinements: Corrected all clocks, and derived them from the master crystal. Corrected I/O address decoding. Connected speaker output to 8251 USART. Add ISA expansion slot, Centronics printer port, and RS-232 "line" port. Added backspace key to HLE keyboard and noted undumped microcontroller [AJR]. +- 0.148u5: Added a few more disks at softlist [pete_j]. +- 0.142: Phill Harvey-Smith added 'Sanyo MBC-55x' system. + +ROMSET: +8192 bytes in 1 file / 2.01Kb packed + +$end +$info=mbc55x_kbd +$mame +0.206 + +MBC-55x Keyboard, , ???? + +DRIVER: +sanyo/mbc55x_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'MBC-55x Keyboard' device. + +ROMSET: +None required. + +$end +$info=mbdtower +$mame +0.160 [hap, Sean Riddle] + +Dark Tower (Milton Bradley), Milton Bradley, 1981 + +Dark Tower was an innovative hybrid of a role playing game and board game using a fusion of computerized electronic parts in a traditional board game setting. It was released by Milton Bradley in 1981. This game capitalized on both the D&D role playing craze and the video game explosion in the late 1970's and early 1980's (source: http://www.geekvintage.com/milton-bradley-dark-tower.php). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.160: hap and Sean Riddle added 'Milton Bradley Dark Tower' system. + +ROMSET: +5520 bytes in 3 files / 4.01Kb packed + +$end +$info=mbee +$mame +0.36b15 [Juergen Buchmueller] + +Microbee 16k Standard, Applied Technology, 1982 + +The computer was conceived as a kit, with assembly instructions included in Your Computer magazine, in June 1982. After a successful bid for the New South Wales Department of Education computer tender, the computer was repackaged in a two-tone beige and black case, and sold pre-built. The 16 kB ROM held the MicroWorld BASIC interpreter written by Matthew Starr and DGOS (David Griffiths Operating System) compatible System Monitor. In addition to the 16 kB ROM, there is additional ROM socket for optional programs such as WORDBEE (Word processor) or EDASM (a Z80 Editor/Assembler that was written by Ron Harris) (source: http://en.wikipedia.org/wiki/MicroBee). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cass.xml, mbee_quik.xml, mbee_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.288: Remove ROM_LOAD_OPTIONAL; remove sn soundchip [hap]. +- 0.242: Added 'basic 5.00 as "mbee -bios 1" (not working) [Robbbert]. +- 0.233: Removed busycalc roms due to dependencies in 'mbee_cart.xml'. Changed description to 'Microbee 16k Standard'. Added ROM slot for the net ROM [Robbbert]. +- 0.226: Machine promoted to working [Robbbert] +- 0.140: Added 'some accessory roms, made various improvements [Robbbert]. +- 0.138: Fixed crash of mbeeic when displaying I/O in debugger. Fixed keyboard in Asteroids Plus, Scavenger Hunt and Edasm [Robbbert]. +- 0.131: The pc85 now has the correct bioses (Thanks to Stewart Kay and IanM). The shell multi-rom selector is working. The bad dump of Telcom 3.21 has been replaced. The ROM banking feature of Telcom 3.21 is now emulated [Robbbert]. +- 0.125: Added 'quikload support for COM and MWB filetypes. Added LOCK key to keyboard [Robbbert]. +- 0.124: Fixed colours, sound, Inverse and Underline modes. Enabled alternate characters [Robbbert]. +- 0.107: Fixed reset [Robbbert and R. Belmont]. +- 0.88: Added 'natural language support [Nate Woods]. Added multi screen support [Kelby Murie]. +- 0.56.1: Now mbee emulates the IC model (editor assembler), mbeepc emulates the PC model (terminal emulator) and mbeepc85 emulates the PC85 model (WordBee wordprocessor) [Stefano Priore]. +- 0.36b15: Juergen Buchmueller added 'MicroBee (32k)' system. + +ROMSET: +34848 bytes in 10 files / 25.24Kb packed + +$end +$info=mbee128 +$mame +0.132 [Robbbert] + +Microbee 128k Standard, Applied Technology, 1984 + + + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Fixed crash with tantrix disk [Robbbert]. +- 0.159: Renamed (mbee64) to (mbee128), Changed description from 'Microbee 64k' to 'Microbee 128k Standard'. +- 0.132: Robbbert added 'Applied Technology Microbee 64k (not working)' system. + +ROMSET: +28704 bytes in 4 files / 6.81Kb packed + +$end +$info=mbee128p +$mame +0.140 [Robbbert] + +Microbee 128k Premium, Microbee Systems, 1986 + +The Premium series microbee is complete board redesign of the 'Small Business Computer' (SBC) which put 128K of dynamic RAM (DRAM) and the floppy disk controller (only WD2793s were used) onto the coreboard itself. This board also included provision for the addition of the Zilog 8530 SCC chip to facilitate high speed serial transfers. The SBC was initially released with a drive box which held two DSDD 5?" drives (390k formatted), later released in versions using either 5?" or 3?" drives (source: http://microbee.com.au/museum/1985_Premium_128k_SBC/). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.288: BugFIX #09302 [Sound] (ausnz/mbee.cpp) mbeepp, mbee256, mbee128p: The SN76489 emits a continuous tone [hap]. +- 0.159: Renamed (mbee128) to (mbee128p), Changed description from 'Microbee 128k' to 'Microbee 128k Premium'. +- 0.140: Robbbert added 'Applied Technology Microbee 128k' system. + +ROMSET: +86016 bytes in 10 files / 43.36Kb packed + +$end +$info=mbee256 +$mame +0.140 [Robbbert] + +Microbee 256TC, Microbee Systems, 1987 + +The Microbee 256 TC is culmination of five years of Microbee computer development. The best features of previous design have been incorporated onto a single, four layer, printed circuit board (source: http://microbee.com.au/museum/1987_256TC_Telecomputer_360/). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.288: BugFIX #09302 [Sound] (ausnz/mbee.cpp) mbeepp, mbee256, mbee128p: The SN76489 emits a continuous tone [hap]. +- 0.140: Robbbert added 'Microbee 256TC' system. + +ROMSET: +57344 bytes in 4 files / 22.03Kb packed + +$end +$info=mbee56 +$mame +0.36b15 [Juergen Buchmueller] + +Microbee 64k, Applied Technology, 1983 + +The Microbee 64K was available as a 3rd choice alongside the 16K and 32K machines and was aimed more at the business market. 56KB total capacity (not 64K as you might think from the name). Uses CMOS Static RAM (SRAM), eg Hitachi HM6116 (each 2KB). The RAM can be made non-volatile by fitting a 4-5v battery to the Core board. The battery was not included in the standard machine (source: https://www.microbee-mspp.org.au/wiki/tiki-index.php?page=Microbee+Series+1+Models). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Changed description to 'Microbee 64k'. +- 0.135: Promoted from GAME_NOT_WORKING [Robbbert]. +- 0.56.1: Renamed (mbee56k) to (mbee56). +- 0.36b15: Juergen Buchmueller added 'Applied Technology MicroBee 56k' system. + +ROMSET: +8224 bytes in 3 files / 4.57Kb packed + +$end +$info=mbeeic +$mame +0.124 [Robbbert] + +Microbee 32k IC, Applied Technology, 1983 + +The Microbee 64K was available as a 3rd choice alongside the 16K and 32K machines and was aimed more at the business market. This machine is normally configured to boot CP/M from disk and use floppy disks for program storage rather than booting to Basic and using tapes like the 16K/32K machines. The master and video dot clocks are changed from 12MHz to 13.5Mhz. The font ROM has been expanded from 2KB to 4KB to support dual fonts required for the dual display resolutions. The last two items will later be applied to the 16K and 32K models as well as part of the IC release (source:https://www.microbee-mspp.org.au/wiki/tiki-index.php?page=Microbee+Series+1+Models). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cass.xml, mbee_quik.xml, mbee_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Changed description to 'Microbee 32k IC'. +- 0.124: Robbbert added 'Applied Technology Microbee 32 IC' system. + +ROMSET: +57376 bytes in 9 files / 39.60Kb packed + +$end +$info=mbeepc +$mame +0.37b11 [Robbbert] + +Microbee 32k Communicator, Applied Technology, 1984 + +In 1983 was released this color machine, called '32K Personal Communicator'. This added 'a second byte of RAM for each character position, allowing each character to have two colors from a palette of 16. The additional circuitry was contained in an add-on card mounted under the main board, with lots of messy connections to the main board (Source, traslated from italian: http://it.wikipedia.org/wiki/MicroBee). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cass.xml, mbee_quik.xml, mbee_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Changed description to 'Microbee 32k Communicator'. +- 0.37b11: Robbbert added 'Applied Technology Microbee Personal Communicator' system. + +ROMSET: +57376 bytes in 9 files / 39.60Kb packed + +$end +$info=mbeepc85 +$mame +0.56.1 [Stefano Priore] + +Microbee PC85, Applied Technology, 1985 + +Microworld (also called Applied Technology, Microbee Systems or Honeysoft) [UPM] is an Australian Computer Company. Microbee machines were sold in Australia and in parts of Scandinavia (Sweden and Finland) (source: http://www.retromadness.com/microbee/pc85.htm). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cass.xml, mbee_quik.xml, mbee_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.56.1: Stefano Priore added 'Applied Technology Microbee PC85 (WordBee wordprocessor). + +ROMSET: +53280 bytes in 8 files / 35.88Kb packed + +$end +$info=mbeepc85b +$mame +0.140 [Robbbert] + +Microbee PC85 (New version), Microbee Systems, 1985 + +Microworld (also called Applied Technology, Microbee Systems or Honeysoft) [UPM] is an Australian Computer Company. Microbee machines were sold in Australia and in parts of Scandinavia (Sweden and Finland) (source: http://www.retromadness.com/microbee/pc85.htm). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cass.xml, mbee_quik.xml, mbee_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.140: Robbbert added 'Applied Technology Microbee PC85 (New version)' system. + +ROMSET: +94240 bytes in 11 files / 55.55Kb packed + +$end +$info=mbeepc85s +$mame +0.140 [Robbbert] + +Microbee PC85 (Swedish), Applied Technology, 1985 + +Microworld (also called Applied Technology, Microbee Systems or Honeysoft) [UPM] is an Australian Computer Company. Microbee machines were sold in Australia and in parts of Scandinavia (Sweden and Finland) (source: http://www.retromadness.com/microbee/pc85.htm). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cass.xml, mbee_quik.xml, mbee_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.140: Robbbert added 'Applied Technology Microbee PC85 (swedish version)' system. + +ROMSET: +77856 bytes in 11 files / 52.12Kb packed + +$end +$info=mbeepp +$mame +0.174 [Robbbert] + +Microbee Premium Plus+, Microbee Systems, 2012 + +The Microbee Premium Plus is a hybrid kit computer. The baseboard (which has the keyboard, Z80 CPU, PIO, 6545 screen controller and video circuits) is supplied in kit form with comprehensive assembly instructions, and the coreboard is pre-assembled using mostly surface mount technology. it is, effectively, an updated version of the original Microbee computer. The new coreboard design includes floppy disk emulation and storage via SDcard. There is also an ethernet port and high speed serial (RS232) port. There is also another microprocessor on the new coreboard and it has been configured to make the Premium Plus a true dual processor computer (source: http://www.computinghistory.org.uk/det/45041/Microbee-Premium-Plus/). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.288: BugFIX #09302 [Sound] (ausnz/mbee.cpp) mbeepp, mbee256, mbee128p: The SN76489 emits a continuous tone [hap]. +- 0.233: Changed description to 'Microbee Premium Plus+'. +- 0.174: Robbbert added 'Microbee Systems Microbee Premium Plus' system. + +ROMSET: +40960 bytes in 3 files / 8.33Kb packed + +$end +$info=mbeeppc +$mame +0.140 [Robbbert] + +Microbee Premium PC85, Microbee Systems, 1986 + +The PC85 Premium is the entry level model of the Premium Series. It is ROM based and is fitted with 32KB of battery backed static RAM. This machine uses the same PAK ROM Core board as the Standard PC85B (ie, types MB8328-4 & MB8328-6), with some minor factory modifications applied to allow the Basic A ROM to be upgraded from 8KB to 16KB. This modification, combined with the standard 8KB Basic B ROM, provides a total of 24KB Basic ROM capacity required to accommodate the new Premium version of Microworld Basic (version 5.29e). A bank switching technique is used to page the two halves of the 16KB Basic A ROM into the standard 8KB Basic A ROM memory map (source: https://www.microbee-mspp.org.au/wiki/tiki-index.php?page=Microbee+Premium+Series+Models#PC85_Premium). + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cass.xml, mbee_quik.xml, mbee_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.140: Robbbert re-added Applied Technology Microbee Premium PC85' system. +- 0.132: Robbbert added 'Microbee Premium PC85 (not working)' system. + +ROMSET: +102400 bytes in 10 files / 58.96Kb packed + +$end +$info=mbeett +$mame +0.141 [Robbbert] + +Microbee Teleterm, Microbee Systems, 1986 + + + +DRIVER: +ausnz/mbee.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mbee_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: Machine promoted to working [Robbbert]. +- 0.141: Robbbert added 'Applied Technology Microbee TeleTerm (not fully working). + +ROMSET: +73728 bytes in 7 files / 45.59Kb packed + +$end +$info=mbh1 +$mame +0.250 [openMSX] + +MB-H1 (MSX1, Japan), Hitachi, 1983 + +The Hitachi MB-H1 was aimed at the Japanese market. This model was released in two colors, "Elegant Almond" (EA) at first then also "Trad Red" (TR). It has a CPU speed controller switch on the right side, allowing slow games execution. The main unit is equipped with a pull-out handle under the keyboard, and the power supply can be attached to the main unit for transport. It was marketed as being easy to take with you having about an A4 size. In marketing literature they would show it being carried, typically by a school child or in a briefcase without the power supply, which can give you the impression the large power brick is optional, which it is not. The power supply is quite heavy. The computer can be used with power supply attached to the unit, but you can not access the printer, analog sound or composite video ports as well. The power connection from the power supply to the MSX is via a cable which plugs into the side of the MSX (source: https://www.msx.org/wiki/Hitachi_MB-H1). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Hitachi MB-H1 (MSX1, Japan)' system. + +ROMSET: +40960 bytes in 2 files / 31.17Kb packed + +$end +$info=mbh1e +$mame +0.250 [openMSX] + +MB-H1E (MSX1, Japan), Hitachi, 1984 + +The Hitachi MB-H1 was aimed at the Japanese market. This model was released in two colors, "Elegant Almond" (EA) at first then also "Trad Red" (TR). It has a CPU speed controller switch on the right side, allowing slow games execution. The main unit is equipped with a pull-out handle under the keyboard, and the power supply can be attached to the main unit for transport. It was marketed as being easy to take with you having about an A4 size. In marketing literature they would show it being carried, typically by a school child or in a briefcase without the power supply, which can give you the impression the large power brick is optional, which it is not. The power supply is quite heavy. The computer can be used with power supply attached to the unit, but you can not access the printer, analog sound or composite video ports as well. The power connection from the power supply to the MSX is via a cable which plugs into the side of the MSX (source: https://www.msx.org/wiki/Hitachi_MB-H1). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Hitachi MB-H1E (MSX1, Japan)' system. + +$end +$info=mbh2 +$mame +0.155 [Wilbert Pol] + +MB-H2 (MSX1, Japan), Hitachi, 1984 + +The Hitachi MB-H2 is the successor of the MB-H1. Compared to the MB-H1, the MB-H2 has 64kB of RAM and a built-in tape recorder. The machine is quite heavy with a weight of 3.8kg. List price was 79,800 yen (source: http://www.msx.org/wiki/Hitachi_MB-H2). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'MB-H2 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Hitachi MB-H2' system. + +ROMSET: +49152 bytes in 2 files / 36.14Kb packed + +$end +$info=mbh25 +$mame +0.155 [Wilbert Pol] + +MB-H25 (MSX1, Japan), Hitachi, 1988 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=1626 + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'MB-H25 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Hitachi MB-H25' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=mbh3 +$mame +0.250 [openMSX] + +MB-H3 (MSX2, Japan), Hitachi, 1985 + +The MB-H3 is the first MSX2 computer released by Hitachi. It was first shown to the public at the Japan Electronics Show '85 (Oct 17-22). The unique selling point of this computer is the built-in touchpad, that can be disabled with a switch on the left side. Its biggest disadvantage is the limitation of the VRAM to 64kB, which makes it impossible to use SCREEN 7 and 8 (source: https://www.msx.org/wiki/Hitachi_MB-H3). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Hitachi MB-H3 (MSX2, Japan)' system. + +ROMSET: +81920 bytes in 3 files / 62.17Kb packed + +$end +$info=mbh50 +$mame +0.155 [Wilbert Pol] + +MB-H50 (MSX1, Japan), Hitachi, 1986 + +Technical information and pictures: http://usbsecretbase.michikusa.jp/mb-h50/ + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'MB-H50 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Hitachi MB-H50' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=mbh70 +$mame +0.155 [Wilbert Pol] + +MB-H70 (MSX2, Japan), Hitachi, 1986 + +Technical informations: http://www.1000bit.it/scheda.asp?id=1624 + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'MB-H70 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Hitachi MB-H70' system. + +ROMSET: +1245184 bytes in 5 files / 590.49Kb packed + +$end +$info=mbm29dl164bd +$mame +0.222 [AJR] + +Fujitsu MBM29DL164BD Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Fujitsu MBM29DL164BD Flash' device. + +ROMSET: +None required. + +$end +$info=mbm29f016a +$mame +0.149u1 + +Fujitsu MBM29F016A Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Renamed (fujitsu_29f016a) to (mbm29f016a) and description changed to 'Fujitsu MBM29F016A Flash'. +- 0.149u1: Added 'Fujitsu 29F016A Flash' device. + +ROMSET: +None required. + +$end +$info=mbm29f160te +$mame +0.222 [AJR] + +Fujitsu MBM29F160TE Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Fujitsu MBM29F160TE Flash' device. + +ROMSET: +None required. + +$end +$info=mbm29f160te_16bit +$mame +0.262 [Aaron Giles] + +Fujitsu MBM29F160TE Flash (16-bit), , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Aaron Giles added 'Fujitsu MBM29F160TE Flash (16-bit)' device. + +ROMSET: +None required. + +$end +$info=mbm29lv002tc +$mame +0.217 [MetalliC] + +Fujitsu MBM29LV002TC Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: Changed description to 'Fujitsu MBM29LV002TC Flash'. +- 0.222: Renamed (fujitsu_29lv002tc) to (mbm29lv002tc) and description changed to 'Fujitsu 29LV002TC Flash'. +- 0.217: MetalliC added 'Fujitsu 29LV002TC Flash' device. + +ROMSET: +None required. + +$end +$info=mbm29lv800b +$mame +0.222 [AJR] + +Fujitsu MBM29LV800B Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Fujitsu MBM29LV800B Flash' device. + +ROMSET: +None required. + +$end +$info=mbs1 +$mame +0.271 [Angelo Salese, archive.org] + +MB-S1, Hitachi, 1984 + + + +DRIVER: +hitachi/mbs1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bml3_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Angelo Salese, archive.org added 'Hitachi MB-S1' system. + +ROMSET: +93472 bytes in 6 files / 71.34Kb packed + +$end +$info=mbs1_mmu +$mame +0.271 [Angelo Salese] + +Hitachi MB-S1 MMU, , ???? + +DRIVER: +hitachi/mbs1_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Angelo Salese added 'Hitachi MB-S1 MMU' device. + +ROMSET: +None required. + +$end +$info=mc_105te +$mame +0.187 [David Haywood] + +2011 Super HiK 105 in 1 Turbo Edition, , 200? + +An affordable TV game marketed around 2011, this compact device features 105 built-in games based on simplified hardware compatible with NES/Famicom titles. It has a plastic design with two wired controllers integrated into the chassis, composite/RF video output for connecting to a TV, and power supplied via an external adapter. The games are simplified variations of classic 8-bit titles, with reduced graphics and audio compared to the originals. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.187: David Haywood added '2011 Super HiK 105 in 1 Turbo Edition machine. + +ROMSET: +8388608 bytes in 1 file / 4.12Mb packed + +$end +$info=mc_110cb +$mame +0.187 [David Haywood] + +110 in 1 CoolBaby (CoolBoy RS-1S), CoolBoy, 200? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.187: David Haywood added '110 in 1 CoolBaby (CoolBoy RS-1S) machine. + +ROMSET: +4194304 bytes in 1 file / 2.06Mb packed + +$end +$info=mc_138cb +$mame +0.187 [David Haywood] + +138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3), CoolBoy, 200? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.187: David Haywood added '138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) machine. + +ROMSET: +4194304 bytes in 1 file / 1.47Mb packed + +$end +$info=mc_7x6ss +$mame +0.187 [David Haywood] + +777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB), , 200? + + + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.187: David Haywood added '777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) machine. + +ROMSET: +1048576 bytes in 1 file / 531.32Kb packed + +$end +$info=mc_89in1 +$mame +0.195 [Team Europe] + +89 in 1 Mini Game Console (060-92023011V1.0), , 201? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Team Europe added '89 in 1 Mini Game Console (060-92023011V1.0)' system. + +ROMSET: +4194304 bytes in 1 file / 1.45Mb packed + +$end +$info=mc_8x6cb +$mame +0.187 [David Haywood] + +888888 in 1 (Coolboy AEF-390), CoolBoy, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added '888888 in 1 (Coolboy AEF-390) machine. + +ROMSET: +4194304 bytes in 1 file / 2.31Mb packed + +$end +$info=mc_8x6ss +$mame +0.187 [David Haywood] + +888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB), , 200? + + + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.187: David Haywood added '888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) machine. + +ROMSET: +1051873 bytes in 1 file / 553.03Kb packed + +$end +$info=mc_9x6sa +$mame +0.187 [David Haywood] + +999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB), , 200? + + + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.195: Clone promoted to working [David Shah]. +- 0.187: David Haywood added '999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) machine. + +ROMSET: +2097152 bytes in 1 file / 995.63Kb packed + +$end +$info=mc_9x6ss +$mame +0.187 [David Haywood] + +999999 in 1 (PXP2 Slim Station), , 200? + + + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added '999999 in 1 (PXP2 Slim Station) machine. + +ROMSET: +4194304 bytes in 1 file / 2.03Mb packed + +$end +$info=mc_aa2 +$mame +0.187 [David Haywood] + +100 in 1 Arcade Action II (AT-103), , 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added '100 in 1 Arcade Action II (AT-103) machine. + +ROMSET: +4194304 bytes in 1 file / 2.13Mb packed + +$end +$info=mc_cb203 +$mame +0.239 [kmg] + +Coolboy RS-17 - 203 in 1, Coolboy, 201? + + + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: kmg added 'Coolboy Coolboy RS-17 - 203 in 1' system. + +ROMSET: +4194304 bytes in 1 file / 1.33Mb packed + +$end +$info=mc_cb280 +$mame +0.195 [Team Europe] + +Coolboy RS-18 (280 in 1), CoolBoy, 201? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Team Europe added 'Coolboy RS-18 (280 in 1)' system. + +ROMSET: +4194304 bytes in 1 file / 1.71Mb packed + +$end +$info=mc_dcat8 +$mame +0.187 [David Haywood] + +100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217), , 2004 + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.194: Clone promoted to working [David Shah]. +- 0.187: David Haywood added '100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) machine. + +ROMSET: +8388608 bytes in 1 file / 3.73Mb packed + +$end +$info=mc_dcat8a +$mame +0.187 [David Haywood] + +100 in 1 (D-CAT8 8bit Console, set 2), , 2004 + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.187: David Haywood added '100 in 1 (D-CAT8 8bit Console, set 2) machine. + +ROMSET: +8388608 bytes in 1 file / 3.72Mb packed + +$end +$info=mc_dg101 +$mame +0.187 [David Haywood] + +dreamGEAR 101 in 1, dreamGEAR, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: Machine promoted to working [David Shah]. +- 0.187: David Haywood added 'dreamGEAR 101 in 1 machine. + +ROMSET: +4194304 bytes in 1 file / 1.21Mb packed + +$end +$info=mc_dgear +$mame +0.186 [David Haywood] + +dreamGEAR 75-in-1, dreamGEAR, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: Machine promoted to working [David Shah]. +- 0.186: David Haywood added 'dreamGEAR 75-in-1 machine. + +ROMSET: +4194304 bytes in 1 file / 1.28Mb packed + +$end +$info=mc_hh210 +$mame +0.195 [David Shah] + +Handheld 210 in 1, , 201? + + + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: David Shah added 'Handheld 210 in 1' system. + +ROMSET: +16777216 bytes in 1 file / 8.03Mb packed + +$end +$info=mc_sam60 +$mame +0.187 [David Haywood] + +Samuri (60 in 1), Hummer Technology Co., Ltd., 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added 'Hummer Technology Co., Ltd. Samuri (60 in 1) machine. + +ROMSET: +2097152 bytes in 1 file / 849.71Kb packed + +$end +$info=mc_sp69 +$mame +0.187 [David Haywood] + +Sports Game 69 in 1, , 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added 'Sports Game 69 in 1 machine. + +ROMSET: +4194304 bytes in 1 file / 966.73Kb packed + +$end +$info=mc_tv200 +$mame +0.195 [David Shah] + +200 in 1 Retro TV Game, Thumbs Up, 201? + +Plug and play your way back to the future with the Retro TV Games Controller. This handheld controller looks and feels like the gaming controllers we adored in the 80s, yet plugs straight into your modern TV for a gaming experience we could only dream of back then. Compact and ultra-portable, this retro controller is perfect for the whole family. You will get lost in endless hours of action and fun, playing a range of shooting, arcade, puzzle and sports based games. Plug the Retro TV Games Controller into your television and get your fingers at the ready with its integrated mini joystick and A, B buttons. Once plugged in you're all set for a nostalgic gaming session with the 200 strong, on-board retro gaming library (source: https://www.thumbsupuk.com/Products/Retro_TV_Games). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: David Shah added 'Thumbs Up 200 in 1 Retro TV Game' system. + +ROMSET: +8388608 bytes in 1 file / 2.78Mb packed + +$end +$info=mc10 +$mame +0.36RC1 [Nate Woods] + +MC-10, Tandy Radio Shack, 1983 + +The TRS-80 MC-10 microcomputer is a lesser-known member of the TRS-80 line of home computers, produced by Tandy Corporation in the early 1980s and sold through their RadioShack chain of electronics stores. It was apparently designed as a low-cost alternative to Tandy's own TRS-80 Color Computer to compete with entry-level machines that had previously dominated the market, such as the Commodore VIC-20 and Sinclair ZX81 (source: http://en.wikipedia.org/wiki/TRS-80_MC-10). + +DRIVER: +trs/mc10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mc10.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.268: Added minimum ROM size and block size checks for cartridge ROMs (#12088). Also cleaned up code and moved cartridge implementations to anonymous namespaces [Sylvain Glaize]. +- 0.264: Added partial emulation of the Alice Multiports Extension (only RAM/ROM features emulated) [Sylvain Glaize]. +- 0.235: Fix raster timing to hide vertical retrace lines (#8409) [Tim Lindner]. +- 0.188: Cleaned up the MC-10 driver [Nathan Woods]. +- 0.135: Reorganized and cleaned up the driver [Dirk Best]. +- 0.119: Added 'driver for the Matra & Hachette Alice, fixed keyboard inputs, removed some dead code and ran srcclean.exe on the driver files [Dirk Best]. +- 0.102: Added 'multiple RAM configurations, and cleaned up driver [Nate Woods]. +- 0.67: Fixed bug #358 [Nate Woods]. +- 0.37b3: Better .CAS file support, now supports cassette writes, slightly better .PAK file support [Nate Woods]. +- 0.36RC1: Nate Woods added 'Tandy Radio Shack MC-10' system. + +ROMSET: +8192 bytes in 1 file / 6.96Kb packed + +$end +$info=mc10_multiports_ext +$mame +0.264 [Sylvain Glaize] + +Fred_72 and 6502man's Multiports Extension, , ???? + +DRIVER: +devices/bus/mc10/multiports_ext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Sylvain Glaize added 'Fred_72 and 6502man's Multiports Extension' device. + +ROMSET: +None required. + +$end +$info=mc1000 +$mame +0.133 [Curt Coder] + +MC-1000, CCE, 1985 + +Though it has a lot of similarities with other computers of that time, it seems to be however an original Brazilian production, a kind of mix between several popular systems. Its name MC-1000 is strangely close to MC-10 from Tandy. It uses the same video-controller (Motorola MC-6847) but Sound chipset (GI AY-3-8910) and CPU (Z80A) are different. The character set is almost identical, but keyboard layout and Basic statements are not the same / PLOT vs SET, LOAD vs CLOAD, HOME vs CLS, etc. (source: http://www.old-computers.com/museum/computer.asp?st=1&c=331). + +DRIVER: +cce/mc1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +mc1000_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.181: Removed direct update handler [Olivier Galibert]. +- 0.157: Added 'new lists for mc1000 tapes and tvc floppies. Also added 'info to osborne1.xml [Riley110]. +- 0.133: Curt Coder added 'CCE MC-1000' system. System is now basically working [Curt Coder]. +- 0.132: Added 'skeleton driver of CCE MC-1000' system. + +ROMSET: +16384 bytes in 2 files / 10.83Kb packed + +$end +$info=mc10cart_slot +$mame +0.233 [Tim Lindner] + +MC-10 Cartridge Slot, , ???? + +MC-10 / Alice expansion slot - typically used for the 16K external RAM expansion. + +DRIVER: +devices/bus/mc10/mc10_cart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Tim Lindner added 'MC-10 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=mc10pak +$mame +0.233 [Tim Lindner] + +MC-10 Program PAK, , ???? + +Code for emulating standard MC-10 cartridges with only ROM. + +DRIVER: +devices/bus/mc10/pak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Tim Lindner added 'MC-10 Program PAK' device. + +ROMSET: +None required. + +$end +$info=mc10pakram +$mame +0.233 [Tim Lindner] + +Radio Shack 16K RAM Cartridge, , ???? + +DRIVER: +devices/bus/mc10/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Tim Lindner added 'Radio Shack 16K RAM Cartridge' device. + +ROMSET: +None required. + +$end +$info=mc1200 +$mame +0.192 [Robbbert] + +MC-1200, Milwaukee Computers, 1980 + +This is a rectilinear box with solid wood side, perforated metal top, metal bottom, back, and part of front, and front panel with two 5.25" floppy drives. The back has a power switch, a fuse, 3 female DB 25 connects (2 vertical on the right with 8 position knobless rotary switches above each), one horizontal on top center, a D-shell female amphenon connector at the bottom, and a small black push button above a vertical DB-25 connector. There is a label on the right with lettering "MC-1000 SERIES COMPUTER" above the serial number, and "MC-1200" on a DYMO label affixed at the bottom (source: https://www.computerhistory.org/collections/catalog/102757262). + +DRIVER: +skeleton/milwaukee.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Robbbert added 'Milwaukee Computers MC-1200' system. + +ROMSET: +3072 bytes in 2 files / 1.46Kb packed + +$end +$info=mc1408 +$mame +0.179 [smf] + +MC1408 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'MC1408 DAC'. +- 0.179: smf added 'MC1408' device. + +ROMSET: +None required. + +$end +$info=mc14411 +$mame +0.188 + +MC14411 Bit Rate Generator, , ???? + +DRIVER: +devices/machine/mc14411.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'MC14411 Bit Rate Generator' device. + +ROMSET: +None required. + +$end +$info=mc146818 +$mame +0.149u1 + +MC146818 RTC, , ???? + +DRIVER: +devices/machine/mc146818.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Implemented Valid RAM and Time (VRT) register [Nigel Barnes]. +- 0.260: Split non-direct read and write handlers into more hardware-accurate handlers for address writes and data reads/writes. Note that address_r is not provided since the original IC makes no provision for reading data strobed with AS back. However, a getter has been provided for some situations where this may be dubiously possible [AJR]. +- 0.253: Add ds1397 variant [Patrick Mackinlay]. +- 0.252: Use device_rtc_interface to acquire base time [AJR]. Option for mc146818, and always enabled for dp8573). Eliminate the set_binary_time configuration parameter +- 0.191: Fixed main interrupt flag [Jean-Francois DEL NERO] +- 0.149u1: Added 'MC146818 RTC' device. + +ROMSET: +None required. + +$end +$info=mc1502 +$mame +0.141 [Miodrag Milanović] + +Elektronika MS 1502, NPO Microprocessor, 1989 + +It's a Russian IBM PC clone; CPU: KM1810BM88 (i8088 clone), RAM: 128 kBytes (source and pictures: http://rk86.com/frolov/mc1502.htm). + +DRIVER: +pc/mc1502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mc1502_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.203: Made keyboards Lua-friendly and updated mappings [Sergey Svishchev]. +- 0.193: Added 'BIOS 7.2 and TODO list [Sergey Svishchev]. +- 0.177: Made serial test in BIOS work and minor fixes [Sergey Svishchev]. +- 0.156: Mark CGA unremovable from its slot. Re-add speaker output, add more BIOS versions. Add more ROMs. Re-add speaker output. +- 0.148u5: Added 'software list for mc1502 [Sergey Svishchev]. +- 0.148: 5.33 version BIOS [anasana]. +- 0.146u4: Preliminary floppy support. Still not functional. Added cassette input, keyboard input fix [Sergey Svishchev]. +- 0.146u2: Various improvements of mc1502 driver. Floppy improvements of mc1502 driver [Sergey Svishchev]. +- 0.141: Miodrag Milanović added 'Elektronika MC-1502' system. + +ROMSET: +180224 bytes in 18 files / 125.92Kb packed + +$end +$info=mc1502_fdc +$mame +0.152 + +MC-1502 floppy, , ???? + +DRIVER: +devices/bus/isa/mc1502_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'MC-1502 floppy' device. + +ROMSET: +None required. + +$end +$info=mc1502_rom +$mame +0.152 + +MC-1502 ROM cart, , ???? + +DRIVER: +devices/bus/isa/mc1502_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'MC-1502 ROM cart' device. + +ROMSET: +32768 bytes in 1 file / 25.08Kb packed + +$end +$info=mc1702 +$mame +0.138 [Wilbert Pol, Miodrag Milanović] + +Elektronika MC-1702, , 1990 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.138: Wilbert Pol and Miodrag Milanović added 'Elektronika MC-1702 skeleton driver, thanks to Anasana. + +ROMSET: +18432 bytes in 3 files / 7.68Kb packed + +$end +$info=mc200 +$mame +0.273 [Nigel Barnes] + +MC 200, Psion, 1989 + + + +DRIVER: +psion/mc400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: Nigel Barnes added 'Psion MC 200' system. + +ROMSET: +131072 bytes in 1 file / 74.74Kb packed + +$end +$info=mc218 +$mame +0.288 [Nigel Barnes] + +MC 218, Ericsson, 2000 + +The Ericsson MC 218 is a handheld device (Mobile Companion) launched in 1999, developed in collaboration with Psion. It is essentially a rebranded Psion 5mx, featuring a full QWERTY keyboard, a flip-up screen, and running on the EPOC operating system (the predecessor to Symbian). Designed for mobile communication, the MC 218 served as a digital assistant and, via infrared modem and cable, connected to Ericsson cell phones of the time (such as the i888) to browse the web, send emails, faxes, and text messages. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Ericsson MC 218' system. + +ROMSET: +25165824 bytes in 2 files / 9.55Mb packed + +$end +$info=mc218_de +$mame +0.288 [Nigel Barnes] + +MC 218 (German), Ericsson, 2000 + +The Ericsson MC 218 is a handheld device (Mobile Companion) launched in 1999, developed in collaboration with Psion. It is essentially a rebranded Psion 5mx, featuring a full QWERTY keyboard, a flip-up screen, and running on the EPOC operating system (the predecessor to Symbian). Designed for mobile communication, the MC 218 served as a digital assistant and, via infrared modem and cable, connected to Ericsson cell phones of the time (such as the i888) to browse the web, send emails, faxes, and text messages. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Ericsson MC 218 (German)' system. + +ROMSET: +12582912 bytes in 1 file / 5.30Mb packed + +$end +$info=mc218_fr +$mame +0.288 [Nigel Barnes] + +MC 218 (French), Ericsson, 2000 + +The Ericsson MC 218 is a handheld device (Mobile Companion) launched in 1999, developed in collaboration with Psion. It is essentially a rebranded Psion 5mx, featuring a full QWERTY keyboard, a flip-up screen, and running on the EPOC operating system (the predecessor to Symbian). Designed for mobile communication, the MC 218 served as a digital assistant and, via infrared modem and cable, connected to Ericsson cell phones of the time (such as the i888) to browse the web, send emails, faxes, and text messages. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Ericsson MC 218 (French)' system. + +ROMSET: +12582912 bytes in 1 file / 4.99Mb packed + +$end +$info=mc300 +$mame +0.221 [DBWBP] + +MC-300 Micro Composer, Roland, 1988 + +The MC-300 is a less expensive version of the MC-500 and is data-compatible with it. Software that works with the MC-500 will work with the MC-300 (source: https://soundprogramming.net/sequencers/roland/roland-mc-300/). + +DRIVER: +roland/roland_mc50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: DBWBP added 'Roland MC-300 Micro Composer' system. + +ROMSET: +16384 bytes in 2 files / 9.39Kb packed + +$end +$info=mc3408 +$mame +0.184 [smf] + +MC3408 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'MC3408 DAC'. +- 0.184: smf added 'MC3408' device. + +ROMSET: +None required. + +$end +$info=mc3410 +$mame +0.184 [smf] + +MC3410 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'MC3410 DAC'. +- 0.184: smf added 'MC3410' device. + +ROMSET: +None required. + +$end +$info=mc3417 +$mame +0.184 [Aaron Giles, Jonathan Gevaryahu] + +MC3417, , ???? + +DRIVER: +devices/sound/hc55516.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles and Jonathan Gevaryahu added 'MC3417' device. + +ROMSET: +None required. + +$end +$info=mc3418 +$mame +0.184 + +MC3418, , ???? + +DRIVER: +devices/sound/hc55516.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'MC3418' device. + +ROMSET: +None required. + +$end +$info=mc400 +$mame +0.273 [The Last Psion, Nigel Barnes] + +MC 400, Psion, 1989 + +The Psion MC-400 runs on an Intel 80C86 processor, uses eight conventional 'AA' (or MN 1500, LR6) batteries, and has not only an inbuilt speaker, but also a microphone. Along one of the sides of the MC-400 standard mini-plug jacks permit headphones and/or an external microphone to connect to the unit. A touch pad just below the unit's display screen emulates the use of a mouse as a pointing device; the screen itself has a matrix 640 pixels wide, by 400 high. The addition of a voice processor module would allow users to record and playback their own diary notes, or to leave dictation for secretarial staff to type. According to a product information sheet from PSION, the new voice compression techniques employed in this module would permit eight minutes of speech to be stored in 64 kilobytes of central or secondary memory. If accurate, this would signify a giant step forward in digital speech recording technology; previously, getting a single minute of high quality, immediately usable digitised voice to fit in less than 512 kilobytes was doing well. Many things about the MC-400 beckoned the would be call software developer. The MC-400 came with the structured programming language called OPL (source: https://www.computinghistory.org.uk/det/2801/psion-mobile-computer-mc-400/). + +DRIVER: +psion/mc400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: The Last Psion, Nigel Barnes added 'Psion MC 400' system. + +ROMSET: +1441792 bytes in 8 files / 658.84Kb packed + +$end +$info=mc50 +$mame +0.221 [DBWBP] + +MC-50 Micro Composer, Roland, 1990 + +The MC-50 is dedicated sequencer similar to the popular MC-500 series. It featured 40,000 note capacity, up to 8 songs, 8 phrase tracks, a 3.5" DS/DD disk drive, separate rhythm track and temp tracks, 32 channel MIDI and FSK sync. Sequences could be recorded in real-time or step-time. Songs can be linked and edited and quantized in Microscopic detail. Data is compatible with the MC-300 and MC-500 sequencers (source: https://www.amazon.com/Roland-Mc-50-Audio-Sequencer-Composer/dp/B004PY8N1U/ref=cm_cr_arp_d_pl_foot_top?ie=UTF8). + +DRIVER: +roland/roland_mc50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: DBWBP added 'Roland MC-50 Micro Composer' system. + +ROMSET: +524288 bytes in 1 file / 203.91Kb packed + +$end +$info=mc50mk2 +$mame +0.221 [DBWBP] + +MC-50mkII Micro Composer, Roland, 1992 + +The MC-50mkII was equipped with slightly advanced features for editing and general use. The MC-50 mk II can directly convert MRC files to MID and MID back to MRC while saving MID files on a DD 720 Kb diskette. For the MC-50 you need special conversion software to do this: the (free) Roland MRM-500 program. A Roland dealer could also upgrade a MC-50 towards a mkII with a special ROM containing that MRM-500 software (source: https://equipboard.com/items/roland-mc-50mkii#description). + +DRIVER: +roland/roland_mc50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: DBWBP added 'Roland MC-50mkII Micro Composer' system. + +ROMSET: +524288 bytes in 1 file / 223.31Kb packed + +$end +$info=mc600 +$mame +0.283 [Nigel Barnes, anonymous] + +MC 600, Psion, 1990 + +1990 handheld computer with a built-in QWERTY keyboard, a high-resolution monochrome LCD screen, and the SIBO (EPOC16) operating system. Designed for professional users, it offers integrated applications such as a word processor, spreadsheet, calendar, and database, with support for expansion cards for memory and serial communication. + +DRIVER: +psion/mc600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +psion_ssd.xml, psion_flop.xml, ibm5150.xml, ibm5170.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Nigel Barnes and anonymous added 'Psion MC 600' system. + +ROMSET: +528384 bytes in 4 files / 279.76Kb packed + +$end +$info=mc68000 +$mame +0.255 [Dirk Best] + +mc-68000-Computer, mc / Franzis Verlag, 1984 + +The mc-68000-Computer was introduced in the "mc" magazine from Franzis Verlag. A full hardware description was provided and you could either build it yourself and order it pre-assembled. MAME emulates this computer, though there are some unfinished parts (source: https://wiki.mamedev.org/index.php/Driver:mc-68000-Computer). + +DRIVER: +mc/mc68000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Add monitor ROM V1.43 [mister-freeze]. +- 0.255: Dirk Best added 'mc / Franzis Verlag mc-68000-Computer' system. + +ROMSET: +98304 bytes in 6 files / 65.32Kb packed + +$end +$info=mc68000_floppy +$mame +0.255 [Dirk Best] + +mc-68000 Floppy Interface, , ???? + +DRIVER: +devices/bus/mc68000/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Dirk Best added 'mc-68000 Floppy Interface' device. + +ROMSET: +None required. + +$end +$info=mc68000_ram +$mame +0.255 [Dirk Best] + +mc-68000 2 MB RAM Expansion, , ???? + +DRIVER: +devices/bus/mc68000/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Dirk Best added 'mc-68000 2 MB RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=mc68000_sysbus +$mame +0.255 [Dirk Best] + +mc-68000 System Bus, , ???? + +DRIVER: +devices/bus/mc68000/sysbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Dirk Best added 'mc-68000 System Bus' device. + +ROMSET: +None required. + +$end +$info=mc68000_sysbus_slot +$mame +0.255 [Dirk Best] + +mc-68000 System Bus Slot, , ???? + +DRIVER: +devices/bus/mc68000/sysbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Dirk Best added 'mc-68000 System Bus Slot' device. + +ROMSET: +None required. + +$end +$info=mc6809 +$mame +0.193 + +Motorola MC6809, , ???? + +DRIVER: +devices/cpu/m6809/m6809.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC6809' [Angelo Salese]. +- 0.193: Added 'MC6809' device. + +ROMSET: +None required. + +$end +$info=mc6809e +$mame +0.193 + +Motorola MC6809E, , ???? + +DRIVER: +devices/cpu/m6809/m6809.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Motorola MC6809E' [Angelo Salese]. +- 0.193: Added 'MC6809E' device. + +ROMSET: +None required. + +$end +$info=mc68120 +$mame +0.261 [hap] + +Motorola MC68120 IPC, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: hap added 'Motorola MC68120 IPC' device. + +ROMSET: +None required. + +$end +$info=mc68121 +$mame +0.261 [hap] + +Motorola MC68121 IPC, , ???? + +DRIVER: +devices/cpu/m6800/m6801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: hap added 'Motorola MC68121 IPC' device. + +ROMSET: +None required. + +$end +$info=mc68328 +$mame +0.149u1 + +MC68328 DragonBall Processor, , ???? + +DRIVER: +devices/machine/mc68328.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Ignore lower 3 bits for IVR writes [Angelo Salese]. +- 0.251: Changed description to 'MC68328 DragonBall Processor'. Improved LCD controller emulation and cleaned up code [Ryan Holtz]. +- 0.239: Update logging to match handler size [Patrick Mackinlay]. +- 0.238: Cleaned up register handlers and structure [Ryan Holtz, MooglyGuy]. Moved #define macros into enums within the class. Cleaned up register handlers and structure. Changed preprocessor macro constants to enumerated constants in device class [Ryan Holtz]. +- 0.186: Changed description to 'MC68328 DragonBall Integrated Processor'. +- 0.149u1: Added 'MC68328 (DragonBall) Integrated Processor' device. + +ROMSET: +None required. + +$end +$info=mc68328_lcd +$mame +0.251 [Ryan Holtz] + +MC68328-compatible LCD Controller, , ???? + +DRIVER: +devices/video/mc68328lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Ryan Holtz added 'MC68328-compatible LCD Controller' device. + +ROMSET: +None required. + +$end +$info=mc68340 +$mame +0.149u1 + +MC68340, , ???? + +DRIVER: +devices/machine/68340.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Don't mess with devcbs in device_start [Vas Crabb]. +- 0.211: Fixed pre-scaler calculation. Handle various reset behaviors. Record TOUT changes in status register. Improved handling of COM flag and compare register being zero. Wait for cycle after reaching zero to reload [AJR]. Corrected Baud rate calculation [R. Belmont]. +- 0.210: Fixed interrupt vectoring [AJR]. +- 0.206: Overhauled interrupt handling: Fixed interrupt acknowledgement and arbitration. Restricted automatic clear-on-acknowledgment to programmable interrupt timer interrupts. Made timer unit clear COM and set TC and TO in the status register when applicable. Fixed timer unit's use of IE0 (TC interrupt enable) and IE2 (TO interrupt enable) [AJR]. +- 0.149u1: Added 'MC68340' device. + +ROMSET: +None required. + +$end +$info=mc68340duart +$mame +0.190 + +MC68340 DUART, , ???? + +DRIVER: +devices/machine/mc68681.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Changed description to 'MC68340 DUART'. +- 0.190: Added 'MC68340 DUART' device. + +ROMSET: +None required. + +$end +$info=mc68340sermod +$mame +0.190 + +MC68340 Serial Module, , ???? + +DRIVER: +devices/machine/68340ser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'MC68340 Serial Module' device. + +ROMSET: +None required. + +$end +$info=mc68340timmod +$mame +0.190 + +MC68340 Timer Module, , ???? + +DRIVER: +devices/machine/68340tmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Fix potential crash on mode logging [Angelo Salese]. +- 0.190: Added 'MC68340 Timer Module' device. + +ROMSET: +None required. + +$end +$info=mc6843 +$mame +0.149u1 + +Motorola MC6843 FDC, , ???? + +DRIVER: +devices/machine/mc6843.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Fixes and improvements: Make Seek Track Zero issue step pulses when the track 0 sensor is off rather than on. Enable IRQ output from device (bml3 software needs this). Issue Status Sense Request in PC I/O mode, not DMA mode. Raise Seek Error if STZ command doesn't end at track 0. Add settle timeout for head unload after certain commands. Enhance logging messages but hide them behind logmacro compilation switches [AJR]. +- 0.224: Renamed (mc5843) to (mc6843). Added a delay between reading the last byte of a sector and reporting the CRC [68bit]. +- 0.186: Renamed (mc6843) to (mc5843) and description changed to 'Motorola MC6843 FDC'. +- 0.149u1: Added 'MC6843 floppy controller' device. + +ROMSET: +None required. + +$end +$info=mc6844 +$mame +0.219 [Joakim Larsson Edström] + +MC6844 DMA, , ???? + +DRIVER: +devices/machine/mc6844.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Joakim Larsson Edström added 'preliminary MC6855 DMA controller device, based on implementations in drivers. + +$end +$info=mc6845 +$mame +0.149u1 + +Motorola MC6845 CRTC, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Removed hack that resets line counter when screen parameters are changed (fixes split screen mode in Elite on BBC Micro) [Nigel Barnes]. +- 0.270: Lift horizontal display and mode control from being zeroed in device_reset. Fix bml3 getting stuck on soft resets [Angelo Salese]. +- 0.264: Restore support for zero active width/height configuration. Avoid writing to bitmap when DE is disabled. Re-added zero active width/height support; suppress drawing when DE is not asserted [Mark Garlanger]. +- 0.215: Added 'more logging and reduced warning spam at startup when register values are inconsistent [Edstrom]. +- 0.214: Improved cursor emulation, including differences between the MC6845 and HD6845S [68bit]. +- 0.208: Don't reset line counter when screen parameters are changed. Check vertical sync condition when frame is reset if vertical sync width is supported [AmatCoder]. +- 0.186: Changed description to 'Motorola MC6845 CRTC'. +- 0.183: The device should not scan out more lines than programmed into the 'visible' register [Mark Garlanger]. +- 0.149u1: Added 'MC6845 CRTC' device. + +ROMSET: +None required. + +$end +$info=mc6845_1 +$mame +0.149u1 + +Motorola MC6845-1 CRTC, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Motorola MC6845-1 CRTC'. +- 0.149u1: Added 'MC6845-1 CRTC' device. + +ROMSET: +None required. + +$end +$info=mc6846 +$mame +0.149u1 + +MC6846 Programmable Timer, , ???? + +DRIVER: +devices/machine/mc6846.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Fixed timer modes [68bit]. +- 0.149u1: Added 'MC6846 Programmable Timer' device. + +ROMSET: +None required. + +$end +$info=mc6847 +$mame +0.149u1 + +Motorola MC6847 VDG, , ???? + +DRIVER: +devices/video/mc6847.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Renamed (mc6847_ntsc) to (mc6847) and Changed description to 'Motorola MC6847 VDG'. +- 0.246: Revised font data based on die images and observations [Tim Lindner]. +- 0.188: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM [Nathan Woods]. +- 0.186: Changed description to 'Motorola MC6847 VDG (NTSC)'. +- 0.149u1: Added 'MC6847_NTSC' device. + +ROMSET: +None required. + +$end +$info=mc6847t1 +$mame +0.149u1 + +Motorola MC6847T1 VDG, , ???? + +DRIVER: +devices/video/mc6847.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Renamed (mc6847t1_ntsc) to (mc6847t1) and Changed description to 'Motorola MC6847T1 VDG'. +- 0.186: Changed description to 'Motorola MC6847T1 VDG (NTSC)'. +- 0.149u1: Added 'MC6847T1_NTSC' device. + +ROMSET: +None required. + +$end +$info=mc6847y +$mame +0.184 + +Motorola MC6847Y VDG, , ???? + +DRIVER: +devices/video/mc6847.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Renamed (mc6847y_ntsc) to (mc6847y) and Changed description to 'Motorola MC6847Y VDG'. +- 0.186: Renamed (mc6847y) to (mc6847y_ntsc) and description changed to 'Motorola MC6847Y VDG (NTSC)'. +- 0.184: Added 'MC6847Y_NTSC' device. + +ROMSET: +None required. + +$end +$info=mc6852 +$mame +0.149u1 + +Motorola MC6852 SSDA, , ???? + +DRIVER: +devices/machine/mc6852.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Implemented more functionality and added 'a byte communication interface [68bit]. +- 0.186: Changed description to 'Motorola MC6852 SSDA'. +- 0.149u1: Added 'MC6852' device. + +ROMSET: +None required. + +$end +$info=mc6854 +$mame +0.149u1 + +Motorola MC6854 ADLC, , ???? + +DRIVER: +devices/machine/mc6854.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Joakim Larsson Edström added 'support for external clocks and DMA mode. +- 0.186: Changed description to 'Motorola MC6854 ADLC'. +- 0.149u1: Added 'MC6854 ADLC' device. + +ROMSET: +None required. + +$end +$info=mc68681 +$mame +0.153 + +MC68681 DUART, , ???? + +DRIVER: +devices/machine/mc68681.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Fix tx disable bug [Patrick Mackinlay]. +- 0.279: Remove "Device" from device string [Naoki Saito]. +- 0.278: Ignore tx enable if already enabled [Patrick Mackinlay]. +- 0.274: Small cleanup [hap]. +- 0.271: Unambiguous xr68c681 control blocks. sc28c94 has 64 registers [Angelo Salese]. +- 0.258: Idle tx lines after transmitter reset [Patrick Mackinlay]. +- 0.256: Separate transmitter holding and shift registers [Patrick Mackinlay]. Delay setting of TxRDY until start bit time has passed (fixes DUART test on att630) [AJR]. +- 0.233: Wait until transmitter is actually empty to set TxEMT [AJR, Bitsavers]. +- 0.206: Implemented parity and framing error checks/status [AJR]. +- 0.201: Added 'Exar XR68C681 support, including MISR register and extended Baud rates [Joseph Zatarski]. +- 0.192: Distinguish SCN2681 and MC68681 DUART types [AJR]. +- 0.190: Added 'the DUART-compatible 68340 serial module. 68340 improvements: Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp). Fixed SIM module read register bug and added 'informative chip select logic LOG messages. Simplified code by making the timer module implementation a device with two independent instances [Joakim Larsson Edström]. +- 0.182: Added 'preliminary support for SC28C94 QUART, fixed channel C/D transmission [R. Belmont]. +- 0.153: Added 'MC68681 DUART' device. + +ROMSET: +None required. + +$end +$info=mc68901 +$mame +0.149u1 + +Motorola MC68901 MFP, , ???? + +DRIVER: +devices/machine/mc68901.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Re-wrote USART emulation. Added support for 16x clock pre-scaler and data transition synchronization. Implemented break generation and detection, internal loop-back, and synchronous mode. Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates. Serial terminal for tti (tti.cpp) actually works now [AJR]. +- 0.206: Implemented parity and framing error checks/status [AJR]. +- 0.192: Improved USART behavior for polled operation [AJR]. +- 0.191: Fixed TCDCR register - bits 6-4 are used for timer C bits 2-0 are used for timer D [Nicolas PLANEL]. +- 0.186: Changed description to 'Motorola MC68901 MFP'. +- 0.149u1: Added 'MC68901 MFP' device. + +ROMSET: +None required. + +$end +$info=mc68ez328 +$mame +0.251 [Ryan Holtz] + +MC68EZ328 DragonBall-EZ Processor, , ???? + +DRIVER: +devices/machine/mc68328.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Fuller implementation of timer: The existing implementation left the timer counter (TCN) at zero until the compare value (TCMP) was reached. However, some software relies on reading the TCN values to measure elapsed time; the timer counter (TCN) now increments on every timer tick. Allow selection and use of Port A: On EZ and VZ, PASEL is reserved, and it was hard-coded to 0 (disabled). However, the user manual notes: "In an 8-bit-only system, you can configure these pins as a parallel I/O port by writing a 1 to the WDTH8 bit of the SCR."; according to the MC68328 datasheet, something similar should be needed to activate its Port B, but that change is not included here. Its PBSEL is exposed, so there is likely no difference in emulation [Naoki Saito]. +- 0.275: Fixes for MC68EZ328 (#13286): MC68EZ328: Allow selection and use of Port A; on EZ and VZ, PASEL is reserved, and it was hard-coded to 0 (disabled). However, the user manual notes: "In an 8-bit-only system, you can configure these pins as a parallel I/O port by writing a 1 to the WDTH8 bit of the SCR"; according to the MC68328 datasheet, something similar should be needed to activate its Port B, but that change is not included here. Its PBSEL is exposed, so there is likely no difference in emulation. MC68EZ328: Fuller implementation of timer: The existing implementation left the timer counter (TCN) at zero until the compare value (TCMP) was reached. However, some software relies on reading the TCN values to measure elapsed time; the timer counter (TCN) now increments on every timer tick [Kirk Meyer]. +- 0.251: Ryan Holtz added 'MC68EZ328 DragonBall-EZ Processor' device. + +ROMSET: +None required. + +$end +$info=mc68hc11a1 +$mame +0.150 + +Motorola MC68HC11A1, , ???? + +DRIVER: +devices/cpu/mc68hc11/mc68hc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Renamed (mc68hc11) to (mc68hc11a1) and description changed to 'Motorola MC68HC11A1'. +- 0.212: Implemented more of the instructions, and cleaned up code [68bit]. +- 0.196: Changed description to 'Motorola MC68HC11' [Angelo Salese]. +- 0.194: Fixed dissassembly of instructions with 16-bit operands (immediate or direct) [AJR]. +- 0.150: Added 'MC68HC11' device. + +ROMSET: +None required. + +$end +$info=mc68hc11d0 +$mame +0.213 + +Motorola MC68HC11D0, , ???? + +DRIVER: +devices/cpu/mc68hc11/mc68hc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Motorola MC68HC11D0' device. + +ROMSET: +None required. + +$end +$info=mc68hc11e1 +$mame +0.243 [AJR] + +Motorola MC68HC11E1, , ???? + +DRIVER: +devices/cpu/mc68hc11/mc68hc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: AJR added 'Motorola MC68HC11E1' device. + +ROMSET: +None required. + +$end +$info=mc68hc11f1 +$mame +0.216 + +Motorola MC68HC11F1, , ???? + +DRIVER: +devices/cpu/mc68hc11/mc68hc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'Motorola MC68HC11F1' device. + +ROMSET: +None required. + +$end +$info=mc68hc11k1 +$mame +0.213 + +Motorola MC68HC11K1, , ???? + +DRIVER: +devices/cpu/mc68hc11/mc68hc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Motorola MC68HC11K1' device. + +ROMSET: +None required. + +$end +$info=mc68hc11m0 +$mame +0.213 + +Motorola MC68HC11M0, , ???? + +DRIVER: +devices/cpu/mc68hc11/mc68hc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Motorola MC68HC11M0' device. + +ROMSET: +None required. + +$end +$info=mc68hc16z1 +$mame +0.239 [AJR] + +Motorola MC68HC16Z1, , ???? + +DRIVER: +devices/cpu/m68hc16/m68hc16z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: AJR added 'Motorola MC68HC16Z1' device. + +ROMSET: +None required. + +$end +$info=mc68hc811e2 +$mame +0.230 [AJR] + +Motorola MC68HC811E2, , ???? + +DRIVER: +devices/cpu/mc68hc11/mc68hc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: AJR added 'Motorola MC68HC811E2' device. + +ROMSET: +None required. + +$end +$info=mc7105 +$mame +0.138 [Miodrag Milanović, Jonathan Gevaryahu] + +MC7105, Elektronika, 1983 + + + +DRIVER: +dec/vt240.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.176: Machine promoted from 'NOT_WORKING' status [Shattered]. +- 0.138: Miodrag Milanović and Jonathan Gevaryahu added 'Elektronika MC7105 skeleton driver (thanks to Kaldyh). + +ROMSET: +196608 bytes in 6 files / 102.03Kb packed + +$end +$info=mc8020 +$mame +0.132 [Miodrag Milanović] + +MC-80.21/22, VEB Elektronik Gera, 198? + + + +DRIVER: +ddr/mc8020.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'VEB Elektronik Gera MC80.21/22 (not working)' system. + +ROMSET: +22528 bytes in 22 files / 17.38Kb packed + +$end +$info=mc8030 +$mame +0.132 [Miodrag Milanović] + +MC-80.30/31, VEB Elektronik Gera, 198? + + + +DRIVER: +ddr/mc8030.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.191: Added 'random ROMs, to be sorted [Robbbert]. +- 0.132: Miodrag Milanović added 'VEB Elektronik Gera MC80.30/31 (not working)' system. + +ROMSET: +39936 bytes in 30 files / 29.57Kb packed + +$end +$info=mc88100 +$mame +0.218 [AJR] + +Motorola MC88100, , ???? + +DRIVER: +devices/cpu/m88000/m88000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'Motorola MC88100 device [AJR]. + +$end +$info=mc88200 +$mame +0.252 [Patrick Mackinlay] + +Motorola MC88200 Cache/Memory Management Unit, , ???? + +DRIVER: +devices/machine/mc88200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Fix bus error logic [Patrick Mackinlay]. +- 0.254: Fix cache endianness bugs. Add support for debugger address translation [Patrick Mackinlay]. +- 0.253: Invalidate colliding block address translation cache entries. Implement mbus error logic. Fix unmodified page translation cache entry hit write logic [Patrick Mackinlay]. +- 0.252: Patrick Mackinlay added 'Motorola MC88200 Cache/Memory Management Unit' device. + +ROMSET: +None required. + +$end +$info=mcb_cloe +$mame +0.278 [Lord Nightmare] + +Miuchiz Bratz Cloe, MGA Entertainment, 2006 + +The MGA Entertainment Miuchiz Bratz Cloe, released in 2006, is a portable electronic toy from the Miuchiz line, dedicated to Cloe, one of the main Bratz characters. It features her iconic style—blonde hair, sunglasses, and a glamorous look—in an interactive device with an LCD screen and care-based buttons. The player nurtures their Miuchiz, which responds with expressions, sounds, and mood changes. Perfect for fans and collectors, it blends fashion, technology, and role-play. Today, it's a highly sought-after 2000s collectible. + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Lord Nightmare added 'MGA Entertainment Miuchiz Bratz Cloe' system. + +ROMSET: +8388608 bytes in 4 files / 2.03Mb packed + +$end +$info=mcb_yasmin +$mame +0.278 [Lord Nightmare] + +Miuchiz Bratz Yasmin, MGA Entertainment, 2006 + +The MGA Entertainment Miuchiz Bratz Yasmin, released in 2006, is a portable electronic toy from the Miuchiz line, inspired by the popular Bratz doll Yasmin. It blends the virtual pet concept with the fashionable, trendy style of the franchise. Featuring a small LCD screen and interactive buttons, the device responds to player care with expressions, sounds, and mood changes. Yasmin is depicted with her signature look: glasses, dark hair, and an elegant style. Designed for girls and collectors, it combines collecting, role-play, and fashion. Today, it's a sought-after 2000s collectible. + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Lord Nightmare added 'MGA Entertainment Miuchiz Bratz Yasmin' system. + +ROMSET: +10485760 bytes in 5 files / 2.53Mb packed + +$end +$info=mcb216 +$mame +0.152 [Robbbert] + +MCB-216, Cromemco, 1979 + + + +DRIVER: +cromemco/mcb216.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.196: Replaced UART with TMS5501 [AJR]. +- 0.192: Machine promoted to working [Robbbert]. +- 0.152: Robbbert added 'Cromemco MCB-216' system. + +ROMSET: +4096 bytes in 2 files / 3.36Kb packed + +$end +$info=mcc1 +$mame +0.285 [DBWBP, Edward d-tech] + +MCC-1 MIDI Control Computer, Dynacord, 1986 + +MIDI control device released by Dynacord in 1986, designed to manage complex musical setups in recording studios and live performance venues. It functioned as a smart patchbay with one MIDI input, four independent outputs, and a thru port for advanced signal routing. The device enabled automatic program switching across multiple sound modules simultaneously, simplifying the management of extensive sound libraries during performances. Built in Germany with Dynacord’s characteristic rugged durability, it became an essential tool for electronic musicians of the era in organizing multi-device MIDI configurations before the advent of modern software sequencers. + +DRIVER: +skeleton/mcc1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: DBWBP and Edward d-tech added 'Dynacord MCC-1 MIDI Control Computer' system. + +ROMSET: +8192 bytes in 1 file / 2.33Kb packed + +$end +$info=mccpm +$mame +0.140 [Miodrag Milanović, Robbbert] + +mc-CP/M-Computer, GRAF Elektronik Systeme GmbH, 1981 + +Technical informations: https://julianehehl.de/test-ndr/mc1.htm#b1 + +DRIVER: +mc/mccpm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.255: Move mccpm to mc folder [Dirk Best]. +- 0.140: Miodrag Milanović and Robbbert added skeleton driver of 'GRAF Elektronik Systeme GmbH mc-CP/M-Computer' system. + +ROMSET: +11520 bytes in 3 files / 7.46Kb packed + +$end +$info=mccs1850 +$mame +0.149u1 + +MCCS1850 RTC, , ???? + +DRIVER: +devices/machine/mccs1850.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Use multibyte.h helpers [AJR]. +- 0.186: Changed description to 'MCCS1850 RTC'. +- 0.149u1: Added 'MCCS1850' device. + +ROMSET: +None required. + +$end +$info=mcd_isa +$mame +0.178 + +Mitsumi ISA CD-ROM Adapter, , ???? + +DRIVER: +devices/bus/isa/mcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Change toc data [cracyc]. +- 0.186: Changed description to 'Mitsumi ISA CD-ROM Adapter'. +- 0.178: Added 'Mitsumi ISA CDROM Adapter' device. + +ROMSET: +None required. + +$end +$info=mcd212 +$mame +0.149u1 + +MCD212 VDSC, , ???? + +DRIVER: +philips/mcd212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Update debugging log statements [Vincent-Halver]. +- 0.284: Fix Letterboxing in Mystic Midway. Fixes #14694 [Vincent Halver]. +- 0.279: Add missing header value (#13972). Implemented cursor blinking (GitHub #13522, #13624) [Vincent-Halver]. Implemented RBG decoding and RGB transparency bit. (#13246) [Naoki Saito]. +- 0.276: Renamed matte flag constants and refactored matte handling code (#13304). Renamed "regions" to "mattes" to match Green Book convention. Fixed handling of transparent layers and simplified code (#13432): Only execute the first matte that triggers on an X coordinate; ignore transparent layers when mixing; show the backdrop when both layers are transparent [Vincent-Halver]. +- 0.274: The Transparency flag was left-shifted incorrectly. The DYUV format incorrectly was too dark by 16/256. This corrects a previously incorrect attempt to fix that issue. The DYUV format does not allow Mosaic features. Fixed CD-i DYUV color format decoding (#13127). Implemented RBG decoding and RGB transparency bit (#13246)- Fixed CD-i RLE decoding and transparency color key bit mask. Fixed CD-i DYUV color format decoding [Vincent-Halver]. +- 0.240: Assorted changes. Replaced verboselog with logmacro. Corrected end-of-line region control handling, fixing garbage in The Apprentice. Fixed screen bitmap handling to be more in line with MAME standards. Simplified region-control handling. Removed historical reliance on debug machine switches. Converted to use a map() function rather than an internal switch. Converted to use dipalette and rgb_t internally instead of separate CLUT arrays. Optimized by replacing rgb_t usage with uint32_t values. Optimized by calculating plane transparency on the fly. Templatized mix_lines to reduce inner-loop branching. Fixed a clamping issue with pre-calculated DYUV limits. Reduce effective color depth back to 6:6:6 to match hardware. Fixed region array filling at end-of-line [Ryan Holtz]. Various accuracy and timing improvements. Added wait states on ROM and VRAM accesses. Simplified pixel-duplication in 360/384-width modes. Fixed DCA to process after VSR. Switched to use raw parameters for screens. Fixed some transparency-fill issues with disabled ICM/VSR. Fixed region array filling at end-of-line [Ryan Holtz, MooglyGuy]. +- 0.209: Changed description to 'MCD212 VDSC'. +- 0.149u1: Added 'MCD212 Video' device. + +ROMSET: +None required. + +$end +$info=mcf5206e +$mame +0.184 + +Freescale MCF5206E, , ???? + +DRIVER: +devices/cpu/m68000/mcf5206e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Freescale MCF5206E' [Angelo Salese]. +- 0.184: Added 'MCF5206E' device. + +ROMSET: +None required. + +$end +$info=mcf5206euart +$mame +0.279 [Naoki Saito] + +MCF5206e UART, , ???? + +DRIVER: +devices/machine/mc68681.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Naoki Saito added 'MCF5206e UART' device. + +ROMSET: +None required. + +$end +$info=mcg85 +$mame +0.269 [Nigel Barnes] + +MCG-85, Atlantis Computers, 1981 + + + +DRIVER: +trainer/mcg85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Nigel Barnes added 'Atlantis Computers MCG-85' system. + +ROMSET: +2048 bytes in 1 file / 1.51Kb packed + +$end +$info=mcga +$mame +0.183 + +Memory Controller Gate Array, , ???? + +DRIVER: +intergraph/interpro_mcga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Changed description to 'Memory Controller Gate Array'. +- 0.183: Added 'InterPro MCGA' device. + +ROMSET: +None required. + +$end +$info=mchess +$mame +0.210 [hap, Sean Riddle] + +Computer Chess (Mattel), Mattel Electronics / Teletape Productions, 1980 + +I knew Mattel Electronics Computer Chess was a remarkable game. In fact, I was so confident it was one of the best electronic chess games, I encouraged Mattel Electronics to challenge their leading competitor Fidelity Electronics Sensory Chess Challenger' “8??, to a match. And as it turned out, my expectations were well founded. In more than 100 games, Mattel Electronics' Computer Chess beat Fidelity's game 62% of the time (Games were played at highest regular game level for each). Computer Chess was programmed by International Chess Master Julio Kaplan, resulting in a game that plays more like a real person than a machine. It is portable and pocket sized, and has no separate pieces to lose. Both the chessboard and the pieces are represented by a large easy-to-read liquid crystal display. And the game's three playing modes provide a variety of game play for the newcomer as well as the experienced player. If chess is your game, I highly recommend you make your next move to Mattel Electronics Computer Chess. But don't just take my word for it, compare for yourself. Once you do, I think you'll choose Computer Chess. The game that checkmates the leading competitor (source: http://www.spacious-mind.com/html/computer_chess.html). + +DRIVER: +mattel/chess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.265: Changed manufacturer to 'Mattel Electronics / Teletape Productions'. +- 0.210: hap and Sean Riddle added 'Mattel Computer Chess' system. + +ROMSET: +800502 bytes in 2 files / 55.59Kb packed + +$end +$info=mcm_creeper +$mame +0.278 [Lord Nightmare] + +Miuchiz Monsterz Creeper, MGA Entertainment, 2006 + +The MGA Entertainment Miuchiz Monsterz Creeper, released in 2006, is a pocket-sized electronic toy from the Miuchiz Monsterz line. It features a stylized monster with a horror-kawaii theme, marked by green and black colors, glowing eyes, and a mysterious look. Like all Miuchiz toys, it includes a small LCD screen and buttons for play and care, responding with expressions and sounds. The name "Creeper" evokes something stealthy and sneaky, fitting its dark yet playful style. Designed for girls and collectors, it combines fashion, interactivity, and quirky design. Today, it’s a sought-after 2000s collectible. + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Lord Nightmare added 'MGA Entertainment Miuchiz Monsterz Creeper' system. + +ROMSET: +4194304 bytes in 2 files / 1.01Mb packed + +$end +$info=mcm_inferno +$mame +0.278 [Lord Nightmare] + +Miuchiz Monsterz Inferno, MGA Entertainment, 2006 + +The MGA Entertainment Miuchiz Monsterz Inferno, released in 2006, is an electronic pocket toy from the Miuchiz Monsterz line, produced by MGA Entertainment. It is a virtual pet shaped like a stylized monster with a "fiery" theme, featuring red, orange, and black colors, and a rock-and-rebellious identity. The name "Inferno" evokes fire and energy, consistent with the bold aesthetics of the series. Like other Miuchiz toys, it has a small LCD screen, buttons for playing and caring for it, and reacts to the player's care with expressions and sounds. Designed for young girls and pre-teenagers, it combines collecting, interactivity, and kawaii-punk style. It is part of a series of unique characters, each with a distinctive personality. Today, it is considered a 2000s collectible item. + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Lord Nightmare added 'MGA Entertainment Miuchiz Monsterz Inferno' system. + +ROMSET: +6291456 bytes in 3 files / 1.56Mb packed + +$end +$info=mcm_roc +$mame +0.278 [Lord Nightmare] + +Miuchiz Monsterz Roc, MGA Entertainment, 2006 + +The MGA Entertainment Miuchiz Monsterz Roc, launched in 2006, is an interactive electronic toy produced by MGA Entertainment, the American company known for franchises like Bratz, L.O.L. Surprise!, and Rainbow High. It is part of the Miuchiz Monsterz line, a sub-series within the popular Miuchiz family, which also includes Miuchiz Pawz (virtual animals) and Miuchiz Cutiez. Unlike the cute puppies of the Pawz series, the Miuchiz Monsterz are inspired by friendly and stylized monsters with eccentric designs, fluorescent colors, and "rebellious" or "rock" personalities, aimed at attracting girls and pre-teenagers who enjoy a bolder, punk, or alternative style. The name "Roc" (a play on "Rock") refers to one of the characters in the series, designed to embody a rock, energetic, and tough identity, in line with the trendy and youthful aesthetic that MGA was promoting at the time. + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Lord Nightmare added 'MGA Entertainment Miuchiz Monsterz Roc' system. + +ROMSET: +8388608 bytes in 4 files / 2.03Mb packed + +$end +$info=mcm70 +$mame +0.255 [Nigel Barnes, York University Computer Museum] + +MCM/70, Micro Computer Machines, 1974 + +This computer is from 1974 and was very early in using the Intel 8008 CPU as the central processor. It also has some very innovative features but I know you guys only want to see the keyboard. The keyboard is made by Controls Research Corporation and features linear switches. This computer is too rare to dive in any further (source: https://deskthority.net/viewtopic.php?t=20100). + +DRIVER: +misc/mcm70.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.273: BugFIX #09002: [Crash/Freeze] (misc/mcm70.cpp) mcm70: The video emulation corrupts memory [hap]. Fix bitmap array oob access [hap]. +- 0.255: Nigel Barnes and York University Computer Museum added 'Micro Computer Machines MCM/70' system. + +ROMSET: +32768 bytes in 16 files / 26.18Kb packed + +$end +$info=mcmseng +$mame +0.163 [R. Belmont] + +Mountain Computer Music System engine, , ???? + +Implementation of the Mountain Computer Music System. This was sold standalone and also used as part of the alphaSyntauri and SoundChaser systems. + +DRIVER: +devices/bus/a2bus/a2mcms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (msmseng) to (mcmseng). +- 0.163: R. Belmont added 'Mountain Computer Music System engine' device. + +ROMSET: +None required. + +$end +$info=mcom4_02 +$mame +0.162 [Felipe Corrêa da Silva Sanches] + +Minicom IV (2002-04-19), Ultratec, 2002 + +This basic TTY is affordable and easy to use. It has an easy-touch keyboard with a bright, tilted 20-character display for hours of comfortable use. Minicom IV includes a printer port to connect an external printer. Turbo Code lets you enjoy "real-time" conversations with other Turbo Code TTYs. Auto ID lets everyone you call know you are using a TTY. Available options include an extended warranty, a dust cover and a soft carrying case. For basic communication features in a reliable TTY, Minicom IV is right for you (source: http://www.ultratec.com/ttys/non-printing/minicom.php). + +DRIVER: +ultratec/minicom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.162: Felipe Corrêa da Silva Sanches added 'Ultratec Minicom IV (2002-04-19)' system. + +ROMSET: +8192 bytes in 1 file / 5.49Kb packed + +$end +$info=mcompgin +$mame +0.171 [hap, Kevin Horton] + +Computer Gin, Mattel Electronics, 1979 + +Apparently only a fair rendition of the card game. There are things you can do in real Gin that aren't implemented in this handheld game. Mattel had designed a Computer Gin II to come out the following year that played Gin more or less perfectly, but it was never released (source: http://www.handheldmuseum.com/Mattel/Gin.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.271: Improve internal artwork [hap]. Add SVG screen for LCD [hap, Sean Riddle] +- 0.187: Machine promoted to working [hap, Sean Riddle]. +- 0.171: hap and Kevin Horton added 'Mattel Computer Gin' system. + +ROMSET: +333081 bytes in 2 files / 99.31Kb packed + +$end +$info=mcp_dash +$mame +0.278 [Lord Nightmare] + +Miuchiz Pawz Dash, MGA Entertainment, 2006 + +The MGA Entertainment Miuchiz Pawz Dash, launched in 2006, is an interactive electronic toy produced by MGA Entertainment, the U.S. company famous for franchises like Bratz, L.O.L. Surprise!, and Rainbow High. It is part of the Miuchiz Pawz line, a series of portable virtual animals that combine the concept of a digital pet (like Tamagotchi) with a cute, trendy, and strongly girl-and-preteen-oriented kawaii design. The name "Dash" refers to one of the many characters in the series, each with a unique name, appearance, and personality. Dash is generally depicted as an energetic, fast, and lively puppy, in line with the meaning of the word "dash" (scamper, sprint), and often characterized by bright colors such as blue, yellow, or white, with big eyes and a "sporty" or "champion" style. + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Lord Nightmare added 'MGA Entertainment Miuchiz Pawz Dash' system. + +ROMSET: +6291456 bytes in 3 files / 1.00Mb packed + +$end +$info=mcp_spike +$mame +0.278 [Lord Nightmare] + +Miuchiz Pawz Spike, MGA Entertainment, 2006 + +The MGA Entertainment Miuchiz Pawz Spike, released in 2006, is an interactive electronic toy produced by MGA Entertainment, an American company known for popular franchises like Bratz, L.O.L. Surprise!, and Rainbow High. The device belongs to the Miuchiz Pawz line, a series of electronic virtual animals that combine aspects of digital puppies, portable gadgets, and collectible toys, primarily designed for girls and pre-teenagers. + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Lord Nightmare added 'MGA Entertainment Miuchiz Pawz Spike' system. + +ROMSET: +4194304 bytes in 2 files / 759.75Kb packed + +$end +$info=mcpx_ac97_audio +$mame +0.185 + +MCPX AC'97 Audio Codec Interface, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (mcpx_av97_audio) to (mcpx_ac97_audio) and description changed to 'MCPX AC'97 Audio Codec Interface'. +- 0.185: Added 'AC`97 Audio Codec Interface' device. + +ROMSET: +None required. + +$end +$info=mcpx_ac97_modem +$mame +0.185 + +MCPX AC'97 Modem Controller, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MCPX AC'97 Modem Controller'. +- 0.185: Added 'AC`97 Modem Controller' device. + +ROMSET: +None required. + +$end +$info=mcpx_apu +$mame +0.185 + +MCP APU, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Added 'MCP APU' device. + +ROMSET: +None required. + +$end +$info=mcpx_eth +$mame +0.185 + +MCP Networking Adapter, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Added 'MCP Networking Adapter' device. + +ROMSET: +None required. + +$end +$info=mcpx_ide +$mame +0.185 + +MCPX IDE Controller, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Added 'MCPX IDE Controller' device. + +ROMSET: +None required. + +$end +$info=mcpx_isalpc +$mame +0.185 + +MCPX HUB Interface - ISA Bridge, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Renamed (mcpx_lpc) to (mcpx_isalpc). +- 0.186: Changed description to 'MCPX HUB Interface - ISA Bridge'. +- 0.185: Added 'HUB Interface - ISA Bridge' device. + +ROMSET: +None required. + +$end +$info=mcpx_ohci +$mame +0.173 [Samuele Zannoli] + +MCPX OHCI USB Controller, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Renamed (ohciusb) to (mcpx_ohci) and description changed to 'MCPX OHCI USB Controller'. +- 0.173: Samuele Zannoli added 'OHCI USB CONTROLLER' device. + +ROMSET: +None required. + +$end +$info=mcpx_smbus +$mame +0.185 + +MCPX SMBus Controller, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MCPX SMBus Controller'. +- 0.185: Added 'SMBus Controller' device. + +ROMSET: +None required. + +$end +$info=mcs3201 +$mame +0.163 + +Motorola MCS3201 FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Motorola MCS3201 FDC'. +- 0.163: Added 'Motorola MCS3201' device. + +ROMSET: +None required. + +$end +$info=mct_adr +$mame +0.202 + +MCT-ADR Address Path Controller, , ???? + +DRIVER: +microsoft/mct_adr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Fix issue with DRQ on disabled channels also disabling other channels [AJR]. +- 0.218: Renamed (jazz_mct_adr) to (mct_adr) and description changed to 'MCT-ADR Address Path Controller'. Added crude sonic DMA bus master support, and fixed reset handling [Patrick Mackinlay]. +- 0.202: Added 'Jazz MCT-ADR' device. + +ROMSET: +None required. + +$end +$info=mcword +$mame +0.273 [zedstarr, Nigel Barnes] + +MC Word, Psion, 1992 + + + +DRIVER: +psion/mc400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: zedstarr and Nigel Barnes added 'Psion MC Word' system. + +ROMSET: +524288 bytes in 3 files / 353.91Kb packed + +$end +$info=mcword_de +$mame +0.273 [zedstarr, Nigel Barnes] + +MC Word (German), Psion, 1992 + + + +DRIVER: +psion/mc400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: zedstarr and Nigel Barnes added 'Psion MC Word (German)' system. + +ROMSET: +524288 bytes in 3 files / 353.92Kb packed + +$end +$info=mcx128 +$mame +0.233 [Tim Lindner] + +Darren Atkinson's MCX-128 cartridge, , ???? + +Code for emulating Darren Atkinson's MCX-128 cartridge. + +DRIVER: +devices/bus/mc10/mcx128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Renamed (mc10_mcx128) to (mcx128). +- 0.233: Tim Lindner added 'Darren Atkinson's MCX-128 cartridge' device. + +ROMSET: +32768 bytes in 2 files / 27.43Kb packed + +$end +$info=md_cart_slot +$mame +0.149u1 + +Mega Drive Cartridge Slot, , ???? + +DRIVER: +devices/bus/megadrive/md_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Mega Drive Cartridge Slot'. +- 0.149u1: Added 'MD Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_blara +$mame +0.148u1 + +MD Brian Lara, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Brian Lara' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_cslam +$mame +0.148u1 + +MD College Slam, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD College Slam' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_mode1 +$mame +0.230 [Ryan Holtz] + +MD Serial EEPROM Mode 1, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Ryan Holtz added 'MD Serial EEPROM Mode 1' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_nbajam +$mame +0.148u1 + +MD NBA Jam, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD NBA Jam' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_nbajama +$mame +0.174 + +MD NBA Jam (Alt), , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'MD NBA Jam (Alt)' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_nbajamte +$mame +0.148u1 + +MD NBA Jam TE, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MD NBA Jam TE'. +- 0.148u1: Added 'MD NBA Jam TE (and a few more)' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_nflqb96 +$mame +0.148u1 + +MD NFL Quarterback 96, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Renamed (md_eeprom_nflqb) to (md_eeprom_nflqb96). +- 0.148u1: Added 'MD NFL Quarterback 96' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_nhlpa +$mame +0.148u1 + +MD NHLPA 93, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD NHLPA 93' device. + +ROMSET: +None required. + +$end +$info=md_eeprom_stm95 +$mame +0.148u1 + +MD Cart + EEPROM STM95, , ???? + +DRIVER: +devices/bus/megadrive/stm95.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Cart + EEPROM STM95' device. + +ROMSET: +None required. + +$end +$info=md_ggenie +$mame +0.155 + +MD Game Genie, , ???? + +DRIVER: +devices/bus/megadrive/ggenie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'MD Game Genie' device. + +ROMSET: +None required. + +$end +$info=md_jcart +$mame +0.148u1 + +MD J-Cart games, , ???? + +DRIVER: +devices/bus/megadrive/jcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Fixed I?C read address for Codemasters games [Ryan Holtz]. +- 0.148u1: Added 'MD J-Cart games' device. + +ROMSET: +None required. + +$end +$info=md_kbd +$mame +0.222 [AJR] + +Micro-Decision Keyboard, , ???? + +DRIVER: +devices/bus/z29_kbd/md_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Micro-Decision Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 0.86Kb packed + +$end +$info=md_rom_16mj2 +$mame +0.149 + +MD 16 Majong Tiles II, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MD 16 Majong Tiles II'. +- 0.149: Added 'MD 16 Mahjong Tiles II' device. + +ROMSET: +None required. + +$end +$info=md_rom_beggarp +$mame +0.148u2 + +MD Beggar Prince, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'MD Beggar Prince' device. + +ROMSET: +None required. + +$end +$info=md_rom_bugslife +$mame +0.148u1 + +MD A Bug's Life, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD A Bug's Life' device. + +ROMSET: +None required. + +$end +$info=md_rom_cjmjclub +$mame +0.175 + +MD Chaoji Majiang Club / Super Mahjong Club, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Added 'MD Chaoji Majiang Club / Super Mahjong Club' device. + +ROMSET: +None required. + +$end +$info=md_rom_cm2in1 +$mame +0.148u2 + +MD Codemasters 2in1, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'MD Codemasters 2in1' device. + +ROMSET: +None required. + +$end +$info=md_rom_elfwor +$mame +0.148u1 + +MD Linghuan Daoshi Super Magician / Elf Wor, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Linghuan Daoshi Super Magician / Elf Wor' device. + +ROMSET: +None required. + +$end +$info=md_rom_fram +$mame +0.148u1 + +MD Standard cart + FRAM, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Standard cart + FRAM' device. + +ROMSET: +None required. + +$end +$info=md_rom_kof98 +$mame +0.148u1 + +MD KOF 98, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD KOF 98' device. + +ROMSET: +None required. + +$end +$info=md_rom_kof99 +$mame +0.148u1 + +MD KOF 99, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MD KOF 99'. +- 0.148u1: Added 'MD KOF 99 (and others)' device. + +ROMSET: +None required. + +$end +$info=md_rom_lion2 +$mame +0.148u1 + +MD Lion King 2, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Lion King 2' device. + +ROMSET: +None required. + +$end +$info=md_rom_lion3 +$mame +0.148u1 + +MD Lion King 3, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Lion King 3' device. + +ROMSET: +None required. + +$end +$info=md_rom_mcpirate +$mame +0.148u1 + +MD Pirate Multicarts (various), , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Pirate Multicarts (Various)' device. + +ROMSET: +None required. + +$end +$info=md_rom_mjlov +$mame +0.148u1 + +MD Majiang Qingren / Mahjong Lover, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MD Majiang Qingren / Mahjong Lover'. +- 0.148u1: Added 'MD Ma Jiang Qing Ren / Mahjong Lover' device. + +ROMSET: +None required. + +$end +$info=md_rom_pokea +$mame +0.148u2 + +MD Pokemon (alt protection), , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'MD Pokemon (Alt Protection)' device. + +ROMSET: +None required. + +$end +$info=md_rom_pokestad +$mame +0.148u1 + +MD Pokemon Stadium, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Pokemon Stadium' device. + +ROMSET: +None required. + +$end +$info=md_rom_realtec +$mame +0.148u1 + +MD Realtec, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Realtec' device. + +ROMSET: +None required. + +$end +$info=md_rom_redcl +$mame +0.148u1 + +MD Redcliff, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Redcliff' device. + +ROMSET: +None required. + +$end +$info=md_rom_rx3 +$mame +0.148u1 + +MD Rockman X3, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Rockman X3' device. + +ROMSET: +None required. + +$end +$info=md_rom_sbubl +$mame +0.148u1 + +MD Super Bubble Bobble, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Super Bubble Bobble' device. + +ROMSET: +None required. + +$end +$info=md_rom_sk +$mame +0.148u1 + +MD Sonic & Knuckles, , ???? + +DRIVER: +devices/bus/megadrive/sk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Sonic & Knuckles' device. + +ROMSET: +None required. + +$end +$info=md_rom_smb +$mame +0.148u1 + +MD Super Mario Bros., , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Super Mario Bros.' device. + +ROMSET: +None required. + +$end +$info=md_rom_smb2 +$mame +0.148u1 + +MD Super Mario Bros. 2, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Super Mario Bros. 2' device. + +ROMSET: +None required. + +$end +$info=md_rom_smouse +$mame +0.148u1 + +MD Huan Le Tao Qi Shu / Smart Mouse, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Huan Le Tao Qi Shu / Smart Mouse' device. + +ROMSET: +None required. + +$end +$info=md_rom_smw64 +$mame +0.148u2 + +MD Super Mario World 64, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'MD Super Mario World 64' device. + +ROMSET: +None required. + +$end +$info=md_rom_soulb +$mame +0.148u1 + +MD Soul Blade, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Soul Blade' device. + +ROMSET: +None required. + +$end +$info=md_rom_squir +$mame +0.148u1 + +MD Squirrel King, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Squirrel King' device. + +ROMSET: +None required. + +$end +$info=md_rom_sram +$mame +0.148u1 + +MD Standard cart + SRAM, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Standard cart + SRAM' device. + +ROMSET: +None required. + +$end +$info=md_rom_sram_arg96 +$mame +0.231 [Sebastian Beltran, David Haywood] + +MD Futbol Argentino 96, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Sebastian Beltran and David Haywood added 'MD Futbol Argentino 96' device. + +ROMSET: +None required. + +$end +$info=md_rom_ssf2 +$mame +0.148u1 + +MD Super SF2, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Super SF2' device. + +ROMSET: +None required. + +$end +$info=md_rom_starodys +$mame +0.174 + +MD Star Odyssey, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'MD Star Odyssey' device. + +ROMSET: +None required. + +$end +$info=md_rom_svp +$mame +0.148u3 + +MD Virtua Racing, , ???? + +DRIVER: +devices/bus/megadrive/svp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'MD Virtua Racing' device. + +ROMSET: +2048 bytes in 1 file / 1.10Kb packed + +$end +$info=md_rom_tc2000 +$mame +0.231 [Sebastian Beltran, David Haywood] + +MD TC2000, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Sebastian Beltran and David Haywood added 'MD TC2000' device. + +ROMSET: +None required. + +$end +$info=md_rom_tekkensp +$mame +0.149 + +MD Tekken Special, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'MD Tekken Special' device. + +ROMSET: +None required. + +$end +$info=md_rom_titan +$mame +0.280 [Angelo Salese] + +MD Titan Overdrive 2, , ???? + +DRIVER: +devices/bus/megadrive/titan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Angelo Salese added 'MD Titan Overdrive 2' device. + +ROMSET: +None required. + +$end +$info=md_rom_tplay96 +$mame +0.280 [Angelo Salese] + +MD EA Triple Play 96 (8-bit SRAM), , ???? + +DRIVER: +devices/bus/megadrive/tplay96.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Angelo Salese added 'MD EA Triple Play 96 (8-bit SRAM)' device. + +ROMSET: +None required. + +$end +$info=md_rom_wukong +$mame +0.148u2 + +MD Legend of Wukong, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'MD Legend of Wukong' device. + +ROMSET: +None required. + +$end +$info=md_rom_yasech +$mame +0.148u1 + +MD Ya Se Chuan Shuo, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Ya Se Chuan Shuo' device. + +ROMSET: +None required. + +$end +$info=md_seprom_codemast +$mame +0.148u1 + +MD J-Cart games + SEPROM, , ???? + +DRIVER: +devices/bus/megadrive/jcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD J-Cart games + SEPROM' device. + +ROMSET: +None required. + +$end +$info=md_seprom_mm96 +$mame +0.148u1 + +MD Micro Machines 96, , ???? + +DRIVER: +devices/bus/megadrive/jcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Changed description to 'MD Micro Machines 96'. +- 0.148u1: Added 'MD Micro Machine 96' device. + +ROMSET: +None required. + +$end +$info=md_std_eeprom +$mame +0.148u1 + +MD Standard cart + EEPROM, , ???? + +DRIVER: +devices/bus/megadrive/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Standard cart + EEPROM' device. + +ROMSET: +None required. + +$end +$info=md_std_rom +$mame +0.148u1 + +MD Standard cart, , ???? + +DRIVER: +devices/bus/megadrive/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MD Standard cart' device. + +ROMSET: +None required. + +$end +$info=md2 +$mame +0.136 [Miodrag Milanović] + +Micro Decision MD-2, Morrow Designs, 1982 + +The Morrow Micro Decision is a solidly designed single-board Z-80 microcomputer. Although it looks something like an IBM PC clone (the IBM PC had been released more than a year earlier), it's actually a CP/M machine that requires an external serial terminal (which was generally sold as a bundle) (source: http://www.computercloset.org/MorrowMicroDecisionMD-2.htm). + +DRIVER: +morrow/microdec.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +md2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.136: Miodrag Milanović added skeleton driver of 'Morrow Designs Micro Decision MD-2' system. + +ROMSET: +16384 bytes in 5 files / 9.91Kb packed + +$end +$info=md3 +$mame +0.136 [Miodrag Milanović] + +Micro Decision MD-3, Morrow Designs, 1982 + +It is actually the same case and mainboard as the MD-2, only the drives have been replaced with two 1/2 height double sided drives, and a filler plate has been added 'to cover the other drive opening. Also note the front panel 'badge' is changed. Also shown is a Morrow OEM Freedom-100 terminal by Liberty Electronics (source: http://www.classiccmp.org/dunfield/morrow/index.htm). + +DRIVER: +morrow/microdec.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +md2_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Miodrag Milanović added skeleton driver of 'Morrow Designs Micro Decision MD-3' system. + +ROMSET: +12288 bytes in 3 files / 8.51Kb packed + +$end +$info=md4330b +$mame +0.213 + +Mitel MD4330B LCD Driver, , ???? + +DRIVER: +devices/video/md4330b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Mitel MD4330B LCD Driver' device. + +ROMSET: +None required. + +$end +$info=md4332b +$mame +0.213 + +Mitel MD4332B LCD Driver, , ???? + +DRIVER: +devices/video/md4330b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Mitel MD4332B LCD Driver' device. + +ROMSET: +None required. + +$end +$info=md4duv +$mame +0.288 [bitsavers] + +MD-4DUV (UMC UM8498F & UM8496 chipset), Aquarius Systems/Bcom Technology, 1994 + +AT motherboard for Intel 80286 processors (16 MHz), manufactured by Aquarius Systems/Bcom Technology in the early 1990s. Based on the UMC UM8498F chipset (memory/cache controller) and UM8496 (system chipset), it supports up to 16 MB of RAM, features 16-bit ISA slots, and includes integrated floppy and IDE controllers. It comes equipped with an RTC clock, serial/parallel ports, and an AT keyboard connector. The industrial design incorporates jumpers for CPU and memory configuration. Intended for embedded systems or budget workstations from the DOS/OS-2 era, this board represents a IBM PC AT-compatible clone built around UMC components—known for their reliability but with limited market penetration compared to mainstream brands. + +DRIVER: +umc/pc486vl.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: bitsavers added 'Aquarius Systems/Bcom Technology MD-4DUV (UMC UM8498F & UM8496 chipset)' system. + +ROMSET: +131072 bytes in 2 files / 88.16Kb packed + +$end +$info=md4duvc +$mame +0.217 [rfka01] + +MD-4DUV VER:2.1, Aquarius System (ASI), 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Changed description to 'MD-4DUV VER:2.1'. +- 0.217: rfka01 added 'Aquarius System (ASI) MD-4DUVC' system. + +ROMSET: +131072 bytes in 2 files / 88.56Kb packed + +$end +$info=md6802 +$mame +0.170 [Joakim Larsson Edström] + +Mikrodator 6802, Didact AB, 1983 + +Didact Laromedelsproduktion was started in Linkoping in Sweden by Anders Andersson, Arne Kullbjer and Lars Bjorklund. They constructed a series of microcomputers for educational purposes such as "Mikrodator 6802", Esselte 100 and the Candela computer for the swedish schools to educate the students in assembly programming and BASIC for electro mechanical applications such as stepper motors, simple process control, buttons and LED:s. Didact designs were marketed by Esselte Studium to the swedish schools. The Candela computer was designed to be the big breakthough and was based on OS9 but lost the battle of the swedish schools to the Compis computer by TeleNova which was based on CP/M initially but later both lost to IBM PC (source: MAME driver). + +DRIVER: +skeleton/didact.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.225: BugFIX #07431: [Graphics] (didact.cpp) md6802: Layout not working correctly [cuavas]. +- 0.170: Joakim Larsson Edström added 'Didact AB Mikrodator 6802' system. + +ROMSET: +2048 bytes in 1 file / 0.49Kb packed + +$end +$info=md90_120 +$mame +0.251 [AJR] + +Thomson MD 90-120 Modem, , ???? + +DRIVER: +devices/bus/thomson/md90_120.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: AJR added 'Thomson MD 90-120 Modem' device. + +ROMSET: +None required. + +$end +$info=mdallas +$mame +0.182 [hap, Sean Riddle] + +Dalla$ (J.R. handheld), Mattel Electronics, 1981 + +This is actually a complete board game based on the old 'Dallas' TV show. It includes a handheld electronic device to assist in game play. This is sometimes found by itself, and is thought to be a stand-alone handheld game (source: http://www.handheldmuseum.com/Mattel/Dallas.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.182: hap and Sean Riddle added 'Mattel Dalla$ (J.R. handheld) + +ROMSET: +2048 bytes in 1 file / 1.85Kb packed + +$end +$info=mdcr +$mame +0.225 [Erwin Jansen] + +Philips Mini-DCR, , ???? + +DRIVER: +devices/machine/mdcr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Philips Mini-DCR'. Moved philips/p2000t_mdcr.cpp->machine/mdcr.cpp to allow use with other machines [Nigel Barnes]. +- 0.225: Erwin Jansen added 'Philips Mini DCR' device. + +ROMSET: +None required. + +$end +$info=mdhh100 +$mame +0.278 [TeamEurope] + +unknown 100-in-1 handheld (Mega Drive based), , 201? + + + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'unknown 100-in-1 handheld (Mega Drive based)' system. + +ROMSET: +134217728 bytes in 1 file / 69.34Mb packed + +$end +$info=mdisk +$mame +0.205 [Dirk Best] + +M-Disk Comp.-A, mupid, 198? + + + +DRIVER: +mupid/mdisk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Dirk Best added 'mupid M-Disk Comp.-A' system. + +ROMSET: +8192 bytes in 1 file / 5.38Kb packed + +$end +$info=mdisplay1 +$mame +0.231 [hap] + +Mephisto Display Modul, , ???? + +Hegener + Glaser Mephisto Display Module for modular chesscomputers, the 1st version with a 4*7seg LCD. There is no LCD chip, it's handled with 4 4015 dual shift registers. + +DRIVER: +hegenerglaser/mdisplay1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Mephisto Display Modul'. +- 0.274: More sane shift register [hap]. +- 0.231: hap added 'Mephisto Display Module 1' device. + +ROMSET: +None required. + +$end +$info=mdisplay2 +$mame +0.189 + +Mephisto 16/32 bit Display Modul, , ???? + +DRIVER: +hegenerglaser/mdisplay2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Mephisto 16/32 bit Display Modul'. More corrrect device names [hap]. +- 0.218: Renamed (mdisplay_modul) to (mdisplay2) and description changed to 'Mephisto Display Module 2'. +- 0.189: Added 'Mephisto Display Modul' device. + +ROMSET: +None required. + +$end +$info=mdisplay3 +$mame +0.288 [hap] + +Mephisto 6. Generation LCD Modul, , ???? + +DRIVER: +hegenerglaser/mdisplay3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: hap added 'Mephisto 6. Generation LCD Modul' device. + +$end +$info=mdndclab +$mame +0.169 [hap] + +Dungeons & Dragons: Computer Labyrinth Game, Mattel Electronics, 1980 + +The Dungeons & Dragons Computer Labyrinth Game was an electronic board game released by Mattel in 1980. This was a simple electronic board game, with a dungeon and a dragon in it. The computer places 50 walls randomly across the board, and then two players can compete head to head. Each player tries to and hinder the other's advances, while searching each room for the treasure. If a player encounters the dragon, it tears the warrior apart in only three blows. The player must find the treasure and get it back to his secret room. The game may be played in basic or advanced mode, and a player can play solitarily or against an opponent. A player can move 8 squares per turn (unless wounded, or blocked by a door or wall), and the dragon can move 1 square. In a two player game, the players can attack each other (source: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Computer_Labyrinth_Game). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.254: Changed description to 'Dungeons & Dragons: Computer Labyrinth Game'. +- 0.247: Remove stray escaped chars in mdndclab.lay [hap]. +- 0.169: hap added 'Mattel Dungeons & Dragons - Computer Labyrinth Game' system. + +ROMSET: +3280 bytes in 3 files / 2.22Kb packed + +$end +$info=mdt60 +$mame +0.222 [Bitsavers, AJR] + +MDT 60 Video Display Terminal, Morrow Designs, 1983 + +This is a Morrow MD-2 which has been upgraded to the equivalent of an MD-3 by replacing the single-sided Morrow diskette drives with a pair of Tandon TM-100-2 double sided drives. Also shown is another Morrow model MDT-60 terminal (source: http://dunfield.classiccmp.org/morrow/index.htm). + +DRIVER: +heathzenith/mdt60.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: Bitsavers and AJR added 'Morrow Designs MDT 60 Video Display Terminal' system. + +ROMSET: +8192 bytes in 2 files / 4.16Kb packed + +$end +$info=mdtvp1j +$mame +0.270 [TeamEurope, David Haywood] + +Mega Drive Play TV 1 (Japan), Sega Toys, 2004 + + + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: TeamEurope and David Haywood added 'Sega Toys Mega Drive Play TV 1 (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.39Mb packed + +$end +$info=mdtvp2j +$mame +0.271 [David Haywood, TeamEurope] + +Mega Drive Play TV 2 (Japan), Sega Toys, 2004 + + + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Sega Toys Mega Drive Play TV 2 (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.40Mb packed + +$end +$info=mdtvp3j +$mame +0.271 [David Haywood, TeamEurope] + +Mega Drive Play TV 3 (Japan), Sega Toys, 2004 + + + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Sega Toys Mega Drive Play TV 3 (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.07Mb packed + +$end +$info=mduckspa +$mame +0.219 [Sean Riddle, ClawGrip] + +Super Quique / Mega Duck (Spain), Cefa Toys, 199? + + + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megaduck.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle and ClawGrip added 'Cefa Toys Super Quique / Mega Duck (Spain)' system. + +ROMSET: +524288 bytes in 1 file / 207.63Kb packed + +$end +$info=mea8000 +$mame +0.149u1 + +Philips/Signetics MEA 8000 speech synthesizer, , ???? + +DRIVER: +devices/sound/mea8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Philips/Signetics MEA 8000 speech synthesizer' device. + +ROMSET: +None required. + +$end +$info=mediagx +$mame +0.184 + +Cyrix MediaGX, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Cyrix MediaGX' [Angelo Salese]. +- 0.184: Added 'MEDIAGX' device. + +ROMSET: +None required. + +$end +$info=meg +$mame +0.208 + +Multiple Effects Generator (HD62098 / XM309A00), , ???? + +DRIVER: +devices/sound/meg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Multiple Effects Generator (HD62098 / XM309A00)' device. + +ROMSET: +None required. + +$end +$info=mega10k +$mame +0.269 [hap, Sean Riddle] + +Mega 10.000: L'Encyclopédie Électronique, Jeux Nathan, 1980 + +Portable educational console "Jeux Nathan Mega 10,000: The Electronic Encyclopedia," produced by Nathan (Editis Group) for the French market in the 2000s. Book-shaped design featuring a monochromatic LCD screen, an alphanumeric keypad, and navigation buttons. It contains over 10,000 questions and pieces of information organized into school-related categories (science, history, geography, language, mathematics), with interactive quiz modes, educational games, and a text-based mini-encyclopedia. Battery-powered, intended for children aged 8–14 as a playful learning tool and for reviewing school material. It has no external connectivity or expansion capabilities—all content is integrated into the ROM. This device represents a typical example of pre-smartphone European educational consoles, focused on curriculum-based content and independent educational entertainment. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: hap and Sean Riddle added 'Jeux Nathan Mega 10.000: L'Encyclopédie Électronique' system. + +ROMSET: +2256 bytes in 3 files / 1.30Kb packed + +$end +$info=mega4 +$mame +0.143u8 [Cowering] + +Mephisto Mega IV (set 1), Hegener + Glaser, 1988 + +Game style changeable (selectable between selective and brute force search as well as combinations on (in-depth search for chess and stroke moves) and off). Improved MM-IV program (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Mega_IV). + +DRIVER: +hegenerglaser/smondial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.231: Renamed (megaiv) to (mega4). +- 0.219: Changed description to 'Mephisto Mega IV (set 1)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.190: Machine promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Mega IV Schachcomputer' system. + +ROMSET: +32768 bytes in 1 file / 19.46Kb packed + +$end +$info=mega4a +$mame +0.219 [hap] + +Mephisto Mega IV (set 2), Hegener + Glaser, 1988 + +Game style changeable (selectable between selective and brute force search as well as combinations on (in-depth search for chess and stroke moves) and off). Improved MM-IV program (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Mega_IV). + +DRIVER: +hegenerglaser/smondial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: Renamed (megaiva) to (mega4a). +- 0.219: hap added 'Hegener + Glaser Mephisto Mega IV (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 19.42Kb packed + +$end +$info=megacd +$mame +0.132 [David Haywood] + +Mega-CD (Europe, PAL), Sega, 1993 + +The Mega-CD (Sega CD in North America) is an add-on device for the Mega Drive video game console, designed and produced by Sega and released in Japan, Europe, Australia, New Zealand, South Africa and North America. The device adds a CD-ROM drive to the Mega Drive, allowing the user to play CD-based games and providing additional hardware functionality. The Mega-CD can also play audio CDs and CD+G discs. The development of the Mega-CD was confidential; game developers were not made aware of what exactly they were working on until the add-on was finally revealed at the Tokyo Toy Show in Japan. The Mega-CD was designed to compete with the PC Engine CD (TurboGrafx-16 CD) in Japan, which had a separate CD-ROM drive. The first version of the Mega-CD sits underneath the Mega Drive console and loads CDs via a motorized tray. A second version places a top-loading CD-ROM drive to the right of the console and is intended primarily for use with the redesigned Sega Mega Drive 2. Both versions of the Mega-CD are compatible with the initial two versions of the Mega Drive console, but not with the Mega Drive 3 or Genesis 3 (source: http://en.wikipedia.org/wiki/Sega_Mega-CD). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.280: Implement Sub CPU Program RAM write boundary. Fix pitfall/pitfallu crash at startup; delete valueless lc89510 device stub. Put commands under logmacro [Angelo Salese]. +- 0.250: Use full country names in descriptions in 'megacd.xml' [ArcadeShadow]. +- 0.242: Changed descriptive text in descriptions to lowercase in 'megacd.xml' [ArcadeShadow]. +- 0.234: Fixed address calculation for main CPU access to PRGRAM [Damian Rogers]. +- 0.157: Verified and better documented BIOS of Japanese Rev.E [ShouTime]. +- 0.145u4: Two new revision of the megacdj BIOS [El Barto]. +- 0.132: David Haywood added skeleton driver of 'Sega Mega-CD (Europe, PAL)' system. + +ROMSET: +131072 bytes in 1 file / 87.05Kb packed + +$end +$info=megacd2 +$mame +0.133 [David Haywood] + +Mega-CD 2 (Europe, PAL), Sega, 1993 + +Mega-CD II (Sega CD II in North America). Designed for the Mega Drive 2/2nd model Genesis (also compatible with the Mega Drive/1st model Genesis and included a special add-on for this purpose) and to reduce manufacturing costs (source:http://en.wikipedia.org/wiki/Sega_Mega-CD ). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.133: David Haywood added 'Sega Mega-CD 2 (Europe, PAL)' system. + +ROMSET: +393216 bytes in 3 files / 274.52Kb packed + +$end +$info=megacd2j +$mame +0.133 [David Haywood] + +Mega-CD 2 (Japan, NTSC), Sega, 1993 + +Mega-CD II (Sega CD II in North America). Designed for the Mega Drive 2/2nd model Genesis (also compatible with the Mega Drive/1st model Genesis and included a special add-on for this purpose) and to reduce manufacturing costs (source:http://en.wikipedia.org/wiki/Sega_Mega-CD ). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: David Haywood added 'Sega Mega-CD 2 (Japan, NTSC)' system. + +ROMSET: +131072 bytes in 1 file / 85.90Kb packed + +$end +$info=megacda +$mame +0.142u1 [David Haywood] + +Mega-CD (Asia, PAL), Sega, 1991 + +The Mega-CD (Sega CD in North America) is an add-on device for the Mega Drive video game console, designed and produced by Sega and released in Japan, Europe, Australia, New Zealand, South Africa and North America. The device adds a CD-ROM drive to the Mega Drive, allowing the user to play CD-based games and providing additional hardware functionality. The Mega-CD can also play audio CDs and CD+G discs. The development of the Mega-CD was confidential; game developers were not made aware of what exactly they were working on until the add-on was finally revealed at the Tokyo Toy Show in Japan. The Mega-CD was designed to compete with the PC Engine CD (TurboGrafx-16 CD) in Japan, which had a separate CD-ROM drive. The first version of the Mega-CD sits underneath the Mega Drive console and loads CDs via a motorized tray. A second version places a top-loading CD-ROM drive to the right of the console and is intended primarily for use with the redesigned Sega Mega Drive 2. Both versions of the Mega-CD are compatible with the initial two versions of the Mega Drive console, but not with the Mega Drive 3 or Genesis 3 (source: http://en.wikipedia.org/wiki/Sega_Mega-CD). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142u1: David Haywood added 'Sega Mega-CD (Asia, PAL)' system. + +ROMSET: +131072 bytes in 1 file / 84.73Kb packed + +$end +$info=megacdj +$mame +0.132 [David Haywood] + +Mega-CD (Japan, NTSC), Sega, 1991 + +The Mega-CD (Sega CD in North America) is an add-on device for the Mega Drive video game console, designed and produced by Sega and released in Japan, Europe, Australia, New Zealand, South Africa and North America. The device adds a CD-ROM drive to the Mega Drive, allowing the user to play CD-based games and providing additional hardware functionality. The Mega-CD can also play audio CDs and CD+G discs. The development of the Mega-CD was confidential; game developers were not made aware of what exactly they were working on until the add-on was finally revealed at the Tokyo Toy Show in Japan. The Mega-CD was designed to compete with the PC Engine CD (TurboGrafx-16 CD) in Japan, which had a separate CD-ROM drive. The first version of the Mega-CD sits underneath the Mega Drive console and loads CDs via a motorized tray. A second version places a top-loading CD-ROM drive to the right of the console and is intended primarily for use with the redesigned Sega Mega Drive 2. Both versions of the Mega-CD are compatible with the initial two versions of the Mega Drive console, but not with the Mega Drive 3 or Genesis 3 (source: http://en.wikipedia.org/wiki/Sega_Mega-CD). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Use full country names in descriptions in 'megacdj.xml' [ArcadeShadow]. +- 0.242: Changed descriptive text in descriptions to lowercase in 'megacdj.xml' [ArcadeShadow]. +- 0.132: David Haywood added 'Sega Mega-CD (Japan, NTSC)' system. + +ROMSET: +917504 bytes in 7 files / 595.63Kb packed + +$end +$info=megadri4 +$mame +0.208 [Alexandre Souza] + +Mega Drive 4 / Guitar Idol (set 1), Tectoy (licensed from Sega), 2009 + +The Mega Drive 4 (also branded as the Mega Drive 4 Guitar Idol) is a Mega Drive "console on a chip" which was released by Brazilian company Tectoy in October 2009 as a follow-up to the Mega Drive 3. The first version had 87 built-in games, some of which are not Mega Drive titles specifically, and does not have a cartridge slot for playing other games. It also comes with two control pads which attach to the console via two DE-9 ports, as they would in a traditional Mega Drive, plus a guitar accessory for playing the Guitar Idol game, which is overtly based upon the Guitar Hero games. There was a second version released in 2010, that had 100 games instead of 87, had a SD Card slot added, was able to play MP3 and got the colorful control pads replaced by simpler ones. The SD Card slot seems to be only used to play MP3 unfortunately (source: https://segaretro.org/Mega_Drive_4_(Tectoy)). + +DRIVER: +tvgames/titan_soc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Alexandre Souza added 'Tectoy Mega Drive 4 / Guitar Idol (set 1)' system. + +ROMSET: +138936320 bytes in 2 files / 104.35Mb packed + +$end +$info=megadri4a +$mame +0.208 [Alexandre Souza] + +Mega Drive 4 / Guitar Idol (set 2), Tectoy (licensed from Sega), 2009 + +The Mega Drive 4 (also branded as the Mega Drive 4 Guitar Idol) is a Mega Drive "console on a chip" which was released by Brazilian company Tectoy in October 2009 as a follow-up to the Mega Drive 3. The first version had 87 built-in games, some of which are not Mega Drive titles specifically, and does not have a cartridge slot for playing other games. It also comes with two control pads which attach to the console via two DE-9 ports, as they would in a traditional Mega Drive, plus a guitar accessory for playing the Guitar Idol game, which is overtly based upon the Guitar Hero games. There was a second version released in 2010, that had 100 games instead of 87, had a SD Card slot added, was able to play MP3 and got the colorful control pads replaced by simpler ones. The SD Card slot seems to be only used to play MP3 unfortunately (source: https://segaretro.org/Mega_Drive_4_(Tectoy)). + +DRIVER: +tvgames/titan_soc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Alexandre Souza added 'Tectoy Mega Drive 4 / Guitar Idol (set 2)' system. + +ROMSET: +138412032 bytes in 1 file / 86.24Mb packed + +$end +$info=megadrij +$mame +0.114 [David Haywood] + +Mega Drive (Japan, NTSC), Sega, 1988 + +The Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988 and Europe, Australia and other PAL regions in 1990. The console was released in North America in 1989 under the name Sega Genesis, since Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive was Sega's third home console and the successor to the Sega Master System, with which it is electronically compatible. The Mega Drive was the first of its generation to achieve notable market share in Europe and North America. The Mega Drive was originally launched to compete with the Nintendo Entertainment System and NEC's PC-Engine. Two years later, Nintendo released the Super Nintendo Entertainment System, and the competition between the two would dominate the 16-bit era of video gaming. The Mega Drive began production in Japan in 1988 and ended with the last new licensed game being released in 2002 in Brazil. The Mega Drive is Sega's most successful console; though Sega has never released a total sales figure quote, sales estimates have ranged from 29 million to over 40.8 million. The console and its games continue to be popular among fans, collectors, retro gamers, emulation enthusiasts and the fan translation scene. There are also several indie game developers continuing to produce games for the console. Many games have been re-released in compilations for newer consoles and/or offered for download on various online services, such as Wii Virtual Console, Xbox Live Arcade, PlayStation Network and Steam. In 2009, IGN named the console the fifth greatest video game console, out of a field of 23 (source: http://en.wikipedia.org/wiki/Sega_megadrive). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +megadriv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Artwork Preview. + +WIP: +- 0.280: BugFIX #07645 [Sound] (sega/mdconsole.cpp) megadrij [teddyboy]: Background music does not play [Angelo Salese]. +- 0.230: BugFIX #05800 [Sound] (megadriv.cpp) megadrij [microm96] [microm96a] [micromm]: Incorrect horn sound in Micro Machines Turbo Tournament '96 [Aaron Giles]. +- 0.114: David Haywood added 'Sega Mega Drive (Japan, NTSC)' system. + +ROMSET: +None required. + +$end +$info=megadriv +$mame +0.114 [David Haywood] + +Mega Drive (Europe, PAL), Sega, 1990 + +The Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988 and Europe, Australia and other PAL regions in 1990. The console was released in North America in 1989 under the name Sega Genesis, since Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive was Sega's third home console and the successor to the Sega Master System, with which it is electronically compatible. The Mega Drive was the first of its generation to achieve notable market share in Europe and North America. The Mega Drive was originally launched to compete with the Nintendo Entertainment System and NEC's PC-Engine. Two years later, Nintendo released the Super Nintendo Entertainment System, and the competition between the two would dominate the 16-bit era of video gaming. The Mega Drive began production in Japan in 1988 and ended with the last new licensed game being released in 2002 in Brazil. The Mega Drive is Sega's most successful console; though Sega has never released a total sales figure quote, sales estimates have ranged from 29 million to over 40.8 million. The console and its games continue to be popular among fans, collectors, retro gamers, emulation enthusiasts and the fan translation scene. There are also several indie game developers continuing to produce games for the console. Many games have been re-released in compilations for newer consoles and/or offered for download on various online services, such as Wii Virtual Console, Xbox Live Arcade, PlayStation Network and Steam. In 2009, IGN named the console the fifth greatest video game console, out of a field of 23 (source: http://en.wikipedia.org/wiki/Sega_megadrive). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +megadriv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.283: BugFIX #09296 [Graphics] (sega/mdconsole.cpp) megadriv [comix,goldnax3]: Bad graphics [Angelo Salese]. +- 0.282: Initial pass at a new cart slot interface (#14197): Hooked up to Teradrive only as WIP intermediate step. List of improvements and changes compared to legacy handling (some of these also applies there): Implement `gamenko` Seganet mapper; implement `menghu` mapper (a Gamtec variant using Z80 to read protection data); implement `sanguo5` / `tunshi` mapper (uses SRAM with invalid header); implement `sportg` Tectoy 3-in-1 mapper; hookup SRAM in `yasech` mapper; fix `btlchess` mapper; implement `16mj2` extra ports reads; fix `sampras` hanging on menu (uses a J-Cart variant); hookup J-Cart for `sskid`; allow `ninjab` to boot with proper I2C mapper; fix I2C mappers for `billwlsh`, `madden93`, `madd93ce`, `shanewar`; add SRAM for `mightmg3`; fix `beggarp1`, it relocates SRAM address more akin to sf002/wukong mapper; fix `barkley2`: it uses mirroring for SRAM, crashing in tournament mode if it doesn't find it; `sonic3` "fram" area doesn't exist anymore, use "sram" instead; retire `rom_radica` from legacy handling: it has been moved as standalone sega/megadriv_rad.cpp driver starting from #3108; retire `rom_topf` from legacy handling: was a broken version of `rom_lion3` [Angelo Salese]. +- 0.280: Add support for Titan Overdrive 2 mapper. Implement Triple Play 96/Gold 8-bit NVRAM mapper [Angelo Salese]. +- 0.279: Fix #13941 [Angelo Salese]. +- 0.275: Hook up z80 busrq pin [hap]. +- 0.249: More Chinese title cleanup in 'megadriv.xml'. Use Hanyu Pinyin for Chinese transliteration in 'megadriv.xml' [Vas Crabb]. +- 0.245: Cleaned up metadata in 'megadriv.xml' [ArcadeShadow]. Cleaned up compatibility flags, fixed some load commands, and fixed a couple of issues in 'megadriv.xml' [Angelo Salese]. +- 0.244: Added 'compatibility information for region-locked items in'megadriv.xml' [Chris Vowles]. +- 0.239: Various updates to fields in 'megadriv.xml' [Tafoid]. +- 0.231: BugFIX #07931 [Sound] (megadriv.cpp) megadriv [sor2]: The fx effects for selecting options and hitting enemies are different in the current 231GIT (4e263a9) [Aaron Giles]. Added three entries (two working, one not working) in 'megadriv.xml' [Sebastian Beltran, David Haywood]. +- 0.230: BugFIX #07023 [Misc.] (megadriv.cpp) megadriv [fatfury, fatfuryu]: incomplete description (6151a36) [ArcadeShadow]. BugFix#07193: [Documentation] (megadriv.cpp) megadriv [jellyboy]: Incomplete release year (6151a36) [ArcadeShadow]. BugFix#07767: [Documentation] (megadriv.cpp) [megadriv] tecmowc, tecmow92: tecmowc and tecmow92 should be related (6151a36) [ArcadeShadow]. BugFix#05800: [Sound] (megadriv.cpp) megadriv [microm96] [microm96a] [micromm]: Incorrect horn sound in Micro Machines Turbo Tournament '96 [Aaron Giles]. BugFix#06166: [Sound] (megadriv.cpp) megadriv [batman]: Bad emulated sound effects when hitting the enemies (95869d5) [Aaron Giles]. BugFix#05191: [Save/Restore] (megadriv.cpp) megadriv [evander,wboymw]: EEPROM values not written for saved game (19b9f02) [Ryan Holtz]. +- 0.225: BugFIX #07750 [Documentation] (megadriv.cpp) megadriv [chester, chesterw]: Incorrect release year [Tafoid]. BugFix#07735: [Documentation] (megadriv.cpp) [megadriv] ddragon: Incorrect release year [ArcadeShadow]. +- 0.221: Fixed transliteration of the Japanese Streets of Rage titles in megadriv.xml [xinyingho]. +- 0.220: Bugfix #07582 [Crash/Freeze] (megadriv.cpp) megadriv [sonic3p1]: Fatal error on attempted launch [Tafoid]. +- 0.207: BugFIX #07231 [Crash/Freeze] (megadriv.cpp) megadriv [jpond]: Game doesn't start [Tafoid]. +- 0.204: BugFIX #07154 [Documentation] (megadriv.cpp) megadriv [ppersia2]: Incorrect release year. +- 0.175: Improved description of many taiwanese unlicensed titles + added 'dump of Ju Ji Ma Jiang II by Sun Green [Fabio Priuli]. Chaoji Majiang Club / Super Mahjong Club (Tw) in megadriv.xml [system11, Fabio Priuli]. +- 0.174: Sega Channel (Jpn), two revisions in megadriv.xml [Kiddo Cabbusses, RetroJunkie]. +- 0.161: Added 'one new dump and documented several PCBs in megadriv.xml [sunbeam]. +- 0.156: Dumped Codemasters Cosmic Spacehead + Fantastic Dizzy 2-in-1 cart in megadriv.xml [sunbeam]. +- 0.155: Verified and documented a lot of dumps, added ''Shining Force (Euro)', redumped 'Muhammad Ali Heavyweight Boxing (Euro)' [sunbeam]. +- 0.153: Added 'Pioneer LaserActive v1.05 Jpn BIOS [RetroJunkie]. +- 0.149: Emulated protection for 16 Mahjong Tiles II and Tekken Special [EkeEke, Fabio Priuli]. +- 0.148u5: Added 'more PCB documentation [sunbeam, gigadeath, nights]. +- 0.148u3: Fixed support of SMD files (those with 512k header), broken by the recent developments [Fabio Priuli]. +- 0.148u2: Emulated protection in Mulan, Pokemon 2 (previously patched out) and in the real ttoon3 dump. Added support for Legend of Wukong. Emulated protection in pirate Super Mario World 64, based on research by Eke and andlabs. Emulated reset-based Codemaster 2-in-1 carts (2psymmac) [Fabio Priuli]. Softlist news: - Added original uncracked dump of Tiny Toon Adventures 3 [Barver, Azathoth] - Added documentation for a few carts. Added dump of Japanese Marble Madness [ElBarto] - Added documentation for more than 300 carts [Sunbeam/Digital Corruption]. +- 0.147u1: Redumped a couple of carts with proper sizes and dumped a Codemasters 2in1 cart [ElBarto]. +- 0.146u1: Confirmed Asia MegaCD dump [Jakovasaur, ElBarto]. Documented more carts and dumps [ElBarto]. Added a few Russian pirate dumps [Kaylee]. +- 0.142u1: Added 'proper megacd dumps to the mess driver [ElBarto]. +- 0.134: Fixed multisession issues, fixed SRAM size and SRAM memory leak [Enik]. +- 0.128: Fixed SRAM saving & loading in many games. Added possibility to choose between a 3 buttons and a 6 buttons Joypad [Fabio Priuli]. +- 0.126: Fixed cheat issue [ShimaPong, Fabio Priuli]. +- 0.114: David Haywood added 'Sega Mega Drive (Europe, PAL)' system. New emulation engine from David haywoodMD, improves compatibility and accuracy plus supports the 6-button pad and the Super Street Fighter 2 mapper [R. Belmont, David Haywood]. + +ROMSET: +None required. + +$end +$info=megadrive_18kin1 +$mame +0.282 [Angelo Salese] + +Megadrive 1800-in-1 pirate cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/mcpirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive 1800-in-1 pirate cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_3in1fwt +$mame +0.282 [Angelo Salese] + +Megadrive Flashback 3-in-1 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Flashback 3-in-1 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_ar +$mame +0.282 [Angelo Salese] + +Megadrive Datel Action Replay cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/action_replay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Datel Action Replay cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_cart_slot +$mame +0.282 [Angelo Salese] + +MegaDrive Cartridge Slot, , ???? + +DRIVER: +devices/bus/megadrive/cart/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'MegaDrive Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=megadrive_cm2in1 +$mame +0.282 [Angelo Salese] + +Megadrive Codemasters 2 games on 1 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Codemasters 2 games on 1 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom +$mame +0.282 [Angelo Salese] + +Megadrive ROM + I2C EEPROM cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive ROM + I2C EEPROM cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom_blara95 +$mame +0.282 [Angelo Salese] + +Megadrive Brian Lara Cricket 95 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Brian Lara Cricket 95 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom_blara96 +$mame +0.282 [Angelo Salese] + +Megadrive Brian Lara Cricket 96 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Brian Lara Cricket 96 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom_collslam +$mame +0.282 [Angelo Salese] + +Megadrive College Slam cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive College Slam cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom_nbajam +$mame +0.282 [Angelo Salese] + +Megadrive NBA Jam cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive NBA Jam cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom_nbajamte +$mame +0.282 [Angelo Salese] + +Megadrive NBA Jam TE cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive NBA Jam TE cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom_nflqb96 +$mame +0.282 [Angelo Salese] + +Megadrive NFL Quarterback Club 96 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive NFL Quarterback Club 96 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_eeprom_nhlpa +$mame +0.282 [Angelo Salese] + +Megadrive NHLPA Hockey 93 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/eeprom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive NHLPA Hockey 93 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_goldm250 +$mame +0.282 [Angelo Salese] + +Megadrive Golden Mega 250-in-1 pirate cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/mcpirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Golden Mega 250-in-1 pirate cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_beggarp +$mame +0.282 [Angelo Salese] + +Megadrive Beggar Prince cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sfteam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Beggar Prince cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_beggarp1 +$mame +0.282 [Angelo Salese] + +Megadrive Beggar Prince rev 1 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sfteam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Beggar Prince rev 1 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_psolar +$mame +0.282 [Angelo Salese] + +Megadrive Pier Solar T-5740 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/t5740.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Pier Solar T-5740 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_ssf +$mame +0.282 [Angelo Salese] + +Megadrive Krikzz Sega SSF cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/ssf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Krikzz Sega SSF cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_ssf_ex +$mame +0.282 [Angelo Salese] + +Megadrive Krikzz Sega SSF Extended cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/ssf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Krikzz Sega SSF Extended cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_ssf_sram +$mame +0.282 [Angelo Salese] + +Megadrive Krikzz Sega SSF + SRAM cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/ssf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Krikzz Sega SSF + SRAM cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_starodys +$mame +0.282 [Angelo Salese] + +Megadrive Star Odyssey cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sfteam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Star Odyssey cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_hb_wukong +$mame +0.282 [Angelo Salese] + +Megadrive Legend of Wukong cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sfteam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Legend of Wukong cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_io_port +$mame +0.251 [Vas Crabb] + +Sega Mega Drive I/O Port Controller, , ???? + +DRIVER: +devices/machine/sega_md_ioport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Move to devices folder, hook it up to teradrive (#14078) [Angelo Salese]. +- 0.251: Vas Crabb added 'Sega Mega Drive I/O Port Controller' device. + +ROMSET: +None required. + +$end +$info=megadrive_mcpirate +$mame +0.282 [Angelo Salese] + +Megadrive multigame pirate cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/mcpirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive multigame pirate cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom +$mame +0.282 [Angelo Salese] + +Megadrive ROM cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive ROM cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_barkley2 +$mame +0.282 [Angelo Salese] + +Megadrive Barkley Shut Up and Jam 2 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Barkley Shut Up and Jam 2 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_hardball95 +$mame +0.282 [Angelo Salese] + +Megadrive Hardball '95 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Hardball '95 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_jcart_micromac2 +$mame +0.282 [Angelo Salese] + +Megadrive J-Cart Micro Machines 2 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/jcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive J-Cart Micro Machines 2 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_jcart_micromac96 +$mame +0.282 [Angelo Salese] + +Megadrive J-Cart Micro Machines 96 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/jcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive J-Cart Micro Machines 96 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_jcart_sampras +$mame +0.282 [Angelo Salese] + +Megadrive J-Cart Pete Sampras Tennis cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/jcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive J-Cart Pete Sampras Tennis cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_jcart_sskid +$mame +0.282 [Angelo Salese] + +Megadrive J-Cart Super Skidmarks cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/jcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive J-Cart Super Skidmarks cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_sonic3 +$mame +0.282 [Angelo Salese] + +Megadrive Sonic 3 ROM + SRAM cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Sonic 3 ROM + SRAM cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_sram +$mame +0.282 [Angelo Salese] + +Megadrive Sega ROM + SRAM cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Sega ROM + SRAM cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_ssf2 +$mame +0.282 [Angelo Salese] + +Megadrive SSF2 ROM cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive SSF2 ROM cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_rom_tplay96 +$mame +0.282 [Angelo Salese] + +Megadrive Triple Play '96 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Triple Play '96 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_segach_jp +$mame +0.282 [Angelo Salese] + +Megadrive Sega Channel Game no Kanzume RAM cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/segach.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Renamed (megadrive_seganet) to (megadrive_segach_jp) and Changed description to 'Megadrive Sega Channel Game no Kanzume RAM cart'. Workaround fatal error at startup [Angelo Salese]. +- 0.282: Angelo Salese added 'Megadrive Seganet Game no Kanzume RAM cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_segach_us +$mame +0.284 [Angelo Salese] + +Megadrive Sega Channel US cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/segach.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Angelo Salese added 'Megadrive Sega Channel US cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_tectoy_sports +$mame +0.282 [Angelo Salese] + +Megadrive TecToy Sport Games cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive TecToy Sport Games cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_777casino +$mame +0.282 [Angelo Salese] + +Megadrive 777 Casino cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive 777 Casino cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_avartisan +$mame +0.282 [Angelo Salese] + +Megadrive AV Artisan cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/avartisan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive AV Artisan cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_bugslife +$mame +0.282 [Angelo Salese] + +Megadrive A Bug's Life cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/xboy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive A Bug's Life cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_chinf3 +$mame +0.282 [Angelo Salese] + +Megadrive Chinese Fighter III cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Chinese Fighter III cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_cjmjclub +$mame +0.282 [Angelo Salese] + +Megadrive Chao Ji Mahjong Club cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Chao Ji Mahjong Club cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_elfwor +$mame +0.282 [Angelo Salese] + +Megadrive Ling Huan Daoshi Super Magician cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Ling Huan Daoshi Super Magician cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_futbol_arg96 +$mame +0.282 [Angelo Salese] + +Megadrive Futbol Argentino 96 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/miky.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Futbol Argentino 96 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_kof98 +$mame +0.282 [Angelo Salese] + +Megadrive The King of Fighters '98 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/xboy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive The King of Fighters '98 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_kof99 +$mame +0.282 [Angelo Salese] + +Megadrive The King of Fighters '99 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/xboy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive The King of Fighters '99 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_lionking2 +$mame +0.282 [Angelo Salese] + +Megadrive The Lion King II cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive The Lion King II cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_mjlov +$mame +0.282 [Angelo Salese] + +Megadrive Creaton Softec cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Creaton Softec cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_pokemona +$mame +0.282 [Angelo Salese] + +Megadrive Pokemon Monster alt cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/xboy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Pokemon Monster alt cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_redcliff +$mame +0.282 [Angelo Salese] + +Megadrive Battle of Red Cliffs cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Battle of Red Cliffs cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_rockheaven +$mame +0.282 [Angelo Salese] + +Megadrive Rock Heaven cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/rockworld.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Rock Heaven cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_rockmanx3 +$mame +0.282 [Angelo Salese] + +Megadrive Rockman X3 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/smb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Rockman X3 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_rockworld +$mame +0.282 [Angelo Salese] + +Megadrive Rock World cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/rockworld.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Rock World cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_sanguo5 +$mame +0.282 [Angelo Salese] + +Megadrive San Guo Zhi V cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive San Guo Zhi V cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_smb +$mame +0.282 [Angelo Salese] + +Megadrive Super Mario World cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/smb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Super Mario World cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_smb2 +$mame +0.282 [Angelo Salese] + +Megadrive Super Mario Bros 2 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/smb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Super Mario Bros 2 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_smouse +$mame +0.282 [Angelo Salese] + +Megadrive Huan Le Tao Qi Shu Smart Mouse cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Huan Le Tao Qi Shu Smart Mouse cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_smw64 +$mame +0.282 [Angelo Salese] + +Megadrive Super Mario World 64 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/smw64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Super Mario World 64 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_soulblade +$mame +0.282 [Angelo Salese] + +Megadrive Soul Blade cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Soul Blade cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_squirrelk +$mame +0.282 [Angelo Salese] + +Megadrive Squirrel King cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Squirrel King cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_suprbubl +$mame +0.282 [Angelo Salese] + +Megadrive Super Bubble Bobble cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Super Bubble Bobble cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_tc2000 +$mame +0.282 [Angelo Salese] + +Megadrive TC2000 cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/miky.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive TC2000 cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_tekkensp +$mame +0.282 [Angelo Salese] + +Megadrive Tekken Special cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/tekkensp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Tekken Special cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_tilesmj2 +$mame +0.282 [Angelo Salese] + +Megadrive 16 Zhang Mahjong II cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive 16 Zhang Mahjong II cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_topf +$mame +0.162 [Angelo Salese] + +Megadrive Top Fighter cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/xboy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Angelo Salese added 'Megadrive Top Fighter cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_xinqig +$mame +0.282 [Angelo Salese] + +Megadrive Xin Qi Gai Wang Zi cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/sfteam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Xin Qi Gai Wang Zi cart' device. + +ROMSET: +None required. + +$end +$info=megadrive_unl_yasech +$mame +0.282 [Angelo Salese] + +Megadrive Ya Se Chuan Shuo cart, , ???? + +DRIVER: +devices/bus/megadrive/cart/gamtec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Megadrive Ya Se Chuan Shuo cart' device. + +ROMSET: +None required. + +$end +$info=megaduck +$mame +0.83 [Wilbert Pol] + +Mega Duck / Cougar Boy, Welback Holdings (Timlex International) / Creatronic / Videojet / Cougar USA, 1993 + +The Mega Duck WG-108 (also known as Cougar Boy) is a handheld game console that was produced by several companies (Creatronic, Videojet, and Timlex), and came on the market in 1993. It was sold for about ?60 (fl 129) mainly in France, the Netherlands, and Germany. In South America (mainly in Brazil), the Chinese-made Creatronic version was distributed by Cougar USA, also known as "Cougar Electronic Organization [sic]", and sold as the "Cougar Boy". The cartridges are very similar to the ones of the Watara Supervision, but slightly narrower with fewer contacts (36 pins, whereas the Supervision has 40). Conceptually the electronics inside the Supervision and the Mega Duck are also very similar. The position of the volume controls, contrast controls, buttons, and connectors are virtually identical. However, the LCD of the Supervision is larger than the Mega Duck's. The Cougar Boy came with a 4-in-one game cartridge and a stereo earphone. With an external joystick (not included) two players could play against each other simultaneously (source: http://en.wikipedia.org/wiki/Mega_Duck). + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +megaduck.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), PCB and Artwork Preview. + +WIP: +- 0.268: Added Bilder Lexikon for the Megaduck computer (not working) to 'megaduck.xml' [PeT, TeamEurope, SSJ, Youkal3]. +- 0.247: Use lowercase for descriptive text in descriptions in 'megaduck.xml' [ArcadeShadow]. Added explicit info about cartridge banking. There are three kinds of cartridge: 32K flat, 16K fixed plus 16K switchable, and 32K switchable. Cart implementation will come later [Vas Crabb]. +- 0.122: Fixed default aspect ratio [Justin Kerk]. +- 0.83: Wilbert Pol added 'Megaduck' system. + +ROMSET: +None required. + +$end +$info=megaduck_cart_slot +$mame +0.149u1 + +Mega Duck Cartridge Slot, , ???? + +DRIVER: +devices/bus/gameboy/mdslot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Mega Duck Cartridge Slot'. +- 0.149u1: Added 'Megaduck Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=megaduck_rom +$mame +0.148u1 + +Mega Duck Flat ROM Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Mega Duck Flat ROM Cartridge'. +- 0.247: Changed description to 'MegaDuck Cartridge'. +- 0.148u1: Added 'MegaDuck Carts' device. + +ROMSET: +None required. + +$end +$info=megaduck_rom_banked +$mame +0.248 [Vas Crabb] + +Mega Duck Banked ROM Cartridge, , ???? + +DRIVER: +devices/bus/gameboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Vas Crabb added 'Mega Duck Banked ROM Cartridge' device. + +ROMSET: +None required. + +$end +$info=megajet +$mame +0.218 [cam900] + +Mega Jet (Japan Mega Drive handheld), Sega, 1993 + +The Sega Mega Jet (?? ????) was a handheld game console that was a portable version of the Sega Mega Drive that was rented for use aboard Japan Air Lines flights and later made available at retail in 1994. It was only released in Japan. At the time of its release, many planes in the Japan Air Lines (JAL) fleet had small LCD televisions installed into the armrests of each seat to entertain passengers; the Mega Jet was designed to help pass the time during long air flights. Users were able to bring their own Mega Drive cartridges, however it is reported that JAL stocked a limited selection of four titles on each flight. Two of the titles known to have been in JAL's rotation include Ayrton Senna's Super Monaco GP II and the original Sonic the Hedgehog. There was also an Alpine branded version for use with Alpine's in car color monitors. Model numbers "TVE-M005" and "TVE-M015" are listed as compatible monitors on the Alpine Mega Jet box. These models came bundled with Sonic 3, the Car Adaptor (originally compatible with the Game Gear), and an A/V cable compatible with Alpine's monitors. An additional Alpine manual and documents were also included. The Mega Jet is a semi-portable system, meaning that the system and controller are integrated in a single unit, but it requires an external power supply and does not have its own screen. The development of this console would later result in the Sega Nomad, which was a portable Sega Genesis (North American equivalent of the Mega Drive) with a backlit screen, available after in October 1995. The Nomad was only released in North America (source: https://segaretro.org/Sega_Mega_Jet). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +megadriv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.218: cam900 added 'Sega Mega Jet (Japan Mega Drive handheld)' system. + +ROMSET: +None required. + +$end +$info=megapad +$mame +0.219 [Sean Riddle, GameHistory.org] + +Megapad 31-in-1, Waixing, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Update note [AJR]. +- 0.219: Sean Riddle and GameHistory.org added 'Waixing Megapad 31-in-1' system. + +ROMSET: +2097152 bytes in 1 file / 696.58Kb packed + +$end +$info=megapc +$mame +0.137 [Wilbert Pol, Miodrag Milanović] + +MegaPC, Amstrad plc, 1993 + +The Mega PC was manufactured and released by Amstrad in 1993 under licence from Sega. It was similar, but unrelated to the Sega TeraDrive. Essentially just a standard Amstrad PC with Sega Mega Drive hardware bundled inside, the system was wired to share the dual-sync monitor and speakers, with the Mega Drive on a separate circuit board. Initially released in PAL areas such as Europe and Australia in 1993, its success was very short-lived due to its very high retail price of ?999.99 (later reduced to ?599), with the CPU also being outdated by the time of the system's release. It is slightly easier and cheaper to acquire an Amstrad Mega PC in Europe due to more units being manufactured, than it is to acquire a Sega TeraDrive elsewhere. In recent years, both systems have increasingly become relatively difficult to come by, as they are owned and often purchased by many as collector's items (soource: http://en.wikipedia.org/wiki/Amstrad_Mega_PC). + +DRIVER: +pc/megapc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +megapc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.154: Added 'alternate MegaPC Plus set which uses a WINBUS chipset [Chris Hardy and Barry Rodewald]. +- 0.137: Wilbert Pol and Miodrag Milanović added skeleton driver of 'Amstrad MegaPC' system. + +ROMSET: +131072 bytes in 2 files / 71.58Kb packed + +$end +$info=megapcpl +$mame +0.137 [Wilbert Pol, Miodrag Milanović] + +MegaPC Plus, Amstrad plc, 199? + +Amstrad later released a second system as the successor to the Mega PC, by the name of the Amstrad Mega Plus. This boasted a slightly higher specification with an upgraded processor to an Intel 80486 running at 33 MHz, along with a RAM upgrade of 4x1MB SIMM sticks to 4MB (source: http://en.wikipedia.org/wiki/Amstrad_Mega_PC). + +DRIVER: +pc/megapc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +megapc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.137: Wilbert Pol and Miodrag Milanović added skeleton driver of 'Amstrad MegaPC Plus' system. + +ROMSET: +131072 bytes in 2 files / 76.12Kb packed + +$end +$info=megapcpla +$mame +0.154 [Chris Hardy, Barry Rodewald] + +MegaPC Plus (WINBUS chipset), Amstrad plc, 199? + +Amstrad later released a second system as the successor to the Mega PC, by the name of the Amstrad Mega Plus. This boasted a slightly higher specification with an upgraded processor to an Intel 80486 running at 33 MHz, along with a RAM upgrade of 4x1MB SIMM sticks to 4MB (source: http://en.wikipedia.org/wiki/Amstrad_Mega_PC). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, megapc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.154: Chris Hardy and Barry Rodewald added 'Amstrad MegaPC Plus (WINBUS chipset)' system. + +ROMSET: +131072 bytes in 1 file / 75.72Kb packed + +$end +$info=megast +$mame +0.140 [Curt Coder] + +MEGA ST (USA), Atari, 1987 + +The Atari Mega ST was the 'professionnal' version of the Atari STf. Atari added 'the 'Blitter', a custom chip designed to perform quick memory moves and increase display speed. The Mega ST had a small battery to hold time and date and a small fan (except for the Mega ST1). This computer was especially designed to be the cheapest publishing solution (and it was!). The photo shows the Mega ST 4 (4 MB) with a monochrome display (640 x 400), the publishing software "Publishing Partner", the Atari SH 205 hard disk (an old 20 MB 5?" MFM hard disk) and the Atari SLM 804 laser printer. This printer was really cheap because it had no on-board memory and no page description language, the page was created in the Mega ST memory, then sent to the printer. The Mega ST had a pretty good success and was replaced by the Mega STe and by the TT (source: http://www.old-computers.com/museum/computer.asp?c=165). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Added 'Atari MEGA ST (USA)' system. +- 0.118: Curt Coder added 'Atari MEGA ST (USA) (not working)' system. + +$end +$info=megast_de +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA ST (Germany), Atari, 1987 + +The Atari Mega ST was the "professionnal" version of the Atari STf. Atari added 'the "Blitter", a custom chip designed to perform quick memory moves and increase display speed. The Mega ST had a small battery to hold time and date and a small fan (except for the Mega ST1). This computer was especially designed to be the cheapest publishing solution (and it was!). The photo shows the Mega ST 4 (4 MB) with a monochrome display (640 x 400), the publishing software "Publishing Partner", the Atari SH 205 hard disk (an old 20 MB 5?" MFM hard disk) and the Atari SLM 804 laser printer. This printer was really cheap because it had no on-board memory and no page description language, the page was created in the Mega ST memory, then sent to the printer. The Mega ST had a pretty good success and was replaced by the Mega STe and by the TT (source: http://www.old-computers.com/museum/computer.asp?c=165). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA ST (Germany)' system. + +ROMSET: +393216 bytes in 2 files / 207.82Kb packed + +$end +$info=megast_fr +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA ST (France), Atari, 1987 + +The Atari Mega ST was the "professionnal" version of the Atari STf. Atari added 'the "Blitter", a custom chip designed to perform quick memory moves and increase display speed. The Mega ST had a small battery to hold time and date and a small fan (except for the Mega ST1). This computer was especially designed to be the cheapest publishing solution (and it was!). The photo shows the Mega ST 4 (4 MB) with a monochrome display (640 x 400), the publishing software "Publishing Partner", the Atari SH 205 hard disk (an old 20 MB 5?" MFM hard disk) and the Atari SLM 804 laser printer. This printer was really cheap because it had no on-board memory and no page description language, the page was created in the Mega ST memory, then sent to the printer. The Mega ST had a pretty good success and was replaced by the Mega STe and by the TT (source: http://www.old-computers.com/museum/computer.asp?c=165). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA ST (France)' system. + +ROMSET: +393216 bytes in 2 files / 208.23Kb packed + +$end +$info=megast_se +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA ST (Sweden), Atari, 1987 + +The Atari Mega ST was the "professionnal" version of the Atari STf. Atari added 'the "Blitter", a custom chip designed to perform quick memory moves and increase display speed. The Mega ST had a small battery to hold time and date and a small fan (except for the Mega ST1). This computer was especially designed to be the cheapest publishing solution (and it was!). The photo shows the Mega ST 4 (4 MB) with a monochrome display (640 x 400), the publishing software "Publishing Partner", the Atari SH 205 hard disk (an old 20 MB 5?" MFM hard disk) and the Atari SLM 804 laser printer. This printer was really cheap because it had no on-board memory and no page description language, the page was created in the Mega ST memory, then sent to the printer. The Mega ST had a pretty good success and was replaced by the Mega STe and by the TT (source: http://www.old-computers.com/museum/computer.asp?c=165). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA ST (Sweden)' system. + +ROMSET: +393216 bytes in 2 files / 207.92Kb packed + +$end +$info=megast_sg +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA ST (Switzerland), Atari, 1987 + +The Atari Mega ST was the "professionnal" version of the Atari STf. Atari added 'the "Blitter", a custom chip designed to perform quick memory moves and increase display speed. The Mega ST had a small battery to hold time and date and a small fan (except for the Mega ST1). This computer was especially designed to be the cheapest publishing solution (and it was!). The photo shows the Mega ST 4 (4 MB) with a monochrome display (640 x 400), the publishing software "Publishing Partner", the Atari SH 205 hard disk (an old 20 MB 5?" MFM hard disk) and the Atari SLM 804 laser printer. This printer was really cheap because it had no on-board memory and no page description language, the page was created in the Mega ST memory, then sent to the printer. The Mega ST had a pretty good success and was replaced by the Mega STe and by the TT (source: http://www.old-computers.com/museum/computer.asp?c=165). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA ST (Switzerland)' system. + +ROMSET: +393216 bytes in 2 files / 187.15Kb packed + +$end +$info=megast_uk +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA ST (UK), Atari, 1987 + +The Atari Mega ST was the "professionnal" version of the Atari STf. Atari added 'the "Blitter", a custom chip designed to perform quick memory moves and increase display speed. The Mega ST had a small battery to hold time and date and a small fan (except for the Mega ST1). This computer was especially designed to be the cheapest publishing solution (and it was!). The photo shows the Mega ST 4 (4 MB) with a monochrome display (640 x 400), the publishing software "Publishing Partner", the Atari SH 205 hard disk (an old 20 MB 5?" MFM hard disk) and the Atari SLM 804 laser printer. This printer was really cheap because it had no on-board memory and no page description language, the page was created in the Mega ST memory, then sent to the printer. The Mega ST had a pretty good success and was replaced by the Mega STe and by the TT (source: http://www.old-computers.com/museum/computer.asp?c=165). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Renamed (megast) to (megast_uk). +- 0.118: Curt Coder and Olivier Galibert added 'Atari MEGA ST (UK)' system. + +ROMSET: +393216 bytes in 2 files / 208.17Kb packed + +$end +$info=megaste +$mame +0.140 [Curt Coder] + +MEGA STe (USA), Atari, 1991 + +The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too (source: http://en.wikipedia.org/wiki/Atari_MEGA_STE). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Added 'Atari MEGA STE (USA)' system. + +ROMSET: +262144 bytes in 2 files / 136.96Kb packed + +$end +$info=megaste_de +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA STe (Germany), Atari, 1991 + +The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too (source: http://en.wikipedia.org/wiki/Atari_MEGA_STE). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA STE (Germany)' system. + +ROMSET: +524288 bytes in 2 files / 249.05Kb packed + +$end +$info=megaste_es +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA STe (Spain), Atari, 1991 + +The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too (source: http://en.wikipedia.org/wiki/Atari_MEGA_STE). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA STE (Spain)' system. + +ROMSET: +262144 bytes in 1 file / 122.65Kb packed + +$end +$info=megaste_fr +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA STe (France), Atari, 1991 + +The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too (source: http://en.wikipedia.org/wiki/Atari_MEGA_STE). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA STE (France)' system. + +ROMSET: +524288 bytes in 2 files / 249.11Kb packed + +$end +$info=megaste_it +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA STe (Italy), Atari, 1991 + +The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too (source: http://en.wikipedia.org/wiki/Atari_MEGA_STE). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA STE (Italy)' system. + +ROMSET: +262144 bytes in 1 file / 122.50Kb packed + +$end +$info=megaste_se +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA STe (Sweden), Atari, 1991 + +The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too (source: http://en.wikipedia.org/wiki/Atari_MEGA_STE). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA STE (Sweden)' system. + +ROMSET: +524288 bytes in 2 files / 248.94Kb packed + +$end +$info=megaste_uk +$mame +0.140 [Curt Coder, Olivier Galibert] + +MEGA STe (UK), Atari, 1991 + +The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too (source: http://en.wikipedia.org/wiki/Atari_MEGA_STE). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari MEGA STE (UK)' system. + +ROMSET: +262144 bytes in 1 file / 126.33Kb packed + +$end +$info=megatrix +$mame +0.246 [jordigahan, ClawGrip, Sean Riddle] + +MeGaTrix (Spain), , 2007 + + + +DRIVER: +skeleton/ct909e_segadvd.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: jordigahan, ClawGrip and Sean Riddle added 'MeGaTrix (Spain)' system. + +ROMSET: +4194304 bytes in 1 file / 3.10Mb packed + +$end +$info=mekd1 +$mame +0.215 [68bit] + +MEK6800D1, Motorola, 1975 + +The MEK6800D1 was released in 1975 as a standalone system for the evaluation of the MC6800 microprocessor and its related peripheral chips. Two MC6820 PIA devices are included: one is available for general use, while the other is used to implement a bit-banging serial port for the RS232C or TTY current loop terminal interface running at 110 or 300 bps. (These bit rates are set by adjusting two potentiometers in an R/C oscillator connected to an MC14536 programmable timer.) The board supports up to six MCM6810 SRAM chips, providing 128-640 bytes of SRAM for user programs and 128 bytes of SRAM for the MIKBUG firmware, which is in a mask programmed MCM6830L7 ROM (p.2-169). An MC6850 ACIA was also included in some versions of the kit to support an additional serial communication channel, but its 16x bit rate clock needed to be supplied from an off-board circuit via connector P2 - an MC14411 bit rate generator chip with crystal controlled clock was suggested (source: http://www.sardis-technologies.com/pre-st29/mekd1.htm). + +DRIVER: +motorola/mekd1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.215: 68bit added 'Motorola MEK6800D1' system. + +ROMSET: +512 bytes in 1 file / 0.48Kb packed + +$end +$info=mekd2 +$mame +0.128 [Juergen Buchmueller, Robbbert] + +MEK6800D2, Motorola, 1977 + +The MEK6800D2 was a development board for the Motorola 6800 microprocessor, produced by Motorola in 1976. It featured a keyboard with hexadecimal keys and a LED display, but also featured an RS-232 asynchronous serial interface for a Teletype or other terminal. There was an on-board debug program called JBUG fitted in a 1k ROM, and the maximum RAM capacity on board was 512 bytes, but this could be expanded via the Motorola EXORciser computer bus interface. There was also a parallel bus interface for general purpose I/O (source: http://en.wikipedia.org/wiki/MEK6800D2). + +DRIVER: +motorola/mekd2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.149u1: Added 'cassette interface, system listed as WORKING [Robbbert]. +- 0.142: Fixed keyboard. System is usable except for cassette [Robbbert]. +- 0.128: Juergen Buchmueller and Robbbert added 'Motorola MEK6800D2' system. + +ROMSET: +1024 bytes in 1 file / 0.86Kb packed + +$end +$info=mekd3 +$mame +0.214 [68bit] + +MEK6802D3, Motorola, 1978 + +The MEK6802D3 is a single board computer system that empìoys the MC6802 microcomputer chip. In addition to the MC6802, the system contains a 2K operating system in firmware, Random Access Memory (RAM) data storage, keyboard/display for input and display of data, and an I/O bus interface for expansion. The MEK6802D3 computer system was developed as an educational tool for people interested in learning about microcomputers. This low cost single board computer system contains sufficient hardware and firmware for beginners to write, debug, and execute programs in machine language containing up to 256 bytes. Provisions are made for extensive system expansion using the system bus. There is a family of bus compatible support boards that permit easy expansion of the D3 card into a highly sophisticated computer (source: http://www.68bits.com/mek6802d3-manual.html). + +DRIVER: +motorola/mekd3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and PCB. + +WIP +- 0.214: 68bit added 'Motorola MEK6802D3' system. + +ROMSET: +5120 bytes in 3 files / 3.68Kb packed + +$end +$info=mekd4 +$mame +0.214 [68bit] + +MEK6802D4, Motorola, 1980 + +Development board for the Motorola MC6802 microprocessor, released in the early 1980s as part of the MEK6800D4 system. It includes an MC6802 CPU with 128 bytes of internal RAM and a 1 MHz clock, a resident ROM monitor for basic debugging, parallel and serial I/O ports, connectors for bus expansion, and external power supply. Designed for engineers and hobbyists to learn the 6800 architecture, develop firmware, and test embedded circuits. Used with a serial keyboard and video terminal; programming is performed in assembly language via the integrated monitor. This board represents a key educational tool in the pre-microcontroller era for systems based on the Motorola 6800 family. + +DRIVER: +motorola/mekd4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: 68bit added 'Motorola MEK6802D4' system. + +ROMSET: +8192 bytes in 4 files / 5.48Kb packed + +$end +$info=mekd5 +$mame +0.214 [68bit] + +MEK6802D5, Motorola, 1980 + +Development board for the Motorola MC6802 microprocessor, introduced in the early 1980s as an evolution of the MEK6800D4 series. Features the MC6802 CPU with 128 bytes of internal RAM and a 1 MHz clock, enhanced monitor ROM with improved debugging capabilities, parallel and serial I/O ports, bus expansion connectors, and external power input. Designed for engineers and hobbyists to study the 6800 architecture, develop firmware, and prototype embedded applications. Operated with a serial keyboard and video terminal; programming is done in assembly via the onboard monitor. Represents an upgraded educational platform in the pre-microcontroller era for systems based on the Motorola 6800 family, offering refined tools over the D4 variant. + +DRIVER: +motorola/mekd5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and PCB. + +WIP +- 0.214: 68bit added 'Motorola MEK6802D5' system. + +ROMSET: +2048 bytes in 1 file / 1.52Kb packed + +$end +$info=melodym +$mame +0.183 [hap, Kevin Horton] + +Melody Madness, GAF, 1980 + +Vintage 1980 gaf melody madness game. Electronic musical memory game.melody madness is a musical matching game. Press one of its 24 song buttons and melody madness will play a tune, then give you seven seconds to press another button to match it. If the second button you press is a match, ta-da! Melody madness lights up with a fanfare and you get a point. If not, you get a raspberry. Then the next player take a turn it takes skill and lots of concentration to play (source: http://www.terapeak.com/worth/vintage-1980-gaf-melody-madness-game-electronic-musical-memory-game/182350694881/). + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: hap and Kevin Horton added 'GAF Melody Madness' system. + +ROMSET: +1024 bytes in 1 file / 0.82Kb packed + +$end +$info=memc +$mame +0.228 [Nigel Barnes] + +Acorn MEMC, , ???? + +DRIVER: +devices/machine/acorn_memc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Nigel Barnes added 'Acorn MEMC' device. + +ROMSET: +None required. + +$end +$info=memcjr +$mame +0.258 [R. Belmont] + +Apple MEMCjr memory controller, , ???? + +DRIVER: +apple/djmemc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: R. Belmont added 'Apple MEMCjr memory controller' device. + +ROMSET: +None required. + +$end +$info=memoquiz +$mame +0.230 [hap, Sean Riddle] + +Memoquiz, M.E.M. Belgium, 1978 + +Belgian version of Mattel's Mind Boggler game. Try to crack the computer's secret codes! (Note: despite the appearence of the game, it does not make any sound (it looks like it has a little speaker on the front, but it doesn't) (source: https://www.handheldmuseum.com/Misc/MEMMemoquiz.htm). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: hap and Sean Riddle added 'M.E.M. Belgium Memoquiz' system. + +ROMSET: +954 bytes in 2 files / 0.60Kb packed + +$end +$info=memorymoog +$mame +0.274 [m1macrophage] + +Memorymoog, Moog Music, 1982 + +The Memorymoog is a polyphonic electronic music synthesizer manufactured by Moog Music from 1982 to 1985, the last polyphonic synthesizer to be released by Moog Music before the company declared bankruptcy in 1987. While comparable to other polyphonic synthesizers of the time period, such as the Sequential Circuits Prophet-5 and Oberheim OB-Xa, the Memorymoog distinguished itself with an additional, 3rd audio oscillator per voice and greater preset storage capacity (source: https://en.wikipedia.org/wiki/Memorymoog). + +DRIVER: +moog/memorymoog.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Replaced matrix() with write_mx/my() (#13721) [m1macrophage]. +- 0.274: m1macrophage added 'Moog Music Memorymoog' system. + +ROMSET: +12288 bytes in 3 files / 7.65Kb packed + +$end +$info=mentor16 +$mame +0.263 [hap, Berger] + +Mentor 16, Novag Industries / Intelligent Heuristic Programming, 1989 + +The Mentor 16 was launched by Novag in 1989; the programmer is the "usual" David Kittinger. It is a tabletop sensory chessboard (27.3 x 27.5 x 2.8 cm) equipped with an 8 Mhz processor, 16 Kbytes of ROM and 256 bytes of RAM. An opening library of 8000 half-moves is provided. There are 48 game levels available, and the playing strength (Aktiv list) is 1537 ELO points (source, translated from Italian: https://museoscacchi.wordpress.com/2011/02/19/novag-mentor-16/). + +DRIVER: +novag/mentor16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.267: Small update to internal artwork [hap]. +- 0.264: Changed manufacturer to 'Novag Industries'. Add lcd vertical layout to artwork [hap]. +- 0.263: hap and Berger added 'Novag Mentor 16' system. + +ROMSET: +16384 bytes in 1 file / 13.12Kb packed + +$end +$info=mephisto +$mame +0.282 [Berger] + +Mephisto (set 1), Hegener + Glaser, 1980 + +It is a dedicated chess computer released in 1980, designed for serious players and amateur competitions. Based on an 8-bit microprocessor, it offers multiple difficulty levels, position analysis, an opening book, and an LED display for move visualization. Integrated into a compact design with a mechanical keyboard and physical chessboard, it uses an advanced game engine for its time, establishing itself as one of the first commercial systems capable of challenging intermediate-level players with precision and reliability. + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Berger added 'Hegener + Glaser Mephisto (set 1)' system. + +ROMSET: +6144 bytes in 6 files / 5.25Kb packed + +$end +$info=mephisto1x +$mame +0.219 [Berger, blitzchess.fr] + +Mephisto 1X, Hegener + Glaser, 1981 + +The Hegener + Glaser Mephisto 1X is an electronic device dedicated to the game of chess, produced by the German company Hegener + Glaser AG, known for developing a long series of portable and tabletop chess computers in the 1980s and 1990s. The Mephisto series is one of the most famous brands in the chess computer scene at the time. The designation "1X" seems to indicate an entry-level version or a particular edition of the basic model within the Mephisto range, although it is not an extremely well-known model like the "Mephisto Berlin" or the "Mephisto MM II," which were based on very strong chess software (such as the Rebel or Kramer engines ). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Berger and blitzchess.fr added 'Hegener + Glaser Mephisto 1X' system. + +ROMSET: +12288 bytes in 3 files / 9.74Kb packed + +$end +$info=mephisto2 +$mame +0.213 [hap, Berger] + +Mephisto II (set 1), Hegener + Glaser, 1981 + +Manfred Hegener and Florian Glaser started working together in 1969, with the aim of producing semiconductors. After coming into contact with programmers Thomas Nitsche and Elmar Henne in 1978, they decided to devote themselves to the production of electronic chess boards, and that was how in 1980 the brand "Mephisto" and the "Mephisto I" - soon nicknamed "Das brickett" came to light. ", The brick - was put up for sale. In 1984, Hegener & Glaser managed to add the programmer Richard Lang, known for having just won the World Microcomputer Chess Championship (WMCCC) with his software for Psion. In the same year Thomas Nitsche and Elmar Henne participated in the WMCC with the Mephisto III-S Glasgow, which ranked first among the dedicated chess computers. Richard Lang won the next six WMCCs (1985 - 1990) with the Mephisto brand, thanks to the Amsterdam, Dallas, Rome, Almeria, Portorose and Lyon models, thus making Hegener & Glaser the largest and most famous manufacturer of electronic chessboards of the years 80. In 1989, Hegener & Glaser purchased Fidelity Electronics, which had since become in crisis, but Fidelity's debts and market contraction soon led to Hegener and Glaser, who had to sell their company to Saitek Ltd. Although the printer or TV interface never appeared on the market, it did, however, launch a new program in December 1981. The Mephisto II program was twice as large (16 KByte), had a much larger opening repertoire (4,000 half-trains instead of 220) and was also considerably stronger. After all, it was the world champion of Travemünde, the Mark V, superior. Only after a few months had it beaten the new Fidelity stars Sensory 9 and Prestige, although it could defeat the Prestige even in a sensational show fight under the supervision of a Bundesliga referee. Here is not flawless, but quite nice lot (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_II). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: Correct romlabels [hap]. +- 0.218: Changed description to 'Mephisto II (set 1)'. +- 0.213: hap and Berger added 'Hegener + Glaser Mephisto II' system. + +ROMSET: +12288 bytes in 3 files / 9.90Kb packed + +$end +$info=mephisto2a +$mame +0.219 [Berger] + +Mephisto II (set 2), Hegener + Glaser, 1981 + +Manfred Hegener and Florian Glaser started working together in 1969, with the aim of producing semiconductors. After coming into contact with programmers Thomas Nitsche and Elmar Henne in 1978, they decided to devote themselves to the production of electronic chess boards, and that was how in 1980 the brand "Mephisto" and the "Mephisto I" - soon nicknamed "Das brickett" came to light. ", The brick - was put up for sale. In 1984, Hegener & Glaser managed to add the programmer Richard Lang, known for having just won the World Microcomputer Chess Championship (WMCCC) with his software for Psion. In the same year Thomas Nitsche and Elmar Henne participated in the WMCC with the Mephisto III-S Glasgow, which ranked first among the dedicated chess computers. Richard Lang won the next six WMCCs (1985 - 1990) with the Mephisto brand, thanks to the Amsterdam, Dallas, Rome, Almeria, Portorose and Lyon models, thus making Hegener & Glaser the largest and most famous manufacturer of electronic chessboards of the years 80. In 1989, Hegener & Glaser purchased Fidelity Electronics, which had since become in crisis, but Fidelity's debts and market contraction soon led to Hegener and Glaser, who had to sell their company to Saitek Ltd. Although the printer or TV interface never appeared on the market, it did, however, launch a new program in December 1981. The Mephisto II program was twice as large (16 KByte), had a much larger opening repertoire (4,000 half-trains instead of 220) and was also considerably stronger. After all, it was the world champion of Travemünde, the Mark V, superior. Only after a few months had it beaten the new Fidelity stars Sensory 9 and Prestige, although it could defeat the Prestige even in a sensational show fight under the supervision of a Bundesliga referee. Here is not flawless, but quite nice lot (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_II). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Berger added 'Hegener + Glaser Mephisto II (set 2)' system. + +ROMSET: +8192 bytes in 2 files / 6.61Kb packed + +$end +$info=mephisto2b +$mame +0.268 [Berger] + +Mephisto II (set 3), Hegener + Glaser, 1981 + +The successor to Mephisto, Mephisto II, was released at the end of 1982. The program was based on the experimental version that triumphed at the MCCT (Second Stockholm Micro Computer Chess Tournament) in Stockholm in 1980 and at the CPWTIPC (Chess Programs World Tournament in Personal Computers) in Paris in 1981. The playing strength could be increased and the opening library also became much more extensive with ~300 variations. The first version of the Mephisto II ran at 3.5 MHz. From September 1982, the Mephisto II (original with basic unit I, 1802 with 3.5 MHz) was upgraded with higher-quality components (basic unit II, 1802 with 6.1 MHz), without the model name changing (source, traslated from Geraman: https://www.schach-computer.info/wiki/index.php/Mephisto_II). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Berger added 'Hegener + Glaser Mephisto II (set 3)' system. + +ROMSET: +8192 bytes in 2 files / 6.61Kb packed + +$end +$info=mephisto3 +$mame +0.213 [hap, Berger] + +Mephisto III (set 1), Hegener + Glaser, 1983 + +The memory module of the predecessor Mephisto II (left, inside view of the III module type b) also works in the Mephisto III basic unit. And vice versa, of course! However, there seems to be newer III basic devices in which the II module is not working properly. Also interesting is the fact that in some later III basic devices the processor 1806 was installed instead of the 1802. The Mephisto III program can also be found in the insert Mephisto MM I for the Modular series. The main difference was the use of the 8 MHz processor 1806. There are 2 versions of the Mephisto III program: the former version III a contains a bug in the problem solving level. Only version III b is actively playing e4 e6 in the opening. You can also differentiate the versions with a look at the opened program module: the a-version is stored in 2 EPROMs, the B version is in a ROM (the 2 additional blocks are RAMs, ie the modules contain 4 or 3 chips), Upon request, the newer basic devices of Mephisto II or Mephisto III (6.1 MHz versions) could be converted to 12 MHz, but then ran only with IIIer module. For this purpose, the processor CDP 1802 was replaced by a CDP 1805 and the on-board electronics were slightly modified (supply voltage increased during mains operation). When battery powered, these devices run as usual at 3.5 MHz. Instead of the 6.1 MHz version typical about 1.8 positions / s comes a 12 MHz briquette to about 3.4 positions. For comparison, a Mephisto MM I 8 MHz creates 2.3 positions, while a Mephisto III-S Glasgow (68000, 12 MHz) manages (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_III). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.268: Reorder parent/clones [hap]. +- 0.227: Changed description to 'Mephisto III (set 1)'. +- 0.214: Changed description to 'Mephisto III (ver. A)'. +- 0.213: hap and Berger added 'Hegener + Glaser Mephisto III' system. + +ROMSET: +32768 bytes in 1 file / 20.72Kb packed + +$end +$info=mephisto3a +$mame +0.227 [Berger] + +Mephisto III (set 2), Hegener + Glaser, 1983 + +The memory module of the predecessor Mephisto II (left, inside view of the III module type b) also works in the Mephisto III basic unit. And vice versa, of course! However, there seems to be newer III basic devices in which the II module is not working properly. Also interesting is the fact that in some later III basic devices the processor 1806 was installed instead of the 1802. The Mephisto III program can also be found in the insert Mephisto MM I for the Modular series. The main difference was the use of the 8 MHz processor 1806. There are 2 versions of the Mephisto III program: the former version III a contains a bug in the problem solving level. Only version III b is actively playing e4 e6 in the opening. You can also differentiate the versions with a look at the opened program module: the a-version is stored in 2 EPROMs, the B version is in a ROM (the 2 additional blocks are RAMs, ie the modules contain 4 or 3 chips), Upon request, the newer basic devices of Mephisto II or Mephisto III (6.1 MHz versions) could be converted to 12 MHz, but then ran only with IIIer module. For this purpose, the processor CDP 1802 was replaced by a CDP 1805 and the on-board electronics were slightly modified (supply voltage increased during mains operation). When battery powered, these devices run as usual at 3.5 MHz. Instead of the 6.1 MHz version typical about 1.8 positions / s comes a 12 MHz briquette to about 3.4 positions. For comparison, a Mephisto MM I 8 MHz creates 2.3 positions, while a Mephisto III-S Glasgow (68000, 12 MHz) manages (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_III). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Berger added 'Hegener + Glaser Mephisto III (set 2)' system. + +ROMSET: +32768 bytes in 2 files / 20.98Kb packed + +$end +$info=mephisto3b +$mame +0.214 [Berger, Achim] + +Mephisto III (set 3), Hegener + Glaser, 1983 + +The memory module of the predecessor Mephisto II (left, inside view of the III module type b) also works in the Mephisto III basic unit. And vice versa, of course! However, there seems to be newer III basic devices in which the II module is not working properly. Also interesting is the fact that in some later III basic devices the processor 1806 was installed instead of the 1802. The Mephisto III program can also be found in the insert Mephisto MM I for the Modular series. The main difference was the use of the 8 MHz processor 1806. There are 2 versions of the Mephisto III program: the former version III a contains a bug in the problem solving level. Only version III b is actively playing e4 e6 in the opening. You can also differentiate the versions with a look at the opened program module: the a-version is stored in 2 EPROMs, the B version is in a ROM (the 2 additional blocks are RAMs, ie the modules contain 4 or 3 chips), Upon request, the newer basic devices of Mephisto II or Mephisto III (6.1 MHz versions) could be converted to 12 MHz, but then ran only with IIIer module. For this purpose, the processor CDP 1802 was replaced by a CDP 1805 and the on-board electronics were slightly modified (supply voltage increased during mains operation). When battery powered, these devices run as usual at 3.5 MHz. Instead of the 6.1 MHz version typical about 1.8 positions / s comes a 12 MHz briquette to about 3.4 positions. For comparison, a Mephisto MM I 8 MHz creates 2.3 positions, while a Mephisto III-S Glasgow (68000, 12 MHz) manages (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_III). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Changed description to 'Mephisto III (set 3)'. +- 0.214: Berger and Achim added 'Hegener + Glaser Mephisto III (ver. B)' system. + +ROMSET: +32768 bytes in 2 files / 20.95Kb packed + +$end +$info=mephisto3c +$mame +0.227 [Berger] + +Mephisto III (set 4), Hegener + Glaser, 1983 + +The memory module of the predecessor Mephisto II (left, inside view of the III module type b) also works in the Mephisto III basic unit. And vice versa, of course! However, there seems to be newer III basic devices in which the II module is not working properly. Also interesting is the fact that in some later III basic devices the processor 1806 was installed instead of the 1802. The Mephisto III program can also be found in the insert Mephisto MM I for the Modular series. The main difference was the use of the 8 MHz processor 1806. There are 2 versions of the Mephisto III program: the former version III a contains a bug in the problem solving level. Only version III b is actively playing e4 e6 in the opening. You can also differentiate the versions with a look at the opened program module: the a-version is stored in 2 EPROMs, the B version is in a ROM (the 2 additional blocks are RAMs, ie the modules contain 4 or 3 chips), Upon request, the newer basic devices of Mephisto II or Mephisto III (6.1 MHz versions) could be converted to 12 MHz, but then ran only with IIIer module. For this purpose, the processor CDP 1802 was replaced by a CDP 1805 and the on-board electronics were slightly modified (supply voltage increased during mains operation). When battery powered, these devices run as usual at 3.5 MHz. Instead of the 6.1 MHz version typical about 1.8 positions / s comes a 12 MHz briquette to about 3.4 positions. For comparison, a Mephisto MM I 8 MHz creates 2.3 positions, while a Mephisto III-S Glasgow (68000, 12 MHz) manages (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_III). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Berger added 'Hegener + Glaser Mephisto III (set 4)' system. + +ROMSET: +32768 bytes in 2 files / 21.16Kb packed + +$end +$info=mephisto3d +$mame +0.279 [Berger] + +Mephisto III (set 5), Hegener + Glaser, 1983 + +The memory module of the predecessor Mephisto II (left, inside view of the III module type b) also works in the Mephisto III basic unit. And vice versa, of course! However, there seems to be newer III basic devices in which the II module is not working properly. Also interesting is the fact that in some later III basic devices the processor 1806 was installed instead of the 1802. The Mephisto III program can also be found in the insert Mephisto MM I for the Modular series. The main difference was the use of the 8 MHz processor 1806. There are 2 versions of the Mephisto III program: the former version III a contains a bug in the problem solving level. Only version III b is actively playing e4 e6 in the opening. You can also differentiate the versions with a look at the opened program module: the a-version is stored in 2 EPROMs, the B version is in a ROM (the 2 additional blocks are RAMs, ie the modules contain 4 or 3 chips), Upon request, the newer basic devices of Mephisto II or Mephisto III (6.1 MHz versions) could be converted to 12 MHz, but then ran only with IIIer module. For this purpose, the processor CDP 1802 was replaced by a CDP 1805 and the on-board electronics were slightly modified (supply voltage increased during mains operation). When battery powered, these devices run as usual at 3.5 MHz. Instead of the 6.1 MHz version typical about 1.8 positions / s comes a 12 MHz briquette to about 3.4 positions. For comparison, a Mephisto MM I 8 MHz creates 2.3 positions, while a Mephisto III-S Glasgow (68000, 12 MHz) manages (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_III). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Berger added 'Hegener + Glaser Mephisto III (set 5)' system. + +ROMSET: +32768 bytes in 2 files / 21.18Kb packed + +$end +$info=mephistoa +$mame +0.213 [hap, Berger] + +Mephisto (set 2), Hegener + Glaser, 1980 + +Manfred Hegener and Florian Glaser started working together in 1969, with the aim of producing semiconductors. After coming into contact with programmers Thomas Nitsche and Elmar Henne in 1978, they decided to devote themselves to the production of electronic chess boards, and that was how in 1980 the brand "Mephisto" and the "Mephisto I" - soon nicknamed "Das brickett" came to light. ", The brick - was put up for sale. In 1984, Hegener & Glaser managed to add the programmer Richard Lang, known for having just won the World Microcomputer Chess Championship (WMCCC) with his software for Psion. In the same year Thomas Nitsche and Elmar Henne participated in the WMCC with the Mephisto III-S Glasgow, which ranked first among the dedicated chess computers. Richard Lang won the next six WMCCs (1985 - 1990) with the Mephisto brand, thanks to the Amsterdam, Dallas, Rome, Almeria, Portorose and Lyon models, thus making Hegener & Glaser the largest and most famous manufacturer of electronic chessboards of the years 80. In 1989, Hegener & Glaser purchased Fidelity Electronics, which had since become in crisis, but Fidelity's debts and market contraction soon led to Hegener and Glaser, who had to sell their company to Saitek Ltd. (source, traslated from Italian: https://museoscacchi.wordpress.com/hegener-glaser-mephisto/). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Renamed (mephisto) to (mephistoa) and Changed description to 'Mephisto (set 2)'. +- 0.259: Small update to internal artwork [hap]. +- 0.213: hap and Berger added 'Hegener + Glaser Mephisto' system. + +ROMSET: +1024 bytes in 1 file / 0.87Kb packed + +$end +$info=mephistoe2 +$mame +0.214 [Berger, Achim] + +Mephisto ESB II (ESB 6000 board), Hegener + Glaser, 1981 + +With ESB II, the program module for the Mephisto II basic unit was called, which enabled the control of the magnetic sensor boards ESB II, ESB 3000 and ESB 6000. The first version is i. W. the program Mephisto II with from 300 to 350 variants increased opening library and was brought simultaneously with the simple Mephisto II basic unit Christmas 1981 on the market. It ran like the Mephisto II with a 3.5 MHz basic unit. With the introduction of the 6.1 MHz basic units (briquette), a new ESB IIb module was launched, which runs in the boards ESB 3000/6000. In this module, the software should be improved again, especially the Enspielverhalten. This version can also be found in the later Mirage module. ESB II was also the first magnetic sensor board (similar to the Mephisto ESB 6000) of Mephisto called. In contrast to the ESB 6000, the module was built into the board and only modules of the first series are running with a sticker on the back, so the board control is not compatible with the ESB 3000/6000. The Mephisto ESB II clock rate was initially 3.5Mhz, and later, after the introduction of the 6.1MHz briquette, even older 6.1MHz ESB IIs were sold off. From the ESB 3000/6000 all variants had 6.1 MHz (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_ESB_II). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Renamed (mephisto2e) to (mephistoe2) and description changed to 'Mephisto ESB II (ESB 6000 board)'. +- 0.214: Berger and Achim added 'Hegener + Glaser Mephisto ESB II' system. + +ROMSET: +16384 bytes in 4 files / 12.79Kb packed + +$end +$info=mephistoe2a +$mame +0.268 [hap, Berger] + +Mephisto ESB II (ESB II board), Hegener + Glaser, 1981 + +ESB II was the name given to the program module for the Mephisto II basic device, which made it possible to control the ESB II, ESB 3000 and ESB 6000 magnetic sensor boards. The first version corresponds mainly to the Mephisto II program with the opening library increased from 300 to 350 variants and was launched at the same time as the simple Mephisto II basic unit at Christmas 1981. Like the Mephisto II, it ran with a 3.5 MHz base unit. With the introduction of the 6.1 MHz base units (Briquette), a new ESB IIb module was launched, which runs in the ESB 3000/6000 boards. The software of this module is said to be improved once again, especially the playback behavior. This version can also be found in the later Mirage module (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_ESB_II). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: hap and Berger added 'Hegener + Glaser Mephisto ESB II (ESB II board)' system. + +ROMSET: +16384 bytes in 4 files / 11.88Kb packed + +$end +$info=mephistoj +$mame +0.222 [hap, Berger, Achim] + +Mephisto Junior (1982 version), Hegener + Glaser, 1982 + +This is the MEPHISTO JUNIOR travel version from 1982. The program was written by Thomas Nitsche & Elmar Henne who later in 1984 became joint World Champions which was held in Glasgow, Scotland. The MEPHISTO JUNIOR travel version should not be confused confused with the table top version which came out in 1990 with the chess software written by Eric van Riet Paap. MEPHISTO JUNIOR travel version is an improved MEPHISTO 1 and uses the experimental program MEPHISTO X which finished first in the 1980 Micro Tournament held in Stockholm, Sweden; finishing ahead of Sargon (Dan & Kathe Spracklen) and Mychess (David Kittinger) (source: http://www.spacious-mind.com/html/junior_travel.html). + +DRIVER: +hegenerglaser/brikett.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: hap, Berger and Achim added 'Hegener + Glaser Mephisto Junior (1982 version)' system. + +ROMSET: +8192 bytes in 1 file / 6.63Kb packed + +$end +$info=meritum_net +$mame +0.144u5 [Miodrag Milanović] + +Meritum I (Model 2) (network), Mera-Elzab, 1985 + +The Meritum was a Polish home computer esteemed as the forerunner of the Polish computer industry and the first home computer produced in Poland. Nevertheless, the machine was really a clone of the TRS-80 Model I (with a Polish BASIC Level II version in ROM). Mera-Elzab made two versions of Meritum and a third was announced and exhibited in a computer fair in 1986, but was never produced (vapourware). The Meritum I was launched in 1983, with 16 KB of RAM, text mode of 32x16 lines, and semi-graphic (32x16, 64x16 or 128x48 pixels); monochromatic display and limited expansion capabilities (source: http://en.wikipedia.org/wiki/Mera-Elzab_Meritum#Meritum_I). + +DRIVER: +trs/meritum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u5: Miodrag Milanović added 'Meritum I (Model 2) (network)' system. + +ROMSET: +14336 bytes in 6 files / 9.34Kb packed + +$end +$info=meritum1 +$mame +0.217 [Robbbert] + +Meritum I (Model 1), Mera-Elzab, 1983 + +Based on U880 processor at 2.5 MHz. 17 KiB of RAM (16 KiB of dynamic memory and 1 KiB static memory); 16 KiB version was also available. 14 KiB of ROM consisted of 12 KiB BASIC. It was slightly modified TRS-80 Model I BASIC Level II. In additional 2 KiB, monitor program was stored. Content of ROM was provided by ITM company. Display circuit was similar to TRS-80, it supported 64×16 or 32×16 monochrome text mode only; low resolution 128×48 graphic mode simulated by semigraphics. Character generator resided in separate ROM memory, there was also separate 1 KiB of video memory. Similar to TRS-80 there were no lower case characters. No polish specific characters (????Ó?????) on the keyboard and character table. Composite video signal available on standard DIM socket. Due to the lack of a built-in TV modulator, it was not possible to connect directly to the TV. An external TV adapter working in channels 1–6 was available. The computer was equipped with parallel and serial port not compatible with TRS-80 Expansion Interface. Parallel port was based on MCY7855 universal I/O chip which was Polish clone of Intel 8255. The port was usually used to connect a printer but could be used to control industrial processes as well. Serial port used MCY7851 (clone of Intel 8251); transmission rates from 95 to 9600 bauds were possible. In addition, hardware counter chip 8253 was available. Thanks to this chip the computer could generate sound (1 channel), initially using built-in speaker later using an amplifier in a monitor. As mass storage, only cassette recorder can be used. Transmission speed was 500 baud. At the end of the first year of production, the computer was slightly modified by adding support for Polish characters on the screen, a keyboard with Polish characters and the memory was expanded (source: https://en.wikipedia.org/wiki/Mera-Elzab_Meritum). + +DRIVER: +trs/meritum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Robbbert added 'Mera-Elzab Meritum I (Model 1)' system. + +ROMSET: +16384 bytes in 8 files / 11.96Kb packed + +$end +$info=meritum2 +$mame +0.144u5 [Miodrag Milanović] + +Meritum I (Model 2), Mera-Elzab, 1985 + +The Meritum was a Polish home computer esteemed as the forerunner of the Polish computer industry and the first home computer produced in Poland. Nevertheless, the machine was really a clone of the TRS-80 Model I (with a Polish BASIC Level II version in ROM). Mera-Elzab made two versions of Meritum and a third was announced and exhibited in a computer fair in 1986, but was never produced (vapourware). The Meritum I was launched in 1983, with 16 KB of RAM, text mode of 32x16 lines, and semi-graphic (32x16, 64x16 or 128x48 pixels); monochromatic display and limited expansion capabilities (source: http://en.wikipedia.org/wiki/Mera-Elzab_Meritum#Meritum_I). + +DRIVER: +trs/meritum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Renamed (meritum) to (meritum2). +- 0.201: Added 'NMI key, and remapped keys to be more accurate to hardware [AJR]. +- 0.144u5: Miodrag Milanović added 'Mera-Elzab Meritum I (model 2)' system. + +ROMSET: +12288 bytes in 5 files / 6.38Kb packed + +$end +$info=merlin +$mame +0.147u3 [Wilbert Pol, kevtris] + +Merlin: The Electronic Wizard, Parker Brothers, 1978 + +Merlin (sometimes known as Merlin, the Electronic Wizard) was a handheld electronic game first made by Parker Brothers in 1978. Merlin is notable as one of the earliest and most popular handheld games, selling over 5 million units during its initial run, as well as one of the most long-lived, remaining popular throughout the 1980s. A version of the game has been recently re-released by the Milton Bradley Company. Merlin was created by Bob Doyle, a Harvard PhD and inventor who had previously worked with NASA. Merlin took the form of a rectangular device about eight inches long and three inches wide. The play area of the game consisted of a matrix of eleven buttons; each button contained a red LED. The array was encased in a red plastic housing, bearing a slight resemblance to an overgrown touch-tone telephone. Four game-selection and control buttons were also placed at the bottom of the unit; a speaker took up the top section. Supporting electronics (including a simple microprocessor) were contained within the shell of the game. Parker Brothers later released Master Merlin with more games, and the rarer Split Second, where all games involve time with a more advanced display, sporting line segments around the dots. Both of these share the same general case shape, and came out a few years after Merlin (source: http://en.wikipedia.org/wiki/Merlin_(game)). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.254: Changed description to 'Merlin: The Electronic Wizard'. +- 0.247: Changed description to 'Merlin - The Electronic Wizard'. +- 0.242: Changed description to 'Merlin - The Electronic Wizard (set 1)'. +- 0.156: Redo merlin layout. +- 0.147u3: Wilbert Pol and kevtris added 'driver of Parker Brothers Merlin' system. + +ROMSET: +3280 bytes in 3 files / 2.19Kb packed + +$end +$info=mes +$mame +0.140 [Robbbert] + +MES, Schleicher, 198? + + + +DRIVER: +skeleton/mes.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.140: Robbbert added skeleton driver of 'Schleicher MES' system. + +ROMSET: +20480 bytes in 3 files / 8.56Kb packed + +$end +$info=messimg_disk_image +$mame +0.163 + +Mac image, , ???? + +DRIVER: +devices/bus/nubus/nubus_image.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Mac image' device. + +ROMSET: +None required. + +$end +$info=metamaq2 +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +Metamaquina 2 desktop 3d printer, Metamaquina, 2012 + +Metamáquina is the first company in Brazil dedicated to make low cost 3D printers. Metamáquina was started as the first technology project funded through crowdfunding platform in Brazil. Metamáquina has just released it latest model Metamáquina 2. Metamáquina 2 is the second model of Metamáquina printers with a print volume twice as big as the previous model. Metamáquina 2 was developed during the second half of 2012 and in January 2013 the company finished the final tests and started production. +The Metamáquina 2 features several improvements in quality, functionality and speed, such as a robust laser-cut structure, more accurate printing quality, and especially a higher print volume, more than twice of the previous model, allowing for the creation parts up to 15cm tall (source: https://www.3ders.org/articles/20130411-first-brazilian-open-source-3d-printer-metamaquina.html). + +DRIVER: +ultimachine/rambo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Metamaquina Metamaquina 2 desktop 3d printer' system. + +ROMSET: +781932 bytes in 13 files / 409.12Kb packed + +$end +$info=mex68kecb +$mame +0.270 [Chris Hanson] + +68000 Educational Computer Board, Motorola, 1981 + +The Motorola 68000 Educational Computer Board (MEX68KECB) was a development board for the Motorola 68000 microprocessor, introduced by Motorola in 1981. It featured the 68K CPU, memory, I/O devices and built-in educational and training software (source: https://en.wikipedia.org/wiki/Motorola_68000_Educational_Computer_Board). + +DRIVER: +motorola/mex68kecb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Chris Hanson added 'Motorola 68000 Educational Computer Board' system. + +ROMSET: +16384 bytes in 2 files / 11.77Kb packed + +$end +$info=mfabfz +$mame +0.191 [rfka01, Robbbert] + +Mikrocomputer fuer Ausbildung, Berufsfoerdungszentrum Essen, 1979 + +The Microcomputer for Education (MFA) is a German microcomputer for training. He was, For example, in the field of communication electronics. The MFA is modular in a 19 "housing and can be equipped with a wide range of expansion cards, all components, including the basic components, such as CPU, RAM or ROM, are designed as plug-in cards to the data, address and system bus of the' system.The MFA is thus well suited to the processes in a computer.Planning is usually done in assembler and can be connected to a PC via the RS232 interface on which a terminal emulation, which can then be used to add the keyboard inputs and the screen output, but it also has its own keyboard and monitor, which was later added 'to the CP / M operating system, using a bootstrap loader even copied into the memory and then turned off the EPROM to load the first sector of the floppy disk, from which further routines for loading the operating system CP / M were found. After shutting down the EPROM, up to 64KB of RAM was available, which could use CP / M. Communication with the operator then ran through an 8251 UART card in conjunction with a terminal. The MAT85 system was used to communicate via the SID and SOD pins of the 8085 processor. The serial protocol was only implemented by software. When the 8251-UART is used against the software solution, a lot of computing power is freed, in which other tasks can be taken over by the processor (source, traslated from German: https://de.wikipedia.org/wiki/Mikrocomputer_f%C3%BCr_Ausbildung). + +DRIVER: +skeleton/mfabfz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.191: rfka01 and Robbbert added 'Berufsfoerdungszentrum Essen Mikrocomputer fuer Ausbildung' system. + +ROMSET: +32768 bytes in 1 file / 21.25Kb packed + +$end +$info=mfabfz85 +$mame +0.191 [rfka01, Robbbert] + +Mikrocomputer fuer Ausbildung MAT85, Berufsfoerdungszentrum Essen, 1979 + +The Microcomputer for Education (MFA) is a German microcomputer for training. He was, For example, in the field of communication electronics. The MFA is modular in a 19 "housing and can be equipped with a wide range of expansion cards, all components, including the basic components, such as CPU, RAM or ROM, are designed as plug-in cards to the data, address and system bus of the' system.The MFA is thus well suited to the processes in a computer.Planning is usually done in assembler and can be connected to a PC via the RS232 interface on which a terminal emulation, which can then be used to add the keyboard inputs and the screen output, but it also has its own keyboard and monitor, which was later added 'to the CP / M operating system, using a bootstrap loader even copied into the memory and then turned off the EPROM to load the first sector of the floppy disk, from which further routines for loading the operating system CP / M were found. After shutting down the EPROM, up to 64KB of RAM was available, which could use CP / M. Communication with the operator then ran through an 8251 UART card in conjunction with a terminal. The MAT85 system was used to communicate via the SID and SOD pins of the 8085 processor. The serial protocol was only implemented by software. When the 8251-UART is used against the software solution, a lot of computing power is freed, in which other tasks can be taken over by the processor. Setting the interface: COM 1, 4800, N, 8, 1. Monitor commands display program sequences on the screen or enable the dialog with the computer (source, traslated from German: https://de.wikipedia.org/wiki/Mikrocomputer_f%C3%BCr_Ausbildung#Betriebssystem_MAT_85). + +DRIVER: +skeleton/mfabfz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.191: rfka01 and Robbbert added 'Berufsfoerdungszentrum Essen Mikrocomputer fuer Ausbildung MAT85' system. + +ROMSET: +106496 bytes in 22 files / 72.57Kb packed + +$end +$info=mfd51w +$mame +0.228 [Olivier Galibert] + +Apple/Sony 3.5 DD (400/800K GCR), , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Olivier Galibert added 'Apple/Sony 3.5 DD (400/800K GCR)' device. + +ROMSET: +None required. + +$end +$info=mfd75w +$mame +0.228 [Olivier Galibert] + +Apple/Sony 3.5 HD (Superdrive), , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Olivier Galibert added 'Apple/Sony 3.5 HD (Superdrive)' device. + +ROMSET: +None required. + +$end +$info=mfleappad +$mame +0.208 [Sean Riddle, ClawGrip] + +My First LeapPad, LeapFrog, 2002 + +Encourage and prepare your child for reading and math with this responsive and stimulating toy from LeapFrog. My First LeapPad is a portable learning system with a built-in storybook and magic pen. Kids use the stylus-like pen to touch the book and interact with the stories. Self-directed learning and play lets them hear words, music and sound effects, and sing along to whimsical songs. Interactive games help them explore the alphabet, learn letters and phonics, and develop object, shape and color identification skills. Features 2 play modes, story and activity. Lightweight and easy to carry. Uses 4 AA batteries, included. Imported. 12-1/3Lx12Wx2-4/5D" (source: https://www.amazon.com/LeapFrog-My-First-LeapPad-Blue/dp/B00005BHK6). + +DRIVER: +leapfrog/leappad.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_mfleappad_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Sean Riddle and ClawGrip added 'LeapFrog My First LeapPad (World, V1.3)' system. + +ROMSET: +5242880 bytes in 2 files / 3.87Mb packed + +$end +$info=mfm_harddisk +$mame +0.169 + +Generic MFM hard disk, , ???? + +DRIVER: +devices/imagedev/mfmhd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.169: Added 'Generic MFM hard disk' device. + +ROMSET: +None required. + +$end +$info=mfm_hd_connector +$mame +0.163 + +MFM hard disk connector, , ???? + +DRIVER: +devices/imagedev/mfmhd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'MFM hard disk connector' device. + +ROMSET: +None required. + +$end +$info=mfm_hd_st213 +$mame +0.169 + +Seagate ST-213 MFM hard disk, , ???? + +DRIVER: +devices/imagedev/mfmhd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.169: Added 'Seagate ST-213 MFM hard disk' device. + +ROMSET: +None required. + +$end +$info=mfm_hd_st225 +$mame +0.169 + +Seagate ST-225 MFM hard disk, , ???? + +DRIVER: +devices/imagedev/mfmhd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.169: Added 'Seagate ST-225 MFM hard disk' device. + +ROMSET: +None required. + +$end +$info=mfm_hd_st251 +$mame +0.169 + +Seagate ST-251 MFM hard disk, , ???? + +DRIVER: +devices/imagedev/mfmhd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.169: Added 'Seagate ST-251 MFM hard disk' device. + +ROMSET: +None required. + +$end +$info=mfootb +$mame +0.242 [hap, Sean Riddle] + +Football (Mattel), Mattel Electronics, 1977 + +Football was released in 1977. It was labelled either Football or Football I depending on the date the game was released. I guess Mattel continued to make (or at least ship remaining stock of) the original Football even after Football 2 came out, thus the change to the game's title. Both the game and the box reflect the addition of the roman numeral I (and the box for Football I is smaller than the original as the game is packed in a plastic bubble-wrap bag instead of the styrofoam blocks). The font style used on the pre-I version is also different. Also, early models of Football had an AC Adapter jack which was removed on later models (which would only run on batteries). (I recently found an interesting variation on this game: A Football that I recently received (that just says Football, older version), has little round blips instead of the tiny horizontal lines that usually make up the blips on these games. Never seen one like that before. I've been told by a Mattel employee that these diodes where never changed in production, so this must be a foreign market version to have the different diodes. It also has a slightly different sticker on the back: the 'Try Fresh batteries' text is written in a black bar on the sticker, not just normal text like most of the Football games) (source: https://www.handheldmuseum.com/Mattel/FB.htm). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: hap and Sean Riddle added 'Mattel Electronics Football (Mattel)' system. + +ROMSET: +896 bytes in 1 file / 0.88Kb packed + +$end +$info=mfootb2 +$mame +0.230 [hap, Sean Riddle] + +Football 2 (Mattel), Mattel Electronics, 1978 + +Football 2 (or II) was released in 1978. It is the Sequel to the popular Football I game. It adds the functionality of running forward and backward, passing, etc (and actually has a 10 yard playing field, not 9 like Football I). It was printed with either Football 2 or Football II on the name tag, and it would appear that the 'II' version is the first (see pic of box below.) This game also has an 'Easter Egg' of sorts, if you hold down the 'Pass' button while turning on the game, you effectively get Pro 3 or Pro 4 difficulty settings for the game play (i.e., if you have the switch on Pro 1, holding down the pass will give you Pro 3, etc. Pro 4 is VERY fast and difficult to play.) This even works on the new Classic Football 2 re-release from last year (source: https://www.handheldmuseum.com/Mattel/FB2.htm). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: hap and Sean Riddle added 'Mattel Football 2 (Mattel)' system. + +ROMSET: +1853 bytes in 2 files / 1.60Kb packed + +$end +$info=mg1 +$mame +0.232 [Tom Stepleton, Andrew McPherson] + +MG-1, Whitechapel Computer Works, 1984 + +The company's first workstation model was the MG-1 (named after the Milliard Gargantubrain from The Hitchhiker's Guide to the Galaxy). The MG-1 was based on the National Semiconductor NS32016 microprocessor, with 512KB of RAM (expandable to 8MB), a 1024 × 800 pixel monochrome display, a 10, 22 or 45MB hard disk, 800 KB floppy drive, and an optional Ethernet interface, with prices stated as being equivalent to $6975 for the 10 MB hard disk system, $8250 for the 22MB system and $9500 for the 45MB system (source: https://en.wikipedia.org/wiki/Whitechapel_Computer_Works). + +DRIVER: +mg1/mg1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Handle display disable [Naoki Saito]. +- 0.274: Fix iop to cpu interrupt; add iop vblank input; complete mouse emulation; add hardware cursor emulation; improve to mostly-working state [Patrick Mackinlay]: +- 0.264: Add hard disk controller [Patrick Mackinlay]. +- 0.250: Replace timer with clock, fix typo. Add keyboard emulation [Patrick Mackinlay]. +- 0.246: Hook up dma controllers [Patrick Mackinlay]. +- 0.232: Tom Stepleton and Andrew McPherson added 'Whitechapel Computer Works MG-1' system. + +ROMSET: +40960 bytes in 5 files / 24.42Kb packed + +$end +$info=mg1_kbd_device +$mame +0.250 [Patrick Mackinlay] + +MG-1 Keyboard, , ???? + +DRIVER: +mg1/kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Patrick Mackinlay added 'MG-1 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.59Kb packed + +$end +$info=mga2064w +$mame +0.178 + +Matrox Millennium "IS-STORM / MGA-2064W", , ???? + +DRIVER: +devices/bus/pci/mga2064w.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.259: Initial experiments with drawing engine [Angelo Salese]. +- 0.258: Changed description to 'Matrox Millennium "IS-STORM / MGA-2064W"'. Revisit and complete drawing log. Basic drawing log. Add mgabase1 accessing alias, identify RAMDAC. Add base infrastructure [Angelo Salese]. +- 0.178: Added 'Matrox Millennium' device. + +ROMSET: +294912 bytes in 5 files / 84.09Kb packed + +$end +$info=mgb_ppu +$mame +0.149u1 + +MGB PPU, , ???? + +DRIVER: +devices/video/gb_lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Renamed (mgb_lcd) to (mgb_ppu). +- 0.149u1: Added 'MGB PPU' device. + +ROMSET: +None required. + +$end +$info=mgt20in1 +$mame +0.219 [Team Europe, David Haywood] + +MGT 20-in-1 TV-Spielekonsole (Germany), MGT, 2009 + +Game, fun & excitement with 20 pre-installed games. Realistic feel, wireless control. Battery operated. Captivating adventures, exciting competitions, smoking heads: the TV game console offers exciting variety with 20 pre-installed games! No CD changing, no annoying cable: just pure fun! The motion-sensitive controllers in particular make every game even more realistic. Quickly connect to your TV and off you go: the mail is over, shooting, jumping, running, flying or exercising your brain: With such a large selection of games, there is something for every taste (source, traslated from German: https://www.mgt-technology.de/Spielekonsole-NC-1459-919.shtml). + +DRIVER: +tvgames/spg2xx_mysprtch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Team Europe and David Haywood added 'MGT 20-in-1 TV-Spielekonsole (Germany)' system. + +ROMSET: +16777216 bytes in 1 file / 5.31Mb packed + +$end +$info=mgtfit +$mame +0.219 [Team Europe] + +Fitness Konsole (NC1470), MGT, 200? + +For the fun of exercise: In the future, exercise with extra joy and without having to leave the house. This TV game console is ski slope, gym and athletics trainer in one. Thanks to the innovative control via a pressure-sensitive floor controller, you can combine fun and fitness in an unbeatable combination. Eight very varied fitness games, from step aerobics to slalom riding, do not let monotony arise during your training (source, traslated from German: https://www.pearl.de/a-NC1470-4471.shtml). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Team Europe added 'MGT Fitness Konsole (NC1470)' system. + +ROMSET: +138412032 bytes in 1 file / 23.53Mb packed + +$end +$info=mhockey +$mame +0.229 [hap, Sean Riddle] + +Hockey (Mattel, US version), Mattel Electronics, 1978 + +We have two different versions of the Hockey, as shown one of the versions has the little hockey stick buttons facing each other. The main difference appears to be that you can shoot and skate behind the net on the one and they have different sounding effects. This game is quite challenging and if you're able to master Difficulty 1 then you can switch up to Difficulty 2 (source: http://herculesworkshop.com/cgi-bin/p/awtp-product.cgi?d=hercules-workshop&item=59975). + +DRIVER: +handheld/hh_cops1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: Changed description to 'Hockey (Mattel, US version)'. +- 0.229: hap and Sean Riddle added 'Mattel Hockey (Mattel)' system. + +ROMSET: +1790 bytes in 2 files / 1.43Kb packed + +$end +$info=mhockeya +$mame +0.235 [hap, Sean Riddle] + +Hockey (Mattel, export version), Mattel Electronics, 1978 + +We have two different versions of the Hockey, as shown one of the versions has the little hockey stick buttons facing each other. The main difference appears to be that you can shoot and skate behind the net on the one and they have different sounding effects. This game is quite challenging and if you're able to master Difficulty 1 then you can switch up to Difficulty 2 (source: http://herculesworkshop.com/cgi-bin/p/awtp-product.cgi?d=hercules-workshop&item=59975). + +DRIVER: +handheld/hh_cops1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.235: hap and Sean Riddle added 'Mattel Hockey (Mattel, export version)' system. + +ROMSET: +1536 bytes in 1 file / 1.36Kb packed + +$end +$info=mic10937 +$mame +0.179 + +Micrel MIC10937 VFD controller, , ???? + +DRIVER: +devices/video/roc10937.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Added 'Micrel MIC10937 VFD controller' device. + +ROMSET: +None required. + +$end +$info=micac250 +$mame +0.283 [David Haywood, TeamEurope] + +Micro Arcade 250-in-1, , 202? + +Handheld console with a built-in color LCD screen and 250 preinstalled games, inspired by classic arcade titles in a simplified version. Featuring intuitive physical controls, it offers an autonomous and immediate gaming experience, perfect for retro gaming enthusiasts and mobile entertainment lovers. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added ' Micro Arcade 250-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 4.68Mb packed + +$end +$info=mice_6502 +$mame +0.150 [Al Kossow, Robbbert] + +MICE 6502 (Rev-A), Microtek, 1981 + +This is a CPU emulator for development work. Each CPU has a plugin card with various chips. The usual complement is the selected CPU, a 8085, 8255/8251/8155/6116, eproms and crystals. The connection to the outside world is via RS232 to a terminal (source: MESS driver). + +DRIVER: +skeleton/mice.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.192: Renamed (mice) to (mice_6502). +- 0.150: Al Kossow and Robbbert added 'Microtek International Inc. Mice' system. + +ROMSET: +12288 bytes in 3 files / 6.88Kb packed + +$end +$info=mice2_6502 +$mame +0.192 [AJR] + +MICE-II 6502 (Rev-F), Microtek, 1987 + +MICE-II is an enhanced member of the MICE family. Aside from retaining the original MICE features, MICE-II has substantially been upgraded to include the following new features: High Performance Universal Emulation Memory (HUEM) with memory size selectable at 64K or 128K bytes {2 independent 64K settings) of static RAM for 8-bit MICE-II models (user must specify if required for microcontroller versions) (source: https://archive.org/stream/bitsavers_microtekmi80Aug86_7595950/MICE-II_Users_Guide_Z80_Aug86_djvu.txt). + +DRIVER: +skeleton/mice.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.192: AJR added 'Microtek International MICE-II 6502 (Rev-F)' system. + +ROMSET: +32768 bytes in 4 files / 16.83Kb packed + +$end +$info=mice2_6809 +$mame +0.192 [AJR] + +MICE-II 6809(E) (Rev-L), Microtek, 1987 + +MICE-II is an enhanced member of the MICE family. Aside from retaining the original MICE features, MICE-II has substantially been upgraded to include the following new features: High Performance Universal Emulation Memory (HUEM) with memory size selectable at 64K or 128K bytes {2 independent 64K settings) of static RAM for 8-bit MICE-II models (user must specify if required for microcontroller versions) (source: https://archive.org/stream/bitsavers_microtekmi80Aug86_7595950/MICE-II_Users_Guide_Z80_Aug86_djvu.txt). + +DRIVER: +skeleton/mice.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: AJR added 'Microtek International MICE-II 6809(E) (Rev-L)' system. + +ROMSET: +32768 bytes in 1 file / 16.70Kb packed + +$end +$info=mice2_8085 +$mame +0.192 [AJR] + +MICE-II 8085 (Rev-M), Microtek, 1987 + +MICE-II is an enhanced member of the MICE family. Aside from retaining the original MICE features, MICE-II has substantially been upgraded to include the following new features: High Performance Universal Emulation Memory (HUEM) with memory size selectable at 64K or 128K bytes {2 independent 64K settings) of static RAM for 8-bit MICE-II models (user must specify if required for microcontroller versions) (source: https://archive.org/stream/bitsavers_microtekmi80Aug86_7595950/MICE-II_Users_Guide_Z80_Aug86_djvu.txt). + +DRIVER: +skeleton/mice.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.192: AJR added 'Microtek International MICE-II 8085 (Rev-M)' system. + +ROMSET: +24576 bytes in 3 files / 12.59Kb packed + +$end +$info=mice2_z80 +$mame +0.192 [AJR] + +MICE-II Z80 (Rev-F), Microtek, 1984 + +MICE-II is an enhanced member of the MICE family. Aside from retaining the original MICE features, MICE-II has substantially been upgraded to include the following new features: High Performance Universal Emulation Memory (HUEM) with memory size selectable at 64K or 128K bytes {2 independent 64K settings) of static RAM for 8-bit MICE-II models (user must specify if required for microcontroller versions) (source: https://archive.org/stream/bitsavers_microtekmi80Aug86_7595950/MICE-II_Users_Guide_Z80_Aug86_djvu.txt). + +DRIVER: +skeleton/mice.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.192: AJR added 'Microtek International MICE-II Z80 (Rev-F)' system. + +ROMSET: +24576 bytes in 3 files / 16.05Kb packed + +$end +$info=mice3s68k +$mame +0.276 [AJR] + +MICE-IIIS 68000, Microtek, 1992 + +The Microtek MICE-IIIS 68000 is an X-ray scanning and detection system used primarily for security inspection in environments such as airports, ports, train stations, logistics centers and other checkpoints. It is designed to detect suspicious or potentially dangerous objects inside luggage, packages or containers, ensuring security and compliance with regulations. + +DRIVER: +skeleton/mice3s68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: AJR added 'Microtek MICE-IIIS 68000' system. + +ROMSET: +196864 bytes in 5 files / 98.43Kb packed + +$end +$info=micom_xe_1a +$mame +0.251 [Vas Crabb] + +Dempa Micom Soft Analog/Digital Intelligent Controller, , ???? + +DRIVER: +devices/machine/micomxe1a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Dempa Micom Soft Analog/Digital Intelligent Controller' device. + +ROMSET: +None required. + +$end +$info=micral +$mame +0.167 [Robbbert] + +Micral 80-22G, Bull R2E, 1981 + +This expensive, futuristic-looking design featured a motherboard and slots, much like an ancient pc. The known chip complement is: Z80A, 4MHz; 64KB RAM, 2KB BIOS ROM, 256x4 prom (7611); CRT8002, TMS9937 (=CRT5037), 4KB video RAM, 256x4 prom (7611); 2x 5.25 inch floppy drives, one ST506 5MB hard drive; CDP6402 UART. Sound is a beeper. The keyboard has a uPD780C (=Z80) and 1KB of ROM. The FDC and HDC are unknown (source: MESS driver). + +DRIVER: +skeleton/micral.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.167: Robbbert added 'Bull R2E Micral 80-22G' system. + +ROMSET: +11264 bytes in 3 files / 4.14Kb packed + +$end +$info=micral45 +$mame +0.217 [rfka01] + +Micral 45, Bull, 199? + +The Bull Micral 45 is a computer from the Micral series, produced by the French company Bull (now part of the Atos Group), and entered history as one of the world's first commercial microcomputers. The Micral series was launched starting in 1973, and the Micral 45 represents a later version developed in the 1980s. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: rfka01 added 'Bull Micral 45' system. + +ROMSET: +131072 bytes in 4 files / 48.89Kb packed + +$end +$info=micro20 +$mame +0.180 [Al Kossow, R. Belmont] + +Micro 20, GMX, 1984 + +The GMX Micro 20 is a computer system developed in the military or government in the 1980s, designed for advanced data processing applications and secure communications. It is part of the family of computers produced by General Electric Astro Space Division (GE) / GTE Government Systems, later acquired by GMX Corporation, a U.S. company specializing in embedded systems for defense and aviation. + +DRIVER: +skeleton/micro20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.181: Hack to start up at MacsBug/shell entry point, added 'terminal and devices. (m68k) Respect 68020 "freeze I-cache" bit; micro20 68020 cache test now passes [R. Belmont]. +- 0.180: Al Kossow and R. Belmont added 'GMX Micro 20' system. + +ROMSET: +262144 bytes in 4 files / 75.22Kb packed + +$end +$info=micro88 +$mame +0.222 [rfka01] + +Micro 8088, Sergey Kiselev, 2017 + +Micro 8088 ISA card. Single-board computer. IBM PC / XT compatible. This board requires to be plugged onto a backplane board (source: https://www.8bits4ever.net/product-page/micro-8088-pc-xt). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'Sergey Kiselev Micro 8088' system. + +ROMSET: +655360 bytes in 5 files / 52.53Kb packed + +$end +$info=microbx2 +$mame +0.269 [Nigel Barnes, David Rumball] + +Microbox II, Micro Concepts, 1984 + +Technical informations: https://www.sardis-technologies.com/oth6809/microbox2.htm + +DRIVER: +misc/microbox2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +microbox2_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Nigel Barnes and David Rumball added 'Micro Concepts Microbox II' system. + +ROMSET: +81920 bytes in 6 files / 48.01Kb packed + +$end +$info=microdrive_image +$mame +0.149u1 + +Sinclair Microdrive, , ???? + +DRIVER: +devices/imagedev/microdrv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sinclair Microdrive'. +- 0.149u1: Added 'Microdrive' device. + +ROMSET: +None required. + +$end +$info=microeng +$mame +0.168 [Felipe Corrêa da Silva Sanches] + +Micro Engenho, Spectrum Eletronica (SCOPUS), 1982 + +The MICROengenho 1 computer represented the first foray of Spectra in the field of micro. His philosophy of presentation is similar to the Apple II model (single console containing central unit and integrated keyboard video and apart floppy office); has however, some features that distinguish it from other compatible models (source translated from Portuguese: http://www.cobit.xpg.com.br/micros/microeng.htm). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.168: Felipe Corrêa da Silva Sanches added 'Spectrum Eletronica (SCOPUS) Micro Engenho' system. + +ROMSET: +12288 bytes in 3 files / 10.02Kb packed + +$end +$info=microkit +$mame +0.148u5 [Bill Degnan, Curt Coder] + +COSMAC Microkit, RCA, 1975 + +The 1975 RCA COSMAC Microkit. This is the first commercial microcomputer from RCA to contain the two-chip COSMAC microprocessor (TC 1084 / TC 1085 version). The processor was developed in New Jersey, but the kit itself came out of the RCA Palm Beach Division (source: http://207.245.109.149/browse_thread.cfm?id=511). + +DRIVER: +rca/microkit.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u5: Bill Degnan, Curt Coder added skeleton driver of 'RCA COSMAC Microkit' system. Added the original CDP1801 CPU variant and rewrote the disassembler [Curt Coder]. + +ROMSET: +512 bytes in 1 file / 0.48Kb packed + +$end +$info=microkorg +$mame +0.223 [DBWBP] + +microKORG Synthesizer/Vocoder, Korg, 2002 + +The microKORG contains the same DSP synthesis as Korg's MS2000B (2 oscillators), but offers many more waveforms. For Oscillator 1,71 waveforms are available: including analog classics like sawtooth, pulse, sinus and noise, but also new things like Vox Wave and Cross Wave. This would create a great deal of variation, but you can also modulate these waveforms in depth. In addition you have 64 unique DWGS waveforms, the classic Korg DW8000, so that the microKorg is also suitable as an imitator. This produces bells, pianos, guitars, basses, etc., which are difficult to simulate with analog waveforms. With the additional use of Oscillator 2 you can also synchronize and use (source, traslated from Italian: https://www.amazon.it/Korg-MICROKORG-microkorg/dp/B0000WS0SC). + +DRIVER: +korg/microkorg.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.273: BugFIX #09003 [Crash/Freeze] (korg/microkorg.cpp) microkorg: The emulator exits unexpectedly [AJR]. +- 0.223: DBWBP added 'Korg microKORG Synthesizer/Vocoder' system. + +ROMSET: +1048576 bytes in 1 file / 495.29Kb packed + +$end +$info=micromike +$mame +0.281 [Nigel Barnes] + +Micro Mike, , ???? + +DRIVER: +devices/bus/bbc/analogue/micromike.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Nigel Barnes added 'Micro Mike' device. + +ROMSET: +None required. + +$end +$info=micromon7141 +$mame +0.208 [Robbbert, Rockman, ClawGrip] + +Micromon 7141 ECG unit, Kontron Instruments, 1995? + +The Kontron Instruments Micromon 7141 ECG unit is an electronic medical device for recording electrocardiogram (ECG), designed for use in clinical or hospital settings. It is part of a family of compact, portable diagnostic instruments developed in the 1980s and 1990s, in which digital electronics and microprocessors were integrated into biomedical systems to improve accuracy, reliability, and ease of use. + +DRIVER: +skeleton/micromon.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.208: Robbbert, Rockman and ClawGrip added 'Kontron Instruments Micromon 7141 ECG unit' system. + +ROMSET: +8192 bytes in 2 files / 4.08Kb packed + +$end +$info=micron +$mame +0.212 [Nigel Barnes] + +Micron, Tangerine, 1980 + +The Microtan 65 was a 6502 based single board microcomputer which could be expanded into what later became the ORIC, ATMOS and later computers. The basis of all these highly integrated machines can be seen in the Microtan, and although the detail of the I/O addressing varies between the M65 and the ORIC etc, the fundamental method of keyboard addressing, tape I/O (source: https://web.archive.org/web/20081024034120/http://oric.ifrance.com/microtan_hardware.txt). + +DRIVER: +tangerine/microtan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mt65_rom.xml, mt65_cass.xml, mt65_snap.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.212: Nigel Barnes added 'Tangerine Micron' system. + +ROMSET: +2048 bytes in 2 files / 1.01Kb packed + +$end +$info=micronic +$mame +0.136 [Curt Coder] + +Micronic 1000, Victor Micronic, 1987 + +Victor Micronic (UK) Ltd, the UK subsidiary of Swedish Datronic AB, now has the 1Mb M1000 handheld computer terminal to add to its M500 Series for use in the retail, stock control, health and field maintenance sectors (CI No 790): the new model features an infra-red communications plinth with integral modem and optical nodes which establish a link with similar nodes on the terminal and allow data to be passed between the two even if the user leaves them unattended; the M1000 has a tag of UKP1,250 and offers full CP/M compatibility and is built around a Z80 processor (source: http://www.cbronline.com/news/victor_micronic_has_the_m1000_handheld_computer_terminal). + +DRIVER: +skeleton/micronic.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Improved emulation and added 'NVRAM [Sandro Ronco]. +- 0.136: Curt Coder added skeleton driver of 'Micronic 1000' system. + +ROMSET: +98304 bytes in 3 files / 35.19Kb packed + +$end +$info=microphone +$mame +0.278 [Olivier Galibert] + +Microphone, , ???? + +DRIVER: +emu/speaker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Olivier Galibert added 'Microphone' device. + +ROMSET: +None required. + +$end +$info=micropolis +$mame +0.149u1 + +Micropolis FDC, , ???? + +DRIVER: +exidy/micropolis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Micropolis FDC'. +- 0.149u1: Added 'MICROPOLIS' device. + +ROMSET: +None required. + +$end +$info=microtan_kbd_mt006 +$mame +0.251 [Nigel Barnes] + +Microtan Keypad (MT006), , ???? + +DRIVER: +devices/bus/tanbus/keyboard/mt006.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Microtan Keypad (MT006)' device. + +ROMSET: +None required. + +$end +$info=microtan_kbd_mt009 +$mame +0.251 [Nigel Barnes] + +Microtan Keyboard (MT009), , ???? + +DRIVER: +devices/bus/tanbus/keyboard/mt009.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Removed unneeded PORT_NAMEs [Nigel Barnes]. +- 0.251: Nigel Barnes added 'Microtan Keyboard (MT009)' device. + +ROMSET: +2048 bytes in 1 file / 0.23Kb packed + +$end +$info=microtan_kbd_slot +$mame +0.251 [Nigel Barnes] + +Microtan Keyboard Interface, , ???? + +DRIVER: +devices/bus/tanbus/keyboard/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Microtan Keyboard Interface' device. + +ROMSET: +None required. + +$end +$info=microtan_kbd_spinveti +$mame +0.251 [Nigel Barnes] + +ETI Space Invasion Key Unit, , ???? + +DRIVER: +devices/bus/tanbus/keyboard/spinveti.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'ETI Space Invasion Key Unit' device. + +ROMSET: +None required. + +$end +$info=microtrol +$mame +0.201 [MCbx] + +unknown Microtrol portable computer, Microtrol, 1985 + +Not much is known about this 8-bit portable microcomputer. It's a device with built-in green CRT monitor and keyboard. Presence of ROM (?EPROM?) programming socket reminds old industrial machines. As primary storage a 3.5" floppy disk is used by built-in drive. Today the manufacturer is still in market selling industrial automation systems, but not much is known about this computer. The machine is made of parts existing in market in early 1980s. Keyboard is a Cherry terminal keyboard, monitor is also a component, power supply comes from some industrial' system. The CPU is implemented on two Double-Euro sized boards. First one is a 48kB German (West Germany) computer called Eltec Eurocom 2 (v. 5, sometimes mentioned as "Bystronic"), this computer was used in early 1980s in industrial applications and for driving sound recording/sampling/synthesizing equipment. Second board contains floppy disk drive controller, additional S-RAM and secondary RAM memory. Secondary RAM memory is unusually large for such computer (512kB) so I think that it's a RAM disk for storing some data. S-RAM memory may be used as a buffer for some on-board controllers (source: http://oldcomputer.info/8bit/microtrol/index.htm). + +DRIVER: +skeleton/eurocom2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.201: MCbx added 'Microtrol Unknown portable computer' system. + +ROMSET: +4096 bytes in 2 files / 3.17Kb packed + +$end +$info=microvsn +$mame +0.148 [kevtris, Wilbert Pol] + +Microvision, Milton Bradley, 1979 + +The Microvision was the very first handheld game console that used interchangeable cartridges. It was released by the Milton Bradley Company in November 1979. The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $8 million in the first year of the system's release. The handheld also appeared in the movie Friday the 13th Part 2. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981 (source: http://en.wikipedia.org/wiki/Microvision). + +DRIVER: +miltonbradley/microvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +microvision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.274: Correct typo ayza/azya [hap]. +- 0.248: Add horizontal bar for paddle pos [hap]. +- 0.221: Machine promoted to working [hap]. +- 0.148: kevtris and Wilbert Pol added 'Milton Bradley MicroVision' system. + +ROMSET: +None required. + +$end +$info=midassprite +$mame +0.184 + +MIDAS Sprites, , ???? + +DRIVER: +neogeo/neogeo_spr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'MIDAS Sprites' device. + +ROMSET: +None required. + +$end +$info=midi_port +$mame +0.153 + +MIDI port, , ???? + +DRIVER: +devices/bus/midi/midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Midi Port' device. + +ROMSET: +None required. + +$end +$info=midi2cv8 +$mame +0.275 [m1macrophage] + +midi2cv8, PAiA Electronics, 1997 + +The PAiA midi2cv8 is an interface device designed by PAiA Electronics, a US company renowned for its DIY (Do-It-Yourself) electronic kits and modular musical instruments. The midi2cv8 is specifically designed to convert MIDI signals to analog control voltage (CV) and gate/trigger voltages, enabling the integration of modern MIDI devices with analog modular or semi-modular synthesizers. This device is especially useful for musicians and synthesis enthusiasts who want to combine modern digital technologies with contemporary vintage analog or modular systems. + +DRIVER: +paia/midi2cv8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Adding "not working" driver for MIDI2CV8. Includes layout. Adding driver for MIDI2CV8 (#13298). Marked as working [Naoki Saito]. +- 0.275: m1macrophage added 'PAiA Electronics midi2cv8' system. + +ROMSET: +8192 bytes in 1 file / 1.24Kb packed + +$end +$info=midi2cv8_vhz +$mame +0.275 [m1macrophage] + +midi2cv8 V/Hz, PAiA Electronics, 1997 + +The PAiA midi2cv8 is an interface device designed by PAiA Electronics, a US company renowned for its DIY (Do-It-Yourself) electronic kits and modular musical instruments. The midi2cv8 is specifically designed to convert MIDI signals to analog control voltage (CV) and gate/trigger voltages, enabling the integration of modern MIDI devices with analog modular or semi-modular synthesizers. This device is especially useful for musicians and synthesis enthusiasts who want to combine modern digital technologies with contemporary vintage analog or modular systems. + +DRIVER: +paia/midi2cv8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: m1macrophage added 'PAiA Electronics midi2cv8 V/Hz' system. + +ROMSET: +8192 bytes in 1 file / 1.24Kb packed + +$end +$info=midifex +$mame +0.282 [m1macrophage, Peter Pearson] + +MIDIFEX, Alesis, 1986 + +A stereo digital effects unit designed for musicians and home recording studios. It offers 63 preset configurations of delays, reverbs, and doubling effects, all controllable via MIDI for real-time program switching. Housed in a half-rack (1U) chassis, it features stereo RCA inputs/outputs, a Mix control, and MIDI In/Thru ports. Characterized by a simple interface and affordable price, it combines professional-quality effects with an intuitive design, inspired by the success of the contemporary Alesis Midiverb. Valued for its versatility in enhancing vocal tracks, drum machines, and MIDI instruments, it became a classic of the analog-digital era. + +DRIVER: +alesis/midiverb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: m1macrophage and Peter Pearson added 'Alesis MIDIFEX' system. + +ROMSET: +24576 bytes in 2 files / 4.85Kb packed + +$end +$info=midiin +$mame +0.149u1 + +MIDI In image device, , ???? + +DRIVER: +devices/imagedev/midiin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Added support for MIDI system exclusive message (SysEx) files [Devin Acker]. +- 0.247: Send All Notes Off channel mode message when unloading a MIDI file [Devin Acker]. +- 0.239: Handle channel remapping at playback time instead of load time, also small fix to sysex event parsing [Devin Acker]. +- 0.233: Add support for providing a .mid file as input [Aaron Giles]. +- 0.149u1: Added 'MIDI In image device' device. + +ROMSET: +None required. + +$end +$info=midiin_port +$mame +0.148u1 + +MIDI In port, , ???? + +DRIVER: +devices/bus/midi/midiinport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MIDI In port' device. + +ROMSET: +None required. + +$end +$info=midiout +$mame +0.149u1 + +MIDI Out image device, , ???? + +DRIVER: +devices/imagedev/midiout.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'MIDI Out image device' device. + +ROMSET: +None required. + +$end +$info=midiout_port +$mame +0.148u1 + +MIDI Out port, , ???? + +DRIVER: +devices/bus/midi/midioutport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'MIDI Out port' device. + +ROMSET: +None required. + +$end +$info=midiverb +$mame +0.274 [m1macrophage] + +MIDIverb, Alesis, 1986 + +Alesis MIDIverb is a digital effects processor for audio, produced by the US company Alesis in the 1980s. It is one of the earliest and most famous digital pattern reverbs (digital reverb) developed by Alesis, a company that played a key role in bringing down the cost of professional digital effects, making them affordable even for independent musicians. Although it entered the market shortly after similar devices such as Lexicon's PCM70 or Roland's SPX90, the MIDIverb stood out for its excellent value for money and "warm" playability, becoming a benchmark among sound engineers and musicians in home and professional recording studios. + +DRIVER: +alesis/midiverb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Routed entire audio path. DSP just a passthrough (#13244): Routed the entire audio path; DSP is mostly a passthrough. Just does quantization (ADC) right now; using 'samples' mechanism for audio input; other style and code organization fixes [Naoki Saito]. +- 0.278: Remove unneeded variables, sphinx40: remove unneeded trampoline [hap]. +- 0.274: m1macrophage added 'Alesis MIDIverb' system. + +ROMSET: +40960 bytes in 2 files / 4.93Kb packed + +$end +$info=midiverb_dsp +$mame +0.274 [m1macrophage] + +MIDIverb discrete DSP, , ???? + +DRIVER: +alesis/midiverb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: m1macrophage added 'MIDIverb discrete DSP' device. + +ROMSET: +None required. + +$end +$info=mif201 +$mame +0.276 [Angelo Salese] + +Micro Musician VA MIF-201 MIDI Interface, , ???? + +DRIVER: +devices/bus/pc98_cbus/mif201.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Angelo Salese added 'Micro Musician VA MIF-201 MIDI Interface' device. + +ROMSET: +None required. + +$end +$info=mightfrm +$mame +0.192 [Robbbert] + +Mightyframe, Convergent Technologies, 1985? + +DRIVER: +skeleton/mightyframe.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.284: Renamed (mightyframe) to (mightfrm). +- 0.192: Robbbert added 'Convergent Technologies Mightyframe' system. + +ROMSET: +32768 bytes in 1 file / 14.45Kb packed + +$end +$info=mijx30gp +$mame +0.234 [SSTV2, rfka01] + +JX30GP, Motherboard P/N: 09-00189-10 REV B1, Micronics, 199? + +The Micronics JX30GP with part number P/N: 09-00189-10 REV B1 is an industrial motherboard based on the x86 architecture, designed for use in embedded systems or industrial computers in the 1990s. This type of motherboard was often installed in industrial control equipment, automation, test hardware, or Original Equipment Manufacturer (OEM) systems. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: SSTV2 and rfka01 added 'Micronics JX30GP, Motherboard P/N: 09-00189-10 REV B1' system. + +ROMSET: +131072 bytes in 1 file / 54.30Kb packed + +$end +$info=mikro80 +$mame +0.124 [Miodrag Milanović] + +Mikro-80, , 1983 + +The Micro-80 (Russian: ?????-80) was the first do-it-yourself home computer in the Soviet Union. Schematics and information were published in the local DIY electronic magazine Radio in 1983. It was complex, using an KR580VM80A-based system (a clone of the Intel 8080) which contained about 200 ICs. This system gained low popularity, but set a precedent in getting the attention of hobbyists for DIY computers, and later other DIY computers were published by Radio and other DIY magazines (source: https://en.m.wikipedia.org/wiki/Micro-80). + +DRIVER: +ussr/mikro80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mikro80.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.156: Added 'new lists for Mikro-80, Tesla PMD-85 and Videoton TVC cassettes [Riley110]. +- 0.124: Miodrag Milanović added 'Mikro-80' system. + +ROMSET: +4096 bytes in 2 files / 2.16Kb packed + +$end +$info=mikrolab +$mame +0.141 [Miodrag Milanović, Robbbert] + +Mikrolab KR580IK80, , 19?? + +The Mikrolab KR580IK80 is an educational or experimental microcomputer, developed within the Soviet bloc in the 1980s, based on the KR580VM80A processor, a version produced under license in the Soviet Union of the famous Intel 8080, an 8-bit microprocessor popular in the 1970s and early 1980s. This equipment was often used in schools, universities, and for training electronic and computer engineers in Eastern European countries as a practical tool for teaching the fundamentals of digital electronics and low-level programming. + +DRIVER: +trainer/tk80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.141: Miodrag Milanović and Robbbert added skeleton driver of 'Mikrolab KR580IK80' system. + +ROMSET: +1024 bytes in 2 files / 0.62Kb packed + +$end +$info=mikromikko2_expansion_bus +$mame +0.286 [Curt Coder] + +Nokia MikroMikko 2 expansion bus, , ???? + +DRIVER: +devices/bus/mm2/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Curt Coder added 'Nokia MikroMikko 2 expansion bus' device. + +ROMSET: +None required. + +$end +$info=mikromikko2_expansion_bus_slot +$mame +0.286 [Curt Coder] + +Nokia MikroMikko 2 expansion bus slot, , ???? + +DRIVER: +devices/bus/mm2/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Curt Coder added 'Nokia MikroMikko 2 expansion bus slot' device. + +ROMSET: +None required. + +$end +$info=mikron2 +$mame +0.134 [Miodrag Milanović] + +Mikron-2, , 1986 + + + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.134: Miodrag Milanović added 'Mikron-2' system. + +ROMSET: +2048 bytes in 1 file / 1.63Kb packed + +$end +$info=mikrosha +$mame +0.126 [Miodrag Milanović] + +Mikrosha, Lianozovo Electromechanical Factory, 1987 + +Mikrosha is a 8 bit microcomputer produced around 1987 by Lianozovo Electromechanical Factory. It is one of the first computer sold in stores in USSR. Basically, Mikrosha is a clone of Radio-86RK, with some bugfix and a different character generator. It was partially compatible with the software for the original Radio-86RK (source: sysinfo.dat). + +DRIVER: +ussr/mikrosha.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mikrosha_cass.xml, mikrosha_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.156: Add cartslot and one ROM cart. +- 0.146u2: Fix for mikrosha cassette output [Sergey Svishchev]. +- 0.126: Miodrag Milanović added 'Mikrosha' system. + +ROMSET: +4096 bytes in 2 files / 2.28Kb packed + +$end +$info=milano +$mame +0.142 [Dirk Verwiebe, Ralf Schaefer, Cowering] + +Mephisto Milano (v1.02), Hegener + Glaser, 1991 + +The program of the Mephisto Milano is based on the Mephisto Polgar and contains additional tactical algorithms of Mephisto MM V and its own kind of extensions (in this case extensions for chess bids that go beyond the normal level), which should vouch for the skill level of its predecessor to surpass even a lot. Impact of these extensions is the following position very clearly, the Polgar needed over 20 minutes for Matt, it is for Milan in a matter of seconds (source: http://www.schach-computer.info/wiki/index.php/Mephisto_Milano). + +DRIVER: +hegenerglaser/milano.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.259: Small update to internal artwork [hap]. +- 0.219: Changed decription to 'Mephisto Milano (v1.02)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser' and year to '1991'. +- 0.142: Dirk Verwiebe, Ralf Schaefer and Cowering added 'Mephisto Milano Schachcomputer' system. + +ROMSET: +65536 bytes in 1 file / 32.60Kb packed + +$end +$info=milanoa +$mame +0.219 [hap] + +Mephisto Milano (v1.01), Hegener + Glaser, 1991 + +The program of the Mephisto Milano is based on the Mephisto Polgar and contains additional tactical algorithms of Mephisto MM V and its own kind of extensions (in this case extensions for chess bids that go beyond the normal level), which should vouch for the skill level of its predecessor to surpass even a lot. Impact of these extensions is the following position very clearly, the Polgar needed over 20 minutes for Matt, it is for Milan in a matter of seconds (source: http://www.schach-computer.info/wiki/index.php/Mephisto_Milano). + +DRIVER: +hegenerglaser/milano.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Milano (v1.01)' system. + +ROMSET: +65536 bytes in 1 file / 32.58Kb packed + +$end +$info=milton +$mame +0.196 [Sean Riddle] + +Milton, Milton Bradley, 1980 + +Milton is an electronic talking game. According to the patent, Milton was the first electronic talking game that allowed two people to play against each other. Previously released devices of this type, such as Speak & Spell by Texas Instruments, were known primarily as teaching devices rather than competitive games (source: https://en.m.wikipedia.org/wiki/Milton_(game)). + +DRIVER: +miltonbradley/milton.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.288: Changed description to 'Milton'. +- 0.196: Sean Riddle added 'MB Electronic Milton' system. + +ROMSET: +14336 bytes in 3 files / 12.92Kb packed + +$end +$info=milton_led_filter +$mame +0.210 + +Milton LED Filter, , ???? + +DRIVER: +miltonbradley/milton.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Milton LED Filter' device. + +ROMSET: +None required. + +$end +$info=mindset +$mame +0.211 [Olivier Galibert, Al Kossow, Bitsavers] + +Mindset Personal Computer, Mindset Corporation, 1984 + +The Mindset, released in spring 1984, was an Intel 80186-based MS-DOS personal computer.[1] Unlike other IBM PC compatibles of the time, it had custom graphics hardware supporting 16 simultaneous colors (chosen from a 512-shade palette), and hardware-accelerated drawing capabilities including a blitter which allowed it to update the screen 50 times as fast as a CGA adaptor in a standard PC. The basic unit was priced at US$1,798 (equivalent to $4,336 in 2018). It was conceptually similar to the more successful Commodore Amiga released over a year later, due to financial and legal complications. In spite of glowing reviews, the system never sold well and disappeared from the market after about a year. This was lamented by industry commenters, who looked at this event as the first clear evidence of the end of innovation in favor of compatibility. Its distinctive case remains in the permanent collection of the Museum of Modern Art in New York (source: https://en.wikipedia.org/wiki/Mindset_(computer)). + +DRIVER: +misc/mindset.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mindset_flop.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Machine promoted to working. Changed description to 'Mindset Personal Computer' [Olivier Galibert, Al Kossow]. +- 0.212: Added 'mouse and joystick inputs, improved palette, and added 'more register details [Olivier Galibert, Al Kossow]. Added floppy drives and LEDs. Implemented more video features, including 80-column mode, and improved blitter. Implemented I/O traps and display VRAM lookup [Olivier Galibert]. +- 0.211: Olivier Galibert, Al Kossow and Bitsavers added 'Mindset Corporation Mindset Video Production System' system. + +ROMSET: +38912 bytes in 5 files / 26.66Kb packed + +$end +$info=mindset_module +$mame +0.213 [Olivier Galibert] + +MINDSET module, , ???? + +DRIVER: +misc/mindset.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Olivier Galibert added 'MINDSET module' device. + +ROMSET: +None required. + +$end +$info=mindset_rs232_module +$mame +0.213 [Olivier Galibert] + +MINDSET RS232 module, , ???? + +DRIVER: +misc/mindset.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Olivier Galibert added 'MINDSET RS232 module' device. + +ROMSET: +None required. + +$end +$info=mindset_sound_module +$mame +0.213 [Olivier Galibert] + +MINDSET stereo sound module, , ???? + +DRIVER: +misc/mindset.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Olivier Galibert added 'MINDSET stereo sound module' device. + +ROMSET: +2048 bytes in 1 file / 0.93Kb packed + +$end +$info=mini2440 +$mame +0.144u5 [Tim Schuerewegen] + +Mini2440, FriendlyARM, 2009 + +FriendlyARM Mini 2440 SBC (Single-Board Computer) with 400 MHz Samsung S3C2440 ARM9 processor. The board measures 100 x 100 mm, ideal for learning about ARM9 systems (source: https://www.friendlyarm.net/products/mini2440). + +DRIVER: +skeleton/mini2440.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.239: BugFIX #07878 [Crash/Freeze] (mini2440.cpp) mini2440: No longer booting up [Ryan Holtz]. +- 0.144u5: Tim Schuerewegen added 'Mini2440' system. + +ROMSET: +415236096 bytes in 3 files / 93.19Mb packed + +$end +$info=mini5sx +$mame +0.249 [Mike Stedman] + +Bungo mini 5SX, NEC, 1991 + +NEC released three personal word processors ? the mini 5SX, the mini 7SX, and the mini 7SD ? in October 1991. The three models offered faster printing speeds and higher quality typography using 3D Bezier curves for smoother character outlines. They were also the first word processors in the industry to feature Heisei typefaces, which were specially designed for word processing devices and gave superior character balance (source: http://museum.ipsj.or.jp/en/computer/word/0058.html). + +DRIVER: +nec/bungo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bungo_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.249: Mike Stedman added 'NEC Bungo mini 5SX' system. + +ROMSET: +3801088 bytes in 6 files / 998.28Kb packed + +$end +$info=minib +$mame +0.251 [Nigel Barnes, Sprow] + +MiniB Computer, Sprow, 2002 + +The MiniB is a complete 6502 based microcomputer, measuring just 3.5"x3.1", with all the resources on board to implement a compact controller finding applications in burglar alarm systems/embedded control/and other such places. Where possible it has been designed with more modern, easy to obtain, surface mount components offering not only considerable space savings but cost savings too. Architecturally the microcomputer is based heavily on the BBC Microcomputer series, and indeed a lot of software which will run on a BBC micro will also run on MiniB - including the original unmodified BASIC language (source: http://www.sprow.co.uk/bbc/minib.htm). + +DRIVER: +homebrew/minib.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: Nigel Barnes and Sprow added 'Sprow MiniB Computer' system. + +ROMSET: +45056 bytes in 3 files / 19.60Kb packed + +$end +$info=minichif +$mame +0.144u5 + +ICT Mini Chief Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1571.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'ICT Mini Chief Disk Drive'. +- 0.144u5: Added 'ICT Mini Chief' device. + +ROMSET: +32768 bytes in 1 file / 20.46Kb packed + +$end +$info=minicom +$mame +0.154 [Felipe Corrêa da Silva Sanches] + +Minicom IV (1997-08-11), Ultratec, 1997 + +This basic TTY is affordable and easy to use. It has an easy-touch keyboard with a bright, tilted 20-character display for hours of comfortable use. Minicom IV includes a printer port to connect an external printer. Turbo Code lets you enjoy "real-time" conversations with other Turbo Code TTYs. Auto ID lets everyone you call know you are using a TTY. Available options include an extended warranty, a dust cover and a soft carrying case (source: http://www.ultratec.com/ttys/non-printing/minicom.php). + +DRIVER: +ultratec/minicom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.154: Felipe Corrêa da Silva Sanches added 'Ultratec Minicom IV' system. + +ROMSET: +8192 bytes in 1 file / 5.49Kb packed + +$end +$info=miniforce +$mame +0.182 [Joakim Larsson Edström] + +miniFORCE, Force Computers, 1987 + +DRIVER: +force/miniforce.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.286: Use shared VME card list (#14865). Replace local miniforce_vme_cards with the shared vme_cards list, making all standard VME cards available including sys68k_cpu1 [Joakim Larsson Edström]. +- 0.182: Joakim Larsson Edström added 'Force Computers miniFORCE' system. + +ROMSET: +None required. + +$end +$info=minifram +$mame +0.190 [rfka01, R. Belmont] + +Miniframe, Convergent, 1985 + +Convergent Miniframe computer system, a professional workstation based on the Intel 80186/80286 processor, manufactured by Convergent Technologies in the early 1980s. It features a proprietary architecture with the CTOS (Convergent Technologies Operating System), designed specifically for enterprise environments and local area networks. The system includes an integrated monochromatic high-resolution display, a dedicated keyboard, an optional floppy disk drive, and a hard disk. It supports cooperative multitasking and resource sharing over a network via a proprietary protocol. Used in banks, government offices, and data centers as an intelligent terminal or lightweight server prior to the widespread adoption of PC and Unix standards, the Convergent Miniframe represents an example of pre-PC integrated computing focused on reliability, security, and centralized management. + +DRIVER: +skeleton/miniframe.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.190: rfka01 and R. Belmont added 'Convergent Miniframe' system. + +ROMSET: +16384 bytes in 2 files / 7.01Kb packed + +$end +$info=minijook +$mame +0.216 [SpinalFeyd] + +MiniJook, Sound Leisure, 199? + +The Sound Leisure MiniJook is a compact digital jukebox produced by the British company Sound Leisure, one of the few modern companies that continues to build physical jukeboxes, combining classic design with modern technology. The MiniJook is a scaled-down version of the traditional arcade or bar jukebox, designed for use in small home or commercial settings. + +DRIVER: +skeleton/cdsys5.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.216: SpinalFeyd added 'Sound Leisure MiniJook' system. + +ROMSET: +32768 bytes in 1 file / 6.20Kb packed + +$end +$info=miniscc +$mame +0.222 [hap, Berger, Achim] + +Mini Sensory Chess Challenger (MCS-48 version), Fidelity Electronics, 1982 + +Part of Legendary Fidelity Electronics Sensory Chess Challenger Series, Mini Sensory Chess Challenger model # MSC. Infinite levels of play, Senses each move, Audible tone and LED's indicate responses. Runs on 6 AA batteries, ideal for use on cars or plane (source: https://www.amazon.com/Vintage-Fidelity-Electronics-Challenger-Computer/dp/B00RRLP6RW). + +DRIVER: +fidelity/sc6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_msc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: hap, Berger and Achim added 'Fidelity Electronics Mini Sensory Chess Challenger (1982 version)' system. + +ROMSET: +2048 bytes in 1 file / 1.81Kb packed + +$end +$info=miniscco +$mame +0.222 [hap, Sean Riddle] + +Mini Sensory Chess Challenger (Z8 version), Fidelity Electronics, 1981 + +Part of Legendary Fidelity Electronics Sensory Chess Challenger Series, Mini Sensory Chess Challenger model # MSC. Infinite levels of play, Senses each move, Audible tone and LED's indicate responses. Runs on 6 AA batteries, ideal for use on cars or plane (source: https://www.amazon.com/Vintage-Fidelity-Electronics-Challenger-Computer/dp/B00RRLP6RW). + +DRIVER: +fidelity/msc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +fidel_msc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: hap and Sean Riddle added 'Fidelity Electronics Mini Sensory Chess Challenger (1981 version)' system. + +ROMSET: +2048 bytes in 1 file / 1.75Kb packed + +$end +$info=minisys2k +$mame +0.234 [zoinknoise, rfka01] + +MiniSys 2000, SIIG, 199? + +The MiniSys 2000 is a small desktop computer system based on a 16 bit AMD 80286 microprocessor. The mini desktop case offers space for a 3.5 ? floppy disk drive, a 3.5 ? IDE hard disk and an ISA slot to accommodate 2/3 long 8 and 16 bit expansion cards. The operating systems DOS (Disk Operating System) from e.g. MICROSOFT or DIGITAL RESEARCH run on the computer and, based on this, MICROSOFT Windows Version 3.x. By installing an ISA Ethernet or Tokenring network card, the Minisys 2000 can also be integrated as a client, e.g. in a NOVELL Netware network (source, traslated from German: https://computermuseum.wordpress.com/2010/04/16/minisys-2000/). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.234: zoinknoise and rfka01 added 'SIIG MiniSys 2000' system. + +ROMSET: +65536 bytes in 2 files / 48.53Kb packed + +$end +$info=minitel2 +$mame +0.186 [Jean-Francois DEL NERO] + +Minitel 2 NFZ 400, Philips, 1989 + +Minitel terminals basically consisted of four parts: Keyboard, monitor (in black and white with eight shades of gray or in color, with eight colors), modem for standard communication ( ASCII standard) and motherboard. France Telecom imposed minimum quality and functionality requirements that manufacturing companies (Philips, Matra, Alcatel) had to meet. As a result of this policy, different terminals that met the requirements were put on the market. One of them was the Philips Minitel 2 that had the possibility of putting a password and had a directory of ten numbers (source, traslated from French: https://retroordenadoresorty.blogspot.com/2016/04/terminal-philips-minitel-2-france.html?m=1). + +DRIVER: +philips/minitel_2_rpic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.284: Changed description to 'Minitel 2 NFZ 400'. Improved ROM list (#14311): Different revisions of the Minitel 2 came with slightly different ROMs. In addition to the ones already listed (Bv4 and Bv9), this commits adds references to Bv6 and Bv7 too; the descriptions of the ROMs were updated to mention "France Telecom" (the "ft_" in their names), who commissioned this Minitel model; a generic ROM slot was added too, with the maximum possible size (64 KiB). This makes it easy use precompiled MAME binaries to test/debug an homebrew ROM too, with -rom FILENAME.bin [Fabio D'Urso]. +- 0.274: Tune palette to differentiate all colors (#13200). Previously, some pairs of distinct levels were mapped to the same color, which made them indistinguishable. Corrected the palette so all colors are distinct. Corrected the default serial frame settings for the second serial port. Corrected periinfo default serial frame settings, apply default serial line settings to null_modem as well as terminal [Fabio D'Urso]. +- 0.242: Modem and serial port support [O. Valenti]. +- 0.201: Added 'BIOS bv9 [Robbbert]. +- 0.186: Jean-Francois DEL NERO added 'Philips Minitel 2' system. Added support for TS9347 display processor variant. Fixed visible area. Fixed random crash in EF9345/TS9347 when drawing characters at right or bottom border [Jean-Francois DEL NERO]. + +ROMSET: +172032 bytes in 6 files / 71.88Kb packed + +$end +$info=minspace +$mame +0.194 [hap] + +Invasion From Space (patent), Mego, 1980 + + + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: Renamed (unkeinv) to (minspace). +- 0.194: hap added 'Gordon Barlow Design unknown electronic Space Invaders game (patent)' system. + +ROMSET: +1024 bytes in 1 file / 0.96Kb packed + +$end +$info=minx +$mame +0.150 + +Nintendo Minx, , ???? + +DRIVER: +devices/cpu/minx/minx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Add savestates [hap]. +- 0.277: Don't crash MAME on divide by 0 [hap]. +- 0.150: Added 'Nintendo Minx' device. + +ROMSET: +None required. + +$end +$info=miprimlec +$mame +0.216 [ClawGrip] + +Mis Primeras Lecciones (Spain), VTech, 1995 + +The VTech Mis Primeras Lecciones is an electronic educational toy produced by the Taiwanese multinational company VTech, which specializes in making interactive toys for children with a focus on preschool learning and education. The Spanish version "Mis Primeras Lecciones" translates into Italian as "My First Lessons.", and was designed specifically for the Spanish-speaking market (Spain, Latin America), offering educational content in Spanish. + +DRIVER: +vtech/gkidabc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: ClawGrip added 'VTech Mis Primeras Lecciones (Spain)' system. + +ROMSET: +131072 bytes in 1 file / 101.55Kb packed + +$end +$info=mips_rambo +$mame +0.205 [Patrick Mackinlay] + +MIPS RAMBO, , ???? + +DRIVER: +mips/mips_rambo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Patrick Mackinlay added 'MIPS RAMBO' device. + +ROMSET: +None required. + +$end +$info=mipsx +$mame +0.266 [David Haywood] + +MIPS-X, , ???? + +DRIVER: +devices/cpu/mipsx/mipsx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Changed to 32-bit addresses, fixed disassembler bugs; tomy/kisssite.cpp: Improved addresss map [Octocontrabass]. +- 0.266: David Haywood added 'MIPS-X' device. + +ROMSET: +None required. + +$end +$info=misatk +$mame +0.242 [hap, Sean Riddle] + +Missile Attack / Space Alert, Mattel Electronics, 1977 + +Missile attack, later rebranded as Battlestar Galactica: Space Alert is a dedicated handheld action game in which the player must fight incoming missiles (Cylon Raiders in the re-release). To win the player must intercept 20 of them. The player can move to three positions and fire counter missiles (laser torpedoes in the re-release). In practice it comes down that red dots will come down the playfield and the player must move his or her red dot in its path and press the fire button which launches another red dot upwards. If it hits the enemy is intercepted (source: https://www.mobygames.com/game/missile-attack_). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: hap and Sean Riddle added 'Mattel Electronics Missile Attack/Space Alert' system. + +ROMSET: +512 bytes in 1 file / 0.50Kb packed + +$end +$info=misterx +$mame +0.148u2 [Team Europe] + +MisterX, Video Technology / Yeno, 1988 + +The "VTech / Yeno Mister X" device is an electronic educational toy for children, manufactured by VTech or its commercial counterpart (possibly branded as Yeno ), and is part of a series of electronic toys designed to teach the basics of logic, observation and problem solving to young children. + +DRIVER: +vtech/pc1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +misterx.xml, pc1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.256: Emulation overhaul. Fix bank switching of ROM areas. Replace LCDC with type that has the correct accented characters for European versions. Add localized key definitions for all three systems; identify all unknown keys and rebind keys to better match QWERTY/QWERTZ/AZERTY layouts. Eliminate runtime port tag lookups. Separate driver from pc2000.cpp [AJR]. +- 0.148u2: Team Europe added 'VTech/Yeno Mister X system and related softlist (misterx.xml). + +ROMSET: +131072 bytes in 1 file / 85.47Kb packed + +$end +$info=misterx2 +$mame +0.288 [TeamEurope] + +Mister X2 (Germany), Yeno, 199? + +Educational computer for children, produced by Yeno, representing an evolution of the Mister X line. It features a colorful design with an integrated keyboard equipped with large, themed keys, a monochrome or color LCD display (depending on the version), an included mouse, and stereo speakers. Based on embedded hardware or a PC-compatible SoC, it offers educational activities covering literacy, mathematics, logic, music, and creativity—often featuring animated characters or child-friendly licenses. The device includes USB ports, memory card slots, and sometimes Wi-Fi connectivity. Power is supplied via an external adapter. Designed for preschool and school-age children (ages 4–10) as a home edutainment tool, this device reflects the European approach to toy computers from the 2000s–2010s, which combines structured learning with family-friendly entertainment in a safe and self-contained format. + +DRIVER: +skeleton/yeno_ks56c1660.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +yeno_laptop_cart.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Yeno Mister X2 (Germany)' system. + +ROMSET: +262144 bytes in 1 file / 101.41Kb packed + +$end +$info=mistrum +$mame +0.128 [Miodrag Milanović] + +Mistrum, Amaterske RADIO, 1988 + +The "Amaterské Rádio Mistřum" device is a Czech radio system built in amateur, probably as a DIY (Do-It-Yourself) project or as an educational tool for students and electronics enthusiasts in the former Czechoslovakia during the 1970s or 1980s. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.128: Miodrag Milanović added 'Amaterske RADIO Mistrum' system. + +ROMSET: +16384 bytes in 1 file / 12.79Kb packed + +$end +$info=mits680b +$mame +0.136 [Miodrag Milanović, Robbbert] + +Altair 680b, MITS, 1976 + +The diminutive Altair 680 was one of the first three Motorola 6800 computers on the market, along with the SWTPC 6800 and Sphere. Although the 680 was "pre-announced" on the cover of the November, 1975 issue of Popular Electronics (following the similar introduction of its big brother, the Altair 8800), the headline trumpeting "THE FIRST MOTOROLA 6800 COMPUTER PROJECT" was not the whole truth. Ironically, page 5 of the same magazine carried an ad for the Sphere, a 6800 based computer available in kit form for $860, and page 89 advertised the SWTPC 6800 kit at $450. It's hard to say which computer actually shipped first in quantity (source: http://www.computercloset.org/MITSAltair680.htm). + +DRIVER: +mits/mits680b.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.136: Miodrag Milanović and Robbbert added skeleton driver of 'MITS Altair 680b' system. + +ROMSET: +256 bytes in 1 file / 0.25Kb packed + +$end +$info=mitsubishi_mf31m1_lycat01 +$mame +0.253 [Dirk Best] + +Mitsubishi Melcard 1 MB SRAM, , ???? + +DRIVER: +devices/bus/pccard/sram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Dirk Best added 'Mitsubishi Melcard 1 MB SRAM' device. + +ROMSET: +None required. + +$end +$info=miuchiz +$mame +0.227 [Lord Nightmare] + +Miuchiz Virtual Companions common BIOS, MGA Entertainment, 2006 + +Miuchiz are the new generation of virtual companions-digital, interactive, colorful characters that you customize, personalize, and stylize. Featuring full-color screens, Miuchiz also come with push-button touchscreen response, motion sensors, and "train and feed them" play. Also, Miuchiz have three modes of play! Now you can play on your own, with your friends, or online! One-Player Mode: Being part of Miuchiz also means you're never alone. The one-player mode includes a menu full of play options. Check out your inventory in your own room, go to the mall to shop for stuff, or relax at the spa. Each unit comes with three games. Two-Player Mode: The two-player mode lets you wirelessly interact with your friends, "call out" to other Miuchiz characters, beam gifts, and compete in games. Online Mode: But the fun doesn't stop there! Miuchiz is the first virtual character-based toy you can plug into a computer and enter into an online community. It's called Planet Mion. It's an amazing interactive world in which you can explore, play games, download cool stuff to your handheld unit, and chat with your friends. And you can do it all with your favorite Miuchiz character! Take all the changes from the Web site, download to your handheld, and play on the go again! With Miuchiz, the possibilities are endless (source: https://www.amazon.com/MGA-Pawz-Dash-MIUCHIZ-Companions/dp/B000ETRDQ6). + +DRIVER: +misc/miuchiz.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.278: Changed description to 'Miuchiz Virtual Companions common BIOS'. +- 0.227: Lord Nightmare added 'MGA Entertainment MIUCHIZ Virtual Companions' system. + +ROMSET: +16384 bytes in 1 file / 6.98Kb packed + +$end +$info=miwi2_16 +$mame +0.217 [David Shah, David Haywood] + +MiWi2 16-in-1 + Drum Master, Macro Winners, 200? + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Changed manufacturer to 'Macro Winners'. +- 0.217: David Shah and David Haywood added 'MiWi2 16-in-1 + Drum Master' system. + +ROMSET: +16777216 bytes in 1 file / 8.15Mb packed + +$end +$info=miwi2_7 +$mame +0.218 [David Shah] + +MiWi2 7-in-1 Sports, Macro Winners, 200? + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Changed manufacturer to 'Macro Winners'. +- 0.218: David Shah added 'MiWi2 7-in-1 Sports' system. + +ROMSET: +16777216 bytes in 1 file / 5.04Mb packed + +$end +$info=mixer +$mame +0.233 [Aaron Giles] + +Generic Audio Mixer, , ???? + +DRIVER: +devices/sound/mixer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Aaron Giles added 'Generic Audio Mixer' device. + +ROMSET: +None required. + +$end +$info=mk1_cpu +$mame +0.230 [AJR] + +Mark 1 CPU, , ???? + +DRIVER: +devices/cpu/mk1/mk1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: AJR added 'Mark 1 CPU' device. + +ROMSET: +None required. + +$end +$info=mk12 +$mame +0.271 [hap, Sean Riddle] + +Kasparov Mk 12, SciSys / Heuristic Software, 1986 + + + +DRIVER: +saitek/electrio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: hap, Sean Riddle added 'SciSys / Heuristic Software Kasparov Mk 12' system. + +ROMSET: +16384 bytes in 1 file / 5.72Kb packed + +$end +$info=mk14 +$mame +0.136 [Miodrag Milanović] + +MK-14, Science of Cambridge, 1977 + +The Microcomputer Kit 14, or MK14 was a computer kit sold by Science of Cambridge of the United Kingdom, first introduced in 1977 for UK?39.95. The MK14 eventually sold over 50,000 units. It used a National Semiconductor SC/MP CPU (INS8060), 256 bytes of random access memory (RAM) which was directly expandable to 640 bytes on board and 2170 bytes total. It used an 8 or 9 red light-emitting diode (LED) seven segment display, there was also optional VDU supporting 32x16 text or 64x64 graphics. Input and output was a 20 key keyboard and reset switch, with an optional 128 bytes of RAM and 16 I/O lines available by adding an INS8154N RAM/IO chip. Cassette-based and PROM storage were optional extras, a sound card was not included but a design for one was provided (source: http://en.wikipedia.org/wiki/MK14). + +DRIVER: +trainer/mk14.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mk14_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.212: Added 'original SCIOS V1 monitor as a BIOS option [Nigel Barnes]. +- 0.136: Miodrag Milanović added 'Science of Cambridge MK-14' system. + +ROMSET: +1024 bytes in 2 files / 0.84Kb packed + +$end +$info=mk14vdu +$mame +0.251 [Nigel Barnes] + +MK-14 VDU, Science of Cambridge, 1978 + + + +DRIVER: +trainer/mk14.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mk14_quik.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Nigel Barnes added 'Science of Cambridge MK-14 VDU' system. + +ROMSET: +512 bytes in 1 file / 0.24Kb packed + +$end +$info=mk1forth +$mame +0.230 [AJR] + +Mark 1 FORTH Computer, Andrew Holme, 2003 + +This computer has no microprocessor. The CPU is discrete TTL logic. I bought my first TTL data book in 1979. I was learning 6502 machine code at the time and dreamt of building a simple TTL CPU. I sketched some circuit ideas; but that was as far as it went. Now, 25 years later, I've finally done it! Working evenings and weekends, the Mark 1 took a month to design, 4 months to build and a month to program (source: http://www.aholme.co.uk/Mk1/Architecture.htm). + +DRIVER: +homebrew/mk1forth.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: AJR added 'Andrew Holme Mark 1 FORTH Computer' system. + +ROMSET: +16384 bytes in 2 files / 3.08Kb packed + +$end +$info=mk48t08 +$mame +0.149u1 + +MK48T08 Timekeeper, , ???? + +DRIVER: +devices/machine/timekpr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (m48t08) to (mk48t08). +- 0.149u1: Added 'MK48T08 Timekeeper' device. + +ROMSET: +None required. + +$end +$info=mk48t12 +$mame +0.176 + +MK48T12 Timekeeper, , ???? + +DRIVER: +devices/machine/timekpr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Corrected size of MK48T12 timekeeper RAM [smf]. +- 0.186: Renamed (m48t12) to (mk48t12). +- 0.176: Added 'MK48T12 Timekeeper' device. + +ROMSET: +None required. + +$end +$info=mk68564 +$mame +0.216 + +Mostek MK68564 SIO, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'Mostek MK68564 SIO' device. + +ROMSET: +None required. + +$end +$info=mk68564_channel +$mame +0.216 + +Mostek MK68564 SIO channel, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'Mostek MK68564 SIO channel' device. + +ROMSET: +None required. + +$end +$info=mk82 +$mame +0.147u4 [Curt Coder] + +MK-82, Scomar, 1982 + + + +DRIVER: +xerox/xerox820.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +xerox820.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Curt Coder added 'Scomar MK-82' system. + +$end +$info=mk83 +$mame +0.144u2 [Enrico Lazzerini] + +MK-83, Scomar, 1983 + + + +DRIVER: +xerox/xerox820.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +xerox820.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.145u7: Fixed video, computer responds to commands [Robbbert]. +- 0.144u2: Enrico Lazzerini added 'MK-83' system. + +ROMSET: +4096 bytes in 1 file / 3.33Kb packed + +$end +$info=mk85 +$mame +0.132 [Miodrag Milanović] + +MK-85, Elektronika, 1986 + +First Russian programmable calculator with BASIC interpreter. Early variant of the MK 85 has text "Programmable calculator" instead of "Microcomputer". Some functions are not present. Design prototype is CASIO FX-700P. Only design has been stolen (source: http://rk86.com/frolov/mk-85.htm). + +DRIVER: +ussr/mk85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Miodrag Milanović added skeleton driver of 'Elektronika MK-85' system. + +ROMSET: +16384 bytes in 1 file / 11.82Kb packed + +$end +$info=mk88 +$mame +0.137 [Miodrag Milanović] + +MK-88, , 1989 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.137: Miodrag Milanović added 'MK-88' system. + +ROMSET: +49152 bytes in 6 files / 30.47Kb packed + +$end +$info=mk90 +$mame +0.132 [Miodrag Milanović] + +MK-90, Elektronika, 1988 + +Soviet microcomputer-based processor to the system commands the PDP-11 and built-in BASIC language interpreter (source / translated from russian: http://ru.wikipedia.org). + +DRIVER: +ussr/mk90.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u4: Fixed reset vector [Curt Coder]. +- 0.132: Miodrag Milanović added skeleton driver of 'Elektronika MK-90' system. + +ROMSET: +81920 bytes in 3 files / 42.73Kb packed + +$end +$info=mk98 +$mame +0.242 [Sergey Svishchev] + +MK-98, Elektronika, 1998 + +The Elektronika MK-98 is a graphing calculator with 10 digits precision and algebraic logic. It has 63 keys, and an LCD (liquid crystal) display. The power source is 4xAA (source: https://www.calculator.org/calculators/Elektronika_MK-98.html). + +DRIVER: +ussr/mk98.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.244: BugFIX #08308 [Crash/Freeze] (mk98.cpp) mk98: [debug] Assertion failed [Robbbert]. +- 0.242: Sergey Svishchev added 'Elektronika MK-98' system. + +ROMSET: +131072 bytes in 1 file / 72.94Kb packed + +$end +$info=mk98pic +$mame +0.242 [Wilbert Pol] + +Elektronika MK-98 PIC, , ???? + +The 8259 is a programmable interrupt controller used to multiplex interrupts for x86 and other computers. The chip is set up by writing a series of Initialization Command Words (ICWs) after which the chip is operational and capable of dispatching interrupts. After this, Operation Command Words (OCWs) can be written to control further behavior. + +DRIVER: +devices/machine/pic8259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Wilbert Pol added 'Elektronika MK-98 PIC' device. + +ROMSET: +None required. + +$end +$info=mkit09 +$mame +0.152 [Robbbert] + +Microkit09, Multitech, 1983 + +The Microkit 09 was a 6809 microprocessor teaching system and was sold as a kit (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1133). + +DRIVER: +multitech/mkit09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.152: Robbbert added 'Multitech Microkit09' system. + +ROMSET: +2048 bytes in 1 file / 1.73Kb packed + +$end +$info=mkit09a +$mame +0.167 [Robbbert] + +Microkit09 (Alt version), Multitech, 1983 + +The Microkit 09 was a 6809 microprocessor teaching system and was sold as a kit (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1133). + +DRIVER: +multitech/mkit09.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.167: Robbbert added 'Multitech Microkit09 (Alt version)' system. + +ROMSET: +4096 bytes in 1 file / 2.34Kb packed + +$end +$info=mkp286 +$mame +0.214 [rfka01] + +KP-286, Morse, 198? + +Technical informations: https://stason.org/TULARC/pc/motherboards/M/MORSE-TECHNOLOGIES-INC-286-KP-286-12MHZ.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.214: rfka01 added 'Morse KP-286' system. + +ROMSET: +65536 bytes in 2 files / 47.29Kb packed + +$end +$info=mks100 +$mame +0.221 [DBWBP] + +MKS-100 Digital Sampler, Roland, 1987 + +The Roland MKS-100 is a 2U rack (velocity sensitive), 8 voice, 12 bit, sampler, featuring a 4 stage envelope, vibrato, 2.8" Quick Disk drive, guitar mode, arpeggiator, auto-bend, and MIDI. Four samples can be recorded at 15|30kHz (32kB per sample). Sample editing includes auto-loop, combine, mix, reverse, level-adjust, and resonant low|high pass filter (source: http://www.synthark.org/Roland/MKS-100.html). + +DRIVER: +roland/roland_s10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: DBWBP added 'Roland MKS-100 Digital Sampler' system. + +ROMSET: +65536 bytes in 1 file / 36.54Kb packed + +$end +$info=mks3 +$mame +0.264 [Olivier Galibert] + +Yamaha MKS3 piano keyboard scanner, , ???? + +DRIVER: +yamaha/mks3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Olivier Galibert added 'Yamaha MKS3 piano keyboard scanner' device. + +ROMSET: +4096 bytes in 1 file / 2.16Kb packed + +$end +$info=mks30 +$mame +0.220 [DBWBP] + +MKS-30 Planet-S MIDI Sound Module, Roland, 1984 + +The MKS-30 is a MIDI rack module version of the JX-3P with some enhancements. It is an analog synth with two DCO's (digitally controlled oscillators) per voice, six voice polyphony, it responds to velocity, and has 64 internal and 64 cartridge memory patches. The typical assortment of analog filter, envelope, LFO and oscillator sections are here with easy and straight-forward programming. It can be controlled by the PG-200 programmer for easier hands-on tweaking. Never quite gaining as much popularity as the JUNO series synths, this synth is as good as inexpensive analog gets! It is used by Cirrus (source: https://reverb.com/item/201902-roland-mks-30-planet-s-1984). + +DRIVER: +roland/roland_jx3p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland MKS-30 Planet-S MIDI Sound Module' system. + +ROMSET: +8192 bytes in 1 file / 5.77Kb packed + +$end +$info=mks4001 +$mame +0.268 [Sean Riddle, David Haywood] + +Star Singer Karaoke (MKS4001), IVL Technologies (Memorex license), 2002 + + + +DRIVER: +skeleton/easy_karaoke.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Sean Riddle and David Haywood added 'IVL Technologies (Memorex license) Star Singer Karaoke (MKS4001)' system. + +ROMSET: +8781824 bytes in 2 files / 5.48Mb packed + +$end +$info=mks50 +$mame +0.220 [DBWBP] + +MKS-50 Synthesizer Module, Roland, 1987 + +The MKS-50 is a rack-mount version of the Alpha Juno. It has the same synth engine and architecture, with some added 'features like 16 programmable chord memories, the ability to store velocity, volume, panning, de-tune, portamento and other similar parameters within each patch you create. The optional and highly recommended PG-300 will give you traditional slider type control of all editable tone parameters which include DCO (digitally controlled oscillators) LFO, bend, ENV, pulse, waveforms, noise, PW/PWM, high pass filter, VCF (filter) with freq/env/res/LFO/kybd, VCA envelope, chorus, and more (source: http://www.vintagesynth.com/roland/mks50.php). + +DRIVER: +roland/alphajuno.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland MKS-50 Synthesizer Module' system. + +ROMSET: +16384 bytes in 1 file / 12.39Kb packed + +$end +$info=mks7 +$mame +0.225 [DBWBP] + +MKS-7 Super Quartet, Roland, 1985 + +The MKS-7 Super Quartet is a multitimbral synth module with dedicated sections. The Melody section: 2 voice polyphony, 100 presets; Chord section: 4 voice polyphony, 100 presets; Bass section: monophonic, 20 presets; Rhythm section: 11 PCM sounds. The sound and architecture of the Melody, Chord and Bass sections are the same as the Juno 106 synthesizer. The Rhythm section offers up a few basic electronic rock drum sounds borrowed from the TR-707. The beauty of using this sound module is that all 4 sections are available at once. Drums, bass, leads and pads can all play independent parts and patches together making this a very nice all-in one vintage Roland tone module. Just like the Juno 106, the MKS-7 is also controllable via MIDI and System Exclusive messages for editing. Most Juno 106 editors will work for the MKS-7 too. An underrated machine (source: http://www.vintagesynth.com/roland/mks7.php). + +DRIVER: +roland/juno106.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: DBWBP added 'Roland MKS-7 Super Quartet' system. + +ROMSET: +16384 bytes in 2 files / 9.48Kb packed + +$end +$info=mks70 +$mame +0.220 [DBWBP] + +MKS-70 Super JX Polyphonic Synthesizer, Roland, 1987 + +The MKS-70 is an identical rackmount version of the JX-10synthesizer. Released in 1986 it combines two individual JX-8P synth engines for an outstanding warm and analog sound which is used in many modern studios all over the world. It comes with onboard effects like Chorus and Delay and offers a wider range of programming using the optional PG-800 Programmer. This programmer is highly recommended for those who will be programming unique sounds since editing from the rack-face itself is cumbersome and tedious. The MKS-70 has a "chase-play" function which allows programmable delayed repeats of voices from either of its tone modules (source: http://www.vintagesynth.com/roland/mks70.php). + +DRIVER: +roland/roland_jx8p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland MKS-70 Super JX Polyphonic Synthesizer' system. + +ROMSET: +98304 bytes in 4 files / 48.14Kb packed + +$end +$info=ml20 +$mame +0.213 [ClawGrip, Dirk Best] + +Micrologic 20, Digitek, 1999 + +Time and access control terminal. Everything for your time control and access: Manage access requests and collect time stamps; and presence of entry and exit; Management of access profiles up to 14,000 users. Customizable to the requirements of your installation: operation of the equipment for various requirements. Control and management of schedules and / or accesses, management of visits, control of industrial machines, etc. (source, traslated from Spanish: https://www.primion-digitek.es/fileadmin/media/digitek/noticias/DGK-SLS-FC-050-05-Control_horario_ES.PDF) + +DRIVER: +skeleton/ml20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.213: ClawGrip and Dirk Best added 'Digitek Micrologic 20' system. Add keypad input, placeholder speaker and DIP switches, and a simple internal layout. Also added 'additional logging and started documenting CPU ports [Dirk Best]. + +ROMSET: +65536 bytes in 1 file / 34.12Kb packed + +$end +$info=ml8000 +$mame +0.250 [openMSX] + +ML-8000 (MSX1, Japan), Mitsubishi, 1983 + +The Mitsubishi ML-8000 was not only the first MSX computer released by Mitsubishi, it was the first MSX on the market of any vendor. It has a keyboard with colored keys and an optional ML-10KB keypad with 20 keys was also available, meant for hexadecimal data entry. This machine was aimed at the Japanese market (source: https://www.msx.org/wiki/Mitsubishi_ML-8000). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Mitsubishi ML-8000 (MSX1, Japan)' system. + +ROMSET: +32768 bytes in 4 files / 25.58Kb packed + +$end +$info=mlf110 +$mame +0.155 [Wilbert Pol] + +ML-F110 (MSX1, Japan), Mitsubishi, 1984 + +The ML-F110 (16Kb RAM) and ML-F120 (32Kb RAM) are classic MSX 1 computers, with a lot of applications built-in in ROM (source: http://www.old-computers.com/museum/computer.asp?st=1&c=582). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'ML-F110 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Mitsubishi ML-F110' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=mlf120 +$mame +0.155 [Wilbert Pol] + +ML-F120 (MSX1, Japan), Mitsubishi, 1984 + +The Mitsubishi F120 and the F110 are nearly similar. The biggest difference is that the F110 has only 16kB of RAM whereas the F120 has 32kB. Also the cases are colored differently; the F110 is red and the F120 is gray. Both models were sold in Japan with the LETUS nickname (source: http://www.msx.org/wiki/Mitsubishi_ML-F120). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'ML-F120 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Mitsubishi ML-F120' system. + +ROMSET: +49152 bytes in 2 files / 36.29Kb packed + +$end +$info=mlf48 +$mame +0.155 [Wilbert Pol] + +ML-F48 (MSX1, UK), Mitsubishi, 1984 + +Mitsubishi ML-F48 (ML-F48 / ML-F80) was a home computer company Mitsubishi, which began to be produced in Japan since 1983. He used a Z80A microprocessor. RAM computer memory had a capacity of 32 KB (ML-F48), 64 KB (ML-F80). As an operating system is used MSX DOS (source, traslated from serbian: http://sr.wikipedia.org/wiki/Mitsubishi_ML-F48). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'ML-F48 (MSX1, UK)'. +- 0.155: Wilbert Pol added 'Mitsubishi ML-F48' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=mlf80 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +ML-F80 (MSX1, UK), Mitsubishi, 1984 + +This is one more MSX 1 computer with standard MSX features and two cartridge ports. The ML-F48 had 32 KB of RAM, the ML-F80 had 64 KB (source: http://www.old-computers.com/museum/computer.asp?c=431&st=1). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'ML-F80 (MSX1, UK)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Mitsubishi ML-F80' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=mlfx1 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +ML-FX1 (MSX1, Spain), Mitsubishi, 1986 + +he ML-FX1 is a classic MSX 1 system with 64 KB RAM and a complete full-stroke keyboard including a numeric keypad. Its case is very similar to the Mitsubishi GL-10 MSX2 computer. The ML-FX2 is the same computer but with some software built-in: Data-base, Wordprocessor, Paint program and Communication tools (source: http://www.old-computers.com/museum/computer.asp?st=1&c=782). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'ML-FX1 (MSX1, Spain)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Mitsubishi ML-FX1' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=mlg1 +$mame +0.155 [Wilbert Pol] + +ML-G1 (MSX2, Spain), Mitsubishi, 1986 + +The ML-G1 is the adaptation of the ML-G10 computer for the Spanish market. It's a machine without any drive and with only 64Kb RAM. The expansion bus is present on the mainboard as on the ML-G10 but the connector is not soldered. It is still used in some parts of Spain for the Driver's License Test on cartridge, combined with a box containig handlers connected to simulate the future driver hand-eye coordination. The firmware is launched automatically when you boot the machine. Bypassing this software on startup requires the user to press the DEL key during boot until a Beep sound. You need also to press this key when a memory extension is inserted in this machine. The built-in software is a graphic application in screen 7. Its name is 'Hot Paper". Some features are only working with the ML-85AV interface, that was not sold outside Japan (source: https://www.msx.org/wiki/Mitsubishi_ML-G1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.250: Changed description to 'ML-G1 (MSX2, Spain)'. +- 0.155: Wilbert Pol added 'Mitsubishi ML-G1' system. + +ROMSET: +81920 bytes in 3 files / 52.98Kb packed + +$end +$info=mlg10 +$mame +0.155 [Wilbert Pol] + +ML-G10 (MSX2, Japan), Mitsubishi, 1985 + +Mitsubishi ML-G10 (ML-G10) is a home computer company Mitsubishi, which began to be produced in Japan during 1985. He used a Zilog Z80A microprocessor or equivalent unit and RAM computer memory had a capacity of 64 KB. As an operating system is used MSX DOS 2.0 (source, traslated from serbian: http://sr.wikipedia.org/wiki/Mitsubishi_ML-G10). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'ML-G10 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Mitsubishi ML-G10' system. + +ROMSET: +212992 bytes in 4 files / 119.15Kb packed + +$end +$info=mlg3 +$mame +0.155 [Wilbert Pol] + +ML-G3 (MSX2, Spain), Mitsubishi, 1986 + +The ML-G3 is the adaptation of the ML-G30 Model 2 computer for the Spanish market, but limited to 64kB RAM and 1 disk drive by default (however, there's a location foreseen for the addition of a second disk drive). There is no external disk drive connector. The separate keyboard has its own dedicated connector. As in Model 2 of ML-G30, there's a RS-232C interface with a switch at the back of the computer, but this time with its own BIOS. The ML-G3 is a MSX2 with 4 cartridge slots (1 external in front and 3 internal in back), a Z80A from NEC (D780C-1) and an MSX-Engine S1985 from Yamaha (source: https://www.msx.org/wiki/Mitsubishi_ML-G3). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'ML-G3 (MSX2, Spain)'. +- 0.155: Wilbert Pol added 'Mitsubishi ML-G3' system. + +ROMSET: +73728 bytes in 4 files / 52.67Kb packed + +$end +$info=mlg30 +$mame +0.143u3 [Wilbert Pol] + +ML-G30 Model 1 (MSX2, Japan), Mitsubishi, 1985 + +Technical information and pictures: http://www.homecomputer.de/pages/f_info.html?Mitsubishi_ML-G30.html + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'ML-G30 Model 1 (MSX2, Japan)'. +- 0.143u3: Wilbert Pol added 'Mitsubishi ML-G30' system. + +ROMSET: +196608 bytes in 4 files / 117.05Kb packed + +$end +$info=mlg30_2 +$mame +0.250 [openMSX] + +ML-G30 Model 2 (MSX2, Japan), Mitsubishi, 1985 + +The ML-G30 Model 2 is a very professional MSX2 computer with a separate keyboard and many connectors. It has been released in 2 different colors (white and black). This machine is an improved version of the ML-G30 Model 1 computer as it has 2 built-in disk drives and a RS-232C interface with switch at the back of the computer and its own ROM; it looks very similar to the Hitachi MB-H70. The panel at the back with the sound and video connectors will be different if you install the ML-35AV Audio-Video interface with superimposing, digitizing and Telop capacities. This computer has been adapted for the Spanish market with less RAM and only one disk drive - see ML-G3 (source: https://www.msx.org/wiki/Mitsubishi_ML-G30_Model_2). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Mitsubishi ML-G30 Model 2 (MSX2, Japan)' system. + +ROMSET: +204800 bytes in 5 files / 120.48Kb packed + +$end +$info=mm1 +$mame +0.213 [Achim] + +Mephisto MM I (ver. B), Hegener + Glaser, 1983 + +The Mephisto III program can be found here in the insert Mephisto MM I for the modular series again. The main difference to the Mephisto III was the use of the 8 MHz processor 1806. Like the Mephisto III there were at least 2 ROM versions ("A" and "B") on the MM I. Version "a" occupies both ROM slots on the board, with version "b" a slot was left empty (see fig.). There are also modules in which the socket for the 2.EPROM is no longer available. To the programmatic differences regarding "a" and "b" see Mephisto III (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_MM_I). + +DRIVER: +hegenerglaser/mm1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm1.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Renamed (mm1b) to (mm1) [hap]. +- 0.213: Achim added 'Hegener + Glaser Mephisto MM I (ver. B)' system. + +ROMSET: +32768 bytes in 1 file / 20.77Kb packed + +$end +$info=mm1a +$mame +0.213 [hap, Berger] + +Mephisto MM I (ver. A), Hegener + Glaser, 1983 + +The Mephisto III program can be found here in the insert Mephisto MM I for the modular series again. The main difference to the Mephisto III was the use of the 8 MHz processor 1806. Like the Mephisto III there were at least 2 ROM versions ("A" and "B") on the MM I. Version "a" occupies both ROM slots on the board, with version "b" a slot was left empty (see fig.). There are also modules in which the socket for the 2.EPROM is no longer available. To the programmatic differences regarding "a" and "b" see Mephisto III (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_MM_I). + +DRIVER: +hegenerglaser/mm1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm1.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Changed description to 'Mephisto MM I (ver. A)' [hap]. +- 0.268: Reorder parent/clones. Renamed (mm1) to (mm1a) [hap]. +- 0.213: hap and Berger added 'Hegener + Glaser Mephisto MM I (ver. A)' system. + +ROMSET: +32768 bytes in 2 files / 20.99Kb packed + +$end +$info=mm1kb +$mame +0.153 + +MikroMikko 1 keyboard, , ???? + +DRIVER: +nokia/mm1kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Use beep_device for the beeper and remove power switch sample [hap]. +- 0.262: Merge my input defs changes after cuavas's commit [hap]. +- 0.153: Added 'MikroMikko 1 keyboard' device. + +ROMSET: +512 bytes in 1 file / 0.34Kb packed + +$end +$info=mm1m4 +$mame +0.266 [Niko Nieminen] + +MikroMikko 1 M4, Nokia Data, 1981 + +MikroMikko was a Finnish line of microcomputers released by Nokia Corporation's computer division Nokia Data from 1981 through 1987. MikroMikko was Nokia Data's attempt to enter the business computer market. They were especially designed for good ergonomy (source: https://en.wikipedia.org/wiki/MikroMikko). + +DRIVER: +nokia/mikromik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mm1_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.266: Niko Nieminen added 'Nokia Data MikroMikko 1 M4' system. + +ROMSET: +12800 bytes in 3 files / 3.86Kb packed + +$end +$info=mm1m4g +$mame +0.266 [Niko Nieminen] + +MikroMikko 1 M4G, Nokia Data, 1981 + +MikroMikko was a Finnish line of microcomputers released by Nokia Corporation's computer division Nokia Data from 1981 through 1987. MikroMikko was Nokia Data's attempt to enter the business computer market. They were especially designed for good ergonomy (source: https://en.wikipedia.org/wiki/MikroMikko). + +DRIVER: +nokia/mikromik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mm1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Niko Nieminen added 'Nokia Data MikroMikko 1 M4G' system. + +$end +$info=mm1m6 +$mame +0.131 [Curt Coder] + +MikroMikko 1 M6, Nokia Data, 1981 + +MikroMikko was a Finnish line of microcomputers released by Nokia Corporation's computer division Nokia Data from 1981 through 1987. MikroMikko was Nokia Data's attempt to enter the business computer market. They were especially designed for good ergonomy (source: http://en.wikipedia.org/wiki/MikroMikko). + +DRIVER: +nokia/mikromik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mm1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.144u1: Refactored to use the address decoder PROM [Curt Coder]. +- 0.135: Promoted from GAME_NOT_WORKING: added 'proper ROM dumps, fixed keyboard and added 'drive B: motor [Curt Coder, Kara Trace]. +- 0.131: Curt Coder added 'Nokia MikroMikko 1 M6 (not working)' system. + +ROMSET: +12800 bytes in 3 files / 3.85Kb packed + +$end +$info=mm1m6g +$mame +0.266 [Niko Nieminen] + +MikroMikko 1 M6G, Nokia Data, 1981 + +MikroMikko was a Finnish line of microcomputers released by Nokia Corporation's computer division Nokia Data from 1981 through 1987. MikroMikko was Nokia Data's attempt to enter the business computer market. They were especially designed for good ergonomy (source: https://en.wikipedia.org/wiki/MikroMikko). + +DRIVER: +nokia/mikromik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mm1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Niko Nieminen added 'Nokia Data MikroMikko 1 M6G' system. + +$end +$info=mm1m7 +$mame +0.131 [Curt Coder] + +MikroMikko 1 M7, Nokia Data, 1981 + +MikroMikko was Nokia Data's attempt to enter the business computer market. The computer has 64 KB RAM and is a CP/M operating' system. There are several models of MikroMikko 1. The one pictured here is a M6 model which has two 5?" 640 KB disc drives. But other models differ and can have one or two disk drives (360 KB or 640 KB), and even a built-in 5 MB hard disk (model M7) (source: http://www.old-computers.com/museum/computer.asp?c=630&st=1). + +DRIVER: +nokia/mikromik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mm1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.131: Curt Coder added 'Nokia MikroMikko 1 M7 (not working)' system. + +ROMSET: +12800 bytes in 3 files / 5.33Kb packed + +$end +$info=mm1m7g +$mame +0.266 [Niko Nieminen] + +MikroMikko 1 M7G, Nokia Data, 1981 + +MikroMikko was a Finnish line of microcomputers released by Nokia Corporation's computer division Nokia Data from 1981 through 1987. MikroMikko was Nokia Data's attempt to enter the business computer market. They were especially designed for good ergonomy (source: https://en.wikipedia.org/wiki/MikroMikko). + +DRIVER: +nokia/mikromik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mm1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Niko Nieminen added 'Nokia Data MikroMikko 1 M7G' system. + +$end +$info=mm2 +$mame +0.140 [Ralf Schaefer] + +Mephisto MM II (set 1, v4.00), Hegener + Glaser, 1985 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1985 with a Plymate based program by Ulf Rathsman. The Mephisto MM II ran on a 65C02 CPU at 3.7 MHz inside a 32 KiB ROM using 4 KiB of RAM. Based on the MM II, the Mephisto B&P (Blitz- and Problemsolving) appeared in the same year (source: https://www.chessprogramming.org/Mephisto_MM_II). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.259: Small correction to prev commit. Remove ioport tag lookup, primrage: add release month to title instead of newer build/older build [hap]. +- 0.246: Add notes [hap]. +- 0.219: Changed description to 'Mephisto MM II (set 1, v4.00 1 EPROM)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.212: Machine promoted to working [Sandro Ronco]. +- 0.209: Changed description to 'Mephisto MM II'. +- 0.140: Ralf Schaefer added 'Mephisto MM2' system. + +ROMSET: +32768 bytes in 1 file / 21.75Kb packed + +$end +$info=mm2a +$mame +0.219 [hap] + +Mephisto MM II (set 2, v3.00), Hegener + Glaser, 1985 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1985 with a Plymate based program by Ulf Rathsman. The Mephisto MM II ran on a 65C02 CPU at 3.7 MHz inside a 32 KiB ROM using 4 KiB of RAM. Based on the MM II, the Mephisto B&P (Blitz- and Problemsolving) appeared in the same year (source: https://www.chessprogramming.org/Mephisto_MM_II). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto MM II (set 2, v4.00 2 EPROMs)' system. + +ROMSET: +32768 bytes in 1 file / 21.71Kb packed + +$end +$info=mm2b +$mame +0.219 [hap] + +Mephisto MM II (set 3, v2.00), Hegener + Glaser, 1985 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1985 with a Plymate based program by Ulf Rathsman. The Mephisto MM II ran on a 65C02 CPU at 3.7 MHz inside a 32 KiB ROM using 4 KiB of RAM. Based on the MM II, the Mephisto B&P (Blitz- and Problemsolving) appeared in the same year (source: https://www.chessprogramming.org/Mephisto_MM_II). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto MM II (set 3, v3.00)' system. + +ROMSET: +32768 bytes in 1 file / 21.70Kb packed + +$end +$info=mm2c +$mame +0.219 [hap] + +Mephisto MM II (set 4), Hegener + Glaser, 1985 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1985 with a Plymate based program by Ulf Rathsman. The Mephisto MM II ran on a 65C02 CPU at 3.7 MHz inside a 32 KiB ROM using 4 KiB of RAM. Based on the MM II, the Mephisto B&P (Blitz- and Problemsolving) appeared in the same year (source: https://www.chessprogramming.org/Mephisto_MM_II). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto MM II (set 4)' system. + +ROMSET: +32768 bytes in 2 files / 22.09Kb packed + +$end +$info=mm2d +$mame +0.219 [hap] + +Mephisto MM II (set 5), Hegener + Glaser, 1985 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1985 with a Plymate based program by Ulf Rathsman. The Mephisto MM II ran on a 65C02 CPU at 3.7 MHz inside a 32 KiB ROM using 4 KiB of RAM. Based on the MM II, the Mephisto B&P (Blitz- and Problemsolving) appeared in the same year (source: https://www.chessprogramming.org/Mephisto_MM_II). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto MM II (set 5)' system. + +ROMSET: +32768 bytes in 2 files / 22.02Kb packed + +$end +$info=mm2e +$mame +0.245 [Berger] + +Mephisto MM II (set 6), Hegener + Glaser, 1985 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1985 with a Plymate based program by Ulf Rathsman. The Mephisto MM II ran on a 65C02 CPU at 3.7 MHz inside a 32 KiB ROM using 4 KiB of RAM. Based on the MM II, the Mephisto B&P (Blitz- and Problemsolving) appeared in the same year (source: https://www.chessprogramming.org/Mephisto_MM_II). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Berger added 'Hegener + Glaser Mephisto MM II (set 6)' system. + +ROMSET: +32768 bytes in 2 files / 21.99Kb packed + +$end +$info=mm2f +$mame +0.282 [mickihamster] + +Mephisto MM II (set 7), Hegener + Glaser, 1985 + +It is a dedicated chess computer released in 1985, designed for advanced players and competitive play. Based on an 8-bit microprocessor with an accelerated clock, it offers multiple difficulty levels, deep analysis, an extensive opening book, and an LED display for move visualization. Integrated into a compact design with a physical chessboard and pressure sensors, it employs a powerful game engine for its time, capable of challenging expert players with precision and sophisticated strategy. + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: mickihamster added 'Hegener + Glaser Mephisto MM II (set 7)' system. + +ROMSET: +32768 bytes in 2 files / 21.94Kb packed + +$end +$info=mm2m35d +$mame +0.266 [Niko Nieminen] + +MikroMikko 2 M35D, Nokia Data, 1983 + +Technical informations: https://www.1000bit.it/scheda.asp?id=2607 + +DRIVER: +nokia/mikromikko2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mm2_flop.xml, mm2_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Niko Nieminen added 'Nokia Data MikroMikko 2 M35D' system. + +ROMSET: +131328 bytes in 9 files / 74.54Kb packed + +$end +$info=mm2nona +$mame +0.262 [mclane] + +Mephisto MM II (Nona program, DOCCC 1985 Leiden TM), Hegener + Glaser, 1985 + +MEPHISTO is a product of German technical ingenuity and introduces you to the world of modern chess computers. With it you acquire access to a comprehensive system of games and modules that make up the MEPHISTO MODULAR SYSTEM. Within this family of computers, consisting of the MEPHISTO Modular, the MEPHISTO Exclusive and the MEPHISTO Muenchen, practically all system components are interchangeable. We of the MEPHISTO team wish you many hours of pleasure and success with your electronic chess partner (source: https://www.spacious-mind.com/html/module_mm_ii.html). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: mclane added 'Hegener + Glaser Mephisto MM II (Nona program, DOCCC 1985 Leiden TM)' system. + +ROMSET: +32768 bytes in 2 files / 21.05Kb packed + +$end +$info=mm4 +$mame +0.119 [Dirk Verwiebe, Cowering] + +Mephisto MM IV (v7.10), Hegener + Glaser, 1987 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1987 as successor of Mephisto Rebell. Ed Schröder's program run on a 65C02 CMOS processor. The MM IV played the First International Chess-Computer Tournament in the USSR 1989, and was runner-up, only losing from its stable mate Mephisto Almeria with a Lang program and a much more powerful 68020 32-bit processor. However, in 1988 the MM IV Turbo Kit with the discrete TK 20 processor by Schaetzle+Bsteh took the lead in the SSDF rating list, threatening H&G's marketing strategy of high end market with superior hardware and Lang programs versus middle class market and low end market with average and limited hardware with Schröder and Morsch programs. Only H&G's intervention could retain their desired order (source: https://www.chessprogramming.org/Mephisto_MM_IV). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm4.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.219: Changed description to 'Mephisto MM IV (v7.10)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.212: Machine promoted to working [Sandro Ronco]. +- 0.209: Changed description to 'Mephisto MM IV'. +- 0.119: Dirk Verwiebe, Cowering added 'Hegener & Glaser Mephisto 4 Schachcomputer' system. + +ROMSET: +32768 bytes in 1 file / 19.28Kb packed + +$end +$info=mm4a +$mame +0.219 [hap] + +Mephisto MM IV (v7.00), Hegener + Glaser, 1987 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1987 as successor of Mephisto Rebell. Ed Schröder's program run on a 65C02 CMOS processor. The MM IV played the First International Chess-Computer Tournament in the USSR 1989, and was runner-up, only losing from its stable mate Mephisto Almeria with a Lang program and a much more powerful 68020 32-bit processor. However, in 1988 the MM IV Turbo Kit with the discrete TK 20 processor by Schaetzle+Bsteh took the lead in the SSDF rating list, threatening H&G's marketing strategy of high end market with superior hardware and Lang programs versus middle class market and low end market with average and limited hardware with Schröder and Morsch programs. Only H&G's intervention could retain their desired order (source: https://www.chessprogramming.org/Mephisto_MM_IV). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm4.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto MM IV (v7.00)' system. + +ROMSET: +32768 bytes in 1 file / 19.28Kb packed + +$end +$info=mm4b +$mame +0.219 [hap] + +Mephisto MM IV (v6.00), Hegener + Glaser, 1987 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1987 as successor of Mephisto Rebell. Ed Schröder's program run on a 65C02 CMOS processor. The MM IV played the First International Chess-Computer Tournament in the USSR 1989, and was runner-up, only losing from its stable mate Mephisto Almeria with a Lang program and a much more powerful 68020 32-bit processor. However, in 1988 the MM IV Turbo Kit with the discrete TK 20 processor by Schaetzle+Bsteh took the lead in the SSDF rating list, threatening H&G's marketing strategy of high end market with superior hardware and Lang programs versus middle class market and low end market with average and limited hardware with Schröder and Morsch programs. Only H&G's intervention could retain their desired order (source: https://www.chessprogramming.org/Mephisto_MM_IV). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm4.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto MM IV (v6.00)' system. + +ROMSET: +32768 bytes in 1 file / 19.27Kb packed + +$end +$info=mm4rebel +$mame +0.215 [CB-Emu] + +Mephisto MM IV (Rebel program, WMCCC 1989 Portorose TM), Hegener + Glaser, 1989 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1990 as successor of the Mephisto MM IV with the same hardware. Ed Schröder's Rebel program ran on a 65C02 CMOS processor in 32 KiB ROM with 8 KiB RAM at 5 MHz, but gained 70 Elo over its predecessor and was tactically much stronger since it could solve deep combinations, while only doing 500-600 nodes per second, due to searching all check giving moves in the first at least two plies of the quiescence search, and even deeper if check evasion had only one or two legal moves (source: https://www.chessprogramming.org/Mephisto_MM_V). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Renamed (mm5p) to (mm4rebel) and Changed description to 'Mephisto MM IV (Rebel program, WMCCC 1989 Portorose TM)'; concatenate ROMs [hap]. +- 0.262: Changed description to 'Mephisto MM V (WMCCC 1989 Portorose TM)'. +- 0.231: Changed description to 'Mephisto MM V (Portorose TM version)'. +- 0.215: CB-Emu added 'Hegener + Glaser Mephisto MM V (prototype)' system. + +ROMSET: +65536 bytes in 1 file / 24.62Kb packed + +$end +$info=mm4tk +$mame +0.154 [Tafoid] + +Mephisto MM IV (TurboKit), hack, 1987 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1987 as successor of Mephisto Rebell. Ed Schröder's program run on a 65C02 CMOS processor. The MM IV played the First International Chess-Computer Tournament in the USSR 1989, and was runner-up, only losing from its stable mate Mephisto Almeria with a Lang program and a much more powerful 68020 32-bit processor. However, in 1988 the MM IV Turbo Kit with the discrete TK 20 processor by Schaetzle+Bsteh took the lead in the SSDF rating list, threatening H&G's marketing strategy of high end market with superior hardware and Lang programs versus middle class market and low end market with average and limited hardware with Schröder and Morsch programs. Only H&G's intervention could retain their desired order (source: https://www.chessprogramming.org/Mephisto_MM_IV). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm4.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.212: Machine promoted to working and description changed to 'Mephisto MM IV (TurboKit)' [Sandro Ronco]. +- 0.209: Changed description to 'Mephisto MM IV (TurboKit + HG440)'. +- 0.154: Tafoid added 'Hegener & Glaser Mephisto 4 Schachcomputer Turbo Kit + HG440' system. + +ROMSET: +32768 bytes in 1 file / 19.26Kb packed + +$end +$info=mm5 +$mame +0.119 [Dirk Verwiebe, Cowering] + +Mephisto MM V (v5.1), Hegener + Glaser, 1990 + +In 1990, the Mephisto MM V program appeared on the market and is still one of the most popular modules! There are several reasons: Firstly, it is the last module of Hegener and Glaser, which can also be operated in the mobile and thus Mephisto "pocket-portable" is. Secondly, it is because of his playing style. But the program itself has other undeniable qualities: failed the narrow opening repertoire for which a circumference of 8000 half moves is specified. But at least all transpositions are detected. To compensate you can access opening to the HG 550 module that expands the scope of nearly 20,000 half moves, but in the mobile / slot can not be operated (source, traslated from German: http://www.schach-computer.info/wiki/index.php/Mephisto_MM_V). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm5.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.233: Changed description to 'Mephisto MM V (v5.1)'. +- 0.219: Changed description to 'Mephisto MM V (set 1)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.212: Machine promoted to working and description changed to 'Mephisto MM V' [Sandro Ronco]. +- 0.209: Changed description to 'Mephisto MM V (V5.1)'. +- 0.119: Dirk Verwiebe and Cowering added 'Hegener & Glaser Mephisto 5 Schachcomputer' system. + +ROMSET: +32768 bytes in 1 file / 20.16Kb packed + +$end +$info=mm5307aa +$mame +0.211 [AJR] + +MM5307AA Baud Rate Generator, , ???? + +DRIVER: +devices/machine/mm5307.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: AJR added 'MM5307AA Baud Rate Generator' device. + +ROMSET: +None required. + +$end +$info=mm5307ab +$mame +0.211 [AJR] + +MM5307AB Baud Rate Generator, , ???? + +DRIVER: +devices/machine/mm5307.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: AJR added 'MM5307AB Baud Rate Generator' device. + +ROMSET: +None required. + +$end +$info=mm5445 +$mame +0.208 + +MM5445 VFD Driver, , ???? + +DRIVER: +devices/video/mm5445.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MM5445 VFD Driver' device. + +ROMSET: +None required. + +$end +$info=mm5446 +$mame +0.208 + +MM5446 VFD Driver, , ???? + +DRIVER: +devices/video/mm5445.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MM5446 VFD Driver' device. + +ROMSET: +None required. + +$end +$info=mm5447 +$mame +0.208 + +MM5447 VFD Driver, , ???? + +DRIVER: +devices/video/mm5445.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MM5447 VFD Driver' device. + +ROMSET: +None required. + +$end +$info=mm5448 +$mame +0.208 + +MM5448 VFD Driver, , ???? + +DRIVER: +devices/video/mm5445.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MM5448 VFD Driver' device. + +ROMSET: +None required. + +$end +$info=mm5740 +$mame +0.184 + +MM5740 Keyboard Encoder, , ???? + +DRIVER: +devices/machine/mm5740.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Added repeat input; heathkit/tlb.cpp: Added Repeat key and fixed interrupts [Mark Garlanger]. +- 0.186: Changed description to 'MM5740 Keyboard Encoder'. +- 0.184: Added 'MM5740' device. + +ROMSET: +450 bytes in 1 file / 0.06Kb packed + +$end +$info=mm5799 +$mame +0.228 [hap] + +National Semiconductor MM5799, , ???? + +DRIVER: +devices/cpu/cops1/mm5799.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: hap added 'National Semiconductor MM5799' device. + +ROMSET: +None required. + +$end +$info=mm58167 +$mame +0.153 + +National Semiconductor MM58167 RTC, , ???? + +DRIVER: +devices/machine/mm58167.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.246: Day/Month counters reset to 1 [Patrick Mackinlay]. +- 0.186: Changed description to 'National Semiconductor MM58167 RTC'. +- 0.153: Added 'National Semiconductor MM58167' device. + +ROMSET: +None required. + +$end +$info=mm58174 +$mame +0.222 [Sergey Svishchev] + +National Semiconductor MM58174 RTC, , ???? + +DRIVER: +devices/machine/mm58174.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Improve chip emulation based on data sheet (#13775) [Mark Garlanger]. +- 0.222: Sergey Svishchev added 'National Semiconductor MM58174 RTC' device. Added MM58174 real-time clock device and used it in seven drivers [Sergey Svishchev]. + +$end +$info=mm58274c +$mame +0.149u1 + +National Semiconductor MM58274C RTC, , ???? + +DRIVER: +devices/machine/mm58274c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Correct operator precedence in calculating m_clk_set; allow disabling side effects of status read. Use device_rtc_interface to acquire base time [AJR]. +- 0.186: Changed description to 'National Semiconductor MM58274C RTC'. +- 0.149u1: Added 'National Semiconductor MM58274C' device. + +ROMSET: +None required. + +$end +$info=mm5a +$mame +0.219 [hap] + +Mephisto MM V (v5.0), Hegener + Glaser, 1990 + +A dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1990 as successor of the Mephisto MM IV with the same hardware. Ed Schröder's Rebel program ran on a 65C02 CMOS processor in 32 KiB ROM with 8 KiB RAM at 5 MHz, but gained 70 Elo over its predecessor and was tactically much stronger since it could solve deep combinations, while only doing 500-600 nodes per second, due to searching all check giving moves in the first at least two plies of the quiescence search, and even deeper if check evasion had only one or two legal moves (source: https://www.chessprogramming.org/Mephisto_MM_V). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_mm5.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: Changed description to 'Mephisto MM V (v5.0)'. +- 0.219: hap added 'Hegener + Glaser Mephisto MM V (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 20.16Kb packed + +$end +$info=mm6 +$mame +0.288 [hap, Berger, Mr. Lars] + +Mephisto MM VI, Saitek, 1996 + +Portable electronic chessboard Saitek Mephisto MM VI, part of the renowned Mephisto series designed for serious players. Compact design features a physical chessboard with capacitive sensors, an alphanumeric LCD display, and a keypad for advanced input. Powered by an 8/16-bit processor with optimized chess firmware, it offers deep analysis, an opening library, tournament mode, adjustable difficulty levels, and educational features. Operates on battery power or an external adapter. It does not include voice synthesis or graphics—the interface is text-based. Intended for clubs, amateur tournaments, and intermediate to advanced enthusiasts as a reliable tool for independent study and practice, it represents the pinnacle of pre-computer modern chess hardware, focused on precision and performance without connectivity. + +DRIVER: +hegenerglaser/mm6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: hap, Berger and Mr. Lars added 'Saitek Mephisto MM VI' system. + +ROMSET: +32768 bytes in 1 file / 21.63Kb packed + +$end +$info=mm74c922 +$mame +0.149u1 + +MM74C922 16-Key Encoder, , ???? + +DRIVER: +devices/machine/mm74c922.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Clock da pin after updating data outputs [Robbbert]. +- 0.222: Changed description to 'MM74C922 16-Key Encoder'. +- 0.216: Changed description to 'MM74C923 16-Key Encoder'. +- 0.186: Changed description to 'MM74C923 16/20-Key Encoder'. +- 0.149u1: Added 'MM74C922' device. + +ROMSET: +None required. + +$end +$info=mm74c923 +$mame +0.216 + +MM74C923 20-Key Encoder, , ???? + +DRIVER: +devices/machine/mm74c922.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'MM74C923 20-Key Encoder' device. + +ROMSET: +None required. + +$end +$info=mm75 +$mame +0.230 [hap] + +Rockwell MM75 A7500, , ???? + +DRIVER: +devices/cpu/pps41/mm75.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM75 A7500'. +- 0.230: hap added 'Rockwell MM75' device. + +ROMSET: +None required. + +$end +$info=mm76 +$mame +0.230 [hap] + +Rockwell MM76 A7600, , ???? + +DRIVER: +devices/cpu/pps41/mm76.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM76 A7600'. +- 0.230: hap added 'Rockwell MM76' device. + +ROMSET: +None required. + +$end +$info=mm76e +$mame +0.230 [hap] + +Rockwell MM76E A8600, , ???? + +DRIVER: +devices/cpu/pps41/mm76.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM76E A8600'. +- 0.230: hap added 'Rockwell MM76E' device. + +ROMSET: +None required. + +$end +$info=mm76el +$mame +0.230 [hap] + +Rockwell MM76EL B8600, , ???? + +DRIVER: +devices/cpu/pps41/mm76.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM76EL B8600'. +- 0.230: hap dded Rockwell MM76EL' device. + +ROMSET: +None required. + +$end +$info=mm76l +$mame +0.230 [hap] + +Rockwell MM76L B7600, , ???? + +DRIVER: +devices/cpu/pps41/mm76.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM76L B7600'. +- 0.230: hap added 'Rockwell MM76L' device. + +ROMSET: +None required. + +$end +$info=mm77 +$mame +0.230 [hap] + +Rockwell MM77 A7700, , ???? + +DRIVER: +devices/cpu/pps41/mm78.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM77 A7700'. +- 0.230: hap added 'Rockwell MM77' device. + +ROMSET: +None required. + +$end +$info=mm77l +$mame +0.230 [hap] + +Rockwell MM77L B7700, , ???? + +DRIVER: +devices/cpu/pps41/mm78.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM77L B7700'. +- 0.230: hap added 'Rockwell MM77L' device. + +ROMSET: +None required. + +$end +$info=mm77la +$mame +0.230 [hap] + +Rockwell MM77LA B8000, , ???? + +DRIVER: +devices/cpu/pps41/mm78la.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM77LA B8000'. +- 0.230: hap added 'Rockwell MM77LA' device. + +ROMSET: +None required. + +$end +$info=mm78 +$mame +0.230 [hap] + +Rockwell MM78 A7800, , ???? + +DRIVER: +devices/cpu/pps41/mm78.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM78 A7800'. +- 0.230: hap added 'Rockwell MM78' device. + +ROMSET: +None required. + +$end +$info=mm78l +$mame +0.230 [hap] + +Rockwell MM78L B7800, , ???? + +DRIVER: +devices/cpu/pps41/mm78.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM78L B7800'. +- 0.230: hap added 'Rockwell MM78L' device. + +ROMSET: +None required. + +$end +$info=mm78la +$mame +0.230 [hap] + +Rockwell MM78LA B9000, , ???? + +DRIVER: +devices/cpu/pps41/mm78la.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Changed description to 'Rockwell MM78LA B9000'. +- 0.230: hap added 'Rockwell MM78LA' device. + +ROMSET: +None required. + +$end +$info=mmahjong +$mame +0.247 [hap, David Haywood, Sly DC] + +Micom Mahjong, Nippon Mail Service, 1982 + + + +DRIVER: +tvgames/micom_mahjong.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.247: hap, David Haywood and Sly DC added 'Nippon Mail Service Micom Mahjong' system. + +ROMSET: +18432 bytes in 5 files / 10.20Kb packed + +$end +$info=mmarvin +$mame +0.245 [hap, Sean Riddle] + +Musical Marvin, Entex, 1980 + +Play 6 musical games or use Marvin as a real full-octave musical instrument. It can even record and playback your songs (source: https://www.handheldmuseum.com/Entex/MM.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.248: Just use PORT_ADJUSTER for the tone/speed configuration knobs [hap]. +- 0.245: hap and Sean Riddle added 'Entex Musical Marvin' system. + +ROMSET: +2947 bytes in 3 files / 2.09Kb packed + +$end +$info=mmbo4088 +$mame +0.234 [alvaro84, rfka01] + +486MMBO4088 (TI TX486SLC/E), , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: alvaro84 and rfka01 added '486MMBO4088 (TI TX486SLC/E)' system. + +ROMSET: +65536 bytes in 1 file / 42.26Kb packed + +$end +$info=mmc5_sound +$mame +0.277 [Olivier Galibert] + +Nintendo MMC5 (sound), , ???? + +The Nintendo MMC5 (Memory Management Controller 5) is a chip mapper used in cartridges for the Nintendo Entertainment System (NES) . It is one of the most advanced mappers developed by Nintendo and was included in some end-of-life games of the NES, especially in Japan. + +DRIVER: +devices/sound/mmc5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Fix logerror [AJR]. +- 0.277: Olivier Galibert added 'Nintendo MMC5 (sound)' device. + +ROMSET: +None required. + +$end +$info=mmd1 +$mame +0.133 [Miodrag Milanović] + +MMD-1 Mini-Micro Designer, E&L Instruments Inc, 1976 + +Technical information and pictures: http://www.decodesystems.com/mmd1.html + +DRIVER: +skeleton/mmd1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.222: Changed description to 'MMD-1 Mini-Micro Designer'. +- 0.133: Miodrag Milanović added 'MMD-1' system. + +ROMSET: +512 bytes in 2 files / 0.28Kb packed + +$end +$info=mmd2 +$mame +0.133 [Miodrag Milanović] + +MMD-2 Mini-Micro Designer, E&L Instruments Inc, 1976 + +Both MMD-1 and MMD-2 mini-micro designer boards were the development systems for Intel 8080A CPU built by E&L Instruments Inc. in 1977. This how E & L introduced their product: "E & L Instruments has introduced the first educational and engineering microcomputer that is simple and versatile enough to be used as a basic training system and yet, has all of the features required for circuit design, interfacing experimentation and software development for the professional designer (source: http://www.oldcomputermuseum.com/mmd-2.html). + +DRIVER: +skeleton/mmd2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.222: Changed description to 'MMD-2 Mini-Micro Designer'. +- 0.144u6: Systems promoted from GAME_NOT_WORKING [Robbbert]. +- 0.133: Miodrag Milanović added skeleton driver of 'MMD-2' system. + +ROMSET: +8192 bytes in 4 files / 6.25Kb packed + +$end +$info=mmerlin +$mame +0.161 [hap, Sean Riddle] + +Master Merlin, Parker Brothers, 1982 + +The MASTER MERLIN electronic game unit has 9 games, with different skill levels that provide ever-increasing challenge. Try your skills in these exciting games: 1 . THREE SHELLS (1 player). Is the hand of MASTER MERLIN quicker than the eye? There's a "pea" (blinking light) hidden under one of three "shells" (lights). Watch carefully as MASTER MERLIN shuffles them. When they stop moving, guess which one holds the pea! 2. HI/LO (1 player). MASTER MERLIN is thinking of a number from to 99. Take a guess- MASTER MERLIN will tell you if your guess is higher or lower than the secret number. Use the HI/LO clues to help you find the number. 3. MATCH IT (1 or 2 players). MASTER MERLIN has hidden some unique symbols. Find them, remember where they are, and match them! Or try to match more symbols than your opponent can! 4. HIT OR MISS (1 or 2 players). Locate and destroy the ships MASTER MERLIN has hidden in as few "shots" as possible. Or find and destroy your opponent's ships before he or she destroys yours! 5. PAIR OFF (1 or 2 players). Can your number beat your opponent's? Compete against MASTER MERLIN or another player to try to win more high numbers. You'll need lots of strategy- and a little bit of luck! 6. TEMPO (1 player). Compose your own tunes, then have MASTER MERLIN play them back. Use a unique feature- a button that holds notes to create an endless variety of music! 7. MUSICAL LADDER (1 player). Go up and down the musical scale, trying to turn out groups of lights as quickly as MASTER MERLIN flashes them! Who will win this fast-moving, musical tug-of-war-you or MASTER MERLIN? 8. PATTERNS (1 or 2 players). Look at a pattern of lights, then try to find it from among the others MASTER MERLIN shows you. Compete against an opponent and play at different skill levels to increase the challenge and the pace! 9. HOT POTATO (2 or more players). MASTER MERLIN has chosen a number from to 99 and it's the "hot potato!" Try to get someone else +to guess it (source: https://archive.org/stream/manuals-handheld-games-ParkerBros-MasterMerlin/ParkerBros-MasterMerlin_djvu.txt). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.161: hap and Sean Riddle added 'Parker Brothers Master Merlin' system. + +ROMSET: +5520 bytes in 3 files / 4.08Kb packed + +$end +$info=mmf9000 +$mame +0.128 [Curt Coder] + +MicroMainFrame 9000, Commodore Business Machines, 1981 + +The Commodore PET (Personal Electronic Transactor) was a home/personal computer produced in 1977 by Commodore International. A top-seller in the Canadian and United States educational markets, it was Commodore's first full-featured computer, and formed the basis for their entire 8-bit product line. CPU: MOS 6502 and Motorola 6809, 1 MHz. RAM: 96 kB. ROM: 48 kB, including BASIC 4.0 and other programming languages (Waterloo MicroAPL, MicroFORTRAN, MicroBASIC, MicroPascal, MicroCOBOL). Video: MOS 6545, 12" monochrome monitor, 80x25 character display. Sound: single piezo "beeper" (optional external speaker driven by MOS 6522 CB2 pin) +Ports: MOS 6520 PIA, MOS 6522 VIA, MOS 6551 ACIA, 1 RS-232, 2 Datassette ports (1 on the back), 1 IEEE-488. Notes: basically an 8000 with ROMs for programming languages, it also had three character sets, and an RS-232 for use as a terminal (source: http://en.wikipedia.org/wiki/Commodore_PET#SuperPET_9000_series). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, superpet_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Renamed (sp9000) to (mmf9000) and modified the description in 'MicroMainFrame 9000'. Updated status of emulation. +- 0.128: Curt Coder added 'CBM SP9000 / MicroMainFrame 9000 (CRTC 50Hz)' system. + +ROMSET: +6144 bytes in 2 files / 2.62Kb packed + +$end +$info=mmf9000_se +$mame +0.128 [Curt Coder] + +MicroMainFrame 9000 (Sweden/Finland), Commodore Business Machines, 1981 + +This was a computer professional of the Commodore, was marketed in Europe by this name (Micro MainFrame 9000) while in America was known as SuperPET. I bought it in 1996 for 2,000 pounds (yes, there is an error, two thousand pounds) from a former Commodore service center who wanted to reduce inventory from the point of view because the administrative cost was too high. Then, along with two friends, I spent some hours in this store to choose what to take away / not to overdo it though / with a fixed price of 2,000 lire each. We found a cartridge, some devices, and MMF 9000 to head (source, traslated from italian: http://www.vecchicomputer.com/2008/01/commodore-mmf-9000-superpet-9000/). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, superpet_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.148u1: Renamed (mmf9000s) to (mmf9000_se) and modified the description in 'MicroMainFrame 9000 (Sweden/Finland)' and year in '1981'. Updated status of emulation. +- 0.128: Curt Coder added 'MicroMainFrame 9000 (Sweden, CRTC 50Hz)' system. + +ROMSET: +6144 bytes in 2 files / 2.62Kb packed + +$end +$info=mmirage +$mame +0.213 [hap, Berger] + +Mephisto Mirage, Hegener + Glaser, 1984 + +MEPHISTO Mirage Module has seven preprogrammed playing levels plus one user defined level which allows you define the amount of time per move, between 1 second to 59 minutes and 59 seconds. In addition the MEPHISTO Mirage has a problem level which allows you to setup problem or mate search positions up to Mate-in-8 half moves. The chess program was developed by Thomas Nitsche and Elmar Henne, Mephisto Mirage was first sold in 1985 (source: http://www.spacious-mind.com/html/module_mirage.html). + +DRIVER: +hegenerglaser/mm1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: hap and Berger added 'Hegener + Glaser Mephisto Mirage' system. + +ROMSET: +32768 bytes in 1 file / 12.83Kb packed + +$end +$info=mmonty +$mame +0.162 [Andrew Gardner, Rik] + +Master Monty, Ritam, 1987 + +Scrabble computer that allows you play a game of Scrabble by yourself (or you can play with up to 3 players). Has a built-in 12,000 vocabulary, expandable to 44,000 by way of 2 expansion modules each containing 16,000 more obscure words. You can use the included 'score cards' (which look like little Scrabble boards), or you can use a real Scrabble board and tiles to play. Also note, Monty apparently originally came with a little pen. This game was later upgraded by Ritam to Master Monty which had 24,000 words built-in (expandable to a total of 56,000 with the same 2 expansion modules). Two variations on Master Monty have been seen: one looks exactly the same as the Monty but the electronics on the inside have been upgraded. The later version is blue and says Master Monty at the top. Both of these versions are hand-upgraded by adding chips and wires to the inside of the game (source: monty.c driver). + +DRIVER: +handheld/monty.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Machine promoted to working [hap]. +- 0.162: Andrew Gardner and Rik added 'Ritam Master Monty' system. + +ROMSET: +65536 bytes in 3 files / 54.37Kb packed + +$end +$info=mmr4000be +$mame +0.202 [Patrick Mackinlay] + +Magnum R4000 (be), MIPS, 1992 + +The MIPS Magnum was a line of computer workstations designed by MIPS Computer Systems, Inc. and based on the MIPS series of RISC microprocessors. The first Magnum was released in March, 1990, and production of various models continued until 1993 when SGI bought MIPS Technologies. SGI cancelled the MIPS Magnum line to promote their own workstations including the entry-level SGI Indy. The early, R3000-based Magnum series ran only RISC/os, a variant of BSD Unix, but the subsequent Magnum workstations based on the Jazz architecture ran both RISC/os and Windows NT. In addition to these proprietary operating systems, both Linux and NetBSD have been ported to the Jazz-based MIPS Magnum machines. Some models of MIPS Magnum were rebadged and sold by Groupe Bull and Olivetti. In addition, headless (i.e., without a framebuffer or video card) versions were marketed as servers under the name "MIPS Millennium". Two subtypes: The R4000 PC-50 and R4000 SC-50. Release: April, 1992. Initial price: $12,000.00 USD. Bus: EISA. Maximum possible RAM: 256 MB (source: https://en.wikipedia.org/wiki/MIPS_Magnum#MIPS_Magnum_R4000). + +DRIVER: +microsoft/jazz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +jazz.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Changed description to 'Magnum R4000 (be)'. +- 0.202: Patrick Mackinlay added 'MIPS Magnum R4000 (big)' system. + +ROMSET: +393216 bytes in 2 files / 109.59Kb packed + +$end +$info=mmr4000le +$mame +0.202 [Patrick Mackinlay] + +Magnum R4000 (le), MIPS, 1992 + +The MIPS Magnum was a line of computer workstations designed by MIPS Computer Systems, Inc. and based on the MIPS series of RISC microprocessors. The first Magnum was released in March, 1990, and production of various models continued until 1993 when SGI bought MIPS Technologies. SGI cancelled the MIPS Magnum line to promote their own workstations including the entry-level SGI Indy. The early, R3000-based Magnum series ran only RISC/os, a variant of BSD Unix, but the subsequent Magnum workstations based on the Jazz architecture ran both RISC/os and Windows NT. In addition to these proprietary operating systems, both Linux and NetBSD have been ported to the Jazz-based MIPS Magnum machines. Some models of MIPS Magnum were rebadged and sold by Groupe Bull and Olivetti. In addition, headless (i.e., without a framebuffer or video card) versions were marketed as servers under the name "MIPS Millennium". Two subtypes: The R4000 PC-50 and R4000 SC-50. Release: April, 1992. Initial price: $12,000.00 USD. Bus: EISA. Maximum possible RAM: 256 MB (source: https://en.wikipedia.org/wiki/MIPS_Magnum#MIPS_Magnum_R4000). + +DRIVER: +microsoft/jazz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +jazz.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Changed description to 'Magnum R4000 (le)'. Machine promoted to working [Patrick Mackinlay]. +- 0.202: Patrick Mackinlay added 'MIPS Magnum R4000 (little)' system. + +ROMSET: +393216 bytes in 2 files / 117.99Kb packed + +$end +$info=mms77316_fdc +$mame +0.267 [Mark Garlanger] + +Magnolia MicroSystems 77316 Soft-sectored Controller, , ???? + +DRIVER: +devices/bus/heathzenith/h89/mms77316_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Mark Garlanger added 'Magnolia MicroSystems 77316 Soft-sectored Controller' device. + +ROMSET: +None required. + +$end +$info=mmt8 +$mame +0.159 [Sandro Ronco] + +MMT-8, Alesis, 1987 + +A standard and simple MIDI sequencer that is still used today by some of the biggest names in electronic music because of its simplicity, durability and reliability. It's simply a pattern and song based sequencer with 8 separate tracks. Each of these tracks can carry 16 channels of Midi info which makes this more like 128 tracks. These tracks can be muted during playback giving you a lot of performance control for a live situation. It's also a nice way for creating various breakdowns and builds in your music (source: http://www.vintagesynth.com/misc/mmt8.php). + +DRIVER: +alesis/alesis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.159: Sandro Ronco added 'Alesis MMT-8' system. + +ROMSET: +98304 bytes in 3 files / 53.37Kb packed + +$end +$info=mn1252 +$mame +0.262 [Tailsnic Retroworks] + +Panasonic MN1252 LCD controller, , ???? + +DRIVER: +devices/video/mn1252.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Tailsnic Retroworks added 'Panasonic MN1252 LCD controller' device. + +ROMSET: +None required. + +$end +$info=mn1400 +$mame +0.255 [hap] + +Matsushita MN1400 (40 pins), , ???? + +MN1400 series was a family of 4-bit microcontrollers developed by Matsushita (Panasonic). Released to the market in September-October of 1977, the chip included 75 instructions with a 10 microsecond instruction cycle. The chips come in nMOS, pMOS, and CMOS versions. + +DRIVER: +devices/cpu/mn1400/mn1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: hap added 'Matsushita MN1400 (40 pins)' device. + +ROMSET: +None required. + +$end +$info=mn1400_reduced +$mame +0.255 [hap] + +Matsushita MN1400 (28 pins), , ???? + +MN1400 series was a family of 4-bit microcontrollers developed by Matsushita (Panasonic). Released to the market in September-October of 1977, the chip included 75 instructions with a 10 microsecond instruction cycle. The chips come in nMOS, pMOS, and CMOS versions. + +DRIVER: +devices/cpu/mn1400/mn1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: hap added 'Matsushita MN1400 (28 pins)' device. + +ROMSET: +None required. + +$end +$info=mn1405 +$mame +0.255 [hap] + +Matsushita MN1405, , ???? + +MN1400 series was a family of 4-bit microcontrollers developed by Matsushita (Panasonic). Released to the market in September-October of 1977, the chip included 75 instructions with a 10 microsecond instruction cycle. The chips come in nMOS, pMOS, and CMOS versions. + +DRIVER: +devices/cpu/mn1400/mn1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: hap added 'Matsushita MN1405' device. + +ROMSET: +None required. + +$end +$info=mn1880 +$mame +0.222 [AJR] + +Panasonic MN1880, , ???? + +DRIVER: +devices/cpu/mn1880/mn1880.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Fix execution of various instructions [AJR]. +- 0.249: Additional notes [AJR]. +- 0.239: Fix ASR carry calculation [AJR]. +- 0.237: Make it possible to take interrupts; emulate (unused) PI instruction [AJR]. +- 0.236: Use separate interrupt registers for each CPU [AJR]. +- 0.222: AJR added 'Panasonic MN1880' device. + +ROMSET: +None required. + +$end +$info=mn18801a +$mame +0.248 [AJR] + +Panasonic MN18801A, , ???? + +DRIVER: +devices/cpu/mn1880/mn1880.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: AJR added 'Panasonic MN18801A' device. + +ROMSET: +None required. + +$end +$info=mn3004 +$mame +0.233 [Aaron Giles] + +MN3004 BBD, , ???? + +DRIVER: +devices/sound/bbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Aaron Giles added 'MN3004 BBD' device. + +ROMSET: +None required. + +$end +$info=mn3005 +$mame +0.233 [Aaron Giles] + +MN3005 BBD, , ???? + +DRIVER: +devices/sound/bbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Aaron Giles added 'MN3005 BBD' device. + +ROMSET: +None required. + +$end +$info=mn3006 +$mame +0.233 [Aaron Giles] + +MN3006 BBD, , ???? + +DRIVER: +devices/sound/bbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Aaron Giles added 'MN3006 BBD' device. + +ROMSET: +None required. + +$end +$info=mn3204p +$mame +0.233 [Aaron Giles] + +MN3204P BBD, , ???? + +DRIVER: +devices/sound/bbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Aaron Giles added 'MN3204P BBD' device. + +ROMSET: +None required. + +$end +$info=mn3207 +$mame +0.274 [Devin Acker] + +MN3207 BBD, , ???? + +DRIVER: +devices/sound/bbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Devin Acker added 'MN3207 BBD' device. + +ROMSET: +None required. + +$end +$info=mn89304_vga +$mame +0.269 [Felipe Corrêa da Silva Sanches] + +MN89304 VGA, , ???? + +DRIVER: +matsushita/kn5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Felipe Corrêa da Silva Sanches added 'MN89304 VGA' device. + +ROMSET: +None required. + +$end +$info=mo5 +$mame +0.108 [Antoine Mine] + +MO5, Thomson, 1984 + +The Thomson MO5 was a 6809E-based computer introduced in France in 1984. It featured 48 KB of RAM, a 40x25 text display, and built-in Microsoft BASIC. The MO5 was replaced by the MO6 in 1986 (source: http://en.wikipedia.org/wiki/Thomson_MO5). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mo5_cart.xml, mo5_cass.xml, mo5_flop.xml, mo5_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.148u1: Added 'preliminary lists to MO-5, TO-7 and TO-770 [k1w1]. +- 0.138: Added '.hsi file with hashes from GoodMO5 V3.1415 [Cowering]. +- 0.108: Antoine Mine added 'Thomson MO5' system. + +ROMSET: +16384 bytes in 1 file / 14.15Kb packed + +$end +$info=mo5e +$mame +0.108 [Antoine Mine] + +MO5E, Thomson, 1986 + +The Thomson MO5E was first revealed at the "Hannover Messe" (Germany) in april 1985. It was a big suprise for the french press as no-one ever heard of this system before. The MO5E ("E" presumably for Exportation) was reserved for Germany and more generaly for foreign markets. Quite surprising when you know that while Thomson was selling this system to Germans and other countries, French could only buy the first version of the MO5 with rubber keys, external power supply and no joystick connectors (source: http://www.old-computers.com/museum/computer.asp?c=838). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mo5_cart.xml, mo5_cass.xml, mo5_flop.xml, mo5_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.108: Antoine Mine added 'Thomson MO5E' system. + +ROMSET: +16384 bytes in 1 file / 14.15Kb packed + +$end +$info=mo5nr +$mame +0.108 [Antoine Mine] + +MO5 NR, Thomson, 1986 + +The Thomson MO5 NR is a special version of the MO5, developped especially for the educative network called NanoRéseau, hence the "NR". The NanoRéseau was initially composed of several original MO5 systems with their NanoRéseau expansions (64 KB RAM + Network features). The MO5 NR includes the network expansion and much more (source: http://www.old-computers.com/museum/computer.asp?c=868&st=1). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mo6_cass.xml, mo6_flop.xml, mo5_cart.xml, mo5_cass.xml, mo5_flop.xml, mo5_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.288: BugFIX #09432 [Crash/Freeze] (thomson/thomson.cpp) mo5nr: The system fails to boot [AJR]. Correctly switch banks at reset [AJR]. +- 0.108: Antoine Mine added 'Thomson MO5 NR' system. + +ROMSET: +65536 bytes in 2 files / 46.41Kb packed + +$end +$info=mo6 +$mame +0.108 [Antoine Mine] + +MO6, Thomson, 1986 + +The Thomson MO6 was an 6809E-based computer introduced in France in 1986. It featured 128 KB of RAM, a 40x25 text display, and built-in Microsoft BASIC. The MO6 was available until january 1989. In Italy it was sold by Olivetti with little aesthetic changes, and named Olivetti Prodest PC128 (source: http://en.wikipedia.org/wiki/Thomson_MO6). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mo6_cass.xml, mo6_flop.xml, mo5_cart.xml, mo5_cass.xml, mo5_flop.xml, mo5_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.153: Fix for Thomson MO6 banking, now more faithful to the hardware [Antoine Mine]. +- 0.108: Antoine Mine added 'Thomson MO6' system. + +ROMSET: +65536 bytes in 2 files / 49.98Kb packed + +$end +$info=mobigo +$mame +0.219 [Sean Riddle, ClawGrip] + +MobiGo (USA), VTech, 2010 + +The Mobigo console uses one of the most basic ways to learn: touching objects is the most natural way to get to know them, and for this reason touch technology is increasingly adopted in an increasing number of devices and devices. In fact, just touch the 3 ??color touch screen with your fingertips to feel protagonists of the action and control each operation in a simple and direct way: gradually learn the letters of the alphabet and form a first vocabulary, know the numbers and refine mathematical skills, increase the first scientific rudiments, answer questions, develop creative skills, recognize sounds, test your logical and spelling knowledge while having fun with many different games of skill, attention, speed, memory and stroke eye. Mobigo promotes cognitive development, observation and memory skills, creativity and psycho-motor coordination, while leaving ample space for free and creative play, so that knowledge always takes place naturally without being forced (source, traslated from Italian: https://www.amazon.it/Hasbro-VTech-Mobigo-Console-Cars/dp/B008DVT7UM). + +DRIVER: +tvgames/generalplus_gpl16250_mobigo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mobigo_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.284: Changed description to 'MobiGo (USA)'. +- 0.219: Sean Riddle and ClawGrip added 'VTech MobiGo' system. + +ROMSET: +8388608 bytes in 1 file / 3.29Mb packed + +$end +$info=mobigo2 +$mame +0.219 [Team Europe] + +MobiGo 2 (Germany), VTech, 2013 + +Our child can enjoy on-the-go play with MobiGo 2. This handheld VTech MobiGo 2 Touch Learning System is a multi-functional device that provides fun and education in many different ways. Numerous games and apps on this VTech MobiGo Touch Learning System teach basic learning skills like math, vocabulary, spelling, reading, logic, drawing and more. This VTech MobiGo Learning System provides your child with four ways to interact, including a touchscreen, a QWERTY keyboard, a motion sensor and a microphone. Featuring built-in downloadable apps including eBooks, coloring books, an art studio, a photo album and more, this VTech MobiGo 2 Touch Learning System can give your child hours of fun. This VTech MobiGo Touch Learning System is intended for children ages 3 to 8 years (source: https://www.walmart.com/ip/VTech-MobiGo-2-Touch-Learning-System/21007457). + +DRIVER: +tvgames/generalplus_gpl16250_mobigo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mobigo_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Team Europe added 'VTech MobiGo 2 (Germany)' system. + +ROMSET: +138412032 bytes in 1 file / 7.90Mb packed + +$end +$info=mobigos +$mame +0.220 [Sean Riddle, Clawgrip] + +MobiGo (Spain), VTech, 2011 + +VTech's MobiGo Touch Learning System is an interactive learning device that uses a touchscreen and keyboard to control gameplay. Designed to encourage learning and the development of dexterity skills, the MobiGo device brings modern handheld technology to young users. Whether it's adding numbers, spelling words, solving problems, or spotting the differences between similar objects, the MobiGo encourages young users ages three to eight years to develop a variety of basic skills and foster the development of an active imagination (source: https://www.amazon.com/VTech-MobiGo-Touch-Learning-System/dp/B00385QUTO). + +DRIVER: +tvgames/generalplus_gpl16250_mobigo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mobigo_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and Clawgrip added 'VTech MobiGo (Spain)' system. + +ROMSET: +2097152 bytes in 1 file / 897.10Kb packed + +$end +$info=mockingboardd +$mame +0.232 [R. Belmont, Apple II Documentation Project] + +Sweet Micro Systems Mockingboard D, , ???? + +DRIVER: +devices/bus/rs232/mboardd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: R. Belmont and Apple II Documentation Project added 'Sweet Micro Systems Mockingboard D' device. + +ROMSET: +2048 bytes in 1 file / 1.66Kb packed + +$end +$info=mod8 +$mame +0.136 [Miodrag Milanović] + +MOD-8, Microsystems International Ltd, 1974 + +The Microsystems International Limited MOD-8 is a very early microcomputer based on the 8008 CPU, the predecessor to the famed Intel 8080. This machine was primarily intended to be used as a low cost lab/prototyping tool, however it also gained popularity with early computer hobbiests (source: http://www.classiccmp.org/dunfield/mod8/index.htm). + +DRIVER: +skeleton/mod8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.136: Miodrag Milanović added 'Microsystems International Limited MOD-8' system. + +ROMSET: +1792 bytes in 7 files / 1.67Kb packed + +$end +$info=modellot +$mame +0.147u4 [Any, The Dumping Union] + +Modello T, General Processor, 1979 + +From 1977 onwards we are witnessing the birth of hundreds of companies that want to produce microcircuits. Most of those born in the U.S. or Japan, but in Europe there are many initiatives. In Italy the old Olivetti contributes enough, although always keeps a cut side calculators and other office machines writers. Even Florence, with the scientific contribution of the University, does its part. In particular, it was assumed that the GP machine more 'easy to produce and was able to run programs evolved and, in particular, programs written with Microsoft Extended Basic of the newborn (Figure Paul Allen and Bill Gates at the presentation of their language). The experiment showed the usefulness CHILD Z 'on the Basic machines of this type. In addition, it was now also developed the ability 'to control peripherals such as keyboards, video and memories floppy. Ultimately, the GP was ripe for the design of a computer complete with all peripherals. For the new machine was chosen name Model T. The name wanted to call the first mass-produced car from Ford, but it was also taken up by T of television, from which he copied some modular techniques of mass production. A problem of GP was the lack of instrumentation for testing of prototypes and testing post-production. The construction techniques available on the market were not sufficiently reliable for an industrial production also small (source, traslated from italian: http://telemat.det.unifi.it/Home_pages/fpirri/Storia/PrimoPC.html#inizio). + +DRIVER: +skeleton/modellot.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.151: Added keyboard and cursor [Robbbert]. +- 0.147u4: Any and The Dumping Union added skeleton driver of 'General Processor Modello T' system. + +ROMSET: +4096 bytes in 4 files / 2.51Kb packed + +$end +$info=modena +$mame +0.190 [yoyo_chessboard, Sandro Ronco] + +Mephisto Modena (set 1), Hegener + Glaser, 1992 + +The Modena is the weakest device from the laptop design series from Mephisto. The program comes from Frans Morsch and seems to include version 2.05 of the well-known Dominator program. It has some peculiar peculiarities, for example, if one wishes to take back the long Rochade with TAKEBACK, it is first correctly asked to place the king from c1 to e1; but he will have placed the tower from d1 to g1. The self-test is also started with the same key combination, as with the Dominator: Press and hold the springer and pawn buttons, then the display shows "Test". With the Dominator you can now read the version number in the second display; since this is missing at Modena, the version is unfortunately not recognizable with him (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Modena). + +DRIVER: +hegenerglaser/modena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.259: Small update to internal artwork [hap]. +- 0.219: Changed description to 'Mephisto Modena (set 1)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.190: yoyo_chessboard and Sandro Ronco added 'Hegener & Glaser Mephisto Modena' system. + +ROMSET: +32768 bytes in 1 file / 21.96Kb packed + +$end +$info=modenaa +$mame +0.219 [hap] + +Mephisto Modena (set 2), Hegener + Glaser, 1992 + +The Modena is the weakest device from the laptop design series from Mephisto. The program comes from Frans Morsch and seems to include version 2.05 of the well-known Dominator program. It has some peculiar peculiarities, for example, if one wishes to take back the long Rochade with TAKEBACK, it is first correctly asked to place the king from c1 to e1; but he will have placed the tower from d1 to g1. The self-test is also started with the same key combination, as with the Dominator: Press and hold the springer and pawn buttons, then the display shows "Test". With the Dominator you can now read the version number in the second display; since this is missing at Modena, the version is unfortunately not recognizable with him (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Modena). + +DRIVER: +hegenerglaser/modena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Modena (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 21.96Kb packed + +$end +$info=modenab +$mame +0.219 [hap] + +Mephisto Modena (set 3), Hegener + Glaser, 1992 + +The Modena is the weakest device from the laptop design series from Mephisto. The program comes from Frans Morsch and seems to include version 2.05 of the well-known Dominator program. It has some peculiar peculiarities, for example, if one wishes to take back the long Rochade with TAKEBACK, it is first correctly asked to place the king from c1 to e1; but he will have placed the tower from d1 to g1. The self-test is also started with the same key combination, as with the Dominator: Press and hold the springer and pawn buttons, then the display shows "Test". With the Dominator you can now read the version number in the second display; since this is missing at Modena, the version is unfortunately not recognizable with him (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Modena). + +DRIVER: +hegenerglaser/modena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Modena (set 3)' system. + +ROMSET: +32768 bytes in 1 file / 21.97Kb packed + +$end +$info=modulab +$mame +0.207 [Joakim Larsson Edström] + +Modulab, Esselte Studium AB, 1984 + + + +DRIVER: +skeleton/didact.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Joakim Larsson Edström added 'Esselte Studium AB Modulab' system. + +ROMSET: +2048 bytes in 1 file / 1.22Kb packed + +$end +$info=mog_m320 +$mame +0.195 [David Shah] + +MOGIS M320 246 in 1 Handheld, MOGIS, 2016 + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: David Shah added 'MOGIS M320 246 in 1 Handheld' system. + +ROMSET: +8388608 bytes in 1 file / 3.84Mb packed + +$end +$info=mojmikro +$mame +0.264 [Računalniški muzej] + +Moj mikro Slovenija, , 1985 + + + +DRIVER: +xerox/xerox820.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +xerox820.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.264: Računalniški muzej added 'Moj mikro Slovenija' system. + +ROMSET: +4096 bytes in 2 files / 2.18Kb packed + +$end +$info=mokp386 +$mame +0.234 [Predator99, rfka01] + +KP920121523 V2.20, Morse, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Predator99 and rfka01 added 'Morse KP920121523 V2.20' system. + +ROMSET: +65536 bytes in 1 file / 36.72Kb packed + +$end +$info=mokp386sx +$mame +0.215 [rfka01] + +KP 386SX V2.21, Morse, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'MORSE KP 386SX V2.21' system. + +ROMSET: +65536 bytes in 1 file / 34.85Kb packed + +$end +$info=molecula +$mame +0.151 [Al Kossow] + +MOLECULAR Computer, MOLECULAR, 1982 + + + +DRIVER: +skeleton/molecular.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.151: Al Kossow added 'MOLECULAR Computer' system. + +ROMSET: +219068 bytes in 11 files / 22.87Kb packed + +$end +$info=mom3v3 +$mame +0.234 [Am386DX-40, rfka01] + +M3 V3.0, Morse, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/3844 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Am386DX-40 and rfka01 added 'Morse M3 V3.0' system. + +ROMSET: +65536 bytes in 1 file / 36.94Kb packed + +$end +$info=mondial +$mame +0.212 [CB-Emu, Sandro Ronco] + +Mephisto Mondial, Hegener + Glaser, 1985 + +The Mephisto Mondial was the first chess computer with a program by Frans Morsch. The UrFritz, so to speak, even if the program name Nona was used on the then tournaments. Nona won in 1985 in Amsterdam, then still running on an Apple IIe, superior with 7 points from 7 games, the World Cup title in the amateur group. The second-placed Rebel found his way into the modular series after the 85er WM (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Mondial). + +DRIVER: +hegenerglaser/mondial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.212: CB-Emu and Sandro Ronco added 'Hegener & Glaser Mephisto Mondial' system. + +ROMSET: +16384 bytes in 1 file / 8.86Kb packed + +$end +$info=mondial2 +$mame +0.191 [yoyo_chessboard, Sandro Ronco] + +Mephisto Mondial II, Hegener + Glaser, 1987 + +Soll der Computer mit Weiss beginnen, so muss wie bei dem "Super-Mondial" mit den weissen Steinen von "oben" gespielt werden! Bei allen anderen Mondial-Brettern ist wird in diesem Fall nomal von "unten" begonnen. Den verbesserten Mondial gab es auch als Zusatzmodul MM 1000 zur nachträglichen Aufrüstung (von Mondial auf Mondial II) der ersten Geräte. In dem nun doppelt so großen EPROM fanden neben einer umfangreicheren Eröffnungsbibliothek und neuen Bewertungskriterien für das Mittelspiel, lt. Hersteller auch mehr Endspielwissen Platz (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Mondial_II). + +DRIVER: +hegenerglaser/mondial2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.191: yoyo_chessboard and Sandro Ronco added 'Hegener & Glaser Mephisto Mondial II' system. + +ROMSET: +32768 bytes in 1 file / 21.92Kb packed + +$end +$info=mondl68k +$mame +0.213 [Sandro Ronco, Berger] + +Mephisto Mondial 68000XL, Hegener + Glaser, 1988 + +In order to gain a foothold in the predominantly Fidelity-dominated US market, Hegener & Glaser launched the 16-bit variant of the Mephisto Dallas World Championship program in the Mondial case at a low price of $ 399 at the time. A sale in Europe was not intended, but the Mondial 68000XL was then distributed in Germany. There is an original German BDA. In most German copies minus is located at the power input socket inside, as in the US version, but there are also copies with plus inside. Unfortunately, there is no label on the outside of the power supply connector, but a good reverse polarity protection protects the device (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Mondial_68000XL). + +DRIVER: +hegenerglaser/mondial68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.213: Sandro Ronco and Berger added 'Hegener + Glaser Mephisto Mondial 68000XL' system. + +ROMSET: +65536 bytes in 2 files / 42.85Kb packed + +$end +$info=monkeysee +$mame +0.180 [hap, Sean Riddle] + +Monkey See (1982 version), Tandy Corporation, 1982 + +Technical informations: http://ww.handheldempire.com/game.jsp?game=1608&position=62 + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed manufacturer to 'Tandy Corporation'. +- 0.180: hap and Sean Riddle added 'Tandy Radio Shack Monkey See (1982 version)' system. + +ROMSET: +2256 bytes in 3 files / 0.84Kb packed + +$end +$info=monkmonk +$mame +0.254 [hap, David Viens] + +Monkgomery Monkey, Hasbro / Tiger Electronics, 1986 + +Monkgomery is a children's puppet. It takes the form of a talking monkey wearing a necktie, released by Hasbro in 1986.[1] The toy is 17" in height and sits at approximately 14" tall. The toy has two Velcro strips on his hands allowing him to be hung from objects. The toy can also function as a cuddle buddy at night and a day time play toy. Additional speech modules provided 200 new words (each came with a different outfit). It was created by Hasbro to compete with Teddy Ruxpin before Hasbro bought Ruxpin, and Monkgomery's packaging draws deliberate comparison, describing him as "a unique and interactive, joke-telling, talking monkey with no on-off switches, no tapes to wear out or break and no solid state cartridges". Monkgomery's vocabulary included jokes such as "Why did the monkey throw the clock out the window?", questions such as "What's your favorite part of the zoo?" and responses to the user, such as "Tell me more!". The range of phrases could be expanded with expansion modules, sold separately (source: https://en.wikipedia.org/wiki/Monkgomery). + +DRIVER: +tiger/bingobear.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +bingobear.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: hap and David Viens added 'Hasbro / Tiger Electronics Monkgomery Monkey' system. + +ROMSET: +36048 bytes in 5 files / 32.43Kb packed + +$end +$info=monomach +$mame +0.189 [R. Belmont, absence] + +Monomachine SFX6 MK2, Elektron, 2004 + +The Monomachine combines several types of synthesizers with an intuitive beat-box-style programming interface. Think of it as five synthesizers in one package with a flexible sequencer and plenty of real-time controls for a unique twist on desktop music machines! It has 6-part multitimbral capability which allows for up to 6 mono-synth sounds at once, or a single 6-voice polyphonic sound (source: https://www.vintagesynth.com/misc/monomachine.php). + +DRIVER: +elektron/elektronmono.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.189: R. Belmont and absence added 'Elektron Monomachine SFX6 MK2' system. + +ROMSET: +8388608 bytes in 1 file / 825.70Kb packed + +$end +$info=mononcol +$mame +0.205 [David Haywood, zhongtiao1] + +Monon Color, M&D, 2014 + +A brand new console has just released in China): Monon Color. Release date: June 2014. Console size: 130x81x33mm. Screen: resolution 320x240 TFT 2.4 inch backlit. Controls: multidirectional cross, A / B, L / R, Start, Select, ON / OFF buttons. CPU: 100MHz. RAM: 15K. Communication: infrared. Internal speakers + headphone jack. Power supply: 3 AA batteries. Price: 100 RMB (about 1800 yen). Cartridge size: 40x30x11mm. Cartridge capacity: 8 or 16 Mb. Cartridge price: 30 RMB (about 550 yen) (source, translated from French: http://bidouillouzzz.blogspot.com/2014/10/la-monon-color.html). + +DRIVER: +misc/monon_color.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +monon_color.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.247: Get rid of a pile of copy/pasted crud [Vas Crabb]. +- 0.205: David Haywood and zhongtiao1 added 'M&D Monon Color' system. + +ROMSET: +4096 bytes in 1 file / 2.85Kb packed + +$end +$info=mononcol_cartslot +$mame +0.247 [David Haywood] + +Monon Color Cartridge Slot, , ???? + +DRIVER: +devices/bus/mononcol/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: David Haywood added 'Monon Color Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=mononcol_rom_plain +$mame +0.247 [David Haywood] + +Monon Color ROM cartridge, , ???? + +DRIVER: +devices/bus/mononcol/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: David Haywood added 'Monon Color ROM cartridge' device. + +ROMSET: +None required. + +$end +$info=mononuxt +$mame +0.222 [rfka01] + +NuXT, Monotech, 2019 + +Not just a motherboard, but more of a "single-board-computer", which includes built on, many peripherals that a separate ISA card would usually be needed for. Can be used as a full featured XT without any cards. Can add Sound, Network Card, or more storage/connectivity via the four ISA slots (source: https://monotech.fwscart.com/NuXT_v20_-_MicroATX_Turbo_XT_-_10MHz_832K_XT-IDE_Multi-IO_SVGA/p6083514_19777986.aspx). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'Monotech NuXT' system. + +ROMSET: +131072 bytes in 1 file / 28.94Kb packed + +$end +$info=mononuxt2 +$mame +0.222 [rfka01] + +NuXT v2, Monotech, 2020 + +Not just a motherboard, but more of a "single-board-computer", which includes built on, many peripherals that a separate ISA card would usually be needed for. Can be used as a full featured XT without any cards. Can add Sound, Network Card, or more storage/connectivity via the four ISA slots (source: https://monotech.fwscart.com/NuXT_v20_-_MicroATX_Turbo_XT_-_10MHz_832K_XT-IDE_Multi-IO_SVGA/p6083514_19777986.aspx). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'Monotech NuXT v2' system. + +ROMSET: +131072 bytes in 1 file / 38.56Kb packed + +$end +$info=montec +$mame +0.190 [Sandro Ronco] + +Mephisto Monte Carlo (ver. MC3), Hegener + Glaser, 1987 + +Mephisto Monte Carlo has many options, yet still remains a simple to operate chess computer. With it's modern Magnet Sensory Board, your moves are automatically registered as well as the complete board position. You just have to lift your piece and place it down in your desired board location. Wooden magnet sensory board, you just pick up the chess piece and place it on to the square you want to move to. No pressing of board squares required. Mephisto Monte Carlo allows the user to program his own chess openings into the computer with up to 2800 half moves. The chess program is written by Frans Morsch (source: http://www.spacious-mind.com/html/monte_carlo.html). + +DRIVER: +hegenerglaser/montec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Changed description to 'Mephisto Monte Carlo (ver. MC3)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.190: Sandro Ronco added 'Hegener & Glaser Mephisto Monte Carlo' system. + +ROMSET: +32768 bytes in 1 file / 22.60Kb packed + +$end +$info=montec4 +$mame +0.245 [anonymous] + +Mephisto Monte Carlo IV, Hegener + Glaser, 1989 + +Techgnical informations: https://www.schach-computer.info/wiki/index.php/Mephisto_Monte_Carlo_IV + +DRIVER: +hegenerglaser/montec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.245: anonymous added 'Hegener + Glaser Mephisto Monte Carlo IV' system. + +ROMSET: +32768 bytes in 1 file / 19.27Kb packed + +$end +$info=montec4le +$mame +0.143u8 [Cowering] + +Mephisto Monte Carlo IV: Limited Edition, Hegener + Glaser, 1990 + +This Limited Edition Monte Carlo IV was produced for the 10th anniversary of Hegener + Glaser Mephisto Computers. Only 500 were produced and when switched on the two LCD's display 'EDIT' and '500'. With it's 8MHz of processing speed, the MEPHISTO MONTE CARLO IV LIMITED EDITION is the strongest of the Mephisto Monte Carlo named computers. This small wooden Auto Sensory chess computer, like all the other Monte Carlo computers is a very attractive wooden chess computer and it is a pleasure to play. Rated at approximately 2050 ELO (USCF 2300) (source: http://www.spacious-mind.com/html/monte_carlo_iv_le.html). + +DRIVER: +hegenerglaser/montec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.259: Changed description to 'Mephisto Monte Carlo IV: Limited Edition'. +- 0.231: Renamed (monteciv) to (montec4le). +- 0.218: Changed description to 'Mephisto Monte Carlo IV - Limited Edition'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.190: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Monte Carlo IV LE Schachcomputer' system. + +ROMSET: +32768 bytes in 1 file / 19.27Kb packed + +$end +$info=monteca +$mame +0.219 [hap] + +Mephisto Monte Carlo (ver. MC2), Hegener + Glaser, 1987 + +Mephisto Monte Carlo has many options, yet still remains a simple to operate chess computer. With it's modern Magnet Sensory Board, your moves are automatically registered as well as the complete board position. You just have to lift your piece and place it down in your desired board location. Wooden magnet sensory board, you just pick up the chess piece and place it on to the square you want to move to. No pressing of board squares required. Mephisto Monte Carlo allows the user to program his own chess openings into the computer with up to 2800 half moves. The chess program is written by Frans Morsch (source: http://www.spacious-mind.com/html/monte_carlo.html). + +DRIVER: +hegenerglaser/montec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Monte Carlo (ver. MC2)' system. + +ROMSET: +32768 bytes in 1 file / 22.61Kb packed + +$end +$info=montreal +$mame +0.259 [hap, anonymous] + +Mephisto Montreal 68000, Hegener + Glaser, 1993 + +With the Mephisto Montreal 68000, Hegener & Glaser brought a device made of precious wood onto the market in 1993 that, in addition to being easy to use, had a high level of playing ability at an affordable price. The device measures 38.5 cm x 38.5 cm x 4 cm (king height 8 cm) and looks very elegant. The control unit is located on the front of the game board and can be completely pushed into the device if necessary. The game is very pleasant on the computer, which is equipped with magnetic sensors and individual field LEDs, and allows the figures to be moved naturally. All features and functions could be selected using the keyboard on the front, but the operation was very complicated and not in line with the standards of the time. The computer communicated the information to its opponent via the well-known 4-digit 7-Segemnet display, already known from the MM IV, which of course did not offer such precise display options as, for example, the Polgar with its 32-digit dot matrix display. The chess engine was the old world championship program of Mephisto Roma by Richard Lang from 1987 (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Montreal_68000). + +DRIVER: +hegenerglaser/roma2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.259: hap and anonymous added 'Hegener + Glaser Mephisto Montreal 68000' system. + +ROMSET: +65536 bytes in 2 files / 47.98Kb packed + +$end +$info=montreux +$mame +0.180 [unknown] + +Mephisto Montreux, Saitek / Tasc, 1995 + +Montreux, the small town on Lake Geneva, was the name of the Mephisto computer of the same name. "If you want peace of mind, come to Montreux," Freddie Mercury once asked the world. Why, however, this chess computer has been given the name of Montreux, will always remain a secret of the company Hegener & Glaser (Saitek), because this device can not contribute to the peace of the soul. His costume consists much more in mocking this with his aggressive style. Behind the black plastic sheath hides an ARM6 32Bit RISC processor, which is powered at 14 MHz. Furthermore, 128KB RAM is available for thought support. The unit is controlled by 17 buttons, which are located on the right side. The figures are set by pressure sensors or animated by the 16 edge LEDs for setting. Perhaps these factors are inter alia. Responsible for the fact that the Montreux never brought it to a real collecting room. The entire exterior (washboard design) is as simple or if one were malicious, to call cheap. In addition there is the time of the creation. The Montreux dates from 1995. A time, as we all know, in which the rushing PC wave rinsed almost all chess computers. In short, the Montreux just came too late to get a few more laurels (source, translated from German: http://www.schach-computer.info/wiki/index.php?title=Mephisto_Montreux). + +DRIVER: +saitek/risc2500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: Embedded SVG to make the sprite pattern anti aliased in 'montreux.lay' [hap]. +- 0.214: Changed manufacturer to 'Saitek / Tasc'. +- 0.180: unknown added 'Mephisto Montreux' system. + +ROMSET: +483366 bytes in 2 files / 124.22Kb packed + +$end +$info=monty +$mame +0.162 [Andrew Gardner, Rik] + +Monty Plays Scrabble, Ritam, 1983 + +Scrabble computer that allows you play a game of Scrabble by yourself (or you can play with up to 3 players). Has a built-in 12,000 vocabulary, expandable to 44,000 by way of 2 expansion modules each containing 16,000 more obscure words. You can use the included 'score cards' (which look like little Scrabble boards), or you can use a real Scrabble board and tiles to play. The ROM images of the System ROM and both expansion modules are available above for download. You can burn them to the appropriate EPROM and install them in your game (but you still need the plastic adapter for the expansion modules unless you want to replace the sockets with normal chip sockets or solder the EPROMs directly to the main board). This game was later upgraded by Ritam to Master Monty which had 24,000 words built-in (expandable to a total of 56,000 with the same 2 expansion modules). I've seen two variations on Master Monty: one looks exactly the same as the picture, but the electronics on the inside have been upgraded, and the later version that is blue and says Master Monty at the top. Both of these versions are hand-upgraded by adding chips and wires to the inside of the game (this is why I've included circuit board pictures here so you can see the difference) (source: http://www.handheldmuseum.com/Misc/RitamMontyPlaysScrabble.htm). + +DRIVER: +handheld/monty.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.222: Machine promoted to working [hap]. +- 0.162: Andrew Gardner and Rik added 'Ritam Monty Plays Scrabble' system. + +ROMSET: +49152 bytes in 3 files / 42.32Kb packed + +$end +$info=moogsource +$mame +0.273 [m1macrophage] + +Moog Source, Moog Music, 1981 + +The Moog Source is a monophonic Z80 microprocessor-controlled analog synthesizer manufactured by Moog Music from 1981 to 1985. The Source was Moog's first synthesizer to offer patch memory storage. The design was also the first (and only) Moog synthesizer to feature a flat-panel membrane keyboard to replace the standard buttons, knobs and sliders, along with multihued panel graphics that were very different from anything Moog offered at the time. Sound wise it is considered to sound more like the original Moog Minimoog than any other synthesizer made by Moog and was introduced as its replacement (source: https://en.wikipedia.org/wiki/Moog_Source). + +DRIVER: +moog/source.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: (moog_source.lay) Removed stray 'W' (#14322) [m1macrophage]. +- 0.273: m1macrophage added 'Moog Music Moog Source' system. + +ROMSET: +4096 bytes in 1 file / 2.72Kb packed + +$end +$info=morataka +$mame +0.239 [algestam, Milan Galcik] + +Morskaja ataka, bootleg (Elektronika), 19?? + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: algestam and Milan Galcik added 'bootleg (Elektronika) Morskaja ataka' system. + +ROMSET: +105057 bytes in 1 file / 35.63Kb packed + +$end +$info=mos5710 +$mame +0.184 + +MOS 5710 CIA, , ???? + +DRIVER: +devices/machine/mos6526.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 5710 CIA'. +- 0.184: Added 'MOS5710' device. + +ROMSET: +None required. + +$end +$info=mos6522 +$mame +0.149u1 + +MOS 6522 VIA, , ???? + +DRIVER: +devices/machine/6522via.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Renamed (via6522) to (mos6522) and description changed to 'MOS 6522 VIA'. +- 0.212: Changed most users to install handlers using map delegate [Olivier Galibert]. +- 0.192: Added 'some interrupt logging [Joakim Larsson Edström]. +- 0.186: Updates, adds support for external clock: Refactored shifter, adding support for more features and fixing a few bugs. Tuned shifter IRQ timing to be more cycle accurate. Fixed the flank timer value, which improves but doesn't completely fix the vectrex regression [Joakim Larsson Edström]. +- 0.183: Improved logging. Fixed 50/50 duty cycle for T2 and O2 driven CB1 shift IN & OUT on CB2. Added stop of device_timer when going from internaly to externaly clocked shift modes. Fixed so shift out and in flank is not controlled by pcr in accordance with datasheet. Added missing final and leading flanks when shifting out and in respectivelly [Joakim Larsson Edström]. +- 0.149u1: Added '6522 VIA' device. + +ROMSET: +None required. + +$end +$info=mos6526 +$mame +0.149u1 + +MOS 6526 CIA, , ???? + +DRIVER: +devices/machine/mos6526.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Get rid of m_icr_read, fix cpm68k-amiga boot [Angelo Salese]. +- 0.262: Fix UNUSED register behaviour, add alarm IRQ. fix a couple of initial states as per vAmigaTS/showcia1 test. Fix a couple of initial states as per vAmigaTS/showcia1 test [Angelo Salese]. +- 0.189: Added 'implementations for VCO clock synthesizer and Timer module Counters, IRQs and one operational mode [Joakim Larsson Edström]. Show state of registers that can be read without side effects in debugger [David Viens]. +- 0.186: Changed description to 'MOS 6526 CIA'. +- 0.149u1: Added 'MOS6526' device. + +ROMSET: +None required. + +$end +$info=mos6526a +$mame +0.153 + +MOS 6526A CIA, , ???? + +DRIVER: +devices/machine/mos6526.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6526A CIA'. +- 0.153: Added 'MOS6526A' device. + +ROMSET: +None required. + +$end +$info=mos6529 +$mame +0.149u1 + +MOS 6529, , ???? + +DRIVER: +devices/machine/mos6529.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6529'. +- 0.149u1: Added 'MOS6529' device. + +ROMSET: +None required. + +$end +$info=mos6532 +$mame +0.162 + +MOS 6532 RIOT, , ???? + +DRIVER: +devices/machine/mos6530.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Renamed (mos6532_new) to (mos6532) and description changed to 'MOS 6532 RIOT' [hap]. +- 0.257: 6530 irq pin output is enabled when PB7 ddr is set to input, kim1: move driver to commodore folder, invqix: fixscreensize off-by-1 error. 6530 irq pin (shared with PB7) is active low, chessmate: use mos6530_new_device. Replace convoluted timer implementation with one mostly copy pasted from Aaron's 6532riot [hap]. +- 0.186: Renamed (mos6532n) to (mos6532_new) and description changed to 'MOS 6532 (new)'. +- 0.162: Miodrag Milanović added 'MOS6532n' device. + +ROMSET: +None required. + +$end +$info=mos6551 +$mame +0.149u1 + +MOS 6551 ACIA, , ???? + +DRIVER: +devices/machine/mos6551.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: RTS high disables transmitter, but not in the middle of a character. Do not disable the transmitter when a command deasserts RTS [AJR]. +- 0.278: Correctly transfer data from RSR to RDR (#13815): On real hardware, this transfer is not atomic, but done bit-by-bit on the last clock cycles of a byte reception. Do the same, so bugs in programs are not hidden from developers; also fixes another discrepancy with reality: when the RDR is full and a byte arrives, it is transferred to the RDR, and the Overrun flag is set. Our implementation did set the flag but left the old byte in the RDR [Colin Leroy-Mira]. +- 0.270: Misc. fixes: Suppress receiver full and transmitter empty IRQs when disabled by command write. Add address map for future use. Correct pin label on diagram. concept: Suppress spurious DCD IRQ by setting grounded modem control lines in machine_start [AJR]. +- 0.221: Clear interrupt request output on reset [AJR]. +- 0.186: Changed description to 'MOS 6551 ACIA'. +- 0.149u1: Added 'MOS6551' device. + +ROMSET: +None required. + +$end +$info=mos6560 +$mame +0.149u1 + +MOS 6560 VIC, , ???? + +DRIVER: +devices/sound/mos6560.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6560 VIC'. +- 0.149u1: Added 'MOS6560' device. + +ROMSET: +None required. + +$end +$info=mos6561 +$mame +0.149u1 + +MOS 6561 VIC, , ???? + +DRIVER: +devices/sound/mos6560.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6561 VIC'. +- 0.149u1: Added 'MOS6561' device. + +ROMSET: +None required. + +$end +$info=mos6566 +$mame +0.149u1 + +MOS 6566 VIC-II, , ???? + +DRIVER: +devices/video/mos6566.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6566 VIC-II'. +- 0.149u1: Added 'MOS6566' device. + +ROMSET: +None required. + +$end +$info=mos6567 +$mame +0.149u1 + +MOS 6567 VIC-II, , ???? + +DRIVER: +devices/video/mos6566.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6567 VIC-II'. +- 0.149u1: Added 'MOS6567' device. + +ROMSET: +None required. + +$end +$info=mos6569 +$mame +0.149u1 + +MOS 6569 VIC-II, , ???? + +DRIVER: +devices/video/mos6566.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6569 VIC-II'. +- 0.149u1: Added 'MOS6569' device. + +ROMSET: +None required. + +$end +$info=mos656x_attack_ufo +$mame +0.184 + +MOS 656X VIC (Attack UFO), , ???? + +DRIVER: +devices/sound/mos6560.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 656X VIC (Attack UFO)'. +- 0.184: Added 'MOS656X' device. + +ROMSET: +None required. + +$end +$info=mos6581 +$mame +0.149u1 + +MOS 6581 SID, , ???? + +DRIVER: +devices/sound/mos6581.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'save state support [cam900]. +- 0.186: Changed description to 'MOS 6581 SID'. +- 0.149u1: Added 'MOS6581' device. + +ROMSET: +None required. + +$end +$info=mos6702 +$mame +0.149u1 + +MOS 6702, , ???? + +DRIVER: +devices/machine/mos6702.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 6702'. +- 0.149u1: Added 'MOS6702' device. + +ROMSET: +None required. + +$end +$info=mos7360 +$mame +0.149u1 + +MOS 7360 TED, , ???? + +DRIVER: +devices/sound/mos7360.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fixed timer clocks and partially implemented CPU double speed mode. Fixed input clock handling [Curt Coder]. +- 0.186: Changed description to 'MOS 7360 TED'. +- 0.149u1: Added 'MOS7360' device. + +ROMSET: +None required. + +$end +$info=mos8520 +$mame +0.149u1 + +MOS 8520 CIA, , ???? + +DRIVER: +devices/machine/mos6526.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Tod is not latched when CRB_ALARM is set [Dirk Best]. +- 0.186: Changed description to 'MOS 8520 CIA'. +- 0.149u1: Added 'MOS8520' device. + +ROMSET: +None required. + +$end +$info=mos8562 +$mame +0.184 + +MOS 8562 VIC-II, , ???? + +DRIVER: +devices/video/mos6566.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8562 VIC-II'. +- 0.184: Added 'MOS8562' device. + +ROMSET: +None required. + +$end +$info=mos8563 +$mame +0.149u1 + +MOS 8563 VDC, , ???? + +DRIVER: +devices/video/mos8563.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Split device source from mc6845 [AJR]. +- 0.186: Changed description to 'MOS 8563 VDC'. +- 0.149u1: Added 'MOS8563' device. + +ROMSET: +None required. + +$end +$info=mos8564 +$mame +0.149u1 + +MOS 8564 VIC-II, , ???? + +DRIVER: +devices/video/mos6566.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8564 VIC-II'. +- 0.149u1: Added 'MOS8564' device. + +ROMSET: +None required. + +$end +$info=mos8565 +$mame +0.149u1 + +MOS 8565 VIC-II, , ???? + +DRIVER: +devices/video/mos6566.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8565 VIC-II'. +- 0.149u1: Added 'MOS8565' device. + +ROMSET: +None required. + +$end +$info=mos8566 +$mame +0.149u1 + +MOS 8566 VIC-II, , ???? + +DRIVER: +devices/video/mos6566.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8566 VIC-II'. +- 0.149u1: Added 'MOS8566' device. + +ROMSET: +None required. + +$end +$info=mos8568 +$mame +0.184 + +MOS 8568 VDC, , ???? + +DRIVER: +devices/video/mos8563.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8568 VDC'. +- 0.184: Added 'MOS8568' device. + +ROMSET: +None required. + +$end +$info=mos8580 +$mame +0.149u1 + +MOS 8580 SID, , ???? + +DRIVER: +devices/sound/mos6581.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8580 SID'. +- 0.149u1: Added 'MOS8580' device. + +ROMSET: +None required. + +$end +$info=mos8706 +$mame +0.149u1 + +MOS 8706, , ???? + +DRIVER: +devices/machine/mos8706.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8706'. +- 0.149u1: Added 'MOS8706' device. + +ROMSET: +None required. + +$end +$info=mos8721 +$mame +0.205 [Ryan Holtz] + +MOS 8721 PLA, , ???? + +DRIVER: +devices/machine/pla.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Ryan Holtz added 'MOS 8721 PLA' device. + +ROMSET: +None required. + +$end +$info=mos8722 +$mame +0.149u1 + +MOS 8722 MMU, , ???? + +DRIVER: +devices/machine/mos8722.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8722 MMU'. +- 0.149u1: Added 'MOS8722' device. + +ROMSET: +None required. + +$end +$info=mos8726 +$mame +0.163 + +MOS 8726 DMA Controller, , ???? + +DRIVER: +devices/machine/mos8726.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MOS 8726 DMA Controller'. +- 0.163: Added 'MOS8726' device. + +ROMSET: +None required. + +$end +$info=motmarco +$mame +0.225 [Pablo Marx] + +Marco, Motorola, 1995 + +The Motorola Marco was a Newton OS-based personal digital assistant from Motorola, launched in January 1995 at MacWorld. It was unique in that it included a compatible RadioMail and ARDIS network radio antenna, which allowed users to check and send e-mail, as well as receive and send text messages (source: https://en.m.wikipedia.org/wiki/Motorola_Marco). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Pablo Marx added 'Motorola Marco' system. + +ROMSET: +4194304 bytes in 1 file / 1.73Mb packed + +$end +$info=mousekid +$mame +0.279 [David Haywood, TeamEurope] + +TV de Asobou! Mickey & Minnie Mouse Kids (Japan), Tomy, 1997 + +This is an educational electronic toy for preschool children, inspired by Mickey Mouse and Minnie, featuring a television-shaped design. By using interchangeable cards, the device encourages learning letters, numbers, words, and sounds in Japanese, complementing activities with music, lights, and recorded phrases from the characters. Interactive and fun, it fosters language development, memory skills, and hand-eye coordination, delivering an engaging and educational play experience—typical of Japanese products designed specifically for young children. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Tomy TV de Asobou! Mickey & Minnie Mouse Kids (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 590.82Kb packed + +$end +$info=mp110 +$mame +0.225 [Pablo Marx] + +Newton MessagePad 110, Apple Computer, 1994 + +The Apple Newton MessagePad 110, codenamed Lindy, features a 20 MHz ARM 610 processor, 4 MB of ROM, 1.O MB of SRAM (480k usable), and infrared-beaming capabilities in a sleek handheld case with a 320x240 pressure-sensitive monochrome display for use with a provided stylus. Compared to earlier models, the Newton MessagePad 110 provides a rubberized housing that is slimmer and more comfortable to hold, more RAM, greater battery life, and an improved version of the NewtonOS (1.3). The Newton MessagePad was one of the first series of handheld systems, or PDAs (Personal Digital Assistants), to attempt to recognize natural handwriting and use a basic form of artificial intelligence to 'tie' relevant information together. Please note that Newtons are technically not 'Macs', as they do not operate the MacOS, and instead use the NewtonOS (also developed by Apple) (source: https://everymac.com/systems/apple/messagepad/stats/newton_mp_110.html). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: Changed description to 'Newton MessagePad 110' [AntoPISA, sjy96525]. +- 0.225: Pablo Marx added 'Apple Computer MessagePad 110' system. + +ROMSET: +4194304 bytes in 1 file / 1.71Mb packed + +$end +$info=mp120 +$mame +0.225 [Pablo Marx] + +Newton MessagePad 120, Apple Computer, 1995 + +The Apple Newton MessagePad 120, codenamed Gelato, features a 20 MHz ARM 610 processor, 4 MB of upgradable ROM, 1.0 MB (639k of system RAM, 385k of Flash RAM for internal storage) or 2.0 MB (687k of system RAM, 1,361k of Flash RAM for internal storage) of RAM, and infrared-beaming capabilities in a sleek handheld case with a 320x240 pressure-sensitive monochrome display for use with a provided stylus. The Newton MessagePad 120 uses the same case as the Newton MessagePad 110 but lacks the rubberized surface. The MessagePad 120 also features a socketed ROM, more RAM, and the capability to use higher-power PCMCIA cards (325 mA). The Newton MessagePad was one of the first series of handheld systems, or PDAs (Personal Digital Assistants), to attempt to recognize natural handwriting and use a basic form of artificial intelligence to 'tie' relevant information together. Please note that Newtons are technically not 'Macs', as they do not operate the MacOS, and instead use the NewtonOS (also developed by Apple) (source: https://everymac.com/systems/apple/messagepad/stats/newton_mp_120.html). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Changed description to 'Newton MessagePad 120' [AntoPISA, sjy96525]. +- 0.225: Pablo Marx added 'Apple Computer MessagePad 120' system. + +ROMSET: +4194304 bytes in 1 file / 1.73Mb packed + +$end +$info=mp1210 +$mame +0.202 [smf] + +MP1210 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'MP1210 DAC'. +- 0.202: smf added 'MP1210' device. + +ROMSET: +None required. + +$end +$info=mp130 +$mame +0.225 [Pablo Marx] + +Newton MessagePad 130, Apple Computer, 1996 + +The Apple Newton MessagePad 130, codenamed Dante, features a 20 MHz ARM 610 processor, 8 MB of ROM, 2.5 MB of RAM (1,199k of system RAM, 1,361k of Flash RAM for internal storage), and infrared-beaming capabilities in a sleek handheld case with a 320x240 pressure-sensitive, backlit monochrome display for use with a provided stylus. The Newton MessagePad 130 is similar to the MessagePad 120, but adds a backlit screen that is textured to simulate a paper surface, more RAM, and a new version of the NewtonOS (2.0). The Newton MessagePad was one of the first series of handheld systems, or PDAs (Personal Digital Assistants), to attempt to recognize natural handwriting and use a basic form of artificial intelligence to 'tie' relevant information together. Please note that Newtons are technically not 'Macs', as they do not operate the MacOS, and instead use the NewtonOS (also developed by Apple) (source: https://everymac.com/systems/apple/messagepad/stats/newton_mp_130.html). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Changed description to 'Newton MessagePad 130' [AntoPISA, sjy96525]. +- 0.225: Pablo Marx added 'Apple Computer MessagePad 130' system. + +ROMSET: +8388608 bytes in 1 file / 3.26Mb packed + +$end +$info=mp2000 +$mame +0.225 [Pablo Marx] + +Newton MessagePad 2000, Apple Computer, 1997 + +The Apple Newton MessagePad 2000, codenamed Q, features a 162 MHz StrongARM 110 processor, 4 MB or 8 MB of Mask ROM, 1 MB or 5 MB of RAM (1 MB of DRAM, 4 MB of Flash RAM), dual PCMCIA slots, dual-mode IrDA-beaming capabilities, and a Newton InterConnect port for multiple connectivity options, in a sleek handheld case with a 4.9 in. by 3.3 in. 16-level grayscale backlit LCD display (480x320 @ 100 dpi) for use with a provided stylus. The MessagePad 2000 combines a higher-resolution screen with a processor that is ten times faster than previous models to create the ultimate Newton. The Newton MessagePad was one of the first series of handheld systems, or PDAs (Personal Digital Assistants), to attempt to recognize natural handwriting and use a basic form of artificial intelligence to 'tie' relevant information together. Please note that Newtons are technically not 'Macs', as they do not operate the MacOS, and instead use the NewtonOS (also developed by Apple) (source: https://everymac.com/systems/apple/messagepad/stats/newton_mp_2000.html). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: Changed description to 'Newton MessagePad 2000' [AntoPISA, sjy96525]. +- 0.225: Pablo Marx added 'Apple Computer MessagePad 2000' system. + +ROMSET: +8388608 bytes in 1 file / 3.42Mb packed + +$end +$info=mp2100 +$mame +0.225 [Pablo Marx] + +Newton MessagePad 2100, Apple Computer, 1997 + +The Apple Newton MessagePad 2100 features a 162 MHz StrongARM 110 processor, 8 MB of Mask ROM, 8 MB of RAM (4 MB of DRAM, 4 MB of Flash RAM), dual PCMCIA slots, dual-mode IrDA-beaming capabilities, and a Newton InterConnect port for multiple connectivity options, in a sleek handheld case with a 4.9 in. by 3.3 in. 16-level grayscale backlit LCD display (480x320 @ 100 dpi) for use with a provided stylus. The MessagePad 2100 is effectively identicial to the MessagePad 2000, but has more RAM. The Newton MessagePad 2100 is also notable as it is the only Newton released by the briefly-lived "Newton, Inc", an Apple spin-off company. The Newton MessagePad was one of the first series of handheld systems, or PDAs (Personal Digital Assistants), to attempt to recognize natural handwriting and use a basic form of artificial intelligence to 'tie' relevant information together. Please note that Newtons are technically not 'Macs', as they do not operate the MacOS, and instead use the NewtonOS (also developed by Apple) (source: https://everymac.com/systems/apple/messagepad/stats/newton_mp_2100.html). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: Changed description to 'Newton MessagePad 2100' [AntoPISA, sjy96525]. +- 0.225: Pablo Marx added 'Apple Computer MessagePad 2100' system. + +ROMSET: +8388608 bytes in 1 file / 3.42Mb packed + +$end +$info=mp68a +$mame +0.170 [Joakim Larsson Edström] + +mp68a, Didact AB, 1979 + +Didact Laromedelsproduktion was started in Linkoping in Sweden by Anders Andersson, Arne Kullbjer and Lars Bjorklund. They constructed a series of microcomputers for educational purposes such as "Mikrodator 6802", Esselte 100 and the Candela computer for the swedish schools to educate the students in assembly programming and BASIC for electro mechanical applications such as stepper motors, simple process control, buttons and LED:s. Didact designs were marketed by Esselte Studium to the swedish schools. The Candela computer was designed to be the big breakthough and was based on OS9 but lost the battle of the swedish schools to the Compis computer by TeleNova which was based on CP/M initially but later both lost to IBM PC (source: MAME driver). + +DRIVER: +skeleton/didact.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.170: Joakim Larsson Edström added 'Didact AB mp68a' system. + +ROMSET: +1024 bytes in 2 files / 0.88Kb packed + +$end +$info=mpc10 +$mame +0.143u3 [Wilbert Pol] + +MPC-10 / Wavy10 (MSX1, Japan), Sanyo, 1983 + +The Wavy /MPC 10 is a classic MSX 1 computer with 32 KB RAM (some sources say 16 KB). Its main particularity is to be delivered with a light-pen. There is of course a connector to use it, and more surprising a hole is placed at the top right part of the case to store the light-pen when not in use. The MPC-100 seems to be the same computer with 64 KB (source: http://www.old-computers.com/museum/computer.asp?c=857&st=1). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.250: Changed description to 'MPC-10 / Wavy10 (MSX1, Japan)'. +- 0.143u3: Wilbert Pol added 'Sanyo Wavy MPC-10' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=mpc100 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +MPC-100 (MSX1, UK), Sanyo, 1985 + +Is a classic MSX 1 computer with 64 KB RAM. Its main particularity is to be delivered with a light pen. There is of course a connector to use it, and more surprising a hole is placed at the top right part of the case to store the light pen when not in use! However, some versions had the light pen hole but were delivered without neither the pen nor its connector. The MPC-100, apart from its memory size, is the same computer as the Wavy 10/MPC 10 (source: http://www.old-computers.com/museum/computer.asp?c=886). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.250: Changed description to 'MPC-100 (MSX1, UK)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Sanyo MPC-100' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=mpc105 +$mame +0.146u2 + +Motorola MPC105, , ???? + +DRIVER: +devices/bus/lpci/mpc105.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Motorola MPC105'. +- 0.146u2: Added 'MPC105' device. + +ROMSET: +None required. + +$end +$info=mpc106 +$mame +0.252 [R. Belmont] + +Motorola MPC106 PCI Bridge/Memory Controller, , ???? + +DRIVER: +devices/machine/mpc106.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Properly endian-swap PPC/PCI transactions, support LE PPC, use logmacro [R. Belmont]. +- 0.253: Use swapendian_int32 [R. Belmont]. +- 0.252: R. Belmont added 'Motorola MPC106 PCI Bridge/Memory Controller' device. + +ROMSET: +None required. + +$end +$info=mpc1600 +$mame +0.206 [rfka01] + +MPC 1600, Columbia Data Products, 1982 + +In June 1982 Columbia Data Products (CDP) of Columbia, Maryland, introduced the MPC 1600 "Multi Personal Computer," an exact functional copy of the IBM PC model 5150 except for the BIOS, which was developed by a "clean room" reverse engineering process, thus avoiding copyright infringement. IBM had published the bus and BIOS specifications, wrongly assuming that this would be enough to encourage the add-on market, and prevent unlicensed copying of the design (source: https://www.historyofinformation.com/detail.php?id=3392). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.206: rfka01 added 'Columbia Data Products MPC 1600' system. + +ROMSET: +14336 bytes in 4 files / 10.63Kb packed + +$end +$info=mpc200 +$mame +0.155 [Wilbert Pol] + +MPC-200 (MSX1, UK), Sanyo, 1985 + +The Sanyo MPC-200 is the MPC-2 localised for the Spanish market. The power supply is internal. The MPC-200 is a MSX1 with a MSX-Engine T7775. The used VDP is the Toshiba T6950, which does not support some undocumented features of the Texas Instruments TMS9918, TMS9928 and TMS9929 VDP's (source: https://www.msx.org/wiki/Sanyo_MPC-200). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'MPC-200 (MSX1, UK)'. +- 0.155: Wilbert Pol added 'Sanyo MPC-200' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=mpc2000xl +$mame +0.284 [R. Belmont] + +MPC 2000XL, Akai / Roger Linn, 1994 + +A 1994 sampler and sequencer designed for music production, featuring an intuitive interface, LCD display, 32 MIDI tracks, and audio management capabilities on floppy disks. It offered an integrated workflow for composition, editing, and live performance, becoming a key tool for hip-hop and electronic producers thanks to its versatility and high-quality sound. + +DRIVER: +akai/mpc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpc3000_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: R. Belmont added 'Akai / Roger Linn MPC 2000XL' system. + +ROMSET: +3178496 bytes in 7 files / 1.10Mb packed + +$end +$info=mpc200sp +$mame +0.155 [Wilbert Pol] + +MPC-200SP (MSX1, Spain), Sanyo, 1985 + +Computer MSX1 Sanyo MPC-200SP, the Spanish/European version of the MPC-200 produced in 1985. Based on the MSX engine Toshiba T7775 (a Z80A-compatible processor running at 3.58 MHz) with 64 KB of RAM, expandable up to 256 KB. It uses the Toshiba T6950 VDP for standard MSX graphics, features two cartridge slots, a cassette port for storage, and a video output for TV or monitor (PAL 50Hz). Its compact white plastic design is typical of MSX home computers from that era. Intended for the Spanish and European educational and domestic markets for BASIC programming, games, and productivity applications. It represents one of Sanyo's early OEM MSX1 implementations before the transition to the MSX2 standard. + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'MPC-200SP (MSX1, Spain)'. +- 0.155: Wilbert Pol added 'Sanyo MPC-200SP' system. + +ROMSET: +32768 bytes in 1 file / 25.34Kb packed + +$end +$info=mpc2300 +$mame +0.143u3 [Wilbert Pol] + +MPC-2300 (MSX2, USSR), Sanyo, 1987 + +Technical information and pictures: http://www.leningrad.su/museum/show_calc.php?n=396 + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'MPC-2300 (MSX2, USSR)'; machine promoted to working [Wilbert Pol]. +- 0.143u3: Wilbert Pol added 'Sanyo MPC-2300' system. + +ROMSET: +49152 bytes in 2 files / 37.11Kb packed + +$end +$info=mpc2500f +$mame +0.155 [Wilbert Pol] + +MPC-2500FD (MSX2, USSR), Sanyo, 1987 + +The Sanyo MPC-2500FD is the adaptation of the MPC-25FD computer, also known as the Wavy 25, for the Soviet Union. It was not sold in shops and could only be used in some schools or administrations. This computer comes with only 1 cartridge slot and 1 disk drive, but there's a location planned for the addition of a second disk drive. It has a Russian keyboard and a non-standard modem with DIP (Dual Inline Package) switch (CALL COMINI does not work). It was used in network with the MPC-2300. The dip switches probably allow to enable, disable and configure the modem (source: https://www.msx.org/wiki/Sanyo_MPC-2500FD). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'MPC-2500FD (MSX2, USSR)'; machine promoted to working [Wilbert Pol]. +- 0.155: Wilbert Pol added 'Sanyo MPC-2500FD' system. + +ROMSET: +65536 bytes in 3 files / 49.05Kb packed + +$end +$info=mpc25fd +$mame +0.143u3 [Wilbert Pol] + +MPC-25FD (MSX2, Japan), Sanyo, 1985 + +The Sanyo MPC-25 a.k.a. Wavy25 was first shown to the public at the Japan Electronics Show '85 (Oct 17-22). It is a computer that is a precursor to the Philips NMS 8250, but has less RAM (64kB instead of 128kB) and only one cartridge slot. This is not surprising, since both companies were working together, what explains the strong resemblances in the design of several MSX2 computers, while targeting different markets (Japan for Sanyo, Europe for Philips). The main unit is always in white, the keyboard in gray and the special keys in black, the other keys can be gray or yellow. While it may appear that there is space for a second internal disk drive, this space cannot be used as such due to the way the video and diskdrive PCB has been placed inside the computer (source: https://www.msx.org/wiki/Sanyo_MPC-25FD). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'MPC-25FD (MSX2, Japan)'. +- 0.143u3: Wilbert Pol added 'Sanyo Wavy MPC-25FD' system. + +ROMSET: +65536 bytes in 3 files / 49.41Kb packed + +$end +$info=mpc25fs +$mame +0.250 [openMSX] + +MPC-25FS (MSX2, Japan), Sanyo, 1985 + +Computer MSX1 Sanyo MPC-25FS, a variant of the MPC-25 model produced for the Japanese market in the 1980s. It is based on a 3.58 MHz Z80A processor with 64 KB of RAM and features a built-in Toshiba T7775 MSX engine. The system includes a T6950 VDP for standard MSX graphics, two cartridge slots, a cassette port for storage, and an RF/composite video output for TV connection. Its compact design in gray-and-white plastic is typical of MSX home computers from that era. It was intended for home and educational use, suitable for BASIC programming, gaming, and productivity applications. + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sanyo MPC-25FS (MSX2, Japan)' system. + +ROMSET: +65536 bytes in 3 files / 49.39Kb packed + +$end +$info=mpc27 +$mame +0.155 [Wilbert Pol] + +MPC-27 (MSX2, Japan), Sanyo, 1985 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=1701 + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'MPC-27 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Sanyo Wavy MPC-27' system. + +ROMSET: +73728 bytes in 4 files / 55.46Kb packed + +$end +$info=mpc3000 +$mame +0.201 [R. Belmont, King Honey and The Darlington Pair] + +MPC3000, Akai / Roger Linn, 1994 + +The MPC3000 is a new and improved version of the classic MPC60. It is a sequencer-sampler powerhouse that functions as the heart of any studio that produces HipHop, Rap, R&B, and even techno. It is usually used as the main percussion groove instrument. Sample your beats, sequence your beats, and edit your beats all on the MPC3000. It's a great Sampler: 16-bit stereo 44.1Khz sampling with 2 to 32 MB of memory and full editing capability. In fact, its sampling specs are equivalent to most rack-mount type samplers, proving that the MPC3000 is a professional instrument (source: http://www.vintagesynth.com/akai/mpc3000.php). + +DRIVER: +akai/mpc3000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpc3000_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.282: Changed description to 'MPC3000'. Add 8bit dma and nop unknown fdc commands [cracyc]. +- 0.254: Switch to nscsi mb89352 implementation [Patrick Mackinlay]. Finish DMA hookup for MB89352 [AJR]. +- 0.253: Add a drive, it helps [Olivier Galibert]. +- 0.201: R. Belmont, King Honey and The Darlington Pair added 'Akai/Roger Linn MPC-3000' system. + +ROMSET: +2129920 bytes in 9 files / 813.10Kb packed + +$end +$info=mpc60 +$mame +0.230 [DBWBP] + +MPC60 MIDI Production Center, Akai Electric, 1988 + +The Akai MPC (originally MIDI Production Center, now Music Production Center) is a series of music workstations produced by Akai from 1988 onwards. The MPC combines sampling and sequencing functions (source: +https://en.m.wikipedia.org/wiki/Akai_MPC). + +DRIVER: +akai/mpc60.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpc60_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.288: Add 78C11 internal ROM [Fetaldreamcore] (#15257) [Devin Acker]. +- 0.233: Add v1.12 program and voice ROMs [DBWBP]. +- 0.230: DBWBP added 'Akai Electric MPC60 MIDI Production Center' system. + +ROMSET: +602112 bytes in 12 files / 286.40Kb packed + +$end +$info=mpc60scsi +$mame +0.288 [R. Belmont, DBWBP] + +MPC60 MIDI Production Center (with SCSI), Akai Electric, 1988 + +The Akai MPC60, a professional sampler and sequencer launched in 1988 as the first model in the MPC series, features a rack-mount design with a 16-pressure-sensitive pads keyboard, a monochromatic LCD display, and a full MIDI interface. Based on the Motorola 68000 processor, it includes 750 KB of sample memory (expandable), a 12-bit AD/DA converter, and floppy disk drive support for loading and saving samples. The version equipped with SCSI adds connectivity to external hard drives for advanced sample management. Aimed at professional studios and hip-hop/electronic music producers, the MPC60 was revolutionary for its “all-in-one” workflow, seamlessly integrating sampling, sequencing, and mixing. It stands as a milestone in pre-DAW digital music production, emphasizing tactile creativity and hardware autonomy without reliance on external computers. + +DRIVER: +akai/mpc60.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpc60_flop.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: R. Belmont and DBWBP added 'Akai Electric MPC60 MIDI Production Center (with SCSI)' system. + +ROMSET: +262144 bytes in 4 files / 158.29Kb packed + +$end +$info=mpc64 +$mame +0.143u3 [Kaylee Smith] + +MPC-64 (MSX1, Germany), Sanyo, 1985 + +Technical information and pictures: http://www.heimcomputer.de/english/comp/mpc64.html + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'MPC-64 (MSX1, Germany)'. +- 0.143u3: Kaylee Smith added 'Sanyo MPC-64' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=mpc800 +$mame +0.222 [Ian Bradbury] + +MasterPieCe 800 Series, G2 Systems, 1987 + + + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Ian Bradbury added 'G2 Systems MasterPieCe 800 Series' system. + +ROMSET: +32768 bytes in 2 files / 19.81Kb packed + +$end +$info=mpc8240 +$mame +0.184 + +IBM PowerPC MPC8240, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC MPC8240' [Angelo Salese]. +- 0.184: Added 'PowerPC MPC8240' device. + +ROMSET: +None required. + +$end +$info=mpc900 +$mame +0.222 [Ian Bradbury] + +MasterPieCe 900 Series, G2 Systems, 1988 + + + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Ian Bradbury added 'G2 Systems MasterPieCe 900 Series' system. + +ROMSET: +49152 bytes in 3 files / 23.88Kb packed + +$end +$info=mpc900gx +$mame +0.222 [Ian Bradbury] + +MasterPieCe 900GX Series, G2 Systems, 1990 + + + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_flop_6502.xml, bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Ian Bradbury added 'G2 Systems MasterPieCe 900GX Series' system. + +ROMSET: +49152 bytes in 3 files / 24.19Kb packed + +$end +$info=mpcb030 +$mame +0.198 + +EDGE-2 Processor f/1 or 2 1Mp-FB's, , ???? + +DRIVER: +devices/bus/interpro/sr/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'EDGE-2 Processor f/1 or 2 1Mp-FB's' device. + +ROMSET: +None required. + +$end +$info=mpcb828 +$mame +0.198 + +EDGE-1 Graphics f/1 1Mp Monitor (55K/60), , ???? + +DRIVER: +devices/bus/interpro/sr/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'EDGE-1 Graphics f/1 1Mp Monitor (55K/60)' device. + +ROMSET: +32 bytes in 1 file / 0.02Kb packed + +$end +$info=mpcb849 +$mame +0.198 + +EDGE-1 Graphics f/1 2Mp Monitor (55K/60), , ???? + +DRIVER: +devices/bus/interpro/sr/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'EDGE-1 Graphics f/1 2Mp Monitor (55K/60)' device. + +ROMSET: +None required. + +$end +$info=mpcb896 +$mame +0.198 + +EDGE-2/Plus Frame Buffer f/2Mp Monitor (V-60), , ???? + +DRIVER: +devices/bus/interpro/sr/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'EDGE-2/Plus Frame Buffer f/2Mp Monitor (V-60)' device. + +ROMSET: +32 bytes in 1 file / 0.02Kb packed + +$end +$info=mpcb963 +$mame +0.192 + +2000 Graphics f/1 1Mp Monitor, , ???? + +DRIVER: +devices/bus/interpro/sr/gt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added '2000 Graphics f/1 1Mp Monitor' device. + +ROMSET: +32 bytes in 1 file / 0.02Kb packed + +$end +$info=mpcba63 +$mame +0.198 + +EDGE-2 Frame Buffer f/1Mp Monitor (55K/60), , ???? + +DRIVER: +devices/bus/interpro/sr/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'EDGE-2 Frame Buffer f/1Mp Monitor (55K/60)' device. + +ROMSET: +None required. + +$end +$info=mpcba79 +$mame +0.192 + +2000 Graphics f/2 1Mp Monitors, , ???? + +DRIVER: +devices/bus/interpro/sr/gt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added '2000 Graphics f/2 1Mp Monitors' device. + +ROMSET: +32 bytes in 1 file / 0.02Kb packed + +$end +$info=mpcbb68 +$mame +0.201 [Patrick Mackinlay] + +GT II Graphics f/1 1Mp Monitor (V-76), , ???? + +DRIVER: +devices/bus/interpro/sr/gt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Patrick Mackinlay added 'GT II Graphics f/1 1Mp Monitor (V-76)' device. + +ROMSET: +32 bytes in 1 file / 0.02Kb packed + +$end +$info=mpcbb92 +$mame +0.198 + +GT II Graphics f/1 2Mp Monitor (V-60/76), , ???? + +DRIVER: +devices/bus/interpro/sr/gt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'GT II Graphics f/1 2Mp Monitor (V-60/76)' device. + +ROMSET: +32 bytes in 1 file / 0.02Kb packed + +$end +$info=mpcc +$mame +0.184 + +Rockwell MPCC, , ???? + +DRIVER: +devices/machine/68561mpcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Rockwell MPCC' device. + +ROMSET: +None required. + +$end +$info=mpcc68560 +$mame +0.184 + +MPCC 68560, , ???? + +DRIVER: +devices/machine/68561mpcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'MPCC 68560' device. + +ROMSET: +None required. + +$end +$info=mpcc68560a +$mame +0.184 + +MPCC 68560A, , ???? + +DRIVER: +devices/machine/68561mpcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'MPCC 68560A' device. + +ROMSET: +None required. + +$end +$info=mpcc68561 +$mame +0.182 + +MPCC 68561, , ???? + +DRIVER: +devices/machine/68561mpcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.183: Improved interrupt support and LOGs messages [Joakim Larsson Edström]. +- 0.182: Added 'MPCC 68561' device. + +ROMSET: +None required. + +$end +$info=mpcc68561a +$mame +0.184 + +MPCC 68561A, , ???? + +DRIVER: +devices/machine/68561mpcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'MPCC 68561A' device. + +ROMSET: +None required. + +$end +$info=mpf_exp +$mame +0.268 [Nigel Barnes] + +Micro-Professor Expansion Slot, , ???? + +DRIVER: +devices/bus/mpf1/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Micro-Professor Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=mpf1 +$mame +0.81 [Curt Coder] + +Micro-Professor 1, Multitech, 1981 + +The Micro-Professor MPF-I, introduced in 1981 by Multitech (which, in 1987, changed its name to Acer), was the first branded computer product from Multitech and probably one of the world's longest selling computers. The MPF-I, specifically designed to teach the fundamentals of machine code and assembly language, is a simple and easy to use training system for the Zilog Z80 microprocessor (source: http://en.wikipedia.org/wiki/Micro-Professor_MPF-I). + +DRIVER: +multitech/mpf1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpf1_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), PCB and Artwork Preview. + +WIP: +- 0.268: Added expansion and ROM U7 slots. Added ROM software list. Replaced bad dump of monitor ROM. Corrected layout to use 14 seg LED's. Added keyboard. Added expansion and ROM U3 slots. Added ROM software list. Added Micro-Professor 1 expansion boards: Multitech EPB-MPF (Eprom Programmer Board), Multitech EPB-MPF-IBP (Eprom Programmer Board), Multitech IOM-MPF-IP (I/O and Memory Board), Multitech PRT-MPF (Printer), Multitech PRT-MPF-IP (Printer), Multitech SGB-MPF (Sound Generation Board), Multitech SSB-MPF (Speech Synthesizer Board), Multitech TVA-MPF-IP (Video Board), Bardehle VIDEO-MPF-I (Video Board). System promoted to working [Nigel Barnes]. Add pwm display device for digits panel, berlin: add hardware notes [hap]. +- 0.184: Removed direct update handlers: a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031 [Olivier Galibert]. +- 0.136: Converted to use driver state, added 'speech and printer ROMs, implemented MONI/INTR keys, monitor BREAK logic, added 'artwork for mpf1b, added 'layout for mpf1p [Curt Coder]. +- 0.135: Cleaned up, added 'cassette support [Dirk Best]. +- 0.113: Fixed regression introduced in 0.112 (bug #1077) [Nate Woods]. +- 0.110: New artwork (bug #964) [Giel van Schijndel]. +- 0.105: Added 'sound support and other enhancements [Giel van Schijndel]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.82: Changed MPF-1 BIOS set [Curt Coder]. +- 0.81: Curt Coder added 'Multitech MPF-1' system. + +ROMSET: +2048 bytes in 1 file / 1.48Kb packed + +$end +$info=mpf1_88 +$mame +0.251 [Nigel Barnes] + +Micro-Professor I/88, Multitech, 1985 + + + +DRIVER: +multitech/mpf1_88.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpf1_rom.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: Nigel Barnes added 'Multitech Micro-Professor I/88' system. + +ROMSET: +16384 bytes in 1 file / 11.51Kb packed + +$end +$info=mpf1_epb +$mame +0.268 [Nigel Barnes] + +Multitech EPB-MPF (Eprom Programmer Board), , ???? + +DRIVER: +devices/bus/mpf1/epb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Multitech EPB-MPF (Eprom Programmer Board)' device. + +ROMSET: +2048 bytes in 1 file / 1.33Kb packed + +$end +$info=mpf1_epb_ibp +$mame +0.268 [Nigel Barnes] + +Multitech EPB-MPF-IBP (Eprom Programmer Board), , ???? + +DRIVER: +devices/bus/mpf1/epb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Multitech EPB-MPF-IBP (Eprom Programmer Board)' device. + +ROMSET: +4096 bytes in 1 file / 2.47Kb packed + +$end +$info=mpf1_iom_ip +$mame +0.268 [Nigel Barnes] + +Multitech IOM-MPF-IP (I/O and Memory Board), , ???? + +DRIVER: +devices/bus/mpf1/iom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Multitech IOM-MPF-IP (I/O and Memory Board)' device. + +ROMSET: +4096 bytes in 1 file / 1.00Kb packed + +$end +$info=mpf1_prt +$mame +0.268 [Nigel Barnes] + +Multitech PRT-MPF (Printer), , ???? + +DRIVER: +devices/bus/mpf1/prt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Multitech PRT-MPF (Printer)' device. + +ROMSET: +4096 bytes in 1 file / 2.77Kb packed + +$end +$info=mpf1_prt_ip +$mame +0.268 [Nigel Barnes] + +Multitech PRT-MPF-IP (Printer), , ???? + +DRIVER: +devices/bus/mpf1/prt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Multitech PRT-MPF-IP (Printer)' device. + +ROMSET: +4096 bytes in 1 file / 2.55Kb packed + +$end +$info=mpf1_sgb +$mame +0.268 [Nigel Barnes] + +Multitech SGB-MPF (Sound Generation Board), , ???? + +DRIVER: +devices/bus/mpf1/sgb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Multitech SGB-MPF (Sound Generation Board)' device. + +ROMSET: +4096 bytes in 1 file / 2.21Kb packed + +$end +$info=mpf1_ssb +$mame +0.268 [Nigel Barnes] + +Multitech SSB-MPF (Speech Synthesizer Board), , ???? + +DRIVER: +devices/bus/mpf1/ssb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Added SSB-MPF-IP variant. Fixed the speech RS/WS lines, device is now working [Nigel Barnes, Kevin Horton]. +- 0.268: Nigel Barnes added 'Multitech SSB-MPF (Speech Synthesizer Board)' device. + +ROMSET: +4096 bytes in 1 file / 3.23Kb packed + +$end +$info=mpf1_ssb_ip +$mame +0.285 [Nigel Barnes] + +Multitech SSB-MPF-IP (Speech Synthesizer Board), , ???? + +DRIVER: +devices/bus/mpf1/ssb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Nigel Barnes added 'Multitech SSB-MPF-IP (Speech Synthesizer Board)' device. + +ROMSET: +4096 bytes in 1 file / 3.92Kb packed + +$end +$info=mpf1_tva_ip +$mame +0.268 [Nigel Barnes] + +Multitech TVA-MPF-IP (Video Board), , ???? + +DRIVER: +devices/bus/mpf1/tva.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Multitech TVA-MPF-IP (Video Board)' device. + +ROMSET: +4096 bytes in 1 file / 1.08Kb packed + +$end +$info=mpf1_vid +$mame +0.268 [Nigel Barnes] + +Bardehle VIDEO-MPF-I (Video Board), , ???? + +DRIVER: +devices/bus/mpf1/vid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.268: Nigel Barnes added 'Bardehle VIDEO-MPF-I (Video Board)' device. + +ROMSET: +4096 bytes in 2 files / 2.03Kb packed + +$end +$info=mpf1b +$mame +0.81 [Curt Coder] + +Micro-Professor 1B, Multitech, 1982 + +Technical information and pictures: http://retro.hansotten.nl/index.php?page=microprofessor + +DRIVER: +multitech/mpf1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpf1_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.81: Curt Coder added 'Multitech MPF1-B' system. + +ROMSET: +20480 bytes in 5 files / 11.27Kb packed + +$end +$info=mpf1p +$mame +0.133 [Wilbert Pol, Curt Coder] + +Micro-Professor 1 Plus, Multitech, 1983 + +The Micro-Professor MPF-I, introduced in 1981 by Multitech (which, in 1987, changed its name to Acer), was the first branded computer product from Multitech and probably one of the world's longest selling computers. The MPF-I, specifically designed to teach the fundamentals of machine code and assembly language, is a simple and easy to use training system for the Zilog Z80 microprocessor. The MPF-I does not look like a typical microcomputer. It is enclosed in a vacuum formed plastic book case often used to store a copy of a language textbook, two audio cassettes, and a training manual. When closed, the MPF-I can be placed on a bookshelf for easy storage and looks just like a book or a file (source: http://en.wikipedia.org/wiki/Micro-Professor_MPF-I). + +DRIVER: +multitech/mpf1p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpf1_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, PCB and Artwork Preview. + +WIP: +- 0.268: Add pwm display device for digits panel, berlin: add hardware notes [hap]. +- 0.133: Wilbert Pol and Curt Coder added skeleton driver of 'Multitech MPF-1 Plus' system. + +ROMSET: +8192 bytes in 1 file / 5.72Kb packed + +$end +$info=mpf2 +$mame +0.218 [Marc Capdeville] + +Microprofessor II, Multitech, 1982 + +I bought my Microprofessor II (MPF-II) at a local flea market in Singapore in 2000 for S$10 not knowing whether it still works or not. Of course some keys on the keyboard are a little sticky but functional after some pounding. The casing had sustained some minor damage, discoloration and the video color output doesn't show up too well either. This little gem actually has 64K of ram, 16K rom, 1 expansion slot, printer port, external keyboard port, AV and RF out and the cassette in and out ports. Read the review here. Having owned a Apple][+ clone (Base-64A) and a Apple //e computer, I have to set things right with this petite computer (source: http://mpf-ii.blogspot.com/). + +DRIVER: +apple/tk2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.218: Marc Capdeville added 'Multitech Microprofessor II' system. + +ROMSET: +16384 bytes in 1 file / 12.48Kb packed + +$end +$info=mpntball +$mame +0.279 [David Haywood, TeamEurope] + +Mission: Paintball, Hasbro / Tiger Electronics, 2004 + +This is a video game for television consoles, launched in 2004, inspired by the theme of paintball and set within a tactical mission context. The gameplay combines arcade-style action and adventure, featuring shooting mechanics and movement across scrolling or third-person environments. Designed for a young audience, the title stands out for its dynamic gaming experience, centered around challenges, objectives to complete, and progression through various missions. With graphics typical of the era and an accessible approach, it delivers immediate fun and role-playing elements inspired by the adrenaline-fueled excitement of paintball—all packaged in a format perfectly suited for home consoles from the early 2000s. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Hasbro / Tiger Electronics Mission: Paintball' system. + +ROMSET: +8388608 bytes in 1 file / 2.41Mb packed + +$end +$info=mpntbalt +$mame +0.279 [David Haywood, TeamEurope] + +Mission: Paintball Trainer, Hasbro / Tiger Electronics, 2005 + +This is an educational and entertaining video game designed for home consoles, presented as a virtual paintball training program. The title combines elements of action and simulation, offering a series of mini-games and challenges crafted to enhance reflexes, precision, and coordination. With a lighthearted approach tailored to younger audiences, it delivers short, dynamic gaming sessions—often accompanied by voice feedback and guided instructions. Set in a playful yet tactical environment, it serves as an interactive introduction to the world of paintball, requiring no prior experience while encouraging active movement and play in a fun, accessible way. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Hasbro / Tiger Electronics Mission: Paintball Trainer' system. + +ROMSET: +4194304 bytes in 1 file / 1.49Mb packed + +$end +$info=mprof3 +$mame +0.132 [Miodrag Milanović] + +Microprofessor III, Multitech, 1983 + +Microprofessor III (MPF III), introduced in 1983, was Acer's (then known as Multitech) third branded computer product and also (arguably) one of the first Apple clones (an Apple IIe clone). Unlike the two earlier computers, its design was influenced by the IBM personal computer. Because of some additional functions in the ROM and different graphics routines, the MPF III was not totally compatible with the Apple IIe. One key feature of the MPF III in some models was its Chinese BASIC, a version of Chinese-localized BASIC based on Applesoft BASIC (source: http://en.wikipedia.org/wiki/Microprofessor_III). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Microprofessor III' system. + +ROMSET: +20480 bytes in 3 files / 15.13Kb packed + +$end +$info=mps1000 +$mame +0.167 [Felipe Corrêa da Silva Sanches] + +MPS-1000 Printer, Commodore Business Machines, 1986 + +The MPS-1000, released in the mid-80's, was born into a new era. The CBM Serial port was no longer king, and dot-matrix quality was getting old. Into that was the MPS-1000 born. Commodores first CBM Serial AND Centronics printer (so that Amiga and Commodore 8-bit computers could use it). This printer also featured bi-directional printing, as well as an NLQ (Near Letter Quality) mode (source: http://www.zimmers.net/cbmpics/plserial.html). + +DRIVER: +commodore/mps1230.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.167: Felipe Corrêa da Silva Sanches added 'Commodore MPS-1000 Printer' system. + +ROMSET: +16384 bytes in 2 files / 7.88Kb packed + +$end +$info=mps1200 +$mame +0.248 [AJR] + +Commodore MPS-1200 Dot Matrix Printer, , ???? + +The Commodore MPS-1200 was one of the later printers offered by Commodore for its home computers, in order to provide more functionality and match the modern slimline designs of the Commodore 128 and Commodore 64C. It was a Commodore-branded and modified Citizen 120D. The printer used fan-fold paper via a paper tractor, or friction single sheet feed. The print resolution was a 9x9 matrix at 10 characters per inch. The printing speed was about 120 chars per second in draft mode, 24 cps in NLQ mode. + +DRIVER: +devices/bus/cbmiec/mps1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Added 'dip switch settings [Guru]. +- 0.248: AJR added 'Commodore MPS-1200 Dot Matrix Printer' device. + +ROMSET: +65536 bytes in 1 file / 20.60Kb packed + +$end +$info=mps1230 +$mame +0.166 [Guru, R. Belmont] + +MPS-1230 NLQ Printer, Commodore Business Machines, 1988 + +The Commodore MPS 1230 is a dot matrix printer made by Commodore. The printer has a IEC interface, Centronics interface, tractor-feed, NLQ (Near Letter Quality) and is suitable for the VIC 20, C64, C128, C16, C116, Plus/4, PC and Amiga computers (source: http://www.richardlagendijk.nl/cip/printer/item/mps_1230/en). + +DRIVER: +commodore/mps1230.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.166: R. Belmont added 'Commodore MPS-1230 NLQ Printer' system. + +ROMSET: +131072 bytes in 2 files / 47.28Kb packed + +$end +$info=mps1250 +$mame +0.248 [AJR] + +Commodore MPS-1250 Dot Matrix Printer, , ???? + +The Commodore MPS 1250 is a full-function dot-matrix printer that allows you to create printed copies of documents, programs, or illustrations you design with your computer. The documents you print can appear in several character styles, and the ability to use several bold and enhanced features adds variety to the printed material. + +DRIVER: +devices/bus/cbmiec/mps1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: AJR added 'Commodore MPS-1250 Dot Matrix Printer' device. + +ROMSET: +65536 bytes in 1 file / 26.16Kb packed + +$end +$info=mps65 +$mame +0.268 [Nigel Barnes] + +MPS-65, Thaler, 1984 + +Thaler AG is a German company, still in business. Around 1983 the company sold a 6502 development system in the format of a SBC, size 2x Euroboard, and several enhancements for it under the name CT-6502 or CT-65. 6502 based, hex keyboard and the usual 6 seven segment LED displays, audio cassette storage. In 1984 a smaller and stripped version SBC was produced, named MPS-65, size Euroboard. Accompanied by add-on boards such as VIA board and cassette interface. Same software, same keyboard and displays, more modern technology, no cassette storage, less ROM sockets (source: http://retro.hansotten.nl/6502-sbc/msp-65-2-thaler/). + +DRIVER: +trainer/thaler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Nigel Barnes added 'Thaler MPS-65' system. + +ROMSET: +2048 bytes in 1 file / 1.64Kb packed + +$end +$info=mpt02 +$mame +0.136 [Curt Coder] + +Victory MPT-02 Home TV Programmer (Austria), Soundic, 1978 + +The Soundic Victory MPT-02 is a clone of one of the first home videogame systems, the RCA Studio II. In opposition to the Studio II, the Victory MPT-02 has detachable controllers. Those controllers are composed of 10 buttons labeled from 0 to 9. More surprising, the Victory MPT-02 is the only Studio II clone system to offer alternative joysticks: real ones, with a stick and a fire button. More practical for action games (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1221). + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +studio2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Fixed CDP1864 background color sequence [Curt Coder]. +- 0.137: Renamed (mpt02s) to (mpt02). +- 0.136: Curt Coder added 'Victory MPT-02 Home TV Programmer (Austria)' system. + +ROMSET: +3072 bytes in 3 files / 2.86Kb packed + +$end +$info=mpt02h +$mame +0.137 [Curt Coder] + +MPT-02 Jeu TV Programmable (France), Hanimex, 1978 + +A French version of the Studio II reportedly with color output and detachable keypads (source: http://guide.digitpress.com:8080/DP/cmf/game.cmf?gameid=1875). + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +studio2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Curt Coder added 'Hanimex MPT-02' system. + +ROMSET: +1024 bytes in 1 file / 0.95Kb packed + +$end +$info=mpt05 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +MPT-05, ITMC, 1980 + +Looks just like the Intervision 2001 we have, but isn't compatible, though somewhat related. Actually compatible (dunno if the carts fit) with the Radofin and the Interton VC-4000 we have. Old-Computers.com says: "In fact these systems seem to be "cut-down" versions of the 'Emerson Arcadia 2001' and clone systems. They use the same Signetics CPU (2650A) but have a less 'powered' video-chipset : the Signetics 2636 instead of the 2637' (source: http://pelikonepeijoonit.net/collection/consoles_item.php?title=MPT-05). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'ITMC MPT-05' system. + +ROMSET: +None required. + +$end +$info=mpu_pc98 +$mame +0.188 + +Roland MPU-401 MIDI Interface (C-bus), , ???? + +DRIVER: +devices/bus/pc98_cbus/mpu_pc98.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Hookup int2 [Angelo Salese]. +- 0.236: Changed description to 'Roland MPU-401 MIDI Interface (C-bus)'. +- 0.188: Added 'Roland MPU-401 MIDI Interface (CBUS)' device. + +ROMSET: +None required. + +$end +$info=mpu1000 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +MPU-1000, Acetronic, 1979 + +The Acetronic MPU-1000 is another Interton VC-4000 "software compatible" system (saying "clone" would be misleading). That is to say that the internal specs are exactly the same and that games would run on both systems. The cartridge slots are however different in shape and cartridges won't fit in each others. This group of consoles is often refered as "Interton VC-4000 compatible system" as the VC-4000 maybe the most popular of all the other systems (source: http://www.old-computers.com/museum/computer.asp?c=906&st=2). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mpu1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Acetronic MPU-1000' system. + +ROMSET: +None required. + +$end +$info=mpu2000 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +MPU-2000, Acetronic, 1979 + +The Acetronic MPU-1000 is another Interton VC-4000 "software compatible" system (saying "clone" would be misleading). There is also an Acetronic MPU-2000, which is almost the same system, only with slightly different case design and built-in power supply. The MPU-1000 Home Video Entertainment Center could also be found under different brands such as Radofin 1292, AudioSonic PP-1292, Radofin Programmierbares Video System or Hanimex HMG-1392. Or rather, the same hardware & case were licenced (by Radofin?) to these different brands (source: http://www.old-computers.com/museum/computer.asp?c=906&st=2). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mpu1000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Acetronic MPU-2000' system. + +ROMSET: +None required. + +$end +$info=mpu401 +$mame +0.163 + +Roland MPU-401 I/O box, , ???? + +DRIVER: +devices/machine/mpu401.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Subscribe to remap, hookup IRQ [Angelo Salese]. +- 0.163: Added 'Roland MPU-401 I/O box' device. + +ROMSET: +4096 bytes in 1 file / 3.31Kb packed + +$end +$info=mpu9088vf +$mame +0.232 [rfka01] + +MPU-9088-VF, MY-COM, 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: rfka01 added 'MY-COM MPU-9088-VF' system. + +ROMSET: +49152 bytes in 2 files / 38.10Kb packed + +$end +$info=mpx16 +$mame +0.214 [rfka01] + +MPX-16, Micromint, 198? + +Single-board computer Micromint MPX-16, based on a 4.77 MHz Intel 8088 processor, produced in the early 1980s. Its architecture is not fully compatible with the IBM PC but can run MS-DOS 1.25 and software written in 8088 assembly language. It includes ISA-compatible expansion slots, a base RAM capacity of 64 KB that is expandable, and onboard serial and parallel ports. The modular design targets hobbyists, educators, and embedded developers for prototyping and learning about the x86 architecture. Detailed documentation was published in technical magazines of the era to facilitate do-it-yourself assembly. This computer represents one of Micromint's earliest ventures into the microcomputer market before its eventual specialization in industrial embedded systems. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.214: rfka01 added 'Micromint MPX-16' system. + +ROMSET: +8192 bytes in 2 files / 6.15Kb packed + +$end +$info=mpz80 +$mame +0.142u6 [Curt Coder] + +MPZ80, Morrow Designs, 1980 + +Morrow Designs? Decision CPU circuit board is an 8-100 bus single board computer conforming to the proposed IEEE-696 standards for interface. The CPU features: 4 MHz Z80 microprocessor chip. Optional 9512 floating point processor. 24 bits of address space allowing access to over 16M bytes of physical memory. On-board memory consisting of 2K bytes of EPROM and lK byte of RAM memory. Sophisticated hardware memory management circuitry which is dynamically alterable by the operating' system. Sophisticated hardware trap mechanisms that allows the operating system control over user access and operation. Stop trap option which may be activated to aid in debugging software (source: original manual). + +DRIVER: +morrow/mpz80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpz80.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.184: Removed direct update handlers: a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031 [Olivier Galibert]. +- 0.149: Fixed terminal [Curt Coder]. +- 0.148u5: Refactored to use a serial terminal connected to an RS-232 port [Curt Coder]. +- 0.143u5: Added 'Micronix 1.3/1.4 to softlist [Al Kossow]. +- 0.142u6: Curt Coder added skeleton driver of 'Morrow MPZ80' system. Connected S-100 bus memory and I/O read/write lines. Added floppy softlist [Curt Coder]. + +ROMSET: +12815 bytes in 6 files / 5.02Kb packed + +$end +$info=mr61 +$mame +0.151 [R. Belmont] + +MR-61 Workstation, Ensoniq, 1996 + +The Ensoniq MR61 is a 61-key music workstation synthesizer that Ensoniq released in 1996. It features a 16-track sequencer, digital effects, and several hundred onboard sounds or patches. This music workstation got rid of some previous classical Ensoniq features, such as polyphonic aftertouch (replacing it by a mono version) and full sound editability. Its concept of usage was also radically different from previous Ensoniq keyboards, such as the TS-10. The machine's operating system was created with numerous operational and MIDI bugs, however, an updated OS chip that resolved these issues was created and is still available from 3rd party vendors. Notable, most of those problems were compensated by an improved 64-note polyphony, high quality 24-bit effects and a quick (but not fully editable) sequencer. The addition of the Idea Pad, which was essentially a MIDI capture buffer, allowed the user to quickly move anything recently played on the MIDI keyboard, including Pitchbend, Mod, and MIDI realtime Controllers, to a track in the sequencer (source: http://en.wikipedia.org/wiki/Ensoniq_MR61). + +DRIVER: +ensoniq/esqmr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.151: R. Belmont added skeleton driver of 'Ensoniq MR-61 Workstation' system. + +ROMSET: +1048576 bytes in 2 files / 396.18Kb packed + +$end +$info=mr9735_002 +$mame +0.278 [Nigel Barnes] + +MR9735-002 Teletext/Viewdata Video Generator, , ???? + +DRIVER: +devices/video/mr9735.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'MR9735-002 Teletext/Viewdata Video Generator' device. + +ROMSET: +960 bytes in 1 file / 0.39Kb packed + +$end +$info=mrangbat +$mame +0.219 [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime] + +Let's! TV Play Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan), Bandai / SSD Company LTD, 2005 + +Mahou Taiketsu Magiranger – Magimat de Dance & Battle is a Japanese XaviX game based on the Power Rangers franchise, or more specifically the Japanese version of it. This is one is controlled with a floor mat, similar to a DDR pad, and as such the controls were much easier to hook up. This one actually uses SuperXaviX technology, but from what I can see only uses the new video features for the XaviX logo on startup (uses bitmap mode) otherwise it looks like it was probably developed for the earlier hardware type and switched over at the last minute (source: https://mamedev.emulab.it/haze/2020/04/09/under-the-surface-part-10/). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Changed description to 'Let's! TV Play Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)'. +- 0.219: Sean Riddle, Peter Wilhelmsen, David Haywood and ShouTime added 'Bandai/SSD Company LTD Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 2.03Mb packed + +$end +$info=mratlus +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Mr. Altus Tele Brain, H.G.S., 1983 + +Mr. Altus Tele Brain it's a german clone of the Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey?. + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'H.G.S. Mr. Altus Tele Brain' system. + +ROMSET: +None required. + +$end +$info=mrchalgr +$mame +0.169 [hap, Sean Riddle] + +Mr. Challenger (US), Texas Instruments, 1979 + +The Mr. Challenger educational toy is preprogrammed to teach the spelling of simple words through different games. A nice feature of this game is an added 'buzzer to give some noisy feedback. All used the same housing featuring a coloured key plate to cover some unused keys of the matrix. The display was either numeric for the Math Marvel or alphanumeric for the two word games. (source: http://www.datamath.org/Edu/MrChallenger.htm). + +DRIVER: +ti/spellb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.250: Changed description to 'Mr. Challenger (US)'. +- 0.169: hap and Sean Riddle added 'TI Mr. Challenger' system. + +ROMSET: +12811 bytes in 5 files / 6.51Kb packed + +$end +$info=mrisc +$mame +0.189 [Sandro Ronco] + +Mephisto Risc 1MB (v1.2), Hegener + Glaser / Tasc, 1992 + +MEPHISTO Risc was launched in 1991. The program is written by Ed Schroeder and is the same program that won the the 1991 World Microcomputer Chess Championship (WMCCC) in Vancouver, Canada. The actual program that won 1991 WMCCC championship was the TASC B. V. Chessmachine card with the program Gideon version 3.0. This program was made available as a module for the MEPHISTO modular range of chess computers in 1992. The processor is an ARM2 RISC processor running at 14 MHz with 128 KB ROM and 1024 KB RAM. The build-in opening book comprises of approximately 60,000 half-moves (source: http://www.spacious-mind.com/html/module_risc.html). + +DRIVER: +hegenerglaser/risc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Changed description to 'Mephisto Risc 1MB (v1.2)'. +- 0.214: Changed manufacturer to 'Hegener + Glaser / Tasc'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.192: Fixed opening book [CB-Emu]. Machine promoted to working [CB-Emu, RolandLangfeld, Sandro Ronco]. Added PROM dumps and removed the ARM boot hack [RolandLangfeld, Sandro Ronco]. +- 0.189: Sandro Ronco added 'Hegener & Glaser Mephisto RISC 1MB' system. + +ROMSET: +131072 bytes in 1 file / 60.58Kb packed + +$end +$info=mrisc2 +$mame +0.189 [Sandro Ronco] + +Mephisto Risc II, Hegener + Glaser / Tasc, 1994 + +MEPHISTO Risc II came out in 1994. The program is written by Ed Schroeder and is the same program that won the Hardware Division of the 1992 World Computer Chess Championship (WCCC) in Madrid, Spain. The actual program that won 1992 WCCC championship was the TASC B. V. Chessmachine card with the program Gideon version 3.1 Madrid. This program was made available as a module for the MEPHISTO modular range of chess computers in 1994. The processor is an ARM2 RISC processor running at 14 MHz with 128 KB ROM and 1024 KB RAM. The build-in opening book comprises of approximately 80,000 half-moves. The Risc II module works with the MEPHSITO Exclusive and Muenchen modular chessboards (source: http://www.spacious-mind.com/html/module_risc_ii.html). + +DRIVER: +hegenerglaser/risc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: Changed manufacturer to 'Hegener + Glaser / Tasc'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.192: Clone promoted to working [CB-Emu, RolandLangfeld and Sandro Ronco]. +- 0.189: Sandro Ronco added 'Hegener & Glaser Mephisto RISC II' system. + +ROMSET: +131072 bytes in 1 file / 60.87Kb packed + +$end +$info=mrisca +$mame +0.275 [anonymous] + +Mephisto Risc 1MB (v1.0), Hegener + Glaser / Tasc, 1992 + +The Hegener + Glaser Mephisto Risc 1MB is an advanced chess computer produced by the German company Hegener + Glaser, famous for its line of devices dedicated to the game of chess under the Mephisto brand . This model, in particular, represents one of the most sophisticated systems in the Mephisto series, designed to offer high-level performance through the use of advanced technologies such as RISC (Reduced Instruction Set Computing) architecture and an expanded memory of 1 MB . It was intended primarily for experienced or professional players seeking an artificial opponent capable of competing at a high level, as well as a valuable tool for analyzing games and improving their chess skills. + +DRIVER: +hegenerglaser/risc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: anonymous added 'Hegener + Glaser / Tasc Mephisto Risc 1MB (v1.0)' system. + +ROMSET: +131072 bytes in 1 file / 60.54Kb packed + +$end +$info=mrmusical +$mame +0.246 [hap, Sean Riddle] + +Mr. Mus-I-Cal, Concept 2000, 1978 + +Wonderful little calculator with musical attitude. This is made by my most beloved company: CONCEPT 2000. They made some great musical toys in the 70ies (source: https://miniorgan.com/lib/view.php?miniorgan=47&srch=&srch_type=&sortby=5&output=28). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.246: hap and Sean Riddle added 'Concept 2000 Mr. Mus-I-Cal' system. + +ROMSET: +2256 bytes in 3 files / 1.36Kb packed + +$end +$info=mrrack +$mame +0.147u4 [R. Belmont] + +MR-Rack, Ensoniq, 1996 + +The designers at Ensoniq have obviously decided to try for a share of the the Roland JV1080 market with their MR Rack synth. The 1U MR Rack module is expandable in the same way as the Roland, ie. via plug-in cards with extra sounds. Even the basic machine, however, offers plentiful, imaginatively programmed sounds, with generous polyphony. Day-to-day operation is mostly a breeze, thanks to Ensoniq's SoundFinder, a sort of Thesaurus-cum-dictionary-cum-Yellow Pages for locating sounds, which really takes the sting out of the MR Rack's small display (source: http://www.soundonsound.com/sos/1996_articles/apr96/ensoniqmrrack.html). + +DRIVER: +ensoniq/esqmr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.147u4: R. Belmont added skeleton driver of 'Ensoniq MR-Rack' system. + +ROMSET: +14688256 bytes in 8 files / 11.85Mb packed + +$end +$info=ms0515 +$mame +0.146u5 [KokaF77, Miodrag Milanović] + +MS 0515, Elektronika, 1990 + +Electronics MS 0515 - Soviet personal computer. Developed in G. Voronezh 1990. (during development was called UBPK electronics), produced at the plant processors (source: https://howwikihr.com/wiki/%D0%AD%D0%BB%D0%B5%D0%BA%D1%82%D1%80%D0%BE%D0%BD%D0%B8%D0%BA%D0%B0_%D0%9C%D0%A1_0515). + +DRIVER: +ussr/ms0515.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.277: Removed keyboard serial speed workaround [Sergey Svishchev]. +- 0.189: Add sound and corrected clock rate [Sergey Svishchev]. +- 0.146u5: KokaF77 and Miodrag Milanović added skeleton driver of 'Elektronika MS-0515' system. + +ROMSET: +32768 bytes in 4 files / 11.18Kb packed + +$end +$info=ms1600 +$mame +0.237 [Tim Lindner] + +Micro-SEP 1600, ILCE / SEP, 1987 + + + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.237: Tim Lindner added 'ILCE / SEP Micro-SEP 1600' system. + +ROMSET: +32768 bytes in 1 file / 16.70Kb packed + +$end +$info=ms4125 +$mame +0.215 [rfka01] + +MS-4125, MSI, 199? + +MSI MS-4125 is a motherboard, has 8 ISA slots, 2 VLB slots and 8 DRAM slots, accept memories of 33 MHz (source: http://estilotechnology.blogspot.com/2017/04/msi-ms-4125.html). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'MSI MS-4125' system. + +ROMSET: +65536 bytes in 1 file / 42.64Kb packed + +$end +$info=ms4132 +$mame +0.234 [TheMobRules, rfka01] + +MS-4132 G VER:1, MSI, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/3611 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: TheMobRules and rfka01 added 'MSI MS-4132 G VER:1' system. + +ROMSET: +65536 bytes in 1 file / 44.52Kb packed + +$end +$info=ms4134 +$mame +0.218 [rfka01] + +MS-4134, MSI, 199? + +The MS-4134 is an 80486 compatible AT motherboard from MSI and features VESA Local Bus and PCI (source: https://wiki.preterhuman.net/MSI_MS-4134). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'MSI MS-4134' system. + +ROMSET: +262144 bytes in 2 files / 132.23Kb packed + +$end +$info=ms4138 +$mame +0.215 [rfka01] + +MS-4138, MSI, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'MSI MS-4138' system. + +ROMSET: +196608 bytes in 3 files / 164.53Kb packed + +$end +$info=ms4144 +$mame +0.215 [rfka01] + +MS-4144 (SiS 85C496/85C497 chipset), MSI, 199? + +The MSI MS-4144 is a very high quality 486 PCI motherboard based on the great SIS496/497 chipset. It also supports the last processors for the base 3 and offers the opportunity to put up to 1MB L2 cache. With the intelligent layout, very long PCI and ISA cards can also be stuck. The BIOS is the Ami Winbios that can be operated with the mouse all settings. LBA support for hard drives is also a matter of course (source, traslated from German: http://www.amoretro.de/2012/07/msi-ms-4144-sis-496497-486-pci-motherboard.html). + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'MS-4144 (SiS 85C496/85C497 chipset)'. +- 0.215: rfka01 added 'MSI MS-4144,' system. + +ROMSET: +655360 bytes in 5 files / 483.82Kb packed + +$end +$info=ms4145 +$mame +0.218 [rfka01] + +MS-4145, MSI, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'MSI MS-4145' system. + +ROMSET: +393216 bytes in 3 files / 317.15Kb packed + +$end +$info=ms6102 +$mame +0.191 [Sergey Svishchev] + +MS 6102.02, Elektronika, 1984 + + + +DRIVER: +ussr/ms6102.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: Support attribute that enables Cyrillic character set [AJR]. +- 0.262: Hardware-accurate descrambling of character generator using PROM data [AJR]. +- 0.207: Changed "Caps Lock" key to toggle (it's mechanically toggled on these systems) [AJR]. +- 0.198: BugFIX #06963: [Crash/Freeze] (ms6102.cpp) ms6102: Fatal error: No screen specified for device ':i8275_1', but multiple screens found [Osso]. +- 0.197: Use VT100 keyboard for now [AJR]. +- 0.191: Sergey Svishchev added 'Elektronika MS 6102.02' system. Decrypted chargen [Robbbert]. + +ROMSET: +14592 bytes in 8 files / 9.73Kb packed + +$end +$info=ms68k +$mame +0.270 [Chris Hanson] + +MS68K, Marion Systems, 1981 + +The Marion Systems MS68K Single Board Computer is a complete 68000 microprocessor-based computer system on a compact 5- 3/4" by 8" printed circuit board. In addition to the 68000 microprocessor running at 8 MHz, the MS68K also has on board support for up to 512K bytes of DRAM, up to 128K bytes of EPROM, controllers for floppy and hard disks, two serial ports, a parallel port and a com plete expansion bus. It requires only +5 volts DC power to operate. All of the basic elements of a complete microprocessor based system arc included on the MS68K board. The 68000 microprocessor is the same powerful CPU which is used in numerous popular computers and engineering workstations. The MS68K can contain up to 512K bytes of no wait state dynamic RAM, which is adequate for a great many applications. For systems requiring more memory, Memory Expansion Boards are available which allow the user to configure systems with up to 12.5 megabytes of memory (source: https://www.noniandjim.com/Jim/MS68K/MS68KUsersManual.html). + +DRIVER: +trainer/ms68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Chris Hanson added 'Marion Systems MS68K' system. + +ROMSET: +131072 bytes in 2 files / 12.12Kb packed + +$end +$info=ms7002 +$mame +0.198 + +MS7002 Keyboard, , ???? + +DRIVER: +shared/vt100_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Keyboard updates. Correct assignments of Latin, Delete, Keypad 9 and Keypad . keys. Add bindings for Latin and Russian mode keys [AJR]. +- 0.252: Use u8-type literals and Unicode escapes for Cyrillic characters; add translations for some key names [AJR]. +- 0.198: Added 'MS7002 Keyboard' device. + +ROMSET: +None required. + +$end +$info=ms7004 +$mame +0.156 + +MS7004 keyboard, , ???? + +DRIVER: +shared/ms7004.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Made keyboards Lua-friendly and updated mappings [Sergey Svishchev]. +- 0.183: Handle incoming serial data via INT pin [Sergey Svishchev]. +- 0.156: Added 'MS7004 keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.24Kb packed + +$end +$info=ms9540 +$mame +0.150 [Al Kossow, Robbbert] + +ms9540, Millennium Systems, 198? + + + +DRIVER: +skeleton/ms9540.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.201: Fixed ROM loading [AJR]. +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Millennium Systems 9540' system. + +ROMSET: +22528 bytes in 4 files / 13.60Kb packed + +$end +$info=msbc1 +$mame +0.136 [Miodrag Milanović, Curt Coder] + +MSBC-1, Omnibyte, 1985 + + + +DRIVER: +omnibyte/msbc1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.136: Miodrag Milanović and Curt Coder added skeleton driver of 'Onmibyte MSBC-1' system. + +ROMSET: +32768 bytes in 2 files / 1.22Kb packed + +$end +$info=msboard +$mame +0.189 + +Mephisto Sensors Board, , ???? + +DRIVER: +hegenerglaser/mboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Mephisto Sensors Board' device. + +ROMSET: +None required. + +$end +$info=msc +$mame +0.275 [R. Belmont] + +Apple MSC system ASIC, , ???? + +DRIVER: +apple/msc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: R. Belmont added 'Apple MSC system ASIC' device. + +ROMSET: +None required. + +$end +$info=msc1937 +$mame +0.184 + +OKI MSC1937 VFD controller, , ???? + +DRIVER: +devices/video/roc10937.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'OKI MSC1937 VFD controller' device. + +ROMSET: +None required. + +$end +$info=mscvia +$mame +0.275 [R. Belmont] + +Apple MSC integrated VIA, , ???? + +DRIVER: +apple/msc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: R. Belmont added 'Apple MSC integrated VIA' device. + +ROMSET: +None required. + +$end +$info=msdsd1 +$mame +0.210 + +MSD SD-1 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'MSD SD-1 Disk Drive' device. + +ROMSET: +16384 bytes in 2 files / 11.28Kb packed + +$end +$info=msdsd2 +$mame +0.210 + +MSD SD-2 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'MSD SD-2 Disk Drive' device. + +ROMSET: +16384 bytes in 2 files / 11.68Kb packed + +$end +$info=msi_sf2 +$mame +0.227 [Team Europe] + +Street Fighter II: Special Champion Edition (MSI Plug & Play) (Europe), MSI / Capcom / Sega, 2018 + +It's interesting looking back at these MSI games to see how many of them were the games of their generation. Space Invaders was a phenomenon in the late 1970s, Double Dragon was the fighting game of the late 1980s and Street Fighter II was the game that, above all else, ate up my funds at a rate of knots in the early 1990s. And it wasn't just me. Nintendo's work in securing it as an early exclusive for the SNES led many (myself included) to buy one just for that game. It's an utterly iconic title, and one that MSI has treated a little differently than its games from prior decades (source: https://www.alexkidman.com/games/msi-street-fighter-ii-tv-plug-play-game-review/). + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://youtu.be/kQqPULokTcQ + +WIP: +- 0.227: Team Europe added 'MSI/Capcom/Sega Street Fighter II: Special Champion Edition (MSI Plug & Play) (Europe)' system. + +ROMSET: +4194304 bytes in 1 file / 1.67Mb packed + +$end +$info=msidd +$mame +0.225 [Sean Riddle] + +Double Dragon - 30 Years Anniversary (Plug & Play), MSI / Arc System Works, 2017 + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Sean Riddle added 'MSI/Arc System Works Double Dragon - 30 Years Anniversary (Plug & Play)' system. + +ROMSET: +2097152 bytes in 1 file / 609.85Kb packed + +$end +$info=msifrog +$mame +0.225 [Sean Riddle] + +Frogger (MSI Plug & Play, white joystick), MSI / Konami, 2016 + +Frogger's lost! Help him find his way home in this recreation of the original videogame classic from Konami! (source: https://www.amazon.com/Frogger-Plug-Play-TV-Arcade/dp/B0002IQOP0). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Sean Riddle added 'MSI/Konami Frogger (MSI Plug & Play, white joystick)' system. + +ROMSET: +4194304 bytes in 1 file / 439.20Kb packed + +$end +$info=msimm2 +$mame +0.225 [Sean Riddle] + +Mega Man 2 (MSI Plug & Play), MSI / Capcom, 2017 + +MEGAMAN 2 TV ARCADE PLUG and PLAY. Just plug into your TV and enjoy the fun! MEGAMAN 2 TV ARCADE PLUG and PLAY (source: https://www.amazon.com/MSi-Megaman-TV-Arcade-Plug-Play/dp/B07CQLGC7R). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Sean Riddle added 'MSI/Capcom Mega Man 2 (MSI Plug & Play)' system. + +ROMSET: +4194304 bytes in 1 file / 1.27Mb packed + +$end +$info=msimpac +$mame +0.225 [Sean Riddle] + +Ms. Pac-Man (MSI Plug & Play), MSI / Bandai Namco, 2016 + +Ms. PAC-MAN the classic video game comes to your TV! Simply plug, and play. Plug directly into your TV - no game console required! Wired controller. Requires 3 "AA" batteries (source: https://www.amazon.com/MSi-Entertainment-TV-Arcade-Machine-Specific/dp/B0768NV5L5). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Sean Riddle added 'MSI/Bandai Namco Ms. Pac-Man (MSI Plug & Play)' system. + +ROMSET: +1048576 bytes in 1 file / 80.39Kb packed + +$end +$info=msinamco +$mame +0.230 [Sean Riddle] + +Namco Classics Vol.1 (3-in-1) (MSI Plug & Play), MSI / Bandai Namco, 2018 + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Sean Riddle added 'MSI/Bandai Namco Namco Classics Vol.1 (3-in-1) (MSI Plug & Play)' system. + +ROMSET: +2097152 bytes in 1 file / 494.78Kb packed + +$end +$info=msisinv +$mame +0.225 [Sean Riddle] + +Space Invaders (MSI Plug & Play), MSI / Taito, 2016 + +TV Arcade - Space Invaders. Plugs directly into TV. Just Plug and Play! The arcade classic that spawned the golden age of video games has returned to your TV. Endless fun for the entire family! SPACE INVADERS TV Arcade Game features the game console with original joystick controller, original buttons and sound effects. 4 AA Batteries required (not included) (source: https://www.amazon.com/MSi-Entertainment-TV-Arcade-Invaders-Specific/dp/B01MT5MXW3). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Sean Riddle added 'MSI/Taito Space Invaders (MSI Plug & Play)' system. + +ROMSET: +1048576 bytes in 1 file / 62.74Kb packed + +$end +$info=msiwwe +$mame +0.225 [Sean Riddle] + +WWE Wrestlemania Steel Cage Challenge (Plug & Play) (set 1), MSI, 2017 + +Contents: joystick with a/v cord, instructions, original box 25th Anniversary Edition Official U.S. release. Also works for international buyers. 1 game built-in Requires(not included): 3 'AA' batteries & TV needs to have yellow/white A/V plug on TV or buyer can purchase adapter for TV Give as a gift or keep item for yourself Classic game for gamers or collectors. Nostalgia item, for family or friends (source: https://www.amazon.com/WrestleMania-Steel-Cage-Challenge-Video/dp/B07MQX9TCJ). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Sean Riddle added 'MSI WWE Wrestlemania Steel Cage Challenge (Plug & Play) (set 1)' system. + +ROMSET: +2097152 bytes in 1 file / 222.43Kb packed + +$end +$info=msiwwea +$mame +0.225 [Sean Riddle] + +WWE Wrestlemania Steel Cage Challenge (Plug & Play) (set 2), MSI, 2017 + +Contents: joystick with a/v cord, instructions, original box 25th Anniversary Edition Official U.S. release. Also works for international buyers. 1 game built-in Requires(not included): 3 'AA' batteries & TV needs to have yellow/white A/V plug on TV or buyer can purchase adapter for TV Give as a gift or keep item for yourself Classic game for gamers or collectors. Nostalgia item, for family or friends (source: https://www.amazon.com/WrestleMania-Steel-Cage-Challenge-Video/dp/B07MQX9TCJ). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Sean Riddle added 'MSI WWE Wrestlemania Steel Cage Challenge (Plug & Play) (set 2)' system. + +ROMSET: +1048576 bytes in 1 file / 329.00Kb packed + +$end +$info=msm16911_16 +$mame +0.184 + +Serial EEPROM MSM16911 (64x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Serial EEPROM MSM16911 (64x16)' device. + +ROMSET: +None required. + +$end +$info=msm16911_8 +$mame +0.155 + +Serial EEPROM MSM16911 (128x8), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Serial EEPROM MSM16911 (128x8)' device. + +ROMSET: +None required. + +$end +$info=msm3 +$mame +0.242 [Barry Nelson] + +Micro-Sep Model 3, ILCE / SEP, 1987 + + + +DRIVER: +trs/coco3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.242: Barry Nelson added 'ILCE/SEP Micro-Sep Model 3' system. + +ROMSET: +32768 bytes in 1 file / 21.43Kb packed + +$end +$info=msm5001n +$mame +0.262 [hap] + +OKI MSM5001N LCD Watch, , ???? + +DRIVER: +devices/machine/msm5001n.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: hap added 'OKI MSM5001N LCD Watch' device. + +ROMSET: +None required. + +$end +$info=msm5205 +$mame +0.149u1 + +OKI MSM5205 ADPCM, , ???? + +DRIVER: +devices/sound/msm5205.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Small cleanup; make playmode_w param an u8 instead of int; s1/s2 pins were the wrong way around [hap]. +- 0.219: Changed description to 'OKI MSM5205 ADPCM'. Added support for MSM5205 10-bit DAC. Derive timing and sample rate from input clock. Updated notes [cam900]. +- 0.149u1: Added 'MSM5205' device. + +ROMSET: +None required. + +$end +$info=msm5832 +$mame +0.149u1 + +OKI MSM5832 RTC, , ???? + +DRIVER: +devices/machine/msm5832.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'OKI MSM5832 RTC'. +- 0.149u1: Added 'MSM5832' device. + +ROMSET: +None required. + +$end +$info=msm58321 +$mame +0.149u1 + +OKI MSM58321 RTC, , ???? + +DRIVER: +devices/machine/msm58321.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Corrected duty cycle for busy output [AJR]. +- 0.186: Changed description to 'OKI MSM58321 RTC'. +- 0.149u1: Added 'MSM58321' device. + +ROMSET: +None required. + +$end +$info=msm6200 +$mame +0.261 [Devin Acker] + +OKI MSM6200 keyboard controller, , ???? + +DRIVER: +devices/machine/msm6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Devin Acker added 'OKI MSM6200 keyboard controller' device. + +ROMSET: +None required. + +$end +$info=msm6222b +$mame +0.148 + +Oki MSM6222B-xx LCD Controller, , ???? + +DRIVER: +devices/video/msm6222b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Oki MSM6222B-xx LCD Controller'. +- 0.148: Added 'msm6222b-01' device. + +ROMSET: +None required. + +$end +$info=msm6222b01 +$mame +0.184 + +Oki MSM6222B-01 LCD Controller, , ???? + +DRIVER: +devices/video/msm6222b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Oki MSM6222B-01 LCD Controller'. +- 0.184: Added 'msm6222b-01' device. + +ROMSET: +4096 bytes in 1 file / 0.80Kb packed + +$end +$info=msm6242 +$mame +0.149u1 + +OKI MSM6242 RTC, , ???? + +DRIVER: +devices/machine/msm6242.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: De-assert interrupt output when the IRQ flag is cleared [AJR]. +- 0.186: Changed description to 'OKI MSM6242 RTC'. +- 0.149u1: Added 'MSM6242 RTC' device. + +ROMSET: +None required. + +$end +$info=msm6255 +$mame +0.149u1 + +Oki MSM6255 LCD Controller, , ???? + +DRIVER: +devices/video/msm6255.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Oki MSM6255 LCD Controller'. +- 0.149u1: Added 'MSM6255' device. + +ROMSET: +None required. + +$end +$info=msm6585 +$mame +0.184 + +OKI MSM6585 ADPCM, , ???? + +DRIVER: +devices/sound/msm5205.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Changed description to 'OKI MSM6585 ADPCM'. +- 0.184: Added 'MSM6585' device. + +ROMSET: +None required. + +$end +$info=msm66573 +$mame +0.267 [AJR] + +Oki MSM66573, , ???? + +DRIVER: +devices/cpu/olms66k/msm665xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: AJR added 'Oki MSM66573' device. + +ROMSET: +None required. + +$end +$info=msmt070 +$mame +0.195 + +2400 Graphics f/1 1Mp Monitor (V-76), , ???? + +DRIVER: +devices/bus/interpro/sr/gt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Renamed (mpcb070) to (msmt070). +- 0.195: Added '2400 Graphics f/1 1Mp Monitor (V-76)' device. + +ROMSET: +32 bytes in 1 file / 0.03Kb packed + +$end +$info=msmt071 +$mame +0.195 + +2400 Graphics f/2 1Mp Monitors (V-76), , ???? + +DRIVER: +devices/bus/interpro/sr/gt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Renamed (mpcb071) to (msmt071). +- 0.195: Added '2400 Graphics f/2 1Mp Monitors (V-76)' device. + +ROMSET: +32 bytes in 1 file / 0.03Kb packed + +$end +$info=msmt081 +$mame +0.195 + +2400 Graphics f/1 2Mp Monitor (V-60/76), , ???? + +DRIVER: +devices/bus/interpro/sr/gt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Renamed (mpcb081) to (msmt081). +- 0.195: Added '2400 Graphics f/1 2Mp Monitor (V-60/76)' device. + +ROMSET: +32 bytes in 1 file / 0.03Kb packed + +$end +$info=msmt094 +$mame +0.198 + +EDGE-2 Plus Processor f/1 2Mp-FB, , ???? + +DRIVER: +devices/bus/interpro/sr/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'EDGE-2 Plus Processor f/1 2Mp-FB' device. + +ROMSET: +360480 bytes in 8 files / 106.71Kb packed + +$end +$info=msoccer +$mame +0.229 [hap, Sean Riddle] + +Soccer (Mattel), Mattel Electronics, 1978 + +Soccer was released in two different box styles: The older (original) box was significantly larger than the second (smaller) version, and had a large flap that folded out from the left side of the box. The large version had the game packed in styrofoam blocks, where the smaller version had the game packed in a plastic bubble-wrap bag. Several of Mattel's earlier handhelds went through this change (source: https://www.handheldmuseum.com/Mattel/Soccer.htm). + +DRIVER: +handheld/hh_cops1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.229: hap and Sean Riddle added 'Mattel Soccer (Mattel)' system. + +ROMSET: +1790 bytes in 2 files / 1.48Kb packed + +$end +$info=msoccer2 +$mame +0.241 [hap, Sean Riddle] + +Soccer 2 (Mattel), Mattel Electronics, 1979 + +Mattel's Soccer 2 was released in 1979, sequel to Soccer. Not very common (source: https://www.handheldmuseum.com/Mattel/Soccer2.htm). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.265: Add factory test [hap]. +- 0.241: hap and Sean Riddle added 'Mattel Soccer 2 (Mattel)' system. + +ROMSET: +2048 bytes in 2 files / 1.89Kb packed + +$end +$info=mspsvia +$mame +0.288 [R. Belmont] + +Apple pseudo-VIA (MSC), , ???? + +DRIVER: +devices/machine/pseudovia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple pseudo-VIA (MSC)' device. + +$end +$info=mssw_pad +$mame +0.148u5 + +Microsoft Sidewinder Pad, , ???? + +DRIVER: +devices/bus/pc_joy/pc_joy_sw.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u5: Added 'Microsoft Sidewinder Pad' device. + +ROMSET: +None required. + +$end +$info=mstation +$mame +0.143u8 [Sandro Ronco] + +MailStation, CIDCO, 1999 + +The CIDCo MailStation was a portable e-mail terminal first introduced by CIDCO Inc in 1999 at Amazon.com and was marketed as the Mivo 100 by EarthLink. The MailStation is no longer sold by either EarthLink or Amazon. The MailStation was designed to send and receive e-mails via a standard POTS telephone line. It was intended as an alternative to a laptop computer in regards to its messaging capabilities and also as an alternative to a personal computer for those who for whatever reason do not have access to one but who wish to enjoy the benefits of e-mail. The device could hold up to four hundred messages and up to one thousand contacts. Since it was not a personal/laptop computer, the MailStation could not be used to view attachments. + +DRIVER: +skeleton/mstation.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.143u8: Sandro Ronco added 'MailStation' system. + +ROMSET: +2080768 bytes in 2 files / 810.85Kb packed + +$end +$info=msthawk +$mame +0.161 [hap, Kevin Horton] + +Star Hawk (Mattel), Mattel Electronics, 1982 + +One of Mattel's 3 VFD games. Cinematronics made an arcade game called Starhawk, but the game play does not appear to be related (source: http://www.handheldmuseum.com/Mattel/SH.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Star Hawk Bandai/Mattel' system. + +ROMSET: +196240 bytes in 2 files / 67.68Kb packed + +$end +$info=msx_audio_fsca1 +$mame +0.154 + +MSX Cartridge - MSX-AUDIO FS-CA1, , ???? + +DRIVER: +devices/bus/msx/cart/msx_audio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - MSX-AUDIO FS-CA1' device. + +ROMSET: +None required. + +$end +$info=msx_audio_hxmu900 +$mame +0.154 + +MSX Cartridge - MSX-AUDIO HX-MU900, , ???? + +DRIVER: +devices/bus/msx/cart/msx_audio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - MSX-AUDIO HX-MU900' device. + +ROMSET: +None required. + +$end +$info=msx_audio_kbdc_port +$mame +0.154 + +MSX Audio keyboard connector port, , ???? + +DRIVER: +devices/bus/msx/cart/msx_audio_kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Audio keyboard connector port' device. + +ROMSET: +None required. + +$end +$info=msx_audio_nms1205 +$mame +0.154 + +MSX Cartridge - MSX-AUDIO NMS-1205, , ???? + +DRIVER: +devices/bus/msx/cart/msx_audio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - MSX-AUDIO NMS-1205' device. + +ROMSET: +None required. + +$end +$info=msx_cart_1024k_mm_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 1024K MM RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 1024K MM RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_16k_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 16K RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 16K RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_2048k_mm_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 2048K MM RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 2048K MM RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_256k_mm_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 256K MM RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 256K MM RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_32k_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 32K RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 32K RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_4096k_mm_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 4096K MM RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 4096K MM RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_48k_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 48K RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 48K RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_512k_mm_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 512K MM RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 512K MM RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_64k_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 64K RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 64K RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_768k_mm_ram +$mame +0.252 [Wilbert Pol] + +Generic MSX 768K MM RAM Expansion, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'Generic MSX 768K MM RAM Expansion' device. + +ROMSET: +None required. + +$end +$info=msx_cart_arc +$mame +0.154 + +MSX Cartridge - Arc, , ???? + +DRIVER: +devices/bus/msx/cart/arc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Arc' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ascii16 +$mame +0.154 + +MSX Cartridge - ASCII16, , ???? + +DRIVER: +devices/bus/msx/cart/ascii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - ASCII16' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ascii16_sram +$mame +0.154 + +MSX Cartridge - ASCII16 w/SRAM, , ???? + +DRIVER: +devices/bus/msx/cart/ascii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - ASCII16 w/SRAM' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ascii8 +$mame +0.154 + +MSX Cartridge - ASCII8, , ???? + +DRIVER: +devices/bus/msx/cart/ascii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - ASCII8' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ascii8_sram +$mame +0.154 + +MSX Cartridge - ASCII8 w/SRAM, , ???? + +DRIVER: +devices/bus/msx/cart/ascii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - ASCII8 w/SRAM' device. + +ROMSET: +None required. + +$end +$info=msx_cart_avdpf550 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - AVT DPF-550, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_flop_525.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - AVT DPF-550' device. + +ROMSET: +None required. + +$end +$info=msx_cart_beepack +$mame +0.251 [Wilbert Pol] + +Hudson Soft BP-0001 Bee Pack card reader, , ???? + +DRIVER: +devices/bus/msx/cart/beepack.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_bee_card.xml + +WIP: +- 0.251: Wilbert Pol added 'Hudson Soft BP-0001 Bee Pack card reader' device. + +ROMSET: +None required. + +$end +$info=msx_cart_bm_012 +$mame +0.154 + +MSX Cartridge - BM-012, , ???? + +DRIVER: +devices/bus/msx/cart/bm_012.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - BM-012' device. + +ROMSET: +32768 bytes in 1 file / 5.03Kb packed + +$end +$info=msx_cart_cdx2 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - CDX-2, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_flop_525.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - CDX-2' device. + +ROMSET: +None required. + +$end +$info=msx_cart_crossblaim +$mame +0.154 + +MSX Cartridge Cross Blaim, , ???? + +DRIVER: +devices/bus/msx/cart/crossblaim.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MSX Cartridge Cross Blaim'. +- 0.154: Added 'MSX Cartridge - Cross Blaim' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ddx3 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - DDX3.0, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_flop_525.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - DDX3.0' device. + +ROMSET: +None required. + +$end +$info=msx_cart_dooly +$mame +0.154 + +MSX Cartridge - Dooly, , ???? + +DRIVER: +devices/bus/msx/cart/dooly.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Dooly' device. + +ROMSET: +None required. + +$end +$info=msx_cart_double_ram +$mame +0.267 [Wilbert Pol] + +Tecnobytes Double RAM, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Wilbert Pol added 'Tecnobytes Double RAM' device. + +ROMSET: +None required. + +$end +$info=msx_cart_easispeech +$mame +0.234 [hap] + +MSX Cartridge - Easi-Speech, , ???? + +DRIVER: +devices/bus/msx/cart/easi_speech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: hap added 'MSX Cartridge - Easi-Speech' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=msx_cart_ec701 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - Konami EC-701, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - Konami EC-701' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fd03 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - FD-03, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - FD-03' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fd051 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - FD-051, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - FD-051' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fmpac +$mame +0.154 + +MSX Cartridge - FM-PAC, , ???? + +DRIVER: +devices/bus/msx/cart/fmpac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - FM-PAC' device. + +ROMSET: +None required. + +$end +$info=msx_cart_franky +$mame +0.266 [Wilbert Pol] + +MSX Cartridge - Franky, , ???? + +DRIVER: +devices/bus/msx/cart/franky.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Wilbert Pol added 'MSX Cartridge - Franky' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fs_sr021 +$mame +0.262 [Wilbert Pol] + +MSX Cartridge - FS-SR021, , ???? + +DRIVER: +devices/bus/msx/cart/fs_sr021.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Wilbert Pol added 'MSX Cartridge - FS-SR021' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fs_sr022 +$mame +0.165 + +MSX Cartridge - FS-SR022, , ???? + +DRIVER: +devices/bus/msx/cart/fs_sr022.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'MSX Cartridge - FS-SR022' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fscf351 +$mame +0.155 + +MSX Cartridge - FS-CF351, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.155: Added 'MSX Cartridge - FS-CF351' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fsfd1 +$mame +0.155 + +MSX Cartridge - FS-FD1, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.155: Added 'MSX Cartridge - FS-FD1' device. + +ROMSET: +None required. + +$end +$info=msx_cart_fsfd1a +$mame +0.155 + +MSX Cartridge - FS-FD1A, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.155: Added 'MSX Cartridge - FS-FD1A' device. + +ROMSET: +None required. + +$end +$info=msx_cart_gamemaster2 +$mame +0.154 + +MSX Cartridge - GAMEMASTER2, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - GAMEMASTER2' device. + +ROMSET: +None required. + +$end +$info=msx_cart_gouda_scsi +$mame +0.262 [Wilbert Pol] + +MSX Computer Club Gouda MSX-SCSI Interface, , ???? + +DRIVER: +devices/bus/msx/cart/scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Add partial support for MegaSCSI SCSI interface cartridges [Wilbert Pol] +- 0.262: Wilbert Pol added 'MSX Computer Club Gouda MSX-SCSI Interface' device. + +ROMSET: +None required. + +$end +$info=msx_cart_halnote +$mame +0.154 + +MSX Cartridge - Halnote, , ???? + +DRIVER: +devices/bus/msx/cart/halnote.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Halnote' device. + +ROMSET: +None required. + +$end +$info=msx_cart_hb3600 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - HB-3600, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_flop_525.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - HB-3600' device. + +ROMSET: +None required. + +$end +$info=msx_cart_hbd20w +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - HBD-20W, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - HBD-20W' device. + +ROMSET: +None required. + +$end +$info=msx_cart_hbd50 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - HBD-50, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - HBD-50' device. + +ROMSET: +None required. + +$end +$info=msx_cart_hbdf1 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - HBD-F1, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - HBD-F1' device. + +ROMSET: +None required. + +$end +$info=msx_cart_hbi55 +$mame +0.254 [Wilbert Pol] + +Sony HBI-55/Yamaha UDC-01 Data Cartridge (4KB SRAM), , ???? + +DRIVER: +devices/bus/msx/cart/hbi55.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Wilbert Pol added 'Sony HBI-55/Yamaha UDC-01 Data Cartridge (4KB SRAM)' device. + +ROMSET: +None required. + +$end +$info=msx_cart_hfox +$mame +0.154 + +MSX Cartridge - Hurry Fox, , ???? + +DRIVER: +devices/bus/msx/cart/hfox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.229: Changed description to 'MSX Cartridge - Hurry Fox'. +- 0.154: Added 'MSX Cartridge - Harry Fox' device. + +ROMSET: +None required. + +$end +$info=msx_cart_holy_quran +$mame +0.154 + +MSX Cartridge - Holy Quran, , ???? + +DRIVER: +devices/bus/msx/cart/holy_quran.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Holy Quran' device. + +ROMSET: +None required. + +$end +$info=msx_cart_hxf101pe +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - HX-F101PE, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - HX-F101PE' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ink +$mame +0.222 [hap] + +MSX Cartridge - Ink, , ???? + +DRIVER: +devices/bus/msx/cart/ink.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: hap added 'MSX Cartridge - Ink' device. + +ROMSET: +None required. + +$end +$info=msx_cart_kanji +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - Kanji, , ???? + +DRIVER: +devices/bus/msx/cart/kanji.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - Kanji' device. + +ROMSET: +None required. + +$end +$info=msx_cart_keyboard_master +$mame +0.154 + +MSX Cartridge - Keyboard Master, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Keyboard Master' device. + +ROMSET: +None required. + +$end +$info=msx_cart_konami +$mame +0.154 + +MSX Cartridge - KONAMI, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - KONAMI' device. + +ROMSET: +None required. + +$end +$info=msx_cart_konami_scc +$mame +0.154 + +MSX Cartridge - KONAMI+SCC, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - KONAMI+SCC' device. + +ROMSET: +None required. + +$end +$info=msx_cart_korean_126in1 +$mame +0.154 + +MSX Cartridge - Korean 126-in-1, , ???? + +DRIVER: +devices/bus/msx/cart/korean.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Korean 126-in-1' device. + +ROMSET: +None required. + +$end +$info=msx_cart_korean_25in1 +$mame +0.255 [Wilbert Pol] + +MSX Cartridge - Korean 25-in-1, , ???? + +DRIVER: +devices/bus/msx/cart/korean.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Wilbert Pol added 'MSX Cartridge - Korean 25-in-1' device. + +ROMSET: +None required. + +$end +$info=msx_cart_korean_80in1 +$mame +0.154 + +MSX Cartridge - Korean 80-in-1, , ???? + +DRIVER: +devices/bus/msx/cart/korean.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Korean 80-in-1' device. + +ROMSET: +None required. + +$end +$info=msx_cart_korean_90in1 +$mame +0.154 + +MSX Cartridge - Korean 90-in-1, , ???? + +DRIVER: +devices/bus/msx/cart/korean.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Korean 90-in-1' device. + +ROMSET: +None required. + +$end +$info=msx_cart_korean_hydlide2 +$mame +0.257 [Wilbert Pol] + +MSX Cartridge - Korean Hydlide 2, , ???? + +DRIVER: +devices/bus/msx/cart/korean.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Wilbert Pol added 'MSX Cartridge - Korean Hydlide 2' device. + +ROMSET: +None required. + +$end +$info=msx_cart_loveplus +$mame +0.255 [Wilbert Pol] + +MSX Cartridge - Love Plus Pack, , ???? + +DRIVER: +devices/bus/msx/cart/loveplus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Wilbert Pol added 'MSX Cartridge - Love Plus Pack' device. + +ROMSET: +None required. + +$end +$info=msx_cart_majutsushi +$mame +0.154 + +MSX Cartridge - Majutsushi, , ???? + +DRIVER: +devices/bus/msx/cart/majutsushi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Majutsushi' device. + +ROMSET: +None required. + +$end +$info=msx_cart_matra_comp +$mame +0.258 [Wilbert Pol] + +MSX Cartridge - Matra Compilation, , ???? + +DRIVER: +devices/bus/msx/cart/matra.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Wilbert Pol added 'MSX Cartridge - Matra Compilation' device. + +ROMSET: +None required. + +$end +$info=msx_cart_mega_scsi +$mame +0.263 [Wilbert Pol] + +ESE MEGA-SCSI, , ???? + +DRIVER: +devices/bus/msx/cart/scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Wilbert Pol added 'ESE MEGA-SCSI' device. + +ROMSET: +None required. + +$end +$info=msx_cart_mfd001 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - MFD-001, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_flop_525.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - MFD-001' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ml30dc +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - ML-30DC, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - ML-30DC' device. + +ROMSET: +None required. + +$end +$info=msx_cart_mmm +$mame +0.266 [Wilbert Pol] + +Popolon Musical Memory Mapper, , ???? + +DRIVER: +devices/bus/msx/cart/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Wilbert Pol added 'Popolon Musical Memory Mapper' device. + +ROMSET: +None required. + +$end +$info=msx_cart_msxdos2e +$mame +0.252 [Wilbert Pol] + +MSX Cartridge - MSXDOS2 Europe, , ???? + +DRIVER: +devices/bus/msx/cart/msxdos2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'MSX Cartridge - MSXDOS2 Europe' device. + +ROMSET: +None required. + +$end +$info=msx_cart_msxdos2j +$mame +0.252 [Wilbert Pol] + +MSX Cartridge - MSXDOS2 Japan, , ???? + +DRIVER: +devices/bus/msx/cart/msxdos2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Wilbert Pol added 'MSX Cartridge - MSXDOS2 Japan' device. + +ROMSET: +None required. + +$end +$info=msx_cart_msxwrite +$mame +0.164 + +MSX Cartridge - MSXWRITE, , ???? + +DRIVER: +devices/bus/msx/cart/kanji.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.164: Added 'MSX Cartridge - MSXWRITE' device. + +ROMSET: +None required. + +$end +$info=msx_cart_nms1200 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - NMS-1200, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - NMS-1200' device. + +ROMSET: +None required. + +$end +$info=msx_cart_nomapper +$mame +0.154 + +MSX Cartridge - ROM, , ???? + +DRIVER: +devices/bus/msx/cart/nomapper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - ROM' device. + +ROMSET: +None required. + +$end +$info=msx_cart_quickdisk +$mame +0.256 [Wilbert Pol] + +Quickdisk Interface, , ???? + +DRIVER: +devices/bus/msx/cart/quickdisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Wilbert Pol added 'Quickdisk Interface' device. + +ROMSET: +None required. + +$end +$info=msx_cart_rtype +$mame +0.154 + +MSX Cartridge - R-Type, , ???? + +DRIVER: +devices/bus/msx/cart/rtype.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - R-Type' device. + +ROMSET: +None required. + +$end +$info=msx_cart_sfg01 +$mame +0.154 + +MSX Cartridge - SFG01, , ???? + +DRIVER: +devices/bus/msx/module/sfg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - SFG01' device. + +ROMSET: +16384 bytes in 1 file / 10.52Kb packed + +$end +$info=msx_cart_sfg05 +$mame +0.154 + +MSX Cartridge - SFG05, , ???? + +DRIVER: +devices/bus/msx/module/sfg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - SFG05' device. + +ROMSET: +98304 bytes in 3 files / 67.50Kb packed + +$end +$info=msx_cart_skw01 +$mame +0.254 [Wilbert Pol] + +Yamaha SKW-01, , ???? + +DRIVER: +devices/bus/msx/module/skw01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Wilbert Pol added 'Yamaha SKW-01' device. + +ROMSET: +196608 bytes in 3 files / 108.75Kb packed + +$end +$info=msx_cart_slotexpander +$mame +0.253 [Wilbert Pol] + +MSX Slot Expander, , ???? + +DRIVER: +devices/bus/msx/cart/slotexpander.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Wilbert Pol added 'MSX Slot Expander' device. + +ROMSET: +None required. + +$end +$info=msx_cart_softcard +$mame +0.251 [Wilbert Pol] + +Electric Software Astron SoftCard Adaptor, , ???? + +DRIVER: +devices/bus/msx/cart/softcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx_softcard.xml + +WIP: +- 0.253: Changed description to 'Electric Software Astron SoftCard Adaptor'. +- 0.251: Wilbert Pol added 'Electric Softward Astron SoftCard Adaptor' device. + +ROMSET: +None required. + +$end +$info=msx_cart_sound_sdsnatcher +$mame +0.154 + +MSX Cartridge - Sound SD Snatcher, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Sound SD Snatcher' device. + +ROMSET: +None required. + +$end +$info=msx_cart_sound_snatcher +$mame +0.154 + +MSX Cartridge - Sound Snatcher, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Sound Snatcher' device. + +ROMSET: +None required. + +$end +$info=msx_cart_sunrise_ataide +$mame +0.268 [Wilbert Pol] + +Sunrise ATA-IDE/CF ATA-IDE Interface, , ???? + +DRIVER: +devices/bus/msx/cart/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Wilbert Pol added 'Sunrise ATA-IDE/CF ATA-IDE Interface' device. + +ROMSET: +527234 bytes in 6 files / 154.02Kb packed + +$end +$info=msx_cart_sunrise_scc +$mame +0.260 [AJR] + +MSX Cartridge - Sunrise+SCC, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: AJR added 'MSX Cartridge - Sunrise+SCC' device. + +ROMSET: +None required. + +$end +$info=msx_cart_super_swangi +$mame +0.154 + +MSX Cartridge - Super Swangi, , ???? + +DRIVER: +devices/bus/msx/cart/super_swangi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Super Swangi' device. + +ROMSET: +None required. + +$end +$info=msx_cart_superloderunner +$mame +0.154 + +MSX Cartridge - Super Lode Runner, , ???? + +DRIVER: +devices/bus/msx/cart/superloderunner.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Super Lode Runner' device. + +ROMSET: +None required. + +$end +$info=msx_cart_synthesizer +$mame +0.154 + +MSX Cartridge - Synthesizer, , ???? + +DRIVER: +devices/bus/msx/cart/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge - Synthesizer' device. + +ROMSET: +None required. + +$end +$info=msx_cart_tadpf550 +$mame +0.250 [Wilbert Pol] + +MSX Cartridge - Talent DPF-550, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_flop_525.xml + +WIP: +- 0.250: Wilbert Pol added 'MSX Cartridge - Talent DPF-550' device. + +ROMSET: +None required. + +$end +$info=msx_cart_ucn01 +$mame +0.253 [Wilbert Pol] + +Yamaha UCN-01, , ???? + +DRIVER: +devices/bus/msx/cart/yamaha_ucn01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Wilbert Pol added 'Yamaha UCN-01' device. + +ROMSET: +None required. + +$end +$info=msx_cart_video80 +$mame +0.277 [F. Ulivi] + +MSX Cartridge - VIDEO80, , ???? + +The MSX Cartridge VIDEO80 is a type of cartridge for MSX computers, a standardized home computer system launched in the 1980s, mainly in Europe, Japan, and South America. This particular cartridge is not a program or game, but an optional hardware device that allows an MSX computer to display 80 columns of text (instead of the standard 40 columns) on CRT screens. This feature was very important for professional applications such as word processors, spreadsheets, and more advanced programming environments. + +DRIVER: +devices/bus/msx/cart/video80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: F. Ulivi added 'MSX Cartridge - VIDEO80' device. + +ROMSET: +None required. + +$end +$info=msx_cart_vy0010 +$mame +0.155 + +MSX Cartridge - VY0010, , ???? + +DRIVER: +devices/bus/msx/cart/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.155: Added 'MSX Cartridge - VY0010' device. + +ROMSET: +None required. + +$end +$info=msx_general_purpose_port +$mame +0.250 [Wilbert Pol] + +MSX General Purpose port, , ???? + +DRIVER: +devices/bus/msx/ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX General Purpose port' device. + +ROMSET: +None required. + +$end +$info=msx_hypershot +$mame +0.251 [Wilbert Pol] + +Konami Hyper Shot (JE 502/JE 503, MSX), , ???? + +DRIVER: +devices/bus/msx/ctrl/hypershot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Wilbert Pol added 'Konami Hyper Shot (JE 502/JE 503, MSX)' device. + +ROMSET: +None required. + +$end +$info=msx_joystick +$mame +0.250 [Wilbert Pol] + +MSX Digital Joystick, , ???? + +DRIVER: +devices/bus/msx/ctrl/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Digital Joystick' device. + +ROMSET: +None required. + +$end +$info=msx_kanji12 +$mame +0.250 [Wilbert Pol] + +MSX Kanji12, , ???? + +DRIVER: +msx/msx_kanji12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Kanji12' device. + +ROMSET: +None required. + +$end +$info=msx_libblerpad +$mame +0.250 [Wilbert Pol] + +Micomsoft Libble Rabble Joypad (XPD-1LR), , ???? + +DRIVER: +devices/bus/msx/ctrl/libbler.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'Micomsoft Libble Rabble Joypad (XPD-1LR)' device. + +ROMSET: +None required. + +$end +$info=msx_magickey +$mame +0.265 [hap] + +Sony Magic Key Dongle, , ???? + +DRIVER: +devices/bus/msx/ctrl/magickey.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: hap added 'Sony Magic Key Dongle' device. + +ROMSET: +None required. + +$end +$info=msx_martypad +$mame +0.250 [Wilbert Pol] + +FM Towns Marty Pad, , ???? + +DRIVER: +devices/bus/msx/ctrl/townspad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'FM Towns Marty Pad' device. + +ROMSET: +None required. + +$end +$info=msx_matsushita +$mame +0.154 [Wilbert Pol] + +Matsushita switched device, , ???? + +DRIVER: +msx/msx_matsushita.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Wilbert Pol added 'Matsushita switched device' device. + +ROMSET: +None required. + +$end +$info=msx_moonsound +$mame +0.164 + +MSX Cartridge - MoonSound, , ???? + +DRIVER: +devices/bus/msx/cart/moonsound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Renamed (msx_cart_moonsound) to (msx_moonsound). +- 0.164: Added 'MSX Cartridge - MoonSound' device. + +ROMSET: +2097152 bytes in 1 file / 1.83Mb packed + +$end +$info=msx_mouse +$mame +0.250 [Wilbert Pol] + +MSX Mouse, , ???? + +DRIVER: +devices/bus/msx/ctrl/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Mouse' device. + +ROMSET: +None required. + +$end +$info=msx_s1985 +$mame +0.154 + +MSX-Engine S1985, , ???? + +DRIVER: +msx/msx_s1985.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX-Engine S1985' device. + +ROMSET: +None required. + +$end +$info=msx_s1990 +$mame +0.270 [Wilbert Pol] + +MSX-Engine S1990, , ???? + +DRIVER: +msx/msx_s1990.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Wilbert Pol added 'MSX-Engine S1990' device. + +ROMSET: +None required. + +$end +$info=msx_segactrl +$mame +0.251 [Wilbert Pol] + +X68000 Sega Controller Adapter, , ???? + +DRIVER: +devices/bus/msx/ctrl/sgadapt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Wilbert Pol added 'X68000 Sega Controller Adapter' device. + +ROMSET: +None required. + +$end +$info=msx_slot_ax230 +$mame +0.250 [Wilbert Pol] + +MSX Internal AX230, , ???? + +DRIVER: +devices/bus/msx/slot/ax230.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal AX230' device. + +ROMSET: +None required. + +$end +$info=msx_slot_bruc100 +$mame +0.250 [Wilbert Pol] + +MSX Internal BRUC100, , ???? + +DRIVER: +devices/bus/msx/slot/bruc100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal BRUC100' device. + +ROMSET: +None required. + +$end +$info=msx_slot_bunsetsu +$mame +0.154 + +MSX Internal BUNSETSU, , ???? + +DRIVER: +devices/bus/msx/slot/bunsetsu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal BUNSETSU' device. + +ROMSET: +None required. + +$end +$info=msx_slot_cartridge +$mame +0.154 + +MSX Cartridge slot, , ???? + +DRIVER: +devices/bus/msx/cart/cartridge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Cartridge slot' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_fd1793 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - FD1793 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - FD1793 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_mb8877 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - MB8877 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - MB8877 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_wd2793 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - WD2793 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - WD2793 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_wd2793_0 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - WD2793 - No drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - WD2793 - No drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_wd2793_2_drives +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - WD2793 - 2 DSDD Drives, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - WD2793 - 2 DSDD Drives' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_wd2793_n +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - WD2793 no force ready - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - WD2793 no force ready - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_wd2793_n_2_drives +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - WD2793 no force ready - 2 DSDD Drives, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - WD2793 no force ready - 2 DSDD Drives' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk1_wd2793_ss +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 1 - WD2793 - 1 SSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 1 - WD2793 - 1 SSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk10_mb8877 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 10 - MB8877 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 10 - MB8877 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk10_mb8877_2_drives +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 10 - MB8877 - 2 DSDD Drives, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 10 - MB8877 - 2 DSDD Drives' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk11_wd2793 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 11 - WD2793 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 11 - WD2793 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk2_fd1793_ss +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 2 - FD1793 - 1 SSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 2 - FD1793 - 1 SSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk2_mb8877 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 2 - MB8877 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 2 - MB8877 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk2_mb8877_2_drives +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 2 - MB8877 - 2 DSDD Drives, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 2 - MB8877 - 2 DSDD Drives' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk2_mb8877_ss +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 2 - MB8877 - 1 SSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 2 - MB8877 - 1 SSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk2_wd2793 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 2 - WD2793 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 2 - WD2793 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk2_wd2793_2_drives +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 2 - WD2793 - 2 DSDD Drives, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 2 - WD2793 - 2 DSDD Drives' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk3_tc8566 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 3 - TC8566 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 3 - TC8566 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk3_tc8566_2_drives +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 3 - TC8566 - 2 DSDD Drives, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 3 - TC8566 - 2 DSDD Drives' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk4_tc8566 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 4 - TC8566 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 4 - TC8566 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk5_wd2793 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 5 - WD2793 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 5 - WD2793 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk6_wd2793_n +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 6 - WD2793 no force ready - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 6 - WD2793 no force ready - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk7_mb8877 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 7 - MB8877 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 7 - MB8877 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk8_mb8877 +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 8 - MB8877 - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 8 - MB8877 - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk8_wd2793_2_drives +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 8 - WD2793 - 2 DSDD Drives, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 8 - WD2793 - 2 DSDD Drives' device. + +ROMSET: +None required. + +$end +$info=msx_slot_disk9_wd2793_n +$mame +0.250 [Wilbert Pol] + +MSX Internal floppy type 9 - WD2793 no force ready - 1 DSDD Drive, , ???? + +DRIVER: +devices/bus/msx/slot/disk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal floppy type 9 - WD2793 no force ready - 1 DSDD Drive' device. + +ROMSET: +None required. + +$end +$info=msx_slot_fs1afm +$mame +0.250 [Wilbert Pol] + +MSX Internal FS-A1FM, , ???? + +DRIVER: +devices/bus/msx/slot/fsa1fm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal FS-A1FM' device. + +ROMSET: +None required. + +$end +$info=msx_slot_fs1afm2 +$mame +0.250 [Wilbert Pol] + +MSX Internal FS-A1FM part 2, , ???? + +DRIVER: +devices/bus/msx/slot/fsa1fm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal FS-A1FM part 2' device. + +ROMSET: +None required. + +$end +$info=msx_slot_fs4600 +$mame +0.154 + +MSX Internal FS4600 Firmware, , ???? + +DRIVER: +devices/bus/msx/slot/fs4600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal FS4600 Firmware' device. + +ROMSET: +None required. + +$end +$info=msx_slot_msx_write +$mame +0.250 [Wilbert Pol] + +MSX Internal MSX-Write, , ???? + +DRIVER: +devices/bus/msx/slot/msx_write.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal MSX-Write' device. + +ROMSET: +None required. + +$end +$info=msx_slot_music +$mame +0.154 + +MSX Internal MSX-MUSIC, , ???? + +DRIVER: +devices/bus/msx/slot/music.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal MSX-MUSIC' device. + +ROMSET: +None required. + +$end +$info=msx_slot_panasonic08 +$mame +0.154 + +MSX Internal Panasonic08, , ???? + +DRIVER: +devices/bus/msx/slot/panasonic08.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal Panasonic08' device. + +ROMSET: +None required. + +$end +$info=msx_slot_panasonic08r +$mame +0.270 [Wilbert Pol] + +MSX Internal Panasonic08r, , ???? + +DRIVER: +devices/bus/msx/slot/panasonic08r.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Wilbert Pol added 'MSX Internal Panasonic08r' device. + +ROMSET: +None required. + +$end +$info=msx_slot_ram +$mame +0.154 + +MSX Internal RAM, , ???? + +DRIVER: +devices/bus/msx/slot/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal RAM' device. + +ROMSET: +None required. + +$end +$info=msx_slot_ram_mm +$mame +0.154 + +MSX Internal Memory Mapped RAM, , ???? + +DRIVER: +devices/bus/msx/slot/ram_mm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal Memory Mapped RAM' device. + +ROMSET: +None required. + +$end +$info=msx_slot_rom +$mame +0.154 + +MSX Internal ROM, , ???? + +DRIVER: +devices/bus/msx/slot/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal ROM' device. + +ROMSET: +None required. + +$end +$info=msx_slot_rs232 +$mame +0.250 [Wilbert Pol] + +MSX Internal RS-232C, , ???? + +DRIVER: +devices/bus/msx/slot/msx_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'MSX Internal RS-232C' device. + +ROMSET: +None required. + +$end +$info=msx_slot_rs232_mitsubishi +$mame +0.250 [Wilbert Pol] + +Mitsubishi Internal RS-232C, , ???? + +DRIVER: +devices/bus/msx/slot/msx_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'Mitsubishi Internal RS-232C' device. + +ROMSET: +None required. + +$end +$info=msx_slot_rs232_sony +$mame +0.250 [Wilbert Pol] + +Sony Internal RS-232C, , ???? + +DRIVER: +devices/bus/msx/slot/msx_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'Sony Internal RS-232C' device. + +ROMSET: +None required. + +$end +$info=msx_slot_rs232_svi738 +$mame +0.250 [Wilbert Pol] + +SVI-738 Internal RS-232C, , ???? + +DRIVER: +devices/bus/msx/slot/msx_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'SVI-738 Internal RS-232C' device. + +ROMSET: +None required. + +$end +$info=msx_slot_rs232_toshiba +$mame +0.250 [Wilbert Pol] + +Toshiba Internal RS-232C, , ???? + +DRIVER: +devices/bus/msx/slot/msx_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'Toshiba Internal RS-232C' device. + +ROMSET: +None required. + +$end +$info=msx_slot_rs232_toshiba_hx3x +$mame +0.250 [Wilbert Pol] + +Toshiba HX-33/HX-34 Internal RS-232C and firmware, , ???? + +DRIVER: +devices/bus/msx/slot/msx_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'Toshiba HX-33/HX-34 Internal RS-232C and firmware' device. + +ROMSET: +None required. + +$end +$info=msx_slot_sony08 +$mame +0.154 + +MSX Internal SONY08, , ???? + +DRIVER: +devices/bus/msx/slot/sony08.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Internal SONY08' device. + +ROMSET: +None required. + +$end +$info=msx_slot_yamaha_expansion +$mame +0.154 + +MSX Yamaha Expansion slot, , ???? + +DRIVER: +devices/bus/msx/module/module.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX Yamaha Expansion slot' device. + +ROMSET: +None required. + +$end +$info=msx_slot_yamaha_minicart +$mame +0.253 [Wilbert Pol] + +MSX Yamaha Minicart slot, , ???? + +DRIVER: +devices/bus/msx/minicart/minicart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Wilbert Pol added 'MSX Yamaha Minicart slot' device. + +ROMSET: +None required. + +$end +$info=msx_systemflags +$mame +0.154 + +MSX System Flags, , ???? + +DRIVER: +msx/msx_systemflags.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'MSX System Flags' device. + +ROMSET: +None required. + +$end +$info=msx_towns6b +$mame +0.250 [Wilbert Pol] + +FM Towns 6-button Pad, , ???? + +DRIVER: +devices/bus/msx/ctrl/towns6b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'FM Towns 6-button Pad' device. + +ROMSET: +None required. + +$end +$info=msx_townspad +$mame +0.250 [Wilbert Pol] + +FM Towns 2-button Pad, , ???? + +DRIVER: +devices/bus/msx/ctrl/townspad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Wilbert Pol added 'FM Towns 2-button Pad' device. + +ROMSET: +None required. + +$end +$info=msx_vaus +$mame +0.255 [Wilbert Pol] + +Taito Arkanoid Vaus Controller (MSX), , ???? + +DRIVER: +devices/bus/msx/ctrl/vaus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Changed description to 'Taito Arkanoid Vaus Controller (MSX)'. +- 0.255: Wilbert Pol added 'MSX Arkanoid Vaus' device. + +ROMSET: +None required. + +$end +$info=msx_xe1ap +$mame +0.251 [Wilbert Pol] + +Dempa Micom Soft Analog Controller (XE-1AP, PC), , ???? + +DRIVER: +devices/bus/msx/ctrl/xe1ap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Wilbert Pol added 'Dempa Micom Soft Analog Controller (XE-1AP, PC)' device. + +ROMSET: +None required. + +$end +$info=mt100 +$mame +0.273 [buffi] + +MT-100, Roland, 1988 + +The Roland MT-100 is a real-time digital sequencer with a built- in multi-timbral sound module, releasing you from complicated setups and operation. With the MT-100, the following functions are possible. Recording is carried out in Real-Time. The memory capacity of the MT-100 is 17,000 notes of music data. Up to two tracks can be used to record polyphonic MIDI information, Program Change, Pitch Bend messages, etc. A further two tracks can be recorded on by using advanced functions The MT-100 has REC, PLAY, STOP, BWD (◄◄) and FWD (▸▸) buttons which function just like those found on a cassette player/recorder. You can Punch-IN and overdub on the existing music data while it is being played back. The data recorded on two individual tracks can be merged into one of the tracks. When playing back the recorded data, you can mute any track, adjust the tempo, even Transpose. The music data recorded on the MT-100 can be saved and loaded onto 2.8 inch QD's (Quick Disks) with the convenient built-in Disk Drive. The multi-timbral sound module section works like eight independent synthesizers and one rhythm machine, allowing you to enjoy ensemble style performance with only one MT-100. The MT-100 stores 128 different preset tones and 30 preset rhythm tones. The digital reverbration section can create reverb effect. The Alpha-DIAL serves for quick operation. The MT-100 is provided with a display window (LCD) which is used to display information and help in operating (source: original Owner's Manual). + +DRIVER: +roland/roland_mt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: buffi added 'Roland MT-100' system. + +ROMSET: +753664 bytes in 4 files / 553.30Kb packed + +$end +$info=mt32 +$mame +0.148 [Lord Nightmare, Olivier Galibert] + +MT-32, Roland, 1987 + +The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. Along with its compatible modules, it established an early de facto standard in computer music and was the first product in Roland's line of Desktop Music System (DTM) packages in Japan. Within Roland's family of LA synthesizers, the multitimbral MT-32 series constitutes the budget prosumer line for computer music at home, the multitimbral D-10/D-20/D-110 models the professional line for general studio use, and the high-end monotimbral D-50/D-550 models for sophisticated multi-track studio work (source: http://en.wikipedia.org/wiki/Roland_MT-32). + +DRIVER: +roland/roland_mt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.216: Changed description to 'MT-32'. +- 0.148: Lord Nightmare and Olivier Galibert added skeleton driver of 'Roland MT-32' system. Add the sample clock, now it's waiting for an irq from the la32 [Olivier Galibert]. + +ROMSET: +1736704 bytes in 18 files / 1.18Mb packed + +$end +$info=mt420 +$mame +0.192 [Robbbert] + +Micro-Term 420, Micro-Term, 1986 + +The Micro-Term 420 terminal was introduced in January, 1986 at a price of $695 (source: http://terminals-wiki.org/wiki/index.php/Micro-Term_420). + +DRIVER: +microterm/mt420.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.234: Add VRAM and preliminary character drawing [AJR]. +- 0.192: Robbbert added 'Micro-Term 420' system. + +ROMSET: +36832 bytes in 2 files / 22.95Kb packed + +$end +$info=mt440 +$mame +0.263 [Bitsavers] + +Micro-Term 440, Micro-Term, 1986 + +Comp-Sultants’ Micro 440 might have been first 4040-based kit. An entry-level system for hobbyists, its processor had only a 4-bit word length, as opposed to the Intel 8080 8-bit length, so the system was limited even by the day’s standards. Partial kits were sold, so it’s possible to find Micro 440 components in other home-made systems. Having very limited capabilities, Micro 440 had a tuff time competing agains other "more powerfull" 8-bit systems (source: https://oldcomputermuseum.com/micro-440.html#). + +DRIVER: +microterm/mt440.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Add gfxdecode, note possible bad dump [Dirk Best]. +- 0.263: Bitsavers added 'Micro-Term Micro-Term 440' system. + +ROMSET: +92192 bytes in 9 files / 44.43Kb packed + +$end +$info=mt5510 +$mame +0.192 [Robbbert] + +Microterm 5510, Microterm, 1988 + + + +DRIVER: +microterm/mt5510.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Add ROM banking. Changed description to 'Microterm 5510' and manufacturer to 'Microterm' [AJR]. +- 0.192: Robbbert added 'Micro-Term 5510' system. + +ROMSET: +65536 bytes in 1 file / 34.79Kb packed + +$end +$info=mt65 +$mame +0.37b5 [Juergen Buchmueller] + +Microtan 65, Tangerine, 1979 + +The Tangerine Microtan 65 (sometimes abbreviated M65) was a 6502 based single board microcomputer, first sold in 1979, which could be expanded into, what was for its day, a comprehensive and powerful' system. The design became the basis for what later became the ORIC, ATMOS and later computers, which had similar keyboard addressing and tape I/O as in the Microtan 65. The Microtan 65 had a single step function that could be used for debugging at the hardware level. The computer was available as ready-built boards or as kits consisting of board and components requiring soldering together (source: http://en.wikipedia.org/wiki/Tangerine_Microtan_65). + +DRIVER: +tangerine/microtan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mt65_rom.xml, mt65_cass.xml, mt65_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.271: Bugfix #08925 [Crash/Freeze] (tangerine/microtan.cpp) mt65: The emulator crashes when loading tapes [Nigel Barnes]. +- 0.212: Renamed (microtan) to (mt65). +- 0.211: Randomize video RAM at startup, and fixed setting stack pointer when loading a snapshot [Nigel Barnes]. +- 0.210: BugFIX #07334: [DIP/Input] (microtan.cpp): out of memory when trying to run BASIC [Robbbert]. +- 0.85: Fixed a video hardware crash [Curt Coder]. +- 0.62.1: Now use tilemap [Nate Woods]. +- 0.37b5: Juergen Buchmueller added 'Microtan 65' system. + +ROMSET: +12288 bytes in 7 files / 8.94Kb packed + +$end +$info=mt6809 +$mame +0.212 [Nigel Barnes] + +Microtan 6809 System, Tangerine, 1984 + + + +DRIVER: +tangerine/microtan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Machine promoted to working [Nigel Barnes]. +- 0.212: Nigel Barnes added 'Tangerine Microtan 6809 System' system. + +ROMSET: +2048 bytes in 1 file / 1.80Kb packed + +$end +$info=mt735 +$mame +0.166 [Olivier Galibert] + +MT735, Mannesmann Tally, 1990 + +Thermal printer (source: category.ini by AntoPISA). + +DRIVER: +skeleton/mt735.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.246: Changed manufacturer to 'Mannesmann Tally'. +- 0.166: Olivier Galibert added 'Brother MT735' system. + +ROMSET: +262144 bytes in 2 files / 104.60Kb packed + +$end +$info=mt80s +$mame +0.266 [buffi] + +MT 80s Music Player, Roland, 1995 + +You would be forgiven for thinking that Roland’s “Music-Tutor 80S” is an ordinary boombox, but it’s not. This weirdly useful piece of technology is exclusively for playing data off of floppy disks. In the event that you have some old—or new—MIDI files in that pile of floppies on your desk, you can finally hear them while on the go. But that’s not the only tool in the Roland MT-80S’ arsenal; you can also count the BPM of your favorite tracks with its handy metronome (source: https://www.electronicbeats.net/the-feed/roland-floppy-boombox/). + +DRIVER: +roland/roland_mt80s.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Add adequate amount of RAM to address map [AJR]. +- 0.266: buffi added 'Roland MT 80s Music Player' system. + +ROMSET: +524288 bytes in 1 file / 124.09Kb packed + +$end +$info=mt80z +$mame +0.268 [anonymous] + +MT-80Z, E&L Instruments, 1982 + +This comes with a power supply and is tested working. You have peace of mind before you buy it knowing that it will work when you get it. Furthermore, the manual contains 13 experiments which will help you gain programming experience tremendously. Additional projects will build even more confidence in understanding its hardware and software. From Multitech Micro-Professor to E&L Instruments Fox Trainer Micro-Professor is a highly popular Z80 microprocessor learning tool in 1980s. Based on Micro-Professor's original design, E&L instruments went one step further by introducing a Programmable Peripheral Interface (PPI), which is an Intel 8255A chip. The chip together with on-board switches and LEDs greatly enhances its I/O capability and improves student learning experience. E&L products are known for their rugged construction and long durability. That's not all, E&L also provides a huge breadboard area so that an user can create his or her own design and add more capability to this already powerful learning tool. What's Included E&L Instruments MT-80Z Z80 Fox Trainer Power Supply (AC/DC Adapter) eManual (in pdf format) which includes - The major sections of the MT-80Z - Getting Started with the MT-80Z - Experiments: 13 in total - Appendix: 9 in total and MT-80Z (FOX) Schematic and Bill of Materials (BOM) Seller Provided (Seller took a class in 1995 and provided college-level learning tools he collected 20 years ago) Additional Worksheets, Labs and Projects from Ref 2. Test for Sample Case: Pass How Can you Tell? System On: Red LED on, displaying "rEAdy" (Pic 2) User Specified Address: 1830 User Specified Data: 09 System Works: Red LED on, displaying "183009" (Pic 3) Some good references on Z80 include: 1. The Z80 Microprocessor Architecture, Interfacing, Programming & Design. Ramesh S. Gaonkar. 2nd Ed. 1992. ISBN 0023404841 2. Tech Briefs for Microprocessor Systems Elec 67 & 67L. John Heneise, MSAC Walnut, CA. Out of print (source: https://www.amazon.com/Instruments-MT-80Z-Fox-Z80-Trainer/dp/B011IOV6A4/ref=cm_cr_arp_d_pdt_img_top?ie=UTF8). + +DRIVER: +multitech/mpf1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mpf1_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: anonymous added 'E&L Instruments MT-80Z' system. + +ROMSET: +2048 bytes in 1 file / 1.47Kb packed + +$end +$info=mtc9016 +$mame +0.136 [Curt Coder] + +9016 Telespiel Computer (Germany), Mustang, 1978 + +The Mustang 9016 is one of the few RCA Studio II clones. You sould read its entry for more info about the Mustang itself. The Mustang 9016 is thus a programmmable console which looks like a pong system, the most popular systems when the RCA Studio appeared (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1163). + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +studio2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Curt Coder added 'Mustang 9016 Telespiel Computer (Germany)' system. + +ROMSET: +3072 bytes in 3 files / 2.86Kb packed + +$end +$info=mtd1256 +$mame +0.216 [ClawGrip] + +Meteodata 1256, Geonica, 1992 + + + +DRIVER: +skeleton/mtd1256.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: ClawGrip added 'Geonica Meteodata 1256' system. + +ROMSET: +65536 bytes in 1 file / 19.59Kb packed + +$end +$info=mtu_k1008 +$mame +0.262 [R. Belmont] + +MTU K-1008 8K Visible Memory card, , ???? + +DRIVER: +devices/bus/kim1/k1008_vismem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: R. Belmont added 'MTU K-1008 8K Visible Memory card' device. + +ROMSET: +None required. + +$end +$info=mtu_k1016 +$mame +0.262 [R. Belmont] + +MTU K-1016 16K RAM card, , ???? + +DRIVER: +devices/bus/kim1/k1016_16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: R. Belmont added 'MTU K-1016 16K RAM card' device. + +ROMSET: +None required. + +$end +$info=mtu130 +$mame +0.248 [Olivier Galibert, David Williams, Disk Blitz, Eric Wright] + +MTU-130, Micro Technology Unlimited, 1981 + +Micro Technology Unlimited of Raleigh, North Carolina has announced the development of a new "top-of-the-line," general purpose microcomputer. The first production shipments were announced for November for this 6502-based machine which will retail for $3995 (with single-sided disk drive, 500,000 bytes storage). Other packages are offered, which increase disk storage, up to a unit with two double-sided drives, two million bytes, for $4995. These prices include the MTU-130 computer with 80K RAM, a 12" green phosphor CRT module, the selected floppy drive(s), all necessary cables, the operating system CODOS, an Editor, four-voice, digital, synthesized music, and a demo disk (source: https://www.atarimagazines.com/compute/issue19/MTU-130_New_6502_Microcomputer.php). + +DRIVER: +misc/mtu130.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mtu130_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.281: BugFIX #09005 [Crash/Freeze] (misc/mtu130.cpp) mtu130: The emulator crashes if software item media is not found [hap]. +- 0.249: Add id prom. Caps lock is a toggle. Add initial software list [Olivier Galibert]. +- 0.248: Olivier Galibert, David Williams, Disk Blitz and Eric Wright added 'Micro Technology Unlimited MTU-130' system. + +ROMSET: +768 bytes in 3 files / 0.31Kb packed + +$end +$info=mtu130_extension +$mame +0.248 [Olivier Galibert] + +MTU130 extension board slot, , ???? + +DRIVER: +devices/bus/mtu130/board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Olivier Galibert added 'MTU130 extension board slot' device. + +ROMSET: +None required. + +$end +$info=mtu130_rom +$mame +0.248 [Olivier Galibert] + +MTU130 rom slot, , ???? + +DRIVER: +misc/mtu130.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Olivier Galibert added 'MTU130 rom slot' device. + +ROMSET: +None required. + +$end +$info=mtx_cfx +$mame +0.244 [Nigel Barnes] + +MTX CFX System, , ???? + +DRIVER: +devices/bus/mtx/cfx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Replace HDD with Compact Flash device [Nigel Barnes]. +- 0.244: Nigel Barnes added 'MTX CFX System' device. + +ROMSET: +92004 bytes in 6 files / 52.60Kb packed + +$end +$info=mtx_exp_slot +$mame +0.208 + +MTX expansion slot, , ???? + +DRIVER: +devices/bus/mtx/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MTX expansion slot' device. + +ROMSET: +None required. + +$end +$info=mtx_magrom +$mame +0.244 [Nigel Barnes] + +MTX MAGROM, , ???? + +DRIVER: +devices/bus/mtx/magrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Nigel Barnes added 'MTX MAGROM' device. + +ROMSET: +None required. + +$end +$info=mtx_sdxbas +$mame +0.208 + +MTX SDX Controller (BASIC), , ???? + +DRIVER: +devices/bus/mtx/sdx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MTX SDX Controller (BASIC)' device. + +ROMSET: +16384 bytes in 2 files / 9.92Kb packed + +$end +$info=mtx_sdxcpm +$mame +0.208 + +MTX SDX Controller (CP/M), , ???? + +DRIVER: +devices/bus/mtx/sdx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MTX SDX Controller (CP/M)' device. + +ROMSET: +12288 bytes in 2 files / 4.37Kb packed + +$end +$info=mtx500 +$mame +0.123 [Dirk Best] + +MTX 500, Memotech Ltd, 1983 + +The Memotech MTX500, MTX512 and RS128 were a series of Zilog Z80A processor-based home computers released by Memotech in 1983 and 1984. They were technically similar to MSX computers, but were not compatible. The MTX500 had 32KiB of RAM, the MTX512 had 64KiB, and the RS128 had 128KiB (a significant amount at that time). Although the Z80A could only address a maximum of 64KiB at a time, the MTX and RS128's extra memory, up to a maximum of 768KiB, was accessible through the technique of page switching. All models had 32KiB of ROM accessible in the first 24KiB of address space. The extra 8KiB of ROM was available through page switching. The ROM could be switched out entirely, allowing the full 16-bit address space to be used for RAM (source: http://en.wikipedia.org/wiki/Memotech_MTX). + +DRIVER: +memotech/mtx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mtx_cass.xml, mtx_flop.xml, mtx_cart.xml, mtx_hdd.xml, mtx_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.157: Added 'software lists for Altos 5 floppies and Memotech MTX tapes [Riley110]. +- 0.123: Dirk Best added 'Memotech MTX 500' system. + +$end +$info=mtx512 +$mame +0.37b2 [Lee Ward] + +MTX 512, Memotech Ltd, 1983 + +The British Memotech MTX 512 has a hardware which looks like the Sord M5. It also has characteristics, which are close to the MSX standard, but is not MSX compatible (source: http://www.old-computers.com/museum/computer.asp?st=1&c=168). + +DRIVER: +memotech/mtx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mtx_cass.xml, mtx_flop.xml, mtx_cart.xml, mtx_hdd.xml, mtx_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.138: Updated .hsi file with hashes to GoodMTX V3.1415 [Cowering]. +- 0.130: Updated to use the new centronics interface [Dirk Best]. Connected CTC channels 0-2 to clock sources (bug #781) [Curt Coder]. +- 0.102: Fixed regression introduced in 0.96 (previous fix was not fully committed properly). Fixed BASIC loading routines (bugs #754, bug #769). Added stub calls for the MTX parallel printer port (bug #755). Fixed memory management (bug #770). Added printer support (bug #774) [Gerco Ballintijn]. +- 0.101: Fixed regression introduced in 0.96 [Gerco Ballintijn]. +- 0.37b2: Lee Ward added 'Memotech MTX 512' system. + +ROMSET: +57623 bytes in 8 files / 34.86Kb packed + +$end +$info=mu10 +$mame +0.263 [Matt, Olivier Galibert] + +MU10, Yamaha, 1994 + +The MU10 is a sophisticated, yet highly compact MIDI tone generator, specially designed for use with computers and MIDI music systems. With the built-in host computer interface and MIDI terminals, the MU10 is ideal for any computer music system — from connection to a simple laptop to integration in a complete MIDI studio. The host computer interface is especially convenient, allowing you to directly connect it to your computer without the need for a special MIDI interface (source: original Yamaha manual). + +DRIVER: +yamaha/ymmu10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.263: Matt and Olivier Galibert added 'Yamaha MU10' system. + +ROMSET: +4718592 bytes in 2 files / 3.50Mb packed + +$end +$info=mu100 +$mame +0.147u4 [Guru, R. Belmont, Olivier Galibert] + +MU100, Yamaha, 1997 + +Featuring the world's greatest and most realistic musical instrument voices together with multi-purpose functionality, simple operation and convenience - all built right in a highly compact package. With 32-part multi-timbral operation and six built-in effects, this tone generator has all the power you need to play back any kind of song data. The functions and flexibility will fit into a huge studio or stage setup-or serve as the sole, stand-alone tone generator for a computer-based music system (source: http://usa.yamaha.com/products/music-production/tone-generators/mu100/?mode=model). + +DRIVER: +yamaha/ymmu100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.262: Tighten the wires that went loose. Add BIOS version 1.06 [Matt]. +- 0.261: Some comments [Olivier Galibert]. +- 0.213: Dumped v1.03 BIOS [Alexander Troosh]. +- 0.153: Main screen turn on [Olivier Galibert]. +- 0.147u4: Guru, R. Belmont and Olivier Galibert added 'Yamaha MU-100' system. Main screen turn on! [Olivier Galibert]. Added older BIOS ver 1.05 [Stefan Lindberg]. + +ROMSET: +29360128 bytes in 10 files / 19.05Mb packed + +$end +$info=mu1000 +$mame +0.266 [Matt, Olivier Galibert] + +MU1000, Yamaha, 1999 + +The Yamaha MU-series is a line of sound modules built by Yamaha. All sound modules except MU5 support Yamaha XG. The sound modules were commonly used when computers had slower processors. The computer could send MIDI commands to the sound module, acting as an external sound generation device. Later MU sound modules feature A/D inputs that allow direct input from microphones and guitars. Stripped down Version of MU2000. Lacks the built-in Sampler and Sequencer on the MU2000. No SmartMedia slot. 3 PLG expansion board slots (source: https://en.wikipedia.org/wiki/Yamaha_MU-series). + +DRIVER: +yamaha/ymmu2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.266: Matt and Olivier Galibert added 'Yamaha MU1000' system. + +ROMSET: +2097152 bytes in 2 files / 869.44Kb packed + +$end +$info=mu100b +$mame +0.213 [Alexander Troosh, R. Belmont] + +MU100 Screenless version, Yamaha, 1998 + +The Yamaha MU-series is a line of sound modules built by Yamaha. All sound modules except MU5 support Yamaha XG. The sound modules were commonly used when computers had slower processors. The computer could send MIDI commands to the sound module, acting as an external sound generation' device. Later MU sound modules feature A/D inputs that allow direct input from microphones and guitars. The MU-series product line superseded the company's previous TG-series modules, the TG100 and TG300. Although the majority of Yamaha's MU-series modules were meant for the home user, the company also made rack-mount versions of the MU90 and MU100 called the MU90R and MU100R, respectively, for professional use (source: https://en.wikipedia.org/wiki/Yamaha_MU-series). + +DRIVER: +yamaha/ymmu100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.272: Minor corrections [Olivier Galibert]. +- 0.263: Changed description to 'MU100 Screenless version'. +- 0.213: Alexander Troosh and R. Belmont added 'Yamaha MU100B' system. + +ROMSET: +2097152 bytes in 1 file / 440.52Kb packed + +$end +$info=mu100r +$mame +0.153 [Olivier Galibert] + +MU100 Rackable version, Yamaha, 1997 + +The Yamaha MU-series is a line of sound modules built by Yamaha. All sound modules except MU5 support Yamaha XG. The sound modules were commonly used when computers had slower processors. The computer could send MIDI commands to the sound module, acting as an external sound generation' device. Later MU sound modules feature A/D inputs that allow direct input from microphones and guitars. The MU-series product line superseded the company's previous TG-series modules, the TG100 and TG300. Although the majority of Yamaha's MU-series modules were meant for the home user, the company also made rack-mount versions of the MU90 and MU100 called the MU90R and MU100R, respectively, for professional use (source: http://en.wikipedia.org/wiki/Yamaha_MU-series). + +DRIVER: +yamaha/ymmu100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.153: Olivier Galibert added 'Yamaha MU100 Rackable version' system. + +$end +$info=mu128 +$mame +0.263 [Matt, Olivier Galibert] + +MU128, Yamaha, 1998 + +Yamaha's approach to naming their MU modules follows a couple of simple rules: the more powerful the module, the bigger the number, while if it's a rackmount as opposed to a desktop module then an R needs to be added on the end. Accordingly, the MU128 is the most powerful MU module yet, not just incrementing but doubling the polyphony and multitimbrality of the previous flagship MU100R, and further upping the number of sampled sounds. It also sees Yamaha reverting to the desktop module format, having previously gone rackmount with the MU90R and MU100R (source: https://www.soundonsound.com/reviews/yamaha-mu128). + +DRIVER: +yamaha/ymmu128.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.263: Matt and Olivier Galibert added 'Yamaha MU128' system. + +ROMSET: +29360128 bytes in 8 files / 22.42Mb packed + +$end +$info=mu15 +$mame +0.263 [Matt, Olivier Galibert] + +MU15, Yamaha, 1998 + +Internally, the MU15 is identical to the older MU10XG and MU50, with 16‑part multitimbrality, 32‑voice polyphony, General MIDI and Yamaha's extended GM (XG) compatibility. The GM/XG sound set, using Yamaha's established AWM2 (Advanced Wave Memory) technology, provides 480 sounds and 11 drum kits. Some of the instrumental voices are made up of two 'elements' and use up more of the available polyphony. Three onboard effects processors are available: two global processors provide reverb and modulation effects, while the third 'Variation' processor can be configured as an 'insert' effect, applied to one part, or as an extra global effect (source: https://www.soundonsound.com/reviews/yamaha-mu15). + +DRIVER: +yamaha/ymmu15.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.263: Matt and Olivier Galibert added 'Yamaha MU15' system. + +ROMSET: +4194304 bytes in 1 file / 3.25Mb packed + +$end +$info=mu2000 +$mame +0.266 [Matt, Olivier Galibert] + +MU2000, Yamaha, 1999 + +The Yamaha MU-series is a line of sound modules built by Yamaha. All sound modules except MU5 support Yamaha XG. The sound modules were commonly used when computers had slower processors. The computer could send MIDI commands to the sound module, acting as an external sound generation device. Later MU sound modules feature A/D inputs that allow direct input from microphones and guitars. Two AD inputs for guitar or microphone. Effects can be applied to the AD input signal. Box metal chassis with backlit LCD display. Optical digital output, USB and SmartMedia card slot. Built in sampler (4 MB) and sequencer. Includes optical out port (unlike previous MU-series modules), which is also carried over to the MU500 and MU1000. 3 PLG expansion board slots (source: https://en.wikipedia.org/wiki/Yamaha_MU-series). + +DRIVER: +yamaha/ymmu2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.280: (mu2000.lay) Lower max chars per line to 1024 [hap]. +- 0.270: Made internal Yamaha MU2000 artwork prettier (layout/mu2000.lay) [Felipe Corrêa da Silva Sanches]. +- 0.266: Matt and Olivier Galibert added 'Yamaha MU2000' system. + +ROMSET: +8388608 bytes in 4 files / 3.84Mb packed + +$end +$info=mu5 +$mame +0.227 [Edward d-tech, DBWBP, R. Belmont] + +MU-5, Yamaha, 1994 + +The MU5 tone generator is similar to that of the TG100, which it is sysex compatible with, but the MU5's sound engine is less programmable (source: https://soundprogramming.net/synthesizers/yamaha/yamaha-mu5/). + +DRIVER: +yamaha/ymmu5.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.227: Edward d-tech, DBWBP and R. Belmont added 'Yamaha MU-5' system. + +ROMSET: +2228224 bytes in 2 files / 1.85Mb packed + +$end +$info=mu50 +$mame +0.208 [R. Belmont, Olivier Galibert] + +MU50, Yamaha, 1995 + +The MU50 is an advanced tone generator providing 737 high-quality Voices, full General MIDI compatibility — including Yamaha's new XGMIDI — plus flexible computer interfacing in a highly compact and portable package. With the convenient built-in host computer interface and MIDI terminals, the MU50 is ideal for any computer music system — from connection to a simple laptop to integration in a complete MIDI studio. With its large LCD and the intuitive graphic controls on the display, the MU50 is remarkably easy to use. The MU50 also features 16 Part multi-timbral capacity and full 32-note polyphony for playback of even the most sophisticated song data. A special Performance mode gives you flexible four-Voice operation, for live performance applications. Built-in digital multi-effects give you enormous versatility in “sweetening?? the sound. Plus, the convenient INPUT jack allows you to connect an external audio source, and mix that source's signals with the MU50's Voices. What's more, the MU50 provides a host of comprehensive, yet easy-to-use editing tools for getting just the sound you need (source: Owner's Manual). + +DRIVER: +yamaha/ymmu50.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.282: Add BIOS version 1.02 [Olivier Galibert]. +- 0.280: Lower max chars per line to 1024 [hap]. +- 0.270: Set LEDs and LCD contrast (#12729) [Felipe Corrêa da Silva Sanches]. +- 0.261: Add the effects and the NVRAM [Olivier Galibert]. +- 0.260: Correct default a/d level swp00: Add more bits to the sample values (24.8 instead of 16.0) swp00: Cleanups of the meg registers. Make the wave ROM test pass. Add the db50xg roms. They may even be the correct ones swp00: Add most of the AWM. Missing the lpf and the meg [Olivier Galibert]. +- 0.210: Improved emulation, and added 'SWP00 device [Olivier Galibert]. +- 0.208: R. Belmont and Olivier Galibert added 'Yamaha MU50' system. + +ROMSET: +5767168 bytes in 5 files / 3.95Mb packed + +$end +$info=mu500 +$mame +0.266 [Matt, Olivier Galibert] + +MU500, Yamaha, 2000 + +The Yamaha MU-series is a line of sound modules built by Yamaha. All sound modules except MU5 support Yamaha XG. The sound modules were commonly used when computers had slower processors. The computer could send MIDI commands to the sound module, acting as an external sound generation device. Later MU sound modules feature A/D inputs that allow direct input from microphones and guitars. LED segment display for showing MIDI activity only. USB/Serial Port/MIDI connectors. Optical output. Has the MU1000/2000 soundmap, but omits some effects and does not have A/D inputs, PLG expansion board slots, or upgradable firmware (source: https://en.wikipedia.org/wiki/Yamaha_MU-series). + +DRIVER: +yamaha/ymmu2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Matt and Olivier Galibert added 'Yamaha MU500' system. + +ROMSET: +33554432 bytes in 4 files / 27.76Mb packed + +$end +$info=mu5lcd +$mame +0.263 [Olivier Galibert] + +Yamaha MU5/MU15 common LCD, , ???? + +DRIVER: +yamaha/mu5lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Olivier Galibert added 'Yamaha MU5/MU15 common LCD' device. + +ROMSET: +261774 bytes in 1 file / 10.79Kb packed + +$end +$info=mu80 +$mame +0.208 [R. Belmont, Olivier Galibert] + +MU80, Yamaha, 1994 + +The Yamaha MU-series is a line of sound modules built by Yamaha. All sound modules except MU5 support Yamaha XG. The sound modules were commonly used when computers had slower processors. The computer could send MIDI commands to the sound module, acting as an external sound generation' device. Later MU sound modules feature A/D inputs that allow direct input from microphones and guitars. The MU-series product line superseded the company's previous TG-series modules, the TG100 and TG300. Although the majority of Yamaha's MU-series modules were meant for the home user, the company also made rack-mount versions of the MU90 and MU100 called the MU90R and MU100R, respectively, for professional use. The first XG capable' device. Effects included. AD input for guitar or microphone. Effects can be applied to the AD input signal. Box metal chassis with backlit LCD display (source: https://en.wikipedia.org/wiki/Yamaha_MU-series). + +DRIVER: +yamaha/ymmu80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.262: Program ROM label correction [Matt]. +- 0.261: Avoid crashes. Add the fixed interrupt [Olivier Galibert]. +- 0.213: Added 'wave ROMs [Alexander Troosh]. +- 0.208: R. Belmont and Olivier Galibert added 'Yamaha MU80' system. + +ROMSET: +8912896 bytes in 5 files / 7.40Mb packed + +$end +$info=mu90 +$mame +0.262 [anonymous] + +MU90, Yamaha, 1996 + +The MU90 is a ROMpler with a sound engine is based on AWM2 (Advanced Wave Memory 2) and has Yamaha XG, TG300B, and XG modes and is meant to be powered with a Yamaha PA-3B adapter. The MU90 is also available in full-rack form as the Yamaha MU90R (source: https://soundprogramming.net/synthesizers/yamaha/yamaha-mu90/). + +DRIVER: +yamaha/ymmu90.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: anonymous added 'Yamaha MU90' system. + +ROMSET: +9437184 bytes in 3 files / 7.37Mb packed + +$end +$info=mu90b +$mame +0.270 [buffi] + +MU90B, Yamaha, 2005 + +Yamaha MU90B is a sound module designed for use in music production. It is a multi-timbral, 16-voice polyphonic synthesizer with a wide range of sounds and effects. It has been used by many professional musicians, producers, and composers, including the likes of Daft Punk, Skrillex, and Deadmau5. The MU90B features a variety of sound sources, including samples, waveforms, and virtual analog synthesis. It also has a built-in sequencer, arpeggiator, and effects processor. It has a wide range of parameters that can be adjusted to create unique sounds and textures. Additionally, it has a USB port for connecting to a computer and a MIDI interface for connecting to other MIDI-compatible devices (https://synthpedia.net/yamaha/mu90b/). + +DRIVER: +yamaha/ymmu90.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: buffi added 'Yamaha MU90B' system. + +ROMSET: +1048576 bytes in 1 file / 311.31Kb packed + +$end +$info=mulcd +$mame +0.209 + +Yamaha MU/VL70/FS1R common LCD, , ???? + +DRIVER: +yamaha/mulcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Validate against real hardware. Fix size [Olivier Galibert]. +- 0.263: Thanks to a good PCB picture, confirm some information [Olivier Galibert]. +- 0.261: Small corrections to bit assignments [Olivier Galibert]. +- 0.209: Added 'Yamaha MU/VL70/FS1R common LCD' device. + +ROMSET: +529357 bytes in 2 files / 39.21Kb packed + +$end +$info=multi16 +$mame +0.142u5 [Angelo Salese] + +MULTI 16-II MP-1645, Mitsubishi, 1984 + +This was the industry's first 16-bit business computer, announced by Mitsubishi Electric in 1981. It could be used for a wide-range of applications, including office processing/calculation, scientific and engineering calculation, and use as a host terminal. he OS was CP/M-86 from Digital Research Corporation (U.S.), and it provided a logical address space up to 1 megabyte in size. All software, except for the standalone M-BASIC ran under CP/M (source: http://museum.ipsj.or.jp/en/computer/personal/0009.html). + +DRIVER: +mitsubishi/multi16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.210: Changed description to 'MULTI 16-II MP-1645'. +- 0.142u5: Angelo Salese added skeleton driver of 'Multi 16' system. + +ROMSET: +16384 bytes in 1 file / 4.81Kb packed + +$end +$info=multi8 +$mame +0.139 [Angelo Salese] + +Multi 8 (Mitsubishi), Mitsubishi, 1983 + +The Multi 8 can be used in two modes : a Basic Mode and a CP/M mode. In the CP/M mode, the whole memory (64 KB) can be accessed (source: http://www.old-computers.com/museum/computer.asp?c=335&st=1). + +DRIVER: +mitsubishi/multi8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.139: Angelo Salese added skeleton driver of 'Mitsubishi Multi 8' system. + +ROMSET: +165888 bytes in 3 files / 85.73Kb packed + +$end +$info=multibus +$mame +0.242 [Patrick Mackinlay] + +Intel Multibus, , ???? + +DRIVER: +devices/bus/multibus/multibus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Fixed regression on isbc202 (#13594) [F. Ulivi]. +- 0.275: Restore bus/slot structural flexibility. Report unmapped addresses: Make bus device available during card configuration; improve interrupt routing. Fix listxml crash [Patrick Mackinlay]. +- 0.265: Added Robotron K7071 text-only video card for the A7100 series (#12188) [Sergey Svishchev]. +- 0.242: Patrick Mackinlay added 'Intel Multibus' device. + +ROMSET: +None required. + +$end +$info=multibus_slot +$mame +0.218 [F. Ulivi] + +Intel Multibus slot, , ???? + +DRIVER: +devices/bus/multibus/multibus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: F. Ulivi added 'Intel Multibus slot' device. + +ROMSET: +None required. + +$end +$info=multiplt +$mame +0.288 [TeamEurope] + +2 en 1 Multi'Pilote (France), VTech, 1999? + +Educational console for children produced by VTech, featuring a dual-mode design: it functions both as a laptop and can be connected to a TV. It includes a built-in keyboard with large, colorful keys, a built-in monochrome LCD display, and composite/PAL video output. Based on 8-bit embedded hardware, it offers educational activities covering literacy, mathematics, logic, and music, often featuring animated VTech characters. Power is supplied via an external adapter or batteries. Designed for preschool and school-age children (ages 4–8) as a home edutainment tool, this device reflects the European approach of the early 2000s, which combines structured learning with flexible usage in a safe and independent format. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'VTech 2 en 1 Multi'Pilote (France)' system. + +ROMSET: +2097152 bytes in 1 file / 1.03Mb packed + +$end +$info=multivision +$mame +0.286 [Dirk Best, Jannie] + +ADDS Multivision, Applied Digital Data Systems, 1981 + +The Multivision offered superior raster graphics capabilities compared to the standard alphanumeric terminals of the time, with a resolution of up to 512×512 monochromatic pixels. It was used in CAD applications, scientific data visualization, and industrial automation. It featured an RS-232 serial connection to mainframes/minicomputers (VAX, PDP-11). The display included a 14- to 19-inch CRT with an optional optical pen for direct interaction. It represented a professional solution prior to the advent of modern graphic workstations—a typical example from the pre-PC era for specialized technical visualization. + +DRIVER: +adds/multivision.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Dirk Best and Jannie added 'Applied Digital Data Systems ADDS Multivision' system. + +ROMSET: +4096 bytes in 1 file / 2.55Kb packed + +$end +$info=multmega +$mame +0.133 [David Haywood] + +Multi-Mega (Europe, PAL), Sega, 1994 + +The Sega Multi-Mega (or the Sega CDX in North America) was a 16-bit video game console released in 1994, combining the Mega Drive (Sega Genesis in North America) and one of its add-ons, the Mega-CD (Sega CD in North America), into a single compact unit as a final attempt by Sega to encourage consumer interest in its fledgling Mega-CD format. It was sold under the name Multi-Mega in Europe (GB?350 or 999 DM), Genesis CDX in North America (US$399) and Multi-Mega CDX in Brazil (source: http://en.wikipedia.org/wiki/Sega_Multi-Mega). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: David Haywood added 'Sega Multi-Mega (Europe, PAL)' system. + +ROMSET: +131072 bytes in 1 file / 90.23Kb packed + +$end +$info=mupid2 +$mame +0.205 [Dirk Best, rfka01] + +Post-Mupid C2A2, mupid, 1985 + + + +DRIVER: +mupid/mupid2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Dirk Best and rfka01 added 'mupid Post-Mupid C2A2' system. + +ROMSET: +34816 bytes in 3 files / 26.35Kb packed + +$end +$info=mupid2i +$mame +0.205 [Dirk Best, rfka01] + +C2A2, Infonova, 1990 + + + +DRIVER: +mupid/mupid2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Dirk Best and rfka01 added 'Infonova C2A2' system. + +ROMSET: +49152 bytes in 2 files / 34.13Kb packed + +$end +$info=mv_sonora +$mame +0.230 [Olivier Galibert] + +Mac Sonora video support, , ???? + +DRIVER: +devices/machine/mv_sonora.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Support 2, 4, and 16bpp modes [R. Belmont]. +- 0.274: Support 2, 4, and 16bpp modes [R. Belmont]. +- 0.267: Sonora/Ardbeg use an external pixel clock (PDM does not). Also fixed monochrome mode [R. Belmont]. +- 0.260: Modernize slot/VIA2 IRQ inputs [R. Belmont]. +- 0.246: Support machines with a 32-bit wide bus [R. Belmont]. +- 0.230: Olivier Galibert added 'Mac Sonora video support' device. + +ROMSET: +None required. + +$end +$info=mv3100m10 +$mame +0.276 [OldComputers ES] + +MicroVAX 3100 Model 10, Digital Equipment Corporation, 1989 + +The DEC MicroVAX 3100 Model 10 is a data processing system developed by Digital Equipment Corporation (DEC), one of the pioneering companies in the computer and information technology industry. Belonging to the MicroVAX family, this machine was introduced in the 1980s and was intended for small businesses, laboratories, or academic environments that required computing power greater than that of personal computers at the time, but less than large mainframes. + +DRIVER: +dec/uvax3100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: OldComputers ES added 'Digital Equipment Corporation MicroVAX 3100 Model 10' system. + +ROMSET: +458752 bytes in 4 files / 202.12Kb packed + +$end +$info=mv3400 +$mame +0.276 [MicroVAX II Museum] + +MicroVAX 3400, Digital Equipment Corporation, 1988 + +The DEC MicroVAX 3400 is a data processing system developed by Digital Equipment Corporation (DEC), part of the MicroVAX family, a series of minicomputers designed to provide reliable and scalable computing power for business, academic, and research environments. The MicroVAX 3400 was introduced in the 1980s and was considered a mid- to high-end system within the MicroVAX line. + +DRIVER: +dec/uvax3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: MicroVAX II Museum added 'Digital Equipment Corporation MicroVAX 3400' system. + +ROMSET: +131072 bytes in 2 files / 80.59Kb packed + +$end +$info=mv3500 +$mame +0.276 [MicroVAX II Museum] + +MicroVAX 3500, Digital Equipment Corporation, 1988 + +The DEC MicroVAX 3500 is a data processing system developed by Digital Equipment Corporation (DEC), part of the MicroVAX family, a series of minicomputers designed to provide reliable and scalable computing power for business, scientific, and academic environments. The MicroVAX 3500 was introduced in the 1980s and was considered a robust and versatile system, suitable for heavier workloads than earlier models. + +DRIVER: +dec/uvax3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: MicroVAX II Museum added 'Digital Equipment Corporation MicroVAX 3500' system. + +ROMSET: +131072 bytes in 2 files / 70.37Kb packed + +$end +$info=mv64361 +$mame +0.254 [Dirk Best] + +Marvell MV64361 System Controller, , ???? + +DRIVER: +devices/machine/mv6436x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Dirk Best added 'Marvell MV64361 System Controller' device. + +ROMSET: +None required. + +$end +$info=mv64361_pci_host +$mame +0.254 [Dirk Best] + +Marvell MV64361 PCI Host, , ???? + +DRIVER: +devices/machine/mv6436x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Dirk Best added 'Marvell MV64361 PCI Host' device. + +ROMSET: +None required. + +$end +$info=mvbfree +$mame +0.161 [hap, Kevin Horton] + +Mini-Vid: Break Free, Mego, 1979 + +One of 4 of the Mini-Vid game series, this is a VFD breakout type game. 3 different games, 1 & 2 are different versions of breakout (#2 is harder than #1), game 3 is a two player game, each player has a paddle, and it's played like Pong except you have a wall of blocks to protect behind your paddle. First person to loose all their blocks looses. This game (and the 3 others from this series) remind me of a VFD Microvision, similar display, similar types of games, just not in cartridge form (see the Entex Select-a-Game for a cartridge form of this theme). Check out the Guts section to see the inside of this game! (source: http://www.handheldmuseum.com/Mego/MVBreak.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and PCB. + +WIP: +- 0.208: Changed description to 'Mini-Vid: Break Free'. +- 0.161: hap and Kevin Horton added 'Mego Mini-Vid Break Free' system. + +ROMSET: +2048 bytes in 1 file / 1.26Kb packed + +$end +$info=mvme120 +$mame +0.238 [Katherine Rohl] + +Motorola MVME120, , ???? + +Motorola MVME120 CPU board. This is an early MVME system from 1984, using standard Motorola parts instead of the many ASICs of later boards. + +DRIVER: +devices/bus/vme/mvme120.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Changed description to 'Motorola MVME120'. +- 0.238: Katherine Rohl added 'Motorola MVME-120' device. + +ROMSET: +65536 bytes in 4 files / 45.91Kb packed + +$end +$info=mvme121 +$mame +0.238 [Katherine Rohl] + +Motorola MVME121, , ???? + +DRIVER: +devices/bus/vme/mvme120.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Changed description to 'Motorola MVME121'. +- 0.238: Katherine Rohl added 'Motorola MVME-121' device. + +ROMSET: +65536 bytes in 4 files / 45.91Kb packed + +$end +$info=mvme122 +$mame +0.238 [Katherine Rohl] + +Motorola MVME122, , ???? + +DRIVER: +devices/bus/vme/mvme120.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Changed description to 'Motorola MVME122'. +- 0.238: Katherine Rohl added 'Motorola MVME-122' device. + +ROMSET: +65536 bytes in 4 files / 45.91Kb packed + +$end +$info=mvme123 +$mame +0.238 [Katherine Rohl] + +Motorola MVME123, , ???? + +DRIVER: +devices/bus/vme/mvme120.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Changed description to 'Motorola MVME123'. +- 0.238: Katherine Rohl added 'Motorola MVME-123' device. + +ROMSET: +65536 bytes in 4 files / 45.91Kb packed + +$end +$info=mvme147 +$mame +0.174 [Joakim Larsson Edström] + +Motorola MVME147, , ???? + +The MVME147, a single-board computer (SBC), was the first system from Motorola to implement a 68030 CPU. The MVME147 itself is a single-height 6U VME board. This board was equipped with most of the I/O needed for full computer functionality, including RS232, Ethernet and SCSI. The external I/O was implemented via the P2-VME connector at the back of the board which became standard in the following MVME1x7 CPU boards. Several breakouts were available, Motorola's 712 boards were the most widely used ones. The MVME147 boards and also clones were popular and widely used. The board configuration and component will vary depending on the generation (source: http://www.m88k.com/mvme147.html). + +DRIVER: +devices/bus/vme/mvme147.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.259: Changed description to 'Motorola MVME147'. +- 0.174: Joakim Larsson Edström added 'Motorola MVME-147' system. + +ROMSET: +524288 bytes in 4 files / 245.62Kb packed + +$end +$info=mvme162 +$mame +0.210 [Joakim Larsson Edström] + +MVME-162, Motorola, 1993 + +Motorola Single Board Computers is Motorola's production line of computer boards for embedded systems. There are three different lines : mvme68k, mvmeppc and mvme88k. The first version of the board appeared in 1988. Motorola still makes those boards and the last one is MVME3100 (source: https://en.wikipedia.org/wiki/Motorola_Single_Board_Computers). + +DRIVER: +motorola/mvme162.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.210: Joakim Larsson Edström added 'Motorola MVME-162' system. + +ROMSET: +1703936 bytes in 4 files / 667.21Kb packed + +$end +$info=mvme180 +$mame +0.252 [Patrick Mackinlay] + +Motorola MVME180, , ???? + +DRIVER: +devices/bus/vme/mvme180.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Patrick Mackinlay added 'Motorola MVME180' device. + +ROMSET: +262144 bytes in 4 files / 93.42Kb packed + +$end +$info=mvme181 +$mame +0.252 [Patrick Mackinlay] + +Motorola MVME181, , ???? + +DRIVER: +devices/bus/vme/mvme181.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Patrick Mackinlay added 'Motorola MVME181' device. + +ROMSET: +524288 bytes in 4 files / 124.27Kb packed + +$end +$info=mvme187 +$mame +0.257 [Patrick Mackinlay] + +Motorola MVME187, , ???? + +DRIVER: +devices/bus/vme/mvme187.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Patrick Mackinlay added 'Motorola MVME187' device. + +ROMSET: +524288 bytes in 2 files / 216.58Kb packed + +$end +$info=mvme327a +$mame +0.252 [Patrick Mackinlay] + +Motorola MVME327A, , ???? + +DRIVER: +devices/bus/vme/mvme327a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Patrick Mackinlay added 'Motorola MVME327A' device. + +ROMSET: +131072 bytes in 2 files / 38.60Kb packed + +$end +$info=mvme328 +$mame +0.270 [Tom Uban, Plamen Mihaylov] + +Motorola MVME328, , ???? + +DRIVER: +devices/bus/vme/mvme328.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Tom Uban and Plamen Mihaylov added 'Motorola MVME328' device. + +ROMSET: +131072 bytes in 4 files / 45.71Kb packed + +$end +$info=mvme350 +$mame +0.262 [Patrick Mackinlay] + +Motorola MVME350, , ???? + +DRIVER: +devices/bus/vme/mvme350.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Patrick Mackinlay added 'Motorola MVME350' device. + +ROMSET: +32768 bytes in 2 files / 7.77Kb packed + +$end +$info=mw4pole +$mame +0.243 [DBWBP] + +MiniWorks 4-Pole, Waldorf Electronics, 1995 + +The MiniWorks is a stand-alone 4-pole resonant analog filter and modulation module. Use it to create those Daft-Punk filter sweeps on entire drum & rhythm loops! Run any sounds, synthesizers or loops through it and filter them with a truly analog-like VCF (filter) that is not only very flexible but MIDI controllable as well! There are many modulation sources that can be programmed between the extensive VCF, VCA, envelope and LFO sections and these settings can be stored in the (20) user memory patches. The MiniWorks can also be overloaded for a lo-fi crunchy sound too! If it were a true stereo filter it would be perfect (input is mono, output is stereo), but in its price range it is the best analog filter module available (source: https://www.vintagesynth.com/waldorf/miniworks.php). + +DRIVER: +skeleton/mw4pole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: DBWBP added 'Waldorf Electronics MiniWorks 4-Pole' system. + +ROMSET: +32768 bytes in 1 file / 8.15Kb packed + +$end +$info=mwcbaseb +$mame +0.161 [hap, Kevin Horton] + +World Championship Baseball, Mattel Electronics, 1980 + +This game looks like it was very well taken care of. The box is faded around the edges and corners but in good shape, comes with original inserts and instructions. Both the clear control pad covers are still in great condition, unscratched with no cracks (which we usually don't see on these). I think this was the last VFD game model Mattel made. It's a lot more advanced than other electronic baseball games, probably on par with Coleco's Head to Head Baseball but baseball is one of those games whose beauty is hard to reproduce electronically (source: http://herculesworkshop.com/cgi-bin/p/awtp-product.cgi?d=hercules-workshop&item=71476). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.161: hap and Kevin Horton added 'Mattel World Championship Baseball' system. + +ROMSET: +182793 bytes in 2 files / 60.49Kb packed + +$end +$info=mwcfootb +$mame +0.230 [hap, Sean Riddle, Kevin Horton, Olivier Galibert] + +World Championship Football, Mattel Electronics, 1980 + +One of Mattel's 3 VFD games, I believe this is the last in the series of handheld football games with the exception of the little LCD based games (source: https://www.handheldmuseum.com/Mattel/WCFB.htm). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.230: hap, Sean Riddle, Kevin Horton and Olivier Galibert added 'Mattel World Championship Football' system. + +ROMSET: +252590 bytes in 3 files / 56.21Kb packed + +$end +$info=mx10 +$mame +0.155 [Wilbert Pol] + +MX-10 (MSX1, Japan), Casio, 1985 + +This MSX system has only 16 KB and one cartridge slot, nearly the minimum required by the MSX standard. It is quite similar to the Casio PV-7, but doubles the RAM, which is the minimum if you want to run a minimum of MSX software. Hopefully an expansion unit (KB-10) was available and added 'two catridge slots and more memory to the MX-10. There are big arrow keys on the right hand side of the keyboard arranged in circle. The whole pad is called "Joypad 1" and emulates a joystick inserted in port #1. The two big blue keys "TR1" and "TR2" on the left hand side of the keyboard are the two fire buttons! Notice that there are also "classic" arrow keys at the top of the keyboard. The keyboad is really poor, the rubber keys are too small to do anything with them. Casio almost marketed the MX-10 as a cheap MSX video game system (source: http://www.old-computers.com/museum/computer.asp?st=1&c=578). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'MX-10 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Casio MX-10' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=mx101 +$mame +0.155 [Wilbert Pol] + +MX-101 (MSX1, Japan), Casio, 1987 + +This MSX system has only 16 KB and one cartridge slot, nearly the minimum required by the MSX standard. It is quite similar to the Casio PV-7, but doubles the RAM, which is the minimum if you want to run a minimum of MSX software. Hopefully an expansion unit (KB-10) was available and added 'two catridge slots and more memory to the MX-10. There are big arrow keys on the right hand side of the keyboard arranged in circle. The whole pad is called "Joypad 1" and emulates a joystick inserted in port #1. The two big blue keys "TR1" and "TR2" on the left hand side of the keyboard are the two fire buttons! Notice that there are also "classic" arrow keys at the top of the keyboard. The keyboad is really poor, the rubber keys are too small to do anything with them. Casio almost marketed the MX-10 as a cheap MSX video game' system. The MX-101 is quite similar, but is wireless. It has a wireless video signal transfer - there are two antennas included in the box (source: http://www.old-computers.com/museum/computer.asp?st=1&c=578). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'MX-101 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Casio MX-101' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=mx15 +$mame +0.155 [Wilbert Pol] + +MX-15 (MSX1, International), Casio, 1986 + +The Casio MX-15 is probably the most compact MSX computer in existence. It features small, soft keys and a CHANNEL H/L switch at the bottom. It also has a special slot for connecting an external module with Centronics port and power supply (source: http://www.msx.org/wiki/Casio_MX-15). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'MX-15 (MSX1, International)'. +- 0.155: Wilbert Pol added 'Casio MX-15' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=mx1600 +$mame +0.148u1 [Dantyr] + +MX-1600, Dynacom, 1984 + +The MX1600 was an 8-bit home computer produced in Brazil by Dynacom in 1985, during the period of the Reserve Market and based TRS-80 Color Computer (also called "CoCo", short for "Color Computer") from Tandy / Radio Shack American, which was the first of the Tandy computer to generate color graphics at a low production cost (source, traslated from brazilian portuguese: http://pt.wikipedia.org/wiki/MX-1600). + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Dantyr added 'Dynacom MX-1600' system. + +ROMSET: +16384 bytes in 2 files / 14.01Kb packed + +$end +$info=mx2178 +$mame +0.153 [Al Kossow, Robbbert] + +Memorex 2178, Memorex, 1984 + + + +DRIVER: +skeleton/mx2178.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.153: Al Kossow and Robbbert added skeleton driver of 'Memorex 2178' system. + +ROMSET: +12288 bytes in 2 files / 6.75Kb packed + +$end +$info=mx3210 +$mame +0.267 [ClawGrip] + +MAXserver MX-3210 Local Router, Xyplex Inc., 1994 + + + +DRIVER: +skeleton/mx3210.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: ClawGrip added 'Xyplex Inc. MAXserver MX-3210 Local Router' system. + +ROMSET: +1544024 bytes in 15 files / 827.84Kb packed + +$end +$info=mx64 +$mame +0.143u3 [Kaylee Smith] + +MX64 (MSX1, France), Yeno, 1985 + +Yeno MX-64 (MX-64) is a home computer company yeno which began to be produced in South Korea since 1984 year. He used the Z80A as a microprocessor. RAM computer memory had a capacity of 64 KB (source, traslated from serbian: http://sr.wikipedia.org/wiki/Yeno_MX-64). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'MX64 (MSX1, France)'. +- 0.143u3: Kaylee Smith added 'Yeno MX64' system. + +ROMSET: +32768 bytes in 1 file / 25.34Kb packed + +$end +$info=mx83c305 +$mame +0.215 [rfka01] + +386 motherboards using the MX83C305(A)(FC)/MX83C05(A)(FC) chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using the MX83C305(A)(FC)/MX83C05(A)(FC) chipset' system. + +ROMSET: +131072 bytes in 2 files / 76.19Kb packed + +$end +$info=my1stddr +$mame +0.206 [Sean Riddle] + +My First Dance Dance Revolution (US), Konami, 2006 + +Gamers without a console that want to enjoy a dancing sim can get their groove on with My First Dance Dance Revolution. By plugging directly into the television, players are presented with a variety of characters, modes, and songs to choose from. Gamers can begin in 2-step mode and work up to 4-step mode with five different characters including Noel, Nick, Emma, Zack, and Izora. Players may also take a break from their normal dance routine and test their stepping skills in several mini-games (source: https://www.ebay.com/p/56268228). + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle added 'Konami My First Dance Dance Revolution (US)' system. + +ROMSET: +4194304 bytes in 1 file / 1.11Mb packed + +$end +$info=my1stddrj +$mame +0.288 [TeamEurope, David Haywood] + +My First Dance Dance Revolution (Japan), Konami, 2006 + +"My First Dance Dance Revolution" is a rare standalone Plug & Play video game (which can be connected directly to a TV) released by Konami around 2006. Unlike the main console titles, this product is a standalone electronic dance mat with built-in AV cables. It was designed specifically for young children as a simplified introduction to the famous rhythm game series. + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'Konami My First Dance Dance Revolution (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.08Mb packed + +$end +$info=myaasa +$mame +0.277 [TeamEurope] + +My Arcade All Star Arena - Pocket Player (307-in-1), dreamGEAR, 201? + +It's a retro-style portable mini-console, produced by dreamGEAR as part of its "My Arcade" line . This device offers an extensive catalog of emulated classic arcade games, with a compact, vintage design, designed for retrogaming enthusiasts or those seeking simple, nostalgic entertainment. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope added 'dreamGEAR My Arcade All Star Arena - Pocket Player (307-in-1)' system. + +ROMSET: +33554432 bytes in 1 file / 8.98Mb packed + +$end +$info=myaass +$mame +0.277 [TeamEurope] + +My Arcade All Star Stadium - Pocket Player (307-in-1), dreamGEAR, 201? + +It's a sports-themed handheld mini-console, belonging to the "My Arcade" line from dreamGEAR, a company known for its retro consoles inspired by arcade classics and consoles from the 1980s/90s. This specific model stands out for its focus on sports games, with a catalog that includes legendary titles in soccer, basketball, baseball, boxing and more. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope added 'dreamGEAR My Arcade All Star Stadium - Pocket Player (307-in-1)' system. + +ROMSET: +33554432 bytes in 1 file / 8.99Mb packed + +$end +$info=myaatari +$mame +0.279 [Sean Riddle] + +My Arcade Atari (DGUNL-7013, Micro Player Pro), dreamGEAR, 2021 + +This is a retro-themed mini portable console dedicated to classic Atari games. It comes preloaded with iconic titles like Pong, Centipede, and Missile Command, all recreated in a compact version featuring an integrated display and joystick controls. Powered via USB, it’s designed for instant, hassle-free enjoyment, delivering a nostalgic gaming experience in a pocket-sized format. The design pays homage to the aesthetics of vintage arcade cabinets, making it perfect for retro gaming enthusiasts—and an ideal collectible item, as well as a go-to choice for those seeking simple, immediate fun. + +DRIVER: +tvgames/myaatari.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Sean Riddle added 'dreamGEAR My Arcade Atari (DGUNL-7013, Micro Player Pro)' system. + +ROMSET: +16777216 bytes in 1 file / 3.64Mb packed + +$end +$info=myac220 +$mame +0.222 [Sean Riddle, Kev (FBN), anonymous] + +My Arcade Go Gamer Portable (Family Sport 220-in-1), dreamGEAR / Senca, 201? + +Portable game console with 220 high-resolution preloaded video games. Soar through the sky, solve puzzles, play golf or tennis and much more. The Go Gamer Portable comes preloaded with 180 easy and fun 16-bit video games and 40 educational games! Just turn on the device and start playing, anywhere and anytime! Perfect at home, in the car or wherever you prefer! Conveniently transportable in your pocket, bag or backpack! Features: No other console needed, High resolution graphics 16-bit games, Perfect for taking games with you at all times, 220 preloaded games, Perfect for traveling, Volume control, TV connection (AV cable not included), 3.5mm headphone jack, Requires 3 x AAA batteries (not included) (source, traslated from Italian: https://www.lafeltrinelli.it/giochi/my-arcade-go-gamer-portable/0845620028641?smartphone=true&productId=0845620028641). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Sean Riddle, Kev (FBN) and anonymous added 'dreamGEAR / Senca My Arcade Go Gamer Portable (Family Sport 220-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 46.30Mb packed + +$end +$info=myarccn +$mame +0.227 [Tim Schuerewegen] + +My Arcade Caveman Ninja, dreamGEAR, 201? + +Grab your club and get ready to go on a wild, prehistoric adventure with the Cavemen Ninjas – Joe & Mac! Swinging their way into the arcade in 1991, the classic side-scrolling platform and beat-em-up style gameplay has helped Joe & Mac etch their way into gaming history (source: https://www.myarcadegaming.com/products/caveman-ninja-micro-player). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Tim Schuerewegen added 'DreamGear My Arcade Caveman Ninja' system. + +ROMSET: +1052672 bytes in 2 files / 143.07Kb packed + +$end +$info=myb3k +$mame +0.142u5 [Angelo Salese] + +MyBrain 3000, Matsushita, 1982 + + + +DRIVER: +matsushita/myb3k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.211: Added support for the FDC4712 8" floppy drive controller card [protosphere]. +- 0.194: Machine promoted to working. Refactored graphics circuit, added 'color in 320x200 mode, fixed text scrolling, and added '80-character 640*200 mode. Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics. Added support for -ramsize with 128K option and 256K default. Emulated the INT7 pull down and up for the keyboard, and added 'support for three keyboard variants. Added high-resolution 640*400 mode, and added 'crude cursor support for 40-character mode. Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor. Added printer support. Completed interrupt support, including jumper settings. Fixed crude support for 36*25 color text mode, and added 'graphics mode 0 (resolution depends on monitor used) [Joakim Larsson Edström, Fredrik Ohrstrom]. +- 0.193: Added 'ISA8 bus, moved FDC to ISA8 card, and added 'COM card and two new FDC cards. Added PIT, PIC, DMA and PPI devices. Corrected clocks, crystals and switches. Split ROM into BIOS and character generator, as physically present. Added clones for Ericsson Step/One and Panasonic JB-3000 rebranded versions (ROMs undumped for latter) [Joakim Larsson Edström]. +- 0.142u5: Angelo Salese added skeleton driver of 'My Brain 3000' system. + +ROMSET: +16384 bytes in 2 files / 8.75Kb packed + +$end +$info=myb3k_keyboard +$mame +0.193 [Joakim Larsson Edström] + +MyBrain3000 Keyboard, , ???? + +DRIVER: +devices/machine/myb3k_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Joakim Larsson Edström added 'MyBrain3000 Keyboard' device. + +ROMSET: +None required. + +$end +$info=mycom +$mame +0.139 [Angelo Salese, Robbbert] + +MYCOMZ-80A, Japan Electronics College, 1981 + + + +DRIVER: +skeleton/mycom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.140: Improved video and keyboard [Robbbert]. +- 0.139: Angelo Salese and Robbbert added 'skelton driver of Japan Electronics College MYCOMZ-80A' system. + +ROMSET: +34816 bytes in 5 files / 18.72Kb packed + +$end +$info=mygalag +$mame +0.279 [Sean Riddle] + +My Arcade Galaga (DGUNL-4195, Micro Player Pro), dreamGEAR, 2021 + +This is a mini portable console dedicated to the classic arcade shooter Galaga, featuring a design inspired by the original arcade cabinets. It comes with the game in its full version and includes a built-in display and joystick controls for an immediate, standalone gaming experience. Powered via USB, it combines portability with nostalgia, letting you relive the fast-paced action of the original title anytime, anywhere. Aimed at retro gaming fans and collectors alike, it offers a compact yet captivating format to enjoy one of the genre's iconic arcade classics—now reimagined in a modern, pocket-sized way. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Sean Riddle added 'dreamGEAR My Arcade Galaga (DGUNL-4195, Micro Player Pro)' system. + +ROMSET: +2097152 bytes in 1 file / 235.12Kb packed + +$end +$info=mygalaga +$mame +0.279 [Sean Riddle] + +My Arcade Galaga (DGUNL-4199, Pocket Player Pro), dreamGEAR, 2021 + +This is a portable, pocket-sized version of the classic arcade shooter Galaga, designed to deliver an immediate and compact gaming experience. Featuring a built-in display and joystick controls, it faithfully recreates the action of the original title in a compact, easy-to-carry format. Powered via USB, it’s perfect for gaming on the go—and ideal for anyone looking to relive the excitement of the legendary arcade game anytime, anywhere. With an eye-catching design that pays homage to retro aesthetics, it appeals to both nostalgic gamers and fans of classic titles, blending authenticity with convenience into a collectible, must-have gaming device. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Sean Riddle added 'dreamGEAR My Arcade Galaga (DGUNL-4199, Pocket Player Pro)' system. + +ROMSET: +4194304 bytes in 1 file / 463.02Kb packed + +$end +$info=mygalagb +$mame +0.288 [TeamEurope] + +My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro), dreamGEAR, 2021 + +The "dreamGEAR My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro)" is an officially licensed Bandai Namco miniature (keychain-sized) handheld console manufactured by My Arcade (a division of dreamGEAR). + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'dreamGEAR My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro)' system. + +ROMSET: +4194304 bytes in 1 file / 291.57Kb packed + +$end +$info=mylpony +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +My Little Pony - Grand Puzzleventure, Hasbro / Milton Bradley, 2006 + +The Hasbro / Milton Bradley My Little Pony – Grand Puzzleventure, released in 2006, is an educational electronic toy produced by Hasbro under the Milton Bradley (MB) brand, a historic board game and children's toy company acquired by Hasbro in the 1980s. The device is part of a series of interactive electronic games designed for young fans of the My Little Pony line, which was then in one of its most popular revival phases. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Hasbro / Milton Bradley My Little Pony - Grand Puzzleventure' system. + +ROMSET: +8388608 bytes in 1 file / 3.18Mb packed + +$end +$info=mymman +$mame +0.279 [Sean Riddle] + +My Arcade Mega Man (DGUNL-7011, Pico Player), dreamGEAR, 201? + +This is a compact, portable mini console dedicated to the iconic character Mega Man, inspired by the aesthetic of classic arcade games. Despite its small size, it comes preloaded with the original game and delivers a fully immersive gaming experience, featuring an integrated display and intuitive joystick controls. Designed for easy handling and instant play, it lets you enjoy gaming anywhere without the need for external connections. Powered via USB, this device blends nostalgia with convenience, appealing to fans of the series as well as retro gaming enthusiasts who appreciate a compact, collectible format brimming with vintage charm. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Sean Riddle added 'dreamGEAR My Arcade Mega Man (DGUNL-7011, Pico Player)' system. + +ROMSET: +8388608 bytes in 1 file / 2.86Mb packed + +$end +$info=mympac +$mame +0.278 [TeamEurope] + +My Arcade Ms. Pac-Man (DGUNL-7010, Pocket Player Pro), dreamGEAR, 2021 + +The dreamGEAR My Arcade Ms. Pac-Man DGUNL-7010, released in 2021, is a portable Plug & Play mini console produced by dreamGEAR as part of its popular "My Arcade" series. This line of devices is dedicated to classic arcade games and faithfully reproduces the aesthetics and gameplay of iconic cabinet games in a compact, self-contained format. The DGUNL-7010 model is entirely devoted to Ms. Pac-Man, one of the most beloved and influential video games in history. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'dreamGEAR My Arcade Ms. Pac-Man (DGUNL-7010, Pocket Player Pro)' system. + +ROMSET: +8388608 bytes in 1 file / 980.38Kb packed + +$end +$info=mympaca +$mame +0.282 [TeamEurope] + +My Arcade Ms. Pac-Man (DGUNL-7023, Nano Player Pro), dreamGEAR, 2021 + +It’s a handheld console released in 2021, based on the My Arcade platform. It includes the game Ms. Pac-Man and other preloaded titles, featuring a color LCD screen, an integrated controller, and battery power. Designed for an immediate and nostalgic gaming experience, it offers video scaling options and state saving. Its compact design makes it ideal for collectors and arcade classic enthusiasts. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: TeamEurope added 'dreamGEAR My Arcade Ms. Pac-Man (DGUNL-7023, Nano Player Pro)' system. + +ROMSET: +8388608 bytes in 1 file / 998.02Kb packed + +$end +$info=mypac +$mame +0.278 [TeamEurope] + +My Arcade Pac-Man (DGUNL-4198, Pocket Player Pro), dreamGEAR, 2021 + +The dreamGEAR My Arcade Pac-Man DGUNL-4198, released in 2021, is a portable Plug & Play mini console produced by dreamGEAR, a company specialized in retro gaming accessories and gadgets. This device is part of the popular "My Arcade" series, a line of miniature consoles that faithfully reproduce the aesthetics and games of classic arcades and vintage consoles. The DGUNL-4198 model is dedicated to one of the most iconic video games in history: Pac-Man, the famous pellet-eating game created by Tōru Iwatani for Namco in 1980. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'dreamGEAR My Arcade Pac-Man (DGUNL-4198, Pocket Player Pro)' system. + +ROMSET: +2097152 bytes in 1 file / 226.48Kb packed + +$end +$info=mypaca +$mame +0.279 [Sean Riddle] + +My Arcade Pac-Man (DGUNL-4194, Micro Player Pro), dreamGEAR, 2021 + +This is a mini portable console dedicated to the legendary game Pac-Man, crafted with a design that faithfully recreates the iconic lines of the original arcade cabinets. Featuring a built-in display and joystick controls, it delivers the classic gaming experience in a standalone, pocket-sized format. The game comes pre-installed and ready to play—no external connections required. Powered via USB, it’s perfect for gaming on the go, blending portability, nostalgia, and simplicity. Ideal for retro gaming enthusiasts and collectors alike, this console combines the vintage charm of arcades with a modern, practical design. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Sean Riddle added 'dreamGEAR My Arcade Pac-Man (DGUNL-4194, Micro Player Pro)' system. + +ROMSET: +8388608 bytes in 1 file / 924.44Kb packed + +$end +$info=mypacgld +$mame +0.286 [TeamEurope] + +My Arcade Pac-Man 40th Anniversary (DGUNL-3290 / TUV-01, Micro Player), dreamGEAR, 2020 + +Mini arcade cabinet in reduced scale, dreamGEAR "My Arcade" model, commemorating the 40th anniversary of Pac-Man (model DGUNL-3290 / TUV-01, Micro Player series). Faithful replica of the original, featuring official Namco artwork, a 4-way joystick, and an action button. Includes the original Pac-Man game (1980) with authentic arcade mode and a "kill screen" level option. Equipped with a 3-inch LCD display, built-in speaker, and powered via USB or AA batteries. Compact design (approximately 10 cm tall), perfect for collectors and retro gaming enthusiasts. Officially licensed product by Bandai Namco, released in 2020 to celebrate the 40th anniversary of this iconic video game. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'dreamGEAR My Arcade Pac-Man 40th Anniversary (DGUNL-3290 / TUV-01, Micro Player)' system. + +ROMSET: +2097152 bytes in 1 file / 161.69Kb packed + +$end +$info=mysf2 +$mame +0.282 [TeamEurope] + +My Arcade Street Fighter II (DGUNL-4184, Nano Player Pro), dreamGEAR, 2021 + +It’s a handheld console released in 2021, based on the My Arcade platform. It includes the game Street Fighter II and other preloaded titles, featuring a color LCD screen, an integrated controller, and battery power. Designed for an immediate nostalgic experience, it offers video scaling options and state saving. Its compact, faithful design makes it ideal for collectors and fans of classic arcade games. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: TeamEurope added 'dreamGEAR My Arcade Street Fighter II (DGUNL-4184, Nano Player Pro)' system. + +ROMSET: +16777216 bytes in 1 file / 4.49Mb packed + +$end +$info=mysinv +$mame +0.279 [Sean Riddle] + +My Arcade Space Invaders (DGUNL-7006, Pocket Player Pro), dreamGEAR, 2021 + +This is a mini portable console dedicated to the classic arcade game Space Invaders, crafted in an instantly pocket-sized format. Featuring a built-in display and joystick controls, it lets you play the original title without needing a TV or cables—providing a standalone gaming experience. Powered via USB, it’s easy to carry around, making it perfect for anyone who wants to relive the action of this iconic shooter anytime, anywhere. With a design that pays homage to the retro aesthetics of the era, it appeals to retro gaming fans and collectors alike, combining authenticity, portability, and vintage charm into one compact device. + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Sean Riddle added 'dreamGEAR My Arcade Space Invaders (DGUNL-7006, Pocket Player Pro)' system. + +ROMSET: +8388608 bytes in 1 file / 997.20Kb packed + +$end +$info=mysinva +$mame +0.288 [TeamEurope] + +My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro), dreamGEAR, 2021 + +The "dreamGEAR My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro)" is the miniature portable console counterpart to the Galaga model. It is also manufactured by My Arcade under an official Taito license. This specific collectible keychain shares the same internal hardware architecture. Hardware Features and Technical SpecificationsVertical Screen: The unit features a high-resolution 2-inch color display with a vertical orientation (3:4 aspect ratio). This configuration is ideal for reproducing the video layout of classic arcade games (so-called TATE games). + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'dreamGEAR My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro)' system. + +ROMSET: +4194304 bytes in 1 file / 417.75Kb packed + +$end +$info=mysprtch +$mame +0.219 [Sean Riddle, David Haywood, Ryan Holtz] + +My Sports Challenge (5-in-1 version), Senario / V-Tac Technology Co Ltd., 200? + +This fantastic wireless sport game system offers a variety of game choices to join in the fun like Tennis, Golf, Boxing, Bowling and Baseball !!! so show your killer skills with My Sport Challenge 'game system (source, traslated from Italian: https://www.ebay.it/itm/352490168604). + +DRIVER: +tvgames/spg2xx_mysprtch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle, David Haywood and Ryan Holtz added 'Senario/V-Tac Technology Co Ltd. My Sports Challenge (5-in-1 version)' system. + +ROMSET: +25165824 bytes in 2 files / 9.77Mb packed + +$end +$info=mysprtcp +$mame +0.219 [Sean Riddle, David Haywood] + +My Sports Challenge Plus / Wireless Sports Plus, Senario / V-Tac Technology Co Ltd., 200? + + + +DRIVER: +tvgames/spg2xx_mysprtch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle and David Haywood added 'Senario/V-Tac Technology Co Ltd. My Sports Challenge Plus/Wireless Sports Plus' system. + +ROMSET: +33554432 bytes in 1 file / 10.53Mb packed + +$end +$info=mysptqvc +$mame +0.219 [Sean Riddle, David Haywood, Ryan Holtz] + +My Sports Challenge (6-in-1 version, QVC license), Senario / V-Tac Technology Co Ltd. (QVC license), 200? + + + +DRIVER: +tvgames/spg2xx_mysprtch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle, David Haywood and Ryan Holtz added 'Senario/V-Tac Technology Co Ltd. (QVC license) My Sports Challenge (6-in-1 version, QVC license)' system. + +ROMSET: +33554432 bytes in 1 file / 9.33Mb packed + +$end +$info=myvision +$mame +0.152 [ranger_lennier, Charles MacDonald, Wilbert Pol] + +My Vision (KH-1000), Nichibutsu, 1983 + +Another console released only in Japan. Arcade game maker Nichibutsu wanted to take a chance on the console market. In 1983 they released the KH-1000 better known as 'My Vision' (manufactured by Kanto Electronics). The console retailed for 39,800 Yen. My Vision came equipped with the same Texas Instruments graphics chip used in the ColecoVision and allowed both RF & composite video output. There were no controllers, but instead used 14 numbered buttons, 4 lettered directional buttons (A thru D) and 1 select button (E) located on the top face of the console. Plastic overlays could be placed on the console to identify what the buttons were used for. The overlays were shipped with each cartridge sold and were specific to each game (source: http://www.videogameconsolelibrary.com/pg80-my_vision.htm#page=reviews). + +DRIVER: +nichibutsu/myvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +myvision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.152: ranger_lennier, Charles MacDonald, Wilbert Pol added 'Nichibutsu My Vision (KH-1000)' system. + +ROMSET: +None required. + +$end +$info=mywicodx +$mame +0.218 [Team Europe, David Haywood] + +My Wico Deluxe (Family Sport 85-in-1), / Senca, 200? + + + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to ' / Senca'. +- 0.218: Team Europe and David Haywood added 'My Wico Deluxe (Family Sport 85-in-1)' system. + +ROMSET: +67108864 bytes in 1 file / 21.93Mb packed + +$end +$info=mywicogt +$mame +0.224 [ClawGrip, Sean Riddle, David Haywood] + +My Wico Guitar, / Senca, 200? + + + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: ClawGrip, Sean Riddle and David Haywood added 'Senca My Wico Guitar' system. + +ROMSET: +33554432 bytes in 1 file / 14.09Mb packed + +$end +$info=mz1 +$mame +0.261 [Mastropiero, Devin Acker] + +MZ-1 (prototype), Casio, 1986 + +Also includes support for the MZ-1, an unreleased rack mount version supported by the same ROM. This has no key/wheel/pedal inputs and never sends the corresponding MIDI messages, but otherwise works identically to the CZ-1 (source: https://github.com/mamedev/mame/tree/master/src/mame/casio/cz1.cpp). + +DRIVER: +casio/cz1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cz1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: Mastropiero and Devin Acker added 'Casio MZ-1 (prototype)' system. + +ROMSET: +None required. + +$end +$info=mz1500 +$mame +0.132 [Fabio Priuli] + +MZ-1500, Sharp, 1984 + +The Sharp MZ is a series of personal computers sold in Japan and Europe (particularly Germany and Great Britain) by Sharp beginning in 1978 (source: http://en.wikipedia.org/wiki/Sharp_MZ). + +DRIVER: +sharp/mz700.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz80k_cass.xml, mz800_cass.xml, mz700_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.168: Now starts up and can run some programs [Robbbert]. +- 0.132: Fabio Priuli added 'Sharp MZ-1500 (not working)' system. + +ROMSET: +14336 bytes in 2 files / 8.40Kb packed + +$end +$info=mz1e05 +$mame +0.280 [AJR] + +MZ-1E05 FDD Interface, , ???? + +DRIVER: +devices/bus/mz80/mz1e05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz800_flop.xml + +WIP: +- 0.280: AJR added 'MZ-1E05 FDD Interface' device. + +ROMSET: +None required. + +$end +$info=mz1e30 +$mame +0.278 [Angelo Salese] + +Sharp MZ-1E30 SASI I/F, , ???? + +DRIVER: +devices/bus/mz80/mz1e30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Angelo Salese added 'Sharp MZ-1E30 SASI I/F' device. + +ROMSET: +65536 bytes in 2 files / 13.07Kb packed + +$end +$info=mz1e35 +$mame +0.278 [Angelo Salese] + +Sharp MZ-1E35 ADPCM, , ???? + +DRIVER: +devices/bus/mz80/mz1e35.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Angelo Salese added 'Sharp MZ-1E35 ADPCM' device. + +ROMSET: +None required. + +$end +$info=mz1p16 +$mame +0.280 [AJR] + +Sharp MZ-1P16 Plotter Printer, , ???? + +DRIVER: +devices/bus/centronics/mz1p16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: AJR added 'Sharp MZ-1P16 Plotter Printer' device. + +ROMSET: +4096 bytes in 1 file / 3.44Kb packed + +$end +$info=mz1r18 +$mame +0.280 [AJR] + +Sharp MZ-1R18 RAM File, , ???? + +DRIVER: +devices/bus/mz80/mz1r18.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: AJR added 'Sharp MZ-1R18 RAM File' device. + +ROMSET: +None required. + +$end +$info=mz1r37 +$mame +0.278 [Angelo Salese] + +Sharp MZ-1R37 EMM, , ???? + +DRIVER: +devices/bus/mz80/mz1r37.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Angelo Salese added 'Sharp MZ-1R37 EMM' device. + +ROMSET: +None required. + +$end +$info=mz2000 +$mame +0.139 [Angelo Salese] + +MZ-2000, Sharp, 1982 + +Another strange MZ family member. At the moment, we have no information about it. It seems to be a "super MZ 80B" (that's what the badge says, anyway), but we are not sure it was compatible with it. To our knowledge, the MZ-2000 was never regularly exported outside Japan. A "16 Bit Bord Kit" was sold in April 1983 to expand the 8-bit computer to a 16-bit' system. Price: $327 (source: http://www.old-computers.com/museum/computer.asp?st=1&c=415). + +DRIVER: +sharp/mz2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz2000_flop.xml, mz2000_cass.xml, mz2000_snap.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.280: BugFIX #08182 [Media Support] (sharp/mz2000.cpp) mz2000, x1, pc8801: Some disks are compatible with multiple computers [Angelo Salese]. +- 0.278: BugFix06340 [DIP/Input] mz2000: Rear panel reset switches are not emulated [Angelo Salese]. +- 0.179: Various minor changes: Moved MZ-80B to mz2000.cpp driver (emulation remains non-working) * Overhauled character layouts, creating separate configurations for European and Japanese keyboards (MT #6338) * Added GRPH characters and kana to key names [AJR]. +- 0.147: Added 'and hooked up software lists for tapes and floppies. tapes do not work, and we need proper dumps of the cassette BASIC [Fabio Priuli]. +- 0.139: Angelo Salese added skeleton driver of 'Sharp MZ-2000' system. + +ROMSET: +4096 bytes in 2 files / 2.36Kb packed + +$end +$info=mz2200 +$mame +0.142 [Angelo Salese] + +MZ-2200, Sharp, 1983 + +Fully compatible with the MZ-2000. From a function of time, is the standard implementation, as well as built-in support for color output, because the product contains expansion slots, hit the top of the MZ-2000 is the successor model to the functional. Due to the structure from the all-in-one design, as described below, disconnect the main body function and MZ-700, as competitors at the time, "something of the same function if they are even connected" you is to show the same behavior are. Thus, dedicated software MZ-2200, will be around the options and graphics, color CRT, if you make the color as well as BASIC, also works MZ-2000. Despite what different structure, when viewed from the software as seen as the same model, as the computer is the same model, there are many parts the same part, the design has been diverted (source, traslated from japanese: http://ja.wikipedia.org/wiki/MZ-2000#MZ-2200). + +DRIVER: +sharp/mz2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz2000_flop.xml, mz2000_cass.xml, mz2000_snap.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142: Angelo Salese added 'Sharp MZ-2200' system. + +ROMSET: +2048 bytes in 1 file / 1.29Kb packed + +$end +$info=mz2500 +$mame +0.132 [Angelo Salese] + +MZ-2500, Sharp, 1985 + +The successor of the MZ 2200. The characteristics, especially the graphic characteristics, are impressive, it is one of the most powerful of the MZ computer series. It takes from 2 to 8 seconds to define P.C.G (user generated characters, similar to sprites) with the Sharp X1 serie, while it takes only 0.5 seconds with the MZ-2500. It has features in common with the X1 series and will be replaced with these computers (source: http://www.old-computers.com/museum/computer.asp?st=1&c=416). + +DRIVER: +sharp/mz2500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mz2500_flop.xml, mz2000_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.278: BugFix06340 [DIP/Input] mz2500: Rear panel reset switches are not emulated [Angelo Salese]. +- 0.251: Correct FDC type; add various XTAL clock sources. Correct PIT clocking; use MSX-style port for joysticks [AJR]. +- 0.248: Corrected gomokuna publisher in 'mz2500.xml' [kmg]. +- 0.157: Fixed floppy drive reverse behaviour, allows Laydock to get farther [Takeda Toshiya, Angelo Salese]. +- 0.138: Implemented basic video and irq system [Angelo Salese]. +- 0.132: Angelo Salese added skeleton driver of 'Sharp MZ-2500' system. + +ROMSET: +706560 bytes in 6 files / 428.45Kb packed + +$end +$info=mz2520 +$mame +0.142 [Angelo Salese] + +MZ-2520, Sharp, 1985 + +Although commonly believed to stand for "Microcomputer Z80", the term MZ actually has its roots in the MZ-40K, a home computer kit produced by Sharp in 1978 which was based on Fujitsu's 4-bit MB8843 processor and provided a simple hexadecimal keypad for input. The MZ series is divided into several lines, including the text-based MZ-80K series, the graphics-based MZ-80B series, and the MZ-3500/5500 series, based on a completely different architecture. The MZ-2520 is a 2511 without a data recorder and the MZ-80B/2000 compatibility modes (source: http://en.wikipedia.org/wiki/Sharp_MZ). + +DRIVER: +sharp/mz2500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mz2500_flop.xml, mz2000_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142: Angelo Salese added 'Sharp MZ-2520' system. + +ROMSET: +32768 bytes in 1 file / 24.98Kb packed + +$end +$info=mz3500 +$mame +0.148u3 [Angelo Salese] + +MZ-3500, Sharp, 1982 + +This computer was not compatible with the other MZ series. It was the succesor of MZ-3200 series Sharp started to sell 5000 systems in Japan in November 1982 before selling it to the rest of the world where it didn't meet a large success because of its high selling price and numerous options (source: http://www.old-computers.com/museum/computer.asp?st=1&c=295). + +DRIVER: +sharp/mz3500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u3: Angelo Salese added skeleton driver of 'Sharp MZ-3500' system. + +ROMSET: +16384 bytes in 2 files / 8.91Kb packed + +$end +$info=mz5500 +$mame +0.279 [Anna Wu] + +MZ-5500, Sharp, 1984 + +This is a high-end personal computer produced in the late 1980s, part of Sharp's MZ series. Featuring a 16-bit architecture, it included a built-in floppy disk drive and a monochrome monitor, designed for advanced professional and home use. The machine supported programming languages such as BASIC and CP/M, and was particularly praised for its graphics capabilities and text-processing features compared to contemporary home computers. With its compact yet robust design, it offered a versatile solution for office work, academic study, and technical applications, standing out for its reliability and seamless hardware-software integration. + +DRIVER: +sharp/mz5500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mz5500_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Anna Wu added 'Sharp MZ-5500' system. + +ROMSET: +540672 bytes in 3 files / 328.42Kb packed + +$end +$info=mz6500 +$mame +0.142u5 [Angelo Salese] + +MZ-6500, Sharp, 1984 + +Technical informations: http://www.sharpmz.org/mz-5600/mztdata.htm + +DRIVER: +sharp/mz5500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mz5500_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142u5: Angelo Salese added skeleton driver of 'Sharp MZ-6500' system. + +ROMSET: +278528 bytes in 2 files / 195.87Kb packed + +$end +$info=mz6550 +$mame +0.279 [sharpmz.org, Anna Wu] + +MZ-6550, Sharp, 1985 + +This is a personal computer from the late 1980s, part of a series designed for both advanced home and professional use. Featuring an integrated design with a monochrome LCD monitor and built-in floppy disk drive, it delivers solid performance for its time thanks to a 16-bit architecture. It supports operating environments like CP/M-68K and programming languages such as BASIC, making it suitable for document management, software development, and technical applications. Designed for reliability and efficiency, it combines compactness with ergonomics, offering a versatile solution for office and academic use. + +DRIVER: +sharp/mz5500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mz5500_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: sharpmz.org and Anna Wu added 'Sharp MZ-6550' system. + +ROMSET: +294912 bytes in 2 files / 197.86Kb packed + +$end +$info=mz700 +$mame +0.37b5 [Juergen Buchmueller] + +MZ-700, Sharp, 1982 + +The Sharp MZ 700 series replaced the aging MZ 80 (MZ 80K, MZ 80A and MZ 80B) series. Moreover, the MZ 700 was compatible with the MZ 80K and MZ 80A. The MZ 700 series is composed of four machines: the first three models were launched in 1983 (November 1982 in Japan) and the last one was launched in late 1985 (source: http://www.old-computers.com/MUSEUM/computer.asp?c=87). + +DRIVER: +sharp/mz700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz700_cass.xml, mz80k_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.168: Increased speed of basic (MT 06058) by using bankdev. Fixed shift, ctrl, function keys [Robbbert]. +- 0.147: Added 'a software list to document tape dumps [FatArnold]. +- 0.133: Sound works now [Miodrag Milanović]. +- 0.130: Updated to use raw video parameters, fixed cursor blinking, various cleanups [Dirk Best]. +- 0.81: Fixed a crash on startup (bug #530) [Nate Woods]. +- 0.37b5: Juergen Buchmueller added 'Sharp MZ-700' system. + +ROMSET: +8192 bytes in 2 files / 5.84Kb packed + +$end +$info=mz700j +$mame +0.37b5 [Juergen Buchmueller] + +MZ-700 (Japan), Sharp, 1982 + +The Sharp MZ 700 series replaced the aging MZ 80 (MZ 80K, MZ 80A and MZ 80B) series. Moreover, the MZ 700 was compatible with the MZ 80K and MZ 80A. The MZ 700 series is composed of four machines: the first three models were launched in 1983 (November 1982 in Japan) and the last one was launched in late 1985 (source: http://www.old-computers.com/MUSEUM/computer.asp?c=87). + +DRIVER: +sharp/mz700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz700_cass.xml, mz80k_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.37b5: Juergen Buchmueller added 'Sharp MZ-700 (Japan)' system. + +ROMSET: +8192 bytes in 2 files / 4.87Kb packed + +$end +$info=mz80_exp_slot +$mame +0.278 [Angelo Salese] + +MZ-80 Expansion Slot, , ???? + +DRIVER: +devices/bus/mz80/mz80_exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Angelo Salese added 'MZ-80 Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=mz800 +$mame +0.128 [Juergen Buchmueller, Dirk Best] + +MZ-800, Sharp, 1984 + +The sharp MZ 800 was the successor of the MZ 780. It was partially compatible with the 700 series and the old MZ 80K series as well. It was sold under three reference numbers: 1. MZ-811 without tape drive 2. MZ-821 with built-in 1200-baud tape drive 3. MZ-831 with tape drive and built-in 4-colour printer-plotter (source: http://www.old-computers.com/museum/computer.asp?c=208). + +DRIVER: +sharp/mz700.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz80k_cass.xml, mz800_cass.xml, mz700_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.280: Add floppy disk interface and ROM card expansions; make MZ-1R18 RAM disk a slot option; switch to 16-bit I/O addressing [AJR]. Add Willy's MZ-800 Monitor as alternate BIOS options [sharpmz.org]. +- 0.279: Correct sound IC type [AJR]. +- 0.251: Separate from mz700 state class; use MSX-style joystick ports [AJR]. +- 0.168: Fixed crash when ramdisk accessed. Can load .mzf tapes [Robbbert]. +- 0.148u1: Added 'software lists to MZ800, Osborne 1 and Sorcerer [LoganB]. +- 0.128: Juergen Buchmueller and Dirk Best added 'Sharp MZ-800' system. + +ROMSET: +65536 bytes in 4 files / 46.28Kb packed + +$end +$info=mz80a +$mame +0.132 [Fabio Priuli] + +MZ-80A, Sharp, 1982 + +The Sharp MZ 80A was the "enhanced" version of the Sharp MZ 80K. It had about the same technical features but offered a typewriter keyboard, better display, enhanced text mode and a Parallel printer port (source: http://www.old-computers.com/museum/computer.asp?c=172). + +DRIVER: +sharp/mz80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz80k_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.168: Can load .mzf tapes [Robbbert]. +- 0.132: Fabio Priuli added 'Sharp MZ-80A (not working)' system. + +ROMSET: +8192 bytes in 3 files / 5.13Kb packed + +$end +$info=mz80b +$mame +0.132 [Fabio Priuli] + +MZ-80B, Sharp, 1981 + +The Sharp MZ 80A was the "enhanced" version of the Sharp MZ 80K. It had about the same technical features but offered a typewriter keyboard, better display, enhanced text mode and a Parallel printer port. Like the MZ 80K and the MZ 80B, it had no language in ROM. The disavantage was that user had to load a language from tape each time he switched the machine on, on the other hand, any language or machine code program could be loaded instead of the standard BASIC (source: http://www.old-computers.com/museum/computer.asp?c=172). + +DRIVER: +sharp/mz2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz80b_flop.xml, mz80b_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.286: Fix cassette loader hang on multi-block loads [Vas Crabb]. +- 0.278: BugFix06340 [DIP/Input] mz80b: Rear panel reset switches are not emulated [Angelo Salese]. +- 0.179: Various minor changes: Moved MZ-80B to mz2000.cpp driver (emulation remains non-working) * Overhauled character layouts, creating separate configurations for European and Japanese keyboards (MT #6338) * Added GRPH characters and kana to key names [AJR]. +- 0.132: Fabio Priuli added 'Sharp MZ-80B (not working)' system. + +ROMSET: +4096 bytes in 2 files / 2.37Kb packed + +$end +$info=mz80k +$mame +0.129 [Miodrag Milanović] + +MZ-80K, Sharp, 1979 + +The MZ-80K was, alongside the Apple II, the Commodore PET and the Tandy TRS 80's one of the best known computer in the early 80's. Its name stands for "M" from MICRO and Z-80 from the computer it uses. It has no language in ROM, and BASIC has to be loaded from tape. Sharp called this "clean design", as you could choose what you wanted to put in your computer, the MZ-80K being delivered clean. Though a 5?" floppy disk unit was later available, most people never used anything else than the built-in tape recorder (1200 bps) (http://www.old-computers.com/museum/computer.asp?c=174). + +DRIVER: +sharp/mz80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz80k_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.168: Can load .mzf tapes [Robbbert]. +- 0.129: Miodrag Milanović added 'Sharp MZ80K' system. + +ROMSET: +12288 bytes in 4 files / 8.76Kb packed + +$end +$info=mz80kj +$mame +0.129 [Miodrag Milanović] + +MZ-80K (Japanese), Sharp, 1979 + +The MZ-80K was, alongside the Apple II, the Commodore PET and the Tandy TRS 80's one of the best known computer in the early 80's. Its name stands for "M" from MICRO and Z-80 from the computer it uses. It has no language in ROM, and BASIC has to be loaded from tape. Sharp called this "clean design", as you could choose what you wanted to put in your computer, the MZ-80K being delivered clean. Though a 5?" floppy disk unit was later available, most people never used anything else than the built-in tape recorder (1200 bps) (http://www.old-computers.com/museum/computer.asp?c=174). + +DRIVER: +sharp/mz80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mz80k_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.129: Miodrag Milanović added 'Sharp MZ-80K (Japanese)' system. + +ROMSET: +9216 bytes in 4 files / 6.35Kb packed + +$end +$info=mzr8105 +$mame +0.166 [Joakim Larsson Edström] + +Mizar VME8105, , ???? + +I baught this board from http://www.retrotechnology.com without documentation. It has a Motorola 68000 CPU @ 10MHz and two 27128 EPROMS with OS9 DEBUG labels and not much more except 16 or so TTLs, 2 PALs and a VME P1 connector. It is a 2 sided design so it shold be possible to trace the schematics quite easily. There is a date on the P1 Connector: "Feb 20 1987" (source: mzr8105.c driver) + +DRIVER: +devices/bus/vme/mzr8105.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Convert to slot device, improve boot vector and ROM handling, add vme short space access [Patrick Mackinlay]. +- 0.180: Added 'UPD7201 device type to and changed driver to use it [Joakim Larsson Edström]. +- 0.166: Joakim Larsson Edström added 'Mizar VME8105' system. + +ROMSET: +16384 bytes in 2 files / 9.79Kb packed + +$end +$info=mzr8300 +$mame +0.182 + +Mizar 8300, , ???? + +DRIVER: +devices/bus/vme/mzr8300.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Changed description to 'Mizar 8300'. Convert to slot device, expose to bus [Patrick Mackinlay]. +- 0.182: Added 'Mizar 8300 SIO serial board' device. Added device installers for A16:D8, A16:D16, A24:D8 and A24:D16. Hooked up the 7201 correctly and added 'RS232, now supporting the mzr8105 over VME bus as previously faked. Converted mvme350 board driver to slot device [Joakim Larsson Edström]. + +$end +$info=n501 +$mame +0.247 [Guru] + +Samsung NUON Enhanced DVD Player / DVD-N501, Samsung, 2001 + +The Samsung DVD player is enhanced with NUON technology, which adds additional features to the normal player. It can play certain video games also enhanced with NUON technology, MP3 music files, and provides extra DVD features such as zooming.There were initial plans to include Internet capability in the next generation of these enhanced DVD players, but they were never developed. Only eight games were ever released for the system (source: https://artsandculture.google.com/asset/video-game-console-dvd-player-samsung-nuon-enhanced-dvd-player-dvd-n501-samsung-electronics-co-ltd/egHSh9eaNRYHHw). + +DRIVER: +samsung/dvd-n5xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +nuon.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.247: Guru added 'Samsung NUON Enhanced DVD Player/DVD-N501' system. + +ROMSET: +2359552 bytes in 3 files / 1.64Mb packed + +$end +$info=n64 +$mame +0.105 [Ville Linde] + +Nintendo 64 (NTSC), Nintendo, 1996 + +The Nintendo 64, often referred to as N64 and formerly known as the Nintendo Ultra 64) is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo's last home console to use ROM cartridges to store games (Nintendo switched to a MiniDVD-based format for the successor GameCube); handhelds in the Game Boy line, however, continued to use Game Paks. As part of the fifth generation of gaming, it primarily competed with the Sony PlayStation and the Sega Saturn. The N64 was discontinued in 2002 in Japan, North America and PAL regions by the launch of Nintendo's GameCube (source: http://en.wikipedia.org/wiki/Nintendo_64). + +DRIVER: +nintendo/n64.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +n64.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.285: (n64.xml) Add Viewpoint 2064 master dump (#14634) [jflatt]. Added missing parent/clone relationship [Vas Crabb]. +- 0.255: Changed description to 'Nintendo 64 (NTSC)'. Added preliminary driver and software list for LodgeNet Nintendo 64 [Forest of Illusion, David Silva, Angelo Salese]. +- 0.221: Added 'cartridge PCB documentation for 10 entries in n64.xml [FakeShemp]. +- 0.219: Added 'a lot more PCB documentation, and replaced bad dumps with re-dumps in n64.xml [FakeShemp]. +- 0.173: Do SI DMA transfer after delay, not before [Happy]. +- 0.164: Fix crash when fast-forwarding. +- 0.163: Fixed some parent/clone relation in n64.xml [Andrea Petrucci]. Converted RDP rendering to use SSE2 when available. +- 0.151: Refactored N64 RDP blender to use function arrays in order to flatten inner-loop branch structures for potential performance. N64 optimizations: Converted PIF RAM from 8-bit array to 32-bit array. Inlined color and alpha combiner equations. Moved a number of calculations in span rendering to outer loops. Flattened branch structure of texel fetching somewhat. N64 RDP and RSP improvements: Fixed an RSP DMA edge case when transfer count is greater than 1. Refactored the RDP blender implementation to use function pointers rather than deep if/else structures in order to reduce branch prediction penalties in the inner software rasterizer loop. Reduced the likelihood that bad triangle commands due to an RSP crash will crash MESS [Marathon Man]. +- 0.149: Improved PIF / RDRAM initialization [Joe]. +- 0.148u4: Added 'PCB documentation to gba, gbcolor and n64 lists, based on nointro pictures [LoganB]. +- 0.145u4: Restore previous AI DMA speed, theory was wrong and lag was caused due code cruft in a local file [Ryan Holtz]. +- 0.145u3: Force mtc0 opcodes that initiate to-RSP DMAs to end recompile sequences to force a code check. Fixes certain microcodes from executing garbage code after DMA: Miscellaneous machine fixes, gets Conker's Bad Fur Day to boot through its legal screens with interpreter MIPS. Increase the amount of time consumed by PI DMA, makes certain RSP microcodes that test DMA speed land in the correct window. Force the main CPU to yield when the RSP reads its atomic semaphore. Force the RSP to yield when PI DMA completes. Flush the RSP DRC cache when touching IMEM with SP DMA. Increase CPU/RSP interleave from 600Hz to 1200Hz, seems to be just enough for RSP-side PI DMA tests to land correctly * Don't flush the RSP DRC cache on DMA. Fixes Mario 64 and others. Fix audio sync issues in Super Mario 64 and probably others, and also bring PI DMA speed into the realm of reality. Change PI DMA speed from 3 cycles/word to 5.08 cycles, as average PI speed is between 2.53 and 2.55 cycles/byte [Ryan Holtz]. +- 0.145u1: Various fixes: Multithreaded RDP. Speedups of 1.6x to 2.8x have been observed. Modified VI_V_INTR_REG and VI_V_CURRENT_LINE_REG actually be treated as half-lines, not full lines. Fixes Rampage: World Tour video. Modified code to interrupt at the line specified by VI_V_INTR_REG, rather than a fixed 60Hz vblank interrupt. Doubled the number of available span structs on the stack, fixes crashing in Mario Kart 64, Star Fox 64, and probably others. Partially fix PIF access, several more games recognize cart SRAM, cart FlashROM, cart EEPROM, and controller paks / Fixed missing text in Super Mario 64 and other games. Added skeleton 64DD driver. Boots the 64DD IPL, but does not emulate the hardware yet. / User Note: You will need an unmodified 64DD IPL dump. NOT one that has had the first 4K replaced with a CIC-6102 or other game's boot block. Tweaked MI interrupt handling to guard against interrupts getting "lost". Hook up 64DD RTC and interrupts. Please insert disc. Warm reset support. Get Jet Force Gemini to boot and Ocarina of Time to boot without crashing. Use bitmap.fill instead of a manual fill when blanking to avoid trashing memory. Return DP start/end/current/status/clock registers at correct window for RSP to see. Clear DP clock when requested by writing the right bit in DP_STATUS_REG. Avoid modifying SP DMA length register during DMA, to return correct reads on SP_RD_LEN and SP_WR_LEN. Fix Super Smash Bros. booting. Don't try to call render_triangle_custom if a DrawTriangle command generated no spans * Include the delay slot when checksumming single-instruction blocks in the MIPS3 and RSP DRCs. Fixes Sim City 2000 (Japan). Various PIF fixes, gets Command & Conquer to boot and games to recognize and save to controller paks. Added a trivial Y reject to N64 triangle draw commands. Fixes crashes in both Castlevania games, Virtual Pool, and maybe others [Ryan Holtz]. +- 0.145: DMA / RSP / RDP Optimization and Documentation: Start of mass variable renaming / documentation in the RDP core. RSP Opt: Shunt around the core memory system for RSP instruction / data fetches. DMA Opt: Shunt around the core memory system for SP and PI DMA transfers. RDP Opt: Replace 2D switch statement with function table for texel fetching. RDP Opt: Replace 3x array lookup for 16-to-32 pixel expansion with 64K LUT. RDP Opt: Remove setters / getters in favor of direct member access. +- 0.144u6: Various changes: Converted AI / VI / MI / RI / SI / PI into a modernized' device. PI DMA now takes place after an appropriate delay to simulate transfer time. SP DMA no longer rejects transfers of 0 bytes (should transfer one 8-byte word) [Happy]. +- 0.138: Almost completely re-wrote the RDP implementation to be class-based. Import from MAME [Harmony]. +- 0.135: Ported numerous fixes over from Mupen64's software rasterizer et al, some games appear considerably improved [Harmony]. +- 0.113: Fixed start button mapping (bug #1050) [Justin Kerk]. +- 0.112: Added 'the .bin file extension (bug #1016) [Nate Woods]. +- 0.106: Properly recognizes .n64 file extension [Justin Kerk]. +- 0.105: Ville Linde added 'Nintendo N64 (not working yet)' system. + +ROMSET: +2304 bytes in 3 files / 1.45Kb packed + +$end +$info=n64_lodgenet +$mame +0.255 [Angelo Salese, David Silva] + +Nintendo Gateway 64, Nintendo / LodgeNet, 1997? + +The Nintendo Gateway System is a version of the Super Nintendo Entertainment System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo 64, or GameCube that was installed on some Northwest, Singapore Airlines, Air China, Air Canada, Alitalia-Linee Aeree Italiane, All Nippon Airways, British Midland International, Kuwait Airways, Malaysia Airlines, Thai Airways, and Virgin Atlantic passenger aircraft, as well as certain hotels with LodgeNet, NXTV, or Quadriga, from late 1993 up until the late 2000s. It was a series of video game consoles rather than a single console, specialized for airlines and hotels, featured in about 40,000 airline seats and 955,000 hotel rooms. It was one of the first in-seat airline entertainment services, provided by Matsushita Avionics, Rockwell Collins, and Thales Avionics. Its official website was discontinued in mid-2008, but units have been seen as late as 2013 for Nintendo 64 in hotels, and as late as 2012 for Game Boy and Game Boy Color on Singapore Airlines (source: https://en.wikipedia.org/wiki/Nintendo_Gateway_System). + +DRIVER: +nintendo/n64_gateway.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +n64_lodgenet.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Angelo Salese and David Silva added 'Nintendo / LodgeNet Nintendo Gateway 64' system. + +$end +$info=n64_periphs +$mame +0.149u1 + +N64 Peripheral Chips, , ???? + +DRIVER: +nintendo/n64_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'N64 Peripheral Chips'. +- 0.149u1: Added 'N64 Periphal Chips' device. + +ROMSET: +None required. + +$end +$info=n64dd +$mame +0.145u1 [Ryan Holtz] + +Nintendo 64DD, Nintendo, 1999 + +When the Nintendo 64's sales were at its peak, Nintendo created an add-on called Nintendo 64 DD (Disk Drive). This large add on allowed gamers to play Nintendo 64 disk games that were released by connecting to the N64 through a slot on the bottom of the console. Not long after release on the website RandNet, the add-on became a failure. Only nine games, among them the three Mario Artist games (Talent Studio, Polygon Studio, and Paint Studio), were released for the Nintendo 64 DD. The Nintendo 64 DD was only released in Japan because since the add-on failed in Japan, Nintendo was afraid that it would increase the chance of failing if the Nintendo 64 DD had been released in North America and Europe (source: http://en.wikipedia.org/wiki/Nintendo_64#Nintendo_64_DD). + +DRIVER: +nintendo/n64.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +n64.xml, n64dd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.175: Change N64DD to use harddisk device instead of quikload' device. Updated checksum for Randnet disk, previous conversion was faulty [Happy]. +- 0.161: Adding support for the N64DD [Happy]. +- 0.148u2: BugFIX #05070 [Crash/Freeze] (n64.c) n64dd: [debug] Crash after OK [Firewave]. +- 0.147u1: Added 'a new softlist to document available dumps of N64 Disk add-ons [incog]. +- 0.145u1: Ryan Holtz added 'Nintendo 64DD' system. + +ROMSET: +4194304 bytes in 1 file / 3.23Mb packed + +$end +$info=n64pal +$mame +0.255 [NoIntro] + +Nintendo 64 (PAL), Nintendo, 1997 + +The Nintendo 64, often referred to as N64 and formerly known as the Nintendo Ultra 64) is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo's last home console to use ROM cartridges to store games (Nintendo switched to a MiniDVD-based format for the successor GameCube); handhelds in the Game Boy line, however, continued to use Game Paks. As part of the fifth generation of gaming, it primarily competed with the Sony PlayStation and the Sega Saturn. The N64 was discontinued in 2002 in Japan, North America and PAL regions by the launch of Nintendo's GameCube (source: http://en.wikipedia.org/wiki/Nintendo_64). + +DRIVER: +nintendo/n64.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +n64.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: NoIntro added 'Nintendo 64 (PAL)' system. + +ROMSET: +2048 bytes in 1 file / 1.22Kb packed + +$end +$info=n8097bh +$mame +0.221 [AJR] + +Intel N8097BH, , ???? + +DRIVER: +devices/cpu/mcs96/i8x9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Intel N8097BH' device. + +ROMSET: +None required. + +$end +$info=n82077aa +$mame +0.149u1 + +Intel N82077AA FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel N82077AA FDC'. +- 0.149u1: Added 'N82077AA' device. + +ROMSET: +None required. + +$end +$info=n8810m15 +$mame +0.210 [rfka01] + +8810 M15, Nixdorf Computer AG, 1987 + +Business computer system produced by Nixdorf Computer AG in the early 1980s. A compact desktop computer based on the Zilog Z80 processor, part of the 8800 series introduced in 1979–1980. The M15 represented a specific configuration featuring an integrated monochrome CRT display (typically green or amber), a dedicated keyboard, and a 5.25-inch floppy disk drive for storage. Designed for office automation applications—word processing, file management, and light accounting—in European business environments (especially Germany). It ran the proprietary Nixdorf BS2000/BCS operating system with a text-based menu interface. Characterized by a distinctive design with a dark gray metal-plastic chassis and an ergonomic layout optimized for extended use in office settings. It represented an all-in-one integrated solution prior to the advent of standardized IBM-compatible PCs. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Nixdorf Computer AG 8810 M15' system. + +ROMSET: +65536 bytes in 2 files / 41.33Kb packed + +$end +$info=n8810m16c +$mame +0.210 [rfka01] + +8810 M16 CGA version, Nixdorf Computer AG, 1990 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: rfka01 added 'Nixdorf Computer AG 8810 M16 CGA version' system. + +ROMSET: +67584 bytes in 3 files / 29.15Kb packed + +$end +$info=n8810m16v +$mame +0.210 [rfka01] + +8810 M16 VGA version, Nixdorf Computer AG, 1990 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: rfka01 added 'Nixdorf Computer AG 8810 M16 VGA version' system. + +ROMSET: +67584 bytes in 3 files / 27.74Kb packed + +$end +$info=n8810m20 +$mame +0.257 [MajorMaxdom] + +8810/20, Nixdorf, 1989 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: MajorMaxdom added 'Nixdorf 8810/20' system. + +ROMSET: +131072 bytes in 1 file / 63.11Kb packed + +$end +$info=n8810m30 +$mame +0.210 [rfka01] + +8810 M30, Nixdorf Computer AG, 1990 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: rfka01 added 'Nixdorf Computer AG 8810 M30' system. + +ROMSET: +131072 bytes in 1 file / 31.88Kb packed + +$end +$info=n8810m55 +$mame +0.210 [rfka01] + +8810 M55, Nixdorf Computer AG, 1986 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: rfka01 added 'Nixdorf Computer AG 8810 M55' system. + +ROMSET: +65536 bytes in 2 files / 32.11Kb packed + +$end +$info=nabu_net_adapter +$mame +0.252 [Brian Johnson] + +NABU Network Adapter, , ???? + +DRIVER: +devices/bus/nabupc/adapter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Brian Johnson added 'NABU Network Adapter' device. + +ROMSET: +None required. + +$end +$info=nabupc +$mame +0.252 [Brian Johnson] + +NABU PC, NABU, 1982 + +A personal home computer was released to consumers in 1982 to connect families and businesses on a worldwide network. Founded in Ottawa, Canada, in 1982, families and schools used cable TV modems to connect NABU PCs to a country-wide network. In addition to standard PC capabilities, the NABU computer could download software and information content through the cable feed. Applications included games, programming languages, and news (source: https://nabu.ca/). + +DRIVER: +misc/nabupc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: Added support for RS232 Card [Brian Johnson]. +- 0.252: Brian Johnson added 'NABU PC' system. + +ROMSET: +28672 bytes in 5 files / 16.30Kb packed + +$end +$info=nabupc_keyboard +$mame +0.252 [Brian Johnson] + +NABU PC keyboard, , ???? + +DRIVER: +misc/nabupc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Renamed (nabu_keyboard) to (nabupc_keyboard). +- 0.252: Brian Johnson added 'NABU PC keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.13Kb packed + +$end +$info=nabupc_option_bus +$mame +0.252 [Brian Johnson] + +NABU PC Option Bus, , ???? + +DRIVER: +devices/bus/nabupc/option.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Brian Johnson added 'NABU PC Option Bus' device. + +ROMSET: +None required. + +$end +$info=nabupc_option_fdc +$mame +0.252 [Brian Johnson] + +NABU PC Floppy Controller, , ???? + +DRIVER: +devices/bus/nabupc/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Brian Johnson added 'NABU PC Floppy Controller' device. + +ROMSET: +None required. + +$end +$info=nabupc_option_hdd +$mame +0.252 [Brian Johnson] + +NABU PC Hard Disk Controller, , ???? + +DRIVER: +devices/bus/nabupc/hdd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Brian Johnson added 'NABU PC Hard Disk Controller' device. + +ROMSET: +None required. + +$end +$info=nabupc_option_rs232 +$mame +0.254 [Brian Johnson] + +NABU PC RS232 Card, , ???? + +DRIVER: +devices/bus/nabupc/rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Brian Johnson added 'NABU PC RS232 Card' device. + +ROMSET: +None required. + +$end +$info=nabupc_option_slot +$mame +0.252 [Brian Johnson] + +NABU PC Option slot, , ???? + +DRIVER: +devices/bus/nabupc/option.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Brian Johnson added 'NABU PC Option slot' device. + +ROMSET: +None required. + +$end +$info=naltair +$mame +0.262 [algestam, Milan Galcik, Igor Nys] + +Altair (Nauchpribor), bootleg (Nauchpribor), 1991 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: Disable IPT_DIAL decrement key [hap]. +- 0.262: algestam, Milan Galcik and Igor Nys added 'bootleg Altair (Nauchpribor)' system. + +ROMSET: +133757 bytes in 2 files / 45.12Kb packed + +$end +$info=namco_163_sound +$mame +0.209 + +Namco 163 (Sound), , ???? + +DRIVER: +devices/sound/namco_163.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Added notes about internal RAM [cam900]. +- 0.209: Added 'Namco 163 (Sound)' device. + +ROMSET: +None required. + +$end +$info=namcons1 +$mame +0.196 [Sean Riddle, Mr. Do] + +Let's! TV Play Classic - Namco Nostalgia 1 (Japan), Bandai / SSD Company LTD / Namco, 2006 + +Let's! TV Play Classic is a series of TV plug and play handhelds that came out in Japan in 2006. Four versions were released; two by Namco and two by Taito. Each version includes ports of two arcade games, and two "remix" versions of those games (source: https://www.youtube.com/watch?v=bGUJxSi9_48). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.206: Machine promoted to working [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]. +- 0.196: Sean Riddle and Mr. Do added 'Bandai/SSD Company LTD / Namco Let's! TV Play Classic - Namco Nostalgia 1' system. + +ROMSET: +1048576 bytes in 1 file / 336.24Kb packed + +$end +$info=namcons2 +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +Let's! TV Play Classic - Namco Nostalgia 2 (Japan), Bandai / SSD Company LTD / Namco, 2006 + +Let's! TV Play Classic (Let's!TV???CLASSIC or ????????? ?????) is a series of Japan-only plug & play devices developed and distributed by Bandai programmed on XaviX software created by SSD Company Limited in 2006 that contain arcade games from either Namco or Taito, with Namco's being called "Namco Nostalgia" while Taito's are called "Taito Nostalgia". Each device in the series contains 4 games, with 2 being classic arcade games while the other 2 are new games using the original game's sprites developed by Bandai. Let's TV Play Classic 2 contains the following games: Gaplus, Dragon Buster, Gaplus Phalanx and Dragon Buster 100. Source: https://en.m.wikipedia.org/wiki/Let%27s!_TV_Play_Classic). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.206: Machine promoted to working [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]. +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Bandai/SSD Company LTD/Namco Let's! TV Play Classic - Namco Nostalgia 2' system. + +ROMSET: +1048576 bytes in 1 file / 419.76Kb packed + +$end +$info=nand +$mame +0.149u1 + +NAND Flash Memory, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'NAND Flash Memory' device. + +ROMSET: +None required. + +$end +$info=nano +$mame +0.126 [Curt Coder, HobbyLabs] + +OSCOM Nano, OSCOM Oy, 1980 + +The Oscom Nano was manufactured by Oscom Oy in Finland release in 1980. The Nano is an improved version of the Telmac 1800. It did use the same CDP1864 video chip as the 2000 but as far as I could figure out did not have any colours. Instead it uses the 192 lines of the video chip for a resolution of 32 lines making every line consisting of 6 lines instead of 4 on the 1800 and 2000. Apparently this was more suitable for PAL TVs (source: http://www.emma02.hobby-site.com/nano.htm). + +DRIVER: +telercas/tmc1800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Preliminary +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.140: Renamed (oscnano) to (nano). +- 0.128: Implemented RUN/MONITOR keys properly, changed video to black and white, and fixed quickloading. System is now fully working, including the "Säkkijärven polkka" program [Curt Coder]. +- 0.126: Curt Coder and HobbyLabs added 'OSCOM Nano' system. + +ROMSET: +512 bytes in 1 file / 0.49Kb packed + +$end +$info=nanoprocessor +$mame +0.180 + +Hewlett Packard HP-Nanoprocessor, , ???? + +DRIVER: +devices/cpu/nanoprocessor/nanoprocessor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Improved emulation based on results of hardware reverse-engineering [F. Ulivi]. +- 0.196: Changed description to 'Hewlett Packard HP-Nanoprocessor' [Angelo Salese]. +- 0.180: Added 'HP-Nanoprocessor' device. + +ROMSET: +None required. + +$end +$info=nanoreseau_mo +$mame +0.231 [Antoine Mine, Olivier Galibert] + +Nanoreseau controller (MO rom), , ???? + +The "Nanoreseau" was a proprietary networking for MO/TO Thomson computers using rs-485. A PC is supposed to be used as a network head. + +DRIVER: +devices/bus/thomson/nanoreseau.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Antoine Mine and Olivier Galibert added 'Nanoreseau controller (MO rom)' device. + +ROMSET: +1984 bytes in 1 file / 1.76Kb packed + +$end +$info=nanoreseau_to +$mame +0.231 [Antoine Mine, Olivier Galibert] + +Nanoreseau controller (TO rom), , ???? + +The "Nanoreseau" was a proprietary networking for MO/TO Thomson computers using rs-485. A PC is supposed to be used as a network head. + +DRIVER: +devices/bus/thomson/nanoreseau.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Antoine Mine and Olivier Galibert added 'Nanoreseau controller (TO rom)' device. + +ROMSET: +1984 bytes in 1 file / 1.79Kb packed + +$end +$info=nanos +$mame +0.132 [Miodrag Milanović] + +NANOS, Ingenieurhochschule fur Seefahrt Warnemunde/Wustrow, 1985 + +The Engineering College of Maritime Affairs in Warnemünde developed along with several other companies about 1985 a platinum record and power supplies for an 8-bit computer system, which leaned on the K1520 system and plug side compatible with him. Compared to the K1520 boards the NANOS boards had only half the height. K1520 in the usual link bus system was omitted, and if necessary implemented individually on separate jacks (source, traslated from german: http://www.robotrontechnik.de/index.htm?/html/standorte/fh-warnemuende.htm). + +DRIVER: +ddr/nanos.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP +- 0.132: Miodrag Milanović added skeleton driver of 'Ingenieurhochschule fur Seefahrt Warnemunde/Wustrow NANOS' system. + +ROMSET: +4480 bytes in 3 files / 2.67Kb packed + +$end +$info=nasbus +$mame +0.162 + +NASBUS Backplane, , ???? + +DRIVER: +devices/bus/nasbus/nasbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'NASBUS Backplane' device. + +ROMSET: +None required. + +$end +$info=nasbus_slot +$mame +0.162 + +NASBUS Slot, , ???? + +DRIVER: +devices/bus/nasbus/nasbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'NASBUS Slot' device. + +ROMSET: +None required. + +$end +$info=nascom_avc +$mame +0.162 + +Nascom Advanced Video Card, , ???? + +DRIVER: +devices/bus/nasbus/avc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'Nascom Advanced Video Card' device. + +ROMSET: +None required. + +$end +$info=nascom_fdc +$mame +0.162 + +Nascom Floppy Disc Controller, , ???? + +DRIVER: +devices/bus/nasbus/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Miodrag Milanović added 'Nascom Floppy Disc Controller' device. + +ROMSET: +None required. + +$end +$info=nascom1 +$mame +0.36b15 [Paul Danials] + +Nascom 1, Nascom Microcomputers, 1978 + +The Nascom (1 and 2) were computer kits from the UK based Nasco, later Lucas, around the Z80 processor, sold in the early 1980s (source: http://www.nascomhomepage.com/#Virtual%20Nascom). + +DRIVER: +nascom/nascom1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +nascom_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.212: BugFIX #06756: [Interface] (nascom1.cpp) nascom1, nascom2: Cassette records no signal [Robbbert]. +- 0.117: Unified drivers using selectable BIOSes [Fabio Priuli]. +- 0.102: Fixed regression introduced in MESS 0.96 (bug #758) [Nate Woods]. +- 0.56.1: Cassette Initialization fixed (Bug #183) [Ben Bruscella]. +- 0.37b4: Tidy up palette code. Nascom1 tape load. Memory config. 1Kb, 16Kb, 32Kb, 40Kb at 1000. Test all known software. .cas done. .bin done. .nas done. Cleaned up keyboard port_bits [Paul Daniels]. +- 0.36b15: Paul Danials added 'Nascom 1' system. + +ROMSET: +8192 bytes in 5 files / 5.52Kb packed + +$end +$info=nascom2 +$mame +0.37b2 [Paul Daniels] + +Nascom 2, Nascom Microcomputers, 1979 + +The Nascom (1 and 2) were computer kits from the UK based Nasco, later Lucas, around the Z80 processor, sold in the early 1980s (source: http://www.nascomhomepage.com/#Virtual%20Nascom). + +DRIVER: +nascom/nascom1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +nascom_snap.xml, nascom_socket.xml, nascom_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.212: BugFIX #06756: [Interface] (nascom1.cpp) nascom1, nascom2: Cassette records no signal [Robbbert]. +- 0.37b2: Paul Daniels added 'Nascom 2' system. + +ROMSET: +20480 bytes in 7 files / 14.97Kb packed + +$end +$info=nascom2c +$mame +0.162 [Dirk Best] + +Nascom 2 (CP/M), Nascom Microcomputers, 1980 + +The Nascom 1 and 2 were single-board computer kits issued in 1977 and 1979, respectively, based on the Zilog Z80 and including a keyboard and video interface, a serial port that could be used to store data on a tape cassette using the Kansas City standard, and two 8-bit parallel ports. At this time, including a full keyboard and video display interface was uncommon, as most microcomputer kits were then delivered with only a hexadecimal keypad and seven-segment display. To minimize cost, the buyer had to assemble a Nascom by hand-soldering about 3,000 joints on the single circuit board (source: http://en.wikipedia.org/wiki/Nascom). + +DRIVER: +nascom/nascom1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +nascom_snap.xml, nascom_socket.xml, nascom_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.162: Dirk Best added 'Nascom Microcomputers Nascom 2 (CP/M)' system. + +ROMSET: +4096 bytes in 2 files / 3.36Kb packed + +$end +$info=nat48pv +$mame +0.216 [rfka01] + +NAT48PV-1.00 VL, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: rfka01 added 'NAT48PV-1.00 VL' system. + +ROMSET: +65536 bytes in 1 file / 42.24Kb packed + +$end +$info=nb_aenet +$mame +0.144 + +Apple NuBus Ethernet card, , ???? + +DRIVER: +devices/bus/nubus/nubus_asntmc3b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Add Asante MacCON i LC Ethernet card, another clone of this design. Updated and modernized, this was one of the first emulated NuBus cards and it showed. Fixed missing save state for the on-card RAM. Added Farallon EtherMac 30i-TH, an SE/30 PDS clone of these cards. Added notes about how these cards are a Mac-ified version of the NE2000 [R. Belmont] +- 0.144: Added 'Apple NuBus Ethernet card' device. + +ROMSET: +16384 bytes in 1 file / 0.26Kb packed + +$end +$info=nb_amc3b +$mame +0.143u3 + +Asante MC3NB Ethernet card, , ???? + +DRIVER: +devices/bus/nubus/nubus_asntmc3b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Add Asante MacCON i LC Ethernet card, another clone of this design. Updated and modernized, this was one of the first emulated NuBus cards and it showed. Fixed missing save state for the on-card RAM. Added Farallon EtherMac 30i-TH, an SE/30 PDS clone of these cards. Added notes about how these cards are a Mac-ified version of the NE2000 [R. Belmont] +- 0.143u3: Added 'Asante MC3NB Ethernet card' device. + +ROMSET: +16384 bytes in 1 file / 0.26Kb packed + +$end +$info=nb_btbug +$mame +0.194 + +Brigent BootBug debugger card, , ???? + +DRIVER: +devices/bus/nubus/bootbug.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Brigent BootBug debugger card' device. + +ROMSET: +131072 bytes in 2 files / 89.22Kb packed + +$end +$info=nb_c264 +$mame +0.143u3 + +RasterOps ColorBoard 264 video card, , ???? + +DRIVER: +devices/bus/nubus/nubus_cb264.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Modernization pass: Raster timings should be accurate now. Modernized types, usage of palette_device, and more. VBL status register now returns the correct value [R. Belmont]. Better guess at screen parameters; note second XTAL and its probable use [AJR]. +- 0.186: Renamed (nb_cb264) to (nb_c264). +- 0.143u3: Added 'RasterOps ColorBoard 264 video card' device. + +ROMSET: +16384 bytes in 2 files / 6.10Kb packed + +$end +$info=nb_image +$mame +0.147u4 + +NuBus Disk Image Pseudo-Card, , ???? + +DRIVER: +devices/bus/nubus/nubus_image.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NuBus Disk Image Pseudo-Card'. +- 0.147u4: Added 'Disk Image Pseudo-Card' device. + +ROMSET: +8192 bytes in 1 file / 1.65Kb packed + +$end +$info=nb_laserview +$mame +0.220 [Al Kossow, R. Belmont] + +Sigma Designs LaserView video card, , ???? + +DRIVER: +devices/bus/nubus/laserview.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Folded the SE/30 PDS version of the card in and improved the overall emulation. Remove debug printfs that snuck in [R. Belmont]. +- 0.262: Rewrite to current standards, add save state support [R. Belmont]. +- 0.220: Al Kossow and R. Belmont added 'Sigma Designs LaserView video card' device. + +ROMSET: +32768 bytes in 1 file / 4.61Kb packed + +$end +$info=nb_m2hr +$mame +0.143u3 + +Apple Macintosh II High Resolution Video Card, , ???? + +DRIVER: +devices/bus/nubus/nubus_m2hires.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Changed description to 'Apple Macintosh II High Resolution Video Card'. +- 0.143u3: Added 'Macintosh II Hi-Resolution video card' device. + +ROMSET: +8192 bytes in 1 file / 3.31Kb packed + +$end +$info=nb_m2vc +$mame +0.147u2 + +Apple Macintosh II Video Card, , ???? + +DRIVER: +devices/bus/nubus/nubus_m2video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Changed description to 'Apple Macintosh II Video Card'. +- 0.147u2: Added 'Macintosh II Video Card' device. + +ROMSET: +4096 bytes in 1 file / 1.91Kb packed + +$end +$info=nb_mdc48 +$mame +0.143u3 + +Apple Macintosh Display Card 4/8 (MDC 1.0.1), , ???? + +DRIVER: +devices/bus/nubus/nubus_48gc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Renamed (nb_48gc) to (nb_mdc48). +- 0.143u3: Added 'Apple 4*8 video card' device. + +ROMSET: +32768 bytes in 1 file / 6.28Kb packed + +$end +$info=nb_mdc824 +$mame +0.143u3 + +Apple Macintosh Display Card 8/24 (MDC 1.2), , ???? + +DRIVER: +devices/bus/nubus/nubus_48gc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Renamed (nb_824gc) to (nb_mdc824). +- 0.143u3: Added 'Apple 8*24 video card' device. + +ROMSET: +32768 bytes in 1 file / 7.56Kb packed + +$end +$info=nb_pcs8 +$mame +0.277 [R. Belmont] + +Lapis ProColor Server 8, , ???? + +The Lapis ProColor Server 8 is a type of graphics card (video card) developed in the 1980s, used mainly in systems based on the Z80 architecture or other dedicated/professional computers of the time. It is closely associated with the Lapis Engineering ProColor system, a graphics workstation designed for professional applications such as computer-aided design (CAD), video editing, and desktop publishing (DTP). + +DRIVER: +devices/bus/nubus/pds30_procolor816.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Lapis ProColor Server 8' device. + +ROMSET: +32768 bytes in 1 file / 9.18Kb packed + +$end +$info=nb_qdlink +$mame +0.194 + +Applied Engineering Quadralink serial card, , ???? + +DRIVER: +devices/bus/nubus/quadralink.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Applied Engineering Quadralink serial card' device. + +ROMSET: +16384 bytes in 1 file / 3.10Kb packed + +$end +$info=nb_rtpd +$mame +0.143u6 + +Radius Two Page Display video card, , ???? + +DRIVER: +devices/bus/nubus/nubus_radiustpd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u6: Added 'Radius Two Page Display video card' device. + +ROMSET: +32768 bytes in 1 file / 1.65Kb packed + +$end +$info=nb_sp8s3 +$mame +0.143u3 + +SuperMac Spectrum/8 Series III video card, , ???? + +DRIVER: +devices/bus/nubus/nubus_spec8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'SuperMac Spectrum/8 Series III video card' device. + +ROMSET: +65536 bytes in 2 files / 22.42Kb packed + +$end +$info=nb_spdq +$mame +0.143u3 + +SuperMac Spectrum PDQ video card, , ???? + +DRIVER: +devices/bus/nubus/nubus_specpdq.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Added comment about issue with Apple RGB monitor. Also tidied up a few things [Vas Crabb]. +- 0.269: Remove debug print [skip ci]. Better derivation of the active width. Adjust the drawing offset to match the new CRTC parameter calculation. Derive the horizontal visible area from the written values [R. Belmont]. +- 0.143u3: Added 'SuperMac Spectrum PDQ video card' device. + +ROMSET: +65536 bytes in 1 file / 38.22Kb packed + +$end +$info=nb_thungx +$mame +0.260 [R. Belmont] + +Radius Thunder IV GX video card, , ???? + +DRIVER: +devices/bus/nubus/thunder4gx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: R. Belmont added 'Radius Thunder IV GX video card' device. + +ROMSET: +65536 bytes in 1 file / 17.69Kb packed + +$end +$info=nb_thungx16 +$mame +0.277 [R. Belmont] + +Radius Thunder IV GX 1600 video card, , ???? + +The Radius Thunder IV GX 1600 is a high-performance graphics card developed by Radius Inc., a company known for producing innovative hardware for Apple Macintosh computers in the 1990s. This video card is designed specifically for the professional and creative market, particularly for applications such as video editing, digital graphics, desktop publishing (DTP), and multimedia content preparation on Macintosh systems. + +DRIVER: +devices/bus/nubus/thunder4gx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Radius Thunder IV GX 1600 video card' device. + +ROMSET: +65536 bytes in 1 file / 17.69Kb packed + +$end +$info=nb_vikbw +$mame +0.143u3 + +Moniterm MacViking II video card, , ???? + +DRIVER: +devices/bus/nubus/nubus_vikbw.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Changed description to 'Moniterm MacViking II video card'. Modernized and cleaned up the Moniterm MacViking II card support. Additional modernizations, add save state support [R. Belmont]. +- 0.143u3: Added 'Moniterm Viking video card' device. + +ROMSET: +8192 bytes in 1 file / 1.97Kb packed + +$end +$info=nb_wkstn +$mame +0.277 [R. Belmont] + +Macintosh II Workstation Video Card, , ???? + +The Macintosh II Workstation Video Card is the first standard video card for the Apple Macintosh II computer, launched in 1987. It is one of the key components of the system, designed to support the advanced graphics capabilities of the Macintosh II, which was one of the first Apple computers to offer support for color and the use of expandable graphics cards . + +DRIVER: +devices/bus/nubus/nubus_m2hires.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Macintosh II Workstation Video Card' device. + +ROMSET: +4096 bytes in 1 file / 2.51Kb packed + +$end +$info=nb_wspt +$mame +0.143u7 + +Macintosh II Portrait Video Card, , ???? + +DRIVER: +devices/bus/nubus/nubus_m2hires.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Modernized types, format, and palette device usage. Use correct raster timing parameters. Added save state support. Fixed 2/4 bpp modes, which never worked [R. Belmont]. +- 0.143u7: Added 'Macintosh II Portrait Video Card' device. + +ROMSET: +4096 bytes in 1 file / 2.44Kb packed + +$end +$info=nc100 +$mame +0.84 [Kevin Thacker] + +NC100, Amstrad plc, 1992 + +The Amstrad NC100 was an A4-size, portable Z80-based computer, released by Amstrad in 1992. It featured 64 KB of RAM, the Protext word processor, various organiser-like facilities (diary, address book and time manager), a simple calculator, and a version of BBC BASIC (source: http://en.wikipedia.org/wiki/Amstrad_NC100). + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee, PCB and Artwork Preview. + +WIP: +- 0.142u1: Removed deprecated serial device and fixed screen size [Curt Coder]. +- 0.130: Updated to use the new centronics interface and fixed printing [Dirk Best]. +- 0.117: Removed NC100 (Version 1.09) (nc100a)' system. Unified drivers using selectable BIOSes [Fabio Priuli]. Fixed assertion (bug #1305) [Nate Woods]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.84: Kevin Thacker fixed and readded Amstrad NC100' system. +- 0.61: Removed Amstrad NC100' system. +- 0.37b15: Changed CPU frequency to be more accurate [Kev Thacker and Russell Marks]. +- 0.37b11: Fixed PCMCIA Memory card emulation: Read/Write state can be changed using a dipswitch in the UI, memory card changes are saved back to memory card file. Discovered more about the NC200 hardware and updated the code. Cleaned up more of the source, added 'better description about the I/O ports and seperated it into common code, nc100 only and nc200 only code. Serial baud rate was not setup correct, now fixed [Kev Thacker]. +- 0.37b10: Added 'MENU key and fixed problems with characters being dropped in serial transfer [Kev Thacker]. +- 0.37b9: Implemented serial hardware: Programs can be loaded into emulation using the NC's built in terminal program. Some characters are dropped, could be synchronisation problems. XModem transfer not supported at this time. Implemented printer emulation: Documents can be printed now [Kev Thacker]. +- 0.37b6: Kev Thacker added 'Amstrad NC100' system. + +ROMSET: +524288 bytes in 2 files / 314.89Kb packed + +$end +$info=nc100de +$mame +0.253 [Dirk Best] + +NC100 (Germany), Amstrad plc, 1992 + +The Amstrad NC100 was an A4-size, portable Z80-based computer, released by Amstrad in 1992. It featured 64 KB of RAM, the Protext word processor, various organiser-like facilities (diary, address book and time manager), a simple calculator, and a version of BBC BASIC (source: http://en.wikipedia.org/wiki/Amstrad_NC100). + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Dirk Best added 'Amstrad plc NC100 (Germany)' system. + +ROMSET: +262144 bytes in 1 file / 177.34Kb packed + +$end +$info=nc100dk +$mame +0.253 [Dirk Best] + +NC100 (Denmark), Amstrad plc, 1992 + +The Amstrad NC100 was an A4-size, portable Z80-based computer, released by Amstrad in 1992. It featured 64 KB of RAM, the Protext word processor, various organiser-like facilities (diary, address book and time manager), a simple calculator, and a version of BBC BASIC (source: http://en.wikipedia.org/wiki/Amstrad_NC100). + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Dirk Best added 'Amstrad plc NC100 (Denmark)' system. + +ROMSET: +262144 bytes in 1 file / 157.23Kb packed + +$end +$info=nc100sv +$mame +0.253 [CPCWiki] + +NC100 (Sweden), Amstrad plc, 1992 + +The Amstrad NC100 was an A4-size, portable Z80-based computer, released by Amstrad in 1992. It featured 64 KB of RAM, the Protext word processor, various organiser-like facilities (diary, address book and time manager), a simple calculator, and a version of BBC BASIC (source: http://en.wikipedia.org/wiki/Amstrad_NC100). + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: CPCWiki added 'Amstrad plc NC100 (Sweden)' system. + +ROMSET: +262144 bytes in 1 file / 157.32Kb packed + +$end +$info=nc150fr +$mame +0.253 [Dirk Best] + +NC150 (France), Amstrad plc, 1992 + +The NC150 hybrid was an NC200 in the body of an NC100. It offered 128KB of memory and an interface for connecting a floppy disk drive. However, it was only sold in France and Italy. But the NC100 and NC200 "form factors" appear to have lived on in the shape of the Brainium DreamWriter 450 and 500, portable machines aimed at the US education market (source: http://www.old-computers.com/museum/computer.asp?c=1140&st=1). + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Dirk Best added 'Amstrad plc NC150 (France)' system. + +ROMSET: +524288 bytes in 1 file / 279.21Kb packed + +$end +$info=nc150it +$mame +0.253 [Dirk Best] + +NC150 (Italy), Amstrad plc, 1992 + +The NC150 hybrid was an NC200 in the body of an NC100. It offered 128KB of memory and an interface for connecting a floppy disk drive. However, it was only sold in France and Italy. But the NC100 and NC200 "form factors" appear to have lived on in the shape of the Brainium DreamWriter 450 and 500, portable machines aimed at the US education market (source: http://www.old-computers.com/museum/computer.asp?c=1140&st=1). + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Dirk Best added 'Amstrad plc NC150 (Italy)' system. + +ROMSET: +524288 bytes in 1 file / 254.46Kb packed + +$end +$info=nc200 +$mame +0.37b7 [Kev Thacker] + +NC200, Amstrad plc, 1993 + +The NC200, was the last model of the NC series which was comprised of the NC 100 and NC 150. The NC200, appeared in late 1993, featuring a 3?" floppy disk drive able to read/write MS-DOS-formatted double density disks, 128 KB RAM, some extra software / most notably a spreadsheet and three Tetris-like games / and a larger, backlit screen. However, this change required much greater power use, using 5 C cell batteries. The disk drive could only be used at near full-charge, which meant that it could only be used a few hours after putting in new batteries. However, the laptop could function for considerably longer than this without using the disk drive (source: http://www.computinghistory.org.uk/det/18431/Amstrad-NC200/). + +DRIVER: +amstrad/nc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.243: Note says nc200 hang at start, but when tested it works, so... Machines promoted to working [Robbbert]. +- 0.142u1: Demoted to GNW as it does not boot due to a bug in MC146818 UIP bit [Curt Coder]. +- 0.130: Updated to use the new centronics interface and fixed printing [Dirk Best]. +- 0.37b15: Changed CPU frequency to be more accurate; keyboard reading and display memory address differences (compared to NC100) implemented [Kev Thacker and Russell Marks]. +- 0.37b11: Fixed PCMCIA Memory card emulation: Read/Write state can be changed using a dipswitch in the UI, memory card changes are saved back to memory card file. Discovered more about the NC200 hardware and updated the code. Cleaned up more of the source, added 'better description about the I/O ports and seperated it into common code, nc100 only and nc200 only code. Serial baud rate was not setup correct, now fixed [Kev Thacker]. +- 0.37b10: Added 'MENU key, fixed some key assignments, fixed a memory problem. Blockade game now works. Fixed characters being dropped in serial transfer [Kev Thacker]. +- 0.37b9: Implemented serial hardware: Programs can be loaded into emulation using the NC's built in terminal program. Some characters are dropped, could be synchronisation problems. XModem transfer not supported at this time. Implemented printer emulation: Documents can be printed now [Kev Thacker]. +- 0.37b7: Kev Thacker added 'Amstrad NC200 (preliminary)' system. + +ROMSET: +1048576 bytes in 2 files / 555.83Kb packed + +$end +$info=ncd_bert_asic +$mame +0.211 + +NCD BERT ASIC, , ???? + +DRIVER: +ncd/bert_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'NCD BERT ASIC' device. + +ROMSET: +None required. + +$end +$info=ncd16 +$mame +0.205 [R. Belmont, Al Kossow] + +NCD 16, Network Computing Devices, 1989 + + + +DRIVER: +ncd/ncd68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Add NCD 16 Version 2.1.0 [Bitsavers]. +- 0.212: Fixed BERT QLC mode work, allowing terminal to boot [Olivier Galibert]. +- 0.205: R. Belmont and Al Kossow added 'Network Computing Devices NCD 16' system. + +ROMSET: +1575040 bytes in 14 files / 790.99Kb packed + +$end +$info=ncd17c +$mame +0.204 [R. Belmont, Al Kossow] + +NCD 17C, Network Computing Devices, 1990 + + + +DRIVER: +ncd/ncd68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Add Boot Prom 2.1.0 [Bitsavers]. +- 0.205: Changed description to 'NCD 17C' [R. Belmont, Al Kossow]. +- 0.204: R. Belmont and Al Kossow added 'Network Computing Devices NCD-17C' system. + +ROMSET: +854144 bytes in 10 files / 587.98Kb packed + +$end +$info=ncd19 +$mame +0.204 [R. Belmont, Al Kossow] + +NCD 19, Network Computing Devices, 1990 + + + +DRIVER: +ncd/ncd68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Changed description to 'NCD 19' [R. Belmont, Al Kossow]. +- 0.204: R. Belmont and Al Kossow added 'Network Computing Devices NCD-19' system. + +ROMSET: +67712 bytes in 4 files / 33.94Kb packed + +$end +$info=ncd19c +$mame +0.218 [Don Maslin Archive] + +19c, Network Computing Devices, 1991 + +The NCD19c uses 72 pin, 80 nS fast-page-mode SIMMs. The SIMMs *must* be fast-page-mode SIMMs. In the NCD19c, space in the Video RAMs is broken up into 1024 segments of 768 bytes each. Each scan line in the NCD19c is 2048 bytes long, but only 1280 bytes are used for display. The remaining 768 bytes after each displayed scan line can be used by the server. A 36 bit SIMM can not be use in the NCD19c, because this generates additional heat and because the 36-bit SIMMs also have 50% more DRAMs on the SIMM (24 instead of 16), causing the loading on the address and clock lines to go up by 50%. At this increased loading, we cannot guarantee that the critical timings are met (source: http://bio.gsi.de/DOCS/NCDWARE/ftp.ncd.com/pub/ncd/Archive/NCD-Articles/NCD_X_Terminals/Memory_specs/NCD_88k_family_memory_specs). + +DRIVER: +ncd/ncd88k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.229: Changed description to '19c'. +- 0.218: Don Maslin Archive added 'Network Computing Devices NCD19c' system. + +ROMSET: +90112 bytes in 2 files / 39.97Kb packed + +$end +$info=ncdmcx +$mame +0.229 [Patrick Mackinlay] + +MCX, Network Computing Devices, 1993 + + + +DRIVER: +ncd/ncd88k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.229: Patrick Mackinlay added 'Network Computing Devices MCX' system. + +ROMSET: +524288 bytes in 4 files / 168.27Kb packed + +$end +$info=nclock +$mame +0.213 [Sergey Svishchev] + +Nippel Clock, , ???? + +DRIVER: +devices/bus/a2bus/nippelclock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Sergey Svishchev added 'Nippel Clock' device. + +ROMSET: +None required. + +$end +$info=ncr3302 +$mame +0.222 [rfka01] + +Class 3302 Model 0110, NCR, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'NCR Class 3302 Model 0110' system. + +ROMSET: +98304 bytes in 3 files / 48.35Kb packed + +$end +$info=ncr3433 +$mame +0.221 [rfka01] + +Class 3433, NCR, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: rfka01 added 'NCR Class 3433' system. + +ROMSET: +264192 bytes in 3 files / 145.15Kb packed + +$end +$info=ncr537xx +$mame +0.162 [Philip Bennett] + +NCR 53C7xx SCSI, , ???? + +DRIVER: +devices/machine/53c7xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.162: Philip Bennett added 'NCR 53C7xx SCSI' device. + +ROMSET: +None required. + +$end +$info=ncr5380 +$mame +0.184 + +NCR 5380 SCSI, , ???? + +DRIVER: +devices/machine/ncr5380.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Deslotify [Olivier Galibert]. +- 0.276: Add DP8490 type so that its Enhanced Mode can be emulated in the future [AJR]. +- 0.256: Add a function to check for DMA mode. Use DRQ to set DMA state on controller card; remove in_dma_mode again [Michael Zapf]. +- 0.234: Renamed (ncr5380_new) to (ncr5380) and description changed to 'NCR 5380 SCSI'. +- 0.186: Changed description to 'NCR 5380 SCSI (new)'. +- 0.184: Added '5380 SCSI (new)' device. + +ROMSET: +None required. + +$end +$info=ncr5385 +$mame +0.197 + +NCR 5385 SCSI Protocol Controller, , ???? + +DRIVER: +devices/machine/ncr5385.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Remove incorrect enum value [Patrick Mackinlay]. +- 0.274: Revert machine/ncr5385.cpp: Clear status bits first when updating so they aren't stuck on (#13109). This reverts commit ff6d52d56a9dcac133e5fee805a277bf0f9b60a4; neither of the changes make sense. The addition to ncr5385_device::update_int is redundant is the bits are cleared just above the if statement. The addition to ncr5385_device::aux_status_r is unnecessary as the bits are only set when an interrupt is asserted (if they're set when it isn't, there's a logic bug elsewhere) [Vas Crabb]. Mask auxiliary status bits if no interrupts are pending [Adam Billyard]. Clear status bits first when updating so they aren't stuck on (#13109) [Adam Billyard]. +- 0.268: Raise IRQ for INT_INVALID_CMD (#12524). Assert interrupt output for invalid/reserved commands [Adam Billyard]. +- 0.264: Changed description to 'NCR 5385 SCSI Protocol Controller'. Tolerate slow targets. Single byte transfers. Initial NSCSI implementation [Patrick Mackinlay]. +- 0.197: Added 'NCR 5385E SCSI Controller' device. + +ROMSET: +None required. + +$end +$info=ncr53c80 +$mame +0.210 + +NCR 53C80 SCSI, , ???? + +DRIVER: +devices/machine/ncr5380.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'NCR 53C80 SCSI' device. + +ROMSET: +None required. + +$end +$info=ncr53c825_pci +$mame +0.268 [Angelo Salese] + +NCR/Symbios Logic/LSI Logic 53C825A PCI, , ???? + +DRIVER: +devices/bus/pci/ncr53c825.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Angelo Salese added 'NCR/Symbios Logic/LSI Logic 53C825A PCI' device. + +ROMSET: +65536 bytes in 1 file / 9.67Kb packed + +$end +$info=ncr53c90 +$mame +0.146u1 + +NCR 53C90 SCSI Controller, , ???? + +DRIVER: +devices/machine/ncr53c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Deslotify [Olivier Galibert]. +- 0.274: Fix NCR53CF94 ID read sequence. Allow clock conversion register to be set to 0 (faster versions allow this) [AJR]. +- 0.257: Don't subtract FIFO contents from transfer count when DMA is started. The 5390/5394/5396 manuals all agree transfer count only decrements on DACK in DMA write mode, and 68040 Macs require it. Also tested on sun4_60, Solaris boots fine. P-Mac will investigate other uses [R. Belmont]. Improve logging [AJR]. +- 0.253: Prevent recursive stepping when scsi_ctrl_changed is called in the middle of a state (most likely by HLE SCSI devices programmed to respond instantly). Add some calls to the state machine stepping handler for non-timeout conditions that may advance it, particularly non-DMA writes to the FIFO. Always wait for FIFO to have at least one byte before sending anything. Properly interpret configuration flag for Save Residual Byte 16-bit DMA mode. Use little-endian byte order for 16-bit DMA handlers, but add alternate byte-swapping handlers for convenient use with big-endian systems. Allow 16-bit DMA handlers to access just one byte in the FIFO rather than exit MAME with an exception. Always honor timeout for selection arbitration (previously any event could short-circuit it). Allow side effects of read handlers to be disabled for debugging. Eliminate unnecessary command length counter. In 16-bit bus mode, only enable DRQ for transferring one byte to memory when TC0 is set and config flag to save it is not. Restrict 24-bit extension of transfer counter and config4 & ID registers to NCR53CF94/96 [AJR]. +- 0.252: Renamed (ncr5390) to (ncr53c90) and description changed to 'NCR 53C90 SCSI Controller'. Fixed bugs affecting Solaris?2.4 and cleaned up code [Ryan Holtz]. Drop ATN during message-out phase of Transfer Information command [Ryan Holtz, O.?Galibert]. Better guess at sequence logic for macqd700 [Patrick Mackinlay]. Fixed issues with DMA transfers; nscsi/cd.cpp: Handle larger INQUIRY sizes [Windy Fairy]. Transfer counter semantics were incorrect for async mode. DRQ wasn't updated after all operations that could change it. Mac Quadra 700 now gets to "Welcome to Macintosh" from HDD, and SPARCStation-1 can still boot Solaris [R. Belmont]. Trigger function complete interrupt on disable selection command [Patrick Mackinlay]. +- 0.208: Changed description to 'NCR 5390 SCSI Controller'. +- 0.188: Improved initiator transfer information logic. Split transfer count/counter. Added rudimentary 53C90A/53C94 support. Reworked initiator transfer information state machine, should now support all SCSI phases. Improved handling of DMA/non-DMA commands. Added an undocumented hack to make InterPro work. Implemented interrupt status flag in status register for 53C90A (critical for InterPro). Improved tcounter and DMA/DRQ handling. Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA). Prevent fifo over/underrun, requires restarting state machine from dma_r()/dma_w(). Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus). Clear status, istatus and sequence when reading istatus (not status) with active interrupt. Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO [Patrick Mackinlay]. +- 0.186: Changed description to 'NCR 5390 SCSI'. +- 0.146u1: Added '5390 SCSI' device. + +ROMSET: +None required. + +$end +$info=ncr53c90a +$mame +0.188 + +NCR 53C90A Advanced SCSI Controller, , ???? + +DRIVER: +devices/machine/ncr53c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Changed description to 'NCR 53C90A Advanced SCSI Controller'. +- 0.188: Added 'NCR 53C90A SCSI' device. + +ROMSET: +None required. + +$end +$info=ncr53c94 +$mame +0.186 + +NCR 53C94 Advanced SCSI Controller, , ???? + +DRIVER: +devices/machine/ncr53c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Changed description to 'NCR 53C94 Advanced SCSI Controller'. +- 0.186: Added 'NCR 53C94 SCSI' device. + +ROMSET: +None required. + +$end +$info=ncr53c96 +$mame +0.149u1 + +NCR 53C96 Advanced SCSI Controller, , ???? + +DRIVER: +devices/machine/ncr53c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Renamed (ncr539x) to (ncr53c96) and description changed to 'NCR 53C96 Advanced SCSI Controller'. +- 0.186: Changed description to 'NCR/AMD 5394/5396 SCSI'. +- 0.149u1: Added '539x SCSI' device. + +ROMSET: +None required. + +$end +$info=ncr53cf94 +$mame +0.208 + +NCR 53CF94-2 Fast SCSI Controller, , ???? + +DRIVER: +devices/machine/ncr53c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'NCR 53CF94-2 Fast SCSI Controller' device. + +ROMSET: +None required. + +$end +$info=ncr53cf96 +$mame +0.252 [987123879113] + +NCR 53CF96-2 Fast SCSI Controller, , ???? + +DRIVER: +devices/machine/ncr53c90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: 987123879113 added 'NCR 53CF96-2 Fast SCSI Controller' device. + +ROMSET: +None required. + +$end +$info=ncr8496 +$mame +0.149u1 + +NCR8496, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Renamed (ncr7496) to (ncr8496) and description changed to 'NCR8496'. +- 0.149u1: Added 'NCR7496' device. + +ROMSET: +None required. + +$end +$info=ncrpc4i +$mame +0.173 [rfka01, master] + +PC4i, NCR, 1985 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.173: rfka01 and master added 'NCR PC4i' system. + +ROMSET: +32768 bytes in 2 files / 15.23Kb packed + +$end +$info=ncrpc6 +$mame +0.257 [eggimac] + +PC6, NCR, 1985 + +Technical informations: https://www.old-computers.com/Museum/computer.asp?c=540&st=1 + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: eggimac added 'NCR PC6' system. + +ROMSET: +16384 bytes in 1 file / 10.05Kb packed + +$end +$info=ncrpc8 +$mame +0.210 [rfka01] + +PC-8, NCR, 1986 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.210: rfka01 added 'NCR PC-8' system. + +ROMSET: +133120 bytes in 5 files / 65.93Kb packed + +$end +$info=nd80z +$mame +0.148u1 [Robbbert, Nama] + +ND-80Z, Chunichi, 19?? + + + +DRIVER: +trainer/tk80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148u1: Robbbert and Nama added 'Chunichi ND-80Z' system. + +ROMSET: +2048 bytes in 1 file / 1.18Kb packed + +$end +$info=ndpbj +$mame +0.275 [David Haywood, TeamEurope] + +Dontore da bei - Donbei-kun to Training (Japan), Nissin / SSD Company LTD, 2007 + +The "SSD Dontore da bei - Donbei-kun to Training" is an electronic educational device produced by the Japanese company SSD (Silicon Sound Design) . This product is part of a series of interactive toys designed for children's learning and enjoyment, with a special focus on music education. The name "Donbei-kun" refers to the device's main character, who serves as a virtual mascot to guide children through various activities. The device combines playful and educational elements, using music and rhythm as the main tools to engage young users. It is particularly suitable for preschool or school-age children who are learning the fundamentals of music, motor coordination, and creativity. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: David Haywood, TeamEurope added 'Nissin / SSD Company LTD Dontore da bei - Donbei-kun to Training (Japan)' system. + +ROMSET: +8389632 bytes in 2 files / 3.44Mb packed + +$end +$info=ndpmj +$mame +0.279 [David Haywood, TeamEurope] + +Dontore da bei 2 - Ouchi de, Minna de Fitness! (Japan), Nissin / SSD Company LTD, 2008 + +This is a home console video game designed for fitness and family-friendly physical activity, featuring a playful and inclusive approach. Through a series of guided exercises and workouts, the game encourages players to move, dance, and work out by following the on-screen movements. Designed for both solo and group play at home, it combines upbeat music, mini-games, and motivational feedback to make exercise fun and accessible for all ages. With a strong emphasis on social interaction and overall well-being, it serves as a gamification tool for physical activity—typical of Japanese titles focused on active, lifestyle-oriented experiences. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Nissin / SSD Company LTD Dontore da bei 2 - Ouchi de, Minna de Fitness! (Japan)' system. + +ROMSET: +8390656 bytes in 2 files / 2.90Mb packed + +$end +$info=nds +$mame +0.190 [Ryan Holtz] + +DS, Nintendo, 2004 + +The Nintendo DS or simply, DS, is a 32-bit dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable as part of the seventh generation era. It was likened to the Nintendo 64 from the 1990s, which led to several N64 ports such as Super Mario 64 DS, Diddy Kong Racing DS, among others. Prior to its release, the Nintendo DS was marketed as an experimental, "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features. All Nintendo DS models combined have sold 154.02 million units, making it the best selling handheld game console to date, and the second best selling video game console of all time behind Sony's PlayStation 2. The Nintendo DS line was succeeded by the Nintendo 3DS family in 2011 (source: https://en.wikipedia.org/wiki/Nintendo_DS). + +DRIVER: +nintendo/nds.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.190: Ryan Holtz added 'Nintendo DS' system. + +ROMSET: +806912 bytes in 5 files / 526.59Kb packed + +$end +$info=ne1000 +$mame +0.145u2 + +NE1000 Network Adapter, , ???? + +DRIVER: +devices/bus/isa/ne1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'NE1000 Network Adapter' device. + +ROMSET: +None required. + +$end +$info=ne2000 +$mame +0.145u2 + +NE2000 Network Adapter, , ???? + +DRIVER: +devices/bus/isa/ne2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'NE2000 Network Adapter' device. + +ROMSET: +None required. + +$end +$info=neat +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +NEAT (12 MHz, MF2 Keyboard), , 1989 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Changed description to 'NEAT (12 MHz, MF2 Keyboard)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'NEAT (CGA, MF2 Keyboard)' system. + +ROMSET: +655360 bytes in 19 files / 369.24Kb packed + +$end +$info=necapciv +$mame +0.234 [jafir, dhau, rfka01] + +APC IV, NEC, 1986 + +Technical informations: https://stason.org/TULARC/pc/motherboards/N/NEC-TECHNOLOGIES-INC-286-APC-IV-SERIES-G9YAN.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.234: jafir, dhau and rfka01 added 'NEC APC IV' system. + +ROMSET: +131072 bytes in 4 files / 31.09Kb packed + +$end +$info=nectk85 +$mame +0.148u1 [Robbbert, Nama] + +TK-85, NEC, 1980 + +The NEC TK-85 was a 8085 CPU based microprocessor trainer which followed in the footsteps of the famous 8080 based NEC TK-80. The operation of micro trainers such as the TK-85 is very simple. In general data is entered into the machine via a small HEX keypad. This code is entered into specified address locations and can then be 'run'. Programs are displayed on a small 8 segment LED display. Any program can later be edited and re-run if desired. Two audio jacks allow the program to be saved and loaded via cassette. Although this description is very simplistic, there really isn't much more to the general operation of this machine (source: http://www.neoncluster.com/home/tk85.html). + +DRIVER: +trainer/tk80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148u1: Robbbert and Nama added 'NEC TK-85' system. + +ROMSET: +2048 bytes in 1 file / 1.50Kb packed + +$end +$info=neiva +$mame +0.137 [Miodrag Milanović] + +PK8020 Neiva, , 1987 + + + +DRIVER: +ussr/pk8020.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +korvet_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.214: BugFIX #05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! [Robbbert]. +- 0.137: Miodrag Milanović added 'PK8020 Kontur' system. + +ROMSET: +24576 bytes in 3 files / 19.14Kb packed + +$end +$info=neocart_bangbead +$mame +0.154 + +Neo Geo Bangbead CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_bangbead_cart) to (neocart_bangbead). +- 0.154: Added 'Neo Geo Bangbead CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_boot +$mame +0.184 + +Neo Geo Bootleg Protected Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Neo Geo Bootleg Protected Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_cmc +$mame +0.184 + +Neo Geo CMC Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Neo Geo CMC Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_ct2k3 +$mame +0.154 + +Neo Geo CTHD 2003 Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_cthd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_cthd2003_cart) to (neocart_ct2k3). +- 0.154: Added 'Neo Geo CTHD 2003 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_ct2k3sa +$mame +0.154 + +Neo Geo CTHD 2003 Sp Alt Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_cthd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_ct2k3sa_cart) to (neocart_ct2k3sa). +- 0.154: Added 'Neo Geo CTHD 2003 Sp Alt Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_ct2k3sp +$mame +0.154 + +Neo Geo CTHD 2003 Sp Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_cthd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_ct2k3sp_cart) to (neocart_ct2k3sp). +- 0.154: Added 'Neo Geo CTHD 2003 Sp Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_fatfury2 +$mame +0.174 + +Neo Geo Fatal Furty 2 Cart, , ???? + +DRIVER: +devices/bus/neogeo/fatfury2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo Geo Fatal Furty 2 Cart'. +- 0.174: Added 'Neo Geo Fatal Fury 2 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_ganryu +$mame +0.154 + +Neo Geo Ganryu CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_ganryu_cart) to (neocart_ganryu). +- 0.154: Added 'Neo Geo Ganryu CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_garou +$mame +0.154 + +Neo Geo Garou SMA Cart, , ???? + +DRIVER: +devices/bus/neogeo/sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (sma_garou_cart) to (neocart_garou). +- 0.154: Added 'Neo Geo Garou SMA Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_garoubl +$mame +0.154 + +Neo Geo Garou Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_garoubl_cart) to (neocart_garoubl). +- 0.154: Added 'Neo Geo Garou Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_garouh +$mame +0.154 + +Neo Geo Garou AES SMA Cart, , ???? + +DRIVER: +devices/bus/neogeo/sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (sma_garouh_cart) to (neocart_garouh). +- 0.154: Added 'Neo Geo Garou AES SMA Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_jockeygp +$mame +0.174 + +Neo Geo Jockey GP CMC50 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Neo Geo Jockey GP CMC50 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_k2k2 +$mame +0.154 + +Neo Geo KOF2002-Type Cart, , ???? + +DRIVER: +devices/bus/neogeo/kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Renamed (k2k_k2k_cart) to (neocart_k2k2). +- 0.154: Added 'Neo Geo KOF2002-Type Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf10thep +$mame +0.154 + +Neo Geo KoF 10th Ann. EP Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf10thep_cart) to (neocart_kf10thep). +- 0.154: Added 'Neo Geo KOF 10th Ann. EP Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k2mp +$mame +0.154 + +Neo Geo KoF 2002 MP Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf2k2mp_cart) to (neocart_kf2k2mp). +- 0.154: Added 'Neo Geo KOF 2002 MP Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k2mp2 +$mame +0.154 + +Neo Geo KoF 2002 MP2 Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf2k2mp2_cart) to (neocart_kf2k2mp2). +- 0.154: Added 'Neo Geo KOF 2002 MP2 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k2pls +$mame +0.154 + +Neo Geo KoF 2002 Plus Cart, , ???? + +DRIVER: +devices/bus/neogeo/kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo Geo KoF 2002 Plus Cart'. +- 0.174: Renamed (k2k_k2kpls_cart) to (neocart_kf2k2pls). +- 0.154: Added 'Neo Geo KOF2002 Plus Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k3bl +$mame +0.154 + +Neo Geo KoF 2003 Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_kof2k3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf2k3bl_cart) to (neocart_kf2k3bl). +- 0.154: Added 'Neo Geo KOF 2003 Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k3pl +$mame +0.154 + +Neo Geo KoF 2003 PL Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_kof2k3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf2k3pl_cart) to (neocart_kf2k3pl). +- 0.154: Added 'Neo Geo KOF 2003 PL Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k3upl +$mame +0.154 + +Neo Geo KoF 2003 UPL Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_kof2k3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf2k3upl_cart) to (neocart_kf2k3upl). +- 0.154: Added 'Neo Geo KOF 2003 UPL Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k4se +$mame +0.154 + +Neo Geo KoF 2004 SE Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf2k4se_cart) to (neocart_kf2k4se). +- 0.154: Added 'Neo Geo KOF 2004 SE Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kf2k5uni +$mame +0.154 + +Neo Geo KoF 2005 Unique Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kf2k5uni_cart) to (neocart_kf2k5uni). +- 0.154: Added 'Neo Geo KOF 2005 Unique Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof10th +$mame +0.154 + +Neo Geo KoF 10th Ann. Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_kof10th.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo Geo KoF 10th Ann. Bootleg Cart'. +- 0.174: Renamed (boot_kof10th_cart) to (neocart_kof10th). +- 0.154: Added 'Neo Geo KOF 10th Ann Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof2000 +$mame +0.154 + +Neo Geo KoF 2000 SMA Cart, , ???? + +DRIVER: +devices/bus/neogeo/sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (sma_kof2000_cart) to (neocart_kof2000). +- 0.154: Added 'Neo Geo KOF 2000 SMA Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof2000n +$mame +0.154 + +Neo Geo KoF 2000 CMC50 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_kof2000n_cart) to (neocart_kof2000n). +- 0.154: Added 'Neo Geo KOF 2000 CMC50 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof2001 +$mame +0.154 + +Neo Geo KoF 2001 CMC50 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_kof2001_cart) to (neocart_kof2001). +- 0.154: Added 'Neo Geo KOF 2001 CMC50 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof2002 +$mame +0.154 + +Neo Geo KoF 2002 Cart, , ???? + +DRIVER: +devices/bus/neogeo/kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo Geo KoF 2002 Cart'. +- 0.174: Renamed (k2k_k2k_cart) to (neocart_kof2002). +- 0.154: Added 'Neo Geo KOF2002 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof2002b +$mame +0.154 + +Neo Geo KoF 2002 Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kof2002b_cart) to (neocart_kof2002b). +- 0.154: Added 'Neo Geo KOF 2002 Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof2003 +$mame +0.154 + +Neo Geo KoF 2003 PVC Cart, , ???? + +DRIVER: +devices/bus/neogeo/pvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (p2_kof2003_cart) to (neocart_kof2003). +- 0.154: Added 'Neo Geo KOF 2003 PVC Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof2003h +$mame +0.154 + +Neo Geo KoF 2003 AES PVC Cart, , ???? + +DRIVER: +devices/bus/neogeo/pvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (p2_kof2003h_cart) to (neocart_kof2003h). +- 0.154: Added 'Neo Geo KOF 2003 AES PVC Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof97oro +$mame +0.154 + +Neo Geo KoF 97 Orochi Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kof97oro_cart) to (neocart_kof97oro). +- 0.154: Added 'Neo Geo KOF 97 Orochi Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof98 +$mame +0.174 + +Neo Geo KoF 98 Cart, , ???? + +DRIVER: +devices/bus/neogeo/kof98.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Neo Geo KOF 98 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof99 +$mame +0.154 + +Neo Geo KoF 99 SMA Cart, , ???? + +DRIVER: +devices/bus/neogeo/sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (sma_kof99_cart) to (neocart_kof99). +- 0.154: Added 'Neo Geo KOF 99 SMA Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kof99k +$mame +0.154 + +Neo Geo KoF 99 Korea CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_kof99k_cart) to (neocart_kof99k). +- 0.154: Added 'Neo Geo KOF 99 Korea CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_kog +$mame +0.154 + +Neo Geo King of Gladiators Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_kog_cart) to (neocart_kog). +- 0.154: Added 'Neo Geo King of Gladiators Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_lans2004 +$mame +0.154 + +Neo Geo Lansquenet 2004 Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_lans2004_cart) to (neocart_lans2004). +- 0.154: Added 'Neo Geo Lansquenet 2004 Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_matrim +$mame +0.154 + +Neo Geo Matrimelee Cart, , ???? + +DRIVER: +devices/bus/neogeo/kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (k2k_matrim_cart) to (neocart_matrim). +- 0.154: Added 'Neo Geo Matrimelee Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_matrimbl +$mame +0.154 + +Neo Geo Matrimelee Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_cthd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_matrimbl_cart) to (neocart_matrimbl). +- 0.154: Added 'Neo Geo Matrimelee Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_ms4plus +$mame +0.154 + +Neo Geo Metal Slug 4 Plus PCM2 Cart, , ???? + +DRIVER: +devices/bus/neogeo/pcm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (p2_ms4plus_cart) to (neocart_ms4plus). +- 0.154: Added 'Neo Geo Metal Slug 4 Plus PCM2 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_ms5plus +$mame +0.154 + +Neo Geo Metal Slug 5 Plus Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_ms5plus_cart) to (neocart_ms5plus). +- 0.154: Added 'Neo Geo Metal Slug 5 Plus Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_mslug3 +$mame +0.154 + +Neo Geo Metal Slug 3 SMA Cart (green), , ???? + +DRIVER: +devices/bus/neogeo/sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo Geo Metal Slug 3 SMA Cart (green)'. +- 0.174: Renamed (sma_mslug3_cart) to (neocart_mslug3). +- 0.154: Added 'Neo Geo Metal Slug 3 SMA Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_mslug3a +$mame +0.199 + +Neo Geo Metal Slug 3 SMA Cart (white), , ???? + +DRIVER: +devices/bus/neogeo/sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Added 'Neo Geo Metal Slug 3 SMA Cart (white)' device. + +ROMSET: +None required. + +$end +$info=neocart_mslug3b6 +$mame +0.154 + +Neo Geo Metal Slug 6 Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_mslug3b6_cart) to (neocart_mslug3b6). +- 0.154: Added 'Neo Geo Metal Slug 6 Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_mslug3h +$mame +0.154 + +Neo Geo Metal Slug 3 AES CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_mslug3h_cart) to (neocart_mslug3h). +- 0.154: Added 'Neo Geo Metal Slug 3 AES CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_mslug4 +$mame +0.154 + +Neo Geo Metal Slug 3 PCM2 Cart, , ???? + +DRIVER: +devices/bus/neogeo/pcm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo Geo Metal Slug 3 PCM2 Cart'. +- 0.174: Renamed (p2_mslug4_cart) to (neocart_mslug4). +- 0.154: Added 'Neo Geo Metal Slug 4 PCM2 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_mslug5 +$mame +0.154 + +Neo Geo Metal Slug 5 PVC Cart, , ???? + +DRIVER: +devices/bus/neogeo/pvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (p2_mslug5_cart) to (neocart_mslug5). +- 0.154: Added 'Neo Geo Metal Slug 5 PVC Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_mslug5b +$mame +0.221 [TwistedTom] + +Neo Geo Metal Slug 5 Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: TwistedTom added 'Neo Geo Metal Slug 5 Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_mslugx +$mame +0.174 + +Neo Geo Metal Slug X Cart, , ???? + +DRIVER: +devices/bus/neogeo/mslugx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Neo Geo Metal Slug X Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_nitd +$mame +0.154 + +Neo Geo NITD CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_nitd_cart) to (neocart_nitd). +- 0.154: Added 'Neo Geo NITD CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_pcm2 +$mame +0.184 + +Neo Geo PCM2 Cart, , ???? + +DRIVER: +devices/bus/neogeo/pcm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Neo Geo PCM2 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_pnyaa +$mame +0.154 + +Neo Geo Pnyaa PCM2 Cart, , ???? + +DRIVER: +devices/bus/neogeo/pcm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (p2_pnyaa_cart) to (neocart_pnyaa). +- 0.154: Added 'Neo Geo Pnyaa PCM2 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_preisle2 +$mame +0.154 + +Neo Geo Prehistoric Isle 2 CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo Geo Prehistoric Isle 2 CMC42 Cart'. +- 0.174: Renamed (cmc_preisle2_cart) to (neocart_preisle2). +- 0.154: Added 'Neo Geo Prehistorik Isle 2 CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_pvc +$mame +0.184 + +Neo Geo PVC Cart, , ???? + +DRIVER: +devices/bus/neogeo/pvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Neo Geo PVC Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_rom +$mame +0.154 + +Neo Geo Standard Carts, , ???? + +DRIVER: +devices/bus/neogeo/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (neogeo_rom) to (neocart_rom). +- 0.154: Added 'Neo Geo Standard Carts' device. + +ROMSET: +None required. + +$end +$info=neocart_rotd +$mame +0.154 + +Neo Geo Rage of the Dragon PCM2 Cart, , ???? + +DRIVER: +devices/bus/neogeo/pcm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (p2_rotd_cart) to (neocart_rotd). +- 0.154: Added 'Neo Geo Rage of the Dragon PCM2 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_s1945p +$mame +0.154 + +Neo Geo Strikers 1945 Plus CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_s1945p_cart) to (neocart_s1945p). +- 0.154: Added 'Neo Geo Strikers 1945 Plus CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_samsh5sp +$mame +0.174 + +Neo Geo Samurai Shodown 5 Special Cart, , ???? + +DRIVER: +devices/bus/neogeo/kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Neo Geo Samurai Shodown 5 Special Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_samsho5 +$mame +0.154 + +Neo Geo Samurai Shodown 5 Cart, , ???? + +DRIVER: +devices/bus/neogeo/kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (k2k_ss5_cart) to (neocart_samsho5). +- 0.154: Added 'Neo Geo Samurai Shodown 5 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_samsho5b +$mame +0.154 + +Neo Geo Samurai Shodown 5 Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_samsho5b_cart) to (neocart_samsho5b). +- 0.154: Added 'Neo Geo Samurai Shodown 5 Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_sbp +$mame +0.174 + +Neo Geo Super Bubble Pop Cart, , ???? + +DRIVER: +devices/bus/neogeo/sbp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Neo Geo Super Bubble Pop Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_sengoku3 +$mame +0.154 + +Neo Geo Sengoku 3 CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_sengoku3_cart) to (neocart_sengoku3). +- 0.154: Added 'Neo Geo Sengoku 3 CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_sma +$mame +0.184 + +Neo Geo SMA Cart, , ???? + +DRIVER: +devices/bus/neogeo/sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Neo Geo SMA Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_svc +$mame +0.154 + +Neo Geo SNK vs Capcom PVC Cart, , ???? + +DRIVER: +devices/bus/neogeo/pvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (p2_svc_cart) to (neocart_svc). +- 0.154: Added 'Neo Geo SNK vs Capcom PVC Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_svcboot +$mame +0.154 + +Neo Geo SVC Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_svc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_svcboot_cart) to (neocart_svcboot). +- 0.154: Added 'Neo Geo SVC Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_svcplus +$mame +0.154 + +Neo Geo SVC Plus Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_svc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_svcplus_cart) to (neocart_svcplus). +- 0.154: Added 'Neo Geo SVC Plus Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_svcplusa +$mame +0.154 + +Neo Geo SVC Plus Alt Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_svc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_svcplusa_cart) to (neocart_svcplusa). +- 0.154: Added 'Neo Geo SVC Plus Alt Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_svcsplus +$mame +0.154 + +Neo Geo SVC S.Plus Bootleg Cart, , ???? + +DRIVER: +devices/bus/neogeo/boot_svc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (boot_svcsplus_cart) to (neocart_svcsplus). +- 0.154: Added 'Neo Geo SVC S.Plus Bootleg Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_vliner +$mame +0.174 + +Neo Geo V-Liner Cart, , ???? + +DRIVER: +devices/bus/neogeo/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Neo Geo V-Liner Cart' device. + +ROMSET: +None required. + +$end +$info=neocart_zupapa +$mame +0.154 + +Neo Geo Zupapa CMC42 Cart, , ???? + +DRIVER: +devices/bus/neogeo/cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Renamed (cmc_zupapa_cart) to (neocart_zupapa). +- 0.154: Added 'Neo Geo Zupapa CMC42 Cart' device. + +ROMSET: +None required. + +$end +$info=neocd +$mame +0.132 [Bryan McPhail, Fuzz, Ernesto Corvi, Andrew Prime, Zsolt Vasvari] + +Neo-Geo CD (NTSC?), SNK, 1994 + +Neo Geo CD is a game console from SNK that was released in 1994, four years after its cartridge-based equivalent, in an effort to reduce manufacturing costs. It is the second console of the Neo Geo family. The system was originally priced at US$300 new. The unit's 1X CD-ROM drive was slow, making loading times very long as a result, with the system loading up to 56 Mbit of data with every load. Neo Geo CD game prices were low at $50, in contrast to Neo Geo AES game cartridges, which cost as much as $300. The system can also play Audio CDs. All three versions of the system have no region-lock (source: http://en.wikipedia.org/wiki/Neo_Geo_CD). + +DRIVER: +neogeo/neogeocd.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +neocd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.256: CD matrix info belongs on the disc iteself in 'neocd.xml' [Vas Crabb]. +- 0.250: Use lowercase for descriptive text and full country names in descriptions in 'neocd.xml' [ArcadeShadow]. +- 0.229: Changed description to 'Neo-Geo CD (NTSC?)'. +- 0.175: Fix NeoGeo CD P2 inputs [fuzzbop]. +- 0.147u3: Giving it the right amount of RAM [David Haywood]. +- 0.142u5: Added 'front loading NeoGeo CD dump [furrtek]. +- 0.132: Bryan McPhail, Fuzz, Ernesto Corvi, Andrew Prime and Zsolt Vasvari added skeleton driver of 'SNK Neo-Geo CD' system. + +ROMSET: +1572864 bytes in 3 files / 419.00Kb packed + +$end +$info=neocdz +$mame +0.132 [Bryan McPhail, Fuzz, Ernesto Corvi, Andrew Prime, Zsolt Vasvari] + +Neo-Geo CDZ (US), SNK, 1996 + +The CDZ was released on December 29, 1995 as the Japanese market replacement for SNK's previous efforts (the "front loader" and the "top loader"). The Neo Geo CD had met with limited success due to it being plagued with slow loading times that could vary from 30 to 60 seconds between loads, depending on the game. Although SNK's American home entertainment division quickly acknowledged that the system simply was incapable to compete with the 3D-able powerhouse systems of the day like Sega's Saturn and Sony's PlayStation, SNK corporate of Japan felt they could continue to maintain profitable sales in the Japanese home market by shortening the previous system's load-times (source: http://en.wikipedia.org/wiki/Neo_Geo_CDZ#CDZ). + +DRIVER: +neogeo/neogeocd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +neocd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: BugFIX #07296: [Media Support] (neogeocd.cpp): cannot recognise disks, so unable to play any game [AJR]. +- 0.132: Bryan McPhail, Fuzz, Ernesto Corvi, Andrew Prime and Zsolt Vasvari added skeleton driver of 'Neo-Geo CDZ' system. + +ROMSET: +1703936 bytes in 4 files / 932.52Kb packed + +$end +$info=neocdzj +$mame +0.147u4 [FinalBurn Alpha/Barry Harris, David Haywood] + +Neo-Geo CDZ (Japan), SNK, 1996 + +The CDZ was released on December 29, 1995 as the Japanese market replacement for SNK's previous efforts (the "front loader" and the "top loader"). The Neo Geo CD had met with limited success due to it being plagued with slow loading times that could vary from 30 to 60 seconds between loads, depending on the game. Although SNK's American home entertainment division quickly acknowledged that the system simply was incapable to compete with the 3D-able powerhouse systems of the day like Sega's Saturn and Sony's PlayStation, SNK corporate of Japan felt they could continue to maintain profitable sales in the Japanese home market by shortening the previous system's load-times (source: http://en.wikipedia.org/wiki/Neo_Geo_CDZ#CDZ). + +DRIVER: +neogeo/neogeocd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +neocd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: FinalBurn Alpha/Barry Harris and David Haywood added 'SNK Neo-Geo CDZ' system. + +$end +$info=neogeo_cart_slot +$mame +0.154 + +Neo Geo Cartridge Slot, , ???? + +DRIVER: +devices/bus/neogeo/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Neo Geo Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=neogeo_control_port +$mame +0.173 + +SNK Neo Geo controller port, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SNK Neo Geo controller port'. +- 0.173: Added 'SNK Neo Geo control port' device. + +ROMSET: +None required. + +$end +$info=neogeo_ctrl_edge +$mame +0.184 + +SNK Neo Geo Edge Connector (Controller), , ???? + +DRIVER: +devices/bus/neogeo_ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SNK Neo Geo Edge Connector (Controller)' device. + +ROMSET: +None required. + +$end +$info=neogeo_dial +$mame +0.184 + +SNK Neo Geo Dial Controller, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/dial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SNK Neo Geo Dial Controller' device. + +ROMSET: +None required. + +$end +$info=neogeo_irrmaze +$mame +0.184 + +SNK Neo Geo Irritating Maze Trackball controller, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/irrmaze.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SNK Neo Geo Irritating Maze Trackball controller'. +- 0.184: Added 'SNK Neo Geo Irritating Maze Analog Controller' device. + +ROMSET: +None required. + +$end +$info=neogeo_joy +$mame +0.173 + +SNK Neo Geo Joystick, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'SNK Neo Geo Joystick' device. + +ROMSET: +None required. + +$end +$info=neogeo_joyac +$mame +0.184 + +SNK Neo Geo Arcade Joystick, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SNK Neo Geo Arcade Joystick' device. + +ROMSET: +None required. + +$end +$info=neogeo_kiz4p +$mame +0.184 + +SNK NEO-FTC1B JAMMA Splitter, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/kizuna4p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SNK NEO-FTC1B JAMMA Splitter'. +- 0.184: Added 'SNK Neo Geo Kizuna 4P Controller' device. + +ROMSET: +None required. + +$end +$info=neogeo_mj +$mame +0.173 + +SNK Neo Geo Mahjong controller, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/mahjong.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (neogeo_mjctrl) to (neogeo_mj). +- 0.173: Added 'SNK Neo Geo Mahjong controller' device. + +ROMSET: +None required. + +$end +$info=neogeo_mj_ac +$mame +0.184 + +SNK Neo Geo Arcade Mahjong panel, , ???? + +DRIVER: +devices/bus/neogeo_ctrl/mahjong.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (neogeo_mjac) to (neogeo_mj_ac). +- 0.184: Added 'SNK Neo Geo Arcade Mahjong panel' device. + +ROMSET: +None required. + +$end +$info=neomania_adapter +$mame +0.287 [Angelo Salese] + +Neo Mania Adapter JAMMA board, , ???? + +DRIVER: +devices/bus/centronics/neomania_adapter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Hookup inputs [Angelo Salese]. +- 0.287: Angelo Salese added 'Neo Mania Adapter JAMMA board' device. + +ROMSET: +None required. + +$end +$info=neon250 +$mame +0.270 [Angelo Salese] + +VideoLogic PowerVR Neon 250 (PMX1), , ???? + +DRIVER: +devices/bus/pci/neon250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Angelo Salese added 'VideoLogic PowerVR Neon 250 (PMX1)' device. + +ROMSET: +131072 bytes in 1 file / 20.37Kb packed + +$end +$info=neopad +$mame +0.282 [David Haywood, TeamEurope] + +Shogakukan no Zukan NEO Pad - Ikimono-hen (Japan), Takara Tomy, 201? + +It’s a plug-and-play console released in Japan in the 2010s, designed to connect to a television. Based on the Zukan franchise, it offers an interactive educational experience featuring content about the animal kingdom. The player uses a pen- or stylus-shaped controller to explore images, listen to sounds, and answer quizzes. Audio and video are output via composite connection, targeting preschool-aged children with an intuitive approach to learning about nature through familiar characters. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Takara Tomy Shogakukan no Zukan NEO Pad - Ikimono-hen (Japan)' system. + +ROMSET: +142606336 bytes in 1 file / 50.99Mb packed + +$end +$info=neosprite_opt +$mame +0.184 + +Neo-Geo Sprites (optimized), , ???? + +DRIVER: +neogeo/neogeo_spr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Neo-Geo Sprites (optimized)' device. + +ROMSET: +None required. + +$end +$info=neosprite_reg +$mame +0.154 + +Neo-Geo Sprites (regular), , ???? + +DRIVER: +neogeo/neogeo_spr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Neo-Geo Sprites (regular)'. +- 0.184: Renamed (neosprite) to (neosprite_reg). +- 0.154: Added 'Neogeo Sprites' device. + +ROMSET: +None required. + +$end +$info=nereid +$mame +0.199 + +HP Nereid ASIC, , ???? + +DRIVER: +devices/video/nereid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'overlay support (used by HP98550A), and implemented device_palette_interface [Sven Schnelle]. +- 0.199: Added 'HP Nereid ASIC' device. + +ROMSET: +None required. + +$end +$info=nes +$mame +0.1 [Brad Oliver, Chuck Mason, Richard Bannister, Nicolas Hamel, Jeff Mitchell, Nicola Salmoria] + +Nintendo Entertainment System / Famicom (NTSC), Nintendo, 1985 + +The Nintendo Entertainment System (also called NES or Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, Middle East and Hong Kong, it was released as the Family Computer (Famiri Konpyuta?), commonly abbreviated as the Famicom (Famikon?, listen (help?info), or FC for short). In South Korea, it was known as the Hyundai Comboy and was distributed by Hyundai Electronics. In Russia, an unlicensed clone was manufactured called Dendy. A clone that was popular in Eastern Europe in the 1990s was the Super Design Ending-Man BS-500 AS, also known as Terminator. Similarly in India, clones were popular by the names of Little Master and Wiz Kid, in Poland there also was a clone produced, called Pegasus. in Argentina, the clone was called Family Game. It was succeeded by the Super Nintendo Entertainment System. As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983 and set the standard for subsequent consoles of its generation. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute software for Nintendo's platform. In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, out of a field of 25. 2010 marked the system's 25th anniversary, which was officially celebrated by Nintendo of America's magazine Nintendo Power in issue #260 (November 2010) with a special 26-page tribute section. Other video game publications also featured articles looking back at 25 years of the NES, and its impact in the video game console market (source: http://en.wikipedia.org/wiki/Nintendo_Entertainment_System). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.284: Three new working software list items (#14650) [Mike Swanson]. +- 0.268: Add a not working NES multigame pirate cart (#12403) [ClawGrip]. +- 0.251: BugFIX #05996 [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly [hap]. BugFix#06186 [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken [kmg]. BugFix#07625 [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts [kmg]. BugFix#07658 [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. Fixed reported ROM speed when logging cartridge header [TwistedTom]. Use proper bank order for Activision 128K cartridges [kmg]. +- 0.249: Replaced abbreviated country names with full names in descriptions in 'nes.xml' [ArcadeShadow]. +- 0.248: Added 'drivers for Nintendo M8 and M82 product display systems [kmg]. +- 0.247: Use unabbreviated country names, lowercase descriptive text and uppercase initialisms in descriptions 'nes.xml' [kmg]. +- 0.244: Fixed a few more mirroring issues, and demoted strikwlf to unsupported in 'nes.xml'. Improved code for emulating several bootlegs. Removed four bad dumps. Explicitly set mirroring for more boards, and trimmed over-dumped ROMs in 'nes.xml' [kmg]. +- 0.243: Removed redundant device_start and pcb_reset implementations. Improved emulation of Taito X1-017 boards, and corrected page order in associated program ROM dumps. Cleaned up BMC_12IN1 cartridge emulation. Cleaned up and simplified implementation for several Kaiser boards. Added support for DS-9-27 multi-game cartridge board [kmg]. +- 0.242: Improved support for some Waixing pirate Chinese translations [kmg]. +- 0.241: Made zapper sensor fuzzier. Removes the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib/util/palette.h's weighted brightness function). Unified character memory banking code, and cleaned up nametable RAM handling [kmg]. +- 0.240: Re-tested and updated supported status for various cartridges in 'nes.xml'. Fixed Sunsoft FME-7 interrupt handling [kmg]. +- 0.235: Fixed NTDEC PCB bugs, and added 'support for N715021 PCB. Fixed various issues with multi-game cartridges [kmg]. Improved support for various RCM multi-game cartridges [kmg, NewRisingSun]. +- 0.222: BugFIX #07551 [Crash/Freeze] (nes.cpp) nes [galivan]: Game freezes after press start or continue [girosintornillos]. +- 0.219: Corrected some metadata and added 'some parent/clone relationships in nes.xml [quasiscroto]. +- 0.214: Fixed nes.hsi mirroring for Ultimate Stuntman [AJR]. +- 0.212: Fixed light gun regressions [Enik Land]. +- 0.209: Improved MMC5 extended attributes, use MMC5 ExRAM byte from nametable area to select palette bank [AJR]. Obtain pixel intensity for light gun from screen device rather than accessing VDP/PPU bitmap [Enik Land]. +- 0.203: Corrected Japanese titles for chestfld and touch in nes.xml [killamegagiga]. +- 0.197: Marked Super Mary a clone of Super Mario Bros (github #3327) [David Haywood]. +- 0.189: nes.xml documentation updates: Added 'information about Super Mario Bros. PCB. Fixed serial values and added 'PCB information for Pinball, Super Mario Bros. 2, and Trog! [Inigo Martinez]. +- 0.174: Venice Beach Volleyball (Gluk Video) in nes.xml [sewave]. Happily Ever After [Sean McGee, NintendoPlayer]. +- 0.161: Added 'three new dumps in nes.xml [Team Europe]. +- 0.159: Working MIDI in and out for Miracle Piano [R. Belmont]. +- 0.158: Converted input code to use slot devices. this means that now you change the emulated controllers (Zapper, NES Four Score Adapter, Bandai Power Pad and Family Trainer, Famicom Keyboard Component, Arkanoid Vaus Paddle and Mahjong Controller) via the Slot Device menu of the UI interface and not anymore from the System Configurations menu. Also, changing controller now requires to reset the system, so please take some time *before* starting the game if you want to play a game that uses particular controllers. Added emulation of the Konami Hyper Shot controllers, which are necessary to play Hyper Olympics and Hyper Sports for Famicom. Added emulation of the Yonezawa Party Tap controllers, which are necessary to play in more than two players some quiz games for Famicom. Added emulation of the Pachinko controller used by a few pachinko games for Famicom. Added emulation of the Epoch Barcode Battler unit (even if only as Famicom controller, and not as a standalone unit) which is necessary to play Barcode World for Famicom [Fabio Priuli]. +- 0.156: Fixed NINA-06 mirroring, making Krazy Kreatures and Mermaids of Atlantis working, and fixing a few glitches in other games (e.g. the Robert Byrne's Pool Challenge proto) [Fabio Priuli]. +- 0.155: Added 'dump of 'Codemasters Super Adventure Quests' [Porchy]. Added a couple of new multigame dumps using OneBus PCB [Team Europe]. +- 0.154: Added 'correct NVRAM to dezaemon, thanks to naruko's research in nes.xml [Fabio Priuli]. +- 0.153: Improved Tengen 800032 (RAMBO-1) IRQ mechanism, based on the new findings from nesdev boards. Hard Drivin' proto is a lot more playable. Properly implemented Aladdin Deck Enhancer as a pass-through cart. Correct syntax to launch e.g. Dizzy The Adventurer is now "mess nes -cart ade -cart2 dizzyadv". Moved Aladdin minicart dumps to a separate softlist (but you can load in -cart2 iNES files from fullpath, if you like) [Fabio Priuli] nes_camerica: simplified emulation of the BF9096 board and fixed emulation of GoldenFive board (used by the Polish Pegasus 5 in 1 cart) [Fabio Priuli]. +- 0.149: Fixed NVRAM mirroring in Family Circuit '91 (Namcot-175 board), the game still has some issue when saving to NVRAM [Fabio Priuli]. +- 0.147u1: Fixed regression in the famicom keyboard, introduced at some point in mid-2011 [Fabio Priuli]. +- 0.146u1: Fixed emulation of DAOU306 pcb needed by Janggun ui Adeul. Added support for a bootleg board by YOKO Soft used by a couple of fighting games. Added support for UNL-FS304 board used by A Link to the Past (Waixing). Added support for the MMC3 variant used by Fight Street VI. Fixed emulation of mapper 52 variant with switched CHR bank lines, used by several pirate multigame carts [Fabio Priuli]. +- 0.144u7: Fixed longstanding regression in 4screen mirroring games (e.g. Gauntlet) [Fabio Priuli]. +- 0.144u1: Started to add more documentation to the confirmed dumps in softlist [Fabio Priuli]. +- 0.143u8: Added 'Micro Machine (Euro) dump, courtesy of ElBarto. Added new chinese dumps from TSZoneFC, and info from PCG boards [Fabio Priuli]. +- 0.143u7: Included confirmed dumps, redumps and label info verified in the past year, courtesy of bootgod, Kinopio and the other guys at NES cart db in softlist [Fabio Priuli]. +- 0.143u4: Attached emulated keyboards (Famicom and Subor) directly to famicom driver now that keyboard emulation does not affect the emulation if only gamepad are attached to the' system. Removed accordingly the (fami_key) driver, which became redundant [Fabio Priuli]. +- 0.143u2: Added 'a new proto in softlist [Kaylee]. +- 0.143u1: Added 'several new dumps [Kaylee]. +- 0.139: Added support for loading proper dumps with separate PRG and CHR files by using an xml software list, additional emulation features being based on the pcb_type attribute. Also, converted code for iNES and UNIF files to use the new code: this allowed to greatly simplify emulation for many boards and mappers. Simplified emulation of MMC3 clone boards, resulting in more boards correctly emulated and many new boards supported [Fabio Priuli]. +- 0.135: Various progresses: Fixed crash of MMC3 games with no CHR-ROM (bug #1860) (with Rob Bohms). Fixed Pinball Quest graphics problems * Fixed Super Spike V'Ball + Nintendo World Cup menu (last known graphical regression compared to MESS 0.130 and earlier). Re-checked all supported mappers against docs and fixed many mirroring and IRQ problems. Improvements can be seen in Mappers: 16, 18, 22, 32, 40, 45, 46, 65, 67, 69, 75, 78, 82, 86, 87, 91, 93, 95, 115, 118, 133, 232, 241. Added the following Mappers (a few may still have graphical problems): 12, 14, 35, 36, 37, 48, 50, 52, 54, 74, 104, 106, 114, 117, 121, 132, 134, 136, 137, 138, 139, 141, 143, 145, 146, 147, 148, 149, 150, 152, 153, 155, 156, 159, 166, 167, 171, 172, 173, 176, 177, 178, 179, 191, 192, 194, 195, 196, 197, 199, 201, 202, 204, 205, 207, 212, 213, 214, 216, 217, 221, 243, 245, 246, 250 * Added preliminary emulation of the following Mappers: 38, 39, 157, 158, 185, 187, 198, 208, 215, 222, 249, 252, 255. Added info about various Mappers in the source. Added partial support for UNIF files and support for UNIF boards which correspond to already emulated iNES Mappers. Added the following UNIF only boards: BMC-64IN1NOREPEAT, BMC-190IN1, BMC-A65AS, BMC-SUPER24IN1SC03, BMC-T-262, BMC-WS, DREAMTECH01, UNL-AX5705, UNL-CC-21, UNL-T-230. Added (very) preliminary support for the following UNIF only boards: BMC-GS2004, BMC-GS2013, UNL-8237, UNL-KOF97 [Fabio Priuli]. +- 0.134: Improved NES APU when reading reading $4015 and sprite overflow emulation, fixed 4-screen mirroring. Changed the PPU to use a device memory map (bug #1831), enhancements and improvements to mappers 5, 68, 88, 119 [Robert Bohms]. +- 0.133: Fixed mappers #88, #193, added 'mappers #107, #154 [Heretical One]. +- 0.129: Fixed bug #1672 [Wilbert Pol]. +- 0.123: Added support for mappers 42, 43, 44, 45 (partial), 46, 47, 49, 51 (partial), 57, 58, 61, 62, 83 (partial), 112, 182, 188, 193 (not working), 200, 201, 202, 203, 206, 240, 241 (partial), 242, 244, 246, 248 [Wilbert Pol]. +- 0.119: Improved mapper 82, added 'support for mapper 140 [Heretical_One]. +- 0.108: Various improvements, such as timing and PPU improvements (bug #816) [Brad Oliver]. +- 0.103: Switched to use the MAME NES APU implementation [R. Belmont]. PPU, palette reading, mapper and sprite handling enhancements and implemented some undocumented N2A03 opcodes (bugs #810, #811) [Rob Bohms]. +- 0.98: Fixed NES timing (bug #724) [Andrew Church]. +- 0.81: Fixed a crash when running certain games such as the SMB/Duck Hunt cartridge (bug #534) [Nate Woods]. +- 0.72: Updated NES so that it uses the ppu2c03b support within MAME (which was actually originally based on the MESS NES driver code) [Brad Oliver, Nate Woods]. +- 0.56.1: Now uses battery_save() and battery_load() to save and load battery backed NVRAM [Nate Woods]. +- 0.37b7: New sound core [Matt Conte]. +- 0.37b6: Now gets correct mapper info from nes.crc (if present) [Cowering]. +- 0.37b5: Now features battery support and vastly improved PPU emulation / compare Kirby and RC Pro Am * Palette is no longer hardcoded / it is mathematically generated. It may need some formulaic tweaking, but it's pretty accurate * Games like GI Joe Atlantis Factor are working again, the NES Test cartridge no longer fails * There is a compile switch to emulate the color intensity used in Chris Covell's "Wall" demo. It's off by default because it requires 16-bit mode and the sprite blitters need rewriting to support 16-bit. Still, you can enable it to see the demo run as it was intended. Many mapper fixes: mapper 18 irqs should be close, mapper 19 added, the mid-20 Konami mappers are nearly 100%, and some of the mappers in the 60's are much more accurate * Super Mario 3 _finally_ works! Excitebike also works again, and elite and PAL games, Elite will draw properly -- but only using the PAL NES emulation. Fixed some more timing errors, Bayou Billy sine wave looks perfect now. low/high sprite priorities fixed. Super Mario 3 uses low priority sprites to mask out pieces of high priority ones. low-priority sprite/background transparency problem fixed (see Jaleco's Bases Loaded 3). Mapper 5 is much better, although some interrupt problems remain. Mappers 9/10 are _almost_ perfect. Fixed mapper 16 / it was completely wrong. Fixed rendering problems in mapper 68 (Afterburner 2). Fixed mapper 69 (Batman: Return of the Joker). Mapper 70 (arkanoid 2 j) works, but is it right? It starts up on round 0, which appears to be the last round and not the first. Implemented some Taito mappers (80, 82). Implemented Konami VRC7, minus OPL (mapper 85). Preliminary support for the zapper via a fake dipswitch. Collision detection isn't working yet. Modified sound core to read dpcm samples from the right place in memory. Added clock specifier and read/write callbacks for register $14. NES driver now hooks into this for sprite DMA. Zapper support, configurable via the fake dipswitches. Most games look for it connected to the 2nd input port, not the first. Tested it with Duck Hunt and Hogan's Alley. If any other zapper games don't work, let me know and I'll beat them down. 4-player joypad support, also configurable via the fake dipswitches. For best results, set both ports to the double setting. I tested it in Gauntlet 2 and RC Pro Am 2. Again, let me know if it's busted in any other 4p games. Fixed sprite priorities for the last time. I swear it's really working now. ;-) As a side effect, the rendering code is a bit faster than before * More mapper fixes/additions. Added support for Famicom Disk System. Split up the main NES driver into NES and Famicom. Only the Famicom supports the disk system, because that's the way it is in real life. Press p1 button 3 to cycle amongst the disk sides. Once you switch a side, you may need to wait a second or two for the switch to be recognized. Let me know if any games fail to see the switch. Disk writing is not yet supported. Added preliminary support for the Arkanoid paddle. It's pretty busted at the moment. Fixed a small PPU bug regarding reads from the chr-gen RAM portion of the ppu. Correct display of left-most column when it has been programmatically disabled / see SMB3. Added some more mappers, some of which aren't working fully. Fixed mapper 40 (SMB2j pirate) / it should be close to 100%. Fixed some issues with the disk support. It now supports that stupid padded format with the useless header in addition to the other format. DPCM samples fixed (now hear SMB3 in all it's steel drum glory) [Brad Oliver]. +- 0.36b12: Memory allocation fix in the NES driver [Juergen Buchmueller]. Gamegear, Genesis and NES CRC updates [Chris Henry & Gerardo]. Please send all CRC/history file contributions to Chris (battlepriest@hotmail.com). +- 0.36b6: Misc. mapper and PPU fixes for the NES. [Brad Oliver, Firebug, Fx3] Adjusted timing of NES clock to be accurate [Brad Oliver]. +- 0.1: Brad Oliver, Chuck Mason, Richard Bannister, Nicolas Hamel, Jeff Mitchell and Nicola Salmoria added 'the NES/Famicom' system. + +ROMSET: +None required. + +$end +$info=nes_0353 +$mame +0.234 [kmg] + +NES Cart 0353 PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart 0353 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_09034a +$mame +0.148u4 + +NES Cart 09-034A PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart 09-034A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_158b +$mame +0.236 [kmg] + +NES Cart UNL-158B PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart UNL-158B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_2708 +$mame +0.148u4 + +NES Cart BTL-2708 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BTL-2708 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_2a03pur +$mame +0.154 + +NES Cart 2A03 Puritans Album PCB, , ???? + +DRIVER: +devices/bus/nes/2a03pur.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'NES Cart 2A03 Puritans Album PCB' device. + +ROMSET: +None required. + +$end +$info=nes_2yudb +$mame +0.237 [kmg] + +NES Cart Yu Yu Hakusho - Dragon Ball Z 2 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Yu Yu Hakusho - Dragon Ball Z 2 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_3013 +$mame +0.235 [kmg] + +NES Cart Sachen 3013 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart Sachen 3013 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_3014 +$mame +0.237 [kmg] + +NES Cart Sachen 3014 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Sachen 3014 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_3dblock +$mame +0.148u4 + +NES Cart RCM 3D Block PCB, , ???? + +DRIVER: +devices/bus/nes/rcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart RCM 3D Block PCB' device. + +ROMSET: +None required. + +$end +$info=nes_43272 +$mame +0.148u4 + +NES Cart UNL-43272 PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart UNL-43272 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_4score_p1p3 +$mame +0.158 + +Nintendo Four Score Adapter P1/P3, , ???? + +DRIVER: +devices/bus/nes_ctrl/4score.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Nintendo Four Score Adapter P1/P3' device. + +ROMSET: +None required. + +$end +$info=nes_4score_p2p4 +$mame +0.158 + +Nintendo Four Score Adapter P2/P4, , ???? + +DRIVER: +devices/bus/nes_ctrl/4score.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Nintendo Four Score Adapter P2/P4' device. + +ROMSET: +None required. + +$end +$info=nes_6035052 +$mame +0.148u4 + +NES Cart UNL-603-5052 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart UNL-603-5052 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_74x139 +$mame +0.148u4 + +NES Cart Discrete Logic (74*139/74) PCB, , ???? + +DRIVER: +devices/bus/nes/discrete.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Discrete Logic (74*139/74) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_74x161 +$mame +0.148u4 + +NES Cart Discrete Logic (74*161/161/32) PCB, , ???? + +DRIVER: +devices/bus/nes/discrete.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Discrete Logic (74*161/161/32) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_74x377 +$mame +0.148u4 + +NES Cart Discrete Logic (74*377) PCB, , ???? + +DRIVER: +devices/bus/nes/discrete.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Discrete Logic (74*377) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_8237 +$mame +0.148u4 + +NES Cart UNL-8237 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart UNL-8237 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_8237a +$mame +0.236 [kmg] + +NES Cart UNL-8237A PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart UNL-8237A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_8bitxmas +$mame +0.239 [kmg] + +NES Cart Sealie 8BIT XMAS PCB, , ???? + +DRIVER: +devices/bus/nes/sealie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: kmg added 'NES Cart Sealie 8BIT XMAS PCB' device. + +ROMSET: +None required. + +$end +$info=nes_900218 +$mame +0.237 [kmg] + +NES Cart 900218 PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart 900218 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_a65as +$mame +0.148u4 + +NES Cart A65AS PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart A65AS PCB' device. + +ROMSET: +None required. + +$end +$info=nes_a88s1 +$mame +0.236 [kmg] + +NES Cart BMC A88S-1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC A88S-1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ac08 +$mame +0.148u4 + +NES Cart AC08 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart AC08 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_action52 +$mame +0.148u4 + +NES Cart Action 52 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Action 52 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_action53 +$mame +0.153 + +NES Cart Action 53 PCB, , ???? + +DRIVER: +devices/bus/nes/act53.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'NES Cart Action 53 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ade_slot +$mame +0.163 + +NES Aladdin Deck Enhancer Cartridge Slot, , ???? + +DRIVER: +devices/bus/nes/aladdin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'NES Aladdin Deck Enhancer Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=nes_agci50282 +$mame +0.148u4 + +NES Cart AGCI 50282 PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart AGCI 50282 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_aladdin +$mame +0.153 + +NES Cart Camerica Aladdin PCB, , ???? + +DRIVER: +devices/bus/nes/aladdin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'NES Cart Camerica Aladdin PCB' device. + +ROMSET: +None required. + +$end +$info=nes_algn_rom +$mame +0.184 + +NES Aladdin Deck Enhancer ALGN ROM, , ???? + +DRIVER: +devices/bus/nes/aladdin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES Aladdin Deck Enhancer ALGN ROM' device. + +ROMSET: +None required. + +$end +$info=nes_algq_rom +$mame +0.184 + +NES Aladdin Deck Enhancer ALGQ ROM, , ???? + +DRIVER: +devices/bus/nes/aladdin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES Aladdin Deck Enhancer ALGQ ROM' device. + +ROMSET: +None required. + +$end +$info=nes_apu_vt +$mame +0.226 [David Haywood] + +XOP APU, , ???? + +DRIVER: +devices/sound/nes_apu_vt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: It claims to be GPL, then it can't have a GPL-incompatible license restriction [hap]. +- 0.242: Don't zero DPCM channel output when disabled (fixes some audio popping). Removed register read-back, corrected length counter table, and cleaned up code [kmg]. +- 0.241: Added 'noise channel period table for PAL systems. Fixed a value in the parallel NTSC table for the largest period (lowest freq). Fixed a value in the counter length table (for all channels but DMC). Improved triangle channel emulation, reducing audible popping [kmg]. Improved mixing, clamping, duty cycles, and interaction between channels [cam900]. +- 0.240: Added 'DPCM period table for PAL systems [kmg]. +- 0.226: David Haywood added 'XOP APU' device. + +ROMSET: +None required. + +$end +$info=nes_arcstick +$mame +0.158 + +Nintendo Family Computer Arcade Stick, , ???? + +DRIVER: +devices/bus/nes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Nintendo Family Computer Arcade Stick' device. + +ROMSET: +None required. + +$end +$info=nes_asn +$mame +0.148u4 + +NES Cart Ai Senshi Nicol Bootleg PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Ai Senshi Nicol Bootleg PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ax40g +$mame +0.237 [kmg] + +NES Cart UNL-AX-40G PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart UNL-AX-40G PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ax5705 +$mame +0.148u4 + +NES Cart AX5705 PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart AX5705 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_axrom +$mame +0.148u4 + +NES Cart AxROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.1484u: Added 'NES Cart AxROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bandai_pt554 +$mame +0.148u4 + +NES Cart Bandai PT-554 PCB, , ???? + +DRIVER: +devices/bus/nes/pt554.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Changed description to 'NES Cart Bandai PT-554 PCB'. +- 0.186: Changed description to 'NES Cart Bandai BT-554 PCB'. +- 0.148u4: Added 'NES Cart Bandai PT-554 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bandaihs +$mame +0.238 [Fabio Priuli] + +Bandai Hyper Shot Lightgun, , ???? + +DRIVER: +devices/bus/nes_ctrl/bandaihs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'Bandai Hyper Shot Lightgun' device. + +ROMSET: +None required. + +$end +$info=nes_batmanfs +$mame +0.234 [kmg] + +NES Cart Batman Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Batman Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_batmap_000 +$mame +0.236 [kmg] + +NES Cart Batlab BATMAP-000 PCB, , ???? + +DRIVER: +devices/bus/nes/batlab.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart Batlab BATMAP-000 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_batmap_srrx +$mame +0.236 [kmg] + +NES Cart Batlab BATMAP-SRR-X PCB, , ???? + +DRIVER: +devices/bus/nes/batlab.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart Batlab BATMAP-SRR-X PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bcbattle +$mame +0.158 + +Epoch Barcode Battler (FC), , ???? + +DRIVER: +devices/bus/nes_ctrl/bcbattle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Epoch Barcode Battler (FC)' device. + +ROMSET: +None required. + +$end +$info=nes_benshieng +$mame +0.148u4 + +NES Cart Benshieng PCB, , ???? + +DRIVER: +devices/bus/nes/benshieng.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Benshieng PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bf9093 +$mame +0.148u4 + +NES Cart Camerica BF9093 PCB, , ???? + +DRIVER: +devices/bus/nes/camerica.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Camerica BF9093 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bf9096 +$mame +0.148u4 + +NES Cart Camerica BF9096 PCB, , ???? + +DRIVER: +devices/bus/nes/camerica.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Camerica BF9096 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bf9096a +$mame +0.244 [kmg] + +NES Cart Camerica BF9096 Alt PCB, , ???? + +DRIVER: +devices/bus/nes/camerica.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: kmg added 'NES Cart Camerica BF9096 Alt PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bitcorp_dis +$mame +0.148u4 + +NES Cart Discrete Logic (74*161/138) PCB, , ???? + +DRIVER: +devices/bus/nes/discrete.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Discrete Logic (74*161/138) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_00202650 +$mame +0.236 [kmg] + +NES Cart BMC 00202650 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC 00202650 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_1160 +$mame +0.148u4 + +NES Cart BMC-1160 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nes_bmc_11160) to (nes_bmc_1160) and description changed to 'NES Cart BMC-1160 PCB'. +- 0.148u4: Added 'NES Cart BMC-11160 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_1200in1 +$mame +0.148u4 + +NES Cart BMC 1200 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 1200 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_12in1 +$mame +0.148u4 + +NES Cart BMC 12 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 12 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_150in1 +$mame +0.148u4 + +NES Cart BMC 150 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 150 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_15in1 +$mame +0.148u4 + +NES Cart BMC 15 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 15 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_190in1 +$mame +0.148u4 + +NES Cart BMC 190 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 190 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_20in1 +$mame +0.148u4 + +NES Cart BMC 20 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 20 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_21in1 +$mame +0.148u4 + +NES Cart BMC 21 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 21 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_22games +$mame +0.148u4 + +NES Cart BMC 22 Games PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 22 Games PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_2751 +$mame +0.235 [kmg] + +NES Cart BMC-2751 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC-2751 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_31in1 +$mame +0.148u4 + +NES Cart BMC 31 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 31 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_35in1 +$mame +0.148u4 + +NES Cart BMC 35 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 35 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_36in1 +$mame +0.148u4 + +NES Cart BMC 36 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 36 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_411120c +$mame +0.148u4 + +NES Cart BMC 411120C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 411120C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_420y2k +$mame +0.237 [kmg] + +NES Cart BMC Y2K 420 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC Y2K 420 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_42in1reset +$mame +0.148u4 + +NES Cart BMC 42 in 1 (Reset Based) PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 42 in 1 (Reset Based) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_4in1reset +$mame +0.148u4 + +NES Cart BMC 4 in 1 (Reset Based) PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 4 in 1 (Reset Based) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_500in1 +$mame +0.235 [kmg] + +NES Cart BMC 500 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC 500 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_5in1 +$mame +0.239 [kmg] + +NES Cart BMC 5 in 1 1993 Copyright PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: kmg added 'NES Cart BMC 5 in 1 1993 Copyright PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_60311c +$mame +0.235 [kmg] + +NES Cart BMC 60311C PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC 60311C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_64in1 +$mame +0.148u4 + +NES Cart BMC 64 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 64 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_64y2k +$mame +0.148u4 + +NES Cart BMC Y2K 64 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Changed description to 'NES Cart BMC Y2K 64 in 1 PCB'. +- 0.148u4: Added 'NES Cart BMC 64 in 1 Y2K PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_70in1 +$mame +0.148u4 + +NES Cart BMC 70 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 70 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_72in1 +$mame +0.148u4 + +NES Cart BMC 72 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 72 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_76in1 +$mame +0.148u4 + +NES Cart BMC 76 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 76 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_80013b +$mame +0.234 [kmg] + +NES Cart BMC 80013-B PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart BMC 80013-B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_800in1 +$mame +0.148u4 + +NES Cart BMC 800 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 800 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_810305c +$mame +0.237 [kmg] + +NES Cart BMC 81-03-05-C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC 81-03-05-C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_810544c +$mame +0.148u4 + +NES Cart BMC 810544-C-A1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Renamed (nes_810544c) to (nes_bmc_810544c) and description changed to 'NES Cart BMC 810544-C-A1 PCB'. +- 0.148u4: Added 'NES Cart 810544-C-A1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_8157 +$mame +0.148u4 + +NES Cart BMC-8157 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC-8157 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_820720c +$mame +0.236 [kmg] + +NES Cart BMC 820720C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC 820720C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_82ab +$mame +0.241 [kmg] + +NES Cart BMC 82AB PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: kmg added 'NES Cart BMC 82AB PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_830118c +$mame +0.148u4 + +NES Cart BMC 830118C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC 830118C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_830425c +$mame +0.235 [kmg] + +NES Cart BMC 830425C-4391T PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC 830425C-4391T PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_830506c +$mame +0.237 [kmg] + +NES Cart BMC 830506C PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC 830506C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_830832c +$mame +0.235 [kmg] + +NES Cart BMC 830832C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added NES Cart BMC 830832C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_830928c +$mame +0.236 [kmg] + +NES Cart BMC 830928C PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC 830928C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_831128c +$mame +0.243 [kmg] + +NES Cart BMC 831128C PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart BMC 831128C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_850437c +$mame +0.235 [kmg] + +NES Cart BMC 850437C PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC 850437C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_891227 +$mame +0.241 [kmg] + +NES Cart BMC 891227 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: kmg added 'NES Cart BMC 891227 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_8in1 +$mame +0.235 [kmg] + +NES Cart BMC GRM070 8 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC GRM070 8 in 1 PCB. + +$end +$info=nes_bmc_970630c +$mame +0.237 [kmg] + +NES Cart BMC 970630C PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC 970630C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_a9746 +$mame +0.236 [kmg] + +NES Cart A-9746 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart A-9746 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_ball11 +$mame +0.148u4 + +NES Cart BMC Ball 11 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC Ball 11 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_ctc09 +$mame +0.234 [kmg] + +NES Cart BMC CTC-09 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart BMC CTC-09 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_ctc12in1 +$mame +0.241 [kmg] + +NES Cart BMC CTC-12IN1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: kmg added 'NES Cart BMC CTC-12IN1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_ds927 +$mame +0.243 [kmg] + +NES Cart BMC DS-9-27 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart BMC DS-9-27 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_el86xc +$mame +0.235 [kmg] + +NES Cart BMC EL860947C/EL861121C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Renamed (nes_fcgj8in1) to (nes_bmc_el86xc). +- 0.235: kmg added 'NES Cart BMC FC Genjin 8 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_f15 +$mame +0.235 [kmg] + +NES Cart BMC F-15 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC F-15 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_f600 +$mame +0.237 [kmg] + +NES Cart BMC F600 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC F600 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_fam250 +$mame +0.240 [kmg] + +NES Cart BMC FAM250 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: kmg added 'NES Cart BMC FAM250 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_g146 +$mame +0.148u4 + +NES Cart BMC-G-146 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC-G-146 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_gka +$mame +0.148u4 + +NES Cart BMC GK-A PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC GK-A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_gkb +$mame +0.148u4 + +NES Cart BMC GK-B PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC GK-B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_gkcxin1 +$mame +0.235 [kmg] + +NES Cart BMC GKCXIN1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC GKCXIN1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_gn45 +$mame +0.235 [kmg] + +NES Cart BMC GN-45 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC GN-45 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_gn91b +$mame +0.237 [kmg] + +NES Cart BMC GN-91B PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC GN-91B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_gold260 +$mame +0.148u4 + +NES Cart BMC Golden Game X in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Changed description to 'NES Cart BMC Golden Game X in 1 PCB'. +- 0.148u4: Added 'NES Cart BMC Golden 260 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_gold7in1 +$mame +0.148u4 + +NES Cart BMC Golden 7 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC Golden 7 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_hik300 +$mame +0.148u4 + +NES Cart BMC HIK 300 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC HIK 300 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_hik4 +$mame +0.148u4 + +NES Cart BMC HIK 4 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart BMC HIK 4 in 1 PCB'. +- 0.148u4: Added 'NES Cart BMC Super HIK 4 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_hik8 +$mame +0.148u4 + +NES Cart BMC HIK 8 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart BMC HIK 8 in 1 PCB'. +- 0.148u4: Added 'NES Cart BMC Super HIK 8 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_hp898f +$mame +0.236 [kmg] + +NES Cart BMC HP-898F PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC HP-898F PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_jy012005 +$mame +0.239 [kmg] + +NES Cart BMC JY012005 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: kmg added 'NES Cart BMC JY012005 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_jy208 +$mame +0.237 [kmg] + +NES Cart BMC JY-208 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC JY-208 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_jy302 +$mame +0.240 [kmg] + +NES Cart BMC JY-302 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: kmg added 'NES Cart BMC JY-302 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_jy820845c +$mame +0.236 [kmg] + +NES Cart BMC JY820845C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC JY820845C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_k1029 +$mame +0.235 [kmg] + +NES Cart BMC K-1029 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC K-1029 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_k3006 +$mame +0.235 [kmg] + +NES Cart BMC K-3006 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC K-3006 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_k3033 +$mame +0.237 [kmg] + +NES Cart BMC K-3033 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC K-3033 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_k3036 +$mame +0.235 [kmg] + +NES Cart BMC K-3036 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC K-3036 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_k3046 +$mame +0.234 [kmg] + +NES Cart BMC K-3046 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart BMC K-3046 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_k3071 +$mame +0.243 [kmg] + +NES Cart BMC K-3071 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart BMC K-3071 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_kc885 +$mame +0.240 [kmg] + +NES Cart BMC KC885 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: kmg added 'NES Cart BMC KC885 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_kl06 +$mame +0.243 [kmg] + +NES Cart BMC KL-06 PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart BMC KL-06 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_l6in1 +$mame +0.237 [kmg] + +NES Cart BMC L6IN1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC L6IN1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_lc160 +$mame +0.235 [kmg] + +NES Cart BMC Little Com 160 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC Little Com 160 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_nc20mb +$mame +0.237 [kmg] + +NES Cart BMC NC-20MB PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC NC-20MB PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_s009 +$mame +0.243 [kmg] + +NES Cart BMC S-009 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart BMC S-009 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_s700 +$mame +0.148u4 + +NES Cart BMC Super 700 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC Super 700 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_sa005a +$mame +0.234 [kmg] + +NES Cart BMC SA005-A PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart BMC SA005-A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_sbig7 +$mame +0.148u4 + +NES Cart BMC Super BIG 7 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nes_bmc_sbit7) to (nes_bmc_sbig7). +- 0.148u4: Added 'NES Cart BMC Super BIG 7 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_sfc12 +$mame +0.237 [kmg] + +NES Cart BMC SFC-12 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC SFC-12 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_tf2740 +$mame +0.239 [kmg] + +NES Cart BMC TF2740 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: kmg added 'NES Cart BMC TF2740 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_th22913 +$mame +0.235 [kmg] + +NES Cart BMC TH2291-3 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart BMC TH2291-3 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_th2348 +$mame +0.243 [kmg] + +NES Cart BMC TH2348 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart BMC TH2348 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_tj03 +$mame +0.234 [kmg] + +NES Cart BMC TJ-03 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart BMC TJ-03 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_ws +$mame +0.148u4 + +NES Cart BMC WS PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BMC WS PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_yy841101c +$mame +0.235 [kmg] + +NES Cart BMC YY841101C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Renamed (nes_bmc_841101c) to (nes_bmc_yy841101c) and description changed to 'NES Cart BMC YY841101C PCB'. +- 0.235: kmg added 'NES Cart BMC 841101C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmc_yy841155c +$mame +0.236 [kmg] + +NES Cart BMC YY841155C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC YY841155C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bmw8544 +$mame +0.238 [Fabio Priuli] + +NES Cart BMW8544 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fabio Priuli added 'NES Cart BMW8544 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_btl_cj +$mame +0.235 [kmg] + +NES Cart Contra Japan Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart Contra Japan Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_btl_dn +$mame +0.148u4 + +NES Cart DragonNinja Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart DragonNinja Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_bxrom +$mame +0.148u4 + +NES Cart BxROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart BxROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_caltron6in1 +$mame +0.148u4 + +NES Cart Caltron 6 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Renamed (nes_caltron) to (nes_caltron6in1). +- 0.148u4: Added 'NES Cart Caltron 6 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_caltron9in1 +$mame +0.235 [kmg] + +NES Cart Caltron 9 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart Caltron 9 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cart_slot +$mame +0.149u1 + +NES Cartridge Slot, , ???? + +DRIVER: +devices/bus/nes/nes_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'NES Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=nes_cc21 +$mame +0.148u4 + +NES Cart CC-21 PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart CC-21 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ccpadl +$mame +0.158 + +FC Crazy Climber Left Pad, , ???? + +DRIVER: +devices/bus/nes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'FC Crazy Climber Left Pad' device. + +ROMSET: +None required. + +$end +$info=nes_ccpadr +$mame +0.158 + +FC Crazy Climber Right Pad, , ???? + +DRIVER: +devices/bus/nes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'FC Crazy Climber Right Pad' device. + +ROMSET: +None required. + +$end +$info=nes_cityfight +$mame +0.148u4 + +NES Cart City Fighter PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart City Fighter PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cne_deca +$mame +0.148u4 + +NES Cart C&E Decathlon PCB, , ???? + +DRIVER: +devices/bus/nes/cne.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart C&E Decathlon PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cne_fsb +$mame +0.148u4 + +NES Cart C&E Feng Shen Bang PCB, , ???? + +DRIVER: +devices/bus/nes/cne.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart C&E Feng Shen Bang PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cne_shlz +$mame +0.148u4 + +NES Cart C&E Sheng Huo Lie Zhuan PCB, , ???? + +DRIVER: +devices/bus/nes/cne.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart C&E Sheng Huo Lie Zhuan PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cnrom +$mame +0.148u4 + +NES Cart CNROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart CNROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cocoma +$mame +0.237 [kmg] + +NES Cart Cocoma Core Pro PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Cocoma Core Pro PCB' device. + +ROMSET: +None required. + +$end +$info=nes_control_port +$mame +0.158 + +Nintendo NES/FC control port, , ???? + +DRIVER: +devices/bus/nes_ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Nintendo NES/FC control port' device. + +ROMSET: +None required. + +$end +$info=nes_cony +$mame +0.148u4 + +NES Cart Cony PCB, , ???? + +DRIVER: +devices/bus/nes/cony.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Cony PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cony1k +$mame +0.240 [kmg] + +NES Cart Cony 1K PCB, , ???? + +DRIVER: +devices/bus/nes/cony.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.240: kmg added 'NES Cart Cony 1K PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cprom +$mame +0.148u4 + +NES Cart CPROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart CPROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_cufrom +$mame +0.233 [kmg] + +NES Cart Sealie RET-CUFROM PCB, , ???? + +DRIVER: +devices/bus/nes/sealie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: kmg added 'NES Cart Sealie RET-CUFROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_daou306 +$mame +0.148u4 + +NES Cart Daou 306 PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Daou 306 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_datach +$mame +0.148u4 + +NES Cart Bandai Datach PCB, , ???? + +DRIVER: +devices/bus/nes/datach.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai Datach PCB' device. + +ROMSET: +None required. + +$end +$info=nes_datach_ep1 +$mame +0.184 + +NES Datach + 24C01 PCB, , ???? + +DRIVER: +devices/bus/nes/datach.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES Datach + 24C01 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_datach_rom +$mame +0.184 + +NES Datach ROM, , ???? + +DRIVER: +devices/bus/nes/datach.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES Datach ROM' device. + +ROMSET: +None required. + +$end +$info=nes_datach_slot +$mame +0.163 + +NES Datach Cartridge Slot, , ???? + +DRIVER: +devices/bus/nes/datach.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'NES Datach Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=nes_dcs +$mame +0.148u4 + +NES Cart Sunsoft DCS PCB, , ???? + +DRIVER: +devices/bus/nes/sunsoft_dcs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sunsoft DCS PCB' device. + +ROMSET: +None required. + +$end +$info=nes_dh08 +$mame +0.234 [kmg] + +NES Cart DH-08 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart DH-08 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_dorepiano +$mame +0.238 [kmg, Fabio Priuli] + +Konami 'Doremikko' Piano Keyboard, , ???? + +DRIVER: +devices/bus/nes_ctrl/dorepiano.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: kmg and Fabio Priuli added 'Konami 'Doremikko' Piano Keyboard' device. + +ROMSET: +None required. + +$end +$info=nes_dpcmcart +$mame +0.237 [kmg] + +NES Cart Sealie DPCMcart PCB, , ???? + +DRIVER: +devices/bus/nes/sealie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Sealie DPCMcart PCB' device. + +ROMSET: +None required. + +$end +$info=nes_dreamtech +$mame +0.148u4 + +NES Cart Dreamtech01 PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Dreamtech01 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_edu2k +$mame +0.148u4 + +NES Cart Educational Computer 2000 PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Educational Computer 2000 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_eh8813a +$mame +0.234 [kmg] + +NES Cart UNL-EH8813A PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart UNL-EH8813A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_event +$mame +0.148u4 + +NES Cart EVENT PCB, , ???? + +DRIVER: +devices/bus/nes/event.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Event PCB' device. + +ROMSET: +None required. + +$end +$info=nes_event2 +$mame +0.241 [kmg] + +NES Cart EVENT2 PCB, , ???? + +DRIVER: +devices/bus/nes/event.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: kmg added 'NES Cart EVENT2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_exrom +$mame +0.148u4 + +NES Cart ExROM (MMC-5) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart ExROM (MMC-5) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_family4646 +$mame +0.148u4 + +NES Cart BMC-FAMILY4646 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Changed description to 'NES Cart BMC-FAMILY4646 PCB'. +- 0.186: Changed description to 'NES Cart BMC-FAMILY04646 PCB'. +- 0.148u4: Added 'NES Cart BMC-FAMILY-4646 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_famtrain +$mame +0.158 + +Bandai Family Trainer, , ???? + +DRIVER: +devices/bus/nes_ctrl/fcmat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Bandai Family Trainer' device. + +ROMSET: +None required. + +$end +$info=nes_farid_slrom +$mame +0.237 [kmg] + +NES Cart Farid SLROM 8 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Farid SLROM 8 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_farid_unrom +$mame +0.237 [kmg] + +NES Cart Farid UNROM 8 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Farid UNROM 8 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fcbasic +$mame +0.148u4 + +NES Cart Famicom BASIC PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Famicom BASIC PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fcg +$mame +0.148u4 + +NES Cart Bandai FCG PCB, , ???? + +DRIVER: +devices/bus/nes/bandai.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai FCG PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fckeybrd +$mame +0.158 + +Nintendo Family Computer Keyboard and Data Recorder, , ???? + +DRIVER: +devices/bus/nes_ctrl/fckeybrd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'Nintendo Family Computer Keyboard and Data Recorder'. +- 0.158: Added 'Nintendo Family Computer Keyboard Component' device. + +ROMSET: +None required. + +$end +$info=nes_fcpad2 +$mame +0.158 + +Nintendo Family Computer P2 Pad, , ???? + +DRIVER: +devices/bus/nes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Nintendo Family Computer P2 Pad' device. + +ROMSET: +None required. + +$end +$info=nes_fcpadexp +$mame +0.239 [kmg] + +Nintendo Family Computer Expansion Port Pad, , ???? + +DRIVER: +devices/bus/nes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: kmg added 'Nintendo Family Computer Expansion Port Pad' device. + +ROMSET: +None required. + +$end +$info=nes_ff3 +$mame +0.148u4 + +NES Cart FFE-3 PCB, , ???? + +DRIVER: +devices/bus/nes/legacy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart FFE-3 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ff4 +$mame +0.148u4 + +NES Cart FFE-4 PCB, , ???? + +DRIVER: +devices/bus/nes/legacy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart FFE-4 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ff8 +$mame +0.148u4 + +NES Cart FFE-8 PCB, , ???? + +DRIVER: +devices/bus/nes/legacy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart FFE-8 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fjump2 +$mame +0.148u4 + +NES Cart Bandai Famicom Jump II PCB, , ???? + +DRIVER: +devices/bus/nes/bandai.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai Famicom Jump II PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fk23c +$mame +0.148u4 + +NES Cart FK23C PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Renamed (nes_kf23c) to (nes_fk23c) and description changed to 'NES Cart FK23C PCB'. +- 0.186: Renamed (nes_fk23c) to (nes_kf23c) and description changed to 'NES Cart KF23C PCB'. +- 0.148u4: Added 'NES Cart FK23C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fk23ca +$mame +0.148u4 + +NES Cart FK23CA PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Renamed (nes_kf23ca) to (nes_fk23ca) and description changed to 'NES Cart FK23CA PCB'. +- 0.186: Renamed (nes_fk23ca) to (nes_kf23ca) and description changed to 'NES Cart KF23CA PCB'. +- 0.148u4: Added 'NES Cart FK23CA PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fme7 +$mame +0.148u4 + +NES Cart Sunsoft FME7 PCB, , ???? + +DRIVER: +devices/bus/nes/sunsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sunsoft FME7 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fs6 +$mame +0.234 [kmg] + +NES Cart Fight Street VI PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Fight Street VI PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fukutake +$mame +0.148u4 + +NES Cart Fukutake Study Box PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Fukutake Study Box PCB' device. + +ROMSET: +None required. + +$end +$info=nes_futuremedia +$mame +0.148u4 + +NES Cart FutureMedia PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart FutureMedia PCB' device. + +ROMSET: +None required. + +$end +$info=nes_fxrom +$mame +0.148u4 + +NES Cart FxROM (MMC-2) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart FxROM (MMC-2) PCB'. +- 0.148u4: Added 'NES Cart FxROM (MMC-4) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_g101 +$mame +0.148u4 + +NES Cart Irem G-101 PCB, , ???? + +DRIVER: +devices/bus/nes/irem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Irem G-101 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ggenie +$mame +0.148u4 + +NES Cart Game Genie PCB, , ???? + +DRIVER: +devices/bus/nes/ggenie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Game Genie PCB' device. + +ROMSET: +None required. + +$end +$info=nes_golden5 +$mame +0.148u4 + +NES Cart Camerica Golden 5 PCB, , ???? + +DRIVER: +devices/bus/nes/camerica.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Camerica Golden 5 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_gouder +$mame +0.148u4 + +NES Cart Gouder PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Gouder PCB' device. + +ROMSET: +None required. + +$end +$info=nes_gs2004 +$mame +0.148u4 + +NES Cart RCM GS-2004 PCB, , ???? + +DRIVER: +devices/bus/nes/rcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Renamed (nes_g2004) to (nes_gs2004). +- 0.186: Renamed (nes_gs2004) to (nes_g2004). +- 0.148u4: Added 'NES Cart RCM GS-2004 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_gs2013 +$mame +0.148u4 + +NES Cart RCM GS-2013 PCB, , ???? + +DRIVER: +devices/bus/nes/rcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Renamed (nes_g2013) to (nes_gs2013). +- 0.186: Renamed (nes_gs2013) to (nes_g2013). +- 0.148u4: Added 'NES Cart RCM GS-2013 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_gs2015 +$mame +0.148u4 + +NES Cart RCM GS-2015 PCB, , ???? + +DRIVER: +devices/bus/nes/rcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Renamed (nes_g2015) to (nes_gs2015). +- 0.186: Renamed (nes_gs2015) to (nes_g2015). +- 0.148u4: Added 'NES Cart RCM GS-2015 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_gxrom +$mame +0.148u4 + +NES Cart GxROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart GxROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_h2288 +$mame +0.148u4 + +NES Cart H-2288 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart H-2288 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_hengg_shjy3 +$mame +0.148u4 + +NES Cart Henggedianzi Shen Hua Jian Yun III PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Henggedianzi Shen Hua Jian Yun III PCB' device. + +ROMSET: +None required. + +$end +$info=nes_hengg_srich +$mame +0.148u4 + +NES Cart Henggedianzi Super Rich PCB, , ???? + +DRIVER: +devices/bus/nes/henggedianzi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Henggedianzi Super Rich PCB' device. + +ROMSET: +None required. + +$end +$info=nes_hengg_xhzs +$mame +0.148u4 + +NES Cart Henggedianzi Xing He Zhan Shi PCB, , ???? + +DRIVER: +devices/bus/nes/henggedianzi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Henggedianzi Xing He Zhan Shi PCB' device. + +ROMSET: +None required. + +$end +$info=nes_hes +$mame +0.148u4 + +NES Cart HES PCB, , ???? + +DRIVER: +devices/bus/nes/hes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart HES PCB' device. + +ROMSET: +None required. + +$end +$info=nes_hkrom +$mame +0.148u4 + +NES Cart HKROM (MMC-6) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart HKROM (MMC-6) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_holydivr +$mame +0.148u4 + +NES Cart Irem Holy Diver PCB, , ???? + +DRIVER: +devices/bus/nes/irem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Irem Holy Diver PCB' device. + +ROMSET: +None required. + +$end +$info=nes_hori4p +$mame +0.158 + +FC Hori 4 Players Adaptor, , ???? + +DRIVER: +devices/bus/nes_ctrl/hori.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Changed descritpion to 'FC Hori 4 Players Adaptor'. +- 0.186: Changed description to 'FC Hori 4P Adapter'. +- 0.158: Added 'Hori 4P Adapter' device. + +ROMSET: +None required. + +$end +$info=nes_horitwin +$mame +0.158 + +FC Hori Twin Adapter, , ???? + +DRIVER: +devices/bus/nes_ctrl/hori.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'FC Hori Twin Adapter'. +- 0.158: Added 'Hori Twin Adapter' device. + +ROMSET: +None required. + +$end +$info=nes_huang2 +$mame +0.237 [kmg] + +NES Cart Huang-2 PCB, , ???? + +DRIVER: +devices/bus/nes/somari.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Huang-2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf11 +$mame +0.148u4 + +NES Cart Jaleco JF-11 PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Jaleco JF-11 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf13 +$mame +0.148u4 + +NES Cart Jaleco JF-13 PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Jaleco JF-13 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf16 +$mame +0.148u4 + +NES Cart Jaleco JF-16 PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Jaleco JF-16 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf17 +$mame +0.148u4 + +NES Cart Jaleco JF-17 PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Jaleco JF-17 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf17_pcm +$mame +0.148u4 + +NES Cart Jaleco JF-17 + ADPCM (Moero!! Pro Tennis) PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Jaleco JF-17 + ADPCM (Moero!! Pro Tennis) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf19 +$mame +0.148u4 + +NES Cart Jaleco JF-19 (Moero!! Pro Soccer) PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Jaleco JF-19 (Moero!! Pro Soccer) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf19_pcm +$mame +0.148u4 + +NES Cart Jaleco JF-19 + ADPCM (Moero!! Pro Yakyuu 88) PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart Jaleco JF-19 + ADPCM (Moero!! Pro Yakyuu 88) PCB'. +- 0.148u4: Added 'NES Cart Jaleco JF-19 + ADPCM (Moero!! Pro Yakyuu 88) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf23 +$mame +0.148u4 + +NES Cart Jaleco JF-23 (Shin Moero Pro Yakyuu) PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart Jaleco JF-23 (Shin Moero Pro Yakyuu) PCB'. +- 0.148u4: Added 'NES Cart Jaleco Shin Moero Pro Yakyuu PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf24 +$mame +0.148u4 + +NES Cart Jaleco JF-24 (Terao no Dosukoi Oozumou) PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart Jaleco JF-24 (Terao no Dosukoi Oozumou) PCB'. +- 0.148u4: Added 'NES Cart Jaleco Terao no Dosukoi Oozumou PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf29 +$mame +0.148u4 + +NES Cart Jaleco JF-29 (Moe Pro! '90) PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart Jaleco JF-29 (Moe Pro! '90) PCB'. +- 0.148u4: Added 'NES Cart Jaleco Moe Pro! '90 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jf33 +$mame +0.148u4 + +NES Cart Jaleco JF-33 (Moe Pro! Saikyou-hen) PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart Jaleco JF-33 (Moe Pro! Saikyou-hen) PCB'. +- 0.148u4: Added 'NES Cart Jaleco Moe Pro! Saikyou-hen PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jncota_kt1001 +$mame +0.236 [kmg] + +NES Cart Shenzhen Jncota KT-1001 PCB, , ???? + +DRIVER: +devices/bus/nes/jncota.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart Shenzhen Jncota KT-1001 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_joypad +$mame +0.158 + +Nintendo NES / FC Control Pad, , ???? + +DRIVER: +devices/bus/nes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Nintendo NES / FC Control Pad' device. + +ROMSET: +None required. + +$end +$info=nes_jy830623c +$mame +0.148u4 + +NES Cart JY830623C PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Renamed (nes_mk2) to (nes_jy830623c) and description changed to 'NES Cart JY830623C PCB'. +- 0.148u4: Added 'NES Cart Mortal Kombat 2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jya +$mame +0.148u4 + +NES Cart JY Company Type A PCB, , ???? + +DRIVER: +devices/bus/nes/jy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart JY Company Type A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jyb +$mame +0.148u4 + +NES Cart JY Company Type B PCB, , ???? + +DRIVER: +devices/bus/nes/jy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart JY Company Type B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_jyc +$mame +0.148u4 + +NES Cart JY Company Type C PCB, , ???? + +DRIVER: +devices/bus/nes/jy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart JY Company Type C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_karaoke +$mame +0.148u4 + +NES Cart Bandai Karaoke Studio PCB, , ???? + +DRIVER: +devices/bus/nes/karastudio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai Karaoke Studio PCB' device. + +ROMSET: +None required. + +$end +$info=nes_kasing +$mame +0.148u4 + +NES Cart Kasing PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kasing PCB' device. + +ROMSET: +None required. + +$end +$info=nes_kay +$mame +0.148u4 + +NES Cart KAY PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart KAY PCB' device. + +ROMSET: +None required. + +$end +$info=nes_kn42 +$mame +0.235 [kmg] + +NES Cart KN-42 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart KN-42 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_kof96 +$mame +0.148u4 + +NES Cart KoF 96 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart KOF 96 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_kof97 +$mame +0.148u4 + +NES Cart KoF 97 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart KOF 97 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_konamibag +$mame +0.238 [kmg, Fabio Priuli] + +Konami Exciting Boxing Air Bag, , ???? + +DRIVER: +devices/bus/nes_ctrl/konamibag.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: kmg and Fabio Priuli added 'Konami Exciting Boxing Air Bag' device. + +ROMSET: +None required. + +$end +$info=nes_konamihs +$mame +0.158 + +Konami Hyper Shot Controller, , ???? + +DRIVER: +devices/bus/nes_ctrl/konamihs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Konami Hyper Shot Controller' device. + +ROMSET: +None required. + +$end +$info=nes_ks_rom +$mame +0.184 + +NES Karaoke Studio Expansion ROM, , ???? + +DRIVER: +devices/bus/nes/karastudio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES Karaoke Studio Expansion ROM' device. + +ROMSET: +None required. + +$end +$info=nes_ks_slot +$mame +0.163 + +NES Karaoke Studio Expansion Slot, , ???? + +DRIVER: +devices/bus/nes/karastudio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'NES Karaoke Studio Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=nes_ks106c +$mame +0.235 [kmg] + +NES Cart Kaiser KS-106C PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart Kaiser KS-106C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks202 +$mame +0.148u4 + +NES Cart Kaiser KS-202 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kaiser KS-202 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7010 +$mame +0.234 [kmg] + +NES Cart Kaiser KS-7010 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Kaiser KS-7010 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7012 +$mame +0.148u4 + +NES Cart Kaiser KS-7012 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kaiser KS-7012 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7013b +$mame +0.148u4 + +NES Cart Kaiser KS-7013B PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kaiser KS-7013B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7016 +$mame +0.175 + +NES Cart Kaiser KS-7016 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Added 'NES Cart Kaiser KS-7016 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7016b +$mame +0.234 [kmg] + +NES Cart Kaiser KS-7016B PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Kaiser KS-7016B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7017 +$mame +0.148u4 + +NES Cart Kaiser KS-7017 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kaiser KS-7017 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7021a +$mame +0.234 [kmg] + +NES Cart Kaiser KS-7021A PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Kaiser KS-7021A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7022 +$mame +0.148u4 + +NES Cart Kaiser KS-7022 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kaiser KS-7022 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7030 +$mame +0.234 [kmg] + +NES Cart Kaiser KS-7030 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Kaiser KS-7030 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7031 +$mame +0.148u5 + +NES Cart Kaiser KS-7031 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u5: Added 'NES Cart Kaiser KS-7031 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7032 +$mame +0.148u4 + +NES Cart Kaiser KS-7032 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kaiser KS-7032 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7037 +$mame +0.175 + +NES Cart Kaiser KS-7037 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Added 'NES Cart Kaiser KS-7037 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7057 +$mame +0.148u4 + +NES Cart Kaiser KS-7057 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Changed description to 'NES Cart Kaiser KS-7057 PCB'. +- 0.148u4: Added 'NES Cart KS-7057 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ks7058 +$mame +0.148u4 + +NES Cart Kaiser KS-7058 PCB, , ???? + +DRIVER: +devices/bus/nes/kaiser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Kaiser KS-7058 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_l001 +$mame +0.236 [kmg] + +NES Cart L-001 PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart L-001 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_le05 +$mame +0.234 [kmg] + +NES Cart LE05 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart LE05 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lg25 +$mame +0.234 [kmg] + +NES Cart LG25 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart LG25 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lh10 +$mame +0.148u4 + +NES Cart LH10 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Changed description to 'NES Cart LH10 Pirate PCB'. +- 0.148u4: Added 'NES Cart LH-10 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lh28_lh54 +$mame +0.234 [kmg] + +NES Cart LH28/LH54 Pirate PCBs, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart LH28/LH54 Pirate PCBs' device. + +ROMSET: +None required. + +$end +$info=nes_lh31 +$mame +0.234 [kmg] + +NES Cart LH31 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart LH31 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lh32 +$mame +0.148u4 + +NES Cart LH32 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Changed description to 'NES Cart LH32 Pirate PCB'. +- 0.148u4: Added 'NES Cart LH-32 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lh42 +$mame +0.236 [kmg] + +NES Cart LH42 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart LH42 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lh51 +$mame +0.234 [kmg] + +NES Cart LH51 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart LH51 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lh53 +$mame +0.148u5 + +NES Cart LH53 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Changed description to 'NES Cart LH53 Pirate PCB'. +- 0.148u5: Added 'NES Cart LH-53 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lrog017 +$mame +0.148u4 + +NES Cart Irem Discrete 74*161/161/21/138 PCB, , ???? + +DRIVER: +devices/bus/nes/irem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Irem Discrete 74*161/161/21/138 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lz93d50 +$mame +0.148u4 + +NES Cart Bandai LZ93D50 PCB, , ???? + +DRIVER: +devices/bus/nes/bandai.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai LZ93D50 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lz93d50_ep1 +$mame +0.148u4 + +NES Cart Bandai LZ93D50 + 24C01 PCB, , ???? + +DRIVER: +devices/bus/nes/bandai.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai LZ93D50 + 24C01 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_lz93d50_ep2 +$mame +0.148u4 + +NES Cart Bandai LZ93D50 + 24C02 PCB, , ???? + +DRIVER: +devices/bus/nes/bandai.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai LZ93D50 + 24C02 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_magseries +$mame +0.148u4 + +NES Cart Magical Series PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Magical Series PCB' device. + +ROMSET: +None required. + +$end +$info=nes_malisb +$mame +0.148u4 + +NES Cart Mali Splash Bomb PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Changed description to 'NES Cart Mali Splash Bomb PCB'. +- 0.148u4: Added 'NES Cart Mali Spash Bomb PCB' device. + +ROMSET: +None required. + +$end +$info=nes_maxi15 +$mame +0.148u4 + +NES Cart AVE Maxi 15 PCB, , ???? + +DRIVER: +devices/bus/nes/ave.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart AVE Maxi 15 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_mbaby +$mame +0.148u4 + +NES Cart Mario Baby Bootleg PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Mario Baby Bootleg PCB' device. + +ROMSET: +None required. + +$end +$info=nes_miracle +$mame +0.159 + +NES Miracle Piano Controller, , ???? + +DRIVER: +devices/bus/nes_ctrl/miracle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Miracle Piano Controller'. +- 0.159: Added 'Miracle Piano Controller' device. + +ROMSET: +None required. + +$end +$info=nes_mjpanel +$mame +0.158 + +Capcom Mahjong Controller, , ???? + +DRIVER: +devices/bus/nes_ctrl/mjpanel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Changed description to 'Capcom Mahjong Controller'. +- 0.158: Added 'Famicom Mahjong Panel' device. + +ROMSET: +None required. + +$end +$info=nes_mmalee +$mame +0.148u4 + +NES Cart Super Mario Bros. Malee 2 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Super Mario Bros. Malee 2 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_n32_4in1 +$mame +0.236 [kmg] + +NES Cart N-32 4 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart N-32 4 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_n625092 +$mame +0.148u4 + +NES Cart N625092 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart N625092 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_namcot163 +$mame +0.148u4 + +NES Cart Namcot 163 PCB, , ???? + +DRIVER: +devices/bus/nes/namcot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Namcot 163 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_namcot175 +$mame +0.148u4 + +NES Cart Namcot 175 PCB, , ???? + +DRIVER: +devices/bus/nes/namcot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Namcot 175 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_namcot340 +$mame +0.148u4 + +NES Cart Namcot 340 PCB, , ???? + +DRIVER: +devices/bus/nes/namcot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Namcot 340 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_namcot3425 +$mame +0.148u4 + +NES Cart Namcot 3425 PCB, , ???? + +DRIVER: +devices/bus/nes/namcot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Namcot 3425 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_namcot3433 +$mame +0.148u4 + +NES Cart Namcot 3433 & 3443 / DxROM PCB, , ???? + +DRIVER: +devices/bus/nes/namcot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Namcot 3433 & 3443 / DxROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_namcot3446 +$mame +0.148u4 + +NES Cart Namcot 3446 PCB, , ???? + +DRIVER: +devices/bus/nes/namcot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Namcot 3446 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nanjing +$mame +0.148u4 + +NES Cart Nanjing PCB, , ???? + +DRIVER: +devices/bus/nes/nanjing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Nanjing PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nina001 +$mame +0.148u4 + +NES Cart AVE Nina-001 PCB, , ???? + +DRIVER: +devices/bus/nes/ave.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart AVE Nina-001 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nina006 +$mame +0.148u4 + +NES Cart AVE Nina-006 PCB, , ???? + +DRIVER: +devices/bus/nes/ave.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart AVE Nina-006 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ninjaryu +$mame +0.234 [kmg] + +NES Cart Ninja Ryukenden Chinese PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Ninja Ryukenden Chinese PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nitra +$mame +0.148u4 + +NES Cart Nitra PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Nitra PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nochr +$mame +0.153 + +NES Cart NoCash NOCHR PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'NES Cart NoCash NOCHR PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nrom +$mame +0.148u4 + +NES Cart NROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart NROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nrom368 +$mame +0.153 + +NES Cart NROM-368 PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'NES Cart NROM-368 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_nt639 +$mame +0.235 [kmg] + +NES Cart NT-639 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart NT-639 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ntb_slot +$mame +0.163 + +NES NTB Cartridge Slot, , ???? + +DRIVER: +devices/bus/nes/sunsoft_dcs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'NES NTB Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=nes_ntbrom +$mame +0.184 + +NES NTB ROM, , ???? + +DRIVER: +devices/bus/nes/sunsoft_dcs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES NTB ROM' device. + +ROMSET: +None required. + +$end +$info=nes_ntd03 +$mame +0.148u4 + +NES Cart NTD-03 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart NTD-03 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ntdec_asder +$mame +0.148u4 + +NES Cart NTDEC Asder PCB, , ???? + +DRIVER: +devices/bus/nes/ntdec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart NTDEC Asder PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ntdec_fh +$mame +0.148u4 + +NES Cart NTDEC Fighting Hero PCB, , ???? + +DRIVER: +devices/bus/nes/ntdec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Renamed (nes_fh_asder) to (nes_ntdec_fh). +- 0.186: Renamed (nes_ntdec_fh) to (nes_fh_asder). +- 0.148u4: Added 'NES Cart NTDEC Fighting Hero PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ntdec_n715021 +$mame +0.235 [kmg] + +NES Cart NTDEC N715021 PCB, , ???? + +DRIVER: +devices/bus/nes/ntdec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart NTDEC N715021 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_oeka +$mame +0.148u4 + +NES Cart Bandai Oeka Kids PCB, , ???? + +DRIVER: +devices/bus/nes/bandai.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Bandai Oeka Kids PCB' device. + +ROMSET: +None required. + +$end +$info=nes_pachinko +$mame +0.158 + +Coconuts Japan Pachinko Controller CJPC-102, , ???? + +DRIVER: +devices/bus/nes_ctrl/pachinko.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Changed description to 'Coconuts Japan Pachinko Controller CJPC-102'. +- 0.239: Changed description to 'Coconuts Japan Pachinko Controller'. +- 0.158: Added 'Famicom Pachinko Controller' device. + +ROMSET: +None required. + +$end +$info=nes_palthena +$mame +0.234 [kmg] + +NES Cart Palthena no Kagami Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: kmg added 'NES Cart Palthena no Kagami Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_partytap +$mame +0.158 + +Yonezawa Partytap Controller, , ???? + +DRIVER: +devices/bus/nes_ctrl/partytap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Changed description to 'Yonezawa Partytap Controller'. +- 0.158: Added 'Yonezawa Party Tap Controller' device. + +ROMSET: +None required. + +$end +$info=nes_pikay2k +$mame +0.148u4 + +NES Cart PIKACHU Y2K PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart PIKACHU Y2K PCB' device. + +ROMSET: +None required. + +$end +$info=nes_pjoy84 +$mame +0.148u4 + +NES Cart Powerjoy 84 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Powerjoy 84 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_powerpad +$mame +0.158 + +Bandai Power Pad, , ???? + +DRIVER: +devices/bus/nes_ctrl/powerpad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Bandai Power Pad' device. + +ROMSET: +None required. + +$end +$info=nes_pxrom +$mame +0.148u4 + +NES Cart PxROM (MMC-2) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart PxROM (MMC-2) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_qj +$mame +0.148u4 + +NES Cart NES-QJ PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart NES-QJ PCB' device. + +ROMSET: +None required. + +$end +$info=nes_racermate +$mame +0.148u4 + +NES Cart Racermate PCB, , ???? + +DRIVER: +devices/bus/nes/racermate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Racermate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_resetsxrom +$mame +0.236 [kmg] + +NES Cart BMC RESET-SXROM PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart BMC RESET-SXROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_resettxrom +$mame +0.237 [kmg] + +NES Cart BMC RESET-TXROM PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart BMC RESET-TXROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_rex_dbz5 +$mame +0.148u4 + +NES Cart Rex Soft Dragon Ball Z V PCB, , ???? + +DRIVER: +devices/bus/nes/rexsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.191: Changed description to 'NES Cart Rex Soft Dragon Ball Z V PCB'. +- 0.148u4: Added 'NES Cart Rex Soft DragonBall Z V PCB' device. + +ROMSET: +None required. + +$end +$info=nes_rex_sl1632 +$mame +0.148u4 + +NES Cart Rex Soft SL-1632 PCB, , ???? + +DRIVER: +devices/bus/nes/rexsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Rex Soft SL-1632 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_rob +$mame +0.242 [kmg] + +Nintendo R.O.B. / Family Computer Robot, , ???? + +DRIVER: +devices/bus/nes_ctrl/rob.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: kmg added 'Nintendo R.O.B./Family Computer Robot' device. + +ROMSET: +512 bytes in 1 file / 0.48Kb packed + +$end +$info=nes_rt01 +$mame +0.175 + +NES Cart RT-01 PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Added 'NES Cart RT-01 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_rumblestat +$mame +0.148u4 + +NES Cart Rumblestation PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Rumblestation PCB' device. + +ROMSET: +None required. + +$end +$info=nes_s24in1c03 +$mame +0.148u4 + +NES Cart Super 24 in 1 SC-03 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Super 24 in 1 SC-03 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_s74x374 +$mame +0.148u4 + +NES Cart Sachen 74*374 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nes_s74x34) to (nes_s74x374). +- 0.148u4: Added 'NES Cart Sachen 74*374 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_s74x374a +$mame +0.148u4 + +NES Cart Sachen 74*374 Alt PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nes_s74x34a) to (nes_s74x374a). +- 0.148u4: Added 'NES Cart Sachen 74*374 Alt PCB' device. + +ROMSET: +None required. + +$end +$info=nes_s8259a +$mame +0.148u4 + +NES Cart Sachen 8259A PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen 8259A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_s8259b +$mame +0.148u4 + +NES Cart Sachen 8259B PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen 8259B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_s8259c +$mame +0.148u4 + +NES Cart Sachen 8259C PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen 8259C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_s8259d +$mame +0.148u4 + +NES Cart Sachen 8259D PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen 8259D PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sa0036 +$mame +0.148u4 + +NES Cart Sachen SA0036 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen sa0036 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sa0037 +$mame +0.148u4 + +NES Cart Sachen SA0037 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen sa0037 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sa009 +$mame +0.148u4 + +NES Cart Sachen SA009 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen SA009 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sa72007 +$mame +0.148u4 + +NES Cart Sachen SA72007 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen SA72007 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sa72008 +$mame +0.148u4 + +NES Cart Sachen SA72008 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen SA72008 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sa9602b +$mame +0.148u4 + +NES Cart SA-9602B PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart SA-9602B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sc127 +$mame +0.148u4 + +NES Cart SC-127 PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart SC-127 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sf3 +$mame +0.148u4 + +NES Cart Super Fighter III PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Super Fighter III PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sgbooger +$mame +0.148u4 + +NES Cart SuperGame BoogerMan PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart SuperGame BoogerMan PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sglionk +$mame +0.148u4 + +NES Cart SuperGame Lion King PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart SuperGame Lion King PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sgun20in1 +$mame +0.148u4 + +NES Cart Supergun 20 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Supergun 20 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sharpcass +$mame +0.248 [kmg] + +Sharp Cassette Interface AN-300SL, , ???? + +An alternative to the Nintendo released Data Recorder. Unlike the Data Recorder, which plugs into the Famicom Keyboard via audio jacks, this Sharp Cassette Interface plugs directly into the expansion port and connects to any cassette deck via two audio jacks. The Sharp and Nintendo cassette interfaces are software incompatible. This device is used by the built-in Graphics/Note program of the Sharp My Computer Terebi C1 for saving/loading. + +DRIVER: +devices/bus/nes_ctrl/sharpcass.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: kmg added 'Sharp Cassette Interface AN-300SL' device. + +ROMSET: +None required. + +$end +$info=nes_shero +$mame +0.148u4 + +NES Cart Street Hero PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Street Hero PCB' device. + +ROMSET: +None required. + +$end +$info=nes_shuiguan +$mame +0.148u4 + +NES Cart Shui Guan Pipe Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Shui Guan Pipe Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_smb11 +$mame +0.148u4 + +NES Cart SMB 11 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart SMB 11 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_smb2j +$mame +0.148u4 + +NES Cart Super Mario Bros. 2 Jpn PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Super Mario Bros. 2 Jpn PCB' device. + +ROMSET: +None required. + +$end +$info=nes_smb2ja +$mame +0.148u4 + +NES Cart Super Mario Bros. 2 Jpn (Alt) PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Super Mario Bros. 2 Jpn (Alt) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_smb2jb +$mame +0.148u4 + +NES Cart Super Mario Bros. 2 Jpn (Alt 2) PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Super Mario Bros. 2 Jpn (Alt 2) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_smb3p +$mame +0.148u4 + +NES Cart Super Mario Bros. 3 Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Super Mario Bros. 3 Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_smd133 +$mame +0.184 + +NES Cart SMD133 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Renamed (nes_coolboy) to (nes_smd133) and description changed to 'NES Cart SMD133 PCB'. +- 0.184: Added 'NES Cart CoolBoy PCB' device. + +ROMSET: +None required. + +$end +$info=nes_snesadapter +$mame +0.239 [kmg] + +SNES Controller Port Adapter, , ???? + +DRIVER: +devices/bus/nes_ctrl/snesadapter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: kmg added 'SNES Controller Port Adapter' device. + +ROMSET: +None required. + +$end +$info=nes_somari +$mame +0.148u4 + +NES Cart Team Somari PCB, , ???? + +DRIVER: +devices/bus/nes/somari.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Team Somari PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sorom +$mame +0.148u4 + +NES Cart SOROM (MMC-1) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart SOROM (MMC-1) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_srpg5in1 +$mame +0.237 [kmg] + +NES Cart Super RPG 5 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart Super RPG 5 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_ss88006 +$mame +0.148u4 + +NES Cart Jaleco SS88006 PCB, , ???? + +DRIVER: +devices/bus/nes/jaleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Jaleco SS88006 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_studyngame +$mame +0.148u4 + +NES Cart Study n Game PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Study n Game PCB' device. + +ROMSET: +None required. + +$end +$info=nes_subor0 +$mame +0.148u4 + +NES Cart Subor Type 0 PCB, , ???? + +DRIVER: +devices/bus/nes/subor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Subor Type 0 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_subor1 +$mame +0.148u4 + +NES Cart Subor Type 1 PCB, , ???? + +DRIVER: +devices/bus/nes/subor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Subor Type 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_subor2 +$mame +0.184 + +NES Cart Subor Type 2 PCB, , ???? + +DRIVER: +devices/bus/nes/subor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES Cart Subor Type 2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_suborkey +$mame +0.158 + +Subor FC Keyboard, , ???? + +DRIVER: +devices/bus/nes_ctrl/suborkey.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.158: Added 'Subor FC Keyboard' device. + +ROMSET: +None required. + +$end +$info=nes_sun1 +$mame +0.148u4 + +NES Cart Sunsoft 1 PCB, , ???? + +DRIVER: +devices/bus/nes/sunsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sunsoft 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sun2 +$mame +0.148u4 + +NES Cart Sunsoft 2 PCB, , ???? + +DRIVER: +devices/bus/nes/sunsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sunsoft 2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sun3 +$mame +0.148u4 + +NES Cart Sunsoft 3 PCB, , ???? + +DRIVER: +devices/bus/nes/sunsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sunsoft 3 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sun4 +$mame +0.148u4 + +NES Cart Sunsoft 4 PCB, , ???? + +DRIVER: +devices/bus/nes/sunsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sunsoft 4 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sun5 +$mame +0.148u4 + +NES Cart Sunsoft 5A/5B PCB, , ???? + +DRIVER: +devices/bus/nes/sunsoft.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sunsoft 5A/5B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_svision16 +$mame +0.148u4 + +NES Cart Supervision 16 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Supervision 16 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_sxrom +$mame +0.148u4 + +NES Cart SxROM (MMC-1) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart SxROM (MMC-1) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_szrom +$mame +0.237 [kmg] + +NES Cart SZROM (MMC-1) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart SZROM (MMC-1) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_t230 +$mame +0.148u4 + +NES Cart T-230 PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart T-230 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_t262 +$mame +0.148u4 + +NES Cart T-262 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart T-262 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tam_s1 +$mame +0.148u4 + +NES Cart Irem TAM-S1 PCB, , ???? + +DRIVER: +devices/bus/nes/irem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Irem TAM-S1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_taptapmat +$mame +0.238 [kmg, Fabio Priuli] + +IGS Tap-tap Mat, , ???? + +DRIVER: +devices/bus/nes_ctrl/fcmat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: kmg and Fabio Priuli added 'IGS Tap-tap Mat' device. + +ROMSET: +None required. + +$end +$info=nes_tc0190fmc +$mame +0.148u4 + +NES Cart Taito TC0190FMC PCB, , ???? + +DRIVER: +devices/bus/nes/taito.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Taito TC0190FMC PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tc0190pal +$mame +0.148u4 + +NES Cart Taito TC0190FMC + PAL16R4 PCB, , ???? + +DRIVER: +devices/bus/nes/taito.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Taito TC0190FMC + PAL16R4 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tca01 +$mame +0.148u4 + +NES Cart Sachen TCA-01 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen TCA-01 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tcu01 +$mame +0.148u4 + +NES Cart Sachen TCU-01 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen TCU-01 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tcu02 +$mame +0.148u4 + +NES Cart Sachen TCU-02 PCB, , ???? + +DRIVER: +devices/bus/nes/sachen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Sachen TCU-02 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tech9in1 +$mame +0.236 [kmg] + +NES Cart Techline 9 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart Techline 9 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tengen032 +$mame +0.148u4 + +NES Cart Tengen 800032 PCB, , ???? + +DRIVER: +devices/bus/nes/tengen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Tengen 800032 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tengen037 +$mame +0.148u4 + +NES Cart Tengen 800037 PCB, , ???? + +DRIVER: +devices/bus/nes/tengen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Tengen 800037 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tetrisfam +$mame +0.148u4 + +NES Cart RCM Tetris Family 9 in 1 PCB, , ???? + +DRIVER: +devices/bus/nes/rcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart RCM Tetris Family 9 in 1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tf1201 +$mame +0.148u4 + +NES Cart UNL-TF1201 PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart UNL-TF1201 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_th21311 +$mame +0.237 [kmg] + +NES Cart UNL-TH2131-1 PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: kmg added 'NES Cart UNL-TH2131-1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tobidase +$mame +0.148u4 + +NES Cart Tobidase Daisakusen Pirate PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Tobidase Daisakusen Pirate PCB' device. + +ROMSET: +None required. + +$end +$info=nes_tqrom +$mame +0.148u4 + +NES Cart TQROM PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart TQROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_turbofile +$mame +0.239 [kmg] + +ASCII Turbofile Backup RAM, , ???? + +DRIVER: +devices/bus/nes_ctrl/turbofile.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: kmg added 'ASCII Turbofile Backup RAM' device. + +ROMSET: +None required. + +$end +$info=nes_txc_22110 +$mame +0.236 [kmg] + +NES Cart TXC 01-22110-000 PCB, , ???? + +DRIVER: +devices/bus/nes/mmc1_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: kmg added 'NES Cart TXC 01-22110-000 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txc_22211 +$mame +0.148u4 + +NES Cart TXC 22211 PCB, , ???? + +DRIVER: +devices/bus/nes/txc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart TXC 22211 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txc_comm +$mame +0.148u4 + +NES Cart TXC Cart Commandos PCB, , ???? + +DRIVER: +devices/bus/nes/txc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart TXC Cart Commandos PCB'. +- 0.148u4: Added 'NES Cart Commandos (and others) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txc_dumarc +$mame +0.148u4 + +NES Cart TXC Du Ma Racing PCB, , ???? + +DRIVER: +devices/bus/nes/txc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nes_dumarc) to (nes_txc_dumarc). +- 0.148u4: Added 'NES Cart TXC Du Ma Racing PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txc_mjblock +$mame +0.148u4 + +NES Cart TXC Mahjong Block PCB, , ???? + +DRIVER: +devices/bus/nes/txc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nes_mjblock) to (nes_txc_mjblock). +- 0.148u4: Added 'NES Cart TXC Mahjong Block PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txc_strikew +$mame +0.148u4 + +NES Cart TXC 01-22000-400 PCB, , ???? + +DRIVER: +devices/bus/nes/txc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Changed description to 'NES Cart TXC 01-22000-400 PCB'. +- 0.186: Changed description to 'NES Cart TXC Strike Wolf PCB'. +- 0.148u4: Added 'NES Cart Strike Wolf PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txc_tw +$mame +0.148u4 + +NES Cart TXC Thunder Warrior PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart TXC Thunder Warrior PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txrom +$mame +0.148u4 + +NES Cart TxROM (MMC-3) PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart TxROM (MMC-3) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_txsrom +$mame +0.148u4 + +NES Cart TxSROM PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart TxSROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_un1rom +$mame +0.148u4 + +NES Cart UN1ROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart UN1ROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_unrom512 +$mame +0.233 [kmg] + +NES Cart Sealie UNROM 512 PCB, , ???? + +DRIVER: +devices/bus/nes/sealie.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: kmg added 'NES Cart Sealie UNROM 512 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_uxrom +$mame +0.148u4 + +NES Cart UxROM PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart UxROM PCB' device. + +ROMSET: +None required. + +$end +$info=nes_uxrom_cc +$mame +0.148u4 + +NES Cart UNROM M5 (Crazy Climber) PCB, , ???? + +DRIVER: +devices/bus/nes/nxrom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NES Cart UNROM M5 (Crazy Climber) PCB'. +- 0.148u4: Added 'NES Cart UNROM M5 PCB (Crazy Climber)' device. + +ROMSET: +None required. + +$end +$info=nes_vaus +$mame +0.158 + +Taito Arkanoid Vaus Controller (NES), , ???? + +DRIVER: +devices/bus/nes_ctrl/arkpaddle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Changed description to 'Taito Arkanoid Vaus Controller (NES)'. +- 0.158: Added 'NES Arkanoid Vaus Controller' device. + +ROMSET: +None required. + +$end +$info=nes_vausfc +$mame +0.158 + +Taito Arkanoid Vaus Controller (FC), , ???? + +DRIVER: +devices/bus/nes_ctrl/arkpaddle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Changed description to 'Taito Arkanoid Vaus Controller (FC)'. +- 0.158: Added 'FC Arkanoid Vaus Controller' device. + +ROMSET: +None required. + +$end +$info=nes_vboyctrl +$mame +0.241 [kmg] + +Nintendo Virtual Boy Controller, , ???? + +DRIVER: +devices/bus/nes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: kmg added 'Nintendo Virtual Boy Controller' device. + +ROMSET: +None required. + +$end +$info=nes_vrc1 +$mame +0.148u4 + +NES Cart Konami VRC-1 PCB, , ???? + +DRIVER: +devices/bus/nes/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Konami VRC-1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_vrc2 +$mame +0.148u4 + +NES Cart Konami VRC-2 PCB, , ???? + +DRIVER: +devices/bus/nes/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Konami VRC-2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_vrc3 +$mame +0.148u4 + +NES Cart Konami VRC-3 PCB, , ???? + +DRIVER: +devices/bus/nes/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Konami VRC-3 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_vrc4 +$mame +0.148u4 + +NES Cart Konami VRC-4 PCB, , ???? + +DRIVER: +devices/bus/nes/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Konami VRC-4 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_vrc6 +$mame +0.148u4 + +NES Cart Konami VRC-6 PCB, , ???? + +DRIVER: +devices/bus/nes/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Konami VRC-6 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_vrc7 +$mame +0.148u4 + +NES Cart Konami VRC-7 PCB, , ???? + +DRIVER: +devices/bus/nes/konami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Konami VRC-7 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc +$mame +0.221 [David Haywood] + +VT02/03 series System on a Chip (NTSC), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Renamed (nes_vt_soc) to (nes_vt02_vt03_soc) and description changed to 'VT02/03 series System on a Chip (NTSC)'. +- 0.221: David Haywood added 'VTxx series System on a Chip (NTSC)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_hummer +$mame +0.278 [David Haywood] + +VT02/03 series System on a Chip (Hummer, NTSC), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT02/03 series System on a Chip (Hummer, NTSC)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_pal +$mame +0.221 [David Haywood] + +VT02/03 series System on a Chip (PAL), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Renamed (nes_vt_soc_pal) to (nes_vt02_vt03_soc_pal) and description changed to 'VT02/03 series System on a Chip (PAL)'. +- 0.221: David Haywood added 'VTxx series System on a Chip (PAL)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_pal_scram +$mame +0.261 [David Haywood] + +VT02/03 series System on a Chip (PAL, with simple Opcode scrambling), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: David Haywood added 'VT02/03 series System on a Chip (PAL, with simple Opcode scrambling)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_scram +$mame +0.221 [David Haywood] + +VT02/03 series System on a Chip (NTSC, with simple Opcode scrambling), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Renamed (nes_vt_soc_scram) to (nes_vt02_vt03_soc_scram) and description changed to 'VT02/03 series System on a Chip (NTSC, with simple Opcode scrambling)'. +- 0.221: David Haywood added 'VTxx series System on a Chip (with simple Opcode scrambling)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_sports +$mame +0.278 [David Haywood] + +VT02/03 series System on a Chip (Sports, NTSC), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT02/03 series System on a Chip (Sports, NTSC)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_sports_pal +$mame +0.278 [David Haywood] + +VT02/03 series System on a Chip (Sports, PAL), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT02/03 series System on a Chip (Sports, PAL)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_waixing +$mame +0.278 [David Haywood] + +VT02/03 series System on a Chip (Waixing, NTSC), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT02/03 series System on a Chip (Waixing, NTSC)' device. + +ROMSET: +None required. + +$end +$info=nes_vt02_vt03_soc_waixing_pal +$mame +0.278 [David Haywood] + +VT02/03 series System on a Chip (Waixing, PAL), , ???? + +DRIVER: +nintendo/nes_vt_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT02/03 series System on a Chip (Waixing, PAL)' device. + +ROMSET: +None required. + +$end +$info=nes_vt09_soc +$mame +0.226 [David Haywood] + +VT09 series System on a Chip (NTSC), , ???? + +DRIVER: +nintendo/nes_vt09_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: David Haywood added 'VT09 series System on a Chip (NTSC)' device. + +ROMSET: +None required. + +$end +$info=nes_vt32_soc +$mame +0.221 [David Haywood] + +VT32 series System on a Chip (FP) (NTSC), , ???? + +DRIVER: +nintendo/nes_vt32_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Add some register stubs needed by typo240 [AJR]. Fallthrough typo [hap]. +- 0.226: Renamed (nes_vt_soc_4k_fp) to (nes_vt32_soc) and description changed to 'VT32 series System on a Chip (FP) (NTSC)'. +- 0.221: David Haywood added 'VTxx series System on a Chip (with 4KByte RAM) (FP) (NTSC)' device. + +ROMSET: +None required. + +$end +$info=nes_vt32_soc_pal +$mame +0.221 [David Haywood] + +VT32 series System on a Chip (FP) (PAL), , ???? + +DRIVER: +nintendo/nes_vt32_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Renamed (nes_vt_soc_4k_fp_pal) to (nes_vt32_soc_pal) and description changed to 'VT32 series System on a Chip (FP) (PAL)'. +- 0.221: David Haywood added 'VTxx series System on a Chip (with 4KByte RAM) (FP) (PAL)' device. + +ROMSET: +None required. + +$end +$info=nes_vt42xx_soc +$mame +0.279 [AJR] + +unknown VT series System on a Chip with $42xx registers (NTSC), , ???? + +DRIVER: +nintendo/nes_vt42xx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: AJR added 'unknown VT series System on a Chip with $42xx registers (NTSC)' device. + +ROMSET: +None required. + +$end +$info=nes_vt42xx_soc_pal +$mame +0.279 [AJR] + +unknown VT series System on a Chip with $42xx registers (PAL), , ???? + +DRIVER: +nintendo/nes_vt42xx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: AJR added 'unknown VT series System on a Chip with $42xx registers (PAL)' device. + +ROMSET: +None required. + +$end +$info=nes_vt5201 +$mame +0.148u4 + +NES Cart VT5201 PCB, , ???? + +DRIVER: +devices/bus/nes/multigame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart VT5201 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_a +$mame +0.148u4 + +NES Cart Waixing Type A PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type A PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_a1 +$mame +0.148u4 + +NES Cart Waixing Type A (Alt) PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type A (Alt) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_b +$mame +0.148u4 + +NES Cart Waixing Type B PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type B PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_c +$mame +0.148u4 + +NES Cart Waixing Type C PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type C PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_d +$mame +0.148u4 + +NES Cart Waixing Type D PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type D PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_dq8 +$mame +0.148u4 + +NES Cart Waixing Dragon Quest VIII PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Dragon Quest VIII PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_e +$mame +0.148u4 + +NES Cart Waixing Type E PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type E PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_f +$mame +0.148u4 + +NES Cart Waixing Type F PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type F PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_f1 +$mame +0.243 [kmg] + +NES Cart Waixing Type F1 PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart Waixing Type F1 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_ffv +$mame +0.148u4 + +NES Cart Waixing Final Fantasy V PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Final Fantasy V PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_fs304 +$mame +0.148u4 + +NES Cart Waixing FS-304 PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing FS-304 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_g +$mame +0.148u4 + +NES Cart Waixing Type G PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type G PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_h +$mame +0.148u4 + +NES Cart Waixing Type H PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type H PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_h1 +$mame +0.148u4 + +NES Cart Waixing Type H (Alt) PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type H (Alt) PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_i +$mame +0.148u4 + +NES Cart Waixing Type I PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type I PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_j +$mame +0.148u4 + +NES Cart Waixing Type J PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Type J PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_sec +$mame +0.148u4 + +NES Cart Waixing Security Chip PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Security Chip PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_sgz +$mame +0.148u4 + +NES Cart Waixing San Guo Zhi PCB, , ???? + +DRIVER: +devices/bus/nes/vrc_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing San Guo Zhi PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_sgzlz +$mame +0.148u4 + +NES Cart Waixing San Guo Zhong Lie Zhuan PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing San Guo Zhong Lie Zhuan PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_sh2 +$mame +0.148u4 + +NES Cart Waixing SH2 PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing SH2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_wxzs +$mame +0.148u4 + +NES Cart Waixing Wai Xing Zhan Shi PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Wai Xing Zhan Shi PCB' device. + +ROMSET: +None required. + +$end +$info=nes_waixing_wxzs2 +$mame +0.148u4 + +NES Cart Waixing Wai Xing Zhan Shi 2 PCB, , ???? + +DRIVER: +devices/bus/nes/waixing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Waixing Wai Xing Zhan Shi 2 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_x1_005 +$mame +0.148u4 + +NES Cart Taito X1-005 PCB, , ???? + +DRIVER: +devices/bus/nes/taito.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Taito X1-005 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_x1_017 +$mame +0.148u4 + +NES Cart Taito X1-017 PCB, , ???? + +DRIVER: +devices/bus/nes/taito.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Taito X1-017 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_xiaozy +$mame +0.148u4 + +NES Cart Xiao Zhuan Yuan PCB, , ???? + +DRIVER: +devices/bus/nes/pirate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Xiao Zhuan Yuan PCB' device. + +ROMSET: +None required. + +$end +$info=nes_yoko +$mame +0.148u4 + +NES Cart Yoko PCB, , ???? + +DRIVER: +devices/bus/nes/cony.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart Yoko PCB' device. + +ROMSET: +None required. + +$end +$info=nes_yung08 +$mame +0.235 [kmg] + +NES Cart Super Mario Bros. 2 YUNG-08 PCB, , ???? + +DRIVER: +devices/bus/nes/bootleg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: kmg added 'NES Cart Super Mario Bros. 2 YUNG-08 PCB' device. + +ROMSET: +None required. + +$end +$info=nes_zapper +$mame +0.158 + +Nintendo Zapper Lightgun, , ???? + +DRIVER: +devices/bus/nes_ctrl/zapper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: BugFIX #06842: [DIP/Input] (nes.cpp) nes_zapper: Mouse B0 doesn't work by default [cuavas]. +- 0.158: Added 'Nintendo Zapper Lightgun' device. + +ROMSET: +None required. + +$end +$info=nes_zapper_sensor +$mame +0.242 [kmg] + +Nintendo Zapper Lightgun Photodiode, , ???? + +DRIVER: +devices/bus/nes_ctrl/zapper_sensor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: kmg added 'Nintendo Zapper Lightgun Photodiode' device. + +ROMSET: +None required. + +$end +$info=nes_zemina +$mame +0.184 + +NES Cart Zemina PCB, , ???? + +DRIVER: +devices/bus/nes/zemina.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NES Cart Zemina PCB' device. + +ROMSET: +None required. + +$end +$info=nes_zgdh +$mame +0.243 [kmg] + +NES Cart Zhongguo Daheng PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3_clones.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'NES Cart Zhongguo Daheng PCB' device. + +ROMSET: +None required. + +$end +$info=nes_zz +$mame +0.148u4 + +NES Cart PAL-ZZ PCB, , ???? + +DRIVER: +devices/bus/nes/mmc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u4: Added 'NES Cart PAL-ZZ PCB' device. + +ROMSET: +None required. + +$end +$info=nesapu +$mame +0.149u1 + +RP2A0X APU, , ???? + +DRIVER: +devices/sound/nes_apu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Changed description to 'RP2A0X APU' and added 'earliest hardware variant of 2A03 APU (used in Vs. System and early Famicoms) [kmg]. +- 0.149u1: Added 'N2A03 APU' device. + +ROMSET: +None required. + +$end +$info=nesm8 +$mame +0.248 [kmg, Voodooween, Forest of Illusion, Fiskbit] + +M8 Game Selectable Working Product Display (US, set 1), Nintendo, 1986 + +This was the first console Nintendo made that allowed customers to try games in stores before they bought them. These consoles have a pair of controllers that sit in a pair of cradles and a button to select the game. Unlike the M82, this device does not use cartridges. It can support up to sixteen sets of ROMs and has little slots on the front of the unit for the name of each game. An LED next to the name tells the player the name of the active game (source: http://nerdlypleasures.blogspot.com/2017/06/official-variations-of-nintendo-8-bit.html) + +DRIVER: +nintendo/nes_m8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.248: kmg, Voodooween, Forest of Illusion and Fiskbit added 'Nintendo M8 Game Selectable Working Product Display (US, set 1)' system. + +ROMSET: +458752 bytes in 32 files / 288.92Kb packed + +$end +$info=nesm8a +$mame +0.248 [kmg, Voodooween, Forest of Illusion, Fiskbit] + +M8 Game Selectable Working Product Display (US, set 2), Nintendo, 1986 + +This was the first console Nintendo made that allowed customers to try games in stores before they bought them. These consoles have a pair of controllers that sit in a pair of cradles and a button to select the game. Unlike the M82, this device does not use cartridges. It can support up to sixteen sets of ROMs and has little slots on the front of the unit for the name of each game. An LED next to the name tells the player the name of the active game (source: http://nerdlypleasures.blogspot.com/2017/06/official-variations-of-nintendo-8-bit.html) + +DRIVER: +nintendo/nes_m8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.248: kmg, Voodooween, Forest of Illusion and Fiskbit added 'Nintendo M8 Game Selectable Working Product Display (US, set 2)' system. + +ROMSET: +90112 bytes in 6 files / 57.68Kb packed + +$end +$info=nesm8b +$mame +0.248 [kmg, Voodooween, Forest of Illusion, Fiskbit] + +M8 Game Selectable Working Product Display (US, set 3), Nintendo, 1986 + +This was the first console Nintendo made that allowed customers to try games in stores before they bought them. These consoles have a pair of controllers that sit in a pair of cradles and a button to select the game. Unlike the M82, this device does not use cartridges. It can support up to sixteen sets of ROMs and has little slots on the front of the unit for the name of each game. An LED next to the name tells the player the name of the active game (source: http://nerdlypleasures.blogspot.com/2017/06/official-variations-of-nintendo-8-bit.html) + +DRIVER: +nintendo/nes_m8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.248: kmg, Voodooween, Forest of Illusion and Fiskbit added 'Nintendo M8 Game Selectable Working Product Display (US, set 3)' system. + +ROMSET: +147456 bytes in 8 files / 79.76Kb packed + +$end +$info=nespal +$mame +0.37b5 [Brad Oliver] + +Nintendo Entertainment System (PAL), Nintendo, 1987 + +The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy and was distributed by Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System (source: http://en.wikipedia.org/wiki/Nintendo_Entertainment_System). + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.223: BugFIX #08183 [Sound] (nes.cpp) nespal [gimmick]: DPCM audio plays at wrong pitch [kmg]. +- 0.144u7: BugFIX #1394: The driver is back to the correct speed [Fabio Priuli]. +- 0.87: Fixed a major slowdown that only affected the PAL version of the NES driver (bug #457) [Nate Woods]. +- 0.37b5: Brad Oliver added 'NES (pal)' system. + +ROMSET: +None required. + +$end +$info=nesvt270 +$mame +0.277 [TeamEurope, David Haywood] + +unknown VT3xx based 270-in-1 (BL-867 PCB03), , 2022 + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'VT3xx based 270-in-1 (BL-867 PCB03)' system. + +ROMSET: +16777216 bytes in 1 file / 7.57Mb packed + +$end +$info=netbook +$mame +0.288 [Nigel Barnes, Bs ()Dd] + +netBook, Psion, 1999 + +The Psion netBook is an iconic subnotebook computer released by Psion in 1999, designed specifically for the business and professional markets. This historic device holds a special place in the history of technology: its brand name coined and anticipated the term "netbook" by many years, before Intel officially reintroduced it to the market in 2008 to identify low-cost portable PCs. As with the devices discussed previously, its historical significance and collector’s value have led to its digital preservation through the emulation of its components. + +DRIVER: +psion/psion7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +psion_quik.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes and Bs ()Dd added 'Psion netBook' system. + +ROMSET: +2097152 bytes in 1 file / 327.77Kb packed + +$end +$info=netlist_core +$mame +0.184 + +Netlist Core Device, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Netlist core device' device. + +ROMSET: +None required. + +$end +$info=netlist_cpu +$mame +0.181 + +Netlist CPU Device, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.181: Added 'Netlist CPU Device' device. + +ROMSET: +None required. + +$end +$info=netlist_sound +$mame +0.184 + +Netlist Sound Device, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Netlist Sound Device' device. + +ROMSET: +None required. + +$end +$info=newbrain +$mame +0.126 [Curt Coder] + +NewBrain AD, Grundy Business Systems Ltd, 1981 + +The Grundy NewBrain was a microcomputer sold in the early 1980s by Grundy Business Systems Ltd of Teddington and Cambridge, England. The model 'AD' also included a one-line, 16-character, vacuum fluorescent (VF) display on the unit which permitted operation with or without a TV screen or monitor - the VF display responded to the cursor keys and scrolled around the screen display area. One additional model was released, but this was a custom version for a pharmaceutical chain, with no screen display - only the VF display - and was never generally discussed (source: http://en.wikipedia.org/wiki/Grundy_NewBrain). + +DRIVER: +grundy/newbrain.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Renamed (newbraia) to (newbrain). +- 0.127: Renamed (newbraid) to (newbraia). +- 0.126: Curt Coder added 'Grundy NewBrain AD (not working)' system. + +ROMSET: +111616 bytes in 14 files / 83.49Kb packed + +$end +$info=newbrain_eim +$mame +0.172 + +NewBrain EIM, , ???? + +DRIVER: +devices/bus/newbrain/eim.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'Newbrain EIM' device. + +ROMSET: +32768 bytes in 4 files / 23.76Kb packed + +$end +$info=newbrain_expansion_slot +$mame +0.172 + +NewBrain expansion port, , ???? + +DRIVER: +devices/bus/newbrain/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'NewBrain expansion port' device. + +ROMSET: +None required. + +$end +$info=newbrain_fdc +$mame +0.172 + +NewBrain FDC, , ???? + +DRIVER: +devices/bus/newbrain/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'NewBrain FDC' device. + +ROMSET: +24576 bytes in 3 files / 7.72Kb packed + +$end +$info=newbraina +$mame +0.126 [Curt Coder] + +NewBrain A, Grundy Business Systems Ltd, 1981 + +The NewBrain project was started in 1978 when Sinclair Radionics began design work with Mike Wakefield as the designer and Basil Smith as the software engineer. This project was intended to provide competition for Apple and hardly fitted in with Sinclair's focus on inexpensive consumer-oriented products. When it became obvious to Sinclair that the NewBrain could not be made for the sub-?100 price he envisaged his thoughts turned to the ZX80 that was to be developed by his other company, Science of Cambridge Ltd. The model 'A' had display to either a TV or a monitor (source: http://en.wikipedia.org/wiki/Grundy_NewBrain). + +DRIVER: +grundy/newbrain.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Renamed (newbrain) to (newbraina). +- 0.126: Curt Coder added 'Grundy NewBrain A (not working)' system. + +$end +$info=newbrainmd +$mame +0.126 [Curt Coder] + +NewBrain MD, Grundy Business Systems Ltd, 1981 + +The Grundy NewBrain was a microcomputer sold in the early 1980s by Grundy Business Systems Ltd of Teddington and Cambridge, England. A third model, called Newbrain M included a battery-backup option (and the LCD screen) so it can be used as a handheld computer (source: http://old-computers.com/museum/computer.asp?c=176). + +DRIVER: +grundy/newbrain.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.142: Renamed (newbraim) to (newbrainmd). +- 0.127: Renamed (newbramd) to (newbraim). +- 0.126: Curt Coder added 'Grundy NewBrain MD (not working)' system. + +$end +$info=news_020_mmu +$mame +0.275 [Brice Onken] + +Sony NEWS 68020 MMU, , ???? + +DRIVER: +sony/news_020_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Brice Onken added 'Sony NEWS 68020 MMU' device. + +ROMSET: +None required. + +$end +$info=news_hid_hle +$mame +0.221 [Patrick Mackinlay] + +Sony NEWS Keyboard and Mouse (HLE), , ???? + +DRIVER: +sony/news_hid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Patrick Mackinlay added 'Sony NEWS Keyboard and Mouse (HLE)' device. + +ROMSET: +None required. + +$end +$info=news_iop_scsi_dma +$mame +0.275 [Brice Onken] + +Sony NEWS SCSI DMA Helper, , ???? + +DRIVER: +sony/news_iop_scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Brice Onken added 'Sony NEWS SCSI DMA Helper' device. + +ROMSET: +None required. + +$end +$info=newtnotp +$mame +0.225 [Pablo Marx] + +Newton Notepad (prototype), Apple Computer, 1992 + +The Newton is a series of personal digital assistants (PDAs) developed and marketed by Apple Computer, Inc. An early device in the PDA category (the Newton originated the term),[3] it was the first to feature handwriting recognition. Apple started developing the platform in 1987 and shipped the first devices in August 1993. Production officially ended on February 27, 1998. Newton devices ran on a proprietary operating system, Newton OS; examples include Apple's MessagePad series and the eMate 300, and other companies also released devices running on Newton OS. Most Newton devices were based on the ARM 610 RISC processor and all featured handwriting-based input (source: https://en.m.wikipedia.org/wiki/Apple_Newton). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Pablo Marx added 'Apple Computer Newton Notepad (prototype)' system. + +ROMSET: +4194304 bytes in 1 file / 1.54Mb packed + +$end +$info=newtonmp +$mame +0.225 [Pablo Marx] + +Newton MessagePad, Apple Computer, 1993 + +The original Apple Newton MessagePad features a 20 MHz ARM 610 processor, 4 MB of ROM, 640k of SRAM (150k usable), and infrared-beaming capabilities in a compact handheld case with a 336x240 pressure-sensitive monochrome display for use with a provided stylus. The original Newton MessagePad was one of the first handheld systems, or PDAs (Personal Digital Assistants), to attempt to recognize natural handwriting and use a basic form of artificial intelligence to 'tie' relevant information together. The Newton MessagePad models are technically not 'Macs', as they do not operate the MacOS, and instead use the NewtonOS (also developed by Apple) (source: https://everymac.com/systems/apple/messagepad/stats/newton_mp_omp.html). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.242: Changed description to 'Newton MessagePad' [AntoPISA, sjy96525]. +- 0.225: Pablo Marx added 'Apple Computer MessagePad' system. + +ROMSET: +8388608 bytes in 2 files / 3.35Mb packed + +$end +$info=next +$mame +0.135 [Olivier Galibert] + +NeXT Computer, Next Software Inc, 1987 + +NeXT's first workstation was officially named the NeXT Computer, although it was widely referred to as 'the cube' because of its distinctive case, a 1 ft x 1 ft x 1 ft magnesium cube, an edict of Jobs' designed by Apple IIc case designer Frogdesign. Prototype workstations were shown to standing ovations on October 12, 1988. The first machines were tested in 1989, after which NeXT started selling limited numbers to universities with a beta version of the NeXTSTEP operating system installed (source: http://en.wikipedia.org/wiki/NeXT). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.227: Changed description to 'NeXT Computer'. +- 0.145u4: Better handling of the supdate flag. Timer fix, add the softints [Olivier Galibert]. +- 0.145u3: Timer free running mode [Olivier Galibert]. +- 0.143u4: Add the keyboard [Olivier Galibert]. +- 0.142u3: Added 'softlist and floppy device; modernized driver and connected MCCS1850 RTC [Curt Coder]. Added default EEPROM, system boots to ROM monitor now [Curt Coder]. +- 0.142u1: Allow NeXT machine to display the initial splash screen [Angelo Salese]. Add 3 more dumped NeXT bioses (one 68030, two 68040-non-turbo) [Lord Nightmare, Balrog]. +- 0.135: Olivier Galibert added skeleton driver of 'Next Software NeXT' system. + +ROMSET: +393216 bytes in 6 files / 228.73Kb packed + +$end +$info=nextc +$mame +0.227 [Davide Cavalca] + +NeXTcube, Next Software Inc, 1990 + +The NeXTcube is a high-end workstation computer developed, manufactured, and sold by NeXT from 1990 until 1993. It superseded the original NeXT Computer workstation and is housed in a similar cube-shaped magnesium enclosure. The workstation runs the NeXTSTEP operating system and was launched with a US$7,995 list price (source: https://en.m.wikipedia.org/wiki/NeXTcube) . + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Davide Cavalca added 'Next Software Inc NeXTcube' system. + +$end +$info=nextct +$mame +0.145u1 [Olivier Galibert] + +NeXTcube Turbo, Next Software Inc, 1992 + +The NeXTcube was a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It superseded the original NeXT Computer workstation and was housed in a similar cube-shaped magnesium enclosure. The workstation ran the NeXTSTEP operating system (source: http://en.wikipedia.org/wiki/NeXTcube). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml, next.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Changed description to 'NeXTcube Turbo'. +- 0.145u1: Olivier Galibert added 'Next Software NeXT Cube turbo' system. + +$end +$info=nextctc +$mame +0.145u1 [Olivier Galibert] + +NeXTcube Turbo Color, Next Software Inc, 1992 + +The NeXTcube was a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It superseded the original NeXT Computer workstation and was housed in a similar cube-shaped magnesium enclosure. The workstation ran the NeXTSTEP operating system (source: http://en.wikipedia.org/wiki/NeXTcube). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml, next.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Changed description to 'NeXTcube Turbo Color'. +- 0.145u1: Olivier Galibert added 'Next Software NeXT Cube turbo color' system. + +$end +$info=nextkbd +$mame +0.149u1 + +NeXT Keyboard, , ???? + +DRIVER: +next/nextkbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NeXT Keyboard'. +- 0.149u1: Added 'NEXTKBD' device. + +ROMSET: +None required. + +$end +$info=nextmo +$mame +0.149u1 + +NeXT Magneto-optical drive, , ???? + +DRIVER: +next/nextmo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'NeXT Magneto-optical drive' device. + +ROMSET: +None required. + +$end +$info=nexts +$mame +0.135 [Olivier Galibert] + +NeXTstation, Next Software Inc, 1990 + +NeXTstation was a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It ran the NeXTSTEP operating' system. The NeXTstation was released as a more affordable alternative to the NeXTcube at about US $4,995 or about half the price. Several models were produced, including the NeXTstation (25 MHz), NeXTstation Turbo (33 MHz), NeXTstation Color (25 MHz) and NeXTstation Turbo Color (33 MHz). In total, NeXT sold about 50,000 computers (not including sales to government organizations), making the NeXTstation a rarity today (source: http://en.wikipedia.org/wiki/NeXTstation). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml, next.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.145u1: Renamed (nextnt) to (nexts) and Changed description in 'NeXT station'. +- 0.135: Olivier Galibert added 'Next Software NeXT station (Non Turbo)' system. + +ROMSET: +786432 bytes in 6 files / 310.40Kb packed + +$end +$info=nexts2 +$mame +0.145u1 [Olivier Galibert] + +NeXTstation (X15 variant), Next Software Inc, 1990 + +NeXTstation was a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It ran the NeXTSTEP operating' system. The NeXTstation was released as a more affordable alternative to the NeXTcube at about US $4,995 or about half the price. Several models were produced, including the NeXTstation (25 MHz), NeXTstation Turbo (33 MHz), NeXTstation Color (25 MHz) and NeXTstation Turbo Color (33 MHz). In total, NeXT sold about 50,000 computers (not including sales to government organizations), making the NeXTstation a rarity today (source: http://en.wikipedia.org/wiki/NeXTstation). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml, next.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.145u1: Olivier Galibert added 'Next Software NeXTstation (X15 variant)' system. + +$end +$info=nextsc +$mame +0.145u1 [Olivier Galibert] + +NeXTstation Color, Next Software Inc, 1990 + +NeXTstation was a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It ran the NeXTSTEP operating' system. The NeXTstation was released as a more affordable alternative to the NeXTcube at about US $4,995 or about half the price. Several models were produced, including the NeXTstation (25 MHz), NeXTstation Turbo (33 MHz), NeXTstation Color (25 MHz) and NeXTstation Turbo Color (33 MHz). In total, NeXT sold about 50,000 computers (not including sales to government organizations), making the NeXTstation a rarity today (source: http://en.wikipedia.org/wiki/NeXTstation). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml, next.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.145u1: Olivier Galibert added 'Next Software NeXTstation color' system. + +$end +$info=nextst +$mame +0.135 [Olivier Galibert] + +NeXTstation Turbo, Next Software Inc, 1990 + +NeXTstation was a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It ran the NeXTSTEP operating' system. The NeXTstation was released as a more affordable alternative to the NeXTcube at about US $4,995 or about half the price. Several models were produced, including the NeXTstation (25 MHz), NeXTstation Turbo (33 MHz), NeXTstation Color (25 MHz) and NeXTstation Turbo Color (33 MHz). In total, NeXT sold about 50,000 computers (not including sales to government organizations), making the NeXTstation a rarity today (source: http://en.wikipedia.org/wiki/NeXTstation). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml, next.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.145u1: Renamed (nexttrb) to (nextst), Changed description in 'NeXTstation turbo' and modified year in 1990. +- 0.135: Olivier Galibert added 'Next Software NeXTstation turbo' system. + +ROMSET: +524288 bytes in 4 files / 226.90Kb packed + +$end +$info=nextstc +$mame +0.145u1 [Olivier Galibert] + +NeXTstation Turbo Color, Next Software Inc, 1990 + +NeXTstation was a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It ran the NeXTSTEP operating' system. The NeXTstation was released as a more affordable alternative to the NeXTcube at about US $4,995 or about half the price. Several models were produced, including the NeXTstation (25 MHz), NeXTstation Turbo (33 MHz), NeXTstation Color (25 MHz) and NeXTstation Turbo Color (33 MHz). In total, NeXT sold about 50,000 computers (not including sales to government organizations), making the NeXTstation a rarity today (source: http://en.wikipedia.org/wiki/NeXTstation). + +DRIVER: +next/next.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +next_cdrom.xml, next_hdd.xml, next.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.145u1: Olivier Galibert added 'Next Software NeXTstation turbo color' system. + +$end +$info=nf500a +$mame +0.214 [zzemu] + +NF500A, China State-owned 830 Factory, 1985 + + + +DRIVER: +misc/h01x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: zzemu added 'China State-owned 830 Factory NF500A' system. + +ROMSET: +49152 bytes in 2 files / 39.92Kb packed + +$end +$info=nforcepc +$mame +0.202 [Samuele Zannoli] + +Nvidia nForce PC (CRUSH11/12), Nvidia, 2002 + + + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Make required changes to let it boot from floppy disk The pci devices shared with the xbox have been updated to support dma on the lpc bus. The athlon processor has been updated to support writes in the as_opcodes space [yz70s]. +- 0.202: Samuele Zannoli added 'Nvidia nForce PC (CRUSH11/12)' system. + +ROMSET: +1835008 bytes in 7 files / 1.02Mb packed + +$end +$info=ng_cmc_prot +$mame +0.163 + +Neo Geo CMC42/CMC40 Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_cmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (cmc_prot) to (ng_cmc_prot) and description changed to 'Neo Geo CMC42/CMC40 Protection'. +- 0.163: Added 'Neo Geo CMC42 & CMC50 Protection' device. + +ROMSET: +None required. + +$end +$info=ng_cthd_prot +$mame +0.174 + +Neo Geo CTHD Protection (bootleg), , ???? + +DRIVER: +devices/bus/neogeo/prot_cthd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: BugFIX #06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo) [Robbbert]. +- 0.186: Renamed (cthd_prot) to (ng_cthd_prot). +- 0.174: Added 'Neo Geo CTHD Protection (Bootleg)' device. + +ROMSET: +None required. + +$end +$info=ng_fatfury_prot +$mame +0.163 + +Neo Geo Fatal Fury 2 Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_fatfury2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (fatfury2_prot) to (ng_fatfury_prot). +- 0.163: Added 'Neo Geo Fatal Fury 2 Protection' device. + +ROMSET: +None required. + +$end +$info=ng_kof2002_prot +$mame +0.163 + +Neo Geo KoF 2002 Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_kof2k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (kof2002_prot) to (ng_kof2002_prot). +- 0.163: Added 'Neo Geo KOF 2002 Protection' device. + +ROMSET: +None required. + +$end +$info=ng_kof2k3bl_prot +$mame +0.174 + +Neo Geo KoF 2003 Bootleg Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_kof2k3bl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (kof2k3bl_prot) to (ng_kof2k3bl_prot). +- 0.174: Added 'Neo Geo KOF 2003 Bootleg Protection' device. + +ROMSET: +None required. + +$end +$info=ng_kof98_prot +$mame +0.163 + +Neo Geo KoF 98 Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_kof98.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (kof98_prot) to (ng_kof98_prot). +- 0.163: Added 'Neo Geo KOF 98 Protection' device. + +ROMSET: +None required. + +$end +$info=ng_memcard +$mame +0.154 + +NeoGeo Memory Card, , ???? + +DRIVER: +neogeo/ng_memcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'NeoGeo Memory Card' device. + +ROMSET: +None required. + +$end +$info=ng_mslugx_prot +$mame +0.163 + +Neo Geo Metal Slug X Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_mslugx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (mslugx_prot) to (ng_mslugx_prot). +- 0.163: Added 'Neo Geo Metal Slug X Protection' device. + +ROMSET: +None required. + +$end +$info=ng_pcm2_prot +$mame +0.163 + +Neo Geo NEOPCM2 Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_pcm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (pcm2_prot) to (ng_pcm2_prot). +- 0.163: Added 'Neo Geo NEOPCM2 Protection' device. + +ROMSET: +None required. + +$end +$info=ng_pvc_prot +$mame +0.163 + +Neo Geo PVC Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_pvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (pvc_prot) to (ng_pvc_prot). +- 0.163: Added 'Neo Geo PVC Protection' device. + +ROMSET: +None required. + +$end +$info=ng_sma_prot +$mame +0.163 + +Neo Geo SMA Protection, , ???? + +DRIVER: +devices/bus/neogeo/prot_sma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (sma_prot) to (ng_sma_prot). +- 0.163: Added 'Neo Geo SMA Protection' device. + +ROMSET: +None required. + +$end +$info=ngboot_prot +$mame +0.174 + +Neo Geo Bootleg Protection(s), , ???? + +DRIVER: +devices/bus/neogeo/prot_misc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.174: Added 'Neo Geo Bootleg Protection(s)' device. + +ROMSET: +None required. + +$end +$info=ngen +$mame +0.156 [Al Kossow, Barry Rodewald] + +NGEN CP-001, Convergent Technologies, 1983 + +The system appears to be based on the Burroughs B20 to B26 workstations with the BTOS operating' system. For example the Burroughs B20 was also sold as the Convergent Technologies C20. Burroughs B25 model was used by Convergent Technologies for the NGEN model. The NGEN was known to Burroughs users as the B25, to Prime as the "Prime Producer 200", and was included the Intel 80186 CPU chip (source: https://www.computinghistory.org.uk/det/2964/Convergent-Technologies-AWS-NGEN-Workstation/). + +DRIVER: +skeleton/ngen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: Prevent floppy/HD module from being used in 80386 based systems, it is not compatible with these. Fix DMA bank offset, should fin compiler warning. Add NGEN 386 firmware [Barry Rodewald]. +- 0.156: Al Kossow and Barry Rodewald added skeleton driver of 'Convergent Technologies NGEN CP-001' system. Mapped DMA controller, no idea what DMA channels map to what devices, yet. Mapped i8254, connected channel 2 to the serial clock, added 'RS232 ports and connected them to the uPD7201.Added basic display, and other little bits of WIP. Hooked up CRTC and adjusted CRTC clock, resolution and refresh rate are set to expected values. + +ROMSET: +12320 bytes in 4 files / 7.12Kb packed + +$end +$info=ngen_kb +$mame +0.157 + +NGEN Keyboard, , ???? + +DRIVER: +skeleton/ngen_kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ngen_keyboard) to (ngen_kb). +- 0.157: Added 'NGEN Keyboard' device. + +ROMSET: +None required. + +$end +$info=ngen386 +$mame +0.282 [Bitsavers] + +NGEN 386, Convergent Technologies, 199? + +It is a workstation released in the early 1990s, based on the Intel 80386 processor. Designed for professional and industrial environments, it integrates a smart terminal with a proprietary architecture, featuring an alphanumeric or graphical display, an integrated keyboard, and serial/parallel ports. It runs dedicated firmware for managing PBX systems, office automation, and business communications. Characterized by ruggedness and reliability, it is intended for integration into local networks and critical operational settings, representing the evolution of CT terminals from the previous era. + +DRIVER: +skeleton/ngen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Bitsavers added 'Convergent Technologies NGEN 386' system. + +ROMSET: +16384 bytes in 2 files / 6.11Kb packed + +$end +$info=ngenb38 +$mame +0.156 [Al Kossow, Barry Rodewald] + +B28/38, Financial Products Corp., 1991 + + + +DRIVER: +skeleton/ngen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.156: Al Kossow and Barry Rodewald added skeleton driver of 'Financial Products Corp. B28/38' system. + +ROMSET: +8192 bytes in 2 files / 5.74Kb packed + +$end +$info=ngomoku +$mame +0.284 [hap, Berger] + +Gomoku Computer, Novag Industries, 1983 + +Desktop computer from 1983 dedicated to the game of Gomoku (five in a row), featuring adjustable difficulty levels and an LED matrix interface. Designed to challenge players of various skill levels, it offered a self-contained artificial opponent in a compact format, aimed at strategy game enthusiasts beyond chess. + +DRIVER: +novag/gomoku.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: hap and Berger added 'Novag Industries Gomoku Computer' system. + +ROMSET: +4096 bytes in 1 file / 2.73Kb packed + +$end +$info=ngp +$mame +0.131 [Wilbert Pol] + +NeoGeo Pocket, SNK, 1998 + +The Neo Geo Pocket is a monochrome handheld video game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998, however saw no western release, being exclusive to Japan and smaller Asian markets such as Hong Kong (source: http://en.wikipedia.org/wiki/Neo_Geo_Pocket). + +DRIVER: +snk/ngp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ngp.xml, ngpc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.271: Bugfix #05279 [Save/Restore] (snk/ngp.cpp) ngp, ngpc: The real-time needs to be set on every start [Wilbert Pol]. +- 0.248: Cleaned up descriptions in 'ngpc.xml' [ArcadeShadow]. +- 0.131: Wilbert Pol added 'SNK NeoGeo Pocket' system. + +ROMSET: +65536 bytes in 1 file / 35.98Kb packed + +$end +$info=ngpc +$mame +0.131 [Wilbert Pol] + +NeoGeo Pocket Color, SNK, 1999 + +The Neo Geo Pocket Color (shortened NGPC), is a 16-bit colour handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and some time in 1999 in Europe (source: http://en.wikipedia.org/wiki/Neo_Geo_Pocket_Color). + +DRIVER: +snk/ngp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ngpc.xml, ngp.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.271: Bugfix #05279 [Save/Restore] (snk/ngp.cpp) ngp, ngpc: The real-time needs to be set on every start [Wilbert Pol]. +- 0.143u9: Added 'nine protos in ngpc.xml [Brian Hargrove]. +- 0.142u6: Added 'a few new dumps [xxxddd, Kaylee]. +- 0.131: Wilbert Pol added 'SNK NeoGeo Pocket Color' system. + +ROMSET: +65536 bytes in 1 file / 36.64Kb packed + +$end +$info=nick +$mame +0.149u1 + +Intelligent Designs NICK, , ???? + +DRIVER: +enterprise/nick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Changed description to 'Intelligent Designs NICK'. +- 0.149u1: Added 'NICK' device. + +ROMSET: +None required. + +$end +$info=nimbus +$mame +0.137 [Phill Harvey-Smith] + +Nimbus, Research Machines, 1986 + +The Nimbus PC was also intended to support schools in the use of the computers. It wasn't a pale copy of a standard PC but a fast and versatile DOS machine entirely designed and manufactured by RM (source: http://www.old-computers.com/museum/computer.asp?c=1011&st=1). + +DRIVER: +rm/rmnimbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +nimbus.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u3: Added 'two alt welcome disks [Anna Wu]. +- 0.137: Phill Harvey-Smith added 'Research Machines Nimbus' system. + +ROMSET: +397344 bytes in 14 files / 252.90Kb packed + +$end +$info=nixpc01 +$mame +0.210 [rfka01] + +8810/25 CPC - PC01, Nixdorf Computer AG, 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: rfka01 added 'Nixdorf Computer AG 8810/25 CPC - PC01' system. + +ROMSET: +16384 bytes in 1 file / 12.45Kb packed + +$end +$info=njp60in1 +$mame +0.224 [Takashi Omoto, Team Europe, David Haywood] + +NJ Pocket 60-in-1 handheld 'X zero' (NTSC), , 200? + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=MCzgwR2qZUs + +WIP: +- 0.224: Takashi Omoto, Team Europe and David Haywood added 'NJ Pocket 60-in-1 handheld 'X zero' (NTSC)' system. + +ROMSET: +33554432 bytes in 1 file / 11.16Mb packed + +$end +$info=nl_analog_in +$mame +0.184 + +Netlist Analog Input, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (netlist_analog_input) to (nl_analog_in). +- 0.184: Added 'Netlist Analog Input' device. + +ROMSET: +None required. + +$end +$info=nl_analog_out +$mame +0.181 + +Netlist Analog Output, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (netlist_analog_output) to (nl_analog_out). +- 0.181: Added 'Netlist Analog Output' device. + +ROMSET: +None required. + +$end +$info=nl_int_out +$mame +0.187 + +Netlist Integer Output, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Netlist Integer Output' device. + +ROMSET: +None required. + +$end +$info=nl_logic_in +$mame +0.181 + +Netlist Logic Input, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (netlist_logic_input) to (nl_logic_in). +- 0.181: Added 'Netlist Logic Input' device. + +ROMSET: +None required. + +$end +$info=nl_logic_out +$mame +0.183 + +Netlist Logic Output, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (netlist_logic_output) to (nl_logic_out). +- 0.183: Added 'Netlist Logic Output' device. + +ROMSET: +None required. + +$end +$info=nl_ram_ptr +$mame +0.181 + +Netlist RAM Pointer, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (netlist_ram_pointer) to (nl_ram_ptr). +- 0.181: Added 'Netlist RAM Pointer' device. + +ROMSET: +None required. + +$end +$info=nl_stream_in +$mame +0.184 + +Netlist Stream Input, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (netlist_stream_input) to (nl_stream_in). +- 0.184: Added 'Netlist Stream Input' device. + +ROMSET: +None required. + +$end +$info=nl_stream_out +$mame +0.184 + +Netlist Stream Output, , ???? + +DRIVER: +devices/machine/netlist.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (netlist_stream_output) to (nl_stream_out). +- 0.184: Added 'Netlist Stream Output' device. + +ROMSET: +None required. + +$end +$info=nlq401 +$mame +0.253 [AJR] + +Schneider NLQ 401 Matrix Printer, , ???? + +DRIVER: +devices/bus/centronics/nlq401.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: AJR added 'Schneider NLQ 401 Matrix Printer' device. + +ROMSET: +16384 bytes in 1 file / 7.21Kb packed + +$end +$info=nmc9306 +$mame +0.149u1 + +NMC9306 EEPROM, , ???? + +DRIVER: +devices/machine/nmc9306.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Fixed compile on GCC [Ivan Vangelista]. +- 0.186: Changed description to 'NMC9306 EEPROM'. +- 0.149u1: Added 'NMC9306' device. + +ROMSET: +None required. + +$end +$info=nmicro +$mame +0.223 [hap, Berger, Achim] + +Micro Chess, Novag Industries, 1981 + +Novag Micro Chess, one of Novag's first dedicated chess computer with a program by David Kittinger, first released in 1981. The computer has a Mostek MK3875/42 microcontroller, a second sourced single chip implementation of the Fairchild F8 multi-chip processor, the 3850 ALU with 64 byte scratchpad RAM, which are 64 general purpose 8-bit registers, and the 3851 program storage unit, instruction decoder and 4 Kibibyte mask-programmable ROM, and 64 byte executable RAM. The novelty of Novag Micro Chess was a sensor pegboard with membrane switches, which allows entering moves directly by pulling and sticking pieces on the board. Eight rank and file LEDs indicate origin- and target square of the move made internally by the computer (source: https://www.chessprogramming.org/Novag_Micro_Chess). + +DRIVER: +novag/micro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.223: hap, Berger and Achim added 'Novag Micro Chess' system. + +ROMSET: +4096 bytes in 1 file / 3.22Kb packed + +$end +$info=nmicro2 +$mame +0.185 [hap, Berger] + +Micro II (Novag), Novag Industries / Heuristic Software, 1982 + +This device from Hong Kong was the improved version of Micro Chess, which was also a simple and inexpensive chess computer for beginners, which was characterized above all by its ease of use. Train input is via pressure sensors located under the holes of the integrated breadboard. The connectors also hold the figures in place when the board is turned upside down. So you can also play a game in bed, lying on your back. The device was intended for mains-independent operation, but the six alkaline batteries only sufficed for about 20 hours of gaming fun. In the long run, gaming was expensive, which justified the purchase of a power supply. The train is issued with two times eight diodes on the edge of the game board. Other LEDs indicate the color and the different operating modes. The device has eight game levels, one of which is designed as an analysis level and one as a tournament level. Eight clearly laid out buttons control playing strength, position checks, corrections, changing sides, taking back up to two half moves, the acoustic signals that can be switched off, as well as deleting and entering. If it's your turn, you should switch to "Memory". This saves batteries and still saves the position for about a week. This doesn't bother the Micro II, since it doesn't have Permanent Brain anyway. As a rule, he is satisfied with three to four half-moves in the tournament level and eight half-moves in the analysis level, for which he then needs many hours (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Novag_Micro_II). + +DRIVER: +novag/micro2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Novag Industries / Heuristic Software'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: piccolo has the same MCU as octo [hap]. +- 0.222: Renamed (nocto) to (nmicro2) and description changed to 'Micro II (Novag)' [hap]. +- 0.185: hap and Berger added 'Novag Octo' system. + +ROMSET: +2048 bytes in 1 file / 1.85Kb packed + +$end +$info=nms1160 +$mame +0.154 + +Philips NMS-1160, , ???? + +DRIVER: +devices/bus/msx/cart/msx_audio_kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Philips NMS-1160' device. + +ROMSET: +None required. + +$end +$info=nms801 +$mame +0.128 [Wilbert Pol] + +NMS-801 (MSX1, Italy), Philips, 1989 + +The NMS-801 was one of the last MSX machine made by Philips. This economical computer was a true MSX machine. The official MSX logo was although replaced on the case by the "MSX Compatible" mark because the MSX standard required a cartridge slot, which the NMS-801 had not (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1084). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'NMS-801 (MSX1, Italy)'. +- 0.128: Wilbert Pol added 'Philips NMS-801' system. + +ROMSET: +32768 bytes in 1 file / 25.44Kb packed + +$end +$info=nms8220 +$mame +0.81 [Jirou Kaneda] + +NMS 8220 (MSX2, Europe), Philips, 1987 + +The Philips NMS 8220 was released in 1985 by Philips. The abbreviation NMS stands for New Media Systems. This compact computer has a built-in drawing program called 'Designer' that boots up automatically, but can be skipped by holding the ESC key. The machine features 2 cartridge ports and is often used in combination with a data recorder, such as the Philips NMS-1515 Data Recorder. The NMS 8220 was also sold under the name VG-8220 (source: http://www.msx.org/wiki/Philips_NMS_8220). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'NMS 8220 (MSX2, Europe)'. +- 0.81: Jirou Kaneda added 'Philips NMS-8220 (12-jun-1986)' system. + +ROMSET: +163840 bytes in 3 files / 114.56Kb packed + +$end +$info=nms8245 +$mame +0.79 [Sean Young] + +NMS 8245 (MSX2, Europe), Philips, 1987 + +The New Media Systems (NMS) 8245 is the last MSX2 model produced by Philips. This machine integrates the computer and the keyboard in one' device. Compared to its close cousin, the Philips VG-8235, the 8245 has a double sided disk drive, on the right, but lacks the adjustable keyboard. The second cartridge slot is optional as it is closed off by default but can easily be enabled by screwing the supplied cartridge holder onto the computer. The computer shipped with the office suite Ease and the drawing program Designer Plus (source: http://www.msx.org/wiki/Philips_NMS_8245). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.250: Changed description to 'NMS 8245 (MSX2, Europe)'. +- 0.79: Sean Young added 'Philips NMS 8245' system. + +ROMSET: +196608 bytes in 3 files / 145.75Kb packed + +$end +$info=nms8245f +$mame +0.128 [Wilbert Pol] + +NMS 8245F (MSX2, France), Philips, 1987 + +The New Media Systems (NMS) 8245 is the last MSX2 model produced by Philips. This machine integrates the computer and the keyboard in one' device. Compared to its close cousin, the Philips VG-8235, the 8245 has a double sided disk drive, on the right, but lacks the adjustable keyboard. The second cartridge slot is optional as it is closed off by default but can easily be enabled by screwing the supplied cartridge holder onto the computer. The computer shipped with the office suite Ease and the drawing program Designer Plus (source: http://www.msx.org/wiki/Philips_NMS_8245). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'NMS 8245F (MSX2, France)'. +- 0.128: Wilbert Pol added 'Philips NMS-8245F' system. + +ROMSET: +131072 bytes in 1 file / 96.71Kb packed + +$end +$info=nms8250 +$mame +0.81 [Jirou Kaneda] + +NMS 8250 (MSX2, Europe), Philips, 1987 + +The NMS 8250 is an MSX2 model released in 1986 by Philips. The abbreviation NMS stands for New Media Systems. The computer is a desktop model with a modern and business-like design and features one built-in disk station. The main board was designed by Sanyo. The NMS 8250 was a very popular model in Europe. The computer shipped with the office suite Home Office 2 and the drawing program Designer Plus. The NMS 8250 is closely related to the Philips NMS 8255 which is essentially the same computer but features 2 disk drives (source: http://www.msx.org/wiki/Philips_NMS_8250). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'NMS 8250 (MSX2, Europe)'. +- 0.81: Jirou Kaneda added 'Philips NMS-8250' system. + +ROMSET: +16384 bytes in 1 file / 12.20Kb packed + +$end +$info=nms8250_16 +$mame +0.250 [openMSX] + +NMS 8250/16 (MSX2, Spain), Philips, 1987 + +The NMS 8250 is a professional computer made by Sanyo for the Dutch company Philips. The machine itself is basically the MPC-25FD rebranded and localised for the European market. The abbreviation NMS stands for New Media Systems. The computer is a desktop model with a modern and business-like design and features one built-in disk station. The color is dark silver and gray. A location is planned for the addition of a second disk drive. The NMS 8250 is almost identical to the Philips NMS 8255, with the only real difference being the number of disk drives. The NMS 8250 has one, while the NMS 8255 has two. For both models the label on the front will say NMS 8250. To see the actual model, you need to check the label on the back of the machine. The NMS 8250 is also very similar in appearance to the NMS 8280. NMS 8250/16 for the Spanish market, keyboard layout is QWERTY with "?" key (source: https://www.msx.org/wiki/Philips_NMS_8250). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Philips NMS 8250/16 (MSX2, Spain)' system. + +ROMSET: +49152 bytes in 2 files / 37.17Kb packed + +$end +$info=nms8250_19 +$mame +0.250 [openMSX] + +NMS 8250/19 (MSX2, France), Philips, 1987 + +The NMS 8250 is a professional computer made by Sanyo for the Dutch company Philips. The machine itself is basically the MPC-25FD rebranded and localised for the European market. The abbreviation NMS stands for New Media Systems. The computer is a desktop model with a modern and business-like design and features one built-in disk station. The color is dark silver and gray. A location is planned for the addition of a second disk drive. The NMS 8250 is almost identical to the Philips NMS 8255, with the only real difference being the number of disk drives. The NMS 8250 has one, while the NMS 8255 has two. For both models the label on the front will say NMS 8250. To see the actual model, you need to check the label on the back of the machine. The NMS 8250 is also very similar in appearance to the NMS 8280. NMS 8250/19 for the French and Belgian markets, keyboard layout is AZERTY (source: https://www.msx.org/wiki/Philips_NMS_8250). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Philips NMS 8250/19 (MSX2, France)' system. + +ROMSET: +49152 bytes in 2 files / 37.15Kb packed + +$end +$info=nms8255 +$mame +0.79 [Sean Young] + +NMS 8255 (MSX2, Europe), Philips, 1987 + +The NMS 8255 is an MSX2 model released in 1986 by Philips. The abbreviation NMS stands for New Media Systems. The computer is a desktop model with a modern and business-like design and features one built-in disk station. The main board was designed by Sanyo. The NMS 8250 was a very popular model in Europe. The computer shipped with the office suite Home Office 2 and the drawing program Designer Plus (source: http://www.msx.org/wiki/Philips_NMS_8255). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'NMS 8255 (MSX2, Europe)'. +- 0.79: Sean Young added 'Philips NMS-8255' system. + +ROMSET: +65536 bytes in 3 files / 49.33Kb packed + +$end +$info=nms8255f +$mame +0.155 [Wilbert Pol] + +NMS 8255F (MSX2, France), Philips, 1987 + +The NMS 8255 is an MSX2 model released in 1986 by Philips. The abbreviation NMS stands for New Media Systems. The computer is a desktop model with a modern and business-like design and features one built-in disk station. The main board was designed by Sanyo. The NMS 8250 was a very popular model in Europe. The computer shipped with the office suite Home Office 2 and the drawing program Designer Plus. The NMS 8255 is closely related to the Philips NMS 8250 which is essentially the same computer but has only 1 disk drive. It's also very similar in looks with the NMS 8280 (source: http://www.msx.org/wiki/Philips_NMS_8255). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'NMS 8255F (MSX2, France)'. +- 0.155: Wilbert Pol added 'Philips NMS-8255F' system. + +ROMSET: +65536 bytes in 3 files / 49.30Kb packed + +$end +$info=nms8260 +$mame +0.155 [Wilbert Pol] + +NMS 8260 (MSX2, Prototype), Philips, 1987 + +The NMS8260 is a prototype MSX computer made for Philips by JVC. The JVC hard disk shows at boot a message, mentioning the HC-95/90, a Victor /JVC MSX 2 computer with superimpose facilities. This may indicate that JVC did experiment also with this hard disk interface on the JVC HC 95. Contrary to the VG8240, on the outside this MSX looks like, and is labeled as a NMS8250. The blank plates and the floppy connector is all what is visible. 'NMS8260' may have been an internal projectname, since this machine is never mass produced and sold (source: http://msx.hansotten.com/index.php?page=nms8260-prototype). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'NMS 8260 (MSX2, Prototype)'. +- 0.155: Wilbert Pol added 'Philips NMS-8260 (Prototype)' system. + +ROMSET: +81920 bytes in 4 files / 61.25Kb packed + +$end +$info=nms8280 +$mame +0.81 [Jirou Kaneda] + +NMS 8280 (MSX2, Europe), Philips, 1987 + +The NMS (New Media Systems) 8280 is the MSX2 top model released by Philips in 1986. While it looks very similar to the NMS 8250 and NMS 8255, the 8280 is an entirely different beast, as it features a video digitizer and super impose functionality. The computer features sliders to control the video, audio mix and digitize levels and an extra button to select the input source (source: http://www.msx.org/wiki/Philips_NMS_8280). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'NMS 8280 (MSX2, Europe)'. +- 0.81: Jirou Kaneda added 'Philips NMS-8280' system. + +ROMSET: +65536 bytes in 3 files / 49.33Kb packed + +$end +$info=nms8280f +$mame +0.155 [Wilbert Pol] + +NMS 8280F (MSX2, France), Philips, 1986 + +The NMS (New Media Systems) 8280 is the MSX2 top model released by Philips on april 1st, 1987. While it looks very similar to the NMS 8250 and NMS 8255, the 8280 is an entirely different beast, as it features a video digitizer and super impose functionality. The computer features sliders to control the video, audio mix and digitize levels and an extra button to select the input source (source: http://www.msx.org/wiki/Philips_NMS_8280). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'NMS 8280F (MSX2, France)'. +- 0.155: Wilbert Pol added 'Philips NMS-8280F' system. + +ROMSET: +65536 bytes in 3 files / 49.30Kb packed + +$end +$info=nms8280g +$mame +0.128 [Wilbert Pol] + +NMS 8280G (MSX2, Germany), Philips, 1986 + +The NMS (New Media Systems) 8280 is the MSX2 top model released by Philips in 1986. While it looks very similar to the NMS 8250 and NMS 8255, the 8280 is an entirely different beast, as it features a video digitizer and super impose functionality. The computer features sliders to control the video, audio mix and digitize levels and an extra button to select the input source (source: http://www.msx.org/wiki/Philips_NMS_8280). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'NMS 8280G (MSX2, Germany)'. +- 0.128: Wilbert Pol added 'Philips NMS-8280G' system. + +ROMSET: +65536 bytes in 3 files / 49.36Kb packed + +$end +$info=nms9100 +$mame +0.216 [rfka01] + +NMS 9100, Philips, 198? + +The Philips NMS 9100 PC (also known as Philips P3105) was a personal computer with an Intel 8088-2 microprocessor and selectable frequency between 4.77 and 8.0 MHz by MS DOS command. Coming on sale in September [1979]], it was supplied as standard with a 5 "internal 360KB Floppy Disk Drive, plus an internal 20MB Hard Disk. The basic graphics card was the four-color CGA (Color Graphics Adapter), but another version with a very expensive graphics card (about another two million lire) called EGA (Enhanced Graphics Adapter) with sixteen colors was also available. The PC was sold in minimum configuration with 512KB RAM but it was expandable up to 768KB. The next model, the Philips NMS 9100 AT 286 (also known as Philips P3204), had an Intel 80286 microprocessor. It was supplied with Philips DOS 3.0 in Italian and a GW-BASIC interpreter from Philips with answers to error messages in Italian. The software features most included a DOS version of the Philips EASE GUI (source, traslated from Italian: https://it.wikipedia.org/wiki/Philips_NMS_9100_PC). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: rfka01 added 'Philips NMS 9100' system. + +ROMSET: +81920 bytes in 3 files / 36.60Kb packed + +$end +$info=nochnyev +$mame +0.239 [algestam, Milan Galcik] + +Nochnye vorishki, bootleg (Elektronika), 19?? + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: algestam and Milan Galcik added 'bootleg (Elektronika) Nochnye vorishki' system. + +ROMSET: +136498 bytes in 1 file / 48.60Kb packed + +$end +$info=node_id +$mame +0.167 + +Apollo Node ID, , ???? + +DRIVER: +apollo/apollo_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Apollo Node ID'. +- 0.167: Added 'Node ID' device. + +ROMSET: +None required. + +$end +$info=noki3210 +$mame +0.170 [Sandro Ronco] + +Nokia 3210, Nokia, 1999 + +The Nokia 3210 is a GSM cellular phone, announced by Nokia on March 18, 1999. With 160 million units sold the 3210 is one of the most popular and successful phones in history. A combination of cutting-edge features such as internal antennas and T9 ensured the 3210 huge commercial success. The 3210 can also attribute much of its success to an advertising campaign aimed predominantly at young people, a first in the mobile phone industry. The inclusion of 3 games, changeable covers, an internal antenna, customisable ringtones and competitive prices led to the handset's huge popularity with those aged 15–25. It was also thinner than previous Nokia models (source: https://en.wikipedia.org/wiki/Nokia_3210). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 3210' system. + +ROMSET: +2113536 bytes in 2 files / 1.36Mb packed + +$end +$info=noki3310 +$mame +0.169 [David Haywood] + +Nokia 3310, Nokia, 2000 + +The Nokia 3310 is a GSM mobile phone announced on September 1, 2000 and released in the fourth quarter of the year, replacing the popular Nokia 3210. The phone sold extremely well, being one of the most successful phones with 126 million units sold worldwide. The phone has since received cult status and is still widely acclaimed today. The 3310 was developed at the Copenhagen Nokia site in Denmark. It is a compact and sturdy phone featuring an 84 × 48 pixel pure monochrome display. It has a lighter 115 g battery variant which has fewer features; for example the 133 g battery version has the start-up image of two hands touching while the 115 g version does not. It is a slightly rounded rectangular unit that is typically held in the palm of a hand, with the buttons operated with the thumb. The blue button is the main button for selecting options, with "C" button as a "back" or "undo" button. Up and down buttons are used for navigation purposes. The on/off/profile button is a stiff black button located on the top of the phone. The 3310 is known for being reasonably durable due to its casing and construction, a feature which is often humorously exaggerated in internet communities. The 3310 is known for having many features that were rare for the time. These include many utilities, such as a calculator, Nokia network monitor, stop watch and a reminder function. It has four games: Pairs II, Space Impact, Bantumi, and the hugely popular Snake II. The Snake series of games had been popular on Nokia handsets since the late 1990s. The 3310 was popular for SMS text messaging because it allowed long messages three times the size of a standard SMS text message, at 459 characters. It also featured threaded SMS writing, SMS Chat. The phone also has voice dialing for the quick dialing of selected numbers (source: https://en.wikipedia.org/wiki/Nokia_3310). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.169: David Haywood added 'Nokia 3310' system. + +ROMSET: +8131561 bytes in 6 files / 4.15Mb packed + +$end +$info=noki3330 +$mame +0.170 [Sandro Ronco] + +Nokia 3330, Nokia, 2001 + +The Nokia 3330 added 'a CSD-based WAP capability, animated screensavers, a pinball game named 'Bumper' and phonebook (stored in the phone memory as opposed to the SIM card in earlier models) with a 100 entry capacity to the model. It also has the capability of downloading Java MIDP apps via WAP (Snake II mazes, Bumper tables, Space Impact chapters) (source: https://en.wikipedia.org/wiki/Nokia_3310#WAP-enhanced_models_.283330_and_3350.29). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 3330' system. + +ROMSET: +3538944 bytes in 2 files / 1.62Mb packed + +$end +$info=noki3410 +$mame +0.170 [Sandro Ronco] + +Nokia 3410, Nokia, 2002 + +The Nokia 3410 is a mobile phone made by Nokia which was released in early 2002, being the successor of the Nokia 3310. The 3410 was the first Java phone by Nokia. The phone features a monochrome display. It is also the first cellphone outside Japan to have 3D graphics on mobile phones, before Symbian and OpenGL ES. The 3410 is a compact, but somewhat heavy phone (weight:114 g, battery included). It employs up and down buttons for menu navigation. The on/off/profile button is a stiff black button located on the top of the phone (source: https://en.wikipedia.org/wiki/Nokia_3410). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 3410' system. + +ROMSET: +3604480 bytes in 1 file / 2.09Mb packed + +$end +$info=noki5210 +$mame +0.170 [Sandro Ronco] + +Nokia 5210, Nokia, 2002 + +The Nokia 5210 is a mobile phone manufactured by Nokia. The 5210 features rubber Xpress-On shells, WAP over CSD and a built in thermometer. The thermometer displays the internal temperature of the phone's battery. This feature is also present on other phones that have "netmonitor" enabled. Like most Nokia's phones, users can customize the case easily from its original colors: blue or orange mixed with silver and black. The 5210 is only Nokia phone with orange backlight unlike other Nokia models with monochrome display (source: https://en.wikipedia.org/wiki/Nokia_5210). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 5210' system. + +ROMSET: +11010048 bytes in 3 files / 5.88Mb packed + +$end +$info=noki6210 +$mame +0.170 [Sandro Ronco] + +Nokia 6210, Nokia, 2000 + +The Nokia 6210 is a mobile phone made by Nokia. It has been available since 2000. In addition to calling and SMS messaging, the phone has many other features, such as an alarm clock, a HSCSD modem, a web client, 3 games (Snake 2, Space Impact and Bumper), a calculator, a 'to-do' list application, a calendar, infra-red connectivity, a voice recorder and a stopwatch. In keeping with Nokia's practice of selling phones that the user can customize the physical appearance of, the 6210 is minimally customizable. The plastic detail below the keypad, which Nokia called the 'Personal Badge' is removable. For a time, Nokia would send replacements, screen-printed with text of the customer's choosing. These were free for a promotional period (source: https://en.wikipedia.org/wiki/Nokia_6210). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 6210' system. + +ROMSET: +3825664 bytes in 2 files / 2.11Mb packed + +$end +$info=noki6250 +$mame +0.170 [Sandro Ronco] + +Nokia 6250, Nokia, 2000 + +The Nokia 6250 is a mobile phone made by Nokia. It has been available since 2000. Basically it is mil-spec ruggedized (water, dust and shockproof) version of Nokia 6210 phone (source: https://en.wikipedia.org/wiki/Nokia_6250). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 6250' system. + +ROMSET: +3825664 bytes in 2 files / 2.10Mb packed + +$end +$info=noki7110 +$mame +0.170 [Sandro Ronco] + +Nokia 7110, Nokia, 1999 + +The Nokia 7110 was the first mobile phone to run Series 40 and to come with a WAP browser. It was announced in February 1999 and released in October 1999. he 7110 was Nokia's second handset with a sliding cover that could be used to answer and terminate voice calls. As with the 8110 before, with the cover deployed, the microphone was brought closer to the user's mouth, improving the clarity of the voice reception. New to the 7110 was a spring-powered release mechanism, which would release the cover when a small metal catch on the rear of the handset was depressed. The cover could also be opened manually (source: https://en.wikipedia.org/wiki/Nokia_7110). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 7110' system. + +ROMSET: +3760128 bytes in 2 files / 1.93Mb packed + +$end +$info=noki8210 +$mame +0.170 [Sandro Ronco] + +Nokia 8210, Nokia, 1999 + +The Nokia 8210 was, at the time of its release in 1999, the smallest, lightest Nokia mobile phone on the market, thus its selling point was based on its design and customization, with removable Xpress-on covers. Six differently coloured Xpress-on covers are available, as well as many third party ones. The Nokia "82XX" series had several design flaws, among them a tendency to develop "screen fade" in which the connector for the display would shrink and figures on the display would become so dim that it was impossible to read them (source: https://en.wikipedia.org/wiki/Nokia_8210). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 8210' system. + +ROMSET: +2097152 bytes in 2 files / 1.17Mb packed + +$end +$info=noki8250 +$mame +0.170 [Sandro Ronco] + +Nokia 8250, Nokia, 2000 + +The Nokia 8250 is a variant of the Nokia 8210 designed for Asian markets sporting a slightly different design and blue backlight. Another GSM version of the Nokia 8210 is the Nokia 8290, designed for the North American market using a single-band GSM-1900 (source: https://en.wikipedia.org/wiki/Nokia_8210#GSM_variants_.E2.80.93_Nokia_8250_and_8290). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 8250' system. + +ROMSET: +2097152 bytes in 2 files / 1.11Mb packed + +$end +$info=noki8850 +$mame +0.170 [Sandro Ronco] + +Nokia 8850, Nokia, 1999 + +The Nokia 8850 was launched in the market in 1999 and was the most expensive model in Nokia's home that year. The design was developed by Frank Nuovo, a Finnish designer arrived at home after studying at the Art Center College of Design in Pasadena. This series of high-end phones (8810, 8850 and 8910) was probably one of his best creations (source, traslated form Italian: http://www.borto.net/nokia_8850.htm). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 8850' system. + +ROMSET: +2097152 bytes in 2 files / 1.15Mb packed + +$end +$info=noki8890 +$mame +0.170 [Sandro Ronco] + +Nokia 8890, Nokia, 2000 + +The Nokia 8890 is packed full of features. If you are willing to forego mobile Internet, and don't mind the small keys, you will be amply rewarded. The 8890's styling alone is enough to make it worth the sacrifice. Couple this with a 120 country roaming zone and infrared data transfer and you have an irresistible phone that fits cleanly in your pocket or small purse. The Nokia 8890 is a power package with unquestionable style and the ability to make calls in 120 countries. But life is full of trade offs, and the Nokia 8890 is no different. This phone's progressive modern design and compact convenience are big pluses, but you'll have to sacrifice a few comforts to get them (source: http://www.digitaltrends.com/cell-phone-reviews/nokia-8890-review/). + +DRIVER: +nokia/nokia_3310.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Sandro Ronco added 'Nokia 8890' system. + +ROMSET: +2097152 bytes in 2 files / 1.15Mb packed + +$end +$info=nokia_crtc186 +$mame +0.286 [Curt Coder] + +Nokia MikroMikko 2 CRTC186, , ???? + +DRIVER: +devices/bus/mm2/crtc186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Curt Coder added 'Nokia MikroMikko 2 CRTC186' device. + +ROMSET: +16640 bytes in 3 files / 4.75Kb packed + +$end +$info=nokia_meme186 +$mame +0.287 [Curt Coder] + +Nokia MikroMikko 2 MEME186, , ???? + +DRIVER: +devices/bus/mm2/meme186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Curt Coder added 'Nokia MikroMikko 2 MEME186' device. + +ROMSET: +None required. + +$end +$info=nokia_mm2_kbd +$mame +0.286 [Curt Coder] + +MikroMikko 2 Keyboard, , ???? + +DRIVER: +devices/bus/mm2/mm2kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Curt Coder added 'MikroMikko 2 Keyboard' device. + +ROMSET: +None required. + +$end +$info=nokia_mmc186 +$mame +0.286 [Curt Coder] + +Nokia MikroMikko 2 MMC186, , ???? + +DRIVER: +devices/bus/mm2/mmc186.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mm2_flop.xml, mm2_hdd.xml + +WIP: +- 0.286: Curt Coder added 'Nokia MikroMikko 2 MMC186' device. + +ROMSET: +None required. + +$end +$info=nordle2x +$mame +0.273 [DBWBP] + +Nord Lead 2X, Clavia, 2003 + + + +DRIVER: +skeleton/nordlead.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: DBWBP added 'Clavia Nord Lead 2X' system. + +ROMSET: +524288 bytes in 1 file / 209.23Kb packed + +$end +$info=notetakr +$mame +0.171 [Lord Nightmare, bitsavers] + +NoteTaker, Xerox, 1978 + +The Xerox NoteTaker was an early portable computer. It was developed at Xerox PARC in Palo Alto, California, in 1978. Although it did not enter production, and only around ten prototypes were built, it strongly influenced the design of the later Osborne 1 and Compaq Portable computers. The NoteTaker was developed by a team that included Adele Goldberg, Douglas Fairbairn, and Larry Tesler. It drew heavily on earlier research by Alan Kay, who had previously developed the Dynabook project. While the Dynabook was a concept for a transportable computer that was impossible to implement with available technology, the NoteTaker was intended to show what could be done (source: https://en.wikipedia.org/wiki/Xerox_NoteTaker). + +DRIVER: +xerox/notetaker.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.171: Lord Nightmare and bitsavers added 'Xerox Notetaker' system. Added the IO Processor firmware v1.50 as an alt BIOS after typing it from the assembly source listing on bitsavers. Added two PROMs as NO_DUMP. Updated comments and history a bit, but needs further improvement. Corrected CPU Clock speed, and map at least some of RAM. Corrected ROM labels and removed endian-swap during descramble for notetaker in favor of loading ROMs the other way round. Add ROM locations. Implement ROM/RAM overlay as per schematics. Descrambled the ROM on the Xerox NoteTaker, and mapped it in the correct areas to make it start to boot. Corrected RAM amount. Attached the pic8259 interrupt controller, though no interrupts are attached to that yet. Added documentation of i/o writes during the boot process. Documented Address map and part of I/O map. Updated Xerox NoteTaker documentation and history section, with cited sources. Finished documenting the I/O CPU's I/O ports, updated history documentation a bit more. Finished IOCPU memory map documentation. Hooked up the two UARTS. Begin hookup of the screen/CRTC. Fixed an issue with writes to ROM-mapped areas shadowing to RAM. Added 960KHz xtal for the keyboard UART [Lord Nightmare]. + +ROMSET: +9472 bytes in 7 files / 7.14Kb packed + +$end +$info=novell_dcb +$mame +0.208 [modem7, minuszerodegrees.net] + +Novell Disk Coprocessor Board (#738-133-001), , ???? + +DRIVER: +devices/bus/isa/dcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: modem7 and minuszerodegrees.net added 'Novell Disk Coprocessor Board (#738-133-001)' device. + +ROMSET: +8192 bytes in 1 file / 3.16Kb packed + +$end +$info=np600a3 +$mame +0.206 [modem7, minuszerodegrees.net] + +InterLan NP600A-3 Intelligent Protocol Processor, , ???? + +DRIVER: +devices/bus/isa/np600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Small comment update. Guess functions of various things [AJR]. +- 0.206: modem7 and minuszerodegrees.net added 'InterLan NP600A-3 Intelligent Protocol Processor' device. + +ROMSET: +16384 bytes in 2 files / 7.62Kb packed + +$end +$info=npc8300 +$mame +0.141 [Incog] + +PC-8300, NEC, 1987 + +Is an upgrade of the original PC-8201a. These are probably the worlds first laptop computers, sporting a full-size keyboard, and enough ports to satisfy everyones needs (source: http://oldcomputers.net/NEC_PC-8300.html). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pc8201.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.141: Incog added 'NEC PC-8300' system. + +ROMSET: +32768 bytes in 1 file / 20.29Kb packed + +$end +$info=nprimo +$mame +0.263 [hap, Berger] + +Primo (Novag), Novag Industries / Intelligent Heuristic Programming, 1987 + +Technical information: https://www.spacious-mind.com/html/primo.html + +DRIVER: +novag/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.263: hap and Berger added 'Novag Primo' system. + +ROMSET: +52640 bytes in 2 files / 22.03Kb packed + +$end +$info=nrrd45 +$mame +0.204 + +RRD45 CD-ROM (New), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Update the Apple CD-ROM device based on the developer documentation [R. Belmont, thanks to Antoine Vignau]. +- 0.204: Added 'RRD45 CD-ROM (New)' device. + +ROMSET: +None required. + +$end +$info=ns_h3001 +$mame +0.148u4 + +NES Cart Irem H-3001 PCB, , ???? + +DRIVER: +devices/bus/nes/irem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nes_h3001) to (ns_h3001). +- 0.148u4: Added 'NES Cart Irem H-3001 PCB' device. + +ROMSET: +None required. + +$end +$info=ns16450 +$mame +0.149u1 + +National Semiconductor NS16450 UART, , ???? + +DRIVER: +devices/machine/ins8250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'National Semiconductor NS16450 UART'. +- 0.149u1: Added 'National Semiconductor NS16450' device. + +ROMSET: +None required. + +$end +$info=ns16550 +$mame +0.149u1 + +National Semiconductor NS16550 UART, , ???? + +DRIVER: +devices/machine/ins8250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'National Semiconductor NS16550 UART'. +- 0.149u1: Added 'National Semiconductor NS16550' device. + +ROMSET: +None required. + +$end +$info=ns32008 +$mame +0.208 [Patrick Mackinlay] + +National Semiconductor NS32008, , ???? + +DRIVER: +devices/cpu/ns32000/ns32000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Fix 32532 reset [Patrick Mackinlay]. +- 0.235: Fix smr instruction bug [Patrick Mackinlay]. +- 0.208: Patrick Mackinlay added 'National Semiconductor NS32008' device. + +ROMSET: +None required. + +$end +$info=ns32016 +$mame +0.208 + +National Semiconductor NS32016, , ???? + +DRIVER: +devices/cpu/ns32000/ns32000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'National Semiconductor NS32016' device. + +ROMSET: +None required. + +$end +$info=ns32032 +$mame +0.208 + +National Semiconductor NS32032, , ???? + +DRIVER: +devices/cpu/ns32000/ns32000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'National Semiconductor NS32032' device. + +ROMSET: +None required. + +$end +$info=ns32081 +$mame +0.226 [Patrick Mackinlay] + +National Semiconductor NS32081 Floating-Point Unit, , ???? + +DRIVER: +devices/machine/ns32081.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Avoid link failure due to inline virtual functions. Also use correct name for /SPC output [Patrick Mackinlay]. +- 0.263: Changed description to 'National Semiconductor NS32081 Floating-Point Unit'. +- 0.262: Fix sfsr instruction [Patrick Mackinlay] +- 0.226: Patrick Mackinlay added 'National Semiconductor 32081 Floating-Point Unit' device. + +ROMSET: +None required. + +$end +$info=ns32082 +$mame +0.233 [Patrick Mackinlay] + +National Semiconductor NS32082 Memory Management Unit, , ???? + +DRIVER: +devices/machine/ns32082.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'National Semiconductor NS32082 Memory Management Unit'. +- 0.247: Correct rdval/wrval logic. don't clear translation error status unless a new error is generated [Patrick Mackinlay]. +- 0.235: Implement program flow trace support [Patrick Mackinlay]. +- 0.234: Remove obsolete comment [Patrick Mackinlay]. +- 0.233: Patrick Mackinlay added 'National Semiconductor 32082 Memory Management Unit' device. + +ROMSET: +None required. + +$end +$info=ns32202 +$mame +0.232 [Patrick Mackinlay] + +National Semiconductor NS32202 Interrupt Control Unit, , ???? + +DRIVER: +devices/machine/ns32202.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'National Semiconductor NS32202 Interrupt Control Unit'. +- 0.242: Improve interrupt logic [Patrick Mackinlay]. +- 0.235: Fix syntax errors. Implement counter current values [Patrick Mackinlay]. +- 0.233: Fix register masks [Patrick Mackinlay]. +- 0.232: Patrick Mackinlay added 'NS32202 Interrupt Control Unit' device. + +ROMSET: +None required. + +$end +$info=ns32332 +$mame +0.242 [AJR] + +National Semiconductor NS32332, , ???? + +DRIVER: +devices/cpu/ns32000/ns32000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: AJR added 'National Semiconductor NS32332' device. + +ROMSET: +None required. + +$end +$info=ns32381 +$mame +0.264 [Patrick Mackinlay] + +National Semiconductor NS32381 Floating-Point Unit, , ???? + +DRIVER: +devices/machine/ns32081.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Patrick Mackinlay added 'National Semiconductor NS32381 Floating-Point Unit' device. + +ROMSET: +None required. + +$end +$info=ns32532 +$mame +0.263 [Patrick Mackinlay] + +National Semiconductor NS32532, , ???? + +DRIVER: +devices/cpu/ns32000/ns32000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Patrick Mackinlay added 'National Semiconductor NS32532' device. + +ROMSET: +None required. + +$end +$info=ns5652 +$mame +0.218 [Bitsavers] + +unknown INS8900 Multibus card (980305652), National Semiconductor, 19?? + + + +DRIVER: +natsemi/ns5652.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Bitsavers added 'National Semiconductor unknown INS8900 Multibus card (980305652)' system. + +ROMSET: +6144 bytes in 6 files / 5.08Kb packed + +$end +$info=nsc800 +$mame +0.150 + +National Semiconductor NSC800, , ???? + +DRIVER: +devices/cpu/z80/nsc800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Move device to its own file [hap]. +- 0.196: Changed description to 'National Semiconductor NSC800' [Angelo Salese]. +- 0.150: Added 'NSC800' device. + +ROMSET: +None required. + +$end +$info=nsc810 +$mame +0.153 + +National Semiconductor NSC810 RAM-I/O-Timer, , ???? + +DRIVER: +devices/machine/nsc810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Save internal state [AJR]. +- 0.213: Implemented port bit set/clear [Nigel Barnes]. +- 0.186: Changed description to 'National Semiconductor NSC810 RAM-I/O-Timer'. +- 0.153: Added 'National Semiconductor NSC810' device. + +ROMSET: +None required. + +$end +$info=nsc8105 +$mame +0.184 + +NSC8105, , ???? + +DRIVER: +devices/cpu/m6800/m6800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'NSC8105' device. + +ROMSET: +None required. + +$end +$info=nscsi_bus +$mame +0.149u1 + +SCSI Bus (new), , ???? + +DRIVER: +devices/machine/nscsi_bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Moved the BSY callback from the MB87030 device to the bus itself. Now all nscsi users can have a drive activity LED [R. Belmont]. +- 0.277: Changed data release delay to 400ns to match the comment (#13593). It was previously using a value of 40ns [Adam Billyard]. +- 0.259: Pass pointer to struct for sense_data. Fix -Wuninitialized warning [hap]. Designated initializers require c++20 [Patrick Mackinlay]. +- 0.203: Disable logging by default [Sven Schnelle]. +- 0.200: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). Also added 'stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour [Patrick Mackinlay]. +- 0.193: Use CHD ident metadata for inquiry [Patrick Mackinlay]. +- 0.186: Changed description to 'SCSI Bus (new)'. +- 0.149u1: Added 'NSCSI Bus' device. + +ROMSET: +None required. + +$end +$info=nscsi_cb +$mame +0.217 [AJR] + +SCSI callback (new), , ???? + +DRIVER: +devices/machine/nscsi_cb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: AJR added 'SCSI callback (new)' device. + +ROMSET: +None required. + +$end +$info=nscsi_connector +$mame +0.149u1 + +SCSI Connector Abstraction (new), , ???? + +DRIVER: +devices/machine/nscsi_bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). Also added 'stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour [Patrick Mackinlay]. +- 0.193: Use CHD ident metadata for inquiry [Patrick Mackinlay]. +- 0.186: Changed description to 'SCSI Connector Abstraction (new)'. +- 0.149u1: Added 'NSCSI Connector Abstraction' device. + +ROMSET: +None required. + +$end +$info=nshort +$mame +0.189 [Sandro Ronco] + +Mephisto Nigel Short, Hegener + Glaser, 1993 + +Contains a slightly revised program version of the Mephisto Milano and came only in England on the market. Mephisto Milano's test mode, backup battery and battery operation also apply to the Nigel Short. The latest program version (available via test mode) is as shown in the photo below 2.00 (source, translated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Nigel_Short). + +DRIVER: +hegenerglaser/milano.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.189: Sandro Ronco added 'Hegener & Glaser Mephisto Nigel Short' system. + +ROMSET: +65536 bytes in 1 file / 32.80Kb packed + +$end +$info=nshrz +$mame +0.136 [Miodrag Milanović] + +Horizon (North Star Computers, 4MHz), North Star Computers, 1976 + +Introduced in October 1977, the NorthStar Horizon was an 8-bit computer system based on the ZiLOG Z80A microprocessor. It was produced by North Star Computers, and it could be purchased either in kit form or pre-assembled. A Z80 processor board for the NorthStar Horizon. An inside view of the NorthStar Horizon. The computer consists of a steel chassis separated into left and right compartments with a plywood cover which sat on the top and draped over the left and right sides. The motherboard was based on the S-100 bus common in its day. Although a few logic circuits were on the motherboard, primarily for I/O functions, both the processor and the memory resided in separate daughterboards. It contains an internal discrete linear power supply, including a large transformer and power capacitors, comprising much of the bulk and weight of the system (source: http://en.wikipedia.org/wiki/NorthStar_Horizon). + +DRIVER: +northstar/horizon.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +horizon.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.148u5: Renamed (horizdd) to (nshrz) and updated description. +- 0.142: Renamed (horizon) to (horizdd). +- 0.136: Miodrag Milanović added skeleton driver of 'NorthStar Horizon (DD drive)' system. + +$end +$info=nshrz2mhz +$mame +0.191 [AJR] + +Horizon (North Star Computers, 2MHz), North Star Computers, 1976 + + + +DRIVER: +northstar/horizon.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +horizon.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.191: AJR added 'North Star Computers Horizon (North Star Computers, 2MHz)' system. + +$end +$info=nsmb3 +$mame +0.242 [hap, Sean Riddle] + +Super Mario Bros. 3 (Nelsonic), Nelsonic, 1990 + +Technical informations: http://handheldempire.com/game.jsp?game=1356 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Changed manufacturer to 'Nelsonic'. +- 0.242: hap and Sean Riddle added 'Nelsonic (licensed from Nintendo) Super Mario Bros. 3 (Nelsonic)' system. + +ROMSET: +376239 bytes in 3 files / 121.94Kb packed + +$end +$info=nsmw +$mame +0.242 [hap, Sean Riddle] + +Super Mario World (Nelsonic), Nelsonic, 1991 + +Super Mario World, also known as Super Mario Bros. 4 (on the bezel) and Super Mario 4 (in the instruction leaflet), is the third of four Nelsonic Game Watch games based on the Mario franchise. This LCD game watch was released by Nelsonic and licensed by Nintendo in 1991 as a product tie-in for the North American release of Super Mario World on the Super Nintendo Entertainment System. The game watch was distributed in Europe by Zeon. Like with the other Nelsonic games, the instruction leaflet contains unusual and inconsistent terminology. The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article (source: https://www.mariowiki.com/Super_Mario_World_(Nelsonic_Game_Watch). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Changed manufacturer to 'Nelsonic'. +- 0.242: hap and Sean Riddle added 'Nelsonic (licensed from Nintendo) Super Mario World (Nelsonic)' system. + +ROMSET: +403577 bytes in 3 files / 132.34Kb packed + +$end +$info=nsnova +$mame +0.227 [hap, Berger] + +Super Nova (Novag, set 1), Novag Industries / Intelligent Heuristic Programming, 1990 + +The Super Nova can be integrated into the Novag Super System via the serial RS 232 interface. PC interface, external chessboard, printer and connection to a TV set via the distributor box is possible. The Super Nova has an interesting peculiarity (or program error): After a cold start and also after switching it off / on, it always answers 1.d4 with 1.- b5 and 1.e4 with 1.- Nc6. If you leave him white, he only plays 1.g3 (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Novag_Super_Nova). + +DRIVER: +novag/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.261: Internal NVRAM is now fully internalized. Add NVRAM [hap]. +- 0.252: Small tweak to internal artwork [hap]. +- 0.227: hap and Berger added 'Novag Super Nova (Novag, v1.05)' system. + +ROMSET: +69024 bytes in 2 files / 34.50Kb packed + +$end +$info=nsnovaa +$mame +0.264 [Berger] + +Super Nova (Novag, set 2), Novag Industries / Intelligent Heuristic Programming, 1990 + +In April 1990, the Super Nova appeared, a device in the Super series that replaced the Supremo and was part of the Super System with its serial interface. It was a pressure sensor device for battery (approx. 50 h) and mains operation for DM 449.00 (€ 249.50), in black, white and green and with a different design to the previous range of devices. The keypad and display, a four-digit seven-segment LC display with some special characters, are no longer located to the right of the 20 x 20 cm playing surface, but in front of it. Inside this mid-range device is a single-chip computer clocked at 16 MHz with a program of 32 kByte and a working memory of 8 kByte (source, tradotto dal Tedesco: https://www.schach-computer.info/wiki/index.php/Novag_Super_Nova). + +DRIVER: +novag/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Berger added 'Novag Industries Super Nova (Novag, v1.05 set 2)' system. + +ROMSET: +32768 bytes in 1 file / 25.32Kb packed + +$end +$info=nss_tvinterface +$mame +0.265 [hap] + +Novag Super System TV Interface, , ???? + +DRIVER: +devices/bus/rs232/nss_tvinterface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Add French language rom [Berger]. Disable outgoing serial data by default; add pal/ntsc config [hap]. +- 0.265: hap added 'Novag Super System TV Interface' device. + +ROMSET: +24576 bytes in 3 files / 16.40Kb packed + +$end +$info=nstarfox +$mame +0.242 [hap, Sean Riddle] + +Star Fox (Nelsonic), Nelsonic, 1993 + +Technical informations: http://www.handheldempire.com/game.jsp?game=1353 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Changed manufacturer to 'Nelsonic'. +- 0.242: hap and Sean Riddle added 'Nelsonic (licensed from Nintendo) Star Fox (Nelsonic)' system. + +ROMSET: +157716 bytes in 4 files / 47.91Kb packed + +$end +$info=nsvip +$mame +0.262 [hap, Berger] + +Super VIP (v3.7), Novag Industries / Intelligent Heuristic Programming, 1989 + +The Novag Super VIP itself is not at all rare. As the strongest available portable of its day (Elo 1684) it sold in good numbers, and often pops up on Ebay. What are rare are a couple of the Super System accessories which were produced to go with the Novag ‘Super’ series of chess computers, the Super Forte, Super Expert, Super VIP etc (source: http://www.chesscomputeruk.com/html/novag_super_vip_-_sensory_board.html). + +DRIVER: +novag/vip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: hap and Berger added 'Novag Super VIP (v3.7)' system. + +ROMSET: +85408 bytes in 3 files / 47.49Kb packed + +$end +$info=nsvipa +$mame +0.262 [hap, Berger] + +Super VIP (v3.6), Novag Industries / Intelligent Heuristic Programming, 1989 + +The Novag Super VIP itself is not at all rare. As the strongest available portable of its day (Elo 1684) it sold in good numbers, and often pops up on Ebay. What are rare are a couple of the Super System accessories which were produced to go with the Novag ‘Super’ series of chess computers, the Super Forte, Super Expert, Super VIP etc (source: http://www.chesscomputeruk.com/html/novag_super_vip_-_sensory_board.html). + +DRIVER: +novag/vip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: hap and Berger added 'Novag Super VIP (v3.6)' system. + +ROMSET: +32768 bytes in 1 file / 25.40Kb packed + +$end +$info=nsvipb +$mame +0.262 [hap, Berger] + +Super VIP (v1.03), Novag Industries / Intelligent Heuristic Programming, 1989 + +The Novag Super VIP itself is not at all rare. As the strongest available portable of its day (Elo 1684) it sold in good numbers, and often pops up on Ebay. What are rare are a couple of the Super System accessories which were produced to go with the Novag ‘Super’ series of chess computers, the Super Forte, Super Expert, Super VIP etc (source: http://www.chesscomputeruk.com/html/novag_super_vip_-_sensory_board.html). + +DRIVER: +novag/vip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: hap and Berger added 'Novag Super VIP (v1.03)' system. + +ROMSET: +32768 bytes in 1 file / 24.43Kb packed + +$end +$info=nsvipc +$mame +0.262 [hap, Berger] + +Super VIP (v1.01), Novag Industries / Intelligent Heuristic Programming, 1989 + +The Novag Super VIP itself is not at all rare. As the strongest available portable of its day (Elo 1684) it sold in good numbers, and often pops up on Ebay. What are rare are a couple of the Super System accessories which were produced to go with the Novag ‘Super’ series of chess computers, the Super Forte, Super Expert, Super VIP etc (source: http://www.chesscomputeruk.com/html/novag_super_vip_-_sensory_board.html). + +DRIVER: +novag/vip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: hap and Berger added 'Novag Super VIP (v1.01)' system. + +ROMSET: +32768 bytes in 1 file / 25.12Kb packed + +$end +$info=nt7502 +$mame +0.272 [AJR] + +Novatek NT7502 LCD Driver, , ???? + +DRIVER: +devices/video/sed1520.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: AJR added 'Novatek NT7502 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=nt7534 +$mame +0.189 + +NT7534 LCD Controller, , ???? + +DRIVER: +devices/video/nt7534.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'NT7534 LCD Controller' device. + +ROMSET: +None required. + +$end +$info=nubsupmf +$mame +0.246 [taizou, TeamEurope] + +NubSup Mini Game Fan, , 2020 + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: taizou and TeamEurope added 'NubSup Mini Game Fan' system. + +ROMSET: +4194304 bytes in 1 file / 1.58Mb packed + +$end +$info=nubus +$mame +0.149u1 + +NuBus, , ???? + +DRIVER: +devices/bus/nubus/nubus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Support address mask for LC PDS [R. Belmont]. +- 0.252: Eliminated use of simple_list [Vas Crabb]. +- 0.246: Added 'table of video modes for Mac monitor sense values. Implemented enough for interlaced modes not to hang. Implemented more CRTC registers, getting to the point where System 6.0.8 and System 7.0.1 will show video on NTSC and PAL displays with approximately correct interrupt timings. Also implemented 1:2:1 convolutions (this blurs the image vertically -in real life it reduces interlace flicker). Screen update in interlaced modes isn't right yet - it updates every line on every frame, and there's a vertical offset caused by the initial half-line. Removed PAL monitor/encoder for MDC 1.0.1 (not supported), updated notes. Made Macintosh Display Card round away from zero in 1:2:1 convolution mode [Vas Crabb]. +- 0.245: Tidy up more loose ends with the Macintosh Display Cards. Implemented VRAM size selection. Added readback for most registers that are implemented. Made CRTC calculations more sensible. Added version strings from ROMs to device descriptions. Improved logging and made it more configurable. Started identifying JMFB registers required for supporting interlaced modes [Vas Crabb]. +- 0.149u1: Added 'NUBUS' device. + +ROMSET: +None required. + +$end +$info=nubus_slot +$mame +0.149u1 + +NuBus slot, , ???? + +DRIVER: +devices/bus/nubus/nubus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NuBus slot'. +- 0.149u1: Added 'NUBUS_SLOT' device. + +ROMSET: +None required. + +$end +$info=null_modem +$mame +0.145u2 + +RS-232 Null Modem, , ???? + +DRIVER: +devices/bus/rs232/null_modem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Improved text transmission options: Add configuration switch to translate CR/LF characters from the bitbanger input prior to transmission. Multiple translation modes are provided; add configuration switch to delay further transmission for a number of milliseconds after each CR is sent [AJR]. +- 0.264: Changed description to 'RS-232 Null Modem'. +- 0.186: Changed description to 'RS232 Null Modem'. +- 0.145u2: Added 'Null Modem' device. + +ROMSET: +None required. + +$end +$info=number_9_rev +$mame +0.156 + +Number Nine Revolution 512x32/1024x8, , ???? + +DRIVER: +devices/bus/isa/num9rev.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Number Nine Revolution 512x32/1024x8' device. + +ROMSET: +None required. + +$end +$info=nummunch +$mame +0.194 [hap, Sean Riddle] + +Electronic Number Muncher, VTech, 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: hap and Sean Riddle added 'VTech Electronic Number Muncher' system. + +ROMSET: +145056 bytes in 3 files / 38.64Kb packed + +$end +$info=nupogodi +$mame +0.173 [hap, Igor] + +Nu, pogodi!, bootleg (Elektronika), 1983 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.173: hap and Igor added 'Elektronika Nu, pogodi!' system. + +ROMSET: +154233 bytes in 1 file / 61.60Kb packed + +$end +$info=nv2a_agp +$mame +0.185 + +NV2A AGP Host to PCI Bridge, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NV2A AGP Host to PCI Bridge'. +- 0.185: Added 'AGP Host to PCI Bridge' device. + +ROMSET: +None required. + +$end +$info=nv2a_gpu +$mame +0.185 + +NVIDIA NV2A GPU, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.185: Added 'Nvidia NV2A GPU' device. + +ROMSET: +None required. + +$end +$info=nv2a_host +$mame +0.185 + +NV2A PCI Bridge Device - Host Bridge, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NV2A PCI Bridge Device - Host Bridge'. +- 0.185: Added 'PCI Bridge Device - Host Bridge' device. + +ROMSET: +None required. + +$end +$info=nv2a_ram +$mame +0.185 + +NV2A Memory Controller - SDRAM, , ???? + +DRIVER: +shared/xbox_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NV2A Memory Controller - SDRAM'. +- 0.185: Added 'Memory Controller - SDRAM' device. + +ROMSET: +None required. + +$end +$info=nvidia_nv3_vga +$mame +0.256 [Angelo Salese] + +nVidia NV3 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_nvidia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'nVidia NV3 VGA i/f' device. + +ROMSET: +None required. + +$end +$info=nvip +$mame +0.262 [hap, Berger] + +VIP (Novag), Novag Industries / Intelligent Heuristic Programming, 1987 + + + +DRIVER: +novag/vip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: hap and Berger added 'Novag VIP (Novag)' system. + +ROMSET: +52640 bytes in 2 files / 22.04Kb packed + +$end +$info=nvram +$mame +0.149u1 + +NVRAM, , ???? + +DRIVER: +devices/machine/nvram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'NVRAM' device. + +ROMSET: +None required. + +$end +$info=nws1250 +$mame +0.280 [Raúl Cortés] + +NWS-1250, Sony, 1990 + +Professional workstation from the 1980s, designed for technical and development environments, featuring a 32-bit architecture with a Motorola 68020 processor and the UNIX (NEWS-OS) operating system. Equipped with a high-resolution monochrome display, an ergonomic keyboard, and mouse support, it delivered cutting-edge computing power for its time—perfect for programming, CAD, word processing, and networking applications. The workstation includes serial/parallel ports, expansion slots, and network connectivity, all housed in a sleek, modular design typical of Japanese workstations from the pre-Windows NT era. Aimed at engineers, researchers, and businesses, it stands as a prime example of a high-end computer focused on productivity and reliability in professional settings. + +DRIVER: +sony/news_68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sony_news.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Raúl Cortés added 'Sony NWS-1250' system. + +ROMSET: +131072 bytes in 1 file / 31.50Kb packed + +$end +$info=nws1580 +$mame +0.221 [bitsavers, Patrick Mackinlay] + +NWS-1580, Sony, 1988 + + + +DRIVER: +sony/news_68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sony_news.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: bitsavers and Patrick Mackinlay added 'Sony NWS-1580' system. + +ROMSET: +327936 bytes in 4 files / 150.31Kb packed + +$end +$info=nws3260 +$mame +0.221 [Plamen Mihaylov] + +NWS-3260, Sony, 1991 + + + +DRIVER: +sony/news_r3k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sony_news.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Plamen Mihaylov added 'Sony NWS-3260' system. + +ROMSET: +1179904 bytes in 4 files / 600.84Kb packed + +$end +$info=nws3410 +$mame +0.253 [Brice Onken, Sefano Sanna] + +NWS-3410, Sony, 1991 + +The NWS-3400 series NET WORK STATION boasts a superb architecture employing a high-performance R3000 family RISC-type 32bit microprocessor as CPU. This new architecture has maximized processing capacity and increased the processing speed to three times that of the NWS-1800 series (source: SONY Service Manual). + +DRIVER: +sony/news_r3k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Preliminary +Save State: Unsupported + +SOFTWARE LIST: +sony_news.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.253: Brice Onken and Sefano Sanna added 'Sony NWS-3410' system. + +ROMSET: +131328 bytes in 2 files / 55.58Kb packed + +$end +$info=nws3720 +$mame +0.270 [Brice Onken, Plamen Mihaylov] + +NWS-3720, Sony, 1991 + + + +DRIVER: +sony/news_r3k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Preliminary +Save State: Unsupported + +SOFTWARE LIST: +sony_news.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Brice Onken and Plamen Mihaylov added 'Sony NWS-3720' system. + +ROMSET: +131328 bytes in 2 files / 55.57Kb packed + +$end +$info=nws3860 +$mame +0.223 [Plamen Mihaylov, Patrick Mackinlay] + +NWS-3860, Sony, 1989 + +The Sony NEWS ("Network Engineering Workstation", later "NetWorkStation") is a series of Unix workstations sold during the late 1980s and 1990s. The first NEWS machine was the NWS-800, which originally appeared in Japan in January 1987 and was conceived as a desktop replacement for the VAX series of minicomputers (source: https://en.wikipedia.org/wiki/Sony_NEWS) + +DRIVER: +sony/news_38xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Preliminary +Save State: Unsupported + +SOFTWARE LIST: +sony_news.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Plamen Mihaylov and Patrick Mackinlay added 'Sony NWS-3860' system. + +ROMSET: +65792 bytes in 2 files / 28.94Kb packed + +$end +$info=nws5000x +$mame +0.247 [Brice Onken] + +NET WORK STATION NWS-5000X, Sony, 1994 + + + +DRIVER: +sony/news_r4k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Preliminary +Save State: Unsupported + +SOFTWARE LIST: +sony_news.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.247: Brice Onken added 'Sony NET WORK STATION NWS-5000X' system. + +ROMSET: +264192 bytes in 3 files / 92.91Kb packed + +$end +$info=nws831 +$mame +0.275 [Brice Onken] + +NWS-831, Sony, 1987 + +The Sony NWS-831 is an advanced graphics terminal manufactured by Sony in the 1980s, designed primarily for use in corporate and industrial environments. It was part of Sony's NWS (Network Workstation) series, a line of devices that combined high-resolution graphics display capabilities with local or remote processing capabilities. This terminal was particularly suitable for computer-aided design (CAD) applications, engineering design, technical graphics, and other tasks that required a high-quality display. + +DRIVER: +sony/news_68k_iop.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Preliminary +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Brice Onken added 'Sony NWS-831' system. + +ROMSET: +65792 bytes in 3 files / 30.76Kb packed + +$end +$info=nxm3301 +$mame +0.204 + +XM-3301TA CD-ROM (New), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'XM-3301TA CD-ROM (New)' device. + +ROMSET: +None required. + +$end +$info=nxm5301sun +$mame +0.204 + +XM-5301B Sun 4x CD-ROM (New), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'XM-5301B Sun 4x CD-ROM (New)' device. + +ROMSET: +None required. + +$end +$info=nxm5401 +$mame +0.254 [987123879113] + +XM-5401B 4x CD-ROM (New), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'XM-5401B 4x CD-ROM (New)' device. + +ROMSET: +None required. + +$end +$info=nxm5401sun +$mame +0.204 + +XM-5401B Sun 4x CD-ROM (New), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'XM-5401B Sun 4x CD-ROM (New)' device. + +ROMSET: +None required. + +$end +$info=nxm5701 +$mame +0.204 + +XM-5701B 12x CD-ROM (New), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'XM-5701B 12x CD-ROM (New)' device. + +ROMSET: +None required. + +$end +$info=nxm5701sun +$mame +0.204 + +XM-5701B Sun 12x CD-ROM (New), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'XM-5701B Sun 12x CD-ROM (New)' device. + +ROMSET: +None required. + +$end +$info=nytsudo +$mame +0.227 [David Haywood, Sean Riddle, Kamaal Brown] + +The New York Times Sudoku, Excalibur Electronics / Nice Code, 200? + +SuDoku is still one of the hottest games in the world. The New York Times Touch Screen SuDoku contains more than 800 puzzles, all selected by world-renowned puzzle expert Will Shortz. And it is a breeze to play with the included stylus, forget the hassle of paper and pencil. Solve a square or whole puzzle with the touch of the stylus. There are 4 different levels of difficulty so you can start where you feel comfortable (source: https://www.amazon.com/Excalibur-NY53-Executive-Screen-Sudoku/dp/B000KB0950). + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Excalibur Electronics / Nice Code'. +- 0.227: David Haywood, Sean Riddle and Kamaal Brown added 'Excalibur/Nice Code The New York Times Sudoku' system. + +ROMSET: +524288 bytes in 1 file / 129.11Kb packed + +$end +$info=o2 +$mame +0.204 [Ryan Holtz, NekoChan] + +O2, Silicon Graphics Inc., 1996 + +The O2 was an entry-level Unix workstation introduced in 1996 by Silicon Graphics, Inc. (SGI) to replace their earlier Indy series. Like the Indy, the O2 used a single MIPS microprocessor and was intended to be used mainly for multimedia. Its larger counterpart was the SGI Octane. The O2 was SGI's last attempt at a low-end workstation (source: https://en.m.wikipedia.org/wiki/SGI_O2). + +DRIVER: +sgi/o2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Changed description to 'O2' and manufacturer to 'Silicon Graphics Inc.'. +- 0.204: Ryan Holtz and NekoChan added 'Silicon Graphics Inc O2 (version 4.18)' system. + +ROMSET: +1048576 bytes in 2 files / 396.25Kb packed + +$end +$info=o2_4in1 +$mame +0.224 [hap] + +Videopac 40 Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/4in1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: hap added 'Videopac 40 Cartridge' device. + +ROMSET: +None required. + +$end +$info=o2_cart_slot +$mame +0.155 + +Odyssey 2 Cartridge Slot, , ???? + +DRIVER: +devices/bus/odyssey2/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Allow user to configure cart pin b [hap]. +- 0.155: Added 'Odyssey 2 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=o2_chess +$mame +0.155 + +Videopac C7010 Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/chess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Changed description to 'Videopac C7010 Cartridge'. +- 0.224: Changed description to 'Odyssey 2 Videopac C7010'. +- 0.186: Changed description to 'Odyssey 2 Videopac Chess Module'. +- 0.155: Added 'Odyssey 2 BASIC Carts' device. + +ROMSET: +None required. + +$end +$info=o2_homecomp +$mame +0.224 [hap] + +Videopac+ C7420 Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/homecomp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: hap added 'Videopac+ C7420 Cartridge' device. + +ROMSET: +None required. + +$end +$info=o2_ktaa +$mame +0.224 [hap] + +Videopac+ KTAA Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/ktaa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: hap added 'Videopac+ KTAA Cartridge' device. + +ROMSET: +None required. + +$end +$info=o2_rally +$mame +0.224 [hap] + +Videopac+ 60 Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/rally.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: hap added 'Videopac+ 60 Cartridge' device. + +ROMSET: +None required. + +$end +$info=o2_rom +$mame +0.155 + +Odyssey 2 Standard Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Changed description to 'Odyssey 2 Standard Cartridge'. +- 0.155: Added 'Odyssey 2 Standard Carts' device. + +ROMSET: +None required. + +$end +$info=o2_test +$mame +0.228 [hap] + +Videopac Service Test Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/test.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: hap added 'Videopac Service Test Cartridge' device. + +ROMSET: +None required. + +$end +$info=o2_testpl +$mame +0.273 [hap] + +Videopac+ Service Test Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/rally.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: hap added 'Videopac+ Service Test Cartridge' device. + +ROMSET: +None required. + +$end +$info=o2_voice +$mame +0.155 + +Odyssey 2 The Voice Cartridge, , ???? + +DRIVER: +devices/bus/odyssey2/voice.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Changed description to 'Odyssey 2 The Voice Cartridge'. +- 0.155: Added 'Odyssey 2 The Voice Passthrough Cart' device. + +ROMSET: +None required. + +$end +$info=o286foxii +$mame +0.212 [rfka01] + +Fox II, Octek, 198? + +Technical information: https://theretroweb.com/motherboards/s/octek-fox-ii-286 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.212: rfka01 added 'Octek Fox II' system. + +ROMSET: +65536 bytes in 2 files / 47.64Kb packed + +$end +$info=oa_d34v +$mame +0.228 [AJR] + +Apple/Sony 3.5 SD (400K GCR), , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: AJR added 'Apple/Sony 3.5 SD (400K GCR)' device. + +ROMSET: +None required. + +$end +$info=ob68k1a +$mame +0.141 [Curt Coder] + +OB68K1A Single Board Computer, Omnibyte, 1982 + + + +DRIVER: +omnibyte/ob68k1a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.148u5: Fixed terminal [Curt Coder]. +- 0.142u1: Fixed keyboard [Robbbert]. +- 0.141: Curt Coder added skeleton driver of 'OmnibyteOB68K1A' system. Refactored to use serial terminal [Curt Coder]. + +ROMSET: +32768 bytes in 4 files / 8.43Kb packed + +$end +$info=ob8 +$mame +0.274 [m1macrophage] + +OB8, Oberheim, 1983 + +The OB-8 was the last of the classic OB series that included the OB-1, OB-Xa and OB-X. The OB-8 is a very warm and rich sounding eight voice polyphonic synthesizer with that classic Oberheim sound. Because it was released just before MIDI debuted, the OB-8 had no MIDI implementation originally, but some models were retrofitted with 9-channel MIDI implementation. The OB-8 did use Oberheim's very own digital buss system making the OB-8 the center-piece of your OB-studio, allowing it to connect to the DSX polyphonic sequencer, DMX drum machine and other OB-synths. In a time before MIDI, this type of instrument connectivity was truly awesome! The OB-8 is totally programmable and loaded with powerful analog sounds and style. Dedicated knobs, sliders and a traditional layout make programming a snap and very hands-on. Each individual voice can be de-tuned for a very thick (or weird) sound. Syncable VCOs and a nice 8-note arpeggiator are also on-board on this cool analog synth. It has the OB-Xa's switchable 2 or 4-pole VCF (filter) with ADSR. Tons of LFO modulation controls and effects are possible. The OB-8 also introduced a second layer of programming functions - hit the "Page 2" button and all front panel controls were assigned to an entire second set of parameters! The earliest models did not label these hidden "Page 2" functions on the front panel, but that was rectified on later models (source: https://www.vintagesynth.com/oberheim/ob-8). + +DRIVER: +oberheim/ob8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: m1macrophage added 'Oberheim OB8' system. + +ROMSET: +16384 bytes in 4 files / 11.16Kb packed + +$end +$info=obdmx +$mame +0.274 [m1macrophage] + +DMX, Oberheim, 1980 + +The DMX is a programmable digital drum machine manufactured by Oberheim. It was introduced in 1980 at a list price of US$2,895 (equivalent to $10,700 in 2023) and remained in the company's product line until the mid-1980s. The Oberheim DMX was the second digital drum machine ever to be sold as a commercial product, following the Linn LM-1 Drum Computer in 1980. Its popularity among musicians of the era contributed to the sound and evolution of 1980s new wave, synth-pop and hip hop music (source: https://en.wikipedia.org/wiki/Oberheim_DMX). + +DRIVER: +oberheim/dmx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: m1macrophage added 'Oberheim DMX' system. + +ROMSET: +81920 bytes in 20 files / 58.19Kb packed + +$end +$info=obsidian +$mame +0.288 [hap, Berger] + +Obsidian, Perfect Technology / Intelligent Heuristic Programming, 2003 + +It is a famous desktop chess computer: in the development of this iconic standalone electronic device, Perfect Technology was the Hong Kong-based industrial manufacturing subsidiary responsible for assembling the printed circuit boards (PCBs) and casings on behalf of Novag. Intelligent Heuristic Programming, on the other hand, refers to the heuristic logic and mathematical algorithms of the chess engine programmed into the ROM memory to allow the machine to calculate moves “intelligently” by simulating a human opponent. + +DRIVER: +novag/emerclp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: hap and Berger added 'Perfect Technology / Intelligent Heuristic Programming Obsidian' system. + +ROMSET: +105301 bytes in 2 files / 42.00Kb packed + +$end +$info=oc2000 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +OC-2000, SOE, 1979 + +This is a french system, made in Toulouse, south of France. Société Occitane d'Eléctronique often released systems (pongs, consoles and computers) with original 70's cosmetic design. It is software compatible with the Interton VC-4000 and clones. This doesn't mean that it can use the Interton cartridges, as they won't fit, but the internal specs and software are the same. The CPU is the 2650A from Signetics and the Video Controller is the 2636 from Signetics as well. About 40 cartridges has been released for the Interton VC-4000, but we can't tell how many were available for the OC-2000, nor if exclusive games were developped for it (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1051). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'SOE OC-2000' system. + +ROMSET: +None required. + +$end +$info=ocfoxm +$mame +0.234 [HanJammer, rfka01] + +Fox M 286, Octek, 1990 + +Technical informations: http://www.win3x.org/uh19/motherboard/show/5180 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: HanJammer and rfka01 added 'Octek Fox M 286' system. + +ROMSET: +65536 bytes in 2 files / 46.33Kb packed + +$end +$info=ochawk +$mame +0.215 [rfka01] + +Hawk, Octek, 199? + +OCTEK HAWK-486 consists of 32-bit 80486 microprocessor, a large cache memory and highly integrated chipsets to provide high performance, reliability and compatibility. OCTEK HAWK-486 is a perfect choice for CAD/CAM workstation and file server and supports sophisticated 32-bit computing applications and multi-user operating systems (source: original manual). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.215: rfka01 added 'Octek Hawk' system. + +ROMSET: +65536 bytes in 1 file / 38.65Kb packed + +$end +$info=ochipcom +$mame +0.215 [rfka01] + +Hippo COM, Octek, 199? + +Technical informations: https://theretroweb.com/motherboards/s/octek-hippo-com-2.x + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.215: rfka01 added 'Octek Hippo COM' system. + +ROMSET: +65536 bytes in 1 file / 44.80Kb packed + +$end +$info=ochipdca2 +$mame +0.215 [rfka01] + +Hippo DCA2, Octek, 1994 + +Technical informations: https://theretroweb.com/motherboards/s/octek-hippo-dca2-486 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.215: rfka01 added 'Octek Hippo DCA2' system. + +ROMSET: +262144 bytes in 4 files / 196.56Kb packed + +$end +$info=ochipvlp +$mame +0.215 [rfka01] + +Hippo VL+, Octek, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.215: rfka01 added 'Octek Hippo VL+' system. + +ROMSET: +131072 bytes in 2 files / 89.73Kb packed + +$end +$info=ocjagii +$mame +0.218 [rfka01] + +Jaguar II, Octek, 1992 + +Technical informations: https://theretroweb.com/motherboards/s/octek-jaguar-ii-386 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.218: rfka01 added 'Octek Jaguar II' system. + +ROMSET: +65536 bytes in 1 file / 35.78Kb packed + +$end +$info=ocjagv +$mame +0.214 [rfka01] + +Jaguar V v1.4, Octek, 1992 + +Technical informations: https://theretroweb.com/motherboards/s/octek-jaguar-v-386-rev-1.x + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP +- 0.214: rfka01 added 'Octek Jaguar V v1.4' system. + +ROMSET: +131072 bytes in 2 files / 76.45Kb packed + +$end +$info=ocpanii +$mame +0.215 [rfka01] + +Panther II, Octek, 199? + +Technical informations: https://theretroweb.com/motherboards/s/octek-panther-ii + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.215: rfka01 added 'Octek Panther II' system. + +ROMSET: +65536 bytes in 1 file / 35.59Kb packed + +$end +$info=octane +$mame +0.204 [Ryan Holtz, NekoChan] + +Octane (Version 6.5 Rev 4.9 05/22/03), Silicon Graphics Inc, 1997 + +The Octane workstation features advanced graphics, CPU, and I/O subsystems, providing a system architecture with low latency and high bandwidth (two-way 1.6GB/second peak for each XIO port). The Octane's modular design and upgradeable, scalable bandwidth ensures its performance can be increased as your requirements change (source: https://unixhq.com/systems/sgi-octane/). + +DRIVER: +sgi/octane.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: Ryan Holtz and NekoChan added 'Silicon Graphics Inc Octane (Version 6.5 Rev 4.9 05/22/03)' system. + +ROMSET: +1048576 bytes in 1 file / 409.54Kb packed + +$end +$info=octekg2 +$mame +0.214 [rfka01] + +286 motherboard with Headland G2 chipset, Octek, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'Octek 286 mainboard with Headland G2 chipset' system. + +ROMSET: +65536 bytes in 2 files / 23.34Kb packed + +$end +$info=octopus +$mame +0.150 [Robbbert] + +LSI Octopus, Digital Microsystems, 1986 + +The computer has 2 CPUs: Z80 and 8088. Most circuits are dated 1985-1986, display circuitry is made by Signetics. Mainboard was manufactured by LSI Computers Ltd. under part numbers: 15000SS100 and 15000P4100. All steel parts of casing are grounded by wires. It's graphics card works in pass-through mode: It takes picture from mainboard's TTL output and adds image to it, then it puts it to monitor. Its ROM is prepared for hard disk and some type of network, yet no HDD controller nor network interfaces are present inside - it seems that they were added 'as expansion cards (source: http://computers.mcbx.netne.net/8bit/hilger/index.htm). + +DRIVER: +lsi/octopus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +octopus.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.180: Various changes: Added 'cursor display. Added colour attributes. Added blink and underline attributes. Hooked up serial lines. Concurrent DOS can now use the first serial port as an extra terminal. Fixed Z80 RAM banking past 256kB [Barry Rodewald]. +- 0.179: Various changes: Added 'on-board serial comms controller. Added serial vector ports. Fix extended RAM, made 256k the default. Inverted IRQ signal from RTC. Added Centronics parallel port. Added software list [Barry Rodewald]. +- 0.178: Various changes: corrected CPU speeds, added 'Z80, added 'basic video output. Added some more components, pass a few more tests. Added more components, hooked up DIP switches; all systems tests now pass. Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus and MS-DOS both now load to the command prompt. Added keyboard. Added PIT timer and speaker sound. Made a start at switching between the 8088 and Z80 CPUs. Fixed mapping of graphics PROM, now detected on boot. Hooked up RTC to the PPI (hopefully more or less correctly) [Barry Rodewald]. +- 0.150: Robbbert added skeleton driver of 'Digital Microsystems LSI Octopus' system. + +ROMSET: +24576 bytes in 2 files / 9.38Kb packed + +$end +$info=octopus_kb +$mame +0.178 + +Octopus Keyboard, , ???? + +DRIVER: +lsi/octo_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Octopus Keyboard' device. + +ROMSET: +None required. + +$end +$info=ocxt286 +$mame +0.257 [ozzyrules] + +XT-286 motherboard, Octek, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: ozzyrules added 'Octek XT-286 motherboard' system. + +ROMSET: +16384 bytes in 2 files / 12.58Kb packed + +$end +$info=odyssey2 +$mame +0.62 [PeT, Dopefish Justin] + +Odyssey 2 (US), Magnavox, 1979 + +The Magnavox Odyssey?, known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey? and the Philips Odyssey?, and also by many other names, is a video game console released in 1978. In the early 1970s, Magnavox was an innovator in the home video game industry. They succeeded in bringing the first home video game system to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements (Magnavox Odyssey Series). In 1978, Magnavox, now a subsidiary of North American Philips, released the Odyssey?, its new second-generation video game console (source: http://en.wikipedia.org/wiki/Magnavox_Odyssey%C2%B2). + +DRIVER: +philips/odyssey2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +videopac.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.264: Correct 0xc00-0xfff rom mirroring [hap]. +- 0.224: Changed description to 'Odyssey 2 (US)'. BugFix#07697 [Graphics] (odyssey2.cpp) odyssey2 [qbert]: text and cubes appear incorrectly [hap]. +- 0.155: Converted the driver to use slot devices for cartridges, removed The Voice add-on from the main system and emulated it as a passthru cart instead. Now, if you want to enjoy speech in odyssey/videopac games, you must launch emulation with mess odyssey2 -cart voice -cart2 gamename (the -cart2 switch becomes available when "voice" is mounted in the first cartslot) [Fabio Priuli]. +- 0.148u2: Further palette improvements [Dr. Venom]. +- 0.148u1: Improved palette [Dr. Venom]. Added preliminary lists to Enterprise 64/128, odyssey2 and G-7400, Interact and Kaypro II [LoganB]. +- 0.146u2: Fixed noise channel [Justin Kerk, Kevtris]. +- 0.145u4: Changed color of background grid color 0 to match sprite color 0 (Fixes KTAA title screen). Fixed odyssey2_video_w so that m_o2_vdc.reg[] is always updated (Fixes Blockout). Changed quad character generation so character height is always taken from 4th character (KTAA level 2) [Dan Boris]. +- 0.144u3: Fixed banking regression affecting Kill the Attacking Aliens [Justin Kerk]. +- 0.137: Fixed shape of $ character (bug #1582) [Justin Kerk]. +- 0.135: Fixed a multisession issue (bug #1517) [Harmony]. +- 0.124: Rewrote video code to use scanline-based rendering (fixes Killer Bees intro). Made sound pitch depend on system clock instead of -samplerate (bug #1519). Added support for The Voice! add-on. Added support for larger ROM format used by Kill The Attacking Aliens. Added PAL support for Videopac and C52 [Wilbert Pol]. +- 0.114: Major update: banked carts, drawing, and hardware collision detection now all work much better [telengard]. +- 0.84: Cleaned up driver and fixed regression introduced in MESS 0.79 (bug #564) [Nate Woods]. +- 0.62: Readded Magnavox Odyssey?' system. +- 0.37b15: Removed Magnavox Odyssey?' system. +- 0.37b13: PeT and Dopefish Justin added 'Magnavox Odyssey? driver. + +$end +$info=odyssey3 +$mame +0.148u2 [Rene van den Enden] + +Odyssey 3 Command Center (US, prototype), Philips, 1983 + +Magnavox intended the Odyssey? to be the follow-up to its somewhat successful 1978 Odyssey? console. Under its hood would have been an Americanized version of the Philips Videopac G7400 (1983), which actually found release in Europe. The G7400 preserved compatibility with Odyssey? games while allowing better graphics for an entirely new line of software. Just as the Odyssey? was set for launch, the video game crash of 1983 ruined everybody's plans, and the second Odyssey sequel never made it to market (source: http://www.pcmag.com/slideshow/story/264435/10-unreleased-video-game-consoles/5). + +DRIVER: +philips/odyssey2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +videopac.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed description to 'Odyssey 3 Command Center (US, prototype)'. +- 0.148u2: Rene van den Enden added 'Magnavox Odyssey?' system. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed +Emulation: Good +Color: Good +Sound: Good +Graphics: Impefect +Save State: Unsupported + +1024 bytes in 1 file / 1.07Kb packed + +$end +$info=ohare +$mame +0.253 [R. Belmont] + +Apple O'Hare PCI I/O ASIC, , ???? + +DRIVER: +apple/heathrow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: R. Belmont added 'Apple O'Hare PCI I/O ASIC' device. + +ROMSET: +None required. + +$end +$info=ohci_gc +$mame +0.173 + +OHCI Game Controller, , ???? + +DRIVER: +shared/xbox_usb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'OHCI Game Controller' device. + +ROMSET: +None required. + +$end +$info=okean240 +$mame +0.142u6 [Robbbert] + +Okeah-240, , 1986 + + + +DRIVER: +ussr/okean240.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.142u6: Robbbert added skeleton driver of 'Okean-24' system. + +ROMSET: +16384 bytes in 2 files / 8.91Kb packed + +$end +$info=okean240a +$mame +0.141 [Robbbert] + +Ocean-240 with FDD, , 1986 + + + +DRIVER: +ussr/okean240.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.142u6: Renamed (okean240) to (okean240a). +- 0.141: Robbbert added skeleton driver of 'Okean-24 with ffd' system. + +ROMSET: +16384 bytes in 2 files / 11.12Kb packed + +$end +$info=okean240t +$mame +0.143u1 [Robbbert] + +Ocean-240 Test ROM, , 1986 + + + +DRIVER: +ussr/okean240.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.143u1: Robbbert added 'Ocean-240 Test Rom' system. + +ROMSET: +2048 bytes in 1 file / 1.02Kb packed + +$end +$info=okhota +$mame +0.238 [algestam, Milan Galcik] + +Okhota, bootleg (Elektronika), 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: Renamed (fowling) to (okhota) and description changed to 'Okhota'. +- 0.238: algestam and Milan Galcik added 'Elektronika Fowling (bootleg)' system. + +ROMSET: +117838 bytes in 1 file / 41.80Kb packed + +$end +$info=okim6258 +$mame +0.149u1 + +OKI MSM6258 ADPCM, , ???? + +DRIVER: +devices/sound/okim6258.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Small cleanup [hap]. +- 0.186: Changed description to 'OKI MSM6258 ADPCM'. +- 0.149u1: Added 'OKI6258' device. + +ROMSET: +None required. + +$end +$info=okim6295 +$mame +0.149u1 + +OKI MSM6295 ADPCM, , ???? + +DRIVER: +devices/sound/okim6295.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Explicitly clamp output streams to within range [AJR]. +- 0.222: Fixed an outdated header comment [cam900]. +- 0.186: Changed description to 'OKI MSM6295 ADPCM'. +- 0.149u1: Added 'OKI6295' device. + +ROMSET: +None required. + +$end +$info=okim6588 +$mame +0.264 [hap] + +OKI MSM6588 ADPCM Recorder, , ???? + +DRIVER: +devices/sound/okim6588.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: hap added 'OKI MSM6588 ADPCM Recorder' device. + +ROMSET: +None required. + +$end +$info=olim203 +$mame +0.214 [rfka01] + +M203 motherboard, Olivetti, 199? + +Motherboard 286 model M203 installed on Olivetti M290S. It has 1MB of RAM soldered to the card expandable up to 5MB through the four 30-pin SIMM Slots. The integrated 16MHz CPU is PLCC type. This motherboard was innovative for the time (1989) as for the first time it featured all the components on the board, an idea that was also taken up by other manufacturers a few years later (source, traslated from Italian: https://www.pcrebuilding.altervista.org/401/373/MOTHERBOARD/286/Olivetti+M203+(M290S)+286.html). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.214: rfka01 added 'Olivetti M203 motherboard' system. + +ROMSET: +131072 bytes in 2 files / 53.08Kb packed + +$end +$info=olivm15 +$mame +0.144u1 [F.J. Kraan] + +M15, Olivetti, 198? + +Technical information and pictures: http://it.compvter.wikia.com/wiki/Olivetti_M15 + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.144u1: F.J. Kraan added skeleton driver of 'Olivetti M15' system. + +ROMSET: +16384 bytes in 1 file / 8.98Kb packed + +$end +$info=olivpc1 +$mame +0.221 [Carl, rfka01] + +Prodest PC 1, Olivetti, 1987 + +The Olivetti Prodest PC 1, often called PC1 on unofficial sources, is an IBM compatible personal computer marketed in late 1987-early 1988 by Olivetti. It was aimed primarily at the home computer market, educational or semi-professional, with relatively low price and not excellent capacity for its time. It is the third and last model with the brand of the subsidiary Olivetti Prodest, after the PC 128 and the PC 128s, and has no compatibility with the previous ones. It is based on the 8 MHz NEC V40 (variant of the NEC V20) microprocessor and on a graphics controller that emulates the CGA graphics, and is equipped with 512 kB of RAM. The computer consists of a single block with keyboard and integrated 3.5 "floppy disk drive, with the possibility of integrating a second floppy disk drive or a hard disk as well. The MS operating system was initially supplied as software. -DOS 3.20, the GW-BASIC 3.20 development environment and the Lode Runner video game. To remain in line with the economic and less professional nature of PC 1 compared to other compatible IBM, Olivetti published a library of application software designed for PC 1, inexpensive and not very sophisticated. Otherwise the high-end products in circulation for MS-DOS, such as dBase, Lotus 1-2-3 or Microsoft Word, cost more than the PC 1 itself and were far too powerful for the needs of the typical PC 1 user and for the capabilities of the car. One of the first releases in this sense was the Easy Working series, produced by the American Spinnaker and translated into Italian and adapted to PC 1 by Olivetti. The series includes The Filer (database), The Writer (word processor) and The Planner (spreadsheet), which sold for only 29,000 lire each (source, traslated from Italian: https://it.wikipedia.org/wiki/Olivetti_Prodest_PC_1). + +DRIVER: +olivetti/olivpc1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: Carl and rfka01 added 'Olivetti Prodest PC 1' system. + +ROMSET: +57344 bytes in 4 files / 35.21Kb packed + +$end +$info=olybossb +$mame +0.195 [rfka01] + +Olympia BOSS B, Olympia International, 1981 + +The Olympia Boss was developed an build in Germany and France (assembled in the Olympia Bueromaschinenwerk, either Wilhelmshaven or Munich). Olympia was Germany's most respected and advanced typewriter and desktop calculator company at that time. But, they couldn't hold the pace of the upcoming office-computer industry and fell back. +Several models were marketed : +- Boss A: two 5.25" FDD of 128 kb each, +- Boss B: two 5.25" FDD of 256 kb each, +- Boss C: two 5.25" FDD of 600 kb each, +- Boss D: one 5.25" HD of 5Mb and one FDD of 600 kb, +- Boss M (for Multipost): up to 4 Boss systems can work together and share a total of 20Mb from the four 5Mb hard-disks (4x5=20). - Boss 2: Z80A instead of the Intel 8085 (source: http://www.old-computers.com/museum/computer.asp?c=95). + +DRIVER: +olympiaint/olyboss.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: rfka01 added 'Olympia International Olympia BOSS B' system. + +$end +$info=olybossc +$mame +0.195 [rfka01] + +Olympia BOSS C, Olympia International, 1981 + +The Olympia Boss was developed an build in Germany and France (assembled in the Olympia Bueromaschinenwerk, either Wilhelmshaven or Munich). Olympia was Germany's most respected and advanced typewriter and desktop calculator company at that time. But, they couldn't hold the pace of the upcoming office-computer industry and fell back. +Several models were marketed : +- Boss A: two 5.25" FDD of 128 kb each, +- Boss B: two 5.25" FDD of 256 kb each, +- Boss C: two 5.25" FDD of 600 kb each, +- Boss D: one 5.25" HD of 5Mb and one FDD of 600 kb, +- Boss M (for Multipost): up to 4 Boss systems can work together and share a total of 20Mb from the four 5Mb hard-disks (4x5=20). - Boss 2: Z80A instead of the Intel 8085 (source: http://www.old-computers.com/museum/computer.asp?c=95). + +DRIVER: +olympiaint/olyboss.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: rfka01 added 'Olympia International Olympia BOSS C' system. + +$end +$info=olybossd +$mame +0.195 [friol, rfka01] + +Olympia BOSS D, Olympia International, 1981 + +The Olympia Boss was developed an build in Germany and France (assembled in the Olympia Bueromaschinenwerk, either Wilhelmshaven or Munich). Olympia was Germany's most respected and advanced typewriter and desktop calculator company at that time. But, they couldn't hold the pace of the upcoming office-computer industry and fell back. +Several models were marketed : +- Boss A: two 5.25" FDD of 128 kb each, +- Boss B: two 5.25" FDD of 256 kb each, +- Boss C: two 5.25" FDD of 600 kb each, +- Boss D: one 5.25" HD of 5Mb and one FDD of 600 kb, +- Boss M (for Multipost): up to 4 Boss systems can work together and share a total of 20Mb from the four 5Mb hard-disks (4x5=20). - Boss 2: Z80A instead of the Intel 8085 (source: http://www.old-computers.com/museum/computer.asp?c=95). + +DRIVER: +olympiaint/olyboss.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: friol and rfka01 added 'Olympia International Olympia BOSS D' system. + +ROMSET: +4096 bytes in 2 files / 2.19Kb packed + +$end +$info=olypeopl +$mame +0.145 [rfka01] + +People PC, Olympia International, 1983 + + + +DRIVER: +olympiaint/peoplepc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.164: Split from pc.c and make it work [Carl]. New roms [rfka01]. +- 0.145: rfka01 added skeleton driver of 'Olympia People PC' system. + +ROMSET: +16384 bytes in 4 files / 10.31Kb packed + +$end +$info=olyport40 +$mame +0.217 [rfka01] + +Olyport 40-21, AEG Olympia, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.217: rfka01 added 'AEG Olympia Olyport 40-21' system. + +ROMSET: +67584 bytes in 3 files / 42.22Kb packed + +$end +$info=olystar20f +$mame +0.216 [rfka01] + +Olystar 20F, AEG Olympia, 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.216: rfka01 added 'AEG Olympia Olystar 20F' system. + +ROMSET: +40960 bytes in 2 files / 12.16Kb packed + +$end +$info=olytext +$mame +0.199 [Robbbert] + +Olympia Olytext 20, Olympia International, 1985 + + + +DRIVER: +olympiaint/olytext.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.199: Robbbert added 'Olympia International Olympia Olytext 20' system. + +ROMSET: +8192 bytes in 2 files / 4.98Kb packed + +$end +$info=olytext30 +$mame +0.190 [rfka01] + +Olytext 30, AEG Olympia, 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.190: rfka01 added 'AEG Olympia Olytext 30' system. + +ROMSET: +8192 bytes in 1 file / 6.49Kb packed + +$end +$info=omar1 +$mame +0.253 [hap, Sean Riddle] + +Omar I, Tryom, 1979 + + + +DRIVER: +tryom/omar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Renamed (omar) to (omar1) and description changed to 'Omar I'. +- 0.253: hap and Sean Riddle added 'Tryom Omar' system. + +ROMSET: +2048 bytes in 1 file / 1.74Kb packed + +$end +$info=omar2 +$mame +0.262 [hap, Sean Riddle] + +Omar II, Tryom, 1979 + + + +DRIVER: +tryom/omar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: hap and Sean Riddle added 'Tryom Omar II' system. + +ROMSET: +45351 bytes in 2 files / 13.31Kb packed + +$end +$info=omdisv22 +$mame +0.277 [Devin Acker] + +Oldsmobile Driver Information System (version 2.2 CH), General Motors, 1990? + +The Driver Information System (DIS) version 2.2 CH is an electronic driver information system developed by General Motors (GM) and installed on some models of the Oldsmobile brand, produced around the period 1996-1999, particularly on the Oldsmobile Aurora model . This system represents one of the earliest examples of advanced digital instrumentation for the automobile, designed to provide the driver with a variety of useful information about driving, vehicle status, and external environmental conditions. + +DRIVER: +skeleton/omdisv22.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Devin Acker added 'General Motors Oldsmobile Driver Information System (version 2.2 CH)' system. + +ROMSET: +16384 bytes in 1 file / 6.13Kb packed + +$end +$info=omni2 +$mame +0.131 [Robbbert] + +Omni II Logic Analyzer, Kaypro Corporation, 198? + + + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.159: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.136: Promoted from GAME_NOT_WORKING [Robbbert]. +- 0.131: Robbbert added 'NLS Omni II (not working)' system. + +ROMSET: +6144 bytes in 2 files / 2.19Kb packed + +$end +$info=omni4 +$mame +0.191 [rfka01] + +Omni 4 Logic Analyzer, Omni Logic Inc., 198? + + + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.191: rfka01 added 'Omni Logic Inc. Omni 4 Logic Analyzer' system. + +ROMSET: +12288 bytes in 2 files / 6.71Kb packed + +$end +$info=omniwave +$mame +0.262 [Olivier Galibert] + +Samsung Omniwave, , ???? + +DRIVER: +devices/bus/waveblaster/omniwave.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Olivier Galibert added 'Samsung Omniwave' device. + +ROMSET: +1048576 bytes in 1 file / 859.92Kb packed + +$end +$info=omti_disk_image +$mame +0.149u1 + +OMTI 8621 ESDI disk, , ???? + +DRIVER: +devices/bus/isa/omti8621.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'OMTI 8621 ESDI disk'. +- 0.149u1: Added 'OMTI8621 ESDI disk' device. + +ROMSET: +None required. + +$end +$info=omti5100 +$mame +0.156 + +OMTI 5100, , ???? + +DRIVER: +devices/bus/scsi/omti5100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'OMTI 5100' device. + +ROMSET: +None required. + +$end +$info=omti8621ap +$mame +0.184 + +OMTI 8621 ESDI/floppy controller (Apollo), , ???? + +DRIVER: +devices/bus/isa/omti8621.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Provide PC BIOS: Use ISA remap fn; fix missing newlines for logging [bitsavers]. Remove ROM_LOAD_OPTIONAL [Angelo Salese]. +- 0.193: Use custom brief instance name "disk" for compatibility with previous MAME versions [Hans Ostermeyer]. +- 0.184: Added 'OMTI 8621 ESDI/floppy controller (Apollo)' device. + +ROMSET: +None required. + +$end +$info=omti8621isa +$mame +0.149u1 + +OMTI 8621 ESDI/floppy controller (ISA), , ???? + +DRIVER: +devices/bus/isa/omti8621.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Provide PC BIOS: Use ISA remap fn; fix missing newlines for logging [bitsavers]. Remove ROM_LOAD_OPTIONAL [Angelo Salese]. +- 0.193: Use custom brief instance name "disk" for compatibility with previous MAME versions [Hans Ostermeyer]. +- 0.184: Renamed (omti8621) to (omti8621isa) and description changed to 'OMTI 8621 ESDI/floppy controller (ISA)'. +- 0.149u1: Added 'OMTI 8621 ESDI/floppy controller' device. + +ROMSET: +24576 bytes in 2 files / 13.00Kb packed + +$end +$info=omv_cart_slot +$mame +0.207 + +Tsukuda Original Othello Multivision FG-1000 / FG-2000 Cartridge Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Tsukuda Original Othello Multivision FG-1000 / FG-2000 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=omv1000 +$mame +0.139 [Curt Coder] + +Othello Multivision FG-1000, Tsukuda Original, 1984 + +The 'Othello Multivision' is an SG-1000 clone manufactured by Tsukuda Original. It exists because Sega's original intention for the SC-3000 computer was to allow other manufacturers to produce compatible computers in the hope of having a worldwide standard. Unfortunately, possibly with the emergance of the MSX, this tactic failed, and very few SG-1000/SC-3000 compatible machines were produced. The Othello Multivision was one of those machines (source: http://segaretro.org/Othello_Multivision). + +DRIVER: +sega/sg1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sg1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.139: Curt Coder added 'Othello Multivision FG-1000' system. + +ROMSET: +16384 bytes in 1 file / 9.89Kb packed + +$end +$info=omv2000 +$mame +0.139 [Curt Coder] + +Othello Multivision FG-2000, Tsukuda Original, 1984 + +This console is a revision of OTHELLO Tsukada MULTIVISION FG-1000 which maintains compatibility with all this, not much is known about these consoles only know that the games themselves were not compatible with the Sega SG-1000 (source, traslated from spanish: http://fuynfactory.is-a-geek.com/wiki/index.php/Tsukada_OTHELLO_MULTIVISION_FG-2000). + +DRIVER: +sega/sg1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sg1000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Curt Coder added 'Othello Multivision FG-2000' system. + +ROMSET: +16384 bytes in 1 file / 9.89Kb packed + +$end +$info=ondrat +$mame +0.128 [Miodrag Milanović] + +Ondra, Tesla, 1989 + +Ondra was developed in Elstroji and put in charge of production Tesla Liberec and later. The main objective was to develop a cheap and reliable' system. The heart of the processor Ondra U880 (German version Z80). After equipped with 64 kB of RAM and 4 KB ROM could display 320 x 255 pixels point. Allows users connect to even peripherals / tape recorder, parallel printer and joystick. Ondra him UHF output, but only Video output and UHF modulator (source, traslated from czech: Ondrahttp://osmi.tarbik.com/cssr/ondra.html). + +DRIVER: +tesla/ondra.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ondra.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Ondra (not working)' system. + +ROMSET: +4160 bytes in 3 files / 3.39Kb packed + +$end +$info=ondrav +$mame +0.128 [Miodrag Milanović] + +Ondra ViLi, ViLi, 1989 + + + +DRIVER: +tesla/ondra.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ondra.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Ondra ViLi' system. + +ROMSET: +4096 bytes in 2 files / 3.42Kb packed + +$end +$info=onemeg +$mame +0.223 [Dirk Best] + +1 Mb Interface, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/onemeg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added '1 Mb Interface' device. + +ROMSET: +None required. + +$end +$info=onyx +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +Onyx (Brazil/Prototype), Microdigital, 1982 + +Colecovision prototype (unreleased). Thanks to Claudio Cassens, Eduardo Luccas and Jogos80.com.br (source from: MAME Git). + +DRIVER: +coleco/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Microdigital Onyx (Brazil/Prototype)' system. + +ROMSET: +8192 bytes in 1 file / 5.38Kb packed + +$end +$info=op386wb +$mame +0.215 [rfka01] + +OPTi 386WB VER.1.0, OPTi, 199? + +Technical informations: https://theretroweb.com/motherboards/s/dataexpert-opti-386wb + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Added 'd41107 BIOS option [rfka01]. +- 0.215: rfka01 added 'OPTi OPTi 386WB VER.1.0' system. + +ROMSET: +131072 bytes in 2 files / 73.79Kb packed + +$end +$info=op82c283 +$mame +0.215 [rfka01] + +386sx motherboards using the OPTi 82C283 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386sx motherboards using the OPTi 82C283 chipset' system. + +ROMSET: +196608 bytes in 3 files / 106.19Kb packed + +$end +$info=op82c291 +$mame +0.215 [rfka01] + +386sx motherboards using the OPTi 82C291 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386sx motherboards using the OPTi 82C291 chipset' system. + +ROMSET: +131072 bytes in 2 files / 83.65Kb packed + +$end +$info=op82c381 +$mame +0.215 [rfka01] + +386 motherboards using the OPTi 82C381 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using the OPTi 82C381 chipset' system. + +ROMSET: +65536 bytes in 1 file / 29.08Kb packed + +$end +$info=op82c391 +$mame +0.215 [rfka01] + +386 motherboards using the OPTi 82C391 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using the OPTi 82C391 chipset' system. + +ROMSET: +327680 bytes in 5 files / 188.66Kb packed + +$end +$info=op82c392 +$mame +0.215 [rfka01] + +486 motherboards using the OPTi OPTi 82C392, 82C493 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '486 motherboards using the OPTi OPTi 82C392, 82C493 chipset' system. + +ROMSET: +196608 bytes in 3 files / 110.92Kb packed + +$end +$info=oplayer +$mame +0.220 [Sean Riddle, David Haywood] + +OPlayer Mobile Game Console (MGS03-white) (Family Sport 100-in-1), OPlayer / Senca, 200? + + + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'OPlayer / Senca'. +- 0.220: Sean Riddle and David Haywood added 'OPlayer OPlayer Mobile Game Console (MGS03-white) (Family Sport 100-in-1)' system. + +ROMSET: +67108864 bytes in 1 file / 23.52Mb packed + +$end +$info=opti495slc +$mame +0.215 [rfka01] + +386 motherboards using a OPTi 82C495SLC chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using a OPTi 82C495SLC chipset' system. + +ROMSET: +262144 bytes in 4 files / 171.74Kb packed + +$end +$info=opti495xlc +$mame +0.214 [rfka01] + +386 motherboards using a OPTi 82C495XLC chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added '386 motherboards using a OPTi 82C495XLC chipset' system. + +ROMSET: +262144 bytes in 4 files / 179.86Kb packed + +$end +$info=opti82c861 +$mame +0.255 [R. Belmont] + +OPTi 82C861 "FireLink" USB OHCI controller, , ???? + +OPTi 82C861 PCI to USB Open Host Controller drivers were collected from official websites of manufacturers and other trusted sources. Official driver packages will help you to restore your OPTi 82C861 PCI to USB Open Host Controller(network). Download latest drivers for OPTi 82C861 PCI to USB Open Host Controller on Windows. + +DRIVER: +devices/bus/pci/opti82c861.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Changed description to 'OPTi 82C861 "FireLink" USB OHCI controller'. +- 0.255: R. Belmont added 'OPTi 82C861 USB OHCI controller' device. + +ROMSET: +None required. + +$end +$info=optomaxv +$mame +0.276 [ClawGrip] + +Optomax V, AMS, 1986 + +AMS Optomax V è un sistema avanzato di monitoraggio e controllo delle vibrazioni, progettato da AMS (Advanced Micro Systems), una divisione di Emerson, azienda leader nel settore della manutenzione predittiva e della gestione delle risorse industriali. Questo dispositivo è utilizzato per il monitoraggio continuo delle condizioni meccaniche di macchinari rotanti, come motori, pompe, compressori e turbine, al fine di rilevare anomalie e prevenire guasti. + +DRIVER: +skeleton/optomaxv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: ClawGrip added 'AMS Optomax V' system. + +ROMSET: +177712 bytes in 22 files / 62.28Kb packed + +$end +$info=opus108pm +$mame +0.246 [Patrick Mackinlay] + +Opus 108PM, , ???? + +The Opus UNIX processor in the PC generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the instructions contained in this manual, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications of Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. + +DRIVER: +devices/bus/isa/opus100pm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.246: Patrick Mackinlay added 'Opus 108PM' device. + +ROMSET: +None required. + +$end +$info=orao +$mame +0.124 [Miodrag Milanović] + +Orao 102, PEL Varazdin, 1984 + +Orao was the computer of choice back in the eighties for educational use in the Croatian elementary schools. When turned on it would start the monitor, and you had to type a command to start the BASIC. There is no text mode. Characters are drawn in graphic mode in an 8x8 grid, allowing the system to display 32 characters x 32 lines (source: http://www.old-computers.com/museum/computer.asp?st=1&c=981). + +DRIVER: +sfrj/orao.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orao.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.262: Add unicode keys and fixed one key mapping [Miodrag Milanović]. +- 0.124: Miodrag Milanović added 'Orao 102' system. + +ROMSET: +16384 bytes in 2 files / 10.13Kb packed + +$end +$info=orao103 +$mame +0.124 [Miodrag Milanović] + +Orao 103, PEL Varazdin, 1985 + +Orao was the computer of choice back in the eighties for educational use in the Croatian elementary schools. When turned on it would start the monitor, and you had to type a command to start the BASIC. There is no text mode. Characters are drawn in graphic mode in an 8x8 grid, allowing the system to display 32 characters x 32 lines (source: http://www.old-computers.com/museum/computer.asp?st=1&c=981). + +DRIVER: +sfrj/orao.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orao.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.124: Miodrag Milanović added 'Orao 103' system. + +ROMSET: +16384 bytes in 2 files / 12.46Kb packed + +$end +$info=orb240 +$mame +0.288 [TeamEurope] + +Orb Gaming 240-in-1 Handheld, Orb Gaming, 201? + +The Orb Gaming 240-in-1 Handheld (also marketed by its parent brand, Thumbs Up!) is an ultra-lightweight and affordable handheld console designed to replicate the visual experience of classic 8-bit games. This device falls into the category of so-called hardware Famiclones. Its internal motherboard emulates an architecture derived from Nintendo’s NES/Famicom. The 240 games loaded into memory come largely from the catalog of developers specializing in bootlegs and native plug-and-play software, such as the well-known Chinese company Nice Code. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Orb Gaming Orb Gaming 240-in-1 Handheld' system. + +ROMSET: +8388608 bytes in 1 file / 3.13Mb packed + +$end +$info=orb300 +$mame +0.288 [TeamEurope, David Haywood] + +Mini Arcade Machine 300-in-1 (Orb Gaming), Orb Gaming, 202? + +The "Orb Gaming Mini Arcade Machine 300-in-1" is a standalone tabletop micro-arcade cabinet designed to evoke the style of classic arcade games from the 1980s and 1990s. The device comes with a pre-installed library of 300 video games, offering an immediate, self-contained portable gaming experience. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'Orb Gaming Mini Arcade Machine 300-in-1 (Orb Gaming)' system. + +ROMSET: +16777216 bytes in 1 file / 5.78Mb packed + +$end +$info=orbit9090 +$mame +0.223 [DBWBP] + +Orbit 9090 - The Dance Planet, E-mu Systems, 1996 + +The Orbit is first in E-mu's new line of dance modules. This is strictly engineered for the techno artist. It has 8 MB of samples of all the great vintage analog sounds plus many familiar and typical sounds used in house, hip hop, trance, and techno. It includes an essential digital VCF-like filter that is (on many presets) usually controlled from the modulation wheel on your keyboard controller! It's great for filling tracks with lush sweeping pads, or trancing along a 303 bassline pattern and filtering away. It is a beautiful golden single-space rack unit with a big easy to read LCD. Its sounds are, well they're digital so they are a little harsh and 'tinny' but add a little 'verb and some delay and it sounds damn good! It is already being used by lots of techno artists around the world including Todd Terry, Roni Size, ATB, and Orbital (source: http://www.vintagesynth.com/emu/orbit.php). + +DRIVER: +emusys/emu68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: DBWBP added 'E-mu Systems Orbit 9090 - The Dance Planet' system. + +ROMSET: +786432 bytes in 4 files / 275.02Kb packed + +$end +$info=orbituvi +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +UVI Compu-Game, Orbit Electronics, 198? + +The UVI Compu-Game is a licensed version of the Emerson Arcadia 2001 released in New Zealand by Orbit Electronics. It is part of the Orbit compatibility family (source: http://www.retrogamingaus.com/wiki/index.php?title=UVI_Compu-Game). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'UVI Compu-Game' system. + +ROMSET: +None required. + +$end +$info=ordentv +$mame +0.224 [ClawGrip, Sean Riddle, David Haywood] + +Ordenador-TV (Spain), Taikee / V-Tac, 2007 + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=xpw9K-fjK6U + +WIP: +- 0.224: ClawGrip, Sean Riddle and David Haywood added 'Taikee / V-Tac Ordenador-TV (Spain)' system. + +ROMSET: +8388608 bytes in 1 file / 3.56Mb packed + +$end +$info=ordisava +$mame +0.170 [Team Europe, dlfrsilver] + +Ordisavant (France), Video Technology / Yeno, 1988 + + + +DRIVER: +vtech/pc1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +misterx.xml, pc1000.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.256: Emulation overhaul. Fix bank switching of ROM areas. Replace LCDC with type that has the correct accented characters for European versions. Add localized key definitions for all three systems; identify all unknown keys and rebind keys to better match QWERTY/QWERTZ/AZERTY layouts. Eliminate runtime port tag lookups. Separate driver from pc2000.cpp [AJR]. +- 0.170: Team Europe and dlfrsilver added 'VT Ordisavant (France)' system. + +ROMSET: +131072 bytes in 1 file / 76.29Kb packed + +$end +$info=oric_jasmin +$mame +0.154 + +Jasmin floppy drive interface, , ???? + +DRIVER: +devices/bus/oricext/jasmin.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (jasmin) to (oric_jasmin). +- 0.154: Added 'Jasmin floppy drive interface' device. + +ROMSET: +2048 bytes in 1 file / 0.32Kb packed + +$end +$info=oric_microdisc +$mame +0.154 + +Microdisc floppy drive interface, , ???? + +DRIVER: +devices/bus/oricext/microdisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (microdisc) to (oric_microdisc). +- 0.154: Added 'Microdisc floppy drive interface' device. + +ROMSET: +8192 bytes in 1 file / 3.04Kb packed + +$end +$info=oric1 +$mame +0.36b11 [Paul Cook] + +Oric-1, Tangerine, 1983 + +Oric was the name used by Tangerine Computer Systems for a series of home computers, including the original Oric-1, its successor the Oric Atmos and the later Oric Stratos/IQ164 and Oric Telestrat models (model names stylized in upper case). With the success of the Sinclair ZX Spectrum, Tangerine's backers had suggested a home computer and Tangerine formed Oric Products International Ltd to develop and release the Oric-1 in 1983. Further computers in the Oric range were released through to 1987 with Eastern European clones being produced into the 1990s (source: http://en.wikipedia.org/wiki/Oric). + +DRIVER: +tangerine/oric.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +oric1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.257: Changed description to 'Oric-1'. +- 0.254: BugFIX #08601 [Crash/Freeze] (tangerine/oric.cpp) oric1 [zorgons]: Attempting to start the game crashes the emulator [O.?Galibert]. +- 0.253: Added 'initial software list for Oric?1/Atmos cassettes (oric1_cass.xml) [TOSEC, Fabrizio Caruso, Erik Newton]. +- 0.154: Spring cleaning [Olivier Galibert]. +- 0.136: Telstrat regression has been fixed [Robbbert]. +- 0.37b12: Fixed .tap loading. (Conversion from .tap to internal .wav form was completely broken) [Kev Thacker]. +- 0.37b11: .tap tape images can now be used. These are converted at run-time into .wav files, and can be used in the same way as .wav. Code based heavily on tap2wav by Fabrice Frances [Kev Thacker, Fabrice Frances]. +- 0.37b10: Added 'VSYNC cable hardware; This can be enabled with a dipswitch in the UI. Added support for Jasmin floppy disc interface; Floppy disc interface can be chosen in UI: None, Microdisc or Jasmin. Improved video emulation; hires/text changes in the middle of a line will now work [Kev Thacker]. +- 0.37b9: Fixed a bug in microdisc memory paging. Some discs start to boot now. Added a dipswitch to enable/disable microdisc interface [Kev Thacker]. +- 0.36b11: Paul Cook added 'Tangerine ORIC 1' system. + +ROMSET: +32768 bytes in 2 files / 24.90Kb packed + +$end +$info=orica +$mame +0.36b11 [Paul Cook] + +Oric Atmos, Tangerine, 1984 + +The Edenspring money enabled Oric International to release the Oric Atmos, which added 'a true keyboard and an updated V1.1 ROM to the Oric-1. The faulty tape error checking routine was still there. Soon after the Atmos was released, the modem, printer and 3-inch floppy disk drive originally promised for the Oric-1 were announced and released by the end of 1984. A short time after the release of the Atmos machine, a modification for the Oric-1 was issued and advertised in magazines and bulletin boards. This modification enabled the Oric-1 user to add a second ROM (containing the Oric Atmos system) to a spare ROM socket on the Oric-1 circuit board. Then, using a basic DPST (double pole single toggle) switch, the users could then switch between the new Oric Atmos ROM and the original Oric-1 ROM at their leisure. + +DRIVER: +tangerine/oric.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +oric1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.131: Added 'Basic v1.2x enhanced BIOS [Fabio Priuli]. +- 0.56.1: The FUNCT key (present on Oric Atmos/Telestrat model) is now recognized [Stefano Priore]. +- 0.37b12: Fixed .tap loading. Conversion from .tap to internal .wav form was completely broken [Kev Thacker]. +- 0.37b11: .tap tape images can now be used. These are converted at run-time into .wav files, and can be used in the same way as .wav. Code based heavily on tap2wav by Fabrice Frances [Kev Thacker, Fabrice Frances]. +- 0.36b11: Paul Cook added 'ORIC Atmos' system. + +ROMSET: +393216 bytes in 24 files / 301.65Kb packed + +$end +$info=oricext_connector +$mame +0.154 + +ORIC extension connector, , ???? + +DRIVER: +devices/bus/oricext/oricext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'ORIC extension connector' device. + +ROMSET: +None required. + +$end +$info=orinasp +$mame +0.282 [David Haywood, TeamEurope] + +Orina Stylish+ (Japan), Takara Tomy, 2021 + +It’s a plug-and-play console released in Japan in 2021, designed to connect to a television. It offers educational and creative activities inspired by fashion and lifestyle, with interaction via an integrated controller or stylus. The system includes drawing functions, outfit matching, and time-based or aesthetic-choice mini-games. Audio and video are output via composite connection, targeting preschool-aged girls with a playful approach to personal expression and design. + +DRIVER: +skeleton/orina_stylish_plus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +orina_stylish_plus_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Takara Tomy Orina Stylish+ (Japan)' system. + +ROMSET: +256 bytes in 1 file / 0.02Kb packed + +$end +$info=orion128 +$mame +0.125 [Miodrag Milanović] + +Orion 128, , 1990 + +The Orion-128 (Russian: ?????-128) is a DIY computer designed in Soviet Union. It was featured in the Radio magazine in 1990, other materials for the computer were published until 1996. It was the last Intel 8080-based DIY computer in Russia (source: https://en.m.wikipedia.org/wiki/Orion-128). + +DRIVER: +ussr/orion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orion_cass.xml, orion_flop.xml, orion_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.125: Miodrag Milanović added 'Orion 128' system. + +ROMSET: +4096 bytes in 2 files / 3.31Kb packed + +$end +$info=orionide +$mame +0.128 [Miodrag Milanović] + +Orion 128 + Z80 Card II + IDE, , 1990 + + + +DRIVER: +ussr/orion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orion_cass.xml, orion_flop.xml, orion_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Miodrag Milanović added 'Orion 128 + Z80 Card II + IDE' system. + +ROMSET: +2048 bytes in 1 file / 1.82Kb packed + +$end +$info=orionidm +$mame +0.128 [Miodrag Milanović] + +Orion 128 + Z80 Card II + IDE (MS7007), , 1990 + + + +DRIVER: +ussr/orion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orion_cass.xml, orion_flop.xml, orion_cart.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.128: Miodrag Milanović added 'Orion 128 + Z80 Card II + IDE (MS7007)' system. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=orionms +$mame +0.125 [Miodrag Milanović] + +Orion 128 (MS7007), , 1990 + + + +DRIVER: +ussr/orion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orion_cass.xml, orion_flop.xml, orion_cart.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.125: Miodrag Milanović added 'Orion 128 (MS7007)' system. + +ROMSET: +2048 bytes in 1 file / 1.78Kb packed + +$end +$info=orionpro +$mame +0.125 [Miodrag Milanović] + +Orion Pro, , 1994 + + + +DRIVER: +ussr/orion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orion_cass.xml, orionpro_flop.xml, orion_flop.xml, orion_cart.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.125: Miodrag Milanović added 'Orion Pro' system. + +ROMSET: +188416 bytes in 6 files / 94.78Kb packed + +$end +$info=orionz80 +$mame +0.125 [Miodrag Milanović] + +Orion 128 + Z80 Card II, , 1990 + + + +DRIVER: +ussr/orion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orion_cass.xml, orion_flop.xml, orion_cart.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.125: Miodrag Milanović added 'Orion 128 + Z80 Card II' system. + +ROMSET: +12288 bytes in 6 files / 10.71Kb packed + +$end +$info=orionzms +$mame +0.125 [Miodrag Milanović] + +Orion 128 + Z80 Card II (MS7007), , 1990 + + + +DRIVER: +ussr/orion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +orion_cass.xml, orion_flop.xml, orion_cart.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.125: Miodrag Milanović added 'Orion 128 + Z80 Card II (MS7007)' system. + +ROMSET: +6144 bytes in 3 files / 5.42Kb packed + +$end +$info=orizon +$mame +0.128 [Miodrag Milanović] + +Orizon-Micro, , 199? + + + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Miodrag Milanović added 'Orizon-Micro' system. + +ROMSET: +16384 bytes in 1 file / 12.00Kb packed + +$end +$info=ormatu +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Ormatu 2001, Ormatu Electronics, 198? + +The Ormatu is one of the many systems "software-compatible" with the Emerson Arcadia 2001. Though, the Emerson Arcadia 2001 is the most popular system of this console group, it was not necessarily at the origin of it. Things must be seen differently. Philips / Signetics developped a hardware platform to demonstrate the possibilities of their Signetics 2650 & 2636 chipsets (source: http://www.old-computers.com/museum/computer.asp?st=2&c=829). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Ormatu Electronics 2001' system. + +ROMSET: +None required. + +$end +$info=os214 +$mame +0.171 [Felipe Corrêa da Silva Sanches] + +Rabbit Printer (model OS-214), Argox, 1996 + + + +DRIVER: +skeleton/argox.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.171: Felipe Corrêa da Silva Sanches added 'Argox Rabbit Printer (model OS-214)' system. + +ROMSET: +524288 bytes in 2 files / 157.89Kb packed + +$end +$info=osa_analyst +$mame +0.232 [hap] + +Saitek OSA: Kasparov Analyst Module, , ???? + +DRIVER: +devices/bus/saitek_osa/maestro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Changed description to 'Saitek OSA: Kasparov Analyst Module'. +- 0.267: Dumped another Maestro B version [Berger]. +- 0.264: Changed description to 'Saitek OSA Analyst'. +- 0.232: hap added 'Analyst' device. + +ROMSET: +360448 bytes in 11 files / 255.80Kb packed + +$end +$info=osa_bforce +$mame +0.288 [hap] + +Saitek OSA: Kasparov Brute Force Module, , ???? + +DRIVER: +devices/bus/saitek_osa/bruteforce.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: hap added 'Saitek OSA: Kasparov Brute Force Module' device. + +$end +$info=osa_maestro +$mame +0.232 [hap] + +Saitek OSA: Kasparov Maestro B-D Module, , ???? + +DRIVER: +devices/bus/saitek_osa/maestro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Changed description to 'Saitek OSA: Kasparov Maestro B-D Module'. +- 0.264: Changed description to 'Saitek OSA Maestro B-D'. +- 0.233: Latest official version for default 'bios' [hap]. +- 0.232: hap added 'Maestro B-D' device. + +ROMSET: +458752 bytes in 14 files / 315.43Kb packed + +$end +$info=osa_maestroa +$mame +0.232 [hap] + +Saitek OSA: Kasparov Maestro A Module, , ???? + +DRIVER: +devices/bus/saitek_osa/maestroa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saitek_kso.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Changed description to 'Saitek OSA: Kasparov Maestro A Module'. +- 0.264: Changed description to 'Saitek OSA Maestro A'. +- 0.232: hap added 'Maestro A' device. + +ROMSET: +65536 bytes in 2 files / 46.05Kb packed + +$end +$info=osa_sparc +$mame +0.232 [hap] + +Saitek OSA: Kasparov Sparc Module, , ???? + +DRIVER: +devices/bus/saitek_osa/sparc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Saitek OSA: Kasparov Sparc Module'. +- 0.264: Changed description to 'Saitek OSA Sparc'. +- 0.232: hap added 'Sparc' device. + +ROMSET: +530506 bytes in 10 files / 339.53Kb packed + +$end +$info=osbexec +$mame +0.141 [Wilbert Pol] + +Executive, Osborne, 1982 + +The Osborne Executive was the planned successor of the already commercially successful Osborne 1 portable computer by Osborne Computer Corporation. The Executive was a collection of the good features from the Osborne 1 and fixed some of its predecessor's flaws. The Osborne Executive, like the Osborne 1, came with application software. The WordStar word processor, SuperCalc spreadsheet, and the CBASIC and MBASIC programming languages -all software packages that were the leading applications in their respective niches at the time- had a retail value of more than $2495 (source: http://en.wikipedia.org/wiki/Osborne_Executive). + +DRIVER: +osborne/osbexec.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +osborne2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.201: BugFIX #07053: [Crash/Freeze] (osbexec.cpp) osbexec: Stuck on PERFORMING SELF TEST [AJR]. Removed spurious line inversion that broke the self-test [AJR]. +- 0.185: Added 'experimental support for RS232C serial ports [AJR]. +- 0.154: Added 'floppy software list [Dave Dunfield, The Don Maslin Archive]. +- 0.141: Wilbert Pol added skeleton driver of 'Osborne Executive' system. + +ROMSET: +8192 bytes in 1 file / 5.59Kb packed + +$end +$info=osborne1 +$mame +0.121 [Wilbert Pol, Cowering] + +Osborne-1, Osborne, 1981 + +The Osborne 1 was the first commercially successful portable microcomputer, released on April 3, 1981 by Osborne Computer Corporation. It weighed 10.7 kg (23.5 lb), cost USD$ 1795 and ran the then-popular CP/M 2.2 operating' system. The computer shipped with a large bundle of software that was almost equivalent in value to the machine itself, a practice adopted by other CP/M computer vendors (source: http://en.wikipedia.org/wiki/Osborne_1). + +DRIVER: +osborne/osborne1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +osborne1.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.183: Added 'Osborne-1 with Nuevo Video board as a clone. Made Alpha Lock a toggling key rather than a fake DIP switch [Vas Crabb]. +- 0.167: Add SCREEN-PAC support: Implement 104-column and pseudo-80-column modes. Correct scrolling in 52-column mode according to schematics. Approximate scrolling in 104-column and pseudo-80-column modes. Rework Osborne 1 memory and I/O maps to match schematics [Vas Crabb]. +- 0.157: Added 'new lists for mc1000 tapes and tvc floppies. Also added 'info to osborne1.xml [Riley110]. +- 0.148u1: Added 'software lists to MZ800, Osborne 1 and Sorcerer [LoganB]. +- 0.145u8: Added 'IEEE-488 bus [Curt Coder]. +- 0.121: Wilbert Pol and Cowering added 'Osborne-1' system. + +ROMSET: +16384 bytes in 5 files / 10.26Kb packed + +$end +$info=osborne1nv +$mame +0.183 [Vas Crabb, NekoEd] + +Osborne-1 (Nuevo Video), Osborne/Nuevo, 1984 + +The Osborne 1 was the first commercially successful portable microcomputer, released on April 3, 1981 by Osborne Computer Corporation. It weighed 10.7 kg (23.5 lb), cost USD$ 1795 and ran the then-popular CP/M 2.2 operating' system. The computer shipped with a large bundle of software that was almost equivalent in value to the machine itself, a practice adopted by other CP/M computer vendors. The Nuevo Video board also requires the CPU to be transplanted to it and has a pair of RAMs holding a copy of video memory. However it has its own character generator ROM, so the mainboard's character generator ROM doesn't need to be moved. However, it doesn't behave like the SCREEN-PAC. It uses a Synertek SY6545-1 with its pixel clock derived from a 12.288MHz crystal mapped at 0x04/0x05 in I/O space. It runs at 640x240 (80x24) at just below 60Hz and doesn't allow resolution switching. We don't know how video RAM contention on video RAM is handled, or whether the CRTC can generate VBL interrupts. (source: http://en.wikipedia.org/wiki/Osborne_1). + +DRIVER: +osborne/osborne1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +osborne1.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.183: Vas Crabb and NekoEd added 'Osborne/Nuevo Osborne-1 (Nuevo Video)' system. (m6845) Fixed starting address in row/column mode (used by osborne1nv) [Robbbert]. + +ROMSET: +4096 bytes in 1 file / 3.12Kb packed + +$end +$info=osborne1sp +$mame +0.217 [Vas Crabb] + +Osborne-1 with SCREEN-PAC, Osborne, 1983 + +The Osborne 1 was the first commercially successful portable microcomputer, released on April 3, 1981 by Osborne Computer Corporation. It weighed 10.7 kg (23.5 lb), cost USD$ 1795 and ran the then-popular CP/M 2.2 operating' system. The computer shipped with a large bundle of software that was almost equivalent in value to the machine itself, a practice adopted by other CP/M computer vendors. SCREEN-PAC gives you new flexibility to configure the Osborne 1's video screen. In addition to the 52 column format originally provided by the Osborne, you can select an 80 or 104 column video display (sources: http://en.wikipedia.org/wiki/Osborne_1 and origianl guide). + +DRIVER: +osborne/osborne1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +osborne1.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.217: Vas Crabb added 'Osborne Osborne-1 with SCREEN-PAC' system. + +$end +$info=osc1000b +$mame +0.205 [Robbbert] + +OSCOM 1000B, OSCOM Oy, 1977 + + + +DRIVER: +telercas/tmc1800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Robbbert added 'OSCOM Oy OSCOM 1000B' system. + +$end +$info=oti64111_pci +$mame +0.263 [Angelo Salese] + +Oak Technology OTI-64111 "Spitfire", , ???? + +DRIVER: +devices/bus/pci/oti_spitfire.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.287: Changed description to 'Oak Technology OTI-64111 "Spitfire"'. +- 0.263: Angelo Salese added 'OTI-64111 "Spitfire"' device. + +ROMSET: +32768 bytes in 1 file / 18.53Kb packed + +$end +$info=otrail +$mame +0.219 [anonymous] + +The Oregon Trail, Basic Fun, 2017 + +The classic computer game, now in a handheld size! Learn about the realities of 19th-century pioneer life on The Oregon Trail - one of the most successful computer games of all time! Choose your profession and your traveling companions, then set out on the trek from Independence, Missouri to Oregon's Willamette Valley circa 1848. Fill your covered wagon with supplies and prepare to cross rivers and mountain ranges along the way - hunting for food and trading for supplies as you go. Monitor your traveling pace, supplies and the health of your party closely to make sure everyone arrives safely and to avoid the dreaded message "You have died of dysentery." Authentic 80's graphics, sounds and game play! (source: https://toywiz.com/the-oregon-trail-exclusive-electronic-handheld-game/). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: anonymous added 'Basic Fun The Oregon Trail' system. + +ROMSET: +1048576 bytes in 1 file / 216.06Kb packed + +$end +$info=ouipdc +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Oui-Oui - Pocket Dream Console (VideoJet, France), Conny / VideoJet, 2008 + +The Conny / VideoJet Oui-Oui – Pocket Dream Console, launched in 2008, is a themed and localized version of the portable PDC30 Pocket Dream Console system, produced by Conny and also sold under the VideoJet brand. This device is an example of an unofficial (clone) portable console that combines generic hardware with content dedicated to a children's television character, in this case Oui-Oui, known in Italy as Noddy, the friendly storybook character created by Enid Blyton. + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Conny / VideoJet Oui-Oui - Pocket Dream Console (VideoJet, France)' system. + +ROMSET: +16777216 bytes in 1 file / 5.67Mb packed + +$end +$info=output_latch +$mame +0.153 + +Output Latch, , ???? + +DRIVER: +devices/machine/output_latch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Output Latch' device. + +ROMSET: +None required. + +$end +$info=oz750 +$mame +0.172 [Sandro Ronco] + +Wizard OZ-750, Sharp, 199? + +OZ-730/OZ-750 is a compact yet sophisticated information management device that you can use anytime. Its applications and utilities allow you to enter and organize information, and it has powerful communications facilities that enable you to put that information to optimum use when you return to your home or office. You can quickly update your computerized mailing lists, for example, or even transfer your notes, letters and memos onto a PC for further processing (source: original Quick Reference Guide). + +DRIVER: +intel/rex6000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.172: Sandro Ronco added 'Sharp Wizard OZ-750' system. + +ROMSET: +3145728 bytes in 2 files / 296.31Kb packed + +$end +$info=p1_fdc +$mame +0.152 + +Poisk-1 floppy B504, , ???? + +DRIVER: +devices/bus/isa/p1_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'Poisk-1 floppy B504' device. + +ROMSET: +8192 bytes in 4 files / 5.58Kb packed + +$end +$info=p1_hdc +$mame +0.152 + +Poisk-1 MFM disk B942, , ???? + +DRIVER: +devices/bus/isa/p1_hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'Poisk-1 MFM disk B942' device. + +ROMSET: +8192 bytes in 4 files / 5.79Kb packed + +$end +$info=p1_rom +$mame +0.152 + +Poisk-1 ROM cart, , ???? + +DRIVER: +devices/bus/isa/p1_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'Poisk-1 ROM cart' device. + +ROMSET: +24576 bytes in 3 files / 5.35Kb packed + +$end +$info=p1_sound +$mame +0.176 + +Poisk-1 sound card (B623), , ???? + +DRIVER: +devices/bus/isa/p1_sound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'Poisk-1 sound card (B623)' device. + +ROMSET: +None required. + +$end +$info=p112 +$mame +0.140 [Robbbert] + +P112, Dave Brooks, 1996 + +The P112 is a stand-alone 8-bit CPU board. Typically running CP/M (tm) or a similar operating system, it provides a Z80182 (Z-80 upgrade) CPU with up to 1MB of memory, serial, parallel and diskette IO, and realtime clock, in a 3?-inch drive form factor. Powered solely from 5V, it draws 150mA (nominal: not including disk drives) with a 16MHz CPU clock. Clock speeds up to 24.576MHz are possible (source: http://members.iinet.net.au/~daveb/p112/p112.html). + +DRIVER: +homebrew/p112.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.140: Robbbert added skeleton driver of 'P112 Single Board Computer' system. + +ROMSET: +262144 bytes in 8 files / 61.41Kb packed + +$end +$info=p2000m +$mame +0.36RC1 [Paul Daniels] + +P2000M, Philips, 1980 + +The Philips P2000M belonged to a family of home computers, designed and manufactured by Philips in Austria and marketed mainly in the Netherlands and Germany in 1981. After the range of Philips Videopac consoles (Magnavox Odyssey? in USA), which could become officer, is the first attempt to access the Philips home computer market (source, traslated from spanish: http://histinf.blogs.upv.es/2010/11/30/consola-philips-p2000m/). + +DRIVER: +philips/p2000t.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +p2000_cart.xml, p2000_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.288: Changed description to 'P2000M'. Various video fixes: Convert to screen->set_raw, fix dimensions; hookup underline, fix blinking; fix cursor (it's solid not underline, just like p2000t) [Angelo Salese]. +- 0.36RC1: Paul Daniels added 'Philips P2000M' system. + +ROMSET: +2240 bytes in 1 file / 0.69Kb packed + +$end +$info=p2000t +$mame +0.36RC1 [Paul Daniels] + +P2000T, Philips, 1980 + +The Philips P2000T home computer was Philips' first real entry in the home computer market, after the Philips Videopac G7000 game system (better known in the U.S. as the Magnavox Odyssey?) which they already sold to compete with the Atari 2600 and similar game systems. There was also an P2000M version with an additional 80-column card for use with a monochrome monitor. This version shipped with a monitor cabinet also housing a dual 5?" floppy drive (source: http://en.wikipedia.org/wiki/Philips_P2000). + +DRIVER: +philips/p2000t.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +p2000_cart.xml, p2000_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.288: Changed description to 'P2000T'. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.36RC1: Paul Daniels added 'Philips P2000T' system. + +ROMSET: +4096 bytes in 1 file / 3.09Kb packed + +$end +$info=p386dx40 +$mame +0.234 [Predator99, rfka01] + +P386DX-40, Peacock, 199? + +Technical informations: https://retronn.de/imports/hwgal/hw_mainboard_peacock_p386dx-40.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Predator99 and rfka01 added 'Peacock P386DX-40' system. + +ROMSET: +65536 bytes in 1 file / 38.16Kb packed + +$end +$info=p386sx25pw +$mame +0.234 [Eep386, rfka01] + +P386SX-25PW VER:2.00, Prolink, 199? + +Technical informations: https://theretroweb.com/motherboards/s/qdi-p386sx-25-pw + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Eep386 and rfka01 added 'Prolink P386SX-25PW VER:2.00' system. + +ROMSET: +65536 bytes in 1 file / 36.55Kb packed + +$end +$info=p500 +$mame +0.36 [Curt Coder] + +P500 (NTSC), Commodore Business Machines, 1983 + +Also known as the P 128, B 128-40, C 128-40. The P 500 was described in the original pre-release B Series users guide as the C128-40. The P 500 was a hybrid system containing components found in the C-64 and B Systems. Produced: late 1982, early 1983. Less than 100 were sold / distributed worldwide, no software available. Considered the predecessor to both the production B Series and C-128 systems (source: http://www.vintagecomputer.net/cbm_b_prototypes.cfm). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, p500_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.147u2: Renamed (p500n) to (p500) and description changed to 'P500 (NTSC)'. +- 0.147u1: Renamed (p500) to (p500n). Rewrote the driver using the PLAs for address decoding [Curt Coder]. +- 0.36: Curt Coder added 'Commodore P500' system. + +ROMSET: +53738 bytes in 9 files / 38.76Kb packed + +$end +$info=p500p +$mame +0.147u1 [Curt Coder] + +P500 (PAL), Commodore Business Machines, 1983 + +he P500 is a rare machine of the CBMII series. It's a CBM600 with VIC-II (40 Col. color graphic) and two joyports. It looks like a C64. But the P500 is able to use more than one 64KB bank. The 6509 CPU uses with bank-switching 256KB and extern up to 968 KB RAM. The CPU is an upgraded MOS6502. The P500 has build in the fast IEEE488 and a RS232-Interface (source: http://www.cbmhardware.de/cbm2/p500.php). + +DRIVER: +commodore/cbm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +cbm2_cart.xml, p500_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.147u2: Changed description to 'P500 (PAL)'. +- 0.147u1: Curt Coder added 'P500 ~ C128-40 ~ PET-II (PAL)' system. + +$end +$info=p5txla +$mame +0.256 [Angelo Salese] + +P5TX-LA (i430TX), ECS, 1997 + +Technical information: http://www.motherboard.cz/mb/ecs/P5TX-LA.htm + +DRIVER: +taito/taitowlf.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: Angelo Salese added 'ECS P5TX-LA (i430TX)' system. + +ROMSET: +262144 bytes in 1 file / 124.50Kb packed + +$end +$info=p72 +$mame +0.166 + +NEC PinWriter P72, , ???? + +DRIVER: +devices/bus/centronics/nec_p72.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC PinWriter P72'. +- 0.166: Added 'NEC PinWrite P72' device. + +ROMSET: +1048576 bytes in 1 file / 342.81Kb packed + +$end +$info=p8000 +$mame +0.135 [Matt Knoth, Fabio Priuli] + +P8000 (8bit Board), EAW electronic Treptow, 1989 + +The P8000 consits of an 8bit and a 16bit microcomputer and was an universal all-purpose programming and developing system for multi-user / multi-task applications as workstation. It was produced by EAW in the GDR. To make a big application area accessible, there where 3 operation systems implemented for the P8000. WEGA which is a System III compatible UNIX, UDOS which is compatible to Z80-RIO and OS/M which is a CP/M compatible OS. WEGA which was implemented on the 16bit part of the P8000 demonstrated, regarding to its capability and usability, a new quality compared to other operating systems in that era (source: http://www.pofo.de/P8000/). + +DRIVER: +skeleton/p8k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.191: Added 'WDC ROMs [Robbbert]. +- 0.146u3: Fixed 8-bit and 16-bit versions enough that they are usable [Robbbert]. +- 0.135: Matt Knoth and Fabio Priuli added 'EAW P8000 8bit (not working)' system. + +ROMSET: +20480 bytes in 6 files / 10.96Kb packed + +$end +$info=p8000_16 +$mame +0.135 [Fabio Priuli] + +P8000 (16bit Board), EAW electronic Treptow, 1989 + +The P8000 consits of an 8bit and a 16bit microcomputer and was an universal all-purpose programming and developing system for multi-user / multi-task applications as workstation. It was produced by EAW in the GDR. To make a big application area accessible, there where 3 operation systems implemented for the P8000. WEGA which is a System III compatible UNIX, UDOS which is compatible to Z80-RIO and OS/M which is a CP/M compatible OS. WEGA which was implemented on the 16bit part of the P8000 demonstrated, regarding to its capability and usability, a new quality compared to other operating systems in that era (source: http://www.pofo.de/P8000/). + +DRIVER: +skeleton/p8k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.135: Fabio Priuli added 'EAW electronic Treptow P8000 (16bit Board)' system. + +ROMSET: +16384 bytes in 4 files / 9.47Kb packed + +$end +$info=p8098 +$mame +0.186 + +Intel P8098, , ???? + +DRIVER: +devices/cpu/mcs96/i8x9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel P8098' [Angelo Salese]. +- 0.186: Added 'P8098' device. + +ROMSET: +None required. + +$end +$info=p80c552 +$mame +0.263 [AJR] + +Philips P80C552, , ???? + +DRIVER: +devices/cpu/mcs51/i80c51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: AJR added 'Philips P80C552' device. + +ROMSET: +None required. + +$end +$info=p80c562 +$mame +0.263 [AJR] + +Philips P80C562, , ???? + +DRIVER: +devices/cpu/mcs51/i80c51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: AJR added 'Philips P80C562' device. + +ROMSET: +None required. + +$end +$info=p8798 +$mame +0.221 [AJR] + +Intel P8798, , ???? + +DRIVER: +devices/cpu/mcs96/i8x9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Intel P8798' device. + +ROMSET: +None required. + +$end +$info=p87c552 +$mame +0.263 [AJR] + +Philips P87C552, , ???? + +DRIVER: +devices/cpu/mcs51/i80c51.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: AJR added 'Philips P87C552' device. + +ROMSET: +None required. + +$end +$info=p8k_16_daisy +$mame +0.191 + +P8000 16-bit daisy chain device, , ???? + +DRIVER: +skeleton/p8k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Changed description to 'P8000 16-bit daisy chain device'. +- 0.191: Added 'P8K 16 Daisy' device. + +ROMSET: +None required. + +$end +$info=pa7234 +$mame +0.221 [AJR] + +PA7234 Pasopia PAC2 Expansion Unit, , ???? + +DRIVER: +devices/bus/pasopia/pac2exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'PA7234 Pasopia PAC2 Expansion Unit' device. + +ROMSET: +None required. + +$end +$info=pa7243 +$mame +0.221 [AJR] + +PA7243 Pasopia RAM PAC2 (16KB), , ???? + +DRIVER: +devices/bus/pasopia/rampac2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'PA7243 Pasopia RAM PAC2 (16KB)' device. + +ROMSET: +None required. + +$end +$info=pa7245 +$mame +0.221 [AJR] + +PA7245 Pasopia RAM PAC2 (32KB), , ???? + +DRIVER: +devices/bus/pasopia/rampac2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'PA7245 Pasopia RAM PAC2 (32KB)' device. + +ROMSET: +None required. + +$end +$info=pa7246 +$mame +0.221 [AJR] + +PA7246 Pasopia Kanji ROM PAC2, , ???? + +DRIVER: +devices/bus/pasopia/rompac2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'PA7246 Pasopia Kanji ROM PAC2' device. + +ROMSET: +131072 bytes in 1 file / 62.31Kb packed + +$end +$info=pa7248 +$mame +0.221 [AJR] + +PA7248 Pasopia RAM PAC2 (64KB), , ???? + +DRIVER: +devices/bus/pasopia/rampac2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'PA7248 Pasopia RAM PAC2 (64KB)' device. + +ROMSET: +None required. + +$end +$info=pabball +$mame +0.184 [hap, Sean Riddle] + +Pro-Action Electronic-Computerized Baseball, Calfax / Caprice Electronics, 1979 + +One or two player game, player two pitching controls are under the little hatch at the top of the game. Manufactured for by Calfax, Inc. for Caprice for exclusive sale in K-Mart stores (source: http://www.handheldmuseum.com/Misc/CapriceBaseball.htm). + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.252: Changed description to 'Pro-Action Electronic-Computerized Baseball' and manufacturer to 'Calfax / Caprice Electronics'. +- 0.184: hap and Sean Riddle added 'Caprice/Calfax Pro-Action Baseball' system. + +ROMSET: +1024 bytes in 1 file / 0.72Kb packed + +$end +$info=paccon +$mame +0.220 [Sean Riddle, David Haywood] + +Pac-Man Connect & Play (Feb 14 2012 10:46:23), Bandai, 2012 + +Bandai's Pac-Man Connect and Play brings back your favorite classic video games right to your television! The battery-operated old school joystick connects right to your TV, for instant gaming fun. This clever collection features 12 classic games, including: Pac-Man, Pac-Man Plus, Bosgonian, Galaxian, Mappy, Super Pac-Man, Galaga, Dig Dug, Rally X, Pacand Pal, Xeviou and the all new game Pac-Man 256. For the first time Bandai offers fans the chance to play coveted level 256. The original game was meant to be never ending but a bug in the program ended the game at level 255. The bottom of the screen is corrupt with random symbols making it impossible to eat enough dots to beat the level. 256 Challenge lets you begin where this left off. The unique Pac-Man shaped controller is designed like the original game controllers. The Store and Play feature allows real Pac-Man fanatics to store the cord in the Pac-man shaped controller to display Pac-Man too (source: https://www.amazon.co.uk/Pac-man-Connect-Play-Electronic-games/dp/B008MYL0SW). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Bandai Pac-Man Connect & Play (Feb 14 2012 10:46:23)' system. + +ROMSET: +4194304 bytes in 1 file / 1.67Mb packed + +$end +$info=pachdmi +$mame +0.283 [TeamEurope] + +Pac-Man HDMI TV Plug & Play, , 2021 + +2021 plug-and-play console based on the iconic game Pac-Man, connectable directly to your TV via HDMI cable. Includes the original game and several variations, with a built-in two-button controller for a faithful and immediate gaming experience designed for both nostalgia enthusiasts and new generations. + +DRIVER: +tvgames/myaatari.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added ' Pac-Man HDMI TV Plug & Play' system. + +ROMSET: +2097152 bytes in 1 file / 314.42Kb packed + +$end +$info=packmon +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Packri Monster, Bandai, 1981 + +Bandai's Pac Man clone. At least two different box designs. (Looks like Pack Monster is the French version) Also licensed to Radio Shack in the US as Hungry Monster and Radio Shack in foreign markets and Ogre Eater (source: http://www.handheldmuseum.com/Bandai/Packri.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.161: Systems promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added 'Bandai Packri Monster' system. + +ROMSET: +228737 bytes in 2 files / 13.23Kb packed + +$end +$info=pactin +$mame +0.274 [TeamEurope] + +Pac-Man Arcade in a Tin, Fizz Creations, 2021 + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope added 'Fizz Creations Pac-Man Arcade in a Tin' system. + +ROMSET: +1052672 bytes in 2 files / 58.87Kb packed + +$end +$info=paddington +$mame +0.252 [R. Belmont] + +Apple Paddington PCI I/O ASIC, , ???? + +DRIVER: +apple/heathrow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: R. Belmont added 'Apple Paddington PCI I/O ASIC' device. + +ROMSET: +None required. + +$end +$info=pairmtch +$mame +0.165 [hap, Kevin Horton, Rik] + +Pair Match, Bandai, 1984 + +One or two player matching game (basically like Concentration). You select one square, and the game emits a certain sound, you then select a second square, if the sound that sqaure makes matches the first one, you get those two squares lit up your color, and you can play again. If they don't match, it's the second player's (or the computer's) turn. The person with the most lit squares at the end is the winner (there are 32 total squares or 16 different pairs that have to be matched). There are 4 different games: 1- Exactly as described above, 2-4 same concept, but a slightly different object (either to make a perfect square, link a 'bridge' all the way across the playfield, or a concept similar to Othello) (source: http://www.handheldmuseum.com/Bandai/PairMatch.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.165: hap, Kevin Horton and Rik added 'Bandai Pair Match' system. + +ROMSET: +8704 bytes in 2 files / 4.95Kb packed + +$end +$info=pal +$mame +0.220 [Michael Zapf] + +Myarc DDCC-1 PAL u1, , ???? + +DRIVER: +devices/bus/ti99/peb/myarcfdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'Myarc DDCC-1 PAL u1' device. + +ROMSET: +None required. + +$end +$info=palestra +$mame +0.206 [Sergey Svishchev] + +Palestra-02, LPO, 1978 + +Palestra-02 is a dedicated console playing five Pong variants. The console doesn't use a dedicated chip, but features custom logic. The games are: Tennis, Foosball, Volleyball, Squash and Training. Tennis features one paddle per person and volleyball and Foosball use two paddles per person. Squash and training are identical except that training features a single player. Settings allow for deflection angle, ball speed and paddle size (source: https://www.mobygames.com/game/dedicated-console/palestra-02). + +DRIVER: +skeleton/palestra.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sergey Svishchev added 'LPO Palestra-02' system. + +ROMSET: +None required. + +$end +$info=palette +$mame +0.153 + +palette, , ???? + +DRIVER: +emu/emupal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Added xGRB format [Ivan Vangelista]. +- 0.153: Added 'palette' device. + +ROMSET: +None required. + +$end +$info=palm +$mame +0.265 [Patrick Mackinlay] + +IBM PALM, , ???? + +DRIVER: +devices/cpu/palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Patrick Mackinlay added 'IBM PALM' device. + +ROMSET: +None required. + +$end +$info=palmf31 +$mame +0.234 [hap, Sean Riddle] + +Palmtronic F-31, Canon, 1977 + +The Canon Palmtronic F-31 is an arithmetic calculator with 8 digits precision and algebraic logic. It has 14 functions, 30 keys, and a VFD (vacuum fluorescent) display. The power source is 2xAA. The calculator was manufactured in Japan (source: https://www.calculator.org/calculators/Canon_Palmtronic_F-31.html). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.234: hap and Sean Riddle added 'Canon Palmtronic F-31' system. + +ROMSET: +2256 bytes in 3 files / 1.37Kb packed + +$end +$info=palmiii +$mame +0.130 [R. Belmont] + +Palm III, 3Com, 1998 + +The Palm III was a personal digital assistant made by the Palm Computing division of 3Com. It went on sale in 1998 as a replacement for the PalmPilot handheld. It was the first Palm handheld to support infrared file transfer and a Flash ROM-capable operating' system. At release, the Palm III was priced at US$400 (source: http://en.wikipedia.org/wiki/Palm_III). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.130: R. Belmont added 'Palm III' system. + +$end +$info=palmiiic +$mame +0.132 [Miodrag Milanović] + +Palm IIIc, 3Com, 1998 + +The Palm IIIc was the first colour PDA made by Palm, Inc. It ran Palm OS 3.5, the first Palm OS version to have native colour support and supported paletted 8-bit colour modes. The machine has a TFT LCD that is bright indoors. The Palm IIIc features the classic III-series connector, 8MB of RAM and a 20MHz DragonBall EZI CPU. The unit also has a lithium ion rechargeable battery and a slightly modified version of the original Palm III chassis (source: http://en.wikipedia.org/wiki/Palm_IIIc). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: Machine promoted to working [Ryan Holtz]. +- 0.132: Miodrag Milanović added 'Palm III (not working)' system. + +ROMSET: +6291456 bytes in 3 files / 2.19Mb packed + +$end +$info=palmm100 +$mame +0.132 [Miodrag Milanović] + +Palm m100, 3Com, 2000 + +The Palm m100 series consists of four Palm OS based personal digital assistants (or PDAs) titled m100, m105, m125, and m130. These models were intended to be "entry-level" PDAs. Their cases were built from cheaper materials, the covers of the LCD screens and the digitizers were plastic rather than glass, and the screens were smaller than the more expensive palms. Unlike other Palm computers, which had rechargeable batteries, they were designed to run on standard dry cell batteries (except for the m130, which uses a rechargeable battery) (source: http://en.wikipedia.org/wiki/Palm_m100_series). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: Machine promoted to working [Ryan Holtz]. +- 0.132: Miodrag Milanović added 'Palm m100 (not working)' system. + +ROMSET: +2097152 bytes in 1 file / 618.80Kb packed + +$end +$info=palmm130 +$mame +0.132 [Miodrag Milanović] + +Palm m130, 3Com, 2000 + +The m130 is Palm's new color mid-range model from Palm. It offers a fast processor and an SD/MMC slot for memory expansion. It is the first non-high-end Palm model to have a color screen. It is basically an m125 with a color instead of a monochrome screen. But what a difference that little change makes (source: http://www.palminfocenter.com/news/3216/palm-m130-review/). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Palm m130 (not working)' system. + +ROMSET: +4194304 bytes in 1 file / 1.20Mb packed + +$end +$info=palmm505 +$mame +0.132 [Miodrag Milanović] + +Palm m505, 3Com, 2001 + +The m505 is the latest handheld from Palm Inc. and is the first to offer a color screen and an SD/MMC expansion slot. It is approximately the same size as the Palm V series but not close enough that peripherals and accessories designed for one will work with the other (source: http://www.palminfocenter.com/view_story.asp?id=1867). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Palm m505 (not working)' system. + +ROMSET: +8388608 bytes in 2 files / 2.14Mb packed + +$end +$info=palmm515 +$mame +0.132 [Miodrag Milanović] + +Palm m515, 3Com, 2001 + +The Palm m500 series of handheld personal digital assistants consisted of three devices: the Palm m500, Palm m505, and Palm m515. The series was a follow-up to the popular Palm V series with a similar, though slightly shorter, footprint and form factor. The Palm m500 series of Palm Pilot PDAs was released on March 6, 2001. Based on a poll conducted by Palm Computing (formerly a division of 3Com), it was determined that the Palm V had the "definitive look" of the ideal PDA (source: http://en.wikipedia.org/wiki/Palm_m500_series). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Palm m515 (not working)' system. + +ROMSET: +4194304 bytes in 1 file / 1.49Mb packed + +$end +$info=palmmd8 +$mame +0.179 [hap, Sean Riddle] + +Palmtronic MD-8 (Multi 8), Canon, 1977 + +The Canon MULTI 8 (aka PALMTRONIC MD-8) is an arithmetic calculator with 8 digits precision and algebraic logic. It has 8 functions, 24 keys and a VFD (vacuum fluorescent) display. The power source is 3xAA batteries. The calculator was manufactured in Japan (source: http://www.calculator.org/pages/calculator.aspx?model=MULTI%208&make=Canon). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.234: Renamed (cmulti8) to (palmmd8) and description changed to 'Palmtronic MD-8 (Multi 8)'. +- 0.179: hap and Sean Riddle added 'Canon Multi 8' system. + +ROMSET: +2297 bytes in 3 files / 1.35Kb packed + +$end +$info=palmpers +$mame +0.130 [R. Belmont] + +Palm Pilot Personal, U.S. Robotics, 1997 + +The PalmPilot Personal and PalmPilot Professional are the second generation of Palm PDA devices produced by Palm Inc (then a subsidiary of U.S. Robotics). These devices were launched on March 10, 1996 (source: http://en.wikipedia.org/wiki/PalmPilot). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: R. Belmont added 'PalmPilot Personal' system. + +$end +$info=palmpro +$mame +0.130 [R. Belmont] + +Palm Pilot Pro, U.S. Robotics, 1997 + +The PalmPilot Personal and PalmPilot Professional are the second generation of Palm PDA devices produced by Palm Inc (then a subsidiary of U.S. Robotics). These devices were launched on March 10, 1996 (source: http://en.wikipedia.org/wiki/PalmPilot). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: Belmont added 'PalmPilot Pro' system. + +$end +$info=palmv +$mame +0.132 [Miodrag Milanović] + +Palm V, 3Com, 1999 + +The Palm V was a personal digital assistant made by the Palm Computing division of 3Com. While functionally similar to the predecessor Palm III series of PDAs, it distinguished itself by its sleek design, anodized aluminum finish, and built-in rechargeable battery (the first for a Palm device). The Palm V's design was created by industrial design firm IDEO. The Palm V series was succeeded by the Palm m500 series (source: http://en.wikipedia.org/wiki/Palm_V). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Palm V (not working)' system. + +ROMSET: +12582912 bytes in 6 files / 4.23Mb packed + +$end +$info=palmvx +$mame +0.132 [Miodrag Milanović] + +Palm Vx, 3Com, 1999 + +The Palm Vx was a personal digital assistant made by the Palm Computing division of 3Com. It benefited from the sleek design and low weight of its predecessor, the Palm V, while increasing the available storage to 8 MB. At 114 grams, it was one of the lightest models ever offered by Palm. Retail price at launch was US$299. Soon after the device's release, Palm Computing was spun off to form Palm, Inc.. The Palm Vx was the first Palm device to be released without '3Com' branding (source: http://en.wikipedia.org/wiki/Palm_Vx). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Palm Vx (not working)' system. + +ROMSET: +6291456 bytes in 3 files / 2.10Mb packed + +$end +$info=palmz22 +$mame +0.144u5 [Tim Schuerewegen] + +Palm Z22, Palm, 2005 + +The Z22 was one of the first of Palm, Inc.'s handhelds to be released under the new "Palm" brand, and the first to be released without the "Zire" moniker. Released on October 12, 2005, it replaced the monochrome Zire 21, and was priced at $99 USD. The Palm Z22 featured Palm OS Garnet 5.4.9 and a 200 MHz processor. The Z22 ran on a standard li-ion battery that had a life of about 8 hours depending on its function. Designed to be attractive to first-time users, the unit lacked frills such as an external memory slot, but had the capability of trickle-charging through the USB interface when connected to a PC (so the wall-socket charger could be left at home), and the NVFS, also known as NVRAM, meant that the unit did not lose data even if the battery power ran out (source: http://en.wikipedia.org/wiki/Z22_(handheld)). + +DRIVER: +palm/palmz22.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u5: Tim Schuerewegen added 'Palm Z22' system. + +ROMSET: +34603008 bytes in 1 file / 5.25Mb packed + +$end +$info=palu1 +$mame +0.220 [Michael Zapf] + +CorComp DCC PAL u1, , ???? + +DRIVER: +devices/bus/ti99/peb/cc_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'CorComp DCC PAL u1' device. + +ROMSET: +None required. + +$end +$info=palu12 +$mame +0.220 [Michael Zapf] + +CorComp FDC PAL u12, , ???? + +DRIVER: +devices/bus/ti99/peb/cc_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'CorComp FDC PAL u12' device. + +ROMSET: +None required. + +$end +$info=palu2 +$mame +0.220 [Michael Zapf] + +CorComp DCC PAL u2, , ???? + +DRIVER: +devices/bus/ti99/peb/cc_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'CorComp DCC PAL u2' device. + +ROMSET: +None required. + +$end +$info=palu6 +$mame +0.220 [Michael Zapf] + +CorComp FDC PAL u6, , ???? + +DRIVER: +devices/bus/ti99/peb/cc_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'CorComp FDC PAL u6' device. + +ROMSET: +None required. + +$end +$info=pana_ju_363 +$mame +0.233 [Tim Lindner] + +Panasonic JU-363 Flexible Disk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Tim Lindner added 'Panasonic JU-363 Flexible Disk Drive' device. + +ROMSET: +None required. + +$end +$info=pana_ju_386 +$mame +0.278 [Devin Acker] + +Panasonic JU-386 Flexible Disk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Devin Acker added 'Panasonic JU-386 Flexible Disk Drive' device. + +ROMSET: +None required. + +$end +$info=panasonic_mn63f805mnp +$mame +0.163 + +Panasonic MN63F805MNP Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Panasonic MN63F805MNP Flash' device. + +ROMSET: +None required. + +$end +$info=pap2 +$mame +0.271 [Octocontrabass] + +PAP2, Linksys (Cisco), 200? + + + +DRIVER: +skeleton/pap2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Octocontrabass added 'Linksys (Cisco) PAP2' system. + +ROMSET: +1048576 bytes in 1 file / 747.76Kb packed + +$end +$info=papsudok +$mame +0.218 [Sean Riddle, David Haywood] + +Plug and Play Sudoku Game (NES based), Nice Code, 200? + + + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed description to 'Plug and Play Sudoku Game (NES based)' and manufacturer to 'Nice Code'. +- 0.223: Machine promoted to working [Sean Riddle, David Haywood, GameHistory.org]. +- 0.218: Sean Riddle and David Haywood added 'Plug and Play Sudoku (VT based?)' system. + +ROMSET: +524288 bytes in 1 file / 142.65Kb packed + +$end +$info=parcade +$mame +0.227 [Sean Riddle, Kamaal Brown] + +Palace Arcade (Tiny Arcade), Hasbro, 2017 + +Gamers and fans of Stranger Things can imagine going back to the Golden Age of Video Games that's explored throughout the Netflix Original Series. This portable mini arcade unit is packed with 20 games inspired by nostalgic games from the 1980s. It includes some of the video games that Mike, Will, Lucas, Dustin, Mad Max, and other characters are seen playing within the show. Try your hand at PAC-MAN, DIG DUG, GALAGA, GALAXIAN, and other games inspired by those that were popular in the 80s (source: https://shop.hasbro.com/en-us/product/stranger-things-palace-arcade-handheld-electronic-game:D4AA3063-2F65-41D8-80CA-11051BBF5A77). + +DRIVER: +handheld/generalplus_gpce4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.240: Changed description to 'Palace Arcade (Tiny Arcade)'. +- 0.227: Sean Riddle and Kamaal Brown added 'Hasbro Palace Arcade' system. + +ROMSET: +4194304 bytes in 1 file / 1.25Mb packed + +$end +$info=partner +$mame +0.126 [Miodrag Milanović] + +Partner-01.01, SAM SKB VM, 1987 + +Partner 01.01 Soviet 8-discharge domestic computer. Developed on the basis of the equipment Radio 86RC and retains partial program compatibility with it. Seriously produced at the production association Petrocis171 (source, traslated from Russian: https://ru.m.wikipedia.org/wiki/%D0%9F%D0%B0%D1%80%D1%82%D0%BD%D1%91%D1%80_01.01). + +DRIVER: +ussr/partner.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +partner_cass.xml, partner_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.148u5: Fixed some descriptions and added 'more info in softlist [LoganB]. +- 0.126: Miodrag Milanović added 'Partner-01.01' system. + +ROMSET: +36864 bytes in 6 files / 20.33Kb packed + +$end +$info=partner_gdp +$mame +0.263 [Miodrag Milanović] + +Iskra Delta Partner GDP, , ???? + +DRIVER: +devices/bus/idpartner/gdp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'Iskra Delta Partner GDP' device. + +ROMSET: +4096 bytes in 1 file / 1.20Kb packed + +$end +$info=partner_sai +$mame +0.263 [Miodrag Milanović] + +Iskra Delta Partner SASI card, , ???? + +DRIVER: +devices/bus/idpartner/sasi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'Iskra Delta Partner SASI card' device. + +ROMSET: +None required. + +$end +$info=partner1fg +$mame +0.252 [Miodrag Milanović] + +Partner 1F/G, Iskra Delta, 1987 + +Iskra Delta Partner was a computer developed by Iskra Delta (Slovenia) in 1983. A family of desktop computers that were created to be small business and/or development systems. The Operating System was CP/M 3+ and it had built in monochromatic monitor, there were three versions of the computer: 1. WFG - graphical microcomputer PARTNER with winchester disk and one disk unit. 2. 2FG - graphical microcomputer PARTNER with two disk units. 3. 1FG- graphical microcomputer PARTNER with one disk unit (source: https://8bithardware.wixsite.com/website/post/iskra-delta-partner-rom). + +DRIVER: +sfrj/idpartner.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: Miodrag Milanović added 'Iskra Delta Partner 1F/G' system. + +ROMSET: +2048 bytes in 1 file / 1.36Kb packed + +$end +$info=partnerw +$mame +0.263 [Jernej Jakob] + +Partner, Iskra Delta, 1984 + +The Partner computer series are a family of desktop computers that were created to be small business and/or development systems. Several different models were manufactured. They all share the same basic features but differ in their extensions. On a basic level, we can differentiate between the older version, which could only display text, and the newer version, to which an additional graphics board with a resolution of 1024x512 dots was added. Both versions were equipped with either one or two floppy-disk drives, or with one floppy-disk drive and a hard drive (10 MB) (source: https://jurem.github.io/SloRaDe/en/computers/iskra-delta-partner/). + +DRIVER: +sfrj/idpartner.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: Jernej Jakob added 'Iskra Delta Partner' system. + +ROMSET: +2048 bytes in 1 file / 1.23Kb packed + +$end +$info=partnerwfg +$mame +0.252 [Miodrag Milanović] + +Partner WF/G, Iskra Delta, 1987 + +Iskra Delta Partner was a computer developed by Iskra Delta (Slovenia) in 1983. A family of desktop computers that were created to be small business and/or development systems. The Operating System was CP/M 3+ and it had built in monochromatic monitor, there were three versions of the computer: 1. WFG - graphical microcomputer PARTNER with winchester disk and one disk unit. 2. 2FG - graphical microcomputer PARTNER with two disk units. 3. 1FG- graphical microcomputer PARTNER with one disk unit (source: https://8bithardware.wixsite.com/website/post/iskra-delta-partner-rom). + +DRIVER: +sfrj/idpartner.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Miodrag Milanović added 'Iskra Delta Partner WF/G' system. + +ROMSET: +2048 bytes in 1 file / 1.40Kb packed + +$end +$info=paso1600 +$mame +0.142u5 [Angelo Salese] + +Pasopia 1600, Toshiba, 198? + +Pasopia 1600 (PA7030) is the successor to the Pasopia 16. CPU is 8086-2, ROM level Kanji JIS second option, 8-color display Gurafiku will become the standard does not change the basic specifications to 384K. Housing is small, the expansion slot is reduced to two. Is equipped as standard mouse and screen editor is JS-WORD. Three types of model 30 model 20,5 10,8 inches inches FDDx1 +1 MByteHDD model x2 of (720KByte) FDDx2 (20,30 use one expansion slot) 5inch (source, traslated from japanese: http://ja.wikipedia.org/wiki/%E3%83%91%E3%82%BD%E3%83%94%E3%82%A2). + +DRIVER: +toshiba/paso1600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142u5: Angelo Salese added skeleton driver of 'Toshiba Pasopia 1600' system. + +ROMSET: +10240 bytes in 2 files / 5.19Kb packed + +$end +$info=pasogo +$mame +0.125 [Peter Trauner] + +PasoGo, KOEI, 1996 + +The Koei PasoGo. A contraction of Pasocon (personal computer) and Go (Go) the PasoGo (See how that works?) is a personal Go thing. It has a 2-colour low-contrast EyeStrain-O-Vision screen. The system was released in 1996, which if you'll recall, is the same year Nintendo was shopping around the Atlantis, released a milleia later as the GameBoy Advance. Seriously, this system was released when the GBA was finished. For shame, Koei. Two buttons, a power switch and a 4-way pad on the front, power + contrast on top, and a cartridge slot as well. Three softs were released. They're shown below, the titles all include the word 'Go' (source: http://nfggames.com/games/pasogo/). + +DRIVER: +koei/pasogo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pasogo.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.221: Corrected cartridge ROM hashes in pasogo.xml [Robbbert] +- 0.125: Peter Trauner added 'KOEI PasoGo (not working)' system. + +ROMSET: +None required. + +$end +$info=pasopia +$mame +0.142u5 [Angelo Salese] + +Personal Computer Pasopia PA7010, Toshiba, 1982 + +This is the first home-computer made by Toshiba and was quite powerful for 1981 : 64k RAM, 80 columns, 640 x 200 high resolution and large expansion possibilities. There were two models: the PA7010 with the T-BASIC built-in, and the PA7012 with the OA-BASIC built-in. The advantage of the OA-BASIC is that it can use indexed sequential access methods to handle files, and has an automatic load / run function for launching programs. It can also handle Chinese characters directly within BASIC (source: http://www.old-computers.com/museum/computer.asp?c=412&st=1). + +DRIVER: +toshiba/pasopia.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pasopia_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.221: Added 'Toshiba Pasopia PAC2 slot, with RAM, Kanji ROM and expander options [AJR]. +- 0.213: Changed description to 'Personal Computer Pasopia PA7010'. +- 0.142u5: Angelo Salese added skeleton driver of 'Toshiba Pasopia' system. + +ROMSET: +34816 bytes in 2 files / 26.63Kb packed + +$end +$info=pasopia_pac2 +$mame +0.221 [AJR] + +Pasopia PAC2 Slot, , ???? + +DRIVER: +devices/bus/pasopia/pac2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'Pasopia PAC2 Slot' device. + +ROMSET: +None required. + +$end +$info=pasopia7 +$mame +0.139 [Angelo Salese] + +Pasopia 7 PA7007 (Raster), Toshiba, 1983 + +Toshiba Pasopia 7 is a computer from manufacturer Toshiba. The successor of the Toshiba Pasopia PA7010 and Toshiba Pasopia 5 has improved sound and graphics. The Pasopia 7 was released in 1983. Available peripherals for this model are a 5" disk drive, a Chinese characters ROM, a RS-232 interface, more memory and a printer. The keyboard is a full-stroke keyboard, JIS standard with a separated numeric keypad and some function keys (source: http://en.wikipedia.org/wiki/Toshiba_Pasopia_7). + +DRIVER: +toshiba/pasopia7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pasopia7_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.254: Changed description to 'Pasopia 7 PA7007 (Raster)'. +- 0.205: Increased keyboard poll rate to 5 kHz - allows de-bounce code to work [Sergey Svishchev]. +- 0.139: Angelo Salese added skeleton driver of 'Toshiba PASOPIA 7' system. + +ROMSET: +53248 bytes in 3 files / 40.17Kb packed + +$end +$info=pasopia7lcd +$mame +0.143u7 [Angelo Salese] + +Pasopia 7 PA7007 with PA7170 (LCD), Toshiba, 1983 + +This is the successor of the Pasopia 5. It has improved sound and graphics. A cool feature was it was sold with three interchangeable colored panels, so it was possible to change the color of your computer any time you liked. There were blue, red and black panels (source: http://www.old-computers.com/museum/computer.asp?st=1&c=413). + +DRIVER: +toshiba/pasopia7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pasopia7_cass.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.254: Changed description to 'Pasopia 7 PA7007 with PA7170 (LCD)'. +- 0.143u7: Angelo Salese added 'Toshiba Pasopia 7 (LCD)' system. + +$end +$info=patinho +$mame +0.169 [Felipe Corrêa da Silva Sanches] + +Patinho Feio, Escola Politecnica - Universidade de Sao Paulo, 1972 + + + +DRIVER: +usp/patinhofeio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.245: Decouple CPU from driver [Olivier Galibert]. +- 0.169: Felipe Corrêa da Silva Sanches added 'Escola Politécnica - Universidade de São Paulo Patinho Feio' system. + +ROMSET: +423 bytes in 4 files / 0.28Kb packed + +$end +$info=pato_feio_cpu +$mame +0.169 + +Patinho Feio CPU, , ???? + +DRIVER: +devices/cpu/patinhofeio/patinho_feio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.183: Renamed (patinho_feio_cpu) to (pato_feio_cpu) and description changed to 'Patinho Feio CPU'. +- 0.169: Added 'PATINHO FEIO' device. + +ROMSET: +None required. + +$end +$info=paula_8364 +$mame +0.149u1 [Aaron Giles, Dirk Best] + +MOS 8364 "Paula", , ???? + +The Paula chip, designed by Glenn Keller, from MOS Technology, is the interrupt controller, but also includes logic for audio playback, floppy disk drive control, serial port input/output and mouse/joystick buttons two and three signals. The logic remained functionally identical across all Amiga models from Commodore (source: https://en.wikipedia.org/wiki/Original_Chip_Set#Paula). + +DRIVER: +amiga/paula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Revert 8a9fb029a29a8a0f653ce4a8e011453834ef1fda with rationale [Angelo Salese]. +- 0.274: Refine silence on empty DMA buffers. Clamp output to s16 [Angelo Salese]. +- 0.262: Assume max size if audlen == 0, fixes missing sound in videokid and wrestlmn [Angelo Salese]. +- 0.237: Changed description to 'MOS 8364 "Paula"'. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fix DMA reload behaviour (fixes BGMs in Ocean games), add live logging, misc. Fix output channel of irq delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least [Angelo Salese]. +- 0.183: Renamed (amiga_paula) to (paula_8364) and description changed to '8364 Paula'. +- 0.149u1: Aaron Giles and Dirk Best added 'Amiga Paula' device. + +ROMSET: +None required. + +$end +$info=paula_fdc +$mame +0.149u1 + +Amiga Paula "Trackdisk" FDC, , ???? + +DRIVER: +amiga/paulafdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Renamed (amiga_fdc) to (paula_fdc). Stabilize wordsync [Angelo Salese]. +- 0.242: Changed decription to 'Amiga "Trackdisk" FDC'. +- 0.149u1: Added 'Amiga FDC' device. + +ROMSET: +None required. + +$end +$info=pawmoviesp +$mame +0.274 [AJR] + +Paw Patrol: The Movie Learning Tablet (Spanish), VTech, 2022 + +Product type: learning tablet for children from 3 years Get ready for a big adventure with Paw Patrol! The cute Paw Patrol characters show you the letters, vocabulary, e-letters, addition and, figures and more, with funny games, animations and the original voices of Chase and Skye. Interactive buttons: with 6 interactive keys to play, discover and learn while having fun: developing alphabet, vocabulary, memory and logic. Songs and sounds: with the real melodies and voices of the characters of the series; 6 activities: activities that teach letters, vocabulary, spelling, addition, logic. Properties of the clock: Set an alarm and select the ringtone. The cookie clock can be activated every hour (source: https://www.amazon.nl/-/en/Educational-Children-Original-Character-3480-542822/dp/B08WRJTTT1). + +DRIVER: +vtech/vtech5303.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: AJR added 'VTech Paw Patrol: The Movie Learning Tablet (Spanish)' system. + +ROMSET: +2097920 bytes in 1 file / 1.62Mb packed + +$end +$info=pb1000 +$mame +0.142 [Sandro Ronco] + +PB-1000, Casio, 1987 + +The Casio PB-1000 was a hand-held computer released by Casio in 1987. Revolutionary for its time, it featured a touchscreen display which consisted of 16 keys built into the screen, arranged in fixed positions on a four by four matrix. The computer itself included 8Kb of RAM and it was possible to install a 32Kb memory expansion card. The PB-1000 was programmable in both a custom version of the BASIC language and assembly language (source: http://en.wikipedia.org/wiki/Casio_PB-1000). + +DRIVER: +casio/pb1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.142: Sandro Ronco added 'PB-1000 (not fully working)' system. + +ROMSET: +73728 bytes in 4 files / 57.62Kb packed + +$end +$info=pb2000c +$mame +0.142 [Sandro Ronco] + +PB-2000c, Casio, 1989 + +Technical information and pictures: http://www.thimet.de/calccollection/calculators/Casio-PB-2000C/Contents.htm + +DRIVER: +casio/pb1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pb2000c.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.142: Sandro Ronco added 'Casio PB2000c (not fully working)' system. + +ROMSET: +73728 bytes in 3 files / 46.65Kb packed + +$end +$info=pballpup +$mame +0.219 [Sean Riddle, David Haywood] + +Mission: Paintball Powered Up, Hasbro / Tiger Electronics, 2006 + +Play Paintball on Your TV. Plug and Play. Works Great. Includes Game(GUN), and Manual Next-generation TV plug-in paintball game has awesome graphics and advanced features Game features include a stealth mode where you can take cover and scope out your targets! Collect advanced equipment upgrades like night-vision goggles or increase your splatter factor with paintball grenades! The paintball marker has an extended barrel and a directional pad to help you move left, right, forwards and back Feel each shot fired with realistic recoil action! Includes paintball marker, accessories and instructions (source: https://www.worthpoint.com/worthopedia/hasbro-tiger-games-mission-paintball-404646433). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Sean Riddle and David Haywood added 'Hasbro/Tiger Electronics Mission: Paintball Powered Up' system. + +ROMSET: +16777216 bytes in 1 file / 7.10Mb packed + +$end +$info=pbem2017 +$mame +0.227 [Felipe Corrêa da Silva Sanches] + +Pense Bem (2017), TecToy, 2017 + +Think about it is a toy similar to a computer, produced by Tectoy. It is the licensed version of Smart Start, created by Hong Kong's Vtech (Video Technology International). This toy reached great popularity in Brazil from the end of the 1980s until the mid-90s. In August 2017, Tectoy announced a relaunch of the toy (source, traslated from Portuguese: https://pt.m.wikipedia.org/wiki/Pense_Bem). + +DRIVER: +handheld/pensebem.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Felipe Corrêa da Silva Sanches added 'TecToy Pense Bem (2017)' system. + +ROMSET: +287696 bytes in 2 files / 41.16Kb packed + +$end +$info=pbmastm +$mame +0.221 [hap, Sean Riddle] + +Electronic Master Mind (Parker Brothers), Parker Brothers, 1978 + +1-4 players are trying to guess a combination of numbers that has been randomly selected by the computer. When a guess is entered, a response is returned indicating how many digits are correct and how many digits are correct but in the incorrect position. Depending on the difficulty level, players have a limited number of guesses to find the correct "code" (source: https://boardgamegeek.com/boardgame/6906/electronic-master-mind). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: hap and Sean Riddle added 'Parker Brothers Electronic Master Mind' system. + +ROMSET: +2256 bytes in 3 files / 1.32Kb packed + +$end +$info=pbo +$mame +0.232 [Ryan Holtz, MrMii6, CD-i Fan] + +BO (Videosynthesizer Prototype), Philips, 1987 + + + +DRIVER: +philips/philipsbo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: Ryan Holtz, MrMii6 and CD-i Fan added 'Philips BO (Videosynthesizer Prototype)' system. + +ROMSET: +81920 bytes in 4 files / 35.61Kb packed + +$end +$info=pbpsvia +$mame +0.288 [R. Belmont] + +Apple pseudo-VIA (Misc. GLU), , ???? + +DRIVER: +devices/machine/pseudovia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple pseudo-VIA (Misc. GLU)' device. + +$end +$info=pbqbert +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Q*Bert (Parker Brothers), Parker Brothers, 1983 + +Excellent handheld conversion of Gottlieb's Q*Bert arcade game. Check out the Guts section to see the inside of this game. Holding the controller in any direction while turning it on will cause the game to beep. Release the controller and then: Upper-right- high pitch test, Lower-right- lower pitch test, Upper-Left- graphics test (hold to scroll up), Lower-left- top number check (source: http://www.handheldmuseum.com/ParkerBros/QBert.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added 'Parker Brothers Q*Bert' system. + +ROMSET: +460924 bytes in 2 files / 98.02Kb packed + +$end +$info=pc +$mame +0.36b8 [Wilbert Pol, Miodrag Milanović] + +PC (CGA), , 1987 + +A personal computer (PC) is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator. This contrasted with the batch processing or time-sharing models which allowed larger, more expensive minicomputer and mainframe systems to be used by many people, usually at the same time. Large data processing systems require a full-time staff to operate efficiently (source: http://en.wikipedia.org/wiki/Personal_computer). + +DRIVER: +pc/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.177: BugFIX #06342 [Crash/Freeze] pc (pccga): System crashing while loading [crazyc]. +- 0.148u5: Remove unused ibm5150_ppi8255_interface: pc, ec1841: unbreak DBG_LOG macro * mc1502: FDC xtal freq is 16 MHz * asst128: another PC XT clone * ec1841: add softlist, set 'v2' as default BIOS to avoid resets [Sergey Svishchev]. +- 0.146u4: Fixes the sound in Arkanoid, which doesn't use the 8253 at all [Sergey Svishchev]. +- 0.145u8: Corrected SN76496 clocks to /4 of sysclock instead of /5, fixes pitch to match video [Kef Schecter]. +- 0.142u6: Added keyboard controller ROMs to Amstrad XT clones [John Elliott]. +- 0.142u5: Added 'zenith 2.9e BIOS [Darkstar]. +- 0.142u3: Fixed issues with XT HDC [Carl]. +- 0.135: Fixed some booting issues with Amstrad PC clones [Miodrag Milanović]. +- 0.125: Fixed cursor blinking (bug #1096) [Wilbert Pol]. Fixed error reporting when loading non-existant images [Nate Woods]. +- 0.124: Converted MDA, Hercules, CGA, and Tandy 1000 video code to use the MAME MC6845 code. EURO PC and PC200 drivers are temporarily broken as a result. Split off PC (Hercules) from the PC (MDA)' system. Replaced MDA and CGA character ROMs with a proper dump from an original IBM card [Wilbert Pol]. +- 0.105: Fixed a crash involving certain types of CGA memory access (bug #859) [Nate Woods]. +- 0.104: Fixed PC keyboard ESC char code (it is now 27; used to be 26) [Nate Woods]. +- 0.90: Implemented CGA color composite artifact colors (bug #431) [John Elliott]. Fixed hard drive support to recognize CHD geometry information. Fixed a problem in the PIC8254 interrupt controller, and enhanced natural keyboard support [Nate Woods]. +- 0.86: Fixed a regression in which certain input ports were being ignored. This was caused by a defect in PORT_INCLUDE [Nate Woods]. +- 0.85: New PIT8253 implementation; Styx and Digger run better now. Also fixed the PIT8253 frequencies and mades some PIC8259 fixes [Andrew Jenner]. +- 0.83: The speaker will now be silent if the 8253 is instructed to generate a waveform that is higher frequency than the emulation sample rate. Also corrected the CGA color set [Andrew Jenner]. +- 0.82: Cleanups; code simplified and CGA video slightly faster now [Nate Woods]. +- 0.81: Fixed some floppy disk regressions (bug #532) [Nate Woods]. +- 0.80: Complete 8237 DMA and 8253 PIT rewrites, and associated changes in the NEC765, 8259 PIC, FDC and HDC implementations. The new 8237 and 8253 implementations are cleaner and purer hardware emulations and should be more accurate. In the process, fixed a critical long standing bug in the PC floppy emulation and other bugs (bugs #154, #430). Hard disk controller enhancements; FreeDOS now boots [Nate Woods]. +- 0.77: Fixed a bug in the i86 CMPSW instruction (bug #466) [Bob Dayley]. Fixed a pit8253 bug (bug #399) [Ruslan Staritsin]. +- 0.72: Made fonts, monitor types and CGA chipsets configurable [John Elliot]. Basic state save support [Nate Woods]. +- 0.71: Fixed a bug in keyboard handling that caused a 'stuck key' keyboard error to be displayed (bug #427) [Colin Howell, Nate Woods]. Added support for CGA 160x100 mode (bug #225). Fixed a bug that would occasionally cause garbage to be displayed on the screen after a screen resolution change (bug #100) [Nate Woods]. +- 0.70: Added support for natural keyboard handling. Also fixed a bug in hard disk handling (bug #403) [Nate Woods]. +- 0.68: Fixed bugs in CGA and MDA rendering (bugs #339 and #374). Also speeded up EGA/VGA rendering and marked 'xtvga' as working [Nate Woods]. +- 0.56.1: Fixed a bug that caused the keyboard buffer to get flooded and the emulated system to get paralyzed in beeping under certain situations (bug #151) [Nate Woods]. +- 037b8: Renamed (pccga) to (pc). +- 0.36b8: Wilbert Pol and Miodrag Milanović added 'IBM PC/XT / CGA' system. + +ROMSET: +458752 bytes in 48 files / 305.23Kb packed + +$end +$info=pc_basic_joy +$mame +0.148u5 + +PC basic joystick, , ???? + +DRIVER: +devices/bus/pc_joy/pc_joy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (basic_joy) to (pc_basic_joy). +- 0.148u5: Added 'PC basic joystick' device. + +ROMSET: +None required. + +$end +$info=pc_fdc_superio +$mame +0.149u1 + +Winbond PC FDC Super I/O, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Changed description to 'Winbond PC FDC Super I/O'. +- 0.149u1: Added 'PC FDC SUPERIO' device. + +ROMSET: +None required. + +$end +$info=pc_fdc_xt +$mame +0.149u1 + +PC FDC (XT), , ???? + +DRIVER: +devices/machine/pc_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'PC FDC (XT)'. +- 0.149u1: Added 'PC FDC XT' device. + +ROMSET: +None required. + +$end +$info=pc_h98s +$mame +0.261 [cuba200611] + +PC-H98S model 8/U8, NEC, 1991 + + + +DRIVER: +nec/pc_h98.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: cuba200611 added 'NEC PC-H98S model 8/U8' system. + +ROMSET: +681984 bytes in 7 files / 291.86Kb packed + +$end +$info=pc_joy +$mame +0.149u1 + +PC joystick port, , ???? + +DRIVER: +devices/bus/pc_joy/pc_joy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'PC joystick port' device. + +ROMSET: +None required. + +$end +$info=pc_kbdc +$mame +0.149u1 + +PC keyboard connector, , ???? + +DRIVER: +devices/bus/pc_kbd/pc_kbdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Add emulation of Cherry G80-1500 keyboard, minus smartcard reader [AJR]. +- 0.227: Changed description to 'PC keyboard connector'. +- 0.186: Changed description to 'PC KBDC'. +- 0.149u1: Added 'PC_KBDC' device. + +ROMSET: +None required. + +$end +$info=pc_keyb +$mame +0.153 + +PC Keyboard, , ???? + +DRIVER: +devices/machine/pckeybrd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'PC Keyboard' device. + +ROMSET: +None required. + +$end +$info=pc_lpt +$mame +0.149u1 + +PC LPT, , ???? + +DRIVER: +devices/machine/pc_lpt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Add PS/2 bidirectional mode support [Felipe Corrêa da Silva Sanches]. +- 0.287: Add address_map variant for ISA PnP targets. LPT port 279 is read only, writes are routed to ISA PnP mode [Angelo Salese]. +- 0.186: Changed description to 'PC LPT'. +- 0.149u1: Added 'PC-LPT' device. + +ROMSET: +None required. + +$end +$info=pc100 +$mame +0.142u5 [Angelo Salese] + +PC-100, NEC, 198? + +The NEC PC-100 was a Japanese home computer available on October 13, 1983. It operated on 8086 CPU 7 MHz, 128KB RAM, 128KB VRAM, a Japanese language capable keyboard and a two button mouse. It had three models and its color monitor, PC-KD651, which could be used vertically or horizontally, had the price tag of 198,000 yen. Its biggest advantage over other computers of that time was its high graphical capability of 720 by 512 with a selection of 16 color out of 512 color available on its high end model30. Its OS was MS-DOS and was also equipped with a spreadsheet program Maruchipuran (Multiplan) and a text editor JS-WORD as well as the game Lode Runner (source: http://en.wikipedia.org/wiki/NEC_PC-100). + +DRIVER: +nec/pc100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc100_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142u5: Angelo Salese added skeleton driver of 'NEC PC-100' system. + +ROMSET: +163840 bytes in 2 files / 81.25Kb packed + +$end +$info=pc1000 +$mame +0.155 [Porchy] + +PreComputer 1000, Video Technology, 1988 + +It's the 3-in-1 computer teacher that teaches touch typing, basic computer programming, and over 1000 facts. Your pre-teen will get the feel of a real computer, without feeling the intimidation. They will get many activities in one machine. PreComputer 1000 tutors in BASIC programming. It includes five math activtiies, has a built-in calculator with memory, as well as a 20-character dot matrix display screen (source: http://clickamericana.com/media/advertisements/introducing-the-computer-age-vtech-precomputer-1000-1988). + +DRIVER: +vtech/pc1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +misterx.xml, pc1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.285: (pc1000.xml): Added parent/clone relationships [ArcadeShadow]. +- 0.256: Emulation overhaul. Fix bank switching of ROM areas. Replace LCDC with type that has the correct accented characters for European versions. Add localized key definitions for all three systems; identify all unknown keys and rebind keys to better match QWERTY/QWERTZ/AZERTY layouts. Eliminate runtime port tag lookups. Separate driver from pc2000.cpp. Correct a few release years to match copyright text in 'pc1000.xml' [AJR]. +- 0.155: Porchy added skeleton driver of 'VTech PreComputer 1000' system. + +ROMSET: +131072 bytes in 1 file / 80.27Kb packed + +$end +$info=pc10iii +$mame +0.149u1 [Kaylee, rfka01] + +Commodore PC-10 III, Commodore Business Machines, 1987 + +The Commodore PC10-III, PC20-III and Colt are IBM PC XT-compatible computers built by Commodore Business Machines in the late 1980s. All three systems share the same motherboard with the main differences being disk capacity and minor cosmetic variations (source: http://www.vintage-computer.com/vcforum/showwiki.php?title=Systems:Commodore+PC10-III). + +DRIVER: +pc/compc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.193: Added 'BIOS v4.35c and matching character generator ROM [rfka01]. +- 0.188: Added 'Commodore PC10-III ROM dumps collected by German vintage computer forum users [rfka01]. +- 0.149u1: Kaylee added 'Commodore PC-10 III' system. +- 0.147u4: rfka01 added skeleton driver of 'Commodore PC-10 III' system. + +ROMSET: +344064 bytes in 11 files / 170.03Kb packed + +$end +$info=pc11 +$mame +0.222 [Sergey Svishchev] + +DEC PC11 controller, , ???? + +DRIVER: +devices/bus/qbus/pc11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Sergey Svishchev added 'DEC PC11 controller' device. + +ROMSET: +None required. + +$end +$info=pc1245 +$mame +0.132 [Miodrag Milanović] + +Pocket Computer 1245, Sharp, 1982 + +Basically, the PC-1245 was a low-cost version of the PC-1251. The following features were affected: First, it had only 2.2 KB RAM instead of 4 KB, thus only 1486 bytes were available for programming. Second, the display provided only 16 characters instead of 24. Third, the RESERVE mode, which had allowed to assign BASIC commands or functions to 18 of the alphanumeric keys, had been eliminated. Instead, these keys were assigned BASIC shortcuts for easier program entering. As a cosmetical difference, the colour scheme of the keyboard had been reversed, that is the alphanumeric part was brown and the numeric keypad grey for the PC-1245 (source: http://www.old-computers.com/museum/computer.asp?c=1135). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.132: Miodrag Milanović added 'Pocket Computer 1245' system. + +ROMSET: +24576 bytes in 2 files / 18.55Kb packed + +$end +$info=pc1250 +$mame +0.132 [Miodrag Milanović] + +Pocket Computer 1250, Sharp, 1982 + +With the PC-1251, Sharp started off their product range of really tiny pocket computers. It was the third original design after the PC-121x and PC-1500 series. Contrary to its predecessors, it was really pocket sized, measuring only 135 x 70 x 9.5 mm. Nevertheless, it featured a 24 character display, and with 4 KB RAM it even outclassed the PC-1500 basic version. The major drawback of the new design was that the tiny keys are only compatible with pointed fingers (source: http://old-computers.com/MUSEUM/computer.asp?c=1091). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Miodrag Milanović added 'Pocket Computer 1245' system. + +ROMSET: +24576 bytes in 2 files / 18.44Kb packed + +$end +$info=pc1251 +$mame +0.37b7 [Peter Trauner] + +Pocket Computer 1251, Sharp, 1982 + +With the PC-1251, Sharp started off their product range of really tiny pocket computers. It was the third original design after the PC-121x and PC-1500 series. Contrary to its predecessors, it was really pocket sized, measuring only 135 x 70 x 9.5 mm. Nevertheless, it featured a 24 character display, and with 4 KB RAM it even outclassed the PC-1500 basic version. The major drawback of the new design was that the tiny keys are only compatible with pointed fingers (source: http://old-computers.com/MUSEUM/computer.asp?c=1091). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.119: Fixed background regression introduced in 0.107 (bug #1338) [Nate Woods]. +- 0.37b7: Peter Trauner added 'Sharp Pocket Computer PC1251' system. + +$end +$info=pc1255 +$mame +0.132 [Miodrag Milanović] + +Pocket Computer 1255, Sharp, 1982 + +With the PC-1251, Sharp started off their product range of really tiny pocket computers. It was the third original design after the PC-121x and PC-1500 series. Contrary to its predecessors, it was really pocket sized, measuring only 135 x 70 x 9.5 mm. Nevertheless, it featured a 24 character display, and with 4 KB RAM it even outclassed the PC-1500 basic version. The major drawback of the new design was that the tiny keys are only compatible with pointed fingers. The 1255 it's derived from the PC-1251 (with more memory) (source: http://www.old-computers.com/museum/computer.asp?c=1091 and http://pocket.free.fr/html/sharp/sharp_e.html). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Miodrag Milanović added 'Pocket Computer 1255' system. + +$end +$info=pc1260 +$mame +0.132 [Miodrag Milanović] + +Pocket Computer 1260, Sharp, 1982 + +These small pocket computers were derived from the PC-1251. They had same keyboard and size. The main difference was the larger display, which now provided two lines with 24 characters, which was a great advantage, especially for BASIC programming. The built-in BASIC interpreter was also close to the PC-1251 interpreter. In 1984, the PC-1260 and PC-1261 were released. The only difference between these two was that the former had 4 KB RAM and the latter 10 KB. Internally, they were operated by the SC61860 CPU (8 bits), which was clocked 33% faster than in the PC-1251 (source: http://www.old-computers.com/museum/computer.asp?c=466&st=1). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Miodrag Milanović added 'Pocket Computer 1260' system. + +ROMSET: +40960 bytes in 2 files / 28.59Kb packed + +$end +$info=pc1261 +$mame +0.132 [Miodrag Milanović] + +Pocket Computer 1261/1262, Sharp, 1982 + +These small pocket computers were derived from the PC-1251. They had same keyboard and size. The main difference was the larger display, which now provided two lines with 24 characters, which was a great advantage, especially for BASIC programming. The built-in BASIC interpreter was also close to the PC-1251 interpreter. In 1984, the PC-1260 and PC-1261 were released. The only difference between these two was that the former had 4 KB RAM and the latter 10 KB. Internally, they were operated by the SC61860 CPU (8 bits), which was clocked 33% faster than in the PC-1251 (source: http://www.old-computers.com/museum/computer.asp?c=466&st=1). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.132: Miodrag Milanović added 'Pocket Computer 1261/1262' system. + +$end +$info=pc1350 +$mame +0.37b5 [Peter Trauner] + +Pocket Computer 1350, Sharp, 1984 + +The 1350 and 1360 are fine examples of pocket computers. well-built and capable, the 1350 has 24x4 character display (150x32 pixels), 40K ROM and 5k built-in memory which can be expanded using additional RAM cards. Although the machine is designed to be programmed in basic, it works quite well as a standalone calculator. features exist to recall and re-edit expressions as well as the convenience of a 4 line display (source: http://www.voidware.com/calcs/pc1350.htm). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.119: Fixed background regression introduced in 0.107 (bug #1338) [Nate Woods]. +- 0.107: Fixed regression introduced in 0.106 (bug #900) [Nate Woods]. +- 0.37b5: Peter Trauner added 'Pocket Computer 1350 driver and artwork support. + +ROMSET: +40960 bytes in 2 files / 30.35Kb packed + +$end +$info=pc1360 +$mame +0.139 [Peter Trauner] + +Pocket Computer 1360, Sharp, 198? + +The Sharp PC-1350 is a small pocket computer manufactured by Sharp. It can also be considered as an electronic calculator. The PC-1350 was introduced in 1984 and was used by engineers, and favored by programmers for its decent programming and graphical capabilities. It was superseded in 1987 by the PC-1360, which featured one additional RAM expansion port, improved BASIC, Floppy disk capability and a faster CPU (source: http://www.computinghistory.org.uk/det/5004/Sharp-PC-1360/). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.139: Peter Trauner added skeleton driver of 'Sharp Pocket Computer 1360' system. + +ROMSET: +139264 bytes in 9 files / 77.18Kb packed + +$end +$info=pc1401 +$mame +0.37b4 [Peter Trauner] + +Pocket Computer 1401, Sharp, 1983 + +The Sharp PC-1401 is a small pocket computer manufactured by Sharp. It was introduced in 1983 and represents a combination of scientific calculator and computer with BASIC interpreter. The PC-1402 has the same features but includes 10K of RAM (source: http://en.wikipedia.org/wiki/Sharp_PC-1401). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.209: BugFIX #07281: [DIP/Input] (pocketc.cpp) pc1401, pc1402: Incorrect and Duplicate Inputs [Robbbert]. +- 0.119: Fixed background regression introduced in 0.107 (bug #1338) [Nate Woods]. +- 0.37b15: Memory configuration fix. Display on/off emulation [PeT]. +- 0.37b5: Artwork support added '[Peter Trauner]. +- 0.37b4: Peter Trauner added 'Sharp Pocket Computer (prelim)' system. + +ROMSET: +40960 bytes in 2 files / 23.55Kb packed + +$end +$info=pc1402 +$mame +0.37b5 [Peter Trauner] + +Pocket Computer 1402, Sharp, 1984 + +The PC-1401 was the first of a series of pocket computers with a new concept. The PC-14xx series consisted of various models; here, only those directly derived from the PC-125x hardware are described. At least three different models were widely available in the West; PC-1402: Released about one year later. Basically the same machine, but with more RAM. One of the HM6116 chips had been replaced by a D4364G 8k x 8 chip, resulting in 10.2 KB RAM (9678 bytes for BASIC) (source: http://www.old-computers.com/MUSEUM/computer.asp?c=1170&st=1). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.209: BugFIX #07281: [DIP/Input] (pocketc.cpp) pc1401, pc1402: Incorrect and Duplicate Inputs [Robbbert]. +- 0.37b5: Peter Trauner added 'Pocket Computer 1402 driver and artwork support. + +$end +$info=pc1403 +$mame +0.37b15 [PeT] + +Pocket Computer 1403, Sharp, 1986 + +The Sharp PC-1403 was a small scientific calculator and pocket computer manufactured by Sharp. It was the successor of the Sharp PC-1401, and had better display, more RAM and better system software (source: http://en.wikipedia.org/wiki/Sharp_PC-1403). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.119: Fixed background regression introduced in 0.107 (bug #1338) [Nate Woods]. +- 0.37b15: PeT added 'Sharp PC1403 preliminary' system. + +ROMSET: +73728 bytes in 5 files / 45.29Kb packed + +$end +$info=pc1403h +$mame +0.37b15 [PeT] + +Pocket Computer 1403H, Sharp, 198? + +The Sharp PC-1403 was a small scientific calculator and pocket computer manufactured by Sharp. It was the successor of the Sharp PC-1401, and had better display, more RAM and better system software. Memory: 8KB RAM (6863 bytes available), 72KB ROM; 32KB RAM in PC-1403H model (source: http://en.wikipedia.org/wiki/Sharp_PC-1403). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.37b15: PeT added 'Sharp PC1403H preliminary' system. + +$end +$info=pc1450 +$mame +0.139 [Peter Trauner] + +Pocket Computer 1450, Sharp, 198? + +It's an hybrid of PC-1350 and PC-14xx. The Sharp PC-1350 is a small pocket computer manufactured by Sharp. The PC-1350 was introduced in 1984 and was used by engineers, and favored by programmers for its decent programming and graphical capabilities. It was superseded in 1987 by the PC-1360, which featured one additional RAM expansion port, improved BASIC, floppy disk capability, and a faster CPU (sources: http://en.wikipedia.org/wiki/Sharp_PC-1350 and http://pocket.free.fr/html/sharp/sharp_e.html). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.139: Peter Trauner added skeleton driver of 'Sharp Pocket Computer 1450' system. + +ROMSET: +40960 bytes in 2 files / 30.53Kb packed + +$end +$info=pc1500 +$mame +0.139 [Sandro Ronco] + +Pocket Computer 1500, Sharp, 198? + +The Sharp PC-1500 is an 8-bit pocket computer introduced in 1982. It is capable of running programs written in BASIC or can be used as a calculator. It can also be programmed in LH-5801 machine code. The TRS-80 PC-2 (Radio Shack) is the same machine with a different keyboard layout. The Sharp PC-1500A is the same machine with more RAM (source: http://www.pc1500.com/). + +DRIVER: +sharp/pc1500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.139: Sandro Ronco added skeleton driver of 'Sharp Pocket Computer 1500' system. + +ROMSET: +24576 bytes in 2 files / 19.78Kb packed + +$end +$info=pc1512 +$mame +0.37b5 [Peter Trauner] + +PC1512 SD, Amstrad plc, 1986 + +The Amstrad PC1512 was Amstrad's mostly IBM PC-compatible computer system, first manufactured in 1986. It was later succeeded by the PC1640. It launched for ?499 and sold very well, as it was one of the first cheap PCs in Europe. It significantly helped open up the European PC market to consumers as well as businesses, and Amstrad's advertising of the PC1512 was aimed at homes rather than offices. The 1512's influence was such that the UK PC magazine PC Plus originally targeted itself at the "Amstrad PC 1512 and compatibles", since home ownership of other PCs at the time was rare (source: http://en.wikipedia.org/wiki/PC-1512). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pc1512_flop.xml, pc1512_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.225: BugFIX #07755: [Graphics] (pc1512.cpp) pc1512: descenders on bottom line are missing [AJR]. +- 0.150: Removed (pc1512v2) and (pc1512v3) systems. +- 0.149u1: Description updated [Curt Coder]. +- 0.144: Added 'a dump of the WD1015 MCU [John Elliott]. +- 0.143u3: Rewrote the VDU, driver is now fully working [Curt Coder]. Added some French floppies to softlist [philippe]. +- 0.143u2: Rewrote most of the Amstrad PC1512 driver, except for the VDU which still crashes most software. Keyboard is now working and runs the MCU. Added a floppy software list [Curt Coder]. +- 0.142u6: Added 'Amstrad PC1512 v3.2 BIOS [DRomero]. +- 0.110: Fixed Amstrad keyboard [Andrew Jenner]. +- 0.86: Fixed a vblank regression introduced in the 0.85 input port changes [Andrew Jenner]. +- 0.84: Video fixes [Andrew Jenner]. +- 0.71: Fixed a few more video modes [John Elliott]. +- 0.67: Replaced generic character ROM with one reconstructed using CGAFont [John Elliott]. +- 0.37b5: Peter Trauner added 'Amstrad PC1512' system. + +ROMSET: +65536 bytes in 8 files / 40.96Kb packed + +$end +$info=pc1512_mouse +$mame +0.178 + +Amstrad PC1512 mouse, , ???? + +DRIVER: +devices/bus/pc1512/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Amstrad PC1512 mouse' device. + +ROMSET: +None required. + +$end +$info=pc1512_mouse_port +$mame +0.178 + +Amstrad PC1512 mouse port, , ???? + +DRIVER: +devices/bus/pc1512/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'Amstrad PC1512 mouse port' device. + +ROMSET: +None required. + +$end +$info=pc1512dd +$mame +0.149u1 [Curt Coder] + +PC1512 DD, Amstrad plc, 1986 + +The Amstrad PC1512 was Amstrad's mostly IBM PC-compatible computer system, first manufactured in 1986. It was later succeeded by the PC1640. It launched for ?499 and sold very well, as it was one of the first cheap PCs in Europe. It significantly helped open up the European PC market to consumers as well as businesses, and Amstrad's advertising of the PC1512 was aimed at homes rather than offices. The 1512's influence was such that the UK PC magazine PC Plus originally targeted itself at the "Amstrad PC 1512 and compatibles", since home ownership of other PCs at the time was rare (source: http://en.wikipedia.org/wiki/PC-1512). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pc1512_flop.xml, pc1512_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.149u1: Curt Coder added 'Amstrad PC1512 DD' system. + +$end +$info=pc1512hd10 +$mame +0.149u1 [Curt Coder] + +PC1512 HD10, Amstrad plc, 1986 + +The Amstrad PC1512 was Amstrad's mostly IBM PC-compatible computer system, first manufactured in 1986. It was later succeeded by the PC1640. It launched for ?499 and sold very well, as it was one of the first cheap PCs in Europe. It significantly helped open up the European PC market to consumers as well as businesses, and Amstrad's advertising of the PC1512 was aimed at homes rather than offices. The 1512's influence was such that the UK PC magazine PC Plus originally targeted itself at the "Amstrad PC 1512 and compatibles", since home ownership of other PCs at the time was rare (source: http://en.wikipedia.org/wiki/PC-1512). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pc1512_flop.xml, pc1512_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.149u1: Curt Coder added 'Amstrad PC1512 HD10' system. + +$end +$info=pc1512hd20 +$mame +0.149u1 [Curt Coder] + +PC1512 HD20, Amstrad plc, 1986 + +The Amstrad PC1512 was Amstrad's mostly IBM PC-compatible computer system, first manufactured in 1986. It was later succeeded by the PC1640. It launched for ?499 and sold very well, as it was one of the first cheap PCs in Europe. It significantly helped open up the European PC market to consumers as well as businesses, and Amstrad's advertising of the PC1512 was aimed at homes rather than offices. The 1512's influence was such that the UK PC magazine PC Plus originally targeted itself at the "Amstrad PC 1512 and compatibles", since home ownership of other PCs at the time was rare (source: http://en.wikipedia.org/wiki/PC-1512). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pc1512_flop.xml, pc1512_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.149u1: Curt Coder added 'Amstrad PC1512 HD20' system. + +$end +$info=pc1512kb +$mame +0.143u3 + +Amstrad PC1512 Keyboard, , ???? + +DRIVER: +amstrad/pc1512kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'Amstrad PC1512 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.58Kb packed + +$end +$info=pc1640 +$mame +0.37b5 [Peter Trauner] + +PC1640 SD, Amstrad plc, 1987 + +The Amstrad PC 1640 was first made in 1986. It has a Intel 8086 processor running at 8 MHz and 640KB of system RAM. It was sold under the name PC 6400 in the US and PC1640 in Europe. At the time, it was a good cheap alternative to an IBM PC and was as good as 100% compatible. The main power supply was not in the system case, but inside the monitor (source: http://www.aoaforums.com/frontpage/computer-hardware-58/324-the-aoa-computer-museum.html?start=13). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pc1640_flop.xml, pc1640_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.149u1: Promoted to working with imperfect graphics, the extended Paradise EGA-350 video modes are not supported yet [Curt Coder]. +- 0.143u6: Fixed ROM labels [John Elliot]. +- 0.143u4: Added 'another BIOS version [philippe]. +- 0.143u3: Added 'some French floppies to softlist [philippe]. +- 0.110: Fixed Amstrad keyboard [Andrew Jenner]. +- 0.67: Added 'definition for the character ROM in ROM_LOAD structure [Stefano Priore]. +- 0.37b5: Peter Trauner added 'Amstrad PC1640/PC6400 (US)' system. + +ROMSET: +49152 bytes in 6 files / 38.81Kb packed + +$end +$info=pc1640_iga +$mame +0.149u1 + +Amstrad PC1640 IGA, , ???? + +DRIVER: +devices/bus/isa/pc1640_iga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Amstrad PC1640 IGA' device. + +ROMSET: +32768 bytes in 1 file / 8.48Kb packed + +$end +$info=pc1640dd +$mame +0.149u1 [Curt Coder] + +PC1640 DD, Amstrad plc, 1987 + +The Amstrad PC 1640 was first made in 1986. It has a Intel 8086 processor running at 8 MHz and 640KB of system RAM. It was sold under the name PC 6400 in the US and PC1640 in Europe. At the time, it was a good cheap alternative to an IBM PC and was as good as 100% compatible. The main power supply was not in the system case, but inside the monitor (source: http://www.aoaforums.com/frontpage/computer-hardware-58/324-the-aoa-computer-museum.html?start=13). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pc1640_flop.xml, pc1640_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.149u1: Curt Coder added 'Amstrad PC1640 DD' system. + +$end +$info=pc1640hd20 +$mame +0.149u1 [Curt Coder] + +PC1640 HD20, Amstrad plc, 1987 + +The Amstrad PC 1640 was first made in 1986. It has a Intel 8086 processor running at 8 MHz and 640KB of system RAM. It was sold under the name PC 6400 in the US and PC1640 in Europe. At the time, it was a good cheap alternative to an IBM PC and was as good as 100% compatible. The main power supply was not in the system case, but inside the monitor (source: http://www.aoaforums.com/frontpage/computer-hardware-58/324-the-aoa-computer-museum.html?start=13). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pc1640_flop.xml, pc1640_hdd.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.149u1: Curt Coder added 'Amstrad PC1640 HD20' system. + +$end +$info=pc1640hd30 +$mame +0.149u1 [Curt Coder] + +PC1640 HD30, Amstrad plc, 1987 + +The Amstrad PC 1640 was first made in 1986. It has a Intel 8086 processor running at 8 MHz and 640KB of system RAM. It was sold under the name PC 6400 in the US and PC1640 in Europe. At the time, it was a good cheap alternative to an IBM PC and was as good as 100% compatible. The main power supply was not in the system case, but inside the monitor (source: http://www.aoaforums.com/frontpage/computer-hardware-58/324-the-aoa-computer-museum.html?start=13). + +DRIVER: +amstrad/pc1512.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pc1640_flop.xml, pc1640_hdd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.149u1: Curt Coder added 'Amstrad PC1640 HD30' system. + +$end +$info=pc16552d +$mame +0.184 [smf, Carl] + +National Semiconductor PC16552D UART, , ???? + +DRIVER: +devices/machine/ins8250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'National Semiconductor PC16552D UART'. +- 0.184: smf and Carl added 'National Semiconductor PC16552D' device. + +ROMSET: +None required. + +$end +$info=pc20 +$mame +0.37b11 [Wilbert Pol] + +Amstrad PC20, Amstrad plc, 1988 + +PC compatible with a whopping 512K RAM. This one has a math coprocessor! MDA video, text only, but it's still sharper than my NEC MultiSync. Used it as my main computer through a year of Law School. Once used to control an old CD-ROM drive as an audio CD player. (Unfortunatly, the CD-ROM drive finally died.) Most recently acted as the official CTC5 Countdown Clock, literally counting down the seconds until CTC5 (source: http://www.obsoletecomputermuseum.org/pc20/). + +DRIVER: +amstrad/amstr_pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.37b11: Wilbert Pol added 'Amstrad PC20' system. + +ROMSET: +16384 bytes in 2 files / 12.19Kb packed + +$end +$info=pc200 +$mame +0.37b11 [Wilbert Pol] + +PC200 Professional Series, Sinclair Research Ltd, 1988 + +The new Sinclair is a little black box, like all the other Sinclairs. Okay, it's a trifle larger than its predecessors but there are reasons for that. The computer's casing contains a 102 key keyboard, with proper typewriter keys in black and grey The top of the machine is slotted for ventilation, and although you could rest the monitor on top and still get the keyboard, it would probably break the top of the case. The matching monitor is designed to perch behind the machine and look over the back of it. Looking at the PC200 from the front, there's a disk drive built into the side of the case. Surprisingly, the drive's not of the usual Amstrad 3'' type, but rather a standard Sony 3.5'' (source: http://www.ysrnry.co.uk/articles/pc200review.htm). + +DRIVER: +amstrad/amstr_pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc200.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Added 'v1.3 BIOS [Phill Harvey-Smith]. +- 0.133: Proper ROM labels and PCB locations, added 'v1.2 dump [John Elliott]. +- 0.92: Fixed driver to successfully boot [John Elliott]. +- 0.70: Fixed a bug causing corrupted characters (bug #398) and a bug affecting floppies at startup [John Elliott]. +- 0.67: Replaced generic character ROM with one reconstructed using CGAFont [John Elliott]. +- 0.37b11: Wilbert Pol added 'PC200 Professional Series' system. + +ROMSET: +51200 bytes in 7 files / 37.44Kb packed + +$end +$info=pc2000 +$mame +0.136 [Sandro Ronco] + +PreComputer 2000, Video Technology, 1993 + +The VTech PreComputer 2000 by manufacturer VTech is an electronic learning aide. It features a dot matrix LCD, a standard size keyboard, 33 activities for teaching in 4 different levels and basic computer programming for 1 or 2 players. It has a built in 80000 word spell checker and a SAT word builder. It is either powered by battery or by AC adaptor. It could be extended with additional carts, e.g. the 1000 Challenging New Questions cart (compatible with PreComputer 1000 and PreComputer 2000). It is a successor of the VTech PreComputer 1000 (source: http://en.wikipedia.org/wiki/VTech_PreComputer_2000). + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.136: Added 'PreComputer 2000' system. + +ROMSET: +262144 bytes in 1 file / 176.94Kb packed + +$end +$info=pc2000s +$mame +0.216 [ClawGrip] + +PreComputer 2000 (Spain), Video Technology, 1993 + +The VTech PreComputer 2000 by manufacturer VTech is an electronic learning aide. It features a dot matrix LCD, a standard size keyboard, 33 activities for teaching in 4 different levels and basic computer programming for 1 or 2 players. It has a built in 80000 word spell checker and a SAT word builder. It is either powered by battery or by AC adaptor. It could be extended with additional carts, e.g. the 1000 Challenging New Questions cart (compatible with PreComputer 1000 and PreComputer 2000). It is a successor of the VTech PreComputer 1000 (source: http://en.wikipedia.org/wiki/VTech_PreComputer_2000). + +DRIVER: +vtech/pc2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc1000.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: ClawGrip added 'Video Technology PreComputer 2000 (Spain)' system. + +ROMSET: +262144 bytes in 1 file / 171.38Kb packed + +$end +$info=pc2086 +$mame +0.142u6 [John Elliott] + +Amstrad PC2086, Amstrad plc, 1988 + +The PC2086 is an XT type machine from 1988 that was intended to be a replacement for the earlier PC1512 and PC1640. Released at the same time were the PC2286 and PC2386 which had 80286 and 80386 processors respectively and all aimed at the business market but the rumour goes that due to problems with MS-DOS 4.0 they got a bad name. To all practical purposes the PC2086 is an XT machine that has VGA video, a 720K 3?" floppy drive and optionally a 30MB RLL hard drive (source: http://computers.popcorn.cx/amstrad/pc2086/). + +DRIVER: +amstrad/amstr_pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.142u6: John Elliott added 'Amstrad PC2086 non-working' system. + +ROMSET: +51200 bytes in 4 files / 25.52Kb packed + +$end +$info=pc2386 +$mame +0.142u6 [John Elliott] + +PC2386, Amstrad plc, 1989 + +Amstrad's PC2386, an IBM PC AT compatible, is based on Intel's 80386 processor which is able to address 16 megabytes (MB) of RAM and runs at 20 Megahertz. The test model had four MB of dynamic RAM on SIMM cards supplemented by 64 kilobytes of fast static RAM, a 65 MB hard drive, and one 3.5 inch floppy drive. It also came bundled with Windows 386. The PC 2386 is a fast computer with a large memory, and it offers many different ways to organize memory. Amstrad is a major supplier with a good history of products and strong user support group. They also offer on-site maintenance, and are competitively placed. The major flaw in the PC2386 is the lack of a detector in the 3.5 inch floppy disk to distinguish a high density diskette from a double density diskette (source: http://www.readabstracts.com/Business/On-test-the-Amstrad-PC2386-Always-try-to-impress.html#b). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.206: Changed description to 'PC2386'. +- 0.142u6: John Elliott added 'Amstrad PC2386 non-working' system. + +ROMSET: +86016 bytes in 3 files / 32.88Kb packed + +$end +$info=pc286u +$mame +0.198 [Fujix] + +PC-286U, Epson, 1987 + + + +DRIVER: +nec/pc9801_epson.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: Renamed (pc9801vm11) to (pc286u) and description changed to 'PC-286U'. +- 0.198: Fujix added 'NEC PC-9801VM11' system. + +ROMSET: +518144 bytes in 6 files / 247.82Kb packed + +$end +$info=pc286vs +$mame +0.249 [cuba200611] + +PC-286VS, Epson, 1989 + + + +DRIVER: +nec/pc9801_epson.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.249: cuba200611 added 'Epson PC-286VS' system. + +ROMSET: +550912 bytes in 6 files / 250.96Kb packed + +$end +$info=pc3086 +$mame +0.142u6 [John Elliott] + +Amstrad PC3086, Amstrad plc, 1990 + +Technical information and pictures: http://www.system-cfg.com/detailcollection.php?ident=168 + +DRIVER: +amstrad/amstr_pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u6: John Elliott added 'Amstrad PC3086 non-working' system. + +ROMSET: +59392 bytes in 4 files / 31.15Kb packed + +$end +$info=pc30iii +$mame +0.142 [Wilbert Pol, Miodrag Milanović] + +PC 30-III, Commodore Business Machines, 1988 + +The Commodore PC 30-III is a computer system with a separate keyboard, internal power supply, disk drives and a motherboard. On the motherboard you will find RAM, ROM, ISA and a AMD 286 processor. The PC 30-III is a IBM compatible PC from Commodore. The PC 30-III is a office computer. This PC 30-III has a internal 40 Mbyte hard disk and a PC-40-III motherboard (source: http://www.richardlagendijk.nl/cip/computer/item/pc30iii/en). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.192: Renamed (cmdpc30) to (pc30iii). Added Commodore PC 30-III BIOS v2.00 and alternative Ericsson PC BIOS [rfka01]. +- 0.142: Wilbert Pol and Miodrag Milanović added skeleton driver of 'CBM PC 30 III' system. + +ROMSET: +65536 bytes in 4 files / 41.30Kb packed + +$end +$info=pc386m +$mame +0.231 [flyingharuka] + +PC-386M, Epson, 1990 + +Technical informations (in Japanese): http://www.pc-9800.net/db_epson/data/pc-386m.htm + +DRIVER: +nec/pc9801_epson.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: flyingharuka added 'Epson PC-386M' system. + +ROMSET: +550912 bytes in 6 files / 257.00Kb packed + +$end +$info=pc4 +$mame +0.140 [Joseba Epalza, Curt Coder] + +Laser PC4, Laser Computer, 1990 + +Laser PC4 is a notebook/laptop computer designed to offer a number of organizing functions to assist you at work or at school for individuals with a cognitive, sensory or physical disability. This computer can be used to write and spell check documents, keep track of appointments and expenses, store a telephone list, create a gradebook spreadsheet, do scientific calculations, write BASIC programs and wake you with 16 different alarms. Pc4 contains 2 Megs of built in programs and 32K of RAM to store all created files (source: http://www.oldcomputermuseum.com/laser_pc4.html). + +DRIVER: +vtech/pc4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.140: Joseba Epalza and Curt Coder added skeleton driver of 'Laser PC4' system. + +ROMSET: +133216 bytes in 2 files / 86.44Kb packed + +$end +$info=pc40iii +$mame +0.192 [rfka01] + +PC 40-III, Commodore Business Machines, 1988 + +Released in 1989 the Commodore PC40-III is a home/business desktop computer in the range of Commodore International's IBM PC compatible line. It's an IBM PC AT 286 clone running at 12 MHz, it came with an 40 MB hard drive, and usually an 5.25? or optionally an 3.5? HD floppy drive and 1 MB RAM (640 KB base/384 KB hi-mem) and a socket for optional FPU. It also got VGA graphic integrated on the motherboard. Background history: In 1984 Commodore signed a deal with Intel to second source manufacture the Intel 8088 CPU used in the IBM PC. In 1984, the first model in the IBM PC compatible line was released, the PC-1. After Commodore abandoned their own business line of Computers, the CBM-II series that was first released in 1982 to take over for the PET/CBM-series of computers (source: https://rclassiccomputers.com/2018/09/13/commodore-pc40-iii/). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.192: rfka01 added 'CBM PC 40-III' system. + +ROMSET: +65536 bytes in 4 files / 41.36Kb packed + +$end +$info=pc45iii +$mame +0.210 [rfka01] + +PC 45-III, Commodore Business Machines, 198? + +The Commodore PC compatible systems are a range of IBM PC compatible personal computers introduced in 1984 by home computer manufacturer Commodore Business Machines. Incompatible with Commodore's prior Commodore 64 and Amiga architectures, they were generally regarded as good, serviceable workhorse PCs with nothing spectacular about them, but the well-established Commodore name was seen as a competitive asset. 10 MHz PC-AT' system. 1 MB RAM, Hercules/CGA video card, and hard disk options from 20–80 MB; stands out for its 3.5 "floppy drive (source: https://en.wikipedia.org/wiki/Commodore_PC_compatible_systems). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines PC 45-III' system. + +ROMSET: +32768 bytes in 2 files / 20.87Kb packed + +$end +$info=pc486mu +$mame +0.143u8 [Anonymous source] + +PC-486MU, Epson, 1994 + +Technical informations (in Japanese): http://www.pc-9800.net/db_epson/data/pc-486mu.htm + +DRIVER: +nec/pc9801_epson.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u8: Anonymous source added 'Epson PC-486MU' system. + +ROMSET: +550912 bytes in 6 files / 266.42Kb packed + +$end +$info=pc486se +$mame +0.231 [flyingharuka] + +PC-486SE, Epson, 1993 + +Technical informations (in Japanese): http://www.pc-9800.net/db_epson/data/pc-486se.htm + +DRIVER: +nec/pc9801_epson.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: flyingharuka added 'Epson PC-486SE' system. + +ROMSET: +131072 bytes in 1 file / 82.42Kb packed + +$end +$info=pc5086 +$mame +0.232 [rfka01] + +Amstrad PC5086, Amstrad plc, 199? + + + +DRIVER: +amstrad/amstr_pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc200.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: rfka01 added 'Amstrad plc Amstrad PC5086' system. + +ROMSET: +108544 bytes in 4 files / 40.37Kb packed + +$end +$info=pc50ii +$mame +0.210 [rfka01] + +PC 50-II, Commodore Business Machines, 198? + +The Commodore PC compatible systems are a range of IBM PC compatible personal computers introduced in 1984 by home computer manufacturer Commodore Business Machines. Incompatible with Commodore's prior Commodore 64 and Amiga architectures, they were generally regarded as good, serviceable workhorse PCs with nothing spectacular about them, but the well-established Commodore name was seen as a competitive asset. Based on the 386SX running at 16 MHz. 40MB to 100MB hard disk (source: https://en.wikipedia.org/wiki/Commodore_PC_compatible_systems). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines PC 50-II' system. + +ROMSET: +196608 bytes in 6 files / 85.87Kb packed + +$end +$info=pc532 +$mame +0.263 [Patrick Mackinlay] + +pc532, George Scolaro, 1989 + +The PC532 is an interesting story. Beginning of the 1990's some people tried to build a NS32532 based computer system. Finally they were successful. The number of systems build was quite low compared to industrial standards. But nevertheless around 150 boards were build and shiped to enthusiastic NS32000 fans. The operating system used was NetBSD version 1.5.3 at least (source: http://www.cpu-ns32k.net/PC532.html). + +DRIVER: +homebrew/pc532.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Add floating-point unit [Patrick Mackinlay]. +- 0.263: Patrick Mackinlay added 'George Scolaro pc532' system. + +ROMSET: +65536 bytes in 2 files / 30.61Kb packed + +$end +$info=pc6001 +$mame +0.132 [Angelo Salese] + +PC-6001 (Japan), NEC, 1981 + +The NEC PC-6001 was the first of the NEC Corporation personal computer line. There were several versions of the PC-6001, including the PC-6001 MK2, the PC-6001 MK2 SR, and the PC-6801. There was also an American version, called the NEC TREK, or NEC PC-6001A. It was followed by the NEC PC-6601 (source: http://en.wikipedia.org/wiki/NEC_PC-6001). + +DRIVER: +nec/pc6001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc6001_cart.xml, pc6001_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.285: (pc6001_cart.xml) Update QA [Angelo Salese]. +- 0.270: Fix wrong char code for enter key [hap]. +- 0.237: Add fdc irq read port [cracyc]. +- 0.135: Various progresses: Added keyboard emulation. Added audio timer irq and basic joystic controls. Added basic bankswitch. Rewritten the video emulation adding 128x192x2 support (most games use it) and 256x192x1 mode (used by The Amazon). Implemented 2x2 squares on a single cell mode. Implemented color bank for 128x192x2 mode. Implemented cartslot support. Added skeleton support for the cassette interface, it doesn't work mainly because the MCU directly controls the tape handling [Angelo Salese]. +- 0.132: Angelo Salese added skeleton driver of 'NEC PC-6001' system. + +ROMSET: +22528 bytes in 3 files / 16.36Kb packed + +$end +$info=pc6001a +$mame +0.132 [Angelo Salese] + +PC-6001A "NEC Trek" (US), NEC, 1981 + +The NEC PC-6001 was the first of the NEC Corporation personal computer line. There were several versions of the PC-6001, including the PC-6001 MK2, the PC-6001 MK2 SR, and the PC-6801. There was also an American version, called the NEC TREK, or NEC PC-6001A. It was followed by the NEC PC-6601. Several peripherals were available for the system in North America, including an expander with three cartridge jacks (some of the cartridge-based games used two cartridges), a cassette-tape recorder, a 5.5" floppy disc drive, a printer, and a touchpad (source: http://en.wikipedia.org/wiki/NEC_PC-6001). + +DRIVER: +nec/pc6001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc6001_cart.xml, pc6001_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.237: Changed description to 'PC-6001A "NEC Trek" (US)'. +- 0.132: Angelo Salese added skeleton driver of 'NEC PC-6001A' system. + +ROMSET: +20480 bytes in 2 files / 14.55Kb packed + +$end +$info=pc6001mk2 +$mame +0.132 [Angelo Salese] + +PC-6001mkII (Japan), NEC, 1983 + +The PC 6001 MK II was an improvement over the orginal PC-6001. It was available in two color cases: silver and ivory. The system could work under three different Basic modes: N60 Basic, N60 Extended Basic and N60m Basic, each one offering different text and graphic modes, the maximum being 320x200 with 4 colors. There is a ROM holding 1024 chinese characters (source: http://www.old-computers.com/museum/computer.asp?c=393). + +DRIVER: +nec/pc6001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc6001_cart.xml, pc6001_cass.xml, pc6001mk2_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.140: Renamed (pc6001m2) to (pc6001mk2). +- 0.132: Angelo Salese added skeleton driver of 'NEC PC-6001mkII' system. + +ROMSET: +98304 bytes in 5 files / 54.84Kb packed + +$end +$info=pc6001mk2sr +$mame +0.132 [Angelo Salese] + +PC-6001mkIISR (Japan), NEC, 1984 + +This is another enhanced version of the original PC-6001 and later PC-6001 MK2. Two Basics languages (N66 & N66SR) are built-in. The computer is still compatible with the N60-Basic and N60-Extended Basic modes from the original PC-6001. The Basic N66 offers a 320x200 graphic mode (in 4 colors) and the new N66SR-Basic offers new text and graphic resolutions, the maximum being 640x200 with 15 colors. There is a ROM holding 1024 chinese characters. The PC-6001 MK2 SR offers optional speech synthesis features. There were 2 floppy disk drive types that were incompatible with each other, known as B and BE (source: http://www.old-computers.com/museum/computer.asp?st=1&c=394). + +DRIVER: +nec/pc6001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc6001_cart.xml, pc6001_cass.xml, pc6001mk2_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.237: Renamed (pc6001sr) to (pc6001mk2sr). +- 0.132: Angelo Salese added skeleton driver of 'NEC PC-6001mkIISR' system. + +ROMSET: +147456 bytes in 3 files / 95.74Kb packed + +$end +$info=pc6022 +$mame +0.288 [Devin Acker] + +NEC PC-6022 Color Plotter Printer, , ???? + +DRIVER: +devices/bus/centronics/pc6022.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Devin Acker added 'NEC PC-6022 Color Plotter Printer' device. + +$end +$info=pc60iii +$mame +0.210 [rfka01] + +PC 60-III, Commodore Business Machines, 198? + +The Commodore PC compatible systems are a range of IBM PC compatible personal computers introduced in 1984 by home computer manufacturer Commodore Business Machines. Incompatible with Commodore's prior Commodore 64 and Amiga architectures, they were generally regarded as good, serviceable workhorse PCs with nothing spectacular about them, but the well-established Commodore name was seen as a competitive asset. 25 MHz 386 system with FPU. Came in a tower case with 60 MB to 200 MB hard disk (source: https://en.wikipedia.org/wiki/Commodore_PC_compatible_systems). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines PC 60-III' system. + +ROMSET: +786432 bytes in 12 files / 290.65Kb packed + +$end +$info=pc6601 +$mame +0.132 [Angelo Salese] + +PC-6601 (Japan), NEC, 1983 + +The NEC PC-6601 was a personal computer created by the NEC Corporation in 1985. It was essentially a PC-6001 MK2 with a built-in 3?" floppy disk drive (source: http://en.wikipedia.org/wiki/NEC_PC-6601). + +DRIVER: +nec/pc6001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc6001_cart.xml, pc6001_cass.xml, pc6001mk2_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.140: Renamed (pc6600) to (pc6601). +- 0.132: Angelo Salese added skeleton driver of 'PC-6600' system. + +ROMSET: +98304 bytes in 5 files / 57.33Kb packed + +$end +$info=pc6601sr +$mame +0.237 [anonymous] + +PC-6601SR "Mr. PC" (Japan), NEC, 1984 + +Technical informations: https://necretro.org/PC-6601_SR + +DRIVER: +nec/pc6001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc6001_cart.xml, pc6001_cass.xml, pc6001mk2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Add NO_DUMP entries for additional 8049 MCUs [AJR]. +- 0.237: anonymous added 'NEC PC-6601SR "Mr. PC" (Japan)' system. + +ROMSET: +223232 bytes in 9 files / 147.58Kb packed + +$end +$info=pc7000 +$mame +0.143u2 [Minataku, Miodrag Milanović] + +PC-7000, Sharp, 1985 + +Sharp always had a reputation for building technically sound but rather stange computers, ignoring 'industry standards'. The PC-7000 broke this image. This was a "lunchbox" portable IBM PC compatible' system. It had two 5''1/4 disk-drives mounted on the right side and a nice blue tiltable screen, the world's first backlit LCD. The system consisted of three main parts: system unit, keyboard and optional CE-700P printer. When the system had to be carried, both the keyboard and the printer clipped into the main unit. One year later (1986), the PC-7100 was launched. It had a 20Mb hard-disk instead of the second built-in 5''1/4 FDD (source: http://www.old-computers.com/museum/computer.asp?st=1&c=496). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.143u2: Minataku and Miodrag Milanović added skeleton driver of 'Sharp PC-7000' system. + +ROMSET: +32768 bytes in 2 files / 15.48Kb packed + +$end +$info=pc70iii +$mame +0.210 [rfka01] + +PC 70-III, Commodore Business Machines, 199? + +The Commodore PC compatible systems are a range of IBM PC compatible personal computers introduced in 1984 by home computer manufacturer Commodore Business Machines. Incompatible with Commodore's prior Commodore 64 and Amiga architectures, they were generally regarded as good, serviceable workhorse PCs with nothing spectacular about them, but the well-established Commodore name was seen as a competitive asset (source: https://en.wikipedia.org/wiki/Commodore_PC_compatible_systems). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.210: rfka01 added 'Commodore Business Machines PC 70-III' system. + +ROMSET: +262144 bytes in 4 files / 97.66Kb packed + +$end +$info=pc8001 +$mame +0.132 [Fabio Priuli] + +PC-8001, NEC, 1979 + +n 1979, the NEC PC-8001 was an excellent machine, offering 8 colors when most of its competitors were still monochrome. There is even a (low) graphic resolution of 160 x 100 dots. It could display capital and small letters. The PC-8001 had great success with Japanese businesses, where it was widely used. At the time, NEC claimed that the PC-8001 represented at least 45% of their home japanese market. This is when the PC serie from NEC and MZ serie from Sharp started competing! (source: http://www.old-computers.com/museum/computer.asp?c=178). + +DRIVER: +nec/pc8001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc8001_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.132: Fabio Priuli added 'PC-8001 (Lores display, VSYNC 15KHz)' system. + +ROMSET: +75776 bytes in 4 files / 58.88Kb packed + +$end +$info=pc8001mk2 +$mame +0.132 [Fabio Priuli] + +PC-8001mkII, NEC, 1983 + +The PC-8001 mk2 replaced the PC-8001. In 1983, the PC-8001 still had great success in Japanese market. However, a lot of competitive PCs were released by other companies. PC-8001 had a tough race in business market because of poor graphics feature that cannot display KANJI characters (source: http://www.old-computers.com/museum/computer.asp?st=1&c=396). + +DRIVER: +nec/pc8001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc8001_flop.xml, pc8001mk2_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.135: Renamed (pc88m2) to (pc8001mk2). +- 0.132: Fabio Priuli added 'PC-8001 Mk2 (Lores display, VSYNC 15KHz)' system. + +ROMSET: +163840 bytes in 2 files / 88.47Kb packed + +$end +$info=pc8001mk2sr +$mame +0.236 [anonymous] + +PC-8001mkIISR, NEC, 1985 + +Technical informations: https://necretro.org/PC-8001_mkII_SR + +DRIVER: +nec/pc8001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc8001_flop.xml, pc8001mk2_flop.xml, pc8001mk2sr_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: anonymous added 'NEC PC-8001mkIISR' system. + +ROMSET: +210944 bytes in 5 files / 121.59Kb packed + +$end +$info=pc80s31 +$mame +0.236 [Angelo Salese] + +NEC PC-80S31 Mini Disk Unit I/F, , ???? + +DRIVER: +devices/bus/nec_fdd/pc80s31k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Angelo Salese added 'NEC PC-80S31 Mini Disk Unit I/F' device. + +ROMSET: +4096 bytes in 2 files / 2.93Kb packed + +$end +$info=pc80s31k +$mame +0.236 [Angelo Salese] + +NEC PC-80S31K Mini Disk Unit I/F, , ???? + +DRIVER: +devices/bus/nec_fdd/pc80s31k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Hookup 525sd floppy drives for regular PC80S31 [Angelo Salese]. +- 0.272: Retire MH BIOS (same as MA) [Angelo Salese]. +- 0.251: Make pc88va2_fd_if a subdevice of pc80s31k [Angelo Salese]. +- 0.236: Angelo Salese added 'NEC PC-80S31K Mini Disk Unit I/F' device. + +ROMSET: +16384 bytes in 2 files / 6.75Kb packed + +$end +$info=pc8201 +$mame +0.140 [Curt Coder] + +PC-8201 (Japan), NEC, 1983 + +The PC 8201 is a little flat laptop-oid machine. Its powered by 4 AA batteries (which last for over 4 days of continous usage!!) These little beauties do most things that you might need from a laptop, except multi-media (long battery life, no crashes, no g-shock problems, no delays for turning on, no waits for shutting down, full travel keyboard). The pc8201 is very similar to the tandy model 102 and model 100 (all being made by the same third party) There is a lot more information available for the Tandy models (source: http://www.zot.org/~hamish/hacks/pc8201/). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pc8201.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.148u4: Added 'Japanese ROM [noris]. +- 0.141: Added support for 128KB ROM cassettes; added 'a software list for option ROMs [Curt Coder]. +- 0.140: Curt Coder added 'PC-8201 (Japan)' system. + +ROMSET: +32768 bytes in 1 file / 26.21Kb packed + +$end +$info=pc8201a +$mame +0.131 [Fabio Priuli] + +PC-8201A, NEC, 1983 + +Sheduled to be released in the U.S. in 1983 summertime, the PC-8201 was expected to compete directly with Tandy Model 100. Both machines were very similar, but the NEC could expand its internal RAM memory from 16 KB to 64 KB (only 32 KB for the Model 100). The 8201's 32 KB ROM contained the operating system, Microsoft BASIC interpreter, a simple text-editing program and a telecommunication program. It could display the full 128 ASCII character set as well as Japanese Katakana characters and 61 user-definable characters. Same hardware basis, made in fact by Kyocera, was also sold as the Tandy (TRS-80) Model 100 (USA), Olivetti M10 (Europe), and Kyocera Keytronic (Asia) (source: http://www.old-computers.com/museum/computer.asp?c=334). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pc8201.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.136: Renamed (npc8201a) to (pc8201a). +- 0.131: Fabio Priuli added 'NEC PC-8201A (not working)' system. + +ROMSET: +32768 bytes in 1 file / 26.19Kb packed + +$end +$info=pc8300 +$mame +0.83 [Krzysztof Strzecha] + +PC8300, Your Computer, 1984 + +The 'Your Computer PC8300' is a chinese clone of the TS1000 computer. Object comprises a small system unit with integral keyboard, having a Z80A CPU and a ROM-BASIC for programming; an A/C adaptor; a manual in Chinese; a manual in English. All packed in original styrofoam box in original cardboard sleeve. The machine requires a TV for display. It can be used as a calculator or for simple programming in BASIC. Programs can be stored on a casette tape (not included). The system unit has a port labelled 'Joystick' (source: http://www.computerhistory.org/collections/accession/102645015). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.83: Krzysztof Strzecha fixed & readded Your Computer / PC8300' system. +- 0.61: Removed Your Computer PC8300' system. +- 0.36b15: Juergen Buchmueller added 'PC8300' system. + +ROMSET: +8704 bytes in 2 files / 7.07Kb packed + +$end +$info=pc8401bd +$mame +0.262 [David Stephenson] + +PC-8401BD, NEC, 1984 + + + +DRIVER: +nec/pc8401a.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: David Stephenson added 'NEC PC-8401BD' system. + +ROMSET: +131072 bytes in 1 file / 63.78Kb packed + +$end +$info=pc8477a +$mame +0.163 + +National Semiconductor PC8477A FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'National Semiconductor PC8477A FDC'. +- 0.163: Added 'PC8477A' device. + +ROMSET: +None required. + +$end +$info=pc8477b +$mame +0.247 [Brice Onken] + +National Semiconductor PC8477B FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Brice Onken added 'National Semiconductor PC8477B FDC' device. + +ROMSET: +None required. + +$end +$info=pc8500 +$mame +0.132 [Curt Coder] + +PC-8500, NEC, 1985 + +Technical information and pictures: http://www.suddenlink.net/pages/curtismc/8500.htm + +DRIVER: +nec/pc8401a.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Curt Coder added skeleton driver of 'NEC PC-8500' system. + +ROMSET: +65536 bytes in 1 file / 47.01Kb packed + +$end +$info=pc8801 +$mame +0.132 [Fabio Priuli] + +PC-8801, NEC, 1981 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.285: (pc8801_flop.xml) Use "required_os" and "required_ram" info elements. Revert changes of c05eb9197f91a0643d2d89ecdbfe2490e53699ad [AJR]. +- 0.280: BugFIX #08182 [Media Support] (sharp/mz2000.cpp) mz2000, x1, pc8801: Some disks are compatible with multiple computers [Angelo Salese]. +- 0.268: Add gsx8800 expansion stub [Angelo Salese]. +- 0.252: Move list of known cards in markdown file [Angelo Salese]. +- 0.251: BugFIX #07199 [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong?3 - Dai Gyakushuu does not boot [Carl]. +- 0.236: Repair acrojet copy protection [cracyc]. +- 0.144u3: Added 'preliminary softlists for tapes and disks [Fabio Priuli]. +- 0.132: Fabio Priuli added 'PC-8801 (Lores display, VSYNC 15KHz)' system. +- 0.105: Worked around a regression introduced in MESS 0.96 (bug #759) [Nate Woods]. + +ROMSET: +206848 bytes in 5 files / 120.18Kb packed + +$end +$info=pc8801_23 +$mame +0.243 [Angelo Salese] + +NEC PC-8801-23 "Sound Board II", , ???? + +NEC PC-8801-23 / -24 / -25 "Sound Board II". + +DRIVER: +devices/bus/pc8801/pc8801_23.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Angelo Salese added 'NEC PC-8801-23 "Sound Board II"' device. + +ROMSET: +None required. + +$end +$info=pc8801_31 +$mame +0.243 [Angelo Salese] + +NEC PC8801-31 CD-ROM I/F, , ???? + +DRIVER: +devices/bus/pc8801/pc8801_31.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cdrom.xml + +WIP: +- 0.284: Latch a form of CD motor sense. Fix pc8801_flop:dslayed to fall back to FM mode when no disc is in tray [Angelo Salese]. +- 0.283: Pinpoint DMA enable bit. Just ack the bytes on data ports. Fix mirrors hang at startup. Fix SCSI hookup, translate PCE CD implementation in NSCSI device as PC8801-30. Allow SWs booting to some extent [Angelo Salese]. +- 0.243: Angelo Salese added 'NEC PC8801-31 CD-ROM I/F' device. + +ROMSET: +None required. + +$end +$info=pc8801_exp_slot +$mame +0.243 [Angelo Salese] + +PC-8801 Expansion Slot, , ???? + +DRIVER: +devices/bus/pc8801/pc8801_exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Angelo Salese added 'PC-8801 Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=pc8801fa +$mame +0.132 [Fabio Priuli] + +PC-8801FA, NEC, 1987 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.251: Machine promoted to working [Angelo Salese, O.?Galibert, Carl]. +- 0.132: Fabio Priuli added 'PC-8801 FA (Hires display, VSYNC 24KHz)' system. + +ROMSET: +49152 bytes in 3 files / 37.15Kb packed + +$end +$info=pc8801ma +$mame +0.132 [Fabio Priuli] + +PC-8801MA, NEC, 1987 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.251: Machine promoted to working [Angelo Salese, O.?Galibert, Carl]. +- 0.132: Fabio Priuli added 'PC-8801 MA (Hires display, VSYNC 24KHz)' system. + +ROMSET: +884736 bytes in 9 files / 565.32Kb packed + +$end +$info=pc8801ma2 +$mame +0.132 [Fabio Priuli] + +PC-8801MA2, NEC, 1988 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.251: Machine promoted to working [Angelo Salese, O.?Galibert, Carl]. +- 0.132: Fabio Priuli added 'PC-8801 MA2 (Hires display, VSYNC 24KHz)' system. + +ROMSET: +565248 bytes in 3 files / 416.67Kb packed + +$end +$info=pc8801mc +$mame +0.132 [Fabio Priuli] + +PC-8801MC, NEC, 1989 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml, pc8801_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.132: Fabio Priuli added 'PC-8801 MC (Hires display, VSYNC 24KHz)' system. + +ROMSET: +630784 bytes in 4 files / 442.03Kb packed + +$end +$info=pc8801mh +$mame +0.132 [Fabio Priuli] + +PC-8801MH, NEC, 1986 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.251: Machine promoted to working [Angelo Salese, O.?Galibert, Carl]. +- 0.132: Fabio Priuli added 'PC-8801 MH (Hires display, VSYNC 24KHz)' system. + +ROMSET: +360448 bytes in 8 files / 204.96Kb packed + +$end +$info=pc8801mk2 +$mame +0.135 [Angelo Salese] + +PC-8801mkII, NEC, 1983 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.135: Angelo Salese added 'NEC PC-8801mkII' system. + +ROMSET: +73728 bytes in 3 files / 56.38Kb packed + +$end +$info=pc8801mk2fr +$mame +0.132 [Fabio Priuli] + +PC-8801mkIIFR, NEC, 1985 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.251: Machine promoted to working [Angelo Salese, O.?Galibert, Carl]. +- 0.135: Renamed (pc88m2fr) to (pc8801mk2fr). +- 0.132: Fabio Priuli added 'PC-8801 MkIIFR (Hires display, VSYNC 24KHz)' system. + +ROMSET: +57344 bytes in 4 files / 42.58Kb packed + +$end +$info=pc8801mk2mr +$mame +0.132 [Fabio Priuli] + +PC-8801mkIIMR, NEC, 1985 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.251: Machine promoted to working [Angelo Salese, O.?Galibert, Carl]. +- 0.135: Renamed (pc88m2mr) to (pc8801mk2mr). +- 0.132: Fabio Priuli added 'PC-8801 MkIIMR (Hires display, VSYNC 24KHz)' system. + +ROMSET: +221184 bytes in 6 files / 135.46Kb packed + +$end +$info=pc8801mk2sr +$mame +0.132 [Fabio Priuli] + +PC-8801mkIISR, NEC, 1985 + +The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88". The PC-8801BE was launched as a business computer in the UK with 8" floppy drives around 1982 but it was not as successful as the PC-8001 it was intended to replace. Variations of the PC-8801 were also sold in the United States. + +DRIVER: +nec/pc8801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc8801_cass.xml, pc8801_flop.xml, pc8001_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.253: Enable outputs to joystick pins 6 & 7 [AJR]. +- 0.251: Machine promoted to working [Angelo Salese, O.?Galibert, Carl]. +- 0.135: Renamed (pc88m2sh) to (pc8801mk2sr). +- 0.132: Fabio Priuli added 'NEC PC-8801mkIISR' system. + +ROMSET: +360448 bytes in 8 files / 136.99Kb packed + +$end +$info=pc88va +$mame +0.143u8 [Angelo Salese] + +PC-88VA, NEC, 1987 + +The PC-88VA was compatible with the PC-8801 and also had a V3 mode that operated in 16bit mode and allowed to run MS-DOS like OS. This machine had sprites for games in character mode. High quality games such as R-TYPE were released using this mode. Unfortunately this machine had no success and was replaced by the PC-88VA2/VA3 series in 1988 (source: http://www.old-computers.com/museum/computer.asp?c=401&st=1). + +DRIVER: +nec/pc88va.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc88va.xml, pc88va_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.283: Cleanups around FDC. Better OPNA default mixing [Angelo Salese]. +- 0.282: Subscribe to generic_flop_525.xml [Angelo Salese]. +- 0.253: Enable outputs to joystick pins 6 & 7 [AJR]. +- 0.147u4: Fixed upd765 SIS status when fid = 4, this makes NEC PC-88VA to attempt to DMA from floppy [Angelo Salese]. +- 0.143u9: Fixed ROM names so cmpro won't complain [Curt Coder]. +- 0.143u8: Angelo Salese added 'NEC PC-88VA' system. + +ROMSET: +1638400 bytes in 5 files / 638.67Kb packed + +$end +$info=pc88va_sgp +$mame +0.251 [Angelo Salese] + +NEC PC-88VA Super Graphic Processor, , ???? + +DRIVER: +nec/pc88va_sgp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Angelo Salese added 'NEC PC88VA Super Graphic Processor' device. + +ROMSET: +None required. + +$end +$info=pc88va2 +$mame +0.132 [Angelo Salese] + +PC-88VA2, NEC, 1988 + +The PC-88VA 2 was a PC-8xxxx series machine but also had V30 complatible mode, called V3 mode (the NEC V30 CPU was upper compatible with the Intel 8086). Thus, tough it was designed for home entertainment, the PC-88 VA /2 could be used for businesses. PC-88VA /2 was one of the highest performance machine in 1987. Especially, its graphic features were remarkable (source: http://www.old-computers.com/museum/computer.asp?c=402&st=1). + +DRIVER: +nec/pc88va.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pc88va.xml, pc88va_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.132: Angelo Salese added skeleton driver of 'NEC PC-88VA' system. + +ROMSET: +1638400 bytes in 5 files / 950.25Kb packed + +$end +$info=pc88va2_fd_if +$mame +0.251 [Angelo Salese] + +NEC PC-88VA2 floppy disk interface "PWD-516 72405162", , ???? + +DRIVER: +devices/bus/nec_fdd/pc80s31k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Angelo Salese added 'NEC PC-88VA2 floppy disk interface "PWD-516 72405162"' device. + +ROMSET: +8192 bytes in 1 file / 3.66Kb packed + +$end +$info=pc9486 +$mame +0.234 [Zalog, rfka01] + +PC9486, Amstrad, 199? + +Technical informations: https://theretroweb.com/motherboards/s/ecs-ux486vio-a-rev.-1.0 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.234: Zalog and rfka01 added 'Amstrad PC9486' system. + +ROMSET: +131072 bytes in 1 file / 62.50Kb packed + +$end +$info=pc97338 +$mame +0.271 [Angelo Salese] + +National Semiconductor PC97338 Super I/O, , ???? + +DRIVER: +devices/machine/pc97338.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Angelo Salese added 'National Semiconductor PC97338 Super I/O' device. + +ROMSET: +None required. + +$end +$info=pc98_119_kbd +$mame +0.277 [Angelo Salese] + +NEC PC-9801-119 Keyboard, , ???? + +The NEC PC-9801-119 Keyboard is a keyboard designed specifically for use with the NEC PC-9801 series computers, a popular line of personal computers manufactured by NEC and popularized mainly in Japan during the 1980s and 1990s. The PC-9801-119 is a standard hardware interface (keyboard) for many models in the PC-9801 series, and is a key tool for user input. It was commonly included as part of the system or sold separately as a replacement or add-on component. + +DRIVER: +nec/pc98_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Angelo Salese added 'NEC PC-9801-119 Keyboard' device. + +ROMSET: +None required. + +$end +$info=pc98_cbus_root +$mame +0.283 [Angelo Salese] + +PC-98 C-Bus root, , ???? + +DRIVER: +devices/bus/pc98_cbus/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Add PC-FXGA placeholder [Angelo Salese]. +- 0.283: Angelo Salese added 'PC-98 C-Bus root' device. + +ROMSET: +None required. + +$end +$info=pc98_cbus_slot +$mame +0.149u1 + +PC-98 C-Bus slot, , ???? + +DRIVER: +devices/bus/pc98_cbus/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Preliminary LHA-201 SCSI-2 interface [Angelo Salese, Mike Stedman]. Move slots as children of root. BREAKING CHANGE: mapping slots now uses the -cbus:N nomenclature rather than -cbusN. Initial stub for Melco LGY-98 network card. Implement eop. Add SNE Sound Orchestra [Angelo Salese]. +- 0.282: Renamed (pc9801_slot) to (pc98_cbus_slot) and Changed description to 'PC-98 C-Bus slot'. Preliminary PC9801-14 support. Hookup 2D floppy option. Move pc80s31k to bus/nec_fdd folder [Angelo Salese]. +- 0.231: Changed description to 'PC-9801 C-bus slot'. +- 0.149u1: Added 'PC-9801 sound cbus slot' device. + +ROMSET: +None required. + +$end +$info=pc98_cd +$mame +0.171 + +NEC PC-98 CD-ROM Drive, , ???? + +DRIVER: +nec/pc98_cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Renamed (pc9801_cd) to (pc98_cd) and Changed description to 'NEC PC-98 CD-ROM Drive'. +- 0.171: Added 'PC9801 CD-ROM Drive' device. + +ROMSET: +None required. + +$end +$info=pc98_fdd_2dd +$mame +0.282 [Angelo Salese] + +NEC PC-98 2DD FDD bridge, , ???? + +DRIVER: +devices/bus/pc98_cbus/fdd_2dd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Port over from base driver [Angelo Salese]. +- 0.283: Renamed (fdd_2d) to (pc98_fdd_2dd). +- 0.282: Angelo Salese added 'NEC FDD 320KB 2D bridge interface' device. + +ROMSET: +32768 bytes in 2 files / 1.67Kb packed + +$end +$info=pc98_fdd_2hd +$mame +0.283 [Angelo Salese] + +NEC PC-98 2HD FDD bridge, , ???? + +DRIVER: +devices/bus/pc98_cbus/fdd_2hd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'NEC PC-98 2HD FDD bridge' device. + +ROMSET: +4096 bytes in 1 file / 2.50Kb packed + +$end +$info=pc98_kbd +$mame +0.149u1 + +NEC PC-98 Keyboard, , ???? + +DRIVER: +nec/pc98_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Renamed (pc9801_kbd) to (pc98_kbd) and Changed description to 'NEC PC-98 Keyboard'. +- 0.272: Converted the PC-9801 keyboard device to use a serial interface with control signals [Angelo Salese]. Make stub RDY/RTY lines, allows actual tx transmission nec/pc9801.cpp: zero m_dma_access_ctrl for pc9801rs, pending further investigation [Angelo Salese, smf]. Convert to serial interface (#12936): Preliminary attempt to serial interface. Provide better typematic values [skip ci]. +- 0.271: Clear IRQ line in device_reset. Fix pc9801vm non-working keyboard on soft resets [Angelo Salese]. +- 0.186: Renamed (pc9801_kbd_) to (pc9801_kbd) and description changed to 'PC-9801 Keyboard'. +- 0.149u1: Added 'pc9801_kbd' device. + +ROMSET: +None required. + +$end +$info=pc98_memsw +$mame +0.213 [Angelo Salese] + +NEC PC-98 Memory Switch device, , ???? + +DRIVER: +nec/pc98_memsw.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Renamed (pc9801_memsw) to (pc98_memsw) and Changed description to 'NEC PC-98 Memory Switch device'. +- 0.213: Angelo Salese added 'NEC PC-9801 Memory Switch device' device. + +ROMSET: +None required. + +$end +$info=pc98_otomichan_kai +$mame +0.236 [Angelo Salese] + +MAD Factory Otomi-chan Kai sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'MAD Factory Otomi-chan Kai sound card'. +- 0.236: Angelo Salese added 'MAD Factory Otomi-chan Kai' device. + +ROMSET: +16384 bytes in 2 files / 12.48Kb packed + +$end +$info=pc98_sdip +$mame +0.277 [Angelo Salese] + +NEC PC-98 SDIP device, , ???? + +DRIVER: +nec/pc98_sdip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Angelo Salese added 'NEC PC-98 SDIP device' device. + +ROMSET: +None required. + +$end +$info=pc9801 +$mame +0.249 [Andrew Terwilliger] + +PC-9801, NEC, 1982 + +The PC-9800 series, commonly shortened to PC-98 or 98, is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold.[4] While NEC did not market these specific machines in the West, it sold the NEC APC III, which had similar hardware as early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% by 1991. IBM clones lacked graphics capabilities to handle complex Japanese writing systems. In addition, Japanese computer manufacturers marketed personal computers that were based on each proprietary architecture for the domestic market. Global PC manufacturers, with the exception of Apple, had failed to overcome the language barrier, and the Japanese PC market was isolated from the global market (source: https://en.wikipedia.org/wiki/PC-9800_series). + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Update and re-sort QA (#14316). Subscribe to generic_flop_525.xml [Angelo Salese]. +- 0.278: Try again with scrolling [cracyc]. +- 0.277: Ignore bit 7 of the ram tile bytes and only draw the right half if preceded by the same tile index [cracyc]. +- 0.272: Save the egc pattern regs when set on write. Reset egc on rop reg write. Remove debugging leftover. Make sure a read by itself can load the shifter. If the grcg or egc is enabled then write to the planes in the currently selected vram bank. EGC improvement. bitswap egc mask just like the VRAM [cracyc]. Add identification notes. Hookup ARTIC I/O port 0x5f write. Fix precedence error [AJR]. Add RS232 port, hookup SIO IRQ handling. Convert pc9801vm11 as partial pc286u set for pc9801_epson [Angelo Salese]. +- 0.271: Add 7220 monitor clock register, cleanups around display enable [Angelo Salese]. Try again to handle pcg chars. If neighboring char tiles have the same code then draw them as left and right. Force single width chars in pcg area [cracyc]. +- 0.265: Simpler method to init m_egc struct at reset [Robbbert]. Don't init EGC at reset, mos6560: mask offset to fix possible array out of bounds access, avr8: correct copy paste error on some gpio_out_cb [hap]. +- 0.260: Fix a20 [cracyc]. +- 0.259: Fix a20 [cracyc]. +- 0.258: Fix scroll and apply reverse attribute after blink [cracyc]. +- 0.249: Andrew Terwilliger added 'NEC PC-9801' system. + +ROMSET: +1292288 bytes in 20 files / 286.22Kb packed + +$end +$info=pc9801_02_128kb +$mame +0.283 [Angelo Salese] + +NEC PC-9801-02 conventional RAM, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'NEC PC-9801-02 conventional RAM' device. + +ROMSET: +None required. + +$end +$info=pc9801_02_256kb +$mame +0.283 [Angelo Salese] + +NEC PC-9801-41 conventional RAM, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'NEC PC-9801-41 conventional RAM' device. + +ROMSET: +None required. + +$end +$info=pc9801_02_384kb +$mame +0.283 [Angelo Salese] + +NEC PC-9801-02 x 1 + PC-9801-41 x 1 conventional RAMs, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'NEC PC-9801-02 x 1 + PC-9801-41 x 1 conventional RAMs' device. + +ROMSET: +None required. + +$end +$info=pc9801_02_512kb +$mame +0.283 [Angelo Salese] + +NEC PC-9801-41 x 2 conventional RAMs, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'NEC PC-9801-41 x 2 conventional RAMs' device. + +ROMSET: +None required. + +$end +$info=pc9801_02_640kb +$mame +0.283 [Angelo Salese] + +NEC PC-9801-41 x 2 + PC-9801-02 x 1 conventional RAMs, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'NEC PC-9801-41 x 2 + PC-9801-02 x 1 conventional RAMs' device. + +ROMSET: +None required. + +$end +$info=pc9801_118 +$mame +0.148 [Angelo Salese] + +NEC PC-9801-118 sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_118.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'NEC PC-9801-118 sound card'. +- 0.236: Changed description to 'NEC PC-9801-118'. +- 0.148: Angelo Salese added 'pc9801_118' device. + +ROMSET: +None required. + +$end +$info=pc9801_14 +$mame +0.282 [Angelo Salese] + +NEC PC-9801-14 music card, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_14.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'NEC PC-9801-14 music card'. Hookup TMS3631 stub [Angelo Salese]. +- 0.282: Angelo Salese added 'NEC PC-9801-14' device. + +ROMSET: +16384 bytes in 2 files / 5.20Kb packed + +$end +$info=pc9801_26 +$mame +0.148 [Angelo Salese] + +NEC PC-9801-26/K sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_26.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'NEC PC-9801-26/K sound card'. +- 0.277: Changed description to 'NEC PC-9801-26/K'. Hookup IRQ select, guesswork for DE-9 output pins [Angelo Salese]. +- 0.272: Approximate better mixing [Angelo Salese]. +- 0.236: Changed description to 'NEC PC-9801-26'. +- 0.148: Angelo Salese added 'pc9801_26' device. + +ROMSET: +49152 bytes in 4 files / 35.34Kb packed + +$end +$info=pc9801_27 +$mame +0.155 + +NEC PC-9801-27 SASI interface, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_27.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Hookup DIP switches. Assign DMA params [Angelo Salese]. +- 0.283: Renamed (pc9801_sasi) to (pc9801_27). +- 0.186: Changed description to 'PC9801 SASI Controller'. +- 0.155: Added 'PC-9801 SASI Controller' device. + +ROMSET: +4096 bytes in 1 file / 2.50Kb packed + +$end +$info=pc9801_54_15mb +$mame +0.283 [Angelo Salese] + +PC-9801-54 15MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_54simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-54 15MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_54_2mb +$mame +0.283 [Angelo Salese] + +PC-9801-54 2MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_54simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-54 2MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_54_4mb +$mame +0.283 [Angelo Salese] + +PC-9801-54 4MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_54simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-54 4MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_54_7mb +$mame +0.283 [Angelo Salese] + +PC-9801-54 7MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_54simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-54 7MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_54_8mb +$mame +0.283 [Angelo Salese] + +PC-9801-54 8MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_54simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-54 8MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_54_9mb +$mame +0.283 [Angelo Salese] + +PC-9801-54 9MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_54simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-54 9MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_54_simm +$mame +0.283 [Angelo Salese] + +PC-9801-54 54SIMM Slot, , ???? + +DRIVER: +devices/bus/pc98_54simm/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-54 54SIMM Slot' device. + +ROMSET: +None required. + +$end +$info=pc9801_55l +$mame +0.236 [Angelo Salese] + +NEC PC-9801-55L SCSI interface, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_55.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'NEC PC-9801-55L SCSI interface'. Needs increment address for wdc related registers. Hookup ROM bank and fix WDC status read [Angelo Salese]. +- 0.236: Angelo Salese added 'NEC PC-9801-55L' device. + +ROMSET: +65536 bytes in 2 files / 4.31Kb packed + +$end +$info=pc9801_55u +$mame +0.236 [Angelo Salese] + +NEC PC-9801-55U SCSI interface, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_55.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'NEC PC-9801-55U SCSI interface'. Needs increment address for wdc related registers. Hookup ROM bank and fix WDC status read [Angelo Salese]. +- 0.236: Angelo Salese added 'NEC PC-9801-55U' device. + +ROMSET: +65536 bytes in 2 files / 4.31Kb packed + +$end +$info=pc9801_61_16mb +$mame +0.283 [Angelo Salese] + +PC-9801-61 16MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_61simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 16MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_61_20mb +$mame +0.283 [Angelo Salese] + +PC-9801-61 20MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_61simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 20MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_61_2mb +$mame +0.283 [Angelo Salese] + +PC-9801-61 2MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_61simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 2MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_61_32mb +$mame +0.283 [Angelo Salese] + +PC-9801-61 32MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_61simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 32MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_61_4mb +$mame +0.283 [Angelo Salese] + +PC-9801-61 4MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_61simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 4MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_61_64mb +$mame +0.283 [Angelo Salese] + +PC-9801-61 64MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_61simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 64MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_61_8mb +$mame +0.283 [Angelo Salese] + +PC-9801-61 8MB SIMM, , ???? + +DRIVER: +devices/bus/pc98_61simm/simm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 8MB SIMM' device. + +ROMSET: +None required. + +$end +$info=pc9801_61_simm +$mame +0.283 [Angelo Salese] + +PC-9801-61 61SIMM Slot, , ???? + +DRIVER: +devices/bus/pc98_61simm/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'PC-9801-61 61SIMM Slot' device. + +ROMSET: +None required. + +$end +$info=pc9801_86 +$mame +0.148 [Angelo Salese] + +NEC PC-9801-86 sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/pc9801_86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'NEC PC-9801-86 sound card'. Better OPNA default mixing. Better OPNA default mixing [Angelo Salese]. +- 0.278: Fix DAC routing regression [Angelo Salese]. +- 0.277: DAC playback fixes towards win95. Basic DAC logging [Angelo Salese]. +- 0.272: Fix clang error: lambda capture 'this' is not used [-Werror,-Wunused-lambda-capture]. Implement PCM mute control. Convert PCM space to address_map. Convert IRQ handling to input_merger. Attempt to resolve DAC FIFO under/overflows [Angelo Salese]. +- 0.251: Use lowercase for descriptive text in descriptions in 'pc98.xml' [ArcadeShadow]. +- 0.236: Changed description to 'NEC PC-9801-86'. +- 0.204: Fixed stereo sound routing, and fixed a PSG level balance regression [r09]. +- 0.197: Improved PCM timer behaviour - actual master clock still unknown [cam900]. +- 0.148: Angelo Salese added 'pc9801_86' device. + +ROMSET: +32768 bytes in 2 files / 21.40Kb packed + +$end +$info=pc9801bx2 +$mame +0.149u1 [Angelo Salese] + +PC-9801BX2/U2 (98 FELLOW), NEC, 1993 + +Technical information and pictures (in japanese language): http://www.pc-98.jp/htmls/1800000006120.html + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.236: Changed description to 'PC-9801BX2/U2 (98 FELLOW)'. +- 0.149u1: Angelo Salese added 'NEC PC-9801BX2/U2 system (not working). + +ROMSET: +681984 bytes in 13 files / 315.76Kb packed + +$end +$info=pc9801dx +$mame +0.249 [flyingharuka] + +PC-9801DX, NEC, 1990 + +The PC-9800 series, commonly shortened to PC-98 or 98, is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold.[4] While NEC did not market these specific machines in the West, it sold the NEC APC III, which had similar hardware as early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% by 1991. PC-9801DX: CPU: 80286 @ 12 MHz - Features: Onboard 26K sound - Other: /U means 3.5" floppy drives +No /U means 5.25" floppy drives (source: https://en.wikipedia.org/wiki/PC-9800_series) + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.249: flyingharuka added 'NEC PC-9801DX' system. + +ROMSET: +681984 bytes in 7 files / 284.03Kb packed + +$end +$info=pc9801f +$mame +0.142 [Angelo Salese, Carl] + +PC-9801F, NEC, 1983 + +The PC-9801 was a very popular PC in Japan. PC-9801's design was very similar to IBM-PC, but was slightly extended. VRAM (Video RAM) is strongly extended from original IBM-PC, enabling it to display kanji characters without bitmap memory (as ASCII characters). But I/O systems, Interrupt systems are almost the same. There were in fact three models : F1, F2 and F3. Whereas F1 & F2 models have only 128k RAM, the F3 had 256 kb RAM and 10 Mb hard-disk built-in (source: http://www.old-computers.com/museum/computer.asp?c=404). + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142u5: Added '2hdif.rom dump [Angelo Salese]. +- 0.142: Renamed (pc9801) to (pc9801f). +- 0.132: Angelo Salese and Carl added skeleton driver of 'NEC PC-9801' system. + +ROMSET: +98304 bytes in 6 files / 76.68Kb packed + +$end +$info=pc9801fs +$mame +0.249 [flyingharuka] + +PC-9801FS, NEC, 1992 + +The PC-9800 series, commonly shortened to PC-98 or 98, is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold.[4] While NEC did not market these specific machines in the West, it sold the NEC APC III, which had similar hardware as early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% by 1991. PC-9801FS: CPU: 80386DX @ 16 MHz - Features: Onboard 26K sound (source: https://en.wikipedia.org/wiki/PC-9800_series). + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.249: flyingharuka added 'NEC PC-9801FS' system. + +ROMSET: +681984 bytes in 7 files / 288.73Kb packed + +$end +$info=pc9801m2 +$mame +0.283 [anonymous] + +PC-9801M2, NEC, 1984 + +Desktop computer released in 1984 as part of the PC-9801 family, featuring a 16-bit architecture, a built-in monochrome high-resolution display (720×512), and support for 5.25" floppy disks. Designed for the Japanese market, it offered an advanced environment for productivity, programming, and gaming, complete with a proprietary operating system and extensive software compatibility within its own ecosystem. + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: anonymous added 'NEC PC-9801M2' system. + +ROMSET: +98304 bytes in 1 file / 67.60Kb packed + +$end +$info=pc9801rs +$mame +0.142 [Angelo Salese, Carl] + +PC-9801RS, NEC, 1989 + +The NEC PC-9801, or PC-98 series, is a Japanese 16-bit microcomputer manufactured by NEC from 1982 onwards. The platform established NEC's dominance in the Japanese personal computer market, and by 1999, more than 18 million PC-98 units had been sold. The PC-98 is different from the IBM PC in many ways; for instance, it uses its own 16 bit C-Bus instead of the ISA bus; BIOS, I/O port addressing, memory management, and graphics output are also different. However, localized MS-DOS or Windows will still run on PC-9801s. The PC-9801RS as CPU 80386SX 16-20MHz with two floppy-disk da 5" 2HD/2DD (sources: http://en.wikipedia.org/wiki/NEC_PC-9801 and http://it.wikipedia.org/wiki/NEC_PC-9801). + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.142: Angelo Salese and Carl added 'NECPC-9801RS' system. + +ROMSET: +813056 bytes in 15 files / 338.33Kb packed + +$end +$info=pc9801rx +$mame +0.143u4 [Angelo Salese] + +PC-9801RX, NEC, 1988 + +Technical information and pictures (japanese): http://www.pc-9800.net/db_98/data/pc-9801rx.htm + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'NEC PC-9801RX' system. + +ROMSET: +583680 bytes in 8 files / 261.65Kb packed + +$end +$info=pc9801us +$mame +0.236 [coolmod] + +PC-9801US, NEC, 1992 + +The PC-9800 series (Japanese: PC-9800????, Hepburn: P? Sh? Ky?sen Happyaku Shir?zu), commonly shortened to PC-98 or 98 (???????, Ky?-hachi), is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units were sold. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% by 1991. IBM clones lacked graphics capabilities to handle complex Japanese writing systems. In addition, Japanese computer manufacturers marketed personal computers that were based on each proprietary architecture for the domestic market. Global PC manufacturers except Apple could not break the language barrier, and the Japanese PC market was isolated from the global market (source: https://en.wikipedia.org/wiki/PC-9800_series). + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.236: coolmod added 'NEC PC-9801US' system. + +ROMSET: +944128 bytes in 6 files / 276.25Kb packed + +$end +$info=pc9801uv2 +$mame +0.277 [Mike Stedman] + +PC-9801UV2, NEC, 1986 + +The NEC PC-9801UV2 is a variant of the famous PC-9801 computer system, developed and manufactured by NEC (Nippon Electric Company), one of the largest computer manufacturers in Japan. The PC-9801 series was launched beginning in 1982 and played a dominant role in the Japanese personal computer market until the late decade of the 1990s. The specific model PC-9801UV2 is part of the long line of hardware upgrades and variants introduced during the life of the system, probably referring to a configuration with an improved or expanded video unit (hence the suffix "UV," which could stand for Video Upgrade or Video Unit ). + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Mike Stedman added 'NEC PC-9801UV2' system. + +ROMSET: +98304 bytes in 4 files / 76.92Kb packed + +$end +$info=pc9801ux +$mame +0.143u4 [Angelo Salese] + +PC-9801UX, NEC, 1987 + +Technical information and pictures (japanese): http://www2.ucatv.ne.jp/~m_okubo.moon/pc9801/pc9801ux.html + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'NEC PC-9801UX' system. + +ROMSET: +550912 bytes in 7 files / 252.72Kb packed + +$end +$info=pc9801vm +$mame +0.143u4 [Angelo Salese] + +PC-9801VM, NEC, 1985 + +Technical information and pictures (japanese): http://121ware.com/navigate/learn/pcmuseum/85_98vm.html + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'NEC PC-9801VM' system. + +ROMSET: +401408 bytes in 8 files / 190.14Kb packed + +$end +$info=pc9801vx +$mame +0.236 [qazmko1029] + +PC-9801VX, NEC, 1986 + +The PC-9800 series (Japanese: PC-9800????, Hepburn: P? Sh? Ky?sen Happyaku Shir?zu), commonly shortened to PC-98 or 98 (???????, Ky?-hachi), is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units were sold. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% by 1991. IBM clones lacked graphics capabilities to handle complex Japanese writing systems. In addition, Japanese computer manufacturers marketed personal computers that were based on each proprietary architecture for the domestic market. Global PC manufacturers except Apple could not break the language barrier, and the Japanese PC market was isolated from the global market. NEC took care to maintain compatibility and inheritance. The PC-9801VM can select a clock frequency between 8 and 10 MHz and also offers an optional 8086 card because the V30 has different instruction cycles. The V30 has unique instructions which are not implemented in other Intel x86 processors. Some PC-98 applications use them, so the PC-9801VX (1986) was designed to run Intel 80286 and V30 selectively. The PC-9801RA (1988) has an Intel 80386 and a V30. The PC-9801DA (1990) does not have this, but its clock speed is configurable (source: https://en.wikipedia.org/wiki/PC-9800_series). + +DRIVER: +nec/pc9801.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: qazmko1029 added 'NEC PC-9801VX' system. + +ROMSET: +550912 bytes in 9 files / 262.25Kb packed + +$end +$info=pc9821 +$mame +0.132 [Angelo Salese, Carl] + +PC-9821 (98MULTi), NEC, 1992 + +PC-9821 series, the NEC had been sold until 1992 and 2003 personal computer is the name of the product group. It was the main models of NEC's consumer PC product in about four years from around 1993 until the fall of 1997. PC-9800 series it is upward-compatible product. Only the part "21" out of '9821' in the product name has become a white character, meaning that it is put 'PC-9800 series for the 21st century'. However, without waiting for the new series I 21st century PC98-NX released. (English version release of Windows 3.0 Windows 3.x era of 1990 Japanese edition / May 1991 Mon 2, Windows 3.1 is the English version in 1992 Japanese edition / April 1993 May), the major In addition to the corresponding business applications to Windows in succession, DOS / V With the advent of Compaq inexpensive while corresponding to Japanese products such as PC / AT compatible offensive by is now one after another, machine manufacturers domestic Japanese The companies were being forced to respond to these (source, traslated from japanese: http://ja.wikipedia.org/wiki/PC-9821%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA). + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.288: Add save items for pegc pc98.xml: Mark flashb partial [cracyc]. +- 0.282: Fix 7220->grcg access [cracyc]. +- 0.272: Hookup PEGC MMIO as memory_view. Fix refresh rate regression [Angelo Salese]. Simulate some bus delays [cracyc]. +- 0.236: Changed description to 'PC-9821 (98MULTi)'. +- 0.132: Angelo Salese and Carl added skeleton driver of 'NEC PC-9821' system. + +ROMSET: +583680 bytes in 8 files / 266.93Kb packed + +$end +$info=pc9821ap2 +$mame +0.155 [caius] + +PC-9821Ap2/U8W (98MATE A), NEC, 1993 + +Technical information and pictures (in japanese): http://www.pasocomclub.co.jp/htmls/1100000019169.html + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.158: Added 'newly dumped BIOS [caius]. +- 0.155: caius added 'NEC PC-9821AP2/U8W (98MATE A)' system. + +ROMSET: +1337344 bytes in 3 files / 457.23Kb packed + +$end +$info=pc9821as +$mame +0.143u4 [Angelo Salese] + +PC-9821As (98MATE A), NEC, 1993 + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.236: Chaged description to 'PC-9821As (98MATE A)'. +- 0.143u4: Angelo Salese added skeleton driver of 'NEC PC-9821 (98MATE A)' system. + +ROMSET: +976896 bytes in 7 files / 308.50Kb packed + +$end +$info=pc9821ce +$mame +0.143u4 [Angelo Salese] + +PC-9821Ce (98MULTi CanBe), NEC, 1993 + +The NEC PC-9801, or PC-98 series, is a Japanese 16-bit microcomputer manufactured by NEC from 1982 onwards. The platform established NEC's dominance in the Japanese personal computer market, and by 1999, more than 18 million PC-98 units had been sold. The PC-9821: CPU Intel 80386SX, RAM 4 MByte, CD-ROM, HD 40 MByte, video resolution 640x480 256 colors and SCSI interface (sources: http://it.wikipedia.org/wiki/NEC_PC-9801 and http://en.wikipedia.org/wiki/NEC_PC-9801). + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: Renamed (pc9821ce2) to (pc9821ce) and Changed description to 'PC-9821Ce (98MULTi CanBe)'. +- 0.236: Changed description to 'PC-9821Ce2 (98MULTi CanBe)'. +- 0.143u4: Angelo Salese added skeleton driver of 'NEC PC-9821 (98MULTi Ce2)' system. + +ROMSET: +944128 bytes in 6 files / 300.06Kb packed + +$end +$info=pc9821cx3 +$mame +0.236 [flyingharuka] + +PC-9821Cx3 (98MULTi CanBe), NEC, 1995 + +The PC-9800 series (Japanese: PC-9800????, Hepburn: P? Sh? Ky?sen Happyaku Shir?zu), commonly shortened to PC-98 or 98 (???????, Ky?-hachi), is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units were sold. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% by 1991. IBM clones lacked graphics capabilities to handle complex Japanese writing systems. In addition, Japanese computer manufacturers marketed personal computers that were based on each proprietary architecture for the domestic market. Global PC manufacturers except Apple could not break the language barrier, and the Japanese PC market was isolated from the global market (source: https://en.wikipedia.org/wiki/PC-9800_series). + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: flyingharuka added 'NEC PC-9821Cx3 (98MULTi CanBe)' system. + +ROMSET: +1468416 bytes in 22 files / 518.29Kb packed + +$end +$info=pc9821nr15 +$mame +0.236 [flyingharuka] + +PC-9821Nr15 (98NOTE Lavie), NEC, 1996 + +Technical information (in Japanese): https://www.inversenet.co.jp/pclist/product/NEC-note/PC9821NR233S32T.html + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: flyingharuka added 'NEC PC-9821Nr15 (98NOTE Lavie)' system. + +ROMSET: +714752 bytes in 7 files / 332.58Kb packed + +$end +$info=pc9821nr166 +$mame +0.236 [flyingharuka] + +PC-9821Nr166 (98NOTE Lavie), NEC, 1997 + +Technical information (in Japanese): https://www.inversenet.co.jp/pclist/product/NEC-note/PC%252D9821Nr166%252DX30N.html + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: flyingharuka added 'NEC PC-9821Nr166 (98NOTE Lavie)' system. + +ROMSET: +524288 bytes in 9 files / 298.42Kb packed + +$end +$info=pc9821nw150 +$mame +0.236 [flyingharuka] + +PC-9821Nw150 (98NOTE Lavie), NEC, 1997 + +Technical information (in Japanese): https://www.inversenet.co.jp/pclist/product/NEC-note/PC%252D9821Nw150%252DS20L.html + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: flyingharuka added 'NEC PC-9821Nw150 (98NOTE Lavie)' system. + +ROMSET: +262144 bytes in 1 file / 149.69Kb packed + +$end +$info=pc9821ra20 +$mame +0.231 [flyingharuka] + +PC-9821Ra20 (98MATE R), NEC, 1996 + + + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: flyingharuka added 'NEC PC-9821Ra20 (98MATE R)' system. + +ROMSET: +714752 bytes in 7 files / 328.40Kb packed + +$end +$info=pc9821ra266 +$mame +0.236 [flyingharuka] + +PC-9821Ra266 (98MATE R), NEC, 1997 + + + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.236: flyingharuka added 'NEC PC-9821Ra266 (98MATE R)' system. + +ROMSET: +262144 bytes in 1 file / 145.65Kb packed + +$end +$info=pc9821ra333 +$mame +0.231 [flyingharuka] + +PC-9821Ra333 (98MATE R), NEC, 1998 + + + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.231: flyingharuka added 'NEC PC-9821Ra333 (98MATE R)' system. + +ROMSET: +262144 bytes in 1 file / 149.92Kb packed + +$end +$info=pc9821xa16 +$mame +0.231 [flyingharuka] + +PC-9821Xa16 (98MATE X), NEC, 1996 + + + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.236: Changed description to 'PC-9821Xa16 (98MATE X)'. +- 0.231: flyingharuka added 'NEC PC-9821Xa16' system. + +ROMSET: +681984 bytes in 6 files / 321.98Kb packed + +$end +$info=pc9821xv13 +$mame +0.143u4 [Angelo Salese] + +PC-9821Xv13/W16 (98MATE X), NEC, 1996 + +The NEC PC-9801, or PC-98 series, is a Japanese 16-bit microcomputer manufactured by NEC from 1982 onwards. The platform established NEC's dominance in the Japanese personal computer market, and by 1999, more than 18 million PC-98 units had been sold. The PC-9821: CPU Intel 80386SX, RAM 4 MByte, CD-ROM, HD 40 MByte, video resolution 640x480 256 colors and SCSI interface (sources: http://it.wikipedia.org/wiki/NEC_PC-9801 and http://en.wikipedia.org/wiki/NEC_PC-9801). + +DRIVER: +nec/pc9821.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc98.xml, pc98_flop_orig.xml, generic_flop_525.xml, pc98_hdd.xml, pc98_cd.xml, generic_cdrom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: Renamed (pc9821xs) to (pc9821xv13) and Changed description to 'PC-9821Xv13/W16 (98MATE X)'. +- 0.236: Changed description to 'PC-9821Xs (98MATE X)'. +- 0.143u4: Angelo Salese added skeleton driver of 'NEC PC-9821 (98MATE Xs)' system. + +ROMSET: +262144 bytes in 1 file / 142.80Kb packed + +$end +$info=pc98ha +$mame +0.236 [anonymous] + +PC-98HA (Handy98), NEC, 1990 + + + +DRIVER: +nec/pc98ha.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.236: anonymous added 'NEC PC-98HA (Handy98)' system. + +ROMSET: +3866624 bytes in 6 files / 952.84Kb packed + +$end +$info=pc98lt +$mame +0.236 [anonymous] + +PC-98LT, NEC, 1989 + + + +DRIVER: +nec/pc98ha.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.236: anonymous added 'NEC PC-98LT' system. + +ROMSET: +1441792 bytes in 5 files / 631.17Kb packed + +$end +$info=pcat512me +$mame +0.281 [Patrick Mackinlay] + +IBM Personal Computer AT 512Kb Memory Expansion, , ???? + +DRIVER: +devices/bus/isa/pcat512me.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Patrick Mackinlay added 'IBM Personal Computer AT 512Kb Memory Expansion' device. + +ROMSET: +None required. + +$end +$info=pcb303 +$mame +0.234 [Predator99, rfka01] + +PCB-303 Rev.01, Packard Bell, 198? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6811 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Predator99 and rfka01 added 'Packard Bell PCB-303 Rev.01' system. + +ROMSET: +131072 bytes in 1 file / 46.78Kb packed + +$end +$info=pccard +$mame +0.149u1 [smf] + +PC Card Slot, , ???? + +DRIVER: +devices/bus/pccard/pccard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: smf added 'PC Card Slot' device. + +ROMSET: +None required. + +$end +$info=pccm205 +$mame +0.214 [rfka01] + +M205, PC-Chips, 198? + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m205 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'PC-Chips M205' system. + +ROMSET: +131072 bytes in 2 files / 80.04Kb packed + +$end +$info=pccm209 +$mame +0.234 [Am386DX-40, rfka01] + +M209, PC-Chips, 198? + +Technical informations: https://www.vogonswiki.com/index.php/PC_Chips_M-209 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Am386DX-40 and rfka01 added 'PC-Chips M209' system. + +ROMSET: +65536 bytes in 1 file / 42.25Kb packed + +$end +$info=pccm216 +$mame +0.215 [rfka01] + +M216, PC-Chips, 198? + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m216 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'PC-Chips M216' system. + +ROMSET: +65536 bytes in 1 file / 36.29Kb packed + +$end +$info=pccm317 +$mame +0.234 [Predator99, rfka01] + +M317, PC-Chips, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/7033 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Predator99 and rfka01 added 'PC-Chips M317' system. + +ROMSET: +65536 bytes in 1 file / 36.84Kb packed + +$end +$info=pccm321 +$mame +0.214 [rfka01] + +M321, PC-Chips, 199? + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m321-rev.-2.x#downloads + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'PC-Chips M321' system. + +ROMSET: +262144 bytes in 4 files / 154.88Kb packed + +$end +$info=pccm326 +$mame +0.214 [rfka01] + +M326, PC-Chips, 199? + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m326-v3.1 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.214: rfka01 added 'PC-Chips M326' system. + +ROMSET: +196608 bytes in 3 files / 131.58Kb packed + +$end +$info=pccm396f +$mame +0.215 [rfka01] + +M396F, PC-Chips, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/F/FORCOM-TECHNOLOGY-CORPORATION-486-M396F.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.215: rfka01 added 'PC-Chips M396F' system. + +ROMSET: +196608 bytes in 3 files / 117.51Kb packed + +$end +$info=pccm912 +$mame +0.215 [rfka01] + +M912 (UMC UM8498F & UM8496 chipset), PC-Chips, 1994 + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m912-v1.4-486 + +DRIVER: +umc/pc486vl.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP +- 0.286: Changed description to 'M912 (UMC UM8498F & UM8496 chipset)'. +- 0.215: rfka01 added 'PC-Chips M912' system. + +ROMSET: +196608 bytes in 3 files / 180.55Kb packed + +$end +$info=pccm915i +$mame +0.215 [rfka01] + +M915i, PC-Chips, 199? + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m915i-486 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, pdf Manual and PCB. + +WIP: +- 0.215: rfka01 added 'PC-Chips M915i' system. + +ROMSET: +262144 bytes in 2 files / 225.26Kb packed + +$end +$info=pccm919 +$mame +0.214 [rfka01] + +M919, PC-Chips, 199? + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m919-v1.x#downloads + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'PC-Chips M919' system. + +ROMSET: +262144 bytes in 2 files / 198.92Kb packed + +$end +$info=pcd +$mame +0.144u5 [Dirk Best, rfka01] + +PC-D, Siemens, 1984 + +The PC-I and PC-X is a personal computer, the Siemens 1982 (PC X) or 1984 (PC-E) sold until 1986. This PC was the first IBM PC compatible computers, the Siemens AG. The PC-D line was abandoned in favor of the production of PCD-2 (source, traslated from german: http://de.wikipedia.org/wiki/Siemens_PC-D). + +DRIVER: +siemens/pcd.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcd_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.160: Keyboard and partial SCSI [Carl]. +- 0.144u5: Dirk Best and rfka01 added 'skeleton driver for Siemens PC-D' system. + +ROMSET: +32768 bytes in 4 files / 22.31Kb packed + +$end +$info=pcd_kbd +$mame +0.160 + +Siemens PC-D Keyboard, , ???? + +DRIVER: +siemens/pcd_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Siemens PC-D Keyboard'. +- 0.160: Added 'PC-D Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 2.36Kb packed + +$end +$info=pcd_video +$mame +0.166 + +Siemens PC-D Video, , ???? + +DRIVER: +siemens/pcd_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.166: Added 'Siemens PC-D Video' device. + +ROMSET: +1024 bytes in 1 file / 0.45Kb packed + +$end +$info=pcd2 +$mame +0.192 [rfka01] + +PCD-2, Siemens, 1986 + +This was one of the first german IBM PC/AT compatible computer, some parts came from Tandon. It wasn't build like a conventional PC with a monolithic mainboard, instead it had an ISA (16Bit) BUS backplane. A CPU-card with a 80286 12MHz processor, an OMTI hard drive controller, one drive bay for a 1.2MByte HD TEAC FD55GFR floppy drive and a very uncommon combined CGA/Hercules card graphics was used. The monochrome monitor get its power via the signal connector (source: http://www.z80.eu/siemenspcd2.html) + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.192: rfka01 added 'Siemens PCD-2' system. + +ROMSET: +67584 bytes in 3 files / 43.92Kb packed + +$end +$info=pcd204 +$mame +0.215 [rfka01] + +PCD204 (PCD200 series), Philips, 1991 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Philips PCD204 (PCD200 series)' system. + +ROMSET: +131072 bytes in 2 files / 50.56Kb packed + +$end +$info=pcd2m +$mame +0.234 [Predator99, rfka01] + +PCD-2M, Siemens, 198? + +The Siemens PCD family was a product line AT -compatible personal computer that Siemens made from 1986 and sold before finally in 1996 was replaced by the Scenic Pro product line. During the production time of the first generation, the office PC department of Siemens merged with Nixdorf to form Siemens-Nixdorf. The M model was a compact desktop PC. It offered three free slots for expansion cards as well as three slots for 3.5? drives, two of which can be operated. The M systems also had a key switch with keyboard and boat lock as well as mechanical locking of the housing, but no drive cover. An external 5?? drive was offered as an accessory. The PCD-2L was an inexpensive variant of the PCD-2M without a hard disk, but with otherwise the same technical data (source: https://second.wiki/wiki/siemens_pcd-familie#PCD-2L/2M/3M/4M). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Predator99 and rfka01 added 'Siemens PCD-2M' system. + +ROMSET: +65536 bytes in 2 files / 43.03Kb packed + +$end +$info=pcd3311 +$mame +0.177 + +PCD3311, , ???? + +DRIVER: +devices/sound/pcd3311.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Implemented DTMF tone generator, and I2C interface [Nigel Barnes]. +- 0.177: Added 'PCD3311' device. + +ROMSET: +None required. + +$end +$info=pcd3nsl +$mame +0.218 [rfka01] + +PCD-3Nsl Notebook Computer, Siemens-Nixdorf, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: rfka01 added 'Siemens-Nixdorf PCD-3Nsl Notebook Computer' system. + +ROMSET: +262144 bytes in 2 files / 143.38Kb packed + +$end +$info=pcd3nsx +$mame +0.210 [rfka01] + +PCD-3Nsx Notebook Computer, Siemens-Nixdorf, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Changed description to 'PCD-3Nsx Notebook Computer'. +- 0.210: rfka01 added 'Siemens-Nixdorf PCD-3Nsx' system. + +ROMSET: +135168 bytes in 2 files / 51.24Kb packed + +$end +$info=pcd4nd +$mame +0.210 [rfka01] + +PCD-4ND, Siemens-Nixdorf, 1993 + +Typical notebook with 486, color VGA LCD and trackball. It was offered in few configurations, with 486DX2 50MHz, DX4 75 or 100MHz CPU and RAM expandable with cards the same as in some ThinkPads, but without parity and a bit shorter. It had VGA (640x480) display and trackball. My unit was used in some office, there were 6 or 8 of these and I got 3. Their hard disks were professionally cleaned with random data and then Windows 95 was installed. Stickers suggested that these computers were used till 2005 (source: http://oldcomputer.info/portables/siemenspcd/index.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Siemens-Nixdorf PCD-4ND' system. + +ROMSET: +393216 bytes in 3 files / 256.79Kb packed + +$end +$info=pcd4nl +$mame +0.210 [rfka01] + +PCD-4NL, Siemens-Nixdorf, 1995 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Siemens-Nixdorf PCD-4NL' system. + +ROMSET: +131072 bytes in 1 file / 83.55Kb packed + +$end +$info=pcd4x +$mame +0.210 [rfka01] + +PCD-4H, PCD-4M, Siemens-Nixdorf, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Siemens-Nixdorf PCD-4H, PCD-4M' system. + +ROMSET: +655360 bytes in 5 files / 216.05Kb packed + +$end +$info=pcd8544_device +$mame +0.170 + +Philips PCD8544 LCD Controller, , ???? + +DRIVER: +devices/video/pcd8544.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (pcd8544) to (pcd8544_device) and description changed to 'Philips PCD8544 LCD Controller'. +- 0.170: Added 'PCD8544' device. + +ROMSET: +None required. + +$end +$info=pcd8572 +$mame +0.222 [smf] + +PCD8572 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: smf added 'PCD8572 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=pce +$mame +0.36b6 [Charles Mac Donald] + +PC Engine, NEC / Hudson Soft, 1987 + +The PC Engine was a collaborative effort between the relatively young Hudson Soft (founded in 1973) and NEC. NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced graphics chips to Nintendo, similar to Nintendo's later rejection of Sony's designs for a Super Famicom CD attachment which evolved into the PlayStation. The PC Engine is a very small video game console, due primarily to a very efficient three-chip architecture and its use of "HuCards" (Hudson Card; also referred to as "TurboChip" in North America and based on the BeeCard technology Hudson piloted on the MSX). The cards were about the size of a credit card (though slightly thicker), similar to the card format used by the Sega Master System for budget games. However, unlike the Sega Master System (which also supported cartridges), the TurboGrafx-16 used HuCards exclusively. TG-16 featured an enhanced MOS Technology 65SC02 processor (dubbed the HuC6280 by Hudson) and a custom 16-bit graphics processor, as well as a custom video color encoder chip, all designed by Hudson. The 'HE System' logo found on the manual of every Japanese game stood for "Hudson Entertainment System". The TurboGrafx-16 was the first console to have an optional CD module, allowing the standard benefits of the CD medium such as more storage, cheaper media costs, and redbook audio. The efficient design, backing of many of Japan's major software producers, and the additional CD ROM capabilities gave the PC Engine a very wide variety of software, with several hundred games for both the HuCard and CD formats. The PC Engine initially performed well in Japan, beating Nintendo's Famicom in sales soon after its release, with no fewer than twelve console models released from 1987 to 1993. Despite the system's early success, it started to lose ground to the Super Famicom. NEC made one final effort to resuscitate the system with the release of the Arcade Card expansion, bringing the total amount of RAM up to a then-massive 2048K. Some Arcade Card games were conversions of popular Neo Geo titles. The expansion was never released in North America. New games were released for the PC Engine up until 1999. + +DRIVER: +nec/pce.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcecd.xml, pce.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee, PCB and Artwork Preview. + +WIP: +- 0.254: BugFIX #07384 [Gameplay] (nec/pce.cpp) pce [xwiber]: Second stage boss never appears, bugFix #07727 [Graphics] (nec/pce.cpp) pce [ppersia]: Bad graphics are displayed at the top of the status area and bugFix #08585 [Gameplay] (nec/pce.cpp) pce [tblade]: Game freezes after transition from chase view to overhead view [Angelo Salese]. +- 0.253: BugFIX #05995 [Gameplay] (nec/pce.cpp) pce [macr2036] Attempting to start a game returns to the title screen. BugFix#07791 [Gameplay] (nec/pce.cpp) pce [madstlkr] Game freezes on Kogado logo or when starting a game [Angelo Salese]. +- 0.233: BugFIX #07986 [Media Support] (pce.cpp) dragnegg: [pce] dragnegg: marked as not supported, but works (3ea04a3) [thankyoumame]. +- 0.206: pce_tourvision.xml clean-up and updates: Aligned metadata with the main PC Engine software list and added 'alt_title info. Changed cartridge IDs to hexadecimal format and fixed some ROM region sizes. Trimmed over-dumped ROMs where the data matches the corresponding PC Engine HuCard dump. Marked dumps that don't match any known PC Engine HuCard. Removed Parasol Stars as it is rumored, but has not actually dumped from a TourVision cartridge [ClawGrip]. +- 0.189: BugFIX #06641 [Color/Palette] (pce.cpp) pce [sonson2]: Black & White mode doesn't work properly [Angelo Salese]. +- 0.175: Out Run added 'in pce_tourvision.xml [system11, kebrank]. +- 0.161: Added 'default values for pre-formatted BRAM. You could obtain the same result by launching PCE or TG-16 with the CD-SYSTEM cart and entering the BRAM configuration menu (by pressing Select), but it makes sense to be more user-friendly in this case [Fabio Priuli]. +- 0.149u1: BugFIX #05215: [Crash/Freeze] (pce.c) (pce) cdrom games: Peroidic crashes or black screen [Fabio Priuli]. +- 0.148: Convert to using new more accurate video chip device emulation [Wilbert Pol]. +- 0.146u3: Slowdown when playing CD based games (MTB #04926) [Angelo Salese]. +- 0.126: Added '.bin extension [Fabio Priuli]. Remap inputs to match the usual MESS layout in e.g. NES and label buttons I and II [Justin Kerk]. +- 0.120: Added 'preliminary emulation of the CD-ROM interface. Added support for Populous on-cart RAM [Wilbert Pol]. +- 0.119: Fixed several graphics issues. Added support for Street Fighter II mapper. Fixed endian issues and regression from 0.106 (bug #1143) [Wilbert Pol]. +- 0.104: Various improvements, updated renderer and removed GAME_NOT_WORKING flag [Rob Bohms and Charles MacDonald]. +- 0.103: Added 'imperfect sound [Rob Bohms]. +- 0.81: Fixed a crash on startup (bug #531) [Nate Woods]. +- 0.36b6: Charles Mac Donald added 'PC Engine' system. + +ROMSET: +None required. + +$end +$info=pce_acard_duo +$mame +0.262 [cam900] + +Arcade Card Duo, , ???? + +DRIVER: +devices/bus/pce/pce_acard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: cam900 added 'Arcade Card Duo' device. + +ROMSET: +None required. + +$end +$info=pce_acard_pro +$mame +0.262 [cam900] + +Arcade Card Pro, , ???? + +DRIVER: +devices/bus/pce/pce_acard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: cam900 added 'Arcade Card Pro' device. + +ROMSET: +None required. + +$end +$info=pce_arcade_pad_6 +$mame +0.234 [cam900] + +NEC Arcade Pad 6, , ???? + +DRIVER: +devices/bus/pce_ctrl/joypad6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: cam900 added 'NEC Arcade Pad 6' device. + +ROMSET: +None required. + +$end +$info=pce_avenue_pad_6 +$mame +0.234 [cam900] + +NEC Avenue Pad 6, , ???? + +DRIVER: +devices/bus/pce_ctrl/joypad6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: cam900 added 'NEC Avenue Pad 6' device. + +ROMSET: +None required. + +$end +$info=pce_cart_slot +$mame +0.149u1 + +PCE/TG16 Cartridge Slot, , ???? + +DRIVER: +devices/bus/pce/pce_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'PCE/TG16 Cartridge Slot'. +- 0.149u1: Added 'PCE & TG16 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=pce_cdsys3j +$mame +0.262 [cam900] + +PCE Super System Card, , ???? + +DRIVER: +devices/bus/pce/pce_scdsys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: cam900 added 'PCE Super System Card' device. + +ROMSET: +None required. + +$end +$info=pce_cdsys3u +$mame +0.262 [cam900] + +TG16 Super System Card, , ???? + +DRIVER: +devices/bus/pce/pce_scdsys.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: cam900 added 'TG16 Super System Card' device. + +ROMSET: +None required. + +$end +$info=pce_control_port +$mame +0.234 [cam900] + +NEC PC Engine/TurboGrafx-16 controller port, , ???? + +DRIVER: +devices/bus/pce_ctrl/pcectrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: cam900 added 'NEC PC Engine/TurboGrafx-16 controller port' device. + +ROMSET: +None required. + +$end +$info=pce_joypad2 +$mame +0.234 [cam900] + +NEC PC Engine Pad, , ???? + +DRIVER: +devices/bus/pce_ctrl/joypad2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: cam900 added 'NEC PC Engine Pad' device. + +ROMSET: +None required. + +$end +$info=pce_joypad2_turbo +$mame +0.234 [cam900] + +NEC PC Engine/TurboGrafx-16 2 Button Joypad, , ???? + +DRIVER: +devices/bus/pce_ctrl/joypad2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: cam900 added 'NEC PC Engine/TurboGrafx-16 2 Button Joypad' device. + +ROMSET: +None required. + +$end +$info=pce_mouse +$mame +0.251 [Vas Crabb] + +NEC PC Engine Mouse, , ???? + +DRIVER: +devices/bus/pce_ctrl/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'NEC PC Engine Mouse' device. + +ROMSET: +None required. + +$end +$info=pce_multitap +$mame +0.234 [cam900] + +NEC PC Engine/TurboGrafx-16 Multi Tap, , ???? + +DRIVER: +devices/bus/pce_ctrl/multitap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: cam900 added 'NEC PC Engine/TurboGrafx-16 Multi Tap' device. + +ROMSET: +None required. + +$end +$info=pce_pachinko +$mame +0.247 [kmg] + +Coconuts Japan Pachinko Controller CJPC-101, , ???? + +DRIVER: +devices/bus/pce_ctrl/pachinko.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: kmg added 'Coconuts Japan Pachinko Controller CJPC-101' device. + +ROMSET: +None required. + +$end +$info=pce_populous +$mame +0.149 + +PCE Populous HuCard, , ???? + +DRIVER: +devices/bus/pce/pce_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Changed description to 'PCE Populous HuCard'. +- 0.149: Added 'PCE Populous Cart' device. + +ROMSET: +None required. + +$end +$info=pce_rom +$mame +0.149 + +PCE/TG16 HuCards, , ???? + +DRIVER: +devices/bus/pce/pce_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Changed description to 'PCE/TG16 HuCards'. +- 0.186: Changed description to 'PCE/TG16 Carts'. +- 0.149: Added 'PCE & TG16 Carts' device. + +ROMSET: +None required. + +$end +$info=pce_sf2 +$mame +0.149 + +PCE Street Fighter 2 CE HuCard, , ???? + +DRIVER: +devices/bus/pce/pce_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Changed description to 'PCE Street Fighter 2 CE HuCard'. +- 0.213: Changed description to 'PCE Street Fighter 2 CE Cart'. +- 0.149: Added 'PCE Street Fighters 2 Cart' device. + +ROMSET: +None required. + +$end +$info=pce_tennokoe +$mame +0.213 [Angelo Salese] + +PCE Tennokoe Bank HuCard, , ???? + +DRIVER: +devices/bus/pce/pce_rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Changed description to 'PCE Tennokoe Bank HuCard'. +- 0.213: Angelo Salese added 'PCE Tennokoe Bank Cart' device. + +ROMSET: +None required. + +$end +$info=pce_xhe3 +$mame +0.251 [Vas Crabb] + +Micom Soft XHE-3 PC Joystick Adapter for PC Engine, , ???? + +DRIVER: +devices/bus/pce_ctrl/xhe3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Micom Soft XHE-3 PC Joystick Adapter for PC Engine' device. + +ROMSET: +None required. + +$end +$info=pce220 +$mame +0.136 [Angelo Salese, Sandro Ronco] + +PC-E220, Sharp, 1991 + +The Sharp PC-E220 was a 1991 pocket computer from Sharp Corporation featuring 32 kB RAM, 128 kByte ROM and a 3.072 MHz CMOS-SC7852 CPU which was Z80A compatible. The display was able to display 4 lines x 24 characters/144 x 32 pixels. Programming languages were BASIC and Z80-Assembler. The computer was powered by four consecutively ordered AA batteries which makes this computer the biggest of the Sharp pocket computer range, whereas the CPU made it the fastest. The BASIC interpreter is mostly compatible with the interpreter of the PC-14xx series (source: http://en.wikipedia.org/wiki/Sharp_PC-E220). + +DRIVER: +sharp/pce220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.227: Machine promoted to working [Sandro Ronco]. +- 0.142u6: Added 'serial I/O; added 'keyboard input and fixed the LCD emulation [Sandro Ronco]. +- 0.136: Angelo Salese and Sandro Ronco added skeleton driver of 'Sharp PC-E220' system. + +ROMSET: +180224 bytes in 11 files / 87.23Kb packed + +$end +$info=pce220_serial +$mame +0.149u1 + +Sharp PC-E220 serial, , ???? + +DRIVER: +sharp/pce220_ser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sharp PC-E220 serial' device. + +ROMSET: +None required. + +$end +$info=pcecd +$mame +0.149u1 + +PCE CD Add-on, , ???? + +DRIVER: +nec/pce_cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Improved logging [cam900]. +- 0.249: Fixed typo in dknight2 disc label in 'pcecd.xml' [kmg]. +- 0.149u1: Added 'PCE CD Add-on' device. + +ROMSET: +None required. + +$end +$info=pcega +$mame +0.142u4 [Wilbert Pol, Miodrag Milanović] + +PC (EGA), , 1987 + +The Enhanced Graphics Adapter (EGA) is the IBM PC computer display standard specification which is between CGA and VGA in terms of color and space resolution. Introduced in September 1984 by IBM shortly after (but not exclusively for) its new PC/AT, EGA produces a display of 16 simultaneous colors from a palette of 64 at a resolution of up to 640×350 pixels. The EGA card includes a 16 kB ROM to extend the system BIOS for additional graphics functions, and includes the Motorola MC6845 video address generator as used in the CGA (source: http://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter). + +DRIVER: +pc/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: BugFIX #08317 [Graphics] (ibmpc.cpp) pcega [arknoid2 and clones]: Screen flickers and doesn't refresh properly (1f5ab99) [crazyc]. +- 0.142u4: Wilbert Pol and Miodrag Milanović added 'generic PC (EGA)' system. + +ROMSET: +458752 bytes in 48 files / 305.23Kb packed + +$end +$info=pcf2100 +$mame +0.221 [hap] + +Philips PCF2100 LCD Driver, , ???? + +DRIVER: +devices/video/pcf2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: hap added 'Philips PCF2100 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=pcf2110 +$mame +0.221 [hap] + +Philips PCF2110 LCD Driver, , ???? + +DRIVER: +devices/video/pcf2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: hap added 'Philips PCF2110 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=pcf2111 +$mame +0.221 [hap] + +Philips PCF2111 LCD Driver, , ???? + +DRIVER: +devices/video/pcf2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: hap added 'Philips PCF2111 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=pcf2112 +$mame +0.221 [hap] + +Philips PCF2112 LCD Driver, , ???? + +DRIVER: +devices/video/pcf2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: hap added 'Philips PCF2112 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=pcf8570 +$mame +0.228 [Nigel Barnes] + +PCF8570 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Nigel Barnes added 'PCF8570 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=pcf8573 +$mame +0.227 [Nigel Barnes] + +PCF8573 RTC with Power Fail Detector, , ???? + +DRIVER: +devices/machine/pcf8573.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes dded 'PCF8573 RTC with Power Fail Detector' device. + +ROMSET: +None required. + +$end +$info=pcf8582 +$mame +0.227 [Nigel Barnes] + +PCF8582 I2C Memory, , ???? + +256x8-bit CMOS low-voltage EEPROM, I2C-bus interface. + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'PCF8582 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=pcf8583 +$mame +0.214 + +PCF8583 RTC with 240x8 RAM, , ???? + +DRIVER: +devices/machine/pcf8583.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Added 'PCF8583 RTC with 240x8 RAM' device. + +ROMSET: +None required. + +$end +$info=pcf8593 +$mame +0.149u1 + +PCF8593 RTC, , ???? + +DRIVER: +devices/machine/pcf8593.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'PCF8593 RTC' device. + +ROMSET: +None required. + +$end +$info=pcfx +$mame +0.126 [Wilbert Pol] + +PC-FX, NEC, 1994 + +The PC-FX is a video game console released in Japan on December 23, 1994 by NEC Corporation. It is the 32-bit successor to NEC's PC Engine (known in the US as the TurboGrafx-16). The PC-FX uses CD-ROMs as its storage medium, following on from the expansion released for its predecessor, which originally used HuCards. The game controller resembles that of the Mega Drive in shape, only with more buttons and it is virtually identical to a DUO-RX controller except for the fact that the rapid fire switches have been changed into mode A/B switches (source: http://en.wikipedia.org/wiki/PC-FX). + +DRIVER: +nec/pcfx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pcfx.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.142: Added 'BIOS v1.01 [trap15]. +- 0.126: Wilbert Pol added 'NEC PC-FX' system. + +ROMSET: +2621440 bytes in 3 files / 1.53Mb packed + +$end +$info=pcfx_intc +$mame +0.284 [Angelo Salese] + +NEC PC-FX INTC, , ???? + +DRIVER: +devices/machine/pcfx_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fixed initializer, use template for interrupt input [cam900]. +- 0.284: Angelo Salese added 'NEC PC-FX INTC' device. + +ROMSET: +None required. + +$end +$info=pcfxga +$mame +0.142 [Wilbert Pol] + +PC-FX/GA (PC ISA Card), NEC, 199? + +PC-FXGA NEC Home Electronics, which was released for the PC-FX compatible PC expansion boards. PC9801 easy in Japan on December 8, 1995, was released. After the DOS/V was released, and sold as a cheap price from the stores of the large corporations in bulk spread was Game screen of the PC does not output to the monitor, there was a problem that you need to connect the controller to the rear of the PC, game consoles as ease of In addition, the board itself has been castigated as too big (source, traslated from korean: http://ko.wikipedia.org/wiki/NEC_PC-FXGA). + +DRIVER: +nec/pcfx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +pcfx.xml, photo_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.287: Hookup software list. PC-98 host system needs to be able to read disks thru MSCDEX and (eventually) send data over PIO. This makes sure that SW list games will attach to available cdrom dev if the card is there [Angelo Salese]. +- 0.142: Wilbert Pol added 'PC-FX/GA (PC ISA Card)' system. + +ROMSET: +1048576 bytes in 1 file / 783.50Kb packed + +$end +$info=pcfxga_cbus +$mame +0.287 [Angelo Salese] + +NEC PC-FXGA C-Bus i/f, , ???? + +DRIVER: +devices/bus/pc98_cbus/pcfxga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcfx.xml + +WIP: +- 0.287: Angelo Salese added 'NEC PC-FXGA C-Bus i/f' device. + +ROMSET: +None required. + +$end +$info=pcg8100 +$mame +0.243 [Angelo Salese] + +HAL Laboratory PCG-8100, , ???? + +Used on a bunch of PC-8001 games, adds a Programmable Character Generator overlay, a write-only 8253 with channels tied to three DAC1BIT. + +DRIVER: +devices/bus/pc8801/pcg8100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Angelo Salese added 'HAL Laboratory PCG-8100' device. + +ROMSET: +None required. + +$end +$info=pcg815 +$mame +0.174 [Robbbert] + +PC-G815, Sharp, 1992 + +Technical informations: http://calculators.torensma.net/index.php?page.id=16&calculator.id=552&action=detail& + +DRIVER: +sharp/pce220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Machine promoted to working [Sandro Ronco]. +- 0.174: Robbbert added 'Sharp PC-G815' system. + +ROMSET: +229376 bytes in 14 files / 96.51Kb packed + +$end +$info=pcg850v +$mame +0.142u6 [Sandro Ronco] + +PC-G850V, Sharp, 2001 + +The Sharp PC-G850V is a pocket computer of Sharp. He is possibly the last model of this kind, and was, like his predecessors, produced for the Japanese education market. He is a direct descendant of the Sharp PC-G850S and belongs to a line of hand-held computers with Z80 processor which started with the PC-E200. The PC-G850V has an alphanumeric keypad and a graphical LCD display with 144 × 48 pixels, on the six lines of text can be displayed and compared with the previous models, offers a higher contrast. The computer is a Z80-compatible processor operates at 8 MHz (source, traslated from german: http://de.wikipedia.org/wiki/Sharp_PC-G850V). + +DRIVER: +sharp/pce220.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.142u6: Sandro Ronco added 'Sharp PC-G850V skeleton driver; fixed bankswitch and added 'LCD emulation [Sandro Ronco]. + +ROMSET: +360448 bytes in 22 files / 137.73Kb packed + +$end +$info=pcheckers +$mame +0.271 [hap, Sean Riddle] + +Pocket Checkers, Saitek / Heuristic Software, 1988 + + + +DRIVER: +saitek/electrio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: hap, Sean Riddle added 'Saitek / Heuristic Software Pocket Checkers' system. + +ROMSET: +16384 bytes in 1 file / 5.90Kb packed + +$end +$info=pcherc +$mame +0.124 [Wilbert Pol, Miodrag Milanović] + +PC (Hercules), , 1987 + +The Hercules Graphics Card (HGC) was a computer graphics controller made by Hercules Computer Technology, Inc. which, through its popularity, became a widely supported de facto display standard. It was common on IBM PC compatibles connected to a monochrome monitor (green, amber, or page white). It supported one high resolution text mode and a single graphics mode. In 1984 its list price was USD 499 although it was often sold for less than the manufacturer's suggested price. The Hercules InColor Card (April 1987) included colour capabilities similar to the EGA, with 16 colours from a palette of 64. It retained the same two modes / 80×25 text and 720×348 graphics (source: http://en.wikipedia.org/wiki/Hercules_Graphics_Card). + +DRIVER: +pc/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.124: Wilbert Pol and Miodrag Milanović added 'PC (Hercules)' system. + +ROMSET: +458752 bytes in 48 files / 305.23Kb packed + +$end +$info=pchess +$mame +0.274 [hap, Sean Riddle] + +Pocketchess (CXG), Newcrest Technology / CXG Systems / Intelligent Chess Software, 1986 + +The CX G Pocket Chess is a chess computer that fits in any pocket. You can take it anywhere. It will always be ready to compete with you. With its electronic memory it makes it possible to interrupt a started game and continue it whenever you want (source, translated from Spanish: https://www.rimassoft.eu/Podatki/pdf_manuals/CXG_Pocket_Chess_ES.pdf). + +DRIVER: +newcrest/pchess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Chess Software'. +- 0.275: Renamed (cpchess) to (pchess). +- 0.274: hap, Sean Riddle added 'CXG Systems / Newcrest Technology / Intelligent Chess Software Pocketchess (CXG)' system. + +ROMSET: +65604 bytes in 2 files / 26.45Kb packed + +$end +$info=pci_bridge +$mame +0.184 + +PCI-PCI Bridge, , ???? + +DRIVER: +devices/machine/pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'PCI-PCI Bridge' device. + +ROMSET: +None required. + +$end +$info=pci_bus +$mame +0.149u1 + +PCI Bus, , ???? + +DRIVER: +devices/bus/lpci/pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'PCI Bus' device. + +ROMSET: +None required. + +$end +$info=pci_cirrus_svga +$mame +0.146u2 + +Cirrus SVGA (PCI), , ???? + +DRIVER: +devices/bus/lpci/cirrus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (cirrus) to (pci_cirrus_svga) and description changed to 'Cirrus SVGA (PCI)'. +- 0.146u2: Added 'CIRRUS' device. + +ROMSET: +None required. + +$end +$info=pci_connector +$mame +0.149u1 + +PCI device connector abstraction, , ???? + +DRIVER: +devices/bus/lpci/pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'PCI device connector abstraction' device. + +ROMSET: +None required. + +$end +$info=pci_root +$mame +0.178 + +PCI virtual root, , ???? + +DRIVER: +devices/machine/pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'PCI virtual root' device. + +ROMSET: +None required. + +$end +$info=pci_slot +$mame +0.262 [Angelo Salese] + +PCI extension motherboard port, , ???? + +DRIVER: +devices/bus/pci/pci_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Angelo Salese added 'PCI extension motherboard port' device. + +ROMSET: +None required. + +$end +$info=pci48af +$mame +0.217 [rfka01] + +PCI48AF, TMC Research Corporation, 199? + +Technical informations: https://theretroweb.com/motherboards/s/tmc-mycomp-mynix-pci48af-ver.-3.0 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: rfka01 added 'TMC Research Corporation PCI48AF' system. + +ROMSET: +393216 bytes in 3 files / 296.45Kb packed + +$end +$info=pciagp +$mame +0.256 [Angelo Salese] + +Sandbox PCI/AGP PC (440BX), Hack Inc., 1999 + + + +DRIVER: +pc/pcipc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: Angelo Salese added 'Hack Inc. Sandbox PCI/AGP PC (440BX)' system. + +ROMSET: +262144 bytes in 1 file / 142.17Kb packed + +$end +$info=pcipc +$mame +0.178 [Olivier Galibert] + +Sandbox PCI PC (430HX), Hack Inc., 1998 + + + +DRIVER: +pc/pcipc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Hookup photo_cd SW list on (ct486) and (pcipc) [Angelo Salese]. +- 0.239: Changed description to 'Sandbox PCI PC (430HX)'. +- 0.213: Added 'a slightly more usable PCI S3 Virge/DX video card [Barry Rodewald]. +- 0.178: Olivier Galibert added 'Hack Inc. Sandbox PCI PC' system. + +ROMSET: +655360 bytes in 4 files / 460.25Kb packed + +$end +$info=pcipcs7 +$mame +0.265 [Angelo Salese] + +Sandbox PCI PC (430HX, Socket 7 CPU), Hack Inc., 1998 + + + +DRIVER: +pc/pcipc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Angelo Salese added 'Hack Inc. Sandbox PCI PC (430HX, Socket 7 CPU)' system. + +$end +$info=pcipctx +$mame +0.180 [Olivier Galibert] + +Sandbox PCI PC (430TX), Hack Inc., 1998 + + + +DRIVER: +pc/pcipc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: Changed description to 'Sandbox PCI PC (430TX)'. +- 0.180: Olivier Galibert added 'Hack Inc. Sandbox PCI PC (440TX)' system. + +ROMSET: +131072 bytes in 1 file / 108.69Kb packed + +$end +$info=pcjr_graphics +$mame +0.152 + +IBM PCjr built-in video, , ???? + +DRIVER: +pc/pc_t1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'IBM PCjr built-in video'. Implement device_memory_interface. Fixed horizontal resolution of 640*200 1BPP mode for Tandy 1000. Emulate one more detail of Tandy 1000 CGA compatibility. Use indirect colours so palette registers can be visualised. Improved GGA-compatible 320*200*2 mode emulation for Tandy 1000. Fixed emulation of PCjr high-bandwith video modes with 64K RAM. * The 64kought now correctly shows bad graphics in these modes when run with 64K RAM. Doing this requires tricking the BIOS into thinking 128K RAM is present. Fixed a rather obvious error in bit manipulation. Fixes bad vertical lines everywhere in Tandy DeskMate 2; also cleaned up various stuff. Fixed a couple of issues with Tandy 1000 CGA compatibility. Fixed 640*480 1BPP mode on IBM PCjr. The "64k ought to be enough" demo now runs all the way through with good graphics and sound as far as I can tell. Emulate mode and addressing control registers properly. This emulates the actual effects of the addressing control and mode registers, rather than trying to recognise commonly used combinations; this also corrects the data path width for the Tandy 1000 EX/SX/HX video hardware. Don't double pixels in 4BPP modes. 160*200*4 and 320*200*4 will show what you'd expect the system information menu rather than showing double the horizontal resolution. Configure kanji ROM, don't do string comparisons on short names. Cleaned up a little. Made the Tandy VIDEO-ARRAY and BIGBLUE chips separate devices; moved character generator ROMs internal to the video chips to the devices, moved graphics decoding into devices with internal ROMs; added a check for disabled side effects on read [Vas Crabb]. +- 0.186: Renamed (pcjr_graphics_adapter) to (pcjr_graphics). +- 0.152: Added 'PC Jr Graphics Adapter' device. + +ROMSET: +None required. + +$end +$info=pck486dx +$mame +0.215 [rfka01] + +PCK 486 DX, Peacock, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Peacock PCK 486 DX' system. + +ROMSET: +65536 bytes in 1 file / 42.46Kb packed + +$end +$info=pcksurfer +$mame +0.266 [Chan Chu Yo] + +Pocket Surfer (prototype), Datawind, 2006 + + + +DRIVER: +skeleton/pcksurfer.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Chan Chu Yo added 'Datawind Pocket Surfer (prototype)' system. + +ROMSET: +8388864 bytes in 1 file / 582.50Kb packed + +$end +$info=pcm +$mame +0.132 [Miodrag Milanović] + +PC/M, Mugler/Mathes, 1988 + +The PC/M computer is an unprecedented piece of DDR ingenuity. It is a full CP/M compatible 8-bit personal computer in the capital (after) construction. Here you can find all my documents for this project: http://www.li-pro.net/pcm.phtml / in german). + +DRIVER: +ddr/pcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.146u5: Connected the k7659 keyboard, fixed screen size [Robbbert]. +- 0.132: Miodrag Milanović added 'PC/M Mugler' system. + +ROMSET: +26624 bytes in 13 files / 17.09Kb packed + +$end +$info=pcm54hp +$mame +0.179 [smf] + +PCM54HP DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'PCM54HP DAC'. +- 0.179: smf added 'PCM54HP' device. + +ROMSET: +None required. + +$end +$info=pcmda +$mame +0.36b6 [Juergen Buchmueller] + +PC (MDA), , 1987 + +The first IBM PC monochrome video display standard for text. Due to its lack of graphics, MDA cards were often replaced with Hercules cards, which provided both text and graphics. See PC display modes and Hercules Graphics (source: http://computer.yourdictionary.com/mda). + +DRIVER: +pc/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.70: Fixed a bug whereby the screen wouldn't fully refresh all the time (bug #419) [Nate Woods, John Elliott]. +- 0.36b11: PC (CGA, MDA) palette fixes [Juergen Buchmueller]. +- 0.36b6: Juergen Buchmueller added 'PC-compatible (MDA, CGA)' system. + +ROMSET: +458752 bytes in 48 files / 305.23Kb packed + +$end +$info=pcmx2 +$mame +0.241 [Plamen Mihaylov] + +PC-MX2, Siemens, 1985 + +The MX-2 was the first multi-user computer from Siemens to become so popular. The successor was the MX-300. A rather strange NSC CPU was used as the CPU. Later the MX-300 were then equipped with an Intel CPU. Up to 10 terminals could be connected to the' device. This is done via serial lines. A terminal plays the console. Turning on this terminal turns on the MX-2 (source, traslated from German: https://ball.mds4u.de/siemens-mx-2/). + +DRIVER: +siemens/pcmx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Fixed crash while in dipswitch menu [Robbbert]. +- 0.241: Plamen Mihaylov added 'Siemens PC-MX2' system. + +$end +$info=pcnoppi_mb +$mame +0.184 + +PC clone motherboard (no PPI), , ???? + +DRIVER: +devices/machine/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'PC clone motherboard (no PPI)'. +- 0.184: Added 'PCNOPPI_MOTHERBOARD' device. + +ROMSET: +None required. + +$end +$info=pcompelr +$mame +0.261 [murgatroid_79] + +Precomputer Elektronik (Russia), VTech, 1995 + + + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gjrstar.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: murgatroid_79 added 'VTech Precomputer Elektronik (Russia)' system. + +ROMSET: +262144 bytes in 1 file / 184.27Kb packed + +$end +$info=pcp8718 +$mame +0.224 [David Shah] + +PCP 8718 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1, PCP, 200? + + + +DRIVER: +handheld/generalplus_gpl162xx_lcdtype.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: David Shah added 'PCP 8718 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1' system. + +ROMSET: +4202496 bytes in 2 files / 1.38Mb packed + +$end +$info=pcp8728 +$mame +0.224 [David Shah] + +PCP 8728 - 788 in 1, PCP, 200? + + + +DRIVER: +handheld/generalplus_gpl162xx_lcdtype.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: David Shah added 'PCP PCP 8728 - 788 in 1' system. + +ROMSET: +4202496 bytes in 2 files / 1.38Mb packed + +$end +$info=pcs30 +$mame +0.255 [Edward d-tech] + +PCS-30, Yamaha, 1984 + +This keyboard sounds almost identical to the PSS-160 (aside from a few very subtle differences), but includes support for the Playcard system, and has an unusual dark brown case colour. There are six available voices, and six rhythms, each with auto accompaniment, both selectable using sliding switches. The Master Volume and Rhythm Volume are also six-position sliding switches, but while the Tempo control feels like a smooth analogue slider, the tempo is actually stepped. This enabled the tempo to be set according to the Playcard programming - something which is not possible with the PC-100. There is no "Synchro Start" function for the auto accompaniment. The only way to get it going is to first start the rhythm with the "Start/Stop" button, then press the "Auto Bass Chord" button, then finally select the chord (source: http://www.crumblenet.co.uk/keyb/pcs-30.html). + +DRIVER: +yamaha/ympcs30.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.255: Edward d-tech added 'Yamaha PCS-30' system. + +ROMSET: +32768 bytes in 1 file / 8.57Kb packed + +$end +$info=pcscolor +$mame +0.217 [ClawGrip] + +PC Super Color (Spain), VTech, 1994 + + + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +glcolor.xml, snotec.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: ClawGrip added 'VTech PC Super Color (Spain)' system. + +ROMSET: +524288 bytes in 1 file / 317.64Kb packed + +$end +$info=pcunlim +$mame +0.245 [Val Polyakh] + +PreComputer Unlimited (USA/Canada), Video Technology, 1997 + + + +DRIVER: +vtech/geniusiq.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +iq128.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.245: Val Polyakh added 'Video Technology PreComputer Unlimited (USA/Canada)' system. + +ROMSET: +2097152 bytes in 1 file / 809.62Kb packed + +$end +$info=pcv20 +$mame +0.218 [rfka01] + +PC with V20 CPU, , 1987 + + + +DRIVER: +pc/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'PC with V20 CPU' system. + +ROMSET: +32768 bytes in 4 files / 26.65Kb packed + +$end +$info=pcvga +$mame +0.37b4 [Peter Trauner] + +PC (VGA), , 1987 + +A personal computer (PC) is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator. This contrasted with the batch processing or time-sharing models which allowed larger, more expensive minicomputer and mainframe systems to be used by many people, usually at the same time. Large data processing systems require a full-time staff to operate efficiently. Early PC owners usually had to write their own programs to do anything useful with the machines, even lacking an operating' system. The very earliest microcomputers, equipped with a front panel, required hand-loading of a bootstrap program to load programs from external storage (paper tape, cassettes, or eventually diskettes). Before very long, automatic booting from permanent read-only memory became universal (source: http://en.wikipedia.org/wiki/Personal_computer). + +DRIVER: +pc/genpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5150_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.184: Save state fixes for i386/pc_vga/cs4031: Save cs4031 emulated A20 state, additional i386 attribute registers/flags, and VGA palette configuration. Fixed broken VGA port reads on state load. Fixed enum range check in i386 [moralrecordings]. +- 0.181: Renamed (xtvga) to (pcvga). +- 0.135: Fixed bus problem [Miodrag Milanović]. +- 0.37b4: Peter Trauner added 'IBM PC-XT Video Graphics Adapter, MF' system. + +ROMSET: +458752 bytes in 48 files / 305.23Kb packed + +$end +$info=pcw10 +$mame +0.37b3 [Kevin Thacker] + +PCW10, Amstrad plc, 1993 + +The Amstrad PCW series was a range of personal computers produced by British company Amstrad from 1985 to 1998, and also sold under licence in Europe as the "Joyce" by the German electronics company Schneider in the early years of the series' life. When it was launched, the cost of a PCW system was under 25% of the cost of almost all IBM-compatible PC systems in the UK. As a result PCWs became very popular in the home and small office markets, both in the UK and in Europe, and persuaded many technophobes to venture into using computers. However the last two models, introduced in the mid-1990s, were commercial failures, being squeezed out of the market by the falling prices, greater capabilities and wider range of software for IBM-compatible PCs. The last model branded as a PCW was totally incompatible with the earlier ones. This was a PCW 9256 with 512 KB of RAM, a parallel printer port, and Locoscript 1.5 instead of Locoscript 1. The PCW 10 was not a success, and few were produced. By this time other systems offered much better print quality, and the PCW was a poor choice as a general-purpose computer, because of its slow CPU and incompatibility with MS-DOS systems (source: http://en.wikipedia.org/wiki/Amstrad_PCW#PCW_10). + +DRIVER: +amstrad/pcw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcw.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.37b5: Renamed (pcw) to (pcw10). +- 0.37b3: Kevin Thacker added 'Amstrad PCW10' system. + +$end +$info=pcw16 +$mame +0.37b3 [Kev Thacker] + +PcW16, Amstrad plc, 1995 + +This model, whose displays labelled it 'PCW16', was introduced in 1995 at a price of ?299. Despite its name it was totally incompatible with all previous PCW systems. Instead of having two operating environments, Locoscript for word processing and CP/M for other uses, it had its own GUI operating system, known as 'Roseanne'. This could only run one application at a time, and starting another application made the previous one save all the files it had changed and then close. The bundled word processor was produced by Arnor, and could read Locoscript files but saved them in its own format. The package also included a spreadsheet, address book, diary, calculator and file manager. Amstrad never provided other applications, and very little third-party software was written for the machine (source: http://en.wikipedia.org/wiki/Amstrad_PCW#PCW_16). + +DRIVER: +amstrad/pcw16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcw16.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.147u2: Added 'softlist for available disk images [remax]. +- 0.37b5: Emulation is fully working. To run this you need the "OS rescue disk". The system ROM is contained on the OS rescue disc and you will need this to install the OS. This disc is available on the net, do a search to find it [Kev Thacker]. +- 0.37b3: Kev Thacker added 'PCW16' system. + +ROMSET: +524288 bytes in 1 file / 293.23Kb packed + +$end +$info=pcw8256 +$mame +0.37b5 [Kev Thacker] + +PCW8256, Amstrad plc, 1985 + +The Amstrad PCW 8256 / Joyce Schneider and Amstrad PCW 8512 / Joyce Schneider Plus were the first generation of computers Amstrad PCW series aimed at eliminating the typewriter and word processors expensive market owners. Both were released in 1985, and have no more difference than RAM chips set in sockets and a second drive of the 8512 series (source, traslated from spanish: http://es.wikipedia.org/wiki/Amstrad_PCW_8256). + +DRIVER: +amstrad/pcw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcw.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.146u1: Added 'software list for disk images and hooked up to the driver [Fabio Priuli]. +- 0.37b5: Kev Thacker added 'PCW8256 and many clones. + +ROMSET: +2048 bytes in 2 files / 1.44Kb packed + +$end +$info=pcw8512 +$mame +0.37b5 [Kev Thacker] + +PCW8512, Amstrad plc, 1985 + +A micro rather special as it is almost exclusively dedicated to word processing! Amstrad had seen many people use their microwave for personal applications, games without programming or Basic. This computer was done to them. The PCW8512 has no operating system in ROM, so you use a floppy disk, the famous three-inch format so expensive at the time, to find directly into a system of typing a text or open a file containing text. Very simple, the general public will appreciate. Note that you can also use Basic on the machine, but it was rarely used. +The machine follows the PCW8256 and exited after a few months, providing top of the range, as its name suggests, the PCW8512 has more RAM, but also two floppy drives, so a reading of 720 disks kB and other improvements of second order (source, traslated from french: http://www.obsolete-tears.com/amstrad-pcw8512-machine-154.html). + +DRIVER: +amstrad/pcw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcw.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.37b5: Kev Thacker added 'PCW8512' system. + +$end +$info=pcw9256 +$mame +0.37b5 [Kev Thacker] + +PCW9256, Amstrad plc, 1991 + +The PcW 9256, was introduced in 1991, together with the PcW 9512+, and its housing was a complete redesign, resembling none of the earlier PCW's. It is a quite elegant design, with a printer platform on the monitor: perfect for small sized desktops. The keyboard is an 8000-style one, only the case has been modernised and curves and roundings have been added 'to match the printer in a more modern fashion. The monitor has rather large 'margins' to the left and the right so that, while working with it, it may look like that the monitor is not placed at the proper angle, but I checked it thoroughly and it is located properly (source: http://www.fvempel.nl/9256.html). + +DRIVER: +amstrad/pcw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcw.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.37b5: Kev Thacker added 'PCW9256' system. + +$end +$info=pcw9512 +$mame +0.37b5 [Kev Thacker] + +PCW9512, Amstrad plc, 1987 + +The PcW 9256, was introduced in 1991, together with the PcW 9512+, and its housing was a complete redesign, resembling none of the earlier PCW's. It is a quite elegant design, with a printer platform on the monitor: perfect for small sized desktops. The keyboard is an 8000-style one, only the case has been modernised and curves and roundings have been added 'to match the printer in a more modern fashion. The monitor has rather large 'margins' to the left and the right so that, while working with it, it may look like that the monitor is not placed at the proper angle, but I checked it thoroughly and it is located properly (source: http://www.fvempel.nl/9256.html). + +DRIVER: +amstrad/pcw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcw.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.209: Changed description to 'PCW9512'. +- 0.37b5: Kev Thacker added 'PCW9512 (+)' system. + +ROMSET: +8192 bytes in 1 file / 1.86Kb packed + +$end +$info=pcw9512p +$mame +0.209 [Joakim Larsson Edström] + +PCW9512 (+), Amstrad plc, 1991 + + + +DRIVER: +amstrad/pcw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcw.xml + +RESOURCES: +Snap, Title and Marquee. + +WIP: +- 0.209: Joakim Larsson Edström added 'Amstrad plc PCW9512 (+)' system. + +ROMSET: +8192 bytes in 1 file / 1.86Kb packed + +$end +$info=pcx +$mame +0.165 [cracyc] + +PC-X, Siemens, 1984 + +Basically, the Siemens PC-D and PC-X are identical. The PC-D was designed more for home and became the first PC from Siemens with MS-DOS (2.11 least 3.20) shipped, the PC-X on the other hand with Sinix, the Siemens own Unix derivative. The PC-X was thus tailored to more professional applications. He also received standard 1 MB RAM, a hard disk and an MMU (source, traslated from German: https://de.wikipedia.org/wiki/Siemens_PC-D#Unterschied_Siemens_PC-D_und_Siemens_PC-X). + +DRIVER: +siemens/pcd.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcx_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Fixed jailbars appearing in white-on-black mode [AJR]. +- 0.165: cracyc added 'Siemens PC-X' system. + +$end +$info=pcx_dmac +$mame +0.173 + +PC Transporter DMAC, , ???? + +DRIVER: +devices/machine/am9517a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'PC Transporter DMAC' device. + +ROMSET: +None required. + +$end +$info=pcx_video +$mame +0.166 + +Siemens PC-X Video, , ???? + +DRIVER: +siemens/pcd_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.166: Added 'Siemens PC-X Video' device. + +ROMSET: +24576 bytes in 3 files / 8.32Kb packed + +$end +$info=pd3_30hr +$mame +0.147u2 + +Micron/XCEED Technology Color 30HR, , ???? + +DRIVER: +devices/bus/nubus/pds30_30hr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'Micron/XCEED Technology Color 30HR' device. + +ROMSET: +32768 bytes in 1 file / 4.44Kb packed + +$end +$info=pd3_30hrint +$mame +0.277 [R. Belmont] + +Micron/XCEED Technology Color 30HR (internal grayscale), , ???? + +The Micron/XCEED Technology Color 30HR is a graphics card (video card) developed in the 1990s, designed for use on IBM PC-compatible systems. It is a high-performance professional video card geared toward applications that required considerable graphics power for the time, such as CAD, graphic design, and video editing. This card was made by Micron Technology, in collaboration with XCEED Technology, a company known for developing advanced graphics solutions before being acquired by other major hardware players. + +DRIVER: +devices/bus/nubus/pds30_30hr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Micron/XCEED Technology Color 30HR (internal grayscale)' device. + +ROMSET: +32768 bytes in 1 file / 4.44Kb packed + +$end +$info=pd3_c264 +$mame +0.147u2 + +RasterOps ColorBoard 264/SE30, , ???? + +DRIVER: +devices/bus/nubus/pds30_cb264.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Better guess at screen parameters; note second XTAL and its probable use [AJR]. +- 0.147u2: Added 'RasterOps Colorboard 264/SE30' device. + +ROMSET: +32768 bytes in 1 file / 5.48Kb packed + +$end +$info=pd3_lviw +$mame +0.147u2 + +Sigma Designs L-View, , ???? + +DRIVER: +devices/bus/nubus/laserview.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'Sigma Designs L-View' device. + +ROMSET: +16384 bytes in 1 file / 4.50Kb packed + +$end +$info=pd3_mclr +$mame +0.147u2 + +Micron/XCEED Technology MacroColor 30, , ???? + +DRIVER: +devices/bus/nubus/pds30_30hr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'Micron/XCEED Technology MacroColor 30' device. + +ROMSET: +32768 bytes in 1 file / 4.33Kb packed + +$end +$info=pd3_mclrint +$mame +0.277 [R. Belmont] + +Micron/XCEED Technology MacroColor 30 (internal grayscale), , ???? + +The Micron/XCEED Technology MacroColor 30 is a graphics card (video card) developed in the 1990s, designed for IBM PC-compatible systems. It is a product designed for professional graphics applications, such as CAD, DTP (desktop publishing), and video editing - areas where high video quality and good 2D/3D performance were needed for the time. The board was made by Micron Technology, in collaboration with XCEED Technology, a company that at the time was known for developing advanced graphics solutions. XCEED was later acquired by Number Nine Visual Technology, another major company in the GPU field at the time. + +DRIVER: +devices/bus/nubus/pds30_30hr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Micron/XCEED Technology MacroColor 30 (internal grayscale)' device. + +ROMSET: +32768 bytes in 1 file / 4.33Kb packed + +$end +$info=pd3_pc16 +$mame +0.147u2 + +Lapis ProColor Server 8*16, , ???? + +DRIVER: +devices/bus/nubus/pds30_procolor816.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'Lapis ProColor Server 8*16' device. + +ROMSET: +32768 bytes in 1 file / 7.89Kb packed + +$end +$info=pd3_pcs8 +$mame +0.277 [R. Belmont] + +Lapis ProColor Server 8 (PDS), , ???? + +The Lapis ProColor Server 8 (PDS) is a professional video card developed by Lapis Engineering, a company active in the 1980s and 1990s known for making advanced graphics workstations, mainly aimed at the CAD (Computer-Aided Design) market, industrial design and high-resolution digital graphics . The acronym PDS indicates that this board was installed in a Processor Direct Slot, a type of proprietary interface used by some professional workstations and computers of the time-particularly on systems based on Motorola 68000 or Sun Microsystems architecture . + +DRIVER: +devices/bus/nubus/pds30_procolor816.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Lapis ProColor Server 8 (PDS)' device. + +ROMSET: +32768 bytes in 1 file / 9.17Kb packed + +$end +$info=pda600 +$mame +0.135 [Sandro Ronco] + +PenPad PDA 600, Amstrad plc, 1993 + +The Amstrad PenPad 600, one of the first PDAs ever (released back in 1993), sporting a 14.83 MHz processor, 193 Kb of memory and the obligatory monochrome touch screen, can be yours for only a few euros (source: http://retro-treasures.blogspot.it/2007/03/amstrad-penpad-pda-600.html). + +DRIVER: +amstrad/pda600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pda600.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.135: Sandro Ronco added 'skelton driver of Amstrad PenPad PDA 600' system. + +ROMSET: +131072 bytes in 1 file / 63.33Kb packed + +$end +$info=pda600_copro +$mame +0.253 [Sandro Ronco] + +PDA600 Coprocessor (HLE), , ???? + +DRIVER: +amstrad/pda600_copro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Guard against malformed frame [Sandro Ronco]. +- 0.256: Don't assume std::array iterators are pointers [Patrick Mackinlay]. +- 0.253: Sandro Ronco added 'PDA600 Coprocessor (HLE)' device. + +ROMSET: +None required. + +$end +$info=pdc100 +$mame +0.218 [Sean Riddle, David Haywood] + +PDC100 - Pocket Dream Console (Anncia, US), Conny / Anncia, 2008 + +The Conny PDC100 (Pocket Dream Console) is a portable 16-bit video game system that comes pre-loaded with 100 games (source: https://technabob.com/blog/2009/03/06/conny-pdc100-handheld-video-game-system/). + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=Xxh7FdomXXk + +WIP: +- 0.224: Changed description to 'PDC100 - Pocket Dream Console (Anncia, US)' and manufacturer to 'Conny / Anncia'. +- 0.218: Sean Riddle and David Haywood added 'Conny PDC100 - Pocket Dream Console' system. + +ROMSET: +134217728 bytes in 1 file / 78.60Mb packed + +$end +$info=pdc150t +$mame +0.223 [Team Europe, David Haywood] + +PDC150 Tactile - Pocket Dream Console (VideoJet, France), Conny / VideoJet, 2011 + + + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=mnFoODRpEJE + +WIP: +- 0.223: Team Europe and David Haywood added 'Conny/VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France)' system. + +ROMSET: +134217728 bytes in 1 file / 52.38Mb packed + +$end +$info=pdc200 +$mame +0.223 [Team Europe, David Haywood] + +PDC200 - Pocket Dream Console (VideoJet, France), Conny / VideoJet, 2012 + + + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=KzQsKLWFBXU + +WIP: +- 0.223: Team Europe and David Haywood added 'Conny/VideoJet PDC200 - Pocket Dream Console (VideoJet, France)' system. + +ROMSET: +134217728 bytes in 1 file / 55.20Mb packed + +$end +$info=pdc20262 +$mame +0.264 [Angelo Salese] + +Promise PDC20262 FastTrak66 EIDE controller, , ???? + +DRIVER: +devices/bus/pci/pdc20262.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Hookup PDC20268 Ultra100TX2 [The Retro Web]. +- 0.264: Angelo Salese added 'Promise PDC20262 FastTrak66 EIDE controller' device. + +ROMSET: +32768 bytes in 2 files / 13.78Kb packed + +$end +$info=pdc20268 +$mame +0.287 [Angelo Salese] + +Promise PDC20268 Ultra100TX2 EIDE controller, , ???? + +DRIVER: +devices/bus/pci/pdc20262.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Promise PDC20268 Ultra100TX2 EIDE controller' device. + +ROMSET: +16384 bytes in 1 file / 8.98Kb packed + +$end +$info=pdc30p +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +PDC30 - Pocket Dream Console (Pink version) (VideoJet, France), Conny / VideoJet, 2008 + +The Conny/VideoJet PDC30 – Pocket Dream Console is a portable Plug & Play system produced by Conny (a well-known Chinese brand of electronic gadgets) and also marketed under the name VideoJet, launched in 2008. It presents itself as a mini portable console promising to offer hundreds of classic games in a pocket-sized format, but it actually falls into the category of unofficial "TV Games" or clone systems, which were common during those years. The PDC30 (Pocket Dream Console) is an affordable portable console with an integrated LCD screen, designed for playing retro games without the need for a TV or PC. It is similar to many "Dendy Handhelds" or "Game Keys" of the time, but with a more refined design and a greater variety of games. + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Conny / VideoJet PDC30 - Pocket Dream Console (Pink version) (VideoJet, France)' system. + +ROMSET: +16777216 bytes in 1 file / 6.21Mb packed + +$end +$info=pdc40t +$mame +0.223 [Team Europe, David Haywood] + +PDC40 Tactile - Pocket Dream Console (VideoJet, France), Conny / VideoJet, 2011 + + + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=-FTk7BbwzVU + +WIP: +- 0.223: Team Europe and David Haywood added 'Conny/VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France)' system. + +ROMSET: +67108864 bytes in 1 file / 30.18Mb packed + +$end +$info=pdc50 +$mame +0.223 [Team Europe, David Haywood] + +PDC50 - Pocket Dream Console (VideoJet, France), Conny / VideoJet, 2010 + + + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://youtu.be/RH8Q7pcXfKs + +WIP: +- 0.223: Team Europe and David Haywood added 'Conny/VideoJet PDC50 - Pocket Dream Console (VideoJet, France)' system. + +ROMSET: +16777216 bytes in 1 file / 5.65Mb packed + +$end +$info=pdcj +$mame +0.280 [David Haywood, TeamEurope] + +PDC - Pocket Dream Console (Japan), Conny / Takara, 2006 + +Portable cartridge-based console, launched in the early 2000s, designed to deliver a pocket-sized gaming experience with both original and adapted titles. Featuring a color LCD screen, directional controls, and action buttons, it includes features like state-saving and volume adjustment. Powered by batteries, the console stands out for its compact, colorful design tailored for a younger audience. It supports a limited yet carefully curated library of games, often inspired by genres such as adventure, puzzles, and light-action titles. Despite its modest hardware, the device represents an attempt to compete with the portable consoles of its time, emphasizing affordability and portability. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: David Haywood, TeamEurope added 'Conny / Takara PDC - Pocket Dream Console (Japan)' system. + +ROMSET: +12582912 bytes in 2 files / 4.20Mb packed + +$end +$info=pdcm2 +$mame +0.279 [TeamEurope] + +PDC M2, VideoJet / Conny, 2009 + +This is a portable gaming console with a built-in display, designed for on-the-go play. It comes with an extensive collection of pre-installed games, primarily retro titles and classic arcade classics, which can be accessed instantly without the need for cartridges or external media. Equipped with physical controls like a joystick and buttons, it delivers a straightforward and immersive gaming experience. Powered by a battery, it’s perfect for hands-free, pocket-sized use—ideal for those seeking nostalgic entertainment in a compact, functional design typical of budget-friendly mini-consoles geared toward retro gaming. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: TeamEurope added 'VideoJet / Conny PDC M2' system. + +ROMSET: +2214592512 bytes in 1 file / 564.11Mb packed + +$end +$info=pdp1 +$mame +0.2b4 [Brian Silverman, Vadim Gerasimov, Chris Salomon] + +PDP-1, Digital Equipment Corporation, 1961 + +The PDP-1 (Programmed Data Processor-1) was the first computer in Digital Equipment Corporation's PDP series and was first produced in 1960. It is famous for being the computer most important in the creation of hacker culture at MIT, BBN and elsewhere. The PDP-1 was also the original hardware for playing history's first game on a minicomputer, Steve Russell's Spacewar! (source: https://en.wikipedia.org/wiki/PDP-1). + +DRIVER: +dec/pdp1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pdp1_ptp.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.278: Add savestates [hap]. +- 0.226: BugFIX #07762 [Gameplay] (pdp1.cpp) pdp1: Unable to load or run a game since being recently worked on [AJR]. +- 0.149u1: Fixed loading of paper tape, Spacewar works again [Robbbert]. +- 0.142: Made the CRT implementation a device [Atari Ace]. Made papertape, cylinder and printer into devices and added 'back in (not working) [Robbbert]. +- 0.137: Fixed crash when debugger invoked (bug #1371] [Robbbert]. +- 0.124: Fixed text display regression (bug #883) [Robbbert]. +- 0.67: Added support for lightpen with variable tip size [Raphael Nabet]. +- 0.56.1: Added support for perforated tape and read-in mode. Removed the current image load hack, since the use of the perforated tape reader in read-in mode enables the user to enter programs in an historically-correct way. Various additional bug-fixes and some code clean-up. Added control panel, variuos memory sizes, automatic multiply/divide, interactive typewriter display and Spacewar! supports hyperspace controls now. IO code has been rewrote and timings are greatly improved. Teletyper output can be logged to a file (via -printer switch). Added support for sequence break' system. Simulation of CRT remanence. WARNING: .rim files must be run pressing LCTRL+ENTER to switch into read-in mode! [Raphael Nabet]. +- 0.37b5: PDP/1: Fixed a null pointer access if no image is loaded [Nate Woods]. +- 0.2b4: Brian Silverman, Vadim Gerasimov and Chris Salomon added 'PDP/1' system. + +ROMSET: +None required. + +$end +$info=pdp1_cpu +$mame +0.150 + +DEC PDP-1 Central Processor, , ???? + +DRIVER: +devices/cpu/pdp1/pdp1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'DEC PDP-1 Central Processor'. +- 0.196: Changed description to 'DEC PDP1' [Angelo Salese]. +- 0.150: Added 'PDP1' device. + +ROMSET: +None required. + +$end +$info=pdp1_cylinder_image +$mame +0.149u1 + +PDP-1 Cylinder, , ???? + +DRIVER: +dec/pdp1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'PDP-1 Cylinder'. +- 0.149u1: Added 'PDP1 Cylinder' device. + +ROMSET: +None required. + +$end +$info=pdp1_punchtape_image_device +$mame +0.149u1 + +PDP-1 Tape Puncher, , ???? + +DRIVER: +dec/pdp1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'PDP-1 Tape Puncher'. +- 0.186: Renamed (pdp1_punchtape_image) to (pdp1_punchtape_image_device). +- 0.149u1: Added 'PDP1 Tape Puncher' device. + +ROMSET: +None required. + +$end +$info=pdp1_readtape_image +$mame +0.149u1 + +PDP-1 Tape Reader, , ???? + +DRIVER: +dec/pdp1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Changed description to 'PDP-1 Tape Reader'. +- 0.149u1: Added 'PDP1 Tape Reader' device. + +ROMSET: +None required. + +$end +$info=pdp1_typewriter_image +$mame +0.149u1 + +PDP-1 Typewriter, , ???? + +DRIVER: +dec/pdp1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Renamed (pdp1_printer_image) to (pdp1_typewriter_image) and description changed to 'PDP-1 Typewriter'. +- 0.149u1: Added 'PDP1 Typewriter' device. + +ROMSET: +None required. + +$end +$info=pdp11qb +$mame +0.142 [Miodrag Milanović] + +PDP-11 [Q-BUS] (M7195 - MXV11-B), Digital Equipment Corporation, 198? + +This full PDP-11/23+ system was very kindly donated by Mudde AutoProc, a company who specialise in replacing old PDP, VAX and Alpha systems with new machines running emulation software. The system came with two RL02 drives and the following modules: DEC / M7195 / MXV11-B / 128-Kbyte RAM, 2 async EIA SLU, I/O, clock, 2 28-pin ROM sockets (source: http://www.cosam.org/computers/dec/pdp11-23/). + +DRIVER: +dec/pdp11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed description to 'PDP-11 [Q-BUS] (M7195 - MXV11-B)'. +- 0.142: Miodrag Milanović added skeleton driver of 'PDP-11 [Q-BUS] (M7195/MXV11)' system. + +ROMSET: +16384 bytes in 2 files / 7.24Kb packed + +$end +$info=pdp11ub +$mame +0.142 [Miodrag Milanović] + +PDP-11 [Unibus](M9301-YA), Digital Equipment Corporation, 197? + +The PDP-11 was a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a succession of products in the PDP series. The PDP-11 replaced the PDP-8 in many real-time applications, although both product lines lived in parallel for more than 10 years. The PDP-11 had several uniquely innovative features, and was easier to program than its predecessors with its use of general registers. Its successor in the mid-range minicomputer niche was the 32-bit VAX-11 (source: http://en.wikipedia.org/wiki/PDP-11). + +DRIVER: +dec/pdp11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.142: Miodrag Milanović added skeleton driver of 'PDP-11 [Unibus](M9301-YA)' system. + +ROMSET: +2048 bytes in 4 files / 1.00Kb packed + +$end +$info=pdp11ub2 +$mame +0.142 [Miodrag Milanović] + +PDP-11 [Unibus](M9312), Digital Equipment Corporation, 197? + +The PDP-11 was a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a succession of products in the PDP series. The PDP-11 replaced the PDP-8 in many real-time applications, although both product lines lived in parallel for more than 10 years. The PDP-11 had several uniquely innovative features, and was easier to program than its predecessors with its use of general registers. Its successor in the mid-range minicomputer niche was the 32-bit VAX-11 (source: http://en.wikipedia.org/wiki/PDP-11). + +DRIVER: +dec/pdp11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Miodrag Milanović added skeleton driver of 'DEC PDP-11 [Unibus](M9312)' system. + +ROMSET: +12800 bytes in 23 files / 3.66Kb packed + +$end +$info=pds_hyper +$mame +0.212 + +GCC HyperDrive, , ???? + +DRIVER: +devices/bus/macpds/hyperdrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'GCC HyperDrive' device. + +ROMSET: +8192 bytes in 2 files / 3.45Kb packed + +$end +$info=pds_sefp +$mame +0.149u1 + +Radius SE Full Page Display, , ???? + +DRIVER: +devices/bus/macpds/pds_tpdfpd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Radius SE Full Page Display' device. + +ROMSET: +65536 bytes in 2 files / 13.74Kb packed + +$end +$info=pds30_emac +$mame +0.260 [R. Belmont] + +Farallon EtherMac 30i-TH Ethernet card, , ???? + +DRIVER: +devices/bus/nubus/nubus_asntmc3b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: R. Belmont added 'Farallon EtherMac 30i-TH Ethernet card' device. + +ROMSET: +16384 bytes in 1 file / 0.19Kb packed + +$end +$info=pdslc_macconlc +$mame +0.260 [R. Belmont] + +Asante MacCON i LC Ethernet card, , ???? + +DRIVER: +devices/bus/nubus/nubus_asntmc3b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: R. Belmont added 'Asante MacCON i LC Ethernet card' device. + +ROMSET: +16384 bytes in 1 file / 0.23Kb packed + +$end +$info=pdt3100 +$mame +0.219 [AJR, ClawGrip] + +PDT 3100 (v1.10-00), Symbol, 1998 + +The Symbol PDT 3100 is the most popular portable data terminal in the bar-code data capture industry. It's engineered for high durability and offers a broad variety of options such as a choice of displays, communications, keypads and bar code scanning. Accessories such as cables, batteries, power supplies, manuals and software disks are sold separately unless stated otherwise above. If you are uncertain about what is included with your purchase, or have any technical or other questions, please contact us before placing your order. We are eager to assist you in making the correct choice. Please note that this product is no longer being manufactured and it's one year warranty is provided by Cybarcode, Inc (source: https://www.amazon.com/Symbol-PDT-3100-Portable-Terminal-PDT-3100-S0464020/dp/B075QZKJLP). + +DRIVER: +skeleton/pdt3100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: AJR and ClawGrip added 'Symbol PDT 3100 (v1.10-00)' system. + +ROMSET: +393216 bytes in 3 files / 143.79Kb packed + +$end +$info=peas286 +$mame +0.234 [Predator99, rfka01] + +S-286 Rev A, Peacock Computer, 198? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/7852 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Predator99 and rfka01 added 'Peacock Computer S-286 Rev A' system. + +ROMSET: +65536 bytes in 2 files / 19.65Kb packed + +$end +$info=pecom32 +$mame +0.153 [Zarko Zivanov, Miodrag Milanović] + +Pecom 32, Ei Nis (Elektronska Industrija Nis), 1986 + +Pecom 32 was an educational and/or home computer developed by Elektronska Industrija Niš of Serbia in 1985 (source: http://en.wikipedia.org/wiki/Pecom_32). + +DRIVER: +sfrj/pecom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pecom_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed manufacturer to 'Ei Nis (Elektronska Industrija Nis)'. +- 0.153: Zarko Zivanov and Miodrag Milanović added 'Ei Nis Pecom 32' system. + +ROMSET: +16384 bytes in 1 file / 12.00Kb packed + +$end +$info=pecom64 +$mame +0.129 [Miodrag Milanović] + +Pecom 64, Ei Nis (Elektronska Industrija Nis), 1987 + +Pecom 64 was an educational and/or home computer developed by Elektronska Industrija Niš of Serbia in 1985 (source: http://en.wikipedia.org/wiki/Pecom_64). + +DRIVER: +sfrj/pecom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pecom_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.224: Changed manufacturer to 'Ei Nis (Elektronska Industrija Nis)'. +- 0.129: Miodrag Milanović added 'Ei Nis Pecom 64' system. + +ROMSET: +65536 bytes in 4 files / 45.74Kb packed + +$end +$info=pegasos2 +$mame +0.254 [bplan GmbH, Dirk Best] + +PEGASOS II, Genesi, 2003 + +The Pegasos II is a MicroATX form factor motherboard for PowerPC G3 and G4 processors. The processor sits on its own interchangeable CPU module card which allows for very simple upgrading.The speed of your computer can be upgraded by only changing the CPU card. "For the Pegasos II,Genesi uses the high-performance Marvell Discovery II". System Controller featuring an internal bandwidth of 1Gbit per second. DDR RAM (Double Data Rate Random Access Memory) support is provided as well as two on-board ethernet controllers.The first delivers 100 Gigabits per second for high-speed networking and the second offers an additional 100 Megabit per second for standard performance (source: Official Instruction Manual). + +DRIVER: +skeleton/pegasos2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: bplan GmbH and Dirk Best added 'Genesi PEGASOS II' system. + +ROMSET: +524288 bytes in 1 file / 366.23Kb packed + +$end +$info=pegasus +$mame +0.138 [Robbbert] + +Aamber Pegasus, Technosys, 1981 + +The Aamber Pegasus is a home computer first produced in New Zealand in 1981 by Technosys Research Labs. The hardware was designed by Stewart J Holmes. The software was designed by Paul Gillingwater, Nigel Keam and Paul Carter. An optional multi ROM board in conjunction with a rotating dial allowed switching between 6 EPROM banks containing multiple language environments, games and applications (source: http://en.wikipedia.org/wiki/Aamber_Pegasus). + +DRIVER: +ausnz/pegasus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pegasus_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.155: Added ''Aamber Pegasus' ROM expansions list [neoncluster, Fabio Priuli]. +- 0.138: Robbbert added 'Aamber Pegasus system (thanks to Lord Philip); fixed natural keyboard mappings [Justin Kerk]. + +ROMSET: +34816 bytes in 9 files / 25.72Kb packed + +$end +$info=pegasusm +$mame +0.138 [Robbbert] + +Aamber Pegasus with RAM expansion unit, Technosys, 1981 + +The Aamber Pegasus is a home computer first produced in New Zealand in 1981 by Technosys Research Labs. The hardware was designed by Stewart J Holmes. The software was designed by Paul Gillingwater, Nigel Keam and Paul Carter. An optional multi ROM board in conjunction with a rotating dial allowed switching between 6 EPROM banks containing multiple language environments, games and applications (source: http://en.wikipedia.org/wiki/Aamber_Pegasus). + +DRIVER: +ausnz/pegasus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pegasus_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.138: Robbbert added 'Aamber Pegasus with RAM expansion unit' system. + +$end +$info=pem2530 +$mame +0.214 [rfka01] + +PEM 2539, DTK, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'DTK PEM 2539' system. + +ROMSET: +131072 bytes in 4 files / 59.01Kb packed + +$end +$info=pencil2 +$mame +0.148 [Robbbert, Ian Farquhar] + +Pencil II, Hanimex, 1983 + +This Australian computer was in fact built and conceived in Hong Kong by Soundic Electronics, which produced a lot of low-end products at that time. The high-resolution (256 x 192) can only be accessed with at least a 16k RAM extension. The Basic (SD-Basic 2.0) is supplied on a ROM cartridge, it allowed to display up to 32 sprites. The Pencil II also came with an interesting expansion cartridge. The regular cartridge port was the exact same size as a Colecovision cartridge, and when you plugged the "Colecvision Support" cartridge into the side of the unit, it played regular Colecvision games (source: http://www.old-computers.com/museum/computer.asp?c=136). + +DRIVER: +skeleton/pencil2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pencil2.xml, pencil2_cass.xml, coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: BugFIX 08759 [DIP/Input] (skeleton/pencil2.cpp) pencil2: The Hand Controller required for some games in not emulated. Added Memory Extension slot, with 16K Memory and Coleco Adaptor devices: Replaced GENERIC_CARTSLOT with COLECOVISION_CARTRIDGE_SLOT; added controllers with COLECOVISION_CONTROL_PORT, fixes MT08759; hooked up Coleco software lists [Nigel Barnes]. (pencil2_cass.xml) Application Software Library [Robbbert]. +- 0.209: Connected VDP interrupt [AJR]. +- 0.159: Fixed cassette interface, system marked as working [Robbbert]. +- 0.155: Added ''Hanimex Pencil II' cart list [Robbbert, Fabio Priuli]. +- 0.148: Robbbert and Ian Farquhar added 'Hanimex Pencil II' system. Added printer [Robbbert]. + +ROMSET: +8192 bytes in 1 file / 5.94Kb packed + +$end +$info=pencil2_coleco +$mame +0.285 [Nigel Barnes] + +Pencil 2 Coleco Cartridge Adaptor, , ???? + +DRIVER: +devices/bus/pencil2/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Replaced ROM with known good dump from actual adaptor [6502man]. +- 0.285: Nigel Barnes added 'Pencil 2 Coleco Cartridge Adaptor' device. + +ROMSET: +8192 bytes in 1 file / 5.53Kb packed + +$end +$info=pencil2_mem16k +$mame +0.285 [Nigel Barnes] + +Pencil 2 16K Memory Pack, , ???? + +DRIVER: +devices/bus/pencil2/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Nigel Barnes added 'Pencil 2 16K Memory Pack' device. + +ROMSET: +None required. + +$end +$info=pencil2_memexp +$mame +0.285 [Nigel Barnes] + +Pencil 2 Memory Expansion Slot, , ???? + +DRIVER: +devices/bus/pencil2/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Nigel Barnes added 'Pencil 2 Memory Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=pent1024 +$mame +0.132 [Miodrag Milanović, MetalliC] + +Pentagon 1024SL, Alex Zhabin, 2005 + +The Pentagon home computer was a clone of the British-made Sinclair ZX Spectrum 128. It was manufactured by amateurs in the former Soviet Union. Its PCB was copied all over the USSR, which made it the most widespread Soviet ZX Spectrum clone. Many simple devices (upgrades) were invented to connect to the Pentagon with a soldering iron (source: http://en.wikipedia.org/wiki/Pentagon_(computer)). + +DRIVER: +sinclair/pentagon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, pentagon_cass.xml, spectrum_betadisc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.242: Changed manufacturer to 'Alex Zhabin'. +- 0.241: Changed description to 'Pentagon 1024SL'. +- 0.132: Miodrag Milanović and MetalliC added 'Pentagon 1024' system. + +ROMSET: +163840 bytes in 10 files / 150.63Kb packed + +$end +$info=pentagon +$mame +0.125 [Miodrag Milanović] + +Pentagon 128K, Vladimir Drozdov, 1991 + +The Pentagon (????????) home computer was a clone of the British-made Sinclair ZX Spectrum 128. It was manufactured by amateurs in the former Soviet Union, following freely distributable documentation. Its PCB was copied all over the ex-USSR in 1991-1996, which made it a widespread ZX Spectrum clone. The name "Pentagon" derives from the shape of the original PCB (Pentagon 48), with a diagonal cut in one of the corners (source: https://en.m.wikipedia.org/wiki/Pentagon_(computer)). + +DRIVER: +sinclair/pentagon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, pentagon_cass.xml, spectrum_betadisc_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.244: BugFIX #05753 [Misc.] (pentagon.cpp) pentagon: The demo "recycler by thesuper" does not boot [Andrei I. Holub]. +- 0.242: Changed manufacturer to 'Vladimir Drozdov'. +- 0.241: Changed description to 'Pentagon 128K'. +- 0.184: Removed direct update handlers: a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031 [Olivier Galibert]. +- 0.163: Cycle exact screen/border raster effects emulation [MetalliC]. +- 0.126: Added 'SHA-1's [Fabio Priuli]. +- 0.125: Miodrag Milanović added 'Pentagon (not fully operational)' system. + +ROMSET: +294912 bytes in 16 files / 208.54Kb packed + +$end +$info=pentevo +$mame +0.249 [Andrei I. Holub] + +ZX Evolution: BASECONF, NedoPC, 2009 + + + +DRIVER: +sinclair/evo/pentevo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Cleaned up inherited unused driver's Configuration (#14798) [holub]. +- 0.249: Andrei I. Holub added 'NedoPC ZX Evolution: BASECONF' system. + +ROMSET: +4244096 bytes in 9 files / 2.04Mb packed + +$end +$info=pentium +$mame +0.150 + +Intel Pentium, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel Pentium' [Angelo Salese]. +- 0.150: Added 'PENTIUM' device. + +ROMSET: +None required. + +$end +$info=pentium_mmx +$mame +0.184 + +Intel Pentium MMX, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel Pentium MMX' [Angelo Salese]. +- 0.184: Added 'Pentium MMX' device. + +ROMSET: +None required. + +$end +$info=pentium_pro +$mame +0.184 + +Intel Pentium Pro, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel Pentium Pro' [Angelo Salese]. +- 0.184: Added 'Pentium Pro' device. + +ROMSET: +None required. + +$end +$info=pentium2 +$mame +0.184 + +Intel Pentium II, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel Pentium II' [Angelo Salese]. +- 0.184: Added 'Pentium II' device. + +ROMSET: +None required. + +$end +$info=pentium3 +$mame +0.164 + +Intel Pentium III, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel Pentium III' [Angelo Salese]. +- 0.164: Added 'Pentium III' device. + +ROMSET: +None required. + +$end +$info=pentium4 +$mame +0.184 + +Intel Pentium 4, , ???? + +DRIVER: +devices/cpu/i386/i386.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Intel Pentium 4' [Angelo Salese]. +- 0.184: Added 'Pentium 4' device. + +ROMSET: +None required. + +$end +$info=perfect1 +$mame +0.155 [Wilbert Pol] + +Perfect MSX1 (MSX1, Middle East), Bawareth, 1986 + + + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'Perfect MSX1 (MSX1, Middle East)' and manufacturer to 'Bawareth'; machine promoted to working [Wilbert Pol]. +- 0.155: Wilbert Pol added 'Perfect Perfect1' system. + +ROMSET: +98304 bytes in 3 files / 66.02Kb packed + +$end +$info=peribox +$mame +0.149u1 + +Peripheral expansion box, , ???? + +DRIVER: +devices/bus/ti99/peb/peribox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Peripheral expansion box' device. + +ROMSET: +None required. + +$end +$info=peribox_ev +$mame +0.149u1 + +Peripheral expansion box with EVPC inserted, , ???? + +DRIVER: +devices/bus/ti99/peb/peribox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Peripheral expansion box with EVPC'. +- 0.149u1: Added 'Peripheral expansion box EVPC' device. + +ROMSET: +None required. + +$end +$info=peribox_ev1 +$mame +0.276 [Michael Zapf] + +Peripheral expansion box with EVPC, , ???? + +DRIVER: +devices/bus/ti99/peb/peribox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Michael Zapf added 'Peripheral expansion box with EVPC' device. + +ROMSET: +None required. + +$end +$info=peribox_gen +$mame +0.149u1 + +Peripheral expansion box Geneve, , ???? + +DRIVER: +devices/bus/ti99/peb/peribox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Peripheral expansion box Geneve' device. + +ROMSET: +None required. + +$end +$info=peribox_genmod +$mame +0.199 + +Peripheral expansion box Genmod, , ???? + +DRIVER: +devices/bus/ti99/peb/peribox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Added 'Peripheral expansion box Genmod' device. + +ROMSET: +None required. + +$end +$info=peribox_sg +$mame +0.149u1 + +Peripheral expansion box SGCPU, , ???? + +DRIVER: +devices/bus/ti99/peb/peribox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Peripheral expansion box SGCPU' device. + +ROMSET: +None required. + +$end +$info=peribox_slot +$mame +0.149u1 + +TI P-Box slot, , ???? + +DRIVER: +devices/bus/ti99/peb/peribox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TI P-Box slot' device. + +ROMSET: +None required. + +$end +$info=permedia2 +$mame +0.282 [ClawGrip] + +3Dlabs Permedia 2, , ???? + +DRIVER: +devices/bus/pci/permedia2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.282: ClawGrip added '3Dlabs Permedia 2' device. + +ROMSET: +491520 bytes in 5 files / 135.15Kb packed + +$end +$info=perq +$mame +0.192 [Robbbert] + +PERQ 1A, Three Rivers Company Corporation, 1979 + +The PERQ, also referred to as the Three Rivers PERQ or ICL PERQ, was a pioneering workstation computer produced in the late 1970s through the early 1980s. In June 1979, the company took its very first order from the UK's Rutherford Appleton Laboratory and the computer was officially launched in August 1979 at SIGGRAPH in Chicago. It was the first commercially produced personal workstation with a Graphical User Interface. The design was heavily influenced by the original workstation computer, the Xerox Alto, which was never commercially produced. The origin of the name "PERQ" was chosen both as an acronym of "Pascal Engine that Runs Quicker," and to evoke the word perquisite. The original PERQ (also known as the PERQ 1), launched in 1980, was housed in a pedestal-type cabinet with a brown fascia and an 8-inch floppy disk drive mounted horizontally at the top. The PERQ 1 CPU had a WCS comprising 4k words of 48-bit microcode memory. The later PERQ 1A CPU extended the WCS to 16k words. The PERQ 1 could be configured with 256 kB, 1MB or 2 MB of 64-bit-wide RAM (accessed via a 16-bit bus), a 12 or 24 MB, 14-inch Shugart SA-4000-series hard disk, and an 8-inch floppy disk drive. The internal layout of the PERQ 1 was dominated by the vertically mounted hard disk drive. It was largely this that determined the height and depth of the chassis. The disk drive was driven by an electric motor, with the two coupled by a rubber-compound belt drive (source: https://en.wikipedia.org/wiki/PERQ#PERQ_1). + +DRIVER: +skeleton/perq.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Robbbert added 'Three Rivers Company Corporation PERQ 1A' system. + +ROMSET: +9368 bytes in 6 files / 4.83Kb packed + +$end +$info=pes +$mame +0.142 [Kevin Horton, Jonathan Gevaryahu] + +VPU-01 Speech box, Pacific Educational Systems, 1987 + + + +DRIVER: +skeleton/pes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.215: Machine promoted to working [Robbbert]. +- 0.142: Kevin Horton and Jonathan Gevaryahu added 'VPU-01 Speech box' system. + +ROMSET: +16384 bytes in 2 files / 0.33Kb packed + +$end +$info=pet_64k +$mame +0.148u2 + +PET 64KB RAM, , ???? + +DRIVER: +devices/bus/pet/64k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'PET 64KB RAM' device. + +ROMSET: +None required. + +$end +$info=pet_datassette_port +$mame +0.149u1 + +Commodore Datasette Port, , ???? + +DRIVER: +devices/bus/pet/cass.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Commodore Datasette Port'. +- 0.149u1: Added 'Datassette Port' device. + +ROMSET: +None required. + +$end +$info=pet_expansion_slot +$mame +0.149u1 + +PET memory expansion port, , ???? + +DRIVER: +devices/bus/pet/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'PET memory expansion port' device. + +ROMSET: +None required. + +$end +$info=pet_superpet +$mame +0.148u1 + +Commodore SuperPET, , ???? + +DRIVER: +devices/bus/pet/superpet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Commodore SuperPET'. +- 0.148u1: Added 'SuperPET' device. + +ROMSET: +22528 bytes in 6 files / 14.76Kb packed + +$end +$info=pet_user_diag +$mame +0.154 + +PET Userport Diagnostic Connector, , ???? + +DRIVER: +devices/bus/pet/diag.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'PET Userport Diagnostic Connector' device. + +ROMSET: +None required. + +$end +$info=pet_user_port +$mame +0.149u1 + +PET user port, , ???? + +DRIVER: +devices/bus/pet/user.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'PET user port' device. + +ROMSET: +None required. + +$end +$info=pet2001 +$mame +0.36 [Curt Coder] + +PET 2001-4, Commodore Business Machines, 1977 + +The PET 2001 was the first PC or home computer Commodore of the company, which was renamed as CBM (Commodore Business Machines, referring to IBM). Together with the Apple II and the Tandy TRS-80, he was one of the first in series built in mounted microcomputer ever. PET stands for Personal Electronic Transactor (source, traslated from german: http://de.wikipedia.org/wiki/PET_2001). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.36: Curt Coder added 'Commodore PET 2001' system. + +ROMSET: +18432 bytes in 9 files / 14.18Kb packed + +$end +$info=pet20018 +$mame +0.148u1 [Curt Coder] + +PET 2001-8, Commodore Business Machines, 1977 + +Commodore was one of the first computer manufacturers to introduce a non-kit computer ready to use out of the box in 1977. This model is the 2nd in the 2001series released in 1978 with the improved keyboard and increased memory capacity. The PET,( an acronym for Personal Electronic Transactor), was designed by Chuck Peddle who also designed the 6502 microprocessor used in many of the computers of the period, including Apple, Atari, and Commodore computers. The PET series of computers used a Datassette model 1530 as a mass storage' device. It came equipped with an attached 9" green phosphor screen and had the unique ability to have it's cover raised like the hood of a car for servicing the computer. The case on earlier models was made of metal to be replaced by formed plastic on later models (source: http://www.myoldcomputers.com/museum/comp/commodore_pet_2001_8.htm). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and PCB. + +WIP: +- 0.148u1: Curt Coder added 'Commodore PET 2001-8' system. + +$end +$info=pet2001b +$mame +0.128 [Curt Coder] + +PET 2001-B8, Commodore Business Machines, 1979 + +The PET 2001 was the first PC or home computer Commodore of the company, which was renamed as CBM (Commodore Business Machines, referring to IBM). Together with the Apple II and the Tandy TRS-80, he was one of the first in series built in mounted microcomputer ever. PET stands for Personal Electronic Transactor. CPU: 6502, 1 MHz, RAM: 4 or 8 kB / 8, 16, or 32 kB, ROM: 18 kB, including BASIC 1.0 / 20 kB, including BASIC 2.0 (disk drives not supported on the original 2001), Video: discrete TTL video circuit, 9" monochrome monitor (blue phosphor on the original 2001, green on 2001-N PETs), 40×25 character display, Sound: none / single piezo "beeper" (optional external speaker driven by MOS 6522 CB2 pin), Ports: 2 MOS 6520 PIA, MOS 6522 VIA, 2 Datassette (1 used / 1 on the back), 1 IEEE-488, / Notes: 69 key chiclet keyboard and built-in Datassette / full-sized, full-travel keyboard, no built-in Datassette (source: http://en.wikipedia.org/wiki/Commodore_PET#PET_2001_series_.2F_2001-N_.26_-B_series.2C_CBM_3000_series). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Curt Coder added 'Commodore PET 2001-B' system. + +ROMSET: +16384 bytes in 5 files / 12.30Kb packed + +$end +$info=pet2001b16 +$mame +0.148u1 [Curt Coder] + +PET 2001-B16, Commodore Business Machines, 1979 + +The Commodore PET 2001 was a very successful machine. Four models were made: early 4KB models, the PET 2001-8N with 8 KB RAM, PET 2001-16N with 16 KB RAM and the PET 2001-32N with 32K RAM. This mchine was conceived by Chuck Peddle who later joined Tandon, a drive manufacturer (source: http://www.old-computers.com/museum/computer.asp?c=191). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore PET 2001-B16' system. + +$end +$info=pet2001b32 +$mame +0.148u1 [Curt Coder] + +PET 2001-B32, Commodore Business Machines, 1979 + +It was introduced in a time when most computers aimed at the early home computer market were still sold to consumers in kit form ( Altair, Imsia, Heath). Commodore was one of the first computer manufacturers to introduce a non-kit computer ready to use out of the box in 1977. This model is the 2nd in the 2001series released in 1978 with the improved keyboard and increased memory capacity( a whopping 32K). The PET,( an acronym for Personal Electronic Transactor), was designed by Chuck Peddle who also designed the 6502 microprocessor used in many of the computers of the period, including Apple, Atari, and Commodore computers. The PET series of computers used a Datassette model # 1530 as a mass storage' device. It came equipped with an attached 9" green phosphor screen and had the unique ability to have it's cover raised like the hood of a car for servicing the computer. The case on earlier models was made of metal to be replaced by formed plastic on later models (source: http://www.myoldcomputers.com/museum/comp/commodore_pet_200132.htm). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore PET 2001-B32' system. + +$end +$info=pet2001j +$mame +0.285 [Curt Coder] + +PET 2001-4 (Japan), Commodore Business Machines, 1977 + +Personal computer launched by Commodore in 1977, a Japanese variant of the base model featuring only 4 KB of RAM. It came with a compact case housing a 9-inch monochrome CRT monitor, a cassette tape drive (Datasette), and a chiclet-style keyboard. Based on a 1-MHz MOS 6502 processor, it was primarily intended for educational use and small offices. The Japanese version included adaptations for the local character set and was marketed in limited quantities, making it particularly rare today among collectors of vintage home computers. + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Curt Coder added 'Commodore Business Machines PET 2001-4 (Japan)' system. + +ROMSET: +2048 bytes in 1 file / 0.76Kb packed + +$end +$info=pet2001n +$mame +0.128 [Curt Coder] + +PET 2001-N8, Commodore Business Machines, 1979 + +The PET 2001 was the first PC or home computer Commodore of the company, which was renamed as CBM (Commodore Business Machines, referring to IBM). Together with the Apple II and the Tandy TRS-80, he was one of the first in series built in mounted microcomputer ever. PET stands for Personal Electronic Transactor. CPU: 6502, 1 MHz, RAM: 4 or 8 kB / 8, 16, or 32 kB, ROM: 18 kB, including BASIC 1.0 / 20 kB, including BASIC 2.0 (disk drives not supported on the original 2001), Video: discrete TTL video circuit, 9" monochrome monitor (blue phosphor on the original 2001, green on 2001-N PETs), 40×25 character display, Sound: none / single piezo "beeper" (optional external speaker driven by MOS 6522 CB2 pin), Ports: 2 MOS 6520 PIA, MOS 6522 VIA, 2 Datassette (1 used / 1 on the back), 1 IEEE-488, / Notes: 69 key chiclet keyboard and built-in Datassette / full-sized, full-travel keyboard, no built-in Datassette (source: http://en.wikipedia.org/wiki/Commodore_PET#PET_2001_series_.2F_2001-N_.26_-B_series.2C_CBM_3000_series). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.128: Curt Coder added 'Commodore PET 2001-N' system. + +ROMSET: +16384 bytes in 5 files / 12.30Kb packed + +$end +$info=pet2001n16 +$mame +0.148u1 [Curt Coder] + +PET 2001-N16, Commodore Business Machines, 1979 + +PET 2001/CBM 2001: The first model was the PET 2001, including either 4 KB (the 2001-4) or 8 KB (2001-8) of 8-bit RAM. It was essentially a single-board computer with discrete logic driving a small built-in monochrome monitor with 40x25 character graphics. Later upgraded models of the 2001 moved the Datasette outside the case and this allowed for a "proper" full stroke keyboard on the main unit. Internally a newer motherboard was used, along with an upgrade from static memory to dynamic memory and 8, 16, or 32 KB, known as the 2001-N-8, 2001-N-16 or 2001-N-32, respectively (source: http://www.commodorepet.org/pet2001.html). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore PET 2001-N16' system. + +$end +$info=pet2001n32 +$mame +0.148u1 [Curt Coder] + +PET 2001-N32, Commodore Business Machines, 1979 + +PET 2001/CBM 2001: The first model was the PET 2001, including either 4 KB (the 2001-4) or 8 KB (2001-8) of 8-bit RAM. It was essentially a single-board computer with discrete logic driving a small built-in monochrome monitor with 40x25 character graphics. Later upgraded models of the 2001 moved the Datasette outside the case and this allowed for a "proper" full stroke keyboard on the main unit. Internally a newer motherboard was used, along with an upgrade from static memory to dynamic memory and 8, 16, or 32 KB, known as the 2001-N-8, 2001-N-16 or 2001-N-32, respectively (source: http://www.commodorepet.org/pet2001.html). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Curt Coder added 'Commodore PET 2001-N32' system. + +$end +$info=pet4016 +$mame +0.128 [Curt Coder] + +PET 4016, Commodore Business Machines, 1980 + +These computers are new versions of the PET series. The main improvement was the new ROM version (v4.0) which offered new possibilities such as direct disk operation commands (DLOAD, DSAVE, COPY, HEADER, etc.) or the ability to repeat cursor control characters by holding down keys. Late models also had a larger screen (12'') than the 2001 computers. The disk drives were "Intelligent", which means that they were CPU driven (MOS 6502) and had internal RAM (4 KB) & ROM (16KB, which contained the DOS) (source: http://www.old-computers.com/museum/computer.asp?c=103&st=1). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.148u1: Renamed (pet40n) to (pet4016) and modified the description in 'PET 4016' and year in '1980'. Updated status of emulation. +- 0.128: Curt Coder added 'Commodore PET 40xx (Basic 4, CRTC 60Hz, 40 columns)' system. + +ROMSET: +24576 bytes in 7 files / 17.35Kb packed + +$end +$info=pet4032 +$mame +0.128 [Curt Coder] + +PET 4032, Commodore Business Machines, 1980 + +These computers are new versions of the PET series. The main improvement was the new ROM version (v4.0) which offered new possibilities such as direct disk operation commands (DLOAD, DSAVE, COPY, HEADER, etc.) or the ability to repeat cursor control characters by holding down keys. Late models also had a larger screen (12'') than the 2001 computers. The disk drives were "Intelligent", which means that they were CPU driven (MOS 6502) and had internal RAM (4 KB) & ROM (16KB, which contained the DOS) (source: http://www.old-computers.com/museum/computer.asp?c=103&st=1). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.149: Fixed natural keyboard [Mike Naberezny]. +- 0.148u1: Renamed (pet40b) to (pet4032) and modified the description in 'PET 4032' and year in '1980'. Updated status of emulation. +- 0.128: Curt Coder added 'Commodore PET 40xx (Basic 4, CRTC 60Hz, 80 columns)' system. + +$end +$info=pet4032b +$mame +0.128 [Curt Coder] + +PET 4032B, Commodore Business Machines, 1980 + +These computers are new versions of the PET series. The main improvement was the new ROM version (v4.0) which offered new possibilities such as direct disk operation commands (DLOAD, DSAVE, COPY, HEADER, etc.) or the ability to repeat cursor control characters by holding down keys. Late models also had a larger screen (12'') than the 2001 computers. The disk drives were "Intelligent", which means that they were CPU driven (MOS 6502) and had internal RAM (4 KB) & ROM (16KB, which contained the DOS) (source: http://www.old-computers.com/museum/computer.asp?c=103&st=1). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.148u1: Renamed (pet40ob) to (pet4032b) and modified the description in 'PET 4032B'. Updated status of emulation. +- 0.128: Curt Coder added 'Commodore PET 40xx (Basic 4, no CRTC, Business keyboard)' system. + +ROMSET: +24576 bytes in 7 files / 17.50Kb packed + +$end +$info=pet4032f +$mame +0.153 [Curt Coder] + +PET 4032 (Fat 40), Commodore Business Machines, 1980 + +The PET 4032 was released three years after the original PET 2001. Although it has the same CPU running at the same speed, improved circuitry allows the 4032 to run substantially faster. Other improvements include more memory and a better keyboard. Lost in the process was the convenient but unreliable built-in data cassette "datassette" drive. Two main versions of the 4032 were released - the 4032-9 and the 4032-12 - with a 9-inch or 12-inch screen. The 4032 has four port to the outside world. An eight-bit parallel port, a port for a cassette recorder, a port that brings out the system bus, and an IEEE-488 port. Still in use today, but mostly for laboratory and scientific instruments, the IEEE-488 bus is relatively complex, allowing up to 15 devices on the bus (source: http://oldcomputers.net/pet4032.html). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.153: Curt Coder added 'Commodore PET 4032 (Fat 40)' system. + +ROMSET: +2048 bytes in 1 file / 1.62Kb packed + +$end +$info=pet64 +$mame +0.128 [Curt Coder] + +PET 64 / CBM 4064 (NTSC), Commodore Business Machines, 1983 + +The Educator 64', also known as the PET 64 and Model 4064,' was a microcomputer made by Commodore Business Machines in 1983. It was sold to schools as a replacement for aging Commodore PET systems. The 4064 designation followed in line with the PET's 4008, 4016 and 4032 models as a 64kB 40-column model. The Educator 64 was not sold in great numbers. It suffered from its monochrome display / many 64 titles assumed the availability of color. And, by that time, the US education market was firmly in Apple's grasp (source: http://en.wikipedia.org/wiki/Commodore_Educator_64). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Preliminary +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Curt Coder added 'Commodore PET 64 (NTSC)' system. + +ROMSET: +8192 bytes in 1 file / 6.54Kb packed + +$end +$info=pet8032 +$mame +0.37b10 [Curt Coder] + +PET 8032, Commodore Business Machines, 1980 + +The main improvement over the other PET/CBM computers is the 80-column display. The screen is 12'' large and the ROM version is 4.0. The CBM-80xx was often sold as a "bundle". It was made up of the computer (most often the CBM 8032, though other models were made), the 5?" double disk drive CBM 8050 (500 KB, 77 tracks) and the bi-directional 132-columns, 160 CPS printer. The 8050 has a 6502 CPU, 4 KB of RAM and 12 KB of ROM (which contains the DOS). It was sold with Ozz, a Database, and a version of the spreadsheet 'Visicalc' (source: http://www.old-computers.com/museum/computer.asp?c=105&st=1). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.149: Fixed lowercase mode. Fixed natural keyboard [Mike Naberezny]. +- 0.148u1: Renamed (pet80) to (pet8032) and modified the description in 'PET 8032' and year in '1980'. Updated status of emulation. +- 0.37b10: Curt Coder added 'Commodore PET 80xx (Basic 4, CRTC 60Hz, 80 columns)' system. + +ROMSET: +20480 bytes in 6 files / 14.39Kb packed + +$end +$info=petucb2 +$mame +0.155 + +PET Userport 'CB2 Sound' Device, , ???? + +DRIVER: +devices/bus/pet/cb2snd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'PET Userport 'CB2 Sound' Device' device. + +ROMSET: +None required. + +$end +$info=petuja +$mame +0.153 + +PET Userport Joystick Adapter, , ???? + +DRIVER: +devices/bus/pet/petuja.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'PET Userport Joystick Adapter' device. + +ROMSET: +None required. + +$end +$info=pg1000 +$mame +0.281 [Felipe Corrêa da Silva Sanches] + +PG-1000 Linear Synthesizer Programmer, Roland, 1987 + +DRIVER: +roland/roland_pg1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +WIP: +- 0.282: Changed description to 'PG-1000 Linear Synthesizer Programmer'. Added internal layout and complete driver implementation (#14127) [Felipe Corrêa da Silva Sanches]. +- 0.281: Felipe Corrêa da Silva Sanches added 'Roland PG-1000 Programmer' device. + +ROMSET: +24576 bytes in 3 files / 15.75Kb packed + +$end +$info=pg118 +$mame +0.271 [David Haywood, TeamEurope] + +Pocket Game 118-in-1 / Game Computer 118-in-1, Pocket Game / Game Computer, 2019 + + + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Pocket Game / Game Computer Pocket Game 118-in-1 / Game Computer 118-in-1' system. + +ROMSET: +4202496 bytes in 2 files / 1.51Mb packed + +$end +$info=pg200 +$mame +0.220 [AJR] + +Roland PG-200 Programmer, , ???? + +DRIVER: +roland/pg200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Roland PG-200 Programmer' device. + +ROMSET: +1024 bytes in 1 file / 0.38Kb packed + +$end +$info=pg675 +$mame +0.180 [R. Belmont, rfka01] + +Simatic PG675, Siemens, 198? + + + +DRIVER: +siemens/pg685.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.180: R. Belmont and rfka01 added 'Siemens Simatic PG675' system. + +ROMSET: +8192 bytes in 1 file / 4.54Kb packed + +$end +$info=pg685 +$mame +0.178 [rfka01] + +Simatic PG685 OUA11, Siemens, 198? + + + +DRIVER: +siemens/pg685.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.178: rfka01 added 'Siemens Simatic PG685 OUA11' system. + +ROMSET: +16384 bytes in 1 file / 8.57Kb packed + +$end +$info=pg685oua12 +$mame +0.178 [rfka01] + +Simatic PG685 OUA12, Siemens, 198? + + + +DRIVER: +siemens/pg685.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.178: rfka01 added 'Siemens Simatic PG685 OUA12' system. + +ROMSET: +32768 bytes in 2 files / 8.84Kb packed + +$end +$info=pg750 +$mame +0.221 [rfka01] + +PG 750, Siemens, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: rfka01 added 'Siemens PG 750' system. + +ROMSET: +131072 bytes in 4 files / 59.15Kb packed + +$end +$info=pg750eisa +$mame +0.221 [rfka01] + +PG-750 486 EISA, Siemens, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: rfka01 added 'Siemens PG-750 486 EISA' system. + +ROMSET: +65536 bytes in 1 file / 36.01Kb packed + +$end +$info=pgs268 +$mame +0.228 [Takashi Omoto, Team Europe, David Haywood] + +Portable Game Station 268-in-1, , 200? + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=Xkv9jxz8WJY + +WIP: +- 0.228: Takashi Omoto, Team Europe and David Haywood added 'Portable Game Station 268-in-1' system. + +ROMSET: +33554688 bytes in 2 files / 11.01Mb packed + +$end +$info=phasor +$mame +0.223 [Ryan Holtz] + +Phasor, Linus Åkesson, 2010 + +Phasor, like Craft, is a demo running on a custom minimalistic ATmega88-based demo platform. But it generates a composite video signal (PAL) instead of a VGA signal (source: https://www.linusakesson.net/scene/phasor/index.php). + +DRIVER: +homebrew/lft_phasor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Ryan Holtz added 'Linus Åkesson Phasor' system. + +ROMSET: +8704 bytes in 2 files / 7.63Kb packed + +$end +$info=phatt +$mame +0.223 [DBWBP] + +Planet Phatt - The Swing System, E-mu Systems, 1997 + +E-mu's synth module designed with classic hip hop, modern R&B, acid jazz and trip hop in mind! All the sounds you need to create PHATT tracks! Tight basslines and thumpin' 808 kicks, this box has it all. It also includes all the common lead and rhythmic sounds in hip hop, rap and R&B. The BEATS mode is great for generating grooves and ideas that you can jam with! Oh yeah, and the sounds are great! They have very analog-like controls such as filters, envelopes and LFO modulation effects! And everything is MIDI controllable! A definite must for any PHATT situation, as it is already being used by dozens of famous artists already, including Roni Size, ATB, and Hardfloor! In 2000 E-mu released a new urban and hip hop sound module called the Mo'Phatt. It upped the soundset to a wopping 32 MB of sounds, and polyphony increased to 64 voices. A subsequent keyboard version followed in 2002 called the MK-6 Mo'Phatt Keys. And a desktop sequencer version with 128 voices, the MP-7 Command Station was released at the end of 2001 (source: http://www.vintagesynth.com/emu/phatt.php). + +DRIVER: +emusys/emu68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'E-mu Systems Planet Phatt - The Swing System' system. + +ROMSET: +524288 bytes in 2 files / 140.58Kb packed + +$end +$info=phc2 +$mame +0.143u3 [Kaylee Smith] + +PHC-2 (MSX1, France), Olympia, 1985 + +Olympia PHC-2 (PHC-2) is a home computer company Olympia, which began to be produced in Japan in 1983(?). He used a Z80A microprocessor unit and RAM computer memory had a capacity of 64 KB. As the operating system used MSX DOS (source, traslated from serbian: http://sr.wikipedia.org/wiki/Olympia_PHC-2). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'PHC-2 (MSX1, France)'. +- 0.143u3: Kaylee Smith added 'Olympia PHC-2' system. + +ROMSET: +32768 bytes in 1 file / 25.30Kb packed + +$end +$info=phc20 +$mame +0.268 [Nigel Barnes, Tony Jewell] + +PHC-20, Sanyo, 1982 + + + +DRIVER: +sanyo/phc20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Nigel Barnes and Tony Jewell added 'Sanyo PHC-20' system. + +ROMSET: +8192 bytes in 1 file / 5.42Kb packed + +$end +$info=phc23 +$mame +0.81 [Jirou Kaneda] + +PHC-23 / Wavy23 (MSX2, Japan), Sanyo, 1986 + +This strange shaped computer is a classic MSX-2 computer, sold only in Japan like many other MSX computers (source: http://www.old-computers.com/museum/computer.asp?c=482&st=1). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'PHC-23 / Wavy23 (MSX2, Japan)'. +- 0.81: Jirou Kaneda added 'Sanyo Wavy PHC-23' system. + +ROMSET: +49152 bytes in 2 files / 37.47Kb packed + +$end +$info=phc23jb +$mame +0.250 [openMSX] + +PHC-23JB / Wavy23 (MSX2, Japan), Sanyo, 1987 + + + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Sanyo PHC-23JB / Wavy23 (MSX2, Japan)' system. + +ROMSET: +49152 bytes in 2 files / 37.47Kb packed + +$end +$info=phc25 +$mame +0.137 [Gilles Fetis, Curt Coder] + +PHC-25 (Europe), Sanyo, 1983 + +The Sanyo PHC-25 is a home computer released 1983 by the electronics company Sanyo. It is a member of the same family as the Sanyo PHC-10 and Sanyo PHC-20 (source: http://en.wikipedia.org/wiki/Sanyo_PHC-25). + +DRIVER: +sanyo/phc25.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +phc25_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.288: Fix VBL interrupt timing and VBL polarity in port $40 (#15265) [Aurelien34]. +- 0.278: Fix cursor blinking too fast (#13782): Change VDG to m5c6847p1 which is the processor used by PHC-25; IRQ gets a pulse from fsync. The reason of fast blinking was that IRQ was asserted during whole fsync and ISR restarted four times during the time of assertion. Wire the gm1 signal to I/O PORT $40 bit 4 (#13754). Added context on comment on Attribute Bit 7 [Sylvain Glaize]. Invert cassette polarity (#13755) [Olivier Valentin]. +- 0.185: Added character generator ROM, not yet used [Nigel Barnes]. +- 0.137: Gilles Fetis and Curt Coder added skeleton driver of 'Sanyo PHC-25' system. + +ROMSET: +28672 bytes in 4 files / 17.75Kb packed + +$end +$info=phc25j +$mame +0.139 [Curt Coder, Robbbert] + +PHC-25 (Japan), Sanyo, 1983 + +The Sanyo PHC-25 is a home computer released 1983 by the electronics company Sanyo. It is a member of the same family as the Sanyo PHC-10 and Sanyo PHC-20 (source: http://en.wikipedia.org/wiki/Sanyo_PHC-25). + +DRIVER: +sanyo/phc25.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +phc25_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Curt Coder and Robbbert added 'Sanyo PHC-25 (Japan)' system. + +ROMSET: +28672 bytes in 4 files / 19.11Kb packed + +$end +$info=phc28 +$mame +0.143u3 [Kaylee Smith] + +PHC-28 (MSX1, France), Olympia, 1984 + +This is a standard MSX 1 computer. But though Olympia is a german company, it is in fact a Korean Daewoo/Yeno DPC-64. It is identical except for the colour (source: http://www.old-computers.com/MUSEUM/computer.asp?st=1&c=433). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'PHC-28 (MSX1, France)'. +- 0.143u3: Kaylee Smith added 'Olympia PHC-28' system. + +ROMSET: +32768 bytes in 1 file / 25.34Kb packed + +$end +$info=phc28l +$mame +0.143u3 [Kaylee Smith] + +PHC-28L (MSX1, France), Sanyo, 1985 + +This is a standard MSX 1 computer. But though Olympia is a german company, it is in fact a Korean Daewoo/Yeno DPC-64. It is identical except for the colour (source: http://www.old-computers.com/MUSEUM/computer.asp?st=1&c=433). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'PHC-28L (MSX1, France)'. +- 0.143u3: Kaylee Smith added 'Olympia PHC-28L' system. + +ROMSET: +32768 bytes in 1 file / 25.30Kb packed + +$end +$info=phc28s +$mame +0.143u3 [Kaylee Smith] + +PHC-28S (MSX1, France), Sanyo, 1984 + +This is a standard MSX 1 computer. But though Olympia is a german company, it is in fact a Korean Daewoo/Yeno DPC-64. It is identical except for the colour (source: http://www.old-computers.com/MUSEUM/computer.asp?st=1&c=433). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'PHC-28S (MSX1, France)'. +- 0.143u3: Kaylee Smith added 'Olympia PHC-28S' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=phc35j +$mame +0.82 [Jirou Kaneda] + +PHC-35J / Wavy35 (MSX2+, Japan), Sanyo, 1989 + +The PHC-35J is the simplest MSX2+ model available. It's the only model that doesn't include a disk drive and one of the 2 MSX2+ machines that lacks a built-in MSX-MUSIC, the other one being the Panasonic FS-A1FX. It has a much simpler motherboard than its brothers (Sanyo WAVY PHC-70FD and Sanyo WAVY PHC-70FD2) (source: http://www.msx.org/wiki/Sanyo_WAVY_PHC-35J). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'PHC-35J / Wavy35 (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'WAVY PHC-35J' system. + +ROMSET: +212992 bytes in 4 files / 130.91Kb packed + +$end +$info=phc55fd2 +$mame +0.155 [Wilbert Pol] + +PHC-55FD2 / Wavy55FD2 (MSX2, Japan), Sanyo, 1988 + +The PHC-55FD2 is a rare computer and looks similar to the MSX2+ PHC-70FD2 with its two built-in disk drives, but it's a MSX2 with 128kB RAM, which is very uncommon for the Sanyo machines. Another surprising thing is hidden inside the machine as it comes with the Toshiba T9763 MSX-Engine, apparently a prequel of the T9769 engine, that can be found for example in the PHC-70FD2, its big MSX2+ brother. This computer is normally called Wavy55FD2 in Japan. It was available in black (K) or gray (G). It was not advertised in the various computer magazines, so we can presume that it was reserved for administrations and commercial companies in Japan (source: https://www.msx.org/wiki/Sanyo_PHC-55FD2). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'PHC-55FD2 / Wavy55FD2 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Sanyo Wavy PHC-55FD2' system. + +ROMSET: +65536 bytes in 3 files / 49.42Kb packed + +$end +$info=phc64 +$mame +0.130 [Dirk Best] + +Mephisto PHC 64 (Germany), Intelligent Software / Hegener + Glaser, 1985 + +A British home computer in a very unusual design (what the computer given the nickname "Knetgummilache"). The black case is very discreet and above all comfortable flat, the colorful buttons but look rather funky. Particularly noteworthy is the built joystick, when the Enterprise replaces the cursor keys. That may seem playful (can also be used to play fine), but is really handy / in comparison to conventional cursor keys move the stick goes by really fast by the hand (source, traslated from german: http://www.zock.com/8-Bit/D_Enterprise64.HTML). + +DRIVER: +enterprise/ep64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ep64_cart.xml, ep64_cass.xml, ep64_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.270: Changed manufacturer to 'Intelligent Software / Hegener + Glaser'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.130: Dirk Best added 'H&G Mephisto PHC 64' system. + +$end +$info=phc70fd +$mame +0.82 [Jirou Kaneda] + +PHC-70FD / Wavy70FD (MSX2+, Japan), Sanyo, 1988 + +The Wavy PHC-70FD is basically a WAVY PHC-70FD2 less the second diskdrive. It differs from its sibling, the PHC-70FD2 in that it has a hardware pause key and a Ren-Sha Turbo on the place of the second disk drive. Both PHC-70FD and PHC-70FD2 have a much more elaborated motherboard than the WAVY PHC-35J (source: http://www.msx.org/wiki/Sanyo_WAVY_PHC-70FD). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.250: Changed description to 'PHC-70FD / Wavy70FD (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'WAVY PHC-70FD' system. + +ROMSET: +262144 bytes in 2 files / 161.91Kb packed + +$end +$info=phc70fd2 +$mame +0.82 [Jirou Kaneda] + +PHC-70FD2 / Wavy70FD2 (MSX2+, Japan), Sanyo, 1989 + +The PHC-70FD2 Wavy is a MSX2+ with 64K of RAM and 128 Kbytes of VRAM. It features two 720kB 3?" disk drives but lacks the Ren-Sha autofire controller and hardware pause button from its sibling the PHC-70FD. The other difference with the PHC-70FD is that it includes a 256kB ROM with both JIS-1 and JIS-2 and an RGB connector (source: http://www.msx.org/wiki/Sanyo_WAVY_PHC-70FD2). + +DRIVER: +msx/msx2p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2p_cart.xml, msx2_cart.xml, msx1_cart.xml, msx2p_flop.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'PHC-70FD2 / Wavy70FD2 (MSX2+, Japan)'. +- 0.82: Jirou Kaneda added 'WAVY PHC-70FD2' system. + +ROMSET: +393216 bytes in 7 files / 227.47Kb packed + +$end +$info=phc77 +$mame +0.155 [Wilbert Pol] + +PHC-77 / Wavy77 (MSX2, Japan), Sanyo, 1987 + +Technical information and pictures: http://www.1000bit.it/scheda.asp?id=1709 + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'PHC-77 / Wavy77 (MSX2, Japan)'; machine promoted to working [Wilbert Pol]. +- 0.155: Wilbert Pol added 'Sanyo Wavy MPC-77' system. + +ROMSET: +720896 bytes in 5 files / 407.14Kb packed + +$end +$info=php3239 +$mame +0.234 [Predator99, rfka01] + +P3239, Philips, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6810 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: Predator99 and rfka01 added 'Philips P3239' system. + +ROMSET: +131072 bytes in 1 file / 64.96Kb packed + +$end +$info=phpball +$mame +0.169 [hap] + +Power House Pinball, Tomy, 1980 + + + +RIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.169: hap added 'Tomy Power House Pinball' system. + +ROMSET: +3280 bytes in 3 files / 2.05Kb packed + +$end +$info=phunsy +$mame +0.141 [Wilbert Pol] + +PHUNSY, J.F.P. Philipse, 1980 + +PhUnSy (Philipse Universal System) is a micro computer system with the Signetics 2650 CPU I designed and built around 1980. I just thought it's fun to have a web-page about it here. It shows how times have changed in a few decades. The PHUNSY was copied by a few people. One of them is my friend Ben Postema who also documented the' system. This documentation was also issued in the ECA (Eindhovense Computer Associatie) bulletin back then. A big disadvantage of building your own hardware is the fact that there is not much software available. I had to write almost everything myself. The MicroWorld Basic Interpreter was adapted to run on the PHUNSY. Note: The Phunsy is not a game computer (source: http://www.tubedata.info/phunsy/index.html). + +DRIVER: +homebrew/phunsy.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.141: Wilbert Pol added skeleton driver of 'PHUNSY (Philipse Universal System)' system. + +ROMSET: +9216 bytes in 6 files / 6.83Kb packed + +$end +$info=phusion +$mame +0.247 [Devin Acker] + +Phusion, VTech, 2000 + + + +DRIVER: +vtech/phusion.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.247: Devin Acker added 'VTech Phusion' system. + +ROMSET: +2097152 bytes in 1 file / 787.73Kb packed + +$end +$info=pi_stry +$mame +0.218 [ClawGrip] + +Story Reader, Publications International Ltd, 200? + + + +DRIVER: +tvgames/pubint_storyreader.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pi_storyreader_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: ClawGrip added 'Publications International Ltd Story Reader' system. + +$end +$info=pi_stry2 +$mame +0.218 [ClawGrip] + +Story Reader 2.0, Publications International Ltd, 200? + + + +DRIVER: +tvgames/pubint_storyreader.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pi_storyreader_v2_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: ClawGrip added 'Publications International Ltd Story Reader 2.0' system. + +$end +$info=pi4d20 +$mame +0.135 [Ryan Holtz] + +Personal IRIS 4D/20, Silicon Graphics, 1988 + +Silicon Graphics started the Personal Iris Series of machines with this model, the 4D/20. Powered by the then "new" MIPS 3000 RISC CPU (running at a staggering 12.5Mhz), it could take 16 or 32 megabytes of RAM, and contained an internal SCSI bus for a harddrive. It's strength over other Unix based workstations of the time was it's revolutionary graphics ability. The graphics processing was so powerful that very little work was actually done by the CPU. Providing real-time 24bit color, it was also capable of real-time polygon manipulation, making it a choice for CAD, realtime 3-D applications, virtual reality experiments, and of course, setting up and rendering 3-D sequences for movies like The Abyss, Terminator 2, and Jurrasic Park. Most of the Special Effects people working in Hollywood today cut their teeth on a machine like this one, creating some of the spectacular scenes we take for granted (source: http://www.obsolyte.com/sgi_iris/). + +DRIVER: +sgi/ip6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +sgi_mips.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.281: BugFIX #09253 [Crash/Freeze] (sgi/ip6.cpp) pi4d20: The SGI GE5/HQ1 needs to be marked as lacking saved state support [hap]. +- 0.258: Renamed (4d20) to (pi4d20) and changed manufacturer to 'Silicon Graphics'. +- 0.212: Renamed (sgi_ip6) to (4d20) and description changed to 'Personal Iris 4D/20'. +- 0.135: Ryan Holtz added skeleton driver of 'Silicon Graphics 4D/PI (R2000, 20MHz)' system. + +ROMSET: +786432 bytes in 12 files / 377.19Kb packed + +$end +$info=pi4d25 +$mame +0.212 [Patrick Mackinlay] + +Personal IRIS 4D/25, Silicon Graphics, 1989 + +The Personal Iris 4D/25 graphics workstation will give many people the chance of a dream come true. For the first time it brings photo-realistic real-time 3D graphics to the world of mainstream applications and affordable PCs. The entry price of 10,300 UKP (for the lower-spec 4D/20) is amazingly down-to-earth for a piece of hardware that makes even the vaunted graphics of the Amiga 3000 look primitive. Manufacturer Silicon Graphics has been producing state-of-the-art graphics workstations for nine years but until now the machines have been available only to a privileged few. The company's Personal Iris range, available in various guises for nearly two years, has enjoyed huge success. The opening graphics on News at Ten show what the hardware can do; so do the special effects in films like 'The Abyss', 'All dogs go to heaven' and 'The Hunt for Red October' (source: http://www.futuretech.blinkenlights.nl/pcw9-90pi4d25.html). + +DRIVER: +sgi/ip6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +sgi_mips.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.281: BugFIX #09253 [Crash/Freeze] (sgi/ip6.cpp) pi4d25: The SGI GE5/HQ1 needs to be marked as lacking saved state support [hap]. +- 0.258: Renamed (4d25) to (pi4d25) and changed manufacturer to 'Silicon Graphics'. +- 0.212: Patrick Mackinlay added 'Silicon Graphics Inc Personal Iris 4D/25' system. + +ROMSET: +262144 bytes in 4 files / 125.22Kb packed + +$end +$info=pi4d30 +$mame +0.216 [Patrick Mackinlay] + +Personal IRIS 4D/30, Silicon Graphics, 1991 + +High Performance CPU Technology for the Personal IRIS using the latest microprocessor from MIPS Computer Systems and advanced VLSI gate arrays, Silicon Graphics has redesigned the Personal IRIS CPU architecture. Built to support release 3.3 of Silicon Graphics' system software, the 4D/30 and 4D/35 offer a broad range of performance enhancements while providing a completely compatible upgrade path for existing Personal IRIS systems (source: http://www.futuretech.blinkenlights.nl/pi4d30_4d35.html). + +DRIVER: +sgi/ip12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.258: Renamed (4d30) to (pi4d30) and changed manufacturer to 'Silicon Graphics'. +- 0.216: Patrick Mackinlay added 'Silicon Graphics Inc Personal IRIS 4D/30' system. + +$end +$info=pi4d35 +$mame +0.216 [Patrick Mackinlay] + +Personal IRIS 4D/35, Silicon Graphics, 1991 + +High Performance CPU Technology for the Personal IRIS using the latest microprocessor from MIPS Computer Systems and advanced VLSI gate arrays, Silicon Graphics has redesigned the Personal IRIS CPU architecture. Built to support release 3.3 of Silicon Graphics' system software, the 4D/30 and 4D/35 offer a broad range of performance enhancements while providing a completely compatible upgrade path for existing Personal IRIS systems (source: http://www.futuretech.blinkenlights.nl/pi4d30_4d35.html). + +DRIVER: +sgi/ip12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.258: Renamed (4d35) to (pi4d35) and changed manufacturer to 'Silicon Graphics'. +- 0.216: Patrick Mackinlay added 'Silicon Graphics Inc Personal IRIS 4D/35' system. + +ROMSET: +1048576 bytes in 3 files / 366.80Kb packed + +$end +$info=pi4d50 +$mame +0.258 [CJ, System Source Computer Museum] + +Professional IRIS 4D/50, Silicon Graphics, 1987 + + + +DRIVER: +sgi/tt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: CJ and System Source Computer Museum added 'Silicon Graphics Professional IRIS 4D/50' system. + +$end +$info=pi4d70 +$mame +0.259 [Patrick Mackinlay] + +Professional IRIS 4D/70, Silicon Graphics, 1987 + + + +DRIVER: +sgi/tt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.259: Patrick Mackinlay added 'Silicon Graphics Professional IRIS 4D/70' system. + +ROMSET: +None required. + +$end +$info=pia6821 +$mame +0.149u1 + +6821 PIA, , ???? + +DRIVER: +devices/machine/6821pia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added '6821 PIA' device. + +ROMSET: +None required. + +$end +$info=pic1650 +$mame +0.183 + +GI PIC1650, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Store FSR and show in debugger without extra high bits; eliminate now-unnecessary reset kludge. Register file cleanup. Use member variables for core special registers, eliminating unsafe abuse of get_write_ptr and permitting watchpoints to trigger on accesses to these. Use arrays for TRIS registers and port read/write callbacks. Narrow the width of some variables and function parameters [AJR]. +- 0.208: Changed description to 'GI PIC1650'. +- 0.196: Changed description to 'Microchip PIC1650' [Angelo Salese]. +- 0.183: Added 'PIC1650' device. + +ROMSET: +None required. + +$end +$info=pic1654s +$mame +0.249 [R. Belmont] + +GI PIC1654S, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: R. Belmont added 'GI PIC1654S' device. + +ROMSET: +None required. + +$end +$info=pic1655 +$mame +0.183 + +GI PIC1655, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Changed description to 'GI PIC1655'. +- 0.196: Changed description to 'Microchip PIC1655' [Angelo Salese]. +- 0.183: Added 'PIC1655' device. Added basic support for the old GI PIC1650 and PIC1655. Made RTCC (aka T0CKI) pin an input line handler [hap]. + +$end +$info=pic16c54 +$mame +0.184 + +Microchip PIC16C54, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Microchip PIC16C54' [Angelo Salese]. +- 0.184: Added 'PIC16C54' device. + +ROMSET: +None required. + +$end +$info=pic16c55 +$mame +0.160 + +Microchip PIC16C55, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Microchip PIC16C55' [Angelo Salese]. +- 0.160: Added 'PIC16C55' device. + +ROMSET: +None required. + +$end +$info=pic16c56 +$mame +0.184 + +Microchip PIC16C56, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Microchip PIC16C56' [Angelo Salese]. +- 0.184: Added 'PIC16C56' device. + +ROMSET: +None required. + +$end +$info=pic16c57 +$mame +0.184 + +Microchip PIC16C57, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Microchip PIC16C57' [Angelo Salese]. +- 0.184: Added 'PIC16C57' device. + +ROMSET: +None required. + +$end +$info=pic16c58 +$mame +0.184 + +Microchip PIC16C58, , ???? + +DRIVER: +devices/cpu/pic16c5x/pic16c5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Microchip PIC16C58' [Angelo Salese]. +- 0.184: Added 'PIC16C58' device. + +ROMSET: +None required. + +$end +$info=pic16lc +$mame +0.203 + +XBOX PIC16LC, , ???? + +DRIVER: +shared/xbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'XBOX PIC16LC' device. + +ROMSET: +None required. + +$end +$info=pic17c43 +$mame +0.222 [AJR] + +Microchip PIC17C43, , ???? + +DRIVER: +devices/cpu/pic17/pic17c4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Microchip PIC17C43' device. + +ROMSET: +None required. + +$end +$info=pic17c44 +$mame +0.222 [AJR] + +Microchip PIC17C44, , ???? + +DRIVER: +devices/cpu/pic17/pic17c4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Microchip PIC17C44' device. + +ROMSET: +None required. + +$end +$info=pic8259 +$mame +0.149u1 + +Intel 8259 PIC, , ???? + +DRIVER: +devices/machine/pic8259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Treat slave IRQs as level-triggered even when LTIM = 0 [AJR]. +- 0.209: Suppress side effects of debugger reads [Olivier Galibert]. +- 0.186: Renamed (pit8259) to (pic8259) and description changed to 'Intel 8259 PIC'. +- 0.149u1: Added '8259 PIC' device. + +ROMSET: +None required. + +$end +$info=pickydis +$mame +0.273 [QUFB] + +Disney Characters - Tegaki Electronic Note, Tsukuda Original, 1995? + + + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: QUFB added 'Tsukuda Original Disney Characters - Tegaki Electronic Note' system. + +ROMSET: +1097728 bytes in 2 files / 251.01Kb packed + +$end +$info=pickytlk +$mame +0.264 [QUFB] + +Super Picky Talk - Forest of Gurutan, Casio, 1998 + +The Super Picky Talk, released in 1990 functions like a PDA, with a stylus, but is tailored to the children's market, with a dog or a cat at start up for instance. Features are a notepad, calculator, clock and stopwatch, a drawing pad, with a feature for basic animation. There are also a few simple games accessed from a toy shelf on the left of the desktop screen. An infrared system can be used to link up the system with other Picky Talk Users. The system is regarded as a PDA rather than a games console, as no more titles can be put on the machine, though the games are a bit more involved than the usual PDA ones (source: https://www.computinghistory.org.uk/det/60825/Casio-Super-Picky-Talk/). + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: QUFB added 'Casio Super Picky Talk - Forest of Gurutan' system. + +ROMSET: +1081344 bytes in 2 files / 416.86Kb packed + +$end +$info=picno +$mame +0.193 [Team Europe, SSJ, Robbbert] + +Picno, Konami, 1993 + +The Konami Picno / ??? (1992), a drawing tablet that uses a TV screen for its display. A second model was produced one year later. Not much is known about this machine, apart from the fact that Love Plus producer Akari Uchida / ?? ???? worked on it (source: https://videogamesdensetsu.tumblr.com/post/142354502350/the-konami-picno-%E3%83%94%E3%82%AF%E3%83%8E-1992-a-drawing-tablet). + +DRIVER: +skeleton/picno.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +picno.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.227: Added 'Picno de Nihon Chizu, fixed some metadata, and sorted items by serial number in 'picno.xml' [Team Europe, ClawGrip]. +- 0.193: Team Europe, SSJ and Robbbert added 'Konami Picno' system. + +ROMSET: +524288 bytes in 1 file / 376.82Kb packed + +$end +$info=picno2 +$mame +0.193 [Team Europe, SSJ, Robbbert] + +Picno 2, Konami, 1993 + +The Picno was released in October 1992. Targeting a young audience, the Picno was a hybrid between a tablet and an educational video game console. The tablet would connect to a normal TV set and allowed to use 160 colors on screen. At the time of release, only a few cartridges were released with the promise of new ones before the end of the year. The sales were not going as strong as Konami would have hoped and this Konami decided they should drop the price of the console. In 1993, they released the Picno 2 at the price of ?15,800. The Picno 2 had almost no improvement over the original Picno, aside from very few aesthetic changes and cheaper manufacturing cost (source: https://www.ithistory.org/db/hardware/konami/konami-picno-2). + +DRIVER: +skeleton/picno.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +picno.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.193: Team Europe, SSJ and Robbbert added 'Konami Picno 2' system. + +ROMSET: +524288 bytes in 1 file / 376.91Kb packed + +$end +$info=pico +$mame +0.127 [Emmanuel Vadot] + +Pico (Europe, PAL), Sega, 1994 + +The Sega Pico, also known as Kids Computer Pico is an electronic toy by Sega. The aim of creating the Pico was to get more young children (specifically, ages 2-8) to use video game systems. The Pico was the first Sega-branded console to carry an officially licensed game from former competitor Nintendo. The Pico was released in 1993 in Japan and 1994 in North America and Europe. In Japan, the system was a huge success and games were developed until 2005. In North America and Europe, however, the Pico was less successful and games were only developed until 1997. The Pico was also released in South Korea, and it seems to be more successful unlike the west. To celebrate its 10th anniversary in 2003 in Japan, Sega re-released some of the Pico games. As of April 2005, 3.4 million Pico consoles and 11.2 million software cartridges had been sold. The Sega Pico's slogan was: "The computer that thinks it's a toy" (source: http://en.wikipedia.org/wiki/Sega_Pico). + +DRIVER: +sega/segapico.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pico.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.250: Use lowercase for descriptive text and full country names in descriptions in 'pico.xml' [ArcadeShadow]. +- 0.217: Added 'scanned pages for poohcornsw and cookpico in pico.xml [FakeShemp, Team Europe]. +- 0.161: Added 'a few more Japanese dumps in pico.xml [Team Europe]. +- 0.160: A few more Japanese dumps added 'in pico.xml [Team Europe]. +- 0.159: Added 'more dumps from Brazilian and Japanese carts in pico.xml [Team Europe]. +- 0.155: Added 'many new dumps, including some from Korean releases and exclusive titles [Team Europe]. +- 0.153: Added 'many new dumps, including most of the previously missing European releases in pico.xml [Team Europe]. +- 0.151: Added 'more dumps and more documentation in soft list [Team Europe]. +- 0.148u3: New Japanese dumps added 'in softlist [Team Europe]. +- 0.148u2: Added 'new Japanese dumps in softlist [Team Europe]. +- 0.148u1: Added 'new Japanese dumps in soft list (pico.xml). Added a few Brazilian dumps [Team Europe]. +- 0.148: Added 'two German prototypes. Added new European and Japanese dumps and better documentation for a few old dumps [Team Europe]. +- 0.147u4: Added 'a new Euro dump and better documented some of the older dumps. New Japanese dumps added '[Team Europe]. +- 0.147u3: Added 'new dump to softlist [Team Europe]. +- 0.147u1: New dumps added 'to softlist [Team Europe]. +- 0.147: New US dumps added 'to softlist [Team Europe]. +- 0.146u5: Started documenting PCBs and ROM labels [Team Europe]. +- 0.146u4: Added 'more Japanese dumps in softlist [Team Europe]. +- 0.146u3: New spanish and japanese dumps in softlist [Team Europe]. +- 0.146u2: New US dumps added 'in softlist [Team Europe]. +- 0.146u1: New US dumps added. New Japanese dumps [Team Europe]. Added info about Japanese releases and list of undumped items [Fabio Priuli]. +- 0.146: Added 'new Japanese dumps in softlist [Team Europe]. +- 0.145u8: New dumps added '[Team Europe]. +- 0.145u7: Added 'new Japanese dumps in pico.xml [Team Europe]. +- 0.145u4: Added 'new dumps [Team Europe]. +- 0.145u3: 8 new Euro dumps! [Team Europe]. +- 0.138: Updated .hsi file with hashes to GoodPico V3.1415 [Cowering]. +- 0.128: Renamed (picoe) to (pico). +- 0.127: Emmanuel Vadot added 'Sega Pico (Europe, PAL)' system. + +ROMSET: +None required. + +$end +$info=pico_cart_slot +$mame +0.149u1 + +Pico Cartridge Slot, , ???? + +DRIVER: +devices/bus/megadrive/md_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Pico Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=picoj +$mame +0.127 [Emmanuel Vadot] + +Pico (Japan, NTSC), Sega, 1993 + +The Sega Pico, also known as Kids Computer Pico is an electronic toy by Sega. The aim of creating the Pico was to get more young children (specifically, ages 2-8) to use video game systems. The Pico was the first Sega-branded console to carry an officially licensed game from former competitor Nintendo. The Pico was released in 1993 in Japan and 1994 in North America and Europe. In Japan, the system was a huge success and games were developed until 2005. In North America and Europe, however, the Pico was less successful and games were only developed until 1997. The Pico was also released in South Korea, and it seems to be more successful unlike the west. To celebrate its 10th anniversary in 2003 in Japan, Sega re-released some of the Pico games. As of April 2005, 3.4 million Pico consoles and 11.2 million software cartridges had been sold. The Sega Pico's slogan was: "The computer that thinks it's a toy" (source: http://en.wikipedia.org/wiki/Sega_Pico). + +DRIVER: +sega/segapico.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pico.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.127: Emmanuel Vadot added 'Sega Pico (Japan, NTSC)' system. + +ROMSET: +None required. + +$end +$info=picou +$mame +0.127 [Emmanuel Vadot] + +Pico (USA, NTSC), Sega, 1994 + +The Sega Pico, also known as Kids Computer Pico is an electronic toy by Sega. The aim of creating the Pico was to get more young children (specifically, ages 2-8) to use video game systems. The Pico was the first Sega-branded console to carry an officially licensed game from former competitor Nintendo. The Pico was released in 1993 in Japan and 1994 in North America and Europe. In Japan, the system was a huge success and games were developed until 2005. In North America and Europe, however, the Pico was less successful and games were only developed until 1997. The Pico was also released in South Korea, and it seems to be more successful unlike the west. To celebrate its 10th anniversary in 2003 in Japan, Sega re-released some of the Pico games. As of April 2005, 3.4 million Pico consoles and 11.2 million software cartridges had been sold. The Sega Pico's slogan was: "The computer that thinks it's a toy" (source: http://en.wikipedia.org/wiki/Sega_Pico). + +DRIVER: +sega/segapico.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pico.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.127: Emmanuel Vadot added 'Sega Pico (USA, NTSC)' system. + +ROMSET: +None required. + +$end +$info=picture_image +$mame +0.213 [R. Belmont] + +Still Image, , ???? + +DRIVER: +devices/imagedev/picture.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Don't dereference potentially null pointer [Kelvin Sherlock]. +- 0.213: R. Belmont added 'Still Image' device. + +ROMSET: +None required. + +$end +$info=piece2m +$mame +0.262 [Vas Crabb] + +P/ECE (2 MB Flash), Aquaplus, 2001 + +An early preview of the P/ECE referred to the P/ECE as a portable game console though the water was somewhat muddied by the fact that one of the built in apps, Picket, was a PIM (Personal Information Manager). This means it was often referred to as a PDA. It has a d-pad, start and select buttons, and you can play games on it — that makes it a console in my eyes. But a console where each unit could be used as a development device by connecting it to a desktop computer (source: https://blog.gingerbeardman.com/2021/08/19/aquaplus-piece-vs-panic-playdate/). + +DRIVER: +skeleton/aquaplus_piece.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Vas Crabb added 'Aquaplus P/ECE (2 MB Flash)' system. + +ROMSET: +2097152 bytes in 1 file / 99.91Kb packed + +$end +$info=piece512k +$mame +0.262 [Vas Crabb] + +P/ECE (512 kB Flash), Aquaplus, 2001 + +An early preview of the P/ECE referred to the P/ECE as a portable game console though the water was somewhat muddied by the fact that one of the built in apps, Picket, was a PIM (Personal Information Manager). This means it was often referred to as a PDA. It has a d-pad, start and select buttons, and you can play games on it — that makes it a console in my eyes. But a console where each unit could be used as a development device by connecting it to a desktop computer (source: https://blog.gingerbeardman.com/2021/08/19/aquaplus-piece-vs-panic-playdate/). + +DRIVER: +skeleton/aquaplus_piece.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Vas Crabb added 'Aquaplus P/ECE (512 kB Flash)' system. + +ROMSET: +1048576 bytes in 2 files / 197.32Kb packed + +$end +$info=piet1 +$mame +0.287 [QUFB] + +Electronic Tool PI-ET1, NEC, 1990 + +NEC "PI-ET1" embedded development system (Personal Intelligent - Electronic Tool 1), a hardware/software prototyping and debugging platform based on NEC V25/V35 microprocessors (x86-compatible architecture compatible with Intel 80186/8086). Designed in the 1990s for electronic engineers, it includes in-circuit emulators, built-in debuggers, ROM monitors, and slots for interchangeable CPU modules. It was used to develop firmware, industrial controllers, and real-time systems prior to the widespread adoption of modern tools. Featuring a modular design with rack-mountable chassis, connectors for logic probes, and a serial interface for connection to a host PC, the PI-ET1 represents a professional tool from the pre-JTAG era for embedded development on NEC’s proprietary x86 architectures. + +DRIVER: +nec/piet1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Fix ROMREGION (CPU is not 16-bit), hookup irq source, avoid going in sleep mode; convert 000- area to address_map_bank, hookup keyboard ports [Angelo Salese]. +- 0.287: QUFB added 'NEC Electronic Tool PI-ET1' system. + +ROMSET: +524288 bytes in 1 file / 337.28Kb packed + +$end +$info=piko55 +$mame +0.282 [Figur8, Felipe Corrêa da Silva Sanches] + +Pikorin 55, Gametech, 199? + +It’s a handheld electronic game released in the 1990s, featuring a monochrome LCD screen and puzzle-based gameplay. The player rotates and positions geometric blocks to complete horizontal or vertical lines, in a style similar to Tetris. With integrated directional and action buttons, battery power, and automatic scoring, it’s designed for an immediate and repetitive gaming experience, typical of portable games of the era. + +DRIVER: +handheld/hh_ht11xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Figur8 and Felipe Corrêa da Silva Sanches added 'Gametech Pikorin 55' system. + +ROMSET: +90244 bytes in 3 files / 13.76Kb packed + +$end +$info=pilot1k +$mame +0.130 [R. Belmont] + +Pilot 1000, U.S. Robotics, 1996 + +The Pilot 1000 and Pilot 5000 were early Palm PDAs produced by Palm, Inc. (then a subsidiary of U.S. Robotics). It was introduced in March 1996. The Pilot uses a Motorola 68328 processor at 16 MHz, and had 128 KB (Pilot 1000) or 512 KB (Pilot 5000) built in memory. The PDA has a plastic case (various colors). Its dimensions are 120x80x18 mm and weight is 160 grams. The Pilot has a 160x160 pixel monochrome LCD tactile panel, with a 'Graffiti input zone' presented in the bottom third of the screen. Underneath the screen sits a green on/off button, four applications buttons (Date Book, Address Book, To Do List, and Memo Pad) and two scroll buttons. At left, contrast control. At right top, stylus slot. On the back of the device there is a Memory Slot door, Reset button, battery compartment (held two AAA batteries) and Serial Port (for use with the PalmPilot Cradle) (source: http://en.wikipedia.org/wiki/Pilot_1000). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: R. Belmont added 'Pilot 1000' system. + +ROMSET: +20447232 bytes in 12 files / 5.77Mb packed + +$end +$info=pilot5k +$mame +0.130 [R. Belmont] + +Pilot 5000, U.S. Robotics, 1996 + +The pilot was in Germany for the first time presented at the CeBIT '96. In this context it is interesting that U.S. Robotics has previously entered only as a modem manufacturer in appearance. The operation is done with the included stylus on the touch surface. The character recognition is performed on a zone divided in the lower third of the screen. A 'training' the recognition routines is not possible, but the PDA requires a special notation. In a pinch, however, can also be an on-screen keyboard and use Show. To software includes among others, the pilot Notebook, address book and calculator (source, traslated from german: http://palmtopmagazin.de/produktkatalog/19.php3). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: R. Belmont added 'Pilot 5000' system. + +$end +$info=pimps +$mame +0.136 [Robbbert] + +P.I.M.P.S., Henry Colford, 197? + +One of the first 'substantial' bits of code I wrote was a tiny editor and assembler which fit into a 2K (2716) EPROM, and allowed you to enter assembly text in memory and assemble into a working binary program elsewhere in memory. This was very primitive: the editor worked with hexidecimal line numbers and supported only 255 lines. The assembler had no directives other than EQU, DB, DW and END however it did support the entire 8080 instruction set. This little package marked the very beginning of my career in embedded systems development tools (source: http://www.classiccmp.org/dunfield/pimps/index.htm). + +DRIVER: +homebrew/pimps.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'Henry Colford PIMPS' system. + +ROMSET: +4096 bytes in 1 file / 2.53Kb packed + +$end +$info=pinkjelly +$mame +0.211 [ClawGrip] + +VRT VT SDK 'Pink Jelly' (VT03 Demo), VRT / Simmer Technology Co., Ltd., 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: ClawGrip added 'VRT / Simmer Technology Co., Ltd. VRT VT SDK 'Pink Jelly' (VT03 Demo)' system. + +ROMSET: +2097152 bytes in 1 file / 566.98Kb packed + +$end +$info=pioner +$mame +0.142u6 [Miodrag Milanović] + +Pioner, , 1993 + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142u6: Miodrag Milanović added skeleton driver of 'Pioner (Specialist clone)' system. + +ROMSET: +2048 bytes in 1 file / 1.47Kb packed + +$end +$info=piopx7 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +PX-07 Palcom (MSX1, Japan), Pioneer, 1984 + +This is a very particular MSX 1 computer ! It has an enhanced feature : as the Sony SMC 70, it has an interface (Laser Vision) to control a videodisc player and to do genlocking (superimposing pictures and texts above the Laser Disc image). It was mainly used for video production/editing. The european PX-7 was black whereas the japanese version was black and silver. A graphic tablet (PX-TB7) was also sold with the Palcom PX-7. With this thing you could create illustrations, shapes and various backgrounds, then store up to 8 of these shapes with their respective animation programmes into the computer memory. The LD-700 Laser Disc Player was also sold as an option. When linked to the Palcom PX-7, the computer could entirely control it and exchange information. Pionner also sold the ER-101 interface (Laser Vision) unit which made it possible for all MSX computers to have the same functionalities as the Palcom PX-7 (). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.250: Changed description to 'PX-07 Palcom (MSX1, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Pioneer PX-07' system. + +ROMSET: +40960 bytes in 2 files / 30.84Kb packed + +$end +$info=piopx7uk +$mame +0.155 [Wilbert Pol] + +PX-07UK Palcom (MSX1, UK), Pioneer, 1985 + +This is a very particular MSX 1 computer. It has an enhanced feature: as the Sony SMC 70, it has an interface (Laser Vision) to control a videodisc player and to do genlocking (superimposing pictures and texts above the Laser Disc image). It was mainly used for video production/editing. The european PX-7 was black whereas the japanese version was black and silver (source: http://www.old-computers.com/museum/computer.asp?c=301). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'PX-07UK Palcom (MSX1, UK)'. +- 0.155: Wilbert Pol added 'Pioneer PX-07UK' system. + +ROMSET: +8192 bytes in 1 file / 5.55Kb packed + +$end +$info=piopxv60 +$mame +0.155 [Wilbert Pol] + +PX-V60 (MSX1, Japan), Pioneer, 1986 + +The Pioneer PX-V60 is a MSX1 computer, aimed at the Japanese market. It was meant for attaching to a LaserDisc player, and as such has superimpose capabilities. Compared to other Pioneer MSX1 computers, it lacks LaserDisc system control-in, RGB output, headphone out and the sliders for volume and mixing-level that the other Pioneer MSX machines feature. It also has a completely different keyboard connector, the separate keyboard has the reference AAX-476. It was provided with a demo cassette (source: https://www.msx.org/wiki/Pioneer_PX-V60). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'PX-V60 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Pioneer PX-V60' system. + +ROMSET: +40960 bytes in 2 files / 30.94Kb packed + +$end +$info=pipbug +$mame +0.138 [Robbbert] + +PIPBUG, Signetics, 1979 + +PIPBUG isn't a computer; it is a the name of the BIOS used in a number of small 2650-based computers from 1976 to 1978. Examples include Baby 2650, Eurocard 2650, etc., plus Signetics own PC1001, PC1500, and KT9500 systems. PIPBUG was written by Signetics. The sole means of communication is via a serial terminal. PIPBUG uses the SENSE and FLAG pins as serial lines, thus there is no need for a UART. The baud rate is 110. The Baby 2650 (featured in Electronics Australia magazine in March 1977) has 256 bytes of RAM. The terminal is expected to have a papertape device attached, and use it to save and load programs. PIPBUG still thinks it is talking to the terminal, when in fact the data is flowing to the papertape reader and punch (source: http://mamedev.org/source/src/mess/drivers/pipbug.c.html). + +DRIVER: +ausnz/pipbug.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.138: Robbbert added skeleton driver of 'PIPBUG system (08/04/2010). + +ROMSET: +1024 bytes in 1 file / 0.80Kb packed + +$end +$info=pippin +$mame +0.133 [R. Belmont] + +Pippin @mark, Apple / Bandai, 1996 + +The Apple Bandai Pippin is a multimedia technology console, designed by Apple Computer. The console was based on the Apple Pippin platform / a derivative of the Apple Macintosh platform. Bandai produced the ATMARK and @WORLD consoles between 1995 and 1997. The goal of the Bandai Pippin was to create an inexpensive computer aimed mostly at playing CD-based multimedia titles, especially games, but also functioning as a network computer. The operating system was basically a stripped version of System 7.5.2, and was based on a 66 MHz PowerPC 603 processor and a 14.4 kb/s modem. It featured a 4x-speed CD-ROM drive and a video output that could connect to a standard television display (source: http://en.wikipedia.org/wiki/Apple_Bandai_Pippin). + +DRIVER: +apple/pippin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pippin.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: (pippin.xml), (pippin_flop.xml) Improved some item descriptions; be consistent with company name in list title; removed .chd suffix from disc labels [ArcadeShadow]. +- 0.253: Updated header comment for the new file name [ClawGrip]. +- 0.167: Deorphaned the software lists for cd32, 3do_m2 and pippin so that they get parsed by the validity checker etc. [Shideravan]. +- 0.142: Added 'pre release rom. +- 0.134: Added 'CD-ROM firmware [incog]. +- 0.133: R. Belmont added skeleton driver of 'Apple Bandai Pippin' system. + +ROMSET: +21037056 bytes in 9 files / 9.91Mb packed + +$end +$info=pit_counter +$mame +0.196 + +PIT Counter, , ???? + +DRIVER: +devices/machine/pit8253.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Added 'PIT Counter' device. + +ROMSET: +None required. + +$end +$info=pit68230 +$mame +0.164 + +MC68230 PI/T, , ???? + +DRIVER: +devices/machine/68230pit.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'MC68230 PI/T'. +- 0.164: Added 'PIT68230' device. + +ROMSET: +None required. + +$end +$info=pit8253 +$mame +0.149u1 + +Intel 8253 PIT, , ???? + +DRIVER: +devices/machine/pit8253.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Improved timing accuracy (#15064): machine/pit8253.cpp: Improved timing accuracy; the counter is loaded and decremented on the falling edge of CLK; GATE and GATE transitions (for edge-sensitive modes) are sampled on the rising edge of CLK; mode 3 treats GATE as edge-sensitive; in modes 2 and 3, GATE has an immediate effect on OUT; deferred the execution of `set_clock_signal`; removed 8253 timing workarounds from sixtrak. pit8253.cpp: Ensure the recent fix for mode 3 does not yet apply to `set_clk` configurations [m1macrophage]. +- 0.265: Fix old regression with mode 3 and odd timer count [hap]. +- 0.241: Prevent elapsed_cycles from going negative [cracyc]. +- 0.215: Modernized debug logging [Edstrom]. +- 0.196: Converted counters to subdevices [AJR]. +- 0.186: Changed description to 'Intel 8253 PIT'. +- 0.149u1: Added '8253 PIT' device. + +ROMSET: +None required. + +$end +$info=pit8254 +$mame +0.149u1 + +Intel 8254 PIT, , ???? + +DRIVER: +devices/machine/pit8253.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Intel 8254 PIT'. +- 0.149u1: Added '8254 PIT' device. + +ROMSET: +None required. + +$end +$info=pitagjr +$mame +0.153 [Roberto Fresca] + +Pitagorín Junior, VTech, 199? + +23 didactic games with voice and sounds for 1 or 2 players. Simple maths operations, spell, hang man, letters, numbers, etc. (source: MESS driver). + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gjmovie.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.272: Changed description to 'Pitagorín Junior'. +- 0.153: Roberto Fresca added 'VTech Pitagorin Junior' system. + +ROMSET: +262144 bytes in 1 file / 171.85Kb packed + +$end +$info=pitagor +$mame +0.216 [ClawGrip] + +Pitagorín, VTech, 1993 + +Vtech Pythagorean multifunction computer ideal for children aged between 7 to 12 years. It works with batteries, integrates 23 activities and games that cover various areas, all through entertaining games with voice and music (source, traslated from Spanish: https://www.digdelray.com/ordenador-vtech-pitagorin-para-ninos.html). + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gln.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: Changed description to 'Pitagorín'. +- 0.216: ClawGrip added 'VTech Pitagorin' system. + +ROMSET: +524288 bytes in 1 file / 308.74Kb packed + +$end +$info=pixel246 +$mame +0.288 [TeamEurope] + +Pixels 246-in-1 Game Player (DH-628), Shanghai Weimeng Network Technology Co., Ltd / dreamhax, 201? + +The "Shanghai Weimeng Network Technology Co., Ltd. / dreamhax Pixels 246-in-1 Game Player (DH-628)" is a standalone portable device (also known on the market as the Dreamhax Candy Color Game Pad) designed to offer a nostalgic gaming experience in an ultra-compact format. The name identifies the Chinese manufacturer responsible for hardware development and the printed circuit board (Shanghai Weimeng Network Technology), the brand under which it was commercially distributed in Western markets (dreamhax), the product line name (Pixels / Candy Color), and the internal model code of the board (DH-628). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Shanghai Weimeng Network Technology Co.,Ltd / dreamhax Pixels 246-in-1 Game Player (DH-628)' system. + +ROMSET: +8388608 bytes in 1 file / 3.84Mb packed + +$end +$info=pixtermu +$mame +0.263 [QUFB] + +Pixter Multi-Media, Mattel, 2005 + + + +DRIVER: +mattel/pixtermu.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pixter_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Make the system boot and LCD/touchscreen work (#15220): Split up the APB peripherals; implement the LH79524 timer; implement dummy SSP; make it boot and LCD/TS work [myrtle]. +- 0.263: QUFB added 'Mattel Pixter Multi-Media' system. + +ROMSET: +4202496 bytes in 2 files / 1.01Mb packed + +$end +$info=pjoyn50 +$mame +0.187 [David Haywood] + +PowerJoy Navigator 50 in 1, , 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added 'PowerJoy Navigator 50 in 1 machine. + +ROMSET: +4194304 bytes in 1 file / 1.23Mb packed + +$end +$info=pjoypj001 +$mame +0.218 [Sean Riddle, David Haywood] + +PowerJoy (PJ001, NES based plug & play), Trump Grand, 200? + +The Power Joy (PJ-001) is a Famicom 64-in-1 multicart included with the first iteration of the "Power Joy Classic TV Game" (source: https://bootleggames.fandom.com/wiki/Power_Joy_(PJ-001)). + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Trump Grand PowerJoy (PJ001, NES based plug & play)' system. + +ROMSET: +1572864 bytes in 2 files / 900.34Kb packed + +$end +$info=pjoys30 +$mame +0.187 [David Haywood] + +PowerJoy Supermax 30 in 1, , 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added 'PowerJoy Supermax 30 in 1 machine. + +ROMSET: +4194304 bytes in 1 file / 1.05Mb packed + +$end +$info=pjoys60 +$mame +0.187 [David Haywood] + +PowerJoy Supermax 60 in 1, , 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.187: David Haywood added 'PowerJoy Supermax 60 in 1 machine. + +ROMSET: +4194304 bytes in 1 file / 1.19Mb packed + +$end +$info=pk32 +$mame +0.270 [Andrei I. Holub] + +PK-32, Elektronika, 1991 + + + +DRIVER: +ussr/pk32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Andrei I. Holub added 'Elektronika PK-32' system. + +ROMSET: +196608 bytes in 3 files / 80.78Kb packed + +$end +$info=pk6128c +$mame +0.132 [Miodrag Milanović] + +PK-6128c, , 1987 + + + +DRIVER: +ussr/vector06.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vector06_flop.xml, vector06_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'PK-6128c' system. + +ROMSET: +16384 bytes in 1 file / 13.08Kb packed + +$end +$info=pk8002 +$mame +0.138 [Miodrag Milanović, Robbbert] + +PK8002 Elf, , 1987 + + + +DRIVER: +ussr/pk8000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.138: Miodrag Milanović and Robbbert added skeleton driver of 'PK8002 Elf' system. + +ROMSET: +16384 bytes in 1 file / 3.30Kb packed + +$end +$info=pk88 +$mame +0.152 [crazyc] + +Elektronika PK-88, NPO Microprocessor, 1988 + + + +DRIVER: +pc/mc1502.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +mc1502_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.152: crazyc added 'NPO Microprocessor Elektronika PK-88' system. + +ROMSET: +49152 bytes in 6 files / 34.90Kb packed + +$end +$info=pkm0038s +$mame +0.215 [rfka01] + +PKM-0038S aka Gemlight GMB-486SG, DTK, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.218: Added 'p20302 and p2020 BIOS options [rfka01]. +- 0.215: rfka01 added 'DTK PKM-0038S aka Gemlight GMB-486SG' system. + +ROMSET: +131072 bytes in 2 files / 88.61Kb packed + +$end +$info=pla +$mame +0.156 [Curt Coder, hap] + +PLA, , ???? + +DRIVER: +devices/machine/pla.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Curt Coder and hap added 'PLA' device. + +ROMSET: +None required. + +$end +$info=plan80 +$mame +0.136 [Miodrag Milanović, Robbbert] + +Plan-80, Tesla Eltos, 1988 + + + +DRIVER: +skeleton/plan80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Miodrag Milanović and Robbbert added skeleton driver of 'T.E. Plan-80 system (12/06/2009). + +ROMSET: +4096 bytes in 2 files / 2.33Kb packed + +$end +$info=playmaker +$mame +0.242 [hap, Sean Riddle] + +Playmaker: Hockey, Soccer, Basketball, Tiger Electronics, 1980 + +Tiger Playmaker selectable sports game (Playmaker Football is a seperate unit). This system consists of 3 different overlays that are used to play one of 3 different sports (Basketball, Hockey or Soccer). The little notches on lower left/right corners of the overlays tell the system what game to play (source: https://www.handheldmuseum.com/Tiger/Playmaker.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +playmaker.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: hap and Sean Riddle added 'Tiger Electronics Playmaker: Hockey, Soccer, Basketball' system. + +ROMSET: +3280 bytes in 3 files / 2.22Kb packed + +$end +$info=pld +$mame +0.239 [Michael Zapf] + +WHTech SCSI PLD, , ???? + +This is an emulation of the WHTech SCSI adapter. It has been modified over the years in various ways, in particular to get it working with the Geneve 9640, and to enable word transfers. This modification was only effective on the Geneve because the TMS9995 uses an even/odd word transfer, while the TI-99/4A console uses an odd/even word transfer (see datamux.cpp), hence swapping the bytes from the controller. An additional SWPB operation would have been required which would have slowed down the transfer, so there would not have be a measurable performance gain. Accordingly, the DSR (firmware) of the card does not activate word transfer. + +DRIVER: +devices/bus/ti99/peb/scsicard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Michael Zapf added 'WHTech SCSI PLD' device. + +ROMSET: +None required. + +$end +$info=plets300 +$mame +0.273 [QUFB] + +Plet's (MK-300), Casio, 1999 + +Portable electronic device manufactured by Casio in the early 1990s (model MK-300). This compact device features an LCD screen and an alphanumeric keyboard, designed as a pocket language tutor for learning English. It included a built-in electronic dictionary (English-Japanese), speech synthesis for word pronunciation, interactive exercises, and vocabulary memorization functions. Powered by batteries, it was intended for Japanese students as a language-learning aid prior to the advent of smartphones. Its compact design, made of gray/black plastic, is typical of Casio’s educational devices from that era. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Renamed (mk300) to (plets300). +- 0.273: QUFB added 'Casio Plet's (MK-300)' system. + +ROMSET: +1081344 bytes in 2 files / 343.70Kb packed + +$end +$info=plets350 +$mame +0.273 [QUFB] + +Plet's (MK-350), Casio, 2000? + +Portable electronic device manufactured by Casio in the early 1990s (model MK-350), an advanced version of the Plet's line. This pocket-sized language tutor features a larger LCD screen than the base model MK-300, designed specifically for English language learning with enhanced functionality: an expanded English-Japanese electronic dictionary, improved speech synthesis for accurate pronunciation, interactive grammar exercises, and expanded memory for saving personal vocabulary. Powered by batteries, it was intended for Japanese students as a standalone tool for language study prior to the smartphone era. Compact design made of gray plastic with an integrated alphanumeric keyboard, typical of Casio’s educational devices from that period. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Renamed (mk350) to (plets350). +- 0.273: QUFB added 'Casio Plet's (MK-350)' system. + +ROMSET: +1081344 bytes in 2 files / 398.54Kb packed + +$end +$info=plg100_vl +$mame +0.263 [Olivier Galibert] + +Yamaha PLG100-VL, , ???? + +DRIVER: +devices/bus/plg1x0/plg100-vl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Olivier Galibert added 'Yamaha PLG100-VL' device. + +ROMSET: +1048576 bytes in 1 file / 325.37Kb packed + +$end +$info=plg150_ap +$mame +0.264 [Angelo Salese] + +Yamaha PLG150-AP, , ???? + +DRIVER: +devices/bus/plg1x0/plg150-ap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'Yamaha PLG150-AP' device. + +ROMSET: +17301504 bytes in 3 files / 11.19Mb packed + +$end +$info=plg1x0_connector +$mame +0.263 [Olivier Galibert] + +PLG1x0 extension connector, , ???? + +DRIVER: +devices/bus/plg1x0/plg1x0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Renamed (plg100_connector) to (plg1x0_connector) and description changed to 'PLG1x0 extension connector'. +- 0.263: Olivier Galibert added 'PLG100 extension connector' device. + +ROMSET: +None required. + +$end +$info=plldium +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Palladium Video-Computer-Game, Neckermann, 198? + +The Palladium Video-Computer-Game is one of the many systems 'software-compatible' with the Emerson Arcadia 2001. Though, the Emerson Arcadia 2001 is the most popular system of this console group, it was not necessarily at the origin of it. Things must be seen differently. Philips / Signetics developped a hardware platform to demonstrate the possibilities of their Signetics 2650 & 2636 chipsets. Somehow, this hardware was licenced (by Philips?) to many third-companies around the world resulting in systems like the Interton VC-4000, Voltmace DataBase, Acetronic MPU-1000, ITMC MPT-05, etc (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1223). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Palladium Video-Computer-Game' system. + +ROMSET: +None required. + +$end +$info=pls100 +$mame +0.201 [Ryan Holtz] + +82S100-series PLA, , ???? + +PLA (Programmable Logic Array) emulation. + +DRIVER: +devices/machine/pla.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Ryan Holtz added '82S100-series PLA' device. + +ROMSET: +None required. + +$end +$info=pls1000 +$mame +0.284 [Sean Riddle, Angelo Salese] + +PLS-1000, Brainchild, 1998 + +The 1998 Palm device, based on Windows CE, featured a color display, an integrated keyboard, and serial/IR connectivity. Designed for mobile professionals, it offered document management, email handling, and PIM application capabilities in a compact form factor, with good battery life and seamless integration with contemporary desktop PCs. + +DRIVER: +brainchild/pls1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pls1000_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Fix slot option name clash [AJR]. +- 0.284: Sean Riddle and Angelo Salese added 'Brainchild PLS-1000' system. + +ROMSET: +65536 bytes in 1 file / 16.30Kb packed + +$end +$info=plus1 +$mame +0.162 [hap, Sean Riddle] + +Plus One, Milton Bradley, 1980 + +Plus One, the 4-sided electronic computer, remembers every flip, every flop. You and your opponent alternately tumble Plus One down an invisible path on the gameboard by adding one move every turn. The course, of course, gets longer and more difficult with every turn! Listen to Plus One's guiding tones and watch its color caps for clues. But stray from the path and Plus One gives you the "razz"... you've lost! Plus One is the 4-sided electronic computer with the one-track mind. Give it a tumble for unforgettable fun!" It's very much like a board game version of Simon in which you move a pyramid shaped electronic device around a triangular board (source: ). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.252: Identify sensor positions, correct 1 ROM bit [hap]. +- 0.249: Use BBC Micro-type slot for analogue joystick inputs [AJR]. +- 0.183: Machine promoted to working [hap, Sean Riddle]. +- 0.162: hap and Sean Riddle added 'Milton Bradley Plus One' system. + +ROMSET: +512 bytes in 1 file / 0.50Kb packed + +$end +$info=plus4 +$mame +0.36b11 [Peter Trauner] + +Plus/4 (NTSC), Commodore Business Machines, 1984 + +The Commodore Plus/4 was a home computer released by Commodore International in 1984. The "Plus/4" name refers to the four-application ROM resident office suite (word processor, spreadsheet, database, and graphing); it was billed as "the productivity computer with software built-in". It had some success in Europe. A total flop in the United States, it was derided as the "Minus/60" -a pun on the difference between the Plus/4 and the dominant Commodore 64. + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.288: BugFIX #06084 [Crash/Freeze] (commodore/plus4.cpp) c264/plus4/c16 and clones: Emulated system freezes loading tapes. Fixed IEC bus. Fixed loading from cassette; fixes MT 06084, partially fixes MT 08106. Added Diag264 v0.97 kernal ROMs [Curt Coder]. +- 0.161: Default to the 1541 disk drive, since the 1551 is rare and unreliable [Curt Coder]. +- 0.147u2: Renamed (plus4n) to (plus4). +- 0.146u5: Renamed (plus4) to (plus4n). +- 0.142u4: Added 'floppy softlists [Curt Coder]. +- 0.138: Added 'JiffyDOS BIOSes to Plus/4 [Curt Coder]. +- 0.36b12: (c16), (plus4), (vc20) and (vic20) CRC updates [Peter Trauner]. +- 0.36b11: Peter Trauner added 'Commodore Plus4 NTSC' system. + +ROMSET: +131072 bytes in 7 files / 80.71Kb packed + +$end +$info=plus4_expansion_slot +$mame +0.149u1 + +Plus/4 Expansion Port, , ???? + +DRIVER: +devices/bus/plus4/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Plus/4 Expansion Port'. +- 0.149u1: Added 'Expansion Port' device. + +ROMSET: +None required. + +$end +$info=plus4_sid +$mame +0.146u5 + +Plus/4 SID cartridge, , ???? + +DRIVER: +devices/bus/plus4/sid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u5: Added 'Plus/4 SID cartridge' device. + +ROMSET: +None required. + +$end +$info=plus4_standard +$mame +0.146u5 + +Plus/4 standard cartridge, , ???? + +DRIVER: +devices/bus/plus4/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u5: Added 'Plus/4 standard cartridge' device. + +ROMSET: +None required. + +$end +$info=plus4p +$mame +0.146u5 [Curt Coder] + +Plus/4 (PAL), Commodore Business Machines, 1984 + +The Commodore Plus/4 was a home computer released by Commodore International in 1984. The 'Plus/4' name refers to the four-application ROM resident office suite (word processor, spreadsheet, database, and graphing); it was billed as "the productivity computer with software built-in". It had some success in Europe, though it was a total flop in the United States, where it was derided as the 'Minus/60'—a pun on the numerical difference between the Plus/4 and the dominant Commodore 64 (source: http://en.wikipedia.org/wiki/Commodore_Plus/4). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.146u5: Curt Coder added 'Commodore Plus/4 (PAL)' system. + +ROMSET: +114688 bytes in 7 files / 78.61Kb packed + +$end +$info=pm486pu +$mame +0.215 [rfka01] + +PM486PU-S7, PROTECH, 199? + +Technical informations: https://theretroweb.com/motherboards/s/protech-pm486pu-s3-pci-486pu-s4-pm-486pu-s5 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'PROTECH PM486PU-S7' system. + +ROMSET: +131072 bytes in 1 file / 66.20Kb packed + +$end +$info=pm5644g00 +$mame +0.281 [stonedDiscord, Matthew Millman] + +PM 5644 color pattern generator (PAL-G 4:3 Colour Circle), Philips, 1989 + +It’s a professional color video signal generator used for calibrating and testing television and broadcast equipment in the PAL-G format (the European standard). It produces a test pattern known as the "Colour Circle" (or "Circle Pattern"), consisting of color bars, grids, sync pulses, and other geometric elements, used to verify chrominance, luminance, linearity, and synchronization in monitors and broadcast systems. Designed for TV engineers and lab technicians, it features composite and/or RF outputs, high signal stability, and compliance with EBU standards. It was widely used in television studios, transmission facilities, and repair workshops until the advent of digital broadcasting. + +DRIVER: +philips/patgen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: stonedDiscord and Matthew Millman added 'Philips PM 5644 color pattern generator (PAL-G 4:3 Colour Circle)' system. + +ROMSET: +705835 bytes in 18 files / 42.03Kb packed + +$end +$info=pm5644g913 +$mame +0.281 [stonedDiscord, Matthew Millman] + +PM 5644 color pattern generator (PAL-G 4:3 Indian Head), Philips, 1989 + +It’s a professional color video signal generator used for servicing and calibrating television equipment in the PAL-G format (the European standard). Unlike the more common “Colour Circle” version, this variant outputs the classic “Indian Head” test pattern—originally developed in the United States for NTSC but here adapted to the PAL system. The signal includes test elements for evaluating resolution, contrast, geometry, and synchronization, and it was primarily used in technical labs, broadcast stations, and repair workshops. Equipped with composite and/or RF outputs and compliant with EBU standards, it represents a specialized solution for analog testing in professional environments prior to the transition to digital broadcasting. + +DRIVER: +philips/patgen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: stonedDiscord and Matthew Millman added 'Philips PM 5644 color pattern generator (PAL-G 4:3 Indian Head)' system. + +ROMSET: +4834681 bytes in 18 files / 167.79Kb packed + +$end +$info=pm5644g924 +$mame +0.281 [stonedDiscord, Matthew Millman] + +PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 1), Philips, 1989 + +It’s a professional color video signal generator introduced in 1989 for calibrating television equipment in the PAL format with a 16:9 aspect ratio, anticipating the transition to widescreen displays. It produces an updated version of the well-known “Colour Circle” test pattern, adapted to verify parameters such as geometry, horizontal/vertical linearity, chrominance, and synchronization in widescreen format. Equipped with composite and/or component outputs, it complies with EBU standards and is designed for broadcast engineers and lab technicians. Although released at a time when 16:9 was not yet a broadcast standard, it represents a pioneering tool for the development and testing of advanced video systems prior to the advent of digital HDTV. + +DRIVER: +philips/patgen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: stonedDiscord and Matthew Millman added 'Philips PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 1)' system. + +ROMSET: +3742789 bytes in 9 files / 149.80Kb packed + +$end +$info=pm5644g924b +$mame +0.281 [stonedDiscord, Matthew Millman] + +PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 2), Philips, 1989 + +It’s a professional color video signal generator designed for calibrating television equipment in the PAL format with a 16:9 aspect ratio. Compared to Revision 1, this version features enhancements to the “Colour Circle” test pattern, with optimized elements for more accurately evaluating widescreen geometry, chroma response at screen edges, linearity, and sync stability in panoramic format. Equipped with composite and/or component outputs and compliant with EBU standards, it was used by broadcast engineers during the development and testing of advanced displays and video systems, serving as a reference tool in the analog era before HDTV. + +DRIVER: +philips/patgen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: stonedDiscord and Matthew Millman added 'Philips PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 2)' system. + +ROMSET: +4838228 bytes in 19 files / 163.67Kb packed + +$end +$info=pm5644l00 +$mame +0.281 [stonedDiscord, Matthew Millman] + +PM 5644 color pattern generator (SECAM 4:3 Colour Circle), Philips, 1989 + +It’s a professional color video signal generator designed for calibrating and testing television equipment in the SECAM format, a standard primarily used in France, Russia, and parts of Eastern Europe. Based on the well-known “Colour Circle” test pattern—adapted for the SECAM system—it provides test elements to evaluate chrominance, luminance, synchronization, and linearity on 4:3 aspect ratio displays. Equipped with composite and/or RF outputs and compliant with the technical standards of the time, it was widely used in broadcast studios, transmission centers, and technical laboratories to ensure analog signal quality before the transition to digital broadcasting. + +DRIVER: +philips/patgen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: stonedDiscord and Matthew Millman added 'Philips PM 5644 color pattern generator (SECAM 4:3 Colour Circle)' system. + +ROMSET: +2712214 bytes in 10 files / 388.46Kb packed + +$end +$info=pm5644m00 +$mame +0.281 [stonedDiscord, Matthew Millman] + +PM 5644 color pattern generator (NTSC 4:3 Colour Circle), Philips, 1989 + +It’s a professional NTSC 4:3 color bar generator from 1989, based on the “Colour Circle” test pattern. Used in broadcast and repair labs across North America and Japan, it provided calibrated video signals via composite/RF outputs to verify chroma, luminance, sync, and geometry—ensuring analog video quality before the digital era. + +DRIVER: +philips/patgen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: stonedDiscord and Matthew Millman added 'Philips PM 5644 color pattern generator (NTSC 4:3 Colour Circle)' system. + +ROMSET: +705835 bytes in 18 files / 36.90Kb packed + +$end +$info=pm5644p00 +$mame +0.281 [stonedDiscord, Matthew Millman] + +PM 5644 color pattern generator (PAL-M 4:3 Colour Circle), Philips, 1989 + +It’s a professional color video signal generator for the PAL-M format, primarily used in Brazil. Based on the “Colour Circle” test pattern adapted to PAL-M—a hybrid system combining NTSC resolution with PAL chroma encoding—it allows verification of chrominance, luminance, and synchronization on 4:3 displays. Equipped with composite/RF outputs and compliant with local broadcast standards, it was used in TV studios and technical labs. It represents a specialized solution for a unique, region-specific television market. + +DRIVER: +philips/patgen.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: stonedDiscord and Matthew Millman added 'Philips PM 5644 color pattern generator (PAL-M 4:3 Colour Circle)' system. + +ROMSET: +655360 bytes in 10 files / 33.45Kb packed + +$end +$info=pm68k +$mame +0.150 [Al Kossow, Robbbert] + +PM68K, Callan Data Systems, 198? + + + +DRIVER: +skeleton/pm68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Callan Data Systems PM68K' system. + +ROMSET: +24576 bytes in 4 files / 12.65Kb packed + +$end +$info=pmac6100 +$mame +0.149u1 [R. Belmont] + +Power Macintosh 6100/60, Apple Computer, 1994 + +The Power Macintosh 6100 was Apple Computer's first computer to use the new PowerPC RISC type processor created by IBM and Motorola. It came in the Centris 610's 'pizza box' low-profile case, and superseded the Quadra series that used Motorola's 68040 processor, Apple's previous high end workstation line. It is the earliest Macintosh model able to run Mac OS 9 (source: http://en.wikipedia.org/wiki/Power_Macintosh_6100). + +DRIVER: +apple/macpdm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdflop.xml, mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.149u1: R. Belmont added 'Apple Power Macintosh 6100/60' system. +- 0.136: R. Belmont added 'Power Macintosh 6100' system. + +ROMSET: +4194304 bytes in 1 file / 2.10Mb packed + +$end +$info=pmd851 +$mame +0.81 [Krzysztof Strzecha] + +PMD-85.1, Tesla, 1985 + +85.1 PMD / production was taken over Tesla Bratislava. The color is changed to gray, it was the classical PMD. Formed computer motherboard and motherboard ports. The upper part was placed connector module with BASIC. He UHF output and video output. Keys with a dimple in the middle of the keys went to press quite hard. This version had problems with scanning tape cartridges (source, traslated from czech: http://osmi.tarbik.com/cssr/pmd_85.html). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.156: Added 'new lists for Mikro-80, Tesla PMD-85 and Videoton TVC cassettes [Riley110]. +- 0.82: Tape emulation with support for .pmd format files added '[Krzysztof Strzecha]. +- 0.81: Krzysztof Strzecha added 'Tesla PMD-85.1' system. + +ROMSET: +13312 bytes in 2 files / 10.19Kb packed + +$end +$info=pmd852 +$mame +0.81 [Krzysztof Strzecha] + +PMD-85.2, Tesla, 1985 + +85.2 PMD / The second version has a new improved keyboard (rubber switches with shaped flaps) with raised keys. New BASIC G introduced already at startup. He did not have to manually invoked from the Monitor. Basic ROM Monitor has been enhanced / optimization, are also involved zrychlení.Zmenilo tape, thanks to increased reliability of read and write operations. HW decoder was replaced with software decoding. Output to monitor the color (black, white, green, cyan, yellow). Colors were set firmly (source, traslated from czech: http://osmi.tarbik.com/cssr/pmd_85.html). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.81: Krzysztof Strzecha added 'Tesla PMD-85.2' system. + +ROMSET: +13312 bytes in 2 files / 10.76Kb packed + +$end +$info=pmd852a +$mame +0.81 [Krzysztof Strzecha] + +PMD-85.2A, Tesla, 1985 + +85.2 PMD / Big change motherboard. Amended involvement decoder memory. To previously free space was added '8 KB RAM. Cassette BASIC was also shifted in memory and thus have more free space programs (source, traslated from czech: http://osmi.tarbik.com/cssr/pmd_85.html). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.81: Krzysztof Strzecha added 'Tesla PMD-85.2A' system. + +ROMSET: +13312 bytes in 2 files / 10.77Kb packed + +$end +$info=pmd852b +$mame +0.81 [Krzysztof Strzecha] + +PMD-85.2B, Tesla, 1985 + +PMD 85.2B / Place 16 kB memory was 64K (source, traslated from czech: http://osmi.tarbik.com/cssr/pmd_85.html). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.81: Krzysztof Strzecha added 'Tesla PMD-85.2B' system. + +ROMSET: +13312 bytes in 2 files / 10.77Kb packed + +$end +$info=pmd853 +$mame +0.81 [Krzysztof Strzecha] + +PMD-85.3, Tesla, 1988 + +PMD 85.3 / the latest version of PC PMD, where there was another big change motherboard. ROM Monitor increased to 8 KB and moved elsewhere in memory. The remaining memory space occupied frames. Due to changes in the hardware had to be rewritten programs. Output on television was in PAL. Table character is expanded to the Czech and Slovak characters. Version was also created with the Cyrillic alphabet. By connecting through the IRPS could function as a terminal to the computer SMEP (source, traslated from czech: http://osmi.tarbik.com/cssr/pmd_85.html). + +DRIVER: +tesla/pmd85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pmd85_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.81: Krzysztof Strzecha added 'Tesla PMD-85.3' system. + +ROMSET: +18432 bytes in 2 files / 14.44Kb packed + +$end +$info=pmi80 +$mame +0.132 [Robbbert] + +PMI-80, Tesla, 1982 + +PMI-80 computer was used to teach programming in Czech and Slovak polytechnic universities since 1982. Production catered Tesla Piestany, the only manufactured in Czechoslovakia, diodes, transistors and integrated circuits, including CPU MHB 8080 and his relatives. PMI-80 was a simple system in a plastic bag. The keyboard had only 25 keys as a calculator. Minimum RAM and ROM options and input / output devices, however, sufficient to teach and run small programs. A similar machine was TEMS (source, traslated from czech: http://osmi.tarbik.com/cssr/pmi80.html). + +DRIVER: +tesla/pmi80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.143: System promoted from GAME_NOT_WORKING (except for cassette) [Robbbert]. +- 0.132: Robbbert added skeleton driver of 'Tesla PMI-80' system. + +ROMSET: +1024 bytes in 1 file / 0.81Kb packed + +$end +$info=pmicrodx +$mame +0.271 [hap, Sean Riddle] + +Pocket Micro De-Luxe, Chess King / Intelligent Software, 1984 + +The 1983 Pocket Micro chess program was expanded from 2 KB ROM to 4 KB ROM in the fall of 1984, giving it an expanded name: Pocket Micro “De Luxe.” This new version by programmer David Levy can take back 2 moves and has 4 additional levels. As of now, it is possible to play a game on tournament level (source, translated from Dutch: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.schaakcomputers.nl/hein_veldhuis/database/files/10-1984%20[G-0401]%20Chess%20King%20-%20Pocket%20Micro%20De%20Luxe.pdf). + +DRIVER: +chessking/pmicrodx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: hap, Sean Riddle added 'Chess King / Intelligent Software Pocket Micro De-Luxe' system. + +ROMSET: +90861 bytes in 2 files / 30.89Kb packed + +$end +$info=pmp11 +$mame +0.275 [Računalniški Muzej] + +PMP-11, Institut Jožef Stefan, 1985 + +The Institut Jožef Stefan PMP-11 is an electronic device or system designed by the Jožef Stefan Institute, a major science and technology research center based in Slovenia. The Institute, founded in 1949, is known for its contributions to fields such as computer science, physics, engineering, and materials science. The PMP-11 (presumably short for "Portable Measurement Platform" or similar) appears to be a device dedicated to measurement, monitoring or control purposes, probably used in industrial, scientific or educational settings. + +DRIVER: +sfrj/pmp11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Računalniški Muzej added 'Institut Jožef Stefan PMP-11' system. + +ROMSET: +4096 bytes in 2 files / 3.07Kb packed + +$end +$info=pn8800 +$mame +0.262 [Dirk Best, Bookman Archive] + +PN-8800FXB, Brother, 1996 + + + +DRIVER: +brother/pn8800fxb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +brother_pn.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Dirk Best and Bookman Archive added 'Brother PN-8800FXB' system. + +ROMSET: +1048576 bytes in 1 file / 650.71Kb packed + +$end +$info=pockchal +$mame +0.173 [David Haywood] + +Pocket Challenge W (Japan), Benesse Corporation, 199? + + + +DRIVER: +benesse/pockchal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pockchalw.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.238: Redumped 4 carts which were previously underdumped in "pockchalw.xml" [skaman]. +- 0.218: Changed chukkesr to use correct dump (previously used a duplicate from a different set) [David Haywood]. +- 0.173: David Haywood added 'Benesse Corporation Pocket Challenge W (Japan)' system. + +ROMSET: +None required. + +$end +$info=pockchv2 +$mame +0.267 [David Haywood] + +Pocket Challenge V2, Benesse Corporation, 2002 + + + +DRIVER: +bandai/wswan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pockchalv2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: David Haywood added 'Benesse Corporation Pocket Challenge V2' system. + +$end +$info=pocketbk +$mame +0.255 [Nigel Barnes, The Last Psion] + +Pocket Book, Acorn Computers, 1992 + +Acorn launched the Pocket Book in 1992. The Pocket Book is an OEM version of the Psion 3. The main difference was in the built-in applications and, of course, the Acorn logos. The Pocket Book was designed for use in schools and can be linked to Acorn, Mac or Windows computers with special links and software that automatically converts common file formats. The Pocket Book can run Psion Series 3 software so there is a wealth of applications available (source: https://chrisacorns.computinghistory.org.uk/Computers/PocketBook.html). + +DRIVER: +psion/psion3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.255: Nigel Barnes and The Last Psion added 'Acorn Computers Pocket Book' system. + +ROMSET: +1048576 bytes in 2 files / 505.58Kb packed + +$end +$info=pocketbk2 +$mame +0.253 [Nigel Barnes, The Last Psion] + +Pocket Book II, Acorn Computers, 1994 + +The Pocket Book II followed the Pocket Book in February1995. It was a rebadged Psion 3a with an NEC V30 CPU running at twice the speed of the Pocket Book, it also had the larger screen which is twice the size of the Pocket Book (source: https://chrisacorns.computinghistory.org.uk/Computers/PocketBook2.html). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Acorn Computers Pocket Book II' system. + +ROMSET: +2097152 bytes in 1 file / 1.19Mb packed + +$end +$info=pocketmp +$mame +0.271 [TeamEurope, Peter Wilhelmsen] + +Pocket Monsters PC, Takara Tomy, 2019 + + + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: TeamEurope, Peter Wilhelmsen added 'Takara Tomy Pocket Monsters PC' system. + +ROMSET: +142606336 bytes in 1 file / 41.48Mb packed + +$end +$info=pocketmr +$mame +0.271 [TeamEurope, Peter Wilhelmsen] + +Pokemon Zukan - Sumaho Rotom (Japan), Takara Tomy, 2019 + + + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Changed description to 'Pokemon Zukan - Sumaho Rotom (Japan)'. +- 0.271: TeamEurope, Peter Wilhelmsen added 'Takara Tomy Pocket Monsters Rotom Tablet' system. + +ROMSET: +142606336 bytes in 1 file / 41.84Mb packed + +$end +$info=pockrmsr +$mame +0.286 [TeamEurope] + +Pocket Room - Sanrio Characters (Japan), Bandai, 2021 + +Portable mini console by Bandai, "Pocket Room," themed around Sanrio characters (Hello Kitty, My Melody, Cinnamoroll, and more). Compact clamshell design featuring a 2- to 3-inch color LCD screen that simulates a miniature room where the characters interact. Includes simple mini-games (cooking, decorating, character care), directional buttons, and action keys located beneath the screen. Powered by AAA batteries, housed in a colorful plastic case with official Sanrio artwork. Designed for girls aged 5–12 as a portable educational and creative toy. Officially licensed product by Sanrio, primarily marketed in Japan and Asia from the late 1990s through the early 2000s. No cartridges required—all content is built into the internal memory. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai Pocket Room - Sanrio Characters (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 584.30Kb packed + +$end +$info=pockstat +$mame +0.132 [Harmony] + +Sony PocketStation, Sony Computer Entertainment Inc, 1999 + +The PocketStation is a peripheral by Sony Computer Entertainment for the PlayStation home video game console. Categorized by Sony as a miniature personal digital assistant, the device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and a sound capability. Connecting to a PlayStation through a memory card slot, the PocketStation also functions as a PlayStation memory card. It was released exclusively in Japan on January 23, 1999 (source: http://en.wikipedia.org/wiki/PocketStation). + +DRIVER: +sony/pockstat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.212: Modernized logging and machine configuration, and cleaned up code [Ryan Holtz]. +- 0.135: Promoted from GAME_NOT_WORKING: Many improvements: Implemented basic peripherals. Implemented LCD. Implemented ROM banking. Implemented correct interrupts. Driver supports savestates [Harmony]. +- 0.132: Added 'skeleton driver of Sony PocketStation' system. + +ROMSET: +16384 bytes in 1 file / 11.34Kb packed + +$end +$info=poembase +$mame +0.263 [TeamEurope, David Haywood] + +Nekketsu Pawapuro Champ (Japan), Konami, 2004 + + + +DRIVER: +skeleton/hudson_poems.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Changed description to 'Nekketsu Pawapuro Champ (Japan)'. +- 0.263: TeamEurope and David Haywood added 'Konami Nekketsu Powerpro Champ (Japan)' system. + +ROMSET: +4195328 bytes in 2 files / 1.95Mb packed + +$end +$info=poemgolf +$mame +0.263 [TeamEurope, David Haywood] + +Soukai Golf Champ (Japan), Konami, 2004 + + + +DRIVER: +skeleton/hudson_poems.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: TeamEurope and David Haywood added 'Konami Soukai Golf Champ (Japan)' system. + +ROMSET: +4195328 bytes in 2 files / 1.58Mb packed + +$end +$info=poemspoo +$mame +0.264 [David Haywood, Team Europe] + +Goo Choco Lantan Spoo Daisuki! Playmat, Konami, 2005 + + + +DRIVER: +skeleton/hudson_poems.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Konami Goo Choco Lantan Spoo Daisuki! Playmat' system. + +ROMSET: +4194304 bytes in 1 file / 1.75Mb packed + +$end +$info=poemzet +$mame +0.263 [TeamEurope, David Haywood] + +Zettai Zetsumei Dangerous Jiisan - Mini Game de Taiketsu ja!, Konami, 2004 + + + +DRIVER: +skeleton/hudson_poems.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: TeamEurope and David Haywood added 'Konami Zettai Zetsumei Dangerous Jiisan - Mini Game de Taiketsu ja!' system. + +ROMSET: +4195328 bytes in 2 files / 1.07Mb packed + +$end +$info=poemzet2 +$mame +0.263 [TeamEurope, David Haywood] + +Zettai Zetsumei Dangerous Jiisan Party ja! Zen-in Shuugou!!, Konami, 2005 + + + +DRIVER: +skeleton/hudson_poems.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: TeamEurope and David Haywood added 'Konami Zettai Zetsumei Dangerous Jiisan Party ja! Zen-in Shuugou!!' system. + +ROMSET: +4195328 bytes in 2 files / 1.74Mb packed + +$end +$info=pofo +$mame +0.140 [Joseba Epalza, Curt Coder] + +Portfolio, Atari, 1989 + +The Atari Portfolio is a PC-compatible palmtop computer, and was released by Atari Corporation in 1989, making it the world's first palmtop computer. Distributed Information Processing (DIP) based in Guildford, Surrey, UK released a product in the UK called the DIP Pocket PC in 1989. Soon after its release, DIP licensed this product to Atari for sale as the Portfolio in the UK and US. DIP officially stood for 'Distributed Information Processing', although secretly it actually stood for 'David, Ian and Peter', the three founding members of the company, all ex-Psion. The original founder of the company (first called "Crushproof Software") was Ian Cullimore, and the other two David Frodsham and Peter Baldwin. Ian Cullimore was involved in designing the early Organiser products at Psion before the DIP Pocket PC project. + +DRIVER: +atari/pofo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pofo.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.177: Improvements: Implemented the A: credit card memory * Fixed the RTC * Added memory card slot interface and ROM/RAM cards. Machine promoted from NOT_WORKING status [Curt Coder]. +- 0.155: Only trigger interrupts when the 8250 asserts the line, not when it clears it [smf]. +- 0.140: Joseba Epalza, Curt Coder added 'Atari Portfolio skeleton driver; refactored driver to define ADDRESS_MAP_MODERN [Curt Coder]. + +ROMSET: +294912 bytes in 3 files / 137.79Kb packed + +$end +$info=pofo_hpc101 +$mame +0.175 + +Atari Portfolio HPC-101, , ???? + +DRIVER: +devices/bus/pofo/hpc101.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (hpc101) to (pofo_hpc101). +- 0.175: Added 'Atari Portfolio HPC-101' device. + +ROMSET: +None required. + +$end +$info=pofo_hpc102 +$mame +0.175 + +Atari Portfolio HPC-102, , ???? + +DRIVER: +devices/bus/pofo/hpc102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (hpc102) to (pofo_hpc102). +- 0.175: Added 'Atari Portfolio HPC-102' device. + +ROMSET: +None required. + +$end +$info=pofo_hpc104 +$mame +0.177 + +Atari Portfolio HPC-104, , ???? + +DRIVER: +devices/bus/pofo/hpc104.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (hpc104) to (pofo_hpc104). +- 0.177: Added 'Atari Portfolio HPC-104' device. + +ROMSET: +None required. + +$end +$info=pofo_hpc104_2 +$mame +0.177 + +Atari Portfolio HPC-104 (Unit 2), , ???? + +DRIVER: +devices/bus/pofo/hpc104.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (hpc104_2) to (pofo_hpc104_2). +- 0.177: Added 'Atari Portfolio HPC-104 (Unit 2)' device. + +ROMSET: +None required. + +$end +$info=pofo_keyboard +$mame +0.233 [Curt Coder, Jaen Saul] + +Atari Portfolio keyboard, , ???? + +DRIVER: +atari/pofo_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Curt Coder and Jaen Saul added 'Atari Portfolio keyboard' device. + +ROMSET: +None required. + +$end +$info=pofo2 +$mame +0.283 [Nigel Barnes, derkom] + +Portfolio 2, Atari, 1990 + +Handheld computer released in 1990, featuring a compact plastic chassis with a built-in QWERTY keyboard and an 8-line monochrome LCD display. Based on an architecture compatible with the IBM PC, it uses a 5.78 MHz CMOS 80C88 processor and comes equipped with 128 KB of RAM, expandable up to 640 KB via PCMCIA cards. Powered by three AA batteries, it offers extended battery life. The device includes integrated applications for word processing, spreadsheet, calendar, and calculator, and supports connection to printers and PCs via serial ports. Designed for mobile professionals, it represents one of the earliest truly compact solutions that were compatible with PC software of the time. + +DRIVER: +atari/pofo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pofo.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Nigel Barnes and derkom added 'Atari Portfolio 2' system. + +ROMSET: +270336 bytes in 3 files / 140.81Kb packed + +$end +$info=poisk1 +$mame +0.137 [Miodrag Milanović] + +Poisk-1, Electronmash, 1989 + +Poisk (Russian: ??????, "The Search") is an IBM-compatible computer built by KPO Electronmash in Kyiv, Ukrainian SSR during the Soviet era. It is based on the K1810VM88 microprocessor, a clone of the Intel 8088. Developed since 1987 and released in 1989, it was the most common IBM-compatible computer in the Soviet Union. The basic version did not include an expansion module for parallel or serial ports for connecting a printer, mouse or other devices. It was not fully IBM compatible, and its performance lagged behind the IBM XT (source: https://en.m.wikipedia.org/wiki/Poisk_(computer)). + +DRIVER: +pc/poisk1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +poisk1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.203: Made keyboards Lua-friendly and updated mappings [Sergey Svishchev]. +- 0.184: Added 'more ROMs [Sergey Svishchev]. +- 0.177: Minor fixes [Sergey Svishchev]. +- 0.176: Unbreak after "Memory fun", add B623 sound card (skeleton) [Sergey Svishchev]. +- 0.137: Miodrag Milanović added 'Poisk-1 drives. + +ROMSET: +92160 bytes in 12 files / 42.46Kb packed + +$end +$info=poisk2 +$mame +0.137 [Miodrag Milanović] + +Poisk-2, , 1991 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.137: Miodrag Milanović added 'Poisk-2 drives. + +ROMSET: +98304 bytes in 12 files / 64.22Kb packed + +$end +$info=pokebala +$mame +0.282 [David Haywood, TeamEurope] + +Gachitto Get da ze! Monster Ball (Japan), Takara Tomy, 2021 + +It’s a plug-and-play console designed to connect to a television. It offers an interactive game inspired by a ball-throwing challenge, where the player uses a gun- or pointer-shaped controller to hit moving targets. The experience combines lights, sounds, and simple animations, targeting preschool-aged children with immediate, colorful gameplay focused on hand-eye coordination. Audio and video are output via composite connection. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Takara Tomy Gachitto Get da ze! Monster Ball (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 2.60Mb packed + +$end +$info=pokegac2 +$mame +0.280 [TeamEurope, David Haywood] + +Pokegacha V2 Red (20151230, Japan), Tomy, 2015 + +An interactive electronic device shaped like a capsule, inspired by the world of Pokémon, that simulates the experience of gachapon machines: by inserting a cartridge or card, players receive a random virtual Pokémon to collect, displayed on a small LCD screen. It includes features for nurturing, simple battles, and trading with other devices via infrared. Designed to be pocket-sized, colorful, and durable, it’s perfect for kids and collectors alike. The device encourages role-playing, light strategy, and social interaction, with updates available through new cartridges. Typical of Japanese Pokémon merchandising, it seamlessly blends physical and digital collecting into an instantly engaging and immersive format. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bkrankp_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Tomy Pokegacha V2 Red (20151230, Japan)' system. + +ROMSET: +8390656 bytes in 2 files / 2.17Mb packed + +$end +$info=pokegac2y +$mame +0.280 [TeamEurope, David Haywood] + +Pokegacha V2 Yellow (20151230, Japan), Tomy, 2015 + +Electronic device shaped like a capsule, inspired by the Pokémon universe, that replicates the gachapon mechanism: by inserting a cartridge or card, players randomly receive a virtual Pokémon to collect, displayed on a small LCD screen. It features care functions, mini-battles, and infrared-based trading with other devices. Compact, vibrant, and durable in design, it’s tailored for kids and collecting enthusiasts alike. The device encourages role-playing, social interaction, and light strategic gameplay, with content expansion through new cartridge releases. This yellow version of the series retains all the same functionalities but boasts a unique aesthetic—perfect as a prime example of Pokémon merchandising that seamlessly blends physical and digital elements into an instantly engaging and fun experience. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bkrankp_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Tomy Pokegacha V2 Yellow (20151230, Japan)' system. + +ROMSET: +8390656 bytes in 2 files / 2.17Mb packed + +$end +$info=pokegach +$mame +0.280 [TeamEurope, David Haywood] + +Pokegacha (20150902, Japan), Tomy, 2015 + +Electronic device shaped like a capsule, inspired by the world of Pokémon, that replicates the experience of gachapon machines: by inserting a card or cartridge, players receive a random virtual Pokémon to collect, displayed on a small LCD screen. It includes features for nurturing, mini-battles against other Pokémon, and trading with compatible devices via infrared. Compact, colorful, and durable in design, it’s perfect for kids and collectors alike. The device encourages role-playing, social interaction, and light strategic gameplay, with the added bonus of expanding your collection through new cartridge releases. As the first version in the series, it represents a unique hybrid of physical and digital collecting—a hallmark of Japanese Pokémon merchandising—offering an instantly engaging, fun, and highly immersive experience. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bkrankp_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Tomy Pokegacha (20150902, Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 3.59Mb packed + +$end +$info=pokeissh +$mame +0.283 [TeamEurope] + +Pokemon to Issho! Monster Ball (Japan), Takara Tomy, 2021 + +A portable device released in Japan in 2021, inspired by the Poké Ball from the Pokémon series. It combines interactive gaming elements and virtual collecting, allowing users to capture, view, and play with digital creatures via motion sensors and audio feedback. Designed for younger fans, it recreates the experience of owning a real Poké Ball, complete with lights, sounds, and simple mechanics based on physical interaction. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Takara Tomy Pokemon to Issho! Monster Ball (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 4.12Mb packed + +$end +$info=pokemech +$mame +0.283 [TeamEurope] + +Mecha Nage! Monster Ball (Japan), Takara Tomy, 2021 + +A portable device launched in Japan in 2021, inspired by the Poké Ball from the Pokémon series and designed for an interactive gaming experience centered around throwing. Equipped with motion sensors, it detects throwing gestures and "catches" virtual creatures through lights, sounds, and auditory responses. It combines physical and digital gameplay, offering younger fans an immersive experience that simulates the act of throwing and recalling a Poké Ball, featuring simple yet engaging mechanics. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Takara Tomy Mecha Nage! Monster Ball (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 3.00Mb packed + +$end +$info=pokemini +$mame +0.115 [Wilbert Pol] + +Pokemon Mini, Nintendo, 2001 + +The Pokemon mini is a handheld game console designed and manufactured by Nintendo and themed around the Pokemon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams). It was first released in North America on November 16, 2001 then in Japan on December 14, 2001 and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple (source: http://en.wikipedia.org/wiki/Pok%C3%A9mon_mini). + +DRIVER: +nintendo/pokemini.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pokemini.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.156: Added 'some missing dumps to pokemini.xml [Team Pokeme, Mityama]. +- 0.126: Added ''.bin' extension [Fabio Priuli]. +- 0.115: Wilbert Pol added 'Pokemon mini (not working)' system. + +ROMSET: +4096 bytes in 1 file / 2.95Kb packed + +$end +$info=pokepeac +$mame +0.282 [David Haywood, TeamEurope] + +Pokemon Peaceful Place My Pad (Japan), Takara Tomy, 201? + +It’s a plug-and-play console designed to connect to a television. Inspired by Pokémon, it offers a calm and relaxing experience with caregiving and interaction mini-games, such as feeding, playing with, and observing Pokémon in a serene environment. The integrated controller uses colored buttons for actions, while audio and video are output via composite connection. Targeted at children, it combines tenderness, emotional learning, and the charm of familiar characters in a simple, reassuring format. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Takara Tomy Pokemon Peaceful Place My Pad (Japan)' system. + +ROMSET: +142606336 bytes in 1 file / 44.89Mb packed + +$end +$info=pokesmqz +$mame +0.283 [David Haywood, TeamEurope] + +Rotom Zukan Sun & Moon Pokemon Quiz (Japan), Takara Tomy, 2015 + +A portable device released in Japan in 2015, inspired by the Pokédex from the Pokémon Sun & Moon series. Designed as an interactive quiz game, it tests players’ knowledge of Pokémon through multiple-choice questions, sounds, and graphics inspired by the seventh-generation universe. Equipped with dedicated buttons and audio feedback, it offers an educational and entertaining experience tailored for young fans of the franchise. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Takara Tomy Rotom Zukan Sun & Moon Pokemon Quiz (Japan)' system. + +ROMSET: +16779264 bytes in 2 files / 7.53Mb packed + +$end +$info=pokexyqz +$mame +0.282 [David Haywood, TeamEurope] + +Pokemon Encyclopedia Z Pokemon XY Quiz Game Rotom (Japan), Takara Tomy, 2015 + +It’s a plug-and-play console released in Japan in 2015, based on the Pokémon franchise. Designed to connect to a television, it features a quiz game with questions about Pokémon types, moves, and characters from Pokémon X and Y. The player uses a controller with colored buttons to answer, while the character Rotom guides the experience. Audio and video are output via composite connection, combining learning, Pokémon knowledge, and interactive gameplay for fans of the series. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Takara Tomy Pokemon Encyclopedia Z Pokemon XY Quiz Game Rotom (Japan)' system. + +ROMSET: +85985280 bytes in 3 files / 20.65Mb packed + +$end +$info=pokey +$mame +0.149u1 + +Atari C012294 POKEY, , ???? + +DRIVER: +devices/sound/pokey.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Disable logging again. Synchronize on SOD output transitions during serial transmission [AJR]. +- 0.260: Double-check to make sure timer IRQs are enabled before raising them [AJR]. +- 0.250: Start potentiometer input acquisition on reset (fixes a1200xl booting to self-test) [Angelo Salese]. +- 0.208: Optimization: Avoid unnecessary modulo operations. Avoid repeating expensive calculations when inputs haven't changed. Avoid unnecessary synchronization barriers in step_pot when nothing changes [schnitzeltony]. +- 0.186: Changed description to 'Atari C012294 POKEY'. +- 0.149u1: Added 'POKEY' device. + +ROMSET: +None required. + +$end +$info=pokgoget +$mame +0.280 [TeamEurope, David Haywwod] + +Gachitto Get da ze! Monster Ball Go! (210406, Japan), Takara Tomy, 2021 + +An interactive electronic device shaped like a sphere, inspired by the world of collectible monsters, that simulates the experience of gachapon capsule machines: by inserting a card or cartridge, the player randomly receives a virtual monster to capture, displayed on a small LCD screen. It includes training features, mini-battles, and trading capabilities with other devices via infrared. Featuring a pocket-friendly, durable, and colorful design, it’s perfect for kids and collecting enthusiasts alike. The device encourages role-playing, light strategy, and social interaction, with content expanding through new releases. Typical of Japanese toy design, it seamlessly blends physical elements (cards/capsules) and digital features into an instantly engaging, dynamic, and immersive experience. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope, David Haywwod added 'Takara Tomy Gachitto Get da ze! Monster Ball Go! (210406, Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 3.35Mb packed + +$end +$info=polgar +$mame +0.140 [Dirk Verwiebe, Ralf Schaefer, Cowering] + +Mephisto Polgar (v1.50), Hegener + Glaser, 1990 + +A dedicated chess computer module for Mephisto boards by Hegener & Glaser launched in 1989. The Rebel based 8-bit program by Ed Schröder run on a 65C02 CMOS processor. The same program appeared in the Mephisto Academy, a computer with focus on didactics and teaching chess, also dedicated to the Polgar sisters Susan, Sofia and Judit (source: http://chessprogramming.wikispaces.com/Mephisto+Polgar). + +DRIVER: +hegenerglaser/polgar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.224: Changed description to 'Mephisto Polgar (v1.50)'. +- 0.219: Changed description to 'Mephisto Polgar (v1.5)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.189: Machine promoted to working [Sandro Ronco]. +- 0.140: Dirk Verwiebe, Ralf Schaefera and Cowering added 'Mephisto Milano Schachcomputer' system. + +ROMSET: +65536 bytes in 1 file / 29.51Kb packed + +$end +$info=polgar10 +$mame +0.189 [Sandro Ronco] + +Mephisto Polgar 10 MHz (v10.0), Hegener + Glaser, 1990 + +The program in the Mephisto Polgar 10MHz is the same as the standard Polgar (5MHz) but running exactly twice as fast. The Polgar 10MHz modules were only issued by Mephisto in suitably adapted Modular or Exclusive boards. The Modular combination cost ?749 in the UK, and the Exclusive ?879. They both came with a stern warning not to attempt to use the modules in other boards or to use the adapted boards with other types of module. The orange notice (pictured below) warns that only the enclosed Polgar 10MHz modules work with that board because of changes made in the electrical supply. All other modules which normally run with the board may be destroyed (or words to that effect) (source: http://www.chesscomputeruk.com/html/mephisto_exclusive_polgar_10_mhz.html). + +DRIVER: +hegenerglaser/polgar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Changed description to 'Mephisto Polgar 10 MHz (v10.0)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.189: Sandro Ronco added 'Hegener & Glaser Mephisto Polgar 10MHz' system. + +ROMSET: +65536 bytes in 1 file / 29.59Kb packed + +$end +$info=polgar101 +$mame +0.219 [hap] + +Mephisto Polgar 10 MHz (v10.1), Hegener + Glaser, 1990 + +A dedicated chess computer module for Mephisto boards by Hegener & Glaser launched in 1989. The Rebel based 8-bit program by Ed Schröder run on a 65C02 CMOS processor. The same program appeared in the Mephisto Academy, a computer with focus on didactics and teaching chess, also dedicated to the Polgar sisters Susan, Sofia and Judit (source: http://chessprogramming.wikispaces.com/Mephisto+Polgar). + +DRIVER: +hegenerglaser/polgar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Polgar 10 MHz (v10.1)' system. + +ROMSET: +65536 bytes in 1 file / 29.43Kb packed + +$end +$info=polgara +$mame +0.224 [Berger] + +Mephisto Polgar (v1.10), Hegener + Glaser, 1989 + +Mephisto Polgar, a dedicated chess computer module for Mephisto module systems by Hegener & Glaser launched in 1989. The Rebel based 8-bit program by Ed Schröder run on a 65C02 CMOS processor with 5MHz. The same program appeared in the Mephisto Academy, a computer with focus on didactics and teaching chess, also dedicated to the Polgar sisters Susan, Sofia and Judit. In 1990, an improved 10 MHz module was released (source: https://www.chessprogramming.org/Mephisto_Polgar). + +DRIVER: +hegenerglaser/polgar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Berger added 'Hegener + Glaser Mephisto Polgar (v1.10)' system. + +ROMSET: +65536 bytes in 1 file / 29.38Kb packed + +$end +$info=polmega +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG), Polaroid / JungleTac, 2004 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Machine promoted to working [David Haywood]. Changed description to 'TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG)' and manufacturer to 'Polaroid / JungleTac'. +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Polaroid Megamax GPD001SDG' system. + +ROMSET: +4194304 bytes in 1 file / 832.29Kb packed + +$end +$info=poly1 +$mame +0.143u1 [Robbbert] + +Poly 1 Educational Computer, Polycorp, 1981 + +The Poly was a home/educational computer platform developed in New Zealand in the early 1980s. It was marketed to schools, but because it was prohibitively expensive and somewhat idiosyncratic, the main customers seem to have been the Australian Army and somebody in China (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1269). + +DRIVER: +ausnz/poly.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +poly_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u5: Added 'Terminal roms [Andrew Trotman]. +- 0.143u1: Robbbert added skeleton driver of 'Poly1' system. + +ROMSET: +20480 bytes in 5 files / 18.58Kb packed + +$end +$info=poly16k +$mame +0.212 + +PolyMorphic Systems 16K RAM Card, , ???? + +DRIVER: +devices/bus/s100/poly16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'PolyMorphic Systems 16K RAM Card' device. + +ROMSET: +None required. + +$end +$info=poly1e +$mame +0.198 [Nigel Barnes, Andrew Trotman] + +Poly 1 Educational Computer (early), Polycorp, 1981 + +The Poly was a home/educational computer platform developed in New Zealand in the early 1980s. It was marketed to schools, but because it was prohibitively expensive and somewhat idiosyncratic, the main customers seem to have been the Australian Army and somebody in China. Perhaps its most remarkable feature was its ability for networking, which seems to have used a protocol all of its own. For a year or two it may have been the most network capable home computer in the world, before 3Com thought to make Ethernet cards for the Apple II. It was named after Wellington Polytechnic, where it was developed (source: http://www.old-computers.com/museum/computer.asp?c=1269&st=1). + +DRIVER: +ausnz/poly.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +poly_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: Nigel Barnes and Andrew Trotman added 'Polycorp Poly 1 Educational Computer (early)' system. + +ROMSET: +20480 bytes in 5 files / 18.52Kb packed + +$end +$info=poly2 +$mame +0.198 [Nigel Barnes, Andrew Trotman] + +Poly 2 Learning System, Polycorp, 1984 + + + +DRIVER: +ausnz/poly.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +poly_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: Nigel Barnes and Andrew Trotman added 'Polycorp Poly 2 Learning System' system. + +ROMSET: +40960 bytes in 10 files / 37.21Kb packed + +$end +$info=poly61 +$mame +0.220 [DBWBP] + +Poly-61 Programmable Polyphonic Synthesizer, Korg, 1982 + +The KORG Poly-61 (PS-61) is an analogue programmable polyphonic synthesizer released by Korg in 1982, as a successor to the Polysix. It was notable for being Korg's first largely "knobless" synthesizer - featuring a push-button interface for programming, dispensing with the Polysix's knobs and switches. The Poly-61 also uses digitally controlled analog oscillators or DCO's (Roland's Juno-6 had made the same leap the previous year), in place of the Polysix' VCOs. The Poly-61 also boasted double the amount of patch memory (64 memory positions versus the Polysix's 32), but did not feature its predecessor's on board effects (source: https://en.m.wikipedia.org/wiki/Korg_Poly-61). + +DRIVER: +korg/poly61.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg Poly-61 Programmable Polyphonic Synthesizer' system. + +ROMSET: +6144 bytes in 3 files / 5.19Kb packed + +$end +$info=poly800 +$mame +0.220 [DBWBP] + +Poly-800 Programmable Polyphonic Synthesizer, Korg, 1984 + +The Korg Poly-800 is a synthesizer released by Korgin 1983. Its initial list price of $795 made it the first fully programmable synthesizer that sold for less than $1000. It featured a 49 key non-velocity sensitive keyboard, two buttons for data entry, and a joystick controller, which could modulate the DCO pitch or the VCF. Though the Poly-800 had MIDI, it did not feature MIDI SysEx functionality (except EX800 - the expander-version; or by modding the Poly800 with additionally selectable EX-firmware-ROM), and patches had to be backed up to cassette tape. It had 8-voice polyphony (paraphony) with one DCO per voice. It could be switched into double mode which stacks two DCOs for a fuller sound, but reduces the polyphony to 4 voices. It featured one analog resonant low-pass VCF with 24 dB/oct which was shared for all voices (source: https://en.wikipedia.org/wiki/Korg_Poly-800). + +DRIVER: +korg/poly800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg Poly-800 Programmable Polyphonic Synthesizer' system. + +ROMSET: +16386 bytes in 2 files / 11.89Kb packed + +$end +$info=poly800ii +$mame +0.220 [DBWBP] + +Poly-800II Programmable Polyphonic Synthesizer, Korg, 1986 + +Affordable polysynth based on DCO oscillators and internal sequencer. There are 2 versions: mk1 with chorus and updated Mk2 (poly-800 II) with digital delay, Midi Sysex and battery memory system (source: http://www.polynominal.com/m/korg-poly-800.htm). + +DRIVER: +korg/poly800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg Poly-800II Programmable Polyphonic Synthesizer' system. + +ROMSET: +16384 bytes in 1 file / 9.73Kb packed + +$end +$info=poly800mdk +$mame +0.220 [DBWBP] + +Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit), Korg, 1984 + +The Korg Poly800 MDK was an upgrade kit for the Poly800 mkI that Korg released for what seems like about 20 minutes in the late 80's. What is does is allow you to load and dump the entire patch memory to and from your synth and your computer via midi system exclusive (sysex) data. The original Poly800 mkI's only allowed you to save and load sounds from cassette, like on early home computers, although WAV or mp3 recordings of the audio data played from your computer also work once you've figured out the correct levels (source: https://www.circuitbenders.co.uk/forsale/MDK/MDK.html). + +DRIVER: +korg/poly800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Korg Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit)' system. + +ROMSET: +16384 bytes in 1 file / 8.98Kb packed + +$end +$info=poly88 +$mame +0.132 [Miodrag Milanović] + +Poly-88, PolyMorphic Systems, 1976 + +The POLY 88 is as versatile a tool as has ever existed. How would you start? Unpack the POLY 88 from a small box or suitcase. Plug the keyboard, video monitor, and cassette deck into the POLY 88 and turn them on. Now you have a decision to make. Should you load a home financing tape, a programmed learning tape, a graph plotting routine, a scientific simulation, or a favorite game? Place your chosen tape in the recorder and tell the computer to read it by typing a simple command. In a few moments the system is ready to use - the tools application has been defined. To redefine the application, simply load another tape (source: http://rwebs.net/micros/PolyMorphic/intro.htm). + +DRIVER: +poly88/poly88.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.212: BugFIX #06231: [Interface] (poly88.cpp) poly88: Cassette is not working [Robbbert]. Added S-100 bus. Moved Video Terminal Interface and additional RAM to S-100 cards, and added 'skeleton disk controller card [AJR]. +- 0.132: Miodrag Milanović added 'PolyMorphic Systems Poly-88' system. + +ROMSET: +3072 bytes in 3 files / 2.55Kb packed + +$end +$info=poly880 +$mame +0.132 [Miodrag Milanović] + +Poly-Computer 880, VEB Polytechnik Karl-Marx-Stadt, 1983 + +The Polycomputer 880 in the GDR was a widespread computer-based learning the microprocessor U880. The computer was from 1983 produced by the state-owned enterprise VEB Polytechnik Karl-Marx-Stadt for use as machine learning in general education schools and higher education institutions. The device is installed and ready for operation in a diplomatic pouch (48x38x12cm) delivered and had a total weight of 5 Kg to enter data possessed the Polycomputer a hexadecimal keyboard and some function keys. The issue was made over an 8-digit seven-segment display. The status of all lines of the data and address bus could have been read by LEDs. The operating system of Polycomputers was on a 4-kbyte ROM for data storage was 1 KByte RAM provided. Due to incomplete address decoding was an upgrade to the full 64 KB memory not possible. For external data storage was a cassette tape recorder can be connected via a DIN connector. To print over a loudspeaker connector was a teletype connected. A driver for the loop current of the telegraph was already installed (source, traslated from german: http://de.wikipedia.org/wiki/Polycomputer_880). + +DRIVER: +ddr/poly880.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.232: Changed manufacturer to 'VEB Polytechnik Karl-Marx-Stadt'. +- 0.210: Fixed booting sequence, machine now starts correctly [Robbbert]. +- 0.133: System is now working, except single stepping; promoted from GAME_NOT_WORKING [Curt Coder]. +- 0.132: Miodrag Milanović added 'PolyMorphic Poly-Computer 880' system. + +ROMSET: +2048 bytes in 2 files / 1.65Kb packed + +$end +$info=poly880s +$mame +0.232 [hap] + +Poly-Computer 880 (SC1), hack, 1983 + +The Polycomputer 880 was a widely used learning computer based on the U880 microprocessor in the GDR. The computer was produced from 1983 by the state-owned company VEB Polytechnik Karl-Marx-Stadt for use as a learning machine in general schools and higher educational institutions (source: https://de.m.wikipedia.org/wiki/Polycomputer_880). + +DRIVER: +ddr/poly880.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: hap added 'hack Poly-Computer 880 (SC1)' system. + +ROMSET: +4096 bytes in 1 file / 3.36Kb packed + +$end +$info=poly8813 +$mame +0.132 [Miodrag Milanović] + +Poly-8813, PolyMorphic Systems, 1977 + +The Polymorphic System 8813 was the larger brother of the Poly 88. This unit could connected to an add-on unit (MS 88) that consisted of two 8" Shugart DSDD disk drives. Near the end Polymorphic System also featured a 10 MB hard disk and a unit called the "Twin Systems" which allowed two simultaneous users on a shared bus (source: http://www.old-computers.com/museum/computer.asp?st=1&c=51). + +DRIVER: +poly88/poly88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.212: Added 'S-100 bus. Moved Video Terminal Interface and additional RAM to S-100 cards, and added 'skeleton disk controller card [AJR]. +- 0.132: Miodrag Milanović added 'PolyMorphic Systems Poly-8813 (not working)' system. + +ROMSET: +2048 bytes in 2 files / 1.73Kb packed + +$end +$info=polydev +$mame +0.198 [Nigel Barnes, Andrew Trotman] + +Poly Development System, Polycorp, 1983 + + + +DRIVER: +ausnz/poly.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +poly_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.198: Nigel Barnes and Andrew Trotman added 'Polycorp Poly Development System' system. + +ROMSET: +4096 bytes in 1 file / 3.74Kb packed + +$end +$info=polyfdc +$mame +0.212 + +PolyMorphic Systems Disk Controller, , ???? + +DRIVER: +devices/bus/s100/polyfdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'PolyMorphic Systems Disk Controller' device. + +ROMSET: +None required. + +$end +$info=polysix +$mame +0.220 [DBWBP] + +Polysix Programmable Polyphonic Synthesizer, Korg, 1980 + +The Korg Polysix (PS-6) is a six-voice programmable polyphonic analog synthesizer released by Korg in 1981 (source: https://en.m.wikipedia.org/wiki/Korg_Polysix). + +DRIVER: +korg/polysix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +polysix.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.271: Separate polysix and poly-61 since they won't actually be similar once not skeleton [Olivier Galibert]. +- 0.220: DBWBP added 'Korg Polysix Programmable Polyphonic Synthesizer' system. + +ROMSET: +4096 bytes in 3 files / 3.11Kb packed + +$end +$info=polysix_sound_block +$mame +0.272 [Olivier Galibert] + +Korg Polysix sound block, , ???? + +DRIVER: +korg/polysix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Olivier Galibert added 'Korg Polysix sound block' device. + +ROMSET: +None required. + +$end +$info=polyvcg +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Polybrain Video Computer Game, Polybrain, 1983 + +Rare German console sold in Germany as the Polybrain. It is based on the Philips Signetics hardware platform and the 2637 chipset. Variants of the systems were sold worldwide under many different brands: Emerson Arcadia (worldwide), Advision Home Arcade (France), Bandai Arcadia (Japan), GiG Electronics Leonardo (Italy), Hanimex HMG-2650, Leisure-Dynamics Leisure-Vision (USA), Intercord XL 2000 system, Eduscho / Tchibo Tele-Fever, Schmidt TVG 2000 (Germany) (source: http://www.pong-picture-page.de/catalog/product_info.php?manufacturers_id=224&products_id=140&osCsid=54a1c78d4). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Polybrain Video Computer Game' system. + +ROMSET: +None required. + +$end +$info=polyvti +$mame +0.212 + +PolyMorphic Systems Video Terminal Interface, , ???? + +DRIVER: +devices/bus/s100/polyvti.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'PolyMorphic Systems Video Terminal Interface' device. + +ROMSET: +2048 bytes in 1 file / 0.71Kb packed + +$end +$info=popira +$mame +0.206 [Sean Riddle, David Haywood] + +Popira (Japan), Takara / SSD Company LTD, 2000 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and David Haywood added 'Takara/SSD Company LTD Popira (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 639.43Kb packed + +$end +$info=popira2 +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime] + +Popira 2 (Japan), Takara / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle, Peter Wilhelmsen, David Haywood and ShouTime added 'Takara/SSD Company LTD Popira 2 (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.07Mb packed + +$end +$info=popirak +$mame +0.275 [David Haywood, TeamEurope, Taksangs] + +PoPiRa - Finger Sports (Korea), Sonokong / SSD Company LTD, 2001 + +The "SSD PoPiRa - Finger Sports" (Korean version) is an interactive electronic device produced by SSD (Silicon Sound Design), a Japanese company specializing in educational toys and digital entertainment. This product belongs to the PoPiRa line, which combines playful activities with elements of motor learning and coordination. The Korean version of the device has been adapted for the South Korean market, with content and design localized to meet the cultural and language preferences of the region. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: David Haywood, TeamEurope and Taksangs added 'Sonokong / SSD Company LTD PoPiRa - Finger Sports (Korea)' system. + +ROMSET: +1048576 bytes in 1 file / 624.71Kb packed + +$end +$info=poppympt +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Poppy MPT-03 Tele Computer Spiel, Transonic, 198? + +This is a system for real video gaming fanatics that or not only interested in the well known A-tari, Intelli-vision, Coleco-vision or Vec-trex consoles. This MPT-03 is one of the earliest cartridge based Non-Pong systems. It has a small range of around 30 different cartridges available. You can compare it with system like the E-merson Arcadia or the Inter-ton VC 4000 or other compatible systems. The MPT-03 was sold under many different labels. Most of them even used the same housing only some slightly modified it to give it a more unique design (source: http://www.pong-picture-page.de/catalog/product_info.php?manufacturers_id=118&products_id=144). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Poppy MPT-03 Tele Computer Spiel' system. + +ROMSET: +None required. + +$end +$info=popstar +$mame +0.288 [TeamEurope, David Haywood] + +Popstar Karaoke, , 200? + +"Popstar Karaoke" (also known in many markets as Pop Star Karaoke Set or Kids PopStar Mega Hits) refers to a well-known category of standalone electronic musical systems and toys, distributed by various brands over the years (including Trend Tech Brands, Wireless Express, and historic vintage models). These devices were created with the sole purpose of transforming the home into a concert stage, integrating everything needed to sing into a single package without the need for additional consoles or complex audio systems. + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +popstar_cart.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'Popstar Karaoke' system. + +ROMSET: +None required. + +$end +$info=popstarz +$mame +0.288 [TeamEurope] + +Popstarz Karaoke (GK8000), , 201? + +The "Popstarz Karaoke (GK8000)" (also known commercially as the Popstarz Karaoke Mic) is a standalone, portable, plug-and-play karaoke system. Unlike traditional bulky systems consisting of separate speakers and external CD players, this model houses all the multimedia hardware within a single main microphone, designed to connect directly and instantly to the television. + +DRIVER: +skeleton/amlogic_aml7212.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Popstarz Karaoke (GK8000)' system. + +ROMSET: +1109393408 bytes in 2 files / 313.61Mb packed + +$end +$info=port16 +$mame +0.189 [Sandro Ronco] + +Mephisto Portorose 16 Bit (v1.01), Hegener + Glaser, 1989 + +One year had passed since the Micro-World Championship in Almeria, Spain, and the new battlefield was called Portorose (today's Slovenia). Hegener & Glaser (Mephisto) had set the same success duo Richard Lang / Ossi Weiner - just as it turned out. Everything should be, and measured against the high expectations, it was also better. The "new" came mainly with a "commercial hardware", which had in itself: a Motorola 68030 with 36 MHz, 2 megabytes for hash tables, to get "favorable" 15,000 DM. Standard mortals were allowed a.) Almeria `S for conversion to Munich or b.) With the" favorable "68020 (32 Bit) + 68000 (16 Bit) modulesets. Since no commercial opponent could be found on the ground in the World Championship, Mephisto got this title without a fight. But just - in the software group, the spoiled serie victor was able to cross the blades and show what improvement he had against his predecessor. It will not surprise anyone when it is said that the game of the portorose is still to be characterized as a positional calm. The already comprehensive opening library was again expanded (from approx. 60,000 to approximately 85,000 half-berths). The equipment has been rounded off (some "unsettled" of the menu system have been improved, including, in particular, the position input), 3 selectable play styles introduced (risk, active (basic setting) and solid). The rest of the changes concerned mainly the chess program. The game style is slightly more powerful, with a wild attacker still far away in every game style setting. It is interesting that the Portorose already seems to show real strategic approaches and does not act tactically or tactfully. Sure - there were at this time stronger tacticians (Fidelity) but unfortunately in the positionally noticeable dropped (albeit at a high level). It seems to be mainly the whole package, which made the portorose at that time to a hard to beat for computers as humans. In simultaneous events Karpov + Hübner's scalps were captured, at the open computer world championship, Deep Thought, which was promptly defeated. Whom is it still there, which was also a selection of the then freshly baked German champion in Schnellschach with 7.5 to 4.5 points outclassed? No - to achieve this, the portorose must be able to play a little chess (source, translated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Portorose_68000). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Changed description to 'Mephisto Portorose 16 Bit (v1.01)'. +- 0.213: Changed description to 'Mephisto Portorose 16 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Sandro Ronco added 'Hegener & Glaser Mephisto Portorose 68000' system. + +ROMSET: +131072 bytes in 2 files / 80.83Kb packed + +$end +$info=port32 +$mame +0.189 [Sandro Ronco] + +Mephisto Portorose 32 Bit (v1.04), Hegener + Glaser, 1989 + +One year had passed since the Micro-World Championship in Almeria, Spain, and the new battlefield was called Portorose (today's Slovenia). Hegener & Glaser (Mephisto) had set the same success duo Richard Lang / Ossi Weiner - just as it turned out. Everything should be, and measured against the high expectations, it was also better. The "new" came mainly with a "commercial hardware", which had in itself: a Motorola 68030 with 36 MHz, 2 megabytes for hash tables, to get "favorable" 15,000 DM. Standard mortals were allowed a.) Almeria `S for conversion to Munich or b.) With the" favorable "68020 (32 Bit) + 68000 (16 Bit) modulesets. Since no commercial opponent could be found on the ground in the World Championship, Mephisto got this title without a fight. But just - in the software group, the spoiled serie victor was able to cross the blades and show what improvement he had against his predecessor. It will not surprise anyone when it is said that the game of the portorose is still to be characterized as a positional calm. The already comprehensive opening library was again expanded (from approx. 60,000 to approximately 85,000 half-berths). The equipment has been rounded off (some "unsettled" of the menu system have been improved, including, in particular, the position input), 3 selectable play styles introduced (risk, active (basic setting) and solid). The rest of the changes concerned mainly the chess program. The game style is slightly more powerful, with a wild attacker still far away in every game style setting. It is interesting that the Portorose already seems to show real strategic approaches and does not act tactically or tactfully. Sure - there were at this time stronger tacticians (Fidelity) but unfortunately in the positionally noticeable dropped (albeit at a high level). It seems to be mainly the whole package, which made the portorose at that time to a hard to beat for computers as humans. In simultaneous events Karpov + Hübner's scalps were captured, at the open computer world championship, Deep Thought, which was promptly defeated. Whom is it still there, which was also a selection of the then freshly baked German champion in Schnellschach with 7.5 to 4.5 points outclassed? No - to achieve this, the portorose must be able to play a little chess (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Portorose_68020). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Changed description to 'Mephisto Portorose 32 Bit (v1.04)'. +- 0.219: Changed description to 'Mephisto Portorose 32 Bit (v1.03)'. +- 0.213: Changed description to 'Mephisto Portorose 32 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Sandro Ronco added 'Hegener & Glaser Mephisto Portorose 68020' system. + +ROMSET: +163840 bytes in 2 files / 78.08Kb packed + +$end +$info=port32a +$mame +0.219 [hap] + +Mephisto Portorose 32 Bit (v1.03), Hegener + Glaser, 1989 + +Mephisto Portorose, a set of dedicated chess computer modules by Hegener & Glaser for their Mephisto module systems with a program by Richard Lang as successor of Mephisto Almeria. After Lang's fifth consecutive World Microcomputer Chess Championship title as member of the Mephisto team at the WMCCC 1989 in Portorož (Italian: Portorose, literally "Port of Roses"), the modules were released in 1989 in three versions (source: https://www.chessprogramming.org/Mephisto_Portorose). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Changed description to 'Mephisto Portorose 32 Bit (v1.03)'. +- 0.219: hap added 'Hegener + Glaser Mephisto Portorose 32 Bit (v1.01)' system. + +ROMSET: +131072 bytes in 1 file / 75.28Kb packed + +$end +$info=port32b +$mame +0.222 [Berger] + +Mephisto Portorose 32 Bit (v1.01), Hegener + Glaser, 1989 + +Mephisto Portorose, a set of dedicated chess computer modules by Hegener & Glaser for their Mephisto module systems with a program by Richard Lang as successor of Mephisto Almeria. After Lang's fifth consecutive World Microcomputer Chess Championship title as member of the Mephisto team at the WMCCC 1989 in Portorož (Italian: Portorose, literally "Port of Roses"), the modules were released in 1989 in three versions. At the WMCCC, Mephisto Portorose was unchallenged in the Manufacturers group, and Mephisto X won in the Software group, assigning the World Micro Absolute Champion title to Mephisto Portorose, claimed to be identical with Mephisto X. Mephisto X aka Portorose also played the ACM 1989 in Reno some weeks later, where it upset Cray Blitz and Deep Thought, becoming third. Mephisto Portorose further played the First Harvard Cup 1989 and the Aegon 1990 where it won from David Bronstein. In April 1990 Mephisto Portorose won versus Anatoly Karpov during a simultaneous exhibition at the SKA-Mephisto-Tournament in Munich (source: https://www.chessprogramming.org/Mephisto_Portorose). + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Berger added 'Hegener + Glaser Mephisto Portorose 32 Bit (v1.01)' system. + +ROMSET: +131072 bytes in 1 file / 75.25Kb packed + +$end +$info=port32t +$mame +0.218 [hap, anonymous] + +Mephisto Portorose 68030, Hegener + Glaser, 1989 + +A year had passed since the Micro World Cup in Almeria, Spain, and the new location was Portorose (today's Slovenia). As in previous years, Hegener & Glaser (Mephisto) had relied on the same successful duo Richard Lang / Ossi Weiner - and rightly so. Everything should, and measured against the high expectations, it got better. The "new" started with "commercial hardware" that had it all: a Motorola 68030 with 36 MHz, 2 megabytes for hash tables, available for "cheap" 15,000 DM. Ordinary people were allowed a.) Their Almeria `s send to Munich for retrofitting or b.) stock up with the" cheap "68020 (32 bit) + 68000 (16 bit) module sets (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Mephisto_Portorose_68030). + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Hegener + Glaser Mephisto Portorose 68030' system. + +ROMSET: +131072 bytes in 1 file / 74.11Kb packed + +$end +$info=portfolio_ccm_slot +$mame +0.177 + +Atari Portfolio memory card port, , ???? + +DRIVER: +devices/bus/pofo/ccm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.177: Added 'Atari Portfolio memory card port' device. + +ROMSET: +None required. + +$end +$info=portfolio_expansion_slot +$mame +0.175 + +Atari Portfolio expansion port, , ???? + +DRIVER: +devices/bus/pofo/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Added 'Atari Portfolio expansion port' device. + +ROMSET: +None required. + +$end +$info=portfolio_ram_card +$mame +0.177 + +Atari Portfolio RAM card, , ???? + +DRIVER: +devices/bus/pofo/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.177: Added 'Atari Portfolio RAM card' device. + +ROMSET: +None required. + +$end +$info=portfolio_rom_card +$mame +0.177 + +Atari Portfolio ROM card, , ???? + +DRIVER: +devices/bus/pofo/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.177: Added 'Atari Portfolio ROM card' device. + +ROMSET: +None required. + +$end +$info=positron +$mame +0.238 [Binary Dinosaurs, Nigel Barnes] + +Positron 9000, Positron Computers Ltd, 1982 + +This is quite a beast of a machine, from 1982. Based around a 1MHz 6809, optionally 2MHz, it supports up to 512k RAM (with the use of 8 MMU chips). The OS is in ROM: OS9 or optionally Flex. There's a version with 40x24 text or 240x240 colour graphics and also a headless version, and supposedly supporting multiple users - 4 serial lines expandable to 8. Oddly, it can output to a monitor or a TV (source: https://retrocomputingforum.com/t/the-positron-9000-multiuser-6809-system-from-the-uk/1905). + +DRIVER: +positron/positron.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.272: Make vector logerror a bit more useful. Use interrupt_vector_read callback [AJR]. +- 0.238: Binary Dinosaurs and Nigel Barnes added 'Positron Computers Ltd Positron 9000' system. + +ROMSET: +40960 bytes in 5 files / 24.24Kb packed + +$end +$info=pow3000 +$mame +0.83 [Krzysztof Strzecha] + +Power 3000, Creon Enterprises, 1983 + +Power 3000 was a Sinclair ZX81 clone from Creon Enterprises. Identical with Lambda 8300 and PC 8300 (source: http://en.wikipedia.org/wiki/Power_3000). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.83: Krzysztof Strzecha fixed & readded Creon Enterprises / Power 3000' system. +- 0.61: Removed Power 3000' system. +- 0.36b15: Juergen Buchmueller added 'Power 3000' system. + +ROMSET: +8704 bytes in 2 files / 6.93Kb packed + +$end +$info=powernin +$mame +0.223 [Ryan Holtz] + +Power Ninja Action Challenge, Linus Åkesson, 2009 + +Here's another ATmega88-based hardware chiptune, this time composed for Little Computer People 2009. It was my contribution to the "other music" compo, and won the 1st place (source: https://www.linusakesson.net/music/pnac.php). + +DRIVER: +homebrew/lft_chiptune.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Ryan Holtz added 'Linus Åkesson Power Ninja Action Challenge' system. + +ROMSET: +8704 bytes in 2 files / 4.37Kb packed + +$end +$info=powerpack +$mame +0.276 [AJR] + +Powerpack In-Circuit Emulator PP-SW+ PIII, Microtek, 1999 + +The Microtek Powerpack In-Circuit Emulator PP-SW+ PIII is a hardware and software development tool used primarily by embedded systems engineers and developers to test, emulate, and debug code during the design phase of microprocessor- or microcontroller-based devices. This device belongs to the category of In-Circuit Emulator (ICE), which allow to simulate the behavior of a microprocessor inside the real circuit in which it will be installed. + +DRIVER: +skeleton/powerpack.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: AJR added 'Microtek Powerpack In-Circuit Emulator PP-SW+ PIII' system. + +ROMSET: +541079 bytes in 4 files / 228.74Kb packed + +$end +$info=powerstk +$mame +0.192 [Robbbert] + +Powerstack II, Motorola, 1996 + +The PowerStack machines were the logical replacement of the Delta 900 series, after Motorola gave up on the 88K and switched to PowerPC (around 1994). Their first incarnation (not to confuse with the PowerStack II which came later, in PC cases) had the same look as the Deltas, but are completely different internally. They are no longer VME based, except for the mass storage bays which use a VME-style connector, together with a proprietary adapter 96-pin <=> SCSI (SCA or 50-pin). Unfortunately I have only one of them, and finding additional ones is probably next to impossible. Additional mass storage boxes can be stacked just as with the Delta 900. The base units also contain a PCI bay for floppy and expansion cards. Over time I have acquired several of the base units and about two mass storage boxes, which are currently pretty useless due to lack of adapter cards (source: https://web-docs.gsi.de/~kraemer/COLLECTION/MOTOROLA/mps.html). + +DRIVER: +motorola/powerstack.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Robbbert added 'Motorola Powerstack II' system. + +ROMSET: +524288 bytes in 1 file / 293.46Kb packed + +$end +$info=powervr2 +$mame +0.149u1 + +PowerVR 2, , ???? + +DRIVER: +sega/powervr2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.239: Added support for render mode 5 (ARGB0888) [Jennifer Taylor]. +- 0.149u1: Added 'PowerVR 2' device. + +ROMSET: +None required. + +$end +$info=pp +$mame +0.219 [Adrian Graham] + +Pied Piper Communicator 1, STM Electronics, 1983 + +The Pied Piper is a portable computer system runnng the CP/M Operating System, with a built-in floppy drive. Portable in this case really just means it has a handle to carry it around. There is no built-in monitor - you are expected to have your own, or use a consumer TV for the display. There is also no place on the system to store the required cables to plug the system in - it does not run on batteries either. The single internal floppy drive stores 784K of data - an huge amount in comparison to other systems. But due to this large amount of data, and the small data buffer (30K) used to copy data from one floppy disk to another, you would have to go through up to 20 disk exchanges to copy a single floppy disk. Thankfully, an additional floppy drive ($550) can by plugged to the connector on the back of the Piper, eliminating the slow and tedious floppy disks swapping (souirce: https://oldcomputers.net/pied-piper.html). + +DRIVER: +stm/pp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Adrian Graham added 'STM Electronics Pied Piper Communicator 1' system. + +ROMSET: +12288 bytes in 3 files / 3.99Kb packed + +$end +$info=pp01 +$mame +0.128 [Miodrag Milanović] + +PP-01, ZVT, 198? + +Technical information and pictures: http://www.computerhistory.org/collections/accession/X1617.99A-C + +DRIVER: +zvt/pp01.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.276: Restrict drawing to clipping rectangle and cleaned up code (#13417): Restore memory mapping after loading a saved state; reduced literal tags and run-time tag lookups; use more appropriate types and made some variables const [cam900]. +- 0.151: Added Restrict drawing to clipping rectangle and cleaned up code (#13417): Restore memory mapping after loading a saved state; reduced literal tags and run-time tag lookups; use more appropriate types and made some variables const [cam900].sound and uart [Robbbert]. +- 0.132: 16 roms of 1K instead of one 16KB, as in real machine [Miodrag Milanović]. +- 0.128: Miodrag Milanović added 'PP-01 (not working)' system. + +ROMSET: +16384 bytes in 16 files / 13.21Kb packed + +$end +$info=pp1292 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +PP-1292 Advanced Programmable Video System, Audio Sonic, 1978 + +The 1292 Advanced Programmable Video System is a video game console. It is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database. The 1292 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack [http://en.wikipedia.org/wiki/1292_Advanced_Programmable_Video_System]. + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'PP-1292 Advanced Programmable Video System' system. + +ROMSET: +None required. + +$end +$info=pp1392 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +PP-1392 Advanced Programmable Video System, Audio Sonic, 1978 + + + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneidera and Robbbert added 'PP-1392 Advanced Programmable Video System. + +ROMSET: +None required. + +$end +$info=pp6578 +$mame +0.286 [TeamEurope] + +TV Games Ping Pong (SH6578 hardware), DaiDaiXing Electronics, 200? + +Table tennis-themed TV game console manufactured by DaiDaiXing Electronics (a Chinese OEM brand), powered by SH6578 hardware (an affordable SoC for TV games). Compact design with two analog paddle controllers integrated into the chassis, composite video output for TVs, and power supplied via an external adapter. Includes built-in variations of the classic Pong: single-player/dual-player modes, obstacle-based gameplay, and adjustable speed settings. Monochromatic/minimalist 2D graphics featuring simple sprites, with basic audio generated via a buzzer. No official licenses—unauthorized reproduction of the Atari Pong concept. Intended for discount markets as an entry-level nostalgic entertainment option. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'DaiDaiXing Electronics TV Games Ping Pong (SH6578 hardware)' system. + +ROMSET: +524288 bytes in 1 file / 400.04Kb packed + +$end +$info=ppc403ga +$mame +0.184 + +IBM PowerPC 403GA, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 403GA' [Angelo Salese]. +- 0.184: Added 'PowerPC 403GA' device. + +ROMSET: +None required. + +$end +$info=ppc403gcx +$mame +0.184 + +IBM PowerPC 403GCX, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 403GCX' [Angelo Salese]. +- 0.184: Added 'PowerPC 403GCX' device. + +ROMSET: +None required. + +$end +$info=ppc405gp +$mame +0.150 + +IBM PowerPC 405GP, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 405GP' [Angelo Salese]. +- 0.150: Added 'PowerPC 405GP' device. + +ROMSET: +None required. + +$end +$info=ppc512 +$mame +0.128 [Wilbert Pol] + +Amstrad PPC512, Amstrad plc, 1987 + +The Amstrad PC1512 was Amstrad's mostly IBM PC-compatible computer system, first manufactured in 1986. It was later succeeded by the PC1640. It launched for ?499 and sold very well, as it was one of the first cheap PCs in Europe. It significantly helped open up the European PC market to consumers as well as businesses, and Amstrad's advertising of the PC1512 was aimed at homes rather than offices. The 1512's influence was such that the UK PC magazine PC Plus originally targeted itself at the "Amstrad PC 1512 and compatibles", since home ownership of other PCs at the time was rare. + +DRIVER: +amstrad/amstr_pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.128: Wilbert Pol added 'Amstrad PPC512' system. + +ROMSET: +18432 bytes in 3 files / 13.88Kb packed + +$end +$info=ppc601 +$mame +0.150 + +IBM PowerPC 601, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 601' [Angelo Salese]. +- 0.150: Added 'PowerPC 601' device. + +ROMSET: +None required. + +$end +$info=ppc602 +$mame +0.150 + +IBM PowerPC 602, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 602' [Angelo Salese]. +- 0.150: Added 'PowerPC 602' device. + +ROMSET: +None required. + +$end +$info=ppc603 +$mame +0.150 + +IBM PowerPC 603, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 603' [Angelo Salese]. +- 0.150: Added 'PowerPC 603' device. + +ROMSET: +None required. + +$end +$info=ppc603e +$mame +0.150 + +IBM PowerPC 603E, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 603E' [Angelo Salese]. +- 0.150: Added 'PowerPC 603e' device. + +ROMSET: +None required. + +$end +$info=ppc603r +$mame +0.184 + +IBM PowerPC 603R, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 603R' [Angelo Salese]. +- 0.184: Added 'PowerPC 603R' device. + +ROMSET: +None required. + +$end +$info=ppc604 +$mame +0.184 + +IBM PowerPC 604, , ???? + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'IBM PowerPC 604' [Angelo Salese]. +- 0.184: Added 'PowerPC 604' device. + +ROMSET: +None required. + +$end +$info=ppc640 +$mame +0.128 [Wilbert Pol] + +Amstrad PPC640, Amstrad plc, 1987 + +Though most of Amstrad's PCs were cheap, mediocre, yet incredibly popular (in Europe, that is) computers, the company did manage to occasionally come up with unique offerings, just like the Amstrad PPC 640 you see above. It was a relatively portable PC of the mid-80s, that besides it's pretty unique design, sported 2 disk drives, built-in LCD monochrome monitor, the standard 8088 processor, serial and parallel ports, a modem, 640k of RAM and a full-sized keyboard. Shockingly, the thing ran on 10 C (!) batteries or 12V AC adapter (source: http://retro-treasures.blogspot.it/2011/02/incredible-amstrad-ppc-640.html). + +DRIVER: +amstrad/amstr_pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pc200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.153: Added 'modem CPU ROM [incog]. +- 0.128: Wilbert Pol added 'Amstrad PPC640' system. + +ROMSET: +26624 bytes in 4 files / 19.48Kb packed + +$end +$info=ppc740 +$mame +0.255 [R. Belmont] + +IBM PowerPC 740, , ???? + +The PowerPC 740 PowerPC750 RISC Microprocessor User's Manual, which describes 750 features not defined by the architecture, is to be used with the PowerPC Microprocessor Family: The Programming Environments, Rev. 1, referred to as The Programming Environments Manual. Because the PowerPC architecture is designed to be flexible to support a broad range of processors, The Programming Environments Manual provides a general description of features that are common to PowerPC processors and indicates those features that are optional or that may be implemented differently in the design of each processor. + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: R. Belmont added 'IBM PowerPC 740' device. + +ROMSET: +None required. + +$end +$info=ppc750 +$mame +0.255 [R. Belmont] + +IBM PowerPC 750, , ???? + +The PowerPC 740 PowerPC750 RISC Microprocessor User's Manual, which describes 750 features not defined by the architecture, is to be used with the PowerPC Microprocessor Family: The Programming Environments, Rev. 1, referred to as The Programming Environments Manual. Because the PowerPC architecture is designed to be flexible to support a broad range of processors, The Programming Environments Manual provides a general description of features that are common to PowerPC processors and indicates those features that are optional or that may be implemented differently in the design of each processor. + +DRIVER: +devices/cpu/powerpc/ppccom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: R. Belmont added 'IBM PowerPC 750' device. + +ROMSET: +None required. + +$end +$info=ppg118 +$mame +0.282 [David Haywood, TeamEurope] + +PPG Play Portable Game 118 Games (HH-0046), , 201? + +It’s a handheld console with a color LCD screen and 118 preloaded games, primarily clones of classic arcade and 8-bit titles. It features an integrated controller with directional and action buttons, battery power, and a built-in speaker. It does not support cartridges or updates, offering an immediate and nostalgic gaming experience for casual players. Designed for on-the-go fun, it combines compactness with a variety of content. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'PPG Play Portable Game 118 Games (HH-0046)' system. + +ROMSET: +4202496 bytes in 2 files / 1.51Mb packed + +$end +$info=ppgc200g +$mame +0.219 [Team Europe] + +Plug & Play Game Controller with 200 Games (Supreme 200), Fizz Creations, 201? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Fizz Creations'. +- 0.219: Team Europe added 'Plug & Play Game Controller with 200 Games (Supreme 200)' system. + +ROMSET: +8388608 bytes in 1 file / 2.82Mb packed + +$end +$info=ppm3333p +$mame +0.215 [rfka01] + +PPM-3333P, DTK Computer, 199? + +Technical informations: https://theretroweb.com/motherboards/s/dtk-ppm-3333p + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'DTK Computer PPM-3333P' system. + +ROMSET: +131072 bytes in 2 files / 74.42Kb packed + +$end +$info=ppu_sh6578 +$mame +0.220 [David Haywood] + +SH6578 PPU (NTSC), , ???? + +DRIVER: +devices/video/ppu2c0x_sh6578.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: David Haywood added 'SH6578 PPU (NTSC)' device. + +ROMSET: +None required. + +$end +$info=ppu_sh6578pal +$mame +0.220 [David Haywood] + +SH6578 PPU (PAL), , ???? + +DRIVER: +devices/video/ppu2c0x_sh6578.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: David Haywood added 'SH6578 PPU (PAL)' device. + +ROMSET: +None required. + +$end +$info=ppu_vt03 +$mame +0.186 + +VT03 PPU (NTSC), , ???? + +DRIVER: +devices/video/ppu2c0x_vt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Changed description to 'VT03 PPU (NTSC)'. +- 0.186: Added 'VT03 PPU' device. + +ROMSET: +None required. + +$end +$info=ppu_vt03pal +$mame +0.216 + +VT03 PPU (PAL), , ???? + +DRIVER: +devices/video/ppu2c0x_vt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Added 'VT03 PPU (PAL)' device. + +ROMSET: +None required. + +$end +$info=ppu_vt32 +$mame +0.278 [David Haywood] + +VT32 PPU (NTSC), , ???? + +DRIVER: +devices/video/ppu2c0x_vt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT32 PPU (NTSC)' device. + +ROMSET: +None required. + +$end +$info=ppu_vt32pal +$mame +0.278 [David Haywood] + +VT32 PPU (PAL), , ???? + +DRIVER: +devices/video/ppu2c0x_vt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT32 PPU (PAL)' device. + +ROMSET: +None required. + +$end +$info=ppu_vt3xx +$mame +0.278 [David Haywood] + +VT3XX PPU (NTSC), , ???? + +DRIVER: +devices/video/ppu2c0x_vt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT3XX PPU (NTSC)' device. + +ROMSET: +None required. + +$end +$info=ppu2c02 +$mame +0.149u1 [Ernesto Corvi, Brad Oliver, Fabio Priuli] + +2C02 PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.149u1: Ernesto Corvi, Brad Oliver and Fabio Priuli added '2C02 PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c03b +$mame +0.184 [Ernesto Corvi, Brad Oliver, Fabio Priuli] + +2C03B PPC, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.186: Changed description to '2C03B PPC'. +- 0.184: Ernesto Corvi, Brad Oliver and Fabio Priuli added '2C03B PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c04 +$mame +0.184 [Ernesto Corvi, Brad Oliver, Fabio Priuli] + +2C04 PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.184: Ernesto Corvi, Brad Oliver and Fabio Priuli added '2C04 PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c04c +$mame +0.226 [Devin Acker] + +2C04 Clone PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Devin Acker added '2C04 Clone PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c05_01 +$mame +0.184 [Ernesto Corvi, Brad Oliver, Fabio Priuli] + +2C05_01 PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.184: Ernesto Corvi, Brad Oliver and Fabio Priuli added '2C05_01 PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c05_02 +$mame +0.184 [Ernesto Corvi, Brad Oliver, Fabio Priuli] + +2C05_02 PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.184: Ernesto Corvi, Brad Oliver and Fabio Priuli added '2C05_02 PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c05_03 +$mame +0.184 [Ernesto Corvi, Brad Oliver, Fabio Priuli] + +2C05_03 PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.184: Ernesto Corvi, Brad Oliver and Fabio Priuli added '2C05_03 PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c05_04 +$mame +0.184 [Ernesto Corvi, Brad Oliver, Fabio Priuli] + +2C05_04 PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.184: Ernesto Corvi, Brad Oliver and Fabio Priuli added '2C05_04 PPU' device. + +ROMSET: +None required. + +$end +$info=ppu2c07 +$mame +0.149u1 + +2C07 PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Made palette internal to device [AJR]. +- 0.149u1: Added '2C07 PPU' device. + +ROMSET: +None required. + +$end +$info=ppupalc +$mame +0.184 + +Generic PAL Clone PPU, , ???? + +DRIVER: +devices/video/ppu2c0x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Generic PAL Clone PPU' device. + +ROMSET: +None required. + +$end +$info=pr100 +$mame +0.231 [AJR, Valley Bell] + +PR-100 Digital Sequencer (v2.02), Roland, 1987 + +The Roland PR-100 is a high quality real time digital sequencer, wich will record and playback MIDI performance information (source: 'Roland Owner's Guide'). + +DRIVER: +roland/roland_pr100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.244: Changed description to 'PR-100 Digital Sequencer (v2.02)'. +- 0.231: AJR and Valley Bell added 'Roland PR-100 Digital Sequencer' system. + +ROMSET: +65536 bytes in 1 file / 30.31Kb packed + +$end +$info=pr100_201 +$mame +0.244 [Foone Turing] + +PR-100 Digital Sequencer (v2.01), Roland, 1987 + +The Roland PR-100 is a high quality real time digital sequencer, wich will record and playback MIDI performance information (source: 'Roland Owner's Guide'). + +DRIVER: +roland/roland_pr100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Foone Turing added 'Roland PR-100 Digital Sequencer (v2.01)' system. + +ROMSET: +65536 bytes in 1 file / 30.28Kb packed + +$end +$info=prail +$mame +0.273 [David Haywood, TeamEurope] + +Boku wa Plarail Untenshi - Shinkansen de Ikou! (Japan), Takara Tomy, 2012 + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'Takara Tomy Boku wa Plarail Untenshi - Shinkansen de Ikou! (Japan)' system. + +ROMSET: +134217728 bytes in 1 file / 45.18Mb packed + +$end +$info=prail07 +$mame +0.278 [TeamEurope] + +Boku wa Plarail Untenshi - Shinkansen de Ikou! (2007 version) (Japan), Takara Tomy, 2007 + + + +DRIVER: +tvgames/spg29x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: Changed manufacturer to "Takara Tomy" [James Charles Taylor]. +- 0.278: TeamEurope added 'Tomy Takara Boku wa Plarail Untenshi - Shinkansen de Ikou! (2007 version) (Japan)' system. + +ROMSET: +138413056 bytes in 2 files / 68.64Mb packed + +$end +$info=prailpls +$mame +0.269 [David Haywood, TeamEurope] + +Boku wa Plarail Untenshi Shinkansen de Ikou! Plus (Japan), Takara Tomy, 2015 + + + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: David Haywood and TeamEurope added 'Takara Tomy Boku wa Plarail Untenshi Shinkansen de Ikou! Plus (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 15.67Mb packed + +$end +$info=prav82 +$mame +0.132 [Miodrag Milanović] + +Pravetz 82, Pravetz, 1982 + +Pravetz were Bulgarian computers, manufactured mainly in the town of Pravetz. Some components and software were produced in Stara Zagora, Plovdiv and other Bulgarian cities. (IMKO-2) / 82 is model year. BASIC interpreter, RAM/ROM / 48/12 Kb; CPU Synertek 6502 /1 MHz. The storage is improved due to one or (optional) two 5?" floppy disk drive(s) (source: http://en.wikipedia.org/wiki/Pravetz_computers). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Pravetz 82-8M' system. + +ROMSET: +14336 bytes in 7 files / 10.87Kb packed + +$end +$info=prav8c +$mame +0.132 [Miodrag Milanović] + +Pravetz 8C, Pravetz, 1989 + +Pravetz were Bulgarian computers, manufactured mainly in the town of Pravetz. Some components and software were produced in Stara Zagora, Plovdiv and other Bulgarian cities. Cut down 8A, 128Kb RAM integrated, but not expandable. Less number of slots, but integrated Centronics, FDD controllers, Joystick and sometimes with RS-232. A version of 8C is the Pravetz 8VC, which features terminal like design (source: http://en.wikipedia.org/wiki/Pravetz_computers). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.285: Emulate dedicated keyboard (and remove cassette tape) [AJR, Sandacite Forum]. Use PAL timings; update notes; replace inverse lowercase with Cyrillic lowercase [AJR]. +- 0.132: Miodrag Milanović added 'Pravetz 82, 8C' system. + +ROMSET: +32768 bytes in 4 files / 15.81Kb packed + +$end +$info=prav8ckb +$mame +0.285 [AJR] + +Pravetz 8C keyboard, , ???? + +DRIVER: +apple/prav8ckb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: AJR added 'Pravetz 8C keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.04Kb packed + +$end +$info=prav8d +$mame +0.37b10 [Stefano Priore] + +Pravetz 8D, Pravetz, 1985 + +Pravetz were Bulgarian computers, manufactured mainly in the town of Pravetz. Some components and software were produced in Stara Zagora, Plovdiv and other Bulgarian cities. 8 bit home computer, uses TV instead of computer monitor. Not compatible with Pravetz 82 but inherits its architecture from the Oric home computers and compatible with their software (source: http://en.wikipedia.org/wiki/Pravetz_computers). + +DRIVER: +tangerine/oric.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +oric1_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.56.1: Pravetz keyboard is now fully mapped and the keycaps are correctly displayed (see the "Input" menu) [Stefano Priore]. +- 0.37b15: Emulation of Apple2 disc controller interface (low 8D DOS and high 8D DOS is supported. (DOS1->1.30 for low DOS and DOS 2.10 or better for high DOS) Disk images are ".DSK" and same as used by Apple2 driver [Kev Thacker]. +- 0.37b10: Stefano Priore added 'Pravetz 8D' system. + +ROMSET: +16384 bytes in 1 file / 12.45Kb packed + +$end +$info=prav8dd +$mame +0.37b10 [Stefano Priore] + +Pravetz 8D (Disk ROM), Pravetz, 1989 + +Pravetz were Bulgarian computers, manufactured mainly in the town of Pravetz. Some components and software were produced in Stara Zagora, Plovdiv and other Bulgarian cities. 8 bit home computer, uses TV instead of computer monitor. Not compatible with Pravetz 82 but inherits its architecture from the Oric home computers and compatible with their software (source: http://en.wikipedia.org/wiki/Pravetz_computers). + +DRIVER: +tangerine/oric.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +oric1_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Merged prav8dda; renamed (prav8dda) to (prav8dd) [Fabio Priuli]. +- 0.37b10: Stefano Priore added 'Pravetz 8D (Disk ROM)' system. + +ROMSET: +32768 bytes in 2 files / 24.97Kb packed + +$end +$info=prav8m +$mame +0.132 [Miodrag Milanović] + +Pravetz 8M, Pravetz, 1985 + +Pravetz were Bulgarian computers, manufactured mainly in the town of Pravetz. Some components and software were produced in Stara Zagora, Plovdiv and other Bulgarian cities. Integrated second CPU Zilog Z80A at 4 MHz to be able to run CP/M and its software. The military version features integrated terminal design (source: http://en.wikipedia.org/wiki/Pravetz_computers). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Pravetz 8M' system. + +ROMSET: +20480 bytes in 7 files / 11.40Kb packed + +$end +$info=precur2w +$mame +0.286 [TeamEurope] + +Delicious Party PreCure Heart Cure Watch & Heart Fruit Pendant Cover Special Set (Japan), Bandai, 2022 + +Official Bandai toy set inspired by the anime series "Delicious Party PreCure," featuring the Heart Cure Watch and the Heart Fruit pendant cover. The watch faithfully replicates the protagonists' transformation device, with a colorful case (pink, yellow, pastel green), an adjustable silicone strap, and interactive buttons that emit sounds and LED lights when pressed. The pendant cover depicts the series' magical fruits (apple, orange, grape) with glittery details and a magnetic clasp. Designed for girls aged 5 and up as an accessory for role-playing games and collecting. Officially licensed product by Toei Animation/Bandai, marketed in Japan and Asia from 2022 to 2023 to coincide with the series' broadcast. Includes batteries for sound and light functions; materials are non-toxic and comply with child safety standards. + +DRIVER: +skeleton/tamagotchi_pix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +precur2w_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Bandai Delicious Party PreCure Heart Cure Watch & Heart Fruit Pendant Cover Special Set (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.69Mb packed + +$end +$info=premier_fdc +$mame +0.194 + +Premier FDC, , ???? + +DRIVER: +devices/bus/coco/dragon_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Premier FDC' device. + +ROMSET: +8192 bytes in 1 file / 6.47Kb packed + +$end +$info=premiere +$mame +0.259 [hap, Berger] + +Elite Premiere, Fidelity Electronics International, 1992 + +The last new release from Fidelity on the German market in 1992 was the Elite Premiere for 1,998 DM. As the name suggests, this was the world's first "two-brain chess computer". In him, two souls beat in one chest, namely the programs of the former "arch enemies" Elite Version 2 and the world champion Mephisto Vancouver. You can also call something like this “reunification at the chess computer level”! On the outside, it resembled the previously released Elite versions like an egg, only with the difference that you could choose between these two programs using a small switch on the front. Inside, a 68000 processor worked at 16 MHz, but the program size logically grew to 256 KB. Unfortunately, there was no way for experimental freaks to transfer the current board position to the other program in the middle of a game. So you had to re-enter the position completely (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Fidelity_Elite_Premiere). + +DRIVER: +fidelity/eag68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Changed manufacturer to 'Fidelity Electronics International'. +- 0.259: hap and Berger added 'Fidelity Electronics Elite Premiere' system. + +ROMSET: +262144 bytes in 2 files / 185.48Kb packed + +$end +$info=prestige +$mame +0.139 [Joseba Epalza, Curt Coder] + +PreComputer Prestige Elite, VTech, 1998 + + + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gl6000sl.xml, misterx.xml, gl2000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.139: Joseba Epalza and Curt Coder added 'skelton driver of VTech PC Prestige Elite' system. +- 0.137: Added 'Prestige Video Computer Game MPT-03 preliminary' system. + +ROMSET: +1048576 bytes in 1 file / 650.98Kb packed + +$end +$info=prestmpt +$mame +0.139 [Manfred Schneider, PeT, Paul Robson] + +Prestige Video Computer Game MPT-03, Prestige, 198? + +Prestige Video Computer Game MPT-03 it's a clone of the Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey?. MPT-03 family cart cases resemble Super NES carts in size and shape, except that they are molded in brown plastic. Their labels look much more modern and stylized, with only a minimal picture on each. There is also a family of what seems pirate carts, that look nothing like the others in shape, size or label artwork. The different labeled versions, however, all used the same cartridges (source: http://en.wikipedia.org/wiki/Arcadia_2001). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Manfred Schneider, PeT and Paul Robson added 'Prestige Video Computer Game MPT-03' system. + +ROMSET: +None required. + +$end +$info=primetime +$mame +0.258 [R. Belmont] + +Apple PrimeTime I/O ASIC, , ???? + +DRIVER: +apple/iosb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: R. Belmont added 'Apple PrimeTime I/O ASIC' device. + +ROMSET: +None required. + +$end +$info=primetime2 +$mame +0.258 [R. Belmont] + +Apple PrimeTime II I/O ASIC, , ???? + +DRIVER: +apple/iosb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: R. Belmont added 'Apple PrimeTime II I/O ASIC' device. + +ROMSET: +None required. + +$end +$info=primoa32 +$mame +0.96 [Krzysztof Strzecha] + +Primo A-32, Microkey, 1984 + +The Primo computer series was manufactured by Microkey Kftt. (Kutatási Fejlesztési Termelési Társulás), and was originaly developed to be a school computer in Hungary (A-32: 16K ROM 16K RAM) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=38). + +DRIVER: +microkey/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.96: Krzysztof Strzecha added 'Microkey Primo A-32' system. + +ROMSET: +16384 bytes in 4 files / 13.18Kb packed + +$end +$info=primoa48 +$mame +0.97 [Krzysztof Strzecha] + +Primo A-48, Microkey, 1984 + +The Primo computer series was manufactured by Microkey Kftt. (Kutatási Fejlesztési Termelési Társulás), and was originaly developed to be a school computer in Hungary (A-48: 16K ROM 32K RAM) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=38). + +DRIVER: +microkey/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.97: Krzysztof Strzecha added 'Microkey Primo A-48' system. + +ROMSET: +8192 bytes in 2 files / 6.43Kb packed + +$end +$info=primoa64 +$mame +0.96 [Krzysztof Strzecha] + +Primo A-64, Microkey, 1984 + +The Primo computer series was manufactured by Microkey Kftt. (Kutatási Fejlesztési Termelési Társulás), and was originaly developed to be a school computer in Hungary (A-64: 16K ROM 48K RAM) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=38). + +DRIVER: +microkey/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.96: Krzysztof Strzecha added 'Microkey Primo A-64' system. + +ROMSET: +8192 bytes in 2 files / 6.43Kb packed + +$end +$info=primob32 +$mame +0.128 [Miodrag Milanović] + +Primo B-32, Microkey, 1984 + +The Primo computer series was manufactured by Microkey Kftt. (Kutatási Fejlesztési Termelési Társulás), and was originaly developed to be a school computer in Hungary (A-32: 16K ROM 16K RAM, B type could works togewther with the Commodore VC1541 floppy drive unit (external software had to be load for this from tape) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=38). + +DRIVER: +microkey/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Miodrag Milanović added 'Primo B32' system. +- 0.97: Primo B-32 and B-48 testdrivers added. EPROM+RAM expansion emulation added. Support for .pp files improved. Memory fixed for A-48 model. Fixed address of second video memory area. Fixed Z80 regression [Krzysztof Strzecha]. + +ROMSET: +16384 bytes in 1 file / 12.85Kb packed + +$end +$info=primob48 +$mame +0.128 [Miodrag Milanović] + +Primo B-48, Microkey, 1984 + +The Primo computer series was manufactured by Microkey Kftt. (Kutatási Fejlesztési Termelési Társulás), and was originaly developed to be a school computer in Hungary (A-48: 16K ROM 32K RAM, B type could works togewther with the Commodore VC1541 floppy drive unit (external software had to be load for this from tape) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=38). + +DRIVER: +microkey/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Primo B48' system. +- 0.97: Primo B-32 and B-48 testdrivers added. EPROM+RAM expansion emulation added. Support for .pp files improved. Memory fixed for A-48 model. Fixed address of second video memory area. Fixed Z80 regression [Krzysztof Strzecha]. + +ROMSET: +16384 bytes in 1 file / 12.85Kb packed + +$end +$info=primob64 +$mame +0.96 [Krzysztof Strzecha] + +Primo B-64, Microkey, 1984 + +The Primo computer series was manufactured by Microkey Kftt. (Kutatási Fejlesztési Termelési Társulás), and was originaly developed to be a school computer in Hungary (B-64: 16K ROM 48K RAM) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=38). + +DRIVER: +microkey/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.96: Krzysztof Strzecha added 'Microkey Primo B-64' system. + +ROMSET: +32768 bytes in 2 files / 25.74Kb packed + +$end +$info=primoc64 +$mame +0.128 [Miodrag Milanović] + +Primo C-64, Microkey, 1984 + +Primo is a Hungarian developed hobby/game computer. The Microkey Research Development Production Partnership was formed in 1983 by SZTAKI az Elektomodul and "Új Élet" MgTsz in Sárisáp. After a year of development work, the association announced to the public in the spring of 1984 that it would begin manufacturing a simple and inexpensive home computer. This computer was the Primo. Until the end of production in 1986, a total of about 7,000 units were made, of which 1,000 units had a real keyboard (source, traslated from Hungarian: https://hu.m.wikipedia.org/wiki/Primo). + +DRIVER: +microkey/primo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Primo C64' system. + +ROMSET: +16384 bytes in 4 files / 13.24Kb packed + +$end +$info=primusex +$mame +0.252 [TeamEurope] + +Primus Expert mit Stimme, Yeno, 1994 + + + +DRIVER: +vtech/primusex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +primusex.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: TeamEurope added 'Yeno Primus Expert mit Stimme' system. + +ROMSET: +524288 bytes in 1 file / 193.50Kb packed + +$end +$info=princ +$mame +0.176 [Team Europe] + +Prin-C Tablet, Tomy, 1997? + + + +DRIVER: +tomy/tomy_princ.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +princ.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.267: System promoted to working [QUFB]. Changed description to 'Prin-C Tablet'. +- 0.254: Changed description to 'Prin-C (with touch-pad)'. +- 0.211: Moved Tomy Prin-C to its own source file [David Haywood]. +- 0.176: Team Europe added 'Tomy Prin-C' system. + +ROMSET: +1048576 bytes in 1 file / 598.11Kb packed + +$end +$info=princnt +$mame +0.254 [TeamEurope, QUFB] + +Prin-C (Rev 1), Tomy, 1996? + +The "Tomy Prin-C" is a highly unique standalone hardware system designed for creative play, distributed by the Japanese multinational Tomy (Takara Tomy) around 1996. The device was created to allow children of that era to design, customize, and print their own stickers right at home, riding the massive wave of commercial success that Purikura (Print Club) photo booths were enjoying in Japanese arcades during those years. + +DRIVER: +tomy/tomy_princ.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +princ.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.267: System promoted to working [QUFB]. Changed description to 'Prin-C (Rev 1)'. +- 0.254: TeamEurope and QUFB added 'Tomy Prin-C (without touch-pad)' system. + +ROMSET: +1048576 bytes in 1 file / 600.25Kb packed + +$end +$info=princnt3 +$mame +0.267 [QUFB] + +Prin-C (Rev 3), Tomy, 1996? + +The "Tomy Prin-C" in its original version with a touchpad (marketed starting in 1996 under the Joy Hobby Computer line) represents the premium and most comprehensive edition of the standalone creative system designed by Tomy. This configuration was designed to offer Japanese children a user experience much more similar to that of a real personal computer or a professional graphics tablet of the time, riding the wave of the popular Purikura custom sticker trend. + +DRIVER: +tomy/tomy_princ.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +princ.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: QUFB added 'Tomy Prin-C (Rev 3)' system. + +ROMSET: +1048576 bytes in 1 file / 596.20Kb packed + +$end +$info=printer_image +$mame +0.149u1 + +Printer, , ???? + +DRIVER: +devices/imagedev/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Printer' device. + +ROMSET: +None required. + +$end +$info=prisma +$mame +0.263 [hap, Sean Riddle] + +Kasparov Prisma, Saitek / Heuristic Software, 1990 + +Luxury Table-top model with built-in LCD chessboard; express take-back and replay features; LCD info display; powerful 32K program; 64 playing levels. Your Kasparov Prisma chess computer is one of the most advanced and sophisticated chess computers on the world market today. Whether you use Prisma as an opponent or a teacher, you will be amazed at all of its capabilities and functions! This computer's ultra-modern look and feel, its built-in LCD chessboard, and its exciting array of special features all make it stand out among its competitors (source: https://www.spacious-mind.com/html/prisma.html). + +DRIVER: +saitek/prisma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.263: hap and Sean Riddle added 'Saitek Kasparov Prisma' system. + +ROMSET: +828719 bytes in 2 files / 82.03Kb packed + +$end +$info=pro128 +$mame +0.108 [Antoine Mine] + +Prodest PC 128, Olivetti / Thomson, 1986 + +The Prodest PC-128 was a rebadged and slightly redesigned version of the French Thomson MO6; apart from case design touching up, technical features was the same as the MO6. This machine seems having been sold in very small quantity in Italy (source: http://www.old-computers.com/museum/computer.asp?c=853). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pro128_cart.xml, pro128_cass.xml, pro128_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and Artwork Preview. + +WIP: +- 0.108: Antoine Mine added 'Olivetti Prodest PC 128' system. + +ROMSET: +65536 bytes in 2 files / 47.27Kb packed + +$end +$info=pro128s +$mame +0.166 [Nigel Barnes] + +Prodest PC 128S, Olivetti, 1987 + +The Olivetti PC 128S was exactly the same machine as the Acorn BBC Master compact. It was sold only in Italy. Olivetti merely transformed the case design with nice blue and grey patterns and translated all the programs of the original Acorn Welcome disk, as well as the manual into Italian language. Although it was one of the most advanced 8-bit computer, the PC 128S, like its predecessor, the PC 128, didn't meet a large success, mainly because it came to late on the market, just at the time when the new Atari and Commodore 16-bit machines were launched in Europe. (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1055). + +DRIVER: +acorn/bbcmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbcmc_flop.xml, pro128s_flop.xml, bbcm_flop.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbcm_cart.xml, bbc_rom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.166: Nigel Barnes added 'Olivetti Prodest PC 128S' system. + +ROMSET: +65536 bytes in 1 file / 48.95Kb packed + +$end +$info=pro80 +$mame +0.136 [Sandro Ronco, Robbbert] + +Pro-80, Protec, 1981 + +The PRO-80 by Protec of Montreal, Quebec Canada is described as an 'S-100 Trainer'. Essentially a single-board Z80 computer, this unit features a single S-100 expansion slot. The system incorporates 1K or ROM, 1K or RAM (expandable on-board to 2K), and a keypad/display. The idea was to provide a very low cost means of experiementing with S-100 cards, albeit one card at a time (source: http://www.classiccmp.org/dunfield/s100/index.htm). + +DRIVER: +trainer/pro80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.177: Pro-80: Added 'devices [Robbbert]. +- 0.136: Sandro Roncoa and Robbbert added skeleton driver of 'Protec Pro-80' system. + +ROMSET: +1024 bytes in 1 file / 0.82Kb packed + +$end +$info=procuss +$mame +0.223 [DBWBP] + +Pro/Cussion Maximum Percussion Module, E-mu Systems, 1991 + +The E-mu Pro/Cussion is a classic module belonging to the glorious "Proteus" line. This is a multi-timbral percussion instrument whose sounds are based on actual digital recordings of "real" instruments. The sound is typically E-mu: very clean, punchy and digital. There are hundreds of different drum and percussion instruments, easily available at the tip of your fingers (when using a controller keyboard or drum machine pads) or drumsticks (when using a trigger drum controller). The Procussion contains four megabytes of very high quality 16 bit percussion samples selected from the Emulator III sound library and stored on ROM (Read Only Memory) for instant access. But this is only the beginning. The Procussion gives you the ability to literally take these sounds apart and re-assemble them into an almost limitless number of entirely new percussion sounds, combining parts of one instrument with another or with any of a selection of digital waveforms also stored on ROM (source: https://www.synthmania.com/procussion.htm). + +DRIVER: +emusys/emu68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'E-mu Systems Pro/Cussion Maximum Percussion Module' system. + +ROMSET: +131072 bytes in 2 files / 61.90Kb packed + +$end +$info=prodigy +$mame +0.180 [Joakim Larsson Edström] + +Destiny Prodigy, Applied Concepts, 1982 + +PRODIGY is the newest Destiny chess computer from Applied Concepts, Inc. It is the only low-cost electronic chess game on the market today allowing for both complete sensory play, or keyboard input play. Moves can be made on its sensory playing board or entered on the 20 position keyboard. Or, the game can be played using both modes of input (source: http://www.spacious-mind.com/html/destiny_prodigy.html). + +DRIVER: +appliedconcepts/prodigy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP +- 0.212: Changed description to 'Destiny Prodigy'. +- 0.193: Added 'basic LAY to SVG XSLT filter [Joakim Larsson Edström]. +- 0.181: Added 'layout [Joakim Larsson Edström]. +- 0.180: Joakim Larsson Edström added 'Applied Concepts Inc ACI Destiny Prodigy' system. + +ROMSET: +8192 bytes in 1 file / 6.31Kb packed + +$end +$info=prof180x +$mame +0.133 [Curt Coder] + +PROF-180X, Conitec Datensysteme, 1986 + +Technical information (in german): http://www.prof80.de/prof180kurz.html + +DRIVER: +conitec/prof180x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +prof180.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.148u1: Added 'floppy software list [Curt Coder]. +- 0.133: Curt Coder added skeleton driver of 'PROF-180X system (07/07/2009). + +ROMSET: +327680 bytes in 9 files / 160.01Kb packed + +$end +$info=prof181x +$mame +0.141 [Curt Coder] + +PROF-181X, Conitec Datensysteme, 1992 + +The Conitec Datensysteme PROF-180X (often identified or associated with industrial variants such as the PROF-181X) is a sophisticated single-board computer (SBC) and professional development system based on the Eurocard architecture, released by the German company Conitec Datensysteme GmbH in the late 1980s. The system represents a direct evolution of the earlier PROF-80. It was designed not as a consumer computer, but as a powerful standalone industrial and test machine for engineers, laboratories, and embedded control systems. + +DRIVER: +conitec/prof180x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +prof180.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.141: Curt Coder added 'Conitec Datensysteme PROF-181X' system. + +ROMSET: +1372 bytes in 4 files / 0.24Kb packed + +$end +$info=prof80 +$mame +0.132 [Curt Coder] + +PROF-80, Conitec Datensysteme, 1984 + +This computer was never sold in computer stores. It is an homebrew machine built around an unique board called PROF80. The Prof 80 was a CPM Board for CP/m 2.2 or (later) 3.X., manufactured by Conitec, Dieburg, Germany. There is also a branch in US. The company still exists, and the chief designer of the board, Joachim Hanst, is still working there (source: http://www.old-computers.com/museum/computer.asp?st=1&c=992). + +DRIVER: +conitec/prof80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +prof80.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.152: Added 'a device for the MMU [Curt Coder]. +- 0.148u1: Added 'floppy software list [Curt Coder]. +- 0.143: Refactored the ECB bus to use slot interface, and separated GRIP into a slot device [Curt Coder]. +- 0.142u5: Added 'ROM banking and HD6345 CRTC [Curt Coder]. +- 0.142u3: Fixed display corruption; added 'GripS 1.15 ROM [Curt Coder]. +- 0.132: Curt Coder added skeleton driver of 'PROF-80' system. + +ROMSET: +24576 bytes in 3 files / 16.18Kb packed + +$end +$info=prof80_mmu +$mame +0.152 + +PROF80 MMU, , ???? + +DRIVER: +conitec/prof80mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'PROF80 MMU'. +- 0.152: Added 'PROF80_MMU' device. + +ROMSET: +None required. + +$end +$info=profi +$mame +0.132 [Miodrag Milanović] + +Profi, Kondor and Kramis, 1991 + +A Soviet ZX Spectrum clone developed in 1991 in Moscow by Kondor and Kramis. It has Z80 at 7 MHz, up to 1024 KiB RAM, 64 KiB ROM, Centronics, AY8910 cound chip, Beta 128 disc interface, IDE interface, and 512x240 multicolor (i.e. 2 colors per 8x1 block) graphics mode for CP/M. Users liked to plug in two 8-bit DACs to play 4-channel modules of Scream Tracker. It was possible to run CP/M and a graphics mode with 512x240 pixels was added 'to be able to run 80 characters per row. It has both parallel and serial ports, sound processor and the possibility to use an IBM keyboard. In later issues it also had a hard disk interface and turbo mode (source: http://en.wikipedia.org/wiki/List_of_ZX_Spectrum_clones#Profi). + +DRIVER: +sinclair/scorpion.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added skeleton driver of 'Kondor & Kramis Profi' system. + +ROMSET: +458752 bytes in 7 files / 291.47Kb packed + +$end +$info=profighterq +$mame +0.253 [Darksoft, Apocalypse] + +Super Pro. Fighter Q (variant 1), , ???? + +DRIVER: +devices/bus/snes/profighter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Darksoft and Apocalypse added 'Super Pro. Fighter Q (variant 1)' device. + +ROMSET: +19085 bytes in 10 files / 10.02Kb packed + +$end +$info=profighterqa +$mame +0.253 [Darksoft, Apocalypse] + +Super Pro. Fighter Q (variant 2), , ???? + +DRIVER: +devices/bus/snes/profighter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Darksoft and Apocalypse added 'Super Pro. Fighter Q (variant 2)' device. + +ROMSET: +35810 bytes in 11 files / 16.02Kb packed + +$end +$info=profighterqb +$mame +0.253 [Darksoft, Apocalypse] + +Super Pro. Fighter Q (variant 3), , ???? + +DRIVER: +devices/bus/snes/profighter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Darksoft and Apocalypse added 'Super Pro. Fighter Q (variant 3)' device. + +ROMSET: +18585 bytes in 8 files / 9.96Kb packed + +$end +$info=profighterx +$mame +0.253 [Darksoft, Apocalypse] + +Pro Fighter X (MB03D), , ???? + +DRIVER: +devices/bus/snes/profighter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Darksoft and Apocalypse added 'Pro Fighter X (MB03D)' device. + +ROMSET: +68493 bytes in 10 files / 22.42Kb packed + +$end +$info=profilehle +$mame +0.285 [Olivier Galibert] + +Apple Profile drive HLE, , ???? + +DRIVER: +devices/bus/applepp/storagehle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Apple Profile drive HLE' device. + +ROMSET: +None required. + +$end +$info=profpc33 +$mame +0.218 [rfka01] + +PC 33, Profex, 1990 + +The "Profex PC 33" is an IBM-compatible desktop personal computer that was introduced to the European market in early 1990. Historically, it falls within the transition phase between low-cost 8-bit systems and the widespread adoption of 16-bit enterprise architectures, offering a powerful configuration designed for office and personal productivity at a competitive price for the time (approximately 3,000 German marks). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'Profex PC 33' system. + +ROMSET: +65536 bytes in 1 file / 39.64Kb packed + +$end +$info=profweis +$mame +0.147u4 [Team Europe] + +Professor Weiss-Alles, Video Technology / Yeno, 1988 + +The VTech Socrates was an educational video game console released in 1988 by VTech. The console featured a robot character Socrates, named after the philosopher. The character is visually similar to Johnny Five from the Short Circuit movies. The system featured standard wireless controllers that communicated via infrared reception. In Germany, the system was sold by "Yeno" under the name "Prof. Weiss-Alles" (source: http://en.wikipedia.org/wiki/VTech_Socrates). + +DRIVER: +vtech/socrates.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +socrates.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148u2: Added 'another BIOS version [Team Europe]. +- 0.147u4: Team Europe added 'Yeno/Vtech Professor Weiss-Alles' system. + +ROMSET: +548864 bytes in 4 files / 343.96Kb packed + +$end +$info=prolite286 +$mame +0.234 [jensma, rfka01] + +Prolite 286/16, CAF, 198? + +The CAF Prolite 286/16 is an IBM-compatible laptop (notebook) released around October 1990 by the Taiwanese company CAF Technology (formerly known as CAF Computer Corporation, a subsidiary of the industrial giant Yuen Foong Yu Group). This model entered the market for professional travel laptops at the turn of the late 1980s and early 1990s, positioning itself as a compact yet high-performance alternative to the bulky "portable" computers of the time. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: jensma and rfka01 added 'CAF Prolite 286/16' system. + +ROMSET: +65536 bytes in 2 files / 47.73Kb packed + +$end +$info=promotion_vga +$mame +0.263 [Angelo Salese] + +Alliance ProMotion VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_alliance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.263: Angelo Salese added 'Alliance ProMotion VGA i/f' device. + +ROMSET: +None required. + +$end +$info=promotion3210 +$mame +0.262 [VGA Legacy MKIII] + +Alliance Semiconductor ProMotion 3210, , ???? + +DRIVER: +devices/bus/pci/promotion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.263: Add Alliance VGA core stub. Notes [Angelo Salese]. +- 0.262: VGA Legacy MKIII added 'Alliance Semiconductor ProMotion 3210' device. + +ROMSET: +32768 bytes in 1 file / 17.50Kb packed + +$end +$info=prophet2 +$mame +0.279 [anonymous] + +Prophet 2, Busicomputers, 1983 + +This is a computer clone of the Commodore 64, produced in Italy during the first half of the 1980s. Built around the MOS 6510 architecture and equipped with 64 KB of RAM, it was compatible with most of the C64's software and games—though it did feature some hardware and interface differences. Designed for home and recreational use, it supported programming languages like BASIC and could be connected to TVs or monitors via RF. Marketed at a competitive price, it emerged as an affordable alternative to the original computers, appealing to families and computing enthusiasts during the golden age of home computing. + +DRIVER: +acorn/atom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +atom_rom.xml, atom_cass.xml, atom_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: anonymous added 'Busicomputers Prophet 2' system. + +ROMSET: +12288 bytes in 3 files / 9.25Kb packed + +$end +$info=prophet5_audio +$mame +0.285 [m1macrophage] + +Prophet 5 Rev 3.x audio circuits, , ???? + +DRIVER: +sequential/prophet5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: m1macrophage added 'Prophet 5 Rev 3.x audio circuits' device. + +ROMSET: +None required. + +$end +$info=prophet5_cv2cc +$mame +0.286 [m1macrophage] + +Prophet 5 voltage-to-current converter, , ???? + +DRIVER: +sequential/prophet5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: m1macrophage added 'Prophet 5 voltage-to-current converter' device. + +ROMSET: +None required. + +$end +$info=prophet5_tuning +$mame +0.288 [m1macrophage] + +Prophet 5 tuning mux and comparator, , ???? + +DRIVER: +sequential/prophet5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: m1macrophage added 'Prophet 5 tuning mux and comparator' device. + +$end +$info=prophet5_voice +$mame +0.285 [m1macrophage] + +Prophet 5 Rev 3.x voice, , ???? + +DRIVER: +sequential/prophet5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: m1macrophage added 'Prophet 5 Rev 3.x voice' device. + +ROMSET: +None required. + +$end +$info=prophet5r30 +$mame +0.281 [DBWBP] + +Prophet 5 (Model 1000) Rev 3.0, Sequential Circuits, 1980 + +It’s a 5-voice polyphonic analog synthesizer released in 1980, renowned for its warm and versatile sound. Featuring two oscillators per voice, a resonant analog filter, and full modulation capabilities (LFO, envelopes, pitch bend), it was the first synth to include digital memory for presets. Revision 3.0 introduced a hybrid architecture with digitally controlled oscillators (Curtis CEM3340) and an analog filter, improving tuning stability and reliability. It became a studio standard in pop, rock, and electronic music production. + +DRIVER: +sequential/prophet5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Renamed (prophet5rev30) to (prophet5r30). +- 0.281: DBWBP added 'Sequential Circuits Prophet 5 (Model 1000) Rev 3.0' system. + +ROMSET: +4096 bytes in 4 files / 3.10Kb packed + +$end +$info=prose2k +$mame +0.142 [Lord Nightmare, Kevin Horton] + +Prose 2000/2020 v3.4.1, Telesensory Systems Inc/Speech Plus, 1987 + +The "Prose 2000" and its successor, the "Prose 2020," are historic and sophisticated standalone text-to-speech (TTS) systems featuring highly integrated hardware, first introduced to the market in 1982 by the U.S. company Speech Plus Inc. (originally a spin-off of Telesensory Systems Inc.). These devices hold a prominent place in the history of assistive technology: the processing engine of the Prose 2000/2020 is the same technology that gave scientist Stephen Hawking his voice back (he initially used this very technology before switching to the later CallText ISA cards). + +DRIVER: +skeleton/tsispch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.201: Added 'RS-232 port and Baud clock, and converted terminal to serial device [AJR]. +- 0.143: Update a lot of comments, bare beginnings of upd7720 px line and int support [Lord Nightmare]. +- 0.142: Lord Nightmare and Kevin Horton added 'Prose 2000/2020' system. + +ROMSET: +264800 bytes in 9 files / 107.82Kb packed + +$end +$info=prose2ko +$mame +0.155 [Lord Nightmare] + +Prose 2000/2020 v1.1, Telesensory Systems Inc/Speech Plus, 1982 + +The "Prose 2000" and its successor, the "Prose 2020," are historic and sophisticated standalone text-to-speech (TTS) systems featuring highly integrated hardware, first introduced to the market in 1982 by the U.S. company Speech Plus Inc. (originally a spin-off of Telesensory Systems Inc.). These devices hold a prominent place in the history of assistive technology: the processing engine of the Prose 2000/2020 is the same technology that gave scientist Stephen Hawking his voice back (he initially used this very technology before switching to the later CallText ISA cards). + +DRIVER: +skeleton/tsispch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.155: Lord Nightmare added 'Telesensory Systems Inc/Speech Plus Prose 2000/2020 v1.1' system. + +ROMSET: +81952 bytes in 11 files / 54.73Kb packed + +$end +$info=proteus +$mame +0.196 [Nigel Barnes, Andrew Trotman] + +Poly Proteus (Standalone), Polycorp, 1982 + +The Polycorp Poly Proteus (often referred to simply as the Proteus Unit) is a standalone network server and hardware system developed in New Zealand in the mid-1980s by Polycorp (a joint venture between the New Zealand government and Progeni Computers). This device is inextricably linked to the history of the Poly-1. + +DRIVER: +ausnz/proteus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +poly_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.196: Nigel Barnes and Andrew Trotman added 'Polycorp Poly Proteus (Standalone)' system. + +ROMSET: +8192 bytes in 2 files / 7.09Kb packed + +$end +$info=proteus1 +$mame +0.223 [DBWBP] + +Proteus/1 16-Bit Multi-Timbral Digital Sound Module, E-mu Systems, 1989 + +Throughout the 1990's, E-mu came to be known for its rack-mounted synth and sampler modules. In 1989, the Proteus was the first rack-mount module E-mu produced, and it was a huge success for the company. The Proteus 1 is an economical one-space module consisting of your basic rock and pop sounds. It has 4 MB of sounds from the EIII library such as samples of pianos, organs, strings, horns, guitars, basses, drums, Latin percussion, and more all at your fingertips. The Proteus offers professional features such as full 16-part MIDI multitimbrality, 32-voice polyphony, 16-bit ROM samples, six individual polyphonic outputs and extensive editing and modulation capabilities. There is also E-mu's RMidiPatchS that allows direct real-time control of over 40 parameters for keyboard, midi controllers, internal LFOs and envelopes. It has been used by Astral Projection, Pet Shop Boys, Vangelis, Genesis, and Information Society (source: http://www.vintagesynth.com/emu/proteus.php). + +DRIVER: +emusys/emu68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: DBWBP added 'E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module' system. + +ROMSET: +131072 bytes in 2 files / 73.34Kb packed + +$end +$info=proteus3 +$mame +0.167 [Robbbert] + +Proteus III, Proteus International, 1978 + +In 1978 the French company Proteus International designs three computers little known today: -the Proteus III A, B -the Proteus III E. Very little information is available about this company, we just know that it was located at 53 rue de Paris 92100 Boulogne Billancourt, from 1978 to 1980, and then changed its name and place of implatation from 1980 to 1982 to become Proteus Computers in Saint Ouen. Its technical director of 1978-1982, Mr Luc Baticle, also designed Proteus III, tells us that the first model in the range, the Proteus III, was sold nearly 400 copies from resellers and described in a kit a hobbyist magazine. The magazine in question is none other than the bimonthly Micro Systems and kit machine is the Micro-Systems 1 (note: we will call "MS1") described in items numbers 2, 3, 4, 5, 6 dating from November to December 1978 to July-August 1979. Its board and component layout are very similar to Proteus III A and B. In parallel, Proteus III A models, B and MS1 initially receive a Basic Basic 8k then a 14K. According to Mr Marc Legardeur, Basic 14K was developed by Thomson (note: we think it is the division of Thomson CSF) and marketed by a small ERCEE named IT company where he was employed for two years. Its role as he was told to "drop start" the MS1 assembled by readers of the magazine Micro Systems. He is also the editor of the manual ERCEE Basic 14K of these machines. The link between Proteus machinery IIIA, B and MS1 is still fuzzy, it's hard to know which came first. Mr Marc D'apès Legardeur, the editor of Micro Systems magazine, Dave Habert had had an agreement with Proteus International to offer the machine kit (source, traslated from French: http://www.proteus-international.fr/). + +DRIVER: +skeleton/proteus3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.191: Added 'MC14411 bit rate generator device and replaced the timer based clocks for the ACIAs [Joakim Larsson Edström]. +- 0.167: Robbbert added skeleton driver of 'Proteus International Proteus III' system. + +ROMSET: +33792 bytes in 11 files / 24.83Kb packed + +$end +$info=proteusxr +$mame +0.223 [DBWBP] + +Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module, E-mu Systems, 1989 + +The Proteus/1 XR has additional RAM for storing another 192 user presets and were shipped with 128 new presets, which 64 of ROM presets were duplicated in RAM. Preset Library: E-MU also created additional presets for the Proteus/1 in SysEx format and delivered on floppy disks. Each volume consisted of a bank with 64 presets (source: https://www.emumania.net/emu-proteus-1-xr-sound-module/). + +DRIVER: +emusys/emu68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: DBWBP added 'E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module' system. + +ROMSET: +131072 bytes in 2 files / 72.33Kb packed + +$end +$info=protpp +$mame +0.224 [Sean Riddle, David Haywood] + +Virtual Ping Pong (Protocol), Protocol, 200? + +"Protocol Virtual Ping Pong" (also known commercially as Virtual Ping Pong Wireless Duet Play) is a standalone, plug-and-play motion-based electronic gaming system distributed by the U.S. brand Protocol (a division of Ashley Collection, Inc.) in the early 2000s. The device is designed to simulate a game of table tennis directly on your home television without the need for a traditional console, using wireless motion sensors. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=iJHL6hqWdDE + +WIP: +- 0.224: Sean Riddle and David Haywood added 'Protocol Virtual Ping Pong (Protocol)' system. + +ROMSET: +1048576 bytes in 1 file / 475.78Kb packed + +$end +$info=prpht600 +$mame +0.170 [R. Belmont] + +Prophet-600 (set 1), Sequential Circuits, 1983 + +he first commercially available synth to implement MIDI! It's a fun synth. Its big brother is the legendary Prophet 5. The P600 is very affordable today and is a great buy. Models with the newest software will enjoy polyphonic MIDI implementation and up to 100 memory patches to store their own sounds! The sound of the Prophet 600 is brighter and harsher than that of a Juno 106 but still just as funky. The P600 has two oscillators per voice with sawtooth, triangle and variable pulse waveforms. The oscillators can be individually tuned or synced together. Similar quality VCF and VCA sections from the Prophet 5 can be found here too! The P5's Poly-Mod section has also been passed onto the P600 (source: http://www.vintagesynth.com/sci/p600.php). + +DRIVER: +sequential/prophet600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.287: Changed description to 'Prophet-600 (set 1)'. Use pwm_display_device; correction to cv_w (probably still not right); correct ROM label [hap]. +- 0.170: R. Belmont added 'Sequential Circuits Prophet-600' system. + +ROMSET: +8192 bytes in 1 file / 6.15Kb packed + +$end +$info=prpht600a +$mame +0.287 [Siftware] + +Prophet-600 (set 2), Sequential Circuits, 1983 + +Hybrid analog/digital synthesizer Sequential Circuits Prophet-600, released in 1983. The world's first synthesizer with built-in MIDI (initial implementation was non-standard but could be upgraded via firmware). Six-voice architecture featuring digitally controlled DCO oscillators, a 4-pole analog filter (Moog-style), LFO, and ADSR envelope generators for modulation. Compact design with a 61-key semi-weighted keyboard, a 3-digit LED display, and front-panel knobs for direct editing. Warm and versatile sound, widely used in synth-pop, new wave, and experimental music of the 1980s. This synthesizer marks a milestone in the history of musical synthesis by introducing MIDI to a commercial synthesizer, paving the way for interoperability among digital musical devices. + +DRIVER: +sequential/prophet600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: Siftware added 'Sequential Circuits Prophet-600 (set 2)' system. + +ROMSET: +8192 bytes in 1 file / 5.98Kb packed + +$end +$info=prsarcde +$mame +0.126 [Curt Coder] + +Personal Arcade, Telegames, 1988 + +The Telegames Personal Arcade was the US version of Bit Corporation's DINA 2-in-1. This slim console could play both ColecoVision and Sega SG-1000 cartridges. It came equipped with Nintendo NES styled control pads, and even had a built in game called 'Meteoric Shower'. Since the DINA control pads did not contain the numeric keypad of the actual ColecoVision controller, they were mounted on the unit itself. It also sported a 'pause' button that could be used for SG-1000 games (source: http://en.wikipedia.org/wiki/Telegames_Personal_Arcade). + +DRIVER: +coleco/coleco.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Curt Coder added 'Telegames Personal Arcade' system. + +$end +$info=prschess +$mame +0.220 [hap, Berger] + +President Chess, SciSys / Heuristic Software, 1982 + +There are only a few copies of SciSys President Chess, probably all prototypes and preliminary versions. SciSys had technical problems with the newly developed magnetic sensor board, which is why the successor SciSys Superstar 28K pressure sensors were used (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=SciSys_President_Chess). + +DRIVER: +saitek/prschess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.220: hap and Berger added 'SciSys President Chess' system. + +ROMSET: +16384 bytes in 2 files / 12.32Kb packed + +$end +$info=ps2 +$mame +0.192 [Robbbert] + +PlayStation 2, Sony, 2000 + +The PlayStation 2 (PS2) is a home video game console that was developed by Sony Computer Entertainment. It is the successor to the PlayStation, and is the second installment in the PlayStation lineup of consoles. It was released on March 4, 2000 in Japan, October 26, 2000 in North America, November 24, 2000 in Europe, and November 17, 2000 in Australia. It competed with Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube in the sixth generation of video game consoles. Announced in 1999, the PlayStation 2 was the first PlayStation console to offer backwards compatibility for its predecessor's DualShock controller, as well as for its games. The PlayStation 2 is the best-selling video game console of all time, selling over 155 million units, with 150 million confirmed by Sony in 2011. More than 3,874 game titles have been released for the PS2 since launch, and more than 1.5 billion copies have been sold. Sony later manufactured several smaller, lighter revisions of the console known as Slimline models in 2004 and well on, and in 2006, announced and launched its successor, the PlayStation 3 (source: https://en.wikipedia.org/wiki/PlayStation_2). + +DRIVER: +sony/ps2sony.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.192: Robbbert added 'Sony PlayStation 2' system. + +ROMSET: +264241152 bytes in 63 files / 151.16Mb packed + +$end +$info=ps2_keybc +$mame +0.203 [Brandon Ermita] + +PS/2 Keyboard/Mouse Controller, , ???? + +DRIVER: +devices/machine/at_keybc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'PS/2 Keyboard/Mouse Controller' device. Dumped the IBM Model M PC/AT and PS/2 keyboard microcontroller [Brandon Ermita]. + +$end +$info=ps2dmac +$mame +0.200 [MooglyGuy] + +PlayStation 2 EE DMAC, , ???? + +DRIVER: +devices/machine/ps2dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'PlayStation 2 EE DMAC' device. + +ROMSET: +None required. + +$end +$info=ps2gif +$mame +0.200 [MooglyGuy] + +Playstation 2 GIF, , ???? + +DRIVER: +devices/video/ps2gif.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 GIF' device. + +ROMSET: +None required. + +$end +$info=ps2gs +$mame +0.200 [MooglyGuy] + +Playstation 2 GS, , ???? + +DRIVER: +devices/video/ps2gs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 GS' device. + +ROMSET: +None required. + +$end +$info=ps2intc +$mame +0.200 [MooglyGuy] + +PlayStation 2 EE INTC, , ???? + +DRIVER: +devices/machine/ps2intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 EE INTC' device. + +ROMSET: +None required. + +$end +$info=ps2mc +$mame +0.200 [MooglyGuy] + +PlayStation 2 Memory Card, , ???? + +DRIVER: +devices/machine/ps2mc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'PlayStation 2 Memory Card' device. + +ROMSET: +None required. + +$end +$info=ps2pad +$mame +0.200 [MooglyGuy] + +Sony DualShock 2, , ???? + +DRIVER: +devices/machine/ps2pad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Sony DualShock 2' device. + +ROMSET: +None required. + +$end +$info=ps2sif +$mame +0.200 [MooglyGuy] + +PlayStation 2 SIF, , ???? + +DRIVER: +devices/machine/ps2sif.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 SIF' device. + +ROMSET: +None required. + +$end +$info=ps2timer +$mame +0.200 [MooglyGuy] + +PlayStation 2 EE Core Timer, , ???? + +DRIVER: +devices/machine/ps2timer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'PlayStation 2 EE Core Timer' device. + +ROMSET: +None required. + +$end +$info=ps2vif1 +$mame +0.200 [MooglyGuy] + +PlayStation 2 VIF1, , ???? + +DRIVER: +devices/cpu/mips/ps2vif1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Playstation 2 VIF1' device. + +ROMSET: +None required. + +$end +$info=ps400 +$mame +0.255 [Guru] + +PS-400, Yamaha, 1982 + +An innovative little instrument for 1982, the Yamaha PS-400's sound generation is by Yamaha's Pulse Analogue Synthesis System, P.A.S.S., first used on the large home organs such as the C and D Series. This little keyboard packs a great lo-fi punch and looks incredible in it's rare dark red chassis. The PS-400 features a Transposer, a Chord Sequence memory, and a Duet function, which automatically harmonises each note played according to the selected chord key. The PS-400 also has an auto arpeggio feature, which adds a rippling effect to the auto accompaniment, similar to the PC-100, and a "4-bar Variation" button, which invokes an automatic rhythm percussion variation every fourth bar. Classic FM sounds, fun rhythms and arpeggios in a classic 80s package. This PS-400 features a moulded carry case in matching black and can run on battery power making this little synth the perfect portable companion. This one is in absolutely brand new condition, it looks like it's only been played a handful of times and still has the original cable tie on the power supply. Power supply is 100-240V but does have a Japanese plug on it so may require an adapter (source: https://deeptonemusic.com/products/copy-of-yamaha-ps-400-portasound-retro-fm-synthesizer-matching-hardcase). + +DRIVER: +yamaha/ymps400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.255: Guru added 'Yamaha PS-400' system. + +ROMSET: +4096 bytes in 1 file / 2.26Kb packed + +$end +$info=psa +$mame +0.114 [smf, pSXAuthor, R. Belmont] + +Sony PlayStation (Asia-Pacific), Sony Computer Entertainment Inc, 1995 + +The PlayStation (officially abbreviated PS) is a series of video game consoles created and developed by Sony Computer Entertainment. Spanning the fifth, sixth, and seventh generation, the brand was first introduced on December 3, 1994 in Japan. The brand consists of a total of three home consoles, a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. The first console in the series, the PlayStation, was the first video game console to ship 100 million units after 9 years and 6 months of its initial launch. Its successor, the PlayStation 2, is the best-selling console to date, having reached over 150 million units sold as of January 31, 2011. Sony's latest console, the PlayStation 3, has sold over 63.9 million consoles worldwide as of March 31, 2012. The first handheld game console in the PlayStation series, the PlayStation Portable or PSP, has sold a total of 71.4 million units worldwide as of September 14, 2011. Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012 has sold in excess of 1.2 million units as of the end of February 2012. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008 (source: http://en.wikipedia.org/wiki/PlayStation). + +DRIVER: +sony/psx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +psx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.148u1: Added 'dump from a real manufactured pirate disk in psx.xml [Kaylee]. +- 0.119: Renamed (psxa) to (psa). +- 0.114: smf, pSXAuthor and R. Belmont added 'Sony PlayStation (Asia-Pacific)' system. + +ROMSET: +1048576 bytes in 2 files / 515.23Kb packed + +$end +$info=pse +$mame +0.114 [smf, pSXAuthor, R. Belmont] + +Sony PlayStation (Europe), Sony Computer Entertainment Inc, 1995 + +The PlayStation (officially abbreviated PS) is a series of video game consoles created and developed by Sony Computer Entertainment. Spanning the fifth, sixth, and seventh generation, the brand was first introduced on December 3, 1994 in Japan. The brand consists of a total of three home consoles, a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. The first console in the series, the PlayStation, was the first video game console to ship 100 million units after 9 years and 6 months of its initial launch. Its successor, the PlayStation 2, is the best-selling console to date, having reached over 150 million units sold as of January 31, 2011. Sony's latest console, the PlayStation 3, has sold over 63.9 million consoles worldwide as of March 31, 2012. The first handheld game console in the PlayStation series, the PlayStation Portable or PSP, has sold a total of 71.4 million units worldwide as of September 14, 2011. Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012 has sold in excess of 1.2 million units as of the end of February 2012. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008 (source: http://en.wikipedia.org/wiki/PlayStation). + +DRIVER: +sony/psx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +psx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.148u1: Added 'dump from a real manufactured pirate disk in psx.xml [Kaylee]. +- 0.119: Renamed (psxe) to (pse). +- 0.114: smf, pSXAuthor and R. Belmont added 'Sony PlayStation (Europe)' system. + +ROMSET: +3670016 bytes in 7 files / 1.76Mb packed + +$end +$info=pseudo_terminal +$mame +0.167 + +Pseudo Terminal, , ???? + +DRIVER: +devices/bus/rs232/pty.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.167: Added 'Pseudo terminal' device. + +ROMSET: +None required. + +$end +$info=pseudovia +$mame +0.272 [R. Belmont] + +Apple pseudo-VIA (RBV), , ???? + +DRIVER: +devices/machine/pseudovia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Apple pseudo-VIA (RBV)'. Updates: Rewrite with per-variant subclasses; mirroring now matches hardware for each variant; ASC IRQ has correct level vs edge triggered behavior per variant [R. Belmont]. +- 0.277: Moved from mame/apple because some bus devices will need this soon [R. Belmont]. +- 0.272: R. Belmont added 'Apple pseudo-VIA' device. + +ROMSET: +None required. + +$end +$info=psi_hle_kbd +$mame +0.189 + +PSI HLE Keyboard, , ???? + +DRIVER: +devices/bus/psi_kbd/hle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'PSI HLE Keyboard' device. + +ROMSET: +None required. + +$end +$info=psi_kbd +$mame +0.189 + +PSI Keyboard Interface, , ???? + +DRIVER: +devices/bus/psi_kbd/psi_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'PSI Keyboard Interface' device. + +ROMSET: +None required. + +$end +$info=psi98 +$mame +0.189 [Dirk Best, rfka01] + +PSI98, Kontron, 1984 + +The Kontron PSI98 (also known by the symbol PSI Ψ 98) is a sophisticated 8-bit professional and industrial microcomputer introduced in the early 1980s (around 1984) by Kontron Mikrocomputer GmbH, a German company based in Eching, near Munich. Designed as a high-performance evolution of the previous and successful PSI80 model, the PSI98 is a "compact desktop" (Tischgerät) machine or one that can be integrated into 19-inch industrial racks, tailored for scientific tasks, factory automation, laboratory applications, and complex data management tasks (such as hospital billing for anesthesia departments). + +DRIVER: +kontron/kdt6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +psi98.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.190: Added 'basic stub layout with drive LEDs [rfka01]. +- 0.189: Dirk Best and rfka01 added 'Kontron PSI98' system. + +ROMSET: +12288 bytes in 3 files / 6.87Kb packed + +$end +$info=psion_3fax +$mame +0.255 [Nigel Barnes] + +Psion 3-Fax Modem, , ???? + +DRIVER: +devices/bus/psion/sibo/3fax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Changed description to 'Psion 3-Fax Modem'. +- 0.255: Nigel Barnes added 'Psion 3Fax Modem' device. + +ROMSET: +1048576 bytes in 1 file / 385.44Kb packed + +$end +$info=psion_3link_par +$mame +0.255 [Nigel Barnes] + +Psion 3-Link Parallel Printer Interface, , ???? + +DRIVER: +devices/bus/psion/sibo/3link.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Changed description to 'Psion 3-Link Parallel Printer Interface'. +- 0.255: Nigel Barnes added 'Psion 3Link Parallel Printer Interface' device. + +ROMSET: +None required. + +$end +$info=psion_3link_ser +$mame +0.255 [Nigel Barnes] + +Psion 3-Link RS232 Serial Interface, , ???? + +DRIVER: +devices/bus/psion/sibo/3link.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Changed description to 'Psion 3-Link RS232 Serial Interface'. +- 0.255: Nigel Barnes added 'Psion 3Link RS232 Serial Interface' device. + +ROMSET: +131072 bytes in 1 file / 49.27Kb packed + +$end +$info=psion_asic1 +$mame +0.255 [Nigel Barnes] + +Psion ASIC1, , ???? + +DRIVER: +devices/machine/psion_asic1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Nigel Barnes added 'Psion ASIC1' device. + +ROMSET: +None required. + +$end +$info=psion_asic2 +$mame +0.255 [Nigel Barnes] + +Psion ASIC2, , ???? + +DRIVER: +devices/machine/psion_asic2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Nigel Barnes added 'Psion ASIC2' device. + +ROMSET: +None required. + +$end +$info=psion_asic4 +$mame +0.255 [Nigel Barnes] + +Psion ASIC4, , ???? + +DRIVER: +devices/machine/psion_asic4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Nigel Barnes added 'Psion ASIC4' device. + +ROMSET: +None required. + +$end +$info=psion_asic5 +$mame +0.253 [Nigel Barnes] + +Psion ASIC5, , ???? + +DRIVER: +devices/machine/psion_asic5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Extract serial data when received, and removed imperfect comms flags [Nigel Barnes]. +- 0.255: Renamed (psion_asic5_pack) to (psion_asic5) and description changed to 'Psion ASIC5'. +- 0.253: Nigel Barnes added 'Psion ASIC5 (Pack mode)' device. + +ROMSET: +None required. + +$end +$info=psion_asic7 +$mame +0.283 [Nigel Barnes] + +Psion ASIC7, , ???? + +DRIVER: +devices/machine/psion_asic7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Nigel Barnes added 'Psion ASIC7' device. + +ROMSET: +None required. + +$end +$info=psion_asic9 +$mame +0.253 [Nigel Barnes] + +Psion ASIC9 V30H, , ???? + +DRIVER: +devices/machine/psion_asic9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Added port CD handlers [Nigel Barnes]. +- 0.276: Improved ASIC9MX RAM configuration to detect 2MB [Nigel Barnes]. +- 0.255: Changed description to 'Psion ASIC9 V30H'. +- 0.253: Nigel Barnes added 'Psion ASIC9' device. + +ROMSET: +None required. + +$end +$info=psion_asic9mx +$mame +0.255 [Nigel Barnes] + +Psion ASIC9 V30MX, , ???? + +DRIVER: +devices/machine/psion_asic9.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Nigel Barnes added 'Psion ASIC9 V30MX' device. + +ROMSET: +None required. + +$end +$info=psion_codec +$mame +0.257 [Nigel Barnes] + +Psion A-law CODEC, , ???? + +DRIVER: +psion/codec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (psion3a_codec) to (psion_codec) and changed description to 'Psion A-law CODEC'. +- 0.257: Nigel Barnes added 'Series 3a A-law Codec' device. + +ROMSET: +None required. + +$end +$info=psion_condor +$mame +0.261 [Nigel Barnes] + +Psion Condor, , ???? + +DRIVER: +devices/machine/psion_condor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Nigel Barnes added 'Psion Condor' device. + +ROMSET: +None required. + +$end +$info=psion_honda_slot +$mame +0.255 [Nigel Barnes] + +Psion Honda Expansion slot, , ???? + +DRIVER: +devices/bus/psion/honda/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Added pinout notes [Nigel Barnes]. +- 0.255: Nigel Barnes added 'Psion Honda Expansion slot' device. + +ROMSET: +None required. + +$end +$info=psion_module_slot +$mame +0.255 [Nigel Barnes] + +Psion Extended Internal Expansion slot, , ???? + +DRIVER: +devices/bus/psion/module/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Nigel Barnes added 'Psion Extended Internal Expansion slot' device. + +ROMSET: +None required. + +$end +$info=psion_parallel +$mame +0.271 [Nigel Barnes] + +Psion Parallel Printer Link cable, , ???? + +DRIVER: +devices/bus/psion/honda/parallel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Nigel Barnes added 'Psion Parallel Printer Link cable' device. + +ROMSET: +None required. + +$end +$info=psion_pclink +$mame +0.271 [Nigel Barnes] + +Psion PC Link cable, , ???? + +DRIVER: +devices/bus/psion/honda/pclink.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Nigel Barnes added 'Psion PC Link cable' device. + +ROMSET: +None required. + +$end +$info=psion_psu_asic3 +$mame +0.255 [Nigel Barnes] + +Psion PSU (ASIC3), , ???? + +DRIVER: +devices/machine/psion_asic3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Renamed (psion_asic3) to (psion_psu_asic3). +- 0.255: Nigel Barnes added 'Psion ASIC3' device. + +ROMSET: +None required. + +$end +$info=psion_psu_asic5 +$mame +0.257 [Nigel Barnes] + +Psion PSU (ASIC5), , ???? + +DRIVER: +devices/machine/psion_asic3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Nigel Barnes added 'Psion PSU (ASIC5)' device. + +ROMSET: +None required. + +$end +$info=psion_serpar +$mame +0.271 [Nigel Barnes] + +Psion RS232/Parallel Module, , ???? + +DRIVER: +devices/bus/psion/module/serpar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Nigel Barnes added 'Psion RS232/Parallel Module' device. + +ROMSET: +None required. + +$end +$info=psion_sibo_slot +$mame +0.255 [Nigel Barnes] + +Psion Reduced External Expansion slot, , ???? + +DRIVER: +devices/bus/psion/sibo/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Nigel Barnes added 'Psion Reduced External Expansion slot' device. + +ROMSET: +None required. + +$end +$info=psion_siena_ssd +$mame +0.255 [Nigel Barnes] + +Psion Siena SSD Drive, , ???? + +DRIVER: +devices/bus/psion/honda/ssd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Added Honda serial port [Nigel Barnes]. +- 0.255: Nigel Barnes added 'Psion Siena SSD Drive' device. + +ROMSET: +None required. + +$end +$info=psion_ssd +$mame +0.253 [Nigel Barnes] + +Psion Solid State Disk, , ???? + +DRIVER: +devices/machine/psion_ssd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Siena Demonstration [zedstarr] Serie 3c Start Disk und Zusatzsoftware [anonymous]. +- 0.276: Don't save state of removable media [Nigel Barnes]. +- 0.257: Can now create new SSD, default to be 128K RAM. Flash SSD's are write-protected, RAM SSD's are not. RAM SSD's from softlist will write to nvram, non-softlist will write back to file [Nigel Barnes]. +- 0.253: Nigel Barnes added 'Psion Solid State Disk' device. + +ROMSET: +None required. + +$end +$info=psion1 +$mame +0.154 [Sandro Ronco] + +Organiser I, Psion, 1984 + +The Psion Organiser was the brand name of a range of pocket computer developed by the British company Psion in the 1980s. The Organiser I (launched in 1984) and Organiser II (launched in 1986) had a characteristic hard plastic sliding cover protecting a 6x6 keyboard with letters arranged alphabetically. The Organiser II can be considered the first usable PDA in that it combined an electronic diary and searchable address database in a small, portable' device. Production of consumer hand-held devices by Psion has now ceased; the company, after corporate changes, now concentrates on hardware and software for industrial and commercial data collection applications (source: http://en.wikipedia.org/wiki/Psion_Organiser). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +psion1.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and PCB. + +WIP: +- 0.156: Added 'Psion Organiser I softlist. +- 0.154: Added 'Psion Organiser I' system. + +ROMSET: +4096 bytes in 1 file / 3.46Kb packed + +$end +$info=psion3 +$mame +0.255 [Nigel Barnes, The Last Psion] + +Series 3, Psion, 1991 + +The Psion Series 3 range of personal digital assistants were made by Psion PLC. The four main variants are the Psion Series 3 (1991), the Psion Series 3a (1993), the Psion Series 3c (1996), and the Psion Series 3mx (1998), all sized 165 by 85 by 22 millimetres (6.50 in ? 3.35 in ? 0.87 in). Further, a Psion Series 3a variant with factory installed software for the Russian language was called a Psion Series 3aR, and Acorn Computers sold renamed versions of the Psion Series 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion Series 3 range was regarded in 2009 by writer Charles Stross as an unsurpassed PDA because of its long battery life (20 to 35 hours), its stable and versatile software, and its durable hardware. Others describe over twenty years of daily use with models such as the Psion 3mx. About 1.5 million Psion 3s were made. The prices were 128 kB at ?179 (equivalent to ?409 in 2021) and 256 kB at ?249 (equivalent to ?569 in 2021) (source: https://en.wikipedia.org/wiki/Psion_Series_3). + +DRIVER: +psion/psion3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: Added multilingual V1.80F and V1.91F ROMs [shanemuk]. +- 0.257: System promoted to working [Nigel Barnes]. +- 0.255: Nigel Barnes and The Last Psion added 'Psion Series 3' system. + +ROMSET: +1441792 bytes in 4 files / 1018.09Kb packed + +$end +$info=psion3a +$mame +0.253 [Nigel Barnes, The Last Psion] + +Series 3a, Psion, 1993 + +The Psion 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion 3 (1991), the Psion 3a (1993), the Psion 3c (1996), and the Psion 3mx (1998), all sized 165 x 85 x 22 mm. In addition, a Psion 3a variant with factory installed software for the Russian language was called a Psion 3aR, and Acorn Computers sold a rebadged version of the Psion 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion 3 models were a major advance on the Psion Organiser. They had an original way of managing files: the available program icons are shown in a horizontal line and the associated files drop down beneath them. Manufacture of Psion 3s was discontinued in 1998 shortly after the launch of the Psion Series 5 (a Psion 4 does not exist, due to Psion's concern of tetraphobia in their Asian markets) and the Psion Siena. Psion's industrial hardware division continue to produce handhelds running the same 16-bit operating system, some 17 years after its introduction on the Psion MC range of laptops and 5 years after Psion Computer's final 32-bit EPOC PDA was released (source: https://www.computinghistory.org.uk/det/3485/Psion-Series-3A/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Series 3a' system. + +ROMSET: +1048576 bytes in 1 file / 692.13Kb packed + +$end +$info=psion3a2 +$mame +0.253 [Nigel Barnes, The Last Psion] + +Series 3a (2M), Psion, 1995 + +The Psion 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion 3 (1991), the Psion 3a (1993), the Psion 3c (1996), and the Psion 3mx (1998), all sized 165 x 85 x 22 mm. In addition, a Psion 3a variant with factory installed software for the Russian language was called a Psion 3aR, and Acorn Computers sold a rebadged version of the Psion 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion 3 models were a major advance on the Psion Organiser. They had an original way of managing files: the available program icons are shown in a horizontal line and the associated files drop down beneath them. Manufacture of Psion 3s was discontinued in 1998 shortly after the launch of the Psion Series 5 (a Psion 4 does not exist, due to Psion's concern of tetraphobia in their Asian markets) and the Psion Siena. Psion's industrial hardware division continue to produce handhelds running the same 16-bit operating system, some 17 years after its introduction on the Psion MC range of laptops and 5 years after Psion Computer's final 32-bit EPOC PDA was released (source: https://www.computinghistory.org.uk/det/3485/Psion-Series-3A/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Series 3a (2M)' system. + +ROMSET: +2097152 bytes in 1 file / 1.19Mb packed + +$end +$info=psion3a2_de +$mame +0.253 [Nigel Barnes, The Last Psion] + +Series 3a (2M) (German), Psion, 1995 + +The Psion 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion 3 (1991), the Psion 3a (1993), the Psion 3c (1996), and the Psion 3mx (1998), all sized 165 x 85 x 22 mm. In addition, a Psion 3a variant with factory installed software for the Russian language was called a Psion 3aR, and Acorn Computers sold a rebadged version of the Psion 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion 3 models were a major advance on the Psion Organiser. They had an original way of managing files: the available program icons are shown in a horizontal line and the associated files drop down beneath them. Manufacture of Psion 3s was discontinued in 1998 shortly after the launch of the Psion Series 5 (a Psion 4 does not exist, due to Psion's concern of tetraphobia in their Asian markets) and the Psion Siena. Psion's industrial hardware division continue to produce handhelds running the same 16-bit operating system, some 17 years after its introduction on the Psion MC range of laptops and 5 years after Psion Computer's final 32-bit EPOC PDA was released (source: https://www.computinghistory.org.uk/det/3485/Psion-Series-3A/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Series 3a (2M) (German)' system. + +ROMSET: +2097152 bytes in 1 file / 1.35Mb packed + +$end +$info=psion3a2_it +$mame +0.266 [Giulio Fieramosca] + +Series 3a (2M) (Italian), Psion, 1995 + +The Psion 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion 3 (1991), the Psion 3a (1993), the Psion 3c (1996), and the Psion 3mx (1998), all sized 165 x 85 x 22 mm. In addition, a Psion 3a variant with factory installed software for the Russian language was called a Psion 3aR, and Acorn Computers sold a rebadged version of the Psion 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion 3 models were a major advance on the Psion Organiser. They had an original way of managing files: the available program icons are shown in a horizontal line and the associated files drop down beneath them (source: https://www.computinghistory.org.uk/det/3485/Psion-Series-3A/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Giulio Fieramosca added 'Psion Series 3a (2M) (Italian)' system. + +ROMSET: +2097152 bytes in 1 file / 1.36Mb packed + +$end +$info=psion3a2_ru +$mame +0.255 [MaFrance351] + +Series 3a (2M) (Russian), Psion, 1997 + +The Psion 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion 3 (1991), the Psion 3a (1993), the Psion 3c (1996), and the Psion 3mx (1998), all sized 165 x 85 x 22 mm. In addition, a Psion 3a variant with factory installed software for the Russian language was called a Psion 3aR, and Acorn Computers sold a rebadged version of the Psion 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion 3 models were a major advance on the Psion Organiser. They had an original way of managing files: the available program icons are shown in a horizontal line and the associated files drop down beneath them. Manufacture of Psion 3s was discontinued in 1998 shortly after the launch of the Psion Series 5 (a Psion 4 does not exist, due to Psion's concern of tetraphobia in their Asian markets) and the Psion Siena. Psion's industrial hardware division continue to produce handhelds running the same 16-bit operating system, some 17 years after its introduction on the Psion MC range of laptops and 5 years after Psion Computer's final 32-bit EPOC PDA was released (source: https://www.computinghistory.org.uk/det/3485/Psion-Series-3A/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.255: MaFrance351 added 'Psion Series 3a (2M) (Russian)' system. + +ROMSET: +2097152 bytes in 1 file / 1.28Mb packed + +$end +$info=psion3a2_us +$mame +0.263 [techfury] + +Series 3a (2M) (US), Psion, 1995 + +The Psion 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion 3 (1991), the Psion 3a (1993), the Psion 3c (1996), and the Psion 3mx (1998), all sized 165 x 85 x 22 mm. In addition, a Psion 3a variant with factory installed software for the Russian language was called a Psion 3aR, and Acorn Computers sold a rebadged version of the Psion 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion 3 models were a major advance on the Psion Organiser. They had an original way of managing files: the available program icons are shown in a horizontal line and the associated files drop down beneath them. Manufacture of Psion 3s was discontinued in 1998 shortly after the launch of the Psion Series 5 (a Psion 4 does not exist, due to Psion's concern of tetraphobia in their Asian markets) and the Psion Siena. Psion's industrial hardware division continue to produce handhelds running the same 16-bit operating system, some 17 years after its introduction on the Psion MC range of laptops and 5 years after Psion Computer's final 32-bit EPOC PDA was released (source: https://www.computinghistory.org.uk/det/3485/Psion-Series-3A/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: techfury added 'Psion Series 3a (2M) (US)' system. + +ROMSET: +2097152 bytes in 1 file / 1.19Mb packed + +$end +$info=psion3c +$mame +0.253 [Nigel Barnes, The Last Psion] + +Series 3c, Psion, 1996 + +The Psion Series 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion Series 3 (1991), the Psion Series 3a (1993), the Psion Series 3c (1996), and the Psion Series 3mx (1998), all sized 165 ? 85 ? 22 mm. The Psion Series 3c was the next variant after the Psion Series 3a. (A Psion Series 3b does not exist). It has a slightly different external appearance to the earlier variants because a redesigned badge is placed centrally on the lid, the lid has fewer undulations, and a port for an infrared connection is visible. The plastic case is painted matte dark grey. The backup battery for the Series 3c is a CR1620. The Psion Series 3c is a highly versatile palmtop computer designed and built in the UK. It is powered by a 7.68 MHz NEC V30H microprocessor (an enhanced 80C86), and runs Psion's EPOC16 operating' system. It has a 480x160 liquid crystal display capable of two levels of grayscale and is equipped with a switchable electroluminescent backlight. The Series 3c has two megabytes of ROM containing the operating system and numerous applications programs, and one or two (two in the case of my units) megabytes of battery-backed static RAM for system memory as well as file storage (source: https://www.computinghistory.org.uk/det/30934/Psion-Series-3C/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Series 3c' system. + +ROMSET: +2097152 bytes in 1 file / 1.32Mb packed + +$end +$info=psion3mx +$mame +0.253 [Nigel Barnes, The Last Psion] + +Series 3mx, Psion, 1998 + +The Psion Series 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion Series 3 (1991), the Psion Series 3a (1993), the Psion Series 3c (1996), and the Psion Series 3mx (1998), all sized 165 ? 85 ? 22 mm. The Psion Series 3c was the next variant after the Psion Series 3a. (A Psion Series 3b does not exist). It has a slightly different external appearance to the earlier variants because a redesigned badge is placed centrally on the lid, the lid has fewer undulations, and a port for an infrared connection is visible. The plastic case is painted matte dark grey. The backup battery for the Series 3c is a CR1620. The Psion Series 3c is a highly versatile palmtop computer designed and built in the UK. It is powered by a 7.68 MHz NEC V30H microprocessor (an enhanced 80C86), and runs Psion's EPOC16 operating' system. It has a 480x160 liquid crystal display capable of two levels of grayscale and is equipped with a switchable electroluminescent backlight. The Series 3c has two megabytes of ROM containing the operating system and numerous applications programs, and one or two (two in the case of my units) megabytes of battery-backed static RAM for system memory as well as file storage (source: https://www.computinghistory.org.uk/det/30934/Psion-Series-3C/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Series 3mx' system. + +ROMSET: +2097152 bytes in 1 file / 1.33Mb packed + +$end +$info=psion3mx_fr +$mame +0.262 [François Thunus] + +Series 3mx (French), Psion, 1998 + +The Psion Series 3 range of PDA (personal digital assistants) were made by Psion PLC. The four main variants are the Psion Series 3 (1991), the Psion Series 3a (1993), the Psion Series 3c (1996), and the Psion Series 3mx (1998), all sized 165 ? 85 ? 22 mm. The Psion Series 3c was the next variant after the Psion Series 3a. (A Psion Series 3b does not exist). It has a slightly different external appearance to the earlier variants because a redesigned badge is placed centrally on the lid, the lid has fewer undulations, and a port for an infrared connection is visible. The plastic case is painted matte dark grey. The backup battery for the Series 3c is a CR1620. The Psion Series 3c is a highly versatile palmtop computer designed and built in the UK. It is powered by a 7.68 MHz NEC V30H microprocessor (an enhanced 80C86), and runs Psion's EPOC16 operating' system. It has a 480x160 liquid crystal display capable of two levels of grayscale and is equipped with a switchable electroluminescent backlight. The Series 3c has two megabytes of ROM containing the operating system and numerous applications programs, and one or two (two in the case of my units) megabytes of battery-backed static RAM for system memory as well as file storage (source: https://www.computinghistory.org.uk/det/30934/Psion-Series-3C/). + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: François Thunus added 'Psion Series 3mx (French)' system. + +ROMSET: +2097152 bytes in 1 file / 1.06Mb packed + +$end +$info=psion3mx_nl +$mame +0.279 [Tsu] + +Series 3mx (Dutch), Psion, 1998 + +This is a high-end, portable electronic organizer developed in the late 1990s, part of a series of handheld devices designed for both professional and personal use. Equipped with an LCD display, a full physical keyboard, and a proprietary operating system, it allows users to manage appointments, address books, notes, text documents, and spreadsheets. Powered by batteries, it offers impressive battery life and is designed to synchronize data seamlessly with a computer. With its compact yet rugged design, it stands out for its reliability, efficiency, and durability—making it ideal for business users and professionals who need a lightweight, functional tool to boost productivity on the go. The Dutch-language version features a localized interface and software tailored specifically for the Dutch market. + +DRIVER: +psion/psion3a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Tsu added 'Psion Series 3mx (Dutch)' system. + +ROMSET: +2097152 bytes in 1 file / 1.05Mb packed + +$end +$info=psion3s +$mame +0.255 [Nigel Barnes, The Last Psion] + +Series 3s, Psion, 1994 + +The Psion Series 3s is a specific and less common variant of the iconic 16-bit handheld computer from the Series 3 line, released by the British company Psion starting in 1994. Historically, the device serves as a transitional model between the very first original Psion Series 3 (released in 1991) and the subsequent, hugely popular Series 3a with its doubled screen size. + +DRIVER: +psion/psion3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.255: Nigel Barnes and The Last Psion added 'Psion Series 3s' system. + +ROMSET: +524288 bytes in 1 file / 366.74Kb packed + +$end +$info=psion5mx +$mame +0.218 [Ash Wolf, Ryan Holtz] + +Series 5mx, Psion, 1999 + +The Psion Series 5 was a Personal digital assistant PDA from Psion. It came in two main variants, the Series 5 (launched in 1997) and the Series 5mx (1999), the latter having a faster processor, clearer screen, and updated software. There was also a rare Series 5mx Pro, which differed only in having the operating system loaded into RAM and hence upgradeable. Ericsson marketed a rebadged version of the Series 5mx called the MC218. The Psion Series 5 was a major upgrade from the Psion Series 3. A Psion Series 4 does not exist, due to Psion's concern of tetraphobia in their Asian markets. The external appearance of the Psion Series 5 and the Psion Series 5mx are broadly similar, but their mainboards and other internal components were different and not interchangeable. The screens are not interchangeable because of different screen cables. The Series 5 was the first to feature a unique sliding-clamshell design, whereby the keyboard slides forward as the device opens to counterbalance the display, and brace it such that touchscreen actuation does not topple the device, a feature mentioned in the granted European patent EP 0766166B1. This novel design approach was the work of Martin Riddiford, an industrial designer for Therefore Design. A simplified version of this design was also used in the Psion Revo (source: https://en.wikipedia.org/wiki/Psion_Series_5). + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: BugFIX #08140: [Known Issues/To-Do's] (psion5.cpp) psion5mx: Blank screen at start [Ryan Holtz]. +- 0.218: Ash Wolf and Ryan Holtz added 'Psion Series 5mx' system. + +ROMSET: +54525952 bytes in 4 files / 15.62Mb packed + +$end +$info=psion5mx_fr +$mame +0.288 [Nigel Barnes] + +Series 5mx (French), Psion, 1999 + +The Psion Series 5mx is a famous handheld computer (Personal Digital Assistant – PDA) released by Psion in 1999. It represents a direct and enhanced evolution of the original 1997 Series 5. While retaining the same iconic exterior design, it features a completely redesigned motherboard, a much faster processor, and double the memory. The Keyboard Mechanism The most famous feature of the Psion Series 5mx is its revolutionary sliding clamshell mechanism. When the user lifts the screen, the physical keyboard automatically slides forward, extending from the body. This engineering solution shifts the device’s center of gravity to prevent the display from tipping over, while offering a mechanical keyboard of exceptional quality for mobile typing—still considered among the best ever made in this product category. Specifically, this is the version for the French market. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Series 5mx (French)' system. + +ROMSET: +27262976 bytes in 2 files / 8.43Mb packed + +$end +$info=psion5mxp +$mame +0.288 [Nigel Barnes] + +Series 5mx PRO, Psion, 1999 + +The Psion Series 5mx PRO is a rare, enhanced variant of the famous Series 5mx handheld, released by Psion starting in 1999. This model represents the British company’s engineering pinnacle in the clamshell handheld computer sector. It was designed primarily for advanced professional users, developers, and the enterprise market (particularly the German market). While retaining the iconic exterior design and the famous anti-flip sliding keyboard, it introduces a radical change in the management of the system architecture. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_quik.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Series 5mx PRO' system. + +ROMSET: +131072 bytes in 1 file / 46.38Kb packed + +$end +$info=psion5mxp_de +$mame +0.288 [Nigel Barnes] + +Series 5mx PRO (German), Psion, 1999 + +The Psion Series 5mx PRO is a rare, enhanced variant of the famous Series 5mx handheld, released by Psion starting in 1999. This model represents the British company’s engineering pinnacle in the clamshell handheld computer sector. It was designed primarily for advanced professional users, developers, and the enterprise market (particularly the German market). While retaining the iconic exterior design and the famous anti-flip sliding keyboard, it introduces a radical change in the management of the system architecture. Version for the German market. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_quik.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Series 5mx PRO (German)' system. + +ROMSET: +131072 bytes in 1 file / 46.38Kb packed + +$end +$info=psion7 +$mame +0.288 [Nigel Barnes] + +Series 7, Psion, 2000 + +The Psion Series 7 is a clamshell business subnotebook released by Psion in 2000. This model strikes a balance between the compact Series 5mx handheld and the professional Psion netBook. It was designed for managers and professionals seeking a lightweight travel device that also featured a large screen and a comfortable keyboard for typing long texts. + +DRIVER: +psion/psion7.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Series 7' system. + +ROMSET: +33554432 bytes in 2 files / 9.71Mb packed + +$end +$info=psioncm +$mame +0.139 [Sandro Ronco] + +Organiser II CM, Psion, 1986 + +It has a 6303 microprocessor, an LCD, two slots for memory cartridges and a connector for expansion. The keyboard is calculator-like with the keys arranged alphabetically. There's no 'off' key / the machine is switched off by a menu command. The case is also styled like a calculator, but it has a handy slide-on cover (as shown in the photo) to keep the keyboard safe when the machine is not in use (source: http://www.computinghistory.org.uk/det/1418/psion-organiser-ii-cm/). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.140: Sandro Ronco added 'Psion Organiser II' system. +- 0.139: Added 'skeleton driver of Psion Organiser II CM' system. + +ROMSET: +163840 bytes in 5 files / 129.51Kb packed + +$end +$info=psioncmm +$mame +0.277 [Jaap Scherphuis] + +Organiser II CM Multilingual, Psion, 1988 + +"Psion Organiser II CM Multilingual" is a variant of the famous Psion Organiser II, a handheld portable device developed by Psion, a British company pioneering the field of personal digital assistants (PDAs) and mobile computing. The CM Multilingual model is designed to support multiple languages, making it suitable for an international audience. + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Jaap Scherphuis added 'Psion Organiser II CM Multilingual' system. + +ROMSET: +65536 bytes in 1 file / 35.53Kb packed + +$end +$info=psionhc100 +$mame +0.255 [Nigel Barnes, zedstarr] + +HC 100, Psion, 1991 + +The Psion HC100 & HC110 pack powerful laser bar code scanning technology into a cost-effective, lightweight, pocket- sized terminal. Companies with mobile work forces will find it the perfect fit for many applications and industries, including utility meter reading, sales automation, electronic order entry, parcel delivery,route accounting, inventory maintenance and parts tracking. Built to fit the hand, the HC 100 terminal makes it easy for mobile workers on the go to capture data quickly and accurately. The back lit LCD display and full alpha-numeric keypad make it an easy-to-use favorite with employees and available expansion modules, such as a bar code scanner, modem, or RS-232-C, simply clip in and fit flush inside the case at the top or bottom (source: https://cybarcode.com/psion/data_collection_terminals/portable/batch/psion_hc100). + +DRIVER: +psion/psionhc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Nigel Barnes and zedstarr added 'Psion HC 100' system. + +$end +$info=psionhc110 +$mame +0.255 [Nigel Barnes, zedstarr] + +HC 110, Psion, 1991 + +The Psion HC 110 handheld computers is comprised of two base models. Both models have 256K RAM and are constructed of high impact plastic and are highly configurable in memory, software, expansion and peripheral devices. Each machine incorporates two drives for Solid State Disks, a rechargeable NiCd battery module (not included), two expansion slots, loudspeaker and microphone (source: https://cybarcode.com/psion/data_collection_terminals/portable/batch/psion_hc110). + +DRIVER: +psion/psionhc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Nigel Barnes and zedstarr added 'Psion HC 110' system. + +$end +$info=psionhc120 +$mame +0.255 [Nigel Barnes, zedstarr] + +HC 120, Psion, 1991 + +Psion manufactured handheld computers, but not only palmtops. They made few models of data collectors which allowed to collect data and even print results on the go. HC-120 was the second model of HC line, with EPOC system. It has 2 expansion slots for I/O modules and 2 slots for memory cards, usually battery-backed RAM disks. Rechargeable battery pack allowed to work without connecting to power source for at least few hours (source: http://oldcomputer.info/others/psion/index.htm). + +DRIVER: +psion/psionhc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Nigel Barnes and zedstarr added 'Psion HC 120' system. + +ROMSET: +786432 bytes in 6 files / 501.48Kb packed + +$end +$info=psionla +$mame +0.139 [Sandro Ronco] + +Organiser II LA, Psion, 1986 + +In 1986, the successful Organiser II introduced a number of hardware improvements, a better keyboard and display, a much larger ROM and either 8K or 16K of battery-backed RAM, and featured a capable newly-designed single-tasking operating' system. The first Organiser II models featured a two-line display. The new model supported a number of different types of improved DATAPAKs containing either EPROM or battery-backed RAM storage each storing between 8k and 128k of data. Later flashpaks (EEPROM) and RAMpaks were added 'to the range, capable of storing up to 256k on each extension slot (source: http://en.wikipedia.org/wiki/Psion_Organiser#Organiser_II). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.156: Added 'bios v3.0. +- 0.139: Sandro Ronco added skeleton driver of 'Psion Organiser II LA' system. + +ROMSET: +196608 bytes in 6 files / 159.94Kb packed + +$end +$info=psionlam +$mame +0.139 [Sandro Ronco] + +Organiser II LA Multilingual, Psion, 1988 + +In 1986, the successful Organiser II introduced a number of hardware improvements, a better keyboard and display, a much larger ROM and either 8K or 16K of battery-backed RAM, and featured a capable newly-designed single-tasking operating' system. The first Organiser II models featured a two-line display. The new model supported a number of different types of improved DATAPAKs containing either EPROM or battery-backed RAM storage each storing between 8k and 128k of data. Later flashpaks (EEPROM) and RAMpaks were added 'to the range, capable of storing up to 256k on each extension slot (source: http://en.wikipedia.org/wiki/Psion_Organiser#Organiser_II). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Sandro Ronco added skeleton driver of 'Psion Organiser II LAM' system. + +ROMSET: +65536 bytes in 1 file / 36.18Kb packed + +$end +$info=psionlz +$mame +0.139 [Sandro Ronco] + +Organiser II LZ, Psion, 1989 + +In 1986, the successful Organiser II introduced a number of hardware improvements, a better keyboard and display, a much larger ROM and either 8K or 16K of battery-backed RAM, and featured a capable newly-designed single-tasking operating' system. The first Organiser II models featured a two-line display. The new model supported a number of different types of improved DATAPAKs containing either EPROM or battery-backed RAM storage each storing between 8k and 128k of data. Later flashpaks (EEPROM) and RAMpaks were added 'to the range, capable of storing up to 256k on each extension slot (source: http://en.wikipedia.org/wiki/Psion_Organiser#Organiser_II). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.139: Sandro Ronco added skeleton driver of 'Psion Organiser II LZ' system. + +ROMSET: +462848 bytes in 8 files / 380.87Kb packed + +$end +$info=psionlz64 +$mame +0.139 [Sandro Ronco] + +Organiser II LZ64, Psion, 1989 + +In 1986, the successful Organiser II introduced a number of hardware improvements, a better keyboard and display, a much larger ROM and either 8K or 16K of battery-backed RAM, and featured a capable newly-designed single-tasking operating' system. The first Organiser II models featured a two-line display. The new model supported a number of different types of improved DATAPAKs containing either EPROM or battery-backed RAM storage each storing between 8k and 128k of data. Later flashpaks (EEPROM) and RAMpaks were added 'to the range, capable of storing up to 256k on each extension slot (source: http://en.wikipedia.org/wiki/Psion_Organiser#Organiser_II). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Sandro Ronco added skeleton driver of 'Psion Organiser II LZ64' system. + +ROMSET: +524288 bytes in 8 files / 434.38Kb packed + +$end +$info=psionp200 +$mame +0.154 [Sandro Ronco] + +Organiser II POS 200, Psion, 1987 + +The Psion Organizer II series models were sold from 1986 onwards. Initially, the two models CM (8 kB RAM) and XP (16 kB RAM) were available with 32 kB ROM. Later, the XP model was sold as the LA model for the US market with 32 kB of RAM (source, traslated from German: https://inklupedia.de/wiki/Psion_Organiser#Psion_Organiser_II). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Sandro Ronco added 'Psion Organiser II P200' system. + +ROMSET: +32768 bytes in 1 file / 26.60Kb packed + +$end +$info=psionp200a +$mame +0.276 [Nigel Barnes, Jaap Scherphuis] + +Organiser II Alpha POS 200, Psion, 1987 + +The Psion Organiser II Alpha POS 200 is a portable Personal Digital Assistant (PDA) type device developed by Psion, a British company pioneering the field of portable electronic devices for personal and business information management. The Organiser II belongs to the second generation of the Psion Organiser family, which was introduced in the 1980s and represented one of the first attempts to create compact devices for personal and professional organization. + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: Nigel Barnes, Jaap Scherphuis added 'Psion Organiser II Alpha POS 200' system. + +ROMSET: +65536 bytes in 2 files / 53.09Kb packed + +$end +$info=psionp250 +$mame +0.276 [Nigel Barnes, Jaap Scherphuis] + +Organiser II P 250, Psion, 1988 + +The Psion Organiser II P 250 is a portable device belonging to the Psion Organiser II family, a series of early electronic devices developed by Psion, a British company pioneering the field of personal information management systems. The P 250 is designed primarily for personal and professional use, offering advanced features over previous models, such as data management, calculations, and scheduling. + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: Nigel Barnes, Jaap Scherphuis added 'Psion Organiser II P 250' system. + +ROMSET: +32768 bytes in 1 file / 26.48Kb packed + +$end +$info=psionp350 +$mame +0.139 [Sandro Ronco] + +Organiser II P 350, Psion, 1988 + +In 1986, the successful Organiser II introduced a number of hardware improvements, a better keyboard and display, a much larger ROM and either 8K or 16K of battery-backed RAM, and featured a capable newly-designed single-tasking operating' system. The first Organiser II models featured a two-line display. The new model supported a number of different types of improved DATAPAKs containing either EPROM or battery-backed RAM storage each storing between 8k and 128k of data. Later flashpaks (EEPROM) and RAMpaks were added 'to the range, capable of storing up to 256k on each extension slot (source: http://en.wikipedia.org/wiki/Psion_Organiser#Organiser_II). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Sandro Ronco added skeleton driver of 'Psion Organiser II P350' system. + +ROMSET: +65536 bytes in 2 files / 53.20Kb packed + +$end +$info=psionp432 +$mame +0.276 [Nigel Barnes, Jaap Scherphuis] + +Organiser II P 432, Psion, 1989 + +The Psion Organiser II P 432 is a portable device belonging to the Psion Organiser II family, a series of early electronic devices developed by Psion, a British company pioneering the field of personal information management systems. The P 432 represents an advanced version of the Organiser II series, with greater storage capacity and improved functionality than previous models, such as the P 250 or P 100 . + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: Nigel Barnes, Jaap Scherphuis added 'Psion Organiser II P 432' system. + +ROMSET: +65536 bytes in 1 file / 54.28Kb packed + +$end +$info=psionp464 +$mame +0.139 [Sandro Ronco] + +Organiser II P 464, Psion, 1989 + +In 1986, the successful Organiser II introduced a number of hardware improvements, a better keyboard and display, a much larger ROM and either 8K or 16K of battery-backed RAM, and featured a capable newly-designed single-tasking operating' system. The first Organiser II models featured a two-line display. The new model supported a number of different types of improved DATAPAKs containing either EPROM or battery-backed RAM storage each storing between 8k and 128k of data. Later flashpaks (EEPROM) and RAMpaks were added 'to the range, capable of storing up to 256k on each extension slot (source: http://en.wikipedia.org/wiki/Psion_Organiser#Organiser_II). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Sandro Ronco added skeleton driver of 'Psion Organiser II P464' system. + +ROMSET: +65536 bytes in 1 file / 54.37Kb packed + +$end +$info=psionwa +$mame +0.253 [Nigel Barnes, The Last Psion] + +Workabout, Psion, 1995 + +The "Psion Workabout" is a line of rugged handheld computers, distributed by Psion since 1995. Unlike consumer models such as the Series 3 or Series 5, designed for managers and office use, the Workabout line was specifically designed for industrial field use: warehouses, construction sites, meter reading, inventory, and heavy-duty logistics. + +DRIVER: +psion/workabout.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and pdf Manual. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Workabout' system. + +ROMSET: +5242880 bytes in 3 files / 1.93Mb packed + +$end +$info=psionwamx +$mame +0.253 [Nigel Barnes, The Last Psion] + +Workabout mx, Psion, 1998 + +The Psion Workabout mx is a rugged industrial handheld computer released by Psion in 1998. It is a direct evolution of the previous Workabout Classic. While retaining the exact same ultra-durable gray chassis, this model represents a generational leap by replacing the old 16-bit internal architecture with Psion’s more powerful 32-bit platform, designed to handle more complex enterprise databases and high-speed barcode scanning. + +DRIVER: +psion/workabout.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Workabout mx' system. + +ROMSET: +2097152 bytes in 1 file / 859.89Kb packed + +$end +$info=psionxp +$mame +0.154 [Sandro Ronco] + +Organiser II XP, Psion, 1986 + +The Psion Organiser was the brand name of a range of Pocket Computer developed by the British company Psion in the 1980s. The Organiser I and Organiser II had a characteristic hard plastic sliding cover protecting a 6x6 keyboard with letters arranged alphabetically. The Psion Organiser II, model XP has a 6303 microprocessor with two-line LCD, two slots for memory cartridges and a connector for expansion. The keyboard is calculator-like with the keys arranged alphabetically. There's no off key the so thje machine was switched off by a menu command. The case is also styled like a calculator, but it has a handy slide-on cover to keep the keyboard safe when the machine is not in use (source: http://www.computinghistory.org.uk/det/3489/psion-organiser-ii-xp/). + +DRIVER: +psion/psion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +psion2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Sandro Ronco added 'Psion Organiser II XP' system. + +ROMSET: +98304 bytes in 3 files / 79.41Kb packed + +$end +$info=psj +$mame +0.104 [incog] + +Sony PlayStation (Japan), Sony Computer Entertainment Inc, 1994 + +The PlayStation (officially abbreviated PS) is a series of video game consoles created and developed by Sony Computer Entertainment. Spanning the fifth, sixth, and seventh generation, the brand was first introduced on December 3, 1994 in Japan. The brand consists of a total of three home consoles, a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. The first console in the series, the PlayStation, was the first video game console to ship 100 million units after 9 years and 6 months of its initial launch. Its successor, the PlayStation 2, is the best-selling console to date, having reached over 150 million units sold as of January 31, 2011. Sony's latest console, the PlayStation 3, has sold over 63.9 million consoles worldwide as of March 31, 2012. +The first handheld game console in the PlayStation series, the PlayStation Portable or PSP, has sold a total of 71.4 million units worldwide as of September 14, 2011. Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012 has sold in excess of 1.2 million units as of the end of February 2012. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008 (source: http://en.wikipedia.org/wiki/PlayStation). + +DRIVER: +sony/psx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +psx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.119: Renamed (psxj) to (psj). +- 0.104: incog added 'Sony Playstation (scph3000 J v1.1 01/22/95) and Sony Playstation (scph3500 J v2.1 07/17/95) drivers. + +ROMSET: +4718592 bytes in 9 files / 2.24Mb packed + +$end +$info=psr11 +$mame +0.261 [Carl, Sean Riddle] + +Portatone PSR-11, Yamaha, 1986 + +Yamaha PSR-11 is a digital keyboard synthesizer released by Yamaha in 1985. It was used by many professional musicians, including Herbie Hancock, Chick Corea, and Jean-Michel Jarre. The PSR-11 is a 61-key keyboard with a built-in 8-voice polyphonic synthesizer. It has a variety of features, including a built-in sequencer, a built-in arpeggiator, and a variety of preset sounds. It also has a built-in rhythm machine and a variety of effects, including reverb, chorus, and delay. The PSR-11 also has a built-in MIDI interface, allowing it to be connected to other MIDI devices (source: https://synthpedia.net/yamaha/psr-11/). + +DRIVER: +yamaha/ympsr11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.261: Carl and Sean Riddle added 'Yamaha Portatone PSR-11' system. + +ROMSET: +16384 bytes in 1 file / 9.60Kb packed + +$end +$info=psr110 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-110, Yamaha, 1993 + +The Yamaha PSR-110 is a portable keyboard synthesizer released in the early 1990s. It was popular among amateur and professional musicians alike, and was used by artists such as the Red Hot Chili Peppers, Radiohead, and the Beastie Boys. The PSR-110 is a 61-key keyboard with a built-in sound module. It has a variety of sounds, including piano, organ, strings, and drums. It also has a built-in sequencer, allowing users to record and play back their own compositions. Additionally, the PSR-110 has a built-in rhythm machine, allowing users to create their own beats and rhythms. Finally, the PSR-110 has a built-in arpeggiator, allowing users to create complex patterns and melodies (source: https://synthpedia.net/yamaha/psr-110/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-110' system. + +ROMSET: +524288 bytes in 1 file / 348.94Kb packed + +$end +$info=psr150 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-150, Yamaha, 1992 + +The Yamaha PSR-150 is a portable keyboard instrument designed for beginners and hobbyists. It has been used by many musicians, including John Lennon, who used it to compose some of his songs. The PSR-150 has 61 full-size keys, 100 preset voices, 100 preset rhythms, and a built-in metronome. It also has a built-in speaker, a headphone jack, and a MIDI port. The PSR-150 is powered by six AA batteries or an optional AC adapter. It is a great instrument for learning the basics of keyboard playing and for creating simple compositions (source: https://synthpedia.net/yamaha/psr-150/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-150' system. + +ROMSET: +524288 bytes in 1 file / 348.77Kb packed + +$end +$info=psr16 +$mame +0.235 [DBWBP] + +PSR-16, Yamaha, 1988 + +Yamaha PSR-16 is a vintage keyboard synthesizer released in the late 1980s. It was used by many popular musicians, including Michael Jackson, Herbie Hancock, and Stevie Wonder. The PSR-16 is a 16-voice polyphonic synthesizer with a 61-key keyboard. It features a built-in sequencer, a variety of preset sounds, and a range of effects. It also has a built-in arpeggiator and a pitch bend wheel. The PSR-16 is a great choice for those looking for a vintage synthesizer with a classic sound (source: https://synthpedia.net/yamaha/psr-16/). + +DRIVER: +yamaha/ympsr16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: DBWBP added 'Yamaha PSR-16' system. + +ROMSET: +16384 bytes in 1 file / 10.62Kb packed + +$end +$info=psr160 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-160, Yamaha, 2000 + +The Yamaha PSR-160 is a portable keyboard designed for beginners and hobbyists. It has 61 full-size keys, 100 preset voices, 100 preset styles, and 100 preset songs. It also has a built-in metronome and a pitch bend wheel. It is powered by 6 AA batteries or an AC adapter. The Yamaha PSR-160 has been used by many musicians, including John Legend, Alicia Keys, and Bruno Mars. It is a great choice for those just starting out in music, as it is easy to use and has a wide range of features. It is also a great choice for those who want to practice and learn new songs. The keyboard has a wide range of sounds and styles, allowing users to explore different genres of music. Additionally, the keyboard has a built-in recorder, allowing users to record their own music (source: https://synthpedia.net/yamaha/psr-160/). + +DRIVER: +yamaha/ympsr260.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-160' system. + +ROMSET: +2097152 bytes in 1 file / 1.25Mb packed + +$end +$info=psr180 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-180, Yamaha, 1994 + +The Yamaha PSR-180 is a portable keyboard synthesizer released in the late 1980s. It was popular among amateur and professional musicians alike, and was used by artists such as the Pet Shop Boys, Depeche Mode, and the Cure. The PSR-180 has 61 full-size keys, a built-in speaker, and a variety of sounds and rhythms. It also has a built-in sequencer, allowing users to record and playback their own compositions. It also has a variety of effects, including reverb, chorus, and delay. Additionally, the PSR-180 has a built-in metronome and a transpose function, allowing users to easily change the key of a song (source: https://synthpedia.net/yamaha/psr-180/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-180' system. + +ROMSET: +524288 bytes in 1 file / 361.95Kb packed + +$end +$info=psr190 +$mame +0.255 [Edward d-tech] + +PSR-190, Yamaha, 1996 + +The Yamaha PSR-190 is a 61-key portable keyboard that was released in the early 2000s. It is a great entry-level keyboard for beginners and has been used by many musicians, including John Legend, Alicia Keys, and Bruno Mars. The PSR-190 has a variety of features, including 100 preset voices, 100 preset rhythms, and a built-in metronome. It also has a built-in recorder, allowing users to record their own music. Additionally, the keyboard has a variety of effects, including reverb, chorus, and vibrato. It also has a built-in transpose function, allowing users to easily change the key of a song. Finally, the PSR-190 has a built-in songbook, allowing users to learn popular songs (source: https://synthpedia.net/yamaha/psr-190/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.255: Edward d-tech added 'Yamaha PSR-190' system. + +ROMSET: +700223 bytes in 2 files / 307.64Kb packed + +$end +$info=psr2000 +$mame +0.264 [Matt, Olivier Galibert] + +PSR-2000, Yamaha, 2001 + +The PSR-2000 is a 61-key Touch Response keyboard that displays song lyric data from Karaoke disks in real-time. It will display the notation for recorded as well as commercially available songs. The notation, including track and note display, are user-selectable. The unique display makes keyboard operation easier and more convenient by displaying more information at once. Two-part Vocal Harmony and a large selection of XG voices make it a great keyboard for professionals and serious hobbyists. The PSR-2000 is a great keyboard for professionals and hobbyists (source: https://reverb.com/it/item/3376722-yamaha-psr-2000-61-key-touch-response-midi-keyboard). + +DRIVER: +yamaha/ympsr2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.282: Change LCD color palette (#14229) [Felipe Corrêa da Silva Sanches]. +- 0.264: Matt and Olivier Galibert added 'Yamaha PSR-2000' system. + +ROMSET: +34603008 bytes in 6 files / 20.15Mb packed + +$end +$info=psr260 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-260, Yamaha, 2000 + +The Yamaha PSR-260 is a portable keyboard synthesizer released in the early 1990s. It was popular among amateur and professional musicians alike, and was used by artists such as the Red Hot Chili Peppers, Radiohead, and the Beastie Boys. The PSR-260 is a 61-key keyboard with a built-in sound engine that can produce a variety of sounds, including piano, organ, strings, and drums. It also has a built-in sequencer for recording and playing back music. The keyboard also has a variety of effects, including reverb, chorus, and delay. Additionally, the PSR-260 has a built-in metronome and a transpose function for changing the key of a song (source: https://synthpedia.net/yamaha/psr-260/). + +DRIVER: +yamaha/ympsr260.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-260' system. + +ROMSET: +2097152 bytes in 1 file / 1.25Mb packed + +$end +$info=psr340 +$mame +0.227 [R. Belmont, HIGHWAYMAN] + +PSR-340 PortaSound, Yamaha, 1994 + +The Yamaha PSR-340 is a 61-key digital keyboard synthesizer released in the early 1990s. It was used by many professional musicians, including the likes of Herbie Hancock, Chick Corea, and John McLaughlin. The PSR-340 features a wide range of sounds, including piano, organ, strings, brass, and percussion. It also has a built-in sequencer, allowing users to record and playback their own compositions. Additionally, the PSR-340 has a variety of effects, including reverb, chorus, and delay (source: https://synthpedia.net/yamaha/psr-340/). + +DRIVER: +yamaha/ympsr340.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.264: Finish the LCD, add the NVRAM [Olivier Galibert]. +- 0.227: R. Belmont and HIGHWAYMAN added 'Yamaha PSR-340 PortaSound' system. + +ROMSET: +4593673 bytes in 3 files / 2.30Mb packed + +$end +$info=psr36 +$mame +0.235 [DBWBP] + +PSR-36, Yamaha, 1988 + +Yamaha PSR-36 is a portable keyboard synthesizer released by Yamaha in the late 1980s. It was popular among amateur and professional musicians alike, and was used by artists such as the Pet Shop Boys, Depeche Mode, and the Cure. The PSR-36 is a 61-key keyboard with a built-in sound generator and a variety of features. It has a built-in sequencer, allowing users to record and playback their own compositions. It also has a variety of preset sounds, including piano, organ, strings, and drums. Additionally, it has a built-in arpeggiator, allowing users to create complex patterns and rhythms. Finally, it has a built-in chorus effect, allowing users to create a fuller sound (source: https://synthpedia.net/yamaha/psr-36/). + +DRIVER: +yamaha/ympsr16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: DBWBP added 'Yamaha PSR-36' system. + +ROMSET: +262144 bytes in 2 files / 139.76Kb packed + +$end +$info=psr40 +$mame +0.235 [DBWBP] + +PSR-40, Yamaha, 1985 + +The Yamaha PSR-40 is a portable keyboard synthesizer released in the late 1980s. It was popular among amateur and professional musicians alike, and was used by artists such as the Pet Shop Boys, Depeche Mode, and the Cure. The PSR-40 features a 61-key keyboard, a built-in sequencer, and a variety of sounds and effects. It also has a built-in rhythm machine, allowing users to create their own beats and rhythms. The keyboard also has a built-in arpeggiator, allowing users to create complex patterns and sequences. Additionally, the PSR-40 has a built-in MIDI interface, allowing users to connect the keyboard to other MIDI-compatible devices. The PSR-40 is a great choice for those looking for a versatile and affordable keyboard synthesizer. It is easy to use and has a wide range of sounds and effects, making it a great choice for both beginners and experienced musicians (source: https://synthpedia.net/yamaha/psr-40/). + +DRIVER: +yamaha/ympsr40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: DBWBP added 'Yamaha PSR-40' system. + +ROMSET: +32768 bytes in 1 file / 10.89Kb packed + +$end +$info=psr500 +$mame +0.248 [Phil Bennett, BoxCubed] + +PSR-500, Yamaha, 1991 + +The Yamaha PSR-500 is a digital keyboard synthesizer released in the late 1990s. It was used by many professional musicians, including the likes of Herbie Hancock, Chick Corea, and John McLaughlin. The PSR-500 is a 61-key keyboard with a built-in sequencer, arpeggiator, and a variety of sounds and effects. It also has a built-in MIDI interface, allowing it to be connected to other MIDI devices. The PSR-500 has a wide range of features, including a variety of voices, rhythms, and effects, as well as a built-in mixer and a variety of performance controls. It also has a built-in sequencer, allowing users to create their own music (source: https://synthpedia.net/yamaha/psr-500/). + +DRIVER: +yamaha/ympsr400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.254: Fake a periodic interrupt; add placeholders for various internal registers [AJR]. +- 0.248: Phil Bennett and BoxCubed added 'Yamaha PSR-500' system. + +ROMSET: +2359296 bytes in 3 files / 1.39Mb packed + +$end +$info=psr540 +$mame +0.261 [Olivier Galibert] + +PSR540, Yamaha, 1999 + +The Ultimate Professional Keyboard with XG MIDI and Built-in 3.5" Floppy Disk Drive. Full-Featured Power for Endless Musical Possibilities. PSR-540 opens up new musical possibilities by incorporating advanced features and dynamic sounds that until now were unavailable in this class of personal keyboard. No matter what styles of music you enjoy playing, this keyboard includes hundreds of stunning sounds - including a beautiful stereo-sampled grand piano and the superb sounding XG voice set as well as over one hundred music style accompaniments to back your performance. For the composer, the PSR-540 has a 16-track sequencer, plus, a built-in floppy disk drive with which you can load song data in a variety of formats, including Standard MIDI Files. Whether you're a beginner or an advanced player, the PSR-540 packs a versatile assortment of features to enhance your musical creativity (source: https://gearspace.com/gear/yamaha/psr-540). + +DRIVER: +yamaha/ympsr540.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.272: Add the mks3. Minor corrections [Olivier Galibert]. +- 0.266: SVG fix. Start adding the floppy. Fix midi, finish the screen mapping, add NVRAM. Another, final, SVG fix. Choose the correct variant hd44780: KS0066U f00 validated on a live psr. Add the midi ports. Stop the freezing by actually running the sci channels [Olivier Galibert]. +- 0.262: Fix the ROM labels. Add the internal kernel ROM [Olivier Galibert]. +- 0.261: Olivier Galibert added 'Yamaha PSR540' system. + +ROMSET: +11251604 bytes in 5 files / 6.44Mb packed + +$end +$info=psr60 +$mame +0.232 [R. Belmont, JKN0, d-tech] + +PSR-60 PortaSound, Yamaha, 1985 + +The Yamaha PSR-60 is a 61-key electronic keyboard released in the late 1980s. It was popular among amateur and professional musicians alike, and was used by artists such as Michael Jackson, Mariah Carey, and Stevie Wonder. The PSR-60 has a variety of features, including a built-in sequencer, a variety of preset sounds, and a built-in rhythm machine. It also has a built-in microphone input, allowing users to record their own sounds. Additionally, the keyboard has a variety of effects, including reverb, chorus, and delay. The keyboard also has a built-in metronome and a transpose function, allowing users to change the key of a song without having to re-learn it (source: https://synthpedia.net/yamaha/psr-60/). + +DRIVER: +yamaha/ympsr60.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.233: Machine promoted to working [R. Belmont, Aaron Giles]. Figured out more YM2154 including start/end and more realistic timer computations. Add internal layout. Hook up LEDs and buttons.Use output finders. Implement keys as a matrix. Document/flesh in the YM2154 rompler and the DRVIF chip. Rhythms now tick away and trigger samples, though we will have to wait for a ROM dump to hear them [Aaron Giles]. +- 0.232: R. Belmont, JKN0 and d-tech added 'Yamaha PSR-60 PortaSound' system. + +ROMSET: +131072 bytes in 4 files / 89.71Kb packed + +$end +$info=psr70 +$mame +0.232 [R. Belmont, JKN0] + +PSR-70 PortaSound, Yamaha, 1985 + +The Yamaha PSR-70 is a portable keyboard synthesizer released in the late 1980s. It was popular among amateur and professional musicians alike, and was used by artists such as the Pet Shop Boys, Depeche Mode, and the Cure. The PSR-70 features a 61-key keyboard, a built-in sequencer, and a variety of sounds and effects. It also has a built-in rhythm machine, allowing users to create their own beats and rhythms. The keyboard also has a built-in arpeggiator, allowing users to create complex patterns and sequences. Additionally, the PSR-70 has a built-in MIDI interface, allowing users to connect the keyboard to other MIDI-compatible devices. The PSR-70 is a great choice for those looking for a versatile and affordable keyboard synthesizer. It is easy to use and has a wide range of sounds and effects, making it a great choice for both beginners and experienced musicians (source: https://synthpedia.net/yamaha/psr-70/). + +DRIVER: +yamaha/ympsr60.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.233: Machine promoted to working [R. Belmont, Aaron Giles]. Add internal layout for PSR-70 [Aaron Giles]. +- 0.232: R. Belmont and JKN0 added 'Yamaha PSR-70 PortaSound' system. + +ROMSET: +32768 bytes in 1 file / 20.89Kb packed + +$end +$info=psr75 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-75, Yamaha, 1992 + +The Yamaha PSR-75 is a portable electronic keyboard released in the late 1980s. It was popular among amateur and professional musicians alike, and was used by artists such as the Pet Shop Boys, the Cure, and the Red Hot Chili Peppers. The PSR-75 is a 61-key keyboard with a built-in sound generator and a variety of preset sounds. It has a built-in rhythm machine, a pitch bend wheel, and a variety of effects. It also has a built-in sequencer for recording and playing back performances. The PSR-75 is a great choice for beginners and experienced players alike. It is easy to use and has a wide range of sounds and features. It is also relatively inexpensive, making it a great choice for those on a budget (source: https://synthpedia.net/yamaha/psr-75/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.288: BugFIX #09429 [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive [Olivier Galibert]. +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-75' system. + +ROMSET: +262144 bytes in 1 file / 177.78Kb packed + +$end +$info=psr76 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-76, Yamaha, 1994 + +Yamaha PSR-76 is a portable electronic keyboard released by Yamaha in the late 1980s. It is a 61-key keyboard with a built-in MIDI sequencer and a variety of sounds and rhythms. It has been used by many professional musicians, including Herbie Hancock, Chick Corea, and John McLaughlin. The PSR-76 has a variety of features, including a built-in sequencer, a variety of sounds and rhythms, and a built-in arpeggiator. It also has a built-in microphone input, allowing users to record their own sounds. Additionally, the PSR-76 has a variety of effects, including reverb, chorus, and delay. Finally, the PSR-76 has a variety of connectivity options, including MIDI, USB, and audio outputs (source: https://synthpedia.net/yamaha/psr-76/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.288: BugFIX #09429 [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive [Olivier Galibert]. +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-76' system. + +ROMSET: +524288 bytes in 1 file / 361.84Kb packed + +$end +$info=psr78 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-78, Yamaha, 1996 + +The Yamaha PSR-78 is a portable keyboard synthesizer released in the late 1980s. It was popular among amateur and professional musicians alike, and was used by artists such as the Pet Shop Boys, Depeche Mode, and the Cure. The PSR-78 is a 61-key keyboard with a built-in 8-note polyphonic synthesizer. It has a variety of features, including a built-in sequencer, a drum machine, and a variety of preset sounds. It also has a built-in MIDI interface, allowing it to be connected to other MIDI devices. The PSR-78 is a great choice for those looking for an affordable and versatile keyboard synthesizer. It is easy to use and has a wide range of sounds and features, making it a great choice for both beginners and experienced musicians (source: https://synthpedia.net/yamaha/psr-78/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.288: BugFIX #09429 [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive [Olivier Galibert]. +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-78' system. + +ROMSET: +524288 bytes in 1 file / 276.99Kb packed + +$end +$info=psr79 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSR-79, Yamaha, 1998 + +Yamaha PSR-79 is a portable keyboard synthesizer released by Yamaha in the late 1980s. It was used by many professional musicians, including the likes of Herbie Hancock, Chick Corea, and George Duke. The PSR-79 is a 61-key keyboard with a built-in 8-track sequencer, a built-in drum machine, and a built-in arpeggiator. It also has a variety of sounds, including piano, organ, strings, brass, and more. It also has a variety of effects, including reverb, chorus, and delay (source: https://synthpedia.net/yamaha/psr-79/). + +DRIVER: +yamaha/ympsr260.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSR-79' system. + +ROMSET: +1048576 bytes in 1 file / 634.55Kb packed + +$end +$info=pss11 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSS-11, Yamaha, 1992 + +Yamaha PSS-11 is a portable synthesizer keyboard released by Yamaha in 1983. It was used by many popular musicians, including Michael Jackson, Herbie Hancock, and Prince. The PSS-11 is a monophonic synthesizer with a built-in speaker and a built-in rhythm machine. It has a two-octave keyboard, a single oscillator, and a single envelope generator. It also has a built-in chorus effect and a built-in arpeggiator. The PSS-11 is capable of producing a wide range of sounds, from bass and lead sounds to strings and pads (source: https://synthpedia.net/yamaha/pss-11/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.288: BugFIX #09429 [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive [Olivier Galibert]. +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSS-11' system. + +ROMSET: +262144 bytes in 1 file / 177.78Kb packed + +$end +$info=pss12 +$mame +0.250 [Edward d-tech] + +PSS-12, Yamaha, 1994 + +Yamaha PSS-12 is a portable keyboard synthesizer released by Yamaha in 1983. It was used by many popular musicians such as Depeche Mode, The Cure, and New Order. The PSS-12 is a monophonic synthesizer with a built-in speaker and a built-in rhythm machine. It has a two-octave keyboard, a single oscillator, and a single envelope generator. It also has a built-in chorus effect and a built-in arpeggiator. The PSS-12 is capable of producing a wide range of sounds, from bass and lead sounds to strings and pads (source: https://synthpedia.net/yamaha/pss-12/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.288: BugFIX #09429 [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive [Olivier Galibert]. +- 0.254: Machine promoted to working [Devin Acker]. +- 0.250: Edward d-tech added 'Yamaha PSS-12' system. + +ROMSET: +262144 bytes in 1 file / 180.32Kb packed + +$end +$info=pss170 +$mame +0.282 [Carl, Sean Riddle] + +PortaSound PSS-170, Yamaha, 1986 + +It’s an affordable portable synthesizer released in 1986, designed for beginners and home use. Based on Yamaha FM technology, it offers 24-voice polyphony, a 49-note unweighted keyboard, built-in auto-accompaniment sections with preset rhythms, and stereo audio outputs. It includes a built-in speaker, battery or adapter power, and a selection of preset sounds such as pianos, organs, and orchestral instruments. With a simple interface and compact design, it’s intended for immediate musical enjoyment, basic music education, and school presentations. + +DRIVER: +yamaha/ympss170.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Carl and Sean Riddle added 'Yamaha PortaSound PSS-170' system. + +ROMSET: +16384 bytes in 1 file / 9.72Kb packed + +$end +$info=pss21 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSS-21, Yamaha, 1992 + +The Yamaha PSS-21 is a portable keyboard synthesizer released in the early 1980s. It was used by many popular musicians, including Michael Jackson, Prince, and Duran Duran. The PSS-21 is a monophonic synthesizer with a built-in speaker and a two-octave keyboard. It has a variety of features, including a built-in rhythm machine, a pitch bend wheel, and a built-in chorus effect. It also has a built-in arpeggiator and a variety of preset sounds (source: https://synthpedia.net/yamaha/pss-21/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSS-21' system. + +ROMSET: +262144 bytes in 1 file / 177.78Kb packed + +$end +$info=pss31 +$mame +0.254 [Edward d-tech, Devin Acker] + +PSS-31, Yamaha, 1992 + +The Yamaha PSS-31 is a portable keyboard synthesizer released in the early 1980s. It was used by many popular musicians, including Michael Jackson, Prince, and David Bowie. The PSS-31 is a monophonic synthesizer with a built-in speaker and a single oscillator. It has a range of features, including a built-in arpeggiator, a pitch bend wheel, and a built-in chorus effect. It also has a built-in sequencer, allowing users to record and playback their own compositions (source: https://synthpedia.net/yamaha/pss-31/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.254: Edward d-tech and Devin Acker added 'Yamaha PSS-31' system. + +ROMSET: +262144 bytes in 1 file / 177.78Kb packed + +$end +$info=pss480 +$mame +0.249 [DBWBP] + +PSS-480 / PSS-580, Yamaha, 1988 + +Based on the same architecture as the PSS-470, the 480 offers intimate command of the sound, while sacrificing some playability by comparison. Synth parameters can be edited with precision, but only one at a time. 5 user patches may be saved to memory, which is retained when the unit is powered off. The Synth section offers a depth of control that allows for smooth, refined sounds, as well as the glitchy, noisy stuff you'd expect from a strange cheap little digital synth. Although the envelope generator is terribly primitive and there's no real way to control the release, the sounds that come from a well-programmed patch can be surprisingly professional-sounding, or simply bizarre. Fine control over the decay envelope allows for all kinds of percussion sounds, so it's great to pair this synth with a nice percussion sampler (source: https://www.vintagesynth.com/yamaha/portasound-PSS-480). + +DRIVER: +yamaha/ympsr16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.249: DBWBP added 'Yamaha PSS-480/PSS-580' system. + +ROMSET: +393216 bytes in 2 files / 162.41Kb packed + +$end +$info=pss6 +$mame +0.254 [Devin Acker] + +PSS-6, Yamaha, 1994 + +Yamaha PSS-6 is a portable keyboard synthesizer released by Yamaha in 1983. It was used by many popular musicians, including Michael Jackson, Prince, and Depeche Mode. The PSS-6 is a monophonic synthesizer with a built-in sequencer and a variety of sound-shaping features. It has two oscillators, a low-pass filter, an envelope generator, and a noise generator. It also has a built-in arpeggiator and a chord memory function. The PSS-6 also has a built-in speaker and a headphone jack for private practice (source: https://synthpedia.net/yamaha/pss-6/). + +DRIVER: +yamaha/ympsr150.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.288: BugFIX #09429 [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive [Olivier Galibert]. +- 0.254: Devin Acker added 'Yamaha PSS-6' system. + +ROMSET: +131072 bytes in 1 file / 85.34Kb packed + +$end +$info=pss680 +$mame +0.235 [DBWBP] + +PSS-680, Yamaha, 1988 + +Portable Electronic Keyboard for home or studio use. 100 Voices and 100 Rhythms/Accompaniment Styles are created using Yamaha's FM Tone Generator. Using the eight large percussion pads located below the keyboard, 32 digitally recorded rhythm sounds can be used to create custom percussion. Three Intro/Fill Pads can be used to create different introductions for selected rhythm styles and the Synchro Break function causes a "break" in the auto-accompaniment rhythm whenever the percussion pads are played. The existing voices can be modified to create new sounds, and these original voice creations can be stored in 5 Bank Memories for install recall. The Custom Drummer allows the creation new or modifies pre-programmed rhythm styles. In addition, accents or rolls can be added 'to accentuate the sound and give the custom rhythm patterns a live feel. To utilize the Custom Drummer, press the Custom Drummer Program button and play on the manual percussion pads. Instruments can be added 'one by one to build up to more complex patterns (source: https://gearspace.com/gear/yamaha/pss-680). + +DRIVER: +yamaha/ympsr16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.236: Bank some of the ROM space [AJR]. +- 0.235: DBWBP added 'Yamaha PSS-680' system. + +ROMSET: +524288 bytes in 2 files / 261.95Kb packed + +$end +$info=pss780 +$mame +0.251 [TwistedTom] + +PSS-780, Yamaha, 1989 + +This was Yamaha's likely most advanced approach to build a professional PortaSound keyboard; this top of the line flagship of the MusicStation series from 1989 featured MIDI, a real FM synthesizer, various sequencer stuff, a programmable drum section with 8 drum pads, 61 keys and even a pitchbend wheel. Unfortunately it also has some annoying limitations; especially the FM synthesizer lacks many sound features those were present in cheaper Yamaha keyboards, and there is also neither a modulation wheel nor is anything velocity sensitive. At least this thing has a great futuristic design which reminds on Kraftwerk's late 1980th video clip estheticism - not visible on the photo is that the rear bottom and side area of the slanted case is shaped like the corners of an upside- down step pyramid; only the center of the back is smooth with a large white "YAMAHA" logo. The row of silicone rubber drum pads below the keyboard could permit some interesting ways of play - it's a pity that this layout concept disappeared later. This keyboard was first released in 1988 as Yamaha PSS-680 with different case colours (i.e. all boring blue pads) (source: http://weltenschule.de/TableHooters/Yamaha_PSS-780.html). + +DRIVER: +yamaha/ympsr16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: TwistedTom added 'Yamaha PSS-780' system. + +ROMSET: +262144 bytes in 1 file / 76.13Kb packed + +$end +$info=pssj3 +$mame +0.202 + +PSSJ-3, , ???? + +The Tandy 3 Voice is an audio protocol used on the Tandy 1000 series of home computers. The audio data is sent from the software to the computer's on-board audio chip. The on-board audio chip is different depending on the model of Tandy 1000 and can be any chip from the 3 Voice Chipset including an SN76496, an NCR 8496, or a PSSJ-3. As the Tandy 1000 is a clone of the PCjr, so too is the Tandy 3 Voice protocol a clone of the PCjr 3 Voice protocol, and so both protocols support three pulse wave channels and a noise channel (source: http://www.vgmpf.com/Wiki/index.php?title=Tandy_3_Voice). + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'PSSJ-3' device. + +ROMSET: +None required. + +$end +$info=psu +$mame +0.114 [smf] + +Sony PlayStation (USA), Sony Computer Entertainment Inc, 1995 + +The PlayStation (officially abbreviated PS) is a series of video game consoles created and developed by Sony Computer Entertainment. Spanning the fifth, sixth, and seventh generation, the brand was first introduced on December 3, 1994 in Japan. The brand consists of a total of three home consoles, a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. The first console in the series, the PlayStation, was the first video game console to ship 100 million units after 9 years and 6 months of its initial launch. Its successor, the PlayStation 2, is the best-selling console to date, having reached over 150 million units sold as of January 31, 2011. Sony's latest console, the PlayStation 3, has sold over 63.9 million consoles worldwide as of March 31, 2012. +The first handheld game console in the PlayStation series, the PlayStation Portable or PSP, has sold a total of 71.4 million units worldwide as of September 14, 2011. Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012 has sold in excess of 1.2 million units as of the end of February 2012. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008 (source: http://en.wikipedia.org/wiki/PlayStation). + +DRIVER: +sony/psx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +psx.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.119: Renamed (psxu) to (psu). +- 0.114: Added 'Sony PlayStation (USA)' system. + +ROMSET: +3163648 bytes in 9 files / 1.49Mb packed + +$end +$info=psx_analog_joystick +$mame +0.148u1 + +Playstation Analog Joystick, , ???? + +The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly[1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori) (source: https://en.wikipedia.org/wiki/PlayStation_Analog_Joystick). + +DRIVER: +devices/bus/psx/analogue.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'Playstation Analog Joystick' device. + +ROMSET: +None required. + +$end +$info=psx_cd +$mame +0.149u1 + +PSX CD-ROM, , ???? + +DRIVER: +sony/psxcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'PSX CD-ROM'. +- 0.149u1: Added 'PSX Cdrom' device. + +ROMSET: +510525 bytes in 15 files / 215.95Kb packed + +$end +$info=psx_controller_port +$mame +0.149u1 + +Playstation Controller Port, , ???? + +Technical informations: http://www.hardwarebook.info/Sony_Playstation_Controller_Port + +DRIVER: +devices/bus/psx/ctlrport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Playstation Controller Port' device. + +ROMSET: +None required. + +$end +$info=psx_dualshock_pad +$mame +0.148u1 + +Playstation Dualshock Pad, , ???? + +DRIVER: +devices/bus/psx/analogue.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'Playstation Dualshock Pad' device. + +ROMSET: +None required. + +$end +$info=psx_multitap +$mame +0.148u5 + +Playstation Multitap, , ???? + +The PlayStation Multitap is a peripheral for the PlayStation. It is an adapter that can be used to plug in up to four controllers and memory cards at the same time in a single controller port. With a second multitap, up to eight controllers and memory cards can be plugged at once (source: https://en.wikipedia.org/wiki/PlayStation_Multitap). + +DRIVER: +devices/bus/psx/multitap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u5: Added 'Playstation Multitap' device. + +ROMSET: +None required. + +$end +$info=psx_parallel_slot +$mame +0.194 [David Haywood] + +Playstation Parallel Slot, , ???? + +DRIVER: +devices/bus/psx/parallel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: David Haywood added 'Playstation Parallel Slot' device. + +ROMSET: +None required. + +$end +$info=psx_standard_controller +$mame +0.148u1 + +Playstation Standard Controller, , ???? + +DRIVER: +devices/bus/psx/ctlrport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u1: Added 'Playstation Standard Controller' device. + +ROMSET: +None required. + +$end +$info=psxcard +$mame +0.149u1 + +Sony PSX Memory Card, , ???? + +DRIVER: +devices/bus/psx/memcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sony PSX Memory Card' device. + +ROMSET: +None required. + +$end +$info=psxcontrollerports +$mame +0.149u1 + +Playstation Controller Bus, , ???? + +DRIVER: +devices/bus/psx/ctlrport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Playstation Controller Bus'. +- 0.149u1: Added 'PSXCONTROLLERPORTS' device. + +ROMSET: +None required. + +$end +$info=psxdma +$mame +0.149u1 + +Sony PSX DMA, , ???? + +DRIVER: +devices/cpu/psx/dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sony PSX DMA' device. + +ROMSET: +None required. + +$end +$info=psxgboost +$mame +0.194 + +Datel Game Booster for Playstation, , ???? + +DRIVER: +devices/bus/psx/gamebooster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gameboy.xml, gbcolor.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: David Haywood added 'Datel Game Booster for Playstation' device. + +ROMSET: +262144 bytes in 1 file / 175.16Kb packed + +$end +$info=psxirq +$mame +0.149u1 + +Sony PSX IRQ, , ???? + +DRIVER: +devices/cpu/psx/irq.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sony PSX IRQ' device. + +ROMSET: +None required. + +$end +$info=psxmdec +$mame +0.149u1 + +Sony PSX MDEC, , ???? + +DRIVER: +devices/cpu/psx/mdec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sony PSX MDEC' device. + +ROMSET: +None required. + +$end +$info=psxrcnt +$mame +0.149u1 + +Sony PSX RCNT, , ???? + +DRIVER: +devices/cpu/psx/rcnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sony PSX RCNT' device. + +ROMSET: +None required. + +$end +$info=psxsio0 +$mame +0.149u1 + +Sony PSX SIO-0, , ???? + +DRIVER: +devices/cpu/psx/sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sony PSX SIO-0' device. + +ROMSET: +None required. + +$end +$info=psxsio1 +$mame +0.149u1 + +Sony PSX SIO-1, , ???? + +DRIVER: +devices/cpu/psx/sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sony PSX SIO-1' device. + +ROMSET: +None required. + +$end +$info=psxspu +$mame +0.175 + +PlayStation SPU, , ???? + +DRIVER: +devices/sound/spu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (spu) to (psxspu) and description changed to 'PlayStation SPU'. +- 0.175: Added 'SPU' device. + +ROMSET: +None required. + +$end +$info=pt319a +$mame +0.215 [rfka01] + +PT-319A, Pine, 199? + +Technical informations: https://arvutimuuseum.ee/th99/m/P-R/31574.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Pine PT-319A' system. + +ROMSET: +65536 bytes in 1 file / 39.20Kb packed + +$end +$info=pt430 +$mame +0.215 [rfka01] + +PT-430, Pine Technology, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/P/PINE-TECHNOLOGY-486-PT-430.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Pine Technology PT-430' system. + +ROMSET: +65536 bytes in 1 file / 58.32Kb packed + +$end +$info=pt432b +$mame +0.215 [rfka01] + +PT-432b aka SR-M401-A, Pine Technology, 199? + +Tecnical informations: https://theretroweb.com/motherboards/s/pine-technology-pt-432b#downloads + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.215: rfka01 added 'Pine Technology PT-432b aka SR-M401-A' system. + +ROMSET: +131072 bytes in 1 file / 106.41Kb packed + +$end +$info=pt581392 +$mame +0.214 [rfka01] + +386 motherboard using the Forex FRX46C402 + FRX46C411 + SiS 85C206 chipset, , 199? + +The combination of the Forex FRX46C402, Forex FRX46C411, and SiS 85C206 chips identifies a very specific chipset architecture used on various motherboards for Intel 386DX processors (and AMD/Cyrix clones) manufactured between 1991 and 1992. This hardware transition represents the golden age of high-performance "multi-chip" motherboards, before the industry standardized on chipsets integrated into just two or three main chips (Northbridge/Southbridge). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added '386 Motherboard using the Forex FRX46C402 + FRX46C411 + SiS 85C206 chipset' system. + +ROMSET: +65536 bytes in 1 file / 36.77Kb packed + +$end +$info=pt68k2 +$mame +0.155 [Al Kossow, R. Belmont] + +PT68K2, Peripheral Technology, 1988 + +The PT68K-2 single board computer is a high performance, low cost single board computer. The PT68K-2 is available as a kit, an assembled board or in complete systems. Complete systems feature the PT68K board mounted in a baby AT type cabinet with a 150 watt switching power supply. The baby AT cabinet includes an LED display panel monitoring power, disk activity and “HALT?? status. The cabinet has space for one full height winchester drive and two half height floppy disk drives. + +DRIVER: +skeleton/pt68k4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pt68k2.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.155: Al Kossow and R. Belmont added 'Peripheral Technology PT68K2' system. + +ROMSET: +67584 bytes in 3 files / 27.07Kb packed + +$end +$info=pt68k4 +$mame +0.142 [Robbbert, R. Belmont] + +PT68K4, Peripheral Technology, 1990 + +This has the appearance of a PC, including pc power supply, slots, etc, on a conventional pc-like motherboard and case (source: http://mamedev.org/source/src/mess/drivers/pt68k4.c.html). + +DRIVER: +skeleton/pt68k4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +pt68k2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.286: Eliminate ROM_LOAD_OPTIONAL [AJR]. +- 0.153: Added 'ISA slots and a selection of cards supported by the boot ROMs. Added XT keyboard interface. Added speaker (system now beeps) [R. Belmont]. +- 0.142: Added 'Peripheral Technology PT68K4' system. + +ROMSET: +134716 bytes in 9 files / 41.21Kb packed + +$end +$info=ptc100 +$mame +0.205 [Dirk Best, rfka01] + +PTC-100, Grundig, 198? + +The PTC 100 is nothing more than a differently colored Mupid 2. The original is black with a gray keyboard, the PTC 100 comes in a very old-fashioned brown-beige. Technically, the PTC 100 is a classic home computer. It was launched in 1984, the Mupid 2 was available a year earlier. In the basic configuration, the device was restricted to use as a BTX terminal. There is a connection on the device for the "DBT-03" modem provided by the Deutsche Bundespost for BTX customers at the time. The connection to a TV set is made via a scart socket (source, traslated from German: https://www.homecomputermuseum.de/sammlung/detailansicht/comp/Computer/show/ptc-100/). + +DRIVER: +mupid/mupid2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Dirk Best and rfka01 added 'Grundig PTC-100' system. + +ROMSET: +34816 bytes in 3 files / 26.30Kb packed + +$end +$info=ptm6840 +$mame +0.149u1 + +MC6840 PTM, , ???? + +DRIVER: +devices/machine/6840ptm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Zerofill more variables at device start, 6840ptm: clear output ports at reset [hap]. +- 0.249: Fix unsigned comparison [AJR]. +- 0.186: Changed description to 'MC6840 PTM'. +- 0.149u1: Added '6840 PTM' device. + +ROMSET: +None required. + +$end +$info=ptmb457 +$mame +0.234 [BreakPoint, rfka01] + +MB457, PowerTech, 199? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/6824 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: BreakPoint and rfka01 added 'PowerTech MB457' system. + +ROMSET: +131072 bytes in 2 files / 88.13Kb packed + +$end +$info=ptpc110 +$mame +0.286 [yyzkevin] + +Palm Top PC-110 (Japan), International Business Machines, 1995 + +The IBM Palm Top PC-110 handheld computer, produced in 1995, was an ultra-compact portable device (subnotebook). It featured a clamshell design with a 4.7-inch monochrome LCD display (640×200), a compact integrated keyboard, and weighed approximately 600 g. Powered by a NEC V30HL processor (a clone of the Intel 8086) running at 7.91 MHz, it came equipped with 1 MB of RAM, expandable up to 2 MB, and storage via SRAM/Flash memory cards (PCMCIA Type II slot). The operating system, MS-DOS 5.0, was built into ROM. The device included RS-232 serial ports, an IrDA infrared interface for wireless data transfer, and power supplied by AA batteries (providing up to 10 hours of operation). It was designed for mobile professionals who needed to manage schedules, perform lightweight spreadsheets, and handle basic communication tasks. At the time, it represented an innovative solution, predating the modern handheld devices that would later emerge with Windows CE and Palm OS PDAs. + +DRIVER: +ibm/ptpc110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibmpc110.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: yyzkevin added 'International Business Machines Palm Top PC-110 (Japan)' system. + +ROMSET: +262144 bytes in 1 file / 169.55Kb packed + +$end +$info=puckimon +$mame +0.243 [hap, Kevin Horton, Rik] + +Pucki & Monsters, Romtec, 1982 + +This is the same as Goliath's Lucky Pucky, although I'm not sure who actually manufactured it. Australian game, the manual says the model # is ET-803, and only the game says Romtec (there is no manufacturer label on the manual or box). As you can see in the large image of the sticker, that's where I found the Y-1149 model # (although if you look closely at the top picture, it doesn't appear to be there) (source: https://www.handheldmuseum.com/Romtec/PuckiMonsters.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.243: hap, Kevin Horton and Rik added 'Romtec Pucki & Monsters' system. + +ROMSET: +2176 bytes in 1 file / 1.49Kb packed + +$end +$info=pulsarlb +$mame +0.153 [Robbbert] + +Little Big Board (6000 series), Pulsar, 1981 + +This is a complete CP/M single-board computer. You needed to supply your own power supply and serial terminal. The terminal must be set for 9600 baud, 7 bits, even parity, 1 stop bit (source: pulsar.c). + +DRIVER: +ausnz/pulsar.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Changed description to 'Little Big Board (6000 series)'. +- 0.171: Added 'extra BIOS [Robbbert]. +- 0.153: Robbbert added 'Pulsar Little Big Board' system. + +ROMSET: +4096 bytes in 2 files / 1.33Kb packed + +$end +$info=pumpactv +$mame +0.246 [ClawGrip, Sean Riddle] + +TV Pump Active, Giggle, 200? + +Game console for children from 3 years old. Easy to use joystick, 9 different games, 3 difficulty levels, to play with farm animals. Plugs directly into the TV. Toy in very good condition in its original packaging (source, traslated from French: https://www.teslogos.com/jeu_tv_pump_active.html). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: ClawGrip and Sean Riddle added 'Giggle TV Pump Active' system. + +ROMSET: +1048576 bytes in 1 file / 165.27Kb packed + +$end +$info=punifrnd +$mame +0.280 [TeamEurope, David Haywood] + +Punirunes Punitomo Tsuushin (hot pink, Japan), Takara Tomy, 2021 + +Portable electronic device shaped like a small animal, designed specifically for girls, combining nurturing play, collectibility, and social interaction. Equipped with an LCD screen, buttons, and a motion sensor, it allows users to care for a virtual creature, enjoy mini-games, and exchange data with other devices via infrared. The device features customization options, character evolution, and daily goals, complete with audio feedback and animated visuals. With its colorful, soft, and pocket-friendly design in a vibrant pink hue, it encourages empathy, responsibility, and collaborative play. Reflecting the quintessential aesthetics of Japanese kawaii toy design, this innovative product seamlessly blends physical elements—such as accessories or cards—with digital features, delivering an emotionally engaging, instantly immersive, and captivating experience. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Takara Tomy Punirunes Punitomo Tsuushin (hot pink, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.36Mb packed + +$end +$info=punij1m +$mame +0.280 [TeamEurope, David Haywood] + +Punirunes (PUNIRUNZU_MAIN_DICE_V1, mint, Japan), Takara Tomy, 2021 + +Portable electronic device shaped like a small animal, designed specifically for young girls, that simulates nurturing and the evolution of a virtual creature through everyday interactions. Equipped with an LCD screen, buttons, and a motion sensor, it allows users to feed, play with, and help their character grow—plus, it enables data exchange via infrared technology to connect with other users. The device includes mini-games, customization options, and progressive goals, complete with gentle sound feedback and soothing animations. With its soft, colorful, and pocket-sized design inspired by classic Japanese kawaii style, it fosters empathy, cultivates a sense of responsibility, and encourages social play. It seamlessly blends physical elements—such as accessories or collectible cards—with digital features to deliver an emotionally engaging, instantly immersive, and captivating experience. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Takara Tomy Punirunes (PUNIRUNZU_MAIN_DICE_V1, mint, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.86Mb packed + +$end +$info=punij1pk +$mame +0.280 [TeamEurope, David Haywood] + +Punirunes (PUNIRUNZU_MAIN_DICE_V1, pink, Japan), Takara Tomy, 2021 + +The Punirunes Puni Mint Squishy is an interactive toy shaped like a small, soft, round object, featuring an LCD screen at its center. Designed for children ages 6 and up, it lets kids interact with a cute digital character by inserting their finger into a hole on the side—this action stimulates the character on the screen, which responds with expressive animations and movements. The toy reacts to touch as if it were alive, and it can even "melt" when left alone, creating a heartwarming and engaging experience. It requires 3 AAA batteries and combines the satisfying tactile sensation of a squishy with the magic of a simple yet charming digital world—perfect for anyone who loves nurturing and interacting with virtual creatures in a gentle, fun way. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Takara Tomy Punirunes (PUNIRUNZU_MAIN_DICE_V1, pink, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.86Mb packed + +$end +$info=punij1pu +$mame +0.280 [TeamEurope, David Haywood] + +Punirunes (PUNIRUNZU_MAIN_DICE_V1, purple, Japan), Takara Tomy, 2021 + +The Punirunes Puni Mint Squishy is an interactive toy shaped like a small, soft, round object, featuring an LCD screen at its center. Designed for children ages 6 and up, it lets kids interact with a cute digital character by inserting their finger into a hole on the side—this action stimulates the character on the screen, which responds with expressive animations and movements. The toy reacts to touch as if it were alive, and it can even "melt" when left alone, creating a heartwarming and engaging experience. It requires 3 AAA batteries and combines the satisfying tactile sensation of a squishy with the magic of a simple yet charming digital world—perfect for anyone who loves nurturing and interacting with virtual creatures in a gentle, fun way. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Takara Tomy Punirunes (PUNIRUNZU_MAIN_DICE_V1, purple, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.86Mb packed + +$end +$info=punij2pk +$mame +0.280 [TeamEurope, David Haywood] + +Punirunes (PUNIRUNZU_MAIN_V2, pink, Japan), Takara Tomy, 2021 + +The Punirunes Puni Mint Squishy is an interactive toy shaped like a small, soft, round object, featuring an LCD screen at its center. Designed for children ages 6 and up, it lets kids interact with a cute digital character by inserting their finger into a hole on the side—this action stimulates the character on the screen, which responds with expressive animations and movements. The toy reacts to touch as if it were alive, and it can even "melt" when left alone, creating a heartwarming and engaging experience. It requires 3 AAA batteries and combines the satisfying tactile sensation of a squishy with the magic of a simple yet charming digital world—perfect for anyone who loves nurturing and interacting with virtual creatures in a gentle, fun way. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Takara Tomy Punirunes (PUNIRUNZU_MAIN_V2, pink, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.52Mb packed + +$end +$info=punirune +$mame +0.278 [TeamEurope] + +Punirunes (PUNIRUNZU_MAIN_V3, pastel blue, Europe), Takara Tomy, 2021 + +The "Takara Tomy Punirunes" is a hugely popular and innovative pocket-sized virtual pet game launched on the Japanese market by Takara Tomy in 2021. Unlike traditional games in this category (such as the classic Tamagotchi), Punirunes stands out for its revolutionary hardware interface focused on the sense of touch and real physical interaction. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Takara Tomy Punirunes (Europe, pastel blue)' system. + +ROMSET: +8388608 bytes in 1 file / 3.79Mb packed + +$end +$info=punirunea +$mame +0.288 [TeamEurope] + +Punirunes (HXR-1 PCB), Takara Tomy, 2021 + +Takara Tomy Punirunes (HXR-1 PCB) refers to the specific internal logic board (model HXR-1 PCB) of the famous tactile virtual pet launched in Japan by Takara Tomy. This standalone device stands out distinctly from traditional virtual pets thanks to a unique hardware interface focused on real physical interaction and the sense of touch. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Takara Tomy Punirunes (HXR-1 PCB)' system. + +ROMSET: +8388608 bytes in 1 file / 2.55Mb packed + +$end +$info=punistar +$mame +0.283 [TeamEurope] + +Punirunes Punistarz (pink, Japan), Takara Tomy, 2021 + +A portable device released in Japan in 2021, featuring a pink color scheme and inspired by the world of Punirunes. Designed to entertain young children, it combines lights, sounds, and animated characters in simple, interactive mini-games. Based on a collection-and-discovery mechanic, it encourages expressive play and imagination through dedicated buttons and lively sound responses, all housed in a compact and colorful format. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Takara Tomy Punirunes Punistarz (pink, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.15Mb packed + +$end +$info=pv1000 +$mame +0.137 [Wilbert Pol, plgDavid] + +PV-1000, Casio, 1983 + +The PV-1000 was a video game console manufactured by Casio and released in Japan in 1983. The PV-1000 was powered by a Z80A micro-processor, and had only 2 KB RAM available, with 1 KB devoted to its character generator. It had a 256x192 pixel resolution and had 8 available colours. It was released alongside a computer known as the PV-2000, which is compatible with PV-1000 controllers but not games. In the same year Casio released two other consoles, the PV-7 and the PV-16 which were MSX computers. The PV-1000 initially sold for 14,800 yen. Casio failed to achieve a significant market share. It is said to have been pulled from the shelves within a matter of weeks, making the system extremely rare (source: http://en.wikipedia.org/wiki/PV-1000). + +DRIVER: +casio/pv1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pv1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.279: Update stream before writing to soundchip [hap]. +- 0.270: Remove empty offset param, use hex instead of decimal for sizes [hap]. +- 0.269: BugFix 08902 [Gameplay] (casio/pv1000.cpp) pv1000: Running any game causes the emulated system to crash [lidnariq]. Put joystick read in a separate function, remove an unneeded tag lookup [hap]. +- 0.268: Border colors are wrong (blue and red are swapped) (#12515) [lidnariq]. +- 0.148: System promoted from 'GAME_NOT_WORKING' [Wilbert Pol, plgDavid, Angelo Salese]. +- 0.146u2: Two new dumps added 'in pv1000.xml [anondumper]. +- 0.145u5: New Casio PV-1000 dump [anondumper]. +- 0.142: 4 new cartridge dumps for the software list [anondumper]. +- 0.137: Wilbert Pol and plgDavid added 'Casio PV-1000' system. + +ROMSET: +None required. + +$end +$info=pv1000_sound +$mame +0.149u1 + +NEC D65010G031, , ???? + +DRIVER: +casio/pv1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'NEC D65010G031' device. + +ROMSET: +None required. + +$end +$info=pv16 +$mame +0.148u2 [plgDavid] + +PV-16 (MSX1, Japan), Casio, 1985 + +This MSX system has only 16 KB and one cartridge slot. It is basicaly a Casio PV-7 with 16 KB RAM. Hopefully an expansion unit (KB-7) was available and added 'two catridge slots and more memory (8 + 16 = 24 KB) to the PV-16. The chicklet keyboard is very poor and to small to do anything with it. There are big arrow keys on the right hand side of the keyboard arranged in circle. The whole pad is called "Joypad 1" and emulates a joystick inserted in port #1. The two big blue keys "TR1" and "TR2" on the left hand side of the keyboard are the two fire buttons! Notice that there are also "classic" arrow keys at the top of the keyboard (source: http://www.old-computers.com/museum/computer.asp?c=858&st=1). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'PV-16 (MSX1, Japan)'. +- 0.148u2: plgDavid added 'Casio PV-16' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=pv2000 +$mame +0.139 [anondumper] + +PV-2000, Casio, 1983 + +Also called 'RakuGaki' in Japan, the PV-2000 is a very obscure japanese system released in 1983 at the same time of the PV-1000 gaming' system. These two systems are not compatible with each other, as they have very different architecure. The PV-2000 is closer to MSX systems than to its little brother PV-1000 (source: http://www.old-computers.com/museum/computer.asp?c=1167&st=1). + +DRIVER: +casio/pv2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pv2000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.270: Remove empty offset param, use hex instead of decimal for sizes [hap]. +- 0.191: Desoldered and redumped ROMs for rakugaki and excitem2 in pv2000.xml [SSJ, Team Europe, Dustin Hubbard]. +- 0.139: anondumper added 'Casio PV-2000' system. + +ROMSET: +16384 bytes in 1 file / 13.15Kb packed + +$end +$info=pv7 +$mame +0.155 [Wilbert Pol] + +PV-7 (MSX1, Japan), Casio, 1984 + +This MSX system has only 8 KB and one cartridge slot, the minimum required by the MSX standard. It is the first MSX computer conceived by Casio and was marketed as an initiation machine. Thankfully an expansion unit (KB-7) was available and added 'two cartridge slots and more memory (8 + 8 = 16 KB) to the PV-7. There was a small drawing program in ROM. The chicklet keyboard is very poor and to small to do anything with it. There are big arrow keys on the right hand side of the keyboard arranged in circle. The whole pad is called "Joypad 1" and emulates a joystick inserted in port #1. The two big blue keys "TR1" and "TR2" on the left hand side of the keyboard are the two fire buttons! Notice that there are also "classic" arrow keys at the top of the keyboard. The PV-7 was followed by the PV-16 which had 16 KB RAM, as the 8 KB of the PV-7 were not enough to run most of the MSX software (source: http://www.old-computers.com/museum/computer.asp?st=1&c=576). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'PV-7 (MSX1, Japan)'. +- 0.155: Wilbert Pol added 'Casio PV-7' system. + +$end +$info=pv9234 +$mame +0.138 [Angelo Salese] + +PowerVu D9234 Business Satellite Receiver, Scientific Atlanta, 1997 + +Scientific Atlanta D9234 PowerVu it's a business satellite receiver. + +DRIVER: +skeleton/pv9234.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.276: Update notes, minor cleanups. Hookup stub NS16550, more notes [Angelo Salese]. +- 0.138: Angelo Salese added skeleton driver of 'Scientific Atlanta PowerVu D9234' system. + +ROMSET: +524288 bytes in 4 files / 232.28Kb packed + +$end +$info=pv95in1 +$mame +0.288 [TeamEurope] + +Play Vision 95 Games in 1, Play Vision, 200? + +The "Play Vision Play Vision 95 Games in 1" (often referred to simply as the Play Vision 95-in-1) is a standalone Plug & Play console (designed to connect directly to a television) that was released in the mid-2000s. The name combines the hardware manufacturer's brand with the preloaded software library, positioning the device in the market for low-cost, ready-to-use TV consoles. + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Play Vision Play Vision 95 Games in 1' system. + +ROMSET: +4194304 bytes in 2 files / 1.98Mb packed + +$end +$info=pve500 +$mame +0.153 [Felipe Corrêa da Silva Sanches] + +PVE-500, Sony, 1995 + +Three VTR control capability in A/B roll editing. Serial switcher interface via 9-pin RS-422A connection. Both parallel and serial audio mixer interface capability. Handles TC (Time Code), CTL (Control Track Signal), and RTC (Relative Time Code) as editing reference. Assemble and Insert (V, A1, A2) editing capability. Features variable speed control over VTRs equipped with Dynamic Tracking function. Up to 99 edits can be stored in the built-in EDL memory (source: http://www.globalmediapro.com/dp/A00D46/Sony-PVE-500-Editing-Control-Unit/). + +DRIVER: +sony/pve500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.280: Make "Sony" match capitalization of other Sony machines (#14005) [checktext00]. +- 0.153: Felipe Corrêa da Silva Sanches added 'SONY PVE-500' system. Improving emulation of SONY PVE-500 video editing station [Felipe Corrêa da Silva Sanches]. + +ROMSET: +98304 bytes in 2 files / 28.65Kb packed + +$end +$info=pvga1a +$mame +0.257 [Angelo Salese] + +Paradise Systems PVGA1A Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Paradise Systems PVGA1A Graphics Card' device. + +ROMSET: +163840 bytes in 5 files / 63.64Kb packed + +$end +$info=pvga1a_jk +$mame +0.257 [Angelo Salese] + +Paradise Systems PVGA1A-JK Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Paradise Systems PVGA1A-JK Graphics Card' device. + +ROMSET: +221184 bytes in 10 files / 99.90Kb packed + +$end +$info=pvga1a_vga +$mame +0.257 [Angelo Salese] + +Paradise Systems PVGA1A i/f, , ???? + +DRIVER: +devices/video/pc_vga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.284: scaffold extended space access [Angelo Salese]. +- 0.264: Changed description to 'Paradise Systems PVGA1A i/f'. +- 0.257: Angelo Salese added 'Paradise Systems PVGA1A' device. + +ROMSET: +None required. + +$end +$info=pvmil +$mame +0.215 [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen] + +Who Wants to Be a Millionaire? (Play Vision, Plug and Play, UK, 16-bit version), Play Vision, 2006 + +It is a standalone, plug-and-play interactive video game released for the United Kingdom (UK) market around 2005–2006. Developed by the software company V-Tac and distributed in collaboration with local partners such as Character Options and official licensees of the program (including Celador and 2waytraffic), the device allows you to faithfully recreate the experience of the hugely popular TV game show "Who Wants to Be a Millionaire?" right in your living room. + +DRIVER: +tvgames/spg2xx_playvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.215: David Haywood, Morten Shearman Kirkegaard and Peter Wilhelmsen added 'Play Vision Who Wants to Be a Millionaire (Play Vision, Plug and Play, UK)' system. + +ROMSET: +4194304 bytes in 1 file / 1.93Mb packed + +$end +$info=pvmil8 +$mame +0.264 [David Haywood, Team Europe] + +Who Wants to Be a Millionaire? (Play Vision, Plug and Play, UK, 8-bit version), Play Vision, 2005 + + + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Play Vision Who Wants to Be a Millionaire? (Play Vision, Plug and Play, UK, 8-bit version)' system. + +ROMSET: +2097152 bytes in 1 file / 619.46Kb packed + +$end +$info=pvmilfin +$mame +0.220 [Sean Riddle, Santeri Saarimaa] + +Haluatko miljonääriksi? (Finland), Play Vision, 2005 + + + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.220: Sean Riddle and Santeri Saarimaa added 'Play Vision Haluatko miljonääriksi? (Finland)' system. + +ROMSET: +2097152 bytes in 1 file / 645.33Kb packed + +$end +$info=pvwwcas +$mame +0.225 [David Haywood, Sean Riddle] + +Worldwide Casino Tour 12-in-1, Play Vision / Taikee / V-Tac, 2005 + + + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: David Haywood and Sean Riddle added 'Play Vision/Taikee/V-Tac Worldwide Casino Tour 12-in-1' system. + +ROMSET: +2097152 bytes in 1 file / 744.89Kb packed + +$end +$info=pwaih4077c +$mame +0.234 [Horun, rfka01] + +PWA-IH4077C, Mitac, 199? + +Technical informations: http://vogonsdrivers.com/getfile.php?fileid=1727&menustate=0 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Horun and rfka01 added 'Mitac PWA-IH4077C' system. + +ROMSET: +131072 bytes in 2 files / 84.24Kb packed + +$end +$info=pwaih4077d +$mame +0.234 [8bitbubsy, rfka01] + +PWA-IH4077D, Mitac, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP +- 0.234: 8bitbubsy and rfka01 added 'Mitac PWA-IH4077D' system. + +ROMSET: +65536 bytes in 1 file / 44.17Kb packed + +$end +$info=pwb7270e +$mame +0.234 [lgj1107, rfka01] + +PWB 7270 REV E, Advanced Logic Research, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: lgj1107 and rfka01 added 'Advanced Logic Research PWB 7270 REV E' system. + +ROMSET: +65536 bytes in 2 files / 34.61Kb packed + +$end +$info=pwm_display +$mame +0.211 + +PWM Display, , ???? + +DRIVER: +devices/video/pwm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Fix potential time travel issue, hd44102: missing break [hap]. +- 0.211: Added 'PWM Display' device. + +ROMSET: +None required. + +$end +$info=pwp14 +$mame +0.235 [FozzTexx] + +PWP System 14, Smith Corona, 1986 + + + +DRIVER: +skeleton/pwp14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: FozzTexx added 'Smith Corona PWP System 14' system. + +ROMSET: +73728 bytes in 3 files / 30.79Kb packed + +$end +$info=pwrbkduo +$mame +0.278 [R. Belmont] + +PowerBook Duo bus, , ???? + +DRIVER: +devices/bus/nubus/pwrbkduo/pwrbkduo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: R. Belmont added 'PowerBook Duo bus' device. + +ROMSET: +None required. + +$end +$info=pwrbkduo_slot +$mame +0.278 [R. Belmont] + +PowerBook Duo dock connector, , ???? + +DRIVER: +devices/bus/nubus/pwrbkduo/pwrbkduo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: R. Belmont added 'PowerBook Duo dock connector' device. + +ROMSET: +None required. + +$end +$info=pwrmacg3 +$mame +0.252 [R. Belmont] + +Power Macintosh G3, Apple Computer, 1997 + +The Power Macintosh G3 (also sold with additional software as the Macintosh Server G3) is a series of personal computers designed, manufactured, and sold by Apple Computer from November 1997 to August 1999. It represented Apple's first step towards eliminating redundancy and complexity in the product line by replacing eight Power Macintosh models (and the Twentieth Anniversary Macintosh) with three: Desktop and Mini Tower models for professional and home use, and an All-In-One model for education. The introduction of the Desktop and Mini Tower models coincided with Apple starting to sell build-to-order Macs directly from its web site in an online store, which was unusual for the time as Dell was the only major computer manufacturer doing this. Apple's move to build-to-order sales of the Power Macintosh G3 also coincided with the acquisition of Power Computing Corporation, which had been providing telephone sales of Macintosh clones for more than two years. The Power Macintosh G3 is named for its third-generation PowerPC chip, and introduced a super fast and large Level 2 backside CPU cache, running at half processor speed. As a result, these machines benchmarked significantly faster than Intel PCs of similar CPU clock speed at launch, which prompted Apple to create the "Snail" and "Toasted Bunnies" television commercials. Magazine benchmarks showed the G3/266 CPU outperforming the 350 MHz PowerPC 604ev chip in the Power Macintosh 9600 as well (source: https://en.wikipedia.org/wiki/Power_Macintosh_G3). + +DRIVER: +apple/powermacg3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: R. Belmont added 'Apple Computer Power Macintosh G3' system. + +ROMSET: +4194304 bytes in 1 file / 1.94Mb packed + +$end +$info=pwrview +$mame +0.182 [Carl, Al Kossow] + +MCS PowerView 10, Compugraphic, 1984 + +Compugraphic CG MCS Power View 10, computer dedicated to word processing and typographic photocomposition, early Eighties (source, traslated from Italian: https://www.europeana.eu/it/item/10903/CA0BB2A5BE86981E0CFBE769FB8C05FFEF0E459E). + +DRIVER: +compugraphic/pwrview.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.182: Carl and Al Kossow Compugraphic MCS PowerView 10' system. + +ROMSET: +32768 bytes in 2 files / 23.87Kb packed + +$end +$info=px320a +$mame +0.215 [Firmware HQ] + +PleXCombo PX-320A CD-RW/DVD-ROM Drive, , ???? + +DRIVER: +devices/bus/ata/px320a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Firmware HQ added 'PleXCombo PX-320A CD-RW/DVD-ROM Drive' device. + +ROMSET: +2621440 bytes in 5 files / 1.04Mb packed + +$end +$info=px4 +$mame +0.130 [Dirk Best] + +PX-4, Epson, 1985 + +The Epson PX-4 (HC-40 or HX-40) is a portable CP/M based computer introduced in 1985. The screen was 40×8 characters physical, but 80×25 or 40×50 virtual, making it almost compatible with the Epson PX-8 Geneva. It was operated from a NiCD battery pack or four penlight batteries. It was targeted as successor of the Epson HX-20 portable, which was very popular with field engineers. Another feature of the PX-4 was its high modularity. Inheriting the ROM capsules from the Epson PX-8 Geneva, it added 'a cartridge bay (similar but incompatible with the Epson HX-20), for which Epson offered several printers, micro-cassette drive, modem, EPROM writer, DMV, RAM and ROM cartridges. Third parties could make custom cartridges. The modem, EPROM writer and DMV needed user programs. The system allowed for BIOS extensions (User BIOS) to add system support for the extension. Other features were the Serial and RS232 port, barcode reader interface like with the Epson PX-8 Geneva. New were a cassette port and parallel printer port (source: http://en.wikipedia.org/wiki/Epson_PX-4). + +DRIVER: +epson/px4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +px4_cart.xml, epson_cpm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.156: Add a software list for the Epson HX-20/PX-4/PX-8 systems. +- 0.135: Added 'external cassette support [Dirk Best]. +- 0.134: Added 'RAM disk support [Dirk Best]. +- 0.130: Dirk Best added 'Epson PX-4' system. + +ROMSET: +65536 bytes in 2 files / 26.89Kb packed + +$end +$info=px486p3 +$mame +0.215 [rfka01] + +PX486P3, QDI, 199? + +Has a Intel SX-25 CPU in a Overdrive Socket, but will support all 5Volt 486/586 chips and Pentium OverDrive. The BIOS setup has pages of parameters, mouse-style interface. Motherboard is 8.75 inches by 9.8 inches (source: http://qdi.industrialpartner.com/products-p/px486p3.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.215: rfka01 added 'QDI PX486P3' system. + +ROMSET: +131072 bytes in 2 files / 83.37Kb packed + +$end +$info=px4p +$mame +0.130 [Dirk Best] + +PX-4+, Epson, 1985 + +The Epson PX-4 (HC-40 or HX-40) is a portable CP/M based computer introduced in 1985. The screen was 40×8 characters physical, but 80×25 or 40×50 virtual, making it almost compatible with the Epson PX-8 Geneva. It was operated from a NiCD battery pack or four penlight batteries. It was targeted as successor of the Epson HX-20 portable, which was very popular with field engineers. Another feature of the PX-4 was its high modularity. Inheriting the ROM capsules from the Epson PX-8 Geneva, it added 'a cartridge bay (similar but incompatible with the Epson HX-20), for which Epson offered several printers, micro-cassette drive, modem, EPROM writer, DMV, RAM and ROM cartridges. The PX-4 was followed by the PX-4+, which at least incorporated the 120 kByte RAM disk (sources: http://en.wikipedia.org/wiki/Epson_PX-4 and http://fjkraan.home.xs4all.nl/comp/px4/). + +DRIVER: +epson/px4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +px4_cart.xml, epson_cpm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.130: Dirk Best added 'Epson PX-4+' system. + +ROMSET: +32768 bytes in 1 file / 25.30Kb packed + +$end +$info=px8 +$mame +0.132 [Curt Coder, Dirk Best] + +PX-8, Epson, 1984 + +The Epson PX-8 aka 'Geneva' was a small laptop computer made by the Epson Corporation in the mid-1980s. It had a Z-80 compatible microprocessor, and ran a customized version of the CP/M-80 operating system as well as various applications from a pair of ROM cartridge slots. For file storage, it had a microcassette drive. The PX-8 did not have any internal disk drive, and instead allowed either memory to be partitioned into application memory and a RAM disk, or an external 64 KB or 128 KB RAM disk module to be attached; the RAM disk module also had a backup battery for the RAM disk and an additional ROM (64 KB version only) cartridge slot. Data can be saved onto the built-in micro cassette tape drive (source: http://en.wikipedia.org/wiki/Epson_PX-8_Geneva). + +DRIVER: +epson/px8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +px8_cart.xml, epson_cpm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.156: Add a software list for the Epson HX-20/PX-4/PX-8 systems. +- 0.132: Curt Coder and Dirk Best added skeleton driver of 'Epson PX-8' system. + +ROMSET: +100352 bytes in 4 files / 66.13Kb packed + +$end +$info=pxa250 +$mame +0.222 [Ryan Holtz] + +Intel XScale PXA250, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Ryan Holtz added 'Intel XScale PXA250' device. + +ROMSET: +None required. + +$end +$info=pxa255 +$mame +0.150 + +Intel XScale PXA255, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Add basic screen visible area configuration [Angelo Salese]. +- 0.262: Cleaned up peripheral emulation code (implements free-running timer, fixes EEPROM reads) [Ryan Holtz]. +- 0.220: Added 'more GPIO callbacks, improved member naming, and converted logging to use logmacro.h [Ryan Holtz]. +- 0.186: Changed description to 'Intel XScale PXA255'. +- 0.150: Added 'PXA255' device. + +ROMSET: +None required. + +$end +$info=pxa255_periphs +$mame +0.199 + +Intel XScale PXA255 Peripherals, , ???? + +DRIVER: +devices/machine/pxa255.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Added 'Intel XScale PXA255 Peripherals' device. + +ROMSET: +None required. + +$end +$info=pxa270 +$mame +0.222 [Ryan Holtz] + +Intel XScale PXA270, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Ryan Holtz added 'Intel XScale PXA270' device. + +ROMSET: +None required. + +$end +$info=pyl601 +$mame +0.132 [Miodrag Milanović, Robbbert] + +Pyldin-601, Mikroelektronika, 1989 + +The Pyldin-601 was manufactured in "Sensor and sensory device factory" in a town called "Plovdiv" from 1988 to 1991 (Thanks Yura). The style of the system software was intentionally directed to what is known as PC-DOS (and run on IBM-PC machines and compatibles). The benefits of such approach is the considerable reduce of time necessary to start over (in case of such experience). This approach was observed also in many technical decisions. One of the great advantages is the physical and logical 100 % compatibility of floppy disks of Pyldin and IBM-PC compatible machines. Thus you can read and write diskettes with Pyldin and/or with other machine. So you can say that Pyldin is file-compatible with an IBM-PC (source: http://www.homecomputer.de/pages/easteurope_bu.html#601). + +DRIVER: +ussr/pyl601.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pyl601.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Renamed (ply601) to (pyl601). +- 0.132: Miodrag Milanović and Robbbert added skeleton driver of 'Plydin-601' system. + +ROMSET: +237568 bytes in 8 files / 182.76Kb packed + +$end +$info=pyl601a +$mame +0.132 [Miodrag Milanović, Robbbert] + +Pyldin-601A, Mikroelektronika, 1989 + +The Pyldin-601 was manufactured in "Sensor and sensory device factory" in a town called "Plovdiv" from 1988 to 1991 (Thanks Yura). The style of the system software was intentionally directed to what is known as PC-DOS (and run on IBM-PC machines and compatibles). The benefits of such approach is the considerable reduce of time necessary to start over (in case of such experience). This approach was observed also in many technical decisions. One of the great advantages is the physical and logical 100 % compatibility of floppy disks of Pyldin and IBM-PC compatible machines. Thus you can read and write diskettes with Pyldin and/or with other machine. So you can say that Pyldin is file-compatible with an IBM-PC (source: http://www.homecomputer.de/pages/easteurope_bu.html#601). + +DRIVER: +ussr/pyl601.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pyl601.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Renamed (ply601a) to (pyl601a). +- 0.132: Miodrag Milanović and Robbbert added skeleton driver of 'Mikroelektronika Plydin-601A' system. + +ROMSET: +8192 bytes in 2 files / 4.25Kb packed + +$end +$info=pylo +$mame +0.253 [hap, Sean Riddle, Frank Palazzolo] + +Punch Your Lights Out, Tiger, 1988 + + + +DRIVER: +tiger/pylo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: hap, Sean Riddle and Frank Palazzolo added 'Tiger Punch Your Lights Out' system. + +ROMSET: +4096 bytes in 1 file / 1.53Kb packed + +$end +$info=pyuuta +$mame +0.140 [anondumper] + +Tomy Pyuuta, Tomy, 1982 + +The Tomy Tutor (originally known as the Tomy Pyuuta and in the UK as the Grandstand Tutor) was a home computer produced by the Japanese toymaker Tomy. It was architecturally similar, but not identical, to the Texas Instruments TI-99/4A, and used a similar 16-bit CPU. The computer was launched on the UK and European markets in late 1983. Outside Japan, however, sales were not significant (source: http://en.wikipedia.org/wiki/Tomy_Tutor). + +DRIVER: +tomy/tutor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tutor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.140: anondumper added 'Tomy Pyuuta' system. + +ROMSET: +32768 bytes in 1 file / 13.66Kb packed + +$end +$info=pyuutajr +$mame +0.143u8 [Anonymous source, Robbbert] + +Tomy Pyuuta Jr., Tomy, 1983 + +In 1982, Tomy of Japan decided totry their hand in the computer market. They introduced the Tomy Pyuuta (pronunced PYOOO-ta and means computer dude'). It garnered moderate success and appered on both European (GrandStand Tutor) and US shores (Tomy Tutor) in 1983. However due to fierce competititors (MSX, Commodore, Atari, Texas), the console did better in its native home of Japan (source: http://www.videogameconsolelibrary.com/pg80-pyuuta.htm#page=reviews). + +DRIVER: +tomy/tutor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tutor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.143u8: Anonymous source and Robbbert added 'Tomy Pyuuta Jr.' system. + +ROMSET: +16384 bytes in 1 file / 9.55Kb packed + +$end +$info=qbus +$mame +0.222 [Sergey Svishchev] + +DEC Qbus bus, , ???? + +DRIVER: +devices/bus/qbus/qbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Added BK IRPS and DVK KTLK serial port adapter cards (#14310). Add DVK MFM hard disk controller HLE (#14393) [Sergey Svishchev]. Add bus error and BEVENT (periodic timer) callbacks (#14207): Support systems with entire memory space covered by a view (uknc) -- views are not initialized at device_start() time; correct initial state of PC11 device [Sergey Svishchev]. Get DVK card implementation detals out of headers [Vas Crabb]. +- 0.271: Moved BK0010 floppy drive controller to a card device, and fixed disk writes [Sergey Svishchev]. +- 0.266: Reuse Z80 daisy chain code for vectored interrupts [Sergey Svishchev]. +- 0.240: Added 'DVK KGD monochrome frame buffer device [Sergey Svishchev]. +- 0.222: Sergey Svishchev added 'DEC Qbus bus' device. Added skeleton DEC Qbus and PC11 paper tape reader/punch [Sergey Svishchev]. + +$end +$info=qbus_slot +$mame +0.222 [Sergey Svishchev] + +DEC Qbus slot, , ???? + +DRIVER: +devices/bus/qbus/qbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Sergey Svishchev added 'DEC Qbus slot' device. + +ROMSET: +None required. + +$end +$info=qdpsvia +$mame +0.288 [R. Belmont] + +Apple pseudo-VIA (IOSB/PrimeTime/PrimeTime II), , ???? + +DRIVER: +devices/machine/pseudovia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple pseudo-VIA (IOSB/PrimeTime/PrimeTime II)' device. + +$end +$info=qdu386dx +$mame +0.215 [rfka01] + +QD-U386DX VER 1.0, , 199? + +Technical informations: https://theretroweb.com/motherboards/s/qdi-qd-u386dx + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'QD-U386DX VER 1.0' system. + +ROMSET: +65536 bytes in 1 file / 39.67Kb packed + +$end +$info=qed5271be +$mame +0.184 + +MIPS QED5271 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS QED5271 (big)' [Angelo Salese]. +- 0.184: Added 'QED5271 (big)' device. + +ROMSET: +None required. + +$end +$info=qed5271le +$mame +0.184 + +MIPS QED5271 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS QED5271 (little)' [Angelo Salese]. +- 0.184: Added 'QED5271 (little)' device. + +ROMSET: +None required. + +$end +$info=qfire +$mame +0.221 [hap, Sean Riddle] + +Quickfire, Electroplay, 1979 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: hap and Sean Riddle added 'Electroplay Quickfire' system. + +ROMSET: +2256 bytes in 3 files / 1.29Kb packed + +$end +$info=qg640 +$mame +0.265 [AJR] + +Matrox QG-640 Color Display Processor Card, , ???? + +DRIVER: +devices/bus/qbus/qg640.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: AJR added 'Matrox QG-640 Color Display Processor Card' device. + +ROMSET: +131072 bytes in 2 files / 73.37Kb packed + +$end +$info=qi600 +$mame +0.143u2 [Kaylee] + +Apricot Qi 600 (Neptune Motherboard), Apricot, 1988 + +As the larger brother of the Qi 300, this system contained 16 and 32-bit expansion slots. Versions included a DSU file server system (source: http://insight.actapricot.org/insight/products/desktops/qi600/qi6main.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot Qi 600 (Neptune Motherboard)' system. + +ROMSET: +131072 bytes in 2 files / 68.61Kb packed + +$end +$info=qi900 +$mame +0.143u2 [Kaylee] + +Apricot Qi 900 (Scorpion Motherboard), Apricot, 1990 + +The Qi 900 has the same external appearance as Qi 300 and Qi 600 but utilises Intel's 80486DX processor chip (source: http://insight.actapricot.org/insight/products/desktops/qi900/qi9main.htm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot Qi 900 (Scorpion Motherboard)' system. + +ROMSET: +131072 bytes in 2 files / 68.76Kb packed + +$end +$info=qic02_connector +$mame +0.285 [Patrick Mackinlay] + +QIC-02 Connector, , ???? + +DRIVER: +devices/bus/qic02/qic02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Patrick Mackinlay added 'QIC-02 Connector' device. + +ROMSET: +None required. + +$end +$info=qimi +$mame +0.154 + +QL Internal Mouse Interface, , ???? + +DRIVER: +sinclair/qimi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL Internal Mouse Interface' device. + +ROMSET: +None required. + +$end +$info=qkracer +$mame +0.229 [hap, Sean Riddle] + +QuizKid Racer (MM5799 version), National Semiconductor, 1977 + +Quiz Kid Racer is an arithmetic quiz game for one or more children, introduced by National Semiconductor in 1978. According to a Montgomery Ward advertisement published that year, the game was designed for children six years old and up. It presented problems in addition, subtraction, multiplication, and division at different levels of difficulty. Questions at the “PRO?? level are more difficult than those at the “AMATEUR?? level. At the “COMPLEX?? level, one number, an operation, and the answer are given – the child provides the other number. Problems also can appear as tables. Pressing the correct answer causes a green light to the right of the display to light up. After an incorrect answer, a child was allowed another try, after this the correct answer appears in the display. Two children also could play the game competitively using two copies of the game. The object has a white plastic case with a brightly colored sticker as the keyboard. The game has twenty rectangular plastic keys. These include ten digit keys, four operation keys, four keys for setting the level of the game, a “SLOW?? key, and a “FAST?? key. The on/off switch is above the keys. A mark above it reads: National (/) Semiconductor. A mark right of the keys reads: Racer. A mark above the display reads: QuizKid (source: https://www.si.edu/object/national-semiconductor-quiz-kid-racer-electronic-game:nmah_1305766). + +DRIVER: +handheld/hh_cops1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.256: Renamed (qkracerm) to (qkracer). +- 0.229: hap and Sean Riddle added 'National Semiconductor QuizKid Racer (MM5799 version)' system. + +ROMSET: +1790 bytes in 2 files / 1.50Kb packed + +$end +$info=qkracera +$mame +0.181 [hap, Sean Riddle] + +QuizKid Racer (COP420 version), National Semiconductor, 1979 + +Quiz Kid Racer is an arithmetic quiz game for one or more children, introduced by National Semiconductor in 1978. According to a Montgomery Ward advertisement published that year, the game was designed for children six years old and up. It presented problems in addition, subtraction, multiplication, and division at different levels of difficulty. Questions at the “PRO?? level are more difficult than those at the “AMATEUR?? level. At the “COMPLEX?? level, one number, an operation, and the answer are given – the child provides the other number. Problems also can appear as tables. Pressing the correct answer causes a green light to the right of the display to light up. After an incorrect answer, a child was allowed another try, after this the correct answer appears in the display. Two children also could play the game competitively using two copies of the game. The object has a white plastic case with a brightly colored sticker as the keyboard. The game has twenty rectangular plastic keys. These include ten digit keys, four operation keys, four keys for setting the level of the game, a “SLOW?? key, and a “FAST?? key. The on/off switch is above the keys. A mark above it reads: National (/) Semiconductor. A mark right of the keys reads: Racer. A mark above the display reads: QuizKid (source: https://www.si.edu/object/national-semiconductor-quiz-kid-racer-electronic-game:nmah_1305766). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.256: Renamed (qkracer) to (qkracera). +- 0.181: hap and Sean Riddle added 'National Semiconductor QuizKid Racer (COP420 version)' system. + +ROMSET: +1024 bytes in 1 file / 0.94Kb packed + +$end +$info=qkspeller +$mame +0.229 [hap, Sean Riddle] + +QuizKid Speller, National Semiconductor, 1978 + +This electronic toy was designed, in the language of a March, 1980, advertisement, to teach children spelling “painlessly.?? It has a gray plastic case, and twenty-nine rectangular plastic keys. These include twenty-six rectangular letter keys, a start key, a next key, and an erase key. A switch at the center of the top row of keys can be set on spell, learn, or game mode. Above this are a green light, a two-place LED display, and a red light. A sticker above this reads: NSC National Semiconductor. An on/off switch is on the left side and a jack for a power adapter on the back edge (source: https://www.si.edu/object/national-semiconductor-quiz-kid-speller-electronic-game%3Anmah_1305765). + +DRIVER: +handheld/hh_cops1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.229: hap and Sean Riddle added 'National Semiconductor QuizKid Speller' system. + +ROMSET: +1790 bytes in 2 files / 1.46Kb packed + +$end +$info=ql +$mame +0.93 [Curt Coder] + +QL (UK), Sinclair Research Ltd, 1984 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.148u3: Added 'floppy softlist [anonymous]. +- 0.146u3: Added 'software list for Microdrive cassettes [Curt Coder]. +- 0.142: Added support for Miracle Systems Trump Card disk and memory interface. Added support for Sandy SuperDisk disk interface. Fixed up WD177x so disks can be formatted (single ided only) [Phill Harvey-Smith]. +- 0.141: Added 'a software list for cartridges [Curt Coder]. +- 0.125: Converted ZX8301/2 into devices, and fixed system halting [Curt Coder]. +- 0.124: System boots up again (bug #1495) [Curt Coder]. +- 0.121: The system is now usable, except that microdrives don't work yet [Curt Coder]. +- 0.93: Curt Coder added 'Sinclair QL' system. + +ROMSET: +329728 bytes in 13 files / 229.11Kb packed + +$end +$info=ql_cumanafdi +$mame +0.154 + +Cumana Floppy Disk Interface, , ???? + +DRIVER: +devices/bus/ql/cumana_fdi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Cumana Floppy Disk Interface' device. + +ROMSET: +32768 bytes in 2 files / 15.55Kb packed + +$end +$info=ql_de +$mame +0.93 [Curt Coder, Phill Harvey-Smith] + +QL (Germany), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Renamed (ql_mgg) to (ql_de). +- 0.93: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (Germany)' system. + +ROMSET: +147456 bytes in 5 files / 104.85Kb packed + +$end +$info=ql_dk +$mame +0.121 [Curt Coder, Phill Harvey-Smith] + +QL (Denmark), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (Denmark)' system. + +ROMSET: +49152 bytes in 2 files / 35.05Kb packed + +$end +$info=ql_es +$mame +0.93 [Curt Coder, Phill Harvey-Smith] + +QL (Spain), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.121: Renamed (ql_mge) to (ql_es). +- 0.93: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (Spain)' system. + +ROMSET: +49152 bytes in 2 files / 35.15Kb packed + +$end +$info=ql_expansion_slot +$mame +0.154 + +QL expansion port, , ???? + +DRIVER: +devices/bus/ql/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL expansion port' device. + +ROMSET: +None required. + +$end +$info=ql_fr +$mame +0.93 [Curt Coder, Phill Harvey-Smith] + +QL (France), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Renamed (ql_mgf) to (ql_fr). +- 0.93: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (France)' system. + +$end +$info=ql_gold +$mame +0.154 + +Miracle Gold Card, , ???? + +DRIVER: +devices/bus/ql/miracle_gold_card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Miracle Gold Card' device. + +ROMSET: +131072 bytes in 2 files / 64.53Kb packed + +$end +$info=ql_gr +$mame +0.121 [Curt Coder, Phill Harvey-Smith] + +QL (Greece), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (Greece)' system. + +ROMSET: +49152 bytes in 2 files / 35.24Kb packed + +$end +$info=ql_it +$mame +0.93 [Curt Coder, Phill Harvey-Smith] + +QL (Italy), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Renamed (ql_mgi) to (ql_it). +- 0.93: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (Italy)' system. + +ROMSET: +49152 bytes in 2 files / 35.12Kb packed + +$end +$info=ql_kdi +$mame +0.154 + +Kempston Disk Interface, , ???? + +DRIVER: +devices/bus/ql/kempston_di.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Kempston Disk Interface' device. + +ROMSET: +8192 bytes in 1 file / 6.05Kb packed + +$end +$info=ql_mhd +$mame +0.154 + +Miracle Hard Disk, , ???? + +DRIVER: +devices/bus/ql/miracle_hd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Miracle Hard Disk' device. + +ROMSET: +8192 bytes in 1 file / 5.66Kb packed + +$end +$info=ql_mpfdi +$mame +0.154 + +Micro Peripherals Floppy Disk Interface, , ???? + +DRIVER: +devices/bus/ql/mp_fdi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Micro Peripherals Floppy Disk Interface' device. + +ROMSET: +8192 bytes in 1 file / 4.77Kb packed + +$end +$info=ql_opdbm +$mame +0.154 + +OPD Basic Master, , ???? + +DRIVER: +devices/bus/ql/opd_basic_master.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'OPD Basic Master' device. + +ROMSET: +65536 bytes in 1 file / 26.68Kb packed + +$end +$info=ql_pcmlqdi +$mame +0.154 + +PCML Q+ Disk Interface, , ???? + +DRIVER: +devices/bus/ql/pcml_qdisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'PCML Q+ Disk Interface' device. + +ROMSET: +16384 bytes in 1 file / 9.81Kb packed + +$end +$info=ql_qldisc +$mame +0.154 + +CST QL Disc Interface, , ???? + +DRIVER: +devices/bus/ql/cst_qdisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ql_qdisc) to (ql_qldisc). +- 0.154: Added 'CST QL Disc Interface' device. + +ROMSET: +16384 bytes in 2 files / 12.45Kb packed + +$end +$info=ql_qplus4 +$mame +0.154 + +CST Q+4, , ???? + +DRIVER: +devices/bus/ql/cst_q_plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'CST Q+4' device. + +ROMSET: +8192 bytes in 1 file / 0.45Kb packed + +$end +$info=ql_qubide +$mame +0.154 + +QubIDE, , ???? + +DRIVER: +devices/bus/ql/qubide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QubIDE' device. + +ROMSET: +49710 bytes in 5 files / 29.29Kb packed + +$end +$info=ql_rom_cartridge_slot +$mame +0.154 + +QL ROM cartridge slot, , ???? + +DRIVER: +devices/bus/ql/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL ROM cartridge slot' device. + +ROMSET: +None required. + +$end +$info=ql_sdisk +$mame +0.154 + +Sandy Super Disk, , ???? + +DRIVER: +devices/bus/ql/sandy_superdisk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Sandy Super Disk' device. + +ROMSET: +16384 bytes in 1 file / 8.54Kb packed + +$end +$info=ql_se +$mame +0.93 [Curt Coder, Phill Harvey-Smith] + +QL (Sweden), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Renamed (ql_mgs) to (ql_se). +- 0.93: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (Sweden)' system. + +$end +$info=ql_sqboard256 +$mame +0.154 + +Sandy SuperQBoard 256K, , ???? + +DRIVER: +devices/bus/ql/sandy_superqboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Sandy SuperQBoard 256K' device. + +ROMSET: +98304 bytes in 3 files / 59.34Kb packed + +$end +$info=ql_sqboard512 +$mame +0.154 + +Sandy SuperQBoard 512K, , ???? + +DRIVER: +devices/bus/ql/sandy_superqboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Sandy SuperQBoard 512K' device. + +ROMSET: +98304 bytes in 3 files / 59.34Kb packed + +$end +$info=ql_sqmouse +$mame +0.154 + +Sandy SuperQMouse, , ???? + +DRIVER: +devices/bus/ql/sandy_superqboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Sandy SuperQMouse' device. + +ROMSET: +98304 bytes in 3 files / 59.34Kb packed + +$end +$info=ql_sqmouse512 +$mame +0.154 + +Sandy SuperQMouse 512K, , ???? + +DRIVER: +devices/bus/ql/sandy_superqboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Sandy SuperQMouse 512K' device. + +ROMSET: +98304 bytes in 3 files / 59.34Kb packed + +$end +$info=ql_standard +$mame +0.154 + +QL standard ROM cartridge, , ???? + +DRIVER: +devices/bus/ql/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL standard ROM cartridge' device. + +ROMSET: +None required. + +$end +$info=ql_trump +$mame +0.154 + +QL Trump Card, , ???? + +DRIVER: +devices/bus/ql/trumpcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL Trump Card' device. + +ROMSET: +163840 bytes in 5 files / 117.59Kb packed + +$end +$info=ql_trump256 +$mame +0.154 + +QL Trump Card 256K, , ???? + +DRIVER: +devices/bus/ql/trumpcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL Trump Card 256K' device. + +ROMSET: +163840 bytes in 5 files / 117.59Kb packed + +$end +$info=ql_trump512 +$mame +0.154 + +QL Trump Card 512K, , ???? + +DRIVER: +devices/bus/ql/trumpcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL Trump Card 512K' device. + +ROMSET: +163840 bytes in 5 files / 117.59Kb packed + +$end +$info=ql_trump768 +$mame +0.154 + +QL Trump Card 768K, , ???? + +DRIVER: +devices/bus/ql/trumpcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'QL Trump Card 768K' device. + +ROMSET: +163840 bytes in 5 files / 117.59Kb packed + +$end +$info=ql_us +$mame +0.93 [Curt Coder, Phill Harvey-Smith] + +QL (USA), Sinclair Research Ltd, 1985 + +The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh (source: http://en.wikipedia.org/wiki/Sinclair_QL). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Renamed (ql_jsu) to (ql_us). +- 0.93: Curt Coder and Phill Harvey-Smith added 'Sinclair QL (USA)' system. + +ROMSET: +49152 bytes in 2 files / 34.85Kb packed + +$end +$info=qmquasar +$mame +0.264 [DBWBP] + +Quasimidi Quasar, Quasimidi Musikelektronik GmbH, 1993 + +The Quasar is an early nineties synthesizer from Germany company Quasimidi. Although it is a digital synth, the Quasar was an early attempt at simulating vintage analog sounds without using an oscillator. Instead, the Quasar featured Multi-Algorithm Sound Synthesis or M.A.S.S. for short. Quasar comes with a selection of 1000 onboard sounds, but what makes them unique compared to the competition of the time was that they were all processed using different synthesis techniques. It features the standard 16 parts expected from a synth module, including a drum-part and all of them can be used at the same time. Also, the Quasar has 64 note polyphony and is compatible with GM (source: https://www.vintagesynth.com/quasimidi/quasar). + +DRIVER: +skeleton/qmquasar.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: DBWBP added 'Quasimidi Musikelektronik GmbH Quasimidi Quasar' system. + +ROMSET: +393216 bytes in 2 files / 265.51Kb packed + +$end +$info=qmrave +$mame +0.263 [DBWBP] + +Rave-O-Lution 309, Quasimidi Musikelektronik GmbH, 1996 + +Back in 1993 it would have taken the Delphic oracle (plus, no doubt, the sacrifice of your first‑born) to predict the future plans of German company Quasimidi. At the time, their main product was a slightly expensive hardware auto‑accompaniment sequencer (the Styledrive), yet by August 1994 SOS was reviewing their Quasar synth module. Since then the company has hardly looked back, releasing a family of imaginatively named synth modules and keyboards aimed not‑so‑squarely at the analogue‑obsessed '90s dance musician. Quasimidi's latest release is the 309 Rave‑O‑Lution, and if that name doesn't give you an instant idea of its target market, it's time to take up knitting. On the face of it, the 309 appears to be direct competition for Roland's MC303 Groovebox; that is to say, a combination of drum machine, pattern‑based sequencer and analogue‑style synth, with 100 appropriately programmed preset Patterns to get you started (source: https://www.soundonsound.com/reviews/quasimidi-rave-o-lution-309). + +DRIVER: +skeleton/qmsirius.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: DBWBP added 'Quasimidi Musikelektronik GmbH Rave-O-Lution 309' system. + +ROMSET: +524288 bytes in 1 file / 326.52Kb packed + +$end +$info=qmsirius +$mame +0.263 [DBWBP] + +Quasimidi Sirius, Quasimidi Musikelektronik GmbH, 1998 + +The Sirius is Quasimidi's souped-up keyboard similar to the RaveOLution 309 and aimed directly at the dance market. It's filled with knobs, buttons and cool colors. Designed for total control for live performance or studio work! Actually most knobs are dedicated to patch editing. It has a welcome new feature, a modern vocoder! There are also 8 control knobs for setting various mixer-type settings (level, pan, fx send). That's right, it has effects on board! It's got a great sound too! Choose from basic categories like 'bass sounds', 'dirty bass', 'pad sounds', 808 & 909 kits and much more! There's plenty of memory (96 user patches) to store your own creations. The filter and envelopes are flexible and sound very good (source: https://www.vintagesynth.com/quasimidi/sirius). + +DRIVER: +skeleton/qmsirius.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: DBWBP added 'Quasimidi Musikelektronik GmbH Quasimidi Sirius' system. + +ROMSET: +1048576 bytes in 2 files / 639.90Kb packed + +$end +$info=qpet +$mame +0.282 [David Haywood, TeamEurope] + +Q Pet (2nd version), M&D, 2020 + +It’s a portable electronic toy inspired by 1990s virtual pets. Featuring a color LCD screen and motion sensors, it allows children to care for a virtual pet through touch, vibrations, and simple interactions. It includes feeding, playing, and grooming functions with audio and visual feedback. Designed for children, it combines tactile technology and digital affection in a compact, rechargeable format. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'M&D Q Pet (2nd version)' system. + +ROMSET: +2105344 bytes in 2 files / 711.92Kb packed + +$end +$info=qs300 +$mame +0.266 [Olivier Galibert, Matt] + +QS300, Yamaha, 1999 + +Comparable to the W7, the QS300 is a slightly 'lighter' synthesizer and workstation. Up to 32 voice polyphony and a large 16-track on-board sequencer based off the QS300 MIDI sequencer. The sounds are quite good, generated from Yamaha's AWM2 analog modeling method, this synth has become a favorite of Ravers, Techno and Trance producers and DJs. The standard GS, GM sounds, and some of the pianos are not special, but they aren't what this synth is about! The technology from this synth was later passed on to the AN1x and the CS1x. The QS300 has a large LCD for viewing and selection of status, effects, preset voices, rhythm patterns, chords, and more. It's full of hundreds of sounds including 22 drum kits. It has a disk drive, Swing effect, Quantize, MIDI controller, Extra DEMO disk, XG compatible; an impressive workstation for the price (source: https://www.vintagesynth.com/yamaha/qs300). + +DRIVER: +yamaha/ymqs300.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Olivier Galibert and Matt added 'Yamaha QS300' system. + +ROMSET: +6816768 bytes in 6 files / 4.09Mb packed + +$end +$info=qsound_hle +$mame +0.148u5 + +QSound (HLE), , ???? + +DRIVER: +devices/sound/qsoundhle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nevermind hacking around the hack. Add parent rom reference to qsound. Correction to qsound header include. Retry adding parent rom reference to qsound, function body in cpp file [hap]. +- 0.196: Renamed (qsound) to (qsound_hle) and description changed to 'QSound (HLE)'. Changed sample rate and playback behaviour to better match DSP. Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons) [Vas Crabb]. +- 0.186: Replaced qsound.bin (8 kb) ROM with dl-1425.bin (24 kb). +- 0.148u5: Added 'Q-Sound' device. + +ROMSET: +24576 bytes in 1 file / 2.47Kb packed + +$end +$info=qts1 +$mame +0.222 [AJR] + +TTI QTS-1 SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/qbus/qtx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'TTI QTS-1 SCSI Host Adapter' device. + +ROMSET: +65536 bytes in 2 files / 24.30Kb packed + +$end +$info=qtsbc +$mame +0.136 [Robbbert] + +SBC + 2/4, QT Computer Systems Inc., 198? + + + +DRIVER: +skeleton/qtsbc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.198: BugFIX #06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options [AJR]. +- 0.196: Rewrote driver based on SBC-880 schematics [AJR]. +- 0.136: Robbbert added skeleton driver of 'QT Computer Systems SBC +2/4' system. + +ROMSET: +2048 bytes in 1 file / 0.48Kb packed + +$end +$info=quadmouse +$mame +0.285 [Olivier Galibert] + +Generic quadrature mouse support, , ???? + +DRIVER: +devices/machine/quadmouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Generic quadrature mouse support' device. + +ROMSET: +None required. + +$end +$info=quadro +$mame +0.262 [Angelo Salese] + +nVidia Quadro (NV10), , ???? + +DRIVER: +devices/bus/pci/geforce.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.262: Angelo Salese added 'nVidia Quadro (NV10)' device. + +ROMSET: +88064 bytes in 2 files / 49.84Kb packed + +$end +$info=quadx +$mame +0.284 [Bitsavers] + +Quad X, Torch Computers, 1988 + +1988 workstation based on the Motorola 68020 architecture, designed for professional and academic environments. It integrated UNIX System V with an advanced graphical user interface, multitasking support, and networking capabilities, offering high computing power for software development, engineering, and scientific research in a compact desktop format. + +DRIVER: +torch/quadx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Bitsavers added 'Torch Computers Quad X' system. + +ROMSET: +98304 bytes in 5 files / 37.27Kb packed + +$end +$info=quadxp +$mame +0.284 [Plamen Mihaylov] + +Quad X (68030 prototype), Torch Computers, 1990 + +The 1990 prototype, based on the Motorola 68030 processor and an evolution of the Quad X series, was designed for superior performance in professional UNIX environments. It offered faster processing speeds, expanded memory capacity, and enhanced graphics capabilities—though it never entered mass production. Instead, it represented an experimental step toward more advanced workstations for software development and research. + +DRIVER: +torch/quadx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Plamen Mihaylov added 'Torch Computers Quad X (68030 prototype)' system. + +ROMSET: +98304 bytes in 5 files / 33.84Kb packed + +$end +$info=questarm +$mame +0.212 [rfka01, aquarius] + +Questar/M, Honeywell Bull, 1982 + +PC based on a Zilog ZA processor with 64 k of RAM memory. Two 5"1/4 diskettes of 256 or 600 Kb. A fixed hard disk of 5 or 10 Mb and a removable one. An asynchronous telecom interface (source, traslated from French: http://www.histoireinform.com/Histoire/+infos6/chr6inf3.htm). + +DRIVER: +skeleton/micral.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.212: rfka01 and aquarius added 'Honeywell Bull Questar/M' system. + +ROMSET: +2048 bytes in 1 file / 1.15Kb packed + +$end +$info=quickload +$mame +0.149u1 + +Quickload, , ???? + +DRIVER: +devices/imagedev/snapquik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Quickload' device. + +ROMSET: +None required. + +$end +$info=quizwizc +$mame +0.184 [hap, Sean Riddle, Rik] + +Quiz Wiz Challenger, Coleco, 1981 + +Multi-player version of Quiz Wiz. I'm not exactly sure how it works, or if you need QWC carts, or if it will work with the original Quiz Wiz games (source: http://www.handheldmuseum.com/Coleco/QuizWizChallenger.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +quizwiz.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.184: hap, Sean Riddle and Rik added 'Coleco Quiz Wiz Challenger' system. + +ROMSET: +2256 bytes in 3 files / 1.36Kb packed + +$end +$info=quorum +$mame +0.132 [Miodrag Milanović] + +Quorum, , 19?? + + + +DRIVER: +sinclair/scorpion.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added skeleton driver of 'Quorum' system. + +ROMSET: +65536 bytes in 1 file / 42.96Kb packed + +$end +$info=quorum48 +$mame +0.128 [Miodrag Milanović] + +Kvorum 48K, , 1993 + + + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Kvorum 48K' system. + +ROMSET: +16384 bytes in 1 file / 12.81Kb packed + +$end +$info=qvision_wavestar +$mame +0.282 [Angelo Salese] + +QVision WaveStar sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/wavestar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'QVision WaveStar sound card'. +- 0.282: Angelo Salese added 'QVision WaveStar' device. + +ROMSET: +32768 bytes in 1 file / 4.58Kb packed + +$end +$info=qvt102 +$mame +0.192 [Robbbert] + +QVT-102, Qume, 1983 + +The Qume QVT-102 terminal was introduced sometime before January, 1983 at a price of $534 (source: http://terminals-wiki.org/wiki/index.php/Qume_QVT-102). + +DRIVER: +qume/qvt102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.204: Dumped an additional firmware version and dumped keyboard microcontroller [Al Kossow]. +- 0.192: Robbbert added 'Qume QVT-102' system. + +ROMSET: +13312 bytes in 3 files / 6.88Kb packed + +$end +$info=qvt102a +$mame +0.211 [Dirk Best] + +QVT-102A, Qume, 1983 + +Technical description and pictures: https://terminals-wiki.org/wiki/index.php/Qume_QVT-102 + +DRIVER: +qume/qvt102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.211: Dirk Best added 'Qume QVT-102A' system. + +ROMSET: +8192 bytes in 1 file / 6.00Kb packed + +$end +$info=qvt103 +$mame +0.192 [Robbbert] + +QVT-103, Qume, 1983 + +The Qume QVT-103 terminal was introduced in March, 1984 (source: ). + +DRIVER: +qume/qvt103.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.192: Robbbert added 'Qume QVT-103' system. + +ROMSET: +29696 bytes in 4 files / 16.32Kb packed + +$end +$info=qvt190 +$mame +0.192 [Robbbert] + +QVT-190, Qume, 1987 + + + +DRIVER: +qume/qvt190.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Robbbert added 'Qume QVT-190' system. + +ROMSET: +40960 bytes in 2 files / 21.62Kb packed + +$end +$info=qvt201 +$mame +0.192 [Robbbert] + +QVT-201 (Rev. T201VE), Qume, 1986 + +The Qume QVT-201 terminal was introduced sometime before May, 1985 (source: http://terminals-wiki.org/wiki/index.php/Qume_QVT-201). + +DRIVER: +qume/qvt201.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.192: Robbbert added 'Qume QVT-201' system. + +ROMSET: +36864 bytes in 3 files / 19.56Kb packed + +$end +$info=qvt70 +$mame +0.192 [Robbbert] + +QVT-70, Qume, 1992 + +The Qume QVT-70 was introduced in May, 1992 at a price of $979 (source: http://terminals-wiki.org/wiki/index.php/Qume_QVT-70). + +DRIVER: +qume/qvt70.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.192: Robbbert added 'Qume QVT-70' system. + +ROMSET: +196608 bytes in 2 files / 97.58Kb packed + +$end +$info=qvt82 +$mame +0.224 [Bitsavers] + +QVT-82, Qume, 1993 + + + +DRIVER: +qume/qvt70.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Bitsavers added 'Qume QVT-82' system. + +ROMSET: +131072 bytes in 2 files / 80.09Kb packed + +$end +$info=qx10 +$mame +0.132 [Mariusz Wojcieszek] + +QX-10, Epson, 1983 + +The Epson QX-10 is a microcomputer running CP/M or TPM-III (CP/M-80 compatible) which was introduced in 1983. It was based on a Zilog Z80 microprocessor, running at 4 MHz, provided up to 256K of RAM organized in four switchable banks, and included a separate graphics processor chip (?PD7220) manufactured by NEC to provide advanced graphics capabilities. In the USA, two versions were launched; a basic CP/M configuration with 64 K RAM and the HASCI configuration with 256 K RAM and the special HASCI keyboard to be used with the bundled application suite, called Valdocs. The European and Japanese versions were like the CP/M configurations. TPM-III was used for Valdocs and some copy protected programs like Logo Professor (source: http://en.wikipedia.org/wiki/Epson_QX-10). + +DRIVER: +epson/qx10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +qx10_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.272: Add checksums for multifont rom dumps (#12910) [Brian Johnson]. +- 0.249: Added YM2149-based sound card. Added hard disk support for the Epson QX-10 (IDE and ComFiler CR-1510 option boards) [Brian Johnson]. +- 0.242: Implement floppy motor on timer. Install software timer interrupts. Add multifont option card [Brian Johnson]. +- 0.233: Add centronics printer port (#8034) [Brian Johnson]. +- 0.149: Added 'floppy software list [Curt Coder]. +- 0.147u4: Downgrade floppies to DD [Olivier Galibert]. +- 0.143u8: Added 'proper ROM dumps [F.J. Kraan]. +- 0.135: Driver boots and load CP/M from floppy image [Mariusz Wojcieszek]. +- 0.132: Mariusz Wojcieszek added skeleton driver of 'Epson QX-10' system. + +ROMSET: +8192 bytes in 3 files / 3.78Kb packed + +$end +$info=qx10_keyboard_ascii +$mame +0.149u1 + +Epson QX-10 Keyboard (ASCII), , ???? + +DRIVER: +devices/bus/epson_qx/keyboard/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Renamed (qx10_keyboard) to (qx10_keyboard_ascii) and description changed to 'Epson QX-10 Keyboard (ASCII)'. +- 0.186: Changed description to 'Epson QX-10 Keyboard'. +- 0.149u1: Added 'QX10 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 0.80Kb packed + +$end +$info=qx10_keyboard_hasci +$mame +0.249 [Vas Crabb] + +Epson QX-10 Keyboard (HASCI), , ???? + +DRIVER: +devices/bus/epson_qx/keyboard/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Vas Crabb added 'Epson QX-10 Keyboard (HASCI)' device. + +ROMSET: +2048 bytes in 1 file / 0.80Kb packed + +$end +$info=qy70 +$mame +0.245 [BALATON Zoltan] + +QY70 Music Sequencer, Yamaha, 1997 + +A handheld style sequencer with an XG-compatible tone generator added 'to the sequencing features of the QY700, which was released the previous year. +The 4,167 phrases and 768 patterns cover various genres, which makes creating accompaniment as easy as selecting chords and patterns. Also, the accessory “QY Data Filer?? enables the QY70 to exchange music data with the computer it is linked to (source: https://www.yamaha.com/en/about/innovation/collection/detail/2080/). + +DRIVER: +yamaha/ymqy70.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.245: BALATON Zoltan added 'Yamaha QY70 Music Sequencer' system. + +ROMSET: +2098176 bytes in 2 files / 807.95Kb packed + +$end +$info=r100 +$mame +0.220 [DBWBP] + +R-100 Digital Drum Machine, Kawai Musical Instrument Manufacturing, 1987 + +The Kawai R-100 is drum machine released in 1987. The R-100 is the bigger brother of the R-50and having velocity sensitive pads unlike the R-50. It has 24 on board samples that are 12-bit PCM format with a sample rate of 32kHz and eight individual outputs as well as stereo and mono outputs for routing to an external mixing desk (source: https://en.m.wikipedia.org/wiki/Kawai_R-100). + +DRIVER: +kawai/r100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.249: Add skeleton key scanner device [AJR]. +- 0.220: DBWBP added 'Kawai Musical Instrument Manufacturing R-100 Digital Drum Machine' system. + +ROMSET: +655360 bytes in 5 files / 440.90Kb packed + +$end +$info=r2000 +$mame +0.203 + +MIPS R2000, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'MIPS R2000' device. + +ROMSET: +None required. + +$end +$info=r2000a +$mame +0.204 + +MIPS R2000A, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'MIPS R2000A' device. + +ROMSET: +None required. + +$end +$info=r3000 +$mame +0.204 + +MIPS R3000, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'MIPS R3000' device. + +ROMSET: +None required. + +$end +$info=r3000a +$mame +0.204 + +MIPS R3000A, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'MIPS R3000A' device. + +ROMSET: +None required. + +$end +$info=r3041 +$mame +0.149u1 + +IDT R3041, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Changed description to 'IDT R3041'. +- 0.196: Changed description to 'MIPS R3041' [Angelo Salese]. +- 0.149u1: Added 'R3041' device. + +ROMSET: +None required. + +$end +$info=r3051 +$mame +0.184 [Aaron Giles, Patrick Mackinlay] + +IDT R3051, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Changed description to 'IDT R3051'. +- 0.196: Changed description to 'MIPS R3051' [Angelo Salese]. +- 0.184: Aaron Giles and Patrick Mackinlay aadded R3051' device. + +ROMSET: +None required. + +$end +$info=r3052 +$mame +0.169 + +IDT R3052, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Changed description to 'IDT R3052'. +- 0.196: Changed description to 'MIPS R3052' [Angelo Salese]. +- 0.169: Added 'R3052' device. + +ROMSET: +None required. + +$end +$info=r3052e +$mame +0.204 + +IDT R3052E, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'IDT R3052E' device. + +ROMSET: +None required. + +$end +$info=r3071 +$mame +0.184 + +IDT R3071, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Changed description to 'IDT R3071'. +- 0.196: Changed description to 'MIPS R3071' [Angelo Salese]. +- 0.184: Added 'R3071' device. + +ROMSET: +None required. + +$end +$info=r3081 +$mame +0.184 + +IDT R3081, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Changed description to 'IDT R3081'. +- 0.196: Changed description to 'MIPS R3081' [Angelo Salese]. +- 0.184: Added 'R3081' device. + +ROMSET: +None required. + +$end +$info=r4000 +$mame +0.207 + +MIPS R4000, , ???? + +DRIVER: +devices/cpu/mips/r4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Intention is no longer a mask [Patrick Mackinlay]. +- 0.245: Partially implemented secondary cache tag manipulation [Brice Onken]. +- 0.242: Set TLB global bit in EntryLo0 and EntryLo1 on TLBR instruction [Brice Onken]. +- 0.218: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. Also improved logging and cleaned up code [Patrick Mackinlay]. +- 0.214: Report the correct sub-revision for the R4600, and allow specific R4x00 types to specify the FPU ID as well [Ryan Holtz]. +- 0.210: Added 'bus error functionality [Ryan Holtz]. +- 0.207: Added 'MIPS R4000' device. + +ROMSET: +None required. + +$end +$info=r4000be +$mame +0.202 + +MIPS R4000 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'MIPS R4000 (big)' device. + +ROMSET: +None required. + +$end +$info=r4000le +$mame +0.202 + +MIPS R4000 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'MIPS R4000 (little)' device. + +ROMSET: +None required. + +$end +$info=r4400 +$mame +0.207 + +MIPS R4400, , ???? + +DRIVER: +devices/cpu/mips/r4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'MIPS R4400' device. + +ROMSET: +None required. + +$end +$info=r4400be +$mame +0.202 + +MIPS R4400 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'MIPS R4400 (big)' device. + +ROMSET: +None required. + +$end +$info=r4400le +$mame +0.202 + +MIPS R4400 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'MIPS R4400 (little)' device. + +ROMSET: +None required. + +$end +$info=r4600 +$mame +0.207 + +QED R4600, , ???? + +DRIVER: +devices/cpu/mips/r4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'QED R4600' device. + +ROMSET: +None required. + +$end +$info=r4600be +$mame +0.150 + +MIPS R4600 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS R4600 (big)' [Angelo Salese]. +- 0.154: Renamed (r4600be_drc) to (r4600be). +- 0.150: Added 'R4600 (big)' device. + +ROMSET: +None required. + +$end +$info=r4600le +$mame +0.184 + +MIPS R4600 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS R4600 (little)' [Angelo Salese]. +- 0.184: Added 'R4600 (little)' device. + +ROMSET: +None required. + +$end +$info=r4650be +$mame +0.184 + +MIPS IDT R4650 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS IDT R4650 (big)' [Angelo Salese]. +- 0.184: Added 'IDT R4650 (big)' device. + +ROMSET: +None required. + +$end +$info=r4650le +$mame +0.184 + +MIPS IDT R4650 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS IDT R4650 (little)' [Angelo Salese]. +- 0.184: Added 'IDT R4650 (little)' device. + +ROMSET: +None required. + +$end +$info=r4700be +$mame +0.184 + +MIPS R4700 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS R4700 (big)' [Angelo Salese]. +- 0.184: Added 'R4700 (big)' device. + +ROMSET: +None required. + +$end +$info=r4700le +$mame +0.184 + +MIPS R4700 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS R4700 (little)' [Angelo Salese]. +- 0.184: Added 'R4700 (little)' device. + +ROMSET: +None required. + +$end +$info=r5000 +$mame +0.220 [Ryan Holtz] + +MIPS R5000, , ???? + +DRIVER: +devices/cpu/mips/r4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Ryan Holtz added 'MIPS R5000' device. + +ROMSET: +None required. + +$end +$info=r5000be +$mame +0.150 + +MIPS R5000 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS R5000 (big)' [Angelo Salese]. +- 0.154: Renamed (r5000be_drc) to (r5000be). +- 0.150: Added 'R5000 (big)' device. + +ROMSET: +None required. + +$end +$info=r5000le +$mame +0.184 + +MIPS R5000 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS R5000 (little)' [Angelo Salese]. +- 0.184: Added 'R5000 (little)' device. + +ROMSET: +None required. + +$end +$info=r5900be +$mame +0.255 [Ryan Holtz] + +Emotion Engine Core (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Ryan Holtz added 'Emotion Engine Core (big)' device. + +ROMSET: +None required. + +$end +$info=r5900le +$mame +0.199 + +Emotion Engine Core (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Changed description to 'Emotion Engine Core (little)'. +- 0.199: Added 'Emotion Engine Core' device. + +ROMSET: +None required. + +$end +$info=r6545_1 +$mame +0.158 + +Rockwell R6545-1 CRTC, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Rockwell R6545-1 CRTC'. +- 0.158: Added 'R6545-1 CRTC' device. + +ROMSET: +None required. + +$end +$info=r65c02 +$mame +0.169 + +Rockwell R65C02, , ???? + +DRIVER: +devices/cpu/m6502/r65c02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Corrected memory access patterns for read-modify-write instructions [AJR]. +- 0.196: Changed description to 'Rockwell R65C02' [Angelo Salese]. +- 0.169: Added 'R65C02' device. + +ROMSET: +None required. + +$end +$info=r65c102 +$mame +0.273 [hap] + +Rockwell R65C102, , ???? + +DRIVER: +devices/cpu/m6502/r65c02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: hap added 'Rockwell R65C102' device. + +ROMSET: +None required. + +$end +$info=r65c112 +$mame +0.273 [hap] + +Rockwell R65C112, , ???? + +DRIVER: +devices/cpu/m6502/r65c02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: hap added 'Rockwell R65C112' device. + +ROMSET: +None required. + +$end +$info=r65c19 +$mame +0.217 [AJR] + +Rockwell R65C19 MCU, , ???? + +DRIVER: +devices/cpu/m6502/r65c19.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: AJR added 'Rockwell R65C19 MCU' device. + +ROMSET: +None required. + +$end +$info=r65c22 +$mame +0.228 [Olivier Galimbert] + +Rockwell R65C22 VIA, , ???? + +DRIVER: +devices/machine/6522via.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Olivier Galimbert added 'Rockwell R65C22 VIA' device. + +ROMSET: +None required. + +$end +$info=r65nc22 +$mame +0.228 [AJR] + +Rockwell R65NC22 VIA, , ???? + +DRIVER: +devices/machine/6522via.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: AJR added 'Rockwell R65NC22 VIA' device. + +ROMSET: +None required. + +$end +$info=r8 +$mame +0.220 [DBWBP] + +R-8 Human Rhythm Composer (v2.02), Roland, 1989 + +One of the very best drum machines ever. It has excellent sounds which can be expanded by adding additional sound cards (808 and 909 cards). Great rock, electronic, ethnic and industrial style drumkits! Most of the sounds are editable - tune, decay, attack, nuance, output, etc. But its coolest tricks are the Feel Patches which give your program a human-like groove! The sounds are ROM based samples, the R-8 has 32 note polyphony, 68 instruments, 100 patterns and 10 songs! The R-8 later became the R-8mkII with more memory and sounds (source: http://www.vintagesynth.com/roland/r8.php). + +DRIVER: +roland/roland_r8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +r8_card.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.240: Add PCM cards [ValleyBell]. +- 0.220: DBWBP added 'Roland R-8 Human Rhythm Composer (v2.02)' system. + +ROMSET: +131072 bytes in 1 file / 55.28Kb packed + +$end +$info=r800 +$mame +0.237 [AJR] + +ASCII R800, , ???? + +DRIVER: +devices/cpu/z80/r800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Removed undocumented Z80 instructions that are not supported by the R800. Updated basic instruction timing. Implement MULUB and MULUW Other R800 features are not implemented [Wilbert Pol]. +- 0.237: AJR added 'ASCII R800' device. + +ROMSET: +None required. + +$end +$info=r8m +$mame +0.220 [DBWBP] + +R-8M Total Percussion Sound Module (v1.04), Roland, 1990 + +Classic vintage Roland R-8M drum machine in good condition. Minor cosmetic blemishes, but the unit powers on and works correctly. Includes power adapter and five sound cards: R8-08 Dry, R8-01 Contemporary Percussion, R8-07 Mallet, R8-02 Jazz Brush, and R8-11 Metallic Percussion (source: https://reverb.com/item/5791093-roland-r-8m-drum-machine-with-5-r8-sound-module-cards). + +DRIVER: +roland/roland_r8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +r8_card.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland R-8M Total Percussion Sound Module (v1.04)' system. + +ROMSET: +131072 bytes in 1 file / 43.79Kb packed + +$end +$info=r8mk2 +$mame +0.220 [DBWBP] + +R-8 Mk II Human Rhythm Composer (v1.0.3), Roland, 1992 + +One of the very best drum machines ever. It has excellent sounds which can be expanded by adding additional sound cards (808 and 909 cards). Great rock, electronic, ethnic and industrial style drumkits! Most of the sounds are editable - tune, decay, attack, nuance, output, etc. (source: http://vi.raptor.ebaydesc.com/ws/eBayISAPI.dll?ViewItemDescV4&item=143540946059&category=38069&pm=1&ds=0&t=1584642959543). + +DRIVER: +roland/roland_r8.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +r8_card.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland R-8 Mk II Human Rhythm Composer (v1.0.3)' system. + +ROMSET: +131072 bytes in 1 file / 54.45Kb packed + +$end +$info=r9751 +$mame +0.169 [Brandon Munger] + +ROLM 9751 Model 10, ROLM Systems, Inc., 1988 + +The Model 10 brought the power and applications of the 9751 CBX to small and medium-size business in a compact, cost-effective package. Up to 100 stations could be supported by a single modular cabinet (single shelf)' system. Cabinets two and three each supporting up to 250 stations, could be added 'in an integrated, stackable fashion to bring the Model 10's capacity to 600 stations. The Model 10 is designed to operate in standard office environments. Release 9005 supports the 9751 CBX Model Model 10 with all the single-card interfaces and a full range of applications. The Model 10 has the same data-connectivity capability as the other 9751 CBX models, is fully data compatible, and with the optional Data Front End Processor II(DFE II), became a highly efficient system for voice and data integration. The Model 10 cannot use Cornet hardware (RPDN card); CORNet is a proprietary networking software (an extension of ISDN PRI protocols) for Siemens PBXs and the original 9751-9005 model. Also the cabinet is a different design from the other models (the Model 20 through 70 use the same cabinet design, etc.) (source: https://en.wikipedia.org/wiki/ROLM). + +DRIVER: +rolm/r9751.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +r9751.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.203: updates - Disktool is now fully functional: i86: Allow '188 to advance DMA immediately if DRQ is held high when source synchronous DMA is started. Connected SMIOC DMA to 68k CPU and fixed communication. Emulated SCC2698B octal UART and connected to SMIOC. Improved logging [Brandon Munger, Stephen Stair]. +- 0.202: BugFIX #07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() [Osso]. +- 0.194: Added keyboard input queue and CBX OS stack tracing [Brandon Munger]. +- 0.192: Added 'more SMIOC commands - disktool is now able to print startup text [Brandon Munger]. +- 0.188: Added 'preliminary SMIOC device with 8237 DMA controllers and RS-232 ports [Brandon Munger]. +- 0.187: Added 'more SMIOC registers [Brandon Munger]. +- 0.176: Add save state support, document progress and clean up, add PROM version 4.2 [Brandon Munger]. +- 0.174: Add CBX 9005.2.79 software in r9751.xml. Fix race condition in PDC' device. Multi disk load now possible [Brandon Munger]. +- 0.173: Add more floppy debugging and fix DMA masking [Brandon Munger]. +- 0.171: Add more DMA registers for serial and floppy [Brandon Munger]. +- 0.170: Clean up, add timer register, and add another system disk set to software list [Brandon Munger]. +- 0.169: Brandon Munger added 'ROLM Systems, Inc. ROLM 9751 Model 10' system. + +ROMSET: +131072 bytes in 2 files / 54.02Kb packed + +$end +$info=ra145 +$mame +0.227 [Team Europe, David Haywood] + +Retro Arcade 16 Bits Classic Edition Mini TV Game Console - 145 Classic Games - TV Arcade Plug and Play (Mega Drive bootlegs), , 2018 + +Both adults and children can play, it is support 16-bit game which has better picture quality and can work fluently. It contains 145 classic game and is enough to keep you entertained, as long as there is a TV then you can have fun. This 16-bit Arcade game console is powered by 3 AAA batteries and has plug and play, use the AV cable to connect your TV and quickly start playing. It features a smooth and burr free surface, the button is sensitive and you can press it with comfort. This game console features strong structure case and it is not easy to be damaged and abrasion resistant, you can use it for a long time (source, traslated from Italian: https://www.amazon.it/rongweiwang-Consolle-Joystick-Giocattolo-Elettrico/dp/B08LYKXK6K/ref=asc_df_B08LYKXK6K/?tag=googshopit-21&linkCode=df0&hvadid=459293437841&hvpos=&hvnetw=g&hvrand=13204826360174864366&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=20583&hvtargid=pla-1060746310538&psc=1). + +DRIVER: +sega/megadriv_unksoc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=1IjGIjDlibs + +WIP: +- 0.227: Team Europe and David Haywood added 'Retro Arcade 16 Bits Classic Edition Mini TV Game Console - 145 Classic Games - TV Arcade Plug and Play (Mega Drive bootlegs)' system. + +ROMSET: +134217728 bytes in 1 file / 68.82Mb packed + +$end +$info=ra30 +$mame +0.221 [DBWBP] + +RA-30 Realtime Arranger, Roland, 1995 + +Roland RA-30 MIDI/GS/GM Realtime Arranger demo songs.The Roland RA-30 appeared in 1995. It's a 24 voices, GS/GM arranger module. + +DRIVER: +roland/roland_ra30.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: DBWBP added 'Roland RA-30 Realtime Arranger' system. + +ROMSET: +1048576 bytes in 2 files / 397.95Kb packed + +$end +$info=racechl8 +$mame +0.261 [David Haywood, Team Europe] + +Racing Challenge - 8 Games In 1, Play Vision / Taikee, 2005 + + + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: David Haywood and Team Europe added 'Play Vision / Taikee Racing Challenge - 8 Games In 1' system. + +ROMSET: +1572864 bytes in 2 files / 495.44Kb packed + +$end +$info=racetime +$mame +0.253 [hap, Sean Riddle, eggs] + +Race Time, Bandai, 1980 + +Technical informations: http://handheldempire.com/game.jsp?game=302&position=314 + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.253: hap, Sean Riddle and eggs added 'Bandai Race Time' system. + +ROMSET: +224013 bytes in 4 files / 16.02Kb packed + +$end +$info=rad_bask +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Play TV Basketball, Radica / FarSight Studios, 2005 + +The Radica Play TV Basketball Game will get you off the couch and onto the Court! Play Full Game, HORSE, and slam dunk rain or shine, snow or sleet! Real Basketball, Real Challenge & Real Results! Sensors detects your shot and your movement. Plugs into your TV or VCR (source: http://www.extextoys.com/rapltvba.html). + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/FarSight Studios Play TV Basketball' system. + +ROMSET: +4194304 bytes in 1 file / 1.98Mb packed + +$end +$info=rad_baskp +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Connectv Basketball, Radica / FarSight Studios, 2005 + +The Radica Connectv Basketball game will get you off the couch and onto the Court! Play Full Game, HORSE, and slam dunk rain or shine, snow or sleet! Real Basketball, Real Challenge & Real Results! Sensors detects your shot and your movement. Plugs into your TV or VCR (source: http://www.extextoys.com/rapltvba.html). + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/FarSight Studios Connectv Basketball' system. + +$end +$info=rad_bass +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +Play TV Bass Fishin' (NTSC), Radica / SSD Company LTD, 2001 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Bass Fishin'' system. + +ROMSET: +1048576 bytes in 1 file / 556.11Kb packed + +$end +$info=rad_bassp +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +ConnecTV Bass Fishin' (PAL), Radica / SSD Company LTD, 2001 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD ConnecTV Bass Fishin'' system. + +$end +$info=rad_bb +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Play TV Baseball (NTSC), Radica / SSD Company LTD, 2000 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Baseball (NTSC)' system. + +ROMSET: +1048576 bytes in 1 file / 534.64Kb packed + +$end +$info=rad_bb2 +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +Play TV Baseball 2 (NTSC), Radica / SSD Company LTD, 2002 + +Fully loaded with 32 Megabits of ROM. Even more realistic with music, commentary and NEW features like stealing and bunting. Real pitch control and fielding abilities. IR bat for precise batting. Mini games to improve your game with Home Run Derby, Make the Play, and Strike Zone. Play up to 4 players (source: https://service.mattel.com/us/productPopup.aspx?prodno=I4022&siteid=27). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Baseball 2' system. + +ROMSET: +2097152 bytes in 1 file / 1.02Mb packed + +$end +$info=rad_bb3 +$mame +0.206 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Play TV Baseball 3, Radica / FarSight Studios, 2005 + +Fully loaded with 32 Megabits of ROM. Mini games to improve your game with Home Run Derby, Make the Play, and Strike Zone. Even more realistic with music, commentary and NEW features like stealing and bunting (source: https://www.amazon.ca/Mattel-I4022-PlayTV-Baseball-3/dp/B0009ETFTO). + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/FarSight Studios Play TV Baseball 3' system. + +ROMSET: +4194304 bytes in 1 file / 1.90Mb packed + +$end +$info=rad_bb3p +$mame +0.206 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Connectv Baseball 3, Radica / FarSight Studios, 2005 + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/FarSight Studios Connectv Baseball 3' system. + +$end +$info=rad_bdp +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Barbie Dance Party, Radica / Mattel / SSD Company LTD, 2002 + +This cool electronic mat connects to your TV so you can dance along with Barbie. Get your feet moving and become a dancing legend.Barbie loves to dance and now you will too. Barbie Dance Party easily connects to a television and displays your dance moves. Plug in, get moving and dance the Barbie way (source: https://www.bestbuy.com/site/radica-impulse-barbie-dance-party/6079888.p?skuId=6079888). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/Mattel/ SSD Company LTD Barbie Dance Party' system. + +ROMSET: +2097152 bytes in 1 file / 1.03Mb packed + +$end +$info=rad_box +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +Play TV Boxin' (NTSC), Radica / SSD Company LTD, 200? + +Slip on the gloves and step into the ring. It's time for your training to pay off. Jab, upper cut and move in for the finishing blow. Boom — you've just delivered the knockout punch.Play TV Boxing lets you box right on your television. Throw a punch and watch the corresponding move happen on the screen. Simply hook the game to your TV, put on the special gloves and you're ready to become a champion (source: https://www.bestbuy.com/site/radica-impulse-play-tv-boxing/6081465.p?skuId=6081465). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Boxing' system. + +ROMSET: +2097152 bytes in 1 file / 663.27Kb packed + +$end +$info=rad_boxp +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +ConnecTV Boxin' (PAL), Radica / SSD Company LTD, 200? + +Slip on the gloves and step into the ring. It's time for your training to pay off. Jab, upper cut and move in for the finishing blow. Boom — you've just delivered the knockout punch.Play TV Boxing lets you box right on your television. Throw a punch and watch the corresponding move happen on the screen. Simply hook the game to your TV, put on the special gloves and you're ready to become a champion (source: https://www.bestbuy.com/site/radica-impulse-play-tv-boxing/6081465.p?skuId=6081465). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD ConnecTV Boxing (PAL)' system. + +$end +$info=rad_crdn +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +Play TV Card Night (NTSC), Radica / SSD Company LTD, 200? + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.206: Machine promoted to working [Sean Riddle, David Haywood, Peter Wilhelmsen]. +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Card Night' system. + +ROMSET: +1048576 bytes in 1 file / 395.34Kb packed + +$end +$info=rad_crdnp +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +ConnecTV Card Night (PAL), Radica / SSD Company LTD, 200? + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Machine promoted to working [Sean Riddle, David Haywood, Peter Wilhelmsen]. +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD ConnecTV Card Night (PAL)' system. + +$end +$info=rad_crik +$mame +0.197 [Sean Riddle, David Haywood] + +Connectv Cricket (PAL), Radica, 2006 + +All the action of 1st class cricket in this cricket game Unique bat and ball controllers so you control the game Play a 1-day test match a 5-day test match or a World Tournament Plugs directly into your TV or VCR so get off the couch and up to the crease Requires 6 x AA batteries not included (source: http://www.comparestoreprices.co.uk/Electronic-Games/radica-connect-tv-real-world-cricket.asp). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.197: Sean Riddle and David Haywood added 'Radica ConnecTV Cricket (PAL)' system. + +ROMSET: +2097152 bytes in 1 file / 483.25Kb packed + +$end +$info=rad_digi +$mame +0.220 [Sean Riddle, Clawgrip] + +Digi Makeover (Girl Tech), Radica, 2005 + +With an interactive touchpad and built-in digital camera, the Radica Digi Makeover connects to the TV so girls can project their image for an on-screen makeover. Recommended for children ages six and up, even older sisters will want to get a hand on this fun gadget. Best of all, girls can go fashion crazy without doing anything drastic (source: https://www.amazon.com/Radica-Digi-Makeover-Electronic-Device/dp/B000FSW85W). + +DRIVER: +tvgames/spg2xx_digimake.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Sean Riddle and Clawgrip added 'Radica Digi Makeover (Girl Tech)' system. + +ROMSET: +4194304 bytes in 1 file / 878.89Kb packed + +$end +$info=rad_fb +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +Play TV Football (NTSC), Radica / SSD Company LTD, 200? + +EA Sports Madden Football General Features: 2-player step pad plugs directly into your TV (runs on four (4) AA batteries, not included) / Wireless motion sensitive football (runs on 2 AAA batteries). John Madden commentary as you play! / Play against different teams or play against a friend / Wireless ball for passing and play selection Game features seven on seven action including running plays, fumbles, interceptions, injuries, kickoffs, field goals, and training games to improve your skills Offense, defense, fumbles, interceptions, and more! / Pick plays and formations just like an NFL player / For Ages 8 and up / Rated E for Everyone (source: https://www.amazon.com/Radica-74021-Play-TV-Football/dp/B00023C404). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Football (NTSC)' system. + +ROMSET: +4194304 bytes in 1 file / 2.51Mb packed + +$end +$info=rad_fb2 +$mame +0.206 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Play TV Football 2, Radica, 2007 + +Hit the gridiron! With Play TV Football 2, you're the star of the game, calling all the plays and executing the moves that get you into the end zone. Take control of the game with all-new Power Ups. With an interactive football action mat, four quarters of play have never felt so real. This requires 3 AA batteries, which is not included (source: https://www.amazon.com/Mattel-L7278-Play-TV-Football/dp/B000NX0V44). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica Play TV Football 2' system. + +ROMSET: +4194304 bytes in 1 file / 1.75Mb packed + +$end +$info=rad_foot +$mame +0.197 [David Haywood, R. Belmont] + +Connectv Football, Radica / Medialink, 2006 + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Changed manufacturer in 'Radica / Medialink'. +- 0.197: David Haywood and R. Belmont added 'Radica ConnecTV Football' system. + +ROMSET: +4194304 bytes in 1 file / 1.56Mb packed + +$end +$info=rad_ftet +$mame +0.279 [David Haywood, Sean Riddle, TeamEurope] + +Family Tetris (NTSC), Radica, 2006 + +This is a portable console dedicated to the game Tetris, designed for family use and accessible to players of all ages. Featuring a built-in display and simple controls, it allows you to start playing instantly—no TV or cables required. It includes several variations of the beloved puzzle game, with both single-player modes and multiplayer challenges. Compact and battery-powered, it’s perfect for gaming on the go and for sharing fun moments together. Its colorful design and intuitive interface make it ideal even for younger users, fostering logical thinking and strategic problem-solving in a playful way. + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Changed description to 'Family Tetris (NTSC)'. +- 0.279: David Haywood and Sean Riddle, TeamEurope added 'Radica Family Tetris' system. + +ROMSET: +1048576 bytes in 1 file / 287.62Kb packed + +$end +$info=rad_ftetp +$mame +0.284 [TeamEurope] + +Family Tetris (PAL), Radica, 2006 + +A 2006 handheld console dedicated to a simplified version of Tetris, featuring a built-in LCD screen and a compact design tailored for family entertainment. It offered instant gameplay, intuitive controls, and multiple game modes, targeting a casual audience seeking classic arcade fun without the need for external connections. + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: TeamEurope added 'Radica Family Tetris (PAL)' system. + +ROMSET: +None required. + +$end +$info=rad_gen1 +$mame +0.194 [David Haywood] + +Genesis Collection Volume 1 (Radica, Arcade Legends) (USA), Radica / Sega, 2004 + + + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: David Haywood added 'Radica/Sega Genesis Collection Volume 1 (Radica, Arcade Legends) (USA)' system. + +ROMSET: +4194304 bytes in 1 file / 2.39Mb packed + +$end +$info=rad_gen2 +$mame +0.222 [Sean Riddle, David Haywood, Kev (FBN), anonymous] + +Genesis Collection Volume 2 (Radica, Arcade Legends) (USA), Radica / Sega, 2004 + +Sega Genesis Volume 2 - 6 Sega Genesis Games in One! Authentic Genesis controller with cool 16 bit graphics and power, is ready for play like you remember it! Our game replicates in detail the popular Genesis games, game codes and graphics and utilizes an exact replica of the original Genesis control pad. Choose from Sonic the Hedgehog 2, Ecco the Dolphin, Gain Ground, The Ooze, Columns, and Alex Kidd and the Enchanted Castle. Our collection of Play TV Legends are the ones that you'll never forget. All of the software and content are stored in the game pad. Players simply plug the unit into their TV or VCR (source: https://www.amazon.com/Arcade-Legends-Sega-Genesis-2/dp/B00066LG60). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=X5SLZM4GVqU + +WIP: +- 0.222: Sean Riddle, David Haywood, Kev (FBN) and anonymous added 'Radica/Sega Genesis Collection Volume 2 (Radica, Arcade Legends) (USA)' system. + +ROMSET: +4194304 bytes in 1 file / 2.40Mb packed + +$end +$info=rad_gtg +$mame +0.194 [Sean Riddle] + +Golden Tee Golf: Home Edition, Radica / FarSight Studios (licensed from Incredible Technologies), 2006 + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.206: Changed manufacturer in 'Radica / FarSight Studios (licensed from Incredible Technologies)'. +- 0.194: Sean Riddle added 'Radica Golden Tee Golf: Home Edition' system. + +ROMSET: +4194304 bytes in 1 file / 1.15Mb packed + +$end +$info=rad_hnt +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Play TV Buckmasters Huntin' (NTSC), Radica / SSD Company LTD, 2000 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Buckmasters Huntin' (NTSC)' system. + +ROMSET: +1048576 bytes in 1 file / 544.21Kb packed + +$end +$info=rad_hnt2 +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Play TV Buckmasters Huntin' 2 (NTSC), Radica / SSD Company LTD, 2003 + +Choose among 4 game modes: Target range, Hunting expedition, Hunting Guide, or Grand Slam. The game offers 3 levels of skill, four hunting areas, different rifles and 3 seasons. Track and look for clues! The game offers tracking, calls, scents, even a trophy room! (source: https://www.amazon.com/Radica-PlayTV-Huntin-Deer-Hunting/dp/B001DKGKBY). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Buckmasters Huntin' 2 (NTSC)' system. + +ROMSET: +2097152 bytes in 1 file / 1.01Mb packed + +$end +$info=rad_hnt3 +$mame +0.206 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Play TV Huntin' 3, Radica / V-Tac Technology Co Ltd., 2005 + +Now hunters can simulate deer hunting from the comfort of home with Play TV Hunting. This updated version features better graphics and a larger 28.5 gun. Which makes for more realistic game play? Just plug the unit into a TV or VCR and aim (source: https://www.amazon.com/gp/aw/d/B000GW4DE6/ref=cm_cr_arp_mb_bdcrb_top?ie=UTF8). + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.206: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/V-Tac Technology Co Ltd. Play TV Huntin' 3' system. + +ROMSET: +4194304 bytes in 1 file / 1.43Mb packed + +$end +$info=rad_hnt3p +$mame +0.206 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Connectv Huntin' 3, Radica / V-Tac Technology Co Ltd., 2005 + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/V-Tac Technology Co Ltd. Connectv Huntin' 3' system. + +$end +$info=rad_jcon +$mame +0.245 [Sean Riddle, David Haywood, Peter Wilhelmsen, Kamaal Brown] + +Play TV Jr. Construction, Radica / Takara / SSD Company LTD, 2002 + +Flashing Lights on console show your child where to start. Battery operated and hooks straight to your TV and cords are included. Menu button allows you to chose games. Very nice starting hand/eyes cordination console. Some kids can't get enough of tractors, cranes, bulldozers and dump trucks. The interactive Play TV Junior Construction Game puts them in the action. Just plug it in to your TV or VCR, pick your job and get to work! Build a house or playground, dig a train tunnel, pave the road or catch fish! Control the action on-screen with realistic steering wheel, shifters, buttons and gears. Uses 4 C batteries, not included. Ages 4 and up. Game plugs into standard TV or VCR "audio/video in" ports with supplied RCA cables. Most TVs made after 1994 have these ports—double check yours to make sure (source: https://www.searchamateur.com/product/Power-Junior-Construction.htm) + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.245: Sean Riddle, David Haywood, Peter Wilhelmsen and Kamaal Brown added 'Radica/Takara/SSD Company LTD Play TV Jr. Construction' system. + +ROMSET: +3145728 bytes in 2 files / 955.27Kb packed + +$end +$info=rad_jib +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Jibbi, Radica, 2006 + +Developed by FarSight Studios for Radica, Jibbi can talk, listen, dance, play games and much much more! Want to know the future? Just ask the amazing Jibbi! Jibbi plays games like ball shuffle or rock, paper, scissors and many more. Jibbi’s always ready for dancing. Hip-Hop, Country, Rock or Disco! There are lots of games and activities to choose from! Plus you can unlock more fun stuff by earning Jibbi beans (source: https://farsightstudios.com/portfolio/2006-jibbi/). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Radica Jibbi' system. + +ROMSET: +2097152 bytes in 1 file / 601.93Kb packed + +$end +$info=rad_madf +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +EA Sports Madden Football (NTSC), Radica / Electronic Arts / SSD Company LTD, 2003 + +This game plugs right into your TV for a realistic football experience. It features a two-player step pad, wireless ball for passing and play selection, and offense and defense plays, fumbles, interceptions, and more. Just plug the step pad into your TV or VCR and get ready for some real football action. Play against different teams or against a friend. Includes wireless football and controller football mat. Requires 4 AA batteries, not included; plus 2 AAA batteries (source: https://www.influenster.com/reviews/radica-ea-sports-madden-football-plug-n-play-tv-game). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Radica / Electronic Arts / SSD Company LTD'. +- 0.207: Changed manufacturer to 'Radica / Electronics Arts / SSD Company LTD'. +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD EA Sports Madden Football (NTSC)' system. + +ROMSET: +4194304 bytes in 1 file / 2.58Mb packed + +$end +$info=rad_md1 +$mame +0.226 [Sean Riddle, ClawGrip] + +Mega Drive Collection Volume 1 (Radica, Arcade Legends) (Europe), Radica / Sega, 2004 + +The Radica Mega Drive was released by Radica Games Ltd (now owned by Mattel) in 2003. It duplicates a Sega Mega Drive in a single-chip package and features six rereleased Mega Drive games. A single joypad controller and composite output lead are hardwired. The 6V power supply can be provided either by AA batteries or through an external DC converter (not supplied). The first version of the Radica came with six games: Sonic the Hedgehog, Altered Beast, Golden Axe, Kid Chameleon, Dr Robotnik's Mean Bean Machine and Flicky (source: http://www.computinghistory.org.uk/det/39861/Radica-Mega-Drive-v1/). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Sean Riddle and ClawGrip added 'Radica/Sega Mega Drive Collection Volume 1 (Radica, Arcade Legends) (Europe)' system. + +ROMSET: +4194304 bytes in 1 file / 2.39Mb packed + +$end +$info=rad_md1uk +$mame +0.261 [TeamEurope, David Haywood] + +Mega Drive Collection Volume 1 (Radica, Arcade Legends) (UK), Radica / Sega, 2004 + + + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Radica / Sega Mega Drive Collection Volume 1 (Radica, Arcade Legends) (UK)' system. + +ROMSET: +4194304 bytes in 1 file / 2.39Mb packed + +$end +$info=rad_md2uk +$mame +0.227 [David Haywood, Sean Riddle] + +Mega Drive Collection Volume 2 (Radica, Arcade Legends) (UK), Radica / Sega, 2004 + +Plugs into you TV!;Originally launched in 1989;16 bit graphics;Dominant platform for 4 years;First ergonomic controller;Sonic the Hedgehog was touted as the fastest game ever;Authentic Megadrive controller with cool new graphics;6 Megadrive games: Sonic 2, Ecco the Dolphin, Gain Ground, The Ooze, Columns, Alex Kid and the Enchanted Castle;Megadrive Perfect Gamepley;Requires 4 AA batteries (source: https://www.amazon.it/Sega-Megadrive-Plug-Games-Radica/dp/B01J4KEYXU). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.261: Renamed (rad_md2) to (rad_md2uk). +- 0.227: David Haywood and Sean Riddle added 'Radica/Sega Mega Drive Collection Volume 2 (Radica, Arcade Legends) (UK)' system. + +ROMSET: +4194304 bytes in 1 file / 2.40Mb packed + +$end +$info=rad_mncr +$mame +0.274 [TeamEurope, David Haywood] + +Menacer (Radica Plug & Play), Radica / Sega, 2004 + + + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added 'Radica / Sega Menacer (Radica Plug & Play)' system. + +ROMSET: +1048576 bytes in 1 file / 466.13Kb packed + +$end +$info=rad_mtrk +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +Play TV Monster Truck (NTSC), Radica / SSD Company LTD, 2003 + +Get off the couch and into the arena! The roar of your engine barely drowns out the roar of the crowd! You hit the gas and your truck springs to life, tearing onto the arena floor. Cheers mix with the sounds of crunching metal as you smash into other monster trucks. You're number one and on top of the world! Play TV Monster Truck not only puts you on top of the world but also behind the wheel of your very own monster truck. Are you ready to tame this 1500 horsepower, metal-crunching machine? (source: https://service.mattel.com/us/productPopup.aspx?prodno=I4026&siteid=27). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Monster Truck' system. + +ROMSET: +4194304 bytes in 1 file / 1.21Mb packed + +$end +$info=rad_mtrkp +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +ConnecTV Monster Truck (PAL), Radica / SSD Company LTD, 2003 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD ConnecTV Monster Truck (PAL)' system. + +$end +$info=rad_opus +$mame +0.206 [Sean Riddle, David Haywood, Peter Wilhelmsen] + +Play TV Opus (NTSC), Radica / SSD Company LTD, 2000 + +This is basically the same style of gameplay as Popira, but without the ability to expand the library with cartridges. There are also some extra gameplay mechanics such as Smart Bombs, and Red Ball (a ball you have to avoid) There's a 'static TV' video effect missing in the menus, but otherwise it seems to work pretty well with my XaviX emulation. Thanks to Sean Riddle for dumping and Peter Wilhelmsen for sourcing. This was one of the trickier ones to get dumped (source: https://www.youtube.com/watch?v=ZLptThAdO7U&t=24s). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.206: Sean Riddle, David Haywood and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Opus (NTSC)' system. + +ROMSET: +1048576 bytes in 1 file / 498.67Kb packed + +$end +$info=rad_opusa +$mame +0.272 [TeamEurope, David Haywood] + +Plug & Play Opus (NTSC), Radica / SSD Company LTD, 2000 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Radica / SSD Company LTD Plug & Play Opus (NTSC)' system. + +ROMSET: +1048576 bytes in 1 file / 499.02Kb packed + +$end +$info=rad_opusp +$mame +0.272 [TeamEurope, David Haywood] + +ConnecTV Opus (PAL), Radica / SSD Company LTD, 2000 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Radica / SSD Company LTD ConnecTV Opus (PAL)' system. + +$end +$info=rad_orun +$mame +0.225 [David Haywood, Sean Riddle] + +Out Run 2019 (Radica Plug & Play, UK), Radica / Sega, 2004 + +The most successful driving game ever takes a little trip to the future in this follow-up to OUTRUN. Going 200 mph means you're holding up traffic in this futuristic take on high-speed racing. See if you have what it takes to roll with the elite speed demons across 25 different routes and five stunning levels. You'll see detailed cities, snow-capped peaks, the expanses of the desert, and even some ancient ruins along your journey. Equipped with turbo boosts, a detailed readout, and your best strategy, you'll experience 360-degree spins, brutal wipeouts, deadly flips, speed ramps, and more. Think you've got what it takes to outrun the fastest futuristic vehicles ever? (source: https://www.ign.com/games/outrun-2019). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: David Haywood and Sean Riddle added 'Radica/Sega Out Run 2019 (Radica Plug & Play, UK)' system. + +ROMSET: +1048576 bytes in 1 file / 539.27Kb packed + +$end +$info=rad_ping +$mame +0.195 [Sean Riddle] + +Play TV Ping Pong (NTSC), Radica / SSD Company LTD / Simmer Technology, 2000 + +Get up and play some Ping Pong! This game will keep you or your kid off the couch, have some real exercise and have fun at the same time. Ping Pong is a great way to release tension and keep both your reflexes and hand-to eye coordination sharp! But often you need a partner. Ping Pong Live gives you one! In fact, you can select from four different opponents with different styles! Ping Pong Live plugs right in into your television-no game console is needed. There's no table to set up, no paddle or ball to find. Realistic Action! Your paddle senses your hand motions and sends the resulting shot back to your TV opponent! (source: https://service.mattel.com/us/productPopup.aspx?prodno=I8028&siteid=27). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.195: Sean Riddle added 'Radica/SSD Company LTD/Simmer Technology Play TV Ping Pong' system. + +ROMSET: +1048576 bytes in 1 file / 544.26Kb packed + +$end +$info=rad_pingp +$mame +0.204 [David Haywood] + +ConnecTV Table Tennis (PAL), Radica / SSD Company LTD / Simmer Technology, 2000 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.204: David Haywood added 'Radica/SSD Company LTD/ Simmer Technology ConnecTV Table Tennis (PAL)' system. + +$end +$info=rad_rh +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +Play TV Rescue Heroes (NTSC), Radica / Fisher-Price / SSD Company LTD, 200? + +At some point, all kids seem to dream of becoming a hero and saving the day. Driving a rescue vehicle, helping a person in trouble or tending to an injured animal - kids love to engage their imaginations in positive forms of role play (source: https://service.mattel.com/us/productPopup.aspx?prodno=I3036&siteid=27). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.206: Changed manufacturer in 'Radica / Fisher-Price / SSD Company LTD'. +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Radioa/Fisher-Price/ SSD Company LTD Play TV Rescue Heroes' system. + +ROMSET: +2097152 bytes in 1 file / 1.01Mb packed + +$end +$info=rad_rsg +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Play TV Real Swing Golf, Radica / FarSight Studios, 2005 + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Radica/FarSight Studios Play TV Real Swing Golf' system. + +ROMSET: +4194304 bytes in 1 file / 1.10Mb packed + +$end +$info=rad_rsgp +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Connectv Real Swing Golf (set 1), Radica / FarSight Studios, 2005 + +In Radica's all-in-one sports game series, I'd like to say Golf! In fact, there are two of them. Golden Tee Golf uses a track ball to hit shots on the green. Here, with Real Swing, you'll actually have a golf club in your hands. This is one of the first games in Radica's connecTV range. The box is bulky, but contains very little: the console and a golf club. The console takes the form of a sort of mine, incorporating a sensor that determines your shot. For once, the box is easy to open, as it's classic cardboard with no transparent plastic built in. The game can be unpacked very quickly, and once you've plugged in the two RCAs and inserted the four batteries, you can start playing. The cable is very long, so you can stand well away from the TV to avoid any problems (sourcem traslated from French: https://www.obsolete-tears.com/radica-connectv-real-swing-golf-machine-401.html). + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.274: Changed description to 'Connectv Real Swing Golf (set 1)'. +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Radica/FarSight Studios Connectv Real Swing Golf' system. + +$end +$info=rad_rsgpa +$mame +0.274 [David Haywood, Sean Riddle] + +Connectv Real Swing Golf (set 2), Radica / FarSight Studios, 2005 + +In Radica's all-in-one sports game series, I'd like to say Golf! In fact, there are two of them. Golden Tee Golf uses a track ball to hit shots on the green. Here, with Real Swing, you'll actually have a golf club in your hands. This is one of the first games in Radica's connecTV range. The box is bulky, but contains very little: the console and a golf club. The console takes the form of a sort of mine, incorporating a sensor that determines your shot. For once, the box is easy to open, as it's classic cardboard with no transparent plastic built in. The game can be unpacked very quickly, and once you've plugged in the two RCAs and inserted the four batteries, you can start playing. The cable is very long, so you can stand well away from the TV to avoid any problems (sourcem traslated from French: https://www.obsolete-tears.com/radica-connectv-real-swing-golf-machine-401.html). + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood and Sean Riddle added 'Radica / FarSight Studios Connectv Real Swing Golf (set 2)' system. + +ROMSET: +4194304 bytes in 1 file / 1.14Mb packed + +$end +$info=rad_sbw +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Play TV Snowboarder (White) (NTSC), Radica / SSD Company LTD, 2006 + +The Radica Play TV Snowboarder can be described as a snowboard simulator, virtual snowboard, snowboard video game, TV or VCR snowboard game, electronic snowboard game, plug n play snowboard video game or interactive snowboard game. Call it what you like and you have our top-selling Play TV game by Radica. Graphics, game play based on EA's number one selling video game franchise. Just plug into your TV or VCR and play this game while "riding" on an actual snowboard. Speed, turns and tricks all controlled by your movements on the board.Realistic snowboard controller you ride it like the real thing! Lean left and right to carve turns. Lean front, back, left, right and all around to hit sick tricks. Lean front and back to control your speed. Snowboard input redesigned for more realism and better control. Really ride the snowboard to control the action on the tv. Choose from four exciting games - Show-Off, Time Challenge, Pipedream, or Tokyo Megaplex. Compete for time and style points. Ages 8 and up to 180 pounds maximum weight limit (source: http://www.extextoys.com/playtvsnow.html). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/SSD Company LTD Play TV Snowboarder (White) (NTSC)' system. + +ROMSET: +4194304 bytes in 1 file / 1.71Mb packed + +$end +$info=rad_sf2 +$mame +0.222 [Sean Riddle, David Haywood, Kev (FBN), anonymous] + +Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (USA), Radica / Capcom / Sega, 2004 + +The Arcade Legends Street Fighter II': Special Champion Edition, known as the Play TV Legends Street Fighter 2 in the US and the Mega Drive Play TV 3 (メガドライブ プレイTV 3) in Japan, is a Sega Mega Drive "console on a chip" designed and manufactured by Sega Toys. In the West it was distributed by Radica. The system contains Street Fighter II': Special Champion Edition and the Mega Drive version of Ghouls'n Ghosts built-in. It also comes with two controllers (source: https://segaretro.org/Arcade_Legends_Street_Fighter_II%27:_Special_Champion_Edition). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: Sean Riddle, David Haywood, Kev (FBN) and anonymous added 'Radica/Capcom/Sega Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (USA)' system. + +ROMSET: +4194304 bytes in 1 file / 2.07Mb packed + +$end +$info=rad_sf2uk +$mame +0.194 [David Haywood] + +Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (UK), Radica / Capcom / Sega, 2004 + +Radica continues its momentum by proposing us a new console of the series Arcade Legends all in one based on the hardware of the Megadrive of Sega. As its name suggests, it is of course the illustrious Street Fighter II that is in the spotlight. On this subject, one can easily wonder why to have used the version Megadrive, certainly excellent, but all of not even a hair under the Super Nintendo version. The reason is obviously a question of rights, especially hardware, Nintendo being very picky about the adaptation of its consoles and Radica already having the Megadrive on hand. Regulars of the two previous models of Arcade Legends Megadrive will not be out of place: we find the mini CPU in the form of Megadrive as cute as impractical. However, this time, two joysticks are provided. When you know the potential of Street Fighter II to many, this choice seems obvious. The controllers are not the original ones of the 16-bit Sega, but the six-button versions that had already been released when the game was released in 1993. The comfort is therefore total (source, translate from French: http://www.obsolete-tears.com/radica-arcade-legends-street-fighter-ii-machine-340.html). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: Renamed (rad_sf2p) to (rad_sf2uk). +- 0.222: Renamed (rad_sf) to (rad_sf2p). +- 0.194: David Haywood added 'Radica Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe)' system. + +ROMSET: +4194304 bytes in 1 file / 2.07Mb packed + +$end +$info=rad_sinv +$mame +0.194 [Team Europe, Sean Riddle] + +Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game), Radica (licensed from Taito), 2004 + +Retro fashion continues with this Space Invaders from the Arcade Legends Collection. Manufactured by Radica and marketed in France by Nobilis, this console in a joystick is aimed rather at nostalgic thirties, since the games on offer are classics of the 1980s. The machine is in the form of an arcade controller. The photos allow to imagine something quite voluminous, but it is not so. The controller is a little bigger than others like the Megadrive version or the PacMan of Lansay, but nothing much different in the end. Pleasantly, both right-handed and left-handed can take pleasure: the typical arcade stick is present in the middle, and the buttons A and B are replicated to the right and left. Everyone to take the position that is most comfortable. Unlike many of its counterparts, this mini-console can be connected to the mains via a very conventional 6 Volt adapter. As it does not consume much, we can prefer the four AA type batteries. To connect to the TV, an RCA cable is secured to the machine, and the scart tip is provided in the box (source, translate from French: http://www.obsolete-tears.com/radica-arcade-legends-space-invaders-machine-329.html). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.284: Fixed a regression with qix in rad_sinv, which suggests a difference in EU3A05 and EU3A13 behavior when banking [David Haywood]. +- 0.194: Team Europe and Sean Riddle added 'Radica Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game)' system. + +ROMSET: +1048576 bytes in 1 file / 305.07Kb packed + +$end +$info=rad_skat +$mame +0.195 [Sean Riddle, David Haywood] + +Play TV Skateboarder (NTSC), Radica, 2006 + +Get off the couch and into the grind! Race down the street with Play TV SKATEBOARDER! Experience the extreme sport of skateboarding—any time, any season! Ultra-realistic board action drops you in a skate park with the ability to perform tricks and jumps using the skateboard. Demonstrate your free-styling skills in Free Skate. Strive for the best tricks in the Tournament. Learn the tricks, earn the points, and show your friends just how sick you are! (source: https://service.mattel.com/us/productPopup.aspx?prodno=I6017&siteid=27) + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.195: Sean Riddle and David Haywood added 'Radica Play TV Skateboarder (NTSC)' system. + +ROMSET: +4194304 bytes in 1 file / 1.17Mb packed + +$end +$info=rad_skatp +$mame +0.195 [Sean Riddle, David Haywood] + +Connectv Skateboarder (PAL), Radica, 2006 + +The snappily named ConnecTV Skateboarder is a game, skateboard and games console all-in-one. Here's how it works. All you have to do is plug the mini skateboard into the audio and video jacks of your TV or VCRTV and start practicing flipping, jumping, rail-riding, grabbing and weaving your way around three different skate parks (source: https://news.softpedia.com/news/The-ConnecTV-Skateboarder-53032.shtml). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Sean Riddle and David Haywood added 'Radica ConnecTV Skateboarder (PAL)' system. + +$end +$info=rad_sktv +$mame +0.197 [Sean Riddle, Peter Wilhelmsen] + +Skannerz TV, Radica, 2007 + +Skannerz is a series of electronic toys made by Radica Games that use barcode technology to create an interactive battle game. Radica brand barcodes have the additional feature of being able to act as a healing code in the first 2 iterations of the game (source: https://en.m.wikipedia.org/wiki/Skannerz). + +DRIVER: +tvgames/spg2xx_skannerztv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.197: Sean Riddle and Peter Wilhelmsen added 'Radica Skannerz TV' system. + +ROMSET: +2097152 bytes in 1 file / 764.50Kb packed + +$end +$info=rad_snow +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +Play TV Snowboarder (Blue) (NTSC), Radica / SSD Company LTD, 2001 + +Get off the couch and onto the slopes with this cool Play TV SSX Snowboarder set. Just plug the unit into your TV or VCR and hop on the board for some real snowboarding action. Your moves on the snowboard control the action as you cruise SSX courses and perform heart-stopping tricks as you become one of your favorite SSX characters. You can almost feel the powder as you watch and hear the realistic graphics and sounds on the screen. Comes with 4 adrenaline-pumping games. Maximum weight: 200 lbs (source: amazon.com). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Machine promoted to working [Sean Riddle, Peter Wilhelmsen, David Haywood]. +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Radica/SSD Company LTD Play TV Snowboarder (Blue)' system. + +ROMSET: +1048576 bytes in 1 file / 561.19Kb packed + +$end +$info=rad_snowp +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +ConnecTV Snowboarder (Blue) (PAL), Radica / SSD Company LTD, 2001 + +The price is quite high compared to other machines of this type. With an object costing almost twice that of a classic joystick-type machine to plug into the television, we might have expected something a little more chiadé. To simplify, it's actually an eight-way controller that is handled with a board. The board itself is made of wood, small in size – we can imagine that this game is made for children, with a fairly nice design, but absolutely nothing to explain such a high selling price. Power is supplied by four LR06 type batteries, or by an AC adapter in the classic 6 vol format (not supplied). Regarding the connection to the television, it is always two same RCA: a composite for the video, and another for the mono sound. The hardware is obviously totally identical to that of the other Radica machines (source, traslated from French: https://www.obsolete-tears.com/radica-connect-tv-snowboarder-machine-355.html). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Clone promoted to working [Sean Riddle, Peter Wilhelmsen, David Haywood]. +- 0.196: Sean Riddle, Peter Wilhelmsen added 'Radica/SSD Company LTD ConnecTV Snowboarder (Blue)' system. + +$end +$info=rad_socr +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +Play TV Soccer, Radica / Epoch / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Sean Riddle and Peter Wilhelmsen added 'Radica/Epoch/ SSD Company LTD Play TV Soccer' system. + +ROMSET: +3145728 bytes in 2 files / 1.56Mb packed + +$end +$info=rad_sonic +$mame +0.222 [anonymous] + +Super Sonic Gold (Radica Plug & Play) (USA), Radica / Sega, 2004 + +Rare 2004 hard to find Super Sonic Gold games featuring Sonic the Hedgehog TV plug and play game by Radica. Great for use at home, in the car TV set, projector, etc. Battery operated. Plug into the TVs RCA audio and video jack and have hours of fun. A must have game for the Sonic game collector and fan (source: https://www.amazon.com/Radica-Super-Sonic-Controller-System/dp/B00FBU8RV8). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=1sQassHnKj4 + +WIP: +- 0.222: anonymous added 'Radica/Sega Super Sonic Gold (Radica Plug & Play) (USA)' system. + +ROMSET: +4194304 bytes in 1 file / 2.22Mb packed + +$end +$info=rad_sonicuk +$mame +0.227 [David Haywood, Sean Riddle] + +Super Sonic Gold (Radica Plug & Play) (UK), Radica / Sega, 2004 + +Rare 2005 hard to find Super Sonic Gold games with Radica's Sonic the Hedgehog TV plug and play. Ideal for use at home, car TV, projector, etc. It works with batteries. Connect to the RCA TV audio and video jack and have hours of fun. A must have game for the Sonic game collector and fan (source, traslated from Spanish: https://www.amazon.com/Radica-Super-Sonic-Controller-System/dp/B00FBU8RV8). + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://youtu.be/1sQassHnKj4 + +WIP: +- 0.261: Renamed (rad_sonicp) to (rad_sonicuk). +- 0.227: David Haywood and Sean Riddle added 'Radica/Sega Super Sonic Gold (Radica Plug & Play) (UK)' system. + +ROMSET: +4194304 bytes in 1 file / 2.22Mb packed + +$end +$info=rad_ssoc +$mame +0.194 [Sean Riddle] + +Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (UK), Radica / Sensible Software / Sega, 2004 + + + +DRIVER: +sega/megadriv_rad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: Sean Riddle added 'Radica Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe)' system. + +ROMSET: +4194304 bytes in 1 file / 1.31Mb packed + +$end +$info=rad_ssx +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +Play TV SSX Snowboarder (NTSC), Radica / Electronic Arts / SSD Company LTD, 2004 + +SSX Snowboarder is a game in the SSX series of snowboarding arcade/simulation games, which comes with a snowboard-shaped controller (controlled by both the player's feet) and a device which links the game to a television set (source: https://lutr.is/games/ssx-snowboarder-play-tv/). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Radica / Electronic Arts / SSD Company LTD'. +- 0.207: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/Electronics Arts/SSD Company LTD Play TV SSX Snowboarder (NTSC)' system. + +ROMSET: +4194304 bytes in 1 file / 1.83Mb packed + +$end +$info=rad_ssxp +$mame +0.207 [Sean Riddle, Peter Wilhelmsen, David Haywood] + +ConnecTV SSX Snowboarder (PAL), Radica / Electronic Arts / SSD Company LTD, 2004 + +No games console is required to get Tricky as you plug the cool snowboard directly into the TV or VCR and play. Graphics and game play are based on EA's number 1 selling SSX Snowboarder video game. Control the legendary SSX characters by riding on the snowboard negotiating four exciting courses and pulling off tricks and stunts to compete for time and style points! Requires 4 x AA batteries (source: https://www.amazon.co.uk/Radica-0745938740238-ConnecTV-SSX-Snowboarder/dp/B00023C40E). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Radica / Electronic Arts / SSD Company LTD'. +- 0.207: Sean Riddle, Peter Wilhelmsen and David Haywood added 'Radica/Electronics Arts/SSD Company LTD ConnecTV SSX Snowboarder (PAL)' system. + +$end +$info=rad_tetr +$mame +0.194 [Sean Riddle, incog] + +Tetris (Radica, Arcade Legends TV Game), Radica (licensed from Elorg / The Tetris Company), 2004 + +Radica: continues on its way by surfing on the retro wave. This time, it is the legendary Tetris that is proposed. This small stand-alone console plugging into the television is entirely dedicated to the game invented by the Russian Alexei Patjitnov. Like most machines of this kind, the box is very attractive, but quite difficult to unpack properly. The console comes in the form of two joysticks made of colored squares with a large red square button that allows you to direct and rotate the blocks. Everything has a look that sticks pile hair to the game: it's delightfully kitsch. Once the four batteries type LR6 inserted and the scart connected, we can finally try the game. It is nice to see that Alexei Patjitnov is credited with hosting as creator of the game. After the difficulties encountered in the 1980s, it is not a small feat. Fortunately, since 1996, the man has managed to recover the rights of his creation. Radica logo: past, the famous building famous Tetris players appears in a rotation nice enough for a machine of this kind. Graphically, we feel that the machine is not a clone of NES. The graphics are a bit thinner and have a much more elaborate color palette. Unfortunately, the color drool a lot because of the output scart is very average quality (source, translate from French: http://www.obsolete-tears.com/radica-arcade-legends-tetris-machine-303.html). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: Sean Riddle and incog added 'Radica Tetris (Radica, Arcade Legends TV Game)' system. + +ROMSET: +1048576 bytes in 1 file / 323.77Kb packed + +$end +$info=radio16 +$mame +0.126 [Miodrag Milanović] + +Radio-86RK (16K RAM), , 1986 + +The Radio-86RK (Russian: ?????-86??) is a build-it-yourself home computer designed in the Soviet Union. It was featured in the popular Radio (Russian: ?????) magazine for radio hams and electronics hobbyists in 1986. The letters RK in the title stands for the words Radio ham's Computer (Russian: ?????????????????? ?????????). Design of the computer was published in a series of articles describing its logical structure, electrical circuitry, drawings of printed circuit boards and firmware. The computer could be built entirely out of standard off-the-shelf parts. Later it was also available in a kit form as well as fully assembled form. 16 KiB in original version, using K565RU3A chips (4116 clone). It is possible to double memory size by mounting additional RAM chips on top of the chips installed on the main board (source: https://en.m.wikipedia.org/wiki/Radio-86RK). + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Miodrag Milanović added 'Radio-86RK (16K RAM)' system. + +ROMSET: +2048 bytes in 1 file / 1.63Kb packed + +$end +$info=radio4k +$mame +0.126 [Miodrag Milanović] + +Radio-86RK (4K ROM), , 1986 + +The Radio-86RK was the second DIY computer featured in Radio magazine, in an edition published in June 1986. It was the successor and more popular than the Micro-80 because it was much simpler with just 29 Integrated circuits, (the Micro 80 had 200). It had a clone of an i8080 main processor running at 1.78 MHz. The name seems to be derived from the name of the magazine and the year. RK may be a short form of Do It Yourself Kit. It may be that the 8-bit CPU K580VM80 used for the Radio-86 is a clone of Intel 8080A, other specs include having 16/32 Kb RAM, 4Kb ROM, 25x80 monochrome display (TV) and used tape recorders as the I/O. Based on the Radio-RK schematic, the following PCs were industry produced: Microsha, Krista, Electronica KR01…04, with a insignificant modification in electric scheme and BIOS. The additional adapters designed in 1987 – 1992 allowed the machine to produce sound, add colour display, attach Floppy Disk Drive support, and attach ROM modules (source: https://www.computinghistory.org.uk/det/32376/Radio-86RK-(Russia)/). + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: BugFIX #0516005764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers [Sergey Svishchev]. +- 0.126: Miodrag Milanović added 'Radio-86RK (4K ROM)' system. + +ROMSET: +4096 bytes in 1 file / 3.10Kb packed + +$end +$info=radio86 +$mame +0.126 [Miodrag Milanović] + +Radio-86RK, , 1986 + +The Radio-86RK (Russian: ?????-86??) is a build-it-yourself home computer designed in the Soviet Union. It was featured in the popular Radio (Russian: ?????) magazine for radio hams and electronics hobbyists in 1986. The letters RK in the title stands for the words Radio ham's Computer (Russian: ?????????????????? ?????????). Design of the computer was published in a series of articles describing its logical structure, electrical circuitry, drawings of printed circuit boards and firmware. The computer could be built entirely out of standard off-the-shelf parts. Later it was also available in a kit form as well as fully assembled form (source: https://www.wikiwand.com/en/Radio-86RK). + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.126: Miodrag Milanović added 'Radio-86RK' system. + +ROMSET: +3072 bytes in 2 files / 2.06Kb packed + +$end +$info=radio99 +$mame +0.126 [Miodrag Milanović] + +Radio-99DM, , 1993 + + + +DRIVER: +ussr/mikro80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mikro80.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.126: Miodrag Milanović added 'Radio-99DM' system. + +ROMSET: +2048 bytes in 1 file / 1.63Kb packed + +$end +$info=radionic +$mame +0.130 [Incog, Robbbert] + +Radionic R1001/Komtek 1, Komtek, 1983 + +This is an extremly rare TRS-80 Model 1 clone, based on an other clone: The Komtek (from Germany). It's equiped with a Level II basic and powered by a Zilog Z80 CPU (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1302). + +DRIVER: +trs/radionic.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: Changed description to 'Radionic R1001/Komtek 1'. +- 0.130: Incog and Robbbert added 'Komtek Radionic' system. + +ROMSET: +20480 bytes in 5 files / 11.99Kb packed + +$end +$info=radioram +$mame +0.126 [Miodrag Milanović] + +Radio-86RK (ROM/RAM Disk), , 1986 + + + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.126: Miodrag Milanović added 'Radio-86RK (ROM/RAM Disk)' system. + +ROMSET: +69632 bytes in 3 files / 28.71Kb packed + +$end +$info=radiorom +$mame +0.126 [Miodrag Milanović] + +Radio-86RK (ROM-Disk), , 1986 + + + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml, radio86_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Miodrag Milanović added 'Radio-86RK (ROM-Disk)' system. + +ROMSET: +4096 bytes in 2 files / 3.29Kb packed + +$end +$info=ragc153 +$mame +0.219 [Peter Wilhelmsen, David Haywood] + +Retro Arcade Game Controller 153-in-1, Orb, 201? + + + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Peter Wilhelmsen and David Haywood added 'Orb Retro Arcade Game Controller 153-in-1' system. + +ROMSET: +4202496 bytes in 2 files / 1.34Mb packed + +$end +$info=rageii +$mame +0.255 [R. Belmont] + +ATI Rage II PCI, , ???? + +The ATI Rage (stylized as RAGE or rage) is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration, video acceleration, and 3D acceleration developed by ATI Technologies. It is the successor to the ATI Mach series of 2D accelerators (source: https://en.wikipedia.org/wiki/ATI_Rage_series). + +DRIVER: +devices/video/atirage.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.263: Add base x86 interface for atirageiidvd_device [Angelo Salese]. +- 0.255: R. Belmont added 'ATI Rage II PCI' device. + +ROMSET: +None required. + +$end +$info=rageiic +$mame +0.255 [R. Belmont] + +ATI Rage IIC PCI, , ???? + +DRIVER: +devices/video/atirage.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.263: Add base x86 interface for atirageiidvd_device [Angelo Salese]. +- 0.255: R. Belmont added 'ATI Rage IIC PCI' device. + +ROMSET: +None required. + +$end +$info=rageiidvd +$mame +0.256 [Angelo Salese] + +ATI Rage II+ DVD PCI, , ???? + +DRIVER: +devices/video/atirage.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.263: Add base x86 interface for atirageiidvd_device [Angelo Salese]. +- 0.256: Angelo Salese added 'ATI Rage II+ DVD PCI' device. + +ROMSET: +116736 bytes in 3 files / 72.79Kb packed + +$end +$info=ragepro +$mame +0.255 [R. Belmont] + +ATI Rage Pro PCI, , ???? + +The 3D Rage PRO PCI was a graphics card by ATI, launched on March 1st, 1997. Built on the 350 nm process, and based on the Rage PRO graphics processor, in its 3D Rage PRO PCI variant, the card supports DirectX 6.0. Since 3D Rage PRO PCI does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage PRO graphics processor is a relatively small chip with a die area of only 47 mm? and 8 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 8 MB SDR memory with the 3D Rage PRO PCI, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 75 MHz, memory is running at 75 MHz. Being a single-slot card, its power draw is not exactly known. Display outputs include: 1x VGA. 3D Rage PRO PCI is connected to the rest of the system using a PCI interface (source: https://www.techpowerup.com/gpu-specs/3d-rage-pro-pci.c1717). + +DRIVER: +devices/video/atirage.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.263: Add base x86 interface for atirageiidvd_device [Angelo Salese]. +- 0.255: R. Belmont added 'ATI Rage Pro PCI' device. + +ROMSET: +None required. + +$end +$info=rainbow +$mame +0.144u5 [rfka01] + +Rainbow 100-B, Digital Equipment Corporation, 1983 + +The Rainbow 100 was a microcomputer introduced by Digital Equipment Corporation (DEC) in 1982. This desktop unit had the video-terminal display circuitry from the VT102, a video monitor similar to the VT220 in a dual-CPU box with both 4 MHz Zilog Z80 and 4.81 MHz Intel 8088 CPUs. The Rainbow 100 was a triple-use machine: VT102 mode, 8-bit CP/M mode (using the Z80), and 16-bit CP/M-86 or MS-DOS mode using the 8088. + +DRIVER: +dec/rainbow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +rainbow.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.196: Corrected bit rate generator clocks and types [AJR]. +- 0.189: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again [Bavarese]. +- 0.176: Machine promoted from 'NOT_WORKING' status [Bavarese]. +- 0.164: Fixed Z80 access to shared RAM, motor on/off signal, and ROM labels [Karl-Ludwig Deisenhofer]. +- 0.153: Updates: LK201 keyboard matrix hooked up and working. LK201 serial I/O first pass [M. Burke, R. Belmont]. +- 0.146u5: Get closer to LK201 emulation [R. Belmont, Lord Nightmare, Balrog]. Add documentation for system error codes and diagnostic LEDs [rfka01]. +- 0.146: More keyboard i8251 hookup, also assume Z80 halted on boot [R. Belmont]. +- 0.144u5: rfka01 added 'skeleton driver for DEC Rainbow 100B' system. Added also DEC Rainbow 100 Softlist [Kaylee]. + +ROMSET: +37120 bytes in 4 files / 24.69Kb packed + +$end +$info=rainbow_video +$mame +0.149u1 + +Rainbow Video, , ???? + +DRIVER: +dec/vtvideo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Rainbow Video' device. + +ROMSET: +None required. + +$end +$info=rainbow100a +$mame +0.153 [Bavarese] + +Rainbow 100-A, Digital Equipment Corporation, 1982 + +The Rainbow 100 was a microcomputer introduced by Digital Equipment Corporation (DEC) in 1982 to compete in the IBM PC market. This desktop unit had the video-terminal display circuitry from the VT102, a video monitor similar to the VT220 in a box with both Z80 and 8088 CPUs. The Rainbow 100 was a triple-boot machine: VT102 mode, CP/M mode (using the Z80), and CP/M-86 or MS-DOS mode using the 8088. The Rainbow came in three models, the 100A, 100B and 100+. The 'A' model didn't allow for a hard disk controller, whereas the 'B' allowed this option and the '+' shipped with the controller and a hard drive. Versions of the 100A shipped outside the USA included a user changeable ROM chip in a special casing. The user changed the built in ROM for this one to support their keyboard layout and language of the boot screen. The 100B has this selection built into the boot up firmware (source: http://www.pcmuseum.ca/details.asp?id=810). + +DRIVER: +dec/rainbow.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +rainbow.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.189: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again [Bavarese]. +- 0.154: Renamed (rainbow100) to (rainbow100a). +- 0.153: Bavarese added 'DEC Rainbow 100-A' system. + +ROMSET: +45056 bytes in 6 files / 31.64Kb packed + +$end +$info=rainbow190 +$mame +0.152 [R. Belmont, Miodrag Milanović] + +Rainbow 190-B, Digital Equipment Corporation, 1985 + + + +DRIVER: +dec/rainbow.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +rainbow.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.189: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again [Bavarese]. +- 0.153: Renamed (rainb190) to (rainbow190). +- 0.152: R. Belmont and Miodrag Milanović added 'DEC Rainbow 190-B' system. + +ROMSET: +32768 bytes in 2 files / 23.87Kb packed + +$end +$info=raisedvl +$mame +0.161 [hap, Sean Riddle] + +Raise The Devil Pinball, Entex, 1980 + +Case and electronics designed and programmed by Entex Tokyo. LED simulated pinball game. It has 24 different skill levels, and also includes a tilt 'feature,' which is activated if you press the flipper buttons repeatedly too fast (source: http://www.handheldmuseum.com/Entex/RDP.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.229: Changed description to 'Raise The Devil Pinball'. +- 0.161: hap and Sean Riddle added 'Entex Raise The Devil' system. + +ROMSET: +3280 bytes in 3 files / 2.21Kb packed + +$end +$info=ram +$mame +0.149u1 + +RAM, , ???? + +DRIVER: +devices/machine/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'RAM' device. + +ROMSET: +None required. + +$end +$info=ramdac +$mame +0.194 [Angelo Salese] + +RAMDAC, , ???? + +DRIVER: +devices/video/ramdac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Angelo Salese added 'RAMDAC' device. + +ROMSET: +None required. + +$end +$info=rameses +$mame +0.131 [Curt Coder] + +Rameses HVC6502 (Oceania), Hanimex, 1982 + +Australian version of the Creativision produced by VTech in Hong Kong, and rebranded by 'Hanimex' for the Australian market (source, traslated from italian: http://www.dizionariovideogiochi.it/doku.php?id=hanimex_hvc_6502_rameses). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.225: Changed description to 'Rameses HVC6502 (Oceania)'. +- 0.132: Curt Coder added 'Hanimex Rameses' system. + +ROMSET: +2048 bytes in 1 file / 1.62Kb packed + +$end +$info=ravens +$mame +0.148u4 [Robbbert] + +Ravensburger Selbstbaucomputer V0.9, Joseph Glagla and Dieter Feiler, 1984 + +This is a project described in 'Ravensburger' magazine. You had to make the entire thing (including the circuit boards) yourself (source: http://petersieg.bplaced.com/?2650_Computer:2650_Selbstbaucomputer). + +DRIVER: +homebrew/ravens.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.148u4: Robbbert added skeleton driver of 'Ravensburger Selbstbaucomputer v0.9' system. + +ROMSET: +4021 bytes in 2 files / 2.97Kb packed + +$end +$info=ravens2 +$mame +0.148u4 [Robbbert] + +Ravensburger Selbstbaucomputer V2.0, Joseph Glagla and Dieter Feiler, 1985 + +This is a project described in 'Ravensburger' magazine. You had to make the entire thing (including the circuit boards) yourself (source: http://petersieg.bplaced.com/?2650_Computer:2650_Selbstbaucomputer). + +DRIVER: +homebrew/ravens.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.148u4: Robbbert added skeleton driver of 'Ravensburger Selbstbaucomputer v2.0' system. + +ROMSET: +2048 bytes in 1 file / 1.11Kb packed + +$end +$info=rb2 +$mame +0.212 + +SGI RB2, , ???? + +DRIVER: +devices/bus/gio64/newport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'SGI RB2' device. + +ROMSET: +None required. + +$end +$info=rbbrite +$mame +0.231 [Sean Riddle] + +Rainbow Brite (mini-arcade), Coleco, 2018 + +Hallmark's Rainbow Brite TV series launched in 1983 and quickly became a favorite of little girls around the world. The next year, Mattel released a line of cuddly plush dolls, forever cementing into pop culture history the cheerful girl and her Rainbow Land pals. Now players can join Rainbow Brite and her pal Starlite as they spread color and happiness in this classic RPG-style game, Journey to Rainbow Land. In the game, players take on Murky and Lurky, the enemies of Rainbow Land, who just want to make the world as murky and dismal as they are. Rainbow Brite is a retro classic RPG for gamers of all ages (source: https://coleco-colecovision.myshopify.com/collections/frontpage/products/journey-to-rainbow-land-mini-arcade-by-coleco). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: Sean Riddle added 'Coleco Rainbow Brite (mini-arcade)' system. + +ROMSET: +1048576 bytes in 1 file / 75.52Kb packed + +$end +$info=rbitgen +$mame +0.218 [Porchy] + +Generations (Retro-Bit), Retro-Bit, 2016 + +The Retro-Bit Generations is a simple glossy black plastic box with red highlights on the top. You might compare it with the Sega Genesis if you squint, but it doesn't really look like much of anything beyond a box with two USB ports on the front and a power button on the top. The back of the system holds an HDMI output, a composite video output, an SD card slot for saving game states, and the power connector. In theory, the Generations far surpasses the NES Classic by including two controllers with nine-foot cables instead of just one with a too-short two-foot cable. Unfortunately, the controllers are simply not very good. They're USB gamepads modeled after the six-button Sega Genesis controller, black plastic crescents with a direction pad, a Start button, and two rows of red buttons on the face. A Mode button sits on the top edge, serving as a Select control for most games and accessing the system's menu by pressing it while holding down on the direction pad (source: https://www.pcmag.com/reviews/retro-bit-generations). + +DRIVER: +tvgames/actions_atj2279b.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.218: Porchy added 'Retro-Bit Generations' system. + +ROMSET: +553648128 bytes in 1 file / 70.37Mb packed + +$end +$info=rc2014 +$mame +0.244 [Miodrag Milanović] + +RC2014 Classic, RFC2795 Ltd, 2016 + +RC2014 is a simple 8 bit Z80 based modular computer originally built to run Microsoft BASIC. It is inspired by the home built computers of the late 70s and computer revolution of the early 80s. It is not a clone of anything specific, but there are suggestions of the ZX81, UK101, S100, Superboard II and Apple I in here. It nominally has 8K ROM, 32K RAM, runs at 7.3728MHz and communicates over serial at 115,200 baud (source: https://rc2014.co.uk/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Use virtual member functions for bus signal handlers [Miodrag Milanović]. +- 0.245: Enable user to start from empty backplane configuration [Miodrag Milanović]. +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Classic' system. + +ROMSET: +None required. + +$end +$info=rc2014_82c55_ide +$mame +0.244 [Miodrag Milanović] + +RC2014 82C55 IDE Interface, , ???? + +DRIVER: +devices/bus/rc2014/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 82C55 IDE Interface' device. + +ROMSET: +None required. + +$end +$info=rc2014_ay8190 +$mame +0.244 [Miodrag Milanović] + +RC2014 AY-3-8190 Sound card, , ???? + +DRIVER: +devices/bus/rc2014/sound_ym_ay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 AY-3-8190 Sound card' device. + +ROMSET: +None required. + +$end +$info=rc2014_bus +$mame +0.244 [Miodrag Milanović] + +RC2014 Standard Bus, , ???? + +DRIVER: +devices/bus/rc2014/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Standard Bus' device. + +ROMSET: +None required. + +$end +$info=rc2014_cf +$mame +0.244 [Miodrag Milanović] + +RC2014 Compact Flash module, , ???? + +DRIVER: +devices/bus/rc2014/cf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Compact Flash module' device. + +ROMSET: +None required. + +$end +$info=rc2014_clock +$mame +0.244 [Miodrag Milanović] + +RC2014 Clock module, , ???? + +DRIVER: +devices/bus/rc2014/clock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Clock module' device. + +ROMSET: +None required. + +$end +$info=rc2014_ds1302 +$mame +0.244 [Miodrag Milanović] + +RC2014 Real Time Clock DS1302 module, , ???? + +DRIVER: +devices/bus/rc2014/rtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Real Time Clock DS1302 module' device. + +ROMSET: +None required. + +$end +$info=rc2014_dual_clock +$mame +0.244 [Miodrag Milanović] + +RC2014 Dual Clock module, , ???? + +DRIVER: +devices/bus/rc2014/clock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Dual Clock module' device. + +ROMSET: +None required. + +$end +$info=rc2014_dual_clock_40p +$mame +0.244 [Miodrag Milanović] + +RC2014 Dual Clock module (40 pin), , ???? + +DRIVER: +devices/bus/rc2014/clock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Dual Clock module (40 pin)' device. + +ROMSET: +None required. + +$end +$info=rc2014_dual_serial +$mame +0.244 [Miodrag Milanović] + +RC2014 Dual Serial module SIO/2, , ???? + +DRIVER: +devices/bus/rc2014/serial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Dual Serial module SIO/2' device. + +ROMSET: +None required. + +$end +$info=rc2014_dual_serial_40p +$mame +0.244 [Miodrag Milanović] + +RC2014 Dual Serial module SIO/2 (40 pin), , ???? + +DRIVER: +devices/bus/rc2014/serial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Dual Serial module SIO/2 (40 pin)' device. + +ROMSET: +None required. + +$end +$info=rc2014_ext_bus +$mame +0.244 [Miodrag Milanović] + +RC2014 Extended Bus, , ???? + +DRIVER: +devices/bus/rc2014/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Extended Bus' device. + +ROMSET: +None required. + +$end +$info=rc2014_ext_slot +$mame +0.244 [Miodrag Milanović] + +RC2014 Extended Bus Slot, , ???? + +DRIVER: +devices/bus/rc2014/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Extended Bus Slot' device. + +ROMSET: +None required. + +$end +$info=rc2014_fdc9266 +$mame +0.244 [Miodrag Milanović] + +RC2014 Floppy Disk Controller FDC9266, , ???? + +DRIVER: +devices/bus/rc2014/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Floppy Disk Controller FDC9266' device. + +ROMSET: +None required. + +$end +$info=rc2014_ide_hdd +$mame +0.244 [Miodrag Milanović] + +RC2014 IDE Hard Drive Module, , ???? + +DRIVER: +devices/bus/rc2014/ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 IDE Hard Drive Module' device. + +ROMSET: +None required. + +$end +$info=rc2014_micro +$mame +0.244 [Miodrag Milanović] + +RC2014 Micro module, , ???? + +DRIVER: +devices/bus/rc2014/micro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Micro module' device. + +ROMSET: +65536 bytes in 1 file / 12.16Kb packed + +$end +$info=rc2014_mini_cpm +$mame +0.244 [Miodrag Milanović] + +Mini CP/M Upgrade module, , ???? + +DRIVER: +devices/bus/rc2014/micro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'Mini CP/M Upgrade module' device. + +ROMSET: +65536 bytes in 1 file / 23.14Kb packed + +$end +$info=rc2014_pagable_rom +$mame +0.244 [Miodrag Milanović] + +RC2014 Pageable ROM module, , ???? + +DRIVER: +devices/bus/rc2014/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Pageable ROM module' device. + +ROMSET: +131072 bytes in 2 files / 32.99Kb packed + +$end +$info=rc2014_ram_32k +$mame +0.244 [Miodrag Milanović] + +RC2014 32K RAM module, , ???? + +DRIVER: +devices/bus/rc2014/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 32K RAM module' device. + +ROMSET: +None required. + +$end +$info=rc2014_ram_64k +$mame +0.244 [Miodrag Milanović] + +RC2014 64K RAM module, , ???? + +DRIVER: +devices/bus/rc2014/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 64K RAM module' device. + +ROMSET: +None required. + +$end +$info=rc2014_ram_64k_40p +$mame +0.244 [Miodrag Milanović] + +RC2014 64K RAM module (40 pin), , ???? + +DRIVER: +devices/bus/rc2014/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 64K RAM module (40 pin)' device. + +ROMSET: +None required. + +$end +$info=rc2014_rc80_bus +$mame +0.244 [Miodrag Milanović] + +RC2014 RC80 Bus, , ???? + +DRIVER: +devices/bus/rc2014/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 RC80 Bus' device. + +ROMSET: +None required. + +$end +$info=rc2014_rc80_slot +$mame +0.244 [Miodrag Milanović] + +RC2014 RC80 Bus Slot, , ???? + +DRIVER: +devices/bus/rc2014/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 RC80 Bus Slot' device. + +ROMSET: +None required. + +$end +$info=rc2014_rom_ram_512k +$mame +0.244 [Miodrag Milanović] + +RC2014 512K RAM / 512K Flash, , ???? + +DRIVER: +devices/bus/rc2014/romram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 512K RAM / 512K Flash' device. + +ROMSET: +6291456 bytes in 12 files / 2.45Mb packed + +$end +$info=rc2014_sc106 +$mame +0.245 [Miodrag Milanović] + +SC106 - Modular Backplane (RC2014), , ???? + +DRIVER: +devices/bus/rc2014/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'SC106 - Modular Backplane (RC2014)' device. + +ROMSET: +None required. + +$end +$info=rc2014_sc107 +$mame +0.245 [Miodrag Milanović] + +SC107 - Modular Backplane (RC2014), , ???? + +DRIVER: +devices/bus/rc2014/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'SC107 - Modular Backplane (RC2014)' device. + +ROMSET: +None required. + +$end +$info=rc2014_sc111 +$mame +0.245 [Miodrag Milanović] + +SC111 Z180 CPU module, , ???? + +DRIVER: +devices/bus/rc2014/z180cpu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'SC111 Z180 CPU module' device. + +ROMSET: +None required. + +$end +$info=rc2014_sc113 +$mame +0.245 [Miodrag Milanović] + +SC113 - Modular Backplane (RC2014), , ???? + +DRIVER: +devices/bus/rc2014/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'SC113 - Modular Backplane (RC2014)' device. + +ROMSET: +None required. + +$end +$info=rc2014_sc141 +$mame +0.245 [Miodrag Milanović] + +SC141 - Modular Backplane (RC2014), , ???? + +DRIVER: +devices/bus/rc2014/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'SC141 - Modular Backplane (RC2014)' device. + +ROMSET: +None required. + +$end +$info=rc2014_sc147 +$mame +0.245 [Miodrag Milanović] + +SC147 - Modular Backplane (RC2014), , ???? + +DRIVER: +devices/bus/rc2014/edge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'SC147 - Modular Backplane (RC2014)' device. + +ROMSET: +None required. + +$end +$info=rc2014_serial_io +$mame +0.244 [Miodrag Milanović] + +RC2014 Serial I/O module, , ???? + +DRIVER: +devices/bus/rc2014/serial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Serial I/O module' device. + +ROMSET: +None required. + +$end +$info=rc2014_slot +$mame +0.244 [Miodrag Milanović] + +RC2014 Standard Bus Slot, , ???? + +DRIVER: +devices/bus/rc2014/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Standard Bus Slot' device. + +ROMSET: +None required. + +$end +$info=rc2014_switchable_rom +$mame +0.244 [Miodrag Milanović] + +RC2014 Switchable ROM module, , ???? + +DRIVER: +devices/bus/rc2014/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Switchable ROM module' device. + +ROMSET: +327680 bytes in 5 files / 40.86Kb packed + +$end +$info=rc2014_wd37c65 +$mame +0.244 [Miodrag Milanović] + +RC2014 Floppy Disk Controller WD37C65, , ???? + +DRIVER: +devices/bus/rc2014/fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Floppy Disk Controller WD37C65' device. + +ROMSET: +None required. + +$end +$info=rc2014_ym2149 +$mame +0.244 [Miodrag Milanović] + +RC2014 YM2149F Sound card, , ???? + +DRIVER: +devices/bus/rc2014/sound_ym_ay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 YM2149F Sound card' device. + +ROMSET: +None required. + +$end +$info=rc2014_z80 +$mame +0.244 [Miodrag Milanović] + +RC2014 Z80 CPU module, , ???? + +DRIVER: +devices/bus/rc2014/z80cpu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Z80 CPU module' device. + +ROMSET: +None required. + +$end +$info=rc2014_z8021 +$mame +0.244 [Miodrag Milanović] + +RC2014 Z80 CPU 2.1 module, , ???? + +DRIVER: +devices/bus/rc2014/z80cpu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Miodrag Milanović added 'RC2014 Z80 CPU 2.1 module' device. + +ROMSET: +None required. + +$end +$info=rc2014bp5 +$mame +0.244 [Miodrag Milanović] + +RC2014 Backplane-5, RFC2795 Ltd, 2016 + +The RC2014 was designed such that standard stripboard could be used as the backplane. This board essentially does the same as stripboard, but has been designed specifically for the RC2014 and has a few extra features features: Expandable up to 5 daughter-boards. DC power socket – 2.1/5.5mm barrel jack. If you wish to power the RC2014 with 6v – 14v, there are pads for mounting a LM7805 regulator and capacitors to give a regulated 5v to the board. If you are using a regulated 5v supply, such as from a USB adapter,simply jumper across the 5v Direct pads. 40 pin sockets – RC2014 modules typically uses 34 or 36 pins, but additional sockets are available for extended features. Clearly labelled pin identifiers. Nice rounded corners and mounting holes. Power LED. Reset button. This backplane can be used to mount the 5 essential modules (CPU, ROM, RAM, Clock & Serial I/O) for a small neat RC2014. 5 straight 40 way sockets are supplied to enable this (source: https://rc2014.co.uk/backplanes/backplane-5/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Backplane-5' system. + +ROMSET: +None required. + +$end +$info=rc2014bp8 +$mame +0.244 [Miodrag Milanović] + +RC2014 Backplane-8, RFC2795 Ltd, 2016 + +The RC2014 was designed such that standard stripboard could be used as the backplane. This board essentially does the same as stripboard, but has been designed specifically for the RC2014 and has a few extra features features: Expandable up to 8 daughter-boards – Although the standard RC2014 only requires 5 slots, this gives you the option to use up to 8 boards in total. DC power socket – 2.1/5.5mm barrel jack. If you wish to power the RC2014 with 6v – 14v, there are pads for mounting a LM7805 regulator and capacitors to give a regulated 5v to the board. If you are using a regulated 5v supply, such as from a USB adapter,simply short the two pads shown within the LM7805 footprint. Isolating pads on data and address lines – Many Z80 designs have resistors placed between the CPU and some peripherals. This backplane gives you the flexibility of totally isolating any of the address or data lines, adding resistors or simply soldering links or jumpers across. Slots 1 & 2, slots 3, 4, 5 & 6 and slots 7 & 8 can all be partitioned off if required. 40 pin sockets – RC2014 modules typically uses 34 or 36 pins, but additional sockets are available for extended features. Clearly labelled pin identifiers. Nice rounded corners and mounting holes Power LED. Reset button (source: https://rc2014.co.uk/backplanes/backplane-8/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Backplane-8' system. + +ROMSET: +None required. + +$end +$info=rc2014bppro +$mame +0.244 [Miodrag Milanović] + +RC2014 Backplane Pro, RFC2795 Ltd, 2017 + +The Backplane Pro builds on the features of the Backplane 8 but with 12 slots it also adds an optional second row of pins for the Enhanced Bus as well as a couple of other convenient power connectors. In it's supplied form, all pins from every slot is connected to the same pin on every other slot. Therefore, any module can be plugged in to any slot. However, between slot 3 & 4 and slot 10 & 11 on the standard bus, there is a double row of holes where the copper joining them is exposed on the underside. This makes it easy to cut through to isolate the left-hand 3 slots or right-hand 2 slots. If required, resistors or diodes can be soldered in (source: https://rc2014.co.uk/backplanes/backplane-pro/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Backplane Pro' system. + +ROMSET: +None required. + +$end +$info=rc2014cl2 +$mame +0.244 [Miodrag Milanović] + +RC2014 Classic II, RFC2795 Ltd, 2020 + +The RC2014 Classic ][ is a followup to the RC2014 Classic. It is a modular Z80 based computer kit. 5 modules, the CPU, ROM, RAM, Serial I/O and Clock/Reset are mounted on a passive backplane (source: https://rc2014.co.uk/full-kits/rc2014-classic-ii/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Classic II' system. + +ROMSET: +None required. + +$end +$info=rc2014micro +$mame +0.245 [Miodrag Milanovi?] + +RC2014 Micro, RFC2795 Ltd, 2019 + +The RC2014 Micro is a 32k Z80 based single board computer which runs either Microsoft BASIC or Steve Cousins SCM monitor ROM. This is essentially a cut down version of the RC2014 Mini, with things like the Pi Zero connector, power socket and LED, and keyboard connector removed. This smaller component count not only reduces the price, but also the size of PCB required, so it matches the RC2014 module appearance (source: https://rc2014.co.uk/full-kits/rc2014-micro/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.245: Miodrag Milanovi? added 'RFC2795 Ltd RC2014 Micro' system. + +ROMSET: +None required. + +$end +$info=rc2014mini +$mame +0.242 [Chris Swan] + +RC2014 Mini, RFC2795 Ltd, 2016 + +The RC2014 Mini is a single board computer which combines the CPU, ROM, RAM, Clock, Serial I/O and Pi Terminal of the classic modular RC2014 on to a single PCB. Having all the functions on a single board reduces the component count and therefore the amount of soldering compared to the modular equivalent. It also allows more efficient use of the logic chips. This efficiency comes at the expense of upgradability, where the modular option allows for any of the functions to be replaced if required. The likelihood of wanting to swap major components should be weighed up to determine if the modular or the Mini approach is right for you (source: https://rc2014.co.uk/full-kits/rc2014-mini/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.242: Chris Swan added 'RFC2795 Ltd RC2014 Mini' system. + +$end +$info=rc2014minicpm +$mame +0.244 [Miodrag Milanović] + +RC2014 Mini with CP/M Upgrade, RFC2795 Ltd, 2016 + +The RC2014 Mini CP/M Upgrade Kit provides the extra circuitry needed to run CP/M on the RC2014 Mini. The 4 layer PCB hosts 32k RAM, Pageable ROM, Compact Flash socket and 2 standard RC2014 bus headers for further expansion. This sits as a mezzanine board above the RC2014 Mini and connects via the RC2014 bus. The Mini retains the clock, CPU, upper 32k RAM, serial UART and Pi Serial Terminal, however the ROM is removed. Instead, the new ROM supplied with the CP/M Upgrade Kit is used (source: https://rc2014.co.uk/full-kits/rc2014-mini-cp-m-upgrade-kit/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Mini with CP/M Upgrade' system. + +ROMSET: +None required. + +$end +$info=rc2014pro +$mame +0.244 [Miodrag Milanović] + +RC2014 Pro, RFC2795 Ltd, 2017 + +The Backplane Pro builds on the features of the Backplane 8 but with 12 slots it also adds an optional second row of pins for the Enhanced Bus as well as a couple of other convenient power connectors. In it's supplied form, all pins from every slot is connected to the same pin on every other slot. Therefore, any module can be plugged in to any slot. However, between slot 3 & 4 and slot 10 & 11 on the standard bus, there is a double row of holes where the copper joining them is exposed on the underside. This makes it easy to cut through to isolate the left-hand 3 slots or right-hand 2 slots. If required, resistors or diodes can be soldered in. (If using the SD Memory Module it is recommended fitting 10k resistors between that and the CPU Module here). Note that this only affects the standard bus, not the enhanced bus (source: https://rc2014.co.uk/backplanes/backplane-pro/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Pro' system. + +ROMSET: +None required. + +$end +$info=rc2014zed +$mame +0.244 [Miodrag Milanović] + +RC2014 Zed, RFC2795 Ltd, 2018 + + + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Zed' system. + +ROMSET: +None required. + +$end +$info=rc2014zedp +$mame +0.244 [Miodrag Milanović] + +RC2014 Zed Pro, RFC2795 Ltd, 2018 + +The RC2014 Zed Pro RomWBW Z80 Kit is a modular computer with a 12 slot enhanced bus backplane. It has a Z80 CPU running at 7.3728MHz, 512k ROM, 512k RAM and communicates over serial at 115,200bps via a Zilog SIO/2 UART. It runs Z-System or CP/M 2.2 operating system from ROM and can use either compact flash or IDE hard disc storage. The backplane allows expansion modules such as official RC2014 Modules or a selection of 3rd party “Designed for RC2014? modules. The design is simple, and the standard 0.1?? pitch headers encourages building your own add-ons. The RC2014 Zed consists of the same modules, but supplied with an 8 slot standard bus backplane (source: https://z80kits.com/shop/rc2014-zed-pro/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Miodrag Milanović added 'RFC2795 Ltd RC2014 Zed Pro' system. + +ROMSET: +None required. + +$end +$info=rc2030 +$mame +0.203 [Patrick Mackinlay] + +RC2030, MIPS, 1989 + + + +DRIVER: +mips/mips_i2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.203: Patrick Mackinlay added 'MIPS RC2030' system. + +ROMSET: +524352 bytes in 9 files / 236.66Kb packed + +$end +$info=rc3230 +$mame +0.204 [Patrick Mackinlay] + +RC3230, MIPS, 1990 + +The MIPS Magnum was a line of computer workstations designed by MIPS Computer Systems, Inc. and based on the MIPS series of RISC microprocessors. The first Magnum was released in March, 1990, and production of various models continued until 1993 when SGI bought MIPS Technologies. SGI cancelled the MIPS Magnum line to promote their own workstations including the entry-level SGI Indy. The early, R3000-based Magnum series ran only RISC/os, a variant of BSD Unix, but the subsequent Magnum workstations based on the Jazz architecture ran both RISC/os and Windows NT. In addition to these proprietary operating systems, both Linux and NetBSD have been ported to the Jazz-based MIPS Magnum machines. Some models of MIPS Magnum were rebadged and sold by Groupe Bull and Olivetti. In addition, headless (i.e., without a framebuffer or video card) versions were marketed as servers under the name "MIPS Millennium" (source: https://en.wikipedia.org/wiki/MIPS_Magnum). + +DRIVER: +mips/mips_r3030.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.204: Patrick Mackinlay added 'MIPS RC3230' system. + +ROMSET: +262144 bytes in 2 files / 119.44Kb packed + +$end +$info=rc702 +$mame +0.178 [rfka01] + +RC702 Piccolo, Regnecentralen, 1979 + +The RC702 was a micro computer produced by Regnecentralen from 1980. At my school, Sofiendalskolen in Aalborg, we had a few RC700 systems, and I used these for programming in Pascal and COMAL. The RC702, nicknamed RC Piccolo, was a Z-80 based micro computer with up to 64K RAM. It had one or two 5 1/4" floppy disk drives, keyboard, CRT monitor, and serial and parallel I/O ports. It could run CP/M or a number of standalone systems like COMAL or UCSD Pascal (source: http://www.jbox.dk/rc702/index.shtm). + +DRIVER: +regnecentralen/rc702.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.179: Fixed ctc interrupt [Robbbert]. +- 0.178: rfka01 added 'Regnecentralen RC702 Piccolo' system. + +ROMSET: +10240 bytes in 5 files / 4.71Kb packed + +$end +$info=rc759 +$mame +0.163 [Dirk Best] + +RC759 Piccoline, Regnecentralen, 1984 + +The 'Piccoline' is a direct descendant of the Piccolo, and was launched in 1984. It was more or less strictly meant for Danish educational institutions such as schools, high schools and universities. It was used extensively for teaching basic programming skills, using the languages Comal 80 and Pascal (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1171). + +DRIVER: +regnecentralen/rc759.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.163: Dirk Best added skeleton driver of 'Regnecentralen RC759' system. + +ROMSET: +131072 bytes in 4 files / 74.81Kb packed + +$end +$info=rc759_kbd_hle +$mame +0.230 [Dirk Best] + +RC759 Keyboard (HLE), , ???? + +DRIVER: +regnecentralen/rc759_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Dirk Best added 'RC759 Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=rcapnp +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +RCA NS-500 30-in-1, RCA / JungleTac, 200? + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=5ctx2QkJwcI + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'RCA/JungleTac RCA NS-500 30-in-1' system. + +ROMSET: +2097152 bytes in 1 file / 659.43Kb packed + +$end +$info=rd100 +$mame +0.167 [Robbbert] + +RD100, Data R.D., 1989 + +Nothing is known about this system, except that it uses a 6809 CPU (source: MESS driver) + +DRIVER: +skeleton/rd100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.215: Added 'preliminary keyboard inputs [AJR]. +- 0.209: Added 'LCD controller and working display [AJR]. +- 0.167: Robbbert added skeleton driver of 'Data RD100' system. + +ROMSET: +32768 bytes in 1 file / 17.25Kb packed + +$end +$info=rd5_240 +$mame +0.227 [ne7!] + +Mini Arcade Machine 240-in-1 (Red5), Red5, 201? + +Have you ever had so much fun at the arcade that you wished you could take a machine home with you? Of course you have, like every time! But they're not exactly pocket-sized… or are they? This RED5 mini arcade machine is, and it's right up your 8-bit alley! (source: https://www.amazon.co.uk/Source-Wholesale-72842-5060512154559-Nylon/dp/B07HJ5R7MS). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: ne7! added 'Red5 Mini Arcade Machine 240-in-1 (Red5)' system. + +ROMSET: +8388608 bytes in 1 file / 2.72Mb packed + +$end +$info=rd500 +$mame +0.268 [Giulio Zausa] + +RD-500 Digital Piano, Roland, 1994 + +Roland RD is a series of professional stage instruments launched in the 80's. RD-500 is one of the successful digital instruments with recorded samples of pianos, organs, harpsichords, strings, as well as synthesizers, bass and percussion instruments. The total number of timbres of musical instruments included in RD-500 is 121. At the same time, the digital piano allows its users to change and save the recorded sounds, which is of great importance when creating musical compositions. RD-500 features a 28-voice polyphony (source: https://synth.market/en/catalogue/roland/rd_500/). + +DRIVER: +roland/roland_jv80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.268: Giulio Zausa added 'Roland RD-500 Digital Piano' system. + +ROMSET: +8912896 bytes in 5 files / 7.87Mb packed + +$end +$info=rdqa +$mame +0.230 [hap, Sean Riddle] + +Reader's Digest Q&A: Computer Question & Answer Game, Selchow & Righter, 1980 + +This 1980 game was donated to the Museum by the manufacturer Selchow & Righter in 1981. The plastic case is 26cm long x 20.5cm wide x 4cm high, with a screen 19cm x 14cm. There are 20 keys on the keyboard. The 10 round beige keys are numbered 0 through 9. Five red oval keys are lettered A though D. Five additional red oval keys are labeled Score, Wrong, Right, Pass, Clear, Enter. On the lower right side of the plastic case is an 4 position switch marked: Off, On, Single, Double. In the rear of the case a back plate held by 5 screws holds a 9volt battery (source: https://healthy.uwaterloo.ca/museum/VirtualExhibits/electronic/handheld/word/index.html). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Changed description to 'Reader's Digest Q&A: Computer Question & Answer Game'. +- 0.230: hap and Sean Riddle added 'Selchow & Righter Reader's Digest Q&A - Computer Question & Answer Game' system. + +ROMSET: +1338 bytes in 2 files / 1.11Kb packed + +$end +$info=react +$mame +0.223 [Sean Riddle, David Haywood] + +Reactor 32-in-1 (NTSC), Ultimate Products Ltd. / Waixing, 2009 + + + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=TLhVLZjKBwg + +WIP: +- 0.223: Sean Riddle and David Haywood added 'Ultimate Products Ltd./Waixing Reactor 32-in-1 (NTSC)' system. + +ROMSET: +67108864 bytes in 1 file / 20.18Mb packed + +$end +$info=reactmd +$mame +0.219 [Team Europe, David Haywood] + +Reactor MD (Firecore/SunPlus hybrid, PAL), AtGames / Sega / Waixing, 2009 + + + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Changed description to 'Reactor MD (Firecore/SunPlus hybrid, PAL)'. +- 0.226: Changed manufacturer to 'AtGames / Sega / Waixing'. +- 0.219: Team Europe and David Haywood added 'AtGames / Sega Reactor MD (PAL)' system. + +ROMSET: +167772160 bytes in 2 files / 90.24Mb packed + +$end +$info=rebel5 +$mame +0.119 [Dirk Verwiebe] + +Mephisto Rebell 5,0 (set 1), Hegener + Glaser, 1986 + +Hardly a program has been very eagerly awaited as at the time of the rebel Mephisto 5.0, the foundation stone was laid in this computer-WM 1986 WCCC in Cologne. During the tournament rebel had several competitors that ran on mainframes, beaten and impressively in the last round, the chance to win with a victory over the American program Be-Be for the world title. Unfortunately the program Schröder resist in a profitable position in fatal Pawn not finished and finally the 5th Place (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Rebell_5.0). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.213: Changed description to 'Mephisto Rebell 5,0' and manufacturer to 'Hegener + Glaser'. +- 0.212: Machine promoted to working [Sandro Ronco]. +- 0.209: Changed description to 'Mephisto Rebell 5.0'. +- 0.148: BugFIX #05055: [Documentation] (mephisto.cpp): The correct name of this set is 'Mephisto Rebell 5,0' [AntoPISA, Robbbert]. +- 0.119: Dirk Verwiebe added 'Mephisto Rebel 5 Schachcomputer' system. + +ROMSET: +32768 bytes in 1 file / 19.13Kb packed + +$end +$info=rebel5a +$mame +0.219 [hap] + +Mephisto Rebell 5,0 (set 2), Hegener + Glaser, 1986 + +Hardly a program has been very eagerly awaited as at the time of the rebel Mephisto 5.0, the foundation stone was laid in this computer-WM 1986 WCCC in Cologne. During the tournament rebel had several competitors that ran on mainframes, beaten and impressively in the last round, the chance to win with a victory over the American program Be-Be for the world title. Unfortunately the program Schröder resist in a profitable position in fatal Pawn not finished and finally the 5th Place (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Rebell_5.0). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Rebell 5,0 (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 19.18Kb packed + +$end +$info=rebel5b +$mame +0.246 [Supergrobi] + +Mephisto Rebell 5,0 (set 3), Hegener + Glaser, 1986 + +Hardly a program has been very eagerly awaited as at the time of the rebel Mephisto 5.0, the foundation stone was laid in this computer-WM 1986 WCCC in Cologne. During the tournament rebel had several competitors that ran on mainframes, beaten and impressively in the last round, the chance to win with a victory over the American program Be-Be for the world title. Unfortunately the program Schröder resist in a profitable position in fatal Pawn not finished and finally the 5th Place (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Mephisto_Rebell_5.0). + +DRIVER: +hegenerglaser/mm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: Supergrobi added 'Hegener + Glaser Mephisto Rebell 5,0 (set 3)' system. + +ROMSET: +32768 bytes in 1 file / 19.20Kb packed + +$end +$info=red5mam +$mame +0.219 [Team Europe, David Haywood] + +Mini Arcade Machine (Red5, 'Xtra Game'), Red5, 201? + +Designed to look exactly like a classic arcade machine, only smaller, this mini machine is everything the retro gamer needs! It comes with 200 arcade games built-in, complete with all of those classic, electronic sound effects and theme tunes! It's also got a 2.5-inch colour screen, a wonderfully wiggly joystick (that you can move with your thumb), and two power buttons, not to mention start, reset, and volume buttons. This mini arcade machine gives you a way to bring the arcade home. But, you don't only have to play it there. Being powered by just 3 AA batteries, it's totally portable. And, best of all, you absolutely don't need Wi-Fi (because, like, it wasn't invented when arcades ruled the Earth), so you can ramp up the arcade awesomeness from absolutely anywhere! (source: https://www.menkind.co.uk/red5-mini-arcade-machine?view=description). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Changed description to 'Mini Arcade Machine (Red5, 'Xtra Game')'. +- 0.219: Team Europe and David Haywood added 'Red5 Mini Arcade Machine' system. + +ROMSET: +134217728 bytes in 1 file / 43.51Mb packed + +$end +$info=reel +$mame +0.199 + +Fruit Machine Reel, , ???? + +DRIVER: +devices/machine/steppers.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Added 'Fruit Machine Reel' device. + +ROMSET: +None required. + +$end +$info=regence +$mame +0.217 [hap, anonymous] + +La Régence, France Double R / Intelligent Software, 1982 + + + +DRIVER: +chess/regence.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.259: Changed manufacturer to 'France Double R / Intelligent Software'. Add german text labels to internal layout [hap]. +- 0.252: Add power-off nmi [hap]. +- 0.224: Changed description to 'La Régence'. +- 0.217: hap and anonymous added 'France Double R La Regence' system. + +ROMSET: +12288 bytes in 3 files / 9.85Kb packed + +$end +$info=renaissa +$mame +0.221 [hap, Berger] + +Kasparov Renaissance (set 1), Saitek / Heuristic Software, 1989 + +The Renaissance board, like the Leonardo or Galileo, is comparable to the modular series from Hegener & Glaser (Mephisto). Compared to the soulless Mephisto boards, the Modular Series from Saitek are full-fledged chess computers, i.e. A basic program is already included in the various boards. With 52 x 52 cm (playing field 38 x 38 cm), the Renaissance has an extremely generous wooden board that also houses a small LCD chess board. This can be used to check the position, visually demonstrate the main variants or automatically play back and forth entire games. When it comes to ease of use, the Renaissance leaves nothing to be desired: a 16-digit display that can be controlled directly with a button shows the main variant, ratings, nodes, times and much more. It has four recessed but clearly visible LEDs in each corner of the field, which is very helpful to the eye. Furthermore, it can be connected to a PC by means of an interface, which considerably increases its possible uses. Since its sensitive magnetic sensors (flash board) also register figure movements that are not quite clean, it is particularly suitable from a technical point of view for flash and fast games. But the built-in chess program of the Renaissance is in stark contrast to the fantastic equipment and has a level of play that is completely unacceptable for its price range. Fortunately, it can be easily upgraded due to the modular expansion option (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Saitek_Renaissance). + +DRIVER: +saitek/renaissance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.261: Add NVRAM [hap]. +- 0.246: Correct ACK output [hap]. +- 0.233: Use input_merger for stb [hap]. +- 0.232: Machine promoted to working [hap]. +- 0.221: hap and Berger added 'Saitek Kasparov Renaissance (set 1)' system. + +ROMSET: +828719 bytes in 2 files / 84.46Kb packed + +$end +$info=renaissaa +$mame +0.221 [hap, Berger] + +Kasparov Renaissance (set 2), Saitek / Heuristic Software, 1989 + +The Renaissance board, like the Leonardo or Galileo, is comparable to the modular series from Hegener & Glaser (Mephisto). Compared to the soulless Mephisto boards, the Modular Series from Saitek are full-fledged chess computers, i.e. A basic program is already included in the various boards. With 52 x 52 cm (playing field 38 x 38 cm), the Renaissance has an extremely generous wooden board that also houses a small LCD chess board. This can be used to check the position, visually demonstrate the main variants or automatically play back and forth entire games. When it comes to ease of use, the Renaissance leaves nothing to be desired: a 16-digit display that can be controlled directly with a button shows the main variant, ratings, nodes, times and much more. It has four recessed but clearly visible LEDs in each corner of the field, which is very helpful to the eye. Furthermore, it can be connected to a PC by means of an interface, which considerably increases its possible uses. Since its sensitive magnetic sensors (flash board) also register figure movements that are not quite clean, it is particularly suitable from a technical point of view for flash and fast games. But the built-in chess program of the Renaissance is in stark contrast to the fantastic equipment and has a level of play that is completely unacceptable for its price range. Fortunately, it can be easily upgraded due to the modular expansion option (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Saitek_Renaissance). + +DRIVER: +saitek/renaissance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.232: Machine promoted to working [hap]. +- 0.221: hap and Berger added 'Saitek Kasparov Renaissance (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 26.59Kb packed + +$end +$info=renaissab +$mame +0.279 [Berger] + +Kasparov Renaissance (set 3), Saitek / Heuristic Software, 1989 + +The Renaissance board, like the Leonardo or Galileo, is comparable to the modular series from Hegener & Glaser (Mephisto). Compared to the soulless Mephisto boards, the Modular Series from Saitek are full-fledged chess computers, i.e. A basic program is already included in the various boards. With 52 x 52 cm (playing field 38 x 38 cm), the Renaissance has an extremely generous wooden board that also houses a small LCD chess board. This can be used to check the position, visually demonstrate the main variants or automatically play back and forth entire games. When it comes to ease of use, the Renaissance leaves nothing to be desired: a 16-digit display that can be controlled directly with a button shows the main variant, ratings, nodes, times and much more. It has four recessed but clearly visible LEDs in each corner of the field, which is very helpful to the eye. Furthermore, it can be connected to a PC by means of an interface, which considerably increases its possible uses. Since its sensitive magnetic sensors (flash board) also register figure movements that are not quite clean, it is particularly suitable from a technical point of view for flash and fast games. But the built-in chess program of the Renaissance is in stark contrast to the fantastic equipment and has a level of play that is completely unacceptable for its price range. Fortunately, it can be easily upgraded due to the modular expansion option (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Saitek_Renaissance). + +DRIVER: +saitek/renaissance.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: Berger added 'Saitek / Heuristic Software Kasparov Renaissance (set 3)' system. + +ROMSET: +32768 bytes in 1 file / 26.59Kb packed + +$end +$info=replica1 +$mame +0.153 [Felipe Corrêa da Silva Sanches] + +Replicator 1 desktop 3d printer, Makerbot, 2012 + +The MakerBot Replicator Desktop 3D Printer stands out for its ease of setup, smooth operation, above-average print quality, user-friendly software, and multiple connectivity choices (source: https://www.pcmag.com/reviews/makerbot-replicator-desktop-3d-printer). + +DRIVER: +makerbot/replicator.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Felipe Corrêa da Silva Sanches added 'Makerbot Replicator 1 desktop 3d printer' system. + +ROMSET: +1082920 bytes in 11 files / 519.27Kb packed + +$end +$info=retro150 +$mame +0.278 [TeamEurope] + +Retro Arcade Game Controller (150-in-1) (set 1), Red5, 201? + +The Red5 Retro Arcade Game Controller (150-in-1) is a Plug & Play system produced by Red5, a brand often associated with electronic gadgets, toys, and low-cost entertainment products, primarily distributed through mass-market outlets such as supermarkets, budget electronics stores, or online platforms. Launched sometime between 2010 and 2015, this device appears as a joystick designed to be connected directly to the television, similar to classic arcade cabinets, and promises to offer 150 pre-installed retro games—hence the name "150-in-1." + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Changed description to 'Retro Arcade Game Controller (150-in-1) (set 1)'. +- 0.278: TeamEurope added 'Red5 Retro Arcade Game Controller (150-in-1)' system. + +ROMSET: +4202496 bytes in 2 files / 1.51Mb packed + +$end +$info=retro150a +$mame +0.280 [TeamEurope, David Haywood] + +Retro Arcade Game Controller (150-in-1) (set 2), Red5, 201? + +These are a pair of wireless controllers inspired by the style of classic arcade machines, designed to bring the arcade experience straight to your home. Each controller features an 8-way joystick and ergonomic, responsive classic buttons—perfect for retro gaming. Compatible with consoles and PCs (often via the included USB receiver)—they let you play together with up to two players across a wide selection of pre-installed titles—typically around 150 vintage games—that range from shooters and platformers to puzzles. Ideal for gaming nostalgia enthusiasts, family multiplayer nights, or fun gatherings with friends, these controllers boast a durable design and offer an instant plug-and-play experience. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Red5 Retro Arcade Game Controller (150-in-1) (set 2)' system. + +ROMSET: +4194304 bytes in 1 file / 1.51Mb packed + +$end +$info=retro400 +$mame +0.227 [Tim Schuerewegen] + +Retro FC 400-in-1, , 201? + + + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Tim Schuerewegen added 'Retro FC 400-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 7.70Mb packed + +$end +$info=retro620 +$mame +0.283 [TeamEurope, David Haywood] + +Retro FC 620-in-1, , 202? + +Handheld console with a built-in color LCD screen and 620 preinstalled games, inspired by simplified versions of retro gaming classics. Featuring intuitive physical controls and a compact design, it offers an independent and instant gaming experience, perfect for fans of vintage titles and mobile entertainment. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added ' Retro FC 620-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 7.85Mb packed + +$end +$info=retror30 +$mame +0.280 [TeamEurope, David Haywood] + +Retro Racer (30-in-1), Orb Gaming, 2021 + +It’s a mini portable arcade cabinet featuring a design inspired by classic arcade games, crafted from durable, vibrant plastic. Measuring just a few dozen centimeters, it faithfully captures the iconic style of 1980s and '90s arcades: complete with a built-in LCD screen, a steering wheel on the left side, red buttons, and a digital display. The device comes preloaded with 30 games—primarily racing and action titles—easily accessible directly from the menu. It runs on batteries (typically AAA) and requires no external connections—it’s ready to play right out of the box. Perfect as a toy or a nostalgic gadget for both kids and adults who love retro gaming, this compact yet authentic experience makes it an ideal choice for collectors or as a thoughtful gift. Launched around 2021, it boasts a modern yet retro-inspired design, often sought after as a collectible item or a great present. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Orb Gaming Retro Racer (30-in-1)' system. + +ROMSET: +4194304 bytes in 1 file / 1.34Mb packed + +$end +$info=reutapm +$mame +0.166 [Nigel Barnes] + +Reuters APM, Acorn Computers, 1985 + +The Reuters APM Board has been described as a BBC B+ on a Eurocard. Because of the name, I assume that it was made for Reuters by Acorn. The connector panel says "Application Processor Module" and is clearly desing for vertical mounting in a rack. The Reuters APM board is designed with levers on the back end to help remove it from a rack and what appear to be solder contact pads for power (+5v and 0v) supply as there is no obvious power connection (source: http://chrisacorns.computinghistory.org.uk/Computers/Reuters.html). + +DRIVER: +acorn/reutapm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap, Title, Icon and PCB. + +WIP: +- 0.216: Changed manufacturer to 'Acorn Computers'. +- 0.166: Nigel Barnes added 'Acorn Reuters APM' system. + +ROMSET: +245760 bytes in 11 files / 156.96Kb packed + +$end +$info=reversic +$mame +0.175 [hap, yovan] + +Reversi Sensory Challenger, Fidelity Electronics, 1981 + + + +DRIVER: +fidelity/csc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.272: Add click with ALT key to flip piece [hap]. +- 0.212: Changed description to 'Reversi Sensory Challenger'. +- 0.175: hap and yovan added 'Fidelity Electronics Reversi Sensory Challenger (green version)' system. + +ROMSET: +4096 bytes in 1 file / 3.05Kb packed + +$end +$info=revo +$mame +0.288 [Nigel Barnes] + +Revo, Psion, 1999 + +The Psion Revo is a sleek 32-bit handheld computer (PDA) released by the British company Psion in November 1999. This model represents a milestone in European technological design at the turn of the millennium. It was designed with the goal of packing the full software power and architecture of the Psion Series 5mx into an ultra-slim, lightweight, and extremely pocket-friendly chassis, designed to slip into the pocket of a business suit jacket. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Revo' system. + +ROMSET: +16777216 bytes in 2 files / 6.57Mb packed + +$end +$info=revo_de +$mame +0.288 [Nigel Barnes] + +Revo (German), Psion, 1999 + +The Psion Revo is a sleek 32-bit handheld computer (PDA) released by the British company Psion in November 1999. This model represents a milestone in European technological design at the turn of the millennium. It was designed with the goal of packing the full software power and architecture of the Psion Series 5mx into an ultra-slim, lightweight, and extremely pocket-friendly chassis, designed to slip into the pocket of a business suit jacket. Version for the German market. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Revo (German)' system. + +ROMSET: +25165824 bytes in 3 files / 9.76Mb packed + +$end +$info=revo_fr +$mame +0.288 [Nigel Barnes] + +Revo (French), Psion, 1999 + +The Psion Revo is a sleek 32-bit handheld computer (PDA) released by the British company Psion in November 1999. This model represents a milestone in European technological design at the turn of the millennium. It was designed with the goal of packing the full software power and architecture of the Psion Series 5mx into an ultra-slim, lightweight, and extremely pocket-friendly chassis, designed to slip into the pocket of a business suit jacket. Version for the French market. + +DRIVER: +psion/psion5mx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Revo (French)' system. + +ROMSET: +8388608 bytes in 1 file / 3.25Mb packed + +$end +$info=rex6000 +$mame +0.139 [Sandro Ronco] + +REX 6000, Xircom / Intel, 2000 + +The REX 6000 is an ultra-thin Personal Digital Assistant (PDA) produced by Xircom, and later Intel, from about 2000 to 2001. Its primary claim to fame is as 'The world's smallest full-function PDA', due to its unusual physical configuration as a PC card Type-II card (8.57 × 5.40 × .5 cm; 40 g). The REX may be synchronized by inserting it in a host PC's PCMCIA/PC-card slot. Docking stations were manufactured for connection to hosts without PC card Type-II slots, which allows the REX to be connected via a USB or serial connection (source: http://en.wikipedia.org/wiki/REX_6000). + +DRIVER: +intel/rex6000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142u2: Convert the driver to use the intelfsh device [Sandro Ronco]. +- 0.139: Sandro Ronco added skeleton driver of 'Xircom / Intel REX 6000' system. + +ROMSET: +2097152 bytes in 2 files / 274.43Kb packed + +$end +$info=rf57_932 +$mame +0.251 [AJR] + +Thomson RF 57-932 RS-232-C Interface, , ???? + +DRIVER: +devices/bus/thomson/rf57_932.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: AJR added 'Thomson RF 57-932 RS-232-C Interface' device. + +ROMSET: +None required. + +$end +$info=rf5c164 +$mame +0.201 [cam900] + +Ricoh RF5C164, , ???? + +DRIVER: +devices/sound/rf5c68.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: cam900 added 'Ricoh RF5C164' device. + +ROMSET: +None required. + +$end +$info=rf5c36 +$mame +0.228 [AJR] + +Roland RF5C36 Sampler, , ???? + +DRIVER: +roland/sa16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: AJR added 'Roland RF5C36 Sampler' device. + +ROMSET: +None required. + +$end +$info=rf5c68 +$mame +0.149u1 + +Ricoh RF5C68, , ???? + +DRIVER: +devices/sound/rf5c68.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Started implementing differences between RF5C68 and RF5C164. Verified default register map against datasheet [cam900]. +- 0.198: Converted to device_memory_interface and added 'save state support [cam900]. +- 0.186: Changed description to 'Ricoh RF5C68'. +- 0.149u1: Added 'RF5C68' device. + +ROMSET: +None required. + +$end +$info=rfcp168 +$mame +0.218 [Peter Van Silie] + +Retro FC Plus 168 in 1 Handheld, , 201? + + + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.279: Descramble some address lines [AJR]. +- 0.278: Move to VT32 driver (still doesn't boot though). Safety first [AJR]. +- 0.218: Peter Van Silie added 'Retro FC Plus 168 in 1 Handheld' system. + +ROMSET: +16777216 bytes in 1 file / 8.33Mb packed + +$end +$info=rhhc152 +$mame +0.225 [Sean Riddle, David Haywood] + +Retro Handheld Console 152-in-1, Orb, 201? + + + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Sean Riddle and David Haywood added 'Orb Retro Handheld Console 152-in-1' system. + +ROMSET: +4202496 bytes in 2 files / 1.34Mb packed + +$end +$info=ringo470 +$mame +0.132 [Miodrag Milanović] + +Ringo R-470, Ritas do Brasil Ltda, 1983 + +Ringo R470 was a Brazilian clone of the Sinclair ZX81 by Ritas do Brasil. It has a Z80A at 3.25 MHz, 8K ROM and 16 KB RAM. It wasn't 100% compatible with the ZX81 (source: http://en.wikipedia.org/wiki/Ringo_R470). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed description to 'Ringo R-470'. +- 0.132: Miodrag Milanović Ringo 470 (not working)' system. + +ROMSET: +8192 bytes in 1 file / 6.64Kb packed + +$end +$info=ripple_counter +$mame +0.193 [AJR] + +Generic ripple counter, , ???? + +DRIVER: +devices/machine/ripple_counter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: AJR added 'Generic ripple counter' device. + +ROMSET: +None required. + +$end +$info=risc2500 +$mame +0.143u8 [Cowering] + +Kasparov RISC 2500 (v1.04), Saitek / Tasc, 1992 + +Johan de Koning is undoubtedly one of the best chess programmers of our time. A version of his best-selling series The King was acquired by the company in 1992 for the Saitek Risc 2500th Where there are at least three versions (1.02, 1.03 and 1.04). This chess computer is arguably the strongest tactical chess computers! For maximum performance, a 32-bit RISC processor with 128 KB RAM provides. The hardware is based on the proven technology of the Chess Machine Company TASC. The available memory (128 KB) can be upgraded to 2 MB. However, the skill level to be achieved by growth versus 512 KB marginal and could in practice not been demonstrated. Turning on the computer while the game is loading program from the slow to the fast EPROM program memory (RAM) (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Saitek_RISC_2500). + +DRIVER: +saitek/risc2500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.279: Add mem_mask check [hap]. +- 0.278: Add LCD screen. Correct romlabels. LCD read is not hooked up, use pwm_display for leds. Small tweak to SVG [hap]. +- 0.261: Remove wrongly emulated ACL button [hap]. +- 0.219: Changed description to 'Kasparov RISC 2500 (v1.04)'. +- 0.214: Changed manufacturer to 'Saitek / Tasc'. +- 0.212: Renamed (risc) to (risc2500). +- 0.211: Changed description to 'Kasparov RISC 2500'. +- 0.180: Machine promoted to working [unknown]. +- 0.143u8: Cowering added 'RISC2500' system. + +ROMSET: +352294 bytes in 2 files / 110.15Kb packed + +$end +$info=risc2500a +$mame +0.219 [hap] + +Kasparov RISC 2500 (v1.03), Saitek / Tasc, 1992 + +Johan de Koning is undoubtedly one of the best chess programmers of our time. A version of his best-selling series The King was acquired by the company in 1992 for the Saitek Risc 2500th Where there are at least three versions (1.02, 1.03 and 1.04). This chess computer is arguably the strongest tactical chess computers! For maximum performance, a 32-bit RISC processor with 128 KB RAM provides. The hardware is based on the proven technology of the Chess Machine Company TASC. The available memory (128 KB) can be upgraded to 2 MB. However, the skill level to be achieved by growth versus 512 KB marginal and could in practice not been demonstrated. Turning on the computer while the game is loading program from the slow to the fast EPROM program memory (RAM) (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Saitek_RISC_2500). + +DRIVER: +saitek/risc2500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Saitek/Tasc Kasparov RISC 2500 (v1.03)' system. + +ROMSET: +131072 bytes in 1 file / 91.43Kb packed + +$end +$info=riva128 +$mame +0.256 [Angelo Salese] + +SGS-Thompson/nVidia Riva 128 (NV3), , ???? + +DRIVER: +devices/bus/pci/riva128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.256: Angelo Salese added 'SGS-Thompson/nVidia Riva 128 (NV3)' device. + +ROMSET: +98304 bytes in 3 files / 58.84Kb packed + +$end +$info=riva128zx +$mame +0.257 [Angelo Salese] + +SGS-Thompson/nVidia Riva 128 ZX (NV3T), , ???? + +DRIVER: +devices/bus/pci/riva128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'SGS-Thompson/nVidia Riva 128 ZX (NV3T)' device. + +ROMSET: +98304 bytes in 3 files / 57.56Kb packed + +$end +$info=rivatnt +$mame +0.257 [Angelo Salese] + +nVidia Riva TNT (NV4), , ???? + +DRIVER: +devices/bus/pci/rivatnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'nVidia Riva TNT (NV4)' device. + +ROMSET: +135168 bytes in 4 files / 80.20Kb packed + +$end +$info=rivatnt2 +$mame +0.257 [Angelo Salese] + +nVidia Riva TNT2 (NV5), , ???? + +DRIVER: +devices/bus/pci/rivatnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'nVidia Riva TNT2 (NV5)' device. + +ROMSET: +105472 bytes in 2 files / 45.04Kb packed + +$end +$info=rivatnt2_m64 +$mame +0.257 [Angelo Salese] + +nVidia Riva TNT2 Model 64 (NV5), , ???? + +DRIVER: +devices/bus/pci/rivatnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'nVidia Riva TNT2 Model 64 (NV5)' device. + +ROMSET: +518144 bytes in 11 files / 264.44Kb packed + +$end +$info=rivatnt2_ultra +$mame +0.257 [Angelo Salese] + +nVidia Riva TNT2 Ultra (NV5), , ???? + +DRIVER: +devices/bus/pci/rivatnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'nVidia Riva TNT2 Ultra (NV5)' device. + +ROMSET: +65536 bytes in 1 file / 23.30Kb packed + +$end +$info=rizstals +$mame +0.277 [TeamEurope] + +RizSta Live Studio, Takara Tomy, 2021 + +"RizSta Live Studio" (リズスタ ライブスタジオ) is an interactive electronic music toy produced by Takara Tomy, one of Japan's leading companies in the field of children's toys and educational devices. The device is part of the RizSta (リズスタ) series, which stands for "Rhythm Star", and is designed to encourage learning rhythm, music and movement through play. + +DRIVER: +tvgames/generalplus_gpm453x_sdcard.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope added 'Takara Tomy RizSta Live Studio' system. + +ROMSET: +1048576 bytes in 1 file / 273.74Kb packed + +$end +$info=rk7007 +$mame +0.126 [Miodrag Milanović] + +Radio-86RK (MS7007), , 1986 + +The Radio-86RK (Russian: ?????-86??) is a build-it-yourself home computer designed in the Soviet Union. It was featured in the popular Radio (Russian: ?????) magazine for radio hams and electronics hobbyists in 1986. The letters RK in the title stands for the words Radio ham's Computer (Russian: ?????????????????? ?????????). Design of the computer was published in a series of articles describing its logical structure, electrical circuitry, drawings of printed circuit boards and firmware. The computer could be built entirely out of standard off-the-shelf parts. Later it was also available in a kit form as well as fully assembled form (source: https://en.m.wikipedia.org/wiki/Radio-86RK). + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Miodrag Milanović added 'Radio-86RK (MS7007)' system. + +ROMSET: +2048 bytes in 1 file / 1.67Kb packed + +$end +$info=rk700716 +$mame +0.126 [Miodrag Milanović] + +Radio-86RK (MS7007 16K RAM), , 1986 + +The Radio-86RK (Russian: ?????-86??) is a build-it-yourself home computer designed in the Soviet Union. It was featured in the popular Radio (Russian: ?????) magazine for radio hams and electronics hobbyists in 1986. The letters RK in the title stands for the words Radio ham's Computer (Russian: ?????????????????? ?????????). Design of the computer was published in a series of articles describing its logical structure, electrical circuitry, drawings of printed circuit boards and firmware. The computer could be built entirely out of standard off-the-shelf parts. Later it was also available in a kit form as well as fully assembled form (source: https://en.m.wikipedia.org/wiki/Radio-86RK). + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.126: Miodrag Milanović added 'Radio-86RK (MS7007 16K RAM)' system. + +ROMSET: +2048 bytes in 1 file / 1.66Kb packed + +$end +$info=rkosmosa +$mame +0.188 [hap, Igor] + +Razvedchiki kosmosa, bootleg (Elektronika), 1989 + +Technical informations: http://handheldempire.com/game.jsp?game=779 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.241: Re-scanned display [Milan Galcik, algestam]. +- 0.239: Renamed (exospace) to (rkosmosa) and description changed to 'Razvedchiki kosmosa'. +- 0.229: Changed manufacturer to 'bootleg (Elektronika)'. +- 0.188: hap and Igor added 'Elektronika Explorers of Space' system. + +ROMSET: +83276 bytes in 2 files / 28.35Kb packed + +$end +$info=rlndtnsc1 +$mame +0.242 [ClawGrip] + +Roland Music Style Card TN-SC1 Software List holder, Roland, 198? + + + +DRIVER: +roland/roland_tnsc1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +roland_tnsc1.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: Changed description to 'Roland Music Style Card TN-SC1 Software List holder'. +- 0.242: ClawGrip added 'Roland Music Style Card Software List holder' system. + +ROMSET: +None required. + +$end +$info=rlndtnsc2 +$mame +0.256 [ValleyBell] + +Roland Music Style Card TN-SC2 Software List holder, Roland, 198? + + + +DRIVER: +roland/roland_tnsc2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +roland_tnsc2.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: ValleyBell added 'Roland Music Style Card TN-SC2 Software List holder' system. + +ROMSET: +None required. + +$end +$info=rm_mq2 +$mame +0.271 [Robin Sergeant] + +Research Machines MQ2, , ???? + +DRIVER: +rm/rm_mq2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Robin Sergeant added 'Research Machines MQ2' device. + +ROMSET: +8192 bytes in 1 file / 5.78Kb packed + +$end +$info=rm380z +$mame +0.144u5 [Gabriele D'Antona] + +RM-380Z, COS 4.0B/M, Research Machines, 1978 + +The Research Machines 380Z (often called the RML 380Z or RM 380Z) was an early 8-bit microcomputer produced by Research Machines Limited in Oxford, England, from 1978 to 1985. The 380Z used a Z80 microprocessor (hence the name) with up to 56 KB of user RAM. When fitted with an optional floppy disk drive the system ran the CP/M operating' system. The basic system came with a text-only monochrome video card, which could be enhanced with a high-resolution graphics board (source: http://en.wikipedia.org/wiki/Research_Machines_380Z). + +DRIVER: +rm/rm380z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.144u6: Added support for switching between 40- and 80-column modes. More video fixes and improvements. Fixed keybaord inputs. Improved scrolling and partial implementation of grpahics characters [Gabriele D'Antona]. +- 0.144u5: Gabriele D'Antona added 'RM-380Z' system. + +ROMSET: +7680 bytes in 4 files / 5.30Kb packed + +$end +$info=rm380z34d +$mame +0.182 [zx70] + +RM-380Z, COS 3.4D/F, Research Machines, 1978 + +The Research Machines 380Z (often called the RML 380Z or RM 380Z) was an early 8-bit microcomputer produced by Research Machines in Oxford, England, from 1977 to 1985. The 380Z used a Z80 microprocessor (hence the name) with up to 56 KB of user RAM. When fitted with an optional floppy disk drive the system ran the CP/M operating' system. The basic system came with a text-only monochrome video card, which could be enhanced with a 320×192 high-resolution graphics board. (source: https://en.m.wikipedia.org/wiki/Research_Machines_380Z). + +DRIVER: +rm/rm380z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: BugFIX #06483: [Original Reference] (rm/rm380z.cpp) rm380z34d, rm380z34e: COS 3.4 systems boot to debugger [Robin Sergeant]. +- 0.182: zx70 added 'Research Machines RM-380Z, COS 3.4D' system. Enabled (rm380z34d) [Robbbert]. + +ROMSET: +4096 bytes in 1 file / 3.40Kb packed + +$end +$info=rm380z34e +$mame +0.182 [zx70] + +RM-380Z, COS 3.4E/M, Research Machines, 1978 + +The Research Machines 380Z (often called the RML 380Z or RM 380Z) was an early 8-bit microcomputer produced by Research Machines in Oxford, England, from 1977 to 1985. The 380Z used a Z80 microprocessor (hence the name) with up to 56 KB of user RAM. When fitted with an optional floppy disk drive the system ran the CP/M operating' system. The basic system came with a text-only monochrome video card, which could be enhanced with a 320×192 high-resolution graphics board. (source: https://en.m.wikipedia.org/wiki/Research_Machines_380Z). + +DRIVER: +rm/rm380z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: BugFIX #06483: [Original Reference] (rm/rm380z.cpp) rm380z34d, rm380z34e: COS 3.4 systems boot to debugger [Robin Sergeant]. +- 0.182: zx70 added 'Research Machines RM-380Z, COS 3.4E' system. Enabled (rm380z34e) [Robbbert]. + +ROMSET: +4096 bytes in 1 file / 3.43Kb packed + +$end +$info=rm380zf +$mame +0.266 [Robin Sergeant] + +RM-380Z, COS 4.0B/F, Research Machines, 1978 + + + +DRIVER: +rm/rm380z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Robin Sergeant added 'Research Machines RM-380Z, COS 4.0B/F' system. + +ROMSET: +7680 bytes in 4 files / 5.27Kb packed + +$end +$info=rm380zfhrg +$mame +0.266 [Robin Sergeant] + +RM-380Z, COS 4.0B/F with HRG, Research Machines, 1978 + + + +DRIVER: +rm/rm380z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Robin Sergeant added 'Research Machines RM-380Z, COS 4.0B/F with HRG' system. + +$end +$info=rm380zhrg +$mame +0.264 [Robin Sergeant] + +RM-380Z, COS 4.0B/M with HRG, Research Machines, 1978 + +The Research Machines 380Z (often called the RML 380Z or RM 380Z) was an early 8-bit microcomputer produced by Research Machines Limited in Oxford, England, from 1978 to 1985. The 380Z used a Z80 microprocessor (hence the name) with up to 56 KB of user RAM. When fitted with an optional floppy disk drive the system ran the CP/M operating' system. The basic system came with a text-only monochrome video card, which could be enhanced with a high-resolution graphics board (source: http://en.wikipedia.org/wiki/Research_Machines_380Z). + +DRIVER: +rm/rm380z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Robin Sergeant added 'Research Machines RM-380Z, COS 4.0B with HRG' system. + +$end +$info=rm480z +$mame +0.182 [Robbbert] + +LINK 480Z (set 1), Research Machines, 1981 + +The LINK 480Z was an 8-bit microcomputer produced by Research Machines Limited in Oxford, England, during the early 1980s. The 480Z used a Z80 microprocessor with up to 256 KB of bank-switched RAM. The system could be used as a stand-alone unit with cassette-based storage and the BASIC programming language run from ROM, or it could boot CP/NOS (a network version of CP/M) over a local area network from a file server. When fitted with an optional external floppy disk drive the system could boot the CP/M operating system directly (source: https://en.m.wikipedia.org/wiki/LINK_480Z). + +DRIVER: +rm/rm480z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: Changed description to 'LINK 480Z (set 1)'. +- 0.266: Remove an array overflow (this is dead code, function never gets called, but GCC 14.1 complained) [hap]. +- 0.182: Robbbert added 'Research Machines LINK RM-480Z (set 1)' system. + +ROMSET: +40960 bytes in 3 files / 27.17Kb packed + +$end +$info=rm480za +$mame +0.182 [Robbbert] + +LINK 480Z (set 2), Research Machines, 1981 + +The LINK 480Z was an 8-bit microcomputer produced by Research Machines Limited in Oxford, England, during the early 1980s. The 480Z used a Z80 microprocessor with up to 256 KB of bank-switched RAM. The system could be used as a stand-alone unit with cassette-based storage and the BASIC programming language run from ROM, or it could boot CP/NOS (a network version of CP/M) over a local area network from a file server. When fitted with an optional external floppy disk drive the system could boot the CP/M operating system directly (source: https://en.m.wikipedia.org/wiki/LINK_480Z). + +DRIVER: +rm/rm480z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: Changed description to 'LINK 480Z (set 2)'. +- 0.182: Robbbert added Research Machines LINK RM-480Z (set 2) system. + +ROMSET: +40960 bytes in 5 files / 32.28Kb packed + +$end +$info=rm7000be +$mame +0.184 + +MIPS RM7000 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS RM7000 (big)' [Angelo Salese]. +- 0.184: Added 'RM7000 (big)' device. + +ROMSET: +None required. + +$end +$info=rm7000le +$mame +0.184 + +MIPS RM7000 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIPS RM7000 (little)' [Angelo Salese]. +- 0.184: Added 'RM7000 (little)' device. + +ROMSET: +None required. + +$end +$info=rminitv +$mame +0.220 [Team Europe, David Haywood] + +Retro 'Mini TV' Console 300-in-1, Orb Gaming, 2015 + +Compact and perfectly portable, the Retro Mini TV Console comes with a 2.8 inch 8-bit LCD screen and 2 wireless joysticks for old style gaming on the go, or plug in to your home TV with the included AV cable for some big screen action (source: https://urbangifts.com/products/orb-retro-mini-tv-console). + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Team Europe and David Haywood added 'Orb Gaming Retro 'Mini TV' Console 300-in-1' system. + +ROMSET: +33554432 bytes in 1 file / 9.20Mb packed + +$end +$info=rmnimbus_keyboard +$mame +0.154 + +RM Nimbus Keyboard, , ???? + +DRIVER: +rm/rmnkbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'RM Nimbus Keyboard' device. + +ROMSET: +None required. + +$end +$info=robie +$mame +0.150 [Robbbert] + +Kaypro Robie, Kaypro Corporation, 1984 + +The Kaypro Robie was presented at the Las Vegas Comdex in 1984. It was the first non-portable Kaypro machine. Except from its strange case design, the main feature of the Robie was that it had two 2.6 Mb floppy drives. Apart from that, the motherboard was basically the same as the Kaypro 4, with a 300 baud modem, rough graphics, real-time clock (source: http://www.old-computers.com/museum/computer.asp?c=278). + +DRIVER: +kaypro/kaypro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +kaypro.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Robbbert added 'Non Linear Systems Kaypro Robie' system. + +ROMSET: +20480 bytes in 3 files / 6.87Kb packed + +$end +$info=robinlp +$mame +0.281 [Nigel Barnes] + +The Robin Educational Light Pen, , ???? + +DRIVER: +devices/bus/bbc/analogue/lightpen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Nigel Barnes added 'The Robin Educational Light Pen' device. + +ROMSET: +None required. + +$end +$info=robotadv +$mame +0.259 [hap, anonymous] + +Chess Robot Adversary, Novag Industries / Intelligent Heuristic Programming, 1982 + +Novag's 1982 release of a dedicated chess computer with a mechatronical actuator, a Robotic arm making its own moves, and a magnetic sensory board to recognize moves made by the player. Robot Adversary had a 32 KiB Z80 program by David Kittinger based on MyChess, similar to the program as used in the Savant and Savant II (source: https://www.chessprogramming.org/Robot_Adversary). + +DRIVER: +novag/robotadv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.265: Fix piece positions when board is rotated. Remove timer device [hap]. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.259: hap and anonymous added 'Novag Chess Robot Adversary' system. + +ROMSET: +40960 bytes in 8 files / 30.11Kb packed + +$end +$info=robotech +$mame +0.231 [Sean Riddle] + +Robotech, Coleco, 2018 + +Robotech made its pop culture splash down in 1985 when Harmony Gold released their epic 85-episode Robotech cartoon series. The series' success paved the way for toys, figures, books, movies, and of course, video games. Robotech: The Macross Saga puts players in the driver's seat as Earth's last defense in an epic intergalactic battle against alien forces. Players transform their Veritechs into three modes: Fighter, Guardian, and Battloid to battle on the ground, in the air, and on enemy ships. Each level challenges players to pick the right mode at the right time to successfully take down all sorts of different enemies. Fans of Robotech and 2D side-scrolling action games will love playing The Macross Saga on the Coleco Evolved retro platform (source: https://coleco-colecovision.myshopify.com/collections/frontpage/products/robotech-mini-arcade-by-coleco). + +DRIVER: +nintendo/gba.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.231: Sean Riddle added 'Coleco Robotech' system. + +ROMSET: +16777472 bytes in 1 file / 2.04Mb packed + +$end +$info=robotron_k7070 +$mame +0.262 [Sergey Svishchev] + +Robotron K7070 KGS, , ???? + +DRIVER: +devices/bus/multibus/robotron_k7070.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Sergey Svishchev added 'Robotron K7070 KGS' device. + +ROMSET: +24576 bytes in 3 files / 14.75Kb packed + +$end +$info=robotron_k7071 +$mame +0.265 [Sergey Svishchev] + +Robotron K7071 ABS, , ???? + +DRIVER: +devices/bus/multibus/robotron_k7071.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Sergey Svishchev added 'Robotron K7071 ABS' device. + +ROMSET: +6144 bytes in 3 files / 3.74Kb packed + +$end +$info=roc10937 +$mame +0.149u1 + +Rockwell 10937 VFD controller, , ???? + +DRIVER: +devices/video/roc10937.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Corrected duty cycle on reset [James Wallace]. +- 0.186: Changed description to 'Rockwell 10937 VFD controller'. +- 0.149u1: Added 'Rockwell 10937 VFD controller and compatible' device. + +ROMSET: +None required. + +$end +$info=roc10957 +$mame +0.184 + +Rockwell 10957 VFD controller, , ???? + +DRIVER: +devices/video/roc10937.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Rockwell 10957 VFD controller'. +- 0.184: Added 'Rockwell 10957 VFD controller and compatible' device. + +ROMSET: +None required. + +$end +$info=rockpin +$mame +0.183 [hap, Sean Riddle] + +Rocket Pinball, Tiger Electronics, 1979 + +Technical information: http://handheldempire.com/game.jsp?game=1777&position=157 + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: hap and Sean Riddle added 'Tiger Electronics Rocket Pinball' system. + +ROMSET: +1024 bytes in 1 file / 0.82Kb packed + +$end +$info=rocksock +$mame +0.278 [David Haywood, Sean Ridle, TeamEurope] + +Rock 'Em Sock 'Em Robots (TV Game), Mattel, 2006 + +The Mattel Rock 'Em Sock 'Em Robots (2006) is an updated reissue of the classic mechanical tabletop game first launched by Mattel in 1966. This version, released in 2006, combines the iconic design of the original with modern electronic elements, such as LED lights, electronic sounds, and combat sound effects, making it more appealing to children of the 21st century while retaining the playful and competitive spirit of the original game. The Rock 'Em Sock 'Em Robots (2006) is an interactive two-player tabletop game where each participant controls a robot (the Red Rocker or the Blue Bomber) and tries to defeat their opponent by repeatedly hitting them until the head of the opponent's robot pops off — the famous "knockout." This edition was designed to modernize the gaming experience by adding visual and auditory stimuli that were absent from the purely mechanical versions of the '60s and '80s. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Ridle and TeamEurope added 'Mattel Rock 'Em Sock 'Em Robots (TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 1.58Mb packed + +$end +$info=rockstar +$mame +0.227 [Peter Wilhelmsen, David Haywood, Team Europe] + +Plug 'N' Play Rockstar Guitar / Guitar Rock (PAL), Ultimate Products / TaiKee, 2007 + +Instantly become a Rock Star Legend by plugging this Rockstar guitar into your television. Choose from 3 games, create your own music or play along to your favourite tracks by inputting an MP3 or CD Player. There are 10 built-in popular rock tracks to choose from (source: https://www.amazon.co.uk/plug-n-play-rockstar-guitar/dp/B003TNV7QQ). + +DRIVER: +tvgames/spg2xx_shredmjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Peter Wilhelmsen, David Haywood and Team Europe added 'Ultimate Products/TaiKee Plug 'N' Play Rockstar Guitar / Guitar Rock (PAL)' system. + +ROMSET: +8388608 bytes in 1 file / 3.88Mb packed + +$end +$info=rolm_pdc +$mame +0.169 + +ROLM PDC, , ???? + +DRIVER: +devices/machine/pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (pdc) to (rolm_pdc). +- 0.169: Added 'ROLM PDC' device. + +ROMSET: +16384 bytes in 1 file / 8.24Kb packed + +$end +$info=rolm_smioc +$mame +0.188 + +ROLM SMIOC, , ???? + +DRIVER: +devices/machine/smioc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'ROLM SMIOC' device. + +ROMSET: +32768 bytes in 1 file / 5.90Kb packed + +$end +$info=roma16 +$mame +0.128 [Dirk Verwiebe] + +Mephisto Roma 68000, Hegener + Glaser, 1987 + +The program was founded in 1987 Mephisto Roma world champion of the microcomputer and consequently brought two versions of this software as a module and 68000/16-Bit 68020/32-Bit for its 'Modular Series' on the market (source: http://www.schach-computer.info/wiki/index.php/Mephisto_Roma_68000). + +DRIVER: +hegenerglaser/amsterdam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.253: Correct ROM dump [Mr. Lars]. +- 0.213: Renamed (roma) to (roma16), description changed to 'Mephisto Roma 68000' and changed manufacturer to 'Hegener + Glaser'. +- 0.196: Clone promoted to working [Sandro Ronco]. +- 0.128: Dirk Verwiebe added 'Hegener & Glaser Muenchen Mephisto Roma' system. + +ROMSET: +65536 bytes in 2 files / 47.92Kb packed + +$end +$info=roma16g +$mame +0.213 [Berger] + +Mephisto Roma 68000 (Glasgow hardware), Hegener + Glaser, 1987 + +The program was founded in 1987 Mephisto Roma world champion of the microcomputer and consequently brought two versions of this software as a module and 68000/16-Bit 68020/32-Bit for its 'Modular Series' on the market (source: http://www.schach-computer.info/wiki/index.php/Mephisto_Roma_68000). + +DRIVER: +hegenerglaser/glasgow.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Renamed (roma16a) to (roma16g). +- 0.213: Berger added 'Hegener + Glaser Mephisto Roma 68000 (Glasgow hardware)' system. + +ROMSET: +65536 bytes in 4 files / 47.61Kb packed + +$end +$info=roma2 +$mame +0.259 [hap, anonymous] + +Mephisto Roma II, Hegener + Glaser, 1989 + +MEPHISTO Roma II is a reduced price version of Roma 68000. The program is written by Richard Lang. The Roma program was Richard Lang’s 3 rd consecutive World Microcomputer Championship while working for Mephisto, winning the 1997 Tournament which was held in Rome, Italy. Roma II has a 68000 16 bit processor. The only difference between Roma II and the Roma 68000 version that was originally launched in 1987 is the CPU speed. Roma II runs at 10 MHz while the original 68000 ran at 12 MHz. Roma II is the only Mephisto 16 Bit Module that works on a Mephisto Mobil Travel board (source: https://www.spacious-mind.com/html/module_roma_ii.html). + +DRIVER: +hegenerglaser/roma2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.259: hap and anonymous added 'Hegener + Glaser Mephisto Roma II' system. + +ROMSET: +65536 bytes in 2 files / 47.97Kb packed + +$end +$info=roma32 +$mame +0.120 [Dirk Verwiebe] + +Mephisto Roma 68020, Hegener + Glaser, 1987 + +The program was founded in 1987 Mephisto Roma world champion of the microcomputer and consequently brought two versions of this software as a module and 68000/16-Bit 68020/32-Bit for its 'Modular Series' on the market (source: http://www.schach-computer.info/wiki/index.php/Mephisto_Roma_68020). + +DRIVER: +hegenerglaser/amsterdam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.213: Changed description to 'Mephisto Roma 68020'. +- 0.196: Clone promoted to working [Sandro Ronco]. +- 0.120: Dirk Verwiebe added 'Hegener & Glaser Muenchen Mephisto Roma 32 Bit' system. + +ROMSET: +65536 bytes in 1 file / 45.42Kb packed + +$end +$info=romp +$mame +0.228 [Patrick Mackinlay] + +IBM ROMP, , ???? + +DRIVER: +devices/cpu/romp/romp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Patrick Mackinlay added 'IBM ROMP' device. + +ROMSET: +None required. + +$end +$info=rompak +$mame +0.244 [Nigel Barnes] + +MTX ROMPAK, , ???? + +DRIVER: +devices/bus/mtx/rompak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Nigel Barnes added 'MTX ROMPAK' device. + +ROMSET: +None required. + +$end +$info=rosetta +$mame +0.228 [Patrick Mackinlay] + +IBM Rosetta, , ???? + +DRIVER: +ibm/rosetta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Implement debugger address translation [Patrick Mackinlay]. +- 0.228: Patrick Mackinlay added 'IBM Rosetta' device. + +ROMSET: +None required. + +$end +$info=rotom2 +$mame +0.282 [David Haywood, TeamEurope] + +Camera de Link! Pokemon Zukan - SmaFo Rotom (Japan), Takara Tomy, 201? + +It’s a plug-and-play console released in Japan in the 2010s, inspired by Pokémon and the character Rotom. Designed to connect to a television, it offers an interactive “virtual photography” experience: the player uses a camera-shaped controller to “take pictures” of Pokémon hidden in digital environments. The system detects movements and provides audio and visual feedback, combining gameplay, learning, and collection. Audio and video are output via composite connection, delivering an intuitive, playful experience faithful to the Pokémon universe for children. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Takara Tomy Camera de Link! Pokemon Zukan - SmaFo Rotom (Japan)' system. + +ROMSET: +142606336 bytes in 1 file / 40.81Mb packed + +$end +$info=rotom800 +$mame +0.288 [TeamEurope] + +Kimi mo Pokemon Hakase! Rotom Pad (Japan), Bandai, 2022 + +The "Kimi mo Pokémon Hakase! Rotom Pad" (キミもポケモン博士!スマホロトムPad) is a Pokémon-themed educational electronic toy tablet released in Japan by Takara Tomy in July 2024. The device faithfully reproduces the appearance and functions of Smart Rotom (the smartphone owned by a Ghost-type Pokémon) as seen in the animated TV series. It is designed as an interactive encyclopedia intended to make children feel like real scientists and experts in the Pokémon world. + +DRIVER: +skeleton/tamagotchi_pix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +precur2w_cart.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Bandai Kimi mo Pokemon Hakase! Rotom Pad (Japan)' system. + +ROMSET: +276824064 bytes in 1 file / 62.77Mb packed + +$end +$info=rowtrn2k +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Rowtron 2000, Rowtron, 198? + +The Rowtron 2000 console belongs to the family of MPT-03 consoles which are compatible with each other with all cartridges (source, traslated from Spanish: https://www.museodelvideojuego.com/index.php/consolas/rowtron-2000). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Rowtron 2000' system. + +ROMSET: +None required. + +$end +$info=rp200 +$mame +0.225 [DBWBP] + +GEM RealPiano RP200, Generalmusic, 1999 + + + +DRIVER: +skeleton/gem_rp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.225: DBWBP added 'Generalmusic GEM RealPiano RP200' system. + +ROMSET: +1048576 bytes in 1 file / 304.20Kb packed + +$end +$info=rp2a03 +$mame +0.149u1 + +Ricoh RP2A03, , ???? + +DRIVER: +devices/cpu/m6502/rp2a03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Don't read from unmapped apu regs [hap]. +- 0.248: Renamed (n2a03) to (rp2a03) and description changed to 'Ricoh RP2A03'. +- 0.209: Added 'device_mixer_interface rather than routing audio to hard-coded speakers [cam900]. +- 0.196: Changed description to 'Ricoh N2A03' [Angelo Salese]. +- 0.149u1: Added 'N2A03' device. + +ROMSET: +None required. + +$end +$info=rp2a03_core +$mame +0.226 [kmg] + +Ricoh RP2A03 core, , ???? + +DRIVER: +devices/cpu/m6502/rp2a03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Renamed (n2a03_core) to (rp2a03_core) and description changed to 'Ricoh RP2A03 core'. +- 0.226: kmg added 'Ricoh N2A03 core' device. + +ROMSET: +None required. + +$end +$info=rp2a03_core_swap_op_d5_d6 +$mame +0.248 [kmg] + +RP2A03 core with optional code bitswap, , ???? + +DRIVER: +nintendo/m6502_swap_op_d5_d6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Changed description to 'RP2A03 core with optional code bitswap'. +- 0.248: kmg added 'RP2A03 core with swapped D5/D6' device. + +ROMSET: +None required. + +$end +$info=rp2a03_vtscr +$mame +0.275 [David Haywood] + +RP2A03 with VTxx scrambling, , ???? + +DRIVER: +nintendo/rp2a03_vtscr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: David Haywood added 'RP2A03 with VTxx scrambling' device. + +ROMSET: +None required. + +$end +$info=rp2a03g +$mame +0.248 [kmg] + +Ricoh RP2A03G, , ???? + +DRIVER: +devices/cpu/m6502/rp2a03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: kmg added 'Ricoh RP2A03G' device. + +ROMSET: +None required. + +$end +$info=rp2c33_snd +$mame +0.223 [cam900] + +Ricoh RP2C33 (sound), , ???? + +DRIVER: +devices/sound/rp2c33_snd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Made some variables const [cam900]. +- 0.276: Updates (#13496): bus/nes/disksys.cpp updates. Fix dead link; implement readable nametable mirroring status; fix save state support, fix initializing function. sound/rp2c33_snd.cpp: Fix dead link. video/tea1002.cpp: Fix misspelled amplitude variable [Angelo Salese]. +- 0.223: cam900 added 'Ricoh RP2C33 (sound)' device. + +ROMSET: +None required. + +$end +$info=rp5c01 +$mame +0.149u1 + +Ricoh RP5C01 RTC, , ???? + +DRIVER: +devices/machine/rp5c01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Ricoh RP5C01 RTC'. +- 0.149u1: Added 'RP5C01' device. + +ROMSET: +None required. + +$end +$info=rp5c15 +$mame +0.149u1 + +Ricoh RP5C15 RTC, , ???? + +DRIVER: +devices/machine/rp5c15.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Added a configurable year offset for systems that use a different epoch (e.g. X68000) [Angelo Salese]. +- 0.186: Changed description to 'Ricoh RP5C15 RTC'. +- 0.149u1: Added 'RP5C15' device. + +ROMSET: +None required. + +$end +$info=rpc600 +$mame +0.155 [Curt Coder] + +Risc PC 600, Acorn, 1994 + +The RiscPC (stylised with a half-space as Risc PC, also referred to as Risc PC and codenamed Medusa) was Acorn Computers's next generation RISC OS/Acorn RISC Machine computer, launched on 15 April 1994, which superseded the Acorn Archimedes. The Acorn PC card and software allows PC compatible software to be run. Like the Archimedes, the RiscPC continued the practice of having the RISC OS operating system in a ROM module. RiscPC augmented the ROM-based core OS with a disk-based directory structure containing configuration information, and some applications which had previously been kept in ROM. At the 1996 BETT Educational Computing & Technology Awards, the machine was awarded Gold in the hardware category. 1994 - RiscPC 600 launched, featuring a 30 MHz ARM610 CPU (source: http://en.wikipedia.org/wiki/RiscPC). + +DRIVER: +acorn/riscpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.155: Curt Coder added 'Acorn Risc PC 600' system. + +ROMSET: +2097152 bytes in 2 files / 993.80Kb packed + +$end +$info=rpc700 +$mame +0.155 [Curt Coder] + +Risc PC 700, Acorn, 1994 + +The RiscPC (stylised with a half-space as Risc PC, also referred to as Risc PC and codenamed Medusa) was Acorn Computers's next generation RISC OS/Acorn RISC Machine computer, launched on 15 April 1994, which superseded the Acorn Archimedes. The Acorn PC card and software allows PC compatible software to be run. Like the Archimedes, the RiscPC continued the practice of having the RISC OS operating system in a ROM module. RiscPC augmented the ROM-based core OS with a disk-based directory structure containing configuration information, and some applications which had previously been kept in ROM. At the 1996 BETT Educational Computing & Technology Awards, the machine was awarded Gold in the hardware category. 1995 - 40 MHz ARM710 CPU upgrade and RiscPC 700 model launched (source: http://en.wikipedia.org/wiki/RiscPC). + +DRIVER: +acorn/riscpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.155: Curt Coder added 'Acorn Risc PC 700' system. + +ROMSET: +4194304 bytes in 2 files / 1.68Mb packed + +$end +$info=rpc86 +$mame +0.136 [Robbbert] + +RPC 86, Intel, 19?? + + + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.136: Robbbert added skeleton driver of 'Intel RPC 86' system. + +ROMSET: +16384 bytes in 4 files / 12.60Kb packed + +$end +$info=rs_serial_printer +$mame +0.228 [Tim Lindner] + +Radio Shack Serial Printer, , ???? + +DRIVER: +devices/bus/rs232/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Tim Lindner added 'Radio Shack Serial Printer' device. + +ROMSET: +None required. + +$end +$info=rs128 +$mame +0.123 [Dirk Best] + +RS 128, Memotech Ltd, 1984 + +The Memotech RS128 is the successor of the Memotech MTX 512. It looks like the MTX 512 and has almost the same characteristics. Like the MTX 512, it sports an aluminum case. Contrary to the MTX, it has RS-232 built-in interfaces, primarily used to connect the FDX floppy drive (the data are sent from the disk to the RAM at a whopping 9600 baud!). The FDX unit comes with a 80 columns card and allows the RS128 to run CP/M programs. It was supplied with NewWord (word processor) and SuperCalc (spreadsheet). Only the lower 64 KB can be used, the upper 64 KB are used as a RAM disk. Similar the MTX512, the RS128 has characteristics very near of the MSX computers (same sound chip & video for example) but wasn't able to use MSX software (source: http://www.old-computers.com/museum/computer.asp?c=202&st=1). + +DRIVER: +memotech/mtx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +mtx_cass.xml, mtx_flop.xml, mtx_cart.xml, mtx_hdd.xml, mtx_rom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.123: Dirk Best added 'Memotech RS 128' system. + +$end +$info=rs2030 +$mame +0.203 [Patrick Mackinlay] + +RS2030, MIPS, 1989 + +Technical information and pictures: https://www.geekdot.com/the-mips-rs2030/ + +DRIVER: +mips/mips_i2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.244: Add mouse [Patrick Mackinlay]. +- 0.203: Patrick Mackinlay added 'MIPS RS2030' system. + +ROMSET: +524352 bytes in 9 files / 236.66Kb packed + +$end +$info=rs232 +$mame +0.149u1 + +RS-232 Port, , ???? + +DRIVER: +devices/bus/rs232/rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Added Mouse Systems serial mouse to default RS-232 devices (#12588) [Brian Johnson]. +- 0.263: Added the Micro-Robotics Scorpion Intelligent Controller device [Nigel Barnes]. +- 0.237: Changed description to 'RS-232 Port'. Added a configurable patch box device, and various cleanups. Added comments with V.24 interchange circuit numbers and names to rs232.h to make the meanings of the abbreviated signal names clearer. Moved a few slot card classes out of headers and into anonymous namespaces to reduce compile depedencies and exported symbols. Transliterated a Korean NES game title. Added patchbox device source [Vas Crabb]. +- 0.223: Initialize serial printer RxD output high (idle state) [68bit]. +- 0.222: Implemented XON/XOFF flow control for null_modem device [Sergey Svishchev]. +- 0.190: Added '9615 Baud rate actually used by a number of systems [AJR]. +- 0.149u1: Added 'RS232 Port' device. + +ROMSET: +None required. + +$end +$info=rs232_loopback +$mame +0.153 + +RS-232 Loopback, , ???? + +DRIVER: +devices/bus/rs232/loopback.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'RS-232 Loopback'. +- 0.153: Added 'RS232 Loopback' device. + +ROMSET: +None required. + +$end +$info=rs232_mouse_hle_logitech +$mame +0.202 + +Logitech 3-Button Serial Mouse (HLE), , ???? + +DRIVER: +devices/bus/rs232/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Logitech 3-Button Serial Mouse (HLE)' device. + +ROMSET: +None required. + +$end +$info=rs232_mouse_hle_msft +$mame +0.145u2 + +Microsoft 2-Button Serial Mouse (HLE), , ???? + +DRIVER: +devices/bus/rs232/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Renamed (microsoft_mouse) to (rs232_mouse_hle_msft) and description changed to 'Microsoft 2-Button Serial Mouse (HLE)'. +- 0.145u2: Added 'Microsoft Serial Mouse' device. + +ROMSET: +None required. + +$end +$info=rs232_mouse_hle_msystems +$mame +0.145u2 + +Mouse Systems Non-rotatable Mouse (HLE), , ???? + +DRIVER: +devices/bus/rs232/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Renamed (mouse_systems_mouse) to (rs232_mouse_hle_msystems) and description changed to 'Mouse Systems Non-rotatable Mouse (HLE)'. +- 0.145u2: Added 'Mouse Systems Serial Mouse' device. + +ROMSET: +None required. + +$end +$info=rs232_mouse_hle_rotatable +$mame +0.202 + +Mouse Systems Rotatable Mouse (HLE), , ???? + +DRIVER: +devices/bus/rs232/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Mouse Systems Rotatable Mouse (HLE)' device. + +ROMSET: +None required. + +$end +$info=rs232_mouse_hle_sgi +$mame +0.204 + +SGI IRIS Indigo Mouse (HLE), , ???? + +DRIVER: +devices/bus/rs232/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'SGI IRIS Indigo Mouse (HLE)' device. + +ROMSET: +None required. + +$end +$info=rs232_mouse_hle_wheel +$mame +0.202 + +Microsoft Serial Mouse with Wheel (HLE), , ???? + +DRIVER: +devices/bus/rs232/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Microsoft Serial Mouse with Wheel (HLE)' device. + +ROMSET: +None required. + +$end +$info=rs232_patch_box +$mame +0.237 [AJR] + +RS-232 Patch Box, , ???? + +DRIVER: +devices/bus/rs232/patchbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: AJR added 'RS-232 Patch Box' device. + +ROMSET: +None required. + +$end +$info=rs232_sync_io +$mame +0.230 [F. Ulivi, AJR] + +RS-232 Synchronous I/O, , ???? + +DRIVER: +devices/bus/rs232/rs232_sync_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'RS-232 Synchronous I/O'. +- 0.230: F. Ulivi and AJR added 'RS232 Synchronous I/O' device. + +ROMSET: +None required. + +$end +$info=rs3230 +$mame +0.204 [Patrick Mackinlay] + +Magnum 3000, MIPS, 1990 + +The MIPS Magnum was a line of computer workstations designed by MIPS Computer Systems, Inc. and based on the MIPS series of RISC microprocessors. The first Magnum was released in March, 1990, and production of various models continued until 1993 when SGI bought MIPS Technologies. SGI cancelled the MIPS Magnum line to promote their own workstations including the entry-level SGI Indy. The early, R3000-based Magnum series ran only RISC/os, a variant of BSD Unix, but the subsequent Magnum workstations based on the Jazz architecture ran both RISC/os and Windows NT. In addition to these proprietary operating systems, both Linux and NetBSD have been ported to the Jazz-based MIPS Magnum machines. Some models of MIPS Magnum were rebadged and sold by Groupe Bull and Olivetti. In addition, headless (i.e., without a framebuffer or video card) versions were marketed as servers under the name "MIPS Millennium" (source: https://en.wikipedia.org/wiki/MIPS_Magnum). + +DRIVER: +mips/mips_r3030.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Changed description to 'Magnum 3000' [Patrick Mackinlay]. +- 0.204: Patrick Mackinlay added 'MIPS RS3230' system. + +ROMSET: +262144 bytes in 2 files / 119.44Kb packed + +$end +$info=rs6k7009 +$mame +0.248 [R. Belmont, Captan Midnight] + +RS/6000 Type 7009 Model C10 Server, International Business Machines, 1994 + +Technical informations: http://wikimuseo.freaknet.org/index.php/IBM_RS/6000_7009-C10.html + +DRIVER: +ibm/rs6000_type7xxx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.248: R. Belmont and Captan Midnight added 'International Business Machines RS/6000 Type 7009 Model C10 Server' system. + +ROMSET: +524288 bytes in 1 file / 333.86Kb packed + +$end +$info=rs70_648 +$mame +0.223 [David Shah] + +RS-70 648-in-1, CoolBoy, 2019 + +This game machine not only allows you to experience the new game with the most modern equipment, but also reminds you of the sweet memories of old games. 648 built-in classic games. With 2 game controllers, plug and play, suitable for families, friends, couples, etc. There is no need to download other playing cards, with the entertainment' system. Besides, you can also download the game on this game console. Support TF card for more games. Game console: for 8 and 16 bit, does not support playing cards Games: Built-in 648 Classic video games (source, traslated from Italian: https://it-m.banggood.com/Coolbaby-RS-70-648-Games-8-or-16-Bit-Mini-HD-TV-Game-Console-NES-FC-Sega-Portable-Retro-Classic-Game-Player-Support-HDMI-TF-Card-with-Gamepad-p-1722169.html?akmClientCountry=IT). + +DRIVER: +tvgames/monkey_king_3b.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: BugFIX #07904 [Documentation] (monkey_king_3b.cpp) rs70_648: The machine does not report the manufacturer (516b085) [AntoPISA]. Change manufacturer to 'CoolBoy'. +- 0.223: David Shah added 'RS-70 648-in-1' system. + +ROMSET: +67108864 bytes in 1 file / 58.49Mb packed + +$end +$info=rsp +$mame +0.150 + +Nintendo & SGI Reality Signal Processor RSP, , ???? + +DRIVER: +devices/cpu/rsp/rsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Add m_v to savestates. Add preliminary savestates [hap]. +- 0.235: Removed recompiler and implemented more instructions [Ryan Holtz]. +- 0.216: Added '32-bit opcode alignment for disassembly [AJR]. +- 0.196: Changed description to 'Nintendo & SGI Reality Signal Processor RSP' [Angelo Salese]. +- 0.155: Renamed (rsp_drc) to (rsp). +- 0.150: Added 'RSP' device. + +ROMSET: +None required. + +$end +$info=rsps300 +$mame +0.288 [TeamEurope, AJR] + +Retro Station Pocket System GB-40 300 in 1, Sup, 2018 + +The "Sup Retro Station Pocket System GB-40 300-in-1" is an ultra-affordable standalone handheld console manufactured in China, belonging to the vast category of portable Famiclones (also known as SUP Game Box or Retro FC). The device is designed to replicate the look and feel of classic portable systems from the 1980s and 1990s, featuring a fixed selection of 300 ready-to-play retro games. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and AJR added 'Sup Retro Station Pocket System GB-40 300 in 1' system. + +ROMSET: +16777216 bytes in 1 file / 7.62Mb packed + +$end +$info=rst_neg_buffer +$mame +0.196 + +RST Interrupt Buffer (negative modification), , ???? + +DRIVER: +devices/machine/rstbuf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Added 'RST Interrupt Buffer (negative modification)' device. + +ROMSET: +None required. + +$end +$info=rst_pos_buffer +$mame +0.196 + +RST Interrupt Buffer (positive modification), , ???? + +DRIVER: +devices/machine/rstbuf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Added 'RST Interrupt Buffer (positive modification)' device. + +ROMSET: +None required. + +$end +$info=rt1000b +$mame +0.286 [Olivier Galibert] + +Rancho Technology RT1000B SCSI controller, , ???? + +DRIVER: +devices/bus/isa/ncr53c400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Removal of the leading space from the description (#15111) [ArcadeShadow]. +- 0.286: Olivier Galibert added 'Rancho Technology RT1000B SCSI controller' device. + +ROMSET: +32768 bytes in 1 file / 5.56Kb packed + +$end +$info=rt1715 +$mame +0.128 [Miodrag Milanović, Robbbert] + +Robotron PC-1715, Robotron, 1986 + +The PC 1715 with a game (the only one I knew in GDR times on a 'PC'). To play, he was not designed to do, rather for office tasks. Once I saw a 1715 at the hospital, where it was used for electromagnetic pacemaker programming. Processor: the usual, U880. System: an SCP (CP / M), runs were all current SCP programs (TP, REDABAS, Multicalc, SuperCalc, Basic), has been stored on the two 5 1/4 inch disk drives, was a hard drive is not there, Interfaces in usually V24 (via daughter card also IFSS), RAM: 64 k, graphics: alphanumeric monochrome. This computer is from 1986 (source, traslated from german: http://efb-1.de/c_pc1715.htm). + +DRIVER: +robotron/rt1715.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.282: Support plain floppy images, update keyboard mapping (#14220) [Sergey Svishchev]. +- 0.128: Miodrag Milanović and Robbbert added 'Robotron 1715' system. + +ROMSET: +8192 bytes in 5 files / 3.24Kb packed + +$end +$info=rt1715lc +$mame +0.140 [Miodrag Milanović, Robbbert] + +Robotron PC-1715 (latin/cyrillic), Robotron, 1986 + +The PC 1715 or 1715, robotron. Following its introduction in 1985, the standard computer in the GDR in the 1980s He also was among the SKR-CM code exported in 1904 in the USSR and other CMEA countries. The PC used was a 1715 U880 chip with a 2.5 MHz processor, which was identical to the Z80 processor ZILOG. (Another U880 was found in the corresponding keyboard as a controller for the same.) Other facilities included 64 KB RAM, 2 KB of ROM and 2 floppy drives, each 5.25 inches with initially each 160 KB and later devices, depending on the operating system, to each 800 kilobyte (source, traslated for german: http://de.wikipedia.org/wiki/PC_1715). + +DRIVER: +robotron/rt1715.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.140: Miodrag Milanović and Robbbert added 'Robotron PC-1715 (latin/cyrillic)' system. + +ROMSET: +4096 bytes in 2 files / 1.05Kb packed + +$end +$info=rt1715w +$mame +0.128 [Miodrag Milanović, Robbbert] + +Robotron PC-1715W, Robotron, 1986 + +PC1715W in a highly integrated floppy controller on the basis of the circuit U8272 was used. This allowed for a smaller space-sided structure of the controller, but had the disadvantage compared to the PC1715 some special functions (eg non-standard sector length) to end support (source, traslated from german: http://www.robotrontechnik.de/index.htm?/html/computer/pc1715w.htm). + +DRIVER: +robotron/rt1715.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.288: Floppy - attach interrupt output and update GAP3 size (#14879) [shattered]. +- 0.128: Miodrag Milanović and Robbbert added 'Robotron PC-1715W' system. + +ROMSET: +2304 bytes in 2 files / 1.54Kb packed + +$end +$info=rtc3430040 +$mame +0.251 [R. Belmont] + +Apple 343-0040 clock/PRAM, , ???? + +DRIVER: +apple/macrtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: R. Belmont added 'Apple 343-0040 clock/PRAM' device. + +ROMSET: +None required. + +$end +$info=rtc3430042 +$mame +0.149u1 + +Apple 343-0042-B clock/PRAM, , ???? + +DRIVER: +apple/macrtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Apple 343-0042-B clock/PRAM'. +- 0.149u1: Added 'Apple 343-0042 clock/PRAM' device. + +ROMSET: +None required. + +$end +$info=rtc62421 +$mame +0.184 + +Epson RTC-62421 RTC, , ???? + +DRIVER: +devices/machine/msm6242.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Epson RTC-62421 RTC'. +- 0.184: Added 'RTC-62421' device. + +ROMSET: +None required. + +$end +$info=rtc62423 +$mame +0.184 + +Epson RTC-62423 RTC, , ???? + +DRIVER: +devices/machine/msm6242.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Epson RTC-62423 RTC'. +- 0.184: Added 'RTC-62423' device. + +ROMSET: +None required. + +$end +$info=rtc65271 +$mame +0.163 + +Epson RTC-65271 RTC, , ???? + +DRIVER: +devices/machine/rtc65271.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Use device_rtc_interface to acquire base time [AJR]. +- 0.233: Allow NVRAM to be initialized with default data from memory region [Windy Fairy]. Allow for default NVRAM data initialization using external data [987123879113]. +- 0.186: Changed description to 'Epson RTC-65271 RTC'. +- 0.163: Added 'RTC-65271' device. + +ROMSET: +None required. + +$end +$info=rtc72421 +$mame +0.180 + +Epson RTC-72421 RTC, , ???? + +DRIVER: +devices/machine/msm6242.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Epson RTC-72421 RTC'. +- 0.180: Added 'RTC-72421' device. + +ROMSET: +None required. + +$end +$info=rtc72423 +$mame +0.180 + +Epson RTC-72423 RTC, , ???? + +DRIVER: +devices/machine/msm6242.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Epson RTC-72423 RTC'. +- 0.180: Added 'RTC-72423' device. + +ROMSET: +None required. + +$end +$info=rtl8019a +$mame +0.184 + +RTL8019A Ethernet Controller, , ???? + +DRIVER: +devices/machine/dp8390.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Changed description to 'RTL8019A Ethernet Controller'. +- 0.184: Added 'RTL8019A' device. + +ROMSET: +None required. + +$end +$info=rtl8029as_pci +$mame +0.262 [Angelo Salese] + +Realtek RTL8029AS Full-Duplex Ethernet, , ???? + +DRIVER: +devices/bus/pci/rtl8029as_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'Realtek RTL8029AS Full-Duplex Ethernet'. +- 0.262: Angelo Salese added 'Realtek RTL8029AS PCI Full-Duplex Ethernet card' device. + +ROMSET: +None required. + +$end +$info=rtl8139_pci +$mame +0.262 [Angelo Salese] + +Realtek RTL8139 PCI Fast Ethernet Adapter card, , ???? + +DRIVER: +devices/bus/pci/rtl8139_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Angelo Salese added 'Realtek RTL8139 PCI Fast Ethernet Adapter card' device. + +ROMSET: +None required. + +$end +$info=rtpc_iocc +$mame +0.228 [Patrick Mackinlay] + +IBM RT PC I/O Channel Converter/Controller, , ???? + +DRIVER: +ibm/rtpc_iocc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: IBM advanced monochrome graphics display adapter (aka apa8) [Patrick Mackinlay]. +- 0.252: Changed description to 'IBM RT PC I/O Channel Converter/Controller'. +- 0.228: Patrick Mackinlay added 'RT PC I/O Channel Converter/Controller' device. + +ROMSET: +None required. + +$end +$info=rtpc_kbd +$mame +0.228 [Patrick Mackinlay] + +IBM RT PC Keyboard, , ???? + +DRIVER: +ibm/rtpc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Changed description to 'IBM RT PC Keyboard'. +- 0.228: Patrick Mackinlay added 'IBM PC RT Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.73Kb packed + +$end +$info=rtpc_kbdc +$mame +0.228 [Patrick Mackinlay] + +RT PC keyboard connector, , ???? + +DRIVER: +ibm/rtpc_kbdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Renamed (rtpc_kbd_con) to (rtpc_kbdc). +- 0.228: Patrick Mackinlay added 'RT PC keyboard connector' device. + +ROMSET: +None required. + +$end +$info=rtpc_kls +$mame +0.281 [Patrick Mackinlay] + +IBM RT PC Keyboard, Locator, Speaker Adapter, , ???? + +DRIVER: +ibm/rtpc_kls.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Patrick Mackinlay added 'IBM RT PC Keyboard, Locator, Speaker Adapter' device. + +ROMSET: +4096 bytes in 1 file / 2.95Kb packed + +$end +$info=rtpc_mouse +$mame +0.281 [Patrick Mackinlay] + +IBM RT PC Mouse, , ???? + +DRIVER: +ibm/rtpc_mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Patrick Mackinlay added 'IBM RT PC Mouse' device. + +ROMSET: +None required. + +$end +$info=rtpc010 +$mame +0.228 [Bitsavers] + +IBM RT PC Model 010, International Business Machines, 1986 + +The IBM RT PC (RISC Technology Personal Computer) is a family of workstation computers from IBM introduced in 1986. These were the first commercial computers from IBM that were based on a reduced instruction set computer (RISC) architecture. The RT PC used IBM's proprietary ROMP microprocessor, which commercialized technologies pioneered by IBM Research's 801 experimental minicomputer (the 801 was the first RISC). The RT PC ran three operating systems: AIX, the Academic Operating System (AOS), or Pick. The RT PC's performance was relatively poor compared to other contemporary workstations and it had little commercial success as a result; IBM responded by introducing the RISC System/6000 workstations in 1990, which used a new IBM-proprietary RISC processor, the POWER1. All RT PC models were discontinued by May 1991 (source: https://en.wikipedia.org/wiki/IBM_RT_PC). + +DRIVER: +ibm/rtpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Bitsavers added 'International Business Machines IBM RT PC Model 010' system. + +ROMSET: +65536 bytes in 4 files / 33.82Kb packed + +$end +$info=rtpc015 +$mame +0.228 [Bitsavers] + +IBM RT PC Model 015, International Business Machines, 1986 + +The IBM RT PC (RISC Technology Personal Computer) is a family of workstation computers from IBM introduced in 1986. These were the first commercial computers from IBM that were based on a reduced instruction set computer (RISC) architecture. The RT PC used IBM's proprietary ROMP microprocessor, which commercialized technologies pioneered by IBM Research's 801 experimental minicomputer (the 801 was the first RISC). The RT PC ran three operating systems: AIX, the Academic Operating System (AOS), or Pick. The RT PC's performance was relatively poor compared to other contemporary workstations and it had little commercial success as a result; IBM responded by introducing the RISC System/6000 workstations in 1990, which used a new IBM-proprietary RISC processor, the POWER1. All RT PC models were discontinued by May 1991 (source: https://en.wikipedia.org/wiki/IBM_RT_PC). + +DRIVER: +ibm/rtpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Bitsavers added 'International Business Machines IBM RT PC Model 015' system. + +ROMSET: +65536 bytes in 4 files / 33.82Kb packed + +$end +$info=rtpc020 +$mame +0.228 [Bitsavers] + +IBM RT PC Model 020, International Business Machines, 1986 + +The IBM RT PC (RISC Technology Personal Computer) is a family of workstation computers from IBM introduced in 1986. These were the first commercial computers from IBM that were based on a reduced instruction set computer (RISC) architecture. The RT PC used IBM's proprietary ROMP microprocessor, which commercialized technologies pioneered by IBM Research's 801 experimental minicomputer (the 801 was the first RISC). The RT PC ran three operating systems: AIX, the Academic Operating System (AOS), or Pick. The RT PC's performance was relatively poor compared to other contemporary workstations and it had little commercial success as a result; IBM responded by introducing the RISC System/6000 workstations in 1990, which used a new IBM-proprietary RISC processor, the POWER1. All RT PC models were discontinued by May 1991 (source: https://en.wikipedia.org/wiki/IBM_RT_PC). + +DRIVER: +ibm/rtpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Bitsavers added 'International Business Machines IBM RT PC Model 020' system. + +ROMSET: +65536 bytes in 4 files / 33.82Kb packed + +$end +$info=rtpc025 +$mame +0.228 [Bitsavers] + +IBM RT PC Model 025, International Business Machines, 1986 + +The IBM RT PC (RISC Technology Personal Computer) is a family of workstation computers from IBM introduced in 1986. These were the first commercial computers from IBM that were based on a reduced instruction set computer (RISC) architecture. The RT PC used IBM's proprietary ROMP microprocessor, which commercialized technologies pioneered by IBM Research's 801 experimental minicomputer (the 801 was the first RISC). The RT PC ran three operating systems: AIX, the Academic Operating System (AOS), or Pick. The RT PC's performance was relatively poor compared to other contemporary workstations and it had little commercial success as a result; IBM responded by introducing the RISC System/6000 workstations in 1990, which used a new IBM-proprietary RISC processor, the POWER1. All RT PC models were discontinued by May 1991 (source: https://en.wikipedia.org/wiki/IBM_RT_PC). + +DRIVER: +ibm/rtpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Bitsavers added 'International Business Machines IBM RT PC Model 025' system. + +ROMSET: +65536 bytes in 4 files / 33.82Kb packed + +$end +$info=rtpca25 +$mame +0.228 [Bitsavers] + +IBM RT PC Model A25, International Business Machines, 1986 + +The IBM RT PC (RISC Technology Personal Computer) is a family of workstation computers from IBM introduced in 1986. These were the first commercial computers from IBM that were based on a reduced instruction set computer (RISC) architecture. The RT PC used IBM's proprietary ROMP microprocessor, which commercialized technologies pioneered by IBM Research's 801 experimental minicomputer (the 801 was the first RISC). The RT PC ran three operating systems: AIX, the Academic Operating System (AOS), or Pick. The RT PC's performance was relatively poor compared to other contemporary workstations and it had little commercial success as a result; IBM responded by introducing the RISC System/6000 workstations in 1990, which used a new IBM-proprietary RISC processor, the POWER1. All RT PC models were discontinued by May 1991 (source: https://en.wikipedia.org/wiki/IBM_RT_PC). + +DRIVER: +ibm/rtpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Bitsavers added 'International Business Machines IBM RT PC Model A25' system. + +ROMSET: +65536 bytes in 4 files / 33.82Kb packed + +$end +$info=rtvgc300 +$mame +0.219 [Team Europe, David Haywood] + +Retro TV Game Console - 300 Games, Lexibook, 2016 + +The game console to discover or rediscover video games! 300 built-in 8 to 16-bit retro games including the greatest video game classics! Multiplayer: Enjoy 2-player games! Play sports, racing, arcade, action, logic games and much more to discover! includes: 1 console, 2 controllers (cable length 175cm), av cable (rca connection), 1 power adapter and instruction manual. TV is not included. for ages 6 years and over. 2 year manufacturer's warranty (source, traslated from Italian: https://www.eprice.it/Giochi-Elettronica-e-Interattivi-LEXIBOOK-Retro-Tv-Game-Console-3380743067407/d-55891592). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.233: Changed description to 'Retro TV Game Console - 300 Games'. +- 0.219: Team Europe and David Haywood added 'Lexibook Retro TV Game Console - 300 Games' system. + +ROMSET: +134221824 bytes in 2 files / 16.47Mb packed + +$end +$info=rtvgc300cr +$mame +0.282 [David Haywood, TeamEurope] + +Retro TV Game Console - Disney Cars - 300 Games (JG7800DC-1), Lexibook, 2017 + +It’s a plug-and-play console released in 2017, inspired by Disney-Pixar’s *Cars* movie. Designed to connect to a television, it offers 300 simplified arcade games with automotive themes and characters from the film. The integrated controller features colored buttons for actions, while audio and video are output via composite connection. Targeted at children, it combines entertainment and visual recognition in a simple, colorful, and accessible experience. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Lexibook Retro TV Game Console - Disney Cars - 300 Games (JG7800DC-1)' system. + +ROMSET: +67112960 bytes in 2 files / 16.41Mb packed + +$end +$info=rtvgc300fz +$mame +0.220 [Team Europe] + +Retro TV Game Console - Frozen - 300 Games, Lexibook, 2017 + +An original design with your favorite hero in a pocket console! Take it wherever you go! With its stunning 4cm color screen, buttons and adjustable volume, you will have the best gaming experience. It is the perfect gift for any child who wants to play at home or anywhere else (source, traslated from Italian: https://www.amazon.it/Lexibook-Frozen-Console-Portatile-Batteria/dp/B08T61YHWR). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.233: Changed description to 'Retro TV Game Console - Frozen - 300 Games'. +- 0.220: Team Europe added 'Lexibook Lexibook Retro TV Game Console - Frozen - 300 Games' system. + +ROMSET: +67112960 bytes in 2 files / 16.50Mb packed + +$end +$info=rtvgc300pj +$mame +0.282 [David Haywood, TeamEurope] + +Retro TV Game Console - PJ Masks - 300 Games (JG7800PJM-1), Lexibook, 2018 + +It’s a plug-and-play console inspired by the PJ Masks series. Designed to connect to a television, it offers 300 simplified arcade games with adventurous themes and characters from the show. The integrated controller uses colored buttons for actions, while audio and video are output via composite connection. Targeted at preschool-aged children, it combines entertainment and visual recognition in a simple, colorful, and accessible experience. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Lexibook Retro TV Game Console - PJ Masks - 300 Games (JG7800PJM-1)' system. + +ROMSET: +67112960 bytes in 2 files / 16.30Mb packed + +$end +$info=rvoicepc +$mame +0.137 [Lord Nightmare] + +Realvoice PC, Adaptive Communication Systems, 1988? + +DRIVER: +skeleton/rvoice.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.261: Correct address mapping of 65C51 and connect it to RS-232 terminal and HD6301 IRQ line; add DIP switches that appear to control baud rate and framing [AJR]. +- 0.137: Lord Nightmare added 'ACS Realvoice PC' system. + +ROMSET: +65536 bytes in 1 file / 19.54Kb packed + +$end +$info=rw10r +$mame +0.243 [hap, Sean Riddle] + +10R (Rockwell), Rockwell, 1974 + +This handheld electronic calculator has a dark brown plastic case, a cream-colored keyboard, and sixteen rounded rectangular plastic keys. In addition to ten digit keys and a decimal point key, it has a clear entry/clear key, and four arithmetic function keys. Behind the keyboard is an eight-digit LED display. A mark behind the keyboard reads: Rockwell. A mark along the front edge reads:10R. The on/off switch is on the left side and the jack for a power adapter along the back edge. The back has a battery compartment at the top for a nine volt battery. A sticker below this gives operating examples. It also reads: Microelectronic Product Division (/) Rockwell International (/) Anaheim CA 92803 (Calculator Model 10R (/) Assembled in Mexico (/) U.S. and Foreign Parts. Further text reads: Ser. (/) No. 184631. The calculator has a plastic carrying case marked on the front: Rockwell (source: https://americanhistory.si.edu/collections/search/object/nmah_1305769). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap and Sean Riddle added 'Rockwell 10R (Rockwell)' system. + +ROMSET: +448 bytes in 1 file / 0.44Kb packed + +$end +$info=rw12r +$mame +0.243 [hap, Sean Riddle] + +12R: Square Root, Rockwell, 1975 + +This handheld electronic calculator has a dark brown plastic case, a cream-colored keyboard, and sixteen rounded rectangular plastic keys. In addition to ten digit keys and a decimal point key, it has a clear entry/clear key, and four arithmetic function keys. Pushing the divide and then the multiply key allows one to take square roots. Behind the keyboard is an eight-digit LED display. A mark behind the keyboard reads: Rockwell. A mark along the front edge reads: SQUARE ROOT 12R. The on/off switch is on the left side and the jack for a power adapter along the back edge.The back has a battery compartment at the top for a nine volt battery. A sticker below this gives operating examples. It also reads: Microelectronic Product Division (/) Rockwell International (/) Anaheim CA 92803 (Calculator Model 12R (/) Assembled in Mexico (/) U.S. and Foreign Parts (source: https://americanhistory.si.edu/collections/search/object/nmah_334428). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap and Sean Riddle added 'Rockwell 12R: Square Root' system. + +ROMSET: +448 bytes in 1 file / 0.44Kb packed + +$end +$info=rw18r +$mame +0.242 [hap, Sean Riddle] + +18R: Memory, Rockwell, 1975 + +This handheld electronic calculator has a dark brown and light tan plastic case and twenty rounded rectangular plastic keys. In addition to ten digit keys and a decimal point key, it has a clear entry/clear key, four arithmetic function keys, a total key, a percentage key, and two memory keys. A mark above the keyboard reads: MEMORY. The on/off switch is on the left side. Behind the keyboard is an eight-digit LED display. Text left behind the display reads: Rockwell. A mark scratched above this reads: WO305406. A jack along the back edge would hold a power adapter. The back of the calculator has four feet and a compartment at the top for a nine volt battery. A sticker below this gives operating examples. Text near the bottom reads: Rockwell (/) International Microelectronics Product Division (/) Anaheim, CA 92803 (source: https://americanhistory.si.edu/collections/search/object/nmah_1305770). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.243: Changed description to '18R: Memory'. +- 0.242: hap and Sean Riddle added 'Rockwell 18R (Rockwell)' system. + +ROMSET: +448 bytes in 1 file / 0.44Kb packed + +$end +$info=rw24k +$mame +0.243 [hap, Sean Riddle] + +24K (Rockwell), Rockwell, 1976 + +This handheld electronic calculator has a metal case and twenty-five rectangular plastic keys. These include ten digit keys, a decimal point key, four arithmetic function keys, a total key, a % key, a change sign key, an exchange key, a square root key, and four memory keys. The on/off switch is left of the top row of keys. At the bottom of the keyboard a mark reads: the 24K. A mark below this reads: Rockwell. Above the keyboard is an eight-digit blue fluorescent display. The jack for a power adapter is along the front edge. A metal sticker that should be attached to the back reads: Rockwell (/) International (/) Model 24K (/) Made in Taiwan (/) Republic of China. It also reads: Microelectronics Product Division (/) Anaheim, CA 92803 Ser. No. (/) 101127.105.The calculator fits in a black wallet about the size of a checkbook. The wallet also contains a leaflet entitled: Rockwell Electronic Calculators Owner?s Manual for the 24K. It appears to date from 1975 (source: https://americanhistory.si.edu/collections/search/object/nmah_1305768). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap and Sean Riddle added 'Rockwell 24K' system. + +ROMSET: +512 bytes in 1 file / 0.50Kb packed + +$end +$info=rw30r +$mame +0.243 [hap, Sean Riddle] + +30R: Slide Rule Memory (B5500 version), Rockwell, 1974 + +The 30R was the most advanced Rockwell handheld unit to be made at the Portsmouth factory. A 31R also was made, with exactly the same functionality as the 30R, but with (I believe) internal rechargable batteries rather than the 9V battery used on this model. Over and above the 20R the 30R has some arithmetic functions added. Namely square, squareroot and reciprocal. The memory functions are reduced slightly to just + and -, but a new interchange function is extended to swap 'X' with the memory register 'M', as well as an X/Y exchange. Also a useful sign change is added 'for the first time. Unfortunately, it has lost the indicator that the memory has a value, that the 20R/21R units have, even though the manual suggest that this feature exists (though on the left of the display). The additional functions are accessed by the 'function' button to 'overload' the existing keys (source: http://www.anita-simulators.org.uk/calc/Rockwell/rockwell30.htm). + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap and Sean Riddle added 'Rockwell 30R: Slide Rule Memory (B5500 version)' system. + +ROMSET: +768 bytes in 1 file / 0.75Kb packed + +$end +$info=rw31r +$mame +0.243 [hap, Sean Riddle] + +31R: Slide Rule Memory, Rockwell, 1975 + +Technical informations: https://vintage-technology.club/pages/calculators/rockwell/rockwell31r.htm + +DRIVER: +handheld/hh_rw5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.243: hap and Sean Riddle added 'Rockwell 31R: Slide Rule Memory' system. + +ROMSET: +768 bytes in 1 file / 0.75Kb packed + +$end +$info=rwtrntcs +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Rowtron Television Computer System, Rowtron, 1979 + +The Rowtron Television Computer System is another Interton VC-4000 "software compatible" system (saying "clone" would be misleading). That is to say that the internal specs are exactly the same and that games would run on both systems. The cartridge slots are however different in shape, so there is no way simply test that (with an emulator that would be easier) (source: http://www.old-computers.com/museum/computer.asp?c=727&st=1). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +rwtrntcs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Rowtron Television Computer System' system. + +ROMSET: +None required. + +$end +$info=rx01 +$mame +0.149u1 + +RX01 Floppy Disk Controller, , ???? + +DRIVER: +dec/rx01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Changed description to 'RX01 Floppy Disk Controller'. Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture [AJR]. Dumped firmware PROMs [Lord Nightmare]. +- 0.149u1: Added 'RX01' device. + +ROMSET: +3072 bytes in 12 files / 1.58Kb packed + +$end +$info=rx01_cpu +$mame +0.218 [AJR] + +DEC RX01 CPU, , ???? + +DRIVER: +devices/cpu/rx01/rx01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: AJR added 'DEC RX01 CPU' device. + +ROMSET: +None required. + +$end +$info=rx15 +$mame +0.239 [DBWBP] + +RX15 Digital Rhythm Programmer, Yamaha, 1984 + +Budget version of the RX11, priced at 449 pounds compared to the 799 that Yamaha was asking for its big brother. Same exact box, but some features together: fewer sounds, slightly limited memory, and no individual output for instruments. The ease of use and the quality of the digital sounds are the same, making it a good drum machine for professionals on a budget. The all-plastic body, the large dimensions compared to the features offered and the technological limitations (including a non-backlit LCD) make this first series of RX today a not very good choice compared to subsequent models, today still easy to find (source, traslated from Italian: https://yamahablackboxes.com/it/collezione/yamaha-rx15-batteria-elettronica/). + +DRIVER: +yamaha/ymrx15.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.239: DBWBP added 'Yamaha RX15 Digital Rhythm Programmer' system. + +ROMSET: +16384 bytes in 1 file / 11.47Kb packed + +$end +$info=rx78 +$mame +0.139 [Angelo Salese, Robbbert] + +Gundam RX-78, Bandai, 1983 + +The RX-78 Gundam is a Japanese 8-bit microcomputer manufactured by Bandai. It first appeared in 1983, and employed a SHARP LH0080A (Z80A clone) CPU. It ran at a clock speed of 4.1 MHz, and shipped with 30 KB of RAM. Its 27-color display had a maximum resolution of 192x184 pixels (source: http://en.wikipedia.org/wiki/Bandai_RX-78). + +DRIVER: +bandai/rx78.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +rx78_cart.xml, rx78_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.261: Added Yellow Cab, and added usage instructions for existing items in 'rx78_cass.xml' [Gaming Alexandria, David Silva]. +- 0.234: Added 'better ROM names in 'rx78_cart'. Keyboard/joystick cleanup [Robbbert]. +- 0.233: Fixed text in senemy. Added irq control - fixes most remaining bugs. Improved colours [Robbbert]. +- 0.139: Angelo Salese and Robbbert added skeleton driver of 'Bandai Gundam RX-78' system. + +ROMSET: +8192 bytes in 1 file / 6.12Kb packed + +$end +$info=rx850 +$mame +0.284 [QUFB] + +Opinion (RX-850), Casio, 1996? + +The 1996 electronic agenda featured an elegant design and advanced functionality for its time, including an organizer, address book, calculator, and backlit LCD screen. Designed for professionals, it offered an intuitive interface, synchronization with PCs, and extended battery life, combining everyday practicality with style in a compact format. + +DRIVER: +casio/pickytlk.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: QUFB added 'Casio Opinion (RX-850)' system. + +ROMSET: +1081344 bytes in 2 files / 649.65Kb packed + +$end +$info=rz1 +$mame +0.196 [Arashikage, Dirk Best, R. Belmont] + +RZ-1, Casio, 1986 + +Casio's RZ-1 came out in 1986 and in its time, it was pretty good. It has 12 PCM sampled drum sounds - basic sounds, and nothing to get excited about either. They included 3 toms, kick, snare, rim, open/closed hh, ride, crash, cowbell and clap. They don't sound like real drums, but they do sound electronic and maybe a little different than more common Roland and Linn drum machines. They have been used in lots of Hip Hop and House tracks. +A real special feature (for its time) was on-board sampling designed to let you create up to four of your own percussion sounds. Now, the sampling specs are pretty bad with just a 20kHz sample rate and only 0.2 seconds of sample time per each of the four sample pads (or one 0.8 second sample). Its a very lo-fi sound, which may be a good thing. The only editing you can do with your samples is a simple low-pass tone adjust (source: http://www.vintagesynth.com/casio/rz1.php). + +DRIVER: +casio/rz1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +rz1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.249: Add MIDI ports. Add foot input, small fixes. Add MT (magnetic tape) support to load and save rythm and sample data. Supports raw .wav files as well as .cas files (same format as TRS-80 Model 3). Add a line-in port to support sampling. Currently uses a cassette drive: You can sample .wav files. Add NVRAM for data and samples. Improve layout and add support for the sampling LED. Add software list for audio (the official RZ-1 Sound Collection tape) and data tapes (homebrew files). Update notes and small cleanups [Dirk Best]. +- 0.196: Arashikage, Dirk Best and R. Belmont added 'Casio RZ-1' system. + +ROMSET: +86016 bytes in 4 files / 55.89Kb packed + +$end +$info=rzbatfor +$mame +0.190 [hap, Sean Riddle] + +R-Zone: Batman Forever, Tiger Electronics, 1995 + + + +DRIVER: +handheld/rzone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.190: hap and Sean Riddle added 'Tiger Electronics R-Zone: Batman Forever' system. + +ROMSET: +656908 bytes in 3 files / 212.17Kb packed + +$end +$info=rzindy500 +$mame +0.190 [hap, Sean Riddle] + +R-Zone: Indy 500, Tiger Electronics, 1996 + +DRIVER: +handheld/rzone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.190: hap and Sean Riddle added 'Tiger Electronics R-Zone: Indy 500' system. + +ROMSET: +537507 bytes in 2 files / 174.01Kb packed + +$end +$info=rztoshden +$mame +0.199 [hap, Sean Riddle] + +R-Zone: Battle Arena Toshinden, Tiger Electronics, 1996 + + + +DRIVER: +handheld/rzone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.199: hap and Sean Riddle added 'Tiger Electronics (licensed from Takara) R-Zone: Battle Arena Toshinden' system. + +ROMSET: +861570 bytes in 2 files / 279.18Kb packed + +$end +$info=s_dsp +$mame +0.149u1 + +Nintendo/Sony S-DSP, , ???? + +DRIVER: +devices/sound/s_dsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Renamed (snes_sound) to (s_dsp) and description changed to 'Nintendo/Sony S-DSP'. +- 0.149u1: Added 'SNES Custom DSP (SPC700)' device. + +ROMSET: +None required. + +$end +$info=s_smp +$mame +0.221 [cam900] + +Nintendo/Sony S-SMP, , ???? + +DRIVER: +devices/machine/s_smp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: cam900 added 'Nintendo/Sony S-SMP' device. + +ROMSET: +64 bytes in 1 file / 0.06Kb packed + +$end +$info=s10 +$mame +0.221 [DBWBP] + +S-10 Digital Sampling Keyboard, Roland, 1986 + +The Roland S-10 is a very limited consumer-grade keyboard sampler. Its sampling specs are limited to a 12-bit, 30kHz sample-rate. With only 256k of internal memory spread over 4 banks (64k per bank) you get a maximum sample time of 4.4 seconds (1.1 seconds per bank). That's hardly enough for any serious music production. Samples can be stored and loaded on a built-in 2.8" floppy disk system called the Quick Disk drive (which isn't very quick by today's standards). Fortunately the 4 sample banks translate to 4-part multitimbrality in which the 4 banks can be played simultaneously, split and layered across the keyboard and so on (source: http://www.vintagesynth.com/roland/s10.php). + +DRIVER: +roland/roland_s10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: DBWBP added 'Roland S-10 Digital Sampling Keyboard' system. + +ROMSET: +65536 bytes in 1 file / 34.48Kb packed + +$end +$info=s10_520 +$mame +0.283 [TeamEurope] + +S10 Handheld Game Console (520-in-1), , 202? + +Handheld console with a built-in color LCD screen and 520 preinstalled games, based on simplified versions of classic arcade and retro gaming titles. Featuring ergonomic physical controls and a compact design, it delivers an immediate and standalone gaming experience, perfect for fans of vintage games and mobile entertainment. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added ' S10 Handheld Game Console (520-in-1)' system. + +ROMSET: +16777216 bytes in 1 file / 7.93Mb packed + +$end +$info=s100_8k_sc +$mame +0.193 + +Seals 8K SC Memory Board, , ???? + +DRIVER: +devices/bus/s100/seals8k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'Seals 8K SC Memory Board' device. + +ROMSET: +None required. + +$end +$info=s100_8k_sc_bb +$mame +0.193 + +Seals 8K SC Memory Board with Battery Backup, , ???? + +DRIVER: +devices/bus/s100/seals8k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'Seals 8K SC Memory Board with Battery Backup' device. + +ROMSET: +None required. + +$end +$info=s100_am310 +$mame +0.214 [AJR, Bitsavers] + +Alpha Micro AM-310 Communications Controller, , ???? + +DRIVER: +devices/bus/s100/am310.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: AJR and Bitsavers added 'Alpha Micro AM-310 Communications Controller' device. + +ROMSET: +2048 bytes in 1 file / 1.13Kb packed + +$end +$info=s100_bus +$mame +0.149u1 + +S100 bus, , ???? + +DRIVER: +devices/bus/s100/s100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (s100) to (s100_bus) and description changed to 'S100 bus'. +- 0.149u1: Added 'S100' device. + +ROMSET: +None required. + +$end +$info=s100_djdma +$mame +0.143u3 + +Morrow Disk Jockey/DMA FDC, , ???? + +DRIVER: +devices/bus/s100/djdma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: Changed description to 'Morrow Disk Jockey/DMA FDC'. +- 0.186: Renamed (djdma) to (s100_djdma) and description changed to 'Morrow Disk Jockey/DMA'. +- 0.143u3: Added 'DJDMA' device. + +ROMSET: +5636 bytes in 5 files / 3.15Kb packed + +$end +$info=s100_mm65k16s +$mame +0.143u3 + +Morrow MM65K16S, , ???? + +DRIVER: +devices/bus/s100/mm65k16s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (mm65k16s) to (s100_mm65k16s) and description changed to 'Morrow MM65K16S'. +- 0.143u3: Added 'MM65K16S' device. + +ROMSET: +None required. + +$end +$info=s100_nsmdsa +$mame +0.148u5 + +North Star MDS-A, , ???? + +DRIVER: +devices/bus/s100/nsmdsa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nsmdsa) to (s100_nsmdsa) and description changed to 'North Star MDS-A'. +- 0.148u5: Added 'MDS-A' device. + +ROMSET: +256 bytes in 1 file / 0.25Kb packed + +$end +$info=s100_nsmdsad +$mame +0.148u5 + +North Star MDS-A-D, , ???? + +DRIVER: +devices/bus/s100/nsmdsad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (nsmdsad) to (s100_nsmdsad) and description changed to 'North Star MDS-A-D'. +- 0.148u5: Added 'MDS-A-D' device. + +ROMSET: +256 bytes in 1 file / 0.20Kb packed + +$end +$info=s100_sj2db +$mame +0.143u3 + +Morrow Disk Jockey 2D/B, , ???? + +DRIVER: +devices/bus/s100/dj2db.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dj2db) to (s100_sj2db) and change decription to 'Morrow Disk Jockey 2D/B'. +- 0.143u3: Added 'DJ2DB' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=s100_slot +$mame +0.149u1 + +S100 slot, , ???? + +DRIVER: +devices/bus/s100/s100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'S100 slot' device. + +ROMSET: +None required. + +$end +$info=s100_wunderbus +$mame +0.145u2 + +Morrow Winderbus I/O, , ???? + +DRIVER: +devices/bus/s100/wunderbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Morrow Winderbus I/O'. +- 0.145u2: Added 'Wunderbus I/O' device. + +ROMSET: +None required. + +$end +$info=s10fake +$mame +0.280 [TeamEurope, David Haywood] + +S10 Handheld Game Console (520-in-1, fake entries), , 202? + +This is an affordable handheld console featuring a color LCD screen and a compact design, promising hundreds of pre-installed games—often advertised as "520-in-1." In reality, many titles are duplicates, rebranded versions, or minor variations of the same games, resulting in an inflated ("fake entries") game list. The hardware is basic, with directional controls and front-facing buttons, making it ideal for a simple, nostalgic gaming experience. It doesn’t support downloads or expansions, and most of the games are either clones or simplified versions of classic retro titles. Designed for casual users or children, it delivers immediate but limited fun, often accompanied by rough-quality audio, video, and gameplay. It runs on batteries or via USB and is typically marketed as a low-cost gadget or budget-friendly gift. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added ' S10 Handheld Game Console (520-in-1, fake entries)' system. + +ROMSET: +8388608 bytes in 1 file / 4.26Mb packed + +$end +$info=s14001a +$mame +0.149u1 + +SSi TSI S14001A, , ???? + +DRIVER: +devices/sound/s14001a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Remove overloaded set_clock, vcc: update notes. Level triggered 1-bit handler does not make sense, sg1000a: small note update [hap]. +- 0.269: Use device_rom_interface. Shorthand variable types, small cleanup. Remove statistics, use logmacro for debug msgs [hap]. +- 0.186: Changed description to 'SSi TSI S14001A'. +- 0.149u1: Added 'S14001A' device. + +ROMSET: +None required. + +$end +$info=s1410 +$mame +0.143u3 + +Xebec S1410, , ???? + +DRIVER: +devices/bus/scsi/s1410.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Fix format data pattern. Fix sense command and bytes per sector in read/write buffer commands [Curt Coder]. +- 0.143u3: Added 'Xebec S1410' device. + +ROMSET: +16384 bytes in 4 files / 10.40Kb packed + +$end +$info=s16lf01 +$mame +0.184 + +Samsung 16LF01 Series VFD, , ???? + +DRIVER: +devices/video/roc10937.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.229: Changed description to 'Samsung 16LF01 Series VFD'. +- 0.186: Changed description to 'Samsung 16LF01 Series VFD controller'. +- 0.184: Added 'Samsung 16LF01 Series VFD controller and compatible' device. + +ROMSET: +None required. + +$end +$info=s1c33209 +$mame +0.262 [Vas Crabb] + +Epson S1C33209, , ???? + +DRIVER: +devices/cpu/c33/s1c33209.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Vas Crabb added 'Epson S1C33209' device. + +ROMSET: +None required. + +$end +$info=s1c33221 +$mame +0.262 [Vas Crabb] + +Epson S1C33221, , ???? + +DRIVER: +devices/cpu/c33/s1c33209.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Vas Crabb added 'Epson S1C33221' device. + +ROMSET: +None required. + +$end +$info=s1c33222 +$mame +0.262 [Vas Crabb] + +Epson S1C33222, , ???? + +DRIVER: +devices/cpu/c33/s1c33209.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Vas Crabb added 'Epson S1C33222' device. + +ROMSET: +None required. + +$end +$info=s2000 +$mame +0.283 [R. Belmont] + +S2000, Akai, 1993 + +Professional sampler released in 1993, featuring a 16-bit architecture and support for up to 32 MB of sample memory (expandable). It offers two slots for 3.5" floppy disks for loading and saving sounds, a full MIDI interface, and balanced audio connectivity. Designed for studio producers and musicians, it combines high audio quality, flexibility in sample manipulation, and an extensive set of editing tools—including advanced filters, envelopes, and loop modes. + +DRIVER: +akai/s3000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +s3000_cdrom.xml, s2000_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: (s2000.lay) Minor fixes and updates [Guru]. +- 0.283: R. Belmont added 'Akai S2000' system. + +ROMSET: +65536 bytes in 2 files / 16.75Kb packed + +$end +$info=s220 +$mame +0.221 [DBWBP] + +S-220 Digital Sampler, Roland, 1987 + +The S-220 is an upgraded rackmount version of the original S-10 sampling keyboard with polyphony that has been doubled to 16 voices. Like the S-10, it is still a very limited consumer-grade sampler. Its sampling specs are limited to a 12-bit, 30kHz sample-rate. With only 256k of internal memory spread over 4 banks (64k per bank) you get a maximum sample time of 4.4 seconds (1.1 seconds per bank). That's hardly enough for any serious music production. Samples can be stored and loaded on a built-in 2.8" floppy disk system called the Quick Disk drive (which isn't very quick by today's standards). The S-220 also features 4 part multitimbrality and up to 5 audio outputs (source: http://www.vintagesynth.com/roland/s220.php). + +DRIVER: +roland/roland_s10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: DBWBP added 'Roland S-220 Digital Sampler' system. + +ROMSET: +65536 bytes in 1 file / 40.77Kb packed + +$end +$info=s2650 +$mame +0.150 [AJR] + +Signetics 2650, , ???? + +DRIVER: +devices/cpu/s2650/s2650.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Move s2650cpu.h contents to s2650.cpp. Forgot to put back default debugger config. Fix issue with add/sub half carry flag, small cleanup. Correct subtract overflow flag. Correct interrupt cycles. Add logerror o illegal opcodes [hap]. +- 0.242: Fixed 3 errors n the z80-format disassembler [Robbbert]. +- 0.221: Made interrupt acknowledge handler supply vector, and eliminated set_input_line_and_vector and HOLD_LINE [Olivier Galibert]. +- 0.218: Changed description to 'Signetics 2650'. Changed to big-endian [AJR]. +- 0.196: Changed description to 'Signetics S2650' [Angelo Salese]. +- 0.194: Use paged mode for disassembler [AJR]. +- 0.150: Added 'S2650' device. + +ROMSET: +None required. + +$end +$info=s29190_16 +$mame +0.187 + +Serial EEPROM S29190 (64x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Serial EEPROM S29190 (64x16)' device. + +ROMSET: +None required. + +$end +$info=s29290_16 +$mame +0.187 + +Serial EEPROM S29290 (128x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Serial EEPROM S29290 (128x16)' device. + +ROMSET: +None required. + +$end +$info=s29390_16 +$mame +0.187 + +Serial EEPROM S29390 (256x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Serial EEPROM S29390 (256x16)' device. + +ROMSET: +None required. + +$end +$info=s3_764 +$mame +0.144u7 + +Number Nine 9FX Vision 330 (S3 764), , ???? + +DRIVER: +devices/bus/isa/svga_s3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Move out Trio64/DX roms and create a new PCI target [Angelo Salese]. +- 0.264: Remove non-existant VIRGE/VIRGEDX ISA cards [Angelo Salese]. +- 0.186: Changed description to 'Number Nine 9FX Vision 330 (S3 764)'. +- 0.145u1: Renamed (s3_864) to (s3_764). +- 0.144u7: Added 'Number Nine 9FX Vision 330 (S3 764) Graphics Card' device. + +ROMSET: +65536 bytes in 1 file / 17.73Kb packed + +$end +$info=s3_86c764_vga +$mame +0.163 [Angelo Salese] + +S3 86c764 Trio64 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_s3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Renamed (s3_vga) to (s3_86c764_vga) and description changed to 'S3 86c764 Trio64 VGA i/f'. Separate Vision864/964/968 from Trio64, fix SDD UVCONFIG.EXE detection. Fix -validate. Fix start address shift in extended video mode, fix heavy przonegd flicker and SDD scroll tests [Angelo Salese]. +- 0.163: Angelo Salese added 'S3 Graphics VGA' device. + +ROMSET: +None required. + +$end +$info=s3_86c864_vga +$mame +0.264 [Angelo Salese] + +S3 86c864 Vision864 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_s3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'S3 86c964 Vision964 VGA i/f' device. + +ROMSET: +None required. + +$end +$info=s3_86c964_vga +$mame +0.264 [Angelo Salese] + +S3 86c964 Vision964 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_s3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'S3 86c964 Vision964 VGA i/f' device. + +ROMSET: +None required. + +$end +$info=s3_86c968_vga +$mame +0.264 [Angelo Salese] + +S3 86c968 Vision968 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_s3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'S3 86c968 Vision968 VGA i/f' device. + +ROMSET: +None required. + +$end +$info=s3000 +$mame +0.283 [R. Belmont] + +S3000, Akai, 1993 + +Professional sampler introduced in 1993, featuring a 16-bit architecture with support for up to 32 MB of sample memory (expandable). It boasts an improved user interface compared to earlier models, with a larger display and simplified navigation. The device includes two 3.5" floppy disk slots, full MIDI connectivity, balanced audio outputs, and options for hardware expansions such as additional filters or external AD/DA converters. Designed for professional studios, it offers advanced editing tools—including LFO modulation, multidimensional envelopes, precise looping, and sophisticated sample management—all delivered with reliable audio quality and reduced loading times. + +DRIVER: +akai/s3000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +s3000_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: R. Belmont added 'Akai S3000' system. + +ROMSET: +524288 bytes in 4 files / 276.36Kb packed + +$end +$info=s3000xl +$mame +0.283 [R. Belmont] + +S3000XL, Akai, 1994 + +Professional sampler released in 1994, an evolution of the S3000 model, featuring support for up to 64 MB of sample memory (expandable) and a faster processor for reduced loading times. It includes a larger backlit display, advanced sample editing capabilities, optional resampling filters, and professional MIDI/audio connectivity. Designed for high-end studios, it offers greater power, flexibility, and precision in audio manipulation compared to its predecessors. + +DRIVER: +akai/s3000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +s3000_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: R. Belmont added 'Akai S3000XL' system. + +ROMSET: +1572864 bytes in 3 files / 396.21Kb packed + +$end +$info=s330 +$mame +0.288 [DBWBP] + +S-330 Digital Sampler, Roland, 1988 + +The Roland S-330 Digital Sampler is a legendary rack-mount (1U) digital music sampler introduced by the Japanese company Roland in 1988. Originally conceived as a compact and affordable version of the top-of-the-line Roland S-550, the S-330 became an icon of electronic music production in the late 1980s and 1990s, particularly prized for its characteristic “warm and gritty” tone, ideal for genres such as hip-hop, ambient, techno, and vintage jungle. + +DRIVER: +roland/roland_s50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: DBWBP added 'Roland S-330 Digital Sampler' system. + +ROMSET: +16384 bytes in 2 files / 10.59Kb packed + +$end +$info=s3670 +$mame +0.172 [trinitr0n/Ian F., Lord Nightmare] + +3670, Symbolics, 1984 + +The Symbolics 3600 family is a line of 36-bit single-user computers designed for high-productivity software development and for the execution of large symbolic programs. 3600-family processors give the user all the computational power associated with multi-user timesharing computers in a dedicated workstation. This is accomplished via a new and unique machine architecture that supports high-speed symbol processing operations directly in hardware. For example, every word in a Symbolics computer's virtual memory is?tagged?with data type bits - hence the name?tagged architecture?to describe 3600-family processors. The processor reads these bits to prevent illegal operations. As an added 'benefit, tag bits reduce the need for data type declarations in programs (source: https://www.ifis.uni-luebeck.de/~moeller/symbolics-info/symbolics-tech-summary.html). + +DRIVER: +skeleton/symbolics.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and PCB. + +WIP: +- 0.172: trinitr0n/Ian F., Lord Nightmare added 'Symbolics 3670' system. + +ROMSET: +98368 bytes in 8 files / 47.22Kb packed + +$end +$info=s3c2410 +$mame +0.149u1 + +Samsung S3C2410 SoC, , ???? + +DRIVER: +devices/machine/s3c2410.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Samsung S3C2410 SoC'. +- 0.149u1: Added 'S3C2410 MCU' device. + +ROMSET: +None required. + +$end +$info=s3c2440 +$mame +0.149u1 + +Samsung S3C2440 SoC, , ???? + +DRIVER: +devices/machine/s3c2440.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Samsung S3C2440 SoC'. +- 0.149u1: Added 'Samsung S3C2440' device. + +ROMSET: +None required. + +$end +$info=s3c44b0 +$mame +0.149u1 + +Samsung S3C44B0 SoC, , ???? + +DRIVER: +devices/machine/s3c44b0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Samsung S3C44B0 SoC'. +- 0.149u1: Added 'Samsung S3C44B0' device. + +ROMSET: +None required. + +$end +$info=s5_520 +$mame +0.283 [TeamEurope, David Haywood] + +S5 Game Box (520-in-1), , 202? + +Handheld console with a built-in color LCD screen and 520 preinstalled games, featuring simplified versions of classic arcade titles and retro gaming classics. Equipped with intuitive physical controls and a compact design, it delivers an immediate and self-contained gaming experience, perfect for fans of vintage entertainment and mobile gaming sessions. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added ' S5 Game Box (520-in-1)' system. + +ROMSET: +16777216 bytes in 1 file / 7.92Mb packed + +$end +$info=s50 +$mame +0.221 [DBWBP] + +S-50 Digital Sampling Keyboard, Roland, 1987 + +Among Roland's line of early keyboard samplers—the S-series—the S-50 can be thought of as the professional model. Still, by today's standards it would be considered limited and lo-fi. However for its time it was a powerful instrument which can still prove useful for many music applications today. It offered a full 61 note keyboard with velocity and aftertouch sensitivity and 16 voice polyphony which was great for live and studio performances. It's easy to use, has an external CRT monitor support for large graphic editing and disk-loadable samples and operating systems (version 2.0 or later is best) (spource: http://www.vintagesynth.com/roland/s50.php). + +DRIVER: +roland/roland_s50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Add floppy disk drive select register and more floppy status flags. All three systems now prompt for inserting a system disk [AJR]. +- 0.221: DBWBP added 'Roland S-50 Digital Sampling Keyboard' system. + +ROMSET: +32768 bytes in 2 files / 18.52Kb packed + +$end +$info=s550 +$mame +0.221 [DBWBP] + +S-550 Digital Sampler, Roland, 1987 + +The Roland S-550 is a 2U rack (velocity and aftertouch sensitive), 16 voice (8 part multitimbral), 16 bit, sampler, featuring a digital resonant low-pass filter, dedicated filter and amp 8 stage envelopes, LFO (sine or peak-hold waveforms with delay, polarity and sync), 3.5" DSDD Disk drive, mic and line inputs, 8 individual outputs, CRT/composite video output, and MIDI. Up to 32 samples can be recorded at 15|30kHz (1MW memory) and combined into 32 presets. Sample editing includes auto-loop (forward/reverse), combine, mix, truncate, and resonant low|high pass filter (source: http://www.synthark.org/Roland/S-550.html). + +DRIVER: +roland/roland_s50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Add CD-ROM to SCSI device list [AJR]. +- 0.254: Add floppy disk drive select register and more floppy status flags. All three systems now prompt for inserting a system disk [AJR]. +- 0.221: DBWBP added 'Roland S-550 Digital Sampler' system. + +ROMSET: +32768 bytes in 2 files / 16.46Kb packed + +$end +$info=s68047 +$mame +0.153 + +AMI S68047 VDG, , ???? + +DRIVER: +devices/video/mc6847.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'AMI S68047 VDG'. +- 0.186: Changed description to 'AMI S68047'. +- 0.153: Added 'S68047' device. + +ROMSET: +None required. + +$end +$info=sa1100 +$mame +0.275 [Nigel Barnes] + +Intel StrongARM SA-1100, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Nigel Barnes added 'Intel StrongARM SA-1100' device. + +ROMSET: +None required. + +$end +$info=sa1110 +$mame +0.184 + +Intel StrongARM SA-1110, , ???? + +DRIVER: +devices/cpu/arm7/arm7.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Added LCD controller [Nigel Barnes]. +- 0.263: Use address maps for on-board peripherals; hp/jornada.cpp: Hooked up entire keyboard [Ryan Holtz]. +- 0.186: Changed description to 'Intel StrongARM SA-1110'. +- 0.184: Added 'SA1110' device. + +ROMSET: +None required. + +$end +$info=sa1110_periphs +$mame +0.222 [Ryan Holtz, Olivier Galibert] + +Intel XScale SA1110 Peripherals, , ???? + +DRIVER: +devices/machine/sa1110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Ryan Holtz and Olivier Galibert added 'Intel XScale SA1110 Peripherals' device. + +ROMSET: +None required. + +$end +$info=sa1111 +$mame +0.227 [Ryan Holtz] + +Intel SA1111 Microprocessor Companion Chip, , ???? + +DRIVER: +devices/machine/sa1111.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Ryan Holtz added 'Intel SA1111 Microprocessor Companion Chip' device. + +ROMSET: +None required. + +$end +$info=sa1403d +$mame +0.147u4 + +Shugart SA1403D, , ???? + +DRIVER: +devices/bus/scsi/sa1403d.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u4: Added 'Shugart SA1403D' device. + +ROMSET: +None required. + +$end +$info=sa16 +$mame +0.228 [AJR] + +Roland SA-16 Sampler, , ???? + +DRIVER: +roland/sa16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: AJR added 'Roland SA-16 Sampler' device. + +ROMSET: +None required. + +$end +$info=saa1043 +$mame +0.197 [Ryan Holtz] + +Philips SAA1043, , ???? + +DRIVER: +devices/machine/saa1043.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Ryan Holtz added 'Philips SAA1043' device. + +ROMSET: +None required. + +$end +$info=saa1099 +$mame +0.149u1 + +Philips SAA1099, , ???? + +DRIVER: +devices/sound/saa1099.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Fixed output behavior when both noise and square wave are enabled [cam900]. +- 0.223: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay [cam900]. +- 0.186: Changed description to 'Philips SAA1099'. +- 0.183: Use correct LFSR polynomial for SAA1099 noise generation, added 'some notes about an unemulated undocumented feature of the noise clock [Jepael, Lord Nightmare]. +- 0.149u1: Added 'SAA1099' device. + +ROMSET: +None required. + +$end +$info=saa5050 +$mame +0.147 + +SAA5050 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Fixed some Flash and Hold control issues. Updated Flash and Hold logic to match SAA5050 [Nigel Barnes]. +- 0.186: Changed description to 'SAA5050 Teletext Character Generator'. +- 0.147: Added 'SAA5050 Video' device. + +ROMSET: +960 bytes in 1 file / 0.39Kb packed + +$end +$info=saa5051 +$mame +0.184 + +SAA5051 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SAA5051 Teletext Character Generator'. +- 0.184: Added 'SAA5051' device. + +ROMSET: +960 bytes in 1 file / 0.38Kb packed + +$end +$info=saa5052 +$mame +0.147 + +SAA5052 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SAA5052 Teletext Character Generator'. +- 0.147: Added 'SAA5052' device. + +ROMSET: +960 bytes in 1 file / 0.37Kb packed + +$end +$info=saa5053 +$mame +0.184 + +SAA5053 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SAA5053 Teletext Character Generator'. +- 0.184: Added 'SAA5053' device. + +ROMSET: +960 bytes in 1 file / 0.38Kb packed + +$end +$info=saa5054 +$mame +0.184 + +SAA5054 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SAA5054 Teletext Character Generator'. +- 0.184: Added 'SAA5054' device. + +ROMSET: +960 bytes in 1 file / 0.37Kb packed + +$end +$info=saa5055 +$mame +0.184 + +SAA5055 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SAA5055 Teletext Character Generator'. +- 0.184: Added 'SAA5055' device. + +ROMSET: +960 bytes in 1 file / 0.38Kb packed + +$end +$info=saa5056 +$mame +0.184 + +SAA5056 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SAA5056 Teletext Character Generator'. +- 0.184: Added 'SAA5056' device. + +ROMSET: +960 bytes in 1 file / 0.39Kb packed + +$end +$info=saa5057 +$mame +0.184 + +SAA5057 Teletext Character Generator, , ???? + +DRIVER: +devices/video/saa5050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SAA5057 Teletext Character Generator'. +- 0.184: Added 'SAA5057' device. + +ROMSET: +960 bytes in 1 file / 0.38Kb packed + +$end +$info=saa5070 +$mame +0.278 [Nigel Barnes] + +SAA5070 Viewdata Input/Output Peripheral, , ???? + +DRIVER: +devices/machine/saa5070.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'SAA5070 Viewdata Input/Output Peripheral' device. + +ROMSET: +None required. + +$end +$info=saa5070_uart +$mame +0.278 [Nigel Barnes] + +SAA5070 UART, , ???? + +DRIVER: +devices/machine/saa5070.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Nigel Barnes added 'SAA5070 UART' device. + +ROMSET: +None required. + +$end +$info=saa5240a +$mame +0.227 [Nigel Barnes] + +SAA5240A EURO CCT, , ???? + +DRIVER: +devices/video/saa5240.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'SAA5240A EURO CCT' device. + +ROMSET: +2560 bytes in 1 file / 0.86Kb packed + +$end +$info=saa5240b +$mame +0.227 [Nigel Barnes] + +SAA5240B EURO CCT, , ???? + +DRIVER: +devices/video/saa5240.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'SAA5240B EURO CCT' device. + +ROMSET: +2560 bytes in 1 file / 0.82Kb packed + +$end +$info=saa5243e +$mame +0.227 [Nigel Barnes] + +SAA5243E EURO CCT, , ???? + +DRIVER: +devices/video/saa5240.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Nigel Barnes added 'SAA5243E EURO CCT' device. + +ROMSET: +3840 bytes in 1 file / 1.13Kb packed + +$end +$info=saa7110a +$mame +0.275 [Angelo Salese] + +SAA7110A OCF1, , ???? + +DRIVER: +devices/video/saa7110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Angelo Salese added 'SAA7110A OCF1' device. + +ROMSET: +None required. + +$end +$info=saa7191 +$mame +0.214 + +Philips SAA7191 DMSD, , ???? + +DRIVER: +devices/machine/saa7191.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Move to devices/machine too [Olivier Galibert]. +- 0.214: Added 'Philips SAA7191 DMSD' device. + +ROMSET: +None required. + +$end +$info=sab80c535 +$mame +0.222 [AJR] + +Siemens SAB80C535, , ???? + +DRIVER: +devices/cpu/mcs51/sab80c535.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Hook up the ports 4-5 [Olivier Galibert]. +- 0.222: AJR added 'Siemens SAB80C535' device. + +ROMSET: +None required. + +$end +$info=sabavdpl +$mame +0.130 [Juergen Buchmueller, Frank Palazzolo, Sean Riddle] + +SABA Videoplay, SABA, 1977 + +It's an exceptional video game console. In Germany, it was mostly distributed in the late 1970s as 'SABA Video Play'. However, the system was introduced in 1976 in the USA by the manufacturer Fairchild below for a video game console rather unusual name of 'Channel F' (source, traslated from german: http://videospielgeschichten.de/videoplay.html). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: Juergen Buchmueller, Frank Palazzolo and Sean Riddle added 'SABA Videoplay' system. + +$end +$info=sabavpl2 +$mame +0.130 [Juergen Buchmueller, Frank Palazzolo, Sean Riddle] + +SABA Videoplay 2, SABA, 1978 + +Play the video console of Saba is a clone of the Fairchild Channel F, the first video game with interchangeable modules. As revolutionary as the idea of the interchangeable games in the appearance of the console also had (previously there was only consoles with built-in software, usually Pong), the technique of video play could not keep up with the short time later put on the market Atari VCS. There are two different models of Saba, and Video Play Video Play 2 Both, however, differ only marginally from each other, the most noticeable change is the stick (see picture above, the left controller from the video channel, the right channel on the video 2). Otherwise see both consoles from the same, it was already found devices that are labeled as outside and inside and play video play video second (source, traslated from german: http://www.zock.com/8-Bit/D_Videoplay.HTML). + +DRIVER: +fairchild/channelf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +channelf.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.130: Juergen Buchmueller, Frank Palazzolo and Sean Riddle added 'SABA Videoplay 2' system. + +$end +$info=sacstate +$mame +0.142 [Robbbert] + +SacState 8008, SacState, 1973 + +A while back we looked at the Altair, one of the first mass produced “personal?? computers. Before Altair, though, something had to advance computer technology to a point where the Altair could be successful. That computer is the SacState 8008. As the 1970s dawned, the rate of development and advancement in computer technology seemed to be gaining speed exponentially. The transition from tubes to transistors was measured in decades, but the transition from transistors to integrated circuits was merely years. Then came very large scale integrated (VLSI) circuits. These circuits would contain all that was necessary to make them behave as one type of circuit in one case, but another type of circuit in another all by changing the instructions on the ROM (source: http://atomictoasters.com/2011/11/before-the-altair-the-sacstate-8008/). + +DRIVER: +skeleton/sacstate.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u5: Added 'comments. Fixed input ports [Robbbert]. +- 0.142: Robbbert added skeleton driver of 'SacState 8008' system. + +ROMSET: +2048 bytes in 8 files / 1.69Kb packed + +$end +$info=sad8852 +$mame +0.197 + +SAD8852 IBM mainframe terminal adapter, , ???? + +DRIVER: +devices/bus/isa/eis_sad8852.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'SAD8852 IBM mainframe terminal adapter' device. + +ROMSET: +16384 bytes in 1 file / 4.16Kb packed + +$end +$info=sag +$mame +0.221 [hap] + +Select-A-Game Machine, Entex, 1981 + +In 1981, Entex decided to release their Select-A-Game handheld, that would turn out to be only the second cartridge-based handheld in the world after the Microvision. At a suggested retail price of $54.99 the console came packed with Space Invaders 2 and five other games were available to purchase. Following the victory over Midway for Space Invaders, Entex decided to publish 2 other Midway games : Galaxian and Pac-Man. Galaxian as a stand-alone handheld game and Pac-Man II as both a stand-alone handheld and a Select-A-Game cartridge. Midway sued Entex again, but this time, the verdict was different. Since Midway had already sold the right to both Galaxian and Pac-Man to Coleco, the judge issued an injunction to stop Entex from producing both games. The problem is that Entex had already invested tens of millions of dollars in production so in order avoid a financial nightmare, Entex reached a deal with Coleco. Entex would be allowed to sell both Galaxian and Pac-Man until Dec 31, 1981 but all profits would need to be turned down to Coleco. After this date, all remaining inventory would need to pull out of the shelves and Coleco would release their own version of the games as the well-known mini-arcade (source: http://videogamekraken.com/entex-select-a-game). + +DRIVER: +entex/sag.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +entex_sag.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.234: Update notes [hap]. +- 0.221: hap added 'Entex Select-A-Game Machine' system. + +ROMSET: +None required. + +$end +$info=sagafox +$mame +0.232 [Alessandro Liberalato] + +Saga Fox, Sistemi Avanzati Gestione Aziendale, 1980 + +It was manufactured in 1980 by SAGA (Advanced Business Management Systems) and is very similar to the better known Intertec Superbrain. It integrates 2 4MHz Z80 processors, one of which is used to manage the drives. It has 64KB of RAM, 5KB of ROM, and uses the CP / M operating' system. A version of Wordstar and other calculation software was available. Some models also integrated a hard disk and cost about 13 million lire (source, traslated from Italian: https://www.youtube.com/watch?v=9L9wgUy37Kg). + +DRIVER: +skeleton/sbrain.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +sagafox.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.281: BugFIX #09264 [Media Support] (skeleton/sbrain.cpp) sagafox: The system firmware fails to start [AJR]. +- 0.232: Alessandro Liberalato added 'Sistemi Avanzati Gestione Aziendale Saga Fox' system. + +ROMSET: +5120 bytes in 3 files / 2.68Kb packed + +$end +$info=sagafoxf80 +$mame +0.232 [Alessandro Liberalato] + +Saga Fox/F80, Sistemi Avanzati Gestione Aziendale, 1980 + +Among the various CP/M computers on the market in the eighties there is one of Italian production that is rather interesting and curious, also thanks to its resemblance to the American Intertec Superbrain ... it is the SAGA Fox F80. The SAGA Fox is a computer manufactured by S.A.G.A. of Milan, whose acronym stands for "Advanced Systems for Business Management" which in 1980 released this CP / M computer dedicated precisely to business users and companies. It is not the only computer they produced, in fact, although less widespread, there was also the SAGA Bip, released two years later, which was completely the same as the SAGA Fox in terms of electronics, but with a detachable keyboard. The Bip computer case looked a lot like the DMD 900 case, another computer that we will see in another article. The SAGA FOX, on the other hand, is an all-in-one with a monitor, keyboard, transformer and two floppy drives in a single rugged case (source, traslated from Italian: https://www.apuliaretrocomputing.it/wordpress/?p=8824). + +DRIVER: +skeleton/sbrain.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +sagafox.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: BugFIX #09264 [Media Support] (skeleton/sbrain.cpp) sagafoxf80: The system firmware fails to start [AJR]. +- 0.232: Alessandro Liberalato added 'Sistemi Avanzati Gestione Aziendale Saga Fox/F80' system. + +ROMSET: +7168 bytes in 4 files / 2.88Kb packed + +$end +$info=sage2 +$mame +0.136 [Curt Coder] + +Sage II, Sage Technology, 1982 + +Sage Technology designed the Sage II around one of the fastest and most powerful chip available at the time, the Motorola MC68000, which was designed, among other things, for the implementation of high-level languages. The Sage II, didn't look awesome. It was physically smaller than an Apple II, but packed a true 16 bits CPU and 512 KB of RAM. Only 128 KB were left free for the user, the remaining 384 KB being used as a RAM disc. The Sage II used the UCSD P-System operating' system. P-System means P-Code, an early universal intermediate code concept for programming languages, the same idea that Java is now based upon. Sage had even modified the P-System so that the system was truly multi-user. A special version of CP/M called CP/M 68K could also run on the Sage II (source: http://www.old-computers.com/museum/computer.asp?c=607). + +DRIVER: +sage/sage2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sage2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.184: Removed direct update handlers: a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031 [Olivier Galibert]. +- 0.150: Added 'Sage Sources floppies added 'to sage2.xml [Chris Burrows]. +- 0.148u5: Refactored to use a serial terminal connected to an RS-232 port [Curt Coder]. +- 0.144u6: Added 'floppy software list [Curt Coder]. +- 0.136: Curt Coder added skeleton driver of 'Sage II' system. + +ROMSET: +8192 bytes in 2 files / 5.88Kb packed + +$end +$info=sagitta180 +$mame +0.194 [Felipe Corrêa da Silva Sanches, Werner Moecke] + +Sagitta 180, Scopus, 1979? + +DRIVER: +skeleton/scopus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: Felipe Sanche and Werner Moecke added 'Scopus Sagitta 180' system. + +ROMSET: +18432 bytes in 5 files / 9.64Kb packed + +$end +$info=saikyopc +$mame +0.280 [TeamEurope, David Haywood] + +Manabi no Sai-Kyo-Oh ni Nare! Sai-Kyo-Oh Zukan PC (Japan), Bandai, 2020 + +It’s a portable educational device designed for children, combining learning with play through an interactive interface and an engaging design. Equipped with an LCD screen and a simplified keyboard, it offers quizzes, challenges, and educational activities covering subjects like math, science, language, and general knowledge—complete with a reward system that motivates progress. The "Sai-Kyo-Oh" (Supreme King) theme turns studying into an adventure, where players "level up" by answering questions correctly. The device also features voice recording capabilities and audio feedback to make the experience even more immersive. Powered by batteries, it’s durable and ideal for everyday use at home or in school. Launched in Japan in 2020, it targets young audiences with a playful, stimulating approach to learning. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Bandai Manabi no Sai-Kyo-Oh ni Nare! Sai-Kyo-Oh Zukan PC (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 14.22Mb packed + +$end +$info=saitekosa_expansion +$mame +0.232 [hap] + +Saitek OSA Expansion Bus, , ???? + +DRIVER: +devices/bus/saitek_osa/expansion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: hap added 'Saitek OSA Expansion Bus' device. + +ROMSET: +None required. + +$end +$info=sam_atom_hdd +$mame +0.223 [Dirk Best] + +SAM Coupé ATOM HDD interface, , ???? + +DRIVER: +devices/bus/samcoupe/drive/atom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Changed description to 'SAM Coupé ATOM HDD interface'. +- 0.223: Dirk Best added 'SAM Coupe ATOM HDD interface' device. + +ROMSET: +None required. + +$end +$info=sam_dallas_clock +$mame +0.223 [Dirk Best] + +Dallas Clock, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/dallas.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'Dallas Clock' device. + +ROMSET: +None required. + +$end +$info=sam_floppy +$mame +0.223 [Dirk Best] + +SAM Coupé Internal Floppy, , ???? + +DRIVER: +devices/bus/samcoupe/drive/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Changed description to 'SAM Coupé Internal Floppy'. +- 0.223: Dirk Best added 'SAM Coupe Internal Floppy' device. + +ROMSET: +None required. + +$end +$info=sam_mouse +$mame +0.223 [Dirk Best] + +SAM Coupé Mouse Interface, , ???? + +DRIVER: +devices/bus/samcoupe/mouse/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Changed description to 'SAM Coupé Mouse Interface'. +- 0.223: Dirk Best added 'SAM Coupe Mouse Interface' device. + +ROMSET: +None required. + +$end +$info=sam_sdide +$mame +0.223 [Dirk Best] + +S D IDE Adapter, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/sdide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'S D IDE Adapter' device. + +ROMSET: +None required. + +$end +$info=sam6883 +$mame +0.149u1 + +MC6883 SAM, , ???? + +DRIVER: +devices/machine/6883sam.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Moved to machine folder, for use in non coco/dragon machines [Nigel Barnes]. +- 0.210: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K) [Nigel Barnes]. +- 0.189: Fixed VDG addressing incorrectly honoring page bit [Nathan Woods, Ciaran Anscomb]. +- 0.186: Changed description to 'MC6883 SAM'. +- 0.149u1: Added 'SAM6883' device. + +ROMSET: +None required. + +$end +$info=sambus +$mame +0.223 [Dirk Best] + +SAMBUS 4-slot Expansion Interface, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/sambus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'SAMBUS 4-slot Expansion Interface' device. + +ROMSET: +None required. + +$end +$info=samcoupe +$mame +0.37b2 [Lee Hammerton] + +SAM Coupé, Miles Gordon Technology plc, 1989 + +The SAM Coupe (Pronounced: "Sam Koo-Pay" from its original British English branding) is an 8-bit British home computer that was first released in late 1989. It is commonly considered a clone of the Sinclair ZX Spectrum computer, since it features a compatible screen mode and emulated compatibility, and it was marketed as a logical upgrade from the Spectrum. It was originally manufactured by Miles Gordon Technology (MGT), based in Swansea in the United Kingdom (for more info see: http://en.wikipedia.org/wiki/SAM_Coupe). + +DRIVER: +samcoupe/samcoupe.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +samcoupe_cass.xml, samcoupe_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.261: Changed description to 'SAM Coupé'. +- 0.238: Corrected software list description of "samcoupe_cass.xml" [ArcadeShadow]. +- 0.147u2: Modified the driver to not install/uninstall bank handlers, greatly improving performaces (e.g. Manic Miner demo went from 20% to 380% ingame). Plus added 'some very preliminary softlists [David Haywood]. +- 0.144: Hook up the new wd1772, format support incomplete though [Olivier Galibert]. +- 0.138: Added 'border rendering support; rewrote video rendering to render partial scanlines [Dirk Best]. +- 0.135: Improved Mode 1 graphics. Added mouse support [Dirk Best]. +- 0.134: Added support for tapes. Added support for Extended DiSK/MV / CPC style disk images [Dirk Best]. +- 0.130: Added 'centronics printer support [Dirk Best]. +- 0.126: Renamed (coupe) to (samcoupe). +- 0.61: Combined (coupe) and (coupe512) drivers into one driver that uses configurable RAM sizes [Nate Woods]. +- 0.37b2: Lee Hammerton added 'Sam Coupe (preliminary)' system. + +ROMSET: +491520 bytes in 15 files / 399.45Kb packed + +$end +$info=samcoupe_drive_port +$mame +0.223 [Dirk Best] + +SAM Coupé Drive Port, , ???? + +DRIVER: +devices/bus/samcoupe/drive/drive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Changed description to 'SAM Coupé Drive Port'. +- 0.223: Dirk Best added 'SAM Coupe Drive Port' device. + +ROMSET: +None required. + +$end +$info=samcoupe_expansion +$mame +0.223 [Dirk Best] + +SAM Coupé Expansion Bus, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/expansion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Changed description to 'SAM Coupé Expansion Bus'. +- 0.223: Dirk Best added 'SAM Coupe Expansion Bus' device. + +ROMSET: +None required. + +$end +$info=samcoupe_mouse_port +$mame +0.223 [Dirk Best] + +SAM Coupé Mouse Port, , ???? + +DRIVER: +devices/bus/samcoupe/mouse/mouseport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Changed description to 'SAM Coupé Mouse Port'. +- 0.223: Dirk Best added 'SAM Coupe Mouse Port' device. + +ROMSET: +None required. + +$end +$info=samdm286 +$mame +0.221 [rfka01] + +Deskmaster 286-12, Samsung, 199? + +Technical information: https://theretroweb.com/motherboards/s/samsung-deskmaster-286-12-microfive-board + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: rfka01 added 'Samsung Deskmaster 286-12' system. + +ROMSET: +65536 bytes in 1 file / 33.74Kb packed + +$end +$info=samples +$mame +0.163 + +Samples, , ???? + +DRIVER: +devices/sound/samples.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Samples' device. + +ROMSET: +None required. + +$end +$info=samsung_k9f1g08u0b +$mame +0.254 [987123879113] + +Samsung K9F1G08U0B, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'Samsung K9F1G08U0B' device. + +ROMSET: +None required. + +$end +$info=samsung_k9f1g08u0m +$mame +0.261 [buffi] + +Samsung K9F1G08U0M, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: buffi added 'Samsung K9F1G08U0M' device. + +ROMSET: +None required. + +$end +$info=samsung_k9f2808u0b +$mame +0.254 [987123879113] + +Samsung K9F2808U0B, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'Samsung K9F2808U0B' device. + +ROMSET: +None required. + +$end +$info=samsung_k9f2g08u0m +$mame +0.261 [buffi] + +Samsung K9F2G08U0M, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: buffi added 'Samsung K9F2G08U0M' device. + +ROMSET: +None required. + +$end +$info=samsung_k9f5608u0b +$mame +0.254 [987123879113] + +Samsung K9F5608U0B, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'Samsung K9F5608U0B' device. + +ROMSET: +None required. + +$end +$info=samsung_k9f5608u0d +$mame +0.254 [987123879113] + +Samsung K9F5608U0D, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'Samsung K9F5608U0D' device. + +ROMSET: +None required. + +$end +$info=samsung_k9f5608u0dj +$mame +0.254 [987123879113] + +Samsung K9F5608U0D-J, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'Samsung K9F5608U0D-J' device. + +ROMSET: +None required. + +$end +$info=samsung_k9lag08u0m +$mame +0.254 [987123879113] + +Samsung K9LAG08U0M, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: 987123879113 added 'Samsung K9LAG08U0M' device. + +ROMSET: +None required. + +$end +$info=sanfuze2 +$mame +0.169 [David Haywood] + +Sansa Fuze 2, Sandisk, 200? + +The Sansa Fuze, released on 28 March 2008 in capacities of 2, 4 and 8 GB, is a portable media player with a 1.9-inch color display and a thickness of 0.3 inches. It also features a 40-preset FM radio with FM recording, a voice recorder, and has a 24-hour battery life on continuous audio playback. Storage is expandable via a microSDHC slot. Firmware 1.01.22 enabled FLAC and Ogg Vorbis playback. Like the Clip, the Fuze went through two hardware revisions, the first based on the AS3525 (like the Clipv1) and the second based on the AS3525+ (like the Clipv2, Clip+ and Clip Zip). The latest firmwares, depending on hardware version, are 01.02.31, 02.03.31 and 02.03.33 (source: https://en.wikipedia.org/wiki/SanDisk_Sansa). + +DRIVER: +skeleton/sansa_fuze.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.169: David Haywood added 'Sandisk Sansa Fuze 2' system. + +ROMSET: +37251597 bytes in 4 files / 17.02Mb packed + +$end +$info=santaka2 +$mame +0.263 [ZX-PK.ru] + +Santaka-002, , 1991 + +A clone of ZX Spectrum Plus produced in 1990 in the Soviet Union. It has Russian symbols instead of capitalized English and is reported to be a good and reliable machine because it was produced by military plants as a part of conversion program (source: https://www.interface1.net/zx/clones/santaka.html). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: ZX-PK.ru added 'Santaka-002' system. + +ROMSET: +16384 bytes in 8 files / 12.81Kb packed + +$end +$info=sanyo_le26fv10n1ts +$mame +0.163 + +Sanyo LE26FV10N1TS Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Sanyo LE26FV10N1TS Flash' device. + +ROMSET: +None required. + +$end +$info=sapi1 +$mame +0.128 [Miodrag Milanović] + +SAPI-1 ZPS 1, Tesla, 1985 + +The SAPI-1 was a computer produced in the former Czechoslovakia by Tesla since 1980. It was designed by Eduard Smutný (hardware) and his brother Tomáš Smutný (software), and based on the Intel 8080/2 MHz clone (and later Z80). The SAPI-86 was also developed as a 8086 clone of the PC (source: http://en.wikipedia.org/wiki/SAPI-1). + +DRIVER: +tesla/sapi1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Miodrag Milanović added 'Tesla SAPI-1' system. + +ROMSET: +12288 bytes in 3 files / 6.98Kb packed + +$end +$info=sapizps2 +$mame +0.136 [Miodrag Milanović, Robbbert] + +SAPI-1 ZPS 2, Tesla, 1985 + +The SAPI-1 was a computer produced in the former Czechoslovakia by Tesla since 1980. It was designed by Eduard Smutný (hardware) and his brother Tomáš Smutný (software), and based on the Intel 8080/2 MHz clone (and later Z80). The SAPI-86 was also developed as a 8086 clone of the PC (source: http://en.wikipedia.org/wiki/SAPI-1). + +DRIVER: +tesla/sapi1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Miodrag Milanović and Robbbert added skeleton driver of 'Tesla SAPI-1 ZPS 2' system. + +ROMSET: +16384 bytes in 7 files / 12.81Kb packed + +$end +$info=sapizps3 +$mame +0.136 [Miodrag Milanović, Robbbert] + +SAPI-1 ZPS 3, Tesla, 1985 + +The SAPI-1 was a computer produced in the former Czechoslovakia by Tesla since 1980. It was designed by Eduard Smutný (hardware) and his brother Tomáš Smutný (software), and based on the Intel 8080/2 MHz clone (and later Z80). The SAPI-86 was also developed as a 8086 clone of the PC (source: http://en.wikipedia.org/wiki/SAPI-1). + +DRIVER: +tesla/sapi1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Miodrag Milanović and Robbbert added skeleton driver of 'Tesla SAPI-1 ZPS 3' system. + +ROMSET: +4096 bytes in 2 files / 3.32Kb packed + +$end +$info=sapizps3a +$mame +0.151 [Robbbert] + +SAPI-1 ZPS 3 (terminal), Tesla, 1985 + +The SAPI-1 was a computer produced in the former Czechoslovakia by Tesla since 1980. It was designed by Eduard Smutný (hardware) and his brother Tomáš Smutný (software), and based on the Intel 8080/2 MHz clone (and later Z80). The SAPI-1 ZPS 3 ROM contains CP/M booting sequence, CP/M is booting from 8" Shugart floppy disk drives. Position of VideoRAM was moved from 3800 to E800 to allow CP/M running. The "Z" version of SAPI-1 ZPS 3 used Z80 processor clone instead of 8080 clone, video with 64 characters per line instead of 40 (source: https://en.m.wikipedia.org/wiki/SAPI-1). + +DRIVER: +tesla/sapi1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.151: Robbbert added 'Tesla SAPI-1 ZPS 3 (terminal)' system. + +ROMSET: +2048 bytes in 1 file / 1.20Kb packed + +$end +$info=sapizps3b +$mame +0.151 [Robbbert] + +SAPI-1 ZPS 3 (6845), Tesla, 1985 + +The SAPI-1 was a computer produced in the former Czechoslovakia by Tesla since 1980. It was designed by Eduard Smutný (hardware) and his brother Tomáš Smutný (software), and based on the Intel 8080/2 MHz clone (and later Z80). The SAPI-1 ZPS 3 ROM contains CP/M booting sequence, CP/M is booting from 8" Shugart floppy disk drives. Position of VideoRAM was moved from 3800 to E800 to allow CP/M running. The "Z" version of SAPI-1 ZPS 3 used Z80 processor clone instead of 8080 clone, video with 64 characters per line instead of 40 (source: https://en.m.wikipedia.org/wiki/SAPI-1). + +DRIVER: +tesla/sapi1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.151: Robbbert added 'Tesla SAPI-1 ZPS 3 (6845)' system. + +ROMSET: +2048 bytes in 1 file / 1.57Kb packed + +$end +$info=sapphire +$mame +0.268 [hap, Berger] + +Sapphire, Novag Industries / Intelligent Heuristic Programming, 1994 + +Novag Sapphire, a portable dedicated chess computer by Novag with a Hitachi H8 8-bit microcontroller, running a program based on WChess by David Kittinger in 64 KiB of ROM using 129 KiB of RAM including 118 Kib for transposition tables. The pocket computer was released in 1994, along with the desktop Diamond version with a pressure sensory board with the same program. Sapphire and Diamond both support the Novag Universal Electronic Chess Board, and were members of the Novag Super System (source: https://www.chessprogramming.org/Novag_Sapphire). + +DRIVER: +novag/sapphire.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.268: hap and Berger added 'Novag Industries Sapphire' system. + +ROMSET: +101792 bytes in 3 files / 59.34Kb packed + +$end +$info=sapphire2 +$mame +0.268 [hap, Berger] + +Sapphire II, Novag Industries / Intelligent Heuristic Programming, 1997 + +Novag Sapphire, a portable dedicated chess computer by Novag with a Hitachi H8 8-bit microcontroller, running a program based on WChess by David Kittinger in 64 KiB of ROM using 129 KiB of RAM including 118 Kib for transposition tables. The pocket computer was released in 1994, along with the desktop Diamond version with a pressure sensory board with the same program. Sapphire and Diamond both support the Novag Universal Electronic Chess Board, and were members of the Novag Super System. The Novag Sapphire II and Novag Diamond II, released in 1997 used faster clock frequency and a improved WChess software in 160 KiB ROM in almost the same housing (source: https://www.chessprogramming.org/Novag_Sapphire). + +DRIVER: +novag/sapphire.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.268: hap and Berger added 'Novag Industries Sapphire II' system. + +ROMSET: +236373 bytes in 3 files / 145.32Kb packed + +$end +$info=sarc110 +$mame +0.187 [David Haywood] + +Super Arcade 101-in-1 (Firecore/VT hybrid, set 1), , 200? + + + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Changed description to 'Super Arcade 101-in-1 (Firecore/VT hybrid, set 1)'. +- 0.227: Changed description to 'Super Arcade 101-in-1 (set 1)'. +- 0.195: Clone promoted to working [David Shah]. +- 0.187: David Haywood added 'Super Arcade 110 (set 1)' system. + +ROMSET: +20971520 bytes in 2 files / 8.83Mb packed + +$end +$info=sarc110a +$mame +0.187 [David Haywood] + +Super Arcade 101-in-1 (Firecore/VT hybrid, set 2), , 200? + + + +DRIVER: +sega/megadriv_firecore.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Changed description to 'Super Arcade 101-in-1 (Firecore/VT hybrid, set 2)'. +- 0.227: Changed description to 'Super Arcade 101-in-1 (set 2)'. +- 0.187: David Haywood added 'Super Arcade 110 (set 2)' system. + +ROMSET: +4194304 bytes in 1 file / 1.14Mb packed + +$end +$info=sarcpc +$mame +0.210 [AJR] + +80286 Standard System (SARC RC2015 chipset), , 199? + +SARC was a chipset manufacturer for PCs during the 286, 386 and 486 era, usually found on the low-end boards. Not to be confused with Samsung Austin R&D Center (SARC) (source: https://www.dosdays.co.uk/topics/Manufacturers/sarc.php). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: AJR added '80286 Standard System (SARC RC2015 chipset)' system. + +ROMSET: +65536 bytes in 1 file / 35.69Kb packed + +$end +$info=sarpc +$mame +0.155 [Curt Coder] + +StrongARM Risc PC, Acorn, 1997 + +In September 1996 Acorn launched the StrongARM RiscPC. The StrongARM RiscPC is similar to the RiscPC 700, but has a 202MHz StrongARM CPU and RISC OS 3.70. The main differences between the models were increasing memory, larger hard discs and, optionally, CD_ROM drives (source: http://chrisacorns.computinghistory.org.uk/Computers/SARiscPC.html). + +DRIVER: +acorn/riscpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.155: Curt Coder added 'Acorn StrongARM Risc PC' system. + +$end +$info=sarpc_j233 +$mame +0.155 [Curt Coder] + +J233 StrongARM Risc PC, Acorn, 1997 + +n September 1997 Acorn launched an upgraded StrongARM RiscPC with a 233MHz StrongARM CPU, RISC OS 3.71, more memory, a bigger hard disc and a CDROM. This was the last Acorn computer. The StrongARM RiscPC J233 was launched at the same time, the only difference being the bundling of Acorn's Web browser (!Browse) and Java, which came installed on the hard disc. The software could be bought separately on the !Browse and Riscafe Update CDs (source: http://chrisacorns.computinghistory.org.uk/Computers/SARiscPCJ233.html). + +DRIVER: +acorn/riscpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.155: Curt Coder added 'Acorn J233 StrongARM Risc PC' system. + +ROMSET: +4194304 bytes in 2 files / 1.77Mb packed + +$end +$info=sart3733 +$mame +0.194 [Mike McBike, rfka01, Vas Crabb] + +3733 (digital scale), Sartorius-Werke GmbH, 1978? + +DRIVER: +skeleton/sartorius.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: Mike McBike, rfka01 and Vas Crabb added 'Sartorius-Werke GmbH 3733 (digital scale)' system. + +ROMSET: +2048 bytes in 2 files / 1.66Kb packed + +$end +$info=sat_bram_16mb +$mame +0.148u3 + +Saturn Battery RAM 16Mbit Cart, , ???? + +DRIVER: +devices/bus/saturn/bram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'Saturn Battery RAM 16Mbit Cart' device. + +ROMSET: +None required. + +$end +$info=sat_bram_32mb +$mame +0.148u3 + +Saturn Battery RAM 32Mbit Cart, , ???? + +DRIVER: +devices/bus/saturn/bram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'Saturn Battery RAM 32Mbit Cart' device. + +ROMSET: +None required. + +$end +$info=sat_bram_4mb +$mame +0.148u3 + +Saturn Battery RAM 4Mbit Cart, , ???? + +DRIVER: +devices/bus/saturn/bram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'Saturn Battery RAM 4Mbit Cart' device. + +ROMSET: +None required. + +$end +$info=sat_bram_8mb +$mame +0.148u3 + +Saturn Battery RAM 8Mbit Cart, , ???? + +DRIVER: +devices/bus/saturn/bram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'Saturn Battery RAM 8Mbit Cart' device. + +ROMSET: +None required. + +$end +$info=sat_cart_slot +$mame +0.149u1 + +Saturn Cartridge Slot, , ???? + +DRIVER: +devices/bus/saturn/sat_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Saturn Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sat_dram_32mb +$mame +0.148u3 + +Saturn Data RAM 32Mbit Cart, , ???? + +DRIVER: +devices/bus/saturn/dram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'Saturn Data RAM 32Mbit Cart' device. + +ROMSET: +None required. + +$end +$info=sat_dram_8mb +$mame +0.148u3 + +Saturn Data RAM 8Mbit Cart, , ???? + +DRIVER: +devices/bus/saturn/dram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'Saturn Data RAM 8Mbit Cart' device. + +ROMSET: +None required. + +$end +$info=sat_rom +$mame +0.148u3 + +Saturn ROM Carts, , ???? + +DRIVER: +devices/bus/saturn/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'Saturn ROM Carts' device. + +ROMSET: +None required. + +$end +$info=satcdb +$mame +0.189 + +Saturn CDB (CD Block), , ???? + +DRIVER: +sega/saturn_cdb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Saturn CDB (CD Block)' device. + +ROMSET: +196608 bytes in 3 files / 98.61Kb packed + +$end +$info=saturn +$mame +0.113 [R. Belmont] + +Saturn (USA), Sega, 1994 + +The Sega Saturn is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in North America and Europe in 1998, and in 2000 in Japan. The Saturn sold 9.5 million units worldwide. While its installed base in the United States ended at 2 million, its installed base in Japan was more than 6 million units. While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against its main competitors: Sony's PlayStation and later the Nintendo 64. In 2009, video game website IGN chose the Saturn to be their 18th best video game console of all time, out of their list of 25 (source: http://en.wikipedia.org/wiki/Sega_Saturn). + +DRIVER: +sega/saturn.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saturn.xml, photo_cd.xml, sat_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.249: Replaced abbreviated country names with full names in descriptions in 'saturn.xml' [ArcadeShadow]. +- 0.247: Remove some residual debugging stuff [AJR]. +- 0.234: Improved metadata for several items and updated metadata (name; year) in 'saturn.xml' [ArcadeShadow]. +- 0.195: Encapsulated existing CD-ROM emulation as device [AJR]. +- 0.180: Various changes: Worked around VDP1 timings in Sega Saturn, fixes regression with Batman Forever gameplay speed. Added Rotation Parameter read control register, fixes at least Riddler stage ROZ positioning in Batman Forever [Angelo Salese]. +- 0.164: Added 'preliminary CD-DA routing to SCSP EXTS parallel port, fixes CD-Rom player equalizer in Sega Saturn [Angelo Salese]. +- 0.151: Added 'dump of Ultraman support cart in soft list [Team Europe]. +- 0.148u3: Converted carts to be slot devices and enabled battery RAM carts support [Fabio Priuli]. +- 0.143u4: Inputs to use PORT_CONDITION instead of PORT_CATEGORY [Fabio Priuli]. +- 0.143u2: Added 'cycle remainder for FRC in SH-2, fixes a tight loop in Astal. Implemented IRQ pending and SCU IRQ enable register mechanism, allowing Choice Cuts to boot up to the title screen [Angelo Salese]. +- 0.142u5: Verified saturn BIOS 1.01 labels [ElBarto]; moved intback command inside a timer and hooked up SMPC direct mode inputs in Sega Saturn, allows it to load the CD menu and makes the diagnostic cart to be operational. Added PAL timing support for Sega Saturn Implemented CART DRAM emulation in Sega Saturn [Angelo Salese]. +- 0.126: Added 'ROM cartridge support. Fixed mem_mask regressions [R. Belmont]. +- 0.115: Preliminary CDROM, backup, & input support. Fixed sound. Still marked NOT_WORKING as only a few games do anything [R. Belmont]. +- 0.113: R. Belmont readded Sega Saturn (USA) (not working)' system. +- 0.112: Saturn driver back up to date so it starts up and shows the boot screens properly [R. Belmont]. +- 0.37b15: Added 'SEGA Saturn' system. Many fixes. The driver now boots up and displays splash screen, but it's still non-functional [James Forshaw]. + +ROMSET: +1048576 bytes in 2 files / 891.46Kb packed + +$end +$info=saturn_analog +$mame +0.173 + +Sega Saturn Analog Controller, , ???? + +DRIVER: +devices/bus/sat_ctrl/analog.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Analog Controller' device. + +ROMSET: +None required. + +$end +$info=saturn_cd_hle +$mame +0.195 + +Sega Saturn/ST-V CD Block HLE, , ???? + +DRIVER: +sega/saturn_cd_hle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Renamed (stvcd) to (saturn_cd_hle). MAX_BLOCKS cleanup; command 0x51 is confirmed it doesn't generate a DRDY, pause drive when in (buffull) state; remove unnecessary device_memory_interface trampoline; use emu_timer in place of timer generic. Fix directory parsing on cross sector boundaries. Fix chaossd and sengblad bootups; rename to (saturn_cd_hle), relicense to BSD-3 [Angelo Salese]. +- 0.283: Minor log fixup [Angelo Salese]. +- 0.275: Unload image on tray open [Angelo Salese]. +- 0.259: Use helpers from multibyte.h [AJR]. +- 0.195: Added 'Sega Saturn/ST-V CD Block HLE' device. + +ROMSET: +None required. + +$end +$info=saturn_control_port +$mame +0.173 + +Sega Saturn controller port, , ???? + +DRIVER: +devices/bus/sat_ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sega Saturn controller port'. +- 0.173: Added 'Sega Saturn control port' device. + +ROMSET: +None required. + +$end +$info=saturn_cpu +$mame +0.150 + +Hewlett-Packard Saturn, , ???? + +DRIVER: +devices/cpu/saturn/saturn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Hewlett-Packard Saturn' [Angelo Salese]. +- 0.150: Added 'HP Saturn' device. + +ROMSET: +None required. + +$end +$info=saturn_joy +$mame +0.173 + +Sega Saturn Joypad, , ???? + +DRIVER: +devices/bus/sat_ctrl/joy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Joypad' device. + +ROMSET: +None required. + +$end +$info=saturn_keybd +$mame +0.173 + +Sega Saturn Keyboard, , ???? + +DRIVER: +devices/bus/sat_ctrl/keybd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Keyboard' device. + +ROMSET: +None required. + +$end +$info=saturn_md3b +$mame +0.173 + +Sega Saturn Joypad MD 3buttons, , ???? + +DRIVER: +devices/bus/sat_ctrl/joy_md.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Joypad MD 3buttons' device. + +ROMSET: +None required. + +$end +$info=saturn_md6b +$mame +0.173 + +Sega Saturn Joypad MD 6buttons, , ???? + +DRIVER: +devices/bus/sat_ctrl/joy_md.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Joypad MD 6buttons' device. + +ROMSET: +None required. + +$end +$info=saturn_mouse +$mame +0.173 + +Sega Saturn Mouse, , ???? + +DRIVER: +devices/bus/sat_ctrl/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Mouse' device. + +ROMSET: +None required. + +$end +$info=saturn_multitap +$mame +0.173 + +Sega Saturn Multitap, , ???? + +DRIVER: +devices/bus/sat_ctrl/multitap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Multitap' device. + +ROMSET: +None required. + +$end +$info=saturn_racing +$mame +0.173 + +Sega Saturn Racing Wheel, , ???? + +DRIVER: +devices/bus/sat_ctrl/racing.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'Sega Saturn Racing Wheel' device. + +ROMSET: +None required. + +$end +$info=saturn_scu +$mame +0.191 + +Sega Saturn System Control Unit, , ???? + +DRIVER: +sega/saturn_scu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Lock out DMA if trying to access VDP1 RAM and other stuff at same time. Fix (gunblaze) booting [Angelo Salese]. +- 0.283: Renamed (sega_scu) to (saturn_scu) and Changed description to 'Sega Saturn System Control Unit'; move to Sega folder, relicense to BSD-3 [Angelo Salese]. +- 0.191: Added 'Sega System Control Unit' device. + +ROMSET: +None required. + +$end +$info=saturn_segatap +$mame +0.173 [Fabio Priuli] + +saturn_segatap_device, , ???? + +DRIVER: +devices/bus/sat_ctrl/segatap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'saturn_segatap_device'. +- 0.173: Fabio Priuli added 'Sega Saturn SegaTap' device. + +ROMSET: +None required. + +$end +$info=saturn_track +$mame +0.173 + +Sega Saturn Pointing Controller / Trackball, , ???? + +DRIVER: +devices/bus/sat_ctrl/pointer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Changed description to 'Sega Saturn Pointing Controller / Trackball'. +- 0.173: Added 'Sega Saturn Pointing Controller/Trackball' device. + +ROMSET: +None required. + +$end +$info=saturneu +$mame +0.113 [R. Belmont] + +Saturn (PAL), Sega, 1994 + +The Sega Saturn is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in North America and Europe in 1998, and in 2000 in Japan. The Saturn sold 9.5 million units worldwide. While its installed base in the United States ended at 2 million, its installed base in Japan was more than 6 million units. While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against its main competitors: Sony's PlayStation and later the Nintendo 64. In 2009, video game website IGN chose the Saturn to be their 18th best video game console of all time, out of their list of 25 (source: http://en.wikipedia.org/wiki/Sega_Saturn). + +DRIVER: +sega/saturn.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saturn.xml, photo_cd.xml, sat_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.113: R. Belmont added 'Sega Saturn (PAL) (not working)' system. + +$end +$info=saturnjp +$mame +0.113 [R. Belmont] + +Saturn (Japan), Sega, 1994 + +The Sega Saturn is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in North America and Europe in 1998, and in 2000 in Japan. The Saturn sold 9.5 million units worldwide. While its installed base in the United States ended at 2 million, its installed base in Japan was more than 6 million units. While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against its main competitors: Sony's PlayStation and later the Nintendo 64. In 2009, video game website IGN chose the Saturn to be their 18th best video game console of all time, out of their list of 25 (source: http://en.wikipedia.org/wiki/Sega_Saturn). + +DRIVER: +sega/saturn.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saturn.xml, photo_cd.xml, sat_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.113: R. Belmont added 'Saturn (Japan)' system. + +ROMSET: +1572864 bytes in 3 files / 1.29Mb packed + +$end +$info=saturnkr +$mame +0.236 [Angelo Salese] + +Saturn (Korea), Samsung, 1995 + +In 1995, while LG was distributing the 3DO in Korea and Nintendo was distributed by Hyundai, Samsung (who previously distributed both the Master System and Mega Drive) distributed the Saturn. It was released as the Samsung Saturn (????) in November 10th 1995 and was made only for South Korea. There are a lot of rumors about what is inside these, but all units that have been seen opened up were all completely stock Japanese VA1 motherboards (171-7006C 837-11613-01), had everything intact, with only the region jumpers and the BIOS ROM being different. The region is set to 2 for Korea, and the BIOS version states v1.02a and looks like the North American/European version rather than the Japanese one. The BIOS is unique in that it disables the Japanese language option when the console is set to the default region 2 code (it reappears if the region code is set to anything other than region 2). There was no Korean language option added. It's power supply is unique in that it is capable of handling 110v-220v. This was due to South Korea converting it's power grid from 110v to 220v, so most South Korean retro game consoles came with a multi-voltage power supply. Units produced: unknown, probably ~3,000-4,000, but there might have been a lot more. There are 4 different model numbers of the Samsung Saturn (SPC-SATURN, SPC-SATURN II, SPC-ST, SPC-ST2), although the consoles themselves are identical other than a few differences on the stickers between the SPC-SATURN/SPC-SATURN II and SPC-ST/SPC-ST2 models. The model number only indicates whether the console was packaged with a game or a region converter cartridge (the only Saturn console release to do so). SPC-SATURN and SPC-SATURN II were the initial released models, with SPC-SATURN II including Virtua Fighter Remix. SPC-ST and SPC-ST2 were later released models and both came with a ST-KEY region converter cartridge (hence the model name), with SPC-ST2 also including one game (source: https://segaretro.org/Saturn_consoles_in_South_Korea). + +DRIVER: +sega/saturn.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saturn.xml, sat_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.236: Angelo Salese added 'Samsung Saturn (Korea)' system. + +ROMSET: +524288 bytes in 1 file / 439.26Kb packed + +$end +$info=savant +$mame +0.212 [hap, Berger, Sean Riddle] + +Savant, Novag Industries / Intelligent Heuristic Programming, 1981 + +On the occasion of the Nuremberg Toy Fair in 1981, Novag introduced its new chess computer product range to a small circle of chess journalists for the first time. The basis for this was the chess program Mychess by the author David Kittinger. For the development, the technical design and the elegant shaping the company California R & D was responsible. The Savant, the flagship of the company, you could buy about 4 weeks before the 2nd World Cup 1981 in Travemünde already in stores. The baptism of fire in the 2nd World Cup did not turn out to be as happy as expected. In group B - commercial microcomputers - the Savant finished third behind the winner Mark V (8.5 pts) and the runner-up Champion Sensory with 6.5 points with a total of 6 points. With the 8K extension module, the buyers of the Savants were able to convert their device to the Savant II in just a few simple steps. Here were then also some small program inaccuracies eliminated (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Novag_Savant). + +DRIVER: +novag/savant.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.267: Remove mid-opcode Z80 WAIT workaround, but now MAME hardlocks [hap]. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: Small tweak to svg [hap]. +- 0.212: hap, Berger and Sean Riddle added 'Novag Savant' system. + +ROMSET: +790807 bytes in 5 files / 64.81Kb packed + +$end +$info=savant2 +$mame +0.214 [Berger, Achim] + +Savant II, Novag Industries / Intelligent Heuristic Programming, 1982 + +This device was the direct successor of the well-known Savant, which was created by adding an expansion module of eight kilobytes. If you already had a Savant, you could purchase this extension module and upgrade your device with it. A special feature is the type of train input and output: The output is on an integrated LCD board, the input is made by the fact that you can move your own figures by tapping the appropriate fields. This is made possible by the fact that there is a transparent pressure sensor foil above the LCD board. Overall, the Savant II excelled by its excellent technical equipment and its modern design. What sets him apart from the Savant Royale is the lower computational speed alone. Otherwise, the Savant II already offered in the basic version 16 stored master games, which could be extended over the module system to 64 more games, eight game and two analysis levels, Permanent Brain and the application of all draw rules. Internally, the device has a capacity of 48 kilobytes, of which only 32 are used by default (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Novag_Savant_II). + +DRIVER: +novag/savant.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.214: Berger and Achim added 'Novag Savant II' system. + +ROMSET: +8192 bytes in 1 file / 6.30Kb packed + +$end +$info=savia84 +$mame +0.142, 0.143u7 [Robbbert] + +Savia 84, J.T. Hyan, 1984 + +A brief description of the basic software equipment, the so-called monitor, was published together with construction instructions in the book Radioamatérské konstruktion 4, published in 1990 by the SNTL publishing house. So first a quick summary. Readiness to receive the following commands is signaled by the display of the SAVIA 84 inscription (source translated from Czech: http://www.malecky.cz/stone1/savia.htm). + +DRIVER: +trainer/savia84.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Changed description to 'J.T. Hyan'. +- 0.143u7: Robbbert added 'Savia 84' system. +- 0.142: Added 'skeleton driver of Savia 84' system. + +ROMSET: +2048 bytes in 1 file / 0.63Kb packed + +$end +$info=sawatte +$mame +0.167 [David Haywood] + +Sawatte, Sega, 1996? + +The Sawatte Pico is an educational device for small children released by Sega exclusively in Japan. As the name may suggest, it belongs to the same "Pico" family as the Sega Pico console, though is an entirely separate piece of hardware with different goals. The Sawatte Pico is aimed at younger children than the regular Pico console. Users plug book-shaped software into the device, turn pages and "touch" things, with the system making a sound in the process. It does not plug into a television and runs on batteries, and is not compatible with any Sega Pico software. The "console" was supported by Sega and Bandai (source: https://segaretro.org/Sawatte_Pico). + +DRIVER: +sega/sega_sawatte.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sawatte.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.167: David Haywood added 'Sega Sawatte' system. + +ROMSET: +None required. + +$end +$info=sb16 +$mame +0.155 + +SoundBlaster 16 Audio Adapter LLE, , ???? + +DRIVER: +devices/bus/isa/sb16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Subscribe to ISA remap. Round up cnt reads to actual raw writes. Move OPL3 ranges in host_io map. Mode bit 1 is for silence, fix fwmigolf card detection. Fix MT09316. Convert IRQ triggers to input_merger. Ack IRQ16 too when reading 0x22e from host side [Angelo Salese]. +- 0.283: Silence spammy ports [Angelo Salese]. +- 0.273: Halve DMA length if Stereo mode is selected. Convert fifo size checks to a named entity [Angelo Salese]. +- 0.155: Added 'SoundBlaster 16 Audio Adapter LLE' device. + +ROMSET: +8256 bytes in 2 files / 7.55Kb packed + +$end +$info=sb16_ct2720 +$mame +0.272 [AJR] + +Creative Sound Blaster 16 CT-2720, , ???? + +DRIVER: +devices/bus/pc98_cbus/sb16_ct2720.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: AJR added 'Creative Sound Blaster 16 CT-2720' device. + +ROMSET: +None required. + +$end +$info=sb180 +$mame +0.245 [Miodrag Milanovi?] + +SB180, Micromint, 1985 + +The Micromint SB180 is a single board computer featuring a new generation 8-bit microprocessor which maintains software compatibility with the Zilog Z80 while incorporating advanced design features in a single 64 pin chip. The SB189 uses just 29 chips on a 4" by 7 1/2" printed circuit board to provide a powerful, low cost processing system which is well suited for a wide range of appliations from dedicated process control computers to personal computer systems. + +DRIVER: +skeleton/sb180.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.245: Miodrag Milanovi? added 'Micromint SB180' system. + +ROMSET: +8192 bytes in 1 file / 5.26Kb packed + +$end +$info=sb2m600b +$mame +0.36RC1 [Paul Daniels] + +Superboard II Model 600 (Rev. B), Ohio Scientific, 1978 + +The Superboard II, also called Model 600, was quite the same board as the british clone Compukit UK-101. It came fully assembled and did not featur neither power supply (user had to build or buy a 5V external power supply), / nor RF modulator to display video output on a standard TV, but only a composite video output. A 40 pin IC socket allowed an expansion board and OSI bus to be connected, giving access to memory expansion (up to 64 KB) and floppy drive controller (source: http://www.oldcomputermuseum.com/superboard_2.html). + +DRIVER: +osi/osi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.100: Renamed (superbrd) to (sb2m600b). +- 0.79: Updated driver with a better BIOS set and keyboard layout and added 'sound [Claudio Nieder]. +- 0.56.1: Cassette Initialization fixed [Stefano Priore]. +- 0.37b4: Tidy up palette code, Caps lock implemented properly, Memory config. 4K, 8K and 40K. Added MC6850 ACIA. Cleaned up keyboard port_bits, Tape load. Hand crafted a superboard II graphics rom. Source YC July 82. Swapped monitors roms, wrong way around. Superboard video is 64 by 16 Max. UK101 video is 32 by 25 Max. To load tape images from Basic, type "LOAD", wait for the program to load, press space, then RUN, LIST, etc. Some images should be loaded from the monitor, asteroids, asteroids+ and scramble. When in the monitor, press L and wait for the program to load and run [Paul Daniels]. +- 0.36RC1: Paul Daniels added 'SuperBoard' system. + +ROMSET: +16384 bytes in 8 files / 11.89Kb packed + +$end +$info=sb300p +$mame +0.202 + +Artecon SB-300P 3S/1P controller, , ???? + +DRIVER: +devices/bus/sbus/artecon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Artecon SB-300P 3S/1P controller' device. + +ROMSET: +16384 bytes in 1 file / 1.40Kb packed + +$end +$info=sb486 +$mame +0.184 [kazblox] + +SB-486, Subor, 1993 + + + +DRIVER: +nintendo/nes.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +nes.xml, nes_ade.xml, nes_ntbrom.xml, nes_kstudio.xml, nes_datach.xml, famibox.xml, famicom_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.184: kazblox added 'Subor SB-486' system. + +ROMSET: +None required. + +$end +$info=sb8085 +$mame +0.212 [AJR, S100Computers.com] + +Space Byte 8085, Space Byte, 1977 + +As far as I know this is the only S-100 Board Space Byte made. They appear to have arrived on the S-100 board scene late. If anybody knows of other boards please let me know. Except for CompuPro and IMASI, I think this was the only other 8085 based CPU S-100 Bus card. The board was to create a single board computer containing all the necessary I/O support for a small business' system. It has an 8085 CPU, a serial port, a hardware timer, parallel ports, and a "ICOM FD3700 FDC interface" for connections to 8" (single density) floppy disk drives. There was a decent amount of EPROM support (2808 or 2716's), and Space Byte supplied in their monitor support to read a Tarbell cassette, and a Polymorphic Video board (source: http://www.s100computers.com/Hardware%20Folder/SpaceByte/8085%20SBC/8085.htm). + +DRIVER: +skeleton/sb8085.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.212: AJR and S100Computers.com added 'Space Byte 8085' system. + +ROMSET: +3072 bytes in 3 files / 2.50Kb packed + +$end +$info=sbackgc +$mame +0.271 [hap, Sean Riddle] + +Sensory Backgammon Computer, Saitek, 1988 + +Your Saitek Sensory Backgammon computer knows all the rules of the game and has a good command of expert strategy. It willgive you exciting games with anemphasis on fast response time. You can even change its style to make it pJay a more aggressive, defensive. or positional game. emulating the styles encountered in different human players (original Saitek manual). + +DRIVER: +saitek/sbackgc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: hap, Sean Riddle added 'Saitek Sensory Backgammon Computer' system. + +ROMSET: +125910 bytes in 2 files / 46.46Kb packed + +$end +$info=sbasssta +$mame +0.222 [DBWBP] + +Super Bass Station, Novation, 1997 + +The Super Bass Station takes its classic predecessor and adds to it an impressive set of features. These include separate ADSR's for the filter and envelope. The key follow effect was added 'to filter section. An SH-type sub oscillator and noise generator have been added 'to the oscillator sections. An ultra-cool ring mod effect and a true mixer section for balancing all these sound sources together have also been added. Plenty of updates have been made to the effects section for the ultimate in monophonic bass synthesis. The Super Bass Station now features distortion, stereo outs, panning, stereo chorus, two LFO's, an arpeggiator with clock out and doubled memory to 200 patches (50 preset, 150 user). A new slide function creates much more realistic 303 patterns (source: http://www.vintagesynth.com/novation/sbs2.php). + +DRIVER: +novation/basssta.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: DBWBP added 'Novation Super Bass Station' system. + +ROMSET: +65536 bytes in 1 file / 31.27Kb packed + +$end +$info=sbc6510 +$mame +0.136 [Robbbert] + +SBC6510, Josip Perusanec, 2009 + + + +DRIVER: +homebrew/sbc6510.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u5: Connected up the keyboard and added 'ay-3-8910 chip; system promoted from GAME_NOT_WORKING [Robbbert]. +- 0.136: Robbbert added skeleton driver of 'J. Perusanec SBC6510' system. + +ROMSET: +12567 bytes in 3 files / 6.54Kb packed + +$end +$info=sbrain +$mame +0.150 [Al Kossow, Robbbert] + +SuperBrain Video Computer System, Intertec Data Systems, 1981 + +The Intertec Superbrain was an all-in-one commercial microcomputer first sold by Intertec Data Systems Corp. in 1979. The machine ran the operating system CP/M and was somewhat unusual in that it used dual Z80 CPUs, the second being used as a disk controller. In 1983, the basic machine sold for about $2000. There were several variants, including the Superbrain II, Superbrain II Jr., "QD" (quad density disk drives) and "SD" (super density) models. The Superbrain is notable for being at the user end of the first Kermit connection in 1981. The machine was practical and useful in the office environment, but somewhat limiting until the arrival of the first 5MB hard disks in one of the floppy drive bays. This was soon replaced by the 10MB Winchester thus effectively removing all limitations on what could be programmed and stored (source: http://en.wikipedia.org/wiki/Intertec_Superbrain). + +DRIVER: +skeleton/sbrain.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +sbrain.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.281: BugFIX #09264 [Media Support] (skeleton/sbrain.cpp) sbrain: The system firmware fails to start [AJR]. +- 0.260: Rebuild character generator from CRT8002 datasheet [AJR]. +- 0.207: Added '50 Hz BIOS hack [Robbbert]. +- 0.206: Added 'boot ROM 4.2 as a BIOS option [Nigel Barnes]. +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Intertec SuperBrain' system. + +ROMSET: +12288 bytes in 6 files / 7.55Kb packed + +$end +$info=sbus +$mame +0.202 + +Sun SBus, , ???? + +DRIVER: +devices/bus/sbus/sbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun SBus' device. + +ROMSET: +None required. + +$end +$info=sbus_hme +$mame +0.202 + +Sun 10/100 + Fast Wide SCSI, , ???? + +DRIVER: +devices/bus/sbus/hme.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun 10/100 + Fast Wide SCSI' device. + +ROMSET: +65536 bytes in 1 file / 16.89Kb packed + +$end +$info=sbus_slot +$mame +0.202 + +Sun SBus Slot, , ???? + +DRIVER: +devices/bus/sbus/sbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun SBus Slot' device. + +ROMSET: +None required. + +$end +$info=sbus_sunpc +$mame +0.202 + +Sun SunPC accelerator, , ???? + +DRIVER: +devices/bus/sbus/sunpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun SunPC accelerator' device. + +ROMSET: +32768 bytes in 1 file / 0.37Kb packed + +$end +$info=sc105 +$mame +0.245 [Miodrag Milanovi?] + +SC105 - Modular Backplane (RC2014), Stephen C Cousins, 2018 + +This is a modular backplane system designed for the RC2014 retro computer. The available sections are: Input: Power supply. Cards: 6 x RC2014/80 pin sockets. Output: Edge mounted BP80 socket (source: https://www.tindie.com/products/tindiescx/modular-backplane-boards-for-rc2014/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Miodrag Milanovi? added 'Stephen C Cousins SC105 - Modular Backplane (RC2014)' system. + +ROMSET: +None required. + +$end +$info=sc112 +$mame +0.245 [Miodrag Milanovi?] + +SC112 - Modular Backplane (RC2014), Stephen C Cousins, 2018 + +This is a modular backplane system designed for the RC2014 retro computer. The available sections are: Input: Power supply (5 volts). Cards: 6 x RC2014/80 pin sockets. Output: Through-hole BP80 socket. Jumpers to connect or isolate some signals from adjacent module sockets. Pins 38 and 39 can be linked to form an interrupt daisy chain (source: https://www.tindie.com/products/tindiescx/modular-backplane-boards-for-rc2014/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Miodrag Milanovi? added 'Stephen C Cousins SC112 - Modular Backplane (RC2014)' system. + +ROMSET: +None required. + +$end +$info=sc116 +$mame +0.245 [Miodrag Milanovi?] + +SC116 - Modular Backplane (RC2014), Stephen C Cousins, 2018 + +This backplane is designed for RC2014 and features: 3 x RC2014/80 pin module sockets. Power supply input. Very small size Why have a huge backplane when a minimal system can be built with only a couple of modules? With three modules you can build a CP/M system, as illustrated. This backplane is ideal for a minimal system and lends itself to being used in a small enclosed system (source: https://www.tindie.com/products/tindiescx/sc116-3-slot-backplane-kit-for-rc2014/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Miodrag Milanovi? added 'Stephen C Cousins SC116 - Modular Backplane (RC2014)' system. + +ROMSET: +None required. + +$end +$info=sc119 +$mame +0.245 [Miodrag Milanović] + +SC119 Z180 Memory module, , ???? + +DRIVER: +devices/bus/rc2014/romram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'SC119 Z180 Memory module' device. + +ROMSET: +1572864 bytes in 3 files / 704.37Kb packed + +$end +$info=sc133 +$mame +0.245 [Miodrag Milanovi?] + +SC133 - Modular Backplane (RC2014), Stephen C Cousins, 2018 + +This is a modular backplane system designed for the RC2014 retro computer. The available sections are: Input: Power supply (8 to 15-volt input). Cards: 11 x RC2014/40 pin sockets. Output: Through-hole RC2014/40 socket. Thin tracks can be cut to isolate some signals from adjacent module sockets (source: https://www.tindie.com/products/tindiescx/modular-backplane-boards-for-rc2014/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Miodrag Milanovi? added 'Stephen C Cousins SC133 - Modular Backplane (RC2014)' system. + +ROMSET: +None required. + +$end +$info=sc155 +$mame +0.266 [Matt] + +Sound Canvas SC-155, Roland, 1992 + +The roland SC-155 Sound Canvas is a Midi expander with all Roland quality and very simple handling thanks to the built-in faders that allow volume adjustment of the various channels in real time, making it the ideal choice for those who need to edit live midi bases (source, translated from Italian: https://www.musicash.it/it/pianoforti-e-tastiere/expander/1264-roland-sc-155-sound-canvas.html). + +DRIVER: +roland/roland_sc55.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.266: Matt added 'Roland Sound Canvas SC-155' system. + +ROMSET: +294912 bytes in 2 files / 99.63Kb packed + +$end +$info=sc16is741a +$mame +0.271 [Vas Crabb] + +NXP SC16IS741A UART, , ???? + +DRIVER: +devices/machine/sc16is741.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Vas Crabb added 'NXP SC16IS741A UART' device. + +ROMSET: +None required. + +$end +$info=sc2 +$mame +0.140 [Sandro Ronco] + +Schachcomputer SC 2 (rev. E), VEB Funkwerk Erfurt, 1981 + +The SC 2 in the spring of 1981 at the Leipzig Fair and awarded with a gold medal. Unlike the SC 1 the power supply is integrated into the housing, individual chessboards were provided with the respective field name, and the function keys are arranged more clearly. Both the SC 1 and SC 2 of the work on the basis of the microprocessor U880 (source, traslated from german: http://www.schach-computer.info/wiki/index.php/SC_2). + +DRIVER: +ddr/sc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed manufacturer to 'VEB Funkwerk Erfurt'. +- 0.208: Changed description to 'Schachcomputer SC 2 (rev. E)'. +- 0.140: Sandro Ronco added 'Schachcomputer SC2' system. +- 0.132: Added 'skeleton driver of VEB Schachcomputer SC2' system. + +ROMSET: +9216 bytes in 9 files / 6.93Kb packed + +$end +$info=sc203 +$mame +0.245 [Miodrag Milanovi?] + +SC203 - Modular Z180 Computer, Stephen C Cousins, 2018 + +This modular computer can run RomWBW, which includes a very good implementation of CP/M, and also the Small Computer Monitor. Both firmware options can be installed at the same time as the memory module has two sockets for FLASH memory chips. A simple jumper selects which firmware is used (source: https://smallcomputercentral.com/sc203-modular-z180-computer/). + +DRIVER: +homebrew/rc2014.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Miodrag Milanovi? added 'Stephen C Cousins SC203 - Modular Z180 Computer' system. + +ROMSET: +None required. + +$end +$info=sc28c94 +$mame +0.184 + +SC28C94 QUART, , ???? + +DRIVER: +devices/machine/mc68681.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SC28C94 QUART' device. + +ROMSET: +None required. + +$end +$info=sc2a +$mame +0.208 [kaiOr] + +Schachcomputer SC 2, VEB Funkwerk Erfurt, 1981 + +Schachcomputer SC 2, a dedicated chess computer manufactured from 1981 until 1983 by VEB Funkwerk Erfurt, in 1983 renamed to VEB Mikroelektronik „Karl Marx“ Erfurt. The SC 2 ran on an 8-bit U880 CPU, which was an unlicensed Z80 clone, and had 9 KB ROM and 1 KB RAM. The chess program was an apparently re-engineered, slightly modified clone of Ron Nelson's program of the Chess Challenger 10 C manufactured by Fidelity Electronics (source: https://www.chessprogramming.org/SC_2). + +DRIVER: +ddr/sc2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sc2a.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: Changed manufacturer to 'VEB Funkwerk Erfurt'. +- 0.208: kaiOr added 'VEB Mikroelektronik Erfurt Schachcomputer SC 2' system. + +ROMSET: +1024 bytes in 1 file / 0.77Kb packed + +$end +$info=sc3000 +$mame +0.116 [Curt Coder] + +SC-3000 (NTSC), Sega, 1983 + +The SC-3000 (Sega Computer 3000) is the first and only computer to be designed and manufactured by Sega. It was first released in July of 1983 in Japan, and serves as the home computer equivalent of the SG-1000 cartridge-based video game console. The SC-3000, often known simply as the "Sega Computer" or even just the 'Sega', is an 8-bit home computer almost identical in nature to the SG-1000, but with a built-in keyboard and support for more hardware expansions (source: http://segaretro.org/SC-3000). + +DRIVER: +sega/sg1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sg1000.xml, sc3000_cart.xml, sc3000_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.285: (sc3000_cart.xml) Fix validation after 569ccf1d437191ad5ae3f643f5b65d109dc51826 [AJR]. +- 0.273: Changed description to 'SC-3000 (NTSC)'. Add BASIC functions and katakana symbols to key labels; add variant of keyboard device with diareses instead of kana; eliminate sc3000h clone set since SC-3000H has no emulatable differences from SC-3000; add PAL version of SC-3000 with different VDP and keyboard with diareses; add some XTAL-derived clocks to sf7000 [AJR]. +- 0.272: Make "Reset" a non-keyboard-type input to prevent MAME from making a separate one-button keyboard out of it [AJR]. +- 0.236: Added 'TZX to the list of tape formats for the Sega SC-3000 [Fabio DL]. +- 0.206: Added support for the SC-3000 Survivors Multicart and Megacart cartridges [Nigel Barnes]. +- 0.154: Added 'cartridge and cassette software lists in soft list [Curt Coder and Anna Wu]. +- 0.146u3: Moved the fake BIOS to cartridge software list. SC-3000 does not have an internal BIOS, instead a BASIC or other cartridge needs to be plugged in manually. E.g. 'mess sc3000 basic3' [Curt Coder]. +- 0.146u3: Added support for the SC-3000 Survivors *.bit cassette file format [Curt Coder, SC-3000 Survivor]. +- 0.126: Added 'tape support [Curt Coder]. +- 0.116: Curt Coder added 'Sega SC-3000' system. + +$end +$info=sc3000_cart_slot +$mame +0.207 + +Sega SC-3000 Cartridge Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Sega SC-3000 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sc3000pal +$mame +0.126 [Curt Coder] + +SC-3000 (PAL), Sega, 1983 + +The SC-3000 is a computer based on the hardware of the first videogame systems released by Sega in Japan : the SG-1000 series. It can use the same game cartridges marketed for these consoles. Some months later, Sega released the SC-3000 H which was the same system but with a mechanical keyboard. This computer was also marketed by Yeno under the same name (Yeno SC 3000 & SC 3000H). It was exactly the same computer except for the Yeno brand (source: http://www.old-computers.com/museum/computer.asp?c=206). + +DRIVER: +sega/sg1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sg1000.xml, sc3000_cart.xml, sc3000_cass.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.273: Renamed (sc3000h) to (sc3000pal). +- 0.126: Curt Coder added 'Sega SC-3000H' system. + +ROMSET: +None required. + +$end +$info=sc499 +$mame +0.149u1 + +Archive SC-499, , ???? + +DRIVER: +devices/bus/isa/sc499.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Archive SC-499' device. + +ROMSET: +None required. + +$end +$info=sc499_ctape +$mame +0.149u1 + +SC-499 Cartridge Tape, , ???? + +DRIVER: +devices/bus/isa/sc499.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SC-499 Cartridge Tape'. +- 0.149u1: Added 'Cartridge Tape' device. + +ROMSET: +None required. + +$end +$info=sc55 +$mame +0.153 [Stefan Lindberg, R. Belmont] + +Sound Canvas SC-55, Roland, 1991 + +The SC-55 was the first sound module to incorporate the new General MIDI standard, which was expanded with GS drum kits and additional controllers. The synth used both PCM and the cut-down version of LA synthesis engine and had an Roland MT-32 variation bank, although it lacked programmability of the MT-32. The module was clearly aimed at PC music enthusiasts. It featured 317 instrument patches and 9 drum kits, and had 16-part multitimbrality and 24-voice polyphony. The selection of effects includes reverb and chorus. Alongside the SC-55, Roland released the SB-55 (Sound Brush), an inexpensive MIDI sequencer module the same size as the Sound Canvas. Both the Sound Canvas and Sound Brush could be rackmounted alongside each other (source: http://www.synthman.com/roland/Roland_SC-55.html). + +DRIVER: +roland/roland_sc55.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.266: Add the internal program rom [HardWareMan, nukeykt]. +- 0.153: Stefan Lindberg, R. Belmont added skeleton driver of 'Roland Sound Canvas SC-55' system. + +ROMSET: +3440640 bytes in 5 files / 2.96Mb packed + +$end +$info=sc55mk2 +$mame +0.264 [nukeykt, R. Belmont] + +Sound Canvas SC-55mkii, Roland, 1994 + +The Roland Sound Canvas (SC-55MKII) is a 1U half rack (aftertouch and velocity sensitive), 28 voice (multimbral), GS/GM compatible digital synthesizer, featuring an oscillator, a resonant low-pass filter, an ADR envelope, vibrato (with delay), portamento, reverb/chorus, 128 presets, 10 drum sets, stereo mix inputs, PC/Mac interface, and MIDI (source: https://www.synthark.org/Roland/SC-55MKII.html). + +DRIVER: +roland/roland_sc55mk2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.264: nukeykt and R. Belmont added 'Roland Sound Canvas SC-55mkii' system. + +ROMSET: +3706880 bytes in 5 files / 3.01Mb packed + +$end +$info=sc61860 +$mame +0.150 + +Sharp SC61860, , ???? + +DRIVER: +devices/cpu/sc61860/sc61860.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sharp SC61860' [Angelo Salese]. +- 0.150: Added 'SC61860' device. + +ROMSET: +None required. + +$end +$info=sc88vl +$mame +0.221 [DBWBP] + +SoundCanvas SC-88VL, Roland, 1995 + +The Roland Sound Canvas (SC-88VL) is a 1U half rack (aftertouch and velocity sensitive), 64 voice (multimbral), GS/GM compatible digital synthesizer (editing via MIDI only), featuring an oscillator, a resonant low-pass filter, an ADR envelope, vibrato (with delay), portamento, reverb/chorus/delay, 2-band EQ, 654 presets, 24 drum sets, stereo mix inputs, PC/Mac interface, and MIDI (source: http://www.synthark.org/Roland/SC-88VL.html). + +DRIVER: +roland/roland_sc88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: DBWBP added 'Roland SoundCanvas SC-88VL' system. + +ROMSET: +524288 bytes in 1 file / 176.41Kb packed + +$end +$info=scamp386sx +$mame +0.215 [rfka01] + +386sx motherboards using the SCAMPSX chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386sx motherboards using the SCAMPSX chipset' system. + +ROMSET: +327680 bytes in 5 files / 186.00Kb packed + +$end +$info=scc2698b +$mame +0.203 + +SCC2698B Octal UART, , ???? + +DRIVER: +devices/machine/scc2698b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'SCC2698B Octal UART' device. + +ROMSET: +None required. + +$end +$info=scc2698b_channel +$mame +0.203 + +UART channel, , ???? + +DRIVER: +devices/machine/scc2698b.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'UART channel' device. + +ROMSET: +None required. + +$end +$info=scc68070 +$mame +0.149u1 + +Philips SCC68070, , ???? + +DRIVER: +devices/machine/scc68070.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Limit external memory addresses to 24 bits (fixes cdi:zombie and clones, possibly others) (#13321) [Devin Acker]. +- 0.256: Don't mess with devcbs in device_start [Vas Crabb]. +- 0.253: Revert to use musashi for now, it's very much not a traditional 68000. [Olivier Galibert]. +- 0.212: Moved Quizard microcontroller simulation to cdi.cpp, and modernized logging [Ryan Holtz]. +- 0.209: Merged CPU device with on-chip peripheral emulation, and added 'internal clock divider. Also added 'crude hacks to force status bits in unemulated UART and I2C peripherals [AJR]. +- 0.196: Changed description to 'Philips SCC68070' [Angelo Salese]. +- 0.149u1: Added 'SCC68070' device. + +ROMSET: +None required. + +$end +$info=scc80230 +$mame +0.184 + +Zilog Z80230 ESCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z80230 ESCC'. +- 0.184: Added 'SCC 80230' device. + +ROMSET: +None required. + +$end +$info=scc8030 +$mame +0.184 + +Zilog Z8030 SCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z8030 SCC'. +- 0.184: Added 'SCC 8030' device. + +ROMSET: +None required. + +$end +$info=scc80c30 +$mame +0.184 + +Zilog Z80C30 SCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z80C30 SCC'. +- 0.184: Added 'SCC 80C30' device. + +ROMSET: +None required. + +$end +$info=scc85230 +$mame +0.180 + +Zilog Z85230 ESCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z85230 ESCC'. +- 0.180: Added 'SCC 85230' device. + +ROMSET: +None required. + +$end +$info=scc85233 +$mame +0.184 + +Zilog Z85233 EMSCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z85233 EMSCC'. +- 0.184: Added 'SCC 85233' device. + +ROMSET: +None required. + +$end +$info=scc8523l +$mame +0.184 + +Zilog Z8523L SCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z8523L SCC'. +- 0.184: Added 'SCC 8523L' device. + +ROMSET: +None required. + +$end +$info=scc8530 +$mame +0.149u1 + +Zilog Z8530 SCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z8530 SCC'. +- 0.149u1: Added 'SCC 8530' device. + +ROMSET: +None required. + +$end +$info=scc85c30 +$mame +0.176 + +Zilog Z85C30 SCC, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Renamed (scc85C30) to (scc85c30). +- 0.176: Added 'SCC 85C30' device. + +ROMSET: +None required. + +$end +$info=schachak +$mame +0.265 [hap, Berger, Drahti] + +Mephisto Schachakademie, Saitek, 1997 + + + +DRIVER: +saitek/chessac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: hap, Berger and Drahti added 'Saitek Mephisto Schachakademie' system. + +ROMSET: +6291456 bytes in 2 files / 5.20Mb packed + +$end +$info=schess +$mame +0.221 [hap, bataais] + +Sensor Chess, SciSys / Heuristic Software, 1981 + +Released in 1981 the Sensor Chess was SciSys's bid for a slice of the rapidly growing tabletop press sensory market. This model was in direct competition with the Fidelity's Chess Challenger Voice Sensory and the Novag Super Sensor IV. The Sensor Chess was released in two versions, in grey (see below) and in the plastic simulated wood finish. The chess computer is unusual in that the LEDs on each square and the keypad are located below the chessboard surface, which is translucent (source: http://www.chesscomputeruk.com/html/sensor_chess.html). + +DRIVER: +saitek/schess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_schess.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.221: hap and bataais added 'SciSys Sensor Chess' system. + +ROMSET: +4096 bytes in 1 file / 3.30Kb packed + +$end +$info=sci4 +$mame +0.266 [hap] + +Yamaha SCI4 quad-serial gate array, , ???? + +DRIVER: +devices/machine/sci4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: hap added 'Yamaha SCI4 quad-serial gate array' device. + +ROMSET: +None required. + +$end +$info=scientus +$mame +0.235 [PulkoMandy] + +Scientus (France), C.Q.F.D, 1999? + + + +DRIVER: +vtech/geniusjr.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gj4000.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.235: PulkoMandy added 'C.Q.F.D Scientus (France)' system. + +ROMSET: +524288 bytes in 1 file / 231.15Kb packed + +$end +$info=scmder +$mame +0.228 [hap, anonymous] + +Sphinx Commander (v2.00), Newcrest Technology / CXG Systems, 1989 + +Technical informations: https://tluif.home.xs4all.nl/chescom/EngCXGCmd.html + +DRIVER: +newcrest/dominator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems'. +- 0.228: hap and anonymous added 'CXG Systems/Newcrest Technology Sphinx Commander (v2.00)' system. + +ROMSET: +32768 bytes in 1 file / 22.62Kb packed + +$end +$info=scn2641 +$mame +0.220 [AJR] + +Signetics SCN2641 ACI, , ???? + +DRIVER: +devices/machine/scn_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Signetics SCN2641 ACI' device. + +ROMSET: +None required. + +$end +$info=scn2651 +$mame +0.220 [AJR] + +Signetics SCN2651 PCI, , ???? + +DRIVER: +devices/machine/scn_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Signetics SCN2651 PCI' device. + +ROMSET: +None required. + +$end +$info=scn2661a +$mame +0.220 [AJR] + +Signetics SCN2661A EPCI, , ???? + +DRIVER: +devices/machine/scn_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Signetics SCN2661A EPCI' device. + +ROMSET: +None required. + +$end +$info=scn2661b +$mame +0.220 [AJR] + +Signetics SCN2661B EPCI, , ???? + +DRIVER: +devices/machine/scn_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Signetics SCN2661B EPCI' device. + +ROMSET: +None required. + +$end +$info=scn2661c +$mame +0.220 [AJR] + +Signetics SCN2661C EPCI, , ???? + +DRIVER: +devices/machine/scn_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Signetics SCN2661C EPCI' device. + +ROMSET: +None required. + +$end +$info=scn2672 +$mame +0.196 + +Signetics SCN2672 PVTC, , ???? + +DRIVER: +devices/video/scn2674.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Added 'Signetics SCN2672 PVTC' device. + +ROMSET: +None required. + +$end +$info=scn2674 +$mame +0.159 + +Signetics SCN2674 AVDC, , ???? + +DRIVER: +devices/video/scn2674.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Fixed row table addressing mode as per documentation [Miodrag Milanović]. +- 0.207: Improved row buffering and timing: Added 'optional read callbacks for row buffering DMA. Added MBC output. Corrected timing of BREQ and VBLANK outputs. Improved character blink and cursor blink timing. Blank display line-by-line [AJR]. +- 0.196: Added 'preliminary support for SCN2672 variant [AJR]. +- 0.186: Renamed (scn2674_device) to (scn2674). +- 0.159: Added 'Signetics SCN2674 AVDC' device. + +ROMSET: +None required. + +$end +$info=scn2681 +$mame +0.192 + +SCN2681 DUART, , ???? + +DRIVER: +devices/machine/mc68681.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'SCN2681 DUART' device. + +ROMSET: +None required. + +$end +$info=scoop +$mame +0.227 [Ryan Holtz] + +Sharp SCOOP peripheral interface, , ???? + +DRIVER: +devices/machine/scoop.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Ryan Holtz added 'Sharp SCOOP peripheral interface' device. + +ROMSET: +None required. + +$end +$info=score7 +$mame +0.150 + +Sunplus S+core 7, , ???? + +DRIVER: +devices/cpu/score/score.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sunplus S+core 7' [Angelo Salese]. +- 0.150: Added 'S+core 7' device. + +ROMSET: +None required. + +$end +$info=scorpio +$mame +0.142 [Miodrag Milanović] + +Scorpion ZS-256 (Yellow PCB), Scorpion, Ltd., 1992 + +A Russian clone by Sergey Zonov (author of Leningrad 48k) made by Zonov and Co. In 1994 it came with 256K of memory (exandable to 2M), a 5?" drive, serial and parallel ports and full size keyboard. It also features an integrated "Shadow Service Monitor". It can also run CP/M. The ROM size may vary from 64K to 512K (source: http://www.interface1.net/zx/clones/scorpion.html). + +DRIVER: +sinclair/scorpion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.257: Changed description to 'Scorpion ZS-256 (Yellow PCB)'. +- 0.142: Renamed (scorpion) to (scorpio). +- 0.125: Miodrag Milanović added 'Zonov Scorpion ZS-256' system. + +ROMSET: +348160 bytes in 11 files / 194.77Kb packed + +$end +$info=scorpio68 +$mame +0.198 [hap, yoyo_chessboard] + +Scorpio 68000, Novag Industries / Intelligent Heuristic Programming, 1991 + +In 1991, Dave Kittinger finally managed to bring out his programs on 16-bit hardware, it appeared the Novag Diablo 68000 wooden device and the hardware-identical device Novag Scorpio 68000th The design of the plastic device was completely redesigned, it was still black but the optics was in favor of round Shaped forms. The basic design has been retained to this day in the successor devices Novag Diamond (black), Novag Diamond II (gray) and Novag Star Diamond (gray). The used Motorola 68000 processor (soldered in) was clocked at 16 MHz and the program, like the Novag Super Expert C, had a size of 96 KB. As an innovation, however, 64 KB for Hash Tables and 16 K extended RAM were added 'for the first time. Circuit board of the Novag Scorpio 68000. One likes about the innovation strength of 24 z. T. doubly occupied keys argue, but in terms of equipment both devices are the chess computer with the largest ever released by Novag range of functions. After all, the most important functions can be accessed via the 8 buttons on the far right (source, traslated from German: https://www.schach-computer.info/wiki/index.php/Novag_Scorpio_68000). + +DRIVER: +novag/diablo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. Small update to internal artwork [hap]. +- 0.252: Small tweak to internal artwork [hap]. +- 0.198: hap and yoyo_chessboard added 'Novag Scorpio 68000' system. + +ROMSET: +98304 bytes in 3 files / 71.37Kb packed + +$end +$info=scorpion_ic +$mame +0.263 [Nigel Barnes] + +Micro-Robotics Scorpion Intelligent Controller, , ???? + +DRIVER: +devices/bus/rs232/scorpion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Nigel Barnes added 'Micro-Robotics Scorpion Intelligent Controller' device. + +ROMSET: +32768 bytes in 1 file / 17.75Kb packed + +$end +$info=scorpiongmx +$mame +0.258 [Andrei I. Holub] + +Scorpion GMX, Scorpion, Ltd., 1998 + + + +DRIVER: +sinclair/scorpion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.258: Andrei I. Holub added 'Scorpion GMX' system. + +ROMSET: +9437184 bytes in 18 files / 3.60Mb packed + +$end +$info=scorpiontb +$mame +0.257 [Andrei I. Holub] + +Scorpion ZS-256 TURBO+, Scorpion, Ltd., 1996 + +The Scorpion ZS-256 was a very widespread ZX Spectrum clone produced in St. Petersburg by Sergey Zonov (same person behind the "Leningrad" clone). In 1996, the Scorpion ZS-256 Turbo+ version was introduced, featuring a "turbo" mode (7 MHz instead of the original's 3.50 MHz), IDE Controller, CMOS, interrupt controller, ISA8 slot, as part of the SMUC expansion card., expansion board 101-key PC type keyboard, 3.5 floppy disc drive and a XTR modem (allowing access to ZX Net and FidoNet). Extension kit Scorpion GMX (Graphic Memory eXpander) for Scorpion ZS-256 Turbo+, comes with 2MB of RAM and can emulate other clones like the Pentagon 128. It has new graphics modes: 640 x 200 with 16 colors; 80x25 character text mode (source: https://en.wikipedia.org/wiki/Scorpion_ZS-256). + +DRIVER: +sinclair/scorpion.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.257: Andrei I. Holub added 'Scorpion, Ltd. Scorpion ZS-256 TURBO+' system. + +ROMSET: +7274496 bytes in 29 files / 3.29Mb packed + +$end +$info=scp300f +$mame +0.150 [Al Kossow, Robbbert] + +SCP-300F, Seattle Computer, 1986 + +This card provides a collection of functions important to a computer' system. Included are: 1. A ROM monitor (optional). The ROM may be either an Intel-type 2716 or an Intel-type 2732. It resides near the end of memory, as determined by either the usual 16 address lines, or by 20 address lines (extended addressing). It can drive PHANTOM to allow a memory board to overlap, and it can be disabled with an output command. 2. A serial communication port. Includes RS-232 drivers and full handshaking. Software-controlled baud rate generator allows almost any conceivable data rate. 3. A parallel input port. Latched and with full handshaking, this port can provide +5V or +8V to power an external device (such as a keyboard). 4. A parallel output port. Full handshaking is provided with an output that may be statically latched and driving at all times or configured for 3 -state output which allows bidirectional operation. 5. A vectored interrupt controller. Provides 15 level of vectored interrupts, expandable to 64 through "slave" controllers on other cards (such as our Multiport Serial card). Includes complete interrupt support for 8080, 8085, Z80, and 8086 microprocessors. 6. Two general-purpose timer/counters. Each is 16 bits wide. One may be combined with the time-of-day clock to count days. 7. A time-ot-of day clock. Time of day is kept in 24-hour format to 0.01 second. Power to run the clock may be provided from an external source, such as a battery, to keep the clock running when computer power is off. If time of day is not needed, the clock may be used as two general-purpose 16-bit timers. 8. A "sense switch" input port. Simply allows reading the setting of an 8-position DIP switch for the purpose of setting software options or configuration information. Each of these functions are controlled by a block of 16 I/O ports. The upper 4 bits of the 8-bit I/O address are compared with a switch setting to enable the board as a whole; the lower 4 bits select the particular function on the board (source: http://archive.org/stream/bitsavers_seattleCom_3893451/SCP-300F_djvu.txt). + +DRIVER: +skeleton/seattlecmp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.192: Renamed (seattle) to (scp300f). +- 0.189: Set proper blitz99 DIP switch settings and added 'gearshift to calspeed (fixes MT00975) [Ted Green]. +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Seattle Computer SCP-300F' system. + +ROMSET: +2048 bytes in 1 file / 1.77Kb packed + +$end +$info=scpchess +$mame +0.221 [hap, Sean Riddle] + +Sensor Computachess (1985 version), Newcrest Technology / CXG Systems / Intelligent Chess Software, 1985 + +CXG Sensor Computachess, a dedicated chess computer with integrated travel sensory pegboard. It was the first own computer under the brand name CXG, manufactured by White and Allcock, the forerunner of Newcrest Technology. It was in 1981, when Eric White started to collaborate with David Levy and Kevin O'Connell on the software for the dedicated units. Levy and O'Connell were just in the process to loosen their relationship with SciSys, and their company Philidor Software was about to become Intelligent Software at that time (source: https://www.chessprogramming.org/CXG_Sensor_Computachess). + +DRIVER: +newcrest/computachess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Chess Software'. +- 0.271: Renamed (scptchess) to (scpchess) and small cleanup [hap]. +- 0.270: Changed manufacturer to 'CXG Systems / Newcrest Technology / Intelligent Chess Software'. Swap parent/clone sets, saitek*: small cleanup, update company strings. Correct DAC polarity [hap]. +- 0.261: Correct placement of board coords in artwork, sgalaxy: add background color under board leds in artwork [hap]. +- 0.259: Changed manufacturer to 'CXG Systems / White & Allcock / Intelligent Software'. +- 0.222: Changed description to 'Sensor Computachess (1981 version)'. +- 0.221: hap and Sean Riddle added 'CXG Systems/White & Allcock Sensor Computachess' system. + +ROMSET: +8192 bytes in 1 file / 3.36Kb packed + +$end +$info=scpchessa +$mame +0.221 [hap, Sean Riddle] + +Sensor Computachess (1981 version), White and Allcock / CXG Systems / Intelligent Software, 1981 + +The Advanced Portachess is a portable electronic chessboard (17.7x14.1x2.6 cm) launched on the market by Newcrest Technology in 1982. The moves are inserted with pressure sensitive contacts, while the chessboard announces its moves using 16 LEDs. The power supply is battery (4 x AA) or from the mains, with a 9V power supply. There are 8 game levels and 150 opening half-moves. The processor is a 4-bit HD44801 C89, with a clock frequency of 1 MHz. There are 2.5 KByte of ROM and 128 Byte of RAM (source, traslated from Italian: https://museoscacchi.wordpress.com/2011/03/27/newcrest-advanced-portachess/). + +DRIVER: +newcrest/computachess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'White and Allcock / CXG Systems / Intelligent Software'. +- 0.271: Renamed (scptchessa) to (scpchessa). +- 0.259: Changed manufacturer to 'CXG Systems / Newcrest Technology / Intelligent Software'. +- 0.246: Renamed (prtchess) to (scptchessa) and description changed to 'Sensor Computachess (1985 version)' [hap]. +- 0.221: hap and Sean Riddle added 'CXG Systems / Newcrest Technology Portachess (1985 version)' system. + +ROMSET: +8192 bytes in 1 file / 3.37Kb packed + +$end +$info=scprof +$mame +0.263 [hap, Berger] + +Sphinx Chess Professor, Newcrest Technology / CXG Systems, 1989 + + + +DRIVER: +newcrest/professor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems'. +- 0.264: Small tweak to svg [hap]. +- 0.263: hap and Berger added 'CXG Systems/Newcrest Technology Sphinx Chess Professor' system. + +ROMSET: +77964 bytes in 2 files / 27.94Kb packed + +$end +$info=scrablex +$mame +0.244 [hap, Sean Riddle] + +Scrabble Lexor: Computer Word Game (MB8841 version), Selchow & Righter, 1980 + +?Travel through time into a galaxy where computers challenge your mind. Leave your ordinary electronic games behind and brace yourself for SCRABBLE? Brand LEXOR Computer Word Game. Game 1: Flash. Faster than the speed of sound, LEXOR flashes 7 letters on the alphanumeric screen. As many as 4 people race against the electronic timer. Object: to punch in the most words possible before the dock runs out. The computer keeps score. Game 2: Solo. LEXOR displays a series of scrambled letters on the screen, 7 at a time. Your mission: to find the highest scoring single word with each set of letters. LEXOR auto- matically tallies scores for up to 4 players. Game 3: Scorekeeper. Good news for SCRABBLE? Brand Crossword Game fans! LEXOR will compute scores for each turn and keep a running total for each player. Even double- and triple-letter scores, bonuses and penalties are calculated automatically There's never been a word game like LEXOR Light years ahead of its time but ready to play right now (source: Original Selchow & Righter brochure). + +DRIVER: +handheld/scrablex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.255: Changed description to 'Scrabble Lexor: Computer Word Game (MB8841 version)'. +- 0.254: Changed description to 'Scrabble Lexor: Computer Word Game'. +- 0.244: hap and Sean Riddle added 'Selchow & Righter Scrabble Lexor - Computer Word Game' system. + +ROMSET: +2048 bytes in 1 file / 1.68Kb packed + +$end +$info=scrablexa +$mame +0.255 [hap, Sean Riddle] + +Scrabble Lexor: Computer Word Game (MN1405 version), Selchow & Righter, 1980 + +?Travel through time into a galaxy where computers challenge your mind. Leave your ordinary electronic games behind and brace yourself for SCRABBLE? Brand LEXOR Computer Word Game. Game 1: Flash. Faster than the speed of sound, LEXOR flashes 7 letters on the alphanumeric screen. As many as 4 people race against the electronic timer. Object: to punch in the most words possible before the dock runs out. The computer keeps score. Game 2: Solo. LEXOR displays a series of scrambled letters on the screen, 7 at a time. Your mission: to find the highest scoring single word with each set of letters. LEXOR auto- matically tallies scores for up to 4 players. Game 3: Scorekeeper. Good news for SCRABBLE? Brand Crossword Game fans! LEXOR will compute scores for each turn and keep a running total for each player. Even double- and triple-letter scores, bonuses and penalties are calculated automatically There's never been a word game like LEXOR Light years ahead of its time but ready to play right now (source: Original Selchow & Righter brochure). + +DRIVER: +handheld/hh_mn1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.255: hap and Sean Riddle added 'Selchow & Righter Scrabble Lexor: Computer Word Game (MN1405 version)' system. + +ROMSET: +2476 bytes in 2 files / 1.73Kb packed + +$end +$info=scrabsen +$mame +0.230 [hap, Sean Riddle] + +Scrabble Sensor: Electronic Word Game, Selchow & Righter, 1978 + +It was one of the first production models donated about six months before it went on the market. Although Sensor was developed and produced by the company that manufactured Scrabble, Sensor really wasn't an electronic version of Scrabble. It was a sleek hand-held version of the long-time popular paper and pencil word-game HANGMAN. Sensor had little competition from other electronic games in 1978 and was selling for between $50 and $75 in the United States (source: https://healthy.uwaterloo.ca/museum/VirtualExhibits/electronic/handheld/word/sensor/index.html). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: Changed description to 'Scrabble Sensor: Electronic Word Game'. +- 0.230: hap and Sean Riddle added 'Selchow & Righter Scrabble Sensor - Electronic Word Game' system. + +ROMSET: +1338 bytes in 2 files / 1.10Kb packed + +$end +$info=screamer +$mame +0.255 [R. Belmont] + +Screamer audio I/O, , ???? + +DRIVER: +apple/awacs_macrisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: R. Belmont added 'Screamer audio I/O' device. + +ROMSET: +None required. + +$end +$info=screen +$mame +0.149u1 + +Video Screen, , ???? + +DRIVER: +emu/screen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Replaced old MCFG_ references in a warning message with member function names [Ryan Holtz]. +- 0.149u1: Added 'Video Screen' device. + +ROMSET: +None required. + +$end +$info=scruiser +$mame +0.250 [hap, Sean Riddle] + +Space Cruiser (U.S. Games), U.S. Games Corporation, 1980 + +2 games in one: Space Cruiser and Football via overlays and switch settings (source: https://www.handheldmuseum.com/Misc/USGamesSpaceCruiser.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Changed manufacturer to 'U.S. Games Corporation'. +- 0.250: hap and Sean Riddle added 'U.S. Games Space Cruiser (U.S. Games)' system. + +ROMSET: +2947 bytes in 3 files / 1.86Kb packed + +$end +$info=scsi +$mame +0.154 + +SCSI Port, , ???? + +DRIVER: +devices/bus/scsi/scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'SCSI Port' device. + +ROMSET: +None required. + +$end +$info=scsi_cdrom +$mame +0.145u2 + +SCSI CD-ROM, , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SCSI CD-ROM'. +- 0.145u2: Added 'SCSI CDROM' device. + +ROMSET: +None required. + +$end +$info=scsi_cdrom_apple +$mame +0.210 + +Apple SCSI CD-ROM, , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Apple SCSI CD-ROM' device. + +ROMSET: +None required. + +$end +$info=scsi_cdrom_apple_ext +$mame +0.285 [R. Belmont] + +Apple SCSI CD-ROM (external), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: R. Belmont added 'Apple SCSI CD-ROM (external)' device. + +ROMSET: +None required. + +$end +$info=scsi_cdrom_news +$mame +0.247 [Brice Onken] + +SCSI CD-ROM NEWS, , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Add the external version of the AppleCDSC (Github #14779) [R. Belmont]. +- 0.247: Brice Onken added 'SCSI CD-ROM NEWS' device. + +ROMSET: +None required. + +$end +$info=scsi_cdrom_sgi +$mame +0.207 + +SCSI CD-ROM SGI, , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'SCSI CD-ROM SGI' device. + +ROMSET: +None required. + +$end +$info=scsi_cdrom2x +$mame +0.288 [R. Belmont] + +SCSI CD-ROM (2X speed), , ???? + +DRIVER: +devices/bus/nscsi/cd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'SCSI CD-ROM (2X speed)' device. + +$end +$info=scsi_dtc510 +$mame +0.283 [Angelo Salese] + +Data Technology DTC-510 5.25 Inch Winchester Disk Controller, , ???? + +DRIVER: +devices/bus/nscsi/dtc510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Speed up the data byte period a bit. Reorganize command set [Angelo Salese]. +- 0.283: Angelo Salese added 'Data Technology DTC-510 5.25 Inch Winchester Disk Controller' device. + +ROMSET: +None required. + +$end +$info=scsi_harddisk +$mame +0.145u2 + +SCSI Hard Disk, , ???? + +DRIVER: +devices/bus/nscsi/hd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Allow only lun=0 for test unit ready [Patrick Mackinlay]. +- 0.186: Changed description to 'SCSI Hard Disk'. +- 0.145u2: Added 'SCSI HARDDISK' device. + +ROMSET: +None required. + +$end +$info=scsi_pc8801_30 +$mame +0.283 [Angelo Salese] + +SCSI NEC PC8801-30 CD-ROM, , ???? + +DRIVER: +devices/bus/nscsi/pc8801_30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'SCSI NEC PC8801-30 CD-ROM' device. + +ROMSET: +None required. + +$end +$info=scsi_pc98_hd +$mame +0.284 [Angelo Salese] + +NEC PC-98 SCSI Hard Disk, , ???? + +DRIVER: +devices/bus/nscsi/pc98_hd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Angelo Salese added 'NEC PC-98 SCSI Hard Disk' device. + +ROMSET: +None required. + +$end +$info=scsi_s1410 +$mame +0.212 + +Xebec S1410 5.25 Inch Winchester Disk Controller, , ???? + +DRIVER: +devices/bus/nscsi/s1410.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Return seek error on out-of-bounds seek [Curt Coder]. +- 0.224: Changed description to 'Xebec S1410 5.25 Inch Winchester Disk Controller'. +- 0.212: Added 'S1410 Hard Disk' device. + +ROMSET: +None required. + +$end +$info=scsi_slot +$mame +0.150 + +SCSI Connector, , ???? + +DRIVER: +devices/bus/scsi/scsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Renamed (scsibus) to (scsi_slot). +- 0.150: Added 'SCSI Connector' device. + +ROMSET: +None required. + +$end +$info=scsi_tape +$mame +0.259 [Miëtek Bak] + +SCSI tape, , ???? + +DRIVER: +devices/bus/nscsi/tape.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Miëtek Bak added 'SCSI tape' device. + +ROMSET: +None required. + +$end +$info=scsicd +$mame +0.149u1 + +SCSI CD, , ???? + +DRIVER: +devices/bus/scsi/scsicd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Set CDDA media image on device reset [Windy Fairy]. +- 0.149u1: Added 'SCSI CD' device. + +ROMSET: +None required. + +$end +$info=scsidma +$mame +0.268 [R. Belmont] + +Apple SCSIDMA ASIC, , ???? + +DRIVER: +apple/scsidma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: R. Belmont added 'Apple SCSIDMA ASIC' device. + +ROMSET: +None required. + +$end +$info=scsihd +$mame +0.149u1 + +SCSI HD, , ???? + +DRIVER: +devices/bus/scsi/scsihd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SCSI HD' device. + +ROMSET: +None required. + +$end +$info=scsipdma +$mame +0.149u1 + +Mac 5380 SCSI helper, , ???? + +DRIVER: +apple/macscsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Renamed (ncr5380) to (scsipdma) and description changed to 'Mac 5380 SCSI helper'. +- 0.210: Added 'new NCR 5380 device to arcade sub-target build [MASH]. +- 0.186: Changed description to 'NCR 5380 SCSI'. +- 0.149u1: Added '5380 SCSI' device. + +ROMSET: +None required. + +$end +$info=scsp +$mame +0.149u1 + +Yamaha YMF292-F SCSP, , ???? + +DRIVER: +devices/sound/scsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Improve handling of MIDI interrupts (#13521) [Matthew Daniels]. +- 0.205: Changed description to 'Yamaha YMF292-F SCSP'. +- 0.186: Changed description to 'YMF292-F SCSP'. +- 0.149u1: Added 'SCSP' device. + +ROMSET: +None required. + +$end +$info=scsxaio +$mame +0.215 [rfka01] + +SCsxAIO (SCATsx chipset), ECS / Peacock Computer, 1991 + + + +DRIVER: +pc/scatsx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'SCsxAIO (SCATsx chipset)' and changed manufacturer to 'ECS / Peacock Computer'. +- 0.215: rfka01 added 'Peacock 386sx Ver. 2.0 motherboard SCsxAIO' system. + +ROMSET: +65536 bytes in 1 file / 36.54Kb packed + +$end +$info=scudsp +$mame +0.151 + +Sega SCUDSP, , ???? + +DRIVER: +devices/cpu/scudsp/scudsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: All ALU ops but AD2 doesn't update the upper 16-bit part. RA is actually its own thing, fix LEF behaviour, fix PC readbacks from host side. Handle host RA updates properly. Reduce function namings. Convert macro flags to enum [Angelo Salese]. Tidy some expressions [Vas Crabb]. +- 0.213: Added 'r65c02, score7, unsp12 and unsp20 support. Fixed address shift for scudsp and hd61700 [AJR]. +- 0.186: Changed description to 'Sega SCUDSP'. +- 0.151: Added 'SCUDSP' device. + +ROMSET: +None required. + +$end +$info=scv +$mame +0.136 [Wilbert Pol] + +Super Cassette Vision, Epoch, 1984 + +Successor of the Cassette Vision (1981) and Cassette Vision Jr (1983), units that never hit the european market, the Super Cassette Vision system was an unsuccessfull competitor of the Nintendo Famicom in Japan. In France, on the other hand, Yeno had the opportunity to sell a few thousands of units before the beginning of the marketing of the NES (source: http://www.old-computers.com/museum/computer.asp?c=844&st=2). + +DRIVER: +epoch/scv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +scv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.274: Add a different workaround for the sync issue between the 2 CPUs in scv [Wilbert Pol]. +- 0.250: Use lowercase for descriptive text, and put alternate titles in info elements in 'scv.xml' [ArcadeShadow]. +- 0.138: Added support for on-cart RAM and banking [Wilbert Pol]; updated palette values to match the output from a real console [plgDavid]. +- 0.137: Implemented upd177c audio [plgDavid]. +- 0.136: Wilbert Pol added 'Epoch Super Cassette Vision' system. + +ROMSET: +6144 bytes in 3 files / 4.64Kb packed + +$end +$info=scv_cart_slot +$mame +0.155 + +SCV Cartridge Slot, , ???? + +DRIVER: +devices/bus/scv/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'SCV Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=scv_pal +$mame +0.136 [Wilbert Pol] + +Super Cassette Vision (PAL), Yeno, 198? + +Successor of the Cassette Vision (1981) and Cassette Vision Jr (1983), units that never hit the european market, the Super Cassette Vision system was an unsuccessfull competitor of the Nintendo Famicom in Japan. In France, on the other hand, Yeno had the opportunity to sell a few thousands of units before the beginning of the marketing of the NES. This nice system was built in Japan by EPOCH and sold in europe (mostly and maybe only in France, where it was distributed by the well known pong vendor ITMC) under the YENO brand (source: http://www.old-computers.com/museum/computer.asp?c=844&st=2). + +DRIVER: +epoch/scv.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +scv.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.136: Wilbert Pol added 'Yeno Epoch Super Cassette Vision (PAL)' system. + +$end +$info=scv_rom128 +$mame +0.155 + +SCV 128K Cartridge, , ???? + +DRIVER: +devices/bus/scv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Changed description to 'SCV 128K Cartridge'. +- 0.155: Added 'SCV 128K Carts' device. + +ROMSET: +None required. + +$end +$info=scv_rom128_ram4 +$mame +0.155 + +SCV 128K + RAM 4K Cartridge, , ???? + +DRIVER: +devices/bus/scv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Changed description to 'SCV 128K + RAM 4K Cartridge'. +- 0.155: Added 'SCV 128K + RAM 4K Carts' device. + +ROMSET: +None required. + +$end +$info=scv_rom16 +$mame +0.155 + +SCV 16K Cartridge, , ???? + +DRIVER: +devices/bus/scv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Changed description to 'SCV 16K Cartridge'. +- 0.155: Added 'SCV 16K Carts' device. + +ROMSET: +None required. + +$end +$info=scv_rom32 +$mame +0.155 + +SCV 32K Cartridge, , ???? + +DRIVER: +devices/bus/scv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Changed description to 'SCV 32K Cartridge'. +- 0.155: Added 'SCV 32K Carts' device. + +ROMSET: +None required. + +$end +$info=scv_rom32_ram8 +$mame +0.155 + +SCV 32K + RAM 8K Cartridge, , ???? + +DRIVER: +devices/bus/scv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Changed description to 'SCV 32K + RAM 8K Cartridge'. +- 0.155: Added 'SCV 32K + RAM 8K Carts' device. + +ROMSET: +None required. + +$end +$info=scv_rom64 +$mame +0.155 + +SCV 64K Cartridge, , ???? + +DRIVER: +devices/bus/scv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Changed description to 'SCV 64K Cartridge'. +- 0.155: Added 'SCV 64K Carts' device. + +ROMSET: +None required. + +$end +$info=scv_rom8 +$mame +0.155 + +SCV 8K Cartridge, , ???? + +DRIVER: +devices/bus/scv/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Changed description to 'SCV 8K Cartridge'. +- 0.155: Added 'SCV 8K Carts' device. + +ROMSET: +None required. + +$end +$info=sd1 +$mame +0.146u1 [R. Belmont] + +SD-1 (21 voice), Ensoniq, 1990 + +The SD-1 comes from a long line of Ensoniq's evolving TransewaveTM wavetable digital synthesizers. It began with Ensoniq's earliest synthesizer, the ESQ-1. That led to the SQ-80, then the VFX and VFX-SD (the latter featuring an on-board sequencer) and then to the SD-1 (and it eventually led to the Fizmo). The SD-1 allows for additive synthesis using waveform modulation, a sort of wavetable synthesis. This puts it into a unique class of digital synthesizers along with the PPG Wave series and Waldorf Microwave series (source: http://www.vintagesynth.com/ensoniq/sd1.php). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vfxsd_flop.xml, sd1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.284: Many cosmetic updates. Show floppy and/or cartridge if loaded (#14562) [Christian Brunschen]. +- 0.282: Add internal layout panels for the VFX family of keyboards (#14358) [Christian Brunschen]. +- 0.147u4: Finished sample ROM dump for SD-1 & SD-1 32 [Christian Brunschen]. +- 0.146u1: R. Belmont added 'Ensoniq SD-1' system. + +ROMSET: +196608 bytes in 2 files / 95.49Kb packed + +$end +$info=sd132 +$mame +0.146u1 [R. Belmont] + +SD-1 (32 voice), Ensoniq, 1991 + +The SD-1 comes from a long line of Ensoniq's evolving TransewaveTM wavetable digital synthesizers. It began with Ensoniq's earliest synthesizer, the ESQ-1. That led to the SQ-80, then the VFX and VFX-SD (the latter featuring an on-board sequencer) and then to the SD-1 (and it eventually led to the Fizmo). The SD-1 allows for additive synthesis using waveform modulation, a sort of wavetable synthesis. This puts it into a unique class of digital synthesizers along with the PPG Wave series and Waldorf Microwave series. The SD-1 has 21 voices of polyphony just like its predecessor, the SD-1 32 (a 32 voice version later became available) (source: http://www.vintagesynth.com/ensoniq/sd1.php). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vfxsd_flop.xml, sd1_flop.xml, sd132_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.284: (sd132.lay) Many cosmetic updates. Show floppy and/or cartridge if loaded (#14562) [Christian Brunschen]. +- 0.283: Mark the Ensoniq SD-1/32 as working (#14500) [Christian Brunschen]. +- 0.282: Add internal layout panels for the VFX family of keyboards (#14358) [Christian Brunschen]. +- 0.147u4: Finished sample ROM dump for SD-1 & SD-1 32 [Christian Brunschen]. +- 0.146u1: R. Belmont added 'Ensoniq SD-1 32' system. + +ROMSET: +4063232 bytes in 9 files / 3.18Mb packed + +$end +$info=sda5708 +$mame +0.188 + +SDA5708, , ???? + +DRIVER: +devices/video/sda5708.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.188: Added 'SDA5708' device. Added layout support and state saving. Added layout with generated bezels and program snippet to redo it as a comment [Joakim Larsson Edström]. + +$end +$info=sdiamond +$mame +0.264 [hap, Berger] + +Star Diamond, Perfect Technology / Intelligent Heuristic Programming, 2003 + + + +DRIVER: +novag/sdiamond.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Perfect Technology / Intelligent Heuristic Programming'. +- 0.264: hap and Berger added 'Perfect Technology Star Diamond (v1.04)' system. + +ROMSET: +596821 bytes in 2 files / 152.86Kb packed + +$end +$info=sdk51 +$mame +0.203 [Glen Slick] + +MCS-51 System Design Kit, Intel, 1981 + +The Intel MCS-51 (commonly termed 8051) is a single chip microcontroller (MCU) series developed by Intel in 1980 for use in embedded systems. Intel's original versions were popular in the 1980s and early 1990s and enhanced binary compatible derivatives remain popular today. It is an example of a complex instruction set computer, and has separate memory spaces for program instructions and data (Harvard architecture). Intel's original MCS-51 family was developed using N-type metal-oxide-semiconductor (NMOS) technology like its predecessor Intel MCS-48, but later versions, identified by a letter C in their name (e.g., 80C51) used complementary metal–oxide–semiconductor (CMOS) technology and consume less power than their NMOS predecessors. This made them more suitable for battery-powered devices (source: https://en.wikipedia.org/wiki/Intel_MCS-51). + +DRIVER: +intel/sdk51.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.203: Glen Slick added 'Intel MCS-51 System Design Kit' system. + +ROMSET: +9728 bytes in 4 files / 7.20Kb packed + +$end +$info=sdk80 +$mame +0.164 [Nigel Barnes] + +SDK-80, Intel, 1975 + +The 8080 System Design Kit (SDK-80) of 1975 provided a training and prototype vehicle for evaluation of the 8080 microcomputer system (MCS-80), clocked at 0.5 MHZ (1.95 uS instruction cycle time). The SDK-80 allowed interface to an existing application or custom interface development. A monitor ROM was provided. - RAM 256 bytes expandable to 1 KB - ROM 2 KB expandable to 4 KB - SIZE / WEIGHT 12 (W) x 0.5 (D) x 6.75 (H) inch - I/O PORTS Parallel (24 lines expandable to 48 lines), Serial 4800 baud (source: https://en.wikipedia.org/wiki/Intel_System_Development_Kit#Intel_SDK-80). + +DRIVER: +intel/sdk80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.164: Nigel Barnes added 'Intel SDK-80' system. Added video board control PROM. Promoted to Working. + +ROMSET: +1024 bytes in 1 file / 0.83Kb packed + +$end +$info=sdk85 +$mame +0.136 [Miodrag Milanović, Robbbert] + +MCS-85 System Design Kit, Intel, 1977 + +The SDK-85 MCS-85 System Design Kit is a complete single board microcomputer system in kit form. It contains all components required to complete construction of the kit, including LED display, keyboard, resistors, caps, crystal, and miscellaneous hardware. Included is a preprogrammed ROM containing a system monitor for general software utilities and system diagnostics. The complete kit includes a 6 digit LED display and a 24 key keyboard for a direct insertion, examination, and execution of a user's program. In addition, it can be directly interfaced with a teletype terminal. The SDK?85 is an inexpensive, high performance prototype system that has designed?in flexibility for simple interface to the user's application (source: http://en.wikipedia.org/wiki/Intel_System_Development_Kit#Intel_SDK-85). + +DRIVER: +intel/sdk85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sdk85.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.183: Added 'mastermind BIOS [Paolo Forlani, Stefano Bodrato]. +- 0.143: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.136: Miodrag Milanović and Robbbert added skeleton driver of 'Intel SDK-85' system. + +ROMSET: +4096 bytes in 2 files / 1.94Kb packed + +$end +$info=sdk85_romexp +$mame +0.218 [AJR] + +SDK-85 expansion ROM socket, , ???? + +DRIVER: +devices/bus/sdk85/memexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: AJR added 'SDK-85 expansion ROM socket' device. + +ROMSET: +None required. + +$end +$info=sdk85exp_i8755 +$mame +0.218 [AJR] + +SDK-85 PROM I/O Expansion (Intel 8755), , ???? + +DRIVER: +devices/bus/sdk85/i8755.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: AJR added 'SDK-85 PROM I/O Expansion (Intel 8755)' device. + +ROMSET: +None required. + +$end +$info=sdk86 +$mame +0.133 [Miodrag Milanović, Jonathan Gevaryahu, Robbbert] + +MCS-86 System Design Kit, Intel, 1979 + +The SDK-86 (System Design Kit) was the first available computer using the Intel 8086 microprocessor. It was sold as a single board kit at a cheaper price than a single 8086 chip because Intel thought that the success of a microprocessor depends on its evaluation by as many users as possible. All major components were socketed and the kit could be assembled by anyone having a limited technical knowledge thanks to a clear and complete assembly manual. The system could be used with the on-board keyboard and display or connected to a serial video terminal (source: http://www.oldcomputermuseum.com/intel_sdk86.html). + +DRIVER: +intel/sdk86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.149: Added 'serial terminal [Curt Coder]. +- 0.143: System promoted from 'GAME_NOT_WORKING' [Robbbert]. +- 0.133: Miodrag Milanović, Jonathan Gevaryahu and Robbbert added skeleton driver of 'Intel SDK-86' system. + +ROMSET: +20480 bytes in 12 files / 10.41Kb packed + +$end +$info=sdlc_logger +$mame +0.216 [Edstrom] + +SDLC/HDLC logger, , ???? + +DRIVER: +devices/machine/sdlc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Edstrom added 'SDLC/HDLC logger' device. + +ROMSET: +None required. + +$end +$info=sdtandy_fdc +$mame +0.143u3 + +SDTANDY FDC, , ???? + +DRIVER: +devices/bus/coco/dragon_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.143u3: Added 'SDTANDY FDC' device. + +ROMSET: +8192 bytes in 1 file / 6.80Kb packed + +$end +$info=sdtor +$mame +0.217 [hap, Berger] + +Sphinx Dominator (v2.05), Newcrest Technology / CXG Systems, 1989 + + + +DRIVER: +newcrest/dominator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems'. +- 0.239: Fix small contrast problem in internal artwork [hap]. +- 0.217: hap and Berger added 'CXG Systems / Newcrest Technology Sphinx Dominator (v2.05)' system. + +ROMSET: +32768 bytes in 1 file / 22.47Kb packed + +$end +$info=sdtora +$mame +0.273 [Mr. Lars] + +Sphinx Dominator (v2.04), Newcrest Technology / CXG Systems, 1989 + +Older versions do not necessarily play weaker, but they do contain some unpleasant program errors that have cost the Dominator many a half or full point. The following trick makes it easy to determine which program version you are dealing with: Hold down the knight and pawn keys and simply switch on the device. The two four-digit displays will then show "Test" and the respective version number. The following report describes the development of the chess program first used in the CXG Sphinx Galaxy and later in the Dominator (source, traslated from German: https://www.schach-computer.info/wiki/index.php/CXG_Sphinx_Dominator). + +DRIVER: +newcrest/dominator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems'. +- 0.273: Mr. Lars added 'CXG Systems / Newcrest Technology Sphinx Dominator (v2.04)' system. + +ROMSET: +32768 bytes in 1 file / 22.65Kb packed + +$end +$info=se3010 +$mame +0.280 [anonymous] + +SE3010 Teletext Editing Terminal, Softel Electronics, 1987 + +This is a professional terminal designed specifically for creating and editing Teletext pages, primarily used by television broadcasters in the 1980s. Based on dedicated hardware and featuring a monochromatic text-based interface, it allowed operators to compose, format, and transmit simple text and graphic content—such as news, weather updates, or TV schedules—in the standard Teletext format (Ceefax/ORACLE). Equipped with an extended keyboard offering quick-access functions and control codes, it was engineered for intensive use in broadcast environments. While it lacked advanced graphical capabilities, it delivered precision and reliability in managing data transmitted via television signals. It served as a crucial tool in the pre-web era for disseminating digital information over the airwaves. + +DRIVER: +acorn/bbcm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbcm_flop.xml, bbcm_cart.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_rom.xml, bbc_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: Configured CMOS RAM to autoboot ROMFS [Nigel Barnes]. +- 0.280: anonymous added 'Softel Electronics SE3010 Teletext Editing Terminal' system. + +ROMSET: +32768 bytes in 2 files / 15.94Kb packed + +$end +$info=se3010_kbd +$mame +0.280 [Nigel Barnes] + +Softel SE3010 Keyboard, , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Softel SE3010 Keyboard' device. + +ROMSET: +None required. + +$end +$info=se30bus +$mame +0.277 [R. Belmont] + +Mac SE/30 expansion bus, , ???? + +The Macintosh SE/30 Expansion Bus is a key feature of the Apple Macintosh SE/30 computer, launched by Apple in 1989. This system was a hybrid between the SE series Macintosh line (which were based on the Motorola 68000 processor) and entry-level workstations, due to its more advanced processor: the Motorola 68030 . The Mac SE/30's expansion bus represents one of the few ways to upgrade or customize the system's hardware, considering that many components are integrated on the motherboard. + +DRIVER: +devices/bus/nubus/nubus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: R. Belmont added 'Mac SE/30 expansion bus' device. + +ROMSET: +None required. + +$end +$info=se41 +$mame +0.288 [DBWBP] + +SE 41, Orla, 198? + +The "Orla SE 41" is a rare vintage standalone MIDI sound module and arranger, designed and manufactured in Italy by Orla, a company based in the Marche region (headquartered in Castelfidardo, the famous musical instrument district). This device was primarily developed as an accompaniment instrument for MIDI accordions and electronic keyboards. In terms of sound, it functions as a combination of a synthesizer, organ, string machine, and drum machine, all housed in a single standalone module. + +DRIVER: +orla/hk1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: DBWBP added 'Orla SE 41' system. + +ROMSET: +114688 bytes in 3 files / 31.55Kb packed + +$end +$info=se440bx2 +$mame +0.286 [The Retro Web] + +SE440BX-2 "Seattle 2", Intel, 1998 + +Intel SE440BX-2 "Seattle 2" ATX-form-factor motherboard (307×198 mm), second-generation model based on the Intel 440BX chipset (codename "Seattle"). Designed to facilitate the transition from the previous SE440BX, it supports Slot 1 Pentium II, Pentium III, and Celeron processors with a 100 MHz system bus. It features an AGP slot for accelerated graphics cards, three PCI slots, one ISA slot, and one shared PCI/ISA slot for expansion. The motherboard supports up to 768 MB of PC100 SDRAM memory via three DIMM slots. Some versions include integrated onboard audio. Aimed at entry-level workstations and business-oriented desktop PCs in the late 1990s, this platform offered a stable and high-performance solution for the Windows 98/NT era prior to the introduction of later chipsets such as the i810/i820. It features a typical Intel industrial design with high-quality components ensuring prolonged reliability in professional environments. + +DRIVER: +pc/pcipc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: The Retro Web added 'Intel SE440BX-2 "Seattle 2"' system." + +ROMSET: +6946816 bytes in 14 files / 3.22Mb packed + +$end +$info=se70 +$mame +0.222 [DBWBP] + +Boss SE-70 Super Effects Processor, Roland, 1993 + +The Boss SE-70 Super Effects Processor is a rack-mounted modeling engine. Works in conjunction with various foot controllers, including the Boss FC-50 (source: https://reverb.com/p/boss-se-70-super-effects-processor). + +DRIVER: +roland/boss_se70.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: DBWBP added 'Roland Boss SE-70 Super Effects Processor' system. + +ROMSET: +524288 bytes in 1 file / 188.87Kb packed + +$end +$info=sealvt +$mame +0.227 [David Haywood, Team Europe] + +Seal 30-in-1 (VT based, Model FN098134), Lexibook / Sit Up Limited / Jungle's Soft, 200? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: David Haywood and Team Europe added 'Lexibook/Sit Up Limited/Jungle's Soft Seal 30-in-1 (VT based, Model FN098134)' system. + +ROMSET: +16777216 bytes in 1 file / 3.03Mb packed + +$end +$info=secoinsa20 +$mame +0.276 [AJR] + +Serie 20, Secoinsa, 1981 + +The Secoinsa 20 Series is a family of electronic devices designed for security, surveillance and access control applications. Secoinsa is a Spanish company known for producing advanced security systems, including intrusion detection panels, motion detectors, sensors and other devices for the protection of buildings, industrial facilities and private homes. The 20 Series stands out for its reliability, modularity, and ease of integration into complex security systems. + +DRIVER: +fujitsu/secoinsa20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: AJR added 'Secoinsa Serie 20' system. + +ROMSET: +8563 bytes in 9 files / 3.84Kb packed + +$end +$info=sed1200da +$mame +0.148 + +Epson SED1200D-0A LCD Controller, , ???? + +DRIVER: +devices/video/sed1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Epson SED1200D-0A LCD Controller'. +- 0.186: Changed description to 'Epson SED1200D-0A'. +- 0.184: Renamed (sed1200) to (sed1200da). +- 0.148: Added 'sed1200d-0a' device. + +ROMSET: +2048 bytes in 1 file / 0.59Kb packed + +$end +$info=sed1200db +$mame +0.184 + +Epson SED1200D-0B LCD Controller, , ???? + +DRIVER: +devices/video/sed1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Epson SED1200D-0B LCD Controller'. +- 0.186: Changed description to 'Epson SED1200D-0B'. +- 0.184: Added 'sed1200d-0b' device. + +ROMSET: +2048 bytes in 1 file / 0.61Kb packed + +$end +$info=sed1200fa +$mame +0.184 + +Epson SED1200F-0A LCD Controller, , ???? + +DRIVER: +devices/video/sed1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Epson SED1200F-0A LCD Controller'. Modernize emulation: Reduce bus to 4 bits (but note that an 8-bit variant exists), and add CS write handler to ensure multiple writes go to the correct nibbles. This results in considerable uglification of the mt32 driver code, but is more hardware-accurate. Speculatively eliminate cursor wraparound at first and last positions. This may or may not be accurate, but seems to produce neater results. Save state of internal variables [AJR]. +- 0.186: Changed description to 'Epson SED1200F-0A'. +- 0.184: Added 'sed1200f-0a' device. + +ROMSET: +2048 bytes in 1 file / 0.59Kb packed + +$end +$info=sed1200fb +$mame +0.184 + +Epson SED1200F-0B LCD Controller, , ???? + +DRIVER: +devices/video/sed1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Changed description to 'Epson SED1200F-0B LCD Controller'. Modernize emulation: Reduce bus to 4 bits (but note that an 8-bit variant exists), and add CS write handler to ensure multiple writes go to the correct nibbles. This results in considerable uglification of the mt32 driver code, but is more hardware-accurate. Speculatively eliminate cursor wraparound at first and last positions. This may or may not be accurate, but seems to produce neater results. Save state of internal variables [AJR]. +- 0.186: Changed description to 'Epson SED1200F-0B'. +- 0.184: Added 'sed1200f-0b' device. + +ROMSET: +2048 bytes in 1 file / 0.61Kb packed + +$end +$info=sed1278 +$mame +0.222 [AJR] + +Epson SED1278 LCD Controller, , ???? + +DRIVER: +devices/video/hd44780.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Renamed (sed1278_0b) to (sed1278) and Changed description to 'Epson SED1278 LCD Controller'. +- 0.222: AJR added 'Epson SED1278-0B LCD Controller' device. + +ROMSET: +8192 bytes in 2 files / 1.80Kb packed + +$end +$info=sed1330 +$mame +0.143u3 + +Epson SED1330, , ???? + +DRIVER: +devices/video/sed1330.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition [AJR]. +- 0.186: Changed description to 'Epson SED1330'. +- 0.143u3: Added 'SED1330' device. + +ROMSET: +None required. + +$end +$info=sed1356 +$mame +0.227 [Ryan Holtz] + +Epson SED1356, , ???? + +DRIVER: +devices/video/sed1356.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Correct VRAM range [hap]. +- 0.227: Ryan Holtz added 'Epson SED1356' device. + +ROMSET: +None required. + +$end +$info=sed1375 +$mame +0.251 [MooglyGuy] + +Epson SED1375, , ???? + +DRIVER: +devices/video/sed1375.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: MooglyGuy added 'Epson SED1375' device. + +ROMSET: +None required. + +$end +$info=sed1500 +$mame +0.222 [hap] + +Epson SED1500 LCD Driver, , ???? + +DRIVER: +devices/video/sed1500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: hap added 'Epson SED1500 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=sed1501 +$mame +0.222 [hap] + +Epson SED1501 LCD Driver, , ???? + +DRIVER: +devices/video/sed1500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: hap added 'Epson SED1501 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=sed1502 +$mame +0.222 [hap] + +Epson SED1502 LCD Driver, , ???? + +DRIVER: +devices/video/sed1500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: hap added 'Epson SED1502 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=sed1503 +$mame +0.222 [hap] + +Epson SED1503 LCD Driver, , ???? + +DRIVER: +devices/video/sed1500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: hap added 'Epson SED1503 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=sed1520 +$mame +0.153 + +Epson SED1520 LCD Driver, , ???? + +DRIVER: +devices/video/sed1520.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Don't write to RAM when column address out of range [hap]. +- 0.227: Changed description to 'Epson SED1520 LCD Driver'. +- 0.186: Changed description to 'Epson SED1520'. +- 0.153: Added 'SED1520' device. + +ROMSET: +None required. + +$end +$info=sed1560 +$mame +0.227 [Sandro Ronco] + +Epson SED1560 LCD Driver, , ???? + +DRIVER: +devices/video/sed1520.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Sandro Ronco added 'Epson SED1560 LCD Driver' device. + +ROMSET: +None required. + +$end +$info=seeq8003 +$mame +0.212 [Patrick Mackinlay] + +SEEQ 8003 EDLC, , ???? + +DRIVER: +devices/machine/edlc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Patrick Mackinlay added 'SEEQ 8003 EDLC' device. + +ROMSET: +None required. + +$end +$info=seeq80c03 +$mame +0.220 [Patrick Mackinlay] + +SEEQ 80C03 EDLC, , ???? + +DRIVER: +devices/machine/edlc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Patrick Mackinlay added 'SEEQ 80C03 EDLC' device. + +ROMSET: +None required. + +$end +$info=sega_32x_ntsc +$mame +0.149u1 + +Sega 32X (NTSC), , ???? + +DRIVER: +shared/mega32x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: NTSC/PAL subclasses doesn't really do anything worth subclassing device_add_mconfig. Fix 32x PAL non-functional PWM sound (was setting a 12-bit DAC as 16) [Angelo Salese]. +- 0.279: dreq size decrements on each transfer, turning it off when 0 reached. Allows vrdx to go in gameplay (with severe 3d issues when -drc is used) [Angelo Salese]. +- 0.186: Changed description to 'Sega 32X (NTSC)'. +- 0.149u1: Added 'sega_32x_ntsc' device. + +ROMSET: +None required. + +$end +$info=sega_32x_pal +$mame +0.149u1 + +Sega 32X (PAL), , ???? + +DRIVER: +shared/mega32x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: NTSC/PAL subclasses doesn't really do anything worth subclassing device_add_mconfig. Fix 32x PAL non-functional PWM sound (was setting a 12-bit DAC as 16) [Angelo Salese]. +- 0.279: Dreq size decrements on each transfer, turning it off when 0 reached. Allows vrdx to go in gameplay (with severe 3d issues when -drc is used) [Angelo Salese]. +- 0.186: Changed description to 'Sega 32X (PAL)'. +- 0.149u1: Added 'sega_32x_pal' device. + +ROMSET: +None required. + +$end +$info=sega_9h0_0008_card +$mame +0.278 [QUFB] + +Sega Toys 9H0-0008 barcode card, , ???? + +DRIVER: +sega/9h0-0008_card.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: QUFB added 'Sega Toys 9H0-0008 barcode card' device. + +ROMSET: +None required. + +$end +$info=sega_9h0_0008_iox_slot +$mame +0.278 [QUFB] + +Sega Toys 9H0-0008 I/O expansion slot, , ???? + +DRIVER: +sega/9h0-0008_iox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: QUFB added 'Sega Toys 9H0-0008 I/O expansion slot' device. + +ROMSET: +None required. + +$end +$info=sega_beena_card_reader +$mame +0.278 [QUFB] + +Sega Beena Card Reader, , ???? + +DRIVER: +sega/9h0-0008_card_reader.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: QUFB added 'Sega Beena Card Reader' device. + +ROMSET: +None required. + +$end +$info=sega_beena_card_reader_2061 +$mame +0.278 [QUFB] + +Sega Beena Card Reader RD2061, , ???? + +DRIVER: +sega/9h0-0008_card_reader.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: QUFB added 'Sega Beena Card Reader RD2061' device. + +ROMSET: +None required. + +$end +$info=sega_fm_unit +$mame +0.175 + +SG-1000 FM Sound Unit, , ???? + +DRIVER: +devices/bus/sg1000_exp/fm_unit.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SG-1000 FM Sound Unit'. +- 0.175: Added 'Sega FM Sound Unit' device. + +ROMSET: +None required. + +$end +$info=sega_sk1100 +$mame +0.175 + +Sega SK-1100 Keyboard, , ???? + +DRIVER: +devices/bus/sg1000_exp/sk1100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sc3000_cart.xml, sc3000_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.175: Added 'Sega SK-1100 Keyboard' device. + +ROMSET: +None required. + +$end +$info=sega_sk1100e +$mame +0.273 [hap] + +Sega SK-1100 Keyboard (with diareses), , ???? + +DRIVER: +devices/bus/sg1000_exp/sk1100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sc3000_cart.xml, sc3000_cass.xml + +WIP: +- 0.273: AJR added 'Sega SK-1100 Keyboard (with diareses)' device. + +ROMSET: +None required. + +$end +$info=sega_sp400 +$mame +0.276 [Fabio Dalla Libera, Golden Child] + +Sega SP-400 Plotter, , ???? + +DRIVER: +devices/bus/sg1000_exp/sp400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Fabio Dalla Libera, Golden Child added 'Sega SP-400 Plotter' device. + +ROMSET: +8192 bytes in 2 files / 3.13Kb packed + +$end +$info=sega_tvochken_card_reader +$mame +0.262 [Vas Crabb] + +Sega TV Ocha-ken Card Reader, , ???? + +DRIVER: +sega/9h0-0008_card_reader.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Renamed (tvochken_card) to (sega_tvochken_card_reader). +- 0.262: Vas Crabb added 'Sega TV Ocha-Ken barcode card' device. + +ROMSET: +None required. + +$end +$info=sega315_5124 +$mame +0.149u1 + +Sega 315-5124 SMS1 VDP, , ???? + +DRIVER: +devices/video/315_5124.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Fix color in SMS1 VDP(315-5124). Add hardware notes (#7855) [cam900]. +- 0.226: Improved behavior of registers 03 and 04 in mode 4, and disabled sprites in mode 1 [Enik Land]. +- 0.212: Adjusted horizontal screen positions based on new research [Enik Land, Charles MacDonald]. +- 0.201: Fixed off-by-one bug in 315-5124/315-5313 sprite zoom limit. Fixed 315-5214 tile/line numbers in leftmost column. Avoid flagging sprite collisions twice on the same line for 315-5313 [Enik Land]. +- 0.200: Updates and improvements: Renamed Game Gear VDP to 315-5377 to match the maintenance manual. Added a device to support behaviour specific to the 315-5313 in mode 4. Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1). Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4). Emulated sprite status register bits indicating first sprite that overflows. Implemented sprite zoom limit for 315-5124/315-5313. Fixed incorrect scrolling exhibited in Charles' scrolling test. Improved color of leftmost column in mode 4 when fine scroll is applied. Implemented display mode 1 (text) and mode 3 (multicolor) [Enik Land]. +- 0.186: Changed description to 'Sega 315-5124 SMS1 VDP'. +- 0.149u1: Added 'Sega 315-5124 VDP' device. + +ROMSET: +None required. + +$end +$info=sega315_5246 +$mame +0.149u1 + +Sega 315-5246 SMS2 VDP, , ???? + +DRIVER: +devices/video/315_5124.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sega 315-5246 SMS2 VDP'. +- 0.149u1: Added 'Sega 315-5246 VDP' device. + +ROMSET: +None required. + +$end +$info=sega315_5313 +$mame +0.150 + +Sega 315-5313 Megadrive VDP, , ???? + +DRIVER: +devices/video/315_5313.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Fix MT09296 [Angelo Salese]. +- 0.280: Make VDP irq enable times more deterministic; fix regression; mode 4 disallows writing to registers beyond 10. Fix bassmpro Sega startup logo [Angelo Salese]. +- 0.229: Added 'TODO notes for things that need verification [cam900]. +- 0.226: Only set odd interlace frame bit if interlace is enabled (fixes Mega Play inter-CPU communications) [Devin Acker]. +- 0.214: Fixed 3-bit color mode masking, implemented device_gfx_interface, and separated shadow/highlight palettes [cam900]. +- 0.213: Derive refresh rate and timer from input clock. Simplified DMA behaviour and updated megacd.cpp and mega32x.cpp as appropriate. Suppressed read side effects for debugger, cleaned up code, and expanded notes [cam900]. +- 0.153: Renamed (sega_genesis_vdp) to (sega315_5313). +- 0.150: Added 'Sega 315-5313 Megadrive VDP' device. + +ROMSET: +None required. + +$end +$info=sega315_5377 +$mame +0.149u1 + +Sega 315-5377 Gamegear VDP, , ???? + +DRIVER: +devices/video/315_5124.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Renamed (sega315_5378) to (sega315_5377) and description to 'Sega 315-5377 VDP'. +- 0.186: Changed description to 'Sega 315-5377 Gamegear VDP'. +- 0.149u1: Added 'Sega 315-5378 VDP' device. + +ROMSET: +None required. + +$end +$info=sega8_4pak +$mame +0.149 + +SMS 4-Pak Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SMS 4-Pak Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_basicl3 +$mame +0.149 + +SC-3000 BASIC Level III Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SC-3000 BASIC Level III Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_card_slot +$mame +0.149u1 + +Sega Master System / Game Gear / SG-1000 Card Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sega Master System / Game Gear / SG-1000 Card Slot'. +- 0.149u1: Added 'Sega Master System/Game Gear/SG1000 Card Slot' device. + +ROMSET: +None required. + +$end +$info=sega8_cart_slot +$mame +0.149u1 + +Sega Master System / Game Gear / SG-1000 Cartridge Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sega Master System / Game Gear / SG-1000 Cartridge Slot'. +- 0.149u1: Added 'Sega Master System / Game Gear / SG1000 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sega8_castle +$mame +0.149 + +SG-1000 The Castle Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SG-1000 The Castle Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_ccatch +$mame +0.149 + +SG-1000 Card Catcher Cart, , ???? + +DRIVER: +devices/bus/sega8/ccatch.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SG-1000 Card Catcher Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_codemasters +$mame +0.149 + +Mark III, SMS & GG Codemasters Carts, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'Mark III, SMS & GG Codemasters Carts' device. + +ROMSET: +None required. + +$end +$info=sega8_dahjeea +$mame +0.149 + +SG-1000 Dahjee RAM expansion + Cart (Type A), , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SG-1000 Dahjee RAM expansion + Cart (Type A)' device. + +ROMSET: +None required. + +$end +$info=sega8_dahjeeb +$mame +0.149 + +SG-1000 Dahjee RAM expansion + Cart (Type B), , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SG-1000 Dahjee RAM expansion + Cart (Type B)' device. + +ROMSET: +None required. + +$end +$info=sega8_eeprom +$mame +0.149 + +GG Carts + EEPROM, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'GG Carts + EEPROM' device. + +ROMSET: +None required. + +$end +$info=sega8_hicom +$mame +0.157 + +SMS Hi-Com Carts, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.157: Added 'SMS Hi-Com Carts' device. + +ROMSET: +None required. + +$end +$info=sega8_janggun +$mame +0.149 + +SMS Janggun Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SMS Janggun Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_korean +$mame +0.149 + +SMS Korean Carts, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SMS Korean Carts' device. + +ROMSET: +None required. + +$end +$info=sega8_korean_188 +$mame +0.243 [kmg] + +SMS Korean 188 in 1 Multicart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: kmg added 'SMS Korean 188 in 1 Multicart' device. + +ROMSET: +None required. + +$end +$info=sega8_korean_nb +$mame +0.149 + +SMS Korean No-Bank Mapper Carts, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SMS Korean No-Bank Mapper Carts' device. + +ROMSET: +None required. + +$end +$info=sega8_megacart +$mame +0.206 + +SC-3000 Megacart Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'SC-3000 Megacart Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_mgear +$mame +0.155 + +Master Gear Converter, , ???? + +DRIVER: +devices/bus/sega8/mgear.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.155: Added 'Master Gear Converter' device. + +ROMSET: +None required. + +$end +$info=sega8_multicart +$mame +0.206 + +SC-3000 MkII Multicart Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'SC-3000 MkII Multicart Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_music +$mame +0.149 + +SC-3000 Music Editor Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SC-3000 Music Editor Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_nemesis +$mame +0.149 + +SMS Nemesis Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SMS Nemesis Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_othello +$mame +0.149 + +SG-1000 Othello Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SG-1000 Othello Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_rom +$mame +0.149 + +SG-1000, SMS & GG Carts, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SG-1000, SMS & GG Carts'. +- 0.149: Added 'Mark III, SMS & GG Carts' device. + +ROMSET: +None required. + +$end +$info=sega8_seojin +$mame +0.180 + +SMS Seo Jin Multi-cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.180: Added 'SMS Seo Jin Multi-cart' device. + +ROMSET: +None required. + +$end +$info=sega8_terebi +$mame +0.149 + +SG-1000 Terebi Oekaki Cart, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SG-1000 Terebi Oekaki Cart' device. + +ROMSET: +None required. + +$end +$info=sega8_x_terminator +$mame +0.228 [Wilbert Pol] + +GG X-Terminator, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +gamegear.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Wilbert Pol added 'GG X-Terminator' device. Emulated Game Gear X-Terminator cartridges [Wilbert Pol]. + +$end +$info=sega8_zemina +$mame +0.149 + +SMS Zemina Carts, , ???? + +DRIVER: +devices/bus/sega8/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SMS Zemina Carts' device. + +ROMSET: +None required. + +$end +$info=segaai +$mame +0.262 [Chris Covell, Fabio Priuli, Wilbert Pol, smspower, The Game Preservation Society] + +AI, Sega, 1986 + +he Sega AI Computer (AIセガコンピュータ) is an extremely rare computer released in Japan by Sega in 1986. The unit was seen to be ahead of its time upon release, though did not sell in large numbers. Plans were put in place to bring this system to North America in 1987 under the new name of SEGA DI 8300, but this never materialised. The Sega AI Computer features a number of different modules including a keyboard for programming, a graphics tablet, a speech recognition device and a music composer. It runs software stored on Sega Cards, physically identical to those used in the SG-1000 II, Sega Mark III and the original model of the Sega Master System, though is not compatible with any of those systems. The computer's software released from 1986 to 1988, and includes educational games (source: https://segaretro.org/Sega_AI_Computer). + +DRIVER: +sega/segaai.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +segaai.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Added three items (not working) to 'segaai.xml' [SMS Power!, Wilbert Pol]. +- 0.262: Chris Covell, Fabio Priuli, Wilbert Pol, smspower and The Game Preservation Society added 'Sega AI' system. + +ROMSET: +524288 bytes in 5 files / 335.29Kb packed + +$end +$info=segaai_card_slot +$mame +0.262 [Wilbert Pol] + +Sega AI Card Slot, , ???? + +DRIVER: +devices/bus/segaai/segaai_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Wilbert Pol added 'Sega AI Card Slot' device. + +ROMSET: +None required. + +$end +$info=segaai_exp_slot +$mame +0.262 [Wilbert Pol] + +Sega AI Expansion Slot, , ???? + +DRIVER: +devices/bus/segaai/segaai_exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Wilbert Pol added 'Sega AI Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=segaai_rom_128 +$mame +0.262 [Wilbert Pol] + +Sega AI Card - 128KB, , ???? + +DRIVER: +devices/bus/segaai/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Wilbert Pol added 'Sega AI Card - 128KB' device. + +ROMSET: +None required. + +$end +$info=segaai_rom_256 +$mame +0.262 [Wilbert Pol] + +Sega AI Card - 256KB, , ???? + +DRIVER: +devices/bus/segaai/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Wilbert Pol added 'Sega AI Card - 256KB' device. + +ROMSET: +None required. + +$end +$info=segaai_soundbox +$mame +0.262 [Wilbert Pol] + +Sega AI Expansion - Soundbox, , ???? + +DRIVER: +devices/bus/segaai/soundbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Wilbert Pol added 'Sega AI Expansion - Soundbox' device. + +ROMSET: +65536 bytes in 1 file / 46.11Kb packed + +$end +$info=segacd +$mame +0.132 [David Haywood] + +Sega CD (USA, NTSC), Sega, 1992 + +The original version of the Sega CD. This baby was built for the original version of the Genesis, which was stacked on top of the CD. This ended up making a very cool looking stack of gaming power if you ask me. This model had a tray that would eject from the front of the unit to insert disks. I've been inside these guys and they are a complicated unit. All SEGA CD systems came with built-in memory for saving games, and also worked with a RAM Cartridge for more save space (source: http://www.gametrog.com/GAMETROG/SEGA_CD_Model_1_2_Information_Specs.html). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.242: Changed descriptive text in descriptions to lowercase in 'segacd.xml' [ArcadeShadow]. +- 0.133: Rearranged sets and added 'new and better dumps [Justin Kerk, TmEE, segaloco]. +- 0.132: David Haywood added skeleton driver of 'Sega CD (USA, NTSC)' system. + +ROMSET: +131072 bytes in 1 file / 90.93Kb packed + +$end +$info=segacd_europe +$mame +0.149u1 + +Sega Mega-CD (PAL), , ???? + +DRIVER: +sega/megacd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (sega_segacd_europe) to (segacd_europe) and description changed to 'Sega Mega-CD (PAL)'. +- 0.149u1: Added 'sega_segacd_europe' device. + +ROMSET: +None required. + +$end +$info=segacd_japan +$mame +0.149u1 + +Sega Mega-CD (Japan), , ???? + +DRIVER: +sega/megacd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (sega_segacd_japan) to (segacd_japan) and description changed to 'Sega Mega-CD (Japan)'. +- 0.149u1: Added 'sega_segacd_japan' device. + +ROMSET: +None required. + +$end +$info=segacd_us +$mame +0.149u1 + +Sega Sega CD (US), , ???? + +DRIVER: +sega/megacd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (sega_segacd_us) to (segacd_us) and description changed to 'Sega Sega CD (US)'. +- 0.149u1: Added 'sega_segacd_us' device. + +ROMSET: +None required. + +$end +$info=segacd2 +$mame +0.133 [David Haywood] + +Sega CD 2 (USA, NTSC), Sega, 1993 + +This SEGA CD was a drastic change to the original design, brought out with the remodel of the SEGA Genesis. Together the Genesis 2 and SEGA CD 2 made a nice looking side-by-side' system. And while I prefer the look of the original, these two together are just as nice looking in their own way. The SEGA 32X also sits nicely on this set-up (source: http://www.gametrog.com/GAMETROG/SEGA_CD_Model_1_2_Information_Specs.html). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.133: David Haywood added 'Sega CD 2 (USA, NTSC)' system. + +ROMSET: +393216 bytes in 3 files / 274.39Kb packed + +$end +$info=segapet1 +$mame +0.282 [David Haywood, TeamEurope] + +Mocchiri Pet Mocchimaruzu (2018 version, set 1), Sega Toys, 2018 + +It’s a portable electronic toy released in 2018, inspired by the Mocchiri Pet franchise. Designed for children, it simulates caring for a virtual pet through tactile interactions: the device responds to touch, movement, and pressure with sounds, lights, and animations. It has no screen, but a soft, rounded design that makes it a cuddly object. Battery-powered, it offers a reassuring sensory experience focused on affection and playful responsibility, typical of modern virtual pets. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mocchiri Pet Mocchimaruzu (2018 version, set 1)' system. + +ROMSET: +8388608 bytes in 1 file / 1.04Mb packed + +$end +$info=segapet1a +$mame +0.282 [David Haywood, TeamEurope] + +Mocchiri Pet Mocchimaruzu (2018 version, set 2), Sega Toys, 2018 + +It’s a portable electronic toy released in 2018, inspired by the Mocchiri Pet franchise. Designed for children, it simulates caring for a virtual pet through tactile interactions: the device responds to touch, movement, and pressure with sounds, lights, and animations. It has no screen, but a soft, rounded design that makes it a cuddly object. Battery-powered, it offers a reassuring sensory experience focused on affection and playful responsibility, typical of modern virtual pets. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mocchiri Pet Mocchimaruzu (2018 version, set 2)' system. + +ROMSET: +8388608 bytes in 1 file / 1.04Mb packed + +$end +$info=segapet2 +$mame +0.282 [David Haywood, TeamEurope] + +Mocchiri Pet Mocchimaruzu (2019 version, set 1), Sega Toys, 2019 + +It’s a portable electronic toy released in 2019, an evolution of the 2018 model. Designed for children, it simulates caring for a virtual pet through tactile interactions, responding to touch, pressure, and movement with lights, sounds, and vibrations. Its soft, rounded design makes it a cuddly object—screen-free yet rich in sensory feedback. Battery-powered, it offers a reassuring and playful experience centered on affection and emotional responsibility, typical of modern virtual pets. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mocchiri Pet Mocchimaruzu (2019 version, set 1)' system. + +ROMSET: +8388608 bytes in 1 file / 2.38Mb packed + +$end +$info=segapet2a +$mame +0.282 [David Haywood, TeamEurope] + +Mocchiri Pet Mocchimaruzu (2019 version, set 2), Sega Toys, 2019 + +It’s a portable electronic toy released in 2019, an evolution of the 2018 model. Designed for children, it simulates caring for a virtual pet through tactile interactions, responding to touch, pressure, and movement with lights, sounds, and vibrations. Its soft, rounded design makes it a cuddly object—screen-free yet rich in sensory feedback. Battery-powered, it offers a reassuring and playful experience centered on affection and emotional responsibility, typical of modern virtual pets. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mocchiri Pet Mocchimaruzu (2019 version, set 2)' system. + +ROMSET: +8388608 bytes in 1 file / 2.38Mb packed + +$end +$info=segapet3 +$mame +0.282 [David Haywood, TeamEurope] + +Mocchifuwa Pet Mocchimaruzu (set 1), Sega Toys, 2020 + +It’s a portable electronic toy released in 2020, inspired by the Mocchiri Pet franchise. Designed for children, it simulates caring for a virtual pet through tactile interactions, responding to touch, pressure, and movement with lights, sounds, and vibrations. Its soft, rounded design makes it a cuddly object—screen-free yet rich in sensory feedback. Battery-powered, it offers a reassuring and playful experience centered on affection and emotional responsibility, typical of modern virtual pets. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mocchifuwa Pet Mocchimaruzu (set 1)' system. + +ROMSET: +8388608 bytes in 1 file / 1.61Mb packed + +$end +$info=segapet3a +$mame +0.282 [David Haywood, TeamEurope] + +Mocchifuwa Pet Mocchimaruzu (set 2), Sega Toys, 2020 + +It’s a portable electronic toy released in 2020, inspired by the Mocchiri Pet franchise. Designed for children, it simulates caring for a virtual pet through tactile interactions, responding to touch, pressure, and movement with lights, sounds, and vibrations. Its soft, rounded design makes it a cuddly object—screen-free yet rich in sensory feedback. Battery-powered, it offers a reassuring and playful experience centered on affection and emotional responsibility, typical of modern virtual pets. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mocchifuwa Pet Mocchimaruzu (set 2)' system. + +ROMSET: +8388608 bytes in 1 file / 1.61Mb packed + +$end +$info=segapm +$mame +0.165 [David Haywood] + +Picture Magic, Sega, 1996 + +The Sega Picture Magic is a graphic tablet released in 1996 in Japan designed for use with the Sega Digio SJ-1 and the Sega PriFun. The PMagic can be used to overdraw, squeeze, reshape, and/or enhance photos taken off the SmartMedia Card. The output is A/V (composite) and the tablet is 22 x 18 cm and comes with a plastic pen. The system is based on the Sega 32X hardware. It accepts 5V SmartMedia cards (source: http://segaretro.org/Sega_Picture_Magic). + +DRIVER: +sega/segapm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.165: David Haywood added 'Sega Picture Magic' system. + +ROMSET: +524288 bytes in 1 file / 214.42Kb packed + +$end +$info=segapsg +$mame +0.149u1 + +Sega VDP PSG, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SEGA VDP PSG' device. + +ROMSET: +None required. + +$end +$info=segaptdx +$mame +0.286 [TeamEurope] + +Mocchiri Pet Mocchimaruzu DX, Sega Toys, 2020 + +Interactive electronic toy Sega Toys "Mocchiri Pet Mocchimaruzu DX," an enhanced version of the Mocchiri Pet line launched in Japan in the early 2000s. Featuring a soft, plush-like design with a rounded body and large eyes, it’s crafted from soft fabric and incorporates built-in touch sensors. The toy responds to caresses and pressure with cute sounds (animal vocalizations), gentle movements, and LED lighting in its eyes. It includes virtual care features: you need to feed it, clean it, and play with it using buttons on its body; it displays emotional states (happy, sad, hungry) through sounds and reactions. Powered by AA batteries for extended battery life. Designed for children aged 4–10 as an interactive and educational companion to foster empathy and a sense of responsibility. The "DX" version includes additional features compared to the base model, such as more game modes and more varied reactions. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Sega Toys Mocchiri Pet Mocchimaruzu DX' system. + +ROMSET: +8388608 bytes in 1 file / 1.04Mb packed + +$end +$info=segcarsh +$mame +0.283 [TeamEurope] + +Disney Cars Shake It! (Japan), Sega Toys, 201? + +An interactive toy released in Japan in the early 2010s, inspired by the Disney·Pixar Cars franchise. Designed for young children, it encourages physical movement: by shaking, tilting, or waving the device, kids can activate lights, sounds, and vocal animations of beloved characters such as Lightning McQueen and Jackson Storm. It requires neither a screen nor a connection, offering a simple, engaging play experience centered on motor-based interaction—true to the colorful and dynamic universe of the saga. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Sega Toys Disney Cars Shake It! (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 7.16Mb packed + +$end +$info=segdis16 +$mame +0.282 [David Haywood, TeamEurope] + +Disney Characters Magical Pad -Girls Lesson- (Japan), Sega Toys, 2016 + +It’s a plug-and-play console released in Japan in 2016, inspired by Disney characters. Designed to connect to a television, it offers interactive educational activities for preschool-aged girls: learning letters, numbers, colors, and basic concepts through matching and response games. The integrated controller is a stylus with buttons, while audio and video are output via composite connection. It combines entertainment and learning with familiar characters in a gentle, colorful, and intuitive experience. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Disney Characters Magical Pad -Girls Lesson- (Japan)' system. + +ROMSET: +276824064 bytes in 1 file / 48.22Mb packed + +$end +$info=selz80 +$mame +0.140 [Robbbert] + +SEL Z80 Trainer, SEL, 1985 + +Technical information and pictures: http://vic20.de/html/z80_trainer_sel.html + +DRIVER: +trainer/selz80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.222: BugFIX #07657 [DIP/Input] (selz80.cpp) selz80, dagz80: keyboard auto-repeats when it shouldn't, making the machine impossible to use [AJR]. +- 0.143: System promoted from GAME_NOT_WORKING [Robbbert]. +- 0.140: Robbbert added skeleton driver of 'SEL Z80 Trainer' system. + +ROMSET: +24576 bytes in 4 files / 12.77Kb packed + +$end +$info=semcrossw +$mame +0.254 [ClawGrip] + +Crosswalk traffic light controller (unknown model), Etra, 19?? + + + +DRIVER: +skeleton/semcrossw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: ClawGrip added 'Etra Crosswalk traffic light controller (unknown model)' system. + +ROMSET: +4096 bytes in 2 files / 1.83Kb packed + +$end +$info=sen101 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +101 Games in 1 (Senario, NES/Famicom bootlegs), Senario, 2009 + +Plug in your TV & play right away! 101 games in 1. An entire arcade in your hands! Includes Sports Games, Racing Games, Card Games and many more! Hours & hours of fun! Uses 4 "AAA" size batteries (source: https://www.amazon.com/SENARIO-101-Games-Plug-Play/dp/B007VT5M0Q). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=E4lt7uXE7QE + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Senario 101 Games in 1 (Senario, NES/Famicom bootlegs)' system. + +ROMSET: +4194304 bytes in 1 file / 2.12Mb packed + +$end +$info=senapren +$mame +0.218 [Sean Riddle, David Haywood] + +The Apprentice (Senario, Plug and Play), Senario, 2005 + +Like the hit TV show that inspired it, this game is designed to challenge your knowledge of business and test the limits of your managerial skills. If you've got what it takes, you'll make your way through Challenge after Challenge until, at last, you'll take your place alongside the Donald at the head of a multi-million dollar empire. If you don't quite make the grade, you can bet you'll be hearing those two words everyone dreads: You're Fired!The Apprentice is a simple game to play, but will demand all your concentration and intelligence to master. It is possible to plug in the game and start playing without reading the instructions. Care has been taken to make the game fairly intuitive and text on the screen guides you through the choices you have to make. However, taking a few minutes to look over these instructions will make sure you understand the details of game play and enhance your enjoyment (source: original manual). + +DRIVER: +tvgames/spg2xx_senario.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.218: Sean Riddle, David Haywood added 'Senario The Apprentice' system. + +ROMSET: +2097152 bytes in 1 file / 1002.81Kb packed + +$end +$info=senario25 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +25 Video Games - All in 1 Video System (Senario), Senario / JungleTac, 200? + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=CEZeCIvo1JE + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Senario/JungleTac 25 Video Games - All in 1 Video System (Senario)' system. + +ROMSET: +2097152 bytes in 1 file / 659.11Kb packed + +$end +$info=senbbs +$mame +0.218 [Sean Riddle, David Haywood] + +Big Bonus Slots (Senario, Plug and Play), Senario, 2005 + +Senario's Big Bonus Slots brings home the video slot machine action for a US audience instead, offering 5 machines and a whole bunch of lucky bonus games for your entertainment. The machines all play basically the same, but with an increased credit value for each, meaning that your virtual $1000 will only get you 2 maximum bet spins on the most expensive machine. There are multiple save slots and your bank amount is kept, so you can build up money on one machine to spend it on another. No unlockables here. Main negative of this one is really the music which sounds like somebody took a keyboard, hit some random keys and called it music and this won't be the only time I feel that way about some of Senario's musi (source: https://mamedev.emulab.it/haze/2020/04/09/under-the-surface-part-9/). + +DRIVER: +tvgames/spg2xx_senario.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Senario Big Bonus Slots' system. + +ROMSET: +8388608 bytes in 1 file / 3.51Mb packed + +$end +$info=sencosmo +$mame +0.218 [Sean Riddle, David Haywood] + +Cosmo Girl (Senario, Plug and Play), Senario, 2005 + +The CosmoGirl!™ TV Game was designed to capture all the fun and intrigue of the magazine that inspired it. Just invite some friends over, hook it up to your television set, and you're ready for a great time (source: original manual). + +DRIVER: +tvgames/spg2xx_senario.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Senario Cosmo Girl' system. + +ROMSET: +4194304 bytes in 1 file / 783.28Kb packed + +$end +$info=senmil +$mame +0.218 [Sean Riddle, David Haywood] + +Who Wants to Be a Millionaire? (Senario, Plug and Play, US), Senario, 2005? + +Ages 10 and up plugs right into your tv. No software required. It captures all the fun and challenge of the hit tv show. Just plug it in into your tv and plant yourself in the hot seat! challenge your friends or play by yourself. face thousands of questions as you strive to claim the ultimate prize! not sure about your answer? use one of your lifelines just like on the tv shows! includes thousands of questions to challenge your knowledge! full instrction manual included requires 4 aa batteries not included up to 4 people can play at once. Includes 4 controllers (source: https://www.amazon.com/Wants-Millionaire-Video-Game-System/dp/B002AT8CA4). + +DRIVER: +tvgames/spg2xx_senario.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Senario Who Wants to Be a Millionaire? (US)' system. + +ROMSET: +8388608 bytes in 1 file / 1.11Mb packed + +$end +$info=senpmate +$mame +0.218 [Sean Riddle, David Haywood] + +The Perfect Mate (Senario, Plug and Play), Senario, 2005 + +The Perfect Mate is really fi ve games in one! Although they all play similarly – through answering multiple choice questions - each has a unique twist making it fun in its own way. Depending on the personalities of the people playing and their relationships to each other, pick the game that seems likely to be the most entertaining – or embarrassing – and get ready for a good time!By the way, it's worth noting that we at Senario don't take any responsibility for the effect this game has on your personal or social life. If you end up in love or with a new best friend, that's just great! Congratulations! If things turn out differently, and you end up broken hearted or mad at a former chum, don't say we didn't warn you (source: original manual). + +DRIVER: +tvgames/spg2xx_senario.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Senario The Perfect Mate' system. + +ROMSET: +2097152 bytes in 1 file / 488.93Kb packed + +$end +$info=sensorboard +$mame +0.212 + +Sensorboard, , ???? + +DRIVER: +devices/machine/sensorboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Pass rotate variable for clear_cb too [hap]. +- 0.259: Add callback for clear board [hap]. +- 0.212: Added 'Sensorboard' device. + +ROMSET: +None required. + +$end +$info=senspeed +$mame +0.222 [Sean Riddle, Kamaal Brown, David Haywood] + +Speed Racer (Senario), Senario, 2008 + +Senaro Speed Racer it's a game console with Mach 5. Mach 5 has slow leak. Includes game console and inflatable Mach 5 and wire to connect the game to your TV; play with or without a TV. Use all the cool Mach 5 gadgets. Portable will play with or without the Mach 5 inflatable car. Reinforces hand and eye coordination (source: https://www.worthpoint.com/worthopedia/speed-racer-video-game-blow-mach-1734463307). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=_m9iNfaUYuY + +WIP: +- 0.222: Sean Riddle, Kamaal Brown and David Haywood added 'Senario Speed Racer (Senario)' system. + +ROMSET: +8388608 bytes in 1 file / 2.91Mb packed + +$end +$info=senspid +$mame +0.274 [Sean Riddle, David Haywood] + +The Amazing Spider-Man (Senario, floor mat), Senario, 2007 + + + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Sean Riddle and David Haywood added 'Senario The Amazing Spider-Man (Senario, floor mat)' system. + +ROMSET: +4194304 bytes in 1 file / 1.62Mb packed + +$end +$info=senstriv +$mame +0.219 [Sean Riddle, David Haywood] + +Sports Trivia Professional Edition (Senario, Plug and Play), Senario, 2005 + + + +DRIVER: +tvgames/spg2xx_senario.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=Vs0PSM4flUU + +WIP: +- 0.219: Sean Riddle and David Haywood added 'Senario Sports Trivia Professional Edition (Senario, Plug and Play)' system. + +ROMSET: +4194304 bytes in 1 file / 939.65Kb packed + +$end +$info=senterp +$mame +0.261 [hap, Sean Riddle] + +Super Enterprise (model 210), Newcrest Technology / CXG Systems / LogiSoft, 1986 + + + +DRIVER: +newcrest/senterprise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / LogiSoft'. +- 0.270: Changed manufacturer to 'CXG Systems / Newcrest Technology / LogiSoft'. +- 0.261: hap and Sean Riddle added 'CXG Systems / Newcrest Technology Super Enterprise (model 210)' system. + +ROMSET: +16384 bytes in 1 file / 12.51Kb packed + +$end +$info=senterpc +$mame +0.264 [hap, Berger] + +Super Enterprise (model 210.C), Newcrest Technology / CXG Systems / LogiSoft, 1986 + + + +DRIVER: +newcrest/senterprise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / LogiSoft'. +- 0.270: Changed manufacturer to 'CXG Systems / Newcrest Technology / LogiSoft'. +- 0.264: hap and Berger added 'CXG Systems / Newcrest Technology Super Enterprise (model 210.C)' system. + +ROMSET: +16384 bytes in 1 file / 12.63Kb packed + +$end +$info=sentx6p +$mame +0.216 [David Haywood, Morten Kirkegaard, Peter Wilhelmsen] + +Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US), Senario, 2004 + +The TV POKER system is an awesome innovation on the traditional poker game which is growing with insane popularity," said Senario President Mike Nakamura. "It's hassle-free poker - no chips, no shuffling, and no cheating, no one deals off the bottom of this deck. Plus, it adds an extra dimension to the game by allowing players to track exactly what's going on in the game at any given moment (source: https://www.ign.com/articles/2004/09/20/tv-poker-vs-maxx). + +DRIVER: +tvgames/spg2xx_senario_poker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Changed description to 'Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US)' and manufacturer to 'Senario'. Clones promoted to working [Sean Riddle, David Haywood]. +- 0.216: David Haywood, Morten Kirkegaard and Peter Wilhelmsen added 'Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK)' system. + +ROMSET: +2097152 bytes in 1 file / 253.83Kb packed + +$end +$info=sentx6pd +$mame +0.218 [Sean Riddle, David Haywood] + +Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US), Senario, 2004 + +Enjoy hours of game-playing fun with the Texas Hold‘Em TV Poker Deluxe Edition video game. Features: All the features of the original TV Poker game. Now with mucking and side pots. Seven different game modes. Faster game play and better graphics. Two crowd-sound options. The risk grows with escalator clause betting. With six-player black jack and one-player video poker (source: https://www.amazon.com/Deluxe-TV-Poker/dp/B0007IRSDW). + +DRIVER: +tvgames/spg2xx_senario_poker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US)' system. + +ROMSET: +8388608 bytes in 1 file / 546.72Kb packed + +$end +$info=sentx6puk +$mame +0.218 [Sean Riddle, David Haywood] + +Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK), Senario / Play Vision, 2004 + + + +DRIVER: +tvgames/spg2xx_senario_poker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and David Haywood added 'Senario/Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK)' system. + +ROMSET: +4194304 bytes in 1 file / 277.96Kb packed + +$end +$info=senwfit +$mame +0.223 [Sean Riddle, David Haywood, anonymous, Kev (FBN)] + +Wireless Fitness / Dance Fit (Senario), Senario, 2009 + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=BtC-ttMvoEY + +WIP: +- 0.223: Sean Riddle, David Haywood, anonymous and Kev (FBN) added 'Senario Wireless Fitness/Dance Fit (Senario)' system. + +ROMSET: +33554432 bytes in 1 file / 9.90Mb packed + +$end +$info=senwld +$mame +0.220 [Sean Riddle, David Haywood] + +Win, Lose or Draw (Senario), Senario, 2005 + +Capture all the fun and challenges of the hit "Win, Lose or Draw" TV show when you (or up to 4 or more friends) plug this game into your TV and plant yourself in the drawing chair. You'll certainly be able to cash in on the fun when you play this challenging game at home (source: https://www.amazon.com/Win-Lose-Draw-Video-Game/dp/B0007IRSEG). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Senario Win, Lose or Draw' system. + +ROMSET: +524288 bytes in 1 file / 119.69Kb packed + +$end +$info=serad +$mame +0.242 [Patrick Mackinlay] + +Siemens S26361-D279 SERAD, , ???? + +DRIVER: +devices/bus/multibus/serad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: Patrick Mackinlay added 'Siemens S26361-D279 SERAD' device. + +ROMSET: +8192 bytes in 1 file / 4.10Kb packed + +$end +$info=sergeysxt +$mame +0.222 [rfka01] + +Sergey's XT, Sergey Kiselev, 2010 + +Sergey's XT is an IBM PC/XT compatible processor board with some IBM AT and IBM PS/2 features. The board has the ISA card form factor, and designed to be plugged in to an ISA back plane. This allows greater flexibility of the final system size. The board is easy to assemble (if you've got basic soldering skills) as it uses only thru-hole components. Most of the components used in this board are readily available from various electronic components distributors, some components can be borrowed from old motherboards. The goal is to have an open source implementation, including schematics, PCB, BIOS and related software (source: http://www.malinov.com/Home/sergeys-projects/sergey-s-xt). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'Sergey Kiselev Sergey's XT' system. + +ROMSET: +655360 bytes in 5 files / 57.15Kb packed + +$end +$info=serial_heath_h19 +$mame +0.282 [Mark Garlanger] + +Heath H19 Terminal (Serial Port), , ???? + +DRIVER: +devices/bus/rs232/heath_h19.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Mark Garlanger added 'Heath H19 Terminal (Serial Port)' device. + +ROMSET: +None required. + +$end +$info=serial_keyboard +$mame +0.149u1 + +Serial Keyboard, , ???? + +DRIVER: +devices/bus/rs232/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Serial Keyboard' device. + +ROMSET: +None required. + +$end +$info=serial_printer +$mame +0.154 + +Serial Printer, , ???? + +DRIVER: +devices/bus/rs232/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Added 'Serial Printer' device. + +ROMSET: +None required. + +$end +$info=serial_terminal +$mame +0.145u2 + +Serial Terminal, , ???? + +DRIVER: +devices/bus/rs232/terminal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Serial Terminal' device. + +ROMSET: +None required. + +$end +$info=serial_votraxtnt +$mame +0.279 [Nigel Barnes] + +Votrax Type 'N Talk (Serial Port), , ???? + +DRIVER: +devices/bus/rs232/votraxtnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Nigel Barnes added 'Votrax Type 'N Talk (Serial Port)' device. + +ROMSET: +None required. + +$end +$info=serproc +$mame +0.280 [Nigel Barnes] + +Acorn Serial ULA (SERPROC), , ???? + +DRIVER: +acorn/acorn_serproc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Protect against read side effects [Nigel Barnes]. +- 0.280: Nigel Barnes added 'Acorn Serial ULA (SERPROC)' device. + +ROMSET: +None required. + +$end +$info=sexperta +$mame +0.182 [hap, Berger] + +Super Expert (version A, set 1), Novag Industries / Intelligent Heuristic Programming, 1988 + +The Novag Super Expert series was produced during 4 years: Super Expert in 1987, Super Expert B in 1988, Super Expert C in 1989 and a new generation Super Expert C in 1990. The Novag Super Expert B adds many imorvements to the Super Expert. It wins more than 100 ELO to reach a score of around 2000 ELO / very similar to the Super Expert C (source: http://electronicchess.free.fr/heroes.html#superexpertb). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.222: Changed description to 'Super Expert (version A, set 1)'. +- 0.182: hap and Berger added 'Novag Super Expert (version A)' system. + +ROMSET: +98304 bytes in 3 files / 59.77Kb packed + +$end +$info=sexperta1 +$mame +0.209 [Berger] + +Super Expert (version A, set 2), Novag Industries / Intelligent Heuristic Programming, 1987 + +The Novag Super Expert series was produced during 4 years: Super Expert in 1987, Super Expert B in 1988, Super Expert C in 1989 and a new generation Super Expert C in 1990. The Novag Super Expert B adds many imorvements to the Super Expert. It wins more than 100 ELO to reach a score of around 2000 ELO / very similar to the Super Expert C (source: http://electronicchess.free.fr/heroes.html#superexpertb). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.218: Renamed (sexpertb1) to (sexperta1). +- 0.209: Berger added 'Novag Super Expert (version B, model 886)' system. + +ROMSET: +65536 bytes in 2 files / 33.63Kb packed + +$end +$info=sexperta2 +$mame +0.222 [Berger] + +Super Expert (version A, set 3), Novag Industries / Intelligent Heuristic Programming, 1987 + +Constellation Expert, Super Expert a series of dedicated chess computers by Novag with 6502 programs by David Kittinger. Along with Novag Forte, the Expert was successor of the Super Constellation, released as Constellation Expert in 1985, Super Expert in 1987, Super Expert B in 1989 and Super Expert C in 1990. The Experts had exclusive wooden sensory boards with dot-matrix display and 64 square LEDs. The Constellation Expert had pressure, the Super models magnetic sensors (source: https://www.chessprogramming.org/Novag_Expert). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.222: Berger added 'Novag Super Expert (version A, set 3)' system. + +ROMSET: +98304 bytes in 3 files / 59.68Kb packed + +$end +$info=sexpertb +$mame +0.143u8 [Cowering] + +Super Expert (version B), Novag Industries / Intelligent Heuristic Programming, 1988 + +The Novag Super Expert series was produced during 4 years: Super Expert in 1987, Super Expert B in 1988, Super Expert C in 1989 and a new generation Super Expert C in 1990. The Novag Super Expert B adds many imorvements to the Super Expert. It wins more than 100 ELO to reach a score of around 2000 ELO / very similar to the Super Expert C (source: http://electronicchess.free.fr/heroes.html#superexpertb). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.209: Changed description to 'Super Expert (version B, model 887)'. +- 0.143u8: Cowering added 'Novag Expert B Chess Computer' system. + +ROMSET: +98304 bytes in 3 files / 65.18Kb packed + +$end +$info=sexpertc +$mame +0.143u8 [Cowering] + +Super Expert (version C, v3.6), Novag Industries / Intelligent Heuristic Programming, 1990 + +The units of the Super Forte/Expert series appeared in 1987 with the program version A, 1989 the release of version B. The development culminated in the C version in 1990, the same time, this was also the last 8-bit unit of the company Novag, then it rose to 16-bit technology in the form of the Motorola 68000 CPU at (Novag Diablo Scorpio 68000 and 68000). The Novag Super Forte had virtually the plastic housing of the predecessor Novag Forte (though completely in black) during the Super Expert was a new creation made of wood, which was based on the Novag Constellation Expert. Especially the wooden device was a feast for the eyes and is still today one of the most beautiful chess computers that have ever been built. The devices were quasi modular, they were but by simply opening the case and replacing the EPROMs converted to the latest version. The clock was first 5 MHz, Version B was also the conversion to 6 MHz offered (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Expert_C). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), PCB and Artwork Preview. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.143u8: Cowering added 'Novag Super Expert C Chess Computer' system. + +ROMSET: +98304 bytes in 3 files / 63.91Kb packed + +$end +$info=sexpertc1 +$mame +0.182 [hap, Berger] + +Super Expert (version C, v3.0), Novag Industries / Intelligent Heuristic Programming, 1990 + +The units of the Super Forte/Expert series appeared in 1987 with the program version A, 1989 the release of version B. The development culminated in the C version in 1990, the same time, this was also the last 8-bit unit of the company Novag, then it rose to 16-bit technology in the form of the Motorola 68000 CPU at (Novag Diablo Scorpio 68000 and 68000). The Novag Super Forte had virtually the plastic housing of the predecessor Novag Forte (though completely in black) during the Super Expert was a new creation made of wood, which was based on the Novag Constellation Expert. Especially the wooden device was a feast for the eyes and is still today one of the most beautiful chess computers that have ever been built. The devices were quasi modular, they were but by simply opening the case and replacing the EPROMs converted to the latest version. The clock was first 5 MHz, Version B was also the conversion to 6 MHz offered (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Expert_C). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.182: hap and Berger added 'Novag Super Expert (version C, V1.2)' system. + +ROMSET: +98304 bytes in 3 files / 63.90Kb packed + +$end +$info=sexpertc2 +$mame +0.243 [anonymous] + +Super Expert (version C, v1.2), Novag Industries / Intelligent Heuristic Programming, 1990 + +The Novag Super Expert series was produced during 4 years: Super Expert in 1987, Super Expert B in 1988, Super Expert C in 1989 and a new generation Super Expert C in 1990. The Novag Super Expert B adds many imorvements to the Super Expert. It wins more than 100 ELO to reach a score of around 2000 ELO / very similar to the Super Expert C (source: http://electronicchess.free.fr/heroes.html#superexpertb). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.262: Update ROM labels [hap]. +- 0.243: anonymous added 'Novag Super Expert (version C, v1.2)' system. + +ROMSET: +98304 bytes in 3 files / 63.80Kb packed + +$end +$info=sf7000 +$mame +0.116 [Curt Coder] + +SC-3000/Super Control Station SF-7000, Sega, 1983 + +The Super Control Station SF-7000 is an add-on to the SC-3000 home computer, manufactured by Sega. It debuted in 1984 for the asking price of ?79,800. The SF-7000 allows the user to run software off 3-inch floppy disks, as well as adding a further 64kB of RAM, 8kB of ROM, a Centronics parallel port and an RS-232 serial port. It is an extremely rare and very expensive item, and because it relied on the 3-inch floppy disk standard rather than the far more common 3?-inch or 5?-inch varieties, software is equally rare (source: http://segaretro.org/Super_Control_Station_SF-7000). + +DRIVER: +sega/sg1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sg1000.xml, sc3000_cart.xml, sc3000_cass.xml, sf7000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Verified floppy format gap sizes. Fixed floppy [Curt Coder]. +- 0.146u2: Added 'floppy software list [Curt Coder]. +- 0.130: Updated to use the new centronics support [Dirk Best]. +- 0.126: Fixed lower case natural input [Curt Coder]. +- 0.116: Curt Coder added 'Sega SC-3000/Super Control Station SF-7000' system. + +ROMSET: +8192 bytes in 1 file / 2.84Kb packed + +$end +$info=sfach +$mame +0.130 [Paul Leaman] + +Street Fighter Alpha: Warriors' Dreams (CPS Changer, Publicity USA 950727), Capcom, 1995 + +A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. This version is identical to the arcade version, but features a different soundtrack with less sound effects because the CPS Changer is based on the CPS arcade board whereas Street Fighter Alpha was originally designed for the CPS II (source: http://en.wikipedia.org/wiki/Street_Fighter_Alpha). + +DRIVER: +capcom/cps1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.130: Paul Leaman added 'CPS Changer / Street Fighter Alpha / Warriors' Dreams (Publicity US 950727)' system. +- 0.37b13: Sfz (cps changer) fixed to work with the new MAME code [Ben]. + +ROMSET: +524288 bytes in 1 file / 167.10Kb packed + +$end +$info=sfd1001 +$mame +0.143u3 [Curt Coder] + +Commodore SFD-1001 disk drive, , ???? + +DRIVER: +devices/bus/ieee488/c8050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Commodore SFD-1001 disk drive'. +- 0.253: Renamed (sfd10001) to (sfd1001). +- 0.186: Renamed (sfd1001) to (sfd10001) and description changed to 'Commodore SFD-1001'. +- 0.143u3: Curt Coder added 'SFD1001' device. + +ROMSET: +19456 bytes in 4 files / 12.85Kb packed + +$end +$info=sfortea +$mame +0.143u8 [Cowering] + +Super Forte (version A, set 1), Novag Industries / Intelligent Heuristic Programming, 1987 + +The Super Forte represents the evolution of the (Constellation) Forte, who was heir to the legendary Super Constellation, the Super Forte is thus a kind of 'great-grandchildren' of the Super Connie. The same chess engine can exploit his pride in the handsome wood-magnetic sensor board the Super Expert. The Super Forte was released in three versions: in 1987, version A, 1988/1989 in the version B, and finally 1989/1990 in the version C. distinguishing these can be through the selective stages. A version has only the option Selective ON/OFF, version B is set to Selective Level 3, version C on selective level 5 On all versions is discussed in more detail in the following article to each his playful identical wood counterparts: Novag Super Expert C (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Forte). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.143u8: Cowering added 'Novag Super Forte A Chess Computer' system. + +ROMSET: +98304 bytes in 3 files / 59.75Kb packed + +$end +$info=sfortea1 +$mame +0.182 [hap, Berger] + +Super Forte (version A, set 2), Novag Industries / Intelligent Heuristic Programming, 1987 + +The Super Forte represents the evolution of the (Constellation) Forte, who was heir to the legendary Super Constellation, the Super Forte is thus a kind of 'great-grandchildren' of the Super Connie. The same chess engine can exploit his pride in the handsome wood-magnetic sensor board the Super Expert. The Super Forte was released in three versions: in 1987, version A, 1988/1989 in the version B, and finally 1989/1990 in the version C. distinguishing these can be through the selective stages. A version has only the option Selective ON/OFF, version B is set to Selective Level 3, version C on selective level 5 On all versions is discussed in more detail in the following article to each his playful identical wood counterparts: Novag Super Expert C (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Forte). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.182: hap and Berger added 'Novag Super Forte (version A, set 2)' system. + +ROMSET: +65536 bytes in 2 files / 33.61Kb packed + +$end +$info=sfortea2 +$mame +0.209 [Berger] + +Super Forte (version A, set 3), Novag Industries / Intelligent Heuristic Programming, 1987 + +The Super Forte represents the evolution of the (Constellation) Forte, who was heir to the legendary Super Constellation, the Super Forte is thus a kind of 'great-grandchildren' of the Super Connie. The same chess engine can exploit his pride in the handsome wood-magnetic sensor board the Super Expert. The Super Forte was released in three versions: in 1987, version A, 1988/1989 in the version B, and finally 1989/1990 in the version C. distinguishing these can be through the selective stages. A version has only the option Selective ON/OFF, version B is set to Selective Level 3, version C on selective level 5 On all versions is discussed in more detail in the following article to each his playful identical wood counterparts: Novag Super Expert C (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Forte). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.209: Berger added 'Novag Super Forte (version A, set 3)' system. + +ROMSET: +65536 bytes in 2 files / 33.61Kb packed + +$end +$info=sforteb +$mame +0.143u8 [Cowering] + +Super Forte (version B), Novag Industries / Intelligent Heuristic Programming, 1988 + +The Super Forte represents the evolution of the (Constellation) Forte, who was heir to the legendary Super Constellation, the Super Forte is thus a sense 'grandson' of the Super Connie. The same chess engine can exploit his pride in the handsome wood-magnetic sensor board the Super Expert. The Super Forte was released in three versions: in 1987, version A, 1988/1989 in the version B, and finally 1989/1990 in the version C. distinguishing these can be through the selective stages. A version has only the option Selective On / Off, version B is set to Selective Level 3, version C on selective level 5 On all versions is discussed in more detail in the following article to each his playful identical wood counterparts: Novag Super Expert C (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Forte). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.143u8: Cowering added 'Novag Super Forte B Chess Computer' system. + +ROMSET: +98304 bytes in 3 files / 65.10Kb packed + +$end +$info=sfortec +$mame +0.143u8 [Cowering] + +Super Forte (version C, v3.6), Novag Industries / Intelligent Heuristic Programming, 1990 + +The Super Forte represents the evolution of the (Constellation) Forte, who was heir to the legendary Super Constellation, the Super Forte is thus a sense 'grandson' of the Super Connie. The same chess engine can exploit his pride in the handsome wood-magnetic sensor board the Super Expert. The Super Forte was released in three versions: in 1987, version A, 1988/1989 in the version B, and finally 1989/1990 in the version C. distinguishing these can be through the selective stages. A version has only the option Selective On / Off, version B is set to Selective Level 3, version C on selective level 5 On all versions is discussed in more detail in the following article to each his playful identical wood counterparts: Novag Super Expert C (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Forte). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.224: Changed description to 'Super Forte (version C, V3.6)'. +- 0.143u8: Cowering added 'Novag Super Forte C Chess Computer' system. + +ROMSET: +98304 bytes in 3 files / 63.82Kb packed + +$end +$info=sfortec1 +$mame +0.223 [Berger] + +Super Forte (version C, v1.2), Novag Industries / Intelligent Heuristic Programming, 1990 + +The Novag Super Forte C program when switched on displays as standard Level 3 Select 5. Novag Super Forte Version B will display Level 3 Select 3 whereas Novag Super Forte Version A will only display _level 1 (source: http://www.spacious-mind.com/html/super_forte_c.html). + +DRIVER: +novag/sexpert.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.223: Berger added 'Novag Super Forte (version C, v1.2)' system. + +ROMSET: +98304 bytes in 3 files / 63.58Kb packed + +$end +$info=sfxphasor +$mame +0.252 [hap, =CO=Windler] + +Sound FX Phasor, Electroplay, 1981 + +It looks like a Phaser, but it is a Phasor - and a fully programmable Synthesizer. It offers 6 parameters - each with a value of 0-255. The manual don't tell you what these parameters exactly are, but you can make damn digital noises and sounds and play them on the keyboard which has 10 notes. In a way this is between CASIO VL-1 ADSR function and REMCO Sound FX Machine. A true Masterpiece of early Sound Toys (source: https://miniorgan.com/lib/view.php?miniorgan=91). + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: hap and =CO=Windler added 'Electroplay Sound FX Phasor' system. + +ROMSET: +1024 bytes in 1 file / 0.81Kb packed + +$end +$info=sfzbch +$mame +0.130 [Paul Leaman] + +Street Fighter Zero (CPS Changer, Brazil 950727), Capcom, 1995 + + + +DRIVER: +capcom/cps1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.130: Paul Leaman added 'Capcom CPS Changer / Street Fighter Alpha (Brazil 950727)' system. + +ROMSET: +524288 bytes in 1 file / 167.10Kb packed + +$end +$info=sfzch +$mame +0.62.1 [Anthony Kruize] + +Street Fighter Zero (CPS Changer, Japan 951020), Capcom, 1995 + +A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. This version is identical to the arcade version, but features a different soundtrack with less sound effects because the CPS Changer is based on the CPS arcade board whereas Street Fighter Alpha was originally designed for the CPS II (source: http://en.wikipedia.org/wiki/Street_Fighter_Alpha). + +DRIVER: +capcom/cps1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.62.1: Fixed and re-enabled [Anthony Kruize]. +- 0.56.1: Removed CPS Changer (Street Fighter ZERO)' system. +- 0.36RC1: MAME team added 'CPS Changer (Street Fighter ZERO)' system. + +ROMSET: +10813700 bytes in 24 files / 3.71Mb packed + +$end +$info=sg1000 +$mame +0.116 [Curt Coder] + +SG-1000, Sega, 1983 + +The SG-1000 which stands for Sega Game 1000, was a cartridge-based video game console manufactured by Sega. This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for the more successful Sega Master System (source: http://en.wikipedia.org/wiki/SG-1000). + +DRIVER: +sega/sg1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sg1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.250: Use lowercase for descriptive text and full country names in descriptions in 'sg1000.xml' [ArcadeShadow]. +- 0.149: Converted the driver to use the new sega 8bit cart slot. Added emulation of the Card Catcher passthrough cart [Fabio Priuli]. +- 0.128: Lightgun crosshair is now shown only if TV Draw cartridge is loaded [Curt Coder]. +- 0.126: Added '.bin extension [Fabio Priuli]. Added pause/reset buttons [Curt Coder]. +- 0.122: Fixed keyboard/joystick detection (bug #1xxx) [Curt Coder]. +- 0.116: Curt Coder added 'Sega SG-1000' system. + +ROMSET: +None required. + +$end +$info=sg1000_card_slot +$mame +0.207 + +Sega SG-1000 Card Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Sega SG-1000 Card Slot' device. + +ROMSET: +None required. + +$end +$info=sg1000_cart_slot +$mame +0.207 + +Sega SG-1000 Cartridge Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Sega SG-1000 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sg1000_expansion_slot +$mame +0.175 + +Sega SG-1000 expansion slot, , ???? + +DRIVER: +devices/bus/sg1000_exp/sg1000exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.175: Added 'Sega SG-1000 expansion slot' device. + +ROMSET: +None required. + +$end +$info=sg1000m2 +$mame +0.116 [Curt Coder] + +SG-1000 II, Sega, 1984 + +The SG-1000 which stands for Sega Game 1000, was a cartridge-based video game console manufactured by Sega. This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for the more successful Sega Master System. In July 1984, Sega released an updated version of the console called the SG-1000 II. It is functionally identical to the SG-1000, but has a re-styled shell and the connector for the optional plug-in SK-1100 keyboard has been moved from the rear to the front. It was initially priced at ?15,000. A computer version of this console, with a built-in keyboard, was called the SC-3000, which would go on to outsell the SG-1000 (source: http://en.wikipedia.org/wiki/SG-1000#SG-1000_II). + +DRIVER: +sega/sg1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sg1000.xml, sc3000_cart.xml, sc3000_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.116: Curt Coder added 'Sega SG-1000 Mark II' system. + +ROMSET: +None required. + +$end +$info=sg1000m3 +$mame +0.114 [Wilbert Pol, Charles MacDonald, Mathis Rosenhauer, Brad Oliver, Michael Luong, Fabio Priuli, Enik Land] + +Mark III, Sega, 1985 + +The SG-1000 which stands for Sega Game 1000, was a cartridge-based video game console manufactured by Sega. This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for the more successful Sega Master System. The Sega Mark III (model number SG-1000M3), a yet newer version in Japan with improved video hardware and an increased amount of RAM, would be redesigned to become the Sega Master System (source: http://en.wikipedia.org/wiki/SG-1000#Sega_Mark_III). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml, sg1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.208: Added support for keyboard cable link used by F-16 Fighting Falcon for two-player mode [Enik Land]. +- 0.114: Wilbert Pol, Charles MacDonald, Mathis Rosenhauer, Brad Oliver, Michael Luong, Fabio Priuli and Enik Land added 'Sega SG-1000 Mark III' system. + +ROMSET: +None required. + +$end +$info=sg1000mk3_cart_slot +$mame +0.207 + +Sega SG-1000 Mark III Cartridge Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Sega SG-1000 Mark III Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sga +$mame +0.183 + +SRX Gate Array, , ???? + +DRIVER: +intergraph/interpro_sga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Changed description to 'SRX Gate Array'. +- 0.183: Added 'InterPro SGA' device. + +ROMSET: +None required. + +$end +$info=sgalaxy +$mame +0.253 [hap, Mr. Lars] + +Sphinx Galaxy (v2.03), Newcrest Technology / CXG Systems, 1988 + +In 1981, Eric White started the collaboration with David Levy's and Kevin O?Connell's new company Intelligent Software. White and Allcock's first own dedicated chess computer was the CXG Sensor Computachess with a 4-bit Hitachi processor HD44801, and the program by Mark Taylor using only 160 nibbles of RAM, which predecessor was already instantiated in the SciSys Mini Chess series earlier this year. CXG became brand name of White and Allcock and since 1984 CXG Newcrest Technology Ltd. Chess computers were designed in Hong Kong, manufactured in China, and then marketed under various brand names and retailers, including CXG, Computer Games Ltd. (CGL), ComputaChess, Crown, Hanimex, Unimex, Tandy via RadioShack, Krypton, Schneider, Systema and Toytronic. In 1998 in partnership with Tiger Electronics (Hasbro), White produced the Tiger Grenadier and Tiger Voice Master. Chess computers were also manufactured for Excalibur and Millennium 2000. David Levy was the source of programs for all cheaper models, using Sunplus 8-bit chips (now Generalplus) (source: https://www.chessprogramming.org/Newcrest_Technology). + +DRIVER: +newcrest/dominator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems'. +- 0.253: hap and Mr. Lars added 'CXG Systems/Newcrest Technology Sphinx Galaxy (v2.03)' system. + +ROMSET: +32768 bytes in 1 file / 22.36Kb packed + +$end +$info=sgalaxya +$mame +0.253 [hap, Mr. Lars] + +Sphinx Galaxy (v2.00), Newcrest Technology / CXG Systems, 1988 + +In 1981, Eric White started the collaboration with David Levy's and Kevin O?Connell's new company Intelligent Software. White and Allcock's first own dedicated chess computer was the CXG Sensor Computachess with a 4-bit Hitachi processor HD44801, and the program by Mark Taylor using only 160 nibbles of RAM, which predecessor was already instantiated in the SciSys Mini Chess series earlier this year. CXG became brand name of White and Allcock and since 1984 CXG Newcrest Technology Ltd. Chess computers were designed in Hong Kong, manufactured in China, and then marketed under various brand names and retailers, including CXG, Computer Games Ltd. (CGL), ComputaChess, Crown, Hanimex, Unimex, Tandy via RadioShack, Krypton, Schneider, Systema and Toytronic. In 1998 in partnership with Tiger Electronics (Hasbro), White produced the Tiger Grenadier and Tiger Voice Master. Chess computers were also manufactured for Excalibur and Millennium 2000. David Levy was the source of programs for all cheaper models, using Sunplus 8-bit chips (now Generalplus) (source: https://www.chessprogramming.org/Newcrest_Technology). + +DRIVER: +newcrest/dominator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems'. +- 0.253: hap and Mr. Lars added 'CXG Systems/Newcrest Technology Sphinx Galaxy (v2.00)' system. + +ROMSET: +32768 bytes in 1 file / 22.33Kb packed + +$end +$info=sgalaxyb +$mame +0.253 [hap, Mr. Lars] + +Sphinx Galaxy (v1.03), Newcrest Technology / CXG Systems, 1988 + +In 1981, Eric White started the collaboration with David Levy's and Kevin O?Connell's new company Intelligent Software. White and Allcock's first own dedicated chess computer was the CXG Sensor Computachess with a 4-bit Hitachi processor HD44801, and the program by Mark Taylor using only 160 nibbles of RAM, which predecessor was already instantiated in the SciSys Mini Chess series earlier this year. CXG became brand name of White and Allcock and since 1984 CXG Newcrest Technology Ltd. Chess computers were designed in Hong Kong, manufactured in China, and then marketed under various brand names and retailers, including CXG, Computer Games Ltd. (CGL), ComputaChess, Crown, Hanimex, Unimex, Tandy via RadioShack, Krypton, Schneider, Systema and Toytronic. In 1998 in partnership with Tiger Electronics (Hasbro), White produced the Tiger Grenadier and Tiger Voice Master. Chess computers were also manufactured for Excalibur and Millennium 2000. David Levy was the source of programs for all cheaper models, using Sunplus 8-bit chips (now Generalplus) (source: https://www.chessprogramming.org/Newcrest_Technology). + +DRIVER: +newcrest/dominator.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems'. +- 0.253: hap and Mr. Lars added 'CXG Systems / Newcrest Technology Sphinx Galaxy (v1.03)' system. + +ROMSET: +32768 bytes in 1 file / 22.46Kb packed + +$end +$info=sgb_ppu +$mame +0.149u1 + +SGB PPU, , ???? + +DRIVER: +devices/video/gb_lcd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Renamed (sgb_lcd) to (sgb_ppu). +- 0.149u1: Added 'SGB PPU' device. + +ROMSET: +None required. + +$end +$info=sgi_ctl1 +$mame +0.258 [Patrick Mackinlay] + +SGI CTL1, , ???? + +DRIVER: +sgi/ctl1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Patrick Mackinlay added 'SGI CTL1' device. + +ROMSET: +None required. + +$end +$info=sgi_gl1 +$mame +0.286 [Patrick Mackinlay] + +Silicon Graphics GL1, , ???? + +DRIVER: +sgi/gl1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Patrick Mackinlay added 'Silicon Graphics GL1' device. + +ROMSET: +None required. + +$end +$info=sgi_gm1 +$mame +0.274 [Patrick Mackinlay] + +SGI GM1, , ???? + +DRIVER: +sgi/gm1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Patrick Mackinlay added 'SGI GM1' device. + +ROMSET: +65536 bytes in 1 file / 24.65Kb packed + +$end +$info=sgi_gr1 +$mame +0.214 [Patrick Mackinlay] + +SGI GR1 Graphics, , ???? + +DRIVER: +sgi/sgi_gr1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.278: Add unsupported save emulation flag [Patrick Mackinlay]. +- 0.214: Patrick Mackinlay added 'SGI GR1 Graphics' device. + +ROMSET: +None required. + +$end +$info=sgi_int2 +$mame +0.258 [Patrick Mackinlay] + +SGI INT2, , ???? + +DRIVER: +sgi/int2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Patrick Mackinlay added 'SGI INT2' device. + +ROMSET: +None required. + +$end +$info=sgi_ip2 +$mame +0.285 [Patrick Mackinlay] + +Silicon Graphics IP2, , ???? + +DRIVER: +sgi/ip2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Enforce segment limits, improve interrupts [Patrick Mackinlay]. +- 0.286: WIP: Boots GL2-W3.6 [Patrick Mackinlay]. +- 0.285: Patrick Mackinlay added 'Silicon Graphics IP2' device. + +ROMSET: +98816 bytes in 4 files / 37.75Kb packed + +$end +$info=sgi_ip4 +$mame +0.259 [Patrick Mackinlay] + +SGI IP4, , ???? + +DRIVER: +sgi/ip4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Fix SCSI DMA. Correct pit type, add tape [Patrick Mackinlay]. Additional firmware revision [J.J. van der Heijden]. +- 0.259: Patrick Mackinlay added 'SGI IP4' device. + +ROMSET: +526336 bytes in 9 files / 205.65Kb packed + +$end +$info=sgi_kbd +$mame +0.204 [Ryan Holtz] + +SGI Keyboard, , ???? + +DRIVER: +sgi/kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Renamed (sgikbd) to (sgi_kbd) and description changed to 'SGI Keyboard'. +- 0.204: Ryan Holtz added 'SGI Keyboard Port' device. + +ROMSET: +8192 bytes in 1 file / 1.04Kb packed + +$end +$info=sgi_kbd_port +$mame +0.255 [Bitsavers] + +SGI Keyboard Port, , ???? + +DRIVER: +sgi/kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Bitsavers added 'SGI Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=sgi_lg1 +$mame +0.207 + +SGI LG1, , ???? + +DRIVER: +sgi/light.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Renamed (light_video) to (sgi_lg1). +- 0.207: Added 'SGI Light graphics board' device. + +ROMSET: +None required. + +$end +$info=sgi_mc +$mame +0.153 + +SGI Memory Controller, , ???? + +DRIVER: +sgi/mc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Flag EISA bus as present on both Indigo2 and Indy, as VINO uses EISA signals for GIO64 arbitration [Ryan Holtz]. +- 0.211: Fixed VDMA TLB which caused corrupt bitmap transfers [Ryan Holtz]. +- 0.209: Fixed pixel VDMA interrupts (fixes pixel DMA warnings in IRIX 5.3) [Ryan Holtz]. +- 0.153: Added 'SGI Memory Controller' device. + +ROMSET: +None required. + +$end +$info=sgi_pic1 +$mame +0.258 [Patrick Mackinlay] + +SGI PIC1, , ???? + +DRIVER: +sgi/pic1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.258: Patrick Mackinlay added 'SGI PIC1' device. + +ROMSET: +None required. + +$end +$info=sgi_pm1 +$mame +0.284 [Patrick Mackinlay] + +Silicon Graphics PM1, , ???? + +DRIVER: +devices/bus/multibus/sun1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Patrick Mackinlay added 'Silicon Graphics PM1' device. + +ROMSET: +32768 bytes in 4 files / 17.20Kb packed + +$end +$info=sgi_pm2 +$mame +0.284 [Patrick Mackinlay] + +Silicon Graphics PM2, , ???? + +DRIVER: +sgi/pm2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Patrick Mackinlay added 'Silicon Graphics PM2' device. + +ROMSET: +65536 bytes in 4 files / 33.85Kb packed + +$end +$info=sgi_pm2_mmu +$mame +0.284 [Patrick Mackinlay] + +SGI PM2 MMU, , ???? + +DRIVER: +sgi/pm2_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Avoid conflict between file static access and identically named function in unistd.h [Vas Crabb]. +- 0.286: Check context and protection [Patrick Mackinlay]. +- 0.284: Patrick Mackinlay added 'SGI PM2 MMU' device. + +ROMSET: +None required. + +$end +$info=sgi_re2 +$mame +0.214 [Patrick Mackinlay] + +SGI Raster Engine 2, , ???? + +DRIVER: +sgi/sgi_re2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Patrick Mackinlay added 'SGI Raster Engine 2' device. + +ROMSET: +None required. + +$end +$info=sgi_vc1 +$mame +0.257 [Patrick Mackinlay] + +SGI VC1, , ???? + +DRIVER: +sgi/vc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Patrick Mackinlay added 'SGI VC1' device. + +ROMSET: +None required. + +$end +$info=sgi_xmap2 +$mame +0.214 [Patrick Mackinlay] + +SGI XMAP2, , ???? + +DRIVER: +sgi/sgi_xmap2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Patrick Mackinlay added 'SGI XMAP2' device. + +ROMSET: +None required. + +$end +$info=sgicrime +$mame +0.204 + +SGI CRIME, , ???? + +DRIVER: +sgi/crime.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'SGI CRIME' device. + +ROMSET: +None required. + +$end +$info=sgimace +$mame +0.204 + +SGI MACE, , ???? + +DRIVER: +sgi/mace.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'SGI MACE' device. + +ROMSET: +None required. + +$end +$info=sgx +$mame +0.120 [Wilbert Pol] + +SuperGrafx, NEC / Hudson Soft, 1989 + +The SuperGrafx is video game console created by NEC. It is an upgraded version of the PC Engine (known as the TurboGrafx-16 in North America), released exclusively in Japan, primarily in response to the Super Famicom (Super Nintendo Entertainment System outside of Japan) by Nintendo. Originally announced as the PC Engine 2, the machine was purported to be a true 16-bit system with improved graphics and audio capabilities over the original PC Engine. Expected to be released in 1990, the SuperGrafx was rushed to market, debuting several months earlier in late 1989 with only modest improvements over the original PC Engine (source: http://en.wikipedia.org/wiki/SuperGrafx). + +DRIVER: +nec/pce.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sgx.xml, pce.xml, pcecd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.148: Convert to using new more accurate video chip device emulation [Wilbert Pol]. +- 0.120: Wilbert Pol added 'SuperGrafx' system. + +ROMSET: +None required. + +$end +$info=sh_adc_hs +$mame +0.266 [Olivier Galibert] + +SH2/704x ADC (high speed), , ???? + +DRIVER: +devices/cpu/sh/sh_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'SH2/704x ADC (high speed)' device. + +ROMSET: +None required. + +$end +$info=sh_adc_ms +$mame +0.266 [Olivier Galibert] + +SH2/704x ADC (medium speed), , ???? + +DRIVER: +devices/cpu/sh/sh_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'SH2/704x ADC (medium speed)' device. + +ROMSET: +None required. + +$end +$info=sh_bsc +$mame +0.266 [Olivier Galibert] + +SH Bus State Controller, , ???? + +DRIVER: +devices/cpu/sh/sh_bsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'SH Bus State Controller' device. + +ROMSET: +None required. + +$end +$info=sh_cmt +$mame +0.264 [Olivier Galibert] + +SH2/704x CMT, , ???? + +DRIVER: +devices/cpu/sh/sh_cmt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Olivier Galibert added 'SH2/704x CMT' device. + +ROMSET: +None required. + +$end +$info=sh_dmac +$mame +0.266 [Olivier Galibert] + +SH DMA controller, , ???? + +DRIVER: +devices/cpu/sh/sh_dmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'SH DMA controller' device. + +ROMSET: +None required. + +$end +$info=sh_dmac_channel +$mame +0.266 [Olivier Galibert] + +SH DMA controller channel, , ???? + +DRIVER: +devices/cpu/sh/sh_dmac.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'SH DMA controller channel' device. + +ROMSET: +None required. + +$end +$info=sh_intc +$mame +0.264 [Olivier Galibert] + +SH interrupt controller, , ???? + +DRIVER: +devices/cpu/sh/sh_intc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Olivier Galibert added 'SH interrupt controller' device. + +ROMSET: +None required. + +$end +$info=sh_mtu +$mame +0.266 [Olivier Galibert] + +SH Multifuntion timer pulse unit, , ???? + +DRIVER: +devices/cpu/sh/sh_mtu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Add a forgotten update [Olivier Galibert]. +- 0.266: Olivier Galibert added 'SH Multifuntion timer pulse unit' device. + +ROMSET: +None required. + +$end +$info=sh_mtu_channel +$mame +0.266 [Olivier Galibert] + +SH Multifuntion timer pulse unit channel, , ???? + +DRIVER: +devices/cpu/sh/sh_mtu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'SH Multifuntion timer pulse unit channel' device. + +ROMSET: +None required. + +$end +$info=sh_port16 +$mame +0.264 [Olivier Galibert] + +SH 16-bits port, , ???? + +DRIVER: +devices/cpu/sh/sh_port.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Olivier Galibert added 'SH 16-bits port' device. + +ROMSET: +None required. + +$end +$info=sh_port32 +$mame +0.264 [Olivier Galibert] + +SH 32-bits port, , ???? + +DRIVER: +devices/cpu/sh/sh_port.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Olivier Galibert added 'SH 32-bits port' device. + +ROMSET: +None required. + +$end +$info=sh_sci +$mame +0.266 [Olivier Galibert] + +SH Serial Communications Interface, , ???? + +DRIVER: +devices/cpu/sh/sh_sci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'SH Serial Communications Interface' device. + +ROMSET: +None required. + +$end +$info=sh2_7604 +$mame +0.150 [987123879113] + +Hitachi SH-2 (SH7604), , ???? + +DRIVER: +devices/cpu/sh/sh7604.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Fix BCR1/BCR2 and VCRDIV accessing [Angelo Salese]. +- 0.259: Renamed (sh2) to (sh2_7604) and description changed to 'Hitachi SH-2 (SH7604)'. Refactored SH-2 refactored code to separate onboard peripherals from CPU core [Windy Fairy]. +- 0.248: Add exception hook calls [AJR]. +- 0.196: Changed description to 'Hitachi SH-2' [Angelo Salese]. +- 0.154: Renamed (sh2_drc) to (sh2). +- 0.150: 987123879113 added 'SH-2' device. + +ROMSET: +None required. + +$end +$info=sh3 +$mame +0.277 [smf] + +Hitachi SH-3 (Unidentified), , ???? + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH-3 (Unidentified)' device. + +ROMSET: +None required. + +$end +$info=sh386sx20 +$mame +0.215 [rfka01] + +386SX REV 2.0A, Shuttle, 199? + +Technical informations: https://theretroweb.com/motherboards/s/morse-shuttle-386sx-rev-2.0-d + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Shuttle 386SX REV 2.0A' system. + +ROMSET: +65536 bytes in 2 files / 47.46Kb packed + +$end +$info=sh4 +$mame +0.277 [smf] + +Hitachi SH-4 (Unidentified), , ???? + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH-4 (Unidentified)' device. + +ROMSET: +None required. + +$end +$info=sh4robot +$mame +0.152 [Miodrag Milanović] + +Robot, , 20?? + +Info at: http://perso.telecom-paristech.fr/~polti/robot/ + +DRIVER: +skeleton/sh4robot.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.152: Miodrag Milanović added skeleton driver of 'Robot' system. + +ROMSET: +2178 bytes in 1 file / 1.52Kb packed + +$end +$info=sh7021 +$mame +0.164 + +Hitachi SH7021, , ???? + +DRIVER: +devices/cpu/sh/sh7021.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Renamed (sh2a_sh7021) to (sh7021) and description changed to 'Hitachi SH7021'. +- 0.259: Renamed (sh21) to (sh2a_sh7021) and description changed to 'Hitachi SH-2A (SH7021)'. +- 0.196: Changed description to 'Hitachi SH-2A' [Angelo Salese]. +- 0.186: Renamed (sh2a) to (sh21). +- 0.164: Added 'SH-2A' device. + +ROMSET: +None required. + +$end +$info=sh7032 +$mame +0.184 + +Hitachi SH-1 (SH7032), , ???? + +DRIVER: +devices/cpu/sh/sh7032.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Renamed (sh1_sh7032) to (sh7032). +- 0.259: Renamed (sh1) to (sh1_sh7032) and description changed to 'Hitachi SH-1 (SH7032)'. +- 0.196: Changed description to 'Hitachi SH-1' [Angelo Salese]. +- 0.184: Added 'SH-1' device. + +ROMSET: +None required. + +$end +$info=sh7042 +$mame +0.262 [Olivier Galibert] + +Hitachi SH-2 (SH7042), , ???? + +DRIVER: +devices/cpu/sh/sh7042.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Add dmac, mtu, adc, intc, sci, bsc. Separate A and non-A psr540: Add the swx00 [Olivier Galibert]. +- 0.264: Start introducing the interrupts [Olivier Galibert]. +- 0.262: Olivier Galibert added 'Hitachi SH-2 (SH7042)' device. + +ROMSET: +None required. + +$end +$info=sh7042a +$mame +0.266 [Olivier Galibert] + +Hitachi SH-2 (SH7042A), , ???? + +DRIVER: +devices/cpu/sh/sh7042.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'Hitachi SH-2 (SH7042A)' device. + +ROMSET: +None required. + +$end +$info=sh7043 +$mame +0.263 [Olivier Galibert] + +Hitachi SH-2 (SH7043), , ???? + +DRIVER: +devices/cpu/sh/sh7042.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Olivier Galibert added 'Hitachi SH-2 (SH7043)' device. + +ROMSET: +None required. + +$end +$info=sh7043a +$mame +0.266 [Olivier Galibert] + +Hitachi SH-2 (SH7043A), , ???? + +DRIVER: +devices/cpu/sh/sh7042.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.266: Olivier Galibert added 'Hitachi SH-2 (SH7043A)' device. + +ROMSET: +None required. + +$end +$info=sh7091 +$mame +0.277 [smf] + +Hitachi SH7091, , ???? + +The Hitachi SH7091 is a microcontroller belonging to the SuperH (SH) family, a series of RISC architectures developed by Hitachi, and later operated in a joint venture with Renesas Technology (derived from the merger of the semiconductor divisions of Hitachi, Mitsubishi Electric, and NEC). In particular, the SH7091 is part of the SH7000 series, which represents one of the first generations of the SuperH family designed for high-performance embedded applications. + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7091' device. + +ROMSET: +None required. + +$end +$info=sh7708s +$mame +0.277 [smf] + +Hitachi SH7708S, , ???? + +The Hitachi SH7708S is an embedded microprocessor belonging to the SuperH (SH) family, a series of RISC (Reduced Instruction Set Computing) architectures developed by Hitachi, and later supported by Renesas Technology after the merger of Hitachi, Mitsubishi Electric, and other divisions. + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7708S' device. + +ROMSET: +None required. + +$end +$info=sh7709 +$mame +0.277 [smf] + +Hitachi SH7709, , ???? + +The Hitachi SH7709 is an embedded microprocessor belonging to the SuperH (SH) family, a series of RISC architectures developed by Hitachi and later used by Renesas Technology, a joint venture between Hitachi, Mitsubishi Electric, and other companies. Specifically, the SH7709 is part of the SH-2 series, a generation of CPUs popular in the 1990s in areas such as video game consoles, automotive systems, industrial automation and low-power mobile devices. + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7709' device. + +ROMSET: +None required. + +$end +$info=sh7709s +$mame +0.277 [smf] + +Hitachi SH7709S, , ???? + +The Hitachi SH7709S is a 32-bit embedded microprocessor, belonging to the SuperH family, and specifically to the SH-2 series . It is an improved variant of the SH7709, designed for high-performance, low-power embedded applications, and was used in many industrial, automotive devices and control technologies in the 1990s and early 2000s. + +DRIVER: +devices/cpu/sh/sh7709s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Update bank conflict precharge penalty timing (#15087): Handle the precharge of the last active bank in the background and only pay the penalty on a bank conflict and only pay the remainder of the wait cycles that haven't elapsed since the last access; update the read->write wait penalty time for dirty writeback eviction since wcr1 should contain that value; fix LRU cache replacement updates (#15098). Only update LRU values greater than the current LRU value on cache hit; fix bug in DRC memory accessor using clobbered IO reg (#15074). Fix a shift error in the wcr1 register values Add bcr2 plumbing for determining cache line fetch reads based off BCR2. Area 0 is set via external pins so hardcoding the cv1k value, this is typically code space though so it only affects timing during copy of code to main memory; convert the cpu cycles to bus cycles properly (#15078) [Jesus Ramos]. +- 0.277: smf added 'Hitachi SH7709S' device. + +ROMSET: +None required. + +$end +$info=sh7750 +$mame +0.277 [smf] + +Hitachi SH7750, , ???? + +The Hitachi SH7750 is a 32-bit embedded microprocessor, belonging to the SuperH family, and is one of the most advanced models in the SH-4 series, introduced by Hitachi in the 1990s. This processor was designed for applications requiring high performance in areas such as multimedia, automotive systems, video game consoles, and industrial devices. The SH7750 was distinguished by the inclusion of a floating-point unit (FPU), integrated caches, memory management unit (MMU) support, and good integration with external peripherals, making it suitable for both embedded operating systems and light graphics processing tasks. + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7750' device. + +ROMSET: +None required. + +$end +$info=sh7750r +$mame +0.277 [smf] + +Hitachi SH7750R, , ???? + +The Hitachi SH7750R is a 32-bit embedded microprocessor, belonging to the SuperH family, and is an improved variant of the SH7750, also part of the SH-4 series, one of the most advanced RISC architectures developed by Hitachi in the 1990s. The abbreviation "R" in the SH7750R generally indicates a "revised" or "rethought" version, with possible optimizations in terms of performance, power consumption, or support for new features over the original model. + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7750R' device. + +ROMSET: +None required. + +$end +$info=sh7750s +$mame +0.277 [smf] + +Hitachi SH7750S, , ???? + +The Hitachi SH7750S is a 32-bit embedded microprocessor, belonging to the SuperH family, and represents a specialized variant of the SH7750 processor, also part of the SH-4 series (one of the most advanced RISC architectures developed by Hitachi in the 1990s). The abbreviation "S" could indicate a version optimized for specific industrial, networking, or security applications, with improvements over the base model. This processor was designed for systems that required high performance, low power consumption and advanced peripheral integration, and was often used in devices such as routers, DSL modems, industrial terminals, telecommunications equipment and automotive systems . + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7750S' device. + +ROMSET: +None required. + +$end +$info=sh7751 +$mame +0.277 [smf] + +Hitachi SH7751, , ???? + +The Hitachi SH7751 is a 32-bit embedded microprocessor, belonging to the SuperH family, and part of the SH-4 series, one of the most advanced RISC (Reduced Instruction Set Computing) architectures developed by Hitachi in the 1990s. This processor was designed for applications requiring good performance with low power consumption, and has been used in numerous industrial, network, and automotive devices. + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7751' device. + +ROMSET: +None required. + +$end +$info=sh7751r +$mame +0.277 [smf] + +Hitachi SH7751R, , ???? + +The Hitachi SH7751R is a 32-bit embedded microprocessor, belonging to the SuperH family, and is an improved variant of the SH7751, part of the SH-4 series, one of the most advanced RISC (Reduced Instruction Set Computing) architectures developed by Hitachi in the 1990s. The abbreviation "R" in the name of the processor generally indicates a revision or optimization over the original model. + +DRIVER: +devices/cpu/sh/sh4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: smf added 'Hitachi SH7751R' device. + +ROMSET: +None required. + +$end +$info=sharp_lh28f016s +$mame +0.172 + +Sharp LH28F016S Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'Sharp LH28F016S Flash' device. + +ROMSET: +None required. + +$end +$info=sharp_lh28f016s_16bit +$mame +0.184 + +Sharp LH28F016S Flash (16-bit), , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Sharp LH28F016S Flash (16-bit)' device. + +ROMSET: +None required. + +$end +$info=sharp_lh28f160s3 +$mame +0.210 + +Sharp LH28F160S3 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Sharp LH28F160S3 Flash' device. + +ROMSET: +None required. + +$end +$info=sharp_lh28f320bf +$mame +0.210 + +Sharp LH28F320BFHE-PBTL Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Sharp LH28F320BFHE-PBTL Flash' device. + +ROMSET: +None required. + +$end +$info=sharp_lh28f400 +$mame +0.149u1 [Aaron Giles] + +Sharp LH28F400 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Aaron Giles added 'Sharp LH28F400 Flash' device. + +ROMSET: +None required. + +$end +$info=sheenhvc +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Sheen Home Video Centre 2001, Sheen, 198? + +The Intervision 2001 is one of the many systems 'software-compatible' with the Emerson Arcadia 2001. The Intervision 2001 was marketed at least in Finland and Switzerland. The other systems using the same case & cartridge slot, and thus directly compatible with it, are the Sheen Home Video Centre 2001 (Australia) and the Ormatu Video Spelcomputer 2001 (Netherlands) (source: http://old-computers.com/museum/computer.asp?st=1&c=1191). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Sheen Home Video Centre 2001' system. + +ROMSET: +None required. + +$end +$info=shine +$mame +0.205 [Carlo Santagostino, Alessandro Liberalato, Nigel Barnes] + +Shine/1, Lorenzon Elettronica, 1983 + + + +DRIVER: +skeleton/shine.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.205: Carlo Santagostino, Alessandro Liberalato and Nigel Barnes added 'Lorenzon Elettronica Shine/1' system. + +ROMSET: +20480 bytes in 5 files / 16.19Kb packed + +$end +$info=shmc1200 +$mame +0.137 [Curt Coder] + +M1200 Micro Computer (Australia), Sheen, 1978 + +The RCA Studio II was the second programmable video game system in the world, following the Fairchild Video Entertainment System released a few months earlier. Some years later, color clone systems appeared in Europe. They were clearly marketed as cheap systems for people who couldn't afford more 'modern' systems like the Colecovision or Vectrex. They include the Soundic MPT-02 Victory, Hanimex MPT-02, Mustang 9016 Telespiel Computer, Conic M-1200 and the Sheen 1200 Micro Computer. Some have modifications from the original RCA Studio II such as detachable controllers or even color graphics. There were also some new cartridges produced for these systems, such as Concentration Match for the MPT-02 (source: http://www.old-computers.com/museum/computer.asp?c=728&st=2). + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +studio2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Curt Coder added 'Sheen 1200 Micro Computer (Australia)' system. + +ROMSET: +3072 bytes in 3 files / 2.86Kb packed + +$end +$info=shredmjr +$mame +0.217 [Sean Riddle, David Haywood] + +Shredmaster Jr (NTSC), dreamGEAR, 2007 + +The dreamGear Shredmaster JR is a game controller that is designed to look like a real guitar, but is made of lightweight materials so kids can use it for long periods without it getting too heavy. The Shredmaster JR includes AV cables and connects directly to any TV that has AV inputs. The game runs from the guitar and features 10 licensed songs to allow your kids to shred away. The song list includes some well known rock classics including Smoke on the Water, I Love Rock and Roll, Iron Man, You Give Love a Bad Name, Billion Dollar Babies, Hotel California, Paradise City, Smells Like Teen Spirit, Paranoid, and Master of Puppets. The game also allows kids to make up their own music (source: https://www.i4u.com/16391/dreamgear-shredmaster-jr-micro-plug-n-play-guitar). + +DRIVER: +tvgames/spg2xx_shredmjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Machine promoted to working [David Haywood]. +- 0.217: Sean Riddle and David Haywood added 'dreamGEAR Shredmaster Jr (NTSC)' system. + +ROMSET: +8388608 bytes in 1 file / 3.74Mb packed + +$end +$info=shtscore +$mame +0.220 [Sean Riddle, David Haywood] + +Shoot n' Score, Halsall / time4toys.com / Electronic Games, 200? + + + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Halsall/time4toys.com/Electronic Games Shoot n' Score' system. + +ROMSET: +4194304 bytes in 1 file / 1.40Mb packed + +$end +$info=shutms11 +$mame +0.245 [Angelo Salese, archive.org] + +MS11 PC (SiS630 chipset), Shuttle, 2000 + +Technical informations: http://www.motherboard.cz/mb/shuttle/MS11.htm + +DRIVER: +pc/sis630.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Work round a race condition in the Compaq i8042 ROM. Fixes using ctmouse.exe (v2.1 beta4) in shutms11 [smf]. +- 0.256: Changed description to 'MS11 PC (SiS630 chipset)'. +- 0.245: Angelo Salese and archive.org added 'Shuttle MS11 PC' system. + +ROMSET: +524288 bytes in 2 files / 327.46Kb packed + +$end +$info=si5500 +$mame +0.203 [ClawGrip] + +Model 5500 Temperature Controller, Scientific Instruments, 1986 + + + +DRIVER: +skeleton/si5500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.203: ClawGrip added 'Scientific Instruments Model 5500 Temperature Controller' system. + +ROMSET: +12288 bytes in 3 files / 8.73Kb packed + +$end +$info=sicpc1605 +$mame +0.167 [rfka01] + +Sicomp PC16-05, Siemens, 1985 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.167: rfka01 added 'Siemens Sicomp PC16-05' system. + +ROMSET: +16384 bytes in 2 files / 8.01Kb packed + +$end +$info=sid6581 +$mame +0.223 [Dirk Best] + +SID Soundchip Interface (6581), , ???? + +DRIVER: +devices/bus/samcoupe/expansion/sid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'SID Soundchip Interface (6581)' device. + +ROMSET: +None required. + +$end +$info=sid8580 +$mame +0.223 [Dirk Best] + +SID Soundchip Interface (8580), , ???? + +DRIVER: +devices/bus/samcoupe/expansion/sid.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'SID Soundchip Interface (8580)' device. + +ROMSET: +None required. + +$end +$info=siddr +$mame +0.261 [wai-3-love] + +Dance Dance Revolution - Broadwalk Arcade, Super Impulse, 2021 + + + +DRIVER: +handheld/generalplus_gpce4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: wai-3-love added 'Super Impulse Dance Dance Revolution - Broadwalk Arcade' system. + +ROMSET: +4194304 bytes in 1 file / 1.89Mb packed + +$end +$info=side116 +$mame +0.153 + +Acculogic sIDE-1/16 IDE Disk Controller, , ???? + +DRIVER: +devices/bus/isa/side116.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.153: Added 'Acculogic sIDE-1/16 IDE Disk Controller' device. + +ROMSET: +8192 bytes in 1 file / 3.31Kb packed + +$end +$info=siena +$mame +0.253 [Nigel Barnes, The Last Psion] + +Siena, Psion, 1996 + +The Psion Siena is a personal digital assistant made by Psion PLC and was released in 1996. Two versions were released, one with 512 kB of memory and a second with 1 MB. The main power is provided by two AAA batteries and the backup power by one cell-style CR1620 battery. The batteries are held in a compartment below a detachable casing in the top of the device. It has no socket for an external power source. The Siena was of the same generation as the Psion Series 3 but it has a smaller size liquid-crystal display (LCD, 240 x 160 pixels) and a separate numeric keypad next to the screen. The Siena uses the same 16-bit NEC V30H processor as its predecessor the Series 3a. Although the Siena shares binary compatibility with the Series 3, many programs had to be modified due to the reduced sizes of memory and display. Unlike the Series 3, the Siena has no bay for removable solid state disk drives; however, an external drive device is available which connects via an RS-232 serial port. That port also provides PC connectivity if used with the separately available PsiWin software and dial up access via the Travel modem accessory. More connectivity was available via the included infrared port, next to the serial port (source: https://en.wikipedia.org/wiki/Psion_Siena). + +DRIVER: +psion/siena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: System promoted to working [Nigel Barnes]. +- 0.253: Nigel Barnes and The Last Psion added 'Psion Siena' system. + +ROMSET: +1048576 bytes in 1 file / 682.84Kb packed + +$end +$info=siena_fr +$mame +0.277 [Nigel Barnes] + +Siena (French), Psion, 1996 + +"Psion Siena (French)" is a language variant of the famous Psion Siena, a portable Personal Digital Assistant (PDA) produced by Psion, a British company known for developing innovative mobile devices in the 1990s. The "French" version indicates that the device was distributed with software and user interface in French, designed specifically for the French-speaking market. + +DRIVER: +psion/siena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: Nigel Barnes added 'Psion Siena (French)' system. + +ROMSET: +1048576 bytes in 1 file / 692.26Kb packed + +$end +$info=siena_us +$mame +0.288 [Nigel Barnes] + +Siena (US), Psion, 1996 + +The Psion Siena, launched on the global market in 1996, never received a modified hardware variant or a name change specifically for the U.S. market, unlike the Psion Revo, which was released years later (and marketed in the U.S. as the Diamond Mako). However, the version distributed in the United States featured specific customizations in terms of software localization, firmware, and packaging to adapt to overseas standards. + +DRIVER: +psion/siena.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +psion_ssd.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: Nigel Barnes added 'Psion Siena (US)' system. + +ROMSET: +1048576 bytes in 1 file / 685.50Kb packed + +$end +$info=sigmasoft_parallel_port +$mame +0.263 [Mark Garlanger] + +SigmaSoft Universal Parallel Board, , ???? + +DRIVER: +devices/bus/heathzenith/h89/sigmasoft_parallel_port.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Mark Garlanger added 'SigmaSoft Universal Parallel Board' device. + +ROMSET: +None required. + +$end +$info=sigmasoft_parallel_port_igc +$mame +0.274 [Mark Garlanger] + +SigmaSoft Universal Parallel Board connected to SigmaSoft IGC, , ???? + +DRIVER: +devices/bus/heathzenith/h89/sigmasoft_parallel_port.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Mark Garlanger added 'SigmaSoft Universal Parallel Board connected to SigmaSoft IGC' device. + +ROMSET: +None required. + +$end +$info=silv35 +$mame +0.207 [Sean Riddle] + +35 in 1 Super Twins, SilverLit / JungleTac, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'SilverLit / JungleTac'. +- 0.225: Machine promoted to working [David Haywood, Sean Riddle]. +- 0.207: Sean Riddle added 'SilverLit 35 in 1 Super Twins' system. + +ROMSET: +4194304 bytes in 1 file / 1.06Mb packed + +$end +$info=silvlt50 +$mame +0.288 [TeamEurope] + +50 in 1 Arcade Joystick, SilverLit / JungleTac, 200? + +The "SilverLit / JungleTac 50-in-1 Arcade Joystick" is a standalone Plug & Play console (designed to connect directly to a TV) that was released in the mid-2000s. This particular product combines SilverLit Electronics' expertise in toy manufacturing with the software development capabilities of Taiwan-based JungleTac, a company specializing in the creation of game engines for ready-to-use integrated chips. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'SilverLit / JungleTac 50 in 1 Arcade Joystick' system. + +ROMSET: +4194304 bytes in 1 file / 1.20Mb packed + +$end +$info=simh_tape_image +$mame +0.259 [Miëtek Bak] + +SIMH tape image, , ???? + +DRIVER: +devices/imagedev/simh_tape_image.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Miëtek Bak added 'SIMH tape image' device. + +ROMSET: +None required. + +$end +$info=simon +$mame +0.156 [Sean Riddle, hap] + +Simon (rev. A), Milton Bradley, 1978 + +Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, with software programming by Lenny Cope, and manufactured and distributed by Milton Bradley. Much of the assembly language was written by Dr. Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. Simon was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s (source: http://en.wikipedia.org/wiki/Simon_%28game%29). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee, PCB and Artwork Preview. + +WIP: +- 0.252: Changed description to 'Simon (Rev. A)'. +- 0.156: Sean Riddle and hap added 'MB Simon (Rev. A)' system. Added simon skillswitch, thanks to Simon from http://www.waitingforfriday.com for making a wiring diagram. + +ROMSET: +2256 bytes in 3 files / 1.26Kb packed + +$end +$info=simonf +$mame +0.184 [Sean Riddle] + +Simon (rev. F), Milton Bradley, 1979 + +Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, with software programming by Lenny Cope, and manufactured and distributed by Milton Bradley. Much of the assembly language was written by Dr. Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. Simon was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s (source: http://en.wikipedia.org/wiki/Simon_%28game%29). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.252: Changed description to 'Simon (Rev. F)'. +- 0.184: Sean Riddle added 'MB Simon (Rev F)' system. + +ROMSET: +1024 bytes in 1 file / 0.94Kb packed + +$end +$info=simultano +$mame +0.222 [hap, Achim] + +Kasparov Simultano (ver. C), Saitek / Heuristic Software, 1989 + +The later version of the SIMULTANO was sold with the upgraded ?C? version ROM. You can tell which version you own by opening the ROM compartment at the back of the chess computer. If the ROM has ?C? marked on it then this is the version that you own. There is probably very little difference in the playing strength of the original version and the ?C? version, but the ?C? version might be a slightly stronger chess program (source: http://www.spacious-mind.com/html/simultano.html). + +DRIVER: +saitek/simultano.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.261: Remove wrongly emulated ACL button [hap]. +- 0.222: hap and Achim added 'Saitek Kasparov Simultano (ver. C)' system. + +ROMSET: +861487 bytes in 3 files / 105.32Kb packed + +$end +$info=simultanoa +$mame +0.228 [bataais] + +Kasparov Simultano (ver. B), Saitek / Heuristic Software, 1989 + + + +DRIVER: +saitek/simultano.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.228: bataais added 'Saitek Kasparov Simultano (ver. B)' system. + +ROMSET: +65536 bytes in 2 files / 46.95Kb packed + +$end +$info=sintez2 +$mame +0.201 [Robbbert] + +Sintez 2, Signal, 1989 + +A Soviet/Moldovan ZX Spectrum clone sold as gaming console in early 1990s. The first version of Sintez was made as modification of a well-tested ZX clone design sometimes called "Leningrad" as some popular Soviet ZX Clones were made under this name, yet other clones used this design too and the mainboards were sometimes built in homemade housings. However, not many first Sintez machines have been made by Signal plant in Cisinau. The next one, Sintez M, was re-designed to use available components and reduce number of chips. Sintez M was modified by "Interkomplex" in Moscow in late 1980s. If you got one of these, prepare TTL probe as it may suffer different IC faults. Finally Sintez 2 was a re-design loosely based on original Sintez computer, designed probably near 1989 or 1990 by someone signed as "TERMINAL" - this signature is visible on PCB as well as in demo software (source: http://oldcomputer.info/8bit/sintez/index.htm). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.201: Robbbert added 'Signal Sintez 2' system. + +ROMSET: +16384 bytes in 1 file / 12.00Kb packed + +$end +$info=sis5513_ide +$mame +0.245 [Angelo Salese] + +SiS 5513 IDE Controller, , ???? + +DRIVER: +devices/machine/sis5513_ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: housecleaning [Angelo Salese]. +- 0.245: Angelo Salese added 'SiS 5513 IDE Controller' device. + +ROMSET: +None required. + +$end +$info=sis630_bridge +$mame +0.245 [Angelo Salese] + +SiS 630 Virtual PCI-to-PCI bridge, , ???? + +DRIVER: +devices/machine/sis630_gui.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Angelo Salese added 'SiS 630 Virtual PCI-to-PCI bridge' device. + +ROMSET: +None required. + +$end +$info=sis630_gui +$mame +0.245 [Angelo Salese] + +SiS 630 GUI, , ???? + +DRIVER: +devices/machine/sis630_gui.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.287: Fix subsystem write once in GUI, fix device ID for bridge [Angelo Salese]. +- 0.245: Angelo Salese added 'SiS 630 GUI' device. + +ROMSET: +81920 bytes in 2 files / 47.68Kb packed + +$end +$info=sis630_host +$mame +0.245 [Angelo Salese] + +SiS 630 Host-to-PCI Bridge, , ???? + +DRIVER: +devices/machine/sis630_host.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Remove debug_break on smiact trigger [Angelo Salese]. +- 0.245: Angelo Salese added 'SiS 630 Host-to-PCI Bridge' device. + +ROMSET: +None required. + +$end +$info=sis630_vga +$mame +0.264 [Angelo Salese] + +SiS 630 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_sis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.288: Hookup fast page address [Angelo Salese]. +- 0.287: Add line compare "disable", fix display at 1600x1200; fix lambda capture; implement video overlay playback; improve VCLK PLL handling; preliminary HW cursor; start hooking up MD config pins, base hookup of TV Out space; add remaining Sequencer registers, improve logging; add CRTC counter latches; fix bug with dxdiag setting the wrong ramdac mode from 16bpp fullscreen to 8bpp desktop [Angelo Salese]. +- 0.264: Angelo Salese added 'SiS 630 VGA i/f' device. + +ROMSET: +None required. + +$end +$info=sis6326_agp +$mame +0.264 [Angelo Salese] + +SiS 6326 AGP card, , ???? + +DRIVER: +devices/bus/pci/sis6326.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.287: Add support for DVD variant [VGA Legacy MKIII]. Fix pattern regs mode, fix mouse caret in notepad; hookup PCI variant, hookup VGA in VMI space; initial BitBlt implementation; preliminary line drawing; shuffle ROMs a bit [Angelo Salese]. +- 0.264: Angelo Salese added 'SiS 6326 AGP card' device. + +ROMSET: +147456 bytes in 3 files / 76.98Kb packed + +$end +$info=sis6326_dvd +$mame +0.287 [Angelo Salese] + +SiS 6326 DVD card, , ???? + +DRIVER: +devices/bus/pci/sis6326.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'SiS 6326 DVD card' device. + +ROMSET: +49152 bytes in 1 file / 22.54Kb packed + +$end +$info=sis6326_pci +$mame +0.287 [Angelo Salese] + +SiS 6326 PCI card, , ???? + +DRIVER: +devices/bus/pci/sis6326.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'SiS 6326 PCI card' device. + +ROMSET: +147456 bytes in 3 files / 62.80Kb packed + +$end +$info=sis6326_vga +$mame +0.245 [Angelo Salese] + +SiS 6326 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_sis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.288: Hookup fast page address [Angelo Salese]. +- 0.287: Add line compare "disable", fix display at 1600x1200; fix lambda capture; implement video overlay playback; improve VCLK PLL handling; preliminary HW cursor; start hooking up MD config pins, base hookup of TV Out space; add remaining Sequencer registers, improve logging; add CRTC counter latches; fix bug with dxdiag setting the wrong ramdac mode from 16bpp fullscreen to 8bpp desktop [Angelo Salese]. +- 0.286: Renamed (sis6236_vga) to (sis6326_vga) and changed description to 'SiS 6326 VGA i/f'. Bulk replace typo for sis6326 VGA def; fix SVGA 8bpp mode, fix start address latch and 24bpp mode for 6326 [Angelo Salese]. +- 0.264: Renamed (sis630_svga) to (sis6236_vga) and description changed to 'SiS 6236 VGA i/f'. +- 0.263: Placeholder for extended clock modes, reformat sequencer logging, extend QA notes [Angelo Salese]. +- 0.245: Angelo Salese added 'SiS 630 SVGA' device. + +ROMSET: +None required. + +$end +$info=sis7001_usb +$mame +0.245 [Angelo Salese] + +SiS 7001 USB Host Controller, , ???? + +DRIVER: +devices/machine/sis7001_usb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Angelo Salese added 'SiS 7001 USB Host Controller' device. + +ROMSET: +None required. + +$end +$info=sis7018_audio +$mame +0.245 [Angelo Salese] + +SiS 7018 Audio AC97, , ???? + +DRIVER: +devices/machine/sis7018_audio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Add game port. Update note [Angelo Salese]. +- 0.245: Angelo Salese added 'SiS 7018 Audio AC97' device. + +ROMSET: +None required. + +$end +$info=sis85c471 +$mame +0.215 [rfka01] + +486 motherboards using the SiS 85C471/85C407 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '486 motherboards using the SiS 85C471/85C407 chipset' system. + +ROMSET: +196608 bytes in 3 files / 146.53Kb packed + +$end +$info=sis85c496 +$mame +0.218 [rfka01] + +486 motherboards using the SiS 85C496/85C497 chipset + 3dfx Voodoo 1, Hack Inc., 199? + + + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Fix PIC and RTC mapping. Add int pin mapper [Angelo Salese]. +- 0.257: Changed description to '486 motherboards using the SiS 85C496/85C497 chipset + 3dfx Voodoo 1'. +- 0.256: Renamed device to SIS85C496_HOST, fix constructor. Fix validate [Angelo Salese]. +- 0.218: rfka01 added '486 motherboards using the SiS 85C496/85C497 chipset' system. + +ROMSET: +393216 bytes in 3 files / 281.54Kb packed + +$end +$info=sis85c496_host +$mame +0.256 [Angelo Salese] + +SiS 85C496/497 chipset, , ???? + +DRIVER: +devices/machine/sis85c496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Revert IDE to standard mapping for now (works slightly better for CD-ROM). Add preliminary IDE support. Add DRAM boundary regs, hookup ISA bus pc/pcipc_sis.cpp: fix host PCI mapping (at 05.0), hookup ISA slots [Angelo Salese]. +- 0.256: Angelo Salese added 'SiS 85C496/497 chipset' device. + +ROMSET: +None required. + +$end +$info=sis900_eth +$mame +0.245 [Angelo Salese] + +SiS 900 Fast Ethernet Adapter, , ???? + +DRIVER: +devices/machine/sis900_eth.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Angelo Salese added 'SiS 900 Fast Ethernet Adapter' device. + +ROMSET: +40960 bytes in 1 file / 24.12Kb packed + +$end +$info=sis950_acpi +$mame +0.287 [Angelo Salese] + +SiS 950 ACPI interface, , ???? + +DRIVER: +devices/machine/sis950_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'SiS 950 ACPI interface' device. + +ROMSET: +None required. + +$end +$info=sis950_lpc +$mame +0.245 [Angelo Salese] + +SiS 950 LPC Super-South Bridge, , ???? + +DRIVER: +devices/machine/sis950_lpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Add pin mapper, add PCI slots to base sis630.cpp driver; hookup relocable IDE IIRQA/IIRQB pins [Angelo Salese]. +- 0.282: Hookup ISA DMA bindings [Angelo Salese]. +- 0.275: Pull up non-existant COM3 access [Angelo Salese]. +- 0.264: Replace PS/2 controller back to LLE. Resolve hangs described in PR #11797 by using a microsoft serial mouse [Angelo Salese]. +- 0.257: Convert to use PS/2 HLE version [Angelo Salese]. Doesn't have a BIOS anymore [skip ci]. +- 0.245: Angelo Salese added 'SiS 950 LPC Super-South Bridge' device. + +ROMSET: +None required. + +$end +$info=sis950_smbus +$mame +0.245 [Angelo Salese] + +SiS950 SMBus interface, , ???? + +DRIVER: +devices/machine/sis950_smbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Angelo Salese added 'SiS950 SMBus interface' device. + +ROMSET: +None required. + +$end +$info=sisrabb +$mame +0.215 [rfka01] + +386 motherboards using the SiS Rabbit chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using the SiS Rabbit chipset' system. + +ROMSET: +131072 bytes in 2 files / 64.95Kb packed + +$end +$info=sist1 +$mame +0.241 [Nigel Barnes] + +Cisco SIST1 Terminal, Cisco Systems, 198? + + + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.241: Nigel Barnes added 'Cisco Systems Cisco SIST1 Terminal' system. + +ROMSET: +49152 bytes in 3 files / 19.36Kb packed + +$end +$info=sitcom +$mame +0.143u7 [Robbbert] + +SITCOM, San Bergmans & Izabella Malcolm, 2002 + +The 'SITCOM' project was designed to offer an easy to build training computer, for anybody interesting in constructing microprocessor based projects. Designed around the 8085 microprocessor (in my experience the micro. most site enquiries are asking after) all of the other components should be easy to obtain, the largest chip being the ever-popular, easy to program 8255 parallel I/O device (source: http://www.izabella.me.uk/html/sitcom_.html). + +DRIVER: +homebrew/sitcom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sitcom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.241: Replaced bankdev with a memory view. Also added 'a bar graph for the timer DAC output, and made the DL1414 displays squarer in the layout like they are in real life. They still don't look right because the internal segment drawing code doen't draw the segments the right width [Vas Crabb]. +- 0.143u7: Robbbert added 'Sitcom 2002' system. + +ROMSET: +1720 bytes in 1 file / 0.86Kb packed + +$end +$info=sitcomtmr +$mame +0.183 [Vas Crabb] + +SITCOM Timer, San Bergmans & Izabella Malcolm, 2002 + +The 'SITCOM' project was designed to offer an easy to build training computer, for anybody interesting in constructing microprocessor based projects. Designed around the 8085 microprocessor (in my experience the micro. most site enquiries are asking after) all of the other components should be easy to obtain, the largest chip being the ever-popular, easy to program 8255 parallel I/O device (source: http://www.izabella.me.uk/html/sitcom_.html). + +DRIVER: +homebrew/sitcom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sitcom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.183: Vas Crabb added 'San Bergmans & Izabella Malcolm Sitcom Timer' system. + +$end +$info=sixtrak +$mame +0.281 [DBWBP] + +Six-Trak (Model 610) Rev B/C, Sequential Circuits, 1984 + +It’s a 6-voice polyphonic analog synthesizer released in 1984, notable for being one of the first to feature an integrated sequencer and multitimbrality (up to 6 parts). Built around one oscillator per voice, an analog filter, and full modulation capabilities, it allows layering sounds or assigning them to separate sequencer tracks. Designed for composers and solo musicians, it combines compact size, versatility, and a distinctive analog sound. Its straightforward interface and affordable price made it popular in 1980s synth-pop and experimental music. + +DRIVER: +sequential/sixtrak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Changed description to 'Six-Trak (Model 610) Rev B/C'. +- 0.281: DBWBP added 'Sequential Circuits Six-Trak (Model 610)' system. + +ROMSET: +45056 bytes in 6 files / 28.32Kb packed + +$end +$info=sixtrak_transistor_noise +$mame +0.283 [m1macrophage] + +Six-Trak PNP-based noise generator, , ???? + +DRIVER: +sequential/sixtrak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: m1macrophage added 'Six-Trak PNP-based noise generator' device. + +ROMSET: +None required. + +$end +$info=sixtraka +$mame +0.283 [m1macrophage] + +Six-Trak (Model 610) Rev A, Sequential Circuits, 1984 + +Monophonic analog synthesizer (with multitimbral mode) released in 1984, featuring six-voice polyphony and an architecture based on a voice oscillator with selectable waveforms (sawtooth, square, pulse, and noise). It includes a 24 dB/octave low-pass filter, ADSR envelopes, a modulatable LFO, and a 100-step sequencer capable of storing patterns and real-time automations. Designed for composers and performers, it offers an intuitive workflow thanks to its front panel with dedicated controls and the ability to layer up to six different timbres, making it a versatile tool for sound design and music production of the era. + +DRIVER: +sequential/sixtrak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: m1macrophage added 'Sequential Circuits Six-Trak (Model 610) Rev A' system. + +ROMSET: +None required. + +$end +$info=sjunior +$mame +0.273 [hap, Sean Riddle] + +Sphinx Junior, Newcrest Technology / CXG Systems / Intelligent Chess Software, 1988 + +Technical informations: https://tluif.home.xs4all.nl/chescom/EngCXGJun.html + +DRIVER: +newcrest/junior.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Chess Software'. +- 0.273: hap, Sean Riddle added 'CXG Systems / Newcrest Technology / Intelligent Chess Software Sphinx Junior' system. + +ROMSET: +65604 bytes in 2 files / 27.31Kb packed + +$end +$info=sk1 +$mame +0.195 [Vas Crabb] + +SK-1, Casio, 1985 + +The Casio SK-1 is a small sampling keyboard made by Casio in 1985. It has 32 small sized piano keys, four-note polyphony, with a sampling bit depth of 8 bit PCM and a sample rate of 9.38 kHz, a built-in microphone and line level input for sampling, and an internal speaker. It also features a small number of four-note polyphonic preset analog and digital instrument voices, and a simple additive voice. All voices may be shaped by 13 preset envelopes, portamento, and vibrato. It also includes a rudimentary sequence recorder, preset rhythms and chord accompaniment. The SK-1 was thus an unusually full-featured synth in the sub-$US100 home keyboard market of the time. The SK-1 includes one pre-arranged piece of music, the Toy Symphony, which is played when the "Demo" button is pressed (source: https://en.wikipedia.org/wiki/Casio_SK-1). + +DRIVER: +casio/sk1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.195: Vas Crabb added 'Casio SK-1' system. + +ROMSET: +32768 bytes in 1 file / 18.67Kb packed + +$end +$info=sk10 +$mame +0.226 [DBWBP] + +SK-10, Casio, 1987 + +The SK-10 is a sampling keyboard. It can sample about 0.6 seconds of 8-bit sound at 9.36 kHz (source: https://soundprogramming.net/keyboards/casio/casio-sk-10/). + +DRIVER: +casio/sk1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.226: DBWBP added 'Casio SK-10' system. + +ROMSET: +32768 bytes in 1 file / 16.16Kb packed + +$end +$info=sk101bl +$mame +0.212 [MCbx Old Computer Collection] + +Model SK 101 BL, Reuters, 1988 + + + +DRIVER: +skeleton/sk101bl.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.212: MCbx Old Computer Collection added 'Reuters Model SK 101 BL' system. + +ROMSET: +32768 bytes in 1 file / 9.88Kb packed + +$end +$info=sk1100_link_cable +$mame +0.208 + +SK-1100 Link Cable, , ???? + +DRIVER: +devices/bus/sg1000_exp/kblink.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'SK-1100 Link Cable' device. + +ROMSET: +None required. + +$end +$info=sk1100_printer_port +$mame +0.208 + +Sega SK-1100 Printer Port, , ???? + +DRIVER: +devices/bus/sg1000_exp/sk1100prn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Sega SK-1100 Printer Port' device. + +ROMSET: +None required. + +$end +$info=sk2 +$mame +0.226 [DBWBP] + +SK-2, Casio, 1988 + +Technical informations: https://www.javys.com/casio/emi/SK-2.html + +DRIVER: +casio/sk1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: DBWBP added 'Casio SK-2' system. + +ROMSET: +32768 bytes in 1 file / 16.04Kb packed + +$end +$info=sk5 +$mame +0.233 [DBWBP] + +SK-5, Casio, 1987 + +Technical informations: https://www.javys.com/casio/emi/SK-5.html + +DRIVER: +casio/sk1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.233: DBWBP added 'Casio SK-5' system. + +ROMSET: +32768 bytes in 1 file / 20.72Kb packed + +$end +$info=skywriter +$mame +0.258 [hap, Sean Riddle] + +Sky-Writer: The Electronic Message Sender, Ideal Toy Corporation, 1981 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Prevent class variable shadowing with m_display, modular_tm: overclock lcd with set_clock_scale instead [hap]. +- 0.260: Fix cliprect bounds check [hap]. +- 0.258: hap and Sean Riddle added 'Ideal Toy Corporation Sky-Writer: The Electronic Message Sender' system. + +ROMSET: +3280 bytes in 3 files / 2.20Kb packed + +$end +$info=slc1 +$mame +0.143u2 [Robbbert] + +Schach- und Lerncomputer SLC 1, Dieter Scheuschner, 1989 + +This computer is both a Z80 trainer, and a chess computer. The keyboard is different between the two, so we redefine it for your convenience. There is no chess board attached. You supply your own and you sync the pieces and the computer instructions. When started, it is in Chess mode. Press 11111 to switch to 'Trainer mode' (source: http://mamedev.org/source/src/mess/drivers/slc1.c.html). + +DRIVER: +ddr/slc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Changed description to 'Schach- und Lerncomputer SLC 1' and manufacturer to 'Dieter Scheuschner'. +- 0.144u5: Systems Promoted from GAME_NOT_WORKING. Updated romset [Robbbert]. +- 0.144u4: Renamed (sc1v2) to (slc1). +- 0.143u2: Robbbert added skeleton driver of 'SLC1' system. + +ROMSET: +8192 bytes in 2 files / 6.81Kb packed + +$end +$info=slegend +$mame +0.285 [hap, Berger] + +Sphinx Legend, National Telecommunication System, 1992 + +The Sphinx Legend chess program was created by the Hungarian programmer Guyla Horvath and is based on his “Pandix” program that won the amateur world championship in 1987. The normal out of the box playing style is a little passive but you do have the ability to change its play in 9 styles ranging from ultra-cautious play when the program is WHITE and ultra-aggressive play when it is BLACK (style number 1), to ultra-aggressive play when the program is WHITE and ultra-cautious play when it is BLACK (style number 9). The normal style is style number 5 (source: https://www.spacious-mind.com/html/sphinx_legend.html). + +DRIVER: +newcrest/legend.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: hap and Berger added 'National Telecommunication System Sphinx Legend' system. + +ROMSET: +142420 bytes in 2 files / 48.74Kb packed + +$end +$info=slepachi +$mame +0.247 [hap, Sean Riddle, Rik, eggs] + +Slot Elepachi, Tsukuda, 1983 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.248: Renamed (tgpachi) to (slepachi) and description changed to 'Slot Elepachi'. +- 0.247: hap, Sean Riddle, Rik and eggs added 'Tsukuda Game Pachinko' system. + +ROMSET: +145952 bytes in 4 files / 22.59Kb packed + +$end +$info=slicer +$mame +0.158 [Carl] + +Slicer, Slicer Computers, 1983 + + + +DRIVER: +slicer/slicer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.201: Fixed floppy density selection [Robbbert]. +- 0.159: System promoted from GAME_NOT_WORKING [Carl, Al Kossow]. +- 0.158: Carl added 'Slicer Computers system [Carl]. + +ROMSET: +77825 bytes in 6 files / 33.66Kb packed + +$end +$info=slsstars +$mame +0.216 [SpinalFeyd] + +SuperStars (CD jukebox), Sound Leisure, 199? + +With the industry change over from CD to digital jukebox technology well established Sound Leisure can now offer a comprehensive range of CD to Digital conversions allowing your CD jukeboxes to benefit from the proven advantages of Sound Leisure's market leading digital technology. Our conversions feature all the great facilities available on a standard Sound Leisure digital Audio Jukebox, including our easy to use customer touch-screen interface and engineers menus, 10 independent BGM timers, plus all the latest chart hits and pre-releases updated via CD ROM. All in all the Sound Leisure conversions are the best way to transform existing CD systems to the latest digital jukebox technology (source: http://www.digital-jukeboxes.com/products_conversions_superstars_digital.htm). + +DRIVER: +skeleton/slsstars.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: SpinalFeyd added 'Sound Leisure SuperStars (CD jukebox)' system. + +ROMSET: +32768 bytes in 1 file / 11.85Kb packed + +$end +$info=sm1800 +$mame +0.141 [Miodrag Milanović] + +SM1800, , ???? + + + +DRIVER: +ussr/sm1800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.141: Miodrag Milanović added skeleton driver of 'SM1800' system. + +ROMSET: +4096 bytes in 2 files / 2.28Kb packed + +$end +$info=sm1810 +$mame +0.228 [Carl, Alexander Kholodov] + +SM1810, , 19?? + + + +DRIVER: +intel/isbc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Carl and Alexander Kholodov added 'SM1810' system. + +ROMSET: +32768 bytes in 4 files / 18.66Kb packed + +$end +$info=sm38640f +$mame +0.214 [rfka01] + +SM 386-40F, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: Changed description to 'SM 386-40F'. +- 0.214: rfka01 added 'SM 386-40F (Forex chipset)' system. + +ROMSET: +65536 bytes in 1 file / 42.02Kb packed + +$end +$info=sm48650usc +$mame +0.215 [rfka01] + +SM 486-50USC, Vintage Sprite, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Vintage Sprite SM 486-50USC' system. + +ROMSET: +65536 bytes in 1 file / 44.79Kb packed + +$end +$info=sm500 +$mame +0.184 + +Sharp SM500, , ???? + +DRIVER: +devices/cpu/sm510/sm500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sharp SM500' [Angelo Salese]. +- 0.184: Added 'SM500' device. + +ROMSET: +None required. + +$end +$info=sm510 +$mame +0.164 + +Sharp SM510, , ???? + +DRIVER: +devices/cpu/sm510/sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: k input wakeup is not edge triggered [hap]. +- 0.239: Fix wakeup after CEND, reorganize files a bit [hap]. +- 0.196: Changed description to 'Sharp SM510' [Angelo Salese]. +- 0.164: Added 'SM510' device. + +ROMSET: +None required. + +$end +$info=sm511 +$mame +0.164 + +Sharp SM511, , ???? + +DRIVER: +devices/cpu/sm510/sm511.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Assume that divider reset is same as sm510 [hap]. +- 0.196: Changed description to 'Sharp SM511' [Angelo Salese]. +- 0.164: Added 'SM511' device. + +ROMSET: +None required. + +$end +$info=sm512 +$mame +0.184 + +Sharp SM512, , ???? + +DRIVER: +devices/cpu/sm510/sm511.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sharp SM512' [Angelo Salese]. +- 0.184: Added 'SM512' device. + +ROMSET: +None required. + +$end +$info=sm530 +$mame +0.242 [hap] + +Sharp SM530, , ???? + +DRIVER: +devices/cpu/sm510/sm530.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: hap added 'Sharp SM530' device. + +ROMSET: +None required. + +$end +$info=sm590 +$mame +0.242 [hap] + +Sharp SM590, , ???? + +DRIVER: +devices/cpu/sm510/sm590.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: hap added 'Sharp SM590' device. + +ROMSET: +None required. + +$end +$info=sm591 +$mame +0.242 [hap] + +Sharp SM591, , ???? + +DRIVER: +devices/cpu/sm510/sm590.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: hap added 'Sharp SM591' device. + +ROMSET: +None required. + +$end +$info=sm595 +$mame +0.242 [hap] + +Sharp SM595, , ???? + +DRIVER: +devices/cpu/sm510/sm590.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.242: hap added 'Sharp SM595' device. + +ROMSET: +None required. + +$end +$info=sm5a +$mame +0.187 + +Sharp SM5A, , ???? + +DRIVER: +devices/cpu/sm510/sm5a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Remove kb1013vk12_device as it's identical to sm5a_device [hap]. +- 0.196: Changed description to 'Sharp SM5A' [Angelo Salese]. +- 0.187: Added 'SM5A' device. + +ROMSET: +None required. + +$end +$info=sm5l +$mame +0.187 + +Sharp SM5L, , ???? + +DRIVER: +devices/cpu/sm510/sm5a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Sharp SM5L' [Angelo Salese]. +- 0.187: Added 'SM5L' device. + +ROMSET: +None required. + +$end +$info=sm7238 +$mame +0.176 [Sergey Svishchev] + +SM 7238, USSR, 1989 + +SM 7238 (aka T3300) color/mono text terminal, compatible with DEC VT 240. Graphics option adds Tek 401x and DEC ReGIS support on a 512x250 bitmap (source: sm7238.cpp driver). + +DRIVER: +ussr/sm7238.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.184: Machine promoted to working [Sergey Svishchev]. +- 0.176: Sergey Svishchev added 'USSR SM 7238' system. + +ROMSET: +40960 bytes in 5 files / 22.11Kb packed + +$end +$info=sm8500 +$mame +0.149u1 + +Sharp SM8500, , ???? + +DRIVER: +devices/cpu/sm8500/sm8500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Improved logging of unknown opcodes [Robbbert]. +- 0.196: Changed description to 'Sharp SM8500' [Angelo Salese]. +- 0.149u1: Added 'SM8500' device. + +ROMSET: +None required. + +$end +$info=smartcyc +$mame +0.278 [TeamEurope] + +Smart Cycle, Fisher Price, 200? + +The Fisher-Price Smart Cycle is an interactive educational toy produced by Fisher-Price, a leading preschool toy brand owned by Mattel. First launched in 2008, the Smart Cycle combines physical activity, learning and digital entertainment, turning movement into an educational play experience. It is designed for children ages 3 to 6 and is a pioneering example of "exergaming" (active play) for toddlers. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +smartcycle_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'Fisher Price Smart Cycle' system. + +$end +$info=smartfp +$mame +0.208 [Sean Riddle, Clawgrip] + +Fun 2 Learn Smart Fit Park (UK), Fisher-Price, 2009 + +The Smart Playground is an TV plug & play activity mat that encourages children to stay physically active while they learn. Kids can walk, run, jump and stomp while play up to 10 different learning encounters, games and races. The Smart Playground teaches letters, numbers, shapes, colors and more through active play. Children can interact with their on-screen friend Leo. The child controls the on-screen activity (the faster they run, the faster their character will move) (source: https://service.mattel.com/us/productPopup.aspx?prodno=P4494&siteid=27). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Changed description to 'Fun 2 Learn Smart Fit Park (UK)'. +- 0.210: Changed description to 'Fun 2 Learn Smart Fit Park (Spain)'. +- 0.208: Sean Riddle and Clawgrip added 'Fisher-Price Fun 2 Learn Smart Fit Park' system. + +ROMSET: +8388608 bytes in 1 file / 2.52Mb packed + +$end +$info=smartfpf +$mame +0.264 [David Haywood, Team Europe] + +Fun 2 Learn Smart Fit Park (France), Fisher-Price, 2009 + +The Smart Playground is an TV plug & play activity mat that encourages children to stay physically active while they learn. Kids can walk, run, jump and stomp while play up to 10 different learning encounters, games and races. The Smart Playground teaches letters, numbers, shapes, colors and more through active play. Children can interact with their on-screen friend Leo. The child controls the on-screen activity (the faster they run, the faster their character will move) (source: https://service.mattel.com/us/productPopup.aspx?prodno=P4494&siteid=27). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Fisher-Price Fun 2 Learn Smart Fit Park (France)' system. + +ROMSET: +8388608 bytes in 1 file / 2.34Mb packed + +$end +$info=smartfps +$mame +0.220 [Sean Riddle, David Haywood] + +Fun 2 Learn Smart Fit Park (Spain), Fisher-Price, 2009 + +Allows kids to learn and exercise through multiple levels of learning games and timed challenges with this TV-interactive system;Teaches: Letter identification, Numbers & Counting, Addition & Subtraction, Spelling, Shapes, and lots more;Kids can hop, skip, jump, walk and run on the activity pad;Easy setup with TV;To see more information click the Watch it in Action link below the main product images (source: https://www.amazon.it/Fisher-Price-Fun-2-Learn-Smart-Fit-Park/dp/B001W1UEK2). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Fisher-Price Fun 2 Learn Smart Fit Park (Spain)' system. + +ROMSET: +8388608 bytes in 1 file / 2.49Mb packed + +$end +$info=smartmedia +$mame +0.149u1 + +SmartMedia Flash card, , ???? + +DRIVER: +devices/machine/smartmed.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SmartMedia Flash card'. +- 0.149u1: Added 'SmartMedia Flash ROM' device. + +ROMSET: +None required. + +$end +$info=smartvad +$mame +0.219 [Sean Riddle, David Haywood] + +SmarTV Adventures, WinFun / KidConnection, 2005 + + + +DRIVER: +tvgames/spg2xx_smarttv.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +smarttv_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Sean Riddle and David Haywood added 'WinFun/KidConnection SmarTV Adventures' system. + +ROMSET: +None required. + +$end +$info=smastmind +$mame +0.230 [hap, Sean Riddle] + +Super-Sonic Electronic Master Mind, Invicta, 1979 + +Invicta's Super-Sonic Mastermind is founded on the original game of the same name. 1-4 players are trying to guess a combination of numbers that has been randomly selected by the computer. When a guess is entered, a response is returned indicating how many digits are correct and how many digits are correct but in the incorrect position. Depending on the difficulty level, players have a limited number of guesses to find the correct "code". The "Super-Sonic" in the name is for an upgrade of the original Invicta Electronic MasterMind that has added 'a timer and sound effects (source: https://boardgamegeek.com/boardgame/6906/electronic-master-mind). + +DRIVER: +handheld/hh_pps41.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: hap and Sean Riddle added 'Invicta Super-Sonic Electronic Master Mind' system. + +ROMSET: +954 bytes in 2 files / 0.75Kb packed + +$end +$info=smatomo +$mame +0.280 [TeamEurope, David Haywood] + +Smatomo (Japan), Bandai, 201? + +It’s a portable Japanese device designed for children, combining interactive gameplay, learning, and virtual nurturing. Shaped like a small, pocket-sized object with a monochromatic LCD screen, it allows users to raise and interact with a digital creature through touches, buttons, and everyday actions—such as feeding, cleaning, or playing with it. The design is colorful and eye-catching, featuring a simple yet intuitive interface perfectly suited for young users. It also includes educational features, like quizzes or mini-teaching games, seamlessly integrated into the character-care routine. Powered by batteries, the device is durable and built for daily use, offering a "Tamagotchi-like" experience—but enriched with unique elements of personalization and discovery. A quintessential example of a "edutainment" toy made in Japan, focused on fostering affection, responsibility, and playful learning. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Bandai Smatomo (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.21Mb packed + +$end +$info=smbus +$mame +0.156 [Olivier Galibert] + +SMBus interface, , ???? + +DRIVER: +devices/machine/pci-smbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SMBus interface'. + +$end +$info=smbus_logger +$mame +0.206 + +SMBUS LOGGER, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'SMBUS LOGGER' device. + +ROMSET: +None required. + +$end +$info=smbus_pipc +$mame +0.288 [Angelo Salese] + +SMBus PIPC, , ???? + +DRIVER: +devices/machine/vt82c586b_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Angelo Salese added 'SMBus PIPC' device. + +$end +$info=smbus_rom +$mame +0.208 + +SMBUS ROM, , ???? + +DRIVER: +pc/nforcepc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'SMBUS ROM' device. + +ROMSET: +None required. + +$end +$info=smc1102 +$mame +0.254 [hap] + +Suwa Seikosha SMC1102, , ???? + +DRIVER: +devices/cpu/tms1000/smc1102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Improve lcd timing [hap]. +- 0.254: hap added 'Suwa Seikosha SMC1102' device. + +ROMSET: +None required. + +$end +$info=smc1112 +$mame +0.254 [hap] + +Suwa Seikosha SMC1112, , ???? + +DRIVER: +devices/cpu/tms1000/smc1102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: hap added Suwa 'Seikosha SMC1112' device. + +ROMSET: +None required. + +$end +$info=smc37c78 +$mame +0.149u1 + +SMC FDC37C78 FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'SMC FDC37C78 FDC'. +- 0.186: Changed description to 'SMC FDC73C78 FDC'. +- 0.149u1: Added 'SMC37C78' device. + +ROMSET: +None required. + +$end +$info=smc777 +$mame +0.139 [Angelo Salese] + +SMC-777, Sony, 1983 + +Sony SMC-777 is a Japanese computer manufactured by Sony, was released in 1983. It had a Z-80 processor running at a speed of 4.028 MHz, with 64KB of memory and 32KB of VRAM. It was sold at a minimum price of 118,000 yen (source, traslated from spanish: http://es.wikipedia.org/wiki/Sony_SMC-777). + +DRIVER: +sony/smc777.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +smc777.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.288: Convert joysticks to MSX DE-9; calculate bitmap layer tile offsets properly. Fix comp2:HETZER graphics. (smc777.lay) Improve colors [Angelo Salese]. +- 0.277: Misc cleanups [Angelo Salese]. +- 0.270: BugFIX #08907 [Crash/Freeze] (sony/smc777.cpp) smc777: Emulator crashes with D88-format disk images mounted. Fix ROM/RAM register change; use addressable latch device. Correct master XTAL frequency; add undumped 8041A to configuration [AJR]. +- 0.197: Added QuickLoad option for SMC-777 [Stefano]. +- 0.139: Angelo Salese added skeleton driver of 'Sony SMC-777' system. + +ROMSET: +177152 bytes in 3 files / 86.08Kb packed + +$end +$info=smc777_kbd +$mame +0.288 [Angelo Salese] + +Sony SMC-777 Keyboard HLE, , ???? + +DRIVER: +sony/smc777_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Angelo Salese added 'Sony SMC-777 Keyboard HLE' device. + +$end +$info=smc91c94 +$mame +0.234 [ksherlock] + +SMC91C94 Ethernet Controller, , ???? + +DRIVER: +devices/machine/smc91c9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: ksherlock added 'SMC91C94 Ethernet Controller' device. + +ROMSET: +None required. + +$end +$info=smc91c96 +$mame +0.234 [Kelvin Sherlock] + +SMC91C96 Ethernet Controller, , ???? + +DRIVER: +devices/machine/smc91c9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Updates (a2osx w/ lancegs). 1. m_loopback_result needs to be a signed into so negative status codes remain negative. 2. FDSE bit was masked out 3. when full duplex switched internet is active, deferrals and collisions not used 4. implement AUTO_RELEASE [Kelvin Sherlock]. +- 0.234: Kelvin Sherlock added 'SMC91C96 Ethernet Controller' device. + +ROMSET: +None required. + +$end +$info=smchess +$mame +0.222 [hap, Sean Riddle] + +Mini Chess, SciSys / Philidor Software, 1981 + +SciSys Mini Chess along with Junior Chess and Graduate Chess, a series of portable dedicated chess computers manufactured and sold by SciSys, first released in early 1981. The computers had a Hitachi HD44801 4-bit CMOS microcontroller with 2K of 10-bit word ROM, 128 10-bit words of pattern ROM supported by pattern generation instructions with table lookup capability, and 160 nibbles or digits (80 bytes) of RAM, running at 400 KHz. The programs were delivered by Philidor Software, developed by Mark Taylor under guidance of David Levy, who contributed the basic chess algorithm including promotions, en passant, and castling, and even managed mate with KR v K in some versions all in astonishing 160 nibbles of RAM. A piece of work that Mark Taylor is still rightly proud of today (source: https://www.chessprogramming.org/Mini_Chess). + +DRIVER: +saitek/minichess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: hap and Sean Riddle added 'SciSys Mini Chess' system. + +ROMSET: +56837 bytes in 2 files / 15.15Kb packed + +$end +$info=smih0107 +$mame +0.210 [AJR] + +unknown 386 AT clone with Forex chipset, AVT Industrial, 1991 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Changed manufacturer to 'AVT Industrial'. +- 0.210: AJR added 'Forex Computer Company unknown 386 AT clone with Forex chipset' system. + +ROMSET: +65536 bytes in 1 file / 36.77Kb packed + +$end +$info=smkatsum +$mame +0.280 [TeamEurope, David Haywood] + +Sumikko Gurashi - Sumikko Atsume (Japan), San-X / Tomy, 2018 + +It’s a portable electronic toy inspired by the world of Sumikko Gurashi—those adorable characters who love to curl up in cozy little corners. Featuring an LCD screen and simple controls, it lets you "collect" and interact with various Sumikko through mini-games, everyday activities, and virtual care tasks like feeding, cleaning, or decorating their special spaces. Each interaction sparks sweet, animated responses accompanied by kawaii-style sounds and animations. The design is soft, rounded, and vibrantly colored, staying true to the original aesthetic—and includes tactile elements that invite touch and discovery. Designed for kids and collectors alike, it combines relaxation, affection, and light-hearted gamification, creating a comforting, heartwarming experience. Battery-powered, it’s perfect for on-the-go play, bringing moments of endearing charm to every corner of your day. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'San-X / Tomy Sumikko Gurashi - Sumikko Atsume (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 570.60Kb packed + +$end +$info=smkcatch +$mame +0.280 [TeamEurope, David Haywood] + +Sumikko Gurashi - Sumikko Catch (Japan), San-X / Tomy, 2021 + +It’s a portable electronic toy launched in Japan in 2021, inspired by the sweet, character-filled world of Sumikko Gurashi. Resembling a small, pocket-sized device with an LCD screen, it simulates a "catching" and collecting experience: using a simple aiming or motion-based mechanism, players "chase" and "capture" the various Sumikko characters that appear on the screen—like stepping into a mini virtual treasure-hunting game. Each character has its own unique personality and reacts with adorable animations and gentle sounds when found. The gameplay is relaxed and irresistibly charming, focusing on discovery and collection rather than competition. With its soft, colorful design staying true to the original aesthetic, the toy features large, intuitive buttons perfect for little hands. Powered by batteries, it’s designed for kids and fans of the series, offering a cozy, portable, and utterly kawaii-filled experience. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'San-X / Tomy Sumikko Gurashi - Sumikko Catch (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 1.53Mb packed + +$end +$info=smkgacha +$mame +0.283 [TeamEurope] + +Sumikko Gacha (Japan), San-X / Tomy, 2021 + +A coin-operated vending machine released in Japan in 2021, inspired by the popular Sumikko Gurashi characters. It functions like a traditional gachapon, dispensing capsules containing small toys or collectible items with a themed design. Designed with a sweet and appealing aesthetic, it combines the charm of Sumikko’s world-building with the playful thrill of surprise, appealing to fans of all ages and enthusiasts of Japanese merchandising. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'San-X / Tomy Sumikko Gacha (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 1.71Mb packed + +$end +$info=smkguras +$mame +0.282 [David Haywood, TeamEurope] + +Sumikko Gurashi DX (Japan, set 1), San-X / Tomy, 201? + +It’s a plug-and-play console inspired by the Sumikko Gurashi franchise. Designed to connect to a television, it offers relaxing mini-games and creative activities based on the characters of the Sumikko world. The integrated controller uses colored buttons to interact with serene environments, solving simple puzzles or decorating spaces. Audio and video are output via composite connection, delivering a gentle, calming, and visually appealing experience for children. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'San-X / Tomy Sumikko Gurashi (Japan, set 1)' system. + +ROMSET: +8388608 bytes in 1 file / 788.11Kb packed + +$end +$info=smkgurasa +$mame +0.282 [David Haywood, TeamEurope] + +Sumikko Gurashi DX (Japan, set 2), San-X / Tomy, 201? + +It’s a plug-and-play console inspired by the Sumikko Gurashi franchise. Designed to connect to a television, it offers relaxing mini-games and creative activities based on the characters of the Sumikko world. The integrated controller uses colored buttons to interact with serene environments, solving simple puzzles or decorating spaces. Audio and video are output via composite connection, delivering a gentle, calming, and visually appealing experience for children. + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'San-X / Tomy Sumikko Gurashi (Japan, set 2)' system. + +ROMSET: +8388608 bytes in 1 file / 788.16Kb packed + +$end +$info=smkmikke +$mame +0.277 [TeamEurope, David Haywood] + +Sumikko Gurashi - Sumikko Mikke DX (Japan), San-X / Tomy, 2021 + +It's an interactive electronic toy produced by Tomy (in collaboration with San-X, the creator house of the characters), belonging to the product line dedicated to the popular Japanese Sumikko Gurashi ("The Little Corner Dwellers" ) franchise. This device is designed specifically for toddlers, combining elements of digital photography, interactivity and creative play, all within a cute and colorful design that reflects the adorable and relaxing style of the world of Sumikko Gurashi. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Renamed (sanxpeta) to (smkmikke). +- 0.277: TeamEurope and David Haywood added 'San-X / Tomy Sumikko Gurashi - Sumikko Mikke DX (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.64Mb packed + +$end +$info=smkmikkea +$mame +0.282 [David Haywood, TeamEurope] + +Sumikko Gurashi - Sumikko Mikke (Japan), San-X / Tomy, 2021 + +It’s a plug-and-play console released in Japan in 2021, inspired by the Sumikko Gurashi franchise. Designed to connect to a television, it offers relaxing mini-games and creative activities featuring the Sumikko characters. The integrated controller uses colored buttons to interact with serene environments, solving simple puzzles or decorating spaces. Audio and video are output via composite connection, delivering a gentle, calming, and visually appealing experience for children. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'San-X / Tomy Sumikko Gurashi - Sumikko Mikke (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.42Mb packed + +$end +$info=smksagas +$mame +0.272 [TeamEurope, David Haywood] + +Sumikko Gurashi - Sumikko Sagashi (Japan, set 1), San-X / Tomy, 2019 + + + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Renamed (sanxpet) to (smksagas) and Changed description to 'Sumikko Gurashi - Sumikko Sagashi (Japan, set 1)'. +- 0.277: Changed description to 'Sumikko Gurashi - Sumikko Sagashi (Japan)'. +- 0.272: TeamEurope and David Haywood added 'San-X / Tomy Sumikko Gurashi - Sumikko Sagashi' system. + +ROMSET: +8388608 bytes in 1 file / 2.30Mb packed + +$end +$info=smksagasa +$mame +0.282 [David Haywood, TeamEurope] + +Sumikko Gurashi - Sumikko Sagashi (Japan, set 2), San-X / Tomy, 2019 + +It’s a plug-and-play console released in Japan in 2019, inspired by the Sumikko Gurashi franchise. Designed to connect to a television, it offers exploration and hidden-object mini-games featuring the Sumikko characters. The integrated controller uses colored buttons to navigate serene environments, discover hidden items, and complete simple challenges. Audio and video are output via composite connection, delivering a gentle, calming, and visually appealing experience for children. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'San-X / Tomy Sumikko Gurashi - Sumikko Sagashi (Japan, set 2)' system. + +ROMSET: +8388608 bytes in 1 file / 2.20Mb packed + +$end +$info=smoc501 +$mame +0.216 [Don Maslin Archive] + +Sony SMO-C501 MO Disk Controller, , ???? + +DRIVER: +devices/bus/nscsi/smoc501.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Don Maslin Archive added 'Sony SMO-C501 MO Disk Controller' device. + +ROMSET: +65536 bytes in 1 file / 36.09Kb packed + +$end +$info=smondial +$mame +0.190 [yoyo_chessboard, Sandro Ronco] + +Mephisto Super Mondial (ver. A), Hegener + Glaser, 1986 + +The successor of the Mephisto Mondial II now has a whopping 8 KB RAM as well as 32 KB ROM and runs at twice the clock frequency. Thanks to the two LCD displays, he informs the operator of all the important search information - the main variant is 6 half-berths, addiction depth, position evaluation, the train currently being examined, the number of trains and train times. In addition, the Super Mondial shows the current game phase, divided into opening, center game and final game (open-midg-endg). The Super Mondial has very easy-to-use pressure sensors, the function buttons are clearly arranged and speak just as easily, the play style is rather positional, without falling into the tactical range, the end game behavior must be described as weak. There are several program versions (called versions A, B and AB) of the Super Mondial, which can be identified in different ways: The figures above show two different possibilities: - The versions A and AB have the name at the upper left edge of the playing field, the signature over the two displays (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Super_Mondial). + +DRIVER: +hegenerglaser/smondial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Changed description to 'Mephisto Super Mondial (ver. A)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.212: Changed description to 'Mephisto Super Mondial (Ver A)'. +- 0.190: yoyo_chessboard and Sandro Ronco added 'Hegener & Glaser Mephisto Super Mondial' system. + +ROMSET: +32768 bytes in 1 file / 22.45Kb packed + +$end +$info=smondial2 +$mame +0.190 [yoyo_chessboard, Sandro Ronco] + +Mephisto Super Mondial II, Hegener + Glaser, 1989 + +Optionally, the SuperMondial II can be retrofitted with the so-called college module, which is inserted in the area of the battery compartment. The functions of the Super Mondial II do not change, the module is only an extension, on the EPROM there are about 8 KB of data. After the module is installed, the tutor mode is available, this includes 100 exercises, 64 opening variants for training and the HELP function. The HELP function warns of threats during a game, points to weak moves, and makes suggestions for improvement. This function is not implemented in the related Monte Carlo IV and Monte Carlo IV LE brothers and the college module works in these devices also not. The devices sold as a college version had the coordinate printed on each field. With the College Module plugged in, the SuperMondial II will report "College" when it is switched on (source, translated by German: https://www.schach-computer.info/wiki/index.php/Mephisto_Super_Mondial_II). + +DRIVER: +hegenerglaser/smondial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mephisto_smondial2.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.190: yoyo_chessboard and Sandro Ronco added 'Hegener & Glaser Mephisto Super Mondial II' system. + +ROMSET: +32768 bytes in 1 file / 19.28Kb packed + +$end +$info=smondialab +$mame +0.219 [hap] + +Mephisto Super Mondial (ver. AB), Hegener + Glaser, 1986 + +The successor of the Mephisto Mondial II now has a whopping 8 KB RAM as well as 32 KB ROM and runs at twice the clock frequency. Thanks to the two LCD displays, he informs the operator of all the important search information - the main variant is 6 half-berths, addiction depth, position evaluation, the train currently being examined, the number of trains and train times. In addition, the Super Mondial shows the current game phase, divided into opening, center game and final game (open-midg-endg). The Super Mondial has very easy-to-use pressure sensors, the function buttons are clearly arranged and speak just as easily, the play style is rather positional, without falling into the tactical range, the end game behavior must be described as weak. There are several program versions (called versions A, B and AB) of the Super Mondial, which can be identified in different ways: The figures above show two different possibilities: - The versions A and AB have the name at the upper left edge of the playing field, the signature over the two displays (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Super_Mondial). + +DRIVER: +hegenerglaser/smondial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Hegener + Glaser Mephisto Super Mondial (ver. AB)' system. + +ROMSET: +32768 bytes in 1 file / 22.56Kb packed + +$end +$info=smondialb +$mame +0.212 [CB-Emu, Sandro Ronco] + +Mephisto Super Mondial (ver. B), Hegener + Glaser, 1986 + +The successor of the Mephisto Mondial II now has a whopping 8 KB RAM as well as 32 KB ROM and runs at twice the clock frequency. Thanks to the two LCD displays, he informs the operator of all the important search information - the main variant is 6 half-berths, addiction depth, position evaluation, the train currently being examined, the number of trains and train times. In addition, the Super Mondial shows the current game phase, divided into opening, center game and final game (open-midg-endg). The Super Mondial has very easy-to-use pressure sensors, the function buttons are clearly arranged and speak just as easily, the play style is rather positional, without falling into the tactical range, the end game behavior must be described as weak. There are several program versions (called versions A, B and AB) of the Super Mondial, which can be identified in different ways: The figures above show two different possibilities: - The versions A and AB have the name at the upper left edge of the playing field, the signature over the two displays (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Super_Mondial). + +DRIVER: +hegenerglaser/smondial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Changed description to 'Mephisto Super Mondial (ver. B)'. +- 0.213: Changed manufacturer to 'Hegener + Glaser'. +- 0.212: CB-Emu and Sandro Ronco added 'Hegener & Glaser Mephisto Super Mondial (Ver B)' system. + +ROMSET: +32768 bytes in 1 file / 22.58Kb packed + +$end +$info=smpc_hle +$mame +0.191 + +Sega Saturn SMPC HLE (HD404920FS), , ???? + +DRIVER: +sega/smpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Remove device_memory_interface, fix open bus access, move to sega folder, relicense to BSD-3 [Angelo Salese]. +- 0.252: Use device_rtc_interface to acquire base time [AJR]. +- 0.191: Added 'Sega Saturn SMPC HLE (HD404920FS)' device. + +ROMSET: +None required. + +$end +$info=sms +$mame +0.2b4 [Marat Fayzullin, Mathis Rosenhauer, Brad Oliver] + +Master System II, Sega, 1990 + +The Master System, often called the Sega Master System or SMS, is a third-generation home video game console that was manufactured by Sega. It was originally released in 1985 as the Sega Mark III in Japan. After being redesigned prior to its North American launch, the console was renamed Master System and released in 1986 in North America, 1987 in Europe, and 1989 in Brazil. The redesigned Master System was also released in Japan in 1987. Both the Mark III and the original Master System models could play both cartridges and the credit card-sized "Sega Cards", which retailed at lower prices than cartridges but had lower storage capacity; the Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games (source: https://en.wikipedia.org/wiki/Master_System). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.249: Replaced abbreviated country names with full names in descriptions in 'sms.xml' [ArcadeShadow]. More Chinese title cleanup in 'sms.xml' [Vas Crabb]. +- 0.239: Various updates to fields in 'sms.xml' [Tafoid]. +- 0.212: Fixed light gun regressions [Enik Land]. +- 0.209: Obtain pixel intensity for light gun from screen device rather than accessing VDP/PPU bitmap [Enik Land]. Corrected ROM label for worldgp in sms.xml [Team Europe, ICEknight, ClawGrip]. +- 0.188: sms.xml updates: Fix The Terminator by adding their on-cart RAM. Added notes for games with SK-1100 keyboard support. Corrected Great Baseball (Euro, USA, Bra) release year. Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types [Enik Land]. +- 0.180: Added 'the missing ROM to the smssgame set [Astroblaster]. +- 0.179: Fixed Out Run sound in FM mode [Enik Land]. +- 0.178: Added 'more accurate FM Sound Unit behavior [Enik Land]. +- 0.159: Improved the code for the Light Phaser, by simplifying the routines and making them slightly faster [Enik Land]. +- 0.158: Misc improvements: Renamed the gear2gear port to EXT port, after reading the references in the official GG documents. Invert Y1 pin signal bits: now high is 1 and low is 0. More complete Y1 behavior: goes low only for transparent pixels. Fix color of column 0 when it doesn't completely entered in the active display. Improve behavior of sprite overflow, to not be flagged when VINT is active [Enik Land]. +- 0.157: Added support for Hi-Com multigame carts, recently dumped by smspower guys. Korean or Japanese consoles are suggested for these carts [Fabio Priuli]. +- 0.155: Documenting 'Graphic Board' prototype dump [SMSPower]. +- 0.154: Added support for Furrtek's multitap adapter (supported by BOoM homebrew game) [Enik Land]. +- 0.149u1: Converted SMS inputs to use slot devices. You now select controllers in the Slot Devices menu of the internal UI, not in the Driver Configurations anymore [Enik]. +- 0.149: Various improvements: converted cart handling and mappers to use slot devices. Simplified BIOS and cart bankswitch mechanism. Added save state support to both systems. Removed on-cart EEPROM from main gamegear now that it can be properly implemented on carts which have it. Added support for the card slot to Master System I console; use the -card switch to load Sega Card/MyCard dumps in the emulated' system. Added backward compatibility to SG-1000 Mark III, for SG-1000 games. Made LCD persistence hack optional (ON by default, it can be turned OFF from Driver Configuration submenu). Reduced tagmap lookups all across the driver. Updated the systems to rely on xml only for RAM/NVRAM when loading from softlist [Fabio Priuli]. +- 0.148u1: Fixed banking setting for CSO making it working [Enik Land]. +- 0.145u7: Prevent a crash in sms1pal and some optimizations [Enik Land]. +- 0.144u1: Added 'v1.0 proto BIOS [SMSPower]. +- 0.143u7: Added 'some recent dumps and sms.xml [Kaylee]. +- 0.142u5: Add proper ROM name/location. For japanese v2.1 BIOS [Lord Nightmare, ElBarto, SMSPower]. More SMS ROM name corrections and comment updates; added 'a few more ROM labels for SMS bioses [Lord Nightmare, SMSPower]. +- 0.141: Improved Light Phaser emulation and converted it to use timers that control when the beam will reach the aim area, to run the function that checks if the pixel displayed is bright enough to activate the sensor. Details are written in source code [Enik Land]. Added an option to play SegaScope (3D-Glasses) games without a seizure: mount any game supporting 3-D in Master System I drivers, enter Driver Configuration menu and turn on SegaScope. At this point, a new option 'Binocular Hack' appears, which removes the flickering in one or both the lens screens (remember that you can enable lens views by selecting the Segascope views from the Video Options menu). The option is turned off by default, being inaccurate [Enik Land, Fabio Priuli]. +- 0.137: Fixed PGA Tour Golf freeze based on Flubba's & RetroRalph's research (bug #1911) [Enik Land]. +- 0.136: Added 'Reset button to SMS1 and improved Lightgun behavior based on "Color & Switch Test" [Enik Land]. Added Terebi Oekaki graphic board support to Japanese drivers (i.e. smsj & sg1000m3). To enable this, start emulation of "Terebi Oekaki", then enter Driver Configuration menu and turn on the Tablet. Once enabled, remappable controls will also appear in the Input (this System) menu. Added SegaScope (3D-Glasses) support to Sega Master System I drivers (i.e. sms1, sms1pal, smsj & sg1000m3). To enable this, enter Driver Configuration menu and turn on SegaScope, then go in the Video Options menu and choose one of the SegaScope views [Fabio Priuli]. +- 0.130: Fixed scrolling for 8 rightmost columns (bug #1497) [Enik Land]. +- 0.126: Added '.bin extension [Fabio Priuli]. +- 0.123: Fixed some video mode 4 boundary checks. (bug #1454). Fixed buttons for player 2 (bug #1377) [Enik Land]. +- 0.122: Disabled interrupt generation on bootup (bug #1451) [Wilbert Pol]. +- 0.121: The internal video data buffer should hold the data written to the data port (bug #1378 and bug #1418). Allow the VDP status bits to be read before an interrupt is triggered and handled. Fixes hang in first level of Zool (bug #1419) [Wilbert Pol]. +- 0.118: Added support for Sega Sports Pad (bug #1316). Added support for Sega Paddle Controller (part of bug #1318). Added support for Sega Rapid Fire Unit (bug #1317). Fixed video code to prevent the video code from crashing during a hard reset (bug #1304). Updated sms drivers to use the SMSIII sound core. Updated gamegear drivers to use the GAMEGEAR sound core (bug #1272). Made sure an interrupt is triggered when the 'trigger vint' bit of VDP register gets set and the VINT bit of the status register is set (bug #1162) [Wilbert Pol]. +- 0.114: Drivers have been split up to support specific hardware versions: sms and smspal still exist; renamed (smsj21) to (smsj); sms1, sms1pal, and sg1000m3 have been added. Support for the prototype BIOS has also been added '[Wilbert Pol]. +- 0.113: Improved PSG, FM, and CPU clock frequencies [Andre Cotrim and Wilbert Pol]; fixed triggering of the VBlank interrupt (bug #1097); added 'support for zoomed sprites and fixed VDP control/data port behaviour (bug #794) [Wilbert Pol]. +- 0.106: Removed 14 clone drivers: (gamegj) Game Gear / Japanese, (gamg) Game Gear / European/American Majesco Game Gear BIOS, (gamgj) Game Gear / Japanese Majesco Game Gear BIOS, (smsbsh) Master System III Compact (Brazil) / (PAL) European BIOS with Sonic The Hedgehog, (smse13) Master System / (PAL) US/European BIOS v1.3, (smseam) Master System II / (PAL) US/European BIOS with Alex Kidd in Miracle World, (smseh34) Master System / (PAL) US/European BIOS v3.4 with Hang On, (smsehs24) Master System Plus / (PAL) US/European BIOS v2.4 with Hang On and Safari Hunt, (smsesh) Master System II / (PAL) European BIOS with Sonic The Hedgehog, (smsss) Gamboy / (PAL) Japanese SMS BIOS v2.1, (smsu13) Master System / (NTSC) US/European BIOS v1.3, (smsuam) Master System II / (NTSC) US/European BIOS with Alex Kidd in Miracle World, (smsuh34) Master System / (NTSC) US/European BIOS v3.4 with Hang On, (smsuhs24) Master System Plus / (NTSC) US/European BIOS v2.4 with Hang On and Safari Hunt. Changed to use selectable bioses [Wilbert Pol]. +- 0.102: Various fixes (bugs #765, #766). Removed hacked drivers (smsu13h) and (smse13h) [Wilbert Pol]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.37b2: Rewrite of the SMS video code, so quite a lot of games with interrupt problems or corrupt graphics run fine now [Charles MacDonald]. +- 0.36RC1: Improved SMS/GG' system. New features include Fixed bankswitching/RAM problem, YM2413 support and enable switch, console territory switch, remaining input ports mapped (Player 2, etc.), and split up I/O port map for SMS and GG. Compatability has been improved significantly, however, games that use on-cart RAM will not work properly [Charles MacDonald]. +- 0.2b4: Marat Fayzullin, Mathis Rosenhauer and Brad Oliver added 'Sega Master System' system. + +ROMSET: +131072 bytes in 1 file / 78.52Kb packed + +$end +$info=sms_card_slot +$mame +0.207 + +Sega Master System Card Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Sega Master System Card Slot' device. + +ROMSET: +None required. + +$end +$info=sms_cart_slot +$mame +0.207 + +Sega Master System Cartridge Slot, , ???? + +DRIVER: +devices/bus/sega8/sega8_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Sega Master System Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sms_control_port +$mame +0.149u1 + +Sega 9-pin I/O port, , ???? + +DRIVER: +devices/bus/sms_ctrl/smsctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Sega 9-pin I/O port'. +- 0.186: Changed description to 'Sega SMS controller port'. +- 0.149u1: Added 'Sega SMS control port' device. + +ROMSET: +None required. + +$end +$info=sms_diypaddle +$mame +0.251 [Vas Crabb] + +raphnet DIY SMS/Mark III Paddle Controller, , ???? + +DRIVER: +devices/bus/sms_ctrl/diypaddle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'raphnet DIY SMS/Mark III Paddle Controller' device. + +ROMSET: +312 bytes in 1 file / 0.18Kb packed + +$end +$info=sms_expansion_slot +$mame +0.150 + +Sega SMS expansion slot, , ???? + +DRIVER: +devices/bus/sms_exp/smsexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Sega SMS expansion slot' device. + +ROMSET: +None required. + +$end +$info=sms_gender_adapter +$mame +0.150 + +SMSPower Gender Adapter, , ???? + +DRIVER: +devices/bus/sms_exp/gender.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SMSPower Gender Adapter'. +- 0.150: Added 'Gender Adapter' device. + +ROMSET: +None required. + +$end +$info=sms_graphic +$mame +0.157 + +Sega Master System Graphic Board, , ???? + +DRIVER: +devices/bus/sms_ctrl/graphic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Sega Master System Graphic Board'. +- 0.157: Added 'Sega SMS Graphic Board' device. + +ROMSET: +None required. + +$end +$info=sms_hypershot +$mame +0.251 [Vas Crabb] + +Konami Hyper Shot (JE 502/JE 503, Sega), , ???? + +DRIVER: +devices/bus/sms_ctrl/hypershot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Konami Hyper Shot (JE 502/JE 503, Sega)' device. + +ROMSET: +None required. + +$end +$info=sms_joypad +$mame +0.149u1 + +Sega Master System Control Pad, , ???? + +DRIVER: +devices/bus/sms_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Sega Master System Control Pad'. +- 0.149u1: Added 'Sega SMS Control Pad' device. + +ROMSET: +None required. + +$end +$info=sms_light_phaser +$mame +0.149u1 + +Sega Master System Light Phaser, , ???? + +DRIVER: +devices/bus/sms_ctrl/lphaser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Sega Master System Light Phaser'. +- 0.149u1: Added 'Sega SMS Light Phaser' device. + +ROMSET: +None required. + +$end +$info=sms_md6button +$mame +0.251 [Vas Crabb] + +Sega Mega Drive Six Button Control Pad, , ???? + +DRIVER: +devices/bus/sms_ctrl/md6bt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Sega Mega Drive Six Button Control Pad' device. + +ROMSET: +None required. + +$end +$info=sms_mdpad +$mame +0.251 [Vas Crabb] + +Sega Mega Drive Control Pad, , ???? + +DRIVER: +devices/bus/sms_ctrl/mdpad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Sega Mega Drive Control Pad' device. + +ROMSET: +None required. + +$end +$info=sms_megamouse +$mame +0.251 [Vas Crabb] + +Sega Mega Mouse (US), , ???? + +DRIVER: +devices/bus/sms_ctrl/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Sega Mega Mouse (US)' device. + +ROMSET: +None required. + +$end +$info=sms_multitap +$mame +0.154 + +Furrtek Sega Master System Multitap, , ???? + +DRIVER: +devices/bus/sms_ctrl/multitap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Furrtek Sega Master System Multitap'. +- 0.190: Changed description to 'Furrtek SMS Multitap'. +- 0.154: Added 'Sega SMS Multitap' device. + +ROMSET: +None required. + +$end +$info=sms_paddle +$mame +0.149u1 + +Sega Mark III Paddle (Japan), , ???? + +DRIVER: +devices/bus/sms_ctrl/paddle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Sega Mark III Paddle (Japan)'. +- 0.149u1: Added 'Sega SMS Paddle' device. + +ROMSET: +None required. + +$end +$info=sms_rapid_fire +$mame +0.149u1 + +Sega Master System Rapid Fire Unit, , ???? + +DRIVER: +devices/bus/sms_ctrl/rfu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Sega Master System Rapid Fire Unit'. +- 0.186: Changed description to 'Sega SMS Rapid Fire Unit'. +- 0.149u1: Added 'Sega SMS Rapid Fire' device. + +ROMSET: +None required. + +$end +$info=sms_rs232 +$mame +0.251 [Vas Crabb] + +Mega Drive RS-232 Adapter, , ???? + +DRIVER: +devices/bus/sms_ctrl/rs232adapt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Mega Drive RS-232 Adapter' device. + +ROMSET: +None required. + +$end +$info=sms_segamouse +$mame +0.251 [Vas Crabb] + +Sega Mega Drive Mouse (World), , ???? + +DRIVER: +devices/bus/sms_ctrl/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Sega Mega Drive Mouse (World)' device. + +ROMSET: +None required. + +$end +$info=sms_sports_pad +$mame +0.149u1 + +Sega SMS Sports Pad (US), , ???? + +DRIVER: +devices/bus/sms_ctrl/sports.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sega SMS Sports Pad (US)'. +- 0.149u1: Added 'Sega SMS Sports Pad US' device. + +ROMSET: +None required. + +$end +$info=sms_sports_pad_jp +$mame +0.153 + +Sega Mark III Sports Pad (Japan), , ???? + +DRIVER: +devices/bus/sms_ctrl/sportsjp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Changed description to 'Sega Mark III Sports Pad (Japan)'. +- 0.186: Changed description to 'Sega SMS Sports Pad (JP)'. +- 0.153: Added 'Sega SMS Sports Pad JP' device. + +ROMSET: +None required. + +$end +$info=sms_teamplayer +$mame +0.251 [Vas Crabb] + +Sega Mega Drive 4-Player Adaptor, , ???? + +DRIVER: +devices/bus/sms_ctrl/teamplayer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Sega Mega Drive 4-Player Adaptor' device. + +ROMSET: +None required. + +$end +$info=sms_xe1ap +$mame +0.251 [Vas Crabb] + +Dempa Micom Soft Analog Controller (XE-1AP, Sega), , ???? + +DRIVER: +devices/bus/sms_ctrl/xe1ap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Vas Crabb added 'Dempa Micom Soft Analog Controller (XE-1AP, Sega)' device. + +ROMSET: +None required. + +$end +$info=sms1 +$mame +0.114 [Wilbert Pol] + +Master System, Sega, 1986 + +The Master System (Masuta Shisutemu?) (abbreviated to SMS) is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan (as the Sega Mark III), 1986 in North America and 1987 in Europe. The original SMS could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than carts but had less code. The SMS also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. The Master System was released as a direct competitor to the Nintendo Entertainment System in the third videogame generation The SMS was technically superior to the NES, which predated its release significantly, but failed to overturn Nintendo's significant market share advantage in Japan and North America. In the European, Oceanic, and Brazilian markets, this console launched Sega onto a competitive level comparable to Nintendo, due to its wider availability. It enjoyed over a decade of life in those territories. Due to strong international support, the Master System became the second best selling Sega console. With 13 million units sold worldwide, only the Mega Drive sold more. The console was redesigned several times both for marketing purposes and to add features, most notably in Brazil. The later Sega Game Gear is effectively a hand-held Master System, with a few enhancements. In 2009, the Master System was named the 20th best video game console of all time (out of 25) by the video gaming website IGN. + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.262: BugFIX #08754 [Documentation] (sega/sms.cpp) sms1: The original Master System was not numbered [Vas Crabb]. +- 0.114: Wilbert Pol added 'Sega Master System I' system. + +ROMSET: +417792 bytes in 6 files / 177.94Kb packed + +$end +$info=sms1000 +$mame +0.152 [Al Kossow, Robbbert] + +SMS-1000, Scientific Micro Systems, 1987 + + + +DRIVER: +dec/pdp11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.152: Al Kossow, Robbbert added skeleton driver of 'Scientific Micro Systems SMS-1000' system. + +ROMSET: +105241 bytes in 5 files / 57.96Kb packed + +$end +$info=sms1br +$mame +0.175 [Enik Land] + +Master System (Brazil), Tec Toy, 1989 + + + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: BugFIX #08754 [Documentation] (sega/sms.cpp) sms1br: The original Master System was not numbered [Vas Crabb]. +- 0.175: Enik Land added 'Tec Toy Master System I (Brazil)' system. + +ROMSET: +131072 bytes in 1 file / 59.17Kb packed + +$end +$info=sms1kr +$mame +0.153 [Enik Land] + +Gam*Boy (Korea), Samsung, 19?? + +Apparently until recently the South Korean Government forbade Japanese companies from selling any electronics in Korea, thus all Japanese game machines have clone produced by domestic Korean companies. This one is a SMS clone made by Samsung. Samsung also made Megadrives, Saturns, and Dreamcasts for the Korean market (source: http://ultimateconsoledatabase.com/others/sanyo_gam_boy.htm). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml, sg1000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Changed description to 'Gam*Boy (Korea)'. +- 0.153: Enik Land added 'Samsung Gam*Boy I (Korea)' system. + +ROMSET: +8192 bytes in 1 file / 5.65Kb packed + +$end +$info=sms1krfm +$mame +0.153 [Enik Land] + +Gam*Boy (Korea) (FM), Samsung, 1989 + +Apparently until recently the South Korean Government forbade Japanese companies from selling any electronics in Korea, thus all Japanese game machines have clone produced by domestic Korean companies. This one is a SMS clone made by Samsung. Samsung also made Megadrives, Saturns, and Dreamcasts for the Korean market (source: http://ultimateconsoledatabase.com/others/sanyo_gam_boy.htm). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml, sg1000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Changed description to 'Gam*Boy (Korea) (FM)'. +- 0.153: Enik Land added 'Samsung Gam*Boy I (Korea) with FM Chip' system. + +ROMSET: +8192 bytes in 1 file / 5.65Kb packed + +$end +$info=sms1pal +$mame +0.114 [Wilbert Pol] + +Master System (PAL), Sega, 1986 + +The Master System often called the Sega Master System or SMS, is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan (as the Sega Mark III), 1986 in North America and 1987 in Europe. The original Master System could play both cartridges and the credit card-sized 'Sega Cards', which retailed for cheaper prices than cartridges but had lower storage capacity. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. In sharp contrast to its performance in Japan and North America, the Master System was very successful in Europe. Sega marketed this console in many European countries, including several in which Nintendo did not sell its consoles. It enjoyed strong third party support in the continent, including from American video game publishers that had not released titles for the platform in North America. It had some success in Germany, where it was distributed by Ariolasoft beginning in winter 1987. In France, the console was distributed in 1987 by Mastertronic France, from September 1988 until September 1991 by Virgin Loisirs, and then from September 1991 onwards by Sega France (source: http://en.wikipedia.org/wiki/Master_System#Europe). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.262: BugFIX #08754 [Documentation] (sega/sms.cpp): The original Master System was not numbered [Vas Crabb]. +- 0.114: Wilbert Pol added 'Sega Master System I (PAL)' system. + +ROMSET: +409600 bytes in 5 files / 178.62Kb packed + +$end +$info=sms1paln +$mame +0.175 [Enik Land] + +Master System (PAL-N), Tec Toy, 19?? + + + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: BugFIX #08754 [Documentation] (sega/sms.cpp): The original Master System was not numbered [Vas Crabb]. +- 0.175: Enik Land added 'Tec Toy Master System I (PAL-N)' system. + +ROMSET: +131072 bytes in 1 file / 59.17Kb packed + +$end +$info=sms2br +$mame +0.175 [Enik Land] + +Master System II (Brazil), Tec Toy, 1991 + + + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.175: Enik Land added 'Tec Toy Master System II (Brazil)' system. + +$end +$info=sms2paln +$mame +0.175 [Enik Land] + +Master System II (PAL-N), Tec Toy, 19?? + + + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.175: Enik Land added 'Tec Toy Master System II (PAL-N)' system. + +ROMSET: +131072 bytes in 1 file / 79.15Kb packed + +$end +$info=smsbr +$mame +0.175 [Enik Land] + +Master System III Compact (Brazil), Tec Toy, 1992 + +The Master System 3 is a console released by Tectoy exclusively in Brazil in 2008. It is a continuation of the long-running Sega Master System line was it was seen in the country, succeeding the line of "Master System 3 Collection" consoles (which in turn followed the "Master System III Compact"). This Master System 3 has a shorter name and lacks a cartridge slot, relying solely on built-in games. It also opts for a radically changed design over previous consoles, presumed to be unique to Tectoy products. The Master System 3 comes with 131 built-in games (or so it claims), the same number as the last Master System 3 Collection console to be released. It also comes with two Sega Mega Drive-style six button control pads which plug into two DE-9 ports, although most of the buttons on the pads are redundant as the console has no built-in Mega Drive games (source: http://segaretro.org/Master_System_3). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.175: Enik Land added 'Tec Toy Master System III Compact (Brazil)' system. + +ROMSET: +393216 bytes in 2 files / 202.83Kb packed + +$end +$info=smsj +$mame +0.114 [Wilbert Pol] + +Master System (Japan), Sega, 1987 + +The Master System, often called the Sega Master System or SMS, is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan (as the Sega Mark III), 1986 in North America and 1987 in Europe. The original Master System could play both cartridges and the credit card-sized 'Sega Cards', which retailed for cheaper prices than cartridges but had lower storage capacity. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games (source: http://en.wikipedia.org/wiki/Master_System). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml, sg1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.174: Fix TH handling and audio control of the SMSJ, based on Charles' findings [Enik]. +- 0.114: Wilbert Pol added 'Sega Master System (Japan)' system. + +ROMSET: +8192 bytes in 1 file / 5.65Kb packed + +$end +$info=smskr +$mame +0.116 [Wilbert Pol] + +Gam*Boy II (Korea), Samsung, 1991 + +It's a korean SMS clone. Apparently until recently the South Korean Government forbade Japanese companies from selling any electronics in Korea, thus all Japanese game machines have clone produced by domestic Korean companies. This one is a SMS clone made by Samsung. Samsung also made Megadrives, Saturns, and Dreamcasts for the Korean market (source: http://ultimateconsoledatabase.com/others/sanyo_gam_boy.htm). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml, sg1000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.180: Added support for the seo-jin 11-in-1 multi-game bootleg cartridge [David Haywood]. +- 0.153: Renamed (sms2kr) to (smskr). +- 0.116: Wilbert Pol added 'Samsung Gam*Boy II (Korea)' system. + +ROMSET: +131072 bytes in 1 file / 76.36Kb packed + +$end +$info=smspal +$mame +0.61 [Mike Luong] + +Master System II (PAL), Sega, 1990 + +In 1990, Sega was having success in North America with its Sega Genesis and as a result took back the rights from Tonka for the Master System. It designed the Master System II, a low-cost Master System that lacked the reset button, expansion port (which was never used), and card slot of the original. Since the card slot was used as a connector to synchronize the 3D glasses with the original Master System, the Master System II couldn't use the 3D glasses (source: http://en.wikipedia.org/wiki/Master_System#Master_System_II). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.61: Mike Luong added 'Sega Master System II (PAL)' system. + +ROMSET: +262144 bytes in 1 file / 143.66Kb packed + +$end +$info=smspaln +$mame +0.175 [Enik Land] + +Master System III Compact (PAL-N), Tec Toy, 19?? + +The Master System 3 is a console released by Tectoy exclusively in Brazil in 2008. It is a continuation of the long-running Sega Master System line was it was seen in the country, succeeding the line of "Master System 3 Collection" consoles (which in turn followed the "Master System III Compact"). This Master System 3 has a shorter name and lacks a cartridge slot, relying solely on built-in games. It also opts for a radically changed design over previous consoles, presumed to be unique to Tectoy products. The Master System 3 comes with 131 built-in games (or so it claims), the same number as the last Master System 3 Collection console to be released. It also comes with two Sega Mega Drive-style six button control pads which plug into two DE-9 ports, although most of the buttons on the pads are redundant as the console has no built-in Mega Drive games (source: http://segaretro.org/Master_System_3). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.175: Enik Land added 'Tec Toy Master System III Compact (PAL-N)' system. + +$end +$info=smssdisp +$mame +0.114 [Wilbert Pol] + +Master System Store Display Unit, Sega, 1986 + +This is the original Sega display unit that some stores used to run demo games, most of which were common titles unless the store owner switched them. Inside the unit you can fit 16 cartridges and Control Pads or Light Phasers. The user selects the game they want to preview by using the panel on the front. Nice, pity there is a time-limit on play, but some people are trying to figure out how to sidestep this issue. They are usually found with the basic run of early SMS titles, but some have been located with different games in place, replaced by store owners (source: http://www.smstributes.co.uk/view_page.asp?articleid=36#storecab). + +DRIVER: +sega/sms.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sms.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Implemented game selection [Enik Land]. +- 0.153: Fixed slot recognition so that now the system boots the game from the first occupied slot it finds and not only slot 1 [Enik Land]. +- 0.114: Wilbert Pol added 'Sega Master System Store Display (not working)' system. + +ROMSET: +16384 bytes in 1 file / 7.54Kb packed + +$end +$info=smvme2000 +$mame +0.243 [Patrick Mackinlay] + +Signetics SMVME2000, , ???? + +DRIVER: +devices/bus/vme/smvme2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Patrick Mackinlay added 'Signetics SMVME2000' device. + +ROMSET: +65536 bytes in 4 files / 28.15Kb packed + +$end +$info=sn74s262 +$mame +0.254 [Curt Coder] + +SN74S262N Row Output Character Generator, , ???? + +DRIVER: +devices/video/sn74s262.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Added hand-crafted character generator ROM based on datasheet [Robin Sergeant]. +- 0.254: Curt Coder added 'SN74S262N Row Output Character Generator' device. + +ROMSET: +1280 bytes in 1 file / 0.53Kb packed + +$end +$info=sn74s263 +$mame +0.254 [Curt Coder] + +SN74S263N Row Output Character Generator, , ???? + +DRIVER: +devices/video/sn74s262.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Curt Coder added 'SN74S263N Row Output Character Generator' device. + +ROMSET: +2560 bytes in 1 file / 0.56Kb packed + +$end +$info=sn76477 +$mame +0.149u1 + +TI SN76477 CSG, , ???? + +DRIVER: +devices/sound/sn76477.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Make it less verbose [Curt Coder]. +- 0.216: Improved WAV logging enable conditions and file naming [Jean Paul Piccato]. +- 0.186: Changed description to 'TI SN76477 CSG'. +- 0.149u1: Added 'SN76477' device. + +ROMSET: +None required. + +$end +$info=sn76489 +$mame +0.149u1 + +SN76489, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SN76489' device. + +ROMSET: +None required. + +$end +$info=sn76489a +$mame +0.149u1 + +SN76489A, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SN76489A' device. + +ROMSET: +None required. + +$end +$info=sn76494 +$mame +0.184 [Sven Schnelle] + +SN76494, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Sven Schnelle added 'SN76494' device. + +ROMSET: +None required. + +$end +$info=sn76496 +$mame +0.149u1 + +SN76496, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Add btanb note. m_sega_style_psg was wrong way around, and fix recent regression with initial period. Whitespace cleanup, ready state variable was missing from savestates. Initial volume is 0xf on sega psg. No need to savestate volume table. Only write ready pin devcb if ready pin changed, no need for in_noise_mode function, add pinout diagram to h file [hap]. +- 0.280: Tone frequencies and volume are non-zero at startup (gives BBC Micro boo-bip startup tones) [Nigel Barnes]. +- 0.267: Fix log neutrality violation [Angelo Salese]. +- 0.220: Fixed ready output read handler [Michael Zapf]. +- 0.217: Use a timer to control the ready output [Michael Zapf]. +- 0.202: Made NCR8496 and PSSJ-3 noise generator behaviour match hardware tests [Lord Nightmare, Qbix, ValleyBell, NewRisingSun]. +- 0.150: Renamed (ti99_ss) to (sn76496). +- 0.149u1: Added 'SN76496' device. + +ROMSET: +None required. + +$end +$info=sn94624 +$mame +0.149u1 + +SN94624, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SN94624' device. + +ROMSET: +None required. + +$end +$info=snapshot_image +$mame +0.149u1 + +Snapshot, , ???? + +DRIVER: +devices/imagedev/snapquik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Renamed (snapsot_image) to (snapshot_image). +- 0.186: Renamed (snapshot_image) to (snapsot_image). +- 0.149u1: Added 'Snapshot' device. + +ROMSET: +None required. + +$end +$info=snes +$mame +0.37b6 [Lee Hammerton] + +Super Nintendo Entertainment System / Super Famicom (NTSC), Nintendo, 1989 + +The Super Nintendo Entertainment System (also known as the Super NES, SNES[b] or Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. The Super Nintendo Entertainment System was Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America from Sega's Genesis console. The SNES remained popular well into the 32-bit era, and although Nintendo no longer offers factory repairs/replacement or accessories for the console, it continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images (for more info see: http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System). + +DRIVER: +nintendo/snes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +snes.xml, snes_bspack.xml, snes_strom.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.257: Improved descriptions of Val d'Is?re Championship games, and promoted toystory to working in 'snes.xml' [ArcadeShadow]. +- 0.249: Replaced ?Euro? abbreviation in descriptions with ?Europe? in 'snes.xml' [ArcadeShadow]. +- 0.247: Use lowercase for descriptive text and unabbreviated country names in descriptions in 'snes.xml' [ArcadeShadow]. Made checksum and address formatting consistent in log messages when loading cartridges and fixed some parent/clone relationships in 'snes.xml' [kmg]. +- 0.241: BugFIX #08190 [Graphics] (snes.cpp) snes [wildguns and clones]: Flickers heavily after entering gameplay in the first level [jkm900]. +- 0.235: Commented ROM name entry status clarifications in 'snes.xml' [Scott Stone]. +- 0.221: BugFIX #07603 [Documentation] (snes.cpp) snes [asterix]: Incorrect release year [ArcadeShadow]. +- 0.219: Corrected some metadata and added 'some parent/clone relationships in snes.xml [quasiscroto]. +- 0.218: Re-dumped Mr Tuff in snes.xml [drx, FakeShemp]. Documented Earthworm Jim - GamesMaster Special Edition PCB in snes.xml [FakeShemp]. +- 0.214: BugFIX #06901 [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen [AmatCoder]. BugFix#07419: [Crash/Freeze] (snes.cpp) snes [firemenu, firemenj]: Black screen [AmatCoder]. BugFix#06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Reflection of the upper part of the screen displayed in the lower part of the screen [AmatCoder]. +- 0.206: Fixed crash when no cartridge has been loaded (GitHub #4459) [AJR]. +- 0.194: BugFIX #06710 [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM from SNES, the game didn't start. BugFix#06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen [Angelo Salese]. +- 0.159: Working MIDI in and out for Miracle Piano [R. Belmont]. Converted input code to use slot devices. This means that you now change the emulated controllers (Joypad, Mouse, Multitap, Super Scope) via the Slot Device menu of the UI interface and not anymore from the System Configurations menu. Also, changing controller now requires to reset the system, so please take some timeto choose the desired controller *before* starting the game, if you want to play a game that uses special controllers. Fixed Mouse emulation so that it does not jump back erratically if you keep moving beyond the window border. Fixed Multitap Adapter emulation so games properly recognize the device and inputs from all 5 controllers are accepted by the games. Added emulation of the Pachinko controller used by a few pachinko games for Super Famicom. Added emulation of the Yonezawa Twin Tap controllers, which allow to play with up to 8 players a quiz games for Super Famicom. Added emulation of the Epoch Barcode Battler unit (even if only as Super Famicom controller, and not as a standalone unit) which is necessary to play Conveni Wars Barcode Battler Senki for Super Famicom [Fabio Priuli]. +- 0.154: Some new dumps added 'snes.xml [ReadOnly]. +- 0.152: BugFIX #05371: [Core] SNES: SPC-700 sets B flag when pushing PS register to the stack during execution of the BRK instruction [Alex Jackson]. +- 0.149u1: SNES SA-1 improvements: S-CPU can properly write to SA-1 registers. SA-1 CPU boots properly from its own vectors. Interrupt controller implemented. Message-passing registers and status flags hooked up. Fixed initial SA-1 status and added 'preliminary SA-1 to S-CPU IRQ.[R. Belmont]. SNES SA-1 work: Initial support for plain SA-1 DMA. Fixed incorrect BWRAM banking. Fixed SA-1 vectors to not blot out all banks. Added S-CPU vector override. Fire interrupt for CC type 1; this allows levelling up in SMRPG (gfx not correct yet) [Fabio Priuli, R. Belmont]. +- 0.148u2: Softlist news: - Added 51 cartridges [ReadOnly] - Added a few pirate multigame carts. Most of these are incomplete dumps, so redumps are needed to promote them to working state, but their existence is now at least documented [Fabio Priuli]. +- 0.148: Added '50 cartridges [ReadOnly]. Added Metal Jack prototype [ruiner9]. +- 0.147u3: Added '99 US cartridges. Added all known NTT cartridges, they are not supported as they use a specific modem. Started the CIC lockout chips documentation [ReadOnly]. New prototype from Nintendo Player [Mike]. +- 0.147u2: Fixed Dezaemon SRAM mappings [Fabio Priuli]. Added region compatibility filters to the software list [Fabio Priuli, Tafoid, Bobz]. +- 0.147u1: Fixed SRAM issues [Fabio Priuli]. Added 47 cartridges from Ecco in softlist [Ecco, RedScorpion, ReadOnly]. +- 0.147: Softlist update: Huge prototype update, tons of invaluable documentation added '[ReadOnly]. Many thanks to all the contributors, in no particular order: TheRedEye, Adam K, Van Halen, Mike, JackHead, badinsults, Yakushi-Kabuto. New dumps deluge [JachHead, Mike, Yakushi-Kabuto, badinsults, RedScorpion]. Many new carts profiles added, thanks to RedScorpion's donation [ReadOnly]. Rationalization of the undumped list [ReadOnly]. Plethora of fixes and additions [ReadOnly]. +- 0.146u3: Added 'a dump of a prototype of the cancelled title, Spectrum HoloByte's Falcon [Le GROS Pixel]. +- 0.146u1: Documented the copy protection algorithm of many pirate cartridges [d4s]. A couple of new dumps [Badablek, d4s]. +- 0.146: Added 'some prototypes (ReadOnly) in softlist [formerly MESSfan]. +- 0.145u8: Verified more carts. Finished documenting unreleased titles, very special thanks to Evan of snes central who made this a piece of cake [MESSfan]. +- 0.144u1: Fixed another SRAM issue (Secret of Mana was affected, but probably other games too) [Fabio Priuli]. +- 0.144: Redumped and profiled arround 100 cartridges in snes.xml [MESSfan]. New dump added, NHL '97 Revision A in snes.xml [badinsults]. +- 0.143u8: Added 'a proper dump of SNES tester service [Lord Nightmare]. Redumped and profiled arround 150 cartridges in snes.xml [MESSfan]. +- 0.143u7: Added 'a new proto and verified an old one. Over 200 cart profiles added '[MESSfan]. Added about 40 cart profiles, which makes the total number of cart profiles cross the 500 milestone, thanks to all people involved in snes.xml [MESSfan, JohnDie, Zidanax]. +- 0.143u3: Added 'more dumps. Moved special chip description to an 'enhancement' feature [Messfan]. +- 0.143u1: Added 'a new dump [MESSfan, badinsults]. More dump verifications [MESSfan]. +- 0.142u6: Softlist wip documentation and redump [MESSfan]. +- 0.142u5: Softlist wip [Lord Nightmare]. Softlist wip documentation and redump [MESSfan]. +- 0.142u4: Added 'proper dump for Super Gussun Oyoyo (Jpn, Prototype); verified dumps and added 'alt dumps [MESSfan]. +- 0.142: uPD96050 DSP (aka Seta ST-010) is now emulated instead of simulated [R. Belmont, byuu, Dr. Decapitator]. +- 0.138/a: Added 'preliminary support for Sufami Turbo (2 slots): you can use the (snesst) driver which emulates a SNES with Sufami Turbo cart inserted, and use -cart1 and -cart2 slots to mount the ST carts. Notice that some games and some linking functionalities are not working yet [Fabio Priuli]. Fixed ROM mapping: now Tokimeki Memorial and Wizardry Gaiden work fine [Fabio Priuli]. Implemented preliminary CPU cycle stealing: most games boot now (even if a few graphical regressions have been introduced, but these require more CPU changes to be properly fixed) [Angelo Salese]; fixed a few G65816 CPU core (as a result Iso Zuri Ritou Hen, Shaq Fu and Kishin Douji Zenki 3 work); improved DMA/HDMA handling to match Anomie's and byuu's discoveries [Fabio Priuli, Angelo Salese]. Fixed a bug with un-inited DMA regs, fixes at least a long-standing bug with Super Soccer dimmed team selection screen [Angelo Salese]. +- 0.138/b: SNES video wip, part 3: Reworked OAM drawing routines. Implemented correct range over and time over flags (sprite limits). Implemented FirstSprite priority. Improved sprite overlap. Fixed sprite blend exception. Implemented pseudo hi-res graphics [Fabio Priuli]. +- 0.137/a: SNES video wip, part 1: Moved color blending (background & subscreen color addition/subtraction) at the end of the drawing process. Updated hires blending to work with two pixel at time. Fixed clipmasks with hires modes [Fabio Priuli]. +- 0.137/b: Reverted implementation of mult/div through timers since it broke many games in 0.136 [Fabio Priuli]. Fixed Offset-per-tile graphics. [jbo_85]. Added SNES Mouse and SNES SuperScope support. You can use the Categories submenu to select the controller in each controller ports (None, Joypad, Mouse or Superscope). Notice that you can plug the Superscope in both controller ports, but it only works in Port2 (like on a real SNES). Fixed scrolling problems. Fixed remaining issues in hires modes. Fixed serial joystick reads, broken in 0.134. Super Double Dragon and Super Star Wars Empire Strikes Back (and probably other games as well) can be started again [Fabio Priuli]. Fixed OAM overflow [jbo_85, Fabio Priuli]. +- 0.137/c: SNES video wip, part 2: Simplified drawing routines. Changed drawing logic: before we were drawing for each line first subscreen BGs and then mainscreen BGs; now we draw for each BGs both subscreen and mainscreen at once. This fixes most regressions introduced in the part 1 of video rewrite. Added preliminary support for offset-per-tile. Cleaned up the code [Fabio Priuli]. +- 0.135: Added 'Capcom CX4 emulation [Harmony]. Added S-DD1 emulation and properly fixed cart loading and mirroring to support it [Harmony, Fabio Priuli]. Fixed CG RAM reading address and DMA register read [Angelo Salese]. Fixed a bug in DSP1_sin function. This makes Super Mario Kart and Pilotwings (and probably more DSP-1 games) playable again. Added Seta ST-010 emulation. Converted SMS VDP to be a device [Fabio Priuli]. Added preliminary SPC7110 emulation [Harmony]. Various improvements: Added 'Light Phaser support (bug #1123). Fixed border and sprite problems (affecting e.g. Fantastic Dizzy, bug #1773). Fixed rapid-fire to only fire when buttons are pressed (bug #1864). Improved Line IRQ Hcount emulation. Fixed various Hcounter problems [Enik Land]. +- 0.134: Added support for SuperFX games. Added preliminary support for S-DD1 and S-RTC emulation [Harmony]. Added support for DSP-3 and DSP-4 add-on chips [ZSNES Team, Fabio Priuli]. Plenty of improvements to SNES emulation (see MAME whatsnew for more details): Fixes to hi-res in Mode 5/6, interlaced graphics, rowscroll, window effect. Implemented open bus. Added proper priority tables for various bg/obj layers. Simplified tile, line and object drawing routines. Improved Mode 7 math precision, EXTBG and Mosaic. Fixed direct color gfxs in Mode 3/4/7. Improved joypad read/write handling and fixed a serial port quirk. Added OBJ interlace support. Corrected a bunch of SPC and PPU registers behaviour. Fixed HDMA mid-frame inits. Added clip colors to black window function. Fixed main/sub color maths. Fixed half colour blending behaviour [Fabio Priuli, Angelo Salese]. +- 0.133: Fixed a blending flag bug (see Micro Machines bg colors), added 'basic Horizontal Mosaic effect, fixed 16x16 tiles in 2bpp mode (see e.g. Super Adventure Island, but also many others) [Angelo Salese]. +- 0.128: Improved special chips detection (if you run MESS with -log you will be warned of the presence of unemulated chips in error.log), memory handling, cart and SRAM mirroring. Added support for the emulation of the DSP-2 and OBC-1 add-on chips. Code based on byuu's implementation in BSNES (thanks byuu). Fixed inputs in Super Street Fighter 2 (bug #437) [Fabio Priuli]. +- 0.114: Fixed some 65816 core bugs (bug #661) [R. Belmont]. +- 0.103: Fixed save RAM to store and save properly, improved memory mapping improved raster timing, added 'HIRQ support and better VIRQ support, improved joypad support, DSP-1 support (including all subtypes), Counter latching support, fixed OAM read/write [R. Belmont]. +- 0.101: SPC, APU and DSP bug fixes; sound now works in some games [R. Belmont]. Changed SNES default key mapping to make a bit more sense [Nate Woods]. +- 0.78: Added 'HiRes support(fixes Secret of Mana name select screen). Fixed old NES joypad support [Anthony Kruize]. +- 0.73: Improved sprite to sprite priority [Anthony Kruize]. +- 0.72: Name select is only for sprites using tiles over 255. Fixed sprite wrap at the bottom of the screen. Fixed clearing of HDMA channels. Fixed background colours in mode 0 [Jimmy Li, Anthony Kruize]. +- 0.70: Fixed negative increment in GDMA [Anthony Kruize]. +- 0.68: Improved 16x16 background tile mode. Fixed another GDMA bug. Various mode 7 fixes. Fixed background priorities in modes 2 to 7. Added support for direct select to mode 7. Removed support for horizontal interrupts as it was totally broken. 16bit by 8bit multiply is now signed [Anthony Kruize]. +- 0.67: Added support for new GoodTools file extensions (bugs #277, #278, #279, #350) [Nate Woods]. +- 0.66: Added support for fullgraphic VRAM transfers. Fixed VRAM reads. Fixed a rare clip window bug [Anthony Kruize]. +- 0.64: SRAM is now saved/restored correctly. Allow DMA registers to be read. More colour addition/subtraction improvements. Fixed the palette not updating in some situations. Improved fixed-colour support. Fixed object drawing at the left and top edges. Added support for clip windows [Anthony Kruize]. +- 0.62: Fixed a GDMA bug that was causing graphics corruption. Added support for FastROMs. Improved object and background layering priorities. Colour addition/subtraction is greatly improved. Added vertical mosaic effect. Fixed Mode 7 rotation and draw outside screen area. Added x/y flip to Mode 7. Added support for the back colour constant [Anthony Kruize]. +- 0.61.2: Fixed background scrolling. Added 16x16 tile mode. Improved Mode 21 SRAM support [Anthony Kruize]. +- 0.61.1: Memory map is more accurate, adding support for HiRom carts. Fixed DMA transfers. Fixed missing tiles. Added preliminary mode 7 support. Added subscreens, including colour addition/subtraction. Fixed vertical flip for large objects. Improved vertical/horizontal latches. Improved ROM loading with better header and ROM type detection. Improved the SPCSkipper so a lot more games actually run now [Anthony Kruize]. +- 0.61: Rewrite of the' system. Still at a preliminary stage though. Some games are playable, others run but aren't playable, however most don't work [Anthony Kruize]. +- 0.56.1: Removed SNES' system. +- 0.37b15: Added 'preliminary tile-mosaic effect and fixed a small matrix bug in mode 7, F-zero now renders the screen the correct way [Lee Ward]. +- 0.37b6: Lee Hammerton added 'SNES (preliminary)' system. + +$end +$info=snes_bcbattle +$mame +0.159 + +Epoch Barcode Battler (SFC), , ???? + +DRIVER: +devices/bus/snes_ctrl/bcbattle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'Epoch Barcode Battler (SFC)' device. + +ROMSET: +None required. + +$end +$info=snes_control_port +$mame +0.159 + +Nintendo SNES / SFC controller port, , ???? + +DRIVER: +devices/bus/snes_ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Nintendo SNES / SFC controller port'. +- 0.159: Added 'Nintendo SNES / SFC control port' device. + +ROMSET: +None required. + +$end +$info=snes_joypad +$mame +0.159 + +Nintendo SNES / SFC Control Pad, , ???? + +DRIVER: +devices/bus/snes_ctrl/joypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'Nintendo SNES / SFC Control Pad' device. + +ROMSET: +None required. + +$end +$info=snes_miracle +$mame +0.159 + +Miracle Piano SNES Cable, , ???? + +DRIVER: +devices/bus/snes_ctrl/miracle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'Miracle Piano SNES Cable' device. + +ROMSET: +None required. + +$end +$info=snes_mouse +$mame +0.159 + +Nintendo SNES / SFC Mouse Controller, , ???? + +DRIVER: +devices/bus/snes_ctrl/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'Nintendo SNES / SFC Mouse Controller' device. + +ROMSET: +None required. + +$end +$info=snes_multitap +$mame +0.163 + +Nintendo SNES / SFC Multitap Adapter, , ???? + +DRIVER: +devices/bus/snes_ctrl/multitap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Nintendo SNES / SFC Multitap Adapter' device. + +ROMSET: +None required. + +$end +$info=snes_pachinko +$mame +0.159 + +Sunsoft Pachinko Controller, , ???? + +DRIVER: +devices/bus/snes_ctrl/pachinko.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'Sunsoft Pachinko Controller' device. + +ROMSET: +None required. + +$end +$info=snes_ppu +$mame +0.154 + +SNES PPU, , ???? + +DRIVER: +devices/video/snes_ppu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Converted to device_palette_interface and fixed direct color mode behavior [cam900]. +- 0.216: Ported over more of the bsnes ppu-fast implementation - fixes many bugs, possibly causes more [byuu, Ryan Holtz]. Fixed rapid vertical scrolling in rexronan and other games [Ryan Holtz]. +- 0.154: Added 'SNES PPU' device. + +ROMSET: +None required. + +$end +$info=snes_sscope +$mame +0.159 + +Nintendo SNES / SFC SuperScope, , ???? + +DRIVER: +devices/bus/snes_ctrl/sscope.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Changed description to 'Nintendo SNES / SFC SuperScope'. +- 0.159: Added 'Nintendo SNES / SFC SuperScope' device. + +ROMSET: +None required. + +$end +$info=snes_twintap +$mame +0.159 + +Yonezawa Twin Tap Controller, , ???? + +DRIVER: +devices/bus/snes_ctrl/twintap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.159: Added 'Yonezawa Twin Tap Controller' device. + +ROMSET: +None required. + +$end +$info=snespal +$mame +0.61 [Angelo Salese, R. Belmont, Anthony Kruize, Fabio Priuli] + +Super Nintendo Entertainment System (PAL), Nintendo, 1991 + +The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was released in 1990 by Nintendo in Japan, 1991 in North America, 1992 in Europe & Australasia (Oceania), and South America in 1993. In Japan and Southeast Asia, the system is called the Super Famicom (officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another (source: http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System). + +DRIVER: +nintendo/snes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +snes.xml, snes_bspack.xml, snes_strom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: Bugfix #07472: [Crash/Freeze] (snes.cpp) snespal: When starting a game with SNES (PAL), MAME crash [Ryan Holtz]. +- 0.64: Now informs carts that it's a PAL' system. Corrected maximum line count [Anthony Kruize]. +- 0.61: Angelo Salese, R. Belmont, Anthony Kruize, Fabio Priuli added 'Super Nintendo Entertainment System (PAL)' system. + +$end +$info=snmath +$mame +0.157 [hap, Sean Riddle] + +Speak & Math (US, 1980 version), Texas Instruments, 1980 + +The Speak & Math (or Speak & Maths in some countries) was a popular and revolutionary electronic toy created by Texas Instruments in 1980. Speak & Math was one of a three-part talking educational toy series that also included Speak & Spell and Speak & Read. The Speak & Math was sold in both the United States and in Europe; it was originally advertised as a tool for helping young children to become better at mathematics. The Speak & Math had a distinct gray with blue and orange color scheme. The unit could utilize either 4 "C" batteries or 6 volt DC power adapter. The display resembled a vacuum fluorescent display, not unlike an LED display. The Speak & Math used a TI TMS5110 chip for voice synthesis. The Speak & Math, like the earlier Speak & Spell, also had the ability to expand its memory using expansion modules that plugged into a slot near the battery compartment (source: https://en.wikipedia.org/wiki/Speak_%26_Math). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.171: Promoted from NOT_WORKING status [Sean Riddle, plgDavid]. +- 0.160: Renamed (snmatha) to (snmath) [hap]. +- 0.157: hap and Sean Riddle added 'Texas Instruments Speak & Math (US set 2)' system. + +ROMSET: +41483 bytes in 6 files / 27.93Kb packed + +$end +$info=snmatha +$mame +0.171 [hap] + +Speak & Math (US, 1984 version), Texas Instruments, 1984 + +The Speak & Math (or Speak & Maths in some countries) was a popular and revolutionary electronic toy created by Texas Instruments in 1980. Speak & Math was one of a three-part talking educational toy series that also included Speak & Spell and Speak & Read. The Speak & Math was sold in both the United States and in Europe; it was originally advertised as a tool for helping young children to become better at mathematics. The Speak & Math had a distinct gray with blue and orange color scheme. The unit could utilize either 4 "C" batteries or 6 volt DC power adapter. The display resembled a vacuum fluorescent display, not unlike an LED display. The Speak & Math used a TI TMS5110 chip for voice synthesis. The Speak & Math, like the earlier Speak & Spell, also had the ability to expand its memory using expansion modules that plugged into a slot near the battery compartment (source: https://en.wikipedia.org/wiki/Speak_%26_Math). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.171: hap added 'Texas Instruments Speak & Math (US, 1986 version)' system. + +ROMSET: +25822 bytes in 4 files / 18.33Kb packed + +$end +$info=snmathp +$mame +0.157 [hap, Sean Riddle] + +Speak & Math (US, patent), Texas Instruments, 1980 + +The Speak & Math (or Speak & Maths in some countries) was a popular and revolutionary electronic toy created by Texas Instruments in 1980. Speak & Math was one of a three-part talking educational toy series that also included Speak & Spell and Speak & Read. The Speak & Math was sold in both the United States and in Europe; it was originally advertised as a tool for helping young children to become better at mathematics. The Speak & Math had a distinct gray with blue and orange color scheme. The unit could utilize either 4 "C" batteries or 6 volt DC power adapter. The display resembled a vacuum fluorescent display, not unlike an LED display. The Speak & Math used a TI TMS5110 chip for voice synthesis. The Speak & Math, like the earlier Speak & Spell, also had the ability to expand its memory using expansion modules that plugged into a slot near the battery compartment (source: https://en.wikipedia.org/wiki/Speak_%26_Math). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.171: Promoted to WORKING status [Sean Riddle, plgDavid]. +- 0.160: Renamed (snmath) to (snmathp) [hap]. +- 0.157: hap and Sean Riddle added skeleton driver of 'TI Speak & Math (US, prototype)' system. + +ROMSET: +4096 bytes in 1 file / 2.60Kb packed + +$end +$info=snomi286 +$mame +0.214 [rfka01] + +Mini 286, Snobol, 198? + +The Mini 286 main board is a high performance AT compatible main board that provides high speed processing while maintaining full compatibility with the IBM PC/AT main board. The Mini 286 main board are low power consuption, low board space requirements, high reliability, high integration AT chip se system board. Simply stated, you can design a new system or upgrade your existing system with no modifications to existing or available components. In fact, your Mini 286 main board may already have been installed into a complete system by your dealer (source: original manual). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'Snobol Mini 286' system. + +ROMSET: +65536 bytes in 1 file / 47.25Kb packed + +$end +$info=snotec +$mame +0.169 [Team Europe] + +Super Note Club (Japan), Bandai, 1995 + +Technical informations: https://team-europe.blogspot.com/2019/07/super-note-club-genius-leader-super.html?m=1 + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +snotec.xml, glcolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.171: Added '3 new cart dumps [Team Europe]. +- 0.169: Team Europe added 'Bandai Super Note Club (Japan)' system. + +ROMSET: +524288 bytes in 1 file / 327.60Kb packed + +$end +$info=snotecex +$mame +0.169 [Team Europe] + +Super Note Club EX (Japan), Bandai, 1996 + + + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +snotec.xml, glcolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.169: Team Europe added 'Bandai Super Note Club EX (Japan)' system. + +ROMSET: +524288 bytes in 1 file / 327.59Kb packed + +$end +$info=snotecu +$mame +0.180 [Team Europe] + +Super Note Club µ (Japan), Bandai, 1998 + + + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +snotec.xml, glcolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.180: Team Europe added 'Bandai Super Note Club mu (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 537.89Kb packed + +$end +$info=snotecug +$mame +0.254 [TeamEurope, QUFB] + +Super Note Club µ girlish (Japan), Bandai, 1999 + + + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +snotec.xml, glcolor.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: TeamEurope and QUFB added 'Bandai Super Note Club µ girlish (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 537.92Kb packed + +$end +$info=snotecut +$mame +0.278 [TeamEurope, QUFB] + +Super Note Club µ teen's time (Japan), Bandai, 1999 + +The Bandai Super Note Club µ teen's time, launched in Japan in 1999, is a portable electronic device produced by Bandai, designed as a digital organizer for teenagers, featuring calendar functions, reminders, simple games, and content related to the youth culture of the time. The full name—Super Note Club µ teen's time—clearly reflects its target audience: Japanese boys and girls aged 12 to 18, interested in fashion, music, school, and social life. The symbol "µ" (micro) suggests compactness and modernity, while "teen's time" explicitly highlights its focus: the time and life of teenagers. + +DRIVER: +vtech/prestige.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +snotec.xml, glcolor.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope and QUFB added 'Bandai Super Note Club µ teen's time (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.03Mb packed + +$end +$info=snpsvia +$mame +0.288 [R. Belmont] + +Apple pseudo-VIA (Sonora/Ardbeg), , ???? + +DRIVER: +devices/machine/pseudovia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple pseudo-VIA (Sonora/Ardbeg)' device. + +$end +$info=snread +$mame +0.161 [hap, Sean Riddle, Kevin Horton] + +Speak & Read (US), Texas Instruments, 1980 + +Speak & Read is an electronic learning aid made in 1980, by Texas Instruments. Speak and Read was part of a family of learning toys i.e. "Speak & Math" and "Speak & Spell". Speak & Read helped children from ages four to eight develop and improve their reading comprehension and vocabulary. Speak & Read came with a companion booklet for use with the skill activity modes included in the unit. The toy had a vocabulary of 250 words (source: http://en.wikipedia.org/wiki/Speak_%26_Read). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snread.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.161: hap, Sean Riddle, Kevin Horton added 'Texas Instruments Speak & Read (US)' system. + +ROMSET: +41483 bytes in 6 files / 28.94Kb packed + +$end +$info=sns_bsmempak +$mame +0.184 + +SNES BS-X Memory packs, , ???? + +DRIVER: +devices/bus/snes/bsx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SNES BS-X Memory packs' device. + +ROMSET: +None required. + +$end +$info=sns_bsx_cart_slot +$mame +0.163 + +SNES BS-X Cartridge Slot, , ???? + +DRIVER: +devices/bus/snes/snes_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'SNES BS-X Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sns_cart_slot +$mame +0.149u1 + +SNES Cartridge Slot, , ???? + +DRIVER: +devices/bus/snes/snes_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SNES Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=sns_dsp1bleg +$mame +0.148u2 + +SNES Cart (LoROM) + NEC DSP1B Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dsp1bleg) to (sns_dsp1bleg). +- 0.148u2: Added 'SNES Cart (LoROM) + NEC DSP1B Legacy' device. + +ROMSET: +10240 bytes in 1 file / 3.91Kb packed + +$end +$info=sns_dsp1leg +$mame +0.148u2 + +SNES Cart (LoROM) + NEC DSP1 Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dsp1leg) to (sns_dsp1leg). +- 0.148u2: Added 'SNES Cart (LoROM) + NEC DSP1 Legacy' device. + +ROMSET: +10240 bytes in 1 file / 3.91Kb packed + +$end +$info=sns_dsp1leg_hi +$mame +0.148u2 + +SNES Cart (HiROM) + NEC DSP1 Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dsp1leg_hi) to (sns_dsp1leg_hi). +- 0.148u2: Added 'SNES Cart (HiROM) + NEC DSP1 Legacy' device. + +ROMSET: +10240 bytes in 1 file / 3.91Kb packed + +$end +$info=sns_dsp2leg +$mame +0.148u2 + +SNES Cart (LoROM) + NEC DSP2 Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dsp2leg) to (sns_dsp2leg). +- 0.148u2: Added 'SNES Cart (LoROM) + NEC DSP2 Legacy' device. + +ROMSET: +10240 bytes in 1 file / 2.78Kb packed + +$end +$info=sns_dsp3leg +$mame +0.148u2 + +SNES Cart (LoROM) + NEC DSP3 Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dsp3leg) to (sns_dsp3leg). +- 0.148u2: Added 'SNES Cart (LoROM) + NEC DSP3 Legacy' device. + +ROMSET: +10240 bytes in 1 file / 3.31Kb packed + +$end +$info=sns_dsp4leg +$mame +0.148u2 + +SNES Cart (LoROM) + NEC DSP4 Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (dsp4leg) to (sns_dsp4leg). +- 0.148u2: Added 'SNES Cart (LoROM) + NEC DSP4 Legacy' device. + +ROMSET: +10240 bytes in 1 file / 3.20Kb packed + +$end +$info=sns_pfest94 +$mame +0.148u3 + +SNES Powerfest '94, , ???? + +DRIVER: +devices/bus/snes/event.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u3: Added 'SNES Powerfest '94' device. + +ROMSET: +None required. + +$end +$info=sns_rom +$mame +0.148u2 + +SNES Cart (LoROM), , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart (LoROM)' device. + +ROMSET: +None required. + +$end +$info=sns_rom_20col +$mame +0.148u2 + +SNES Super 20 Collection, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Super 20 Collection' device. + +ROMSET: +None required. + +$end +$info=sns_rom_banana +$mame +0.148u2 + +SNES Banana de Pijamas, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Banana de Pijamas' device. + +ROMSET: +None required. + +$end +$info=sns_rom_bsx +$mame +0.148u2 + +SNES BS-X Cart, , ???? + +DRIVER: +devices/bus/snes/bsx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES BS-X Cart' device. + +ROMSET: +None required. + +$end +$info=sns_rom_bsxhi +$mame +0.148u2 + +SNES Cart (HiROM) + BS-X slot, , ???? + +DRIVER: +devices/bus/snes/bsx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SNES Cart (HiROM) + BS-X slot'. +- 0.148u2: Added 'SNES Cart (HiROM) + BS-X slot' device. + +ROMSET: +None required. + +$end +$info=sns_rom_bsxlo +$mame +0.148u2 + +SNES Cart (LoROM) + BS-X slot, , ???? + +DRIVER: +devices/bus/snes/bsx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SNES Cart (LoROM) + BS-X slot'. +- 0.148u2: Added 'SNES Cart (LoROM) + BS-X slot' device. + +ROMSET: +None required. + +$end +$info=sns_rom_bugslife +$mame +0.148u2 + +SNES A Bug's Life, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES A Bug's Life' device. + +ROMSET: +None required. + +$end +$info=sns_rom_mcpirate1 +$mame +0.148u2 + +SNES Pirate Multigame Carts Type 1, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Pirate Multigame Carts Type 1' device. + +ROMSET: +None required. + +$end +$info=sns_rom_mcpirate2 +$mame +0.148u2 + +SNES Pirate Multigame Carts Type 2, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Pirate Multigame Carts Type 2' device. + +ROMSET: +None required. + +$end +$info=sns_rom_necdsp +$mame +0.148u2 + +SNES Cart (LoROM) + NEC DSP, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart (LoROM) + NEC DSP' device. + +ROMSET: +None required. + +$end +$info=sns_rom_obc1 +$mame +0.148u2 + +SNES Cart (LoROM) + OBC-1, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart (LoROM) + OBC-1' device. + +ROMSET: +None required. + +$end +$info=sns_rom_pokemon +$mame +0.148u2 + +SNES Pirate Carts with Protection, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Pirate Carts with Protection' device. + +ROMSET: +None required. + +$end +$info=sns_rom_sa1 +$mame +0.149 + +SNES Cart + SA-1, , ???? + +DRIVER: +devices/bus/snes/sa1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SNES Cart + SA-1' device. + +ROMSET: +None required. + +$end +$info=sns_rom_sdd1 +$mame +0.148u2 + +SNES Cart + S-DD1, , ???? + +DRIVER: +devices/bus/snes/sdd1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart + S-DD1' device. + +ROMSET: +None required. + +$end +$info=sns_rom_seta10 +$mame +0.148u2 + +SNES Cart (LoROM) + Seta ST010 DSP, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart (LoROM) + Seta ST010 DSP' device. + +ROMSET: +None required. + +$end +$info=sns_rom_seta11 +$mame +0.148u2 + +SNES Cart (LoROM) + Seta ST011 DSP, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart (LoROM) + Seta ST011 DSP' device. + +ROMSET: +None required. + +$end +$info=sns_rom_sgb +$mame +0.149 + +SNES Super Game Boy Cart, , ???? + +DRIVER: +devices/bus/snes/sgb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149: Added 'SNES Super Game Boy Cart' device. + +ROMSET: +256 bytes in 1 file / 0.24Kb packed + +$end +$info=sns_rom_sgb2 +$mame +0.179 + +SNES Super Game Boy 2 Cart, , ???? + +DRIVER: +devices/bus/snes/sgb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.179: Added 'SNES Super Game Boy 2 Cart' device. + +ROMSET: +256 bytes in 1 file / 0.24Kb packed + +$end +$info=sns_rom_soulblad +$mame +0.148u2 + +SNES Soul Blade, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Changed description to 'SNES Soul Blade'. +- 0.186: Changed description to 'SNES Sound Blade'. +- 0.148u2: Added 'SNES Soul Blade' device. + +ROMSET: +None required. + +$end +$info=sns_rom_spc7110 +$mame +0.148u2 + +SNES Cart + SPC7110, , ???? + +DRIVER: +devices/bus/snes/spc7110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SNES Cart + SPC7110'. +- 0.148u2: Added 'SNES Cart + SPC-7110' device. + +ROMSET: +None required. + +$end +$info=sns_rom_spc7110rtc +$mame +0.148u2 + +SNES Cart + SPC7110 + RTC, , ???? + +DRIVER: +devices/bus/snes/spc7110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'SNES Cart + SPC7110 + RTC'. +- 0.148u2: Added 'SNES Cart + SPC-7110 + RTC' device. + +ROMSET: +None required. + +$end +$info=sns_rom_st018 +$mame +0.277 [cam900] + +SNES Cart (LoROM) + Seta ST018, , ???? + +It is a cartridge for Super Nintendo Entertainment System (SNES) that uses a special hardware configuration: a LoROM mapper and an additional co-processor chip called Seta ST018, manufactured by the Japanese company Seta Corporation . This type of cartridge is associated with specific games, usually developed by Seta itself or in collaboration with Nintendo or other software houses at the time. + +DRIVER: +devices/bus/snes/st018.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Use multibyte helpers [AJR]. +- 0.277: cam900 added 'SNES Cart (LoROM) + Seta ST018' device. + +ROMSET: +None required. + +$end +$info=sns_rom_sufami +$mame +0.148u2 + +SNES Sufami Turbo Cart, , ???? + +DRIVER: +devices/bus/snes/sufami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Sufami Turbo Cart' device. + +ROMSET: +None required. + +$end +$info=sns_rom_superfx1 +$mame +0.148u2 + +SNES Cart (LoROM) + SuperFX 1, , ???? + +DRIVER: +devices/bus/snes/sfx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Renamed (sns_rom_superfx) to (sns_rom_superfx1) and description changed to 'SNES Cart (LoROM) + SuperFX 1'. +- 0.148u2: Added 'SNES Cart (LoROM) + SuperFX' device. + +ROMSET: +None required. + +$end +$info=sns_rom_superfx2 +$mame +0.215 + +SNES Cart (LoROM) + SuperFX 2, , ???? + +DRIVER: +devices/bus/snes/sfx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'SNES Cart (LoROM) + SuperFX 2' device. + +ROMSET: +None required. + +$end +$info=sns_rom_tekken2 +$mame +0.148u2 + +SNES Tekken 2, , ???? + +DRIVER: +devices/bus/snes/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Tekken 2' device. + +ROMSET: +None required. + +$end +$info=sns_rom21 +$mame +0.148u2 + +SNES Cart (HiROM), , ???? + +DRIVER: +devices/bus/snes/rom21.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart (HiROM)' device. + +ROMSET: +None required. + +$end +$info=sns_rom21_necdsp +$mame +0.148u2 + +SNES Cart (HiROM) + NEC DSP, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.148u2: Added 'SNES Cart (HiROM) + NEC DSP' device. + +ROMSET: +None required. + +$end +$info=sns_rom21_rtc +$mame +0.148u2 + +SNES Cart (HiROM) + S-RTC, , ???? + +DRIVER: +devices/bus/snes/rom21.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (sns_rom21_srtc) to (sns_rom21_rtc). +- 0.148u2: Added 'SNES Cart (HiROM) + S-RTC' device. + +ROMSET: +None required. + +$end +$info=sns_seta10leg +$mame +0.148u2 + +SNES Cart (LoROM) + SETA ST010 DSP Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (seta10leg) to (sns_seta10leg) and description changed to 'SNES Cart (LoROM) + SETA ST010 DSP Legacy'. +- 0.148u2: Added 'SNES Cart (LoROM) + Seta ST010 DSP Legacy' device. + +ROMSET: +69632 bytes in 1 file / 2.51Kb packed + +$end +$info=sns_seta11leg +$mame +0.148u2 + +SNES Cart (LoROM) + SETA ST011 DSP Legacy, , ???? + +DRIVER: +devices/bus/snes/upd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (seta11leg) to (sns_seta11leg) and description changed to 'SNES Cart (LoROM) + SETA ST011 DSP Legacy'. +- 0.148u2: Added 'SNES Cart (LoROM) + Seta ST011 DSP Legacy' device. + +ROMSET: +69632 bytes in 1 file / 16.88Kb packed + +$end +$info=sns_strom +$mame +0.184 + +SNES Sufami Turbo Minicart, , ???? + +DRIVER: +devices/bus/snes/sufami.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SNES Sufami Turbo Minicart' device. + +ROMSET: +None required. + +$end +$info=sns_sufami_cart_slot +$mame +0.163 + +SNES Sufami Turbo Cartridge Slot, , ???? + +DRIVER: +devices/bus/snes/snes_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'SNES Sufami Turbo Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=snspell +$mame +0.157 [hap, Lord Nightmare, Kevin Horton, Sean Riddle] + +Speak & Spell (US, 1980 version), Texas Instruments, 1980 + +The Speak & Spell line is a series of electronic handheld child computers created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent US 3934233). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges (source: https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy)). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, PCB and Artwork Preview. + +WIP: +- 0.157: hap and Lord Nightmare, Kevin Horton, Sean Riddle added 'Texas Instruments Speak & Spell (US set 1)' system. + +ROMSET: +41483 bytes in 6 files / 34.74Kb packed + +$end +$info=snspellc +$mame +0.170 [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)] + +Speak & Spell Compact (US, 1982 version), Texas Instruments, 1982 + +Think about the original Speak & Spell without a display. A slightly different version was sold in United Kingdom as Speak & Write. The Speak & Spell project was started in the year 1976 and created with the TMC0280 the first one-chip LPC speech synthesizer. Later refinements to the Speak & Spell chips resulted in the TMS5100, 5200 and 5220 Voice Synthesis Processors (VSP) for use in commercial products needing synthetic speech voice output from digitally-stored words and phrases. Speech data was stored in in up to sixteen 128K ROM chips (TMC0350) (source: http://www.datamath.org/Speech/SpeaknSpell_Compact.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.170: hap, Sean Riddle, Lord Nightmare, Kevin Horton and plgDavid(David Viens) added 'Texas Instruments Speak & Spell Compact (US, 1981 version)' system. + +ROMSET: +19664 bytes in 4 files / 17.67Kb packed + +$end +$info=snspellca +$mame +0.170 [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)] + +Speak & Spell Compact (US, 1981 version), Texas Instruments, 1981 + +Think about the original Speak & Spell without a display. A slightly different version was sold in United Kingdom as Speak & Write. The Speak & Spell project was started in the year 1976 and created with the TMC0280 the first one-chip LPC speech synthesizer. Later refinements to the Speak & Spell chips resulted in the TMS5100, 5200 and 5220 Voice Synthesis Processors (VSP) for use in commercial products needing synthetic speech voice output from digitally-stored words and phrases. Speech data was stored in in up to sixteen 128K ROM chips (TMC0350) (source: http://www.datamath.org/Speech/SpeaknSpell_Compact.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.170: hap, Sean Riddle, Lord Nightmare, Kevin Horton and plgDavid(David Viens) added 'Texas Instruments Speak & Spell Compact (US, 1982 version)' system. + +ROMSET: +16384 bytes in 1 file / 15.40Kb packed + +$end +$info=snspellfr +$mame +0.157 [hap, Sean Riddle] + +La Dictée Magique (France), Texas Instruments, 1981 + +La Dictée Magique (Speak & Spell in English) is an educational electronic game produced by the company Texas Instruments, in 1978. In France, it is the linguist Jacques Capelovici, then known for his role as referee, Master Capello, at the Games of 20 hours, which participates in the development of the basic library of 142 words, divided into 4 levels of difficulty, and later those of additional modules, including one devoted to words deemed difficult (source, traslated from French: https://fr.m.wikipedia.org/wiki/La_Dict%C3%A9e_magique). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Changed description to 'La Dictée Magique (France)'. +- 0.171: Promoted to working status [Sean Riddle, plgDavid]. +- 0.165: Renamed (ladictee) to (snspellfr). +- 0.157: hap and Sean Riddle added 'Texas Instruments La Dictee Magnifique (France)' system. + +ROMSET: +22607 bytes in 3 files / 18.19Kb packed + +$end +$info=snspellit +$mame +0.165 [hap] + +Grillo Parlante (Italy), Texas Instruments / Clementoni, 1983 + +Nothing else than the Italian speaking version of the Speak & Spell (Type 3) with a different voice. Grillo Parlante was distributed in the 80s like some other Texas Instruments products by Clementoni. Most Grillo Parlante and all Dotto Contaparla on the Italian market seem to be from Clementoni (source: http://www.datamath.org/Speech/GrilloParlante.htm). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.247: Changed manufacturer to 'Texas Instruments / Clementoni'. +- 0.171: Promoted to WORKING status [Sean Riddle, plgDavid]. +- 0.165: hap added 'Texas Instruments Grillo Parlante (Italy)' system. + +ROMSET: +22607 bytes in 3 files / 17.34Kb packed + +$end +$info=snspelljp +$mame +0.158 [plgDavid] + +Speak & Spell (Japan), Texas Instruments, 1980 + +The Speak & Spell line is a series of electronic handheld child computers created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent US 3934233). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges (source: https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy)). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.158: plgDavid added 'Texas Instruments Speak & Spell (Japan)' system. + +ROMSET: +32768 bytes in 2 files / 29.49Kb packed + +$end +$info=snspellp +$mame +0.165 [hap, Lord Nightmare, Kevin Horton, Sean Riddle] + +Speak & Spell (US, patent), Texas Instruments, 1978 + +Shortly after the invention of the synthesizer technology to reproduce human speech with tuned voices stored in ROM's (integrated circuits) this novel product was introduced. If you compare this educational toy with the Spelling B you get the differences: The Spelling B created a random number and the childs looked up in an additional booklet the numbered pictures. The idea was to spell the name of that picture correct. The Speak & Spell used a different approach: The spoken word was generated by the built in loudspeaker and you had to type it correct (source: http://www.datamath.org/Speech/SpeaknSpell.htm). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.165: hap, Lord Nightmare, Kevin Horton and Sean Riddle added 'Texas Instruments Speak & Spell (US, patent)' system. + +ROMSET: +38110 bytes in 4 files / 34.21Kb packed + +$end +$info=snspellsp +$mame +0.186 [hap, Sean Riddle, David Viens] + +Speak & Spell (Spanish, prototype), Texas Instruments, 1980 + +The Speak & Spell line is a series of electronic handheld child computers created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent US 3934233). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges (source: https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy)). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.186: hap, Sean Riddle and David Viens added 'Texas Instruments Speak & Spell (Spanish, prototype)' system. + +ROMSET: +38110 bytes in 4 files / 34.09Kb packed + +$end +$info=snspellua +$mame +0.161 [hap] + +Speak & Spell (US, 1978 version), Texas Instruments, 1978 + +The Speak & Spell line is a series of electronic handheld child computers created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent US 3934233). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges (source: https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy)). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.170: Renamed (snspella) to (snspellua). +- 0.161: hap added 'Texas Instruments Speak & Spell (US, 1978 version/prototype)' system. + +ROMSET: +38110 bytes in 4 files / 34.21Kb packed + +$end +$info=snspellub +$mame +0.157 [hap, Lord Nightmare, Kevin Horton, Sean Riddle] + +Speak & Spell (US, 1981 version), Texas Instruments, 1981 + +The Speak & Spell line is a series of electronic handheld child computers created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent US 3934233). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges (source: https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy)). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.170: Renamed (snspellb) to (snspellub). +- 0.161: Renamed (snspella) to (snspellb). +- 0.157: hap and Lord Nightmare, Kevin Horton, Sean Riddle added 'Texas Instruments Speak & Spell (US set 2)' system. + +ROMSET: +16384 bytes in 1 file / 15.58Kb packed + +$end +$info=snspelluk +$mame +0.157 [hap, Lord Nightmare, Kevin Horton, Sean Riddle] + +Speak & Spell (UK, 1978 version), Texas Instruments, 1978 + +The Speak & Spell line is a series of electronic handheld child computers created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent US 3934233). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges (source: https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy)). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.157: hap and Lord Nightmare, Kevin Horton, Sean Riddle added 'Texas Instruments Speak & Spell (UK set 1)' system. + +ROMSET: +38110 bytes in 4 files / 34.14Kb packed + +$end +$info=snspelluka +$mame +0.157 [hap, Lord Nightmare, Kevin Horton, Sean Riddle] + +Speak & Spell (UK, 1981 version), Texas Instruments, 1981 + +The Speak & Spell line is a series of electronic handheld child computers created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent US 3934233). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges (source: https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy)). + +DRIVER: +ti/snspell.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.157: hap and Lord Nightmare, Kevin Horton, Sean Riddle added 'Texas Instruments Speak & Spell (UK set 2)' system. + +ROMSET: +16384 bytes in 1 file / 14.28Kb packed + +$end +$info=snwrite +$mame +0.170 [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)] + +Speak & Write (UK), Texas Instruments, 1982 + +Think about the original Speak & Spell without a display. A slightly different version was sold in United Kingdom as Speak & Write. The Speak & Spell project was started in the year 1976 and created with the TMC0280 the first one-chip LPC speech synthesizer. Later refinements to the Speak & Spell chips resulted in the TMS5100, 5200 and 5220 Voice Synthesis Processors (VSP) for use in commercial products needing synthetic speech voice output from digitally-stored words and phrases. Speech data was stored in in up to sixteen 128K ROM chips (TMC0350). Blue version of the Speak & Spell Compact sold in the United Kingdom (source: http://www.datamath.org/Speech/SpeaknWrite.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +snspell.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.25R: Renamed (snspellcuk) to (snwrite). +- 0.170: hap, Sean Riddle, Lord Nightmare, Kevin Horton and plgDavid(David Viens) added 'Texas Instruments Speak & Write (UK)' system. + +ROMSET: +16384 bytes in 1 file / 14.93Kb packed + +$end +$info=so025d2 +$mame +0.234 [BreakPoint, rfka01] + +025D2, SOYO, 199? + +Technical informations: https://theretroweb.com/motherboards/s/soyo-sy-025d2 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: BreakPoint and rfka01 added 'SOYO 025D2' system. + +ROMSET: +65536 bytes in 1 file / 42.84Kb packed + +$end +$info=so025k2 +$mame +0.234 [Ph@ntom-X, rfka01] + +025K2, SOYO, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Ph@ntom-X and rfka01 added 'SOYO 025K2' system. + +ROMSET: +65536 bytes in 1 file / 44.14Kb packed + +$end +$info=so025r2 +$mame +0.218 [rfka01] + +025R2, SOYO, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.218: rfka01 added 'SOYO 025R2' system. + +ROMSET: +65536 bytes in 1 file / 44.47Kb packed + +$end +$info=so30h +$mame +0.218 [rfka01] + +30H (SiS 85C496/85C497 chipset), SOYO, 199? + + + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to '30H (SiS 85C496/85C497 chipset)'. +- 0.218: rfka01 added 'SOYO 30H' system. + +ROMSET: +131072 bytes in 1 file / 92.50Kb packed + +$end +$info=so4saw2 +$mame +0.216 [rfka01] + +SY-4SAW2 (SiS 85C496/85C497 chipset), SOYO, 199? + +This is a latter-day 486 board based on the SiS 496/497 chipset, notable for PS/2 mouse support and the ability to use just about any CPU compatible with Socket 3. Most of these characteristics and limitations are a direct consequence of the use of the SiS 85C496/497 chipset and the way said chipset is configured in the 4SAW2 board. The VL-Bus slot is target only; an adapter board in this slot cannot work as a bus master. This is a chipset limitation (VL-Bus support is target only). The consequence is that bus-mastering VLB boards such as SCSI adapters won't work, but most graphics cards will. PCI slot 4 is slave only; an adapter board in this slot cannot work as a bus master. Again a chipset limitation, although in this case configurable by board designed. The consequences are much the same as above—most PCI graphics cards will work in this slot, but SCSI HBAs or network cards won't. The other three PCI slots do not share this limitation. The SIMM1 slot (closest to the board edge) can only use a single side of a memory module. Again a chipset limitation/configuration option. A double-sided SIMM in this slot will typically be detected as one half of its nominal capacity. +IDE and PCI pins are multiplexed. A chipset limitation—the (VL-Bus) IDE controller pins are shared with PCI address pins on the chipset package, which means that PCI cycles cannot be issued concurrently to IDE cycles. This has a potential performance impact. The L2 cache may not be able to cache the entire main memory. This is a chipset limitation—the tag RAM only uses 7 or 8 bits, which limits the number of physical address bits the cache controller can handle. A 256K cache with 7-bit tag can handle 32 MB, with 8-bit tag it's 64 MB. Halving the cache size halves the size of cacheable memory, doubling the cache size doubles it. The L2 cache can be interleaved (a chipset design choice). If it is, the cache is somewhat faster. Whether interleaving is used usually depends on the size and type of cache SRAM chips used. Main memory access is not interleaved. This is a chipset limitation. As a consequence, memory modules can be mixed in any manner without a performance impact. However, the board may not be as fast as systems with interleaved memory support. Although the SiS chipset should support EDO RAM, the board doesn't appear to. This may be a BIOS limitation. The board manual makes no mention of EDO support. The turbo switch must be engaged (shorted) for the board to run at full speed (source: http://www.os2museum.com/wp/soyo-sy-4saw2-notes/). + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'SY-4SAW2 (SiS 85C496/85C497 chipset)'. +- 0.218: Added 'iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options [rfka01]. +- 0.216: rfka01 added 'SOYO SY-4SAW2' system. + +ROMSET: +917504 bytes in 7 files / 625.57Kb packed + +$end +$info=socrates +$mame +0.132 [Jonathan Gevaryahu] + +Socrates Educational Video System, Video Technology, 1988 + +The VTech Socrates was an educational video game console released in 1988 by VTech. The console featured a robot character Socrates, named after the philosopher. The character is visually similar to Johnny Five from the Short Circuit movies. The system featured standard wireless controllers that communicated via infrared reception. In Germany, the system was sold by "Yeno" under the name "Prof. Weiss-Alles" (source: http://en.wikipedia.org/wiki/VTech_Socrates). + +DRIVER: +vtech/socrates.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +socrates.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.188: Reimplemented keyboard MCU simulation as a separate timer-driven function. Fixes issues with super painter and a few other games not recognizing keyboard input. Also eliminated anonymous timers and keyboard tagmap lookups, and added 'savestate support [Lord Nightmare]. +- 0.148u2: Added 'CAD Professor Maus dump; added 'Game Wizard/Magische Spiele dump in softlist [Team Europe]. +- 0.132: Jonathan Gevaryahu added skeleton driver of 'Socrates Educational Video System' system. + +ROMSET: +319488 bytes in 5 files / 212.60Kb packed + +$end +$info=socrates_snd +$mame +0.149u1 + +Socrates Sound, , ???? + +DRIVER: +vtech/socrates_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Socrates Sound' device. + +ROMSET: +None required. + +$end +$info=socratfc +$mame +0.132 [Lord Nightmare] + +Socrates SAITOUT, Video Technology, 1988 + +The?VTech Socrates?is an?8-bit?educational?home video game console?manufactured and released in?1988?by?VTech. The console features a robot character Socrates, named after?the philosopher. The character is visually similar to Johnny Five from the?Short Circuit?movies. It was discontinued in the early?1990s. The system features standard wireless controllers that communicated via?infrared?reception. Yeno?distributed the system in Europe. In Germany, under the name?Prof. Weiss-Alles, which translates to "Professor Knows-Everything". And in France, as the?Professeur Saitout; Jeu Educatif Video, where "Saitout" comes from the french phrase "Sais Tout", meaning "Knows All". VTech also distributed the system in Canada, being sold as the?Socrates Saitout; Jeu Educatif Video (source: https://en.m.wikipedia.org/wiki/VTech_Socrates). + +DRIVER: +vtech/socrates.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +socrates.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.132: Lord Nightmare added 'Socrates SAITOUT' system. + +ROMSET: +262144 bytes in 1 file / 161.67Kb packed + +$end +$info=softbox +$mame +0.148u5 [Curt Coder, Mike Naberezny] + +SoftBox, Small Systems Engineering, 1981 + +The SoftBox from Small Systems Engineering Ltd. (SSE) adds CP/M capability to Commodore PET/CBM computers. It is a Z80-based single board computer with 64K RAM and 4K ROM BIOS, designed to run CP/M 2.2. Rather than mounting internally, the SoftBox is an external unit that connects to the IEEE-488 bus. Over IEEE-488, it can use the Commodore computer as its terminal and use the Commodore floppy drives under CP/M (source: http://mikenaberezny.com/hardware/pet-cbm/sse-softbox-z80-computer/). + +DRIVER: +skeleton/softbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +softbox.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.149u1: Added 'reset when IEEE-488 IFC is asserted. Fixed reset [Mike Naberezny]. +- 0.149: Promoted driver to working. Added Corvus hard-disk [Curt Coder, Mike Naberezny]. Added floppy software list. Added CP/M hard disk installation instructions. Fixed LEDs [Mike Naberezny]. +- 0.148u5: Curt Coder and Mike Naberezny added skeleton driver of 'SSE SoftBox' system. Refactored to use a serial terminal connected to an RS-232 port [Curt Coder]. + +ROMSET: +12288 bytes in 6 files / 9.06Kb packed + +$end +$info=softcard_nomapper +$mame +0.251 [Wilbert Pol] + +SoftCard ROM, , ???? + +DRIVER: +devices/bus/msx/softcard/softcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Wilbert Pol added 'SoftCard ROM' device. + +ROMSET: +None required. + +$end +$info=softcard3 +$mame +0.234 [Rob Justice, R. Belmont] + +Microsoft SoftCard ///, , ???? + +DRIVER: +devices/bus/a2bus/softcard3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Rob Justice and R. Belmont added 'Microsoft SoftCard ///' device. + +ROMSET: +256 bytes in 1 file / 0.25Kb packed + +$end +$info=software_list +$mame +0.149u1 + +Software List, , ???? + +DRIVER: +emu/softlist_dev.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Software list' device. + +ROMSET: +None required. + +$end +$info=sol20 +$mame +0.133 [Robbbert] + +Sol-20 Terminal Computer, Processor Technology Corporation, 1976 + +The Sol-20 was produced by the Processor Technology Corporation back in 1977-1979. About 10,000 of them were produced, some as kits, some as pre-built. Processor Technology had planned on three forms of the machine: the Sol-20, the Sol-10, and the Sol-PC (note that use of "PC" years before IBM-PC ever showed up). The Sol-10 was intended to be a stripped down Sol-20, functioning as a 'smart terminal'. The Sol-10 didn't have the expansion backplane, lacked the numeric keypad (optional), had a wimpy power supply and didn't require a cooling fan. The Sol-PC was intended to be a single-board computer, which was not uncommon in the day. It was basically the motherboard from the Sol-20. However, it appears that few if any configurations other than the Sol-20 were ever shipped (source: http://www.sol20.org/). + +DRIVER: +skeleton/ptcsol.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sol20_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.224: Worked around GCC 10.2 operator overload resolution issues [AJR]. +- 0.201: Added 'configuration options for CPU speed and field rate [AJR]. +- 0.198: BugFIX #06948 [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading! [Robbbert]. +- 0.196: Added 'RS-232 port [AJR]. +- 0.153: Added 'partial support for SVT format (used in Solace emulator) [Robbbert]. +- 0.133: Robbbert added skeleton driver of 'PTC SOL-20' system. + +ROMSET: +15360 bytes in 8 files / 10.44Kb packed + +$end +$info=solargm +$mame +0.225 [David Haywood, Sean Riddle] + +Solar Games 80-in-1 (PAL), , 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=wLL3nrghwm8&t=42s + +WIP: +- 0.225: David Haywood and Sean Riddle added 'Solar Games 80-in-1 (PAL)' system. + +ROMSET: +8388608 bytes in 1 file / 2.29Mb packed + +$end +$info=sols5e +$mame +0.192 [Robbbert] + +Series 5E Computer Workstation, Solbourne Computer Inc, 198? + + + +DRIVER: +skeleton/solbourne.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Robbbert added 'Solbourne Computer Inc Series 5E Computer Workstation' system. + +ROMSET: +1581056 bytes in 16 files / 437.07Kb packed + +$end +$info=solution +$mame +0.240 [hap, Sean Riddle] + +The Solution, South Carolina Applied Technology, 1984 + +Technical information and pictures: http://www.vintagecalculators.com/html/scat_-_its_specialist_calculators.html + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.283: Changed manufacturer to 'South Carolina Applied Technology'. +- 0.240: hap and Sean Riddle added 'SCAT The Solution' system. + +ROMSET: +2048 bytes in 1 file / 1.63Kb packed + +$end +$info=sonicvibes +$mame +0.262 [Angelo Salese] + +S3 Sonic Vibes 86C617, , ???? + +DRIVER: +devices/bus/pci/sonicvibes.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'S3 Sonic Vibes 86C617'. +- 0.262: Angelo Salese added 'S3 Sonic Vibes 86C617 PCI card' device. + +ROMSET: +None required. + +$end +$info=sonicwtc +$mame +0.286 [TeamEurope] + +Sonic the Hedgehog Kids Smart Watch, Accutime, 201? + +Orologio smart per bambini Accutime a tema Sonic the Hedgehog, licenza ufficiale SEGA. Design colorato con artwork di Sonic (blu, rosso, giallo) sulla cassa in plastica resistente, cinturino in silicone regolabile adatto a polsi infantili. Funzionalità base: ora analogica con lancette, sveglia, cronometro, timer e retroilluminazione LED. Alcuni modelli includono giochi semplici preinstallati (es. raccogli monete) attivabili con pulsanti laterali. Alimentazione a batteria CR2032 sostituibile. Destinato a bambini 5-12 anni come accessorio da gioco/strumento educativo per imparare a leggere l'ora. Non include connettività Bluetooth/Wi-Fi—è un "smart watch" nel senso di funzionalità aggiuntive rispetto a un orologio tradizionale. + +DRIVER: +handheld/hh_mediatek_mt6260a.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Accutime Sonic the Hedgehog Kids Smart Watch' system. + +ROMSET: +16777216 bytes in 1 file / 6.58Mb packed + +$end +$info=sonix16 +$mame +0.282 [AJR] + +Sonix 16-bit DSP, , ???? + +DRIVER: +devices/cpu/sonix16/sonix16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Add preliminary execution core; fix order of calculations for carry flag in ALU operations; improve flags display; add ALU overflow test [AJR]. +- 0.282: AJR added 'Sonix 16-bit DSP' device. + +ROMSET: +None required. + +$end +$info=sonora +$mame +0.246 [R. Belmont] + +Apple Sonora system ASIC, , ???? + +DRIVER: +apple/sonora.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Modernize slot/VIA2 IRQ inputs [R. Belmont]. +- 0.246: R. Belmont added 'Apple Sonora system ASIC' device. + +ROMSET: +None required. + +$end +$info=sony_oa_d31v +$mame +0.150 + +Sony OA-D31V Micro Floppydisk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Sony OA-D31V Micro Floppydisk Drive' device. + +ROMSET: +None required. + +$end +$info=sony_oa_d32v +$mame +0.184 + +Sony OA-D32V Micro Floppydisk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Sony OA-D32V Micro Floppydisk Drive' device. + +ROMSET: +None required. + +$end +$info=sony_oa_d32w +$mame +0.150 + +Sony OA-D32W Micro Floppydisk Drive, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Sony OA-D32W Micro Floppydisk Drive' device. + +ROMSET: +None required. + +$end +$info=sonyiop +$mame +0.200 [MooglyGuy] + +Sony Playstation 2 IOP, , ???? + +DRIVER: +devices/cpu/mips/mips1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Sony Playstation 2 IOP' device. + +ROMSET: +None required. + +$end +$info=sonyvu0 +$mame +0.200 [MooglyGuy] + +Sony PlayStation 2 VU0, , ???? + +DRIVER: +devices/cpu/mips/ps2vu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Sony PlayStation 2 VU0' device. + +ROMSET: +None required. + +$end +$info=sonyvu1 +$mame +0.200 [MooglyGuy] + +Sony PlayStation 2 VU1, , ???? + +DRIVER: +devices/cpu/mips/ps2vu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: MooglyGuy added 'Sony PlayStation 2 VU1' device. + +ROMSET: +None required. + +$end +$info=sorcerer +$mame +0.143u3 [Robbbert] + +Sorcerer, Exidy Inc, 1979 + +The Sorcerer was one of the early home computer systems, released in 1978 by the videogame company, Exidy. It was comparatively advanced when released, given its competition of Commodore PET and TRS-80, but due to a number of problems including a lack of marketing, the machine remained relatively unknown. Exidy eventually pulled it from the market in 1980, and today they are a coveted collector's item (for more info see: http://en.wikipedia.org/wiki/Exidy_Sorcerer). + +DRIVER: +exidy/sorcerer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sorcerer_cart.xml, sorcerer_cass.xml, sorcerer_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.212: Added 'developer for ssbasic in sorcerer_cart.xml [exidyboy]. +- 0.201: Added 'experimental support for the twin floppy unit in the video/disk accessory [Robbbert]. Corrected publisher/developer for two titles in sorcerer_cass.xml [exidyboy]. +- 0.194: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals in sorcerer_cass.xml [exidyboy]. +- 0.175: Added 'many games in sorcerer_cass.xml [Robbbert]. +- 0.148u1: Added 'software lists to MZ800, Osborne 1 and Sorcerer [LoganB]. +- 0.143u3: Robbbert added 'Exidy Sorcerer' system. Added floppy-disk support. CP/M works [Robbbert]. + +ROMSET: +5152 bytes in 4 files / 3.53Kb packed + +$end +$info=sorcerer2 +$mame +0.167 [Robbbert, Al Kossow] + +Sorcerer 2, Exidy Inc, 1979 + +The Sorcerer was one of the early home computer systems, released in 1978 by the videogame company, Exidy. It was comparatively advanced when released, given its competition of Commodore PET and TRS-80, but due to a number of problems including a lack of marketing, the machine remained relatively unknown. Exidy eventually pulled it from the market in 1980, and today they are a coveted collector's item. here are at least two version of the Sorcerer. The original motherboard (model DP1000-1) had hardware issues with the RS232 serial communications, according to "The computermuseum", and was redesigned and released as the more common Sorcerer II (model DP1000-2). The Sorcerer II also increased the maximum RAM from 32K to 48K (source: http://en.wikipedia.org/wiki/Exidy_Sorcerer and http://www.computinghistory.org.uk/det/5396/Exidy-Sorcerer-II/). + +DRIVER: +exidy/sorcerer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sorcerer_cart.xml, sorcerer_cass.xml, sorcerer_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.167: Robbbert and Al Kossow added 'Exidy Sorcerer 2' system. + +ROMSET: +28672 bytes in 14 files / 22.07Kb packed + +$end +$info=sorcerera +$mame +0.213 [Robbbert] + +Sorcerer (with Dreamdisk fdc), Exidy Inc, 1979 + +The Sorcerer was one of the early home computer systems, released in 1978 by the videogame company, Exidy. It was comparatively advanced when released, given its competition of Commodore PET and TRS-80, but due to a number of problems including a lack of marketing, the machine remained relatively unknown. Exidy eventually pulled it from the market in 1980, and today they are a coveted collector's item (for more info see: http://en.wikipedia.org/wiki/Exidy_Sorcerer). + +DRIVER: +exidy/sorcerer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sorcerer_cart.xml, sorcerer_cass.xml, sorcerer_quik.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.213: Robbbert added 'Exidy Inc Sorcerer (with Dreamdisk fdc)' system. + +ROMSET: +4096 bytes in 1 file / 3.24Kb packed + +$end +$info=sorcererb +$mame +0.213 [Robbbert] + +Sorcerer (with Digitrio fdc), Exidy Inc, 1979 + +The Sorcerer was one of the early home computer systems, released in 1978 by the videogame company, Exidy. It was comparatively advanced when released, given its competition of Commodore PET and TRS-80, but due to a number of problems including a lack of marketing, the machine remained relatively unknown. Exidy eventually pulled it from the market in 1980, and today they are a coveted collector's item (for more info see: http://en.wikipedia.org/wiki/Exidy_Sorcerer). + +DRIVER: +exidy/sorcerer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sorcerer_cass.xml, sorcerer_quik.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.213: Robbbert added 'Exidy Inc Sorcerer (with Digitrio fdc)' system. + +ROMSET: +16384 bytes in 4 files / 12.11Kb packed + +$end +$info=sorcererd +$mame +0.37b11 [Kev Thacker] + +Sorcerer (with Micropolis fdc), Exidy Inc, 1979 + +The Sorcerer was one of the early home computer systems, released in 1978 by the videogame company, Exidy. It was comparatively advanced when released, given its competition of Commodore PET and TRS-80, but due to a number of problems including a lack of marketing, the machine remained relatively unknown. Exidy eventually pulled it from the market in 1980, and today they are a coveted collector's item (for more info see: http://en.wikipedia.org/wiki/Exidy_Sorcerer). + +DRIVER: +exidy/sorcerer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sorcerer_cart.xml, sorcerer_cass.xml, sorcerer_quik.xml, sorcerer_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.213: Changed description to 'Sorcerer (with Micropolis fdc)'. +- 0.175: BugFIX #06215 [Misc.] (sorcerer.cpp) sorcererd: Refuse to load some cpm programs! [Robbbert]. +- 0.143u3: Renamed (sorcerer) to (sorcererd). +- 0.142: Renamed (exidy) to (sorcerer). +- 0.136: Improved sound compatibility [Robbbert]. +- 0.135: Added 'preliminary floppy support, not working. Added SNP support for the 6 games commonly found on the net [RObbbert]. +- 0.130: Updated to use the new centronics support [Robbbert]. +- 0.128: Added support for cassette images [Robbbert, Wilbert Pol]. Fixed Centronics printing [Robbbert]. +- 0.105: Added 'cartridge support (bug #842) [Robbert]. +- 0.104: Fixed keyboard, printer and video speed. Added natural keyboard support (bug #615) [Robbert]. +- 0.87: Implemented a binary quickload device (bug #599) [Nate Woods]. +- 0.56.1: These drivers now startup with the MAME 0.56 core [Kev Thacker]. +- 0.37b11: Kev Thacker added 'Exidy Sorcerer (preliminary)' system. + +ROMSET: +13568 bytes in 9 files / 8.46Kb packed + +$end +$info=soulbird +$mame +0.279 [David Haywood, TeamEurope] + +Hyakujuu Sentai Gaoranger Soul Bird: Animal Kyuushutsu Daisakusen (Japan), Bandai, 2001 + +This is an interactive electronic toy inspired by the TV series *Hyakujuu Sentai Gaoranger*, designed for fans of the Super Sentai franchise. The device, shaped like an animal or a symbolic accessory from the series, reproduces original sounds, phrases, and music—and often includes lights and activation mechanisms tied to character transformations or special abilities. By performing actions such as pressing buttons or moving parts of the toy, children can recreate scenes from the show, encouraging role-playing and imaginative play. Designed to promote physical movement and interaction, it combines entertainment with faithful representation of the show's universe, a hallmark of Japanese products aimed at kids. + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Bandai Hyakujuu Sentai Gaoranger Soul Bird: Animal Kyuushutsu Daisakusen (Japan)' system. + +ROMSET: +1048576 bytes in 1 file / 264.36Kb packed + +$end +$info=sound_orchestra +$mame +0.284 [Angelo Salese] + +SNE Sound Orchestra sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/sound_orchestra.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Angelo Salese added 'SNE Sound Orchestra sound card' device. + +ROMSET: +16384 bytes in 2 files / 12.48Kb packed + +$end +$info=sound_pc9821ce +$mame +0.282 [Angelo Salese] + +NEC PC-9821Ce built-in sound, , ???? + +DRIVER: +devices/bus/pc98_cbus/sound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'NEC PC-9821Ce built-in sound' device. + +ROMSET: +None required. + +$end +$info=sound_pc9821cx3 +$mame +0.282 [Angelo Salese] + +NEC PC-9821Cx3 built-in sound, , ???? + +DRIVER: +devices/bus/pc98_cbus/sound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'NEC PC-9821Cx3 built-in sound' device. + +ROMSET: +None required. + +$end +$info=soundic +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Soundic MPT-03, Soundic, 198? + +Rare console of the Mpt-03 family found in Finland and sold by Robdajet. Based on the Philips Signetics hardware platform and the 2637 chipset. Variants of the systems were sold worldwide under many different brands like Prestige (France), Intelligent Game (USA) Poppy (Germany) (source: http://www.pong-picture-page.de/catalog/product_info.php?manufacturers_id=153&products_id=1669&osCsid=54a1c78d4). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Soundic MPT-03' system. + +ROMSET: +None required. + +$end +$info=sp0250 +$mame +0.196 + +GI SP0250 LPC, , ???? + +DRIVER: +devices/sound/sp0250.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fix typo in coefficient table (#14983) [Jeff Mathews]. +- 0.258: Make drq_r return an int instead of u8 [hap]. +- 0.196: Added 'GI SP0250 LPC' device. + +ROMSET: +None required. + +$end +$info=sp0256 +$mame +0.149u1 + +GI SP0256 Narrator Speech Processor, , ???? + +DRIVER: +devices/sound/sp0256.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Remove reset lrq timer workaround that was added there for odyssey2 killer bees. Bad luck: everything o2 works same as before except turtlesu, instead of failing to detect The Voice only sometimes, now it happens more commonly. Not due to the removed timer, but actually the stream updates before accessing I/O which should be more accurate [hap]. +- 0.186: Changed description to 'GI SP0256 Narrator Speech Processor'. +- 0.149u1: Added 'SP0256' device. + +ROMSET: +None required. + +$end +$info=sp3e8bit +$mame +0.128 [Kevin Thacker] + +ZX Spectrum +3e 8bit IDE, Amstrad plc, 2002 + +The ZX Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive, and was in a black case. It was launched in 1987, initially retailed for ?249 and then later ?199 and was the only Spectrum capable of running the CP/M operating system without additional hardware (source: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_.2B3). + +DRIVER: +sinclair/specpls3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, specpls3_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Kevin Thacker aeadded ZX Spectrum +3e 8bit IDE' system. +- 0.126: Removed ZX Spectrum +3e (Spain) (specp3es) and ZX Spectrum +3 (Spain) (specp3sp). + +ROMSET: +131072 bytes in 2 files / 83.15Kb packed + +$end +$info=sp3eata +$mame +0.128 [Kevin Thacker] + +ZX Spectrum +3e 8bit ZXATASP, Amstrad plc, 2002 + +The ZX Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive, and was in a black case. It was launched in 1987, initially retailed for ?249 and then later ?199 and was the only Spectrum capable of running the CP/M operating system without additional hardware (source: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_.2B3). + +DRIVER: +sinclair/specpls3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, specpls3_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.128: Kevin Thacker added 'Amstrad ZX Spectrum +3e 8bit ZXATASP' system. + +ROMSET: +131072 bytes in 2 files / 83.27Kb packed + +$end +$info=sp3ezcf +$mame +0.128 [Kevin Thacker] + +ZX Spectrum +3e 8bit ZXCF, Amstrad plc, 2002 + +The ZX Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive, and was in a black case. It was launched in 1987, initially retailed for ?249 and then later ?199 and was the only Spectrum capable of running the CP/M operating system without additional hardware (source: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_.2B3). + +DRIVER: +sinclair/specpls3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, specpls3_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.128: Kevin Thacker added 'Amstrad ZX Spectrum +3e 8bit ZXCF' system. + +ROMSET: +131072 bytes in 2 files / 83.11Kb packed + +$end +$info=space84 +$mame +0.146u1 [R. Belmont] + +Space 84, ComputerTechnik/IBS, 1985 + + + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u1: R. Belmont added 'ComputerTechnik/IBS Space 84' system. + +ROMSET: +20480 bytes in 6 files / 10.96Kb packed + +$end +$info=spansion_s29gl064s +$mame +0.218 + +Spansion / Cypress S29GL064S Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'Spansion / Cypress S29GL064S Flash' device. + +ROMSET: +None required. + +$end +$info=sparcv7 +$mame +0.175 + +Sun SPARC v7, , ???? + +DRIVER: +devices/cpu/sparc/sparc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: One more use for util::sext; fix probable copy-and-paste error in disassembly of branch displacements [AJR]. +- 0.252: Fixed bugs affecting Solaris?2.4 and cleaned up code [Ryan Holtz]. Drop ATN during message-out phase of Transfer Information command [Ryan Holtz, O.?Galibert]. +- 0.246: Disassembler fixes. Compare architecture versions against correct enum values. FLUSH exists (at least nominally) on v7 under the name IFLUSH. Fix debugger crash[AJR]. +- 0.216: Renamed (mb86901) to (sparcv7) and description changed to 'Sun SPARC v7' [Ryan Holtz]. +- 0.175: Added 'Fujitsu MB86901' device. + +ROMSET: +None required. + +$end +$info=sparcv8 +$mame +0.216 [Ryan Holtz] + +Sun SPARC v8, , ???? + +DRIVER: +devices/cpu/sparc/sparc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: One more use for util::sext; fix probable copy-and-paste error in disassembly of branch displacements [AJR]. +- 0.252: Fixed bugs affecting Solaris?2.4 and cleaned up code [Ryan Holtz]. Drop ATN during message-out phase of Transfer Information command [Ryan Holtz, O.?Galibert]. +- 0.246: Disassembler fixes. Compare architecture versions against correct enum values. FLUSH exists (at least nominally) on v7 under the name IFLUSH. Fix debugger crash [AJR]. +- 0.216: Ryan Holtz added 'Sun SPARC v8' device. + +ROMSET: +None required. + +$end +$info=spc1000 +$mame +0.132 [Miodrag Milanović] + +SPC-1000, Samsung, 1982 + +The SPC-1000 is a Z80-based home computer from Samsung. This machine was developed in Korea, but built-in BASIC was written by Hudson soft in Japan. Because of its integrated tape recorder design, it looks like MZ 700 series (source: http://www.old-computers.com/museum/computer.asp?c=803). + +DRIVER: +samsung/spc1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spc1000_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.170: Cassette tape motor fixed for working properly [Miso Kim]. +- 0.169: Using timing difference for cassette deck motor on/off toggle [Miso Kim]. +- 0.164: Added 'the centronics printer port [Miso Kim]. +- 0.156: Added 'software list for Samsung spc1000 tapes [Fabio Priuli]. +- 0.155: Added 'FDD code [Meso Kim]. +- 0.153: Verious update: Added 'IRQ which enables cursor flash & internal timer. Added TAP cassette format. Added paste facility, fixed cursor flash. Fixed corrupted lower-case display [Miso Kim, Robbbert]. +- 0.132: Miodrag Milanović driver Samsung SPC-1000' system. + +ROMSET: +32768 bytes in 1 file / 22.00Kb packed + +$end +$info=spc1000_exp +$mame +0.156 + +Samsung SPC-1000 expansion, , ???? + +DRIVER: +devices/bus/spc1000/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Samsung SPC-1000 expansion' device. + +ROMSET: +None required. + +$end +$info=spc1000_fdd_exp +$mame +0.156 + +SPC1000 FDD expansion, , ???? + +DRIVER: +devices/bus/spc1000/fdd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'SPC1000 FDD expansion' device. + +ROMSET: +4096 bytes in 1 file / 1.66Kb packed + +$end +$info=spc1000_vdp_exp +$mame +0.156 + +SPC1000 VDP expansion, , ???? + +DRIVER: +devices/bus/spc1000/vdp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'SPC1000 VDP expansion' device. + +ROMSET: +None required. + +$end +$info=spc1500 +$mame +0.170 [Miso Kim] + +SPC-1500, Samsung, 1987 + + + +DRIVER: +samsung/spc1500.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spc1500_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.170: Miso Kim added 'Samsung SPC-1500' system. + +ROMSET: +98304 bytes in 6 files / 39.45Kb packed + +$end +$info=spc4000 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Super Play Computer 4000, Grundig, 1979 + +The Interton VC4000 was the first and only gaming console that is built entirely in Germany. A very attractive price-performance ratio (advanced controller with continuously operating analog joysticks, two fire buttons and additional twelve function keys, less than the price as the main rival Atari 2600) could be the console, especially in the German market claiming for several years, to graphic and sound of other vendors were significantly exceeded. The identical with the Grundig Superplay 4000 computer console was built from 1974 to about 1982, the sale was not until 1978, however, with a price of around 500 at that time DM (source, traslated from german: http://de.wikipedia.org/wiki/Interton_VC4000). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Super Play Computer 4000 driver. + +ROMSET: +None required. + +$end +$info=spc400d +$mame +0.217 [jordigahan, ClawGrip] + +SPC-400D, Sanyo, 198? + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.217: jordigahan and ClawGrip added 'Sanyo SPC-400D' system. + +ROMSET: +16384 bytes in 1 file / 7.13Kb packed + +$end +$info=spc700 +$mame +0.150 + +Sony SPC700, , ???? + +DRIVER: +devices/cpu/spc700/spc700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Removed obsolete workaround for targets with 16-bit char types [David Viens]. +- 0.219: Fixed TCLR1 and TSET1 operations, and removed page-crossing penalty on Y-relative accesses [David Viens]. +- 0.196: Changed description to 'Sony SPC700' [Angelo Salese]. +- 0.150: Added 'SPC700' device. + +ROMSET: +None required. + +$end +$info=spc800 +$mame +0.143u3 [Wilbert Pol] + +SPC-800 (MSX1, Korea), Samsung, 1984 + +The Fenner SPC-800 is an MSX computer made by Samsung for the Western market. It is identical to the Samsung SPC-800 apart from the markings on the keyboard. It lacks a reset button but contains an expansion bus (source: http://www.msx.org/wiki/Fenner_SPC-800). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.250: Changed description to 'SPC-800 (MSX1, Korea)'. +- 0.166: Adding the correct release date [AntoPISA]. +- 0.143u3: Wilbert Pol added 'Samsung SPC-800' system. + +ROMSET: +49152 bytes in 2 files / 29.56Kb packed + +$end +$info=speakboard +$mame +0.198 + +Idol Japan SpeakBoard sound card, , ???? + +DRIVER: +devices/bus/pc98_cbus/speakboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Document known games using this card [Angelo Salese]. +- 0.283: Renamed (pc9801_spb) to (speakboard). +- 0.271: Changed description to 'NEC PC-9801 SpeakBoard'. +- 0.198: Added 'NEC PC9801 SpeakBoard' device. + +ROMSET: +16384 bytes in 2 files / 12.48Kb packed + +$end +$info=speaker +$mame +0.149u1 + +Speaker, , ???? + +DRIVER: +emu/speaker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Speaker' device. + +ROMSET: +None required. + +$end +$info=speaker_sound_device +$mame +0.149u1 + +Filtered DAC, , ???? + +DRIVER: +devices/sound/spkrdev.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Changed description to 'Filtered DAC'. +- 0.186: Renamed (speaker_sound) to (speaker_sound_device). +- 0.149u1: Added 'Filtered 1-bit DAC' device. + +ROMSET: +None required. + +$end +$info=spec128 +$mame +0.37b1 [David Roberson] + +ZX Spectrum 128, Sinclair Research Ltd, 1986 + +Sinclair developed the ZX Spectrum 128 (code-named Derby) in conjunction with their Spanish distributor Investrónica. Investrónica had helped adapt the ZX Spectrum+ to the Spanish market after the Spanish government introduced a special tax on all computers with 64 kB RAM or less and a law which obliged all computers sold in Spain to support the Spanish alphabet and show messages in Spanish. The appearance of the ZX Spectrum 128 was similar to the ZX Spectrum+, with the exception of a large external heatsink for the internal 7805 voltage regulator added 'to the right hand end of the case, replacing the internal heatsink in previous versions (source: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_128). + +DRIVER: +sinclair/spec128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.277: BugFIX #08952 [Crash/Freeze] (sinclair/spec128.cpp) spec128: MAME crashes when trying to mount malformed TAP format images [Andrei I. Holub]. +- 0.275: BugFIX #09104 [Media Support] (sinclair/spec128.cpp) spec128: The emulator crashes when loading TAP format tape images [Andrei I. Holub]. +- 0.247: BugFIX #08342 [Sound] (sinclair/spectrum.cpp) spec128 [cobrasar and clones]: Voiceover missing in Cobra's Arc [spectrum and clones] (a99e48b) [Andrei I. Holub]. +- 0.244: BugFIX #06529 [Crash/Freeze] (spec128.cpp) spec128 ( strider): Finishing Stage 2, the computer resets into the main menu [Andrei I. Holub]. +- 0.208: BugFIX #06439 [DIP/Input] (spec128.cpp) spec128, specpl3e: In the game Abu Simbel Profanation, the character keeps jumping all the time after start a game [AmatCoder]. Improved compatibility with ROM-swapping expansion devices in 128 mode (not yet 100%) [Nigel Barnes]. +- 0.190: Added 'expansion slot and devices, removed Kempston Joystick Interface from driver. Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, Spectrum +2 Test Software, ZX Interface 2. Non-working devices: ZX Interface 1 [Nigel Barnes]. +- 0.126: Removed ZX Spectrum 128 (Spain) (spec128s)' system. +- 0.37b1: David Roberson added 'ZX Spectrum 128' system. + +ROMSET: +65536 bytes in 4 files / 49.27Kb packed + +$end +$info=spec80k +$mame +0.128 [Kevin Thacker] + +ZX Spectrum 80K, , 1987 + +Mythical expansion 80k! Indeed, it seems that some were fitted with the Spectrum RAM 4164 rather than '4132. A small logic circuit it enabled the 32k of RAM in unused 4164. In practical use of the expansion in Basic you had to lower the RAMtop 32768 available so having two banks of 32k (enabled with the out) (source: http://www.freelists.org/post/zxspectrum/Esapnsione-80k). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.128: Kevin Thacker added 'ZX Spectrum 80K' system. + +ROMSET: +16384 bytes in 1 file / 12.92Kb packed + +$end +$info=special +$mame +0.124 [Miodrag Milanović] + +Specialist, , 1985 + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.141: Tokenized audio state [Atari Ace]. +- 0.135: Fixed floppy for Special MX, regressed since 0.124 [Miodrag Milanović]. +- 0.126: Added 'SHA-1's [Fabio Priuli]. +- 0.125: Added 'Erik clone, and fixed bank switch problem [Miodrag Milanović]. +- 0.124: Miodrag Milanović added 'Specialist' system. + +ROMSET: +24576 bytes in 11 files / 17.31Kb packed + +$end +$info=specialm +$mame +0.137 [Miodrag Milanović] + +Specialist M, , 1985 + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Miodrag Milanović added 'Specialist M' system. + +ROMSET: +8192 bytes in 4 files / 5.60Kb packed + +$end +$info=specialp +$mame +0.125 [Miodrag Milanović] + +Specialist + hires graph, , 1985 + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.125: Miodrag Milanović added 'Specialist + hires graph' system. + +ROMSET: +4096 bytes in 1 file / 2.83Kb packed + +$end +$info=specide +$mame +0.128 [Kevin Thacker] + +ZX Spectrum IDE, , 1995 + + + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.128: Kevin Thacker added 'ZX Spectrum IDE' system. + +ROMSET: +16384 bytes in 1 file / 12.88Kb packed + +$end +$info=specimx +$mame +0.124 [Miodrag Milanović] + +Specialist MX, , 1985 + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml, special_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.124: Miodrag Milanović added 'Specialist MX' system. + +ROMSET: +124928 bytes in 3 files / 73.59Kb packed + +$end +$info=specimx_sound +$mame +0.149u1 + +Specialist MX Custom Sound, , ???? + +DRIVER: +ussr/specialsound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Changed description to 'Specialist MX Custom Sound'. +- 0.149u1: Added 'Specialist MX Audio Custom' device. + +ROMSET: +None required. + +$end +$info=specnext_copper +$mame +0.267 [Andrei I. Holub] + +Spectrum Next Copper, , ???? + +DRIVER: +sinclair/next/specnext_copper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Optimized execution for sequential NOPs (#14754) [holub]. +- 0.282: Improved logging (#14248) [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum Next Copper' device. + +ROMSET: +None required. + +$end +$info=specnext_ctc +$mame +0.267 [Andrei I. Holub] + +Spectrum Next CTC, , ???? + +DRIVER: +sinclair/next/specnext_ctc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Andrei I. Holub added 'Spectrum Next CTC' device. + +ROMSET: +None required. + +$end +$info=specnext_divmmc +$mame +0.267 [Andrei I. Holub] + +Spectrum Next DivMMC, , ???? + +DRIVER: +sinclair/next/specnext_divmmc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Andrei I. Holub added 'Spectrum Next DivMMC 'device. + +$end +$info=specnext_dma +$mame +0.267 [Andrei I. Holub] + +Spectrum Next DMA, , ???? + +DRIVER: +sinclair/next/specnext_dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fixed counter state returning natural value in ZXN mode (#15179) [holub]. +- 0.282: Implemented prescaler (#14296). Fixed prescaler reg init (#14260) [Andrei I. Holub]. Tidy [Vas Crabb]. +- 0.279: Added prescaler register (#13958) [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum Next DMA' device. + +ROMSET: +None required. + +$end +$info=specnext_im2 +$mame +0.282 [Andrei I. Holub] + +Spectrum Next IM2, , ???? + +DRIVER: +sinclair/next/specnext_im2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Andrei I. Holub added 'Spectrum Next IM2' device. + +ROMSET: +None required. + +$end +$info=specnext_ks1 +$mame +0.287 [holub] + +ZX Spectrum Next: KS1, SpecNext Ltd., Victor Trucco, Fabio Belavenuto, 2020 + +The retrocompatible ZX Spectrum Next model KS1, developed by SpecNext Ltd. with key contributions from Victor Trucco and Fabio Belavenuto. Based on a Z80 architecture running at 3.5/7/14 MHz, it features an ARM Cortex-M4 co-processor for advanced functionality. This model extends the original ZX Spectrum standard (1982) with 256-color graphics, hardware layers, sprites, enhanced AY/YM/ZX Beeper audio, a built-in SD card, HDMI and VGA outputs, optional Wi-Fi, and full compatibility with software and classics from the Sinclair ZX Spectrum. The KS1 model (KickStarter 1) is the first limited-edition release, produced in 2017–2018 for Kickstarter campaign backers. It comes with a black ABS plastic case and membrane keyboard. This project represents an open-hardware initiative aimed at retrocomputing, classic gaming, and educational development on an evolved platform that remains true to the spirit of the original Spectrum. + +DRIVER: +sinclair/next/specnext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml, specnext_sd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: holub added 'SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS1' system. + +ROMSET: +None required. + +$end +$info=specnext_ks2 +$mame +0.287 [holub] + +ZX Spectrum Next: KS2, SpecNext Ltd., Victor Trucco, Fabio Belavenuto, 2023 + +Basato su CPU Z80 a 3.5/7/14 MHz e co-processore ARM Cortex-M4 per funzionalità avanzate. Estende lo standard ZX Spectrum originale (1982) con grafica a 256 colori, layer hardware, sprite, audio AY/YM/ZX Beeper migliorato, SD card integrata, HDMI/VGA out, Wi-Fi opzionale e piena compatibilità con software/classici Sinclair ZX Spectrum. Il modello KS2 (KickStarter 2) è la seconda versione in edizione limitata prodotta nel 2020–2021 per finanziatori della campagna Kickstarter, con case nero in plastica ABS e tastiera a viaggio lungo (meccanica). Rappresenta un'evoluzione del progetto open-hardware KS1, offrendo maggiore qualità costruttiva e migliore esperienza d'uso pur mantenendo fedeltà allo spirito dello Spectrum originale per retro-computing, gaming classico e sviluppo educativo. + +DRIVER: +sinclair/next/specnext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml, specnext_sd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: holub added 'SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS2' system. + +ROMSET: +None required. + +$end +$info=specnext_ks3 +$mame +0.287 [holub] + +ZX Spectrum Next: KS3, SpecNext Ltd., Victor Trucco, Fabio Belavenuto, 2025 + +Basato su CPU Z80 a 3.5/7/14 MHz e co-processore ARM Cortex-M4 per funzionalità avanzate. Estende lo standard ZX Spectrum originale (1982) con grafica a 256 colori, layer hardware, sprite, audio AY/YM/ZX Beeper migliorato, SD card integrata, uscite HDMI e VGA, Wi-Fi opzionale e compatibilità completa con software e giochi classici del Sinclair ZX Spectrum. Il modello KS3 (KickStarter 3) è la terza edizione in edizione limitata, prodotta nel 2022–2023 per i finanziatori della campagna Kickstarter, caratterizzata da case nero in plastica ABS e tastiera meccanica a viaggio lungo di alta qualità. Rappresenta il culmine evolutivo del progetto open-hardware ZX Spectrum Next, unendo robustezza costruttiva, fedeltà storica e innovazione tecnica per retro-computing, gaming classico e sviluppo educativo su una piattaforma moderna ma ispirata allo spirito dello Spectrum originale. + +DRIVER: +sinclair/next/specnext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml, specnext_sd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: holub added 'SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS3' system. + +ROMSET: +None required. + +$end +$info=specnext_multiface +$mame +0.267 [Andrei I. Holub] + +Spectrum Next Multiface, , ???? + +DRIVER: +sinclair/next/specnext_multiface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Andrei I. Holub added 'Spectrum Next Multiface' device. + +ROMSET: +None required. + +$end +$info=specnext_uart +$mame +0.287 [holub] + +Spectrum Next UART, , ???? + +DRIVER: +sinclair/next/specnext_uart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: holub added 'Spectrum Next UART' device. + +ROMSET: +None required. + +$end +$info=specpl2a +$mame +0.37b10 [Kevin Thacker] + +ZX Spectrum +2a, Amstrad plc, 1987 + +The ZX Spectrum +2A was a variant of the Spectrum +3 housed a black version of the Spectrum +2 case mouldings. The Spectrum +2A/+3 motherboard (AMSTRAD part number Z70830) was designed such that it could be assembled without the floppy disk controller or associated logic and a +2 style "datacorder" connected. Originally, Amstrad planned to introduce an additional disk interface for the +2A/+2B called the AMSTRAD SI-1 however this never appeared. If an external disk drive was added, the "+2A" on the system OS menu would change to a +3 (source: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_.2B2A). + +DRIVER: +sinclair/specpls3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.37b10: Kevin Thacker added 'Amstrad ZX Spectrum +2a' system. + +ROMSET: +262144 bytes in 8 files / 158.29Kb packed + +$end +$info=specpl3e +$mame +0.56.1 [Kevin Thacker] + +ZX Spectrum +3e, Amstrad plc, 2000 + +The ZX Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive, and was in a black case. It was launched in 1987, initially retailed for ?249 and then later ?199 and was the only Spectrum capable of running the CP/M operating system without additional hardware. The +3 saw the addition of two more 16 kB ROMs. One was home to the second part of the reorganised 128 ROM and the other hosted the +3's disk operating' system. This was a modified version of Amstrad's AMSDOS, called +3DOS. These two new 16 kB ROMs and the original two 16 kB ROMs were now physically implemented together as two 32 kB chips. To be able to run CP/M, which requires RAM at the bottom of the address space, the bank-switching was further improved, allowing the ROM to be paged out for another 16 kB of RAM (for more info see: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_.2B3). + +DRIVER: +sinclair/specpls3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, specpls3_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.212: BugFIX #06716: [Media Support] (spectrum.cpp) specpl3e: Fatal error when launching spectrum disks [AmatCoder]. +- 0.208: BugFIX #06439: [DIP/Input] (spec128.cpp) spec128, specpl3e: In the game Abu Simbel Profanation, the character keeps jumping all the time after start a game [AmatCoder]. BugFix#06611: [Crash/Freeze] (amstrad.cpp) cpc6128 [pericode]: Can't play the fourth level at "Perico Delgado Maillot Amarillo" in disk version, game stucks in a black screen [AmatCoder]. +- 0.61: Updated BIOS to the 1.11 version romset (http://www.z88forever.org.uk/zxplus3e/) [Stefano Priore]. +- 0.56.1: Kevin Thacker apdated BIOS to the 1.10 version and added 'support for the spanish romset (http://www.z88forever.org.uk/zxplus3e/) [Stefano Priore]. + +ROMSET: +131072 bytes in 4 files / 85.74Kb packed + +$end +$info=specpls2 +$mame +0.37b2 [David Roberson] + +ZX Spectrum +2, Amstrad plc, 1986 + +The ZX Spectrum +2 was Amstrad's first Spectrum, coming shortly after their purchase of the Spectrum range and "Sinclair" brand in 1986. The machine featured an all-new grey case featuring a spring-loaded keyboard, dual joystick ports, and a built-in cassette recorder dubbed the 'Datacorder' (like the Amstrad CPC 464), but was in most respects identical to the ZX Spectrum 128. The main menu screen lacked the Spectrum 128's 'Tape Test' option, and the ROM was altered to account for a new 1986 Amstrad copyright message. These changes resulted in minor incompatibility problems with software that accessed ROM routines at certain addresses. Production costs had been reduced and the retail price dropped to ?139-?149 (source: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_.2B2). + +DRIVER: +sinclair/spec128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and Artwork Preview. + +WIP: +- 0.126: Removed ZX Spectrum +2 (France) (specp2fr) and ZX Spectrum +2 (Spain) (specp2sp). +- 0.37b2: David Roberson added 'Amstrad Spectrum +2' system. + +ROMSET: +163840 bytes in 9 files / 121.56Kb packed + +$end +$info=specpls3 +$mame +0.36b16 [Kev Thacker] + +ZX Spectrum +3, Amstrad plc, 1987 + +The ZX Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive, and was in a black case. It was launched in 1987, initially retailed for ?249 and then later ?199 and was the only Spectrum capable of running the CP/M operating system without additional hardware. The +3 saw the addition of two more 16 kB ROMs. One was home to the second part of the reorganised 128 ROM and the other hosted the +3's disk operating' system. This was a modified version of Amstrad's PCWDOS, called +3DOS. These two new 16 kB ROMs and the original two 16 kB ROMs were now physically implemented together as two 32 kB chips. To be able to run CP/M, which requires RAM at the bottom of the address space, the bank-switching was further improved, allowing the ROM to be paged out for another 16 kB of RAM (source: http://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum_.2B3). + +DRIVER: +sinclair/specpls3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, specpls3_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and Artwork Preview. + +WIP: +- 0.247: Improved floppy drive configuration. Default to a single 3" SSDD drive, allow 3.5" SSDD drives [Vas Crabb]. +- 0.245: Add IPF floppy format used by a few software list entries [AJR]. +- 0.244: BugFIX #08311 [Crash/Freeze] (specpls3.cpp) specpls3 [rickdan2]: Rick Dangerous 2 gets stuck trying to display loading screen [smf]. +- 0.220: Documented dual Spectrum/Amstrad releases. Correctly split the two Navy Moves Spanish editions, and removed a duplicate with altered header. Added known checksums and apparent sizes for missing IPF files. Corrected metadata and cleaned up comments in specpls3_flop.xml [ICEknight]. +- 0.209: Mirror floppy drive select lines (fixes Batman: The Movie) [AJR]. +- 0.208: Added 'DSK images from TOSEC in specpls3_flop.xml [ICEknight]. +- 0.199: BugFIX #06980 [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression) [AJR]. +- 0.37b5: Fixed some bugs in the disk image handling code used in the Spectrum+3 driver [Kev Thacker]. +- 0.37b1: Fixed .TAP loading for Spectrum +3, added 'Dipswitch for action on end of tape and snapshot files are now classifed as snapshots not cartridges [David Robertson]. +- 0.36b16: Kev Thacker added 'Amstrad Spectrum +3 driver; setup buzzer sound for Spectrum and +3 [Kev Thacker]. Added CRC's for the cpc464, cpc664, kc85_4 and Spectrum+3 roms [Kev Thacker]. + +ROMSET: +98304 bytes in 3 files / 59.01Kb packed + +$end +$info=spectred +$mame +0.173 [Felipe Corrêa da Silva Sanches] + +Spectrum ED, Scopus/Spectrum, 1985? + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.173: Felipe Corrêa da Silva Sanches added 'Scopus/Spectrum Spectrum ED' system. + +ROMSET: +69632 bytes in 4 files / 19.05Kb packed + +$end +$info=spectrum +$mame +0.36b6 [Allard van der Bas] + +ZX Spectrum, Sinclair Research Ltd, 1982 + +The ZX Spectrum (the 'Z' is pronounced 'Zed' from its original British English branding) is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. Referred to during development as the ZX81 Colour and ZX82 the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predecessor, the Sinclair ZX81. The Spectrum was ultimately released as eight different models, ranging from the entry level model with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide. The Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The introduction of the ZX Spectrum led to a boom in companies producing software and hardware for the machine the effects of which are still seen; some credit it as the machine which launched the UK IT industry. Licensing deals and clones followed, and earned Clive Sinclair a knighthood for 'services to British industry'. The Commodore 64, BBC Microcomputer and later the Amstrad CPC range were major rivals to the Spectrum in the UK market during the early 1980s. The ZX Spectrum has enjoyed a resurgence in popularity thanks to the accessibility of ZX Spectrum emulators, allowing 1980s video game enthusiasts to enjoy classic titles without the long loading times associated with data cassettes. Over 20,000 titles have been released since the Spectrum's launch and new titles continue to be released, with over 90 new ones in 2010. + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee, PCB and Artwork Preview. + +WIP: +- 0.234: Cleaned up metadata for many entries in 'spectrum_cass.xml' [spectrumcomputing.co.uk, worldofspectrum.org, ArcadeShadow]. +- 0.227: Fixed ROM loading for double-size Multiface 3 clone ROM [rfka01]. +- 0.216: Bugfix #07453 [DIP Input] (spectrum.cpp) spectrum: Kempston Joystick doesn't work [r0ast3r]. +- 0.208: Improved expansion interface to allow devices to act on opcode fetches. Added Multiface One/128/3, and MultiPrint devices. Added the Technology Research Beta 128 Disk Interface. Added the Cheetah SpecDrum' device. Added the Opus Discovery disc system, and OPD floppy format [Nigel Barnes]. +- 0.196: Fixed sprite flicker and missing graphics in several games [geecab, R. Belmont]. +- 0.148u1: Added 'more disks to the software list (spectrum_flop.xml) [Kaylee]. Added year/publisher info to the list [LoganB]. +- 0.147u2: Added 'very preliminary softlist containing some interesting test case for emulation (in spectrum_cass.xml) [David Haywood]. +- 0.137: Added '.raw quickload support. Converted to use messram' device. Added support for .ach, .frz, .plusd, .prg, .sem, .sit, .snp, .snx and .zx snapshot formats. Hopefully fixed existing issues with .sna and .sp formats (both VGASpec-style and Spanish Spectrum-style formats are supported now). +- 0.135: Fixed 48K SNA load routine bad PC (bug #803) [Miodrag Milanović]. +- 0.133: Added 'logging support for Text/Message/Archive/Hardware/Custom Blocks in TZX files. Info are not (and won't be) used directly by the emulator, but can be of use to improve bug reports. Also, updated TZX support to v1.20 by deprecating some block types [Fabio Priuli]. +- 0.131: Added 'natural keyboard support [Fabio Priuli]. Removed Spectrum+ keyboard keys from earlier models (and from some clones). Moved Joystick interface selection to the Category Menu [Fabio Priuli]. +- 0.128: Added 'lot of Spectrum clones and custom ROM's [Miodrag Milanović]. +- 0.125: Homebrew ROMs are now selectable BIOSes instead of separate drivers. IO maps are done in proper way. Split into multiple drivers and cleanup [Miodrag Milanović]. +- 0.110: Fixed snapshot loading regression introduced in 0.105 [Chad]. +- 0.108: Added 'TZX/TAP cassette format support [Wilbert Pol]. +- 0.102: Fixed regression introduced in MESS 0.96 (bugs #726, #761) [Nate Woods]. +- 0.62: Fixed snapshot loading [Nate Woods]. +- 0.37b15: Interface 2 emulation [David Robertson]. +- 0.37b6: Fixed +3 disk handling [David Robertson]. +- 0.37b5: The border displaying code is now includes a full refresh flag. 128K port decoding updated (still not exact on +3) / Sound now works on Zub 128K [David Robertson]. +- 0.37b4: Added support for .SCR (Screendump) files. Note that to ensure that the image is not immediately overwritten by the ROM initialisation routine the loading routine adds a short machine code press any key routine. The Border engine code now only uses those events with the correct ID instead of all events. The (specpls4) has been is now declared as GAME_COMPUTER_MODIFIED .SCR files are now quickload files and are loaded by pressing F8. The 128K machines are now defined as GAME_NOT_WORKING because of the crashes when running 128K files [David (aka Peter) Robertson]. +- 0.37b3: .TAP loading on TS2068 now works, and fixed bug where the last byte in .Z80 blocks was not decoded / Head Over Heels now works. .TAP files now classified as cassettes files not snapshots because of how they are used / this now means they appear on Tape Control menu, corrected clock speed of TS2068, fixed Issue 2/3 dipswitch implementation, dipswitch to enable/disable disk drives on +3 and clones (disabling disk drives on +3 correctly shows machine as +2a on start up menu). Implemented TS2068/TC2048 64 column and hires modes, rewrote Spectrum 128 screen refresh to use plot_pixel for a major speedup. Fixed bug that created a new file if trying to use a non-existant .TAP file, modified border size based on the comp.sys.sinclair FAQ (48 pixels at the left, right and top and 56 pixels at the bottom of the screen, initial support for border colour / fills entire border with last the outputted colour, border colour set when loading snapshots. Added a Border Engine to all Spectrum machines [David Robertson]. +- 0.37b2: Added support for 128K .SNA and .Z80 files, ensured that the 48K Basic ROM is paged in when running 48K snapshots on 128K machine (for improved reliability and access to the default character set), changed +3 initialisation, 128 and +3 now set 0x4000-0x7fff to bank 5 (Now not changed if switching to shadow screen), cleaned up spectrum_plus3_update_memory, fixed bug in decoding uncompressed v2+ .Z80 files, and changed running speed of 128K Machines to 3.54690MHz [David Robertson]. +- 0.36RC1: Spectrum changes include disk Image support for +3, loading/saving from WAV, Spectrum+/Spectrum 128 keyboard mappings, Improved I/O decoding (Kempston active on all ports xx1f), support for .TAP tape files (use the normal LOAD" when emulation starts. In Normal Speccy mode press "J" then SHIFT+P ), and Full key descriptions, and 128k .z80 images not loaded. Also includes "Issue 2" and "Issue 3" emulation [David Robertson, Kev Thacker]. +- 0.36b16: Fixed dirty char update in Spectrum driver [Kev Thacker]; setup buzzer sound for Spectrum and +3 [Kev Thacker]. +- 0.36b15: Spectrum keys are now displayed in UI [Kev Thacker]. +- 0.36b11: spectrum palette fixes [Victor Trucco]. +- 0.36b6: Allard van der Bas added 'ZX-Spectrum 48k' system. + +ROMSET: +507904 bytes in 32 files / 363.22Kb packed + +$end +$info=spectrum_beta128 +$mame +0.208 + +TR Beta 128 Disk Interface, , ???? + +DRIVER: +devices/bus/spectrum/beta128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'TR Beta 128 Disk Interface' device. + +ROMSET: +65536 bytes in 4 files / 32.72Kb packed + +$end +$info=spectrum_betacbi +$mame +0.222 [MetalliC] + +CBI-95 Disk Interface, , ???? + +DRIVER: +devices/bus/spectrum/beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: MetalliC added 'CBI-95 Disk Interface' device. + +ROMSET: +81920 bytes in 5 files / 39.67Kb packed + +$end +$info=spectrum_betaclone +$mame +0.222 [MetalliC] + +Beta Disk Plus clones, , ???? + +DRIVER: +devices/bus/spectrum/beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: MetalliC added 'Beta Disk Plus clones' device. + +ROMSET: +98304 bytes in 6 files / 72.07Kb packed + +$end +$info=spectrum_betaplus +$mame +0.214 [Nigel Barnes] + +TR Beta Disk Plus Interface, , ???? + +DRIVER: +devices/bus/spectrum/beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Nigel Barnes added 'TR Beta Disk Plus Interface' device. + +ROMSET: +57344 bytes in 7 files / 42.00Kb packed + +$end +$info=spectrum_betav2 +$mame +0.214 [Nigel Barnes] + +TR Beta Disk Interface V2 (FD1771 based), , ???? + +DRIVER: +devices/bus/spectrum/beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Changed description to 'TR Beta Disk Interface V2 (FD1771 based)'. +- 0.214: Nigel Barnes added 'TR Beta Disk Interface (older, FD1771 based)' device. + +ROMSET: +8192 bytes in 2 files / 6.26Kb packed + +$end +$info=spectrum_betav3 +$mame +0.214 [Nigel Barnes] + +TR Beta Disk Interface V3 (FD1793 based), , ???? + +DRIVER: +devices/bus/spectrum/beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222; Changed description to 'TR Beta Disk Interface V3 (FD1793 based)'. +- 0.214: Nigel Barnes added 'TR Beta Disk Interface (newer, FD1793 based)' device. + +ROMSET: +12288 bytes in 3 files / 9.53Kb packed + +$end +$info=spectrum_d40 +$mame +0.222 [MetalliC] + +Didaktik D40, , ???? + +DRIVER: +devices/bus/spectrum/d40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: MetalliC added 'Didaktik D40' device. + +ROMSET: +32768 bytes in 2 files / 14.04Kb packed + +$end +$info=spectrum_d80 +$mame +0.222 [MetalliC] + +Didaktik D80 (MDOS 1, 2793 FDC), , ???? + +DRIVER: +devices/bus/spectrum/d40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: MetalliC added 'Didaktik D80 (MDOS 1, 2793 FDC)' device. + +ROMSET: +32768 bytes in 2 files / 14.04Kb packed + +$end +$info=spectrum_d80v2 +$mame +0.222 [MetalliC] + +Didaktik D80 (MDOS 2, 8272 FDC), , ???? + +DRIVER: +devices/bus/spectrum/d40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: MetalliC added 'Didaktik D80 (MDOS 2, 8272 FDC)' device. + +ROMSET: +16384 bytes in 1 file / 7.15Kb packed + +$end +$info=spectrum_disciple +$mame +0.216 [TwistedTom] + +MGT DISCiPLE, , ???? + +DRIVER: +devices/bus/spectrum/mgt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_mgt_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: TwistedTom added 'MGT DISCiPLE' device. + +ROMSET: +25224 bytes in 5 files / 17.76Kb packed + +$end +$info=spectrum_expansion_slot +$mame +0.190 + +ZX Spectrum Expansion port, , ???? + +DRIVER: +devices/bus/spectrum/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'ZX Spectrum Expansion port' device. + +ROMSET: +None required. + +$end +$info=spectrum_flpone +$mame +0.223 [MetalliC] + +FloppyOne DOS Interface, , ???? + +DRIVER: +devices/bus/spectrum/floppyone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'FloppyOne DOS Interface' device. + +ROMSET: +24576 bytes in 2 files / 5.99Kb packed + +$end +$info=spectrum_fuller +$mame +0.190 + +Fuller Box, , ???? + +DRIVER: +devices/bus/spectrum/fuller.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Fuller Box' device. + +ROMSET: +None required. + +$end +$info=spectrum_gamma +$mame +0.222 [MetalliC] + +MIDAS Gammadisk Interface, , ???? + +DRIVER: +devices/bus/spectrum/beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: MetalliC added 'MIDAS Gammadisk Interface' device. + +ROMSET: +32768 bytes in 1 file / 18.75Kb packed + +$end +$info=spectrum_intf1 +$mame +0.190 + +ZX Interface 1, , ???? + +DRIVER: +devices/bus/spectrum/intf1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_microdrive.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.190: Added 'ZX Interface 1' device. + +ROMSET: +16384 bytes in 2 files / 11.02Kb packed + +$end +$info=spectrum_intf2 +$mame +0.190 + +ZX Interface 2, , ???? + +DRIVER: +devices/bus/spectrum/intf2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.190: Added 'ZX Interface 2' device. + +ROMSET: +None required. + +$end +$info=spectrum_kempcentref +$mame +0.223 [MetalliC] + +Kempston Centronics E (flat), , ???? + +DRIVER: +devices/bus/spectrum/lprint.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'Kempston Centronics E (flat)' device. + +ROMSET: +2048 bytes in 1 file / 1.59Kb packed + +$end +$info=spectrum_kempcentreu +$mame +0.223 [MetalliC] + +Kempston Centronics E (upright), , ???? + +DRIVER: +devices/bus/spectrum/lprint.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'Kempston Centronics E (upright)' device. + +ROMSET: +2048 bytes in 1 file / 1.78Kb packed + +$end +$info=spectrum_kempcentrs +$mame +0.224 [MetalliC] + +Hilderbay / Kempston Centronics S, , ???? + +DRIVER: +devices/bus/spectrum/lprint.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: MetalliC added 'Hilderbay/Kempston Centronics S' device. + +ROMSET: +None required. + +$end +$info=spectrum_kempdisc +$mame +0.223 [MetalliC] + +Kempston Disc Interface, , ???? + +DRIVER: +devices/bus/spectrum/kempdisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'Kempston Disc Interface' device. + +ROMSET: +24576 bytes in 3 files / 17.48Kb packed + +$end +$info=spectrum_kempjoy +$mame +0.190 + +Kempston Joystick Interface, , ???? + +DRIVER: +devices/bus/spectrum/kempjoy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Kempston Joystick Interface' device. + +ROMSET: +None required. + +$end +$info=spectrum_kempmouse +$mame +0.286 [Oleksandr Kovalchuk] + +Kempston Mouse Interface, , ???? + +DRIVER: +devices/bus/spectrum/kempmouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Oleksandr Kovalchuk added 'Kempston Mouse Interface' device. + +ROMSET: +None required. + +$end +$info=spectrum_lprint +$mame +0.223 [MetalliC] + +ZX Lprint, , ???? + +DRIVER: +devices/bus/spectrum/lprint.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'ZX Lprint' device. + +ROMSET: +2048 bytes in 1 file / 1.70Kb packed + +$end +$info=spectrum_lprint3 +$mame +0.223 [MetalliC] + +ZX Lprint III, , ???? + +DRIVER: +devices/bus/spectrum/lprint.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'ZX Lprint III' device. + +ROMSET: +8192 bytes in 4 files / 6.38Kb packed + +$end +$info=spectrum_melodik +$mame +0.190 + +Didaktik Melodik, , ???? + +DRIVER: +devices/bus/spectrum/melodik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Didaktik Melodik' device. + +ROMSET: +None required. + +$end +$info=spectrum_mface1 +$mame +0.208 + +Multiface One, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Multiface One' device. + +ROMSET: +32768 bytes in 4 files / 21.97Kb packed + +$end +$info=spectrum_mface128 +$mame +0.208 + +Multiface 128, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Multiface 128' device. + +ROMSET: +16384 bytes in 2 files / 11.83Kb packed + +$end +$info=spectrum_mface128v1 +$mame +0.241 [rfka01] + +Multiface 128 v1, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: rfka01 added 'Multiface 128 v1' device. + +ROMSET: +16384 bytes in 2 files / 11.85Kb packed + +$end +$info=spectrum_mface1v1 +$mame +0.241 [rfka01] + +Multiface One v1, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: rfka01 added 'Multiface One v1' device. + +ROMSET: +8192 bytes in 1 file / 4.76Kb packed + +$end +$info=spectrum_mface1v2 +$mame +0.241 [rfka01] + +Multiface One v2, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: rfka01 added 'Multiface One v2' device. + +ROMSET: +8192 bytes in 1 file / 5.16Kb packed + +$end +$info=spectrum_mface1v3 +$mame +0.241 [rfka01] + +Multiface One v3, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: rfka01 added 'Multiface One v3' device. + +ROMSET: +8192 bytes in 1 file / 5.19Kb packed + +$end +$info=spectrum_mface3 +$mame +0.208 + +Multiface 3, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'Multiface 3' device. + +ROMSET: +33028 bytes in 4 files / 18.24Kb packed + +$end +$info=spectrum_mikroplus +$mame +0.190 + +Mikro-Plus - Shadow of the Unicorn, , ???? + +DRIVER: +devices/bus/spectrum/mikroplus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Mikro-Plus - Shadow of the Unicorn' device. + +ROMSET: +16384 bytes in 1 file / 12.08Kb packed + +$end +$info=spectrum_mpoker +$mame +0.241 [rfka01] + +MICRO-POKEer, , ???? + +DRIVER: +devices/bus/spectrum/mpoker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: rfka01 added 'MICRO-POKEer' device. + +ROMSET: +8192 bytes in 1 file / 2.38Kb packed + +$end +$info=spectrum_mprint +$mame +0.208 + +MultiPrint, , ???? + +DRIVER: +devices/bus/spectrum/mface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'MultiPrint' device. + +ROMSET: +16384 bytes in 2 files / 12.06Kb packed + +$end +$info=spectrum_opus +$mame +0.208 + +Opus Discovery, , ???? + +DRIVER: +devices/bus/spectrum/opus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_flop_opus.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.260: Use device finder array for floppy drives [AJR]. +- 0.208: Added 'Opus Discovery' device. + +ROMSET: +40960 bytes in 5 files / 28.00Kb packed + +$end +$info=spectrum_plus2test +$mame +0.190 + +Spectrum +2 Test Software, , ???? + +DRIVER: +devices/bus/spectrum/plus2test.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Spectrum +2 Test Software' device. + +ROMSET: +8192 bytes in 1 file / 3.19Kb packed + +$end +$info=spectrum_plusd +$mame +0.216 [TwistedTom] + +MGT +D, , ???? + +DRIVER: +devices/bus/spectrum/mgt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_mgt_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: TwistedTom added 'MGT +D' device. + +ROMSET: +25243 bytes in 5 files / 16.63Kb packed + +$end +$info=spectrum_proceed +$mame +0.223 [MetalliC] + +Logitek Proceed 1 Interface, , ???? + +DRIVER: +devices/bus/spectrum/logitek.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'Logitek Proceed 1 Interface' device. + +ROMSET: +8192 bytes in 1 file / 6.09Kb packed + +$end +$info=spectrum_protek +$mame +0.190 + +Protek Joystick Interface, , ???? + +DRIVER: +devices/bus/spectrum/protek.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Protek Joystick Interface' device. + +ROMSET: +None required. + +$end +$info=spectrum_sdi +$mame +0.223 [MetalliC] + +SDI Interface, , ???? + +DRIVER: +devices/bus/spectrum/sdi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'SDI Interface' device. + +ROMSET: +4096 bytes in 1 file / 2.41Kb packed + +$end +$info=spectrum_spdos +$mame +0.224 [MetalliC] + +Watford SP-DOS Interface, , ???? + +DRIVER: +devices/bus/spectrum/kempdisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.224: MetalliC added 'Watford SP-DOS Interface' device. + +ROMSET: +2048 bytes in 1 file / 0.59Kb packed + +$end +$info=spectrum_speccydos +$mame +0.223 [MetalliC] + +Speccy-DOS Interface, , ???? + +DRIVER: +devices/bus/spectrum/speccydos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'Speccy-DOS Interface' device. + +ROMSET: +24576 bytes in 3 files / 17.96Kb packed + +$end +$info=spectrum_specdrum +$mame +0.208 + +SpecDrum, , ???? + +DRIVER: +devices/bus/spectrum/specdrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'SpecDrum' device. + +ROMSET: +None required. + +$end +$info=spectrum_specmate +$mame +0.241 [rfka01] + +AT&Y Spec-Mate, , ???? + +DRIVER: +devices/bus/spectrum/specmate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: rfka01 added 'AT&Y Spec-Mate' device. + +ROMSET: +8192 bytes in 1 file / 2.95Kb packed + +$end +$info=spectrum_swiftdisc +$mame +0.223 [MetalliC] + +Swift Disc Interface, , ???? + +DRIVER: +devices/bus/spectrum/sixword.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'Swift Disc Interface' device. + +ROMSET: +32768 bytes in 2 files / 23.07Kb packed + +$end +$info=spectrum_swiftdisc2 +$mame +0.223 [MetalliC] + +Swift Disc II Interface, , ???? + +DRIVER: +devices/bus/spectrum/sixword.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: MetalliC added 'Swift Disc II Interface' device. + +ROMSET: +33548 bytes in 4 files / 12.99Kb packed + +$end +$info=spectrum_uslot +$mame +0.190 + +Spectrum Currah µSlot, , ???? + +DRIVER: +devices/bus/spectrum/uslot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Spectrum Currah µSlot' device. + +ROMSET: +None required. + +$end +$info=spectrum_usource +$mame +0.190 + +Spectrum Currah µSource, , ???? + +DRIVER: +devices/bus/spectrum/usource.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.190: Added 'Spectrum Currah µSource' device. + +ROMSET: +8192 bytes in 1 file / 6.94Kb packed + +$end +$info=spectrum_uspeech +$mame +0.190 + +Spectrum Currah µSpeech, , ???? + +DRIVER: +devices/bus/spectrum/uspeech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Use measured oscillator frequencies, and toggle ROM also on IORQ as used in Rockfall1/2 [Thomas Busse]. +- 0.190: Added 'Spectrum Currah µSpeech' device. + +ROMSET: +4096 bytes in 2 files / 3.61Kb packed + +$end +$info=spectrum_vtx5000 +$mame +0.263 [Nigel Barnes] + +Prism VTX 5000 Modem, , ???? + +DRIVER: +devices/bus/spectrum/vtx5000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Nigel Barnes added 'Prism VTX 5000 Modem' device. + +ROMSET: +16384 bytes in 2 files / 10.45Kb packed + +$end +$info=spectrum_wafa +$mame +0.213 + +Rotronics Wafadrive, , ???? + +The Rotronics Wafadrive was a continuous tape loop storage peripheral launched in late 1984 for the Sinclair ZX Spectrum 8-bit home computer, intended to compete with Sinclair's ZX Interface 1 and ZX Microdrive. The Wafadrive comprised two continuous loop "stringy floppy" tape drives, an RS-232 interface and Centronics parallel port. The drives could run at two speeds: High speed (for seeking) and low speed (for reading/writing, which was significantly slower than that of Microdrives). The cartridges (or "wafers"), the same as those used in Entrepo stringy floppy devices for other microcomputers, were physically larger than Microdrive cartridges. They were available in three different capacities, nominally 16 kB, 64 kB or 128 kB. The larger sizes had the disadvantage of slower access, due to the longer length of tape. The same drive mechanism, manufactured by BSR, and cartridges were used in a similar device known as the Quick Data Drive (QDD), designed to connect to the cassette port of Commodore 64 and Commodore VIC-20 home computers (source: https://en.wikipedia.org/wiki/Rotronics_Wafadrive). + +DRIVER: +devices/bus/spectrum/wafa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_wafadrive.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.213: Added 'Rotronics Wafadrive' device. + +ROMSET: +8192 bytes in 1 file / 5.18Kb packed + +$end +$info=spectrummusic +$mame +0.271 [Andrei I. Holub] + +The Music Machine (ZX), , ???? + +DRIVER: +devices/bus/spectrum/musicmachine.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Andrei I. Holub added 'The Music Machine (ZX)' device. + +ROMSET: +None required. + +$end +$info=speechp +$mame +0.178 [hap, Sean Riddle, Lord Nightmare] + +Speech+, Telesensory Systems, Inc., 1976 + +Speech+ speaking calculator with instructions on cassette. The knob at top right is pulled to turn the calculator on and then acts as a volume control. Pressing the button with the loudspeaker symbol (below the "=" button) makes the calculator speak the number on the display. The switch below this button can be used to switch off the speech system (source: http://www.vintagecalculators.com/html/speech-.html). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.178: hap, Sean Riddle and Lord Nightmare added 'Telesensory Systems, Inc. Speech+' system. + +ROMSET: +4304 bytes in 4 files / 3.09Kb packed + +$end +$info=spektr01 +$mame +0.126 [Miodrag Milanović] + +Spektr-001, , 1986 + + + +DRIVER: +ussr/radio86.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +radio86_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Miodrag Milanović added 'Spektr-001' system. + +ROMSET: +2048 bytes in 1 file / 1.64Kb packed + +$end +$info=spektrbk +$mame +0.137 [Miodrag Milanović] + +Spektr BK-001, , 1990 + + + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Miodrag Milanović added 'Spektr BK-001' system. + +ROMSET: +16384 bytes in 1 file / 12.38Kb packed + +$end +$info=spellabc +$mame +0.250 [Sean Riddle] + +Spelling ABC (Germany), Texas Instruments, 1980 + +The Spelling ABC educational toy is preprogrammed to teach the spelling of simple words through different games using a pictured booklet. In this booklet a lot of things are numbered and Spelling ABC asks you to type the corresponding word. The German edition contains 88 words each in three different categories adding to a total of 264 words. A nice feature of this game is an added 'buzzer to give some noisy feedback. This Spelling ABC is identical with the second generation US?Spelling B?introduced one year earlier but uses a German language ROM and a different keyboard plate (source: http://www.datamath.org/Edu/SpellingABC.htm). + +DRIVER: +ti/spellb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Sean Riddle added 'Texas Instruments Spelling ABC (Germany)' system. + +ROMSET: +4096 bytes in 1 file / 1.56Kb packed + +$end +$info=spellb +$mame +0.169 [hap, Sean Riddle] + +Spelling B (US, 1980 version), Texas Instruments, 1980 + +The Spelling B educational toy is preprogrammed to teach the spelling of simple words through different games using a pictured booklet. In this booklet a lot of things are numbered and Spelling B askes you to type the corresponding word. A nice feature of this game is an added 'buzzer to give some noisy feedback (source: http://www.datamath.org/Edu/SpellingB.htm). + +DRIVER: +ti/spellb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.252: Move spellb to ti folder [hap]. +- 0.250: Changed description to 'Spelling B (US, 1980 version)'. +- 0.169: hap and Sean Riddle added 'TI Spelling B (1978 version)' system. + +ROMSET: +12811 bytes in 5 files / 5.35Kb packed + +$end +$info=spellba +$mame +0.173 [hap, Sean Riddle] + +Spelling B (US, 1978 version), Texas Instruments, 1978 + +The Spelling B educational toy is preprogrammed to teach the spelling of simple words through different games using a pictured booklet. In this booklet a lot of things are numbered and Spelling B askes you to type the corresponding word. A nice feature of this game is an added 'buzzer to give some noisy feedback (source: http://www.datamath.org/Edu/SpellingB.htm). + +DRIVER: +ti/spellb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'Spelling B (US, 1978 version)'. +- 0.247: Renamed (spellb79) to (spellba), do the tms0270 ctl fix in the driver [hap]. +- 0.173: hap and Sean Riddle added 'Texas Instruments Spelling B (1979 version)' system. + +ROMSET: +9963 bytes in 4 files / 5.14Kb packed + +$end +$info=spg_renderer +$mame +0.222 [David Haywood] + +SunPlus SPG2xx video rendering, , ???? + +DRIVER: +devices/machine/spg_renderer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'SunPlus SPG2xx video rendering'. Split off GeneralPlus renderer (#14508). Split a GeneralPlus Renderer off from the SunPlus renderer, and reduced the SunPlus renderer to just the features supported by the SPG2xx. While the GPL does have similar features, it makes too many small changes to cleanly implement it as a class on top of the SPG renderer, and having it sitting in the same files makes the SPG code less clear [David Haywood]. +- 0.282: Fixed compile with Clang 21.1.1 [Ivan Vangelista]. +- 0.274: Fixed lower bit depth modes (added games use 6 bits per pixel modes) [David Haywood]. +- 0.237: Fixed four-level blending for tile layers. Fix blend level handling for tile layers (#8652) [Simon Eriksson]. +- 0.231: Fixed incorrect handling of 2-bit blend level [Ryan Holtz, Simon Eriksson]. +- 0.222: David Haywood added 'SunPlus / GeneralPlus video rendering' device. + +ROMSET: +None required. + +$end +$info=spg110 +$mame +0.206 + +SPG110 System-on-a-Chip, , ???? + +DRIVER: +devices/machine/spg110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Hooked up Y flip, cleaned up code, updated comments. Hide logging behind logmacro [AJR]. Improved interrupt emulation [David Haywood]. +- 0.241: Better colors [Olivier Galibert]. +- 0.209: Split more functionality into separate devices. Improved rendering and sprites, and implemented manual video RAM uploads. Added basic audio [David Haywood]. +- 0.206: Added 'SPG110 System-on-a-Chip' device. + +ROMSET: +None required. + +$end +$info=spg110_audio +$mame +0.209 + +SPG110-series System-on-a-Chip Audio, , ???? + +DRIVER: +devices/machine/spg2xx_audio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'SPG110-series System-on-a-Chip Audio' device. + +ROMSET: +None required. + +$end +$info=spg110_video +$mame +0.209 + +SPG110 System-on-a-Chip (Video), , ???? + +DRIVER: +devices/machine/spg110_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Fix trailing space. Hide logging behind logmacro [AJR]. +- 0.209: Added 'SPG110 System-on-a-Chip (Video)' device. + +ROMSET: +None required. + +$end +$info=spg24x +$mame +0.203 + +SPG240-series System-on-a-Chip, , ???? + +DRIVER: +devices/machine/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Limited receive rate for UART simulation to configured Baud rate, and separated SPG24x and SPG28x Baud rate calculation. Improved timing of ADC interrupts, and added 'support for polled ADC mode and second ADC channel. Treat sprite DMA with zero length as 0x400 words (required by clikstrt bobbuild and jak_wwe). Fixed sprite double-rendering (fixes priorities in jak_wwe). Implemented timers A and B (used by many V.Smile titles). Suppress video IRQ status bits when corresponding enable bits are unset (fixed vsmile fred and appilote). Automatically clear vertical blanking interrupt at end of vertical blanking interval. Fixed TMB1 and TMB2 not activating if initialized to the lowest rate. Don't render lines outside the visible range (fixes palette corruption in jak_disf). Corrected width of fade control register (fixes flickering during fates in rad_fb2). Improved performance, logging detail and logging configurability. Fixed PRNG behaviour (fixes many issues in JAKKS Pacific games) [Ryan Holtz]. +- 0.203: Added 'SPG240-series System-on-a-Chip' device. + +ROMSET: +None required. + +$end +$info=spg24x_io +$mame +0.209 + +SPG240-series System-on-a-Chip I/O, , ???? + +DRIVER: +devices/machine/spg2xx_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'SPG240-series System-on-a-Chip I/O' device. + +ROMSET: +None required. + +$end +$info=spg24x_video +$mame +0.209 + +SPG240-series System-on-a-Chip (Video), , ???? + +DRIVER: +devices/machine/spg2xx_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'SPG240-series System-on-a-Chip (Video)' device. + +ROMSET: +None required. + +$end +$info=spg28x +$mame +0.203 + +SPG280-series System-on-a-Chip, , ???? + +DRIVER: +devices/machine/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Limited receive rate for UART simulation to configured Baud rate, and separated SPG24x and SPG28x Baud rate calculation. Improved timing of ADC interrupts, and added 'support for polled ADC mode and second ADC channel. Treat sprite DMA with zero length as 0x400 words (required by clikstrt bobbuild and jak_wwe). Fixed sprite double-rendering (fixes priorities in jak_wwe). Implemented timers A and B (used by many V.Smile titles). Suppress video IRQ status bits when corresponding enable bits are unset (fixed vsmile fred and appilote). Automatically clear vertical blanking interrupt at end of vertical blanking interval. Fixed TMB1 and TMB2 not activating if initialized to the lowest rate. Don't render lines outside the visible range (fixes palette corruption in jak_disf). Corrected width of fade control register (fixes flickering during fates in rad_fb2). Improved performance, logging detail and logging configurability. Fixed PRNG behaviour (fixes many issues in JAKKS Pacific games) [Ryan Holtz]. +- 0.203: Added 'SPG280-series System-on-a-Chip' device. + +ROMSET: +None required. + +$end +$info=spg28x_io +$mame +0.209 + +SPG280-series System-on-a-Chip I/O, , ???? + +DRIVER: +devices/machine/spg2xx_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'SPG280-series System-on-a-Chip I/O' device. + +ROMSET: +None required. + +$end +$info=spg290_cdservo +$mame +0.222 [Sandro Ronco] + +SPG290 CDServo HLE, , ???? + +DRIVER: +devices/machine/spg290_cdservo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Sandro Ronco added 'SPG290 CDServo HLE' device. + +ROMSET: +None required. + +$end +$info=spg290_i2c +$mame +0.222 [Sandro Ronco] + +SPG290 I2C, , ???? + +DRIVER: +devices/machine/spg290_i2c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Sandro Ronco added 'SPG290 I2C' device. + +ROMSET: +None required. + +$end +$info=spg290_ppu +$mame +0.222 [Sandro Ronco] + +SPG290 PPU, , ???? + +DRIVER: +devices/machine/spg290_ppu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Sandro Ronco added 'SPG290 PPU' device. + +ROMSET: +None required. + +$end +$info=spg290_timer +$mame +0.222 [Sandro Ronco] + +SPG290 Timer, , ???? + +DRIVER: +devices/machine/spg290_timer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Sandro Ronco added 'SPG290 Timer' device. + +ROMSET: +None required. + +$end +$info=spg2xx_128 +$mame +0.219 + +SPG2xx-series System-on-a-Chip (128 sprites), , ???? + +DRIVER: +devices/machine/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Initial work on sharing SunPlus video rendering code between SPG2xx SoCs. Prepared SunPlus video rendering code for sharing between SPG2xx SoCs. Removed some palette bank hacks from SPG2xx video rendering code. Re-wrote SPG2xx video code in preparation for supporting newer games, fixed some glitches, and added 'newly dumped TV games. Fixed two graphical regressions introduced in #6764. Started implementing SPG2xx vertical tile compression, and added 'newly dumped TV games [David Haywood]. +- 0.219: Added 'SPG2xx-series System-on-a-Chip (128 sprites)' device. + +ROMSET: +None required. + +$end +$info=spg2xx_audio +$mame +0.208 + +SPG2xx-series System-on-a-Chip Audio, , ???? + +DRIVER: +devices/machine/spg2xx_audio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Update wave address register during playback [Simon Eriksson]. +- 0.219: Fixed off-by-one error on Beat Count timer - fixes timing in icanpian, and in shredmjr to some extent. Hooked up channel FIQ. Hooked up software wave-in channel (used by jak_care for voices) [Ryan Holtz].Added preliminary ADPCM36 decoding - significantly improves pballpup [Lord Nightmare, Ryan Holtz]. +- 0.208: Added 'SPG2xx-series System-on-a-Chip Audio' device. + +ROMSET: +None required. + +$end +$info=spg2xx_sysdma +$mame +0.209 + +SPG240-series System-on-a-Chip System DMA, , ???? + +DRIVER: +devices/machine/spg2xx_sysdma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Fixed a subtle interrupt bug that prevented clikstrt from booting [Ryan Holtz]. +- 0.209: Added 'SPG240-series System-on-a-Chip System DMA' device. + +ROMSET: +None required. + +$end +$info=sphinx40 +$mame +0.217 [hap, Berger] + +Sphinx 40, Newcrest Technology / CXG Systems / Intelligent Chess Software, 1987 + +The CXG SPHINX 40 is a beautiful auto-sensory wooden chess computer running on a 68000 microprocessor at 8 MHz (source: http://www.spacious-mind.com/html/sphinx_40.html). + +DRIVER: +newcrest/sphinx40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Chess Software'. +- 0.270: Changed manufacturer to 'CXG Systems / Newcrest Technology / Intelligent Chess Software'. +- 0.259: Changed manufacturer to 'CXG Systems / Newcrest Technology / Intelligent Software'. +- 0.217: hap and Berger added 'CXG Systems/Newcrest Technology Sphinx 40' system. + +ROMSET: +65536 bytes in 2 files / 46.49Kb packed + +$end +$info=spi +$mame +0.223 [Ryan Holtz] + +S.P.I. SAM Parallel Interface, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Ryan Holtz added 'S.P.I. SAM Parallel Interface' device. + +ROMSET: +None required. + +$end +$info=spi_psram +$mame +0.271 [Vas Crabb] + +Generic SPI/QPI Pseudo-SRAM, , ???? + +DRIVER: +devices/machine/spi_psram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Vas Crabb added 'Generic SPI/QPI Pseudo-SRAM' device. + +ROMSET: +None required. + +$end +$info=spi_ram +$mame +0.271 [Vas Crabb] + +Generic SPI RAM, , ???? + +DRIVER: +devices/machine/spi_psram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: Vas Crabb added 'Generic SPI RAM' device. + +ROMSET: +None required. + +$end +$info=spi_sdcard +$mame +0.271 [Vas Crabb] + +SD Card (SPI interface), , ???? + +DRIVER: +devices/machine/spi_sdcard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Added configurable read/seek delays (#14763) [holub]. +- 0.271: Vas Crabb added 'SD Card (SPI interface)' device. + +ROMSET: +None required. + +$end +$info=spi7000 +$mame +0.225 [Pablo Marx] + +ExpertPad PI-7000, Sharp, 1993 + +The Sharp ExpertPad is the first in a family of communications assistants from Sharp. By combining Apple's Newton Intelligence technology with sophisticated communications capabilities, the ExpertPad helps you stay in touch with friends and colleagues, organize your life, and keep track of your ideas. You can take notes. Make a quick sketch. Format and print letters. Share and synchronize information with your personal computer. Send a fax. Receive pages and messages. Tap into on-line services or electronic mail. Even exchange business cards with a colleague via built-in infrared technology. And wherever you go, the powerful, under-one-pound personal digital assistant goes too, tucked in your pocket or briefcase. Almost as easy to use as pencil and paper, the ExpertPad lets you leave your notes handwritten or reads your handwriting and transforms it into typed text. If you prefer, you can type words using an on-screen keyboard. It even cleans up your rough sketches. And as time goes by, it learns about you, your handwriting, and the way you work (source: http://message-pad.net/sharp-expert-pad-pi-7x00/). + +DRIVER: +apple/newton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Pablo Marx added 'Sharp ExpertPad PI-7000' system. + +ROMSET: +4194304 bytes in 1 file / 1.65Mb packed + +$end +$info=spicanot +$mame +0.282 [David Haywood, TeamEurope] + +Spica Note (Japan), Takara Tomy, 201? + +It’s a plug-and-play console designed to connect to a television. It offers musical and educational activities featuring characters from the Spica franchise. The player uses a pen- or stylus-shaped controller to interact with notes, melodies, and simple compositions. Audio and video are output via composite connection, targeting preschool-aged children with a playful approach to music education and creativity. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Takara Tomy Spica Note (Japan)' system. + +ROMSET: +276824064 bytes in 1 file / 56.79Mb packed + +$end +$info=spidm2 +$mame +0.280 [TeamEurope, David Haywood] + +Spider-Man 2 Web Action, N-Vision, 2004 + +It’s a home console video game released in 2004, based on the movie *Spider-Man 2*, allowing players to experience Spider-Man’s adventures in an expansive, freely explorable 3D New York City. The gameplay focuses on the superhero’s iconic abilities: scaling skyscrapers, swinging between buildings by web-slinging, engaging in dynamic combat against enemies, and completing missions to save the city. The storyline closely follows the film, featuring original voice acting and cinematic cutscenes, while also including side quests and extra activities. At the time, the physics of the webs and the exhilarating sense of vertical movement were particularly praised, delivering an immersive and spectacular experience. Designed for fans of both the comic book and the movie, it seamlessly blends action, exploration, and storytelling into a fluid and captivating adventure. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'N-Vision Spider-Man 2 Web Action' system. + +ROMSET: +4194304 bytes in 1 file / 1.99Mb packed + +$end +$info=spidtt +$mame +0.264 [David Haywood, Team Europe] + +Interactive M.A.G. Motion Activated Gear: Spider-Man - Triple Threat, Thinkway Toys, 200? + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Team Europe added 'Thinkway Toys Interactive M.A.G. Motion Activated Gear: Spider-Man - Triple Threat' system. + +ROMSET: +8388608 bytes in 1 file / 3.40Mb packed + +$end +$info=spielmast +$mame +0.189 [Team Europe, Kevin Horton] + +Spiel Master (German), Yuvo, 1986 + + + +DRIVER: +vtech/learnwin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.189: Team Europe and Kevin Horton added 'Yuvo Spiel Master (German)' system. + +ROMSET: +32768 bytes in 2 files / 24.46Kb packed + +$end +$info=spifi3 +$mame +0.247 [Brice Onken] + +HP 1TV3-0302 SPIFI3 SCSI-2 Protocol Controller, , ???? + +DRIVER: +devices/machine/spifi3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Brice Onken added 'HP 1TV3-0302 SPIFI3 SCSI-2 Protocol Controller' device. + +ROMSET: +None required. + +$end +$info=spinveti +$mame +0.212 [Nigel Barnes] + +Space Invasion (ETI), Tangerine/ETI, 1980 + +This is the classic arcade game produced by Tangerine and ETI Magazine. During the late 1970s Tomohiro Nishikado created the arcade game Space Invaders, manufactured and sold by Taito in Japan. It was the first of the "shoot 'em up" variety games and took over from Breakout as the most popular archade game of the time. By 1980, many of the small micro-computer manufacturers were desperate to get a version of their own onto their platforms. Tangerine's Paul Johnson put together some hardware for playing the game based on the Microtan 65 CPU board. Mike Rose generated the software. Their work was published in Electronics Today International in the November 1980 edition. The name of this game was called "Space Invasion", to avoid copyright infringement presumeably. The game hardware consisted of 3 units; the main PCB, a power supply and a special keypad unit incorporating sound effects (source: http://www.microtan.ukpc.net/pageSpace.html). + +DRIVER: +tangerine/microtan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.212: Nigel Barnes added 'Tangerine/ETI Space Invasion (ETI)' system. + +ROMSET: +4096 bytes in 2 files / 2.39Kb packed + +$end +$info=spjoy +$mame +0.238 [Nigel Barnes] + +The Serial Port/Vertical Twist Joystick Interface, , ???? + +DRIVER: +devices/bus/centronics/spjoy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'The Serial Port/Vertical Twist Joystick Interface' device. + +ROMSET: +None required. + +$end +$info=splasfgt +$mame +0.160 [hap, Kevin Horton] + +Space Laser Fight, Bambino, 1980 + +Two player shot-em up type game, made with either green or blue display plastics. From the box: "The world's smallest graphic color display with revolutionary computer-game functions and sounds! You can see the space robot's arms move to fire a laser beam, legs move to stoop and body falll apart due to laser destruction. Over 100 million computerized plays - a constantly challenging game." An original price: $38.96 at Toys R Us (source: http://www.handheldmuseum.com/Bambino/SLF.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.160: hap and Kevin Horton added 'Bambino Space Laser Fight' system. + +ROMSET: +248657 bytes in 2 files / 82.92Kb packed + +$end +$info=splitsec +$mame +0.158 [hap, Sean Riddle] + +Split Second, Parker Brothers, 1980 + +This is an electronic handheld reflex gaming device, it's straightforward to use. The included mini-games are: 1, 2, 3: Mad Maze*, 4, 5: Space Attack*, 6: Auto Cross, 7: Stomp, 8: Speedball (*: higher number indicates higher difficulty) (source: mess driver). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.158: hap and Sean Riddle added 'Parker Brothers Split Second' system. + +ROMSET: +5520 bytes in 3 files / 3.94Kb packed + +$end +$info=sporzbx +$mame +0.224 [Sean Riddle, David Haywood] + +Game Sporz Wireless Boxing, Macro Winners, 2004 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=KvzWRF3mkBQ + +WIP: +- 0.224: Sean Riddle and David Haywood added 'Macro Winners Game Sporz Wireless Boxing' system. + +ROMSET: +4194304 bytes in 1 file / 1.34Mb packed + +$end +$info=sporzbxa +$mame +0.261 [TeamEurope, David Haywood] + +Wireless Boxing (PAL, Play Vision), Macro Winners (Play Vision license), 2004 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Macro Winners (Play Vision license) Wireless Boxing (PAL, Play Vision)' system. + +ROMSET: +4194304 bytes in 1 file / 1.34Mb packed + +$end +$info=sporzpp +$mame +0.223 [Sean Riddle, David Haywood, Dave Silva] + +Game Sporz Wireless Duet Play Ping-Pong, Macro Winners, 2004 + +Duet Play Ping-Pong by Game Sportz with additional 17 games. 16-Bit graphic, wireless R/C control pad, dual wireless ping-pong racquet and optional player 2 joypad (source: https://www.ebay.com/itm/193540072801). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=z2F7pbAIuSw + +WIP: +- 0.223: Sean Riddle, David Haywood and Dave Silva added 'Macro Winners Game Sporz Wireless Duet Play Ping-Pong' system. + +ROMSET: +4194304 bytes in 1 file / 1.01Mb packed + +$end +$info=sporztn +$mame +0.225 [David Haywood, Sean Riddle] + +Wireless Tennis (PAL, Play Vision), Macro Winners (Play Vision license), 2004 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=Dxxbtmd4CLA + +WIP: +- 0.225: David Haywood and Sean Riddle added 'Macro Winners (Play Vision license) Wireless Tennis (PAL, Play Vision)' system. + +ROMSET: +4194304 bytes in 1 file / 1.56Mb packed + +$end +$info=sprachmg +$mame +0.251 [Dirk Best, natarii, Crypto Museum] + +Gerät 32620 (Sprach/Morsegenerator), Institut für Kosmosforschung, 1985 + +Secret services must always be able to communicate with their own agents in covert ways. Strongly sealed border systems, as they existed during the Cold War, limit the possibility of a secret exchange of information. Many agents used special radios that were dropped behind enemy lines. However, owning and operating a radio always carried the risk of exposure. So that agents around the world could receive messages without having to hide a special device, secret services sent encrypted information via number transmitters. From the 1980s, the Stasi used voice Morse generators to announce the long cryptic columns of numbers. Such a voice Morse generator is part of the collection of the German Spy Museum (source, traslated from German: https://www.deutsches-spionagemuseum.de/sammlung/sprach-morse-generator-geraet-32620). + +DRIVER: +ddr/sprachmg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sprachmg.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: Add u8 prefix to utf8 strings [hap]. +- 0.251: Dirk Best, natarii and Crypto Museum added 'Institut für Kosmosforschung Ger?t 32620 (Sprach/Morsegenerator)' system. + +ROMSET: +10240 bytes in 2 files / 5.87Kb packed + +$end +$info=sprinter +$mame +0.255 [Andrei I. Holub] + +Sprinter Sp2000, Peters Plus, Ivan Mak, 2000 + +The Sprinter (also called Peters Plus Sprinter or PPS is a microcomputer made by the Russian firm Peters Plus, Ltd. It was the last ZX Spectrum clone produced in a factory. It was built using what the company called a "Flex architecture", using an Altera PLD as part of the core logic. This allows the machine's hardware to be reconfigured on the fly for different ZX-Spectrum models compatibility or its own enhanced native mode (set by default on boot and running the Estex operating system). This design is comparable to the design of Jeri Ellsworth's C-One reprogrammable computer (source: https://en.wikipedia.org/wiki/Sprinter_(computer)). + +DRIVER: +sinclair/sprinter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.285: Added missing credits (#14734) [holub]. +- 0.275: Add onboard media devices before adding slots to make media options less unstable (#13373). Also adjusted default mouse axis sensitivity [Andrei I. Holub]. +- 0.255: Andrei I. Holub added 'Peters Plus, Ivan Mak Sprinter Sp2000' system. + +ROMSET: +1835008 bytes in 7 files / 507.47Kb packed + +$end +$info=sprites +$mame +0.267 [Andrei I. Holub] + +Spectrum Next Sprites, , ???? + +DRIVER: +sinclair/next/specnext_sprites.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Detected sprites collision (#14409) [Andrei I. Holub]. +- 0.282: Fixed 4/5 sprite's descriptor (#14242). Prematured sprites collision detection (#14386) [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum Next Sprites' device. + +ROMSET: +None required. + +$end +$info=spt1500 +$mame +0.132 [Miodrag Milanović] + +SPT 1500, Symbol, 19?? + +Pocket-sized Productivity for People on the Move Symbol Technologies has combined the latest bar code scanning technology with the Palm? platform to create the SPT 1500. Based on the popular Palm III™, the SPT 1500 is a powerful productivity tool, enabling users to capture and manage data with unparalleled convenience and functionality (source: http://www.barcodesinc.com/pdf/Symbol/spt1500.pdf). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.132: Miodrag Milanović added 'Symbol SPT1500 (not working)' system. + +ROMSET: +6291456 bytes in 3 files / 1.84Mb packed + +$end +$info=spt1700 +$mame +0.132 [Miodrag Milanović] + +SPT 1700, Symbol, 19?? + +The SPT 1700 family continues the revolution of pocketable computing, combining integrated scanning, sophisticated connectivity and ruggedness with the popular Palm? platform. The SPT 1700 offers ruggedized data communications capabilities with its built-in link to the open architecture of Spectrum24?. This wireless LAN from Symbol Technologies enables up-to-the-minute information flow between the point of activity and your remote host systems (source: http://www.barcodesinc.com/pdf/Symbol/spt1700.pdf). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.132: Miodrag Milanović added 'Symbol SPT1700 (not working)' system. + +ROMSET: +2097152 bytes in 1 file / 884.74Kb packed + +$end +$info=spt1740 +$mame +0.132 [Miodrag Milanović] + +SPT 1740, Symbol, 19?? + +The SPT 1740 Series of pen-notepad computers offers the most advanced Palm Powered solution for your work force. This family of rugged mobile computers combines integrated scanning, sophisticated wireless connectivity and powerful processing capability with the Palm OSplatform. The SPT1740 Series is a powerful productivity-enhancing tool, serving the multiple needs of today's growing mobile workforce (source: http://www.cybarcode.com/symbol/data_collection_terminals/portable/wireless/802_11_1mbps/spt-1740). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović added 'Symbol SPT1740 (not working)' system. + +ROMSET: +6291456 bytes in 3 files / 1.98Mb packed + +$end +$info=sq1 +$mame +0.146 [R. Belmont, Parduz] + +SQ-1, Ensoniq, 1990 + +Ensoniq Corp. was an American electronics manufacturer, best known throughout the mid 1980s and 1990s for its musical instruments, principally samplers and synthesizers. Ensoniq ESQ-1 is a hybrid digital-analog synthesizer released by Ensoniq in 1986. The ESQ-1 featured 8 voices with 3 digital oscillators per voice. Each oscillator could be set to one of 32 different waveforms. Some of these were standard simple waveforms such as sawtooth and pulse, while others were samples such as piano and voice. Each oscillator also had an associated DCA (not VCA) to control its volume in 256 steps. In addition to that, an ESQ1's voice featured 3 LFOs, 4 envelope generators, a 4-pole resonant analog lowpass filter (VCF), and a final VCA with left/right panning. It also sported a 61-key velocity-sensitive keyboard, full MIDI implementation, memory for 40 patches, a memory cartridge slot, and an 8-track sequencer. A rackmount version called the ESQ-M was also released circa 1987, with exactly the same specification minus the sequencer. The ESQ-1 was produced until 1988 (source: http://en.wikipedia.org/wiki/Ensoniq_ESQ-1). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.171: Much-improved LCD and front panel button support [Parduz, R. Belmont]. +- 0.148: Greatly improved display behavior [R. Belmont]. +- 0.146: R. Belmont and Parduz added 'Ensoniq SQ-1' system. + +ROMSET: +1179648 bytes in 4 files / 833.75Kb packed + +$end +$info=sq2 +$mame +0.181 [R. Belmont, Guru] + +SQ-2, Ensoniq, 1991 + +Similar to a SQ-1 Plus with 76 (channel pressure sensitive) keys.?Architecture Class:?Rompler. The Ensoniq SQ-2 is a velocity and pressure sensitive 76 key (21 voice, 24 channel multitimbral) synthesizer, featuring 167 waveforms, dual multimode digital filters, three 4-stage envelopes, an LFO, versatile modulation, stereo effects, 8 track (+ 8 track song) real or step time sequencer, auxiliary outputs, and MIDI. The 80 user editable presets can be saved via MIDI SysEx, 3.5" DSDD disk drive, or cartridge (another 100 presets are in ROM) (source: https://www.synthark.org/Ensoniq/SQ-2.html). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.181: R. Belmont and Guru added 'Ensoniq SQ-2' system. + +ROMSET: +3342336 bytes in 6 files / 2.70Mb packed + +$end +$info=sq80 +$mame +0.146u1 [R. Belmont] + +SQ-80 Cross Wave Synthesizer, Ensoniq, 1988 + +The Ensoniq SQ-80 is a synthesizer from Ensoniq. It was basically an update to the original Ensoniq ESQ-1. Compared to the ESQ1, the SQ80 includes 43 additional waveforms (including 5 drumkits), an enhanced sequencer, and a floppy disk drive for storing patches and sequences. Synthesis-wise, the SQ80 introduced the so-called 2nd Reverb, a low-cost solution to simulate reverb-like effects. As with the first Ensoniq product, the SQ80 not only offers MIDI In and Out, but also a MIDI Thru jack. The SQ80 was the first Ensoniq product to feature their patented Polypressure Keyboard technology. Unlike the ESQ1 and Mirage, the SQ80 keyboard offers channel pressure and polyphonic pressure (aftertouch) as well as programmable hardness (velocity). Since the keyboard does not use mechanical sensors for detecting velocity and pressure, it is immune to contact problems (which ESQ1 and Mirage suffered from) and pressure sensor wearout (like conventional keyboards) (source: http://en.wikipedia.org/wiki/Ensoniq_SQ-80). + +DRIVER: +ensoniq/esq1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.146u1: R. Belmont added 'Ensoniq SQ-80' system. + +ROMSET: +360448 bytes in 7 files / 227.97Kb packed + +$end +$info=sqrack +$mame +0.148 [R. Belmont] + +SQ-Rack, Ensoniq, 1990 + +The Ensoniq SQ-R is part of the lower-cost line of SQ products by the company that also included the SQ-1, and SQ-2. The SQ-R is basically a rack mounted version of the SQ-1 keyboard and it does not include keys or a sequencer.? Although it lacks a keyboard, it does support Ensoniq's "Smart Transmit" function, which means you can connect a keyboard to it and it becomes an eight zone controller. Even if you use a MIDI keyboard that lacks multi-channel capabilities on its own, the SQ-R will provide independent control over volume, key range, MIDI channel, program change remapping, transpose, as well as sustain pedal on/off (source: https://www.vintagesynth.com/ensoniq/sq-R). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.148: R. Belmont added 'Ensoniq SQ-Rack' system. Greatly improved display behavior [R. Belmont]. + +ROMSET: +131072 bytes in 2 files / 85.98Kb packed + +$end +$info=squale +$mame +0.166 [Miodrag Milanović] + +Squale, Apollo 7, 1984 + +Apollo 7 Squale (SQUALE) is a home computer, a product of Apollo 7, which began to be manufactured in France during 1984. He used the Nokia 6809 as a central microprocessor and RAM computer memory SQUALE had a capacity of 92kb to 256kb with enlargement. As the operating system used Flex 09th (source translated from Serbian: https://sr.wikipedia.org/wiki/Apollo_7_Squale). + +DRIVER: +skeleton/squale.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +squale_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.166: Miodrag Milanović (thanks to Olivier Aichelbaum) added skeleton driver of 'Apollo 7 Squale' system. + +ROMSET: +16384 bytes in 3 files / 11.39Kb packed + +$end +$info=sr16 +$mame +0.138 [Sandro Ronco] + +SR-16 (Alesis), Alesis, 1990 + +As one of the most popular drum machines ever made, the SR-16™ has been used by everyone from songwriters to live performers to remix engineers as their drum machine of choice. The reason is simple: it features a great selection of 233 realistic, natural drum sounds, offered both in dry form and sampled with our incomparable digital reverbs. Our exclusive Dynamic Articulation™ feature enables a drum sound to change its tonal content as it's played harder for truly realistic performances (source: http://www.alesis.com/sr16). + +DRIVER: +alesis/alesis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.138: Sandro Ronco added skeleton driver of 'Alesis SR-16' system. + +ROMSET: +1114112 bytes in 3 files / 856.74Kb packed + +$end +$info=sroyal +$mame +0.270 [hap, Sean Riddle] + +Sphinx Royal, Newcrest Technology / CXG Systems / Intelligent Chess Software, 1988 + +Your Sphinx Chess Computer is an ideal opponent. It is ready to play you at any time, as often as you like, at whatever level of skill you choose. Using the machine is simple - you just move the pieces on the chessboard in much the same way as you would against a human player (source: https://www.spacious-mind.com/html/sphinx_royal.html). + +DRIVER: +newcrest/royal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Chess Software'. +- 0.270: hap and Sean Riddle added 'CXG Systems/Newcrest Technology/Intelligent Chess Software Sphinx Royal' system. + +ROMSET: +8192 bytes in 1 file / 4.43Kb packed + +$end +$info=srx_bus +$mame +0.192 + +InterPro SRX bus, , ???? + +DRIVER: +devices/bus/interpro/sr/sr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Renamed (srx) to (srx_bus). +- 0.198: Renamed (sr) to (srx) and description changed to 'InterPro SRX bus'. +- 0.192: Added 'InterPro SR bus' device. + +ROMSET: +None required. + +$end +$info=srx_slot +$mame +0.192 + +InterPro SRX slot, , ???? + +DRIVER: +devices/bus/interpro/sr/sr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Renamed (sr_slot) to (srx_slot) and description changed to 'InterPro SRX slot'. +- 0.192: Added 'InterPro SR bus slot' device. + +ROMSET: +None required. + +$end +$info=ss50_dc5 +$mame +0.213 + +DC5 Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/ss50/dc5.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Clean up code using device finder array [AJR]. +- 0.218: Added 'configuration option to force ready when motor is enabled. Allows SWTBUG to boot without patching the ROM to ignore the ready status [68bit]. +- 0.213: Added 'DC5 Floppy Disk Controller' device. + +ROMSET: +None required. + +$end +$info=ss50_interface +$mame +0.193 + +SS-50 Interface Port, , ???? + +DRIVER: +devices/bus/ss50/interface.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'SS-50 Interface Port' device. + +ROMSET: +None required. + +$end +$info=ss50_mpc +$mame +0.193 + +MP-C Serial Control Interface, , ???? + +DRIVER: +devices/bus/ss50/mpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'MP-C Serial Control Interface' device. + +ROMSET: +None required. + +$end +$info=ss50_mps +$mame +0.193 + +MP-S Serial Interface, , ???? + +DRIVER: +devices/bus/ss50/mps.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'MP-S Serial Interface' device. + +ROMSET: +None required. + +$end +$info=ss50_mps2 +$mame +0.213 [68bit] + +MP-S2 Dual Serial Interface, , ???? + +DRIVER: +devices/bus/ss50/mps2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: 68bit added 'MP-S2 Dual Serial Interface' device. + +ROMSET: +None required. + +$end +$info=ss50_mpt +$mame +0.213 [68bit] + +MP-T Timer / Counter, , ???? + +DRIVER: +devices/bus/ss50/mpt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: 68bit added 'MP-T Timer / Counter' device. + +ROMSET: +None required. + +$end +$info=ss50_piaide +$mame +0.213 [68bit] + +PIA IDE Hard Disk Interface, , ???? + +DRIVER: +devices/bus/ss50/piaide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: 68bit added 'PIA IDE Hard Disk Interface' device. + +ROMSET: +None required. + +$end +$info=ssam88s +$mame +0.148u2 [Kaylee] + +Samtron 88S, Samsung, 1989 + +Samtron 88S, an XT clone made by Samsung (source: http://www.minuszerodegrees.net/xt_clone_bios/xt_clone_bios.htm). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148u2: Kaylee added 'Samsung Samtron 88S' system. + +ROMSET: +32768 bytes in 1 file / 12.27Kb packed + +$end +$info=ssem +$mame +0.132 [Ryan Holtz] + +Small-Scale Experimental Machine (SSEM), 'Baby', Manchester University, 1948 + +he Manchester Small-Scale Experimental Machine (SSEM), nicknamed Baby, was the world's first stored-program computer. It was built at the Victoria University of Manchester by Frederic C. Williams, Tom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948. The machine was not intended to be a practical computer but was instead designed as a testbed for the Williams tube, an early form of computer memory. Although considered 'small and primitive' by the standards of its time, it was the first working machine to contain all of the elements essential to a modern electronic computer. As soon as the SSEM had demonstrated the feasibility of its design, a project was initiated at the university to develop it into a more usable computer, the Manchester Mark 1. The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world's first commercially available general-purpose computer (source: http://en.wikipedia.org/wiki/Manchester_Small-Scale_Experimental_Machine). + +DRIVER: +mchester/ssem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ssem_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Ryan Holtz added 'Small-Scale Experimental Machine (SSEM), 'Baby'' system. + +ROMSET: +None required. + +$end +$info=ssem_cpu +$mame +0.149u1 [Ryan Holtz] + +Manchester SSEM, , ???? + +DRIVER: +devices/cpu/ssem/ssem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Manchester SSEM' [Angelo Salese]. +- 0.149u1: Ryan Holtz added 'SSEMCPU' device. + +ROMSET: +None required. + +$end +$info=ssensor4 +$mame +0.214 [hap, Berger, Achim] + +Super Sensor IV, Novag Industries / Intelligent Heuristic Programming, 1981 + +NOVAG SUPER SENSOR IV offers you a deep and well researched book opening library of 600 half moves which combined with our strong random generator assures lots of variety in your games. SET LEVEL BUTTON: Choose play strength. TIME CONTROL BUTTON: Choose time control. The NOVAG SUPER SENSOR IV has 8 play levels in which the level 1 is the weakest and level 8 is the strongest. A further option which plays a factor in the search depth of the computer is the Time Control as explained below. The higher the play level the longer it takes for the computer to make a move but the computer will analyze the position and the moves in more depth which will influence the strength of his reply. The NOVAG SUPER SENSOR IV also uses your move time and continues to analyze positions while you ponder your next move (this is also called Permanent Brain). In addition to the 8 play levels, the computer also has 2 time control options available for use in which variable or fixed response times can be set up. If the variable option is used the computer will move more quickly in simple game situations but it will also use more time in more complex positions. The levels 7 and 8 will be used for analysis or the solving of special chess problems. If the fixed option is used, the computer will make its move only after the time allocated by the level choice is used. In the fixed option the levels 6, 7 and 8 are tournament play levels (source: http://www.spacious-mind.com/html/super_sensor_iv.html). + +DRIVER: +novag/const.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +novag_ssensor4.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Small tweak to internal artwork [hap]. +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.259: Chessclock ROM is actually for the printer [hap]. +- 0.246: Add chess symbols to internal artwork [hap]. +- 0.241: Correct IRQ active time [hap]. +- 0.214: hap, Berger and Achim added 'Novag Super Sensor IV' system. + +ROMSET: +8192 bytes in 1 file / 6.65Kb packed + +$end +$info=ssfball +$mame +0.160 [hap, Kevin Horton] + +Super Star Football (Bambino), Bambino, 1979 + +A very fine VFD football game, and also a very big hit game for bambino. Nice design, and I like how the shape of the screen area of the game resembles stadium seating or even a field goal (source: http://www.miniarcade.com/bambino/football.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.247: Changed description to 'Super Star Football (Bambino)'. +- 0.160: hap and Kevin Horton added 'Bambino Superstar Football' system. + +ROMSET: +333413 bytes in 2 files / 106.23Kb packed + +$end +$info=ssi2001 +$mame +0.147u2 + +Innovation SSI-2001 Audio Adapter, , ???? + +DRIVER: +devices/bus/isa/ssi2001.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'Innovation SSI-2001 Audio Adapter' device. + +ROMSET: +None required. + +$end +$info=ssimon +$mame +0.161 [hap, Sean Riddle] + +Super Simon, Milton Bradley, 1979 + +Large version of the Simon game. Featuring two side's to enable head to head games (source: http://www.imarshall.karoo.net/super_simon.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and Artwork Preview. + +WIP: +- 0.265: Fix clickable artwork crash [hap]. +- 0.161: hap and Sean Riddle added 'Milton Bradley Super Simon' system. + +ROMSET: +3280 bytes in 3 files / 2.11Kb packed + +$end +$info=ssp1601 +$mame +0.163 + +Samsung SSP1601, , ???? + +DRIVER: +devices/cpu/ssp1601/ssp1601.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Samsung SSP1601' [Angelo Salese]. +- 0.163: Added 'SSP1601' device. + +ROMSET: +None required. + +$end +$info=ssports4 +$mame +0.175 [hap, Sean Riddle] + +Super Sports-4, U.S. Games Corporation, 1980 + +4 different sports games selected via switches. Game has a different overlay for each sport. Football, Hockey, Soccer and Basketball (source: http://www.handheldmuseum.com/Misc/USGamesSuperSports4.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.252: Changed manufacturer to 'U.S. Games Corporation'. +- 0.175: hap and Sean Riddle added 'U.S. Games Super Sports-4' system. + +ROMSET: +2947 bytes in 3 files / 2.10Kb packed + +$end +$info=ssram128 +$mame +0.156 [R. Belmont] + +Saturn Systems 128K Extended Language Card, , ???? + +DRIVER: +devices/bus/a2bus/ramcard128k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Improve notes [AJR]. +- 0.156: R. Belmont added 'Saturn Systems 128K Extended Language Card' device. + +ROMSET: +None required. + +$end +$info=sst_28sf040 +$mame +0.149u1 + +SST 28SF040 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SST 28SF040 Flash' device. + +ROMSET: +None required. + +$end +$info=sst_39sf010 +$mame +0.273 [Dirk Best] + +SST 39SF010 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Dirk Best added 'SST 39SF010 Flash' device. + +ROMSET: +None required. + +$end +$info=sst_39sf020 +$mame +0.281 [Dirk Best] + +SST 39SF020 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Dirk Best added 'SST 39SF020 Flash' device. + +ROMSET: +None required. + +$end +$info=sst_39sf040 +$mame +0.220 [Nigel Barnes] + +SST 39SF040 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Nigel Barnes added 'SST 39SF040 Flash' device. + +ROMSET: +None required. + +$end +$info=sst_39vf020 +$mame +0.149u1 + +SST 39VF020 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SST 39VF020 Flash' device. + +ROMSET: +None required. + +$end +$info=sst_39vf400a +$mame +0.149u1 + +SST 39VF400A Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SST 39VF400A Flash' device. + +ROMSET: +None required. + +$end +$info=sst_49lf020 +$mame +0.210 + +SST 49LF020 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'SST 49LF020 Flash' device. + +ROMSET: +None required. + +$end +$info=sstar28k +$mame +0.213 [hap, Berger] + +Superstar 28K, SciSys / Heuristic Software, 1983 + +Superstar is a sophisticated chess computer which automatically registers your moves on its built-in sensor chessboard.?It has 24 extremely flexible levels of skill and a number of very advanced features that will increase your enjoyment of the game.?These ?intelligent? features also make the computer especially easy to operate (source: https://www.spacious-mind.com/html/superstar_28k.html). + +DRIVER: +saitek/superstar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.213: hap and Berger added 'SciSys Superstar 28K' system. + +ROMSET: +24576 bytes in 3 files / 17.84Kb packed + +$end +$info=sstarkar +$mame +0.219 [Sean Riddle, ClawGrip] + +Singing Star Karaoke (World) / Karao Kids (Spain), Taikee, 200? + + + +DRIVER: +tvgames/spg110.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +singingstarkaraoke_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.231: Renamed (karaokd2) to (sstarkar) and description changed to 'Singing Star Karaoke (World) / Karao Kids (Spain)'. +- 0.219: Sean Riddle and ClawGrip added 'Imaginarium/ItsMagical Karao Kids Songs 2 (Spain)' system. + +$end +$info=ssystem3 +$mame +0.125 [Peter Trauner] + +Chess Champion: Super System III, SciSys / Novag Industries / Philidor Software, 1979 + +This unit I have now. Well with the LCD panel and the printer, but it should have been produced very often, because it is encountered very often in auctions He's a piece of the history of chess but has in the collector circles (still) not depressed. The price, including completing parts was. Unfortunately, I think because at present no record of how much more it cost the whole time. But I think I did for the unit with printer and LCD panel with approximately 600.00€ not much besides lying. Euro has cost / with the base unit 200. The condition is already somewhat battered by the printer and LCD board is even while the original packaging. The LCD panel is also working knotless not (source: http://www.schachcomputer.at/system3.htm). + +DRIVER: +saitek/ssystem3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.270: Changed manufacturer to 'SciSys / Novag Industries / Philidor Software'. +- 0.264: Changed manufacturer to 'SciSys / Novag Industries'. +- 0.213: Machine promoted to working [hap, Berger, MikeChess]. +- 0.125: Peter Trauner added 'NOVAG Chess Champion Super System III' system. + +ROMSET: +812987 bytes in 6 files / 75.20Kb packed + +$end +$info=ssystem4 +$mame +0.222 [hap, Berger, Achim] + +Chess Champion: Super System IV, SciSys / Philidor Software, 1980 + +The SciSys Chess Champion Super System MK IV had been on sale for less than six months when it was effectively superceded by the Mark V. With the Mark V winning the World Microcomputer Chess Championship in September 1981, Scisys decided to take immediate commercial advantage of this success by releasing the Mark V for the Christmas market. Undoubtedly a correct decision in the rapidly moving chess computer market at that time. As a consequence of this short sales period the Super System IV is a relatively rare chess computer today (source: https://www.schach-computer.info/wiki/index.php/SciSys_Chess_Champion_Super_System_MK_IV). + +DRIVER: +saitek/ssystem3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: hap, Berger and Achim added 'SciSys Chess Champion: Super System IV' system. + +ROMSET: +65840 bytes in 4 files / 27.90Kb packed + +$end +$info=st +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (USA), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.284: Document stacy rom part numbers [Dirk Best]. +- 0.280: Add ROM cartridges [Olivier Galibert]. +- 0.255: Add mouse buttons [ksherlock]. Use lowercase for descriptive text and avoid non-standard abbreviations in descriptions in 'st_flop.xml' [ArcadeShadow]. +- 0.253: Lots of fixes, with much help by Ijor (Jorge Cwik). Bunch more fixes. Add wait state of mfp accesses, partially helps syntax terror, makes ventura run [Olivier Galibert]. +- 0.143u4: Make it better [Olivier Galibert]. +- 0.140: Renamed (atarist) to (st). +- 0.118: Curt Coder and Olivier Galibert added 'Atari ST (USA)' system. + +ROMSET: +606208 bytes in 4 files / 315.96Kb packed + +$end +$info=st_blitter +$mame +0.244 [AJR] + +Atari ST Blitter, , ???? + +DRIVER: +atari/ataristb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: AJR added 'Atari ST Blitter' device. + +ROMSET: +None required. + +$end +$info=st_de +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (Germany), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari ST (Germany)' system. + +ROMSET: +786432 bytes in 9 files / 416.91Kb packed + +$end +$info=st_es +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (Spain), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari ST (Spain)' system. + +ROMSET: +196608 bytes in 1 file / 105.30Kb packed + +$end +$info=st_fr +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (France), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari ST (France)' system. + +ROMSET: +786432 bytes in 9 files / 421.86Kb packed + +$end +$info=st_kbd +$mame +0.253 [Olivier Galibert] + +Atari ST Keyboard/Mouse/Joystick, , ???? + +DRIVER: +atari/stkbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Olivier Galibert added 'Atari ST Keyboard/Mouse/Joystick' device. + +ROMSET: +4096 bytes in 1 file / 3.13Kb packed + +$end +$info=st_m29w640ft +$mame +0.282 [Angelo Salese] + +ST M29W640FT Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'ST M29W640FT Flash' device. + +ROMSET: +None required. + +$end +$info=st_m29w640gb +$mame +0.269 [Wilbert Pol] + +ST M29W640GB Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Wilbert Pol added 'ST M29W640GB Flash' device. + +ROMSET: +None required. + +$end +$info=st_mmu +$mame +0.253 [Olivier Galibert] + +Atari ST MMU, , ???? + +DRIVER: +atari/stmmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Olivier Galibert added 'Atari ST MMU' device. + +ROMSET: +None required. + +$end +$info=st_nl +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (Netherlands), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari ST (Netherlands)' system. + +ROMSET: +196608 bytes in 1 file / 105.31Kb packed + +$end +$info=st_replay +$mame +0.278 [Olivier Galibert] + +Microdeal ST Replay, , ???? + +DRIVER: +devices/bus/st/replay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Olivier Galibert added 'Microdeal ST Replay' device. + +ROMSET: +None required. + +$end +$info=st_rom +$mame +0.280 [Olivier Galibert] + +ST Rom cartridge, , ???? + +DRIVER: +devices/bus/st/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Olivier Galibert added 'ST Rom cartridge' device. + +ROMSET: +None required. + +$end +$info=st_se +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (Sweden), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari ST (Sweden)' system. + +ROMSET: +393216 bytes in 2 files / 207.92Kb packed + +$end +$info=st_sg +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (Switzerland), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari ST (Switzerland)' system. + +ROMSET: +393216 bytes in 2 files / 187.15Kb packed + +$end +$info=st_uk +$mame +0.140 [Curt Coder, Olivier Galibert] + +ST (UK), Atari, 1985 + +The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3?" microfloppy disks as storage. It was similar to other contemporary machines which used the Motorola 68000, the Apple Macintosh and the Commodore Amiga. Preceding the Amiga's commercial release by almost two months, the Atari ST was the first computer to come with a fully bit-mapped color GUI, using a version of Digital Research's GEM released that February (source: http://en.wikipedia.org/wiki/Atari_ST#Debut_of_the_ST). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari ST (UK)' system. + +ROMSET: +589824 bytes in 3 files / 307.31Kb packed + +$end +$info=st_video +$mame +0.244 [AJR] + +Atari ST Video, , ???? + +DRIVER: +atari/stvideo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Changed description to 'Atari ST Video'. +- 0.244: AJR added 'Atari ST Video ASICs' device. + +ROMSET: +None required. + +$end +$info=st11m +$mame +0.163 + +Seagate ST11M Fixed Disk Controller, , ???? + +DRIVER: +devices/bus/isa/hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Seagate ST11M Fixed Disk Controller' device. + +ROMSET: +None required. + +$end +$info=st1700h +$mame +0.169 [Justin Kerk] + +ST-1700 (headphone version), Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1700 (headphone version)' system. + +ROMSET: +1048576 bytes in 1 file / 711.85Kb packed + +$end +$info=st1701 +$mame +0.169 [Justin Kerk] + +ST-1701, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1701' system. + +ROMSET: +1048576 bytes in 1 file / 714.83Kb packed + +$end +$info=st1702 +$mame +0.169 [Justin Kerk] + +ST-1702, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1702' system. + +ROMSET: +1009628 bytes in 1 file / 706.50Kb packed + +$end +$info=st1703 +$mame +0.169 [Justin Kerk] + +ST-1703, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1703' system. + +ROMSET: +1048576 bytes in 1 file / 698.27Kb packed + +$end +$info=st1704 +$mame +0.169 [Justin Kerk] + +ST-1704, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1704' system. + +ROMSET: +1044208 bytes in 1 file / 752.66Kb packed + +$end +$info=st1705 +$mame +0.169 [Justin Kerk] + +ST-1705, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1705' system. + +ROMSET: +1048576 bytes in 1 file / 742.06Kb packed + +$end +$info=st1706 +$mame +0.169 [Justin Kerk] + +ST-1706, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1706' system. + +ROMSET: +524288 bytes in 1 file / 475.99Kb packed + +$end +$info=st1707 +$mame +0.169 [Justin Kerk] + +ST-1707, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1707' system. + +ROMSET: +524288 bytes in 1 file / 475.99Kb packed + +$end +$info=st1708 +$mame +0.169 [Justin Kerk] + +ST-1708, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1708' system. + +ROMSET: +524288 bytes in 1 file / 475.36Kb packed + +$end +$info=st1714 +$mame +0.169 [Justin Kerk] + +ST-1714, Saturn, 200? + + + +DRIVER: +saturn/st17xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added skeleton driver of 'Saturn ST-1714' system. + +ROMSET: +2097152 bytes in 1 file / 814.89Kb packed + +$end +$info=st2202 +$mame +0.216 [AJR] + +Sitronix ST2202 Integrated Microcontroller, , ???? + +DRIVER: +devices/cpu/m6502/st2204.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: AJR added 'Sitronix ST2202 Integrated Microcontroller' device. + +ROMSET: +None required. + +$end +$info=st2204 +$mame +0.216 [AJR] + +Sitronix ST2204 Integrated Microcontroller, , ???? + +DRIVER: +devices/cpu/m6502/st2204.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: AJR added 'Sitronix ST2204 Integrated Microcontroller' device. + +ROMSET: +None required. + +$end +$info=st2205u +$mame +0.216 + +Sitronix ST2205U Integrated Microcontroller, , ???? + +DRIVER: +devices/cpu/m6502/st2205u.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.237: Added 'very preliminary ADPCM audio output. Added recognizable (but still awful) PSG sound emulation for the dphh8630 driver [David Haywood]. Marked sound imperfect [Vas Crabb]. +- 0.225: Renamed (st2205) to (st2205u). +- 0.216: Added 'Sitronix ST2205U Integrated Microcontroller' device. + +ROMSET: +None required. + +$end +$info=st2302u +$mame +0.225 [AJR] + +Sitronix ST2302U Integrated Microcontroller, , ???? + +DRIVER: +devices/cpu/m6502/st2205u.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: AJR added 'Sitronix ST2302U Integrated Microcontroller' device. + +ROMSET: +None required. + +$end +$info=st7626 +$mame +0.278 [Olivier Galibert] + +ST7626 LCD Controller, , ???? + +DRIVER: +devices/video/st7626.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Olivier Galibert added 'ST7626 LCD Controller' device. + +ROMSET: +None required. + +$end +$info=st7735 +$mame +0.227 [David Haywood] + +Sitronix ST7735 LCD Controller, , ???? + +DRIVER: +devices/video/st7735_lcdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (blhandheldlcdc) to (st7735) and changed description to 'Sitronix ST7735 LCD Controller'. Fixed row drawing loop start [Vas Crabb]. +- 0.227: David Haywood added 'BaoBaoLong Handhelds LCD Controller' device. + +ROMSET: +None required. + +$end +$info=st90r50 +$mame +0.256 [AJR] + +SGS-Thomson ST90R50, , ???? + +DRIVER: +devices/cpu/st9/st905x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: AJR added 'SGS-Thomson ST90R50' device. + +ROMSET: +None required. + +$end +$info=stackch +$mame +0.274 [hap, azya] + +Stack Challenge, Tandy Corporation, 1991 + + + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Tandy Corporation Stack Challenge' system. + +ROMSET: +145310 bytes in 2 files / 14.51Kb packed + +$end +$info=stacklp +$mame +0.281 [Nigel Barnes] + +Stack Light Pen (BBC Micro), , ???? + +DRIVER: +devices/bus/bbc/analogue/lightpen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Nigel Barnes added 'Stack Light Pen (BBC Micro)' device. + +ROMSET: +None required. + +$end +$info=stacklr +$mame +0.281 [Nigel Barnes] + +Stack Light Rifle (BBC Micro), , ???? + +DRIVER: +devices/bus/bbc/analogue/lightpen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Nigel Barnes added 'Stack Light Rifle (BBC Micro)' device. + +ROMSET: +None required. + +$end +$info=starbuck +$mame +0.288 [TeamEurope] + +Starbucks x Subor (OEM Q2, China), Subor, 2022 + +The "Starbucks x Subor" console (OEM Q2) is a limited-edition standalone handheld console released in China in May 2022 (with reissues and commemorative variants tied to special cards in 2025). The device is the result of a promotional "crossover" collaboration between the famous Starbucks coffee chain and the historic Chinese video game company Subor (known since the 1990s for its classic NES/Famicom hardware clones). From a structural and technical standpoint, the console uses the chassis and components of the budget-friendly Subor Q2 model as its base (OEM). + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Subor Starbucks x Subor (OEM Q2, China)' system. + +ROMSET: +2097152 bytes in 1 file / 1.51Mb packed + +$end +$info=starwbc +$mame +0.157 [hap, Kevin Horton] + +Star Wars: Electronic Battle Command Game, Kenner, 1979 + +Star Wars Electronic Battle Command Game, a hyperspace dogfight simulation that you can play by yourself or against three other players, the screen is a +grid made up of LED's (Light Emitting Diodes) which shows the coordinates. You can zoom into a particular coordinate as you search for other player's ships, there are basic, intermediate and advanced levels each with their own teaching modes, all accompanied with simulated battle sounds as you play (source: http://www.oocities.org/starwarstrader_nz/rare.html). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.254: Changed description to 'Star Wars: Electronic Battle Command Game'. +- 0.157: hap and Kevin Horton added 'Kenner Star Wars - Electronic Battle Command' system. + +ROMSET: +3280 bytes in 3 files / 2.24Kb packed + +$end +$info=starwbcp +$mame +0.157 [hap, Kevin Horton] + +Star Wars: Electronic Battle Command Game (patent), Kenner, 1979 + +Star Wars Electronic Battle Command Game, a hyperspace dogfight simulation that you can play by yourself or against three other players, the screen is a +grid made up of LED's (Light Emitting Diodes) which shows the coordinates. You can zoom into a particular coordinate as you search for other player's ships, there are basic, intermediate and advanced levels each with their own teaching modes, all accompanied with simulated battle sounds as you play (source: http://www.oocities.org/starwarstrader_nz/rare.html). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: Changed description to 'Star Wars: Electronic Battle Command Game (patent)'. +- 0.157: hap and Kevin Horton added 'Kenner Star Wars - Electronic Battle Command (prototype)' system. + +ROMSET: +2048 bytes in 1 file / 1.91Kb packed + +$end +$info=starwlb +$mame +0.254 [hap, Sean Riddle] + +Star Wars: Electronic Laser Battle Game, Kenner, 1978 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: hap and Sean Riddle added 'Kenner Star Wars: Electronic Laser Battle Game' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=stcart_connector +$mame +0.278 [Olivier Galibert] + +Atari ST cartridge connector, , ???? + +DRIVER: +devices/bus/st/stcart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Olivier Galibert added 'Atari ST cartridge connector' device. + +ROMSET: +None required. + +$end +$info=ste +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (USA), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.142: Added 'a proper dump of some French TOS ROM [ElBarto]. +- 0.140: Renamed (atariste) to (ste). +- 0.119: Curt Coder and Olivier Galibert added 'Atari STE (USA)' system. + +ROMSET: +786432 bytes in 3 files / 339.86Kb packed + +$end +$info=ste_de +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (Germany), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari STE (Germany)' system. + +ROMSET: +786432 bytes in 3 files / 340.04Kb packed + +$end +$info=ste_es +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (Spain), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari STE (Spain)' system. + +ROMSET: +262144 bytes in 1 file / 106.79Kb packed + +$end +$info=ste_fr +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (France), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari STE (France)' system. + +ROMSET: +786432 bytes in 3 files / 340.43Kb packed + +$end +$info=ste_it +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (Italy), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari STE (Italy)' system. + +ROMSET: +262144 bytes in 1 file / 106.87Kb packed + +$end +$info=ste_se +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (Sweden), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari STE (Sweden)' system. + +ROMSET: +524288 bytes in 2 files / 233.31Kb packed + +$end +$info=ste_sg +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (Switzerland), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari STE (Switzerland)' system. + +ROMSET: +262144 bytes in 1 file / 126.44Kb packed + +$end +$info=ste_uk +$mame +0.140 [Curt Coder, Olivier Galibert] + +STe (UK), Atari, 1989 + +In late 1989, Atari released the 520STE and 1040STE (also written STE), enhanced version of the ST with improvements to the multimedia hardware and operating' system. It featured an increased color palette of 4096 colors from the ST's 512 (though the maximum displayable palette of these without programming tricks was still limited to 16 in the lowest 320x200 resolution, and even fewer in higher resolutions), Genlock support, and a graphics co-processor chip called Blitter, which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added '(two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Despite all of this, it still ran at 8 MHz. The STE models initially had software and hardware conflicts resulting in some applications and video games written for the ST line being unstable or even completely unusable, primarily caused by programming direct hardware calls which bypassed the operating' system. Sometimes incompatibility could be solved by expanding the RAM. Furthermore, even having a joystick plugged in would sometimes cause strange behaviour with a few applications (such as the WYSIWYG word-processor application First Word Plus) (source: http://en.wikipedia.org/wiki/Atari_ST#STE_models). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder and Olivier Galibert added 'Atari STE (UK)' system. + +ROMSET: +786432 bytes in 3 files / 339.87Kb packed + +$end +$info=ste_video +$mame +0.244 [AJR] + +Atari STe Video ASICs, , ???? + +DRIVER: +atari/atarist_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: AJR added 'Atari STe Video ASICs' device. + +ROMSET: +None required. + +$end +$info=stepone +$mame +0.193 [Fredrik Ohrstrom] + +Step/One, Ericsson, 1984 + +This is Ericsson's first attempt to get into the new and fully exploding PC market. The computer manufactured by Panasonic in Japan received a Swedish exterior design in the Ericsson light brown color. Ericsson's first computer was introduced in 1983 and claimed to be IBM-PC compatible. It had a special version of MS DOS ver 1.25 as an operating' system. It was argued that the ergonomics were something outstanding on this computer, nobody really understood how. Compatibility was a little bit so and that was probably the reason why step one never became a real success. Most DOS programs must be customized to run on Step/One (source, traslated from Swedish: http://www.pc-museum.com/ericsson/index.htm). + +DRIVER: +matsushita/myb3k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +stepone_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.194: Clone promoted to working. Refactored graphics circuit, added 'color in 320x200 mode, fixed text scrolling, and added '80-character 640*200 mode. Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics. Added support for -ramsize with 128K option and 256K default. Emulated the INT7 pull down and up for the keyboard, and added 'support for three keyboard variants. Added high-resolution 640*400 mode, and added 'crude cursor support for 40-character mode. Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor. Added printer support. Completed interrupt support, including jumper settings. Fixed crude support for 36*25 color text mode, and added 'graphics mode 0 (resolution depends on monitor used) [Edstrom, Fredrik Ohrstrom]. +- 0.193: Fredrik Ohrstrom added 'Ericsson Step/One' system. + +ROMSET: +16384 bytes in 2 files / 8.13Kb packed + +$end +$info=stepone_keyboard +$mame +0.194 + +Step/One Keyboard, , ???? + +DRIVER: +devices/machine/myb3k_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Step/One Keyboard' device. + +ROMSET: +None required. + +$end +$info=stepper +$mame +0.163 + +Stepper Motor, , ???? + +DRIVER: +devices/machine/steppers.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Integrate the draw functionality and the outputs in the class [Olivier Galibert]. +- 0.163: Added 'Stepper Motor' device. + +ROMSET: +None required. + +$end +$info=stereo_fx +$mame +0.147 + +ATi Stereo F/X Audio Adapter, , ???? + +DRIVER: +devices/bus/isa/stereo_fx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Added 'ATI Stereo F/X Audio Adapter' device. + +ROMSET: +32768 bytes in 1 file / 3.73Kb packed + +$end +$info=stic +$mame +0.149 + +AY-3-8900-1 STIC, , ???? + +DRIVER: +mattel/stic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Changed description to 'AY-3-8900-1 STIC'. +- 0.149: Added 'STIC (Standard Television Interface Chip) Video Chip' device. + +ROMSET: +2048 bytes in 1 file / 1.12Kb packed + +$end +$info=stmpc +$mame +0.252 [Dirk Best, Santo Nucifora] + +STM PC, STM Electronics, 1984 + +All-in-One IBM PC compatible portable computer (source: MAME driver). + +DRIVER: +stm/stmpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Dirk Best and Santo Nucifora added 'STM Electronics STM PC' system. + +ROMSET: +24576 bytes in 3 files / 12.97Kb packed + +$end +$info=stmpcp +$mame +0.252 [Dirk Best, Santo Nucifora] + +STM PC (prototype?), STM Electronics, 1984 + + + +DRIVER: +stm/stmpc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Dirk Best and Santo Nucifora added 'STM Electronics STM PC (prototype?)' system. + +ROMSET: +24576 bytes in 3 files / 13.08Kb packed + +$end +$info=sto486wb +$mame +0.215 [rfka01] + +Sto486Wb aka AUVA Cam-33-P2, See-Thru, 199? + +Technical informations: https://theretroweb.com/motherboards/s/auva-computer-cam33-p2 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'See-Thru Sto486Wb aka AUVA Cam-33-P2' system. + +ROMSET: +65536 bytes in 1 file / 40.72Kb packed + +$end +$info=stopthief +$mame +0.133 [hap, Sean Riddle, Kevin Horton] + +Stop Thief: Electronic Cops and Robbers (Electronic Crime Scanner), Parker Brothers, 1979 + +Stop Thief! Was the brainchild of creator Robert Doyle for Parker Brothers. It was released in 1979 and was the third most asked for Christmas present for that year according to Toy and Hobby. The Electronic Crime Scanner was indeed brilliant for its time. It had a simply L.E.D. screen similar to the old L.E.D. football games that were popular a few years before this game came out. It would normally show lines moving across the screen or even show squiggles if the thief broke glass in a building (source: http://www.retroist.com/2011/03/31/stop-thief-by-parker-brothers/). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.254: Changed description to 'Stop Thief: Electronic Cops and Robbers (Electronic Crime Scanner)'. +- 0.209: Changed description to 'Stop Thief - Electronic Cops and Robbers (Electronic Crime Scanner)'. +- 0.178: Renamed (stopthie) to (stopthief). +- 0.133: hap, Sean Riddle and Kevin Horton added 'Parker Bros. Stop Thief' system. + +ROMSET: +7833 bytes in 5 files / 3.70Kb packed + +$end +$info=stopthiefp +$mame +0.157 [hap, Sean Riddle] + +Stop Thief: Electronic Cops and Robbers (Electronic Crime Scanner) (patent), Parker Brothers, 1979 + +Stop Thief! Was the brainchild of creator Robert Doyle for Parker Brothers. It was released in 1979 and was the third most asked for Christmas present for that year according to Toy and Hobby. The Electronic Crime Scanner was indeed brilliant for its time. It had a simply L.E.D. screen similar to the old L.E.D. football games that were popular a few years before this game came out. It would normally show lines moving across the screen or even show squiggles if the thief broke glass in a building (source: http://www.retroist.com/2011/03/31/stop-thief-by-parker-brothers/). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: Changed description to 'Stop Thief: Electronic Cops and Robbers (Electronic Crime Scanner) (patent)'. +- 0.209: Changed description to 'Stop Thief - Electronic Cops and Robbers (Electronic Crime Scanner) (patent)'. +- 0.178: Renamed (stopthiep) to (stopthiefp). +- 0.157: hap and Sean Riddle added 'Parker Brothers Stop Thief (Electronic Crime Scanner) (prototype)' system. + +ROMSET: +4096 bytes in 1 file / 2.58Kb packed + +$end +$info=storio +$mame +0.206 [ClawGrip] + +Storio (GB, English, 2011-10-17), VTech, 2011 + +The VTech Storio is constructively a good product, assembled well using a hard plastic, which allows it to withstand accidental drops and small impacts, and thanks to the transparent rigid plastic cover that closes like a book also reduces the risk of damaging the screen . The colorful and rounded design indicates from the first glance that it is a device designed for children. The screen has a decent resolution and good brightness, 3.5 inches are not many and in some contexts it turns out to be a little small, but the response to the touch is still very good. The Storio is also equipped with a Qwerty keyboard, a very interesting choice because it allows children to become familiar with the standard used by normal PC keyboards. Another interesting addition is the microSD slot, which allow you to upload songs, photos and videos to the Storio, which can then also be retouched and modified by children, adding fun effects (source, traslated from Italian: http://www.tabletperbambini.it/vtech-storio-console-rosa/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Update notes in 'vtech_storio_cart.xml' [David Haywood]. +- 0.208: Fixed year for scoobysp in vtech_storio_cart.xml [ClawGrip]. +- 0.206: ClawGrip added 'VTech Storio (GB, English, 2011-10-17)' system. + +ROMSET: +29310411 bytes in 1 file / 26.07Mb packed + +$end +$info=storiode +$mame +0.206 [ClawGrip] + +Storio (DE, German, 2011-10-17), VTech, 2011 + +The VTech Storio is constructively a good product, assembled well using a hard plastic, which allows it to withstand accidental drops and small impacts, and thanks to the transparent rigid plastic cover that closes like a book also reduces the risk of damaging the screen . The colorful and rounded design indicates from the first glance that it is a device designed for children. The screen has a decent resolution and good brightness, 3.5 inches are not many and in some contexts it turns out to be a little small, but the response to the touch is still very good. The Storio is also equipped with a Qwerty keyboard, a very interesting choice because it allows children to become familiar with the standard used by normal PC keyboards. Another interesting addition is the microSD slot, which allow you to upload songs, photos and videos to the Storio, which can then also be retouched and modified by children, adding fun effects (source, traslated from Italian: http://www.tabletperbambini.it/vtech-storio-console-rosa/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: ClawGrip added 'VTech Storio (DE, German, 2011-10-17)' system. + +ROMSET: +57936397 bytes in 1 file / 53.15Mb packed + +$end +$info=storioes +$mame +0.206 [ClawGrip] + +Storio (ES, Spanish, 2011-10-17), VTech, 2011 + +The VTech Storio is constructively a good product, assembled well using a hard plastic, which allows it to withstand accidental drops and small impacts, and thanks to the transparent rigid plastic cover that closes like a book also reduces the risk of damaging the screen . The colorful and rounded design indicates from the first glance that it is a device designed for children. The screen has a decent resolution and good brightness, 3.5 inches are not many and in some contexts it turns out to be a little small, but the response to the touch is still very good. The Storio is also equipped with a Qwerty keyboard, a very interesting choice because it allows children to become familiar with the standard used by normal PC keyboards. Another interesting addition is the microSD slot, which allow you to upload songs, photos and videos to the Storio, which can then also be retouched and modified by children, adding fun effects (source, traslated from Italian: http://www.tabletperbambini.it/vtech-storio-console-rosa/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: ClawGrip added 'VTech Storio (ES, Spanish, 2011-10-17)' system. + +ROMSET: +63319036 bytes in 1 file / 58.29Mb packed + +$end +$info=storioesa +$mame +0.217 [Sean Riddle, ClawGrip] + +Storio (ES, Spanish, 2011-06-17?), VTech, 2011 + +The VTech Storio is constructively a good product, assembled well using a hard plastic, which allows it to withstand accidental drops and small impacts, and thanks to the transparent rigid plastic cover that closes like a book also reduces the risk of damaging the screen . The colorful and rounded design indicates from the first glance that it is a device designed for children. The screen has a decent resolution and good brightness, 3.5 inches are not many and in some contexts it turns out to be a little small, but the response to the touch is still very good. The Storio is also equipped with a Qwerty keyboard, a very interesting choice because it allows children to become familiar with the standard used by normal PC keyboards. Another interesting addition is the microSD slot, which allow you to upload songs, photos and videos to the Storio, which can then also be retouched and modified by children, adding fun effects (source, traslated from Italian: http://www.tabletperbambini.it/vtech-storio-console-rosa/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: Sean Riddle and ClawGrip added 'VTech Storio (ES, Spanish, 2011-06-17?)' system. + +ROMSET: +138412032 bytes in 1 file / 62.89Mb packed + +$end +$info=storiofr +$mame +0.206 [ClawGrip] + +Storio (FR, French, 2011-10-17), VTech, 2011 + +The VTech Storio is constructively a good product, assembled well using a hard plastic, which allows it to withstand accidental drops and small impacts, and thanks to the transparent rigid plastic cover that closes like a book also reduces the risk of damaging the screen . The colorful and rounded design indicates from the first glance that it is a device designed for children. The screen has a decent resolution and good brightness, 3.5 inches are not many and in some contexts it turns out to be a little small, but the response to the touch is still very good. The Storio is also equipped with a Qwerty keyboard, a very interesting choice because it allows children to become familiar with the standard used by normal PC keyboards. Another interesting addition is the microSD slot, which allow you to upload songs, photos and videos to the Storio, which can then also be retouched and modified by children, adding fun effects (source, traslated from Italian: http://www.tabletperbambini.it/vtech-storio-console-rosa/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: ClawGrip added 'VTech Storio (FR, French, 2011-10-17)' system. + +ROMSET: +59517465 bytes in 1 file / 54.48Mb packed + +$end +$info=storionl +$mame +0.206 [ClawGrip] + +Storio (NL, Dutch, 2011-10-17), VTech, 2011 + +The VTech Storio is constructively a good product, assembled well using a hard plastic, which allows it to withstand accidental drops and small impacts, and thanks to the transparent rigid plastic cover that closes like a book also reduces the risk of damaging the screen . The colorful and rounded design indicates from the first glance that it is a device designed for children. The screen has a decent resolution and good brightness, 3.5 inches are not many and in some contexts it turns out to be a little small, but the response to the touch is still very good. The Storio is also equipped with a Qwerty keyboard, a very interesting choice because it allows children to become familiar with the standard used by normal PC keyboards. Another interesting addition is the microSD slot, which allow you to upload songs, photos and videos to the Storio, which can then also be retouched and modified by children, adding fun effects (source, traslated from Italian: http://www.tabletperbambini.it/vtech-storio-console-rosa/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: ClawGrip added 'VTech Storio (NL, Dutch, 2011-10-17)' system. + +ROMSET: +61833670 bytes in 1 file / 56.54Mb packed + +$end +$info=strataflash +$mame +0.163 + +Intel 28F640J5, , ???? + +DRIVER: +devices/machine/strata.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Intel 28F640J5' device. + +ROMSET: +None required. + +$end +$info=stratos +$mame +0.153 [Cowering, Olivier Galibert] + +Kasparov Stratos (set 1), SciSys / Heuristic Software, 1987 + +Technical informations: https://www.schach-computer.info/wiki/index.php/SciSys_Stratos + +DRIVER: +saitek/stratos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.261: Remove wrongly emulated ACL button [hap]. +- 0.212: Machine promoted to working and description changed to 'Kasparov Stratos (set 1)' [hap, Berger, CB-Emu]. +- 0.211: Changed description to 'Kasparov Stratos'. +- 0.209: Changed description to 'Kasparov Chess Computer: Stratos'. +- 0.153: Cowering and Olivier Galibert added 'Saitek Kasparov Stratos Chess Computer' system. + +ROMSET: +65536 bytes in 2 files / 47.81Kb packed + +$end +$info=stratosa +$mame +0.212 [hap, Berger, CB-Emu] + +Kasparov Stratos (set 2), SciSys / Heuristic Software, 1987 + +Technical informations: https://www.schach-computer.info/wiki/index.php/SciSys_Stratos + +DRIVER: +saitek/stratos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.212: hap and Berger, CB-Emu added 'SciSys Kasparov Stratos (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 22.64Kb packed + +$end +$info=strobe +$mame +0.256 [hap, Sean Riddle] + +Strobe, Lakeside, 1980 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: hap and Sean Riddle added 'Lakeside Strobe' system. + +ROMSET: +3280 bytes in 3 files / 2.22Kb packed + +$end +$info=studio2 +$mame +0.105 [Curt Coder] + +Studio II, RCA, 1977 + +The RCA Studio II is a videogame console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten button keypads that were built into the console itself. This made two player games difficult because the players would be forced to hold the console and sit extremely close. The console was capable of making simple beep sounds with slight variations in tone and length. One distinct feature of the Studio II was its five built-in games. Also unique to the Studio II was its use of a switchbox that relayed both the modulated RF signal of the console's video to the television set while powering the console with DC power. This type of hookup would not be seen again (or thereafter) until the Atari 5200 used a similar video signal and power connection method. The Studio II was not a successful product; it was already obsolete by the time it hit the market when compared to the previously released Fairchild Channel F, and had its "final nail in the coffin" when the superior (to both) Atari 2600 console was released only 10 months later. It was discontinued in 1979. The name "Studio II" is a reference to RCA's then-famous recording studios. The RCA Studio II was named as to represent a second studio in which artists could create productions for RCA. There is not any forerunner console to the Studio II. + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +studio2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.240: 'studio2.xml' updates: Extensive documentation update for software on RCA Studio II/III and clones. Redumped some carts. Added all known homebrew [Guru]. +- 0.210: BugFIX #07232 [Crash/Freeze] (studio2.cpp): Unable to successfully boot game [Robbbert]. +- 0.153: Added 'Fun with Numbers cartridge in studio2.xml [brolly, Charles MacDonald, ranger_lennier]. +- 0.150: Added 'MPT-02 dumps to studio2.xml [ranger_lennier, Charles MacDonald, Kaylee]. Fixed XML validation in studio2.xml [Kaylee]. Fixed loose .bin/.rom cartridge file loading and supported loading ROMs to multiple base addresses in the software list [Curt Coder]. +- 0.147u4: Documentation update [Stiletto and Guru]. +- 0.131: Fixed .st2 cartridge loading [Curt Coder]. +- 0.115: System is now working and playable (bug #1098) [Curt Coder]. +- 0.105: Readded RCA Studio II' system. +- 0.82: Modified to use io_write_byte/io_read_byte for I/O ports, moved registers enum to cdp1802.h for access needed by a future driver, and changed studio2/vip drivers to work on the modified core [Curt Coder]. +- 0.61: Removed RCA Studio II' system. +- 0.37b8: Added 'cartridge support [PeT]. +- 0.37b7: Peter Trauner added 'RCA Studio II' system. + +ROMSET: +2048 bytes in 4 files / 1.98Kb packed + +$end +$info=stvboy +$mame +0.194 [Sean Riddle, incog] + +Super TV Boy (PAL), Akor, 1995 + +Last child of its family, the Super TV-Boy (aka TV-Boy III) is basically an Atari 2600 clone, embedding 127 games which actually are pirate renamed versions of old Atari games. With its new design and its detachable control pad, the Super TV-Boy may be considered as a DeLuxe version of the well known TV-Boy. This cheap system was made in asia and sold in Europe by the french company Akor and is definitely rarer than its predecessor and its numerous clones. The system uses a bank switching technique and the 127 built-in games are accessed via an on-screen menu (the 128th program) so there is no dip switch as seen on some pirate x-in-one cartridges. This menu (that seems to be located at the lowest address of the ROM) is executed by default when the system starts and once a game is selected, there is no mean to come back, so one needs to restart the system to play another game (source: http://www.old-computers.com/museum/computer.asp?c=825). + +DRIVER: +atari/a2600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: Sean Riddle and incog added 'Akor Super TV Boy (PAL)' system. + +ROMSET: +524288 bytes in 1 file / 338.08Kb packed + +$end +$info=stvdev +$mame +0.264 [Darksoft, Team Europe, The Dumping Union] + +ST-V 486 dev box PC, Sega / ALi, 1998 + + + +DRIVER: +sega/stvdev.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Darksoft, Team Europe and The Dumping Union added 'Sega/ALi ST-V 486 dev box PC' system. + +ROMSET: +131072 bytes in 1 file / 28.41Kb packed + +$end +$info=stx_video +$mame +0.253 [Olivier Galibert] + +Atari ST Video ASICs, , ???? + +DRIVER: +atari/atarist_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Olivier Galibert added 'Atari ST Video ASICs' device. + +ROMSET: +None required. + +$end +$info=subwars +$mame +0.230 [hap, Sean Riddle, Rik] + +Sub Wars (LED version), Tiger Electronics, 1979 + +The game comes with two handles that are attached to the sides next to to simulate the two handles usually seen on a real submarine periscope (These are removable and tend to get lost). You basically just shoot a little red blip from the bottom of the screen at little red blips moving along the top of the screen (source: https://www.handheldmuseum.com/Tiger/SubWarsLED.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.230: hap, Sean Riddle and Rik added 'Tiger Electronics Sub Wars (LED version)' system. + +ROMSET: +2256 bytes in 3 files / 1.33Kb packed + +$end +$info=sudelan +$mame +0.221 [Sean Riddle, David Haywood] + +Carol Vorderman's Sudoku Plug & Play TV Game (All in 1 / Play Vision), All in 1 Products Ltd / Play Vision, 2005 + +This game is a fun way to enjoy Sudoku with a friend! First, put in the "starter" numbers from one of the 100 cards using the green disks. Now agree how many one minute turns you will both take and who will start - then off you go. It's a nail biting race to get as many correct numbers in YOUR colour as possible, during the agreed number of turns. Score for every correct number, but beware - wrong numbers are subtracted from your total. The red filter allows for extra clues and lets better players take on less practiced friends (source: https://www.amazon.co.uk/Carol-Vordermans-Sudoku-Board-Game/dp/B000ATLI52). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.221: Sean Riddle and David Haywood added 'All in 1 Products Ltd/Play Vision Carol Vorderman's Sudoku Plug & Play TV Game (All in 1/Play Vision)' system. + +ROMSET: +2097152 bytes in 1 file / 489.08Kb packed + +$end +$info=sudelan3 +$mame +0.218 [Sean Riddle, David Haywood] + +Ultimate Sudoku TV Edition 3-in-1 (All in 1 / Senario), All in 1 Products Ltd / Senario, 2006 + +A version of the popular puzzle game you can play on your TV. 3 different gamesin 1,TV not included. Solve any puzzle, even the ones in the newspaper. Includes millions of puzzles. For ages 13 yrs. and up (source: https://www.fishpond.com/Toys/Senario-Entertainment-Ultimate-Sudoku-TV-Edition-Pro-SE-Sodoku-Engine-Plug-Play-TV-Video-game-Senario-Entertainment/9999613793973). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.221: Renamed (sudoelan) to (sudelan3), Changed description and manufacturer to 'Ultimate Sudoku TV Edition 3-in-1 (All in 1 / Senario)' and 'All in 1 Products Ltd / Senario'. +- 0.218: Sean Riddle and David Haywood added 'Senario/All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1' system. + +ROMSET: +1048576 bytes in 1 file / 377.31Kb packed + +$end +$info=sudo6in1 +$mame +0.227 [David Haywood, Sean Riddle] + +6-in-1 Sudoku Plug & Play, Nice Code, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: David Haywood and Sean Riddle added 'Nice Code 6-in-1 Sudoku Plug & Play' system. + +ROMSET: +1048576 bytes in 1 file / 109.40Kb packed + +$end +$info=sudoku2p +$mame +0.261 [TeamEurope, David Haywood] + +Sudoku TV Game (PAL, 2 players), , 2005 + +With Sudoku Tv Game Plug'n Play you can increase your fun by playing directly on the TV screen. The internal memory automatically generates hundreds of puzzles from different skill levels (easy, medium, hard) and also allows you to solve Sudoku extracted from newspapers and check their solutions. Sudoku Tv Game Plug'n Play easily connects to your TV screen and instantly makes hundreds of game possibilities available! (source, translated from Italian: https://lerbavogliogiocattoli.it/index.php?main_page=product_info&cPath=34_36&products_id=2561). + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Sudoku TV Game (PAL, 2 players)' system. + +ROMSET: +1048576 bytes in 1 file / 411.76Kb packed + +$end +$info=sudopptv +$mame +0.218 [Sean Riddle, GameHistory.org] + +Sudoku Plug & Play TV Game '6 Intelligent Games', Smart Planet, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Machine promoted to working [David Haywood, Sean Riddle]. +- 0.218: Sean Riddle and GameHistory.org added 'Smart Planet Sudoku Sudoku Plug & Play TV Game '6 Intelligent Games'' system. + +ROMSET: +524288 bytes in 1 file / 122.95Kb packed + +$end +$info=sumikpc +$mame +0.282 [David Haywood, TeamEurope] + +Mouse de Kisekae! Sumikko Gurashi PC (Japan), Sega Toys, 2019 + +It’s a plug-and-play console released in Japan in 2019, inspired by the Sumikko Gurashi franchise. Designed to connect to a television, it offers creative and customization activities featuring the Sumikko characters. The player uses a physical mouse to decorate rooms, change outfits, and interact with the characters’ home environments. Audio and video are output via composite connection, delivering a gentle, calming experience for children centered on expressive and emotional play. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mouse de Kisekae! Sumikko Gurashi PC (Japan)' system. + +ROMSET: +142606336 bytes in 1 file / 13.34Mb packed + +$end +$info=sumikpcp +$mame +0.282 [David Haywood, TeamEurope] + +Mouse de Kisekae! Sumikko Gurashi PC Plus (Japan), Sega Toys, 2019 + +It’s an evolved plug-and-play console based on the Sumikko Gurashi franchise, offering advanced creative activities with the Sumikko characters. The player uses a physical mouse to decorate rooms, change outfits, and interact with home environments, featuring more customization options than the previous version. Audio and video are output via composite connection, delivering a gentle, calming experience for children centered on expressive and emotional play. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mouse de Kisekae! Sumikko Gurashi PC Plus (Japan)' system. + +ROMSET: +142606336 bytes in 1 file / 14.06Mb packed + +$end +$info=sumipc21 +$mame +0.282 [David Haywood, TeamEurope] + +Mouse de Kisekae! Sumikko Gurashi Premium Plus (Japan), Sega Toys, 2021 + +It’s a plug-and-play console, an evolution of the Mouse de Kisekae! series. Inspired by the Sumikko Gurashi franchise, it offers advanced creative activities featuring the Sumikko characters. The player uses a physical mouse to decorate rooms, change outfits, and interact with home environments, with more customization options than previous versions. Audio and video are output via composite connection, delivering a gentle, calming experience for children centered on expressive and emotional play. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Sega Toys Mouse de Kisekae! Sumikko Gurashi Premium Plus (Japan)' system. + +ROMSET: +142606336 bytes in 1 file / 15.53Mb packed + +$end +$info=sun_gem +$mame +0.282 [ClawGrip] + +Sun Microsystems Gigabit Ethernet 2.0/3.0 [GEM] card, , ???? + +DRIVER: +sun/sun_gem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: ClawGrip added 'Sun Microsystems Gigabit Ethernet 2.0/3.0 [GEM] card' device. + +ROMSET: +65536 bytes in 1 file / 9.37Kb packed + +$end +$info=sun_s10 +$mame +0.144u1 [Miodrag Milanović] + +SPARCstation 10 (Sun S10), Sun Microsystems, 1992 + +The SPARCstation 10 (codenamed Campus-2) is a workstation computer made by Sun Microsystems. Announced in May 1992, it was Sun's first desktop multiprocessor (being housed in a pizza box form factor case). It was later replaced with the SPARCstation 20. The SPARCStation 10 (SS10) contains two MBus slots running at either 36 MHz (33 MHz for the earliest models) or 40 MHz (set via motherboard jumper). Each MBus slot can contain single or dual SPARC CPU modules, permitting expansion to up to four CPUs. Both SuperSPARC and hyperSPARC CPU modules were available (source: http://en.wikipedia.org/wiki/SPARCstation_10). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Miodrag Milanović added 'SPARCstation 10 (Sun S10)' system. + +ROMSET: +1048576 bytes in 2 files / 375.33Kb packed + +$end +$info=sun_s20 +$mame +0.144u1 [Miodrag Milanović] + +SPARCstation 20, Sun Microsystems, 1994 + +The SPARCstation 20 (a.k.a. SS20, codename Kodiak) is a Sun Microsystems workstation based on the SuperSPARC or hyperSPARC CPU. It was the last model in the SPARCstation family of Sun "pizza box" computers, which was superseded by the UltraSPARC design in 1995. The SPARCstation 20 had dual 50 MHz MBus ports that allowed it to use faster CPUs than the SPARCstation 10. With two dual-CPU modules and updated firmware, the SPARCstation 20 supported a maximum of 4 CPUs. The fastest CPU produced for the SPARCstation 20 was the 200 MHz Ross hyperSPARC. The PROM in the SPARCstation 20 determines CPU compatibility. Version 2.25r was the last PROM release for the SPARCstation 20 (source: http://en.wikipedia.org/wiki/SPARCstation_20). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Miodrag Milanović added 'SPARCstation 20' system. + +ROMSET: +1048576 bytes in 2 files / 375.30Kb packed + +$end +$info=sun1 +$mame +0.136 [Miodrag Milanović] + +Sun-1, Sun Microsystems, 1982 + +Sun-1 was the first generation of UNIX computer workstations and servers produced by Sun Microsystems, launched in May 1982. These were based on a CPU board designed by Andy Bechtolsheim while he was a graduate student at Stanford University and funded by DARPA. The Sun-1 systems ran SunOS 0.9, a port of UniSoft's UniPlus V7 port of Seventh Edition UNIX to the Motorola 68000 microprocessor, with no window' system. Early Sun-1 workstations and servers used the original Sun logo, a series of red "S"s laid out in a square, rather than the more familiar purple diamond shape used later. The first Sun-1 workstation was sold to Solo Systems in May 1982. The Sun-1/100 was used in the original Lucasfilm EditDroid non-linear editing system (source: http://en.wikipedia.org/wiki/Sun-1). + +DRIVER: +sun/sun1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.275: Refactor into multibus cage/card: Added more firmware revisions; Qdded mmu emulation [Patrick Mackinlay]. +- 0.142u1: Added 'terminal keyboard [Robbbert]. +- 0.136: Miodrag Milanović added skeleton driver of 'Sun-1' system. + +$end +$info=sun1_cpu +$mame +0.275 [Patrick Mackinlay] + +Sun Microsystems Sun-1 CPU board, , ???? + +DRIVER: +devices/bus/multibus/sun1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Renamed (sun1cpu) to (sun1_cpu) and Changed description to 'Sun Microsystems Sun-1 CPU board'. +- 0.275: Patrick Mackinlay added 'Sun-1 CPU' device. + +ROMSET: +126080 bytes in 28 files / 53.15Kb packed + +$end +$info=sun1_mmu +$mame +0.275 [Patrick Mackinlay] + +Sun-1 MMU, , ???? + +DRIVER: +devices/machine/sun1_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Renamed (sun1mmu) to (sun1_mmu). +- 0.275: Patrick Mackinlay added 'Sun-1 MMU' device. + +ROMSET: +None required. + +$end +$info=sun2_120 +$mame +0.143u4 [Miodrag Milanović] + +Sun 2/120, Sun Microsystems, 1984 + +The Sun-2 series of UNIX workstations and servers was launched by Sun Microsystems in November 1983. As the name suggests, the Sun-2 represented the second generation of Sun systems, superseding the original Sun-1 series. The Sun-2 series used a 10 MHz Motorola 68010 microprocessor with a proprietary Sun-2 Memory Management Unit (MMU), which enabled it to be the first Sun architecture to run a full virtual memory UNIX implementation, SunOS 1.0, based on 4.1BSD. Early Sun-2 models were based on the Intel Multibus architecture, later ones using VMEbus instead, which was also used in the later Sun-3 and Sun-4 families. A typical configuration of a monochrome 2/120 with 4 Mb of memory, 71 Mb SCSI disk and 20 Mb 1/4" SCSI tape cost $29,300 (1986 US price list) (source: http://en.wikipedia.org/wiki/Sun-2#Sun-2_models). + +DRIVER: +sun/sun2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 2/120' system. + +ROMSET: +163872 bytes in 9 files / 95.08Kb packed + +$end +$info=sun2_50 +$mame +0.143u4 [Miodrag Milanović] + +Sun 2/50, Sun Microsystems, 1984 + +The Sun-2 series of UNIX workstations and servers was launched by Sun Microsystems in November 1983. As the name suggests, the Sun-2 represented the second generation of Sun systems, superseding the original Sun-1 series. The Sun-2 series used a 10 MHz Motorola 68010 microprocessor with a proprietary Sun-2 Memory Management Unit (MMU), which enabled it to be the first Sun architecture to run a full virtual memory UNIX implementation, SunOS 1.0, based on 4.1BSD. Early Sun-2 models were based on the Intel Multibus architecture, later ones using VMEbus instead, which was also used in the later Sun-3 and Sun-4 families. The Sun 2/50 (2 slot desktop) (source: http://en.wikipedia.org/wiki/Sun-2#Sun-2_models). + +DRIVER: +sun/sun2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 2/50' system. + +ROMSET: +32800 bytes in 3 files / 20.11Kb packed + +$end +$info=sun3_110 +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/110, Sun Microsystems, 198? + +Sun-3 was the name given to a series of UNIX computer workstations and servers produced by Sun Microsystems, launched on September 9, 1985. The Sun-3 series were VMEbus-based systems similar to some of the earlier Sun-2 series, but using the Motorola 68020 microprocessor, in combination with the Motorola 68881 floating-point co-processor (optional on the Sun 3/50) and a proprietary Sun MMU. Sun-3 systems were supported in SunOS versions 3.0 to 4.1.1_U1 and also have current support in NetBSD and Linux. The Sun 3/110 as a codename: 'Prism' (source: http://en.wikipedia.org/wiki/Sun-3). + +DRIVER: +sun/sun3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3/110' system. + +ROMSET: +65568 bytes in 2 files / 33.94Kb packed + +$end +$info=sun3_150 +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/75/140/150/160/180, Sun Microsystems, 1985 + +Sun-3 was the name given to a series of UNIX computer workstations and servers produced by Sun Microsystems, launched on September 9, 1985. The Sun-3 series were VMEbus-based systems similar to some of the earlier Sun-2 series, but using the Motorola 68020 microprocessor, in combination with the Motorola 68881 floating-point co-processor (optional on the Sun 3/50) and a proprietary Sun MMU. Sun-3 systems were supported in SunOS versions 3.0 to 4.1.1_U1 and also have current support in NetBSD and Linux (source: http://en.wikipedia.org/wiki/Sun-3#Sun-3_models). + +DRIVER: +sun/sun3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3/75/140/150/160/180' system. + +ROMSET: +327712 bytes in 6 files / 166.42Kb packed + +$end +$info=sun3_260 +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/260/280, Sun Microsystems, 198? + +Sun-3 was the name given to a series of UNIX computer workstations and servers produced by Sun Microsystems, launched on September 9, 1985. The Sun-3 series were VMEbus-based systems similar to some of the earlier Sun-2 series, but using the Motorola 68020 microprocessor, in combination with the Motorola 68881 floating-point co-processor (optional on the Sun 3/50) and a proprietary Sun MMU. Sun-3 systems were supported in SunOS versions 3.0 to 4.1.1_U1 and also have current support in NetBSD and Linux (source: http://en.wikipedia.org/wiki/Sun-3#Sun-3_models). + +DRIVER: +sun/sun3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3/260/280' system. + +ROMSET: +196640 bytes in 4 files / 102.07Kb packed + +$end +$info=sun3_460 +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/460/470/480, Sun Microsystems, 1989 + +Sun-3 was the name given to a series of UNIX computer workstations and servers produced by Sun Microsystems, launched on September 9, 1985. The Sun-3 series were VMEbus-based systems similar to some of the earlier Sun-2 series, but using the Motorola 68020 microprocessor, in combination with the Motorola 68881 floating-point co-processor (optional on the Sun 3/50) and a proprietary Sun MMU. Sun-3 systems were supported in SunOS versions 3.0 to 4.1.1_U1 and also have current support in NetBSD and Linux. In 1989, coincident with the launch of the SPARCstation 1, Sun launched three new Sun-3 models, the 3/80, 3/470 and 3/480. Unlike previous Sun-3s, these used a Motorola 68030 processor, 68882 floating-point unit, and the 68030's integral MMU. This 68030-based architecture was called Sun-3x (source: http://en.wikipedia.org/wiki/Sun-3#Sun-3x). + +DRIVER: +sun/sun3x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3x/460/470/480' system. + +ROMSET: +262144 bytes in 4 files / 105.47Kb packed + +$end +$info=sun3_50 +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/50, Sun Microsystems, 198? + +Technical informations: http://www.sun3arc.org/text/general.phtml#3/50 + +DRIVER: +sun/sun3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3/50' system. + +ROMSET: +327712 bytes in 6 files / 152.89Kb packed + +$end +$info=sun3_60 +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/60, Sun Microsystems, 1988 + +Technical informations: http://www.sun3arc.org/text/general.phtml#3/60 + +DRIVER: +sun/sun3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3/60' system. + +ROMSET: +196640 bytes in 4 files / 95.75Kb packed + +$end +$info=sun3_80 +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/80, Sun Microsystems, 1989 + +In 1989, coincident with the launch of the SPARCstation 1, Sun launched three new Sun-3 models, the 3/80, 3/470 and 3/480. Unlike previous Sun-3s, these used a Motorola 68030 processor, 68882 floating-point unit, and the 68030's integral MMU. This 68030-based architecture was called Sun-3x (source: http://en.wikipedia.org/wiki/Sun-3). + +DRIVER: +sun/sun3x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3x/80' system. + +ROMSET: +526336 bytes in 5 files / 175.47Kb packed + +$end +$info=sun3_e +$mame +0.143u4 [Miodrag Milanović] + +Sun 3/E, Sun Microsystems, 198? + +Technical information and pictures: http://sunstuff.org/hardware/systems/sun3/sun3/3-E/ + +DRIVER: +sun/sun3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u4: Miodrag Milanović added skeleton driver of 'Sun 3/E' system. + +ROMSET: +65568 bytes in 2 files / 33.09Kb packed + +$end +$info=sun4_110 +$mame +0.176 [Al Kossow] + +Sun 4/110, Sun Microsystems, 198? + +Sun-4?is a series of?Unix?workstations?and?servers?produced by?Sun Microsystems, launched in 1987. The original Sun-4 series were?VMEbus-based systems similar to the earlier?Sun-3?series, but employing?microprocessors?based on Sun's own?SPARC?V7?RISC?architecture in place of the?68k?family processors of previous Sun models. Codename: Cobra. CPU board: Sun 4100. CPU: Fujitsu SF9010 IU, Weitek 1164/1165 FPU. Chassis: 3-slot VME (desktop/side) (source: https://en.m.wikipedia.org/wiki/Sun-4). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.176: Al Kossow added 'Sun Microsystems Sun 4/110' system. + +ROMSET: +262144 bytes in 4 files / 111.37Kb packed + +$end +$info=sun4_20 +$mame +0.144u1 [Miodrag Milanović] + +SPARCstation SLC (Sun 4/20), Sun Microsystems, 199? + +Technical information and pictures: http://sunstuff.org/hardware/systems/sun4/sun4c/SPARCstationSLC/ + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Miodrag Milanović added 'SPARCstation SLC (Sun 4/20)' system. + +ROMSET: +131072 bytes in 1 file / 68.51Kb packed + +$end +$info=sun4_25 +$mame +0.237 [Yvan Janssens] + +SPARCstation ELC (Sun 4/25), Sun Microsystems, 1992 + +Technical information and pictures: http://john.ccac.rwth-aachen.de:8000/alf/sparc_elc/ + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.237: Yvan Janssens added 'Sun Microsystems SPARCstation ELC (Sun 4/25)' system. + +ROMSET: +262144 bytes in 1 file / 97.78Kb packed + +$end +$info=sun4_300 +$mame +0.144u1 [Miodrag Milanović] + +Sun 4/3x0, Sun Microsystems, 1987 + +The Sun 4/3x0 is a Sun-4 series workstation, produced by Sun Microsystems in the 1980s and 1990s. This line of workstations represented a significant evolution from earlier Sun architectures, introducing more powerful processors and supporting a wider range of applications for scientific computing, engineering, and software development. + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.144u1: Miodrag Milanović added 'Sun 4/3x0' system. + +ROMSET: +262144 bytes in 4 files / 120.08Kb packed + +$end +$info=sun4_40 +$mame +0.144u1 [Miodrag Milanović] + +SPARCstation IPC (Sun 4/40), Sun Microsystems, 1990 + +SPARCstation IPC is a workstation sold by Sun Microsystems. It is based on the sun4c architecture, and is enclosed in a lunchbox chassis. The SPARCstation IPC incorporate a Fujitsu MB86901A or a LSI L64801 25 MHz processor. The SPARCstation IPC is limited to use as a single-processor machine. Has twelve DSIMM slots for memory expansion. Slots can be filled individually giving a maximum of 48Mb memory. Can hold one internal 50 pins, single ended, fast-narrow SE SCSI drives and a floppy. It also supports external SCSI devices. There is no IDE/ATAPI support (source: http://en.wikipedia.org/wiki/SPARCstation_IPC). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Miodrag Milanović added 'SPARCstation IPC (Sun 4/40)' system. + +ROMSET: +262144 bytes in 1 file / 187.40Kb packed + +$end +$info=sun4_400 +$mame +0.176 [Al Kossow] + +Sun 4/4x0, Sun Microsystems, 198? + +The Sun 4/4x0 is a Sun-4 series workstation or server, produced by Sun Microsystems in the 1980s and 1990s. This family of systems represented a significant step forward in computing power and processing capabilities over previous Sun architectures, and was intended primarily for professional users, such as engineers, scientists, software developers, and businesses that required high performance. + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.176: Al Kossow added 'Sun Microsystems Sun 4/4x0' system. + +ROMSET: +262144 bytes in 4 files / 127.44Kb packed + +$end +$info=sun4_50 +$mame +0.144u1 [Miodrag Milanović] + +SPARCstation IPX (Sun 4/50), Sun Microsystems, 1991 + +SPARCstation IPX is a workstation sold by Sun Microsystems. It is based on the sun4c architecture, and is enclosed in a lunchbox chassis. Incorporates a Fujitsu MB86903 or Weitek W8701 40 MHz processor. Weitek provided 80 MHz after market "SPARC POWERuP!" (2000A-080 GCD) processors which work well in an IPX and require a ROM update to v2.9. The SPARCstation IPX is limited to use as a single-processor machine. The SPARCstation IPX has four 72-pin SIMM slots for memory expansion. The memory uses parity Fast Page Memory (FPM) SIMM's with speeds of 50-80ns. Slots can be filled individually giving a maximum of 64Mb memory. Paired memory modules decrease access times via "bank interleaving" resulting in faster memory and overall system performance. Additional 32 and 64mb SBUS "Above Board" RAM expanders will fit and work the IPX using the 8-pin J101 header which contains additional power and clock signals next to the DMA/Cache controller (source: http://en.wikipedia.org/wiki/SPARCstation_IPX). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Miodrag Milanović added 'SPARCstation IPX (Sun 4/50)' system. + +ROMSET: +786432 bytes in 3 files / 338.17Kb packed + +$end +$info=sun4_60 +$mame +0.144u1 [Miodrag Milanović] + +SPARCstation 1 (Sun 4/60), Sun Microsystems, 1989 + +The SPARCstation 1, or Sun 4/60, is the first of the SPARCstation series of SPARC-based computer workstations sold by Sun Microsystems. It had a distinctive slim enclosure (a square 3 inch high 'pizza box') and was first sold in April 1989, with Sun's support for it ending in 1995. Based around a LSI Logic RISC CPU running at 20 MHz, with a Weitek 3167 (or 3170) FPU coprocessor it was the fourth Sun computer (after the 4/260, 4/110 and 4/280) to use the SPARC architecture and the first of the sun4c architecture. The motherboard offered three SBus slots and had built-in AUI ethernet, 8 kHz audio, and a 5 MB/s SCSI-1 bus. The basic display ran at 1152x900 in 256 colours, and monitors shipped with the computer were 16 to 19 inch greyscale or colour (source: http://en.wikipedia.org/wiki/SPARCstation_1). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Miodrag Milanović added 'SPARCstation 1 (Sun 4/60)' system. + +ROMSET: +131072 bytes in 1 file / 113.98Kb packed + +$end +$info=sun4_65 +$mame +0.176 [Al Kossow] + +SPARCstation 1+ (Sun 4/65), Sun Microsystems, 1990 + +The SPARCstation 1, or Sun 4/60, is the first of the SPARCstation series of SPARC-based computer workstations sold by Sun Microsystems. It had a distinctive slim enclosure (a square 3 inch high "pizza box") and was first sold in April 1989, with Sun's support for it ending in 1995. Based on a LSI Logic RISC CPU running at 20 MHz, with a Weitek 3167 (or 3170) FPU coprocessor it was the fourth Sun computer (after the 4/260, 4/110 and 4/280) to use the SPARC architecture and the first of the sun4c architecture. The motherboard offered three SBus slots and had built-in AUI ethernet, 8 kHz audio, and a 5 MB/s SCSI-1 bus. The basic display ran at 1152×900 in 256 colours, and monitors shipped with the computer were 16 to 19 inch greyscale or colour. Designed for ease of production to compete with high-end PCs or Macs, it sold for between about US$9,000 (with no hard disks), to US$20,000 — and in the first year around 35,000 units were sold. The SPARCstation 1+ (Sun 4/65) pushed the CPU to a 25 MHz LSI L64801, upgraded the coprocessor to a Weitek 3172 and installed a new SCSI controller (source: https://en.wikipedia.org/wiki/SPARCstation_1). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.176: Al Kossow added 'Sun Microsystems SPARCstation 1+ (Sun 4/65)' system. + +ROMSET: +131072 bytes in 1 file / 68.79Kb packed + +$end +$info=sun4_75 +$mame +0.144u1 [Miodrag Milanović] + +SPARCstation 2 (Sun 4/75), Sun Microsystems, 1990 + +The SPARCstation 2, or SS2(code named Calvin) is a workstation sold by Sun Microsystems. It is based on the sun4c architecture, and is enclosed in a pizza-box chassis. CPU: 40Mhz CY7C601 CPU / 28.5 MIPS, TI TMS390C601A FPU / 4.2 MFLOPS. The only known CPU upgrade option was the 80Mhz "SPARC POWER ?P" (power-up) produced by the Weitek corporation; memory: The SPARCstaion 2 can take up to 128 MB of memory in total. 64 MB on the motherboard, and an additional 64 MB using a special 32 MB SBus memory card with another 32 MB piggy-backed daughterboard. The 16 RAM slots on the motherboard can be populated with either 1 MB SIMMs for a total of 16 MB, or 4 MB SIMMs for a total of 64 MB. Standard 30 pin SIMMs can be used as long as they are parity and are 80 ns or faster (source: http://en.wikipedia.org/wiki/SPARCstation_2). + +DRIVER: +sun/sun4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.144u1: Miodrag Milanović added 'SPARCstation 2 (Sun 4/75)' system. + +ROMSET: +524288 bytes in 2 files / 201.60Kb packed + +$end +$info=sun4_mmu +$mame +0.216 [Ryan Holtz] + +Sun 4 MMU, , ???? + +DRIVER: +devices/machine/sun4c_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Ryan Holtz added 'Sun 4 MMU' device. + +ROMSET: +None required. + +$end +$info=sun4c_mmu +$mame +0.202 + +Sun 4c MMU, , ???? + +DRIVER: +devices/machine/sun4c_mmu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Removed non-functional cache emulation. Fixed issues affecting Solaris?2.4 installer [Ryan Holtz]. +- 0.216: Made generic to support sun4 MMU mode, cleaned up save state registrations, and removed redundant MMU code [Ryan Holtz]. +- 0.202: Added 'Sun 4C MMU' device. + +ROMSET: +None required. + +$end +$info=sunkbd +$mame +0.176 + +Sun Keyboard Port, , ???? + +DRIVER: +devices/bus/sunkbd/sunkbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'Sun Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=sunkbd_adaptor +$mame +0.176 + +Sun Keyboard Adaptor, , ???? + +DRIVER: +devices/bus/rs232/sun_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.176: Added 'Sun Keyboard Adaptor' device. + +ROMSET: +None required. + +$end +$info=sunmouse +$mame +0.202 + +Sun Mouse Port, , ???? + +DRIVER: +devices/bus/sunmouse/sunmouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun Mouse Port' device. + +ROMSET: +None required. + +$end +$info=sunmouse_hle1200 +$mame +0.202 + +Sun Mouse (1200 Baud, HLE), , ???? + +DRIVER: +devices/bus/sunmouse/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun Mouse (1200 Baud, HLE)' device. + +ROMSET: +None required. + +$end +$info=sunmouse_hle4800 +$mame +0.202 + +Sun Mouse (4800 Baud, HLE), , ???? + +DRIVER: +devices/bus/sunmouse/hlemouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun Mouse (4800 Baud, HLE)' device. + +ROMSET: +None required. + +$end +$info=sunsoft_5b_sound +$mame +0.215 [cam900] + +Sunsoft/Yamaha 5B 6630B (Sound), , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: cam900 added 'Sunsoft/Yamaha 5B 6630B (Sound)' device. + +ROMSET: +None required. + +$end +$info=suntac303 +$mame +0.216 [rfka01] + +286 motherboards with Suntac ST62C303-A chipset, , 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: rfka01 added '286 motherboards with Suntac ST62C303-A chipset' system. + +ROMSET: +65536 bytes in 1 file / 25.78Kb packed + +$end +$info=suntac6 +$mame +0.214 [rfka01] + +286 motherboards with 6-chip SUNTAC chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Renamed (suntac5) to (suntac6) and description changed to '286 motherboards with 6-chip SUNTAC chipset'. +- 0.214: rfka01 added '286 motherboards with 5-chip SUNTAC chipset' system. + +ROMSET: +753664 bytes in 27 files / 469.54Kb packed + +$end +$info=super6 +$mame +0.142u5 [Curt Coder, Al Kossow] + +Super Six, Advanced Digital Corporation, 1983 + +This board was IEEE-696 compatible and had 128K of dynamic RAM on board. This memory could be banked selected or extended addressing. There was a Western Digital FDC chip capable of talking to both 8" and 5" drives. It had an onboard DMA controller. There were two serial ports (Zilog SIO), two parallel ports (Zilog PIO) and a clock/timer chip (Zilog CTC). There also was room on board for up to 4K of EPROM. ADC provided drivers for CPM V3.0, MP/M and Turbo-DOS. The board was meant to primarily serve the ADC Super-Slave Z80 CPU boards in a multi-user system, but of course it could be run in any S-100 system by itself (source: http://www.s100computers.com/Hardware%20Folder/Advanced%20Digital%20Corp/Super-Six/Super-Six.htm). + +DRIVER: +adc/super6.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +super6.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.148u5: Refactored to use a serial terminal connected to an RS-232 port [Curt Coder]. +- 0.147u4: Added 'original BIOS [Al Kossow]. +- 0.142u5: Curt Coder and Al Kossow added skeleton driver of 'ADC Super Six SBC' system. Added software list [Curt Coder]. + +ROMSET: +4096 bytes in 2 files / 2.87Kb packed + +$end +$info=super80 +$mame +0.124 [Robbbert] + +Super-80 (V1.2), Dick Smith Electronics, 1981 + +The Dick Smith Super-80 was a Zilog Z80 based kit computer developed as a joint venture between Electronics Australia magazine and Dick Smith Electronics. It was presented as a series of construction articles in Electronics Australia magazine's August, September and October 1981 issues. Electronics Australia had published a number of computer projects prior to the Super-80, including the EDUC-8 in 1974, the Mini Scamp and the Dream 6800 (source: http://www.thefullwiki.org/Dick_Smith_Super-80_Computer). + +DRIVER: +ausnz/super80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +super80_cass.xml, super80_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.201: Split software list between the 32- and 80-column versions [Robbbert]. +- 0.141: Added 'a BIOS found in a scrapped machine; added 'printer support for the 'super80e' [Robbbert]. +- 0.130: Updated to use the new centronics support [Robbbert]. +- 0.124: Robbbert added 'D.S.E. Super-80 (V1.2)' system. + +ROMSET: +13312 bytes in 4 files / 8.72Kb packed + +$end +$info=super80d +$mame +0.124 [Robbbert] + +Super-80 (V2.2), Dick Smith Electronics, 1981 + +The Dick Smith Super-80 was a Zilog Z80 based kit computer developed as a joint venture between Electronics Australia magazine and Dick Smith Electronics. It was presented as a series of construction articles in Electronics Australia magazine's August, September and October 1981 issues. Electronics Australia had published a number of computer projects prior to the Super-80, including the EDUC-8 in 1974, the Mini Scamp and the Dream 6800 (source: http://www.thefullwiki.org/Dick_Smith_Super-80_Computer). + +DRIVER: +ausnz/super80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +super80_cass.xml, super80_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.124: Robbbert added 'D.S.E. Super-80 (V2.2)' system. + +ROMSET: +14336 bytes in 4 files / 9.42Kb packed + +$end +$info=super80e +$mame +0.124 [Robbbert] + +Super-80 (El Graphix 4), Dick Smith Electronics, 1981 + +The Dick Smith Super-80 was a Zilog Z80 based kit computer developed as a joint venture between Electronics Australia magazine and Dick Smith Electronics. It was presented as a series of construction articles in Electronics Australia magazine's August, September and October 1981 issues. Many Super-80 owners chose to modify their machines to address the limitations of the original machine. The El Graphix kit added 'the ability to display lower case characters and 'chunky' graphics (source: http://en.wikipedia.org/wiki/Dick_Smith_Super-80_Computer). + +DRIVER: +ausnz/super80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +super80_cass.xml, super80_quik.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.124: Robbbert added 'D.S.E. Super-80 (El Graphix 4)' system. + +ROMSET: +8192 bytes in 2 files / 4.46Kb packed + +$end +$info=super80m +$mame +0.124 [Robbbert] + +Super-80 (with colour), Dick Smith Electronics, 1981 + +The Dick Smith Super-80 was a Zilog Z80 based kit computer developed as a joint venture between Electronics Australia magazine and Dick Smith Electronics. It was presented as a series of construction articles in Electronics Australia magazine's August, September and October 1981 issues. Electronics Australia had published a number of computer projects prior to the Super-80, including the EDUC-8 in 1974, the Mini Scamp and the DREAM 6800 Video Computer (source: http://en.wikipedia.org/wiki/Dick_Smith_Super-80_Computer). + +DRIVER: +ausnz/super80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +super80_cass.xml, super80_quik.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.124: Robbbert added 'D.S.E. Super-80 (8R0)' system. + +ROMSET: +47104 bytes in 12 files / 31.77Kb packed + +$end +$info=super80r +$mame +0.125 [Robbbert] + +Super-80 (with VDUEB), Dick Smith Electronics, 1981 + +The Dick Smith Super-80 was a Zilog Z80 based kit computer developed as a joint venture between Electronics Australia magazine and Dick Smith Electronics. It was presented as a series of construction articles in Electronics Australia magazine's August, September and October 1981 issues. The VDU Expansion Board (VDUEB) was an enhanced video display board for the Super-80 developed by Microcomputer Engineering (MCE). The VDUEB gave the Super-80 an 80x25 video display with limited graphics capabilities. It was based on a 6845 CRTC I.C. and had its own 2kB of video RAM and 2kB of character generator RAM. Installation of the VDUEB board was a one-way process, as it required major modifications to the Super-80 printed circuit board including cutting of tracks and soldering in many wire links between various parts of the board. The VDUEB proved to be a popular modification, with a users' group forming for owners of VDUEB equipped computers / The 'Super-80 VDUEB Users' Club' (source: http://en.wikipedia.org/wiki/Dick_Smith_Super-80_Computer). + +DRIVER: +ausnz/super80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +super80_cass.xml, super80_quik.xml, super80_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.125: Robbbert added 'D.S.E. Super-80 with VDUEB (original version)' system. + +ROMSET: +10240 bytes in 3 files / 6.75Kb packed + +$end +$info=super80v +$mame +0.124 [Robbbert] + +Super-80 (with enhanced VDUEB), Dick Smith Electronics, 1981 + +The Dick Smith Super-80 was a Zilog Z80 based kit computer developed as a joint venture between Electronics Australia magazine and Dick Smith Electronics. It was presented as a series of construction articles in Electronics Australia magazine's August, September and October 1981 issues. The VDU Expansion Board (VDUEB) was an enhanced video display board for the Super-80 developed by Microcomputer Engineering (MCE). The VDUEB gave the Super-80 an 80x25 video display with limited graphics capabilities. It was based on a 6845 CRTC I.C. and had its own 2kB of video RAM and 2kB of character generator RAM. Installation of the VDUEB board was a one-way process, as it required major modifications to the Super-80 printed circuit board including cutting of tracks and soldering in many wire links between various parts of the board. The VDUEB proved to be a popular modification, with a users' group forming for owners of VDUEB equipped computers / The 'Super-80 VDUEB Users' Club' (source: http://en.wikipedia.org/wiki/Dick_Smith_Super-80_Computer). + +DRIVER: +ausnz/super80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +super80_cass.xml, super80_quik.xml, super80_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.124: Robbbert added 'D.S.E. Super-80 (with VDUEB)' system. + +ROMSET: +14336 bytes in 4 files / 9.78Kb packed + +$end +$info=super9cc +$mame +0.175 [hap] + +Super "9" Sensory Chess Challenger, Fidelity Electronics, 1983 + +The chess computer containing the program of Fidelity Prestige on slower hardware Fidelity Chess Challenger Sensory Champion and with the optics of the Fidelity Sensory 9. The exact type designation was Fidelity Super 9 Sensory Chess Challenger, who "DeLuxe" represented the noble wood trim (Source, translated from German: http://www.schach-computer.info/wiki/index.php?title=Fidelity_Super_9_Sensory_Chess_Challenger). + +DRIVER: +fidelity/csc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.221: Changed description to 'Super "9" Sensory Chess Challenger'. +- 0.208: Changed description to 'Super 9 Sensory Chess Challenger'. +- 0.175: hap added 'Fidelity Electronics Super 9 Sensory Chess Challenger (English)' system. + +ROMSET: +55296 bytes in 8 files / 39.58Kb packed + +$end +$info=superacan_cart_slot +$mame +0.270 [Angelo Salese] + +Super A'Can Cartridge Slot, , ???? + +DRIVER: +devices/bus/supracan/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Angelo Salese added 'Super A'Can Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=superacan_rom +$mame +0.270 [Angelo Salese] + +Super A'Can Standard Cart, , ???? + +DRIVER: +devices/bus/supracan/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Angelo Salese added 'Super A'Can Standard Cart' device. + +ROMSET: +None required. + +$end +$info=supercon +$mame +0.140 [Ralf Schaefer] + +Super Constellation, Novag Industries / Intelligent Heuristic Programming, 1984 + +The company Novag and with it the American programmer Dave Kittinger was with the release of the Super Constellation in 1984, the declared favorites of many computer chess fans. For that time, the unit was very strong game and was mainly due to his unorthodox, intuitive and tactically-oriented and very human style of play a large following. The program had as all former 8bit computer one clocked at 3.6 MHz 6502 CPU. Later there was also a 4.0 MHz version that was probably then probably sold the most. Rumored for a large sales campaign in 1999 will also be available with 5.0 MHz have been delivered (source, traslated from german: http://www.schach-computer.info/wiki/index.php/Novag_Super_Constellation). + +DRIVER: +novag/const.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.284: Small tweak to internal artwork [hap]. +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.148u2: Fix regressions [Ralf Schöfer]. +- 0.147u3: Fixed inputs, now playable [Ralf Schöfer]. +- 0.140: Ralf Schaefer added 'Novag SuperConstellation Chess Computer' system. + +ROMSET: +65536 bytes in 2 files / 41.28Kb packed + +$end +$info=superfx1 +$mame +0.163 + +Nintendo SuperFX 1, , ???? + +DRIVER: +devices/cpu/superfx/superfx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Renamed (superfx) to (superfx1) and description changed to 'Nintendo SuperFX 1'. +- 0.196: Changed description to 'Nintendo SuperFX' [Angelo Salese]. +- 0.163: Added 'SuperFX' device. + +ROMSET: +None required. + +$end +$info=superfx2 +$mame +0.215 + +Nintendo SuperFX 2, , ???? + +DRIVER: +devices/cpu/superfx/superfx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'Nintendo SuperFX 2' device. + +ROMSET: +None required. + +$end +$info=supergb +$mame +0.61 [Anthony Kruize] + +Super Game Boy, Nintendo, 1994 + +The Super Game Boy is a 16-bit adapter cartridge for Nintendo's Super Nintendo Entertainment System, as well as the Super Famicom in Japan. It was the first Game Boy-based add-on to a Nintendo console. The Super Game Boy allows game cartridges designed for use on the Game Boy to be played on a TV display using the SNES/Super Famicom controllers. When it was released in 1994, the Super Game Boy sold for about $60 in the United States. In the United Kingdom, it retailed for ?49.99. It is the precursor to the Game Boy Player on the Nintendo GameCube, which functioned in a similar manner (source: http://en.wikipedia.org/wiki/Super_Game_Boy). + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gameboy.xml, gbcolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.138: Added 'cart SRAM saving (bug #1949) [Fabio Priuli]. +- 0.135: Added 'BIOS [Wilbert Pol]. +- 0.68: No longer marked as clones of the GameBoy [Anthony Kruize]. +- 0.61.2: Fixed certain areas of the border image being left blank instead of being filled in (bug #264) [Anthony Kruize]. +- 0.61: Anthony Kruize added 'Super GameBoy' system. + +ROMSET: +256 bytes in 1 file / 0.24Kb packed + +$end +$info=supergb2 +$mame +0.166 [Wilbert Pol] + +Super Game Boy 2, Nintendo, 1998 + +The Super Game Boy 2 is the successor to the Super Game Boy, and released exclusively in Japan on January 30, 1998. It was made as a response to complaints from Japanese Pokémon players who could not trade Pokémon with their friends because they only owned an original Super Game Boy, which lacks a link port (source: http://nintendo.wikia.com/wiki/Super_Game_Boy_2). + +DRIVER: +nintendo/gb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +gameboy.xml, gbcolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.166: Wilbert Pol added 'Nintendo Super Game Boy 2' system. + +ROMSET: +256 bytes in 1 file / 0.24Kb packed + +$end +$info=superio_device +$mame +0.211 + +XBOX debug SuperIO, , ???? + +DRIVER: +shared/xbox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'XBOX debug SuperIO' device. + +ROMSET: +None required. + +$end +$info=superjx_synth +$mame +0.220 [AJR] + +Roland Super JX Synthesizer Board, , ???? + +DRIVER: +roland/jx8p_synth.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'Roland Super JX Synthesizer Board' device. + +ROMSET: +None required. + +$end +$info=superpet +$mame +0.37b2 [Peter Trauner] + +SuperPET SP-9000, Commodore Business Machines, 1981 + +The SuperPET was at least partially designed (or should I say hacked) by the University of Waterloo (Canada); see its history at the end of this comment block. It was usually a development tool, where programmers could send/receive their work over modem and exchange data with remote mainframes for development. Modified 8000-series (probably mostly 8032s) PET with true RS-232 port (@ 9600 baud), 96K RAM, and a number of languages (apparently Cobol, BASIC, APL, Pascal and Fortran) written in Waterloo Systems Language (see the microWAT below). Sold in Germany as MMF (MicroMainFrame) 9000. Twin 6502 and 6809 CPUs. Machines sold in Italy had 134K. Graphics and Sound Identical to the 8000-series PETs. Had four built in fonts (source: http://www.floodgap.com/retrobits/ckb/secret/pet.html). + +DRIVER: +commodore/pet.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +pet_cass.xml, pet_flop.xml, pet_hdd.xml, pet_quik.xml, pet_rom.xml, superpet_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.37b2: Peter Trauner added 'Commodore SP9000/MMF9000 (50Hz)' system. + +ROMSET: +6144 bytes in 2 files / 2.62Kb packed + +$end +$info=superslv +$mame +0.147u4 [Al Kossow] + +Super Slave, Advanced Digital Corporation, 1983 + +This board was IEEE-696 compatible and had 64K or 128K of dynamic RAM on board. This memory could be banked selected or extended addressing. There were two serial ports (Zilog SIO) and two parallel ports (Zilog PIO) as well as an 9519 interrupt controller. There also was room on board for up to 4K of EPROM. The board was meant to primarily serve as a slave to the master ADC Super-Quad Z80 CPU board in a multi user' system. Early boards ran at 4MHZ but later boards used the Zilog "B" series chips to run at 6 NHZ (source: http://www.s100computers.com/Hardware%20Folder/Advanced%20Digital%20Corp/Super-Slave/Super-Slave.htm). + +DRIVER: +adc/superslave.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Al Kossow added skeleton driver of 'ADC Super Slave' system. + +ROMSET: +2048 bytes in 1 file / 1.02Kb packed + +$end +$info=supr200 +$mame +0.280 [TeamEurope, David Haywood] + +Supreme 200 (handheld), Fizz Creations, 201? + +It’s a plug-and-play TV console controller designed to connect directly to your TV via AV or RF cable. It doesn’t have a built-in screen—instead, the game is displayed on your TV’s monitor. The device features an 8-way joystick, action buttons, and a simple digital display (either LED or a small LCD) for quick information. It comes preloaded with several games—often more than 100—including classic arcade titles, sports, and puzzle games, accessible from a main menu. Powered by batteries or an external power adapter, it operates independently without requiring a PC or gaming console. The design is durable, with large, easy-to-use buttons, making it perfect for kids and retro gaming enthusiasts alike. Introduced in the 2000s as an affordable alternative to traditional gaming systems, it delivers an instant, content-rich gaming experience. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Fizz Creations Supreme 200 (handheld)' system. + +ROMSET: +8388608 bytes in 1 file / 3.08Mb packed + +$end +$info=supra +$mame +0.270 [hap, Sean Riddle] + +Sphinx Supra, Newcrest Technology / CXG Systems / Intelligent Chess Software, 1988 + +The CXG Sphinx Sierra is a beginners computer with few special features. It does however allow you to set up positions, play both sides and take back moves up to eight half-moves (source: https://www.spacious-mind.com/html/sphinx_sierra.html). + +DRIVER: +newcrest/royal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: Changed manufacturer to 'Newcrest Technology / CXG Systems / Intelligent Chess Software'. +- 0.270: hap and Sean Riddle added 'CXG Systems / Newcrest Technology / Intelligent Chess Software Sphinx Supra' system. + +$end +$info=supracan +$mame +0.136 [Wilbert Pol] + +Super A'Can, Funtech Entertainment, 1995 + +The Super A'can is a console that was released exclusively in Taiwan in 1995 by Funtech Entertainment. At first glance it appears to be a Super Nintendo clone with the case and controllers bearing a strong similarity to the Japanese version, but inside is a Motorola 68000, similar to the Sega Genesis/Mega Drive and Neo Geo. Twelve games have been confirmed to exist for the system (source: http://en.wikipedia.org/wiki/Super_A'Can). + +DRIVER: +umc/supracan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +supracan.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.271: Hookup NVRAM for rebelst and standardize description. Drop trade entities in 'supracan.xml' [Angelo Salese]. Use hex for ROM size values with 'supracan.xml' [hap]. +- 0.270: BugFIX #07470 [Graphics] (funtech/supracan.cpp) supracan [speedyd]: speedyd: The ground layer is not drawn [Angelo Salese]. +- 0.143u8: Added 'INT3 [ElBarto]. Added 2 new dumps in supracan.xml [CaH4e3]. +- 0.136: Wilbert Pol added skeleton driver of 'Funtech Super A'can' system. + +ROMSET: +20480 bytes in 3 files / 8.89Kb packed + +$end +$info=supreme +$mame +0.227 [Team Europe] + +Arcade Classics Mini Handheld Arcade (Supreme 150), Fizz Creations, 201? + + + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Team Europe added 'Fizz Creations Arcade Classics Mini Handheld Arcade (Supreme 150)' system. + +ROMSET: +4202496 bytes in 2 files / 1.32Mb packed + +$end +$info=supremo +$mame +0.218 [hap, Berger] + +Supremo, Novag Industries / Intelligent Heuristic Programming, 1988 + +A wide range of features and an elegant SENSOR CHESSBOARD assure lasting playing pleasure. Choose between 48 levels of difficulty to match your skill. Special Blitz, Speed and Tournament levels. Very strong 32K Byte program and a new 16 MHz micro computer with 8K RAM. Take Back up to 124 half moves. 15,000 pre-stored openings from Master Chess. Offers the ability of complete game recall and its superb brain can solve up to mate-in-14 moves. A multitude of features can be chosen and displayed via the cleverly arranged Liquid Crystal Display. One other MAJOR FEATURE is an RS232 link to the NOVAG SUPER SYSTEM which enables you to connect your chess computer to a PC (most types), a domestic color TV or the beautiful NOVAG auto-sensory wooden tournament chess board for ultimate luxury. Plays with one set of 6 x AAA alkaline batteries or a special mains NOVAG adapter 8210 (source: http://www.spacious-mind.com/html/supremo.html) + +DRIVER: +novag/primo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.264: Changed manufacturer to 'Novag Industries'. +- 0.252: Small tweak to internal artwork [hap]. +- 0.229: Machine promoted to working [hap, bataais]. Changed description to 'Supremo'. +- 0.220: Changed description to 'Supremo - Limited Edition'. +- 0.218: hap and Berger added 'Novag Supremo' system. + +ROMSET: +69024 bytes in 2 files / 34.80Kb packed + +$end +$info=suprtvpc +$mame +0.224 [Preservat!on Quest / Noah Bacon, Hubz] + +Super TV-PC (Japan), Epoch / SSD Company LTD, 2004 + + + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +super_tv_pc_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.274: Changed description to 'Super TV-PC (Japan)'. +- 0.262: Renamed (suprpctv) to (suprtvpc), description changed to 'Super TV-PC' and year in '2004'. +- 0.224: Preservat!on Quest/Noah Bacon and Hubz added 'Epoch/SSD Company LTD Super PC TV (Epoch)' system. + +ROMSET: +8388608 bytes in 1 file / 2.25Mb packed + +$end +$info=suprtvpcdo +$mame +0.271 [QUFB, TeamEurope] + +Super TV-PC - Doraemon (Japan), Epoch / SSD Company LTD, 2006 + + + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +super_tv_pc_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Changed description to 'Super TV-PC - Doraemon (Japan)'. +- 0.271: QUFB, TeamEurope added 'Epoch / SSD Company LTD Super TV-PC - Doraemon' system. + +ROMSET: +8388608 bytes in 1 file / 2.88Mb packed + +$end +$info=suprtvpchk +$mame +0.262 [TeamEurope, QUFB] + +Super TV-PC - Hello Kitty (Japan), Epoch / SSD Company LTD, 2006 + + + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +super_tv_pc_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Changed description to 'Super TV-PC - Hello Kitty (Japan)'. +- 0.262: TeamEurope and QUFB added 'Epoch / SSD Company LTD Super TV-PC - Hello Kitty' system. + +ROMSET: +8388608 bytes in 1 file / 2.52Mb packed + +$end +$info=suprtvpcln +$mame +0.277 [TeamEurope, David Haywood] + +Super TV-PC - Link (Japan), Epoch / SSD Company LTD, 2006 + +It's an electronic device produced by Epoch, in collaboration with SSD Company LTD, and was launched mainly in the Japanese market in the 1980s. This device ranks among the first multifunctional home entertainment systems, which combined functions of video game console, laptop computer and, in some cases, access to telematics or educational services. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +super_tv_pc_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Epoch / SSD Company LTD Super TV-PC - Link (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.39Mb packed + +$end +$info=sv601 +$mame +0.172 + +SV-601 Super Expander, , ???? + +DRIVER: +devices/bus/svi3x8/expander/sv601.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'SV-601 Super Expander' device. + +ROMSET: +None required. + +$end +$info=sv602 +$mame +0.172 + +SV-602 Single Slot Expander, , ???? + +DRIVER: +devices/bus/svi3x8/expander/sv602.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'SV-602 Single Slot Expander' device. + +ROMSET: +None required. + +$end +$info=sv603 +$mame +0.172 + +SV-603 Coleco Game Adapter, , ???? + +DRIVER: +devices/bus/svi3x8/expander/sv603.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +coleco.xml, coleco_homebrew.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.172: Added 'SV-603 Coleco Game Adapter' device. + +ROMSET: +8192 bytes in 1 file / 5.42Kb packed + +$end +$info=sv8000 +$mame +0.153 [ranger_lennier, Charles McDonald, Wilbert Pol, Robbbert] + +Super Vision 8000, Bandai, 1979 + +The Bandai Super Vision 8000 is a video game console released by Bandai in 1979 belonging to the second generation. The console can be directly connected to a TV. This console was the last of the Bandai TV Jack console series but was completely different from the other consoles of the series. The Super Vision 8000 had a central CPU. The other consoles belonged to the first generation: they didn't feature a microprocessor, and were based on custom codeless state machine computers consisting of discrete logic circuits comprising each element of the game itself (Pong-style console) (source: http://en.wikipedia.org/wiki/Bandai_Super_Vision_8000). + +DRIVER: +bandai/sv8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +sv8000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.263: Changed description to 'Super Vision 8000'. Safety check when reading VRAM. No need for DEVICE_IMAGE_LOAD_MEMBER. Add custom palette, small cleanup/organize [hap]. +- 0.234: Used title case, added 'publisher in 'sv8000.xml' [Robbbert] . +- 0.153: ranger_lennier, Charles McDonald, Wilbert Pol and Robbbert added 'Bandai Super Vision 8000 (TV Jack 8000)' system. + +ROMSET: +None required. + +$end +$info=sv801 +$mame +0.184 + +SV-801 Disk Controller, , ???? + +DRIVER: +devices/bus/svi3x8/slot/sv801.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +svi318_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.184: Added 'SV-801 Disk Controller' device. + +ROMSET: +None required. + +$end +$info=sv802 +$mame +0.184 + +SV-802 Centronics Printer Interface, , ???? + +DRIVER: +devices/bus/svi3x8/slot/sv802.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SV-802 Centronics Printer Interface' device. + +ROMSET: +None required. + +$end +$info=sv803 +$mame +0.184 + +SV-803 16k RAM Cartridge, , ???? + +DRIVER: +devices/bus/svi3x8/slot/sv803.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SV-803 16k RAM Cartridge' device. + +ROMSET: +None required. + +$end +$info=sv805 +$mame +0.184 + +SV-805 RS-232 Interface, , ???? + +DRIVER: +devices/bus/svi3x8/slot/sv805.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SV-805 RS-232 Interface' device. + +ROMSET: +None required. + +$end +$info=sv806 +$mame +0.184 + +SV-806 80 Column Cartridge, , ???? + +DRIVER: +devices/bus/svi3x8/slot/sv806.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SV-806 80 Column Cartridge' device. + +ROMSET: +8192 bytes in 2 files / 2.42Kb packed + +$end +$info=sv807 +$mame +0.184 + +SV-807 64k RAM Cartridge, , ???? + +DRIVER: +devices/bus/svi3x8/slot/sv807.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'SV-807 64k RAM Cartridge' device. + +ROMSET: +None required. + +$end +$info=svi_expander +$mame +0.172 + +SVI 318/328 Expander Bus, , ???? + +DRIVER: +devices/bus/svi3x8/expander/expander.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'SVI 318/328 Expander Bus' device. + +ROMSET: +None required. + +$end +$info=svi318 +$mame +0.37b10 [Sean Young] + +SVI-318 (PAL), Spectravideo, 1983 + +In late 1982 the company was renamed to Spectravideo due to a naming conflict with OnCommand's Hotel TV system called SpectraVision. After the huge success with the Quickshot joystick, Spectravideo was ready for the next step. Their first real computer was the Spectravideo SV-318. It was their own design, based on a Z80 processor, 16k RAM, TMS9918A graphics chip and AY-3-8910 sound chip. Microsoft provided the Basic interpreter, called the SV Extended Basic. They also developed a special version of DOS called MSX-DOS. Microsoft was late delivering the Basic interpreter, causing Spectravideo to miss the important holiday sale period (source: http://www.samdal.com/svhistory.htm). + +DRIVER: +svi/svi318.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svi318_cass.xml, svi318_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.156: Added 'a Tandy MC-10 cassette softlist and added 'several images to Spectravision SVI-318/SVI-328 cassette list [Riley110]. +- 0.130: Updated to use the new centronics support [Dirk Best]. +- 0.127: Fixed .cas format handling (part of bug #11) [Wilbert Pol]. +- 0.125: UART fix [Tomas Karlsson]. +- 0.124: Cleaned up driver [Tomas Karlsson]. +- 0.121: Fixed numeric pad input ports. Fixed a bug in banking for SVI-328 with 64KB RAM. Added SVI806 80 column card support. Fixed borders. Added selectable bioses for all models. Added serial port support. Added support for NTSC models [Tomas Karlsson]. +- 0.78: Fixed a crash on startup [Nate Woods]. +- 0.37b10: Sean Young added 'SVI-318' system. + +ROMSET: +98304 bytes in 3 files / 75.80Kb packed + +$end +$info=svi318n +$mame +0.121 [Tomas Karlsson] + +SVI-318 (NTSC), Spectravideo, 1983 + +In late 1982 the company was renamed to Spectravideo due to a naming conflict with OnCommand's Hotel TV system called SpectraVision. After the huge success with the Quickshot joystick, Spectravideo was ready for the next step. Their first real computer was the Spectravideo SV-318. It was their own design, based on a Z80 processor, 16k RAM, TMS9918A graphics chip and AY-3-8910 sound chip. Microsoft provided the Basic interpreter, called the SV Extended Basic. They also developed a special version of DOS called MSX-DOS. Microsoft was late delivering the Basic interpreter, causing Spectravideo to miss the important holiday sale period (source: http://www.samdal.com/svhistory.htm). + +DRIVER: +svi/svi318.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svi318_cass.xml, svi318_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.156: Added 'a Tandy MC-10 cassette softlist and added 'several images to Spectravision SVI-318/SVI-328 cassette list [Riley110]. +- 0.121: Tomas Karlsson added 'Spectravideo SVI-318 (NTSC)' system. + +$end +$info=svi328 +$mame +0.37b10 [Sean Young] + +SVI-328 (PAL), Spectravideo, 1983 + +The Spectravideo SV-328 was the prototype for the MSX design. But there were some small differences, making the 318/328 incompatible with MSX. Some of the differences where the BIOS, I/O ports and disk format. But this didn't stop Spectravideo from using the MSX story in their marketing of the 318/328. Some of the marketing material for the SV-318/328 is more or less telling that the computers will run MSX software (source: http://www.samdal.com/svhistory.htm). + +DRIVER: +svi/svi318.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svi318_cass.xml, svi318_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.117: Removed SVI-328 (SV BASIC v1.11) (svi328a)' system. Unified drivers using selectable BIOSes [Fabio Priuli]. +- 0.37b10: Sean Young added 'SVI-328' system. + +ROMSET: +98304 bytes in 3 files / 75.80Kb packed + +$end +$info=svi328n +$mame +0.121 [Tomas Karlsson] + +SVI-328 (NTSC), Spectravideo, 1983 + +The Spectravideo SV-328 was the prototype for the MSX design. But there were some small differences, making the 318/328 incompatible with MSX. Some of the differences where the BIOS, I/O ports and disk format. But this didn't stop Spectravideo from using the MSX story in their marketing of the 318/328. Some of the marketing material for the SV-318/328 is more or less telling that the computers will run MSX software (source: http://www.samdal.com/svhistory.htm). + +DRIVER: +svi/svi318.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svi318_cass.xml, svi318_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.121: Tomas Karlsson added 'Spectravideo SVI-328 (NTSC)' system. + +$end +$info=svi728 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +SVI-728 (MSX1, International), Spectravideo, 1984 + +The SV-328 follow up, the 1984/85 SVI-728 where their first fully MSX compatible computer. In late 1984 Spectravideo launched their fully MSX compatible computer, the Spectravideo SVI-728. Spectravideo had then sold over 25.000 computers worldwide. Spectravideo had a fairly good success in Europe and other parts of the world, but their US sales was poor. Some was blaming bad distribution, and limited visibility in the stores. Their financial situation wasn't in good shape either (source: http://www.samdal.com/svhistory.htm). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'SVI-728 (MSX1, International)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Spectravideo SVI-728' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=svi728es +$mame +0.250 [openMSX] + +SVI-728 (MSX1, Spanish), Spectravideo, 1984 + +Spectravideo was a American company that was selling MSX computers in many countries. The SVI-728 was one of the most popular MSX1 models in many countries. Looks almost identical to its predecessor, the pre-MSX SVI-328. The main chips also are same but its architecture is very different from MSX. The power supply is external and a little bit big (source: https://www.msx.org/wiki/Spectravideo_SVI-728). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Spectravideo SVI-728 (MSX1, Spanish)' system. + +ROMSET: +32768 bytes in 1 file / 25.34Kb packed + +$end +$info=svi738 +$mame +0.81 [Jirou Kaneda] + +SVI-738 (MSX1, International), Spectravideo, 1985 + +A portable MSX computer from Spectravideo, released in 1983. Uses same video chip as MSX2 computers, and supports 80x24 text mode. It's possible to modify the SV-738, making it a real MSX2 computer (source: http://www.samdal.com/svi738.htm). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'SVI-738 (MSX1, International)'. +- 0.81: Jirou Kaneda added 'Spectravideo SVI-738' system. + +ROMSET: +57344 bytes in 3 files / 40.87Kb packed + +$end +$info=svi738ar +$mame +0.155 [Wilbert Pol] + +SVI-738 (MSX1, Arabic), Spectravideo, 1987 + +A portable MSX computer from Spectravideo, released in 1983. Uses same video chip as MSX2 computers, and supports 80x24 text mode. It's possible to modify the SV-738, making it a real MSX2 computer (source: http://www.samdal.com/svi738.htm). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'SVI-738 (MSX1, Arabic)'. +- 0.155: Wilbert Pol added 'Spectravideo SVI-738 (Arabic)' system. + +ROMSET: +32768 bytes in 1 file / 20.88Kb packed + +$end +$info=svi738dk +$mame +0.155 [Wilbert Pol] + +SVI-738 (MSX1, Denmark, Norway), Spectravideo, 1985 + +A portable MSX computer from Spectravideo, released in 1983. Uses same video chip as MSX2 computers, and supports 80x24 text mode. It's possible to modify the SV-738, making it a real MSX2 computer (source: http://www.samdal.com/svi738.htm). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'SVI-738 (MSX1, Denmark, Norway)'. +- 0.155: Wilbert Pol added 'Spectravideo SVI-738 (Denmark)' system. + +ROMSET: +49152 bytes in 2 files / 37.48Kb packed + +$end +$info=svi738pl +$mame +0.143u6 [Roberto Carlos, Fernandez Gerhardt] + +SVI-738 (MSX1, Poland), Spectravideo, 1986 + +A portable MSX computer from Spectravideo, released in 1983. Uses same video chip as MSX2 computers, and supports 80x24 text mode. It's possible to modify the SV-738, making it a real MSX2 computer (source: http://www.samdal.com/svi738.htm). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'SVI-738 (MSX1, Poland)'. +- 0.143u6: Roberto Carlos and Fernandez Gerhardt added 'SVI-738 Poland' system. + +ROMSET: +32768 bytes in 1 file / 25.32Kb packed + +$end +$info=svi738sp +$mame +0.155 [Wilbert Pol] + +SVI-738 (MSX1, Spain), Spectravideo, 1985 + +A portable MSX computer from Spectravideo, released in 1983. Uses same video chip as MSX2 computers, and supports 80x24 text mode. It's possible to modify the SV-738, making it a real MSX2 computer (source: http://www.samdal.com/svi738.htm). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.250: Changed description to 'SVI-738 (MSX1, Spain)'. +- 0.155: Wilbert Pol added 'Spectravideo SVI-738 (Spain)' system. + +ROMSET: +49152 bytes in 2 files / 37.46Kb packed + +$end +$info=svi738sw +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +SVI-738 (MSX1, Finland, Sweden), Spectravideo, 1985 + +A portable MSX computer from Spectravideo, released in 1985. Uses same video chip as MSX2 computers, and supports 80x24 text mode. It's possible to modify the SV-738, making it a real MSX2 computer (source: http://www.samdal.com/svi738.htm). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'SVI-738 (MSX1, Finland, Sweden)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Spectravideo SVI-738 (Swedish)' system. + +ROMSET: +49152 bytes in 2 files / 37.46Kb packed + +$end +$info=svision +$mame +0.37b10 [PeT] + +Super Vision, Watara, 1992 + +The Watara Supervision (also known as the QuickShot Supervision in the UK) is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the Super Nintendo Entertainment System. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it (source: http://en.wikipedia.org/wiki/Watara_Supervision). + +DRIVER: +svision/svision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Artwork Preview. + +WIP: +- 0.141: Tokenized audio state [Atari Ace]. +- 0.124: Watara TV-Link PAL activated [PeT]. +- 0.113: Many improvements and fixes [PeT]. +- 0.111: Fixed the aspect ratio [Peter Trauner]. +- 0.102: Fixed regression on 32KB cartridges (bug #776) [Nate Woods]. +- 0.96: Fixed aspect ratio [PeT]. +- 0.37b15: nmi added '(crystball bonus items fixed) irq changed, preliminary sound added '& fix of the stereo allocation. Stereo enabled [PeT]. +- 0.37b10: PeT added 'Super Vision' system. + +ROMSET: +None required. + +$end +$info=svision_sound +$mame +0.149u1 + +Super Vision Custom Sound, , ???? + +DRIVER: +svision/svis_snd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Super Vision Custom Sound'. +- 0.149u1: Added 'Super Vision Audio Custom' device. + +ROMSET: +None required. + +$end +$info=svisionn +$mame +0.125 [Peter Trauner] + +Super Vision (NTSC TV Link Colored), Watara, 1993 + +The Watara Supervision (also known as the QuickShot Supervision in the UK) is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the Super Nintendo Entertainment System. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it (source: http://en.wikipedia.org/wiki/Watara_Supervision). + +DRIVER: +svision/svision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svision.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.125: Peter Trauner added 'Watara Super Vision' system. + +ROMSET: +None required. + +$end +$info=svisionp +$mame +0.125 [Peter Trauner] + +Super Vision (PAL TV Link Colored), Watara, 1993 + +The Watara Supervision (also known as the QuickShot Supervision in the UK) is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the Super Nintendo Entertainment System. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it (source: http://en.wikipedia.org/wiki/Watara_Supervision). + +DRIVER: +svision/svision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svision.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.125: Peter Trauner added 'Watara Super Vision (PAL TV Link Colored)' system. + +ROMSET: +None required. + +$end +$info=svisions +$mame +0.125 [Peter Trauner] + +Super Vision (PeT Communication Simulation), Watara, 1992 + +The Watara Supervision (also known as the QuickShot Supervision in the UK) is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the Super Nintendo Entertainment System. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it (source: http://en.wikipedia.org/wiki/Watara_Supervision). + +DRIVER: +svision/svision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svision.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.125: Peter Trauner added 'Watara Super Vision (PeT Communication Simulation)' system. + +ROMSET: +None required. + +$end +$info=svislot +$mame +0.172 + +SVI Slot, , ???? + +DRIVER: +devices/bus/svi3x8/slot/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'SVI Slot' device. + +ROMSET: +None required. + +$end +$info=svislotbus +$mame +0.172 + +SVI Slot Bus, , ???? + +DRIVER: +devices/bus/svi3x8/slot/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.172: Added 'SVI Slot Bus' device. + +ROMSET: +None required. + +$end +$info=svmu +$mame +0.147u4 [Sandro Ronco] + +Visual Memory Unit, Sega, 1998 + +The VMU, or Visual Memory Unit is a memory card peripheral for the Dreamcast. Its official name was changed by Sega for each of the three key regions: +- Japan = Visual Memory System (VMS) +- North America = Visual Memory Unit (VMU) +- Europe = Visual Memory (VM) +The name was changed from VMS to VMU for the NA market as the name VMS was already owned and in use by the Digital Equipment Corporation for their VMS operating' system. It is not known why the name was changed again to VM for the European market, however the name VMU was commonly used in the UK (source: http://en.wikipedia.org/wiki/VMU). + +DRIVER: +sega/svmu.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +svmu.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.234: Added 'general usage comment in 'svmu.xml' [Robbbert]. +- 0.147u4: Sandro Ronco added 'Sega Visual Memory Unit' system. Sega VMU added 'more bioses [El Barto]. + +ROMSET: +524288 bytes in 8 files / 86.96Kb packed + +$end +$info=sw1000xg +$mame +0.262 [Matt, Olivier Galibert] + +Yamaha SW1000XG, , ???? + +DRIVER: +devices/bus/pci/sw1000xg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Fix the dump endianness. Add the very first firmware version [Olivier Galibert]. +- 0.262: Matt and Olivier Galibert added 'Yamaha SW1000XG' device. + +ROMSET: +27262976 bytes in 10 files / 19.57Mb packed + +$end +$info=swclone +$mame +0.219 [Sean Riddle, David Haywood] + +Star Wars: The Clone Wars - Clone Trooper Blaster Game, Hasbro / Tiger Electronics, 2008 + +Become a member of the Republic Clone trooper army in this TV plug-in game that features multiple missions, 10 game levels and 2 modes of play. Simply grab this blaster and plug it into your TV (not included). Once you receive your mission orders, get ready to shoot or be shot at as you represent the Republic's clone army in this one-person shooter game. Blast your way through strategic ground missions, attack enemies from a swoop bike, defends your base while manning a gunner's turret, and more. Receive communications from Jedi commanders and other popular Star Wars Characters. Story Mode lets you play the game through 10 levels in sequence. Arcade mode lets you go to any level you've already played in Story Mode; so if you are having trouble clearing a level, you can practice it in Arcade Mode. Grab your blaster and join the clone troopers as they battle to save the Republic. Requires 4 AA batteries. For 1 player ages 6 and up. For use with standard glass screen TV only; not for use with projection TV, High definition TV, or plasma TV (source: https://www.amazon.com/Tiger-Star-Wars-Clone-Plug/dp/B00168L19O). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.274: Changed description to 'Star Wars: The Clone Wars - Clone Trooper Blaster Game'. Add secondary title from box [AJR]. +- 0.219: Sean Riddle and David Haywood added 'Hasbro/Tiger Electronics Star Wars - The Clone Wars' system. + +ROMSET: +8388608 bytes in 1 file / 2.24Mb packed + +$end +$info=sweetalk +$mame +0.287 [AJR] + +Micromint Sweet Talker Phonetic Speech Synthesizer Interface, , ???? + +DRIVER: +devices/bus/a2bus/sweetalk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: AJR added 'Micromint Sweet Talker Phonetic Speech Synthesizer Interface' device. + +ROMSET: +None required. + +$end +$info=swim1 +$mame +0.228 [Olivier Galibert] + +Apple SWIM1 (Sander/Wozniak Integrated Machine) version 1 floppy controller, , ???? + +DRIVER: +devices/machine/swim1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Guard against machine().time() going randomly in reverse. Fixes MAME freezing or crashing when a floppy is inserted at the Finder on many Macs [R. Belmont]. +- 0.268: Cleaned up DAT1BYTE output handling, added timer so the disk spins when you aren't polling it [R. Belmont]. +- 0.259: Remove unnecssary debug_break().l [R. Belmont]. +- 0.254: Disable logging by default [AJR]. +- 0.235: Implement callback for DAT1BYTE output. Disable read side effects to help debugging [AJR]. +- 0.233: Fixed bugs linked to device selection [Olivier Galibert]. +- 0.230: Small write fixes. Correct sense value when drive is not connectd [Olivier Galibert]. +- 0.228: Olivier Galibert added 'Apple SWIM1 (Sander/Wozniak Integrated Machine) version 1 floppy controller' device. + +ROMSET: +None required. + +$end +$info=swim2 +$mame +0.230 [Olivier Galibert] + +Apple SWIM2 (Sander/Wozniak Integrated Machine) version 2 floppy controller, , ???? + +DRIVER: +devices/machine/swim2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Cleaned up DAT1BYTE output handling [R. Belmont]. +- 0.241: Initialize m_floppy and m_timer members [Kelvin Sherlock]. +- 0.235: Implement callback for DAT1BYTE output [AJR]. +- 0.233: Fixed bugs linked to device selection [Olivier Galibert]. +- 0.230: Olivier Galibert added 'Apple SWIM2 (Sander/Wozniak Integrated Machine) version 2 floppy controller' device. + +ROMSET: +None required. + +$end +$info=swim3 +$mame +0.230 [Oliver Galimbert] + +Apple SWIM3 (Sander/Wozniak Integrated Machine) version 3 floppy controller, , ???? + +DRIVER: +devices/machine/swim3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Fixed bugs linked to device selection [Olivier Galibert]. +- 0.230: Oliver Galimbert added 'Apple SWIM3 (Sander/Wozniak Integrated Machine) version 3 floppy controller' device. + +ROMSET: +None required. + +$end +$info=swp00 +$mame +0.210 + +Yamaha SWP00 (TC170C120SF / XQ036A00) sound chip, , ???? + +DRIVER: +devices/sound/swp00.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Fix delay attack and ramp with speeds >= 58. Correct end-of-envelope status [Olivier Galibert]. +- 0.283: Overhaul of the synthesis part, effects to follow [Olivier Galibert]. +- 0.265: Initial buggy noise h8: correct division of negative numbers [Olivier Galibert]. Fix m_global_step array out of bounds error [hap]. +- 0.261: Workaround bogus 'variable may be unitialized' compiler warning [hap]. Correct the sample decompression. Correct the level of the decompressed samples [Olivier Galibert]. +- 0.260: Small fixes to the lpf, may need more bits in the calculation though. Add the lpf [Olivier Galibert]. +- 0.210: Added 'Yamaha SWP00 (TC170C120SF / XQ036A00) sound chip' device. + +ROMSET: +None required. + +$end +$info=swp20 +$mame +0.209 [Olivier Galibert] + +Yamaha SWP20 sound chip, , ???? + +DRIVER: +devices/sound/swp20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Add some more identified registers [Olivier Galibert]. +- 0.209: Olivier Galibert added 'Yamaha SWP20 sound chip skeleton' device. + +ROMSET: +None required. + +$end +$info=swp30 +$mame +0.204 [Olivier Galibert] + +Yamaha SWP30 sound chip, , ???? + +The SWP30 is the combination of a rompler called AWM2 (Advanced Wave Memory 2) and an effects DSP called MEG (Multiple Effects Generator). It also includes some routing/mixing capabilities, moving data between AWM2, MEG and serial inputs and outputs with volume management capabilities everywhere. Its clock is 33.9MHz and the output is at 44100Hz stereo (768 cycles per sample pair) per DAC output. I/O wise, the chip has 8 generic audio serial inputs and 8 outputs for external plugins, and two dac outputs. The DAC outputs are stereo, and so is the first generic input. It's unclear whether the outputs and the other inputs are stereo. The MU100 connects a stereo ADC to the first input, and routes the third input and output to the plugin boards, but not the left/right input clock, arguing for mono. + +DRIVER: +devices/sound/swp30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Remove crashing debug fopen/fprinf and srcclean [R. Belmont]. Use util::sext and explicit specializations for std::clamp and std::min [AJR]. +- 0.262: More routing [Olivier Galibert]. +- 0.261: Use natural addresses, reorganize the meg, make envelopes and keyoff a little better. Corretly decompress the samples. Add mixer, fix a number of things. Add lfo, correct issue in state readback making the program lose track of some samples [Olivier Galibert]. Fix clang error: unused variable 'pmode' [-Werror,-Wunused-variable]. +- 0.241: Add waverom reading [Olivier Galibert]. +- 0.234: Start implementing something remotely looking like envelopes [Olivier Galibert]. +- 0.205: Improved sound generation and added 'save state support [Olivier Galibert]. +- 0.204: Olivier Galibert added 'Yamaha SWP30 sound chip' device. + +ROMSET: +65536 bytes in 1 file / 46.29Kb packed + +$end +$info=swtpc +$mame +0.136 [Robbbert] + +SWTPC 6800 Computer System (with SWTBUG), Southwest Technical Products Corporation, 1977 + +The U.S. company SWTPC started in 1964 as DEMCO (Daniel E. Meyer Company). It was incorporated in 1967 as Southwest Technical Products Corporation of San Antonio, Texas. They produced a wide variety of electronics kits, and later complete computer systems. Technical information and pictures: http://www.vintage-computer.com/swtpc6800.shtml + +DRIVER: +swtpc/swtpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.193: Split into two systems (SWTBUG and MIKBUG), and added 'preliminary SS-50 I/O bus [AJR]. +- 0.142u1: Hooked up terminal keyboard, system responds to commands [Robbbert]. +- 0.136: Robbbert added skeleton driver of 'SWTPC 6800' system. + +ROMSET: +1024 bytes in 1 file / 0.89Kb packed + +$end +$info=swtpc09 +$mame +0.153 [Robert Justice] + +swtpc S/09 Sbug, SWTPC, 1980 + +When Motorola came out with the MC6809 microprocessor SWTPC came out with a new series of computers. These had a new case to reduce the radio frequency interference that was common among early personal computers. The new computers came in two versions. The SWTPC 69K which had the MP-B3 mother board that supported 56K of memory. The SWTPC S09 (shown here) had the MP-MB mother that supported a 20-bit address bus for a total of 768K OF RAM. I had several SWTPC 6800 systems so I just ordered a new 6809 CPU board and modified a old mother board for 20-bit addressing and expanded I/O addressing. I also got 2 extended addressing memory boards so I could have 112K of RAM (source: https://deramp.com/swtpc.com/6809/My_S09_Index.htm). + +DRIVER: +swtpc/swtpc09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.249: Added 'S-BUG 1.9 [Pete Golding]. +- 0.247: Machine promoted to working [68bit]. +- 0.244: Marked all variants as MNW, regressed in 2015 [Robbbert]. +- 0.194: Fixed typos [Olivier Galibert]. +- 0.153: Robert Justice added 'SWTPC swtpc S/09 Sbug' system. + +ROMSET: +4096 bytes in 2 files / 3.43Kb packed + +$end +$info=swtpc09d3 +$mame +0.153 [Robert Justice] + +swtpc S/09 UNIBug + DMAF3, SWTPC, 1980 + +When Motorola came out with the MC6809 microprocessor SWTPC came out with a new series of computers. These had a new case to reduce the radio frequency interference that was common among early personal computers. The new computers came in two versions. The SWTPC 69K which had the MP-B3 mother board that supported 56K of memory. The SWTPC S09 (shown here) had the MP-MB mother that supported a 20-bit address bus for a total of 768K OF RAM. I had several SWTPC 6800 systems so I just ordered a new 6809 CPU board and modified a old mother board for 20-bit addressing and expanded I/O addressing. I also got 2 extended addressing memory boards so I could have 112K of RAM (source: https://deramp.com/swtpc.com/6809/My_S09_Index.htm). + +DRIVER: +swtpc/swtpc09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.247: Machine promoted to working [68bit]. +- 0.213: Changed description to 'swtpc S/09 UNIBug + DMAF3'. +- 0.153: Robert Justice added 'SWTPC swtpc S/09 UNIBug + DMF3' system. + +ROMSET: +2048 bytes in 1 file / 1.37Kb packed + +$end +$info=swtpc09i +$mame +0.153 [Robert Justice] + +swtpc S/09 Sbug + piaide, SWTPC, 1980 + +When Motorola came out with the MC6809 microprocessor SWTPC came out with a new series of computers. These had a new case to reduce the radio frequency interference that was common among early personal computers. The new computers came in two versions. The SWTPC 69K which had the MP-B3 mother board that supported 56K of memory. The SWTPC S09 (shown here) had the MP-MB mother that supported a 20-bit address bus for a total of 768K OF RAM. I had several SWTPC 6800 systems so I just ordered a new 6809 CPU board and modified a old mother board for 20-bit addressing and expanded I/O addressing. I also got 2 extended addressing memory boards so I could have 112K of RAM (source: https://deramp.com/swtpc.com/6809/My_S09_Index.htm). + +DRIVER: +swtpc/swtpc09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.247: Machine promoted to working [68bit]. +- 0.213: Clone promoted to working [68bit]. +- 0.153: Robert Justice added 'SWTPC swtpc S/09 Sbug + piaide' system. + +ROMSET: +2048 bytes in 1 file / 0.86Kb packed + +$end +$info=swtpc09o +$mame +0.219 [68bit] + +swtpc S/09 OS9, SWTPC, 1980 + +When Motorola came out with the MC6809 microprocessor SWTPC came out with a new series of computers. These had a new case to reduce the radio frequency interference that was common among early personal computers. The new computers came in two versions. The SWTPC 69K which had the MP-B3 mother board that supported 56K of memory. The SWTPC S09 (shown here) had the MP-MB mother that supported a 20-bit address bus for a total of 768K OF RAM. I had several SWTPC 6800 systems so I just ordered a new 6809 CPU board and modified a old mother board for 20-bit addressing and expanded I/O addressing. I also got 2 extended addressing memory boards so I could have 112K of RAM (source: https://deramp.com/swtpc.com/6809/My_S09_Index.htm). + +DRIVER: +swtpc/swtpc09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.247: Machine promoted to working [68bit]. +- 0.219: 68bit added 'SWTPC swtpc S/09 OS9' system. + +ROMSET: +7168 bytes in 1 file / 5.09Kb packed + +$end +$info=swtpc09u +$mame +0.153 [Robert Justice] + +swtpc S/09 UNIBug + DMAF2, SWTPC, 1980 + +When Motorola came out with the MC6809 microprocessor SWTPC came out with a new series of computers. These had a new case to reduce the radio frequency interference that was common among early personal computers. The new computers came in two versions. The SWTPC 69K which had the MP-B3 mother board that supported 56K of memory. The SWTPC S09 (shown here) had the MP-MB mother that supported a 20-bit address bus for a total of 768K OF RAM. I had several SWTPC 6800 systems so I just ordered a new 6809 CPU board and modified a old mother board for 20-bit addressing and expanded I/O addressing. I also got 2 extended addressing memory boards so I could have 112K of RAM (source: https://deramp.com/swtpc.com/6809/My_S09_Index.htm). + +DRIVER: +swtpc/swtpc09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.247: Machine promoted to working [68bit]. +- 0.213: Changed description to 'swtpc S/09 UNIBug + DMAF2'. +- 0.153: Robert Justice added 'SWTPC swtpc S/09 UNIBug + DMF2' system. + +ROMSET: +2048 bytes in 1 file / 1.71Kb packed + +$end +$info=swtpc8212 +$mame +0.212 [Robbbert] + +SWTPC 8212 Video Terminal, Southwest Technical Products, 1980 + + + +DRIVER: +swtpc/swtpc8212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.244: Fixed crash on exit if you adjust a dipswitch. Validation should mark switch 0 as invalid but doesn't [Robbbert]. +- 0.215: Changed description to 'SWTPC 8212 Video Terminal' and manufacturer to 'Southwest Technical Products'. +- 0.212: Robbbert added 'Southwest Technical Products Corporation SWTPC 8212' system. + +$end +$info=swtpc8212_device +$mame +0.216 [68bit] + +SWTPC8212, , ???? + +DRIVER: +devices/machine/swtpc8212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: 68bit added 'SWTPC8212' device. + +ROMSET: +8192 bytes in 4 files / 4.45Kb packed + +$end +$info=swtpc8212_terminal +$mame +0.216 [68bit] + +SWTPC8212 Terminal, , ???? + +DRIVER: +devices/bus/rs232/swtpc8212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: 68bit added 'SWTPC8212 Terminal' device. + +ROMSET: +None required. + +$end +$info=swtpcm +$mame +0.193 [AJR] + +SWTPC 6800 Computer System (with MIKBUG), Southwest Technical Products Corporation, 1975 + + + +DRIVER: +swtpc/swtpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.193: AJR added 'Southwest Technical Products Corporation SWTPC 6800 Computer System (with MIKBUG)' system. + +ROMSET: +1024 bytes in 1 file / 0.48Kb packed + +$end +$info=swx00 +$mame +0.263 [hap] + +Yamaha SWX00, , ???? + +DRIVER: +devices/cpu/h8/swx00.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: hap added 'Yamaha SWX00' device. + +ROMSET: +None required. + +$end +$info=swx00_sound +$mame +0.264 [Olivier Galibert] + +Yamaha SWX00 (sound subsystem), , ???? + +DRIVER: +devices/sound/swx00.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Olivier Galibert added 'Yamaha SWX00 (sound subsystem)' device. + +ROMSET: +None required. + +$end +$info=swyft +$mame +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +Swyft, Information Applicance Inc, 1985 + +Technical information and pictures: http://www.regnirps.com/Apple6502stuff/apple_iie_cat.htm + +DRIVER: +skeleton/swyft.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added skeleton driver of 'IAI Swyft' system. + +ROMSET: +142368 bytes in 8 files / 81.32Kb packed + +$end +$info=sx100 +$mame +0.250 [openMSX] + +SX-100 (MSX1, Japan), Yamaha, 1985 + +The SX-100 is a small MSX computer designed for gamers. It has a single cartridge slot on the right side. The power supply is external - see Yamaha VB03770. This model was sold in black (SX-100 DB), white or dark blue. It was aimed at the Japanese market and features a Japanese keyboard. The same model was also sold in Japan as the Victor HC-30 in black or red (source: https://www.msx.org/wiki/Yamaha_SX-100). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Yamaha SX-100 (MSX1, Japan)' system. + +ROMSET: +32768 bytes in 1 file / 25.47Kb packed + +$end +$info=sx1010 +$mame +0.234 [Plamen Mihaylov] + +SX1010, Casio, 1987 + +Programmable pocket computer manufactured by Casio in the early 1980s (approximately 1981–1982). This handheld device features a 24-character LCD display, a miniaturized alphanumeric keyboard, and BASIC programming capabilities. It comes equipped with 1.3 KB of RAM, expandable via optional modules, and is battery-powered for portable use. Designed for scientific calculations, data management, and simple programmable applications, it was intended for students, engineers, and professionals as an advanced computing tool prior to the advent of the first laptops. The compact design is made of black and gray plastic, complete with a rigid carrying case—a hallmark feature of Casio’s pocket computers from that era. + +DRIVER: +casio/sx1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Plamen Mihaylov added 'Casio SX1010' system. + +ROMSET: +65536 bytes in 2 files / 26.19Kb packed + +$end +$info=sx1541 +$mame +0.143u3 + +SX1541 Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'SX1541 Disk Drive'. +- 0.143u3: Added 'SX1541' device. + +ROMSET: +40960 bytes in 4 files / 29.73Kb packed + +$end +$info=sx16 +$mame +0.145u1 [minataku] + +SX-16, Sanyo, 1988 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.145u1: Added 'skeleton driver of Sanyo SX-16' system. + +ROMSET: +16384 bytes in 1 file / 8.58Kb packed + +$end +$info=sx240 +$mame +0.223 [DBWBP] + +SX-240 8-Voice Programmable Polyphonic Synthesizer, Kawai Musical Instrument Manufacturing, 1984 + +The Kawai SX-240 is an eight voice, fully programmable polyphonic analog synthesizer released in 1984 as a follow up to the Kawai SX-210. It was manufactured by Kawai but originally released under the Teisco brand-name in Japan when Kawai bought out Teisco. The Kawai SX-240 and the Kawai SX-210 never got much attention due to entering the market during the time of the digital revolution and poor marketing. Its main analog competitors of the time were the Korg Polysix and the Roland Juno 6/60 (source: http://www.vintagesynth.com/kawai/kawai_sx240.php). + +DRIVER: +kawai/sx240.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.223: DBWBP added 'Kawai Musical Instrument Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer' system. + +ROMSET: +40960 bytes in 3 files / 26.48Kb packed + +$end +$info=sx64 +$mame +0.145 [Curt Coder] + +SX-64 / Executive 64 (NTSC), Commodore Business Machines, 1984 + +The Commodore SX-64, also known as the Executive 64, or VIP-64 in Europe, is a portable, briefcase/suitcase-size 'luggable' version of the popular Commodore 64 home computer and holds the distinction of being the first full-color portable computer. The SX-64 features a built-in five-inch composite monitor and a built-in 1541 floppy drive. It weighs 10.5 kg (23lb). The machine is carried by its sturdy handle, which doubles as an adjustable stand. It was announced in January 1983 and released a year later, at US$ 995. The original SX-64's (built in) power supply limits the machine's expandability. Later units (from GA4 and on) use a larger power supply intended for the DX-64 (source: http://en.wikipedia.org/wiki/Commodore_SX-64). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.147u2: Renamed (sx64n) to (sx64). +- 0.145: Curt Coder added 'CBM SX-64 / Executive 64 (NTSC)' system. + +ROMSET: +32768 bytes in 4 files / 26.16Kb packed + +$end +$info=sx64p +$mame +0.36b16 [Peter Trauner] + +SX-64 / Executive 64 (PAL), Commodore Business Machines, 1984 + +As the world's first portable color computer, the SX-64 was designed to be a portable Commodore 64, with a built-in 5-inch color monitor, 5-1/4 inch floppy drive, and power supply. Although heavy at 23 pounds, it is a very nice and sturdy' system. Almost 100% compatible with the C64, it runs all cartridges and floppy based programs. The only thing missing is the cassette port, which is a minor consequence. While the Commodore 64 was an extremely popular computer, the SX-64 didn't even come close. Probably because it cost twice as much, and has a small 5" (diagonal) screen. Although it is considered a portable computer, you still have to plug it into the 110VAC power outlet, there are no batteries to run it (source: http://oldcomputers.net/sx64.html). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.145: Renamed (sx64) to (sx64p). +- 0.138: Added '1541 FLASH! BIOS [Guru, Curt Coder]. +- 0.135: Fixed old regression when trying to start emulation with a floppy inserted [Fabio Priuli]. +- 0.132: Added 'floppy drive firmwares and enabled floppy emulation code (with some fix) The code is still not working, but it can be enabled since it does not crash MESS anymore [Fabio Priuli]. +- 0.36b16: Peter Trauner added 'Commodore SX64 (PAL)' system. + +ROMSET: +32768 bytes in 4 files / 26.16Kb packed + +$end +$info=sx700 +$mame +0.222 [DBWBP] + +Boss SX-700 Studio Effects Processor, Roland, 1996 + +The Boss SX-700 is a 1-U rack multi-effect processor, capable of professional-grade effects. If you like Boss' series of pedals, and Roland's RSS surround technology, you are going to like this product. The "effectors" can be assigned to various algorithms, allowing the user to patch effects in any order - this module is definitely a tweaker's toy. There's a harmonizer on-board, capable of adding up to four-part harmony to the incoming signal. RSS (Roland Sound Space) is an effect taken from earlier Roland processors, that creates stereophonic sonic images in three-dimensional spaces. It truly is a unique and great-sounding effect (source: https://www.synthmania.com/sx-700.htm). + +DRIVER: +roland/boss_sx700.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: DBWBP added 'Roland Boss SX-700 Studio Effects Processor' system. + +ROMSET: +524288 bytes in 1 file / 132.76Kb packed + +$end +$info=sy012 +$mame +0.214 [rfka01] + +SY-012 16/25 386MB VER: 5.2, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'SY-012 16/25 386MB VER: 5.2' system. + +ROMSET: +65536 bytes in 2 files / 33.53Kb packed + +$end +$info=sy019hi +$mame +0.214 [rfka01] + +SY-019H and SY-019I, Soyo, 199? + +Technical informations: https://theretroweb.com/motherboards/s/soyo-sy-019h-sy-019i + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'Soyo SY-019H and SY-019I' system. + +ROMSET: +65536 bytes in 1 file / 36.76Kb packed + +$end +$info=sy019s +$mame +0.286 [Angelo Salese] + +SY-019S (UMC UM8498F & UM8496 chipset), Soyo, 199? + +Soyo SY-019S AT-form-factor motherboard based on the UMC chipset (UM8498F northbridge + UM8496 southbridge), manufactured in the mid-to-late 1990s. It supports Socket 7 processors: Intel Pentium/Pentium MMX, AMD K5/K6, and Cyrix 6x86/6x86MX. The industrial design features predominantly 16-bit ISA slots, one or two PCI slots for limited expansion, support for 30-pin SIMM modules for DRAM up to 128 MB, integrated floppy/IDE controllers, and onboard serial and parallel ports. Power supply is AT type (with P8/P9 connectors). Typical of entry-level workstations and home PCs from the Windows 95/98 era. The UMC chipset offered an affordable alternative to the Intel/VIA chipsets of the time, delivering modest performance but sufficient for general-purpose use. It represents a widely used OEM solution in Asian PC clones prior to the transition toward the ATX architecture and more advanced chipsets in the late 1990s. + +DRIVER: +umc/pc486vl.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Angelo Salese added 'Soyo SY-019S (UMC UM8498F & UM8496 chipset)' system. + +ROMSET: +65536 bytes in 1 file / 43.92Kb packed + +$end +$info=sy35 +$mame +0.233 [DBWBP] + +SY35 Music Synthesizer, Yamaha, 1992 + +The Yamaha SY35 is a bit unique in that it is a Vector Synthesis system, combining FM and AWM sample playback voices to create sounds suitable for virtually all kinds of music. It features significantly expanded memory capabilities over the SY22. It has an extremely large database of over 128 AWM sampled sounds (you cannot add more) and around 256 FM waves. Waves and samples are combined and edited with a roller/joystick (the vector wheel). At a time when Yamaha was making the switch from FM synthesis, which ruled their synths of the eighties, to AWM and AWM2 synthesis in the nineties, the SY35 represents a model that was on the cusp, having one foot (or pair of oscillators actually) in each world. Programming is an extremely tedious affair, as all values are modified via the "-1" and "+1" buttons. But the SY35's sounds are extremely good, providing high-quality sounds such as those found on the Alpha Juno 2, and the DX7. The synth also features an 8-part multi-mode, for easy multitimbral setups. Ultimately, while an extremely difficult synth to program, the SY35 offers a huge amount of capability for a relatively low price tag. Use this synth for epic pads, deep basses, screaming leads, and raging hoovers (source: http://www.vintagesynth.com/yamaha/sy35.php). + +DRIVER: +yamaha/ymsy35.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.233: DBWBP added 'Yamaha SY35 Music Synthesizer' system. + +ROMSET: +393216 bytes in 2 files / 90.66Kb packed + +$end +$info=sy6545_1 +$mame +0.149u1 + +Synertek SY6545-1 CRTC, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Synertek SY6545-1 CRTC'. +- 0.149u1: Added 'SY6545-1 CRTC' device. + +ROMSET: +None required. + +$end +$info=sy6845e +$mame +0.149u1 + +Synertek SY6845E CRTC, , ???? + +DRIVER: +devices/video/mc6845.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Synertek SY6845E CRTC'. +- 0.149u1: Added 'SY6845E CRTC' device. + +ROMSET: +None required. + +$end +$info=sy888b +$mame +0.195 [David Shah] + +SY-888B 288 in 1 Handheld, SY Corp, 2016 + +Portable game console. 1.8-inch 16-bit color display. High definition video game consoles, desktop phone version of the classic games portfolio, built 288 different game play, puzzle games, affordable, large 1.8-inch TFT color screen display, 288 kinds of different hosts a playable game play, enjoy the value! Dimensions: 148*63*22.5mm, LCD Glass Screen: 1.8-inch screen and 3 x AAA battery (not included) (source, traslated from Spanish: https://articulo.mercadolibre.com.ar/MLA-742960931-consola-de-juego-portatil-a-pila-288-18-sy-888b-_JM). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: David Shah added 'SY Corp SY-888B 288 in 1 Handheld' system. + +ROMSET: +4194304 bytes in 1 file / 2.02Mb packed + +$end +$info=sy889 +$mame +0.194 [David Shah] + +SY-889 300 in 1 Handheld, SY Corp, 2017 + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: Machine promoted to working [David Shah]. +- 0.194: David Shah added 'SY Corp SY-889 300 in 1 Handheld' system. Added SY-889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours [David Shah]. + +ROMSET: +8388608 bytes in 1 file / 3.98Mb packed + +$end +$info=sybaby386 +$mame +0.234 [Aerion, rfka01] + +Baby AT 386, Soyo, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/G/GENOA-SYSTEMS-CORPORATION-386-386-BABY-AT-64MB.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Aerion and rfka01 added 'Soyo Baby AT 386' system. + +ROMSET: +65536 bytes in 1 file / 39.25Kb packed + +$end +$info=sym1 +$mame +0.121 [Dirk Best] + +SYM-1/SY-VIM-1, Synertek Systems Corp., 1978 + +Synertek was one of the suppliers of the 6502 processor, and the SYM-1 was intended as a chip evaluation board for hardware developers that were interested in programming and interfacing a 6502. The SYM-1 was a single board computer. It had a hexadecimal display and a hex keypad for programs and data entry. It was originally called the VIM-1 until MOS Technology objected to the name. It was actually quite a copy of the MOS KIM 1 offering same fonctionalities plus some enhanced features and connection capabilities, including a true serial RS232 interface instead of a 20mA current loop in the KIM. It also shared same I/O connectors with another 6502 development system, the Rockwell AIM-65 (source: http://www.old-computers.com/museum/computer.asp?c=856). + +DRIVER: +synertek/sym1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +sym1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual, PCB and Artwork Preview. + +WIP: +- 0.132: Added 'BASIC and Assembler ROM's, and version 1.0 monitor [Miodrag Milanović]. +- 0.122: Better LED support, memory write protect support and added 'speaker emulation. System is now marked as working. Fixed bug #1442 [Dirk Best]. +- 0.121: Dirk Best added 'Synertec Systems Corp. SYM-1 (not working)' system. Rewrote, still many issues and doesn't fully work [Dirk Best]. +- 0.117: Updated drivers to use the MAME 6532 RIOT implementation. Also cleaned the AIM65 machine driver and ran srcclean.exe on the files [Dirk Best]. + +ROMSET: +24576 bytes in 6 files / 19.06Kb packed + +$end +$info=synthex +$mame +0.220 [DBWBP] + +Synthex, Elka, 1981 + +The Elka Synthex is a polyphonic analog synthesizer produced by Italian music instrument manufacturer Elka from 1981 to 1985 (source: https://en.m.wikipedia.org/wiki/Elka_Synthex). + +DRIVER: +skeleton/synthex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Elka Synthex' system. + +ROMSET: +10240 bytes in 3 files / 9.16Kb packed + +$end +$info=sys1121 +$mame +0.238 [Luigi30] + +SYS1121, Motorola, 1984 + +Technical informations: http://www.m88k.com/sys1121.html + +DRIVER: +motorola/sys1121.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.252: Add some new motorola cards [Patrick Mackinlay]. +- 0.238: Luigi30 added 'Motorola SYS1121' system. + +ROMSET: +None required. + +$end +$info=sys16 +$mame +0.262 [Plamen Mihaylov] + +SYS16, National Semiconductor, 1983 + + + +DRIVER: +natsemi/sys16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Plamen Mihaylov added 'National Semiconductor SYS16' system. + +ROMSET: +45056 bytes in 12 files / 29.82Kb packed + +$end +$info=sys2900 +$mame +0.132 [Robbbert] + +System 2900, Systems Group, 1981 + +The system contains 4 S100 boards, 2 8" floppies, enormous power supply, 1/4" thick mother board, 4 RS232 I/F boards, and an Australian made "Computer Patch Board" (source: http://mamedev.org/source/src/mess/drivers/sys2900.c.html). + +DRIVER: +skeleton/sys2900.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Robbbert added skeleton driver of 'System 2900' system. + +ROMSET: +2048 bytes in 1 file / 1.38Kb packed + +$end +$info=sys68k_cpu1 +$mame +0.164 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-1, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.286: Miniforce and CPU1 (#14873): Replace layout with tag-based screen references; functional front panel matching real hardware; add DB25 serial port connectors to front panel layout; show connected device type on front panel connectors. Rename RS232 port tags to match front panel labels, wire up P5 [Joakim Larsson Edström]. +- 0.259: Renamed (fccpu1) to (sys68k_cpu1), description changed to 'Force Computers SYS68K/CPU-1' and demoted machine to device. +- 0.188: Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG' device. Added machine configuration for baud rates for all three serial ports using MC14411' device. Added newer version of firmware Force Debugger v1.1 [Joakim Larsson Edström]. +- 0.182: Added 'VME interface [Joakim Larsson Edström]. +- 0.164: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-1' system. + +ROMSET: +49152 bytes in 4 files / 29.29Kb packed + +$end +$info=sys68k_cpu20 +$mame +0.183 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-20, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu20sbc) to (sys68k_cpu20), description changed to 'Force Computers SYS68K/CPU-20' and demoted machine to device. +- 0.183: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-20' system. + +ROMSET: +65536 bytes in 4 files / 33.26Kb packed + +$end +$info=sys68k_cpu21 +$mame +0.183 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-21, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu21sbc) to (sys68k_cpu21), description changed to 'Force Computers SYS68K/CPU-21' and demoted machine to device. +- 0.183: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-21' system. + +ROMSET: +65536 bytes in 4 files / 33.26Kb packed + +$end +$info=sys68k_cpu21a +$mame +0.183 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-21A, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu21asbc) to (sys68k_cpu21a), description changed to 'Force Computers SYS68K/CPU-21A' and demoted machine to device. +- 0.183: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-21A' system. + +ROMSET: +65536 bytes in 4 files / 33.26Kb packed + +$end +$info=sys68k_cpu21b +$mame +0.183 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-21B, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Renamed (fccpu21b) to (sys68k_cpu21b) and description changed to 'Force Computers SYS68K/CPU-21B'. +- 0.183: Joakim Larsson Edström added 'Force Computer SYS68K/CPU-21B CPU Board' device. + +ROMSET: +65536 bytes in 4 files / 33.26Kb packed + +$end +$info=sys68k_cpu21s +$mame +0.183 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-21S, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Renamed (fccpu21s) to (sys68k_cpu21s) and description changed to 'Force Computers SYS68K/CPU-21S'. +- 0.183: Joakim Larsson Edström added 'Force Computer SYS68K/CPU-21S CPU Board' device. + +ROMSET: +65536 bytes in 4 files / 33.26Kb packed + +$end +$info=sys68k_cpu21ya +$mame +0.183 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-21YA, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Renamed (fccpu21ya) to (sys68k_cpu21ya) and description changed to 'Force Computers SYS68K/CPU-21YA'. +- 0.183: Joakim Larsson Edström added 'Force Computer SYS68K/CPU-21YA CPU Board' device. + +ROMSET: +65536 bytes in 4 files / 33.26Kb packed + +$end +$info=sys68k_cpu21yb +$mame +0.183 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-21YB, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu21ybsbc) to (sys68k_cpu21yb), description changed to 'Force Computers SYS68K/CPU-21YB' and demoted machine to device. +- 0.183: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-21YB' system. + +ROMSET: +65536 bytes in 4 files / 33.26Kb packed + +$end +$info=sys68k_cpu30 +$mame +0.175 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-30, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.259: Renamed (fccpu30) to (sys68k_cpu30), description changed to 'Force Computers SYS68K/CPU-30' and demoted machine to device. +- 0.175: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-30' system. + +ROMSET: +589824 bytes in 5 files / 284.42Kb packed + +$end +$info=sys68k_cpu30be +$mame +0.180 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-30BE, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu30be8) to (sys68k_cpu30be), description changed to 'Force Computers SYS68K/CPU-30BE' and demoted machine to device. +- 0.180: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-30BE/8' system. + +ROMSET: +589824 bytes in 5 files / 284.42Kb packed + +$end +$info=sys68k_cpu30lite +$mame +0.180 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-30Lite, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu30lite4) to (sys68k_cpu30lite), description changed to 'Force Computers SYS68K/CPU-30Lite' and demoted machine to device. +- 0.180: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-30Lite/4' system. + +$end +$info=sys68k_cpu30x +$mame +0.180 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-30X, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu30x) to (sys68k_cpu30x), description changed to 'Force Computers SYS68K/CPU-30X' and demoted machine to device. +- 0.180: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-30X' system. + +ROMSET: +589824 bytes in 5 files / 284.42Kb packed + +$end +$info=sys68k_cpu30xa +$mame +0.180 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-30XA, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu30xa) to (sys68k_cpu30xa), description changed to 'Force Computers SYS68K/CPU-30XA' and demoted machine to device. +- 0.180: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-30XA' system. + +ROMSET: +589824 bytes in 5 files / 284.42Kb packed + +$end +$info=sys68k_cpu30za +$mame +0.180 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-30ZA, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu30za) to (sys68k_cpu30za), description changed to 'Force Computers SYS68K/CPU-30ZA' and demoted machine to device. +- 0.180: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-30ZA' system. + +ROMSET: +589824 bytes in 5 files / 284.42Kb packed + +$end +$info=sys68k_cpu33 +$mame +0.180 [Joakim Larsson Edström] + +Force Computers SYS68K/CPU-33, , ???? + +DRIVER: +devices/bus/vme/sys68k_cpu30.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.259: Renamed (fccpu33) to (sys68k_cpu33), description changed to 'Force Computers SYS68K/CPU-33' and demoted machine to device. +- 0.180: Joakim Larsson Edström added 'Force Computers Gmbh SYS68K/CPU-30ZBE' system. + +ROMSET: +589824 bytes in 3 files / 212.80Kb packed + +$end +$info=sys68k_iscsi1 +$mame +0.182 [Joakim Larsson Edström] + +Force Computers SYS68K/ISCSI-1, , ???? + +DRIVER: +devices/bus/vme/sys68k_iscsi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Renamed (fcscsi1) to (sys68k_iscsi1) and description changed to 'Force Computers SYS68K/ISCSI-1'. +0.182: Joakim Larsson Edström added 'Force Computer SYS68K/ISCSI-1 Intelligent Mass Storage Controller Board' device. + +ROMSET: +65536 bytes in 4 files / 16.69Kb packed + +$end +$info=sys68k_isio1 +$mame +0.182 [Joakim Larsson Edström] + +Force Computers SYS68K/ISIO-1, , ???? + +DRIVER: +devices/bus/vme/sys68k_isio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Renamed (fcisio1) to (sys68k_isio1) and description changed to 'Force Computers SYS68K/ISIO-1'. +- 0.184: Added 'layout and and RS232 configured for terminals on all 8 serial ports [Joakim Larsson Edström]. +- 0.182: Joakim Larsson Edström added 'Force Computer SYS68K/ISIO-1/2 Intelligent Serial I/O Board' device. + +ROMSET: +32768 bytes in 2 files / 6.87Kb packed + +$end +$info=sys80 +$mame +0.36b16 [Juergen Buchmueller] + +System-80 (60 Hz), EACA Computers Ltd, 1980 + +EACA produced a range of machines from about 1980 to 1983. While re-branding in different parts of the world was common, the "Genie" name seems to be EACA's itself. I've deduced this from the fact that where the "Genie" name appears, the EACA brand and name also appears, whereas in its other guises only the trademark (and name) of the distributor is present (e.g. the Dick Smith System 80) (source: http://www.classic-computers.org.nz/system-80/hardware_eaca.htm). + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.207: Changed description to 'System-80 (60 Hz)'. +- 0.36b16: Juergen Buchmueller added 'EACA Computers System-80' system. + +ROMSET: +3072 bytes in 2 files / 1.69Kb packed + +$end +$info=sys80p +$mame +0.207 [AJR] + +System-80 (50 Hz), EACA Computers Ltd, 1980 + +Although in terms of software, the System 80 was a (near) TRS-80 Model 1 clone, it's appearance, interfaces and idiosyncrasies were unique enough to justify it's own place in the sun in terms of microcomputer history. This is particularly true in Australia and New Zealand, where supplies of TRS-80's were limited and cost 1.5x that of the locally distributed and supported System 80. Many an enthusiast cut their teeth on the latter, at a time when all other models were either very limited (e.g. the 1k ZX81) or highly expensive (e.g. the Apple 2) (source: https://www.classic-computers.org.nz/system-80/index.htm). + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: AJR added 'EACA Computers Ltd System-80 (50 Hz)' system. + +ROMSET: +3072 bytes in 2 files / 1.69Kb packed + +$end +$info=sys9002 +$mame +0.189 [Miodrag Milanović] + +System 9002 Terminal, Mannesmann Kienzle, 198? + +Technical informations: https://forum.classic-computing.de/forum/index.php?thread/11113-mannesmann-kienzle-system-9002-terminal/ + +DRIVER: +skeleton/sys9002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.189: Miodrag Milanović added 'Mannesmann Kienzle System 9002 Terminal' system. + +ROMSET: +34816 bytes in 5 files / 25.40Kb packed + +$end +$info=systec +$mame +0.140 [Miodrag Milanović, Robbbert] + +Systec Z80, Systec, 19?? + +Technical informations: http://www.hd64180-cpm.de/html/systecz80.html + +DRIVER: +skeleton/systec.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.140: Miodrag Milanović, Robbbert added skeleton driver of 'Systec Z80' system. + +ROMSET: +8192 bytes in 1 file / 3.50Kb packed + +$end +$info=systel100 +$mame +0.211 [Al Kossow, Bitsavers] + +System 100, Systel Computers, 198? + + + +DRIVER: +skeleton/systel1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.211: Al Kossow and Bitsavers added 'Systel Computers System 100' system. + +ROMSET: +4096 bytes in 2 files / 2.11Kb packed + +$end +$info=sz1 +$mame +0.262 [BCM, Devin Acker] + +SZ-1, Casio, 1985 + +Everywhere you look, there are MIDI synthesizers and drum machines. For all its faults, the standard has done a tremendous amount for studios and players, opening up hundreds of new possibilities and easing equipment interconnection problems which previously bedevilled creative musicians. Unfortunately, there hasn't been much available in the way of stand‑alone MIDI sequencers — Roland's MSQ‑700 previously dominated the field until Yamaha released the QX7 and now along come Casio with the SZ-1 (source: https://www.soundonsound.com/reviews/casio-sz-1-sequencer). + +DRIVER: +casio/cz230s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.262: BCM and Devin Acker added 'Casio SZ-1' system. + +ROMSET: +46135 bytes in 3 files / 16.19Kb packed + +$end +$info=t1000 +$mame +0.283 [Vas Crabb] + +Tandy 1000, Tandy Radio Shack, 1984 + +Desktop computer released in 1984, designed as an affordable and IBM PC-compatible alternative. Based on the Intel 8088 processor, it offers enhanced graphics compared to the standard IBM model thanks to the Tandy Video II mode (16 colors at 320×200) and three-voice audio via a programmable sound generator chip. It includes joystick ports, support for 5.25" floppy disks, and compatibility with a wide range of MS-DOS software and games from that era. Aimed at home users and small businesses, it quickly gained popularity for its balance of performance, multimedia capabilities, and affordable price. + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Vas Crabb added 'Tandy Radio Shack Tandy 1000' system. + +ROMSET: +65536 bytes in 1 file / 19.10Kb packed + +$end +$info=t1000_keyb +$mame +0.226 [AJR] + +Tandy 1000 Keyboard, , ???? + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: AJR added 'Tandy 1000 Keyboard' device. + +ROMSET: +None required. + +$end +$info=t1000_mb +$mame +0.184 + +Tandy 1000 motherboard, , ???? + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Tandy 1000 Motherboard'. +- 0.184: Added 'T1000_MOTHERBOARD' device. + +ROMSET: +None required. + +$end +$info=t1000hx +$mame +0.37b10 [Wilbert Pol] + +Tandy 1000 HX, Tandy Radio Shack, 1987 + +The Tandy 1000 HX was the bigger brother of the EX. It was mostly the same machine, but had a 3?" floppy instead of a 5?" one, and also had DOS 2.11 in ROM, which could be accessed by starting the computer with no bootable disk present. Like the EX, the clock speed of its 8088 CPU was increased to 7.16 MHz, providing a large performance benefit; it could clock down to 4.77 MHz for compatibility with older applications (4.77 MHz was the speed of the 8088 in the IBM PC and PC/XT models and so was the de facto standard speed for an 8088 in an IBM-compatible) (source: http://en.wikipedia.org/wiki/Tandy_1000#Tandy_1000_HX). + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.125: Fixed bug #1130 [Wilbert Pol]. +- 0.107: Fixed invisible text regression introduced in 0.106 (bug #899) [Nate Woods]. +- 0.66: Modified to use character data from the actual BIOS [Nate Woods]. +- 0.62.1: Minor video optimizations [Nate Woods]. +- 0.37b10: Wilbert Pol added 'Tandy 1000 HX' system. + +ROMSET: +131072 bytes in 1 file / 86.19Kb packed + +$end +$info=t1000rl +$mame +0.134 [Wilbert Pol] + +Tandy 1000 RL, Tandy Radio Shack, 1989 + +The Tandy 1000 RL/RLX/RSX series were slim-line desktop home computers. The RL and RL/HD featured a 9.56 MHz 8086 processor, 512 kB of RAM (expandable to 768 kB to provide 128 kB for video), smaller keyboard and mouse ports (which were similar to the PS/2's ports but not directly compatible), a bidirectional parallel port instead of the edge-connector ports, and the SL's enhanced graphics and sound. The RL/HD also included a built-in XT IDE hard drive (source: http://en.wikipedia.org/wiki/Tandy_1000#Tandy_1000_RL.2C_RL.2FHD.2C_RLX.2C_RSX). + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.134: Wilbert Pol added 'Tandy 1000RL' system. + +ROMSET: +540672 bytes in 2 files / 357.70Kb packed + +$end +$info=t1000sl2 +$mame +0.149 [Wilbert Pol] + +Tandy 1000 SL/2, Tandy Radio Shack, 1988 + +The Tandy 1000 SL series of computers were an update of the Tandy 1000 SX. They came in a redesigned case and, in the case of the TL/2 and above, featured onboard XT IDE hard disk controllers (These controllers are not AT IDE compatible and thus will not work with modern ATA hard drives). The Tandy 1000 SL boasted an Intel 8086 processor running at 8 MHz. The 8086's 16-bit bus gave it a small but definite performance advantage over the earlier 8088-based Tandy 1000s. The SL came with 384 KB of memory preinstalled, whereas the SL/2 offered 512 KB. Both machines could be expanded to 640Kb (source: http://www.old-computers.com/museum/computer.asp?c=1218). + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.149: Wilbert Pol added 'Tandy 1000 SL/2' system. + +ROMSET: +540800 bytes in 4 files / 400.63Kb packed + +$end +$info=t1000sx +$mame +0.128 [Wilbert Pol] + +Tandy 1000 SX, Tandy Radio Shack, 1987 + +The Tandy 1000 TX was very similar to the Tandy 1000, having an external keyboard and similar casing. The most major difference was the use of an 80286 CPU; otherwise, it was nearly identical to the Tandy 1000, including the unique parallel port edge connector. Despite the 80286 processor, it was still an XT-class PC, not an AT-class PC, as it adapted the 80286 to operate over the same 8-bit data bus as previous Tandy 1000 models, and had 8-bit XT-style expansion slots. As such, it could not operate in 80286 protected mode or perform 16-bit memory or I/O transfers in one bus cycle, but it did benefit from the higher speed of the 80286 and its other added 'instructions in real mode. The TX had a 3?" internal floppy disk drive, with an optional additional internal 5?" floppy disk drive. It contained ports for two joysticks in the front along with the keyboard, and included a volume control with a 1/8" headphone jack on the front. The back had all of the same ports as the Tandy 1000, except that the light pen port was replaced with an RS-232 serial port. The memory size was 640k (upgradable to 768 kB, with the added '128 kB devoted to video) and the computer came bundled with DeskMate (source: http://en.wikipedia.org/wiki/Tandy_1000#Tandy_1000_SX.2FTX). + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Wilbert Pol added 'Tandy 1000SX' system. + +ROMSET: +32768 bytes in 1 file / 11.03Kb packed + +$end +$info=t1000tl +$mame +0.260 [David Viens] + +Tandy 1000 TL, Tandy Radio Shack, 1988 + +The TL offered five 8-bit XT-compatible ISA slots, while the TL/2 and TL/3 offered four slots and an on-board 8-bit, XT IDE-compatible hard disk interface, which was not compatible with standard AT IDE hard drives. The TL series offered two upper 3.5" bays and one lower 5.25" bay. The TL/3 also offered a high-density floppy drive controller for 1.44 MB drives, though it shipped with a double-density 3.5" 720 KB drive. As the processors on the TL-series are socketed, it is possible to install 386SX or Cyrix 486SLC-based processor upgrades, though the benefit of installing more advanced processors is limited beyond merely providing a speed increase due to the computers' XT-based architecture, and their resulting inability to access extended memory above 1 MB (source: https://www.homecomputermuseum.nl/en/collectie/tandy/tandy-1000tl/). + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.260: David Viens added 'Tandy Radio Shack Tandy 1000 TL' system. + +ROMSET: +540672 bytes in 3 files / 394.71Kb packed + +$end +$info=t1000tl2 +$mame +0.143u1 [Kaylee] + +Tandy 1000 TL/2, Tandy Radio Shack, 1989 + +The Tandy SL and TL series of computers were updates of the SX and TX respectively. Aside from having a redesigned case and a more integrated motherboard, the SL and TL each offered improved video hardware capable of 640 x 200 x 16 graphics, on-board Hercules Graphics Card compatible monochrome video offering 720 x 350 resolution, and an improved sound circuit featuring an 8-bit mono DAC/ADC. The composite output was also dropped. The Tandy 1000 TL and TL/2 use 8 MHz Intel 80286 processors, whereas the TL/3 uses a 10 MHz 80286 (source: http://en.wikipedia.org/wiki/Tandy_1000#Tandy_1000_SL.2C_SL.2F2.2C_TL.2C_TL.2F2.2C_TL.2F3). + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u1: Kaylee added 'Tandy 1000 TL/2' system. + +ROMSET: +81920 bytes in 2 files / 22.55Kb packed + +$end +$info=t1000tx +$mame +0.139 [Juergen Buchmueller, Cowering, Wilbert Pol] + +Tandy 1000 TX, Tandy Radio Shack, 1987 + +The Tandy 1000 TX was very similar to the Tandy 1000, having an external keyboard and similar casing. The most major difference was the use of an 80286 CPU; otherwise, it was nearly identical to the Tandy 1000, including the unique parallel port edge connector. Despite the 80286 processor, it was still an XT-class PC, not an AT-class PC, as it adapted the 80286 to operate over the same 8-bit data bus as previous Tandy 1000 models, and had 8-bit XT-style expansion slots. As such, it could not operate in 80286 protected mode or perform 16-bit memory or I/O transfers in one bus cycle, but it did benefit from the higher speed of the 80286 and its other added 'instructions in real mode. The TX had a 3?" internal floppy disk drive, with an optional additional internal 5?" floppy disk drive. It contained ports for two joysticks in the front along with the keyboard, and included a volume control with a 1/8" headphone jack on the front. The back had all of the same ports as the Tandy 1000, except that the light pen port was replaced with an RS-232 serial port. The memory size was 640k (upgradable to 768k, with the added '128K devoted to video) and the computer came bundled with DeskMate. + +DRIVER: +pc/tandy1t.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +t1000.xml, ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Juergen Buchmueller added 'Tandy 1000 TX' system. +- 0.37b2: Removed (tandy1t)' system. +- 0.36b12: Tandy 1000TX palette fix [Juergen Buchmueller]. +- 0.36b7: Juergen Buchmueller added 'Tandy 1000TX (PC clone)' system. + +ROMSET: +32768 bytes in 1 file / 11.65Kb packed + +$end +$info=t11 +$mame +0.150 + +DEC T11, , ???? + +DRIVER: +devices/cpu/t11/t11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Handle unaligned accesses to I/O page (#14347). Certain devices on bk, uknc require this, as they do not handle the WTBT bus signal and always decode full address. Add interrupt processing and EIS instructions to K1801VM2 core (#14325) [Sergey Svishchev]. +- 0.271: Moved BK0010 floppy drive controller to a card device, and fixed disk writes [Sergey Svishchev]. +- 0.269: Changed PC display to octal. Improved interrupt handling on 1801VM1, misc fixes (#12646). Allows bus error handlers on BK to deal with interrupt from STOP key (causes a HALT-mode IRQ and triggers access to unmapped region at 177674) [Sergey Svishchev]. +- 0.266: Reuse Z80 daisy chain code for vectored interrupts; reuse z80_daisy_chain for QBus vectored interrupts; forward INIT signal to all cards on QBus (#12290) [Sergey Svishchev]. +- 0.264: Improved trace trap processing, and added basic interrupt processing to the K1801VM1 [Sergey Svishchev]. +- 0.263: Ignore least significant bit of PC when fetching opcodes. Corrected MTPS and MFPS to be byte-wide. Reject instructions not implemented by each variant. Fixed MTPS/MFPS data width and improved emulation of differences between variants. Added basic support for the K1801VM1 [Sergey Svishchev]. +- 0.239: Power fail trap is NMI, added 'bus error trap [hap]. +- 0.218: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction [AJR]. +- 0.196: Changed description to 'DEC T11' [Angelo Salese]. +- 0.150: Added 'T11' device. + +ROMSET: +None required. + +$end +$info=t1850 +$mame +0.262 [hap, Sean Riddle] + +1850 Deluxe Table Chess (model 60-2199), Tandy Corporation / SciSys / Heuristic Software, 1986 + + + +DRIVER: +saitek/turbo16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Tandy Corporation / SciSys / Heuristic Software'. +- 0.262: hap and Sean Riddle added 'Tandy Corporation / SciSys 1850 Deluxe Table Chess (model 60-2199)' system. + +ROMSET: +16384 bytes in 1 file / 12.43Kb packed + +$end +$info=t2000sx +$mame +0.142 [Wilbert Pol, Miodrag Milanović] + +T2000SX, Toshiba, 1991 + +Toshiba once again asserts its laptop leadership by combining the power of a leading-edge desktop computer with all the benefits of a Toshiba notebook. The Toshiba T2000SX features advanced i386 SX power and VGA graphics in the popular and ergonomic Toshiba notebook format. It's the best choice for business professionals requiring a small, powerful computer that can be used with the widest range of flexibility both in the office and out. The T2000SX is in a performance class of its own. The 16 MHz i386 SX processor and optional i387 SX coprocessor provide the speed and processing power modern organizations are demanding to run advanced applications. Memory starts at 1 MB, and can be expanded to an impressive 9 MB with easy-to-use RAM cards. A 20 or 40 MB hard disk ensures that programs and data have plenty of space and are instantly available (source: http://www.toshiba-europe.com/bv/computers/products/notebooks/t2000sx/index.shtm). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.142: Wilbert Pol and Miodrag Milanović added 'Toshiba T2000SX' system. + +ROMSET: +131072 bytes in 1 file / 51.18Kb packed + +$end +$info=t3_630 +$mame +0.282 [TeamEurope] + +630 Games in 1 Handheld (T3), , 202? + +It’s a handheld console with a color LCD screen and 630 preloaded games, primarily simplified clones of arcade and 8-bit console titles. It features an integrated controller with directional and action buttons, battery power, and a built-in speaker. It does not support cartridges or updates, offering an immediate and nostalgic gaming experience for casual players. Designed for on-the-go fun, it combines compactness with a variety of content. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: TeamEurope added '630 Games in 1 Handheld (T3)' system. + +ROMSET: +16777216 bytes in 1 file / 7.69Mb packed + +$end +$info=t3210 +$mame +0.201 [Robbbert] + +Bitel T3210, Siemens, 1986 + +Bitel, it stands for BIldschirmtext and TELefon - is a device which combines functions of a telephone and BTX (Bildschirmtext) terminal. BTX was a telephone network similar to French Minitel, which contained many text-based services like telephone book, news, currency values, train and flight booking services, message boards or even e-shopping. It was developed in West Germany in 1980s and started in 1983. To connect with BTX a special terminal (sold by German Post authority) was needed, with a monitor or connected to home TV set. This device is one of the early models, probably some upgrade of "Telefon Model 12". There were many different BTX terminals, some were modified French Minitel units. When the unit was combined with telephone, it could serve as BTX terminal, telephone, phonebook or phone automation' system. BTX network has been completely shut off ca. 2001. My device has been manufactured ca. 1986, but most parts are dated 1984. There was also similar model with card reader slot on the right side of screen panel to authenticate not with a telephone number, but BTX card (like telephone cards) (source: http://oldcomputer.info/terminal/bitel/index.htm). + +DRIVER: +siemens/bitel.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.201: Robbbert added 'Siemens Bitel T3210' system. + +ROMSET: +69888 bytes in 5 files / 40.92Kb packed + +$end +$info=t3in1sa +$mame +0.242 [hap, Sean Riddle] + +3 in 1 Sports Arena, Tandy Corporation, 1984 + +Technical informations: http://handheldempire.com/game.jsp?game=1544&position=2 + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: hap and Sean Riddle added 'Tandy Corporation 3 in 1 Sports Arena' system. + +ROMSET: +3280 bytes in 3 files / 2.25Kb packed + +$end +$info=t4000 +$mame +0.264 [Adrian's Digital Basement] + +Tandy 4000, Tandy Radio Shack, 1987 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Adrian's Digital Basement added 'Tandy Radio Shack Tandy 4000' system. + +ROMSET: +32768 bytes in 2 files / 17.08Kb packed + +$end +$info=t4426 +$mame +0.181 [Joakim Larsson Edström] + +Terco 4426 CNC Programming station, Terco AB, 1986 + + + +DRIVER: +trs/coco12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Replaced a bad dump caused by corrosion with a new verified dump [Joakim Larsson Edström]. +- 0.191: Added 'MC14411 BRG, 6850 ACIA as a second RS232 port and fixed banking; promoted to working [Joakim Larsson Edström]. +- 0.181: Joakim Larsson Edström added 'Terco AB Terco 4426 CNC Programming station' system. + +ROMSET: +16384 bytes in 2 files / 14.05Kb packed + +$end +$info=t4490 +$mame +0.192 [Joakim Larsson Edström] + +Terco 4490 Mill CNC Control, Terco AB, 1986 + +Terco, founded 1963, is a privatelly held company in Sweden that develops and distribute equipment for technical vocational educations worldwide. In the mid 80:ies they had a number of state of the art products for educations on CNC machines, both mill and lathe, all based on Motorola 8-bit CPU:s. CNC Control System, a complete system including a small milling machine, can be programmed by T4426 (source: MAME driver). + +DRIVER: +skeleton/terco.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Joakim Larsson Edström added 'Terco AB Terco 4490 Mill CNC Control' system. + +ROMSET: +28672 bytes in 7 files / 12.94Kb packed + +$end +$info=t4dwave_pcm +$mame +0.287 [Angelo Salese] + +Trident 4D Wave-DX PCM sound engine, , ???? + +DRIVER: +devices/bus/pci/trident_4dwavedx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Trident 4D Wave-DX PCM sound engine' device. + +ROMSET: +None required. + +$end +$info=t650c +$mame +0.266 [Guru] + +Clie PEG-T650C, Sony, 2002 + +High performance condensation with a thin body of approximately 0.5 inches (12.5 mm). The suit pocket fits neatly into the pocket and makes it easy to carry around. This "Crye" is a new product that is great for managing your personal information and browsing business data, as well as playing music, etc. High speed CPU speeds up operational sensation. Bring out the music you have incorporated into your PC for easy enjoyment (source: https://www.amazon.co.jp/-/en/SONY-CLIE-PEG-T650C/dp/B00008B4MQ). + +DRIVER: +sony/clie_db.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Guru added 'Sony Clie PEG-T650C' system. + +ROMSET: +8388608 bytes in 1 file / 1.82Mb packed + +$end +$info=t6721a +$mame +0.149u1 + +Toshiba T6721A, , ???? + +DRIVER: +devices/sound/t6721a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Toshiba T6721A'. +- 0.149u1: Added 'T6721A' device. + +ROMSET: +None required. + +$end +$info=t6963c +$mame +0.210 [AJR] + +T6963C LCD Controller, , ???? + +DRIVER: +devices/video/t6963c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.245: Fix display when the screen size is not a multiple of the number of columns [BALATON Zoltan]. +- 0.210: AJR added 'T6963C LCD Controller' device. + +ROMSET: +None required. + +$end +$info=t6a04 +$mame +0.149u1 + +Toshiba T6A04 LCD Controller, , ???? + +DRIVER: +devices/video/t6a04.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Toshiba T6A04 LCD Controller'. +- 0.149u1: Added 'T6A04' device. + +ROMSET: +None required. + +$end +$info=t6a84 +$mame +0.272 [QUFB] + +Toshiba T6A84, , ???? + +DRIVER: +devices/cpu/z80/t6a84.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Remove unneeded devcb [hap]. +- 0.273: No need for PAGE_SIZE, it's a given that a 16-bit address space has a length of 0x10000 [hap]. +- 0.272: QUFB added 'Toshiba T6A84' device. + +ROMSET: +None required. + +$end +$info=t6w28 +$mame +0.149u1 + +T6W28, , ???? + +DRIVER: +devices/sound/t6w28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'T6W28' device. + +ROMSET: +None required. + +$end +$info=t7000 +$mame +0.262 [Bitsavers] + +T7000 Video Terminal, Wicat Systems, 1982 + +The WICAT T7000 is a general-purpose monochrome video. Terminal designed to handle word processing and oHice management needs. Its Z-80 microprocessor allows you to program function keys and ports,define 1/0 modes and video attributes,and protect screen fields from all but specifically designated input. In addition to the 128 ASCIIcharacters,the T7000 has a user­ definable character set,available from an on-board EPROM,for special symbol and non-Latin alphabets (source: original brochure). + +DRIVER: +wicat/t7000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.263: Show cursor and several character attributes [AJR]. +- 0.262: Bitsavers added 'Wicat Systems T7000 Video Terminal' system. + +ROMSET: +18432 bytes in 5 files / 10.00Kb packed + +$end +$info=t7in1ss +$mame +0.182 [hap, Sean Riddle] + +7 in 1 Sports Stadium, Tiger Electronics, 1982 + +Handheld with 7 different overlays that allow you play seven different sports games (Basketball, Hockey, Soccer, Maze, Baseball, Football and Racquetball) (source: http://www.handheldmuseum.com/Tiger/7in1.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Renamed (7in1ss) to (t7in1ss). +- 0.182: hap and Sean Riddle added 'Tiger Electronics 7 in 1 Sports Stadium' system. + +ROMSET: +5520 bytes in 3 files / 4.12Kb packed + +$end +$info=t9000 +$mame +0.108 [Antoine Mine] + +T9000, Thomson, 1980 + +This is the prototype for Thomson's first home computer: the 'Thomson TO7' (First computer commercialized by the French company Thomson) (source: http://www.di.ens.fr/~mine/mess/t9000.html.en). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.108: Antoine Mine added 'Thomson T9000' system. + +ROMSET: +6144 bytes in 2 files / 4.77Kb packed + +$end +$info=ta1700pc +$mame +0.232 [rfka01] + +TA 1700-PC, Triumph-Adler, 1984 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: rfka01 added 'Triumph-Adler TA 1700-PC' system. + +ROMSET: +32768 bytes in 2 files / 21.63Kb packed + +$end +$info=tabe22 +$mame +0.228 [Bitsavers] + +E-22 Display Terminal, Tab Products, 1986 + + + +DRIVER: +tab/tabe22.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.228: Bitsavers added 'Tab Products E-22 Display Terminal' system. + +ROMSET: +57344 bytes in 3 files / 31.41Kb packed + +$end +$info=table108 +$mame +0.282 [David Haywood, TeamEurope] + +Table Game Classic 108-in-1 (KTFC-001B), , 201? + +It’s a plug-and-play console released in the 2010s, designed to connect to a television. It offers 108 preloaded games, primarily simplified clones of classic arcade and table-top titles. The integrated controller features directional and action buttons, with power via batteries or an adapter. It does not support cartridges or updates, providing an immediate, nostalgic experience for casual players, with optimized graphics and audio for home entertainment. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Table Game Classic 108-in-1 (KTFC-001B)' system. + +ROMSET: +4202496 bytes in 2 files / 1.51Mb packed + +$end +$info=tactix +$mame +0.165 [hap, Sean Riddle, Kevin Horton] + +Tactix (Castle Toy), Castle Toy, 1980 + +Technical information and pictures: http://www.computerhistory.org/collections/catalog/102673252 + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Flyer. + +WIP: +- 0.165: hap, Sean Riddle and Kevin Horton added 'Castle Toy Tactix' system. + +ROMSET: +2048 bytes in 1 file / 1.58Kb packed + +$end +$info=taddams +$mame +0.196 [hap, Sean Riddle] + +The Addams Family (Tiger), Tiger Electronics, 1992 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'The Addams Family (Tiger)'. +- 0.196: hap and Sean Riddle added 'Tiger Electronics The Addams Family (handheld)' system. + +ROMSET: +558799 bytes in 2 files / 176.33Kb packed + +$end +$info=tadpc200 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +DPC-200 (MSX1, Argentina, Spanish keyboard), Talent, 1986 + +This computer was built by Telematics in Argentina. It 'a Daewoo DPC-200. There is also the modelloTalent DPC-200A, but it 's very very rare. It 'sa Talent TPC-310 MSX2 modified with less memory and a ROM Talent TPC-200 to make it compatible with the DPC-200 MSX1. The interesting thing about this model and 'that despite being a MSX1 has the VDP (v9938) and the engine of the MSX2. It 's very easy to modify to get a TPC310 MSX2 (source, traslated from italian: http://www.1000bit.it/scheda.asp?id=1564). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'DPC-200 (MSX1, Argentina, Spanish keyboard)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Talent DPC-200' system. + +ROMSET: +32768 bytes in 1 file / 25.44Kb packed + +$end +$info=tadpc200a +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +DPC-200A (MSX1, Argentina), Talent, 1988 + +This computer was built by Telematics in Argentina. It 'a Daewoo DPC-200. There is also the modelloTalent DPC-200A, but it 's very very rare. It 'sa Talent TPC-310 MSX2 modified with less memory and a ROM Talent TPC-200 to make it compatible with the DPC-200 MSX1. The interesting thing about this model and 'that despite being a MSX1 has the VDP (v9938) and the engine of the MSX2. It 's very easy to modify to get a TPC310 MSX2 (source, traslated from italian: http://www.1000bit.it/scheda.asp?id=1564). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Renamed (tadpc20a) to (tadpc200a) and description changed to 'DPC-200A (MSX1, Argentina)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Talent DPC-200A' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=tadpc200b +$mame +0.250 [openMSX] + +DPC-200 (MSX1, Argentina, international keyboard), Talent, 1986 + +The Talent DPC-200 is the adaptation for Argentina, Chile and Uruguay of the Daewoo CPC-200, an evolution of the Daewoo DPC-200. Contrary to other localisations, this machine was manufactured in Argentina by the Telem?tica company. This computer was sold with a demo tape. A numeric keypad TNX-410 can be added 'and was sold separately (source: https://www.msx.org/wiki/Talent_DPC-200). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Talent DPC-200 (MSX1, Argentina, international keyboard)' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=tagalaga +$mame +0.240 [Sean Riddle] + +Galaga (Tiny Arcade), Super Impulse, 2017 + +Classic arcade video games that fit in the palm of your hand! It has complete game play, full color, hi-res screen, authentic game sounds, joystick and two control buttons. It's the return of the alien invasion! The sequel to Tiny Arcade Galaxian is coming to a home near you with Tiny Arcade Galaga. You must board the spaceship and vanquish those aliens who will try to take over the spaceship (source: https://www.bigbadtoystore.com/Product/VariationDetails/125476). + +DRIVER: +handheld/generalplus_gpce4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.240: Sean Riddle added 'Super Impulse Galaga (Tiny Arcade)' system. + +ROMSET: +2097152 bytes in 1 file / 794.42Kb packed + +$end +$info=taikeegr +$mame +0.215 [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen] + +Guitar Rock (PAL), TaiKee, 2007 + + + +DRIVER: +tvgames/spg2xx_shredmjr.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: Changed description to 'Guitar Rock (PAL)'. +- 0.215: David Haywood, Morten Shearman Kirkegaard and Peter Wilhelmsen added 'TaiKee Rockstar Guitar/Guitar Rock (PAL)' system. + +ROMSET: +8388608 bytes in 1 file / 3.73Mb packed + +$end +$info=taikodp +$mame +0.206 [Sean Riddle, David Haywood] + +Taiko de Popira (Japan), Takara / SSD Company LTD, 2003 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ekara_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and David Haywood added 'Takara/SSD Company LTD Taiko De Popira (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.09Mb packed + +$end +$info=taitons1 +$mame +0.152 [Angelo Salese] + +Let's! TV Play Classic - Taito Nostalgia 1 (Japan), Bandai / SSD Company LTD / Taito, 2006 + +Let's! TV Play Classic is a series of Japan-only plug & play devices developed and distributed by Bandai programmed on XaviX software created by SSD Company Limited in 2006 that contain arcade games from either Namco or Taito, with Namco's being called 'Namco Nostalgia' while Taito's are called "Taito Nostalgia". Each device in the series contains 4 games, with 2 being classic arcade games while the other 2 are new games using the original game's sprites developed by Bandai. Namco's released arrangement games are completely new sequels to the original games that utilise the same sprites, gameplay and engine. Taito's arrangements and the unreleased Namco Nostalgia 3 consist of a new playable character with different strategy and a new, very difficult final boss at the end of the game. It is possible to continue indefinitely with all the games and there is an option to load the game where the most recent playthrough left off from the title screen. The game is started by inserting a credit via a special credit button on the side of the device to mimic the feel of a real arcade cabinet. However there is no start button so the mode of the game (one player, two player, load game is chosen by scrolling down with the joypad and selecting a game with any button. For authenticity the two player mode is in the original games but was removed for the arrangements because it is turn based and could be considered redundant since the game was on a console. When each game is selected from the main menu there is a small description of the game and screenshots that appear within a border that resembles the actual arcade cabinet of the original games. High scores are also saved on each console. Due to these games being released on Plug and Plays and not on popular game consoles, they have become very obscure, especially outside of Japan, and little information is available on the internet about them (source: http://en.wikipedia.org/wiki/Let's!_TV_Play_Classic). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.206: Machine promoted to working [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]. +- 0.152: Angelo Salese added skeleton driver of 'Bandai/SSD Company LTD/Taito Let's! TV Play Classic - Taito Nostalgia 1' system. + +ROMSET: +2097152 bytes in 1 file / 827.31Kb packed + +$end +$info=taitons2 +$mame +0.196 [Sean Riddle, Mr. Do] + +Let's! TV Play Classic - Taito Nostalgia 2 (Japan), Bandai / SSD Company LTD / Taito, 2006 + +You can play the original two games you do not play games Art of nostalgia, odd people Cai Cai, Slap Fight, only in this product is the only connect to TV (source: http://vi.vipr.ebaydesc.com/ws/eBayISAPI.dll?ViewItemDescV4&item=182810950728&t=1519219816000&tid=-1&category=1039&seller=simplybestprices-10to20dayshipping&excSoj=1&excTrk=1&lsite=15&ittenable=false&domain=ebay.com.au&descgauge=1&cspheader=1&oneClk=1&secureDesc=0&oversion=f7e551d9). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.206: Machine promoted to working [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]. +- 0.196: Sean Riddle and Mr. Do added 'Bandai/SSD Company LTD / Taito Let's! TV Play Classic - Taito Nostalgia 2' system. + +ROMSET: +2097152 bytes in 1 file / 811.18Kb packed + +$end +$info=tak_beyb +$mame +0.272 [TeamEurope, David Haywood] + +Beyblade Ultimate Shooter (Japan), Takara / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Takara / SSD Company LTD Beyblade Ultimate Shooter (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 956.93Kb packed + +$end +$info=tak_beyu +$mame +0.279 [David Haywood, Sean Riddle, TeamEurope] + +Beyblade Arcade Challenge 5-in-1 (US), Takara / Hasbro / SSD Company LTD, 2003 + +This is an electronic game set dedicated to the Beyblade universe, combining physical and digital elements for an interactive, challenging experience. It includes a battle arena equipped with sensors and an electronic system that detects hits and tracks scores in real time, along with several pre-set game modes. The set supports up to five Beyblades and allows for head-to-head battles featuring dynamic sound feedback, lights, and animations. Designed for competitive and social play, it encourages skill, strategy, and friendly competition—blending the traditional Beyblade gameplay with modern technology to deliver a more immersive and adrenaline-pumping experience. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood, Sean Riddle and TeamEurope added 'Takara / Hasbro / SSD Company LTD Beyblade Arcade Challenge 5-in-1 (US)' system. + +ROMSET: +2097152 bytes in 1 file / 902.53Kb packed + +$end +$info=tak_chq +$mame +0.271 [David Haywood, TeamEurope] + +Choro-Q Byun Byun Racer (Japan), Takara / SSD Company LTD, 2003 + + + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Takara / SSD Company LTD Choro-Q Byun Byun Racer (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.73Mb packed + +$end +$info=tak_comt +$mame +0.271 [David Haywood, TeamEurope] + +Comet-san Lovelin Baton (Japan), Takara / SSD Company LTD, 2001 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Takara / SSD Company LTD Comet-san Lovelin Baton (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 904.67Kb packed + +$end +$info=tak_daig +$mame +0.270 [TeamEurope, David Haywood] + +Bakutou Sengen Daigunder DX (Japan), Takara / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +takara_daigunder_dx_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: TeamEurope and David Haywood added 'Takara / SSD Company LTD Bakutou Sengen Daigunder DX (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 929.52Kb packed + +$end +$info=tak_geig +$mame +0.208 [Peter Wilhelmsen, Sean Riddle, ShouTime, David Haywood] + +Geigeki Go Go Shooting (Japan), Takara / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.208: Peter Wilhelmsen, Sean Riddle, ShouTime and David Haywood added 'Takara/SSD Company LTD Geigeki Go Go Shooting (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.10Mb packed + +$end +$info=tak_gin +$mame +0.271 [David Haywood, TeamEurope, Peter Wilhelmsen] + +Bakushin Sno-Bo - Gingin Boarders (Japan), Takara / SSD Company LTD, 2001 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope, Peter Wilhelmsen added 'Takara / SSD Company LTD Bakushin Sno-Bo - Gingin Boarders (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 801.73Kb packed + +$end +$info=tak_hamr +$mame +0.271 [David Haywood, Peter Wilhelmsen, TeamEurope] + +Poko Poko Hammers (Japan), Takara / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, Peter Wilhelmsen, TeamEurope added 'Takara / SSD Company LTD Poko Poko Hammers (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.75Mb packed + +$end +$info=tak_town +$mame +0.272 [TeamEurope, David Haywood] + +Machi o Tsukurou: Kouji no Kuruma 5 (Japan), Takara / SSD Company LTD, 2001 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Takara / SSD Company LTD Machi o Tsukurou: Kouji no Kuruma 5 (Japan)' system. + +ROMSET: +3145728 bytes in 2 files / 1.24Mb packed + +$end +$info=tak_wdg +$mame +0.274 [David Haywood, TeamEurope] + +Webdiver DX W-05 Gladion (Japan), Takara / SSD Company LTD, 2001 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood, TeamEurope added 'Takara / SSD Company LTD Webdiver DX W-05 Gladion (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.11Mb packed + +$end +$info=tak_zuba +$mame +0.272 [TeamEurope, David Haywood] + +Zuba Zuba Blade (Japan), Takara / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Takara / SSD Company LTD Zuba Zuba Blade (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.25Mb packed + +$end +$info=talkingbb +$mame +0.210 [hap, Kevin Horton] + +Starting Lineup Talking Baseball, Parker Brothers, 1988 + +In?Starting Lineup Talking Baseball, one or two players take on the role(s) of Major League Baseball managers. Each player tries to out manage his opponent using teams made of up of actual MLB players. On defense, the manager can choose the pitch type and location. He can also choose to intentionally walk a player or to bring his infielders in to increase the chances of getting a runner out at home (source: https://boardgamegeek.com/boardgame/22585/starting-lineup-talking-baseball). + +DRIVER: +handheld/talkingbb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: Remove obsolete todo note (mcs51 bugfix in 0.274) [hap]. +- 0.210: hap and Kevin Horton added 'Parker Brothers Starting Lineup Talking Baseball' system. + +ROMSET: +131072 bytes in 1 file / 97.62Kb packed + +$end +$info=talkingfb +$mame +0.210 [hap, Kevin Horton] + +Superstar Lineup Talking Football, Parker Brothers, 1989 + +In?Starting Lineup Talking Baseball, one or two players take on the role(s) of Major League Baseball managers. Each player tries to out manage his opponent using teams made of up of actual MLB players. On defense, the manager can choose the pitch type and location. He can also choose to intentionally walk a player or to bring his infielders in to increase the chances of getting a runner out at home (source: https://boardgamegeek.com/boardgame/22585/starting-lineup-talking-baseball). + +DRIVER: +handheld/talkingfb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: hap and Kevin Horton added 'Parker Brothers Superstar Lineup Talking Football' system. + +ROMSET: +262144 bytes in 1 file / 189.72Kb packed + +$end +$info=taltbeast +$mame +0.190 [hap, Sean Riddle] + +Altered Beast (Tiger), Tiger Electronics, 1990 + +The LCD version of?Altered Beast?(Juuouki?(???) in Japan) is a watered-down version of the arcade game?Altered Beast?created by?Tiger Electronics (source: https://segaretro.org/Electronic_Altered_Beast). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Altered Beast (Tiger)'. +- 0.190: hap and Sean Riddle added 'Tiger Electronics (licensed from Sega) Altered Beast' system. + +ROMSET: +672027 bytes in 2 files / 209.73Kb packed + +$end +$info=tam25p2 +$mame +0.215 [rfka01] + +TAM/25-P2 M31720P, AUVA, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'AUVA TAM/25-P2 M31720P' system. + +ROMSET: +65536 bytes in 1 file / 36.57Kb packed + +$end +$info=tam3340ma0 +$mame +0.214 [rfka01] + +TAM/33/40-MA0, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: Changed description 'TAM/33/40-MA0'. +- 0.214: rfka01 added 'TAM/33/40-MA0 (CM318R00,M31-R00)' system. + +ROMSET: +65536 bytes in 1 file / 36.60Kb packed + +$end +$info=tama +$mame +0.162 [hap, Digshadow, Natalie, segher] + +Tamagotchi (Gen. 1, World), Bandai, 1997 + +Bandai is a Japanese toy company who created the Tamagotchi franchise. They created the original version of Tamagotchi in Japan of 1996, then later released it across the seas in 1997. As the toy became a successful fad, Bandai continued on the franchise with sequels, spin-offs, toys products, and animation. Bandai later merged with Namco to form Bandai Namco. The Bandai became a subsidiary of its merger company, specializing its role on producing toys. Bandai still continues to create Tamagotchi merchandise (source: http://tamagotchi.wikia.com/wiki/Bandai). + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.274: Changed description to 'Tamagotchi (Gen. 1, World)'. Add SVG screen, SVG shapes taken from BrickEmuPy [hap, azya]. +- 0.162: hap, Digshadow, Natalie and segher added 'Bandai Tamagotchi (USA)' system. + +ROMSET: +163648 bytes in 3 files / 19.30Kb packed + +$end +$info=tama4u +$mame +0.283 [David Haywood, TeamEurope] + +Tamagotchi 4U (Japan), Bandai, 2014 + +A portable device released in Japan in 2014, representing the fourth generation of the renowned Tamagotchi. It features a color LCD screen, a rounded design, and new social features—including the ability to connect with other Tamagotchis via infrared to exchange items, play together, and grow the virtual community. The device includes new characters, enhanced mini-games, and a more intuitive interface, offering an evolved and interactive digital care experience compared to the classic versions. + +DRIVER: +handheld/tama_4u.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Bandai Tamagotchi 4U (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 946.81Kb packed + +$end +$info=tamaang +$mame +0.274 [hap, azya] + +Tenshitchi no Tamagotchi (Japan), Bandai, 1997 + + + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Bandai Tenshitchi no Tamagotchi (Japan)' system. + +ROMSET: +156362 bytes in 2 files / 22.93Kb packed + +$end +$info=tamag2 +$mame +0.274 [hap, azya] + +Tamagotchi (Gen. 2, Japan), Bandai, 1997 + + + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap, azya added 'Bandai Tamagotchi (Gen. 2, Japan)' system. + +ROMSET: +151360 bytes in 2 files / 18.76Kb packed + +$end +$info=tamaid +$mame +0.283 [David Haywood, TeamEurope] + +Tamagotchi iD (Japan), Bandai, 2010 + +A portable device released in Japan in 2010, part of the modern evolution of the famous Tamagotchi. Equipped with a monochromatic LCD screen and an advanced infrared reader, it allows users to connect with other units and special interactive stations to unlock exclusive content, customize their own Tamagotchi, and participate in virtual events. It also introduces the "ID" feature, which records the player's preferences and activities, offering a personalized care experience and enhanced social interaction compared to earlier versions. + +DRIVER: +handheld/tama_id.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Bandai Tamagotchi iD (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 616.41Kb packed + +$end +$info=tamameet +$mame +0.280 [TeamEurope, David Haywood] + +Tamagotchi Meets (Japan), Bandai, 2018 + +It’s a Japanese portable device launched in 2018 that revamps the classic "virtual pet" concept with modern features and connectivity. Equipped with a color screen and a compact design, it lets users raise a customizable digital character, complete with daily life cycles, emotions, and needs to fulfill. The real innovation lies in its ability to connect with other devices of the same type via infrared, enabling players to exchange gifts, socialize their Tamagotchis, or even breed them to create new generations with inherited traits. The device also includes mini-games, virtual gadgets, and a "travel" mode that adjusts the character's behavior based on real-world movements. Designed for both longtime fans and younger generations alike, it blends nostalgia, innovation, and social interaction into an emotionally engaging and immersive experience—typical of the Bandai style. + +DRIVER: +handheld/generalplus_gpel31xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Bandai Tamagotchi Meets (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 1.50Mb packed + +$end +$info=tamamixm +$mame +0.283 [David Haywood, TeamEurope] + +Tamagotchi m!x Melody Blue (Japan), Bandai, 2016 + +A portable device released in Japan in 2016, belonging to the Tamagotchi m!x line. Featuring a vibrant melody-blue color scheme, it incorporates an innovative connection feature via a special cable that allows you to link two units together, unlocking exclusive characters, new mini-games, and cooperative interactions. The device includes a variety of character families, updated graphics, and gameplay mechanics centered around collaboration, delivering a richer social and collectible experience compared to traditional editions. + +DRIVER: +handheld/tama_mix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Bandai Tamagotchi m!x Melody Blue (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 1.46Mb packed + +$end +$info=tamamot +$mame +0.274 [hap, azya] + +Mothra no Tamagotchi (Japan), Bandai, 1997 + + + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Bandai Mothra no Tamagotchi (Japan)' system. + +ROMSET: +154673 bytes in 2 files / 22.84Kb packed + +$end +$info=tamapix +$mame +0.272 [TeamEurope, David Haywood] + +Tamagotchi Pix, Bandai, 2020 + +Modern Tamagotchi produced by Bandai in 2020. Equipped with a color screen and a built-in camera for taking photos that influence the evolution of the virtual character. Includes connectivity features via a mobile app to exchange Tamagotchi with other users. Compact design with a colorful transparent case; powered by batteries. This represents a contemporary evolution of the classic Tamagotchi concept, combining digital care with photographic interaction and social engagement. + +DRIVER: +skeleton/tamagotchi_pix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Bandai Tamagotchi Pix' system. + +ROMSET: +8388608 bytes in 1 file / 1.54Mb packed + +$end +$info=tanbus +$mame +0.212 [Nigel Barnes] + +Microtan Bus, , ???? + +DRIVER: +devices/bus/tanbus/tanbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Microtan Bus' device. + +ROMSET: +None required. + +$end +$info=tanbus_bullsnd +$mame +0.212 [Nigel Barnes] + +Microtan Bulldog Sound Generator Board, , ???? + +DRIVER: +devices/bus/tanbus/bullsnd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Microtan Bulldog Sound Generator Board' device. + +ROMSET: +None required. + +$end +$info=tanbus_etirtc +$mame +0.251 [Nigel Barnes] + +Microtan ETI Real Time Clock, , ???? + +DRIVER: +devices/bus/tanbus/etirtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Microtan ETI Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=tanbus_etisnd +$mame +0.251 [Nigel Barnes] + +Microtan ETI Sound Card, , ???? + +DRIVER: +devices/bus/tanbus/etisnd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Microtan ETI Sound Card' device. + +ROMSET: +None required. + +$end +$info=tanbus_mpvdu +$mame +0.212 [Nigel Barnes] + +Mousepacket Designs Colour VDU Card, , ???? + +DRIVER: +devices/bus/tanbus/mpvdu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.212: Added 'Mousepacket Designs Colour VDU Card' device. + +ROMSET: +None required. + +$end +$info=tanbus_ra32kram +$mame +0.212 [Nigel Barnes] + +Ralph Allen 32K EPROM-RAM Card (RAM), , ???? + +DRIVER: +devices/bus/tanbus/ra32k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Renamed (tanbus_ra32k) to (tanbus_ra32kram) and description changed to 'Ralph Allen 32K EPROM-RAM Card (RAM)'. +- 0.212: Added 'Ralph Allen 32K EPROM-RAM Card' device. + +ROMSET: +None required. + +$end +$info=tanbus_ra32krom +$mame +0.251 [Nigel Barnes] + +Ralph Allen 32K EPROM-RAM Card (RALBUG), , ???? + +DRIVER: +devices/bus/tanbus/ra32k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Ralph Allen 32K EPROM-RAM Card (RALBUG)' device. + +ROMSET: +8192 bytes in 4 files / 3.64Kb packed + +$end +$info=tanbus_radisc +$mame +0.212 [Nigel Barnes] + +Ralph Allen Disc Controller Card, , ???? + +DRIVER: +devices/bus/tanbus/radisc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'Ralph Allen Disc Controller Card' device. + +ROMSET: +None required. + +$end +$info=tanbus_ravdu +$mame +0.212 [Nigel Barnes] + +Ralph Allen Colour VDU Card, , ???? + +DRIVER: +devices/bus/tanbus/ravdu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.212: Added 'Ralph Allen Colour VDU Card' device. + +ROMSET: +None required. + +$end +$info=tanbus_slot +$mame +0.212 [Nigel Barnes] + +Microtan Bus slot, , ???? + +DRIVER: +devices/bus/tanbus/tanbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'Microtan Bus slot' device. + +ROMSET: +None required. + +$end +$info=tanbus_tandos +$mame +0.212 [Nigel Barnes] + +Tangerine Tandos Board, , ???? + +DRIVER: +devices/bus/tanbus/tandos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Tangerine Tandos Board' device. + +ROMSET: +8192 bytes in 2 files / 5.91Kb packed + +$end +$info=tanbus_tanex +$mame +0.212 [Nigel Barnes] + +Tangerine Tanex Board, , ???? + +DRIVER: +devices/bus/tanbus/tanex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Tangerine Tanex Board' device. + +ROMSET: +32768 bytes in 11 files / 25.16Kb packed + +$end +$info=tanbus_tanhrg +$mame +0.212 [Nigel Barnes] + +Tangerine High Resolution Graphics Card (monochrome), , ???? + +DRIVER: +devices/bus/tanbus/tanhrg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Tangerine High Resolution Graphics Card (monochrome)' device. + +ROMSET: +None required. + +$end +$info=tanbus_tanhrgc +$mame +0.212 [Nigel Barnes] + +Tangerine High Resolution Graphics Card (colour), , ???? + +DRIVER: +devices/bus/tanbus/tanhrg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Tangerine High Resolution Graphics Card (colour)' device. + +ROMSET: +None required. + +$end +$info=tanbus_tanram +$mame +0.212 [Nigel Barnes] + +Tangerine Tanram Board, , ???? + +DRIVER: +devices/bus/tanbus/tanram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Tangerine Tanram Board' device. + +ROMSET: +None required. + +$end +$info=tanbus_tanrtc +$mame +0.251 [Nigel Barnes] + +Microtanic Real Time Clock, , ???? + +DRIVER: +devices/bus/tanbus/tanrtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'Microtanic Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=tanbus_tug64k +$mame +0.212 [Nigel Barnes] + +TUG 64K Dynamic RAM Board, , ???? + +DRIVER: +devices/bus/tanbus/tug64k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'TUG 64K Dynamic RAM Board' device. + +ROMSET: +None required. + +$end +$info=tanbus_tugcombo2716 +$mame +0.251 [Nigel Barnes] + +TUG Combo Card (2716), , ???? + +DRIVER: +devices/bus/tanbus/tugcombo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'TUG Combo Card (2716)' device. + +ROMSET: +None required. + +$end +$info=tanbus_tugcombo2732 +$mame +0.251 [Nigel Barnes] + +TUG Combo Card (2732), , ???? + +DRIVER: +devices/bus/tanbus/tugcombo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'TUG Combo Card (2732)' device. + +ROMSET: +None required. + +$end +$info=tanbus_tugcombo6116 +$mame +0.251 [Nigel Barnes] + +TUG Combo Card (6116), , ???? + +DRIVER: +devices/bus/tanbus/tugcombo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'TUG Combo Card (6116)' device. + +ROMSET: +None required. + +$end +$info=tanbus_tugesc2716 +$mame +0.251 [Nigel Barnes] + +TUG EPROM Storage Card (2716), , ???? + +DRIVER: +devices/bus/tanbus/tugcombo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'TUG EPROM Storage Card (2716)' device. + +ROMSET: +None required. + +$end +$info=tanbus_tugesc2732 +$mame +0.251 [Nigel Barnes] + +TUG EPROM Storage Card (2732), , ???? + +DRIVER: +devices/bus/tanbus/tugcombo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Nigel Barnes added 'TUG EPROM Storage Card (2732)' device. + +ROMSET: +None required. + +$end +$info=tanbus_tugpgm +$mame +0.212 [Nigel Barnes] + +TUG Programmable Graphic Module, , ???? + +DRIVER: +devices/bus/tanbus/tugpgm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'TUG Programmable Graphic Module' device. + +ROMSET: +None required. + +$end +$info=tanbus_vid8082 +$mame +0.212 [Nigel Barnes] + +Microtanic Video 80/82 Board, , ???? + +DRIVER: +devices/bus/tanbus/tug8082.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.212: Nigel Barnes added 'Microtanic Video 80/82 Board' device. + +ROMSET: +8192 bytes in 1 file / 5.11Kb packed + +$end +$info=tandberg_tdv2100_disp_logic +$mame +0.262 [Frodevan] + +Tandberg TDV-2100 series Display Logic terminal module, , ???? + +DRIVER: +tandberg/tdv2100_disp_logic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Frodevan added 'Tandberg TDV-2100 series Display Logic terminal module' device. + +ROMSET: +1600 bytes in 5 files / 0.67Kb packed + +$end +$info=tandberg_tdv2100_keyboard +$mame +0.262 [Frodevan] + +Tandberg TDV-2100 series Keyboard, , ???? + +DRIVER: +tandberg/tdv2100_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Frodevan added 'Tandberg TDV-2100 series Keyboard' device. + +ROMSET: +768 bytes in 2 files / 0.31Kb packed + +$end +$info=tandy_1000_graphics +$mame +0.152 + +Tandy 1000 built-in video (VIDEO-ARRAY), , ???? + +DRIVER: +pc/pc_t1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'Tandy 1000 built-in video (VIDEO-ARRAY)'. +- 0.186: Renamed (tandy_1000_graphics_adapter) to (tandy_1000_graphics). +- 0.152: Added 'Tandy 1000 Graphics Adapter' device. + +ROMSET: +16384 bytes in 1 file / 3.50Kb packed + +$end +$info=tandy_1000x_graphics +$mame +0.283 [Vas Crabb] + +Tandy 1000 X built-in videeo (BIGBLUE), , ???? + +DRIVER: +pc/pc_t1t.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Vas Crabb added 'Tandy 1000 X built-in videeo (BIGBLUE)' device. + +ROMSET: +16384 bytes in 1 file / 3.50Kb packed + +$end +$info=tandy102 +$mame +0.131 [Fabio Priuli] + +Tandy 102, Tandy Radio Shack, 1986 + +The Tandy 100 was actually a computer made in Japan by Kyocera. All the ROM programs were written by Microsoft, and even a few of them were written by Bill Gates (!) himself ! These programs include a text editor, a telecommunication program, which uses the built-in modem (300 baud), and a rather good version of BASIC (no big surprise there). The Tandy 102 is 1/2 inch thinner and one pound weight different. The "Date-Bug" (random changing of the calendar) is also repaired from the Model 100. But many people still prefer the feel of the Model 100 as there are also more 100-only accessories on the used market than compatible accessories (source: http://www.computinghistory.org.uk/det/13102/Tandy-102-Portable-Computer/). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trsm100.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.132: Renamed (trsm102) to (tandy102). +- 0.131: Fabio Priuli added 'TRS-80 Model 102 (not working)' system. + +ROMSET: +32768 bytes in 1 file / 26.12Kb packed + +$end +$info=tandy200 +$mame +0.131 [Fabio Priuli] + +Tandy 200, Tandy Radio Shack, 1984 + +The Tandy 200 was an evolution of the successful Tandy 100. It offered more RAM and a bigger display. The computer was powered by internal batteries, providing up to 16 hours of use. A lot of utilities were in ROM: a telecommunication program (telcom) which used the built-in modem, MSPLAN spreadsheet (light version of Multiplan), text editor, calendar, address book and BASIC Programming Language (source: http://www.old-computers.com/MUSEUM/computer.asp?c=234). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tandy200.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.141: Limited video RAM to 8 KB as per hardware; added 'a software list for option ROMs [Curt Coder]. +- 0.132: Renamed (trsm200) to (tandy200). +- 0.131: Fabio Priuli added 'TRS-80 Model 200 (not working)' system. + +ROMSET: +73728 bytes in 1 file / 57.54Kb packed + +$end +$info=tandy2k +$mame +0.137 [Curt Coder] + +Tandy 2000, Tandy Radio Shack, 1983 + +The Tandy 2000 was a personal computer introduced by Radio Shack in late 1983 which used the 8 MHz Intel 80186 microprocessor. By comparison, the IBM PC XT (introduced in March 1983) used the older 4.7 MHz 8088 processor, and the IBM PC AT (introduced in 1984) would later use the newer 6 MHz Intel 80286. Due to the more efficient design of the 80186, the Tandy 2000 ran significantly faster than other PC compatibles on the market, and slightly faster than the PC AT. (Later, IBM upgraded the 80286 in new PC AT models to 8 MHz) (source: http://en.wikipedia.org/wiki/Tandy_2000). + +DRIVER: +trs/tandy2k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tandy2k.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.283: Disconnect drive ready to fix booting [cracyc]. +- 0.239: Don't check input port string to determine button [hap]. +- 0.207: Added support for graphics adapter and mouse [Carl]. +- 0.146u3: Added 'software list for floppies [Curt Coder]. +- 0.138: Implemented DMA mux register [Curt Coder]. +- 0.137: Curt Coder added skeleton driver of 'Tandy 2000' system. + +ROMSET: +8192 bytes in 2 files / 5.42Kb packed + +$end +$info=tandy2kb +$mame +0.144u5 + +Tandy 2000 Keyboard, , ???? + +DRIVER: +trs/tandy2kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144u5: Added 'Tandy 2000 Keyboard' device. + +ROMSET: +None required. + +$end +$info=tandy2kb_hle +$mame +0.226 [Curt Coder] + +Tandy 2000 Keyboard HLE, , ???? + +DRIVER: +trs/tandy2k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Curt Coder added 'Tandy 2000 Keyboard HLE' device. + +ROMSET: +None required. + +$end +$info=tandy2khd +$mame +0.137 [Curt Coder] + +Tandy 2000HD, Tandy Radio Shack, 1983 + +The Tandy 2000 was a personal computer introduced by Radio Shack in late 1983 which used the 8 MHz Intel 80186 microprocessor. By comparison, the IBM PC XT (introduced in March 1983) used the older 4.7 MHz 8088 processor, and the IBM PC AT (introduced in 1984) would later use the newer 6 MHz Intel 80286. Due to the more efficient design of the 80186, the Tandy 2000 ran significantly faster than other PC compatibles on the market, and slightly faster than the PC AT. (Later, IBM upgraded the 80286 in new PC AT models to 8 MHz) (source: http://en.wikipedia.org/wiki/Tandy_2000). + +DRIVER: +trs/tandy2k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tandy2k.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Curt Coder added skeleton driver of 'Tandy 2000HD' system. + +$end +$info=tanodr64 +$mame +0.109 [Phill Harvey-Smith] + +Tano Dragon 64 (NTSC), Dragon Data Ltd / Tano Ltd, 1983 + +Released in the autumn of 1983, about a year after the Dragon 32 launch, the Dragon 64 offered both a 32K "compatibility mode" as well as a 64K enhanced mode. The 64 also added 'a RS232C serial port to it's specifications, making it one of the first computers ever with both serial and parallel ports. The 64's main advantage was the possibility to run the multi tasking operating system OS-9 by Microware, but delays in the release of the disk drive system crippled the 64 at it's launch (source: http://www.dragonwiki.com/wiki/index.php?title=Dragon_64). + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.109: Phill Harvey-Smith added 'Tano Dragon 64' system. + +ROMSET: +32768 bytes in 2 files / 27.05Kb packed + +$end +$info=tanodr64h +$mame +0.196 [David Ladd] + +Tano Dragon 64 (NTSC; HD6309E), Dragon Data Ltd / Tano Ltd, 19?? + + + +DRIVER: +trs/dragon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +dragon_cart.xml, dragon_cass.xml, dragon_flop.xml, coco_cart.xml, dragon_flex.xml, dragon_os9.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: Changed description to 'Tano Dragon 64 (NTSC; HD6309E)'. +- 0.196: David Ladd added 'Dragon Data Ltd/Tano Ltd Tano Dragon 64 (NTSC; HD6309E CPU)' system. + +ROMSET: +32768 bytes in 2 files / 27.05Kb packed + +$end +$info=tapollo13 +$mame +0.193 [hap, Sean Riddle] + +Apollo 13 (Tiger), Tiger Electronics, 1995 + +Houston, we have a problem. We sat around trying to figure out how to play this game for an hour. Or, rather, Dad did. I quit after like five minutes. Finally, we (well, he, but hey, we?re a team, right Daddio?) figured out that, to beat the first level, you have to line up the LEM and with the crosshairs and press the capture button five times in a minute. If the movement controls or thrust controls do anything here, we couldn?t notice it. In the second level, you have dodge rocks, but here we kept gaming over in just seconds. We were colliding with rocks so quickly that we didn?t even have time to figure out if we were supposed to be using the directional pad or the left/right thrust controls (source: https://indiegamerchick.com/tag/apollo-13-tiger-electronics/). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Apollo 13 (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics Apollo 13 (handheld)' system. + +ROMSET: +647315 bytes in 2 files / 206.52Kb packed + +$end +$info=tasc_sb30 +$mame +0.212 + +Tasc SmartBoard SB30, , ???? + +DRIVER: +devices/machine/smartboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'Tasc SmartBoard SB30' device. + +ROMSET: +None required. + +$end +$info=tascr30 +$mame +0.211 [hap] + +ChessSystem R30 (The King 2.50), Tasc, 1995 + +TASC Chess System R30 is operated through a system of menus, which can be accessed via the direction keys (photo: bottom right). The options are confirmed with the enter key. This conveniently-organized system makes it possible (even during games) to adjust all kinds of things, such as language (the computer knows English, German and Dutch). The menu does not only allow an almost endless range of levels. The board can be disabled, or just the LEDs. The style of play, sound, permanent brain, notation and many more options can be set (source: https://tluif.home.xs4all.nl/chescom/EngTascR30menu.html). + +DRIVER: +chess/tasc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: BugFIX #08521 [Graphics] (chess/tasc.cpp) tascr30: Numeric parameter handling in layouts is locale-sensitive (Vas Crabb). +- 0.219: Changed description to 'ChessSystem R30 (The King 2.50)'. +- 0.212: Added 'display, inputs and SmartBoard. Machine promoted to working [Sandro Ronco]. +- 0.211: hap added 'Tasc ChessSystem R30' system. + +ROMSET: +262144 bytes in 2 files / 162.61Kb packed + +$end +$info=tascr30a +$mame +0.219 [hap] + +ChessSystem R30 (The King 2.20), Tasc, 1993 + +TASC Chess System R30 is operated through a system of menus, which can be accessed via the direction keys (photo: bottom right). The options are confirmed with the enter key. This conveniently-organized system makes it possible (even during games) to adjust all kinds of things, such as language (the computer knows English, German and Dutch). The menu does not only allow an almost endless range of levels. The board can be disabled, or just the LEDs. The style of play, sound, permanent brain, notation and many more options can be set (source: https://tluif.home.xs4all.nl/chescom/EngTascR30menu.html). + +DRIVER: +chess/tasc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Tasc ChessSystem R30 (The King 2.20)' system. + +ROMSET: +262144 bytes in 2 files / 141.67Kb packed + +$end +$info=tascr30b +$mame +0.219 [hap] + +ChessSystem R30 (The King 2.23, TM version), Tasc, 1993 + +TASC Chess System R30 is operated through a system of menus, which can be accessed via the direction keys (photo: bottom right). The options are confirmed with the enter key. This conveniently-organized system makes it possible (even during games) to adjust all kinds of things, such as language (the computer knows English, German and Dutch). The menu does not only allow an almost endless range of levels. The board can be disabled, or just the LEDs. The style of play, sound, permanent brain, notation and many more options can be set (source: https://tluif.home.xs4all.nl/chescom/EngTascR30menu.html). + +DRIVER: +chess/tasc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Tasc ChessSystem R30 (The King 2.23, unreleased)' system. + +ROMSET: +262144 bytes in 2 files / 193.08Kb packed + +$end +$info=tascr30g +$mame +0.219 [hap] + +ChessSystem R30 (Gideon 3.1, prototype), Tasc, 1993 + +TASC Chess System R30 is operated through a system of menus, which can be accessed via the direction keys (photo: bottom right). The options are confirmed with the enter key. This conveniently-organized system makes it possible (even during games) to adjust all kinds of things, such as language (the computer knows English, German and Dutch). The menu does not only allow an almost endless range of levels. The board can be disabled, or just the LEDs. The style of play, sound, permanent brain, notation and many more options can be set (source: https://tluif.home.xs4all.nl/chescom/EngTascR30menu.html). + +DRIVER: +chess/tasc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: hap added 'Tasc ChessSystem R30 (Gideon 2.1, prototype)' system. + +ROMSET: +262144 bytes in 2 files / 140.16Kb packed + +$end +$info=taspinv +$mame +0.226 [Rik] + +Space Invaders (Tiny Arcade), Super Impulse, 2017 + +Tiny Arcade are miniature replicas of vintage full size arcade video game cabinets. Each playable Tiny Arcade features multi-level game play, true to the original, full size arcade game! Everything is the same as the original arcade games you know and love, including high definition color graphics, full arcade sounds, light-up headers, and authentic cabinet art (source: https://www.amazon.it/Super-Impulse-Arcade-Playable-Miniature/dp/B06Y4DR4HP). + +DRIVER: +handheld/generalplus_gpce4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Rik added 'Super Impulse Space Invaders (Tiny Arcade)' system. + +ROMSET: +2097152 bytes in 1 file / 475.84Kb packed + +$end +$info=tatrain +$mame +0.267 [hap, Berger] + +Kasparov Turbo Advanced Trainer (H8/3212 version), Saitek, 1997 + + + +DRIVER: +saitek/tatrain.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: hap and Berger added 'Saitek Kasparov Turbo Advanced Trainer (H8/3212 version)' system. + +ROMSET: +16384 bytes in 1 file / 11.63Kb packed + +$end +$info=tatraina +$mame +0.267 [hap, Berger] + +Kasparov Turbo Advanced Trainer (H8/323 version), Saitek, 1992 + + + +DRIVER: +saitek/tatrain.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Add CPU freq config [hap]. +- 0.267: hap, Berger added 'Saitek Kasparov Turbo Advanced Trainer (H8/323 version)' system. + +ROMSET: +16384 bytes in 1 file / 11.64Kb packed + +$end +$info=tatung_pipe +$mame +0.192 + +Tatung Pipe Slot, , ???? + +DRIVER: +devices/bus/einstein/pipe/pipe.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Tatung Pipe Slot' device. + +ROMSET: +None required. + +$end +$info=taturtf +$mame +0.240 [Sean Riddle] + +Teenage Mutant Ninja Turtles - Turtle Fighter (Tiny Arcade), Super Impulse, 2019 + +A classic arcade game from the ?80?s in a size that will fit in the palm of your hand! With screen size of 1.75 inches and an overall cabinet size measuring 1.75 x 1.75 x 3.5 inches, each Tiny Arcade is a working, miniature version of the original full-size arcade. Tiny Arcade TMNT has rich graphics, featuring scrolling action gameplay. Team up with Donatello and fight to rescue April! 3 levels of action based on the original Konami arcade game (source: https://www.target.com/p/tiny-arcade-teenage-mutant-ninja-turtles/-/A-79804432). + +DRIVER: +handheld/generalplus_gpce4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: Sean Riddle added 'Super Impulse Teenage Mutant Ninja Turtles - Turtle Fighter (Tiny Arcade)' system. + +ROMSET: +4194304 bytes in 1 file / 1.39Mb packed + +$end +$info=taynyoke +$mame +0.240 [algestam, Milan Galcik] + +Tayny okeana, bootleg (Elektronika), 1988 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: algestam and Milan Galcik added 'Tayny okeana (Elektronika)' system. + +ROMSET: +93910 bytes in 1 file / 31.07Kb packed + +$end +$info=tb303 +$mame +0.159 [hap] + +TB-303 Bass Line, Roland, 1982 + +The Roland TB-303 Bass Line is a bass synthesizer with built-in sequencer manufactured by the Roland Corporation from 1982 to 1984 that had a defining role in the development of contemporary electronic dance music. The TB-303 (short for "Transistor Bass") was originally marketed to guitarists for bass accompaniment while practicing alone. Production lasted approximately 18 months, resulting in only 10,000 units. It was not until the mid- to late-1980s that DJs and electronic musicians in Chicago found a use for the machine in the context of the newly developing house music genre (source: http://en.wikipedia.org/wiki/Roland_TB-303). + +DRIVER: +roland/roland_tb303.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.164: Hooked up basic button inputs and ext. RAM [hap]. +- 0.159: hap added 'Roland TB-303' system. + +ROMSET: +2048 bytes in 1 file / 1.84Kb packed + +$end +$info=tbatfor +$mame +0.193 [hap, Sean Riddle] + +Batman Forever: Double Dose of Doom (Tiger), Tiger Electronics, 1995 + +This could be?Batman's finest hour or his worst nightmare. Your skill will decide which. In any case, it's a double dose of doom when?Two-Face?and?The Riddler?combine forces to paralyze?Gotham City. Two-Face is rampaging through the city, Tommy gun blazing. The Riddler has created a Brain Drain device and it's pointed in your direction! You are prepared to fight evil - with?Batarang,?thrusters, Grappling Hook, fire retardant cape, and your partner,?Robin. But is it enough? Your fate is the final riddle to be answered! (source: https://www.mobygames.com/game/180126/batman-forever-double-dose-of-doom/). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.250: Changed description to 'Batman Forever: Double Dose of Doom (Tiger)'. +- 0.242: Changed description to 'Batman Forever - Double Dose of Doom (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics Batman Forever - Double Dose of Doom' system. + +ROMSET: +906508 bytes in 2 files / 321.16Kb packed + +$end +$info=tbatman +$mame +0.191 [hap, Sean Riddle] + +Batman (Tiger), Tiger Electronics, 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Batman (Tiger)'. +- 0.191: hap and Sean Riddle added 'Tiger Electronics Batman' system. + +ROMSET: +556027 bytes in 2 files / 173.82Kb packed + +$end +$info=tbatmana +$mame +0.198 [hap, Sean Riddle] + +Batman: The Animated Series (Tiger), Tiger Electronics, 1992 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Batman: The Animated Series (Tiger)'. +- 0.198: hap and Sean Riddle added 'Tiger Electronics Batman: The Animated Series (handheld)' system. + +ROMSET: +623224 bytes in 3 files / 202.32Kb packed + +$end +$info=tbblue +$mame +0.267 [Andrei I. Holub] + +ZX Spectrum Next: Emulators ID, SpecNext Ltd., Victor Trucco, Fabio Belavenuto, 2017 + + + +DRIVER: +sinclair/next/specnext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml, specnext_sd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: Andrei I. Holub added 'SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: TBBlu' system. + +ROMSET: +32768 bytes in 4 files / 18.20Kb packed + +$end +$info=tbbympt3 +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Tobby MPT-03, Tobby, 198? + +The Tobby MPT-03 is a clone of the Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey? (source: http://en.wikipedia.org/wiki/Arcadia_2001). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Tobby MPT-03' system. + +ROMSET: +None required. + +$end +$info=tbreakup +$mame +0.162 [hap, Sean Riddle] + +Break Up (Tomy), Tomy, 1979 + +Tomy's version of the popular Break Out clones. I don't see a way to move the paddle, and if you look closely you can see a series of LEDs that all end at the red 'Hit' line. You must have to press the 'Hit' button at the right time to send the ball back, rather than trying to target it with a moving paddle (source: http://www.handheldmuseum.com/Tomy/BreakUp.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.163: Game promoted to working [hap, Sean Riddle]. +- 0.162: hap and Sean Riddle added 'Tomy Break Up' system. + +ROMSET: +2256 bytes in 3 files / 1.32Kb packed + +$end +$info=tbtoads +$mame +0.193 [hap, Sean Riddle] + +Battletoads (Tiger), Tiger Electronics, 1991 + +Battletoads?is a video game?media franchise?by?Rare?that began with the original?beat 'em up?game?Battletoads?in 1991. Starring three?anthropomorphic?toads?named after skin conditions,?Rash, Zitz, and Pimple, the series was created to rival the?Teenage Mutant Ninja Turtles?games series. The original?Battletoads?game for the NES was renowned for its extreme difficulty, but still received a cult following, spawning sequels for various platforms including a?crossover?with the?Double Dragon?series?and a modern reboot after a 25 year gap in releases. In each of the games, the objective is to defeat the toads' nemesis the?Dark Queen?and her army of space mutants. This?LCD game?was released by?Tiger Electronics?in 1991 (source: https://en.m.wikipedia.org/wiki/Battletoads). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Battletoads (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics (licensed from Rare/Tradewest) Battletoads (handheld)' system. + +ROMSET: +698513 bytes in 2 files / 214.33Kb packed + +$end +$info=tbttf +$mame +0.195 [hap, Sean Riddle] + +Back to the Future (Tiger), Tiger Electronics, 1992 + +Tiger Electronics (simply known as Tiger and Tiger Toys) was an American toy manufacturer, best known for its handheld LCD games, the Furby, Giga Pets, and the 2-XL robot product, and audio games such as Brain Warp. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois (source: https://en.wikipedia.org/wiki/Tiger_Electronics). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Back to the Future (Tiger)'. +- 0.195: hap and Sean Riddle added 'Tiger Electronics Back to the Future (handheld)' system. + +ROMSET: +671837 bytes in 2 files / 209.78Kb packed + +$end +$info=tc2048 +$mame +0.37b2 [David Robertson] + +TC-2048, Timex of Portugal, 1984 + +The TC 2048 or Timex Computer 2048 is a computer created by 'Timex of Portugal, Lda', a branch of Timex Corporation. It was highly compatible with the Sinclair ZX Spectrum computer, although differences in the ROM prevented 100% compatibility. Timex Portugal sold the TC 2048 in Portugal and Poland, where it was very successful. Also, a NTSC version was sold in Chile. This computer forms the basis of an improved Spectrum-compatible machine, the Spectrum SE (source: http://en.wikipedia.org/wiki/Timex_Computer_2048). + +DRIVER: +sinclair/timex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, timex_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.246: BugFIX #08370 [Crash/Freeze] (timex.cpp) tc2048: Crash at start [Andrei I. Holub]. +- 0.97: Fixed regression introduced in 0.79 (bug #713) [Nate Woods]. +- 0.56: Aspect ratio corrected [Krzysztof Strzecha]. +- 0.37b2: David Robertson added 'Timex Computer 2048' system. + +ROMSET: +16384 bytes in 1 file / 12.01Kb packed + +$end +$info=tc4 +$mame +0.159 [hap, Sean Riddle] + +Total Control 4, Coleco, 1981 + +This is a fairly simple cartridge based sports game' system. It was sold with the football cartridge (which is the entire orange area in the picture). Three other sports games were available: Basketball, Hockey and Soccer. They were all sold together as an add-on pack for the game. Interesting note: The cartridges aren't really cartridges at all, basically just game overlays and a switch to tell the system which game to play. The only thing in the cartidges is a little circuit board that connects certain contacts together (see pic of inside of the Football cartridge). (source: http://www.handheldmuseum.com/Coleco/TC4.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tc4.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.159: hap and Sean Riddle added 'Coleco Total Control 4' system. + +ROMSET: +5520 bytes in 3 files / 4.02Kb packed + +$end +$info=tc58fvt800 +$mame +0.250 [AJR] + +Toshiba TC58FVT800 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: AJR added 'Toshiba TC58FVT800 Flash' device. + +ROMSET: +None required. + +$end +$info=tc6116 +$mame +0.268 [Giulio Zausa] + +Roland GP TC6116 PCM, , ???? + +DRIVER: +devices/sound/roland_gp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Giulio Zausa added 'Roland GP TC6116 PCM' device. + +ROMSET: +None required. + +$end +$info=tc7atc +$mame +0.242 [hap, Sean Riddle] + +TC7: Air Traffic Control, Bandai, 1981 + +The excitement of a real air traffic control center. Player chooses one of four skills levels (apprentice to senior controller). By controlling air speed and altitude he takes off and lands planes. Number of aircraft increases as player chooses higher skill levels. Screen and action replicate real control center (source: https://www.arcade-history.com/?n=tc7-air-traffic-control-model-8106&page=detail&id=83202). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: hap and Sean Riddle added 'Bandai TC7: Air Traffic Control' system. + +ROMSET: +3280 bytes in 3 files / 2.26Kb packed + +$end +$info=tc8521 +$mame +0.187 + +Toshiba TC8521 RTC, , ???? + +DRIVER: +devices/machine/rp5c01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Toshiba TC8521 RTC' device. + +ROMSET: +None required. + +$end +$info=tc8566af +$mame +0.154 + +Toshiba TC8566AF FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Toshiba TC8566AF FDC'. +- 0.154: Added 'TC8566AF' device. + +ROMSET: +None required. + +$end +$info=tcarnavi +$mame +0.218 [Sean Riddle, Peter Wilhelmsen, ShouTime] + +Tomica Carnavi Drive (Japan), Tomy / SSD Company LTD, 2003 + +What a warehouse find! This was produced by Tomy back in 2003. Get your kids started on the road to automotive mastery with this toy steering wheel computer navigation TV game and die-cast model of a Nissan Skyline! Just hook up the wheel to your TV with the supplied jacks, and you're ready to navigate! The little die-cast car can sit on the turntable in front of the wheel, and turns as you turn the wheel. Follow the arrows on the screen for safe and happy navigating. There are seven navigation stages, a look at Tomica World, and three other fun games. Requires four AA batteries, not included. (source: https://www.hlj.com/tomica-car-navi-drive-tkt65056). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle, Peter Wilhelmsen and ShouTime added 'Tomy/SSD Company LTD Tomica Carnavi Drive (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.98Mb packed + +$end +$info=tcaveman +$mame +0.161 [hap, Kevin Horton] + +Caveman (Tomy), Tomy, 1982 + +Caveman has been found in two different colors, and was also sold by Radio Shack under the Tandy brand name. Also sold in the U.K. under the Grandstand name (source: http://www.handheldmuseum.com/Tomy/Caveman.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Tomy Caveman' system. + +ROMSET: +308972 bytes in 2 files / 110.09Kb packed + +$end +$info=tccombat +$mame +0.161 [hap, Kevin Horton] + +Cosmic Combat, Tomy, 1980 + +Looks a whole lot like Space Attack and UFO Attack. There's two different versions of the display in this game: One has a single-color VFD with a two-color overlay on it and the other has a two-color VFD display with a 4-color overlay (which I believe would look like the one I have listed as UFO Attack) (source: http://www.handheldmuseum.com/Tomy/CosmicCombat.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Tomy Cosmic Combat' system. + +ROMSET: +211957 bytes in 2 files / 38.61Kb packed + +$end +$info=tccosmos +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Tele-Computer Cosmos, Mobilar?, 198? + + + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Tele-Computer Cosmos' system. + +ROMSET: +None required. + +$end +$info=tcfball +$mame +0.178 [hap, Sean Riddle] + +Championship Football (model 60-2150), Tandy Corporation, 1980 + +Technical informations: http://handheldempire.com/game.jsp?game=1587 + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.221: Changed manufacturer to 'Tandy Corporation'. +- 0.178: hap and Sean Riddle added 'Tandy Radio Shack Championship Football (model 60-2150)' system. + +ROMSET: +3280 bytes in 3 files / 2.05Kb packed + +$end +$info=tcfballa +$mame +0.178 [hap, Sean Riddle] + +Championship Football (model 60-2151), Tandy Corporation, 1980 + +Technical informations: http://handheldempire.com/game.jsp?game=1587 + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Changed manufacturer to 'Tandy Corporation'. +- 0.178: hap and Sean Riddle added 'Tandy Radio Shack Championship Football (model 60-2151)' system. + +ROMSET: +2080 bytes in 2 files / 1.79Kb packed + +$end +$info=tchess +$mame +0.253 [hap, Sean Riddle] + +Electronic Chess (Tryom), Tryom, 1981 + +TRYOM INC. was an Electronic Calculator manufacturer out of Cleveland, Ohio who in 1981 produced a calculator type electronic chess computer named ?Electronic Chess Model #CC-700?. TRYOM INC. marketed themselves as Innovators of Microprocessor Game Technology. Besides the Electronic Chess Model #CC-700, TRYOM INC. also sold an identically designed Electronic Backgammon game named OMAR. This they also Trademarked as ?OMAR? possibly named after a small town in Ohio which might have prompted the marketing use of the famous Egyptian actor Omar Sharif, famed for his leading roles in Lawrence of Arabia and Doctor Zhivago. Omar Sharif was also well known for his skills as a bridge player (source: http://www.spacious-mind.com/html/tryom.html). + +DRIVER: +tryom/chess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: hap and Sean Riddle added 'Tryom Electronic Chess (Tryom)' system. + +ROMSET: +2048 bytes in 1 file / 1.65Kb packed + +$end +$info=td4ipaio +$mame +0.218 [rfka01] + +TD-4IP-UMC-AIO, , 199? + +Technical informations: https://theretroweb.com/motherboards/s/pcchips-m921-486 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'TD-4IP-UMC-AIO' system. + +ROMSET: +131072 bytes in 1 file / 95.34Kb packed + +$end +$info=td60c +$mame +0.215 [rfka01] + +TD60C, , 198? + +Technical informations: https://theretroweb.com/motherboards/s/unknown-td60c + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'TD60C' system. + +ROMSET: +65536 bytes in 1 file / 41.56Kb packed + +$end +$info=td70a +$mame +0.215 [rfka01] + +TD70A and TD70AN, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'TD70A and TD70AN' system. + +ROMSET: +131072 bytes in 2 files / 86.87Kb packed + +$end +$info=td70n +$mame +0.215 [rfka01] + +TD70N, , 199? + +Technical informations: https://theretroweb.com/motherboards/s/unknown-td70-td70n + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'TD70N' system. + +ROMSET: +131072 bytes in 2 files / 86.73Kb packed + +$end +$info=td831 +$mame +0.253 [Wouter's Blog] + +TD 831, Burroughs, 1976 + + + +DRIVER: +burroughs/td831.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Wouter's Blog added 'Burroughs TD 831' system. + +ROMSET: +16384 bytes in 8 files / 10.57Kb packed + +$end +$info=tddragon +$mame +0.188 [hap, Sean Riddle, Kaede] + +Double Dragon (Tiger), Tiger Electronics, 1988 + +Tiger Double Dragon (Handheld and watch) (1989, LCD, 2 AA Batteries, Model# 7-780). Based on Taito's Double Dragon arcade game. You have 3 lives to save Marian in 4 missions of increasing difficulty (source: http://www.handheldmuseum.com/Tiger/DoubleDragon.htm). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Double Dragon (Tiger)'. +- 0.188: hap, Sean Riddle and Kaede added 'Tiger Electronics (licensed from Tradewest/Technos) Double Dragon (handheld)' system. + +ROMSET: +515573 bytes in 2 files / 156.22Kb packed + +$end +$info=tddragon2 +$mame +0.263 [algestam, Sean Riddle] + +Double Dragon II: The Revenge (Tiger), Tiger Electronics, 1990 + +Technical information: http://handheldempire.com/game.jsp?game=1693 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: algestam and Sean Riddle added 'Tiger Electronics Double Dragon II: The Revenge (Tiger)' system. + +ROMSET: +439990 bytes in 2 files / 132.37Kb packed + +$end +$info=tddragon3 +$mame +0.196 [hap, Sean Riddle] + +Double Dragon 3: The Rosetta Stone (Tiger), Tiger Electronics, 1991 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.250: Changed description to 'Double Dragon 3: The Rosetta Stone (Tiger)'. +- 0.242: Changed decription to 'Double Dragon 3 - The Rosetta Stone (Tiger)'. +- 0.196: hap and Sean Riddle added 'Tiger Electronics (licensed from Technos) Double Dragon 3 - The Rosetta Stone (handheld)' system. + +ROMSET: +619830 bytes in 2 files / 195.58Kb packed + +$end +$info=tdennis +$mame +0.196 [hap, Sean Riddle] + +Dennis the Menace (Tiger), Tiger Electronics, 1993 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Dennis the Menace (Tiger)'. +- 0.196: hap and Sean Riddle added 'Tiger Electronics Dennis the Menace (handheld)' system. + +ROMSET: +758992 bytes in 2 files / 245.47Kb packed + +$end +$info=tdl12 +$mame +0.275 [AJR] + +TDL-12 SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/qbus/tdl12.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: AJR added 'TDL-12 SCSI Host Adapter' device. + +ROMSET: +16384 bytes in 1 file / 7.71Kb packed + +$end +$info=tdracula +$mame +0.247 [hap, Sean Riddle, Parotaku, eggs] + +The Dracula (Tsukuda), Tsukuda, 1982 + +One of two games with this design released in Japan by Tsukuda (the other is The Great Escape), it's basically a Pac Man clone with a few features, not all the creatures kill you (at least right away), and you have a time limit. I think the object is to collect all the items and get back in your coffin before the moon sets (and the sun comes up), as indicated by the half-circle in the upper-right of the screen with the moon slowly moving over it (I don't know for sure, all the directions are in Japanese). Another interesting feature is that the game can pop out of part of it's casing to make it smaller (source: https://www.handheldmuseum.com/Tsukuda/TheDracula.htm) + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.259: Correct output pla [hap]. +- 0.258: Small tweak to SVG [hap]. +- 0.247: hap, Sean Riddle, Parotaku and eggs added 'Tsukuda The Dracula' system. + +ROMSET: +423028 bytes in 4 files / 37.00Kb packed + +$end +$info=tdummies +$mame +0.194 [hap, Sean Riddle] + +The Incredible Crash Dummies (Tiger), Tiger Electronics, 1993 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'The Incredible Crash Dummies (Tiger)'. +- 0.194: hap and Sean Riddle added 'Tiger Electronics The Incredible Crash Dummies (handheld)' system. + +ROMSET: +529631 bytes in 2 files / 164.77Kb packed + +$end +$info=tdv2115l +$mame +0.262 [Frode van der Meeren] + +TDV-2115L, Tandberg, 1976 + + + +DRIVER: +tandberg/tdv2115l.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Frode van der Meeren added 'Tandberg TDV-2115L' system. + +ROMSET: +None required. + +$end +$info=tdv2324 +$mame +0.143u2 [Tuxie, JonasP, ElBarto] + +TDV 2324, Tandberg, 1983 + +Technical informations: https://uhs.vm.ntnu.no/items/1851 + +DRIVER: +tandberg/tdv2324.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tdv2324.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.143u2: Tuxie, JonasP, ElBarto added skeleton driver of 'Tandberg TDV 2324' system. + +ROMSET: +43008 bytes in 4 files / 13.25Kb packed + +$end +$info=te7774 +$mame +0.282 [R. Belmont] + +TE7774 quad UART, , ???? + +DRIVER: +devices/machine/te7774.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: R. Belmont added 'TE7774 quad UART' device. + +ROMSET: +None required. + +$end +$info=te7774_channel +$mame +0.282 [R. Belmont] + +TE7774 UART Channel, , ???? + +DRIVER: +devices/machine/te7774.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: R. Belmont added 'TE7774 UART Channel' device. + +ROMSET: +None required. + +$end +$info=tea1002 +$mame +0.157 + +Mullard TEA1002 PAL colour encoder, , ???? + +DRIVER: +devices/video/tea1002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Mullard TEA1002 PAL colour encoder'. +- 0.157: Added 'TEA1002 PAL colour encoder' device. + +ROMSET: +None required. + +$end +$info=teac_fd_30a +$mame +0.192 + +TEAC FD-30A FDD, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'TEAC FD-30A FDD' device. + +ROMSET: +None required. + +$end +$info=teac_fd_55a +$mame +0.256 [Mark Garlanger] + +TEAC FD-55A FDD, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Mark Garlanger added 'TEAC FD-55A FDD' device. + +ROMSET: +None required. + +$end +$info=teac_fd_55b +$mame +0.256 [Mark Garlanger] + +TEAC FD-55B FDD, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.256: Mark Garlanger added 'TEAC FD-55B FDD' device. + +ROMSET: +None required. + +$end +$info=teac_fd_55e +$mame +0.184 + +TEAC FD-55E FDD, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'TEAC FD-55E FDD' device. + +ROMSET: +None required. + +$end +$info=teac_fd_55f +$mame +0.156 + +TEAC FD-55F FDD, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'TEAC FD-55F FDD' device. + +ROMSET: +None required. + +$end +$info=teac_fd_55g +$mame +0.156 + +TEAC FD-55G FDD, , ???? + +DRIVER: +devices/imagedev/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'TEAC FD-55G FDD' device. + +ROMSET: +None required. + +$end +$info=teammate +$mame +0.250 [hap, Michael Kamprath, Sean Riddle] + +Teammate Game Computer, Logix, 1978 + +T.E.A.M.M.A.T.E.?or Total Electronic Advanced Microprocessing Maneuvers and Tactics Equipment is a dedicated console on which a number of games and activities can be played. The console features a keypad for input, a 4x4 LED display and a two character LED text display. There are different overlays for the 4x4 display for the different programs the device can run. It comes with 25 programs it can run some of which are games. The device has an educational approach to computing in general (source: https://www.mobygames.com/game/135511/teammate/). + +DRIVER: +handheld/teammate.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: hap, Michael Kamprath and Sean Riddle added 'Logix Teammate Game Computer' system. + +ROMSET: +2048 bytes in 1 file / 1.61Kb packed + +$end +$info=tec1 +$mame +0.131 [Robbbert] + +TEC-1, Talking Electronics magazine, 1984 + +The TEC-1 is a single-board kit computer first produced by the Australian hobbyist electronics magazine Talking Electronics in the early 1980s. It was based on the Zilog Z80 CPU, had 2K of RAM and 2K of ROM in a default configuration. Later versions used a 4k ROM with two different versions of the monitor software selectable via a switch. This allowed the early software presented in the magazine to be used with the later version of the TEC-1 (source: http://en.wikipedia.org/wiki/TEC-1). + +DRIVER: +ausnz/tec1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), PCB and Artwork Preview. + +WIP: +- 0.204: Replaced ROMs with clean dumps from the original designers [Robbbert]. +- 0.142u4: Added 'JMON (not working) [Robbbert]. +- 0.142u1: Fixed a bug that has been there since the driver was first written [reported by maguman21]. Enabled tec1b BIOS at user request. Added some RAM for the expansion socket [Robbbert]. +- 0.131: Robbbert added 'Talking Electronics Computer (TEC-1)' system. + +ROMSET: +8192 bytes in 4 files / 4.18Kb packed + +$end +$info=techni4 +$mame +0.220 [Sean Riddle, David Haywood] + +Technigame Super 4-in-1 Sports (PAL), Technigame, 201? + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: Sean Riddle and David Haywood added 'Technigame Technigame Super 4-in-1 Sports (PAL)' system. + +ROMSET: +2097152 bytes in 1 file / 608.38Kb packed + +$end +$info=technica +$mame +0.210 + +Westfalia Technica Disk Drive, , ???? + +DRIVER: +devices/bus/cbmiec/c1541.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Westfalia Technica Disk Drive' device. + +ROMSET: +16384 bytes in 1 file / 11.75Kb packed + +$end +$info=technox +$mame +0.264 [DBWBP] + +TechnoX, Quasimidi Musikelektronik GmbH, 1995 + +The Quasimidi TechnoX is a synth expander that grew out of the Quasar design but with timbres and a general setting designed primarily for the production of house, techno, edm and other music, with full and mellow bass, aggressive leads, dense pads, drums derived from Tr-808 and TR-90 and much more manageable in a polyphonic and polyphonic way (source, translated from Italian: https://www.musicash.it/it/pianoforti-e-tastiere/expander/3057-Quasimidi-TechnoX.html). + +DRIVER: +skeleton/qmquasar.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.264: DBWBP added 'Quasimidi Musikelektronik GmbH TechnoX' system. + +ROMSET: +262144 bytes in 2 files / 159.26Kb packed + +$end +$info=tecjmon +$mame +0.142u4 [Robbbert] + +TEC-1A with JMON, Talking Electronics magazine, 1984 + +The TEC-1 is a single-board kit computer first produced by the Australian hobbyist electronics magazine Talking Electronics in the early 1980s. It was based on the Zilog Z80 CPU, had 2K of RAM and 2K of ROM in a default configuration. Later versions used a 4k ROM with two different versions of the monitor software selectable via a switch. This allowed the early software presented in the magazine to be used with the later version of the TEC-1. Volume 1, Issue 15 contained further changes and additions by new staff members, as the original design team of John Hardy and Ken Stone were no longer involved. Jim Robertson released JMON to replace the MON1 and MON2 versions of the software as well as the DAT (Display And Tape) board. A speech synthesizer using the SPO256-AL2 was presented by Craig Hart (source: http://en.wikipedia.org/wiki/TEC-1). + +DRIVER: +ausnz/tec1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142u4: Robbbert added 'TEC-1A with JMON' system. + +ROMSET: +4096 bytes in 2 files / 2.43Kb packed + +$end +$info=tecnbras +$mame +0.154 [Felipe Corrêa da Silva Sanches] + +Dot Matrix Display (70x7 pixels), Tecnbras, 200? + + + +DRIVER: +skeleton/tecnbras.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.154: Felipe Corrêa da Silva Sanches added 'Tecnbras Dot Matrix Display (70x7 pixels)' system. + +ROMSET: +32768 bytes in 1 file / 13.48Kb packed + +$end +$info=teentit +$mame +0.274 [Sean Riddle, David Haywood] + +Interactive M.A.G. Motion Activated Gear: Teen Titans Arena Showdown, Thinkway Toys, 200? + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Sean Riddle and David Haywood added 'Thinkway Toys Interactive M.A.G. Motion Activated Gear: Teen Titans Arena Showdown' system. + +ROMSET: +8388608 bytes in 1 file / 2.53Mb packed + +$end +$info=tek_msu_fdc +$mame +0.264 [Patrick Mackinlay] + +Tektronix 4404 Mass Storage Unit Floppy Drive Controller, , ???? + +DRIVER: +tektronix/tek_msu_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Patrick Mackinlay added 'Tektronix 4404 Mass Storage Unit Floppy Drive Controller' device. + +ROMSET: +4096 bytes in 1 file / 2.22Kb packed + +$end +$info=tek4051 +$mame +0.141 [Curt Coder] + +Tektronix 4051, Tektronix, 1975 + +The Tektronix 405x series was a series of graphics microcomputers produced by Tektronix in the late 1970s through the early 1980s. The display technology was similar to the Tektronix 4014 terminal, using a storage tube display to avoid the need for video RAM. The 4051 microcomputer used a Motorola 6800 (an 8-bit microcontroller); the 4052 and later models used bit slice 16-bit CPUs for speed. These 4054 featured a 19" storage tube display that was also capable of a limited (and rather dim) write-through mode (not storing the image). The computers were popular in research laboratories and other locations where interactive plotting was important, as the storage tube video yielded much higher quality output than comparably priced RAM-based solutions of the day. The 405x series met its demise in the late 1980s as video-RAM based graphics cards became cheap and powerful enough to enable high quality plotting in commodity computers without the restrictions of the storage tube CRT (source: http://en.wikipedia.org/wiki/Tektronix_405x). + +DRIVER: +tektronix/tek405x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.141: Curt Coder added 'Tektronix 4051' system. + +ROMSET: +36864 bytes in 18 files / 29.31Kb packed + +$end +$info=tek4052a +$mame +0.141 [Lord Nightmare, Balrog, Curt Coder] + +Tektronix 4052A, Tektronix, 1978 + +The Tektronix 405x series was a series of graphics microcomputers produced by Tektronix in the late 1970s through the early 1980s. The display technology was similar to the Tektronix 4014 terminal, using a storage tube display to avoid the need for video RAM. The 4051 microcomputer used a Motorola 6800 (an 8-bit microcontroller); the 4052 and later models used bit slice 16-bit CPUs for speed. These 4054 featured a 19" storage tube display that was also capable of a limited (and rather dim) write-through mode (not storing the image). The computers were popular in research laboratories and other locations where interactive plotting was important, as the storage tube video yielded much higher quality output than comparably priced RAM-based solutions of the day. The 405x series met its demise in the late 1980s as video-RAM based graphics cards became cheap and powerful enough to enable high quality plotting in commodity computers without the restrictions of the storage tube CRT (source: http://en.wikipedia.org/wiki/Tektronix_405x). + +DRIVER: +tektronix/tek405x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tek4052_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148u1: Added 'cartridge software list [Curt Coder]. +- 0.141: Lord Nightmare, Balrog and Curt Coder added 'Tektronix 4052A' system. + +ROMSET: +96256 bytes in 17 files / 61.79Kb packed + +$end +$info=tek4107a +$mame +0.141 [Lord Nightmare, Balrog, Curt Coder] + +Tektronix 4107A, Tektronix, 1983 + + + +DRIVER: +tektronix/tek410x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.141: Lord Nightmare, Balrog and Curt Coder added 'Tektronix 4107A' system. + +ROMSET: +135168 bytes in 5 files / 78.36Kb packed + +$end +$info=tek4109a +$mame +0.141 [Curt Coder] + +Tektronix 4109A, Tektronix, 1983 + + + +DRIVER: +tektronix/tek410x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.141: Curt Coder added 'Tektronix 4109A' system. + +ROMSET: +266240 bytes in 9 files / 155.28Kb packed + +$end +$info=tek410x_kbd +$mame +0.233 [AJR] + +Tektronix 410X Standard Keyboard (119-1592-01), , ???? + +This emulates the standard serial keyboard used with Tektronix's 4105, 4106, 4107 and 4109 terminals, including the trademark octagonal "joy disk". The 4404 keyboard is also compatible. The hardware was designed by the Keytronic Corporation, and uses their 20-pin key strobe driver (22-0950-003) and input receiver (22-0908-003) ASICs. The 8048/8748's DB pins are connected to drivers for up to 5 LEDs, but only one of these LEDs (CR9, on the Caps Lock key) is actually populated. A different but apparently backward-compatible keyboard was used with the CX4107 and CX4109, based on a 8051 CPU with space for an external program ROM and adding an onboard speaker as well as many extra keys and an IBM 3279-style layout. + +DRIVER: +tektronix/tek410x_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Keyboard updates: Rebind |/~ key to BACKSLASH2 (as suggested by @Elektraglide); bind Esc and Tab and add arbitrary bindings for remaining keys; add notes on different key labels for 4404 keyboard (this might be emulated separately in the future) [AJR]. +- 0.233: AJR added 'Tektronix 410X Standard Keyboard (119-1592-01)' device. + +ROMSET: +1024 bytes in 1 file / 0.77Kb packed + +$end +$info=tek4132 +$mame +0.234 [Al Kossow] + +4132, Tektronix, 1984 + +It is a PC-sized (a little less tall, a little deeper) unit that uses a National Semiconductor 32016 chip as the CPU. It's got a bunch of cards for RAM expansion, parallel and RS-232 ports. It comes with two built-in RS-232 ports, one of which is for the console terminal. These machines have a slot in them a SCSI (single-ended) drive. Typically they were equipped with Maxtor XT1105 and XT1140 drives. In the front, they have a tape cartridge drive that uses 3m DC300A data cartridges. This drive is equipped with a piggy-backed Adaptec converter that takes the native QIC tape drive format and converts it to a SCSI accessible tape drive (source: http://www.classiccmp.org/pipermail/cctech/2016-June/018463.html). + +DRIVER: +tektronix/tekigw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Add SCSI and DMA controller [Patrick Mackinlay]. +- 0.234: Al Kossow added 'Tektronix 4132' system. + +ROMSET: +65536 bytes in 2 files / 25.54Kb packed + +$end +$info=tek4319 +$mame +0.245 [Bitsavers] + +4319 Graphics Workstation, Tektronix, 1988 + +The 4319 excels as a general-purpose UNIX bit-mapped graphics workstation and is compatible with the higher performance 4320 and 4330 series. Quality graphics presentation and a host of system software make this workstation the solution to your needs. + +DRIVER: +tektronix/tek43xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.245: Bitsavers added 'Tektronix 4319 Graphics Workstation' system. + +ROMSET: +131072 bytes in 2 files / 35.18Kb packed + +$end +$info=tek4404 +$mame +0.175 [R. Belmont, Al Kossow] + +4404 Artificial Intelligence System, Tektronix, 1984 + + + +DRIVER: +tektronix/tek440x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.233: Start adding memory management [AJR]. +- 0.175: R. Belmont and Al Kossow added 'Tektronix 4404' system. + +ROMSET: +40960 bytes in 3 files / 18.13Kb packed + +$end +$info=tek6130 +$mame +0.232 [Randon Michels, Patrick Mackinlay] + +6130, Tektronix, 1984 + +This engineering workstation consists of a main motherboard with a 512Kb expansion memory. It also includes a blank expansion slot and an expansion slot that includes 2 hardcopy interface ports and a SCSI interface. At the top of the back panel there are 2 RS232-C serial ports, one LAN interface and one GPIB interface. Also at the top of the back panel, there is a computer board diagnostic display and some computer board configuration switches. There is a 5.25 inch floppy disk drive on the front panel (source: https://www.computerhistory.org/collections/catalog/102729236). + +DRIVER: +tektronix/tekigw.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.232: Randon Michels and Patrick Mackinlay added 'Tektronix 6130' system. + +ROMSET: +102400 bytes in 7 files / 51.00Kb packed + +$end +$info=tekxp330 +$mame +0.169 [Justin Kerk] + +TekXpress XP330, Tektronix, 1992 + +Technical informations: https://www.linux-mips.org/wiki/Tektronix_TekXPress_XP338 + +DRIVER: +tektronix/tekxp33x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.169: Justin Kerk added 'Tektronix TekXpress XP330' system. + +ROMSET: +2097152 bytes in 1 file / 864.50Kb packed + +$end +$info=telefevr +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Tele-Fever, Tchibo, 198? + +I wouldn't say this console is Unique because it's an Arcadia clone, but the way it's set up is certainly unique. First off it's not just a brown shoebox with controllers like all the other ten billion Arcadia clones out there. The actual console is contained within the player one side, and the second player controller is daisy chained onto that one. It's made out of thick plastic, definitely isn't cheap and won't break if you drop it. Nice to see some variation finally in these Arcadia clones. Only problem I see is that if you break the joystick your game console is rendered inoperative (on the player one side that is.) If I have to have one of these this is the one I'd get (source: http://ultimateconsoledatabase.com/others/tchibo_telefever.htm). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Tchibo Tele-Fever' system. + +ROMSET: +None required. + +$end +$info=teleguide +$mame +0.201 [Robbbert] + +Teleguide, Loewe / Televerket, 1992 + +Teleguide was a Swedish telephone information network, like German Bildschirmtext or French Minitel. It was started by Televerket (Swedish national telephone operator), with IBM and Esselte co-operation as well as many other companies offering their services. It was developed since late 1980s, phase 1 has ended in 1988 with an experimental implementation of 100-terminal network in city of Vasteras. The site has been finally opened in 1991, offering simple information services, phone book, as well as messaging system first. Quickly, ticket booking, banking and some order services (like taxis or reservation) became available. Finally, it was even possible to put bets on horse racing, look for parts for a car (or used cars), or order a food with delivery in Stockholm. Around 10000 terminals and modem expansions for computers were distributed. Contrary to Bildschirmtext, using Teleguide was taxed per minute, not per page shown, in addition to monthly fee. After about 6 months the project has been halted, because it was found that for larger terminal number it will make too big losses for Televerket, even after increasing the monthly cost 3 times. To be exact, the loss started to increase with each terminal sold. In 1993 the project has been shut down and all services have been closed, consuming very high costs (according to some sources 2 billion SEK) (source: https://oldcomputer.info/terminal/Teleguide/index.htm). + +DRIVER: +skeleton/terminal.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.201: Robbbert added 'Loewe/Televerket Teleguide' system. + +ROMSET: +229376 bytes in 3 files / 79.51Kb packed + +$end +$info=teleprinter +$mame +0.149u1 + +Teleprinter, , ???? + +DRIVER: +shared/teleprinter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Teleprinter' device. + +ROMSET: +None required. + +$end +$info=teleray10 +$mame +0.215 [Bitsavers] + +Teleray Model 10, Research Inc., 1978 + +Technical informations and many pictures: https://terminals-wiki.org/wiki/index.php/Research_Teleray_10). + +DRIVER: +skeleton/teleray10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.215: Bitsavers added 'Research Inc. Teleray Model 10' system. + +ROMSET: +6144 bytes in 5 files / 4.10Kb packed + +$end +$info=teleshi +$mame +0.270 [David Haywood, TeamEurope] + +Teleshibai (Japan), Konami, 2008 + + + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: David Haywood and TeamEurope added 'Konami Teleshibai (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 4.05Mb packed + +$end +$info=teleship +$mame +0.270 [David Haywood, TeamEurope] + +Teleshibai - Purple Version (Japan), Konami, 2008 + + + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: David Haywood and TeamEurope added 'Konami Teleshibai - Purple Version (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 4.35Mb packed + +$end +$info=telestry +$mame +0.218 [Sean Riddle, ClawGrip] + +Telestory, JAKKS Pacific Inc / Toymax, 2006 + +Add a whole new dimension to reading with TeleStory. It s an interactive book that plugs directly into any standard TV and brings childrens books to life. Just plug it in, insert a cartridge into the TeleStory and your child will be able to read his or her favorite stories while interacting with the characters and images on the screen. Follow along as stories read themselves, or switch modes and let your child do the reading (source: https://www.google.com/amp/s/www.newegg.com/amp/p/023-000R-00030). + +DRIVER: +tvgames/spg2xx_telestory.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +telestory_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.218: Sean Riddle and ClawGrip added 'JAKKS Pacific Inc/Toymax Telestory' system. + +ROMSET: +None required. + +$end +$info=teletex800 +$mame +0.266 [Curt Coder] + +Luxor Teletex 800, , ???? + +DRIVER: +devices/bus/rs232/teletex800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Add front panel layout [Curt Coder]. +- 0.266: Curt Coder added 'Luxor Teletex 800' device. + +ROMSET: +4096 bytes in 1 file / 1.08Kb packed + +$end +$info=teletup +$mame +0.219 [Juan Romero, ClawGrip] + +TeleTUP, Alcatel / Telefonica, 2000 + +It is a teleprogrammed terminal, which allows updating changes of tariffs, numbering, frequencies and other software parameters of remotely from the control panel automatically. Further incorporates a self-classification system that recognizes and applies the rate in force at any time depending on the day, time and type call. He is prepared to admit the Euro and has a program +additional check to help check the correct installation and detection of possible failures (source, traslated from Spanish: original manual). + +DRIVER: +skeleton/cit1500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.219: Juan Romero, ClawGrip added 'Alcatel/Telefonica TeleTUP' system. + +ROMSET: +135168 bytes in 2 files / 40.38Kb packed + +$end +$info=telex1192 +$mame +0.211 [Bitsavers] + +Telex 1192, Memorex Telex, 1989 + + + +DRIVER: +skeleton/telex1192.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: Bitsavers added 'Memorex Telex 1192' system. + +ROMSET: +81920 bytes in 3 files / 39.11Kb packed + +$end +$info=telex274 +$mame +0.210 [Al Kossow, Bitsavers] + +Telex 274-61C Sixteen Station Control Unit, Telex Computer Products, 1986 + + + +DRIVER: +skeleton/telex274.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: Al Kossow and Bitsavers added 'Telex Computer Products Telex 274-61C Sixteen Station Control Unit' system. + +ROMSET: +32768 bytes in 2 files / 8.95Kb packed + +$end +$info=telex277d +$mame +0.211 [Bitsavers] + +Telex 277-D Display Terminal (Model 2), Telex Computer Products, 1979 + + + +DRIVER: +skeleton/telex277d.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.211: Bitsavers added 'Telex Computer Products Telex 277-D Display Terminal (Model 2)' system. + +ROMSET: +9216 bytes in 5 files / 5.27Kb packed + +$end +$info=telngtcs +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Teleng Television Computer System, Teleng, 1979 + +This is a typical system using catridges based on the different chipsets developped by General Instruments in the late 70s. Each GI chips was able to generate several games, ball games for a start, then later car racing, motorcycle, submarines, tanks and shooting games. The system has two detachable controllers with one analog joystick and one fire button each. A big numbered dial in the middle of the control panel is used to select the different games offered by each cartridge (10 being the maximum). Three option switches (A,B,C), a power switch and a RESET button can also be found. The original fact with the Teleng Colourstars is its unusual design. First, it looks like a classic pong systems, but when looking closer, there is a cartridge slot on the right side of the system (unusual placement for a cartridge slot) (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1199). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +rwtrntcs.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Teleng Television Computer System' system. + +ROMSET: +None required. + +$end +$info=telstrat +$mame +0.37b9 [Olivier Galibert] + +Oric Telestrat, Tangerine, 1986 + +The Oric Telestrat is the successor of the Oric 1 and Oric Atmos with which it is compatible. It was launched some months after Oric was bought by Euréka, a French company in 1985. It was designed especially for telecommunications, like the Goupil 2, the Thomson TO-9+ or the Exeltel. It was designed to be used with the Minitel (French videotext terminal): it has a special ROM (8 KB) enabling the Telestrat to act as a videotext server (source: http://www.old-computers.com/museum/computer.asp?c=235). + +DRIVER: +tangerine/oric.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +oric1_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.37b12: Fixed .tap loading. (Conversion from .tap to internal .wav form was completely broken) [Kev Thacker]. +- 0.37b11: .tap tape images can now be used. These are converted at run-time into .wav files, and can be used in the same way as .wav. Code based heavily on tap2wav by Fabrice Frances [Kev Thacker, Fabrice Frances]. +- 0.37b10: Renamed (telestrat) to (telstrat). +- 0.37b9: Olivier Galibert added 'Tangerine Oric Telestrat' system. + +ROMSET: +57344 bytes in 4 files / 41.95Kb packed + +$end +$info=tempestm +$mame +0.142 [Manfred Schneider, PeT, Paul Robson] + +Tempest MPT-03, Tempest, 198? + +The Tempest MPT-03 is a licensed version of the Emerson Arcadia 2001 released in Australia by Tempest. It is from the MPT-03 compatibility class (source: http://www.retrogamingaus.com/wiki/index.php?title=Tempest_MPT-03). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Renamed (tempest3) to (tempestm). +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Tempest MPT-03' system. + +ROMSET: +None required. + +$end +$info=teradrive +$mame +0.261 [SpritesMind, archive.org] + +Teradrive (Japan, Model 2), Sega / International Business Machines, 1991 + +The TeraDrive (テラドライブ, TeraDoraibu) is an IBM PC compatible system with an integrated Mega Drive, developed by Sega and manufactured by IBM in 1991. The TeraDrive allowed for Mega Drive games to be played the same time as the PC section is being used, as it is possible for the Mega Drive and PC hardware to interact with each other. The system was only released in Japan. Sega hoped that integrating the then popular Mega Drive console into an IBM PC would attract potential customers wishing to purchase a PC, but the system proved unpopular and was a commercial failure (source: https://en.wikipedia.org/wiki/Sega_TeraDrive). + +DRIVER: +pc/teradrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_hdd.xml, midi_flop.xml, megadriv.xml, teradrive_flop.xml, teradrive_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.280: Changed description to 'Teradrive (Japan, Model 2)'. Use side116 as HDD stopgap option; fix MD sound from 286 side; preliminary hookup of 286 view of MD space, Z80 basics, YM7101 VDP basics. Fix bug in PC side where menu cursors are uncontrollable (read pad inputs in MD space) [Angelo Salese]. +- 0.261: SpritesMind and archive.org added 'Sega / International Business Machines TeraDrive (Japan)' system. + +ROMSET: +1179648 bytes in 2 files / 517.69Kb packed + +$end +$info=teradrive3 +$mame +0.280 [McRetro.net] + +Teradrive (Japan, Model 3), Sega / International Business Machines, 1991 + +It’s a unique hybrid of a personal computer and a console, launched in Japan in 1991, that integrates an IBM PC-compatible system (featuring an Intel processor and MS-DOS) along with a motherboard derived from a well-known Sega console, allowing it to run both PC software and console games—even simultaneously in some cases. Designed for both home and professional use, it includes standard PC peripheral ports (keyboard, mouse, floppy drive) and cartridge slots for the built-in console. The goal was to unify entertainment and productivity into a single device, appealing to tech-savvy users or enthusiasts passionate about both worlds. Despite its innovative concept, it achieved limited commercial success, but today it’s regarded as a rare and fascinating collector’s item—a symbol of an ambitious experiment during the era of digital convergence. + +DRIVER: +pc/teradrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_hdd.xml, midi_flop.xml, megadriv.xml, teradrive_flop.xml, teradrive_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: McRetro.net added 'Sega / International Business Machines Teradrive (Japan, Model 3)' system. + +ROMSET: +524288 bytes in 1 file / 61.43Kb packed + +$end +$info=terak +$mame +0.142 [Miodrag Milanović] + +Terak 8510A, Terak, 1977 + +The Terak 8510/a is a desktop workstation with an LSI-11 compatible processor, a graphical frame buffer, and a text mode with downloadable fonts, used in the late 1970s and early 1980s in some U.S. universities. Despite the lack of a MMU, it was capable of running a stripped version of UNIX version 6. It was the first machine for which the UCSD p-System was developed. The Terak 8510/a was the first graphics desktop computer' system. In conjunction with the UCSD p-System, it provided immediate graphic feedback from simple programs encouraging students to learn. Three entrepreneurs created the company in 1975: Brian Benzar, William Mayberry and Dennis Kodimer. The products were manufactured in Scottsdale, Arizona from 1976 thru 1984. Sales reached $10M and Terak was publicly traded in 1983-84. Besides the original frame-buffer-centric 8510/a, other products were developed: color graphics and a Unix workstation. Eventually Terak succumbed to two forces: the sales juggernaughts of Sun, IBM and Apple plus venture capitalists with little expertise in the computer industry. A Terak computer was on display at the Boston Museum of Science and also the Jefferson Computer Museum (source: http://en.wikipedia.org/wiki/Terak_8510/a). + +DRIVER: +skeleton/terak.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.282: De-skeletonize (add video boards) (#14383). Add minimal LSI-11 CPU core (#14286) [Sergey Svishchev]. +- 0.142: Miodrag Milanović added skeleton driver of 'Terak 8510A' system. + +ROMSET: +640 bytes in 3 files / 0.24Kb packed + +$end +$info=terak_v +$mame +0.282 [Sergey Svishchev] + +Terak monochrome video, , ???? + +DRIVER: +devices/bus/qbus/terak_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Sergey Svishchev added 'Terak monochrome video' device. + +ROMSET: +None required. + +$end +$info=tesa6240 +$mame +0.163 [Retroport] + +Etikettendrucker 6240, Tesa Etikett, 1984 + +As a laptop, the portable C64 home computer can not be called because firstly no battery is present (only an integrated power supply, which is connected via an IEC connector) and secondly the computer weighs around 11 kg. The detachable keyboard that also acts as a dust cover is connected via a special cable to the SX-64. In the empty compartment on the floppy drive some floppy disks or when rolled the Tasturkabel and Kaltegrätestecker can be kept. For the Tesa 6240 label printer also a Beiersdorf Company, various modifications to the standard SX64 were the Hamburg-based company ACOS, made. So the color monitor was replaced by a green monitor, the sound chip SID removed and the basic, Char and Kernalroms replaced with special Tesa versions. On the SX 64 Tesa thus runs to create labels and print to a printer not a normal C64 software more, but only a program. The Tesa 6240 version was produced in a limited edition for field staff of scotch, as well as for industrial companies. The selling price was more than 10,000, - DM, but then with an additional suit the system label printer. Unlike normal SX64 is available at the Tesa 6240 no label settings for the monitor. Here the entire control board has been removed. The modifications to the Commodore SX64 are continued even on the nameplate of the back (source, traslated from german:http://retroport.de/SX64Tesa.html). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.163: Retroport added 'Tesa Etikett Etikettendrucker 6240' system. Various: Removed screen ratio influence. Changed radius, blur and intensity. Fixed roundness of rounded corners; the default aspect ratio of 4:3 should not be stretched anymore when the source has another ratio. Disabled blurring of rounded corners. Some cleanup. Something was messed up on the last commit [Retroport]. + +ROMSET: +20480 bytes in 3 files / 10.34Kb packed + +$end +$info=test410 +$mame +0.146 [Curt Coder] + +T410 test suite, T400 uController project, 2008 + +The T400 ?Controller is an implementation of National's 4-bit COP400 microcontroller family architecture. It is intended to be used as a replacement for the original chip in SOCs recreating legacy systems. Its final target is to provide design variants that are compatible with the COP420/421 and COP410L/411L family members. All of them derived from the common t400_core design. Such a sample system has been implemented in several FPGA families (source: http://opencores.org/project,t400). + +DRIVER: +homebrew/test_t400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.146: Curt Coder added 'T410 test suite' system. + +$end +$info=test420 +$mame +0.146 [Curt Coder] + +T420 test suite, T400 uController project, 2008 + +The T400 ?Controller is an implementation of National's 4-bit COP400 microcontroller family architecture. It is intended to be used as a replacement for the original chip in SOCs recreating legacy systems. Its final target is to provide design variants that are compatible with the COP420/421 and COP410L/411L family members. All of them derived from the common t400_core design. Such a sample system has been implemented in several FPGA families (source: http://opencores.org/project,t400). + +DRIVER: +homebrew/test_t400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.146: Curt Coder added 'T420 test suite' system. + +ROMSET: +1024 bytes in 1 file / 0.24Kb packed + +$end +$info=tetrhdmi +$mame +0.286 [TeamEurope] + +Tetris HDMI TV Plug & Play, , 2021 + +Dedicated plug-and-play console TV game for Tetris, featuring HDMI output for modern TVs. Compact design with a built-in controller (D-pad + A/B buttons) or separate wired controllers available. Includes the classic Tetris game (1984) with marathon, sprint, and battle modes (multiplayer split-screen). Supports 720p/1080p resolution, stereo audio, and power via USB adapter. Some models add variations such as Tetris Plus or bonus mini-games. Not officially licensed by Nintendo—unauthorized version based on cloned hardware. Intended for discount markets as an entry-level retro entertainment option for families. Typical Chinese OEM production marketed globally since 2015. + +DRIVER: +tvgames/myaatari.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added ' Tetris HDMI TV Plug & Play' system. + +ROMSET: +1048576 bytes in 1 file / 427.82Kb packed + +$end +$info=tetrtin +$mame +0.274 [TeamEurope] + +Tetris Arcade in a Tin, Fizz Creations, 2021 + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope added 'Fizz Creations Tetris Arcade in a Tin' system. + +ROMSET: +1052672 bytes in 2 files / 401.42Kb packed + +$end +$info=tflash +$mame +0.196 [hap, Sean Riddle] + +The Flash (Tiger), Tiger Electronics, 1991 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed descriptionn to 'The Flash (Tiger)'. +- 0.196: hap and Sean Riddle added 'Tiger Electronics The Flash (handheld)' system. + +ROMSET: +591959 bytes in 2 files / 183.53Kb packed + +$end +$info=tg100 +$mame +0.188 [vampirefrog, superctr, bmos, Valley Bell] + +TG100, Yamaha, 1991 + +he Yamaha TG100 was Yamaha's foray into the small, computer side, General MIDI synth, aimed at gamers and hobby musicians (this was before Yamaha introduced their XG line). Of course, Roland had a lock on this, somewhat small market already going back to the MT-32 and CM/GS line. Around the time of the TG100's release, Roland introduced the SC-55 Sound Canvas. While the TG100 was based around 12 bit PCM samples, the Sound Canvas was pushing all 16 bit samples. The resulting sound difference made a lot of people skip over the TG100 and go straight to the SC-55 (source: http://www.houseofsynth.com/yamaha-tg100-cbx-t3-awm-synth). + +DRIVER: +yamaha/tg100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.267: There is no internal rom (empty mask variant of the h8/520, wired for mode 3 which is rom disabled) [Olivier Galibert]. +- 0.188: vampirefrog, superctr, bmos and Valley Bell added 'Yamaha TG100' system. + +ROMSET: +2228224 bytes in 2 files / 1.89Mb packed + +$end +$info=tg16 +$mame +0.104 [Rob Bohms] + +TurboGrafx-16, NEC / Hudson Soft, 1989 + +TurboGrafx-16, fully titled as TurboGrafx-16 Entertainment SuperSystem and known in Japan as the PC Engine (PC???? P? Sh? Enjin), is a video game console developed by Hudson Soft and NEC, released in Japan on October 30, 1987, and in North America on August 29, 1989. The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU; and is capable of displaying 482 colors simultaneously, out of 512. With dimensions of 14 cm x 14 cm x 3.8 cm (5.5in x 5.5in x 1.5in), the NEC PC Engine holds the record for the world's smallest game console ever made. (Guinness World Records Gamer's Edition (2008) (source: http://en.wikipedia.org/wiki/TurboGrafx-16). + +DRIVER: +nec/pce.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +pcecd.xml, tg16.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Artwork Preview. + +WIP: +- 0.254: BugFIX #07261 [Crash/Freeze] (nec/pce.cpp) tg16 [addfam]: Emulated system freezes shortly after starting a game [Angelo Salese]. +- 0.253: Changed description to 'TurboGrafx-16'. +- 0.161: Added 'default values for pre-formatted BRAM. You could obtain the same result by launching PCE or TG-16 with the CD-SYSTEM cart and entering the BRAM configuration menu (by pressing Select), but it makes sense to be more user-friendly in this case [Fabio Priuli]. +- 0.148: Convert to using new more accurate video chip device emulation [Wilbert Pol]. +- 0.146u3: Slowdown when playing CD based games (MTB #04926) [Angelo Salese]. +- 0.104: Rob Bohms added 'Turbo Grafix-16' system. + +ROMSET: +None required. + +$end +$info=tgaiden +$mame +0.193 [hap, Sean Riddle] + +Ninja Gaiden (Tiger), Tiger Electronics, 1989 + +Technical informations: http://handheldempire.com/game.jsp?game=2506 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Ninja Gaiden (Tiger)'. +- 0.212: Machine promoted to working [hap, Sean Riddle]. +- 0.193: hap and Sean Riddle added 'Tiger Electronics (licensed from Tecmo) Ninja Gaiden (handheld)' system. + +ROMSET: +593012 bytes in 2 files / 184.90Kb packed + +$end +$info=tgaiden3 +$mame +0.250 [algestam, Sean Riddle] + +Ninja Gaiden III (Tiger), Tiger Electronics, 1992 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: algestam and Sean Riddle added 'Tiger Electronics (licensed from Tecmo) Ninja Gaiden III (Tiger)' system. + +ROMSET: +516631 bytes in 2 files / 157.09Kb packed + +$end +$info=tgargnf +$mame +0.250 [hap, Sean Riddle] + +Gargoyles: Night Flight (Tiger), Tiger Electronics, 1995 + +Technical informations: http://handheldempire.com/game.jsp?game=3170 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: hap and Sean Riddle added 'Tiger Electronics Gargoyles: Night Flight (Tiger)' system. + +ROMSET: +1115112 bytes in 3 files / 364.64Kb packed + +$end +$info=tgaunt +$mame +0.188 [hap, Sean Riddle] + +Gauntlet (Tiger), Tiger Electronics, 1988 + +Tiger Gauntlet (1988, LCD, 2 AA Batteries, Model# 7-788). Based on Atari's Gauntlet arcade game. This game contains 9 stages in your quest to find the long-lost Sacred Orb. There are 5 different worlds for your search through and battle evil demons: The Castle, The Dark Forest, The Lost Caverns, The Unseen, and Volcana (source: http://www.handheldmuseum.com/Tiger/Gauntlet.htm). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Gauntlet (Tiger)'. +- 0.188: hap and Sean Riddle added 'Tiger Electronics (licensed from Tengen) Gauntlet (handheld)' system. + +ROMSET: +717167 bytes in 2 files / 231.99Kb packed + +$end +$info=tgoldeye +$mame +0.195 [hap, Sean Riddle] + +007: GoldenEye (Tiger), Tiger Electronics, 1996 + +Tiger Electronics (simply known as Tiger and Tiger Toys) was an American toy manufacturer, best known for its handheld LCD games, the Furby, Giga Pets, and the 2-XL robot product, and audio games such as Brain Warp. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois (source: https://en.wikipedia.org/wiki/Tiger_Electronics). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to '007: GoldenEye (Tiger)'. +- 0.195: hap and Sean Riddle added 'Tiger Electronics 007: GoldenEye (handheld)' system. + +ROMSET: +943052 bytes in 2 files / 297.58Kb packed + +$end +$info=tgoldnaxe +$mame +0.194 [hap, Sean Riddle] + +Golden Axe (Tiger), Tiger Electronics, 1990 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description 'Golden Axe (Tiger)'. +- 0.194: hap and Sean Riddle added 'Tiger Electronics Golden Axe (handheld)' system. + +ROMSET: +609621 bytes in 2 files / 196.31Kb packed + +$end +$info=tgui9680 +$mame +0.155 + +Trident TGUI9680 Graphics Card (BIOS X5.5 (02) 02/13/96), , ???? + +DRIVER: +devices/bus/isa/svga_trident.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.288: Convert to ISA remap [Angelo Salese]. +- 0.189: Renamed (igui9680) to (tgui9680). +- 0.186: Renamed (tgui9680) to (igui9680). +- 0.155: Added 'Trident TGUI9680 Graphics Card (BIOS X5.5 (02) 02/13/96)' device. + +ROMSET: +32768 bytes in 1 file / 21.62Kb packed + +$end +$info=tgui9680_vga +$mame +0.163 + +Trident TGUI9860 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_trident.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.285: Renamed (trident_vga) to (tgui9680_vga). +- 0.264: Changed description to 'Trident TGUI9860 VGA i/f'. +- 0.186: Changed description to 'Trident TGUI9860'. +- 0.163: Added 'Trident TGUI9680' device. + +ROMSET: +None required. + +$end +$info=thalone +$mame +0.197 [hap, Sean Riddle] + +Home Alone (Tiger), Tiger Electronics, 1992 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Home Alone (Tiger)'. +- 0.197: hap and Sean Riddle added 'Tiger Electronics Home Alone (handheld)' system. + +ROMSET: +498375 bytes in 2 files / 159.01Kb packed + +$end +$info=thalone2 +$mame +0.197 [hap, Sean Riddle] + +Home Alone 2: Lost in New York (Tiger), Tiger Electronics, 1992 + +Technical informations: http://www.handheldempire.com/game.jsp?game=1712 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.250: Changed description to 'Home Alone 2: Lost in New York (Tiger)'. +- 0.242: Changed description to 'Home Alone 2 - Lost in New York (Tiger)'. +- 0.197: hap and Sean Riddle added 'Tiger Electronics Home Alone 2 - Lost in New York (handheld)' system. + +ROMSET: +753024 bytes in 2 files / 239.78Kb packed + +$end +$info=thera +$mame +0.288 [Nigel Barnes] + +Psion ASIC14 (THERA), , ???? + +DRIVER: +psion/thera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Nigel Barnes added 'Psion ASIC14 (THERA)' device. + +$end +$info=thmfc1 +$mame +0.272 [AJR] + +SGS-Thomson THM-FC-1 Diskette Controller, , ???? + +DRIVER: +devices/machine/thmfc1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: AJR added 'SGS-Thomson THM-FC-1 Diskette Controller' device. + +ROMSET: +None required. + +$end +$info=thomson_extension +$mame +0.231 [Olivier Galibert] + +Thomson TO*/MO* extension port, , ???? + +DRIVER: +devices/bus/thomson/extension.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Olivier Galibert added 'Thomson TO*/MO* extension port' device. + +ROMSET: +None required. + +$end +$info=thomson_speech +$mame +0.251 [AJR] + +Cedic-Nathan Speech Synthesizer, , ???? + +DRIVER: +devices/bus/thomson/speech.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: AJR added 'Cedic-Nathan Speech Synthesizer' device. + +ROMSET: +None required. + +$end +$info=thook +$mame +0.195 [hap, Sean Riddle] + +Hook (Tiger), Tiger Electronics, 1991 + +Tiger Electronics (simply known as Tiger and Tiger Toys) was an American toy manufacturer, best known for its handheld LCD games, the Furby, Giga Pets, and the 2-XL robot product, and audio games such as Brain Warp. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois (source: https://en.wikipedia.org/wiki/Tiger_Electronics). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Hook (Tiger)'. +- 0.195: hap and Sean Riddle added 'Tiger Electronics Hook (handheld)' system. + +ROMSET: +684640 bytes in 2 files / 220.24Kb packed + +$end +$info=throwbck +$mame +0.281 [Sterophonick] + +Throwback Pocket Video Game Console 150+ 8-Bit Games, Westminster, 201? + +A handheld console released in the 2010s, featuring a color LCD screen and over 150 preloaded 8-bit games inspired by classic arcade and '80s–'90s consoles. Retro design, built-in controls, and battery-powered operation. Designed for instant, nostalgic entertainment, with no expansion or external connectivity. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: Sterophonick added 'Westminster Throwback Pocket Video Game Console 150+ 8-Bit Games' system. + +ROMSET: +4202496 bytes in 2 files / 1.34Mb packed + +$end +$info=ti_hx5102 +$mame +0.188 + +TI Hexbus Floppy Drive, , ???? + +DRIVER: +devices/bus/hexbus/hx5102.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Renamed (hx5102) to (ti_hx5102) and description changed to 'TI Hexbus Floppy Drive'. +- 0.188: Added 'TI Hexbus Floppy' device. + +ROMSET: +16384 bytes in 2 files / 9.28Kb packed + +$end +$info=ti1000 +$mame +0.161 [hap, Sean Riddle] + +TI-1000 (1977 version), Texas Instruments, 1977 + +While the original TI-1000 introduced in June 1977 sports a golden trim around the keyboard, changed Texas Instruments the design in Summer 1978 to a silver-gray finish. Dismantling both generations of the TI-1000 reveals a surprise! The earlier model uses a layout similiar to the TI-30, the later model looks inside like a TI-50 (source: http://www.datamath.org/BASIC/TI-1000/TI-1000s.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.161: hap and Sean Riddle added 'Texas Instruments TI-1000' system. + +ROMSET: +3175 bytes in 5 files / 1.84Kb packed + +$end +$info=ti1250 +$mame +0.170 [hap, Sean Riddle] + +TI-1250 (1975 version), Texas Instruments, 1975 + +Introduced three month later than the TI-1200 the TI-1250 was the "fully loaded" design. Basically both calculators were identical, most important was the higher sales margin during the price wars due to the additional memory. The later TI-1450 was nothing else than a cosmetically enhanced version of the TI-1250. Don't miss the colorful TI-1255 and the rare CONCEPT II (source: http://www.datamath.org/BASIC/TI-1200/TI-1250.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.170: hap and Sean Riddle added 'Texas Instruments TI-1250 (1975 version)' system. + +ROMSET: +2243 bytes in 4 files / 1.42Kb packed + +$end +$info=ti1250a +$mame +0.170 [hap, Sean Riddle] + +TI-1250 (1976 version), Texas Instruments, 1976 + +Introduced three month later than the TI-1200 the TI-1250 was the "fully loaded" design. Basically both calculators were identical, most important was the higher sales margin during the price wars due to the additional memory. The later TI-1450 was nothing else than a cosmetically enhanced version of the TI-1250. Don't miss the colorful TI-1255 and the rare CONCEPT II (source: http://www.datamath.org/BASIC/TI-1200/TI-1250.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.254: Renamed (ti125076) to (ti1250a). +- 0.170: hap and Sean Riddle added 'Texas Instruments TI-1250 (1976 version)' system. + +ROMSET: +3018 bytes in 4 files / 1.76Kb packed + +$end +$info=ti1270 +$mame +0.157 [hap, Sean Riddle] + +TI-1270, Texas Instruments, 1976 + +The colorful TI-1270 was introduced as a late member into the growing TI-1200 family. Is it a basic calculator or a scientific calculator? Compare it with the SR-11, introduced only 2 years earlier as a powerful scientific calculator. Within the Datamath Museum the decision was made based on the technology, we'll keep it in the Basic Album. If your read more about the calculator chip inside the calculator you'll notice the similarity to the TI-1200. TI-1270_USA_PCB.jpg (122897 Byte)Dismantling the TI-1270 reveals a printed circuit board (PCB) identical with the later production runs of the TI-1200 and TI-1250 calculators. The only change is the single-chip calculator circuit, we located a TMS0974 instead the TMS0972 (source: http://www.datamath.org/BASIC/TI-1200/TI-1270.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.157: hap and Sean Riddle added 'Texas Instruments TI-1270' system. + +ROMSET: +3175 bytes in 5 files / 1.85Kb packed + +$end +$info=ti1680 +$mame +0.234 [hap, Sean Riddle] + +TI-1680, Texas Instruments, 1977 + +The TI-1600, TI-1650 and the TI-1680 were very flat calculators compared to the previous TI-1200 models. Only one year in front of the first pocket-sized LCD-calculators you could carry them in your shirt. With this tiny calculator Texas Instruments introduced a new calculator feature, the Playback or replay mode. Similar to a paper printout you can scroll back up to 20 of your entries and do some corrections. This technology was used in the TI-2550-IV, too (source: http://www.datamath.org/BASIC/TI-1000/TI-1680.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: hap and Sean Riddle added 'Texas Instruments TI-1680' system. + +ROMSET: +7994 bytes in 4 files / 3.69Kb packed + +$end +$info=ti25502 +$mame +0.254 [hap, Sean Riddle] + +TI-2550 II, Texas Instruments, 1975 + +The name gives you a first idea of this calculator: It is the successor of the TI-2550, a wedge shaped basic calculator. TI-2550_2_1.jpg (33781 Byte)The housing used for the TI-2550 II is identically to the SR-16 II, the difference is the keyplate and the underlying keyboard frame. The TI-2550 II uses two sliding switches and a green Vacuum Fluorescent Display, a rare combination in TI's calculator history (source: http://www.datamath.org/BASIC/DATAMATH/ti-2550-II.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.254: hap and Sean Riddle added 'Texas Instruments TI-2550 II' system. + +ROMSET: +2297 bytes in 3 files / 1.36Kb packed + +$end +$info=ti25503 +$mame +0.185 [hap, Sean Riddle] + +TI-2550 III, Texas Instruments, 1976 + +The TI-2550 III replaced within few month the TI-2550 II which lacked the [+/-] key to change the sign of an entry. The electronics of the calculator was cost optimized. The original TMS1071 was replaced with a cheaper TMS1043 and the new battery pack BP3 replaced the former BP2. With just one rechargable AA-sized NiCd battery in combination with the power hungry electronics the operating time was really short (source: http://www.datamath.org/BASIC/DATAMATH/ti-2550-III.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.185: hap and Sean Riddle added 'Texas Instruments TI-2550 III' system. + +ROMSET: +2256 bytes in 3 files / 1.36Kb packed + +$end +$info=ti30 +$mame +0.157 [hap, Sean Riddle] + +TI-30, Texas Instruments, 1976 + +The TI-30 was introduced mid of 1976 together with the SR-40 and the financial calculator Business Analyst. With a SRP of $24.95 compared to the $49.95 of a fully equiped SR-40 the TI-30 was a great success. Probably the best selling calculator ever with about 15,000,000 manufactured units between 1976 and 1983. TI-30_Late_PCB.jpg (45983 Byte)Inside the TI-30 is identically to the SR-40, the massive cost reduction was the sum of two details: The rechargable battery pack was replaced by a simple 9V cell and the molded lettering of the coloured keys replaced by a printed key plate. Battery consumption of the TI-30 was horrible, marketing guys from TI invented the after market sales of "Rechargable Kits" RK1 and RK2 ($10.95). They used one or two AA-cells and a step-up converter to generate the 9V of the TI-30. Another option was the use of the AC9182 AC-Adapter providing 9V DC with an outlet like a 9V battery (source: http://www.datamath.org/Sci/MAJESTIC/TI-30.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.157: hap and Sean Riddle added 'Texas Instruments TI-30' system. + +ROMSET: +7833 bytes in 5 files / 3.83Kb packed + +$end +$info=ti5100 +$mame +0.235 [hap, Sean Riddle] + +TI-5100, Texas Instruments, 1976 + +Introduced in parallel with the successful TI-5040 this non-printing desktop calculator had a rather long lifespan of roughly 5 years. A similar model with a 12 digits display was introduced one year later with the TI-5200. TI-5100_USA_PCB.jpg (132591 Byte)The TI-5100 was manufactured both in USA and Netherlands. The European model we discovered uses different electronics. The TMS1073 of the famous TMS1000 Microcomputer family calculator chip inside the TI-5100 was later used with the Toshiba BC-1015 (source: http://www.datamath.org/Desktop/ti-5100.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.235: hap and Sean Riddle added 'Texas Instruments TI-5100' system. + +ROMSET: +2297 bytes in 3 files / 1.33Kb packed + +$end +$info=ti5200 +$mame +0.254 [hap, Sean Riddle] + +TI-5200, Texas Instruments, 1977 + +This calculator was introduced one year after the TI-5100 and features 12 digits of display size instead of 10 digits. TI-5200_USA_PCB.jpg (131235 Byte)Dismantling the TI-5200 reveals a similar printed circuit board (PCB) like the TI-5100. Main difference is the 40-pin TMC1278 instead the 28-pin TMC1073 of the famous TMS1000 Microcomputer family. The reason is found in the necessary lines to drive the 12-digit Fluorescent display (source: http://www.datamath.org/Desktop/ti-5200.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: hap and Sean Riddle added 'Texas Instruments TI-5200' system. + +ROMSET: +2297 bytes in 3 files / 1.36Kb packed + +$end +$info=ti630 +$mame +0.154 [Felipe Corrêa da Silva Sanches] + +TI630 telephone, Intelbras, 1999 + +The 630 Intelligent Terminal is a device developed exclusively for the Intelbras Modulare, 4015, 6020, 10040 and 16064 exchanges. Its performance makes it possible to add to the normal function of a telephone device a series of operational facilities of the PABX to which it is connected. In this way, using the Terminal, it is easier and more practical to operate the various functions of the PBX. The Intelligent Terminal has a liquid crystal display that makes it possible to visualize all the procedures for using the facilities that will be shown step by step. This terminal leaves the factory with its default label, which can be used with any PBX from those mentioned above, and, to provide greater convenience, you also receive five specific labels for each PBX model (figures 2, 3, 4, 5 and 6), which can replace the standard label as needed (source, traslated from Portuguese (Brazilian): Original Manual do Usu?rio). + +DRIVER: +skeleton/ti630.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.154: Felipe Corrêa da Silva Sanches added 'Intelbras TI630 telephone' system. + +ROMSET: +65536 bytes in 1 file / 29.26Kb packed + +$end +$info=ti73 +$mame +0.132 [Krzysztof Strzecha] + +TI-73 Explorer, Texas Instruments, 1998 + +TI-73 series are graphing calculators made by Texas Instruments. The original TI-73 was originally designed in 1998 as a replacement for the TI-80 for use at a middle school level (grades 6-9). Its primary advantage over the TI-80 is its 512 KB of flash memory, which holds the calculator's operating system and thereby allows the calculator to be upgraded. Other advantages over the TI-80 are the TI-73's standard sized screen (as opposed to the TI-80's smaller screen), the addition of a link port, 25 KB of RAM (as compared to the TI-80's 7 KB of RAM), and a faster 6 MHz Zilog Z80 processor (as compared with the TI-80's 980 kHz proprietary processor). The TI-73 also uses the standard 4 AAA batteries with a lithium backup battery (instead of the TI-80's 2 CR2032 lithium batteries) (source: http://en.wikipedia.org/wiki/TI-73_series). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.132: Krzysztof Strzecha added skeleton driver of 'Texas Instruments TI-73' system. + +ROMSET: +524288 bytes in 1 file / 134.93Kb packed + +$end +$info=ti73b +$mame +0.196 [Julian Lachniet, critor] + +TI-73 Explorer (bootleg), Texas Instruments, 20?? + +Texas Instruments TI-73 Explorer™ Blue graphic calculator converts angles from degrees to radians and allows fraction/decimal conversions while offers English and metric conversions. +Texas Instruments TI-73 Explorer™ Blue graphic calculator provides 4 x graphics functions simultaneously and stacked fractions. Calculator features a display which indicates when fraction can be simplified. Display type: LCD. Display screen: 8 line x 16 digit. Power source: 4 x AAA battery. Functions: Fraction, data collection with cbr and cbl 2, data analysis and plotting, constants - developing number patterns, conversions, stacked fractions, English and metric conversions, 4 xgraphs functions simultaneously. Change improper fractions to mixed numbers, simplifies fractions, fraction/decimal conversions, combinations and permutations, random number generator, trigonometry, logs and antilogs. Fixed decimal capability, aos: x and / before + and -. Software functionality: Scrollable home screen, stacked fractions, 4 constant features, English and metric conversions, applications available from TI, sunburst software, and others, more advanced functions accessed through pull-down menus. Hardware features: Large 64 x 96 pixel screen, I/O port for linking and data collection, uses TI-82/83 ViewScreen LCD panel, unit-to-unit link cable included, impact-resistant slide case, built extra-durable for middle school use. Send and receive lists and variables to and from the TI-82, TI-83, TI-83 Plus, TI-84 plus, user-defined list names, stores up to 999 elements, 13 zoom features, function evaluation table, 3 statistical plot set-ups, interactive equation solver. Programming capabilities, display indicates when fraction can be simplified, shows common factor used during simplification, enter your own factor during simplification, simplifies fractions, fraction/decimal conversions, random number generator (source: https://www.staples.com/Texas-Instruments-TI-73-Explorer-Graphic-Calculator-Blue/product_962335). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.197: Demoted TI-73 Explorer (bootleg) to not working [Julian Lachniet]. +- 0.196: Julian Lachniet and critor added 'Texas Instruments TI-73 Explorer (Bootleg)' system. + +ROMSET: +4194304 bytes in 8 files / 1.02Mb packed + +$end +$info=ti74 +$mame +0.154 [hap] + +TI-74 Basicalc (set 1), Texas Instruments, 1985 + +The Texas Instruments TI-74 Basicalc is a type of programmable calculator, which was released in 1985 to replace the Texas Instruments Compact Computer 40. One variant, the TI-74S, has a blank faceplate instead of secondary functions to allow for customization (otherwise it is the same as the 74). Both models accepted customized ROM-modules. The TI-95, released at the same time, was a keystroke programmable descendant of the TI-59 and TI-66, with the same general form factor, but a two-line display (the second line was for function key definitions) (source: http://en.wikipedia.org/wiki/TI-74). + +DRIVER: +ti/ti74.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti74_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.253: Changed description to 'TI-74 Basicalc (set 1)'. +- 0.252: Remove use of utf8.h [hap]. +- 0.154: hap added 'Texas Instruments TI-74 BASICALC' system. + +ROMSET: +36864 bytes in 2 files / 28.96Kb packed + +$end +$info=ti74a +$mame +0.253 [Frank Palazzolo] + +TI-74 Basicalc (set 2), Texas Instruments, 1985 + +The Texas Instruments TI-74 Basicalc is a type of programmable calculator, which was released in 1985 to replace the Texas Instruments Compact Computer 40. One variant, the TI-74S, has a blank faceplate instead of secondary functions to allow for customization (otherwise it is the same as the 74). Both models accepted customized ROM-modules. The TI-95, released at the same time, was a keystroke programmable descendant of the TI-59 and TI-66, with the same general form factor, but a two-line display (the second line was for function key definitions) (source: http://en.wikipedia.org/wiki/TI-74). + +DRIVER: +ti/ti74.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti74_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Frank Palazzolo added 'Texas Instruments TI-74 Basicalc (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 25.65Kb packed + +$end +$info=ti81 +$mame +0.37b15 [Krzysztof Strzecha] + +TI-81, Texas Instruments, 1990 + +The TI-81 is the first graphing calculator made by Texas Instruments. It was designed in 1990 for use in algebra and precalculus courses. Since its original release, it has been superseded several times by newer calculators / the TI-82, the TI-83, the TI-83 Plus, TI-83 Plus Silver Edition, the TI-84 Plus, the TI-84 Plus Silver Edition, and most recently the TI-Nspire and TI-Nspire CAS; most of these share the original feature set and 96x64-pixel display that began with this calculator (source: http://en.wikipedia.org/wiki/TI-81). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.138: Added 'v1.1K BIOS [critor]. +- 0.136: Added 'v1.6K BIOS dump [critor]. +- 0.134: Added 'v2.0 BIOS (possibly bad dump) [FloppusMaximus]. +- 0.130: Added 'the new ROM_DEFAULT_BIOS feature to select the most recent ROM versions [Hobie Troxell]. +- 0.56: ON/OFF fixed. ROM bank switching added '(port 5). NVRAM support added '[Krzysztof Strzecha]. +- 0.37b15: Krzysztof Strzecha added 'Texas Instruments TI-81 preliminary' system. + +ROMSET: +98304 bytes in 3 files / 72.22Kb packed + +$end +$info=ti81v2 +$mame +0.135 [Krzysztof Strzecha] + +TI-81 v2.0, Texas Instruments, 1994 + +The TI-81 is the first graphing calculator made by Texas Instruments. It was designed in 1990 for use in algebra and precalculus courses. Since its original release, it has been superseded several times by newer calculators / the TI-82, the TI-83, the TI-83 Plus, TI-83 Plus Silver Edition, the TI-84 Plus, the TI-84 Plus Silver Edition, and most recently the TI-Nspire and TI-Nspire CAS; most of these share the original feature set and 96x64-pixel display that began with this calculator (source: http://en.wikipedia.org/wiki/TI-81). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.135: Krzysztof Strzecha added 'TI-81 v2.0' system. + +ROMSET: +32768 bytes in 1 file / 24.11Kb packed + +$end +$info=ti82 +$mame +0.115 [Curt Coder] + +TI-82, Texas Instruments, 1993 + +The TI-82 is a graphing calculator made by Texas Instruments. The TI-82 was designed in 1993 as a stripped down, more user friendly version of the TI-85, and as a replacement for the TI-81. It was the direct predecessor of the TI-83. It shares with the TI-85 a 6 MHz Zilog Z80 microprocessor. Like the TI-81, the TI-82 features a 96x64 pixel display, and the core feature set of the TI-81 with many new features (source: http://en.wikipedia.org/wiki/TI-82). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.115: Curt Coder added 'TI-82 (not working)' system. + +ROMSET: +524288 bytes in 4 files / 277.70Kb packed + +$end +$info=ti83 +$mame +0.115 [Curt Coder] + +TI-83, Texas Instruments, 1996 + +The TI-83 series of graphing calculators is manufactured by Texas Instruments. The original TI-83 is itself an upgraded version of the TI-82. Released in 1996, it is one of the most used graphing calculators for students. In addition to the functions present on normal scientific calculators, the TI-83 includes many features, including function graphing, polar/parametric/sequence graphing modes, statistics, trigonometric, and algebraic functions. Although it does not include as many calculus functions, applications and programs can be downloaded from certain websites, or written on the calculator (source: http://en.wikipedia.org/wiki/TI-83). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.133: Promoted from GAME_NOT_WORKING [Xander]. +- 0.115: Curt Coder added 'TI-89 (not working)' system. + +ROMSET: +1835008 bytes in 7 files / 851.05Kb packed + +$end +$info=ti83p +$mame +0.115 [Curt Coder] + +TI-83 Plus (Boot Code 1.00), Texas Instruments, 1999 + +TI replaced the TI-83 with the TI-83 Plus calculator in 1999, which included flash memory, enabling the device's operating system to be updated if needed, or for large new Flash Applications to be stored, accessible through a new Apps key. The Flash memory can also be used to store user programs and data. In 2001, the TI-83 Plus Silver Edition was released, which featured approximately nine times the available Flash memory, and over twice the processing speed (15 MHz) of a standard TI-83 Plus, all in a translucent "sparkle" grey case (source: http://en.wikipedia.org/wiki/TI-83#TI-83_Plus). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee, PCB and Artwork Preview. + +WIP: +- 0.115: Curt Coder added 'TI-83 Plus (not working)' system. + +ROMSET: +3670016 bytes in 7 files / 1.08Mb packed + +$end +$info=ti83pb +$mame +0.196 [Julian Lachniet, critor] + +TI-83 Plus (bootleg), Texas Instruments, 20?? + +TI-83 Plus graphing calculator: Easy-to-use graphing calculator for math and science that lets students graph and compare functions, as well as perform data plotting and analysis. Its FLASH™ ROM memory allows students to update and add software applications (Apps) (source: https://education.ti.com/en/products/calculators/graphing-calculators/ti-83-plus). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.196: Julian Lachniet and critor added 'Texas Instruments TI-83 Plus (Bootleg)' system. + +ROMSET: +4718592 bytes in 9 files / 1.33Mb packed + +$end +$info=ti83pcev15 +$mame +0.207 [Julian Lachniet, critor] + +TI-83 Premium CE (Boot Code 5.1.5.0014), Texas Instruments, 2015 + +The TI-83 Premium CE (commonly known as 83PCE or 83CE) is a color graphic calculator, announced on January 15, 2015 by TI France1, the first model in the 83/84 range offering an integrated exact calculation engine. This is a model similar to the TI-84 Plus CE, but specifically adapted to the French market: translation of keys, etc (source, translated from the French: https://fr.wikipedia.org/wiki/TI-83_Premium_CE). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Julian Lachniet and critor added 'Texas Instruments TI-83 Premium CE (Boot Code 5.1.5.0014)' system. + +ROMSET: +25165824 bytes in 6 files / 2.25Mb packed + +$end +$info=ti83pse +$mame +0.132 [Krzysztof Strzecha] + +TI-83 Plus Silver Edition (Boot Code 1.00), Texas Instruments, 2001 + +The TI-83 Plus Silver Edition is a newer version of the TI-83 Plus calculator, released in 2001. Its enhancements are 1.5 MB of Flash memory, a dual-speed 6/15 MHz processor, 96 KB of additional RAM (but TI has yet to code support for the entire RAM into an OS), an improved link transfer hardware, a translucent silver case, and more applications preinstalled. This substantial Flash memory increase is significant. Whereas the TI-83+ can only hold a maximum of 8 apps (or less, dependent on size), the Silver Edition can hold over 9 times as many. It also includes a USB link cable in the box. It is almost completely compatible with the TI-83 Plus; the only problems that may arise are with programs (i.e. games) that may run too quickly on the Silver Edition or with some programs which have problems with the link hardware. The key layout is the same (source: http://en.wikipedia.org/wiki/TI-83#TI-83_Plus_Silver_Edition). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.132: Krzysztof Strzecha added skeleton driver of 'Texas Instruments TI-83 Plus Silver Edition' system. + +ROMSET: +2097152 bytes in 1 file / 161.28Kb packed + +$end +$info=ti83pseb +$mame +0.207 [Julian Lachniet, critor] + +TI-83 Plus Silver Edition (bootleg), Texas Instruments, 20?? + +The TI-83 Plus Silver Edition is a newer version of the TI-83 Plus calculator, released in 2001. Its enhancements are 1.5 MB of Flash memory, a dual-speed 6/15 MHz processor, 96 KB of additional RAM (but TI has yet to code support for the entire RAM into an OS), an improved link transfer hardware, a translucent silver case, and more applications preinstalled. This substantial Flash memory increase is significant. Whereas the TI-83+ can only hold a maximum of 8 apps (or less, dependent on size), the Silver Edition can hold over 9 times as many. It also includes a USB link cable in the box. It is almost completely compatible with the TI-83 Plus; the only problems that may arise are with programs (i.e. games) that may run too quickly on the Silver Edition or with some programs which have problems with the link hardware. The key layout is the same (source: http://en.wikipedia.org/wiki/TI-83#TI-83_Plus_Silver_Edition). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Julian Lachniet and critor added 'Texas Instruments TI-83 Plus Silver Edition (bootleg)' system. + +ROMSET: +14680064 bytes in 7 files / 1.06Mb packed + +$end +$info=ti84p +$mame +0.156 [Jon Sturm] + +TI-84 Plus (Boot Code 1.00), Texas Instruments, 2004 + +The TI-84 Plus is a graphing calculator made by Texas Instruments which was released in early 2004. There is no original TI-84, only the TI-84 Plus and TI-84 Plus Silver Edition models. The TI-84 Plus is an enhanced version of the TI-83 Plus. The key-by-key correspondence is relatively the same, but the 84 features some improved hardware. The memory is about 3 times as large, and CPU about 2.5 times as fast (over the TI-83 and TI-83 Plus). A USB port and built-in clock functionality were also added. The USB port on the TI-84 Plus series is USB On-The-Go compliant, similar to the next generation TI-Nspire calculator, which supports connecting to USB based data collection devices and probes, and supports device to device transfers over USB rather than over the serial link port (source: http://en.wikipedia.org/wiki/TI-84_Plus_series). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Artwork Preview. + +WIP: +- 0.156: Added 'Texas Instruments TI-84 Plus' system. + +ROMSET: +8388608 bytes in 8 files / 1.56Mb packed + +$end +$info=ti84pb +$mame +0.196 [Julian Lachniet, critor] + +TI-84 Plus (bootleg), Texas Instruments, 20?? + +TI-84 Plus Graphing Calculator: Expanded graphing technology performance comes preloaded with more than a dozen applications, including functionality that encourages exploration of interactive geometry, inequality graphing and real-world data collection and analysis (source: https://education.ti.com/en/products/calculators/graphing-calculators/ti-84-plus). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.196: Julian Lachniet and critor added 'Texas Instruments TI-84 Plus (Bootleg)' system. + +ROMSET: +8388608 bytes in 8 files / 1.48Mb packed + +$end +$info=ti84pce +$mame +0.196 [Julian Lachniet, critor] + +TI-84 Plus CE (Boot Code 5.0.0.0089), Texas Instruments, 2015 + +The TI-84 Plus CE is approved for use on the following exams: PSAT*, SAT*, and ACT* college entrance exams. AP* Exams that allow or require a graphing calculator. Approved for use on the IB exam. SAT and AP are trademarks owned by the College Board. PSAT/NMSQT is a registered trademark of the College Board and National Merit Scholarship Corporation. ACT is a registered trademark of ACT, Inc. International Baccalaureate is a registered trademark of the International Baccalaureate Organization. None was involved in the production of nor endorses TI products (source: https://www.amazon.com/Texas-Instruments-TI-84-Graphing-Calculator/dp/B00TFYYWQA). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.237: Revert overclocking [AJR]. +- 0.207: Changed description to 'TI-84 Plus CE (Boot Code 5.0.0.0089)'. +- 0.196: Julian Lachniet and critor added 'Texas Instruments TI-84 Plus Color Edition (Boot Code 5.00)' system. + +ROMSET: +33554432 bytes in 8 files / 2.90Mb packed + +$end +$info=ti84pcev15 +$mame +0.196 [Julian Lachniet] + +TI-84 Plus CE (Boot Code 5.1.5.0014), Texas Instruments, 2016 + +The TI-84 Plus CE is approved for use on the following exams: PSAT*, SAT*, and ACT* college entrance exams. AP* Exams that allow or require a graphing calculator. Approved for use on the IB exam. SAT and AP are trademarks owned by the College Board. PSAT/NMSQT is a registered trademark of the College Board and National Merit Scholarship Corporation. ACT is a registered trademark of ACT, Inc. International Baccalaureate is a registered trademark of the International Baccalaureate Organization. None was involved in the production of nor endorses TI products (source: https://www.amazon.com/Texas-Instruments-TI-84-Graphing-Calculator/dp/B00TFYYWQA). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Changed description to 'TI-84 Plus CE (Boot Code 5.1.5.0014)'. +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus Color Edition (Boot Code 5.15)' system. + +ROMSET: +25165824 bytes in 6 files / 2.21Mb packed + +$end +$info=ti84pcev30 +$mame +0.196 [Julian Lachniet] + +TI-84 Plus CE (Boot Code 5.3.0.0037), Texas Instruments, 2017 + +The TI-84 Plus CE is approved for use on the following exams: PSAT*, SAT*, and ACT* college entrance exams. AP* Exams that allow or require a graphing calculator. Approved for use on the IB exam. SAT and AP are trademarks owned by the College Board. PSAT/NMSQT is a registered trademark of the College Board and National Merit Scholarship Corporation. ACT is a registered trademark of ACT, Inc. International Baccalaureate is a registered trademark of the International Baccalaureate Organization. None was involved in the production of nor endorses TI products (source: https://www.amazon.com/Texas-Instruments-TI-84-Graphing-Calculator/dp/B00TFYYWQA). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Changed description to 'TI-84 Plus CE (Boot Code 5.3.0.0037)'. +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus Color Edition (Boot Code 5.30)' system. + +ROMSET: +4194304 bytes in 1 file / 384.95Kb packed + +$end +$info=ti84pcse +$mame +0.196 [Julian Lachniet] + +TI-84 Plus C Silver Edition (Boot Code 4.0), Texas Instruments, 2013 + +The TI-84 Plus Silver Edition was released in 2004 as an upgrade to the TI-83 Plus. Like the TI-83 Plus Silver Edition, it features a 15 MHz Zilog Z80 processor and 24 kB user available RAM. The chip has 128 kB, but TI has not made an OS that uses all of it. Newer calculators have a RAM chip that is only 48 kB. All calculators with the letter H or later as the last letter in the serial code have fewer RAM pages, causing some programs to not run correctly. There is 1.5 MB of user-accessible Flash ROM. Like the standard TI-84 Plus, the Silver Edition includes a built-in USB port, a built-in clock, and assembly support. It uses 4 AAA batteries and a backup button cell battery. The TI-84 Plus Silver Edition comes preloaded with a variety of applications. These programs are also available for the TI-84 Plus, but some must be downloaded separately from TI's website. It is manufactured by Kinpo Electronics (source: https://en.wikipedia.org/wiki/TI-84_Plus_series#TI-84_Plus_Silver_Edition). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.207: Changed description to 'TI-84 Plus C Silver Edition (Boot Code 4.0)'. +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus Color Silver Edition (Boot Code 4.0)' system. + +ROMSET: +8388608 bytes in 2 files / 533.15Kb packed + +$end +$info=ti84pcsev2 +$mame +0.207 [Julian Lachniet, critor] + +TI-84 Plus C Silver Edition (Boot Code 4.2), Texas Instruments, 201? + +The TI-84 Plus Silver Edition was released in 2004 as an upgrade to the TI-83 Plus. Like the TI-83 Plus Silver Edition, it features a 15 MHz Zilog Z80 processor and 24 kB user available RAM. The chip has 128 kB, but TI has not made an OS that uses all of it. Newer calculators have a RAM chip that is only 48 kB. All calculators with the letter H or later as the last letter in the serial code have fewer RAM pages, causing some programs to not run correctly. There is 1.5 MB of user-accessible Flash ROM. Like the standard TI-84 Plus, the Silver Edition includes a built-in USB port, a built-in clock, and assembly support. It uses 4 AAA batteries and a backup button cell battery. The TI-84 Plus Silver Edition comes preloaded with a variety of applications. These programs are also available for the TI-84 Plus, but some must be downloaded separately from TI's website. It is manufactured by Kinpo Electronics (source: https://en.wikipedia.org/wiki/TI-84_Plus_series#TI-84_Plus_Silver_Edition). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Julian Lachniet and critor added 'Texas Instruments TI-84 Plus C Silver Edition (Boot Code 4.2)' system. + +ROMSET: +4194304 bytes in 1 file / 261.20Kb packed + +$end +$info=ti84pob +$mame +0.196 [Julian Lachniet] + +Orion TI-84 Plus (bootleg), Texas Instruments, 201? + + + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Changed description to 'Orion TI-84 Plus (bootleg)'. +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus Orion (bootleg)' system. + +ROMSET: +1048576 bytes in 1 file / 215.88Kb packed + +$end +$info=ti84pov2 +$mame +0.196 [Julian Lachniet] + +Orion TI-84 Plus (Boot Code 1.02), Texas Instruments, 201? + + + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Changed description to 'Orion TI-84 Plus (Boot Code 1.02)'. +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus Orion (Boot Code 1.02)' system. + +ROMSET: +1048576 bytes in 1 file / 227.08Kb packed + +$end +$info=ti84pov3 +$mame +0.196 [Julian Lachniet] + +Orion TI-84 Plus (Boot Code 1.03), Texas Instruments, 201? + +The Orion TI-84 is a specially modified TI-84 Plus, based on the popular TI-84 Plus Graphing Calculator. The functionality and operation of the Orion are identical in all respects to the standard TI-84 Plus Graphing Calculator. The only differences are additional controls, jacks, speakers, and software for accessible feedback of both equations and graphs. This User's Guide covers the accessibility enhancements to the TI-84 Plus (source: http://tech.aph.org/Orion%20TI-84%20Plus%20Documents/gc_doc.htm). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.207: Changed description to 'Orion TI-84 Plus (Boot Code 1.03)'. +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus Orion (Boot Code 1.03)' system. + +ROMSET: +1048576 bytes in 1 file / 227.89Kb packed + +$end +$info=ti84pse +$mame +0.132 [Krzysztof Strzecha, Jon Sturm] + +TI-84 Plus Silver Edition (Boot Code 1.00), Texas Instruments, 2004 + +The TI-84 Plus Silver Edition was released in 2004 as an upgrade to the TI-83 Plus Silver Edition. Like the TI-83 Plus Silver Edition, it features a 15 MHz Zilog Z80 processor and 24 kB user available RAM. The chip is 128 kB, but TI has not made an OS that uses all of it. Newer calculators have a RAM chip that is only 48 kB. All calculators with the letter H or later as the last letter in the serial code have fewer RAM pages, causing some programs to not run correctly. There is 1.5 MB of user-accessible Flash ROM. Like the standard TI-84 Plus, the Silver Edition includes a built-in USB port, a built-in clock, and assembly support. It uses 4 AAA batteries and a backup button cell battery. The TI-84 Plus Silver Edition comes preloaded with a variety of programs, including App4Math, an interface upgrade that allows students to input math problems exactly as they appear in the textbook. These programs are also available for the TI-84 Plus, but they must be downloaded separately (source: http://en.wikipedia.org/wiki/TI-84). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and Artwork Preview. + +WIP: +- 0.132: Krzysztof Strzecha and Jon Sturm added skeleton driver of 'Texas Instruments TI-84 Plus Silver Edition' system. + +ROMSET: +16777216 bytes in 8 files / 1.57Mb packed + +$end +$info=ti84pseb +$mame +0.196 [Julian Lachniet, critor] + +TI-84 Plus Silver Edition (bootleg), Texas Instruments, 20?? + +TI-84 Plus Graphing Calculator: Expanded graphing technology performance comes preloaded with more than a dozen applications, including functionality that encourages exploration of interactive geometry, inequality graphing and real-world data collection and analysis (source: https://education.ti.com/en/products/calculators/graphing-calculators/ti-84-plus). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.196: Julian Lachniet and critor added 'Texas Instruments TI-84 Plus Silver Edition (Bootleg)' system. + +ROMSET: +16777216 bytes in 8 files / 1.49Mb packed + +$end +$info=ti84psev3 +$mame +0.196 [Julian Lachniet] + +TI-84 Plus Silver Edition (Boot Code 1.03), Texas Instruments, 2011 + + + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus Silver Edition (Boot Code 1.03)' system. + +ROMSET: +2097152 bytes in 1 file / 228.36Kb packed + +$end +$info=ti84pv2 +$mame +0.196 [Julian Lachniet, critor] + +TI-84 Plus (Boot Code 1.02), Texas Instruments, 200? + + + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.196: Julian Lachniet and critor added 'Texas Instruments TI-84 Plus (Boot Code 1.02)' system. + +ROMSET: +8388608 bytes in 8 files / 1.56Mb packed + +$end +$info=ti84pv3 +$mame +0.196 [Julian Lachniet] + +TI-84 Plus (Boot Code 1.03), Texas Instruments, 2011 + + + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.196: Julian Lachniet added 'Texas Instruments TI-84 Plus (Boot Code 1.03)' system. + +ROMSET: +1048576 bytes in 1 file / 226.38Kb packed + +$end +$info=ti85 +$mame +0.37b12 [Krzysztof Strzecha] + +TI-85, Texas Instruments, 1992 + +The TI-85 was a graphing calculator made by Texas Instruments based around the Zilog Z80 microprocessor. Designed in 1992 as TI's second graphing calculator (the first was the TI-81), it has since been replaced by the TI-86, which has also been discontinued. The TI-85 was significantly more powerful than the TI-81, as it was designed as a calculator primarily for use in engineering and calculus courses. Texas Instruments had included a version of BASIC on the device to allow programming. Each calculator came with a cable to connect calculators (simply a three-conductor cable with 2.5 mm jack plugs on each end). Another cable known as the TI-Graph Link was also sold, along with appropriate software, to connect the calculator to a personal computer. These cables made it possible to save programs and make backups (source: http://en.wikipedia.org/wiki/TI-85). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.156: Use direct update handler to remove boot memory mapping hacks. Add basic support for the TI-84 Plus. Add known dump of TI-84 Plus which has been sent to a mess dev and supports ennough asic functionality that it boots and runs. Fixed up model enum to match style from the apple2 and used it to add support for where the (ti84p) differs from the (ti84pse). Consolidated code for the 15Mhz calculators so there is less duplicated code between the ti83pse, ti84pse and ti84 support code [Jon Sturm]. +- 0.142u1: Moved T6A04 emulation into a device [Sandro Ronco]. +- 0.136: Converted the serial interface to a device [Wilbert Pol]. +- 0.133: Initial work on TI-83+ emulation. TI-83 now works. Fixed TI-82/TI-83 on/off and NVRAM, added 'a DSW to TI-83 for the battery status [Xander]. +- 0.132: Bug 1711 fixed, and TI-82 progress in emulation [Xander]. +- 0.130: Added 'the new ROM_DEFAULT_BIOS feature to select the most recent ROM versions [Hobie Troxell]. +- 0.113: Removed TI-85 ver. 10.0 (ti85v100), TI-85 ver. 4.0 (ti85v40), TI-85 ver. 5.0 (ti85v50), TI-85 ver. 6.0 (ti85v60), TI-85 ver. 8.0 (ti85v80) and TI-85 ver. 9.0 (ti85v90). +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.56: Snapshot loading corrected [Krzysztof Strzecha]. +- 0.37b15: Snapshot loading (VTI 2.0 save state files). Sound added '(speaker connected to link port). Video engine totaly rewriten so grayscale works now. NVRAM support added. Link port emulation added '(variables, memory backups and screen dumps receiving, variables and memory backups sending). Reset fixed. PCR emulation added. +- 0.37b12: Krzysztof Strzecha added 'Texas Instruments TI-85 ver. 3.0a' system. + +ROMSET: +917504 bytes in 7 files / 616.92Kb packed + +$end +$info=ti86 +$mame +0.37b15 [Krzysztof Strzecha] + +TI-86, Texas Instruments, 1997 + +The TI-86 is a programmable graphing calculator introduced in 1997 and produced by Texas Instruments. The TI-86 uses the Zilog Z80 microprocessor. It is partially backwards-compatible with its predecessor, the TI-85. The TI-86 can be thought of as the tier among various Texas Instruments calculators directly above the TI-83 and TI-84 line. In addition to having a larger screen than the TI-83, the TI-86 also allows the user to type in lower case and Greek letters and features five softkeys, which improve menu navigation and can be programmed by the user for quick access to common operations such as decimal-to-fraction conversion. The calculator also handles vectors, matrices and complex numbers better than the TI-83. One drawback, however, is that the statistics package on the TI-83 range doesn't come preloaded on the TI-86. However, it can be downloaded from the Texas Instruments program archive and installed on the calculator using the link cable (source: http://en.wikipedia.org/wiki/TI-86). + +DRIVER: +ti/ti85.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.136: Converted the serial interface to a device [Wilbert Pol]. +- 0.130: Added 'the new ROM_DEFAULT_BIOS feature to select the most recent ROM versions [Hobie Troxell]. +- 0.113: Removed TI-86 homebrew ROM (ti86grom), TI-86 ver. 1.3 (ti86v13), TI-86 ver. 1.4 (ti86v14) and TI-86 ver. 1.6 (ti86v16). +- 0.56: Snapshot loading corrected [Krzysztof Strzecha]. +- 0.37b15: Krzysztof Strzecha added 'Texas Instruments TI-86 preliminary' system. + +ROMSET: +1310720 bytes in 5 files / 668.01Kb packed + +$end +$info=ti89 +$mame +0.132 [Sandro Ronco] + +TI-89, Texas Instruments, 1998 + +The TI-89 and the TI-89 Titanium are graphing calculators developed by Texas Instruments. They are differentiated from most other TI graphing calculators by their computer algebra system, which allows symbolic manipulation of algebraic expressions. For example, equations can be solved in terms of variables; the TI-83/84 series can only give a numeric result (source: http://en.wikipedia.org/wiki/TI-89_series). + +DRIVER: +ti/ti89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.252: Remove unneeded header file. simplify input ports read [hap]. +- 0.210: Corrected Flash memory type and size [AJR]. +- 0.132: Sandro Ronco added skeleton driver of 'Texas Instruments TI-89' system. + +ROMSET: +33554432 bytes in 16 files / 8.50Mb packed + +$end +$info=ti89t +$mame +0.138 [Sandro Ronco] + +TI-89 Titanium, Texas Instruments, 2004 + +The TI-89 and the TI-89 Titanium are graphing calculators developed by Texas Instruments. They are differentiated from most other TI graphing calculators by their computer algebra system, which allows symbolic manipulation of algebraic expressions. For example, equations can be solved in terms of variables; the TI-83/84 series can only give a numeric result (source: http://en.wikipedia.org/wiki/TI-89_series). + +DRIVER: +ti/ti89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and Artwork Preview. + +WIP: +- 0.210: Corrected Flash memory type and size [AJR]. +- 0.138: Sandro Ronco added 'Texas Instruments TI-89 Titanium' system. + +ROMSET: +8388608 bytes in 2 files / 1.08Mb packed + +$end +$info=ti8x_bitsock +$mame +0.184 + +TI-8x Bit Socket, , ???? + +DRIVER: +devices/bus/ti8x/bitsocket.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ti8xbitsock) to (ti8x_bitsock). +- 0.184: Added 'TI-8x Bit Socket' device. + +ROMSET: +None required. + +$end +$info=ti8x_glinkhle +$mame +0.184 + +TI-Graph Link (grey, HLE), , ???? + +DRIVER: +devices/bus/ti8x/graphlinkhle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Renamed (tii8x_glinkhle) to (ti8x_glinkhle). +- 0.186: Renamed (glinkhle) to (tii8x_glinkhle). +- 0.184: Added 'TI-Graph Link (grey, HLE)' device. + +ROMSET: +None required. + +$end +$info=ti8x_link_port +$mame +0.184 + +TI-8x Link Port, , ???? + +DRIVER: +devices/bus/ti8x/ti8x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ti8xlink) to (ti8x_link_port). +- 0.184: Added 'TI-8x Link Port' device. + +ROMSET: +None required. + +$end +$info=ti8x_mspkr +$mame +0.184 + +TI-8x Speaker (Mono), , ???? + +DRIVER: +devices/bus/ti8x/tispeaker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ti8xmspkr) to (ti8x_mspkr). +- 0.184: Added 'TI-8x Speaker (Mono)' device. + +ROMSET: +None required. + +$end +$info=ti8x_stspkr +$mame +0.184 + +TI-8x Speaker (Stereo), , ???? + +DRIVER: +devices/bus/ti8x/tispeaker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ti8xstspkr) to (ti8x_stspkr). +- 0.184: Added 'TI-8x Speaker (Stereo)' device. + +ROMSET: +None required. + +$end +$info=ti8x_tconn +$mame +0.184 + +TI-8x T-connector, , ???? + +DRIVER: +devices/bus/ti8x/teeconn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Renamed (it8x_tconn) to (ti8x_tconn). +- 0.186: Renamed (ti8xtconn) to (it8x_tconn) and description changed to 'TI-8x T-connector'. +- 0.184: Added 'T-connector' device. + +ROMSET: +None required. + +$end +$info=ti92 +$mame +0.132 [Sandro Ronco] + +TI-92, Texas Instruments, 1995 + +The TI-92 series of graphing calculators are a line of calculators produced by Texas Instruments. They include: the TI-92 (1995), the TI-92 Plus (1998,1999), and the Voyage 200 (2002). The design of these relatively large calculators includes a QWERTY keyboard. Because of this keyboard, it was given the status of a "computer" rather than "calculator" by American testing facilities and cannot be used on tests such as the SAT or AP Exams while the similar TI-89 can be (source: http://en.wikipedia.org/wiki/TI-92_series). + +DRIVER: +ti/ti89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.132: Sandro Ronco added skeleton driver of 'Texas Instruments TI-92' system. + +ROMSET: +8388608 bytes in 7 files / 3.17Mb packed + +$end +$info=ti92p +$mame +0.132 [Sandro Ronco] + +TI-92 Plus, Texas Instruments, 1999 + +The TI-92 series of graphing calculators are a line of calculators produced by Texas Instruments. They include: the TI-92 (1995), the TI-92 Plus (1998,1999), and the Voyage 200 (2002). The design of these relatively large calculators includes a QWERTY keyboard. Because of this keyboard, it was given the status of a "computer" rather than "calculator" by American testing facilities and cannot be used on tests such as the SAT or AP Exams while the similar TI-89 can be (source: http://en.wikipedia.org/wiki/TI-92_series). + +DRIVER: +ti/ti89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.210: Corrected Flash memory type and size [AJR]. +- 0.132: Sandro Ronco added skeleton driver of 'Texas Instruments TI-92 Plus' system. + +ROMSET: +23068672 bytes in 11 files / 6.26Mb packed + +$end +$info=ti931 +$mame +0.204 [Al Kossow] + +Model 931 Video Display Terminal, Texas Instruments, 1983 + + + +DRIVER: +ti/ti931.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.204: Al Kossow added 'Texas Instruments Model 931 Video Display Terminal' system. + +ROMSET: +26624 bytes in 4 files / 14.92Kb packed + +$end +$info=ti95 +$mame +0.155 [hap] + +TI-95 Procalc, Texas Instruments, 1986 + +The TI-95 ProCALC was introduced in 1986 by Texas Instruments as a high-end programmable portable compact computer' system. It even contained a HELP command to enable the user to determine the parameter settings of the calculator (source: http://aug.99er.net/ti-95_procalc.htm). + +DRIVER: +ti/ti74.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti95_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.155: hap added 'Texas Instruments TI-95 PROCALC' system. + +ROMSET: +36864 bytes in 2 files / 26.68Kb packed + +$end +$info=ti99_224 +$mame +0.128 [Raphael Nabet] + +TI-99/2 BASIC Computer (24 KiB ROM), Texas Instruments, 1983 + +The TI-99/2 BASIC Computer was made to compete with the Timex Sinclair. The 99/2 only displayed black/white. It used a 16-bit high speed processor, 4.2K of memory, and a membrane keyboard usable by touch typists. The 99/2 could only run certain cartridges and tapes, the tapes gave a short introduction to the BASIC computer while the cartridges originally avalable for $19.95 each helped the user become familiar with BASIC. The cartridge names were, "Introduction to Programming" which plugged in the back of the console and immediatly turns the machine into an interactive teacher showing you how to communicate with it (source: http://www.99er.net/992.html). + +DRIVER: +ti/ti99_2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.198: Machine promoted to working [Michael Zapf]. +- 0.164: MFM low-level hard disk emulation, removed legacy floppy [Michael Zapf]. +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.128: Raphael Nabet added 'TI-99/2 BASIC Computer (24kb ROMs)' system. + +ROMSET: +24576 bytes in 3 files / 16.50Kb packed + +$end +$info=ti99_232 +$mame +0.128 [Raphael Nabet] + +TI-99/2 BASIC Computer (32 KiB ROM), Texas Instruments, 1983 + +The TI-99/2 BASIC Computer was made to compete with the Timex Sinclair. The 99/2 only displayed black/white. It used a 16-bit high speed processor, 4.2K of memory, and a membrane keyboard usable by touch typists. The 99/2 could only run certain cartridges and tapes, the tapes gave a short introduction to the BASIC computer while the cartridges originally avalable for $19.95 each helped the user become familiar with BASIC. The cartridge names were, "Introduction to Programming" which plugged in the back of the console and immediatly turns the machine into an interactive teacher showing you how to communicate with it (source: http://www.99er.net/992.html). + +DRIVER: +ti/ti99_2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.198: Machine promoted to working [Michael Zapf]. +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.128: Raphael Nabet added 'TI-99/2 BASIC Computer (32kb ROMs)' system. + +ROMSET: +32768 bytes in 4 files / 22.61Kb packed + +$end +$info=ti99_32kmem +$mame +0.145u2 + +TI-99 32KiB memory expansion card, , ???? + +DRIVER: +devices/bus/ti99/peb/ti_32kmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ti99_32k) to (ti99_32kmem). +- 0.145u2: Added 'TI-99 32KiB memory expansion card' device. + +ROMSET: +None required. + +$end +$info=ti99_4 +$mame +0.36b14 [Raphael Nabet] + +TI-99/4 Home Computer (US), Texas Instruments, 1979 + +The TI-99/4 was Texas Instrument's first attempt into the home computer market. This computer was originaly equipped with a Zenith monitor and sold for a little over $1000 which was pretty expensive for a computer in 1979. The TI-99/4 had an entirly different keyboard than the 99/4A. There were a total of 41 keys which includes the orange Shift and Enter keys and there was even an extra Space key next to the "A". Now get this, above the number 6 on the 99/4, there is a comma character, but on a 99/4A and modern computers there is a carrot. However, the 99/4's keys were not the normal "typewriter"-like keys found on the 99/4A, they are almost identical to the modern TI calculators. The first time I used a TI-92 I noticed how similar the keys were in shape compared to the 99/4 and they even had the little dips in the center (source: http://www.99er.net/994.html). + +DRIVER: +ti/ti99_4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.184: Various fixes for TI-99/4 (not A). Added initializations fixing crash on startup, fixed GROM issues (clock turned off too early) [Michael Zapf]. +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.66: Driver is now enabled. Some bugfixes and support for IR remote handlers [Raphael Nabet].- 0.36b14: Raphael Nabet added 'TI99_4 (not working)' system. + +ROMSET: +26624 bytes in 5 files / 20.54Kb packed + +$end +$info=ti99_4a +$mame +0.36b6 [Raphael Nabet] + +TI-99/4A Home Computer (US), Texas Instruments, 1981 + +The Texas Instruments TI-99/4A was an early home computer, released in June 1981, originally at a price of USD $525. It was an enhanced version of the less successful, and quite rare, TI-99/4 model, which was released in late 1979 at a price of $1,150. The TI-99/4A added 'an additional graphics mode, "lowercase" characters consisting of small capitals, and a full travel keyboard. Its predecessor, the TI-99/4, featured a calculator-style chiclet keyboard and a character set that lacked lowercase text (source: http://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A). + +DRIVER: +ti/ti99_4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.143u1: Replaced TRUE/FALSE for line states with ASSERT/CLEAR (which helped to find an inconsistency in the implementation). Added real RS232 connection capability [Michael Zapf]. +- 0.136: Fixed a crash when the user mounts cartridge dump files in legacy mode [Michael Zapf]. +- 0.135: Changed TI99/4a to use SN94624 sound chip variant [Justin Kerk, Lord Nightmare]. Converted Smartmed and RS232 card to be devices [Miodrag Milanović]. Added support for two new cartridge types [Michael Zapf]. +- 0.133: Implemented p-Code peripheral card [Michael Zapf]. +- 0.128: Changed ESC key to map to F12 [Michael Zapf]. +- 0.126: Implemented loading and saving of the battery-backed RAM of the MiniMemory cartridge. Fixed disk controller [Michael Zapf]. +- 0.125: Natural keyboard fix [Fabio Priuli]. +- 0.123: Fixed Mechatronic Mouse axis swapping (bug #966). More floppy cleanups; fixed TI99_8 regression and made the floppy drive usable (bug #1450) [Michael Zapf]. +- 0.122: Refactorings and code cleanups [Michael Zapf]. +- 0.121: Fixed TI99 border regression [Michael Zapf]. +- 0.85: Updated the IDE card emulation with the latest changes to the prototype. The latest prototype is incompatible with earlier prototypes (IDE bus has been byte-swapped), so you need to download the latest DSRs and use a new, blank IDE hard disk image. Also, the state of the IDE clock chip (rtc65271) is now saved to disk, so that you can use a rtc bootstrap loader to load IDEAL from the IDE harddisk, as explained in Nouspickel's IDEAL page [Raphael Nabet]. +- 0.84: Fixed various bugs in HSGPL ROM6 support. Enabled the IDE card for the Geneve and ti99/8 drivers (this involved fixing a design flaw in the original IDE card prototype). Added preliminary support for the SmartMedia part of the USB-SmartMedia card [Raphael Nabet]. +- 0.72: Several behind-the-scenes changes to support TI-99/8 emulation (which is not 100% working and disabled in MESS builds but implemented in source code). Hopefully, there will be no change in functionality in the various TI-99/4(a) drivers [Raphael Nabet]. +- 0.71: Added support for Mechatronics mouse. Added support for HFDC subdirectories [Raphael Nabet]. +- 0.70: Fixed some bugs that had been introduced in IDE emulation. Added hfdc HD support. Changed floppy disk image format from the previous MESS-specific format to the more universal v9t9 format. This does make any difference for single-sided images, but you will need to convert existing double-sided image to the new format [Raphael Nabet]. +- 0.68: Added support for Thierry Nouspickel's IDE card prototype. Added incomplete but working support for the HFDC disk controller card and 80-track drives. Added support for a fourth floppy drive with non-TI floppy controllers. Fixed Super AMS memory card emulation [Raphael Nabet]. +- 0.67: Added support for new disk geometries (9 sec/trk DSSD, 16 sec/trk SSDD, 16 sec/trk DSDD) [Raphael Nabet]. +- 0.56.1: Extensive rewrite: The code should be more flexible and more readable. Updated tms9901 code. Optional floppy controller, speech synthesizer, memory extension can be disabled. Support for super AMS, foundation, and a myarc look-alike memory extension cards. Improved fdc emulation. Better GROM and speech timings. Support for multiple extension cards, and multiple GROM ports. Speech synthesizer now works. Added support for EVPC video card [Raphael Nabet]. +- 0.37b2: Mini Memory Support (rename minimemc.bin to minimemm.bin for it to work correctly), fixed a bug in banked roms when a hard reset (F3) is done,ROM images are now identified by their filename extensions (image order isn't important anymore), no need to use NUL when no grom image, both alt -> fctn and both ctrl -> ctrl added, and new ROM image extensions (.c .d .m .g .crom. drom. mrom .grom) [Norberto Alfredo Bensa]. +- 0.36b16: Updates to cgenie, trs80 and ti99_4a due to wd179x update [Juergen Buchmueller]. +- 0.36b15: TI99_4a display palette (F4) corruption fix [Mathis Rosenhauer]. +- 0.36b13: Renamed (ti994a) to (ti99_4a). Corrected wd179x to use the new fileio semantics. This fixes the trs80, cgenie and ti99 drivers [Juergen Buchmueller]. +- 0.36b12: TI99/4a accessors for the RAM extension fixed, and fixed endianness issues [Raphael Nabet]. +- 0.36b11: Renamed (ti99) to (ti994a). +- 0.36b6: Raphael Nabet added 'TI-994a' system. + +ROMSET: +26624 bytes in 5 files / 20.31Kb packed + +$end +$info=ti99_4ae +$mame +0.36b16 [Raphael Nabet] + +TI-99/4A Home Computer (Europe), Texas Instruments, 1981 + +The Texas Instruments TI-99/4A was an early home computer, released in June 1981, originally at a price of USD $525. It was an enhanced version of the less successful, and quite rare, TI-99/4 model, which was released in late 1979 at a price of $1,150. The TI-99/4A added 'an additional graphics mode, "lowercase" characters consisting of small capitals, and a full travel keyboard. Its predecessor, the TI-99/4, featured a calculator-style chiclet keyboard and a character set that lacked lowercase text (source: http://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A). + +DRIVER: +ti/ti99_4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.36b16: Raphael Nabet added 'TI99/4A Home Computer (50 Hz)' system. + +$end +$info=ti99_4e +$mame +0.36b16 [Raphael Nabet] + +TI-99/4 Home Computer (Europe), Texas Instruments, 1980 + +The TI-99/4 was Texas Instrument's first attempt into the home computer market. This computer was originaly equipped with a Zenith monitor and sold for a little over $1000 which was pretty expensive for a computer in 1979. The TI-99/4 had an entirly different keyboard than the 99/4A. There were a total of 41 keys which includes the orange Shift and Enter keys and there was even an extra Space key next to the "A". Now get this, above the number 6 on the 99/4, there is a comma character, but on a 99/4A and modern computers there is a carrot. However, the 99/4's keys were not the normal "typewriter"-like keys found on the 99/4A, they are almost identical to the modern TI calculators. The first time I used a TI-92 I noticed how similar the keys were in shape compared to the 99/4 and they even had the little dips in the center (source: http://www.99er.net/994.html). + +DRIVER: +ti/ti99_4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.36b16: Raphael Nabet added 'TI99/4 Home Computer (50 Hz)' system. + +$end +$info=ti99_4ev +$mame +0.56.1 [Raphael Nabet] + +TI-99/4A Home Computer with EVPC, Texas Instruments, 1994 + +The TI-99/4 was Texas Instrument's first attempt into the home computer market. This computer was originaly equipped with a Zenith monitor and sold for a little over $1000 which was pretty expensive for a computer in 1979. The TI-99/4 had an entirly different keyboard than the 99/4A. There were a total of 41 keys which includes the orange Shift and Enter keys and there was even an extra Space key next to the "A". Now get this, above the number 6 on the 99/4, there is a comma character, but on a 99/4A and modern computers there is a carrot. However, the 99/4's keys were not the normal "typewriter"-like keys found on the 99/4A, they are almost identical to the modern TI calculators. The first time I used a TI-92 I noticed how similar the keys were in shape compared to the 99/4 and they even had the little dips in the center (source: http://www.99er.net/994.html). + +DRIVER: +ti/ti99_4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.230: BugFIX #07889 [Crash/Freeze] (ti99_4p.cpp) ti99_4ev: [debug] Assert shortly after launch (71b0146) [Osso]. +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.56.1: Raphael Nabet added 'TI-99/4P preliminary' system. + +ROMSET: +6144 bytes in 1 file / 4.94Kb packed + +$end +$info=ti99_4p +$mame +0.128 [Michael Zapf] + +SGCPU (aka TI-99/4P), System-99 User Group, 1996 + +The Second Generation CPU card of TI99/4 was released by the System 99 User Group in 1996 as a card to be installed in the PEB. It was also known as the TI99/4P, and included standard 9900 CPU, ROMs, and up to 1 MiB of 16-bit RAM using the 'AMS' memory expansion scheme. This card required the HSGPL card, which provided the GROM emulation needed to run the system, and the EVPC, which included the 9938 video processor for display (source: http://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A). + +DRIVER: +ti/ti99_4p.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.269: Fixed instabilities from debugger interference and uninitialized variables [Michael Zapf]. +- 0.230: BugFIX #07889 [Crash/Freeze] (ti99_4p.cpp) ti99_4p: [debug] Assert shortly after launch (71b0146) [Osso]. +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.142u3: Locked HSGPL mode to on for ti99_4p; HSGPL does not lock up anymore when cartridge is plugged in; SAMS address decoding fixed [Michael Zapf]. +- 0.128: Michael Zapf added 'SGCPU (a.k.a. 99/4P)' system. + +ROMSET: +65536 bytes in 2 files / 17.74Kb packed + +$end +$info=ti99_4qi +$mame +0.149u1 [Michael Zapf] + +TI-99/4QI Home Computer (US), Texas Instruments, 1983 + +In August of 1983 TI released the TI-99/4A QI. Though this name was not official for the console, it was what the motherboard was designated. QI stood for Quality Improved. No visual changes were made to the exterior of the console, and in fact they are very hard to distinguish from the beige models. On the other hand, major changes were made to the internal components of the QI. We will take a look at these changes a little later (source: http://www.mainbyte.com/ti99/computers/ti99qi.html). + +DRIVER: +ti/ti99_4x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.149u1: Michael Zapf added 'TI99/4QI Home Computer' system. + +ROMSET: +6144 bytes in 1 file / 4.45Kb packed + +$end +$info=ti99_8 +$mame +0.77 [Raphael Nabet] + +TI-99/8 Computer (US), Texas Instruments, 1983 + +The TI-99/8 was TI's last attempt at making it to the top of the home computer market. At the time is was to be released, it would have been more powerful than any other computer in its price range. It came equipped with 64K of RAM, upgradable to 15 Megabytes. It had built in speech, unlike other computers. It had Extended Basic II included as the standard language at power up. XB II included over a dozen new commands, new string handling code and several new routines that made use of the decimal/hexidecimal number handling. Also avaiable at the power up menu was the PASCAL P-System Version 4.12 and a SET SPEED option for setting the speed of the computer. There is a SLOW mode, a 99/4A mode and a FAST moded for running the 99/8 at the full 10 MHz speed. The fourth selection was whatever module was plugged into the GROM port. Ports included cassette, video, AC powerand the Hex-Bus port. The expansion port on the side of the console had 50 pins versus the 44 pins on the 99/4A. The extra pins and juggling of signals gave the 99/8 a true 16 bit handling on its I/O bus. The cartridge port was mounted on the top of the console and installing a cartridge vertically instead of pushing the cartridge horizontally into the front of the console. The keyboard was totally redesigned, adding to keys to lessen the use of the FUNCTION key. The Keyboard is almost 4 inches wider and touchtyping was easier because it felt like a full Selectric typewriter keyboard (source: http://www.99er.net/998.html). + +DRIVER: +ti/ti99_8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.198: Inverted track count bits, and added 'DIP switches [Michael Zapf]. +- 0.197: Added 'drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI-99/8 and other systems [Michael Zapf]. +- 0.192: Added 'Hexbus write timing logic [Michael Zapf]. +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.131: Fixed the driver and removed the GAME_NOT_WORKING flag [Michael Zapf]. +- 0.114: Fixed assertion failure on exit (bug #1137) [Nate Woods]. +- 0.77: Raphael Nabet added 'Texas TI-99/8 Computer (US)' system. + +ROMSET: +225280 bytes in 27 files / 148.71Kb packed + +$end +$info=ti99_8e +$mame +0.77 [Raphael Nabet] + +TI-99/8 Computer (Europe), Texas Instruments, 1983 + +The TI-99/8 was TI's last attempt at making it to the top of the home computer market. At the time is was to be released, it would have been more powerful than any other computer in its price range. It came equipped with 64K of RAM, upgradable to 15 Megabytes. It had built in speech, unlike other computers. It had Extended Basic II included as the standard language at power up. XB II included over a dozen new commands, new string handling code and several new routines that made use of the decimal/hexidecimal number handling. Also avaiable at the power up menu was the PASCAL P-System Version 4.12 and a SET SPEED option for setting the speed of the computer. There is a SLOW mode, a 99/4A mode and a FAST moded for running the 99/8 at the full 10 MHz speed. The fourth selection was whatever module was plugged into the GROM port. Ports included cassette, video, AC powerand the Hex-Bus port. The expansion port on the side of the console had 50 pins versus the 44 pins on the 99/4A. The extra pins and juggling of signals gave the 99/8 a true 16 bit handling on its I/O bus. The cartridge port was mounted on the top of the console and installing a cartridge vertically instead of pushing the cartridge horizontally into the front of the console. The keyboard was totally redesigned, adding to keys to lessen the use of the FUNCTION key. The Keyboard is almost 4 inches wider and touchtyping was easier because it felt like a full Selectric typewriter keyboard (source: http://www.99er.net/998.html). + +DRIVER: +ti/ti99_8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ti99_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.145u3: Horizon Ramdisk expansion card added '[Michael Zapf]. +- 0.77: Raphael Nabet added 'Texas TI-99/8 Computer (Europe)' system. + +$end +$info=ti99_arcturus +$mame +0.276 [Michael Zapf] + +Arcturus sidecar cartridge, , ???? + +DRIVER: +devices/bus/ti99/sidecar/arcturus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Michael Zapf added 'Arcturus sidecar cartridge' device. + +ROMSET: +24576 bytes in 3 files / 10.83Kb packed + +$end +$info=ti99_bwg +$mame +0.143u3 + +SNUG BwG Floppy Controller, , ???? + +DRIVER: +devices/bus/ti99/peb/bwg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u1: Renamed (snugfdc) to (ti99_bwg). +- 0.143u3: Added 'SNUG BwG Floppy Controller' device. + +ROMSET: +32768 bytes in 1 file / 7.14Kb packed + +$end +$info=ti99_ccdcc +$mame +0.220 [Michael Zapf] + +CorComp Disk Controller Card, , ???? + +DRIVER: +devices/bus/ti99/peb/cc_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'CorComp Disk Controller Card' device. + +ROMSET: +16384 bytes in 2 files / 9.15Kb packed + +$end +$info=ti99_ccfdc +$mame +0.220 [Michael Zapf] + +CorComp Floppy Disk Controller Card Rev A, , ???? + +DRIVER: +devices/bus/ti99/peb/cc_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'CorComp Floppy Disk Controller Card Rev A' device. + +ROMSET: +16384 bytes in 2 files / 9.24Kb packed + +$end +$info=ti99_datamux +$mame +0.149u1 + +TI-99 Databus multiplexer, , ???? + +DRIVER: +devices/bus/ti99/internal/datamux.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TI-99 Databus multiplexer'. +- 0.149u1: Added 'Databus multiplexer' device. + +ROMSET: +None required. + +$end +$info=ti99_ddcc1 +$mame +0.220 [Michael Zapf] + +Myarc Disk Controller Card, , ???? + +DRIVER: +devices/bus/ti99/peb/myarcfdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.241: Fixed forgotten DSK4 motor control in DDCC1 controller [Michael Zapf]. +- 0.220: Michael Zapf added 'Myarc Disk Controller Card' device. + +ROMSET: +8192 bytes in 1 file / 5.95Kb packed + +$end +$info=ti99_evpc +$mame +0.143u3 + +SNUG Enhanced Video Processor Card, , ???? + +DRIVER: +devices/bus/ti99/peb/evpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u1: Renamed (snugvdc) to (ti99_evpc). +- 0.143u3: Added 'SNUG Enhanced Video Processor Card' device. + +ROMSET: +65536 bytes in 1 file / 16.66Kb packed + +$end +$info=ti99_evpc_clock +$mame +0.173 + +EVPC clock connector, , ???? + +DRIVER: +devices/bus/ti99/internal/evpcconn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.173: Added 'EVPC clock connector' device. + +ROMSET: +None required. + +$end +$info=ti99_fdc +$mame +0.143u3 + +TI-99 Standard DSSD Floppy Controller, , ???? + +DRIVER: +devices/bus/ti99/peb/ti_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u1: Renamed (tifdc) to (ti99_fdc). +- 0.143u3: Added 'TI-99 Standard DSSD Floppy Controller' device. + +ROMSET: +8192 bytes in 2 files / 4.62Kb packed + +$end +$info=ti99_forti +$mame +0.220 [Michael Zapf] + +FORTi Sound Card, , ???? + +DRIVER: +devices/bus/ti99/peb/forti.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Michael Zapf added 'FORTi Sound Card' device. + +ROMSET: +None required. + +$end +$info=ti99_gkracker +$mame +0.146u3 + +Miller's Graphics GRAM Kracker, , ???? + +DRIVER: +devices/bus/ti99/gromport/gkracker.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Miller's Graphics GRAM Kracker'. +- 0.146u3: Added 'GRAMKracker' device. + +ROMSET: +8192 bytes in 1 file / 5.72Kb packed + +$end +$info=ti99_handset +$mame +0.146u2 + +TI-99/4 IR handset, , ???? + +DRIVER: +devices/bus/ti99/joyport/handset.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (handset) to (ti99_handset). +- 0.146u2: Added 'TI-99/4 IR handset' device. + +ROMSET: +None required. + +$end +$info=ti99_hfdc +$mame +0.143u3 + +Myarc Hard and Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/ti99/peb/hfdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.154: Renamed (ti99_hfdc_new) to (ti99_hfdc). +- 0.145u1: Renamed (myarchfdc) to (ti99_hfdc_new). +- 0.143u3: Added 'Myarc Hard and Floppy Disk Controller' device. + +ROMSET: +16384 bytes in 1 file / 11.40Kb packed + +$end +$info=ti99_horizon +$mame +0.145u2 + +Horizon 4000B RAMdisk, , ???? + +DRIVER: +devices/bus/ti99/peb/horizon.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Changed description to 'Horizon 4000B RAMdisk'. +- 0.145u2: Added 'Horizon 4000 Ramdisk' device. + +ROMSET: +None required. + +$end +$info=ti99_hsgpl +$mame +0.145u2 + +SNUG High-speed GPL card, , ???? + +DRIVER: +devices/bus/ti99/peb/hsgpl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'SNUG High-speed GPL card' device. + +ROMSET: +None required. + +$end +$info=ti99_ide +$mame +0.145u2 + +Nouspikel IDE interface card, , ???? + +DRIVER: +devices/bus/ti99/peb/tn_ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Nouspikel IDE interface card' device. + +ROMSET: +None required. + +$end +$info=ti99_ioport +$mame +0.186 + +TI-99 I/O Port, , ???? + +DRIVER: +devices/bus/ti99/internal/ioport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Added 'TI-99 I/O Port' device. + +ROMSET: +None required. + +$end +$info=ti99_iosplit +$mame +0.276 [Michael Zapf] + +TI-99 I/O Port Splitter, , ???? + +DRIVER: +devices/bus/ti99/internal/splitter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Michael Zapf added 'TI-99 I/O Port Splitter' device. + +ROMSET: +None required. + +$end +$info=ti99_joyport +$mame +0.149u1 + +TI-99 Joystick port, , ???? + +DRIVER: +devices/bus/ti99/joyport/joyport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TI-99 Joystick port'. +- 0.149u1: Added 'Joystick port' device. + +ROMSET: +None required. + +$end +$info=ti99_mcartconn +$mame +0.146u3 + +TI-99 Multi-cartridge extender, , ???? + +DRIVER: +devices/bus/ti99/gromport/multiconn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (multi) to (ti99_mcartconn) and description changed to 'TI-99 Multi-cartridge extender'. +- 0.146u3: Added 'Multi-cartridge extender' device. + +ROMSET: +None required. + +$end +$info=ti99_mecmouse +$mame +0.146u2 + +TI-99 Mechatronics Mouse, , ???? + +DRIVER: +devices/bus/ti99/joyport/mecmouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (mecmouse) to (ti99_mecmouse) and description changed to 'TI-99 Mechatronics Mouse'. +- 0.146u2: Added 'Mechatronics Mouse' device. + +ROMSET: +None required. + +$end +$info=ti99_memex +$mame +0.145u2 + +Geneve memory expansion card, , ???? + +DRIVER: +devices/bus/ti99/peb/memex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Geneve memory expansion card' device. + +ROMSET: +None required. + +$end +$info=ti99_myarcmem +$mame +0.145u1 + +Myarc Memory expansion card MEXP-1, , ???? + +DRIVER: +devices/bus/ti99/peb/myarcmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u1: Added 'Myarc Memory expansion card MEXP-1' device. + +ROMSET: +8192 bytes in 1 file / 5.78Kb packed + +$end +$info=ti99_pcode +$mame +0.143u3 + +TI-99 P-Code Card, , ???? + +DRIVER: +devices/bus/ti99/peb/pcode.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u1: Renamed (ti99pcode) to (ti99_pcode). +- 0.143u3: Added 'TI-99 P-Code Card' device. + +ROMSET: +61440 bytes in 10 files / 39.42Kb packed + +$end +$info=ti99_pgram +$mame +0.221 [Michael Zapf] + +PGRAM(+) memory card, , ???? + +DRIVER: +devices/bus/ti99/peb/pgram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added 'PGRAM(+) memory card' device. + +ROMSET: +None required. + +$end +$info=ti99_pio_attached +$mame +0.163 + +TI-99 Parallel attached device, , ???? + +DRIVER: +devices/bus/ti99/peb/ti_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ti_pio_attached) to (ti99_pio_attached) and description changed to 'TI-99 Parallel attached device'. +- 0.163: Added 'Parallel attached' device. + +ROMSET: +None required. + +$end +$info=ti99_rs232 +$mame +0.143u3 + +TI-99 RS232/PIO interface, , ???? + +DRIVER: +devices/bus/ti99/peb/ti_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u1: Renamed (ti99rs232) to (ti99_rs232). +- 0.143u3: Added 'TI-99 RS232/PIO interface' device. + +ROMSET: +4096 bytes in 1 file / 1.59Kb packed + +$end +$info=ti99_rs232_atttached +$mame +0.163 + +TI-99 Serial attached device, , ???? + +DRIVER: +devices/bus/ti99/peb/ti_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ti_rs232_attached) to (ti99_rs232_atttached) and description changed to 'TI-99 Serial attached device'. +- 0.163: Added 'Serial attached' device. + +ROMSET: +None required. + +$end +$info=ti99_sams +$mame +0.145u2 + +SuperAMS memory expansion card, , ???? + +DRIVER: +devices/bus/ti99/peb/samsmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'SuperAMS memory expansion card' device. + +ROMSET: +None required. + +$end +$info=ti99_scartconn +$mame +0.146u3 + +TI-99 Standard cartridge connector, , ???? + +DRIVER: +devices/bus/ti99/gromport/singleconn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (single) to (ti99_scartconn) and description changed to 'TI-99 Standard cartridge connector'. +- 0.146u3: Added 'Standard cartridge connector' device. + +ROMSET: +None required. + +$end +$info=ti99_sidmaster +$mame +0.225 [Michael Zapf] + +SID Master 99, , ???? + +DRIVER: +devices/bus/ti99/peb/sidmaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Michael Zapf added 'SID Master 99' device. + +ROMSET: +None required. + +$end +$info=ti99_speech +$mame +0.143u3 + +TI-99 Speech Synthesizer, , ???? + +DRIVER: +devices/bus/ti99/sidecar/speechsyn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u1: Renamed (ti99spsyn) to (ti99_speech). +- 0.143u3: Added 'TI-99 Speech synthesizer (on adapter card)' device. + +ROMSET: +32768 bytes in 2 files / 30.24Kb packed + +$end +$info=ti99_speechconn +$mame +0.276 [Michael Zapf] + +TI-99 Speech synthesizer adapter card, , ???? + +DRIVER: +devices/bus/ti99/peb/speechadapter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Michael Zapf added 'TI-99 Speech synthesizer adapter card' device. + +ROMSET: +None required. + +$end +$info=ti99_thermal +$mame +0.288 [Michael Zapf] + +TI-99 Thermal Printer, , ???? + +DRIVER: +devices/bus/ti99/sidecar/thermal.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Michael Zapf added 'TI-99 Thermal Printer' device. + +$end +$info=ti99_tipi +$mame +0.242 [Michael Zapf] + +TIPI card, , ???? + +DRIVER: +devices/bus/ti99/peb/tipi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Michael Zapf added 'TIPI card' device. + +ROMSET: +98304 bytes in 3 files / 5.36Kb packed + +$end +$info=ti99_tipi_atttached +$mame +0.242 [Michael Zapf] + +Connection to external device, , ???? + +DRIVER: +devices/bus/ti99/peb/tipi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.243: Michael Zapf added 'Connection to external device' device. + +ROMSET: +None required. + +$end +$info=ti99_twinjoy +$mame +0.146u2 + +TI-99/4(A) Twin Joysticks, , ???? + +DRIVER: +devices/bus/ti99/joyport/handset.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (twinjoy) to (ti99_twinjoy) and description changed to 'TI-99/4(A) Twin Joysticks'. +- 0.146u2: Added 'TI-99/4(A) Twin Joystick' device. + +ROMSET: +None required. + +$end +$info=ti99_usbsm +$mame +0.145u2 + +Nouspikel USB/Smartmedia card, , ???? + +DRIVER: +devices/bus/ti99/peb/tn_usbsm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Nouspikel USB/Smartmedia card' device. + +ROMSET: +None required. + +$end +$info=ti99_whtscsi +$mame +0.239 [Michael Zapf] + +Western Horizon Technologies SCSI host adapter, , ???? + +DRIVER: +devices/bus/ti99/peb/scsicard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.239: Michael Zapf added 'Western Horizon Technologies SCSI host adapter' device. + +ROMSET: +65536 bytes in 1 file / 11.93Kb packed + +$end +$info=ti990_10 +$mame +0.56.1 [Raphael Nabet] + +TI Model 990/10 Minicomputer System, Texas Instruments, 1975 + +The TI-990 was a series of 16-bit minicomputers sold by Texas Instruments (TI) in the 1970s and 1980s. The TI-990 was a replacement for TI's earlier minicomputer systems, the TI-960 and the TI-980. It had several uniquely innovative features, and was easier to program than its predecessors. TTL processor with memory mapping support to 2M bytes of memory (source: http://en.wikipedia.org/wiki/TI-990#TILINE.2FCRU_models). + +DRIVER: +ti/ti990_10.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.95: Fixed a crash regression introduced in the 0.93 MAME core update [Nate Woods]. +- 0.56.1: Raphael Nabet added 'TI-990/10' system. + +ROMSET: +1024 bytes in 4 files / 0.88Kb packed + +$end +$info=ti990_10_cpu +$mame +0.154 + +Texas Instruments TI990/10 CPU, , ???? + +DRIVER: +devices/cpu/tms9900/ti990_10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TI990/10 CPU' [Angelo Salese]. +- 0.154: Added 'TI990/10 CPU' device. + +ROMSET: +None required. + +$end +$info=ti990_4 +$mame +0.78 [Michael Zapf] + +TI Model 990/4 Microcomputer System, Texas Instruments, 1976 + +The TI-990 was a series of 16-bit minicomputers sold by Texas Instruments (TI) in the 1970s and 1980s. The TI-990 was a replacement for TI's earlier minicomputer systems, the TI-960 and the TI-980. It had several uniquely innovative features, and was easier to program than its predecessors. (source: http://en.wikipedia.org/wiki/TI-990#TILINE.2FCRU_models). + +DRIVER: +ti/ti990_4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.78: Michael Zapf added 'Texas Instruments TI Model 990/4' system. + +ROMSET: +1024 bytes in 1 file / 0.89Kb packed + +$end +$info=ti990_4v +$mame +0.153 [Michael Zapf] + +TI Model 990/4 Microcomputer System with Video Display Terminal, Texas Instruments, 1976 + +The TI-990 was a series of 16-bit minicomputers sold by Texas Instruments (TI) in the 1970s and 1980s. The TI-990 was a replacement for TI's earlier minicomputer systems, the TI-960 and the TI-980. It had several uniquely innovative features, and was easier to program than its predecessors. (source: http://en.wikipedia.org/wiki/TI-990#TILINE.2FCRU_models). + +DRIVER: +ti/ti990_4.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.153: Michael Zapf added 'Texas Instruments TI Model 990/4 Microcomputer System with Video Display Terminal' system. + +$end +$info=ti990_hdc +$mame +0.149u1 + +Generic TI-990 Hard Disk Controller, , ???? + +DRIVER: +devices/bus/ti99x/990_hd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (tap_990) to (ti990_hdc) and description changed to 'Generic TI-990 Hard Disk Controller'. +- 0.149u1: Added 'Generic TI-990 Tape Controller' device. + +ROMSET: +None required. + +$end +$info=ti990_tap +$mame +0.153 + +Generic TI-900 Tape Controller, , ???? + +DRIVER: +devices/bus/ti99x/990_tap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (hdc_990) to (ti990_tap) and description changed to 'Generic TI-900 Tape Controller'. +- 0.153: Added 'Generic TI-990 Hard Disk Controller' device. + +ROMSET: +None required. + +$end +$info=ti990_tape_image +$mame +0.149u1 + +TI-990 Magnetic Tape, , ???? + +DRIVER: +devices/bus/ti99x/990_tap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TI-990 Magnetic Tape' device. + +ROMSET: +None required. + +$end +$info=ti992_expport +$mame +0.222 [Michael Zapf] + +TI-99/2 Expansion Port, , ???? + +DRIVER: +devices/bus/ti99/internal/992board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Michael Zapf added 'TI-99/2 Expansion Port' device. + +ROMSET: +None required. + +$end +$info=ti992_ram32k +$mame +0.222 [Michael Zapf] + +TI-99/2 RAM Expansion 32K, , ???? + +DRIVER: +devices/bus/ti99/internal/992board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: Michael Zapf added 'TI-99/2 RAM Expansion 32K' device. + +ROMSET: +None required. + +$end +$info=ti998_amigo +$mame +0.173 + +TI-99/8 Address space mapper, , ???? + +DRIVER: +devices/bus/ti99/internal/998board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TI-99/8 Address space mapper'. +- 0.173: Added 'Address space mapper' device. + +ROMSET: +None required. + +$end +$info=ti998_mainboard +$mame +0.152 + +TI-99/8 Mainboard, , ???? + +DRIVER: +devices/bus/ti99/internal/998board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.152: Added 'TI-99/8 Mainboard' device. + +ROMSET: +None required. + +$end +$info=ti998_mofetta +$mame +0.173 + +TI-99/8 Physical Address Space Decoder, , ???? + +DRIVER: +devices/bus/ti99/internal/998board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TI-99/8 Physical Address Space Decoder'. +- 0.173: Added 'Physical Address Space Decoder' device. + +ROMSET: +None required. + +$end +$info=ti998_oso +$mame +0.152 + +TI-99/8 Hexbus interface, , ???? + +DRIVER: +devices/bus/ti99/internal/998board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (oso) to (ti998_oso) and description changed to 'TI-99/8 Hexbus interface'. +- 0.173: Renamed (ti998_oso) to (oso). +- 0.152: Added 'Hexbus interface' device. + +ROMSET: +None required. + +$end +$info=ti998_vaquerro +$mame +0.173 + +TI-99/8 Logical Address Space Decoder, , ???? + +DRIVER: +devices/bus/ti99/internal/998board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TI-99/8 Logical Address Space Decoder'. +- 0.173: Added 'Logical Address Space Decoder' device. + +ROMSET: +None required. + +$end +$info=ti99cart +$mame +0.145u2 + +TI-99 cartridge, , ???? + +DRIVER: +devices/bus/ti99/gromport/cartridges.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (cartridge) to (ti99cart). +- 0.145u2: Added 'TI-99 cartridge' device. + +ROMSET: +None required. + +$end +$info=ti99x_fd800 +$mame +0.153 + +TI FD800 Diablo floppy disk controller, , ???? + +DRIVER: +devices/bus/ti99x/990_dk.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (fd800) to (ti99x_fd800). +- 0.153: Added 'TI FD800 Diablo floppy disk controller' device. + +ROMSET: +None required. + +$end +$info=tia_ntsc_video +$mame +0.150 + +TIA Video (NTSC), , ???? + +DRIVER: +atari/tia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'TIA Video (NTSC)' device. + +ROMSET: +None required. + +$end +$info=tia_pal_video +$mame +0.150 + +TIA Video (PAL), , ???? + +DRIVER: +atari/tia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'TIA Video (PAL)' device. + +ROMSET: +None required. + +$end +$info=tia_sound +$mame +0.149u1 + +Atari TIA (Sound), , ???? + +DRIVER: +devices/sound/tiaintf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Atari TIA (Sound)'. +- 0.149u1: Added 'TIA' device. + +ROMSET: +None required. + +$end +$info=tibusan +$mame +0.157 [hap, Sean Riddle] + +TI Business Analyst, Texas Instruments, 1976 + +The Business Analyst-I was introduced 1979 as a facelifted low-budget version of the Business Analyst. The rechargable battery pack was replaced by a simple 9V cell and the usage of a metal key plate gave a more modern appearance. Battery consumption of the Business Analyst-I was horrible, marketing guys from TI invented the after market sales of "Rechargable Kits" RK2. They used two AA-cells and a step-up converter to generate the 9V of the calculator (source: http://www.datamath.org/Sci/MAJESTIC/Business-Analyst-I.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: Renamed (tibusan1) to (tibusan). +- 0.157: hap and Sean Riddle added 'Texas Instruments TI Business Analyst-I' system. + +ROMSET: +7833 bytes in 5 files / 3.83Kb packed + +$end +$info=tigarden +$mame +0.194 [hap, Sean Riddle, ssj] + +Thief in Garden, Tronica, 1983 + +Technical informations: http://handheldempire.com/game.jsp?game=2013 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.194: hap, Sean Riddle and ssj added 'Tronica Thief in Garden' system. + +ROMSET: +409134 bytes in 1 file / 126.81Kb packed + +$end +$info=tiger108 +$mame +0.280 [TeamEurope, David Haywood] + +Spillekonsol Game console - 108-in-1, Zebra AS / Tiger Retail, 201? + +This is an affordable plug-and-play console designed to connect directly to your TV via AV or HDMI cable. It comes with 108 preinstalled games—often clones or simplified versions of classic arcade, platform, and puzzle titles—easily selected from a straightforward menu. The built-in (or included) controller features a joystick and basic buttons, boasting an ergonomic yet minimalist design that’s perfect for casual gamers or families. No cartridges, downloads, or complicated setups are required—just plug it in and start playing. Ideal for an instant, low-cost gaming experience, it delivers nostalgic entertainment without demanding advanced technical skills—though its graphics and gameplay are decidedly rudimentary. Typical of the retail market for gaming gadgets, it’s often sold as an inexpensive gift or a fun pastime for kids. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope, David Haywood added 'Zebra AS / Tiger Retail Spillekonsol Game console - 108-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 1.68Mb packed + +$end +$info=tiki100 +$mame +0.133 [Curt Coder] + +TIKI 100, Tiki Data A/S, 1984 + +Tiki 100 was a desktop home/personal computer manufactured by Tiki Data of Oslo, Norway. The computer was launched in the spring of 1984 under the original name Kontiki 100, and was first and foremost intended for the emerging educational sector, especially for primary schools. Due to a dispute with Thor Heyerdahl, famous for his Kon-Tiki raft used in his expedition in 1947, the name was later changed to Tiki 100. Early prototypes had 4 KB ROM, and the '100' in the machine's name was based on the total KB amount of memory. The computer was based on the Zilog Z80 CPU (source: http://en.wikipedia.org/wiki/Tiki_100). + +DRIVER: +tiki/tiki100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tiki100.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.167: Added '8088 expansion ROMs [Person]. Added BUSRQ, BUSAK, and EXIN to the expansion bus. Added the expansion bus slots to the Z80 daisy chain. Added skeleton for Winchester controller. Added DART speed select jumper. Added raw screen parameters. Connected the I/O space to the expansion bus, and added 'the 360KB floppy format for MS-DOS. Added expansion bus and skeleton for 8088 card. Used PROM for memory mapping [Curt Coder]. +- 0.152: Added 'RS-232, Centronics and cassette. Fixed CPU clock and floppy interface [Curt Coder]. +- 0.144u7: Added 'software list [Curt Coder]. +- 0.133: Curt Coder added 'Tiki 100 driver; system is now working, except for double sided disks. +- 0.132: Added 'skeleton driver of Tiki 100' system. + +ROMSET: +16384 bytes in 2 files / 11.59Kb packed + +$end +$info=tiki100_8088 +$mame +0.167 + +TIKI-100 8/16, , ???? + +DRIVER: +devices/bus/tiki100/8088.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.249: Dumped PALs [frodevan]. +- 0.167: Added 'TIKI-100 8/16' device. + +ROMSET: +7973 bytes in 4 files / 0.75Kb packed + +$end +$info=tiki100_hdc +$mame +0.167 + +TIKI-100 Winchester controller, , ???? + +DRIVER: +devices/bus/tiki100/hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.167: Added 'TIKI-100 Winchester controller' device. + +ROMSET: +None required. + +$end +$info=tiki100bus +$mame +0.167 + +TIKI-100 expansion bus, , ???? + +DRIVER: +devices/bus/tiki100/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.167: Added 'TIKI-100 expansion bus' device. + +ROMSET: +None required. + +$end +$info=tiki100bus_slot +$mame +0.167 + +TIKI-100 expansion bus slot, , ???? + +DRIVER: +devices/bus/tiki100/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.167: Added 'TIKI-100 expansion bus slot' device. + +ROMSET: +None required. + +$end +$info=tiktokmm +$mame +0.224 [Sean Riddle, David Haywood] + +Moving Music (MM-TV110), TikTokTech Ltd. / 3T Games / Senario, 200? + +Moving Music is a plug-and-play TV Music Game. Equipped with a camera and using advanced motion-tracking technology, Moving Music lets kids become an onscreen music star and interact with virtual African drums, Latin congas and a variety of other game objects, all by simply waving their hands and shaking their body. Included are 4 exciting music games encouraging body exercise while making music and playing games. An award winning game: 1) Digital Entertainment Grand Award, Hong Kong Information and Communications Technology (ICT) Awards 2006 2) The Best Computer/TV Entertainment Software, The 4th Hong Kong Digital Entertainment Excellence Awards. Product includes a 1 year warranty. AC adaptor is optional and not included in package (source: https://www.ebay.com/itm/124576352442). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Sean Riddle and David Haywood added 'TikTokTech Ltd./3T Games/Senario Moving Music (MM-TV110)' system. + +ROMSET: +8388608 bytes in 1 file / 2.22Mb packed + +$end +$info=tilemap +$mame +0.184 [Aaron Giles] + +Tilemap, , ???? + +DRIVER: +emu/tilemap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Aaron Giles added 'Tilemap' device. + +ROMSET: +None required. + +$end +$info=tiles +$mame +0.267 [Andrei I. Holub] + +Spectrum Next Tiles, , ???? + +DRIVER: +sinclair/next/specnext_tiles.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Better support edge case where tilemap or data wraps around available region (#15216) [holub]. +- 0.283: Support global transparent color for tiles mode1 [Andrei I. Holub]. +- 0.282: Reordered tiles layers. Fixed tiles again (#14249) [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum Next Tiles' device. + +ROMSET: +None required. + +$end +$info=tim011 +$mame +0.140 [Miodrag Milanović] + +TIM-011, Mihajlo Pupin Institute, 1987 + +TIM 011 was an educational or Personal computer for school microcomputer developed by Mihajlo Pupin Institute of Serbia in 1987. There were about 1.200 TIM-011 computers in Serbian schools in the 1990's (source: http://en.wikipedia.org/wiki/TIM-011). + +DRIVER: +sfrj/tim011.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.271: Use raw parameters for screen. Updates: Replace generic keyboard emulation with CDP1802-based keyboard. Hook up RS-232 port to other Z180 ASCI channel. Enable floppy sounds. Eliminate tag macro [AJR]. +- 0.263: Add expansion bus support and AY card [Marko Solajic, Miodrag Milanović]. Expansion should be empty by deafault [Miodrag Milanović]. +- 0.245: Hookup serial keyboard [Miodrag Milanović]. +- 0.140: Miodrag Milanović added skeleton driver of 'MPI TIM-011' system. + +ROMSET: +8192 bytes in 1 file / 0.70Kb packed + +$end +$info=tim011_exp_slot +$mame +0.263 [Miodrag Milanović] + +TIM-011 Expansion port, , ???? + +DRIVER: +devices/bus/tim011/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Miodrag Milanović added 'TIM-011 Expansion port' device. + +ROMSET: +None required. + +$end +$info=tim011_kbd +$mame +0.271 [AJR] + +TIM-011 Keyboard, , ???? + +DRIVER: +sfrj/tim011_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: AJR added 'TIM-011 Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 1.67Kb packed + +$end +$info=tim100 +$mame +0.148 [Miodrag Milanović] + +TIM-100, Mihajlo Pupin Institute, 1985 + +TIM-100 was a PTT teller microcomputer developed by Mihajlo Pupin Institute (Serbia) in 1985. It was based on the Intel microprocessors types 80x86 and VLSI circuitry. RAM had capacity max.8MB, and the external memory were floppy disks of 5.25 or 3.50 inch. Multiuser, multitasking Operating system was real-time NRT and also TRANOS (developed by PTT office) (source: http://en.wikipedia.org/wiki/TIM-100). + +DRIVER: +sfrj/tim100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.271: Invert parity of keyboard to make it usable [AJR]. +- 0.148: Miodrag Milanović added skeleton driver of 'MPI TIM-100' system. + +ROMSET: +24576 bytes in 3 files / 6.00Kb packed + +$end +$info=timaze +$mame +0.194 [hap, Sean Riddle] + +unknown electronic maze game (patent), Texas Instruments, 1979 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.194: hap and Sean Riddle added 'Texas Instruments unknown electronic maze game (patent)' system. + +ROMSET: +2256 bytes in 3 files / 0.88Kb packed + +$end +$info=timer +$mame +0.149u1 + +Timer, , ???? + +DRIVER: +devices/machine/timer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Timer' device. + +ROMSET: +None required. + +$end +$info=timetp25 +$mame +0.242 [TeamEurope] + +Super Game 25-in-1 (GM-228), Timetop, 200? + +A distinct Timetop console exists which uses NES compatible hardware rather than the proprietary hardware of the other Gameking consoles, and also has an integrated TV output. While early mockups indicated this handheld was considered part of the Gameking line, Timetop eventually removed the gameking branding from this edition prior to its release, replacing it with "Timetop LTPS Handy Game" ( ironically, "handy-game" was the working title EPYX coined in 1987 for what would become the Atari Lynx). The console comes with 25 built-in games and is also able to accept cartridges, however their size and connectors are different from (and incompatible with) previous Gameking consoles. The game selection includes games typically found on NES clones, like 1942, Pooyan or Dig Dug, as well as graphic ROM hacks of famous NES games (for example, using Blue's Journey graphics with Adventure Island). The GM-228 was available in a large variety of colors with some faceplaces containing very elaborate designs. Colors included silver, black, green, yellow, and pink (source: https://en.wikipedia.org/wiki/GameKing). + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +nes_vt_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.242: TeamEurope added 'Timetop Super Game 25-in-1 (GM-228)' system. + +ROMSET: +2097152 bytes in 1 file / 840.87Kb packed + +$end +$info=timetp36 +$mame +0.220 [JP_Ronny, Team Europe] + +Super Game 36-in-1 (TimeTop SuperGame) (PAL), TimeTop, 200? + +The device advertises 36 games, however it only features 12 unique games, while the other 24 are duplicates. The repeats usually remove the title screen and start on different levels. The system's menu is very similar to the one used on another plug 'n play, the?MiWi. The controller greatly resembles the?Samuri 60 in 1, except for a different center logo and a difficulty switch. The switch adds minimal changes to the games, such as removing checkpoints or continues. The X button is actually the A and B buttons combined, pressing them simultaneously (source: https://bootleggames.fandom.com/wiki/TV_Joystick_36_in_1). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.220: JP_Ronny and Team Europe added 'TimeTop Super Game 36-in-1 (TimeTop SuperGame) (PAL)' system. + +ROMSET: +4194304 bytes in 1 file / 1.77Mb packed + +$end +$info=timetp7 +$mame +0.225 [Takashi Omoto, Sean Riddle] + +Super Game 7-in-1 (TimeTop SuperGame) (PAL), TimeTop, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Takashi Omoto and Sean Riddle added 'Super Game 7-in-1 (TimeTop SuperGame) (PAL), TimeTop, 200?' system. + +ROMSET: +2097152 bytes in 1 file / 838.12Kb packed + +$end +$info=tinday +$mame +0.197 [hap, Sean Riddle] + +Independence Day (Tiger), Tiger Electronics, 1996 + +Technical informations: http://handheldempire.com/game.jsp?game=3396 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Independence Day (Tiger)'. +- 0.197: hap and Sean Riddle added 'Tiger Electronics Independence Day (handheld)' system. + +ROMSET: +1166812 bytes in 2 files / 379.65Kb packed + +$end +$info=tipc +$mame +0.287 [shattered] + +Professional Computer, Texas Instruments, 1983 + +The Texas Instruments Professional Computer (TIPC), a professional computer launched in 1983 as a business-oriented alternative to the IBM PC. It was based on a 5-MHz Intel 8088 processor and featured a proprietary architecture that wasn't fully compatible with the IBM PC. The system included a customized version of MS-DOS and integrated office software (a word processor and a spreadsheet). It boasted an elegant design with a beige case, an ergonomic separate keyboard, and expansion options via a proprietary bus. The TIPC offered enhanced graphics compared to the IBM CGA (640×400 monochrome) and supported 5¼-inch floppy disk drives. Despite its advanced features, the TIPC failed commercially due to its lack of compatibility with the growing IBM PC ecosystem and its high price. It represents an ambitious but isolated attempt by TI in the professional PC market before the company’s eventual withdrawal from the consumer hardware sector. + +DRIVER: +ti/tipc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: shattered added 'Texas Instruments Professional Computer' system. + +ROMSET: +12288 bytes in 3 files / 7.83Kb packed + +$end +$info=tiprog +$mame +0.157 [hap, Sean Riddle] + +TI Programmer, Texas Instruments, 1977 + +The TI Programmer is a very unusual calculator doing math not only on the base-10 system like our natural life but on base-8 and base-16, too. Long before SW-engineeres got nice languages like JAVA or C++ they were used to program the microcontrollers in their native assembler languages. The only things such a microcontroller is executing are simple instructions to manipulate data. With the TI Programmer you could simulate these operations, e.g. AND, OR, XOR and SHIFT's in the dataformat of modern microcontrollers (hex or base-16) or oldfashioned minicomputers (octal or base-8) (source: http://www.datamath.org/Sci/MAJESTIC/Programmer.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.157: hap and Sean Riddle added 'Texas Instruments TI Programmer' system. + +ROMSET: +7833 bytes in 5 files / 3.78Kb packed + +$end +$info=tisr16 +$mame +0.157 [hap, Sean Riddle] + +SR-16, Texas Instruments, 1974 + +The electronic slide rule SR-16 was the last calculator using the extreme wedge shaped housing of the SR-10 and SR-11. It was superseded by the SR-16 II in a more conventional housing within one year. With the SR-40 prototype an upgraded version of the SR-16 II was developed but never introduced to the market. The colorful desing of the SR-11 was dropped for a style similar to the later SR-50A. Technically the calculator was very similar to its predecessors, one interesting feature could be found in the higher accuracy of some calculations. If you are interested in the calculating accuracy of scientific calculators, don't miss the Calculator forensics (source: http://www.datamath.org/Sci/WEDGE/sr-16.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.157: hap and Sean Riddle added 'Texas Instruments SR-16' system. + +ROMSET: +2256 bytes in 3 files / 1.36Kb packed + +$end +$info=tisr16ii +$mame +0.161 [hap, Sean Riddle] + +SR-16 II, Texas Instruments, 1975 + +The SR-16 II followed soon in the steps of the rare and wonderful SR-16. It uses a very similar housing to the SR-50A but gave a cheap appearance with the few black keys and the printed keyplate. The rare SR-40 prototype was sandwiched between the SR-50A and SR-16 II. This calculator gave a first view into the future of Texas Instruments - the TI-30 (source: http://www.datamath.org/Sci/WEDGE/sr-16-ii.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.161: hap and Sean Riddle added 'Texas Instruments SR-16 II' system. + +ROMSET: +2256 bytes in 3 files / 1.35Kb packed + +$end +$info=titan3p2 +$mame +0.233 [R. Belmont] + +Titan /// Plus //, , ???? + +Implemention of the Titan "/// Plus //" card. This extends the Apple ///'s II emulation to include a 128K extended language card and Apple II compatible game I/O. The card enables itself if the /// is at 1 MHz and accesses the card's $CNxx ROM space. If the /// goes back to 2 MHz mode at any time, the card disables itself. + +DRIVER: +devices/bus/a2bus/titan3plus2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: R. Belmont added 'Titan /// Plus //' device. + +ROMSET: +None required. + +$end +$info=tithermos +$mame +0.211 [hap, Sean Riddle] + +Electronic Digital Thermostat, Texas Instruments, 1979 + + + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: hap and Sean Riddle added 'Texas Instruments Electronic Digital Thermostat' system. + +ROMSET: +3175 bytes in 5 files / 1.82Kb packed + +$end +$info=tjdredd +$mame +0.191 [hap, Sean Riddle] + +Judge Dredd (Tiger), Tiger Electronics, 1995 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Judge Dredd (Tiger)'. +- 0.191: hap and Sean Riddle added 'Tiger Electronics Judge Dredd' system. + +ROMSET: +1055733 bytes in 2 files / 334.83Kb packed + +$end +$info=tjpark +$mame +0.196 [hap, Sean Riddle] + +Jurassic Park (Tiger), Tiger Electronics, 1993 + +Technical informations: http://handheldempire.com/game.jsp?game=1717 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Jurassic Park (Tiger)'. +- 0.196: hap and Sean Riddle added 'Tiger Electronics Jurassic Park (handheld)' system. + +ROMSET: +816715 bytes in 2 files / 258.79Kb packed + +$end +$info=tk02 +$mame +0.192 + +TK02 80 Column Monochrome Unit, , ???? + +DRIVER: +devices/bus/einstein/pipe/tk02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'TK02 80 Column Monochrome Unit' device. + +ROMSET: +8192 bytes in 1 file / 1.59Kb packed + +$end +$info=tk2000 +$mame +0.146u1 [R. Belmont] + +TK2000 Color Computer, Microdigital, 1984 + +The TK-2000 was a clone of the Apple IIc for its Electronics part; and a copy of the Atari 1200XL for the casing part. For copyright reasons, Microdigital preferred to say that it was compatible with the Multitech MPF-II, an obscure Taiwanese computer which was somewhat compatible with the Apple II; but also added 'in its brochure that "a major part of Apple DOS software is compatible with the TK-2000". On top of Apple II features, the TK-2000 offered 64 KB of RAM, a sound generator, a PAL/M TV/RF modulator, a parallel printer connector and the ability to connect simulteneously two tape recorders. On the other hand, there were no expansion slots; which resulted in compatibility problems with Apple software that used original Apple hardware I/O (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1161). + +DRIVER: +apple/tk2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.286: Fix cassette and page2 (#14945): Cassette input is documented as bit7 of C010 KBIN. HGR page2 is documented as A000-BFFF; this gets various software working via LOADT of cassette audio [arekkusu42]. +- 0.211: Changed description to 'TK2000 Color Computer'. Added printer interface [AJR]. +- 0.146u1: R. Belmont added 'Microdigital TK2000' system. + +ROMSET: +16384 bytes in 1 file / 12.69Kb packed + +$end +$info=tk3000 +$mame +0.155 [R. Belmont] + +TK3000 //e, Microdigital, 1986 + +Despite the large amount of clones of the Apple II, we have some difficulties to find. This MicroDigital directly imported from Brazil is particularly cool. It is well built, the famous manufacturer of Hi Fi Brazilian who used to make good quality products. This machine has to be seen in the economic context of the mid-80s political power wants to protect its economy particularly threatened in electronics and computer skills. Local constructions will be promoted to the fullest. In 1996, domestic production of personal computers is still 65%. A policy of shamelessly cloning was introduced. It seems quite difficult to determine if it is was conducted in accordance with the cloned firms (Apple, Tandy Sinclair) Nothing is less certain. The second TK 3000 is an evolution of TK 2000 As the name suggests, this new machine is more modern, cloning the Apple Enhanced second. It is presented to the computer fair in Sao Paolo. The next evolution (1987) will be the TK 3000 Compact that includes 128 or 320 KB of RAM, a serial port and controller floppies in a smaller package (source, traslated from french: http://www.silicium.org/oldskool/apple/clones/tk3000.htm). + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.285: Fix clone relationship; emulate Z80-based keyboard with mode switch and programmable functions; add extra keys not present on actual HW (hidden behind a preprocessor switch) [AJR]. Changed description to 'TK3000 //e'. +- 0.283: Note bad dump [AJR]. +- 0.155: R. Belmont added 'Microdigital TK3000//e' system. + +ROMSET: +32768 bytes in 3 files / 19.92Kb packed + +$end +$info=tk635 +$mame +0.215 [nextvolume, Dirk Best] + +TK-635, Termtek, 199? + + + +DRIVER: +skeleton/tk635.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: nextvolume and Dirk Best added 'Termtek TK-635' system. + +ROMSET: +262144 bytes in 1 file / 82.37Kb packed + +$end +$info=tk80 +$mame +0.140 [Miodrag Milanović, Robbbert] + +TK-80, NEC, 1976 + +The NEC TK 80 is a 8080-cpu Training Kit (hence the "TK") computer sold at the end of the 70's. It is considered the first japanese home-computer. It was firstly aimed at technicians, but it met a great success with first computer hobbyists. It was often sold as a kit. The systems is directly programmed in machine-code through the hexadecimal keyboard. There are 9 "function" keys on this keyboard : RET, RUN, STORE DATA, LOAD DATA, RESET, ADRS SET, READ INCR, READ DECR, WRITE INCR. Information is displayed on the built-in 7-segments LED display (1 line, 8 characters) (source: http://www.old-computers.com/MUSEUM/computer.asp?c=405). + +DRIVER: +trainer/tk80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.143u3: Added 'LED display, i8255, keyboard, marked as working [Robbbert]. +- 0.140: Miodrag Milanović and Robbbert added skeleton driver of 'NEC TK-80' system. + +ROMSET: +768 bytes in 3 files / 0.65Kb packed + +$end +$info=tk80bs +$mame +0.139 [Angelo Salese, Robbbert] + +TK-80BS, NEC, 1980 + +The NEC TK 80 is a 8080-cpu Training Kit (hence the "TK") computer sold at the end of the 70's. It is considered the first japanese home-computer. It was firstly aimed at technicians, but it met a great success with first computer hobbyists. It was often sold as a kit. The TK-80 BS was a "Basic Station" model. It was composed of a TK-80 board with a BASIC ROM built-in, 7k RAM and an alphanumeric keyboard. Furthermore there was the Compo BS/80 which was a TK-80 with its Basic extension within a nice moulded plastic case (source: http://www.old-computers.com/museum/computer.asp?c=405&st=1). + +DRIVER: +nec/tk80bs.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.139: Angelo Salese and Robbbert added skeleton driver of 'NEC TK-80BS' system. + +ROMSET: +95955 bytes in 11 files / 29.06Kb packed + +$end +$info=tk85 +$mame +0.132 [Robbbert, Miodrag Milanović] + +TK85, Microdigital, 1983 + +The TK 85 was a ZX81 clone made by Microdigital Eletronica, a computer company located in Brazil. It came with 16 or 48 kB RAM, and had a ZX Spectrum-style case, more precisely a Timex Sinclair 1500 clone. It had some special features like high speed (1500 bps) load and save, even mentioned in the user manual (source: http://en.wikipedia.org/wiki/TK_85). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.132: Robbbert and Miodrag Milanović added 'Microdigital TK85' system. + +ROMSET: +10240 bytes in 1 file / 7.79Kb packed + +$end +$info=tk90x +$mame +0.37b2 [David Robertson] + +TK 90X Color Computer, Micro Digital, 1985 + +The TK 90X was the first Brazilian ZX Spectrum clone made in 1985 by Microdigital Eletronica, a company located at São Paulo, Brazil, that manufactured some ZX81 clones before (TK 82C, TK 83 and TK 85) and a ZX80 clones (TK 80, TK 82). The case was almost the same of the original Spectrum (just a little higher), and the keyboard placement was equal to the original keyboard, except for some additional commands that did not exist in the Spectrums (for characters defined by the user - UDG - in the place of the 'Pound' symbol, and the 'Trace' function in Basic), and included specific Portuguese and Spanish characters such as c and ñ, as well as accented vowels. There were two versions: 16 Kb and 48 Kb of RAM. Inside, the same processor: Z80A running at 3.58 MHz, a ROM chip, some RAM chips (old dynamic RAMs 4116 and 4416). Microdigital did some reverse engineering to develop a CMOS integrated circuit (IC) with similar functionality to the original Bipolar[disambiguation needed ] IC ULA from Sinclair/Ferranti. The modulator was tuned to VHF channel 3 and the TV system was hardware selectable to PAL-M (60 Hz) as used in Brazil, PAL-N (50 Hz) as used in Uruguay, Argentina and Paraguay and NTSC (60 Hz) as used in USA and many other countries, versatility of features the ZX Spectrum never had ** (Was discover an original ZX Spectrum with NTSC video output in Chile, The ULA is a model 6C011E-3 which generates a NTSC frame size and rate). Another improvement over the original ZX Spectrum was the sound output via modulated RF direct to the TV set instead of the beeper (source: http://en.wikipedia.org/wiki/TK_90X). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.37b2: David Robertson added 'TK90x Color Computer' system. + +ROMSET: +16384 bytes in 1 file / 12.77Kb packed + +$end +$info=tk95 +$mame +0.37b2 [David Robertson] + +TK 95 Color Computer, Micro Digital, 1986 + +The TK 95 microcomputer was the evolution of TK 90X made in the 1980s by Microdigital Eletronica, a company located at São Paulo, Brazil that manufactured some ZX81 clones before (TK 82, TK 82C, TK 83 and TK 85) and a ZX80 clone (TK 80). The first version was launched in November 1986. +The case suffered a redesign (copied from the Commodore Plus/4) and the keyboard was said to be "semi-professional" (according to the Brazilian manufacturer), with the some additional commands that did not exist in the ZX Spectrums (for characters defined by the user - UDG), and more compatibility with the original ZX Spectrum (some games did not run in TK 90X but ran alright in the TK 95) (source: http://en.wikipedia.org/wiki/TK_95). + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.37b2: David Robertson added 'Micro Digital TK95 Color Computer' system. + +ROMSET: +16384 bytes in 1 file / 12.77Kb packed + +$end +$info=tkarnov +$mame +0.193 [hap, Sean Riddle] + +Karnov (Tiger), Tiger Electronics, 1988 + +Based on Data East 's Karnov arcade game. Karnov is a fire-breathing Russian searching for the Lost Treasure of Babylon. Game features 9 levels of play (source: http://www.handheldmuseum.com/Tiger/Karnov.htm). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Karnov (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics (licensed from Data East) Karnov (handheld)' system. + +ROMSET: +531528 bytes in 2 files / 167.71Kb packed + +$end +$info=tkazaam +$mame +0.212 [hap, Sean Riddle, handheldgamefan89] + +Kazaam (Tiger), Tiger Electronics, 1996 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Kazaam (Tiger)'. +- 0.212: hap, Sean Riddle and handheldgamefan89 added 'Tiger Electronics Kazaam (handheld)' system. + +ROMSET: +933205 bytes in 2 files / 303.38Kb packed + +$end +$info=tking +$mame +0.212 [hap, Berger, CB-Emu] + +Kasparov Turbo King (ver. D), Saitek / Heuristic Software, 1990 + +Your Kasparov Turbo King is a sophisticated electronic chessboard that automatically records your movements on its built-in chessboard. It has tricolor lights that make it very easy to use and a LCD screen that gives you a lot of information during the game. He can go back on a whole part, he allows to review a part, he announces the Mat and displays his reflection. It has 64 game levels as well as a programmable library that allows you to store parts, positions and openings in its permanent memory. These features make the Kasparov Turbo King one of the most sophisticated electronic chess boards (source, traslated from French: http://www.blitzchess.fr/fr/jeuxdes7familles/saitek/saitek-turbo-king/). + +DRIVER: +saitek/stratos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.261: Change button ordering, small tweak to internal artwork [hap]. +- 0.212: hap, Berger and CB-Emu added 'Saitek Kasparov Turbo King (ver. D)' system. + +ROMSET: +65536 bytes in 2 files / 47.31Kb packed + +$end +$info=tkinga +$mame +0.212 [hap, Berger, CB-Emu] + +Kasparov Turbo King (ver. B, set 1), Saitek / Heuristic Software, 1988 + +Your Kasparov Turbo King is a sophisticated electronic chessboard that automatically records your movements on its built-in chessboard. It has tricolor lights that make it very easy to use and a LCD screen that gives you a lot of information during the game. He can go back on a whole part, he allows to review a part, he announces the Mat and displays his reflection. It has 64 game levels as well as a programmable library that allows you to store parts, positions and openings in its permanent memory. These features make the Kasparov Turbo King one of the most sophisticated electronic chess boards (source, traslated from French: http://www.blitzchess.fr/fr/jeuxdes7familles/saitek/saitek-turbo-king/). + +DRIVER: +saitek/stratos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.212: hap, Berger and CB-Emu added 'Saitek Kasparov Turbo King (ver. B, set 1)' system. + +ROMSET: +65536 bytes in 2 files / 47.81Kb packed + +$end +$info=tkingb +$mame +0.212 [hap, Berger, CB-Emu] + +Kasparov Turbo King (ver. B, set 2), Saitek / Heuristic Software, 1988 + +Your Kasparov Turbo King is a sophisticated electronic chessboard that automatically records your movements on its built-in chessboard. It has tricolor lights that make it very easy to use and a LCD screen that gives you a lot of information during the game. He can go back on a whole part, he allows to review a part, he announces the Mat and displays his reflection. It has 64 game levels as well as a programmable library that allows you to store parts, positions and openings in its permanent memory. These features make the Kasparov Turbo King one of the most sophisticated electronic chess boards (source, traslated from French: http://www.blitzchess.fr/fr/jeuxdes7familles/saitek/saitek-turbo-king/). + +DRIVER: +saitek/stratos.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_egr.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.212: hap, Berger and CB-Emu added 'Saitek Kasparov Turbo King (ver. B, set 2)' system. + +ROMSET: +65536 bytes in 2 files / 47.81Kb packed + +$end +$info=tkjmaru +$mame +0.243 [hap, Kevin Horton, Rik] + +Toukon Juohmaru, Bandai, 1983 + + + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.243: hap, Kevin Horton and Rik added 'Bandai Toukon Juohmaru' system. + +ROMSET: +4352 bytes in 1 file / 2.79Kb packed + +$end +$info=tkkongq +$mame +0.254 [hap, Sean Riddle] + +King Kong (Tiger, Quartz Game Clock), Tiger Electronics, 1982 + + + +DRIVER: +handheld/hh_smc1k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: hap and Sean Riddle added 'Tiger Electronics King Kong (Tiger, Quartz Game Clock)' system. + +ROMSET: +2048 bytes in 1 file / 1.87Kb packed + +$end +$info=tkmag220 +$mame +0.218 [Team Europe, David Haywood] + +Mini Arcade Games Console (Family Sport 220-in-1), TaiKee / Senca, 201? + +220 Built in Games of Retro Arcade Machine. Enter The Mini Arcade Machine Special Edition! Designed with Whopping 220 Built-in retro style games, this captivating blast from the past will keep you busy with a myriad of 16 bit sports, puzzles, shoot-em-ups and arcade classics. This robust little gaming console has an 8-way control joystick, 2 function buttons, full sound effects with music, and a full colour 2.5" screen. It runs on 3 x AA batteries and measures approximately 15 cm tall - perfect for stashing in your desk drawer, ready to bust out at break time (source: https://www.amazon.co.uk/Handheld-Console-Portable-Machine-Shooting/dp/B0135X8EWE). + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'TaiKee / Senca'. +- 0.218: Team Europe and David Haywood added 'TaiKee Mini Arcade Games Console (Family Sport 220-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 46.25Mb packed + +$end +$info=tkn80 +$mame +0.254 [PC/M, Curt Coder] + +ABC 80 with TKN80, MYAB, 198? + + + +DRIVER: +luxor/abc80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +abc80_cass.xml, abc80_flop.xml, abc80_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: PC/M and Curt Coder added 'MYAB ABC 80 with TKN80' system. + +ROMSET: +4352 bytes in 2 files / 2.09Kb packed + +$end +$info=tku5s +$mame +0.286 [Angelo Salese] + +U5S-TK-V03A (UMC UM8498F & UM8496 chipset), TK, 1994 + +Motherboard TK U5S-TK-V03A, in AT/ATX form factor, based on the UMC chipset (UM8498F northbridge + UM8496 southbridge), manufactured in the mid-to-late 1990s. It supports Socket 7 processors: Intel Pentium/Pentium MMX, AMD K5/K6, and Cyrix 6x86. The design features predominantly 16-bit ISA slots, one or two PCI slots, support for 30-pin SIMM modules for DRAM up to 128 MB, integrated floppy/IDE controllers, and serial/parallel ports. Power supply options include AT (P8/P9) or ATX, depending on the revision. Typical of entry-level workstations and home PCs running Windows 95/98. The UMC chipset represented an affordable alternative to Intel/VIA, offering adequate performance for general-purpose use. This OEM solution was widely used in Asian PC clones before the transition to ATX and advanced chipsets in the late 1990s. + +DRIVER: +umc/pc486vl.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Angelo Salese added 'TK U5S-TK-V03A (UMC UM8498F & UM8496 chipset)' system. + +ROMSET: +65536 bytes in 1 file / 59.80Kb packed + +$end +$info=tlluke2 +$mame +0.254 [hap, Sean Riddle] + +Lucky Luke (Tiger, Double Wide Screen), Tiger Electronics, 1984 + + + +DRIVER: +handheld/hh_smc1k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: hap and Sean Riddle added 'Tiger Electronics Lucky Luke (Tiger, Double Wide Screen)' system. + +ROMSET: +2048 bytes in 1 file / 1.90Kb packed + +$end +$info=tm990_189_rs232_image +$mame +0.149u1 + +TM990/189 RS232 port, , ???? + +DRIVER: +ti/tm990189.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TM990/189 RS232 port' device. + +ROMSET: +None required. + +$end +$info=tmate +$mame +0.262 [hap, Sean Riddle, ClawGrip] + +Kasparov Team-Mate, Saitek / Heuristic Software, 1988 + + + +DRIVER: +saitek/turbo16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'Saitek / Heuristic Software'. +- 0.262: hap, Sean Riddle and ClawGrip added 'Saitek Kasparov Team-Mate' system. + +$end +$info=tmbaskb +$mame +0.255 [hap, Sean Riddle] + +Basketball (Tomy), Tomy, 1980 + + + +DRIVER: +handheld/hh_mn1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: hap and Sean Riddle added 'Tomy Basketball (Tomy)' system. + +ROMSET: +1452 bytes in 2 files / 1.04Kb packed + +$end +$info=tmc0281 +$mame +0.165 + +TMC0281, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'TMC0281' device. + +ROMSET: +None required. + +$end +$info=tmc0281d +$mame +0.165 + +TMC0281D, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.165: Added 'TMC0281D' device. + +ROMSET: +None required. + +$end +$info=tmc0999 +$mame +0.234 [hap] + +TI TMC0999 RAM, , ???? + +DRIVER: +devices/machine/tmc0999.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: hap added 'TI TMC0999 RAM' device. + +ROMSET: +None required. + +$end +$info=tmc1800 +$mame +0.205 [Robbbert] + +Telmac 1800, Telercas Oy, 1977 + +Telmac 1800 was a simple CDP1802 system introduced here in Finland around 1977. It was designed by Osmo Kainulainen, who built his own computer using RCA CDP1801, that he already knew from his job. RCA gave him a small monitor program to use with it (which one?). The design was published in a magazine as "Hobby Computer" and more or less started the personal hobby computing age in Finland by soon turning into Telmac 1800 kit, which used CDP1802. It was a lot like COSMAC VIP, but not exactly. Telmac has been the first touch to hobby computers for many people here. Telmac 1800 was manufactured by Telercas Oy, which was also local distributor of RCA components. Telmac was delivered as a kit and gained quite big success. Some 2000 units were manufactured and sold during four years. It was estimated during 1979 (Prosessori-lehti/Vesa Valtonen), that 60-70% of hobby computers in Finland were Telmacs (source: http://www.hobbylabs.org/telmac.htm). + +DRIVER: +telercas/tmc1800.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.205: Robbbert added 'Telercas Oy Telmac 1800' system. + +$end +$info=tmc2000 +$mame +0.115 [Curt Coder] + +Telmac 2000, Telercas Oy, 1980 + +Telmac Telmac 1800 and TMC-600 is a Finnish Telercasin manufactured personal computers. Telercas machines were also used in the RCA-1802 / processors importer. Telmac 1800 were electronics enthusiasts of computer kit, which was launched in 1977. The basic model was a 2 Kbytes of RAM, interface tape drive and the possibility of plugging the device into a TV. Machine was also available in the CHIP-8 interpreter. Later, an extension was acquired in the CRT controller and its accompanying Tiny BASIC interpreter. The keyboard was mostly hexadecimal digits 0-F. Telmac 1800 produced about 2000 copies and was sold in Finland, but also to some extent also in Sweden (source / traslated: http://fi.wikipedia.org/wiki/Telmac). + +DRIVER: +telercas/tmc1800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Fixed quickloading [Curt Coder]. +- 0.125: System is now working [Curt Coder]. +- 0.115: Curt Coder added 'Telmac 2000 (not working)' system. + +ROMSET: +512 bytes in 1 file / 0.50Kb packed + +$end +$info=tmc2000e +$mame +0.128 [Curt Coder] + +Telmac 2000E, Telercas Oy, 1980 + +Telmac 1800 was a simple CDP1802 system introduced here in Finland around 1977. It was designed by Osmo Kainulainen, who built his own computer using RCA CDP1801, that he already knew from his job. It was an improved version over Telmac 1800, but I don't know who actually designed that one and how mane were made. 2000 had PAL version video chip (1864) with color also supported and more RAM, board could hold 16k bytes (source: http://www.hobbylabs.org/telmac.htm). + +DRIVER: +telercas/tmc2000e.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.128: Curt Coder added 'Telmac 2000E' system. + +ROMSET: +None required. + +$end +$info=tmc600_eurobus_slot +$mame +0.192 + +Telmac Eurobus slot, , ???? + +DRIVER: +devices/bus/tmc600/euro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (tmc600_euro_bus_slot) to (tmc600_eurobus_slot) and description changed to 'Telmac Eurobus slot'. +- 0.192: Added 'TMC-600 euro bus slot' device. + +ROMSET: +None required. + +$end +$info=tmc600s2 +$mame +0.82 [Curt Coder] + +Telmac TMC-600 (Sarja II), Telercas Oy, 1982 + +The?Telmac TMC-600 was a Finnish?microcomputer?introduced in 1982 by Telercas Oy, the?Finnish?importer of RCA microchips. Only 600 units were produced, making it very rare today. The TMC-600 was the only commercially available?BASIC-based home computer designed and manufactured in Finland (source: https://en.m.wikipedia.org/wiki/Telmac_TMC-600). + +DRIVER: +telercas/tmc600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +tmc600_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: BugFIX #007319: [Interface] (tmc600.cpp): Keyboard not working [Robbbert]. +- 0.86: Added 'printer output, tone sound, colorram/blink attribute, a preliminary quickload for BASIC programs, and devices [Curt Coder]. +- 0.82: Curt Coder added 'Telmac TMC-600 (Series II)' system. + +ROMSET: +24576 bytes in 6 files / 14.14Kb packed + +$end +$info=tmchammer +$mame +0.193 [hap, Sean Riddle] + +MC Hammer: U Can't Touch This (Tiger), Tiger Electronics, 1991 + +This is your chance to dance with M.C. HAMMER and to become the next rap star! The object of the game is to score as many points as you can! There are three separate game modes: in the CHALLENGE MODE, watch M.C. HAMMER dance to the beat. Then it's your turn! Try to dance the same way-or better! In the CREATIVE MODE, get into the beat-but now you don't follow anyone, not even Hammer! Create your own dance moves! In the PRACTICE MODE, you can rehearse your moves. Perfecting your moves will enable you to score more points in the CHALLENGE and CREATIVE MODES! (source: Tiger Electronics manual). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'MC Hammer: U Can't Touch This (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics MC Hammer: U Can't Touch This (handheld)' system. + +ROMSET: +460839 bytes in 3 files / 141.89Kb packed + +$end +$info=tmegaman3 +$mame +0.250 [algestam, Sean Riddle] + +Mega Man 3 (Tiger), Tiger Electronics, 1991 + +It’s a dedicated handheld console based on the third installment of the iconic Mega Man video game series, released in 1991 under license from Capcom. It features a built-in game with levels inspired by the original NES title, adapted into a simplified version optimized for a monochrome LCD screen. Designed for instant, on-the-go gameplay, it includes integrated controls and the signature action-platforming mechanics of the franchise. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: algestam and Sean Riddle added 'Tiger Electronics (licensed from Capcom) Mega Man 3 (Tiger)' system. + +ROMSET: +324920 bytes in 2 files / 93.85Kb packed + +$end +$info=tmigmax +$mame +0.263 [hap, Sean Riddle] + +Mighty Max (Tiger), Tiger Electronics, 1994 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: hap and Sean Riddle added 'Tiger Electronics Mighty Max (Tiger)' system. + +ROMSET: +739803 bytes in 3 files / 241.89Kb packed + +$end +$info=tmkombat +$mame +0.193 [hap, Sean Riddle] + +Mortal Kombat (Tiger), Tiger Electronics, 1993 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Mortal Kombat (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics Mortal Kombat (handheld)' system. + +ROMSET: +845967 bytes in 2 files / 257.96Kb packed + +$end +$info=tmntbftc +$mame +0.221 [Sean Riddle, Kamaal Brown] + +Teenage Mutant Ninja Turtles: Battle for the City, Tech2Go / WayForward, 2005 + +Teenage Mutant Ninja Turtles: Battle for the City?is a dedicated console system published by?Tech2Go?and developed by?WayForward Technologies. The game is based on the?2003 TV series. The?Turtles?return home to find that: Splinter has been kidnapped. They set off to find who the culprit is. Gameplay consists of players selecting one of four Turtles and scrolling from left to right, hopping on platforms and defeating enemies whilst collecting a number of keys to open the gate. Upon opening the gate, the player will enter a room where a boss lies in wait. If all of a Turtle's energy is depleted, or he falls into a chasm, he is considered "Captured" and another?Turtle?must be selected. A game over occurs when all four Turtles are captured. By collecting Turtle Head icons, a captured Turtle can be restored for play, or "Rescued" (source: https://turtlepedia.fandom.com/wiki/Teenage_Mutant_Ninja_Turtles:_Battle_for_the_City). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.221: Sean Riddle and Kamaal Brown added 'Tech2Go/WayForward Teenage Mutant Ninja Turtles: Battle for the City' system. + +ROMSET: +4194304 bytes in 1 file / 1.23Mb packed + +$end +$info=tmntmutm +$mame +0.219 [Sean Riddle, David Haywood] + +Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem, Tech2Go / WayForward, 2005 + +Teenage Mutant Ninja Turtles: Battle for the City is a dedicated console system published by Tech2Go and developed by WayForward Technologies. The game is based on the 2003 TV series. Gameplay consists of players selecting one of four Turtles and scrolling from left to right, hopping on platforms and defeating enemies whilst collecting a number of keys to open the gate. Upon opening the gate, the player will enter a room where a boss lies in wait (source: https://www.igdb.com/games/teenage-mutant-ninja-turtles-mutants-and-monsters-mayhem/presskit). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle and David Haywood added 'Tech2Go/WayForward Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem' system. + +ROMSET: +4194304 bytes in 1 file / 1.30Mb packed + +$end +$info=tmntpdc +$mame +0.219 [Team Europe, David Haywood] + +Teenage Mutant Ninja Turtles - Pocket Dream Console (VideoJet, France), Conny / VideoJet, 2013 + +Teenage Mutant Ninja Turtles?was a release in the Pocket Dream Console line of handheld video game devices from Chinese developer?Conny. Despite most other releases in this line having been released worldwide by different distributors, the TMNT game was marketed only in?France, by?VideoJet. The main game is an "adventure" mode where players choose one of the four: 'Ninja Turtles' and make an effort to rescue, 'Master Splinter' from 'Shredder'. There are also four mini-games to take part in (source: https://turtlepedia.fandom.com/wiki/Teenage_Mutant_Ninja_Turtles_(Pocket_Dream_Console). + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Changed description to 'Teenage Mutant Ninja Turtles - Pocket Dream Console (VideoJet, France)'. +- 0.219: Team Europe and David Haywood added 'Conny/VideoJet Teenage Mutant Ninja Turtles - Pocket Dream Console (France)' system. + +ROMSET: +8388608 bytes in 1 file / 2.43Mb packed + +$end +$info=tmp68301 +$mame +0.189 [Osso] + +Toshiba TMP68301, , ???? + +DRIVER: +devices/cpu/m68000/tmp68301.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Add parity tx support [Olivier Galibert]. +- 0.261: Downshift timer irqs by one, fix pkspirt input reading. Add stub for TMP68303, recify previous commit to apply for '303 only [Angelo Salese]. +- 0.254: Add missing header [Patrick Mackinlay]. Fix confusion between internal copy of SR and interrupt in-service register [AJR]. Remove leftover debug break and reduce log spam. Add timers and fix interrupts (thanks grdians for the test cases). Reimplement in the new68k framework. The timers are not yet implemented, couldn't find a driver which cared. Hopefully the regression testing will find some [Olivier Galibert]. +- 0.208: Merged on-chip peripheral emulation with CPU device [AJR]. +- 0.205: Improved accuracy of registration and acknowledgment of pending interrupts [AJR]. +- 0.189: Osso added 'Toshiba TMP68301' device. + +ROMSET: +None required. + +$end +$info=tmp68303 +$mame +0.261 [Angelo Salese] + +Toshiba TMP68303, , ???? + +DRIVER: +devices/cpu/m68000/tmp68301.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Angelo Salese added 'Toshiba TMP68303' device. + +ROMSET: +None required. + +$end +$info=tmp90840 +$mame +0.184 + +Toshiba TMP90840, , ???? + +DRIVER: +devices/cpu/tlcs90/tlcs90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TMP90840' [Angelo Salese]. +- 0.184: Added 'TMP90840' device. + +ROMSET: +None required. + +$end +$info=tmp90841 +$mame +0.184 + +Toshiba TMP90841, , ???? + +DRIVER: +devices/cpu/tlcs90/tlcs90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TMP90841' [Angelo Salese]. +- 0.184: Added 'TMP90841' device. + +ROMSET: +None required. + +$end +$info=tmp90845 +$mame +0.175 + +Toshiba TMP90845, , ???? + +DRIVER: +devices/cpu/tlcs90/tlcs90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TMP90845' [Angelo Salese]. +- 0.175: Added 'TMP90845' device. + +ROMSET: +None required. + +$end +$info=tmp90ph44 +$mame +0.185 + +Toshiba TMP90PH44, , ???? + +DRIVER: +devices/cpu/tlcs90/tlcs90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TMP90PH44' [Angelo Salese]. +- 0.185: Added 'TMP90PH44' device. + +ROMSET: +None required. + +$end +$info=tmp91640 +$mame +0.184 + +Toshiba TMP91640, , ???? + +DRIVER: +devices/cpu/tlcs90/tlcs90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TMP91640' [Angelo Salese]. +- 0.184: Added 'TMP91640' device. + +ROMSET: +None required. + +$end +$info=tmp91641 +$mame +0.184 + +Toshiba TMP91641, , ???? + +DRIVER: +devices/cpu/tlcs90/tlcs90.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TMP91641' [Angelo Salese]. +- 0.184: Added 'TMP91641' device. + +ROMSET: +None required. + +$end +$info=tmp94c241 +$mame +0.275 [Felipe Corrêa da Silva Sanches] + +Toshiba TMP94C241, , ???? + +DRIVER: +devices/cpu/tlcs900/tmp94c241.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Implement DMA subsystem (HDMA + DMAR) and fix port reads (#15003); add serial port sub-device with I/O interface mode (#15015): Add serial port sub-device with I/O interface mode; replace the inline serial stubs (which just instantly set TX-complete) with a proper sub-device implementation supporting: I/O interface mode (mode 0): Synchronous clocked serial using SCLK pin. Supports both internal (baud rate generator) and external (IOC=1) clock sources. TX double buffering with auto-load from buffer to shift register. Pre-outputs bit 0 on TXD before first clock edge so receiver can sample it on the rising edge; baud rate generator: Configurable via BRxCR register with divisor and clock source selection. Timer drives SCLK at the configured rate. Clock frequency derived from CPU clock. TX/RX data callbacks: txd(), rxd(), sclk_out(), sclk_in() for connecting external devices to the serial ports. tx_start callback: Signals the start of each byte transmission with the current PFFC pin function state, allowing connected devices to distinguish real transmissions from phantom ones. The serial registers (SC0BUF/SC1BUF, SC0CR/SC1CR, SC0MOD/SC1MOD, BR0CR/BR1CR) are now delegated to the sub-devices in the internal memory map. TX-complete flags (INTES0/INTES1 bit 7) are set at device_reset to indicate empty TX buffers at power-on. UART modes (7/8/9-bit) are recognized but not yet implemented; also moves interrupt register indices from a file-scope enum to public static constexpr members of tmp94c241_device. tmp94c241: Move IRQ vector map to static const class member: Per galibert's review suggestion: defining the IRQ vector table as a static const member of tmp94c241_device and providing the out-of-class definition in class scope allows the INTE* constants to be referenced without tmp94c241_device:: qualifiers in the initializer. The nested struct is named irq_vector_entry. NUM_MASKABLE_IRQS is replaced by std::size(irq_vector_map) directly at each use site inside member functions. tmp94c241: use enum for public interrupt index constants. tmp94c241: use required_device for serial sub-device parent access. Replace dynamic_cast with required_device using DEVICE_SELF_OWNER to access the parent CPU from the serial sub-device. This provides automatic type checking during MAME's -valid pass. Break the circular header dependency by replacing the #include of tmp94c241_serial.h in tmp94c241.h with a forward declaration and having tmp94c241_serial.h include tmp94c241.h instead. The .cpp files include what they need directly. Addresses review feedback from galibert on PR #15015 [Felipe Corrêa da Silva Sanches]. +- 0.281: SFR symbol names (#14181) [Felipe Corrêa da Silva Sanches]. +- 0.275: Felipe Corrêa da Silva Sanches added 'Toshiba TMP94C241' device. + +ROMSET: +None required. + +$end +$info=tmp94c241_serial +$mame +0.287 [Felipe Corrêa da Silva Sanches] + +TMP94C241 Serial Channel, , ???? + +DRIVER: +devices/cpu/tlcs900/tmp94c241_serial.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Let's not break encapsulation and add gratuitous circular dependencies. Also cleaned up some other stuff [Vas Crabb]. +- 0.287: Felipe Corrêa da Silva Sanches added 'TMP94C241 Serial Channel' device. + +ROMSET: +None required. + +$end +$info=tmp95c061 +$mame +0.150 + +Toshiba TMP95C061, , ???? + +DRIVER: +devices/cpu/tlcs900/tmp95c061.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Show SFR symbols in disassembled code for names (#14190) [Felipe Corrêa da Silva Sanches]. +- 0.270: Use callback arrays and member function templates to simplify I/O port handling (#12758). Replaced a number of preprocessor macro constants with enum and constexpr (#12744) [Felipe Corrêa da Silva Sanches]. +- 0.196: Changed description to 'Toshiba TMP95C061' [Angelo Salese]. +- 0.150: Added 'TMP95C061' device. + +ROMSET: +None required. + +$end +$info=tmp96c141 +$mame +0.222 [AJR] + +Toshiba TMP96C141, , ???? + +DRIVER: +devices/cpu/tlcs900/tmp96c141.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Show SFR symbols in disassembled code for names (#14190) [Felipe Corrêa da Silva Sanches]. +- 0.270: Use callback arrays and member function templates to simplify I/O port handling (#12758). Replaced a number of preprocessor macro constants with enum and constexpr (#12744) [Felipe Corrêa da Silva Sanches]. +- 0.222: AJR added 'Toshiba TMP96C141' device. + +ROMSET: +None required. + +$end +$info=tmpacman +$mame +0.160 [hap, Kevin Horton] + +Pac Man (Tomy), Tomy, 1982 + +The game is based on Namco's Pac-Man arcade game with obvious limitations due to the simplicity of electronic game technology of the time and the dependency on a VFD screen. The game has a distinctive visual style due to its unique circular shiny yellow casing. The Pac Man game runs on six volts DC and can be powered by four 'C' type batteries or alternatively via a low voltage mains adaptor. As the display is based on VFD technology, it allows bright, multicoloured in-game elements to be rendered but at the cost of a relatively small screen size. The VFD display is manufactured with the pre-formed, immutable in-game objects effectively fixed in place onto a dark background. Each element can be individually lit or unlit during play, giving the illusion of animation and movement. In-game objects cannot touch or superimpose one another, which is not ideal for a Pac-Man clone, as in the arcade version, the Pac-Man and ghosts do collide (source: http://en.wikipedia.org/wiki/Munchman_%28tabletop_electronic_game%29). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.160: hap and Kevin Horton added 'Tomy Pac Man' system. + +ROMSET: +232270 bytes in 2 files / 47.23Kb packed + +$end +$info=tmpat48av +$mame +0.234 [Madao, rfka01] + +PAT48AV, TMC, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: Madao and rfka01 added 'TMC PAT48AV' system. + +ROMSET: +65536 bytes in 1 file / 44.61Kb packed + +$end +$info=tmpat48pg4 +$mame +0.234 [HanJammer, rfka01] + +PAT48PG4, TMC, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP +- 0.234: HanJammer and rfka01 added 'TMC PAT48PG4' system. + +ROMSET: +65536 bytes in 1 file / 44.47Kb packed + +$end +$info=tmpz84c015 +$mame +0.154 + +Toshiba TMPZ84C015, , ???? + +DRIVER: +devices/cpu/z80/tmpz84c015.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'missing callback for CTC zc3, and removed rxtxcb_w [Dirk Best]. +- 0.196: Changed description to 'Toshiba TMPZ84C015' [Angelo Salese]. +- 0.154: Added 'TMPZ84C015' device. + +ROMSET: +None required. + +$end +$info=tms_29f040 +$mame +0.184 + +Texas Instruments 29F040 Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Texas Instruments 29F040 Flash' device. + +ROMSET: +None required. + +$end +$info=tms0270 +$mame +0.157 + +Texas Instruments TMS0270, , ???? + +DRIVER: +devices/cpu/tms1000/tms0270.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Fix problem with power off and ctl direction [hap]. +- 0.196: Changed description to 'Texas Instruments TMS0270' [Angelo Salese]. +- 0.157: Added 'TMS0270' device. + +ROMSET: +None required. + +$end +$info=tms0950 +$mame +0.170 + +Texas Instruments TMS0950, , ???? + +DRIVER: +devices/cpu/tms1000/tms0970.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS0950' [Angelo Salese]. +- 0.170: Added 'TMS0950' device. + +ROMSET: +None required. + +$end +$info=tms0970 +$mame +0.156 + +Texas Instruments TMS0970, , ???? + +DRIVER: +devices/cpu/tms1000/tms0970.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS0970' [Angelo Salese]. +- 0.182: Fixed a problem with DDIG line, causing MB Comp IV to be unplayable [hap]. +- 0.156: Added 'TMS0970' device. + +ROMSET: +None required. + +$end +$info=tms0980 +$mame +0.149u1 + +Texas Instruments TMS0980, , ???? + +DRIVER: +devices/cpu/tms1000/tms0980.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS0980' [Angelo Salese]. +- 0.149u1: Added 'TMS0980' device. + +ROMSET: +None required. + +$end +$info=tms1000 +$mame +0.156 + +Texas Instruments TMS1000, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: Increase R port to 32bit. Added tms1475. Add stack levels to constructor list. Move known pinouts to device headers. Added tms2xxx skeleton devices. Move common memory maps to base file. Added disassembler for tms1400, tms2100, tms2400. Add read/write prefix to k/r/o devcb names [hap]. +- 0.196: Changed description to 'Texas Instruments TMS1000' [Angelo Salese]. +- 0.156: Added 'TMS1000' device. + +ROMSET: +None required. + +$end +$info=tms1000c +$mame +0.193 + +Texas Instruments TMS1000C, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1000C' [Angelo Salese]. +- 0.193: Added 'TMS1000C' device. + +ROMSET: +None required. + +$end +$info=tms1024 +$mame +0.184 + +TMS1024 I/O Expander, , ???? + +DRIVER: +devices/machine/tms1024.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Add optional logging messages [unknown]. +- 0.184: Added 'TMS1024 I/O Expander' device. + +ROMSET: +None required. + +$end +$info=tms1025 +$mame +0.163 + +TMS1025 I/O Expander, , ???? + +DRIVER: +devices/machine/tms1024.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'TMS1025 I/O Expander' device. + +ROMSET: +None required. + +$end +$info=tms1040 +$mame +0.162 + +Texas Instruments TMS1040, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1040' [Angelo Salese]. +- 0.162: Miodrag Milanović added 'TMS1040' device. + +ROMSET: +None required. + +$end +$info=tms1070 +$mame +0.179 + +Texas Instruments TMS1070, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1070' [Angelo Salese]. +- 0.179: Added 'TMS1070' device. + +ROMSET: +None required. + +$end +$info=tms1100 +$mame +0.149u1 + +Texas Instruments TMS1100, , ???? + +DRIVER: +devices/cpu/tms1000/tms1100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1100' [Angelo Salese]. +- 0.149u1: Added 'TMS1100' device. + +ROMSET: +None required. + +$end +$info=tms1170 +$mame +0.161 + +Texas Instruments TMS1170, , ???? + +DRIVER: +devices/cpu/tms1000/tms1100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1170' [Angelo Salese]. +- 0.161: Added 'TMS1170' device. + +ROMSET: +None required. + +$end +$info=tms1200 +$mame +0.184 + +Texas Instruments TMS1200, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1200' [Angelo Salese]. +- 0.184: Added 'TMS1200' device. + +ROMSET: +None required. + +$end +$info=tms1270 +$mame +0.254 [hap] + +Texas Instruments TMS1270, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: hap added 'Texas Instruments TMS1270' device. + +ROMSET: +None required. + +$end +$info=tms1300 +$mame +0.184 + +Texas Instruments TMS1300, , ???? + +DRIVER: +devices/cpu/tms1000/tms1100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1300' [Angelo Salese]. +- 0.184: Added 'TMS1300' device. + +ROMSET: +None required. + +$end +$info=tms1370 +$mame +0.161 + +Texas Instruments TMS1370, , ???? + +DRIVER: +devices/cpu/tms1000/tms1100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1370' [Angelo Salese]. +- 0.161: Added 'TMS1370' device. + +ROMSET: +None required. + +$end +$info=tms1400 +$mame +0.158 + +Texas Instruments TMS1400, , ???? + +DRIVER: +devices/cpu/tms1000/tms1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1400' [Angelo Salese]. +- 0.158: Added 'TMS1400' device. + +ROMSET: +None required. + +$end +$info=tms1470 +$mame +0.161 + +Texas Instruments TMS1470, , ???? + +DRIVER: +devices/cpu/tms1000/tms1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1470' [Angelo Salese]. +- 0.161: Added 'TMS1470' device. + +ROMSET: +None required. + +$end +$info=tms1475 +$mame +0.247 [hap] + +Texas Instruments TMS1475, , ???? + +DRIVER: +devices/cpu/tms1000/tms1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS1475' device. + +ROMSET: +None required. + +$end +$info=tms1600 +$mame +0.184 + +Texas Instruments TMS1600, , ???? + +DRIVER: +devices/cpu/tms1000/tms1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1600' [Angelo Salese]. +- 0.184: Added 'TMS1600' device. + +ROMSET: +None required. + +$end +$info=tms1670 +$mame +0.161 + +Texas Instruments TMS1670, , ???? + +DRIVER: +devices/cpu/tms1000/tms1400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1670' [Angelo Salese]. +- 0.161: Added 'TMS1670' device. + +ROMSET: +None required. + +$end +$info=tms1700 +$mame +0.184 + +Texas Instruments TMS1700, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1700' [Angelo Salese]. +- 0.184: Added 'TMS1700' device. + +ROMSET: +None required. + +$end +$info=tms1730 +$mame +0.173 + +Texas Instruments TMS1730, , ???? + +DRIVER: +devices/cpu/tms1000/tms1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1730' [Angelo Salese]. +- 0.173: Added 'TMS1730' device. + +ROMSET: +None required. + +$end +$info=tms1980 +$mame +0.166 + +Texas Instruments TMS1980, , ???? + +DRIVER: +devices/cpu/tms1000/tms0980.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1980' [Angelo Salese]. +- 0.166: Added 'TMS1980' device. + +ROMSET: +None required. + +$end +$info=tms1990 +$mame +0.160 + +Texas Instruments TMS1990, , ???? + +DRIVER: +devices/cpu/tms1000/tms0970.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS1990' [Angelo Salese]. +- 0.160: Added 'TMS1990' device. + +ROMSET: +None required. + +$end +$info=tms2100 +$mame +0.247 [hap] + +Texas Instruments TMS2100, , ???? + +DRIVER: +devices/cpu/tms1000/tms2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2100' device. + +ROMSET: +None required. + +$end +$info=tms2170 +$mame +0.247 [hap] + +Texas Instruments TMS2170, , ???? + +DRIVER: +devices/cpu/tms1000/tms2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2170' device. + +ROMSET: +None required. + +$end +$info=tms2300 +$mame +0.247 [hap] + +Texas Instruments TMS2300, , ???? + +DRIVER: +devices/cpu/tms1000/tms2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2300' device. + +ROMSET: +None required. + +$end +$info=tms2370 +$mame +0.247 [hap] + +Texas Instruments TMS2370, , ???? + +DRIVER: +devices/cpu/tms1000/tms2100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2370' device. + +ROMSET: +None required. + +$end +$info=tms2400 +$mame +0.247 [hap] + +Texas Instruments TMS2400, , ???? + +DRIVER: +devices/cpu/tms1000/tms2400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2400' device. + +ROMSET: +None required. + +$end +$info=tms2470 +$mame +0.247 [hap] + +Texas Instruments TMS2470, , ???? + +DRIVER: +devices/cpu/tms1000/tms2400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2470' device. + +ROMSET: +None required. + +$end +$info=tms2600 +$mame +0.247 [hap] + +Texas Instruments TMS2600, , ???? + +DRIVER: +devices/cpu/tms1000/tms2400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2600' device. + +ROMSET: +None required. + +$end +$info=tms2670 +$mame +0.247 [hap] + +Texas Instruments TMS2670, , ???? + +DRIVER: +devices/cpu/tms1000/tms2400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.247: hap added 'Texas Instruments TMS2670' device. + +ROMSET: +None required. + +$end +$info=tms320c10 +$mame +0.150 + +Texas Instruments TMS320C10, , ???? + +DRIVER: +devices/cpu/tms320c1x/tms320c1x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Renamed (tms32010) to (tms320c10) and Changed description to 'Texas Instruments TMS320C10'. +- 0.263: Fixed memory access helpers for variants with 64k-word program space [cam900]. +- 0.253: Replaced sprintf with type-safe equivalents [Erik Newton]. +- 0.196: Changed description to 'Texas Instruments TMS32010' [Angelo Salese]. +- 0.150: Added 'TMS32010' device. + +ROMSET: +None required. + +$end +$info=tms320c15 +$mame +0.163 + +Texas Instruments TMS320C15, , ???? + +DRIVER: +devices/cpu/tms320c1x/tms320c1x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Renamed (tms32015) to (tms320c15) and Changed description to 'Texas Instruments TMS320C15'. +- 0.196: Changed description to 'Texas Instruments TMS32015' [Angelo Salese]. +- 0.163: Added 'TMS32015' device. + +ROMSET: +None required. + +$end +$info=tms320c16 +$mame +0.184 + +Texas Instruments TMS320C16, , ???? + +DRIVER: +devices/cpu/tms320c1x/tms320c1x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Renamed (tms32016) to (tms320c16) and Changed description to 'Texas Instruments TMS320C16'. +- 0.196: Changed description to 'Texas Instruments TMS32016' [Angelo Salese]. +- 0.184: Added 'TMS32016' device. + +ROMSET: +None required. + +$end +$info=tms320c30 +$mame +0.198 + +Texas Instruments TMS320C30, , ???? + +DRIVER: +devices/cpu/tms320c3x/tms320c3x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Renamed (tms32030) to (tms320c30). +- 0.222: Changed description to 'Texas Instruments TMS320C30'. +- 0.198: Added 'Texas Instruments TMS32030' device. + +ROMSET: +16384 bytes in 1 file / 0.42Kb packed + +$end +$info=tms320c31 +$mame +0.141u2 [Aaron Giles] + +Texas Instruments TMS320C31, , ???? + +DRIVER: +devices/cpu/tms320c3x/tms320c3x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Renamed (tms32031) to (tms320c31). +- 0.238: Added 'TMS320VC33 support and expanded notes [cam900]. +- 0.222: Changed description to 'Texas Instruments TMS320C31'. Corrected device names/descriptions, and added 'notes on internal peripherals and differences between variants [cam900]. +- 0.205: Fixed disassembler and eliminated MCFG macros [Ryan Holtz]. +- 0.196: Changed description to 'Texas Instruments TMS32031'. +- 0.141u2: Aaron Giles added 'TMS32031' device. + +ROMSET: +16384 bytes in 1 file / 0.42Kb packed + +$end +$info=tms320c32 +$mame +0.147u4 [Aaron Giles] + +Texas Instruments TMS320C32, , ???? + +DRIVER: +devices/cpu/tms320c3x/tms320c3x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Renamed (tms32032) to (tms320c32). Got rid of some superfluous parentheses [Vas Crabb]. +- 0.222: Changed description to 'Texas Instruments TMS320C32'. +- 0.196: Changed description to 'Texas Instruments TMS32032'. +- 0.147u4: Aaron Giles added 'TMS32032' device. + +ROMSET: +16384 bytes in 1 file / 0.47Kb packed + +$end +$info=tms320vc33 +$mame +0.238 [cam900] + +Texas Instruments TMS320VC33, , ???? + +DRIVER: +devices/cpu/tms320c3x/tms320c3x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Renamed (tms32033) to (tms320vc33). +- 0.238: cam900 added 'Texas Instruments TMS320VC33' device. + +ROMSET: +16384 bytes in 1 file / 0.42Kb packed + +$end +$info=tms34010 +$mame +0.169 + +Texas Instruments TMS34010, , ???? + +DRIVER: +devices/cpu/tms34010/tms34010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Fix 32-bit pixel writes [AJR]. +- 0.270: Implemented TMS34020 cvdxyl_b instruction (#12670). Used by Atronic gambling systems [Priit Laes]. +- 0.266: Suppress side effects for debugger reads (#12287) [cam900]. +- 0.252: Remove really old disassembler makefile [hap]. +- 0.238: Clarify that not all illegal opcodes are actually trapped; separate TMS34020 emulation better [AJR]. +- 0.212: Fixed calculation of TMS34010/020 shifted memory addresses for debugger save and load commands (fixes GitHub #5309) [AJR]. +- 0.207: Changed description to 'Texas Instruments TMS34010'. Moved I/O registers to an internal address map, and eliminated use of register_postload [cam900]. +- 0.169: Added 'TMS34010' device. + +ROMSET: +None required. + +$end +$info=tms34020 +$mame +0.184 + +Texas Instruments TMS34020, , ???? + +DRIVER: +devices/cpu/tms34010/tms34010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Implement SETCDP and CLIP opcodes [Priit Laes]. +- 0.214: Fixed BLMOVE alignment handling (fixes endless loop in Atronic games) [Priit Laes]. +- 0.212: Fixed calculation of TMS34010/020 shifted memory addresses for debugger save and load commands (fixes GitHub #5309) [AJR]. +- 0.207: Changed description to 'Texas Instruments TMS34020'. +- 0.184: Added 'TMS34020' device. + +ROMSET: +None required. + +$end +$info=tms3556 +$mame +0.149u1 + +Texas Instruments TMS3556 VDP, , ???? + +DRIVER: +devices/video/tms3556.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Texas Instruments TMS3556 VDP'. +- 0.149u1: Added 'Texas Instruments VDP TMS3556' device. + +ROMSET: +None required. + +$end +$info=tms3631 +$mame +0.283 [Angelo Salese] + +TMS3631, , ???? + +DRIVER: +devices/sound/tms3631.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Angelo Salese added 'TMS3631' device. + +ROMSET: +None required. + +$end +$info=tms5100 +$mame +0.157 + +TMS5100, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.157: Added 'TMS5100' device. + +ROMSET: +None required. + +$end +$info=tms5100a +$mame +0.184 + +TMS5100A, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'TMS5100A' device. + +ROMSET: +None required. + +$end +$info=tms5110 +$mame +0.184 + +TMS5110, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Remove romclk_hack [hap]. +- 0.254: Initialize some more variables at reset. Fixes nonexistent or erratic speech on CVS games [AJR]. +- 0.184: Added 'TMS5110' device. + +ROMSET: +None required. + +$end +$info=tms5110a +$mame +0.171 + +TMS5110A, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.171: Added 'TMS5110A' device. + +ROMSET: +None required. + +$end +$info=tms5200 +$mame +0.184 + +TMS5200, , ???? + +DRIVER: +devices/sound/tms5220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'TMS5200' device. + +ROMSET: +None required. + +$end +$info=tms5220 +$mame +0.149u1 + +TMS5220, , ???? + +DRIVER: +devices/sound/tms5220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Five an example VERBOSE value that will actually do something rather than LOG_GENERAL which isn't used in the file at all [Vas Crabb]. +- 0.272: Further logging refinements. Fix status read when RSQ is held low; clean up logging slightly [AJR]. +- 0:211: Adjusted delay between /RS being activated and /READY being asserted [hackbar]. +- 0.199: Updates: Removed unused time_to_ready and cycles_to_ready functions. Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state. Fixed issue where Speak VSM command produces endless silence with no VSM connected. Suppressed side effects on debugger reads. Fixed conditions for asserting ready signal, and zero FIFO at appropriate times [Lord Nightmare]. +- 0.149u1: Added 'TMS5220' device. + +ROMSET: +None required. + +$end +$info=tms5220c +$mame +0.149u1 + +TMS5220C, , ???? + +DRIVER: +devices/sound/tms5220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TMS5220C' device. + +ROMSET: +None required. + +$end +$info=tms5501 +$mame +0.149u1 + +TMS5501 Multifunction I/O, , ???? + +DRIVER: +devices/machine/tms5501.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMS5501 Multifunction I/O'. +- 0.149u1: Added 'TMS5501' device. + +ROMSET: +None required. + +$end +$info=tms6100 +$mame +0.157 + +TMS6100 VSM, , ???? + +DRIVER: +devices/machine/tms6100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMS6100 VSM'. +- 0.157: Added 'TMS6100' device. + +ROMSET: +None required. + +$end +$info=tms7000 +$mame +0.160 + +Texas Instruments TMS7000, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Clean up code in disassembler [AJR]. +- 0.227: Fixed JPZ mnemonic and offsets for BTJO/BTJZ in disassembly [Tim Lindner]. +- 0.196: Changed description to 'Texas Instruments TMS7000' [Angelo Salese]. +- 0.160: Added 'TMS7000' device. + +ROMSET: +None required. + +$end +$info=tms7001 +$mame +0.184 + +Texas Instruments TMS7001, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS7001' [Angelo Salese]. +- 0.184: Added 'TMS7001' device. + +ROMSET: +None required. + +$end +$info=tms7002 +$mame +0.184 + +Texas Instruments TMS7002, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS7002' [Angelo Salese]. +- 0.184: Added 'TMS7002' device. + +ROMSET: +None required. + +$end +$info=tms7020 +$mame +0.184 + +Texas Instruments TMS7020, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS7020' [Angelo Salese]. +- 0.184: Added 'TMS7020' device. + +ROMSET: +None required. + +$end +$info=tms7020_exl +$mame +0.153 + +Texas Instruments TMS7020 (Exelvision), , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS7020 (Exelvision)' [Angelo Salese]. +- 0.154: Renamed (tms7000_exl) to (tms7020_exl). +- 0.153: Added 'TMS7020 (Exelvision)' device. + +ROMSET: +None required. + +$end +$info=tms7040 +$mame +0.150 + +Texas Instruments TMS7040, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS7040' [Angelo Salese]. +- 0.154: Renamed (tms7000) to (tms7040). +- 0.150: Added 'TMS7040' device. + +ROMSET: +None required. + +$end +$info=tms7041 +$mame +0.154 + +Texas Instruments TMS7041, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS7041' [Angelo Salese]. +- 0.154: Added 'TMS7041' device. + +ROMSET: +None required. + +$end +$info=tms7042 +$mame +0.154 + +Texas Instruments TMS7042, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS7042' [Angelo Salese]. +- 0.154: Added 'TMS7042' device. + +ROMSET: +None required. + +$end +$info=tms70c00 +$mame +0.184 + +Texas Instruments TMS70C00, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS70C00' [Angelo Salese]. +- 0.184: Added 'TMS70C00' device. + +ROMSET: +None required. + +$end +$info=tms70c20 +$mame +0.154 + +Texas Instruments TMS70C20, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS70C20' [Angelo Salese]. +- 0.154: Added 'TMS70C20' device. + +ROMSET: +None required. + +$end +$info=tms70c40 +$mame +0.184 + +Texas Instruments TMS70C40, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS70C40' [Angelo Salese]. +- 0.184: Added 'TMS70C40' device. + +ROMSET: +None required. + +$end +$info=tms70c46 +$mame +0.154 + +Texas Instruments TMS70C46, , ???? + +DRIVER: +devices/cpu/tms7000/tms7000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS70C46' [Angelo Salese]. +- 0.154: Added 'TMS70C46' device. + +ROMSET: +None required. + +$end +$info=tms9118 +$mame +0.149u1 + +TMS9118 VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TMS9118 VDP' device. + +ROMSET: +None required. + +$end +$info=tms9128 +$mame +0.164 + +TMS9128 VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.164: Added 'TMS9128 VDP' device. + +ROMSET: +None required. + +$end +$info=tms9129 +$mame +0.149u1 + +TMS9129 VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMS9129 VDP'. +- 0.149u1: Added 'TMS9129' device. + +ROMSET: +None required. + +$end +$info=tms9900 +$mame +0.149u1 + +Texas Instruments TMS9900, , ???? + +DRIVER: +devices/cpu/tms9900/tms9900.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Fix undefined behaviour when reset occurs during a data derivation sequence [Michael Zapf]. +- 0.252: Fix crash at start [hap]. +- 0.238: Fix PC display for watchpoint hits [AJR]. +- 0.217: Made address visible externally while accessing on-chip memory for tms9995 [Michael Zapf]. +- 0.208: Made CRU read addressing consistent with write addressing [AJR]. Fixed handling of C and OV status bits for INV and SLA instructions [Michael Zapf]. +- 0.203: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm [AJR]. +- 0.201: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995 [Michael Zapf]. +- 0.196: Changed description to 'Texas Instruments TMS9900' [Angelo Salese]. +- 0.149u1: Added 'TMS9900' device. + +ROMSET: +None required. + +$end +$info=tms9901 +$mame +0.149u1 + +TMS9901 Programmable System Interface, , ???? + +DRIVER: +devices/machine/tms9901.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Changed input line reading from 8-bit units to single bits Fixed decrementer so it continues counting even when initial value is zero. Ensure INT3 input is disabled when clock is enabled [Michael Zapf]. +- 0.207: Added 'synchronous clock input and hooked it up in TI-99 drivers (fixes cassette instability) [Michael Zapf]. +- 0.201: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995 [Michael Zapf]. +- 0.149u1: Added 'TMS9901 Programmable System Interface' device. + +ROMSET: +None required. + +$end +$info=tms9902 +$mame +0.149u1 + +TMS9902 ACC, , ???? + +DRIVER: +devices/machine/tms9902.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TMS9902 ACC' device. + +ROMSET: +None required. + +$end +$info=tms9914 +$mame +0.198 + +TMS9914 GPIB Controller, , ???? + +DRIVER: +devices/machine/tms9914.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Suppress side effects for debugger reads. Also use "English" spacing [Vas Crabb]. +- 0.222: Simplified handling of CIDS state. Implemented service request and parallel poll state machines, and fixed a typo [F. Ulivi]. +- 0.203: Latch EOI flag until next byte is sent [Sven Schnelle]. +- 0.198: Added 'TMS9914 GPIB Controller' device. Updates: Improved emulation – HPIB test of IPC diagb ROM now passes. Added methods to read ACCRQ and CONT output lines. Added RL state machine and other fixes – now passes HP9000/340 POST. Fixed handling of GTS aux command [F. Ulivi]. + +$end +$info=tms9918 +$mame +0.149u1 + +TMS9918 VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMS9918 VDP'. +- 0.149u1: Added 'TMS9918' device. + +ROMSET: +None required. + +$end +$info=tms9918a +$mame +0.149u1 + +TMS9918A VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMS9918A VDP'. +- 0.149u1: Added 'TMS9918A' device. + +ROMSET: +None required. + +$end +$info=tms9927 +$mame +0.149u1 + +TMS9927 VTC, , ???? + +DRIVER: +devices/video/tms9927.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Allow visible area to be hard-coded at configuration time [Dirk Best]. +- 0.196: Configure using character clock rather than dot clock [AJR]. +- 0.195: Fixed excessive sync width after recomputing parameters during sync [AJR]. +- 0.149u1: Added 'TMS9927 VTC' device. + +ROMSET: +None required. + +$end +$info=tms9928a +$mame +0.149u1 + +TMS9928A VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.199: Exposed internal palette using device_palette_interface [AJR]. +- 0.149u1: Added 'TMS9928A VDP' device. + +ROMSET: +None required. + +$end +$info=tms9929 +$mame +0.149u1 + +TMS9929 VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMS9929 VDP'. +- 0.149u1: Added 'TMS9929' device. + +ROMSET: +None required. + +$end +$info=tms9929a +$mame +0.149u1 + +TMS9929A VDP, , ???? + +DRIVER: +devices/video/tms9928a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'TMS9929A VDP'. +- 0.149u1: Added 'TMS9929A' device. + +ROMSET: +None required. + +$end +$info=tms9980a +$mame +0.149u1 + +Texas Instruments TMS9980A, , ???? + +DRIVER: +devices/cpu/tms9900/tms9980a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Made CRU read addressing consistent with write addressing [AJR]. +- 0.201: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995 [Michael Zapf]. +- 0.196: Changed description to 'Texas Instruments TMS9980A' [Angelo Salese]. +- 0.149u1: Added 'TMS9980A' device. + +ROMSET: +None required. + +$end +$info=tms9981 +$mame +0.203 + +Texas Instruments TMS9981, , ???? + +DRIVER: +devices/cpu/tms9900/tms9980a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'Texas Instruments TMS9981' device. + +ROMSET: +None required. + +$end +$info=tms9995 +$mame +0.149u1 + +Texas Instruments TMS9995, , ???? + +DRIVER: +devices/cpu/tms9900/tms9995.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Byte write to the decrementer fills the other byte with the same value [Michael Zapf]. +- 0.238: Fixed pc not displaying when watchpoint hit [Robbbert]. +- 0.208: Made CRU read addressing consistent with write addressing [AJR]. Fixed interrupt condition error that caused geneve GPL mode lock-up. Fixed handling of C and OV status bits for INV and SLA instructions [Michael Zapf]. +- 0.207: Fixed spurious interrupt 1/4 by clearing the corresponding latches at the correct time [Michael Zapf]. +- 0.201: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995 [Michael Zapf]. +- 0.198: Fixed latching of pulsed interrupts [Michael Zapf]. +- 0.196: Changed description to 'Texas Instruments TMS9995' [Angelo Salese]. +- 0.193: Fixed READY check on RESET (auto-waitstate) [Michael Zapf]. Fixed debugger do command (thanks to Ryan Holtz) [Robbbert]. +- 0.149u1: Added 'TMS9995' device. + +ROMSET: +None required. + +$end +$info=tms9995_mp9537 +$mame +0.153 + +Texas Instruments TMS9995-MP9537, , ???? + +DRIVER: +devices/cpu/tms9900/tms9995.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Texas Instruments TMS9995-MP9537' [Angelo Salese]. +- 0.153: Added 'TMS9995-MP9537' device. + +ROMSET: +None required. + +$end +$info=tms9995bb +$mame +0.242 [Chris Swan] + +TMS9995 breadboard, Stuart Conner, 19?? + +This simple TMS 9995 system is aimed at users with little or no hardware skills who want to build their own functional microcomputer. The system can be built either on a breadboard, or on a PCB which can be purchased from me. The project is based around the Texas Instruments TMS 9995 16-bit microprocessor and guides the user through building a fairly minimal system using readily available components. If building on the breadboard, no soldering or circuit layout skills are required with the exception of soldering a couple of wires onto a connector. The microcomputer is designed to interface with a Terminal program running on a PC, and run a system monitor, BASIC interpreter and Forth interpreter from EPROM - note though that there is no facility to load or save programs on this simple system except by downloading or uploading them over the serial interface. Preprogrammed EPROMs are available for purchase for users who do not have the facilities to program their own (source: https://www.stuartconner.me.uk/tms9995_breadboard/tms9995_breadboard.htm). + +DRIVER: +ti/evmbug.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Chris Swan added 'Stuart Conner TMS9995 breadboard' system. + +ROMSET: +229376 bytes in 7 files / 49.83Kb packed + +$end +$info=tmscramb +$mame +0.161 [hap, Kevin Horton] + +Scramble (Tomy), Tomy, 1982 + +Tomy's version of Konami's Scramble arcade game (also called 'Rambler' in Germany and 'Astro Blaster' in the U.K.) (source: http://www.handheldmuseum.com/Tomy/Scramble.htm). + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Tomy Scramble' system. + +ROMSET: +245901 bytes in 2 files / 31.80Kb packed + +$end +$info=tmsprom +$mame +0.184 + +TMSPROM, , ???? + +DRIVER: +devices/sound/tms5110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'TMSPROM' device. + +ROMSET: +None required. + +$end +$info=tmtennis +$mame +0.159 [hap, Kevin Horton] + +Tennis (Tomy), Tomy, 1980 + + + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.159: hap and Kevin Horton added 'Tomy Tennis (Tomytronic)' system. + +ROMSET: +205514 bytes in 2 files / 70.68Kb packed + +$end +$info=tmtron +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Tron (Tomy), Tomy, 1982 + +Tomy's Tron, based on the Bally/Midway Tron arcade game (which is based on the Disney movie Tron). Cool game, the entire case is made of a smoked clear plastic so you can see the inside of the game (and it has some large, simulated circuitry in the back, to make it look even cooler) Released by Grandstand in the U.K. (source: http://www.handheldmuseum.com/Tomy/Tron.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, PCB and Artwork Preview. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added skeleton driver of 'Tomy Tron' system. + +ROMSET: +388515 bytes in 2 files / 68.11Kb packed + +$end +$info=tmvolleyb +$mame +0.255 [hap, Sean Riddle] + +Volleyball (Tomy), Tomy, 1979 + +Technical informations: https://www.electronicplastic.com/game/?company=tomy&id=537&skip=&filter=&search=batteries:4_x_aa + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: hap and Sean Riddle added 'Tomy Volleyball (Tomy)' system. + +ROMSET: +2256 bytes in 3 files / 1.34Kb packed + +$end +$info=tmy_rkmj +$mame +0.273 [David Haywood, TeamEurope] + +Ryuusei no Rockman: Denpa Henkan! On Air! (Japan), Takara Tomy / Capcom / SSD Company LTD, 2007 + + + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.273: David Haywood and TeamEurope added 'Takara Tomy / Capcom / SSD Company LTD Ryuusei no Rockman: Denpa Henkan! On Air! (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.66Mb packed + +$end +$info=tmy_thom +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Soreike Thomas - Sodor Tou no Nakamatachi / Thomas & Friends on the Island of Sodor (Japan), Tomy / SSD Company LTD, 2005 + + + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Changed description to 'Soreike Thomas - Sodor Tou no Nakamatachi / Thomas & Friends on the Island of Sodor (Japan)'. +- 0.206: Sean Riddle and Peter Wilhelmsen added 'Tomy/SSD Company LTD Thomas and Friends' system. + +ROMSET: +8388608 bytes in 1 file / 3.23Mb packed + +$end +$info=tmydistb +$mame +0.280 [TeamEurope, David Haywood] + +Disney & Disney/Pixar Characters Dekita! ga Ippai Dream Toy Pad (Japan), Tomy, 2020 + +It’s an interactive toy tablet launched in Japan in 2020, designed for preschool-aged children and inspired by Disney and Pixar characters. Featuring a monochromatic LCD screen and large buttons, it enables educational activities such as drawing, learning letters and numbers, solving simple puzzles, and playing themed mini-games. The interface is intuitive, with voice and musical feedback in Japanese, encouraging learning through play and creativity. It comes with a pen/stylus for drawing directly on the screen and often includes content tied to beloved stories and characters like Mickey Mouse, Nemo, or The Incredibles. Robust, lightweight, and battery-powered, it’s built to withstand everyday use by young children. Combining affection for Disney characters with a gentle yet stimulating "edutainment" approach—typical of modern Japanese toys—it offers a delightful blend of entertainment and education. + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: TeamEurope and David Haywood added 'Tomy Disney & Disney/Pixar Characters Dekita! ga Ippai Dream Toy Pad (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 6.02Mb packed + +$end +$info=tnmarebc +$mame +0.193 [hap, Sean Riddle] + +Nightmare Before Christmas (Tiger), Tiger Electronics, 1993 + +Nightmare Before Christmas is a handheld LCD electronic video game developed by Tiger Electronics, based on the movie Tim Burton's Nightmare Before Christmas from 1993. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Nightmare Before Christmas (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics Nightmare Before Christmas (handheld)' system. + +ROMSET: +635447 bytes in 2 files / 189.99Kb packed + +$end +$info=tnshc08 +$mame +0.252 [Miodrag Milanović] + +TNS HC-08, JZD Slušovice, 1988 + +The TNS HC-8 is described in the documentation as a single-board variant of the TNS GC with 256 KiO of RAM. Just as there is, for example, a register of preserved Apple-1 specimens, we can create an overview of existing specimens of Czechoslovak machines, their location (at least in general) and further movement (such as sales or auctions) and, in addition to tracking the fate of individual machines, help, for example, identify a stolen machine during subsequent sales (source, traslated from Czech: https://sites.google.com/site/cssrpocitace/registr/tns-hc-08?authuser=0). + +DRIVER: +skeleton/tnshc08.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: Miodrag Milanović added 'JZD Slušovice TNS HC-08' system. + +ROMSET: +8192 bytes in 3 files / 4.10Kb packed + +$end +$info=tntell +$mame +0.165 [hap, Sean Riddle] + +Touch & Tell (US), Texas Instruments, 1981 + +Shortly after the introduction of the Speak & Spell line Texas Instruments introduced with the Touch & Tell a novel product idea with their speech synthesizer technology. You place one of different pictures onto a position sensitive keyboard and start the game. Touch & Tell will ask you a random question and you point the solution with your fingertip on the picture. To keep the youngsters interested, musical tones and special sound effects appear (source: http://www.datamath.org/Speech/TouchnTell.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tntell.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.165: hap and Sean Riddle added 'Texas Instruments Touch & Tell (US, 1981 version)' system. + +ROMSET: +7376 bytes in 4 files / 5.82Kb packed + +$end +$info=tntellfr +$mame +0.165 [hap] + +Le Livre Magique (France), Texas Instruments, 1981 + +Nothing else than a Touch & Tell with French voices stored in the Speech-ROM. LeLivreMagique_1_PCB.jpg (114933 Byte)The pictured Le Livre Magique was manufactured already in 1983 and makes use of a simple approach: The printed circuit board (PCB) is identical with the Touch & Tell introduced one year earlier but lacks the Speech-ROM. Instead of it the Expansion Port of the toy is populated with a small, white module. LeLivreMagique_Module.jpg (9000 Byte)This module looks like the well known Expansion-ROM's of the original Touch & Tell (source: http://www.datamath.org/Speech/LeLivreMagique.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tntell.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.165: hap added 'Texas Instruments Le Livre Magique (France)' system. + +ROMSET: +16384 bytes in 1 file / 14.26Kb packed + +$end +$info=tntellp +$mame +0.165 [hap] + +Touch & Tell (US, patent), Texas Instruments, 1980 + +The Touch and Tell (Texas Instruments) was like the long lost (and lesser) cousin to the Speak and Spell. It was aimed at 2 to 5 year olds and came with big, interchangeable, two-sided touch pad sheets and interchangeable cartridges for each sheet. Each sheet taught a different subject (alphabet fun, number fun, colors, shapes, etc.). A computerized voice would tell the user what buttons to push (source: http://www.ilovethe80s.com/toys_toys_touchandtell.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tntell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.165: hap added 'Texas Instruments Touch & Tell (patent)' system. + +ROMSET: +2413 bytes in 2 files / 1.93Kb packed + +$end +$info=tntelluk +$mame +0.165 [hap] + +Touch & Tell (UK), Texas Instruments, 1981 + +Nothing else than a Touch & Tell with British voices stored in the Speech-ROM. Dismantling this late Touch & Tell reveals a small surprise: It includes indeed a different Speech-ROM on the main printed circuit board (PCB) compared with the original Touch & Tell (source: http://www.datamath.org/Speech/TouchnTell_UK.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +tntell.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.165: hap added 'Texas Instruments Touch & Tell (UK)' system. + +ROMSET: +16384 bytes in 1 file / 14.62Kb packed + +$end +$info=to16 +$mame +0.217 [rfka01] + +TO16, Thomson SIMIV, 1987 + +The Thomson TO16 is a PC compatible computer marketed by the French company Thomson SIMIV from September 1987. This machine exists in four basic versions: 1. TO16 PC: 1 5 "1/4 floppy drive of 360 KB, 2 ISA expansion ports. 2. TO16 PCM: TO16 PC with an integrated Kortex KX-Tel 2 modem (occupies one of the two ISA ports). 3. TO16 XPDD: 2 floppy drives, 4 ISA expansion ports, perpetual calendar. 4. TO16 XPHD: 1 floppy drive, 4 ISA expansion ports (one occupied by the hard disk controller card and one occupied by the EGA card), perpetual calendar, 1 20 MB hard disk, EGA display. The EGA graphics card is a GB100, officially from Thomson, but in reality designed and produced by Renaissance GRX for Thomson. The TO16-PC and TO16-PCM can optionally receive a second external floppy drive. The operating system supplied as standard is MS-DOS version 3.21, with MS-DOS Manager and GW-BASIC (source, traslated from French: https://fr.wikipedia.org/wiki/Thomson_TO16). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: rfka01 added 'Thomson SIMIV TO16' system. + +ROMSET: +32768 bytes in 1 file / 16.75Kb packed + +$end +$info=to7 +$mame +0.108 [Antoine Mine] + +TO7, Thomson, 1982 + +The Thomson TO7 is a home computer introduced by Thomson SA in November 1982. The TO7 is built around a 1 MHz Motorola 6809E processor. ROM cartridges, designed as MEMO7, can be introduced through a memory bay. The user interface uses Microsoft BASIC, included in the kit cartridge. The keyboard features a plastic membrane, and further user input is obtained through an optical pen. Cooling is provided by a rear radiator. Standard TV screens can be used as output through a Peritel connector (source: http://en.wikipedia.org/wiki/Thomson_TO7). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.271: Change CPU type to MC6809 [AJR]. +- 0.156: Added more dumps in to7_cart.xml [Riley110]. +- 0.148u1: Added 'preliminary lists to MO-5, TO-7 and TO-770 [k1w1]. +- 0.108: Antoine Mine added 'Thomson TO7' system. + +ROMSET: +6144 bytes in 2 files / 4.98Kb packed + +$end +$info=to7_video +$mame +0.272 [AJR] + +Thomson TO7 video components, , ???? + +DRIVER: +thomson/to_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: AJR added 'Thomson TO7 video components' device. + +ROMSET: +None required. + +$end +$info=to770 +$mame +0.108 [Antoine Mine] + +TO7/70, Thomson, 1984 + +The Thomson TO7 is a home computer introduced by Thomson SA in November 1982. An upgraded version, the Thomson TO7-70, was later released. Among improvements was an increased RAM of 64KB instead of 8KB (source: http://en.wikipedia.org/wiki/Thomson_TO7). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml, to770_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.148u1: Added 'preliminary lists to MO-5, TO-7 and TO-770 [k1w1]. +- 0.108: Antoine Mine added 'Thomson TO7/70' system. + +ROMSET: +6144 bytes in 2 files / 4.99Kb packed + +$end +$info=to770_video +$mame +0.272 [AJR] + +Thomson TO7/70 video components, , ???? + +DRIVER: +thomson/to_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: AJR added 'Thomson TO7/70 video components' device. + +ROMSET: +None required. + +$end +$info=to770a +$mame +0.108 [Antoine Mine] + +TO7/70 (Arabic), Thomson, 1984 + +The Thomson TO7 is a home computer introduced by Thomson SA in November 1982. An upgraded version, the Thomson TO7-70, was later released. Among improvements was an increased RAM of 64KB instead of 8KB (source: http://en.wikipedia.org/wiki/Thomson_TO7). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml, to770a_cart.xml + +RESOURCES: +Snap, Title and Control Panel. + +WIP: +- 0.108: Antoine Mine added 'Thomson TO7/70 arabic' system. + +ROMSET: +6144 bytes in 2 files / 5.01Kb packed + +$end +$info=to8 +$mame +0.108 [Antoine Mine] + +TO8, Thomson, 1986 + +TO8 is a computer created by the French company Thomson-SIMIV and released in 1986. It replaces its predecessor, the TO7/70 while remaining essentially compatible. New features (more memory, better graphics modes) are common to the whole range of third generation (MO6, and TO8 TO9 +). It has a tape drive and the BASIC 512 BASIC 1.0 and Microsoft integrated ROM and offers external floppy drive. An improved version, the TO8D, further includes a floppy drive 3 1/2 "integrated (source, traslated from french: http://fr.wikipedia.org/wiki/Thomson_TO8). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml, to8_cass.xml, to8_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.272: Thomson floppy disk updates: Now include the FDC in the base configuration. to9 uses a WD1770 (WD2793 appears to fail calibration), while to8 & to9p use the THM-FC-1 gate array (now a separate device). This eliminates the need to, and ability to, configure floppy disk extensions for the to8, to9 and to9p. Changed sector offsets for double-sided .fd images so that they load correctly (usually) [AJR]. +- 0.271: Split out serial keyboards as separate devices. Fix mapping of monitor ROM area [AJR]. +- 0.149: BugFIX #05160: [Crash/Freeze] (thomson.c) to8, to8d: Access Violation with '-ramsize 262144 -cart 6809ass2' [Wilbert Pol]. +- 0.108: Antoine Mine added 'Thomson TO8' system. + +ROMSET: +81920 bytes in 3 files / 65.43Kb packed + +$end +$info=to8_kbd +$mame +0.271 [AJR] + +Thomson TO8 keyboard, , ???? + +DRIVER: +thomson/to_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: AJR added 'Thomson TO8 keyboard' device. + +ROMSET: +None required. + +$end +$info=to8_video +$mame +0.272 [AJR] + +Thomson TO8 video components, , ???? + +DRIVER: +thomson/to_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: AJR added 'Thomson TO8 video components' device. + +ROMSET: +None required. + +$end +$info=to8d +$mame +0.108 [Antoine Mine] + +TO8D, Thomson, 1987 + +TO8 is a computer created by the French company Thomson-SIMIV and released in 1986. It replaces its predecessor, the TO7/70 while remaining essentially compatible. New features (more memory, better graphics modes) are common to the whole range of third generation (MO6, and TO8 TO9 +). It has a tape drive and the BASIC 512 BASIC 1.0 and Microsoft integrated ROM and offers external floppy drive. An improved version, the TO8D, further includes a floppy drive 3 1/2 "integrated (source, traslated from french: http://fr.wikipedia.org/wiki/Thomson_TO8). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml, to8_cass.xml, to8_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.149: BugFIX #05160: [Crash/Freeze] (thomson.c) to8, to8d: Access Violation with '-ramsize 262144 -cart 6809ass2' [Wilbert Pol]. +- 0.108: Antoine Mine added 'Thomson TO8D' system. + +ROMSET: +81920 bytes in 2 files / 63.96Kb packed + +$end +$info=to9 +$mame +0.108 [Antoine Mine] + +TO9, Thomson, 1985 + +The Thomson TO9 had a short career and was quickly replaced with the Thomson TO9 plus. It was designed to be a super Thomson TO 7-70 and has lost of its characteristics. Some options were available: RS232c and joystick connector, modem or genlock. Notice that the very first version of the TO 9 (never marketed) had a 5?" floppy disk drive (source: http://www.old-computers.com/museum/computer.asp?c=239). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.272: Thomson floppy disk updates: Now include the FDC in the base configuration. to9 uses a WD1770 (WD2793 appears to fail calibration), while to8 & to9p use the THM-FC-1 gate array (now a separate device). This eliminates the need to, and ability to, configure floppy disk extensions for the to8, to9 and to9p. Changed sector offsets for double-sided .fd images so that they load correctly (usually) [AJR]. +- 0.271: Split out serial keyboards as separate devices. Fix mapping of monitor ROM area [AJR]. +- 0.108: Antoine Mine added 'Thomson TO9' system. + +ROMSET: +139264 bytes in 5 files / 111.05Kb packed + +$end +$info=to9_kbd +$mame +0.271 [AJR] + +Thomson TO9 keyboard, , ???? + +DRIVER: +thomson/to_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: AJR added 'Thomson TO9 keyboard' device. + +ROMSET: +None required. + +$end +$info=to9_video +$mame +0.272 [AJR] + +Thomson TO9 video components, , ???? + +DRIVER: +thomson/to_video.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: AJR added 'Thomson TO9 video components' device. + +ROMSET: +None required. + +$end +$info=to9p +$mame +0.108 [Antoine Mine] + +TO9+, Thomson, 1986 + +The TO9 + is a computer created by the French company Thomson SIMIV and released in 1986. It is the successor of TO9. Although very similar externally, the TO9 TO9 + and have many technical differences. The machine corrects the defects TO9 but arrives late to a market already conquered by the compatible PC, Atari ST, Amiga and Amstrad CPC still. It is therefore not sold (source, traslated from french: http://fr.wikipedia.org/wiki/Thomson_TO9%2B). + +DRIVER: +thomson/thomson.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +to7_cart.xml, to7_cass.xml, to_flop.xml, to7_qd.xml, to8_cass.xml, to8_qd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.272: Thomson floppy disk updates: Now include the FDC in the base configuration. to9 uses a WD1770 (WD2793 appears to fail calibration), while to8 & to9p use the THM-FC-1 gate array (now a separate device). This eliminates the need to, and ability to, configure floppy disk extensions for the to8, to9 and to9p. Changed sector offsets for double-sided .fd images so that they load correctly (usually) [AJR]. +- 0.271: Split out serial keyboards as separate devices. Fix mapping of monitor ROM area [AJR]. +- 0.108: Antoine Mine added 'Thomson TO9+' system. + +ROMSET: +81920 bytes in 3 files / 64.98Kb packed + +$end +$info=to9p_kbd +$mame +0.271 [AJR] + +Thomson TO9+ keyboard, , ???? + +DRIVER: +thomson/to_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.271: AJR added 'Thomson TO9+ keyboard' device. + +ROMSET: +None required. + +$end +$info=tom_dpgm +$mame +0.271 [David Haywood, TeamEurope] + +Disney Princess Kirakira Mahou no Lesson (Japan), Tomy / SSD Company LTD, 2004 + + + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Tomy / SSD Company LTD Disney Princess Kirakira Mahou no Lesson (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.91Mb packed + +$end +$info=tom_jump +$mame +0.272 [TeamEurope, David Haywood] + +IDATEN Jump: Gekisou IDATEN Battle (Japan), Tomy / SSD Company LTD, 2005 + + + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Tomy / SSD Company LTD IDATEN Jump: Gekisou IDATEN Battle (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.46Mb packed + +$end +$info=tom_tvho +$mame +0.272 [TeamEurope, David Haywood] + +TV Hockey (Japan), Tomy / SSD Company LTD, 2001 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'Tomy / SSD Company LTD TV Hockey (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 1.17Mb packed + +$end +$info=tomcpin +$mame +0.219 [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] + +Tsuukai! Goraku Katsugeki - Champiyon Pinball (Japan), Tomy / SSD Company LTD, 2003 + +Pinball TV game from Japanese toy company Tomy, who also made the?Puuyta Jr.?and?Kiss-Site?consoles. Appears to have at least five different levels or screens, two players, and looks to be wireless (source: https://ultimateconsoledatabase.com/tvgames/tomy_champion_pinball.htm). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Changed description to 'Tsuukai! Goraku Katsugeki - Champiyon Pinball (Japan)'. Use full Japanese title [AJR]. +- 0.219: Sean Riddle, Peter Wilhelmsen, ShouTime and David Haywood added 'Tomy/SSD Company LTD Champiyon Pinball (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.66Mb packed + +$end +$info=tomplc +$mame +0.219 [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime] + +Nihon Isshuu - Boku wa Plarail Untenshi (Japan), Tomy / SSD Company LTD, 2004 + +Boku wa Plarail Unten-shi: Shinkansen & J?kikikansha-hen, loosely translated to "I am a Plarail Driver: Shinkansen & Steam Locomotive Edition" is a train driving game developed and digitally released by Tomy for the Wii (as a WiiWare title) exclusively in Japan on January 5, 2010. Based on Tomy's Plarail line of electric toy train sets, Boku wa Plarail Untenshi has players driving two trains: the N700 Series Shinkansen and the C12 Steam Locomotive. Intended for children, the game takes place on a fictional rail line made up of the toyline's signature blue plastic tracks, with a simplistic art style resembling a toy set (source: https://steam-games.org/game/87102/boku-wa-plarail-untenshi-shinkansen-j-kikikansha-hen/). + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle, Peter Wilhelmsen, David Haywood and ShouTime added 'Tomy/SSD Company LTD Nihon Isshuu - Boku wa Plarail Untenshi (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.54Mb packed + +$end +$info=tomshoot +$mame +0.268 [TeamEurope, Peter Wilhelmsen, David Haywood] + +Kindai Uchimakuri Variety Shateking (Japan), Tomy / SSD Company LTD, 2002 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Kindai Uchimakuri Variety Shateking (Japan)'. +- 0.268: TeamEurope, Peter Wilhelmsen and David Haywood added 'Tomy/SSD Company LTD Shooting King (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 896.92Kb packed + +$end +$info=tomthr +$mame +0.271 [David Haywood, TeamEurope] + +Asobitai Hyper Rescue - Boku wa Kyuujotai! (Japan), Takara Tomy / SSD Company LTD, 2006 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Takara Tomy / SSD Company LTD Asobitai Hyper Rescue - Boku wa Kyuujotai! (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.65Mb packed + +$end +$info=tomycar +$mame +0.277 [TeamEurope, David Haywood] + +Boku wa Tomica Driver - Hataraku Norimono Daishuugou! (Japan), Takara Tomy, 2014 + +It is an educational video game for children, developed and published by Takara Tomy, a leading Japanese company in the field of electronic toys, children's games and interactive learning devices. The title is part of the series dedicated to Tomicar (Tomicca / Tomica), the famous Japanese brand of scale toy cars produced by Tomy, similar to the concept of Western Hot Wheels or Matchbox. The game was launched as part of the rich multimedia universe related to this brand, which includes anime, cartoons, gadgets and interactive applications. + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.287: Changed manufacturer to "Takara Tomy" [James Charles Taylor]. +- 0.277: TeamEurope and David Haywood added 'Tomy Takara Boku wa Tomica Driver - Hataraku Norimono Daishuugou! (Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 12.98Mb packed + +$end +$info=tomyegg +$mame +0.277 [TeamEurope, David Haywood] + +Kiratto Pri-Chan - PritamaGO: Misty Purple (Japan), Tomy, 2019 + +It's a product of the Japanese company Tomy, related to the popular series of girls' games called Pri-Chan (ピーチけん, Peach Ken ), also known as Pripara outside Japan. The PritamaGO line is part of the collection devoted to these interactive, shiny toys, which are often colorful and have features that appeal to young children. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'Tomy Kiratto Pri-Chan - PritamaGO: Misty Purple (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.16Mb packed + +$end +$info=tomyegga +$mame +0.286 [TeamEurope] + +Kiratto Pri-Chan - PritamaGO: Powder Pink (Japan), Tomy, 2019 + +Takara Tomy Arts portable electronic device "PriTamaGO" in Powder Pink edition, part of the interactive toy line from the anime series "Kiratto PriChan" (a spin-off of the Pretty Cure franchise focused on virtual idols and streaming). Compact, ball-shaped design featuring a monochrome LCD screen, interactive buttons, and colorful LEDs. Functions as a virtual pet: allows users to care for a digital character (Pri☆Chan), feed it, play with it, and customize it with virtual accessories unlocked via secret codes or interactions. Includes connectivity features for linking with other PriTamaGO devices to exchange data and play multiplayer games. Powered by CR2032 battery; comes in a colorful plastic case with glittery details typical of the series' kawaii aesthetic. Intended for girls aged 6–12 as a nurturing/collection-based toy. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Tomy Kiratto Pri-Chan - PritamaGO: Powder Pink (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 4.03Mb packed + +$end +$info=tomyeggb +$mame +0.288 [TeamEurope] + +Kiratto Pri-Chan - PritamaGO: Mint Blue (Japan), Tomy, 2019 + +The "Tomy Kiratto Pri-Chan - PritamaGO: Mint Blue" (プリたまGO) is a standalone virtual pet electronic device launched in Japan by Takara Tomy Arts in July 2020. The gadget is based on the hugely popular multimedia and anime franchise Kiratto Pri☆Chan (part of the Pretty Series), taking the form of an interactive digital egg/scepter that combines virtual pet care with fashion and idol-themed arcade gameplay. + +DRIVER: +tvgames/generalplus_gp327902.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added 'Tomy Kiratto Pri-Chan - PritamaGO: Mint Blue (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.16Mb packed + +$end +$info=tomyspt +$mame +0.283 [David Haywood, TeamEurope] + +Pretty Rhythm Smart Pod Touch (Japan), Takara Tomy, 201? + +A portable device released in Japan in the early 2010s, inspired by the Pretty Rhythm multimedia series. It combines a resistive touchscreen with a compact pod-shaped design, allowing players to interact with mini-games, collect virtual figurines, and synchronize content with physical cards from the franchise’s line. The device features colorful lights, sounds, and animations, delivering an interactive experience centered around fashion, dance, and customization—designed specifically for young fans of the franchise. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Takara Tomy Pretty Rhythm Smart Pod Touch (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 3.15Mb packed + +$end +$info=tonto +$mame +0.149 [Ash Evans] + +Merlin M1800 Tonto, British Telecom Business Systems, 1984 + +The Tonto was the same model as the ICL OPD and the Telcom ComputerPhone which was intended for Australian market. Like the ICL version, the Tonto was sold only in the U.K. It was born thanks to a collaborative venture between British Telecom, ICL and Sinclair Research. The designers idea was to build a centralized desktop information system able to access online services, mainframes and other similar systems through the British Telecom network. It was essentially a Sinclair QL at heart, featuring the same 68008 processor. Applications software were stored in plug-in ROM cartridges or Microdrive tapes. Sadly, both of them were not compatible with QL interfaces and microdrives format and the specific Tonto O.S. couldn't run ordinary software made for the QL, even in BASIC language (source: http://www.old-computers.com/museum/computer.asp?c=871). + +DRIVER: +sinclair/ql.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ql_cart.xml, ql_cass.xml, ql_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.149: Ash Evans added 'Merlin M1800 Tonto' system. + +ROMSET: +296960 bytes in 10 files / 202.78Kb packed + +$end +$info=topaliens +$mame +0.198 [hap, Sean Riddle] + +Operation: Aliens (Tiger), Tiger Electronics, 1994 + +The?Operation: Aliens?video game?was developed by Tiger Electronics as a handheld LCD, much like most of the company's other games. It was commissioned by?20th Century Fox. For reasons unknown, development for the game ceased and it was never released. There were also rumors of a mainstream Operation: Aliens video game planned to be released for the then current home gaming consoles (source: https://alienanthology.fandom.com/wiki/Operation:_Aliens). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Operation: Aliens (Tiger)'. +- 0.198: hap and Sean Riddle added 'Tiger Electronics Operation: Aliens (handheld)' system. + +ROMSET: +1219013 bytes in 2 files / 390.12Kb packed + +$end +$info=topcat +$mame +0.198 + +HP Topcat ASIC, , ???? + +DRIVER: +devices/video/topcat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'HP Topcat ASIC' device. + +ROMSET: +None required. + +$end +$info=toptek286 +$mame +0.210 [AJR] + +286 Turbo, Toptek Micro Computer, 19?? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: AJR added 'Toptek Micro Computer 286 Turbo' system. + +ROMSET: +65536 bytes in 2 files / 45.99Kb packed + +$end +$info=torch301 +$mame +0.222 [Nigel Barnes, Centre for Computing History] + +Torch Model 301, Torch Computers, 1983 + +Torch Computers Ltd was a computer hardware company formed in 1982 in Great Shelford, near Cambridge, UK and became well known for its computer peripherals for the BBC Micro. The 300 series were workstations. The 300 was originally launched in the "Independence of America Day" product launch which also premiered the 725 "server". The 300 was originally a standalone network only computer, still based around a BBC Micro motherboard and Z80 processor, intended for use as a TORCHnet station or as a terminal for a TORCH Unix system - you could call it a forerunner to thin client computing. Over time it also became expandable via a small tower containing a hard and/or floppy disk drive and, ultimately, a 68000 second processor in the tower running Unix System III. There is also an expansion tower and drive cables included with the 300 series (source: http://www.computinghistory.org.uk/det/16709/Torch-Model-No-301/). + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbc_flop_torch.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Nigel Barnes and Centre for Computing History added 'Torch Computers Torch Model 301' system. + +ROMSET: +49152 bytes in 3 files / 33.37Kb packed + +$end +$info=torch725 +$mame +0.222 [Nigel Barnes, Centre for Computing History] + +Torch Model 725, Torch Computers, 1983 + + + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbc_flop_torch.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Nigel Barnes and Centre for Computing History added 'Torch Computers Torch Model 725' system. + +ROMSET: +65536 bytes in 4 files / 37.56Kb packed + +$end +$info=torchb_kbd +$mame +0.280 [Nigel Barnes] + +Torch Keyboard (B), , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Torch Keyboard (B)' device. + +ROMSET: +None required. + +$end +$info=torchf +$mame +0.169 [Nigel Barnes] + +Torch CF240, Torch Computers, 1982 + + + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbc_flop_torch.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.191: Clone promoted to working [Nigel Barnes]. +- 0.169: Nigel Barnes added 'Torch CF240' system. + +ROMSET: +32768 bytes in 2 files / 27.93Kb packed + +$end +$info=torchh +$mame +0.169 [Nigel Barnes] + +Torch CH240, Torch Computers, 1983 + + + +DRIVER: +acorn/bbcb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +bbc_cass.xml, bbc_rom.xml, bbc_flop_torch.xml, bbcb_flop.xml, bbcb_flop_orig.xml, bbc_hdd.xml, bbc_vsm.xml + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.223: Machine promoted to working [Nigel Barnes]. +- 0.218: Renamed (torchh10) to (torchh) and description changed to 'Torch CH240'. +- 0.169: Nigel Barnes added 'Torch CH240/10' system. + +ROMSET: +32768 bytes in 2 files / 27.93Kb packed + +$end +$info=torchi_kbd +$mame +0.280 [Nigel Barnes] + +Torch Keyboard (I), , ???? + +DRIVER: +acorn/bbc_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Nigel Barnes added 'Torch Keyboard (I)' device. + +ROMSET: +None required. + +$end +$info=tosh1000 +$mame +0.181 [Sergey Svishchev] + +Toshiba T1000, Toshiba, 1987 + +The Toshiba T1000 was a laptop computer manufactured by the Toshiba Corporation in 1987. It had a similar specification to the IBM PC Convertible, with an 4.77 MHz 80C88 processor, 512 kB of RAM, and a monochrome CGA-compatible LCD. Unlike the Convertible, it includes a standard serial port and parallel port, connectors for an external monitor, and a real-time clock. Unusually for an IBM compatible PC, the T1000 contained a 256 kB ROM with a copy of MS-DOS 2.11. This acted as a small, read-only hard drive. Alternative operating systems could still be loaded from the floppy drive, or (if present) the ramdisk. Along with the earlier T1100 and T1200 systems, the Toshiba T1000 was one of the early computers to feature a "laptop" form factor and battery-powered operation (source: https://en.wikipedia.org/wiki/Toshiba_T1000). + +DRIVER: +pc/tosh1000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.184: Hooked up ROM-DOS [Sergey Svishchev]. +- 0.181: Sergey Svishchev added 'Toshiba T1000' system. + +ROMSET: +557056 bytes in 2 files / 228.34Kb packed + +$end +$info=tosh1000_bram +$mame +0.194 + +Toshiba T1000 Backup RAM, , ???? + +DRIVER: +pc/tosh1000_bram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Toshiba T1000 Backup RAM' device. + +ROMSET: +None required. + +$end +$info=toshiba_tc58256aft +$mame +0.268 [Windy Fairy] + +Toshiba TC58256AFT, , ???? + +DRIVER: +devices/machine/nandflash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Windy Fairy added 'Toshiba TC58256AFT' device. + +ROMSET: +None required. + +$end +$info=tot3200sxc +$mame +0.234 [adalbert, rfka01] + +T3200SXC, Toshiba, 199? + +The specs for T3200SXC comes in these configurations with a retail price tag. The configuration Toshiba provides comes with a 20MHz Intel i386SX n/a n/a ISA DOS. This Toshiba Laptop can take up to 13 MB on system board ram, with a fixed amount of 1 MB (non-removable) installed With the addition of a Toshiba Expansion Chassis, the T3200SXC will accept a standard 16bit memory expansion board and can then be upgraded to 16MB. This full-featured mainstream Laptop enhances the previous generation Toshiba models with the chipsets and new levels of customization. Get the best experience on your Toshiba T3200SXC Laptop with improved performance, make it easy to create a home network and share all of your favorite items (source: http://www.computer-specifications.com/specifications/Toshiba-T3200SXC-Specs.html). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.234: adalbert and rfka01 added 'Toshiba T3200SXC' system. + +ROMSET: +131072 bytes in 1 file / 36.35Kb packed + +$end +$info=totspies +$mame +0.223 [Team Europe, David Haywood] + +Totally Spies! (France), Senario / Marathon - Mystery Animation Inc., 2006 + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=6XhRUSCPZUw + +WIP: +- 0.223: Team Europe and David Haywood added 'Senario/Marathon - Mystery Animation Inc. Totally Spies! (France)' system. + +ROMSET: +4194304 bytes in 1 file / 1.10Mb packed + +$end +$info=touchme +$mame +0.183 [hap, Sean Riddle] + +Touch Me (handheld, rev. 2), Atari, 1979 + +TOUCH ME is a one to four-player game where your memory and your concentration are the most important factors. There are three games, each one similar, yet slightly different. The object in all of the games generally speaking, is to follow the sequence of flashing lights or "signals" by pressing corresponding colored buttons. Each signal is accompanied by one of four different electronic tones (source: Atari Touch Me manual). + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.183: hap and Sean Riddle added 'Atari Touch Me (handheld, Rev 2)' system. + +ROMSET: +1024 bytes in 1 file / 0.81Kb packed + +$end +$info=touma560 +$mame +0.283 [David Haywood, TeamEurope] + +Tou ma Pet (OK-560), Shenzhen Shiji New Technology, 2021 + +Portable device released in 2021, inspired by classic virtual pet toys. Equipped with a small monochrome LCD screen and dedicated buttons, it lets you care for a digital creature by interacting with features such as feeding, playing, hygiene, and sleep. With a compact design and vibrant colors, it offers a simple yet nostalgic experience, perfect for children and retro gadget enthusiasts. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Shenzhen Shiji New Technology Tou ma Pet (OK-560)' system. + +ROMSET: +8396800 bytes in 2 files / 1.31Mb packed + +$end +$info=touma568 +$mame +0.283 [David Haywood, TeamEurope] + +Tou ma Pet (OK-568), Shenzhen Shiji New Technology, 2021 + +A portable device released in 2021, inspired by virtual pet toys. It features a small monochrome LCD screen and intuitive controls for caring for a digital creature, allowing users to manage activities such as feeding, cleaning, playing, and resting. With its compact design, vibrant colors, and essential functionalities, it offers a simple yet fun caregiving experience—perfect for children and gadget collectors inspired by retro gaming. + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: David Haywood and TeamEurope added 'Shenzhen Shiji New Technology Tou ma Pet (OK-568)' system. + +ROMSET: +8396800 bytes in 2 files / 1.37Mb packed + +$end +$info=toumapet +$mame +0.271 [David Haywood, TeamEurope] + +Tou ma Pet (OK-550), Shenzhen Shiji New Technology, 2021 + + + +DRIVER: +handheld/st2302u_bbl_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Changed description to 'Tou ma Pet (OK-550)'. +- 0.271: David Haywood, TeamEurope added 'Shenzhen Shiji New Technology Tou ma Pet' system. + +ROMSET: +4202496 bytes in 2 files / 1.06Mb packed + +$end +$info=tower386sx +$mame +0.222 [rfka01] + +386SX System 40 (VGA), Schneider Rundfunkwerke AG, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'Schneider Rundfunkwerke AG 386SX System 40 (VGA)' system. + +ROMSET: +196608 bytes in 5 files / 85.91Kb packed + +$end +$info=towerat2xx +$mame +0.222 [rfka01] + +Tower AT 201, 202, 220, 240 and 260 (286,EGA), Schneider Rundfunkwerke AG, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'Schneider Rundfunkwerke AG Tower AT 201, 202, 220, 240 and 260 (286,EGA)' system. + +ROMSET: +491520 bytes in 15 files / 202.61Kb packed + +$end +$info=tp1983 +$mame +0.206 [Sergey Svishchev] + +TV Test Pattern Generator 1983, Radio, 1983 + + + +DRIVER: +skeleton/testpat.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sergey Svishchev added 'Radio TV Test Pattern Generator 1983' system. + +ROMSET: +None required. + +$end +$info=tp1985 +$mame +0.206 [Sergey Svishchev] + +TV Test Pattern Generator 1985, Radio, 1985 + + + +DRIVER: +skeleton/testpat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sergey Svishchev added 'Radio TV Test Pattern Generator 1985' system. + +ROMSET: +None required. + +$end +$info=tp880v +$mame +0.272 [Patrick Mackinlay] + +Tadpole Technology TP880V, , ???? + +DRIVER: +devices/bus/vme/tp880v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.272: Patrick Mackinlay added 'Tadpole Technology TP880V' device. + +ROMSET: +131072 bytes in 1 file / 53.84Kb packed + +$end +$info=tp881v +$mame +0.252 [Patrick Mackinlay] + +Tadpole Technology TP881V, , ???? + +DRIVER: +devices/bus/vme/tp881v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.252: Patrick Mackinlay added 'Tadpole Technology TP881V' device. + +ROMSET: +262144 bytes in 2 files / 70.11Kb packed + +$end +$info=tpad600 +$mame +0.271 [AJR] + +ThinkPad 600, IBM, 1998 + +The IBM ThinkPad 600 series was a series of notebook computers introduced in 1998 by IBM as an lighter and slimmer alternative to the 770 series. Three models were produced, the 600, 600E, and 600X; the series was succeeded in 2000 by the ThinkPad T20 series. The 600 series was designed to be a more portable version of the 770 series, featuring slimmer dimensions and a weight of around 5 pounds (2.3 kg), by using lightweight but strong carbon fiber composite plastics. The 600 series also introduced the new UltraSlimBay (not to be confused with the UltraBay Slim as found on the later T40/T60 series), as well as easily interchangeable RAM and hard drives; all 600 series machines shipped with 32 or 64 MB of RAM integrated on the motherboard from the factory (source: https://en.wikipedia.org/wiki/IBM_ThinkPad_600). + +DRIVER: +ibm/thinkpad600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Renamed (thinkpad600) to (tpad600). +- 0.271: AJR added 'IBM ThinkPad 600' system. + +ROMSET: +590905 bytes in 4 files / 437.80Kb packed + +$end +$info=tpad600e +$mame +0.271 [AJR] + +ThinkPad 600E, IBM, 1999 + +The IBM ThinkPad 600 series was a series of notebook computers introduced in 1998 by IBM as an lighter and slimmer alternative to the 770 series. Three models were produced, the 600, 600E, and 600X;[1] the series was succeeded in 2000 by the ThinkPad T20 series. ThinkPad 600E - Featuring a Pentium II processor at either 300 MHz, 366 MHz, or 400 MHz, all models of the 600E featured at 13.3" XGA TFT display as standard. This model shipped with an external floppy drive, built-in CD-ROM, either a 4.0 GB, 6.4 GB or 10 GB hard drive, and 32 MB or 64 MB of RAM on the motherboard (upgradeable to 288 MB/320 MB/512 MB using PC66 SODIMMs). The 600E also was the first of the 600 series to offer a DVD-ROM drive as an option, as well as a TV output port (using a special dongle that was supplied to provide composite and S-Video ports) (source: https://en.wikipedia.org/wiki/IBM_ThinkPad_600). + +DRIVER: +ibm/thinkpad600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Renamed (thinkpad600e) to (tpad600e). +- 0.271: AJR added 'IBM ThinkPad 600E' system. + +ROMSET: +591961 bytes in 5 files / 442.80Kb packed + +$end +$info=tpad600x +$mame +0.281 [ArcadeHacker] + +ThinkPad 600X, IBM, 1999 + +It’s a business laptop released in 1999, part of the renowned ThinkPad series. Based on an Intel Pentium III processor (up to 650 MHz), it offers up to 192 MB of RAM, a 13.3" color TFT display, a hard drive up to 12 GB, and full connectivity (USB, serial, parallel, modem, and optional Ethernet/Wi-Fi). Designed for mobility and reliability, it features an ergonomic keyboard with TrackPoint and a long-lasting battery. It represents the pinnacle of 1990s ThinkPad design—combining durability, performance, and compactness for professionals on the go. + +DRIVER: +ibm/thinkpad600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Renamed (thinkpad600x) to (tpad600x). +- 0.281: ArcadeHacker added 'IBM ThinkPad 600X' system. + +ROMSET: +573440 bytes in 2 files / 366.55Kb packed + +$end +$info=tpad760xd +$mame +0.281 [ArcadeHacker] + +ThinkPad 760XD, IBM, 1995 + +A 1995 business laptop featuring a 120 MHz Pentium processor, a 10.4" TFT display, up to 48 MB of RAM, and a hard drive up to 2.1 GB. Designed for engineers and professionals, it includes serial, parallel, VGA, and PCMCIA ports, along with a TrackPoint. Rugged, compact, and reliable, it embodies the pinnacle of ThinkPad excellence in the 1990s. + +DRIVER: +ibm/thinkpad600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Renamed (thinkpad760xd) to (tpad760xd). +- 0.281: ArcadeHacker added 'IBM ThinkPad 760XD' system. + +ROMSET: +524416 bytes in 2 files / 316.22Kb packed + +$end +$info=tpad770z +$mame +0.281 [ArcadeHacker] + +ThinkPad 770Z, IBM, 1999 + +A 1999 business laptop featuring a 366 MHz Pentium II processor, a 14.1" TFT display, up to 192 MB of RAM, and a hard drive up to 12 GB. It includes USB, VGA, PCMCIA, modem, and optional Wi-Fi. Rugged design, excellent keyboard, and TrackPoint make it ideal for mobile professionals. + +DRIVER: +ibm/thinkpad600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Renamed (thinkpad770z) to (tpad770z). +- 0.281: ArcadeHacker added 'IBM ThinkPad 770Z' system. + +ROMSET: +591961 bytes in 5 files / 447.25Kb packed + +$end +$info=tpad850 +$mame +0.270 [AJR] + +ThinkPad 850, IBM, 1996 + +Sometime in 1994, IBM started working on a prototype mobile system named Woodfield and designated as type 6020. Very little is known about this system; it was never officially announced or sold. On June 19, 1995, IBM announced the ThinkPad 850 and 820 (announcement letters 195-178 and 195-179, respectively) with a planned availability date of July 24, 1995. The ThinkPad 820 designation was type 6040, code name Wiltwick; the 850 was type 6042, code name Woodfield Prime. The ThinkPads 820/850 were to be available with no software or with preloaded Windows NT 3.51 or AIX 4.1.3. OS/2 was to come at some unspecified later date, and Solaris 2.5.1 support was announced in February 1996. The ThinkPad 850 type 6042 came with 16 or 32 MB RAM, 540 or 810 MB hard disk, and 640×480 or 800×600 TFT display (source: https://www.os2museum.com/wp/ibm-thinkpad-power-series-850/). + +DRIVER: +ibm/thinkpad8xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +thinkpad8xx.xml, generic_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Renamed (thinkpad850) to (tpad850). +- 0.270: AJR added 'IBM ThinkPad 850' system. + +ROMSET: +1048576 bytes in 2 files / 862.94Kb packed + +$end +$info=tpc310 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +TPC-310 (MSX2, Argentina), Talent, 1987 + +The Talent TPC-310 was a successful MSX2 home computer manufactured beginning in 1988 by Talent Argentina. The target market for Talent was mainly Argentina, Chile and Uruguay. The TPC-310 is almost equals than the original Daewoo MSX2 computer, but it had several built-in software into the ROM memory, such as Turbo-Basic, and a graphics desktop utility (source: http://en.wikipedia.org/wiki/Talent_TPC-310). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'TPC-310 (MSX2, Argentina)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Talent TPC-310' system. + +ROMSET: +98304 bytes in 4 files / 63.52Kb packed + +$end +$info=tpi6525 +$mame +0.149u1 + +6525 TPI, , ???? + +DRIVER: +devices/machine/6525tpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added '6525 TPI' device. + +ROMSET: +None required. + +$end +$info=tpitfight +$mame +0.262 [algestam, Sean Riddle, hap] + +Pit-Fighter (Tiger), Tiger Electronics, 1991 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: algestam, Sean Riddle and hap added 'Tiger Electronics Pit-Fighter (Tiger)' system. + +ROMSET: +334631 bytes in 2 files / 99.37Kb packed + +$end +$info=tpp311 +$mame +0.143u3 [Wilbert Pol] + +TPP-311 (MSX2, Argentina), Talent, 1987 + +The Talent TPP-311 is a special version of the TPC-310 with only 64kB RAM and 64kB VRAM. It was used in Argentinian primary schools. The Talent TPP-311 is a MSX2 with a Z80A from SGS (Z8400AB1) and an MSX-Engine S1985 from Yamaha. As the VRAM size is only 64kB, SCREEN 7 and 8 can't be used. It is also possible to add more RAM and VRAM (source: https://www.msx.org/wiki/Talent_TPP-311). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'TPP-311 (MSX2, Argentina)'. +- 0.143u3: Wilbert Pol added 'Talent TPP-311' system. + +ROMSET: +81920 bytes in 3 files / 59.05Kb packed + +$end +$info=tps312 +$mame +0.143u3 [Wilbert Pol] + +TPS-312 (MSX2, Argentina), Talent, 1987 + +The Talent TPS-312 is a special version of the TPC-310 with only 64kB RAM and 64kB VRAM. It was used in Argentinian secondary schools. The Talent TPS-312 is a MSX2 with a Z80A from SGS (Z8400AB1) and an MSX-Engine S1985 from Yamaha. As the VRAM size is only 64kB, SCREEN 7 and 8 can't be used. However, it is possible to add more RAM and VRAM (source: https://www.msx.org/wiki/Talent_TPS-312). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'TPS-312 (MSX2, Argentina)'. +- 0.143u3: Wilbert Pol added 'Talent TPS-312' system. + +ROMSET: +98304 bytes in 4 files / 75.12Kb packed + +$end +$info=tr175 +$mame +0.192 [Robbbert] + +TR-175 II, Relisys, 1982 + + + +DRIVER: +skeleton/tr175.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Robbbert added 'Relisys TR175II' system. + +ROMSET: +131072 bytes in 2 files / 37.02Kb packed + +$end +$info=tr505 +$mame +0.225 [DBWBP] + +TR-505 Rhythm Composer, Roland, 1986 + +The Roland TR-505 Rhythm Composer was released by Roland, in 1986. It is a drum machine and MIDI sequencer from the same family as the Roland TR-909, TR-808, TR-707, and TR-606. The drum kit includes basic rock drum sounds similar to those of the TR-707, plus a complement of Latin-style drum sounds similar to those of the TR-727 (the Latin version of the TR-707) (source: https://en.m.wikipedia.org/wiki/Roland_TR-505). + +DRIVER: +roland/roland_tr505.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.225: DBWBP added 'Roland TR-505 Rhythm Composer' system. + +ROMSET: +131072 bytes in 1 file / 113.17Kb packed + +$end +$info=tr606 +$mame +0.170 [hap, Kevin Horton] + +TR-606 Drumatix, Roland, 1982 + +The 606 was the percussion side-kick to the TB-303. It even looks like the 303. It stores up to 32 patterns and 8 songs. The 606 allows switching between Pattern Play and Write mode while running - making the 606 the only drumcomputer in the X0X series that can be edited while performing and switching patterns. It is also possible to link up to 4 consecutive patterns in Pattern Play mode. There is only a mono audio output, however there are mods from Kenton Electronics and Analog Solutions that will add individual outputs for each drum tone (source: http://www.vintagesynth.com/roland/606.php). + +DRIVER: +roland/roland_tr606.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.170: hap and Kevin Horton added 'Roland TR-606 Drumatix' system. + +ROMSET: +2048 bytes in 1 file / 1.80Kb packed + +$end +$info=tr707 +$mame +0.220 [DBWBP] + +TR-707 Rhythm Composer, Roland, 1985 + +The Roland TR-707 Rhythm Composer is a programmable digital sample-based drum machine built by the Roland Corporation, beginning in 1985. The TR-707 was a staple in early house music, particularly with acid house. It is also a staple of almost all electronic Arabic popolari music (al jeel). Because the TR-707 offers a limited number of instruments sampled at 12 bits, its sound is considered dated by modern standards. However, it is still in use because of its versatility in synchronizing with other hardware and its fully featured interface, comparable to that of high-end Roland drum machines such as the TR-808and TR-909 (source: https://en.m.wikipedia.org/wiki/Roland_TR-707). + +DRIVER: +roland/roland_tr707.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland TR-707 Rhythm Composer' system. + +ROMSET: +147456 bytes in 5 files / 99.89Kb packed + +$end +$info=tr707_audio +$mame +0.278 [m1macrophage] + +TR-707 audio circuits, , ???? + +DRIVER: +roland/roland_tr707.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Renamed (tr707_audio_device) to (tr707_audio). +- 0.278: m1macrophage added 'TR-707 audio circuits' device. + +ROMSET: +None required. + +$end +$info=tr727 +$mame +0.220 [DBWBP] + +TR-727 Rhythm Composer, Roland, 1985 + +Roland TR-727, released in 1985, acts as a true follower of TR-707. Their interface doesn't differ, but the main differences are in samples – TR-727 offers the library of Latin percussion. Ethnic percussion has won its place under the sun in modern dance music, and its application implies happiness and energy. The rhythm machine offers a set of 15 samples a user can apply, such as: bongo, conga, timbal, claves, maracas, quijada, whistles, bells. All of the abovementioned percussion sounds have soft and warm voices, and some of them are especially saturated with crunchy overtones. It should be noted that some of them were used earlier in other models of the TR series, but 707 has its distinctive sound. Moreover, do not steer clear of such specific instruments as whistles and crystal bells (source: https://synth.market/catalogue/roland/tr_727/). + +DRIVER: +roland/roland_tr707.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.220: DBWBP added 'Roland TR-727 Rhythm Composer' system. + +ROMSET: +16384 bytes in 1 file / 10.33Kb packed + +$end +$info=tr808 +$mame +0.238 [afx303, DinSync] + +TR-808 Rhythm Composer, Roland, 1980 + +The Roland TR-808 Rhythm Composer, commonly known as the 808, is a drum machine manufactured by the Roland Corporation between 1980 and 1983. It was one of the first drum machines to allow users to program rhythms instead of using preset patterns. Unlike its nearest competitor at the time, the more expensive Linn LM-1, the 808 generates sounds using analog synthesis rather than by playing samples. Launched when electronic music had yet to become mainstream, the 808 received mixed reviews for its unrealistic drum sounds and was a commercial failure. After building approximately 12,000 units, Roland discontinued the 808 after its semiconductors became impossible to restock. It was succeeded by the TR-909 in 1983. Over the course of the 1980s, the 808 attracted a cult following among underground musicians for its affordability on the used market, ease of use and idiosyncratic sounds, particularly its deep, "booming" bass drum. It became a cornerstone of the emerging electronic, dance and hip hop genres, popularized by early hits such as "Sexual Healing" by Marvin Gaye and "Planet Rock" by Afrika Bambaataa and the Soulsonic Force. The 808 was eventually used on more hit records than any other drum machine. Its particular popularity in hip hop has made it one of the most influential inventions in popular music, comparable to the Fender Stratocaster's impact on rock. Its sounds are included with music software and modern drum machines and it has inspired unlicensed recreations (source: https://en.wikipedia.org/wiki/Roland_TR-808). + +DRIVER: +roland/roland_tr808.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.238: afx303 and DinSync added 'Roland TR-808 Rhythm Composer' system. + +ROMSET: +2048 bytes in 1 file / 1.76Kb packed + +$end +$info=tr909 +$mame +0.222 [anonymous, DBWBP] + +TR-909 Rhythm Composer, Roland, 1984 + +The Roland TR-909 Rhythm Composer is a drum machine introduced by the Roland Corporation in 1983. It succeeded the TR-808, and was the first Roland drum machine to use samples for some sounds. It was also the first Roland drum machine with MIDI functionality, allowing it to synchronize with other devices. Though it was a commercial failure, the 909 became influential in the development of electronic dance music genres such as techno, house and acid (source: https://en.m.wikipedia.org/wiki/Roland_TR-909). + +DRIVER: +roland/roland_tr909.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.222: anonymous and DBWBP added 'Roland TR-909 Rhythm Composer' system. + +ROMSET: +114688 bytes in 5 files / 70.41Kb packed + +$end +$info=trakcvg +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Trakton Computer Video Game, Trakton, 198? + +Trakton Computer Video Game it's an australian clone (compatible with Palladium) of the Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey? (source: http://en.wikipedia.org/wiki/Arcadia_2001). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Trakton Computer Video Game' system. + +ROMSET: +None required. + +$end +$info=tranz330 +$mame +0.179 [Ryan Holtz] + +Tranz 330, VeriFone, 1985 + +The VeriFone TRANZ 330 Credit Card Terminal is a fast, low cost transaction automation system that provides a perfect solution for merchants looking to minimize cost without forfeiting quality. The VeriFone TRANZ 330 is capable of processing all major credit cards and guaranteeing checks. Comes complete with external ports for ATM PINpad, external printer, and a check reader. The VeriFone TRANZ 330 credit card machine is so user friendly that transactions can be completed with only a few keystrokes (source: http://www.1nps.com/product/verifone-tranz-330-credit-card-terminal/). + +DRIVER: +verifone/tranz330.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.179: Ryan Holtz added 'VeriFone Tranz 330' system. Added partially working driver for the VeriFone Tranz 330 point of sale terminal; modem is not currently emulated, but it can be interacted with in a meaningful way and configured [Ryan Holtz]. + +ROMSET: +32768 bytes in 1 file / 21.97Kb packed + +$end +$info=trclchick +$mame +0.274 [Milan Galcik, algestam] + +Clever Chicken, Tronica, 1983 + +Technical informations: http://handheldempire.com/game.jsp?game=1982 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Milan Galcik and algestam added 'Tronica Clever Chicken' system. + +ROMSET: +122284 bytes in 1 file / 33.97Kb packed + +$end +$info=trdivadv +$mame +0.274 [Milan Galcik, algestam] + +Diver's Adventure, Tronica, 1983 + +Technical informations: http://handheldempire.com/game.jsp?game=1985 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: Milan Galcik and algestam added 'Tronica Diver's Adventure' system. + +ROMSET: +169514 bytes in 2 files / 50.73Kb packed + +$end +$info=tricep +$mame +0.136 [Miodrag Milanović] + +Tricep, Morrow Designs, 1985 + + + +DRIVER: +morrow/tricep.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.136: Miodrag Milanović added skeleton driver of 'Morrow Designs Tricep' system. + +ROMSET: +8192 bytes in 2 files / 2.44Kb packed + +$end +$info=trident_4dwavedx +$mame +0.287 [Angelo Salese] + +Trident 4D Wave-DX sound card, , ???? + +DRIVER: +devices/bus/pci/trident_4dwavedx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Improve single shot playback [Angelo Salese]. +- 0.287: Angelo Salese added 'Trident 4D Wave-DX sound card' device. + +ROMSET: +None required. + +$end +$info=trio64dx_pci +$mame +0.286 [Angelo Salese] + +S3 86C775 Trio64V2/DX, , ???? + +DRIVER: +devices/bus/pci/trio_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'S3 86C775 Trio64V2/DX' device. + +ROMSET: +131072 bytes in 4 files / 71.16Kb packed + +$end +$info=triomphe +$mame +0.262 [hap, Berger, Sean Riddle] + +Triomphe, Chess King / Intelligent Chess Software, 1985 + + + +DRIVER: +chessking/triomphe.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Chess King / Intelligent Chess Software'. +- 0.262: hap, Berger and Sean Riddle added 'Chess King / Intelligent Software Triomphe' system. + +ROMSET: +4096 bytes in 1 file / 3.43Kb packed + +$end +$info=triplec +$mame +0.283 [DBWBP] + +Triple-C Stereo Channel Multiband Compressor & Envelope, TC Electronic, 2000 + +Rack-mount audio processor released in 2000, designed for stereo multiband compression with advanced control over the signal envelope. It divides the signal into three independent frequency bands (low, mid, high), each equipped with dedicated parameters for threshold, ratio, attack, and release, enabling precise and transparent dynamic shaping. The unit features high-quality analog circuits and a “True Bypass” architecture to preserve the integrity of the original sound. Designed for sound engineers and producers, it is ideal for mastering, mixing, and processing stereo bus signals, offering both subtle adjustments and more pronounced dynamic interventions, with a clean and versatile character. + +DRIVER: +skeleton/tc_manhattan.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: DBWBP added 'TC Electronic Triple-C Stereo Channel Multiband Compressor & Envelope' system. + +ROMSET: +262144 bytes in 1 file / 62.55Kb packed + +$end +$info=triplex +$mame +0.271 [Nigel Barnes, Binary Dinosaurs] + +Triple X, Torch Computers, 1985 + +The Triple X was based on an 8 MHz 68010 CPU, with a Hitachi 6303 "service processor". The CPU was accompanied by a 68451 memory management unit and a 68450 DMA controller. Both VMEbus and a BBC Micro-compatible "1MHz bus" expansion buses were provided, as was a SCSI host adapter, and an optional Ethernet interface. Both RS-423 and X.25-compatible synchronous serial ports were provided. This latter feature made the Triple X attractive to the UK academic community, where X.25 networks were prevalent at the time. Standard RAM capacity was 1 MB, expandable to 7 MB via VME cards. A 720 KB, 5.25-in floppy disk drive and ST-506-compatible 20 MB hard disk were fitted as standard, interfaced to the SCSI bus via an OMTI adapter. Either a 10 or 13 inch colour monitor was supplied. Two graphics modes were available: 720 × 256 pixels in four colours, or 720 × 512 in two colours. The Triple X had a novel touch-sensitive "soft" power switch. When switching off, this commanded the operating system to shut down gracefully before powering down (source: https://en.wikipedia.org/wiki/Torch_Triple_X). + +DRIVER: +torch/triplex.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Nigel Barnes, Binary Dinosaurs added 'Torch Computers Triple X' system. + +ROMSET: +32768 bytes in 2 files / 15.49Kb packed + +$end +$info=triton41 +$mame +0.251 [Ian Lockhart, Nigel Barnes] + +Triton L4.1, Transam, 1978 + +The Transam Triton Personal Computer was launched in November 1978 and was sold in kit form. It is built on a single board and is based on the 8080 Processor. The single board holds up to 8K of memory, 4K RAM and 4K ROM, supplied with 3K ROM and 2K RAM. The kit, which cost ?286 +VAT, came complete with 56-key ASCII keyboard, case, power supply, P.C.B., full documentation, powerful 1K monitor and 2K Tiny Basic, plus all components. The case was designed with room for expansion. It features a 2K integer Tiny Basic as well as a versatile monitor to allow machine code programming. Used with a standard TV and cassette recorder it forms a powerful computing' system. The kit comes with an on-board UHF modulator, allowing you to connect to a TV aerial socket. A unique VDU function, together with 64 graphics characters provide the ETI-Triton with excellent graphics handling capacity as well as full cursor control (source: http://www.computinghistory.org.uk/det/6210/Transam-Triton/). + +DRIVER: +misc/triton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +triton_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Ian Lockhart and Nigel Barnes added 'Transam Triton L4.1' system. + +ROMSET: +3072 bytes in 3 files / 2.44Kb packed + +$end +$info=triton51 +$mame +0.251 [Ian Lockhart, Nigel Barnes] + +Triton L5.1, Transam, 1979 + +The Transam Triton Personal Computer was launched in November 1978 and was sold in kit form. It is built on a single board and is based on the 8080 Processor. The single board holds up to 8K of memory, 4K RAM and 4K ROM, supplied with 3K ROM and 2K RAM. The kit, which cost ?286 +VAT, came complete with 56-key ASCII keyboard, case, power supply, P.C.B., full documentation, powerful 1K monitor and 2K Tiny Basic, plus all components. The case was designed with room for expansion. It features a 2K integer Tiny Basic as well as a versatile monitor to allow machine code programming. Used with a standard TV and cassette recorder it forms a powerful computing' system. The kit comes with an on-board UHF modulator, allowing you to connect to a TV aerial socket. A unique VDU function, together with 64 graphics characters provide the ETI-Triton with excellent graphics handling capacity as well as full cursor control (source: http://www.computinghistory.org.uk/det/6210/Transam-Triton/). + +DRIVER: +misc/triton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +triton_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Ian Lockhart and Nigel Barnes added 'Transam Triton L5.1' system. + +ROMSET: +5120 bytes in 5 files / 4.12Kb packed + +$end +$info=triton52 +$mame +0.251 [Ian Lockhart, Nigel Barnes] + +Triton L5.2, Transam, 1980 + +The Transam Triton Personal Computer was launched in November 1978 and was sold in kit form. It is built on a single board and is based on the 8080 Processor. The single board holds up to 8K of memory, 4K RAM and 4K ROM, supplied with 3K ROM and 2K RAM. The kit, which cost ?286 +VAT, came complete with 56-key ASCII keyboard, case, power supply, P.C.B., full documentation, powerful 1K monitor and 2K Tiny Basic, plus all components. The case was designed with room for expansion. It features a 2K integer Tiny Basic as well as a versatile monitor to allow machine code programming. Used with a standard TV and cassette recorder it forms a powerful computing' system. The kit comes with an on-board UHF modulator, allowing you to connect to a TV aerial socket. A unique VDU function, together with 64 graphics characters provide the ETI-Triton with excellent graphics handling capacity as well as full cursor control (source: http://www.computinghistory.org.uk/det/6210/Transam-Triton/). + +DRIVER: +misc/triton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +triton_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Ian Lockhart and Nigel Barnes added 'Transam Triton L5.2' system. + +ROMSET: +5120 bytes in 5 files / 4.12Kb packed + +$end +$info=triton72 +$mame +0.251 [Ian Lockhart, Nigel Barnes] + +Triton L7.2, Transam, 1980 + +The Transam Triton Personal Computer was launched in November 1978 and was sold in kit form. It is built on a single board and is based on the 8080 Processor. The single board holds up to 8K of memory, 4K RAM and 4K ROM, supplied with 3K ROM and 2K RAM. The kit, which cost ?286 +VAT, came complete with 56-key ASCII keyboard, case, power supply, P.C.B., full documentation, powerful 1K monitor and 2K Tiny Basic, plus all components. The case was designed with room for expansion. It features a 2K integer Tiny Basic as well as a versatile monitor to allow machine code programming. Used with a standard TV and cassette recorder it forms a powerful computing' system. The kit comes with an on-board UHF modulator, allowing you to connect to a TV aerial socket. A unique VDU function, together with 64 graphics characters provide the ETI-Triton with excellent graphics handling capacity as well as full cursor control (source: http://www.computinghistory.org.uk/det/6210/Transam-Triton/). + +DRIVER: +misc/triton.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +triton_rom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.251: Ian Lockhart and Nigel Barnes added 'Transam Triton L7.2' system. + +ROMSET: +20224 bytes in 22 files / 16.38Kb packed + +$end +$info=triumec +$mame +0.257 [archive.org] + +Trium Eclipse, Mitsubishi, 2002 + +The Trium Eclipse was one of the first GPRS mobile phones with a 256-colour display. At launch it was described as "the executive phone that brings colour to your life". The 256-colour screen was the primary feature of the device and Mitsubishi had secured exclusive rights to the Rayman games which the company felt would "demonstrate the difference colour screens make to mobile games and why games will be one of the main features for phones in 2002." It was designed for business users and the company stated: "with its colour display and GPRS capabilities, the Eclipse really is one of a kind". To support its business-centric credentials the phone had integrated fax and data capabilities as well as a voice recorder. The Trium Eclipse supported three polyphonic ringtones and additional ringtones could be downloaded (source: https://www.mobilephonemuseum.com/phone-detail/trium-eclipse). + +DRIVER: +mitsubishi/trium.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: archive.org added 'Mitsubishi Trium Eclipse' system. + +ROMSET: +4194304 bytes in 1 file / 2.31Mb packed + +$end +$info=trkfldch +$mame +0.206 [Sean Riddle, ClawGrip] + +Track & Field Challenge, Konami, 2007 + +Konami has updated the classic Track & Field game and turned it into one of those hot games that just hooks up to your TV. Instead of the blister-inducing button mashing of the 1980s arcade game, the new Track & Field Challenge actually comes with a two-player foot controller mat that makes you actually work up a sweat when you play. There are ten different events including the 100m dash, long jump, javelin throw, hurdles and more. The game will even track how many calories you've burned when you play. So if your kids need to get some exercise, and just can't wait for Wii's prices to come down, Track & Field Challenge is for you and is available now. The events include the 100 Meter Dash, Long Jump, Triple jump, travelin throw, 110m Hurdles, Hammer Throw, and High Jump each feature a qualifying time or level (source: http://cybergiftshop.com/konami-track-field-challenge/?currency=EUR&osCsid=36sgfpf366klnpejs50k40mkn7). + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and ClawGrip added 'Konami Track & Field Challenge' system. + +ROMSET: +4194304 bytes in 1 file / 1.32Mb packed + +$end +$info=trkfldchj +$mame +0.279 [David Haywood, TeamEurope] + +Hashire! Tobe! Nagero! Hyper Sports Challenge (Japan), Konami, 2007 + +This is a home-console video game inspired by the sports minigame genre, designed for a dynamic and accessible gaming experience. Based on a series of athletic challenges such as running, javelin throwing, high jumping, and swimming, it demands quick reflexes, precise coordination, and intensive use of the controls. With vibrant graphics and an energetic, fast-paced rhythm, the game is crafted for multiplayer play, encouraging friendly competition among friends and family members. Set in a lively, arcade-style atmosphere, it captures the spirit of classic digital Olympic games while delivering instant fun—perfect for players of all ages, much like the beloved Japanese titles known for their party-oriented gameplay. + +DRIVER: +tvgames/trkfldch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: David Haywood and TeamEurope added 'Konami Hashire! Tobe! Nagero! Hyper Sports Challenge (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.43Mb packed + +$end +$info=trmavia +$mame +0.219 [Juan Romero, ClawGrip] + +TRMA VIA, Alcatel / Telefonica, 2001 + + + +DRIVER: +skeleton/cit1500.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Juan Romero and ClawGrip added 'Alcatel/Telefonica TRMA VIA' system. + +ROMSET: +135168 bytes in 2 files / 40.15Kb packed + +$end +$info=trobhood +$mame +0.193 [hap, Sean Riddle] + +Robin Hood (Tiger), Tiger Electronics, 1991 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Robin Hood (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics Robin Hood (handheld)' system. + +ROMSET: +704816 bytes in 1 file / 213.61Kb packed + +$end +$info=trobocop2 +$mame +0.193 [hap, Sean Riddle] + +Robocop 2 (Tiger), Tiger Electronics, 1990 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Robocop 2 (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics Robocop 2 (handheld)' system. + +ROMSET: +467668 bytes in 2 files / 144.87Kb packed + +$end +$info=trobocop3 +$mame +0.195 [hap, Sean Riddle] + +Robocop 3 (Tiger), Tiger Electronics, 1992 + +Tiger Electronics (simply known as Tiger and Tiger Toys) was an American toy manufacturer, best known for its handheld LCD games, the Furby, Giga Pets, and the 2-XL robot product, and audio games such as Brain Warp. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois (source: https://en.wikipedia.org/wiki/Tiger_Electronics). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Robocop 3 (Tiger)'. +- 0.195: hap and Sean Riddle added 'Tiger Electronics Robocop 3 (handheld)' system. + +ROMSET: +616238 bytes in 2 files / 191.10Kb packed + +$end +$info=trockteer +$mame +0.198 [hap, Sean Riddle] + +The Rocketeer (Tiger), Tiger Electronics, 1991 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.242: Changed description to 'The Rocketeer (Tiger)'. +- 0.198: hap and Sean Riddle added 'Tiger Electronics The Rocketeer (handheld)' system. + +ROMSET: +558128 bytes in 1 file / 175.48Kb packed + +$end +$info=trs80 +$mame +0.1 [Juergen Buchmueller] + +TRS-80 Model I (Level I Basic), Tandy Radio Shack, 1977 + +TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with hobbyists, home users, and small-businesses. Tandy Corporation's leading position in what Byte Magazine called the "1977 Trinity" (Apple, Commodore and Tandy) had much to do with Tandy's retailing the computer through more than 3000 of its Radio Shack (Tandy in Europe) storefronts. Notable features of the original TRS-80 included its full-stroke QWERTY keyboard, small size, its Floating Point BASIC programming language, an included monitor, and a starting price of $600. The pre-release price was $500 and a $50 deposit was required, with a money back guarantee at time of delivery. One major drawback of the original system was the massive RF interference it caused in surrounding electronics. This became a problem when it was determined to violate FCC regulations, leading to the Model I's phase out in favor of the new Model III. By 1979, the TRS-80 had the largest available selection of software in the microcomputer market + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee, PCB and Artwork Preview. + +WIP: +- 0.259: Quickload updates. Move /CMD quickload implementation to its own source file again, this time as a device. Rewrite file I/O code to use more modern methods (somewhat clumsily) [AJR]. +- 0.233: Sound-related improvements [Robbbert]. +- 0.135: Model 4 and 4P can boot from floppy disk [Robbbert]. +- 0.131: Various improvements: Added 'centronics printer. Cassette works on all clones. Model III/4 RTC and cassette hooked up. UART added. LNW-80 graphics and colour added. ht1080z and system-80 extension roms added '[Robbbert]. +- 0.128: Added 'proper cassette emulation support (both .wav and .cas. formats) [Wilbert Pol]. +- 0.124: Fixed an issue with I/O ports. Fixed 32 character display. Decoded LNW-80 characters [Robbbert]. +- 0.112: Fixed TRS-80 drivers [Robbbert and R. Belmont]. +- 0.71: Fixed a crash on startup [Nate Woods]. +- 0.62.1: Now use tilemap [Nate Woods]. +- 0.37b5: Split the ROMs into the 4K sizes they originally had trs80.rom -> trs80.z33, trs80.z34 and trs80.zl2 sys80.rom -> sys80rom.1 sys80rom.2 and sys80rom.3 . IO_CASSETTE now only loads *.cas files in SYSTEM format and IO_QUICKLOAD is used for files in *.cmd format (disk excerpts) [Juergen Buchmueller]. +- 0.36b16: Updates to cgenie, trs80 and ti99_4a due to wd179x update [Juergen Buchmueller]. +- 0.36b14: Trs80, removed video x*2/y*3 hacks; the character layout is now 6x12 [Juergen Buchmueller]. Fixed .cas/.cmd loader using opbaseoverride(). The image is loaded as soon as the BASIC prompt is show (">" in line 4) and floppy controller is disabled in trs80_init() when no floppy disk image is specified [Juergen Buchmueller]. +- 0.36b13: Corrected wd179x to use the new fileio semantics. This fixes the trs80, cgenie and ti99 drivers [Juergen Buchmueller]. +- 0.1: Juergen Buchmueller added 'Tandy TRS-80 Model I' system. + +ROMSET: +5120 bytes in 2 files / 3.83Kb packed + +$end +$info=trs80_quickload +$mame +0.259 [AJR] + +TRS-80 /CMD quickload, , ???? + +DRIVER: +trs/trs80_quik.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: AJR added 'TRS-80 /CMD quickload' device. + +ROMSET: +None required. + +$end +$info=trs80dt1 +$mame +0.192 [Robbbert] + +TRS-80 DT-1 Data Terminal, Radio Shack, 1982 + +The DT-1 Data Terminal could be connected to the TRS-80 16B business computers as an extra terminal. Like those machines, it had both a Z80 CPU (4 MHz) and a 68000 CPU (6 MHz). If you have any additional information, please let us know (source: http://www.pcmuseum.ca/details.asp?id=277). + +DRIVER: +trs/trs80dt1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.222: Changed description to 'TRS-80 DT-1 Data Terminal'. +- 0.215: Machine promoted to working [Robbbert]. Added RS-232 and Centronics parallel ports, and promoted to working [Robbbert]. +- 0.192: Robbbert added 'Radio Shack TRS-80 DT-1' system. Fixed keyboard key sense to fix key repeat. Switched refresh to 60Hz to match with 60Hz jumper setting. Added temporary hack to get the last three columns to display [Frank Palazzolo, Robbbert]. + +ROMSET: +6144 bytes in 2 files / 4.11Kb packed + +$end +$info=trs80l2 +$mame +0.37b11 [Robbbert and unknown others] + +TRS-80 Model I (Level II Basic), Tandy Radio Shack, 1978 + +The Tandy TRS 80 model 1 was the first member of one of the most famous computer family. It was one of the first home computer and was launched at the same time as famous computers like the Apple II or the Commodore PET. Beside, Tandy competitors nicknamed was "Trash-80". The TRS-80 was developed was developed within the Radio Shack engeneering group, based upon several processor chips, SC/MP, PACE, 8008, 8080 and finally the Z80 (source: http://www.old-computers.com/museum/computer.asp?c=409). + +DRIVER: +trs/trs80.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.254: BugFIX #08511 [Core] (trs/trs80.cpp) trs80l2: SuperUtility?3 fails to boot due to false sync detection [Tim Lindner]. +- 0.250: BugFIX #08464 [Core] (trs/trs80.cpp) trs80l2: Loader used by Spook House and Sledge of Rahmul fails with error [pnp2084]. BugFix#08507 [Media Support] (trs/trs80.cpp) trs80l2: DMK disk images containing FM tracks are unsupported [pnp2084] +- 0.249: BugFIX #08435 [Core] (trs/trs80.cpp) trs80l2: WD1771 does not support a1 DAM status bit [O.?Galibert]. BugFIX#08458 [Core] (trs/trs80.cpp) trs80l2: Sync byte value is not correctly read from WD FDC in two places [pnp2084]. +- 0.231: BugFIX #07903 [Media Support] (trs80m3.cpp) trs80l2, trs80m3: Multiple TRS-80 model 1 and 3 disks which previously worked no longer boot (b0f2302) [Robbbert]. +- 0.126: Renamed (trs80l2a) to (trs80l2). +- 0.37b11: Robbbert added 'TRS-80 Model I (Level II Basic)' system. + +ROMSET: +25600 bytes in 7 files / 21.06Kb packed + +$end +$info=trs80m16 +$mame +0.137 [Curt Coder] + +TRS-80 Model 16, Tandy Radio Shack, 1982 + +Tandy later released the TRS-80 Model 16, as the follow-on to the Model II; an upgrade kit was available for Model II systems. The Model 16 added 'a 6 MHz, 16-bit Motorola 68000 processor and memory card, keeping the original Z-80 as an I/O processor. It could run either TRSDOS-16 or Xenix, Microsoft's version of UNIX. Of the two operating systems, Xenix was far more popular. TRSDOS-16 was essentially Model II TRSDOS, with no additional features and little compatible software. 68000 functionality was added 'as an extension, loading 68000 code into the 68000 memory via a shared memory window with the Z80 (source: http://en.wikipedia.org/wiki/TRS-80#Model_16.2C_Model_16B.2C_Model_12.2C_and_Tandy_6000). + +DRIVER: +trs/trs80m2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +trs80m2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.137: Curt Coder added skeleton driver of 'Tandy TRS-80 Model II/16' system. + +$end +$info=trs80m2 +$mame +0.137 [Curt Coder] + +TRS-80 Model II, Tandy Radio Shack, 1979 + +In October 1979, Tandy began shipping the Model II, which was targeted to the small-business market. Creative Computing in 1984 called it a "state-of-the-art business machine" that "might have taken the business market by storm had it not had a nameplate reading 'Radio Shack'". The Model II was not an upgrade of the Model I, but an entirely different' system. As a professional business machine, it used state-of-the-art hardware and had numerous features not found in the primitive Model I such as DMA, vectored interrupts, a detachable keyboard, and port instead of memory-mapped I/O. It sported 80x25 text and a singled-sided 500k 8" floppy drive, and either 32 or 64k of RAM, along with two RS-232 ports and a Centronics-standard parallel port. The video memory was not mapped into the main address space or directly accessible by the CPU (only through indirect register writes) (source: http://en.wikipedia.org/wiki/TRS-80#Model_II). + +DRIVER: +trs/trs80m2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +trs80m2.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.231: BugFIX #07935 [Media Support] (trs80m2.cpp) trs80m2: Cannot boot any disks (9ff6d01) [Olivier Galibert]. +- 0.147u4: Added 'floppies to software list [Don Maslin's archive]. +- 0.147u1: Fixed reverse video [Curt Coder]. +- 0.145u4: Fixed keyboard clock [brouhaha]. Added some floppies [Damien Cymbal]. +- 0.137: Curt Coder added skeleton driver of 'TRS-80 Model II' system. + +ROMSET: +12288 bytes in 6 files / 3.92Kb packed + +$end +$info=trs80m2kb +$mame +0.145u2 + +TRS-80 Model II Keyboard, , ???? + +DRIVER: +trs/trs80m2kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.193: Added 'missing keyboard controller ROM [Joakim Larsson Edström, Sean Riddle]. +- 0.145u2: Added 'TRS-80 Model II Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.76Kb packed + +$end +$info=trs80m3 +$mame +0.1 [Juergen Buchmueller] + +TRS-80 Model III, Tandy Radio Shack, 1980 + +The Model III is basically an upgrade of the Model I, which was released three years earlier. It has the same CPU, but it is faster, has more memory, and the floppy drives hold twice as much data, although the Model I could be upgraded to some of these features. But the major reason for developing the Model III was because the FCC had just instituted new regulations about RF emissions generated by computers and other electronic devices. The Model I was completely unshielded and was unable to pass the emission restrictions (source: http://oldcomputers.net/trs80iii.html). + +DRIVER: +trs/trs80m3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_quik.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.259: Quickload updates. Move /CMD quickload implementation to its own source file again, this time as a device. Rewrite file I/O code to use more modern methods (somewhat clumsily). Update header too in trs80m3.h [AJR]. +- 0.250: BugFIX #08507 [Media Support] (trs/trs80.cpp) trs80m3: DMK disk images containing FM tracks are unsupported [pnp2084]. +- 0.233: Sound-related improvements [Robbbert]. +- 0.231: BugFIX #07903 [Media Support] (trs80m3.cpp) trs80l2, trs80m3: Multiple TRS-80 model 1 and 3 disks which previously worked no longer boot (b0f2302) [Robbbert]. +- 0.36b6: Renamed (trs80_m3) to (trs80m3). +- 0.1: Juergen Buchmueller added 'Tandy Tandy TRS-80 Model III' system. + +ROMSET: +24576 bytes in 7 files / 19.63Kb packed + +$end +$info=trs80m4 +$mame +0.125 [Robbbert and unknown others] + +TRS-80 Model 4, Tandy Radio Shack, 1980 + +The TRS-80 model 4 (ref 26-1068/69) was one of the last models of the TRS-80 series (and perhaps the less known). It ran at 4 MHz and displayed 80 columns x 24 lines in Model 4 mode, but was fully compatible with the TRS-80 model 3 and in Model 3 mode actually displayed 64x16 and ran at the Model 3's 2 MHz. It had 64 or 128 KB RAM, the 64 upper KB being used as a RAM disk. It had one or two 5?" floppy disk (184 KB each) and ran under TRSDOS 6.0 or 1.3, LDOS or CP/M (source: http://www.old-computers.com/museum/computer.asp?c=244). + +DRIVER: +trs/trs80m3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_cass.xml, trs80_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.249: BugFIX #08458 [Core] (trs/trs80.cpp) trs80m4: Sync byte value is not correctly read from WD FDC in two places [pnp2084]. +- 0.231: BugFIX #07308 [Known Issues/To-Do's] (trs80m3.cpp) trs80m4: The TRS-80 Model IV will not boot any Model IV disks, only Model III disks (c6c0f2f) [Robbbert]. +- 0.135: Promoted from GAME_NOT_WORKING [Robbbert]. +- 0.125: Robbbert added 'Tandy TRS-80 Model 4' system. + +ROMSET: +14336 bytes in 1 file / 11.65Kb packed + +$end +$info=trs80m4p +$mame +0.131 [Fabio Priuli] + +TRS-80 Model 4P, Tandy Radio Shack, 1983 + +The TRS-80 Model 4P (catalog number 26-1080) was a transportable version of the TRS-80 Model 4, released on November 15, 1983 for a starting price of $1799. This was $200 less than the price of a desktop Model 4 and $200 more than its nearest competitor, the transportable Kaypro II. The Model 4P offered complete Model 4 compatibility, but in a transportable package with a carry handle. It weighed only 26 pounds and featured a 9 inch screen, two floppy disk drives, and a detachable keyboard with a 16 inch cable that stored below the screen (source: http://www.trs-80.org/model-4p/). + +DRIVER: +trs/trs80m3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trs80_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.135: Promoted from GAME_NOT_WORKING [Robbbert]. +- 0.131: Fabio Priuli added 'TRS-80 Model 4P' system. + +ROMSET: +6648 bytes in 3 files / 4.41Kb packed + +$end +$info=trs80pc3 +$mame +0.125 [Peter Trauner] + +TRS-80 Pocket Computer PC-3, Tandy Radio Shack, 1983 + +Truly a shirt-pocket-sized, fully-functional programmable computer, the TRS-80 PC-3 was actually built by Sharp and is nearly identical to the Sharp PC-1251 of 1982. As the successor to the PC-1 and PC-2, the PC-3 is the smallest and lightest of the early TRS-80 pocket computers (source: http://oldcomputers.net/trs80pc3.html). + +DRIVER: +sharp/pocketc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.125: Peter Trauner added 'Tandy TRS-80 Pocket Computer PC-3' system. + +$end +$info=trsgkeep +$mame +0.255 [algestam] + +Super Goal Keeper, Tronica, 1983 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.255: algestam added 'Tronica Super Goal Keeper' system. + +ROMSET: +121214 bytes in 2 files / 41.64Kb packed + +$end +$info=trshutvoy +$mame +0.210 [Sean Riddle, avlixa] + +Shuttle Voyage, Tronica, 1983 + +Technical informations: http://handheldempire.com/game.jsp?game=2001 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.210: Sean Riddle and avlixa added 'Tronica Shuttle Voyage' system. + +ROMSET: +225844 bytes in 2 files / 68.82Kb packed + +$end +$info=trsm100 +$mame +0.131 [Fabio Priuli] + +TRS-80 Model 100, Tandy Radio Shack, 1983 + +The TRS-80 Model 100 was an early portable computer introduced in 1983. It was one of the first notebook-style computers, featuring a keyboard and liquid crystal display, battery powered, in a package roughly the size and shape of notepad or large book. It was made by Kyocera, and originally sold in Japan as the Kyotronic 85. Although a slow seller for Kyocera, the rights to the machine were purchased by Tandy Corporation, and the computer was sold through Radio Shack stores in the United States and Canada as well as affiliated dealers in other countries, becoming one of the company's most popular models, with over 6,000,000 units sold worldwide. The Olivetti M-10 and the NEC PC-8201 and PC-8300 were also built on the same Kyocera platform, with some design and hardware differences. It was originally marketed as a Micro Executive Work Station (MEWS), although the term did not catch on and was eventually dropped (source: http://en.wikipedia.org/wiki/TRS-80_Model_100). + +DRIVER: +kyocera/kyocera.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +trsm100.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.141: Added 'a software list for option ROMs [Curt Coder]. +- 0.131: Fabio Priuli added 'TRS-80 Model 100 (not working)' system. + +ROMSET: +32768 bytes in 1 file / 26.11Kb packed + +$end +$info=trspacadv +$mame +0.275 [Milan Galcik, algestam] + +Space Adventure, Tronica, 1982 + +The "Tronica Space Adventure" is a portable electronic game produced by Tronica, a company that in the 1980s was engaged in the production of electronic entertainment devices. This game was part of a series of consoles or handheld devices designed to provide simple but engaging play experiences, often inspired by popular themes such as science fiction, adventure, and action. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Milan Galcik, algestam added 'Tronica Space Adventure' system. + +ROMSET: +122176 bytes in 3 files / 37.12Kb packed + +$end +$info=trspacmis +$mame +0.233 [algestam] + +Space Mission (Tronica), Tronica, 1982 + +Technical informations: http://handheldempire.com/game.jsp?game=2004 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.235: Changed description to 'Space Mission (Tronica)'. +- 0.233: algestam added 'Tronica Space Mission' system. + +ROMSET: +108531 bytes in 2 files / 32.11Kb packed + +$end +$info=trspider +$mame +0.234 [algestam] + +Spider (Tronica), Tronica, 1982 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.234: algestam added 'Tronica Spider (Tronica)' system. + +ROMSET: +130534 bytes in 1 file / 37.78Kb packed + +$end +$info=trsrescue +$mame +0.210 [algestam] + +Space Rescue, Tronica, 1982 + +Technical informations: http://handheldempire.com/game.jsp?game=2005 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.210: algestam added 'Tronica Space Rescue' system. + +ROMSET: +182856 bytes in 2 files / 52.65Kb packed + +$end +$info=trsvidtx +$mame +0.216 [cuba200611] + +Videotex, Tandy Radio Shack, 1980 + +The Videotex computer was a device that made it possible to access the Internet at an early age. L'uomo tedesco the computer si infila e the television e muore telephone line and could log in then with 300 bps. Non così anyone now fancies something wrong: at the time Internet understood only text-oriented pages, similar to today still in mailboxes (source, traslated from German: https://www.zock.com/8-Bit/D_Videotex.HTML). + +DRIVER: +trs/agvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +coco_cart.xml, coco_flop.xml, dragon_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Machine promoted to working [Tim Lindner]. +- 0.216: cuba200611 added 'Tandy Radio Shack Videotex' system. + +ROMSET: +2048 bytes in 1 file / 1.82Kb packed + +$end +$info=trthuball +$mame +0.237 [algestam] + +Thunder Ball (Tronica), Tronica, 1983 + +Technical informations: http://handheldempire.com/game.jsp?game=2014 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Changed description to 'Thunder Ball (Tronica)'. +- 0.237: algestam added 'Tronica Thunder Ball' system. + +ROMSET: +175018 bytes in 1 file / 48.75Kb packed + +$end +$info=trtreisl +$mame +0.278 [Milan Galcik, Algestam] + +Treasure Island (Tronica), Tronica, 1983 + +The Tronica Treasure Island, produced in 1983, is an LCD handheld electronic toy, made by a small company or brand that is probably Italian or European (the name "Tronica" does not correspond to a historically prominent manufacturer such as Mattel, Tomy or Tiger), and inspired by the famous adventure novel "Treasure Island" by Robert Louis Stevenson. + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Milan Galcik and Algestam added 'Tronica Treasure Island (Tronica)' system. + +ROMSET: +205376 bytes in 5 files / 62.10Kb packed + +$end +$info=tryomvgc +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Tryom Video Game Center, Tryom, 198? + +The Arcadia 2001 was licensed to many different companies and sold under different names. However, not all consoles are compatible due to differences in cart slots and cases. The Tryom Video Game Center it's a 'MPT-03 console' (source: http://en.wikipedia.org/wiki/Arcadia_2001). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Tryom Video Game Center' system. + +ROMSET: +None required. + +$end +$info=ts_handy11 +$mame +0.217 [Sean Riddle, GameHistory.org] + +Handy Boy 11-in-1 (TV Play Power), Techno Source / JungleTac, 2001? + + + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Techno Source / JungleTac' and year to'2001?'. +- 0.217: Sean Riddle and GameHistory.org added 'Techno Source Handy Boy 11-in-1 (TV Play Power)' system. + +ROMSET: +1048576 bytes in 1 file / 383.47Kb packed + +$end +$info=ts1 +$mame +0.204 [bhilpert, Bitsavers] + +TS-1 (v2.13.0), Falco Data Products, 1980 + +The TS-l Terminal is a general purpose ASCII data entry terminal. It is an input device to a computer where information entered through the keyb.oard is sent to the host computer. It is simultaneously an output device for the computer; that is, data output from the computer is displayed on the terminal video screen. The TS-l has complete editing capabilities and can display a large selection of visual attributes. A great deal of human engineering is designed into the TS-l to make operating the terminal as simple and straightforward as possible (source: TS-1 Operators' Guide). + +DRIVER: +falco/falcots.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.204: bhilpert and Bitsavers added 'Falco Data Products TS-1 (v2.13.0)' system. + +ROMSET: +10240 bytes in 3 files / 6.99Kb packed + +$end +$info=ts10 +$mame +0.210 [R. Belmont, DBWBP.com] + +TS-10, Ensoniq, 1993 + +The TS series workstations introduced in 1993 were the culmination of the line that started with the ESQ-1 and progressed through the SQ-80, VFX, VFX-SD, SD-1, and SD-1/32. The resulting TS contained the most advanced feature set, most powerful sequencer and sound engine, and provided high quality sound and powerful effects processing. The TS series consists of two models: The TS-10 with a 61-note synth action keyboard with velocity and polyphonic aftertouch, and the TS-12 which is virtually the same instrument, but it has 76-note hammer action keyboard with a channel aftertouch feature from Fatar. No rack-module version was produced. The synthesizer section has 32 voices of polyphony (12 MIDI tracks of multitimbrality). It uses a ROM bank with 6 MB of samples from various acoustic instruments, synth waves, percussion and sound effects. A single patch is called a "Sound" and can be made from combining up to six waves. Each "Sound" can have up to four variations which are selected via two "Patch Selector Buttons" above the Pitch-bend and Modulation wheels. A performance patch, called a "Preset" can be made from up to three "Sounds" with independent settings for each "Sound". Arranged by banks are 120 user "Sounds" and 120 user "Preset" performance patches plus 180 preset "Sounds" and 180 preset "Preset" performance patches. There is also one bank for 10 sampled sounds which can be doubled if the RAM is expanded. The General MIDI sound set is also available in the TS (source: http://www.vintagesynth.com/ensoniq/ts10_ts12.php). + +DRIVER: +ensoniq/esqkt.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.210: R. Belmont and DBWBP.com added 'Ensoniq TS-10' system. + +ROMSET: +2621440 bytes in 8 files / 1.05Mb packed + +$end +$info=ts1000 +$mame +0.83 [Krzysztof Strzecha] + +Timex Sinclair 1000, Timex Sinclair, 1982 + +The Timex Sinclair 1000 (TS1000) was the first computer produced by Timex Sinclair, a joint-venture between Timex Corporation and Sinclair Research. It was launched in July 1982. The TS1000 was a slightly modified Sinclair ZX81 with an NTSC RF modulator instead of a UK PAL (Units sold in Portugal have a PAL RF modulator) device and the onboard RAM doubled to 2 kB. The TS1000's casing had slightly more internal shielding but remained the same as Sinclair's, including the membrane keyboard. It had black and white graphics, and no sound. It was followed by an improved version, the Timex Sinclair 1500 (for more info see: http://en.wikipedia.org/wiki/Timex_Sinclair_1000). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.83: Krzysztof Strzecha fixed & readded Timex Sinclair 1000' system. +- 0.61: Removed Timex Sinclair 1000' system. +- 0.56.1: The main ROM file is now called zx81a.rom, instead of zx81.rom in order to match the other drivers in the family [Nate Woods]. +- 0.36b15: Juergen Buchmueller added 'Timex Sinclair 1000' system. + +$end +$info=ts12 +$mame +0.210 [R. Belmont, DBWBP.com] + +TS-12, Ensoniq, 1993 + +The TS series workstations introduced in 1993 were the culmination of the line that started with the ESQ-1 and progressed through the SQ-80, VFX, VFX-SD, SD-1, and SD-1/32. The resulting TS contained the most advanced feature set, most powerful sequencer and sound engine, and provided high quality sound and powerful effects processing. The TS series consists of two models: The TS-10 with a 61-note synth action keyboard with velocity and polyphonic aftertouch, and the TS-12 which is virtually the same instrument, but it has 76-note hammer action keyboard with a channel aftertouch feature from Fatar. No rack-module version was produced. The synthesizer section has 32 voices of polyphony (12 MIDI tracks of multitimbrality). It uses a ROM bank with 6 MB of samples from various acoustic instruments, synth waves, percussion and sound effects. A single patch is called a "Sound" and can be made from combining up to six waves. Each "Sound" can have up to four variations which are selected via two "Patch Selector Buttons" above the Pitch-bend and Modulation wheels. A performance patch, called a "Preset" can be made from up to three "Sounds" with independent settings for each "Sound". Arranged by banks are 120 user "Sounds" and 120 user "Preset" performance patches plus 180 preset "Sounds" and 180 preset "Preset" performance patches. There is also one bank for 10 sampled sounds which can be doubled if the RAM is expanded. The General MIDI sound set is also available in the TS (source: http://www.vintagesynth.com/ensoniq/ts10_ts12.php). + +DRIVER: +ensoniq/esqkt.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.210: R. Belmont and DBWBP.com added 'Ensoniq TS-12' system. + +ROMSET: +1572864 bytes in 4 files / 558.46Kb packed + +$end +$info=ts1500 +$mame +0.132 [Robbbert, Miodrag Milanović] + +Timex Sinclair 1500, Timex Sinclair, 1983 + +The TS1500 was a slightly-upgraded development of the TS1000. Because of the big problem built around TS1000 in the US (keyboard and RAM Pack mainly), Timex Sinclair (TMX Portugal) designed TS1500 and offered it to Timex Corporation to solve the problems (RAM pack connection) and use the TS2000 (ZXSpectrum) silver case that were never used because they launched TS2068. It replaced the earlier machine's ZX81-like case with a ZX Spectrum-like case (in Silver), the same ZX Spectrum rubber keyboard, a custom ULA (it does not have the Ferranti ULA) and increased the onboard RAM to 16 KB (for more info see: http://en.wikipedia.org/wiki/Timex_Sinclair_1500#Timex_Sinclair_1500). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.135: Fixed memory size regression, it can boot now [Robbbert]. +- 0.132: Robbbert and Miodrag Milanović added 'Timex Sinclair 1500' system. + +ROMSET: +8192 bytes in 1 file / 6.63Kb packed + +$end +$info=ts2068 +$mame +0.37b2 [David Robertson] + +TS-2068, Timex Sinclair, 1983 + +The Timex Sinclair 2068 (TS2068), released in November 1983, was Timex Sinclair's fourth and last home computer for the United States market. It was also marketed in Portugal and Poland, as the Timex Computer 2068. A variant of the machine was later sold in Poland under the name Unipolbrit Komputer 2086. The TS2068 was based on the ZX Spectrum and followed Timex's ZX81-based TS1000 and TS1500, and the Spectrum-based TC2048. Like the TS2048 was announced as a 40K memory machine (16K RAM + 24K ROM), so the 2068 was announced as a 72K machine (48K RAM + 24K ROM). (source: http://en.wikipedia.org/wiki/Timex_Sinclair_2068). + +DRIVER: +sinclair/timex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, timex_dock.xml, timex_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.129: Fixed CPU and AY clocks based on crystal values from schematics [Justin Kerk, Lord Nightmare]. +- 0.56: Aspect ratio corrected. Support for DOCK cartridges added. Support for Z80 snapshots added '.AY sound added '[Krzysztof Strzecha]. +- 0.37b2: David Robertson added 'Timex-Sinclair 2068' system. + +ROMSET: +24576 bytes in 2 files / 16.39Kb packed + +$end +$info=ts2624 +$mame +0.204 [Al Kossow] + +TS-2624, Falco Data Products, 1982 + + + +DRIVER: +falco/falcots.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.270: Remove no sound flag. Add bell [AJR]. +- 0.204: Al Kossow added 'Falco Data Products TS-2624' system. + +ROMSET: +40960 bytes in 5 files / 23.11Kb packed + +$end +$info=ts28 +$mame +0.240 [Dirk Best, Bitsavers] + +Endura TS-28, Falco, 1983 + + + +DRIVER: +falco/falcots28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.240: Dirk Best and Bitsavers added 'Falco Endura TS-28' system. + +ROMSET: +20544 bytes in 5 files / 12.73Kb packed + +$end +$info=ts3000 +$mame +0.192 [Robbbert] + +TS-3000, Televideo, 198? + + + +DRIVER: +televideo/ts3000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Robbbert added 'Televideo TS-3000' system. + +ROMSET: +16384 bytes in 1 file / 7.64Kb packed + +$end +$info=ts30a +$mame +0.285 [The MacDat Network] + +TS30A, Compal, 1994 + +The laptop ODM released by Compal in 1994, designed for rebranding by various manufacturers. The base model features a 9.4-inch passive-matrix monochrome display with a resolution of 640x480 pixels. It is powered by either an Intel or Cyrix 486 processor (ranging from 25 MHz to 100 MHz depending on the configuration) and includes a Socket 3 slot. The system comes with proprietary 4 MB of RAM, expandable up to 20 MB. It boasts a compact design with an integrated trackball replacing the touchpad, a plastic chassis typical of the era—known for its fragility—and a CMOS battery soldered directly onto the motherboard. This model was marketed under several brands, including Epson ActionNote 650/660, Targa, MidWest Micro SoundBook, and Viglen Dossier 486 ST. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: The MacDat Network added 'Compal TS30A' system. + +ROMSET: +131072 bytes in 1 file / 81.90Kb packed + +$end +$info=ts30as +$mame +0.285 [The MacDat Network] + +TS30AS, Compal, 1994 + +The laptop ODM, released by Compal in 1994 as an evolution of the TS30A, was designed for rebranding by various manufacturers. This enhanced version features a 9.4-inch passive-matrix color display with a resolution of 640x480 pixels. It is based on either an Intel or Cyrix 486 processor (ranging from 33 MHz to 100 MHz) and includes a Socket 3 slot. The laptop comes with proprietary 4 MB of RAM, expandable up to 20 MB. It boasts a compact design with a built-in trackball, a plastic chassis, and a CMOS battery soldered directly onto the motherboard. It was marketed under various brands, including the Epson ActionNote 760C and other European and Asian OEMs, serving as an affordable alternative to business notebooks of that era. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: The MacDat Network added 'Compal TS30AS' system. + +ROMSET: +131072 bytes in 1 file / 81.82Kb packed + +$end +$info=ts30at +$mame +0.285 [The MacDat Network] + +TS30AT, Compal, 1994 + +The laptop ODM, released by Compal in 1994 as part of the TS30 series, was designed for rebranding by various manufacturers. This variant was equipped with the Chips & Technologies 65540 graphics chipset and either 512 KB or 1 MB of VRAM, depending on the configuration. It optionally included the ESS AudioDrive 488 audio chip, along with mono or stereo speakers and a built-in microphone in "sound" models. The system was based on either an Intel or Cyrix 486 processor (up to 100 MHz with a DX4 multiplier) and featured a Socket 3 slot. It came with proprietary 4 MB of RAM, expandable up to 20 MB. The design was compact, featuring a 9.4-inch display (monochromatic or color passive-matrix, depending on the version), an integrated trackball instead of a touchpad, and a CMOS battery soldered directly onto the motherboard. It was primarily marketed as the Epson ActionNote 650/660 Series and also sold by other OEMs such as Targa and Midwest Micro. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.285: The MacDat Network added 'Compal TS30AT' system. + +ROMSET: +131072 bytes in 1 file / 81.85Kb packed + +$end +$info=ts34t25 +$mame +0.216 [rfka01] + +486-25, Highscreen, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: rfka01 added 'Highscreen 486-25' system. + +ROMSET: +163840 bytes in 2 files / 64.42Kb packed + +$end +$info=ts802 +$mame +0.147u3 [Al Kossow, Robbbert] + +TS802, Televideo, 1982 + +In 1982, Télévidéo was one of the first companies selling passive video terminals. These devices were used as monitors/keyboards for mainframes. Their major competitor was Digital and its VT100 terminal, which became the reference model and was later on copied by several companies. The same year, Digital and Televideo had the same idea: to convert their video terminal into a business computer. The digital solution was called the VT-180. Televideo offered their solution under the name TS-802. The TS-802 was a traditional Z80 and CP/M based' system. There were two versions: one equiped with double 5.25'' disk drives, and another with a 10 MB hard disk (TS-802H). Like all CP/M systems manufacturers of the time, Televideo offered a free software suite called TeleSolutions. It included the two MicroPro editor bestsellers: WordStar (wordprocessor) and CalcStar (agenda/spreadsheet) (source: http://www.old-computers.com/museum/computer.asp?c=610). + +DRIVER: +televideo/ts802.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u3: Al Kossow and Robbbert added skeleton driver of 'TeleVideo TS-802' system. + +ROMSET: +4096 bytes in 1 file / 1.92Kb packed + +$end +$info=ts802h +$mame +0.147u4 [Al Kossow] + +TS802H, Televideo, 1982 + +In 1982, TeleVideo was one of the first companies selling passive video terminals. These devices were used as monitors/keyboards for mainframes. Their major competitor was Digital and its VT100 terminal, which became the reference model and was later on copied by several companies. The same year, Digital and Televideo had the same idea: to convert their video terminal into a business computer. The digital solution was called the VT-180. Televideo offered their solution under the name TS-802. The TS-802 was a traditional Z80 and CP/M based' system. There were two versions: one equiped with double 5.25'' disk drives, and another with a 10 MB hard disk (TS-802H). Like all CP/M systems manufacturers of the time, Televideo offered a free software suite called TeleSolutions. It included the two MicroPro editor bestsellers: WordStar (wordprocessor) and CalcStar (agenda/spreadsheet) (source: http://www.old-computers.com/museum/computer.asp?c=610). + +DRIVER: +televideo/ts802.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.147u4: Al Kossow added skeleton driver of 'TeleVideo TS-802H' system. + +ROMSET: +16384 bytes in 5 files / 8.64Kb packed + +$end +$info=ts803h +$mame +0.147u4 [Al Kossow] + +TS803H, Televideo, 1983 + +In 1982, Télévidéo was one of the first companies selling passive video terminals. These devices were used as monitors/keyboards for mainframes. Their major competitor was Digital and its VT100 terminal, which became the reference model and was later on copied by several companies. The same year, Digital and Televideo had the same idea: to convert their video terminal into a business computer. The digital solution was called the VT-180. Televideo offered their solution under the name TS-802. The TS-802 was a traditional Z80 and CP/M based' system. There were two versions: one equiped with double 5.25'' disk drives, and another with a 10 MB hard disk (TS-802H). Like all CP/M systems manufacturers of the time, Televideo offered a free software suite called TeleSolutions. It included the two MicroPro editor bestsellers: WordStar (wordprocessor) and CalcStar (agenda/spreadsheet) (source: http://www.old-computers.com/museum/computer.asp?c=610). + +DRIVER: +televideo/ts803.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.147u4: Al Kossow added skeleton driver of 'TeleVideo TS-803H' system. + +ROMSET: +10496 bytes in 3 files / 6.24Kb packed + +$end +$info=ts816 +$mame +0.150 [Robbbert] + +TS816, Televideo, 1980 + + + +DRIVER: +televideo/ts816.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Robbbert added skeleton driver of 'Televideo TS816' system. + +ROMSET: +4096 bytes in 1 file / 1.46Kb packed + +$end +$info=ts9347 +$mame +0.186 + +TS9347, , ???? + +DRIVER: +devices/video/ef9345.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Added 'TS9347' device. + +ROMSET: +None required. + +$end +$info=tsbuzz +$mame +0.264 [David Haywood, Sean Riddle] + +Interactive M.A.G. Motion Activated Gear: Toy Story and Beyond! Buzz Lightyear Galactic Adventure, Thinkway Toys, 200? + + + +DRIVER: +tvgames/elan_eu3a14.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: David Haywood and Sean Riddle added 'Thinkway Toys Interactive M.A.G. Motion Activated Gear: Toy Story and Beyond! Buzz Lightyear Galactic Adventure' system. + +ROMSET: +8388608 bytes in 1 file / 2.99Mb packed + +$end +$info=tschess +$mame +0.270 [hap, Sean Riddle] + +Travel Sensor Chess, SciSys / Intelligent Software, 1982 + +The Travel Sensor has the same processor as the later Travel Mate, namely the 44801 Singlechip. Therefore it is likely also to contain a version of the Mark Taylor program written for this range of processors found in the Chess Partner 3000, 4000, 5000 and 6000 as well as the Travel Mate (source: http://www.chesscomputeruk.com/html/travel_sensor.html). + +DRIVER: +saitek/tschess.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: hap and Sean Riddle added 'SciSys / Intelligent Software Travel Sensor Chess' system. + +ROMSET: +8192 bytes in 1 file / 3.36Kb packed + +$end +$info=tsconf +$mame +0.239 [Andrei I. Holub] + +ZX Evolution: TS-Configuration, NedoPC, TS-Labs, 2011 + + + +DRIVER: +sinclair/evo/tsconf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml, spectrum_betadisc_flop.xml, tsconf.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: Andrei I. Holub added 'NedoPC, TS-Labs ZX Evolution TS-Configuration' system. + +ROMSET: +131584 bytes in 3 files / 80.59Kb packed + +$end +$info=tsconf_beta +$mame +0.281 [Andrei I. Holub] + +Virtual TR-DOS, , ???? + +DRIVER: +sinclair/evo/tsconf_beta.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Andrei I. Holub added 'Virtual TR-DOS' device. + +ROMSET: +None required. + +$end +$info=tsconf_copper +$mame +0.281 [Andrei I. Holub] + +TS-Configuration Copper, , ???? + +DRIVER: +sinclair/evo/tsconf_copper.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Andrei I. Holub added 'TS-Configuration Copper' device. + +ROMSET: +None required. + +$end +$info=tsconf_rs232 +$mame +0.278 [Andrei I. Holub] + +TS-Conf UART, , ???? + +DRIVER: +sinclair/evo/tsconf_rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Andrei I. Holub added 'TS-Conf UART' device. + +ROMSET: +None required. + +$end +$info=tsconf2 +$mame +0.281 [Andrei I. Holub] + +EvoMAX3: TS-Configuration 2, TS-Labs, 2024 + +An industrial embedded device released in 2024, based on 64-bit x86 architecture, designed for automation, process control, and IoT applications. It features advanced connectivity (Ethernet, USB 3.0, optional Wi-Fi/5G), extensive industrial I/O support, and a customizable embedded operating system. Built for critical environments, it delivers high reliability, remote management, and compatibility with both legacy and modern software. + +DRIVER: +sinclair/evo/tsconf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +spectrum_cass.xml, spectrum_betadisc_flop.xml, tsconf.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.281: Andrei I. Holub added 'TS-Labs EvoMAX3: TS-Configuration 2' system. + +ROMSET: +None required. + +$end +$info=tsconfdma +$mame +0.239 [Andrei I. Holub] + +TS-Conf DMA Controller, , ???? + +DRIVER: +sinclair/evo/tsconf_dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Flag systems as imperfect sound (#14066) [stonedDiscord]. +- 0.239: Andrei I. Holub added 'TS-Conf DMA Controller' device. + +ROMSET: +None required. + +$end +$info=tsddragon +$mame +0.194 [hap, Sean Riddle] + +Super Double Dragon (Tiger), Tiger Electronics, 1993 + +Super Double Dragon is a handheld LCD electronic video game developed by Tiger Electronics, based on Technos Super Double Dragon video game (source: https://gamesdb.launchbox-app.com/games/details/140430-super-double-dragon). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Super Double Dragon (Tiger)'. +- 0.194: hap and Sean Riddle added 'Tiger Electronics (licensed from Technos) Super Double Dragon (handheld)' system. + +ROMSET: +757668 bytes in 2 files / 237.71Kb packed + +$end +$info=tseng_vga +$mame +0.149u1 + +Tseng Labs ET4000AX VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_tseng.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Tseng Labs ET4000AX VGA i/f'. +- 0.256: Changed description to 'Tseng Labs ET4000AX SVGA'. +- 0.149u1: Added 'TSENG LABS VGA' device. + +ROMSET: +None required. + +$end +$info=tsf2010 +$mame +0.195 [hap, Sean Riddle] + +Street Fighter 2010: The Final Fight (Tiger), Tiger Electronics, 1991 + +Tiger Electronics (simply known as Tiger and Tiger Toys) was an American toy manufacturer, best known for its handheld LCD games, the Furby, Giga Pets, and the 2-XL robot product, and audio games such as Brain Warp. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois (source: https://en.wikipedia.org/wiki/Tiger_Electronics). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.250: Changed description to 'Street Fighter 2010: The Final Fight (Tiger)'. +- 0.242: Changed decription to 'Street Fighter 2010 - The Final Fight (Tiger)'. +- 0.195: hap and Sean Riddle added 'Tiger Electronics Street Fighter 2010 - The Final Fight (handheld)' system. + +ROMSET: +599287 bytes in 2 files / 191.49Kb packed + +$end +$info=tsfight2 +$mame +0.193 [hap, Sean Riddle] + +Street Fighter II (Tiger), Tiger Electronics, 1993 + +A stripped down version of the Coin-Op SFII, made to fit on a portable unit. You have two 'game types', basically whether you want to control either the character on the left or the character on the right. The player on the left could choose between Ryu, Ken and Guile, while the right-hand character could be one of Blanka, E. Honda and Zangief. Players could control the characters on a 'simplified layout' (ie. two buttons). Although special moves exist, keep in mind it's an LCD game - there aren't many (in fact Ryu and Ken are the only characters with two moves) (source: https://www.arcade-history.com/?n=street-fighter-ii&page=detail&id=100585). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Street Fighter II (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics (licensed from Capcom) Street Fighter II (handheld)' system. + +ROMSET: +634540 bytes in 2 files / 189.23Kb packed + +$end +$info=tshadow +$mame +0.193 [hap, Sean Riddle] + +The Shadow (Tiger), Tiger Electronics, 1994 + +Technical informatios: http://handheldempire.com/game.jsp?game=1780 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'The Shadow (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics The Shadow (handheld)' system. + +ROMSET: +950590 bytes in 2 files / 306.08Kb packed + +$end +$info=tsharr2 +$mame +0.193 [hap, Sean Riddle] + +Space Harrier II (Tiger), Tiger Electronics, 1990 + +The LCD version of Space Harrier II is a watered-down version of the Sega Mega Drive game Space Harrier II created by Tiger Electronics (source: https://segaretro.org/Electronic_Space_Harrier_II). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Flyer and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Space Harrier II (Tiger)'. +- 0.193: hap and Sean Riddle added 'Tiger Electronics Space Harrier II (handheld)' system. + +ROMSET: +559273 bytes in 2 files / 193.93Kb packed + +$end +$info=tsimquest +$mame +0.250 [algestam, Sean Riddle] + +Castlevania II: Simon's Quest (Tiger), Tiger Electronics, 1988 + +Technical informations: http://handheldempire.com/game.jsp?game=1682 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: algestam and Sean Riddle added 'Tiger Electronics (licensed from Konami) Castlevania II: Simon's Quest (Tiger)' system. + +ROMSET: +417510 bytes in 2 files / 122.72Kb packed + +$end +$info=tsjam +$mame +0.188 [hap, Sean Riddle] + +Space Jam (Tiger), Tiger Electronics, 1996 + +Technical informations: http://handheldempire.com/game.jsp?game=1806 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Space Jam (Tiger)'. +- 0.188: hap and Sean Riddle added 'Tiger Electronics Space Jam (handheld)' system. + +ROMSET: +1050254 bytes in 2 files / 337.41Kb packed + +$end +$info=tskelwarr +$mame +0.194 [hap, Sean Riddle] + +Skeleton Warriors: The Dark Crusade (Tiger), Tiger Electronics, 1994 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.250: Changed description to 'Skeleton Warriors: The Dark Crusade (Tiger)'. +- 0.242: Changed description to 'Skeleton Warriors - The Dark Crusade (Tiger)'. +- 0.194: hap and Sean Riddle added 'Tiger Electronics Skeleton Warriors - The Dark Crusade (handheld)' system. + +ROMSET: +1129139 bytes in 2 files / 361.34Kb packed + +$end +$info=tsonic +$mame +0.188 [hap, Sean Riddle] + +Sonic The Hedgehog (Tiger), Tiger Electronics, 1992 + +Technical informations: http://handheldempire.com/game.jsp?game=2105 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Sonic The Hedgehog (Tiger)'. +- 0.188: hap and Sean Riddle added 'Tiger Electronics Sonic The Hedgehog (handheld)' system. + +ROMSET: +545843 bytes in 3 files / 173.04Kb packed + +$end +$info=tsonic2 +$mame +0.195 [hap, Sean Riddle] + +Sonic The Hedgehog 2 (Tiger), Tiger Electronics, 1993 + +Tiger Electronics (simply known as Tiger and Tiger Toys) was an American toy manufacturer, best known for its handheld LCD games, the Furby, Giga Pets, and the 2-XL robot product, and audio games such as Brain Warp. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois (source: https://en.wikipedia.org/wiki/Tiger_Electronics). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Sonic The Hedgehog 2 (Tiger)'. +- 0.195: hap and Sean Riddle added 'Tiger Electronics Sonic The Hedgehog 2 (handheld)' system. + +ROMSET: +672279 bytes in 3 files / 217.31Kb packed + +$end +$info=tspidman +$mame +0.196 [hap, Sean Riddle] + +Spider-Man (Tiger, 1991 version), Tiger Electronics, 1991 + +Technical informations: http://handheldempire.com/game.jsp?game=1809 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.196: hap and Sean Riddle added 'Tiger Electronics Spider-Man (handheld, Tiger 1991 version)' system. + +ROMSET: +609471 bytes in 2 files / 194.00Kb packed + +$end +$info=tstar432 +$mame +0.214 [hap, anonymous] + +Turbostar 432 (set 1), SciSys / Heuristic Software, 1985 + +TURBOSTAR 432 is one of the world's strongest chess computers. Rated over 2,000 ELO, it is capable of beating over 97% of of all chess players. It features a high speed 4 MHz microprocessor and a 40K program. TURBOSTAR 432 is also very aggressive and frequently anticipates its opponent's move and responds immediately. 31 preset levels of play can be selected to match the skill of any player, novice or top club standard. It is ideal for tournaments with over 4,000 programmable time settings to match any special time controls. TURBOSTAR 432 with its Kasparov Selected Openings (KSO) program has all the advanced features of a top chess computer (source: http://www.spacious-mind.com/html/turbostar_432_kso.html). + +DRIVER: +saitek/superstar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_kso.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.262: Renamed sstar36k to tstar432a and add a CPU freq config instead [hap]. +- 0.261: Changed description to 'Turbostar 432 (set 1)'. +- 0.253: Changed description to 'Kasparov Turbostar 432 (set 1)'. +- 0.214: hap and anonymous added 'SciSys Kasparov Turbostar 432' system. + +ROMSET: +32768 bytes in 1 file / 23.27Kb packed + +$end +$info=tstar432a +$mame +0.253 [Mr. Lars] + +Turbostar 432 (set 2), SciSys / Heuristic Software, 1985 + +TURBOSTAR 432 is one of the world's strongest chess computers. Rated over 2,000 ELO, it is capable of beating over 97% of of all chess players. It features a high speed 4 MHz microprocessor and a 40K program. TURBOSTAR 432 is also very aggressive and frequently anticipates its opponent's move and responds immediately. 31 preset levels of play can be selected to match the skill of any player, novice or top club standard. It is ideal for tournaments with over 4,000 programmable time settings to match any special time controls. TURBOSTAR 432 with its Kasparov Selected Openings (KSO) program has all the advanced features of a top chess computer (source: http://www.spacious-mind.com/html/turbostar_432_kso.html). + +DRIVER: +saitek/superstar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_kso.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.261: Changed description to 'Turbostar 432 (set 2)'. +- 0.253: Mr. Lars added 'SciSys Kasparov Turbostar 432 (set 2)' system. + +ROMSET: +32768 bytes in 1 file / 23.20Kb packed + +$end +$info=tstar432b +$mame +0.222 [Berger, Achim] + +Turbostar 432 (set 3), SciSys / Heuristic Software, 1985 + +Superstar 36K is a sophisticated chess computer which automatically registers your moves on its built-in sensor chessboard. It has 31 extremely flexible main levels of skill (and over 4,000 programmable tournament time settings) and a number of very advanced features that will increase your enjoyment of the game. These “intelligent?? features also make the computer easy to operate (source: http://www.spacious-mind.com/html/superstar_36k.html). + +DRIVER: +saitek/superstar.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +saitek_kso.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.262: Renamed (sstar36k) to (tstar432b) and change description to 'Turbostar 432 (set 3)'. +- 0.222: Berger and Achim added 'SciSys Superstar 36K' system. + +ROMSET: +32768 bytes in 3 files / 23.60Kb packed + +$end +$info=tstrider +$mame +0.195 [hap, Sean Riddle] + +Strider (Tiger), Tiger Electronics, 1990 + +Tiger Electronics (simply known as Tiger and Tiger Toys) was an American toy manufacturer, best known for its handheld LCD games, the Furby, Giga Pets, and the 2-XL robot product, and audio games such as Brain Warp. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois (source: https://en.wikipedia.org/wiki/Tiger_Electronics). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Strider (Tiger)'. +- 0.195: hap and Sean Riddle added 'Tiger Electronics (licensed from Capcom) Strider (handheld)' system. + +ROMSET: +558954 bytes in 2 files / 176.62Kb packed + +$end +$info=tsuperman +$mame +0.250 [hap, Sean Riddle] + +Superman (Tiger), Tiger Electronics, 1996 + +Technical informations: http://handheldempire.com/game.jsp?game=2178 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: hap and Sean Riddle added 'Tiger Electronics Superman (Tiger)' system. + +ROMSET: +853009 bytes in 1 file / 359.21Kb packed + +$end +$info=tsvme104 +$mame +0.278 [Patrick Mackinlay] + +Tekmis TSVME104, , ???? + +DRIVER: +devices/bus/vme/tsvme104.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Patrick Mackinlay added 'Tekmis TSVME104' device. + +ROMSET: +131072 bytes in 2 files / 24.41Kb packed + +$end +$info=tswampt +$mame +0.191 [hap, Sean Riddle] + +Swamp Thing (Tiger), Tiger Electronics, 1991 + +Technical informations: http://handheldempire.com/game.jsp?game=3654 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Swamp Thing (Tiger)'. +- 0.191: hap and Sean Riddle added 'Tiger Electronics Swamp Thing' system. + +ROMSET: +582640 bytes in 2 files / 181.73Kb packed + +$end +$info=tt030 +$mame +0.140 [Curt Coder] + +TT030 (USA), Atari, 1990 + +The Atari TT030 is a 32-bit version of the 16/32-bit Atari ST family. Atari Corporation realized that to remain competitive, they needed to begin taking steps to exploit the power offered by other processors in the Motorola 68000 series. At that time, the best option was the 68020. It was the first true "thirty-two bit bus/thirty-two bit instruction" chip from Motorola. Unlike the original 68000 used in the STs, the 68020 was capable of fetching a 32-bit value in one cycle, while the older STs took two cycles to fetch a 32-bit value (source: http://en.wikipedia.org/wiki/Atari_TT030). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.140: Curt Coder added skeleton driver of 'Atari TT030' system. + +ROMSET: +524288 bytes in 1 file / 136.61Kb packed + +$end +$info=tt030_de +$mame +0.140 [Curt Coder] + +TT030 (Germany), Atari, 1990 + +The Atari TT030 is a 32-bit version of the 16/32-bit Atari ST family. Atari Corporation realized that to remain competitive, they needed to begin taking steps to exploit the power offered by other processors in the Motorola 68000 series. At that time, the best option was the 68020. It was the first true "thirty-two bit bus/thirty-two bit instruction" chip from Motorola. Unlike the original 68000 used in the STs, the 68020 was capable of fetching a 32-bit value in one cycle, while the older STs took two cycles to fetch a 32-bit value (source: http://en.wikipedia.org/wiki/Atari_TT030). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder added 'Atari TT030 (Germany)' system. + +ROMSET: +524288 bytes in 1 file / 136.74Kb packed + +$end +$info=tt030_fr +$mame +0.140 [Curt Coder] + +TT030 (France), Atari, 1990 + +The Atari TT030 is a 32-bit version of the 16/32-bit Atari ST family. Atari Corporation realized that to remain competitive, they needed to begin taking steps to exploit the power offered by other processors in the Motorola 68000 series. At that time, the best option was the 68020. It was the first true "thirty-two bit bus/thirty-two bit instruction" chip from Motorola. Unlike the original 68000 used in the STs, the 68020 was capable of fetching a 32-bit value in one cycle, while the older STs took two cycles to fetch a 32-bit value (source: http://en.wikipedia.org/wiki/Atari_TT030). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder added 'Atari TT030 (France)' system. + +ROMSET: +524288 bytes in 1 file / 136.82Kb packed + +$end +$info=tt030_pl +$mame +0.140 [Curt Coder] + +TT030 (Poland), Atari, 1990 + +The Atari TT030 is a 32-bit version of the 16/32-bit Atari ST family. Atari Corporation realized that to remain competitive, they needed to begin taking steps to exploit the power offered by other processors in the Motorola 68000 series. At that time, the best option was the 68020. It was the first true "thirty-two bit bus/thirty-two bit instruction" chip from Motorola. Unlike the original 68000 used in the STs, the 68020 was capable of fetching a 32-bit value in one cycle, while the older STs took two cycles to fetch a 32-bit value (source: http://en.wikipedia.org/wiki/Atari_TT030). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder added 'Atari TT030 (Poland)' system. + +ROMSET: +524288 bytes in 1 file / 137.30Kb packed + +$end +$info=tt030_uk +$mame +0.140 [Curt Coder] + +TT030 (UK), Atari, 1990 + +The Atari TT030 is a 32-bit version of the 16/32-bit Atari ST family. Atari Corporation realized that to remain competitive, they needed to begin taking steps to exploit the power offered by other processors in the Motorola 68000 series. At that time, the best option was the 68020. It was the first true "thirty-two bit bus/thirty-two bit instruction" chip from Motorola. Unlike the original 68000 used in the STs, the 68020 was capable of fetching a 32-bit value in one cycle, while the older STs took two cycles to fetch a 32-bit value (source: http://en.wikipedia.org/wiki/Atari_TT030). + +DRIVER: +atari/atarist.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +st_flop.xml, st_flop_demos.xml, st_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.140: Curt Coder added 'Atari TT030 (UK)' system. + +ROMSET: +524288 bytes in 1 file / 136.61Kb packed + +$end +$info=ttfball +$mame +0.183 [hap, Sean Riddle] + +Football (Toytronic, set 1), Toytronic, 1979 + + + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: Add volume gate [hap]. +- 0.183: hap and Sean Riddle added 'Toytronic Football (set 1)' system. + +ROMSET: +1024 bytes in 1 file / 0.81Kb packed + +$end +$info=ttfballa +$mame +0.183 [hap, Sean Riddle] + +Football (Toytronic, set 2), Toytronic, 1979 + + + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: hap and Sean Riddle added 'Toytronic Football (set 2)' system. + +ROMSET: +1024 bytes in 1 file / 0.80Kb packed + +$end +$info=ttl153 +$mame +0.149u1 + +SN54/74153, , ???? + +DRIVER: +devices/machine/74153.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.182: Rewrote emulation, only output state when the level changes [Dirk Best]. +- 0.149u1: Added 'SN54/74153' device. + +ROMSET: +None required. + +$end +$info=ttl74123 +$mame +0.157 + +74123 TTL, , ???? + +DRIVER: +devices/machine/74123.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.157: Added '74123 TTL' device. + +ROMSET: +None required. + +$end +$info=ttl74145 +$mame +0.149u1 + +TTL74145, , ???? + +DRIVER: +devices/machine/74145.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TTL74145' device. + +ROMSET: +None required. + +$end +$info=ttl74160 +$mame +0.221 [Michael Zapf] + +54/74160 Decade Counter, , ???? + +DRIVER: +devices/machine/74161.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added '54/74160 Decade Counter' device. + +ROMSET: +None required. + +$end +$info=ttl74161 +$mame +0.221 [Michael Zapf] + +54/74161 Binary Counter, , ???? + +DRIVER: +devices/machine/74161.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added '54/74161 Binary Counter' device and fixed state transitions for some corner cases and made terminal count output asynchronous. + +$end +$info=ttl74162 +$mame +0.221 [Michael Zapf] + +54/74162 Decade Counter, , ???? + +DRIVER: +devices/machine/74161.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added '54/74162 Decade Counter' device. + +ROMSET: +None required. + +$end +$info=ttl74163 +$mame +0.221 [Michael Zapf] + +54/74163 Binary Counter, , ???? + +DRIVER: +devices/machine/74161.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Michael Zapf added '54/74163 Binary Counter' device. + +ROMSET: +None required. + +$end +$info=ttl74543 +$mame +0.221 [Michael Zapf] + +74F543 Octal Registered Transceiver, , ???? + +DRIVER: +devices/machine/74543.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Changed description to '74F543 Octal Registered Transceiver'. +- 0.221: Michael Zapf added 'Octal Registered Transceiver' device. + +ROMSET: +None required. + +$end +$info=ttl74610 +$mame +0.278 [Michael Zapf] + +SN74LS610 Memory mapper (latched, tristate), , ???? + +DRIVER: +devices/machine/74610.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Michael Zapf added 'SN74LS610 Memory mapper (latched, tristate)' device. + +ROMSET: +None required. + +$end +$info=ttl74611 +$mame +0.278 [Michael Zapf] + +SN74LS611 Memory mapper (latched, openc), , ???? + +DRIVER: +devices/machine/74610.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Michael Zapf added 'SN74LS611 Memory mapper (latched, openc)' device. + +ROMSET: +None required. + +$end +$info=ttl74612 +$mame +0.278 [Michael Zapf] + +SN74LS612 Memory mapper (tristate), , ???? + +DRIVER: +devices/machine/74610.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Michael Zapf added 'SN74LS612 Memory mapper (tristate)' device. + +ROMSET: +None required. + +$end +$info=ttl74613 +$mame +0.278 [Michael Zapf] + +SN74LS613 Memory mapper (openc), , ???? + +DRIVER: +devices/machine/74610.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Michael Zapf added 'SN74LS613 Memory mapper (openc)' device. + +ROMSET: +None required. + +$end +$info=ttransf2 +$mame +0.197 [hap, Sean Riddle] + +Transformers: Generation 2 (Tiger), Tiger Electronics, 1993 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.250: Changed description to 'Transformers: Generation 2 (Tiger)'. +- 0.242: Changed description to 'Transformers - Generation 2 (Tiger)'. +- 0.197: hap and Sean Riddle added 'Tiger Electronics Transformers - Generation 2 (handheld)' system. + +ROMSET: +731804 bytes in 2 files / 236.32Kb packed + +$end +$info=ttv_lotr +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +Lord of the Rings - Warrior of Middle-Earth, Tiger / SSD Company LTD, 2005 + +Released in 2004, this game will hook up directly to your TV and you can play it immediately. All the main pieces, the sword, "castle" base, ring and wires are included. The A/C adapter (if there is one) is not included, so this game requires 4 AA batteries. Also included is the original box which is admittedly the worse for wear (source: https://www.ebay.com). + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Tiger/SSD Company LTD Lord Of The Rings - Warrior of Middle-Earth' system. + +ROMSET: +8388608 bytes in 1 file / 3.78Mb packed + +$end +$info=ttv_mx +$mame +0.196 [Sean Riddle, Peter Wilhelmsen] + +MX Dirt Rebel, Tiger / SSD Company LTD, 2005 + +Experience the thrill of Motocross racing on your own TV! Realistic handles let you accelerate, brake and turn the bike! Upgrade your terrain, environment and gear 8 levels of play! Go head-to-head with virtual drivers or race the clock! 4 AA batteries required, not included. Ages: 8 and up, 1-4 Players (source: https://www.amazon.com/Tiger-Games-MX-Dirt-Rebel/dp/B0007UPY86). + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.196: Sean Riddle and Peter Wilhelmsen added 'Tiger/SSD Company LTD MX Dirt Rebel' system. + +ROMSET: +8388608 bytes in 1 file / 3.87Mb packed + +$end +$info=ttv_sw +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +Star Wars Saga Edition - Lightsaber Battle Game, Tiger / SSD Company LTD, 2005 + +Put the Power of the Force in Your Own Hands! Slash your war through a galaxy far, far away. Grab your lightsaber and enter the exciting world of the Jedi. . . right in your living room!? You'll find helpful friends on your journey -- and dozens of deadly foes.? Wield your lightsaber quickly and cleverly to fend off the attackers and defeat opponents! Interactive Plug and PlayPlug the training droid into your TV or VCR and you're ready to begin. Swing your powerful lightsaberInnovative wireless technology lets your lightsaber interact with your TV screen.? Move it and slash it in different ways to defeat enemies -- and shield yourself (source: https://instructions.hasbro.com/en-us/instruction/star-wars-saga-edition-lightsaber-battle-game). + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'Tiger/SSD Company LTD Star Wars Saga Edition - Lightsaber Battle Game' system. + +ROMSET: +8388608 bytes in 1 file / 3.27Mb packed + +$end +$info=ttv_swj +$mame +0.271 [David Haywood, TeamEurope] + +Star Wars Saga Edition - Lightsaber Battle Game (Japan), Tomy / SSD Company LTD, 2005 + + + +DRIVER: +tvgames/xavix_2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Tomy / SSD Company LTD Star Wars Saga Edition - Lightsaber Battle Game (Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.23Mb packed + +$end +$info=ttwistbq +$mame +0.227 [Sean Riddle, David Haywood] + +Turbo Twist Brain Quest (US), LeapFrog, 2002 + +Your kids will learn as they twist and turn with LeapFrog Brain Quest. The game uses Brain Quest software on the LeapFrog Turbo Twist hardware to teach youngsters about social studies, science and English. Approved by educational experts, Brain Quest can be adjusted for skill levels to suit grades 1-6. Includes a headphone jack for quiet play (source: https://www.amazon.com/LeapFrog-Quantum-Handheld-Teaches-Studies/dp/B0000649DF). + +DRIVER: +leapfrog/iquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ttwist_brainquest_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Sean Riddle and David Haywood added 'LeapFrog Turbo Twist Brain Quest (US)' system. + +ROMSET: +2097152 bytes in 1 file / 1.77Mb packed + +$end +$info=ttwistfb +$mame +0.230 [Sean Riddle, David Haywood] + +Turbo Twist Fact Blaster (US), LeapFrog, 200? + +Learn fun that doesn't stretch - it fits like learning kids; national cirrhule approved by education experts; teaches the facts with a musical rhythm that makes learning fun; four fun game modes and game show activity and fact finding !! For children from 1 to 8 years (source, traslated from Italian: https://www.amazon.it/TURBO-TWIST-FACT-BLASTER-Leap/dp/B0019QCKWU). + +DRIVER: +leapfrog/iquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ttwist_brainquest_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Sean Riddle and David Haywood added 'LeapFrog Turbo Twist Fact Blaster (US)' system. + +ROMSET: +2097152 bytes in 1 file / 1.73Mb packed + +$end +$info=ttwistm +$mame +0.227 [Sean Riddle, David Haywood] + +Turbo Twist Math (US), LeapFrog, 2002 + +Be a Math Whiz with Turbo Twist Math, the most comprehensive math learning toy ever! This product not only teaches addition, subtraction, multiplication, and division, but also fractions, decimals, percentiles, beginning Algebra - even word problems. Turbo Twist Math adapts to a child's current ability, then challenges them to master the next level of learning. Use Turbo Twist as a ruler to measure things from your own world: height, the length of your best friend's arm, the width of the living room sofa and more! (source: https://www.amazon.com/Leap-Frog-TURBO-TWIST-MATH/dp/B00004TFGA). + +DRIVER: +leapfrog/iquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ttwist_math_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: Sean Riddle and David Haywood added 'LeapFrog Turbo Twist Math (US)' system. + +ROMSET: +2097152 bytes in 1 file / 1.33Mb packed + +$end +$info=ttwistsp +$mame +0.230 [Sean Riddle, David Haywood] + +Turbo Twist Spelling (US), LeapFrog, 2000 + +Turbo Twist Spelling is a toy by LeapFrog Enterprises. It teaches spelling with Turbo being the host of Quantum Leap. It can be turned on or off when playing. There are letters to turn the dials and hit the button (source: https://leapfrog.fandom.com/wiki/Turbo_Twist_Spelling). + +DRIVER: +leapfrog/iquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ttwist_spelling_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Sean Riddle and David Haywood added 'LeapFrog Turbo Twist Spelling (US)' system. + +ROMSET: +1048576 bytes in 1 file / 805.33Kb packed + +$end +$info=ttwistvc +$mame +0.230 [Sean Riddle, David Haywood] + +Turbo Twist Vocabulator (US), LeapFrog, 2001 + +The Turbo Twist Vocabulator from Leap Frog is like having your own personal brain trainer. Three game modes provide hours of learning and fun, including Word Wizard (matching words to definitions), Jumble Tumble (unscrambling letters to find the word) and Root Rodeo (match a definition using prefixes, root words and suffixes). Vocabulator also tracks "Brain Cell" points and "Treasure Gems" earned. Endorsed by educational experts, the Vocabulator is fun, fast-paced and can be continuously updated by downloading new words from the Never-Ending Mind Station (sold separately) (source: https://www.amazon.com/LeapFrog-Vocabulator-Compatible-Never-Ending-Mindstation/dp/B00005BYQF). + +DRIVER: +leapfrog/iquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ttwist_vocabulator_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.230: Sean Riddle and David Haywood added 'LeapFrog Turbo Twist Vocabulator (US)' system. + +ROMSET: +1048576 bytes in 1 file / 780.03Kb packed + +$end +$info=tube +$mame +0.189 + +Acorn Tube ULA, , ???? + +DRIVER: +devices/machine/tube.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Moved classes into anonymous namespace [Nigel Barnes]. +- 0.268: Added the Matchbox co-processor [Nigel Barnes]. +- 0.244: Implemented parasite reset PRST line, and added 'to all co-processors [Nigel Barnes]. +- 0.241: Added 'pre-production and extended variants of the 6502 2nd Processor [Nigel Barnes]. +- 0.189: Added 'Acorn Tube ULA' device. + +ROMSET: +None required. + +$end +$info=tui240 +$mame +0.288 [TeamEurope, AJR] + +TUI 240-in-1, , 201? + +The "TUI 240-in-1" (also known as the TUI Retro Games Handheld Console) is a promotional standalone handheld console distributed in the United Kingdom and Europe by the well-known travel and airline company TUI Airways. The device was designed as an affordable, ready-to-use travel gadget intended to entertain children (and nostalgic passengers) during the company’s long commercial flights, without requiring an internet connection or complex setup. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and AJR added 'TUI 240-in-1' system. + +ROMSET: +8388608 bytes in 1 file / 3.51Mb packed + +$end +$info=tulip1 +$mame +0.219 [rfka01, nIGHTFALL crew, Dirk Best] + +Tulip System I, CompuData, 1983 + +The Tulip system I was a 16-bit personal computer based on the Intel 8086 and made by Tulip Computers, formerly an import company for the Exidy Sorcerer, called CompuData Systems. Its 6845-based video display controller could display 80×24 text in 8 different fonts for supporting different languages, including a (Videotex based) font for 2×3 pseudo graphic symbols for displaying 160×72 pixel graphics in text mode. The video display generator could also display graphics with a 384×288 or 768×288 (color) or 768×576 (monochrome) pixel resolution using its built-in NEC 7220 video display Coprocessor, which had hardware supported drawing functions, with a very advanced set of bit-block transfers, it could do line generating, arc, circle, ellipse, ellipse arc, filled arc, filled circle, filled ellipse, filled elliptical arc and many other varied commands. Its memory could be upgraded in units of 128 KB up to 896 KB (much more than the 640 KB of the original PC) (source: https://en.wikipedia.org/wiki/Tulip_System-1). + +DRIVER: +skeleton/tulip1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: rfka01, nIGHTFALL crew and Dirk Best added 'CompuData Tulip System I' system. + +ROMSET: +20480 bytes in 4 files / 8.45Kb packed + +$end +$info=tunixha +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Tunix Home Arcade, Monaco Leisure, 1982 + +Emerson family console. Released in New Zealand. Greg Cook reports that two console versions existed; the earlier one had a wood grain look to it, while the later version was just black. The controllers had slightly different writing on them. One note of interest is that unlike most of the other Emerson family game collections, the Tunix library never used the short cart style; all of their carts were always the longer version. Cart packaging would vary in minor ways such as letter fonts, from batch to batch. The thin vacu-formed plastic trays used to hold carts securely in their boxes were apparently never used in Tunix boxes, perhaps to cut costs. The rear labels on Tunix carts were rarely consistent even on one game; they may have been colored in white or silver, or were simply not used at all. No one seems to know exactly why, but given the cost-cutting of most families, that likely explains it (source: http://guide.digitpress.com:8080/DP/cmf/game.cmf?gameid=33099). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Tunix Home Arcade' system. + +ROMSET: +None required. + +$end +$info=tup240 +$mame +0.227 [emuboy85] + +Thumbs Up 240-in-1 Mini Arcade Machine, Thumbs Up, 200? + +Relieve hours of video game nostalgia with the Micro Arcade Machine! Loaded with 240 fun games, this console is integrated with an enhanced screen backlight to suit both bright and dim environments (source, traslated from Italian: https://www.amazon.it/Thumbs-Up-THUTZ-Console-Portatile/dp/B01KA5K57C). + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: emuboy85 added 'Thumbs Up 240-in-1 Mini Arcade Machine' system. + +ROMSET: +8388608 bytes in 1 file / 3.13Mb packed + +$end +$info=turbo16k +$mame +0.262 [hap, Sean Riddle] + +Kasparov Turbo 16K, SciSys / Heuristic Software, 1986 + +TURBO 16K is a sophisticated chess computer which automatically registers your moves on its built-in sensor chessboard. It has 17 different levels of skill and two digital chess clocks to show you the elapsed time for each side. There are a number of additional features such as the unique three-colored LED’s which make all operations easy to understand. You will be sure to appreciate the new instant response program that gives you very fast games in the casual levels. Your TURBO 16K chess computer has 17 different levels of skill. The first nine are designed for casual play with average response times. In these levels the computer is programmed to try to anticipate various moves you might make and to calculate its responses for each of them while you are thinking. Thus you may very often get an instant response to your moves (source: https://www.spacious-mind.com/html/turbo_16k.html). + +DRIVER: +saitek/turbo16k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: Changed description to 'Kasparov Turbo 16K'. +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.262: hap and Sean Riddle added 'SciSys Turbo 16K' system. + +ROMSET: +16384 bytes in 1 file / 12.44Kb packed + +$end +$info=turboex +$mame +0.227 [David Haywood, Sean Riddle] + +Turbo Extreme (US), LeapFrog, 2004 + +The LeapFrog Turbo Extreme is packed with facts and games that teach spelling, math, science and social studies with a twist. Play fun and challenging (source: https://www.amazon.com/Turbo-Twist-Extreme-Handheld-Cartridge/dp/B003GL9B3W). + +DRIVER: +leapfrog/iquest.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +turboextreme_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: David Haywood and Sean Riddle added 'LeapFrog Turbo Extreme (US)' system. + +ROMSET: +4194304 bytes in 1 file / 3.43Mb packed + +$end +$info=turbogx +$mame +0.202 + +Sun TurboGX SBus Video, , ???? + +DRIVER: +devices/bus/sbus/cgsix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun TurboGX SBus Video' device. + +ROMSET: +32768 bytes in 1 file / 10.71Kb packed + +$end +$info=turbogxp +$mame +0.202 + +Sun TurboGX+ SBus Video, , ???? + +DRIVER: +devices/bus/sbus/cgsix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.202: Added 'Sun TurboGX+ SBus Video' device. + +ROMSET: +32768 bytes in 1 file / 10.80Kb packed + +$end +$info=turbos24k +$mame +0.263 [hap, Berger] + +Kasparov Turbo S-24K, SciSys / Heuristic Software, 1986 + +Your KASPAROV TURBO S-24K is an advanced chess computer that automatically registers the moves you make on its built-in sensor chessboard. It has triple-colored LED’s that make it especially easy to operate. There are 32 different levels of skill and two digital chess clocks to show you the elapsed time for each side. It can take back any number of moves, replay games, announce mate, and display its thought processes. It also has a unique user-programmable library that allows you to store games, positions and openings in its permanent memory. These features make the KASPAROV TURBO S-24K one of the most versatile chess computers available. Your KASPAROV TURBO S-24K chess computer has a total of 32 different levels of skill. They include levels for casual play, tournaments, speed chess, analysis, problem solving and eight special junior levels for beginners. Remember that just like a human being the computer becomes stronger when it has more time to about its moves (source: original SciSys manual). + +DRIVER: +saitek/turbos24k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.265: Changed manufacturer to 'SciSys / Heuristic Software'. +- 0.263: hap and Berger added 'SciSys Kasparov Turbo S-24K' system. + +ROMSET: +16384 bytes in 1 file / 13.32Kb packed + +$end +$info=tutor +$mame +0.70 [Raphael Nabet] + +Tomy Tutor, Tomy, 1983? + +The Tomy Tutor, originally sold in Japan as the Py?ta (????????) and in the UK as the Grandstand Tutor,[1] is a home computer produced by the Japanese toymaker Tomy. It was architecturally similar, but not identical, to the Texas Instruments TI-99/4A, and used a similar Texas Instruments 16-bit CPU.[2] The computer was launched in the UK and the United States in 1983. Outside Japan, however, sales were not significant (source: https://en.wikipedia.org/wiki/Tomy_Tutor). + +DRIVER: +tomy/tutor.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tutor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.198: Turned off auto wait states – fixes cassette loading [Michael Zapf]. +- 0.159: Added 'dump for Marine Adventure in tutor.xml [Team Europe]. +- 0.135: Added 'centronics interface [Miodrag Milanović]. +- 0.125: Changed joystick to use keypad instead of arrow keys by default [Fabio Priuli]. +- 0.98: Fixed minor bug when clearing memory while unloading cartridges [Nate Woods]. +- 0.70: Raphael Nabet added 'Tomy Tutor' system. + +ROMSET: +49152 bytes in 2 files / 33.61Kb packed + +$end +$info=tv910 +$mame +0.180 [Al Kossow, R. Belmont] + +TeleVideo Model 910, TeleVideo Systems, 1981 + +The TeleVideo 910 terminal was introduced in May, 1981 at a price of $699. Features: four switchable character fonts; five independently controlled video attributes and uses the same case and keyboard as the TeleVideo 912 and TeleVideo 920 (source: http://terminals-wiki.org/wiki/index.php/TeleVideo_910). + +DRIVER: +televideo/tv910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: Machine promoted to working [R. Belmont, AJR]. Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added 'character +set switch [AJR]. +- 0.180: Al Kossow and R. Belmont added 'TeleVideo TV910' system. + +ROMSET: +10240 bytes in 3 files / 3.70Kb packed + +$end +$info=tv912b +$mame +0.194 [modem7] + +TVI-912B, TeleVideo Systems, 1978 + +The TeleVideo 912 terminal was introduced in September, 1978 at a price of $749. The 912B model uses a flat teletype style keyboard while the 912C model uses a tiered typewriter style keyboard (source: http://terminals-wiki.org/wiki/index.php/TeleVideo_912). + +DRIVER: +televideo/tv912.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.244: Driver updates. Add Break key and allow system to transmit break when it is pressed. Add special input (not a keyboard key) to trigger Self Test Mode. Add support for blank attribute. Remove imperfect graphics flag. Remove some dead test code [AJR]. +- 0.194: modem7 added 'TeleVideo Systems TVI-912B' system. + +ROMSET: +4096 bytes in 1 file / 3.10Kb packed + +$end +$info=tv912c +$mame +0.192 [Robbbert] + +TVI-912C, TeleVideo Systems, 1978 + +The TeleVideo 912 terminal was introduced in September, 1978 at a price of $749. The 912B model uses a flat teletype style keyboard while the 912C model uses a tiered typewriter style keyboard (source: http://terminals-wiki.org/wiki/index.php/TeleVideo_912). + +DRIVER: +televideo/tv912.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.244: Add Break key and allow system to transmit break when it is pressed. Add special input (not a keyboard key) to trigger Self Test Mode. Add support for blank attribute. Remove imperfect graphics flag. Remove some dead test code [AJR]. +- 0.194: Redumped program ROM [Al Kossow]. +- 0.192: Robbbert added 'TeleVideo TVI-912C' system. + +ROMSET: +6144 bytes in 2 files / 3.79Kb packed + +$end +$info=tv924 +$mame +0.218 [Bitsavers] + +TeleVideo 924 Video Display Terminal, TeleVideo Systems, 1984 + + + +DRIVER: +televideo/tv924.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Control Panel, pdf Manual and PCB. + +WIP: +- 0.218: Bitsavers added 'TeleVideo Systems TeleVideo 924 Video Display Terminal' system. + +ROMSET: +16384 bytes in 2 files / 11.29Kb packed + +$end +$info=tv950 +$mame +0.150 [Robbbert] + +Model 950 Video Display Terminal, TeleVideo, 1981 + +The TeleVideo 950 was introduced in December, 1980 at a price of $1,195. Features: detached keyboard (source: http://terminals-wiki.org/wiki/index.php/TeleVideo_950). + +DRIVER: +televideo/tv950.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Changed "Alpha Lock" key to toggle (it's mechanically toggled on this system) [AJR]. +- 0.206: Emulated keyboard, and hooked up speaker and RS232 ports [AJR]. +- 0.177: New redumps, fleshed out the skeleton, needs a CRTC expert to draw anything [R. Belmont, Al Kossow]. +- 0.150: Robbbert added skeleton driver of 'Televideo TV950' system. + +ROMSET: +32768 bytes in 8 files / 14.27Kb packed + +$end +$info=tv950kb +$mame +0.206 + +TeleVideo 950 Keyboard, , ???? + +DRIVER: +televideo/tv950kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'TeleVideo 950 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.85Kb packed + +$end +$info=tv955 +$mame +0.192 [Robbbert] + +TeleVideo 955, TeleVideo Systems, 1985 + +The TeleVideo 955 terminal was introduced in April, 1985 at a price of $699 (source: http://terminals-wiki.org/wiki/index.php/TeleVideo_955). + +DRIVER: +televideo/tv955.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.205: Made keyboard begin to work and added 'cursor emulation [AJR]. +- 0.192: Robbbert added 'TeleVideo TVI-955' system. + +ROMSET: +28672 bytes in 3 files / 16.43Kb packed + +$end +$info=tv955kb +$mame +0.205 [AJR] + +TeleVideo 955 Keyboard, , ???? + +DRIVER: +televideo/tv955kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Start with reset control input inactive [AJR]. +- 0.206: Added 'bell and reset outputs [AJR]. +- 0.205: AJR added 'TeleVideo 955 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.25Kb packed + +$end +$info=tv965 +$mame +0.192 [Robbbert] + +TeleVideo 965, TeleVideo Systems, 1989 + +The TeleVideo 965 terminal was introduced in October, 1989 (source: http://terminals-wiki.org/wiki/index.php/TeleVideo_965). + +DRIVER: +televideo/tv965.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.282: Main screen turn on [Olivier Galibert]. +- 0.240: Correct NMI line hookup [AJR]. +- 0.192: Robbbert added 'TeleVideo TVI-965' system. + +ROMSET: +98304 bytes in 2 files / 55.36Kb packed + +$end +$info=tv990 +$mame +0.176 [R. Belmont, Al Kossow, Carl] + +TeleVideo 990, TeleVideo, 1992 + +The TeleVideo 990 is a high-performance terminal, designed to operate in the PC terminal, ASCII, and ANSI environments, providing considerable flexibility. It has also been designed to be user friendly. You'll find that the terminal is very easy to use, with many features that simplify your work (source: Televideo manual). + +DRIVER: +televideo/tv990.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.177: Added 'save state support and LPT port [R. Belmont]. +- 0.176: R. Belmont, Al Kossow and Carl added 'TeleVideo 990' system. + +ROMSET: +131072 bytes in 2 files / 75.57Kb packed + +$end +$info=tv995 +$mame +0.176 [R. Belmont, Al Kossow, Carl] + +TeleVideo 995-65, TeleVideo, 1994 + +The TeleVideo 995-65 video display terminal sets the standard for fast response to operator commands. A proprietary application-specific integrated circuit (ASIC) gives the terminal its speed. The flicker-free 14-inch flat non-glare screen is driven at 40 kHz, and displays 80 or 132 columns. The high-speed communication ports support continuous scrolling during multitasking. You'll find it very easy to use, with many features that simplify your work (source: Televideo manual). + +DRIVER: +televideo/tv990.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.177: Added 'save state support and LPT port [R. Belmont]. +- 0.176: R. Belmont, Al Kossow and Carl added 'TeleVideo 995-65' system. + +ROMSET: +262144 bytes in 2 files / 108.80Kb packed + +$end +$info=tvbg3a +$mame +0.230 [Sean Riddle, David Haywood] + +TV Board Games 3-in-1: Silly 6 Pins, Hungry Hungry Hippos, Match 'em, NSI International / Mammoth Toys (Licensed by Hasbro), 2007 + + + +DRIVER: +tvgames/elan_ep3a19a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Sean Riddle and David Haywood added 'NSI International/Mammoth Toys (Licensed by Hasbro) TV Board Games 3-in-1: Silly 6 Pins, Hungry Hungry Hippos, Match 'em' system. + +ROMSET: +1048576 bytes in 1 file / 284.97Kb packed + +$end +$info=tvbg3b +$mame +0.230 [Sean Riddle, David Haywood] + +TV Board Games 3-in-1: Simon, Battleship, Checkers, NSI International / Mammoth Toys (Licensed by Hasbro), 2007 + + + +DRIVER: +tvgames/elan_ep3a19a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Sean Riddle and David Haywood added 'NSI International/Mammoth Toys (Licensed by Hasbro) TV Board Games 3-in-1: Simon, Battleship, Checkers' system. + +ROMSET: +1048576 bytes in 1 file / 215.69Kb packed + +$end +$info=tvbg3c +$mame +0.230 [Sean Riddle, David Haywood] + +TV Board Games 3-in-1: Boggle, Connect 4, Roll Over, NSI International / Mammoth Toys (Licensed by Hasbro), 2007 + + + +DRIVER: +tvgames/elan_ep3a19a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Sean Riddle and David Haywood added 'NSI International/Mammoth Toys (Licensed by Hasbro) TV Board Games 3-in-1: Boggle, Connect 4, Roll Over' system. + +ROMSET: +1048576 bytes in 1 file / 221.72Kb packed + +$end +$info=tvbg6a +$mame +0.230 [Sean Riddle, David Haywood] + +TV Board Games 6-in-1: Silly 6 Pins, Candy Land, Hungry Hungry Hippos, Match 'em, Mixin' Pics, Checkers, NSI International / Mammoth Toys (Licensed by Hasbro), 2007 + + + +DRIVER: +tvgames/elan_ep3a19a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Sean Riddle and David Haywood added 'NSI International/Mammoth Toys (Licensed by Hasbro) TV Board Games 6-in-1: Silly 6 Pins, Candy Land, Hungry Hungry Hippos, Match 'em, Mixin' Pics, Checkers' system. + +ROMSET: +2097152 bytes in 1 file / 537.69Kb packed + +$end +$info=tvbg6b +$mame +0.230 [Sean Riddle, David Haywood] + +TV Board Games 6-in-1: Simon, Battleship, Mouse Trap, Checkers, Link-a-Line, Roll Over, NSI International / Mammoth Toys (Licensed by Hasbro), 2007 + + + +DRIVER: +tvgames/elan_ep3a19a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Sean Riddle and David Haywood added 'NSI International/Mammoth Toys (Licensed by Hasbro) TV Board Games 6-in-1: Simon, Battleship, Mouse Trap, Checkers, Link-a-Line, Roll Over' system. + +ROMSET: +2097152 bytes in 1 file / 525.12Kb packed + +$end +$info=tvboy +$mame +0.247 [Thomas Jentzsch, kmg] + +TV Boy (PAL), Systema?, 199? + + + +DRIVER: +atari/a2600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.247: Thomas Jentzsch and kmg added 'Systema? TV Boy (PAL)' system. + +ROMSET: +524288 bytes in 1 file / 338.74Kb packed + +$end +$info=tvboyii +$mame +0.194 [David Shah] + +TV Boy II (PAL), Systema, 199? + + + +DRIVER: +atari/a2600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: David Shah added 'Systema TV Boy II (PAL)' system. + +ROMSET: +524288 bytes in 1 file / 338.32Kb packed + +$end +$info=tvboyn +$mame +0.269 [Taksangs, David Haywood] + +TV Boy (Nics, NTSC), Nics, 199? + + + +DRIVER: +atari/a2600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.269: Taksangs and David Haywood added 'Nics TV Boy (Nics, NTSC)' system. + +ROMSET: +524288 bytes in 1 file / 346.61Kb packed + +$end +$info=tvc_hbf +$mame +0.146 + +HBF floppy interface, , ???? + +DRIVER: +devices/bus/tvc/hbf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146: Added 'HBF floppy interface' device. + +ROMSET: +65536 bytes in 4 files / 35.67Kb packed + +$end +$info=tvc_sound +$mame +0.149u1 + +TVC 64 Custom Sound, , ???? + +DRIVER: +videoton/tvc_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Changed description to 'TVC 64 Custom Sound'. +- 0.149u1: Added 'TVC 64 Audio Custom' device. + +ROMSET: +None required. + +$end +$info=tvc4000 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +TVC-4000, Koerting, 1979 + +Very big german pong sold by Koerting / Neckermann with a nice black & white plastic design. Like the big Magnavox Odyssey 1TL200 the casing has a black bottom and a white top and it comes with very big unhandy controls too (source: http://www.pong-picture-page.de/catalog/product_info.php?manufacturers_id=81&products_id=116&osCsid=2h6rg9htuaj77s4810i9aitkv6). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Koerting TVC-4000' system. +- 0.130: Various improvements [Robbbert]. + +ROMSET: +None required. + +$end +$info=tvc64 +$mame +0.132 [Miodrag Milanović, Sandro Ronco] + +TVC 64, Videoton, 1985 + +The TV Computer (TVC) was a home computer made by the Hungarian company Videoton around 1986. The computer was based on the ZiLOG Z80 microprocessor and had a built-in BASIC interpreter. Programs could be loaded via tape or floppy. It had a built-in joystick, and a keyboard with Hungarian letters and nine function keys. TVC 64 had 64Kb of memory (source: http://en.wikipedia.org/wiki/TVC_(computer)). + +DRIVER: +videoton/tvc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tvc_cart.xml, tvc_cass.xml, tvc_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.156: Added 'new lists for Mikro-80, Tesla PMD-85 and Videoton TVC cassettes [Riley110]. +- 0.132: Miodrag Milanović and Sandro Ronco added skeleton driver of 'Videoton TVC 64' system. + +ROMSET: +24576 bytes in 3 files / 16.09Kb packed + +$end +$info=tvc64p +$mame +0.132 [Miodrag Milanović, Sandro Ronco] + +TVC 64+, Videoton, 1985 + +The TV Computer (TVC) was a home computer made by the Hungarian company Videoton around 1986. The computer was based on the ZiLOG Z80 microprocessor and had a built-in BASIC interpreter. Programs could be loaded via tape or floppy. It had a built-in joystick, and a keyboard with Hungarian letters and nine function keys. TVC 64+ also had 64K of memory, but had a newer BASIC interpreter (v2.2) and more video RAM (64K instead of 16K) (source: http://en.wikipedia.org/wiki/TVC_(computer)). + +DRIVER: +videoton/tvc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tvc_cart.xml, tvc_cass.xml, tvc_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović and Sandro Ronco added skeleton driver of 'Videoton TVC 64+' system. + +ROMSET: +40960 bytes in 5 files / 32.59Kb packed + +$end +$info=tvc64pru +$mame +0.132 [Miodrag Milanović, Sandro Ronco] + +TVC 64+ (Russian), Videoton, 1985 + +The TV Computer (TVC) was a home computer made by the Hungarian company Videoton around 1986. The computer was based on the ZiLOG Z80 microprocessor and had a built-in BASIC interpreter. Programs could be loaded via tape or floppy. It had a built-in joystick, and a keyboard with Hungarian letters and nine function keys. TVC 64+ also had 64K of memory, but had a newer BASIC interpreter (v2.2) and more video RAM (64K instead of 16K) (source: http://en.wikipedia.org/wiki/TVC_(computer)). + +DRIVER: +videoton/tvc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tvc_cart.xml, tvc_cass.xml, tvc_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanovića and Sandro Ronco added 'Videotone Videoton TVC 64+ (Russian)' system. + +ROMSET: +24576 bytes in 3 files / 16.66Kb packed + +$end +$info=tvcexp_slot +$mame +0.149u1 + +TVC64 Expansion Slot, , ???? + +DRIVER: +devices/bus/tvc/tvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TVC64 Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=tvdear +$mame +0.271 [David Haywood, AJR, TeamEurope] + +TV Dear Multi Word Processor, Takara, 1995 + + + +DRIVER: +skeleton/tvdear.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tvdear.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, AJR, TeamEurope added 'Takara TV Dear Multi Word Processor' system. + +ROMSET: +2097152 bytes in 1 file / 418.96Kb packed + +$end +$info=tvg2000 +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Schmid TVG 2000, Schmid, 1982 + +One of the many 'Arcadia 2001 clone' systems. This one was marketed in Germany (source: http://www.old-computers.com/museum/computer.asp?c=1185&st=2). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Schmid TVG 2000' system. + +ROMSET: +None required. + +$end +$info=tvga9000 +$mame +0.256 [Angelo Salese] + +Trident/Quadtel TVGA9000B SVGA card, , ???? + +DRIVER: +devices/bus/isa/svga_trident.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.288: Convert to ISA remap [Angelo Salese]. +- 0.256: Angelo Salese added 'Trident/Quadtel TVGA9000B SVGA card' device. + +ROMSET: +131072 bytes in 2 files / 36.60Kb packed + +$end +$info=tvga9000_vga +$mame +0.184 + +Trident TVGA9000 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_trident.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Trident TVGA9000 VGA i/f'. +- 0.184: Added 'Trident TVGA9000' device. + +ROMSET: +None required. + +$end +$info=tvgame +$mame +0.163 [Robbbert] + +Z80 TV Game System, Mr. Isizu, 2011 + +Homebrew Z80-based TV Game computer by Mr. Isizu. See here: http://w01.tp1.jp/~a571632211/z80tvgame/index.html (source: MAME driver infos). + +DRIVER: +tvgames/tvgame.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.163: Robbbert added 'Mr. Isizu Z80 TV Game System' system. + +ROMSET: +36864 bytes in 2 files / 13.67Kb packed + +$end +$info=tvgogo +$mame +0.209 [ClawGrip, Team Europe] + +GoGo TV Video Vision, Toyquest, 2005 + +TV GoGo?is an Interactive plug-n-play game console released in 2005 by ToyQuest. It uses a camera display your image in the game. The camera tracks the player's movements and through his or her actions allows to control the action on the screen. Unfortunately it is known for its poor quality games. The pack-in game that comes with the system is?4 in 1 Game Cartridge. It contains these games which are poor quality games: Balloon, Juggling, Break a Brick, Penguin Maze and Flashcard Fishing (source: https://plugplaytvgames.fandom.com/wiki/GoGo_TV). + +DRIVER: +tvgames/spg2xx_tvgogo.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tvgogo.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.217: Changed description to 'GoGo TV Video Vision'. +- 0.209: ClawGrip and Team Europe added 'Toyquest TV Go Go' system. + +ROMSET: +None required. + +$end +$info=tvindictr +$mame +0.194 [hap, Sean Riddle] + +Vindicators (Tiger), Tiger Electronics, 1989 + +Technical informations: http://handheldempire.com/game.jsp?game=1829 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'Vindicators (Tiger)'. +- 0.194: hap and Sean Riddle added 'Tiger Electronics Vindicators (handheld)' system. + +ROMSET: +318301 bytes in 2 files / 98.01Kb packed + +$end +$info=tvkunio1 +$mame +0.283 [TeamEurope] + +Kunio-kun TV! Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal (Japan), Arc System Works, 2022 + +The plug-and-play console, released in Japan in 2022 and dedicated to the renowned Kunio-kun series, can be connected directly to your TV via an HDMI cable. It comes bundled with the game Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal and offers a faithful reproduction of the arcade experience, complete with a built-in two-button controller. Designed for fans of the saga and retro gaming enthusiasts alike, this console combines nostalgia with ease of use in a compact and instantly accessible format. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope added 'Arc System Works Kunio-kun TV! Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal (Japan)' system. + +ROMSET: +2097152 bytes in 1 file / 188.80Kb packed + +$end +$info=tvlinkp +$mame +0.124 [Peter Trauner] + +TV Link PAL, Watara, 199? + +Slightly before Nintendo unleashed its Super Game Boy, the giant brains behind the Watara Supervision had plans of their own for a handheld to TV style adapter. As with their handheld plans, things didn't go so well and the peripheral has since drifted in obscurity...until now (source: https://www.obsoleteworlds.com/watara-supervision---tv-link---exclusive-review-part-1.html). + +DRIVER: +svision/svision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +svision.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.124: Peter Trauner added 'Watara TV Link PAL' system. + +ROMSET: +65536 bytes in 1 file / 1.33Kb packed + +$end +$info=tvmjfc +$mame +0.270 [David Haywood, TeamEurope] + +TV Mahjong Game (VTxx hardware), bootleg?, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: David Haywood and TeamEurope added 'bootleg? TV Mahjong Game (VTxx hardware)' system. + +ROMSET: +2097152 bytes in 1 file / 262.18Kb packed + +$end +$info=tvochken +$mame +0.261 [QUFB] + +TV Ocha-Ken, Sega Toys, 2005 + + + +DRIVER: +sega/sega_beena.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +tvochken.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Fix slot option name clash [AJR]. Correct cardslot tag in .lay script [hap]. +- 0.261: QUFB added 'Sega TV Ocha-Ken' system. + +ROMSET: +4358144 bytes in 3 files / 1.78Mb packed + +$end +$info=tvpc_dor +$mame +0.266 [TeamEurope] + +TV-PC Doraemon (Japan), Epoch / SSD Company LTD, 2003 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: TeamEurope added 'Epoch / SSD Company LTD TV-PC Doraemon (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.89Mb packed + +$end +$info=tvpc_ham +$mame +0.271 [David Haywood, TeamEurope] + +TV-PC Tottoko Hamutaro (Japan), Epoch / SSD Company LTD, 2003 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.271: David Haywood, TeamEurope added 'Epoch / SSD Company LTD TV-PC Tottoko Hamutaro (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.73Mb packed + +$end +$info=tvpc_hk +$mame +0.275 [David Haywood, TeamEurope] + +TV-PC Hello Kitty (Japan), Epoch / SSD Company LTD, 2004 + +The "Epoch / SSD TV-PC Hello Kitty" is a hybrid electronic device produced by a collaboration between Epoch, a Japanese company famous for its interactive toys and gadgets, and SSD (Silicon Sound Design), which specializes in educational devices and digital entertainment. This product is distinguished by its Hello Kitty theme, one of Sanrio's most iconic franchises, making it particularly appealing to a young audience, especially little girls. + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: David Haywood, TeamEurope added 'Epoch / SSD Company LTD TV-PC Hello Kitty (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.77Mb packed + +$end +$info=tvpc_tom +$mame +0.266 [TeamEurope] + +TV-PC Thomas & Friends (Japan), Epoch / SSD Company LTD, 2005 + + + +DRIVER: +tvgames/xavix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: TeamEurope added 'Epoch / SSD Company LTD TV-PC Thomas & Friends (Japan)' system. + +ROMSET: +4194304 bytes in 1 file / 1.68Mb packed + +$end +$info=tvsprt10 +$mame +0.218 [Team Europe, David Haywood] + +TV Sports 10-in-1 / Decathlon Athletic Sport Games, Simba / V-Tac Technology Co Ltd., 2006 + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Team Europe and David Haywood added 'Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games' system. + +ROMSET: +4194304 bytes in 1 file / 831.13Kb packed + +$end +$info=tvtchsb +$mame +0.220 [Sean Riddle, David Haywood] + +TV Touch Games: SpongeBob SquarePants Jellyfish Dodge, JAKKS Pacific Inc / Code Mystics, 2012 + +Join SpongeBob as he jellyfishes his way through Bikini Bottom! Four new games combine hilarious bubble-popping mayhem with pummeling snowball madness. Games include: JellyFish Dodge, Guide 'N Collide, Sponge Pop and ShowBall Showdown. No additional game console or software required - just plug and play! Requires 4 "AA" batteries, not included (source: https://www.amazon.com/SpongeBob-Jellyfish-Dodge-Plug-Play/dp/B001K21XBM). + +DRIVER: +tvgames/spg2xx_jakks_tvtouch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.220: Sean Riddle and David Haywood added 'JAKKS Pacific Inc / Code Mystics TV Touch Games: SpongeBob SquarePants Jellyfish Dodge' system. + +ROMSET: +4194304 bytes in 1 file / 1.39Mb packed + +$end +$info=tvtchspd +$mame +0.219 [Sean Riddle, David Haywood, Ryan Holtz] + +TV Touch Games: Spider-Man in Villain Round-Up, JAKKS Pacific Inc / Code Mystics, 2012 + +A new, hands-on way to play Plug It In and Play TV Games. Using touch pad technology, now kids can touch, tap and swipe to sling webs and bash bad guys with everyone's friendly neighborhood Spider-Man. Jump from buildings, swing from webs and stop Spider-Man's most notorious villains – like Doctor Octopus, Green Goblin and more. Simply plug in to any television – no video game console or software needed. Requires 4 ‘AA' batteries, not included. Ages 5+ (source: https://www.amazon.com/TV-Games-Touch-45184-Spider-Man/dp/B007TG6LBK). + +DRIVER: +tvgames/spg2xx_jakks_tvtouch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.219: Sean Riddle, David Haywood and Ryan Holtz added 'JAKKS Pacific Inc/Code Mystics TV Touch Games: Spider-Man in Villain Round-Up' system. + +ROMSET: +4194304 bytes in 1 file / 824.50Kb packed + +$end +$info=tvtchsw +$mame +0.219 [Sean Riddle, David Haywood] + +TV Touch Games: Star Wars Original Trilogy, JAKKS Pacific Inc / Code Mystics, 2012 + +Protect the Republic and join the Jedi in their struggle against the Dark Side. Defeat Separatist armadas, blast Droid onslaughts and stop General Grievous once and for all. Features & details: Plug and play tv game. Rated E for everyone. Plugs into the A/C jacks on your TV. Joystick with built-in video game featuring your favorite characters. Requires 4 AA batteries which is not included (source: https://www.amazon.com/Jakks-Star-Wars-Original-Trilogy/dp/B000GPVU5S). + +DRIVER: +tvgames/spg2xx_jakks_tvtouch.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Sean Riddle and David Haywood added 'JAKKS Pacific Inc/Code Mystics TV Touch Games: Star Wars Original Trilogy' system. + +ROMSET: +4194304 bytes in 1 file / 1.56Mb packed + +$end +$info=twinnet +$mame +0.234 [HanJammer, rfka01] + +Netstation PC, Twinhead, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: HanJammer and rfka01 added 'Twinhead Netstation PC' system. + +ROMSET: +98304 bytes in 3 files / 48.80Kb packed + +$end +$info=twworld +$mame +0.198 [hap, Sean Riddle] + +Wayne's World (Tiger), Tiger Electronics, 1992 + +Wayne's World is a handheld LCD electronic video game developed by Tiger Electronics, based on the movie Wayne's World from 1992 (source: https://gamesdb.launchbox-app.com/games/details/140434-waynes-world). + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Artwork Preview. + +WIP: +- 0.242: Changed decription to 'Wayne's World (Tiger)'. +- 0.198: hap and Sean Riddle added 'Tiger Electronics Wayne's World (handheld)' system. + +ROMSET: +531997 bytes in 2 files / 170.32Kb packed + +$end +$info=tx0_64kw +$mame +0.89 [Raphael Nabet] + +TX-0 original demonstrator (64 kWords of RAM), MIT, 1956 + +The?TX-0, for?Transistorized Experimental computer?zero, but affectionately referred to as?tixo?(pronounced "tix oh"), was an early fully?transistorized?computer and contained a then-huge 64K?of 18-bit words of?magnetic-core memory. Construction of the TX-0 began in 1955 and ended in 1956. It was used continually through the 1960s at?MIT. The TX-0 incorporated around 3,600?Philco?high-frequency?surface-barrier transistors, the first transistor suitable for high-speed computers. The TX-0 and its direct descendant, the original?PDP-1, were platforms for pioneering computer research and the development of what would later be called computer "hacker" culture (source: https://en.m.wikipedia.org/wiki/TX-0). + +DRIVER: +mit/tx0.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tx0_ptp.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.236: Swap LR and MBR when MLR and LMB are specified together [AJR]. +- 0.235: Fixes and improvements. Complete rewrite of disassemblers, using standard names for OPRs. Clear MBR in cycle 1 when AMB is not specified. Perform AMB before COM (tx0_64kw). Fix characters printed on Flexowriter (bit order was incorrectly reversed). Modernize logging in CPU' device. Only call the debugger hook once per instruction cycle. Various fixes. Make IOS actually wait for I/O when used more than once. Remove break statement that disabled half the OPRs. Don't normalize minus zero sums (also applies to tx0_8kw) [AJR]. +- 0.89: Raphael Nabet added 'MIT TX-0' system. + +ROMSET: +None required. + +$end +$info=tx0_64kw_cpu +$mame +0.150 + +MIT Lincoln Laboratory TX-0 64KW, , ???? + +DRIVER: +devices/cpu/tx0/tx0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'MIT Lincoln Laboratory TX-0 64KW' [Angelo Salese]. +- 0.150: Added 'TX-0 64KW' device. + +ROMSET: +None required. + +$end +$info=tx0_8kw +$mame +0.89 [Raphael Nabet] + +TX-0 upgraded system (8 kWords of RAM, new order code), MIT, 1962 + +The?TX-0, for?Transistorized Experimental computer?zero, but affectionately referred to as?tixo?(pronounced "tix oh"), was an early fully?transistorized?computer and contained a then-huge 64K?of 18-bit words of?magnetic-core memory. Construction of the TX-0 began in 1955 and ended in 1956. It was used continually through the 1960s at?MIT. The TX-0 incorporated around 3,600?Philco?high-frequency?surface-barrier transistors, the first transistor suitable for high-speed computers. The TX-0 and its direct descendant, the original?PDP-1, were platforms for pioneering computer research and the development of what would later be called computer "hacker" culture (source: https://en.m.wikipedia.org/wiki/TX-0). + +DRIVER: +mit/tx0.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tx0_ptp.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.236: Changed description to 'TX-0 upgraded system (8 kWords of RAM, new order code)'. Resolve confusion between SHR and CYR semantics (these were incorrectly swapped). Recognize a few more composite OPRs in disassembly [AJR]. +- 0.235: Fixes and improvements. Complete rewrite of disassemblers, using standard names for OPRs. Clear MBR in cycle 1 when AMB is not specified. Perform AMB before COM (tx0_64kw). Fix characters printed on Flexowriter (bit order was incorrectly reversed). Modernize logging in CPU' device. Only call the debugger hook once per instruction cycle. Various fixes. Make IOS actually wait for I/O when used more than once. Remove break statement that disabled half the OPRs. Don't normalize minus zero sums (also applies to tx0_8kw). IOS fix [AJR]. +- 0.234: Use correct CPU type [AJR]. +- 0.89: Raphael Nabet added 'MIT TX-0 upgraded system' system. + +ROMSET: +None required. + +$end +$info=tx0_8kw_cpu +$mame +0.184 + +MIT Lincoln Laboratory TX-0 8KW (new), , ???? + +DRIVER: +devices/cpu/tx0/tx0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Changed description to 'MIT Lincoln Laboratory TX-0 8KW (new)'. +- 0.196: Changed description to 'MIT Lincoln Laboratory TX-0 8KW' [Angelo Salese]. +- 0.186: Renamed (tx0_8w_cpu) to (tx0_8kw_cpu). +- 0.184: Added 'TX-0 8KW' device. + +ROMSET: +None required. + +$end +$info=tx0_8kwo +$mame +0.236 [AJR] + +TX-0 upgraded system (8 kWords of RAM, old order code), MIT, 1959 + +The?TX-0, for?Transistorized Experimental computer?zero, but affectionately referred to as?tixo?(pronounced "tix oh"), was an early fully?transistorized?computer and contained a then-huge 64K?of 18-bit words of?magnetic-core memory. Construction of the TX-0 began in 1955 and ended in 1956. It was used continually through the 1960s at?MIT. The TX-0 incorporated around 3,600?Philco?high-frequency?surface-barrier transistors, the first transistor suitable for high-speed computers. The TX-0 and its direct descendant, the original?PDP-1, were platforms for pioneering computer research and the development of what would later be called computer "hacker" culture (source: https://en.m.wikipedia.org/wiki/TX-0). + +DRIVER: +mit/tx0.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +tx0_ptp.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.236: AJR added 'MIT TX-0 upgraded system (8 kWords of RAM, old order code)' system. + +ROMSET: +None required. + +$end +$info=tx0_8kwo_cpu +$mame +0.236 [AJR] + +MIT Lincoln Laboratory TX-0 8KW (old), , ???? + +DRIVER: +devices/cpu/tx0/tx0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: AJR added 'MIT Lincoln Laboratory TX-0 8KW (old)' device. + +ROMSET: +None required. + +$end +$info=tx0_magtape_image +$mame +0.149u1 + +TX0 Magnetic Tape, , ???? + +DRIVER: +mit/tx0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TX0 Magnetic Tape' device. + +ROMSET: +None required. + +$end +$info=tx0_printer_image +$mame +0.149u1 + +TX0 Typewriter, , ???? + +DRIVER: +mit/tx0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TX0 Typewriter' device. + +ROMSET: +None required. + +$end +$info=tx0_punchtape_image +$mame +0.149u1 + +TX0 Tape Puncher, , ???? + +DRIVER: +mit/tx0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TX0 Tape Puncher' device. + +ROMSET: +None required. + +$end +$info=tx0_readtape_image +$mame +0.149u1 + +TX0 Tape Reader, , ???? + +DRIVER: +mit/tx0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'TX0 Tape Reader' device. + +ROMSET: +None required. + +$end +$info=tx4925be +$mame +0.184 + +Toshiba TX4925 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TX4925 (big)' [Angelo Salese]. +- 0.184: Added 'TX4925 (big)' device. + +ROMSET: +None required. + +$end +$info=tx4925le +$mame +0.184 + +Toshiba TX4925 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Toshiba TX4925 (little)' [Angelo Salese]. +- 0.184: Added 'TX4925 (little)' device. + +ROMSET: +None required. + +$end +$info=tx8000 +$mame +0.36b15 [Juergen Buchmueller] + +TX-8000 (UK), Texet, 1983 + +This TX-8000 is exactly identical as the Video Technology Laser 200. It was sold only in the UK where it was, for a short time, the less expensive colour home computer (source: http://www.old-computers.com/museum/computer.asp?st=1&c=1113). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.36b15: Juergen Buchmueller added 'Texet TX8000 (UK)' system. + +$end +$info=tx81z +$mame +0.221 [DBWBP] + +TX81Z FM Tone Generator, Yamaha, 1987 + +It's a FM synthesizer from Yamaha, this one comes in a compact, multitimbral, 1-unit rackmount module and is basically a key-less version of the DX-11. It has far more professional features than its relative, the FB-01. The TX81Z features great FM type synth sounds similar also to the DX-21 and DX-27. It's still not as good as the classic DX-7, but it's an inexpensive source of those sounds with lots of programmability. Eight voice polyphony, 128 preset sounds, 32 user and lots of functions hidden behind 11 push buttons. The TX81Z features a new ability to use waveforms other than just a sine wave. There are eight voices that can be split, layered and detuned. Also onboard are pseudo-effects including delay and reverb. These features can be stored as performance setups. The effects are simply envelope and re-triggering effects. The TX81Z works great as a sound-module for any live or studio production. It's got a wider range of sounds than the DX-7, may not be quite as warm or 'classic' sounding, but at its low price and with the excellent MIDI implementation it makes a great alternative or backup synth for percussive, punchy FM synth sounds. It's used by Fluke, Roni Size, Astral Projection, Squarepusher, Jimmy Edgar, Future Sound of London, and Josh Wink (source: http://www.vintagesynth.com/yamaha/tx81z.php). + +DRIVER: +yamaha/ymtx81z.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.240: Add clickable artwork flag [AJR]. +- 0.233: Machine promoted to working [AJR, Aaron Giles]. Add internal layout [Aaron Giles]. +- 0.221: DBWBP added 'Yamaha TX81Z FM Tone Generator' system. + +ROMSET: +458752 bytes in 7 files / 238.78Kb packed + +$end +$info=txmen +$mame +0.198 [hap, Sean Riddle] + +X-Men (Tiger), Tiger Electronics, 1991 + +Technical informations: http://handheldempire.com/game.jsp?game=1834 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.242: Changed description to 'X-Men (Tiger)'. +- 0.198: hap and Sean Riddle added 'Tiger Electronics X-Men (handheld)' system. + +ROMSET: +547369 bytes in 2 files / 168.35Kb packed + +$end +$info=txmenpx +$mame +0.196 [hap, Sean Riddle] + +X-Men: Project X (Tiger), Tiger Electronics, 1993 + +Technical informations: http://handheldempire.com/game.jsp?game=3380 + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Artwork Preview. + +WIP: +- 0.250: Changed description to 'X-Men: Project X (Tiger)'. +- 0.242: Changed description to 'X-Men - Project X (Tiger)'. +- 0.196: hap and Sean Riddle added 'Tiger Electronics X-Men - Project X (handheld)' system. + +ROMSET: +576679 bytes in 2 files / 180.95Kb packed + +$end +$info=typo176 +$mame +0.288 [TeamEurope, David Haywood] + +Arcade Game 2.0 (model 8052C, Family Sport 176-in-1), Typo / Senca, 201? + +The "Typo / Senca Arcade Game 2.0 (model 8052C, Family Sport 176-in-1)" is a standalone miniature console (mini tabletop arcade cabinet) marketed by the home goods and gadget brand Typo (a division of the Australian group Cotton On) in collaboration with electronics manufacturer Senca. + +DRIVER: +tvgames/generalplus_gpl16250_rom.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'Typo / Senca Arcade Game 2.0 (model 8052C, Family Sport 176-in-1)' system. + +ROMSET: +134217728 bytes in 1 file / 46.29Mb packed + +$end +$info=typo240 +$mame +0.279 [AJR, David Haywood, TeamEurope] + +Vintage Gamer 240-in-1, Typo, 202? + +This is a retro handheld console with a built-in display, featuring an extensive collection of 240 pre-installed games—primarily titles inspired by classic arcade hits and early-generation console classics. Designed for instant play, it comes equipped with physical controls like a joystick and buttons, and operates independently without the need for a TV or external connections. Powered by either battery or USB, it delivers on-the-go entertainment in a design that pays homage to the video games of the '80s and '90s. Targeting retro gaming enthusiasts, this device blends nostalgia with convenience in a pocket-sized format—perfect for anyone seeking a simple, no-fuss gaming experience. + +DRIVER: +nintendo/nes_vt32.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: AJR, David Haywood and TeamEurope added 'Typo Vintage Gamer 240-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 5.36Mb packed + +$end +$info=u20 +$mame +0.221 [DBWBP] + +U-20 RS-PCM Keyboard, Roland, 1989 + +The U-20 is nothing special. It is a digital synthesizer that uses ROM samples of pianos, brass, strings, bass, drums, etc. However it is built for professional use and is truly a quality instrument, even though its sounds may seem like dated-eighties synth pop cheese. It's got nice piano sounds, but they're not the real thing. The U-20 features 6 part multitimbrality with a 7th drum part, plus 2 direct outputs and 2 stereo outputs. The 30 note polyphony helps if you take advantage of this synths multitimbrality for creating entire performances and ensembles. Digital reverb, chorus and delay effects liven up your sounds. Editing is simple, but there are no filters. With several performance features, the U-20 has a full 61 note keyboard with velocity and aftertouch. There's an on-board arpeggiator, a chord-memory feature and the U-20 accepts Roland SNU-110 sound library cards (source: http://www.vintagesynth.com/roland/u20.php). + +DRIVER: +roland/roland_u20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: DBWBP added 'Roland U-20 RS-PCM Keyboard' system. + +ROMSET: +262144 bytes in 2 files / 133.04Kb packed + +$end +$info=u220 +$mame +0.221 [DBWBP] + +U-220 RS-PCM Sound Module, Roland, 1989 + +The Roland U-220 is the successor to the original Roland U-110, and it's the rack version of the U-20 synthesizer. Both instruments came out right after the world-famous Korg M1 had raised the bar quite a bit for sample-based synthesizers, and, like the E-mu Proteus/1 (that came out at around the same time), were meant to provide the users with a solid base of "bread and butter" sounds for pop, rock and dance music. The U-series uses a type of synthesis called RS-PCM - which stands for ReSynthesized Pulse Code Modulation, and it's Roland's 2nd generation sampling technique. It is based on high-quality samples. The structure of this synth reminds of the D-50 and its tones, partials and patches. Here we have 128 basic components called "tones", that can be used to build "timbres". Timbres can then be combined in various ways to build "patches". This is a fairly elaborate process which seems daunting at the beginning, but fairly easy once you are used to the way the U-220's OS works (source: http://www.synthmania.com/u-220.htm) + +DRIVER: +roland/roland_u20.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.221: DBWBP added 'Roland U-220 RS-PCM Sound Module' system. + +ROMSET: +262144 bytes in 2 files / 139.69Kb packed + +$end +$info=u3911v3 +$mame +0.214 [rfka01] + +U3911-V3, Uniron, 198? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: rfka01 added 'Uniron U3911-V3' system. + +ROMSET: +65536 bytes in 2 files / 25.95Kb packed + +$end +$info=ua858d +$mame +0.279 [Andrei I. Holub] + +Mikroelektronik UA858D DMA Controller, , ???? + +DRIVER: +devices/machine/z80dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Andrei I. Holub added 'Mikroelektronik UA858D DMA Controller' device. + +ROMSET: +None required. + +$end +$info=ub8830d +$mame +0.150 + +UB8830D, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'UB8830D' device. + +ROMSET: +None required. + +$end +$info=uboat +$mame +0.259 [hap, Sean Riddle, eggs] + +U-Boat, Bandai, 1982 + +Double sided type game, submarine's vs. destroyers. One player is the destroyer, the other is the submarine, and you try to blow each other up! When playing single player, you can choose if you want to be the destroyer or the sub, and the computer plays the other. Another game with a single VFD display, but it's made in a way that it can be seen from both sides. Certain areas of each side are blocked out with black tape, so each side does appear to be different (source: https://www.handheldmuseum.com/Bandai/UBoat.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.259: hap, Sean Riddle and eggs added 'Bandai U-Boat' system. + +ROMSET: +621839 bytes in 5 files / 96.17Kb packed + +$end +$info=ubox30 +$mame +0.275 [David Haywood, TeamEurope] + +NubSup TV Interactive Extreme u-box / Extreme u-box Game Station 32Bit Interactive System - New 30, , 201? + + + +DRIVER: +tvgames/spg29x_lexibook_jg7425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: David Haywood, TeamEurope added 'NubSup TV Interactive Extreme u-box / Extreme u-box Game Station 32Bit Interactive System - New 30' system. + +ROMSET: +2097152 bytes in 1 file / 230.18Kb packed + +$end +$info=ubpnic +$mame +0.281 [Patrick Mackinlay] + +Ungermann-Bass Personal NIC, , ???? + +DRIVER: +devices/bus/isa/ubpnic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Patrick Mackinlay added 'Ungermann-Bass Personal NIC' device. + +ROMSET: +8192 bytes in 1 file / 0.04Kb packed + +$end +$info=ucb1200 +$mame +0.227 [Ryan Holtz] + +Philips UCB1200 modem/audio codec, , ???? + +DRIVER: +devices/machine/ucb1200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Ryan Holtz added 'Philips UCB1200 modem/audio codec' device. + +ROMSET: +None required. + +$end +$info=uchitari +$mame +0.278 [Milan Galcik, Igor Nys] + +Uchitel' arifmetiki (prototype?), Elektronika, 1991 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Milan Galcik and Igor Nys added 'Elektronika Uchitel' arifmetiki (prototype?)' system. + +ROMSET: +102646 bytes in 3 files / 25.24Kb packed + +$end +$info=uchroma68 +$mame +0.215 [68bit] + +Micro Chroma 68, Motorola, 1980 + + + +DRIVER: +motorola/uchroma68.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: 68bit added 'Motorola Micro Chroma 68' system. + +ROMSET: +3072 bytes in 2 files / 2.21Kb packed + +$end +$info=ucv102 +$mame +0.250 [openMSX] + +UC-V102 (MSX2, Japan), Pioneer, 1987 + +The Pioneer UC-V102, also called O-THE, is a Videodisc controller for "Level 3" interactive systems. It is meant to be used in combination with a LaserDisc player and the optional SS-D1 video buffer and digitizer. It was marketed in Japan, Europe and the US. The system is really an MSX2, but without the MSX logo. Unlike most hdden MSX systems, getting to MSX-BASIC and running MSX software on it is very easy. If you switch it on, you will not see the MSX boot logo, but you will go straight to the MSX-BASIC 2.0 prompt. Disks and cartridges can be used just like with any other MSX system (source: https://www.msx.org/wiki/Pioneer_UC-V102). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Pioneer UC-V102 (MSX2, Japan)' system. + +ROMSET: +204800 bytes in 5 files / 120.14Kb packed + +$end +$info=ud1344 +$mame +0.228 [Ryan Holtz] + +Philips UDA1344 Codec, , ???? + +DRIVER: +devices/sound/uda1344.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: Ryan Holtz added 'Philips UDA1344 Codec' device. + +ROMSET: +None required. + +$end +$info=ud90_070 +$mame +0.251 [AJR] + +Thomson UD 90-070 5.25" single-sided disk drive, , ???? + +DRIVER: +devices/bus/thomson/cd90_015.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: AJR added 'Thomson UD 90-070 5.25" single-sided disk drive' device. + +ROMSET: +None required. + +$end +$info=uda1341ts +$mame +0.179 [smf] + +UDA1341TS DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'UDA1341TS DAC'. +- 0.179: smf added 'UDA1341TS' device. + +ROMSET: +None required. + +$end +$info=udance +$mame +0.224 [Sean Riddle, David Haywood] + +U-Dance, Tiger / SSD Company LTD, 2008 + +U-Dance is the latest innovation in dance gaming. Become your own game controller with this incredible, motion-sensing dance' system. Bust a move to some of today's most popular hit songs, performing real dance moves, like steps, slides and jumps. As you dance virtual footprints appear on your TV screen, mirroring your every step. Dance on your own or challenge a friend to a dynamic dance-off! Need to take a break 12 popular dance songs are included. Simply plug the console into your television (not included), attach the wireless foot tags to your feet and groove to your Rock out without the confines of a dance mat or game controller. You are the controller. There's no mat to step on and nothing to hold (source: https://www.asesorialeds.com/index.php?main_page=product_info&products_id=713059). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.224: Sean Riddle and David Haywood added 'Tiger/SSD Company LTD U-Dance' system. + +ROMSET: +16777216 bytes in 2 files / 10.44Mb packed + +$end +$info=udrive +$mame +0.288 [TeamEurope, David Haywood] + +Little Tikes Cozy Coupe U-Drive, MGA, 201? + +The "MGA Little Tikes Cozy Coupe U-Drive" (also known commercially as the Little Tikes Learn and Drive TV Game) is a standalone, plug-and-play video game for young children released in the mid-2000s by MGA Entertainment under its Little Tikes brand. The device takes on the iconic shapes and colors (red and yellow) of the famous Cozy Coupe ride-on toy car, transforming it into a virtual driving station that connects directly to the home television. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'MGA Little Tikes Cozy Coupe U-Drive' system. + +ROMSET: +8388608 bytes in 1 file / 1.64Mb packed + +$end +$info=ufombs +$mame +0.161 [hap, Kevin Horton] + +UFO Master-Blaster Station, Bambino, 1979 + +Technical informations: http://handheldempire.com/game.jsp?game=125 + +DRIVER: +handheld/hh_ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and PCB. + +WIP: +- 0.161: hap and Kevin Horton added 'Bambino UFO Master-Blaster Station' system. + +ROMSET: +223426 bytes in 2 files / 54.96Kb packed + +$end +$info=uk101 +$mame +0.36RC1 [Paul Daniels] + +UK101, Compukit, 1979 + +The Compukit UK101 microcomputer (1979) was a kit clone of the Ohio Scientific Superboard II single-board computer, with a few enhancements for the UK market / notably replacing the 24x24 (add guardband kit to give 32x32) screen display with a more useful 48x16 layout working at UK video frequencies. The video output was black and white with 256 characters generated by a two kilobyte ROM. It had no bit-mapped graphics capability. The video was output through a UHF modulator, designed to connect to a TV set (source: http://en.wikipedia.org/wiki/Compukit_UK101). + +DRIVER: +osi/osi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.146: Added 'new boot ROM which allows basic to work. Added the missing Reset key. Added notes [Robbbert]. +- 0.78: Minor enhancements, switched to MESS managed RAM [Nate Woods]. +- 0.56.1: Cassette Initialization fixed [Stefano Priore]. +- 0.37b4: Tidy up palette code, Caps lock implemented properly, Memory config. 4K, 8K and 40K. Added MC6850 ACIA. Cleaned up keyboard port_bits, Tape load. Hand crafted a superboard II graphics rom. Source YC July 82. Swapped monitors roms, wrong way around. Superboard video is 64 by 16 Max. UK101 video is 32 by 25 Max. To load tape images from Basic, type "LOAD", wait for the program to load, press space, then RUN, LIST, etc. Some images should be loaded from the monitor, asteroids, asteroids+ and scramble. When in the monitor, press L and wait for the program to load and run [Paul Daniels]. +- 0.36RC1: Paul Daniels added 'Compukit UK101' system. + +ROMSET: +12288 bytes in 6 files / 9.27Kb packed + +$end +$info=uk2086 +$mame +0.56 [Krzysztof Strzecha] + +UK-2086 ver. 1.2, Unipolbrit, 1986 + +Were produced in Poland by PHZ 'Pobrit' and probably GZE 'Unimor' (so 'Uni' is not from 'United States'); comparing to Timex Computer 2068, the buzzer is removed and audio+video connector is mounted on rear side in place of video chinch slot (source: http://8bit.yarek.pl/computer/zx.uk2086/index.html). + +DRIVER: +sinclair/timex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml, timex_dock.xml, timex_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.56: Krzysztof Strzecha added 'Unipolbrit UK-2086 ver. 1.2' system. + +ROMSET: +24576 bytes in 2 files / 16.39Kb packed + +$end +$info=uknc +$mame +0.132 [Miodrag Milanović] + +UKNC / MS-0511, Elektronika, 1987 + +UKNC is a?Soviet?PDP-11-compatible?educational?micro computer, aimed at teaching school?informatics?courses. It is also known as Elektronika MS-0511. UKNC stands for Educational Computer by Scientific Centre (source: https://en.m.wikipedia.org/wiki/UKNC). + +DRIVER: +ussr/uknc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.239: De-skeletonize [Sergey Svishchev]. +- 0.224: Changed description to 'UKNC / MS-0511'. +- 0.132: Miodrag Milanović added skeleton driver of 'UKNC' system. + +ROMSET: +32768 bytes in 1 file / 19.34Kb packed + +$end +$info=uknc_kmd +$mame +0.265 [Sergey Svishchev] + +UKNC floppy, , ???? + +DRIVER: +devices/bus/qbus/uknc_kmd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.265: Sergey Svishchev added 'UKNC floppy' device. + +ROMSET: +None required. + +$end +$info=ula +$mame +0.281 [Andrei I. Holub] + +Spectrum ULA Contention :: Uncontended, , ???? + +DRIVER: +sinclair/spectrum_ula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Andrei I. Holub added 'Spectrum ULA Contention :: Uncontended' device. + +ROMSET: +None required. + +$end +$info=ula_next +$mame +0.267 [Andrei I. Holub] + +Spectrum ULA Next, , ???? + +DRIVER: +sinclair/screen_ula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Allowed border to respect priority and draw separatly from background below the main screen (#14927) [holub]. +- 0.283: Fixed alignment optimization [Andrei I. Holub]. +- 0.282: Improved ULA mode to support half-pixel rendering [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum ULA Next' device. + +ROMSET: +None required. + +$end +$info=ula_plus +$mame +0.267 [Andrei I. Holub] + +Spectrum ULA+, , ???? + +DRIVER: +sinclair/screen_ula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Allowed border to respect priority and draw separatly from background below the main screen (#14927) [holub]. +- 0.283: Fixed alignment optimization [Andrei I. Holub]. +- 0.282: Improved ULA mode to support half-pixel rendering [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Spectrum ULA+' device. + +ROMSET: +None required. + +$end +$info=ula128 +$mame +0.281 [Andrei I. Holub] + +Spectrum ULA Contention :: 128K/+2, , ???? + +DRIVER: +sinclair/spectrum_ula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Andrei I. Holub added 'Spectrum ULA Contention :: 128K/+2' device. + +ROMSET: +None required. + +$end +$info=ula48 +$mame +0.281 [Andrei I. Holub] + +Spectrum ULA Contention :: 48K, , ???? + +DRIVER: +sinclair/spectrum_ula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Andrei I. Holub added 'Spectrum ULA Contention :: 48K' device. + +ROMSET: +None required. + +$end +$info=ulaplus2a +$mame +0.281 [Andrei I. Holub] + +Spectrum ULA Contention :: +2A/+3, , ???? + +DRIVER: +sinclair/spectrum_ula.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Andrei I. Holub added 'Spectrum ULA Contention :: +2A/+3' device. + +ROMSET: +None required. + +$end +$info=ultim809 +$mame +0.222 [Robbbert] + +Ultim809, Matthew Sarnoff, 2010 + +Matt Sarnoff wrote in to share his homebrew Ultim809 computer. Based around the slightly unusual Motorola 6809 processor, he's creating the entire thing from scratch, from designing the circuit to writing his own operating system and games. He's planning to release the software and schematics for the project when the build is completed, but we want to see them now (source: https://makezine.com/2010/07/27/ultim809-homebrew-computer/). + +DRIVER: +homebrew/ultim809.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Robbbert added 'Matthew Sarnoff Ultim809' system. + +ROMSET: +8192 bytes in 1 file / 2.12Kb packed + +$end +$info=ultra12f +$mame +0.209 [AJR] + +Ultra 12F ESDI Caching Disk Controller, , ???? + +DRIVER: +devices/bus/isa/ultra12f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: AJR added 'Ultra 12F ESDI Caching Disk Controller' device. + +ROMSET: +98304 bytes in 4 files / 42.86Kb packed + +$end +$info=ultra12f32 +$mame +0.220 [Al Kossow, Bitsavers] + +Ultra 12F/32 ESDI Caching Disk Controller, , ???? + +DRIVER: +devices/bus/isa/ultra12f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Al Kossow, Bitsavers added 'Ultra 12F/32 ESDI Caching Disk Controller' device. + +ROMSET: +49152 bytes in 2 files / 19.38Kb packed + +$end +$info=ultra14f +$mame +0.209 [Metropoli BBS Archive] + +Ultra-14F SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/isa/ultra14f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Metropoli BBS Archive added 'Ultra-14F SCSI Host Adapter' device. + +ROMSET: +49152 bytes in 2 files / 16.01Kb packed + +$end +$info=ultra24f +$mame +0.209 + +Ultra-24F SCSI Host Adapter, , ???? + +DRIVER: +devices/bus/isa/ultra24f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'Ultra-24F SCSI Host Adapter' device. + +ROMSET: +98304 bytes in 4 files / 18.56Kb packed + +$end +$info=ultra45 +$mame +0.270 [AJR] + +Ultra 45, Sun Microsystems, 1996 + + + +DRIVER: +sun/ultra45.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: AJR added 'Sun Microsystems Ultra 45' system. + +ROMSET: +8595916 bytes in 7 files / 843.60Kb packed + +$end +$info=um486 +$mame +0.215 [rfka01] + +UM486/UM486sx, Elitegroup, 199? + +Technical informations: https://stason.org/TULARC/pc/motherboards/E/ELITEGROUP-COMPUTER-SYSTEMS-INC-486-UM-486-486SX.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Elitegroup UM486/UM486sx' system. + +ROMSET: +65536 bytes in 1 file / 37.32Kb packed + +$end +$info=um486v +$mame +0.215 [rfka01] + +UM486V-AIO, Elitegroup, 199? + +Technical informations: https://retronn.de/imports/hwgal/hw_mainboard_elitegroup_ecs_um486v_aio.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and PCB. + +WIP: +- 0.215: rfka01 added 'Elitegroup UM486V-AIO' system. + +ROMSET: +65536 bytes in 1 file / 43.50Kb packed + +$end +$info=um82c481af +$mame +0.215 [rfka01] + +386 motherboards using the UMC UM82C481AF chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using the UMC UM82C481AF chipset' system. + +ROMSET: +196608 bytes in 3 files / 129.03Kb packed + +$end +$info=um82c491f +$mame +0.215 [rfka01] + +386 motherboard using the UMC UM82C491F chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboard using the UMC UM82C491F chipset' system. + +ROMSET: +262144 bytes in 4 files / 169.91Kb packed + +$end +$info=um82c493f +$mame +0.215 [rfka01] + +386 motherboards using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '386 motherboards using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents' system. + +ROMSET: +65536 bytes in 1 file / 44.82Kb packed + +$end +$info=um8498f +$mame +0.215 [rfka01] + +UMC UM8498F/UM8496 486 VL Chipset "Super Energy Star Green", , ???? + + + +DRIVER: +devices/machine/um8498f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Bulk replace uintN_t to uN; kbrst is high at startup [Angelo Salese]. More ATTR_COLD [Vas Crabb]. Guess shadow RAM location. Changed description to 'UMC UM8498F/UM8496 486 VL Chipset "Super Energy Star Green"' [Angelo Salese]. +- 0.218: Added 'v14 and um849801 BIOS options [rfka01]. +- 0.215: rfka01 added '486 motherboards using the UMC UM8498F, UM8496F chipset' system. + +ROMSET: +None required. + +$end +$info=um8810paio +$mame +0.217 [rfka01] + +UM8810 PAIO, Elitegroup, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: rfka01 added 'Elitegroup UM8810 PAIO' system. + +ROMSET: +1310720 bytes in 10 files / 838.89Kb packed + +$end +$info=um8886 +$mame +0.215 [rfka01] + +486 motherboards using the UMC UM8886/UM8881 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added '486 motherboards using the UMC UM8886/UM8881 chipset' system. + +ROMSET: +262144 bytes in 2 files / 206.68Kb packed + +$end +$info=umc6619_sound +$mame +0.233 [Ryan Holtz, superctr] + +UMC UM6619 Sound Engine, , ???? + +DRIVER: +umc/umc6619_sound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Fixed include guards [Ivan Vangelista]. +- 0.270: Renamed (acansound) to (umc6619_sound) and description changed to 'UMC UM6619 Sound Engine'. Add live audio view debugging [Angelo Salese]. +- 0.233: Ryan Holtz and superctr added 'Super A'Can Audio' device. + +ROMSET: +None required. + +$end +$info=umc6650 +$mame +0.270 [Angelo Salese] + +UMC UM6650 lockout chip, , ???? + +DRIVER: +umc/umc6650.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Fixed include guards [Ivan Vangelista]. +- 0.270: Angelo Salese added 'UMC UM6650 lockout chip' device. + +ROMSET: +16 bytes in 1 file / 0.02Kb packed + +$end +$info=unga +$mame +0.223 [Robbbert] + +Unga, , 198? + + + +DRIVER: +ussr/special.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +special_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Robbbert added 'Unga' system. + +ROMSET: +12288 bytes in 1 file / 9.06Kb packed + +$end +$info=uni386w +$mame +0.215 [rfka01] + +386W 367C REV 1.0, UNICHIP, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'UNICHIP 386W 367C REV 1.0' system. + +ROMSET: +131072 bytes in 2 files / 86.59Kb packed + +$end +$info=uni4800 +$mame +0.218 [rfka01] + +486 motherboards using the UNI4800 chipset, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added '486 motherboards using the UNI4800 chipset' system. + +ROMSET: +65536 bytes in 1 file / 41.48Kb packed + +$end +$info=uniap2en +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +Unitron AP II (in English), Unitron Eletronica, 1982 + +The Unitron AP II was one of the first Brazilian clones of Apple II, manufactured by Unitron Electronics since 1982. In 1984, he was succeeded by Unitron AP II IT ("Smart Keyboard"), which had a keyboard with lower case and ability to accentuate the character of the Portuguese language (source, traslated from Portuguese: https://pt.wikipedia.org/wiki/Unitron_AP_II). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Unitron Electronica Unitron AP II (in English)' system. + +ROMSET: +16384 bytes in 4 files / 10.86Kb packed + +$end +$info=uniap2pt +$mame +0.164 [Felipe Corrêa da Silva Sanches] + +Unitron AP II (in Brazilian Portuguese), Unitron Eletronica, 1982 + +The Unitron AP II was one of the first Brazilian clones of Apple II, manufactured by Unitron Electronics since 1982. In 1984, he was succeeded by Unitron AP II IT ("Smart Keyboard"), which had a keyboard with lower case and ability to accentuate the character of the Portuguese language (source, traslated from Portuguese: https://pt.wikipedia.org/wiki/Unitron_AP_II). + +DRIVER: +apple/apple2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.164: Felipe Corrêa da Silva Sanches added 'Unitron Electronica Unitron AP II (in Brazilian Portuguese)' system. + +ROMSET: +16384 bytes in 4 files / 10.86Kb packed + +$end +$info=uniap2ti +$mame +0.166 [Felipe Corrêa da Silva Sanches] + +Unitron AP II+ Teclado Inteligente, , ???? + +Unitron Ap II was one of the first Brazilian microcomputer fully compatible with the Apple II US, had the internal and external form almost identical with single cabinet, integrated professional keyboard, CPU on a single board, eight expansion sockets, built armored source the cabinet, video monitor and other peripherals separate. In 1984, Unitron launched a version of Ap II called IT (Intelligent Keyboard), aiming to word processing in English, uppercase and lowercase letters. This was a variation of the original PC (source, translated from Portuguese: http://www.mci.org.br/micro/outros/apii.html). + +DRIVER: +devices/bus/a2kbd/videnh2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, apple2_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.284: Changed description to 'Unitron AP II+ Teclado Inteligente'. +- 0.166: Felipe Corrêa da Silva Sanches added 'Unitron AP II+ (Teclado Inteligente)' system. + +ROMSET: +2048 bytes in 1 file / 1.51Kb packed + +$end +$info=unichamp +$mame +0.167 [David Viens] + +Champion 2711, Unisonic, 1977 + +In the beginning of 1977, General Instrument designed a system called the "Gimini Mid-Range 8950 Programmable Game Set" and is also known as the "Gimini Challenger 8950 Programmable Game System". Among this system, they also conceived the "Gimini Economy 8600 Programmable Game Set" and the "Gimini Full-Range (or Deluxe) 8900 Programmable Game Set", which is another story. Unisonic Products Corporation (1115 Broadway, New York, NY 10010) learned about this designed game system and developped/ manufactured this console in their Japan facilities. Later in the same year, Unisonic unveiled their plans about the "Unisonic Tournament 2711" (with 8 built-in games and cartridges availability) which was to be showed at the CES and passing out brochures of their "Unisonic Tournament 2711". In the Popular Mechanics magazine (Dec. 1977) article by Dave Sagarin, the specification of the Tournament 2711 listed are: $150 price, comes with 4 built in games, $20 cartridge price and 4 cartridges available (source: http://www.ccjvq.com/slydc/index/faq/2711/). + +DRIVER: +unisonic/unichamp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +unichamp.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.167: David Viens added 'Unisonic Champion 2711' system. + +ROMSET: +4096 bytes in 1 file / 2.02Kb packed + +$end +$info=unior +$mame +0.132, 0.143u7 [Robbbert] + +Unior, , 19?? + + + +DRIVER: +ussr/unior.cpp + +DRIVER STATUS: +Emulation: Good +Color: Preliminary +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.214: Machine promoted to working [Robbbert]. +- 0.151: Added 'devices and sound [Robbbert]. +- 0.143u7: Robbbert added 'Unior' system. +- 0.132: Added 'skeleton driver of Unior' system. + +ROMSET: +4160 bytes in 3 files / 2.36Kb packed + +$end +$info=unistar +$mame +0.136 [Miodrag Milanović] + +Unistar 200 Terminal, Callan Data Systems, 198? + +The UNISTAR 200 multiuser workstation is the second generation of a new family of powerful, 68000-based microcomputers that are designed and built to provide speed and versatility for the sc ientific, industrial and commercial markets. As a completely integrated desktop system,the UNISTAR 200 Multiuser System allows for up to four additional users while maintaining cost effectiveness and high reliability. The UNISTAR 200 achieves the ultimate in multistation flexibility tor professional applications (source: orginal manual description). + +DRIVER: +skeleton/unistar.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and PCB. + +WIP +- 0.136: Miodrag Milanović added skeleton driver of 'CDS Unistar Terminal' system. + +ROMSET: +14336 bytes in 4 files / 9.76Kb packed + +$end +$info=unitron +$mame +0.146u1 [rbanffy] + +Mac 512, bootleg (Unitron), 1985 + +The Mac 512 of the Brazilian company Unitron Electronics was the first Macintosh clone produced worldwide. The machine was an almost exact copy of Fat Mac (Macintosh with 512 KB of RAM released in September 1984) and its development began in 1985, ie, just one year after the original release of Mac. Never came into commercial production by interference of Apple Computer and the U.S. government, who complained of copyright infringement by the Brazilian government (source, traslated from portuguese: http://pt.wikipedia.org/wiki/Unitron_Mac_512). + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.146u1: rbanffy added 'bootleg (Unitron Brazil) Mac 512' system. + +ROMSET: +65536 bytes in 1 file / 45.43Kb packed + +$end +$info=uniwb4407 +$mame +0.215 [rfka01] + +486 WB 4407 REV 1.0, UNICHIP, 199? + +Technical informations: http://leoandfanny.bplaced.net/vintagecomputer/Motherboards/4407/index.html + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'UNICHIP 486 WB 4407 REV 1.0' system. + +ROMSET: +65536 bytes in 1 file / 42.13Kb packed + +$end +$info=unk128vt +$mame +0.274 [TeamEurope, David Haywood] + +unknown VT369 based 128-in-1 (GC31-369-20210702-V2), , 2021 + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: TeamEurope and David Haywood added ' unknown VT369 based 128-in-1 (GC31-369-20210702-V2)' system. + +ROMSET: +4194304 bytes in 1 file / 1.94Mb packed + +$end +$info=unk1682 +$mame +0.224 [Takashi Omoto, Team Europe, David Haywood] + +unknown VT1682-based 101-in-1 handheld (PAL), , 200? + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=y5uzaHuuwHw + +WIP: +- 0.224: Takashi Omoto, Team Europe and David Haywood added 'unknown VT1682-based 101-in-1 handheld (PAL)' system. + +ROMSET: +33554688 bytes in 2 files / 11.77Mb packed + +$end +$info=unk198vt +$mame +0.288 [TeamEurope] + +198-in-1 Handheld Console, , 202? + +The "198-in-1 Handheld Console" is a standalone portable mini-console manufactured in China. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope added '198-in-1 Handheld Console' system. + +ROMSET: +8388608 bytes in 1 file / 3.18Mb packed + +$end +$info=unkamus +$mame +0.280 [Siftware] + +unknown Amusement Inc. vending machine, Amusement Inc., 199? + +This is an entertainment vending machine, typically found in arcades, shopping malls, or public spaces, designed to dispense small prizes, capsules, tokens, or gadgets in exchange for coins or tokens. It’s not intended for food or beverages but rather for the gaming experience—often featuring interactive elements like buttons, levers, or simple screens to heighten the excitement of the "lucky attempt." The mechanism usually relies on either luck or minimal skill, with a vibrant and eye-catching design meant to draw attention, especially from children. It can distribute collectible items, miniature toys, themed cards, or accessories. Robust and built for heavy-duty use, it remains a classic example of street or arcade-style fun, offering both nostalgic appeal and instant entertainment. + +DRIVER: +skeleton/amusement_6502.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Siftware added 'Amusement Inc. unknown Amusement Inc. vending machine' system. + +ROMSET: +45056 bytes in 3 files / 25.63Kb packed + +$end +$info=unkra200 +$mame +0.217 [eanbowman] + +200 in 1 Retro Arcade, , 201? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: eanbowman added '200 in 1 Retro Arcade' system. + +ROMSET: +8388608 bytes in 1 file / 2.80Mb packed + +$end +$info=unsp +$mame +0.150 + +SunPlus u'nSP (ISA 1.0), , ???? + +DRIVER: +devices/cpu/unsp/unsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Use default constructor for compiler_state [Vas Crabb]. +- 0.222: Fixed unsp20 ASR instruction. Fixed an unsp20 opcode decode priority bug that caused an ASR instruction to decode as a MUL [David Haywood]. +- 0.220: Added 'individual members for FR status flags. Added Ext A6 support, and implemented Fraction on/off, SECBANK on/off, IRQNEST on/off, and move to/from FR. Fixed shift instructions and cleaned up GOTO MR. Respect interrupt enable flag. Disabled DRC for the time being [Ryan Holtz]. +- 0.219: Implemented MULS and FIR_MOV operations [Ryan Holtz, N. Gilbert, smf] +- 0.217: Implemented goto mr, mul su, lslor, exp, jvc and jvs instructions. Added stubs for u'nSP 2.0 unimplemented extended instructions and registers [David Haywood]. +- 0.210: Changed description to 'SunPlus u'nSP (ISA 1.0)'. +- 0.209: Fixed signed multiplication in recompiler (fixes controls in jak_pooh) [Ryan Holtz]. +- 0.206: Implemented a recompiler with timing matching the interpreter. Added direct accessors for interrupt inputs and data segment with a view to more integrated SoC implementation. Improved logging [Ryan Holtz]. Improved S flag calculation for additions (fixes background scrolling in vsmile pooh) [Vas Crabb, Ryan Holtz]. +- 0.196: Changed description to 'SunPlus u'nSP' [Angelo Salese]. +- 0.150: Added 'u'nSP' device. + +ROMSET: +None required. + +$end +$info=unsp_11 +$mame +0.209 + +SunPlus u'nSP (ISA 1.1), , ???? + +DRIVER: +devices/cpu/unsp/unsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Renamed (unsp_newer) to (unsp_11) and description changed to 'SunPlus u'nSP (ISA 1.1)'. +- 0.209: Added 'SunPlus u'nSP (newer)' device. + +ROMSET: +None required. + +$end +$info=unsp_12 +$mame +0.210 + +SunPlus u'nSP (ISA 1.2), , ???? + +DRIVER: +devices/cpu/unsp/unsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'SunPlus u'nSP (ISA 1.2)' device. + +ROMSET: +None required. + +$end +$info=unsp_20 +$mame +0.210 + +SunPlus u'nSP (ISA 2.0), , ???? + +DRIVER: +devices/cpu/unsp/unsp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'SunPlus u'nSP (ISA 2.0)' device. + +ROMSET: +None required. + +$end +$info=upc82c710 +$mame +0.238 [Nigel Barnes] + +Universal Peripheral Controller 82C710, , ???? + +DRIVER: +devices/machine/upc82c710.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Universal Peripheral Controller 82C710' device. + +ROMSET: +None required. + +$end +$info=upc82c711 +$mame +0.238 [Nigel Barnes] + +Universal Peripheral Controller 82C711, , ???? + +DRIVER: +devices/machine/upc82c711.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Nigel Barnes added 'Universal Peripheral Controller 82C711' device. + +ROMSET: +None required. + +$end +$info=upd1771c +$mame +0.149u1 + +NEC uPD1771C, , ???? + +DRIVER: +devices/cpu/upd177x/upd177x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Changed description to 'NEC uPD1771C'. Replaced high-level µPD17771C emulation with a CPU core. Remove 'overrides' comments. Update comment about setting m_pc to 1 during reset. Remove callback on PA. Remove a comment. Include device tag in fatalerror messages [Wilbert Pol]. +- 0.272: Improved the end-of-stream check for ADPCM streams containing multiple samples. Improve check for end of adpcm stream when the stream contains multiple samples (#12913). Fixes SCV Star Speeder [Wilbert Pol]. +- 0.186: Changed description to 'NEC uPD1771C 017'. +- 0.149u1: Added 'NEC uPD1771C 017' device. + +ROMSET: +None required. + +$end +$info=upd1990a +$mame +0.149u1 + +uPD1990A RTC, , ???? + +DRIVER: +devices/machine/upd1990a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'uPD1990A RTC'. +- 0.149u1: Added 'uPD1990A' device. + +ROMSET: +None required. + +$end +$info=upd3301 +$mame +0.149u1 + +NEC uPD3301, , ???? + +DRIVER: +devices/video/upd3301.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Skip lines also skip strips, fix sorcer (pc8801) text layer not syncing drawing [Angelo Salese]. +- 0.236: Consider an attribute end of 0 equal to max size, fixes starfire. Convert AT1/AT0/SC to an aggregate variable. Convert attribute fetch to be a client delegate. Fix last value of attribute row (7narabe), fix graphic mode when in width 40 (15puzzle). Fix scrolling glitch when unthrottled. Implement bulk of attribute fields. RVV is definitely a global reverse rather than acting on palette for PC8001, document flgworld attribute weirdness (double somersault). Fix olyboss compile and crashing, add rvv signal [Angelo Salese]. +- 0.186: Changed description to 'NEC uPD3301'. +- 0.149u1 Added UPD3301' device. + +ROMSET: +None required. + +$end +$info=upd4701a +$mame +0.187 + +uPD4701A Incremental Encoder, , ???? + +DRIVER: +devices/machine/upd4701.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Change input update method to not use PORT_RESET [AJR]. +- 0.187: Added 'uPD4701A Incremental Encoder' device. + +ROMSET: +None required. + +$end +$info=upd4990a +$mame +0.156 + +uPD4990A RTC, , ???? + +DRIVER: +devices/machine/upd1990a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'uPD4990A RTC' device. + +ROMSET: +None required. + +$end +$info=upd4991a +$mame +0.236 [Angelo Salese] + +NEC uPD4991a parallel RTC, , ???? + +DRIVER: +devices/machine/upd4991a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.236: Angelo Salese added 'NEC uPD4991a parallel RTC' device. + +ROMSET: +None required. + +$end +$info=upd546 +$mame +0.185 + +NEC uPD546, , ???? + +DRIVER: +devices/cpu/ucom4/ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD546'. +- 0.185: Added 'uPD546' device. + +ROMSET: +None required. + +$end +$info=upd552 +$mame +0.159 + +NEC uPD552, , ???? + +DRIVER: +devices/cpu/ucom4/ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD552'. +- 0.159: Added 'uPD552' device. + +ROMSET: +None required. + +$end +$info=upd553 +$mame +0.159 + +NEC uPD553, , ???? + +DRIVER: +devices/cpu/ucom4/ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD553'. +- 0.159: Added 'uPD553' device. + +ROMSET: +None required. + +$end +$info=upd557l +$mame +0.165 + +NEC uPD557L, , ???? + +DRIVER: +devices/cpu/ucom4/ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD557L'. +- 0.165: Added 'uPD557L' device. + +ROMSET: +None required. + +$end +$info=upd650 +$mame +0.159 + +NEC uPD650, , ???? + +DRIVER: +devices/cpu/ucom4/ucom4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD650'. +- 0.159: Added 'uPD650' device. + +ROMSET: +None required. + +$end +$info=upd65031 +$mame +0.149u1 [Curt Coder] + +NEC uPD65031, , ???? + +DRIVER: +sinclair/upd65031.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Curt Coder added 'NEC uPD65031' device. + +ROMSET: +None required. + +$end +$info=upd65043gfu01 +$mame +0.270 [Devin Acker] + +NEC uPD65043GF-U01, , ???? + +DRIVER: +devices/sound/upd65043gfu01.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Devin Acker added 'NEC uPD65043GF-U01' device. + +ROMSET: +None required. + +$end +$info=upd7001 +$mame +0.221 [AJR] + +NEC uPD7001 A/D Converter, , ???? + +DRIVER: +devices/machine/upd7001.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'NEC uPD7001 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=upd7002 +$mame +0.149u1 + +uPD7002 ADC, , ???? + +DRIVER: +devices/machine/upd7002.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Replaced custom delegates with devcb [Nigel Barnes]. +- 0.186: Changed description to 'uPD7002 ADC'. +- 0.149u1: Added 'uPD7002' device. + +ROMSET: +None required. + +$end +$info=upd7004 +$mame +0.211 + +UPD7004 A/D Converter, , ???? + +DRIVER: +devices/machine/upd7004.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'UPD7004 A/D Converter' device. + +ROMSET: +None required. + +$end +$info=upd71071 +$mame +0.149u1 + +NEC uPD71071 DMA Controller, , ???? + +DRIVER: +devices/machine/upd71071.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.250: Initialize address and count registers ? fixes random hard disk failures in FM Towns system [r09]. +- 0.186: Changed description to 'NEC uPD71071 DMA Controller'. +- 0.149u1: Added 'NEC uPD71071' device. + +ROMSET: +None required. + +$end +$info=upd7201 +$mame +0.149u1 + +NEC uPD7201 MPSC, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD7201 MPSC'. +- 0.149u1: Added 'uPD7201' device. + +ROMSET: +None required. + +$end +$info=upd72065 +$mame +0.149u1 + +NEC uPD72065 FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD72065 FDC'. +- 0.149u1: Added 'UPD72065' device. + +ROMSET: +None required. + +$end +$info=upd72067 +$mame +0.221 [Patrick Mackinlay] + +NEC uPD72067 FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: Patrick Mackinlay added 'NEC uPD72067 FDC' device. + +ROMSET: +None required. + +$end +$info=upd72069 +$mame +0.209 + +NEC uPD72069 FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Document all of the auxiliary commands [AJR]. +- 0.209: Added 'NEC uPD72069 FDC' device. + +ROMSET: +None required. + +$end +$info=upd72120 +$mame +0.281 [Olivier Galibert] + +NEC uPD72120, , ???? + +DRIVER: +devices/video/upd72120.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Olivier Galibert added 'NEC uPD72120' device. + +ROMSET: +None required. + +$end +$info=upd7220 +$mame +0.143u3 + +NEC uPD7220, , ???? + +DRIVER: +devices/video/upd7220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Correct hsync width and invert the vsync wait time [cracyc]. Reset_origin on CRT reprogramming. Fix vsync timings and update_partial for graphics partition [Angelo Salese]. +- 0.272: Modernize logging. Implement experimental partition fetch fn nec/pc9821.cpp: add 31 kHz monitor setting. horizontal multiplier is x16 if in gfx mode, x8 otherwise. Fix (microbx2) and pc9801:diremono. Experimentally allow area 3 graphic drawing in forced bitmap mode. Fix pc98:steamhea gameplay drawing. Command reset shouldn't touch RA parameters (#12905). Bump scissor cutout for graphic layer when interlace mode is on. Fix (microbx2) regression. backport pitch shift from pc9821 PEGC. Fix pc9821:os2warp3 installation & chkdsk screens. Allow optional parameter for screen tag [Angelo Salese]. Reset pattern to pram after figd. Pass cursor height to drawing functions [cracyc]. Reset command shouldn’t affect RA parameters (fixes PC-98 Mighty Head text display) [Angelo Salese]. Corrected pitch for RDAT and WDAT operations [Brian Johnson]. +- 0.271: Return 0xff on FIFO underflows. fix pc9821:skinpan intro hang. Ignore parameters beyond first one for pitch command. Fix pc9801:burai intro MAME crash. Fix sync position. Fix pc98:daremo booting. Clear FIFO and DMA status on RESET command issued. Fix pc9801rs spindiz2 boot [Angelo Salese]. +- 0.269: Added uPD7220A variant with new RESET and BLANK commands [Nigel Barnes]. +- 0.262: Update display enable bit when handling SYNC command (fixes Epson QX-10 LOGO Professor) [Brian Johnson]. +- 0.260: Wrap the line if pitch is smaller than aw [cracyc]. +- 0.245: Reset pattern after figd [cracyc]. +- 0.236: Don't run wdat if figd figure type is set, set the pattern in wdat and reset figure type [cracyc]. +- 0.235: Made address space use word addressing, and implemented proper ead/dad/mask support for draw_char (#8379). Made FIGD drawing use ead and mask to calculate drawing location. Corrected address space to use word addressing, and fixed emulation of GCHRD command. Updated FIGD to use ead and mask to calculate drawing location (#8405) [Brian Johnson]. +- 0.234: Fixed pattern buffer start offset for GCHRD command (used by mfbasic.com on QX-10) [Brian Johnson]. +- 0.232: Added support for vertical zoom; qx10.cpp: Implemented horizontal zoom [Brian Johnson]. Treat zero bitmap partition length as maximum size [Angelo Salese, sampson]. +- 0.231: Fixed mixed text/graphics display issues, and implemented DMAW and DMAR commands. Fixed copy/paste bug in DMA handling code, and made code formatting more consistent [Brian Johnson]. +- 0.186: Changed description to 'NEC uPD7220'. +- 0.143u3: Added 'uPD7220' device. + +ROMSET: +256 bytes in 1 file / 0.22Kb packed + +$end +$info=upd7220a +$mame +0.269 [Nigel Barnes] + +NEC uPD7220A, , ???? + +DRIVER: +devices/video/upd7220.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Nigel Barnes added 'NEC uPD7220A' device. + +ROMSET: +None required. + +$end +$info=upd7227 +$mame +0.149u1 + +NEC uPD7227, , ???? + +DRIVER: +devices/video/upd7227.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD7227'. +- 0.149u1: Added 'uPD7227' device. + +ROMSET: +None required. + +$end +$info=upd7261 +$mame +0.264 [Patrick Mackinlay] + +NEC uPD7261 Hard-Disk Controller, , ???? + +DRIVER: +devices/machine/upd7261.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Patrick Mackinlay added 'NEC uPD7261 Hard-Disk Controller' device. + +ROMSET: +None required. + +$end +$info=upd765a +$mame +0.149u1 + +NEC uPD765A FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Let the controller idle during soft reset [Curt Coder]. +- 0.284: Add support for machines that have non-standard TS (two-sided) line hookups [R. Belmont]. +- 0.282: upd72069 data rate control [cracyc]. +- 0.281: Corrected recalibrate steps for Intel N82077 FDC (#14150). As documented in the datasheet it should be 80 for this FDC [Brice Onken]. +- 0.272: Also set ST0_SE when seeking not ready drive (verified on real hardware) [cracyc]. +- 0.270: Don't bail immediately when a sector address crc failure fixes ea interlock copy pro [cracyc]. +- 0.268: Drive busy bits should not be cleared until a SIS is executed (#12585). The upd765 does not clear the drive busy bits until you issue a sense interrupt status command. Without this fix CP/M Plus on the QX-10 gives disk I/O errors because it expects the busy bit to stay set until it has a chance to issue the SIS command. Only clear drive busy bits on executing sense interrupt status command [Brian Johnson]. +- 0.253: Minimally add some auxcmd commands to the 72069 (need docs!) [Olivier Galibert]. Turn back down excessive default verbosity level [cracyc]. +- 0.252: Handle read/write completion interrupts the same way as any other interrupts [Carl]. +- 0.251: Don't raise data interrupt on abnormal command termination [Angelo Salese]. Revert data_completion change and clear data_irq in fifo_r/w. Also disable clearing data_irq in msr_r. Clear wc if the found sector has the correct cyl in the address field [cracyc]. +- 0.244: If waiting for additional command bytes, treat a data register read as an open bus write (tested on real hardware) and always trigger the DRQ line even if in nodma mode [Carl, Miodrag Milanović]. +- 0.240: Check write protect line on write and format commands [SomeRandomGuyIdk]. Improved SRA and SRB signal generation, and added 'DP8473 reset interrupt [Sergey Svishchev]. +- 0.237: Use the command sector size not the address size in read track and set the correct bit in st2 to indicate data crc error [cracyc]. +- 0.209: Improved drive selection logic: Deselect drives upon reset, or select drive 0 for older controllers with multiplexed select lines. Deselect other floppies when using set_floppy [AJR]. +- 0.208: Made Read ID return command if execution phase is reached but ID is not found [AmatCoder]. Changed ND flag behaviour to fix Speedlock copy protection regression [Michael Zapf]. +- 0.201: Discard write FIFO data pushed when write command fails to find sector [Michael Zapf]. +- 0.199: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging [Michael Zapf]. +- 0.190: Added support for i82072 including sense interrupt status logic and motor on/off logic [Patrick Mackinlay]. +- 0.186: Changed description to 'NEC uPD765A FDC'. +- 0.149u1: Added 'UPD765A' device. + +ROMSET: +None required. + +$end +$info=upd765b +$mame +0.184 + +NEC uPD765B FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Let the controller idle during soft reset [Curt Coder]. +- 0.284: Add support for machines that have non-standard TS (two-sided) line hookups [R. Belmont]. +- 0.282: upd72069 data rate control [cracyc]. +- 0.281: Corrected recalibrate steps for Intel N82077 FDC (#14150). As documented in the datasheet it should be 80 for this FDC [Brice Onken]. +- 0.272: Also set ST0_SE when seeking not ready drive (verified on real hardware) [cracyc]. +- 0.270: Don't bail immediately when a sector address crc failure fixes ea interlock copy pro [cracyc]. +- 0.268: Drive busy bits should not be cleared until a SIS is executed (#12585). The upd765 does not clear the drive busy bits until you issue a sense interrupt status command. Without this fix CP/M Plus on the QX-10 gives disk I/O errors because it expects the busy bit to stay set until it has a chance to issue the SIS command. Only clear drive busy bits on executing sense interrupt status command [Brian Johnson]. +- 0.253: Minimally add some auxcmd commands to the 72069 (need docs!) [Olivier Galibert]. Turn back down excessive default verbosity level [cracyc]. +- 0.252: Handle read/write completion interrupts the same way as any other interrupts [Carl]. +- 0.251: Don't raise data interrupt on abnormal command termination [Angelo Salese]. Revert data_completion change and clear data_irq in fifo_r/w. Also disable clearing data_irq in msr_r. Clear wc if the found sector has the correct cyl in the address field [cracyc]. +- 0.244: If waiting for additional command bytes, treat a data register read as an open bus write (tested on real hardware) and always trigger the DRQ line even if in nodma mode [Carl, Miodrag Milanović]. +- 0.240: Check write protect line on write and format commands [SomeRandomGuyIdk]. Improved SRA and SRB signal generation, and added 'DP8473 reset interrupt [Sergey Svishchev]. +- 0.237: Use the command sector size not the address size in read track and set the correct bit in st2 to indicate data crc error [cracyc]. +- 0.209: Improved drive selection logic: Deselect drives upon reset, or select drive 0 for older controllers with multiplexed select lines. Deselect other floppies when using set_floppy [AJR]. +- 0.208: Made Read ID return command if execution phase is reached but ID is not found [AmatCoder]. Changed ND flag behaviour to fix Speedlock copy protection regression [Michael Zapf]. +- 0.201: Discard write FIFO data pushed when write command fails to find sector [Michael Zapf]. +- 0.199: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging [Michael Zapf]. +- 0.190: Added support for i82072 including sense interrupt status logic and motor on/off logic [Patrick Mackinlay]. +- 0.186: Changed description to 'NEC uPD765B FDC'. +- 0.184: Added 'UPD765B' device. + +ROMSET: +None required. + +$end +$info=upd7725 +$mame +0.149u1 + +NEC uPD7725, , ???? + +DRIVER: +devices/cpu/upd7725/upd7725.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Improved host interface, suppress side effects for debugger reads (#13530): Split host interface into separate data_r, data_w and status_r; added access mask for µPD96050 data RAM write, simplified downstream code that uses it. bus/snes/event.cpp, bus/snes/upd.cpp: Added logging for writes to DSP status register address [cam900]. +- 0.266: Mask address for data RAM accesses [dink]. +- 0.197: Fixed disassembly [AJR]. +- 0.196: Changed description to 'NEC uPD7725' [Angelo Salese]. +- 0.190: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP [Jonas Quinn]. Fixed OV1 and S1 flag calculation [AWJ, Lord Nightmare]. +- 0.184: Added 'preliminary IRQ support, corrected SI/SO bit order, added 'SIACK/SOACK registers, fixed save state registration, fixed reset state [Lord Nightmare]. Fixed UPD7725 disassembly [smf]. +- 0.149u1: Added 'uPD7725' device. + +ROMSET: +None required. + +$end +$info=upd7751 +$mame +0.184 + +NEC uPD7751, , ???? + +DRIVER: +devices/cpu/mcs48/mcs48.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.269: Renamed (n7751) to (upd7751) [hap]. +- 0.249: Changed description to 'NEC uPD7751'. +- 0.184: Added 'N7751' device. + +ROMSET: +None required. + +$end +$info=upd7752 +$mame +0.150 + +NEC uPD7752, , ???? + +DRIVER: +devices/sound/upd7752.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD7752'. +- 0.150: Added 'uPD7752' device. + +ROMSET: +None required. + +$end +$info=upd7756 +$mame +0.184 [Juergen Buchmueller, Mike Balfour, Howie Cohen, Olivier Galibert, Aaron Giles] + +NEC uPD7756, , ???? + +DRIVER: +devices/sound/upd7759.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'NEC uPD7756'. +- 0.184: Juergen Buchmueller, Mike Balfour, Howie Cohen, Olivier Galibert and Aaron Giles added 'uPD7756' device. + +ROMSET: +None required. + +$end +$info=upd7759 +$mame +0.149u1 [Juergen Buchmueller, Mike Balfour, Howie Cohen, Olivier Galibert, Aaron Giles] + +NEC uPD7759, , ???? + +DRIVER: +devices/sound/upd7759.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Only detect mode change in idle state [hap]. +- 0.244: Fixed issues with switching between standalone and slave mode. Add support for mode switching. Added support for switching between standalone and slave mode dynamically [Wilbert Pol]. +- 0.186: Changed description to 'NEC uPD7759'. +- 0.149u1: Juergen Buchmueller, Mike Balfour, Howie Cohen, Olivier Galibert and Aaron Giles added 'uPD7759' device. + +ROMSET: +None required. + +$end +$info=upd777 +$mame +0.273 [David Haywood] + +uPD777, , ???? + +DRIVER: +devices/cpu/upd777/upd777.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: David Haywood added 'uPD777' device. + +ROMSET: +None required. + +$end +$info=upd7801 +$mame +0.150 + +NEC uPD7801, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fix port C direction bits (#15232) [Devin Acker]. +- 0.271: Reduce prescaling of timer value when loaded by STM. Fixes speed issues in various scv games [AJR]. +- 0.196: Changed description to 'NEC uPD7801' [Angelo Salese]. +- 0.150: Added 'uPD7801' device. + +ROMSET: +None required. + +$end +$info=upd78053 +$mame +0.219 [Rebecca Wallander] + +NEC uPD78053, , ???? + +DRIVER: +devices/cpu/upd78k/upd78k0.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Replace BYTE_XOR_LE with new casting helper [AJR]. +- 0.219: Rebecca Wallander added 'NEC uPD78053' device. + +ROMSET: +None required. + +$end +$info=upd7807 +$mame +0.184 + +NEC uPD7807, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC uPD7807' [Angelo Salese]. +- 0.184: Added 'uPD7807' device. + +ROMSET: +None required. + +$end +$info=upd7810 +$mame +0.150 + +NEC uPD7810, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fix SET_Z on OFFI/ONI instructions (#15343) [goldnchild]. +- 0.272: Improve uPD7801 Mode C handling (#12914). Fixes banking in SCV Star Speeder. Improved µPD7801 Mode C handling (fixes SCV Star Speeder ROM banking) [Wilbert Pol]. +- 0.263: Set MM RAE to 1 at power on (datasheet says it's undefined at reset). Move near empty upd7811 file to upd7810 [hap]. +- 0.255: Added support for externally clocked serial mode [Devin Acker]. +- 0.252: Fix serial input failing to detect the start bit of the next byte if there are zero serial idle state bits sent between the serial bytes to the upd7810 receive line. Fix clang error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value] [Lord Nightmare]. +- 0.249: Fixed serial input/output [Dirk Best]. Adjusted instruction clock counts to match the UPD78[C]1x datasheet; also applied similar fixes to the upd7807 when instructions matched and timing otherwise was identical to the upd7810, or when the timing was documented elsewhere. Made some minor fixes to debug information for certain illegal opcodes [Lord Nightmare]. +- 0.248: Don't change carry flag with inr/dcr opcodes. Refresh port C on MCC related output changes. Some variables were missing from savestates. Update prev commit: still affect HC flag [hap]. +- 0.240: Fix LDAX and STAX tables to match proper instruction size. Fixed instruction size for LDAX and STAX [Golden Child]. +- 0.224: Improved ADC behavior [Golden Child]. +- 0.220: Implemented internal clock dividers. Prevented non-maskable interrupts from being masked out. Made changes to EI take effect after the following instruction. Fixed interrupt flag being cleared incorrectly when another interrupt of the same priority is pending. Added a crude start bit check to asynchronous serial mode. Refresh PA/PB/PC/PF outputs on mode changes. Fixed upd78k3 SFR identification in disassembly of MOV A,sfr and MOV sfr,A opcodes [AJR]. +- 0.213: Fixed breakpoints, and added 'notes [AJR]. +- 0.196: Changed description to 'NEC uPD7810' [Angelo Salese]. +- 0.188: Added 'internal address maps [David Haywood]. +- 0.183: Replaced fake I/O space with callbacks [AJR]. +- 0.150: Added 'uPD7810' device. + +ROMSET: +None required. + +$end +$info=upd7811 +$mame +0.221 [AJR] + +NEC uPD7811, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'NEC uPD7811' device. + +ROMSET: +None required. + +$end +$info=upd78210 +$mame +0.220 [Olivier Galibert] + +NEC uPD78210, , ???? + +DRIVER: +devices/cpu/upd78k/upd78k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Replace BYTE_XOR_LE with new casting helper [AJR]. +- 0.220: Olivier Galibert added 'NEC uPD78210' device. + +ROMSET: +None required. + +$end +$info=upd78213 +$mame +0.220 [AJR] + +NEC uPD78213, , ???? + +DRIVER: +devices/cpu/upd78k/upd78k2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Replace BYTE_XOR_LE with new casting helper [AJR]. +- 0.220: AJR added 'NEC uPD78213' device. + +ROMSET: +None required. + +$end +$info=upd78310 +$mame +0.220 [AJR] + +NEC uPD78310, , ???? + +DRIVER: +devices/cpu/upd78k/upd78k3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: AJR added 'NEC uPD78310' device. + +ROMSET: +None required. + +$end +$info=upd78312 +$mame +0.219 [Melissa Goad] + +NEC uPD78312, , ???? + +DRIVER: +devices/cpu/upd78k/upd78k3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Melissa Goad added 'NEC uPD78312' device. + +ROMSET: +None required. + +$end +$info=upd78c05 +$mame +0.184 + +NEC uPD78C05, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC uPD78C05' [Angelo Salese]. +- 0.184: Added 'uPD78C05' device. + +ROMSET: +None required. + +$end +$info=upd78c06 +$mame +0.150 + +NEC uPD78C06, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC uPD78C06' [Angelo Salese]. +- 0.150: Added 'uPD78C06' device. + +ROMSET: +None required. + +$end +$info=upd78c10 +$mame +0.221 [AJR] + +NEC uPD78C10, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.221: AJR added 'NEC uPD78C10' device. + +ROMSET: +None required. + +$end +$info=upd78c11 +$mame +0.196 + +NEC uPD78C11, , ???? + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC uPD78C11' [Angelo Salese]. +- 0.196: Added 'uPD78C11' device. + +ROMSET: +None required. + +$end +$info=upd78c14 +$mame +0.277 [Devin Acker] + +NEC uPD78C14, , ???? + +The NEC μPD78C14 is an 8-bit microcontroller, belonging to the 78C00 family developed by NEC Electronics (now part of Renesas Electronics ). This type of microcontroller was widely used in the 1990s and early 2000s in embedded applications, such as home appliances, industrial instrumentation, telecommunications, and control devices. + +DRIVER: +devices/cpu/upd7810/upd7810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Devin Acker added 'NEC uPD78C14' device. + +ROMSET: +None required. + +$end +$info=upd800468 +$mame +0.238 [Devin Acker] + +NEC uPD800468, , ???? + +DRIVER: +devices/cpu/arm7/upd800468.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Devin Acker added 'NEC uPD800468' device. + +ROMSET: +None required. + +$end +$info=upd800468_timer +$mame +0.238 [Devin Acker] + +NEC uPD800468 timer, , ???? + +DRIVER: +devices/cpu/arm7/upd800468.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Devin Acker added 'NEC uPD800468 timer' device. + +ROMSET: +None required. + +$end +$info=upd931 +$mame +0.274 [Devin Acker] + +NEC uPD931, , ???? + +DRIVER: +devices/sound/upd931.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Update pitch when writing either the note or octave registers (fixes regression with silent notes in ct8000 and related) (#15346) [Devin Acker]. +- 0.285: Added register mirroring, moved pitch/timbre setup to octave register write [Devin Acker]. +- 0.279: Emulated µPD931 synthesis chip [Naoki Saito]. +- 0.274: Devin Acker added 'NEC uPD931' device. + +ROMSET: +None required. + +$end +$info=upd933 +$mame +0.260 [Devin Acker] + +NEC uPD933, , ???? + +DRIVER: +devices/sound/upd933.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.261: Use a timer to activate interrupt output. This decouples the interrupt output from the sound update cycle so it's timed correctly. Also improved interrupt priority handling. Clear pending interrupt flag when read. Implemented presumed pitch modulator register [Devin Acker]. +- 0.260: Devin Acker added 'NEC uPD933' device. + +ROMSET: +None required. + +$end +$info=upd934g +$mame +0.196 [Dirk Best] + +NEC uPD934G, , ???? + +DRIVER: +devices/sound/upd934g.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Use device_rom_interface rather than a read callback for external memory [Devin Acker]. +- 0.250: Preliminary support for ACCENT/MUTE [Dirk Best] +- 0.196: Dirk Best added 'NEC uPD934G device (Added uPD934G percussion generator device, used by Casio RZ-1). + +$end +$info=upd96050 +$mame +0.163 + +NEC uPD96050, , ???? + +DRIVER: +devices/cpu/upd7725/upd7725.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC uPD96050' [Angelo Salese]. +- 0.184: Fixed an off-by-one error when loading upd96050 roms for SNES games [Lord Nightmare]. +- 0.163: Added 'uPD96050' device. + +ROMSET: +None required. + +$end +$info=urban240 +$mame +0.288 [TeamEurope, David Haywood] + +Mini Arcade Machine 240-in-1 (translucent case), Urban Outfitters, 201? + +The "Urban Outfitters Mini Arcade Machine 240-in-1 (translucent case)" is a standalone tabletop micro-arcade cabinet distributed as an exclusive edition by the well-known clothing and lifestyle chain Urban Outfitters. The device falls into the category of nostalgic desk gadgets. Its unique aesthetic lies entirely in the protective casing, which replaces the classic colorful decals with transparent (see-through) plastic that reveals the internal circuits and electronic components. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'Urban Outfitters Mini Arcade Machine 240-in-1 (translucent case)' system. + +ROMSET: +134217728 bytes in 1 file / 43.40Mb packed + +$end +$info=us2pfball +$mame +0.184 [hap, Sean Riddle] + +Electronic 2-Player Football, U.S. Games Corporation, 1981 + +Handheld electronic game featuring American football gameplay for two players. Compact plastic case with built-in LED or LCD display (depending on variant), dedicated action buttons for offense/defense, and simple real-time simulation of field position, downs, and scoring. Released in the late 1970s or early 1980s under the U.S. Games brand—a short-lived label used by Quaker Oats for its brief entry into the electronic toy market. No CPU-based intelligence; gameplay driven by discrete logic circuits. Designed as a portable, battery-powered sports-themed diversion for children and teens, typical of pre-microprocessor handhelds that emphasized head-to-head competition over complex graphics or AI. + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: Changed manufacturer to 'U.S. Games Corporation'. +- 0.184: hap and Sean Riddle added 'U.S. Games Electronic 2-Player Football' system. + +ROMSET: +1024 bytes in 1 file / 0.79Kb packed + +$end +$info=usb_connector +$mame +0.187 + +USB Connector Abstraction (OHCI), , ???? + +DRIVER: +shared/xbox_usb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Changed description to 'USB Connector Abstraction (OHCI)'. +- 0.187: Added 'Usb Connector Abstraction' device. + +ROMSET: +None required. + +$end +$info=uspbball +$mame +0.184 [hap, Sean Riddle] + +Programmable Baseball, U.S. Games Corporation, 1981 + +This is a 1 for 2 player electronic handheld baseball game. Batter against computer control led pitching in a player game, or batter against pitcher control led by the players in a 2-player game (source: Instruction manual). + +DRIVER: +handheld/hh_pic16.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.252: Changed manufacturer to 'U.S. Games Corporation'. +- 0.184: hap and Sean Riddle added 'U.S. Games Programmable Baseball' system. + +ROMSET: +1024 bytes in 1 file / 0.83Kb packed + +$end +$info=ut88 +$mame +0.124 [Miodrag Milanović] + +UT-88, , 1989 + + + +DRIVER: +ussr/ut88.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ut88.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.126: Added 'SHA-1's [Fabio Priuli]. +- 0.124: Miodrag Milanović added 'UT-88' system. + +ROMSET: +4096 bytes in 2 files / 2.50Kb packed + +$end +$info=ut88mini +$mame +0.124 [Miodrag Milanović] + +UT-88 mini, , 1989 + + + +DRIVER: +ussr/ut88.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +ut88.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.124: Miodrag Milanović added 'UT-88 mini' system. + +ROMSET: +1536 bytes in 3 files / 0.88Kb packed + +$end +$info=utdsp563xx +$mame +0.284 [Olivier Galibert] + +DSP563xx unit tests, MAME, 2025 + +Software test suite released in 2025 to validate the emulation of the DSP563xx core within MAME. Designed to verify the accuracy, stability, and compatibility of DSP implementations across various arcade games, it supports the development of faithful emulators through automated comparisons with real hardware behavior. + +DRIVER: +virtual/utdsp563xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: Olivier Galibert added 'MAME DSP563xx unit tests' system. + +ROMSET: +16384 bytes in 1 file / 1.77Kb packed + +$end +$info=utm6502 +$mame +0.287 [Stuart Inglis] + +6502 interruptible access unit test, MAME, 2026 + +It is a unit test for MAME to verify the proper functioning of the processor’s interruptible access unit for the 6502. It simulates conditions in which interrupt requests (IRQ/NMI) must be correctly recognized and handled during the execution of specific instructions, especially those that can be interrupted or delayed (e.g., instructions with multiple cycles such as indirect JMP). The test checks the precise timing of interrupt signals, the correct saving of the CPU’s state (PC, P flags) onto the stack, and the proper jump to the appropriate interrupt vector. This test is used to validate the accuracy of the 6502 core within MAME against the actual hardware behavior of the MOS Technology 6502 microprocessor in historical systems such as the Commodore 64, Apple II, or NES consoles. + +DRIVER: +virtual/utm6502.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Re-add visible PASS msg too. Re-add exit, but do it gracefully. Don't fatalerror when test passed [hap]. +- 0.287: Stuart Inglis added 'MAME 6502 interruptible access unit test' system. + +ROMSET: +None required. + +$end +$info=utrn1024 +$mame +0.173 [Felipe Corrêa da Silva Sanches] + +Unitron 1024, bootleg (Unitron), 1985 + +Unauthorized clone of the Apple II+ computer, produced in Brazil by Unitron in the 1980s during a period of import restrictions on computer hardware. Based on a 1-MHz MOS 6502 processor with 48 KB of RAM, expandable to 64 KB, and featuring ROMs identical to those of the original Apple for maximum software compatibility. Includes standard Apple II expansion slots, composite video output, and support for 5¼-inch floppy disk drives. Compact design with a beige case and integrated keyboard. Marketed as an affordable alternative to the original Apple computers for schools and home users in South America. This device represents one of the most faithful clones of the Apple II+, manufactured without Apple’s license and often accompanied by unauthorized logos of the original brand. + +DRIVER: +apple/mac128.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +mac_flop_orig.xml, mac_flop_clcracked.xml, mac_flop.xml, mac_hdd.xml, mac_cdrom.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.230: Machine promoted to working [R. Belmont, Olivier Galibert]. +- 0.173: Felipe Corrêa da Silva Sanches added 'Unitron 1024' system. + +$end +$info=uts_400kbd +$mame +0.206 + +UTS 400-Format Keyboard (F3621-04-000), , ???? + +DRIVER: +devices/bus/uts_kbd/400kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'UTS 400-Format Keyboard (F3621-04-000)' device. + +ROMSET: +1024 bytes in 1 file / 0.67Kb packed + +$end +$info=uts_extw +$mame +0.206 + +UTS Expanded Typewriter Keyboard (F4725-25), , ???? + +DRIVER: +devices/bus/uts_kbd/extw.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'UTS Expanded Typewriter Keyboard (F4725-25)' device. + +ROMSET: +2048 bytes in 1 file / 0.88Kb packed + +$end +$info=uts_kbd +$mame +0.206 + +UTS Keyboard Port, , ???? + +DRIVER: +devices/bus/uts_kbd/uts_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'UTS Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=uts10 +$mame +0.204 [Robbbert] + +UTS-10, Sperry Univac, 1981 + +DRIVER: +unisys/univac.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Improved peripheral emulation: Added keyboard port with options for Expanded Typewriter Keyboard and UTS 400-Format Keyboard. Added unidirectional printer port. Added addressable latch devices to control various things, including disabling display during RAM test. Added a hack to pass the non-volatile memory test on uts10. Added speaker sound for "audible alarm" [AJR]. +- 0.204: Robbbert added 'Sperry Univac UTS-10' system. + +ROMSET: +12288 bytes in 6 files / 8.49Kb packed + +$end +$info=uts20 +$mame +0.132 [Robbbert] + +UTS-20, Sperry Univac, 1980 + +Professional workstation based on Sperry Univac’s proprietary architecture, introduced in the early 1980s as an intelligent terminal for business and government environments. It integrates a bit-slice processor or custom microprocessor, a dedicated real-time operating system, and support for connecting to Univac Series 90/1100 mainframes via a proprietary network. The design is compact, featuring a built-in high-resolution monochrome display, an ergonomic keyboard with dedicated function keys, and options for external floppy disk drives or hard disks. It was used for data-entry applications, document management, and centralized database access in sectors such as finance, healthcare, and public administration. This pre-PC enterprise solution focused on security, reliability, and integration with legacy Univac infrastructures. + +DRIVER: +unisys/univac.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Improved peripheral emulation: Added keyboard port with options for Expanded Typewriter Keyboard and UTS 400-Format Keyboard. Added unidirectional printer port. Added addressable latch devices to control various things, including disabling display during RAM test. Added a hack to pass the non-volatile memory test on uts10. Added speaker sound for "audible alarm" [AJR]. Added support for second virtual screen [Robbbert]. +- 0.132: Robbbert added skeleton driver of 'Sperry Univac UTS-20' system. + +ROMSET: +22528 bytes in 6 files / 14.57Kb packed + +$end +$info=uv201 +$mame +0.149u1 + +UV201, , ???? + +DRIVER: +vidbrain/uv201.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'UV201' device. + +ROMSET: +None required. + +$end +$info=uvax1 +$mame +0.276 [MicroVAX II Museum] + +MicroVAX I, Digital Equipment Corporation, 1984 + +The DEC MicroVAX I is a minicomputer developed by Digital Equipment Corporation (DEC), one of the pioneering companies in the computer industry. Introduced in 1984, the MicroVAX I represents one of the earliest systems in the MicroVAX family, a line of computers designed to bring the power and functionality of large VAX mainframes into a more compact and affordable format suitable for small and medium-sized businesses, laboratories and academic environments. + +DRIVER: +dec/uvax1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: MicroVAX II Museum added 'Digital Equipment Corporation MicroVAX I' system. + +ROMSET: +8192 bytes in 1 file / 6.12Kb packed + +$end +$info=uvax2 +$mame +0.276 [MicroVAX II Museum] + +MicroVAX II, Digital Equipment Corporation, 1984 + +The DEC MicroVAX II is a minicomputer developed by Digital Equipment Corporation (DEC), part of the MicroVAX family, a series of systems designed to provide reliable and scalable computing power in a more compact format than the large VAX mainframes. Introduced in 1985, the MicroVAX II represents a significant step forward from its predecessor, the MicroVAX I, offering improved performance, greater expandability and advanced features. + +DRIVER: +dec/uvax2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.276: MicroVAX II Museum added 'Digital Equipment Corporation MicroVAX II' system. + +ROMSET: +131072 bytes in 4 files / 57.31Kb packed + +$end +$info=uvw1200 +$mame +0.226 [Felipe Corrêa da Silva Sanches] + +BETACAM-SP Videocassette Player UVW-1200 RGB, Sony, 199? + +UVW1200 is a Betacam SP Player that features built-in time base stabilizer, built-in time code reader, 90 minute playback, 16 times picture search, RS-232C remote interface, composite output, Y/C composite output, switchable component (Y, R-Y, B-Y) or RGB outputs (source: https://www.broadcaststore.com/store/model_detail.cfm?id=11801). + +DRIVER: +sony/betacam.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.226: Felipe Corrêa da Silva Sanches added 'Sony BETACAM-SP Videocassette Player UVW-1200 RGB' system. + +ROMSET: +393216 bytes in 2 files / 148.93Kb packed + +$end +$info=uvw1600 +$mame +0.226 [Felipe Corrêa da Silva Sanches] + +BETACAM-SP Videocassette Player/Recorder UVW-1600 RGB, Sony, 199? + +Get studio-quality video and audio in an affordable editing player. The UVW1600 Betacam SP Feeder Player enables accurate editing with features like built-in time base corrector, built-in time code reader and 16 times picture search. With 90-minute playback capability, RS-422A remote interface, composite output, Y/C composite output and component (Y, R-Y, B-Y) output, the UVW1600 is an excellent field editing player. It is also ideal for broadcast, medical, education and other distribution or post-production environments (source: https://www.broadcaststore.com/store/model_detail.cfm?id=11769). + +DRIVER: +sony/betacam.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.226: Felipe Corrêa da Silva Sanches added 'Sony BETACAM-SP Videocassette Player/Recorder UVW-1600 RGB' system. + +ROMSET: +393216 bytes in 2 files / 102.83Kb packed + +$end +$info=uvw1800 +$mame +0.226 [Felipe Corrêa da Silva Sanches] + +BETACAM-SP Videocassette Player/Recorder UVW-1800 RGB, Sony, 199? + +With built-in time code generator/reader, time base corrector and high-speed picture search, it provides frame accurate editing and consistent picture quality. The UVW1800 also features 90 minute playback/record, RS-422A remote interface, composite input/output, Y/C composite input/output and component (Y, R-Y, B-Y) input/output. It is an ideal deck for creating Betacam SP dub from DVCAM VTRs equipped with component video output, and is an economical way to build a superior editing system (source: https://www.broadcaststore.com/store/model_detail.cfm?id=11707). + +DRIVER: +sony/betacam.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Felipe Corrêa da Silva Sanches added 'Sony BETACAM-SP Videocassette Player/Recorder UVW-1800 RGB' system. + +ROMSET: +393216 bytes in 2 files / 102.83Kb packed + +$end +$info=uzebox +$mame +0.143u3 [Miodrag Milanović] + +Uzebox, Belogic, 2010 + +The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter (source: http://belogic.com/uzebox/index.asp). + +DRIVER: +homebrew/uzebox.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +uzebox.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.223: BugFIX #07608 [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely [hap]. +- 0.163: Adding sound emulation [Felipe Corrêa da Silva Sanches]. +- 0.148: Added 'video emulation and joystick input [Sandro Ronco]. +- 0.143u3: Miodrag Milanović added skeleton driver of 'Belogic Uzebox' system. + +ROMSET: +None required. + +$end +$info=v100 +$mame +0.192 [Robbbert] + +Visual 100, Visual Technology, 1980 + +The Visual 100 was the first of the second series of display terminals released by Visual Technology. (The Visual 200 and Visual 210 made up the first series.) It was followed by the Visual 110 (which emulated the Data General Dasher series rather than the DEC VT-100) and the "top of the line" Visual 400. The second 8251 and 8116T seem to have been typically populated. However, the program does include routines to drive these components, which probably would be installed to provide the optional serial printer interface (source: MAME driver). + +DRIVER: +visual/v100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Robbbert added 'Visual Technology Visual 100' system. + +ROMSET: +10240 bytes in 3 files / 7.10Kb packed + +$end +$info=v102 +$mame +0.192 [Robbbert] + +Visual 102, Visual Technology, 1984 + +The VISUAL 102 is a video terminal that allows interfacing with a host computer. The keyboard is used to input data to the computer, and the video monitor displays characters being received from the computer. The printed circuit board {P.C.B.) controls the communication lines to the computer (source: original Visual Technology manual). + +DRIVER: +visual/v102.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Added 'preliminary keyboard emulation [AJR]. +- 0.192: Robbbert added 'Visual Technology Visual 102' system. + +ROMSET: +20480 bytes in 2 files / 12.55Kb packed + +$end +$info=v102_kbd +$mame +0.206 + +Visual 102 Keyboard, , ???? + +DRIVER: +visual/v102_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Visual 102 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.17Kb packed + +$end +$info=v1050 +$mame +0.133 [Curt Coder, rbramante] + +Visual 1050, Visual Technology Inc, 1983 + +The Visual 1050 was an 8-bit desktop computer sold by Visual Technology in the early 1980s. The computer ran under the CP/M operating system and used 2 400KB, 5 1/4, SSDD, 96tpi floppy disk drives (TEAC FD-55E) for mass storage with an optional 10Mb external Winchester hard disk drive. In addition to the Zilog Z80 processor clocked at 4 MHz, the Visual 1050 also included a MOS Technology 6502 used as a graphics coprocessor (source: http://en.wikipedia.org/wiki/Visual_1050). + +DRIVER: +visual/v1050.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +v1050_flop.xml, v1050_hdd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.179: Fixed 8214 PICU hookup and promoted back to working [Ryan Holtz]. +- 0.152: Added 'hard disk software list with preformatted 5MB and 10MB CP/M images (v1050_hdd.xml) [Curt Coder]. +- 0.148u5: Added 'CP/M Plus BIOS 2.0 [Bill Degnan]. Fixed floppy drive type [Curt Coder]. +- 0.147u1: Added 'Winchester support disk to software list [Damien Cymbal]. Uses the IO line from the SASI bus to determine the direction of the SASI data port. This seems the most likely way the hardware works. Fixed hard drive, drive can be formatted, installed & booted from [smf]. +- 0.144u4: Added 'Winchester hard disk [Curt Coder]. Added CP/M 3.0 (BIOS 1.4) to softlist [rbramante]. +- 0.134: Fixed centronics output [Curt Coder]. +- 0.133: Curt Coder and rbramante added 'Visual 1050 driver; system is now working with some minor issues. +- 0.132: Added 'skeleton driver of Technology Inc. Visual 1050' system. + +ROMSET: +16384 bytes in 2 files / 9.64Kb packed + +$end +$info=v1050kb +$mame +0.144u5 + +Visual 1050 Keyboard, , ???? + +DRIVER: +visual/v1050kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144u5: Added 'Visual 1050 Keyboard' device. + +ROMSET: +None required. + +$end +$info=v20 +$mame +0.150 + +NEC V20, , ???? + +DRIVER: +devices/cpu/nec/nec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC V20' [Angelo Salese]. +- 0.150: Added 'V20' device. + +ROMSET: +None required. + +$end +$info=v200 +$mame +0.138 [Sandro Ronco] + +Voyage 200 PLT, Texas Instruments, 2002 + +The most powerful handheld functionality from Texas Instruments offered in a larger style to fit your needs. The Voyage 200 (the great update to the TI-92 Plus) with its large display and QWERTY keyboard lets you easily customize your handheld by adding new functionality through software applications (source: http://education.ti.com/educationportal/sites/US/productDetail/us_v200.html?bid=1). + +DRIVER: +ti/ti89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and Artwork Preview. + +WIP: +- 0.210: Corrected Flash memory type and size [AJR]. +- 0.138: Sandro Ronco added 'Texas Instruments Voyage 200 PLT' system. + +ROMSET: +8388608 bytes in 2 files / 1.04Mb packed + +$end +$info=v25 +$mame +0.209 + +NEC V25, , ???? + +DRIVER: +devices/cpu/nec/v25.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Fix syntax error in previous commit. Correct mistaken idea about DMA. Improve peripheral emulation: Add preliminary DMA controller (capable of doing burst memory transfers); make timer 1 cause two different interrupts; add kludge for one timer edge case [AJR]. +- 0.271: Add stubs for serial interface registers [AJR]. +- 0.257: Add address translation for IDB window [AJR]. +- 0.249: IF only masks externally vectored interrupts. Call exception hook on bankswitch interrupt [AJR]. +- 0.209: Added 'NEC V25' device. + +ROMSET: +None required. + +$end +$info=v286c +$mame +0.219 [rfka01] + +V286C, Victor, 198? + +IBM PC/AT-compatible computer desktop based on a 12 MHz Intel 80286 processor, manufactured by Victor Technologies in the late 1980s. It features a proprietary chipset, a base RAM capacity of 1 MB expandable, a VGA graphics controller, a 40- to 80-MB hard disk, and a 5¼-inch floppy drive. The design comes with either a horizontal or vertical case, AT power supply, and ISA expansion slots. The operating system is MS-DOS 3.x, with an optional Windows 2.x/3.0. Intended for small businesses and offices as an affordable alternative to original IBM models, this computer represents a typical PC clone from the post-IBM AT era, emphasizing software compatibility and competitive pricing in emerging business markets. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.219: rfka01 added 'Victor V286C' system. + +ROMSET: +49152 bytes in 3 files / 28.39Kb packed + +$end +$info=v30 +$mame +0.150 + +NEC V30, , ???? + +DRIVER: +devices/cpu/nec/nec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC V30' [Angelo Salese]. +- 0.150: Added 'V30' device. + +ROMSET: +None required. + +$end +$info=v30mz +$mame +0.149u1 + +NEC V30MZ, , ???? + +DRIVER: +devices/cpu/v30mz/v30mz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Correction to addc/subc overflow flag calculation [hap]. +- 0.228: Refactored NEC V30MZ CPU core, and improved WonderSwan emulation (including preliminary WonderWitch support) [Wilbert Pol]. +- 0.196: Changed description to 'NEC V30MZ' [Angelo Salese]. +- 0.149u1: Added 'V30MZ' device. + +ROMSET: +None required. + +$end +$info=v33 +$mame +0.166 + +NEC V33, , ???? + +DRIVER: +devices/cpu/nec/nec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: Added support for V33/V53 expanded addressing mode, including BRKXA and RETXA instructions [AJR]. +- 0.196: Changed description to 'NEC V33' [Angelo Salese]. +- 0.166: Added 'V33' device. + +ROMSET: +None required. + +$end +$info=v33a +$mame +0.184 + +NEC V33A, , ???? + +DRIVER: +devices/cpu/nec/nec.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC V33A' [Angelo Salese]. +- 0.184: Added 'V33A' device. + +ROMSET: +None required. + +$end +$info=v35 +$mame +0.209 + +NEC V35, , ???? + +DRIVER: +devices/cpu/nec/v25.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Added 'NEC V35' device. + +ROMSET: +None required. + +$end +$info=v364 +$mame +0.36b16 [Peter Trauner] + +Commodore V364 (Prototype), Commodore Business Machines, 1984 + +The top of the Commodore 264 Series line was to be an amazing computer indeed. The V364 would offer its 64K of RAM (60K available for BASIC), enhanced video, speech abilities, and a wide assortment of pending productivity packages to take right up where the Commodore 64 left off. Unfortunately, this formula was not quite what Commodore wanted to go to market with. Whether it was the cost structure, or the fear of too many computer models aimed at the same audience, Commodore decided after its introduction at the 1983 C.E.S. to leave the V364 on the shelf (source: http://www.zimmers.net/cbmpics/cv364.html). + +DRIVER: +commodore/plus4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +plus4_cart.xml, plus4_cass.xml, plus4_flop.xml, plus4_quik.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146u5: Renamed (c364) to (v364). +- 0.37b2: Preliminary speech added '(similar hardware in the C64 cartridge Magic Voice, used in few programs) [Peter Trauner]. +- 0.36b16: Peter Trauner added 'Commodore 364 (Prototype)' system. + +ROMSET: +81920 bytes in 5 files / 61.62Kb packed + +$end +$info=v40 +$mame +0.215 [AJR] + +NEC V40, , ???? + +DRIVER: +devices/cpu/nec/v5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Hook up V53 timer 1 routing to the SCU, and made more SCU-related pins accessible to V53 users [R. Belmont]. +- 0.215: AJR added 'NEC V40' device. + +ROMSET: +None required. + +$end +$info=v4in1eg +$mame +0.242 [hap, Sean Riddle] + +4 in 1 Electronic Games (VTech), VTech, 1979 + + + +DRIVER: +vtech/gamemachine.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.242: hap and Sean Riddle added 'VTech 4 in 1 Electronic Games (VTech)' system. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=v4p895p3 +$mame +0.215 [rfka01] + +V4P895P3/SMT V5.0, QDI, 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'QDI V4P895P3/SMT V5.0' system. + +ROMSET: +65536 bytes in 1 file / 59.23Kb packed + +$end +$info=v50 +$mame +0.204 + +NEC V50, , ???? + +DRIVER: +devices/cpu/nec/v5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'NEC V50' device. + +ROMSET: +None required. + +$end +$info=v50_kbd +$mame +0.264 [Dirk Best] + +Visual 50 Keyboard, , ???? + +DRIVER: +visual/v50_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Dirk Best added 'Visual 50 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.91Kb packed + +$end +$info=v53 +$mame +0.184 + +NEC V53, , ???? + +DRIVER: +devices/cpu/nec/v5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added support for V50, and refactored code to better align with current best practices. Added 16-bit transfer support to DMAU. Cleaned up SCU implementation [Patrick Mackinlay]. +- 0.201: Added support for V33/V53 expanded addressing mode, including BRKXA and RETXA instructions [AJR]. +- 0.196: Changed description to 'NEC V53' [Angelo Salese]. +- 0.184: Added 'V53' device. + +ROMSET: +None required. + +$end +$info=v53a +$mame +0.160 + +NEC V53A, , ???? + +DRIVER: +devices/cpu/nec/v5x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC V53A' [Angelo Salese]. +- 0.160: Added 'V53A' device. + +ROMSET: +None required. + +$end +$info=v550 +$mame +0.199 [Al Kossow] + +Visual 550, Visual Technology, 1982 + +The Visual 550 terminal is a monochrome graphics terminal introduced in 1982 at a price of $2,695. It is a variant of the Visual 500 that includes block mode ANSI X3.64 capability (source: http://terminals-wiki.org/wiki/index.php/Visual_550). + +DRIVER: +visual/v550.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Flyer. + +WIP: +- 0.200: Added keyboard program ROM dump [Al Kossow]. +- 0.199: Al Kossow added 'Visual Technology Visual 550' system. + +ROMSET: +36864 bytes in 5 files / 17.83Kb packed + +$end +$info=v550_kbd +$mame +0.211 + +Visual 550 Keyboard, , ???? + +DRIVER: +visual/v102_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.211: Added 'Visual 550 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.02Kb packed + +$end +$info=v5x_dmau +$mame +0.184 + +V5X DMAU, , ???? + +DRIVER: +devices/machine/am9517a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Fixed SCU clock selection on V53 and emulated the baud rate generator [R. Belmont]. (v5x.lay) Clear m_brc_enable in constructor [cracyc]. (vfx.lay) Many cosmetic updates. Show floppy and/or cartridge if loaded (#14562) [Christian Brunschen]. +- 0.204: Renamed (v53_dmau) to (v5x_dmau) and description changed to 'V5X DMAU'. +- 0.184: Added 'V53 DMAU' device. + +ROMSET: +None required. + +$end +$info=v5x_icu +$mame +0.204 + +NEC V5X ICU, , ???? + +DRIVER: +devices/machine/pic8259.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'NEC V5X ICU' device. + +ROMSET: +None required. + +$end +$info=v5x_scu +$mame +0.184 + +NEC V5X SCU, , ???? + +DRIVER: +devices/machine/i8251.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Renamed (v63_scu) to (v5x_scu) and description changed to 'NEC V5X SCU'. +- 0.187: Renamed (v53_scu) to (v63_scu). +- 0.184: Added 'V53 SCU' device. + +ROMSET: +None required. + +$end +$info=v6809 +$mame +0.143u2 [Frédéric Le Duigou] + +Vegas 6809, Microkit, 1982 + +The French electronics magazine Le Haut-Parleur (The loudspeaker) published several articles about how to assemble the first modular computer based on the Motorola 6809 microprocessor. The author of the articles was Christian Tavernier, the computer was thus named "Tavernier". The operating system was Flex, also choosed by SMT Co. for its Goupil II and III which were selected by the French Department of Education as small network servers. But the Vegas was actually conceived in the editorial offices of another French Electronics magazine named Microsystème which published the schematics of this professionnal computer based on a single card holding all the nesessary components: 6809 CPU, 64 KB of RAM, 2 x Parallel Centronics I/O, 2 x Serial RS232 I/O, one SS30 expansion bus. The diagram of the computer took advantage of the application notes published by Motorola, about the 6809, 6821, 6850, 6840 and 6545 chips (source: http://www.old-computers.com/museum/computer.asp?c=248&st=1). + +DRIVER: +skeleton/v6809.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u5: Various video improvements [Robbbert]. +- 0.143u2: Frédéric Le Duigou added skeleton driver of 'Vegas 6809' system. Added preliminary video, colour, keyboard. Added notes [Robbbert]. + +ROMSET: +6144 bytes in 3 files / 3.64Kb packed + +$end +$info=v8 +$mame +0.247 [R. Belmont] + +Apple V8 system ASIC, , ???? + +DRIVER: +apple/v8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Modernize slot/VIA2 IRQ inputs [R. Belmont]. +- 0.247: R. Belmont added 'Apple V8 system ASIC' device. + +ROMSET: +None required. + +$end +$info=v810 +$mame +0.150 + +NEC V810, , ???? + +DRIVER: +devices/cpu/v810/v810.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Suppress I/O space properly when it has no configured map [Vas Crabb]. Made opcode timings a bit more faithful to reality. Turned interrupt levels into separate input lines [Angelo Salese]. +- 0.196: Changed description to 'NEC V810' [Angelo Salese]. +- 0.150: Added 'V810' device. + +ROMSET: +None required. + +$end +$info=v8eagle +$mame +0.247 [R. Belmont] + +Apple Eagle system ASIC, , ???? + +DRIVER: +apple/v8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Modernize slot/VIA2 IRQ inputs [R. Belmont]. +- 0.247: R. Belmont added 'Apple Eagle system ASIC' device. + +ROMSET: +None required. + +$end +$info=v8psvia +$mame +0.288 [R. Belmont] + +Apple pseudo-VIA (V8/Eagle/Spice/Tinker Bell/VASP), , ???? + +DRIVER: +devices/machine/pseudovia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: R. Belmont added 'Apple pseudo-VIA (V8/Eagle/Spice/Tinker Bell/VASP)' device. + +$end +$info=v8spice +$mame +0.247 [R. Belmont] + +Apple Spice system ASIC, , ???? + +DRIVER: +apple/v8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Modernize slot/VIA2 IRQ inputs [R. Belmont]. +- 0.247: R. Belmont added 'Apple Spice system ASIC' device. + +ROMSET: +None required. + +$end +$info=v8tkbell +$mame +0.264 [R. Belmont] + +Apple Tinker Bell system ASIC, , ???? + +DRIVER: +apple/v8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: R. Belmont added 'Apple Tinker Bell system ASIC' device. + +ROMSET: +None required. + +$end +$info=v9938 +$mame +0.149u1 + +Yamaha V9938 VDP, , ???? + +DRIVER: +devices/video/v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.251: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes (fixes MT08466) [Wilbert Pol]. +- 0.243: Fix out-of-bounds errors from invalid command writes in certain modes [AJR]. +- 0.195: Improved logging options with logmacro [Michael Zapf]. +- 0.194: Should abort a command when the mode is switched before completion. Added 128K/192K VRAM selection. Converted loging to use logmacro.h helpers [Michael Zapf]. +- 0.186: Changed description to 'Yamaha V9938 VDP'. +- 0.149u1: Added 'V9938 VDP' device. + +ROMSET: +None required. + +$end +$info=v9938_busmouse +$mame +0.184 + +V9938 Bus Mouse, , ???? + +DRIVER: +devices/bus/ti99/colorbus/busmouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Renamed (ti99_busmouse) to (v9938_busmouse) and Changed description to 'V9938 Bus Mouse'. +- 0.186: Renamed (busmouse) to (ti99_busmouse) and description changed to 'Geneve Bus Mouse'. +- 0.184: Added 'Bus Mouse' device. + +ROMSET: +None required. + +$end +$info=v9938_colorbus +$mame +0.184 + +V9938 Color bus, , ???? + +DRIVER: +devices/bus/ti99/colorbus/colorbus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Renamed (ti99_colorbus) to (v9938_colorbus). +- 0.186: Renamed (colorbus) to (ti99_colorbus) and description changed to 'v9938 Color bus'. +- 0.184: Added 'Color bus' device. + +ROMSET: +None required. + +$end +$info=v9958 +$mame +0.154 + +Yamaha V9958 VDP, , ???? + +DRIVER: +devices/video/v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Yamaha V9958 VDP'. +- 0.154: Added 'V9958 VDP' device. + +ROMSET: +None required. + +$end +$info=va_comparator +$mame +0.288 [m1macrophage] + +Stream comparator, , ???? + +DRIVER: +devices/sound/va_ops.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: m1macrophage added 'Stream comparator' device. + +$end +$info=va_const +$mame +0.286 [m1macrophage] + +Constant value stream, , ???? + +DRIVER: +devices/sound/va_ops.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: m1macrophage added 'Constant value stream' device. + +ROMSET: +None required. + +$end +$info=va_lpf4 +$mame +0.282 [m1macrophage] + +4th order LPF, , ???? + +DRIVER: +devices/sound/va_vcf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: m1macrophage added '4th order LPF' device. + +ROMSET: +None required. + +$end +$info=va_ota_eg +$mame +0.287 [m1macrophage] + +OTA-based Envelope Generator, , ???? + +DRIVER: +devices/sound/va_eg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Implemented the scaled input variant of `va_ota_eg` (#15126) [m1macrophage]. +- 0.287: m1macrophage added 'OTA-based Envelope Generator' device. + +ROMSET: +None required. + +$end +$info=va_rc_eg +$mame +0.275 [m1macrophage] + +RC-based Envelope Generator, , ???? + +DRIVER: +devices/sound/va_eg.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Added OTA-based envelope generator (#15112). Corrected comment about equivalent resistance (#15115) [m1macrophage]. +- 0.277: Renamed (fatman_rc_network_state) to (va_rc_eg) and Changed description to 'RC-based Envelope Generator'. Fixing subtle bugs. (#13570): Actually take a voltage snapshot when R or C change. This was being attempted, but didn't work because set_target_v would exit early if the target V was not changing. Made the snapshoting more explicit; consider the EG done based on elapsed time, instead of proximity to target value. Some low volume DMX sounds were affected by this [m1macrophage]. +- 0.275: m1macrophage added 'Fatman EG RC network' device. + +ROMSET: +None required. + +$end +$info=va_scale_offset +$mame +0.286 [m1macrophage] + +Stream scale and offset, , ???? + +DRIVER: +devices/sound/va_ops.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Changed description to 'Stream scale and offset'. +- 0.286: m1macrophage added 'Scale and offset' device. + +ROMSET: +None required. + +$end +$info=va_vca +$mame +0.274 [m1macrophage] + +Voltage-controlled amplifier, , ???? + +DRIVER: +devices/sound/va_vca.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Support for differential inputs [m1macrophage]. +- 0.285: Applend suffixes for variant names [Vas Crabb]. +- 0.282: Changed description to 'Voltage-controlled amplifier'. +- 0.277: Renamed (dmx_voice_card_vca) to (va_vca) and Changed description to 'Voltage Controlled Amplifier'. +- 0.274: m1macrophage added 'DMX Voice Card VCA' device. + +ROMSET: +None required. + +$end +$info=van16 +$mame +0.143u8 [Cowering] + +Mephisto Vancouver 16 Bit, Hegener + Glaser, 1991 + +Technical information and pictures: http://www.spacious-mind.com/html/module_vancouver_16_bit.html + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.213: Changed description to 'Mephisto Vancouver 16 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Vancouver 68000' system. + +ROMSET: +262144 bytes in 2 files / 124.36Kb packed + +$end +$info=van32 +$mame +0.143u8 [Cowering] + +Mephisto Vancouver 32 Bit, Hegener + Glaser, 1991 + +Technical information and pictures: http://www.spacious-mind.com/html/module_vancouver_16_bit.html + +DRIVER: +hegenerglaser/modular.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.213: Changed description to 'Mephisto Vancouver 32 Bit' and manufacturer to 'Hegener + Glaser'. +- 0.189: Clone promoted to working [Sandro Ronco]. +- 0.143u8: Cowering added 'Mephisto Vancouver 68020' system. + +ROMSET: +294912 bytes in 2 files / 116.76Kb packed + +$end +$info=van32t +$mame +0.218 [hap, anonymous] + +Mephisto Vancouver 68030, Hegener + Glaser, 1991 + +The Mephisto tournament machines (hereinafter referred to as TM) were custom-made and were mainly sold by Hobby Computer Centrale Munich on the occasion of the WMCCC Chess Micro World Cup between 1989 and 1992. The wooden housing was based on the proven ESB board. These special devices differed noticeably from the 32-bit "series modules" (Motorola 68020 with 12 MHz and 1 MB RAM), which calculated much slower than the TM. It is estimated that the TM in the "sales version" (Portorose - Vancouver 68030 with 36 MHz) sold between 25 and 50 devices to solvent customers from 1989 to 1992. The appropriate cooling was provided by two fans built into the device (source, traslated from German: https://www.schach-computer.info/wiki/index.php?title=Mephisto_Vancouver_68030). + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Hegener + Glaser Mephisto Vancouver 68030' system. + +ROMSET: +262144 bytes in 1 file / 113.37Kb packed + +$end +$info=van32t8 +$mame +0.218 [hap, anonymous] + +Mephisto TM Vancouver, Hegener + Glaser, 1991 + +Mephisto Vancouver, a set of?dedicated chess computer?modules?by?Hegener & Glaser?for their?Mephisto module systems?with a program by?Richard Lang, the successor of?Mephisto Lyon?on the way from?Psion?to?Chess Genius?collecting?World Microcomputer Chess Championship?titles. The seventh title of Richard Lang under the aegis of Mephisto or vice versa at the?WMCCC 1991?in?Vancouver?in the Manufacturers group was per default, since there were no other competitors. In the Software group, Mephisto X aka Vancouver only became third. For a long time, since the?WMCCC 1983, no Lang or Mephisto program won the microcomputer title in the software or commercial group - it was?Ed Schr?der's?Gideon?on an?ARM2?plugin card, followed by?Marty Hirsch's?MChess?on a?PC, heralding an end of an era (source: https://www.chessprogramming.org/Mephisto_Vancouver). + +DRIVER: +hegenerglaser/modular_tm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: hap and anonymous added 'Hegener + Glaser Mephisto TM Vancouver' system. + +ROMSET: +262144 bytes in 1 file / 113.37Kb packed + +$end +$info=vanta +$mame +0.257 [Angelo Salese] + +nVidia Vanta (NV5), , ???? + +DRIVER: +devices/bus/pci/rivatnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'nVidia Vanta (NV5)' device. + +ROMSET: +124928 bytes in 3 files / 70.54Kb packed + +$end +$info=vasp +$mame +0.248 [R. Belmont] + +Apple VASP system ASIC, , ???? + +DRIVER: +apple/vasp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: R. Belmont added 'Apple VASP system ASIC' device. + +ROMSET: +None required. + +$end +$info=vax785 +$mame +0.146u5 [Miodrag Milanović] + +VAX-11/785, Digital Equipment Corporation, 1984 + +The VAX-11 was a family of minicomputers developed and manufactured by Digital Equipment Corporation (DEC) using processors implementing the VAX instruction set architecture (ISA). The VAX-11/780 was the first VAX computer. The VAX-11/785, code named "Superstar", was introduced in April 1984. It was essentially a faster VAX-11/780, with a CPU cycle time of 133 ns (7.52 MHz) versus the 200 ns (5 MHz) CPU cycle time of the VAX-11/780. The memory subsystem was also upgraded to support higher capacity memory boards (source: http://en.wikipedia.org/wiki/VAX-11#VAX-11.2F785). + +DRIVER: +dec/vax11.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146u5: Miodrag Milanović added skeleton driver of 'VAX 785 (LSI-11 board only)' system. + +ROMSET: +12288 bytes in 12 files / 5.49Kb packed + +$end +$info=vb_comp_language +$mame +0.257 [hap] + +VideoBrain The Computational Language cartridge, , ???? + +DRIVER: +devices/bus/vidbrain/comp_language.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: hap added 'VideoBrain The Computational Language cartridge' device. + +ROMSET: +None required. + +$end +$info=vb_info_manager +$mame +0.257 [hap] + +VideoBrain Info Manager cartridge, , ???? + +DRIVER: +devices/bus/vidbrain/info_manager.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: hap added 'VideoBrain Info Manager cartridge' device. + +ROMSET: +None required. + +$end +$info=vb_money_minder +$mame +0.146u5 + +VideoBrain Money Minder cartridge, , ???? + +DRIVER: +devices/bus/vidbrain/money_minder.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u5: Added 'VideoBrain Money Minder cartridge' device. + +ROMSET: +None required. + +$end +$info=vb_std +$mame +0.146u5 + +VideoBrain standard cartridge, , ???? + +DRIVER: +devices/bus/vidbrain/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u5: Added 'VideoBrain standard cartridge' device. + +ROMSET: +None required. + +$end +$info=vb_timeshare +$mame +0.146u5 + +VideoBrain Timeshare cartridge, , ???? + +DRIVER: +devices/bus/vidbrain/timeshare.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u5: Added 'VideoBrain Timeshare cartridge' device. + +ROMSET: +None required. + +$end +$info=vbaby +$mame +0.217 [Sean Riddle, ClawGrip] + +V.Baby, VTech, 200? + +The V.Baby Infant Development system combines a baby-friendly wireless activity panel, age-appropriate curriculum, entertaining images, and fun early learning activities into a unique experience for babies and parents to share together. The V.Baby Infant Development System engages even the littlest learner with two, grow-with-me play modes: Watch & Learn and Smart Play. Babies go from playing with the activity panel, to watching educational videos complete with baby sign language, to directing their own play on the TV screen by choosing subjects they want to learn (source: VTech manual). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vbaby_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.217: Sean Riddle and ClawGrip added 'VTech V.Baby' system. + +ROMSET: +138412032 bytes in 1 file / 16.86Mb packed + +$end +$info=vboy +$mame +0.133 [Angelo Salese, Miodrag Milanović] + +Virtual Boy, Nintendo, 1995 + +The Virtual Boy was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying 'true 3D graphics' out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (source: http://en.wikipedia.org/wiki/Virtual_Boy). + +DRIVER: +nintendo/vboy.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vboy.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.215: Bugfix #07469 [Graphics] (vboy.cpp) vboy: sprite elements are cut off [Robbbert]. +- 0.175: Documented a few Virtual Boy PCBs, based on no-intro pictures in vboy.xml [Fabio Priuli]. +- 0.151: Added 'fullpath support for small homebrews [Robbbert]. +- 0.147: Correct timer handling, gives proper sound/music [R. Belmont]. Improved framebuffer busy / drawing flags for Virtual Boy, golf doesn't crash anymore and nesterfb does a bit more [Angelo Salese]. +- 0.146u5: Various driver improvements [Angelo Salese]. Preliminary audio hookup [Richard Bannister, Gil Pedersen, R. Belmont]. +- 0.138: Added '.hsi file with hashes from GoodVBoy V3.1415 [Cowering]. +- 0.134: Updates to graphics handling and port reading, some demos work [Miodrag Milanović]. +- 0.133: Angelo Salese and Miodrag Milanović added skeleton driver of 'Nintendo Virtual Boy' system. + +ROMSET: +None required. + +$end +$info=vboy_cart_slot +$mame +0.155 + +Nintendo Virtual Boy Cartridge Slot, , ???? + +DRIVER: +devices/bus/vboy/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Nintendo Virtual Boy Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=vboy_flatrom +$mame +0.155 + +Nintendo Virtual Boy Flat ROM Cartridge, , ???? + +DRIVER: +devices/bus/vboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (vboy_rom) to (vboy_flatrom) and description changed to 'Nintendo Virtual Boy Flat ROM Cartridge'. +- 0.155: Added 'Nintendo Virtual Boy Carts' device. + +ROMSET: +None required. + +$end +$info=vboy_flatrom_sram +$mame +0.155 + +Nintendo Virtual Boy Flat ROM Cartridge with Backup SRAM, , ???? + +DRIVER: +devices/bus/vboy/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: Renamed (vboy_eeprom) to (vboy_flatrom_sram) and description changed to 'Nintendo Virtual Boy Flat ROM Cartridge with Backup SRAM'. +- 0.155: Added 'Nintendo Virtual Boy Carts + EEPROM' device. + +ROMSET: +None required. + +$end +$info=vboysnd +$mame +0.149u1 + +Virtual Boy Audio, , ???? + +DRIVER: +shared/vboysound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Virtual Boy audio' device. + +ROMSET: +None required. + +$end +$info=vc2 +$mame +0.212 + +SGI VC2, , ???? + +DRIVER: +devices/bus/gio64/newport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'SGI VC2' device. + +ROMSET: +None required. + +$end +$info=vc4000 +$mame +0.99 [PeT, Manfred Schneider] + +Interton Electronic VC 4000, Interton, 1978 + +The VC 4000 is an early 8-bit cartridge-based game console released in Germany in 1978 by Interton. The console is quite obscure outside Germany, but many software compatible systems can be found in many European countries (see 1292 Advanced Programmable Video System). It's unclear if Interton really made the VC 4000 from scratch or if they bought the rights and the design to produce it, as many other brands produced similar systems the following years. The VC-4000 is powered by a Signetics 2650A CPU (same as the Arcadia 2001) and a Signetics 2636 Video Controller. The two controllers are composed of a 12-key keypad, 2 fire buttons and an analog joystick. On the control panel of the system, one can find an on/off switch and three buttons: RESET, SELECT and START. + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.124: Cleaned up, added 'quickload and fixed colors (bug #1404) [Manfred Schneider]. +- 0.99: PeT and Manfred Schneider added 'Interton VC 4000' system. + +ROMSET: +None required. + +$end +$info=vc4000_cart_slot +$mame +0.155 + +Interton VC 4000 Cartridge Slot, , ???? + +DRIVER: +devices/bus/vc4000/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Interton VC 4000 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=vc4000_chess2 +$mame +0.155 + +VC 4000 Chess II Cart, , ???? + +DRIVER: +devices/bus/vc4000/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'VC 4000 Chess II Cart' device. + +ROMSET: +None required. + +$end +$info=vc4000_ram1k +$mame +0.155 + +VC 4000 Carts w/1K RAM, , ???? + +DRIVER: +devices/bus/vc4000/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'VC 4000 Carts w/1K RAM' device. + +ROMSET: +None required. + +$end +$info=vc4000_rom +$mame +0.155 + +VC 4000 Standard Carts, , ???? + +DRIVER: +devices/bus/vc4000/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'VC 4000 Standard Carts' device. + +ROMSET: +None required. + +$end +$info=vc4000_rom4k +$mame +0.157 + +VC 4000 Carts w/4K ROM, , ???? + +DRIVER: +devices/bus/vc4000/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.157: Added 'VC 4000 Carts w/4K ROM' device. + +ROMSET: +None required. + +$end +$info=vc4000_sound +$mame +0.149u1 + +Interton Electronic VC 4000 Custom Sound, , ???? + +DRIVER: +interton/vc4000_a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Interton Electronic VC 4000 Custom Sound'. +- 0.149u1: Added 'Intertion Electronic VC 4000 Audio Custom' device. + +ROMSET: +None required. + +$end +$info=vc6000 +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +VC 6000, Prinztronic, 1979 + +Technical informations: https://www.uvlist.net/platforms/detail/131-Interton+VC+4000 + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vc4000.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Prinztronic VC 6000' system. + +ROMSET: +None required. + +$end +$info=vcc +$mame +0.137 [Kevin Horton, Jonathan Gevaryahu, Sandro Ronco] + +Voice Chess Challenger (set 1), Fidelity Electronics, 1979 + +Your VOICE SENSORY CHESS CHALLENGER is Fidelity's first thinking chess game that talks ... and sees every move you make. The most advanced state-of-the-art technology provides you with an amazing computerized opponent that plays chess with skill and cunning, yet allows you to control the levels of difficulty. Your VOICE SENSORY CHESS CHALLENGER is not a contrived chess board that has been gimmicked with lights and pushbutton keys - CHALLENGER is, in every sense, a versatile and talented computerized chess playing opponent. The voice feature is not a tape recording, but a computer created voice capability that talks in response to CHALLENGER'S thoughts or to a move made by the human player. A vocabulary of over fifty words will verbalize play action such as which piece was moved or captured, illegal moves, when your King is in check, etc., and it will tell you when it is verifying the locations of the pieces on the board (at your request) (source: https://www.spacious-mind.com/html/voice_sensory_challenger.html). + +DRIVER: +fidelity/vcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.262: Changed description to 'Voice Chess Challenger (set 1)'. +- 0.208: Changed description to 'Voice Chess Challenger'. +- 0.137: Kevin Horton, Jonathan Gevaryahu and Sandro Ronc added 'Fidelity Electronics Talking Chess Challenger (model VCC)' system. + +ROMSET: +40960 bytes in 7 files / 29.80Kb packed + +$end +$info=vcca +$mame +0.262 [Berger] + +Voice Chess Challenger (set 2), Fidelity Electronics, 1979 + +Your VOICE SENSORY CHESS CHALLENGER is Fidelity's first thinking chess game that talks ... and sees every move you make. The most advanced state-of-the-art technology provides you with an amazing computerized opponent that plays chess with skill and cunning, yet allows you to control the levels of difficulty. Your VOICE SENSORY CHESS CHALLENGER is not a contrived chess board that has been gimmicked with lights and pushbutton keys - CHALLENGER is, in every sense, a versatile and talented computerized chess playing opponent. The voice feature is not a tape recording, but a computer created voice capability that talks in response to CHALLENGER'S thoughts or to a move made by the human player. A vocabulary of over fifty words will verbalize play action such as which piece was moved or captured, illegal moves, when your King is in check, etc., and it will tell you when it is verifying the locations of the pieces on the board (at your request) (source: https://www.spacious-mind.com/html/voice_sensory_challenger.html). + +DRIVER: +fidelity/vcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Berger added 'Fidelity Electronics Voice Chess Challenger (set 2)' system. + +ROMSET: +4096 bytes in 1 file / 3.32Kb packed + +$end +$info=vclock3 +$mame +0.254 [hap, Sean Riddle] + +VoxClock 3, Tandy Corporation, 1984 + +Your VoxClock 3 is a talking clock with two alarms that announces the time and date at the touch of a button. The clock can be programmed to announce the time or ring at quarter-hour, half-hour and hourly intervals. It is the latest development in modern timekeeping and state-of-the-art electronics. We recommend that you read the instructions in this manual carefully so that you will know how to operate your VoxClock "3 properly. You will also become familiar with the many special functions that your VoxClock 3 offers you (source: Introduduction of Owner's Manual). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.257: BugFIX #08715 [Speed] (handheld/hh_tms1k.cpp) vclock3: [possible] Emulated clock runs slower than expected [hap]. Increase CPU clock to match better with real time [hap]. +- 0.254: hap and Sean Riddle added 'Tandy Corporation VoxClock 3' system. + +ROMSET: +7376 bytes in 4 files / 5.84Kb packed + +$end +$info=vcs_2k_4k +$mame +0.155 + +Atari VCS 2600 2K/4K ROM Carts, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.246: Renamed (vcs_2k) to (vcs_2k_4k) and description changed to 'Atari VCS 2600 2K/4K ROM Carts'. +- 0.155: Added 'Atari VCS 2600 2K ROM Carts' device. + +ROMSET: +None required. + +$end +$info=vcs_32in1 +$mame +0.155 + +Atari VCS 2600 ROM Cart 32 in 1, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Cart 32 in 1' device. + +ROMSET: +None required. + +$end +$info=vcs_3e +$mame +0.155 + +Atari VCS 2600 ROM Carts w/3E bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/3E bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_3f +$mame +0.155 + +Atari VCS 2600 ROM Carts w/3F bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/3F bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_4in1 +$mame +0.155 + +Atari VCS 2600 ROM Cart 4 in 1, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Cart 4 in 1' device. + +ROMSET: +None required. + +$end +$info=vcs_8in1 +$mame +0.155 + +Atari VCS 2600 ROM Cart 8 in 1, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Cart 8 in 1' device. + +ROMSET: +None required. + +$end +$info=vcs_cart_slot +$mame +0.155 + +Atari VCS 2600 Cartridge Slot, , ???? + +DRIVER: +devices/bus/vcs/vcs_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=vcs_control_port +$mame +0.149u1 + +Atari VCS controller port, , ???? + +DRIVER: +devices/bus/vcs_ctrl/ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Fixed swapped paddle buttons [kmg]. +- 0.186: Changed description to 'Atari VCS controller port'. +- 0.149u1: Added 'Atari VCS control port' device. + +ROMSET: +None required. + +$end +$info=vcs_cv +$mame +0.155 + +Atari VCS 2600 ROM Carts w/Commavid bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/Commavid bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_dc +$mame +0.155 + +Atari VCS 2600 ROM Carts w/Dynacom bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/Dynacom bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_e0 +$mame +0.155 + +Atari VCS 2600 ROM Carts w/E0 bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/E0 bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_e7 +$mame +0.155 + +Atari VCS 2600 ROM Carts w/E7 bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/E7 bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_f4 +$mame +0.155 + +Atari VCS 2600 ROM Carts w/F4 bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/F4 bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_f6 +$mame +0.155 + +Atari VCS 2600 ROM Carts w/F6 bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/F6 bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_f8 +$mame +0.155 + +Atari VCS 2600 ROM Carts w/F8 bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/F8 bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_f8_sw +$mame +0.155 + +Atari VCS 2600 ROM Cart Snow White, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Cart Snow White' device. + +ROMSET: +None required. + +$end +$info=vcs_fa +$mame +0.155 + +Atari VCS 2600 ROM Carts w/FA bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/FA bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_fe +$mame +0.155 + +Atari VCS 2600 ROM Carts w/FE bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/FE bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_fv +$mame +0.155 + +Atari VCS 2600 ROM Carts w/FV bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/FV bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_joystick +$mame +0.146u2 + +Atari / CBM Digital joystick, , ???? + +DRIVER: +devices/bus/vcs_ctrl/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u2: Added 'Atari / CBM Digital joystick' device. + +ROMSET: +None required. + +$end +$info=vcs_joystick_booster +$mame +0.147u2 + +CBS Electronics Booster-Grip Joystick Adaptor, , ???? + +DRIVER: +devices/bus/vcs_ctrl/joybooster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +Changed descriptoin to 'CBS Electronics Booster-Grip Joystick Adaptor'. +- 0.147u2: Added 'Atari / CBM Digital joystick with Boostergrip' device. + +ROMSET: +None required. + +$end +$info=vcs_jvp +$mame +0.155 + +Atari VCS 2600 ROM Carts w/JVP bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/JVP bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_keypad +$mame +0.147u2 + +Atari / CBM Keypad, , ???? + +DRIVER: +devices/bus/vcs_ctrl/keypad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'Atari / CBM Keypad' device. + +ROMSET: +None required. + +$end +$info=vcs_lightpen +$mame +0.147 + +Atari / CBM Light Pen, , ???? + +DRIVER: +devices/bus/vcs_ctrl/lightpen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Added 'Atari / CBM Light Pen' device. + +ROMSET: +None required. + +$end +$info=vcs_mouse +$mame +0.210 + +Atari / CBM Mouse, , ???? + +DRIVER: +devices/bus/vcs_ctrl/mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.210: Added 'Atari / CBM Mouse' device. + +ROMSET: +None required. + +$end +$info=vcs_paddles +$mame +0.147 + +Atari / CBM Dual paddles, , ???? + +DRIVER: +devices/bus/vcs_ctrl/paddles.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Atari / CBM Dual paddles'. +- 0.147: Added 'Atari / CBM Digital paddles' device. + +ROMSET: +None required. + +$end +$info=vcs_ua +$mame +0.155 + +Atari VCS 2600 ROM Carts w/UA bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Atari VCS 2600 ROM Carts w/UA bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs_wheel +$mame +0.147u2 + +Atari / CBM Driving Wheel, , ???? + +DRIVER: +devices/bus/vcs_ctrl/wheel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147u2: Added 'Atari / CBM Driving Wheel' device. + +ROMSET: +None required. + +$end +$info=vcs_x07 +$mame +0.167 + +Atari VCS 2600 ROM Carts w/X07 bankswitch, , ???? + +DRIVER: +devices/bus/vcs/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.167: Added 'Atari VCS 2600 ROM Carts w/X07 bankswitch' device. + +ROMSET: +None required. + +$end +$info=vcs80 +$mame +0.133 [Curt Coder] + +VCS-80, Eckhard Schiller, 1983 + +A single board is the first representative of the VCS 80 of Dipl. Math. Eckhard Schiller (source: http://hc-ddr.hucki.net/wiki/doku.php/homecomputer:vcs80). + +DRIVER: +ddr/vcs80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.182: Removed deprecated direct update handlers [R. Belmont]. +- 0.133: Curt Coder added 'VCS-80 driver; system is now fully working. +- 0.132: Added 'skeleton driver of Eckhard Schiller VCS-80' system. + +ROMSET: +512 bytes in 1 file / 0.41Kb packed + +$end +$info=vd56sp +$mame +0.217 [ClawGrip] + +Speedcom VD56SP, Pro-Nets Technology, 199? + + + +DRIVER: +skeleton/vd56sp.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: ClawGrip added 'Pro-Nets Technology Speedcom VD56SP' system. + +ROMSET: +262144 bytes in 1 file / 126.15Kb packed + +$end +$info=vdm79322 +$mame +0.201 [Robbbert] + +VDM 79322/CM 7233, Mera-Elzab, 1992 + +Mera-Elzab VDM 79322 it's manufactured in 1991 and 1992 in small quantities. It was made using spare components, mostly Polish, East German and Soviet chips. It could be used with PC AT computer keyboard and monochrome CRT with TTL inputs with Intensity, as they were easy to buy in early 1990s market. It was quite advanced in software, but my unit, labeled as "Version 10", has many software and hardware bugs. Software was well configurable, but buggy, it looks like an early development version. English descriptions are rough and look like working captions, not final interface strings. Hardware was also buggy, in my unit it had to be fixed, as for example Hsync signal was inverted too many times to fit to monochrome CRT without splitting picture in half (source: https://oldcomputer.info/terminal/m79322/index.htm). + +DRIVER: +mera/vdm7932x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.201: Robbbert added 'Mera-Elzab VDM79322' system. + +ROMSET: +81920 bytes in 2 files / 25.95Kb packed + +$end +$info=vdmaster +$mame +0.137 [Manfred Schneider, PeT, Paul Robson] + +Video Master, Grandstand, 198? + +The Arcadia 2001 was released in many countries by many manufacturers. The following are just a few of the many variations of this technology. The Grandstand Video Master is a clone released in New Zealand (source: http://www.videogameconsolelibrary.com/pg80-arcadia.htm#page=models). + +DRIVER: +arcadia/arcadia.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +arcadia.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Manfred Schneider, PeT and Paul Robson added 'Grandstand Video Master' system. + +ROMSET: +None required. + +$end +$info=vdogdeme +$mame +0.187 [David Haywood] + +V-Dog (prototype, earlier), VRT, 200? + +Prototype of an interactive toy robot shaped like a dog, developed by VRT in the early 2000s. Modular design with a plastic body, rudimentary motion/touch sensors, and a motor for basic movements (head and legs). Battery-powered, featuring limited mono audio and no artificial intelligence—reacts to external stimuli through preprogrammed sequences. No wireless connectivity or PC connection; autonomous but highly basic functionality. This represents an experimental stage preceding the commercial launch of the V-Dog, focused on simple mechanics and basic behavioral feedback to gauge market interest in robotic household pets. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.187: David Haywood added 'VRT V-Dog (prototype, earlier)' system. + +ROMSET: +1048576 bytes in 1 file / 227.03Kb packed + +$end +$info=vdogdemo +$mame +0.186 [David Haywood] + +V-Dog (prototype), VRT, 200? + +Prototype of an interactive toy robot shaped like a dog, developed by VRT in the early 2000s. Modular design with a plastic body, rudimentary motion/touch sensors, and a motor for basic movements (head and legs). Battery-powered, featuring limited mono audio and no artificial intelligence—reacts to external stimuli through preprogrammed sequences. No wireless connectivity or PC connection; autonomous but highly basic functionality. This represents an experimental stage preceding the commercial launch of the V-Dog, focused on simple mechanics and basic behavioral feedback to gauge market interest in robotic household pets. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.186: David Haywood added 'VRT V-Dog (prototype)' system. + +ROMSET: +524288 bytes in 1 file / 156.74Kb packed + +$end +$info=vdt911 +$mame +0.149u1 + +911 VDT, , ???? + +DRIVER: +ti/911_vdt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added '911 VDT' device. + +ROMSET: +None required. + +$end +$info=vec1200 +$mame +0.132 [Miodrag Milanović] + +Vector 1200, , 1987 + +The Vector 1200 industrial embedded system, introduced in 1987 for real-time automation and control applications. Based on a 10-MHz Intel 80186 processor with a proprietary architecture, it features 512 KB to 2 MB of RAM, EPROM for firmware, RS-232/422 serial ports, isolated digital I/O, and slots for custom expansion modules. The system runs a dedicated real-time operating system (often VRTX or OS-9) and is programmed in C or assembly language. It has been widely used in CNC machinery, electronic test systems, and process controllers thanks to its high reliability and deterministic response times. The rugged design includes a metal chassis, passive cooling, and an industrial 24VDC power supply. This system represents a pre-PC professional platform for critical applications where stability and timing precision were prioritized over graphics or user interface capabilities. + +DRIVER: +ussr/vector06.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vector06_flop.xml, vector06_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.132: Miodrag Milanović added skeleton driver of 'Vector 1200' system. + +ROMSET: +8704 bytes in 2 files / 6.22Kb packed + +$end +$info=vector_device +$mame +0.151 + +VECTOR, , ???? + +DRIVER: +devices/video/vector.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Refactored recently-added Lua hooks for vector devices (#14991) [MooglyGuy]. +- 0.152: Renamed (vector) to (vector_device). +- 0.151: Added 'VECTOR' device. + +ROMSET: +None required. + +$end +$info=vector06 +$mame +0.128 [Miodrag Milanović] + +Vector 06c, , 1987 + + + +DRIVER: +ussr/vector06.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vector06_flop.xml, vector06_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.177: Improvements: RAM expansion emulated, MicroDOS and software works now. Fixed ROM cartridge address decoding, boots now. Changed to use KR1818VG93 FD. Added "Sound Tracker" and "R-Sound" AY8910 sound. Added pit8253 sound. Fixed vblank interrupt generation. Machine promoted from NOT_WORKING status [MetalliC]. +- 0.128: Miodrag Milanović added 'Vector-06c (not working)' system. + +ROMSET: +39936 bytes in 6 files / 31.54Kb packed + +$end +$info=vector1 +$mame +0.136 [Miodrag Milanović] + +Vector 1+ (DD drive), Vector Graphic, 1979 + +Technical information and pictures: http://www.vintage-computer.com/vector1plus.shtml + +DRIVER: +northstar/horizon.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +horizon.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.136: Miodrag Milanović added skeleton driver of 'Vector Graphic Vector 1+ (DD drive)' system. + +ROMSET: +256 bytes in 1 file / 0.20Kb packed + +$end +$info=vector3 +$mame +0.136 [Miodrag Milanović] + +Vector 3, Vector Graphic, 1979 + +Technical information and pictures: http://www.vintage-computer.com/vector4.shtml + +DRIVER: +skeleton/vector3.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.251: Renamed (vector4) to (vector3) and description changed to 'Vector 3' [Eric Anderson]. +- 0.136: Miodrag Milanović added skeleton driver of 'Vector Graphics Vector 4' system. + +ROMSET: +10496 bytes in 5 files / 7.09Kb packed + +$end +$info=vector4 +$mame +0.253 [Eric Anderson] + +Vector 4, Vector Graphic, 1982 + +Vector Graphic?s Vector 4 was one of the first such dual-processor systems, introduced in 1982. It kept the S-100 bus but added an 8088 CPU. CP/M was still the standard operating system with MS-DOS available as an option. In 1984, the Vector 4-S appeared, which could read PC-format floppy disks. Introduced: 1982 (Vector 4), 1984 (Vector 4-S). Original Retail Price: $3,295 to $9,995 (4-S). Base Configuration: Z-80 and 8088 CPUs, CP/M (4)/CP/M-86 with GSX-86 (4-S); two S-100 slots (4-S); 128K RAM (256K max) (source: https://classictech.wordpress.com/2021/08/26/vector-graphic-vector-4-dual-processor-system/). + +DRIVER: +vectorgraphic/vector4.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Eric Anderson added 'Vector Graphic Vector 4' system. + +ROMSET: +20480 bytes in 5 files / 8.29Kb packed + +$end +$info=vector4_kbd +$mame +0.253 [Eric Anderson] + +Vector 4 Keyboard, , ???? + +DRIVER: +vectorgraphic/v4_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Eric Anderson added 'Vector 4 Keyboard' device. + +ROMSET: +2048 bytes in 1 file / 1.09Kb packed + +$end +$info=vectordualmode +$mame +0.253 [Eric Anderson] + +Vector Dual-Mode Disk Controller, , ???? + +DRIVER: +devices/bus/s100/vectordualmode.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Eric Anderson added 'Vector Dual-Mode Disk Controller' device. + +ROMSET: +None required. + +$end +$info=vectorsbcvideo +$mame +0.253 [Eric Anderson] + +Vector SBC Video Output, , ???? + +DRIVER: +vectorgraphic/sbcvideo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Eric Anderson added 'Vector SBC Video Output' device. + +ROMSET: +None required. + +$end +$info=vectrex +$mame +0.2b4 [Mathis Rosenhauer, James Fidell, Christopher Salomon] + +Vectrex, General Consumer Electronics, 1982 + +The Vectrex is a vector display-based video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199 ($440 compensated for inflation); as Milton Bradley took over international marketing the price dropped to $150 and then $100 shortly before the video game crash of 1983. The Vectrex exited the market in early 1984. Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses plastic screen overlays to generate color and various static graphics and decorations. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack. Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager. The Vectrex was also released in Japan under the name Bandai Vectrex Kousokusen. While it is a mainstay of disc-based console systems today, the Vectrex was part of the first generation of console systems to feature a boot screen, which also included the Atari 5200 and Colecovision. + +DRIVER: +miltonbradley/vectrex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vectrex.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Artwork Preview. + +WIP: +- 0.281: BugFIX #09249 [Crash/Freeze] (miltonbradley/vectrex.cpp) vectrex: The emulated system hangs randomly [hap]. +- 0.247: Use lowercase for descriptive text in descriptions in 'vectrex.xml' [ArcadeShadow]. +- 0.233: Updated comment [Robbbert]. +- 0.211: Select bank 1 on reset for 64 KiB cartridges [Ford Seidel]. +- 0.206: Adjusted timing to fix maze in Clean Sweep [Mathis Rosenhauer]. +- 0.198: Fixed probable bug with lightpen-triggered interrupt [AJR]. +- 0.155: Fixed some clones assignments [m4st4]. +- 0.154: Some fixes and additions in vectrex.xml [hornpipe2, Fabio Priuli]. +- 0.145u8: Support 64k bankswitched carts and carts with SRAM [mkasick, kbare]. +- 0.125: Fixed bug #1569 [Mathis Rosenhauer]. +- 0.113: Fixed inadvertent marking as a raster driver (bug #1099) [Nate Woods]. +- 0.102: Specified aspect ratio(bug #777) [Nate Woods]. +- 0.98: Added 'lightpen support (bug #115). Added analog joystick emulation [Mathis Rosenhauer]. +- 0.72: Fixed a bug that prevented the default mine.art file from being loaded if no other artwork was found [Nate Woods]. +- 0.67: Added support for new GoodTools file extensions (bugs #277, #278, #279, #350) [Nate Woods]. +- 0.61: Because of the MAME core's new artwork system, new .art files are now needed in conjunction with the normal Vectrex .png files to specify the artwork layout [Nate Woods]. +- 0.56.1: Improved detection of 3D games [Cowering]. +- 0.37b8: Loading carts should work again [Mathis Rosenhauer]. +- 0.37b3: Support for true color artwork added '[Mathis Rosenhauer]. +- 0.36b15: Overlays load again with a vectrex cart inserted [Mathis Rosenhauer]. +- 0.36b8: Vectrex clipping fixed [Mathis Rosenhauer]. +- 0.36b6: Better color imager support for the Vectrex. [Mathis Rosenhauer] Vectrex Driver overlay support [Mathis Rosenhauer]. +- 0.2b4: Mathis Rosenhauer, James Fidell and Christopher Salomon added 'GCE Vectrex' system. + +ROMSET: +16384 bytes in 2 files / 12.64Kb packed + +$end +$info=vectrex_64k +$mame +0.155 + +Vectrex Carts w/Bankswitch, , ???? + +DRIVER: +devices/bus/vectrex/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Vectrex Carts w/Bankswitch'. +- 0.155: Added 'Vectrex Carts w/ Bankswitch' device. + +ROMSET: +None required. + +$end +$info=vectrex_cart_slot +$mame +0.155 + +GCE Vectrex Cartridge Slot, , ???? + +DRIVER: +devices/bus/vectrex/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'GCE Vectrex Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=vectrex_rom +$mame +0.155 + +Vectrex Standard Carts, , ???? + +DRIVER: +devices/bus/vectrex/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Vectrex Standard Carts' device. + +ROMSET: +None required. + +$end +$info=vectrex_sram +$mame +0.155 + +Vectrex Carts w/SRAM, , ???? + +DRIVER: +devices/bus/vectrex/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Vectrex Carts w/SRAM'. +- 0.155: Added 'Vectrex Carts w/ SRAM' device. + +ROMSET: +None required. + +$end +$info=vectrix +$mame +0.192 [Robbbert] + +VX384 Graphics Processor Terminal, Vectrix, 1983 + +The Vectrix VX 384 was not a stand-alone computer. It was designed as a graphics display, accepting commands from any host through the Centronics or RS-232 port to fill the frame-buffer and drive the external monitor to the indicated resolution. Mainframes to minicomputers to Macs and PC's were used to send graphic info to the VX 384. When the VX 384 was initially released, the PC graphics options were CGA or Hercules monochrome. A smaller model was launched a few time after : the VX128 (VRAM 128 KB and 8 color available per pixel). Vectrix systems were used in a number of medical and manufacturing applications (source: http://www.old-computers.com/museum/computer.asp?c=253). + +DRIVER: +skeleton/vectrix.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Robbbert added 'Vectrix VX384 Graphics Processor Terminal' system. + +ROMSET: +16384 bytes in 2 files / 12.35Kb packed + +$end +$info=vegaplus +$mame +0.280 [Andrew Bickers] + +ZX Spectrum Vega+, Retro Computers Ltd, 2018 + +It’s a retro portable console launched in 2018, inspired by the legendary British home computer of the 1980s. Featuring a modern yet nostalgic design, it comes with a built-in controller equipped with a simplified keyboard and a small LCD screen, crafted to faithfully recreate the gaming experience of original ZX Spectrum titles. The device includes hundreds of pre-installed games, easily selectable from an intuitive menu, and also allows users to load additional games via a microSD card. Despite being marketed as a plug-and-play solution for TVs (with HDMI output) and as a handheld gaming device, the project faced significant setbacks due to delays, manufacturing issues, and controversies—so much so that many units were never delivered to backers of the crowdfunding campaign. Today, it’s highly sought after by collectors as a symbol of an ambitious—but ultimately unfinished—tribute to the golden age of British gaming. + +DRIVER: +handheld/vegaplus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.280: Andrew Bickers added 'Retro Computers Ltd ZX Spectrum Vega+' system. + +ROMSET: +67108864 bytes in 1 file / 34.81Mb packed + +$end +$info=ventur25 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Venturer '25 Games' 25-in-1, / JungleTac, 200? + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=CEZeCIvo1JE + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'JungleTac Venturer '25 Games' 25-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 808.28Kb packed + +$end +$info=venusdm +$mame +0.274 [hap, azya] + +Beans Collection: Venus Diet Monogatari, Nikko, 1997 + + + +DRIVER: +handheld/hh_e0c6200.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: hap and azya added 'Nikko Beans Collection: Venus Diet Monogatari' system. + +ROMSET: +12288 bytes in 1 file / 6.95Kb packed + +$end +$info=vesarif +$mame +0.278 [Milan Galcik, Igor Nys] + +Vesolaya arifmetika, Elektronika, 1992 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Milan Galcik and Igor Nys added 'Elektronika Vesolaya arifmetika' system. + +ROMSET: +85592 bytes in 3 files / 15.32Kb packed + +$end +$info=vespovar +$mame +0.210 [algestam] + +Vesyolyy povar, bootleg (Elektronika), 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Artwork Preview. + +WIP: +- 0.239: Renamed (merrycook) to (vespovar) and description changed to 'Vesyolyy povar'. +- 0.210: algestam added 'Elektronika Merry Cook' system. + +ROMSET: +144128 bytes in 1 file / 43.28Kb packed + +$end +$info=vesta +$mame +0.133 [Miodrag Milanović] + +PK8000 Vesta, BP EVM, 1987 + +Technical information and pictures: http://www.leningrad.su/museum/show_calc.php?n=272 + +DRIVER: +ussr/pk8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.133: Miodrag Milanović added 'BP EVM PK8000 Vesta' system. +- 0.132: Added 'skeleton driver of BP EVM PK8000 Vesta' system. + +ROMSET: +16384 bytes in 1 file / 12.75Kb packed + +$end +$info=vet3000 +$mame +0.282 [Felipe Corrêa da Silva Sanches, Datassette] + +VET 3000 (Brazil, v2.1), Tecnologia em Micro Sistemas, 1988 + +It is a Brazilian home computer released in 1988, based on the Z80 architecture and compatible with MSX2. Equipped with 128 KB of RAM, composite video output, a 3.5" floppy drive, and an integrated keyboard, it runs MSX-BASIC and supports educational, productivity, and gaming software. Designed for the local market, it was used in schools and professional settings as a national alternative to Western systems. + +DRIVER: +tms/vet3000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Felipe Corrêa da Silva Sanches and Datassette added 'Tecnologia em Micro Sistemas VET 3000 (Brazil, v2.1)' system. + +ROMSET: +16384 bytes in 1 file / 5.32Kb packed + +$end +$info=vfootbal +$mame +0.261 [TeamEurope, David Haywood] + +Virtual Football (with 3 bonus games), , 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Virtual Football (with 3 bonus games)' system. + +ROMSET: +2097152 bytes in 1 file / 700.92Kb packed + +$end +$info=vfutbol +$mame +0.238 [algestam, Milan Galcik] + +Vesyolye futbolisty, bootleg (Elektronika), 1989 + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: Renamed (monkeygk) to (vfutbol) and description changed to 'Vesyolye futbolisty'. +- 0.238: algestam and Milan Galcik added 'Elektronika Monkey Goalkeeper (bootleg)' system. + +ROMSET: +131901 bytes in 1 file / 43.37Kb packed + +$end +$info=vfx +$mame +0.146 [R. Belmont, Parduz] + +VFX, Ensoniq, 1989 + +Following up on the heels of the ESQ-1 and SQ-80 synths from Ensoniq comes the VFX with more polyphony and waveforms. The VFX has 21 voices of polyphony. A single patch can contain up to 6 of 109 waves in its ROM memory that can be combined and layered. Advanced and analog-like synth parameters including its dual multi-mode digital filters, three 11-stage envelopes, LFO, and 15 modulation sources allow you to further shape and morph your sounds. There's even a built-in 24-bit VLSI dual effects processor with reverb, chorus, flanging, and delay (source: http://www.vintagesynth.com/ensoniq/vfx.php). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.282: Add internal layout panels for the VFX family of keyboards (#14358) [Christian Brunschen]. +- 0.146: R. Belmont and Parduz added 'Ensoniq VFX' system. + +ROMSET: +1835008 bytes in 7 files / 1.37Mb packed + +$end +$info=vfxsd +$mame +0.146u1 [R. Belmont] + +VFX-SD, Ensoniq, 1989 + +Following up on the heels of the ESQ-1 and SQ-80 synths from Ensoniq comes the VFX with more polyphony and waveforms. The VFX-SD adds a powerful 24-track sequencer for a total music production workstation. This is a professional quality sequencer with 25,000 note capacity expandable to 75,000, and it holds up to 60 sequences and songs. There is quantization (96 ppqn), real or step time input and auto-punch in/out (source: http://www.vintagesynth.com/ensoniq/vfx.php). + +DRIVER: +ensoniq/esq5505.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vfxsd_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.284: (vfxsd.lay) Many cosmetic updates. Show floppy and/or cartridge if loaded (#14562) [Christian Brunschen]. +- 0.282: Add internal layout panels for the VFX family of keyboards (#14358) [Christian Brunschen]. +- 0.146u1: R. Belmont added 'Ensoniq VFX-SD' system. + +ROMSET: +1835008 bytes in 7 files / 1.39Mb packed + +$end +$info=vg5k +$mame +0.132 [Sandro Ronco] + +VG-5000, Philips, 1984 + +This computer was created and made in France by a company called RTC. It was the first home computer released by Philips. It was not MSX compliant and or compatible with the other Philips VG computers. The basic was written by Microsoft. It was designed to be a cheap computer for beginners and school purpose. Philips planned to develop a lot of peripherals for this computer: synthetiser, memory card, floppy disk unit, videodisc interface, etc. but none of them was realised. Finally, it had a limited success (source: http://www.old-computers.com/museum/computer.asp?st=1&c=249). + +DRIVER: +philips/vg5k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vg5k.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.139: Implemented double height chars (fixing US Rally intro) and 80 columns mode. Improved emulation (fixing some games like Mission Omega & Helicopter). Added emulation for the EF9345 video chip, based on Daniel Coulom's implementation in DCVG5K; added 'support for cassettes in .k7 format [Sandro Ronco]. +- 0.132: Sandro Ronco added skeleton driver of 'Philips VG-5000' system. + +ROMSET: +40960 bytes in 3 files / 25.41Kb packed + +$end +$info=vg8000 +$mame +0.132 [Wilbert Pol] + +VG-8000 (MSX1, Europe), Philips, 1984 + +In 1982-83, Philips was working with Thomson on an European computer standard. As the project didn't make any progress, Philips left the project and joined the MSX standard. The VG 8000, made in France, is the result. It is a very poor MSX computer and is not 100% compliant with the standard : no Centronics port, no Expansion bus, no Audio out, a poor keyboard and a non standard PAL connector. It was pretty expensive and didn't have any success. It was quiclky replaced with the VG-8020 (source: http://www.old-computers.com/museum/computer.asp?c=300). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'VG-8000 (MSX1, Europe)'. +- 0.132: Wilbert Pol added skeleton driver of 'Philips VG-8000' system. + +$end +$info=vg8010 +$mame +0.132 [Wilbert Pol] + +VG-8010 / VG-8010/00 (MSX1, Europe), Philips, 1985 + +In 1982-83, Philips was working with Thomson on an European computer standard. As the project didn't make any progress, Philips left the project and joined the MSX standard. The VG 8000, made in France, is the result. It is a very poor MSX computer and is not 100% compliant with the standard : no Centronics port, no Expansion bus, no Audio out, a poor keyboard and a non standard PAL connector. It was pretty expensive and didn't have any success. It was quiclky replaced with the VG-8020. Notice that an intermediate model with more RAM (32k), the VG-8010, was sold in some countries. It was quite a different machine, and did quite well in the Netherlands (source: http://www.old-computers.com/museum/computer.asp?c=300). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'VG-8010 / VG-8010/00 (MSX1, Europe)'. +- 0.132: Wilbert Pol added skeleton driver of 'Philips VG-8010' system. + +ROMSET: +32768 bytes in 1 file / 25.40Kb packed + +$end +$info=vg8010f +$mame +0.132 [Wilbert Pol] + +VG-8010F / VG-8010/19 (MSX1, French), Philips, 1985 + +The VG-8010 is the second MSX computer released by the Dutch company Philips. Like the VG-8000, It has been manufactured in France (at the Mans by La Radiotechnique), but comes with more RAM: 32kB (not 48kB as indicated on the box and the machine by adding the VRAM). It has the same defaults as it predecessor: no Centronics port, no expansion bus, no separate audio out, a poor keyboard and a non-standard PAL connector. The external power supply was provided with the computer. The French version (VG-8010/19 or VG-8010F) has an AZERTY keyboard and a black top case - this version was also released as the Radiola MK 180 and Schneider MC 810. On both versions, the GRAPH and CODE keys work as toggles, just like the KANA key on Japanese machines (source: https://www.msx.org/wiki/Philips_VG-8010). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'VG-8010F / VG-8010/19 (MSX1, French)'. +- 0.132: Wilbert Pol added skeleton driver of 'Philips VG-8010F' system. + +ROMSET: +32768 bytes in 1 file / 25.45Kb packed + +$end +$info=vg802000 +$mame +0.121 [Incog] + +VG-8020/00 (MSX1, Europe), Philips, 1985 + +The Philips 8020 belongs to the MSX 1 family. In fact, it wasnt't built by Philips, but, as the Yashica MSX, built by Kyocera in Japan. The VG8020 comes in 3 different versions : 8020/00 are first PAL models, 8020/19 Secam models (black case) and 8020/20 PAL models with a more integrated motherboard. There is another difference between the Secam and Pal models, one missing key. The Pal versions have one key at the right side of the right SHIFT key which is missing in the Secam version. The function of this key is for entering accents; specifically accent acute, accent grave, circumflex and tréma (source: http://www.old-computers.com/MUSEUM/computer.asp?c=250). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.250: Changed description to 'VG-8020/00 (MSX1, Europe)'. +- 0.128: Renamed (vg8020) to (vg802000). +- 0.121: Incog added 'Philips VG-8020' system. + +ROMSET: +32768 bytes in 1 file / 25.33Kb packed + +$end +$info=vg802020 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +VG-8020/20 (MSX1, Europe), Philips, 1985 + +The Philips 8020 belongs to the MSX 1 family. In fact, it wasnt't built by Philips, but, as the Yashica MSX, built by Kyocera in Japan. The VG8020 comes in 3 different versions : 8020/00 are first PAL models, 8020/19 Secam models (black case) and 8020/20 PAL models with a more integrated motherboard. There is another difference between the Secam and Pal models, one missing key. The Pal versions have one key at the right side of the right SHIFT key which is missing in the Secam version. The function of this key is for entering accents; specifically accent acute, accent grave, circumflex and tréma (source: http://www.old-computers.com/MUSEUM/computer.asp?c=250). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'VG-8020/20 (MSX1, Europe)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Philips VG-8020-20' system. + +ROMSET: +32768 bytes in 1 file / 25.40Kb packed + +$end +$info=vg8020f +$mame +0.143u3 [Wilbert Pol] + +VG-8020/19 / VG-8020F (MSX1, French), Philips, 1985 + +The Philips 8020 belongs to the MSX 1 family. In fact, it wasnt't built by Philips, but, as the Yashica MSX, built by Kyocera in Japan. The VG8020 comes in 3 different versions : 8020/00 are first PAL models, 8020/19 Secam models (black case) and 8020/20 PAL models with a more integrated motherboard. There is another difference between the Secam and Pal models, one missing key. The Pal versions have one key at the right side of the right SHIFT key which is missing in the Secam version. The function of this key is for entering accents; specifically accent acute, accent grave, circumflex and tréma (source: http://www.old-computers.com/MUSEUM/computer.asp?c=250). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'VG-8020/19 / VG-8020F (MSX1, French)'. +- 0.143u3: Wilbert Pol added 'Philips VG-8020F' system. + +ROMSET: +32768 bytes in 1 file / 25.30Kb packed + +$end +$info=vg8230 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +VG-8230 (MSX2, Netherlands), Philips, 1986 + +he VG 8230 is an MSX-2 computer built by Philips. It has 64 KB RAM, 128 KB VRAM, and a 360 KB 3?" Floppy disk drive built-in. Unlike some of their other MSX-2 class computers, the VG 8230 has no memory mapper in its RAM (source: http://computer.wikia.com/wiki/Philips_VG_8230). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.250: Changed description to 'VG-8230 (MSX2, Netherlands)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Philips VG-8230' system. + +ROMSET: +65536 bytes in 3 files / 49.58Kb packed + +$end +$info=vg8235 +$mame +0.81 [Jirou Kaneda] + +VG-8235 (MSX2, Europe), Philips, 1986 + +The Philips VG-8235 belongs to the MSX 2 standard. For its release, Philips presented the VG-8235 as the first link of their audio-video-micro concept, being able to use the newly announced CD-i system, but few VG-8235 were actually seen connected to a CD-i. It was the successor of the the short-lived VG 8230, wich only had 64K RAM and a single sided disk drive (source: http://www.old-computers.com/museum/computer.asp?c=251). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'VG-8235 (MSX2, Europe)'. +- 0.81: Jirou Kaneda added 'Philips VG-8235' system. + +ROMSET: +131072 bytes in 6 files / 98.88Kb packed + +$end +$info=vg8235f +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +VG-8235F (MSX2, France), Philips, 1986 + +The Philips VG-8235 belongs to the MSX 2 standard. For its release, Philips presented the VG-8235 as the first link of their audio-video-micro concept, being able to use the newly announced CD-i system, but few VG-8235 were actually seen connected to a CD-i. It was the successor of the the short-lived VG 8230, wich only had 64K RAM and a single sided disk drive (source: http://www.old-computers.com/museum/computer.asp?c=251). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.250: Changed description to 'VG-8235F (MSX2, France)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Philips VG-8235F' system. + +ROMSET: +131072 bytes in 6 files / 98.94Kb packed + +$end +$info=vg8240 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +VG-8240 (MSX2, Prototype), Philips, 1986 + +Technical information (in italian): http://www.1000bit.it/scheda.asp?id=1729 + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'VG-8240 (MSX2, Prototype)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Philips VG-8240' system. + +ROMSET: +65536 bytes in 3 files / 49.33Kb packed + +$end +$info=vga +$mame +0.149u1 + +VGA, , ???? + +DRIVER: +devices/video/pc_vga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Use ISA remap fn [Angelo Salese]. +- 0.263: CRTC logmacro, fix a bunch of masks towards SVGA [Angelo Salese]. +- 0.259: Implement RAMDAC palette_update fn; video/pc_vga_matrox.cpp: implement 8-bit palette DAC writes using palette_update fn; [Angelo Salese]. +- 0.257: Refactored various components to use address spaces [Angelo Salese]. +- 0.241: Made video RAM size configurable at machine configuration [Ivan Vangelista]. +- 0.149u1: Added 'VGA' device. + +ROMSET: +None required. + +$end +$info=vgcap35 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +VG Pocket Caplet Fast Acting 35-in-1, Performance Designed Products (licensed by Taito / Data East) / JungleTac, 2006 + +The VG Pocket Caplet is a 16-bit handheld manufactured by JungleTac and distributed by Performance Designed Products. The VG Pocket Caplet's graphics are considered an improvement over those of the earlier VG Pocket models, with a very bright 2.5" backlit 320×240 TFT display (the package claims its resolution is 960×240, counting the RGB triads to make 3× the number of pixels). The unit has a separate "starter kit" that includes a carrying case and an AV cable unique to the' system. The VG Pocket Caplet comes in four colors: blue, silver, red, or orange; and is powered by three AAA batteries (source: https://bootleggames.fandom.com/wiki/VG_Pocket_Caplet). + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Performance Designed Products (licensed by Taito / Data East)/JungleTac VG Pocket Caplet Fast Acting 35-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 5.32Mb packed + +$end +$info=vgcaplet +$mame +0.220 [Sean Riddle, David Haywood, Ryan Holtz] + +VG Pocket Caplet Fast Acting 50-in-1, Performance Designed Products (licensed by Taito / Data East) / JungleTac, 2006 + + + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Performance Designed Products (licensed by Taito / Data East) / JungleTac'. +- 0.220: Sean Riddle, David Haywood and Ryan Holtz added 'Performance Designed Products (licensed by Taito/Data East) VG Pocket Caplet Fast Acting 50-in-1' system. + +ROMSET: +25165824 bytes in 2 files / 8.07Mb packed + +$end +$info=vgmplay +$mame +0.177 [Olivier Galibert] + +VGM player, MAME, 2016 + +A "virtual" driver to play vgm files. Use with mame vgmplay -quik file.vgm. + +DRIVER: +virtual/vgmplay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vgmplay.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.255: Improved list description in 'vgmplay.xml' [ArcadeShadow]. +- 0.253: Workaround for 7759 md pin write [hap]. +- 0.202: Updates: Added support for Sega 32X sound. Added support for Y8950, YM2608, YM2610 and YM2612 sample playback. Added support for C6280, SN76496 and YM2203 sample playback. Automatically enable NES APU and Sega 32X channels in bad rips missing the enable commands. Assume default header size if header size read from file is invalid. Fixed off-by-one error in bounds check on PCM write [smf]. +- 0.201: Added 'X1-010 support. Fixed C6280 and ES5503 addresses [cam900]. Added software list support. Re-initialise on loading a new track. Added C140, ES5503, SAA1099, SCSP, VSU, WonderSwan audio, Y8950, YM2610, YMF262, YMF278B and uPD7759 support. Fixed K054539 and YM2610 support. Added clock change support to ES5503, ES5506, SAA1099, uPD7756/uPD7759, and Virtual Boy sound. Added support for Oki M6258 data streams and clock/divider changes [smf]. Added software list to including titles from all major packagers (VGMRips, SMSPower, and Project2612) [Tafoid]. +- 0.196: Disable POKEY and QSound devices if not required [AJR]. Implemented Sega PCM interface registers. Convert QSound pitch to DSP clock input frequency [cam900]. +- 0.195: Added 'K051649 support and added 'clock change support to K051649 [cam900]. +- 0.194: Added 'HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking and QSound support [cam900]. +- 0.188: Added support for YMZ280B and YMF271. Fixed clock speed for dual POKEY. Produce error message when nonexistent file is specified [AJR]. +- 0.177: Olivier Galibert added 'MAME VGM player' system. Enhancement: Added 'HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526, AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEY and Oki M6295 support • Added support for looping • Added dual-chip support for AY-3-8910, YM2203, MultiPCM, and POKEY [Ryan Holtz]. + +ROMSET: +None required. + +$end +$info=vgmplay_core +$mame +0.177 [Olivier Galibert] + +VGM Player engine, , ???? + +DRIVER: +virtual/vgmplay.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.177: Olivier Galibert added 'VGM Player engine' device. + +ROMSET: +None required. + +$end +$info=vgmviz +$mame +0.220 [Ryan Holtz] + +VGM Visualizer, , ???? + +DRIVER: +devices/sound/vgm_visualizer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.220: Ryan Holtz added 'VGM Visualizer' device. + +ROMSET: +None required. + +$end +$info=vgpmini +$mame +0.188 [BeckieRGB] + +VG Pocket Mini (VG-1500), Performance Designed Products / JungleTac, 200? + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'Performance Designed Products / JungleTac'. +- 0.213: Changed manufacturer to 'Performance Designed Products'. +- 0.194: Machine promoted to working [David Shah]. +- 0.188: BeckieRGB added 'VG Pocket Mini (VG-1500)' system. + +ROMSET: +4194304 bytes in 1 file / 1.11Mb packed + +$end +$info=vgpocket +$mame +0.188 [BeckieRGB] + +VG Pocket (VG-2000), Performance Designed Products / JungleTac, 2005 + +Portable plug-and-play console with a built-in LCD screen, marketed in the 2000s as an affordable device featuring "100+ games." Compact design with a miniaturized analog joystick, A/B buttons, and a mono speaker. The games are simplified variations of classic arcade titles (such as Breakout, Snake, and Space Invaders), running on 8-bit embedded hardware—not actually based on the Atari 2600 architecture; the label "VG-2000" is purely evocative and marketing-driven. It lacks cartridge slots or expansion capabilities—all software is permanently soldered onto an internal ROM. Powered by AAA batteries. Intended for children and discount markets as casual entertainment, typical of pocket-sized TV game consoles from the pre-smartphone era. + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: Changed manufacturer to 'Performance Designed Products / JungleTac'. +- 0.213: Changed manufacturer to 'Performance Designed Products' and year to '2005'. +- 0.194: Machine promoted to working [David Shah]. +- 0.188: BeckieRGB added 'VG Pocket (VG-2000)' system. + +ROMSET: +4194304 bytes in 1 file / 1.22Mb packed + +$end +$info=vgtablet +$mame +0.187 [David Haywood] + +VG Pocket Tablet (VG-4000), Performance Designed Products (licensed by Konami) / JungleTac, 2006 + + + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Performance Designed Products (licensed by Konami) / JungleTac'. +- 0.225: Machine promoted to working [David Haywood]. +- 0.213: Changed description to 'VG Pocket Tablet (VG-4000)' and manufacturer to 'Performance Designed Products (licensed by Konami)' and year to '2006'. +- 0.187: David Haywood added 'VG Pocket Tablet' system. + +ROMSET: +4194304 bytes in 1 file / 819.69Kb packed + +$end +$info=via4386vio +$mame +0.215 [rfka01] + +Via 4386 VIO / Highscreen universal board, , 199? + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.215: rfka01 added 'Via 4386 VIO / Highscreen universal board' system. + +ROMSET: +65536 bytes in 1 file / 34.82Kb packed + +$end +$info=vibes240 +$mame +0.274 [TeamEurope, David Haywood] + +Vibes Retro Pocket Gamer 240-in-1 (set 1), , 202? + + + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Changed description to 'Vibes Retro Pocket Gamer 240-in-1 (set 1)'. +- 0.279: Support dynamically disabling opcode encryption through control writes [AJR]. +- 0.274: TeamEurope and David Haywood added 'Vibes Retro Pocket Gamer 240-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 6.08Mb packed + +$end +$info=vic_pl190 +$mame +0.238 [Devin Acker] + +ARM PL190 VIC, , ???? + +DRIVER: +devices/machine/vic_pl192.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Devin Acker added 'ARM PL190 VIC' device. + +ROMSET: +None required. + +$end +$info=vic_pl192 +$mame +0.218 [MoochMcGee] + +ARM PL192 VIC, , ???? + +DRIVER: +devices/machine/vic_pl192.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: MoochMcGee added 'ARM PL192 VIC' device. + +ROMSET: +None required. + +$end +$info=vic_upd800468 +$mame +0.238 [Devin Acker] + +NEC uPD800468 VIC, , ???? + +DRIVER: +devices/machine/vic_pl192.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.238: Devin Acker added 'NEC uPD800468 VIC' device. + +ROMSET: +None required. + +$end +$info=vic10 +$mame +0.36b15 [Peter Trauner] + +VIC-10 / Max Machine / UltiMax (NTSC), Commodore Business Machines, 1982 + +VIC-10, or MAX or Ultimax is presented at the Hannover Fair in the spring of 1982 along with the Commodore 64, with whom he shares the CPU. The VIC10 is thought of as the 'brother' less than the VIC20, a personal low cost targeted especially home entertainment. Aesthetically similar to the VIC20 but with a membrane keyboard (like the first Sinclair computer), the budget is quite minimal: 2Kb of RAM and a graphics resolution of 320 x 200pxl (source, traslated from italian: http://www.storiainformatica.it/index.php?option=com_content&view=article&id=286:commodore-vic-10&catid=22:commodore&Itemid=172). + +DRIVER: +commodore/vic10.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.145: Renamed (max) to (vic10) and changed description. +- 0.128: Fixed cart loading (both bug #1618 and a problem with the loading address). Commodore Ultimax / Max Machine / VIC-10 is now working [Fabio Priuli]. +- 0.37b15: Fixed 3 sprite collision issues, fixed interrupt enabling. Added support for game/exrom cartridge lines in crt files bankswitching fixes; added 'support for alternate keyboard polling (matrix i/o reversed). Added second cia6526 irq(nmi) generation. Added support for alternate keyboard polling (matrix i/o reversed). Added second cia6526 irq(nmi) generation [PeT]. +- 0.36b15: Peter Trauner added 'Commodore Max (VIC10/Ultimax/Vickie)' system. + +ROMSET: +None required. + +$end +$info=vic10_expansion_slot +$mame +0.149u1 + +VIC-10 expansion port, , ???? + +DRIVER: +devices/bus/vic10/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'VIC-10 expansion port' device. + +ROMSET: +None required. + +$end +$info=vic10_multimax +$mame +0.198 + +VIC-10 MultiMAX Cartridge, , ???? + +DRIVER: +devices/bus/vic10/multimax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'VIC-10 MultiMAX Cartridge' device. + +ROMSET: +None required. + +$end +$info=vic10_standard +$mame +0.145u2 + +VIC-10 Standard Cartridge, , ???? + +DRIVER: +devices/bus/vic10/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'VIC-10 Standard Cartridge' device. + +ROMSET: +None required. + +$end +$info=vic1001 +$mame +0.56 [Curt Coder] + +VIC-1001 (Japan), Commodore Business Machines, 1980 + +The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer which was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. + +DRIVER: +commodore/vic20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +vic1001_cart.xml, vic1001_cass.xml, vic1001_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual and Marquee. + +WIP: +- 0.233: Replaced bad dump of sargon2. Previous dump hangs since the last byte is $01 instead of $A0. The code does not RTS and continues straight to BASIC in $C000 hanging the CPU in 'vic1001_cart.xml' [David Viens]. +- 0.147: Added 'a few more carts in softlist [k1w1]. +- 0.143u2: Completed the list with games P-W in vic1001_cart.xml [k1w1]. +- 0.56: Curt Coder added 'CBM VIC-1001 (Japan)' system. + +ROMSET: +20480 bytes in 3 files / 14.55Kb packed + +$end +$info=vic1010 +$mame +0.145u2 + +VIC-1010 Expansion Module, , ???? + +DRIVER: +devices/bus/vic20/vic1010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIC-1010 Expansion Module'. +- 0.145u2: Added 'VIC1010' device. + +ROMSET: +None required. + +$end +$info=vic1011 +$mame +0.148u2 + +VIC-1011 RS-232C, , ???? + +DRIVER: +devices/bus/vic20/vic1011.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIC-1011 RS-232C'. +- 0.152: Renamed (c64_vic1011) to (vic1011). +- 0.148u2: Added 'VIC1011' device. + +ROMSET: +None required. + +$end +$info=vic1110 +$mame +0.145u2 + +VIC-1110 8K RAM Expansion, , ???? + +DRIVER: +devices/bus/vic20/vic1110.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIC-1110 8K RAM Expansion'. +- 0.145u2: Added 'VIC1110' device. + +ROMSET: +None required. + +$end +$info=vic1111 +$mame +0.145u2 + +VIC-1111 16K RAM Expansion, , ???? + +DRIVER: +devices/bus/vic20/vic1111.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIC-1111 16K RAM Expansion'. +- 0.145u2: Added 'VIC1111' device. + +ROMSET: +None required. + +$end +$info=vic1112 +$mame +0.143u3 + +VIC-1112 IEEE-488 Interface, , ???? + +DRIVER: +devices/bus/vic20/vic1112.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIC-1112 IEEE-488 Interface'. +- 0.143u3: Added 'VIC1112' device. + +ROMSET: +None required. + +$end +$info=vic1210 +$mame +0.145u2 + +VIC-1210 3K RAM Expansion, , ???? + +DRIVER: +devices/bus/vic20/vic1210.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIC-1210 3K RAM Expansion'. +- 0.145u2: Added 'VIC1210' device. + +ROMSET: +None required. + +$end +$info=vic1515 +$mame +0.164 + +VIC-1515 Graphic Printer, , ???? + +DRIVER: +devices/bus/cbmiec/vic1515.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIC-1515 Graphic Printer'. +- 0.164: Added 'VIC-1515' device. + +ROMSET: +4096 bytes in 1 file / 2.50Kb packed + +$end +$info=vic1520 +$mame +0.164 + +VIC-1520 Color Printer Plotter, , ???? + +DRIVER: +devices/bus/cbmiec/vic1520.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.248: Correct MCU type; add some stub handlers [AJR]. +- 0.186: Changed description to 'VIC-1520 Color Printer Plotter'. +- 0.164: Added 'VIC-1520' device. + +ROMSET: +4096 bytes in 2 files / 3.37Kb packed + +$end +$info=vic20 +$mame +0.36b11 [Peter Trauner] + +VIC-20 (NTSC), Commodore Business Machines, 1981 + +The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer which was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. + +DRIVER: +commodore/vic20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +vic1001_cart.xml, vic1001_cass.xml, vic1001_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, Marquee and PCB. + +WIP: +- 0.155: Emulated the Final Expansion 3 cartridge (only RAM/FlashROM supported) [Curt Coder]. +- 0.147u3: The main CPU is a 6502, not a 6510 [Olivier Galibert]. +- 0.146: Implemented the user port [Curt Coder]. +- 0.145u3: Added support for loading .crt files. Note: this will only work if the first 2 bytes of the file contain the loading address, and only for single part cartridges. Please use the MESS software list instead of loose files [Curt Coder]. +- 0.145u1: Cleaned up cartridge interface, and added 'preliminary .CRT image support [Curt Coder]. +- 0.144u7: Implemented the expansion port. You can now plug in an IEEE-488 cartridge and any of the CBM IEEE floppy/hard drives. (e.g. mess vic20p -exp ieee488 -exp:ieee488:ieee9 c4040 -flop2 diskimage.d64; SYS 45065; LOAD "$",9). Emulated the VIC-1210 3K RAM Expansion cartridge. Emulated the VIC-1111 16K RAM Expansion cartridge. Emulated the VIC-1211A Super Expander with 3K RAM cartridge. Emulated the VIC-1110 8K RAM Expansion cartridge. Emulated the VIC-1010 Expansion Module. You can now connect up to 6 cartridges using this expander. (e.g. mess vic20p -exp exp -exp:exp:slot1 ieee488 -exp:exp:slot2 8k -exp:exp:slot3 8k -exp:exp:slot4 8k) [Curt Coder]. +- 0.142u4: Added 'floppy softlists [Curt Coder]. +- 0.138: Added 'JiffyDOS BIOSes to VIC-20 [Curt Coder]. Fixed quick-loading from the commandline (bug #1935) [Robbbert]. +- 0.136: Renamed (vc20) to (vic20) and removed (vc20v). +- 0.132: Added 'floppy drive firmwares and enabled floppy emulation code (with some fix). The code is still not working, but it can be enabled since it does not crash MESS anymore [Fabio Priuli]. +- 0.128: Refactored cartridge code to rely on MESS core functions. As a result carts are now working (fixed remaining half of bug #1603). Also added 'proper banking for cart2, making defender, submarin and other multifile carts work. Added support for tape emulation using MESS core functions (loading and saving, both .wav and .tap formats) [Fabio Priuli]. +- 0.109: Fixed bug that caused the driver to fail when sound was disabled (bug #930) [Nate Woods]. +- 0.94: Fixed crash regression introduced in 0.93 (bug #659) [Nate Woods]. +- 0.37b15: Power up strategy changed (RAM is not filled with 0xff 0x00 pattern like in VICE anymore, real SRAM is indeed filled with random pattern). Power up "support" for jelly monsters. Keyboard polling support for second/alternate matrix io selection. Some "dipswitch" fixes [PeT]. +- 0.36b13: Fixed random number generation (via6522 timer enhancements), VIC20, C16 added 'simlation of serial bus floppy (real vc1541 or c1551 emulation may take a while), C16 several fixes to ieee488 floppy simulation, video and interrupt system, enhanced status output and Quickloader [Peter Trauner]. +- 0.36b12: CRC updates [Peter Trauner]. +- 0.36b11: Peter Trauner added 'Vic20 (NTSC)' system. + +ROMSET: +20480 bytes in 3 files / 14.37Kb packed + +$end +$info=vic20_expansion_slot +$mame +0.149u1 + +VIC-20 expansion port, , ???? + +DRIVER: +devices/bus/vic20/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'VIC-20 expansion port' device. + +ROMSET: +None required. + +$end +$info=vic20_fe3 +$mame +0.155 + +Final Expansion v3, , ???? + +DRIVER: +devices/bus/vic20/fe3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Final Expansion v3' device. + +ROMSET: +528566 bytes in 2 files / 9.06Kb packed + +$end +$info=vic20_megacart +$mame +0.145u6 + +VIC-20 Mega-Cart, , ???? + +DRIVER: +devices/bus/vic20/megacart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (megacart) to (vic20_megacart) and description changed to 'VIC-20 Mega-Cart'. +- 0.145u6: Added 'Mega-Cart' device. + +ROMSET: +None required. + +$end +$info=vic20_se +$mame +0.37b2 [Peter Trauner] + +VIC-20 (Sweden/Finland), Commodore Business Machines, 1981 + +The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer which was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. The VIC-20 had proprietary connectors for program/expansion cartridges and a tape drive (PET-standard Datassette). It came with 5 kB RAM, but 1.5 Kb was used by the system for various things, like the video display (which had a rather unusual 22x23 char/line screen layout), and other dynamic aspects of the ROM-resident BASIC interpreter and KERNAL (a low-level operating system). Thus, 3583 bytes of BASIC program memory for code and variables was available to the user of an unexpanded machine (source: http://en.wikipedia.org/wiki/Commodore_VIC-20). + +DRIVER: +commodore/vic20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +vic1001_cart.xml, vic1001_cass.xml, vic1001_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u2: Renamed (vic20s) to (vic20_se). +- 0.136: Renamed (vic20swe) to (vic20s). +- 0.37b2: Peter Trauner added 'Vic64s (C64 swedish version/or C64 with swedish expansion kit)' system. + +ROMSET: +12288 bytes in 2 files / 7.80Kb packed + +$end +$info=vic20_speakeasy +$mame +0.183 + +PPP Speakeasy VIC-20, , ???? + +DRIVER: +devices/bus/vic20/speakeasy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (speakeasyvic20) to (vic20_speakeasy) and description changed to 'PPP Speakeasy VIC-20'. +- 0.183: Added 'Speakeasy VIC20' device. + +ROMSET: +None required. + +$end +$info=vic20_standard +$mame +0.145u2 + +VIC-20 Standard Cartridge, , ???? + +DRIVER: +devices/bus/vic20/std.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'VIC-20 Standard Cartridge' device. + +ROMSET: +None required. + +$end +$info=vic20_videopak +$mame +0.183 + +Data 20 Video Pak, , ???? + +DRIVER: +devices/bus/vic20/videopak.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (videopak) to (vic20_videopak). +- 0.183: Added 'Data 20 Video Pak' device. + +ROMSET: +2048 bytes in 1 file / 0.68Kb packed + +$end +$info=vic20p +$mame +0.36b11 [Peter Trauner] + +VIC-20 / VC-20 (PAL), Commodore Business Machines, 1981 + +The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer which was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. + +DRIVER: +commodore/vic20.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +vic1001_cart.xml, vic1001_cass.xml, vic1001_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and PCB. + +WIP: +- 0.136: Renamed (vic20pal) to (vic20p). +- 0.36b11: Peter Trauner Vc20 (Vic20 Pal)' system. + +ROMSET: +20480 bytes in 3 files / 14.39Kb packed + +$end +$info=vicon +$mame +0.200 [AJR] + +IX1093 VICON CRTC, , ???? + +DRIVER: +sharp/x68k_crtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Fix screen assert in debug build [AJR]. +- 0.200: AJR added 'IX1093 VICON CRTC' device. + +ROMSET: +None required. + +$end +$info=victhc80 +$mame +0.250 [openMSX] + +HC-80 (MSX2, Japan), Victor, 1986 + +The Victor HC-80 was manufactured by?JVC?(Japan Victor Company) and released in 1986. The HC-80 was aimed at the Japanese market and features a Japanese keyboard. It is available in black (source: https://www.msx.org/wiki/Victor_HC-80). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: openMSX added 'Victor HC-80 (MSX2, Japan)' system. + +ROMSET: +65536 bytes in 3 files / 49.30Kb packed + +$end +$info=victhc90 +$mame +0.155 [Wilbert Pol] + +HC-90 (MSX2, Japan), Victor, 1986 + +The Victor HC-90 is a personal computer with two CPUs made by JVC (Japan Victor Company) and released in 1986. It is nearly identical to the HC-95, the only difference being that the HC-90 has one disk drive and the HC-95 has two. This model uses a C13 power connector this is unusual for a non-European' device. it is 100 Volt. This computer features on-board frame grabber and superimposing capabilities. It is especially useful if you use it in combination with the IF-C9C VHD interface and a VHD (Video High Density) player. A front switch allows to run this machine in normal mode or in Turbo mode. It has indeed two CPUs, the usual Z80 and the unusual Z180. This switch must only be changed when the MSX is turned OFF because it also switches the Main-ROM and the Sub-ROM. Besides this switch, the HC-90 has in front sliders to control the color enhancement, the audio mix and the color tint. On some versions, a switch at the back allows to enable or disable the automatic search of synchronisation for superimposing. On the two last versions, the color enhancement switch is replaced by a through switch, allowing to make transparent useless part of a picture. The HC-90 is an MSX2 with two CPUs, a Z80A processor from NEC (PD780C-1) at 3.58 MHz and a Z180 (HD64180) at 6.144 MHz. A single CPU may be used at a time by manual switching. Floppy Disk Controller chip is the MB8877A. The adresses 7FF8h~7FFFh of the FDC and RS-232C Roms are used to control the I/O ports of floppy disk drives, RS-232C and system (source: https://www.msx.org/wiki/Victor_HC-90). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'HC-90 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Victor HC-90' system. + +$end +$info=victhc90a +$mame +0.253 [Daniel Padilla, openMSX] + +HC-90A (MSX2, Japan), Victor, 1986 + + + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.253: Daniel Padilla and openMSX added 'Victor HC-90A (MSX2, Japan)' system. + +ROMSET: +65536 bytes in 2 files / 42.39Kb packed + +$end +$info=victhc95 +$mame +0.155 [Wilbert Pol] + +HC-95 (MSX2, Japan), Victor, 1986 + +The Victor HC-95 MSX2 was made by JVC (Japan Victor Company) and released in 1986. The HC-95 is a personal computer with a 3.58 MHz Zilog Z80A processor, 64KB RAM, running on MSX Basic 2.0. It included two 3?" floppy disk drives and conformed to the graphics specification of the MSX-2 standard. The second CPU HD64180 is actually a Z180 clone. Contrary to populair belief, the HC-90 has the same specifications as the HC-95, but lacks the second floppy disk drive (source: http://www.msx.org/wiki/Victor-HC95). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'HC-95 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Victor HC-95' system. + +ROMSET: +212992 bytes in 5 files / 123.46Kb packed + +$end +$info=victhc95a +$mame +0.155 [Wilbert Pol] + +HC-95A (MSX2, Japan), Victor, 1986 + +The Victor HC-95 MSX2 was made by JVC (Japan Victor Company) and released in 1986. The HC-95 is a personal computer with a 3.58 MHz Zilog Z80A processor, 64KB RAM, running on MSX Basic 2.0. It included two 3?" floppy disk drives and conformed to the graphics specification of the MSX-2 standard. The second CPU HD64180 is actually a Z180 clone. Contrary to populair belief, the HC-90 has the same specifications as the HC-95, but lacks the second floppy disk drive (source: http://www.msx.org/wiki/Victor-HC95). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.250: Changed description to 'HC-95A (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Victor HC-95A' system. + +$end +$info=victor +$mame +0.136 [JJ Stacino] + +Victor, Micronique, 1980 + +These models are identical to the original Victor Lambda and are thus compatible with it. But when Micronique bought back the Victor Lambda to Interact, they modified it : they changed the CPU (Intel 8080A -> Z80A) and re-designed entirely the mother board and the overall conception. But these 16k models experienced a lot of little changements which lead into a certain confusion about the Hector / Victor family. First the Victor logo changed, then the name was changed to Hector (to avoid confusion with Victor Technology computers), then the keyboard became AZERTY and a last, the Basic was integrated in ROM (source: http://www.old-computers.com/museum/computer.asp?c=427). + +DRIVER: +hec2hrp/hec2hrp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +interact.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.136: JJ Stacino added 'Micronique Victor' system. + +ROMSET: +4096 bytes in 1 file / 2.82Kb packed + +$end +$info=victor_9000_hdc +$mame +0.278 [donohoe00] + +Victor 9000 Hard Disk Controller, , ???? + +DRIVER: +act/victor9k_hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: donohoe00 added 'Victor 9000 Hard Disk Controller' device. + +ROMSET: +None required. + +$end +$info=victor9k +$mame +0.137 [Curt Coder] + +Victor 9000, Victor Business Products, 1982 + +Introduced at COMDEX 81, the Victor 9000 had its first shipment in spring of 1982. The powerful system is based on the Intel 8088 processor and features 128K bytes of main memory (expandable to 896K); floppy storage capacity of 1.2 megabytes on single-sided diskettes and 2.4 megabytes on double-sided diskettes; hard disk storage capacity of 10.6 megabytes (formatted) in either internal or external versions; an 80/132 column display screen with graphics-quality resolution of 800 x 400 pixels, and four input/output ports- two serial and two parallel (one internal) (source: http://oldcomputers.net/victor9000.html). + +DRIVER: +act/victor9k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +victor9k_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.278: Fix 8253 PIT input clock rates and connect outputs to uPD7201 serial interface (#13662) [freitz85]. Fix very slow floppy disk performance (#13583): Floppy disk fixes to address very slow performance: Polarity of the reset signal was incorrect; hold the 8048 in reset as long as the reset signal is asserted, instead of doing a one-shot reset and letting it run; due to all the mirroring in the IO register map, register writes while probing for the hard disk controller were hitting the registers of the VIA chips in the FDC controller, resulting in SCP resets and whatnot; the RDY0/RDY1 and Motor Speed signals can be either inputs or outputs. During initialization, these signals are used for things like loading speed tables into the SCP. Look at the direction of the signals from the VIA's point of view to determine who should be driving the lines; generate the tach signals going to the SCP correctly; after all of the above fixes, we can now use the Ready signals from the SCP, and no longer need to bypass it. Restore line of code inadvertently removed during merge of FDC fixes (#13834) [donohoe00]. +- 0.177: BugFIX #06292: [Crash/Freeze] (victor9k.cpp) victor9k [cpm86]: Freeze with 'cpm86' disk [Curt Coder]. Improvements: Set floppy RPM after track step. Implemented hires graphics. Implemented display brightness control. Fixed keyboard line Y12. Implemented SCP communications. Boots to CP/M and MS-DOS now. Machine promoted from NOT_WORKING status [Curt Coder]. +- 0.167: Added 'two key labels I realized I'd forgotten. Updated comments to be more clear about keys with multiple contacts underneath but only one metal contact on the key. Noted in comments that the symbolic and mode keys on the numeric keypad (except for decimal point) are beige, not white. [Lord Nightmare]. +- 0.163: Fixed keyboard [Curt Coder]. +- 0.161: Added 'writing to sector dump disk images [Curt Coder]. +- 0.149u1: Added 'preliminary software list [Jonathan Gevaryahu]. +- 0.144u5: Fixed keyboard MCU clock. Updated romset [Lord Nightmare]. +- 0.144u1: Added keyboard MCU ROM [kevtris, Lord Nightmare]. +- 0.138: Connected MC6852 device [Curt Coder]. +- 0.137: Curt Coder added skeleton driver of 'Victor 9000' system. + +ROMSET: +16384 bytes in 4 files / 10.01Kb packed + +$end +$info=victor9k_fdc +$mame +0.156 + +Victor 9000 FDC, , ???? + +DRIVER: +act/victor9k_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Code cleanup [AJR]. +- 0.156: Added 'Victor 9000 FDC' device. + +ROMSET: +3072 bytes in 2 files / 0.89Kb packed + +$end +$info=victor9k_kb +$mame +0.144u5 + +Victor 9000 Keyboard, , ???? + +DRIVER: +act/victor9k_kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (victor9kb) to (victor9k_kb). +- 0.144u5: Added 'Victor 9000 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.51Kb packed + +$end +$info=vidbrain +$mame +0.138 [Curt Coder] + +VideoBrain FamilyComputer, VideoBrain Computer Company, 1978 + +The VideoBrain Family Computer (model 101) is an 8-bit home computer manufactured by the VideoBrain Computer Company, starting in 1977. It is based on the Fairchild Semiconductor F8 CPU and is notable for being the first fully programmable cartridge-based home computer. It was not a large commercial success and was discontinued from the market less than three years after its initial release (source: http://en.wikipedia.org/wiki/VideoBrain_Family_Computer). + +DRIVER: +vidbrain/vidbrain.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vidbrain.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.261: Remove unneeded .lay file [hap]. +- 0.257: BugFIX #08722 [Sound] (vidbrain/vidbrain.cpp) vidbrain: Music does not play [hap]. +- 0.165: Added 'Information Manager prototype in vidbrain.xml. [Sean Riddle]. +- 0.146u5: Added 'expansion port pinout. Added expansion port interface [Curt Coder]. +- 0.146u4: Fixed memory map, improved colors. Fixed graphics corruption in Lemonade Stand [Sean Riddle]. +- 0.146u3: Improved video timings and correct CPU clock [Kurt Woloch, Sean Riddle, Curt Coder]. +- 0.146u1: Improved sound slightly [Kurt Woloch]. +- 0.146: Fixed video and added 'sound [Curt Coder, Kurt Woloch]. +- 0.144u1: Added 'new dumps to softlist (vidbrain.xml) [Sean Riddle]. +- 0.138: Curt Coder added skeleton driver of 'VideoBrain Family Computer' system. + +ROMSET: +6144 bytes in 3 files / 4.71Kb packed + +$end +$info=vidchal +$mame +0.194 [hap, Sean Riddle, incog] + +Video Challenger, Select Merchandise, 1987 + +Video Challenger is an interactive television toy created by Select Merchandise and distributed in Japan in 1987 by Takara. Toy-Television interaction was supposed to be the next big thing in toy marketing and Mattel had a similar TV-Toy in North America at the same time called Captain Power. The toy consisted of a light gun called the Challenge Blaster that responded to signals from the television playing a VHS tape. The more the player fired at appropriate targets on the screen, the more points the Challenge Blaster would rack up. The more times the sensor on the toy got "hit," the more points the gun would lose. Since the "game" was only a VHS tape, the missions played out the same way all the time. The toy was cross-marketed into the anime The Headmasters in which children could fire at the Decepticons in the title sequence (starting with "Explosion on Mars!! Maximus Is in Danger") and score points in selected episodes. Daniel himself carries a Challenge Blaster in the anime and is sometimes seen playing the game. Video Challenger was sold in Canada by Irwin Toy and in the United Kingdom by Bandai (source: http://tfwiki.net/wiki/Video_Challenger). + +DRIVER: +handheld/hh_cop400.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: hap, Sean Riddle and incog added 'Select Merchandise Video Challenger' system. + +ROMSET: +1024 bytes in 1 file / 0.83Kb packed + +$end +$info=videnh2 +$mame +0.284 [AJR] + +Videx Keyboard Enhancer ][, , ???? + +DRIVER: +devices/bus/a2kbd/videnh2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: AJR added 'Videx Keyboard Enhancer ][' device. + +ROMSET: +2048 bytes in 1 file / 1.49Kb packed + +$end +$info=video992_24 +$mame +0.198 + +TI-99/2 CRT Controller 24K version, , ???? + +DRIVER: +devices/bus/ti99/internal/992board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'TI-99/2 CRT Controller 24K version' device. + +ROMSET: +None required. + +$end +$info=video992_32 +$mame +0.198 + +TI-99/2 CRT Controller 32K version, , ???? + +DRIVER: +devices/bus/ti99/internal/992board.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Added 'TI-99/2 CRT Controller 32K version' device. + +ROMSET: +None required. + +$end +$info=videoart +$mame +0.261 [hap, Sean Riddle, Phil Bennett] + +VideoArt, LJN Toys, 1987 + +It's a system for drawing/coloring pictures on the tv, not a video game console. The cartridge ROMs contain no executable code, only data for a title screen and vector pictures. On the title screen, press CLEAR to start drawing (no need to wait half a minute). Drawing with the same color as the picture outline is not allowed. To change the background color, choose one from the color slider and press CLEAR (source: https://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp). + +DRIVER: +misc/videoart.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +videoart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: hap, Sean Riddle and Phil Bennett added 'LJN Toys VideoArt' system. + +ROMSET: +4096 bytes in 1 file / 1.83Kb packed + +$end +$info=videobrain_expansion_slot +$mame +0.149u1 + +VideoBrain expansion port, , ???? + +DRIVER: +devices/bus/vidbrain/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'VideoBrain expansion port' device. + +ROMSET: +None required. + +$end +$info=videopac +$mame +0.124 [Wilbert Pol] + +Videopac G7000 (Europe), Philips, 1978 + +The Videopac G7000 is the european version of the Magnavox Odyssey?. It was sold by Philips and was only available in Europe. Other brands (related to Philips) sold the same system in Europe too : Radiola JET 25, Schneider G7000, Siera G7000 and Philips C52 (only available in France). The system is powered by an Intel 8048 microcontroller and a Video Display Controller (VDC) generating all audio & video. This VDC, which is a custom Intel IC, can generate 4 different types of graphic objects: a background grid, single characters, quad characters (made of 4 single characters) and sprites. A maximum of 4 independent sprites can be displayed. There are monochrome and of 8 x 8 pixels in size. Of course the VDC can detect sprite collisions (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1080). + +DRIVER: +philips/odyssey2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +videopac.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and PCB. + +WIP: +- 0.273: Let's mark spaans as partially supported anyway. Add 7seg outputs for testcartpl [hap]. +- 0.224: Changed description to 'Videopac G7000 (Europe)'. +- 0.148u1: Improved palette [Dr. Venom]. +- 0.124: Wilbert Pol added 'Philips Videopac G7000/C52' system. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed + +$end +$info=videopacf +$mame +0.224 [hap] + +Videopac C52 (France), Philips, 1979 + +The Videopac C52 is the french version of the Magnavox Odyssey?. It was sold by Philips and was only available in France. The same system was sold in the rest of Europe as the Videopac G7000, both systems being in fact identical apart from the frenchised keyboard (source: https://www.old-computers.com/museum/computer.asp?st=2&c=1060). + +DRIVER: +philips/odyssey2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +videopac.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: hap added 'Philips Videopac C52 (France)' system. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed + +$end +$info=videopacp +$mame +0.128 [Wilbert Pol] + +Videopac+ G7400 (Europe), Philips, 1983 + +The Philips Videopac+ G7400 was a video game console released in limited quantities in 1983, and only in Europe; an American release as the Odyssey? Command Center was planned but never occurred. The G7400 was the successor to the Philips Videopac G7000, the European counterpart to the American Magnavox Odyssey?. The system featured excellently tailored background and foreground graphics (source: http://en.wikipedia.org/wiki/Philips_Videopac_%2B_G7400). + +DRIVER: +philips/odyssey2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +videopac.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.225: Renamed (g7400) to (videopacp). +- 0.224: Changed description to 'Videopac+ G7400 (Europe)'. +- 0.148u1: Added 'preliminary lists to Enterprise 64/128, odyssey2 and G-7400, Interact and Kaypro II [LoganB]. +- 0.128: Wilbert Pol added 'Philips Videopac Plus G7400' system. + +ROMSET: +1024 bytes in 1 file / 0.93Kb packed + +$end +$info=vii +$mame +0.136 [Harmony] + +Vii, Jungle Soft / KenSingTon / Siatronics, 2007 + +JungleTac's Sport Vii is a video game console similar in aspect to Nintendo's Wii. Originally released in China in 2007, according to Engadget China the console used to sell for 1,280 Yuan (approximately US$195); as of 2009 the Vii sells for a substantially lower price at 443 Yuan (approximately US$68.) The Vii is not a competitive console in the current generation; instead, it competes in the "plug-in TV game" genre of inexpensive consoles with built-in games. It is based on the 16-bit Sunplus SPG CPU. The Vii's Handybar controller is similar in design to the Wii Remote but is smaller in size. It features motion detection but not the pointing capability of the Wii Remote (source: http://en.wikipedia.org/wiki/Vii). + +DRIVER: +tvgames/spg2xx_vii.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vii.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u5: Fixing some warnings. Not 100% sure of the intended functionality, but IRQ & IRQ_MASK & line seems probable and seems to work. +- 0.136: Harmony added 'Jungle Soft-KenSingTon-Chintendo-Siatronics Vii' system. + +ROMSET: +33554432 bytes in 1 file / 12.18Mb packed + +$end +$info=vinas +$mame +0.200 [AJR] + +IX0902/IX0903 VINAS CRTC, , ???? + +DRIVER: +sharp/x68k_crtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.244: Fix screen assert in debug build [AJR]. +- 0.200: AJR added 'IX0902/IX0903 VINAS CRTC' device. + +ROMSET: +None required. + +$end +$info=vinnpukh +$mame +0.278 [Milan Galcik, Igor Nys] + +Vinni-Pukh, bootleg (Elektronika), 199? + + + +DRIVER: +handheld/hh_sm510.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Milan Galcik and Igor Nys added 'bootleg (Elektronika) Vinni-Pukh' system. + +ROMSET: +193376 bytes in 1 file / 65.30Kb packed + +$end +$info=vino +$mame +0.210 [Ryan Holtz] + +SGI VINO Controller, , ???? + +DRIVER: +sgi/vino.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Implemented the majority of its functionality, and hooked it up to picture_image_device [Ryan Holtz]. +- 0.210: Ryan Holtz added 'SGI VINO Controller' device. + +ROMSET: +None required. + +$end +$info=vintkeys +$mame +0.223 [DBWBP] + +Vintage Keys Classic Analog Keyboards, E-mu Systems, 1993 + +The Vintage Keys is a digital rackmount synthesizer that emulates the sounds of classic vintage synths. For an early 1990's ROMpler, this sound module was compact and actually sounded really good, loaded with good samples of vintage synth sounds. Just like the classics it has Portamento, a VCF (filter) and a Chorus effect. It has a lot of modulation capabilities which are all real-time and MIDI controllable. It does, however, have the typical brittle digital sound quality usually associated with digital sound modules, but it still makes nice pads, punchy bass and cool filter swept leads and works great for background synth sounds (source: http://www.vintagesynth.com/emu/vintkeys.php). + +DRIVER: +emusys/emu68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: DBWBP added 'E-mu Systems Vintage Keys Classic Analog Keyboards' system. + +ROMSET: +262144 bytes in 2 files / 135.35Kb packed + +$end +$info=vinvader +$mame +0.161 [hap, Kevin Horton] + +Invaders (VTech), VTech, 1981 + +Plays like a cross between Radio Shack/Tandy Fire Away series and Space Invaders. Identical to Vtech's Sonic Invader, just different name and case design. Also released by Grandstand as Cosmic Invader and Prinztronic as Galactic Invaders (source: http://www.handheldmuseum.com/Vtech/Invaders.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.165: Games promoted to working [Kevin Horton]. +- 0.161: hap and Kevin Horton added 'VTech Invaders' system. + +ROMSET: +168567 bytes in 2 files / 16.31Kb packed + +$end +$info=vip +$mame +0.105 [Curt Coder] + +Cosmac VIP (VP-711), RCA, 1977 + +The COSMAC VIP is an elegant computer. Compact. Clean. Uncluttered. + +RCA felt that a hobbyist computer should be low cost, easy to use, versatile, expandable, and, as soon as it is assembled, something the whole family could enjoy / from the most serious hobbyist to the younger school-aged members of the family. The COSMAC VIP is that kind of a computer (source: http://oldcomputers.net/rca-cosmac-vip.html). + +DRIVER: +rca/vip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +chip8_quik.xml, vip.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.147: Fixed VP-700 Tiny BASIC ROM mapping and VP-620 ASCII keyboard [Curt Coder]. +- 0.146u5: Added 'VP-620 ASCII keyboard cable, VP-570 RAM expansion board, and VP-575 bus expander board [Curt Coder]. Added VP-700 Tiny BASIC board [ekeefe, Curt Coder]. +- 0.146u3: Added 'byte I/O and expansion slot interfaces. Connected the byte I/O and expansion ports. Refactored the VP550, VP590, and VP595 to implement the expansion slot interface. Added beeper on/off switch, and VP585 board. Added software list for cassettes [Curt Coder]. +- 0.140: Refactored driver to define ADDRESS_MAP_MODERN and use the new RCA COSMAC CPU [Curt Coder]. +- 0.128: Added 'VP-590 color board, VP-595 Simple Sound Board, and a single VP-580 Auxiliary Keyboard emulation. The VIP Blockout game can now be played in color with sound using 2 keypads. Fixed memory banking, added 'discrete sound, added 'tape support and improved quickloading so that the CHIP-8(X) interpreter is automatically loaded alongside .c8 files [Curt Coder]. +- 0.116: Fixed the RUN/RESET switch to work like the original [Curt Coder]. +- 0.115: System is now working and playable (bug #1098) [Curt Coder]. +- 0.105: Curt Coder added 'RCA Cosmac VIP' system. + +ROMSET: +1792 bytes in 3 files / 1.59Kb packed + +$end +$info=vip_byteio_port +$mame +0.149u1 + +VIP byte I/O port, , ???? + +DRIVER: +devices/bus/vip/byteio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'VIP byte I/O port' device. + +ROMSET: +None required. + +$end +$info=vip_expansion_slot +$mame +0.149u1 + +VIP expansion port, , ???? + +DRIVER: +devices/bus/vip/exp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'VIP expansion port' device. + +ROMSET: +None required. + +$end +$info=vip64 +$mame +0.128 [Curt Coder] + +VIP-64 (Sweden/Finland), Commodore Business Machines, 1984 + +The?Commodore SX-64, also known as the?Executive 64, or VIP-64 in Europe, is a?portable, briefcase/suitcase-size "luggable" version of the popular?Commodore 64?home computer?and the first full-color?portable computer (source: https://en.m.wikipedia.org/wiki/Commodore_SX-64). + +DRIVER: +commodore/c64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vic10.xml, c64_cart.xml, c64_cass.xml, c64_flop_orig.xml, c64_flop_misc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.128: Curt Coder added 'Commodore VIP64 (SX64 PAL), Swedish Expansion Kit' system. + +ROMSET: +12288 bytes in 2 files / 7.81Kb packed + +$end +$info=virge_pci +$mame +0.213 [Barry Rodewald] + +S3 86C325 ViRGE, , ???? + +DRIVER: +devices/bus/pci/virge_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.286: Fix interrupt pin [Angelo Salese]. +- 0.276: Hookup Leadtek WinFast 3D S600DX BIOS alt to virgedx_pci [Devin Acker]. add virgevx_pci stub [Angelo Salese]. +- 0.264: Claim dms3d2kp ROM as virgedx from isa/svga_s3 [Angelo Salese]. +- 0.263: Changed description to 'S3 86C325 ViRGE'. +- 0.262: Move new MMIO mapping to map_extra. Fix Ubuntu-flavored & BeOS 3.x black screen when switching to display managers. Fix BAR compliance [Angelo Salese]. +- 0.252: Fixed remapping, allowing Windows?98?SE to use 256-color mode [Angelo Salese]. +- 0.213: Barry Rodewald added 'S3 86C325 ViRGE PCI' device. + +ROMSET: +98304 bytes in 2 files / 34.09Kb packed + +$end +$info=virge_vga +$mame +0.163 + +S3 86C325 VGA core, , ???? + +DRIVER: +devices/video/s3virge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'S3 86C325 VGA core'. +- 0.163: Added 'S3 86C325' device. + +ROMSET: +None required. + +$end +$info=virgedx_pci +$mame +0.213 [Barry Rodewald] + +S3 86C375 ViRGE/DX, , ???? + +DRIVER: +devices/bus/pci/virge_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'S3 86C375 ViRGE/DX'. +- 0.213: Barry Rodewald added 'S3 86C375 ViRGE/DX PCI' device. + +ROMSET: +98304 bytes in 3 files / 54.87Kb packed + +$end +$info=virgedx_vga +$mame +0.163 + +S3 86C375 VGA core, , ???? + +DRIVER: +devices/video/s3virge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.263: Changed description to 'S3 86C375 VGA core'. +- 0.163: Added 'S3 86C375' device. + +ROMSET: +None required. + +$end +$info=virgevx_pci +$mame +0.276 [Angelo Salese] + +S3 86C988 ViRGE/VX, , ???? + +DRIVER: +devices/bus/pci/virge_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.276: Angelo Salese added 'S3 86C988 ViRGE/VX' device. + +ROMSET: +32768 bytes in 1 file / 18.74Kb packed + +$end +$info=virgevx_vga +$mame +0.276 [Angelo Salese] + +S3 86C988 VGA core, , ???? + +DRIVER: +devices/video/s3virge.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.276: Angelo Salese added 'S3 86C988 VGA core' device. + +ROMSET: +None required. + +$end +$info=virtbb +$mame +0.267 [Sean Riddle, David Haywood] + +Virtual Baseball (VTG), VTG Interactive, 200? + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.267: Sean Riddle and David Haywood added 'VTG Interactive Virtual Baseball (VTG)' system. + +ROMSET: +4194304 bytes in 1 file / 1.56Mb packed + +$end +$info=virtten +$mame +0.268 [Sean Riddle, David Haywood] + +Virtual Tennis (VTG), VTG Interactive, 200? + + + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: Sean Riddle and David Haywood added 'VTG Interactive Virtual Tennis (VTG)' system. + +ROMSET: +4194304 bytes in 1 file / 1.29Mb packed + +$end +$info=virusa +$mame +0.189 [R. Belmont, absence] + +Virus A, Access, 1997 + +The Access Virus is a very cool, German made desktop synth-module. It quickly became a very popular and favorite synth with its aggressive analog sounds. It's got knobs, analog synth sounds and drums and a whole lot more! The Virus uses physical-modeling to digitally re-create analog sounds. German precision got it right! The Virus has an incredibly punchy and clean analog sound that can give you anything from low sub-woofer blowing basses to overdriven 303-style lead lines! The module is layed out with a very intuitive design that even old-school synthesists will feel right at home with. It has 32 knobs and 27 buttons, all of which allow tweaking in realtime. With 12 note polyphony and 16 multitimbral parts, the Virus is all you need to create complete and vibrant electronic music tracks! (source: http://www.vintagesynth.com/misc/virusa.php) + +DRIVER: +access/acvirus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.283: Layout for Access Virus Rack XL (#14538). Layout for Access Virus Rack (Ver. T) (#14542). Layout for Access Virus Classic (#14545). Layout for Access Virus C (#14528). Control Panel LEDs (#14469). Control Panel LEDs; fix glitch on CPanel LEDs; simplify a bit the logic for controling CPanel LEDs. Add internal layout for Access Virus A / Declare inputs for other virus synths / Misc. improvements to the driver (#14502). Analog input knobs for Virus A & B (#14461). CPanel buttons for Virus A & B (#14454). Hookup LCD to port 1 bits (#14430). RAM banking + small fix to knob assignment + knob maxstate=127 on .lay file (#14482) [Felipe Corrêa da Silva Sanches]. Configure PWM_DISPLAY device just to stop emulation from crashing [AJR]. +- 0.189: R. Belmont and absence added 'Access Virus A' system. + +ROMSET: +524288 bytes in 1 file / 133.19Kb packed + +$end +$info=virusb +$mame +0.189 [R. Belmont, absence] + +Virus B (Ver. T), Access, 1999 + +Following up on the success of the popular Virus, Access unleashed an upgraded model in 1999, the Virus B. The original Virus A had 12-voice polyphony, but the new OS in the Virus B doubles the polyphony from 12- to 24-voices and the oscillators, from 2 to 3 per voice. The new OS also added 'an enhanced programmable 32-band vocoder. There are now up to 82 simultaneous effects, a retro-phaser (6-stage stereo phaser with 24 filter-poles), chorus/flanger, ring modulator, multiple forms of distortion, an analog boost algorithm, and an envelope follower. Up to five FM (Frequency Modulation) modes are also on-board now and many new sounds have been created for this bigger and better version of the Virus (source: http://www.vintagesynth.com/misc/virusb.php). + +DRIVER: +access/acvirus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.283: Goes all the way to the main program [Olivier Galibert]. +- 0.282: Layout for Access Virus B (#14355) [Felipe Corrêa da Silva Sanches]. +- 0.189: R. Belmont and absence added 'Access Virus B (Ver. T)' system. + +ROMSET: +524288 bytes in 1 file / 189.34Kb packed + +$end +$info=virusc +$mame +0.189 [R. Belmont, absence] + +Virus C, Access, 2002 + +A brand new and ever more powerful strain of the Virus was released in 2002 to replace the entire B Series line-up. First up is the flag-ship desktop module, the Virus C. Polyphony is expanded from 24 to 32 voices! Otherwise the synth engine is virtually the same as the B series. Three oscillators, one sub osc., two independent multi-mode filters, two ADSTR envelopes, three LFOs, 16 arpeggiators, 32-band vocoder, five FM synthesis modes and 16 part multitimbrality. The C series offers an expanded mod matrix with 6 source and 9 destination slots, 98 effects, wood side panels, and more! A new 3-band EQ section is available as well as an Undo/Redo function. The operating systems can be easily upgraded via MIDI and there is a free SoundDiver Virus editor/librarian for Windows and MacOS systems available. It has been used by Nine Inch Nails, KMFDM and Max Graham (source: http://www.vintagesynth.com/misc/virusc.php). + +DRIVER: +access/acvirus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.283: Configure PWM_DISPLAY device just to stop emulation from crashing; add more program RAM to map [AJR]. +- 0.189: R. Belmont and absence added 'Access Virus C' system. + +ROMSET: +1048576 bytes in 2 files / 396.35Kb packed + +$end +$info=viruscl +$mame +0.189 [R. Belmont, absence] + +Virus Classic, Access, 2004 + +24-channel, 16-bit multi-timbral, 3-oscillator, 1 sub-oscillator, 2 multi-mode filters, 82 vocoder effect effects, 16 arpeggiators, 65 controls (buttons and knobs), 128 sound RAM and 768 in ROM, 128 multi-sound, 1 In and 3 Out stereo, MIDI In, Out and Thru, including rack mount brackets (4 drives), power supply and SoundDiver software editor for PC and Mac (source, traslated from Italian: https://www.strumentimusicali.net/product_info.php/products_id/1986/access-virus-classic.html). + +DRIVER: +access/acvirus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.189: R. Belmont and absence added 'Access Virus Classic' system. + +ROMSET: +524288 bytes in 1 file / 194.38Kb packed + +$end +$info=virusrck +$mame +0.189 [R. Belmont, absence] + +Virus Rack (Ver. T), Access, 2001 + +The Access Virus Rack is an Analog Modeling synthesizer with 2 oscillators and one sub-oscillator. Software Version 2.0 adds an additional 512 presets by replacing the demo song included in the original software version. There is also a noise generator, ring modulator, two multi-mode filters, two envelopes, a stereo VCA, and a saturation stage for cascade filtering, tube, and distortion effects. Two external inputs allow processing of external devices through the filters, gates and lo-fi effects. External audio sources can also be used to modulate frequency and ring modulation. The Virus Rack was first released in 2001 by Access Music of Germany (source: http://www.musicalbox.com/Sito2010/articolo.aspx?sez=CATALOGO&cat=000003%7C000028%7C6845432163&art=ACVIRUSR). + +DRIVER: +access/acvirus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.189: R. Belmont and absence added 'Access Virus Rack (Ver. T)' system. + +ROMSET: +524288 bytes in 1 file / 180.45Kb packed + +$end +$info=virusrckxl +$mame +0.189 [R. Belmont, absence] + +Virus Rack XL, Access, 2002 + +The Virus Rack XL packs the entire Virus C into a single-unit rack-module for those of you who don't need built-in hands-on access. Limited in knobs, buttons and LEDs - but that's all. The Rack XL has all the same features and functions of the Virus C and KC versions. It even has front and rear audio inputs to process external audio through its effects, vocoder, filters, etc (source: http://www.synth-db.com/synths/Access/Virus%20Rack%20Xl/Virus%20Rack%20Xl.php). + +DRIVER: +access/acvirus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.189: R. Belmont and absence added 'Access Virus Rack XL' system. + +ROMSET: +524288 bytes in 1 file / 192.88Kb packed + +$end +$info=vis +$mame +0.177 [Carl, Sly DC] + +Video Information System MD-2500, Tandy/Memorex, 1992 + +The Memorex/Tandy?VIS was a "Visual Information System" that also doubled as a gaming machine. The machine was only sold at Radio Shack, and the games released for the system were mostly educational. The system is notable for it's operating system, Modular Windows. A special embedded version of Windows 3.1, it acts as a precursor to the modern Windows CE. While there were plans to use Modular Windows in other devices like televisions, it appears that the VIS was the only released platform to actually use it (source: https://www.giantbomb.com/memorex-md-2500-vis/3045-153/). + +DRIVER: +trs/vis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vis.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.241: Added 'a software list for Tandy/Memorex VIS CDs with seventy items in 'vis.xml' [redump.org, r09]. Fix cd audio, add yuv422 and fix controls [cracyc]. +- 0.233: BugFIX #07914 [Sound] (vis.cpp) vis: Sound effects will be played back as noise (c5f283f) and BugFIX#07912 [Graphics] (vis.cpp) vis: Various graphic glitches for reference [crazyc]. Add memory card' device. Clear curcount if count is reloaded. Fix card comms and crc. Try again to fix the sound. Make memcard writing work [crazyc]. +- 0.180: Machine promoted to working [Carl]. +- 0.177: Carl and Sly DC added 'Tandy/Memorex Video Information System MD-2500' system. + +ROMSET: +1048576 bytes in 2 files / 590.63Kb packed + +$end +$info=vis_pcm +$mame +0.178 + +vis_pcm, , ???? + +DRIVER: +trs/vis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.178: Added 'vis_pcm' device. + +ROMSET: +None required. + +$end +$info=vis_vga +$mame +0.180 + +vis_vga, , ???? + +DRIVER: +trs/vis.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.180: Added 'vis_vga' device. + +ROMSET: +None required. + +$end +$info=visicom +$mame +0.130 [Curt Coder] + +Visicom COM-100 (Japan), Toshiba, 1978 + +The Visicom COM-100 is a videogame console made by Toshiba released in January 1978. Basically the Visicom is a clone of the RCA Studio II. The video support was also based on the CDP 1861 however with colour support. Unlike the Studio II the Visicom came with 2 joystick controllers. The Visicom also came with 5 built in games (Doodle, Patterns, Bowling, Freeway and Additions) (source: http://www.emma02.hobby-site.com/visicom.htm). + +DRIVER: +rca/studio2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +visicom.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.150: Added 'cartridge software list [ranger_lennier, Charles MacDonald]. Fixed colors and video [Curt Coder]. Fixed cartridge data bit order in 'visicom.xml' [Charles MacDonald, Marcel van Tongeren]. +- 0.132: Toshiba Visicom is now working and playable, but the graphics emulation is not perfect yet [Curt Coder]. +- 0.130: Curt Coder added 'Toshiba Visicom (Japan)' system. + +ROMSET: +2048 bytes in 1 file / 1.88Kb packed + +$end +$info=vision864 +$mame +0.264 [Angelo Salese] + +S3 86C864 Vision864, , ???? + +DRIVER: +devices/bus/pci/vision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'S3 86C864 Vision864' device. + +ROMSET: +65536 bytes in 1 file / 17.97Kb packed + +$end +$info=vision964 +$mame +0.264 [Angelo Salese] + +S3 86C964 Vision964, , ???? + +DRIVER: +devices/bus/pci/vision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'S3 86C964 Vision964' device. + +ROMSET: +32768 bytes in 1 file / 17.63Kb packed + +$end +$info=vision968 +$mame +0.264 [Angelo Salese] + +S3 86C968 Vision968, , ???? + +DRIVER: +devices/bus/pci/vision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'S3 86C968 Vision968' device. + +ROMSET: +196608 bytes in 3 files / 54.20Kb packed + +$end +$info=visor +$mame +0.132 [Miodrag Milanović] + +Visor Edge, Handspring, 2001 + +Released in March 2001, the slim Visor Edge featured an MC68VZ328 DragonBall CPU clocked at 33 MHz. The 160x160-pixel, 4-bit grayscale (16 shades of gray) display was standard for most Palm PDAs. However, at the time it was the thinnest and lightest Visor, sizing in at 4.7" x 3.1" x 0.44" and weighing 4.8 ounces with the display measuring the same 2.25 inches square with diagonal span of 3.0 inches as other Visors. It was packed with 8 MB RAM and Handspring's latest version of the Palm OS, version 3.5.2H. Available in three colors, Metallic Blue, Metallic Silver, and Metallic Red, it was also eye catching. The built-in rechargeable Lithium-ion battery generally lasted two to four weeks on a charge. However, due to its size, the standard Springboard Expansion Slot was accessed through a slide-on sleeve rather than a built-in slot. Nevertheless, this still allowed the Visor Edge to access the Springboard Modules available (source: http://en.wikipedia.org/wiki/Handspring_(company)#Visor_Edge). + +DRIVER: +palm/palm.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.132: Miodrag Milanović added 'Handspring Visor Edge (not working)' system. + +ROMSET: +2097152 bytes in 1 file / 951.66Kb packed + +$end +$info=visual50 +$mame +0.264 [Dirk Best, Bitsavers] + +Visual 50, Visual Technology, 1983 + + + +DRIVER: +visual/v50.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Dirk Best and Bitsavers added 'Visual Technology Visual 50' system. + +ROMSET: +26624 bytes in 5 files / 15.62Kb packed + +$end +$info=vixen +$mame +0.142 [Curt Coder] + +Vixen, Osborne, 1984 + +The Osborne Vixen was a "luggable" portable computer announced by the Osborne Computer Corporation in November 1984, as a follow up to their Osborne 1 and Osborne Executive' system. The Vixen had a 4 MHz Zilog Z80 microprocessor, with 64 KB dynamic RAM. It had a 7-inch diagonal amber display that could show 24 lines by 80 columns of memory mapped video. It used two 400 KB disk drives, utilizing double-density double-sided 5?" diskettes. As a luggable, it weighed about 18 pounds. Contemporary advertising pointed out that it could fit under the seat in airplane, with dimensions of 12 5/8 by 16 1/4 by 6 1/4 inches (321 by 413 by 159 mm) (source: http://en.wikipedia.org/wiki/Osborne_Vixen). + +DRIVER: +osborne/vixen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vixen.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Marquee and Artwork Preview. + +WIP: +- 0.168: Fixed screen (thanks to OG who added 'M1 support to the Z80). Various other fixes. Marked as Working [Robbbert]. +- 0.142: Curt Coder added 'Osborne Vixen' system. + +ROMSET: +12288 bytes in 3 files / 4.82Kb packed + +$end +$info=vjpp1 +$mame +0.279 [TeamEurope] + +Plug Play TV Games 1 (4-in-1) (VideoJet, France), Conny / VideoJet, 200? + +This is a mini console designed to connect directly to your TV, offering instant gameplay without the need for cartridges or discs. It comes with four pre-installed games—typically classic arcade titles or simple retro-style games—that can be enjoyed right after connecting via RF or AV. Featuring either built-in controls or physical joysticks, it’s crafted for casual, family-friendly use, perfect for quick gaming sessions and shared fun. With its compact, functional design, it appeals to those seeking an essential, nostalgic gaming experience—just like the "plug-and-play" systems aimed at home and occasional-use markets. + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: TeamEurope added 'Conny / VideoJet Plug Play TV Games 1 (4-in-1) (VideoJet, France)' system. + +ROMSET: +2097152 bytes in 1 file / 632.21Kb packed + +$end +$info=vjpp2 +$mame +0.223 [Team Europe, David Haywood] + +Plug Play TV Games 2 (4-in-1) (VideoJet, France), Conny / VideoJet, 200? + + + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=dyK9rPUMz0g + +WIP: +- 0.223: Team Europe and David Haywood added 'Conny/VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France)' system. + +ROMSET: +4194304 bytes in 1 file / 973.71Kb packed + +$end +$info=vjpp3 +$mame +0.279 [TeamEurope] + +Plug Play TV Games 3 (4-in-1) (VideoJet, France), Conny / VideoJet, 200? + +This is a mini console designed to connect directly to your TV, offering instant gameplay without the need for cartridges or discs. It comes with four pre-installed games—typically classic arcade titles or simple retro-style games—that can be enjoyed right after connecting via RF or AV. Featuring either built-in controls or physical joysticks, it’s crafted for casual, family-friendly use, perfect for quick gaming sessions and shared fun. With its compact, functional design, it appeals to those seeking an essential, nostalgic gaming experience—just like the "plug-and-play" systems aimed at home and occasional-use markets. + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: TeamEurope added 'Conny / VideoJet Plug Play TV Games 3 (4-in-1) (VideoJet, France)' system. + +ROMSET: +4194304 bytes in 1 file / 979.74Kb packed + +$end +$info=vjpp4 +$mame +0.279 [TeamEurope] + +Plug Play TV Games 4 (4-in-1) (VideoJet, France), Conny / VideoJet, 200? + +This is a mini console designed to connect directly to your TV, offering instant gameplay without the need for cartridges or discs. It comes with four pre-installed games—typically classic arcade titles or simple retro-style games—that can be enjoyed right after connecting via RF or AV. Featuring either built-in controls or physical joysticks, it’s crafted for casual, family-friendly use, perfect for quick gaming sessions and shared fun. With its compact, functional design, it appeals to those seeking an essential, nostalgic gaming experience—just like the "plug-and-play" systems aimed at home and occasional-use markets. + +DRIVER: +tvgames/spg2xx_pdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.279: TeamEurope added 'Conny / VideoJet Plug Play TV Games 4 (4-in-1) (VideoJet, France)' system. + +ROMSET: +2097152 bytes in 1 file / 496.45Kb packed + +$end +$info=vjstarzd +$mame +0.284 [TeamEurope, David Haywood] + +VJ Starz Dance Mat, Kidz Biz / Jakks Pacific, 2003 + +The 2003 dance mat designed for children, featuring pressure sensors and lights synchronized to the music. Designed for interactive rhythm games on home consoles, it offered a playful experience inspired by dance video games, combining physical movement, coordination, and musical entertainment in a colorful and durable format. + +DRIVER: +tvgames/elan_eu3a05.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: TeamEurope and David Haywood added 'Kidz Biz / Jakks Pacific VJ Starz Dance Mat' system. + +ROMSET: +524288 bytes in 1 file / 63.96Kb packed + +$end +$info=vjtv2500 +$mame +0.288 [TeamEurope, David Haywood] + +TV Joy Pro 15-in-1 (2500), VideoJet, 2004 + +The "VideoJet TV Joy Pro 15-in-1 (model VJ2500)" is a standalone Plug & Play console released on the European market in 2004 by the French brand VideoJet. The device marks the first historic chapter in the company’s line of ready-to-use TV consoles, designed to offer a selection of 15 classic video games integrated into a single standalone control unit. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'VideoJet TV Joy Pro 15-in-1 (2500)' system. + +ROMSET: +1048576 bytes in 1 file / 239.73Kb packed + +$end +$info=vjtv2501 +$mame +0.288 [TeamEurope, David Haywood] + +TV Joy Pro 30-in-1 (2501), VideoJet, 2005 + +The "VideoJet TV Joy Pro 30-in-1" (model VJ2501) is a standalone, plug-and-play video game console introduced to the European market by VideoJet in 2005. The device represents the evolution and direct successor to the TV Joy Pro 15-in-1 model (VJ2500). The console doubles the capacity of its fixed internal ROM memory to accommodate a total catalog of 30 classic independent games, positioning itself as a standalone entertainment unit for the whole family. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'VideoJet TV Joy Pro 30-in-1 (2501)' system. + +ROMSET: +2097152 bytes in 1 file / 858.87Kb packed + +$end +$info=vk100 +$mame +0.132 [Jonathan Gevaryahu] + +VK100 'GIGI', Digital Equipment Corporation, 1980 + +The DEC VK100 terminal that can operate as a text terminal, a graphics terminal, or as a microcomputer with a BASIC interpreter. It is also known as the GIGI, or General Imaging Generator and Interpreter (source: https://terminals-wiki.org/wiki/index.php/DEC_VK100). + +DRIVER: +dec/vk100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.149: Added 'RS-232 port and COM5016T baud rate generator [Curt Coder]. +- 0.147: Correctly hooked up vsync interrupt to crtc instead of video subsystem; Figured out the low two bits of SYSTAT_A from tracing and hooked both up, and updated the SYSTAT_A documentation comments. Additional documentation comments for the SMC COM5016T baud rate divider. Made the DU/DVM/DIR/WOPS 8*4bit register file an actual 4-entry array, to simplify address decoding later. IO mirroring, also a lot of prom tracing and comment updates. Simplification of the code by emulating the register file as an array [Lord Nightmare]. +- 0.146u5: Documented all the inputs and enables of the RAS/ERASE prom through tracing. Documented that the MSB bit of the SYNC prom is SYNC. The VT125 Schematics were invaluable for this [Lord Nightmare, Al Kossow] Doing further vector ROM tracing with a meter on the board using the vt125 schematics as a guide, figured out what all the vectorrom pins do (except perhaps D LOAD). Implemented baud generator LUT for i8251, not hooked up yet; added 'RTS callback which doesn't seem to work yet. Further comment updates, got rid of LASTVRAM in favor of doing a single read at the current nybble pointed to by the X and Y registers. Broke the vram access logic/math out of the vector generator callback and into its own functions; fixed? the systat_a register to read the vram nybble the x and y regs are currently pointing to. Some improvement to the HLE vector generator, now properly emulates the down counter so the "blue screen" part of the POST looks correct, as does the cursor width [Lord Nightmare]. +- 0.146u4: Implemented or stubbed the rest of the io registers, left SYSTAT_A commented for now since its behavior is unclear. Added and attached the dipswitches to SYSTAT_B (though this may well be wrong). Hooked up the i8251 uart preliminarily (ints not hooked up yet). Implemented stubs for the rest of the VG registers. Figured out pattern ROM addressing. Miscellaneous progress, slight cleanup to keyboard, stubbed and implemented a bunch of vector generator addresses. Correct the labels of several proms which were unreadable on the vk100 that they were dumped from [nigwil]. Hook up vblank interrupt (critical selftest now passes); add layout for LEDS, beginning of skeleton keyboard support. Attach keyboard. Update comments to reflect that the pr1 prom is clearly the VECTOR ROM. Add notes about what each address bit does or is thought to do (the tech manual documentation is lousy, but is better than nothing). Vector generator uses "real" timing instead of drawing the vector instantly. Add more debugging defines, remove some unneeded code, and added 'more comments to TODO and to some registers. Preliminary direction support for basic vectors. doesn't quite work right yet. FINALLY fixed the vector generator. Display looks relatively sane now. Fixed shift and capslock being reversed and added 'port_toggle to capslock. Further improvements to the vector generator, still not completely correct. Initial implementation of the vector generator. Rather buggy, and not really readable yet, but it definitely shows something on screen, and you can type and see things change! (and you see a blinking cursor too!). WIP: preliminary gfx rendering; hooked up the i8251 interrupts. Corrected dipswitch locations. Minor cleanups to variable names, documented as much of the address info of the sync and direction proms as I could figure so far. Vector timing callback rate is now definitely correct; the tech manual had an annoying error which made this hard to figure out. Figured out bits 3,2,1 of SOPS register and implemented blinking and documented serial multiplexer based on these findings. Also fixed a stupid bug in the display code which broke the reverse video bit. Properly hooked up dipswitches through the SYSTAT_A register bit d2. Got rid of some dead palette code. Fixed the weird ordering of the dipswitches, so everything now controls what it should. Comment wrangling and some analysis of the newly dumped proms. Still some work to be done here especially on the vector prom. More comment updates based on shared info from VT125 tech manual. Slight documentation updates, traced sync ROM A4 completely [Lord Nightmare]. Add the two previously-missing PROMs (not hooked up yet); Update notes a bit, correct location for the main roms according to tech manual (it turns out you count from the lower right corner upward, not upper right downward) [Lord Nightmare, Balrog, Andy V.]. +- 0.146u3: Documentation update; document two missing proms, correct (I hope) IC locations (until we can get schematics) using the DEC system of counting from the top right corner downward and shifting one column to the left at the end, and documented the (sometimes barely/illegible) markings on the proms [Lord Nightmare, Andy Valencia, Guru]. +- 0.132: Jonathan Gevaryahu added 'DEC VK 100' system. + +ROMSET: +30752 bytes in 10 files / 21.66Kb packed + +$end +$info=vl1 +$mame +0.248 [Olivier Galibert, Hubert "madbrain" Lamontagne] + +VL1, Yamaha, 1993 + +The VL1 is almost like a return to the world of two decades ago, when if you wanted a synthesizer you bought a MiniMoog. It is hard now to appreciate just how astonishing a 'Mini' sounded to ears accustomed to electric pianos and organs, but it had a reputation for being expensive and very difficult to master — and yet, the Moog's sound sold it. The whole idea of introducing what is really a monophonic synthesizer into today's polyphonic world takes a very confident company, and I think it may well pay off for Yamaha in this case. The VL1 is not just another synthesizer. It represents a major change in the way that electronic musical instruments are made and perceived. It really is that different! (source: https://www.soundonsound.com/reviews/yamaha-vl1). + +DRIVER: +yamaha/ymvl1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.263: Add a lot of stuff. Need to find where the MIDI data error is coming from though [Olivier Galibert]. +- 0.248: Olivier Galibert and Hubert "madbrain" Lamontagne added 'Yamaha VL1' system. + +ROMSET: +1048576 bytes in 2 files / 360.31Kb packed + +$end +$info=vl70 +$mame +0.208 [R. Belmont, Olivier Galibert] + +VL70-m, Yamaha, 1996 + +The VL70-m is a monophonic tone generator incorporating Yamaha's revolutionary “Virtual Acoustic Synthesis?? tone generation system — based on the most advanced computer physical modeling technology. Virtual Acoustic Synthesis produces sound that is more realistic, more expressive, and more musical than any other system available at this time. The VL70-m includes 256 preset voices, from super-realistic to innovative, that can add a new dimension to your sound whether you play a keyboard, wind controller, MIDI guitar synthesizer, or use a sequencer to create music (source: Owner's Manual). + +DRIVER: +yamaha/ymvl70.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.208: R. Belmont and Olivier Galibert added 'Yamaha VL70-m' system. + +ROMSET: +2097152 bytes in 1 file / 785.21Kb packed + +$end +$info=vl82c420 +$mame +0.286 [Angelo Salese] + +VLSI VL82C420 "Scamp IV" System Controller, , ???? + +DRIVER: +devices/machine/vl82c420.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'VLSI VL82C420 "Scamp IV" System Controller' device. + +ROMSET: +None required. + +$end +$info=vlm5030 +$mame +0.163 + +Sanyo VLM5030, , ???? + +DRIVER: +devices/sound/vlm5030.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Fix pin rising edge detect if state high val is not 1, add _r/_w to handlers [hap]. +- 0.186: Changed description to 'Sanyo VLM5030'. +- 0.163: Added 'VLM5030' device. + +ROMSET: +None required. + +$end +$info=vlsi5 +$mame +0.214 [rfka01] + +286 motherboards with 5-chip VLSI chipset, , 198? + +Motherboards for Intel 80286 (286) processors equipped with 5-chip VLSI chipsets, primarily manufactured between the mid and late 1980s. These chipsets were produced by VLSI Technology Inc. or by partners such as Chips and Technologies (C&T). The boards typically featured 8/16-bit ISA slots, supported 1–16 MB of RAM (depending on the specific implementation), and required a separate BIOS stored in ROM. Some notable historical examples include boards based on the VLSI 82C206 chipset or OEM configurations featuring VLSI chips paired with C&T components. These architectures represented an economical solution prior to the advent of single-chip chipsets (such as the 82C235) and integrated 386 boards—typical of the era of PC XT/AT-compatible clones before 1990. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added '286 motherboards with 5-chip VLSI chipset' system. + +ROMSET: +131072 bytes in 4 files / 92.01Kb packed + +$end +$info=vmastspi +$mame +0.286 [TeamEurope] + +Virtual Masters Spirits (blue, Japan), Takara Tomy, 201? + +Takara Tomy Arts portable device "Virtual Masters Spirits S," an interactive fishing video game with a color LCD screen, launched in July 2020. It features a compact design with a built-in physical reel whose handle offers variable resistance based on the simulated fish's movements. Equipped with a 6-axis sensor to detect real-world casting motions and other fishing gestures. Includes over 360 virtual fish species to catch in various aquatic environments. Battery-powered, intended for children ages 6 and up as a sports simulation game. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Takara Tomy Virtual Masters Spirits (blue, Japan)' system. + +ROMSET: +33554432 bytes in 1 file / 7.75Mb packed + +$end +$info=vmdtbase +$mame +0.137 [Peter Trauner, Manfred Schneider, Robbbert] + +Videomaster Database Games-Computer, Videomaster, 1979 + +This obscure videogame system was made by Voltmace, a British company based in Baldock. Voltmace came into being in 1977 as a pure sales/marketing organisation / it offered sales facilities to companies who had a product to sell. They were contracted by one of the early pionneers in the video field to handle their product. Shortly after this, Voltmace came into contact with Teleng who were putting out one of the first programmable machines and there ensued a short but profitable association during which Voltmace sold many of the British made game machines. But later Teleng's parent company decided to close down the factory in Essex and gradually run down video game production in the U.K. (source: http://www.old-computers.com/museum/computer.asp?st=2&c=1189). + +DRIVER: +interton/vc4000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +database.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.140: Renamed (wvmdtbse) to (vmdtbase). +- 0.137: Peter Trauner, Manfred Schneider and Robbbert added 'Videomaster Database Games-Computer' system. + +ROMSET: +None required. + +$end +$info=vme +$mame +0.182 + +VME bus, , ???? + +DRIVER: +devices/bus/vme/vme.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Improve machine configuration [Patrick Mackinlay]. +- 0.259: Major overhaul. Add support for address modifiers. Add support for shared interrupt request lines. Add support for interrupt acknowledge daisy chain. Add support for bus error. Add slot device option aggregator. Standardized slot device file, device and class naming. Avoid breaking listxml. Remove accidental added file [Patrick Mackinlay]. +- 0.186: Changed description to 'VME bus'. +- 0.182: Added 'VME' device. + +ROMSET: +None required. + +$end +$info=vme_slot +$mame +0.182 + +VME slot, , ???? + +DRIVER: +devices/bus/vme/vme.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Modernize slot device code and eliminate deprecation warnings; actually propagate slot number [AJR]. +- 0.186: Changed description to 'VME slot'. +- 0.182: Added 'VME_SLOT' device. + +ROMSET: +None required. + +$end +$info=vngrdmk1 +$mame +0.217 [Caps0ff] + +Vanguard MK1, EOD Performance Inc., 2004? + + + +DRIVER: +skeleton/vanguardmk1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.217: Caps0ff added 'EOD Performance Inc. Vanguard MK1' system. + +ROMSET: +2048 bytes in 1 file / 1.20Kb packed + +$end +$info=vo5850pm +$mame +0.226 [Felipe Corrêa da Silva Sanches] + +U-Matic Videocassette Recorder VO-5850PM, Sony, 19?? + + + +DRIVER: +sony/umatic.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Felipe Corrêa da Silva Sanches added 'Sony U-Matic Videocassette Recorder VO-5850PM' system. + +ROMSET: +8192 bytes in 1 file / 4.42Kb packed + +$end +$info=vocaid +$mame +0.165 [hap, Sean Riddle] + +Vocaid, Texas Instruments, 1982 + +A small change in the Speech-ROM but a huge difference in the application. This medical aid for the voice handicaped persons is based on a children game, the Touch & Tell. The handicaped person places one of the different sheets on the keyboard and with a short finger tip the Vocaid asks for help, shouts for the police or speaks other useful phrases (source: http://www.datamath.org/Speech/Vocaid.htm). + +DRIVER: +ti/snspellc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.165: hap and Sean Riddle added 'Texas Instruments Vocaid' system. + +ROMSET: +19664 bytes in 4 files / 16.68Kb packed + +$end +$info=vocalizer +$mame +0.263 [Loscha, Devin Acker] + +Vocalizer 1000, Breakaway Music Systems, 1988 + +Up for auction is the highly sought after late 80s Breakaway Vocalizer 1000. Used unit. Shows some signs of wear.Record your own songs mixing in vocals and vocally controlled synthesizer instruments and effect. This thing produces some wild sounds!Tested everything on the base unit as working.The cartridge wouldn't read though. The cartridge contained 5-6 extra song styles. There are 12 song styles on the base unit.It has MIDI and instrument connections but I don't have anything to check those with. Cable is included for an add on instrument (1/8" jack) (source: https://www.worthpoint.com/worthopedia/breakaway-vocalizer-1000-voice-1823839572). + +DRIVER: +misc/vocalizer.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.263: Loscha and Devin Acker added 'Breakaway Music Systems Vocalizer 1000' system. + +ROMSET: +139264 bytes in 3 files / 79.51Kb packed + +$end +$info=vocalizer_uart +$mame +0.263 [Devin Acker] + +Vocalizer 1000 UART, , ???? + +DRIVER: +misc/vocalizer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Devin Acker added 'Vocalizer 1000 UART' device. + +ROMSET: +None required. + +$end +$info=voicebox +$mame +0.223 [Dirk Best] + +Voicebox, , ???? + +DRIVER: +devices/bus/samcoupe/expansion/voicebox.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: Dirk Best added 'Voicebox' device. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=voodoo_1 +$mame +0.147 [Aaron Giles] + +3dfx Voodoo Graphics, , ???? + +DRIVER: +devices/video/voodoo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.147: Aaron Giles added '3dfx Voodoo Graphics' device. + +ROMSET: +None required. + +$end +$info=voodoo_1_pci +$mame +0.160 [Aaron Giles] + +Voodoo 1 PCI, , ???? + +DRIVER: +devices/video/voodoo_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Changed description to 'Voodoo 1 PCI'. Renamed (voodoo_pci) to (voodoo_1_pci). +- 0.160: Aaron Giles added 'Voodoo PCI' device (video\voodoo_pci.c). + +$end +$info=voodoo_2 +$mame +0.147 [Aaron Giles] + +3dfx Voodoo 2, , ???? + +DRIVER: +devices/video/voodoo_2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Changed sourcefile to video\voodoo_2.cpp. +- 0.147: Aaron Giles added '3dfx Voodoo 2' device (video\voodoo.c). + +$end +$info=voodoo_2_pci +$mame +0.198 [Aaron Giles] + +Voodoo 2 PCI, , ???? + +DRIVER: +devices/video/voodoo_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Aaron Giles added 'Voodoo 2 PCI' device (video\voodoo_pci.cpp). + +$end +$info=voodoo_3 +$mame +0.147 [Aaron Giles] + +3dfx Voodoo 3, , ???? + +DRIVER: +devices/video/voodoo_banshee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Hookup Voodoo 3 3000 PCI roms [VGA Legacy MKIII]; fix -validate [Angelo Salese]. +- 0.262: Implement legacy VGA clock setups [Angelo Salese]. +- 0.234: Changed sourcefile to video\voodoo_banshee.cpp. +- 0.147: Aaron Giles added '3dfx Voodoo 3' device (video\voodoo.c). + +$end +$info=voodoo_3_pci +$mame +0.198 [Aaron Giles] + +Voodoo 3 PCI, , ???? + +DRIVER: +devices/video/voodoo_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Aaron Giles added 'Voodoo 3 PCI' device (video\voodoo_pci.cpp). + +$end +$info=voodoo_3000_x86 +$mame +0.286 [Angelo Salese] + +Voodoo 3000 PCI (x86), , ???? + +DRIVER: +devices/video/voodoo_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'Voodoo 3000 PCI (x86)' device. + +ROMSET: +147456 bytes in 3 files / 38.77Kb packed + +$end +$info=voodoo_banshee +$mame +0.147 [Aaron Giles] + +3dfx Voodoo Banshee, , ???? + +DRIVER: +devices/video/voodoo_banshee.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.234: Changed sourcefile to video\voodoo_banshee.cpp. +- 0.147: Aaron Giles added '3dfx Voodoo Banshee' device (video\voodoo.c). + +$end +$info=voodoo_banshee_pci +$mame +0.198 [Aaron Giles] + +Voodoo Banshee PCI, , ???? + +The 3dfx Banshee was the first true 2D/3D chip made by 3dfx and hit the market in early October, 1998. The previously released 2D/3D card "Voodoo Rush" was a combination of a slightly altered Voodoo Graphics 3D chipset as well as a 3rd party 2D chip on a single board. The Rush managed to be more or less an instant failure thanks to (sometimes drastically) inferior performance compared to older Voodoo Graphics. On top of that, many games showed compatibility problems with early driver versions. Its 2D image quality (especially on cards using the Macronix "MX" chipset) was also pretty bad - the cards mostly had RAMDAC clocks as low as 160 - 180 MHz, which didn't allow for high 2D resolutions and refresh rates. In a nutshell - the Rush had no true strengths but a lot of weaknesses (source: https://3dfx-banshee.de/articles/the-voodoo-banshee/). + +DRIVER: +devices/video/voodoo_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.198: Aaron Giles added 'Voodoo Banshee PCI' device (video\voodoo_pci.cpp). + +$end +$info=votraxtnt +$mame +0.279 [Nigel Barnes] + +Votrax Type 'N Talk, , ???? + +DRIVER: +devices/machine/votraxtnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Nigel Barnes added 'Votrax Type 'N Talk' device. + +ROMSET: +4096 bytes in 1 file / 3.16Kb packed + +$end +$info=votrpss +$mame +0.128 [Jonathan Gevaryahu, Robbbert] + +Personal Speech System, Votrax, 1982 + +Votrax International, Inc. (originally the Vocal division of Federal Screw Works), or just Votrax, was a speech synthesis company located in the Detroit, Michigan area from 1971 to about 1996. It began as a division of Federal Screw Works from 1971 to 1973. In 1974, it was given the Votrax name (taken from the name of its first commercial product, the model VS4 "Votrax") and moved to Troy and in 1980 split off of its parent company entirely and became Votrax International, Inc., which produced speech products up until 1984. Votrax continued to intermittently sell SC-01-A and SC-02 synthesis chips, and Personal Speech System text to speech units until at least October, 1990 (source: http://en.wikipedia.org/wiki/Votrax#Products). + +DRIVER: +votrax/votrpss.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.128: Jonathan Gevaryahu and Robbbert added 'Votrax Personal Speech System' system. + +ROMSET: +24576 bytes in 3 files / 14.83Kb packed + +$end +$info=votrsc01 +$mame +0.145u4 + +Votrax SC-01, , ???? + +DRIVER: +devices/sound/votrax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.257: Revert clean up the Votrax SC-01[-A] class names and device names. Names in the global namespace need to be specific. Making them overly generic is a very bad idea, and leads to confusion and conflicts. Device type names must always be in the global namespace, and most device classes are in the global namespace. Changing members like m_votrax to m_sc01 doesn't help understand the code. If there's only one Votrax speech module in the system, it's obvious what it is. This reverts commit c6f0e83ecfb97c298ffcf16e136496054a88b1ca [Lord Nightmare, Vas Crabb]. Various spelling fixes, comment updates, etc in several Votrax and SC-01 related source files [skip ci]. +- 0.255: Renamed (votrax) to (votrsc01). +- 0.236: Adjusted levels in Votrax SC-01 device and various drivers to avoid saturating outputs [David Haywood]. +- 0.145u4: Added 'Votrax SC-01' device. + +ROMSET: +512 bytes in 1 file / 0.44Kb packed + +$end +$info=votrsc01a +$mame +0.255 [Olivier Galibert] + +Votrax SC-01-A, , ???? + +Model produced in 1981 and designed by RICHARD T. GAGNON inventor of all Votrax vocal synthesizers in the 70s and 80s. Her daughter said: +?I am the daughter of Richard T. Gagnon, inventor of all Votrax voice synthesizers in the 1970s and 1980s. IBM, Apple, Commodore, Tandy all used Votrax to speak in the early to mid 1980s. Votrax was the first voice synthesizer ever used in a personal computer?. VOTRAX is a vocal synthesizer which, among the many uses, also allowed you to play SCOTT ADAMS' Adventures on the Commodore VIC-20 making it "speaking" (source, traslated from Italian: http://retrofficina4004.blogspot.com/2017/01/votrax-sc-01-a.html). + +DRIVER: +devices/sound/votrax.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: Olivier Galibert added 'Votrax SC-01-A' device. + +ROMSET: +512 bytes in 1 file / 0.44Kb packed + +$end +$info=votrtnt +$mame +0.132 [Lord Nightmare, Kevtris] + +Type 'N Talk, Votrax, 1980 + +Votrax International, Inc. (originally the Vocal division of Federal Screw Works), or just Votrax, was a speech synthesis company located in the Detroit, Michigan area from 1971 to about 1996. It began as a division of Federal Screw Works from 1971 to 1973. In 1974, it was given the Votrax name (taken from the name of its first commercial product, the model VS4 "Votrax") and moved to Troy and in 1980 split off of its parent company entirely and became Votrax International, Inc., which produced speech products up until 1984. Since early in its life, Votrax specialized in making phoneme-based speech synthesizers and text-to-speech algorithms. The popular United States Naval Research Laboratory, or "NRL" text-to-phoneme algorithm was developed by a collaboration between Votrax and the NRL in 1973. This algorithm and variants of it were used on a number of text-to-speech devices, such as the votrax type-n-talk, the votrax personal speech system, and the General Instruments CTS256A-AL2 text-to-allophone chip (source: http://en.wikipedia.org/wiki/Votrax#Products). + +DRIVER: +votrax/votrtnt.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.167: Fixed the memory map mirroring based on schematic [Lord Nightmare, Kevtris]. +- 0.149: Added 'serial terminal [Robbbert]. +- 0.146: Hook up to the 'new' votrax device; produces horrible noise now [Robbbert]. +- 0.132: Lord Nightmare and Kevtris added 'Votrax Type-'N-Talk (not working)' system. + +$end +$info=vp111 +$mame +0.128 [Curt Coder] + +Cosmac VIP (VP-111), RCA, 1977 + +The COSMAC VIP is an elegant computer. Compact, clean and uncluttered. RCA felt that a hobbyist computer should be low cost, easy to use, versatile, expandable, and, as soon as it is assembled, something the whole family could enjoy / from the most serious hobbyist to the younger school-aged members of the family. The COSMAC VIP is that kind of a computer. The VP-111 (COSMAC VIP) offers the major elements of a full microcomputer on a single PC board. Just add power and make connections to your video monitor or rf modulator and home TV, and you're ready to go. The ROM resident operating system and simple instructions enable you to start programming immediately (source: http://oldcomputers.net/rca-cosmac-vip.html). + +DRIVER: +rca/vip.cpp + +DRIVER STATUS: +Emulation: Good +Color: Imperfect +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +chip8_quik.xml, vip.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.128: Curt Coder added 'RCA Cosmac VIP (VP-111)' system. + +$end +$info=vp122 +$mame +0.192 [Robbbert] + +Viewpoint 122, ADDS, 1985 + +The ADDS Viewpoint 122 terminal was introduced in September, 1985 (source: http://terminals-wiki.org/wiki/index.php/ADDS_Viewpoint_122). + +DRIVER: +citoh/cit220.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.192: Robbbert added 'ADDS Viewpoint 122' system. + +ROMSET: +57344 bytes in 4 files / 26.65Kb packed + +$end +$info=vp415 +$mame +0.197 [Ryan Holtz] + +VP415, Philips, 1983 + +The VP41S LaserVision player (ROM disc drive) is primarily designed for use in interactive computer-controlled systems that exploit the capabilities of LaserVisions as a versatile, high-quality storage/retrieval medium. Communication between the VP415 and a controlling computer is via standard RS232-C or SCSI interfaces, both of which are fitted to the player. The player can be used with ordinary LaserVision discs containing audiovisual information, or LV-ROM discs, which contain data as well as audiovisual information. This data takes the place of the audio channel or some or all section s of the disc. the VP415 can of course be used for direct playback of LaserVision CAV (Active play) or CLV (Long play) discs. In 1his respect it has extensive program control, with search and memory facilities, conveniently operated from the remote control handset (source: original Philips Operating-Instructions manual) + +DRIVER: +skeleton/vp415.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.198: Added 'proper dumps of Module S and Module W MCUs, which have identical programs [Ryan Holtz, Simon Inns]. +- 0.197: Ryan Holtz added 'Philips VP415' system. + +ROMSET: +149504 bytes in 8 files / 45.05Kb packed + +$end +$info=vp550 +$mame +0.146u3 + +VP-550 Super Sound, , ???? + +DRIVER: +devices/bus/vip/vp550.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-550 Super Sound'. +- 0.146u3: Added 'VP550' device. + +ROMSET: +None required. + +$end +$info=vp570 +$mame +0.146u5 + +VP-570 4K RAM Expansion, , ???? + +DRIVER: +devices/bus/vip/vp570.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-570 4K RAM Expansion'. +- 0.146u5: Added 'VP570' device. + +ROMSET: +None required. + +$end +$info=vp575 +$mame +0.146u5 + +VP-575 System Expansion, , ???? + +DRIVER: +devices/bus/vip/vp575.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-575 System Expansion'. +- 0.146u5: Added 'VP575' device. + +ROMSET: +None required. + +$end +$info=vp585 +$mame +0.146u3 + +VP-585 Keyboard Interface + VP-580 16-key keypad, , ???? + +DRIVER: +devices/bus/vip/vp585.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-585 Keyboard Interface + VP-580 16-key keypad'. +- 0.146u3: Added 'VP585' device. + +ROMSET: +None required. + +$end +$info=vp590 +$mame +0.146u3 + +VP-590 Color Board + VP-580 16-key keypad, , ???? + +DRIVER: +devices/bus/vip/vp590.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-590 Color Board + VP-580 16-key keypad'. +- 0.146u3: Added 'VP590' device. + +ROMSET: +None required. + +$end +$info=vp595 +$mame +0.146u3 + +VP-595 Simple Sound, , ???? + +DRIVER: +devices/bus/vip/vp595.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-595 Simple Sound'. +- 0.146u3: Added 'VP595' device. + +ROMSET: +None required. + +$end +$info=vp60 +$mame +0.192 [Robbbert] + +Viewpoint 60, ADDS, 1982 + +The ADDS Viewpoint 60 terminal was introduced in May, 1982 at a price of $895 (source: http://terminals-wiki.org/wiki/index.php/ADDS_Viewpoint_60). + +DRIVER: +adds/vp60.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.264: Move into adds\ folder [Dirk Best]. +- 0.192: Robbbert added 'ADDS Viewpoint 60' system. + +ROMSET: +13312 bytes in 3 files / 6.47Kb packed + +$end +$info=vp620 +$mame +0.146u5 + +VP-620 ASCII Keyboard, , ???? + +DRIVER: +devices/bus/vip/vp620.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-620 ASCII Keyboard'. +- 0.146u5: Added 'VP620' device. + +ROMSET: +None required. + +$end +$info=vp700 +$mame +0.146u5 + +VP-700 Expanded Tiny BASIC, , ???? + +DRIVER: +devices/bus/vip/vp700.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VP-700 Expanded Tiny BASIC'. +- 0.146u5: Added 'VP700' device. + +ROMSET: +4096 bytes in 1 file / 3.39Kb packed + +$end +$info=vpainter +$mame +0.210 [ClawGrip, The Dumping Union] + +Video Painter (PAL), Video Technology, 1991 + + + +DRIVER: +vtech/socrates.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +socrates.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: ClawGrip and The Dumping Union added 'Video Technology Video Painter (PAL)' system. + +ROMSET: +131072 bytes in 1 file / 70.39Kb packed + +$end +$info=vpcii +$mame +0.232 [rfka01] + +VPC II, Victor, 1987 + + + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.232: rfka01 added 'Victor VPC II' system. + +ROMSET: +16384 bytes in 1 file / 8.62Kb packed + +$end +$info=vr4300be +$mame +0.150 + +NEC VR4300 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC VR4300 (big)' [Angelo Salese]. +- 0.154: Renamed (vr4300be_drc) to (vr4300be). +- 0.150: Added 'VR4300 (big)' device. + +ROMSET: +None required. + +$end +$info=vr4300le +$mame +0.184 + +NEC VR4300 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC VR4300 (little)' [Angelo Salese]. +- 0.184: Added 'VR4300 (little)' device. + +ROMSET: +None required. + +$end +$info=vr4310be +$mame +0.184 + +NEC VR4310 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC VR4310 (big)' [Angelo Salese]. +- 0.184: Added 'VR4310 (big)' device. + +ROMSET: +None required. + +$end +$info=vr4310le +$mame +0.184 + +NEC VR4310 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC VR4310 (little)' [Angelo Salese]. +- 0.184: Added 'VR4310 (little)' device. + +ROMSET: +None required. + +$end +$info=vr5500be +$mame +0.184 + +NEC VR5500 (big), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC VR5500 (big)' [Angelo Salese]. +- 0.184: Added 'VR5500 (big)' device. + +ROMSET: +None required. + +$end +$info=vr5500le +$mame +0.184 + +NEC VR5500 (little), , ???? + +DRIVER: +devices/cpu/mips/mips3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'NEC VR5500 (little)' [Angelo Salese]. +- 0.187: Renamed (r5500le) to (vr5500le). +- 0.184: Added 'VR5500 (little)' device. + +ROMSET: +None required. + +$end +$info=vrc6snd +$mame +0.163 + +Konami 053329 VRC VI (Sound), , ???? + +DRIVER: +devices/sound/vrc6.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.219: Changed descriptions to 'Konami 053329 VRC VI (Sound)' to match chip markings/part numbers [cam900]. +- 0.209: Implemented master frequency register, fixed duty cycles, and cleaned up code [cam900]. +- 0.186: Changed description to 'Konami VRC6 (Sound)'. +- 0.163: Added 'VRC6 sound' device. + +ROMSET: +None required. + +$end +$info=vreader +$mame +0.206 [ClawGrip] + +V.Reader (US, English, 2011-10-17), VTech, 2011 + +The V. Reader is a new animated e-reader system for kids aged 3-7 ? it?s like a Kindle for kids. The?V.Reader?is about the size of a paperback book, and it has a clear cover that can be folded all the way back when not in use. There?s also a stylus contained at the bottom of the?V.Reader?for use on the touch screen ? fingers work, too, though! Another feature of the V.Reader that?s pretty exciting is that you can connect it to the computer to download more content (source: https://frugalnovice.com/2010/06/vtech-v-reader-review-giveaway/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap, Title and pdf Manual. + +WIP: +- 0.206: ClawGrip added 'VTech V.Reader (US, English, 2011-10-17)' system. + +ROMSET: +59674732 bytes in 1 file / 54.68Mb packed + +$end +$info=vreadercaen +$mame +0.206 [ClawGrip] + +V.Reader (CA, English, 2011-10-17), VTech, 2011 + +The V. Reader is a new animated e-reader system for kids aged 3-7 ? it?s like a Kindle for kids. The?V.Reader?is about the size of a paperback book, and it has a clear cover that can be folded all the way back when not in use. There?s also a stylus contained at the bottom of the?V.Reader?for use on the touch screen ? fingers work, too, though! Another feature of the V.Reader that?s pretty exciting is that you can connect it to the computer to download more content (source: https://frugalnovice.com/2010/06/vtech-v-reader-review-giveaway/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: ClawGrip added 'VTech V.Reader (CA, English, 2011-10-17)' system. + +ROMSET: +59674732 bytes in 1 file / 54.68Mb packed + +$end +$info=vreadercafr +$mame +0.206 [ClawGrip] + +V.Reader (CA, French, 2011-10-17), VTech, 2011 + +The V. Reader is a new animated e-reader system for kids aged 3-7 ? it?s like a Kindle for kids. The?V.Reader?is about the size of a paperback book, and it has a clear cover that can be folded all the way back when not in use. There?s also a stylus contained at the bottom of the?V.Reader?for use on the touch screen ? fingers work, too, though! Another feature of the V.Reader that?s pretty exciting is that you can connect it to the computer to download more content (source: https://frugalnovice.com/2010/06/vtech-v-reader-review-giveaway/). + +DRIVER: +vtech/storio.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vtech_storio_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: ClawGrip added 'VTech V.Reader (CA, French, 2011-10-17)' system. + +ROMSET: +58561446 bytes in 1 file / 53.62Mb packed + +$end +$info=vreadere +$mame +0.194 [David Haywood] + +Reader Laptop E (Germany), Video Technology, 2004 + + + +DRIVER: +vtech/vtech_eu3a12.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: David Haywood added 'Video Technology Reader Laptop E (Germany)' system. + +ROMSET: +4194304 bytes in 1 file / 3.14Mb packed + +$end +$info=vsaturn +$mame +0.113 [R. Belmont] + +V-Saturn, JVC, 1995 + +As said before, Sega licensed the rights to produce Saturns to some of their hardware partners. Besides Hitachi, the other one was JVC-Voctpr, who produced the CD drives for most models, although functionally identical Sanyo drives were sometimes used. There are two versions of this' system. The casing is similar to that of any standard Saturn. The colors are different, as is the machine's circuitry, and "V-Saturn" is printed on top of the machine. The boot-up sequence on a V-Saturn has the polygons form a V-Saturn logo instead of the SegaSaturn logo, of course. The boot-up screen on the second one shows "Ver. 1.01" just as it does on white Saturns have been seen to do (source: http://segaretro.org/Sega_Saturn_Models#JVC.2FVictor_V-Saturn). + +DRIVER: +sega/saturn.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +saturn.xml, photo_cd.xml, sat_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.113: R. Belmont added 'JVC V-Saturn (not working)' system. + +ROMSET: +524288 bytes in 1 file / 439.76Kb packed + +$end +$info=vsc +$mame +0.142u4 [Kevin Horton, Jonathan Gevaryahu, Sandro Ronco] + +Voice Sensory Chess Challenger, Fidelity Electronics, 1980 + +This has a very distinctive 70/80's robot voice. The carrying case comes with a key. It has a random play feature where the computer selects a random move from the good ones it has found. It could be hooked up to a printer. It anounces mate in two. You can turn the voice on and off and control the volume (high or low). You can also limit voice anouncements to illegal moves and check warnings. It has a built in chess clock and you can set uyp the time to play (source: http://www.ismenio.com/chess_vscc.html). + +DRIVER: +fidelity/vsc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.208: Changed description to 'Voice Sensory Chess Challenger'. +- 0.142u4: Kevin Horton, Jonathan Gevaryahu and Sandro Ronco added 'Eckhard Schiller Sensory Chess Challenger (model VSC)' system. + +ROMSET: +49152 bytes in 7 files / 36.34Kb packed + +$end +$info=vsmax25v +$mame +0.227 [David Haywood, Sean Riddle, Kamaal Brown] + +Vs Maxx 25-in-1 (VT03 hardware), Senario / JungleTac, 200? + +The?25-in-1?by Video Extreme features 25 games. It takes 4 AA batteries. The 25 games that are on the controller are made by?JungleTac?Interactive (source:https://bootleggames.fandom.com/wiki/Vs._Maxx_25-in-1). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://youtu.be/Rs6QM36qSAY + +WIP: +- 0.227: David Haywood, Sean Riddle and Kamaal Brown added 'Senario/JungleTac Vs Maxx 25-in-1 (VT03 hardware)' system. + +ROMSET: +4194304 bytes in 1 file / 883.14Kb packed + +$end +$info=vsmaxtx2 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Vs Maxx TX-2 50-in-1, Senario / JungleTac, 200? + +Economic multi-game console marketed by Senario (under the alternative branding "JungleTac Vs Maxx") in the early 2000s. This TV game device features 50 built-in games based on a simplified NES/Famiclone hardware platform. It boasts a compact plastic design with two wired controllers integrated into the chassis, an RF/composite video output for connection to a television, and power supplied via an external adapter. The games are simplified variations of classic titles from the 8-bit era, often featuring reduced graphics and audio compared to the originals. Targeted at discount markets and low-cost retail outlets (e.g., supermarkets, toy stores), this console offered an affordable solution for home entertainment prior to the advent of modern digital consoles. Its construction reflects the essential design typical of budget TV games of that era, emphasizing affordability over premium hardware quality. + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +NOTE: +Video: https://www.youtube.com/watch?v=sw5RcKo_V14 + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Senario/JungleTac Vs Maxx TX-2 50-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 1.12Mb packed + +$end +$info=vsmaxx15 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Vs Maxx 15-in-1, Senario / JungleTac, 2004? + + + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Senario/JungleTac Vs Maxx 15-in-1' system. + +ROMSET: +1048576 bytes in 1 file / 412.63Kb packed + +$end +$info=vsmaxx17 +$mame +0.225 [Sean Riddle, David Haywood] + +Vs Maxx 17-in-1, Senario / JungleTac, 2004 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=_aYNelwm-Qk + +WIP: +- 0.225: Sean Riddle and David Haywood added 'Senario/JungleTac Vs Maxx 17-in-1' system. + +ROMSET: +2097152 bytes in 1 file / 574.73Kb packed + +$end +$info=vsmaxx25 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Vs Maxx 25-in-1 (SH6578 hardware), Senario / JungleTac, 2004? + + + +DRIVER: +nintendo/nes_sh6578.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=Rs6QM36qSAY + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Senario/JungleTac Vs Maxx 25-in-1 (SH6578 hardware)' system. + +ROMSET: +2097152 bytes in 1 file / 796.90Kb packed + +$end +$info=vsmaxx77 +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Vs Maxx Wireless 77-in-1, Senario / JungleTac, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Senario/JungleTac Vs Maxx Wireless 77-in-1' system. + +ROMSET: +8388608 bytes in 1 file / 2.20Mb packed + +$end +$info=vsmaxxvd +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood), Senario / JungleTac, 2004 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=sw5RcKo_V14 + +WIP: +- 0.226: David Haywood, Sean Riddle, Kev (FBN) and Kamaal Brown added 'Senario/JungleTac Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood)' system. + +ROMSET: +8388608 bytes in 1 file / 1.57Mb packed + +$end +$info=vsmile +$mame +0.148u5 [Team Europe] + +V.Smile, VTech, 2005 + +The V.Smile is an educational game system by VTech. It is designed for children ages 3 to 6, but offers software designed for several age groups between 3-9. Titles are available on ROM cartridges called 'Smartridges', to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game. Several variants of the V.Smile console are sold including handheld versions, or models with added 'functionality such as touch tablet integrated controllers or microphones. The V-Motion is a major variant with its own software lineup that includes motion sensitive controllers and has Smartriges designed to take advantage of motion-related "active learning". The V-Motion and Smartriges however are fully backwards compatible with other V.Smile variants and V.Smile Smartridges, and a V-Motion Smartrige can even be played on V.Smile console or handheld, albeit with limited functionality (source: http://en.wikipedia.org/wiki/V.Smile). + +DRIVER: +vtech/vsmile.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmile_cart.xml, vsmilem_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.250: Use full country names rather than abbreviations in descriptions in 'vsmile_cd.xml' [ArcadeShadow]. +- 0.219: Added 'some French releases to the list of undumped cartridges in vsmile_cart.xml [DisizDream]. +- 0.218: Changed description to 'V.Smile'. +- 0.208: Replaced CHDs created from CloneCD images with new ones created from standard redump.org images in vsmile_cd.xml. "Nickelodeon SpongeBob Squarepants - Idea Sponge (USA)" is the last remaining CHD created from a CloneCD image [ClawGrip]. +- 0.207: Added support for later 8 Mword cartridges in vsmile_cart [Ryan Holtz]. +- 0.206: Machine promoted to working. Fixed control pad response bytes - first controller is detected and works. Simulate a brief power button press on boot (required for toystor2). Implemented cartridge mirroring (required for techart). Implemented ROM and non-volatile RAM cartridges. De-asserted test point input [Ryan Holtz]. Improved joystick controller emulation [Vas Crabb]. +- 0.175: 6 new dumps added 'in vsmile.xml[Team Europe]. Added a few new US dumps in vsmile_cart.xml [Rimsky82]. +- 0.157: New dumps added 'at vsmile_cart.xml. Two new dumps added '[Team Europe]. New dumps added '[FatArnold, Team Europe]. +- 0.149: Added 'new German dumps to softlist [Team Europe]. +- 0.148u5: Team Europe added skeleton driver of 'German V-Smile' system. Added first cart dumps [Team Europe]. + +ROMSET: +6291456 bytes in 3 files / 2.94Mb packed + +$end +$info=vsmile_cart_slot +$mame +0.206 + +V.Smile Cartridge Slot, , ???? + +DRIVER: +devices/bus/vsmile/vsmile_slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'V.Smile Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=vsmile_ctrl_port +$mame +0.206 + +V.Smile Controller Port, , ???? + +DRIVER: +devices/bus/vsmile/vsmile_ctrl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'V.Smile Controller Port' device. + +ROMSET: +None required. + +$end +$info=vsmile_keyboard_fr +$mame +0.232 [Ryan Holtz, PulkoMandy] + +V.Smile Keyboard (FR), , ???? + +DRIVER: +devices/bus/vsmile/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Ryan Holtz and PulkoMandy added 'V.Smile Keyboard (FR)' device. + +ROMSET: +None required. + +$end +$info=vsmile_keyboard_ge +$mame +0.232 [Ryan Holtz, PulkoMandy] + +V.Smile Keyboard (GE), , ???? + +DRIVER: +devices/bus/vsmile/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Ryan Holtz, PulkoMandy added 'V.Smile Keyboard (GE)' device. + +ROMSET: +None required. + +$end +$info=vsmile_keyboard_us +$mame +0.232 [MooglyGuy] + +V.Smile Keyboard (US), , ???? + +DRIVER: +devices/bus/vsmile/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: MooglyGuy added 'V.Smile Keyboard (US)' device. + +ROMSET: +None required. + +$end +$info=vsmile_mat +$mame +0.226 [Ryan Holtz] + +V.Smile Gym Mat, , ???? + +DRIVER: +devices/bus/vsmile/mat.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Ryan Holtz added 'V.Smile Gym Mat' device. + +ROMSET: +None required. + +$end +$info=vsmile_pad +$mame +0.206 + +V.Smile Joystick, , ???? + +DRIVER: +devices/bus/vsmile/pad.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'V.Smile Joystick' device. + +ROMSET: +None required. + +$end +$info=vsmile_rom +$mame +0.206 + +V.Smile Cart, , ???? + +DRIVER: +devices/bus/vsmile/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'V.Smile Cart' device. + +ROMSET: +None required. + +$end +$info=vsmile_rom_nvram +$mame +0.206 + +V.Smile Cart + NVRAM, , ???? + +DRIVER: +devices/bus/vsmile/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'V.Smile Cart + NVRAM' device. + +ROMSET: +None required. + +$end +$info=vsmileb +$mame +0.187 [Sean Riddle] + +V.Smile Baby (USA), VTech, 2005 + +V.Smile Baby Infant Development System is a uniqui learning system created especially for the littlest learner. V.Smile Baby combines a colorful activity panel with the enhanced, non-traditional element of TV learning to allow parents and their little ones to share special moments as their child begins to explore early learning concepts, such a shapes, colors, animanls, and it even helps teach baby sign language. V.Smile Baby works with age-appropriate Baby Smartridges that include three "grow-with-me" play modes, allowing baby to grow in learning from 9-36 months (source: US manual). + +DRIVER: +vtech/vsmileb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmileb_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.235: Added 'default input mappings for the slider window, and demoted to MNW due to bad audio [Ryan Holtz]. +- 0.225: Changed description to 'V.Smile Baby (USA)'. +- 0.219: Bugfix #07428 [Media Support] (vsmileb.cpp) vsmileb: Unable to load media [Osso]. +- 0.206: Machine promoted to working. Hooked up basic GPIO and DIP switches, and added 'cartridge slot and infrared controller. Removed built-in titles from the software list (vsmileb_cart.xml) [Ryan Holtz]. Identified codes for infrared controller [bmx, Ryan Holtz]. +- 0.187: Sean Riddle added 'V-Tech V-Smile Baby (US)' system. + +ROMSET: +8388608 bytes in 1 file / 3.60Mb packed + +$end +$info=vsmilebf +$mame +0.225 [Sean Riddle, Team Europe] + +V.Smile Baby (France, with 'Winnie et ses amis dans la Foret des Reves Bleus'), VTech, 2005 + +V.Smile Baby Infant Development System is a uniqui learning system created especially for the littlest learner. V.Smile Baby combines a colorful activity panel with the enhanced, non-traditional element of TV learning to allow parents and their little ones to share special moments as their child begins to explore early learning concepts, such a shapes, colors, animanls, and it even helps teach baby sign language. V.Smile Baby works with age-appropriate Baby Smartridges that include three "grow-with-me" play modes, allowing baby to grow in learning from 9-36 months (source: US manual). + +DRIVER: +vtech/vsmileb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmileb_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Sean Riddle and Team Europe added 'VTech V.Smile Baby (France, with 'Winnie et ses amis dans la Foret des Reves Bleus')' system. + +ROMSET: +8388608 bytes in 1 file / 3.48Mb packed + +$end +$info=vsmilebfp +$mame +0.225 [Sean Riddle, Team Europe] + +V.Smile Baby (France, with 'En Ville avec l'ourson Patoune'), VTech, 2005 + +V.Smile Baby Infant Development System is a uniqui learning system created especially for the littlest learner. V.Smile Baby combines a colorful activity panel with the enhanced, non-traditional element of TV learning to allow parents and their little ones to share special moments as their child begins to explore early learning concepts, such a shapes, colors, animanls, and it even helps teach baby sign language. V.Smile Baby works with age-appropriate Baby Smartridges that include three "grow-with-me" play modes, allowing baby to grow in learning from 9-36 months (source: US manual). + +DRIVER: +vtech/vsmileb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmileb_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Sean Riddle and Team Europe added 'VTech V.Smile Baby (France, with 'En Ville avec l'ourson Patoune')' system. + +ROMSET: +8388608 bytes in 1 file / 3.84Mb packed + +$end +$info=vsmilebg +$mame +0.225 [Sean Riddle, Team Europe] + +V.Smile Baby (Germany, with 'Puuhs Hundert-Morgen-Wald'), VTech, 2005 + +V.Smile Baby Infant Development System is a uniqui learning system created especially for the littlest learner. V.Smile Baby combines a colorful activity panel with the enhanced, non-traditional element of TV learning to allow parents and their little ones to share special moments as their child begins to explore early learning concepts, such a shapes, colors, animanls, and it even helps teach baby sign language. V.Smile Baby works with age-appropriate Baby Smartridges that include three "grow-with-me" play modes, allowing baby to grow in learning from 9-36 months (source: US manual). + +DRIVER: +vtech/vsmileb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmileb_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.225: Sean Riddle and Team Europe added 'VTech V.Smile Baby (Germany, with 'Puuhs Hundert-Morgen-Wald')' system. + +ROMSET: +8388608 bytes in 1 file / 3.40Mb packed + +$end +$info=vsmilebs +$mame +0.218 [Sean Riddle, ClawGrip] + +V.Smile Baby (Spain, with 'Aventuras en el Bosque de los Cien Acres'), VTech, 2005 + +V.Smile Baby Infant Development System is a uniqui learning system created especially for the littlest learner. V.Smile Baby combines a colorful activity panel with the enhanced, non-traditional element of TV learning to allow parents and their little ones to share special moments as their child begins to explore early learning concepts, such a shapes, colors, animanls, and it even helps teach baby sign language. V.Smile Baby works with age-appropriate Baby Smartridges that include three "grow-with-me" play modes, allowing baby to grow in learning from 9-36 months (source: US manual). + +DRIVER: +vtech/vsmileb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmileb_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Sean Riddle and ClawGrip added 'VTech V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres)' system. + +ROMSET: +8388608 bytes in 1 file / 3.23Mb packed + +$end +$info=vsmilebsw +$mame +0.206 [Ryan Holtz, Sean Riddle, ClawGrip] + +V.Smile Baby (Sweden), VTech, 2005 + +V.Smile Baby Infant Development System is a uniqui learning system created especially for the littlest learner. V.Smile Baby combines a colorful activity panel with the enhanced, non-traditional element of TV learning to allow parents and their little ones to share special moments as their child begins to explore early learning concepts, such a shapes, colors, animanls, and it even helps teach baby sign language. V.Smile Baby works with age-appropriate Baby Smartridges that include three "grow-with-me" play modes, allowing baby to grow in learning from 9-36 months (source: US manual). + +DRIVER: +vtech/vsmileb.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmileb_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Ryan Holtz, Sean Riddle and ClawGrip added 'VTech V.Smile Baby (Sweden)' system. + +ROMSET: +8388608 bytes in 1 file / 3.69Mb packed + +$end +$info=vsmilem +$mame +0.207 [Ryan Holtz] + +V.Smile Motion, VTech, 2008 + +V-Motion Active Learning System! A big breakthrough for junior gamers, V-Motion takes educational video gaming to a whole new level with a motion-activated gaming system: that engages both active minds and bodies. V-Motion plugs directly into the TV to provide kids with a high-tech gaming experience using thrilling, age-appropriate learning games and a motion-activated, intuitive wireless controller. The V-Motion Active Learning System engages children with two modes of play: the Learning Adventure an exciting exploratory journey in which learning concepts are seamlessly integrated, and the Learning Zone - a series of games designed to focus on specific skills in a fun, engaging way (source: original user's manual). + +DRIVER: +vtech/vsmile.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +vsmile_cart.xml, vsmilem_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.223: Machine promoted to working [Ryan Holtz]. +- 0.222: Changed description to 'V.Smile Motion'. +- 0.207: Ryan Holtz added 'VTech V.Smile Motion (US)' system. + +ROMSET: +4194304 bytes in 2 files / 1.89Mb packed + +$end +$info=vsmilpro +$mame +0.175 [Team Europe] + +V.Smile Pro, VTech, 2007 + +The V.Smile Pro is a video game console released in 2007, designed and marketed by VTech. Thought for children aged 6 to 11 years, it relies on being educational. The console to a more rectangular appearance compared to the one before, the V.Smile and opens on top. The console is available in blue and silver sold with Scooby Doo, or pink and silver sold with the game Disney Princesses. Compared to its predecessor, it can display 3D graphics, while the V.Smile games are 2D. With its CD player, V.Smile Pro can also play audio CDs. The controller has an analog stick on the left side, 4 buttons on the right side, and 4 central buttons (Source traslated from French: https://fr.wikipedia.org/wiki/V.Smile_Pro). + +DRIVER: +vtech/vsmilepro.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +vsmile_cd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0 206: Changed disk image names to match games serial numbers (vsmile_cd.xml) [ClawGrip]. +- 0.175: Team Europe added 'V-Tech V-Smile Pro' system. + +ROMSET: +2097152 bytes in 1 file / 1.07Mb packed + +$end +$info=vsplus +$mame +0.222 [Sean Riddle, Kitsune Sniper] + +Vs Power Plus 30-in-1, / JungleTac, 200? + + + +DRIVER: +tvgames/spg2xx_lexibook.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=_1xvkDn2xxM + +WIP: +- 0.222: Sean Riddle and Kitsune Sniper added ' / JungleTac Vs Power Plus 30-in-1' system. + +ROMSET: +16777216 bytes in 1 file / 4.45Mb packed + +$end +$info=vt100 +$mame +0.131 [Miodrag Milanović] + +VT100, Digital Equipment Corporation, 1978 + +The VT100 is a video terminal that was made by Digital Equipment Corporation (DEC). Its detailed attributes became the de facto standard for terminal emulators to emulate. It was introduced in August 1978, following its predecessor, the VT52, and communicated with its host system over serial lines using the ASCII character set and control sequences (a.k.a. escape sequences) standardized by ANSI. The VT100 was also the first Digital mass-market terminal to incorporate "graphic renditions" (blinking, bolding, reverse video, and underlining) as well as a selectable 80 or 132 column display. All setup of the VT100 was accomplished using interactive displays presented on the screen; the setup data was stored in non-volatile memory within the terminal. The VT100 also introduced an additional character set that allowed the drawing of on-screen forms (source: http://en.wikipedia.org/wiki/VT100). + +DRIVER: +dec/vt100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.207: Changed "Caps Lock" key to toggle (it's mechanically toggled on these systems) [AJR]. +- 0.203: Made keyboards Lua-friendly and updated mappings [Sergey Svishchev]. +- 0.196: Restored bottom lines of screen. Made ER1400 non-volatile storage actually work [AJR]. +- 0.178: Added 'VT100-AC ROM set with intelligent STP board (not working, needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]. +- 0.162: Add more (undumped, needed) roms as NO_DUMP to the VT100 driver after consulting later VT100 Tech manual. Correct one misnamed undumped ROM on the GPO board [Lord Nightmare]. +- 0.149: Added 'RS-232 port and COM5016T baud rate generator [Curt Coder]. +- 0.147u4: Added 'redumps of some of the vt102/vt131 roms [pjustice]. Updated a bunch of driver notes and ROM defs to reflect current research [Lord Nightmare]. Verified that the checksum of the typed-from-manual 23-018e2 character generator ROM matches the dump from the actual chip [Lou Ernst Jr.]. +- 0.146u5: Add the GPO (aka VT125 mono board) roms and proms as a mix of NO_DUMP and copies of the vk100 ones where identical [Lord Nightmare]. +- 0.146u4: Fix vt100 to use beep instead of speaker. Some work still needs to be done to beep.c since the phase needs to be reset in such a way that keyclicks work consistently, in addition to beeps. Added missing dot stretching to the DEC VT100's dc012 emulation. See EK-VT100-TM-003 page 4-76 for a description. Note the stretching takes place after the character ROM but before invert or other attributes [Lord Nightmare]. +- 0.131: Miodrag Milanović added 'DEC VT100 (not working)' system. + +ROMSET: +10240 bytes in 5 files / 7.34Kb packed + +$end +$info=vt100_kbd +$mame +0.194 + +VT100 Keyboard, , ???? + +DRIVER: +shared/vt100_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Remove binding to right control key since the actual keyboard only has one on the left [AJR]. +- 0.196: Rewrote as UART-based serial device [AJR]. +- 0.194: Added 'VT100 Keyboard' device. + +ROMSET: +None required. + +$end +$info=vt100_video +$mame +0.149u1 + +VT100 Video, , ???? + +DRIVER: +dec/vtvideo.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'VT100 Video' device. + +ROMSET: +None required. + +$end +$info=vt100ac +$mame +0.178 [Lord Nightmare] + +VT100 w/VT1xx-AC STP, Digital Equipment Corporation, 1979 + +Technical informations: https://gunkies.org/wiki/VT100 + +DRIVER: +dec/vt100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.195: Redumped bad ROM [Al Kossow]. +- 0.178: Lord Nightmare added 'DEC VT100 w/VT1xx-AC STP' system. + +ROMSET: +20480 bytes in 7 files / 12.93Kb packed + +$end +$info=vt101 +$mame +0.160 [Matt Burke, Lord Nightmare] + +VT101, Digital Equipment Corporation, 1981 + +The VT100 was the first of Digital's terminals to be based on an industry-standard microprocessor, the Intel 8080. Options could be added 'to the terminal to support an external printer, additional graphic renditions, and more memory. The later option, known as Advanced Video Option or AVO, allowed the terminal to support a full 24 lines of text in 132 column mode. The VT100 became a platform on which Digital constructed related products. The VT101 and VT102 were cost-reduced, non-expandable follow-on versions. The VT101 was essentially a base-model VT100, while the VT102 came standard with the AVO and serial printer port options pre-installed. The VT105 contained a simple graphics subsystem known as waveform graphics which was mostly compatible with same system in the earlier VT55. This system allowed two mathematical functions to be drawn to the screen on top of the normal text display, allowing text and graphics to be mixed to produce charts and similar output. The VT125 added 'an implementation of the byte-efficient Remote Graphic Instruction Set, ReGIS, which used custom ANSI codes to send the graphics commands to the terminal, rather than requiring the terminal to be set to a separate graphics mode like the VT105 (source: http://en.wikipedia.org/wiki/VT100). + +DRIVER: +dec/vt100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and pdf Manual. + +WIP: +- 0.160: Matt Burke and Lord Nightmare added 'DEC VT101' system. + +ROMSET: +8192 bytes in 1 file / 6.50Kb packed + +$end +$info=vt102 +$mame +0.148 [Lord Nightmare] + +VT102, Digital Equipment Corporation, 1981 + +The VT100 is a video terminal that was made by Digital Equipment Corporation (DEC). Its detailed attributes became the de facto standard for terminal emulators to emulate. The VT101 and VT102 were cost-reduced non-expandable follow-on products, with the VT102 including the AVO and serial printer port options of the VT100. The VT105 contained a simple graphics subsystem mostly-compatible with the earlier VT55. The VT125 added 'an implementation of the byte-efficient Remote Graphic Instruction Set (ReGIS.) The VT103 included a backplane socket for an LSI-11 minicomputer board and supported dual TU58 DECtape II block addressable tape drive which behaved like a very slow disk drive (source: http://en.wikipedia.org/wiki/VT100#History). + +DRIVER: +dec/vt100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.148: Lord Nightmare added 'DEC VT102' system. Redumped 23-226e4 ROM; seems to boot but gets stuck waiting for an unmapped io or interrupt? Also we could use scans of the EK-VT101-TM or MP-01066 sheets, if anyone has them [pjustice, Lord Nightmare]. + +ROMSET: +34816 bytes in 5 files / 25.44Kb packed + +$end +$info=vt105 +$mame +0.134 [Miodrag Milanović, Jonathan Gevaryahu] + +VT105, Digital Equipment Corporation, 1978 + +The VT100 is a video terminal that was made by Digital Equipment Corporation (DEC). Its detailed attributes became the de facto standard for terminal emulators to emulate. The VT105 contained a simple graphics subsystem mostly-compatible with the earlier VT55. The VT125 added 'an implementation of the byte-efficient Remote Graphic Instruction Set (ReGIS) (source: http://en.wikipedia.org/wiki/VT100#Variants). + +DRIVER: +dec/vt100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and pdf Manual. + +WIP: +- 0.134: Miodrag Milanović and Jonathan Gevaryahu added 'DEC VT105' system. + +$end +$info=vt131 +$mame +0.134 [Miodrag Milanović, Jonathan Gevaryahu] + +VT131, Digital Equipment Corporation, 1981 + +The DEC VT131 terminal is a variant of the VT102 that includes block mode capability (source: http://terminals.classiccmp.org/wiki/index.php/DEC_VT131). + +DRIVER: +dec/vt100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.148: Redumped 23-226e4 ROM; seems to boot but gets stuck waiting for an unmapped io or interrupt? Also we could use scans of the EK-VT101-TM or MP-01066 sheets, if anyone has them [pjustice, Lord Nightmare]. +- 0.134: Miodrag Milanović and Jonathan Gevaryahu added 'DEC VT131' system. + +ROMSET: +2048 bytes in 1 file / 0.31Kb packed + +$end +$info=vt1682alu +$mame +0.216 [David Haywood] + +VRT VT1682 ALU, , ???? + +DRIVER: +nintendo/vt1682_alu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: David Haywood added 'VRT VT1682 ALU' device. + +ROMSET: +None required. + +$end +$info=vt1682io +$mame +0.216 [David Haywood] + +VRT VT1682 I/O, , ???? + +DRIVER: +nintendo/vt1682_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: David Haywood added 'VRT VT1682 I/O' device. + +ROMSET: +None required. + +$end +$info=vt1682timer +$mame +0.216 [David Haywood] + +VRT VT1682 Timer, , ???? + +DRIVER: +nintendo/vt1682_timer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.216: David Haywood added 'VRT VT1682 Timer' device. + +ROMSET: +None required. + +$end +$info=vt1682uio +$mame +0.218 + +VRT VT1682 UIO, , ???? + +DRIVER: +nintendo/vt1682_uio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'VRT VT1682 UIO' device. + +ROMSET: +None required. + +$end +$info=vt180 +$mame +0.141 [Miodrag Milanović, Jonathan Gevaryahu] + +VT180, Digital Equipment Corporation, 1983 + +The VT100 is a video terminal that was made by Digital Equipment Corporation (DEC). Its detailed attributes became the de facto standard for terminal emulators to emulate. The VT180 (codenamed 'Robin') added 'a single-board microcomputer using a Zilog Z80 to run CP/M. The VT278 added 'a built-in PDP-8 processor, allowing the terminal to run Digital's WPS-8 word processing software (source: http://en.wikipedia.org/wiki/VT100#Variants). + +DRIVER: +dec/vt100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.141: Miodrag Milanović and Jonathan Gevaryahu added 'DEC VT180' system. + +ROMSET: +8192 bytes in 2 files / 5.15Kb packed + +$end +$info=vt220 +$mame +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +VT220 (Version 2.3), Digital Equipment Corporation, 1983 + +The VT220 was a terminal produced by Digital Equipment Corporation from 1983 to 1987. The VT220 improved on the earlier VT100 series of terminals with a redesigned keyboard, much smaller physical packaging, and a much faster microprocessor. To meet the needs of various national regulatory agencies, the VT220 was available with CRTs that used white, green, or amber phosphors (source: http://en.wikipedia.org/wiki/VT220). + +DRIVER: +dec/vt220.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.194: Split into two sets and fixed ROM loading for the earlier version [AJR]. +- 0.192: Hooked up SCN2681 based on schematics [AJR]. +- 0.162: Add VT220 V2.1 ROMs and VT220 Character Generator Rom [Matt Burke]. Correct VT220 xtal, and add the romset listed in the schematics as NO_DUMP [Lord Nightmare]. +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added skeleton driver of 'DEC VT220' system. + +ROMSET: +40960 bytes in 2 files / 24.30Kb packed + +$end +$info=vt220a +$mame +0.194 [AJR] + +VT220 (Version 2.1), Digital Equipment Corporation, 1983 + +The VT220 is an ANSI standard computer terminal introduced by Digital Equipment Corporation (DEC) in 1983. The VT240 added 'monochrome ReGIS vector graphics support to the base model, while the VT241 did the same in color. The 200 series replaced the successful VT100 series, providing more functionality in a much smaller unit with a much smaller and lighter keyboard. Among its major upgrades was a number of international character sets, as well as the ability to define new character sets. The VT200 series was extremely successful in the market. Released at $795, the VT220 offered features, packaging and price that no other serial terminal could touch. In 1986, DEC shipped 165,000 units, giving them a 42% market share, double that of the closest competitor, Wyse. Competitors adapted by introducing similar models at lower price points, leading DEC to do the same by releasing the less-expensive $545 VT300 series in 1987 (source: https://en.wikipedia.org/wiki/VT220). + +DRIVER: +dec/vt220.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.194: AJR added 'DEC VT220 (Version 2.1)' system. + +ROMSET: +36864 bytes in 3 files / 23.23Kb packed + +$end +$info=vt240 +$mame +0.162 [Matt Burke, Balrog, Lord Nightmare] + +VT240, Digital Equipment Corporation, 1983 + +The DEC VT240 terminal is a graphics terminal supporting DEC's ReGIS graphics commands as well as the Tektronix 4010 graphics commands. It was introduced in January, 1984. It was discontinued in April, 1987. The terminal base unit supports both grayscale and color monitors. When configured with a VR201 grayscale monitor, the terminal was sold as a VT240. When configured with the VR241 color monitor, the terminal was sold as a VT241 (source: http://terminals.classiccmp.org/wiki/index.php/DEC_VT240). + +DRIVER: +dec/vt240.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.177: Fixed host comms when flow control is enabled [Sergey Svishchev]. +- 0.176: Machine promoted from 'NOT_WORKING' status [Carl]. +- 0.162: Matt Burke, Balrog and Lord Nightmare added 'DEC VT240' system. Map the T11 roms into CPU space in the correct order/interleave. Add links to DEC-O-LOG service notes for different firmware changes, add firmware version numbers [Lord Nightmare]. + +ROMSET: +295168 bytes in 10 files / 155.62Kb packed + +$end +$info=vt25in1 +$mame +0.246 [jordigahan, ClawGrip, Sean Riddle] + +unknown VT02 based 25-in-1 handheld, , 2004 + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: jordigahan, ClawGrip and Sean Riddle added 'unknown VT02 based 25-in-1 handheld' system. + +ROMSET: +1048576 bytes in 1 file / 221.95Kb packed + +$end +$info=vt320 +$mame +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +VT320, Digital Equipment Corporation, 1987 + +The VT320 can work with standard American National Standards Institute (ANSI) functions. Set-Up: the VT320 has a series of set-up screens that list the operating features of the terminal. You can display these screens and change feature settings from the keyboard. For example, the VT320 has an On-Line/Local feature. You can only set this feature from set-up. When you use the "On-Line" setting, the VT320 can communicate with your host' system. To enter set-up, you press the Set-Up key. Chapter 4 describes set-up (source: http://dec.vecmar.com/products/productpage.asp?pid=3610-DEC_VT320_Terminal). + +DRIVER: +dec/vt320.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.162: Add newer VT320 Firmware [Matt Burke]. Add links to DEC-O-LOG service notes for different firmware changes, add firmware version numbers [Lord Nightmare]. +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added skeleton driver of 'DEC VT320' system. + +ROMSET: +131072 bytes in 2 files / 60.96Kb packed + +$end +$info=vt330 +$mame +0.188 [Toshi] + +VT330, Digital Equipment Corporation, 1987 + +The DEC VT330 terminal is a grayscale graphics terminal introduced in April, 1987 at a price of $1,895 (source: http://terminals-wiki.org/wiki/index.php/DEC_VT330). + +DRIVER: +dec/vt320.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and pdf Manual. + +WIP: +- 0.188: Toshi added 'DEC VT330' system. + +ROMSET: +32768 bytes in 1 file / 8.70Kb packed + +$end +$info=vt369_soc +$mame +0.221 [David Haywood] + +VT369 series System on a Chip, , ???? + +DRIVER: +nintendo/nes_vt369_vtunknown_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Renamed (nes_vt369_soc) to (vt369_soc). +- 0.226: Renamed (nes_vt_soc_4k) to (nes_vt369_soc) and description changed to 'VT369 series System on a Chip'. +- 0.221: David Haywood added 'VTxx series System on a Chip (with 4KByte RAM)' device. + +ROMSET: +None required. + +$end +$info=vt369_soc_altswap +$mame +0.278 [David Haywood] + +VT369 series System on a Chip (with D1/D4 opcode swapping), , ???? + +DRIVER: +nintendo/nes_vt369_vtunknown_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT369 series System on a Chip (with D1/D4 opcode swapping)' device. + +ROMSET: +None required. + +$end +$info=vt369_soc_swap +$mame +0.227 [David Haywood] + +VT369 series System on a Chip (with D5/D6 opcode swapping), , ???? + +DRIVER: +nintendo/nes_vt369_vtunknown_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Renamed (nes_vt369_soc_swap) to (vt369_soc_swap). Added a derived 6502 core for the VT3xx Sound CPU (built into the SoC), it has some customized opcodes; added enough emulation of the Sound CPU to get denv150 to pass initial checks; added internal SoC ROM to a number of sets that copy the sound program from it, allowing those to pass startup checks too; added preliminary support for some of the extra VT3xx background video features, note even the way the hardware implements these is ugly, they really are hacked on top of the standard NES modes; added preliminary support for extra VT3xx sprite modes; the above also allow various Lexibook sets to show boot screens eg. lxcmcysw, lxcmcyfz, lxcmcydp, lxcmcysp, lxcmcycr, lxcmcypj, lxcmcyba, lxcmcypp; paired some scrambling/encryption to specific SoC classes, as it's likely these represent slightly customized models, added modes for nubsupmf, red5mam, dgun2593, gcs2mgp, 240in1ar which also now show something; started looking at the new DMA modes needed by 240in1ar etc; denv150 basically now works, but leaving it marked as NOT WORKING until the rest of the sound CPU logic is hooked up; flagged a few sets as potentially bad dumps; verified/corrected metadata for a number of sets now that they boot and can be better identified; identified some cases where there seem to be additional protection devices present, supplying either code or data; replaced vt1682 ALU in vt3xx emulation with its own implementation as it isn't the same; added relative offset support (a kind of banking internal to the VT3xx) allowing the majority of games in the multi-game menus to go ingame; added external banking support to a number of the larger games (anything larger than 32Mbytes has to be externally banked); corrected ROM loading for a number of sets; fixed additional opcodes on sound CPU, and added the remaining peripherals; misc other VT related tweaks [David Haywood]. +- 0.227: David Haywood added 'VT369 series System on a Chip (with opcode swapping)' device. + +ROMSET: +None required. + +$end +$info=vt369adpcm +$mame +0.278 [David Haywood] + +VRT VT369 ADPCM Decoder, , ???? + +DRIVER: +nintendo/vt369_adpcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VRT VT369 ADPCM Decoder' device. + +ROMSET: +None required. + +$end +$info=vt3xx_spu +$mame +0.278 [David Haywood] + +VT3xx SPU, , ???? + +DRIVER: +devices/cpu/m6502/vt3xx_spu.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: David Haywood added 'VT3xx SPU' device. + +ROMSET: +None required. + +$end +$info=vt3xx_unknown_soc_dg +$mame +0.221 [David Haywood] + +VT3xx series System on a Chip (DG), , ???? + +DRIVER: +nintendo/nes_vt369_vtunknown_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Renamed (nes_vtunknown_soc_dg) to (vt3xx_unknown_soc_dg). +- 0.226: Renamed (nes_vt_soc_8k_dg) to (nes_vtunknown_soc_dg) and description changed to 'VTxx series System on a Chip (DG)'. +- 0.221: David Haywood added 'VTxx series System on a Chip (with 8KByte RAM) (DG)' device. + +ROMSET: +None required. + +$end +$info=vt420 +$mame +0.192 [Robbbert] + +VT420 Video Terminal, Digital Equipment Corporation, 1990 + +The DEC VT240 terminal is a graphics terminal supporting DEC's ReGIS graphics commands as well as the Tektronix 4010 graphics commands. It was introduced in January, 1984. It was discontinued in April, 1987. The terminal base unit supports both grayscale and color monitors. When configured with a VR201 grayscale monitor, the terminal was sold as a VT240. When configured with the VR241 color monitor, the terminal was sold as a VT241 (source: http://terminals-wiki.org/wiki/index.php/DEC_VT240). + +DRIVER: +dec/vt520.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and pdf Manual. + +WIP: +- 0.192: Robbbert added 'DEC VT-240' system. + +ROMSET: +262144 bytes in 2 files / 149.62Kb packed + +$end +$info=vt4ffx_soc +$mame +0.288 [AJR] + +VT series System on a Chip with $4FFx registers, , ???? + +DRIVER: +nintendo/nes_vt4ffx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: AJR added 'VT series System on a Chip with $4FFx registers' device. + +$end +$info=vt4ffx_soc_gbox2020 +$mame +0.279 [AJR] + +VT series System on a Chip with $4FFx registers and D6/D7 + D1/D2 opcode swapping, , ???? + +DRIVER: +nintendo/nes_vt4ffx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (vt369_soc_gbox2020) to (vt4ffx_soc_gbox2020) and changed description to 'VT series System on a Chip with $4FFx registers and D6/D7 + D1/D2 opcode swapping'. +- 0.279: AJR added 'VT369 series System on a Chip (with D6/D7 + D1/D2 opcode swapping)' device. + +ROMSET: +None required. + +$end +$info=vt4ffx_soc_rsps300 +$mame +0.288 [AJR] + +VT series System on a Chip with $4FFx registers and D6/D7 opcode swapping, , ???? + +DRIVER: +nintendo/nes_vt4ffx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: AJR added 'VT series System on a Chip with $4FFx registers and D6/D7 opcode swapping' device. + +$end +$info=vt4ffx_soc_s10swap +$mame +0.280 [AJR] + +VT series System on a Chip with $4FFx registers and D4/D5 + D1/D2 opcode swapping, , ???? + +DRIVER: +nintendo/nes_vt4ffx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (vt369_soc_s10swap) to (vt4ffx_soc_s10swap) and changed description to 'VT series System on a Chip with $4FFx registers and D4/D5 + D1/D2 opcode swapping'. +- 0.280: AJR added 'VT369 series System on a Chip (with D4/D5 + D1/D2 opcode swapping)' device. + +ROMSET: +None required. + +$end +$info=vt4ffx_soc_vibesswap +$mame +0.278 [David Haywood] + +VT series System on a Chip with $4FFx registers and D4/D5 opcode swapping, , ???? + +DRIVER: +nintendo/nes_vt4ffx_soc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Renamed (vt369_soc_vibesswap) to (vt4ffx_soc_vibesswap) and changed description to 'VT series System on a Chip with $4FFx registers and D4/D5 opcode swapping'. +- 0.278: David Haywood added 'VT369 series System on a Chip (with D4/D5 opcode swapping)' device. + +ROMSET: +None required. + +$end +$info=vt50_cpu +$mame +0.217 [AJR] + +DEC VT50 CPU, , ???? + +DRIVER: +devices/cpu/vt50/vt50.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Implemented character drawing, and added 'notes about processor architecture [AJR]. +- 0.217: AJR added 'DEC VT50 CPU' device. + +ROMSET: +None required. + +$end +$info=vt52 +$mame +0.217 [Dalby Datormuseum, Matt Burke, AJR] + +VT52 Video Display Terminal (M4), Digital Equipment Corporation, 1975 + +The?VT50?was a?CRT-based?computer terminal?introduced by?Digital Equipment Corporation?(DEC) in July 1974. The VT50 was sold only for a short period before it was replaced by the?VT52?in September 1975. The VT52 provided a screen of 24 rows and 80 columns of text and supported all 95?ASCII?characters as well as 32 graphics characters, bi-directional scrolling, and an expanded control character system. DEC produced a series of upgraded VT52's with additional hardware for various uses. The VT52 family was followed by the much more sophisticated?VT100?in 1978 (source: https://en.m.wikipedia.org/wiki/VT52). + +DRIVER: +dec/vt52.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Changed description to 'VT52 Video Display Terminal (M4)'. Machine promoted to working [AJR]. +- 0.217: Dalby Datormuseum, Matt Burke and AJR added 'Digital Equipment Corporation VT52' system. + +ROMSET: +3072 bytes in 5 files / 1.61Kb packed + +$end +$info=vt52_cpu +$mame +0.217 [AJR] + +DEC VT52 CPU, , ???? + +DRIVER: +devices/cpu/vt50/vt50.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.217: AJR added 'DEC VT52 CPU' device. + +ROMSET: +None required. + +$end +$info=vt520 +$mame +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +VT520 Video Terminal, Digital Equipment Corporation, 1994 + +Technical information and pictures: http://www.lightningterminals.com/dec_vt520_68.html + +DRIVER: +dec/vt520.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added skeleton driver of 'DEC VT520' system. + +ROMSET: +524288 bytes in 1 file / 214.32Kb packed + +$end +$info=vt61_cpu +$mame +0.218 [AJR] + +DEC VT61 CPU, , ???? + +DRIVER: +devices/cpu/vt61/vt61.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: AJR added 'DEC VT61 CPU' device. + +ROMSET: +None required. + +$end +$info=vt62 +$mame +0.218 [AJR] + +VT62 DECscope, Digital Equipment Corporation, 1978 + +The VT50 was a CRT-based computer terminal introduced by Digital Equipment Corporation (DEC) in July 1974. It provided a display with 12 rows and 80 columns of upper-case text, and used an expanded set of control characters and forward-only scrolling based on the earlier VT05. DEC documentation of the era refers to the terminals as the DECscope, a name that was otherwise almost never seen. The VT50 was sold only for a short period before it was replaced by the VT52 in September 1975. The VT52 provided a screen of 24 rows and 80 columns of text and supported all 95 ASCII characters as well as 32 graphics characters, bi-directional scrolling, and an expanded control character' system. DEC produced a series of upgraded VT52's with additional hardware for various uses. The VT52 family was followed by the much more sophisticated VT100 in 1978 (source: https://en.wikipedia.org/wiki/VT52). + +DRIVER: +dec/vt62.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.218: AJR added 'DEC VT62 DECscope' system. + +ROMSET: +6208 bytes in 10 files / 2.67Kb packed + +$end +$info=vt6306 +$mame +0.263 [Angelo Salese] + +VT6306 VIA Fire II IEEE-1394a OHCI Link Layer Controller, , ???? + +DRIVER: +devices/bus/pci/vt6306.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Angelo Salese added 'VT6306 VIA Fire II IEEE-1394a OHCI Link Layer Controller' device. Confirm some HW details [Guru]. + +$end +$info=vt8231_isa +$mame +0.254 [Dirk Best] + +VT8231 South Bridge - PCI to ISA Bridge, , ???? + +DRIVER: +devices/machine/vt8231_isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Dirk Best added 'VT8231 South Bridge - PCI to ISA Bridge' device. + +ROMSET: +None required. + +$end +$info=vt82c496 +$mame +0.166 + +VIA VT82C496 system chipset, , ???? + +DRIVER: +devices/machine/vt82c496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIA VT82C496 system chipset'. +- 0.166: Added 'VIA VT82C496G system chipset' device. + +ROMSET: +None required. + +$end +$info=vt82c505_device +$mame +0.166 + +VIA VT82C505 PCI bridge, , ???? + +DRIVER: +devices/bus/lpci/vt82c505.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (vt82c505) to (vt82c505_device). +- 0.166: Added 'VIA VT82C505 PCI bridge' device. + +ROMSET: +None required. + +$end +$info=vt82c586b_acpi +$mame +0.286 [Angelo Salese] + +VT82C586B "PIPC" Power Management and ACPI, , ???? + +DRIVER: +devices/machine/vt82c586b_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Rename to '596 and implement actual '596B [Angelo Salese]. +- 0.286: Angelo Salese added 'VT82C586B "PIPC" Power Management and ACPI' device. + +ROMSET: +None required. + +$end +$info=vt82c586b_ide +$mame +0.286 [Angelo Salese] + +VT82C586B "PIPC" IDE, , ???? + +DRIVER: +devices/machine/vt82c586b_ide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'VT82C586B "PIPC" IDE' device. + +ROMSET: +None required. + +$end +$info=vt82c586b_isa +$mame +0.286 [Angelo Salese] + +VT82C586B "PIPC" PCI-to-ISA bridge, , ???? + +DRIVER: +devices/machine/vt82c586b_isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Add IDE and ACPI IRQ routing [Angelo Salese]. +- 0.286: Angelo Salese added 'VT82C586B "PIPC" PCI-to-ISA bridge' device. + +ROMSET: +None required. + +$end +$info=vt82c586b_usb +$mame +0.286 [Angelo Salese] + +VT82C586B "PIPC" USB Host Controller, , ???? + +DRIVER: +devices/machine/vt82c586b_usb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'VT82C586B "PIPC" USB Host Controller' device. + +ROMSET: +None required. + +$end +$info=vt82c596_acpi +$mame +0.288 [Angelo Salese] + +VT82C596 "PIPC" Power Management, ACPI and SMBus, , ???? + +DRIVER: +devices/machine/vt82c586b_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +"- 0.288: Angelo Salese added 'VT82C596 ""PIPC"" Power Management, ACPI and SMBus' device." + +$end +$info=vt82c596b_acpi +$mame +0.288 [Angelo Salese] + +VT82C596B "PIPC" Power Management, ACPI and SMBus, , ???? + +DRIVER: +devices/machine/vt82c586b_acpi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +"- 0.288: Angelo Salese added 'VT82C596B ""PIPC"" Power Management, ACPI and SMBus' device." + +$end +$info=vt82c596b_isa +$mame +0.288 [Angelo Salese] + +VT82C596B "PIPC Mobile South" PCI-to-ISA bridge, , ???? + +DRIVER: +devices/machine/vt82c586b_isa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +"- 0.288: Angelo Salese added 'VT82C596B ""PIPC Mobile South"" PCI-to-ISA bridge' device." + +$end +$info=vt82c598mvp_bridge +$mame +0.286 [Angelo Salese] + +Via VT82C598MVP "Apollo MVP3" PCI-to-PCI Bridge, , ???? + +DRIVER: +devices/machine/vt82c598mvp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'Via VT82C598MVP "Apollo MVP3" PCI-to-PCI Bridge' device. + +ROMSET: +None required. + +$end +$info=vt82c598mvp_host +$mame +0.286 [Angelo Salese] + +Via VT82C598MVP "Apollo MVP3" Host, , ???? + +DRIVER: +devices/machine/vt82c598mvp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Angelo Salese added 'Via VT82C598MVP "Apollo MVP3" Host' device. + +ROMSET: +None required. + +$end +$info=vt82c691_bridge +$mame +0.288 [Angelo Salese] + +Via VT82C691 "Apollo Pro" PCI-to-PCI Bridge, , ???? + +DRIVER: +devices/machine/vt82c598mvp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +"- 0.288: Angelo Salese added 'Via VT82C691 ""Apollo Pro"" PCI-to-PCI Bridge' device." + +$end +$info=vt82c691_host +$mame +0.288 [Angelo Salese] + +Via VT82C691 "Apollo Pro" Host, , ???? + +DRIVER: +devices/machine/vt82c598mvp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +"- 0.288: Angelo Salese added 'Via VT82C691 ""Apollo Pro"" Host' device." + +$end +$info=vt83c461 +$mame +0.184 + +VIA VT83C461 IDE Controller, , ???? + +DRIVER: +devices/machine/vt83c461.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'VIA VT83C461 IDE Controller'. +- 0.184: Added 'VIA VT83C461' device. + +ROMSET: +None required. + +$end +$info=vta2000 +$mame +0.141 [Robbbert] + +VTA2000-15m, , 198? + + + +DRIVER: +ussr/vta2000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.263: Convert video rendering to use 8275 CRTCs fed by 8257 DMAC; add various other peripherals and interrupts. (Display has become slightly glitchy, but there is a cursor now) [AJR]. +- 0.141: Robbbert added skeleton driver of 'VTA-2000' system. + +ROMSET: +32768 bytes in 4 files / 19.42Kb packed + +$end +$info=vtboxing +$mame +0.211 [ClawGrip] + +VRT VT SDK 'Boxing' (Demo for VT03 Pic32), VRT, 200? + +Demo software "Boxing" developed for the VRT VT03 development kit based on the PIC32 microcontroller. It showcases 2D graphics capabilities and real-time input on an embedded display, featuring animated boxer sprites, punch detection, scoring, and round timing. The software leverages the PIC32’s integrated peripherals (timers, DMA, graphics controller) to handle rendering and game logic without an operating system. Provided as an example in the VRT Software Development Kit to illustrate low-level programming, I/O management, and performance optimization on low-cost embedded hardware. Intended for developers to test interactivity, critical timing, and efficient resource utilization on the VT03 platform before developing actual applications. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: ClawGrip added 'VRT VT SDK 'Boxing' (Demo for VT03 Pic32)' system. + +ROMSET: +524288 bytes in 1 file / 93.29Kb packed + +$end +$info=vtech_fdc +$mame +0.154 + +Laser/VZ Floppy Disk Controller, , ???? + +DRIVER: +devices/bus/vtech/memexp/floppy.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.260: Use device finder array for floppy drives [AJR]. +- 0.186: Renamed (laserfdc) to (vtech_fdc). +- 0.154: Added 'Laser/VZ Floppy Disk Controller' device. + +ROMSET: +8192 bytes in 1 file / 4.19Kb packed + +$end +$info=vtech_ioexp_slot +$mame +0.154 + +Laser/VZ I/O Expansion Slot, , ???? + +DRIVER: +devices/bus/vtech/ioexp/ioexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (ioexp_slot) to (vtech_ioexp_slot) and description changed to 'Laser/VZ I/O Expansion Slot'. +- 0.154: Added 'Peripheral Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=vtech_joystick +$mame +0.154 + +Laser/VZ Joystick Interface, , ???? + +DRIVER: +devices/bus/vtech/ioexp/joystick.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (joystick) to (vtech_joystick). +- 0.154: Added 'Laser/VZ Joystick Interface' device. + +ROMSET: +None required. + +$end +$info=vtech_laser_64k +$mame +0.154 + +Laser/VZ 64k Memory, , ???? + +DRIVER: +devices/bus/vtech/memexp/memory.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (laser_64k) to (vtech_laser_64k). +- 0.154: Added 'Laser/VZ 64k Memory' device. + +ROMSET: +None required. + +$end +$info=vtech_laser110_16k +$mame +0.154 + +Laser 110/200/VZ-200 16k Memory, , ???? + +DRIVER: +devices/bus/vtech/memexp/memory.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (laser110_16k) to (vtech_laser110_16k). +- 0.154: Added 'Laser 110/200/VZ-200 16k Memory' device. + +ROMSET: +None required. + +$end +$info=vtech_laser210_16k +$mame +0.154 + +Laser 210/VZ-200 16k Memory, , ???? + +DRIVER: +devices/bus/vtech/memexp/memory.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (laser210_16k) to (vtech_laser210_16k) and description changed to 'Laser 210/VZ-200 16k Memory'. +- 0.154: Added 'Laser 210/VZ-200 (DSE) 16k Memory' device. + +ROMSET: +None required. + +$end +$info=vtech_laser310_16k +$mame +0.154 + +Laser 310/VZ-300 16k Memory, , ???? + +DRIVER: +devices/bus/vtech/memexp/memory.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (laser310_16k) to (vtech_laser310_16k). +- 0.154: Added 'Laser 310/VZ-300 16k Memory' device. + +ROMSET: +None required. + +$end +$info=vtech_memexp_slot +$mame +0.154 + +Laser/VZ Memory Expansion Slot, , ???? + +DRIVER: +devices/bus/vtech/memexp/memexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (memexp_slot) to (vtech_memexp_slot) and description changed to 'Laser/VZ Memory Expansion Slot'. +- 0.154: Added 'Memory Expansion Slot' device. + +ROMSET: +None required. + +$end +$info=vtech_printer +$mame +0.154 + +Laser/VZ Printer Interface, , ???? + +DRIVER: +devices/bus/vtech/ioexp/printer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (printer) to (vtech_printer). +- 0.154: Added 'Laser/VZ Printer Interface' device. + +ROMSET: +None required. + +$end +$info=vtech_rs232 +$mame +0.154 + +DSE VZ-200/300 RS-232 Interface, , ???? + +DRIVER: +devices/bus/vtech/memexp/rs232.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (vz_rs232) to (vtech_rs232). +- 0.154: Added 'DSE VZ-200/300 RS-232 Interface' device. + +ROMSET: +4096 bytes in 2 files / 2.16Kb packed + +$end +$info=vtech_rtty +$mame +0.173 + +DSE VZ-200/300 RTTY Interface, , ???? + +DRIVER: +devices/bus/vtech/memexp/rtty.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (vz_rtty) to (vtech_rtty). +- 0.173: Added 'DSE VZ-200/300 RTTY Interface' device. + +ROMSET: +4096 bytes in 1 file / 2.29Kb packed + +$end +$info=vtech_sdloader +$mame +0.233 [Dirk Best] + +BennVenn SD Loader, , ???? + +DRIVER: +devices/bus/vtech/memexp/sdloader.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Dirk Best added 'BennVenn SD Loader' device. + +ROMSET: +17882 bytes in 3 files / 10.57Kb packed + +$end +$info=vtech_wordpro +$mame +0.154 + +DSE VZ-300 WordPro, , ???? + +DRIVER: +devices/bus/vtech/memexp/wordpro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Renamed (wordpro) to (vtech_wordpro). +- 0.154: Added 'DSE VZ-300 WordPro' device. + +ROMSET: +12288 bytes in 3 files / 7.61Kb packed + +$end +$info=vtechtvsgr +$mame +0.222 [Sean Riddle, Team Europe] + +TV Learning Station (VTech, Germany), VTech, 2006 + +Interactive educational system for children, connected to the TV via RF/composite output. Includes a colorful keyboard with large buttons, a built-in joystick, and slots for educational software cartridges. Based on proprietary 8-bit hardware (often derived from Z80 or 6502 architectures), it runs educational games covering reading, math, logic, and creativity. Features a simple graphic display overlaid on the TV video signal; audio is mono, delivered through an internal speaker or the TV itself. Power is supplied via an external adapter. Marketed in the 1990s–2000s as a home learning tool for children aged 3–8, typical of the pre-digital “edutainment” approach, with content structured around early school curriculum. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Sean Riddle and Team Europe added 'VTech TV Learning Station (VTech, Germany)' system. + +ROMSET: +8388608 bytes in 1 file / 2.93Mb packed + +$end +$info=vtechtvssp +$mame +0.221 [Sean Riddle, Clawgrip] + +TV Station (VTech, Spain), VTech, 2006 + +Educational system for children connected to the TV via RF/composite output. Includes a color keyboard with large buttons, a built-in joystick, and slots for educational software cartridges. Based on proprietary 8-bit hardware (often derived from Z80 or 6502 architectures), it runs activities focused on literacy, mathematics, logic, and creativity. Simple graphics are overlaid onto the TV video signal; audio is mono, delivered through an internal speaker or the TV itself. Powered by an external adapter. Marketed in the 1990s–2000s as a home learning tool for children aged 3–8, it represents the pre-digital “edutainment” approach, with content aligned with early school curricula. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: Renamed (vtechtvs) to (vtechtvssp). +- 0.221: Sean Riddle and Clawgrip added 'VTech TV Station (VTech, Spain)' system. + +ROMSET: +8388608 bytes in 1 file / 2.94Mb packed + +$end +$info=vtmenuprot +$mame +0.288 [David Haywood] + +VT Menu Protection, , ???? + +DRIVER: +nintendo/vt_menu_protection.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'VT Menu Protection' device. + +$end +$info=vtmenuprot_lxcap +$mame +0.288 [David Haywood] + +VT Menu Protection (lxcap), , ???? + +DRIVER: +nintendo/vt_menu_protection_lxcap.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: David Haywood added 'VT Menu Protection (lxcap)' device. + +$end +$info=vtpinball +$mame +0.211 [ClawGrip] + +VRT VT SDK 'Pinball' (C-Compiler Demo Program 2), VRT / OJ-Jungle, 200? + +Demo "Pinball" developed for the VRT VT03 kit based on PIC32, included in the VRT Software Development Kit as the second official example for the C compiler. It simulates a simplified pinball machine with a controllable paddle, a 2D physical ball, bounces, targets, and scoring. The demo leverages the PIC32’s hardware timers, interrupts, and DMA to handle real-time motion and collision detection without an operating system. It showcases efficient graphics rendering techniques for low-resolution embedded displays and input handling via buttons or joysticks. This demo is provided to illustrate C code optimization, the use of integrated peripherals, and the modular firmware architecture on a low-cost embedded platform, aimed at developers learning real-time programming on PIC32 microcontrollers. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: ClawGrip added 'VRT/OJ-Jungle VRT VT SDK 'Pinball' (C-Compiler Demo Program 2)' system. + +ROMSET: +524288 bytes in 1 file / 14.62Kb packed + +$end +$info=vtsndtest +$mame +0.211 [ClawGrip] + +VRT VT SDK 'VT03 Sound Test' (Sound Generator FMDemo), VRT, 200? + +Demo "VT03 Sound Test" included in the VRT Software Development Kit for the PIC32-based VT03 kit. This audio test function generates tones, sequences, and sound effects via software FM synthesis or integrated hardware synthesis. It allows you to verify the proper functioning of the audio output (DAC, amplifier, jack) and the real-time management of audio buffers. The demo showcases the use of PIC32 peripherals (timers, DMA, PWM/DAC) to play sounds without an operating system, providing examples of frequency modulation, volume control, and duration adjustment. It is provided as a reference for developers implementing audio in embedded applications on the VT03 platform, illustrating C-code optimization and precise synchronization between the CPU and audio peripherals. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.211: ClawGrip added 'VRT VT SDK 'VT03 Sound Test' (Sound Generator FMDemo)' system. + +ROMSET: +524288 bytes in 1 file / 9.76Kb packed + +$end +$info=vtvppong +$mame +0.223 [Sean Riddle, David Haywood] + +Virtual TV Ping Pong, , 200? + +Play virtual ping pong on your TV with real paddles. Plug the console into the AV port on your television or VCR and you're ready to play virtual table tennis. Not suitable for those impacted negatively by flashing lights and at risk for seizures. Game is designed for Ages 6 and up only (source: https://www.amazon.com/TV-Virtual-Ping-VCR-AV-Inputs/dp/B01259ZR4C). + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: Fix graphics; add preliminary controls [AJR]. +- 0.223: Sean Riddle and David Haywood added 'Virtual TV Ping Pong' system. + +ROMSET: +393216 bytes in 2 files / 122.75Kb packed + +$end +$info=vtvsocr +$mame +0.227 [David Haywood, Sean Riddle] + +Virtual TV Soccer, , 200? + + + +DRIVER STATUS +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +DRIVER: +nintendo/nes_clone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: David Haywood and Sean Riddle added 'Virtual TV Soccer' system. + +ROMSET: +262144 bytes in 1 file / 116.91Kb packed + +$end +$info=vx600 +$mame +0.227 [DBWBP] + +VX600 Programmable Matrix Synthesizer, Akai, 1988 + +The VX600 is a unique and compact analog synthesizer produced by the sampler-meisters at Akai. It's a six-voice synth with two analog VCOs per voice. This will give you some pretty thick and rich analog bass, pads, strings and so on. A very flexible Modulation Matrix allows you to route waveforms from each of the VCOs through the various edit functions. There is a lowpass resonant filter, a highpass filter, two LFOs, three envelope generators, two external sound inputs and more. The VX600's patch memory stores over 100 patches, each of which can contain key group splits, MIDI info and voice allocation. Add classic analog performance modes such as unison, stacked mono and a new six-part multitimbral mode and you've got yourself some thick and full analog sounds! Its MIDI implementation allows for seamless integration into any MIDI studio. Additionally, a dedicated connector jack allows direct connection to the EVI1000 and EWI1000 wind synthesizers and a 13-pin DIN connector gives six individual voice outputs. Quite a powerful little beast (source: http://www.vintagesynth.com/akai/vx600.php). + +DRIVER: +akai/akaivx600.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.288: Add 78C11 internal ROM [Fetaldreamcore] (#15257) [Devin Acker]. +- 0.227: DBWBP added 'Akai VX600 Programmable Matrix Synthesizer' system. + +ROMSET: +45056 bytes in 3 files / 21.68Kb packed + +$end +$info=vz200 +$mame +0.36b11 [Juergen Buchmueller] + +VZ-200 (Oceania), Dick Smith Electronics, 1984 + +In 1983, Dick Smith Electronics started importing the Video Technology 8-bit computer into Australia. They re-branded this computer the Dick Smith VZ-200. The VZ-200 was priced at a reasonably low $199, later dropping it to $99 then $79. It came with 4k of RAM and eight colours (green, yellow, blue, red, buff, cyan, magenta, orange) of which only four at a time could be displayed, depending on which mode was selected. You could get a datasette (cassette recorder) and games on tape. For the budget-conscious, this was a dream computer (source: http://vzalive.bluebilby.com/). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.211: BugFIX #07360: [Interface] (vtech1.cpp) vz200: Unable to load a cassette that was created by MAME [Robbbert]. +- 0.37b15: Video code has been temporarily reverted to Jurgen's code, and doesn't make use of the new M6847 features [Nate Woods]. +- 0.36RC1: VZ family of drivers update includes IO_CASSETTE now handles wav/cas files, and IO_SNAPSHOT added 'to quick-load the VZEm files (*.vz) [Juergen Buchmueller]. +- 0.36b12: Overscan area added 'to VZ 200/300 display, because in the graphics mode there has to be a green (unwriteable) border around the screen, while in text mode it is black. Thanks goto Guy Thomason [Juergen Buchmueller]. Floppy emulation (still not 100%) for the VZ200/300 [Juergen Buchmueller]. +0.36b11: Juergen Buchmueller added 'Dick Smith Electronics VZ-200 (Oceania)' system. + +ROMSET: +8192 bytes in 1 file / 6.87Kb packed + +$end +$info=vz2000 +$mame +0.131 [Curt Coder] + +VZ 2000 (Oceania), Dick Smith Electronics, 1983 + +Probably one of greatest video game systems of the 8-bit generation ever made, the Creativision is one of the most sought after sytems now. Not many different games were available for this systems but most of them provide a very high level of graphic display for that time. Also the system provides a big catalog of accessory for example a keyboard, a printer interface, a memory extension module, a parallel interface, the cassette storage module and some other accessory therefore it could be compared with systems like Mattel's Intelllivision or Coleco's Adam that mark the transition from Home-Video-Game-System sto Home Computers (source: http://www.pong-picture-page.de/catalog/product_info.php?cPath=2_20_139&products_id=2001&osCsid=rr51tv6c7tvc12qrk40kis3g87). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.131: Curt Coder added 'Dick Smith Electronics VZ 2000' system. + +ROMSET: +2048 bytes in 1 file / 1.62Kb packed + +$end +$info=vz200de +$mame +0.154 [Dirk Best] + +VZ-200 (Germany & Netherlands), Video Technology, 1983 + +The VTech Laser 200 was an early 8-bit home computer from 1983, also sold as the Salora Fellow (mainly in Fennoscandia, particularly Finland), the Texet TX8000 (in the United Kingdom) and the Dick Smith VZ 200 (in Australia and New Zealand). The machine ran basic games on cassette such as "Hoppy" Frogger, "Cosmic Rescue" Scramble, "VZ Invaders" Space Invaders and Moon Patrol. The computer was discontinued in 1985 to make way for more advanced home computers (source: http://en.wikipedia.org/wiki/VTech_Laser_200). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.154: Dirk Best added 'Video Technology VZ-200 (Germany & Netherlands)' system. + +ROMSET: +None required. +None dumped. + +$end +$info=vz300 +$mame +0.36b11 [Juergen Buchmueller] + +VZ-300 (Oceania), Dick Smith Electronics, 1984 + +Dick Smith released the VZ-300 (same model as the VTech Laser 310) in 1985. It was basically a VZ-200 with 16K RAM (the VZ-200 had 8K RAM), a slightly updated BASIC ROM and a better standard keyboard. The 16K cartridge could be plugged into the VZ300, as well as a new 64K version, but it only gave a total of 34 KB. Only language machine programs could take advantage of the extra 32 KB thanks to the Z80 bank switching facility (source: http://www.old-computers.com/museum/computer.asp?st=1&c=980). + +DRIVER: +vtech/vtech1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +vz_cass.xml, vz_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.154: (floppy) Initial modern implementation [Olivier Galibert]. +- 0.36RC1: VZ family of drivers update includes IO_CASSETTE now handles wav/cas files, and IO_SNAPSHOT added 'to quick-load the VZEm files (*.vz) [Juergen Buchmueller]. +- 0.36b12: Overscan area added 'to VZ 200/300 display, because in the graphics mode there has to be a green (unwriteable) border around the screen, while in text mode it is black. Thanks goto Guy Thomason [Juergen Buchmueller]. Floppy emulation (still not 100%) for the VZ200/300 [Juergen Buchmueller]. +- 0.36b11: Juergen Buchmueller added 'Dick Smith Electronics VZ-300 (Oceania)' system. + +$end +$info=w30 +$mame +0.221 [DBWBP] + +W-30 Music Workstation, Roland, 1988 + +Roland released their very first music workstation in 1988 in the form of the Roland W-30. It was one of the very first workstations that was self-contained and came with a large sample library included. For the W-30, Roland basically combined their S-550 sampler engine with their MRC sequencer and keyboard. This also explains why the W-30 is compatible with the sound libraries of their dedicated samplers, such as the S330, S550 and S50. The W-30 came standard with a built-in 3.5" floppy disk drive, but on the back panel you will also find a spot to fit it with the KW30 SCSI kit. This is a very rare piece of hardware that transformed the W30 into a SCSI Master device to drive compatible hard drives and CD-ROM players. Loading samples from a SCSI hard drive is obviously a lot faster, but the maximum usable capacity was limited to only 80 megabytes. Also on the back is MIDI, In, Out and Thru sockets, a footswitch and footpedal input, mono headphone socket and mono sample input with its associated gain knob (source: http://www.vintagesynth.com/roland/w-30). + +DRIVER: +roland/roland_s50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.255: Add CD-ROM to SCSI device list [AJR]. +- 0.254: Add floppy disk drive select register and more floppy status flags. All three systems now prompt for inserting a system disk. Fix bank 1 setup. Map keyscan device [AJR]. +- 0.221: DBWBP added 'Roland W-30 Music Workstation' system. + +ROMSET: +16384 bytes in 2 files / 12.24Kb packed + +$end +$info=w65c02 +$mame +0.149u1 + +WDC W65C02, , ???? + +DRIVER: +devices/cpu/m6502/w65c02.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: De-virtualize SBC implementation [AJR]. +- 0.273: Renamed (m65c02) to (w65c02). Add r65c02 subtypes. Rename m65sc02.* to g65sc02.*. Add g65sc02 subtypes [hap]. +- 0.222: Changed description to 'WDC W65C02'. +- 0.213: Corrected memory access patterns for read-modify-write instructions [AJR]. +- 0.196: Changed description to 'MOS Technology M65C02' [Angelo Salese]. +- 0.186: Renamed (mc65c02) to (m65c02). +- 0.149u1: Added 'M65C02' device. + +ROMSET: +None required. + +$end +$info=w65c02s +$mame +0.241 [AJR] + +WDC W65C02S, , ???? + +DRIVER: +devices/cpu/m6502/w65c02s.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: De-virtualize SBC implementation [AJR]. +- 0.241: AJR added 'WDC W65C02S' device. + +ROMSET: +None required. + +$end +$info=w65c22s +$mame +0.228 [AJR] + +WDC W65C22S VIA, , ???? + +DRIVER: +devices/machine/6522via.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: AJR added 'WDC W65C22S VIA' device. + +ROMSET: +None required. + +$end +$info=w65c802 +$mame +0.222 [hap] + +WDC W65C802, , ???? + +DRIVER: +devices/cpu/g65816/g65816.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Fix IRQ to be level triggered: Followup b3f2535: stop clearing LINE_IRQ when jumping to the IRQ vector. Properly written IRQ handlers won't notice any difference, but this fixes the behavior for software which (possibly intentionally) fails to clear an IRQ source; in that case the IRQ should continue to trigger (probably leading to a system hang); LINE_SO is generally not hooked up, but if it is, it doesn't raise IRQ; also delete unused G65816_INT_* macros. Fix status flag display in emulation mode (#14279): In emulation mode, "MX" are " B". Both bits are always 1, only the semantic meaning changes: " " doesn't exist, and "B" is only meaningful when pushed during an IRQ/NMI, to distinguish from BRK; no functional change [arekkusu42]. +- 0.222: hap added 'WDC W65C802' device. + +ROMSET: +None required. + +$end +$info=w65c816 +$mame +0.150 + +WDC W65C816, , ???? + +DRIVER: +devices/cpu/g65816/g65816.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Fix IRQ to be level triggered: Followup b3f2535: stop clearing LINE_IRQ when jumping to the IRQ vector. Properly written IRQ handlers won't notice any difference, but this fixes the behavior for software which (possibly intentionally) fails to clear an IRQ source; in that case the IRQ should continue to trigger (probably leading to a system hang); LINE_SO is generally not hooked up, but if it is, it doesn't raise IRQ; also delete unused G65816_INT_* macros. Fix status flag display in emulation mode (#14279): In emulation mode, "MX" are " B". Both bits are always 1, only the semantic meaning changes: " " doesn't exist, and "B" is only meaningful when pushed during an IRQ/NMI, to distinguish from BRK; no functional change [arekkusu42]. +- 0.222: Renamed (g65c816) to (w65c816) and description changed to 'WDC W65C816'. +- 0.196: Changed description to 'Western Design Center G65C816' [Angelo Salese] +- 0.150: Added 'G65C816' device. + +ROMSET: +None required. + +$end +$info=w83787f +$mame +0.264 [Angelo Salese] + +National Semiconductor W83787F Super I/O Enhanced Sidewinder Lite, , ???? + +DRIVER: +devices/machine/w83787f.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Angelo Salese added 'National Semiconductor W83787F Super I/O Enhanced Sidewinder Lite' device. + +ROMSET: +None required. + +$end +$info=w83877tf +$mame +0.288 [Angelo Salese] + +Winbond W83877TF Super I/O, , ???? + +DRIVER: +devices/machine/w83877tf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Angelo Salese added 'Winbond W83877TF Super I/O' device. + +$end +$info=w83977tf +$mame +0.256 [Angelo Salese] + +Winbond W83977TF Super I/O, , ???? + +DRIVER: +devices/machine/w83977tf.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Ensure Super I/O port to be installed after the others. Hookup FDC and GPIO1. Hookup FDC irq and drq lines. Hookup ISA DMA bindings, fix floppy fails [Angelo Salese]. +- 0.263: Hookup basic LPT port [Angelo Salese]. +- 0.257: Implement keyboard port PnPs [Angelo Salese]. +- 0.256: Angelo Salese added 'Winbond W83977TF Super I/O' device. + +ROMSET: +None required. + +$end +$info=wafadrive_image +$mame +0.213 + +Sinclair Wafadrive Image, , ???? + +DRIVER: +devices/imagedev/wafadrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.213: Added 'Sinclair Wafadrive Image' device. + +ROMSET: +None required. + +$end +$info=wales210 +$mame +0.131 [Roberto Carlos Fernandez Gerhardt, Wilbert Pol] + +ES-210, Walther, 199? + +Pocket scientific calculator Walther ES-210, manufactured in the 1980s. Features an 8–10-digit LCD display, solar power with a backup battery, basic functions (trigonometric, logarithmic, exponential, root calculations), and single memory. Compact plastic design with rubberized keys and a sliding hard cover. No programmability or graphing capabilities—this is a pure, entry-level scientific calculator intended for high-school students. It represents an economical model from the post-pioneering era of solar calculators, emphasizing reliability, long durability, and straightforward usability without frills. + +DRIVER: +nakajima/nakajies.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.131: Roberto Carlos Fernandez Gerhardt and Wilbert Pol added 'Walther ES-210 (not working)' system. + +ROMSET: +2097152 bytes in 4 files / 1.32Mb packed + +$end +$info=walk386dx +$mame +0.210 [rfka01] + +Walkstation 386DX, Triumph-Adler, 1992 + +IBM PC-compatible laptop based on a 25–33 MHz Intel 80386DX processor, manufactured by Triumph-Adler in the early 1990s. It features 4 MB of RAM, expandable, a 120–200 MB hard disk, a monochrome VGA LCD display (640×480), a full integrated keyboard, and serial/parallel ports. The operating system is MS-DOS 5.x, with an optional Windows 3.1 installation available. The design is rugged, with a case made of reinforced plastic, and it can be powered either via AC adapter or NiCd battery (with limited battery life). Aimed at mobile professionals and businesses, this laptop served as a European alternative to U.S.-made laptops. It represents a complete and reliable 386-based system from the pre-Pentium era, emphasizing software compatibility, expandability, and usability in business environments prior to the widespread adoption of modern portability standards. + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: rfka01 added 'Triumph-Adler Walkstation 386DX' system. + +ROMSET: +131072 bytes in 1 file / 69.58Kb packed + +$end +$info=walk386sx +$mame +0.210 [rfka01] + +Walkstation 386 SX, Triumph-Adler, 1992 + +The firm "Triumph-Adler", which originally specialized on production of typewriters, started the manufacture of laptops in 1991. Though "TA" were doing the final assemblage of computers, it produced only 39% of components by it-self. The rest of the parts company was buying in Japan (31%), South Asia (24%), and the USA (4%). The initial price of the first "Walkstation 386 SX" laptop was around 3500 DM, which corresponds to 2.706 ? today (source: http://computermuseum.wiwi.hu-berlin.de/cat.php?id=lapt35&type=Laptops). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.210: rfka01 added 'Triumph-Adler Walkstation 386 SX' system. + +ROMSET: +131072 bytes in 1 file / 67.02Kb packed + +$end +$info=wangpc +$mame +0.144u7 [Anna Wu] + +Wang Professional Computer, Wang Laboratories, 1985 + +The Wang Professional Computer is one of the first generation of competitors to the IBM PC: an MS-DOS machine that isn't compatible with the IBM at a hardware level. The case is roughly the size of an IBM XT, sideways on, but taller. At the front are two full-height 5?" drive bays; the right-hand one holds a 5?" floppy drive, and the left-hand one holds a Quantum Q540 hard drive, formatted to 32Mb (the boot ROM refers to this as a 'Winchester', as this page will from now on). From the design of the case, a twin-floppy configuration would also be possible (source: http://www.seasip.info/VintagePC/wangpc.html). + +DRIVER: +wang/wangpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +wangpc.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and Marquee. + +WIP: +- 0.259: Derive clocks from XTAL values [AJR]. +- 0.254: Fix DMA-related regression [AJR]. +- 0.177: Improvements: Fixed interrupt handling - boots to DOS now * Fixed keyboard error on POST. Machine promoted from NOT_WORKING status [Curt Coder]. +- 0.149: Use medium resolution video controller by default [Curt Coder]. +- 0.148: Fixed floppy [Curt Coder]. +- 0.147u4: Added 'some new dumps from Don Maslin's archive [Kaylee]. +- 0.146u1: Emulated the medium resolution video controller. Driver now boots from floppy [Curt Coder]. +- 0.144u7: Anna Wu added skeleton driver of 'Wang Professional Computer' system. + +ROMSET: +16384 bytes in 2 files / 12.17Kb packed + +$end +$info=wangpc_emb +$mame +0.146u1 + +Wang PC-PM031-B Extended Memory Board, , ???? + +DRIVER: +devices/bus/wangpc/emb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Wang PC-PM031-B Extended Memory Board'. +- 0.146u1: Added 'Wang PC-PM031-B' device. + +ROMSET: +None required. + +$end +$info=wangpc_lic +$mame +0.146u1 + +Wang PC-PM070 Local Interconnect, , ???? + +DRIVER: +devices/bus/wangpc/lic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Wang PC-PM070 Local Interconnect'. +- 0.146u1: Added 'Wang PC-PM070' device. + +ROMSET: +4096 bytes in 1 file / 2.61Kb packed + +$end +$info=wangpc_lvc +$mame +0.145u2 + +Wang PC Low Resolution Video Card, , ???? + +DRIVER: +devices/bus/wangpc/lvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: Renamed (wangpc_lores) to (wangpc_lvc). +- 0.145u2: Added 'Wang PC Low Resolution Video Card' device. + +ROMSET: +None required. + +$end +$info=wangpc_mcc +$mame +0.146u1 + +Wang PC-PM043 Multiport Communications Controller, , ???? + +DRIVER: +devices/bus/wangpc/mcc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Wang PC-PM043 Multiport Communications Controller'. +- 0.146u1: Added 'Wang PC-PM043' device. + +ROMSET: +None required. + +$end +$info=wangpc_mvc +$mame +0.146u1 + +Wang PC Medium Resolution Video Card, , ???? + +DRIVER: +devices/bus/wangpc/mvc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: Added 'Wang PC Medium Resolution Video Card' device. + +ROMSET: +None required. + +$end +$info=wangpc_rtc +$mame +0.146u1 + +Wang PC-PM040-B Remote Telecommunication Controller, , ???? + +DRIVER: +devices/bus/wangpc/rtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Wang PC-PM040-B Remote Telecommunication Controller'. +- 0.146u1: Added 'Wang PC-PM040-B' device. + +ROMSET: +4096 bytes in 1 file / 2.97Kb packed + +$end +$info=wangpc_tig +$mame +0.146u1 + +Want PC Text/Image/Graphics Controller, , ???? + +DRIVER: +devices/bus/wangpc/tig.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Want PC Text/Image/Graphics Controller'. +- 0.146u1: Added 'Wang PC TIG Controller' device. + +ROMSET: +None required. + +$end +$info=wangpc_wdc +$mame +0.146u1 + +Wang PC-PM001 Winchester Disk Controller, , ???? + +DRIVER: +devices/bus/wangpc/wdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Wang PC-PM001 Winchester Disk Controller'. +- 0.146u1: Added 'Wang PC-PM001' device. + +ROMSET: +8192 bytes in 2 files / 2.87Kb packed + +$end +$info=wangpcbus +$mame +0.149u1 + +Wang PC bus, , ???? + +DRIVER: +devices/bus/wangpc/wangpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Wang PC bus' device. + +ROMSET: +None required. + +$end +$info=wangpcbus_slot +$mame +0.149u1 + +Wang PC bus slot, , ???? + +DRIVER: +devices/bus/wangpc/wangpc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Wang PC bus slot' device. + +ROMSET: +None required. + +$end +$info=wangpckb +$mame +0.144u7 + +Wang PC Keyboard, , ???? + +DRIVER: +wang/wangpckb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144u7: Added 'Wang PC Keyboard' device. + +ROMSET: +4096 bytes in 1 file / 1.05Kb packed + +$end +$info=wantgman +$mame +0.243 [hap, Kevin Horton] + +Wanted G-Man, Actronics / Hanzawa, 1982 + +This is another rare Actronics game, basically a Donkey Kong clone. Two levels- Level 1 is just getting to the top to rescue the girl while jumping over the dynamite thrown by the Kidnapper. Level 2 is like Rivets on Donkey Kong- you have to walk over the red lines to remove them, and then the Kidnapper falls. An interesting thing about this game is that whenever you finish a level, it randomly generates a bonus score for you. I've seen 002 up to something in the 800's so far (source: https://www.handheldmuseum.com/Actronics/WantedGMan.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.243: hap and Kevin Horton added 'Actronics/Hanzawa Wanted G-Man' system. + +ROMSET: +4352 bytes in 1 file / 2.91Kb packed + +$end +$info=watchdog +$mame +0.174 + +Watchdog Timer, , ???? + +DRIVER: +devices/machine/watchdog.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.267: Relax log message (#12421). Get rid of verbose call, reword comments [Angelo Salese]. +- 0.174: Added 'Watchdog timer' device. + +ROMSET: +None required. + +$end +$info=waveblaster_connector +$mame +0.262 [Devin Acker] + +Waveblaster extension connector, , ???? + +DRIVER: +devices/bus/waveblaster/waveblaster.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Devin Acker added 'Waveblaster extension connector' device. + +ROMSET: +None required. + +$end +$info=wavesynth +$mame +0.227 [Olivier Galibert] + +Waveblaster-based expander, MAME, 2020 + +A "virtual" driver to turn waveblaster cards into a screen-less expander. Currently KS0164 only, and built-in. Evetually should be slot-based with multiple possible cards. + +DRIVER: +virtual/wavesynth.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.262: Slotify the omniwave [Olivier Galibert]. +- 0.227: Olivier Galibert added 'MAME Waveblaster-based expander' system. + +$end +$info=waveterm +$mame +0.184 [Sergey Svishchev] + +Waveterm A, PPG, 1982 + +Waveterm A - 8 bit Sampling for the WAVE 2.2, 8 inch floppy disk drive, creation of Wavetables and sequencer on board, storage of patches onto disk (source: http://www.ppg.synth.net/waveterm/). + +DRIVER: +skeleton/eurocom2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +waveterm.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.184: Sergey Svishchev added 'PPG Waveterm A' system. + +ROMSET: +4096 bytes in 1 file / 3.01Kb packed + +$end +$info=wd1000 +$mame +0.214 [68bit] + +Western Digital WD1000 Winchester Disk Controller, , ???? + +DRIVER: +devices/machine/wd1000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Set ID not found error properly (#15070). This makes the wd1000 controller report the ID not found error condition on read or write operations. This fixes an issue with valdocs on the QX010 not detecting a CR1510 hard drive properly. This is due to Valdocs probing the hard disk geometry via the read command and expecting the drive to report an error if the geometry is incorrect [Brian Johnson]. +- 0.249: Fixed crash when interrupt request output callback is not connected [Brian Johnson]. +- 0.216: Added 'save state support [68bit]. +- 0.214: 68bit added 'Western Digital WD1000 Winchester Disk Controller' device. + +ROMSET: +None required. + +$end +$info=wd1002a_wx1 +$mame +0.150 + +WD1002A-WX1, , ???? + +DRIVER: +devices/bus/isa/wd1002a_wx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'WD1002A-WX1' device. + +ROMSET: +8192 bytes in 1 file / 1.67Kb packed + +$end +$info=wd1007a +$mame +0.200 [Al Kossow] + +WD1007A ESDI HDC, , ???? + +DRIVER: +devices/bus/isa/wd1007a.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: Al Kossow added 'WD1007A ESDI HDC' device. + +ROMSET: +8192 bytes in 1 file / 3.72Kb packed + +$end +$info=wd1010 +$mame +0.207 [Dirk Best] + +Western Digital WD1010-05, , ???? + +DRIVER: +devices/machine/wd1010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Dirk Best added 'Western Digital WD1010-05' device. + +ROMSET: +None required. + +$end +$info=wd11c00_17 +$mame +0.149u1 + +Western Digital WD11C00-17, , ???? + +DRIVER: +devices/machine/wd11c00_17.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Western Digital WD11C00-17' device. + +ROMSET: +None required. + +$end +$info=wd1770 +$mame +0.149u1 + +Western Digital WD1770 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD1770 FDC'. +- 0.149u1: Added 'WD1770' device. + +ROMSET: +None required. + +$end +$info=wd1772 +$mame +0.149u1 + +Western Digital WD1772 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD1772 FDC'. +- 0.149u1: Added 'WD1772' device. + +ROMSET: +None required. + +$end +$info=wd1773 +$mame +0.149u1 + +Western Digital WD1773 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD1773 FDC'. +- 0.163: Renamed (wd1773_l) to (wd1773). +- 0.149u1: Added 'WD1773' device. + +ROMSET: +None required. + +$end +$info=wd2010 +$mame +0.149u1 + +Western Digital WD2010 Winchester Disk Controller, , ???? + +DRIVER: +devices/machine/wd2010.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.268: Increased maximum sectors per track to 32. Implemented multi-sector transfers. Don't change current cylinder on reset [Sven Schnelle]. +- 0.194: Use calculated access times typical for MFM drives of that age instead of hard coded values [Bavarese]. +- 0.188: Improved WD2010 emulation: Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks [Bavarese]. +- 0.186: Changed description to 'Western Digital WD2010 Winchester Disk Controller'. +- 0.149u1: Added 'Western Digital WD2010' device. + +ROMSET: +None required. + +$end +$info=wd2791 +$mame +0.178 + +Western Digital WD2791 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD2791 FDC'. +- 0.178: Added 'WD2791' device. + +ROMSET: +None required. + +$end +$info=wd2793 +$mame +0.149u1 + +Western Digital WD2793 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD2793 FDC'. +- 0.149u1: Added 'WD2793' device. + +ROMSET: +None required. + +$end +$info=wd2795 +$mame +0.184 + +Western Digital WD2795 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD2795 FDC'. +- 0.184: Added 'WD2795' device. + +ROMSET: +None required. + +$end +$info=wd2797 +$mame +0.149u1 + +Western Digital WD2797 FDC, , ???? + +DRIVER: +devices/machine/wd_fdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD2797 FDC'. +- 0.149u1: Added 'WD2797' device. + +ROMSET: +None required. + +$end +$info=wd33c92 +$mame +0.206 + +Western Digital WD33C92 SCSI Controller, , ???? + +DRIVER: +devices/machine/wd33c9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: rovide an hack free status read [Angelo Salese]. +- 0.206: Added 'Western Digital WD33C92 SCSI Controller' device. + +ROMSET: +None required. + +$end +$info=wd33c93 +$mame +0.149u1 + +Western Digital WD33C93 SCSI Controller, , ???? + +DRIVER: +devices/machine/wd33c9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: Added 'delays necessary for systems that poll the DRQ line [Sergey Svishchev]. +- 0.206: Changed description to 'Western Digital WD33C93 SCSI Controller'. +- 0.186: Changed description to 'Western Digital WD33C93 SCSI'. +- 0.149u1: Added '33C93 SCSI' device. + +ROMSET: +None required. + +$end +$info=wd33c93a +$mame +0.206 + +Western Digital WD33C93A SCSI Controller, , ???? + +DRIVER: +devices/machine/wd33c9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Western Digital WD33C93A SCSI Controller' device. + +ROMSET: +None required. + +$end +$info=wd33c93b +$mame +0.206 + +Western Digital WD33C93B SCSI Controller, , ???? + +DRIVER: +devices/machine/wd33c9x.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Western Digital WD33C93B SCSI Controller' device. + +ROMSET: +None required. + +$end +$info=wd37c65c +$mame +0.184 + +Western Digital WD37C65C FDC, , ???? + +DRIVER: +devices/machine/upd765.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Western Digital WD37C65C FDC'. +- 0.184: Added 'WD37C65C' device. + +ROMSET: +None required. + +$end +$info=wd7600 +$mame +0.154 + +Western Digital WD7600 chipset, , ???? + +DRIVER: +devices/machine/wd7600.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Bulk replace uintN_t to uN [Angelo Salese]. +- 0.280: Get rid of vestigial 1-filled ISA ROM region; change keyboard controller to PS/2. Fix teradrive POST keyboard error [Angelo Salese]. +- 0.186: Changed description to 'Western Digital WD7600 chipset'. +- 0.154: Added 'WD 7600 chipset' device. + +ROMSET: +None required. + +$end +$info=wd90c00_jk +$mame +0.257 [Angelo Salese] + +Western Digital WD90C00-JK Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C00-JK Graphics Card' device. + +ROMSET: +90112 bytes in 5 files / 56.60Kb packed + +$end +$info=wd90c00_vga +$mame +0.257 [Angelo Salese] + +Western Digital WD90C00 "PVGA1B" VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Western Digital WD90C00 "PVGA1B" VGA i/f'. +- 0.257: Angelo Salese added 'Western Digital WD90C00 "PVGA1B" VGA Controller' device. + +ROMSET: +None required. + +$end +$info=wd90c10_romless +$mame +0.280 [Angelo Salese] + +Western Digital WD90C10 ROM-less VGA, , ???? + +DRIVER: +pc/teradrive.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.280: Angelo Salese added 'Western Digital WD90C10 ROM-less VGA' device. + +ROMSET: +None required. + +$end +$info=wd90c11_lr +$mame +0.257 [Angelo Salese] + +Western Digital WD90C11-LR Graphics Card "1024 CX", , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C11-LR Graphics Card "1024 CX"' device. + +ROMSET: +32768 bytes in 1 file / 17.77Kb packed + +$end +$info=wd90c11a_vga +$mame +0.257 [Angelo Salese] + +Western Digital WD90C11A "PVGA1C" VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Western Digital WD90C11A "PVGA1C" VGA i/f'. +- 0.257: Angelo Salese added 'Western Digital WD90C11A "PVGA1C" VGA Controller' device. + +ROMSET: +None required. + +$end +$info=wd90c26_vga +$mame +0.257 [Angelo Salese] + +Western Digital WD90C26 VGA Controller, , ???? + +DRIVER: +devices/video/wd90c26.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C26 VGA Controller' device. + +ROMSET: +None required. + +$end +$info=wd90c30_lr +$mame +0.257 [Angelo Salese] + +Western Digital WD90C30-LR Graphics Card "1024 DX", , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C30-LR Graphics Card "1024 DX"' device. + +ROMSET: +98304 bytes in 3 files / 40.44Kb packed + +$end +$info=wd90c30_vga +$mame +0.257 [Angelo Salese] + +Western Digital WD90C30 "PVGA1D" VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Western Digital WD90C30 "PVGA1D" VGA i/f'. +- 0.257: Angelo Salese added 'Western Digital WD90C30 "PVGA1D" VGA Controller' device. + +ROMSET: +None required. + +$end +$info=wd90c31_lr +$mame +0.257 [Angelo Salese] + +Western Digital WD90C31-LR Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C31-LR Graphics Card' device. + +ROMSET: +32768 bytes in 2 files / 21.73Kb packed + +$end +$info=wd90c31_vga +$mame +0.257 [Angelo Salese] + +Western Digital WD90C31 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Western Digital WD90C31 VGA i/f'. +- 0.257: Angelo Salese added 'Western Digital WD90C31 VGA Controller' device. + +ROMSET: +None required. + +$end +$info=wd90c31a_lr +$mame +0.257 [Angelo Salese] + +Western Digital WD90C31A-LR Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C31A-LR Graphics Card' device. + +ROMSET: +98304 bytes in 2 files / 37.39Kb packed + +$end +$info=wd90c31a_zs +$mame +0.257 [Angelo Salese] + +Western Digital WD90C31A-ZS Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C31A-ZS Graphics Card' device. + +ROMSET: +32768 bytes in 1 file / 18.19Kb packed + +$end +$info=wd90c33_vga +$mame +0.257 [Angelo Salese] + +Western Digital WD90C33 VGA i/f, , ???? + +DRIVER: +devices/video/pc_vga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.264: Changed description to 'Western Digital WD90C33 VGA i/f'. +- 0.257: Angelo Salese added 'Western Digital WD90C33 VGA Controller' device. + +ROMSET: +None required. + +$end +$info=wd90c33_zz +$mame +0.257 [Angelo Salese] + +Western Digital WD90C33-ZZ Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C33-ZZ Graphics Card' device. + +ROMSET: +65536 bytes in 1 file / 18.52Kb packed + +$end +$info=wd90c90_jk +$mame +0.257 [Angelo Salese] + +Western Digital WD90C90-JK Graphics Card, , ???? + +DRIVER: +devices/bus/isa/svga_paradise.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.257: Angelo Salese added 'Western Digital WD90C90-JK Graphics Card' device. + +ROMSET: +65536 bytes in 1 file / 15.00Kb packed + +$end +$info=wd9710_pci +$mame +0.263 [Angelo Salese] + +Western Digital WD9710-MZ, , ???? + +DRIVER: +devices/bus/pci/wd9710_pci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Preliminary +Save State: Unsupported + +WIP: +- 0.287: Add extended ports so that it doesn't drop in MDA mode [Angelo Salese]. +- 0.263: Angelo Salese added 'Western Digital WD9710-MZ' device. + +ROMSET: +65536 bytes in 1 file / 18.15Kb packed + +$end +$info=wdxt_gen +$mame +0.144 + +Western Digital WDXT-GEN (Amstrad PC1512/1640), , ???? + +DRIVER: +devices/bus/isa/wdxt_gen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.144: Added 'Western Digital WDXT-GEN (Amstrad PC1512/1640)' device. + +ROMSET: +10240 bytes in 2 files / 3.93Kb packed + +$end +$info=we32100 +$mame +0.218 [AJR] + +AT&T WE32100, , ???? + +DRIVER: +devices/cpu/we32000/we32100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: AJR added 'AT&T WE32100' device. + +ROMSET: +None required. + +$end +$info=wfart +$mame +0.274 [David Haywood, TeamEurope] + +TV Art Design Center, WinFun, 200? + +Winfun TV Art Design Center 5510-01. TV video and state of the art drawing center; plug into TV for instant design and game play 10 fun drawing activities and creative games; 10 color art pad and color mixing button for blending; imaginative designing with shapes, stencils and airbrush technique; simple stylus tool for easy drawing technique (source: https://www.buyon.pk/winfun-tv-art-design-center-5510-01?srsltid=afmbooqftbazwiukjo_ejvndqika8tnwj87zzunq1wnnm2wnyarz_fod). + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.274: David Haywood, TeamEurope added 'WinFun TV Art Design Center' system. + +ROMSET: +8388608 bytes in 1 file / 1.09Mb packed + +$end +$info=wfcentro +$mame +0.224 [ClawGrip, Sean Riddle, David Haywood] + +Centro TV de Diseno Artistico (Spain), WinFun, 200? + +Console TV game plug-and-play WinFun "Artistic Design TV Center," marketed in Spain as a device for drawing and creativity. Compact design with a pen-shaped/stylus-like controller that interacts with the screen via your TV. Includes built-in artistic mini-games: free drawing, coloring, visual puzzles, and simple creative activities featuring basic 2D graphics. Composite/PAL video output for European TVs; power supplied via an external adapter. Designed for children aged 4–10 as an entry-level educational entertainment tool to help develop basic artistic skills. An inexpensive OEM product without official licenses, typical of discount markets in Spain and Europe during the 2000s–2010s. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: ClawGrip, Sean Riddle and David Haywood added 'WinFun Centro TV de Diseno Artistico (Spain)' system. + +ROMSET: +8388608 bytes in 1 file / 1.13Mb packed + +$end +$info=wfmotor +$mame +0.261 [TeamEurope, David Haywood] + +Motorcycle 30-in-1, WinFun / JungleTac, 200? + +The WinFun / JungleTac Motorcycle 30-in-1 is an inexpensive portable motorcycle-shaped console , manufactured by Chinese companies such as WinFun or JungleTac , known for producing retro-style devices with preinstalled games. This type of console belongs to the category of so-called "retro mini game systems" , that is, inexpensive devices that repurpose dozens of classic games from the 1980s and 1990s, but do not have official licenses for the included titles. They are often sold as gadgets or toys. + +DRIVER: +nintendo/nes_vt09.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'WinFun / JungleTac Motorcycle 30-in-1' system. + +ROMSET: +4194304 bytes in 1 file / 1.05Mb packed + +$end +$info=wg130 +$mame +0.262 [BCM, Devin Acker] + +Casio WG-130, , ???? + +DRIVER: +devices/bus/waveblaster/wg130.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: BCM and Devin Acker added 'Casio WG-130' device. + +ROMSET: +2097152 bytes in 1 file / 1.78Mb packed + +$end +$info=wh8_h_8_64 +$mame +0.280 [Mark Garlanger] + +Heath WH-8-64 64k Dynamic RAM, , ???? + +DRIVER: +devices/bus/heathzenith/h8/wh_8_64.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.280: Mark Garlanger added 'Heath WH-8-64 64k Dynamic RAM' device. + +ROMSET: +None required. + +$end +$info=whacmole +$mame +0.278 [David Haywood, Sean Riddle, TeamEurope] + +Whac-A-Mole (TV Game), Hasbro / Milton Bradley, 2005 + +The Hasbro / Milton Bradley Whac-A-Mole (2005) is a modern and updated version of the iconic mechanical and electronic arcade game Whac-A-Mole, produced by Hasbro under the Milton Bradley (MB) brand, the historic board games and toys company acquired by Hasbro in the 1980s. Launched in 2005, this edition is designed both as an indoor tabletop toy for children and families and as a motor skills activity, and it is crafted to replicate the classic arcade cabinet experience in a compact, safe, and accessible format for home use. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood, Sean Riddle and TeamEurope added 'Hasbro / Milton Bradley Whac-A-Mole (TV Game)' system. + +ROMSET: +4194304 bytes in 1 file / 1.22Mb packed + +$end +$info=whousetc +$mame +0.183 [Vas Crabb, NekoEd] + +Test Console Serial #5, Westinghouse, 1980? + +DRIVER: +westinghouse/testconsole.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.183: Vas Crabb and NekoEd added 'Westinghouse Test Console Serial #5' system. + +ROMSET: +8192 bytes in 2 files / 5.12Kb packed + +$end +$info=wicat +$mame +0.150 [Al Kossow, Robbbert] + +Wicat System 150, Millennium Systems, 1982 + +WICAT set a new standard of price performance with thè introduction of thè System 100. Nowthe System 150, packaged neatly within a CRT housing, offers even greater price performance. Included in a single, trim, desktop unit is thè processor, memory, CRT, Storage and Storage backup. A graphics version of thè System 150 is also available. Thè processor for thè WICAT System 150 is thè Motorola 68000, which runs at 8 MHz and executes approximately one million instructions per second. Although this processor has a 16-bit external data path, internally it supports 32-bit operation. Memory rangesfrom 256 Kbyte of dynamic RAM up to 1.5 Mbyte (source: original brochure). + +DRIVER: +wicat/wicat.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +wicat.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.186: Added 'floppy drive and attached software list (not working) [Nigel Barnes]. +- 0.154: Added 'additional boot ROMs [Al Kossow, Barry Rodewald]. +- 0.150: Al Kossow and Robbbert added skeleton driver of 'Millennium Systems Wicat' system. Softlists added 'for ampro and wicat systems [Kaylee]. + +ROMSET: +104672 bytes in 56 files / 62.45Kb packed + +$end +$info=widgethle +$mame +0.285 [Olivier Galibert] + +Apple Widget drive HLE, , ???? + +DRIVER: +devices/bus/applepp/storagehle.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Olivier Galibert added 'Apple Widget drive HLE' device. + +ROMSET: +None required. + +$end +$info=wiii3spt +$mame +0.282 [David Haywood, TeamEurope] + +Wiii3 TV Entertainment System (7-in-1 Sports), BL, 200? + +It’s a plug-and-play console released in the 2000s, designed to connect to a television. It features seven preloaded sports games, including soccer, tennis, and baseball, with simplified mechanics based on timing and colored buttons. The integrated controller is fixed or cable-connected, while audio and video are output via composite connection. Targeted at a family audience, it offers an immediate and accessible gaming experience typical of TV games from that era. + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'BL Wiii3 TV Entertainment System (7-in-1 Sports)' system. + +ROMSET: +33554432 bytes in 1 file / 4.00Mb packed + +$end +$info=wildfire +$mame +0.159 [hap, Sean Riddle] + +Wildfire (patent), Parker Brothers, 1979 + +This Parker Brothers manufactured game was donated to the Museum in 1982, and includes instructions in both English and French. The plastic case is approximately 20.5cm long x 13.2cm wide x 5.5cm high, with a built in speaker in the rear of the case. A rear battery doors accepts 6AA batteries or an AC adapter. The top surface of the case is divided into two screens. One screen (angled at 45 degrees) records player number (4 people can play), scores in thousands, "free ball gate", "cave", and "tilt". The second flat screen on the top surface of the case resembles the top surface of a pinball machine. Extruded from both sides of the case are "flippers" (source: http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/electronic/handheld/pinball/index.html). + +DRIVER: +handheld/wildfire.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and Artwork Preview. + +WIP: +- 0.262: Renamed TIMER_CALLBACK_MEMBER [hap]. +- 0.244: Remove unused base class since there's only 1 game [hap]. +- 0.159: hap and Sean Riddle added 'Parker Brothers Wildfire (prototype)' system. + +ROMSET: +1536 bytes in 1 file / 1.45Kb packed + +$end +$info=wildking +$mame +0.288 [TeamEurope, David Haywood] + +Wild King (Japan), Sega Toys, 201? + +The "Sega Toys Wild King" (also known in Japan by its full name, Wild King: Saikyou Battle Zukan - ワイルドキング 最強バトル図鑑) is a standalone electronic device that combines elements of a virtual pet and a pocket-sized educational computer, released in the Japanese market by Sega Toys in 2014. + +DRIVER: +tvgames/generalplus_gpl16250_spi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +No resources available. + +WIP: +- 0.288: TeamEurope and David Haywood added 'Sega Toys Wild King (Japan)' system. + +ROMSET: +16777216 bytes in 1 file / 4.17Mb packed + +$end +$info=winbond_w29c020c +$mame +0.282 [Angelo Salese] + +Winbond W29C020C Flash, , ???? + +DRIVER: +devices/machine/intelfsh.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.282: Angelo Salese added 'Winbond W29C020C Flash' device. + +ROMSET: +None required. + +$end +$info=windermere +$mame +0.288 [Nigel Barnes] + +Psion Windermere, , ???? + +DRIVER: +psion/windermere.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Nigel Barnes added 'Psion Windermere' device. + +$end +$info=wirels60 +$mame +0.185 [RebeccaRGB] + +Wireless 60, Kids Station Toys Inc / Jungle Soft, 2010 + +While the Vii itself appears to no longer be in production, JungleTac produced games for at least three other similar plug-and-play consoles, the Zone 60, the Wireless 60, and the Wireless Air 60, largely considered to be the worst gaming console of all time. Many Vii titles and similar games appear on these consoles. However, these consoles' controllers do not have true motion sensors as the Vii does (with the exception of the Wireless Air 60), so the controls are simplified to the point where any motion just triggers a press of the A button. As a result, many of the games need to use power meters to determine distance or power (source: https://en.wikipedia.org/wiki/Vii#Zone_60_and_Wireless_60). + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Kids Station Toys Inc / Jungle Soft'. +- 0.185: RebeccaRGB added 'Jungle Soft/Kids Station Toys Inc Wireless 60' system. Made P2 IO port optional [RebeccaRGB]. + +ROMSET: +67108864 bytes in 1 file / 19.57Mb packed + +$end +$info=wiwcs +$mame +0.227 [foone] + +Where in the World Is Carmen Sandiego? (handheld), Basic Fun, 2018 + +One of the most popular computer games of all time, where in the world is Carmen sandiego, is back in this handheld edition! Now, a whole new generation can enjoy this classic crime-solving game! Complete the missions by traveling around the world to find clues and catch the villains working for Carmen sandiego, the international criminal mastermind. Make it to the end for a chance to catch Carmen sandiego herself – don't let her get away! (source: https://www.amazon.com/Basic-Fun-Sandiego-Handheld-Electronic/dp/B07PRYTWPP). + +DRIVER: +handheld/generalplus_gpl951xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.227: foone added 'Basic Fun Where in the World is Carmen Sandiego? (Handheld)' system. + +ROMSET: +8389632 bytes in 2 files / 916.93Kb packed + +$end +$info=wiwi18 +$mame +0.218 [Team Europe, David Haywood] + +WiWi 18-in-1 Sports Game, Hamy System, 200? + +Console TV game plug-and-play economical model with 18 preinstalled sports games. Compact design featuring a wireless controller, composite/PAL video output for European TVs, and power supplied via an external adapter. The games include simplified versions of soccer, tennis, basketball, hockey, and track and field—run on embedded 8-bit hardware; the “18-in-1” label is purely marketing-driven. Basic 2D graphics, mono audio, and repetitive gameplay. Designed for children and discount markets as occasional entertainment, typical of low-cost consoles from the pre-smartphone era lacking connectivity or expandability. + +DRIVER: +tvgames/spg2xx_wiwi.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: Team Europe and David Haywood Sports Game added 'Hamy System WiWi 18-in-1 Sports Game' system. + +ROMSET: +16777216 bytes in 1 file / 5.88Mb packed + +$end +$info=wizatron +$mame +0.156 [Sean Riddle, hap] + +Wiz-A-Tron, Texas Instruments, 1977 + +The WIZ-A-TRON was introduced soon after the rare MATH MAGIC. The only difference is the design of the keyboard plate, from the technology both toys are identical. The beautiful WIZ-A-TRON is a variation of the Little Professor. The Little Professor gives you one of ten-thousands pre-programmed math questions and you have to type the correct answer. The WIZ-A-TRON works different: You have to type the question and the answer ! The wizard gives you only a correct or wrong answer. Wizatron_PCB.jpg (68786 Byte)Dismantling the WIZ-A-TRON reveals an internal construction already known from the Little Professor. The only differences are a missing sliding switch and another software programmed into the single-chip calculator circuit (source: http://www.datamath.org/Edu/WizATron.htm). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.156: Sean Riddle and hap added skeleton driver of 'Texas Instruments Wiz-A-Tron' system. + +ROMSET: +3175 bytes in 5 files / 1.78Kb packed + +$end +$info=wizzard +$mame +0.131 [Curt Coder] + +Wizzard (Oceania), Dick Smith Electronics, 1982 + +Dick Smith is a maker of pong systems, cheap computers, and clone game systems. They made this Creatavision copy in addition to several PC 50X and 1292 machines. Pretty much the same thing as the OG version except for minor color variations and this console being a PAL unit, of course. There are also several add-ons that turn this machine into a makeshift computer, including disk drives, printers, modems, etc. Games came on Cartridges and tapes. Machine is compatible with the Colecovision via adapter (source: http://ultimateconsoledatabase.com/others/dick_smith_wizzard.htm). + +DRIVER: +vtech/crvision.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +crvision.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.131: Curt Coder added 'Dick Smith Electronics Wizzard (Oceania)' system. + +$end +$info=wk1600 +$mame +0.275 [Edward d-tech, Devin Acker] + +WK-1600, Casio, 2000 + +The Casio WK-1600 is an electronic keyboard manufactured by Casio, a Japanese company renowned for its digital musical instruments, calculators and clocks. The WK-1600 belongs to the category of arranger keyboards, designed for musicians of all levels, from the hobbyist to the up-and-coming professional. It is equipped with numerous features that make it versatile for composing, performing and learning music. + +DRIVER: +casio/wk1800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Edward d-tech, Devin Acker added 'Casio WK-1600' system. + +$end +$info=wk1800 +$mame +0.275 [Edward d-tech, Devin Acker] + +WK-1800, Casio, 2000 + +The Casio WK-1800 is an advanced electronic keyboard manufactured by Casio, a Japanese company renowned for its digital musical instruments. The WK-1800 belongs to the category of arranger keyboards, designed to offer professional functionality to musicians of all levels, from the hobbyist to the up-and-coming professional. It is especially prized for its versatility, advanced features, and high-quality sound. + +DRIVER: +casio/wk1800.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.275: Edward d-tech, Devin Acker added 'Casio WK-1800' system. + +ROMSET: +9104790 bytes in 4 files / 6.54Mb packed + +$end +$info=wldsoctv +$mame +0.225 [David Haywood, Sean Riddle] + +World Soccer TV Game 10-in-1 (PAL), Taikee, 200? + + + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=PWMQ6SDJBCk + +WIP: +- 0.225: David Haywood and Sean Riddle added 'Taikee World Soccer TV Game 10-in-1 (PAL)' system. + +ROMSET: +4194304 bytes in 1 file / 1.36Mb packed + +$end +$info=wlsair60 +$mame +0.195 [BeckyRGB] + +Wireless Air 60, Jungle Soft / Kids Station Toys Inc, 2010 + +The Wireless Air 60 (or WirelessAir60) is a follow-up to the infamous Wireless60 console, made by the same company, JungleTac. While that was a rip-off of the Wii, the Wireless Air 60's design is rip-off of Microsoft's Kinect and Sony's EyeToy. The funny thing is that the console was actually released right after the Kinect was, while the Kinect was experiencing problems and receiving wild backlash (source: http://crappy-games.wikia.com/wiki/Wireless_Air_60). + +DRIVER: +tvgames/generalplus_gpl16250_nand.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.196: Changed manufacturer to 'Jungle Soft / Kids Station Toys Inc'. +- 0.195: BeckyRGB added 'Jungle Soft Wireless Air 60' system. + +ROMSET: +138412032 bytes in 1 file / 33.32Mb packed + +$end +$info=wmbullet +$mame +0.140 [Curt Coder] + +Bullet, Wave Mate, 1982 + +The Wave Mate Bullet was a Z80 single-board computer from the late 1970's and early 1980's which used the CP/M operating' system. This computer is rarely seen now but has historical value as an early microcomputer pioneer. It was sold in Australia, the USA and Europe and was apparently popular in academic settings. The Wave Mate Bullet runs CP/M 3.0 and CP/M 2.2 is available. It is available in many configurations but typically is found in a small chassis with two 96 tracks per inch 5?" floppy disk drives. The 5?" disks were formatted on both sides with five 1024 byte sectors per track with 80 tracks per side for a total of 800K per disk (source: http://en.wikipedia.org/wiki/Wave_Mate_Bullet). + +DRIVER: +wavemate/bullet.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +wmbullet.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual, Marquee and PCB. + +WIP: +- 0.152: Fixed floppy [Curt Coder]. +- 0.148u5: Refactored to use a serial terminal connected to an RS-232 port [Curt Coder]. +- 0.146u3: Added 'software list for floppies [Curt Coder]. +- 0.145u3: Renamed (bullet) to (wmbullet) [Tafoid]. +- 0.144u7: Implemented Wave Mate Bullet Revision F hardware, a ROM dump is missing though [Curt Coder]. Renamed (wmbullet) to (bullet). +- 0.144u1: Renamed (bullet) to (wmbullet). +- 0.142u6: Fixed terminal input [Curt Coder]. +- 0.141: Added 'PCB layout, devices, DMA, floppy, terminal. cpm22wmb.imd loads and pretty much works [Curt Coder]. +- 0.140: Curt Coder added skeleton driver of 'WaveMate Bullet' system. + +ROMSET: +32 bytes in 1 file / 0.04Kb packed + +$end +$info=wmbulletf +$mame +0.144u7 [Curt Coder] + +Bullet (Revision F), Wave Mate, 1984 + +The Wave Mate Bullet was a Z80 single-board computer from the late 1970's and early 1980's which used the CP/M operating' system. This computer is rarely seen now but has historical value as an early microcomputer pioneer. It was sold in Australia, the USA and Europe and was apparently popular in academic settings. The Wave Mate Bullet runs CP/M 3.0 and CP/M 2.2 is available. It is available in many configurations but typically is found in a small chassis with two 96 tracks per inch 5?" floppy disk drives. The 5?" disks were formatted on both sides with five 1024 byte sectors per track with 80 tracks per side for a total of 800K per disk (source: http://en.wikipedia.org/wiki/Wave_Mate_Bullet). + +DRIVER: +wavemate/bullet.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +wmbullet.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.145u3: Renamed (bulletf) to (wmbulletf) [Tafoid]. +- 0.144u7: Curt Coder added skeleton driver of 'Bullet (Revision F)' system. + +$end +$info=wmega +$mame +0.133 [David Haywood] + +Wondermega (Japan, NTSC), Sega, 1992 + +The Wondermega is a combined Sega Mega Drive and Mega CD which was made by JVC/Victor and was initially released in 1992. It features a DSP for audio enhancement, a MIDI output jack, two microphone inputs and S-video output. In 1993, a redesigned model known as the Wondermega M2 was released, which dropped several features (including the MIDI output, DSP and motorized disc door) but added 'wireless controllers (source: http://segaretro.org/Wondermega). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.133: David Haywood added 'SEGA Wondermega (Japan, NTSC)' system. + +ROMSET: +131072 bytes in 1 file / 83.56Kb packed + +$end +$info=wmegam2 +$mame +0.142 [Justin Kerk] + +Wondermega M2 (Japan, NTSC), Victor, 1993 + +The Wondermega is a combined Sega Mega Drive and Mega CD which was made by JVC/Victor and was initially released in 1992. It features a DSP for audio enhancement, a MIDI output jack, two microphone inputs and S-video output. In 1993, a redesigned model known as the Wondermega M2 was released, which dropped several features (including the MIDI output, DSP and motorized disc door) but added 'wireless controllers. Sweeping changes were made in the RG-M2 model, released by Victor in 1993. The DE-9 controller ports have been moved to the back, and in their place, an infrared receiver. M2 wireless controllers are very different in design from Sega's models and feature six buttons. The M2 employs numerous cost-cutting measures, resulting in a slightly smaller unit with a sleeker design (source: http://segaretro.org/Wondermega). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Justin Kerk added 'Victor Wondermega M2 (Japan, NTSC) (not working)' system. + +ROMSET: +131072 bytes in 1 file / 85.85Kb packed + +$end +$info=wofch +$mame +0.130 [Paul Leaman] + +Tenchi wo Kurau II: Sekiheki no Tatakai (CPS Changer, Japan 921031), Capcom, 1994 + + + +DRIVER: +capcom/cps1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.130: Paul Leaman added 'CPS Changer / Tenchi Wo Kurau II (Japan 921031)' system. + +ROMSET: +7474991 bytes in 29 files / 3.76Mb packed + +$end +$info=wol260 +$mame +0.282 [David Haywood, TeamEurope, AJR] + +260 in 1 Handheld Game (Wolsen), Wolsen, 201? + +It’s a handheld console with a color LCD screen and 260 preloaded games, primarily simplified clones of arcade and 8-bit console titles. It features an integrated controller with directional and action buttons, battery power, and a built-in speaker. It does not support cartridges or updates, offering an immediate and nostalgic gaming experience for casual players. Designed for on-the-go fun, it combines compactness with a variety of content. + +DRIVER: +nintendo/nes_vt42xx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood, TeamEurope and AJR added 'Wolsen 260 in 1 Handheld Game (Wolsen)' system. + +ROMSET: +33554432 bytes in 1 file / 9.59Mb packed + +$end +$info=wordlnch +$mame +0.277 [TeamEurope, David Haywood] + +Word Launch (UK), LeapFrog, 2007 + +"LeapFrog Word Launch" is an interactive educational toy produced by LeapFrog, a company known for its products dedicated to children's learning through play. "Word Launch" (which translates to Italian as "Lancio di Parole") is designed to help toddlers develop language and reading skills, making learning fun and engaging. + +DRIVER: +tvgames/spg2xx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.277: TeamEurope and David Haywood added 'LeapFrog Word Launch (UK)' system. + +ROMSET: +8388608 bytes in 1 file / 3.38Mb packed + +$end +$info=wowwg +$mame +0.218 [Team Europe, David Haywood] + +Wow Wireless Gaming (PAL), Wow, 200? + +Wow Wireless Gaming is a wii clone manifactured by an unknown company and the games developed by an unknow company.Most of the games in this console steal graphics from exiting games (source: https://bootleggames.fandom.com/wiki/Wow_Wireless_Gaming). + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: Changed description to 'Wow Wireless Gaming (PAL)'. +- 0.218: Team Europe and David Haywood added 'Wow Wireless Gaming' system. + +ROMSET: +16777216 bytes in 1 file / 6.39Mb packed + +$end +$info=wpc250 +$mame +0.216 [rfka01] + +PC-250/16, Wang Laboratories, Inc., 1981 + + + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: rfka01 added 'Wang Laboratories, Inc. PC-250/16' system. + +ROMSET: +98304 bytes in 3 files / 41.34Kb packed + +$end +$info=wren +$mame +0.283 [Nigel Barnes, anonymous] + +Wren Executive, Thorn EMI, 1984 + +Computer desktop britannico rilasciato nel 1984, pensato per l’uso professionale e domestico. Basato su processore Zilog Z80A a 4 MHz, esegue il sistema operativo CP/M 2.2 e offre 64 KB di RAM (espandibili). È caratterizzato da un elegante case in legno, un display monocromatico integrato da 12 pollici e supporto per due unità floppy disk da 5,25". Include porte seriali e parallele per periferiche, ed è noto per la sua costruzione robusta e l’attenzione al design, tipica dei sistemi destinati a un pubblico executive dell’epoca. + +DRIVER: +misc/wren.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +wren_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Nigel Barnes and anonymous added 'Thorn EMI Wren Executive' system. + +ROMSET: +16384 bytes in 2 files / 10.77Kb packed + +$end +$info=wrinkles +$mame +0.212 [hap, David Viens] + +Talking Wrinkles, Lakeside / Coleco / Ganz Bros, 1986 + +Wrinkles?is a discontinued line of?plush toys?previously manufactured by?Canadian?toy company?Ganz Bros?released in Canada in 1985. The toys are identified by their characteristic wrinkled faces and clothing. They were based on the?hound breed?of dog. The original design was created by Senitt Puppets, based in Carnarvon, Ontario.?Catherine Senitt?designed and sold handmade puppets for over twenty years throughout the United States and Canada (source: https://en.m.wikipedia.org/wiki/Wrinkles_(toy)). + +DRIVER: +coleco/wrinkles.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.254: Changed manufacturer to 'Lakeside / Coleco / Ganz Bros'. +- 0.236: Added most of the sensors [hap]. +- 0.212: hap and David Viens added 'Coleco/Ganz Talking Wrinkles' system. + +ROMSET: +32768 bytes in 1 file / 26.11Kb packed + +$end +$info=wrlshunt +$mame +0.195 [BeckyRGB] + +Wireless Hunting Video Game System, Hamy / Kids Station Toys Inc, 2011 + +The Wireless Hunting Video Game System, or simply called "Wireless" is another console made by Kids Station Toys, which created the Wireless60 and Wireless Air 60. The system looked similar to the Zone 60 and has 5 separate cables to hook it up: 3 AV Cables, Power Adapter and a Light Bar for the gun. The system is extremely rare, and is available for either $60 or $110 (source: https://crappygames.miraheze.org/wiki/Wireless_Hunting_Video_Game_System). + +DRIVER: +tvgames/generalplus_gpl16250_romram.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and Control Panel. + +WIP: +- 0.203: Renamed (wireless) to (wrlshunt). +- 0.195: BeckyRGB added 'Jungle Soft Wireless' system. Fixed Flash size [incog]. + +ROMSET: +134217728 bytes in 1 file / 44.42Mb packed + +$end +$info=ws_cart_slot +$mame +0.155 + +Wonderswan Cartridge Slot, , ???? + +DRIVER: +devices/bus/wswan/slot.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Wonderswan Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=ws_eeprom +$mame +0.155 + +Wonderswan Carts w/EEPROM, , ???? + +DRIVER: +devices/bus/wswan/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Wonderswan Carts w/EEPROM' device. + +ROMSET: +None required. + +$end +$info=ws_rom +$mame +0.155 + +Wonderswan Standard Carts, , ???? + +DRIVER: +devices/bus/wswan/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Wonderswan Standard Carts' device. + +ROMSET: +None required. + +$end +$info=ws_sram +$mame +0.155 + +Wonderswan Carts w/SRAM, , ???? + +DRIVER: +devices/bus/wswan/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.155: Added 'Wonderswan Carts w/SRAM' device. + +ROMSET: +None required. + +$end +$info=ws_wwitch +$mame +0.228 [AJR] + +WonderWitch, , ???? + +DRIVER: +devices/bus/wswan/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.228: AJR added 'WonderWitch' device. + +ROMSET: +None required. + +$end +$info=wscolor +$mame +0.106 [Wilbert Pol] + +WonderSwan Color, Bandai, 2000 + +The WonderSwan Color was released on December 9, 2000 in Japan, and was a moderate success. The original WonderSwan had only a black and white screen. Although the WonderSwan Color was slightly larger and heavier (7 mm and 2 g) compared to the original WonderSwan, the color version featured 512Kb of RAM and a larger color LCD screen. In addition, the WonderSwan Color is compatible with the original WonderSwan library of games. Prior to WonderSwan's release, Nintendo had a virtual monopoly in the Japanese video game handheld market. After the release of the WonderSwan Color, Bandai took approximately 8% of the market share in Japan partly due to its low price of ?6800 Japanese yen (approximately $59 USD) (source: http://en.wikipedia.org/wiki/WonderSwan#WonderSwan_Color). + +DRIVER: +bandai/wswan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +wscolor.xml, wswan.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and Artwork Preview. + +WIP: +- 0.261: BugFIX #08781 [DIP/Input] (bandai/wswan.cpp) wswan, wscolor: Buttons are not numbered from left to right [ICEknight]. +- 0.106: Wilbert Pol added 'Bandai WonderSwan/WonderSwan Color' system. + +ROMSET: +10240 bytes in 2 files / 5.24Kb packed + +$end +$info=wscolor_video +$mame +0.277 [cam900] + +Bandai WonderSwan Color VDP, , ???? + +The Bandai WonderSwan Color VDP is a key hardware component of the Bandai WonderSwan Color handheld console, launched in Japan in 1999. The term VDP stands for Video Display Processor, and indicates the graphics chip responsible for generating the video signal and handling on-screen graphics elements. This console was designed by Bandai, with technical help from Gunpei Yokoi (the creator of Game Boy and Metroid), formerly of Nintendo, and was one of the attempts to compete with the dominance of Game Boy Color in the handheld console market at the time. + +DRIVER: +bandai/wswan_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: cam900 added 'Bandai WonderSwan Color VDP' device. + +ROMSET: +None required. + +$end +$info=wss +$mame +0.287 [Angelo Salese] + +Microsoft Windows Sound System (original design), , ???? + +DRIVER: +devices/bus/isa/wss.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Angelo Salese added 'Microsoft Windows Sound System (original design)' device. + +ROMSET: +None required. + +$end +$info=wswan +$mame +0.105 [Anthony Kruize, Wilbert Pol] + +WonderSwan, Bandai, 1999 + +WonderSwan was a line of handheld game consoles produced in Japan by Bandai between 1999 and 2003. It was developed by the late Gunpei Yokoi's company Koto and Bandai. The WonderSwan was made to compete with the Neo Geo Pocket Color and the market leader Nintendo's Game Boy Color (even though the developer for the WonderSwan, Gunpei Yokoi, developed the original Nintendo Game Boy). The original WonderSwan was later replaced by the WonderSwan Color; although some WonderSwan Color games are compatible with the original WonderSwan, many are designed exclusively for the WonderSwan Color and show a message such as "This cartridge is for WonderSwan Color only" when run on the original WonderSwan (source: http://en.wikipedia.org/wiki/WonderSwan). + +DRIVER: +bandai/wswan.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +wswan.xml, wscolor.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, Marquee and Artwork Preview. + +WIP: +- 0.261: BugFIX #08781 [DIP/Input] (bandai/wswan.cpp) wswan, wscolor: Buttons are not numbered from left to right [ICEknight]. Zerofill class variables, swap button orientation [hap]. +- 0.201: Converted to device_rom_interface and added 'clock change support [smf]. +- 0.145: Converted rotation to core method used by lynx. Controls are rotated with the console for vertical games buffered sprite table data (fixes pbobble etc.) Corrected voice audio mode (voice volume is unsigned not signed) [Huygens]. +- 0.144u2: Fixed bug 2045. this fixes crash in several wswan games Morita Shougi, Chocobo Dungeon, World Stadium, World Stadium '99 and the two Medarot games) and possibly in some wscolor games too [Fabio Priuli]. +- 0.141: Tokenized audio state [Atari Ace]. +- 0.105: Anthony Kruize, Wilbert Pol added 'Bandai WonderSwan' system. + +ROMSET: +4224 bytes in 2 files / 2.91Kb packed + +$end +$info=wswan_sound +$mame +0.149u1 + +WonderSwan Custom Sound, , ???? + +DRIVER: +shared/wswansound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Changed description to 'WonderSwan Custom Sound'. +- 0.149u1: Added 'WonderSwan Audio Custom' device. + +ROMSET: +None required. + +$end +$info=wswan_video +$mame +0.156 + +Bandai WonderSwan VDP, , ???? + +DRIVER: +bandai/wswan_v.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Changed description to 'Bandai WonderSwan VDP'. +- 0.156: Added 'Bandai WonderSwan VDP' device. + +ROMSET: +None required. + +$end +$info=wtalker +$mame +0.254 [hap, Sean Riddle] + +Weight Talker, Technasonic, 1985 + +A Technasonic Weight Talker scale. This battery-operated electronic scale features volume adjustment, two greetings, pound or kilogram measurements and memory capabilities. It was made in Hong Kong and has a serial number of ?88391364? (source: https://www.ebth.com/items/7377895-technasonic-weight-talker-electronic-talking-scale-with-memory). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.254: hap and Sean Riddle added 'Technasonic Weight Talker' system. + +ROMSET: +19331 bytes in 4 files / 14.77Kb packed + +$end +$info=wtl3132 +$mame +0.214 [Patrick Mackinlay] + +Weitek 3132, , ???? + +DRIVER: +devices/machine/wtl3132.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.214: Patrick Mackinlay added 'Weitek 3132' device. + +ROMSET: +None required. + +$end +$info=wto2840sp +$mame +0.268 [Arcade Hacker, ClawGrip] + +Web Touch One (model 2840, Terra, Spanish), Alcatel, 1999 + + + +DRIVER: +skeleton/webtouchone.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title and machine picture (in "Cabinet" collection). + +WIP: +- 0.268: Arcade Hacker and ClawGrip added 'Alcatel Web Touch One (model 2840, Terra, Spanish)' system. + +ROMSET: +10878976 bytes in 4 files / 5.89Mb packed + +$end +$info=wxstar4k +$mame +0.219 [R. Belmont, Techknight] + +WeatherSTAR 4000, Applied Microelectronics Institute/The Weather Channel, 1990 + +he Weather Star 4000 was the first WeatherStar model capable of displaying graphics. First developed in 1988, it was introduced in early 1990.[5] It was designed and manufactured by Canadian electronics company Applied Microelectronics Institute (now Amirix). The first Star 4000s were programmed to operate in a text-only mode (displayed over stylized graphical backgrounds), similar to the STAR III, but with two improvements: an improved font was introduced, as was a graphical radar product at the end of the local forecast segment, showing precipitation that was occurring in the viewer's local geographic area. The first version was just a static (current) image. A second version was added 'in the fall of 1992, and was a loop showing radar data logged during the previous 90 minutes. Within a brief period of time, the Weather Star 4000 began to produce graphically based local forecast segments, including maps for the regional observation and forecast products. Until 1995, the Star 4000 incorporated a narration track provided by Dan Chandler into the software, which introduced forecast products presented in each flavor; the tracks could be programmed to play either on certain products or all that were featured during that particular flavor. A customized version of the Weather Star 4000 was used by The Weather Network until 1997, when it switched to a technically different system to disseminate local weather information, known as PMX. Due to the cost of upgrading to more advanced units including the IntelliStar, the Weather Star 4000 remained in use in some smaller communities as late as 2014, although it was already being gradually phased out in some areas in favor of the more recent models at that time (source: https://en.wikipedia.org/wiki/WeatherStar#WeatherStar_4000). + +DRIVER: +amirix/wxstar4000.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.219: R. Belmont and Techknight added 'Applied Microelectronics Institute/The Weather Channel WeatherSTAR 4000' system. + +ROMSET: +253952 bytes in 8 files / 38.37Kb packed + +$end +$info=wy100 +$mame +0.201 [Al Kossow] + +WY-100, Wyse Technology, 1981 + +The Wyse WY-100 terminal was introduced in November, 1981 at a price of $995. In June, 1983 the 12-inch screen was upgraded to a 14-inch screen (source: https://terminals-wiki.org/wiki/index.php/Wyse_WY-100). + +DRIVER: +wyse/wy100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.263: Add half-intensity display for protected characters [AJR]. +- 0.262: Enable diagnostic self-test. Customize loopback device to remove need for hack [AJR]. +- 0.201: Al Kossow added 'Wyse Technology WY-100' system. + +ROMSET: +6144 bytes in 2 files / 4.22Kb packed + +$end +$info=wy100_loopback +$mame +0.262 [AJR] + +WY-100 Printer Loopback (3 to 20), , ???? + +DRIVER: +wyse/wy100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: AJR added 'WY-100 Printer Loopback (3 to 20)' device. + +ROMSET: +None required. + +$end +$info=wy100kb +$mame +0.212 + +WY-100 Keyboard, , ???? + +DRIVER: +wyse/wy50kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'WY-100 Keyboard' device. + +ROMSET: +None required. + +$end +$info=wy120 +$mame +0.201 [Robbbert] + +WY-120 (v1.4), Wyse Technology, 1992 + +The WY-150/WY-120 and WY150ES/WY-120ES multi-personality display terminals are designed to work with the widest range of computers and applications, and set an ergonomic standard for the industry. Its repertoire of personalities, unparalleled ergonomics, and low emissions on the ES model make the WY-150 the top model of its class (source: original Wyse brochure). + +DRIVER: +wyse/wy150.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Changed description to 'WY-120 (v1.4)'. +- 0.201: Robbbert added 'Wyse Technology WY-120' system. + +ROMSET: +65536 bytes in 1 file / 48.65Kb packed + +$end +$info=wy150 +$mame +0.192 [Robbbert] + +WY-150 (v1.0), Wyse Technology, 1991 + +The Wyse WY-150 terminal was introduced in November, 1988 at a price of $549 (source: http://terminals-wiki.org/wiki/index.php/Wyse_WY-150). + +DRIVER: +wyse/wy150.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Flyer. + +WIP: +- 0.207: Changed description to 'WY-150 (v1.0)'. +- 0.192: Robbbert added 'Wyse WY-150' system. + +ROMSET: +196608 bytes in 3 files / 140.60Kb packed + +$end +$info=wy160 +$mame +0.192 [Robbbert] + +WY-160 (v1.7), Wyse Technology, 1994 + +As the premium Wyse monochrome terminal, the WY-160 delivers advanced capabilities, multiple personalities, and low emissions unmatched by any other general purpose terminals. ASCII/ANSI/PCTerm/PCGraphics personalities Dual host support with independently configurable sessions 76 Hz refresh rate with overscan High-resolution 10 x 20 character cell One parallel port and two serial ports, up to 115.2 Kbaud Multiple display formats Exceeds the most stringent ergonomic and safety standards in the world (source: original Wyse brochure). + +DRIVER: +wyse/wy150.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Changed description to 'WY-160 (v1.7)'. +- 0.192: Robbbert added 'Wyse WY-160' system. + +ROMSET: +65536 bytes in 1 file / 49.12Kb packed + +$end +$info=wy185es +$mame +0.242 [Bitsavers] + +WY-185ES (v2.0), Wyse Technology, 1991 + +The WY-185ES is the only affordable terminal in today's market with complete DEC VT320 compatibility and advanced features - from Wyse Technology, the world's leading DEC-compatible terminal vendor. High-resolution character mode for superior quality text and backward compatibility with VT220 softfont High-quality keyboard for superior touch 85 Hz refresh and overscan video for superior flicker-free display. Exceeds the world 's most stringent ergonomic and safety standards Wyse modular connector for easy installation +EPA Energy Star compliant (source: http://bitsavers.informatik.uni-stuttgart.de/pdf/wyse/brochures/wy185.pdf). + +DRIVER: +wyse/wy55.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.262: Clock correction. Add EPCI device [AJR]. +- 0.242: Bitsavers added 'Wyse Technology WY-185ES (v2.0)' system. + +ROMSET: +65536 bytes in 1 file / 47.95Kb packed + +$end +$info=wy220001 +$mame +0.214 [rfka01] + +WYSEpc 286, Wyse, 198? + +This powerful computer is based on the high-performance 16-bit Intel 80286 microprocessor. It is functionally compatible both in hardware and software with the IBM PC AT. The minimum configuration offers the following features: 640K RAM (random-access read-write memory). A 1.2MB half-height high-density diskette drive. A disk-controller board with connections for two diskette drives and two hard-disk drives (for a maximum of three drives that can be installed at one time inside the system) (source: original Wyse manual). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: rfka01 added 'Wyse WYSEpc 286' system. + +ROMSET: +32768 bytes in 2 files / 21.63Kb packed + +$end +$info=wy30_kbd +$mame +0.270 [AJR] + +WY-30 Keyboard, , ???? + +DRIVER: +devices/bus/wysekbd/wysegakb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: AJR added 'WY-30 Keyboard' device. + +ROMSET: +None required. + +$end +$info=wy30p +$mame +0.192 [Robbbert] + +WY-30+ (v1.8), Wyse Technology, 1992 + +The compact, streamlined Wyse 30+ (WY-30+) is the most affordable Wyse terminal, yet it delivers a surprising selection of functions and features: a flat 14-inch screen white, green or amber phosphors, a crisp 80-column display, multiple ASCII emulations, and 41 user-programmable functions for exceptional versatility. The reliable mechanical-switch keyboard provides the superb Wyse "touch and feel" that has become a favorite in the industry. Even the housing combines sleek form with straightforward function: it's only a matter of seconds to open the case for interior access. And, for further ergonomic flexibility, Wyse offers an optional tilt-and-swivel base (source: https://www.vecmar.com/products/productpage.asp?pid=570). + +DRIVER: +wyse/wy30p.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and PCB. + +WIP: +- 0.270: Add keyboard [AJR]. +- 0.207: Changed description to 'WY-30+ (v1.8)'. +- 0.192: Robbbert added 'Wyse WY-30+' system. + +ROMSET: +16384 bytes in 1 file / 14.96Kb packed + +$end +$info=wy325 +$mame +0.241 [Bitsavers] + +WY-325 (v3.2), Wyse Technology, 1994 + +Technical information: https://www.mountaintopprinters.com/wyse-terminal-900979-wyse-p-190.html?= + +DRIVER: +wyse/wy150.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.241: Bitsavers added 'Wyse Technology WY-325 (v3.2)' system. + +ROMSET: +65536 bytes in 1 file / 53.98Kb packed + +$end +$info=wy50 +$mame +0.192 [Robbbert] + +WY-50 (Rev. E), Wyse Technology, 1984 + +The?Wyse WY-50?(commonly referred to as the?Wyse 50) is an ASCII terminal that was designed and manufactured by?Wyse Technology. Introduced in October 1983 at a price of $695, it became Wyse's best selling terminal model until the introduction of the?WY-60?(which was the best-selling ASCII terminal of all time from any manufacturer, outselling all of DEC's VT models combined). The Wyse 50's popularity largely stemmed from its combination of an ultra-low price (half the price of the competition at the time of introduction), and its rich assortment of features which outpaced other budget terminals (source: https://terminals-wiki.org/wiki/index.php/Wyse_WY-50). + +DRIVER: +wyse/wy50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and PCB. + +WIP: +- 0.262: Remove a useless bit of leftover code. Add AUX ports [AJR]. +- 0.207: Added 'preliminary keyboard emulation [AJR]. +- 0.192: Robbbert added 'Wyse WY-50' system. + +ROMSET: +12288 bytes in 2 files / 7.75Kb packed + +$end +$info=wy50kb +$mame +0.207 + +WY-50 Keyboard, , ???? + +DRIVER: +wyse/wy50kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Fixed incorrect mapping for F4 key [AJR]. +- 0.207: Added 'WY-50 Keyboard' device. + +ROMSET: +None required. + +$end +$info=wy55 +$mame +0.192 [Robbbert] + +WY-55 (v2.1), Wyse Technology, 1993 + +The Wyse WY-55 terminal was introduced sometime after the Wyse WY-50, WY-60, WY-120 and WY-150 terminals (source: http://terminals-wiki.org/wiki/index.php/Wyse_WY-55). + +DRIVER: +wyse/wy55.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.207: Changed description to 'WY-55 (v2.1)'. +- 0.192: Robbbert added 'Wyse WY-55' system. + +ROMSET: +131072 bytes in 1 file / 81.87Kb packed + +$end +$info=wy60 +$mame +0.192 [Robbbert] + +WY-60 (RBFNG2), Wyse Technology, 1986 + +The Wyse WY-60 terminal was introduced in April, 1986 at a price of $699. In December, 1986 the price was cut to $599. Features: 14-inch flat display, 7x12 dot character matrix in 10x16 dot matrix character cell with 3 dot descenders, up to 7 pages of local display memory (source: http://terminals-wiki.org/wiki/index.php/Wyse_WY-60). + +DRIVER: +wyse/wy60.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and PCB. + +WIP: +- 0.262: Add AUX ports [AJR]. +- 0.255: Add keyboard emulation and cursor. Add character attributes [AJR]. +- 0.241: Changed description to 'WY-60 (RBFNG2)'. +- 0.207: Changed description to 'WY-60 (set 1)'. +- 0.192: Robbbert added 'Wyse WY-60' system. + +ROMSET: +69632 bytes in 2 files / 61.15Kb packed + +$end +$info=wy60_ascii_kbd +$mame +0.255 [AJR] + +WY-60 ASCII Keyboard, , ???? + +DRIVER: +devices/bus/wysekbd/wysegakb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: AJR added 'WY-60 ASCII Keyboard' device. + +ROMSET: +None required. + +$end +$info=wy60a +$mame +0.207 [AJR] + +WY-60 (RBFNB0), Wyse Technology, 1986 + +The Wyse WY-60 terminal was introduced in April, 1986 at a price of $699. In December, 1986 the price was cut to $599. Features: 14-inch flat display, 7x12 dot character matrix in 10x16 dot matrix character cell with 3 dot descenders, up to 7 pages of local display memory (source: http://terminals-wiki.org/wiki/index.php/Wyse_WY-60). + +DRIVER: +wyse/wy60.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.241: Changed description to 'WY-60 (RBFNB0)'. +- 0.207: AJR added 'Wyse Technology WY-60 (set 2)' system. + +ROMSET: +65536 bytes in 1 file / 58.51Kb packed + +$end +$info=wy65 +$mame +0.242 [Bitsavers] + +WY-65 (v2.1), Wyse Technology, 1996 + +The WY-65 contains the most complete personality array of any Wyse terminal. Besides IBM 3151 compatibility for RS6000 applications, the WY-65 also supports the industry- standard Wyse WY-60 personality, along with other popular modes-such as DEC VT320 and UNIX Console. The WY-65 is ideal for today's multi-host environments, running a variety of operating systems such as AIX, XENIX, UNIX, PICK and multiuser DOS (source: https://www.vecmar.com/products/productpage.asp?pid=1914-Wyse_65_Terminal). + +DRIVER: +wyse/wy55.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.242: Bitsavers added 'Wyse Technology WY-65 (v2.1)' system. + +ROMSET: +262144 bytes in 1 file / 176.46Kb packed + +$end +$info=wy75 +$mame +0.202 [Robbbert] + +WY-75 (Rev. H), Wyse Technology, 1984 + +The Wyse WY-75 terminal was introduced in October, 1983 at a price of $795. Features: non-glare green phosphor display, 101-key detached keyboard, 16 programmable function keys, configuration stored in NVRAM (source: http://terminals-wiki.org/wiki/index.php/Wyse_WY-75). + +DRIVER: +wyse/wy50.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.209: Added 'default EAROM content to avoid hanging at start [AJR]. +- 0.202: Robbbert added 'Wyse Technology WY-75' system. + +ROMSET: +12488 bytes in 3 files / 8.12Kb packed + +$end +$info=wy85 +$mame +0.192 [Robbbert] + +WY-85, Wyse Technology, 1985 + +The Wyse WY-85 terminal was introduced in January, 1985 at a price of $799 (source: http://terminals-wiki.org/wiki/index.php/Wyse_WY-85). + +DRIVER: +wyse/wy85.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and PCB. + +WIP: +- 0.270: Changed description to 'WY-85'. Add keyboard. Add ports, row buffering, font RAM uploading and preliminary display. Add character attributes and cursor; tweak some key definitions. Add beeper [AJR]. +- 0.192: Robbbert added 'Wyse WY-85' system. + +ROMSET: +40960 bytes in 3 files / 28.08Kb packed + +$end +$info=wy85_kbd +$mame +0.270 [AJR] + +WY-85 Keyboard, , ???? + +DRIVER: +devices/bus/wysekbd/wysegakb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: AJR added 'WY-85 Keyboard' device. + +ROMSET: +None required. + +$end +$info=wyse_316x_kbd +$mame +0.255 [AJR] + +Wyse IBM 316X-Style Keyboard, , ???? + +DRIVER: +devices/bus/wysekbd/wysegakb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: AJR added 'Wyse IBM 316X-Style Keyboard' device. + +ROMSET: +None required. + +$end +$info=wyse_at_kbd +$mame +0.255 [AJR] + +Wyse AT-Style Keyboard, , ???? + +DRIVER: +devices/bus/wysekbd/wysegakb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: AJR added 'Wyse AT-Style Keyboard' device. + +ROMSET: +None required. + +$end +$info=wyse_pce_kbd +$mame +0.255 [AJR] + +Wyse Enhanced PC-Style Keyboard, , ???? + +DRIVER: +devices/bus/wysekbd/wysegakb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: AJR added 'Wyse Enhanced PC-Style Keyboard' device. + +ROMSET: +None required. + +$end +$info=wyse_pceint_kbd +$mame +0.255 [AJR] + +Wyse Enhanced PC-Style International Keyboard, , ???? + +DRIVER: +devices/bus/wysekbd/wysegakb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: AJR added 'Wyse Enhanced PC-Style International Keyboard' device. + +ROMSET: +None required. + +$end +$info=wyse700 +$mame +0.147u3 + +Wyse 700, , ???? + +DRIVER: +devices/bus/isa/cga.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +WIP: +- 0.239: Make it not completely crash [Olivier Galibert]. +- 0.147u3: Added 'Wyse 700' device. + +ROMSET: +16384 bytes in 2 files / 3.83Kb packed + +$end +$info=wysekbd +$mame +0.255 [AJR] + +Wyse Keyboard Port, , ???? + +DRIVER: +devices/bus/wysekbd/wysekbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.255: AJR added 'Wyse Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=x07 +$mame +0.132 [Sandro Ronco] + +X-07, Canon, 1983 + +The Canon X07 was very popular. The RAM could be extended thanks to small cards (which looked like credit cards), although these cards were very expensive. ROM cards were also available for professional applications. The Canon X07 had a video interface and uses a cathodic screen. Thanks to this interface, the X07 could use a new text mode, 40 x 24, and a new graphic mode, 256 x 192, with 6 colours. It is unknown if the two displays could be used simultaneously (source: http://www.old-computers.com/museum/computer.asp?c=258). + +DRIVER: +canon/x07.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +x07_card.xml, x07_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.288: Remove "anti bug" code from T6834 IO write (#15148): Some MESS-era code was trying to circumvent unimplemented T6834 at that time, but created other problems, as the heuristic on what is a new command was wrong for some cases; fixes the "PRINT"A";:C=TKEY("O")" bug freezing the X07 emulation, where the T6834 issued by TKEY was mistakenly interpreted as a character to print; better comment on the missing handling of I/O port $BB [Sylvain Glaize]. +- 0.286: Fix VRAM access functions in T6834 subsystem emulation (#14752) [Aurelien34]. +- 0.156: Added 'cassette software list [anonymous]. +- 0.145u6: Added 'memory cards softlist [Anna Wu, Sandro Ronco]. +- 0.132: Sandro Ronco added skeleton driver of 'Canon X-07' system. + +ROMSET: +22529 bytes in 2 files / 17.17Kb packed + +$end +$info=x1 +$mame +0.132 [Angelo Salese, Barry Rodewald] + +X1 (CZ-800C), Sharp, 1982 + +This is the first member of the X1 family. Difficult to locate this computer in the Sharp family, it has some characteristics of the MZ 2000 but is not compatible with it. The X1 family had a very great success in Japan, and the last models were very powerful. Go figure why Sharp didn't market these computers outside Japan. The most famous and strong feature of the X1 series is its Programmable Charactor Generator(PCG) (source: http://www.old-computers.com/museum/computer.asp?st=1&c=313). + +DRIVER: +sharp/x1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +x1_cass.xml, x1_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.280: BugFIX #08182 [Media Support] (sharp/mz2000.cpp) mz2000, x1, pc8801: Some disks are compatible with multiple computers [Angelo Salese]. +- 0.267: Fix validation [R. Belmont] and QA checkpoint to 'x1_flop.xml' [Angelo Salese]. +- 0.266: WIP modernization. Update robowres QA in 'x1_flop.xml'; fix AY routing to mono [Angelo Salese]. Add fdd motor timeout and support odd d88 images; fix Header [cracyc]. +- 0.182: 198X-nen, 3D Golf Simulation, Fushigi no Kuni no Alice, Ankokujou, Danchizuma no Yuuwaku, Intelli Janshi - Yonin Mahjong, Ultra Story and Xanadu added 'in x1_cass.xml [r09]. +- 0.146u5: Added support for old TAP format to the driver, so that all newly added 'tapes work (high sample rate tapes are still not supported, though) [Fabio Priuli]. +- 0.142u6: Implemented preliminary video partial updates effect in Sharp X1 HW [Angelo Salese]. +- 0.142u4: Implemented proper Sharp X1 pixel clock divider [Angelo Salese]. +- 0.142u1: Implemented stereophonic sound output [Angelo Salese]. +- 0.135: Various progresses: Hooked up kanji ports. Added Z80 daisy chain. Rewritten bitmap routine in order to support tile height feature (fixing gfxs in e.g. Xevious and King's Knight). Implemented IPL & NMI reset front panel buttons [Angelo Salese]. +- 0.134: Promoted from GAME_NOT_WORKING [Angelo Salese]. Many improvements to Sharp X1 emulation: * Fixed memory maps and added 'basic graphic emulation * Hooked up 320 bitmap mode and added 'char double height feature * Properly emulated PCG in order to support bitplane mask and color revert features * Added .D88 disk image support * Allow the X1Turbo versions to boot properly and hooked up YM-2151 * Added basic keyboard irq * Added proper priority mixer emulation (PLY register) * Added basic PCG reading and RTC feature * Added v400 mode [Angelo Salese]. Added cassette reading / writing (.wav only atm). Improved keyboard support and implemented 'game' keys [Barry Rodewald]. +- 0.132: Angelo Salese and Barry Rodewald added 'Sharp X1 (CZ-800C)' system. + +ROMSET: +14336 bytes in 3 files / 6.69Kb packed + +$end +$info=x1_keyboard +$mame +0.149u1 + +Sharp X1 Keyboard, , ???? + +DRIVER: +sharp/x1_m.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sharp X1 Keyboard'. +- 0.149u1: Added 'X1 Keyboard' device. + +ROMSET: +None required. + +$end +$info=x168 +$mame +0.137 [Curt Coder] + +Xerox 16/8, Xerox, 1983 + +The new Xerox 16/8 that includes two processors: the classic Z80 and known 16-bit 8086. Supporting two different operating systems, is among the machines office automation more versatile. The black mask that does not appear in the photo of our cover, complete the video in the version for sale (source: http://www.1000bit.it/support/articoli/xerox/xerox16_8.pdf). + +DRIVER: +xerox/xerox820.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +xerox820ii.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.147u4: Renamend (xerox168) to (x168). +- 0.137: Curt Coder added skeleton driver of 'Xerox 16/8' system. + +ROMSET: +8192 bytes in 3 files / 4.33Kb packed + +$end +$info=x1turbo +$mame +0.132 [Angelo Salese, Barry Rodewald] + +X1 Turbo (CZ-850C), Sharp, 1984 + +Technical information and pictures: http://www.rfgeneration.com/PHP/gethwinfo.php?ID=J-166-H-00020-A + +DRIVER: +sharp/x1.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +x1_cass.xml, x1_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.135: Implemented 2bpp colors on tilemap layer [Angelo Salese]. +- 0.134: Promoted from GAME_NOT_WORKING [Angelo Salese]. +- 0.132: Angelo Salese and Barry Rodewald added skeleton driver of 'Sharp Sharp X1 Turbo' system. + +ROMSET: +165888 bytes in 6 files / 85.14Kb packed + +$end +$info=x1turbo40 +$mame +0.135 [Angelo Salese, Barry Rodewald] + +X1 Turbo (CZ-862C), Sharp, 1985 + +Technical information and pictures: http://www.rfgeneration.com/PHP/gethwinfo.php?ID=J-166-H-00020-D + +DRIVER: +sharp/x1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +x1_cass.xml, x1_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.198: BugFIX #06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software [cuavas]. +- 0.135: Angelo Salese and Barry Rodewald added 'Sharp X1 Turbo (CZ-862C)' system. + +ROMSET: +165888 bytes in 6 files / 85.10Kb packed + +$end +$info=x1twin +$mame +0.140 [Angelo Salese] + +X1 Twin (CZ-830C), Sharp, 1987 + +The Sharp X-1 Twin was a weird combination unit, featuring the X-1 computer (a Z80-based precursor to the X68000) and an integrated PC Engine. I use the term integrated loosely, the two systems shared the same shell, but little else. It's more like an Amstrad MegaPC than a Sega/IBM TeraDrive (source: http://nfggames.com/forum2/index.php?topic=2089). + +DRIVER: +sharp/x1twin.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +x1_flop.xml, x1_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.286: Use XTAL for clock generators, corrected metadata (X1 Twin is released in 1987, reference: https://en.wikipedia.org/wiki/Sharp_X1) [cam900]. +- 0.266: Fix compile [hap]. +- 0.140: Angelo Salese added 'X1 Twin (CZ-830C)' system. + +ROMSET: +139264 bytes in 6 files / 63.64Kb packed + +$end +$info=x2201 +$mame +0.203 + +Xicor X2201 1024x1 NOVRAM, , ???? + +DRIVER: +devices/machine/x2201.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.203: Added 'Xicor X2201 1024x1 NOVRAM' device. + +ROMSET: +None required. + +$end +$info=x2210 +$mame +0.153 + +Xicor X2210 64x4 NOVRAM, , ???? + +DRIVER: +devices/machine/x2212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Xicor X2210 64x4 NOVRAM'. +- 0.153: Added 'X2210' device. + +ROMSET: +None required. + +$end +$info=x2212 +$mame +0.150 + +Xicor X2212 256x4 NOVRAM, , ???? + +DRIVER: +devices/machine/x2212.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Xicor X2212 256x4 NOVRAM'. +- 0.150: Added 'X2212 NVRAM' device. + +ROMSET: +None required. + +$end +$info=x2404p +$mame +0.205 [smf] + +X2404P I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.205: smf added 'X2404P I2C Memory' device. + +ROMSET: +None required. + +$end +$info=x24c01 +$mame +0.230 [Ryan Holtz] + +X24C01 I2C Memory, , ???? + +DRIVER: +devices/machine/i2cmem.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Ryan Holtz added 'X24C01 I2C Memory' device. + +ROMSET: +None required. + +$end +$info=x24c44_16 +$mame +0.184 + +Serial EEPROM X24C44 (16x16), , ???? + +DRIVER: +devices/machine/eepromser.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Serial EEPROM X24C44 (16x16)' device. + +ROMSET: +None required. + +$end +$info=x28c010 +$mame +0.288 [Christian Brunschen] + +X28C010 128Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C010 128Kx8 EEPROM' device. + +$end +$info=x28c010_nvram +$mame +0.288 [Christian Brunschen] + +X28C010 128Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C010 128Kx8 EEPROM (nvram)' device. + +$end +$info=x28c256 +$mame +0.288 [Christian Brunschen] + +X28C256 32Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C256 32Kx8 EEPROM' device. + +$end +$info=x28c256_nvram +$mame +0.288 [Christian Brunschen] + +X28C256 32Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C256 32Kx8 EEPROM (nvram)' device. + +$end +$info=x28c512 +$mame +0.288 [Christian Brunschen] + +X28C512 64Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C512 64Kx8 EEPROM' device. + +$end +$info=x28c512_nvram +$mame +0.288 [Christian Brunschen] + +X28C512 64Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C512 64Kx8 EEPROM (nvram)' device. + +$end +$info=x28c64 +$mame +0.288 [Christian Brunschen] + +X28C64 8Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C64 8Kx8 EEPROM' device. + +$end +$info=x28c64_nvram +$mame +0.288 [Christian Brunschen] + +X28C64 8Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28C64 8Kx8 EEPROM (nvram)' device. + +$end +$info=x28hc256 +$mame +0.288 [Christian Brunschen] + +X28HC256 32Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28HC256 32Kx8 EEPROM' device. + +$end +$info=x28hc256_nvram +$mame +0.288 [Christian Brunschen] + +X28HC256 32Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'X28HC256 32Kx8 EEPROM (nvram)' device. + +$end +$info=x37 +$mame +0.245 [Dataindustrier AB Intressegrupp, Curt Coder] + +X37 (prototype), Luxor, 1985 + + + +DRIVER: +luxor/x37.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +x37_flop.xml, x37_hdd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.288: Rename source file [Curt Coder]. +- 0.245: Dataindustrier AB Intressegrupp and Curt Coder added 'Luxor X37 (prototype)' system. + +ROMSET: +35368 bytes in 11 files / 8.18Kb packed + +$end +$info=x68000 +$mame +0.115 [Barry Rodewald] + +X68000, Sharp, 1987 + +The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. The first model was released in 1987, with a 10 MHz Motorola 68000 CPU (hence the name), 1 MB of RAM and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications did not require more than two (source: http://en.wikipedia.org/wiki/Sharp_X68000). + +DRIVER: +sharp/x68k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +x68k_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.287: BugFIX #09402 [Media Support] (sharp/x68k.cpp) x68000: Reading floppy disks does not work [AJR]. +- 0.276: BugFIX #09141 [DIP/Input] (sharp/x68k.cpp) x68000 [metlunit, metluni2]: Mouse input doesn’t work correctly [Patrick Mackinlay]. +- 0.256: BugFIX #08650 [Crash/Freeze] (sharp/x68k.cpp) x68000: Emulator crashes with less than four emulated floppy drives connected [AJR]. +- 0.253: Correct bus error generation in the non-musashi case [Olivier Galibert]. +- 0.215: Bugfix #07437 [Gameplay] (x68k.cpp) x68000 [nemesis]: Nemesis 90 Kai - background tiles appear in foreground [crazyc]. +- 0.211: Overhauled interrupt handling, and added 'second expansion slot [AJR]. +- 0.200: Compute refresh rates from CRTC parameters and known crystal values. Separated VINAS/VICON CRTC device [AJR]. +- 0.135: Added 'small workaround for avoiding MFP spurious interrupts. Parodius, Detana Twinbee and others work again [Barry Rodewald]. +- 0.132: Added support for the XPD-1LR dual D-pad controller [Barry Rodewald]. +- 0.131: Added support for 3 and 6 button Megadrive gamepads [Barry Rodewald]. +- 0.130: Added 'better implementation of 1024x1024 graphic layer [Barry Rodewald]. +- 0.128: Fixed SASI harddisk device info [Oliver Stöneberg]. +- 0.126: Added 'basic SASI hard disk support. Currently supported SASI commands: * Rezero Unit * Specify * Request Sense * Read * Write * Seek [Barry Rodewald]. +- 0.122: Improved video timing [Barry Rodewald]. +- 0.121: Raster effects, DMA and vblank improvements [Barry Rodewald]. +- 0.120: Changed to use common 68901 MFP code [Barry Rodewald]. +- 0.119: Supported more BIOSes, sprite fixes, DIM image fixes, made SRAM executable and added 'an hsync timer. Implemented writing to the MFP interrupt pending registers [Barry Rodewald]. +- 0.117: Fix to mark tilemaps as dirty when written to [Barry Rodewald]. +- 0.115: Barry Rodewald added 'Sharp X68000' system. + +ROMSET: +1441792 bytes in 7 files / 718.77Kb packed + +$end +$info=x68030 +$mame +0.135 [Barry Rodewald] + +X68030, Sharp, 1993 + +The X68030 Pro was the successor of the X68000 XVI Compact. It was the last evolution of the X68 series. It was followed by the X68030 Compact which used 3?" floppy disks instead of the 5?". There were lots of hardware developments on this computer, in particular an accelerator card based on the Motorola 68040 or 68060 (source: http://www.old-computers.com/museum/computer.asp?st=1&c=310). + +DRIVER: +sharp/x68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +x68k_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.135: Barry Rodewald added 'Sharp X68030 (not working)' system. + +ROMSET: +8192 bytes in 1 file / 3.17Kb packed + +$end +$info=x68k_cz6bs1 +$mame +0.146u1 + +Sharp CZ-6BS1 SCSI-1, , ???? + +DRIVER: +devices/bus/x68k/x68k_scsiext.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.146u1: Added 'Sharp CZ-6BS1 SCSI-1' device. + +ROMSET: +8192 bytes in 1 file / 2.94Kb packed + +$end +$info=x68k_expansion_slot +$mame +0.149u1 + +Sharp X680x0 expansion slot, , ???? + +DRIVER: +devices/bus/x68k/x68kexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sharp X680x0 expansion slot' device. + +ROMSET: +None required. + +$end +$info=x68k_hdc_image +$mame +0.149u1 + +SASI Hard Disk, , ???? + +DRIVER: +sharp/x68k_hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'SASI Hard Disk' device. + +ROMSET: +None required. + +$end +$info=x68k_keyboard +$mame +0.153 + +Sharp X68000 Keyboard, , ???? + +DRIVER: +sharp/x68k_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Sharp X68000 Keyboard'. +- 0.153: Added 'X68k Keyboard' device. + +ROMSET: +None required. + +$end +$info=x68k_midi +$mame +0.187 + +X68000 MIDI Interface, , ???? + +DRIVER: +devices/bus/x68k/x68k_midi.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'X68000 MIDI Interface' device. + +ROMSET: +None required. + +$end +$info=x68k_mouse +$mame +0.274 [Patrick Mackinlay] + +Sharp X68000 Mouse, , ???? + +DRIVER: +sharp/x68k_mouse.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Patrick Mackinlay added 'Sharp X68000 Mouse' device. + +ROMSET: +None required. + +$end +$info=x68k_neptunex +$mame +0.145u2 + +Neptune-X, , ???? + +DRIVER: +devices/bus/x68k/x68k_neptunex.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u2: Added 'Neptune-X' device. + +ROMSET: +None required. + +$end +$info=x68ksupr +$mame +0.145u8 [Barry Rodewald, Carl] + +X68000 Super, Sharp, 1990 + +The X68000 Super is the successor of the X68000 Expert II and X68000 Pro II. The Sharp X68000 Super and the Super HD had both the same co-processor, an Intel based AMD clone Banchu Cammago 4007. The system a SCSI Hard-disk interface instead of the SASI (source: http://www.old-computers.com/museum/computer.asp?st=1&c=307). + +DRIVER: +sharp/x68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +x68k_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.145u8: Barry Rodewald and Carl added 'Sharp X68000 Super' system. + +ROMSET: +8192 bytes in 1 file / 3.45Kb packed + +$end +$info=x68kxvi +$mame +0.135 [Barry Rodewald] + +X68000 XVI, Sharp, 1991 + +The X68000 16 is the successor of the X68000 Super and Super HD. It has new features : 16 MHz instead of 10 MHz (though it can still operate at 10 Mhz) and a new version of the Operating system and its GUI (source: http://www.old-computers.com/museum/computer.asp?st=1&c=308). + +DRIVER: +sharp/x68k.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +x68k_flop.xml, generic_flop_525.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.135: Barry Rodewald added 'X68000 XVI (not working)' system. + +ROMSET: +8192 bytes in 1 file / 2.97Kb packed + +$end +$info=x820 +$mame +0.132 [Robbbert, Curt Coder] + +Xerox 820, Xerox, 1981 + +The Xerox 820 was an 8-bit desktop computer sold by Xerox in the early 1980s. The computer ran under the CP/M operating system and used floppy disk drives for mass storage. The microprocessor board was a licensed variant of the Big Board computer. The original Xerox 820 used a Zilog Z80 processor clocked at 2.5 MHz, and had 64 kiB of RAM (source: http://en.wikipedia.org/wiki/Xerox_820). + +DRIVER: +xerox/xerox820.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +xerox820.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.230: BugFIX #07885 [Media Support] (xerox820.cpp) x820: no longer boots the floppy disk. +- 0.156: Emulated the ASCII keyboard (key repeat is not working yet) [Curt Coder]. +- 0.148: Fixed floppy [Curt Coder]. +- 0.147u4: Renamed (xerox820) to (x820). Added floppy software list [Curt Coder]. +- 0.132: Robbbert and Curt Coder added 'Xerox 820' system. + +ROMSET: +14336 bytes in 7 files / 9.41Kb packed + +$end +$info=x820ii +$mame +0.137 [Curt Coder] + +Xerox 820-II, Xerox, 1983 + +The Xerox 820 was an 8-bit desktop computer sold by Xerox in the early 1980s. The computer ran under the CP/M operating system and used floppy disk drives for mass storage. The microprocessor board was a licensed variant of the Big Board computer. The Xerox 820-II followed in 1982, featuring a Z80A processor clocked at 4.0 MHz. Pricing started at $3000. The processor board was located inside the CRT unit, and included the Z80A, 64K of RAM (with optional expansion up to 32-34K), and 6-8K of ROM (expandable) (source: http://en.wikipedia.org/wiki/Xerox_820#The_820-II). + +DRIVER: +xerox/xerox820.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +xerox820ii.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.156: Fixed ROM error [Curt Coder]. Added keyboard ROM [Gabriele]. +- 0.147u4: Renamed (xerox820ii) to (x820ii). Added floppy software list [Curt Coder]. +- 0.137: Curt Coder added skeleton driver of 'Xerox 820-II' system. + +ROMSET: +36864 bytes in 18 files / 26.14Kb packed + +$end +$info=x820kb +$mame +0.156 + +Xerox 820 Keyboard, , ???? + +DRIVER: +xerox/x820kb.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.156: Added 'Xerox 820 Keyboard' device. + +ROMSET: +1024 bytes in 1 file / 0.96Kb packed + +$end +$info=xavaero +$mame +0.272 [TeamEurope, David Haywood] + +XaviX Aerostep J-Mat (XaviXPORT, Japan), SSD Company LTD, 2005 + +Interactive fitness system for the XaviXPORT platform, developed by SSD Company Ltd. It includes an aerobic step platform equipped with pressure sensors connected to the XaviX console via cable, used for exercise games synchronized with video content displayed on a TV. The system is based on a proprietary 8/16-bit processor and comes with ROM cartridges containing dedicated software. It tracks steps, rhythm, and accuracy, seamlessly integrating real-world movement with on-screen action (e.g., jumping over obstacles, following choreographed routines). Designed for home users seeking light cardiovascular training, typical of the “exergaming” approach popular in the early 2000s. Requires specific XaviXPORT hardware—does not work on other consoles. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.272: TeamEurope and David Haywood added 'SSD Company LTD XaviX Aerostep (XaviXPORT, Japan)' system. + +ROMSET: +16777216 bytes in 2 files / 6.86Mb packed + +$end +$info=xavbaseb +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +XaviX Baseball (XaviXPORT), SSD Company LTD, 2004 + +The Xavixgame fitness system was released in 2005 and has not shared the same success as the Wii. The concept is very similar but each game has its own unique and realistic controller. The Xavix Baseball game comes with a baseball with four buttons on it, and a bat that has one button. There are four game modes: Championship, Regular Game, Homerun Derby, and Training Games. Because timing is so critical in this game, I highly recommend you do the training first. The training has three modes: one to teach you batting, one to teach you how to pitch and the last one is to test your reflexes. The Test Your Reflex game is probably the most interesting. You have to swing the bat within a certain range and the balls come at you faster and faster. Fortunately you have three tries per round, and it just takes one successful swing to get you to the next level. Championship and Regular game modes are practically identical when it comes to game play. You can have up to eight players in championship mode and in regular mode you can play against the computer or a live opponent. Each game has you start by picking one of eight teams. Each team has its own personality so to speak. There are three stadiums to play in World, Satellite, and Space Station. The latter two just offer a night sky and different scenery only. You will wear out your wrists with swinging the bat and throwing the ball. Fortunately, you don't have to play all nine innings. You can start the game from the 1st, 4th or 7th inning. You can also choose which side will bat first and the right/left handedness of the team or player (source: https://www.christcenteredgamer.com/index.php/reviews/19-console/4888-xavix-baseball). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'SSD Company LTD XaviX Baseball (XaviXPORT)' system. + +ROMSET: +8388608 bytes in 1 file / 3.53Mb packed + +$end +$info=xavbasebj +$mame +0.284 [David Haywood, TeamEurope] + +XaviX Baseball (XaviXPORT, Japan), SSD Company LTD, 2005 + +An interactive game from 2005 for a dedicated platform, based on real-world movements via bat-shaped controllers. It combined physical exercise and entertainment, featuring simple graphics and motion detection to simulate pitching and batting, aimed at families looking for active, playful activities. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: David Haywood and TeamEurope added 'SSD Company LTD XaviX Baseball (XaviXPORT, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.40Mb packed + +$end +$info=xavbassf +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +XaviX Bass Fishing (XaviXPORT), SSD Company LTD, 2004 + +Feels like you're really out on the lake! XaviX is a unique wireless system that allows for building real skills and works with your body's natural movements. It uses any tv, a XaviX Port?, and a XaviX application cartridge. It is easy to set up and use. No special training is needed. XaviX improves BMR, coordination, balance, strength, agility, cardio, reflexes and more! XaviX Fishing features 5 tournaments to choose from with 3 levels of difficulty, as well as free fishing mode that allows players to enjoy fishing at their own pace. Cast any way you like—overhand, from the side or underhand. Includes XaviX Bass FISHING cartridge, and wireless rod with reel and wrist strap (source: https://www.flaghouse.com/shop.axd/ProductDetails?edp_no=76966). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'SSD Company LTD XaviX Bass Fishing (XaviXPORT)' system. + +ROMSET: +8396802 bytes in 3 files / 3.54Mb packed + +$end +$info=xavbowl +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +XaviX Bowling (XaviXPORT), SSD Company LTD, 2004 + +XaviX BOWLING uses Optical Sensors to detect the speed and direction of your swing. The ball on screen rolls in the direction you point and with the speed of your swing. The Bowling Ball includes Wrist Strap with Adjuster. Features & Modes: Step into the action and up to the lane like never before. With the XaviX System Cartridge and wireless bowling ball, it's just like you're in the bowling alley. Regular Game: For up to 4 people. You can select from 8 preset bowlers with different characteristics or create your own Customized bowler by changing names, and more. Tournament Mode: For up to 8 people. You can bowl with up to 7 of your friends and family members to see who takes home 1st place honors. Experience the thrills and pressure of the competition, but don't forget this is a friendly challenge. Challenge Games: There are 3 modes you can choose from, all 3 of these modes will improve your Speed, Accuracy, and Hand-Eye Coordination (source: https://www.flaghouse.com/shop.axd/ProductDetails?edp_no=75438). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'SSD Company LTD XaviX Bowling (XaviXPORT)' system. + +ROMSET: +8388608 bytes in 1 file / 2.70Mb packed + +$end +$info=xavbowlj +$mame +0.278 [David Haywood, TeamEurope] + +XaviX Bowling (XaviXPORT, PT2-BWL-11, Japan), SSD Company LTD, 2005 + +The SSD Company LTD XaviX Bowling, released in 2005, is an interactive electronic game developed for the XaviXPORT platform, an exergaming (active gaming) system designed to combine physical movement and entertainment. The device is produced by SSD Company LTD in collaboration with iQue (a Nintendo-affiliated company in China) and is intended to be directly connected to a television, similar to a Plug & Play system. XaviX Bowling is one of the most popular titles in the XaviXPORT series and offers a virtual bowling experience that uses a physical controller shaped like a bowling ball equipped with advanced motion sensors to detect the player's movements. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: David Haywood and TeamEurope added 'SSD Company LTD XaviX Bowling (XaviXPORT, PT2-BWL-11, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.74Mb packed + +$end +$info=xavbox +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +XaviX Boxing / Jackie Chan PowerBoxing (XaviXPORT), SSD Company LTD, 2004 + +It's a boxing video game developed for the XaviXPORT console , a platform produced by SSD Company Limited. This console, launched on the market around 2004, is known to be a kind of "fitness console" or dedicated to interactive games that require physical movements of the player, somewhat anticipating the approach of motion-based consoles such as the Nintendo Wii. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: Changed description to 'XaviX Boxing / Jackie Chan PowerBoxing (XaviXPORT)'. +- 0.206: Sean Riddle and Peter Wilhelmsen added 'SSD Company LTD XaviX Boxing (XaviXPORT)' system. + +ROMSET: +8388608 bytes in 1 file / 3.52Mb packed + +$end +$info=xavboxj +$mame +0.284 [David Haywood, TeamEurope] + +XaviX Boxing / Jackie Chan PowerBoxing (XaviXPORT, Japan), SSD Company LTD, 2004 + +Interactive game from 2004 for a dedicated platform, which used sensorized gloves to detect real-life boxing movements. It combined physical training with entertainment, featuring minimalist graphics and immediate feedback on strikes, inspired by Jackie Chan’s style and aimed at a family-oriented audience seeking dynamic, playful activities. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: David Haywood and TeamEurope added 'SSD Company LTD XaviX Boxing / Jackie Chan PowerBoxing (XaviXPORT, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.52Mb packed + +$end +$info=xavcheck +$mame +0.278 [TeamEurope] + +XaviX Aero Check & Balance (XaviXPORT, Japan), SSD Company LTD, 2006 + +The SSD Company LTD XaviX Aero Check & Balance, launched in 2006, is an interactive electronic gaming system produced by SSD Company Ltd as part of the XaviXPORT technology, an active gaming (exergaming) platform developed by iQue (a Nintendo subsidiary in China) and primarily marketed in Japan, Asia, and North America under various brands. The name "XaviX" is the brand for the hardware platform, while "Aero Check & Balance" is a specific title developed to promote balance, coordination, and physical activity in children, with an approach that is both playful and educational. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'SSD Company LTD XaviX Aero Check & Balance (XaviXPORT, Japan)' system. + +ROMSET: +16777216 bytes in 2 files / 3.63Mb packed + +$end +$info=xavgolf +$mame +0.283 [TeamEurope, David Haywood] + +XaviX Golf (XaviXPORT), SSD Company LTD, 2005 + +An interactive console released in 2005, designed for physical entertainment through peripherals inspired by real sports. This version includes a golf club and motion sensors that translate the user’s gestures into actions on the screen. Directly connected to the TV, it offers golf simulations with various scenarios and difficulty levels, combining physical exercise and gameplay into an immersive experience designed for the whole family. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added 'SSD Company LTD XaviX Golf (XaviXPORT)' system. + +ROMSET: +8388608 bytes in 1 file / 3.13Mb packed + +$end +$info=xavgolfj +$mame +0.283 [TeamEurope, David Haywood] + +XaviX Golf (XaviXPORT, Japan), SSD Company LTD, 2005 + +An interactive console released in Japan in 2005, based on a platform designed for fitness and physical gaming. It features an optical sensor integrated into the central unit and a physical golf club equipped with motion-tracking capabilities, allowing users to replicate swings and trajectories in real time on the screen. Directly connected to the TV, it offers various game modes, challenges on virtual courses, and a playful approach to physical exercise—designed for a family-oriented audience focused on active fun. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added 'SSD Company LTD XaviX Golf (XaviXPORT, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 3.16Mb packed + +$end +$info=xavix +$mame +0.195 + +XaviX (SSD 97 / SSD 98), , ???? + +DRIVER: +devices/cpu/m6502/xavix.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Clean up some machine-translated Japanese titles [Naoki Saito]. +- 0.258: Remove NBSP char from comment section [hap]. +- 0.203: Allow debugger to step over CALLF instruction [AJR]. updates: Renamed members based on strings in code, moved audio stubs to a separate file, and updated notes. Hooked up sprite addressing mode control register, improved sprite RAM hookup, and hooked up "text array" pattern generator. Fixed multiplier unit use in rad_madf. Added inputs for rad_bass, rad_crdn, taitons1 and taitons2. Improved palette mode used by taitons2, improved sprite positioning, implemented sprite flipping, and improved priorities. Added support for RAM-based tiles used in rad_bb2 test mode, and 24-bit tile addressing used by epo_efdx. Improved CALLF, RETF and BRK, allowing namcons2 to boot and rad_ping to get past the first screen. Mapped BIOS into second external bus space for e-kara sets, and implemented DMA register read-back. Improved transparency handling, and implemented "arena control" clipping effect. Re-implemented Super XaviX opcodes based on observed usage. Allow some opcodes to bypass zero page, as required by namcons1. Hooked up I2C memory. Implemented per-line rendering and raster interrupts (improves backgrounds in rad_snow and xavtenni) [David Haywood]. +- 0.198: Changed description to 'XaviX (SSD 97 / SSD 98)'. +- 0.196: Added 'notes on IRQ source register [David Haywood]. +- 0.195: Added 'XaviX' device. + +ROMSET: +None required. + +$end +$info=xavix_adc +$mame +0.208 + +XaviX ADC, , ???? + +DRIVER: +tvgames/xavix_adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'XaviX ADC' device. + +ROMSET: +None required. + +$end +$info=xavix_anport +$mame +0.208 + +XaviX Analog ports, , ???? + +DRIVER: +tvgames/xavix_anport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'XaviX Analog ports' device. + +ROMSET: +None required. + +$end +$info=xavix_madfb_ball +$mame +0.204 + +XaviX / Radica Football Ball, , ???? + +DRIVER: +tvgames/xavix_madfb_ball.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'XaviX / Radica Football Ball' device. + +ROMSET: +None required. + +$end +$info=xavix_math +$mame +0.208 + +XaviX Math Unit, , ???? + +DRIVER: +tvgames/xavix_math.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.208: Added 'XaviX Math Unit' device. + +ROMSET: +None required. + +$end +$info=xavix_mtrk_wheel +$mame +0.204 + +XaviX / Radica Monster Truck Steering Wheel, , ???? + +DRIVER: +tvgames/xavix_mtrk_wheel.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'XaviX / Radica Monster Truck Steering Wheel' device. + +ROMSET: +None required. + +$end +$info=xavix_sound +$mame +0.204 + +XaviX Sound, , ???? + +DRIVER: +tvgames/xavix_sound.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Put XaviX sound device in its own file rather than splitting implementations all over the place [Vas Crabb]. +- 0.204: Added 'XaviX Sound' device. + +ROMSET: +None required. + +$end +$info=xavix2 +$mame +0.219 [Olivier Galibert, N. Gilbert] + +Xavix 2 CPU, , ???? + +DRIVER: +devices/cpu/xavix2/xavix2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: Correct certain system/game titles (#14871) [James Charles Taylor]. +- 0.219: Olivier Galibert and N. Gilbert added 'preliminary Xavix 2 CPU emulation and disassembler [Olivier Galibert, N. Gilbert]. + +$end +$info=xavix2000 +$mame +0.198 + +XaviX (SSD 2000), , ???? + +DRIVER: +devices/cpu/m6502/xavix2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: A few opcodes [David Haywood]. +- 0.206: Changed description to 'XaviX (SSD 2000)'. +- 0.198: Added 'XaviX (SSD 2000 / 2002)' device. + +ROMSET: +None required. + +$end +$info=xavix2002 +$mame +0.206 + +XaviX (SSD 2002) (SuperXaviX), , ???? + +DRIVER: +devices/cpu/m6502/xavix2000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: CRTC(?) logging; some research on the bitmap layer, slight visual improvement where it gets used [David Haywood]. +- 0.206: Added 'XaviX (SSD 2002) (SuperXaviX)' device. + +ROMSET: +None required. + +$end +$info=xavix2002io +$mame +0.206 + +XaviX 2002 IO, , ???? + +DRIVER: +tvgames/xavix2002_io.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'XaviX 2002 IO' device. + +ROMSET: +None required. + +$end +$info=xavjmat +$mame +0.206 [Sean Riddle, Peter Wilhelmsen] + +Jackie Chan J-Mat Fitness (XaviXPORT), SSD Company LTD, 2005 + +The?Jackie Chan J-Mat Fitness?is a mat serving as a?video game?requiring a?XaviXPORT?console to operate. This 2005 game, similar to the later released?Nintendo?game?Wii Fit, is made to make players exercise. The players control?Jackie Chan?in a variety of modes such as reflex mode, running and exercising (which is played in a similar style to?Dance Dance Revolution?games) (source: https://en.m.wikipedia.org/wiki/Jackie_Chan_J-Mat_Fitness). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.206: Sean Riddle and Peter Wilhelmsen added 'SSD Company LTD Jackie Chan J-Mat Fitness (XaviXPORT)' system. + +ROMSET: +16785408 bytes in 3 files / 6.47Mb packed + +$end +$info=xavmusic +$mame +0.207 [Sean Riddle, Peter Wilhelmsen] + +XaviX Music & Circuit (XaviXPORT), SSD Company LTD, 2007 + +Xavix Music & Circuit is an exergame that allows players to get a workout while dancing and moving to the music. The game includes different exercise routines that include circuit training, aerobics, music, and flexibility. Players can exercise while listening to their favorite songs-- the game can connect to most portable music players (source: https://www.cdgr.ucsb.edu/database/game/608). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.207: Sean Riddle and Peter Wilhelmsen added 'SSD Company LTD XaviX Music & Circuit (XaviXPORT)' system. + +ROMSET: +16777216 bytes in 2 files / 5.11Mb packed + +$end +$info=xavmusicj +$mame +0.284 [David Haywood, TeamEurope] + +XaviX Aerostep MC (XaviXPORT, Japan), SSD Company LTD, 2007 + +Interactive game from 2007 for a dedicated platform, based on a sensorized mat for guided aerobic exercises. It combined fitness and entertainment through music-driven choreography, simple graphics, and real-time feedback, targeting an audience interested in staying in shape through fun, at-home activities. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.284: David Haywood and TeamEurope added 'SSD Company LTD XaviX Aerostep MC (XaviXPORT, Japan)' system. + +ROMSET: +16777216 bytes in 2 files / 5.57Mb packed + +$end +$info=xavpkjr +$mame +0.278 [TeamEurope] + +PowerKIDS Jr. (XaviXPORT, Japan), SSD Company LTD, 2007 + +The PowerKIDS Jr. manufactured by SSD Company LTD is an educational computer system dedicated to children, launched in China and some Asian markets in 2007. It is not a traditional computer, but a hybrid electronic device, similar to VTech series educational toys or JAKKS Pacific's Plug & Play TV Games, designed to introduce children to the use of computers in a simple, colorful and interactive way. While never commercialized in Europe or North America, the PowerKIDS Jr. has gained some notoriety among retro technology collectors and nostalgic children's educational technology enthusiasts. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: TeamEurope added 'SSD Company LTD PowerKIDS Jr. (XaviXPORT, Japan)' system. + +ROMSET: +16785408 bytes in 3 files / 6.56Mb packed + +$end +$info=xavpowrk +$mame +0.286 [TeamEurope] + +PowerKIDS (XaviXPORT, Japan), SSD Company LTD, 2007 + +The console TV game, developed by SSD Company LTD under the "PowerKIDS" brand for the XaviXPORT system, was released in Japan in 2007. It is part of the XaviX platform (sixth generation), which focuses on motion-based gaming and sports activities. The game uses dedicated peripherals—such as mats or sports equipment—connected to the console to detect the player’s real-world movements and translate them into actions on the screen. Primarily aimed at children, it combines educational elements with light physical exercise in interactive mini-games. The "PowerKIDS Jr." version (2007) represents a simplified edition designed for younger users. SSD Company Limited, a Japanese manufacturer specializing in fitness gaming devices, developed this title in collaboration with Jupiter Corporation for the Japanese educational and family market, anticipating concepts that would later become popular with Wii Fit and Kinect. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'SSD Company LTD PowerKIDS (XaviXPORT, Japan)' system. + +ROMSET: +16785408 bytes in 3 files / 5.76Mb packed + +$end +$info=xavtenni +$mame +0.195 [Sean Riddle, Peter Wilhelmsen] + +XaviX Tennis (XaviXPORT), SSD Company LTD, 2004 + +Ever wanted to jump inside of the games you play? Now you can play with the interactive gaming series from XaviXGames. Groundbreaking XaviXTechnology lets you step into the action and play like never before with real game objects that control the action. Hardware includes system cartridge and two tennis rackets both with wrist strap plus batteries.* XaviXTennis Racket Ace your competition with the XaviXTennis Racket. Wireless swing recognition lets you smash your serve volley at the baseline charge the net or lob the ball and send your opponent running.* XaviXSystem Cartridge The XaviXTennis Cartridge easily loads into your XaviXPORT to start your Tennis action.* Lifelike Tennis Action Serve volley and play like a pro with wireless XaviXTechnology (source: https://www.amazon.com/XaviX-Tennis-Cartridge/dp/B0002JZOI2). + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.195: Sean Riddle and Peter Wilhelmsen added 'SSD Company LTD XaviX Tennis (XaviXPORT)' system. + +ROMSET: +8388608 bytes in 1 file / 2.90Mb packed + +$end +$info=xavtennij +$mame +0.283 [TeamEurope, David Haywood] + +XaviX Tennis (XaviXPORT, Japan), SSD Company LTD, 2005 + +An interactive console released in Japan in 2005, designed for physical gaming and home sports activities. It includes a real tennis racket equipped with motion sensors and a central unit with optical tracking that detects the user’s gestures and reproduces them in real time on the screen. Directly connected to the TV, it offers simulated matches against virtual opponents, various difficulty levels, and an active, engaging gaming experience—perfect for the whole family. + +DRIVER: +tvgames/xavix_2002.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.283: TeamEurope and David Haywood added 'SSD Company LTD XaviX Tennis (XaviXPORT, Japan)' system. + +ROMSET: +8388608 bytes in 1 file / 2.93Mb packed + +$end +$info=xb42639 +$mame +0.143u2 [Kaylee] + +Apricot XEN-S (Venus I Motherboard 286), Apricot, 1989 + +The Apricot XEN-S Series of personal computers and workstations has been designed to bring 32-bit performance within the price range of conventional 286-based systems. All XEN-S models feature full IBM AT-compatibility and use the Intel 386SX Microprocessor - a full 32-bit processor that has made the enhanced speed and multi-tasking capabilities of 386 architecture available at much lower cost than ever before (source: original Apricot brochure). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN-S (Venus I Motherboard 286)' system. + +ROMSET: +65536 bytes in 2 files / 40.54Kb packed + +$end +$info=xb42639a +$mame +0.143u2 [Kaylee] + +Apricot XEN-S (Venus II Motherboard 286), Apricot, 1990 + +The Apricot XEN-S Series of personal computers and workstations has been designed to bring 32-bit performance within the price range of conventional 286-based systems. All XEN-S models feature full IBM AT-compatibility and use the Intel 386SX Microprocessor - a full 32-bit processor that has made the enhanced speed and multi-tasking capabilities of 386 architecture available at much lower cost than ever before (source: original Apricot brochure). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN-S (Venus II Motherboard 286)' system. + +ROMSET: +65536 bytes in 2 files / 40.60Kb packed + +$end +$info=xb42663 +$mame +0.143u2 [Kaylee] + +Apricot Qi 300 (Rev D,E & F Motherboard), Apricot, 1988 + +Technical information and pictures: http://insight.actapricot.org/insight/products/desktops/qi300/qi3main.htm + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot Qi 300 (Rev D,E & F Motherboard)' system. + +ROMSET: +131072 bytes in 2 files / 67.63Kb packed + +$end +$info=xb42664 +$mame +0.143u2 [Kaylee] + +Apricot XEN-S (Venus I Motherboard 386), Apricot, 1989 + +The Apricot XEN-S Series of personal computers and workstations has been designed to bring 32-bit performance within the price range of conventional 286-based systems. All XEN-S models feature full IBM AT-compatibility and use the Intel 386SX Microprocessor - a full 32-bit processor that has made the enhanced speed and multi-tasking capabilities of 386 architecture available at much lower cost than ever before (source: original Apricot brochure). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN-S (Venus I Motherboard 386)' system. + +ROMSET: +65536 bytes in 2 files / 40.54Kb packed + +$end +$info=xb42664a +$mame +0.143u2 [Kaylee] + +Apricot XEN-S (Venus II Motherboard 386), Apricot, 1990 + +The Apricot XEN-S Series of personal computers and workstations has been designed to bring 32-bit performance within the price range of conventional 286-based systems. All XEN-S models feature full IBM AT-compatibility and use the Intel 386SX Microprocessor - a full 32-bit processor that has made the enhanced speed and multi-tasking capabilities of 386 architecture available at much lower cost than ever before (source: original Apricot brochure). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.143u2: Kaylee added skeleton driver of 'Apricot XEN-S (Venus II Motherboard 386)' system. + +ROMSET: +65536 bytes in 2 files / 40.60Kb packed + +$end +$info=xbase09 +$mame +0.222 [DBWBP] + +XBase 09 Midi Controlled Analogue Drum Module, JoMoX, 1997 + +The XBase 09 is serious about emulating the Roland TR-909. Like the 909, it is an analog drum machine, and it sounds just like the 909, and more! It offers the same types of analog controls that the TR-808 and TR-909 did such as tuning, level, decay, snap, etc. However it provides more of these controls for more sounds than the originals ever did and has MIDI implementation and Patch memory making the XBase 09 a much more versatile machine than those originals (source: http://www.vintagesynth.com/misc/xbase09.php). + +DRIVER: +skeleton/xbase09.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.222: DBWBP added 'JoMoX XBase 09 Midi Controlled Analogue Drum Module' system. + +ROMSET: +262144 bytes in 8 files / 56.42Kb packed + +$end +$info=xbox +$mame +0.164 [Angelo Salese] + +XBOX, Microsoft, 2001 + +The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released on November 15, 2001, in North America, followed by Australia and Europe in 2002. It was Microsoft's first foray into the gaming console market. The sixth-generation console competed with Sony's PlayStation 2, Sega's Dreamcast, and the Nintendo GameCube. It was the first console produced by an American company since the Atari Jaguar ceased production in 1996. In November 2002, Microsoft launched Xbox Live, a fee-based online gaming service that enabled subscribers to download new content and connect with other players through a broadband connection. Unlike other online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. Xbox's successor, the Xbox 360, was launched in November 2005. The Xbox was soon discontinued beginning with Microsoft's worst-performing market, Japan, in 2005. Other countries would follow suit in 2006. The last Xbox game in Europe was Xiaolin Showdown released in June 2007, and the last game in North America was Madden NFL 09 released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010. + +DRIVER: +microsoft/xbox.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, pdf Manual and Marquee. + +WIP: +- 0.164: Angelo Salese added 'MicroSoft XBOX' system. + +ROMSET: +5243904 bytes in 10 files / 4.83Mb packed + +$end +$info=xc1701 +$mame +0.207 + +Xilinx 1,048,576 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 1,048,576 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xc1702l +$mame +0.207 + +Xilinx 2,097,152 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 2,097,152 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xc1704l +$mame +0.207 + +Xilinx 4,194,304 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 4,194,304 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xc17128e +$mame +0.207 + +Xilinx 131,072 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 131,072 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xc17256e +$mame +0.207 + +Xilinx 262,144 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 262,144 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xc1736e +$mame +0.207 + +Xilinx 36,288 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 36,288 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xc17512l +$mame +0.207 + +Xilinx 524,288 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 524,288 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xc1765e +$mame +0.207 + +Xilinx 65,536 bit Serial PROM, , ???? + +DRIVER: +devices/machine/xc1700e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.207: Added 'Xilinx 65,536 bit Serial PROM' device. + +ROMSET: +None required. + +$end +$info=xd88_01 +$mame +0.268 [CJ Reha] + +XD88/01, Tektronix, 1990 + +The Tektronix XD88/01 graphics workstation, introduced in the early 1990s as a professional CAD/CAM system, was based on a 25-MHz Motorola 68030 processor with a 68882 coprocessor, featuring 8–32 MB of RAM, up to 500 MB of SCSI hard disk storage, and a proprietary graphics controller for high-resolution displays (up to 1280×1024). The system ran UNIX System V with a customized X Window graphical environment. It included RS-232 serial ports, a Centronics parallel port, an Ethernet network interface, and a VMEbus expansion slot. The XD88/01 was widely used in engineering, electronic design, and scientific research for 2D/3D modeling and complex data analysis. Its compact desktop design featured a dark-gray case and integrated power supply. As a pre-PC high-end solution, it catered to technical applications requiring precise graphics, UNIX stability, and seamless integration with Tektronix instrumentation. + +DRIVER: +tektronix/xd88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.268: CJ Reha added 'Tektronix XD88/01' system. + +ROMSET: +262144 bytes in 4 files / 121.54Kb packed + +$end +$info=xds_kbd_hle +$mame +0.264 [Dirk Best] + +XDS Keyboard (HLE), , ???? + +DRIVER: +visual/xds_kbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.264: Dirk Best added 'XDS Keyboard (HLE)' device. + +ROMSET: +None required. + +$end +$info=xds19p +$mame +0.264 [Dirk Best, Bitsavers, Mattis Lind] + +XDS-19P, Visual Technology, 1990 + +The "Visual Technology XDS-19P" is a CRT (cathode ray tube) monitor produced by Visual Technology , a company active mainly in the 1980s and 1990s in computer displays. + +DRIVER: +visual/xds.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: Dirk Best, Bitsavers and Mattis Lind added 'Visual Technology XDS-19P' system. + +ROMSET: +1307720 bytes in 4 files / 533.19Kb packed + +$end +$info=xegs +$mame +0.131 [Fabio Priuli] + +Atari XE Game System, Atari, 1987 + +The Atari XE Video Game System (Atari XEGS) is a video game console released by Atari Corporation in 1987. Based on the Atari 65XE computer, the XEGS is compatible with the existing Atari 8-bit computer software library. Additionally, it is able to operate as a stand alone console or full computer with the addition of its specially designed keyboard. In computer mode, it's able to use the full line of peripherals released for the 8-bit computer line. Shipping in a console with joystick only and a deluxe model with a separate keyboard, joystick and light gun, the console failed in the marketplace, and was succeeded by the Atari Jaguar (source: http://en.wikipedia.org/wiki/Atari_XE_Game_System). + +DRIVER: +atari/atari400.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +a800_flop.xml, a800_cass.xml, a800.xml, xegs.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee and PCB. + +WIP: +- 0.143u1: Updated xegs.xml [k1w1]. +- 0.132: Added 'proper labels and dumps. A few are still marked as BAD_DUMP while waiting for confirmation [Freddy Offenga, Fabio Priuli]. +- 0.131: Fabio Priuli added 'Atari XE Game System (not working)' system. + +ROMSET: +32768 bytes in 1 file / 22.41Kb packed + +$end +$info=xen_daisy +$mame +0.235 [Dirk Best] + +Apricot XEN daisy chain abstraction, , ???? + +DRIVER: +act/apxen.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.235: Dirk Best added 'Apricot XEN daisy chain abstraction' device. + +ROMSET: +None required. + +$end +$info=xetec_c5181 +$mame +0.285 [Devin Acker] + +Xetec C-5181 Serial Printer Interface, , ???? + +DRIVER: +devices/bus/cbmiec/c5181.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.285: Devin Acker added 'Xetec C-5181 Serial Printer Interface' device. + +ROMSET: +8192 bytes in 1 file / 2.96Kb packed + +$end +$info=xeye +$mame +0.133 [David Haywood] + +X'eye (USA, NTSC), JVC, 1993 + +It's a Wondermega (renamed X'eye in North America). A combined Mega Drive and Mega-CD sold by Victor (known as JVC outside Japan), never released in Europe (source: http://en.wikipedia.org/wiki/Variations_of_the_Sega_Mega_Drive#The_Wondermega.2FX.27eye). + +DRIVER: +sega/mdconsole.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +megacd.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer, pdf Manual and Marquee. + +WIP: +- 0.133: David Haywood added 'JVC X'eye (USA, NTSC)' system. + +ROMSET: +131072 bytes in 1 file / 85.63Kb packed + +$end +$info=xing48 +$mame +0.223 [David Haywood, Team Europe] + +Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL), Xing, 200? + +Interactive TV game wireless high quality 16 bit games 48 in 8 sports games, 8 stadium games, 32 arcade game console adapter included and 2 wireless remotes included. Remote accessories included, remotes use AAA 1.5v batteries (source: https://www.amazon.com/Interactive-TV-Game-48-One-Connection/dp/B00MJ1Y4PU). + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: David Haywood and Team Europe added 'Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL)' system. + +ROMSET: +33554432 bytes in 1 file / 11.68Mb packed + +$end +$info=xiprocessor +$mame +0.222 [rfka01] + +Xi processor board, Sergey Kiselev, 2012 + +Experimental motherboard based on the Xi processor, developed by Sergey Kiselev as a personal or academic project during the 2010–2020 decade. Proprietary architecture or RISC-like design with custom-built cores, focused on energy efficiency, low-level parallelism, or exploration of novel computational paradigms. Includes onboard RAM, serial interfaces (UART, SPI, I²C), JTAG debugging, and possibly support for lightweight embedded operating systems. Designed for hardware research, advanced education, or prototyping innovative SoCs. Not intended for commercial markets—this represents an example of independent hardware engineering focused on full design control, specialized optimization, and architectural experimentation outside mainstream industry standards. + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: rfka01 added 'Sergey Kiselev Xi processor board' system. + +ROMSET: +524288 bytes in 4 files / 46.34Kb packed + +$end +$info=xl25 +$mame +0.193 [hap, Sean Riddle] + +XL 25, Vulcan Electronics, 1983 + +The Vulcan Electronics XL 25 was an IBM PC/AT-compatible computer manufactured in the United Kingdom in the late 1980s. Based on a 10-MHz Intel 80286 processor, it featured a 16-bit architecture, ISA expansion slots, support for extended memory (XMS), and the ability to run operating systems such as MS-DOS and OS/2. Designed for small businesses and professional users, it stood out for its excellent value for money and reliability in office environments. Often sold with a VGA monitor and a 5.25-inch floppy disk drive, the XL 25 represented a competitive solution among British PC clones of the time, aiming to replace the more expensive original IBM systems without sacrificing software compatibility. + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.193: hap and Sean Riddle added 'Vulcan Electronics XL 25' system. + +ROMSET: +2504 bytes in 3 files / 1.35Kb packed + +$end +$info=xm200 +$mame +0.256 [AJR] + +XM200 Orchestra Module, Orla, 1990 + +Professional sound module Orla XM200, produced in the 1990s as a rack-mount unit for generating automatic orchestral arrangements. Based on sample-based synthesis with an internal ROM containing acoustic instruments (strings, winds, percussion, pianos), it offers "auto-accompaniment" style accompaniments featuring rhythmic patterns and harmonic variations synchronized to MIDI input. It includes MIDI input/output, stereo audio outputs, an LCD display, and controls for style, tempo, volume, and musical sections (intro, fill, ending). Designed for live musicians and home studios as a compact alternative to full-fledged workstations—without a built-in keyboard or sequencer. It embodies the Italian philosophy of modular arrangers from that era, focused on realistic sounds and rapid integration into existing setups. + +DRIVER: +orla/xm200.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: AJR added 'Orla XM200 Orchestra Module' system. + +ROMSET: +163840 bytes in 3 files / 97.35Kb packed + +$end +$info=xm28c020 +$mame +0.288 [Christian Brunschen] + +XM28C020 256Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'XM28C020 256Kx8 EEPROM' device. + +$end +$info=xm28c020_nvram +$mame +0.288 [Christian Brunschen] + +XM28C020 256Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'XM28C020 256Kx8 EEPROM (nvram)' device. + +$end +$info=xm28c040 +$mame +0.288 [Christian Brunschen] + +XM28C040 512Kx8 EEPROM, , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'XM28C040 512Kx8 EEPROM' device. + +$end +$info=xm28c040_nvram +$mame +0.288 [Christian Brunschen] + +XM28C040 512Kx8 EEPROM (nvram), , ???? + +DRIVER: +devices/machine/x28.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'XM28C040 512Kx8 EEPROM (nvram)' device. + +$end +$info=xm3301 +$mame +0.263 [Angelo Salese] + +Toshiba XM-3301 CD-ROM Drive, , ???? + +DRIVER: +devices/bus/ata/xm3301.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.263: Angelo Salese added 'Toshiba XM-3301 CD-ROM Drive' device. + +ROMSET: +None required. + +$end +$info=xmap9 +$mame +0.212 + +SGI XMAP9, , ???? + +DRIVER: +devices/bus/gio64/newport.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.212: Added 'SGI XMAP9' device. + +ROMSET: +None required. + +$end +$info=xor100 +$mame +0.132 [Curt Coder] + +XOR S-100-12, XOR Data Science, 1980 + +Technical information and pictures: http://www.trailingedge.com/comphave.html?theKey=xors100&byCompany=1 + +DRIVER: +skeleton/xor100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.148u5: Refactored to use a serial terminal connected to an RS-232 port [Curt Coder]. +- 0.136: Added 'terminal support [Curt Coder]. +- 0.132: Added 'skeleton driver of XOR-100-12' system. + +ROMSET: +2048 bytes in 1 file / 1.83Kb packed + +$end +$info=xpander +$mame +0.275 [m1macrophage] + +Xpander, Oberheim, 1984 + +The Oberheim Xpander is a hybrid analog/digital modular synthesizer produced by Oberheim Electronics in the early 1980s. It is considered one of the most advanced and versatile synthesizers of its era, beloved by professional musicians and electronic music enthusiasts for its ability to generate complex and highly customizable sounds. Despite its compact design (it is a rack module), the Xpander offers sound power comparable to that of much larger modular synthesizers. + +DRIVER: +oberheim/xpander.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.278: Replaced matrix() with write_mx/my() (#13721) [m1macrophage]. +- 0.276: Added save state support (#13426) [m1macrophage]. Use multi-dimensional output finders algorithms and range-based for loops [Vas Crabb]. +- 0.275: m1macrophage added 'Oberheim Xpander' system. + +ROMSET: +81920 bytes in 10 files / 52.07Kb packed + +$end +$info=xr68c681 +$mame +0.201 [jzatarski] + +XR68C681 DUART, , ???? + +DRIVER: +devices/machine/mc68681.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.201: jzatarski added 'XR68C681 DUART' device. + +ROMSET: +None required. + +$end +$info=xt_hdc +$mame +0.163 + +Generic PC-XT Fixed Disk Controller, , ???? + +DRIVER: +devices/bus/isa/hdc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.163: Added 'Generic PC-XT Fixed Disk Controller' device. + +ROMSET: +None required. + +$end +$info=xtensa +$mame +0.261 [AJR] + +Tensilica Xtensa core, , ???? + +DRIVER: +devices/cpu/xtensa/xtensa.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.262: Make helper functions static inlines [Vas Crabb]. Added preliminary Xtensa CPU and Hudson Soft POEMS system [David Haywood]. Fix disassembly of L32E and S32E offsets. Clean up PC debug state registration [AJR]. +- 0.261: AJR added 'Tensilica Xtensa core' device. + +ROMSET: +None required. + +$end +$info=xtide +$mame +0.148u4 + +XT-IDE Fixed Drive Adapter, , ???? + +DRIVER: +devices/bus/isa/xtide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Renamed (isa_ide8) to (xtide). +- 0.148u4: Added 'XT-IDE Fixed Drive Adapter' device. + +ROMSET: +204800 bytes in 25 files / 142.58Kb packed + +$end +$info=y2404 +$mame +0.184 + +Y2404, , ???? + +DRIVER: +devices/sound/sn76496.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.184: Added 'Y2404' device. + +ROMSET: +None required. + +$end +$info=y301xl +$mame +0.262 [hap, Sean Riddle, Berger] + +301 XL (Yeno), Yeno / Bray Research, 1988 + + + +DRIVER: +yeno/301xl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.263: Changed manufacturer to 'Yeno / Bray Research'. +- 0.262: hap, Sean Riddle and Berger added 'Yeno 301 XL (Yeno)' system. + +ROMSET: +4096 bytes in 1 file / 3.50Kb packed + +$end +$info=y416xl +$mame +0.264 [hap, Berger Achim] + +416 XL (Yeno), Yeno, 1989 + +Yeno-brand Famiclone console, marketed in Europe during the 1990s. This version is compatible with NES/Famicom cartridges and features two wired controllers integrated into the compact chassis. It boasts an economical design with an RF output for connection to a TV and is powered via an external adapter. The console provided access to the existing NES game library without any built-in titles, offering a low-cost solution for European markets where official Nintendo products carried higher prices. Its construction consists of basic plastic components typical of clones from that era, with a focus on hardware compatibility rather than premium quality. + +DRIVER: +yeno/416xl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.264: hap and Berger Achim added 'Yeno 416 XL (Yeno)' system. + +ROMSET: +16384 bytes in 1 file / 11.23Kb packed + +$end +$info=y503iiir +$mame +0.155 [Wilbert Pol] + +YIS-503 III R (MSX2, USSR), Yamaha, 1985 + +This Yamaha computer is specialised in music and sound production. In fact it is a classic MSX 1, but if you bought the special Yamaha synthesizer and piano keyboard, then it was clearly different. You got 48 pre-recorded sounds with a quality really surprising for that time, and as it is real synth, you could change or create you own sounds. The YIS-503 is in fact the same computer as the Yamaha CX5M, but it has not got the SFG-01 Sound Module and MIDI interface integrated (source: http://www.old-computers.com/museum/computer.asp?c=439). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'YIS-503 III R (MSX2, USSR)'. +- 0.155: Wilbert Pol added 'Yamaha YIS-503 III R (Russian)' system. + +ROMSET: +98304 bytes in 4 files / 67.25Kb packed + +$end +$info=y503iiire +$mame +0.155 [Wilbert Pol] + +YIS-503 III R (MSX2, Estonian), Yamaha, 198? + +This Yamaha computer is specialised in music and sound production. In fact it is a classic MSX 1, but if you bought the special Yamaha synthesizer and piano keyboard, then it was clearly different. You got 48 pre-recorded sounds with a quality really surprising for that time, and as it is real synth, you could change or create you own sounds. The YIS-503 is in fact the same computer as the Yamaha CX5M, but it has not got the SFG-01 Sound Module and MIDI interface integrated (source: http://www.old-computers.com/museum/computer.asp?c=439). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'YIS-503 III R (MSX2, Estonian)'. +- 0.155: Wilbert Pol added 'Yamaha YIS-503 III R (Estonian)' system. + +ROMSET: +32768 bytes in 1 file / 25.40Kb packed + +$end +$info=y503iir +$mame +0.129 [Miodrag Milanović] + +YIS503IIR (MSX1, USSR), Yamaha, 1985 + +Also known as 'YIS503', 'YIS503II', 'YIS503III'. MSX and MSX2 based computers; a special batch for Russian schools (source: http://www.leningrad.su/museum/show_calc.php?n=217). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx_yamaha_minicart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'YIS503IIR (MSX1, USSR)'. +- 0.129: Miodrag Milanović added 'Yamaha YIS503IIR Russian' system. + +ROMSET: +32768 bytes in 1 file / 25.38Kb packed + +$end +$info=y503iir2 +$mame +0.129 [Miodrag Milanović] + +YIS503IIR (MSX1, Estonian), Yamaha, 1986 + +Also known as YIS503, YIS503II, YIS503III. MSX and MSX2 based computers. A special batch for Russian schools (source: http://www.leningrad.su/museum/show_calc.php?n=217). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml, msx_yamaha_minicart.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'YIS503IIR (MSX1, Estonian)'. +- 0.129: Miodrag Milanović added 'Yamaha YIS503IIR Estonian' system. + +ROMSET: +32768 bytes in 1 file / 25.36Kb packed + +$end +$info=y532xl +$mame +0.246 [hap, Lars Hjorth] + +532 XL (Yeno), Yeno, 1989 + +Technical informations: https://www.spacious-mind.com/html/532_xl.html + +DRIVER: +yeno/532xl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.246: hap and Lars Hjorth added 'Yeno 532 XL (Yeno)' system. + +ROMSET: +32768 bytes in 1 file / 22.25Kb packed + +$end +$info=y805128 +$mame +0.155 [Wilbert Pol] + +YIS805/128 (MSX2, Japan), Yamaha, 1986 + +Teachers computer of the YIS805 / YIS503IIIR classroom network. MSX2 based computer. A special batch for Russian schools (source: http://rk86.com/frolov/yamaha805.htm). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'YIS805/128 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Yamaha YIS805/128 (Russian)' system. + +$end +$info=y805128r2 +$mame +0.155 [Wilbert Pol] + +YIS805/128R2 (MSX2, USSR), Yamaha, 1986 + +The Yamaha YIS-805 comes with a separate keyboard and in 2 versions: The /128 version has only 128kB RAM and 1 disk drive by default, but there's a location planned for the addition of a second disk drive. The /256 version has 256kB RAM, 2 disk drives and a RS-232C interface. Both versions have an expansion bus at the back, reserved for a digitizer, also known as 'video enhancer'. It's the last computer released by Yamaha for the MSX system and the only one with a built-in floppy drive. It has still a special slot for specific Yamaha modules (source: https://www.msx.org/wiki/Yamaha_YIS-805). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.250: Changed description to 'YIS805/128R2 (MSX2, USSR)'. +- 0.155: Wilbert Pol added 'Yamaha YIS805R2/128 (Russian)' system. + +ROMSET: +163840 bytes in 5 files / 116.50Kb packed + +$end +$info=y805128r2e +$mame +0.155 [Wilbert Pol] + +YIS805/128R2 (MSX2, Estonian), Yamaha, 198? + +The Yamaha YIS-805 comes with a separate keyboard and in 2 versions: The /128 version has only 128kB RAM and 1 disk drive by default, but there's a location planned for the addition of a second disk drive. The /256 version has 256kB RAM, 2 disk drives and a RS-232C interface. Both versions have an expansion bus at the back, reserved for a digitizer, also known as 'video enhancer'. It's the last computer released by Yamaha for the MSX system and the only one with a built-in floppy drive. It has still a special slot for specific Yamaha modules (source: https://www.msx.org/wiki/Yamaha_YIS-805). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'YIS805/128R2 (MSX2, Estonian)'. +- 0.155: Wilbert Pol added 'Yamaha YIS805R2/128 (Estonian)' system. + +ROMSET: +163840 bytes in 5 files / 116.50Kb packed + +$end +$info=y805256 +$mame +0.155 [Wilbert Pol] + +YIS805/256 (MSX2, Japan), Yamaha, 198? + +The Yamaha YIS-805 comes with a separate keyboard and in 2 versions: The /128 version has only 128kB RAM and 1 disk drive by default, but there's a location planned for the addition of a second disk drive. The /256 version has 256kB RAM, 2 disk drives and a RS-232C interface. Both versions have an expansion bus at the back, reserved for a digitizer, also known as 'video enhancer'. It's the last computer released by Yamaha for the MSX system and the only one with a built-in floppy drive. It has still a special slot for specific Yamaha modules (source: https://www.msx.org/wiki/Yamaha_YIS-805). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx2_flop.xml, msx1_flop.xml + +RESOURCES: +Snap, Title, Icon and Marquee. + +WIP: +- 0.250: Changed description to 'YIS805/256 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Yamaha YIS805/256 (Russian)' system. + +ROMSET: +196608 bytes in 4 files / 116.51Kb packed + +$end +$info=y8950 +$mame +0.163 + +Y8950 OPL MSX-Audio, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Changed description to 'Y8950 OPL MSX-Audio'. +- 0.186: Changed description to 'Y8950 MSX-Audio'. +- 0.163: Added 'Y8950' device. + +ROMSET: +None required. + +$end +$info=yc64 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +YC-64 (MSX1, Europe), Yashica, 1984 + +This is a classic MSX 1 computer made by Kyocera and sold by Yashica. Kyocera didn't sell any MSX computers under its brand name, but conceived a few like the Philips VG-8020 and the above for example (source: http://www.old-computers.com/museum/computer.asp?st=1&c=442). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.250: Changed description to 'YC-64 (MSX1, Europe)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yashica YC-6' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=yes +$mame +0.233 [Svenska, rfka01, Carl] + +:YES, Philips, 1985 + +The Philips :YES was a home computer/personal computer released by Philips Austria, in 1985. It was not 100% compatible with the IBM PC, a reason given for its commercial failure. The system was sold in limited quantities only (source: https://en.m.wikipedia.org/wiki/Philips_:YES). + +DRIVER: +philips/yes.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Svenska, rfka01 and Carl added 'Philips :YES' system. + +ROMSET: +73728 bytes in 3 files / 55.51Kb packed + +$end +$info=yis303 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +YIS303 (MSX1, Japan), Yamaha, 1984 + +This Yamaha computer is specialised in music and sound production. In fact it is a low range MSX 1 computer, but if you bought the special Yamaha synthesizer and piano keyboard, then you had a real synthesizer with a sound quality really suprising for that time, and the ability to change or create you own sounds. The YIS-303 is in fact the same computer as the Yamaha CX5, but it has not got the SKW-01 Sound Module built-in (source: http://www.old-computers.com/museum/computer.asp?st=1&c=440). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.250: Changed description to 'YIS303 (MSX1, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha YIS303' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=yis503 +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +YIS503 (MSX1, Japan), Yamaha, 1984 + +This Yamaha computer is specialised in music and sound production. In fact it is a classic MSX 1, but if you bought the special Yamaha synthesizer and piano keyboard, then it was clearly different. You got 48 pre-recorded sounds with a quality really surprising for that time, and as it is real synth, you could change or create you own sounds. The YIS-503 is in fact the same computer as the Yamaha CX5M, but it has not got the SFG-01 Sound Module and MIDI interface integrated (source: http://www.old-computers.com/museum/computer.asp?c=439). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.250: Changed description to 'YIS503 (MSX1, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha YIS503' system. + +ROMSET: +32768 bytes in 1 file / 25.39Kb packed + +$end +$info=yis503f +$mame +0.143u3 [Wilbert Pol] + +YIS503F (MSX1, French), Yamaha, 1984 + +The YIS503F is a signed Yamaha MSX fairly uncommon, where a lack of information on this machine. It is found in France, Scandinavia, Germany and Japan. Like all MSX machines, the Yis-503E is built around a Z80, an Intel 8255 PPI (Programable Peripheral Interface), a 9918A or 9928A Texas Instruments Video Display Processor (characterized by a smart manager sprites with its own memory the VRAM) and finally a General Instrument AY-2-8910 Programmable Sound Generator. The machine has 16 KB RAM, 16 KB of video RAM and 32 KB of ROM (source: http://www.obsolete-tears.com/yamaha-yis-503-f-machine-152.html). + +DRIVER: +msx/msx1.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.250: Changed description to 'YIS503F (MSX1, French)'. +- 0.143u3: Wilbert Pol added 'Yamaha YIS503F' system. + +ROMSET: +32768 bytes in 1 file / 25.35Kb packed + +$end +$info=yis503ii +$mame +0.128 [Wilbert Pol, Miodrag Milanović] + +YIS503II (MSX1, Japan), Yamaha, 1985 + +MSX and MSX2 based computers. A special batch for Russian schools (source: http://rk86.com/frolov/yamaha.htm). + +DRIVER: +msx/msx1_v9938.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx1_cass.xml, msx1_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Flyer and Marquee. + +WIP: +- 0.250: Changed description to 'YIS503II (MSX1, Japan)'. +- 0.128: Wilbert Pol and Miodrag Milanović added 'Yamaha YIS503II' system. + +ROMSET: +32768 bytes in 1 file / 25.47Kb packed + +$end +$info=yis604 +$mame +0.155 [Wilbert Pol] + +YIS604/128 (MSX2, Japan), Yamaha, 1985 + +The Yamaha computers were specifically targeted at music and sound production, and as such were regarded by many as non-standard MSX machines. However, they are in fact standard MSX computers and can be used as such. The YIS-604/128 is the same computer as the CX7M-128, but was always sold without any module. It was aimed at the Japanese market. The YIS-604/128 is a MSX2 with a Z80A from Sharp (LH0080A) and an MSX-Engine S3527 from Yamaha. This model can be easily upgraded internally because RAM and VRAM are on separate boards with a connector, you just need to change the corresponding board. Some machines don't have a separate VRAM board but you can change the VRAM on the mainboard. The mini slot allows to add software (source: https://www.msx.org/wiki/Yamaha_YIS-604/128). + +DRIVER: +msx/msx2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +msx2_cass.xml, msx1_cass.xml, msx2_cart.xml, msx1_cart.xml, msx_yamaha_minicart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.250: Changed description to 'YIS604/128 (MSX2, Japan)'. +- 0.155: Wilbert Pol added 'Yamaha YIS604 (128KB)' system. + +ROMSET: +49152 bytes in 2 files / 37.47Kb packed + +$end +$info=ym2148 +$mame +0.154 + +Yamaha YM2148 MIDI/Keyboard Interface, , ???? + +DRIVER: +devices/machine/ym2148.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Implemented framing error detection and error reset command [AJR]. +- 0.186: Changed description to 'Yamaha YM2148 MIDI/Keyboard Interface'. +- 0.154: Added 'YM2148' device. + +ROMSET: +None required. + +$end +$info=ym2149 +$mame +0.149u1 + +YM2149 SSG, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'YM2149 SSG'. +- 0.149u1: Added 'YM2149' device. + +ROMSET: +None required. + +$end +$info=ym2151 +$mame +0.149u1 + +YM2151 OPM, , ???? + +DRIVER: +devices/sound/ymopm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Changed description to 'YM2151 OPM'. +- 0.223: Simplified noise frequency calculation [cam900]. +- 0.220: Added 'YM2164 "OPP" variant and emulated some known differences. Used by Yamaha FB-01 and SFG05 MSX cartridge [AJR]. +- 0.214: Clear both output buffers when reset is asserted [cam900]. +- 0.188: Added support for dynamic changes to clock frequency [AJR]. +- 0.186: Changed description to 'Yamaha YM2151 OPM'. +- 0.149u1: Added 'YM2151' device. + +ROMSET: +None required. + +$end +$info=ym2154 +$mame +0.233 [Aaron Giles] + +YM2154 (RYP4), , ???? + +DRIVER: +devices/sound/ym2154.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Aaron Giles added 'YM2154 (RYP4)' device. + +ROMSET: +None required. + +$end +$info=ym2164 +$mame +0.232 [Aaron Giles] + +YM2164 OPP, , ???? + +DRIVER: +devices/sound/ymopm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Aaron Giles added 'Yamaha YM2164 OPP' device. + +ROMSET: +None required. + +$end +$info=ym2203 +$mame +0.149u1 + +YM2203 OPN, , ???? + +DRIVER: +devices/sound/ymopn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.195: Made interrupt output use an instant timer, preventing synchronization glitches [AJR]. +- 0.186: Fixed crash on fatal errors [Dirk Best]. Changed description to 'YM2203 OPN'. +- 0.149u1: Added 'YM2203' device. + +ROMSET: +None required. + +$end +$info=ym2413 +$mame +0.149u1 + +YM2413 OPLL, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Changed description to 'YM2413 OPLL'. +- 0.208: Added 'VRC7 instrument table with notes [cam900]. Added VRC7 drum patches dumped using debug mode [Nuke.YKT]. +- 0.186: Changed description to 'Yamaha YM2413 OPLL'. +- 0.149u1: Added 'YM2413' device. + +ROMSET: +144 bytes in 1 file / 0.14Kb packed + +$end +$info=ym2414 +$mame +0.221 [AJR] + +YM2414 OPZ, , ???? + +DRIVER: +devices/sound/ymopz.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.230: Changed description to 'YM2414 OPZ'. +- 0.221: AJR added 'Yamaha YM2414 OPZ' device. + +ROMSET: +None required. + +$end +$info=ym2423 +$mame +0.231 [Aaron Giles] + +YM2423 OPLL-X, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Aaron Giles added 'YM2423 OPLL-X' device. + +ROMSET: +144 bytes in 1 file / 0.14Kb packed + +$end +$info=ym2608 +$mame +0.149u1 + +YM2608 OPNA, , ???? + +DRIVER: +devices/sound/ymopn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Fixed YM2608/YM2610 ADPCM-A overflow behavior (should wrap rather than saturating) [Lord Nightmare, madbr]. +- 0.186: Changed description to 'YM2608 OPNA'. +- 0.149u1: Added 'YM2608' device. + +ROMSET: +8192 bytes in 1 file / 7.27Kb packed + +$end +$info=ym2610 +$mame +0.149u1 + +YM2610 OPNB, , ???? + +DRIVER: +devices/sound/ymopn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Fixed YM2608/YM2610 ADPCM-A overflow behavior (should wrap rather than saturating) [Lord Nightmare, madbr]. +- 0.186: Changed description to 'YM2610 OPNB'. +- 0.149u1: Added 'YM2610' device. + +ROMSET: +None required. + +$end +$info=ym2610b +$mame +0.184 + +YM2610B OPNB2, , ???? + +DRIVER: +devices/sound/ymopn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Changed description to 'YM2610B OPNB2'. +- 0.230: Changed description to 'YM2610 OPNB2'. +- 0.186: Changed description to 'YM2610B OPNB'. +- 0.184: Added 'YM2610B' device. + +ROMSET: +None required. + +$end +$info=ym2612 +$mame +0.149u1 + +YM2612 OPN2, , ???? + +DRIVER: +devices/sound/ymopn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'YM2612 OPN2'. +- 0.149u1: Added 'YM2612' device. + +ROMSET: +None required. + +$end +$info=ym3438 +$mame +0.149u1 + +YM3438 OPN2C, , ???? + +DRIVER: +devices/sound/ymopn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'YM3438 OPN2C'. +- 0.149u1: Added 'YM3438' device. + +ROMSET: +None required. + +$end +$info=ym3439 +$mame +0.184 + +YM3439 SSGC, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Renamed (ym3429) to (ym3439) and description changed to 'YM3439 SSGC'. +- 0.184: Added 'YM3439' device. + +ROMSET: +None required. + +$end +$info=ym3526 +$mame +0.163 + +YM3526 OPL, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'YM3526 OPL'. +- 0.163: Added 'YM3526' device. + +ROMSET: +None required. + +$end +$info=ym3533 +$mame +0.233 [Aaron Giles] + +YM3533 OPQ, , ???? + +DRIVER: +devices/sound/ymopq.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Aaron Giles added 'YM3533 OPQ' device. + +ROMSET: +None required. + +$end +$info=ym3802 +$mame +0.187 + +Yamaha YM3802 MCS MIDI Communication and Service Controller, , ???? + +DRIVER: +devices/machine/ym3802.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Added 'Yamaha YM3802 MCS MIDI Communication and Service Controller' device. + +ROMSET: +None required. + +$end +$info=ym3806 +$mame +0.232 [Aaron Giles] + +YM3806 OPQ, , ???? + +DRIVER: +devices/sound/ymopq.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.233: Changed description to 'YM3806 OPQ'. +- 0.232: Aaron Giles added 'YM3806 OPN' device. + +ROMSET: +None required. + +$end +$info=ym3812 +$mame +0.149u1 + +YM3812 OPL2, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'YM3812 OPL2'. +- 0.149u1: Added 'YM3812' device. + +ROMSET: +None required. + +$end +$info=ym7101 +$mame +0.280 [Angelo Salese] + +Yamaha YM7101 VDP, , ???? + +DRIVER: +devices/video/ym7101.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.283: Account for an extra line in HINT regular dispatches [Angelo Salese]. +- 0.282: Fix name tables with uppermost bit discarded in 64 KiB mode [Angelo Salese]. +- 0.281: Delay VINT regular triggers. Fix mazinsagj hang regression. Add basic drawing. Enough to make Puzzle Construction playable. Add better sprite mask semantics. Improve h/vcounter, improve hint trigger behaviour. Separate tile layer preparation in own loop, fix fractional H scrolling. Fix clang error on hcount. Add scroll modes, preliminary vcount, sprite pixel limit per scanline. Add vram mask boundaries. Fix window layer. Implement H32 mode. Add HV counter latch, fix sound int position. Implement HW sprite collisions. Implement S/H mode, fix hblank read calculation in H32 mode. Improve DMA transfer times. Mask lowest bit in window name table in H40 mode. Priority, window layer, HINT hookup, avoid sprite link deadlocks. Changed description to 'Yamaha YM7101 VDP' [Angelo Salese]. +- 0.280: Angelo Salese added 'Yamaha YM7101' device. + +ROMSET: +None required. + +$end +$info=ymf262 +$mame +0.163 + +YMF262 OPL3, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.227: Fixed off-by-one error in OPL3_SLOT_CONNECT [moralrecordings]. +- 0.219: Added support for variants with different clock dividers [cam900] +- 0.215: Added 'notes [cam900]. +- 0.206: Fixed save states [dink]. +- 0.186: Changed description to 'YMF262 OPL3'. +- 0.185: Added 'save state support and slot pointer checks [moralrecordings]. +- 0.163: Added 'YMF262' device. + +ROMSET: +None required. + +$end +$info=ymf276 +$mame +0.218 [cam900] + +YMF276 OPN2L, , ???? + +DRIVER: +devices/sound/ymopn.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.218: Added 'YMF276 OPN2L' device. Fixed output resolution [cam900]. + +$end +$info=ymf278b +$mame +0.164 + +YMF278B OPL4, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.232: Changed description to 'YMF278B OPL4'. +- 0.219: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes [cam900]. +- 0.215: Implemented FM DO2 output scaling [cam900]. +- 0.209: Added 'DO1 and DO2 outputs, and fixed timer/buffer when clock is changed [cam900]. +- 0.186: Changed description to 'Yamaha YMF278B OPL4'. +- 0.164: Added 'YMF278B' device. + +ROMSET: +None required. + +$end +$info=ymf281 +$mame +0.231 [Aaron Giles] + +YMF281 OPLLP, , ???? + +DRIVER: +devices/sound/ymopl.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.231: Aaron Giles added 'YMF281 OPLLP' device. + +ROMSET: +144 bytes in 1 file / 0.14Kb packed + +$end +$info=ymf740c +$mame +0.288 [Christian Brunschen] + +Yamaha YMF740C DS-1L, , ???? + +DRIVER: +devices/bus/pci/ymf740c.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Christian Brunschen added 'Yamaha YMF740C DS-1L' device. + +$end +$info=ymw258f +$mame +0.189 + +Yamaha YMW-258-F, , ???? + +DRIVER: +devices/sound/multipcm.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Unsupported + +WIP: +- 0.189: Added 'Yamaha YMW-258-F' device. + +ROMSET: +None required. + +$end +$info=ymz284 +$mame +0.184 + +YMZ284 SSGL, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'YMZ284 SSGL'. +- 0.184: Added 'YMZ284' device. + +ROMSET: +None required. + +$end +$info=ymz294 +$mame +0.163 + +YMZ294 SSGLP, , ???? + +DRIVER: +devices/sound/ay8910.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.187: Changed description to 'YMZ294 SSGLP'. +- 0.163: Added 'YMZ294' device. + +ROMSET: +None required. + +$end +$info=yuleyuan +$mame +0.282 [David Haywood, TeamEurope] + +Xingzuo Dianzi Chongwu Ji, Yule Yuan, 2022 + +It’s a portable electronic toy released in 2022, inspired by virtual pets. Featuring a color LCD screen and tactile sensors, it allows children to care for a virtual pet through feeding, play, and simple interactions. It includes sounds, lights, and mini-games with emotional feedback based on the care received. Battery-powered, it combines entertainment, playful responsibility, and sensory stimulation in a compact, colorful design. + +DRIVER: +handheld/evolution_handheld.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'Yule Yuan Xingzuo Dianzi Chongwu Ji' system. + +ROMSET: +16777216 bytes in 1 file / 1.21Mb packed + +$end +$info=z_89_11 +$mame +0.274 [Mark Garlanger] + +Heath/Zenith Z-89-11 Multi-Function I/O Card, , ???? + +DRIVER: +devices/bus/heathzenith/h89/z_89_11.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Mark Garlanger added 'Heath/Zenith Z-89-11 Multi-Function I/O Card' device. + +ROMSET: +None required. + +$end +$info=z100 +$mame +0.143u2 [Minataku, Miodrag Milanović] + +Z-100, Zenith Data Systems, 1982 + +The Z-100 computer is an early personal computer made by Zenith Data Systems (ZDS). It was an alternative to the hardware system that won the marketing shares war in the early to mid 1980s, the IBM PC/XT/AT succession or family of computers. The Z-100 was a pre-assembled version of the Heathkit (recently purchased by Zenith Electronics to become ZDS) H100, which left the final component assembly to early computer hobbyists (source: http://en.wikipedia.org/wiki/Zenith_Z-100). + +DRIVER: +heathzenith/z100.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.210: Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module. Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port. Converted keyboard to low-level emulation, and added 'keyboard click/beep sound. Corrected numerous clocks [AJR]. Dumped 8041 keyboard controller program [Herb Johnson]. +- 0.143u2: Minataku and Miodrag Milanović added skeleton driver of 'Zenith Z-100' system. + +ROMSET: +18720 bytes in 8 files / 12.06Kb packed + +$end +$info=z1013 +$mame +0.131 [Miodrag Milanović] + +Z1013 (matrix 8x4), VEB Robotron Electronics Riesa, 1985 + +The Z1013 was an East German home computer produced by VEB Robotron. It had a U880 processor (a Z80 clone) and a membrane keyboard (source: http://en.wikipedia.org/wiki/Robotron_Z1013). + +DRIVER: +robotron/z1013.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z1013_cass.xml, z1013_snap.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel and PCB. + +WIP: +- 0.248: Correct XTAL value and screen parameters based on schematics; make system clock configurable [AJR]. +- 0.234: Fixed inputs for games; added 'sound via cassette output. Give time for machine to start before loading snapshot [Robbbert]. +- 0.131: Miodrag Milanović added 'Z1013 (Model with 8x4 and 8x8 keyboard)' system. + +ROMSET: +8192 bytes in 4 files / 5.29Kb packed + +$end +$info=z1013a2 +$mame +0.131 [Miodrag Milanović] + +Z1013 (matrix 8x8), VEB Robotron Electronics Riesa, 1985 + +The Z1013 was an East German home computer produced by VEB Robotron. It had a U880 processor (a Z80 clone) and a membrane keyboard (source: http://en.wikipedia.org/wiki/Robotron_Z1013). + +DRIVER: +robotron/z1013.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z1013_cass.xml, z1013_snap.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.131: Miodrag Milanović added 'Z1013 (matrix 8x8)' system. + +ROMSET: +2048 bytes in 1 file / 1.69Kb packed + +$end +$info=z1013k69 +$mame +0.132 [Miodrag Milanović, Robbbert] + +Z1013 (K7669), VEB Robotron Electronics Riesa, 1985 + +The Z1013 was an East German home computer produced by VEB Robotron. It had a U880 processor (a Z80 clone) and a membrane keyboard (source: http://en.wikipedia.org/wiki/Robotron_Z1013). + +DRIVER: +robotron/z1013.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z1013_cass.xml, z1013_snap.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović and Robbbert added 'VEB Z1013 (K7669)' system. + +ROMSET: +4096 bytes in 1 file / 3.18Kb packed + +$end +$info=z1013k76 +$mame +0.132 [Miodrag Milanović, Robbbert] + +Z1013 (K7659), VEB Robotron Electronics Riesa, 1985 + +The Z1013 was an East German home computer produced by VEB Robotron. It had a U880 processor (a Z80 clone) and a membrane keyboard (source: http://en.wikipedia.org/wiki/Robotron_Z1013). + +DRIVER: +robotron/z1013.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z1013_cass.xml, z1013_snap.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.132: Miodrag Milanović and Robbbert added 'VEB Z1013 (K7659)' system. + +ROMSET: +6144 bytes in 2 files / 3.42Kb packed + +$end +$info=z1013s60 +$mame +0.132 [Miodrag Milanović, Robbbert] + +Z1013 (K7652/S6009), VEB Robotron Electronics Riesa, 1985 + +The Z1013 was an East German home computer produced by VEB Robotron. It had a U880 processor (a Z80 clone) and a membrane keyboard (source: http://en.wikipedia.org/wiki/Robotron_Z1013). + +DRIVER: +robotron/z1013.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z1013_cass.xml, z1013_snap.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.132: Miodrag Milanović and Robbbert added 'VEB Z1013 (K7652/S6009)' system. + +ROMSET: +8192 bytes in 2 files / 6.38Kb packed + +$end +$info=z180asci_channel_0 +$mame +0.245 [Miodrag Milanović] + +Z180 ASCI Channel 0, , ???? + +DRIVER: +devices/cpu/z180/z180asci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'Z180 ASCI Channel 0' device. + +ROMSET: +None required. + +$end +$info=z180asci_channel_1 +$mame +0.245 [Miodrag Milanović] + +Z180 ASCI Channel 1, , ???? + +DRIVER: +devices/cpu/z180/z180asci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'Z180 ASCI Channel 1' device. + +ROMSET: +None required. + +$end +$info=z180asci_ext_channel_0 +$mame +0.245 [Miodrag Milanović] + +Z180 ASCI Extended Channel 0, , ???? + +DRIVER: +devices/cpu/z180/z180asci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'Z180 ASCI Extended Channel 0' device. + +ROMSET: +None required. + +$end +$info=z180asci_ext_channel_1 +$mame +0.245 [Miodrag Milanović] + +Z180 ASCI Extended Channel 1, , ???? + +DRIVER: +devices/cpu/z180/z180asci.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.245: Miodrag Milanović added 'Z180 ASCI Extended Channel 1' device. + +ROMSET: +None required. + +$end +$info=z180csio +$mame +0.253 [Vas Crabb, Sandro Ronco] + +Z180 CSIO, , ???? + +DRIVER: +devices/cpu/z180/z180csio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.253: Vas Crabb and Sandro Ronco added Z180 CSIO device. + +$end +$info=z22 +$mame +0.222 [Bitsavers] + +Z-22 Terminal, Zenith Data Systems, 1984 + +Smart terminal produced by Zenith Data Systems in the early 1980s. An alphanumeric device featuring a 12-inch monochromatic CRT display (typically green or amber) with a standard resolution of 24 lines × 80 columns. Designed to connect to mainframes, minicomputers, or Unix systems via an RS-232 serial port, it offered VT100 emulation and support for programmable function keys. Primarily used in corporate environments, banks, and universities as an interface for remote access to centralized systems, before the widespread adoption of graphical workstations. It featured a compact design with a gray metal chassis and an integrated keyboard—typical of professional terminals of that era. It was not a standalone computer but rather a peripheral device dedicated to communication with remote hosts. + +DRIVER: +heathzenith/z22.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Bitsavers added 'Zenith Data Systems Z-22 Terminal' system. + +ROMSET: +16384 bytes in 2 files / 9.68Kb packed + +$end +$info=z29 +$mame +0.201 [Al Kossow] + +Z-29 Terminal, Zenith Data Systems, 1983 + +The Zenith Z-29 terminal was introduced in April, 1983 at a price of $849. The terminal was available in kit form as the Heathkit H-29 (source: https://terminals-wiki.org/wiki/index.php/Zenith_Z-29). + +DRIVER: +heathzenith/z29.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.266: Changed description to 'Z-29 Terminal'. +- 0.201: Al Kossow added 'Zenith Data Systems Z-29' system. + +ROMSET: +12288 bytes in 3 files / 7.45Kb packed + +$end +$info=z29_kbd +$mame +0.222 [AJR] + +Z-29 Keyboard Port, , ???? + +DRIVER: +devices/bus/z29_kbd/keyboard.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.222: AJR added 'Z-29 Keyboard Port' device. + +ROMSET: +None required. + +$end +$info=z80 +$mame +0.150 + +Zilog Z80, , ???? + +DRIVER: +devices/cpu/z80/z80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.287: Don't accept nmi at reset time; no need for that m_reset_time local variable [hap]. +- 0.286: Rename BUSRQ to BUSREQ [hap]. +- 0.285: Fixed IRQ state if comes from daisy chain (#14776) [holub]. +- 0.278: Changed macro call syntax in generator input (#13671). Help compiler. Fix. Flatten 16b rw operations in order to avoid vars manipulations (#13676). Optimized detection of attention needed in service step (#13630). Removed internal TADR variable - effective addresses can be passed around as needed (#13654) [Andrei I. Holub]. Don't clear all input pins state at reset. Set the flags after loadstate. Support accessing F register in debugger. Use z80 terminology for the flag vars. Fix debugger h flag [hap]. +- 0.277: Around 10% performance gain by checking if devcb is unset that is called on every opcode. z80.lst: Fix nsc800 compile [hap]. +- 0.268: Started implementing the R800 instruction set and timings [Wilbert Pol]. Reset m_ref when PC is changed through state_import [hap]. +- 0.267: Refactored code for retrying memory accesses based on examples in documentation. Fixed misleading indentation warnings. Check BUSRQ immediately before servicing interrupts [Andrei I. Holub]. Fixed prefix header inclusion (or lack thereof) [Vas Crabb]. Decide to remove embedded changelog from comments (refer to github history). Add busack output pin [hap]. +- 0.262: Update undocumented WZ register during block I/O instructions [Manuel Sainz de Baranda y Goñi, Andrei I. Holub]. +- 0.259: Rewrote Z80 CPU core to support cycle-by-cycle operation. Improved emulation of undocumented flags, and removed timing tables. Rewrite the core to handle interruptibility [Andrei I. Holub]. Fix rop() opcode read call [hap]. +- 0.256: Handle EI instruction received on interrupt acknowledge cycle in interrupt mode?0 [Mark Garlanger]. Clean up error message and inconsistent bracing [AJR]. +- 0.255: Fixed incorrect cycle counts when custom cycle tables are used [Wilbert Pol]. +- 0.248: Fixed WZ flag [Andrei I. Holub]. +- 0.244: Bug fix for 16-bit operands [Patrick Mackinlay]. +- 0.219: Added 'skeleton LZ8420M device (Z80 with internal RAM and additional I/O) [cam900]. +- 0.198: Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine [Patrick Mackinlay]. +- 0.196: Changed description to 'Zilog Z80' [Angelo Salese]. +- 0.195: Changed refresh callback to write8 [smf]. +- 0.192: Implemented HALT output and clear HALT condition during reset [smf]. +- 0.150: Added 'Z80' device. + +ROMSET: +None required. + +$end +$info=z8001 +$mame +0.150 + +Zilog Z8001, , ???? + +DRIVER: +devices/cpu/z8000/z8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.150: Added 'Zilog Z8001' device. + +ROMSET: +None required. + +$end +$info=z8002 +$mame +0.150 + +Zilog Z8002, , ???? + +DRIVER: +devices/cpu/z8000/z8000.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Zilog Z8002'. +- 0.150: Added 'Z8002' device. + +ROMSET: +None required. + +$end +$info=z80180 +$mame +0.150 + +Zilog Z80180, , ???? + +DRIVER: +devices/cpu/z180/z180.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Fix filename in comment (#13555) [cam900]. +- 0.215: Renamed (z180) to (z80180) and description changed to 'Zilog Z80180'. Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports. Added internal clock dividers adjust CPU clocks in many drivers to compensate. Reduced logical address width to 16 bits [AJR]. +- 0.201: Added 'workaround for missing serial and counter emulation, allowing some software to progress further [Grull Osgo]. +- 0.196: Changed description to 'Zilog Z180' [Angelo Salese]. +- 0.193: Fixed Z180_RCR_REFW, and added 'Wait State Generator (DCNTL) support [BartmanAbyss]. +- 0.186: Fixed obvious typo detected by Coverity, thanks Coverity [Olivier Galibert]. Added support for DREQ and TEND signals, and fixed dma0 count and DREQ handling [BartmanAbyss]. +- 0.184: DMA fixes: Count of 0 means 0x10000, as with other DMA controllers. Fixed scheduling so burst mode DMA is always serviced immediately with no CPU ops interleaved [R. Belmont]. +- 0.150: Added 'Z180' device. + +ROMSET: +None required. + +$end +$info=z80182 +$mame +0.215 + +Zilog Z80182, , ???? + +DRIVER: +devices/cpu/z180/z180.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'Zilog Z80182' device. + +ROMSET: +None required. + +$end +$info=z8036 +$mame +0.194 + +Zilog Z8036 Z-CIO, , ???? + +DRIVER: +devices/machine/z8536.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.194: Added 'Zilog Z8036 Z-CIO' device. + +ROMSET: +None required. + +$end +$info=z8038 +$mame +0.204 + +FIFO Input/Output Interface Unit, , ???? + +DRIVER: +devices/machine/z8038.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Added 'FIFO Input/Output Interface Unit' device. + +ROMSET: +None required. + +$end +$info=z80clock +$mame +0.239 [smf] + +Z80 based, triple time zone clock, Tom Storey, 2020 + + + +DRIVER: +homebrew/z80clock.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z80clock.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.239: smf added 'Tom Storey Z80 based, triple time zone clock' system. + +ROMSET: +None required. + +$end +$info=z80ctc +$mame +0.149u1 + +Z80 CTC, , ???? + +DRIVER: +devices/machine/z80ctc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Guard against integer overflow when calculating remaining time with configured input clock frequencies [Justin Kerk]. +- 0.204: Added support for a fixed-rate clock input to be configured for each channel. Improves performance by reducing the need to drive the CLK/TRG inputs with high-frequency synchronizing timers [AJR]. +- 0.198: Disabling a channel interrupt also turns it off [AJR]. +- 0.197: Made channels into subdevices [AJR]. +- 0.149u1: Added 'Z80 CTC' device. + +ROMSET: +None required. + +$end +$info=z80ctc_channel +$mame +0.197 + +Z80 CTC Channel, , ???? + +DRIVER: +devices/machine/z80ctc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.197: Added 'Z80 CTC Channel' device. + +ROMSET: +None required. + +$end +$info=z80daisy_generic +$mame +0.192 [Dirk Best] + +Generic Z80 daisy chain device, , ???? + +DRIVER: +devices/machine/z80daisy_generic.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.192: Added 'Generic Z80 daisy chain' device. For use in drivers with non-Z80 peripherals [Dirk Best]. + +$end +$info=z80dart +$mame +0.149u1 + +Z80 DART, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.204: Don't reset the receiver whenever WR5 changes [AJR]. +- 0.202: Fixed miscellaneous bugs. Default RxD to 1 to avoid spurious break condition. Corrected CTS level in RR0 after "Reset External/Status Interrupt" command. Allow immediate de-assertion of RTS output when nothing is being transmitted [AJR]. +- 0.149u1: Added 'Z80 DART' device. + +ROMSET: +None required. + +$end +$info=z80dart_channel +$mame +0.149u1 + +Z80 DART channel, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Z80 DART channel' device. + +ROMSET: +None required. + +$end +$info=z80dev +$mame +0.138 [Robbbert] + +Z80 dev board, , 198? + + + +DRIVER: +homebrew/z80dev.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.138: Robbbert added skeleton driver of 'Z80 development board (unknown)' system. + +ROMSET: +2048 bytes in 1 file / 0.81Kb packed + +$end +$info=z80dma +$mame +0.149u1 + +Zilog Z80 DMA Controller, , ???? + +DRIVER: +devices/machine/z80dma.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Update RDY immediately but defer the side effects. Fixes abc1600 floppy write, does not seem to break x1turbo40 [Curt Coder]. +- 0.284: Relaxed fatal error which were used for unknown commands catching (#14627) [holub]. +- 0.282: Always return live status regardless of when read command was sent; minor logging refinements. Refactor read register emulation; more logging cleanups [AJR]. z80dma.h: Keep member declarations together [Vas Crabb]. +- 0.281: lear BUSRQ line upon device reset to prevent CPU from freezing after a soft reset (#14192) [Andrei I. Holub]. +- 0.280: Implement BAO callback [Curt Coder]. +- 0.279: Changed description to 'Zilog Z80 DMA Controller'. +- 0.275: Suppress side effects for debugger reads [cam900]. +- 0.269: Implemented burst mode and refactored code, and hooked up BUSRQ/BUSAK in systems using it [Andrei I. Holub]. +- 0.263: Add PULSE mode handling [Miodrag Milanović]. +- 0.252: Correct end of block test. Improved end of block test [Patrick Mackinlay]. +- 0.245: Ensure DMA is stopped after most commands [Patrick Mackinlay]. +- 0.242: Fixed Interrupt Enable Output. Implemented the byte counter as an up counter [Curt Coder]. +- 0.186: Changed description to 'Z80 DMA Controller'. +- 0.149u1: Added 'Z80 DMA' device. + +ROMSET: +None required. + +$end +$info=z80n +$mame +0.267 [Andrei I. Holub] + +Z80N, , ???? + +DRIVER: +devices/cpu/z80/z80n.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.284: Skipped memory write in stackless NMI mode (#14678) [holub]. +- 0.279: Updated timings for z80n instructions (#13985) [Andrei I. Holub]. +- 0.267: Andrei I. Holub added 'Z80N' device. + +ROMSET: +None required. + +$end +$info=z80ne +$mame +0.131 [Roberto Lavarone] + +Z80NE, Nuova Elettronica, 1980 + +Nuova Elettronica is a magazine that was founded in 1969 as an initiative of Joseph Montuschi. The journal publishes electronic projects and proposes the acuisto components needed to implement them in your kit. Since 1979 began publishing a series of articles on building a computer based on the Z80 microprocessor Zilog (source, traslated from italian: http://www.computerhistory.it/index.php?option=com_content&view=article&id=34&Itemid=106). + +DRIVER: +misc/z80ne.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.248: Merge driver into a single file [hap] +- 0.205: Corrected error in ROM from when it was transcribed by hand [Robbbert]. +- 0.182: Killed direct update handler [Dirk Best]. +- 0.131: Roberto Lavarone added 'Z80 N.E.' system. + +ROMSET: +1024 bytes in 1 file / 0.81Kb packed + +$end +$info=z80net +$mame +0.131 [Roberto Lavarone] + +Z80NE + LX.388, Nuova Elettronica, 1980 + +Nuova Elettronica is a magazine that was founded in 1969 as an initiative of Joseph Montuschi. The journal publishes electronic projects and proposes the acuisto components needed to implement them in your kit. Since 1979 began publishing a series of articles on building a computer based on the Z80 microprocessor Zilog (source, traslated from italian: http://www.computerhistory.it/index.php?option=com_content&view=article&id=34&Itemid=106). + +DRIVER: +misc/z80ne.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z80ne_cass.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.131: Roberto Lavarone added 'Nuova Elettronica Z80NE + LX.388' system. + +$end +$info=z80netb +$mame +0.131 [Roberto Lavarone] + +Z80NE + LX.388 + Basic 16k, Nuova Elettronica, 1980 + +Nuova Elettronica is a magazine that was founded in 1969 as an initiative of Joseph Montuschi. The journal publishes electronic projects and proposes the acuisto components needed to implement them in your kit. Since 1979 began publishing a series of articles on building a computer based on the Z80 microprocessor Zilog (source, traslated from italian: http://www.computerhistory.it/index.php?option=com_content&view=article&id=34&Itemid=106). + +DRIVER: +misc/z80ne.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.131: Roberto Lavarone added 'Z80NE + LX.388 + Basic 16k' system. + +ROMSET: +16384 bytes in 8 files / 12.25Kb packed + +$end +$info=z80netf +$mame +0.133 [Roberto Lavarone] + +Z80NE + LX.388 + LX.390, Nuova Elettronica, 1980 + +Nuova Elettronica is a magazine that was founded in 1969 as an initiative of Joseph Montuschi. The journal publishes electronic projects and proposes the acuisto components needed to implement them in your kit. Since 1979 began publishing a series of articles on building a computer based on the Z80 microprocessor Zilog (source, traslated from italian: http://www.computerhistory.it/index.php?option=com_content&view=article&id=34&Itemid=106). + +DRIVER: +misc/z80ne.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +z80ne_cass.xml, z80ne_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.210: Fixed error in keyboard configuration [AJR]. +- 0.133: Roberto Lavarone added 'Nuova Elettronica Z80NE + LX.388 + LX.390' system. + +ROMSET: +19456 bytes in 11 files / 14.20Kb packed + +$end +$info=z80pio +$mame +0.149u1 + +Z80 PIO, , ???? + +DRIVER: +devices/machine/z80pio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Change an if/else block to switch/case, dl1416: don't randomize RAM at power on [hap]. +- 0.233: Changing the vector neither enables nor causes an interrupt. Fixes crash in mbee256 when F2 pressed [Robbbert]. +- 0.209: Reduced code duplication [cam900]. +- 0.149u1: Added 'Z80 PIO' device. + +ROMSET: +None required. + +$end +$info=z80scc_channel +$mame +0.167 + +Z80 SCC Channel, , ???? + +DRIVER: +devices/machine/z80scc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Fixed external clock source selection and start bit timing [Curt Coder]. +- 0.276: Reassert interrupt if conditions persist (fixes MT#9141) [Patrick Mackinlay]. +- 0.263: Added support for RTxC transmit/receive clock source [Colin Leroy-Mira]. +- 0.258: Channel reset empties fifos [Patrick Mackinlay]. +- 0.256: Reset Highest IUS command is available on NMOS versions too according to manuals [AJR]. Fix access to wr7' [Patrick Mackinlay]. +- 0.254: Make receive error logging conditional [AJR]. +- 0.250: Fixed flag test in logging [Vas Crabb]. +- 0.246: Added support for full duplex DMA, used by Sony NEWS-OS [Brice Onken]. +- 0.244: Fixed a cast-to-bool that broke detection of changes to one register bit [Vas Crabb]. Reduced performance impact of emulating zero count interrupt [Ryan Holtz]. +- 0.243: Added support for zero count interrupts (fixes MT08239) [Kelvin Sherlock]. Addressed performance loss from recent z80scc changes. Removed unused Z80SCC_USE_LOCAL_BRG and simplified WR15_ZEROCOUNT usage to reduce the likelihood of needless timer activation [Ryan Holtz]. +- 0.233: Implement local loopback [Patrick Mackinlay]. +- 0.201: Fixed serial control signal behaviour. Corrected polarity, removed ring indicator input, fixed "all sent" handling, and implemented sync interrupts [Patrick Mackinlay]. Fixed Z-BUS access [Robbbert]. +- 0.200: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]. +- 0.167: Added 'Z80 SCC channel' device. + +ROMSET: +None required. + +$end +$info=z80sio +$mame +0.149u1 + +Z80 SIO, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.274: Add support for wait/ready, fix RX int logic, fix SDLC bit stuffing bug [F. Ulivi]. +- 0.216: Verified sync byte behavior in SDLC/HDLC mode, and improved logging [Joakim Larsson Edström]. +- 0.211: Improved synchronous mode emulation using HP98406 tests for guidance [F. Ulivi]. +- 0.201: Ignore "Send Abort" command when not in SDLC mode - allows jade to start [AJR]. +- 0.191: Return CPU-specific default vector when no interrupt found to acknowledge [Joakim Larsson Edström]. +- 0.184: Added i8274/upd7201 variants, refactored interrupts, improved logging [Joakim Larsson Edström]. +- 0.149u1: Added 'Z80 SIO' device. + +ROMSET: +None required. + +$end +$info=z80sio_channel +$mame +0.166 + +Z80 SIO channel, , ???? + +DRIVER: +devices/machine/z80sio.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.166: Added 'Z80 SIO channel' device. + +ROMSET: +None required. + +$end +$info=z80sti +$mame +0.149u1 [Curt Coder] + +Mostek MK3801 STI, , ???? + +Mostek MK3801 Serial Timer Interrupt Controller (Z80-STI) emulation. + +DRIVER: +devices/machine/z80sti.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.186: Changed description to 'Mostek MK3801 STI'. +- 0.149u1: Curt Coder added 'Mostek MK3801' device. + +ROMSET: +None required. + +$end +$info=z84c015 +$mame +0.255 [Andrei I. Holub] + +Zilog Z84C015, , ???? + +DRIVER: +devices/cpu/z80/z84c015.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.277: Isolated cpu-specific memory translate functions (#13581) [Andrei I. Holub]. +- 0.255: Andrei I. Holub added 'Zilog Z84C015' device. + +ROMSET: +None required. + +$end +$info=z8536 +$mame +0.149u1 [Curt Coder] + +Zilog Z8536 CIO, , ???? + +Zilog Z8036/Z8536 Counter/Timer and Parallel I/O Unit. Much like the SCC, two alternate versions of this peripheral were developed by Zilog. The Z8036 (Z-CIO) was compatible with the Z8000's address-latched Z-Bus and could write to any register directly, while the Z8536 interfaced to a generic bus using two address bits, requiring sequential writes to its control register in order to access any of the internal registers besides the three for port data. Both versions of the CIO can be reset through hardware as well as software, despite that neither provides a dedicated RESET pin. Pulling AS and DS active low at the same time resets the Z8036, and Z8536 is reset by activating RD and WR simultaneously. + +DRIVER: +devices/machine/z8536.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.288: Take into account data path polarity on port writes and bit matching [Curt Coder]. +- 0.280: Fix counter/timer enable and interrupt error clear; fixed reading from Port C nibble registers [Curt Coder]. +- 0.235: Better daisy chain support, fix port assignment when writing data. Avoid magic numbers [Dirk Best]. +- 0.186: Changed description to 'Zilog Z8536 CIO'. +- 0.149u1: Curt Coder added 'Zilog Z8536' device. + +ROMSET: +None required. + +$end +$info=z8601 +$mame +0.184 + +Zilog Z8601, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Zilog Z8601' [Angelo Salese]. +- 0.184: Added 'Z8601' device. + +ROMSET: +None required. + +$end +$info=z8611 +$mame +0.184 + +Zilog Z8611, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Zilog Z8611' [Angelo Salese]. +- 0.184: Added 'Z8611' device. + +ROMSET: +None required. + +$end +$info=z8671 +$mame +0.200 [AJR] + +Zilog Z8671, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.200: AJR dded Zilog Z8671' device. + +ROMSET: +2048 bytes in 1 file / 1.85Kb packed + +$end +$info=z8681 +$mame +0.188 [Curt Coder] + +Zilog Z8681, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.196: Changed description to 'Zilog Z8681' [Angelo Salese]. +- 0.188: Curt Coder added 'Z8681' device. + +ROMSET: +None required. + +$end +$info=z8682 +$mame +0.206 + +Zilog Z8682, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.206: Added 'Zilog Z8682' device. + +ROMSET: +56 bytes in 1 file / 0.05Kb packed + +$end +$info=z8691 +$mame +0.286 [AJR] + +Zilog Z8691, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: AJR added 'Zilog Z8691' device. + +ROMSET: +None required. + +$end +$info=z86c91 +$mame +0.286 [AJR] + +Zilog Z86C91, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.286: AJR added 'Zilog Z86C91' device. + +ROMSET: +None required. + +$end +$info=z86e02 +$mame +0.225 [AJR] + +Zilog Z86E02, , ???? + +DRIVER: +devices/cpu/z8/z8.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.225: AJR added 'Zilog Z86E02' device. + +ROMSET: +None required. + +$end +$info=z88 +$mame +0.37b15 [Kevin Thacker] + +Z88, Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and pdf Manual. + +WIP: +- 0.183: Fixed expanded video addressing in RAM carts [Nigel Barnes]. +- 0.145u4: Added 'cartridge slot interface [Sandro Ronco]. +- 0.145u3: Moved uPD65031 emulation into a device and fixed keyboard input [Sandro Ronco]. +- 0.132: Added 'version 3.0 and 4.01 finnish version of roms [Miodrag Milanović]. +- 0.124: Fixed regression introduced in 0.123 (bug #1553) [Nate Woods]. +- 0.102: Fixed regression introduced in MESS 0.96 (bug #762) [Nate Woods]. +- 0.61.2: Video updates [Kev Thacker]. +- 0.37b15: Kevin Thacker added 'Cambridge Computers Z88' system. + +ROMSET: +393216 bytes in 3 files / 281.47Kb packed + +$end +$info=z88_1024k_flash +$mame +0.145u4 + +Z88 1024KB Flash, , ???? + +DRIVER: +devices/bus/z88/flash.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 1024KB Flash' device. + +ROMSET: +None required. + +$end +$info=z88_1024k_ram +$mame +0.145u4 + +Z88 1024KB RAM, , ???? + +DRIVER: +devices/bus/z88/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 1024KB RAM' device. + +ROMSET: +None required. + +$end +$info=z88_128k_ram +$mame +0.145u4 + +Z88 128KB RAM, , ???? + +DRIVER: +devices/bus/z88/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 128KB RAM' device. + +ROMSET: +None required. + +$end +$info=z88_128k_rom +$mame +0.145u4 + +Z88 128KB ROM, , ???? + +DRIVER: +devices/bus/z88/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 128KB ROM' device. + +ROMSET: +None required. + +$end +$info=z88_256k_rom +$mame +0.145u4 + +Z88 256KB ROM, , ???? + +DRIVER: +devices/bus/z88/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 256KB ROM' device. + +ROMSET: +None required. + +$end +$info=z88_32k_ram +$mame +0.145u4 + +Z88 32KB RAM, , ???? + +DRIVER: +devices/bus/z88/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 32KB RAM' device. + +ROMSET: +None required. + +$end +$info=z88_32k_rom +$mame +0.145u4 + +Z88 32KB ROM, , ???? + +DRIVER: +devices/bus/z88/rom.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 32KB ROM' device. + +ROMSET: +None required. + +$end +$info=z88_512k_ram +$mame +0.145u4 + +Z88 512KB RAM, , ???? + +DRIVER: +devices/bus/z88/ram.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.145u4: Added 'Z88 512KB RAM' device. + +ROMSET: +None required. + +$end +$info=z88_impexp +$mame +0.244 [Sandro Ronco] + +Z88 Imp-Export protocol, , ???? + +DRIVER: +sinclair/z88_impexp.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Modernize file I/O [AJR]. +- 0.244: Sandro Ronco added 'Z88 Imp-Export protocol' device. + +ROMSET: +None required. + +$end +$info=z88cart_slot +$mame +0.149u1 + +Z88 Cartridge Slot, , ???? + +DRIVER: +devices/bus/z88/z88.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Z88 Cartridge Slot' device. + +ROMSET: +None required. + +$end +$info=z88ch +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Swiss), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Swiss)' system. + +ROMSET: +131072 bytes in 1 file / 93.85Kb packed + +$end +$info=z88de +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (German), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (German)' system. + +ROMSET: +131072 bytes in 1 file / 93.70Kb packed + +$end +$info=z88dk +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Danish), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Danish)' system. + +ROMSET: +131072 bytes in 1 file / 93.74Kb packed + +$end +$info=z88es +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Spanish), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Spanish)' system. + +ROMSET: +131072 bytes in 1 file / 93.85Kb packed + +$end +$info=z88fi +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Finnish), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Finnish)' system. + +ROMSET: +131072 bytes in 1 file / 93.58Kb packed + +$end +$info=z88fr +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (French), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (French)' system. + +ROMSET: +131072 bytes in 1 file / 93.79Kb packed + +$end +$info=z88it +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Italian), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Italian)' system. + +ROMSET: +131072 bytes in 1 file / 93.68Kb packed + +$end +$info=z88no +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Norwegian), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Norwegian)' system. + +ROMSET: +131072 bytes in 1 file / 93.98Kb packed + +$end +$info=z88se +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Swedish), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Swedish)' system. + +ROMSET: +131072 bytes in 1 file / 93.96Kb packed + +$end +$info=z88tr +$mame +0.146u2 [Kevin Thacker, Sandro Ronco] + +Z88 (Turkish), Cambridge Computers, 1988 + +The Cambridge Computer Z88 is an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on February 17, 1987 (source: http://en.wikipedia.org/wiki/Cambridge_Z88). + +DRIVER: +sinclair/z88.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +z88_cart.xml + +RESOURCES: +Snap, Title and Icon. + +WIP: +- 0.146u2: Kevin Thacker and Sandro Ronco added 'Cambridge Computers Z88 (Turkish)' system. + +ROMSET: +131072 bytes in 1 file / 93.71Kb packed + +$end +$info=z8s180 +$mame +0.215 + +Zilog Z8S180, , ???? + +DRIVER: +devices/cpu/z180/z180.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.215: Added 'Zilog Z8S180' device. + +ROMSET: +None required. + +$end +$info=z90 +$mame +0.266 [Mark Garlanger] + +Z-90, Zenith Data Systems, 1981 + +Back in 1981 the local city government purchased two Z-90's for their power grid control center. I can only guess that the system was used for financial or statistical information because Supercalc, which was a common spreadsheet program for the time, is lightly burnt into the screen. Inside the binders that I received with this system I discovered a few memos from city workers back in the 80's pertaining to modifications they made to the computers. I'm sure they never guessed how helpful those memos would be to a random guy some day! I was lucky that my system came with complete documentation. I have a binder for Z-90 hardware, Microsoft Basic-80, the CP/M operating system, and Supercalc. That includes complete schematics for the circuit boards. I received about twenty diskettes with the system (source: http://bitfracture.com/pages/techarticles/retro-zenith-z90). + +DRIVER: +heathzenith/h89.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.266: Mark Garlanger added 'Zenith Data Systems Z-90' system. + +$end +$info=z9001 +$mame +0.133 [Miodrag Milanović, Robbbert] + +Z9001 (KC 85/1.10), Robotron, 1984 + +The Z9001 is a home computer from the GDR. He was a self-development, but based on a replica of the famous in the West as the Z80. Conceived as a home computer, the device is still used primarily in companies and schools / universities. After a while the computer was in KC85 / 1 and 1987 was renamed the successor KC87 presented. It differed mainly due to the built-in Basic interpreter, which previously had to be purchased as a module. During the building work of the family computer Robotron could never satisfy the huge demand despite horrendous prices (source, traslated from german: http://www.homecomputermuseum.de/comp/111_de.htm). + +DRIVER: +robotron/z9001.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.146u5: Added '2xpio, ctc, daisy-chain, beeper-sound, cassout [Robbbert]. +- 0.133: Miodrag Milanović and Robbbert added skeleton driver of 'Z9001 (KC 85/1.10)' system. + +ROMSET: +20480 bytes in 7 files / 13.81Kb packed + +$end +$info=zackman +$mame +0.160 [hap, Kevin Horton, Olivier Galibert] + +Zackman, Bandai, 1983 + +Full name: FL Exploration of Space Zackman: The Pit. All of that is written below the display on the game itself. 'The Pit' is licensed by A. W. Zilec Electronics, Ltd. according to the box and manual. This game is a Dig Dug clone, the game play is identical to Atari's Dig Dug arcade game, with the exception of two things: 1- You can't attack the bad guy up and down, only left and right 2- The overall object is to grab a prize at the bottom of the screen, and then get back to your ship that dropped you off at the top of the screen. If you shoot all the bad guys, a new one will just appear somewhere (source: http://www.handheldmuseum.com/Bandai/Zackman.htm). + +DRIVER: +handheld/hh_hmcs40.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer and Marquee. + +WIP: +- 0.161: System promoted to the working status [hap, Kevin Horton, Olivier Galibert]. +- 0.160: hap, Kevin Horton and Olivier Galibert added 'Bandai Zackman' system. + +ROMSET: +915047 bytes in 2 files / 352.72Kb packed + +$end +$info=zapcomp +$mame +0.166 [Felipe Corrêa da Silva Sanches] + +ZAP - Z80 Applications Processor, Steve Ciarcia / BYTE / McGRAW-HILL, 1981 + +Based on the technical descriptions and assembly listings of the book: "Build Your Own Z80 Microcomputer" by Steve Ciarcia (1981) published by BYTE/McGRAW-HILL (source: zapcomputer.c driver). + +DRIVER: +trainer/zapcomputer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.166: Felipe Corrêa da Silva Sanches added 'Steve Ciarcia/BYTE/McGRAW-HILL ZAP - Z80 Applications Processor' system. + +ROMSET: +1024 bytes in 1 file / 0.69Kb packed + +$end +$info=zdog +$mame +0.195 [unknown] + +ZDog (44 in 1), Hummer Technology Co., Ltd., 200? + +Hummer Team?(????) was a pirate game developer that originated in 1992 after a few members left?C&E. They were known for making what many consider decent NES ports of games that were on more advanced consoles along with having games published by many different companies including SuperTone,?Yoko Soft,?J.Y. Company, and?Ka Sheng. The team seems to have significantly reduced in size during the 64-bit era, but the remaining members continued to make games until at least 2006, mostly for?multicarts?and plug & play?Famiclones?(later?VT03-based) and some XaviX games. Hummer Technology closed their doors in 2010 (source: https://bootleggames.fandom.com/wiki/Hummer_Team). + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.195: unknown added 'Hummer Technology Co., Ltd. ZDog (44 in 1)' system. + +ROMSET: +4194304 bytes in 1 file / 1.64Mb packed + +$end +$info=zdsupers +$mame +0.142 [Wilbert Pol, Miodrag Milanović] + +SuperSport, Zenith Data Systems, 1987 + +The SuperSport is an older laptop with a 286 or 8088 processor (depending upon the specific model) and one or two 3?" disk drives. They can still be found on eBay.com occasionally (usually under $50), and you might find one in a garage sale or thrift store. According to obsoletecomputermuseum.org, it has a built-in 2.4kbps modem and an LCD display. 286 computers are capable of running DOS or an early version of Windows for an operating' system. Windows 1.x or 2.x would probably be preferable to any newer version (Windows 3.x would likely run at too slow a speed) (source: http://www.lesswaiting.com/info4.html). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.142: Wilbert Pol and Miodrag Milanović added 'Zenith Data Systems SuperSport' system. + +ROMSET: +65536 bytes in 2 files / 39.76Kb packed + +$end +$info=zdz150 +$mame +0.216 [rfka01] + +Z-150 Series, Zenith Data Systems, 198? + +The Zenith Z-150 is a plate mounted linear Alps SKCL series keyboard from Zenith. The keyboard features excellent build quality with very thick plastic construction and a metal plate back cover. A thick non detachable cable is also included. It was bundled with multiple Zenith computer systems from the 1980's. Keys use either Alps SKCL Green or Alps SKCL Yellow. The spacebar can sometimes use Alps SKCL Cream or Alps SKCL Grey depending on the year in which the keyboard was made. The keycaps are either doubleshot ABS or dye sublimated PBT. Spacebars are always ABS. All versions of the Z-150 have a internal speaker which makes a beep noise when typing on the alpha keys. To disable/enable the beeper use the key combo Alt + Esc (source: https://deskthority.net/wiki/Zenith_Z-150). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.216: rfka01 added 'Zenith Data Systems Z-150 series' system. + +ROMSET: +32768 bytes in 2 files / 17.75Kb packed + +$end +$info=zdz160 +$mame +0.216 [rfka01] + +Z-160 Series, Zenith Data Systems, 198? + +Believe it or not, the Zenith Z160 was considered a "portable" machine. It was larger and heavier than most desktops, but it did include an internal monitor and *could* be carried around. It's an odd design with the disk drives popping up from a panel in the top of the machine. Internally, it has a passive backplane, with the CPU, Memory and other traditional "mainboard" resources located in removable cards. Donated by Mike Kenzie (source: http://classiccmp.org/dunfield/pc/index.htm). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.216: rfka01 added 'Zenith Data Systems Z-160 series' system. + +ROMSET: +32768 bytes in 1 file / 21.35Kb packed + +$end +$info=zdz180 +$mame +0.244 [Colin McDougall] + +Z-180 Series, Zenith Data Systems, 1987 + +The Z-180 Laptop computer, is designed for people on the go: executives, managers, sales reps, service reps, and writers, to name a few. These are people who spend a lot of time away from the office but need to keep in contact. For these people, the Z-180 is capable of satisfying both their business and personal needs. With Zenith Data Systems, the future is here today. Your new computer can act as a stand-alone tool or function as the heart of a powerful and expandable business automation package. Combined with Zenith Data Systems software, your new computer can produce practical and affordable solutions to your business problems. It can easily satisfy a variety of business applications, such as data processing, telecommunications, networking, and financial analysis to aid you in making decisions that affect your business (source: original owner's manual). + +DRIVER: +pc/pc.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and pdf Manual. + +WIP: +- 0.244: Colin McDougall added 'Zenith Data Systems Z-180 Series' system. + +ROMSET: +57344 bytes in 3 files / 27.17Kb packed + +$end +$info=zdz248 +$mame +0.221 [rfka01] + +Z-248, Zenith Data Systems, 198? + +Manufacturers such as HP, Zenith, IBM, Apple, and many others saw the dollar signs on the wall I the 1980's and started to make PC's. In the mean time Heathkit still made kits but pre-built electronics and such was soon to be a turning point for the company. In Japan, VHS recorders, stereos TV's and other such devices were manufactured on robotic assembly lines at a pace America could not keep up with, same was true of automobiles; Two Japanese techs to oversee the robots versus hundreds of Union laborers in Detroit. The corporate model that cheap labor was the way to increase profit margins began to take hold on our nation. At one point all Zenith computer power supplies were sent to Mexico to be made. This caused the failure rate to skyrocket. Quality control was non-existent. Hard drive manufacturers such as Western Digital and Seagate also moved their plants offshore to places like Singapore and Malaysia. Again the rate of failure was immense. Something had to give. During this time it was also seen that the technical support area was also a good cutting block to whack. Service centers were down-sized in favor of "call centers" in remote locations like New Delphi, India. Personal service became a joke and laughing stock as more jobs went overseas (source: https://www.eham.net/article/31393). + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.221: rfka01 added 'Zenith Data Systems Z-248' system. + +ROMSET: +65536 bytes in 1 file / 38.22Kb packed + +$end +$info=zeebo +$mame +0.225 [Triple Oxygen] + +Zeebo (Brazil), Zeebo Inc., 2009 + +Zeebo is a 3G-enabled entertainment and education system from Zeebo Inc. It enabled users to play video games, and also connect to the Internet, communicate online and run educational applications. The Zeebo was targeted at developing markets such as Brazil and Mexico. Zeebo Inc. described the Zeebo as bringing "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology." (source: https://en.m.wikipedia.org/wiki/Zeebo). + +DRIVER: +skeleton/zeebo_qualcomm_adreno130.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.225: Triple Oxygen added 'Zeebo Inc. Zeebo (Brazil)' system. + +ROMSET: +138412032 bytes in 1 file / 46.79Mb packed + +$end +$info=zeos386sx +$mame +0.234 [Horun, rfka01] + +386 SX-16, ZEOS, 198? + +Technical informations: http://www.win3x.org/uh19/motherboard/show/5796 + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.234: Horun and rfka01 added 'ZEOS 386 SX-16' system. + +ROMSET: +65536 bytes in 2 files / 46.38Kb packed + +$end +$info=zephyr +$mame +0.192 [Robbbert] + +Zephyr (00-441-01), Zentec, 1979 + +The Zentec Zephyr terminal was introduced in December, 1979 at a price of $1,200. Features: two pages of display memory, optional serial printer port (source: http://terminals-wiki.org/wiki/index.php/Zentec_Zephyr). + +DRIVER: +skeleton/zms8085.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.192: Robbbert added 'Zentec Zephyr' system. + +ROMSET: +8192 bytes in 4 files / 5.59Kb packed + +$end +$info=zexall +$mame +0.136 [Lord Nightmare] + +Zexall (FPGA Z80 test interface), Frank Cringle / Kevin Horton, 2009 + +Self Contained zexall 'Z80 instruction exerciser' test driver. By Jonathan Gevaryahu AKA Lord Nightmare. Zexall originally written by Frank Cringle for ZX Spectrum. Modularized Spectrum-independent Zexall binary supplied by Blargg. Serial interface binary/preloader at 0x0000-0x00FF written by Kevin 'kevtris' Horton (source: http://mamedev.org/source/src/mess/drivers/zexall.c.html). + +DRIVER: +homebrew/zexall.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.136: Lord Nightmare added 'Zexall z80 test suite' system. + +ROMSET: +8666 bytes in 2 files / 4.42Kb packed + +$end +$info=zfirenze +$mame +0.269 [Joan RF, jordigahan] + +Firenze (vending machine), Zanussi / Necta, 1995 + + + +DRIVER: +skeleton/zfirenze.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Joan RF and jordigahan added 'Zanussi / Necta Firenze (vending machine)' system. + +ROMSET: +132188 bytes in 6 files / 54.84Kb packed + +$end +$info=zi4dvs +$mame +0.218 [rfka01] + +4DVS, ZIDA, 199? + +Technical informations: https://theretroweb.com/motherboards/s/zida-4dvs + +DRIVER: +pc/at.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.218: rfka01 added 'ZIDA 4DVS' system. + +ROMSET: +196608 bytes in 3 files / 161.07Kb packed + +$end +$info=zidabx98 +$mame +0.288 [The Retro Web] + +BX98 (VIA Apollo Pro chipset), Zida, 1998 + +The Zida BX98 is a well-known PC motherboard manufactured starting in 1998 by the Taiwanese company Zida Computer Technologies, which is extremely famous in the consumer and low-cost clone markets of the retro-hardware era thanks to its renowned "Tomato Board" product line. hw-museum.czThis specific model represents a key budget transition solution for the late 1990s: despite bearing the "BX" designation (which typically referred to the prestigious and expensive Intel 440BX chipset), the board circumvented licensing costs by adopting the budget-friendly VIA Apollo Pro alternative. + +DRIVER: +pc/pcipc_via.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +No resources available. + +WIP: +- 0.288: The Retro Web added 'Zida BX98 (VIA Apollo Pro chipset)' system. + +ROMSET: +655360 bytes in 5 files / 572.74Kb packed + +$end +$info=zidav630e +$mame +0.256 [The Retro Web] + +V630E Baby AT (SiS630 chipset), Zida, 2001 + + + +DRIVER: +pc/sis630.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.256: The Retro Web added 'Zida V630E Baby AT (SiS630 chipset)' system. + +ROMSET: +262144 bytes in 1 file / 162.93Kb packed + +$end +$info=zijini +$mame +0.214 [zzemu] + +Zi Jin I, Nanjing Computer Factory, 1989 + + + +DRIVER: +apple/apple2e.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +apple2_flop_clcracked.xml, apple2_flop_orig.xml, apple2_flop_misc.xml, cecflop.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.214: zzemu added 'Nanjing Computer Factory Zi Jin I' system. + +ROMSET: +334080 bytes in 7 files / 168.88Kb packed + +$end +$info=zip100_ide +$mame +0.259 [AJR] + +Iomega Zip 100MB IDE Drive, , ???? + +DRIVER: +devices/bus/ata/zip100.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: AJR added 'Iomega Zip 100MB IDE Drive' device. + +ROMSET: +65536 bytes in 1 file / 35.08Kb packed + +$end +$info=zippity +$mame +0.226 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown] + +Zippity (US), LeapFrog, 201? + +Designed to get kids moving and learning, the Zippity is an educational video game system that preschool-age children play by stepping, dancing, and jumping, and moving their arms. The system consists of a main unit, which the child uses to control the onscreen game, and a console that plugs into any television with a standard video/audio input. Both the main unit and the console require four "C" batteries each, as well as a Phillips screwdriver to install them. The main unit, which requires minimal assembly, is essentially an oversized joy stick--so instead of sitting sedately with a game controller in hand, kids play the Zippity game with their whole body and get plenty of gross motor coordination practice. It consists of a large activity mat with different colored sections, and the "bopper," which is a joystick-like pole that requires big arm movements for moving backward, forward, and side to side. The Zippity's eight games feature favorite Disney characters in quality, three-dimensional animation. All are designed to introduce preschool-age kids to a wide range of learning skills--not least of which is practicing listening and following directions. The game system starts out with Mickey Mouse teaching your child (and you!) the basics of how to use the controller, and each game is introduced with either a narrator or a character giving instructions (source: https://www.amazon.com/LeapFrog-Zippity-High-Energy-Learning-System/dp/B001U5LFV2). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_zippity_cart.xml + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.233: Moved games serial numbers to their own info elements in 'leapfrog_zippity_cart.xml' [ClawGrip]. +- 0.226: David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown added 'LeapFrog Zippity (US)' system. + +ROMSET: +276824064 bytes in 1 file / 87.51Mb packed + +$end +$info=zippityuk +$mame +0.227 [David Haywood, Team Europe] + +Zippity (UK), LeapFrog, 201? + +Designed to get kids moving and learning, the Zippity is an educational video game system that preschool-age children play by stepping, dancing, and jumping, and moving their arms. The system consists of a main unit, which the child uses to control the onscreen game, and a console that plugs into any television with a standard video/audio input. Both the main unit and the console require four "C" batteries each, as well as a Phillips screwdriver to install them. The main unit, which requires minimal assembly, is essentially an oversized joy stick--so instead of sitting sedately with a game controller in hand, kids play the Zippity game with their whole body and get plenty of gross motor coordination practice. It consists of a large activity mat with different colored sections, and the "bopper," which is a joystick-like pole that requires big arm movements for moving backward, forward, and side to side. The Zippity's eight games feature favorite Disney characters in quality, three-dimensional animation. All are designed to introduce preschool-age kids to a wide range of learning skills--not least of which is practicing listening and following directions. The game system starts out with Mickey Mouse teaching your child (and you!) the basics of how to use the controller, and each game is introduced with either a narrator or a character giving instructions (source: https://www.amazon.com/LeapFrog-Zippity-High-Energy-Learning-System/dp/B001U5LFV2). + +DRIVER: +tvgames/generalplus_gpl32612.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +leapfrog_zippity_cart.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.227: David Haywood and Team Europe added 'LeapFrog Zippity (UK)' system. + +ROMSET: +276824064 bytes in 1 file / 87.54Mb packed + +$end +$info=zircon2 +$mame +0.267 [hap, Berger, Sean Riddle] + +Zircon II, Novag Industries / Intelligent Heuristic Programming, 1995 + + + +DRIVER: +novag/zircon2.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Changed manufacturer to 'Novag Industries / Intelligent Heuristic Programming'. +- 0.267: hap, Berger and Sean Riddle added 'Novag Industries Zircon II' system. + +ROMSET: +32768 bytes in 1 file / 23.92Kb packed + +$end +$info=zito4dps +$mame +0.215 [rfka01] + +Tomato board 4DPS (SiS 85C496/85C497 chipset), ZIDA, 199? + +Technical informations: https://theretroweb.com/motherboards/s/zida-4dps + +DRIVER: +pc/pcipc_sis.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml, generic_cdrom.xml, ibm5170_hdd.xml, midi_flop.xml, photo_cd.xml + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: Changed description to 'Tomato board 4DPS (SiS 85C496/85C497 chipset)'. +- 0.215: rfka01 added 'ZIDA Tomato board 4DPS' system. + +ROMSET: +1179648 bytes in 9 files / 742.01Kb packed + +$end +$info=zl383 +$mame +0.282 [David Haywood, TeamEurope] + +ZL-383 400-in-1 Handheld Console, , 202? + +It’s a handheld console with a color LCD screen and 400 preloaded games, primarily simplified clones of arcade and 8-bit console titles. It features an integrated controller with directional and action buttons, battery power, and a built-in speaker. It does not support cartridges or updates, offering an immediate and nostalgic gaming experience for casual players. Designed for on-the-go fun, it combines compactness with a variety of content. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.282: David Haywood and TeamEurope added 'ZL-383 400-in-1 Handheld Console' system. + +ROMSET: +8388608 bytes in 1 file / 4.13Mb packed + +$end +$info=zn425e +$mame +0.179 [smf] + +ZN425E DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'ZN425E DAC'. +- 0.179: smf added 'ZN425E' device. + +ROMSET: +None required. + +$end +$info=zn426e +$mame +0.223 [smf] + +ZN426E-8 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.223: smf added 'ZN426E-8 DAC' device. + +ROMSET: +None required. + +$end +$info=zn428e +$mame +0.198 [smf] + +ZN428E-8 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'ZN428E-8 DAC'. +- 0.198: smf added 'ZN428E-8' device. + +ROMSET: +None required. + +$end +$info=zn429e +$mame +0.184 [smf] + +ZN429E-8 DAC, , ???? + +DRIVER: +devices/sound/dac.h + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.226: Changed description to 'ZN429E-8 DAC'. +- 0.184: smf added 'ZN429E-8' device. + +ROMSET: +None required. + +$end +$info=zn449 +$mame +0.278 [Olivier Galibert] + +ZN449 ADC, , ???? + +DRIVER: +devices/sound/adc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Olivier Galibert added 'ZN449 ADC' device. + +ROMSET: +None required. + +$end +$info=zodiac +$mame +0.171 [hap, Sean Riddle] + +Zodiac: The Astrology Computer, Coleco, 1979 + +A unique computer game build by Coleco - "Zodiac". You can create your own Horoscope with this computer based game. Requires two (2) 9 volt batteries or Coleco AC adaptor (source: http://www.worthpoint.com/worthopedia/coleco-zodiac-astrology-electronic-129217019). + +DRIVER: +handheld/hh_tms1k.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), pdf Manual and Marquee. + +WIP: +- 0.254: Changed description to 'Zodiac: The Astrology Computer'. +- 0.179: Changed input type to keyboard: Added 'PORT_CHARs * Added notes on physical button layout [AJR]. +- 0.171: hap and Sean Riddle added 'Coleco Zodiac - The Astrology Computer' system. + +ROMSET: +2947 bytes in 3 files / 2.15Kb packed + +$end +$info=zon32bit +$mame +0.218 [Team Europe, David Haywood] + +Zone 32-bit Gaming Console System (Family Sport 41-in-1), Ultimate Products (HK) Ltd / Senca, 200? + +Zone?is a brand name for inexpensive consoles with built-in games that are marketed by?Ultimate Products Ltd.. Most of the Zone consoles superficially resemble the?Wii?but have a 16 or 32-bit architecture. Ultimate Products even claimed that the Zone consoles are not meant to compete with 7th generation consoles, and are therefore sold at a lower price. The game developers for the consoles vary; for example,?Waixing?made the games on the Zone 40,?Senca?made the games on the Zone Interactive, and?JungleTac?made the games on the Zone 60. In the United States some Zone consoles (such as the 40, 60, and 3D) were available at?CVS Pharmacy. In the UK the Zone 40 is common in discount stores, but other models are only affordable from TV shopping channels (source: https://bootleggames.fandom.com/wiki/Zone). + +DRIVER: +tvgames/spg2xx_senca.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Ultimate Products (HK) Ltd / Senca'. +- 0.218: Team Europe and David Haywood added 'Jungle Soft/Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1)' system. + +ROMSET: +33554432 bytes in 1 file / 10.57Mb packed + +$end +$info=zone100 +$mame +0.218 [Team Europe, David Haywood] + +Zone 100, Ultimate Products (HK) Ltd / Jungle's Soft, 200? + + + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Ultimate Products (HK) Ltd / Jungle's Soft'. +- 0.218: Team Europe and David Haywood added 'Jungle's Soft/Ultimate Products (HK) Ltd Zone 100' system. + +ROMSET: +134217728 bytes in 1 file / 24.20Mb packed + +$end +$info=zone3d +$mame +0.222 [Sean Riddle, David Haywood] + +Zone 3D, Zone, 201? + + + +DRIVER: +tvgames/spg29x_lexibook_jg7425.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.222: Sean Riddle and David Haywood added 'Zone 3D' system. + +ROMSET: +1048576 bytes in 1 file / 143.70Kb packed + +$end +$info=zone40 +$mame +0.195 [BeckyRGB] + +Zone 40, Ultimate Products Ltd. / Waixing, 2009 + +Zone?is a brand name for inexpensive consoles with built-in games that are marketed by?Ultimate Products Ltd.. Most of the Zone consoles superficially resemble the?Wii?but have a 16 or 32-bit architecture. Ultimate Products even claimed that the Zone consoles are not meant to compete with 7th generation consoles, and are therefore sold at a lower price. The game developers for the consoles vary; for example,?Waixing?made the games on the Zone 40,?Senca?made the games on the Zone Interactive, and?JungleTac?made the games on the Zone 60. In the United States some Zone consoles (such as the 40, 60, and 3D) were available at?CVS Pharmacy. In the UK the Zone 40 is common in discount stores, but other models are only affordable from TV shopping channels (source: https://bootleggames.fandom.com/wiki/Zone). + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Ultimate Products Ltd. / Waixing'. +- 0.224: Changed manufacturer to 'Ultimate Products Ltd.'. +- 0.217: Machine promoted to working [David Haywood, BeckyRGB]. +- 0.195: BeckyRGB added 'Jungle Soft Zone 40' system. + +ROMSET: +67108864 bytes in 1 file / 22.27Mb packed + +$end +$info=zone60 +$mame +0.186 [RebeccaRGB] + +Zone 60, Ultimate Products (HK) Ltd / Jungle's Soft, 2010 + +Zone?is a brand name for inexpensive consoles with built-in games that are marketed by?Ultimate Products Ltd.. Most of the Zone consoles superficially resemble the?Wii?but have a 16 or 32-bit architecture. Ultimate Products even claimed that the Zone consoles are not meant to compete with 7th generation consoles, and are therefore sold at a lower price. The game developers for the consoles vary; for example,?Waixing?made the games on the Zone 40,?Senca?made the games on the Zone Interactive, and?JungleTac?made the games on the Zone 60. In the United States some Zone consoles (such as the 40, 60, and 3D) were available at?CVS Pharmacy. In the UK the Zone 40 is common in discount stores, but other models are only affordable from TV shopping channels (source: https://bootleggames.fandom.com/wiki/Zone). + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.226: Changed manufacturer to 'Ultimate Products (HK) Ltd / Jungle's Soft'. +- 0.186: RebeccaRGB added 'Jungle Soft / Ultimate Products (HK) Ltd Zone 60 machine. + +ROMSET: +67108864 bytes in 1 file / 19.28Mb packed + +$end +$info=zone7in1 +$mame +0.218 [Team Europe, David Haywood] + +Zone 7-in-1 Sports (NTSC), Ultimate Products Ltd., 200? + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Changed description to 'Zone 7-in-1 Sports (NTSC)' and manufacturer to 'Ultimate Products Ltd.'. +- 0.218: Team Europe and David Haywood added 'Zone 7-in-1 Sports (US)' system. + +ROMSET: +16777216 bytes in 1 file / 5.32Mb packed + +$end +$info=zone7in1p +$mame +0.223 [David Haywood, Team Europe] + +Zone 7-in-1 Sports (PAL), Ultimate Products Ltd., 200? + + + +DRIVER: +nintendo/vt1682.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: David Haywood and Team Europe added 'Ultimate Products Ltd. Zone 7-in-1 Sports (PAL)' system. + +ROMSET: +16777216 bytes in 1 file / 6.31Mb packed + +$end +$info=zonefamf +$mame +0.261 [TeamEurope, David Haywood] + +Zone Family Fit, Zone, 201? + + + +DRIVER: +tvgames/spg29x.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.261: TeamEurope and David Haywood added 'Zone Family Fit' system. + +ROMSET: +553648128 bytes in 1 file / 196.36Mb packed + +$end +$info=zonefusn +$mame +0.224 [Sean Riddle, David Haywood] + +Zone Fusion, Ultimate Products / Jungle's Soft, 200? + +Soft rug for children produced by Ultimate Products under the brand "Jungle," marketed in the 2000s. Padded fabric surface with a jungle-themed print (animals, foliage), designed as a safe play area for infants and young children. "Zoned" structure with differentiated padding for sitting and play activities, featuring raised edges to define the play space. Practical, washable design intended for home use as a play rug or floor activity mat. This is not an electronic device but rather a textile product for early childhood. + +DRIVER: +nintendo/nes_vt369_vtunknown.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.224: Sean Riddle and David Haywood added 'Ultimate Products/Jungle's Soft Zone Fusion' system. + +ROMSET: +16781312 bytes in 2 files / 3.03Mb packed + +$end +$info=zonekdft +$mame +0.286 [TeamEurope] + +Zone Kids Fit (18-in-1), Ultimate Products Ltd. / Waixing, 200? + +Console TV game plug-and-play economical "Zone Kids Fit" (18-in-1), distributed by Ultimate Products Ltd. (UK) and manufactured by Waixing (Chinese OEM). Compact design with built-in controller or footpad for light physical activities (jumping, stepping). Includes 18 simplified fitness/sports-themed mini-games (running, aerobics, dancing) featuring basic 2D graphics and scores based on motion detected by rudimentary sensors. Composite/PAL video output for European TVs; power supplied via an external adapter. Intended for children aged 5–12 as an entry-level physical entertainment option for discount markets. + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.286: TeamEurope added 'Ultimate Products Ltd. / Waixing Zone Kids Fit (18-in-1)' system. + +ROMSET: +16777216 bytes in 1 file / 6.45Mb packed + +$end +$info=zonemini +$mame +0.223 [Sean Riddle, David Haywood] + +Zone Mini, Ultimate Products Ltd. / Waixing, 200? + +An affordable handheld device released in the 2010s, often sold under various brands such as "Zone Mini." Based on a simplified and compact hardware design, it came with a fixed selection of preinstalled retro games (typically unofficial clones of classics like Tetris, Snake, or Pac-Man). Equipped with a small monochrome LCD screen, a membrane keypad, and battery power, it was intended for casual, low-cost, portable entertainment, primarily targeting younger audiences or serving as a promotional gadget. Despite its name "Waixing" (a well-known Chinese developer of NES cartridges), the device wasn't technically related to classic consoles but rather tapped into nostalgia for vintage titles in a pocket-sized format. + +DRIVER: +tvgames/spg2xx_zone.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Sean Riddle and David Haywood added 'Ultimate Products Ltd./Waixing Zone Mini' system. + +ROMSET: +67108864 bytes in 1 file / 20.43Mb packed + +$end +$info=zoomer +$mame +0.270 [Devin Acker] + +Zoomer (Z-PDA / Z-7000), Casio / Tandy, 1993 + +The 1996 release of the first Palm Pilot was, in the minds of many, the first truly successful launch of a PDA (Personal Digital Assistant). But the seeds of the Palm Pilot were planted several years earlier. In fact the company behind the Palm Pilot, “Palm Computing Inc.”, was founded back in 1992 for the sole purpose of creating software for another just released PDA… the Tandy Zoomer. Also known as the “Tandy Z-PDA”, “Casio Z-7000”, and “AST GRiDpad” (all essentially the same hardware sold by different brands) was a truly groundbreaking — and fascinating — device (source: https://lunduke.locals.com/post/5294379/the-tandy-zoomer-the-x86-pda-before-the-palm-pilot). + +DRIVER: +casio/zoomer.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.270: Devin Acker added 'Casio/Tandy Zoomer (Z-PDA / Z-7000)' system. + +ROMSET: +4194304 bytes in 4 files / 2.27Mb packed + +$end +$info=zoomer_rtc +$mame +0.270 [Devin Acker] + +Zoomer Real Time Clock, , ???? + +DRIVER: +casio/zoomer_rtc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.270: Devin Acker added 'Zoomer Real Time Clock' device. + +ROMSET: +None required. + +$end +$info=zorba +$mame +0.150 [Cowering, Robbbert] + +Zorba (Modular Micros), Modular Micros, 1984? + +The Zorba was a portable computer running the CP/M operating system manufactured in 1983 and 1984. It was originally manufactured by Telcon Industries of Fort Lauderdale, Florida, a company specialized in telecommunication equipment manufacturing. The Zorba was one of the last CP/M computers on the market. By the time it was introduced, the Kaypro and Osborne machines already dominated that market. The introduction of the Compaq Portable, compatible with the IBM PC and running MS-DOS, sealed the fate of the CP/M machines (source: https://en.wikipedia.org/wiki/Zorba_(computer)). + +DRIVER: +skeleton/zorba.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +zorba.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.210: BugFIX #07317: [DIP/Input] (zorba.cpp): keyboard not working [Patrick Mackinlay]. +- 0.184: keyboard: Mapped remaining keys, documented remaining DIP switches, and added 'notes on MCU program [Vas Crabb]. +- 0.180: Added 'software list for floppy disks as well as some documentation to the driver file [Reagan Roush]. +- 0.159: System can boot from floppy, is now usable [Robbbert]. +- 0.150: Cowering and Robbbert added skeleton driver of 'Telcon Industries Zorba' system. + +ROMSET: +8288 bytes in 5 files / 2.46Kb packed + +$end +$info=zorba_kbd +$mame +0.182 + +Zorba Keyboard, , ???? + +DRIVER: +skeleton/zorbakbd.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +0.182: Added 'Zorba Keyboard' device. + +ROMSET: +1920 bytes in 1 file / 1.01Kb packed + +$end +$info=zorro2 +$mame +0.154 + +Zorro-II Bus, , ???? + +DRIVER: +devices/bus/amiga/zorro/zorro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.279: Add emulation (seemingly working) of Oktagon 2008 SCSI controller [AJR, unknown]. +- 0.154: Added 'Zorro-II bus' device. + +ROMSET: +None required. + +$end +$info=zorro2_slot +$mame +0.154 + +Zorro-II slot, , ???? + +DRIVER: +devices/bus/amiga/zorro/zorro.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.275: Renamed (exp_slot) to (zorro2_slot) and Changed description to 'Zorro-II slot'. +- 0.154: Added '86-pin expansion slot' device. + +ROMSET: +None required. + +$end +$info=zr36057 +$mame +0.262 [Angelo Salese] + +Zoran ZR36057-based Enhanced Multimedia Controller, , ???? + +DRIVER: +devices/bus/pci/zr36057.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Hookup video frontend handlers. Hookup interrupt routing [Angelo Salese]. +- 0.275: Sort out header notes. Preliminary PostOffice interactions, kick off enough glue logic with a ZR36060 so that DC10+ passes board tests. Add SAA7110A stub. Implement enough to make it reach i2c negotiations [Angelo Salese]. +- 0.263: Changed description to 'Zoran ZR36057-based Enhanced Multimedia Controller'. +- 0.262: Angelo Salese added 'Zoran ZR36057-based PCI Enhanced Multimedia Controller card' device. + +ROMSET: +None required. + +$end +$info=zr36060 +$mame +0.275 [Angelo Salese] + +Zoran ZR36060 Integrated JPEG codec, , ???? + +DRIVER: +devices/video/zr36060.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.276: Hookup Codec and Video register handlers [Angelo Salese]. +- 0.275: Angelo Salese added 'Zoran ZR36060 Integrated JPEG codec' device. + +ROMSET: +None required. + +$end +$info=zrt80 +$mame +0.133 [Robbbert] + +ZRT-80, Digital Research Computers, 1982 + +An 8-bit architecture-based computer system developed for educational and basic applications in the field of programming. Equipped with a Z80 processor, it includes a BASIC environment permanently stored in ROM, a video interface for connecting to monitors or TVs, and storage capabilities via cassette tapes. Designed specifically for learning computer science, it features a functional keyboard and expansion ports, providing a hands-on, educational experience for using computers in either school settings or as a hobbyist's tool. + +DRIVER: +drc/zrt80.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Marquee and PCB. + +WIP: +- 0.133: Robbbert added skeleton driver of 'DRC ZRT-80' system. + +ROMSET: +6144 bytes in 2 files / 2.66Kb packed + +$end +$info=zsbc3 +$mame +0.137 [Robbbert] + +ZSBC-3, Digital Microsystems, 1980 + +The Digital Microsystems ZSBC-3 is a Single Board Computer (SBC)-that is, a computer on a single board-produced by Digital Microsystems , a company active in the 1980s and 1990s in embedded and industrial systems. The ZSBC-3 is a typical example of the Single Board Computer design philosophy of the time: a self-contained board capable of functioning as a complete system for embedded or control applications. + +DRIVER: +dms/zsbc3.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Supported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon and machine picture (in "Cabinet" collection). + +WIP: +- 0.137: Robbbert added skeleton driver of 'Digital Microsystems ZSBC-3' system. + +ROMSET: +3072 bytes in 2 files / 2.37Kb packed + +$end +$info=zsl5500 +$mame +0.150 [Angelo Salese] + +Zaurus SL-5500 "Collie", Sharp, 2002 + +The Sharp Zaurus is the name of a series of personal digital assistants (PDAs) made by Sharp Corporation. The Zaurus was the most popular PDA during the 1990s in Japan and was based on a proprietary operating' system. The first Sharp PDA to use the Linux operating system was the SL-5000D, running the Qtopia-based Embedix Plus. The name derives from the common suffix applied to the names of dinosaurs, and was chosen to convey the idea of strength (source: http://en.wikipedia.org/wiki/Sharp_Zaurus). + +DRIVER: +sharp/zaurus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Added 'skeleton driver of Sharp Zaurus SL-5500 'Collie'' system. + +ROMSET: +33554432 bytes in 2 files / 29.86Mb packed + +$end +$info=zsl5600 +$mame +0.150 [Angelo Salese] + +Zaurus SL-5600 / SL-B500 "Poodle", Sharp, 2002 + +The Sharp Zaurus is the name of a series of personal digital assistants (PDAs) made by Sharp Corporation. The Zaurus was the most popular PDA during the 1990s in Japan and was based on a proprietary operating' system. The first Sharp PDA to use the Linux operating system was the SL-5000D, running the Qtopia-based Embedix Plus. The name derives from the common suffix applied to the names of dinosaurs, and was chosen to convey the idea of strength (source: http://en.wikipedia.org/wiki/Sharp_Zaurus). + +DRIVER: +sharp/zaurus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Added 'skeleton driver of Sharp Zaurus SL-5600 / SL-B500 'Poodle'' system. + +ROMSET: +1160880 bytes in 1 file / 1.07Mb packed + +$end +$info=zslc1000 +$mame +0.150 [Angelo Salese] + +Zaurus SL-C3000 "Akita" (Japan), Sharp, 200? + +The Sharp Zaurus is the name of a series of personal digital assistants (PDAs) made by Sharp Corporation. The Zaurus was the most popular PDA during the 1990s in Japan and was based on a proprietary operating' system. The first Sharp PDA to use the Linux operating system was the SL-5000D, running the Qtopia-based Embedix Plus. The name derives from the common suffix applied to the names of dinosaurs, and was chosen to convey the idea of strength (source: http://en.wikipedia.org/wiki/Sharp_Zaurus). + +DRIVER: +sharp/zaurus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Added 'skeleton driver of Sharp Zaurus SL-C3000 'Akita' (Japan)' system. + +ROMSET: +1214848 bytes in 1 file / 1.15Mb packed + +$end +$info=zslc3000 +$mame +0.150 [Angelo Salese] + +Zaurus SL-C3000 "Spitz" (Japan), Sharp, 200? + +The Sharp Zaurus is the name of a series of personal digital assistants (PDAs) made by Sharp Corporation. The Zaurus was the most popular PDA during the 1990s in Japan and was based on a proprietary operating' system. The first Sharp PDA to use the Linux operating system was the SL-5000D, running the Qtopia-based Embedix Plus. The name derives from the common suffix applied to the names of dinosaurs, and was chosen to convey the idea of strength (source: http://en.wikipedia.org/wiki/Sharp_Zaurus). + +DRIVER: +sharp/zaurus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Added 'skeleton driver of Sharp Zaurus SL-C3000 'Spitz' (Japan)' system. + +ROMSET: +1213068 bytes in 1 file / 1.15Mb packed + +$end +$info=zslc500 +$mame +0.223 [Ryan Holtz, Olivier Galibert] + +Zaurus SL-C500, Sharp, 2002 + +The Sharp Zaurus is the name of a series of personal digital assistants (PDAs) made by Sharp Corporation. The Zaurus was the most popular PDA during the 1990s in Japan and was based on a proprietary operating' system. The first Sharp PDA to use the Linux operating system was the SL-5000D, running the Qtopia-based Embedix Plus. The Linux Documentation Project considers the Zaurus series to be "true Linux PDAs" because their manufacturers install Linux-based operating systems on them by default. The name derives from the common suffix applied to the names of dinosaurs (source: https://en.m.wikipedia.org/wiki/Sharp_Zaurus). + +DRIVER: +sharp/zaurus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.223: Ryan Holtz and Olivier Galibert added 'Sharp Zaurus SL-C500' system. + +ROMSET: +1294336 bytes in 1 file / 983.06Kb packed + +$end +$info=zslc750 +$mame +0.150 [Angelo Salese] + +Zaurus SL-C750 "Shepherd" (Japan), Sharp, 2003 + +The Sharp Zaurus is the name of a series of personal digital assistants (PDAs) made by Sharp Corporation. The Zaurus was the most popular PDA during the 1990s in Japan and was based on a proprietary operating' system. The first Sharp PDA to use the Linux operating system was the SL-5000D, running the Qtopia-based Embedix Plus. The name derives from the common suffix applied to the names of dinosaurs, and was chosen to convey the idea of strength (source: http://en.wikipedia.org/wiki/Sharp_Zaurus). + +DRIVER: +sharp/zaurus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Added 'skeleton driver of Sharp Zaurus SL-C750 'Shepherd' (Japan)' system. + +ROMSET: +1185092 bytes in 1 file / 1.09Mb packed + +$end +$info=zslc760 +$mame +0.150 [Angelo Salese] + +Zaurus SL-C760 "Husky" (Japan), Sharp, 2004 + +The Sharp Zaurus is the name of a series of personal digital assistants (PDAs) made by Sharp Corporation. The Zaurus was the most popular PDA during the 1990s in Japan and was based on a proprietary operating' system. The first Sharp PDA to use the Linux operating system was the SL-5000D, running the Qtopia-based Embedix Plus. The name derives from the common suffix applied to the names of dinosaurs, and was chosen to convey the idea of strength (source: http://en.wikipedia.org/wiki/Sharp_Zaurus). + +DRIVER: +sharp/zaurus.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.150: Added 'skeleton driver of Sharp Zaurus SL-C760 'Husky' (Japan)' system. + +ROMSET: +1182532 bytes in 1 file / 1.09Mb packed + +$end +$info=zt8802 +$mame +0.192 [Robbbert] + +ZT-8802 SBC, Ziatech, 1994 + +Ziatech ZT-8802 single-board computer. Advert says: V40 CPU @ 8MHz, 1MB DRAM, 512K EPROM, 3 RS-232 PORTS. Chips: Maxim MAX249CQH, Exar XT16C452CJPS, Ziatech ICPSMCI-16C49A, 2x GAL22V10D, NEC D70208L-10, 2x ACT15245, 2x ACT11245, ACT11240, PALCE 16V??-15JC, 2x CYM1465LPD-120C. Other: A 3.6volt battery, a tiny crystal, a red LED, and about 2 dozen jumpers (source: MAME driver). + +DRIVER: +skeleton/zt8802.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.192: Robbbert added 'Ziatech ZT-8802 SBC' system. + +ROMSET: +524288 bytes in 1 file / 98.92Kb packed + +$end +$info=zudugo +$mame +0.222 [Sean Riddle, David Haywood, anonymous] + +Zudu-go / 2udu-go, Macro Winners / Waixing, 200? + +The reference to "Macro Winners/Waixing Zudu-go/2udu-go" refers to an inexpensive handheld console produced by Chinese companies, often associated with the clone or "retro console" market, which repurpose classic games from the 1980s and 1990s. This type of device is usually sold without official licensing of the included titles. + +DRIVER: +nintendo/nes_vt02_vt03.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Imperfect +Graphics: Imperfect +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +NOTE: +Video: https://www.youtube.com/watch?v=UH5Qt7lhxsQ + +WIP: +- 0.222: Sean Riddle, David Haywood and anonymous added 'Macro Winners / Waixing Zudu-go / 2udu-go' system. + +ROMSET: +4194304 bytes in 1 file / 1.15Mb packed + +$end +$info=zunknecta +$mame +0.269 [Joan RF, jordigahan] + +unknown Zanussi / Necta vending machine, Zanussi / Necta, 1992 + +Multifunctional vending machine designed for selling hot and cold beverages, as well as snacks. Equipped with a transparent front panel for product display, a selection system featuring buttons or a touchscreen, and internal mechanisms for dispensing, mixing, and temperature control. Integrated with traditional payment systems (coins, bills) and sometimes offering electronic options (contactless, app-based). Constructed from steel and durable materials, it’s ideal for public spaces such as offices, schools, or service areas, ensuring reliability, hygiene, and easy refilling. + +DRIVER: +skeleton/zvenezia.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Joan RF and jordigahan added 'Zanussi / Necta unknown Zanussi / Necta vending machine' system. + +ROMSET: +32768 bytes in 1 file / 1.54Kb packed + +$end +$info=zvenezia +$mame +0.269 [Joan RF, jordigahan] + +Venezia (coffee vending machine), Zanussi / Necta, 1995 + +The "Zanussi / Necta Venezia" refers to a coffee or beverage vending machine , manufactured by Necta , a well-known Italian company specializing in the production of automatic and semiautomatic coffee machines. The Zanussi brand , on the other hand, is historically related to home appliances and has collaborated in the past with other companies even outside its core field. + +DRIVER: +skeleton/zvenezia.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Preliminary +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +- + +RESOURCES: +Snap and Title. + +WIP: +- 0.269: Joan RF and jordigahan added 'Zanussi / Necta Venezia (coffee vending machine)' system. + +ROMSET: +65536 bytes in 1 file / 19.19Kb packed + +$end +$info=zvezda +$mame +0.137 [Miodrag Milanović] + +Zvezda, , 1990 + + + +DRIVER: +sinclair/spectrum.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +spectrum_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Marquee. + +WIP: +- 0.137: Miodrag Milanović added 'Zvezda' system. + +ROMSET: +16384 bytes in 2 files / 12.57Kb packed + +$end +$info=zx80 +$mame +0.83 [Krzysztof Strzecha] + +ZX-80, Sinclair Research Ltd, 1980 + +The Sinclair ZX80 is a home computer brought to market in 1980 by Science of Cambridge Ltd. (later to be better known as Sinclair Research). It is notable for being the first computer (unless one counts the MK14) available in the United Kingdom for less than a hundred pounds (?99.95). It was available in kit form, where purchasers had to assemble and solder it together and as a ready-built version at a slightly higher cost. The ZX80 was very popular straight away, and for some time there was a waiting list of several months for either version of the machine (source: http://en.wikipedia.org/wiki/ZX80). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx80_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.281: BugFIX #08950 [Crash/Freeze] (sinclair/zx.cpp) zx80: Some invalid cassette image files cause the emulator to crash [Andrei I. Holub]. +- 0.85: Added 'natural keyboard support and iscellaneous cleanups [Curt Coder]. +- 0.83: Krzysztof Strzecha fixed & readded Sinclair ZX-80' system. +- 0.61: Removed ZX-80' system. +- 0.37b5: Fixed palette: it's black on white, and not viceversa [Stefano Priore]. +- 0.36b15: Juergen Buchmueller added 'ZX-80' system. + +ROMSET: +8192 bytes in 2 files / 6.65Kb packed + +$end +$info=zx81 +$mame +0.83 [Krzysztof Strzecha] + +ZX-81, Sinclair Research Ltd, 1981 + +The ZX81, released in a slightly modified form in the United States as the Timex Sinclair 1000, was a home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and was designed to be a low-cost introduction to home computing for the general public. It was hugely successful and more than 1.5 million units were sold before it was eventually discontinued. The ZX81 found commercial success in many other countries, notably the United States, where Timex manufactured and distributed it under licence and enjoyed a substantial but brief boom in sales. Timex later produced its own versions of the ZX81 for the US market - the Timex Sinclair 1000 and Timex Sinclair 1500. Unauthorised clones of the ZX81 were produced in a number of countries (source: http://en.wikipedia.org/wiki/ZX81). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection), Control Panel, Flyer, pdf Manual, Marquee, PCB and Artwork Preview. + +WIP: +- 0.281: BugFIX #08951 [Crash/Freeze] (sinclair/zx.cpp) zx81: Some invalid cassette image files cause the emulator to crash [Andrei I. Holub]. +- 0.183: Added tzx cassette format, changed default ramsize to 16K [Nigel Barnes]. +- 0.126: Consolidated variants to use alternative BIOSes [Fabio Priuli]. Removed Sinclair ZX-81 Forth by David Husband (h4th) and Sinclair ZX-81 Tree-Forth by Tree Systems (tree4th) drivers. +- 0.117: Removed ZX-81 (2nd rev) (zx81a) and ZX-81 (3rd rev) (zx81b) drivers. Unified drivers using selectable BIOSes [Fabio Priuli]. +- 0.84: Tape loading added [Krzysztof Strzecha]. +- 0.83: Krzysztof Strzecha fixed & readded 'Sinclair ZX-81' system. +- 0.61: Removed 'ZX-81' system. +- 0.36b15: Juergen Buchmueller added 'ZX-81' system. + +ROMSET: +40960 bytes in 5 files / 31.93Kb packed + +$end +$info=zx8301 +$mame +0.149u1 + +Sinclair ZX8301, , ???? + +DRIVER: +sinclair/zx8301.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.209: Improved flash behavior so colors match a real QL [vilcans]. +- 0.149u1: Added 'Sinclair ZX8301' device. + +ROMSET: +None required. + +$end +$info=zx8302 +$mame +0.149u1 + +Sinclair ZX8302, , ???? + +DRIVER: +sinclair/zx8302.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.149u1: Added 'Sinclair ZX8302' device. + +ROMSET: +None required. + +$end +$info=zx97 +$mame +0.132 [Miodrag Milanović] + +ZX97, Wilf Rigter, 1997 + +The ZX97, just like the ZX81, produces a black and white screen on a television set. I have included two jumpers in the design with which it's possible to select the border and background color. Normally the ZX97 Lite operates in a character mode which means that only characters in the CHR$ set are displayed on the screen, however since the ZX81 has been introduced, several High-res software solutions were invented that allow a high resolution display on the ZX81 of which every pixel is seperately programmable. These high-res methods are also possible on the ZX97 computer (source: http://echorod.home.xs4all.nl/zx/zx97_lite.htm). + +DRIVER: +sinclair/zx.cpp + +DRIVER STATUS: +Emulation: Preliminary +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +SOFTWARE LIST: +zx81_cass.xml + +RESOURCES: +Snap, Title, Icon, machine picture (in "Cabinet" collection) and Control Panel. + +WIP: +- 0.132: Miodrag Milanović added 'ZX97 (not working)' system. + +ROMSET: +32768 bytes in 1 file / 16.89Kb packed + +$end +$info=zxbus +$mame +0.254 [Andrei I. Holub] + +ZXBUS bus, , ???? + +DRIVER: +devices/bus/spectrum/zxbus/bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.278: Moved to separate folder (#13809) [Andrei I. Holub]. +- 0.274: Use memory view instead of bank device for shadow I/O handling (#13251) [Andrei I. Holub]. +- 0.254: Andrei I. Holub added 'ZXBUS bus' device. + +ROMSET: +None required. + +$end +$info=zxbus_adapter +$mame +0.281 [Andrei I. Holub] + +ISA8 to ZXBUS Adapter, , ???? + +DRIVER: +devices/bus/isa/zxbus_adapter.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.281: Andrei I. Holub added 'ISA8 to ZXBUS Adapter' device. + +ROMSET: +None required. + +$end +$info=zxbus_nemoide +$mame +0.259 [Andrei I. Holub] + +Nemo IDE Controller, , ???? + +DRIVER: +devices/bus/spectrum/zxbus/nemoide.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Andrei I. Holub added 'Nemo IDE Controller' device. + +ROMSET: +None required. + +$end +$info=zxbus_neogs +$mame +0.253 [Andrei I. Holub] + +NeoGS / General Sound, , ???? + +DRIVER: +devices/bus/spectrum/zxbus/neogs.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.273: Register data members for saved states. Added support for extended memory mapping configuration [Andrei I. Holub] +- 0.259: Renamed (neogs) to (zxbus_neogs). +- 0.255: Added SD-Card support and v1.10.2 ROM [Andrei I. Holub]. +- 0.253: Andrei I. Holub added 'NeoGS / General Sound' device. + +ROMSET: +1572864 bytes in 3 files / 289.84Kb packed + +$end +$info=zxbus_slot +$mame +0.254 [Andrei I. Holub] + +ZXBUS slot, , ???? + +DRIVER: +devices/bus/spectrum/zxbus/bus.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.254: Andrei I. Holub added 'ZXBUS slot' device. + +ROMSET: +None required. + +$end +$info=zxbus_smuc +$mame +0.257 [Andrei I. Holub] + +SMUC, , ???? + +DRIVER: +devices/bus/spectrum/zxbus/smuc.cpp + +DRIVER STATUS: +Emulation: Good +Color: Good +Sound: Good +Graphics: Good +Save State: Unsupported + +WIP: +- 0.259: Renamed (smuc) to (zxbus_smuc). +- 0.257: Andrei I. Holub added 'SMUC' device. + +ROMSET: +None required. + +$end +$info=301xl.cpp +$drv +0.262 [hap] + +WIP: +- 0.264: Renamed (yeno_301xl.cpp) to (301xl.cpp). +- 0.262: hap added chess/yeno_301xl.cpp driver. + +$end +$info=3do.cpp +$drv +0.142u3 [Angelo Salese, Wilbert Pol] + +WIP: +- 0.286: Hookup basic semantics for CD-ROM DMA transfers [Angelo Salese]. +- 0.285: 3do.cpp: Split Madam and Clio into own devices; split Clio into own device; convert Madam to device (#14804); replace memory_bank with a memory_view for overlay handling; relicense to BSD-3; preps for VDLP display list parsing, add Amy stub; move drawing into Amy; Misc notes; hookup SW list; hookup Portfolio SWI calls to DASM; fix execution for IS_BIOS_ROOT romsets; convert Madam and Clio to address_map; add adbio output support, hookup kanji ROM for Japanese systems [Angelo Salese]. +- 0.284: (3do_m2.xml) Lowercase on descriptive word [ArcadeShadow]. +- 0.246: Placed driver in the sub-folder "misc/". +- 0.203: Corrected year and manufacturer for orbatak [MASH]. +- 0.199: Mr Invader added ALG 3DO Bios'. +- 0.148u3: hap changed manufacturer '3DO' to 'The 3DO Company'. +- 0.148u2: Fixed several 3DO occurances of uninitialized memory [Oliver Stöneberg]. +- 0.148u1: Machine init/reset re-arrangement for 3DO [Angelo Salese]. Reduced 3DO tagmap lookups [Wilbert Pol]. +- 0.148: Fixed Panasonic 3DO logo colors. ABC of 3DO irq routines. Improved irq routine. Added very preliminary timers. NVRAM hook-up. Added Cascade mechanism, expects a DSPP irq now. RAM debug hooks (but save item doesn't yet work) [Angelo Salese]. +- 0.145u4: Removed undumped 3DO BIOS "gsalive2" for now [Firewave]. Increased rom_region sizes to prevent crash [Wilbert Pol]. +- 0.142u3: Angelo Salese and Wilbert Pol added 3do.c driver, machine\3do.c and includes\3do.h. + +$end +$info=4000_260.cpp +$drv +0.264 [Dirk Best] + +WIP: +- 0.264: Dirk Best added adds/4000_260.cpp driver. + +$end +$info=4004clk.cpp +$drv +0.134 [Miodrag Milanović] + +WIP: +- 0.246: Placed driver in the sub-folder "homebrew/". +- 0.134: Miodrag Milanović added 4004clk.cpp driver. + +$end +$info=416xl.cpp +$drv +0.264 [hap] + +WIP: +- 0.264: hap added yeno/416xl.cpp driver. + +$end +$info=532xl.cpp +$drv +0.246 [hap] + +WIP: +- 0.264: Renamed (yeno_532xl.cpp) to (532xl.cpp). +- 0.246: hap added yeno_532xl.cpp driver. + +$end +$info=600cat.cpp +$drv +0.255 [Ryan Holtz] + +Skeleton driver for Wavetek 600 Cellular Activation Tester. + +WIP: +- 0.255: Ryan Holtz added skeleton/600cat.cpp driver. + +$end +$info=68ksbc.cpp +$drv +0.142 [Robbbert] + +WIP: +- 0.246: Placed driver in the sub-folder "homebrew/". +- 0.242: Support for external MMU bus error instruction restart, set fault address in 68010 and 68070 stack frames, set fc and rw in 68010 stack frame. Support for external MMU bus error instruction restart [J Booth]. +- 0.142: Robbbert added 68ksbc.cpp driver. + +$end +$info=a2600.cpp +$drv +0.36b6 [Nathan Woods, Wilbert Pol] + +WIP: +- 0.273: Fixed the ROM label for the NTSC version of Fix-It Felix Sr. to 'a2600.xml' [Mike Swanson]. +- 0.271: Removed unkact2 as it's identical to hardhead in 'a2600.xml' [Ivan Vangelista]. +- 0.269: Improved descriptions in 'a2600.xml' (#12615). Use correctly spelled title from box for a2600:spacetun1. Use lowercase for descriptive text [ArcadeShadow]. +- 0.268: Various XML format and spacing fixes for a2600_cass.xml [Scott Stone]. +- 0.266: Replaced nineteen items with FLAC dumps in 'a2600_cass.xml' [bsittler, Wilbert Pol]. Replaced nineteen items with FLAC dumps (#12328). Also removed items for previews that were part of other releases [Wilbert Pol]. +- 0.249: Eliminate legacy tag macros [AJR]. +- 0.247: Combined TV Boy and Atari 2600 drivers and merged driver source files [Wilbert Pol]. +- 0.246: Placed driver in the sub-folder "atari/". Default to having a right joystick connected. Set default controllers for games that don't use joysticks, and corrected some parent/clone relationships in 'a2600.xml'. Made console switches machine configuration switches rather than DIP switches [kmg]. Allow cartridges to install themselves, fixing leaky abstraction [Wilbert Pol]. +- 0.245: Cleaned up metadata in 'a2600.xml' [ArcadeShadow]. +- 0.244: Removed “Atari VCS Point-of-Purchase ROM?? as it's treated as a separate' system. Fixed publisher name and parent/clone relationships for Mystique games in 'a2600.xml' [einstein95]. +- 0.166: New 6502 PC=cur inst, old 6502 PC=prev inst; bugfix #05345: [Core] (a2600.c) a2600 [dodgeem, haunted]: Assorted issues related to 6502 CPU. BugFix#05718: [Graphics] (a2600.c) a2600p: The demo "TOM/JONES by trilobit" is not working properly. BugFix#05714: [Graphics] (a2600.c) a2600p: The demo "(core) by wamma" is not working properly [Mike Saarna, Trebor, R. Belmont]. +- 0.155: Converted Atari VCS carts to be slot devices, cleaned up the implementation and removed Supercharger tapes from the main' system. The -cass media switch (to load the tape file) will become available only when you mount the Supercharger cart [Fabio Priuli]. +- 0.152: Added Atari 2600, 5200, and 7800 palette notes [Robert Tuccitto]. +- 0.146u2: Added a slot interface for the Atari 2600 controller ports, and a digital joystick device to accompany it [Curt Coder]. +- 0.112: Fixed hang on reset bug (bug #982) [Nate Woods]. +- 0.94: Add keys to toggle switches. New keyboard mappings are: (1) Select, (2) Reset, (3) Toggle Left Difficulty switch, (4) Toggle Right Difficulty switch, (C) Toggle Black & White switch (a2600 only), (]) Toggle Pause switch (a7800 only) [Christopher Stone]. +- 0.36b6: Nathan Woods and Wilbert Pol added a2600.cpp driver. + +$end +$info=a5105.cpp +$drv +0.132 [Angelo Salese, Robbbert] + +WIP: +- 0.246: Placed driver in the sub-folder "robotron/". +- 0.132: Angelo Salese and Robbbert added a5105.cpp skeleton driver. + +$end +$info=a51xx.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.246: Placed driver in the sub-folder "robotron/". +- 0.132: Miodrag Milanović added a51xx.cpp driver. + +$end +$info=a7150.cpp +$drv +0.135 [Miodrag Milanović, Sergey Svishchev] + +WIP: +- 0.246: Placed driver in the sub-folder "robotron/". +- 0.184: De-skeletonized [Sergey Svishchev]. +- 0.135: Miodrag Milanović and Sergey Svishchev added a7150.cpp driver. + +$end +$info=a7800.cpp +$drv +0.36b6 [Dan Boris, Fabio Priuli, Mike Saarna, Robert Tuccitto] + +WIP: +- 0.288: Updates and cleanups (#15140): Use bool type for Boolean values, made some variables const, reduced duplication; fixed debugger and save state issues, use BIT helper to extract bits; use a memory view for BIOS ROM overlay, cleaned up code [cam900]. +- 0.286: (a7800.xml) Added 21 working Inufuto homebrews (#14885) [Ectoplasm]. +- 0.278: Update 1on1 comment again [hap]. PCB type and proper rom names for most entries. (a7800.xml) Big documentation update. Corrected ROM label for rampage. More PCB and ROM label updates [Guru]. Redumped and corrected ROM labels for foodfu, karatekau, polepos2u. Added PCB values for some more sets [Guru]. Verified dump and improved documentation for aceoface [Guru]. +- 0.266: Changed years from copyright years to years of release in 'a7800.xml' [kmg]. +- 0.259: Verified ROM code for PAL BIOS [Guru]. +- 0.250: Pass phase 2 clock to cartridge slot – fixes PAL add-on chip clock rates [kmg]. +- 0.246: Placed driver in the sub-folder "atari/". +- 0.187: BugFIX #06612 [Interface] (a7800.cpp) a7800.ccp: Machine inputs broken [Ivan Vangelista]. +- 0.168: BugFIX #06060 [DIP/Input] (a7800.cpp) a7800 [1on1u]: Cannot start a game in One-On-One Basketball [David Haywood]. More accurately reflect '0x02XX' map per hardware documentation and testing [Mike Saarna, Robert Tuccitto]. +- 0.166: More accurate representation of the Activision cart hardware for utilized hotspots. Rampage no longer crashes when P1 selects Lizzy [Mike Saarna]. +- 0.164: Fix 0x2800 mirroring behavior [Mike Saarna, Robert Tuccitto]. +- 0.155: Various update: split video emulation (Atari MARIA chip) into a separate' device. Rewritten cart emulation to use slot devices. Removed POKEY chip from the main unit since it was inside the carts (of course it gets enabled when you launch a game who contained it in its cart). Added support for the High Score cart as a passthru cart: when you mount hiscore, a -cart2 switch will become available to mount the game you want to play. Properly implemented XBoarD and XM expansions as passthru carts as well, so that new syntax to run dkxm.a78 is mess a7800 -cart xm -cart2 path\to\games\dkxm.a78 High Score support for XM shall work as well. Big clean up of the driver, simplifying memory map, removing writes to ROM, etc. Fixed YM2151 clock in XM expansion, thanks to info from tep392 and GroovyBee. Added support for homebrew boards MegaCart+ and VersaBoard by CPUWIZ (ROM respectively up to 512K and 256K + 32K of RAM). Misc cleanups [Fabio Priuli]. +- 0.154: Brought initial Maria cycle counts inline from measurements taken with logic analyzer/tests [Mike Saarna/Robert Tuccitto]. Added interrupts to DMA cycle eating. Updates to LL, OL, and spin accounting for HALT behavior [Mike Saarna]. +- 0.153: BugFIX #05347: (a7800.c) a7800 [digdugu]: Line of garbage graphics on game screen. BugFix#05448: (a7800.c) a7800 [xeviousu]: Line Below Score Display under Xevious. BugFix#05450: (a7800.c) a7800 [hattricku]: Grey Line At Top Of Playfield under Hat Trick. BugFix#05451: (a7800.c) a7800 [midnightu]: Line at Bottom of Playfield under Midnight Mutants. BugFix#05453: (a7800.c) a7800 [planetsmu]: Difficulty selection text improved but some corruption still present. BugFix#05454: (a7800.c) a7800 [ddragonu]: Corrupted scanline in score display still present but moved up from previous position. BugFix#05455: (a7800.c) a7800 [commandou]: Corrupted text improved but still there on title/difficulty selection screen. BugFix#05456: (a7800.c) a7800 [plutos]: Line glitch at top of screen below score display, and towards the bottom of the gameplay field. BugFix#05457: (a7800.c) a7800 [1on1u]: 'Shot' clock & 'Game Time Remaining' clock countdown too fast; makes game unplayable [Tafoid]. Corrected joystick buttons assignment & minor palette notes cleanup. Positional description for difficulty switches added. Added more details and clarification regarding the potentiometer [Robert Tuccitto]. Support for >128k cart formats and banked RAM and added bit 4 & bit 5 notes while standardizing 'super' description listing. Fixed number of scanlines to accurately reflect hardware testing and schematics (262-->263 NTSC and 312-->313 PAL). Additional fix to timing of Maria cycles and comments. Fixed INPTCTRL register implementation to match hardware Diagnostic Test Cart now works. Corrected ROM_FILL. Proper calibration per Diagnostic cart. PAL RIOT fixed. Corrected SYNC timing to match later GCC tech doc and measurements against real HW. Fix to bug that causes skip to first DLL if its 1 scanline tall. Fixed total horiz pixels to better match hw testing results and tech docs. Fixed rendering to ensure DMA stolen cycles. Fixes reading of controller port behavior when held high by RIOT chip. Fixed DMA regarding startup, shutdown and cycle stealing which fixes numerous recorded MAMETester bugs. Bug fixed and fine tuned the DMA timing. Corrected RIOT timing [Mike Saarna]. Normalize horizontal frequency while maintaining same net cycles [Robert Tuccitto]. Fixed a few remaining issues while keeping to documented tech specs and ranges. Correct fix to Maria cycles regarding DMA Shutdown short/other line shutdown [Mike Saarna/Robert Tuccitto]. +- 0.152: Added Atari 2600, 5200, and 7800 palette notes [Robert Tuccitto]. +- 0.151: Added Phase Shifts 24.7, 25.2, 26.2, 27.2. Phase Shifts 24.7 through 27.7 degrees with 0.5 degree increments documented. Phase Shift 26.2 degrees made active. Fixed typo under 26.77$. Cleanup of address maps, high score maps added [Robert Tuccitto]. +- 0.150: Normalized contrast and brightness, providing a standardized grayscale and adjusted color values. Green miscalculated proportions fixed. Stored data for 26.7 & 27.7 phase shifts with corrections and label for 25.7 values. Made 26.7 (medium) default. Phase shifting falls outside the realm of video controls and hope to implement a selectable toggle hardware option similar to Donkey Kong TKG02/TKG04 [Robert Tuccitto]. +- 0.149u1: XM/XBoard POKEY support. 'Bentley Bear - Crystal Quest' & 'Donkey Kong XM' now work, while maintaining support for original library titles, Commando and Ballblazer [Robert Tuccitto]. +- 0.148u5: Red and Blue miscalculated proportions fixed [Robert Tuccitto]. +- 0.148u3: Corrected rotation values and errors including duplicate entries for palette. Address map locations for the XBOARD added to get the ball rolling on support for it. Stripped palette to raw video output values removing YIQ/YUV infer data [Robert Tuccitto]. +- 0.148u2: Fixed color clip in $1 & $F. Improved and corrected NTSC (a7800) and PAL (a7800p) palettes. Palette rebuild due to misaligned data references. Corrected PAL color sequence order [Robert Tuccitto]. +- 0.147u4: Adjusted colorburst/tint/hue of entire palette to closer reflect default hardware configuration setting of ~180 degrees [i.e. $17 = 179.92706396 & $18 = 179.927063726] [Robert Tuccitto]. +- 0.128: Incog added Atari 7800 Prototype driver. +- 0.94: Add keys to toggle switches. New keyboard mappings are: (1) Select, (2) Reset, (3) Toggle Left Difficulty switch, (4) Toggle Right Difficulty switch, (C) Toggle Black & White switch (a2600 only), (]) Toggle Pause switch (a7800 only) [Christopher Stone]. +- 0.36b6: Dan Boris added a7800.cpp driver. + +$end +$info=aa310.cpp +$drv +0.132 [Angelo Salese, R. Belmont, Juergen Buchmueller] + +WIP: +- 0.280: Added support for HFE floppy format to all machines. Added another romset for the A500 [Nigel Barnes]. +- 0.263: Configured Acorn R225 with discless bootstrap. Configured Acorn A4 to auto-start !BatMgr. Reduced ROM region size, and mirrored. Removed RISC OS 3.19 from BIOS options, was only available in German A3010. Corrected ROMs in Acorn M4 [Nigel Barnes]. +- 0.246: Placed driver in the sub-folder "acorn/". +- 0.228: Replaced i2cmem with pcf8583 RTC device [Nigel Barnes]. +- 0.182: Over 30 games (some protected), and many apps in archimedes.xml [Nigel Barnes]. +- 0.180: Renamed (a310.cpp) to (aa310.cpp). Fixed horizontal display position and cursor position in VIDC [Sandro Ronco]. Added new NOT WORKING machines Archimedes 305, Archimedes 440, Archimedes 3000, Archimedes 410/1, Archimedes 420/1, Archimedes 440/1, Archimedes 540, Acorn A5000, Acorn A4, Acorn A4000, Acorn A5000 Alpha. Renamed a310->aa310 to avoid conflict with Amiga machines. Added all missing OS releases Arthur 0.30, RISC OS 2.01, RISC OS 3.00, RISC OS 3.10, RISC OS 3.19 (German). Made all machines default to the OS (Arthur, RISC OS 2, RISC OS 3) they were shipped with. Corrected ROM labels/locations. Added default CMOS to boot to desktop. Mapped Acorn A4 Power Management extension [Nigel Barnes]. +- 0.157: Added softlist for Archimedes disks [Riley110, Fabio Priuli]. +- 0.132: Added a310.cpp driver. + +$end +$info=aaa.cpp +$drv +0.196 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.196: Splitted (terminals.cpp) in (aaa.cpp). Removed (terminals.cpp) [AJR]. + +$end +$info=abc1600.cpp +$drv +0.140 [Curt Coder] + +WIP: +- 0.288: Fixed video register mirroring [Curt Coder]. +- 0.287: Refactor the MAC into a 68008 MMU; fix SASI callback [Curt Coder]. +- 0.253: Correct name and year in 'abc1600_flop.xml'. Fixed systest1600 binary floppy image and added source floppy image in 'abc1600_flop.xml' [Curt Coder]. +- 0.246: Placed driver in the sub-folder "luxor/". +- 0.242: Partially fixed hard disk DMA. Fix hard disk DMA write. Expects an up counter, and checks that the byte counter value is 0x200 after transferring 0x200 bytes. This is corroborated by the Z-80 DMA Controller Product Specification (February 1980) on page 7 [Curt Coder]. +- 0.221: Refactored to use modern Z8530 SCC device, and fixed floppy DMA [Curt Coder]. +- 0.162: Fixed invalid data transmitted on first keypress [Curt Coder]. +- 0.149: Added Luxor ABC keyboard port slot interface [Curt Coder]. +- 0.143u6: Fixed floppy, system now tries to boot from the mount disk [Curt Coder]. +- 0.140: Curt Coder added abc1600.cpp driver. + +$end +$info=abc80.cpp +$drv +0.93 [Curt Coder] + +WIP: +- 0.246: Placed driver in the sub-folder "luxor/". +- 0.195: Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80 [Peter Bortas, Joakim Larsson Edström]. +- 0.184: Converted to scanline based rendering, fixed graphics characters, and fixed sound. Genesis Project demos (abcdemo, hiresinv) are now fully working [Curt Coder]. +- 0.162: Fixed VSYNC and de-interleaved the ABCDemo diskette. ABCDemo now runs from both cassette and diskette [Curt Coder]. +- 0.161: Added ABCDemo floppy and cassette to the software lists [Genesis Project]. Added cassette sound. Emulated the Scandia Metric ABC FD2 floppy controller. Emulated a 16KB RAM card [Curt Coder]. +- 0.151: Added ROMs for the Scandia Metric FD2 [robcfg]. +- 0.93: Curt Coder added abc80.cpp driver. + +$end +$info=abc80x.cpp +$drv +0.116 [Curt Coder] + +WIP: +- 0.273: Renamed tags to match BASIC device names [Curt Coder]. +- 0.266: Added skeleton for 'Luxor Teletex 800' [robcfg, Curt Coder]. +- 0.254: Detect interlaced disk images. Split floppy software lists by disk drive type. Fix sector dump floppy image loading. Move ufd631 from 'abc830_flop.xml' to 'abc832_flop.xml' [Curt Coder]. +- 0.253: Set hard disk interface to allow softlist loading to slot in the hard disk controller. Add internal keyboard option for abc800m/c. [Curt Coder]. +- 0.246: Placed driver in the sub-folder "luxor/". +- 0.241: Enable floppy sounds [Curt Coder]. +- 0.221: Fixed abc802 M1 opcode fetch. Fixed memory banking for abc800c, abc800m and abc802. Fixed HR graphics for abc800c and abc800m [Curt Coder]. +- 0.197: Implemented option ROM opcode fetch through character RAM [Curt Coder]. +- 0.191: Updates: Corrected Turbo Kontroller name to UNI DISK and identified CPU type. Added skeleton for Databoard 4112-23 floppy disk controller. Fixed Luxor 55-10828 "slow" floppy controller board logic [Curt Coder]. +- 0.185: Removed the direct update handler [Olivier Galibert]. +- 0.183: Fixed sector interleave [Curt Coder]. +- 0.177: Fixed ABC-838 disk image cell size [Curt Coder]. +- 0.175: Added ROM version 1.05 for the 55-21046 disk controller [Anders Sandahl]. +- 0.152: Fixed formatting on the ABC 830/832/834/838 floppy drives. Added support for raw 80KB and 160KB disk images. Added support for raw 1MB 8" disk images. Added support for raw 640KB disk images. Emulated the ABC 850 (10MB), ABC 852 (20MB), and ABC 856 (60MB) hard disk drives. Added slot devices for the ABC 830/832/834/838 floppy disk drives, and the ABC 850/852/856 hard disk drives [Curt Coder]. +- 0.149: Added Luxor ABC keyboard port slot interface [Curt Coder]. +- 0.146u5: Refactored legacy code, cleaned up keyboard interface, added ABC894 bus expander device, added ABC 55 keyboard for ABC 802 [Curt Coder]. +- 0.126: Fixed lower case natural input [Curt Coder]. +- 0.124: Updated to use the new MAME MC6845 code [Curt Coder]. +- 0.116: Curt Coder added abc80x.cpp driver. + +$end +$info=ac1.cpp +$drv +0.130 [Miodrag Milanović] + +WIP: +- 0.246: Placed driver in the sub-folder "ddr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.130: Miodrag Milanović added ac1.cpp driver. + +$end +$info=academy.cpp +$drv +0.222 [Sandro Ronco, hap] + +WIP: +- 0.246: Renamed (mephisto_academy.cpp) to (academy.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.222: Sandro Ronco and hap added mephisto_academy.cpp driver. + +$end +$info=accomm.cpp +$drv +0.186 [R. Belmont, Wilbert Pol] + +WIP: +- 0.246: Placed driver in the sub-folder "acorn/". +- 0.186: R. Belmont and Wilbert Pol added accomm.cpp driver. + +$end +$info=accord.cpp +$drv +0.262 [hap] + +Driver for: Novag Accord (model 875). + +WIP: +- 0.262: hap added novag/accord.cpp driver. + +$end +$info=acd.cpp +$drv +0.192 [hap] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.192: hap added acd.cpp skeleton driver. + +$end +$info=aceex.cpp +$drv +0.179 [Joakim Larsson Edström] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.179: Joakim Larsson Edström added aceex.cpp driver. + +$end +$info=acr20.cpp +$drv +0.239 [AJR] + +Skeleton driver for Kawai ACR-20 Digital Accompaniment Center. + +WIP: +- 0.249: Renamed (kawai_acr20.cpp) to (acr20.cpp). +- 0.239: AJR added kawai_acr20.cpp driver. + +$end +$info=acrnsys.cpp +$drv +0.200 [Robbbert, Nigel Barnes] + +WIP: +- 0.278: Devicified the System keyboard with AY-3-4592 encoder [Nigel Barnes]. +- 0.246: Placed driver in the sub-folder "acorn/". +- 0.238: Set default configuration of RAM cards [Nigel Barnes]. +- 0.234: Changed BREAK key input type to avoid initially disabling the keyboard device by default [Steven Coomber]. +- 0.200: Robbbert and Nigel Barnes added acrnsys.cpp driver. + +$end +$info=acrnsys1.cpp +$drv +0.121 [Dirk Best, Robbbert] + +WIP: +- 0.253: Use a required I/O port array for the key matrix [Erik Newton]. +- 0.246: Placed driver in the sub-folder "acorn/". +- 0.121: Dirk Best and Robbbert added acrnsys1.cpp driver. + +$end +$info=actions_atj2279b.cpp +$drv +0.218 [David Haywood] + +WIP: +- 0.246: Placed driver in the sub-folder "tvgames/". +- 0.229: Add notes about CPU and video resolution [Onmp314]. +- 0.218: David Haywood added actions_atj2279b.cpp driver. + +$end +$info=acvirus.cpp +$drv +0.189 [R. Belmont] + +WIP: +- 0.246: Placed driver in the sub-folder "access/". +- 0.189: R. Belmont added acvirus.cpp driver. + +$end +$info=adacp150.cpp +$drv +0.225 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.225: AJR added adacp150.cpp driver. + +$end +$info=adam.cpp +$drv +0.78 [Curt Coder] + +WIP: +- 0.283: Coleco Adam floppy disk emulation improvements: Completely reimplement Adam .dsk floppy format, permuting sectors of 720KB and 1.44MB 3.5" formats into (and out of) the correct native interleave; split adam_fdc device into several sets, some now properly supporting 720KB and/or 1.44MB formats; remove the "Doug Slopsema" BIOS for the 320KB FDC variant upon determining it to be a copy of the 320ta BIOS with slight bitrot. Fix build after f69ba6ec9fbb2cfbd3693e1ad084d2f9acf98d17 [AJR]. +- 0.282: Simplify VDP interrupt handling (Z80 NMI input is already edge triggered) [AJR]. +- 0.263: Made software list descriptions follow conventions [ArcadeShadow]. +- 0.247: Use lowercase for descriptive text in descriptions in 'adam_cart.xml', 'adam_cass.xml' and 'adam_flop.xml' [ArcadeShadow]. +- 0.246: Placed driver in the sub-folder "coleco/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.157: Added info and some images from sacnews website in softlist [Riley110]. +- 0.153: Added ColecoVision control port slot interface along with the ColecoVision hand controller [Curt Coder]. +- 0.78: Curt Coder added adam.cpp driver. + +$end +$info=adds2020.cpp +$drv +0.240 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.240: AJR added adds2020.cpp driver. + +$end +$info=adi_vt52.cpp +$drv +0.280 [Dirk Best] + +WIP: +- 0.280: Dirk Best added misc\adi_vt52.cpp driver. + +$end +$info=adm11.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "learsiegler/". +- 0.218: AJR added adm11.cpp driver. + +$end +$info=adm23.cpp +$drv +0.206 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "learsiegler/". +- 0.206: AJR added adm23.cpp skeleton driver. + +$end +$info=adm31.cpp +$drv +0.207 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "learsiegler/". +- 0.207: AJR added adm31.cpp skeleton driver. + +$end +$info=adm36.cpp +$drv +0.208 [Robbbert,AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "learsiegler/". +- 0.208: Robbbert and AJR added adm36.cpp skeleton driver. + +$end +$info=advision.cpp +$drv +0.36b15 [Nathan Woods] + +WIP: +- 0.246: Placed driver in the sub-folder "entex/". +- 0.221: Fixed some bugs exposed by the Code Red demo [Robbbert]. +- 0.182: Fixed CPU clock; turtles music is now melodic [Curt Coder]. +- 0.174: BugFIX #06198: [Crash/Freeze] (advision.cpp) advision: If launched without a cartridge image, MAME crashes [AJR]. +- 0.159: Change Adventure Vision MCU ROM names to better reflect actual chip labels [Lord Nightmare]. +- 0.155: Cleaned up the driver and added support for save states [Fabio Priuli]. +- 0.36b15: Nathan Woods added advision.cpp driver. + +$end +$info=agat.cpp +$drv +0.184 [R. Belmont, Sergey Svishchev] + +WIP: +- 0.286: Use gameio bus; change CPU clock so that writes to diskii work (#14980) [Sergey Svishchev]. +- 0.246: Placed driver in the sub-folder "agat/". +- 0.227: Added native keyboard emulation, and improved video and floppy emulation [Sergey Svishchev]. +- 0.213: Added support for Nippel Clock slot card [Sergey Svishchev]. +- 0.212: Added basic Agat-9 emulation, including video, Apple-compatible mode, and low-level floppy drive emulation [Sergey Svishchev]. +- 0.184: R. Belmont and Sergey Svishchev added agat.cpp driver. Split from apple2, implemented basic agat7 hardware [Sergey Svishchev]. + +$end +$info=agvision.cpp +$drv +0.250 [Tim Lindner] + +WIP: +- 0.262: Allow MC6847 device to configure screen timing [Tim Lindner]. +- 0.250: Tim Lindner added trs/agvision.cpp driver. + +$end +$info=aid80f.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.218: AJR added aid80f.cpp driver. + +$end +$info=aim65.cpp +$drv +0.37b10 [Peter Trauner, Dan Boris, Dirk Best, Robbbert] + +WIP: +- 0.268: Added DRAC-1 ROM BIOS option; added another BASIC version to 'aim65_cart.xml' [OldComputers ES, ClawGrip]. +- 0.266: Add Siemens PC100 as an AIM 65 BIOS [OldComputers ES] (#12361). Also reformatted single line comments and removed comments about available software, which belong in a software list [ClawGrip]. +- 0.246: Placed driver in the sub-folder "rockwell/". +- 0.183: Added 16K PROM/ROM module, 4 extra sockets required for Instant Pascal [Nigel Barnes]. +- 0.148u5: Added software list for software ROMs and hooked up to the driver [K1W1, Fabio Priuli]. +- 0.37b10: Peter Trauner, Dan Boris, Dirk Best and Robbbert added aim65.cpp driver. + +$end +$info=aim65_40.cpp +$drv +0.136 [Dirk Best] + +WIP: +- 0.246: Placed driver in the sub-folder "rockwell/". +- 0.136: Dirk Best added aim65_40.cpp driver. + +$end +$info=airbase99.cpp +$drv +0.239 [AJR] + +Skeleton driver for AirBase 99 drum machine by JoMoX GmbH. + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.239: AJR added airbase99.cpp driver. + +$end +$info=akaiax80.cpp +$drv +0.179 [R. Belmont] + +WIP: +- 0.246: Placed driver in the sub-folder "akai/". +- 0.179: R. Belmont added akaiax80.cpp driver. + +$end +$info=akaivx600.cpp +$drv +0.227 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "akai/". +- 0.227: AJR added akaivx600.cpp driver. + +$end +$info=al8800b.cpp +$drv +0.278 [AJR] + +WIP: +- 0.278: AJR added mits\al8800b.cpp driver. + +$end +$info=alcat7100.cpp +$drv +0.204 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.204: AJR added alcat7100.cpp skeleton driver. + +$end +$info=alesis.cpp +$drv +0.138 [Sandro Ronco] + +WIP: +- 0.246: Placed driver in the sub-folder "alesis/". +- 0.237: Correct main CPU type [AJR]. +- 0.138: Sandro Ronco added alesis.cpp driver. + +$end +$info=alfaskop41xx.cpp +$drv +0.216 [Joakim Larsson Edström] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.216: Joakim Larsson Edström added alfaskop41xx.cpp driver. Added three skeleton drivers for various parts of the Ericsson Alfaskop 41' system. The Display Unit 4110 prints a boot prompt but that's it [Joakim Larsson Edström]. + +$end +$info=alphajuno.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "roland/". +- 0.220: AJR added alphajuno.cpp driver. + +$end +$info=alphasma.cpp +$drv +0.146u6 [Sandro Ronco] + +WIP: +- 0.253: Fix regression from a8b6c64ed0888f638d87d596586d6562de31ae9d [AJR]. +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.236: Use finder array for LCDCs; use memory_share_creator instead of RAM device [AJR]. +- 0.146u6: Sandro Ronco added alphasma.cpp driver. + +$end +$info=alphasma3k.cpp +$drv +0.228 [ClawGrip] + +WIP: +- 0.261: Fixed CPU type and added notes [Angelo Salese]. +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.228: ClawGrip and Team Europe added alphasma3k.cpp driver. Added skeleton driver and software list for AlphaSmart 3000 [ClawGrip, Team Europe]. Added note about firmware updates [ClawGrip]. + +$end +$info=alphatan.cpp +$drv +0.227 [Nigel Barnes] + +WIP: +- 0.246: Placed driver in the sub-folder "tangerine/". +- 0.227: Nigel Barnes added alphatan.cpp driver. + +$end +$info=alphatpc16.cpp +$drv +0.219 [Carl] + +WIP: +- 0.246: Placed driver in the sub-folder "ta/". +- 0.219: Carl added alphatpc16.cpp driver. + +$end +$info=alphatpx.cpp +$drv +0.190 [Dirk Best] + +WIP: +- 0.280: Honor 'cliprect' in screen_update() (#14052). Previously, the entire screen was being updated when only a single scanline needed to be updated, causing 100% host CPU usage and non-realtime emulation [donohoe00]. +- 0.246: Placed driver in the sub-folder "ta/". +- 0.195: Fixed P2 drive ready and added missing <> key [helwie44]. +- 0.194: Add HSYNC callback - allows P2 series machines to continue to MOS monitor and boot disks [rfka01]. +- 0.193: Identified more keys [helwie44]. Added sound emulation [rfka01]. Made many improvements to emulation and documentation [rfka01, helwie44, Carl]. +- 0.190: Dirk Best added alphatpx.cpp driver. + +$end +$info=alphatro.cpp +$drv +0.144u4 [Barry Rodewald, Robbbert, R. Belmont, Carl] + +WIP: +- 0.246: Placed driver in the sub-folder "ta/". +- 0.211: BugFIX #07353 [Interface]: hangs when save to cassette [Robbbert]. +- 0.196: Improved ROM names, and added real ROM for machine with BICOM graphics extension [rfka01]. +- 0.144u4: Barry Rodewald, Robbbert, R. Belmont and Carl added alphatro.cpp driver. + +$end +$info=altair.cpp +$drv +0.136 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Placed driver in the sub-folder "mits/". +- 0.136: Miodrag Milanović and Robbbert added altair.cpp driver. + +$end +$info=alto1.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Placed driver in the sub-folder "xerox/". +- 0.192: Robbbert added alto1.cpp skeleton driver. + +$end +$info=alto2.cpp +$drv +0.154 [Juergen Buchmueller] + +WIP: +- 0.246: Placed driver in the sub-folder "xerox/". +- 0.176: Hunting the jiggly cursor bug [Juergen Buchmueller]. +- 0.154: Juergen Buchmueller added alto2.cpp driver. + +$end +$info=altos2.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Placed driver in the sub-folder "altos/". +- 0.192: Robbbert added altos2.cpp skeleton driver. + +$end +$info=altos486.cpp +$drv +0.174 [Carl] + +WIP: +- 0.246: Placed driver in the sub-folder "altos/". +- 0.174: Carl added altos486.cpp driver. + +$end +$info=altos5.cpp +$drv +0.147u3 [Al Kossow] + +WIP: +- 0.246: Placed driver in the sub-folder "altos/". +- 0.177: BugFIX #06330 [Crash/Freeze] (altos5.cpp) altos5: Crash/.Exception on start [crazyc]. +- 0.147u3: Al Kossow added altos5.cpp skeleton driver. + +$end +$info=altos586.cpp +$drv +0.269 [Lubomir Rintel] + +WIP: +- 0.269: Lubomir Rintel added altos/altos586.cpp driver. + +$end +$info=altos8600.cpp +$drv +0.189 [Carl] + +WIP: +- 0.246: Placed driver in the sub-folder "altos/". +- 0.189: Carl added altos8600.cpp driver. + +$end +$info=am1000.cpp +$drv +0.214 [AJR] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.214: AJR added am1000.cpp driver. + +$end +$info=amico2k.cpp +$drv +0.133 [Fabio Priuli, Curt Coder] + +WIP: +- 0.246: Placed driver in the sub-folder "trainer/". +- 0.133: Fabio Priuli and Curt Coder added amico2k.cpp driver. + +$end +$info=amiga.cpp +$drv +0.36b6 [Dirk Best] + +WIP: +- 0.284: (amiga_flop.xml) Lowercase on descriptive words [ArcadeShadow]. +- 0.279: (amiga_workbench.xml) Rework software list. The list now contains Workbench for all systems, wile AMIX still uses its own list. Synchronize data where possible with the "Workbench Project" website. Untangle CPU slot bus from Zorro-II slot: Rewrite DMAC DMA controller. Now actually transfers data; add preliminary support for the A590 hard disk controller; add preliminary support for the Action Replay freezer devices; add support for the MegaMix 500 RAM expansion; add preliminary support for the A2091 hard disk controller [Naoki Saito]. (cdtv.xml) Perform QA pass over new CR-511-B core [Angelo Salese]. +- 0.276: CDTV CD-ROM support: CDTV can boot from CD and play audio discs; alternatively use the A570 expansion for the A500 [Dirk Best]. +- 0.275: photo_cd.xml: Fix validation error: Software list name photocd_list does not match filename photo_cd [AJR]. Re-added EmuTOS which was apparently lost when software lists were shuffled to 'amiga_flop.xml' [Vas Crabb]. Added 2 not-working entries (#13280) to 'amiga_demos.xml' [ICEknigh7]. Interference (demo); Puggs In Space (demo) [pouet.net]. Untangle CPU slot bus from Zorro-II slot: Rewrite DMAC DMA controller. Now actually transfers data; add preliminary support for the A590 hard disk controller; add preliminary support for the Action Replay freezer devices; add support for the MegaMix 500 RAM expansion; add preliminary support for the A2091 hard disk controller [Dirk Best]. Hookup photo_cd SW list to all CD systems. amigaaga.cpp: Remove intermediate misprint. Implement pf2ofx color table. Implement palette reads. Implement CLXCON2. Hookup DDFSTOP bits 1-2. Hookup bplam for single playfield mode [Angelo Salese]. Commented out software list item containing no dumps at all [Vas Crabb] and add driver disks for bsc SCSI controllers [Dirk Best] in 'amiga_hardware.xml'. +- 0.274: Refactor device names so that they references chipset names instead [Angelo Salese]. bus/amiga/zorro: Improve reset handling. Add preliminary support for the merlin GFX card. rainbow2: Honor cliprect for drawing. merlin: Implement RAMDAC with hardware cursor [Dirk Best]. +- 0.262: Get rid of logic setups in screen_update [Angelo Salese]. +- 0.260: Replaced unnecessary abbreviations in descriptions in 'amigaocs_flop' [ArcadeShadow]. +- 0.252: Replaced abbreviated country names in descriptions with full names in 'amigaecs_flop.xml'. Cleaned up descriptions in 'amigaocs_flop.xml'. Replaced abbreviated country names in descriptions with full names in 'amigaaga_flop.xml' and 'amigaaga_flop.xml'. Use lowercase for descriptive text in descriptions in 'amiga_demos.xml' [ArcadeShadow]. +- 0.250: Dumped code for the CDTV's remote control input converter and LCD controller [Captain Future / CDTV Land]. +- 0.246: Placed driver in the sub-folder "amiga/". +- 0.242: Kicked off an amiga_demos.xml SW list hookup). Fix sprites and bitplanes in dualpf modes, fixes at very least cd32:dstreets on gameplay. Fix BPLCON0 when planes == 7 is set, fixes title screen GFXs in surfninj. Use HAM6 when not in AGA mode, fixes colors in cdtv:townona when run with CD32' system. Fix sprite control fetches when FMODE != 0, fixes at very least Digger AGA sprites display. Add extended bitplane delay hooks. Fix HAM8 when in HIRES mode, fixes at least roadkill title and car screens. Allow LOF bit to be set by writing bit 15 on VPOSW, fix roadkill AGA boot. Implement Extra Half-Brite mode, used by bblow_a main menu. Disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield. Workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop. Allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay. Use pf2pri for non-dual playfield, fixes alfred player sprite visibility. Implement bscan2. Disable floppy drive default for CD32. Allow CD32 to read CDTV titles from SW list). Refactored Amiga driver and device code improving compatibility, and updated associated software lists. Convert OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives) [Angelo Salese]. +- 0.238: Corrected the software list's description (added the manufacturer's name) in "amiga_hdd.xml" [ArcadeShadow]. +- 0.237: Captive and disambiguation text in descriptions to lowercase in amigaocs_flop.xml [ArcadeShadow]. Improved software compatibility by fixing various issues with I/O, DMA and interrupts [Angelo Salese]. +- 0.236: Change machine configuration sequence so that the 68K CPU always comes first. This works around an issue with the debugger trying to focus first on a keyboard MCU being held in reset [AJR]. +- 0.235: Added hard disk images with Workbench pre-installed in 'amiga_hdd.xml' [Davide Cavalca]. +- 0.214: Dumped a590_seagate disk (amiga_hardware.xml) [FakeShemp]. +- 0.205: Added support for the A2058 memory expansion Zorro card [Dirk Best]. +- 0.204: Added support for Commodore A2065 Ethernet card [Dirk Best]. +- 0.201: Overhauled keyboard emulation: Re-implemented Mitsumi keyboard emulation using MOS 6500/1' device. Added support for Amiga 1000, Amiga 600, and Amiga 2000/3000/4000/CDTV Mitsumi keyboards. Added support for Cherry G80 Amiga 2000 keyboard (8039 version with external EPROM). Removed reset line from keyboard to host on systems with external keyboards. Emulated keyboard reset circuit for Amiga 1000, Amiga 2000 and Amiga CDTV. Added configuration setting for "compact mode" supported by Amiga 1200 keyboard program [Vas Crabb]. Dumped Amiga 2000 keyboard (Cherry G80, 8039 with external EPROM) [Gerrit Heitsch]. +- 0.195: Fixed address map order after semantic change [Dirk Best]. +- 0.186: Use correctly sized boot ROMs for the A1000 (mask ROMs are much larger than the content) [Guru]. +- 0.183: Converted the Amiga keyboards to a bus interface with slot devices. Addes a German A500 keyboard variant, keyboard fixes. Moved and renamed Amiga sound device, added pinout and description. Moved audio related registers into Paula device, now independent from Amiga state class. Made Akiko independent from driver state [Dirk Best]. Keyboard updates: Corrected polarity of KB_DATA from Amiga to keyboard. Completely rewrote 68HC05CxA-based A1200 keyboard device, now working. Fixed KB_DATA mixing in A500 keyboard. Made A500 keyboard caps lock LED output name consistent with A1200. Added Alt- and Alt-Shift- characters to A500 US keyboard. Factored out matrix keys to a common module shared by A500/A1200. Made new German matrix based on US matrix with Alt-chars hooked up. Added layouts for France/Belgium, Italy and Sweden/Finland, Spain, Denmark, Switzerland, Norway and UK. Switzerland has French/German config option, natural mode only works for French. Added borderline usable dead keys for natural keyboard [Vas Crabb]. +- 0.156: Added Workbench 1.3.3 (Rev. 34.34) in amiga_workbench.xml [Guru]. Add AmigaOS 3.5 to workbench list. +- 0.154: Add version 6.1 bootroms for the A590/A2091 and RAM controller PAL [Guru]. Support PAL/NTSC switch for machines equipped with an ECS Agnus chip or better. Implement internal IDE controller for the Amiga 4000. Fix RTC hookup in Amiga 3000 and 4000. Set RP5C01 RTC to actually return 24 hour mode, which fixes RTC detection for the Amiga. Kill the legacy CIA emulation and fix Agnus ID for A2000 and A500. CIA changes: * Add missing virtual keyword to actually call the right TOD clock * Outputs depend on the input state (fixes A1000 overlay switch) * Switching to serial output mode with one-shot activated causes a pulse on SP (correct? needed for keyboard handshake) * Serial input is clocked by the CNT input, not the default clock * Mask offsets to 4 bits * Writing the Timer High register with one-shot activated immediately causes the timer to be latched and the timer started, regardless of timer start value [Dirk Best]. +- 0.148u1: Added afew more dumps from CAPS releases in softlist (amigaaga.xml/amigaocs.xml) [Kaylee]. +- 0.147u2: Added placeholder lists for system disks. Added very preliminary softlist for game disks [David Haywood]. +- 0.144: A number of games seem to get confused when there's two drives (they wait for a index pulse on the second) [Olivier Galibert]. +- 0.143u5: amigafdc: Modernize, but don't change a thing (yet) [Olivier Galibert]. +- 0.135: Added a3000.cpp driver. +- 0.132: Added ami1200.cpp driver. +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.130: Added centronics printer support [Dirk Best]. +- 0.127: Fixed crash in CDTV that when accessing the keyboard [Roberto Zandonà]. +- 0.126: Fixed Keyboard (bug #1590) [Roberto Zandonà]. +- 0.119: Added CD-ROM and cartridge support, marked as working but with imperfect graphics, added CDDA audio. Bug fix to FDC [Ernesto Corvi]. Made battery backed-up RTC support configurable [Dirk Best]. +- 0.118: RTC support, added buffered keyboard support, properly implemented a fix for the slow-memory detection bug in Kickstart 1.2 [Ernesto Corvi]. +- 0.116: Updated the Amiga driver to output the power and drive LED status to the artwork system [Dirk Best]. +- 0.112: Fixed regressions; now boots properly. Also added keyboard support, 512KB "slow-ram" support, preliminary support for Datel Action Replay 1 and many floppy controller fixes. Added Chip RAM mirroring and Extended ADF 1 disk format [Ernesto Corvi]. +- 0.106: Cleanups [Dirk Best]. +- 0.103: Fixed regression introduced in MESS 0.102 (bug #801) [Nate Woods]. +- 0.90: Fixed the Amiga's BIOS length (bug #649) [Nate Woods]. +- 0.37b12: Several drivers may be broken due to the MAME memory handling changes. And as a result, the Amiga has been temporarily removed. +- 0.36RC1: Amiga driver fixes! Notes: You will have to redefine some of the button(s) to your mouse buttons when using the mouse (You cant bind them directly from the driver). You can select to have either mouse or joystick attached to the ports through the dipswitches. The Amiga detects external drives by querying them. Right now, only drives are added to the the system which have an image in them. There is still no keyboard emulation. This version supports many more gfx modes, sprites, input modes, etc and compatibility with many software has increased. Rewrote large portions of the floppy controller. More games should load properly now. Moved things around using banks, wHich decreased the overall memory requeriments for the driver from 16 megs to 2 megs. Removed the extra 'chip' and 'extended' RAM from the default configuration. The current memory setup should be the same as a stock A500 [Ernesto Corvi]. +- 0.36b6: Dirk Best added amiga.cpp driver. + +$end +$info=amlogic_aml7212.cpp +$drv +0.288 [David Haywood] + +WIP: +- 0.288: David Haywood added amlogic_aml7212.cpp driver. + +$end +$info=ampex.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added ampex.cpp skeleton driver. + +$end +$info=ampex210.cpp +$drv +0.201 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.201: AJR added ampex210.cpp driver. + +$end +$info=ampro.cpp +$drv +0.150 [Robbbert] + +WIP: +- 0.266: Metadata cleanups (#12316): Lowercase on storage media's name and avoid unnecessary abbreviations in descriptions in 'ampro.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "ampro/". +- 0.240: Added quad density 5.25" floppy drive option. Allows an IMD image of a DSQD floppy to boot [Katt Phloxworthy]. +- 0.158: BugFIX #05795 [Misc.] (ampro.c) ampro: Does not want to start! [Robbbert]. +- 0.150: Robbbert added ampro.cpp driver. + +$end +$info=ampscarp.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.192: Robbbert added ampscarp.cpp skeleton driver. + +$end +$info=amsterdam.cpp +$drv +0.231 [hap] + +WIP: +- 0.259: Remove tag lookup, remove local variable [hap]. +- 0.248: ROM regions were 256 times too large somehow [hap]. +- 0.246: Renamed (mephisto_amsterdam.cpp) to (amsterdam.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.231: hap added mephisto_amsterdam.cpp driver. + +$end +$info=amstr_pc.cpp +$drv +0.143 [Wilbert Pol] + +WIP: +- 0.261: Add PC5086 HW notes [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "amstrad/". +- 0.232: Added six additional clones. Restored comment on closing brace for anonymous namespace [rfka01]. +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.204: Added internal 3.5" floppy drive to machine configuration [Nigel Barnes]. +- 0.143u2: Removed (pc1512v32)' system. +- 0.143: Wilbert Pol added amstr_pc.cpp driver. + +$end +$info=amstrad.cpp +$drv +0.36b6 [Kevin Thacker, Barry Rodewald] + +WIP: +- 0.284: (cpc_flop.xml) Bulk replace Fra -> France [Angelo Salese]. +- 0.275: BugFIX #09093 [Interface] (amstrad/amstrad.cpp) cpc464, cpc464p [technocp]: No need to be marked unsupported [Barry Rodewald]. +- 0.273: Metadata updates: Add author, developer and serial fields to many entries (particularly Amsoft games); correct a few titles and publishers somewhat, adding diacritics to some French titles in 'cpc_cass.xml' [AJR]. +- 0.262: Remove \xC2 and \xC3 from input defs [hap]. +- 0.259: Improved metadata for Amstrad Action cover tapes, and promoted amsac004 to working in 'cpc_cass.xml' [ICEknight]. Fixed I/O timings after Z80 CPU refactoring [Andrei I. Holub]. +- 0.255: Cleaned up descriptions in 'cpc_cass.xml' [ArcadeShadow]. +- 0.254: Use standard list of slot options for Centronics port [AJR]. Removed duplicate software in 'cpc_flop.xml [Wilbert Pol]. +- 0.248: Reorganised softlist entries for Roland in Time, Roland in Space, and Roland in the Caves [Barry Rodewald]. +- 0.246: Driver placed in the sub-folder "amstrad/". +- 0.238: Return 0xFF on PPI port A when the PSG is inactive [Barry Rodewald]. +- 0.231: Added floppy sounds for the Amstrad CPC [Fergus Leen]. +- 0.213: Added Ram Electronics Music Machine MIDI and sampler expansion device [Barry Rodewald]. +- 0.200: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. Fixes Plus detection in some games, and correctly breaks inputs in Barbarian [Barry Rodewald]. +- 0.198: Allow loading CPR cartridges with odd numbers of blocks [Barry Rodewald]. +- 0.196: Ignore invalid PSG register selection - fixes input issues with Monty on the Run and Airborne Ranger [Barry Rodewald]. +- 0.191: BugFIX #06689 [Crash/Freeze] (amstrad.cpp) cpc6128: Loading a disk freezes the emulator [Patrick Mackinlay]. +- 0.185: (Multiface II) Disabled the direct update handler. Device should be overhauled using the by now-reversed PAL information [Olivier Galibert]. +- 0.181: Caps Lock key does not have a physical toggle [AJR]. +- 0.177: Added pause button to GX4000 [Barry Rodewald]. +- 0.176: Fix undocumented mode 3 [Barry Rodewald]. +- 0.168: Transtape WIP support [Barry Rodewald]. +- 0.167: Added Draysoft Doubler expansion [Barry Rodewald]. +- 0.163: Added support for the Dobbertin HD20 hard disk [Barry Rodewald]. +- 0.159: Added support for the Dobbertin Smart Watch [Barry Rodewald]. +- 0.156: Add CRTC Cursor signal to expansion bus, connected to PlayCity which now has working NMIs. Made PlayCity output in stereo, add the device has its own stereo audio output. Added preliminary support for the PlayCity. +- 0.155: Added support for 64k, 320k, and 576k RAM sizes added preliminary support for the SYMBiFACE II board. Added Digiblaster printer-port' device. Added Amdrum expansion card [Barry Rodewald]. +- 0.154: Added preliminary Amstrad/Pace RS232C interface. The terminal software included with the original Amstrad interface works, but not much else does at this stage. Added the ability for expansion devices to contain ROMs (as some do). Added ROMs for DK'Tronics Speech Synthesiser, and both RS232 interfaces (plus one alternate for the Amstrad interface). Split Amstrad and Pace serial interfaces into separate devices as they have different sized ROM areas [Barry Rodewald]. +- 0.153: Added a basic implementation of the Programmers Development System hardware for the CPC. Only lacks a way to set up a parallel connection between MESS instances to enable PC<->CPC communication. Added preliminary support for the AMX mouse [Barry Rodewald]. +- 0.151: Fix gx4000 inputs [Alex Jackson]. Allowed vpos counter to count past the active display. This allows raster interrupts to be set on a non-visible scanline [Barry Rodewald]. +- 0.148u2: BugFIX #05109 [Crash/Freeze] (amstrad.c) cpc464p, cpc6128p, gx4000: Crash with "-cart barb2" [Firewave]. +- 0.144u1: Added preliminary cassette and floppy software lists [David Haywood]. +- 0.144: Added support for ROMbox, SSA-1 speech synth and DK'Tronics speech synth to be used in a daisy-chain of expansion devices [Barry Rodewald]. +- 0.143u3: Refactored Multiface II support to be an expansion device [Barry Rodewald]. +- 0.138: Updated .hsi file with hashes to GoodCPC V3.1415 [Cowering]. +- 0.130: Updated to use the new centronics interface, connected data bit 8 for the CPC Plus machines [Dirk Best]. +- 0.122: Added raw binary (.bin) cartridge image support [Barry Rodewald]. +- 0.119: Fixed palette regression from 0.106. Palette fix [Barry Rodewald]. +- 0.115: Fixed sprite order [Barry Rodewald]. +- 0.111: Minor floppy disk cleanup [Nate Woods]. +- 0.110: Changed FPS from 50 to 50.080128205128205 [Barry Rodewald]. +- 0.107: Preliminary CPC+ support, and support for .cpr cartridge images [Barry Rodewald]. +- 0.99: Added green screen display configuration setting [bobz]. +- 0.96: Cassette now starts up stopped [Barry Rodewald]. +- 0.87: M6845 changes; the Backtro demo now runs [bobz, Nate Woods]. +- 0.86: Fixed a regression in which certain input ports were being ignored. This was caused by a defect in PORT_INCLUDE [Nate Woods]. +- 0.84: Refined video display and Z80 timings; the Yao demos work better now. Also changed default joystick input definitions [Yoann Courtois]. +- 0.83: Added natural keyboard support [Nate Woods]. Interrupts, Gate Array and Video enhancements; a few demos work now [Yoann Courtois]. +- 0.77: Changed CPU core on these systems from Z80_MSX to Z80. Since the MAME core now has CPU opcode reading safety now, Z80_MSX is no longer necessary [Nate Woods]. +- 0.56.1: Fixed RAM configuration selection, now the original Heroquest will run [Kev Thacker, Richard Wilson]. +- 0.37b5: Fixed some bugs in the disk image handling code used in the Amstrad CPC driver. Changed video hardware code to use 6845 CRTC code. Also added Eventlist code to the Amstrad video hardware code. It will record colour changes, mode changes and crtc register writes. This means support for multi-modes on the same screen, colour changing effects, and demos. There is a second method which updates between I/O writes that would affect the screen. The rendering method can be chosen with a compile switch. Also added correct opcode timings for Amstrad using new cpu_setcycletable, this means raster effects are now correct. Also added emulation of the Multiface hardware. It requires a ROM (optionally loaded). You must enable it in the dipswitches. When enabled F1 will be the "stop" button [Kev Thacker]. +- 0.37b3: Updated Amstrad driver with correct aspect ratio, updates to the KC85/4 driver including code to emulate the keyboard / works by poking OS system variables [Kev Thacker]. +- 0.36RC1: Amstrad fixes include disk image handling, and loading (disk image handling is now shared between Amstrad and Spectrum drivers, and loading/saving from WAV) [David Robertson, Kev Thacker]. +- 0.36b14: Minor improvements to the graphics display in the amstrad driver. A border is shown and the screen is centralised in the horizontal. Vertical centering not done properly done yet. Graphics routines use plot_pixel so work in 8-bit and 16-bit colour [Kev Thacker]. amstrad disk image support! Thanks to nec765 floppy disc controller emulation. This provides loading of disk images in the CPCEMU standard and extended disk image formats (the most common format available on the net) [Kev Thacker]. +- 0.36b7: amstrad driver (renamed to cpc6128) plays snapshots now! This now plays game snapshots created with the CPCEMU emulator or other CPC emulators [Kev Thacker]. +- 0.36b6: Kevin Thacker and Barry Rodewalddded amstrad.cpp driver. + +$end +$info=amusement_6502.cpp +$drv +0.280 [Ivan Vangelista] + +WIP: +- 0.280: Ivan Vangelista added skeleton\amusement_6502.cpp driver. + +$end +$info=amust.cpp +$drv +0.153 [Robbbert and Chickenman] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.153: Robbbert and Chickenman added amust.cpp skeleton driver. + +$end +$info=antonelli_hd6305.cpp +$drv +0.258 [AJR] + +Skeleton driver for HD6305-based keyboards by Antonelli. + +WIP: +- 0.258: AJR added skeleton/antonelli_hd6305.cpp driver. + +$end +$info=anzterm.cpp +$drv +0.179 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.179: Vas Crabb added anzterm.cpp driver. + +$end +$info=apc.cpp +$drv +0.147u3 [Al Kossow, Angelo Salese] + +WIP: +- 0.274: Switch to upd177x_cpu_device [Wilbert Pol]. +- 0.266: Metadata cleanups (#12316): Lowercase on storage media's name and avoid unnecessary abbreviations in descriptions in 'apc.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.147u3: Al Kossow and Angelo Salese added apc.cpp skeleton driver. + +$end +$info=apexc.cpp +$drv +0.37b12 [Raphael Nabet, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "booth/". +- 0.37b12: Raphael Nabet and Robbbert added apexc.cpp driver. + +$end +$info=apf.cpp +$drv +0.37b15 [Robbbert] + +WIP: +- 0.272: Use lowercase for descriptive text in descriptions in 'apfimag_cass.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "apf/". +- 0.154: Converted channelf and apfm1000/apfimag to use slot devices for their carts. This allows to remove on-cart RAM from the driver class (since it does not belong there). Also added (partial) support for Channel F multicart [Fabio Priuli]. +- 0.153: Added -ram switch, the default is 8K, this allows most tapes to load. Fixed pasting of upper-case program listings. Added cart slot to apfimag, you must now load the BASIC cart yourself. Any apfm1000 cart can be loaded into apfimag. Fixed bad gfx in rocket patrol and blackjack. Fixed space destroyer (you must choose -ram 1k). Fixed last-minute regression in Space Destroyer. Swapped left & right keypads, so they are on the correct sides of the keyboard. Systems marked as Working. Added support for CAS and CPF cassettes [Robbbert]. Added another bios. Fixed bad dump in Basic, and added Extended Basic [ranger_lennier]. +- 0.37b15: Robbbert added apf.cpp driver. + +$end +$info=apogee.cpp +$drv +0.126 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.126: Miodrag Milanović added apogee.cpp driver. + +$end +$info=apollo.cpp +$drv +0.145u1 [Hans Ostermeyer, R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "apollo/". +- 0.237: BugFIX #08111 [Crash/Freeze] (apollo.cpp) dn3500 and clones: Apollo machines cannot load programs from tape [AJR]. +- 0.217: Fixed failures in DEX DISP7C tests 170 and 210 and self-test TE [Hans Ostermeyer]. +- 0.208: Updates and resurrection: Fix typo'd constant in m68kmmu that prevented trapping user accesses to kernel space. Removed need for intrusive m68k modifications, fixed crash in 3c505 networking, and fixed Domain/OS booting in Normal mode [Hans Ostermeyer]. +- 0.185: Fixed SIO regression [Hans Ostermeyer]. +- 0.180: Enabled creation when non-existent image name is supplied for omti8621 and sc499 [Hans Ostermeyer]. +- 0.178: Eliminate logerror spam on unmapped ISA access [Hans Ostermeyer]. +- 0.177: BugFIX #06331: [Crash/Freeze] (apollo.cpp) dn3500_19i, dsp3000, dsp3500, dsp5500: Crash/Exception on start [Osso]. +- 0.176: Changes: Keyboard mapping adjusted to fit current MAME. Fixed screen raw parameters. Fixed disp.dex Test 20 (Video SYNC Gen. Add. Test) for color displays [Hans Ostermeyer]. +- 0.175: Install the unmapped handler in the correct post-trampoline range [Olivier Galibert]. +- 0.171: Unified logging format in associated devices. Use correct raw video modes [Hans Ostermeyer]. +- 0.169: Cleanups and enhancements: Split OMTI8621 ISA device into PC and Apollo versions (Apollo doesn't have a BIOS extension ROM, PC does). Cleaned up OMTI8621 logging. Forced slot # of OMTI board so we can look it up and auto-set the node ID. Adjusted mouse sensitivity [Hans Ostermeyer]. +- 0.167: Changes: Fixed the Apollo floppy disk emulation. Added the media option -node_id resp. -ni to set the node ID from a node ID ROM image file. Fixed the unmapped ISA Bus access to return 0xff instead of 0x00. Removed excessive log entries from unmapped ISA Bus access. Fixed date (and some other issues) in mc146818 (new in MAME 0166) [Hans Ostermeyer]. +- 0.164: Improved mouse emulation [Hans Ostermeyer]. +- 0.157: Added apollo_ctape softlist [Riley110]. Made possible to load cartridge tapes from softlist, by dealing with these images like it's done for cassettes and floppies [Fabio Priuli]. +- 0.154: Updates: Fixed ISA bus endianness, it's the same as other 680x0 systems with ISA. Improved logging in several places. "20 years ago" option updated to now-necessary "25 years ago". Fixed ISA high IRQ routing. Fixed 3c505 to have a 16 bit ISA interface. Fixed omti8621 and sc499 to have correct-endian ISA interfaces. Minor Apollo cleanups & removal of no-longer-supported options, plus data format fix for systems using a serial terminal [Hans Ostermeyer]. +- 0.153: Start modernizing/cleanup. Old 68681 is gone. Apollo keyboard now speaks diserial. Headless configs use the serial terminal' device. More cleanup, devlegcy.h now gone. Cleaned up PIC8259 usage. Converted to use real ISA bus. sc499 cartridge tape converted to ISA. Separate 3c505 out into an ISA16 card [R. Belmont]. +- 0.152: Correct MC146818 clock [Hans Ostermeyer]. +- 0.149u1: Fixed disk and tape DMA, improved logging. Fix out-of-bounds framebuffer access crash on OS X [Hans Ostermeyer]. +- 0.148: BugFIX #05068: [Crash/Freeze] (apollo.c) All sets in apollo.c: [debug] Assert: src/emu/render.c, Line 2466 [Firewave]. Apollo fixes: Fixed MLOG: machine -> machine(). Use the correct address space for DMA (supplied space parameter is wrong; why?). Minor fix for 64 Bit Ubuntu. Block_set_filemark() failed to set the filemark buffer; memcpy will now use 64 bit words (i.e. 8 byte chunks) for copying [Hans Ostermeyer]. +- 0.146: Properly reset all motherboard devices on a 68k RESET instruction; makes the PROM "RE" command work properly [Hans Ostermeyer]. +- 0.145u7: Add alternate layouts for a better experience on XGA (1024x768) and WXGA (1280x800) displays [Hans Ostermeyer]. +- 0.145u5: Do bounds checking on Ethernet packets [Hans Ostermeyer]. +- 0.145u4: Various cleanups [Hans Ostermeyer, R. Belmont]. +- 0.145u1: Hans Ostermeyer and R. Belmont added apollo.cpp driver. + +$end +$info=apple1.cpp +$drv +0.36b15 [R. Belmont] + +WIP: +- 0.251: Use title case for publisher names in 'apple1.xml' [einstein95]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.243: Eliminate use of device_image_interface::ptr() method [AJR]. +- 0.181: Redumped dis-assembler in apple1.xml [Dagarman]. +- 0.171: Completely rewrote the driver in modern idioms. All functionality should be the same [R. Belmont]. +- 0.36b15: R. Belmont added apple1.cpp driver. + +$end +$info=apple2.cpp +$drv +0.2b4 [R. Belmont] + +WIP: +- 0.287: (apple2_cass.xml: Split out required_ram from usage info; many other metadata corrections and improvements. Fix typo [AJR]. Remove phantom (probably lost) ROM set that was always commented out; remove this leftover entry, too [AJR]. (apple2_flop_orig.xml), (apple2_flop_clcracked.xml) Added 50 dumps, combined 2 item, and metadata updates cleanups (#15018). Focus: The great MECC metadata cleanup [A-Noid33]. +- 0.285: (apple2_flop_orig.xml), (apple2_flop_clcracked.xml), (apple2_flop_misc.xml), (apple2gs_flop_orig.xml) added 34 (33 working, 1 non-working) and metadata cleanups (#14828). Focusing on Adventure International Brøderbund Software, Electronic Arts, MicroProse Software, Microsoft [A-Noid33]. +- 0.284: Memory notes [AJR]. (apple2_flop_misc.xml) Minor correction to f8ecff4d11fca5000d5d581995d5341c32cb4440. (apple2_cass.xml) Improve metadata for some items [AJR]. (apple2_flop_clcracked.xml) Added 23 dumps and four cracks (#14529). Also cleaned up metadata cleanups for software from Sir-Tech, Hayden Software / Hayden Book Company, and MindPlay. Added 59, redumped 1, and metadata cleanups (#14706). Focused on Baudville, Houghton Mifflin, Micro League Sports Association, Milliken Publishing Company, Passport Designs, Stoneware [A-Noid33]. (apple2_flop_orig.xml) Added 72 dumps. Apple2_flop_clcracked: Combined 2 cracks into 1. Metadata Cleanups (#14679). Focused on: Learning Technologies, Panda, Merit Software, Litag, Synergistic Software, World Book, Electronic Courseware Systems. Added 23 dumps and four cracks (#14529). Also cleaned up metadata cleanups for software from Sir-Tech, Hayden Software / Hayden Book Company, and MindPlay. Added 59, redumped 1, and metadata cleanups (#14706). Focused on Baudville, Houghton Mifflin, Micro League Sports Association, Milliken Publishing Company, Passport Designs, Stoneware [A-Noid33]. +- 0.283: (apple2_flop_misc.xml) Add 13-sector versions of Apple DOS [AJR]. Fix file name for `dos321` (#14557) [Roman Donchenko]. (apple2_flop_orig.xml) Minor metadata additions; configure the 13-sector controller for a few more disks. Set 13-sector controller as slot 6 default for relevant software. Compatibility check: Expand model compatibility for disks that seem to work on some later models with no issues (but not on others); explain reasons for disks not working on later models: firmware differences or 6502 abuse. Eliminate the CPU reset kludge. MAME's 6502 emulation has not actually read vectors during device_reset for a long time. Remove Rept key from natural keyboard. Natural keyboard improvements. Add (unshifted) control characters to natural keyboard; alias lowercase letters to their uppercase counterparts. The standard ROMs for apple2 & apple2p don't support lowercase input or display anyway [AJR]. +- 0.281: (apple2_flop_orig.xml) Added 22 working, redumped 1 (promoted to working), and removed 3 (#14143). Also updated meta data focusing on Spinnaker Software, Penguin Software, Polarware, and Windham Classics. (apple2_flop_clcracked.xml): Added 39 working, 1 non-working, 3 removed, 5 promoted to working (#14091). Also cleaned up metadata focusing on The Learning Company [A-Noid33]. +- 0.277: apple2_flop_orig.xml, mac_flop_clcracked.xml, mac_flop_orig.xml: Added 77 items (76 working), 1 non-working, removed 1 imperfect dumps (#13566): Also cleaned up metadata, focusing on Laureate Learning Systems, Micrograms Publishing, and Softsmith; removed an imperfect crack of Fractions for Apple II. apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added latest dumps and cracks (#13613) [A-Noid33]. apple2_flop_clcracked.xml: Removed outdated cracks of Keyworks: First Keyboarding Skills and Parts of Speech: Fun with Nouns and Pronouns; separated Capitalization (Educational Activities) and Capitalization (Hartley Courseware) into different items; combined Language Carnival disks into a single item. Also cleaned up metadata, focusing on Davidson & Associates, Hartley Courseware, Troll Associates, Gessler Educational Software, and Developmental Learning Materials (DLM). Combined Capitalization (01.29.87) disks into a single item; combined Capitalization (11.04.83) disks into a single item; combined disks for Antonyms/Synonyms 1 v05.25.87 disks into a single item [A-Noid33]. Added 135 working, 13 non-working, replaced 3, removed 12 imperfect dumps (#13501): Cleaned up meta data focusing on Scholastic, Queue, Electronic Arts, Sunburst Communications, and Epyx [4am, san inc, A-Noid]. +- 0.275: apple2_flop_clcracked.xml: Removed two imperfect cracks and updated metadata for Locksmith (#13395) [A-Noid33]. Made each major version of Locksmith a separate parent/clone group. Be consistent with descriptions. Made each major version of Locksmith a separate parent/clone group [Vas Crabb]. apple2gs_flop_clcracked.xml: Added 6 dumps, 1 redump [Brian Troha] (#13293) [Ivan Vangelista]. apple2_flop_orig.xml: Updated to keep in sync. Added 43 items and replaced two items with better dumps (#13392): Cleaned up metadata, with focus on Atari, Brøderbund Software, Datasoft, Mindscape, On-Line Systems, Origin Systems, Sierra On-Line, Sir-Tech Software, and Thunder Mountain; removed fifteen imperfect cracks [A-Noid33]. +- 0.271: Added latest dumps and improved metadata to 'apple2_flop_orig.xml', apple2_flop_clcracked.xml', 'apple2_cass.xml', 'apple2_flop_orig.xml', 'apple2_flop_clcracked.xml' and 'apple2gs_flop_orig.xml' [A-Noid]. Fixed the inadvertently exchanged tape labels for Breakout / Color Graphics in 'apple2_cass.xml' [einstein95]. +- 0.268: Added latest cracks (39 new working items) and improved metadata to 'apple2_flop_clcracked.xml' and improved metadata to 'apple2_flop_orig.xml' [4am, A-Noid]. Various XML format and spacing fixes for 'apple2_flop_orig.xml' [Scott Stone]. +- 0.266: Added 22 working dumps in 'apple2_flop_orig.xml' and removed five imperfect cracks in 'apple2_flop_orig.xml'. Added thirteen cracks (#12294). apple2_flop_clcracked.xml, apple2_flop_orig.xml: Cleaned up metadata for Micrograms Publishing software. Added twenty-two working dumps to 'apple2_flop_orig.xml' (#12338) [A-Noid33]. +- 0.265: Added nine cracks, updated one crack and removed an outdated crack in 'apple2_flop_clcracked.xml' (#12256). Improved metadata for MECC software in 'apple2_flop_clcracked.xml', 'apple2_flop_orig.xml' and in 'apple2gs_flop_clcracked.xml'. Added fourteen original dumps and one crack in 'apple2_flop_orig.xml' and 'apple2_flop_clcracked.xml' (#12276). In 'apple2_flop_orig.xml' also improved meta data for Essential Data Duplicator and Nibbles Away [A-Noid33]. Fixed editing error in 'apple2_flop_clcracked.xml' [Vas Crabb]. +- 0.257: Fixed a couple of descriptions in 'apple2_flop_orig.xml' [Vas Crabb]. +- 0.256: Reset the a2bus when the 6502/65816 is reset. Added Apple ROM/Firmware card with 3 options: Applesoft, Integer, and User-Defined. Use "-rom file.bin" with the user-defined ROM card to make your own custom Apple. File must be 12KiB and goes in D0/D8/E0/E8/F0/F8 order [R. Belmont]. +- 0.255: More realistic (Control-)Reset behavior. The 6502 is now held in reset until you let go of the keys, like hardware. IIe-class machines now reset the language card and MMU registers, like hardware [R. Belmont]. +- 0.252: Turned text update and character drawing functions into templates to reduce duplication. Removed unused TK2000 video update function. Shift double lo-res video right in monochrome mode to work better with NTSC shader. Improved color simulation for hi-res graphics mode. Eliminated a lookup table that just performed a bitwise rotation. Turned screen update functions into a template. Improved hi-res graphics artifact color table. Fixed Video-7 RGB card double hi-res modes. Separated video device configuration from system configuration port. Made some accessors const-qualified. Use screen update function for all systems. Use a single path for NTSC color simulation in all video modes [benrg]. Use real fall-through attribute [Vas Crabb]. +- 0.251: Use title case for publisher names in 'apple2_flop_orig.xml' [ArcadeShadow]. +- 0.250: Improved descriptions and publishers in 'apple2_flop_orig.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.244: Fix uninitialized class members causing joystick weirdness [R. Belmont]. +- 0.239: Laser and Franklin key names now are correct: "Triangle"/"F" instead of "Apple". Massive text drawing cleanup, removing a lot of copy/paste code and moving some runtime decisions to compile-time for better performance. Ace 500 now uses a Franklin character set ROM so the "F" shows in MouseText [R. Belmont]. Moved common apple2 files to the conditional "mameshared" library, to avoid duplicate symbols on a full MAME build. [Robbbert]. +- 0.236: Fixed one-shot paddle timers in Apple II and clones (#8504) [xotmatrix]. Support for the AppleIISD card [R. Belmont, Florian Reitz]. +- 0.235: Reading $C01X doesn't have the key-down flag on pre-IIe machines. Pravetz 8M now has the correct character ROM [Petko Bordjukov]. Add and use the correct character ROM for the Pravetz 82 [sandacite.com, R. Belmont]. +- 0.231: BugFIX #07953 [DIP/Input] (apple2.cpp) Any software using second joy port : Y-axis input on second joy port using x-axis values (00de914) [AJR]. Added Franklin ACE 1000 (Apple ][+ clone) [christopherkobayashi]. Added latest cracks and original dumps in 'apple2_flop_clcracked.xml' and 'apple2_flop_clcracked.xml' [4am, san, Firehawke]. Added four original dumps in 'apple2_flop_orig.xml' [4am, Firehawke]. +- 0.228: Added parent/clone relationships for Anti-M sets 'apple2_flop_misc.xml' [Firehawke]. +- 0.227: Updated Apple II software lists (apple2_flop_clcracked.xml and apple2_flop_orig.xml) for October 2020 [4am, Firehawke]. +- 0.222: Added latest original dumps and cracks with lots of MECC in 'apple2_flop_clcracked' and 'apple2_flop_orig.xml' [4am, Firehawke]. +- 0.221: Fixed apple2gs fill mode behavior when no previous color is set [R. Belmont]. Fixed DHGR shift - NTSC artifact colors now work with HLSL (GitHub #6308) [Colin Howell, R. Belmont]. +- 0.219: Exposed CFFF accesses to slot cards [R. Belmont]. Improved monochrome-mode drawing in lores, hires and double lores modes. Gives correct NTSC color with -video bgfx, effect hlsl, NTSC on, NTSC A and B to 0, scanline length to 39.1uS [R. Belmont]. +- 0.217: BugFIX #07482 [Color/Palette] (apple2.cpp) apple2, apple2e and clones: Graphics colors not matching original machines [R. Belmont]. Added Autostart Monitor BIOS option to apple2. Fixed crash when running apple2 or apple2p without a card in slot 0. Updated palette to use latest calculated values from Apple II Video Display Theory (MT07482) [R. Belmont]. Perform single-pixel shift for monochrome high-resolution graphics with bit 7 set [R. Belmont, SoltanGris42]. +- 0.216: BugFIX #07480 [Sound] (apple2.cpp) mockingboardenabled software: Since version 0.199, no sound from second AY8913 mockingboard using apple2 drivers [Osso]. +- 0.215: Replaced Drol with new working dump in "apple2_flop_orig.xml" [4am, Firehawke]. +- 0.214: Corrected Joyport multiplexing. Fixed key code for Ctrl-Shift-P and modifier codes for M and N on II and II Plus [Golden Child]. Added initial support for ComputerEyes/2 image capture slot card [R. Belmont, Golden Child]. +- 0.213: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support [R. Belmont]. +- 0.206: Added compatibility filters for Apple II floppy software lists [Firehawke]. +- 0.201: Added support for per-scanline Lo-Res rendering - helps "KFest18 2K Rasterbar Demo". Fixed reverse-logic on TransWarp slot DIP switches that caused disks to not boot [R. Belmont]. Improved Apple //c Plus MIG and floppy emulation, allowing the system to be used with the first 3.5" drive [R. Belmont, M. Guidero, Leon Bottou]. +- 0.199: Re-implemented Echo II read/write flags and write latch based on hardware tracing [Lord Nightmare, Tony Diaz]. +- 0.198: Recognize another form of DOS 3.3 image in ProDOS order [R. Belmont, Peter Ferrie]. Added support for WOZ image format [Olivier Galibert]. Added 13-sector version of Disk II controller [R. Belmont]. +- 0.192: Added preliminary support for AE TransWarp accelerator card. Added preliminary support for "SSB Apple" speech board [R. Belmont, Apple II Documentation Project]. Added No-Slot Clock support to //e, //c, and friends [R. Belmont]. +- 0.189: Update screen on mode-switch only if really switching [Peter Ferrie]. +- 0.186: BugFIX #06555: [Crash/Freeze] (apple2.cpp) All sets in apple2.cpp, apple2e.cpp: Mounting ezcgi9938 or ezgui9958 into any slot causes Fatal Error [AJR]. +- 0.184: Rewrote language card handling [Peter Ferrie]. Fixed IIe/IIc self-test regression. Fixed IIe $C800 arbitration, Zellyn/kqumba tests pass now [R. Belmont]. +- 0.177: Removed (apple2gsr3lp)' system. +- 0.176: Don't allow debugger to trigger slot switching [Peter Ferrie]. +- 0.174: Update software list to include 4am clean cracks A-L as of Sep. 2015 [R. Belmont, B2K24]. +- 0.172: Started reverse-engineering the AE PC Transporter card [R. Belmont]. +- 0.171: Fix parallel card ACK handling, Print Shop almost works with the lx810l now [R. Belmont]. +- 0.167: Fixed "The Mill" 6809 card so OS9 can boot [robj, R. Belmont]. +- 0.165: Fix Ivel Ultra's unique text drawing (MT#5814). BugFix#05814: [Graphics] (apple2.c) ivelultr: Font is flipped [R. Belmont]. +- 0.160: Add TMS9918 card from BYTE magazine plus 9938 and 9958 versions [R. Belmont]. +- 0.157: Disable orange/blue in hires if dhires set but not 80col [R. Belmont, Peter Ferrie]. +- 0.156: BugFIX #05747 [Misc.] (apple2.c) apple2p, apple2e, apple2c (and probably others): The "Diagnostics Test" failed. BugFix#05157: [Crash/Freeze] (apple2.c) ace100: Access Violation with "-debug -flop1 4080trkd -ramsize 12288". BugFix#05158: [Crash/Freeze] (apple2.c) agat7: Access Violation with "-debug -ramsize 16384" [R. Belmont]. Rewrote all 8-bit Apple II drivers with an aim towards modernity and improved runtime performance, improved correctness and missing features. Fixes MT #5157, 5158, 5747, and 5748 [R. Belmont]. +- 0.155: BugFIX #05672 [Crash/Freeze] (apple2.c) apple2e, apple2ee, probably others: hang when enabling output latch with no floppy in drive [Olivier Galibert]. Various update: support 1 MB expansion for Laser 128ex2 * Give the IIc Plus the correct drive type, but it's still unhappy * Promote apple2c4 to working since it runs fine now * Hook up ACIAs for Laser 128 series, remove cassette for IIc and Laser * Add support for the Applied Engineering TimeMaster II H.O. card * Add possible Laser 128EX2 ROM pending future work on that series * Added additional ROMs for TK3000 * Added preliminary mono/color config switch for pre-IIgs machines (doesn't yet work in lo-res) * Moved Laser 3000 to its own driver since it's not very Apple-like and got it to boot into BASIC [R. Belmont]. Enable language-card write on reset based on h/w testing [Peter Ferrie]. Add more debugger guards around C800 bankswitch [Peter Ferrie, R. Belmont]. Support Apple II Mouse Card [R. Belmont, Guru, Sharkpuncher]. IIe and later don't require double-reads on the language card [R. Belmont, Peter Ferrie]. +- 0.154: Implemented cycle-exact Disk II floppy controller using the modern floppy subsystem [Olivier Galibert, R. Belmont]. Some minor cleanup to how post-IIe machines are handled. Correct setup of built-in ACIAs for IIc/IIc Plus. Fixed N/M keys on Platinum IIe and IIgs. Enforce read twice requirement for language card. Support Decillionix DX-1 sampler card. Support for the Mountain Computer Music System. Support some oddball sized disk images and DOS 3.3 disks that were ripped in ProDOS sector order. Add volume control register to DX-1 card [R. Belmont]. +- 0.153: Support for the Videx UltraTerm card. CFFA2 now ignores 6502 spurious reads during write cycles. Support another Videoterm clone, the AE Viewmaster 80. Added games starting with "C" to the softlist. Support the Corvus flat-cable interface card, also used in the Corvus Concept. Rewrote keyboard handling according to schematics and using the generic AY-3600. Support the Apple II Parallel Interface Card. ProDOS now correctly sees empty slots as empty [R. Belmont]. +- 0.148u2: Preliminary support for the Apple II Rev. C SCSI Card. Allow Super Serial Card to connect to MESS's serial terminal and null modem devices [R. Belmont]. Added support for Street Electronics Echo Plus and Zip Technologies ZipDrive cards [R. Belmont, Lord Nightmare]. +- 0.145u6: Apple II slots rewrite: All Apple IIs that had slots now have them in MESS except the IIgs. * Slot 0 has one available card: the language card (which it defaults to) Slots 1-7 can have any of the Mockingboard, CFFA2000, and Disk II cards. By default a Mockingboard is in Slot 4 and the Disk II is in 6. Due to current limitations only one Disk II controller per machine will work, but multiple CFFAs and Mockingboards should work great. The plain 6502 firmware version of the CFFA2000 is now supported so you can use CHDs with the emulated II Plus and unenhanced IIe as well. 5?" disks are broken on the IIgs at the moment; I'm looking into it. Updates: Improved C800 arbitration. Cleanup and more documentation. New working card: Apple II "Slinky" 1 MB Memory Expansion Card. New non-working card: Apple II SCSI Card, Rev. C. And: Support AE RamFactor card (clone of Apple Memory Expansion). Fixed C800 banking with INTCXROM and implemented RamFactor card ROM banking. RamFactor diagnostic (g Cn0a in the Monitor) now works. RamFactor cards now have 8 MB capacity each. Even more slot ROM arbitration work. 80 column mode works on IIe again, and AppleWorks 3 no longer crashes on boot. Allow slot 3 to be used by cards on II/II+ [R. Belmont]. +- 0.94: Reset key fixes: The default Apple RESET key is now F12; the apple2 driver no longer requires a CTRL key to reset (bug #642); the apple2+ driver now has a DIP switch to switch between RESET and CTRL-RESET (bug #645) [Christopher Stone]. +- 0.2b4: R. Belmont added apple2.cpp driver. + +$end +$info=apple2e.cpp +$drv +0.156 [R. Belmont] + +WIP: +- 0.283: Try to actually show the value that would be read in the debugger for C000 I/O [Vas Crabb] +- 0.281: Add mirrors and fix polarity of IOUDIS and DHIRES readbacks. Fixes double lo-res from BASIC on the IIc [R. Belmont]. +- 0.273: Improved Apple IIe/IIc keyboard layout and language switch handling. Added German and Swedish Apple IIe and Apple IIc variants. Improved IIe keyboard layout/language switch handling (#12756) [as-tb-dev]: Added UK variants of Apple IIe Platinum and Apple //c; removed the 40/80 column switch from Apple //c+; added the 40/80 column switch the the Franklin Ace 500 and VTech Laser 128 series; added the keyboard/language selection switch to UK, French and Spanish //e variants and various clones; added the character set switch to the Franklin ACE; added DVORAK mod support to US Apple //e models and VTech Laser 128 series; improved key labels and default assignments, and added notes about keyboards and ROMs; initialize //c+ drive state variables on start. Add DE and SE Apple IIe/IIc models (#13086) [as-tb-dev]. +- 0.271: Improved behavior of C02x soft switches to better match the hardware. Fix behavior of $c02x softswitches to match behavior of hardware (#12894) [Dennis Munsie]. Bring the indentation back to spec [R. Belmont]. +- 0.270: Allow Apple IIc horizontal and vertical mouse movement flags to be set concurrently [as-tb-dev]. +- 0.267: Fix IOUDIS status read on apple2c. Fixes self-test fail on apple2c0 (Github issue #12468) [R. Belmont, univta0001]. +- 0.264: Correctly reset IOU soft switches on system reset [xotmatrix]. +- 0.263: Update language card memory map when language card is enabled or disabled. Removed a duplicate variable assignment in Ctrl-Reset handler code [xotmatrix]. +- 0.262: Support standard boot speed with Zip Chip [Peter Ferrie]. +- 0.261: Fix Franklin Ace 500/2x00 F-keys [Golden Child]. +- 0.256: Reset the a2bus when the 6502/65816 is reset [R. Belmont]. +- 0.255: More realistic (Control-)Reset behavior. The 6502 is now held in reset until you let go of the keys, like hardware. IIe-class machines now reset the language card and MMU registers, like hardware [R. Belmont]. +- 0.250: Added F1-F12 keys to the Franklin ACE 500 and 2200 [R. Belmont, Joshua Bell]. +- 0.249: Rework aux memory handling so the standard 80-column card works properly. All Laser 128 models now use the new floppy system and can run .woz images [R. Belmont]. Really get rid of legacy floppy stuff [AJR]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.244: Fix uninitialized class members causing joystick weirdness [R. Belmont]. +- 0.243: BugFIX #08293 [Graphics] (apple2e.cpp) apple2ee: Wrong High Res Colors after Enabling Double High Res [R. Belmont]. +- 0.239: Gave the Franklin Ace machines their max RamWorks-compatible RAM. Fix text on Laser 128 EX and EX/2 also. All Laser 128 models now use the correct character set. Laser 128 now supports the serial/parallel printer switch and the parallel port. More cleanup / Fix GCC warning. Change most bankdev usage to memory views. Clean up/consolidate memory maps, fix ace500 LF switch causing DVORAK mode [R. Belmont]. +- 0.234: Enable 80-column display on page 2 [Peter Ferrie]. Fixing of size of commented ROM_LOAD entries to match actual images [Scott Stone]. +- 0.219: Exposed CFFF accesses to slot cards [R. Belmont]. +- 0.216: Bugfix #07496 [Media Support] (apple2e.cpp) apple2e and clones: Error when trying to use .NIB disk images [R. Belmont]. +- 0.202: Corrected I/O intercepts to match hardware behaviour [Peter Ferrie]. Fixed issues with cards in slots 1 and 2 that use the $C800 space [R. Belmont, Peter Ferrie]. +- 0.191: Improved PORT_CHAR (natural keyboard/paste/key post mapping) for US Apple IIe/IIc (thanks to Golden Child for report) [Vas Crabb]. +- 0.166: Select displayed page for floating bus [Peter Ferrie]. +- 0.156: R. Belmont added apple2e.cpp driver. + +$end +$info=apple2gs.cpp +$drv +0.94 [Nathan Woods, R. Belmont] + +WIP: +- 0.286: Use the Mega II font ROM extracted via its undocumented test registers [R. Belmont, arekkusu42]. Use the revised character ROM for all clones [R. Belmont]. +- 0.281: (apple2gs_flop_misc.xml) Add alternate titles for OS disks [AJR]. +- 0.279: Generate ADB IRQs for incoming mouse data, not just keyboard and general ADB traffic: Greatly improves mouse tracking smoothness (Github #13670); fixes Chessmaster 2100 hanging when you try to drag a piece; fixes Xenocide not accepting menu selections. Restrict DOCRAM pointer to 16 bits like hardware, Great Western Shootout relies on it wrapping [R. Belmont, Peter Ferrie]. Add 4soniq 4-channel support and flip channel mapping to match 4soniq and other emulators. It helps to commit the latest local version [R. Belmont]. Fix memory behaviour beyond 8MB. Fixes Biff's Tale [Peter Ferrie]. +- 0.276: Fix language card state after Control-Reset (GitHub #13420) [R. Belmont]. +- 0.273: Implement the LANGSEL soft switch (#13052) [as-tb-dev]. +- 0.265: Added six cracks and improved metadata for many items to 'apple2gs_flop_clcracked.xml'. Added 7 dumps, used info tags for a lot of dumps in 'apple2gs_flop_clcracked.xml' [Brian Troha, Ivan Vangelista] +- 0.256: Reset the a2bus when the 6502/65816 is reset. Reset the softswitches like a IIe on Control-Reset [R. Belmont]. +- 0.255: Fixed RAM mapping for ROM1 machines [Kelvin Sherlock]. +- 0.253: Don't allow read of write-only switches, fixes MT08564 [Peter Ferrie]. +- 0.251: Fixed compile [Ivan Vangelista]. Revert testing change that slipped into the previous commmit. Use the macrtc device for clock and battery RAM, which has more complete functionality [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.243: BugFIX #08239 [Crash/Freeze] (apple2gs.cpp) apple2gs, apple2gsr1: Diversi-Tune 1.1 crashes/hangs emulation on song start of playback and BugFIX#08240 [Interface] (apple2gs.cpp) apple2gs: Glitchy Joystick input via gameio [R. Belmont]. +- 0.233: Moved 16-bit software out of apple2_flop_orig.xml and added latest dumps [4am, Firehawke]. +- 0.231: Fixed handling of keypad equals key [Kelvin Sherlock]. +- 0.229: Enabled floppy sounds when using new IWM implementation [leesaudan2]. Implemented some missing ADB commands [Kelvin Sherlock]. +- 0.222: BugFIX #06559 [Gameplay] (apple2gs.cpp) All sets in apple2gs.cpp: System 6.0.x freezes on boot [peterferrie]. +- 0.221: Fix missing 128KiB RAM - ramsize option now configures fast RAM size (GitHub #6465) [gorlik, R. Belmont]. +- 0.220: Fixed name of apple2_flop_misc software list [xinyingho]. +- 0.219: Exposed CFFF accesses to slot cards [R. Belmont]. +- 0.217: Bugfix #05380 [Interface] (apple2gs.cpp) apple2gs: Cannot use -hard command line option even though it is listed when doing -listmedia [R. Belmont]. +- 0.216: Emulated implementation detail of Language Card inhibit in bank 01 that Music Construction Set depends on [Peter Ferrie, R. Belmont]. +- 0.215: Allow slot interrupt requests to be dispatched [R. Belmont, Peter Ferrie]. +- 0.180: Switched to use z80scc, added printer and modem ports [R. Belmont]. +- 0.177: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS, confirming that 341-0748 and 341-0749 ROMs are identical [Brian Troha]. +- 0.172: Dumped the 341-0749 ROM and confirmed the 341-0728 Apple IIGS ROMs [Brian Troha]. +- 0.157: Fixed save state regressions [Osso]. +- 0.153: Add support for Vulcan Gold IDE card [R. Belmont, Spk]. Render to rgb32, allowing palette raster tricks (e.g. '3200 color mode') to work. [R. Belmont] +- 0.94: Nathan Woods, R. Belmont added apple2gs.cpp driver. + +$end +$info=apple3.cpp +$drv +0.96 [Nate Woods] + +WIP: +- 0.283: (apple3.xml) Fix typo in description [AJR]. +- 0.259: Adjusted fast CPU clock frequency to approximate the effects of DRAM refresh and other delays. apple/apple3_m.cpp: reduce CPU clock frequency during active video display, and approximate DRAM contention [Rob Justice]. +- 0.258: Added support for two-speed keyboard auto-repeat. apple/apple3_m.cpp: Trigger reset/NMI when reset key combinations are pressed. Improved reset/NMI key combination handling. apple/apple3_v.cpp: Added support for flashing characters and removed smoothscr from text modes [Rob Justice]. +- 0.256: Reset the a2bus when the 6502/65816 is reset. Now has the same Control-Reset behavior improvements as the Apple IIs [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.243: BugFIX #07449 [Media Support] (apple3.cpp) apple3: Data corruption after write to floppy [Olivier Galibert]. +- 0.215: Corrected number row key layout (fixes pasting and natural keyboard mode) [pahandav]. Suppress $C800 switching on debugger accesses [R. Belmont, Rob Justice]. +- 0.172: RAM is always present at FFCx, eliminated previous need for hack. VIAs are clocked by PRE1M (1 MHz), fixes Confidence Test. Fixed joystick reading; works in Sandman and Atomic Defense * Hooked up HBlank input to VIA 1 PB6. Support raster splits; Atomic Defense is playable (pick joystick B) [R. Belmont, robj]. Started filling in the software list. [R. Belmont]. +- 0.155: Refresh selected drive after the softswitches are changed [Paul Hagstrom]. Don't do color text in A2 emulation mode. Invert enable1 sense, external drive selection now works properly. Support ThunderClock Plus card. Preliminary hook up of slot IRQ and NMI lines. [R. Belmont]. Even better apple3 drive select [Paul Hagstrom]. +- 0.154: Preliminary reset key handling. Support 115200 on Apple III [smf]. Preliminary joystick support. Now using the cycle-accurate floppy emulation [R. Belmont]. +- 0.153: Implement correct (zp),y extended addressing. Removed ProFile stub, we'll do that as a proper card later. Removed ROM patch now that we Can specify the ACIA is Rockwell-style. Allow -ramsize 256K or 512K. Both VIAs can generate IRQs now, as per schematics. Hooked up modifier keys. Added speaker toggle, beep, and DAC sound. Adjusted palette, confidence test color names screen is now reasonable. Improved interrupt generation and scanline timing. Extended addressing applies to all $x1 opcodes. SOS apps now start up. Rewrote keyboard handling from scratch using Curt's AY-5-3600' device. Much, much better. Add save state support and initial slot hookup. A non-indirect instruction located on the zero page will also enable extended addressing. Fixes Business BASIC. Fix ROM test in Diagnostics and support PCPI AppliCard. Improved save states, fixed double-hi-res drawing. Fixed page 2 addresses in all graphics modes, fixed glitches in color hires rendering. Rework extended addressing from the schematics. Fixed colors in color hires mode. Some cleanup, plus writes to Fxxx when write protect isn't asserted go through to the underlying RAM. CFFA2 now ignores 6502 spurious reads during write cycles [R. Belmont]. +- 0.96: Nate Woods added apple3.cpp driver. + +$end +$info=applix.cpp +$drv +0.142 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.142: Robbbert added applix.cpp driver. + +$end +$info=apricot.cpp +$drv +0.137 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "act/". +- 0.207: Added mouse and Winchester controller, and added support for I/O device maps and interrupts to expansion bus [Dirk Best]. +- 0.187: Switched to preferred Z80SIO device [Dirk Best]. +- 0.182: Use 74153 for the serial clock selector [Dirk Best]. +- 0.181: Improvements: Fixed CTS polarity and marked as working - with the SIO fix the system is now very stable. Fixed keyboard error 31, now displays 'System OK'. (z80dart) Only update serial line configuration if it actually changes. Allows the apricot serial port to work correctly. (pit8253) Reading back the count while in the middle of a 16-bit write returns a XOR'ed version of the value written. Fixes apricot error 29 [Dirk Best]. +- 0.177: Improvements: Moved expansion bus to its own directory. Created bus interface for the keyboard interface. Made HLE keyboard emulation a bus' device. Use device_buffered_serial_interface and device_matrix_keyboard_interface for the HLE keyboard emulation to reduce duplication and implement a FIFO. Added rtc support to keyboard [Dirk Best]. +- 0.163: Use correct wd fdc type and fix floppy motor on, implement gaphics mode, simulate sio irq m1 access. successfully boots from disk now. Add an expansion slot interface and add two RAM expansion cards. This will also be usuable by the apricot f series and portable. Add initial keyboard support [Dirk Best]. +- 0.152: BugFIX #05296: [Graphics] All sets in a6809.c, apricot.c, bbc.c, multi16.c, paso1600.c, victor9k.c: Resolution increase [Robbbert]. +- 0.137: Dirk Best added apricot.cpp driver. + +$end +$info=apricotf.cpp +$drv +0.137 [Angelo Salese, Robbbert] + +WIP: +- 0.267: Cleanups [Angelo Salese]. +- 0.263: Overhaul. Correct system clocks and add baud clocks for CTC. Use raw parameters for screen. Use addressable latch device. Add RS232 port. Add speaker sound. Remove device tag macros [AJR]. +- 0.246: Driver placed in the sub-folder "act/". +- 0.137: Angelo Salese and Robbbert added apricotf.cpp driver. + +$end +$info=apricotp.cpp +$drv +0.144u4 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "act/". +- 0.148: BugFIX #04875: [Crash/Freeze] (apricotp.c) fp: Access Violation when taking snapshot [Firewave]. +- 0.144u4: Angelo Salese added apricotp.cpp driver. + +$end +$info=apxen.cpp +$drv +0.235 [Dirk Best] + +Codename "Candyfloss". The system is not IBM compatible but can run MS-DOS (and Windows) as well as Xenix. + +WIP: +- 0.246: Driver placed in the sub-folder "act/". +- 0.235: Dirk Best added apxen.cpp driver. + +$end +$info=aquaplus_piece.cpp +$drv +0.262 [Vas Crabb] + +Driver for: Aquaplus P/ECE. + +WIP: +- 0.262: Vas Crabb added skeleton/aquaplus_piece.cpp driver. + +$end +$info=aquarius.cpp +$drv +0.37b5 [Nathan Woods] + +WIP: +- 0.262: Support pasting Arabic text for aquarius_ar in Arabic mode. Filled in three remaining Arabic key labels. Fixed up most Arabic keyboard labels [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "mattel/". +- 0.148u1: Removed (aquarius_qd)' system. +- 0.37b5: Nathan Woods added aquarius.cpp driver. + +$end +$info=arcadia.cpp +$drv +0.37b15 [Peter Trauner] + +WIP: +- 0.272: Use lowercase for descriptive text in descriptions in 'arcadia.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "arcadia/". +- 0.37b15: Peter Trauner added arcadia.cpp driver. + +$end +$info=argo.cpp +$drv +0.142 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.214: Added DMA, CRTC, PIT and cassette by guesswork [Robbbert]. +- 0.142: Robbbert added argo.cpp driver. + +$end +$info=argox.cpp +$drv +0.171 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.171: Felipe Corrêa da Silva Sanches added argox.cpp driver. + +$end +$info=arkanoid.cpp +$drv +0.30 [Brad Oliver] + +WIP: +- 0.277: Added (cruisin5) "Abyss Cruisin 5: Cruise Back" machine [hap, Abyss]. +- 0.246: Placed driver in the sub-folder "taito/". +- 0.30: Brad Oliver added arkanoid.c driver. + +$end +$info=assist05.cpp +$drv +0.285 [AJR] + +WIP: +- 0.285: AJR added assist05.cpp driver. + +$end +$info=asst128.cpp +$drv +0.153 [crazyc] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.153: crazyc added asst128.cpp driver. + +$end +$info=astrohome.cpp +$drv +0.2b4 [Nicola Salmoria, Mike Coates, Frank Palazzolo, Aaron Giles, Dirk Best] + +WIP: +- 0.253: Use lowercase for descriptive text in descriptions 'astrocde.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "midway/". +- 0.208: Updates: Removed inaccurate comment from astrocde.xml regarding the 2000 Baud tape interface. Converted astrohome controllers to slot devices. Added 300 Baud cassette tape slot' device. Changed potentiometer callbacks from tagged I/O ports to devcb3. Added I/O access handling to expansion slot. Added INS8154 I/O functionality and cassette loading/saving to Blue RAM boards (RAM not yet hooked up). Added lightpen callback to controller slot' device. Fixed spurious lightpen interrupts being triggered every scanline (fixes synchronization on 2000 Baud multi-part music tapes). Converted accessory port to slot device and added lightpen support [Ryan Holtz]. Added cassette support for the AstroBASIC cartridge [Ryan Holtz, BallyAlley]. +- 0.167: Renamed (astrocde.cpp) to (astrohome.cpp). Rename of driver files to make names unique [Miodrag Milanović]. +- 0.156: Added support for 256K and 512K carts with bankswitch [Fabio Priuli]. +- 0.2b4: Nicola Salmoria, Mike Coates, Frank Palazzolo, Aaron Giles and Dirk Best added astrocde.cpp driver. + +$end +$info=at.cpp +$drv +0.37b12 [Wilbert Pol, Miodrag Milanović] + +WIP: +- 0.286: (generic_cdrom.xml) Fix version number on winnt40srk (#14963) [Mike Swanson]. Move a couple UM8498F targets into new umc/pc486vl.cpp, deambiguate; add notes (and NO_DUMP) for anch386s [Angelo Salese]. +- 0.285: (generic_cdrom.xml) Move v16imagine/v16rise from ibm5170_cdrom [Angelo Salese]. Add ibmpc,pc98 compatibility tags to entries. Mark all non-ibmpc,mipsr4000 NT entries as partially supported [Mike Swanson]. +- 0.284: (generic_cdrom.xml) Move (and promote) a few more SWs. Identify a couple Forex based romsets [Angelo Salese]. (ibm5170.xml) Added eight Swedish Scandinavian PC Systems games (#14534) [Rebecca Wallander]. (ibm5170_cdrom) Misc QA updates [Angelo Salese]. Full Tilt! Pinball (#14704) [Mike Swanson]. New working software list title: BSD on Windows (#14657). Disk images were uploaded to archive.org. The dumper did not put the floppy disk in write protect mode before dumping and thus several files have 2023 access times, as well as two 2023 files being deleted in the FAT structure [Mike Swanson]. +- 0.283: (ibm5170.xml) Add 1 new not working software (#14487) [Rebecca Wallander]. (ibm5170_cdrom.xml) Several new CD-ROM dumps (#14510) [Mike Swanson]. Remove .chd postfix in various CDROM files [Angelo Salese]. +- 0.280: Fix megapc/megapcpl keyboard default, remove ROM patches. Allows BIOS setup navigation, megapc can also boot msdos5 at least; get rid of i386 macro (#14062); split up megapc WD7600 chipset romsets to own driver [Angelo Salese]. +- 0.279: (ibm5170.xml) Sort out pbfant. (ibm5170_cdrom.xml) Demoted Sonic CD Pentium Processor Edition items to unsupported [Naoki Saito]. +- 0.275: Clean up deviant *_cdrom interfaces in 'ibm5170_cdrom.xml' [AJR]. +- 0.274: ibm5170_cdrom.xml: Add Sonic CD (#13114): All but two of the Sonic CD entries on redump.org are represented here. The two left out are part of compilations and do not belong as standalone releases; this game doesn’t really run well on ct486, but should be fine on pcipc. Demoted Sonic CD Pentium Processor Edition items to unsupported [Vas Crabb]. Added Windows NT service packs, resource kits and development kits [Mike Swanson]. Added eight versions of Sonic CD [redump.org, Mike Swanson]. +- 0.273: Added "Corel Linux Deluxe" and "Civilization: Call to Power Limited Edition" to 'ibm5170_cdrom.xml' [David Silva]. Added good dumps of several variants of Windows NT 3.1, 3.5.1, 4.0 and 2000 to 'ibm5170.xml' and 'ibm5170_cdrom.xml' [Mike Swanson]. +- 0.272: New CD-ROM dumps (#12891). Note a true color bug for Mavis Beacon. Add Star Trek games (#12828) to 'ibm5170_cdrom.xml' [Mike Swanson]. +- 0.271: Added complete dumps of the commercial and shareware releases of Quake [Mike Swanson] and add EA Sports Cricket 96 (#12819) to 'ibm5170_cdrom.xml' [Ectoplasm]. +- 0.268: Added fifteen working items and replaced one item with a beter dump to 'ibm5170.xml' (#12395). Also added disk labels and copy protection notes for some existing items [ArcadeShadow]. +- 0.267: Added three working items to 'ibm5150.xml' [Total DOS Collection, ArcadeShadow]. +- 0.265: Reorder OSes to own section in 'ibm5170_cdrom.xml' [Angelo Salese]. +- 0.258: Added a number of BIOS dumps [rfka01]. QA (& mostly demote) riki coverdisk entries, normalize contents node in 'ibm5170.xml' [Angelo Salese]. +- 0.257: Added drivers to hold more BIOS dumps, and added GLaBIOS to generic PCs. Moved systems using SiS 82C496 486-VIP chipset to a separate source file [rfka01]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.245: Added pccm205 v2.23 BIOS option [TwistedTom]. +- 0.238: Correct mba032q year typo [hap]. +- 0.235: Fixed parent/clone issue + clean up of related labels to uniquely identify in 'ibm5170.xml' and ibm5170_cdrom.xml' [Scott Stone]. +- 0.234: Added BIOS dumps and notes for various PC motherboards [rfka01]. Fixing of size of commented ROM_LOAD entries to match actual images. Fixed some ROM_LOADs for SHA1 entries [Scott Stone]. +- 0.221: Added neat BIOS option to n286. Added quadtel BIOS option to ht12a. Added d674v320r304 and d620 BIOS options to pcd4x [rfka01]. +- 0.217: Added tg286m BIOS option to atturbo. Added mrv135 BIOS option to at386. Added mrv130 BIOS option to op82c391. Added op495slc04 BIOS option to opti495slc. Added ali148902 BIOS option to alim1489. Added lh5 BIOS option to ls486e. Added 2014 BIOS option to mb8433uud. Added shuttle BIOS option to hot433 [rfka01]. +- 0.216: Added additional BIOS options [rfka01]. +- 0.215: Added ht12a BIOS option head12a01. Added at386sx BIOS options dell386sx, a3286a3886, ald93c308, intel and v514. Added ct386sx BIOS options m345000, dtk386sx and solutions. Added at386 BIOS options ssbc386at, opwb, 386atj7, vt386vt, l8949, acer310, kmxc02, frx521, frxs3b, 495sx, eemi and topcat. Added alim1429 BIOS options revb, alim142901, alim142902 and asaki. Added frxc402 BIOS option frximp. Added opti495xlc BIOS options op82c495xlc and mao13. Added hot409 BIOS option hot409v11. Sorted systems by chipset and motherboard and updated comments, including RAM and cache information [rfka01]. +- 0.214: Expanded chipset details and notes. at: Added "286 TACT", "CDTEK 286" and "Landmark/Supersoft diagnostic ROMs" BIOS options. at386: Added "386 board with Ali chipset", "386 UMC 3DIUD", "386GRN-like board rev.03", "MB1325PM" and "Tandon/Micronics with 385" BIOS options. atvga: Added "286 TACT" and "CDTEK 286" BIOS options. neat: added "286-NEAT", "VIP BAM/16-11" and "CP-805" BIOS options. vlsi5: Added "MBVLSI-168" BIOS option [rfka01]. +- 0.213: Added seven additional BIOS dumps to at. Updated BIOS date, version and chipset comments [rfka01]. +- 0.212: Added additional RAM and BIOS options and updated some notes and metadata [rfka01]. +- 0.210: Added additional BIOS versions for at, at386sx, at386 and at486. Also added BIOS strings in comments for at, atvga, neat, at386sx, ct386sx, at386, at486 and ficpio2 [rfka01, minuszerodegrees.net]. Added 8742 keyboard controller dump [rfka01]. +- 0.172: Created at motherboard device and split PCI and PS/2 machines into own files [Carl]. +- 0.166: Hook up Display Switch and remove irrelevant DSW0 [Sergey Svishchev]. +- 0.154: BugFIX #05525: [Misc.] (at.c) at486,ct486: Mouse doesn't work in Windows 2000 [crazyc]. Added preliminary ATi Graphics Ultra Pro (mach32) ISA video card [Barry Rodewald]. +- 0.150: Preliminary PS/1 support [Carl]. +- 0.37b12: Wilbert Pol and Miodrag Milanović added at.cpp driver. + +$end +$info=atari400.cpp +$drv +0.143 [Juergen Buchmueller] + +WIP: +- 0.288: Added notes about where the Atari 800 right cartridge should be mapped (#15119) [cam900]. +- 0.278: (a800_flop.xml) "Insert info link here" re: .atx support [AJR]. +- 0.269: (xegs.xml), (a800_flop.xml) Cleaned up descriptions. Improved metadata (#12604). (xegs.xml) Use lowercase for descriptive text [ArcadeShadow]. +- 0.260: (bus/a800) Fix class hierarchy for "a5200_2chips" ROM type [AJR]. +- 0.257: (a800.xml) Reconsidered Arabic transliteration a little. Hyphenate "al-" article prefix in transliterations. Use English spelling for loanwords [Vas Crabb]. +- 0.256: Fix a5200 assert failure on cart [Angelo Salese]. +- 0.251: (a800.xml) Use unabbreviated country names and lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.250: Started splitting systems into separate driver state classes [Angelo Salese]. +- 0.249: "Caps" key is not a physical toggle. Remove second trigger buttons from systems that don't support them [AJR]. Fix a130xe low mapping. Fix up screen configs with set_raw [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "atari/". +- 0.244: Added 2-port version of Atari 5200, and fixed ANTIC memory size [einstein95]. +- 0.231: (a800_flop.xml) Added six entries. Added additional entries [A8SP, quasiscroto]. +- 0.202: BugFIX #07087 [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: [debug] Assertion Failed! Expression: !this->m_resolved [cuavas]. +- 0.156: (a800.xml) Added some more cart dumps, including AtariScreiber, the extremely rare German version of AtariWriter [K1W1]. +- 0.155: BugFIX #05591 [Gameplay] (atari400.c) a5200: Only one button works (player 1) [Fabio Priuli]. Various update: rewritten cart emulation to use slot devices (many "mappers" do not fully work yet) and unified cart handling among 8bit home computers, XEGS and Atari 5200 * Added support for loading carts with bankswitch to all XL/XE models * Added support for loading XEGS carts in Atari 8bits home computers (XEGS instead will only load XEGS games until support for the keyboard add-on is included) * Big clean up of the driver, simplifying memory map, removing writes to ROM, etc. * Changed NOT_WORKING flag to IMPERFECT_GRAPHICS in 600XL, 65XE, 800XE and XEGS since they should now be working to the same extent of the 800XL, and bugs shall be reported [Fabio Priuli]. +- 0.154: Slightly revised Atari XL cartridge loading so that it doesn't crash when loading 8K carts. Confirmed to fix MT#05108 [alegend45]. +- 0.153: BugFIX #05381 [Crash/Freeze] (atari400.c) All sets in atari400.c which use (a800_flop.xml) Crash when obtaining a list of approximate matches [Fabio Priuli]. +- 0.152: Updated palette incorporating 'CGIA D020577' and 'GTIA C014805' tech doc info, including normalized grayscale with proper color gradient. Added phase shift values 24.7 thru 27.7 degrees in 0.5 degree increments. Enabled phase shift 26.2 degrees as default. Note included concerning display type impact on palettes. Added Atari 2600, 5200, and 7800 palette notes [Robert Tuccitto]. +- 0.148u4: Correct bit for POK_KEY_BREAK which now allows colon/semi-colon [:;] to work properly on Atari Computers [Tom Clayton]. +- 0.144u5: Fix for a400, a800 and clones which caused a crash navigating the Input menu [hap]. +- 0.143: Juergen Buchmueller added atari400.cpp driver. + +$end +$info=atarist.cpp +$drv +0.118 [Juergen Buchmueller] + +WIP: +- 0.284: (st_flop.xml) Music demos from “AMJ” (#14540) [Mike Swanson]. +- 0.256: Only reset the video device that?s present (fixes crashes with ste) [Kelvin Sherlock]. +- 0.254: (st_flop.xml) Cleaned up metadata, identified software with manual copy protection, and noted issues [Angelo Salese]. +- 0.253: Rewrite of the video for the original ST, breaking the others in the process. Still some bugs in hiding though. Remove the bullshit bad dumps 'cause they're bullshit. Extract the MMU, will need STE memory map specialization. Extract the keyboard subsystem in a device [Olivier Galibert]. +- 0.246: Driver placed in the sub-folder "atari/". +- 0.245: Re-add mode 1 shifter kludge for PAL mode only [AJR]. +- 0.244: Split out video and blitter as separate devices. Cleanups and minor fixes. Add cartridge software list and IPF floppy format to all sets. Add missing handlers to (still non-working) ste, megast and megaste memory maps, making megaste a megast derivative. Give HD6301 its own XTAL. Use array finders for HD6301 keyboard and joystick ports. Swap players for joystick and button inputs (needed for mouse to work). Remove shifter mode 1 kludge that seems to hurt more than help [AJR]. Fixed compile on GCC 11.3.0 [Ivan Vangelista]. +- 0.221: Corrected DMA sound frequency calculation [cam900]. Fixed the 68K side of ACIA serial communications (keyboard microcontroller is not fully cooperating yet) [AJR]. +- 0.178: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the MegaST [Lord Nightmare, techfury90]. +- 0.153: Fixed uninitialised variables, Atari ST mouse works again [smf]. +- 0.149: Added RS-232 and MIDI ports [Curt Coder]. +- 0.148u4: Correct bit for POK_KEY_BREAK which now allows colon/semi-colon [:;] to work properly on Atari Computers [Tom Clayton]. +- 0.148: Fix the consequences of the recently inverted irq polarity of the acia, we have kbd/mouse again. Fix the ROM dance [Olivier Galibert]. +- 0.145u4: Removed (stbook)' system. +- 0.144u2: DMA address bytes are individually adressable. Add Pasti format support [Olivier Galibert]. +- 0.143u7: Finish implementing read ids, correct DMA byte counting, Chase HQ works. If the 6850 and the 6301 are not in perfect sync, there is going to be byte loss. Be even more brutal with the resync. Hook up the joystick correctly. Add some bus errors in appropriate places (there are still a bunch of them missing though). Palette registers then to show the unused bits as 1, causing line-f exceptions when you run on them [Olivier Galibert]. +- 0.143u6: Until the video emulation is *much* better, reset the shifter every frame [Olivier Galibert]. +- 0.140: Added several language variants [Curt Coder]. +- 0.118: Juergen Buchmueller added atarist.cpp driver. + +$end +$info=atm.cpp +$drv +0.132 [Curt Coder, Olivier Galibert] + +WIP: +- 0.274: BugFIX #08472 [Misc.] (sinclair/atm.cpp) some sinclair/* drivers: The emulator crashes on out-of-bounds palette accesses [Andrei I. Holub]. +- 0.273: Fixed ZX video mode detection (#13079) [Andrei I. Holub]. +- 0.247: Fixed I/O addressing, and disabled RAM writes when ROM is active. Improved banking, video and COVOX emulation, promoting ATM-Turbo 2 to working [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.132: Curt Coder and Olivier Galibert added atm.cpp driver. + +$end +$info=atom.cpp +$drv +0.37b2 [Nathan Woods] + +WIP: +- 0.279: Added Acorn expansion bus slots PL6, PL7, and PL8: Corrected MC6847 clock; text Space and Video Graphics RAM can be configured separately; replaced Eprom Box with the RAMROM board, to support AtoMMC [Nigel Barnes]. +- 0.264: Pull XTAL definitions out of header; add FDC clock. Miscellaneous small updates [AJR]. +- 0.246: Driver placed in the sub-folder "acorn/". +- 0.37b8: Finished floppy disc emulation. To use it you require a ROM using the original 8271 memory locations (0x0a00-0x0a04). Linked in 6522via, more programs should work with it [Kev Thacker, Kees van Oss]. +- 0.37b7: Added preliminary floppy disc emulation [Kev Thacker]. +- 0.37b2: Nathan Woods added atom.c driver (preliminary). + +$end +$info=atpci.cpp +$drv +0.172 [Wilbert Pol, Miodrag Milanović, Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.234: Added support for adding subdevice maps directly [Aaron Giles]. +- 0.198: Move m55hi-plus motherboard stuff to a new machine called m55hipl [Samuele Zannoli]. +- 0.172: Wilbert Pol, Miodrag Milanović and Carl added atpci.cpp driver. + +$end +$info=att3b2.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "att/". +- 0.218: AJR added att3b2.cpp driver. + +$end +$info=att4425.cpp +$drv +0.189 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "att/". +- 0.189: Sergey Svishchev added att4425.cpp skeleton driver. + +$end +$info=att610.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "att/". +- 0.218: AJR added att610.cpp driver. + +$end +$info=att630.cpp +$drv +0.192 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "att/". +- 0.244: Add more expansion RAM for att730x; slight code cleanup [AJR]. +- 0.212: Implemented screen rendering, and added more information to address map [Dirk Best]. +- 0.192: AJR added att630.cpp skeleton driver. + +$end +$info=att6300p.cpp +$drv +0.282 [donohoe00] + +WIP: +- 0.282: donohoe00 added att6300p.cpp driver. + +$end +$info=attache.cpp +$drv +0.149 [Barry Rodewald] + +WIP: +- 0.270: Edited software list descriptions. Added more accurate softlist descriptions (#12763). Added accent to "Attaché" system. [smc777] Fixed system name and lowercase on media storage name [ArcadeShadow]. Minor code cleanup; clear latch upon system reset [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.198: BugFIX #06958 [Crash/Freeze] (attache.cpp) All machines in attache.cpp: Fatal error: No screen specified for device ':crtc', but multiple screens found [Osso]. +- 0.194: Fixed SIO mapping [Olivier Galibert]. +- 0.149: Barry Rodewald added attache.cpp driver. Added list for Otrona Attache disks [Kaylee]. + +$end +$info=aussiebyte.cpp +$drv +0.165 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.165: Robbbert added aussiebyte.cpp driver. + +$end +$info=ave_arb.cpp +$drv +0.207 [hap] + +WIP: +- 0.248: Workaround for emumem bug [hap]. +- 0.247: Add clickable element that presses 2 buttons at the same time [hap]. +- 0.246: Driver placed in the sub-folder "chess/". +- 0.207: hap added ave_arb.cpp driver. + +$end +$info=avigo.cpp +$drv +0.37b9 [Kevin Thacker, Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.154: Allow all RS232 devices [smf]. +- 0.37b9: Kevin Thacker and Sandro Ronco added avigo.cpp driver. + +$end +$info=aviion88k.cpp +$drv +0.228 [Patrick Mackinlay] + +WIP: +- 0.259: Use std::clamp. Massive code cleanup. Use multibyte.h functions and std::swap. Turn most macro constants into enums and move them down into classes. Change comments to C++ style [AJR]. +- 0.247: Driver moved to "dg/" sub-folder. +- 0.246: Driver placed in the sub-folder "aviion/". +- 0.228: Patrick Mackinlay added aviion88k.cpp driver. + +$end +$info=avrmax.cpp +$drv +0.223 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "elektor/". +- 0.223: hap added avrmax.cpp driver. + +$end +$info=aws.cpp +$drv +0.282 [mahlemiut] + +Convergent AWS series. Predecessor to the NGen series. 8088 or 8086 based workstations. + +WIP: +- 0.283: Added aws200 as a model with an FDC board documented undumped FDC bootstrap ROM in the aws220 added preliminary keyboard device [Barry Rodewald]. +- 0.282: mahlemiut added aws.cpp driver. + +$end +$info=ax145.cpp +$drv +0.253 [Bartman/Abyss] + +WIP: +- 0.253: Bartman/Abyss added brother/ax145.cpp driver. + +$end +$info=ax20.cpp +$drv +0.144u5 [Sandro Ronco] + +WIP: +- 0.246: Placed driver in the sub-folder "skeleton/". +- 0.144u5: Sandro Ronco added ax20.cpp driver. + +$end +$info=b16.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.271: Added the Hitachi MB-S1 (not working). FDC wants ready line connected. Fix compile. Hookup FDC. Hookup PIT and PICs. Identify some IRQ sources. Stub a bunch of keys, make it disk error explicitly [Angelo Salese]. Dump kanji ROMs for b16ex2. Allow it to display a "system starting up" [Mike Stedman]. +- 0.246: Driver placed in the sub-folder "hitachi/". +- 0.143: Angelo Salese added b16.cpp driver. + +$end +$info=b2m.cpp +$drv +0.125 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.125: Miodrag Milanović added b2m.cpp driver. + +$end +$info=babbage.cpp +$drv +0.143u8 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.143u8: Robbbert added babbage.cpp skeleton driver. + +$end +$info=banctec.cpp +$drv +0.158 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "banctec/". +- 0.158: Felipe Corrêa da Silva Sanches added banctec.cpp driver. + +$end +$info=basf7100.cpp +$drv +0.231 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.231: Dirk Best added basf7100.cpp driver. + +$end +$info=basic52.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.212: mcs51 disassembler updates. Restored some 8052 special-function register and bit names for more advanced models. Added a few more T2-related names to disassembler. Added i8xc51fx and i8xc51gb disassemblers with additional special-function register and bit names. Removed i80c51 from unidasm (differences from i8051 are not significant) [AJR]. +- 0.198: Added more interrupt and timer registers to debug state [AJR]. +- 0.136: Robbbert added basic52.cpp driver. + +$end +$info=basssta.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "novation/". +- 0.222: AJR added basssta.cpp driver. + +$end +$info=bbcb.cpp +$drv +0.36RC1 [Gordon Jefferyes, Nigel Barnes] + +WIP: +- 0.281: Allow all sound writes when enabled, not only when strobed [Nigel Barnes]. +- 0.280: Renamed (bbc.cpp) to (bbcb.cpp). Removed hard disk image from acw443. Split drivers by motherboard into bbcb.cpp, bbcbp.cpp, bbcm.cpp, bbcmc.cpp, and reutapm.cpp. Re-implemented the Slow Data Bus, TMS5220 speech is now working; Keyboards are now devices, and corrected the free run polling frequency; CPU clock now slowed to 1MHz when addressing slow devices; serial ULA (SERPROC) is now a device, and fixed ACIA baud rate generators; replaced bankdev with views; fixed mirroring of 6522's. (Castle Quest is working again); added system VIA CB2 output. (required for Pharoah's Curse); improved video rendering for split screen modes; sideways RAM can be allocated from command line, with '-romlslotx ram'; acorn/reutapm: Added other Application Processor Module romsets; added generic keyboard [Nigel Barnes]. +- 0.271: Fix validation [AJR]. +- 0.263: Use idiomatic markup in descriptions in 'bbc_rom.xml' [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "acorn/". +- 0.218: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card' device. Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50) [Nigel Barnes]. +- 0.216: Replaced ROM/RAM banks with handlers to allow access from internal expansion boards. Added slot interface for internal expansion boards. Removed the Sideways RAM configuration option in favour of internal expansion board options. Made empty BBC Master cartridge sockets return video data on data bus [Nigel Barnes]. +- 0.210: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device [Nigel Barnes]. +- 0.208: Added preliminary Acorn 32016 2nd Processor (CPU emulation is incomplete) [Nigel Barnes]. +- 0.206: Re-implemented ROM slots allowing for non-standard ROM devices. Implemented a number of banked ROM, real-time clock and RAM devices for ROM slots. Added support for the Logotron Sprite Board on the 1MHz bus (for use with Logotron Logo) [Nigel Barnes]. +- 0.205: Added bus clocks for FDC (8 MHz), 1MHz bus (1 MHz), and Compact expansion port (8 MHz). Added Music 2000 and EMR BBC MIDI Interface 1MHz bus devices [Nigel Barnes]. +- 0.204: Allocate ROMs required by expansion devices to empty slots on start. Removed all root device access from expansion devices. Added configuration option to fit Econet upgrade. Added OS 0.92 as BIOS option for bbca and bbcb. Added Opus Challenger ADFS 1MHz bus device (Master only). Moved torch MCP ROMs to bbc_tube_zep100 device, to be inserted at startup [Nigel Barnes]. +- 0.203: Reimplemented the addressable latch using the 'LS259' device. Added 32K ROM slots in B+ and Master variants. Use bankdev to switch IO/ROM in Master. Use ram_device instead of ROM_REGION for RAM. Added I2CMEM device for PCD8572 in Master Compact. Corrected sound device from SN76489 to SN76489A [Nigel Barnes]. +- 0.202: Added Acorn Bitstik and Bitstik 2 analogue controllers [Nigel Barnes]. +- 0.197: Connected 6845 VSYNC to CA1 on first VIA [AJR]. +- 0.196: Added cassette relay samples. Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B [Nigel Barnes]. +- 0.192: Added ARM Evaluation System co-processor device [Nigel Barnes]. +- 0.191: Added Torch Z80 Communicator as Tube slot device [Nigel Barnes]. +- 0.189: Added new TUBE device - Acorn Tube ULA for use with Acorn second processors. Added various second processors as Tube slot devices: Acorn 6502, Acorn 65C102, Acorn Z80, Acorn 80186, Casper 68000. Added BeebSID slot device for the 1MHz bus. Minor video improvements: fixed cursor size, double clock in MODE7 to counteract non-implemented interlace. bbc_acorn8271: Added Amcom DFS A7874. bbc_opus8272: Added new Opus 8272 FDC device with DDOS 3.00, not yet working [Nigel Barnes]. +- 0.185: Removed the direct update handler (not supposed not to be useful any more) [Nigel Barnes, Olivier Galibert]. +- 0.180: Added ACP 1770 DFS to acorn1770 FDC [Nigel Barnes]. +- 0.178: Removed faked (bbcb1770) machine. Added Opus Challenger (floppy and ramdisc) device on 1mhz bus. Moved joystick to analogue port slot' device. Added Voltmace self-centering joysticks. Updated to use input merger' device. Keyboard and joystick use ioport_array. Reset devices on BREAK [Nigel Barnes]. +- 0.176: Added monitor configuration (Colour, B&W, Green, Amber) and preliminary slots for expansion [Nigel Barnes]. +- 0.168: Softlist additions/changes: Added part_id to many items. Added original protected floppies (FSD). Preliminary support for FSD format [Nigel Barnes]. +- 0.167: Floppy formats and ROM updates: Improved ssd, dsd handling. Added Acorn DOS and CPM formats. Added known good ROM configuration for acw443 (Cambridge Workstation). Removed some BAD_DUMP flags. Various softlists: bbca_cass - new titles and additional info added. bbcb_cass - new titles and additional info added. bbcb_flop - preliminary list containing test cases. bbcm_flop - preliminary list. bbc_32016_flop - requires additional hardware emulated. bbc_65c102_flop - requires additional hardware emulated. bbc_80186_flop - requires additional hardware emulated. bbc_arm_flop - requires additional hardware emulated. bbc_z80_flop - requires additional hardware emulated. pro128s_flop - all known available dumps. FDC intrq/drq causes nmi [Nigel Barnes]. +- 0.166: Clones, floppy formats, softlists, and cleanups. Added clone bbcb1770, bbcb now 8271 only. Added clone pro128s, Olivetti Prodest PC 128S. Added clones Acorn Business Computers and Cambridge Workstation. Added clone reutapm, Reuters APM board. Improved floppy formats, added dsd and double density formats for ADFS. Added speech PHROMs, not yet hooked up correctly. Added softlists bbcb_de_cass, bbcb_us_flop and bbcmc_flop. Added S11 links (dipswitch) to specify Econet ID. Address map cleanups [Nigel Barnes]. +- 0.153: BugFIX #05483: [Crash/Freeze] (bbc.c) bbcb [demo]: Fatal error: Illegal operation on unmounted image (src/emu/diimage.h:261) [Fabio Priuli]. BBC Micro keyboard LED's: Added layout for keyboard LED's. Defined actual screen sizes [Nigel Barnes]. Fixed external cart slot -cart1 for the BBC Master (demo cart runs properly now), added second external slot -cart2 (same functionality as -cart1). Expansion ROM slots, which are handled as internal cart slot, are now accessible via -cart3/-cart6 media switch, until they are converted to proper slot devices [Fabio Priuli]. +- 0.152: BugFIX #05296: [Graphics] All sets in a6809.c, apricot.c, bbc.c, multi16.c, paso1600.c, victor9k.c: Resolution increase. Update: Added back the cursor. Fixed position of characters in mode 7 [Robbbert]. +- 0.148u4: Fixed cassette loading [Wilbert Pol]. +- 0.148: Fix another collateral damage of the acia irq fix [Olivier Galibert]. +- 0.146u2: Added software lists for tapes and hooked them up to BBC Model A, B and BBC Master drivers in softlist [Nigel Barnes]. +- 0.144u2: Fixed interrupt handling [Curt Coder]. +- 0.142u5: Convert the BBC drivers to use mames mc6845, graphics modes are working good, still missing the cursor, missing split screen support, and MODE 7 is shifted a couple of characters to the right. Removed the old src/mess/video/m6845.c [GordonJ]. +- 0.142u4: Removed all the old video speed hacks, getting ready to switch over to using the MC6845 in the MAME core; cleaning up the BBC driver in an effort to switch to MAMEs MC6845, also removed large amounts of unused code from the m6845 code in MESS [GordonJ]. +- 0.142u3: Started cleaning up the code as it has been neglected for a long time [GordonJ]. +- 0.142: Made the SAA505x implementation a device [Atari Ace]. +- 0.129: Added version 3.20 of the Master MOS, selectable as a bios, as this is the more common version of the bios. Fixed up loading of 8K roms as cartriges so that they mirror correctly and don't cause an error on loading, 16K was already working correctly. Changed memory handling for the 0xfc00 to 0xfeff memory region on the Master driver, to allow correct debugging of code in this area when ROM is paged in for read [Phill Harvey-Smith]. Changed to use MAME's 6850 implemenation. Deleted MESS's private 6850 implementation [Nathan Woods]. +- 0.90: bbcb770 merged into bbcb. Also modernized the driver, added tape and split mode support [Gordon Jefferyes]. +- 0.37b8: Added a new BBC clone (BBCB1770) to use the WD1770 disc controller. Much improved SAA5050 teletext support (mode 7), There is still a problem with the Mode 7 cursor. Added two new BBC clones they are BBCBP the BBC B Plus with 64K and the BBCBP128 the BBC B plus with 128K. Also Joystick support has now been added [Gordon Jefferyes]. +- 0.36RC1: Gordon Jefferyes and Nigel Barnes added bbc.cpp driver. + +$end +$info=bbcbc.cpp +$drv +0.121 [Incog, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "unicard/". +- 0.121: Incog and Robbbert added bbcbc.cpp driver. + +$end +$info=bbcbp.cpp +$drv +0.280 [Nigel Barnes] + +WIP: +- 0.288: (bbc_flop_32016.xml) Replaced PanOS Version 1.40 System Disks with non truncated images [Nigel Barnes]. +- 0.285: (bbc_cass.xml) Improved some item descriptions [ArcadeShadow]. +- 0.284: (bbc_cass.xml) Metadata cleanings (#14707) [ArcadeShadow]. +- 0.281: Removed hard disk image from acw443 [Nigel Barnes]. +- 0.280: Nigel Barnes added acorn\bbcbp.cpp driver. + +$end +$info=bbcm.cpp +$drv +0.280 [Nigel Barnes] + +WIP: +- 0.281: ROMSEL is readable on Master series [Nigel Barnes]. +- 0.280: Nigel Barnes added acorn\bbcm.cpp driver. + +$end +$info=bbcmc.cpp +$drv +0.280 [Nigel Barnes] + +WIP: +- 0.286: Added floppy drive LED's to the artwork [Nigel Barnes]. +- 0.280: Nigel Barnes added acorn\bbcmc.cpp driver. + +$end +$info=bcs3.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Robbbert added bcs3.cpp driver. + +$end +$info=bebox.cpp +$drv +0.98 [Nathan Woods, R. Belmont] + +WIP: +- 0.260: Fix lane masks for big-endian space [AJR]. +- 0.246: Driver placed in the sub-folder "be/". +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.98: Nathan Woods and R. Belmont added bebox.cpp driver. + +$end +$info=berlin.cpp +$drv +0.218 [Sandro Ronco] + +WIP: +- 0.259: Small update to internal artwork [hap]. +- 0.246: Renamed (mephisto_berlin.cpp) to (berlin.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.218: Sandro Ronco added mephisto_berlin.cpp driver. + +$end +$info=bert.cpp +$drv +0.206 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.206: AJR added bert.cpp driver. + +$end +$info=beta.cpp +$drv +0.133 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.133: Curt Coder added beta.cpp driver. + +$end +$info=betacam.cpp +$drv +0.226 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.226: Felipe Corrêa da Silva Sanches added betacam.cpp driver. + +$end +$info=bigbord2.cpp +$drv +0.142 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "xerox/". +- 0.236: Hooked up floppy DRQ that had somehow got lost [Vas Crabb]. +- 0.142: Robbbert added bigbord2.cpp driver. + +$end +$info=binbug.cpp +$drv +0.148u1 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.148u1: Robbbert added binbug.cpp driver. + +$end +$info=bingobear.cpp +$drv +0.254 [hap] + +WIP: +- 0.254: hap added tiger/bingobear.cpp driver. + +$end +$info=bitel.cpp +$drv +0.211 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "siemens/". +- 0.211: AJR added bitel.cpp skeleton driver (splitted from terminal.cpp). + +$end +$info=bitgraph.cpp +$drv +0.157 [Sergey Svishchev] + +WIP: +- 0.281: Hardware note [AJR]. +- 0.271: Simplify screen update routine a little more [AJR]. +- 0.255: Replace generic serial keyboard with more fitting device [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.184: Switched from layouts to rotation flags, fixed keyboard [Sergey Svishchev]. +- 0.157: Sergey Svishchev added bitgraph.cpp driver. + +$end +$info=bk.cpp +$drv +0.124 [Miodrag Milanović] + +WIP: +- 0.282: Parallel expansion slot and carts (#14263). Emulate bk0011 hardware and b&w/color video switch (#14198): Improve interrupt handling in K1801VM1 CPU core; miscellaneous bugfixes (keyboard interrupt enable, cassette input). Add simulation of K1801VM1 on-chip timer (#14238). Add simulation of K1801VM1 on-chip timer. Add quickload support (#14246) [Sergey Svishchev]. +- 0.271: Moved BK0010 floppy drive controller to a card device, and fixed disk writes. Attach floppy (#12889). cpu/t11: VM1 does not use RMW bus transaction for MOV and MOVB insns (fixes writing to floppy) [Sergey Svishchev]. +- 0.269: Improved interrupt handling on 1801VM1, misc fixes (#12646). Allows bus error handlers on BK to deal with interrupt from STOP key (causes a HALT-mode IRQ and triggers access to unmapped region at 177674) [Sergey Svishchev]. +- 0.267: Use K1801VM1 CPU and 1801VP1-014 keyboard interface devices [Sergey Svishchev]. +- 0.265: Added DAC, QBus and unmapped read/write traps (#12238). Also fixed cassette motor control and improved video output [Sergey Svishchev]. +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.126: Added SHA-1's [Fabio Priuli]. +- 0.125: Added cassette loading [Miodrag Milanović]. +- 0.124: Miodrag Milanović added bk.cpp driver. + +$end +$info=blaucds32.cpp +$drv +0.280 [ClawGrip] + +WIP: +- 0.280: ClawGrip added skeleton\blaucds32.cpp driver. + +$end +$info=blit.cpp +$drv +0.227 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.227: Sergey Svishchev added blit.cpp driver. + +$end +$info=blitz.cpp +$drv +0.269 [Lubomir Rintel] + +WIP: +- 0.269: Lubomir Rintel added saitek/blitz.cpp driver. + +$end +$info=bmjr.cpp +$drv +0.139 [Angelo Salese] + +WIP: +- 0.270: Preliminary DAC sound. Hookup break key. Implement memory views Implement MP-1710 color features. Minor cleanups. Hookup cassette software list [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "hitachi/". +- 0.139: Angelo Salese added bmjr.cpp driver. + +$end +$info=bml3.cpp +$drv +0.139 [Angelo Salese, Jonathan Edwards, Christopher Edwards, Robbbert] + +WIP: +- 0.270: Fix long names. Preliminary IG display. IG RAM initial support for bml3mk5, adhere to official naming for System I/O fns. Fix IG RAM debug display, hookup cassette SW list. Drop bml3 prefix for all bus slot options. Convert System I/O address_map to proper block, misc cleanups. Bump interlace clock. Add PORT_DIPLOCATION, remove non-existant DIPs for bml3mk5. Add note to break key [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "hitachi/". +- 0.149: Improved keyboard; improved video; disk support [jedwidz]. +- 0.139: Angelo Salese, Jonathan Edwards, Christopher Edwards and Robbbert added bml3.cpp driver. + +$end +$info=bob85.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.132: Miodrag Milanović added bob85.cpp driver. + +$end +$info=boris.cpp +$drv +0.208 [hap] + +WIP: +- 0.246: Renamed (aci_boris.cpp) to (boris.cpp) and placed in the sub-folder "appliedconcepts/". +- 0.208: hap added aci_boris.cpp driver. + +$end +$info=borisdpl.cpp +$drv +0.208 [hap] + +WIP: +- 0.246: Renamed (aci_borisdpl.cpp) to (borisdpl.cpp) and placed in the sub-folder "appliedconcepts/". +- 0.208: hap added aci_borisdpl.cpp driver. + +$end +$info=boss_se70.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.222: AJR added boss_se70.cpp driver. + +$end +$info=boss_sx700.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.222: AJR added boss_sx700.cpp driver. + +$end +$info=bpmmicro.cpp +$drv +0.186 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.186: Jonathan Gevaryahu added bpmmicro.cpp driver. + +$end +$info=br8641.cpp +$drv +0.148 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.148: Miodrag Milanović added br8641.cpp skeleton driver. + +$end +$info=braiplus.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "homelab/". +- 0.222: AJR added braiplus.cpp driver. + +$end +$info=bridgeb.cpp +$drv +0.259 [hap] + +WIP: +- 0.259: hap added fidelity/bridgeb.cpp driver. + +$end +$info=brikett.cpp +$drv +0.213 [hap] + +WIP: +- 0.263: mephisto*: Tweak internal artwork yellow color [hap]. +- 0.246: Renamed (mephisto_brikett.cpp) to (brikett.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.213: hap added mephisto_brikett.cpp driver. + +$end +$info=bullet.cpp +$drv +0.140 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "wavemate/". +- 0.140: Curt Coder added bullet.cpp driver. + +$end +$info=bungo.cpp +$drv +0.249 [Angelo Salese] + +WIP: +- 0.272: Fix validation [Angelo Salese]. +- 0.249: Angelo Salese added nec/bungo.cpp driver. + +$end +$info=busicom.cpp +$drv +0.134 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.134: Miodrag Milanović added busicom.cpp driver. + +$end +$info=bvm.cpp +$drv +0.225 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.225: AJR added bvm.cpp driver. + +$end +$info=bw12.cpp +$drv +0.133 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "bondwell/". +- 0.133: Curt Coder added bw12.cpp driver. + +$end +$info=bw2.cpp +$drv +0.125 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "bondwell/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.125: Curt Coder added bw2.cpp driver. + +$end +$info=byte.cpp +$drv +0.272 [Andrei I. Holub] + +WIP: +- 0.272: Andrei I. Holub added sinclair/byte.cpp driver. + +$end +$info=c10.cpp +$drv +0.140 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "cromemco/". +- 0.140: Robbbert added c10.cpp driver. + +$end +$info=c128.cpp +$drv +0.36b16 [Curt Coder] + +WIP: +- 0.269: Demote all .d81 files to not working in 'c128_cart.xml' and 'c128_flop.xml' [Angelo Salese]. Cleaned up descriptions in 'c128_flop.xml' [ArcadeShadow]. +- 0.253: BugFIX #08582 [Media Support] (commodore/c128.cpp) c128 all variations: Tape data is not received [Curt Coder]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.233: Fix dangling reference to renamed software list [Vas Crabb]. +- 0.216: Fixed CBM IEC slot address not being set when replacing devices in machine configuration [Vas Crabb]. +- 0.171: Added some diagnostic carts in c128_cart.xml [World of Jani]. +- 0.165: Emulated the PARTNER 128 cartridge [Curt Coder]. +- 0.164: Added Paperback Writer 128, Term Paper Writer, The Great War, and Your Personal Financial Planner 128 disk images in c128_flop.xml [Curt Coder]. +- 0.147u2: Rewrote the driver using the PLA for address decoding [Curt Coder]. Removed (c128drit), (c128fra) and (c128nor) machines. +- 0.36RC2: Added mouse support. +- 0.36b16: Curt Coder added c128.cpp driver. + +$end +$info=c2color.cpp +$drv +0.207 [David Haywood] + +WIP: +- 0.247: Dumped internal ROM [Peter Wilhelmsen, David Haywood]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.207: David Haywood added c2color.cpp driver. + +$end +$info=c64.cpp +$drv +0.36b15 [Curt Coder] + +WIP: +- 0.269: Demote all .d81 files to not working in 'c64_flop_misc.xml'. QA checkpoint; demote riveraid and pitfall2 from 'c64_cart.xml'. QA games in 'c64_flop_orig.xml' [Angelo Salese]. +- 0.253: BugFIX #05777 [Misc.] (commodore/c64.cpp) c64 all systems: C64 [systemm1] Software disconnect is not implemented [Curt Coder]. Fix CIA1 FLAG handling in 'c64.xml' [Curt Coder]. Added one working item, and removed redundant items in 'c64_cass.xml' [Zo? Blade, The?Ultimate Tape Archive Team]. +- 0.252: Use full country names in descriptions in 'c64_flop_misc.xml' [ArcadeShadow]. +- 0.248: Cleaned up descriptions in 'c64_cart.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.242: Added Mercury-ROM v3.1s as a BIOS option [Chris Swan]. +- 0.239: BugFIX #08138 [Media Support] (c64.cpp) gberet: Some C64 .tap files needs disk drive to be disabled! [Steve Coomber]. Corrected dragnden description tag to match actual title shown on screen and on cartridge cover in 'c64_cart.xml' [Guru]. +- 0.235: Changed the format of some tape labels in 'c64_cass.xml'. Proposal for raising standard of software list files (#8357) in 'c64_cass.xml' [Steven Coomber]. +- 0.233: Corrected year and publisher for several items in 'c64_cass.xml' [Steven Coomber]. +- 0.229: BugFIX #07867 [Crash/Freeze] (c64.cpp) Most carts in c64_cart.xml: Carts are no longer loading correctly (b8c3388) [Osso]. +- 0.221: Worked around error messages for unsupported cartridge types in c64_cart.xml [AJR]. +- 0.217: Split Commodore 64 floppy disk software list into original, clean cracks, and other dumps [Firehawke]. +- 0.216: Fixed CBM IEC slot address not being set when replacing devices in machine configuration [Vas Crabb]. Cleaned up publisher metadata in c64_cass.xml [Zoe Blade]. +- 0.210: Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge' device. Added enhanced disassembly for zero page locations and Kernal vectors. Route LORAM to expansion port interface for BusCard [Curt Coder]. +- 0.190: Added accompanying disk to 4040+Fast Hack'em cartridge in c64_cart.xml [Curt Coder]. +- 0.189: BugFIX #06657 [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error [Nathan Woods]. +- 0.183: Emulated the PPP Speakeasy 64 (Votrax SC-01-A) cartridge [Curt Coder]. +- 0.177: Optimized the 1541 bit read/write function slightly without noticable effect on driver speed, since the 2 CIA's are the current bottlenecks [Curt Coder]. +- 0.171: Added some diagnostic carts in c64_cart.xml [World of Jani]. +- 0.163: BugFIX #05749 [DIP/Input] (c64.c) c64, c64p - Friday the 13th - All versions: c64 & c64p Froday the 13th - Joy input does not respond properly. BugFix#05750: [DIP/Input] (c64.c) c64 - G. I. Joe - All Versions: G.I. Joe - No response from any Joy input directions. BugFix#05751: [DIP/Input] (c64.c) c64, c64p - Grog's Revenge - All game versions: c64 & c64p Grog's Revenge - No response from joy input direction. BugFix#05752: [DIP/Input] (c64.c) c64 c64p Bubble Bobble - All versions: c64 c64p No joy response for Player 1 controls under a two player game [geecab]. Changed vignetting simulation [ImJezze]. +- 0.161: Added FSD-1 disk drive ROMs. Added Diagnose64 cartridge in c64_cart.xml. Added ROMs for Indus GT floppy drive [Ray Carlsen]. +- 0.154: Added another version of Super Snapshot 5 in c64_cart.xml [Malice]. Fixed Quickload (c64) to allow files packed with Kompressmaster v4.1-3 from Peter Arndt [M.A.S.H.]. C64 improvement & fix: * Cache pointers to basic and kernal ROMs at startup (they can be in separate ROM regions or a single ROM depending on model) rather than branching on every read * Moved "ProLogic-DOS Classic" BIOS from c64 to c64c, since it's clearly meant for, and only successfully boots on, the latter machine. Some optimizations: * read_pla() leaves the PLA outputs packed, instead of using eight output parameters to return them * Flatten nested switch statements in read_memory() and write_memory() * mos6566: inline bus_r() and various READ_LINE_MEMBERs [Alex Jackson]. Precalculate PLA outputs for approximately 5% speedup [Curt Coder]. +- 0.153: Added Insta-Calc v2.0 in c64_cart.xml. Fixed Magic Formel cartridge [Curt Coder]. +- 0.149u1: Updated SwiftLink/Turbo232 settings [Mike Naberezny]. +- 0.148u2: Added support for the standard MIDI cartridges: Passport/Syntech, Siel/JMS/DATEL, Sequential, Namesoft, and Maplin. Fixed MACH 5 cartridge C128 mode. Added VIC-1011A/B RS-232C adapter emulation [Curt Coder]. +- 0.148: Added IDEDOS 0.90 and Prince of Persia to the cartridge software list. These can be used to quickly flash the EasyFlash and IDE64 cartridges. Note that you have to delete the resulting files from NVRAM directory to re-flash [Curt Coder]. +- 0.147: Fixed CPU port, tsuit215 CPUPORT test passes now. Added floating bus read support to cartridge interface [Curt Coder]. +- 0.146u5: Added support for per-byte speed zones in G64 images. Emulated the digital read circuitry of the Commodore 1541 disk drive according to the long board schematics. This will allow independent setting of the bitrate of incoming data and the sample rate. Passing more advanced copy protections require a cycle exact rewrite of the 6502 and VIA, but this is the first step toward proper emulation. Fixed C1541 and FSD-2, added Dolphin DOS 2.0 and Professional-DOS V1 hardware [Curt Coder]. +- 0.146u2: Added a slot interface for the control ports [Curt Coder]. +- 0.146u1: Added a 16KB EPROM cartridge, to which you can map your own ROMs either to ROML, ROMH, or both. E.g. "mess c64p -exp 16k -cart2 roml.bin -cart3 romh.bin". The cartridge can operate in 8KB/16KB or Ultimax mode [Curt Coder]. +- 0.145u8: Added preliminary support for the IDE64 v4.1 cartridge. Load/save from BASIC works, but there is graphics corruption in the menu, and USB/CF is not supported yet [Curt Coder]. +- 0.145u7: Added support for the 4040+Fast Hack'em cartridge. Added support for the NeoRAM cartridge. Added support for the Currah Speech 64 cartridge, pitch is not spot on yet [Curt Coder]. Added support for the Commodore CP/M cartridge. VICE Team, your move [Curt Coder, R. Belmont]. +- 0.145u5: Added support for Kingsoft cartridges: Classical Games/Protovision 4 player joystick interface. Digital Excess/Hitmen, Kingsoft, and Starbyte 4 player joystick interfaces. Final Cartridge III. XL 80 column cartridge. geoCable Centronics cable. SpeedDOS/Burst Nibbler 1541 parallel cable. SpeedDOS kernal replacement and FCopy III are somewhat working. E.g. "mess c64p -user bn1541 -flop fcopy3.d64". Several Kernal replacements, and extended the parallel cable support to 1571 [Curt Coder]. +- 0.145u1: Added support for the following cartridge types: COMAL 80, Dinamic, Fun Play, GeoRAM, Magic Desk, Mikro Assembler, Ocean, Rex, System 3, Westermann, Zaxxon, Super Games, Epyx Fast Load, Dela EP7x8, Dela EP256, Dela EP64, Rex EP256, Ross, Structured Basic, EasyFlash, StarDOS, Warp Speed, ExOS, MACH5, Magic Formel. Added support for the Commodore IEEE-488 cartridge. You can now connect any IEEE-488 disk drive to C64 and even another cartridge using the passthru (e.g. mess c64p -exp ieee488 -exp:ieee488:ieee9 sfd1001 -cart2 congo). Added support for .CRT cartridge image files. Only standard cartridges (8/16KB) are supported for the moment, soon all will be assimilated [Curt Coder]. +- 0.145: Removed (cbm4064) and (vic64s) systems. Implemented memory mapping via a 82S100 device that uses the fusemap of the real C64 PLA. This enables full cartridge support, and more accurate emulation of the hardware in the future. Retired the old driver, and separated Ultimax (vic10) and C64DTV to their own drivers [Curt Coder]. +- 0.126: Large clean-up of input ports across Commodore machines (Amiga excluded): Created machine/cbmipt.c to reduce duplicate code across drivers and hidden dependencies * Converted to tagged inputs * Added partial natural keyboard support (keys are almost all there, but there are still a few issues). Replaced a lot of constants with direct reads to tagged inputs, cleaning up most of the Commodore files in includes/ * Simplified interrupt handling for c64 and c16 * Fixed pet.c machines which were starting Caps Lock'ed * Propagated ':/;' fixes (from rev. 2542) to all the drivers with the same error * Removed some dead code for cart handling (never fully implemented and obsolete after rev. 2421) * Removed hacked SID from c16 * Fixed key mappings to follow the real keyboard (also added plus4 input ports for this same reason) * Documented keyboard layouts [Fabio Priuli]. +- 0.84: Raised the delay at which quickloads load, so that quickloads can be loaded at startup (bug #420, bug #525) [Nate Woods]. +- 0.36RC2: Added mouse support. +- 0.36b15: Curt Coder added c64.cpp driver. + +$end +$info=c64dtv.cpp +$drv +0.145 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.145: Curt Coder added c64dtv.cpp driver. + +$end +$info=c65.cpp +$drv +0.36b16 [Angelo Salese] + +WIP: +- 0.269: Demote all .d81 files to not working in 'c65_flop.xml'. Working sprite-background priorities. Implement ROM $C000 view. Basic sprite drawing. Shuffling for VIC bank support. Preps for C64 software support. Move drawing to scanline renderer, add border. Move DMA logic to emu_timer. Implement DMAgic DIR. Basic convert DMAgic to device. Add stub exp cart, add DE-9s. Add remaining base gfxmodes. Add CIA0 irq, fast mode select and base videoram offset. Enough to make it boot in C=64 mode [Angelo Salese]. +- 0.268: Fix lambda capture. Misc cleanups. Delete unused header file [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.194: Added some notes and corrected CPU clock [Guru]. +- 0.192: Reordered keys and renamed I/O ports to match system specification. Added caps key and two extra keyboard columns, although only one of them may have made it into hardware. Added support for switching between 40/80 columns with F1 and blink/underline/highlight/reverse attribute. Allow switching between upper case/lower case character ROM with shift+Commodore key [smf]. +- 0.148: BugFIX #04874: [Crash/Freeze] (c65.c) c65, c64dx: memory_bank::set_base called NULL base [Fabio Priuli]. +- 0.114: Removed 'C65/C64DX (Prototype, NTSC, 910111)' (c65a), 'C65/C64DX (Prototype, NTSC, 910523)' (c65c), 'C65/C64DX (Prototype, NTSC, 910626)' (c65d), 'C65/C64DX (Prototype, NTSC, 910828)' (c65e) and 'C65/C64DX (Prototype, German PAL, 910429)' (c65ger). +- 0.36b16: Angelo Salese added c65.cpp driver. + +$end +$info=c80.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Curt Coder added c80.cpp driver. + +$end +$info=c900.cpp +$drv +0.145u5 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.145u5: Curt Coder added c900.cpp driver. + +$end +$info=camirf1.cpp +$drv +0.276 [ClawGrip] + +Skeleton driver for Honeywell CAMIR-F1 wireless passive infrared motion sensor with built-in colour camera. Hardware based on a PIC18LF26K22 as main CPU with a Conexant CX93610 (DIFT JPEG Encoder with a BT.656 Camera Interface and Optional Microphone Input) and a IS25LQ040 Serial Flash. + +WIP: +- 0.276: ClawGrip added skeleton/camirf1.cpp driver. + +$end +$info=camplynx.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.254: Replaced abbreviated country names in 'camplynx_cass.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "camputers/". +- 0.200: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code [cam900]. +- 0.162: Added lower case letters for pasting. Added cassette load and save. Added TAP cassette support. Most (but not all) programs are working [Robbbert]. +- 0.132: Robbbert added camplynx.cpp driver. + +$end +$info=candela.cpp +$drv +0.194 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.194: Joakim Larsson Edström added candela.cpp driver. + +$end +$info=canon_s80.cpp +$drv +0.166 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "canon/". +- 0.233: Add preliminary keyboard. Further key identification. Add the spacebar [AJR]. Remove "Canon" prefix from fullname for canons80 as well [hap]. +- 0.166: Felipe Corrêa da Silva Sanches added canon_s80.cpp driver. + +$end +$info=card.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_card.cpp) to (card.cpp) and placed in the sub-folder "fidelity/". Get rid of high freq timer (optimization) [hap]. +- 0.207: (fidelz80.cpp) splitted in (fidel_cc7.cpp), (fidel_vsc.cpp), (fidel_dames.cpp), (fidel_card.cpp), (fidel_cc10.cpp), (fidel_sc8.cpp) and (fidel_vcc.cpp). +- 0.170: Redumped CC10B PRG ROM [Berger]. +- 0.149u1: Renamed (vbc) to (vbrc) and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing [Lord Nightmare, Cowering, Kevtris]. +- 0.142u4: Added Sensory Chess Challenger (model VSC) [Lord Nightmare, Kevtris, Sandro Ronco]. +- 0.137: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidelz80.cpp driver. + +$end +$info=cardinal.cpp +$drv +0.205 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.205: AJR added cardinal.cpp skeleton driver. + +$end +$info=casio_rompack.cpp +$drv +0.219 [R. Belmont] + +WIP: +- 0.286: (casio_rompack.xml) Added 35 entries (#14777). Added 11 entries (#14935) [ICEknigh7]; reconcile undumped list at top [Angelo Salese]. +- 0.285: (casio_rompack.xml) Added 33 entries (#14761). Some info corrections/additions (#14733). RO-267 being a standalone release of The Muppets seems to only be a rumor, so removing it; changed table to missing dumps list [ICEknigh7]. Improved a couple of transliterations; added missing unsupported flag to new items [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.219: R. Belmont added casio_rompack.cpp driver. + +$end +$info=casloopy.cpp +$drv +0.140 [Angelo Salese] + +WIP: +- 0.260: Emulated most features of the system, besides sound output and the printer [Phil Bennett, Ryan Holtz]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.141: Angelo Salese added casloopy.cpp driver. + +$end +$info=cassvisn.cpp +$drv +0.273 [Vas Crabb] + +WIP: +- 0.274: Fixed a typo in 'cassvisn_cart.xml' [Vas Crabb]. +- 0.273: Vas Crabb added epoch\cassvisn.cpp driver. + +$end +$info=cat.cpp +$drv +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "canon/". +- 0.154: Fix canon cat breakage from r30715 [Lord Nightmare]. +- 0.153: Canon Cat now has working sound [Lord Nightmare, R. Belmont]. Implemented watchdog counter readback, more documentation. Hooked up centronics /ACK flipflop; still doesn't seem to print, though. Updated swyft related notes/comments from tracing [Lord Nightmare]. Preliminary Centronics hookup. updated comments with latest research [R. Belmont]. Invert centronics BUSY (still need to add the /ACK flipflop) [Lord Nightmare, smf]. +- 0.151: Switch swyft to use mc68008, split vram handler from cat vram handler due to bus width differece. Hook up VIAs to swyft. Further work on documenting the ROM and RAM layout of the swyft, pending hardware tests to figure out the via hookups [Lord Nightmare, Dwight Elvey, Sandy Bumgarner]. Add v331 IAI swyft firmware roms, and add .jed file dumps for the four swyft pals [Sandy Bumgarner, Lord Nightmare, Balrog]. Further swyft documentation updates based on having the board to look at directly [Lord Nightmare, Sandy Bumgarner]. More swyft comment updates, fixed the board location of one of the pals [Lord Nightmare]. +- 0.150: Switched driver to use the new DUART n68681 core. Fix a silly issue with the video RAM mapping on the IAI Swyft; now it does visible I/O accesses; the peripherals need to be figured out and hooked up still. More swyft WIP, still doesn't do very much. Found out it uses an ACIA (by looking at the ROM code, 'init6850' function is kind of a giveaway), plus found where the control register for it lives [Lord Nightmare]. Significantly updated the IAI Swyft driver: added preliminary guru-style readme of the swyft pcb, prepared for hooking up the VIAs [Lord Nightmare, Sandy Bumgarner, Dwight Elvey]. +- 0.148u2: Got rid of the keyboard interrupt timer and hooked the keyboard interrupt to the 6ms timer instead, which is closer to hardware. The cursor blinks at a more correct but not completely correct rate now. The duart (the REAL source of the interrupts, which should fire with the transitions of the 12ms period squarewave) still does not work for interrupts properly, it needs its innards fixed. Fixed the v2.40 bioses thinking the phone is constantly ringing; Documented what all the DUART IO pins are connected to, and correctly hooked DUART IP2 up to invert when the 6ms timer expires, removing the previous hack (and fixing the ringing bug). Fixed a mistake in the memory map mirroring due to an error during testing; added proper readback of the floppy control register, and corrected the floppy status readback so it thinks that no floppy is inserted [Lord Nightmare]. +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added cat.cpp driver. + +$end +$info=cbm2.cpp +$drv +0.36RC1 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.147u1: Rewrote the rest of the CBM-II model line. Promoted drivers to working [Curt Coder]. +- 0.36RC1: Peter Trauner added cbm2.cpp driver. + +$end +$info=cbnt2039.cpp +$drv +0.214 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.214: AJR added cbnt2039.cpp skelton driver. + +$end +$info=cc1.cpp +$drv +0.208 [hap] + +WIP: +- 0.246: Renamed (fidel_cc1.cpp) to (cc1.cpp) and placed in the sub-folder "fidelity/". +- 0.208: hap added fidel_cc1.cpp driver. + +$end +$info=cc10.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_cc10.cpp) to (cc10.cpp) and placed in the sub-folder "fidelity/". +- 0.207: fidelz80.cpp splitted in (fidel_cc7.cpp), (fidel_vsc.cpp), (fidel_dames.cpp), (fidel_card.cpp), (fidel_cc10.cpp), (fidel_sc8.cpp) and (fidel_vcc.cpp). +- 0.170: Redumped CC10B PRG ROM [Berger]. +- 0.149u1: Renamed (vbc) to (vbrc) and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing [Lord Nightmare, Cowering, Kevtris]. +- 0.142u4: Added Sensory Chess Challenger (model VSC) [Lord Nightmare, Kevtris, Sandro Ronco]. +- 0.137: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidelz80.cpp driver. + +$end +$info=cc40.cpp +$drv +0.154 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.154: hap added cc40.cpp driver. + +$end +$info=cc7.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_cc7.cpp) to (cc7.cpp) and placed in the sub-folder "fidelity/". +- 0.207: (fidelz80.cpp) splitted in (fidel_cc7.cpp), (fidel_vsc.cpp), (fidel_dames.cpp), (fidel_card.cpp), (fidel_cc10.cpp), (fidel_sc8.cpp) and (fidel_vcc.cpp). +- 0.170: Redumped CC10B PRG ROM [Berger]. +- 0.149u1: Renamed (vbc) to (vbrc) and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing [Lord Nightmare, Cowering, Kevtris]. +- 0.142u4: Added Sensory Chess Challenger (model VSC) [Lord Nightmare, Kevtris, Sandro Ronco]. +- 0.137: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidelz80.cpp driver. + +$end +$info=ccs2810.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ccs/". +- 0.136: Robbbert added ccs2810.cpp driver. + +$end +$info=cd100.cpp +$drv +0.217 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.217: AJR added cd100.cpp driver. + +$end +$info=cd2650.cpp +$drv +0.138 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.151: Fixed quickload [Robbbert]. +- 0.138: Robbbert added cd2650.cpp driver. + +$end +$info=cdc721.cpp +$drv +0.149u2 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.150: Al Kossow and Robbbert added cdc721.cpp skeleton driver. + +$end +$info=cdi.cpp +$drv +0.138u3 [Ryan Holtz] + +WIP: +- 0.288: Fix crashes after (de)interlacing was added [hap]. +- 0.287: Add Audio Mixing (#15105): Remove Allocation Removes unnecessary memory allocation in CDDA decoder. The class already has m_samples prepared for this purpose; simplify XA Audio This removes an allocation of 56 bytes by instead using an orphaned array which was intended for this purpose; add Audio Attenuation Storage Breaks existing savestates; reduce crashes from Audio Previously, attenuation commands were not processed resulting in executing data bytes as code. This placeholder properly skips 5 bytes, increasing stability of the system; add Audio Mixing CD-i audio mixing now largely working. To verify, try Zelda Wand of Gamelon and notice the audio now fades correctly; reduce Audio Peaking Changing to 0.25 removes some noticeable audio peaking. For example, the intro Philips logo [Vincent-Halver]. +- 0.284: Fix Letterboxing (#14701) [Vincent-Halver]. +- 0.283: Fix XA Audio Peaking (#14470). cdicdic: Fixed audio peaking by decoding in 32-bit and clipping to 16 later. cdislavehle: Simplified mouse position-update logic [Vincent-Halver]. +- 0.282: Add CD-i 210 F2 dump (#14132) [Rebecca Wallander]. +- 0.280: Add Interlace Graphics (#13997) [Vincent-Halver]. +- 0.279: Fixes XA audio header offset (#13993): Simplify cdicdic.cpp This simplifies the reference functions while making small changes to the used functions; simplify cdicdic Reduced by 37 lines; fixes XA audio header offset Fixes Github #13991. Fix Cursor Inversion Color and Add External Video Placeholder (#13989): Fix Cursor Inversion Color This corrects a slight error in the cursor inversion color. A full brightness color should keep the brightness value, and only invert the RGB. See MCD212 section 7.5; introduce External Video Input This replaces the static background color with a function that will switch behavior if the EV flag is set. Currently there is no DVC chip, so this will produce black output. This fixes #13980. Add Undefined Matte Behavior and fix RGB Transparency (#13978): Add Undefined Matte Behavior Fixes #13976 Greenbook says not to change the MF flag within a line. However, if you do, the behavior is undefined. Console verification shows that the real console will use these values. The non-spec behavior is explained in a comment. Additionally, this tidies up the Matte function; fix RGB Transparency This fixes RGB transparency checks. Previously it was checking the high bit. This would pass when checking the false condition (mode 10) but not on the true condition (mode 2). Fix Double Width Cursor (#13969): This fixes #13968; originally this flag made the cursor 2x as wide (4 pixels). However the Validation Disc (EU) test GC_Ptn has a clarifying comment that in double-resolution mode, the cursor should be half the width of the normal cursor; this fixes this oversight. Fix Pixel Hold Clut4 (#13970): Console verification identified a descrepency in CLUT4 pixel hold behavior; this corrects a factor of 2 error in the width for CLUT4; this fixes #13513. - cdi.cpp: Fix Pixel Hold Clut4 (#13971): Console verification identified a descrepency in CLUT4 pixel hold behavior; this corrects a factor of 2 error in the width for CLUT4; this fixes #13513 [Vincent-Halver]. +- 0.278: (cdi.xml) New software added (#13666) [David 'Foxhack' Silva]. +- 0.277: Fix DYUV off-by-1 (#13511). The DYUV decoder requires an interpolation between steps. The previous implementation was based on the manual. This interpolation is based on visual comparison to the hardware [Vincent-Halver]. +- 0.275: Bulk replace cdi_cdrom -> cdrom, startup a photo_cd generic SW list [Angelo Salese]. +- 0.270: Properly dumped Philips CD-i - DVC card 22ER9141 [TeamEurope, SSJ]. +- 0.256: Reorder things a little. Fix cdrom regions [Olivier Galibert]. +- 0.251: Replaced country name abbreviations in descriptions with full names in 'cdi.xml' [ArcadeShadow]. +- 0.248: Cleaned up descriptions in 'cdi.xml' [ArcadeShadow]. +- 0.247: Use lowercase for descriptive text and unabbreviated country names in descriptions in 'cdi.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "philips/". +- 0.245: Updated digests for TOSEC discs to latest CHD format in 'cdi.xml' [danifunker]. +- 0.241: Fixed parent/clone relationships in 'cdi.xml' [ArcadeShadow]. +- 0.240: Significant fixes and performance improvements. Added ROM and VRAM wait states; video/mcd212.cpp: Fixed various issues and improved screen timings [Ryan Holtz]. Added Philips' name to the list description in 'cdi.xml' [ArcadeShadow]. +- 0.239: Complete re-write of Philips CD-i CDIC handling; re-promoted to working [MooglyGuy]. Significantly improved compatibility and re-promoted to working [Ryan Holtz, CD-i Fan]. +- 0.215: Switched SERVO and SLAVE microcontrollers to use the correct device type with internal memory maps [Ryan Holtz]. +- 0.193: Decapped and dumped quizard3 MCU [Team Europe]. +- 0.175: Added a few recently dumped prototypes; added info about original disks in cdi.xml[Fabio Priuli]. +- 0.142u1: Fabio Priuli added support for a callback function to test softlist sharedfeat (e.g. 'compatibility') and display a warning message accordingly (cartslot.c/chd_cd.c). Updated CD-I driver as an example. +- 0.141u2: Cleaned up shared implementation of CDi [David Haywood]: Merged MESS CDi driver file with the MAME CDi driver file (used for Quizard). The cdimono1 system is now the parent / BIOS of Quizard, the Quizard games run on a retail CDi unit with Jamma adapter / dongle for protection so this is a logical step. +- 0.140: Considerably improved UART communications in the CD-i 68070 implementation, increasing Quizard stability as a result. Re-worked Quizard MCU communications handling to be more easily expanded [Harmony]. +- 0.139u4: Added includes\cdi.h, machine\cdi070.c/h, cdicdic.c/h, cdislave.c/h and video\mcd212.c/h. Harmony added UART Tx/Rx framework to the CD-i 68070 implementation, necessary for Quizard protection. Changed default CD-i SLAVE video setting to PAL, necessary for Quizard to boot. Changed visible area to 384x280 and resolution of CD-i based arcade games. Replaced the excessively large Quizard patch scheme with a much smaller 4-byte patch plus basic protection obfuscation simulation. Temoved RAM protection patches from Quizard games. All games now at least boot with simulated protection, and the ones that were playable before remain playable. Also ported over CD-i cleanup from MESS. Added service mode and changed input from 2 to 8 buttons. +- 0.138u3: Ryan Holtz added cdi.c driver and layout\cdi.lay. + +$end +$info=cdsys5.cpp +$drv +0.216 [SpinalFeyd] + +WIP: +- 0.253: Add some preliminary mappings [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.216: SpinalFeyd added cdsys5.cpp driver. + +$end +$info=celint2k.cpp +$drv +0.278 [Nigel Barnes] + +WIP: +- 0.278: Nigel Barnes added olivetti\celint2k.cpp driver. + +$end +$info=ceres.cpp +$drv +0.226 [Patrick Mackinlay] + +WIP: +- 0.246: Driver placed in the sub-folder "ceres/". +- 0.226: Patrick Mackinlay added ceres.cpp driver. + +$end +$info=cexpert.cpp +$drv +0.225 [hap] + +WIP: +- 0.246: Renamed (novag_cexpert.cpp) to (cexpert.cpp) and placed in the sub-folder "novag/". +- 0.225: hap added novag_cexpert.cpp driver. + +$end +$info=cforte.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (novag_cforte.cpp) to (cforte.cpp) and placed in the sub-folder "novag/". +- 0.207: (novag6502.cpp) splitted in (novag_sexpert.cpp), (novag_cforte.cpp) and (novag_scon.cpp). +- 0.172: Renamed (supercon.cpp) to (novag6502.cpp) [hap]. +- 0.148u2: BugFIX #05154 [DIP/Input] (supercon.c) supercon: Mouse doesn't move pieces [Robbbert]. +- 0.140: hap added suopercon.cpp driver. + +$end +$info=cfx9850.cpp +$drv +0.138 [Wilbert Pol] + +WIP: +- 0.264: Improved emulation and fixed issues with debugger. Adjusted palette to better match screenshots in the manual. Fixed CFX9850GB display RAM mapping - this one doesn't write to segment 0x60 [QUFB] +- 0.246: Driver placed in the sub-folder "casio/". +- 0.215: Corrected RAM size to 32kB and added mirroring [Ricardo Barreira]. +- 0.138: Wilbert Pol added cfx9850.cpp driver. + +$end +$info=cgc7900.cpp +$drv +0.138 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "chromatics/". +- 0.138: Curt Coder added cgc7900.cpp driver. + +$end +$info=cgenie.cpp +$drv +0.1 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "eaca/". +- 0.222: Corrected some authors and publishers in 'cgenie_cass.xml' [schnitzeltony]. +- 0.173: BugFIX #06182 [Core] (cgenie.c) All sets in cgenie.cpp: Crashing upon starting! [Fabio Priuli]. Expanded .cas support so that also files created by Genieous emulator can be loaded [Fabio Priuli]. +- 0.162: Rewrote driver and removed lots of cruft: Remove custom 6845 emulation and use our standard core. Use the slot system for the parallel interface, fix and implement the joystick as a slot device and create a printer slot' device. Add support for the RS-232 port. Add support for the Break key (causes NMI) [Dirk Best]. +- 0.36b14: Changed the cgenie driver to use the opbaseoverride() to load a .cas file from the command line. This works for unprotected, binary *.cas files only, though. From inside the emulation you can still load binary images with the SYSTEM command and BASIC files with CLOAD" [Juergen Buchmueller]. Fixed some minor cgenie problems, like loading *.cas files from inside the emulation with names shorter than 6 characters [Juergen Buchmueller]. +- 0.1: Dirk Best added cgenie.cpp driver. + +$end +$info=challenge_gear.cpp +$drv +0.267 [David Haywood] + +WIP: +- 0.267: David Haywood added benesse\challenge_gear.cpp driver. + +$end +$info=channelf.cpp +$drv +0.37b6 [Juergen Buchmueller, Frank Palazzolo, Sean Riddle] + +WIP: +- 0.246: Driver placed in the sub-folder "fairchild/". +- 0.240: Fix crash in PAL versions due to Y counter overrunning screen buffer [AJR]. +- 0.157: Added dump of Werbetextcassette in channelf.xml [Fredric QJ Blåholtz, ranger_lennier]. +- 0.154: Converted channelf and apf1000/apfimag to use slot devices for their carts. This allows to remove on-cart RAM from the driver class (since it does not belong there). Also added (partial) support for Channel F multicart [Fabio Priuli]. +- 0.37b6: Juergen Buchmueller, Frank Palazzolo and Sean Riddle added channelf.cpp driver. + +$end +$info=chaos.cpp +$drv +0.138 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.138: Miodrag Milanović and Robbbert added chaos.cpp driver. + +$end +$info=checkc2.cpp +$drv +0.236 [hap] + +WIP: +- 0.246: Renamed (fidel_checkc2.cpp) to (checkc2.cpp) and placed in the sub-folder "fidelity/". +- 0.236: hap added fidel_checkc2.cpp driver. + +$end +$info=chess.cpp +$drv +0.210 [hap] + +WIP: +- 0.246: Renamed (mattelchess.cpp) to (chess.cpp) and placed in the sub-folder "mattel/". +- 0.210: hap added mattelchess.cpp driver. + +$end +$info=chess2001.cpp +$drv +0.184 [hap] + +WIP: +- 0.263: Renamed (ch2001.cpp) to (chess2001.cpp). +- 0.246: Renamed (cxg_ch2001.cpp) to (ch2001.cpp) and placed in the sub-folder "cxg/". +- 0.207: Renamed (cxgz80.cpp) to (cxg_ch2001.cpp). +- 0.184: hap added cxgz80.cpp driver. + +$end +$info=chessac.cpp +$drv +0.264 [hap] + +WIP: +- 0.264: hap added saitek/chessac.cpp driver. + +$end +$info=chessking.cpp +$drv +0.252 [David Haywood, hap] + +WIP: +- 0.260: Sound is correct according to video [hap]. +- 0.252: David Haywood and hap added handheld/chessking.cpp driver. + +$end +$info=chessmate.cpp +$drv +0.37b10 [Peter Trauner] + +WIP: +- 0.269: Remove todo note. Update notes, correct dac type and fix lose led [hap]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.212: Renamed (novag_mk2.cpp) to (chessmate.cpp). +- 0.210: Renamed (mk2.cpp) to (novag_mk2.cpp). +- 0.37b10: Peter Trauner added mk2.cpp driver. + +$end +$info=chessmst.cpp +$drv +0.132 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.232: Split driver chessmst.cpp in chessmst.cpp e chessmstdm.cpp [hap] +- 0.132: Sandro Ronco added chessmst.cpp driver. + +$end +$info=chessmstdm.cpp +$drv +0.232 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.232: hap added chessmstdm.cpp driver. + +$end +$info=chesster.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_chesster.cpp) to (chesster.cpp) and placed in the sub-folder "fidelity/". +- 0.207: hap added fidel_chesster.cpp driver. + +$end +$info=chesstrv.cpp +$drv +0.144u4 [Sandro Ronco] + +WIP: +- 0.246: Renamed (saitek_chesstrv.cpp) to (chesstrv.cpp) and placed in the sub-folder "saitek/". +- 0.212: Renamed (scisys_chesstrv.cpp) to (saitek_chesstrv.cpp). +- 0.210: Renamed (chesstrv.cpp) to (scisys_chesstrv.cpp). +- 0.144u4: Sandro Ronco added chesstrv.cpp driver. + +$end +$info=chloe.cpp +$drv +0.267 [Andrei I. Holub] + +WIP: +- 0.271: Added external PC keyboard support; fixed ULA attributes decoding (#12845) [Andrei I. Holub]. +- 0.267: Andrei I. Holub added sinclair\chloe.cpp driver. + +$end +$info=cit101.cpp +$drv +0.196 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "citoh/". +- 0.196: AJR added cit101.cpp driver. + +$end +$info=cit101xl.cpp +$drv +0.224 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "citoh/". +- 0.224: AJR added cit101xl.cpp driver. + +$end +$info=cit1500.cpp +$drv +0.219 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.219: AJR added cit1500.cpp driver. + +$end +$info=cit220.cpp +$drv +0.192 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "citoh/". +- 0.204: Removed vp122.cpp driver, merged with cit220.cpp. +- 0.192: AJR added cit220.cpp driver. + +$end +$info=ckz80.cpp +$drv +0.140 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.222: Renamed (czk80.cpp) to (ckz80.cpp). +- 0.140: Robbbert added czk80.cpp driver. + +$end +$info=clcd.cpp +$drv +0.136 [Curt Coder, smf] + +WIP: +- 0.256: Added newer, May 1985 bios, from Jeff Porter's prototype & fixed the April 1985 BIOS labels [Jeff Porter, Mike Naberezny, smf]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.245: Added IEC bus connections. Use 1 MHz for system clock [Mike Naberezny]. +- 0.154: Fixed irq hookup [smf]. +- 0.153: Improved the commodore lcd mmu emulation, some software is starting to work a bit. Corrected function key mapping. Added support for bitmap mode [smf]. +- 0.136: Curt Coder and smf added clcd.cpp driver. + +$end +$info=clickstart.cpp +$drv +0.206 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.225: Added note about cartridge pinout [ClawGrip] +- 0.210: Added note about the keyboard microcontroller [Sean Riddle]. +- 0.206: Ryan Holtz and David Haywood added clickstart.cpp driver. + +$end +$info=clie_db.cpp +$drv +0.266 [Ivan Vangelista] + +Skeleton driver for Sony Clie PDAs running on Motorola Dragonball CPU. Later series ran on ARM based SoCs and should go in a separate driver. + +WIP: +- 0.266: Ivan Vangelista added sony/clie_db.cpp driver. + +$end +$info=clxvme186.cpp +$drv +0.213 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.213: AJR added clxvme186.cpp skeleton driver. + +$end +$info=cm1800.cpp +$drv +0.143 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.143: Miodrag Milanović and Robbbert added cm1800.cpp driver. + +$end +$info=cmi.cpp +$drv +0.177 [Ryan Holtz] + +WIP: +- 0.272: Fix logerror. Fix unused variable error [AJR]. +- 0.247: Hooked up MIDI port 1, and cleaned up code [Ryan Holtz]. +- 0.246: Driver placed in the sub-folder "fairlight/". +- 0.219: Improved interrupt handling - nearly all CMIINT tests pass now. Hooked up peripherals and MIDI ports on the SMPTE/MIDI board. Mapped handlers for the TVT second display board. Adjusted video board PTM clocks to be based on /CAS clock - fixes TIM tests in LGTST diagnostics. Adjusted master card PTM clock to be based on /CAS clock - fixes TIM tests in MAST diagnostics. Hooked up AIC interrupt - all interrupt tests now pass [Ryan Holtz]. +- 0.177: Ryan Holtz added cmi.cpp driver. + +$end +$info=cms.cpp +$drv +0.200 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "acorn/". +- 0.200: Nigel Barnes added cms.cpp driver. + +$end +$info=cnchess.cpp +$drv +0.273 [hap] + +WIP: +- 0.273: hap added novag\cnchess.cpp driver. + +$end +$info=coco12.cpp +$drv +0.36b11 [Nathan Woods] + +WIP: +- 0.265: Fix light gun offset (#12242) [Tim Lindner]. +- 0.263: Dumped ROMs for Deluxe Color Computer and promoted it to working [Brian Wiesler, Tim Lindner]. Cleaned up some rot. In particular, use object finders in machine configuration rather than defining tag macros, and avoid unnecessary device_replace to just slightly alter device configuration [Vas Crabb]. +- 0.255: Added BIOS options for Color Computer 1 and 2. Add -bios options to Color Computer 1 & 2. Removed drivers that existed only to select BASIC versions (coco2), (coco2h), (cocoe) and (cocoeh) [Tim Lindner]. +- 0.251: Moved real-time clocks to slot cards where they belong (addresses MT08416) [Tim Lindner]. +- 0.246: Driver placed in the sub-folder "trs/". +- 0.243: Increase dynamic range of Radio Shack hi-res joystick interface [Tim Lindner]. +- 0.240: Create peripheral screens after the main screen [Nigel Barnes]. +- 0.238: Audited save state support and marked it as supported for systems [Tim Lindner]. +- 0.237: Added initial RPK format support for CoCo ROM cartridges [Nathan Woods]. Added support for the ILCE / SEP Micro-SEP 1600 [Tim Lindner]. +- 0.235: BugFIX #08045 [Misc.] (coco12.cpp) coco, coco2, dragon32: 32K machines present with one byte missing (c478e4e) [Nigel Barnes]. +- 0.233: Fix for MT 07305 [AJR]. +- 0.230: Set proper tri-state value for keyboard PIA port B (fixes MT07701) [Tim Lindner]. +- 0.227: Added Speech Systems Stereo Composer cartridge. Improved behaviour of high-resolution joystick interface. Removed IRQ trampolines. Fixed SSC TMS7000 busy flag and reset handling (fixes speech in Pegsaus and the Phantom Riders). Added Speech Systems Symphony Twelve cartridge. Added CoCo and Dragon MIDI cartridges [Tim Lindner]. [Tim Lindner]. Cleaned up CoCo cartridge slot configuration code [Nathan Woods]. +- 0.222: Disabled Becker Port by default (it conflicts with cartridge devices) [Tim Lindner]. +- 0.210: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region [Nigel Barnes]. +- 0.207: Removed some MCFG macros [cam900]. +- 0.202: Use CLEAR or CTRL as second shift, allowing more punctuation to be typed in natural keyboard mode [Tim Lindner]. +- 0.198: BugFIX #06982 [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue [AJR]. +- 0.177: BugFIX #05823 [Core] (coco12.cpp) -ramsize does nothing for emulation although it does change the .ini file [Nathan Woods]. Fixed configurable RAM sizes: Changes the 6883 SAM implementation to assume memory bank lengths smaller than available space are not mirrored [Nathan Woods]. +- 0.192: BugFIX #06771 [Compiling] (coco12.cpp) coco3, dragon, etc..: Genie failing to determine the nested dependency of coco_t4426 on mc14411 [hap]. Fixed metadata fro Brazilian CoCo clones, and renamed LZ Color64 ROMs to document labels and PCB locations [Felipe Corrêa da Silva Sanches]. +- 0.191: BugFIX #06719 [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result [hap]. Added support for multiple PORT_CHAR() bindings, and adopted in the CoCo driver [Nathan Woods]. +- 0.186: Made 6883 SAM control the root device clock, and changed CoCo devices to use derived clocks [Nathan Woods]. Added support for Games Master Cartridge developed by John Linville as slot device [Tim Lindner]. +- 0.185: Further cleanups in cartridge slot signal handling: Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program Paks tying the CART line to Q. Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface [Nathan Woods]. +- 0.178: CoCo and Dragon FDC code overhaul. Split CoCo and Dragon FDC code. Added save state support. Fixed regression introduced on the Dragon FDC from 0.154 [Nathan Woods]. +- 0.177: BugFIX #05823: [Core] (coco12.cpp) -ramsize does nothing for emulation although it does change the .ini file [Nathan Woods]. Fixed configurable RAM sizes: Changes the 6883 SAM implementation to assume memory bank lengths smaller than available space are not mirrored [Nathan Woods]. +- 0.159: BugFIX #05844 [Core] (coco12.c) all coco drivers: Crash to desktop when slot device Multi selected [Osso]. +- 0.156: BugFIX #05660 [Misc.] (coco12.c) Coco 1, 2, 3: Implement virtual "Becker Port" for DriveWire support [R. Belmont]. BugFix#05694: [Sound] All sets in coco12.c and coco3.c: audio output level incorrect when Cassette/Cartridge selected on SC77526 chip. +- 0.154: BugFIX #05541 [Core] (coco12.c) coco2b and coco3/3h: coco2b and coco3/3h will not run correct versions of NitrOS-9 [Osso]. +- 0.148: BugFIX #04894 [Core] (coco12.c) All sets in coco12.c: RTC option is missing. BugFix#05037: [Misc.] (coco12.c) Request for change in mess/drivers/coco12.c. BugFix#05031: [Graphics] (coco12.c) coco2: The video timing in the program MCPaint 2.10 trashes program [npwoods]. +- 0.144u1: Renamed (coco) to (coco12). +- 0.143u3: Added better dump for Canyon Climber in coco_cart.xml [Tim Lindner]. +- 0.140: Added bi-directional bitbanger support. Needs further core changes to be fully implemented. Fixed delays in when propagating interrupts signals from the floppy disk controller to the CPU. Added a small pool of timers to allow overlapping interrupt signals [Tim Lindner]. +- 0.134: Bug #1839 fixed [Miodrag Milanović]. +- 0.91: Fixed a bug that caused problems when dealing with double sided disk images (bug #633) [Nate Woods]. +- 0.37b8: Added support for printer. Optimized graphics emulation [Nate Woods]. +- 0.37b5: Converted the Dragon driver to use an include file, moved PAK loading code into a new src/mess/formats directory [Nate Woods]. +- 0.36b16: Far better disk support in the COCO drivers [Paul Burgin, Stewart Orchard, Nate Woods]. +- 0.36b11: Nathan Woods added coco.cpp driver. + +$end +$info=coco3.cpp +$drv +0.144u1 [Nathan Woods] + +WIP: +- 0.288: Fix CoCo 3 Keyboard interrupt (#15349) [Tim Lindner]. +- 0.283: Enable GIME vertical text scroll register (#14503) [Tim Lindner]. +- 0.278: Change order of GIME initialization (#13764) [Tim Lindner]. +- 0.270: Extend display from 639 to 640 pixels (#12780). Corrected visible display width to 640 pixels (fixes MT08903) [Tim Lindner]. +- 0.263: Cleaned up some rot. In particular, use object finders in machine configuration rather than defining tag macros, and avoid unnecessary device_replace to just slightly alter device configuration [Vas Crabb]. +- 0.254: BugFIX #06797 [Core] (trs/coco3.cpp) MC6809 handles invalid instruction $10?$4F incorrectly [Tim Lindner]. +- 0.251: Moved real-time clocks to slot cards where they belong (addresses MT08416) [Tim Lindner]. +- 0.246: Driver placed in the sub-folder "trs/". +- 0.243: Increased range of high resolution joystick axis inputs [Tim Lindner]. +- 0.242: Added ILCE / SEP Micro-Sep Model 3 (Mexican Color Computer 3 clone) [Barry Nelson, Tim Lindner]. +- 0.240: Create peripheral screens after the main screen [Nigel Barnes]. +- 0.233: Improve timer calculation (#8223) [Tim Lindner]. +- 0.231: Set port B tristate value of 0xff to the first PIA (fixes MT07701) [Tim Lindner]. +- 0.222: BugFIX #07526 [Crash/Freeze] (coco3.cpp) MAME exits without error or with error when trying to format a HxC .HFE image [kkaempf]. Enabled Becker Port by default for coco3dw1. Fixed jostick button labels [Tim Lindner]. +- 0.212: BugFIX #06880 [Crash/Freeze] (coco3.cpp) All machines in coco12.cpp, coco3.cpp: UI/MAME crash when configuring MPI options [AmatCoder]. +- 0.209: BugFIX #05291 [Sound] (coco3.cpp) All drivers in coco.c: ORC90 emulation has no sound output [Nigel Barnes]. +- 0.207: Removed some MCFG macros [cam900]. +- 0.203: Added workaround to show only one screen by default [Tim Lindner]. +- 0.202: Use CLEAR or CTRL as second shift, allowing more punctuation to be typed in natural keyboard mode [Tim Lindner]. +- 0.193: BugFIX #06785 [Interface] (coco3.cpp) Any driver that allows one to browse the host file system: Can't change into directories that have a "." prefix in their name [cuavas]. BugFix#06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error [Duke]. +- 0.186: BugFIX #06560 [Crash/Freeze] (coco3.cpp) All sets in coco12.cpp, coco3.cpp: Loading cartridges from softlists locks up emulator [Nathan Woods]. +- 0.177: Fixed some MC6847 low resolution video modes: Fixed a bug from where video data was sampled that could cause too many samples to be loaded in low resolution video modes * On the CoCo, this fixes some low resolution video modes used by Project Nebula and some other games [Nathan Woods]. +- 0.156: BugFIX #05694 [Sound] All sets in coco12.c and coco3.c: audio output level incorrect when Cassette/Cartridge selected on SC77526 chip. +- 0.153: Added some new dumps in coco_cart.xml [k1w1]. +- 0.148: BugFIX #05037 Removing VHD from 'coco' driver [Robert Gault]. +- 0.146: BugFIX #04811 [Gameplay] (coco3.c) coco3, coco3h: RTC emulation is not working [Miodrag Milanović]. +- 0.144u1: Nathan Woods added coco3.cpp driver. + +$end +$info=codata.cpp +$drv +0.137 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.137: Robbbert added codata.cpp driver. + +$end +$info=coleco.cpp +$drv +0.1 [Mike Balfour, Ben Bruscella, Sean Young] + +WIP: +- 0.282: Simplify VDP interrupt handling (Z80 NMI input is already edge triggered) [AJR]. +- 0.281: (coleco_homebrew.xml): Added 1 working item (#14064) [ArcadeShadow]. Coleco software list updates [Dirk Best, TechZombie/archive.org]. +- 0.271: Added fourteen working items to 'coleco_homebrew.xml' [colecovision.dk, colecovision.eu, Inufuto, ArcadeShadow]. +- 0.270: Tidied descriptions (avoid abbreviations, etc.) (#12764); cleaned up software descriptions in 'coleco.xml' and 'coleco_homebrew.xml' [ArcadeShadow]. +- 0.267: Added eight working items to 'coleco_homebrew.xml' [Inufuto, ArcadeShadow]. +- 0.265: Move coleco homebrew titles to their own softlist and fix a few issues. Add missing megacart feature to mariobrs and zombnear so that they actually run when started from the softlist. Add homebrew titles sourced from ColecoVision Addict. Add expansion bus and support for the Super Game Module. This obsoletes PR#10816. Thanks to kmg for the initial implementation [Dirk Best]. Added 34 items (27 working) (#12202) in 'coleco.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "coleco/". +- 0.184: BugFIX #06504 [Misc.] (coleco.cpp) coleco and clones, adam: Wrong device interface name. Removed colon from image_interface preventing front-ends from launching ColecoVision software [gordon-fish]. +- 0.153: Removed (colecoa)' system. +- 0.1: Mike Balfour, Ben Bruscella and Sean Young added coleco.cpp driver. + +$end +$info=companion.cpp +$drv +0.223 [hap] + +WIP: +- 0.261: Renamed (ccompan.cpp) to (companion.cpp). +- 0.246: Renamed (saitek_ccompan.cpp) to (ccompan.cpp) and placed in the sub-folder "saitek/". +- 0.223: hap added saitek_ccompan.cpp driver. + +$end +$info=companion2.cpp +$drv +0.261 [hap] + +WIP: +- 0.263: Update notes about concord, microvsn: get rid of timer device [hap]. +- 0.261: hap added saitek/companion2.cpp driver. + +$end +$info=compc.cpp +$drv +0.188 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.245: Modernize keyboard interface (eliminates occasional "stuck key" error in compc1); eliminate runtime port tag lookup [AJR]. +- 0.210: Moved Commodore PC-I from pc.cpp to compc.cpp and added a BIOS version that runs [rfka01]. +- 0.209: Added BIOS v2.01 to compc10 [rfka01]. +- 0.206: Re-organised for better readability and updated notes [rfka01]. +- 0.193: Added BIOS v4.35c and matching character generator ROM [rfka01]. +- 0.188: Carl added compc.cpp driver. Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants [rfka01]. + +$end +$info=compis.cpp +$drv +0.78 [Per Ola Ingvarsson, Tomas Karlsson] + +WIP: +- 0.246: Driver placed in the sub-folder "telenova/". +- 0.222: Added five new dumps in 'compis.xml' [FakeShemp]. +- 0.78: Per Ola Ingvarsson and Tomas Karlsson added compis.cpp driver. + +$end +$info=compmahj.cpp +$drv +0.220 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.220: Ryan Holtz added compmahj.cpp driver. + +$end +$info=compuchess.cpp +$drv +0.37b10 [Peter Trauner] + +WIP: +- 0.246: Driver placed in the sub-folder "chess/". +- 0.212: Renamed (novag_mk1.cpp) to (compuchess.cpp). +- 0.210: Renamed (mk1.cpp) to (novag_mk1.cpp). +- 0.37b10: Peter Trauner added mk1.cpp driver. + +$end +$info=compucolor.cpp +$drv +0.153 [Jim Battle, Curt Coder] + +WIP: +- 0.263: Use lowercase for things that aren't proper nouns in 'compclr2_flop.xml' [ArcadeShadow]. +- 0.259: Fixed a typo in disk image labels (“asteriods”) in 'compclr2_flop.xml' [ClawGrip]. +- 0.246: Driver placed in the sub-folder "isc/". +- 0.153: Jim Battle and Curt Coder added compucolor.cpp skeleton driver. + +$end +$info=computachess.cpp +$drv +0.221 [hap] + +WIP: +- 0.246: Renamed (scptchess.cpp) to (computachess.cpp). +- 0.246: Renamed (cxg_scptchess.cpp) to (scptchess.cpp) and placed in the sub-folder "cxg/". +- 0.221: hap added cxg_scptchess.cpp driver. + +$end +$info=computachess2.cpp +$drv +0.275 [hap] + +WIP: +- 0.275: hap added cxg/computachess2.cpp driver. + +$end +$info=comquest.cpp +$drv +0.37b10 [Peter Trauner] + +WIP: +- 0.246: Driver placed in the sub-folder "teamconcepts/". +- 0.239: Fixed clang unused private data member warnings. There's commented-out code that uses m_data, but nothing at all uses the other members, and there's nothing to indicate what they're supposed to represent, so I removed them altogether [Vas Crabb]. +- 0.37b10: Peter Trauner added comquest.cpp driver. + +$end +$info=comx35.cpp +$drv +0.125 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "comx/". +- 0.147u4: Added floppy software list [Curt Coder]. +- 0.144u1: Fixed quickload [Curt Coder]. +- 0.129: Added support for the 80 column card [Curt Coder, Marcel van Tongeren]. +- 0.127: Fixed to boot again (bug #1629) [Curt Coder]. +- 0.126: System is now working [Curt Coder and Marcel van Tongeren]. +- 0.125: Curt Coder added comx35.cpp driver. + +$end +$info=concept.cpp +$drv +0.70 [Raphael Nabet, Brett Wyer] + +WIP: +- 0.255: Fix collision with "concept" reserved word in C++20 warned by GCC 13 [R. Belmont]. +- 0.246: Driver placed in the sub-folder "concept/". +- 0.155: Add 5?" DSDD raw image support and preliminary pseudo-DMA to buffered controller. Misc fixes/cleanup, CCOS boots now from 8" floppies. Preliminary implementations of the original and buffered floppy disk controllers. Hook up Apple II bus. Hooked up actual 6551 for keyboard, added beeper, cleaned up driver. Fix keyboard status to not return junk data, fixes bootup without -debug [R. Belmont]. Can boot 5?" disks on fdc02 now [crazyc]. +- 0.70: Raphael Nabet and Brett Wyer added concept.cpp driver. + +$end +$info=conchess.cpp +$drv +0.219 [hap] + +WIP: +- 0.286: Update company strings [hap]. +- 0.255: Replace "conchess t8" with original dump [hap]. +- 0.246: Driver placed in the sub-folder "chess/". +- 0.219: hap added conchess.cpp driver. + +$end +$info=conic_cchess2.cpp +$drv +0.221 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "chess/". +- 0.221: hap added conic_cchess2.cpp driver. + +$end +$info=conic_cchess3.cpp +$drv +0.242 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "chess/". +- 0.242: hap added conic_cchess3.cpp driver. + +$end +$info=consola_emt.cpp +$drv +0.222 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.222: Dirk Best added consola_emt.cpp driver. Corrected CPU clock speed and consoemt release year [ClawGrip]. + +$end +$info=const.cpp +$drv +0.212 [hap] + +WIP: +- 0.246: Renamed (novag_const.cpp) to (const.cpp) and placed in the sub-folder "novag/". +- 0.214: Removed (novag_sconst.cpp) and moved (supercon) system to (novag_const.cpp). +- 0.212: hap added novag_const.cpp driver. + +$end +$info=constjr.cpp +$drv +0.262 [hap] + +Driver for: Novag Constellation Junior (aka Constellation Jr.). + +WIP: +- 0.262: hap added novag/constjr.cpp driver. + +$end +$info=controlid.cpp +$drv +0.189 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.189: Felipe Corrêa da Silva Sanches added controlid.cpp driver. + +$end +$info=corona.cpp +$drv +0.212 [hap] + +WIP: +- 0.246: Renamed (saitek_corona.cpp) to (corona.cpp) and placed in the sub-folder "saitek/" [hap]. +- 0.212: hap added saitek_corona.cpp driver. + +$end +$info=cortex.cpp +$drv +0.145u7 [Robbbert] + +WIP: +- 0.279: Replaced keyboard to use AY-5-2376 encoder, and implemented the Caps-Lock and Graph keys [Nigel Barnes]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.145u7: Robbbert added cortex.cpp driver. + +$end +$info=cosmicos.cpp +$drv +0.135 [Curt Coder] + +WIP: +- 0.260: Consolidate drivers in one source file each [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.210: BugFIX #07326 [Crash/Freeze] (cosmicos.cpp): blank display [Robbbert]. +- 0.135: Curt Coder added cosmicos.cpp driver. + +$end +$info=cp1.cpp +$drv +0.145u4 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.145u4: Sandro Ronco added cp1.cpp driver. + +$end +$info=cp2000.cpp +$drv +0.210 [hap] + +WIP: +- 0.246: Renamed (saitek_cp2000.cpp) to (cp2000.cpp) and placed in the sub-folder "saitek/". +- 0.212: Renamed (scisys_cp2000.cpp) to (saitek_cp2000.cpp). +- 0.210: hap added scisys_cp2000.cpp driver. + +$end +$info=cps1.cpp +$drv +0.31 [Paul Leaman] + +WIP: +- 0.246: Driver placed in the sub-folder "capcom/". +- 0.142u4: Joe Caporale gave labels to many inputs in CPS1 games. +- 0.141u2: CPS-1 update [Team CPS-1]: Added Tenchi wo Kurau (Japan Resale Ver.). Confirmed B-Board # for chikij, added ROMs positions, PALs and some PCB infos to video\cps1.c. Fixed sf2uk labels and added PCB infos. Identified and documented willowje as an early and genuine USA release, added a note and renamed willowje -> willowo. Verified and fixed XTALs of Japan Resale Versions to work at 12MHz, they all use DASH A-Boards. Minor cleanups and fixes. +- 0.140u2: CPS-1 updates [Team CPS-1]: Confirmed B-Board # for forgottnua, willowje, cawingu, fixed their labels where wrong and added pcb infos to video\cps1.c. Minor cleanups and fixes. +- 0.139u2: CPS-1 update [Team CPS-1]: Minor cleanups and fixes. +- 0.139u1: CPS-1 update [Team CPS-1]: Expanded and updated games table in video\cps1.c. Confirmed B-Board # for 3wondersu and varth. Fixed labels in ghouls, ghoulsu to match real PCBs. Removed 14.bin in dynwarj, it was a bad dump. Marked nm_23.12b in nemoj BAD_DUMP. Removed knightsj set (roms were split & hacked to work on a suicided board). Added roms relationship between parent/clones where missing. Fixed some incorrect notes added in previous update. Reordered some sets. Minor cleanups. Fixed sf2ceua labels and added PCB infos. Fixed sf2ceub labels and added PCB infos, removed 1 incorrect ROM and replaced with proper redump done by Dumping Union. Fixed punisher and punisheru Q-Sound labels and added D-Board PALs. Brian Troha set correct B-Board mapper for "resale" kits. This fixes missing graphics in Area 88 (Japan Resale). Documentation update for some CPS1 sets (B-Board chip information) verified via Team Japump PCB photos [Brian Troha]. +- 0.139: CPS-1 update [Team CPS-1]: Added missing PALs as reference to most of remaining sets. Dumped and added TK24B1.1A to Dynasty Wars [Corrado Tomaselli]. Fixed LW-13.10D ROM loading in Forgotten Worlds to match real PCB. Identified, verified and documented a ton of PCBs, adding/fixing missing/wrong infos as ROMs labels and positions, B-Board, C-Board and CPSB IDs and PALs [Stefan Lindberg, dlfrsilver, MKL]. Reordered all sets per release date in cps1.c and video\cps1.c. Updated games table in video\cps1.c and added some notes on PALs table. Minor cleanups. +- 0.136u1: Fabio Priuli fixed NVRAM for dino, punisher, wof and clones +- 0.135u4: Fabio Priuli added driver data struct and save states to CPS1 driver. +- 0.133u3: Corrado Tomaselli verified and added correct xtals values for CPS1 boards. Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds schematics. +- 0.129u4: Nicola Salmoria fixed a contact MAMEDEV message in the CPS1 driver. +- 0.128u4: Updated CPS1 documentation [Nicola Salmoria]. +- 0.127u1: Additional input port cleanups in the CPS1 driver [Fabio Priuli]. +- 0.127: Nicola Salmoria updated CPS1 to use proper gfx ROMs (+ PALs) for Varth (Japan 920714), and to load correct A-Board PALs for QSound games. +- 0.126u5: Corrado Tomaselli and Charles MacDonald added reverse engineered PLD images to CPS1 games (A-board to all and B-board and C-board to many). +- 0.126u4: Corrado Tomaselli verified and corrected CPS1 refresh rate. Changed VSync to 59.610000 Hz. +- 0.125u6: Corrado Tomaselli changed all games after Street Fighter 2 CE to have a 12MHz clock. Verified on Mega Man and Quiz & Dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH CPS1 board with 12MHz clock. +- 0.125u3: David Haywood fixed duplicate input port bits in CPS1 driver. +- 0.124u5: Massive update to ROM naming in the CPS1 driver, also loading smaller EPROMs for Japanese sets instead of the larger mask ROMs where possible. Added information about B-Board revisions where possible. There is still work to do on this regard but this is a first step in untangling the mess [Nicola Salmoria]. Nicola Salmoria and Corrado Tomaselli verified more CPS1 gfx ROM mappings against PALs. Fixed ROM names in all games. +- 0.124u4: Further CPS1 improvements [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]: Fixed layer enable at the end of stage 4 in Varth. Increased Varth CPU clock to 12MHz to reduce slowdowns (the game was released after sf2ce so the faster A-board was available). Verified more GFX ROM mappings against PAL dumps (thanks to Corrado). Verified memory maps using A-board PAL dumps (thanks to Charles). Separated the address ranges for CPS-A and CPS-B customs. This finally clarifies why some registers are fixed and some change with every game. Identified three new unknown registers in the CPS-B-21 custom. Their purpose is unknown. All unhandled accesses to CPS-A/CPS-B registers will now be reported. There shouldn't be any left. Look out for "contact MAMEDEV" popups. Cleaned memory maps. Moved Forgotten Worlds special input memory handlers to DRIVER_INIT. Moved extra input handlers to video/cps1.c since the extra connectors are on the C-board. Added sound to Final Crash. Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce. +- 0.124u3: Nicola Salmoria and Corrado Tomaselli fixed CPS1 palette control register to match tests on Magic Sword PCB. Nicola Salmoria verified several CPS1 graphics ROM mappings against PAL dumps. Nicola Salmoria merged CPS1, CPS2 memory maps and some tweaks from schematics, though to get perfect memory maps dumps of the A-board PALs would be needed. +- 0.124u2: Verified some GFX ROM mapping tables against PAL dumps. Improved understanding and emulation of palette related registers [Nicola Salmoria, Corrado Tomaselli]. Nicola Salmoria removed CPS1 tile kludges and replaced with per-game ROM mapping tables. Ideally, the ROM mapping should be derived from mapping of the PALs found on the B board. Note that this is a significant change and some new bugs might be caused by it. Unlike previous bugs, where extra garbage tiles would appear in the games, the new bugs would be tiles or sprites MISSING--so they will be harder to notice. This would happen because in some cases the 16x16 regions of the gfx ROMs can be used by both scroll2 and sprites, while in other cases they must be separated. +- 0.124u1: Nicola Salmoria fixed CPS1 background color. This fixes 3 wonder (game start) and mtwins (explosion during attract). It seems to break Varth, however, and has dubious effects on the boot sscreens of avsp, sfa3 and possibly other CPS2 games. Changed palettesize to 3072 colors. +- 0.122u8: David Haywood fixed the CPS driver to at least display the correct clock in the driver info, by degrading the clock through alternate means. +- 0.121: Vas Crabb updated the DIP locations for all games in the CPS-1 driver. +- 0.114u2: Couriersud fixed crash if you attempt to view graphics page 4. +- 0.114: Aaron Giles fixed a MAME crash if you do a hardware reset. +- 0.112u3: MAME Italia forum connected brightness support on the CPS1 board (not just CPS2) after verifying that the real board does support it. +- 0.109: Input port cleanup and additional comments in the CPS1 driver [Stephane Humbert]. +- 0.105u1: David Haywood updated CPS-1 driver to more accurately draw tilemaps, based on evidence from a board with mixed ROMs. +- 0.101u1: Phil Bennett corrected CPS1 frequencies based on measurements from a real PCB. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz. And changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 8MHz in games with Q-Sound. +- 0.94u2: Aaron Giles fixed CPS1 QSound routing. +- 0.93u1: Aaron Giles fixed OKI frequency to 7576Hz in the CPS1 games and in the QSound games properly remove the YM2151. +- 0.93: Changed OKI6295 clock speed to 6061 Hz. +- 0.73: Fixed some dipswitches in all games. +- 0.53: Moved drivers\cps1.h to includes\. +- 0.37b6: Changed palettesize from 2048 to 4096 colors. +- 0.37b5: Removed vidhrdw\cps1draw.c. +- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz. +- 0.36b8: Nicola Salmoria added vh_eof_callback and Bryan McPhail added VIDEO_BUFFERS_SPRITERAM to the MachineDriver structure. See Bionic Commando, Last Duel or other CPS1 games. +- 0.36b1: Added vidhrdw\cps1draw.c. Paul Leaman fixed bad tiles in some CPS1 games. +- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). +- 0.35b13: Removed machine\cps1.c. +- 0.35b3: CPS1 games are being worked on, they are temporarily slower but accuracy is improved. +- 0.35b2: Paul Leaman added sound fade timer ports in the CPS1 games (see Willow's Test mode for an example) and improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games. +- 0.33b7: Aaron Giles added dynamic palette to the CPS1 games. +- 0.33b2: Paul Leaman improved speed in the CPS1 games. +- 0.31: Paul Leaman added cps1.c driver. + +$end +$info=cps2000.cpp +$drv +0.277 [Devin Acker] + +Skeleton driver for Casio CPS-2000 piano. + +WIP: +- 0.277: Devin Acker added casio\cps2000.cpp driver. + +$end +$info=crei680.cpp +$drv +0.232 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.232: Robbbert added crei680.cpp driver. + +$end +$info=crimson.cpp +$drv +0.204 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.204: Ryan Holtz added crimson.cpp skeleton driver. + +$end +$info=crvision.cpp +$drv +0.116 [Wilbert Pol, Curt Coder] + +WIP: +- 0.282: (crvision.xml) Metadata cleanups (#14410). Lower case on descriptive words [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.217: Bugfix #05606 [Gameplay] (crvision.cpp) crvision and clones: Sound is playing at a slower tempo/causing game delay issues [mizapf]. +- 0.116: Wilbert Pol and Curt Coder added crvision.cpp driver. + +$end +$info=csc.cpp +$drv +0.207 [Kevin Horton, Jonathan Gevaryahu, Sandro Ronco, hap] + +WIP: +- 0.275: Initial Apple Color Screen Controller (remarked C&T 65220) support [R. Belmont]. +- 0.246: Renamed (fidel_csc.cpp) to (csc.cpp) and placed in the sub-folder "fidelity/". +- 0.244: Get rid of ca1/cb1 read handlers, the easy way [hap]. +- 0.208: Removed (cscfr), (cscg), (cscsp), (super9ccfr), (super9ccg) and (super9ccsp) systems from driver: Speech language is now BIOS ROM [hap]. +- 0.207: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidel_csc.cpp driver. + +$end +$info=css11501sk9.cpp +$drv +0.276 [ClawGrip] + +WIP: +- 0.276: ClawGrip added skeleton/css11501sk9.cpp driver. + +$end +$info=ct486.cpp +$drv +0.142 [Dirk Best] + +WIP: +- 0.272: Bump VGA default to svga_et4kw32i [Angelo Salese]. +- 0.270: Remove unnecessary palette_device [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.154: BugFIX #05567 [Crash/Freeze] (ct486.c) ct486: Starting XFree86 with the "svga_dm" graphics card crashes MESS [mahlemiut]. BugFix#05547: [Crash/Freeze] (ct486.c) ct486: System locks up when attempting to boot MS-DOS 6.22 [Tafoid]. +- 0.142: Dirk Best added ct486.cpp driver. + +$end +$info=ct8000.cpp +$drv +0.274 [Devin Acker] + +WIP: +- 0.279: Emulated Casiotone 8000 keyboard and related systems. (#13237) [Naoki Saito]. +- 0.274: Devin Acker added casio/ct8000.cpp driver. + +$end +$info=ct909e_segadvd.cpp +$drv +0.246 [David Haywood] + +WIP: +- 0.246: David Haywood added ct909e_segadvd.cpp driver. + +$end +$info=ctk2000.cpp +$drv +0.238 [Devin Acker] + +Casio CTK-2000 keyboard (and related models). + +WIP: +- 0.246: Driver placed in the sub-folder "casio/". +- 0.238: Devin Acker added ctk2000.cpp driver. + +$end +$info=ctk551.cpp +$drv +0.237 [Devin Acker] + +WIP: +- 0.252: Changed default key velocity controls so they don?t conflict with directional buttons [Devin Acker]. +- 0.247: Adjusted CTK-601 LCD background color [Devin Acker]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.241: Correct release years in metadata and comments, and added mask ROM label [Devin Acker]. +- 0.240: Made some corrections to I/O based on service manuals [Devin Acker]. +- 0.237: Devin Acker added ctk551.cpp driver. + +$end +$info=ctvboy.cpp +$drv +0.262 [hap] + +Driver for: Gakken Compact Vision TV Boy (TVボーイ). + +WIP: +- 0.262: hap added misc/ctvboy.cpp driver. + +$end +$info=cubieboard4.cpp +$drv +0.266 [ClawGrip] + +WIP: +- 0.266: ClawGrip added skeleton/cubieboard4.cpp driver. + +$end +$info=cvicny.cpp +$drv +0.143u8 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.143u8: Robbbert added cvicny.cpp driver. + +$end +$info=cxhumax.cpp +$drv +0.146 [Lukasz Markowski] + +WIP: +- 0.258: Remove debugging cruft [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.146: Added cxhumax.cpp driver. + +$end +$info=cybiko.cpp +$drv +0.119 [Tim Schuerewegen] + +WIP: +- 0.246: Driver placed in the sub-folder "cybiko/". +- 0.154: Fixed major memory stomp in cybikov2. Fixed "insert battery" message in cybikoxt; the OS boots up now. Started general cleanup of I/O handling. More I/O re-hookup. Make serial loopback on cybikoxt, gets past first (of several) hangups [R. Belmont]. +- 0.143u3: Systems now start up and look for flash image [Tim Schuerewegen, R. Belmont]. +- 0.119: Tim Schuerewegen added cybiko.cpp driver. + +$end +$info=cz1.cpp +$drv +0.261 [Devin Acker] + +WIP: +- 0.261: Devin Acker added casio/cz1.cpp driver. + +$end +$info=cz101.cpp +$drv +0.196 [Dirk Best] + +WIP: +- 0.260: Added µPD933 phase distortion synthesis and RAM cartridge, and promoted system to working [Devin Acker]. +- 0.256: Added version?1 firmware as a BIOS option for cz101 [BCM, Devin Acker]. +- 0.255: Added MIDI ports and got the system booting fully [Devin Acker]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.196: Dirk Best added cz101.cpp driver. + +$end +$info=cz230s.cpp +$drv +0.262 [Devin Acker] + +Driver for: Casio CZ-230S digital synthesizer and SZ-1 MIDI sequencer. + +WIP: +- 0.262: Devin Acker added casio/cz230s.cpp.cpp driver. + +$end +$info=d400.cpp +$drv +0.192 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: AJR added d400.cpp skeleton driver. + +$end +$info=d6800.cpp +$drv +0.141 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.141: Robbbert added d6800.cpp driver. + +$end +$info=d6809.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.132: Robbbert added d6809.cpp driver. + +$end +$info=dai.cpp +$drv +0.73 [Krzysztof Strzecha, Nathan Woods] + +WIP: +- 0.269: Improved metadata (#12604). Moved languages from descriptions to info elements in 'dai_cass.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "dai/". +- 0.208: BugFIX #07209 [Crash/Freeze] (dai.cpp) Since 0.153, assembler based games are not working anymore [Robbbert]. +- 0.73: Krzysztof Strzecha and Nathan Woods added dai.cpp driver. + +$end +$info=dames.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_dames.cpp) to (dames.cpp) and placed in the sub-folder "fidelity/". +- 0.207: (fidelz80.cpp) splitted in (fidel_cc7.cpp), (fidel_vsc.cpp), (fidel_dames.cpp), (fidel_card.cpp), (fidel_cc10.cpp), (fidel_sc8.cpp) and (fidel_vcc.cpp). +- 0.170: Redumped CC10B PRG ROM [Berger]. +- 0.149u1: Renamed (vbc) to (vbrc) and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing [Lord Nightmare, Cowering, Kevtris]. +- 0.142u4: Added Sensory Chess Challenger (model VSC) [Lord Nightmare, Kevtris, Sandro Ronco]. +- 0.137: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidelz80.cpp driver. + +$end +$info=daphor32.cpp +$drv +0.282 [Nigel Barnes] + +WIP: +- 0.282: Nigel Barnes added daphor32.cpp driver. + +$end +$info=daruma.cpp +$drv +0.164 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.164: Felipe Corrêa da Silva Sanches added daruma.cpp driver. + +$end +$info=dash4.cpp +$drv +0.271 [ClawGrip] + +WIP: +- 0.271: ClawGrip added skeleton/dash4.cpp driver. + +$end +$info=datacast.cpp +$drv +0.227 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.227: Nigel Barnes added datacast.cpp driver. + +$end +$info=datum.cpp +$drv +0.180 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.180: Robbbert added datum.cpp driver. + +$end +$info=dbox.cpp +$drv +0.187 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "nokia/". +- 0.187: Joakim Larsson Edström added dbox.cpp driver. + +$end +$info=dbridgec.cpp +$drv +0.271 [hap] + +WIP: +- 0.271: hap added handheld/dbridgec.cpp driver. + +$end +$info=dcchk.cpp +$drv +0.283 [Angelo Salese] + +WIP: +- 0.283: Angelo Salese added sega\dcchk.cpp driver. + +$end +$info=dccons.cpp +$drv +0.118 [R. Belmont] + +WIP: +- 0.275: SW list notes [Angelo Salese]. +- 0.254: Updated notes and supported status for Japanese releases and bulk replace supported for all entries to no in 'dc.xml' [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "sega/". +- 0.217: Added Flash read/write support [MetalliC]. Added Katana BIOS v0.976 [MajorPBX, MetalliC]. +- 0.206: Documented Treamcast region-free modchip, and removed BIOS soft-dump [Maddog, MetalliC]. +- 0.196: Dreamcast and derivatives: Enabled SH-4 recompiler by default [MetalliC, Ryan Holtz]. +- 0.190: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure [MetalliC]. +- 0.189: Added better dump of PAL Dreamcast Flash ROM [rtw]. +- 0.186: Added Japan Dreamcast flash dump [rtw]. +- 0.173: Dumped Dreamcast BIOS MPR-21933, confirmed match MPR-21931 [CoolMod]. +- 0.170: Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]. Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]. Sorted out bioses/flashes, removed outdated comments [MetalliC]. +- 0.118: R. Belmont added dc.cpp driver. + +$end +$info=dcebridge.cpp +$drv +0.216 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.216: Vas Crabb added dcebridge.cpp driver. + +$end +$info=dct11em.cpp +$drv +0.141 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.141: Miodrag Milanović added dct11em.cpp driver. + +$end +$info=debut.cpp +$drv +0.212 [hap] + +WIP: +- 0.287: Use pwm_display_device for the LCD [hap]. +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.212: hap added debut.cpp driver. + +$end +$info=decmate2.cpp +$drv +0.232 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.232: AJR added decmate2.cpp driver. + +$end +$info=dectalk.cpp +$drv +0.134 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.151: Add DECtalk DTC-01 v1.8 firmware, add two new DECtalk DSP firmwares (one which goes with v1.8, and one which goes with later v2.0 units) [Al Kossow, Lord Nightmare]. Fixed the outfifo handler so the 'later 2.0' -409/-410 dsp firmware works correctly; some minor documentation updates as well, and added a compile-time feature to boost interleave when the output fifo is about to run out. Fixed 68k->dsp fifo, hooked up the old 1.8 dsp ROM version since it works with 1.8 with no glitching and also works with 2.0 [Lord Nightmare]. +- 0.150: DECtalk DTC-01: updated to use n68681, and to use proper device for x2212 NVRAM; updated various comments [Lord Nightmare, R. Belmont, Robbert, smf]. +- 0.148u2: Renamed dectalk roms to match the DEC 23-xxxLn standard and noted what their actual paper labels were (these paper labels will differ on different dectalk units depending on exactly when they were made, though the ROM contents are exactly the same! The derivable 23-xxxLn part number will not change, though.). Added more comments [Lord Nightmare]. +- 0.134: Jonathan Gevaryahu added dectalk.cpp driver. + +$end +$info=decwritr.cpp +$drv +0.166 [Lord Nightmare] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.175: Update the la120 driver documentation a bit, fixed memory mirror related issue [Lord Nightmare]. Documented the Caps Lock key being a physical toggle [NeXT]. +- 0.166: Lord Nightmare added decwritr.cpp driver. + +$end +$info=deecoseal.cpp +$drv +0.277 [Carl] + +WIP: +- 0.277: Carl added misc\deecoseal.cpp driver. + +$end +$info=delta1.cpp +$drv +0.193 [hap] + +WIP: +- 0.246: Renamed (saitek_delta1.cpp) to (delta1.cpp) and placed in the sub-folder "saitek/". +- 0.212: Renamed (novag_delta1.cpp) to (saitek_delta1.cpp). +- 0.207: Renamed (novagf8.cpp) to (novag_delta1.cpp). +- 0.193: hap added novagf8.cpp driver. + +$end +$info=desdis.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_desdis.cpp) to (desdis.cpp) and placed in the sub-folder "fidelity/". +- 0.207: fidel68k.cpp splitted in (fidel_eag68k.cpp) and (fidel_desdis.cpp). +- 0.171: hap added fidel68k.cpp driver. + +$end +$info=design.cpp +$drv +0.227 [Dirk Best] + +WIP: +- 0.268: Added skeleton drivers for five more Azkoyen vending machines [Joan RF, jordigahan, ClawGrip]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.227: Dirk Best added design.cpp driver. + +$end +$info=design_master.cpp +$drv +0.218 [David Haywood] + +WIP: +- 0.263: Added the internal H8/328 ROM for the Bandai Design Master [Sean Riddle, David Haywood]. Clean up placement of long comment lines [hap]. +- 0.246: Renamed (bandai_design_master.cpp) to (design_master.cpp.cpp) and placed in the sub-folder "bandai/". +- 0.218: David Haywood added bandai_design_master.cpp driver. + +$end +$info=dfs500.cpp +$drv +0.226 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.226: Felipe Corrêa da Silva Sanches added dfs500.cpp driver. + +$end +$info=dg20.cpp +$drv +0.285 [Devin Acker] + +Casio Digital Guitars (DG-10 / DG-20). + +WIP: +- 0.285: Devin Acker added dg20.cpp driver. + +$end +$info=dg680.cpp +$drv +0.212 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.212: Robbbert added dg680.cpp driver. + +$end +$info=dgn_beta.cpp +$drv +0.98 [Nathan Woods] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.242: Reduced scope of stuff, sorted #includes, removed unused local string [Vas Crabb]. +- 0.207: Eliminated MCFG macros [cam900]. +- 0.98: Nathan Woods added dgn_beta.cpp driver. + +$end +$info=dgnalpha.cpp +$drv +0.162 [Nathan Woods] + +WIP: +- 0.251: Got rid of weird class split between files [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "trs/". +- 0.162: Nathan Woods added dgnalpha.cpp driver. + +$end +$info=diablo.cpp +$drv +0.182 [hap] + +WIP: +- 0.246: Renamed (novag_diablo.cpp) to (diablo.cpp) and placed in the sub-folder "novag/". +- 0.238: Fix lockup problem at fresh start [hap]. +- 0.207: Renamed (novag68k.cpp) to (novag_diablo.cpp). +- 0.182: hap added novag68k.cpp driver. + +$end +$info=diablo1300.cpp +$drv +0.196 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.196: Joakim Larsson Edström added diablo1300.cpp driver. + +$end +$info=diamond.cpp +$drv +0.268 [hap] + +WIP: +- 0.269: Renamed (diamond2.cpp) to (diamond.cpp) [hap]. +- 0.268: hap added novag\diamond2.cpp driver. + +$end +$info=didact.cpp +$drv +0.170 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.207: Added Modulab MC6802-based educational system with internal artwork [Joakim Larsson Edström]. +- 0.194: Split out of Candela and Esselte 100 computers into their own drivers for clarity [Joakim Larsson Edström]. +- 0.189: Updated LOG support to latest cut [Joakim Larsson Edström]. +- 0.186: BugFIX #06544 [Crash/Freeze] (didact.cpp) can09: [debug] Assert when starting emulation [Robbbert]. +- 0.180: Various Candela changes: Added can09, a non working driver for the Candela main computer, a 6809 based design with FDC and a 6850 CRTC. Added can09t, a somewhat working driver for the Candela terminal, a slimmer version without FDC and with a terminal interface [Joakim Larsson Edström]. +- 0.178: New driver for Esselte 100, has built in BASIC, supports cassette save/load and capable of 256x256 monochrome semigraphics. Simplified internal layouts removing dependencies on external artwork Not fancy but it works. Cleaned up driver and added serial support (though it has issues still) [Joakim Larsson Edström]. +- 0.170: Joakim Larsson Edström added didact.cpp driver. + +$end +$info=digel804.cpp +$drv +0.143u3 [balrog, Jonathan Gevaryahu, Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.202: Dumped Celectronic Berlin/Digelec Promicron 2000 programmer v2.3 BIOS [MikeMcBike]. +- 0.143u3: balrog, Jonathan Gevaryahu and Sandro Ronco added digel804.cpp driver. + +$end +$info=digiblast.cpp +$drv +0.248 [David Haywood] + +WIP: +- 0.251: Use lowercase for things that aren?t proper nouns in software list description in 'digiblast_cart.xml' [ArcadeShadow]. +- 0.248: David Haywood added skeleton/digiblast.cpp driver. + +$end +$info=digijet.cpp +$drv +0.178 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.178: Ryan Holtz added digijet.cpp driver. + +$end +$info=digilog320.cpp +$drv +0.240 [Dirk Best] + +WIP: +- 0.263: Use lowercase for things that aren't proper nouns in 'digilog320.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.241: Floppy works now, fix size and hookup NVRAM, add softwarelist. Initial keyboard implementation. Also render half intensity attribute and connect 8251 serial clocks. Various improvements, boots to setup screen now. Implement I186/Z80 communication. Hook up most devices. Render cursor and reverse [Dirk Best]. +- 0.240: Dirk Best added digilog320.cpp driver. + +$end +$info=digilog400.cpp +$drv +0.241 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.241: Dirk Best added digilog400.cpp driver. + +$end +$info=digitech_gsp5.cpp +$drv +0.249 [AJR] + +Skeleton driver for DigiTech GSP 5 guitar effects processor. + +WIP: +- 0.249: AJR added skeleton/digitech_gsp5.cpp driver. + +$end +$info=dim68k.cpp +$drv +0.141 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.141: Robbbert added dim68k.cpp driver. + +$end +$info=dm7000.cpp +$drv +0.138 [Lukasz Markowski] + +WIP: +- 0.260: Consolidate drivers in one source file each [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.138: Lukasz Markowski added dm7000.cpp driver. + +$end +$info=dmax8000.cpp +$drv +0.176 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.176: Robbbert added dmax8000.cpp driver. + +$end +$info=dms5000.cpp +$drv +0.137 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "dms/". +- 0.137: Miodrag Milanović added dms5000.cpp driver. + +$end +$info=dms86.cpp +$drv +0.137 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "dms/". +- 0.137: Robbbert added dms86.cpp driver. + +$end +$info=dmv.cpp +$drv +0.144u5 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.154: Various updates to allow CP/M to boot [Sandro Ronco]. +- 0.144u5: Sandro Ronco added dmv.cpp driver. + +$end +$info=dmx.cpp +$drv +0.274 [m1macrophage] + +WIP: +- 0.279: Surfacing mouse-controlled tunning trimmers on the layout (#13266). Also made slider script and the sliders in the layout more reusable [Naoki Saito]. +- 0.278: Adapting to new sound interface (#13637) [m1macrophage]. +- 0.277: Corrected HPFs. Converted audio path to voltages. Tidying (#13562): Corrected the calculation of the voice DC-block HPF; audio streams are in voltages; cross-checked component values with parts list, and corrected a couple of them; also updating master volume and pitch adjustments on reset [m1macrophage]. +- 0.275: Added _device suffix to devices (#13334). Removed imperfect_sound, reported tape as unemulated (#13370). Added metronome and other audio improvements (#13367): Emulating metronome, including mixing with the rest of the voices; emulating the RC HPFs for each voice and for the metronome; using component values from electrongate [m1macrophage]. +- 0.274: m1macrophage added oberheim/dmx.cpp driver. + +$end +$info=dolphunk.cpp +$drv +0.138 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.138: Robbbert added dolphin.cpp driver. + +$end +$info=dominator.cpp +$drv +0.217 [hap] + +WIP: +- 0.246: Renamed (cxg_dominator.cpp) to (dominator.cpp) and placed in the sub-folder "cxg/". +- 0.217: hap added cxg_dominator.cpp driver. + +$end +$info=dpb7000.cpp +$drv +0.211 [Ryan Holtz] + +WIP: +- 0.250: Greatly improved video output and peripheral support [Ryan Holtz]. +- 0.246: Driver placed in the sub-folder "quantel/". +- 0.232: Improved tablet emulation [Ryan Holtz]. +- 0.211: Ryan Holtz added dpb7000.cpp skeleton driver. + +$end +$info=dps1.cpp +$drv +0.149u1 [Al Kossow, Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.149u1: Al Kossow and Curt Coder added dps1.cpp skeleton driver. + +$end +$info=dpsv55.cpp +$drv +0.235 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.235: AJR added dpsv55.cpp driver. + +$end +$info=dragon.cpp +$drv +0.144u1 [Nathan Woods] + +WIP: +- 0.280: Replaced Dragon 32 ROMs with actual mask ROM dumps, and corrected the Tano romset [Nigel Barnes]. +- 0.251: Got rid of weird class split between files [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "trs/". +- 0.231: Set port B tristate value of 0xff to the first PIA (fixes MT07701) [Tim Lindner]. +- 0.227: Removed IRQ trampolines. Fixed Dragon Alpha disk controller status read (fixes disk I/O) [Tim Lindner]. +- 0.222: Connected an RS-232 port to the ACIA [Tim Lindner]. +- 0.210: Fixed cursor keys in natural keyboard mode. Added support for Premier Sprites board [Nigel Barnes]. +- 0.195: CoCo cartridge improvements: Added support for the Color Computer MultiPak slot switch. Fleshed out serial expansion cards to support actual input and output. Added some compatible CoCo cartridges to the Dragon driver [Tim Lindner]. +- 0.192: BugFIX #06772 [Gameplay] (dragon.cpp) Dragon machines run too fast! [hap]. +- 0.185: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]. +- 0.156: BugFIX #05743: [Crash/Freeze] (dragon.c) tanodr64: The system is not working [Osso]. +- 0.144u1: Nathan Woods added dragon.cpp driver. + +$end +$info=drumsta.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "novation/". +- 0.222: AJR added drumsta.cpp driver. + +$end +$info=ds2000.cpp +$drv +0.282 [Olivier Galibert] + +HAL Communications Corp DS 2000 KSR. Low-Cost keyboard send-receive terminal. + +WIP: +- 0.282: Olivier Galibert added ds2000.cpp driver. + +$end +$info=ds5002fp_programmer.cpp +$drv +0.280 [David Haywood] + +WIP: +- 0.280: David Haywood added gaelco\ds5002fp_programmer.cpp driver. + +$end +$info=dsb46.cpp +$drv +0.149u2 [Al Kossow, Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.150: Al Kossow and Curt Coder added dsb46.cpp skeleton driver. + +$end +$info=dtc03.cpp +$drv +0.252 [Jonathan Gevaryahu, Carl] + +WIP: +- 0.252: Jonathan Gevaryahu and Carl added dec/dtc03.cpp driver. + +$end +$info=dual68.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.136: Robbbert added dual68.cpp driver. + +$end +$info=duet16.cpp +$drv +0.195 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "matsushita/". Added external PTM clock [Ryan Holtz]. +- 0.195: Carl added duet16.cpp driver. + +$end +$info=dvd-n5xx.cpp +$drv +0.247 [Osso] + +WIP: +- 0.247: Osso(?) added samsung/dvd-n5xx.cpp driver. + +$end +$info=dvk_kcgd.cpp +$drv +0.166 [Joakim Larsson Edström] + +WIP: +- 0.282: Use new 1801vp033 device (#14278) [Sergey Svishchev]. +- 0.246: Driver placed in the sub-folder "samsung/". +- 0.239: Added serial ports, converted logging to use logmacro.h and cleaned up code [Sergey Svishchev]. +- 0.166: Joakim Larsson Edström added dvk_kcgd.cpp driver. + +$end +$info=dvk_ksm.cpp +$drv +0.156 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.177: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx to its keyboard. Fixed host comms, added PORT_CHARs to its keyboard. Removed (dvk_ksm01) machine [Sergey Svishchev]. +- 0.156: Sergey Svishchev added dvk_ksm.cpp driver. + +$end +$info=e100.cpp +$drv +0.194 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.194: Joakim Larsson Edström added e100.cpp driver. + +$end +$info=e250.cpp +$drv +0.282 [ClawGrip] + +Skeleton driver for Sun Microsystems Enterprise 250 Server. + +WIP: +- 0.282: ClawGrip added e250.cpp driver. + +$end +$info=e9161.cpp +$drv +0.209 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "ericsson/". +- 0.209: AJR added e9161.cpp skeleton driver. + +$end +$info=eacc.cpp +$drv +0.142 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.142: Robbbert added eacc.cpp driver. + +$end +$info=eag68k.cpp +$drv +0.207 [hap] + +WIP: +- 0.268: Add configuration for eas/prestige conversion [hap]. +- 0.266: Redumped (feagv9) u19 ROM [Berger]. Renamed (feagv7b) to (feagv7c), (feagv7a) to (feagv7b), (feagv7) to (feagv7a), (feagv9) to (feagv7). Duplicate (feagv7) to (feagv9) [hap]. +- 0.259: Remove unused function prototype. Improve usart connection [hap]. +- 0.257: Shuffle around some feag sets [hap]. +- 0.246: Renamed (fidel_eag68k.cpp) to (eag68k.cpp) and placed in the sub-folder "fidelity/". +- 0.207: (fidel68k.cpp) splitted in (fidel_eag68k.cpp) and (fidel_desdis.cpp). +- 0.171: hap added fidel68k.cpp driver. + +$end +$info=easy_karaoke.cpp +$drv +0.227 [David Haywood] + +WIP: +- 0.273: Dumped six more Bandai Karaoke Station units (#13051) [David Haywood, TeamEurope]. +- 0.268: Dumped a Disney-themed version and two associated cartridges. Added KaraokeTV Star and Star Singer Karaoke sets to 'ibm5170_cdrom.xml' [Sean Riddle, David Haywood]. +- 0.262: This system used a (now long defunct) download service rather than cartridges for adding songs. Current dump does not appear to contain any downloaded songs. Also listed built-in songs in comments [David Haywood]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.227: David Haywood and Team Europe added easy_karaoke.cpp driver. Added system ROM dump [Team Europe, David Haywood]. + +$end +$info=ec184x.cpp +$drv +0.137 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.137: Sergey Svishchev added ec184x.cpp driver. + +$end +$info=ec65.cpp +$drv +0.133 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.133: Miodrag Milanović and Robbbert added ec65.cpp driver. + +$end +$info=ec7915.cpp +$drv +0.201 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "mera/". +- 0.201: AJR added ec7915.cpp skeleton driver. + +$end +$info=edames.cpp +$drv +0.262 [hap] + +WIP: +- 0.262: hap added saitek/edames.cpp driver. + +$end +$info=einstein.cpp +$drv +0.37b15 [Kevin Thacker, Dirk Best, Phill Harvey-Smith] + +WIP: +- 0.251: Use lowercase for descriptive text in descriptions in 'einstein.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "tatung/". +- 0.222: BugFIX #06833 [Misc.] (einstein.cpp) All einstein.cpp sets: AddressSanitizer: heap-buffer-overflow with -flop1 256games [MetalliC]. +- 0.213: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine [Nigel Barnes, jltursan]. +- 0.192: Updates: Created "Tatung Pipe" bus and converted 80 column device (use -pipe tk02 to use). Added cursor rendering, support for alternate character, and save state support set to the 80 column' device. Removed redundant einstei2 driver. Added user port bus interface with support for speech cartridge and mouse. Corrected default floppy drive types, and added support for more types. Added ADC0844 device, emulated analogue joystick, and fixed minor issues with memory map. Marked Einstein 256 ROM dump as bad. Added support for the Silicon Disc RAM drive as a pipe device (appears as drive 3). Fixed Centronics port - printing now works. Hooked up RS232 port. Improved interrupts and add WIP Speculator support [Dirk Best]. BugFix#06747: [Media Support](einstein.cpp) einstein: Formatting on double-density drive fails! [Duke], BugFix#06736: [Original Reference](einstein.cpp) einstei2: Character set selection (M004) in 80 cols b/w screen! [Duke] and BugFix#06735: [Original Reference](einstein.cpp) einstei2: Cursor not visiable in 80 cols b/w screen! [Duke]. +- 0.191: BugFIX #06723 [DIP/Input] (einstein.cpp) einstein [hustler, starq]: Keyboard is not responding! BugFix#06728: [Timing] (einstein.cpp) einstein: In Xtal Basic the PRINT TI$ always gives "000000"? [Dirk Best]. +- 0.157: Added new list for Patisonic Aleste floppies and added more images to Tatung Einstein list [Riley110]. +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.37b15: Kevin Thacker, Dirk Best and Phill Harvey-Smith added einstein.cpp driver. + +$end +$info=eispc.cpp +$drv +0.215 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "ericsson/". +- 0.217: Re-enabled RAM size options that were disabled to work around a heap corruption issue [Joakim Larsson Edström]. +- 0.216: Added preliminary 8-bit ISA card for IBM terminal emulation. Added keyboard LEDs and fixed keyboard communication, removing the need for workarounds. Improved Ericsson High-resolution Monochrome Graphics Board 1070 emulation. Fixed parallel printer port configuration [Joakim Larsson Edström]. +- 0.215: Joakim Larsson Edström added eispc.cpp driver. + +$end +$info=eks515.cpp +$drv +0.286 [David Haywood] + +WIP: +- 0.286: David Haywood added eks515.cpp driver. + +$end +$info=elan_ep3a19a.cpp +$drv +0.230 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.230: David Haywood added elan_ep3a19a.cpp driver. + +$end +$info=elan_eu3a05.cpp +$drv +0.194 [David Haywood] + +WIP: +- 0.254: Corrected capitalisation in list names in 'buzztime_cart.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.220: Added notes on elan_buzztime I/O [N. Gilbert]. +- 0.219: Added OKI ADPCM decoding [Ryan Holtz]. +- 0.211: Renamed (rad_eu3a05.cpp) to (elan_eu3a05.cpp). +- 0.194: David Haywood added rad_eu3a05.cpp driver. + +$end +$info=elan_eu3a14.cpp +$drv +0.194 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.211: Renamed (rad_eu3a14.cpp) to (elan_eu3a14.cpp). +- 0.206: Tied tilemap dimensions tile sizes (improves rad_hnt3 map display) [David Haywood]. +- 0.198: Improved rendering for rad_foot by making more correct use of sprite registers/bits [David Haywood].XaviX +- 0.194: David Haywood added rad_eu3a14.cpp driver. + +$end +$info=eldorado.cpp +$drv +0.234 [hap] + +WIP: +- 0.246: Renamed (fidel_eldorado.cpp) to (eldorado.cpp) and placed in the sub-folder "fidelity/". +- 0.234: hap added fidel_eldorado.cpp driver. + +$end +$info=electrio.cpp +$drv +0.271 [hap] + +WIP: +- 0.271: hap added saitek/electrio.cpp driver. + +$end +$info=electron.cpp +$drv +0.104 [Wilbert Pol] + +WIP: +- 0.284: (electron_cass.xml) Fix conflict marker [Angelo Salese]. Metadata cleanings (#14707) [ArcadeShadow]. +- 0.282: Assign screen device to the ULA [Nigel Barnes]. +- 0.276: Merged electron_m.cpp and electron.h into electron.cpp [Nigel Barnes]. +- 0.246: Driver placed in the sub-folder "acorn/". +- 0.196: Set CPU clock 2MHz/1MHz according to ROM/RAM access [Nigel Barnes]. +- 0.195: Added a number of cartridge devices. P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3, Stop Press 64, Solidisk EFS [Nigel Barnes]. +- 0.180: Added PRES ADFS versions to Plus3 expansion [Nigel Barnes]. +- 0.178: Added Acorn Plus 3 expansion as slot device (floppy support). Now uses RAM device instead of ROM_REGION. Added CSW cassette format. Pressing BREAK will now hold until released. Reset expansion devices on BREAK. Minor progress on M2501 device [Nigel Barnes]. +- 0.148u5: Added cartridge support [Wilbert Pol]. +- 0.104: Wilbert Pol added electron.cpp driver. + +$end +$info=elegance.cpp +$drv +0.207 [hap] + +WIP: +- 0.268: Renamed driver (as12.cpp) to (elegance.cpp); update notes [hap]. +- 0.248: Add NVRAM [hap]. +- 0.246: Renamed (fidel_as12.cpp) to (as12.cpp) and placed in the sub-folder "fidelity/". +- 0.207: hap added fidel_as12.cpp driver. + +$end +$info=elekscmp.cpp +$drv +0.136 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "elektor/". +- 0.136: Miodrag Milanović and Robbbert added elekscmp.cpp driver. + +$end +$info=elektronmono.cpp +$drv +0.189 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "elektron/". +- 0.189: R. Belmont added elektronmono.cpp skeleton driver. + +$end +$info=elf.cpp +$drv +0.133 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "netronics/". +- 0.133: Curt Coder added elf.cpp driver. + +$end +$info=elite.cpp +$drv +0.207 [hap] + +WIP: +- 0.276: Add more notes about encyclop module [hap]. +- 0.259: Update notes about new game [hap]. +- 0.246: Renamed (fidel_elite.cpp) to (elite.cpp) and placed in the sub-folder "fidelity/". +- 0.221: Remove (fepriv), roms identical to eas glasgow [hap]. +- 0.208: Removed (feag2100fr), (feag2100g), (feag2100sp), (feagfr), (feagg), (feagsp), (feasbufr), (feasbug), (feasbusp), (feasglafr), (feasglag), (feasglasp), (feprivfr), (feprivg), (feprivsp), (fpresbufr), (fpresbug), (fpresbusp), (fpresfr), (fpresg) and (fpressp) systems from driver: Speech language is now BIOS ROM [hap]. +- 0.207: hap added fidel_elite.cpp driver. + +$end +$info=elwro800.cpp +$drv +0.132 [Mariusz Wojcieszek] + +WIP: +- 0.265: Remove workaround for old GCC [AJR]. +- 0.260: Replace address map bank devices with memory views. Uglify code because old compilers are dumb [AJR]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.245: Fixed crash on screen update [Andrei I. Holub]. +- 0.132: Mariusz Wojcieszek added elwro800.cpp driver. + +$end +$info=elzet80.cpp +$drv +0.231 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.231: Robbbert added elzet80.cpp driver. + +$end +$info=emax.cpp +$drv +0.226 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "emusys". +- 0.226: AJR added emax.cpp driver. + +$end +$info=emerclp.cpp +$drv +0.269 [hap] + +WIP: +- 0.269: hap added novag/emerclp.cpp driver. + +$end +$info=emma2.cpp +$drv +0.202 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.202: Robbbert added emma2.cpp driver. + +$end +$info=emu2.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "emusys/". +- 0.220: AJR added emu2.cpp driver. + +$end +$info=emu3.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "emusys/". +- 0.220: AJR added emu3.cpp driver. + +$end +$info=emu68k.cpp +$drv +0.223 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "emusys/". +- 0.223: AJR added emu68k.cpp driver. + +$end +$info=enmirage.cpp +$drv +0.143 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "ensoniq/". +- 0.167: Renamed (mirage.c) to (enmirage.c). Rename of driver files to make names unique [Miodrag Milanović]. +- 0.143: R. Belmont added mirage.cpp driver. + +$end +$info=ep64.cpp +$drv +0.130 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "enterprise/". +- 0.130: Curt Coder added ep64.cpp driver. + +$end +$info=epic14e.cpp +$drv +0.205 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.205: AJR added epic14e.cpp driver. + +$end +$info=epoch_tv_globe.cpp +$drv +0.271 [David Haywood] + +WIP: +- 0.271: David Haywood added skeleton/epoch_tv_globe.cpp driver. + +$end +$info=ergo201.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "microterm/". +- 0.222: AJR added ergo201.cpp driver. + +$end +$info=esp250c.cpp +$drv +0.266 [Dirk Best] + +WIP: +- 0.266: Dirk Best added esprit/esp250c.cpp driver. + +$end +$info=esprit.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added esprit.cpp skeleton driver. + +$end +$info=esq1.cpp +$drv +0.134 [R. Belmont, Olivier Galibert] + +WIP: +- 0 .281: Add my name to (c) holders list on Ensoniq ESQ-1 driver (#14128). And remove old comment (the keyboard scanning was already implementented). Adding internal interactive artwork for the Ensoniq ESQ-1 (#14049) [Felipe Corrêa da Silva Sanches]. Fixed previously commented code that had rotted (as it always does) [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "ensoniq/". +- 0.211: Improved emulation of sq80 allowing it to boot and play [R. Belmont, Jariseon, R. Buchty]. +- 0.146u2: Various documentation improvements for the 16-bit Ensoniqs including correct CPU speed and other details [R. Belmont, Christian Brunschen]. +- 0.134: R. Belmont and Olivier Galibert added esq1.cpp driver. + +$end +$info=esq5505.cpp +$drv +0.146 [R. Belmont] + +WIP: +- 0.287: Add support for the Ensoniq VFX OS version 2.30 ROMs (#15080). UART is an mc68681_device, not an scn2681_device (#15114) [Christian Brunschen]. +- 0.284: Change VFX-family buttons from IPT_KEYBOARD to IPT_KEYPAD (#14565) [Christian Brunschen]. (sd132_flop.xml) Lower case on descriptive media storage. Lower case on descriptive media storage. vfxsd_flop.xml: Lower case on descriptive media storage. (ibm5170_cdrom-xml): Fixed typo on (acatari2) set description. (sd132_flop.xml), (sd1_flop.xml), (vfxsd_flop.xml) Metadata cleanings (#14604) [ArcadeShadow]. +- 0.283: Add software lists for the Ensoniq VFX-SD, SD-1 and SD-1/32 keyboards (#14498). Add software lists for the Ensoniq VFX-SD, SD-1 and SD-1/32 keyboards. Each can also use the floppy disks for its predecessor, mainly because there are demo songs on the earlier OS disks that are not on the later ones, but which still work perfectly well and sounds great; the SD-1/32 software list also includes four demo disks; a demo disk specifically for the SD-1/32; a demo disk for the SQ-series of keyboards with 32 voices This contains System Exclusive files foro use with 32-voice SQ series keyboards; two multi-product demo disks These contain both sequencer files for the SD-1/32 and System Exclusive files for use with the SQ and KS series of keyboards. Add VFX-family ROM & EEPROM Cartridge support, and improve floppy support (#14444). Second attempt, simpler and hopefully better; when the floppy is active (i.e., when the motor is actually on), also indicate this on the LED on the panel layout; only create writeable cartridge images. The user can always rename a writable (.eeprom, .sc32) image to .rom or .cart to mark it as read-only; restore the previous behaviour when creating a cartridge image - even ones created with the filetypes that indicate a read-only image are effectively write-once. Also normalize the spelling of to "writeable". Also support HFE format flopppy images (#14504). Ensoniq VFX family layouts (#14518). Specify the bounds for each group; this fixes an issue where the VFX (non-SD)'s button area is stretched vertically, because it does not have the "System" label at the top, leaving an empty space [Christian Brunschen]. +- 0.282: Route es5505 bus to a separate 'aux' stereo output (#14333). The VFX-SD and later keyboards in the family have not only a main stereo output, but also a second 'aux' stereo output that bypasses effects processing and has separate output jacks from the keyboard. This allows some sound to be routed for separate effects processing or recording. Make the VFX family of keyboards' RAM non-volatile (#14341). Add VFX-family ROM and EEPROM Cartridge support, and improve floppy support (#14331) [Christian Brunschen]. +- 0.280; Clean up interrupt handling [Patrick Mackinlay]. +- 0.246: Driver placed in the sub-folder "ensoniq/". +- 0.219: Added PCB layout for SQ-2 [Guru]. +- 0.188: Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP [Christian Brunschen]. +- 0.150: Sorted out BIOSes for the SD-1 family: newly dumped 3.0 for 21-voice, allow selecting 4.02 or 4.10 for 32-voice [Christian Brunschen, R. Belmont]. +- 0.148: More documentation and other fixes from schematics [R. Belmont]. +- 0.147u4: Updates: Fixed up clocks for 21 vs. 32-voice models. Added ROMs for the 12-bit sample region on the SD-1 and SD-1 32-voice. Minor cleanups [Christian Brunschen, R. Belmont]. +- 0.146u1: Add floppy side select control and EPS/EPS-16+'s 68450 DMAC. EPS OS now boots and says "ERROR 129" instead of crashing. Added ubiqitous 2x40 line VFD display. Hooked up floppy drive and controller on VFX-SD, SD-1, SD-1 32, and EPS-16. Fixed battery level readback on all 16-bit Ensoniqs and respond correctly to keyboard calibration command. EPS-16 ROMs turned out to be plain EPS [R. Belmont]. +- 0.146: R. Belmont added esq5505.cpp driver. + +$end +$info=esqasr.cpp +$drv +0.152 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "ensoniq/". +- 0.152: R. Belmont added esqasr.cpp driver. + +$end +$info=esqkt.cpp +$drv +0.147u4 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "ensoniq/". +- 0.152: Cleaned up driver and use real es5510 device [R. Belmont]. +- 0.147u4: R. Belmont added esqkt.cpp driver. + +$end +$info=esqmr.cpp +$drv +0.147u4 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "ensoniq/". +- 0.211: Improved RAM, ROM and device mapping (programs run further, but don't boot yet) [R. Belmont]. +- 0.153: Dumped wave and 68HC705 MCU ROMs [Guru, R. Belmont]. +- 0.147u4: R. Belmont added esqmr.cpp driver. + +$end +$info=et3400.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "heathkit/". +- 0.132: Robbbert added et3400.cpp driver. + +$end +$info=eti660.cpp +$drv +0.137 [Curt Coder, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.137: Curt Coder and Robbbert added eti660.cpp driver. + +$end +$info=eurit.cpp +$drv +0.216 [Cyberia/2 Filebase] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.216: Cyberia/2 Filebase added eurit.cpp driver. + +$end +$info=eurocom2.cpp +$drv +0.184 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.184: Sergey Svishchev added eurocom2.cpp driver. + +$end +$info=eurocube.cpp +$drv +0.278 [Nigel Barnes] + +Control Universal EuroCUBE. + +WIP: +- 0.278: Nigel Barnes added acorn\eurocube.cpp driver. + +$end +$info=europa.cpp +$drv +0.262 [hap] + +WIP: +- 0.262: hap added hegenerglaser/europa.cpp driver. + +$end +$info=europc.cpp +$drv +0.153 [crazyc] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.221: Added v1.04 BIOS option to euroxt [rfka01]. Fixed disk error, and replaced real-time clock implementation in driver with M3002 device [AJR]. +- 0.209: Added BIOS v1.02 to euroxt [rfka01]. +- 0.153: crazyc added europc.cpp driver. + +$end +$info=eva.cpp +$drv +0.186 [David Viens, Sean Riddle] + +WIP: +- 0.246: Driver placed in the sub-folder "misc/". +- 0.186: David Viens and Sean Riddle added eva.cpp driver. + +$end +$info=evmbug.cpp +$drv +0.149u1 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.149u1: Robbbert added evmbug.c skelton driver. + +$end +$info=evolution_handheld.cpp +$drv +0.261 [David Haywood] + +WIP: +- 0.285: Remove incorrectly copy+pasted comments (#14805) [David Haywood]. +- 0.261: David Haywood added skeleton/evolution_handheld.cpp driver. + +$end +$info=ews4800.cpp +$drv +0.228 [Patrick Mackinlay] + +WIP: +- 0.246: Driver placed in the sub-folder "nec/". +- 0.228: Patrick Mackinlay added ews4800.cpp driver. + +$end +$info=excali64.cpp +$drv +0.157 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.157: Robbbert added excali64.cpp driver. + +$end +$info=excalibur.cpp +$drv +0.274 [hap] + +WIP: +- 0.274: hap added hegenerglaser/excalibur.cpp driver. + +$end +$info=excel.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_excel.cpp) to (excel.cpp) and placed in the sub-folder "fidelity/". +- 0.207: hap added fidel_excel.cpp driver. + +$end +$info=exechess.cpp +$drv +0.221 [hap] + +WIP: +- 0.261: Renamed (exchess.cpp) to (exechess.cpp) [hap]. +- 0.246: Renamed (saitek_exchess.cpp) to (exchess.cpp) and placed in the sub-folder "saitek/". +- 0.221: hap added saitek_exchess.cpp driver. + +$end +$info=executive10.cpp +$drv +0.265 [Dirk Best] + +WIP: +- 0.265: Dirk Best added esprit/executive10.cpp driver. + +$end +$info=exelv.cpp +$drv +0.85 [Raphael Nabet] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.154: BugFIX #05510 [Crash/Freeze] (exelv.c) All exelv.c sets: Crash with -aviwrite or -mngwrite [Firewave]. Improved emulation in driver to the point where exl100 will successfully load and execute cartridges. Still lacking any input at the moment [Gilles Fétis]. +- 0.144u1: Refactored to define ADDRESS_MAP_MODERN [Fabio Priuli]. +- 0.85: Raphael Nabet added exelv.cpp driver. + +$end +$info=exorciser.cpp +$drv +0.223 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.223: 68bit added exorciser.cpp driver. + +$end +$info=exorterm.cpp +$drv +0.223 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/" [68bit]. +- 0.223: 68bit added exorterm.cpp driver. + +$end +$info=exp85.cpp +$drv +0.133 [Curt Coder] + +WIP: +- 0.262: Implemented ROM mirroring and fixed interrupt management [Federico Milano]. +- 0.246: Driver placed in the sub-folder "netronics/". +- 0.133: Curt Coder added exp85.cpp driver. + +$end +$info=ez2d.cpp +$drv +0.187 [Osso] + +WIP: +- 0.286: Fix PIIX4 config space mapping [Angelo Salese]. +- 0.264: Fix validation [Angelo Salese]. +- 0.257: Add nVidia Riva TNT (NV4). Repair ez2d2m BIOS from OEM image inside HDD [Angelo Salese]. +- 0.246: Placed driver in the sub-folder "misc/". +- 0.187: Added ez2d.cpp driver. + +$end +$info=f387x.cpp +$drv +0.238 [AJR] + +WIP: +- 0.238: AJR added f387x.cpp driver. + +$end +$info=f4431.cpp +$drv +0.248 [Dirk Best] + +WIP: +- 0.248: Dirk Best added facit/f4431.cpp driver. + +$end +$info=facit4440.cpp +$drv +0.202 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "facit/". +- 0.202: AJR added zt8802.cpp skeleton driver. + +$end +$info=falco500.cpp +$drv +0.203 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "falco/". +- 0.240: Renamed (falco5220.cpp) to (falco500.cpp). Support graphics mode. Rewrite driver. Move from falco5220.cpp to falco500.cpp. Implement many ASIC features and support most video options. Fully hook up RS232 ports. Hook up bell. Add keyboard. Add detailed hardware descriptions for 3 models [Dirk Best]. +- 0.212: Identified keyboard addresses, and implemented RAM banking and preliminary graphics [Dirk Best]. +- 0.203: AJR added falco5220.cpp driver. + +$end +$info=falcots.cpp +$drv +0.204 [AJR] + +WIP: +- 0.270: Major improvements: Add preliminary display (including most character attributes). Add some RS-232 ports [AJR]. +- 0.246: Driver placed in the sub-folder "falco/". +- 0.204: AJR added falcots.cpp skeleton driver. + +$end +$info=falcots28.cpp +$drv +0.240 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "falco/". +- 0.240: Dirk Best added falcots28.cpp driver. + +$end +$info=fanucs15.cpp +$drv +0.153 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.153: R. Belmont added fanucs15.cpp skeleton driver. + +$end +$info=fanucspmg.cpp +$drv +0.153 [Guru, R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.153: Guru and R. Belmont added fanucspmg.cpp skeleton driver. Corrected text mode font [Olivier Galibert]. + +$end +$info=fatman.cpp +$drv +0.275 [m1macrophage] + +WIP: +- 0.275: m1macrophage added paia/fatman.cpp driver. + +$end +$info=fb01.cpp +$drv +0.154 [Wilbert Pol] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.154: Wilbert Pol added fb01.cpp driver. + +$end +$info=fc100.cpp +$drv +0.154 [Robbbert, Anna Wu] + +WIP: +- 0.262: Denote clearly missing MCU dump [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.211: BugFIX #07353 [Interface]: hangs when save to cassette [Robbbert]. +- 0.154: Robbbert and Anna Wu added fc100.cpp driver. + +$end +$info=fk1.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.132: Miodrag Milanović added fk1.cpp skeleton driver. + +$end +$info=fm7.cpp +$drv +0.132 [Barry Rodewald, Miodrag Milanović] + +WIP: +- 0.271: Avoid unnecessary abbreviations and use lowercase for descriptive text in descriptions (#12873) to 'fm77av.xml; fm7_disk.xml', 'dragon_cass.xml' and 'dragon_flex.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "fujitsu/". +- 0.132: Barry Rodewald added fm7.cpp driver. + +$end +$info=fmtowns.cpp +$drv +0.132 [Barry Rodewald] + +WIP: +- 0.286: Better serial IRQ handling. Also cleanup [Vas Crabb]. +- 0.278: (fmtowns_cd.xml) Added 23 items (twenty working) and replaced three items with better dumps (#13651) [r09]. +- 0.275: (fmtowns_cd.xml) Bulk replace "fmt_cdrom" interface with "cdrom" [AJR]. +- 0.264: (fmtowns_cd.xml) Metadata cleanup: Fixed cloneof relationships. "mbomberd" cloneof "mbomber" "mmorphd" cloneof "mmorph" "psydetf2d" cloneof "psydetf2" "psydet2d" cloneof "psydet2" / "psydet2r" cloneof "psydet2" "psydet1r" cloneof "psydet1" "psydet3r" cloneof "psydet3" "psydet4d" cloneof "psydet4" / "psydet4r" cloneof "psydet4" "psydet5r" cloneof "psydet5" "sherlockd" cloneof "sherlock" "simfarmd" cloneof "simfarm" "chasehqd" cloneof "chasehq" "dagaind" cloneof "dagain" "wyattd" cloneof "wyatt". Lowercase on descriptive words. Lowercase on descriptive words ("Demo") "indycrusd" cloneof "indycrus". Marked demos as clones and use lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.250: Get rid of the rest of the leftover code. Use MSX controller slots for pad ports [Vas Crabb]. +- 0.248: (fmtowns_flop_misc.xml) Cleaned up descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "fujitsu/". +- 0.233: Fix missing controller return value and cdda status [cracyc]. +- 0.232: Adjusted PCM/CD-DA sound balance [r09]. +- 0.231: Fixed off-by-one calculation in CDDA track length. Added fourteen new dumps, sixteen replacements, and four missing floppies and added 29 entries, replaced 13 entries with better dumps, and added one missing floppy image [r09]. +- 0.230: (fmtowns_flop.xml) Split into separate lists for original, cracked and miscellaneous software, and added seven entries. Added thirteen entries, replaced twelve entries with better dumps, and added five missing floppies [r09]. +- 0.226: Added support for SCSI card slot and FMT-121 card used on first-generation models [r09]. +- 0.222: (fmtowns_cd.xml) Added eight entries, and replaced five entries with better dumps [redump.org, r09]. +- 0.218: Updated notes on sound chips used [cam900]. +- 0.217: (fmtowns_flop.xml) Added Japanese titles for most entries [r09]. +- 0.215: Removed SCSI controller from first-generation models and the Marty as these machines lack it. Corrected CPU types for FM-Towns II SJ and FM-Towns II MX. Corrected user-selectable RAM size options. Mapped packed video RAM at 0x00b00000 for 386SX-based models (fixes graphical issues on FM-Towns II UX and FM-Towns Marty). Configured FM-Towns Marty with one floppy drive and 2MB of RAM. Fixed crashes when 1MB ROM or a single floppy drive is selected. Dumped and added ROMs from a first-generation FM-Towns Model 2. Replaced a number of entries with better dumps from the redump.org database, added parent/clone relationships for Windows 3.1 revisions and updated the list of missing dumps in "fmtowns_cd.xml" [r09]. +- 0.212: Fixed CD-DA start/end position (should be relative to beginning of table of contents). Fixed crash on out-of-bounds palette writes in 16-color mode [r09]. +- 0.202: (fmtowns_cd.xml) Dumped Branmarker 2 Extra Disc [DamienD, Tokugawa Corporate Forums]. +- 0.199: Fixed speaker output level [cam900]. +- 0.198: Implemented stereo output, fixed PCM output level, and reduced code duplication [cam900]. +- 0.194: FM Towns improvements: Fixed horizontal wrap for bitmap layers. Refactored line drawing, with support for zoom up to *16, and better wrapping. Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber). Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites. Doubled line size when in single-layer plus high color mode. Made the line wrapping code aware of VRAM page selection. Fixed misplaced bottom lines. Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot. Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation). Fixed missing pixels in single-layer modes. Fixed CD-ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade). Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass. Documented all non-working software list items [r09]. +- 0.193: Improved horizontal scrolling/positioning. Fixed mouse cursor moving on its own in Data West games. Implemented half-size sprites and sprite rotation. Fixed kana input and identified missing keys [r09]. +- 0.192: Fixed kanji ROM offset calculation and scrolling in 16-color mode. Kanji in fixed ROM font now displays correctly, making boot messages intelligible. Scrolling imperfect but better than before - fixes scrolling/positioning issues in multiple games [r09]. +- 0.189: improvements: Added support vertical zoom greater than x2 (fixes Evolution). Improved graphic layer placement - games with different-sized layers now display better. Added preliminary RS232C port support [Barry Rodewald]. (fmtowns_cd.xml) Update undumped list, merged the Towns and Marty list [r09]. +- 0.180: Addded support for IC Memory Card images. Limited to 16MB in size until software that supports more can be found [Barry Rodewald]. +- 0.178: Switched off layer debug keys by default [Barry Rodewald]. +- 0.177: New dumps in fmtowns_cd.xml [rzero9] +- 0.175: (fmtowns_cd.xml) Added more info, based on Breiztiger's research. Added a new software list for floppy-only FM Towns games (boot disks for CDs remain in the CD list, for easier launching). Many thanks to r09 and Breiztiger for help with info and images [Fabio Priuli]. Completed addition of known dumps [r09, Breiztiger]. +- 0.154: Added clone FM Towns II FreshTV [caius, Barry Rodewald]. +- 0.132: Barry Rodewald added fmtowns.cpp driver. + +$end +$info=fontwriter.cpp +$drv +0.188 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.188: R. Belmont added fontwriter.cpp driver. + +$end +$info=fp1100.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.268: (fp1100_cass.xml) Misc notes. HoCorrected two titles [Vas Crabb].okup INTF0 for function keys. Flip keyboard inputs. Rewrite IRQ section. Makes keyboard typing more consistant. Fix video writes and fill. Fix sub ROM loading in fp1000. Convert main memory map to view, add save states, denote missing ROM from fp1000. Hookup cassette SW list. Rip out legacy slot code. Attempt sub hsync WAIT semantics. Add expansion slots, FP-1060I/O and RAMPACK [Angelo Salese]. +- 0.266: Added ROMs dumped from an FP-1000 [OldComputers ES, ClawGrip]. Fixed key labels and default assignments. Fixed build error, more const [Vas Crabb]: +- 0.246: Driver placed in the sub-folder "casio/". +- 0.220: Improved synchronization for CPU communications using generic latch devices [AJR]. +- 0.143: Angelo Salese added fp1100.cpp driver. + +$end +$info=fp200.cpp +$drv +0.148u2 [Angelo Salese] + +WIP: +- 0.268: Implement NVRAM. Rewrite video section. Cleanup keyboard i/f. Cleanups, convert I/O to memory_view, hookup RTC [Angelo Salese]. Fix Clang compiles [R. Belmont]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.148u2: Angelo Salese added fp200.cpp skeleton driver. + +$end +$info=fp6000.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "casio/". +- 0.143: Angelo Salese added fp6000.cpp driver. + +$end +$info=freedom120.cpp +$drv +0.242 [Dirk Best] + +Liberty Electronics Freedom 120/Aspect 100 + +WIP: +- 0.254: Create project for Liberty Electronics and move files [Dirk Best]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.242: Dirk Best added freedom120.cpp driver. + +$end +$info=freedom200.cpp +$drv +0.254 [Dirk Best] + +WIP: +- 0.264: Use swapable idiom on the off chance someone implements swap for rgb_t [Vas Crabb]. Support reverse video. freedom220_kbd: Support buzzer, clean up [Dirk Best]. +- 0.254: Dirk Best added liberty/freedom200.cpp driver. + +$end +$info=fs3216.cpp +$drv +0.205 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.205: AJR added fs3216.cpp driver. + +$end +$info=ft68m.cpp +$drv +0.151 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.151: Al Kossow and Robbbert added ft68m.cpp skeleton driver. + +$end +$info=future32.cpp +$drv +0.281 [Olivier Galibert] + +Sord Future 32. + +WIP: +- 0.281: Olivier Galibert added future32.cpp driver. + +$end +$info=fz1.cpp +$drv +0.278 [Devin Acker] + +Driver for Casio FZ-1 and FZ-10M/20M samplers. + +WIP: +- 0.279: Preliminary sound emulation, fz20m: fix SCSI hookup (#13967) [Devin Acker]. +- 0.278: Devin Acker added casio\fz1.cpp driver. + +$end +$info=galaxy.cpp +$drv +0.37b11 [Krzysztof Strzecha, Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "sfrj/". +- 0.37b11: Krzysztof Strzecha and Miodrag Milanović added galaxy.cpp driver. + +$end +$info=galeb.cpp +$drv +0.124 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "sfrj/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.124: Miodrag Milanović added galeb.cpp driver. + +$end +$info=gamate.cpp +$drv +0.156 [PeT] + +WIP: +- 0.246: Driver placed in the sub-folder "bitcorp/". +- 0.215: Made initial RAM fill better match hardware power-up state [Christian Groessler]. +- 0.191: Gamate overhaul, fixes many games: Sound is 100% AY8910 compatible according to kevtris and Peter Wilhelmsen - use the AY8910 core. Rewrote the video implementation from scratch using kevtris' document and Peter Wilhelmsen's notes this fixes many games. Added some mirroring to memory map. Converted cartridges to slot devices that handle protection themselves. Rewrote protection emulation from scratch based on notes from kevtris and Peter Wilhelmsen [David Haywood]. +- 0.169: Verified BIOS ROM dumps on multiple consoles [Peter Wilhelmsen, Morten Shearman Kirkegaard]. +- 0.160: Added noise and envelope emulation [Peter Trauner]. +- 0.157: Gamate BIOS and cartridges [Peter Wilhelmsen, Morten Shearman Kirkegaard]. Added bankswitched cartridges support, basic scrolling support [PeT]. Multi cartridge support [Peter Trauner]. +- 0.156: PeT added gamate.cpp driver. + +$end +$info=gamecom.cpp +$drv +0.106 [Wilbert Pol, Robbbert] + +WIP: +- 0.251: Improved audio emulation (still very innacurate) [FateForWindows]. +- 0.246: Driver placed in the sub-folder "tiger/". +- 0.203: Made all games besides lostwrld playable and updated notes [Robbbert]. +- 0.106: Wilbert Pol and Robbbert added gamecom.cpp driver. + +$end +$info=gamecube.cpp +$drv +0.189 [Dirk Best, Segher Boessenkool] + +WIP: +- 0.288: Fix startup validation [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.189: Dirk Best and Segher Boessenkool added gamecube.cpp skeleton driver. Decrypts the IPL and the CPU executes the first few instructions [Dirk Best]. + +$end +$info=gameking.cpp +$drv +0.155 [Porchy] + +WIP: +- 0.267: (gameking3.xml) Added the shooter 2030 [TeamEurope, SSJ, Youkal3, David Haywood]. +- 0.265: (gameking.xml, gameking3.xml) Added three cartridges, and replaced one cartridge with a better dump (#12270). Rreplaced Panzer with a better dump (one bit corrected in unused space) [David Haywood]. +- 0.249: Marked both systems working [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.217: (gameking.xml, gameking3.xml) Added some metadata about cartridge types [Team Europe]. +- 0.216: Fixed directional controls. Added gamekin3 LCD color filter emulation, and corrected clock speed based on timer initialization [AJR]. +- 0.169: Rewrote GameKing skeleton driver, dumped + added internal ROM, boots and runs menu, not yet fully working [Peter Trauner]. +- 0.155: Porchy added gameking.cpp driver. + +$end +$info=gamemachine.cpp +$drv +0.208 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.208: hap added gamemachine.cpp driver. Added netlist audio [Couriersud]. + +$end +$info=gamepock.cpp +$drv +0.124 [Wilbert Pol] + +WIP: +- 0.246: Driver placed in the sub-folder "epoch/". +- 0.124: Wilbert Pol added gamepock.cpp driver. + +$end +$info=gammonm.cpp +$drv +0.253 [hap] + +WIP: +- 0.253: hap added tryom/gammonm.cpp driver. + +$end +$info=gb.cpp +$drv +0.36b14 [Anthony Kruize, Wilbert Pol] + +WIP: +- 0.280: (gbcolor.xml) Added Super Mario Bros. Mini (homebrew SMB port) (#14051) [Mike Swanson]. +- 0.278: Initialise enough member variable to avoid branching on uninitialised memory on initial reset. Also removed old changelog comment [Vas Crabb]. +- 0.277: (sound/gb.cpp) Fixed master volume control and cleaned up code (#13483): Fixed master volume control; fixed output range; fixed sweep, wave RAM corruption and GBA read/write emulation; use integer bit fields for pulse duty cycle tables; reduced duplication made some variables const, improved member names [cam900]. +- 0.266: (sound/gb.cpp) Fix regression (#12406): sound/gb.cpp: Fix waveram reading. sound/gb.cpp: Fix cycle handling in agb_apu [cam900]. (sound/gb.cpp) Implement GBA-specific wave channel bank and volume behavior, from PR#8367 [cam900]. Simplified some overly convoluted expressions, and tidied a bit [Vas Crabb]. +- 0.255: (gameboy.xml) Don't abbreviate name of Nintendo Power service [ArcadeShadow]. +- 0.254: Fix error return for loose software [AJR]. +- 0.248: Added partial support for some Chinese multi-game cartridges. Cartridge RAM features are not implemented yet. Added support for two Vast Fame multi-game cartridges. Neither of these use per-game cartridge RAM banking, but they do segregate the RAM between games and disable it for games that don't need it. Fixes for multi-game cartridges. Reset the system from a timer callback for the Vast Fame/SL/J.Y. Company multi-game cartridges. This fixes games on gbcolor. Reset system when leaving configuration mode for GBCK003. Fixes most issues with games. Moved GBCK003 to its own source file, and added notes for both multi-game cartridge types. Improved GBCHK003 notes. Reimplemented Game Boy and Mega Duck cartridge slots: Allow cartridges to install themselves rather than putting accesses through trampolines. Use memory banks even when they aren't installed directly, as it exposes script bindings and declares intent. Added support for MBC6 Flash, and MBC7 two-axis accelerometer and 128*16 or 256*16 serial EEPROM. Added basic support for GameBoy Camera image capture (various M64282FP processing features are not implemented). Improved MBC3 real-time clock emulation. Added basic support for Hudson Soft HuC-1 cartridges (infrared I/O not supported) and HuC-3 cartridges (real-time clock and infrared I/O not supported). Added full support for Vast Fame VF001 cartridges. Separated Mega Duck flat and banked ROM cartridge types, and allowed software list items to specify whether a cartridge has fixed and selectable 16K banks or a single selectable 32K bank. Added support for RAM sizes smaller than 8K that will be mirrored in the 0xA000-0xBFFF area. Implemented correct ROM mapping for sizes that are not powers of two. Corrected size of MBC2 internal static RAM. Added support for various hypothetical cartridge wirings, such as MBC5 with outer ROM banking for up to 128M, M161 and Wisdom Tree cartridges with flat RAM, and MBC1 or MBC5 with fewer than the maximum number of inner ROM bank lines used. Fixed logo spoofing logic for many pirate cartridges, including Rocket Games, Sachen MMC1 and MMC2, Sintax, Li Cheng, and Niutoude. Identified fine bank mask register for GBCK003 board. Added basic support for GBX format ROM images. Added heuristic for detecting raw dumps of M161 cartridge images. Removed unreliable unlicensed cartridge detection heuristics - these need to be reimplemented in a better way. Some header comment corrections [Vas Crabb]. +- 0.247: A bit of cleanup. Combined driver source files. Split up state classes and got rid of legacy start/reset callback overrides. Use configured banking for GBC RAM (fixes some save state issues, but there could be more lurking). Moved notes about cartridge hardware to more appropriate places. Use taps to handle the boot ROM overlay. Don't show BIOS patch configuration switch for Mega Duck [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.242: Fixed cycle calculations for generating waveform periods [ValleyBell, Wilbert Pol]. +- 0.239: Improved MBC3 real-time clock emulation. Use memory views for BIOS disable and to remove some cartridge access trampolines. +- 0.222: (gameboy.xml) Corrected some metadata and parent/clone relationships [quasiscroto]. +- 0.189: Optimized channel update methods - greatly reduces time to load state [057a3dd61f99517a3afea0051a49cb27994f94d]. +- 0.181: BugFIX #05006 [Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) [Wilbert Pol]. +- 0.179: BugFIX #05006 [Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) [Wilbert Pol]. +- 0.178: Fixed Mega Duck envelope and LFSR sound registers: Determined that envelope/LFSR register nybbles are reversed relative to Game Boy by comparing writes made by Mega Duck and Game Boy versions of Snake Roy and Pile Wonder [John Rieman]. +- 0.175: Added Rumble emulation to the MBC-5 Game Boy Color games which supported it. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble component… third party applications can now listen to the output and redirect it to some hardware that can "rumble" in sync with the gameplay. Added partial RTC emulation to the MBC-3 Game Boy Color games which supported it. Clock proceeds a bit too fast during gameplay, but at least it is not stuck anymore to the time of first configuration [Fabio Priuli]. +- 0.163: Improved accuracy of the emulation for MBC2 games [Tauwasser]. +- 0.156: BugFIX #05730 [Misc.] (gb.c) gbcolor: The demo "Demotronic by 1.000.248 boys" shows only a white screen [Wilbert Pol]. +- 0.154: Removed (gblight) clone' system. Added GameBoy Pocket Boot ROM [BennVenn]. +- 0.148u2: BugFIX #005152 [Interface] (gb.c) all gameboy.c sets: Crashes on exit when no cart was successfully loaded [Firewave]. Attempt in emulating protection for Chong Wu Xiao Jing Ling/Pokemon Pikecho [Fabio Priuli]. +- 0.36b14: Anthony Kruize and Wilbert Pol added gb.cpp driver. + +$end +$info=gba.cpp +$drv +0.134 [R. Belmont, Ryan Holtz] + +WIP: +- 0.286: (gba.xml) Demote playyan and derivatives [Angelo Salese]; Mark Miteluode - Lingdian Renwu (China) as partially supported (#14899). This is the Chinese localized version of Metroid: Zero Mission and was missed in 640a127266f5b30ead7e74e3aa7b7b749cc48be0 when marking the other versions as partially supported. For the same reason: the embedded NES “Original Metroid” does not function properly. Marked Metroid Zero Mission as partially supported (#14877). “Original Metroid” mode has severe graphical issues [Mike Swanson]. +- 0.277: Updates/Cleanups (#13459): Fix logging; fix FIFO sound emulations, Use struct for FIFO sound; use table for master volume; implement master volume for PSG and directsound, use required_device_array for DACs [cam900]. +- 0.272: Add Pin Eight's Lockjaw games (#12932). These titles were retrieved out of the Way Back Machine; some versions were not archived by it, it is unknown if they will surface again to 'gba.xml' [Mike Swanson]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.237: (gba.xml) Changed descriptive and disambiguation text in descriptions to lowercase [ArcadeShadow]. +- 0.193: BugFIX #05902 [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start [R. Belmont]. Added various mirrors and fixed byte-wide VRAM/PRAM/OAM access [R. Belmont]. +- 0.192: Made GPIO ports pass ROM through on read by default - fixes Doom 2 and Duke Nukem Advance. [Ryan Holtz]. +- 0.184: BugFIX #06513: [Crash/Freeze] (gba.cpp) gba: Many previously working gba sl_roms now freeze. Fixed revised copy protection handler to get the right PC (MT6513) [R. Belmont]. +- 0.178: (gba_lcd) Added missing check for BG2 enable flag in draw_roz_bitmap_scanline(). Refactored code [Giuseppe Gorgoglione]. +- 0.175: (gba.xml) Documented some more Game Boy Advance PCBs. Several improvements: Implemented emulation of the "General Purpose I/O" port (GPIO) of GBA. Hooked up S-3511 RTC emulation through the GPIO port. This allows to avoid the "Internal battery has run dry clock-based events will no longer occur" messages in Pokémon Emerald / Ruby / Sapphire. This also promotes Sennen Kazoku to working state. Hooked up Boktai Light Sensor emulation through the GPIO port. This allows to avoid the "Solar Sensor is broken" message in Boktai / Bokura no Taiyou, which is now playable and to recharge your weapons in all three games of the series. Light level has to be chosen via the "Machine Configuration" menu, until we get some kind of camera input. Hooked up Warioware Twist Gyroscope emulation through the GPIO port. This allows to play the minigames, even if in some case the input sensibility might need a few tweaks. Hooked up Warioware Twist & Drill Dozer Rumble emulation through the GPIO port. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble component… third party applications can now listen to the output and redirect it to some hardware that can "rumble" in sync with the gameplay. Implemented emulation of the Tilt sensor used by Yoshi's Universal Gravitation / Yoshi Topsy-Turvy / Yoshi no Banyuuinryoku (and by Koro Koro Puzzle). Note that the calibration can seem a bit tricky at first, because the emulated screen does not turn as the GBA would. In order to properly calibrate the sensor, just keep pressed right for a few seconds when requested to calibrate right inclination (first calibration screen in Yoshi Universal Gravitation) so to get the full right range; then keep pressed for left for a few seconds when requested to calibrate left inclination (second calibration screen in Yoshi Universal Gravitation) so to get the full left range [Fabio Priuli]. +- 0.174: Added preliminary support for the 3D Matrix Memory Controller used by 64MB video cartridges. Disney Collection 2 works, while other dumps still fail (possibly due to reason unrelated to the mapper emulation...) [Fabio Priuli]. +- 0.154: BugFIX #05583: [Crash/Freeze] (gba.c) GBA: Pokemon Sapphire crashes BIOS on fullpath, runs fine on softlist [Fabio Priuli]. +- 0.149: Simplified video code, removing many redundancies [Fabio Priuli]. +- 0.134: R. Belmont and Ryan Holtz added gba.cpp driver. + +$end +$info=gem_rp.cpp +$drv +0.225 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.225: AJR added gem_rp.cpp driver. + +$end +$info=generalplus_gp327902.cpp +$drv +0.262 [David Haywood] + +WIP: +- 0.277: Splitted (gpm4530a_lexibook_jg7420.cpp) to (generalplus_gp327902.cpp), (generalplus_gpm453x_nand.cpp) and (generalplus_gpm453x_sdcard.cpp). +- 0.262: David Haywood added tvgames/gpm4530a_lexibook_jg7420.cpp driver. + +$end +$info=generalplus_gp3x_unknown.cpp +$drv +0.288 [David Haywood] + +WIP: +- 0.288: David Haywood added generalplus_gp3x_unknown.cpp driver. + +$end +$info=generalplus_gpce4.cpp +$drv +0.224 [David Haywood] + +WIP: +- 0.282: Renamed (generalplus_gpl_unknown.cpp) to (generalplus_gpce4.cpp). +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.226: Moved handhelds apparently based on GPL162xx technology to a separate file [David Haywood]. +- 0.225: Started using internal ROM for pcp8718/pcp8728; nes_vt.cpp [Sean Riddle, David Haywood]. Simulated pcp8718/pcp8728 menu controller. Added some experimental code allowing pcp8718/pcp8728 to progress further. Made pcp8718/pcp8728/bkid218 menu controller a device [David Haywood]. +- 0.224: David Haywood added generalplus_gpl_unknown.cpp driver. Added crude FIFO for pcp8718 and pcp8728, allowing them to progress further. Allow pcp8718/pcp8728 to progress further; cpu/unsp: Improved bit operations [David Haywood]. + +$end +$info=generalplus_gpel31xx.cpp +$drv +0.227 [David Haywood] + +WIP: +- 0.282: Split (generalplus_gpl16250_spi_direct.cpp) to (generalplus_gpel31xx.cpp), (gw35th.cpp), (orina_stylish_plus.cpp) and (generalplus_gpl951xx.cpp). +- 0.280: Move a hack out of the core SoC handler and into the driver (#14079) [David Haywood]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.227: David Haywood added generalplus_gpl16250_spi_direct.cpp driver. + +$end +$info=generalplus_gpl16250_mobigo.cpp +$drv +0.219 [David Haywood] + +WIP: +- 0.284: Fix some release years (#14609). Add a list of undumped (known) regional variants [vtarchive]. +- 0.255: (mobigo_cart.xml) Use lowercase for things that aren?t proper nouns in the list description [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.229: Corrected release years [AlesanddroPB95]. +- 0.222: (mobigo_cart.xml) Renamed (sunplus_unsp20soc_mobigo.cpp) to (generalplus_gpl16250_mobigo.cpp). Added seven entries, and corrected some release years and descriptions [Team Europe, Sean Riddle, ClawGrip]. +- 0.219: David Haywood added sunplus_unsp20soc_mobigo.cpp driver. + +$end +$info=generalplus_gpl16250_nand.cpp +$drv +0.209 [David Haywood] + +WIP: +- 0.284: Update machine configuration [Vas Crabb]. +- 0.281: Move some game specific service mode access hacks into the driver instead (#14096) [ David Haywood]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.243: BugFIX #08270 [Documentation] (generalplus_gpl16250_nand.cpp) jak_gtg: Year of release for the JAKKS Pacific Golden Tee Golf [geforcefly]. +- 0.222: Renamed (sunplus_unsp20soc.cpp) to (generalplus_gpl16250_nand.cpp). +- 0.221: Re-dumped jak_hmhsm, and added Flash chip pinout [Sean Riddle]. +- 0.219: Renamed (sunplus_gcm394.cpp) to (sunplus_unsp20soc.cpp). Re-worked some of the DMA and NAND Flash handling so that jak_tsm loads more code [N. Gilbert]. +- 0.218: Show startup screens and respond to inputs in jak_gtg and jak_car2. Fixed jak_car2 bitmap test display in service mode [David Haywood]. +- 0.217: Improved DMA, banking and video addressing [David Haywood]. +- 0.209: David Haywood added sunplus_gcm394.cpp driver. + +$end +$info=generalplus_gpl16250_rom.cpp +$drv +0.222 [David Haywood] + +WIP: +- 0.283: Organizational cleanup: put subclasses into anonymous namespace and eliminate one entirely [AJR]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.223: Replaced tkmag220 ROM with correct dump [Team Europe, David Haywood]. +- 0.222: David Haywood added generalplus_gpl16250_rom.cpp driver. + +$end +$info=generalplus_gpl16250_romram.cpp +$drv +0.222 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.222: David Haywood added generalplus_gpl16250_romram.cpp driver. + +$end +$info=generalplus_gpl16250_spi.cpp +$drv +0.222 [David Haywood] + +WIP: +- 0.269: Added a Playrail Shinkansen driving game (not working) (#12633) [David Haywood]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.222: David Haywood added generalplus_gpl16250_spi.cpp driver. + +$end +$info=generalplus_gpl162xx_lcdtype.cpp +$drv +0.226 [David Haywood] + +WIP: +- 0.282: Fixed compile with Clang 21.1.1 [Ivan Vangelista]. +- 0.281: Fixed compile with Clang 21.1.1 [Ivan Vangelista]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.226: David Haywood added generalplus_gpl162xx_lcdtype.cpp driver. + +$end +$info=generalplus_gpl32612.cpp +$drv +0.217 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.225: Added some bootstrap code so that the ARM CPU has something to run [David Haywood]. +- 0.217: David Haywood added generalplus_gpl32612.cpp driver. + +$end +$info=generalplus_gpl951xx.cpp +$drv +0.282 [David Haywood] + +WIP: +- 0.227: David Haywood added tvgames/generalplus_gpl951xx.cpp driver. + +$end +$info=generalplus_gpm453x_nand.cpp +$drv +0.262 [David Haywood] + +ARM Cortex M4F based GPM453x series chips. All game data is stored on a NAND both games here are on HDMI sticks. These likely boot from an internal ROM so will need bootstrapping without a dump of it. + +WIP: +- 0.277: Splitted (gpm4530a_lexibook_jg7420.cpp) to (generalplus_gp327902.cpp), (generalplus_gpm453x_nand.cpp) and (generalplus_gpm453x_sdcard.cpp). +- 0.262: David Haywood added tvgames/gpm4530a_lexibook_jg7420.cpp driver. + +$end +$info=generalplus_gpm453x_sdcard.cpp +$drv +0.262 [David Haywood] + +WIP: +- 0.277: Splitted (gpm4530a_lexibook_jg7420.cpp) to (generalplus_gp327902.cpp), (generalplus_gpm453x_nand.cpp) and (generalplus_gpm453x_sdcard.cpp). +- 0.262: David Haywood added tvgames/gpm4530a_lexibook_jg7420.cpp driver. + +$end +$info=geneve.cpp +$drv +0.68 [Michael Zapf] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.218: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option [Michael Zapf]. +- 0.184: Fixed issue with sector read on HFDC without implied seek (did not check CRC and failed to switch density). Fixed jerky mouse movement. Made bus mouse now separate device, may also be used with evpc [Michael Zapf]. +- 0.68: Michael Zapf added geneve.cpp driver. + +$end +$info=geniuscolor.cpp +$drv +0.275 [ClawGrip] + +Skeleton driver for VTech Genius Color Pocket / Super Color Pocket / Genio Color Pocket. + +WIP: +- 0.275: ClawGrip added vtech/geniuscolor.cpp driver. + +$end +$info=geniusiq.cpp +$drv +0.146u1 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.147u4: Added software list for VTech Genius cartridges [Team Europe, Curt Coder]. +- 0.146u1: Sandro Ronco added geniusiq.cpp driver. + +$end +$info=geniusjr.cpp +$drv +0.153 [Roberto Fresca] + +WIP: +- 0.272: Added accents to vowels in names of Spanish variants (e.g. Pitagorín series) (#12998). Also added a comment about an alternate name the system was sold under [ClawGrip]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.229: Added note about globbed 68HC05 on gls [Sean Riddle, ClawGrip]. +- 0.212: Renamed (pitagjr.cpp) to (geniusjr.cpp). +- 0.153: Roberto Fresca added pitagjr.cpp driver. + +$end +$info=genpc.cpp +$drv +0.142 [Wilbert Pol, Miodrag Milanović] + +WIP: +- 0.268: Use trampoline instead of tag. Use tag for maincpu [cracyc]. genpc.h: Connect iochrdy properly. Also don't forward the same thing more than once - it could be std::move'd out the first time [Vas Crabb]. +- 0.253: BugFIX #08562 [Crash/Freeze] (pc/genpc.cpp) ibm5150 and clones [digger] MAME freezes when the game sets invalid CRTC parameters [Carl]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.240: Improved DIP switches for IBM PC and XT. Add IBM PC RAM switches [SomeRandomGuyIdk]. +- 0.234: Added BIOS dumps and notes for various PC motherboards [rfka01]. +- 0.218: Added arc123 and pac BIOS options to PC and updated notes [rfka01]. +- 0.217: Added additional XT Award 2.05 BIOS dump to pc [jordigahan, ClawGrip]. +- 0.216: Added 081682 BIOS option for pc [rfka01]. +- 0.214: Increased pc BIOS region size to 64KiB to support late XT clones. "Added Super Computer BIOS 1.2", "B-190-B", "KT 10 M/B" and "Ruud Baltissen's Diagnostics" BIOS options [rfka01]. +- 0.213: Added ECD Professional Microcomputer BIOS to PC. Updated BIOS date, version and chipset comments [rfka01]. +- 0.210: Added additional BIOS versions for pc [rfka01]. +- 0.209: Added several additional BIOS options [rfka01]. +- 0.142: Wilbert Pol and Miodrag Milanović added genpc.cpp driver. + +$end +$info=ggm.cpp +$drv +0.209 [hap] + +WIP: +- 0.246: Renamed (aci_ggm.cpp) to (ggm.cpp) and placed in the sub-folder "appliedconcepts/". +- 0.209: hap added aci_ggm.cpp driver. + +$end +$info=gigatron.cpp +$drv +0.192 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.224: Implemented graphics and outputs, added internal layout, and promoted machine to working [Sterophonick]. +- 0.223: Added audio DAC, started hooking up OUTX port, and cleaned up code. Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback [Sterophonick]. +- 0.218: AJR added gigatron.cpp skeleton driver. + +$end +$info=gimix.cpp +$drv +0.154 [Tafoid, Barry Rodewald, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.219: Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers. Added disassembly override for OS9 system calls. Added OS9 Level 1 version 1.2 BIOS option [68bit]. +- 0.154: Tafoid added gimix.cpp driver. + +$end +$info=gizmondo.cpp +$drv +0.141 [Tim Schuerewegen] + +WIP: +- 0.246: Driver placed in the sub-folder "tigertel/". +- 0.141: Tim Schuerewegen added gizmondo.cpp driver. + +$end +$info=gk2000.cpp +$drv +0.263 [hap] + +WIP: +- 0.263: hap added saitek/gk2000.cpp driver. + +$end +$info=gkidabc.cpp +$drv +0.216 [ClawGrip] + +WIP: +- 0.285: Add known undumped versions on similar hardware (#14719) [vtarchive]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.216: ClawGrip added gkidabc.cpp driver. + +$end +$info=glasgow.cpp +$drv +0.120 [Dirk Verwiebe, Robbbert, Cowering] + +WIP: +- 0.246: Renamed (mephisto_glasgow.cpp) to (glasgow.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.231: Split mephisto_glasgow.cpp to and mephisto_amsterdam.cpp [hap]. +- 0.212: Renamed (glasgow.cpp) to (mephisto_glasgow.cpp). +- 0.196: Converted glasgow.cpp to use mmboard device for chess board I/O [Sandro Ronco]. +- 0.120: Dirk Verwiebe, Robbbert and Cowering added glasgow.cpp driver. + +$end +$info=glcx.cpp +$drv +0.194 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.212: Renamed (vtech_unk1.cpp) to (glcx.cpp). +- 0.194: Sandro Ronco added vtech_unk1.cpp driver. + +$end +$info=gm1000.cpp +$drv +0.235 [AJR] + +Skeleton driver for Suzuki BH-1000/Hammond GM-1000 sound module. + +WIP: +- 0.270: Add dump of Eniac Sound Saurus BH-1000 (#12797). Dumped the ROMs from the Nihon Eniac BH-1000 Sound Saurus MIDI module [buffi]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.235: AJR added gm1000.cpp driver. + +$end +$info=gmaster.cpp +$drv +0.124 [Peter Trauner] + +WIP: +- 0.248: Driver moved to "handheld/" sub-folder. +- 0.246: Driver placed in the sub-folder "hartung/". +- 0.124: Peter Trauner added gmaster.cpp driver. + +$end +$info=gnat10.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.222: AJR added gnat10.cpp driver. + +$end +$info=gomoku.cpp +$drv +0.284 [hap] + +WIP: +- 0.284: hap added gomoku.cpp driver. + +$end +$info=goupil.cpp +$drv +0.171 [Jean-Francois DEL NERO] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.171: Jean-Francois DEL NERO added goupil.cpp driver. + +$end +$info=gp2x.cpp +$drv +0.134 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "gamepark/". +- 0.134: R. Belmont added gp2x.cpp driver. + +$end +$info=gp32.cpp +$drv +0.134 [Tim Schuerewegen] + +WIP: +- 0.264: (gp32.xml) Metadata cleanups. Replaced countries abbreviations by their full name. Moved test comments to notes tag and replaced abbreviations in descriptions and moved some comments to notes elements [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "gamepark/". +- 0.134: Tim Schuerewegen added gp32.cpp driver. + +$end +$info=grandmaster.cpp +$drv +0.288 [hap] + +WIP: +- 0.288: hap added grandmaster.cpp driver. + +$end +$info=grfd2301.cpp +$drv +0.149u2 [Al Kossow, Robbbert] + +WIP: +- 0.260: Add CRTC and map a few other peripherals [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.150: Al Kossow and Robbbert added grfd2301.cpp skeleton driver. + +$end +$info=gridcomp.cpp +$drv +0.187 [Sergey Svishchev] + +WIP: +- 0.288: Implement RS232 (#15096) [Valera Klachkov]. +- 0.246: Driver placed in the sub-folder "gridcomp/". +- 0.187: Sergey Svishchev added gridcomp.cpp driver. + +$end +$info=gs6502.cpp +$drv +0.222 [Frank Palazzolo] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.222: Frank Palazzolo added gs6502.cpp driver. + +$end +$info=gs6809.cpp +$drv +0.222 [Frank Palazzolo] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.222: Frank Palazzolo added gs6809.cpp driver. + +$end +$info=gscpm.cpp +$drv +0.222 [Frank Palazzolo] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.222: Frank Palazzolo added gscpm.cpp driver. + +$end +$info=gsz80.cpp +$drv +0.222 [Frank Palazzolo] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.244: Removed vestigial rc2014mini ROM definition [Chris Swan]. +- 0.242: Added RC2014 Mini [Chris Swan]. Corrected manufacturer for rc2014 [Phillip Stevens]. +- 0.222: Frank Palazzolo added gsz80.cpp driver. + +$end +$info=gw35th.cpp +$drv +0.282 [David Haywood] + +WIP: +- 0.282: David Haywood added gw35th.cpp driver. + +$end +$info=h01x.cpp +$drv +0.214 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "misc/". +- 0.214: AJR added h01x.cpp driver. + +$end +$info=h19.cpp +$drv +0.132 [Robbbert, Mark Garlanger] + +WIP: +- 0.256: Implemented Shift-Reset functionality [Mark Garlanger]. +- 0.253: Initialise bell state [Vas Crabb]. Turn off bell properly (regressed in GitHub #9788) [Mark Garlanger]. +- 0.246: Driver placed in the sub-folder "heathkit/". +- 0.132: Robbbert and Mark Garlanger added h19.cpp driver. + +$end +$info=h8.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.281: Add more cards, change to using address_space_installer (#14090) [Mark Garlanger]. +- 0.280: Implement H8 Bus (#13560) [Mark Garlanger]. +- 0.278: (h8_adc.cpp) Wrap channel to avoid crash if end channel gets set lower than current channel (MT09160) [Vas Crabb]. +- 0.276: Update interrupt handling to not use set_input_line_and_vector (#13492). heathzenith/h8.cpp: Update interrupt handling to not use set_input_line_and_vector; fix include guards for moved header file [Mark Garlanger]. +- 0.268: Added serial console and layout views with keypad and console screen. Add front panel keypad and serial console to Heathkit H8 (#12590) [Jeff Tranter]. Fixed up H8 layout. Don't use collections that hide everything in a view. Allow views to resize automatically when collections are hidden. Use even spacing around keypad. Use sensible coordinates and repeating blocks inside groups [Vas Crabb]. +- 0.264: h8_adc: 2320 ADCR CKS1 is on bit 3, correct typo, h8s2320: does not have ICR registers, h8_intc: remove unneeded trampolines (maybe a leftover from the past when emumem didn't support it) [hap]. h8h: Fix rte in normal mode. Fix N flag with exts opcode, h8h: fix regression with jsr abs8i, h8h: fix bst abs16 opcode [hap]. +- 0.258: Fixed frequencies for 2 millisecond interrupt and speaker [Mark Garlanger]. +- 0.246: Driver placed in the sub-folder "heathkit/". +- 0.215: Made debug PC adjustment and breakpoints actually work [AJR]. +- 0.210: Fixed cassette, added reset button, and promoted machine to working [Robbbert]. +- 0.174: Add dtc, dma, watchdog (WIP). Fixes, lots of [Olivier Galibert]. +- 0.132: Robbbert added h8.cpp skeleton driver. + +$end +$info=h89.cpp +$drv +0.132 [Sandro Ronco, Mark Garlanger] + +WIP: +- 0.286: Add ETS ROM (#14917) [Mark Garlanger]. +- 0.274: Use machine configuration fragments to supply additional connections to cards. Removed signals not present on a real H-89 bus. Remove unneeded save_item for data members set by config (#13180). Remove signals present on a real h89bus (#13193). Don’t register fixed configuration member variables for save states. Added the Z-89-11 multi-function interface card. Add Z-89-11 Multi-Mode Interface Card option (#13105). Fixed reading joysticks, and tidied code. Fixed joystick polarity to sigmasoft_sound.cpp. Added joystick support to the SigmaSoft IGC board. Added a machine configuration option to disable page 2 RAM for UltraROM to h19tlb.cpp. Change how SigmaSoft parallel port connects to IGC (#13040). Update gpp handling for MMS FDC (#13226). Simplified GPP handling for the MMS floppy controller [Mark Garlanger]. +- 0.273: Add h89 clone with CDR hardware (#13027). Convert SigmaSoft parallel port into an h89 left card (#13024) [Mark Garlanger]. +- 0.272: Fix GPP bit definitions based on the schematic (#12975). Don't use macro for MTR-88. Reduce duplicate BIOS declarations (#12929). Connect write-enable pullup on new h89bus (#12918). Changed GPP bit names to match schematics. Added SigmaROM v1.2 and v1.3 as BIOS options. Add SigmaROM BIOS (#12969). Add SigmaROM option to Z90 system. Add initial support for the H-89 (and H-88 and Z-90) slot bus: Uses the real I/O decoding PROMs. Z-37 and MMS 77316 floppy controllers converted to cards. H-88-3 serial and H-88-5 cassette interfaces converted to cards. Sigmasoft Sound card converted to a card [R. Belmont]. Used macros to reduce duplication in ROM definition. Connected the write-enable pull-up, and cleaned up code [Mark Garlanger]. +- 0.268: Fixed memory writes when ROM is enabled (fixes a boot issue with HDOS 2.0). Fix shadow memory writes (#12522). Add wait states for mms 77316 fdc (#12502) [Mark Garlanger]. +- 0.267: Added an H-89 variant with the Magnolia Microsystems floppy drive controller. Add Magnolia Microsystems DD controller and h89-mms system (#12413) [Mark Garlanger]. +- 0.266: Various file cleanup (#12275). Fixed RAM writes when full 64K is present and lower 8K is in ROM/special RAM mode. General file cleanup and add writing to standard RAM for 64K configuration with lower 8K in ROM/special RAM mode. Additional cleanup in the mame/heathkit directory [Mark Garlanger]. +- 0.264: Added missing conditions to some Ultimeth MTRHEX-2k DIP switch settings. Also aligned DIP switch locations and conditions [Mark Garlanger]. +- 0.263: Added Heathkit H89 with SigmaSoft Interactive Graphics Controller as a clone system. Added a software list for Heathkit H88 cassettes (h88_cass.xml). Added Ultimeth 2k ROM as a BIOS option [Mark Garlanger]. +- 0.262: Implemented single-step functionality. Added DIP switch settings for Ultimeth ROM. Added H-88-5 Cassette interface, and H88 as a clone of the H89 [Mark Garlanger]. +- 0.261: Added the Ultimeth ROM as a BIOS option for the H89. Added a machine configuration setting for DIP switch labels. Added the Kres KMR-100 ROM as a BIOS option for the H89 [Mark Garlanger]. +- 0.259: Added machine configuration option for CPU speed upgrade modifications [Mark Garlanger]. +- 0.258: Replaced bad ROM dumps, and added MMS 84B ROM. Commented out unused DIP switches. Cleaned up signal line handlers [Mark Garlanger]. +- 0.255: Implemented more functionality, added new monitor ROMs, and expanded notes [Mark Garlanger]. +- 0.246: Driver placed in the sub-folder "heathkit/". +- 0.132: Sandro Ronco and Mark Garlanger added h89.cpp driver. + +$end +$info=harriet.cpp +$drv +0.149u1 [Ash Evans] + +WIP: +- 0.246: Driver placed in the sub-folder "quantel/". +- 0.149u1: Ash Evans added harriet.cpp driver. + +$end +$info=hawk.cpp +$drv +0.213 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "husky/". +- 0.214: Added "DEMOS 2.21 V1.01" BIOS option [TheEPROM9]. +- 0.213: Nigel Barnes added hawk.cpp driver. + +$end +$info=hazeltin.cpp +$drv +0.180 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.181: Added netlist-based video board emulation [Ryan Holtz]. +- 0.180: Ryan Holtz added hazeltin.cpp driver. Various initial changes: Added keyboard hookup, but will need 8048 dumping or black-boxing. Added preliminary video, still broken due to timing issues. Added state-machine bipolar PROMs [Ryan Holtz]. + +$end +$info=hazl1420.cpp +$drv +0.202 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.202: AJR added hazl1420.cpp skeleton driver. + +$end +$info=hds200.cpp +$drv +0.239 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "hds/". +- 0.239: Dirk Best added hds200.cpp driver. + +$end +$info=hec2hrp.cpp +$drv +0.132 [JJ Stacino] + +WIP: +- 0.246: Driver placed in the sub-folder "hec2hrp/". +- 0.224: Merged (interact.cpp) with (hec2hrp.cpp). +- 0.144u1: Hector HRX minidisc support [JJ Stacino]. +- 0.132: JJ Stacino added hec2hrp.cpp and interact.cpp drivers. + +$end +$info=hektor.cpp +$drv +0.212 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "openuni/". +- 0.212: Nigel Barnes added hektor.cpp driver. + +$end +$info=hh_cop400.cpp +$drv +0.162 [hap, Sean Riddle] + +WIP: +- 0.281: Update for consistency with eb6eb509bc7eee440776730b1dddb844c81faafc [AJR]. +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.242: BugFIX #08243 [Documentation] (hh_cop400.cpp) mbaskb2, msoccer2: Properly manufactured is "Mattel Electronics" [AntoPISA, hap]. +- 0.241: Add accessor for L output. Add accessors for sk/so output pin state [hap]. +- 0.172: Implemented the MICROBUS interface [Curt Coder]. +- 0.162: hap and Sean Riddle added hh_cop400.cpp driver. + +$end +$info=hh_cops1.cpp +$drv +0.229 [Sean Riddle] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.230: qkracerm RAM is 8x12 [hap]. +- 0.229: Sean Riddle added hh_cops1.cpp driver. + +$end +$info=hh_e0c6200.cpp +$drv +0.162 [hap] + +WIP: +- 0.274: Renamed (tamag1.cpp) to (hh_e0c6200.cpp). +- 0.246: Driver placed in the sub-folder "bandai/". +- 0.162: hap added tamag1.cpp driver. + +$end +$info=hh_hmcs40.cpp +$drv +0.160 [hap, Kevin Horton] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.235: Improved bpengo svg [hap, eggs]. +- 0.177: Added sag internal artwork (external artwork still recommended) [hap]. +- 0.160: hap and Kevin Horton added hh_hmcs40.cpp driver. + +$end +$info=hh_ht11xx.cpp +$drv +0.262 [David Haywood] + +WIP: +- 0.282: Add new driver for keychain 55 in 1 (#14213) [Figur8]. +- 0.274: Make driver source organization a bit more similar to other hh* drivers [hap]. +- 0.262: David Haywood added handheld/hh_ht11xx.cpp driver. + +$end +$info=hh_mediatek_mt6260a.cpp +$drv +0.286 [David Haywood] + +WIP: +- 0.286: David Haywood added hh_mediatek_mt6260a.cpp driver. + +$end +$info=hh_melps4.cpp +$drv +0.162 [hap, Kevin Horton] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.238: Add gakken frogger note [hap]. +- 0.162: hap and Kevin Horton added hh_melps4.cpp driver. + +$end +$info=hh_mn1400.cpp +$drv +0.255 [hap] + +WIP: +- 0.255: hap added handheld/hh_mn1400.cpp driver. + +$end +$info=hh_pic16.cpp +$drv +0.160 [hap] + +WIP: +- 0.281: (matchme.lay) Fix speed switch [hap]. +- 0.260: Update serial notes [hap]. +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.160: hap added hh_pic16.cpp driver. + +$end +$info=hh_pps41.cpp +$drv +0.230 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.230: hap added hh_pps41.cpp driver. + +$end +$info=hh_rw5000.cpp +$drv +0.242 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.243: Remove sqr, pow2, arrows from strings [hap]. +- 0.242: hap added hh_rw5000.cpp driver. + +$end +$info=hh_sm510.cpp +$drv +0.164 [hap] + +WIP: +- 0.286: Disable leftover hh_sm500_test.lh [hap]. +- 0.275: Add preset for triple screen games [hap]. Add cheat for trshutvoy and tigarden (#13359) [algestam]. +- 0.263: Added 'Tiger Double Dragon II: The Revenge' [algestam, Sean Riddle]. +- 0.262: Corrected model number for tmchammer in comments, and sorted systems by model number [algestam]. Remove "licensed from" in company strings). Darker screen when not using ext artwork [hap]. +- 0.255: Fixed LCD segments for ktmntbb [hap, algestam]. Correct release year for some konami handhelds [hap]. +- 0.252: BugFIX #07587 [Graphics] (handheld/hh_sm510.cpp) Artwork: Multi-screen layer blending exhibits issues when using BGFX [Ryan Holtz]. +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.241: Rescan display for rkosmosa [algestam]. +- 0.240: Improved nupogodi LCD screen representation [Milan Galcik, algestam]. Display improvements for nupogodi [algestam]. Put elektronika games in their own list at bottom of driver [hap]. +- 0.239: Changed descriptions for Elektronika games to transliterated Russian titles [algestam]. +- 0.238: Typo in comment [hap]. +- 0.237: Add cheat inputs for trsrescue and trthuball [algestam]. +- 0.236: Added cheat inputs for gnw_flagman, gnw_judge and gnw_lion [Milan G., algestam]. Add cheats for gnw_flagman, gnw_judge and gnw_lion [algestam]. +- 0.235: Re-scanned display for Elektronika Autoslalom [algestam]. +- 0.234: Corrected serial ID for gnw_manholeg in comment [algestam]. +- 0.229: Verified that gnw_egg and gnw_mmouse microcontroller programs are identical. Improved gnw_egg display using scanned from unit. Confirmed gnw_mmouse uses microcontroller R mask option [algestam]. +- 0.217: Set 16-way flag for Game & Watch games that don't physically prevent contradictory directions being pressed [algestam]. +- 0.215: Re-scanned gnw_mmouse display [algestam]. +- 0.214: Improved re-created melody ROMs for gnw_bfight and gnw_mbaway [algestam]. +- 0.194: Renamed Game & watch ROM sets to be more immediately recognisable [hap]. +- 0.188: Artwork updates: Added background vector graphics to gnw_ml102 [ChoccyHobNob]. Improved gnw_mw56 SVG screen and added background graphics [hap, ChoccyHobNob, Tanukichi]. Improved gnw_jr55 LCD segments. [hap, JonasP]. Added background graphics to nupogodi.svg. [Igor, hap]. Added background graphics to gnw_dm53.svg [Olivier Galibert, hap]. +- 0.187: Improved Mickey & Donald SVG artwork [Sean Riddle, Roger Coltrane]. +- 0.164: hap added hh_sm510.cpp driver. + +$end +$info=hh_smc1k.cpp +$drv +0.254 [hap] + +WIP: +- 0.254: hap added handheld/hh_smc1k.cpp driver. + +$end +$info=hh_tms1k.cpp +$drv +0.160 [hap, Sean Riddle, Kevin Horton] + +This driver is a collection of simple dedicated handheld and tabletop toys based around the TMS1000 MCU series. + +WIP: +- 0.281: (strobe.lay): Fix regression with clickthrough [hap]. +- 0.279: Update notes, remove "Electronic" prefix from ebaskb2 [hap]. +- 0.260: Added clickable keypad to internal artwork for bcheetah [Golden Child]. Update serial notes [hap]. +- 0.259: Added an item to the list of known microcontrollers in the header comment [SomeRandomGuyIdk]. +- 0.250: Fixed duplicate system description [kmg]. +- 0.247: merlina is a bad dump afterall [hap]. +- 0.246: Driver placed in the sub-folder "handheld/". Simplify some speaker connections. Add note [hap]. +- 0.236: Correct ti5100 machine category [hap]. +- 0.234: Add a known MCU serial to notes [hap]. +- 0.186: BugFIX #06540 [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation [Robbbert]. Fix spelling error in cnbaskb description [Dagarman]. +- 0.182: BugFIX #06467 [Gameplay] (hh_tms1k.cpp) elecdet: Every suspect gives the same alibi [hap]. Fixed wrong button mapping for 'Codename Sector' [hap]. +- 0.177: Gamelist notes update [hap]. +- 0.160: hap, Sean Riddle and Kevin Horton added hh_tms1k.cpp driver. + +$end +$info=hh_ucom4.cpp +$drv +0.160 [hap, Kevin Horton] + +WIP: +- 0.281: Update notes [hap]. +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.160: hap and Kevin Horton added hh_ucom4.cpp driver. + +$end +$info=hhtiger.cpp +$drv +0.212 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "tangerine/". +- 0.212: Nigel Barnes added hhtiger.cpp driver. + +$end +$info=hk1000.cpp +$drv +0.256 [AJR] + +Skeleton driver for Orla HK1000 music keyboard. + +WIP: +- 0.256: AJR added orla/hk1000.cpp driver. + +$end +$info=hohnadam.cpp +$drv +0.233 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.233: AJR added hohnadam.cpp driver. + +$end +$info=homelab.cpp +$drv +0.128 [Miodrag Milanović] + +WIP: +- 0.263: Update Homelab2/Aircomp 16 to working. Implemented text and graphics modes. Fixed memory shadowing and I/O. Fixed right shift keyboard code. Fixed quickload and cassette loading [linuxforum5, R. Belmont]. Lowercase hex values [hap]. Avoid some literal sizes [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "homelab/". +- 0.243: Eliminate use of fgetc in quickload processing [AJR]. +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.128: Miodrag Milanović added homelab.cpp driver. + +$end +$info=homez80.cpp +$drv +0.141 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.141: Miodrag Milanović added homez80.cpp driver. + +$end +$info=horizon.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "northstar/". +- 0.149: Added floppy images to softlist [Dave Dunfield, Andrew Lynch]. +- 0.148u5: Refactored to use a serial terminal connected to an RS-232 port [Curt Coder]. +- 0.136: Miodrag Milanović added horizon.cpp skeleton driver. + +$end +$info=hp_ipc.cpp +$drv +0.165 [Wilbert Pol] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.229: Added support for expansion ROMs [F. Ulivi]. +- 0.224: Added I/O slots, and implemented HP82919 RS-232 serial module [F. Ulivi]. +- 0.216: Fixed 1LL3 GPU emulation bug that caused the cursor and sprites to disappear at the top and left-hand side of screen [F. Ulivi] +- 0.184: De-skeletonized [Sergey Svishchev]. +- 0.165: Wilbert Pol added hp_ipc.cpp skeleton driver. + +$end +$info=hp16500.cpp +$drv +0.136 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.190: Connected HIL MLC [Sven Schnelle]. +- 0.136: R. Belmont added hp16500.cpp driver. + +$end +$info=hp2100.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.192: Robbbert added hp2100.cpp skeleton driver. + +$end +$info=hp2620.cpp +$drv +0.193 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.193: AJR added hp2620.cpp driver. + +$end +$info=hp2640.cpp +$drv +0.193 [F. Ulivi] + +WIP: +- 0.287: Correct memory_view offsets [hap]. +- 0.246: Driver placed in the sub-folder "hp/". +- 0.245: Fixed some uninitialised memory accesses [Vas Crabb]. +- 0.193: F. Ulivi added hp2640.cpp driver. + +$end +$info=hp3478a.cpp +$drv +0.205 [fenugrec] + +WIP: +- 0.247: Driver moved to "hp/" folder. +- 0.246: Driver placed in the sub-folder "hp/". +- 0.227: Added LCD annunciators and button labels to layout [fenugrec]. +- 0.205: fenugrec added hp3478a.cpp driver. + +$end +$info=hp48.cpp +$drv +0.37b11 [Antoine Mine] + +WIP: +- 0.286: Make hp48gp only usable with the Version R ROM (#14965). This calculator shipped late in the 48 life, five years after Hewlett Packard already ceased software development. As such, it only ever came with the last revision ROM from the GX and G lines [Mike Swanson]. +- 0.246: Driver placed in the sub-folder "hp/". +- 0.233: Fix regression from auto_alloc changes [Aaron Giles]. +- 0.154: Fix for memory cards and addition of imgtool support for it [Antonie Mine]. +- 0.37b11: Antoine Mine added hp48.cpp driver. + +$end +$info=hp49gp.cpp +$drv +0.141 [Tim Schuerewegen] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.141: Tim Schuerewegen added hp49gp.cpp driver. + +$end +$info=hp620lx.cpp +$drv +0.283 [QUFB] + +Skeleton driver for Hewlett-Packard 620LX palmtop. + +WIP: +- 0.283: QUFB added hp\hp620lx.cpp driver. + +$end +$info=hp64k.cpp +$drv +0.163 [F. Ulivi] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.196: Added support for HPIB bus and made extensive improvement to PHI emulation (BIST now passes) [F. Ulivi]. +- 0.163: F. Ulivi added hp64k.cpp driver. + +$end +$info=hp700.cpp +$drv +0.193 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.193: AJR added hp700.cpp skeleton driver. + +$end +$info=hp7596a.cpp +$drv +0.252 [AJR] + +Skeleton driver for Hewlett-Packard 7596A drafting plotter. + +WIP: +- 0.252: AJR added hp/hp7596a.cpp driver. + +$end +$info=hp80.cpp +$drv +0.188 [F. Ulivi] + +WIP: +- 0.251: Fixed keyboard issues with hp86b_001 and hp86b_004 systems [F. Ulivi]. +- 0.246: Driver placed in the sub-folder "hp/". +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.222: Fixed a bug that prevented correct keyboard auto-repeat for non-English HP86 keyboard layouts. Initial work on sharing SunPlus video rendering code between GPL16250 SoCs [F. Ulivi]. +- 0.188: F. Ulivi added hp80.cpp driver. Initial HP series 80 emulation: Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper. DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported [F. Ulivi]. + +$end +$info=hp95lx.cpp +$drv +0.205 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.205: Sergey Svishchev added hp95lx.cpp driver. + +$end +$info=hp9825.cpp +$drv +0.203 [F. Ulivi] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.241: Printer output on a screen added, cassette status added. Added a screen showing printer output, and added a cassette present output [F. Ulivi]. +- 0.239: Added Shift Lock and reset keys and tape LED. Added support for SHIFT LOCK & RESET, other minor fixes [F. Ulivi]. +- 0.206: Added high-level emulation of HP9885 floppy drive, and extended the HPI format to handle single-sided disks [F. Ulivi]. +- 0.205: Split I/O subsystem out of hp9845 driver, added I/O slots to hp9825 and added 98032 GPIO module [F. Ulivi]. +- 0.204: Added internal expansion ROMs for hp9825b [F. Ulivi]. +- 0.203: F. Ulivi added hp9825.cpp driver. + +$end +$info=hp9845.cpp +$drv +0.154 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.211: Added support for the HP98046 serial I/O module [F. Ulivi]. +- 0.205: Split I/O subsystem out of hp9845 driver, added I/O slots to hp9825 and added 98032 GPIO module [F. Ulivi]. +- 0.193: Added high-level emulation of internal printer [F. Ulivi]. +- 0.189: Refactored handling of HTI images into a dedicated format module, refactored hp9845_tape imgtool module to use HTI format [F. Ulivi]. +- 0.186: Added Support for HPI floppy format used for HP-formatted 8" floppy disks [F. Ulivi, A.Kueckes]. Fixed a system freeze when loading memory tester from tape. Display improvements and softkey support: Improved text video of 45C, improved graphic cursors of 45C and 45T, and implemented softkeys for 45C and 45T [F. Ulivi]. +- 0.183: Fixed parallel poll logic in PHI. Working support for HP9895 dual floppy drive with MFI image format. Corrected aspect ratio of alpha and graphic video modes using a layout file [F. Ulivi]. +- 0.180: Re-implemented 98035 module with a nanoprocessor driver * Now possible to emulate the 98035 RTC module at a low level thanks to firmware ROM dump from Mr. Kueckes * Implemented "nanoprocessor" microcontroller CPU core and disassembler. Implemented HP98034 module (HPIB interface) [F. Ulivi]. +- 0.179: Various changes: Moved hp9845b_state class into a separate file * Refactored handling of irq/sts/flg bits to allow for adding I/O slots * Added I/O slots * Implemented HP98035 RTC card [F. Ulivi]. +- 0.178: Filter for HP9845 data files added to imgtool * Translates record-based DATA HP9845 to and from text files [F. Ulivi]. +- 0.177: Added correct character generator ROMs [F. Ulivi, A.Kueckes]. +- 0.173: Added capabilty to load option ROMs [F. Ulivi]. +- 0.171: Added tape driver [F. Ulivi]. +- 0.154: Curt Coder added hp9845.cpp driver. Added software lists for option ROMs [Curt Coder]. + +$end +$info=hp98x6.cpp +$drv +0.267 [F. Ulivi] + +WIP: +- 0.269: Added HP98x6 series option ROM support [F. Ulivi]. +- 0.268: Support 3 new machines (#12599). Added support for the HP 9826A, HP 9836A and HP 9836C [F. Ulivi]. Added HP9133 slot option [Sven Schnelle]. Keep data members together [Vas Crabb]. +- 0.267: F. Ulivi added hp\hp98x6.cpp driver. + +$end +$info=hp9k.cpp +$drv +0.142 [Gabriele D'Antona, F. Ulivi] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.147u2: Made drive go into boot process [Gabriele D'Antona]. +- 0.142: Gabriele D'Antona and F. Ulivi added hp9k.cpp driver. + +$end +$info=hp9k_3xx.cpp +$drv +0.157 [R. Belmont, Al Kossow] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.227: Fixed uninitialized variables in a number of devices used by the HP9000/300 series systems [Sven Schnelle]. +- 0.224: (hp9k3xx_cdrom.xml, hp9k3xx_hdd.xml) Added HP-UX CD-ROMs and installed hard disk image for HP9000/3xx [Davide Cavalca]. +- 0.204: Use correct memory map for HP9000/360. Fixed RTC data corruption bug (initial state of latch clock was unsafe) [Sven Schnelle]. +- 0.203: Converted to use delegate timers [Sven Schnelle]. Moved sound, GPIB, keyboad and RTC to human interface DIO module. Cleaned up DIO configuration. Use 98543 DIO card for video output on HP9000/320 and HP9000/332, replacing driver code for the latter [Sven Schnelle]. +- 0.199: Improvements: Fixed keyboard microcontroller part number. Removed BASIC ROM cards from the default configuration as booting from floppy works now. Hooked up NMI line to keyboard controller. Split out common machine configuration [Sven Schnelle]. +- 0.198: Improvements: Added internal TMS9914 GPIB, clocked at 5MHz. Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this' device. Added “topcat?? ASIC used on HP900/300 graphics cards, and hooked up to HP98544. Fixed PTM6840 hookup – clock 2 is driven by output of timer 1 [Sven Schnelle]. +- 0.197: Improvements: Added 98644 asynchronous serial card. Added workaround for double exception during read/modify/write operations confusing the boot ROM. Added dummy GPIB read/write handlers (BASIC crashes if not present). Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration) [Sven Schnelle]. +- 0.190: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card [Sven Schnelle]. +- 0.187: Preliminary working DIO/DIO-II bus implementation and 98544 video card. Hooked up i8042 I/O microcontroller comms to main CPU. Support medium-res built-in video on 9000/332 [R. Belmont]. +- 0.158: Support 9000/370 (same bootrom as 330,340) [Al Kossow]. +- 0.157: R. Belmont and Al Kossow added hp9k_3xx.cpp driver. + +$end +$info=hprot1.cpp +$drv +0.153 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.154: New derivative "CARD I PCB rev.08A". New derivative "CARD II PCB rev.6". Fixed LCD rendering (now both lines are displayed properly). Inverted logic of the inputs so that now we can navigate the menu [Felipe Corrêa da Silva Sanches]. +- 0.153: Felipe Corrêa da Silva Sanches added hprot1.cpp driver. + +$end +$info=hpz80unk.cpp +$drv +0.146u1 [Robbbert, Lord Nightmare] + +WIP: +- 0.247: Driver moved to "hp/" folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.146u1: Robbbert and Lord Nightmare added hpz80unk.cpp driver. + +$end +$info=hr84.cpp +$drv +0.263 [Miodrag Milanović] + +WIP: +- 0.263: Miodrag Milanović added sfrj/hr84.cpp driver. + +$end +$info=ht6000.cpp +$drv +0.196 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "casio/". +- 0.196: Dirk Best added ht6000.cpp driver. + +$end +$info=ht68k.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.136: Miodrag Milanović added ht68k.cpp driver. + +$end +$info=hudson_poems.cpp +$drv +0.261 [David Haywood] + +WIP: +- 0.262: Make helper functions static inlines [Vas Crabb]. Added preliminary Xtensa CPU and Hudson Soft POEMS system [David Haywood]. +- 0.261: David Haywood added skeleton/hudson_poems.cpp driver. + +$end +$info=huebler.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.136: Added keyboard [Curt Coder]. +- 0.135: Removed (huebler)' system. +- 0.132: Curt Coder added huebler.cpp driver. + +$end +$info=hunter16.cpp +$drv +0.209 [Barry Rodewald] + +WIP: +- 0.246: Driver placed in the sub-folder "husky/". +- 0.213: Added hunter1680 video RAM and rendering [Nigel Barnes]. Added later hunter16 ROM v3.04 as a BIOS option [Phill Harvey-Smith]. +- 0.209: Barry Rodewald added hunter16.cpp driver. + +$end +$info=hunter2.cpp +$drv +0.153 [Robbbert, John Elliot] + +WIP: +- 0.246: Driver placed in the sub-folder "husky/". +- 0.213: Added appropriate RAM size options and minor keyboard corrections [Nigel Barnes]. +- 0.154: Allow all RS232 devices [smf]. +- 0.153: Robbbert and John Elliot added hunter2.cpp skeleton driver. + +$end +$info=husky.cpp +$drv +0.213 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "husky/". +- 0.213: Nigel Barnes added husky.cpp driver. + +$end +$info=hx20.cpp +$drv +0.135 [Curt Coder] + +WIP: +- 0.260: Use direct access handlers for RTC [AJR]. +- 0.246: Driver placed in the sub-folder "epson/". +- 0.135: Curt Coder added hx20.cpp driver. + +$end +$info=i420ex.cpp +$drv +0.210 [Angelo Salese] + +WIP: +- 0.210: Angelo Salese added i420ex.cpp driver. + +$end +$info=i7000.cpp +$drv +0.163 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.163: Felipe Corrêa da Silva Sanches added i7000.cpp skeleton driver. + +$end +$info=ibm3153.cpp +$drv +0.174 [Robbbert] + +WIP: +- 0.275: Restore copyright [ClawGrip]. +- 0.247: Driver moved to "ibm/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.174: Robbbert added ibm3153.cpp driver. + +$end +$info=ibm3477.cpp +$drv +0.275 [ClawGrip] + +Skeleton driver for IBM InfoWindow 3477 terminal. + +WIP: +- 0.275: ClawGrip added ibm/ibm3477.cpp driver. + +$end +$info=ibm5100.cpp +$drv +0.265 [Patrick Mackinlay] + +WIP: +- 0.265: Patrick Mackinlay added ibm/ibm5100.cpp driver. + +$end +$info=ibm5550.cpp +$drv +0.260 [Angelo Salese] + +WIP: +- 0.260: Angelo Salese added ibm/ibm5550.cpp driver. + +$end +$info=ibm6580.cpp +$drv +0.149u2 [Al Kossow, Robbbert] + +WIP: +- 0.247: Driver moved to "ibm/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.241: Started implementing low-level emulation of the floppy adapter [Sergey Svishchev]. +- 0.150: Al Kossow and Robbbert added ibm6580.cpp skeleton driver. + +$end +$info=ibmpc.cpp +$drv +0.142 [Wilbert Pol, Miodrag Milanović] + +WIP: +- 0.251: (ibm5150.xml) Retested software marked as partially supported or unsupported [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.231: (ibm5150.xml) Added Control Panel [famiclone, r09]. +- 0.227: (ibm5150.xml) Marked Blockout as a bad dump as it has modified OEM ID and root directory [ArcadeShadow]. +- 0.225: (ibm5150_hdd.xml) Added software list with pre-installed SCO XENIX operating system image [Davide Cavalca]. +- 0.222: (ibm5150.xml) Added original dumps for Centipede and Ms. Pac-Man [r09]. +- 0.214: Added "Landmark/Supersoft Diagnostics" BIOS options for ibm5150 and ibm5160 [rfka01]. +- 0.202: Verified dump of 08/16/82 revision of IBM 5160 (PC/XT) BIOS [MicroCoreLabs]. +- 0.191: BugFIX #06727 [Documentation] (ibmpc.cpp) Parent/Clone Issues for IBM5170 softlist [Justin Kerk]. +- 0.145u8: Implemented the PC keyboard connector as a slot' device. In the future this will allow the user to select which keybaord to use with an emulated PC. Converted the Keytronic PC3270 keyboard implementation to C++ as an example pc keyboard [Wilbert Pol]. +- 0.142: Wilbert Pol and Miodrag Milanović added ibmpc.cpp driver. + +$end +$info=ibmpcjr.cpp +$drv +0.153 [crazyc] + +WIP: +- 0.284: (ibmpcjx.xml) Remove execute bit (#14580) [Mike Swanson]. Correct FDC clock [AJR]. +- 0.283: Added mirroring with 64K RAM. The POST will report ERROR H with 64K RAM due to the VRAM view of system RAM being incorrect, but you can hit Enter to get past it and run BASIC or load software [Vas Crabb]. +- 0.254: (ibmpcjr_cart.xml) Corrected capitalisation in list names [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.203: Added null_modem and terminal to serial port options for IBM PCjr family [TSCHAK]. +- 0.167: BugFIX #06049 [Gameplay] (ibmpcjr.c) ibmpcjr [kingqst, mouser, pitfall2, scubavnt]: Some softlist games are broken [crazyc]. +- 0.153: crazyc added ibmpcjr.cpp driver. + +$end +$info=icatel.cpp +$drv +0.164 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.164: hap added icatel.cpp driver. + +$end +$info=icebox.cpp +$drv +0.201 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.201: Robbbert added icebox.cpp skeleton driver. + +$end +$info=icm3216.cpp +$drv +0.259 [Patrick Mackinlay] + +National Semiconductor ICM-3216 Integrated Computer Module. + +WIP: +- 0.259: Patrick Mackinlay added natsemi/icm3216.cpp driver. + +$end +$info=idpartner.cpp +$drv +0.252 [Miodrag Milanović] + +WIP: +- 0.263: Temporary hack, so work on video out can be done. Proper baudrates. Fixed floppy daisy chain lib/formats/idpart_dsk.cpp - added Iskra Delta Partner floppy image format. Add custom floppy drive z80 daisy chain device, fdc ready is tied low [Miodrag Milanović]. +- 0.252: Miodrag Milanović added sfrj/idpartner.cpp driver. + +$end +$info=ie15.cpp +$drv +0.148u5 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.214: Hooked up floppy controller interrupt request, allowing disk routines to work properly [Frank Palazzolo]. +- 0.179: Improved performance by using a timer to determine hblank [Ryan Holtz]. +- 0.151: Sergey Svishchev added ie15.cpp skeleton driver. + +$end +$info=iez80.cpp +$drv +0.229 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.229: Dirk Best added iez80.cpp driver. + +$end +$info=if800.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.272: Bump refresh rate to a sane value [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.143: Angelo Salese added if800.cpp driver. + +$end +$info=ikt5a.cpp +$drv +0.204 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.204: AJR added ikt5a.cpp skeleton driver. + +$end +$info=im01.cpp +$drv +0.239 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.239: hap added im01.cpp driver. + +$end +$info=imacg3.cpp +$drv +0.252 [R. Belmont] + +WIP: +- 0.255: Hooked up ATI Rage IIc video and OPTi USB controller skeleton. Boot chime now plays. Use PPC750 model and set strictest DRC options. Execution now goes much farther [R. Belmont]. +- 0.252: R. Belmont added apple/imacg3.cpp driver. + +$end +$info=imds2.cpp +$drv +0.160 [F. Ulivi] + +WIP: +- 0.247: Corrected PIO controller ROM, and fixed iSBC202 floppy controller emulation [F. Ulivi]. +- 0.246: Driver placed in the sub-folder "intel/". +- 0.218: Added Multibus slot and implemented iSBC-202 floppy controller card [F. Ulivi]. +- 0.175: Added monitor versions 1.1 and 1.2 [Nigel Barnes]. +- 0.161: Added basic usage info [F. Ulivi]. +- 0.160: F. Ulivi added imds2.cpp driver. + +$end +$info=imsai.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.150: Robbbert added imsai.cpp skeleton driver. + +$end +$info=indiana.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.241: Update driver notes [AJR]. +- 0.218: Replaced ASCII keyboard with AT-style keyboard (doesn't completely work). Also documented some clocks and interrupts [AJR]. +- 0.153: Preliminary hookup of ISA bus and peripherals and MFP [R. Belmont]. Added IDE controller, fixed 16-bit ISA I/O [R. Belmont, Carl]. +- 0.136: Miodrag Milanović added indiana.cpp driver. + +$end +$info=indy_indigo2.cpp +$drv +0.96 [Ryan Holtz] + +WIP: +- 0.269: (sgi_mips.xml) Rename netbsd two images to allow to merge into same directory (#12645) [jflatt]; renamed some NetBSD CD-ROM images to make labels unique across parent/clone sets [jflatt]. +- 0.267: (sgi_mips.xml) Added NetBSD 4, 5 and 6 installation CDs (not working) [Davide Cavalca]. (sgi_mips.xml) Marked NetBSD install media as unsupported as it can't be installed (doesn't recognise hard disk) [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.241: Revert to mips3. Both drc and non-drc are working with irix 5.3, neither working with 6.5 [Patrick Mackinlay]. +- 0.238: Add new softlist entries from jrra.zone and archive.org. Add new softlist entries from jrra.zone more sgi_mips softlist entries from jrra.zone. Even more sgi_mips softlist entries more SGI IRIX CDs from jrra.zone [Michael D]. +- 0.233: Added _hdd suffix to all softlist entries to prevent conflicting with the SGI CD-ROM softlist entries when both are present on a local drive [Ryan Holtz]. +- 0.223: (sgi_mips_hdd.xml) Added software list with pre-installed operating system images for SGI MIPS workstations [Davide Cavalca]. +- 0.222: (sgi_mpis.xml) Added IP24 boot PROM Version 5.3 Rev B7 as a BIOS option. Fixed #include ordering [Davide Cavalca]. Fixed a spelling error in a disc label [ClawGrip]. +- 0.220: Hooked up EDLC Ethernet device, and implemented Ethernet DMA [Patrick Mackinlay]. +- 0.214: SGI Newport graphics: Fixed inverted-Y pixel read-back (fixes crash in Alias PowerAnimator 7.5) [Ryan Holtz]. +- 0.213: SGI Newport graphics updates: Re-implemented logging code for external viewer. Fixed 8-BPP overlay bit combination. Fixed broken blending. Added bit lane expansion, needed for proper double-buffered accesses. Simplified default color accesses [Ryan Holtz]. +- 0.211: SGI Newport graphics updates: Added Display Control Bus timeout - prevents Presenter board from being erroneously detected. Fixed COLORI shift when cross-initialized by COLORRED, RGB vs. CI fast-clear handling, and octant calculation for lines. Fixed handling of COLORI register alternate access, and added support for RAMDAC gamma LUT. Fixed source buffer shift when blending is enabled. Fixed line drawing to not cause a hang in certain cases. Fixed color iterator reload behavior, and color iterator clamping behavior. Fixed per-pixel alpha. Added support for endian swapping on host data port writes, and added double-buffer shift support for non-RGB/CI planes. Fixed Packed Color Fractions register handling. Fixed store shift for overlay planes - fixes cursor outlines in Barco ColorTone [Ryan Holtz]. +- 0.210: SGI Newport graphics updates: Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions. Added support for 4 bits per pixel RGB frame buffer display. Added dithering support, and fixed shaded rendering mode. Added several modes used by Metero Blast demo. Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus). Added support for single-pixel line iteration. Added a few more command configurations (fixes SceneView, albeit with glitches). Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning. Added 12 and 24 bits per pixel RGB frame buffer modes. Fixed host data port readback behavior. Added 4, 12 and 32 bits per pixel host read support. Fixed color fetching in RGB mode. Added 12 bits per pixel dithering. Removed unnecessary parameters from various functions. Fixed fast-clear color packing, and fixed splatting of packed color fractions. Added alpha blending support. Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs. Fixed off-by-one in Length32 handling. Fixed erroneous advancing of start_y when in span mode. Added 12-bit CI mode to frame buffer readout. Added basic (untested) overlay/underlay support. Added Length32 flag handling to line drawing. Unified command handling - should function better and faster as a result. Fixed fast-clear mode. Base visible area and screen size on actual timing parameters. Fixed video RAM tests and several fast-clear bugs. Improved handling of COLORHOST mode bit. Fixed pixel format conversion on HOSTRW access [Ryan Holtz]. +- 0.204: Moved Indigo2 to a derived state class, and moved a number of devices into HPC3. Eliminated use of MACHINE_CONFIG_START/MACHINE_CONFIG_END macros. Hooked up pull-ups on EISA I/O space [Ryan Holtz]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.199: Added mouse cursor support to Newport graphics emulation [Ryan Holtz]. +- 0.198: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files [Ryan Holtz]. +- 0.169: Renamed (ip22.cpp) to (indy_indigo2.cpp). +- 0.160: BugFIX #05298 [Crash/Freeze] (ip22.c) ip224613, ip225015: [debug] Assert after OK [Olivier Galibert]. +- 0.149: Converted the SGI Newport graphics board to be a device [Fabio Priuli]. +- 0.148: BugFIX #05072: [Crash/Freeze] (ip22.c) ip225015: [debug] Crash after OK [Firewave]. +- 0.144u5: Made the SGI Indy driver about 130% faster on my machine (from 50% speed to 115% speed on a 3.2GHz i7) by commenting out debug logging wholesale rather than leaving in an inline do-nothing if(). +- 0.135: Fixed crash in Indy driver: boot tune works, and you can get in the boot menus [Harmony]. +- 0.130: Updated to use the centronics interface [Dirk Best]. +- 0.113: Fixed regression introduced in 0.112 (bug #1045) [Nate Woods]. +- 0.103: Added a harddisk to the ip22 systems [R. Belmont]. +- 0.102: Improved emulation of the system ASICs, improved Newport video emulation, improved WD33c93 SCSI emulation, preliminary sound. All three systems in ip22.c now start up OK [R. Belmont, Ryan Holtz]. +- 0.96: Ryan Holtz added ip22.cpp driver. + +$end +$info=informer_207_100.cpp +$drv +0.225 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "informer/". +- 0.225: Dirk Best added informer_207_100.cpp driver. + +$end +$info=informer_207_376.cpp +$drv +0.225 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "informer/". +- 0.225: Dirk Best added informer_207_376.cpp driver. + +$end +$info=informer_213.cpp +$drv +0.225 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "informer/". +- 0.225: Dirk Best added informer_213.cpp driver. + +$end +$info=innotv_innotabmax.cpp +$drv +0.227 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.227: David Haywood added innotv_innotabmax.cpp driver. + +$end +$info=instruct.cpp +$drv +0.138 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.138: Robbbert added instruct.cpp driver. + +$end +$info=intchess.cpp +$drv +0.223 [hap] + +WIP: +- 0.246: Renamed (saitek_intchess.cpp) to (intchess.cpp) and placed in the sub-folder "saitek/". +- 0.223: hap added saitek_intchess.cpp driver. + +$end +$info=inteladv.cpp +$drv +0.195 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.195: R. Belmont added inteladv.cpp driver. + +$end +$info=intellec4.cpp +$drv +0.188 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.188: Vas Crabb added intellec4.cpp driver. Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork. Supports PROM, program/data storage and high-speed paper tape reader cards [Vas Crabb]. + +$end +$info=intellec8.cpp +$drv +0.231 [Robbbert] + +WIP: +- 0.282: Add missing 'intlc8m80' ROM [ArcadeHacker] (#14154) [ClawGrip]. +- 0.275: Add two Intellec 8 MOD80 sets (#13327) [ClawGrip]. +- 0.246: Driver placed in the sub-folder "intel/". +- 0.231: Robbbert added intellec8.cpp driver. + +$end +$info=intellect02.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.207: hap added intellect02.cpp driver. + +$end +$info=interpro.cpp +$drv +0.183 [Patrick Mackinlay] + +WIP: +- 0.279: Add missing PLDs and PROMs to ip2700 and correct some info [ArcadeHacker] (#13948) [ClawGrip]. +- 0.247: Driver moved to "intergraph/" sub-folder. (intellect02.xml) Don't use title case in software list description [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "interpro/". +- 0.201: Improved emulation, allowing headless configurations to be used. Fixed serial DMA and added missing control lines. Added 60x0 CLIX root floppies to software list [Patrick Mackinlay]. +- 0.200: Improved to the point where CLIX boots on the ip2000. Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues [Patrick Mackinlay]. +- 0.198: Slowed down CPU – fixes graphical glitches and keyboard detection. Added low-level keyboard emulation (key mapping is incomplete) [Patrick Mackinlay]. +- 0.196: Various improvements, culminating in the ability to boot the "blue screen" rebuild floppy. Nearly boots CLIX - hangs trying to mount the filesystems. Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing. Implemented most C400 instructions, and fixed wait instruction. Removed broken forced interrupt handling [Patrick Mackinlay]. +- 0.195: Improved graphics emulation - basic bit blit and line drawing work well enough for now [Patrick Mackinlay]. +- 0.193: CPU and MMU improvements. Implemented most clipper CPU and MMU exceptions. Completed C300 instructions, adjusted for C400. Improved CAMMU dynamic translation and added faults. Refactored C300 CAMMU into separate instruction/data instances. Configurable IOGA and SR bus memory access [Patrick Mackinlay]. +- 0.192: Added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS. Added initial GT graphics card implementation sufficient to boot the diagnostic monitor in graphics mode. Added high-level emulation of the InterPro keyboard with US English layout. Added support for InterPro 20x0, 24x0 and 27x0 systems. Added support for Ethernet, mouse, and serial DMA. Improved timer, interrupt and DMA handling. Improved comments/documentation. +- 0.188: Got SCSI working and other improvements: Reworked DMA, added eth registers. Improved 5390 device, removed legacy 539x SCSI stuff. Passes all iogadiag tests if bus error hack is enabled. Implemented basic serial DMA. Switched to ncr53c94. Initial preparation for Ethernet implementation. Implemented timer-based DMA [Patrick Mackinlay]. +- 0.187: Added skeleton for srarb. Improved mcga/fmcc skeleton and fixed mcga/fmcc detection. Expanded cammu skeletons. Added support for "new" SCSI. Added clock-based ioga interrupts. Added forced NMI handling. Improved SCSI DMA. Removed broken caching. Added Clipper CPU ID support. Added enum masks and unknown registers, disabled bus errors. Made RAM configurable and improved system registers. Added initial implementation of unmapped memory handler. DMA/IRQ changes, serial DMA registers. Added 7-segment diagnostic LED. NMI and DMA improvements - NMI boot diagnostics pass. Made floppy DMA read and write work. Improved logging [Patrick Mackinlay]. +- 0.183: Patrick Mackinlay added interpro.cpp driver. + +$end +$info=intv.cpp +$drv +0.37b10 [Nathan Woods, Frank Palazzolo] + +WIP: +- 0.266: (intvecs.xml) Metadata cleaning (#12315): Added manufacturer's name in software list name. Lowercase on descriptive word ("Unreleased") [ArcadeShadow]. +- 0.263: (intv.xml) Use lowercase for things that aren't proper nouns [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "mattel/". +- 0.157: Fix loading of very large .rom carts like D2K Arcade [R. Belmont]. +- 0.149: Added support for save states to all systems of this driver [Fabio Priuli]. +- 0.143u7: Changed driver to use modern memory map [Huygens]. Added cart RAM support (used in Chess, Triple Challenge, Land Battle, Game Factory). Added ECS and ECS controller support (extra hand controllers, keyboard, piano). Turned down ay-8914 volume to inprove intellivoice / console volume balance. Fix incorrect masking of register writes on ay-3-8914, fixes wrong envelope amplitude on games which use hardware enveloping on Intellivision/2 (Thunder Castle, etc) [Huygens]. +- 0.143: Some corrections to the Intellivision hash file in intv.hsi [John Rieman]. +- 0.37b10: Nathan Woods and Frank Palazzolo added intv.cpp driver. + +$end +$info=ip12.cpp +$drv +0.96 [Ryan Holtz] + +WIP: +- 0.258: Driver (indigo.cpp) splitted to (ip20.cpp) and (ip12.cpp). Refactor and WIP. Added int2 and pic1 devices. Refactor hpc1 device, add ethernet support. Refactor 4dpi into ip6 and ip12 variants. Refactor indigo into ip12 and ip20 variants. Rework 4dpi3x based on hpc1, int2 and pic1. ip6 and ip12 mostly working (will run irix 4.0.5 and 5.3 except for graphics issues and missing audio) [Patrick Mackinlay]. +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.233: Added indigo4k boot PROM version 4.0.5G revision B as BIOS option [Henry Bent, Davide Cavalca]. Add new ROM revision for indigo4k [Davide Cavalca]. +- 0.214: Switched indigo4k to use the new R4000 CPU core [Ryan Holtz]. +- 0.207: Converted LG1 "Light" graphics to a device for sharing with other systems [tyfighter]. +- 0.204: Separated indigo3k and indigo4k state classes. Hooked up RS-232 ports. Switched to new Zilog SCC implementation, and added PIT8254 device (uses incorrect clock value to work around hang). Fleshed out SCSI and started fleshing out HPC1 implementation. Hooked up new DP8573 real-time clock implementation. Improved RAM layout. Added stubs for DSP RAM and Entry-Level Graphics (LG1/LG2). Implemented LG1 palette setup, block drawing, pattern drawing, frame buffer copy, and remaining commands used by PROM monitor. Removed unused screen' device. Expanded logging and converted to use logmacro, and renamed variables to meet MAME coding standards [Ryan Holtz]. +- 0.201: Fixed ROM loading [Olivier Galibert]. +- 0.169: Renamed (ip20.cpp) to (indigo.cpp). +- 0.96: Ryan Holtz added ip20.cpp driver. + +$end +$info=ip20.cpp +$drv +0.96 [Ryan Holtz] + +WIP: +- 0.266: Re-add accidentally omitted firmware version [smf]. +- 0.258: Driver (indigo.cpp) splitted to (ip20.cpp) and (ip12.cpp). Enable memory configuration. Add a minimal NVRAM dump to set eaddr and netaddr. Correct interrupt mappings [Patrick Mackinlay]. +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.233: Added indigo4k boot PROM version 4.0.5G revision B as BIOS option [Henry Bent, Davide Cavalca]. Add new ROM revision for indigo4k [Davide Cavalca]. +- 0.214: Switched indigo4k to use the new R4000 CPU core [Ryan Holtz]. +- 0.207: Converted LG1 "Light" graphics to a device for sharing with other systems [tyfighter]. +- 0.204: Separated indigo3k and indigo4k state classes. Hooked up RS-232 ports. Switched to new Zilog SCC implementation, and added PIT8254 device (uses incorrect clock value to work around hang). Fleshed out SCSI and started fleshing out HPC1 implementation. Hooked up new DP8573 real-time clock implementation. Improved RAM layout. Added stubs for DSP RAM and Entry-Level Graphics (LG1/LG2). Implemented LG1 palette setup, block drawing, pattern drawing, frame buffer copy, and remaining commands used by PROM monitor. Removed unused screen' device. Expanded logging and converted to use logmacro, and renamed variables to meet MAME coding standards [Ryan Holtz]. +- 0.201: Fixed ROM loading [Olivier Galibert]. +- 0.169: Renamed (ip20.cpp) to (indigo.cpp). +- 0.96: Ryan Holtz added ip20.cpp driver. + +$end +$info=ip6.cpp +$drv +0.136 [Ryan Holtz] + +WIP: +- 0.258: Renamed (4dpi.cpp) to (ip6.cpp). Minor refactoring and housekeeping. Added configurable RAM size and parity. Refactor and WIP. Added int2 and pic1 devices. Refactor hpc1 device, add ethernet support. Refactor 4dpi into ip6 and ip12 variants. Refactor indigo into ip12 and ip20 variants. Rework 4dpi3x based on hpc1, int2 and pic1. ip6 and ip12 mostly working (will run irix 4.0.5 and 5.3 except for graphics issues and missing audio) [Patrick Mackinlay]. +- 0.246: Placed driver in the sub-folder "sgi/". +- 0.230: (sgi_mips.xml) Added three entries, and missing discs for various entries [nixzone.nl, pixelbart.net, Davide Cavalca]. +- 0.222: Added a software list for SGI MIPS CDs, hooked up to the Indy and 4D drivers, and varius entries. Added three entries, added a missing CD for IRIX 6.5.13, and merged two entries with their packages. Removed duplicates and corrected hashes in 'sgi_mips.xml' [Davide Cavalca]. Fixed stray leading space in description. Eleven additions and one re-dump; added two entries, sorted the list, and improved naming in 'sgi_mips.xml' [ClawGrip]. Added missing IRIX 6.5 discs, merged product set entries, added metadata, and replaced some dumps in 'sgi_mips.xml' [ClawGrip, Rampa]. +- 0.170: Renamed (sgi_ip6.cpp) to (4dpi.cpp). +- 0.136: Ryan Holtz added sgi_ip6.cpp driver. + +$end +$info=ipc.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.136: Robbbert added ipc.cpp driver. + +$end +$info=ipds.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.136: Robbbert added ipds.cpp skeleton driver. + +$end +$info=iphone2g.cpp +$drv +0.200 [Melissa Goad] + +WIP: +- 0.246: Driver placed in the sub-folder "apple/". +- 0.200: Melissa Goad added iphone2g.cpp driver. + +$end +$info=iq151.cpp +$drv +0.132 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "zpa/". +- 0.132: Sandro Ronco added iq151.cpp driver. + +$end +$info=iquest.cpp +$drv +0.227 [David Haywood] + +WIP: +- 0.254: Renamed (leapfrog_iquest.cpp) to (iquest.cpp). +- 0.246: Driver placed in the sub-folder "leapfrog/". +- 0.227: David Haywood added leapfrog_iquest.cpp driver. Added preliminary banking and screen buffer implementation [David Haywood]. Added two Turbo Twist systems and accompanying software list [Sean Riddle, David Haywood]. + +$end +$info=iqunlim.cpp +$drv +0.194 [Sandro Ronco] + +WIP: +- 0.261: Fix boot vectors initialization [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.222: Re-dumped iqunlimgr ROM at the correct size [Team Europe, ClawGrip]. +- 0.194: Sandro Ronco added iqunlim.cpp driver. + +$end +$info=iris.cpp +$drv +0.136 [Ryan Holtz] + +WIP: +- 0.286: Add WIP HLE gl1 graphics [Patrick Mackinlay]. +- 0.285: Driver (iris3130.cpp) merged into sgi/iris.cpp. +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.220: Added Storager 3030 ROM dumps [Ryan Holtz, Bitsavers]. +- 0.219: Modernized logging, added preliminary MMU support, and added ROM board support [Ryan Holtz]. +- 0.170: Renamed (sgi_ip2.cpp) to (iris3130.cpp). +- 0.153: Converted to new 68681 and serial terminal [R. Belmont]. +- 0.136: Ryan Holtz added sgi_ip2.\cpp skeleton driver. + +$end +$info=iris_power.cpp +$drv +0.204 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.204: Ryan Holtz added iris_power.cpp skeleton driver. + +$end +$info=irisha.cpp +$drv +0.128 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.128: Miodrag Milanović added irisha.cpp driver. + +$end +$info=is48x.cpp +$drv +0.203 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.203: AJR added is48x.cpp driver. + +$end +$info=isbc.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.184: Changed to use z80sio.cpp i8274 device instead of z80dart.cpp's, removed m1_r() workaournd [Joakim Larsson Edström]. +- 0.180: Added new isbc 286 ROM version v1.0 [Al Kossow]. +- 0.152: Add isbx-218a floppy controller [Carl]. +- 0.136: Robbbert added isbc.cpp driver. + +$end +$info=isbc660.cpp +$drv +0.243 [Patrick Mackinlay] + +Intel iSBC 660 System Chassis. This is a bare system chassis with an 8-slot backplane into which a variety of Multibus boards may be installed. + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.243: Patrick Mackinlay added isbc660.cpp driver. + +$end +$info=isbc8010.cpp +$drv +0.175 [Nigel Barnes, Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.219: Corrected an OCR issue in monitor ROM that prevented M command from working [Colin Douglas Howell, Robbbert]. +- 0.175: Nigel Barnes and Ryan Holtz added isbc8010.cpp driver. + +$end +$info=isbc8030.cpp +$drv +0.175 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.175: Nigel Barnes added isbc8030.cpp driver. + +$end +$info=iskr103x.cpp +$drv +0.137 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.137: Sergey Svishchev added iskr103x.cpp driver. + +$end +$info=itc4.cpp +$drv +0.217 [AJR] + +WIP: +- 0.266: Add ASCII diagrams for PCB and control panel (#12374) [ClawGrip]. Use proper names for D-subminiature connector backshells [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.217: AJR added itc4.cpp driver. + +$end +$info=itt1700.cpp +$drv +0.203 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.203: AJR added itt1700.cpp driver. + +$end +$info=itt3030.cpp +$drv +0.146u1 [R. Belmont, Olivier Galibert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.152: Start adding to the skeleton [rfka01, R. Belmont]. Preliminary keyboard matrix hookup, fixed text drawing. Preliminary bankswitching setup using bankdev [R. Belmont]. +- 0.146u1: R. Belmont and Olivier Galibert added itt3030.cpp driver. + +$end +$info=itt9216.cpp +$drv +0.211 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.211: AJR added itt9216.cpp skeleton driver (splitted from terminal.cpp). + +$end +$info=ivant.cpp +$drv +0.265 [hap] + +WIP: +- 0.268: Renamed (igor.cpp) to (ivant.cpp) [hap]. +- 0.265: hap added excalibur/igor.cpp driver. + +$end +$info=ivanto.cpp +$drv +0.264 [hap] + +WIP: +- 0.268: Renamed (ivant.cpp) to (ivanto.cpp) [hap]. +- 0.265: Renamed (excal_ivant.cpp) to (ivant.cpp) and moved in the sub-folder "excalibur/". +- 0.264: hap added chess/excal_ivant.cpp driver. + +$end +$info=jade.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.140u2: Robbbert added jade.cpp skeleton driver. + +$end +$info=jaguar.cpp +$drv +0.62 [Aaron Giles, Nathan Woods, Angelo Salese, Robbbert] + +WIP: +- 0.285: Workaround for battlesp/battlesg black screen; R30 gets overwritten on IRQs, fix shlq calculation. Former fix kasumi booting; message unaligned accesses towards Tom & Jerry. Makes protect and protctse playable; make the branch hack confined to CoJag; make jaguarcd to boot from BIOS ROM, fixes screen size; get rid of imultn hack; fixed comment about RAM organisation; fix wave ROM endianness. Allows BIOS logo to correctly play notes; fix random crashes in fishfren startup. access cojag_gun_input_r, leftovers? Fix mmult opcode. Fix BIOS ATARI letters, 3d renders in superx3d and hstrike; add N flag for abs opcode and simplify calculation; accumulator readback is sign extended [Angelo Salese]. Use set_input_line for irq 0 as well. Rewrite EEPROM access. Fix player 2 buttons. Don't set a pending irq if line is masked [Angelo Salese]. Fix quickload regression [Robbbert]. (jaguar.xml) Update QA. Flipout wants a ROM mirror [Angelo Salese]. (jaguar_a.cpp) Sort out JPIT IRQ section. JPIT setups needs either prescaler or divider set to work. Fix pbfant sound. Allow changing serial frequency after setting SMODE. Allow playback of BIOS roaring sample. Add JPIT1 and JPIT2 irq sources. Fix sound in cybermor and mutntpng. Upcast PIT and JPIT to u64 resolution. Fix hang regression in jaguarcd; extend CoJag Jerry irq hack note; clear DSP irq lines on JPIT and serial disabled. (jaguar_v.cpp) Stop drawing at display end. Fix valdiser gameplay flickering; PIT GPU timer are after regular clock with no internal divider. Fix raiden BGM tempo. Mask host irqs if correlated bit in INT1 isn't enabled. Fix clang error: unused variable 'sample_period' [-Werror,-Wunused-variable]. Disable PIT on prescaler == 0xffff. Blitter readback fix for avsp. Attempt to make scanline_update safer. Upcast PIT and JPIT to u64 resolution. Fix hang regression in jaguarcd; partial implementation of suspend state in object processor. Fix kasumi rowscroll floor; notes, also revert e89c1ba257a39cf821fe6ce6098fc756acd4524b. Causes regression in mutntpng; move line buffer array as variable, clear it when starting object processor. Fix valdiser playfield; ignore stalling the suspend timer for now [Angelo Salese]. +- 0.278: Adjusted clock of the MIPS based games to the actual chip type [Brian Troha]. +- 0.275: Drop jag_cdrom prefix interface [Angelo Salese]. +- 0.273: Fix various bugs in quickload handling [Robbbert]. +- 0.270: Corrected mistaken "GPI0" to "GPIO" in coments (#12772) [cam900]. +- 0.266: Cleaned up descriptions and moved some comments to elements and Metadata cleanups (#12282): Lowercase on descriptive words/abbreviatures ("Demo", "Rev.", "Ver."). Moved test result comments to notes tag, removed "Boot OK" in notes in 'jaguar.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "atari/". +- 0.245: (jaguar.xml) Cleaned up metadata [ArcadeShadow]. +- 0.222: Refactored GPU/DSP core to use I/O maps [Angelo Salese]. Updated condition for commented check for running GPU code from external RAM [cam900]. +- 0.211: Fixed clock crystal frequencies, and improved metadata [cam900]. +- 0.210: Correctly derive serial timer rate from DSP clock speed. Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash). Added palette device for pre-calculated YCC lookup. Derive GPU timer rates from current clock frequency. Updated comments [cam900]. +- 0.198: Cleanup: Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start. Reduced runtime tag lookups [cam900]. +- 0.142u2: Changed cojag.c to jaguar.cpp driver. +- 0.138: Angelo Salese fixed Jaguar RGB VARMOD mode. +- 0.133u5: Jaguar updates [Robbbert]: Added RGB 24-bit pixels (for Iron Soldier). Added depth 0 and 1 to scaled bitmaps (for Val Disere Skiing). Preliminary work on PIT support. +- 0.133u2: Cojag/jaguar video updates (primarily for MESS) [Robbbert]: Added variable pixel width. Fixed display of screens wider than 360 pixels. Enabled use of RGB16. +- 0.129u1: Nathan Woods fixed multisession bug in the Jaguar implementation. +- 0.122u6: Cleaned up cojag/jaguar driver [Aaron Giles]: Proper video timing, configured by the chipset, 32-bit rendering, removing 16bpp hacks, support for borders, proper object processor timing, including multiple passes per line, added R3041 as a clone of the R3000. Fixed XTALs based on documentation. Replaced R3000 (big) with R3041 (big) (40MHz). Changed visible area to 360x240 and VSync to 59.922743. +- 0.105u1: Removed includes\cojag.h. +- 0.79u3: Nathan Woods added a missing case to jaguargpu_get_info(). +- 0.77u1: Roman Scherzer updated the Cojag driver with new Hard Drive SHA1s. +- 0.74: Nathan Woods added some MESS specific templated blitters within #ifdef MESS. +- 0.72u1: Nathan Woods added support for the SRCSHADE and DSTA2 command bits to the Jaguar blitter. Fixed a bug in the NORMI opcode. Added some miscellaneous logging code. Changed around one of the #include paths (due to -ProjectBuilder on Mac issues). Added support for objects with pitch != 1 for objects with 1-2 bits per pixels. +- 0.71u2: Nathan Woods added save state support to Cojag. Disables certain error logging and speedup hacks under MESS. get_jaguar_memory() now based on memory_get_read_ptr(). Jaguar blitter won't crash if it is instructed to blit to a weird address. +- 0.70u5: Nathan Woods fixed a potential crash in jaguar_tom_regs_w() (vidhrdw/jaguar.c), while this crash doesn't occur under normal execution of the cojag games though, it can occur if modified ROMs are being used. +- 0.62: Aaron Giles, Nathan Woods, Angelo Salese and Robbbert added jaguar.c. Todo: Map out unused RAM per-game via MRA_NOP/MWA_NOP. +- 0.58: Added includes\cojag.h. + +$end +$info=jaminator.cpp +$drv +0.264 [Devin Acker] + +WIP: +- 0.264: Devin Acker added misc/jaminator.cpp driver. + +$end +$info=jazz.cpp +$drv +0.202 [Patrick Mackinlay] + +WIP: +- 0.286: (jazz.xml) Rebuilt installed Windows NT hard disk images (#14832): Added Windows NT 3.1, rebuilt 3.51 and 4.0; use half-gigabyte images with single FAT partition for ARC loader and OS; install on dates from installation media; input recordings for installations at https://chiselapp.com/user/chungy/repository/mame-reprod-chd/dir?ci=c15788dc4dd087c9&name=jazz-nt [Mike Swanson]. +- 0.274: Update comment. Switch SCSI controller type back to NCR53CF94 and give it a faster clock. Revert SCSI controller to 53C94 type due to flaws in 53CF94 emulation [AJR]. +- 0.253: Correct SCSI controller type [AJR]. +- 0.252: RTC and DMA bug fixes [Patrick Mackinlay]. +- 0.247: Driver moved to "microsoft/" sub-folder. +- 0.246: Driver placed in the sub-folder "jazz/". +- 0.218: Implemented soft reset, and hooked up sonic DMA [Patrick Mackinlay]. +- 0.203: Added PS/2 keyboard/mouse controller emulation [Vas Crabb]. +- 0.202: Patrick Mackinlay added jazz.cpp driver. + +$end +$info=jensen.cpp +$drv +0.207 [Patrick Mackinlay] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.207: Patrick Mackinlay added jensen.cpp driver. + +$end +$info=jonos.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.149u2: Robbbert added jonos.cpp skeleton driver. + +$end +$info=jornada.cpp +$drv +0.227 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "hp/". +- 0.227: Ryan Holtz added jornada.cpp driver. + +$end +$info=jr100.cpp +$drv +0.140 [Robbbert] + +WIP: +- 0.261: Use multibyte.h helpers [AJR]. +- 0.246: Driver placed in the sub-folder "matsushita/". +- 0.210: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU [Robbbert]. +- 0.140: Robbbert added jr100.cpp skeleton driver. + +$end +$info=jr200.cpp +$drv +0.132 [Angelo Salese, Roberto Zandon?] + +WIP: +- 0.246: Driver placed in the sub-folder "matsushita/". +- 0.132: Angelo Salese and Roberto Zandonà added jr200.cpp driver. + +$end +$info=jtc.cpp +$drv +0.133 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.133: Curt Coder added jtc.cpp driver. + +$end +$info=juicebox.cpp +$drv +0.143u9 [Tim Schuerewegen] + +WIP: +- 0.280: (juicebox.xml) Added two cartridge names (#14047) [simzy39]. +- 0.279: Allow loading of raw ROM dumps from Software List, add 6 new dumps to the SL (#13955): Allow Juicebox to load raw ROMs from the software list; verified some carts, added 2 new dumps; add 2 more [David Haywood]. +- 0.246: Driver placed in the sub-folder "mattel/". +- 0.143u9: Tim Schuerewegen added juicebox.cpp driver. + +$end +$info=juku.cpp +$drv +0.213 [Dirk Best] + +WIP: +- 0.285: Enable screen line 241, fix JBASIC dump, add new BIOS and other software (#14817): Enable screen line 241 as tested on real hardware (thanks to Pehka1985); fix byte at JBASIC dump 021A based on JMON3.3 and reread; add EKTA BIOS nr 31 with Disk/Net boot (thanks to Pehka1985); fix version number for EKTA BIOS nr 32; add J3K games disks 2024 and 2025 to software list [Märt Põder]. +- 0.274: (juku.xml) Added JUKU E5104 system disks from 1988 to 1989. Use a memory view for switching memory mapping, added mouse and fixed timer (#13205). ussr/jukumouse.cpp: Emulated Juku mouse interface [Elektroonikamuuseum, Märt Põder]. +- 0.272: Implemented sound and video, fixed floppy disk access, and added EKDOS to the software list. Promoted EKTA Juku E5104 to working (#9946). Implemented sound, and graphics modes, fixed floppy writing/side selection. Added DIP switches for network address (CONTRDAT). formats/juku_dsk.cpp: Corrected single-sided 5.25" disk format [Märt Põder]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.213: Dirk Best added juku.cpp driver. + +$end +$info=junior.cpp +$drv +0.133 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "elektor/". +- 0.133: Robbbert added junior.cpp skeleton driver. + +$end +$info=junior80.cpp +$drv +0.231 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.231: Robbbert added junior80.cpp driver. + +$end +$info=juno106.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: AJR added juno106.cpp driver. + +$end +$info=juno6.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: AJR added juno6.cpp driver. + +$end +$info=jupace.cpp +$drv +0.142 [Curt Coder, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "cantab/". +- 0.167: Renamed (ace.cpp) to (jupace.cpp). Rename of driver files to make names unique [Miodrag Milanović]. +- 0.142: Curt Coder and Robbbert added ace.cpp driver. + +$end +$info=jupiter.cpp +$drv +0.36b13 [Wilbert Pol, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "wavemate/". +- 0.141: Removed Jupiter Ace (jupiter). Fixed ace/tap image loading [Robbbert]. +- 0.102: Fixed regression introduced in MESS 0.96 (bug #756) [Nate Woods]. +- 0.36b16: Jupiter driver changed to use the DAC sound driver [Paul Daniels]. +- 0.36b15: Jupiter buzzer emulation [Paul Daniels]. +- 0.36b13: Wilbert Pol, Robbbert added jupiter.c driver; Jupiter / modified the vidhrdw code to use drawgfx() instead of modifying the bitmap's single pixels, corrected the GfxLayout for jupiter_charlayout and used it with decodechar() whenever the character set is changed in jupiter_charram_w(), and changed to the generic videoram/videoram_size/videoram_w and dirtybuffer variables and functions (note how they are initialized in the writememory definition). You can now see the current character set with UI and F4 [Juergen Buchmueller]. + +$end +$info=k1.cpp +$drv +0.220 [AJR] + +WIP: +- 0.249: Renamed (kawai_k1.cpp) to (k1.cpp). +- 0.246: Driver placed in the sub-folder "kawai/". +- 0.220: AJR added kawai_k1.cpp driver. + +$end +$info=k1003.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "robotron/". +- 0.136: Miodrag Milanović added k1003.cpp driver. + +$end +$info=k28.cpp +$drv +0.252 [hap] + +WIP: +- 0.268: Renamed (k28m2.cpp) to (k28.cpp) [hap]. +- 0.252: hap added tiger/k28m2.cpp driver. + +$end +$info=k28o.cpp +$drv +0.171 [hap, Kevin Horton] + +WIP: +- 0.268: Renamed (k28.cpp) to ((k28o.cpp) [hap]. +- 0.246: Driver placed in the sub-folder "tiger/". +- 0.171: hap and Kevin Horton added k28.cpp driver. + +$end +$info=k4.cpp +$drv +0.220 [AJR] + +WIP: +- 0.249: Renamed (kawai_k4.cpp) to (k4.cpp). +- 0.246: Driver placed in the sub-folder "kawai/". +- 0.220: AJR added kawai_k4.cpp driver. + +$end +$info=k5.cpp +$drv +0.220 [AJR] + +WIP: +- 0.249: Renamed (kawai_k5.cpp) to (k5.cpp). +- 0.246: Driver placed in the sub-folder "kawai/". +- 0.220: AJR added kawai_k5.cpp driver. + +$end +$info=k8915.cpp +$drv +0.140 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "robotron/". +- 0.140: Miodrag Milanović and Robbbert added k8915.cpp skeleton driver. + +$end +$info=kaypro.cpp +$drv +0.2b4 [Robbbert] + +WIP: +- 0.255: State class split. Add RTC to '84-type systems. Add screen raw parameters [AJR] +- 0.246: Driver placed in the sub-folder "kaypro/". +- 0.242: Added information about the Kaypro 5 to comments [rfka01]. +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.192: Switched from z80dart to z80sio, hooked up BRG to SIOs, hooked up direct connections from SIOs to RS232 ports [Vas Crabb]. +- 0.159: BugFIX #04799 [Core] (kaypro.c) All sets in kaypro.c: Won't boot from floppy [Robbbert]. +- 0.150: Fix motor on line, connect ready to VCC, disable the floppy delay [Olivier Galibert]. +- 0.97: Fixed regressions caused by Z80 port changes (bugs #707, #708, #709, #715) [Nate Woods]. +- 0.37b5: Keyboard fixed [Juergen Buchmueller]. +- 0.36b11: KayPro palette fix [Juergen Buchmueller]. +- 0.2b4: Robbbert added kaypro.cpp driver. + +$end +$info=kc.cpp +$drv +0.37b11 [Kevin Thacker, Sandro Ronco] + +WIP: +- 0.253: Tidied up a little [Vas Crabb]. Fixed sound emulation and refactored code. Fixed KC?85/2 DAC output (removed erroneous shift) [utz82]. +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.145u8: Added emulation of GIDE interface [Sandro Ronco]. +- 0.144u3: Started creating a software list for cassettes [Sandro Ronco]. +- 0.144u1: Added support for kcc, tap, tp2 and sss cassette images [Sandro Ronco]. +- 0.143u6: Implemented high resolution mode, fixes intro in SOKOBAN4 [Sandro Ronco]. +- 0.143u5: Added emulation of D004 Floppy Disk Interface. Added emulation of D002 BUS Driver expansion [Sandro Ronco]. +- 0.77: Changed CPU core on these systems from Z80_MSX to Z80. Since the MAME core now has CPU opcode reading safety now, Z80_MSX is no longer necessary [Nate Woods]. +- 0.37b11: Kevin Thacker and Sandro Ronco added kc.cpp driver. + +$end +$info=kdt6.cpp +$drv +0.189 [Dirk Best] + +WIP: +- 0.275: Cleaned up code (#13301): Use a memory view for the boot ROM overlay; reduced literal tags, reduced duplicated code, and made some variables const [cam900]. +- 0.246: Driver placed in the sub-folder "kontron/". +- 0.189: Dirk Best added kdt6.cpp driver. + +$end +$info=kidsupstar.cpp +$drv +0.267 [ClawGrip] + +WIP: +- 0.267: ClawGrip added vtech\kidsupstar.cpp driver. + +$end +$info=kim1.cpp +$drv +0.36b11 [Juergen Buchmueller] + +WIP: +- 0.280: (kim1_cass.xml) Hopefully fix checked-in DOS line endings [Vas Crabb]. +- 0.279: (kim1_cass.xml) Add some tapes (#13966) [Ken White]. +- 0.265: Added RS-232 port for console (#12161) [Jeff Tranter]. +- 0.262: Add preliminary KIM-1 expansion bus/backplane support and MTU K-1016 16K RAM card. Cleaned up memory mirroring [R. Belmont]. Added view with screen (won't be viable without framebuffer card) and clickable buttons [Vas Crabb]. Add sst switch, add window border for keypad [hap]. +- 0.246: Driver placed in the sub-folder "mos/". +- 0.36b11: Juergen Buchmueller added kim1.cpp driver. + +$end +$info=kisssite.cpp +$drv +0.266 [David Haywood] + +WIP: +- 0.266: David Haywood added tomy/kisssite.cpp driver. + +$end +$info=kminus.cpp +$drv +0.232 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "kyber/". +- 0.232: Nigel Barnes added kminus.cpp driver. + +$end +$info=kn01.cpp +$drv +0.200 [R. Belmont] + +WIP: +- 0.259: Refactoring and wip [Patrick Mackinlay]. Driver (decstation.cpp) splitted in (kn01.cpp) and (kn02cpp). +- 0.246: Driver placed in the sub-folder "dec/". +- 0.206: Moved SFB video chip emulation to a separate device so it can be shared with Alpha AXP systems in the future [R. Belmont]. +- 0.200: R. Belmont added decstation.cpp driver. + +$end +$info=kn02.cpp +$drv +0.200 [R. Belmont] + +WIP: +- 0.259: Refactoring and wip. Driver (decstation.cpp) splitted in (kn01.cpp) and (kn02cpp) [Patrick Mackinlay]. +- 0.200: R. Belmont added decstation.cpp driver. + +$end +$info=kn5000.cpp +$drv +0.269 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.283: Fix VGA RAM size [Angelo Salese]. +- 0.280: A few minor improvements to kn5000 (#14055). Handle Computer Interface Selection dipswitches without runtime tag lookups. Use set_constant. [Felipe Corrêa da Silva Sanches]. +- 0.269: Felipe Corrêa da Silva Sanches added matsushita/kn5000.cpp driver. + +$end +$info=konin.cpp +$drv +0.144u5 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "mera/". +- 0.144u5: Miodrag Milanović and Robbbert added konin.cpp driver. + +$end +$info=korgds8.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "korg/". +- 0.220: AJR added korgds8.cpp driver. + +$end +$info=korgdss1.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "korg/". +- 0.220: AJR added korgdss1.cpp driver. + +$end +$info=korgdvp1.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "korg/". +- 0.222: AJR added korgdvp1.cpp driver. + +$end +$info=korgdw8k.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "korg/". +- 0.220: AJR added korgdw8k.cpp driver. + +$end +$info=korgm1.cpp +$drv +0.220 [AJR] + +WIP: +- 0.260: Add more notes. Workaround battery low detection. Identify some keys Add memory card note [Angelo Salese]. Fix build [AJR]. +- 0.246: Driver placed in the sub-folder "korg/". +- 0.220: AJR added korgm1.cpp driver. + +$end +$info=korgtriton.cpp +$drv +0.278 [Antonio "Willy" Malara] + +Korg TRITON skeleton driver. This driver runs the embedded firmware with skeleton devices until the boot splash screen is shown. + +WIP: +- 0.278: Antonio "Willy" Malara added korg\korgtriton.cpp driver. + +$end +$info=korgws.cpp +$drv +0.223 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "korg/". +- 0.223: AJR added korgws.cpp driver. + +$end +$info=korgz3.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "korg/". +- 0.220: AJR added korgz3.cpp driver. + +$end +$info=koto_zevio.cpp +$drv +0.269 [David Haywood] + +WIP: +- 0.269: David Haywood added skeleton/koto_zevio.cpp driver. + +$end +$info=kramermc.cpp +$drv +0.128 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.128: Miodrag Milanović added kramermc.cpp driver. + +$end +$info=krokha.cpp +$drv +0.210 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.210: Sergey Svishchev added krokha.cpp driver. + +$end +$info=kron.cpp +$drv +0.180 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.180: Joakim Larsson Edström added kron.cpp driver. + +$end +$info=krz2000.cpp +$drv +0.189 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "kurzweil/". +- 0.203: Dumped the Kurzweil K2000 "ROM1 - Orchestral" and "ROM2 - Contemporary" add-on modules [anonymous]. Added notes [Lord Nightmare]. +- 0.189: R. Belmont added krz2000.cpp driver. + +$end +$info=ksp10.cpp +$drv +0.222 [AJR] + +WIP: +- 0.249: Renamed (kawai_ksp10.cpp) to (ksp10.cpp). +- 0.246: Driver placed in the sub-folder "kawai/". +- 0.222: AJR added kawai_ksp10.cpp driver. + +$end +$info=ktm3.cpp +$drv +0.211 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "synertek/". +- 0.211: AJR added ktm3.cpp driver. + +$end +$info=kyocera.cpp +$drv +0.131 [Curt Coder] + +WIP: +- 0.280: Improve/fix KC-85 colour palette (#14059) [ValleyBell]. +- 0.246: Driver placed in the sub-folder "kyocera/". +- 0.132: All systems are now working [Curt Coder, Fabio Priuli]. +- 0.131: Curt Coder added kyocera.cpp driver. + +$end +$info=labtam.cpp +$drv +0.245 [Patrick Mackinlay] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.245: Patrick Mackinlay added labtam.cpp driver. + +$end +$info=laser3k.cpp +$drv +0.155 [R. Belmont] + +WIP: +- 0.284: Add reset_from_bus. Update comment headers. Update comment headers. Use more realistic timings for printer strobe. Add RGB video mode; make reset switch do something. Add NO_DUMP entry for keyboard MCU. Add Centronics printer port. Fix sense of test. Improve text display and CPU clock calculation. Improve $3C800 ROM selection; DOS 3.3 boots now. Add floppies [AJR]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.155: R. Belmont added laser3k.cpp driver. + +$end +$info=lb186.cpp +$drv +0.184 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "ampro/". +- 0.184: Carl added lb186.cpp driver. + +$end +$info=lbpc.cpp +$drv +0.216 [Don Maslin Vintage Computer Archive] + +WIP: +- 0.246: Driver placed in the sub-folder "ampro/". +- 0.216: Don Maslin Vintage Computer Archive added lbpc.cpp driver. + +$end +$info=lc80.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Curt Coder added lc80.cpp driver. + +$end +$info=lcmate2.cpp +$drv +0.143 [Sandro Ronco, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.143: Sandro Ronco and Robbbert added lcmate2.cpp driver. + +$end +$info=ld50.cpp +$drv +0.241 [Devin Acker] + +WIP: +- 0.250: Identified some ICs and signals, and added a link to the service manual [Devin Acker]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.241: Devin Acker added ld50.cpp driver. + +$end +$info=leadsinger2.cpp +$drv +0.274 [David Haywood] + +WIP: +- 0.274: David Haywood added skeleton/leadsinger2.cpp driver. + +$end +$info=leappad.cpp +$drv +0.207 [David Haywood] + +WIP: +- 0.273: Verified the Cocopad BIOS ROM matches the corresponding Leappad one [David Haywood, TeamEurope]. Added sixteen items (not working) to 'leapfrog_leappad_cart.xml' [David Haywood, TeamEurope, Fujix, Ivan Vangelista]. +- 0.269: Dumped 21 CocoPad cartridges and one LeapPad cartridge (#12626) (added to 'leapfrog_leappad_cart.xml') [David Haywood, TeamEurope]. Fixed a description [Vas Crabb]. +- 0.257: Added placeholders for undumped microcontroller ROM [Sean Riddle, ClawGrip]. +- 0.256: Dumped LeapPad Plus Microphone system ROM [Sean Riddle, ClawGrip]. +- 0.254: Renamed (leapfrog_leappad) to (leappad.cpp). +- 0.246: Driver placed in the sub-folder "leapfrog/". +- 0.232: Changed regional variants for leappad and mfleappad from clones to BIOS options [ClawGrip]. +- 0.231: Added three entries in 'leapfrog_ltleappad_cart.xml' [Team Europe, ClawGrip]. +- 0.207: David Haywood added leapfrog_leappad.cpp driver. + +$end +$info=leapster.cpp +$drv +0.156 [Team Europe] + +WIP: +- 0.256: Tidied up descriptions for LeapFrog software lists [ArcadeShadow]. +- 0.252: Put some data uploaded by the leapster BIOS somewhere for debugging purposes. Removed a read handler that was only there because of previous bad handling. Noted some used Leapster side addresses [David Haywood]. +- 0.246: Driver placed in the sub-folder "leapfrog/". +- 0.232: Added Leapster L-MAX and Leapster 2 clones and added two Leapster BIOS versions [skaman, ClawGrip]. +- 0.206: Added Spanish BIOS v1.0 for Leapster [Sean Riddle, ClawGrip]. +- 0.156: Team Europe added leapster.cpp driver. + +$end +$info=leapster_explorer.cpp +$drv +0.233 [David Haywood] + +WIP: +- 0.254: Renamed (leapfrog_leapster_explorer.cpp) to (leapster_explorer.cpp). +- 0.246: Driver placed in the sub-folder "leapfrog/". +- 0.233: David Haywood added leapfrog_leapster_explorer.cpp driver. + +$end +$info=learnwin.cpp +$drv +0.189 [Scott Stone] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.189: Scott Stone added learnwin.cpp driver. + +$end +$info=lee1214.cpp +$drv +0.202 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.202: AJR added lee1214.cpp skeleton driver. + +$end +$info=lee1220.cpp +$drv +0.224 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.224: AJR added lee1220.cpp driver. + +$end +$info=legend.cpp +$drv +0.267 [hap] + +WIP: +- 0.286: Renamed (krypton_challenge.cpp) to (legend.cpp). +- 0.267: hap added newcrest/krypton_challenge.cpp driver. + +$end +$info=leonardo.cpp +$drv +0.221 [hap] + +WIP: +- 0.261: Internal NVRAM no longer needs a separate device [AJR]. +- 0.246: Renamed (saitek_leonardo.cpp) to (leonardo.cpp) and placed in the sub-folder "saitek/". +- 0.221: hap added saitek_leonardo.cpp driver. + +$end +$info=lft.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.149u2: Robbbert added lft.cpp skeleton driver. + +$end +$info=lft_chiptune.cpp +$drv +0.223 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.223: Ryan Holtz added lft_chiptune.cpp driver. + +$end +$info=lft_craft.cpp +$drv +0.133 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.223: Renamed (craft.cpp) to (lft_craft.cpp). +- 0.147u3: Converted to use new AVR8 core. Added port D readback, fixes on-screen VU level: Sync video with Vsync output, fixes rolling image. Fixed visible area and promoted to working. +- 0.133: Ryan Holtz added craft.cpp driver. + +$end +$info=lft_phasor.cpp +$drv +0.223 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.223: Ryan Holtz added lft_phasor.cpp driver. + +$end +$info=lg-dvd.cpp +$drv +0.166 [Olivier Galibert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.166: Olivier Galibert added lg-dvd.cpp skeleton driver. + +$end +$info=librie.cpp +$drv +0.267 [ClawGrip] + +WIP: +- 0.267: ClawGrip added sony\librie.cpp driver. + +$end +$info=lilith.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added lilith.cpp skeleton driver. + +$end +$info=linndrum.cpp +$drv +0.275 [m1macrophage] + +WIP: +- 0.286: (linn_linndrum.lay) Implemented rotating knobs and click states. (#14996) [m1macrophage]. +- 0.282: Fix rendering of LinnDrum's rounded corner outlines (#14217) [Felipe Corrêa da Silva Sanches]. +- 0.281: (linn_linndrum.lay) Adapting to changes in #14113 (#14119) [m1macrophage]. +- 0.278: Adapting to the new sound interface (#13642) [m1macrophage]. +- 0.276: Mixing, panning and tuning (#13494): Mix and pan sliders work; master volume knob works; tuning knobs and trimmer work. Adjusted knob sensitivity on the layout; corrected relative levels of voices; added output LPF and DC-blocking HPFs; mild refactoring: moved voice setup in strobe_* functions. Made knobs controllable by pointing device (#13433). First pass at audio emulation (#13458): linn/linndrum.cpp: First pass at audio emulation. Promoted to working; remove stray & from tom variation calculation. Emulating hi-hat decay (#13509): Hi-hat decay knob is now working; open and closed hats have different decays; better default tuning for the snare; removed `strobe_` prefix from functions where it was redundant. Made it an argument in a function where it matters [m1macrophage]. +- 0.275: m1macrophage added linn/linndrum.cpp driver. + +$end +$info=linux4004.cpp +$drv +0.271 [David Haywood] + +WIP: +- 0.271: David Haywood added homebrew/linux4004.cpp driver. + +$end +$info=lisa.cpp +$drv +0.37b4 [Raphael Nabet] + +WIP: +- 0.282: Dumped Video ROM for Macintosh XL [ArcadeHacker] (#14231) [ClawGrip]. +- 0.248: Preliminary switch to modern IWM/floppy devices [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.125: Fixed serial number read (bug #1583) [Gilles Fetis]. +- 0.37b4: Raphael Nabet aadded lisa.cpp experimental driver. + +$end +$info=lk3000.cpp +$drv +0.233 [hap] + +WIP: +- 0.247: Driver moved to "handheld/" sub-folder [hap]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.233: hap added lk3000.cpp driver. + +$end +$info=llc1.cpp +$drv +0.131 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.222: Splitted in (llc1.cpp) and (llc2.cpp). +- 0.146u5: Modernised; LLC2 added support for reverse video & added missing pio [Robbbert]. +- 0.131: Miodrag Milanović and Robbbert added llc.cpp preliminary driver. + +$end +$info=llc2.cpp +$drv +0.222 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.222: Splitted in (llc1.cpp) and (llc2.cpp). + +$end +$info=lms46.cpp +$drv +0.215 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.215: AJR added lms46.cpp driver. + +$end +$info=lnw80.cpp +$drv +0.231 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.239: Replace bankdev with memory view [AJR]. +- 0.231: Robbbert added lnw80.cpp driver. + +$end +$info=lola8a.cpp +$drv +0.149u2 [Zarko Zivanov, Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "sfrj/". +- 0.210: Added missing keys, added some some notes, and promoted machine to working [Robbbert]. +- 0.149u2: Zarko Zivanov and Miodrag Milanović added lola8a.cpp driver. + +$end +$info=luna_68k.cpp +$drv +0.237 [Patrick Mackinlay] + +WIP: +- 0.284: Hooked up ioc_cpuspace_map [hap]. +- 0.281: Slightly improve IOC mappings; fix regression (MT 09254) [AJR]. +- 0.278: Additional board stubs and firmware [Plamen Mihaylov]. +- 0.246: Driver placed in the sub-folder "omron/". +- 0.237: Patrick Mackinlay added luna_68k.cpp driver. + +$end +$info=luna_88k.cpp +$drv +0.250 [Patrick Mackinlay] + +WIP: +- 0.284: Hookup C-Bus interrupts. Fix compile [Angelo Salese]. +- 0.283: Hookup C-Bus [Angelo Salese]. +- 0.253: Passes most diagnostics. Boots to monitor [Patrick Mackinlay]. +- 0.250: Patrick Mackinlay added omron\luna_88k.cpp driver. + +$end +$info=lviv.cpp +$drv +0.56.1 [Krzysztof Strzecha] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.56.1: Krzysztof Strzecha added lviv.cpp driver. + +$end +$info=lw30.cpp +$drv +0.253 [Bartman/Abyss] + +WIP: +- 0.253: Bartman/Abyss added brother/lw30.cpp driver. + +$end +$info=lw350.cpp +$drv +0.254 [cracyc] + +WIP: +- 0.254: cracyc added brother/lw350.cpp driver. + +$end +$info=lw700i.cpp +$drv +0.253 [R. Belmont] + +Brother LW-700i and friends word processor/typewriters + +WIP: +- 0.253: R. Belmont added brother/lw700i.cpp driver. + +$end +$info=lw840.cpp +$drv +0.253 [Bartman/Abyss] + +WIP: +- 0.253: Bartman/Abyss added brother/lw840.cpp driver. + +$end +$info=lwriter.cpp +$drv +0.181 [Joakim Larsson Edström, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "apple/". +- 0.240: Got video output working [Jeff Muizelaar]. Moved page buffer allocation to machine start, changed some stuff that really shouldn't be done with the preprocessor [Vas Crabb]. +- 0.238: Add support for lwriter rev2 ROM [Jeff Muizelaar]. +- 0.235: Invert the state of the SCC interrupt. Elaborate the documentation of some of the VIA pins. Corrected the polarity of the SCC interrupt signal. Added support for the original LaserWriter [Jeff Muizelaar]. Minor fixes and cleanup. Don't set initial signal state in machine config - do it on start. No need to reset child devices on machine reset, that's done for you. Put ROMs in the same order as machine macros [Vas Crabb]. +- 0.234: Got rid of a couple of literal tags, make use of Allman style a bit more consistent, and got rid of a redundant part of a bitwise or expression [Vas Crabb]. Swapped SCC addresses, so interrupts match I/O addresses. Added a minimal stub simulation of the print controller. Stubbed out EEPROM with fixed values to get the machine to boot to the PostScript Executive. Made writes to 0x600000-0x7fffff perform bitwise OR with contents of RAM (GitHub #8309) [Jeff Muizelaar]. +- 0.181: Joakim Larsson Edström and Jonathan Gevaryahu added lwriter.cpp driver. + +$end +$info=lynx.cpp +$drv +0.37b10 [Peter Trauner] + +WIP: +- 0.263: Marked raiden as a possible bootleg of the CES version in 'lynx.xml' [David Silva]. +- 0.246: Driver placed in the sub-folder "atari/". +- 0.241: Cleaned up metadata (don't use title case for disambiguation text) in 'lynx.xml' [ArcadeShadow]. +- 0.239: Atari Lynx emulation updates: Use memory_view for address mapping. Support variable framerate, Fix screen overscan (102 visible + 3 blank lines). Fix collision handling (possibly copy-paste error?). Reduce unnecessary shared pointers, Some duplications. Use inlines values for bit flags. Add support for variable page size for cartridge, AUDIN pin for bankswitch. Add hardware notes, Initialize values. Fix namings, Fix spacings, Use shorter/correct type values. Move lynx sound functions into device/sound/lynx.*, Fix sound pitch (input clock related). Cleaned up driver, fixed collision handling, and fixed sound pitch [cam900]. +- 0.148u5: Modernized sound emulation, slightly simplified blitter functions and added save state to the driver [Fabio Priuli]. +- 0.140: Removed Lynx II (lynx2) machine. +- 0.115: Removed Lynx (alternate ROM save!) (lynxa) machine. +- 0.37b10: Peter Trauner added lynx.cpp driver. + +$end +$info=m20.cpp +$drv +0.132 [Christian Grossler] + +WIP: +- 0.253: Added new working list (m20.xml). Correct string format [hap]. +- 0.246: Driver placed in the sub-folder "olivetti/". +- 0.164: 8086 apb [Carl, rfka01, Christian Groessler]. +- 0.163: Improve keyboard [Carl]. +- 0.132: Christian Grossler added m20.cpp driver. + +$end +$info=m24.cpp +$drv +0.160 [crazyc] + +WIP: +- 0.246: Driver placed in the sub-folder "olivetti/". +- 0.160: crazyc added m24.cpp driver. Keyboard controller [Carl, Lord Nightmare, rfka01]. Keyboard [Carl, any]. + +$end +$info=m3.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "lsi/". +- 0.192: Robbbert added m3.cpp skeleton driver. + +$end +$info=m5.cpp +$drv +0.142 [Curt Coder, Ales Dlabac] + +WIP: +- 0.288: Modernised driver (#14491): Added FD-5 floppies (emulation works but only with ROM hack); updated Sord m5 www links; added fd5 utility disk to software list - not original dump, made from program listings; added support of optional SRAM in Basic-F and Basic-G cartridges. Works only if shortname(softlist) is used; marked 32/64KB RAM expansions EM-5, 64KBI, 64KBF, 64KRX as supported in software list; reenabled and refactored memory banking; added support of E and F block types for cassettes; m5p_brno: Switched to ROM including basic-i; m5p_brno: Reenabled and fixed memory banking; repaired all not working ROMs except one and all cassettes [dlabi]. (m5_cart.xml), (m5_cass.xml), (m5_flop.xml) Remove some angle brackets from publisher metadata [AJR]. (m5_flop.xml) Marked reconstructed disk image as a bad dump [Vas Crabb]. +- 0.284: (m5_cart.xml), (m5_cass.xml): (#14643) Additions and enhancements to Sord M5 cassette and cart software lists: 7 additions to m5_cass (all working); 4 bad dumps replaced with working dumps in m5_cart (Up Up Balloon was not working, other 3 revised dumps did work with 36K on older versions of MAME but not on current versions and should not require additional RAM); all items in m5_cass updated with requirement for BASIC-I or BASIC-G cart, as appropriate; some minor additional tweaks to metadata [paul75s]. (m5_cass.xml) Remove incorrect alternate title for UFO Game (#14655) [paul75s]. +- 0.254: Corrected capitalisation in list names in 'm5_flop.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "sord/". +- 0.171: Sord m5 driver update: Added support for RAM expansions EM-5,64KBI,64KBF,64KRX. Added m5p_brno mod Sord m5+1024kB. ramdisk+cp/m 2 cart slots [Ales Dlabac]. +- 0.153: Added several new Japanese dumps, including rare cart 'Adidas Lucky Shoot' in m5.xml [Ola Andersson]. Mirror input ports, allows new dump "Jankyo" to run [R. Belmont, Ola Andersson]. +- 0.142: Curt Coder and Ales Dlabac added m5.cpp driver. + +$end +$info=m6805evs.cpp +$drv +0.153 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.153: Al Kossow and Robbbert added m6805evs.cpp skeleton driver. + +$end +$info=m68705prg.cpp +$drv +0.182 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.209: Added more HMOS variants [Patrick Mackinlay]. +- 0.182: Vas Crabb added m68705prg.cpp driver. + +$end +$info=m79152pc.cpp +$drv +0.144u5 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "mera/". +- 0.144u5: Miodrag Milanović added m79152pc.cpp driver. + +$end +$info=m8120.cpp +$drv +0.257 [Patrick Mackinlay] + +WIP: +- 0.257: Patrick Mackinlay added motorola/m8120.cpp driver. + +$end +$info=mac128.cpp +$drv +0.180 [Nathan Woods, Raphael Nabet, R. Belmont] + +WIP: +- 0.284: (mac_flop_orig.xml), (mac_flop_clcracked.xml) Added 23 dumps and four cracks (#14529). Also cleaned up metadata cleanups for software from Sir-Tech, Hayden Software / Hayden Book Company, and MindPlay [A-Noid33]. +- 0.282: (mac_flop_orig.xml), (mac_flop_clcracked.xml): Added 35 dumps (#14230) [A-Noid33]. +- 0.280: Updates [Lord Nightmare, R. Belmont]: +- 0.277: Added CPU family filters to floppy and hard disk lists. Added fine-grained model filters to software lists because of badly behaved booters [Vas Crabb]. +- 0.268: Make all of the SCSI buses be consistently named "scsi" across all emulated Macs [R. Belmont]. +- 0.264: Refine compatibility class for Mac OS 7.6.x to note that a 32-bit clean 68020 (original LC) is compatible in 'mac_cdrom.xml' [R. Belmont]. +- 0.262: Unsupport TAS instruction on pre-SE machines, as documented [AJR]. +- 0.246: Driver placed in the sub-folder "apple/". Source 1-second interrupt from RTC rather than inaccurately count VBLANKs [AJR]. +- 0.236: Force native aspect ratio for screen [AJR]. +- 0.230: Implement the PWM (NEW_IWM only), fix the via clocks superdrive: Hopefully implement the HD/DD detection [Olivier Galibert]. +- 0.214: Made default mapping for Command key right alt for all machines [R. Belmont]. +- 0.212: Added preliminary GCC HyperDrive hard disk interface expansion (not working) [R. Belmont, Guru]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.185: BugFIX #06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the emulated macs since version 0.181 [R. Belmont]. +- 0.180: Nathan Woods, Raphael Nabet and R. Belmont added mac128.cpp driver. + +$end +$info=mac3.cpp +$drv +0.278 [Nigel Barnes] + +Mac III by L.J.Technical Systems. + +WIP: +- 0.278: Nigel Barnes added trainer\mac3.cpp driver. + +$end +$info=macii.cpp +$drv +0.36RC1 [Nathan Woods, Raphael Nabet, R. Belmont] + +WIP: +- 0.277: Fixed regression where NuBus was stealing the internal video's slot $E space and allow PDS cards to hijack the internal screen. bus/nubus: Many updates: All cards: modernized with short types, fewer boilerplate comments, general cleanups, and card memory map support; Lapis ProColor: fixed "encrypted" 4 and 8 bit-per-pixel modes and added the NuBus and PDS/30 versions of the ProColor 8. Also used the TLC34075/34076 DAC device. m2video: use the CRTC registers of the TFB 1.0 chip and the Bt453 DAC device. - m2hires: use the CRTC registers of the TFB 2.2 chip, merge in the Apple Portrait Card, and add the Apple Workstation Card. All 3 of these were the same card with different ROMs, pixel clock crystals, and DAC models (Bt473 or Bt474). Sigma Designs LaserView: Now uses the CRTC register values. RasterOps ColorBoard/264 NuBus: Much better correctness on the NuBus version, including support for the 30 Hz NTSC mode. RasterOps ColorBoard/264 PDS: Near-total rewrite using the TMS34061 and Bt473 devices. SuperMac Spectrum/8 Series III: Use Bt478 DAC device like the real card. SuperMac Spectrum PDQ: Documented that the card uses 3 Bt458 DACs. Not actually hooked up that way yet. Moniterm MacViking: Documented that the CRTC is a TTL state machine, there are no registers. Micron/XCEED MacroColor/30: Merged with Color 30HR which is 99% the same hardware, and added an "internal" version which takes over the SE/30's internal display and allows you to show grayscale on the original CRT. Micron/XCEED Color HR30: All available video modes are supported now with the MonitorXCEED software. Also added an "internal" version like the MacroColor/30, decoded the register encryption, and used the correct Bt473 and Bt478 devices [R. Belmont]. Added CPU family filters to floppy and hard disk lists. Actually add the software list filters that should have been in the last commit. Also srccleaned some PRs. Implemented monochrome mode, cleaned up clocks: Send blue channel to all outputs when a monochrome monitor is connected; implement device_palette_interface rathr than using a separate palette device; derive 60.15 Hz timer and pseudo-VIA clock from clock input [Vas Crabb]. +- 0.268: Cleanup pass and RAM support improvements. Properly emulate how the GLUE ASIC lays out memory. All RAM sizes that were valid on hardware now work, and sizes >8 MiB that caused the original Mac II ROM to malfunction are locked out for that machine. Modernized types, usage, and class organization. Removed model-specific runtime checks [R. Belmont]. +- 0.267: With the adjusted timings, adbmodem now works with the Mac II/IIx/IIcx/IIci, and SE/30. This corrects the jerky mouse movements caused by macadb HLE mode (GitHub issue #12189) [R. Belmont]. +- 0.253: Renamed (mac.cpp) to (macii.cpp) [R. Belmont].Minor cleanup [Vas Crabb]. +- 0.250: Welcome back ADB full HLE for the Mac IIs so SCSI works again Sigh. [R. Belmont]. +- 0.249: Fix regression in maciisi [R. Belmont]. LLE emulate the PIC1654S ADB modem used on early ADB Macs [R. Belmont, Al Kossow, Olivier Galibert]. +- 0.247: Move V8 family machines (LC, LC II, Classic II, Color Classic) to new separate driver [R. Belmont]. Additional small cleanups to Mac drivers, getting rid of MCFG overrides [AJR]. +- 0.246: Moved maclc3 and maclc520 to a new, cleaner, independent driver ("apple/"). Moved maciivx and maciivi to their own driver [R. Belmont]. Minor Mac corrections and documentation updates. Source 1-second interrupt from RTC rather than inaccurately count VBLANKs [AJR]. +- 0.245: Changed default video card to Display Card 8*24 [Vas Crabb]. Fix save states for all Mac II and LC series models [R. Belmont]. +- 0.243: Initialized some variables which were causing problems [Ivan Vangelista]. +- 0.242: Better fix for Mac compile [R. Belmont]. +- 0.233: Attached the software list to appropriate machines, and started adding stuff in 'mac_hdflop.xml' [r09, WinWorld, rockleevk]. +- 0.232: BugFIX #07979 [Media Support] (mac.cpp) Mac systems with HD floppy drives: Floppy drives don't accept HD disks anymore after ejecting them once (602852e) [Olivier Galibert]. +- 0.230: Correctly sync the main CPU to the via. Fixes the floppy writes, probably need to be propagated to other handlers [Olivier Galibert]. +- 0.216: Added workaround for issues with Retina displays on macOS 10.15 Catalina. Changed default render module from OpenGL to bgfx in macOS builds. Report SDL-provided GUID as stable controller ID when using SDL joystick provider module [R. Belmont]. +- 0.214: Made default mapping for Command key right alt for all machines [R. Belmont]. +- 0.210: Fixed missing audio for SE and Classic [R. Belmont]. +- 0.209: Demoted all Macs to NOT_WORKING until we get a working VIA6522 emulator [R. Belmont]. +- 0.194: Added support for "BootBug" NuBus remote debugger card. Added preliminary support for AE Quadralink 4-port serial [R. Belmont, Al Kossow]. Added version 1.3 ROM to BootBug card [Al Kossow]. +- 0.185: Fixed major 0.183 regression in Mac II series [R. Belmont]. +- 0.183: Fixed NuBus memory stomp [R. Belmont]. +- 0.180: Corrected regression in IIvx/IIvi models. Split 128/512/Plus into a new separate, more modern driver [R. Belmont] +- 0.179: Rewrote audio output for original Macs to work like hardware [R. Belmont]. +- 0.178: Replaced bad dump in macplus v2 ROM set with redump, and use split ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2 sets, with proper labels [Lord Nightmare]. +- 0.175: Fix interactions between mirror and range [Olivier Galibert]. +- 0.163: Fix crashiness in NuBus "image" card host access. Image card now accepts paths starting with '$' for your $HOME needs. Also fixed a crash if the path is invalid [R. Belmont]. +- 0.158: Greatly improve keyboard reliability on Macs with first-generation ADB hardware (SE,II,IIx,IIcx,SE/30,IIci) [Rob Braun]. +- 0.154: Fix 0.153 regression that prevented several Macs from booting. Add PMU ROMs for later use [R. Belmont]. +- 0.150: Convert ASC to devcb2 IRQ output, some minor modernization. Cleaned up and fixed NuBus IRQ handling for machines with fake VIA2s [R. Belmont]. +- 0.149u1: Updates: Corrected memory map errors with the SE and Classic. Preliminary support for the SE's 68000 processor-direct slot. Preliminary support for the Radius Full Page Display card which goes in the SE PDS slot [R. Belmont]. +- 0.148: Get the 6805s away from knowing mac_state internals, fixes Pippin error [R. Belmont]. +- 0.147u4: Remove weird address swizzle that confused systems with extended PRAM. nubus_image: Revised firmware allows multiple cards to work. Add eject/insert support [Rob Braun]. Added "image" card which allows direct read/write access to any vMac/BasiliskII compatible image under 256 MB, including HD floppies. Disk is bootable if set in the control panel but only can eject from Finder [Rob Braun, R. Belmont]. +- 0.147u2: BugFIX #04878: [Crash/Freeze] (mac.c) macii and clones: Crash before OK with nb9 slot [R. Belmont]. Preliminary support for Micron XCEED 30HR and MacroColor 30 PDS cards [R. Belmont, Sharkpuncher, Balrog]. Convert 343-004x RTC/PRAM chip into modern RTC' device. Support headless operation [R. Belmont]. Support original Macintosh II Video Card. Add support for Lapis ProColor Server 8*16 PDS video card. Add support for PDS Sigma Designs L-View card [R. Belmont, Sharkpuncher]. mac updates [R. Belmont]: Line-level ADB comms for machines using the Egret ADB MCU, including standard transactions and SRQ. Built-in video support for all modes on machines with the V8 and Sonora ASICs. Corrected some minor bugs in the ADB protocol spoken by the keyboard simulation. Fixed some glitches with the SE/30's built-in video. Added preliminary infrastructure for LC and '030-type processor-direct slots. Support for SE/30 processor-direct slot version of RasterOps Colorboard 264. +- 0.146u2: Fix harddisks to work again [R. Belmont]. +- 0.144u5: Cuda device talks to the 680x0 properly; Color Classic now shows something. Fixed Cuda timer interrupt ack and default PRAM for Egret and Cuda. Added skeleton device for low-level emulation of the original Mac keyboard [R. Belmont] [R. Belmont]. +- 0.144u4: Match dumped Egret ROM versions to known machines. II/IIx/IIcx now default to Apple 4*8 video card instead of RasterOps board to better represent a common config and boot faster [R. Belmont]. Added preliminary Cuda skeleton. Doesn't sync up properly with 68k yet [R. Belmont, Paul Pratt]. +- 0.144u3: Fixed video emulation for PowerBook 160/180, dumped and added video ROM and color video emulation for PowerBook 180c. Added floppy softlist + softlist support on more models [R. Belmont, Paul Pratt]. +- 0.144u1: Reworked HDD softlist using compressed CHDs, added softlist support to more models [R. Belmont]. +- 0.144: Fix SCC so AppleTalk check fails gracefully instead of locking up; removed ROM patch on II/IIx/IIcx since it's no longer necessary. Fixed name of Asante MC3NB card, added Apple NuBus Ethernet Card which the Asante is a perfect clone of, fixed 24-bit mirroring so ethernet cards work in all slots. Further improvements to Quadra 700; System 7.5.0 (and probably 7.1) will boot, but system remains NOT_WORKING due to many known flaws. Fixed slot interrupts on IIci so 4-head operation is possible [R. Belmont]. +- 0.143u7: Add Macintosh II Portrait Video Card (640x870 b&w) [Breiztiger, R. Belmont]. Preliminary (not bootable) Quadra 700 support, including on-board video [R. Belmont]. +- 0.143u3: Working NuBus. 2 working cards are available initially: the existing RasterOps board is now a proper NuBus device, and the Apple 4*8 Graphics Card is available for faster booting. Added emulation of Moniterm Viking 1024x758 monochrome video card. Add 824gc NuBus video card (Apple 8*24 unaccelerated). Preliminary emulation of SuperMac Spectrum 8 Series III video card [Jonathan Gevaryahu, R. Belmont]. Preliminary work on Asante MC3B Ethernet card and DP8390x chip. m2hires and vikbw ignore the top 4 address bits and thus are compatible with macii -bios 1. Added full emulation of Apple Hi-Resolution video card. Fixed constructor weirdness for 48gc/824gc, gave video cards human-readable names. Added VRAM mirror to fix the vikbw card under System 7. WIP on accelerated SuperMac Spectrum PDQ video card. This card works fine in B&W and 16 color modes (where it is not accelerated). 256 colors w/ acceleration partially works but the blitter is not all figured out yet [R. Belmont]. +- 0.143u2: iici and iisi can handle 128MB of RAM, added as an option. Preliminary NuBus interface, not being used yet. Rewrote RBV-and-descendants interrupt handling in fake VIA2; solves occasional interrupt storms. Implemented another PMU command so PowerBook 140/170 can boot 7.5.5. Upgraded maciihmu to working, lots of preliminary-ish PowerMac 6100 work. Boot chime + blank screen is all you get so far. LC now starts up, original Mac II switched to HMMU, preliminary IIfx support. LC2, LC3 now start up [R. Belmont]. +- 0.143u1: Improved PMU simulation for PowerBooks. Replaced Egret simulation with emulation of the dumped 6805 code. Improved interrupt handling for RBV/V8 machines (fixes IIci sound) [R. Belmont]. +- 0.140: Greatly improved Apple Sound Chip emulation for Mac II, IIx, IIcx, and SE/30; improvements to PMU and Egret MCU emulation. Macintosh IIci now boots, promoted to working [R. Belmont]. +- 0.135: Various minor tweeks plus preliminary boot tone from models with the Apple Sound Chip. Greatly expanded support for post-68000 models. Many now POST and want a disk to boot from [R. Belmont]. Many updates [R. Belmont]: Fixed ID readbacks for all models. Fixed SCSI handshake on Mac II and later machines. Fixed ADB timing to specs; prevents hangs of System >6.0.3 on ADB systems and improves mouse pointer smoothness. Complete emulation of SE/30 on-board video and RasterOps 264 ColorBoard. +- 0.127: Added preliminary ADB mouse emulation, system is now working [R. Belmont]. +- 0.105: Moved Mac video code off of videomap.c [Nate Woods]. +- 0.100: Added SCSI HD and extended PRAM support [R. Belmont]. +- 0.99: Fixed endian problems under big endian hosts [Nate Woods]. +- 0.91: Refactored floppy disk emulation to use MESS's floppy disk format abstraction code. Also factored out Zilog 8530 code into a separate module [Nate Woods]. +- 0.80: Cleaned up the driver a bit; implemented natural keyboard support and configurable RAM [Nate Woods]. +- 0.67: Improved mouse emulation when moving diagonally [Raphael Nabet]. +- 0.36RC1: Nathan Woods, Raphael Nabet and R. Belmont added mac.cpp driver. + +$end +$info=maciici.cpp +$drv +0.253 [R. Belmont] + +WIP: +- 0.283: Consistently apply a 5 cycle wait state to SWIM access as macii.cpp does [R. Belmont]. +- 0.267: With the adjusted timings, adbmodem now works with the Mac II/IIx/IIcx/IIci, and SE/30. This corrects the jerky mouse movements caused by macadb HLE mode (GitHub issue #12189) [R. Belmont]. +- 0.260: Made maciisi expansion more correct: it has a single slot that can be adapted to take either a NuBus or an SE/30 compatible PDS card. The slot name is "siexp" and it now allows the use of any NuBus or SE/30 PDS card (tested with several video and Ethernet cards). Modernized slot interrupt routing [R. Belmont]. +- 0.253: R. Belmont added apple/maciici.cpp. driver. + +$end +$info=maciifx.cpp +$drv +0.253 [R. Belmont] + +WIP: +- 0.268: Fixed ordering of software lists so hard disks have priority over CD-ROMs like all other Macs. Cleanup/modernization and corrected SWIM hookup for IOP control. Now can boot floppies [R. Belmont]. +- 0.267: Fix the 60.15 Hz timer so the boot process advances. Corrected ADB hookup, PIC now transmits valid ADB but doesn't appear to receive it [R. Belmont]. +- 0.257: Use the new 8530 SCC device instead of the old legacy device [R. Belmont]. +- 0.253: R. Belmont added apple/maciifx.cpp driver. + +$end +$info=maciivx.cpp +$drv +0.246 [R. Belmont] + +WIP: +- 0.283: Consistently apply a 5 cycle wait state to SWIM access as macii.cpp does [R. Belmont]. +- 0.259: Remove no longer necessary IMPERFECT_SOUND flags [R. Belmont]. +- 0.246: R. Belmont added maciivx.cpp driver. + +$end +$info=maclc.cpp +$drv +0.248 [R. Belmont] + +WIP: +- 0.283: Consistently apply a 5 cycle wait state to SWIM access as macii.cpp does [R. Belmont]. +- 0.267: BugFIX #08793 [Core] (apple/maclc.cpp) Mac II FPU Errors: 68881 instructions produce incorrect results [R. Belmont]. +- 0.260: Add LC PDS slots to machines that have them [R. Belmont]. +- 0.259: Remove no longer necessary IMPERFECT_SOUND flags [R. Belmont]. +- 0.248: R. Belmont added maclc.cpp driver. + +$end +$info=maclc3.cpp +$drv +0.246 [R. Belmont] + +WIP: +- 0.279: LC520 and LC550 have DFAC2 also [R. Belmont]. +- 0.274: Set LC520/LC550 harddisk to SCSI ID 0 as the restore CD for those systems hard-codes the ID [R. Belmont]. +- 0.260: Add LC PDS slots to machines that have them [R. Belmont]. +- 0.258: Cleanup of repeated ROM definitions [R. Belmont]. +- 0.246: R. Belmont added maclc3.cpp driver. + +$end +$info=macpdm.cpp +$drv +0.230 [R. Belmont, Olivier Galibert] + +WIP: +- 0.281: Map SCC without select (fixes startup) [AJR]. +- 0.279: Fix HMC reads and writes, map RAM properly, and hook up NuBus [R. Belmont]. +- 0.274: Hold the 601 in HALT until Cuda's ready for it. Fixes the stuttering boot chime. Fix HMC reads and writes, map RAM properly, and hook up NuBus [R. Belmont]. +- 0.259: Fix VIA2 interrupts, we now have a mouse pointer [R. Belmont]. Run 53C9x DMA in word mode [AJR]. +- 0.257: Use the new 8530 SCC device instead of the old legacy device [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.230: R. Belmont and Olivier Galibert added macpdm.cpp driver. + +$end +$info=macprtb.cpp +$drv +0.226 [R. Belmont] + +WIP: +- 0.283: Consistently apply a 5 cycle wait state to SWIM access as macii.cpp does [R. Belmont]. +- 0.268: Saving and loading the PRAM is important. Major updates and modernization. Fixed SCSI hookup so disk writes no longer trash the disk. All RAM sizes up to 9 MiB now work properly. Improved PMU hookups so battery reads full and no warnings occur. Many style and modernization cleanups. All variables initialized in the constructor. Save state support added and tested. Verified to boot from CD and format and install onto a new HDD image [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.226: R. Belmont added macprtb.cpp driver. + +$end +$info=macpwrbk030.cpp +$drv +0.226 [R. Belmont] + +WIP: +- 0.283: Consistently apply a 5 cycle wait state to SWIM access as macii.cpp does [R. Belmont]. +- 0.279: Do the same fix for VBL deassertion on the microcontroller, fixes Alarm Clock update rate. Added DFAC device to these machines for future use (Github #13841). Improved operation for all supported PowerBook Duos: Pressing any key now wakes up from sleep, not just the modifier keys; pressing the power key (F12 by default) after Shut Down will turn the machine back on: apple/msc.cpp: MSC's VIA1 is customized: CB1 IRQs are a separate input not tied to CB1. This greatly improves the smoothness of 68K/68HC05 communications: cpu/m6805/m68hc05pge.cpp: Implemented hardware keyboard matrix scanner, used during sleep and power off states by the PowerBook Duos [R. Belmont] [R. Belmont]. Fix typo on MacBook battery ADC (#13960) [jflatt]. +- 0.275: Moved (macpd210) out to new driver for MSC-based portables [R. Belmont]. +- 0.272: Major updates: Major modernization pass to bring in line with other Mac drivers. Pseudo VIA hooked up for VIA 2. Displays properly emulated for all models. Added 165 and 165c support. Power management MCU hookup greatly improved. Fixed ADB, audio, and SCSI issues. All models set the correct Gestalt ID [R. Belmont]. +- 0.268: Removed unusued variable. Improve PMU communications and have the battery read as not dead [R. Belmont]. +- 0.257: Convert macpb180c to use a WD90C26 VGA device [Angelo Salese]. +- 0.255: Fix macpb180c colors [Angelo Salese]. +- 0.251: Fixed CPU/MCU comms and improved video [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". Minor correction. Source 1-second interrupt from RTC rather than inaccurately count VBLANKs [AJR]. +- 0.226: R. Belmont added macpwrbk030.cpp driver. + +$end +$info=macpwrbkmsc.cpp +$drv +0.275 [R. Belmont] + +68K Mac PowerBooks based on the MSC/MSC II system ASICs and the PG&E power manager. + +WIP: +- 0.276: Map full SCSI DRQ range; some disk utilities don't use the OS's normal address [R. Belmont]. +- 0.275: R. Belmont added apple/macpwrbkmsc.cpp driver. + +$end +$info=macquadra605.cpp +$drv +0.258 [R. Belmont] + +WIP: +- 0.260: Add LC PDS slots to machines that have them [R. Belmont]. +- 0.258: R. Belmont added apple/macquadra605.cpp driver. + +$end +$info=macquadra630.cpp +$drv +0.258 [R. Belmont] + +WIP: +- 0.267: Switched to the correct Cuda 2.40, which no longer crashes during boot with the refactored devices [R. Belmont]. +- 0.266: Minor cleanup. Hook I2C up between Cuda and Valkyrie [R. Belmont, Angelo Salese]. +- 0.261: Support the LC PDS slot on the Quadra 630 and LC 580 [R. Belmont]. +- 0.258: R. Belmont added apple/macquadra630.cpp driver. + +$end +$info=macquadra700.cpp +$drv +0.226 [R. Belmont] + +WIP: +- 0.273: Remove remainder of no-longer-used timer (Github #13100) [R. Belmont]. +- 0.268: Make all of the SCSI buses be consistently named "scsi" across all emulated Macs. Temporarily comment out a new software list that isn't ready yet. Cleanup/modernization and added the Quadra 900 and 950. Cleaner CPU speed change and updated comments [R. Belmont]. Removed outdated TODOs [noci, R. Belmont]. +- 0.259: Finish hooking up built-in SONIC ethernet [R. Belmont]. +- 0.258: Add serial ports for consistency with other Macs [R. Belmont]. +- 0.257: Adjusted CPU interleave so PIC1654S ADB modem works correctly [R. Belmont]. +- 0.253: Correct SCSI chip type and bus configuration mode [AJR]. +- 0.252: Minor updates to the 53CF94 SCSI hookup [R. Belmont]. +- 0.247: Hook up EASC IRQ [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". Further clock corrections. Source 1-second interrupt from RTC rather than inaccurately count VBLANKs [AJR]. +- 0.226: R. Belmont added macquadra700.cpp driver. + +$end +$info=macquadra800.cpp +$drv +0.257 [R. Belmont] + +WIP: +- 0.259: Finish hooking up built-in SONIC ethernet [R. Belmont]. +- 0.258: Add floppy software lists [AJR]. +- 0.257: R. Belmont added apple/macquadra800.cpp driver. + +$end +$info=magibook.cpp +$drv +0.275 [ClawGrip] + +Skeleton driver for VTech MagiBook / LeapFrog LeapStart interactive books. + +WIP: +- 0.275: ClawGrip added vtech/magibook.cpp driver. + +$end +$info=magiceyes_pollux_vr3520f.cpp +$drv +0.221 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.221: David Haywood added magiceyes_pollux_vr3520f.cpp driver. + +$end +$info=magistr16.cpp +$drv +0.282 [Angelo Salese] + +MegaDrive SECAM clone with ISA bus glued together thru expansion bus. + +WIP: +- 0.282: Angelo Salese added magistr16.cpp driver. + +$end +$info=magnum.cpp +$drv +0.181 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.181: Carl added magnum.cpp driver. + +$end +$info=mark5.cpp +$drv +0.214 [hap] + +WIP: +- 0.246: Renamed (saitek_mark5.cpp) to (mark5.cpp) and placed in the sub-folder "saitek/". +- 0.214: hap added saitek_mark5.cpp driver. + +$end +$info=marsvending.cpp +$drv +0.269 [ClawGrip] + +WIP: +- 0.269: ClawGrip added skeleton/marsvending.cpp driver. + +$end +$info=master.cpp +$drv +0.193 [hap] + +WIP: +- 0.271: Renamed (cking_master.cpp) to (master.cpp) and placed in the sub-folder "chessking/". +- 0.246: Driver placed in the sub-folder "chess/". +- 0.207: Renamed (cking_master.cpp) to (ckz80.cpp). +- 0.193: hap added ckz80.cpp driver. + +$end +$info=max80.cpp +$drv +0.231 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.231: Robbbert added max80.cpp driver. + +$end +$info=mbc020.cpp +$drv +0.227 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "synertek/". +- 0.227: AJR added mbc020.cpp driver. + +$end +$info=mbc200.cpp +$drv +0.144 [Miodrag Milanović, Robbbert] + +WIP: +- 0.254: Mix PPI sound outputs for system speaker. Fixed floppy drive selection (was stuck on A:) [zx70]. Handle boot ROM overlay properly. Better I/O: Added Centronics printer port. Hooked up most of the PPI connections. Added some UART connections (won't work, not clocked). Fixed sub CPU I/O mapping. Noted missing graphics ROMs (possibly kanji font) [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "sanyo/". +- 0.144: Miodrag Milanović and Robbbert added mbc200.cpp driver. + +$end +$info=mbc55x.cpp +$drv +0.142 [Phill Harvey-Smith] + +WIP: +- 0.246: Driver placed in the sub-folder "sanyo/". +- 0.145u1: Added software list for the Sanyo MBC-550 and MBC-555 systems [Kaylee]. +- 0.142: Phill Harvey-Smith added mbc55x.cpp driver. + +$end +$info=mbee.cpp +$drv +0.36b15 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.233: Added optional SN76489A, works with '128pepsgmod' sw-item. Make floppy sw-items show up by default. Fixed compatibility for mbeepp. Fixed bug with telcom bankswitching. Use select. Prepare for new software list [Robbbert]. +- 0.153: Added support for TAP and BEE formats (used in ubee512 emulator) [Robbbert]. +- 0.87: Implemented a binary quickload device (bug #599) [Nate Woods]. +- 0.36b15: Robbbert added mbee.cpp driver. + +$end +$info=mbs1.cpp +$drv +0.271 [Angelo Salese] + +WIP: +- 0.271: Angelo Salese added hitachi/mbs1.cpp driver. + +$end +$info=mc10.cpp +$drv +0.36RC1 [Nathan Woods, Dirk Best] + +WIP: +- 0.280: (alice90.xml) Add metadata [AJR]. +- 0.268: Avoid abbreviations and use lowercase for descriptive text to 'alice32.xml', 'alice90.xml' and 'nes_datach.xml' [ArcadeShadow]. +- 0.262: Allow MC6847 device to configure screen timing [Tim Lindner]. +- 0.246: Driver placed in the sub-folder "trs/". +- 0.235: Corrected screen timings and visible area [Tim Lindner]. +- 0.233: Converted expansion port to slot device and removed fake machines [Tim Lindner]. +- 0.188: BugFIX #06624 [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not modify correctly the overflow flag (V) [AJR]. +- 0.36RC1: Nathan Woods and Dirk Best added mc10.cpp driver. + +$end +$info=mc1000.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "cce/". +- 0.155: Correction to the cassette input [Emerson Costa]. +- 0.132: Curt Coder added mc1000.cpp skeleton driver. + +$end +$info=mc1502.cpp +$drv +0.141 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.141: Miodrag Milanović added mc1502.cpp driver. + +$end +$info=mc400.cpp +$drv +0.273 [Nigel Barnes] + +WIP: +- 0.288: Added microphone (not working) [Nigel Barnes]. +- 0.273: Nigel Barnes added psion\mc400.cpp driver. + +$end +$info=mc600.cpp +$drv +0.283 [Nigel Barnes] + +Psion MC600 Series. + +WIP: +- 0.283: Nigel Barnes added psion\mc600.cpp driver. + +$end +$info=mc68000.cpp +$drv +0.255 [Dirk Best] + +This computer was described in the "mc" magazine by Franzis Verlag. You could build it yourself or order it already assembled. Press ESC at the boot prompt to enter monitor. A later version is called "System II" and features a built-in floppy and SASI controller + +WIP: +- 0.255: Dirk Best added mc/mc68000.cpp driver. + +$end +$info=mc8020.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.192: Robbbert added mc8020.cpp driver. + +$end +$info=mc8030.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.192: Robbbert added mc8030.cpp driver. + +$end +$info=mcb216.cpp +$drv +0.152 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "cromemco/". +- 0.152: Robbbert added mcb216.cpp driver. + +$end +$info=mcc1.cpp +$drv +0.285 [AJR] + +Preliminary driver for Dynacord MCC-1 MIDI computer. + +WIP: +- 0.285: AJR added mcc1.cpp driver. + +$end +$info=mccpm.cpp +$drv +0.140 [Miodrag Milanović, Robbbert] + +WIP: +- 0.253: Replace bankdev with memory view [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.140: Miodrag Milanović and Robbbert added mccpm.cpp driver. + +$end +$info=mcg85.cpp +$drv +0.269 [Nigel Barnes] + +WIP: +- 0.269: Nigel Barnes added trainer/mcg85.cpp driver. + +$end +$info=mcm70.cpp +$drv +0.255 [Nigel Barnes] + +WIP: +- 0.255: Nigel Barnes added misc/mcm70.cpp driver. + +$end +$info=mdconsole.cpp +$drv +0.114 [David Haywood] + +WIP: +- 0.288: (megadriv.xml) Added 40 working items + 2 not working (#15254) [ArcadeShadow]. (megadriv.xml) Fix illmore cart type; actually fix illmoore cart type [Angelo Salese]. +- 0.286: (megacd.xml) Demote batmanrn to partial [Angelo Salese]. (megadriv.xml) "release" info element is supposed to be an unambiguous ISO date [Vas Crabb]; added 39 working items + 5 not working (#14824) [ArcadeShadow]; update (galahad) and (telebrad) notes [Angelo Salese]. +- 0.283: (megacd.xml) Mark missing index images as baddump [Angelo Salese]. +- 0.282: (megadriv.xml) Change rockmnx3b slot type (boots in teradrive) [Angelo Salese]. (megacd.xml) Marked the re-release of The Secret fo Monkey Island as a clone of the original (#14227) [ArcadeShadow]. +- 0.281: (megacd.xml) Added six items (five working) (#14041) [David 'Foxhack' Silva]. (megadriv.xml) Added 41 working items + 1 not working (#14163) [ArcadeShadow]. 68k access to z80 delays by 1 cycle, fix MT09222 [Angelo Salese]. +- 0.280: (32x.xml) Refine QA, pre-emptively demote wwfraw. (megacd.xml) Perform QA pass. (megadriv.xml) Fatalrew doesn't boot with NTSC machines, make it supported=partial [Angelo Salese]. (megadriv.xml) Added 21 working items (#14063) [ArcadeShadow]. +- 0.279: (megacd.xml) Use conventional phonetic 'zu' reading rather than 'du' in 'Kanzume' [Naoki Saito]. Moved a few sets from mdconsole.cpp to megadriv_rad.cpp as they're clearly the same SoC as we have partial support for in there, and will help build a better picture of the features that SoC has [David Haywood]. Perform various 32x changes: Fix regressed stereo sound routing; remove _32X_SWAP_MASTER_SLAVE_HACK (fifa96 doesn't mind anymore); rewrite commsram read/write to use scheduler synchronize; fix soulstar missing layer by mirroring DRAM area; make set_maximum_quantum more deterministic; (32x.xml) Perform a QA pass [Angelo Salese]. +- 0.278: (megadriv.xml) Added 27 working items + 1 redumped + 1 removed (#13765) [ArcadeShadow]. +- 0.277: Added 6 working items (#13485) [ArcadeShadow]. Fixed trailing spaces in attributes [Vas Crabb]. +- 0.276: (megacd.xml) Metadata cleanups (#13436): Added parent/clone relationship between "Blackhole Assault (Europe)" / "Black Hole Assault (Japan)"; lowercase on descriptive words "Night Trap (USA, re-release)"; replaced country abbreviation "Cadillacs and Dinosaurs - The Second Cataclysm (Brazil)" [ArcadeShadow]. +- 0.275: (megacd.xml) Mark the US version of Eternal Champions - Challenge from the Dark Side as a clone of the PAL version (#13306) [jflatt]. Bulk replace scd_cdrom -> cdrom [Angelo Salese]. +- 0.274: (megacd.xml) Combined the Mega CD and Sega CD software lists (#13199). sega/mdconsole.cpp: Added compatibility filters for CD-ROM media [Mike Swanson]. Use conventional phonetic 'zu' reading rather than 'du' in 'Kanzume' [Vas Crabb]. +- 0.272: Corrected two bad bytes in ESPN National Hocky Night cartridge dump in 'megadriv.xml' [Don Jones]. Added a dump of Sonic the Hedgehog CD (USA) with R4C ring code (#12996). Also updated the descriptions to include the ring codes of the existing dumps of different pressings in 'segacd.xml' [David 'Foxhack' Silva]. +- 0.270: Added 4 working items (#12650). Added language and compatibility info [ArcadeShadow]. Added four working prototypes [Hidden Palace, Gaming Alexandria, ArcadeShadow]. +- 0.267: Replaced abbreviated country names in descriptions to 'megadriv.xml' [ArcadeShadow]. +- 0.266: Added 2 working items, replaced bad dump (#12190). Bad Dump replaced with verified one. Férias Frustradas do Pica-Pau (Brazil) (fixes GitHub Issue https://github.com/mamedev/mame/issues/11950) [MARCSLASH, arthurthekidboy]. Fixed some descriptions, added some notes (#12171) and updated descriptions for some Sonic The Hedgehog games, and added notes in 'megadriv.xml' and added three working items [ICEknigh7]. +- 0.265: Added and corrected info on the Sega Game Toshokan games (#12172). Added a list of missing Sega Game Toshokan games to the header comment. Updated years to match Sega's web site. Use Hepburn romaji for "Game Kanzume" and clarified which release games are ripped from in 'megadriv.xml' [ICEknigh7]. +- 0.264: Added HeartBeat PGA Tour Golf II [Vas Crabb]. Also changed "SegaNet" to "Sega Game Toshokan" and "16 Ton" to "16t" in descriptions in 'megadriv.xml' [ICEknight]. +- 0.263: Add rom_sram to cavestory entries in 'megadriv.xml' [Angelo Salese]. +- 0.262: Fixed Genesis Nomad compatibility filter. Added compatibility filters for cartrdige software list [Vas Crabb]. +- 0.260: Replaced unnecessary abbreviations in descriptions in 'megacdj.xml' and 'mdconsole.cpp' [ArcadeShadow]. +- 0.251: Further broke up base Mega Drive class. Created a light-weight base class with just the core functionality, used for "Genie" hardware (Puckman Pockimon). Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved the Sun Mixing Mega Drive bootlegs to their own source file - they're substantially different, not using the I/O blocks for input [Vas Crabb]. +- 0.246: Renamed (megadriv.cpp) to (mdconsole.cpp) and placed in the sub-folder "sega/". BugFix#08231 [Sound] (mdconsole.cpp) genesis and clones [ejim2u]: Slight differences in YM2612 emulation [Aaron Giles]. +- 0.239: Mega Drive is written with a space [Vas Crabb]. +- 0.235: Added mega-cd euro v2.11 bios. Dumped BIOS from a late-model UK Mega CD with smaller, Sony-made PCB [TwistedTom]. +- 0.231: Added notes on SVP chip [Javier de Silóniz Sandino]. Corrected metadata for eleven entries in 'megadriv.xml' [ArcadeShadow]. +- 0.222: Added notes about games that should be re-dumped in 'megadriv.xml' [ICEknight]. +- 0.218: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC [cam900]. Added Mega-CD Japan BIOS version 1.11 [Fredrik Nyqvist]. +- 0.213: Corrected screen refresh rate and added notes. Added support for Z80 VDP access, and corrected VDP sound balance [cam900]. +- 0.211: Dumped MegaCD Japan BIOS revision 1.00C [tmee]. +- 0.203: BugFIX #07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Incorrect Title Name [Tafoid)]. BugFix#07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Incomplete title name [Tafoid]. +- 0.177: BugFIX #06326: [Crash/Freeze] (megadriv.cpp) megadriv, 32x and clones: Selecting machine and game via softlist though internal menu results exception/crash [Osso]. +- 0.174: Added custom X24C02 emulation to NBA Jam cart, making finally possible to save records at exit. Hopefully, this will help finding the problem in our core emulation [Fabio Priuli]. +- 0.156: BugFIX #05252: [Crash/Freeze] (megadriv.c) genesis [madden98]: Madden 98 - black screen [David Haywood]. +- 0.155: Added support for Game Genie as a passthru cart [Fabio Priuli]. +- 0.148u5: BugFIX #05172: [Crash/Freeze] (megadriv.c) 32x and clones: [debug] Assertion `curlabel->m_codeptr == __null' failed [hap]. +- 0.148u3: Removed drivers (gensvp), (mdsvp) and (mdsvpj): Virtua Racing can now be loaded directly in (genesis), (megadriv) and (megadrij) [Fabio Priuli]. +- 0.148u2: BugFIX #05153: [Gameplay] (megadriv.c) genesis, megadriv, pico: Crash when loading a cart [Wilbert Pol]. +- 0.147u1: Removed includes\genesis.h. Fix for crashes in MESS SEGACD clones [Miodrag Milanović]. Some Mega CD refactoring [David Haywood]. +- 0.147: Added machine\mega32x.h, machine\lc89510.c/h and machine\megacd.h. Started making 32x a device, by creating a device and moving the CPUs there. Get all the handlers into the device state. Moved a bunch of other stuff into the device state involving 32x. There should be no real functional changes at this point. Made the genvdp a derived class of the newer SMS VDP because the genesis VDP has an sms compatibility mode where it basically operates as an sms VDP (with a few changes / limitations). In preparation for future work (basic device structure). Should have no functional change at this point (machine\megacd.c and machine\megadriv.c). Added LC89510 CD Controller dummy (skeleton) device file to start moving some CDC stuff into so that it can then be shared with NeoCD [David Haywood]. Fixed invalid partial update calls on negative scanlines [Aaron Giles]. Fixed remaining regressions [Miodrag Milanović]. +- 0.114: David Haywood added megadriv.cpp driver. + +$end +$info=mdisk.cpp +$drv +0.205 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "mupid/". +- 0.205: Dirk Best added mdisk.cpp driver. + +$end +$info=mdt60.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "zenith/". +- 0.222: AJR added mdt60.cpp driver. + +$end +$info=megadriv_firecore.cpp +$drv +0.227 [David Haywood] + +WIP: +- 0.280: Renamed (megadriv_sunplus_hybrid.cpp) to (megadriv_firecore.cpp). +- 0.246: Driver placed in the sub-folder "sega/". +- 0.227: David Haywood added megadriv_sunplus_hybrid.cpp driver. + +$end +$info=megadriv_rad.cpp +$drv +0.194 [David Haywood] + +WIP: +- 0.272: Dumped a newer version of My Arcade Pac-Man Pocket Player [Sean Riddle, David Haywood]. +- 0.248: Added option to use C button to access service menu in dgunl3227 [Devin Acker]. +- 0.246: Driver placed in the sub-folder "sega/". +- 0.194: David Haywood added megadriv_rad.cpp driver. + +$end +$info=megadriv_unksoc.cpp +$drv +0.227 [David Haywood] + +WIP: +- 0.281: David Haywood added megadriv_unksoc.cpp driver. + +$end +$info=megapc.cpp +$drv +0.280 [Angelo Salese] + +WIP: +- 0.280: Angelo Salese added pc/megapc.cpp driver. + +$end +$info=mekd1.cpp +$drv +0.214 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.216: Added port changed handlers for RS-232 control signal routing options. Added save state support and cleaned up code [68bit]. +- 0.214: 68bit added mekd1.cpp skeleton driver. + +$end +$info=mekd2.cpp +$drv +0.36RC1 [Juergen Buchmueller, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.36RC1: Juergen Buchmueller and Robbbert added mekd2.cpp driver. + +$end +$info=mekd3.cpp +$drv +0.214 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.216: Added port changed handlers for RS-232 control signal routing options. Added save state support and cleaned up code [68bit]. +- 0.214: 68bit added mekd3.cpp driver. + +$end +$info=mekd4.cpp +$drv +0.214 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.216: Added port changed handlers for RS-232 control signal routing options. Added save state support and cleaned up code [68bit]. +- 0.214: 68bit added mekd4.cpp driver. + +$end +$info=mekd5.cpp +$drv +0.214 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.216: Added port changed handlers for RS-232 control signal routing options. Added save state support and cleaned up code [68bit]. +- 0.214: 68bit added mekd5.cpp driver. + +$end +$info=memorymoog.cpp +$drv +0.274 [m1macrophage] + +WIP: +- 0.274: m1macrophage added moog/memorymoog.cpp driver. + +$end +$info=mentor16.cpp +$drv +0.263 [hap] + +WIP: +- 0.263: hap added novag/mentor16.cpp driver. + +$end +$info=meritum.cpp +$drv +0.200 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.200: Robbbert added meritum.cpp driver. + +$end +$info=mes.cpp +$drv +0.140 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.140: Robbbert added mes.cpp skeleton driver. + +$end +$info=mex68kecb.cpp +$drv +0.270 [Chris Hanson] + +WIP: +- 0.270: Chris Hanson added motorola\mex68kecb.cpp driver. + +$end +$info=mfabfz.cpp +$drv +0.191 [rfka01, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.191: rfka01 and Robbbert added mfabfz.cpp driver. + +$end +$info=mg1.cpp +$drv +0.232 [Patrick Mackinlay] + +WIP: +- 0.246: Driver placed in the sub-folder "mg1/". +- 0.232: Patrick Mackinlay added mg1.cpp driver. + +$end +$info=mice.cpp +$drv +0.149u2 [Al Kossow and Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.149u2: Al Kossow and Robbbert added mice.cpp skeleton driver. + +$end +$info=mice3s68k.cpp +$drv +0.276 [ClawGrip] + +Skeleton driver for Microtek MICE IIIS 68000 in-circuit emulator. + +WIP: +- 0.276: ClawGrip added skeleton/mice3s68k.cpp driver. + +$end +$info=micom_mahjong.cpp +$drv +0.247 [hap] + +WIP: +- 0.248: Use active low logic for active low key matrix rather than inverting stuff everywhere [Vas Crabb]. +- 0.247: hap added micom_mahjong.cpp driver. + +$end +$info=micral.cpp +$drv +0.167 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.167: Robbbert added micral.cpp skeleton driver. + +$end +$info=micro.cpp +$drv +0.223 [hap] + +WIP: +- 0.246: Renamed (novag_micro.cpp) to (micro.cpp) and placed in the sub-folder "novag/". +- 0.223: hap added novag_micro.cpp driver. + +$end +$info=micro2.cpp +$drv +0.185 [hap] + +WIP: +- 0.246: Renamed (novag_micro2.cpp) to (micro2.cpp) and placed in the sub-folder "novag/". +- 0.222: Renamed (novag_presto.cpp) to (novag_micro2.cpp). +- 0.207: Renamed (novagmcs48.cpp) to (novag_presto.cpp). +- 0.185: hap added novagmcs48.cpp driver. + +$end +$info=micro20.cpp +$drv +0.180 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.181: Added some features needed for the selftest, but couldn't hook up the missing parts so haven't verified that the self test actually can run through now: H4 is now cleared in reset and asserted by software down the line. By calling the update_tin method the device now support external clock for the timer. Clock can also be polled at port C bit #2. The test expects something to pulse at port B and then a clock at TIN (port C pin #2 alternate function) [Joakim Larsson Edström]. +- 0.180: R. Belmont added micro20.cpp driver. Added more device hookups, gets farther into POST [R. Belmont]. + +$end +$info=microb.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "beehive/". +- 0.222: Renamed (beehive.cpp) to (microb.cpp). +- 0.148: BugFIX #05044 [Documentation] (beehive.c) beehive: The correct year of publication I think it is 1982 [AntoPISA, Robbbert]. +- 0.132: Robbbert added beehive.cpp driver. + +$end +$info=microbox2.cpp +$drv +0.269 [Nigel Barnes] + +WIP: +- 0.269: Nigel Barnes added misc/microbox2.cpp driver. + +$end +$info=microdec.cpp +$drv +0.136 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "morrow/". +- 0.136: Miodrag Milanović and Robbbert added microdec.cpp driver. + +$end +$info=microkit.cpp +$drv +0.148u5 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "rca/". +- 0.148u5: Curt Coder added microkit.cpp driver. + +$end +$info=microkorg.cpp +$drv +0.222 [AJR] + +WIP: +- 0.283: Preliminary DSP & MIDI configuration. Specify OMR for DSP [AJR]. +- 0.246: Driver placed in the sub-folder "korg/". +- 0.222: AJR added microkorg.cpp driver. + +$end +$info=micromon.cpp +$drv +0.208 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.208: Robbbert added micromon.cpp driver. + +$end +$info=micronic.cpp +$drv +0.136 [Sandro Ronco] + +WIP: +- 0.260: Consolidate drivers in one source file each [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.136: Sandro Ronco added micronic.cpp driver. + +$end +$info=microtan.cpp +$drv +0.37b10 [Juergen Buchmueller] + +WIP: +- 0.246: Driver placed in the sub-folder "tangerine/". +- 0.243: Eliminate use of device_image_interface::ptr() method [AJR]. +- 0.37b10: Juergen Buchmueller added microtan.cpp driver. + +$end +$info=microterm_f8.cpp +$drv +0.201 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "microterm/". +- 0.201: AJR added microterm_f8.cpp driver. + +$end +$info=microvision.cpp +$drv +0.148 [kevtris, Wilbert Pol] + +WIP: +- 0.288: Renamed (microvsn.cpp) to (microvision.cpp). +- 0.246: Driver placed in the sub-folder "miltonbradley/". +- 0.148: kevtris and Wilbert Pol added microvsn.cpp driver. + +$end +$info=midi2cv8.cpp +$drv +0.275 [m1macrophage] + +WIP: +- 0.281: Trimmer emulation and cosmetic improvements (#14164) [m1macrophage]. +- 0.275: m1macrophage added paia/midi2cv8.cpp driver. + +$end +$info=midiverb.cpp +$drv +0.274 [m1macrophage] + +WIP: +- 0.282: Added the MIDIFEX variant, including internal artwork (#14174) [m1macrophage]. +- 0.275: DSP emulation. Transitioned to working (#13283). Addressing review feedback. Added _device suffix to devices (#13334) [m1macrophage]. +- 0.274: m1macrophage added alesis/midiverb.cpp driver. + +$end +$info=mightyframe.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added mightyframe.cpp skeleton driver. + +$end +$info=mikro80.cpp +$drv +0.124 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.124: Miodrag Milanović added mikro80.cpp driver. + +$end +$info=mikromik.cpp +$drv +0.131 [Curt Coder] + +WIP: +- 0.268: Added missing SASI bits [Curt Coder]. +- 0.267: Confirmed M7 address decoder ROM dump [MikkoMuseo]. +- 0.266: Implemented SASI bus interface. Allow model M7 to boot into self-test mode with hand-crafted MMU PROM, and start adding Winchester bits [Curt Coder]. +- 0.246: Driver placed in the sub-folder "nokia/". +- 0.148: Added software list with boot disk [Kara Trace, Curt Coder]. Fixed floppy [Curt Coder]. +- 0.137: Fixed memory banking regression [Curt Coder]. +- 0.131: Curt Coder added mikromik.cpp driver. + +$end +$info=mikromikko2.cpp +$drv +0.266 [Curt Coder] + +WIP: +- 0.286: Fix include guards; added skeleton keyboard; connect cards via expansion bus [Curt Coder]. +- 0.269: Fixed palette and added disk labels [Curt Coder]. +- 0.268: Wired up the serial I/O and attached a diagnostic terminal. Added speaker and diagnostic display [Curt Coder]. +- 0.267: Added preliminary video [Curt Coder]. +- 0.266: Curt Coder added nokia/mikromikko2.cpp driver. + +$end +$info=mikrosha.cpp +$drv +0.126 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.126: Miodrag Milanović added mikrosha.cpp driver. + +$end +$info=milano.cpp +$drv +0.231 [Sandro Ronco, hap] + +WIP: +- 0.246: Renamed (mephisto_milano.cpp) to (milano.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.231: Sandro Ronco and hap added mephisto_milano.cpp driver. + +$end +$info=milton.cpp +$drv +0.196 [Sean Riddle] + +WIP: +- 0.288: Renamed (milton6805) to (milton.cpp). +- 0.246: Driver placed in the sub-folder "miltonbradley/". +- 0.196: Sean Riddle added milton6805.cpp driver. + +$end +$info=milwaukee.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added milwaukee.cpp skeleton driver. + +$end +$info=mindset.cpp +$drv +0.211 [Olivier Galibert] + +WIP: +- 0.263: Made software list descriptions follow conventions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.213: Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound. Fixed transparent blit. Added modules, and implemented stereo sound module [Olivier Galibert]. Fixed the CPU speed, and implemented RS-232 module. RS-232 module is missing interrupt support for now [Olivier Galibert, Al Kossow]. +- 0.211: Olivier Galibert added mindset.cpp driver. + +$end +$info=mini2440.cpp +$drv +0.144u5 [Tim Schuerewegen] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.144u5: Tim Schuerewegen added mini2440.cpp driver. + +$end +$info=minib.cpp +$drv +0.251 [Nigel Barnes] + +The MiniB is a complete 6502 based microcomputer. + +WIP: +- 0.251: Nigel Barnes added homebrew/minib.cpp driver. + +$end +$info=minichess.cpp +$drv +0.222 [hap] + +WIP: +- 0.270: Change MCU freq to default 400khz, ticket: re-add destructor [hap]. +- 0.246: Renamed (saitek_minichess.cpp) to (minichess.cpp) and placed in the sub-folder "saitek/". +- 0.222: hap added saitek_minichess.cpp driver. + +$end +$info=minicom.cpp +$drv +0.154 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "ultratec/". +- 0.154: Felipe Corrêa da Silva Sanches added minicom.cpp driver. + +$end +$info=miniforce.cpp +$drv +0.182 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "force/". +- 0.182: Joakim Larsson Edström added miniforce.cpp driver. + +$end +$info=miniframe.cpp +$drv +0.190 [Dirk Best, R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.190: Dirk Best and R. Belmont added miniframe.cpp driver. + +$end +$info=minitel_2_rpic.cpp +$drv +0.186 [Jean-Francois DEL NERO] + +WIP: +- 0.247: Driver moved to "philips/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.242: Added modem and serial ports [O. Valenti]. +- 0.241: Hooked up 24C02 I?C EEPROM. Fixed O key (it was previously defined as a duplicate of the O key) [Jean-Francois DEL NERO]. +- 0.186: Jean-Francois DEL NERO added minitel_2_rpic.cpp driver. + +$end +$info=mips_i2000.cpp +$drv +0.283 [Patrick Mackinlay] + +WIP: +- 0.284 Move MIPS boards into their own files. Since the I2000 (Rx2030) and R3030 (Rx3230) boards are so different, they really belong in their own files. I've kept the original mips.cpp file for common functions. There doesn't seem to be enough commonality at this time to make a common base class worthwhile, perhaps as more boards are implemented some will be found [Chris Hanson]. +- 0.283: Move MIPS boards into their own files (#14472). Since the I2000 (Rx2030) and R3030 (Rx3230) boards are so different, they really belong in their own files. I've kept the original mips.cpp file for common functions; there doesn't seem to be enough commonality at this time to make a common base class worthwhile, perhaps as more boards are implemented some will be found. Distinguish boards from systems in state (#14451). Rename the state classes for MIPS systems to have a `mips_` prefix and rename them to represent the board (I2000 or R3030) rather than the system containing the board (Rx2030 or Rx3230). Add tape to supported SCSI devices (#14447) [Chris Hanson]. +- 0.272: Added support for IDT R4650 multiply/accumulate instructions to the interpreter [Ryan Holtz]. +- 0.255: Fixed MIPS3 PRID and memory controller RPSS issues [Jiaxun Yang]. +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core [Ryan Holtz]. +- 0.246: Driver placed in the sub-folder "mips/". +- 0.244: Added TimerIntDis multiplexer to IPEX5 for R4000 [Brice Onken]. Mitigated performance impact of optional additional instruction checks [Ryan Holtz]. +- 0.241: Replaced a std::function with a marginally more efficient delegate [Vas Crabb]. +- 0.220: Added basic R5000 support to the r4000 interpreter [Ryan Holtz]. +- 0.206: Allowed rx2030 to boot RISC/os from a pre-installed hard disk image (with FPU disabled) [Patrick Mackinlay]. +- 0.204: Hooked up MAC address PROM, LANCE Ethernet controller, and floppy drive controller [Patrick Mackinlay]. +- 0.283: Patrick Mackinlay added mips\mips_i2000.cpp driver. + +$end +$info=mips_r3030.cpp +$drv +0.283 [Patrick Mackinlay] + +WIP: +- 0.284 Move MIPS boards into their own files. Since the I2000 (Rx2030) and R3030 (Rx3230) boards are so different, they really belong in their own files. I've kept the original mips.cpp file for common functions. There doesn't seem to be enough commonality at this time to make a common base class worthwhile, perhaps as more boards are implemented some will be found [Chris Hanson]. +- 0.283: Move MIPS boards into their own files (#14472). Since the I2000 (Rx2030) and R3030 (Rx3230) boards are so different, they really belong in their own files. I've kept the original mips.cpp file for common functions; there doesn't seem to be enough commonality at this time to make a common base class worthwhile, perhaps as more boards are implemented some will be found. Distinguish boards from systems in state (#14451). Rename the state classes for MIPS systems to have a `mips_` prefix and rename them to represent the board (I2000 or R3030) rather than the system containing the board (Rx2030 or Rx3230). Add tape to supported SCSI devices (#14447) [Chris Hanson]. +- 0.272: Added support for IDT R4650 multiply/accumulate instructions to the interpreter [Ryan Holtz]. +- 0.255: Fixed MIPS3 PRID and memory controller RPSS issues [Jiaxun Yang]. +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core [Ryan Holtz]. +- 0.246: Driver placed in the sub-folder "mips/". +- 0.244: Added TimerIntDis multiplexer to IPEX5 for R4000 [Brice Onken]. Mitigated performance impact of optional additional instruction checks [Ryan Holtz]. +- 0.241: Replaced a std::function with a marginally more efficient delegate [Vas Crabb]. +- 0.220: Added basic R5000 support to the r4000 interpreter [Ryan Holtz]. +- 0.206: Allowed rx2030 to boot RISC/os from a pre-installed hard disk image (with FPU disabled) [Patrick Mackinlay]. +- 0.204: Hooked up MAC address PROM, LANCE Ethernet controller, and floppy drive controller [Patrick Mackinlay]. +- 0.283: Patrick Mackinlay added mips\mips_r3030.cpp driver. + +$end +$info=mirage.cpp +$drv +0.264 [hap] + +WIP: +- 0.265: Renamed (excal_mirage.cpp) to (mirage.cpp) and moved in the sub-folder "excalibur/". +- 0.264: hap added chess/excal_mirage.cpp driver. + +$end +$info=mits680b.cpp +$drv +0.136 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "mits/". +- 0.136: Miodrag Milanović and Robbbert added mits680b.cpp driver. + +$end +$info=miuchiz.cpp +$drv +0.227 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.227: Jonathan Gevaryahu added miuchiz.cpp driver. + +$end +$info=mk14.cpp +$drv +0.136 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.136: Miodrag Milanović and Robbbert added mk14.cpp driver. + +$end +$info=mk1forth.cpp +$drv +0.230 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.230: AJR added mk1forth.cpp driver. + +$end +$info=mk85.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.132: Miodrag Milanović added mk85.cpp driver. + +$end +$info=mk90.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.132: Miodrag Milanović added mk90.cpp driver. + +$end +$info=mk98.cpp +$drv +0.242 [Sergey Svishchev] + +Elektronika MK-98 palmtop prototype. + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.242: Sergey Svishchev added mk98.cpp driver. + +$end +$info=mkit09.cpp +$drv +0.152 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "multitech/". +- 0.215: Improved inputs for mkit09a and got it to start and run [Robbbert]. +- 0.152: Robbbert added mkit09.cpp driver. + +$end +$info=ml20.cpp +$drv +0.213 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.213: Dirk Best added ml20.cpp driver. + +$end +$info=mm1.cpp +$drv +0.213 [hap] + +WIP: +- 0.246: Renamed (mephisto_mm1.cpp) to (mm1.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.213: hap added mephisto_mm1.cpp driver. + +$end +$info=mm2.cpp +$drv +0.119 [Dirk Verwiebe, Cowering] + +WIP: +- 0.246: Renamed (mephisto_mm2.cpp) to (mm2.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.245: Be more consistent with unknown romlabels. Swap oldest 2 sets [hap]. +- 0.217: Added two more Mephisto MM IV revisions [Berger]. +- 0.212: Renamed (mephisto.cpp) to (mephisto_mm2.cpp). +- 0.148: BugFIX #05055 [Documentation] (mephisto.c) rebel5: The correct name of this set is Mephisto Rebell 5,0 [AntoPISA, Robbbert]. +- 0.140: To reduce the artwork files glasgow, amsterd and mm4 are defined as PARENTS; the mephisto chess board is defined as a machine (mboard) [Ralf Schaefer]. +- 0.128: Added clickable artwork [Dirk Verwiebe]. +- 0.122: Fixed a keyboard mapping bug [Dirk Verwiebe]. +- 0.121: Implemented artwork/code for real chess board usage [Ralf Schöfer, Cowering]. +- 0.119: Dirk Verwiebe and Cowering added mephisto.cpp driver. + +$end +$info=mm6.cpp +$drv +0.288 [hap] + +WIP: +- 0.288: hap added mm6.cpp driver. + +$end +$info=mmd1.cpp +$drv +0.133 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.133: Miodrag Milanović and Robbbert added mmd1.cpp driver. + +$end +$info=mmd2.cpp +$drv +0.213 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.213: Miodrag Milanović and Robbbert added mmd2.cpp driver. + +$end +$info=mod8.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.136: Miodrag Milanović added mod8.cpp driver. + +$end +$info=modellot.cpp +$drv +0.147u4 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.147u4: Miodrag Milanović and Robbbert added modellot.cpp driver. + +$end +$info=modena.cpp +$drv +0.201 [Sandro Ronco] + +WIP: +- 0.246: Renamed (mephisto_modena.cpp) to (modena.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.218: Added an older version of modena as a BIOS option [Berger]. +- 0.212: Renamed (modena.cpp) to (mephisto_modena.cpp). +- 0.201: Sandro Ronco added modena.cpp driver. + +$end +$info=modular.cpp +$drv +0.143u8 [Dirk Verwiebe, Cowering, Sandro Ronco] + +WIP: +- 0.246: Renamed (mephisto_modular.cpp) to (modular.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.218: Added Bavaria piece recognition chessboard [hap]. +- 0.216: Added an older version of berl16 [CB-Emu]. +- 0.213: Added newer Portorose 32-Bit program ROM as a BIOS option [Berger]. +- 0.212: Renamed (mmodular.cpp) to (mephisto_modular.cpp). +- 0.189: Rewrote mmodular.cpp to use the new mmboard device - many sets promoted to working [Sandro Ronco]. +- 0.180: Moved Saitek RISC 2500 into a separate driver and added internal layout and inputs [Sandro Ronco]. +- 0.171: Removed (gen32_oc) system from driver. +- 0.147u3: ASSERT then immediate CLEAR does not work on level irqs [Olivier Galibert]. +- 0.143u8: Dirk Verwiebe, Cowering and Sandro Ronco added mmodular.cpp driver. + +$end +$info=modular_tm.cpp +$drv +0.218 [hap] + +WIP: +- 0.246: Renamed (mephisto_modular_tm.cpp) to (modular_tm.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.218: hap added mephisto_modular_tm.cpp driver. + +$end +$info=molecular.cpp +$drv +0.151 [Al Kossow] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.151: Al Kossow added molecular.cpp driver. + +$end +$info=mondial.cpp +$drv +0.221 [Sandro Ronco] + +WIP: +- 0.246: Renamed (mephisto_mondial.cpp) to (mondial.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.221: Sandro Ronco added mephisto_mondial.cpp driver. + +$end +$info=mondial2.cpp +$drv +0.231 [Sandro Ronco, hap] + +WIP: +- 0.246: Renamed (mephisto_mondial2.cpp) to (mondial2.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.231: Sandro Ronco and hap added mephisto_mondial2.cpp driver. + +$end +$info=mondial68k.cpp +$drv +0.213 [Sandro Ronco] + +WIP: +- 0.246: Renamed (mephisto_mondial68k.cpp) to (mondial68k.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.213: Sandro Ronco added mephisto_mondial68k.cpp driver. + +$end +$info=monkey_king_3b.cpp +$drv +0.223 [David Shah] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.223: David Shah added monkey_king_3b.cpp driver. + +$end +$info=monon_color.cpp +$drv +0.205 [David Haywood] + +WIP: +- 0.247: Driver moved to "misc/" sub-folder. Adjusted protection simulation [Peter Wilhelmsen, David Haywood]. Corrected the English translations of game titles in 'monon_color.xml' [Qiangong2]. Allocate large buffer at machine_start time [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.205: David Haywood added monon_color.cpp driver. + +$end +$info=montec.cpp +$drv +0.190 [Sandro Ronco] + +WIP: +- 0.246: Renamed (mephisto_montec.cpp) to (montec.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.231: Split mephisto_montec.cpp to mephisto_montec.cpp and mephisto_smondial.cpp [hap]. +- 0.218: Added another megaiv version as a BIOS option [Berger]. +- 0.190: Sandro Ronco added mephisto_montec.cpp driver. + +$end +$info=monty.cpp +$drv +0.162 [Andrew Gardner] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.162: Andrew Gardner added monty.cpp driver. + +$end +$info=mpc2000.cpp +$drv +0.283 [R. Belmont] + +WIP: +- 0.284: Correct CPU RAM and ROM mapping, invert screen colors, stub out the record control register, and add notes [R. Belmont]. Add layout and hook up drum pads [R. Belmont, Guru]. Put a valid ATAPI device on the ATA bus to stop the long delay on startup. Only a Zip250 is actually supported by the firmware [R. Belmont]. +- 0.283: R. Belmont added akai\mpc2000.cpp driver. + +$end +$info=mpc3000.cpp +$drv +0.201 [R. Belmont] + +WIP: +- 0.284: Fixed variation slider to be read by the subcpu [R. Belmont]. +- 0.282: Updates. Corrected issues with the input matrix; corrected LCD display colors based on photos of hardware; corrected swapped floppy density readback, HD disks now format as 1.44MB; added drum pads, data entry dial, and variation adjuster; added clickable layout [R. Belmont, Guru]. Fix copypasta'd serial IRQ merging. Fix NVRAM hookup and sync up save states. Hooked up subcpu/maincpu comms and front panel key matrix [R. Belmont]. Reordered headers to spec, added software list, and updated the layout [R. Belmont, Guru]. +- 0.281: Correct V53 clock [AJR]. +- 0.253: Fix copy-and-paste mistake in last commit. Hook up timer interrupts. Fix DMA addressing. Add FDC IRQ (does nothing yet) [AJR]. +- 0.246: Driver placed in the sub-folder "akai/". +- 0.201: R. Belmont added mpc3000.cpp driver. + +$end +$info=mpc60.cpp +$drv +0.230 [AJR] + +WIP: +- 0.288: Updates: Added a clone supporting the aftermarket SCSI option and 2.14 BIOS; fixed a few mis-routed buttons and LEDs in the layout; upgraded from MACHINE_NO_SOUND to MACHINE_IMPERFECT_SOUND; added a software list with a good chunk of the factory disks [R. Belmont]. +- 0.284: Fixed labeling of Enter key [R. Belmont]. +- 0.246: Driver placed in the sub-folder "akai/". +- 0.230: AJR added mpc60.cpp driver. + +$end +$info=mpf1.cpp +$drv +0.81 [Wilbert Pol, Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "multitech/". +- 0.81: Wilbert Pol and Curt Coder added mpf1.cpp driver. + +$end +$info=mpf1_88.cpp +$drv +0.251 [Nigel Barnes] + +Multitech Micro-Professor I/88. + +WIP: +- 0.251: Nigel Barnes added multitech/mpf1_88.cpp driver. + +$end +$info=mpf1p.cpp +$drv +0.268 [Nigel Barnes] + +WIP: +- 0.268: Nigel Barnes added multitech/mpf1p.cpp driver. + +$end +$info=mps1230.cpp +$drv +0.166 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.166: R. Belmont added mps1230.cpp driver. + +$end +$info=mpz80.cpp +$drv +0.143 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "morrow/". +- 0.143: Curt Coder added mpz80.cpp driver. + +$end +$info=ms0515.cpp +$drv +0.146u5 [Miodrag Milanović, Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.183: Hooked up keyboard and floppy, improved video emulation etc. [Sergey Svishchev]. + +$end +$info=ms6102.cpp +$drv +0.191 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.191: Sergey Svishchev added ms6102.cpp driver. + +$end +$info=ms68k.cpp +$drv +0.270 [Chris Hanson] + +WIP: +- 0.270: Chris Hanson added trainer\ms68k.cpp driver. + +$end +$info=ms9540.cpp +$drv +0.149u2 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.149u2: Al Kossow and Robbbert added ms9540.cpp skeleton driver. + +$end +$info=msbc1.cpp +$drv +0.136 [Miodrag Milanović, Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "omnibyte/". +- 0.136: Miodrag Milanović and Curt Coder added msbc1.cpp driver. + +$end +$info=msc.cpp +$drv +0.222 [hap] + +WIP: +- 0.246: Renamed (fidel_msc.cpp) to (msc.cpp) and placed in the sub-folder "fidelity/". +- 0.222: hap added fidel_msc.cpp driver. + +$end +$info=mstation.cpp +$drv +0.143u8 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.143u8: Sandro Ronco added mstation.cpp driver. + +$end +$info=msx1.cpp +$drv +0.250 [Wilbert Pol] + +WIP: +- 0.284: (msx1_cart.xml) Add 30 working items to software list (#14567). Replace bad dump for Chick Fighter (#14687) [paul75s]. +- 0.270: Reset MSX2+ boot flags on system reset. Fix MSX2+ soft reset behavior (#12738) [Wilbert Pol]. +- 0.269: Corrected ROM loading for X & Y (#12681) for 'msx1_cart.xml' [Wilbert Pol]. +- 0.265: Use arrays of memory views (#12243). Small improvement to Turbo-R disk interface (#12221). Add register mirrors. Add read back of rom bank. Add stubs for reading media change and some unknown registers. Connect disk change signal. Implemented a little more MSX2+ functionality (#12239): Moved MSX2+ machines to msx/msx2p.cpp. Add support Kanji level 2 I/O ports. Added support for MSX2+ boot flags register. Hooked up msx2p_cart and msxr_cart software lists bus/msx/slot/music.cpp: Use an object finder to get YM2413 [Wilbert Pol]. Add magic key dongle [hap]. - 0.265: msx1_flop.xml: Added eleven items (eight working), and replaced two items with better dumps (#12198). Replaced TT Racer (Netherlands) and Zanac (Netherlands) with better dumps [file-hunter]. +- 0.263: Enabled floppy disk drive sounds [Wilbert Pol]. +- 0.259: Added 105 working items, and replaced one item with a better dump and Fixed incorrect disk image size for XOR in 'msx1_flop.xml' [Wilbert Pol] +- 0.258: Remove illegal char from howdumbl filename in 'msx1_cart.xml' [hap]. Improved publisher metadata for some homebrew/doujin software in 'msx1_cart.xml' [Wilbert Pol]. +- 0.257: BugFIX #08707 [Sound] (msx/msx1.cpp) msx systems: Konami SCC sample address does not reset when it should [hap]. Fixed a couple of descriptions in 'msx1_cart.xml' [Vas Crabb]. +- 0.254: Removed duplicate software in 'msx1_cart.xml' [Wilbert Pol]. +- 0.253: Adjusted parent/clone relationships, and removed bad dumps/hacks in 'msx1_cart.xml'. Added layouts for displaying internal drive activity. Added keyboard LEDs to internal artwork [Wilbert Pol]. +- 0.252: Added full support for MSX-DOS2. Added support for RAM expansion cartridges. Updated metadata and notes on a lot of software releases in 'msx1_cass.xml'. Use hexadecimal sizes, explicitly configure loading for smaller images, and updated metadata in 'msx1_cart.xml'. Replaced badly dumped redlight with redlighta, and updated metadata. Removed obvious cartridge-to-floppy conversion hacks [Wilbert Pol]. +- 0.251: Don't unnecessarily copy software memory region contents. Improved metadata and removed disk conversions in 'msx1_flop.xml' [Wilbert Pol]. Cleaned up descriptions in 'msx1_cart.xml', 'msx1_cass.xml' and 'msx1_flop.xml' [ArcadeShadow]. Fix leading space in ROM name label for dogfights in 'msx1_cass.xml' [Scott Stone]. +- 0.250: Wilbert Pol added msx/msx1.cpp driver (replaces the msx.cpp driver, now removed). + +$end +$info=msx1_bruc100.cpp +$drv +0.250 [Wilbert Pol] + +WIP: +- 0.250: Wilbert Pol added msx/msx1_bruc100.cpp driver (replaces the msx.cpp driver, now removed). + +$end +$info=msx1_v9938.cpp +$drv +0.250 [Wilbert Pol] + +WIP: +- 0.250: Wilbert Pol added msx/msx1_v9938.cpp driver (replaces the msx.cpp driver, now removed). + +$end +$info=msx2.cpp +$drv +0.250 [Wilbert Pol] + +WIP: +- 0.277: (msx2_flop.xml) New dump added (#13585) [David 'Foxhack' Silva]. Fixed trailing spaces in attributes [Vas Crabb]. +- 0.268: (msx2_flop.xml) Added 56 items (52 working), and removed one item (#12582). Improved some NV Magazine titles. Removed "R・SYSTEM 3.2 (Japan)", (part of NV Magazine 1996-12) [Wilbert Pol]. +- 0.264: Added a software list for MSX2+ cartridges (msx2p_cart.xml) with three items (two working). Software list is not currently attached to any systems [Wilbert Pol]. +- 0.263: Enabled floppy disk drive sounds [Wilbert Pol]. +- 0.261: (msx2_cart.xml) Fixed an inconsistently transliterated description [Wilbert Pol]. +- 0.254: (msx2_flop.xml), (msx2p_flop.xml) Removed duplicate software [Wilbert Pol]. +- 0.253: (msx2_flop.xml) Added alt_title, serial, gtin, and part_id meta information and notes [Wilbert Pol]. +- 0.252: (msx2_cart.xml) Use hexadecimal sizes, and removed zero offsets for cartridges containing a single ROM and fixed incorrect SHA-1 digests on MSX-DOS2 floppy disk images [Wilbert Pol]. +- 0.251: (msx2_cart.xml), (msx2_cass.xml), (msx2_flop.xml), (msx2p_flop.xml) Cleaned up descriptions [ArcadeShadow]. +- 0.250: Wilbert Pol added msx/msx2.cpp driver (replaces the msx.cpp driver, now removed). + +$end +$info=msx2p.cpp +$drv +0.265 [Wilbert Pol] + +WIP: +- 0.267: (msxr_cart.xml) Added software list for MSX Turbo-R cartridges with four items (all not working) (#12455). Updated description and usage notes for Tetris II Special Edition and updated title and usage notes for 'Tetris II Special Edition'. Marked as 1999 re-release, and added required RAM to usage notes to 'msx2p_flop.xml' (#12454) [Wilbert Pol]. +- 0.265: Wilbert Pol added msx/msx2p.cpp driver. That kanji should be read as "sa", duh in 'msxr_flop.xml' [Vas Crabb]. Added six working items in 'msx2p_flop.xml' (#12200). Added 27 items, and replaced one item with a better dump in 'msxr_flop.xml' (#12199). Replaced Space Panic! (Japan) with a better dump [file-hunter]. Removed bad dump of MSX View. Also cleaned up metadata and marked all items unsupported. Fix validation (#12244) [Wilbert Pol]. + +$end +$info=msxtr.cpp +$drv +0.270 [Wilbert Pol] + +WIP: +- 0.270: Wilbert Pol added msx\msxtr.cpp driver. + +$end +$info=mt420.cpp +$drv +0.234 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "microterm/". +- 0.234: Split (microterm.cpp) in (mt5510.cpp) and (mt420.cpp) [AJR]. +- 0.192: AJR added microterm.cpp skeleton driver. + +$end +$info=mt440.cpp +$drv +0.263 [Dirk Best] + +WIP: +- 0.263: Dirk Best added microterm/mt440.cpp driver. + +$end +$info=mt5510.cpp +$drv +0.234 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "microterm/". +- 0.234: Split (microterm.cpp) in (mt5510.cpp) and (mt420.cpp) [AJR]. +- 0.192: AJR added microterm.cpp skeleton driver. + +$end +$info=mt735.cpp +$drv +0.166 [Olivier Galibert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". Fleshed out comments, and fixed manufacturer and year [einstein95]. +- 0.166: Olivier Galibert added mt735.cpp driver. + +$end +$info=mtd1256.cpp +$drv +0.216 [ClawGrip] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.216: ClawGrip added mtd1256.cpp driver. + +$end +$info=mtu130.cpp +$drv +0.248 [Olivier Galibert] + +WIP: +- 0.250: Implement mirroring of bfcx, implement lightpen [Olivier Galibert]. +- 0.249: Enable additional reset vector, fixes protection failures [Peter Ferrie]. +- 0.248: Olivier Galibert added misc/mtu130.cpp driver. + +$end +$info=mtx.cpp +$drv +0.37b2 [Lee Ward, Dirk Best, Curt Coder] + +WIP: +- 0.271: Corrected dataarea names (fixes MT08925) [Nigel Barnes]. +- 0.268: (mtx_cass.xml) Use lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "memotech/". +- 0.244: New expansion devices CFX System and MAGROM. Added Reset keys and joystick ports. Re-implemented cartridge slot as external ROMPAK device [Nigel Barnes]. +- 0.243: Eliminate use of device_image_interface::ptr() method [AJR]. +- 0.208: Added expansion bus with SDX floppy controller. 80 column card with SDX in CP/M mode. Fixed ROM/RAM banking for CP/M, and fixed MTX500 detection. Added support for Type 03 and Type 07 .mfloppy images. Added alternate MTX2 ROM set (German). Keyboard ROM now selected in Configuration. Quickload .RUN files [Nigel Barnes]. +- 0.192: Fully implemented both ROM- and RAM-based memory maps. Added Finnish and Danish keyboard ROMs. Implemented ROM extension board and cartridge slot. Added support for ROM 2 subpages on ROM extension board. Implemented cassette motor control [Nigel Barnes]. +- 0.138: Cleaned up driver and added cassette device [Curt Coder]. +- 0.127: Fixed fmsx cassette format handling (part of bug #11). Fixed cartridge loading (part of bug #1603) [Wilbert Pol]. +- 0.123: Rewrote memory banking and removed tape hack. Rewrote keyboard emulation, added natural keyboard support and started to cleanup the driver [Dirk Best]. +- 0.37b2: Lee Ward, Dirk Best and Curt Coder added mtx.c driver; cassette support can now handle multiple files in the same image, and country cde (CTYLST) Dipswitches now implemented [Lee Ward]. + +$end +$info=multi16.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "mitsubishi/". +- 0.152: BugFIX #05296 [Graphics] All sets in a6809.c, apricot.c, bbc.c, multi16.c, paso1600.c, victor9k.c: Resolution increase [Robbbert]. +- 0.148u1: BugFIX #05110 [Crash/Freeze] (multi16.c) multi16 access violation [Olivier Galibert]. +- 0.143: Angelo Salese added multi16.cpp driver. + +$end +$info=multi8.cpp +$drv +0.139 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "mitsubishi/". +- 0.139: Angelo Salese added multi8.cpp driver. + +$end +$info=multivision.cpp +$drv +0.286 [Dirk Best] + +WIP: +- 0.286: Dirk Best added multivision.cpp driver. + +$end +$info=mupid2.cpp +$drv +0.205 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "mupid/". +- 0.205: Dirk Best added mupid2.cpp driver. + +$end +$info=mvme162.cpp +$drv +0.210 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.210: Joakim Larsson Edström added mvme162.cpp driver. + +$end +$info=mw4pole.cpp +$drv +0.243 [AJR] + +Skeleton driver for Waldorf MiniWorks 4-Pole analog filter module. + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.243: AJR added mw4pole.cpp driver. + +$end +$info=mx2178.cpp +$drv +0.153 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.153: Al Kossow and Robbbert added mx2178.cpp skeleton driver. + +$end +$info=mx3210.cpp +$drv +0.267 [ClawGrip] + +WIP: +- 0.267: ClawGrip added skeleton\mx3210.cpp driver. + +$end +$info=myaatari.cpp +$drv +0.279 [David Haywood] + +WIP: +- 0.279: David Haywood added tvgames/myaatari.cpp driver. + +$end +$info=myb3k.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "matsushita/". +- 0.193: Fixed keyboard and audio - DOS 1.25 boots and runs BASIC demo [Joakim Larsson Edström, Fredik Ohrstrom, Mattis Lind]. Added keyboard device and preliminary support for Ericsson Step/One keyboard [Fredrik Ohrstrom]. +- 0.176: BugFIX #06311 [Crash/Freeze] (myb3k.cpp) Crash when using -fdc:0 and -fdc:1 slot with '525sssd' option [Nigel Barnes]. +- 0.143: Angelo Salese added myb3k.cpp preliminary driver. + +$end +$info=mycom.cpp +$drv +0.139 [Angelo Salese, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.214: Fixed scrolling [Robbbert]. +- 0.139: Angelo Salese and Robbbert added mycom.cpp driver. + +$end +$info=myvision.cpp +$drv +0.152 [ranger_lennier, Charles MacDonald, Wilbert Pol] + +WIP: +- 0.247: Driver moved to "nichibutsu/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.152: ranger_lennier, Charles MacDonald and Wilbert Pol added myvision.cpp driver. Changed inputs to use standard mahjong inputs [Vas Crabb]. + +$end +$info=mz2000.cpp +$drv +0.142 [Angelo Salese] + +WIP: +- 0.286: Gate PPI port B tape data bit (6) with motor state. When motor stops, force Low to simulate signal decay. Fixes loader 'wait for silence' loop at \ hanging on frozen High waveform [Vas Crabb]. +- 0.284: (mz2000_snap.xml) Misc metadata cleanups [Angelo Salese]. Add support for snapshot software list for Sharp MZ-2000/MZ-2200 (#14429) [paul75s]. +- 0.283: (mz2000_cass.xml) Addition of 7 games to software list (#14394) [paul75s]. +- 0.279: Implement mz80b HW differences. Kick off Cassette and Floppy SW list for MZ-80B [Angelo Salese]. +- 0.278: BugFix06340 [DIP/Input] mz80b, mz2000, mz2500: Rear panel reset switches are not emulated [Angelo Salese]. (mz2000_cass.xml) Merge with (mz2200_cass.xml), add sharedfeat option. (mz2500_flop.xml) Identify unk1~unk5 entries. Perform a QA pass. (Attempt to) modernize memory model. Enable floppy sounds. Add snapshot_image_device. Hookup compatability with mz2000_flop. Move mz2200_cass SW list to mz2200 only. Hookup WAIT signal, tie BREAK key to PPI port B, Z80 clock is 4 MHz, fix PIT timings. Modernize video rendering, add vgate and priority control. Convert MZ-2000 and MZ-80B to monochrome monitor. Implement back color register, move reverse handling at palette level, replace beep_device with speaker_sound_device. Port over IPL reset/Boot reset front panel buttons, fix MT06340. Preliminary mouse hookup. Preliminary MZ80 bus slot implementation: Move MZ-1E30 SASI, MZ-1R37 EMM from mz2500 base emulation; fix range of EMM to 640KB max RAM; add basic MZ-1E35 ADPCM emulation; add SuperTurboZ EH-SASI ROM BIOS to MZ-1E30; implicitly fix dustbx01-dustbx02-dustbx03 bootups: they are incompatible with MZ-1E30 Sharp BIOS. Remove z80->state_int use, misc cleanups. Replace beeper with speaker_sound_device [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.181: BugFIX #06338 [DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys! [AJR]. +- 0.179: BugFIX #06338 [DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys! [AJR]. +- 0.142: Angelo Salese added mz2000.cpp driver. + +$end +$info=mz2500.cpp +$drv +0.132 [Angelo Salese] + +WIP: +- 0.279: (mz2500_flop.xml) Dust Box QA draft. Register mouse after joystick ports. Modernize a bit, hook PIT, hook SACK signal, add FDC TC hook [Angelo Salese]. +- 0.278: (mz2500_flop) Fix validation [hap] +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.184: BugFIX #06337 [DIP/Input] (mz2500.cpp) mz2500: The HELP key is missing [einstein95]. +- 0.132: Angelo Salese added mz2500.cpp driver. + +$end +$info=mz3500.cpp +$drv +0.148u3 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.148u3: Angelo Salese added mz3500.cpp skeleton driver. + +$end +$info=mz5500.cpp +$drv +0.143 [Robbbert] + +WIP: +- 0.279: Add PICs and system port A. Rename driver to mz5500.cpp [Angelo Salese]. +- 0.272: Bump refresh rate to a sane value [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.143: Robbbert added mz6500.cpp driver. + +$end +$info=mz700.cpp +$drv +0.37b5 [Juergen Buchmueller, Dirk Best] + +WIP: +- 0.284: Enable compatible MZ80K software list for MZ700/800/1500 (#14625) [paul75s]. +- 0.283: Enable mz700_cass software list for Sharp MZ-800 (#14522) [paul75s]. +- 0.282: (mz800_rom.xml) Create software list for ROM card images [AJR]. +- 0.266: (mz700_cass.xml) Maked software that doen't run in MAME as unsupported (#12317); also cleaned up descriptions [ArcadeShadow]. Fix broken URL [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.168: BugFIX #05817 [Misc.] (mz700.cpp) mz700, mz700j: Emulation drastically slowing down after loading the basic! [Robbbert]. +- 0.37b5: Juergen Buchmueller and Dirk Best added mz700.cpp driver. + +$end +$info=mz80.cpp +$drv +0.129 [Miodrag Milanović] + +WIP: +- 0.283: (mz80k_cass.xml) Added a software list for Sharp MZ-80A/MZ-80K cassettes with 40 items (#14432) [paul75s]. +- 0.280: Privatize class definitions of slot devices [AJR]. +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.133: Sound works now [Miodrag Milanović]. +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.129: Miodrag Milanović added mz80.cpp driver. + +$end +$info=n64.cpp +$drv +0.105 [Ville Linde] + +WIP: +- 0.268: (n64.xml) Use lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.258: (n64.xml) Corrected title for (razmoket) [ArcadeShadow]. +- 0.255: Minor cleanups. Bulk replace supported for all entries to no nintendo/aleck64.cpp, nintendo/n64.cpp: (n64.xml) Re-enable option for -drc [Angelo Salese]. +- 0.253: Simplified Nintendo?64 RDP disassembler [Erik Newton]. +- 0.246: Driver placed in the sub-folder "nintendo/". Converted ROM sizes to hexadecimal, and (n64.xml) marked Dragon Sword prototypes as bad dumps [kmg]. +- 0.240: Fix several RDP regressions. YUV texture fetch and color space conversion. Textured rectangle command parsing. Set primitive depth command parsing. Fixed regressions in color space conversion and command parsing [invertego]. +- 0.235: Fixed K4/K5 YUV factor handling [Ryan Holtz]. Video adjustments: 8bpp mode, VI scan-out improvement (#8362). Fixed handling of 8bpp framebuffer mode. Adjusted how VI scan-out functions [Ryan Holtz, krom]. Swapped 'magic matrix' dither pattern axes to match hardware tests [Ryan Holtz, krom]. Removed unnecessary cast [MooglyGuy]. Assorted N64 fixes (#8415). Fixed SP DMA behavior based on hardware tests [Ryan Holtz]. Pass K4 and K5 factors to threaded drawing code. Fixes black geometry in Conker's Bad Fur Day [MooglyGuy]. Improved 8 BPP frame buffer mode and VI scan-out [Ryan Holtz, krom]. +- 0.222: (n64.xml) Documented a few more cartridge PCBs [FakeShemp]. +- 0.186: N64 RSP DRC: Wrap PC to 12 bits in a few more places [Happy]. +- 0.184: Updates: Added short delay between RDP full sync and DP interrupt, allowing RSP IRQ to arrive first. Let debugger disassembly windows track RSP PC. Flush RSP DRC cache when SP DMA changes IMEM. Make element selection in vector load/store RSP DRC C functions consistent with other implementations. Fix a minor issue with RDP disassembly listing for Load Block [Happy]. +- 0.180: Various changes: Only SP DMA skip for DRAM address, regardless of transfer direction. Give priority to current transfer when reading AI length register. Add delayed carry signal to AI (hardware bug allows carry signal from low to high to persist through a reload) [Happy]. +- 0.175: Disabled fast RAM, as it prevents watchpoints from working and doesn't gain much on the interpreter core [Ryan Holtz]. +- 0.172: Few miscellaneous N64 changes / improvements. Changed MemPak formatting code to better document actual format. Avoid adjusting screen timings when VI blank video mode set. Fixed: PIF reportedly only clears top bit of status byte. Fixed: DD read fail needs to mask against head as well as track [Happy]. +- 0.168: Simulation of CPU cycles from the skipped RDRAM initialization. This allows later SI initialization to see something closer to an expected value for the system uptime [Happy]. +- 0.167: Fix to allow mips3 exceptions to detect branch delay slots for setting EPC. Minor cleanup/correction for n64.c [Happy]. +- 0.166: Development Disk Drive setting support [LuigiBlood]. N64 changes: PI transfers round down/truncate the last bit. SI transfers signal busy while waiting for a delay. Preliminary work for separating VI and RDP functionality. VI timing period is now set dynamically from the VI registers. VI timing should now be accurate (for NTSC) [Happy]. +- 0.162: Added 4 controller support for N64/N64DD, as well as rough mouse support [LuigiBlood]. Optimisation: Improve blender performance. Improve RDP speed by eliminating some unneeded code. RDP - remove threaded waits to increase performance. +- 0.153: N64 RSP changes: added SIMUL_SIMD flag for easy finding of bugs in SIMD opcodes. Fixed SIMD versions of SSV, SLV, SDV, STV, VSUB, VADDC, VSUBC and VGE. Removed SIMD optimizations from VMACF, VMADL, VMADN, as they were provided by the CEN64 author but do not appear to have the same results as MESS's scalar implementations, and so are not trustworthy. +- 0.148u2: BugFIX #05070: [Crash/Freeze] (n64.c) n64dd: [debug] Crash after OK [Firewave]. +- 0.105: Ryan Holtz added n64.cpp driver. + +$end +$info=n64_gateway.cpp +$drv +0.255 [Foxhack, Angelo Salese] + +WIP: +- 0.255: Foxhack and Angelo Salese added nintendo/n64_gateway.cpp driver. + +$end +$info=nabupc.cpp +$drv +0.252 [Brian Johnson] + +WIP: +- 0.252: Brian Johnson added misc/nabupc.cpp driver. + +$end +$info=nakajies.cpp +$drv +0.131 [Wilbert Pol, Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "nakajima/". +- 0.143u6: Implemented banking [Wilbert Pol]. +- 0.143: Added dump for the DreamWriter 450 [Roberto Carlos Fernandez Gerhardt, Wilbert Pol]. +- 0.131: Wilbert Pol and Sandro Ronco added nakajies.cpp driver. + +$end +$info=nanos.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Miodrag Milanović added nanos.cpp skeleton driver. + +$end +$info=nascom1.cpp +$drv +0.36b15 [Dirk Best] + +WIP: +- 0.259: Modernize file I/O [AJR]. +- 0.246: Driver placed in the sub-folder "nascom/". +- 0.162: Clean up, add NASBUS emulation and make the floppy disc controller a NASBUS card, convert to the new wdc emulation, add generic socket emulation, add initial software list * Add support for the Advanced Video Card (AVC) * Add support for the selectable restart adress * Add floppy softlist [Dirk Best]. +- 0.123: Added preliminary floppy support. Added snapshot loading support (.nas files). Improved keyboard layout, added natural keyboard support (not working 100%), changed RAM size configuration to use the standard method instead of dip switches and updated it to use the default black and white palette [Dirk Best]. +- 0.117: Removed Nascom 1 (NasBug T2) (nascom1a), Nascom 1 (NasBug T4) (nascom1b) and Nascom 2 (NasSys 3) (nascom2a) machines. +- 0.36b15: Dirk Best added nascom1.cpp driver. + +$end +$info=nc.cpp +$drv +0.37b5 [Wilbert Pol, Kevin Thacker] + +WIP: +- 0.284: Add nc200 v2.02 and make it default [matalog]. +- 0.253: Work around incomplete C++17 support in certain GCC versions [Vas Crabb]. Rewrite driver: Use memory views for banking. Simplify IRQ handling. Simplify power off handling. Replace custom PCMCIA hookup with MAME standard. Combine screen_update for all variants and update LCD colors. Add support for the NC200 floppy drive. Hook up RS232 ports. Split drivers into regional variants with matching keyboard. Support changing battery state. Add support for save states [Dirk Best]. +- 0.246: Driver placed in the sub-folder "amstrad/". +- 0.243: Note says nc200 hang at start, but when tested it works, so... Machines promoted to working [Robbbert]. +- 0.148u1: BugFIX #05130 Conditional jump or move depends on uninitialised value(s) in all nc.c sets [Firewave]. +- 0.144u5: Added v1.02 Danish and v1.02 German BIOS variations of the NC100 [Roberto Carlos Fernandez Gerhardt]. +- 0.143u5: Added NC150 Italian BIOS [Roberto Carlos Fernandez Gerhardt]. +- 0.37b5: Wilbert Pol and Kevin Thacker added nc.cpp driver. + +$end +$info=ncd68k.cpp +$drv +0.204 [R. Belmont] + +WIP: +- 0.288: Fix typo in comment [AJR]. +- 0.246: Driver placed in the sub-folder "ncd/". +- 0.211: Renamed (ncd17c.cpp) to (ncd68k.cpp). +- 0.204: R. Belmont added ncd17c.cpp driver. + +$end +$info=ncd88k.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "ncd/". +- 0.218: AJR added ncd88k.cpp driver. + +$end +$info=ncdmips.cpp +$drv +0.204 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "ncd/". +- 0.204: R. Belmont added ncdmips.cpp driver. + +$end +$info=ncdppc.cpp +$drv +0.204 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "ncd/". +- 0.204: R. Belmont added ncdppc.cpp driver. + +$end +$info=nds.cpp +$drv +0.190 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.192: De-skeletonized driver: Added IPCSYNC. Added WRAM banking and more mirroring. Added timers, interrupt management, partial DMA, and ARM7 halt-until-IRQ [R. Belmont]. +- 0.190: Ryan Holtz added nds.cpp skeleton driver. + +$end +$info=neogeo.cpp +$drv +0.34b1 [Shin Emu Keikaku team, Allard van der Bas, Bryan McPhail, Fuzz] + +WIP: +- 0.288: (neogeo.xml) Added 5 working items (#15191) [ArcadeShadow]. +- 0.284: (neogeo.xml) Added 1 working item (#14654) [ArcadeShadow]. Note that Korean Breakers 2 cartridges are the same [Vas Crabb]. +- 0.283: (neogeo.xml) Added 2 working items (#14553). Bang Bang Busters 2 (demo) [PixelHeart]. Double Dragon One (beta 3, 20250916) [OzzyOuzo, ArcadeShadow]. +- 0.282: (neogeo.xml) Added 3 working items (#14228) [ArcadeShadow]. +- 0.281: (neogeo.xml) Added 3 working items (#14140) [ArcadeShadow]. +- 0.277: (neogeo.xml) Added four working items (#13517) [ArcadeShadow]. Documentation update [JacKc]. +- 0.276: Updated documentation [JacKc]. +- 0.274: Suppress side effects for debugger reads, reduced use of literal tags, made some variables const. neogeo_spr.cpp: Reduced public class members. Use more symbolic constants, reduced preprocessor macros. Use more appropriate integer types, made some variables constant. neogeocd.cpp: Suppress side effects for debugger reads, improved save state support, made some variables const. Reformatted code to follow MAME conventions, reduced public class members. neopcb.cpp: Reduced use of literal tags, fixed improved metadata [cam900]. +- 0.271: (neogeo.xml) Added a newer Gladmort demo (#12465) [ArcadeShadow]. (neogeo.xml) Added a newer GladMort demo [PixelHeart, ArcadeShadow]. +- 0.269: Fixed display timing related parameters (neogeo\neogeo_spr.h) [cam900]. +- 0.266: (neogeo.xml) Fix audiocpu size in nblktiger to match provided dump [Scott Stone] and added ten working items (#12367) [ArcadeShadow]. +- 0.262: Make palette byte access behave the same as on real hardware (neogeo\neogeo_v.cpp). Note: On real hardware, a byte writen in palette RAM is repeated in the whole word. This is used by some software to detect emulation [zardam]. Removed unused mem_mask [hap]. Use util::sum16_creator (neogeo\prot_cmc.cpp) [AJR]. +- 0.254: Hooked up memory card bank register. Hooked up more control lines. Hooked up the memory card write enable/disable and register select lines, and corrected the address range where memory card access is enabled. Card addressing still isn't quite right - the card bank register isn't hooked up. Neo Geo CD consoles also haven't been updated. Also, more of the same mechanical cleanup of copy/pasted comments, const, and variable scope [Vas Crabb]. +- 0.251: BugFIX #08292 [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions [AJR]. +- 0.250: (neogeo.xml) Use lowercase for descriptive text and full country names in descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "neogeo/". +- 0.243: (neogeo.xml) Fixed editing error in matrim AES serial, corrected release years for moshougi and flipshot and corrected release years for kof97 and kof97h [CanoeHope]. +- 0.242: (neogeo.xml) Correct year and add alt title of lastblad [CanoeHope]. +- 0.234: Added newer Universe BIOS versions to irrmaze - this allows the Japanese version to be seen by switching the region and joystick play using a cheat (although 2.3 and later also support trackball play, a joystick is still required for setup and to use the in-game menu). Also changed roboarma to roboarmya, as this matches the software list, and we prefer to make clone se names using suffixes. Added irrmaze with usage note explaining that newer Universe BIOS versions support joystick play as a cheat (must be enabled each session - Universe BIOS does not save cheat state to NVRAM) in 'neogeo.xml' [Vas Crabb]. +- 0.233: Set initial state of audionmi AND gate [hap]. +- 0.229: Added notes on regional differences in AES consoles [cam900]. +- 0.220: Added Universe BIOS 4.0 to AES and MVS machines [Robbbert]. +- 0.206: BugFIX #07179 [Save/Restore] (neogeo.cpp) aes: Memory cards are not detected [Vas Crabb]. +- 0.202: Eliminated register_postload, and eliminated some MCFG macro usage [cam900]. Dumped sp1-u4 BIOS from a US 4-slot MVS [ack]. +- 0.199: Added Japan NEO-MVH MV1C BIOS [Razoola]. +- 0.198: Further improvements to NeoGeo experience: Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors. Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B. Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode. Changed mahretsu to use JAMMA joystick panel as it doesn't support mahjong panel in MVS mode. Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks). Gave the single-slot JAMMA variants parent/clone relationships [Vas Crabb]. Added two new MVS BIOS dumps [Razoola]. Added UniBios 3.3 [Robbbert]. +- 0.197: Improvements: Split MVS into different machines for real variants with different capabilities. Split up state classes for different variants. Improved address maps. Converted EL panel outputs to lamps and hooked up coin counters/lockouts. Hooked up controller sense connections for AES. Hooked up SPI-like outputs on SIT board used by The Irritating Maze. Added layout for The Irritating Maze showing strobes and most lamps [[Vas Crabb]]. +- 0.185: Fixed out of bounds issues in NeoGeo memory access [Nathan Woods]. +- 0.181: Corrected burningfpa romlabels (thanks jackc) and added it to software list [hap]. +- 0.34b1: Shin Emu Keikaku team, Allard van der Bas, Bryan McPhail and Fuzz added neogeo.cpp driver. + +$end +$info=neogeocd.cpp +$drv +0.174 [Bryan McPhail, Ernesto Corvi, Andrew Prime, Zsolt Vasvari] + +WIP: +- 0.282: (neocd.xml) Added 1 working item (#14270) [ArcadeShadow]. +- 0.281: Added Neo-Geo CD prototype version 0.02 [Danny Tedder]. +- 0.275: (neocd.xml) Bulk replace "neocd_cdrom" interface with "cdrom" [AJR]. +- 0.246: Driver placed in the sub-folder "neogeo/". +- 0.229: Added notes on regional differences in AES consoles [cam900]. +- 0.220: Added Universe CDBIOS 3.3 [Robbbert]. +- 0.202: Re-worked to better match MAME code conventions [cam900]. +- 0.174: Bryan McPhail, Ernesto Corvi, Andrew Prime and Zsolt Vasvari added neogeocd.cpp driver. + +$end +$info=nes.cpp +$drv +0.1 [Brad Oliver, Fabio Priuli] + +WIP: +- 0.288: +- 0.287: (nes.xml) Added two partially working prototypes and two working clones (#15036) [ICEknigh7]. +- 0.282: (nes.xml) Use uppercase for filters like most consoles, avoid unnecessarily replacing device [Vas Crabb]. +- 0.280: Consolidate driver in single file [AJR]. +- 0.273: (nes.xml) Added homebrew PCM Demo With Graphics (#13094) [Mike Swanson]. +- 0.272: (nes.xml) Add Pin Eight's Lockjaw games (#12932). These titles were retrieved out of the Way Back Machine; some versions were not archived by it, it is unknown if they will surface again. Corrected titles for the Tetramino (LJ64 prototype) games [Mike Swanson]. +- 0.271: (famicom_flop.xml), (nes.xml), (snes.xml) Added the NESert Golfing games [rainwarrior, Mike Swanson]. Add (s)NESert Golfing games (#12751). Old versions no longer available fore download were rebuilt from source [Mike Swanson]. Confirmed recompiled NESert Golfing Tournament Edition (v1.4) matches a downloaded copy [Lord Nightmare]. Verified content for several NESert Golfing games in (nes.xml) (#12859): Versions 1.0-1.3 and 1.4 was located by the author. Also marked early versions as beta releases as recommended by the author [Mike Swanson]. +- 0.270: (nes.xml) Add three working NES homebrew games (#12742). Added 8-bit Xmas 2023 (not working) (#12741) [Mike Swanson]. Fixed indentation [Vas Crabb]. Added three D-Pad Hero homebrew games [Kent Hansen, Andrean Pedersen, Mike Swanson]. Added 8-bit Xmas 2023 (not working) [retroUSB, Mike Swanson]. (nes_kstudio.xml), (nes_ntbrom.xml) Avoid unnecessary abbreviations in descriptions (#12781) [ArcadeShadow]. (nes.xml) Added Micro Mages (confirmed cartridge and download match) [Mike Swanson]. +- 0.268: Added a pirate multi-game cartridge (not working) [Taksangs, ClawGrip]. +- 0.265: (nes.xml) Use self-closing tags for data areas with no load commands - saves a lot of lines in a file this big [Vas Crabb]. Added a US prototype of Spy vs. Spy (#12184) [David 'Foxhack' Silva]. +- 0.255: (nes.xml) Use lowercase for descriptive text and avoid non-standard abbreviations in descriptions [ArcadeShadow]. +- 0.252: (nes.xml) Improve trigger, put bandai lightgun in its own file [hap]. Updated some PCB label details in [kmg]. +- 0.246: (nes.xml) Driver placed in the sub-folder "nintendo/". Don't use cartridge software list for disk-only FDS. Removed duplicate entry blockset [kmg]. Use lowercase for descriptive text in descriptions, and use unabbreviated country names [ArcadeShadow]. +- 0.243: Minor simplification to TQROM + update support status [kmg]. +- 0.242: Removed redundant open bus comments. Properly acknowledge interrupts for UNL-SC-127 board [kmg]. +- 0.241: Made zapper less bad. Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Added support for using Virtual Boy controllers with the NES family, and cleaned up code [kmg]. +- 0.239: Added support for the Famicom Turbofile backup RAM' device. Added a SNES controller port adapter device so a SNES joypad or mouse can be connected. Updated mahjong controller based on hardware information, and corrected button labels. Cleaned up Konami Hyper Shot controller emulation code a little. Accommodate games that depend on realistic power-on RAM state. Cleaned up Famicom joypad implementation and further untangled them from EXP port. Disentangled Famicom joypad 2 from EXP port code. Reworked Bandai Hyper Shot to only use EXP port calls; nes.xml: Corrected Space Shadow mirroring. Improved emulation of the Yonezawa Partytap controller. Increased range and added daisy chain port for Famicom Arkanoid paddle controller. Removed parent/clone relationships for games that are independent ports in 'nes.xml' [kmg]. +- 0.238: Fleshed out some SA1 features, added wait states and improved interrupts [cam900]. Simplified 8K banking with existing parameterized function [kmg]. +- 0.237: Simplified VRC4 clone board T-230. Corrected VRC4/6/7 pseudo-scanline interrupt counter. Added a N625092 board game, and updated emulation status for several items [kmg]. +- 0.236: Added support for 820720C and JY820845C multi-game cartridges. Fixed graphical issues for BMC-20IN1, BMC-SUPER700IN1 and BMC-VT5201 cartridges. Improved emulation for 8237/8237A boards. Improved emulation for T-262 board and related multi-game cartridges. Improved interrupt emulation emulation for Kaiser KS202 and KS7032 boards. Reimplemented BMC-70IN1 and BMC-800IN1 board emulation and added iNES loader support for them. Simplified handling of SXROM and SOROM boards fitted with MMC1A chips [kmg]. +- 0.235: Merged two devices (for identical mappers 225 and 255). Larger-sized carts now work (sets mc_110, mc_115). Added 4 nibbles of work RAM that presumable affect in-game settings. Removed set mc_110a which was listed as being a possible corrupt dump. It only contained half of mc_110's PRG ROM—in repeated 256K chunks [kmg]. +- 0.233: (nes.xml) Added eleven entries, replaced several entries with verified dumps, and corrected metadata [quasiscroto]. Added several entries, and corrected metadata [Hidden Palace, No-Intro, Skrybe, Stephan Reese, quasiscroto]. +- 0.223: Implemented FDS sound emulation [cam900]. +- 0.222: (famicom_flop.xml), (nes.xml') Corrected some metadata and parent/clone relationships [quasiscroto]. +- 0.214: BugFIX #07430 [Graphics] (nes.cpp) ultstunt & clones: The Ultimate Stuntman - corrupted intro screens and level 1 unplayable due to playfield corruption [AJR]. +- 0.202: NES APU: Removed read/write trampolines and corrected channel enable reset state [smf]. +- 0.201: BugFIX #06001 [Crash/Freeze] (nes.cpp) nes: iNES Mapper 31 crashes with ROM size other than 1MB [rainwarrior]. +- 0.196: ((nes_apu)) Derive frame counter from clock input [Olivier Galibert]. +- 0.187: Moved Famiclone stuff from nes.xml to driver and added new sets [David Haywood]. +- 0.185: Fixed issue that could cause bogus arguments to be reported incorrectly. Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes" [Nathan Woods]. Improvements: Marked edu2k48 as working, added notes about mouse titles. Made koko not use battery-backed WRAM as shown in PCB picture. (waixing.cpp) Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working [kazblox]. +- 0.184: Added Magic Kid Googoo board (iNES mapper 190) [kazblox]. +- 0.174: Removed configuration settings to enforce sprite limit and to turn off drawing of top/bottom 8 lines: the code to make these work was removed before 0.106 and the option were doing nothing since then [Fabio Priuli]. +- 0.154: BugFIX #05508: [Crash/Freeze] (nes.c) dendy: [debug] Assertion with -cart genchohi. Fixed WRAM banking for MMC5, so that Bandit Kings of Ancient China (and Suikoden - Tenmei no Chikai) can be considered as working. Also fixed wrong battery size for Aoki Ookami to Shiroki Mejika - Genchou Hishi in xml, which was causing a "Memory Over" error message ingame. Fixed Silva Saga, which relies on SRAM not being 0x00 filled from factory, with many thanks to naruko for investigating the problem. Added support the new homebrew PCB used by 2A03 Puritans Album [Fabio Priuli]. +- 0.153: nes_bandai: Documented differences between FCG-1/FCG-2 boards and LZ93D50 ones, based on analysis by naruko. Added emulation of the barcode reader for Datach Joint ROM System unit, making playable most games using it. Properly implemented the Bandai Datach as a passthru cart. Datach games have now to be loaded with the following commands "mess nes -cart datach -cart2 gamename" where gamename can be either a shortname from the datach softlist, or a fullpath to the iNES files (or to headerless 256k dump of the Datach minicarts). This is accurate to the hardware, because Datach carts could not be mounted in the main Famicom cartridge slot. Fixed support for BMC-12in1 PCB, based on Cah4e3's research. Added support for NROM368 homebrew PCB. Added support for Multi-Discrete PCB (aka Mapper 28) used by Action 53 - Function 16 - Volume ONE - 'Streemerz Bundle' homebrew multicart. Added support for PRG-only PCB (aka Mapper 218) which uses NT-RAM as CHR-RAM, used by nocash's game Magic Floor. nes_mmc5: misc wip * Hacked around the limitations of our PPU code, so to support the different CHR registers * Implemented Extended Attribute Mode (Ex1) * Improved PRG-RAM handling * Simplified NT-RAM handling * First attempt to add split screen mode, still broken. Added support for iNES 2.0 submappers. nes_irem.c: fixed Ai Sensei no Oshiete, based on hardware doc by naruko. added Karaoke Studio inputs, mapped to keys Z, X, C. you can now select songs and see the animation, even if I would not call playable the games this way [Fabio Priuli]. +- 0.152: Add RP2C33-01 'older' version FDS BIOS and fix labels of FDS BIOS roms [Dead_Body]. +- 0.151: Documented new PAL NES clone called "Golden China TV Game" [Kaylee]. +- 0.149u1: Added emulation of the FC Family Trainer controller, to be enabled in Expansion Port through the Driver Configuration submenu and mapped by default like the Power Pad. Improvements and fixes to inputs: simplified input reading. Moved most Famicom controllers to the expansion port (still configurable in the Driver Config menu) because it is more accurate and because it allows to use both the FC keyboard and the controllers in BASIC games. Fixed NES paddle emulation which broke some years ago. Added FC paddle emulation, see Arkanoid and Chase HQ. Added Hori Twin Adapter with correct P3 & P4 Famicom protocol, see e.g. four players games by Technos Japan just a cleanup and the whatsnew entry for previous changes. Emulated microphone input for old famicom controller, as detected by games (i.e. it only detects voice/no voice, while the actual transmission of your voice to the speakers is not emulated). To use it in games expecting you to blow or shout in the mic, select the "Gamepad (Older Version)" as "P2 Controller" in the Driver Configuration submenu, and press "6" when the game requires it. Added emulation of the NES Power Pad controller, to be enabled in Controller Port 2 through the Driver Configuration submenu and mapped by default on TY,FGHJ,BN keys for side A layout and RTYU,FGHJ,VBNM keys for side B [Fabio Priuli]. +- 0.148u5: Greatly improved save state stability, by adding registration of on-cart VRAM/WRAM [Fabio Priuli]. +- 0.148u4: Major refactoring and improvements of NES/FC cart emulation: converted carts, mappers and pcbs to use slot devices. Fixed starting of Famicom, Famicom Twin and Dr. PCJr. Fixed handling of "no disk" in FDS so that the system displays Mario and Luigi jumping around as expected. Added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx). Added YM2413 to VRC-7 (Lagrange Point OST). Added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi (samples are needed because these games use a currently undumpable speech chip). Added support for NES-EVENT pcb used by Nintendo World Championship 1990, including dipswitches * Added support for Galoob Game Genie real usage (in addition to the codes which Puggsy added to his cheat collections): when you load ggenie, a second cartslot becomes available to load another game attached to the cheat device (e.g. with "mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a real NES * Added support for Nantettatte!! Baseball lock-on mechanism, based on the tests performed by naruko on his carts: when you load nantbb, a second cartslot becomes available to load one of the two update minicarts (91 Hen or OB Hen). Improved emulation of Namcot 163, 175 and 340 boards, based on the tests performed by naruko, lidnariq and bootgod on the real hardware. Moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because they cannot be loaded in the NES directly, but only through the nantbb subslot. Emulated bus conflict (CPU/PRG) in PCBs documented as having it. Partial emulation of open bus, enough to make working the games using it as a sort of protection. Fixed crash when loading files using FFE mappers. Fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games (e.g. Paris Dakar Rally Special and Escape from Atlantis). Fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots and Road Runner to working state. Fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to working state. Fixed NINA-001 emulation (mapper 34), promoting Impossible Mission II to working state. Improved Taito LROG017 emulation (mapper 77), promoting Napoleon Senki to working state. Added emulation of the Sachen SA-9602B pcb used by Mei Shao Nv Meng Gong Chang, a chinese port of Princess Maker by Sachen, based on the great work done by Cah4e3 in FCEUMM. Added working emulation of many bootleg pcbs used for pirate conversions from FDS (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros.) * Improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more) * Improved RacerMate Challenge II emulation, but the game is still not working due to unemulated bicycle controller * Added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing Skulls & Crossbones gfx (but the game is still not working) * Improved IRQ handling fixing a lot of 1-line glitches, fixing gfx corruption in the upper half of Pinbot tables and allowing Sangokushi II - Haou no Tairiku to boot. * Fixed many small inaccuracies in the old code, spot during the conversion * Added support for most other known pcbs, even if in most cases emulation is only sketchy * Reduced the need of fake alt pbcs for boards which only differed by mirroring handling (these are now recognized through the "mirroring" feature) * Removed fake wram which was added to a lot of partially documented pcbs and re-added it only where actually present, so to more accurately document what was really in the carts [Fabio Priuli]. +- 0.2b4: NES psg frequency is now correct [Brad Oliver]. +- 0.1: Brad Oliver and Fabio Priuli added nes.cpp driver. + +$end +$info=nes_clone.cpp +$drv +0.218 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.231: Added Daidaixing Dancing Expert [Sean Riddle, David Haywood]. +- 0.219: Renamed (nes_boot.cpp) to (nes_clone.cpp). +- 0.218: David Haywood added nes_boot.cpp driver. + +$end +$info=nes_m8.cpp +$drv +0.248 [kmg] + +WIP: +- 0.248: kmg added nintendo/nes_m8.cpp driver. + +$end +$info=nes_m82.cpp +$drv +0.248 [kmg] + +WIP: +- 0.248: kmg added nintendo/nes_m82.cpp driver. + +$end +$info=nes_sh6578.cpp +$drv +0.219 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.219: David Haywood added nes_sh6578.cpp driver. + +$end +$info=nes_vt02_vt03.cpp +$drv +0.226 [David Haywood] + +WIP: +- 0.279: Attempt to ameliorate unused function warning [AJR]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.226: Split (nes_vt.cpp) to (nes_vt02_vt03.cpp), (nes_vt09.cpp), (nes_vt32.cpp) and (nes_vt369_vtunknown.cpp). Changed VT NES clone devices to use N2A03 CPU core (fixes vsmaxx17) [David Haywood]. +- 0.225: Fixed logic for external memory/internal mapper selection, and tweaked control input handling [David Haywood]. +- 0.221: Started moving SoC functionality out of the driver to devices [David Haywood]. +- 0.219: Untangled from NES state class and NES controller bus [David Haywood]. +- 0.216: David Haywood added nes_vt.cpp driver. Split up state classes, moved VT1682-based games to a separate driver, and cleaned up code [David Haywood]. + +$end +$info=nes_vt09.cpp +$drv +0.226 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.226: David Haywood added nes_vt09.cpp driver splitted from (nes_vt.cpp). + +$end +$info=nes_vt32.cpp +$drv +0.226 [David Haywood] + +WIP: +- 0.279: Add typo240 (#13936). Rename "Q5 500 in 1 Handheld" to "G5"; former was probably a misreading [David Haywood]. Split the $42xx sets out to a separate SoC and driver. Add MMC1 compatibility mode [AJR]. +- 0.278: Minor comment update [AJR]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.226: David Haywood added nes_vt32.cpp driver splitted from (nes_vt.cpp). + +$end +$info=nes_vt369_vtunknown.cpp +$drv +0.226 [David Haywood] + +WIP: +- 0.288: Fix mixup between vt36x_gbox2020_8mb and vt36x_gbox2020_16mb configs [AJR]. Attempting to understand the extra port / protection on gtct885 a bit better (#15207): nes_vt369_vtunknown attempt to understand the extra port / protection on gtct885 a bit better; hook up a protection device that allows gtct885 and rd5_240 to boot; hook up the device to goretro and rbbrite, but they don't work as we lack the code the device supplies; hook lexibook banking up to the port data write, not the direction write; added encryption disable for rsps300 type; added a handcrafted 'protection' data ROM to goretrop sets (#15311) [David Haywood]. Preliminary separation of the non-VT369 SoC with $4FFx registers (including its many encrypted variants). Remove unused function [AJR]. +- 0.283: Fixed data ordering for some other Cyber Arcade sets where the address lines were connected incorrectly when dumping previously [David Haywood]. +- 0.282: Added Cyber Arcade Pocket - Paw Patrol (JL1895PA) (#14413) [David Haywood]. +- 0.279: Add GB-50 (#13929) [myrtle]. Further cleanup [AJR]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.226: David Haywood added nes_vt369_vtunknown.cpp driver splitted from (nes_vt.cpp). + +$end +$info=nes_vt42xx.cpp +$drv +0.279 [AJR] + +WIP: +- 0.282: Switch extended palette feature back to VT03 mode (improves colors in Commando on gprnrs16 and wol260). wol260: Add bank switch [AJR]. +- 0.279: AJR added nintendo/nes_vt32.cpp driver splitted from (nes_vt32.cpp). + +$end +$info=newbrain.cpp +$drv +0.126 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "grundy/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.182: newbrain improvements: Added character ROM and more accurate video output. Fixed keyboard. Decoded VFD bitstream and added simultaneous video and VFD display. Fixed CPU clocks and interrupt logic, added layout for VFD-less model, enforced power on reset timer [Curt Coder]. +- 0.175: Fix mirrors w.r.t mask (newnbrain FDC) [Olivier Galibert]. +- 0.172: Dumped the COP internal ROM [Chris Despinidis]. Rewrote the driver to modern standards [Curt Coder]. +- 0.170: Removed (newbraineim)' system. +- 0.141: Removed (newbraie)' system. +- 0.130: Removed (newbraiv)' system. +- 0.126: Curt Coder added newbrain.cpp driver. + +$end +$info=news_38xx.cpp +$drv +0.223 [Patrick Mackinlay] + +WIP: +- 0.288: Fix SCSI typo [hap]. +- 0.281: Got the NWS-3860 workstation working. (#14151). The system is now usable, albeit lacking video emulation [Brice Onken]. +- 0.267: (sony_news.xml) Add software list for Sony NEWS systems (#12473) [Brice Onken]. +- 0.247: Driver moved to "sony/" sub-folder. +- 0.246: Driver placed in the sub-folder "sony_news/". +- 0.223: Patrick Mackinlay added news_38xx.cpp driver. + +$end +$info=news_68k.cpp +$drv +0.221 [Patrick Mackinlay] + +WIP: +- 0.281: Add small note about mouse MCU type (#14123) [ClawGrip]. +- 0.280: Add (not working) NWS-1250 (#13984) [ClawGrip]. +- 0.268: (sony_news.xml) Added proper compatibility flags for different generations [Vas Crabb]. +- 0.267: (sony_news.xml) Add software list for Sony NEWS systems (#12473). Added a Sony NEWS software list with NEWS-OS installation and upgrade media [Brice Onken]. +- 0.247: Driver moved to "sony/" sub-folder. +- 0.246: Driver placed in the sub-folder "sony_news/". +- 0.221: Patrick Mackinlay added news_68k.cpp driver. + +$end +$info=news_68k_iop.cpp +$drv +0.275 [Brice Onken] + +Sony NEWS first generation dual-processor 68k systems. + +WIP: +- 0.275: Brice Onken added sony/news_68k_iop.cpp driver. + +$end +$info=news_r3k.cpp +$drv +0.221 [Patrick Mackinlay] + +WIP: +- 0.288: Specify LANCE clock to fix NEWS-OS 4 and 5 (#15344) [Brice Onken]. +- 0.270: Sorted #includes [Vas Crabb]. Added support for the NWS-3720 and cleaned up code [Brice Onken, Plamen Mihaylov]. Add support for the NWS-3720 (#12690) [Plamen Mihaylov]. +- 0.267: (sony_news.xml) Add software list for Sony NEWS systems (#12473). Add support for NEWS-OS 4.1R (#12435) [Brice Onken]. +- 0.253: Flagged NWS-3410 as having unemulated (rather than imperfect) graphics [Brice Onken]. +- 0.247: Driver moved to "sony/" sub-folder. +- 0.246: Driver placed in the sub-folder "sony_news/". +- 0.230: Initialized some variables which were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.221: Patrick Mackinlay added news_r3k.cpp driver. Implemented graphics [Patrick Mackinlay]. + +$end +$info=news_r4k.cpp +$drv +0.247 [Brice Onken] + +WIP: +- 0.267: (sony_news.xml) Add software list for Sony NEWS systems (#12473) [Brice Onken]. +- 0.253: Fixed graphics flag (unemulated rather than imperfect) [Brice Onken]. +- 0.247: Brice Onken added news_r4k.cpp driver. + +$end +$info=newton.cpp +$drv +0.201 [Ryan Holtz] + +WIP: +- 0.247: Driver moved to "apple/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.242: BugFIX #07908 [Documentation] (newton.cpp) mp110, mp120, mp130, mp2000, mp2100, newtonmp: Incomplete machine description [AntoPISA, sjy96525]. +- 0.225: Renamed (emate.cpp) to (newton.cpp). +- 0.201: Ryan Holtz added emate.cpp driver. + +$end +$info=next.cpp +$drv +0.135 [Olivier Galibert] + +WIP: +- 0.263: Made software list descriptions follow conventions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "next/". +- 0.227: Changed logging code to use machine error log [Davide Cavalca]. Removed magneto-optical drive from machines that lack it [Davide Cavalca]. Added five additional ROM versions [NeXTComputers.org, Davide Cavalca]. +- 0.154: Fix the vblank disables. Setup the time. Add mouse. Mouse/nmi fixes [Olivier Galibert]. +- 0.152: Enhancements [Olivier Galibert]. +- 0.148: BugFIX #04958: [Interface] (next.c) All sets in next.c: Inconsistent slot info between -listslots and -listxml [Fabio Priuli]. +- 0.145u1: Normalize the delegates, split the different NeXT variants. Handle command. Make the floppy work [Olivier Galibert]. Add information and correct some about the various next roms [Lord Nightmare]. +- 0.135: Olivier Galibert added next.cpp driver. + +$end +$info=nforcepc.cpp +$drv +0.202 [Samuele Zannoli] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.202: Samuele Zannoli added nforcepc.cpp driver. + +$end +$info=ngen.cpp +$drv +0.156 [Al Kossow, Barry Rodewald] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.161: BugFIX #05854 [Crash/Freeze] (ngen.c) 386i, ngenb38: [debug] Assertion [mahlemiut]. +- 0.156: Al Kossow and Barry Rodewald added ngen.cpp driver. + +$end +$info=ngp.cpp +$drv +0.131 [Wilbert Pol] + +WIP: +- 0.277: Fixed save state support. Also reduced literal tag usage and removed unnecessary screen update trampoline function [cam900]. +- 0.271: Improved real-time clock behavior - fixes MT05279 (#12855) [Wilbert Pol]. +- 0.265: BugFIX #08839 [Debugger] (snk/ngp.cpp) ngp, ngpc: Assignng the TLCS900 PC register from the debugger doesn’t work [hap]. +- 0.255: Zerofill all class variables [hap]. Fix regression preventing system from booting [AJR]. +- 0.250: (ngp.xml), (ngpc.xml) Use lowercase for descriptive text and full country names in descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "snk/". +- 0.148u5: Added save state support to the driver [Fabio Priuli]. +- 0.142u6: Split 'ngp' and 'ngpc' softlists and updated the driver accordingly [Fabio Priuli]. +- 0.131: Wilbert Pol added ngp.cpp driver. + +$end +$info=nokia_3310.cpp +$drv +0.169 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "nokia/". +- 0.170: Started implementing the driver based on available information. Also added dumps for various models [Sandro Ronco]. +- 0.169: David Haywood added nokia_3310.cpp driver. + +$end +$info=nordlead.cpp +$drv +0.273 [Angelo Salese] + +WIP: +- 0.273: Angelo Salese added skeleton\nordlead.cpp driver. + +$end +$info=notetaker.cpp +$drv +0.171 [Jonathan Gevaryahu] + +WIP: +- 0.247: Driver moved to "xerox/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.196: Started to hook up EmulatorCPU 8086 [Lord Nightmare]. +- 0.171: Jonathan Gevaryahu added notetaker.cpp driver. + +$end +$info=ns32kdb.cpp +$drv +0.234 [Patrick Mackinlay] + +WIP: +- 0.263: Housekeeping. Fix typo [Patrick Mackinlay]. +- 0.259: Additional firmware versions [smj_crash]. +- 0.246: Driver placed in the sub-folder "natsemi/". +- 0.239: Add LEDs and layout [Patrick Mackinlay]. +- 0.235: Additional firmware. Serial diagnostic support. Corrected timer clock [Vince Ibeachum]. Corrected eprom labels [Patrick Mackinlay]. +- 0.234: Patrick Mackinlay added ns32kdb.cpp driver. + +$end +$info=ns5652.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "natsemi/". +- 0.218: AJR added ns5652.cpp driver. + +$end +$info=o2.cpp +$drv +0.204 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.218: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3) [Sean Riddle, Rampa, ClawGrip]. +- 0.204: Ryan Holtz added o2.cpp skeleton driver. Added CRIME and MACE skeleton devices [Ryan Holtz]. + +$end +$info=ob68k1a.cpp +$drv +0.141 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "omnibyte/". +- 0.141: Curt Coder added ob68k1a.cpp driver. + +$end +$info=ob8.cpp +$drv +0.274 [m1macrophage] + +WIP: +- 0.274: m1macrophage added oberheim/ob8.cpp driver. + +$end +$info=octane.cpp +$drv +0.204 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "sgi/". +- 0.204: Ryan Holtz added octane.cpp skeleton driver. + +$end +$info=octopus.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "lsi/". +- 0.188: BugFIX #06562 [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots [Osso]. +- 0.149u2: Robbbert added octopus.cpp skeleton driver. + +$end +$info=odyssey2.cpp +$drv +0.37b10 [Wilbert Pol] + +WIP: +- 0.262: (videopac.xml) Replaced “US” with “USA” in descriptive text [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "philips/". +- 0.208: Fixed videopac machine [AmatCoder]. +- 0.187: BugFIX #06603 [Documentation] (odyssey2.cpp) jopac: In the description there are two useless spaces at the beginning [Tafoid]. +- 0.154: BugFIX #05551 [Crash/Freeze] (odyssey2.c) Pete Axe Pete!, Frogger (in NTSC system), others: odyssey2 SIGABRT with clang optimizations in OS X [Wilbert Pol]. +- 0.37b10: Wilbert Pol added odyssey2.cpp driver. + +$end +$info=okean240.cpp +$drv +0.141 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.141: Robbbert added okean240.cpp skeleton driver. + +$end +$info=olivpc1.cpp +$drv +0.221 [Carl, rfka01] + +WIP: +- 0.246: Driver placed in the sub-folder "olivetti/". +- 0.221: Carl and rfka01 added olivpc1.cpp driver. Added rev106 and rev107 BIOS options to olivpc1 and expanded notes [rfka01]. + +$end +$info=olyboss.cpp +$drv +0.195 [Gabriele D'Antona] + +WIP: +- 0.246: Driver placed in the sub-folder "olympiaint/". +- 0.195: Gabriele D'Antona added olyboss.cpp driver. + +$end +$info=olytext.cpp +$drv +0.199 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "olympiaint/". +- 0.199: Robbbert added olytext.cpp driver. + +$end +$info=omar.cpp +$drv +0.253 [hap] + +WIP: +- 0.253: hap added tryom/omar.cpp driver. + +$end +$info=omdisv22.cpp +$drv +0.277 [Devin Acker] + +WIP: +- 0.277: Devin Acker added skeleton\omdisv22.cpp driver. + +$end +$info=ondra.cpp +$drv +0.128 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "tesla/". +- 0.129: Both computers now work, cassette supported [Miodrag Milanović]. +- 0.128: Miodrag Milanović added ondra.cpp driver. + +$end +$info=onyx.cpp +$drv +0.149u2 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.149u2: Al Kossow and Robbbert added onyx.cpp skeleton driver. + +$end +$info=optomaxv.cpp +$drv +0.276 [ClawGrip] + +WIP: +- 0.278: Memory mapped various devices, and added the teletext video card [Nigel Barnes]. +- 0.276: ClawGrip added skeleton/optomaxv.cpp driver. + +$end +$info=orao.cpp +$drv +0.124 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "sfrj/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.124: Miodrag Milanović added orao.cpp driver. + +$end +$info=oric.cpp +$drv +0.36b11 [Olivier Galibert] + +WIP: +- 0.275: (oric1_cass.xml) Added 3 working items (#13348) [ArcadeShadow]. +- 0.272: (oric1_cass.xml) Metadata updates. Fill in author, notice and serial info for various releases. Slightly modify titles of some French games [AJR]. Added 26 working items (#12960). Removed region info tag since there isn't any notice or restriction to a particular region [ArcadeShadow]. +- 0.270: BugFIX #08900 [Crash/Freeze] (tangerine/oric.cpp) oric1, telstrat, orica, prav8d, prav8dd: Emulator crashes with disks mounted [AJR]. +- 0.265: (oric1_cass.xml) Added Rodmän (#12279) [ArcadeShadow]. +- 0.254: Re-modernize (last time was in 2014, so...) [Olivier Galibert] +- 0.253: (oric1_cass.xml) Added softlist to oric.cpp: fixed parent/clone relationship; also, more srcclean. Removed a duplicate, fixed more descriptions. Use rebuilt Cross Bomber tape. Update year for rebuilt Cross Bomber tape, too [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "tangerine/". +- 0.229: Added oric1 BASIC 1.0 UK BIOS [tante ju, rfka01]. +- 0.206: BugFIX #07197 [Core] (oric.cpp) orica: Loading from tape never progresses [Ivan Vangelista]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.134: Revert commented floppy code [Miodrag Milanović]. +- 0.132: Various bioses added for different languages [Miodrag Milanović]. +- 0.130: Updated to use the new centronics interface [Dirk Best]. +- 0.123: Fixed tape loading (bug #241) [Wilbert Pol]. +- 0.121: Fixed floppy interface detection [Dirk Best]. +- 0.82: Fixed fatal regression crash on startup (bug #538) [Nate Woods]. +- 0.56: Fixed cassette loading and saving [Kev Thacker, Mathis Rosenhauer]. +- 0.37b8: Rewrote to use 6522via code in MESS core. Previously it had it's own implementation which was not complete. Added floppy disc emulation (emulates a Microdisc interface). Added support for MFM_DISK disk image type as used by Euphoric. This driver uses the IO_CASSETTE device, and can be controlled with the "Tape Control" menu. However, this is not working yet. Previous method for loading tapes has been disabled. Floppy disc emulation does not appear to be working fully yet [Kev Thacker]. +- 0.36b11: Olivier Galibert added oric.cpp driver. + +$end +$info=orina_stylish_plus.cpp +$drv +0.282 [David Haywood] + +This is a placeholder driver for the Orina Stylish Plus so that a Software List for the cartridges can exist. + +WIP: +- 0.282: David Haywood added orina_stylish_plus.cpp driver. + +$end +$info=orion.cpp +$drv +0.125 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.126: Added SHA-1's [Fabio Priuli]. ROMDISK's are carts now. Added support for "Lucksian Key" format disks [Miodrag Milanović]. +- 0.125: Miodrag Milanović added orion.c driver and cassete loading [Miodrag Milanović]. + +$end +$info=osbexec.cpp +$drv +0.141 [Wilbert Pol] + +WIP: +- 0.246: Driver placed in the sub-folder "osborne/". +- 0.141: Wilbert Pol added osbexec.cpp driver. + +$end +$info=osborne1.cpp +$drv +0.121 [Wilbert Pol, Vas Crabb] + +WIP: +- 0.254: Use a memory view to simplify bank 1/2 selection. Allocate main RAM as a flat share, and use a view to switch in atttribute RAM. Reduced scope of some variables and edited some copy/pasted comments [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "osborne/". +- 0.244: Revert floppy device back to SSDD. Partially reverts an old commit from @Robbbert (https://github.com/mamedev/mame/commit/247939853301565efd348cad12b04fc957707bc2) where the floppy device was (mistakenly?) set to FLOPPY_525_QD (quad density) from FLOPPY_525_SSDD (single-sided double-density). As far as I am aware, the Osborne1 only supported SSSD and SSDD disks. Revert appears to resolve known Osborne1 issues [theoldsport]. +- 0.243: BugFIX #08100 [Media Support] (osborne1.cpp) osborne1 and clones: IMD disk image support is broken. +- 0.217: Made SCREEN-PAC video a clone machine rather than a configuration setting as it's a hardware modification. Added additional default input mappings for the keys wired in parallel, and added backspace as an alias for cursor left. Put the screen parameters used by the Nuevo Video BIOS in its machine configuration (improves automatic resolution selection). Improved performance a little, cleaned up code, and updated notes [Vas Crabb]. +- 0.176: BugFIX #06312 [Crash/Freeze] (osborne1.cpp) Crash when using -mb8877:0 and -mb8877:1 slot with '525sssd' option [Nigel Barnes]. +- 0.168: BugFIX #06056 [Gameplay] (osborne1.cpp) osborne1: osborne1 banking doesn't work properly. Improvements: Bank low 16k according to schematics, passes memory test. Handle memory mapped I/O addresses according to schematics. Correct vectoring of IEEE488 interrupt. Add serial port emulation. Fix beeper frequency/timing. Fix scrolling behvaviour in standard and SCREEN-PAC modes. Implement RESET key (generates NMI, F12 by default). Show contents of video memory in F4 tilemap viewer. Add configured banking and save state support [Vas Crabb]. +- 0.121: Wilbert Pol, Vas Crabb added osborne1.cpp driver. + +$end +$info=osi.cpp +$drv +0.100 [Curt Coder, Robbbert, Wilbert Pol] + +WIP: +- 0.278: Cassette starts from monitor command [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "osi/". +- 0.100: Curt Coder, Robbbert and Wilbert Pol added osi.cpp driver. + +$end +$info=p112.cpp +$drv +0.140 [Robbbert] + +WIP: +- 0.286: Fix program flow [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.140: Robbbert added p112.cpp driver. + +$end +$info=p2000t.cpp +$drv +0.36RC1 [Paul Daniels] + +WIP: +- 0.288: Consolidate driver in single file. Hookup cart slot, kickoff SW list, pre-emptively demote to MNW. Cleanups around keyboard, remove macros. Initial Cassette SW list (#15307). Fix machine_config duplication; hookup NMI [Angelo Salese]. (p2000_cart.xml) Fix validation. Fix some metadata [R. Belmont, Angelo Salese]. Hookup scroll, fix out of bounds RAM crashes; add width 80 for p2000t, reduce handler naming and reorganize driver a bit [Angelo Salese, Bart Eversdijk]. Convert some "usage" info into "required_ram" info [AJR]. +- 0.246: Driver placed in the sub-folder "philips/". +- 0.226: Added support for selecting memory size and memory bank switching [Erwin Jansen]. +- 0.225: Added support for mini digital cassette recorder (MDCR). Added MDCR device to p200m, reset phase decoder on tape-end signal, and detect presence of tape [Erwin Jansen]. +- 0.36RC1: Paul Daniels added p2000t.cpp driver. + +$end +$info=p8k.cpp +$drv +0.135 [Fabio Priuli] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.135: Fabio Priuli added p8k.cpp driver. + +$end +$info=palestra.cpp +$drv +0.206 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.206: Sergey Svishchev added palestra.cpp driver. + +$end +$info=palm.cpp +$drv +0.130 [Ryan Holtz, R. Belmont] + +WIP: +- 0.265: New CPU device and disassembler. Improve interrupt handling. Fix debugger register access. Consolidate internal state. Add ros selection and bus out callbacks. Add internal control instruction handler. Fix disassembler synthetics. Add program level output [Patrick Mackinlay]. +- 0.251: Improved LCD controller emulation and cleaned up code. Improved Palm IIIc support; added MC68EZ328 variant. Split Palm LCD controller into a separate device, promoted Palm?m100 to working [Ryan Holtz]. +- 0.246: Driver placed in the sub-folder "palm/". +- 0.207: Eliminated MCFG macros [cam900]. +- 0.130: Ryan Holtz and R. Belmont added palm.cpp driver. + +$end +$info=palmz22.cpp +$drv +0.144u5 [Tim Schuerewegen] + +WIP: +- 0.246: Driver placed in the sub-folder "palm/". +- 0.144u5: Tim Schuerewegen added palmz22.cpp driver. + +$end +$info=pap2.cpp +$drv +0.271 [Octocontrabass] + +WIP: +- 0.271: Octocontrabass added skeleton/pap2.cpp driver. + +$end +$info=partner.cpp +$drv +0.126 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.126: Miodrag Milanović added partner.cpp driver. + +$end +$info=paso1600.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "toshiba/". +- 0.152: BugFIX #05296 [Graphics] All sets in a6809.c, apricot.c, bbc.c, multi16.c, paso1600.c, victor9k.c: Resolution increase [Robbbert]. +- 0.149: BugFIX #05127 [Misc.] (paso1600.c) paso1600: Invalid read of size 4 [Robbbert]. +- 0.143: Angelo Salese added paso1600.cpp driver. + +$end +$info=pasogo.cpp +$drv +0.125 [Peter Trauner] + +WIP: +- 0.274: Fix RTC register copy/paste errors (#13170) [eientei95]. (pasogo.xml) Updated list of undumped software in comment (#13172). Confirmed cartridge numbers for undumped software, and listed an additional unumped cartridge [David 'Foxhack' Silva]. +- 0.246: Driver placed in the sub-folder "koei/". +- 0.149: Added readme [Guru]. +- 0.125: Peter Trauner added pasogo.cpp driver. + +$end +$info=pasopia.cpp +$drv +0.139 [Angelo Salese] + +WIP: +- 0.254: Dumped character generator ROMs [Frank Palazzolo]. +- 0.246: Driver placed in the sub-folder "toshiba/". +- 0.221: Added RS-232 serial interface. Replaced fixed expansions with PAC2 slots [AJR]. +- 0.213: Corrected clocks and metadata [AJR]. +- 0.139: Angelo Salese added pasopia.cpp driver. + +$end +$info=pasopia7.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.281: Cleanup, side effect checks, fewer literal tags [Vas Crabb]. +- 0.254: Dumped character generator ROMs [Frank Palazzolo]. +- 0.246: Driver placed in the sub-folder "toshiba/". +- 0.221: Use CRT controller to help draw screen [AJR]. +- 0.143: Angelo Salese added pasopia7.cpp driver. + +$end +$info=patgen.cpp +$drv +0.281 [stonedDiscord] + +Philips PM-5xxx test pattern generators. + +WIP: +- 0.281: stonedDiscord added patgen.cpp driver. + +$end +$info=patinhofeio.cpp +$drv +0.169 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.283: Renamed (patinho_feio.cpp) to (patinhofeio.cpp). +- 0.263: Fixed missing space in warning log message [amameuser]. Clean up some indentation [hap]. +- 0.246: Driver placed in the sub-folder "usp/". +- 0.175: Further improvements to the Patinho Feio driver & CPU [Felipe Corrêa da Silva Sanches]. +- 0.169: Felipe Corrêa da Silva Sanches added patinho_feio.cpp driver. + +$end +$info=pb1000.cpp +$drv +0.142 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "casio/". +- 0.142: Sandro Ronco added pb1000.cpp driver. + +$end +$info=pc.cpp +$drv +0.36b6 [Wilbert Pol, Miodrag Milanović] + +WIP: +- 0.288: Clean up slot options [Vas Crabb]. +- 0.260: Move ibm5550 to own driver [Angelo Salese]. +- 0.258: Added a number of BIOS dumps [rfka01]. +- 0.257: Marked mc1702 BIOS ROMs as bad dumps (font area shows visibly corrupt characters) [einstein95]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.234: Added BIOS dumps and notes for various PC motherboards [rfka01]. +- 0.232: Added six additional clones [rfka01]. +- 0.222: Put version numbers in the labels for modern XT BIOS ROMs [rfka01]. +- 0.220: Added BIOS V2.2 to ncrpc4i [rfka01]. +- 0.206: Re-organised for better readability and updated notes [rfka01]. +- 0.182: Added Atari PC1 and corrected name of Atari PC3. Gave standard pccga five slots, so machines with combo cards can have hard disks as well until combo cards are emulated. Reordered MCFG and ROM entries to match the machine list at the bottom of the file. Derived NCR PC4i configuration from VGA PC and corrected number of slots. Made 720K drives standard for laptops which have them. Added info on Zenith Supersport, Bondwell Pro28, and Atari PCs. Added info on several already emulated systems in the header. Added detailed information on Data General One, Commodore PC-1, Commodere PC10-III and PC20-III, Zenith SuperSport, Siemens Sicomp PC16-05, NCR PC4i, Olivetti M15, Sharp PC-7000, Sanyo MBC-16, Atari PC-3, Eagle 1600, VTech Laser Turbo XT and XT/3 [rfka01]. +- 0.179: Fixed 16-bit audio in diagnose.exe for the Sound Blaster 16 * The fix replaces the lowest bit of the page with the upper bit of the address, in the case of a 128k DMA * This applies to the southbridge, cs4031, wd7600, ngen, and at devices [smf]. +- 0.153: Added support for NASLite 1.72MB disk images. Added support for Microsoft DMF 1.68MB disk images [Curt Coder]. +- 0.151: mc1502 fdc reset fix [Sergey Svishchev]. +- 0.149u1: PC driver cleanup: Much improved CS4031 emulation, added DMA, interrupt controller, timer, RTC directly to the device as sub devices and added the generic functions needed for AT compatibility. Moved the ct486 driver to its own file, to avoid all the legacy stuff in at.c. Added support for the IOCHCK signal to the ISA bus, this is used instead of directly issuing an NMI to the main CPU. Moved ISA device slot definitions to its own file to avoid copy & pasting the same list to different drivers. Updated MC146818 RTC for devcb2 [Dirk Best]. +- 0.149: Added t1000sl2. Hooked up the Tandy 1000 character ROM to the other Tandy 1000 drivers. Reimplemented Tandy 1000 ROM banking according to the schematics [Cowering, Wilbert Pol]. +- 0.148u1: BugFIX #05124 [Crash/Freeze] (pc.c) t1000rl, t1000tl2, t1000tx access violation [Olivier Galibert]. +- 0.148: BugFIX #05069 [Crash/Freeze] (pc.c) mc1502: Crash after OK [crazyc]. +- 0.145u8: Updated remaining PC/XT and AT drivers to use the keyboard slot implementation. Removed legacy device implementation for the Keytronic keyboard. Removed an unneeded include from drivers/amstr_pc.c [Wilbert Pol]. +- 0.125: Removed (ibmpca)' system. +- 0.37b9: Repartitioned, several problems fixed, major rewrite of graphic subsytems (dirtybuffering disabled temporary), Tandy 1000HX now uses EURO PC'S fontrom for acceptable displayment of its 8x9 characters, EURO PC supports CGA and MDA/Hercules (adjust it in its emulated setup) [PeT]. +- 0.37b5: Improved PC-AT keyboard emulation to work with PCW16. Should work better with PC emulation too. Improved PC-Serial Mouse emulation to work with PCW16, improved PC FDC emulation to work with PCW16. FDC now works as before but uses same nec765 code as the Amstrad and Spectrum drivers. More software that programs the FDC directly should work. Changed PIO code in PC-XT to use 8255 emulation. Seperated PC-LPT code to be used with PCW16. seperated and improved PC-Serial code. Works with PCW16 now, and interrupts are set/cleared correctly. seperated pc floppy disc handling code for use with PCW16. Fixed tandy1000 problem, pc's changed to use pckeybrd, split pc_cga, pc_mda, pc_t1t from pc and fixed atcga, xtvga init/blink problems. changed uart8250 and pc_mouse interface, realtime clock fixes and improvements (starts with current time) better vga retrace emulation, fixed mouse problem in pc's (was a simple inputport configuration problem) [Kev Thacker, Peter Trauner]. +- 0.37b4: Added vga resolution switching [Peter Trauner]. +- 0.37b3: Changed osd_modify_pen calls to palette_change_color. Emulation of the EGA/VGA palette registers in tandy1000 video driver, vga palette management fix, changed drivername to t1000hx (rename your romset from tandy1t), added EEPROM support (fixes disk support), added turboswitch functionality, changed frequency to 8 MHz, removed some dipswitches [Peter Trauner]. +- 0.37b1: PC Mouse now very usable [Peter Trauner]. +- 0.36b14: Number of PC and clone fixes [Juergen Buchmueller]. +- 0.36b6: Wilbert Pol and Miodrag Milanović added pc.cpp driver. + +$end +$info=pc_h98.cpp +$drv +0.261 [Angelo Salese] + +WIP: +- 0.278: (pc98.xml) Fix hamlet boot order, fix tesserae metadata [Angelo Salese]. +- 0.272: (pc98.xml, (pc98_cd.xml) Demote (yumeijin); fix lavaleur boot order, sort out and promote gamepac* entries; misc QA updates [Angelo Salese]. +- 0.271: Split PC Training Disk from n88bas61, misc shuffling and QA. Reorganize to better defined sections. QA: Fix 98lespro, 98lespr2 publisher. Fix solitaira SHA1. QA update, promote molemole. QA demotions. Move LOGiN Disk & Book non-game disks to appropriate categories, mark ekispert as cracked. More categorization setups, get rid of boot OK comments, misc conversions of cloneof to info datadisk. Get rid of (way outdated) unsupported formats section. Fix spcstage floppy order. Fix lammal boot order, misc QA. Demote yumeijin. Add known game maker tools [Angelo Salese]. Replace aigo3 with d88 image, fix beastlr2 SHA1 and convert fix format images to d88 except ones that don't work to 'pc98.xml' [cracyc]. +- 0.261: Angelo Salese added nec/pc_h98.cpp driver. + +$end +$info=pc100.cpp +$drv +0.143 [Angelo Salese] + +WIP: +- 0.278: Kick off a SW list [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.147u3: Worked around irq triggering in NEC PC-100 driver, and improved video timings. Now the BIOS moans about 'reading DOS' [Angelo Salese, Carl]. +- 0.143: Angelo Salese added pc100.cpp driver. + +$end +$info=pc1000.cpp +$drv +0.256 [Sandro Ronco] + +WIP: +- 0.256: Sandro Ronco added vtech/pc1000.cpp driver. + +$end +$info=pc1500.cpp +$drv +0.142 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.142: Sandro Ronco added pc1500.cpp driver. + +$end +$info=pc1512.cpp +$drv +0.143u1 [Curt Coder] + +WIP: +- 0.264: pc1512_hdd.xml Changed interface to match the ISA Fixed Disk Controller card used in the pc1512hd20 [einstein95]. +- 0.246: Driver placed in the sub-folder "amstrad/". +- 0.178: Fixed keyboard reset behavior. Various improvements: Added joystick port to the keyboard. Added mouse port slot interface. Added a software list for hard disks, and a preinstalled HD20 image to it [Curt Coder]. +- 0.177: BugFIX #06316 [Crash/Freeze] (pc1512.cpp) pc1512, pc1512dd, pc1512hd10: Use of 'ibm_mfc' slot option causes Fatal error [Ryan Holtz]. BugFix#06317: [Crash/Freeze] (pc1512.cpp) pc1512, pc1512dd, pc1512hd10: Use of '3c503' slot option causes Fatal error [Ryan Holtz]. +- 0.143u1: Added pc1512.cpp driver. + +$end +$info=pc2000.cpp +$drv +0.136 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.222: Changed pc2000s LCD controller to SED1278-0B [ClawGrip]. +- 0.136: Sandro Ronco added pc2000.cpp driver. + +$end +$info=pc4.cpp +$drv +0.140 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.140: Sandro Ronco added pc4.cpp driver. + +$end +$info=pc486vl.cpp +$drv +0.286 [Angelo Salese] + +WIP: +- 0.286: Angelo Salese added pc486vl.cpp driver. + +$end +$info=pc532.cpp +$drv +0.263 [Patrick Mackinlay] + +WIP: +- 0.263: Patrick Mackinlay added homebrew/pc532.cpp driver. + +$end +$info=pc6001.cpp +$drv +0.132 [Angelo Salese] + +WIP: +- 0.288: Add printer port (#15211) [Devin Acker]. +- 0.285: Move pc6001 cartslot mapping to memory map [Angelo Salese]. Note just how bad the MCU dump appears to be [AJR]. +- 0.284: Mark MCU as bad dump [AJR]. Add cassette software lists (#14596) [paul75s]. +- 0.274: (pc6001_cart.xml) Added Berserkers Front Gaiden 3 Plus - Turning Point [krugman, Marc Roy]. Added two versions of Turpin [Mike Stedman, bsittler, David Silva]. +- 0.254: Add MCU dumps for pc6001 and pc6601sr [Mike Stedman]. +- 0.251: Fix joystick multiplexing; add port outputs and HSYNC and VSYNC readback. Correct YM2203 clock [AJR]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.237: Major rework of PC-6001mk2SR (#8626). Added a PC-6001 cartridge software list XML, and hooked up to the driver. Fixed a regression bug with machine_reset fn where PC-6001mkII was implicitly overriding its memory model when a cart was inserted, causing being stuck at POST. Improved irq handling and removed a couple kludges, fixing hangs caused by multiple irqs being fired at the same time. Added PC-6601SR "Mr. PC", and improved the specific SR video mode already used by PC-6001mk2SR. Refactored PC-6001mkIISR / PC-6601SR memory model to use address_map_device, allowing BIOS booting and .cas loading in mode 6. Replace AY8910 with YM2203. Add keyboard inputs F1-F10, and fixed the specific irq vector dispatch. Add preliminary FDC internal/external interface. Hooked up PC80S31 to external i/f as a proof of concept. Fixed timer enable (fixes Yakyukyo and Punchball Mario boots), and fixed different timer resolution with PC-6001mk2SR so that cursor blinking happens at the right frequency [Angelo Salese]. +- 0.195: Major encapsulation clean-ups [Angelo Salese]. +- 0.140: Removed (pc6600sr)' system. +- 0.132: Angelo Salese added pc6001.cpp driver. + +$end +$info=pc8001.cpp +$drv +0.135 [Curt Coder] + +WIP: +- 0.275: Grant a slot for DIY expansion ROMs [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.243: Major groundwork cleanups. Reduce signature name fns. Separate dictionary and CD-ROM later model use into own state machines. Clean input ports a bit. Bulk printf -> logerror. Initial batch of exporting PC8801-31 to a separate' device. Fix configuration mistake for CPU speed. Add base diplocations, massage documentation of ports $30, $31, $40, misc cleanups. Fix mouse cursor jump bugs, remove deprecated PORT_RESET usage. Rework and extend expansion slot descriptions. Add note about extended FH keyboards. Add dip positions for BASIC dips. Blind fix kanji LV2 hookup. Use required_region_ptr for ROM regions, split kanji_lv2 to own one. Move a few notes to XML. Remove unneeded port $33 hookup (should be unmapped on all PC8801 variants). Initial implementation of interrupts using i8214 as base. Fixes at least yojukiko and bishojbg BGMs. Add clock calculation for internal DAC1BIT, add reported V1 revision numbers for each romset. Move OPN/OPNA sound chip mounts to internal model types, add stereo mixing. Add sound irq pending mechanism, particularly needed by Telenet games. Improve irq semantics, connect rxrdy_irq_w signal. Make OPNA a bit less louder, QA checkpoint. Fix broken link, unmapped I/O documentation. Add JMB-X1 map, other minor notes. Start inheriting from base pc8001_base_state, add initial hooks for actual 3301 + i8257 devices. Fix port40_r reading mistake. Fix 24kHz pixel clock. 3301 irq is tied to VRTC not INT. Simplify bitmap 3bpp drawing and add preliminary palette rasters. Misc documentation updates. Add BG Pal handling, honor transparency in all bitmap layers. Better handling of bitmap fills. Carry over attribute fetches between lines when 3301 is in color mode. Implement colorized b&w graphic modes. Cleanup obsolete functions. Add boilerplate code for base irq mechanism. Add expansion card support, with JMB-X1 (partly addresses #8709), PC-8801-23 and PCG-8100 as PoC examples. Promote some romsets to parent. save_item to all variables in state machines. Fixed many issues and refactored code to better align with current standards [Angelo Salese]. Initialized a variable which was causing problems in regression testing and actually save some states [Ivan Vangelista]. +- 0.236: Add DMA functions. Add extension setter for 24KHz mode (which will be used by PC-8801 once implementation is merged). Allow to enter into N80 BASIC mode for mk2 machines. Constexpr the XTALs. Fix machine configs inheritance. Move some shared functions to pc8001_base_state [Angelo Salese]. +- 0.176: BugFIX #05534 [Crash/Freeze] (pc8001.cpp) All sets in pc8001.cpp: crash after OK [Robbbert]. +- 0.135: Curt Coder added pc8001.cpp driver. + +$end +$info=pc8401a.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.263: Add Guru readme [Angelo Salese]. +- 0.262: Redump pc8401bd [David Stephenson]. Rework IRQ to be a free running timer. Overhaul keyboard mapping. Overhaul keyboard mapping. Modernize memory map. Cleanups: Remove empty pc8401a romset. Consolidate in single file. Remove i8255 device: eventually belongs to pc80s31k sub-device. Remove 6845 stub device: eventually belongs to option slot. Workaround for system not starting up, keyboard simulation eagerly sending irqs while system is not ready. Add irq mask, add up/down and proper shift keys. Implement internal NVRAM, fix external RAM select [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.132: Curt Coder added pc8401a.cpp driver. + +$end +$info=pc8801.cpp +$drv +0.37b15 [Angelo Salese] + +WIP: +- 0.283: (pc8801_cdrom.xml) Hypenate a suffix [Vas Crabb]. Mark missing index images as baddump. Misc QA notes.Hookup DMA memory writes. Better OPNA default mixing [Angelo Salese]. +- 0.281: (pc8801_flop.xml) Minor notes. (generic_flop_525.xml), (pc8801_flop.xml) Use the new write protect flag for gruppe and rtishtar. Fix #2349 [Angelo Salese]. +- 0.279: (pc8801_cass.xml) Demote all tapes to not working [Angelo Salese]. (pc8801_flop.xml) Actually mark clones as clones, transliterate title for S.F.3.D. Added 1 working item (#13269). Fix region size for hibernia. Fix broken image and mark bad. Updated comments for Babylon (#13262) [Naoki Saito]. +- 0.275: (pc8801_flop.xml) Fix region size for hibernia [AJR]. Fix broken image and mark bad [cracyc]. Actually mark clones as clones, transliterate title for S.F.3.D. [Vas Crabb]. (pc8801_cass.xml) Added 1 not-working item (#13297). (pc8801_flop.xml) Update QA (#13279): sf3dopv is the same game sf3dthxg. So I make it a clone. Add sf3dopv to undumped list. Fix the name to reflect the box name; Carmine fix name to reflect the box and set V2 Mode required; readd original; add complete name of the box on alt_title and restore previous info name [Marc Roy]. +- 0.274: (pc8801_flop.xml) Updated usage comments for Babylon. Updated comments for Babylon (#13262). Noted that PC8801mk2SR is needed (uses V2 mode). Noted that instructions for creating a Crimson user disk are applicable. Added 1 working item (#13269) [Marc Roy]. +- 0.268: (pc8801_flop.xml) QA recently fixed 2HD images [Angelo Salese]. Metadata fix (#12612). Fixed parent/clone relationship between "ddash", "ddasha", "ddashb" [ArcadeShadow]. +- 0.267: Document possible target. Enable partial updates after #12423 [Angelo Salese]. +- 0.251: Default DE-9 with joystick since way more common [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.240: Corrected system clocks [ValleyBell]. Enable CD-ROM BIOS window as default in pc8801mc [Angelo Salese]. +- 0.236: Inherit pc80s31k device and kill off FDC legacy code. Remove logging of High [TV]RAM [Angelo Salese]. +- 0.135: Removed (pc8001m2) 'PC-8001 Mk2 (Lores display, VSYNC 15KHz)' and (pc88m2sl) 'PC-8801 MkIISR (Lores display, VSYNC 15KHz)' systems. +- 0.132: Removed (pc88srh) 'PC-8801 MKIISR (Hires display, VSYNC 24KHz)' and (pc88srl) 'PC-8801 MKIISR (Lores display, VSYNC 15KHz)' systems. +- 0.37b15: Angelo Salese added pc8801.cpp driver. + +$end +$info=pc88va.cpp +$drv +0.132 [Angelo Salese] + +WIP: +- 0.288: Kickoff (pc88va_flop_orig.xml) [Angelo Salese]. +- 0.277: Port SASI support from PC-9801 [Angelo Salese]. +- 0.276: (pc88va.xml) Update QA. Fix validation. Add Inufuto entries. (pc98_cd.xml) Add metadata to freebsd21. Preliminary C-Bus slot hookup. Multiplane mode don't fallback in singleplane if AACC disabled. Implement GVRAM single/multiplane ROP registers. pc88va_v.cpp: Vestigial interlace support. Hookup TSP Maximum Raster Address (line height per char). Hook GDEN0 and VW nec/pc88va_sgp.cpp: hook start_dot for destination transfers. Draw sprites to odd lines when MG is 1. Add display start address, fix bobs display in shinraba, add offset base for split graphics nec/pc88va_sgp.cpp: Handle source negative pitches, avoid out of bounds accesses in rtype. pc88va_sgp.cpp: Make RMW shifting more reliable, add 1bpp to 1bpp/4bpp OPs. Implement ROP and TPMOD functions, fix pitch bugs in (boomer) and (shinraba). Add RGB565 ROPs nec/pc88va_v.cpp: use DSA in draw_packed_gfx_4bpp, halve pitch for draw_direct_gfx_rgb565 (pc88va.xml) update QA, and use saner defaults where applicable. Add 8bpp mode, fix tetris text [Angelo Salese]. +- 0.251: Default DE-9 with joystick since way more common. Run irq7 thru the same 0 -> 1 logic as the other irqs, makes system to be more stable during SW intros. Improved emulation, allowing most software to boot on the PC-88VA2 [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.240: Corrected system clocks [ValleyBell]. +- 0.132: Angelo Salese added pc88va.cpp driver. + +$end +$info=pc9801.cpp +$drv +0.132 [Angelo Salese] + +WIP: +- 0.284: (pc98.xml) Provide boot disk for blackpol. Note: Same as advland:flop1 and cranston:flop1 [Neo Kobe]. Kickoff a pc98_flop_orig SW list. Fix 2dd option. .n80 quickload support. Add 3.5" 2DD option for pc9801uv2 [Angelo Salese]. +- 0.283: (pc98_cd.xml) Update QA nec/pc9801.cpp: fix port regression. Swap pc9801vm and pc9801rs machine config definitions. Provide some EGC defaults. Move RAM handling to specific 54simm / 61simm options. Major RAM rewrite. Revisit RAM default and options for each machine; move RAM installations from dynamic to address_map; implement 15M~16M memory hole view [Angelo Salese]. Pass all vram access to the selected bank [cracyc]. +- 0.282: Bulk replace FDC tags. BREAKING CHANGE: `upd765_2*d` slots are now `fdc_2*d` BREAKING CHANGE: `pc9821ce2` and `pc9821xs` romsets are retired. Add stopgap self-extracted kanji.bin for pc9801 and pc9801f [Angelo Salese]. +- 0.277: (pc98.xml) Update QA, 3.5" edition. Move pc9801fs to pc9801us_state. Make IDE hack local to pc9801rs. Kickoff an HDD SW list. Hookup -119 keyboard to pc9801us. Fix SDIP bank interface for pc9801us and pc9801fs. Add 1.44MB floppy 3-mode support. Accomodate gaiji BIOS setting memory to r/w to undisplayable portion when KAC is off [Angelo Salese]. +- 0.273: Fix upper ARTIC port reads. Bind vrtc IRQ to 7220 vsync [Angelo Salese]. +- 0.272: Implement VRAM segment mode f/f. Fix os2warp3 display once installed. Workaround KAC dot access for pc9801vm onward. Fix bogus CPU not set High for pc98_cd:os2warp3 with pc9821 class machines [Angelo Salese]. +- 0.271: kanji window don't bother with LR setting. kanji PCG MMIO window actually wants the LR setting. FDC uses DMA CH. 3 when in 2dd mode [Angelo Salese]. +- 0.261: (pc98.xml) Confirm key labels, particularly ROLL UP and ROLL DOWN being inverted. Misc preps for moving stuff to C-Bus and Hyper 98. Fix legacy PIT mapping. Fix mercury boot order. Fix a couple 3.5" floppies, promote rinneten, demote xanadu/xanadu2 in 'pc98.xml' [Angelo Salese]. +- 0.253: (pc98.xml) Fix rogus description, denote baddump [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.240: Corrected system clocks [ValleyBell]. +- 0.236: Major state refactoring of pc98 based HW. First major step in splitting up machine classes in NEC PC98 family tree: Splits up derivative HWs into own state machine and files (pc98ha.cpp, pc9821.cpp and pc9801_epson.cpp); adds a preliminary uPD4991a parallel RTC, used by pc98ha; fix -26, -86, -118 C-bus sound board dips or jumper settings; fix default sound card for pc9821 (-86) and pc9821ce2 / pc9821cx3 (-118); adds preliminary MAD Factory Otomichan-kai C-bus sound board; adds boilerplate code for C-bus installing board I/Os, avoiding the possible inconvenience of board(s) getting silently unmapped by other installed boards; major refactoring of HW dip switches readouts, using required_ioports instead of scattering things around in PPI hooks; extensive QA rundown, including research on missing features and undumped machines. pc9801.cpp: Don't passthrough mouse irq frequency when cycle setting is setup too, fixes jastrike mouse input on options menu. pc9801.cpp: Fix kanji RAM window LR readback, makes telenetm to properly display 8x16 chars on RS and derivative machines. pc8801.cpp: fixed OPNA RAM readback, allowing SWs to playback ADPCMs properly [Angelo Salese]. +- 0.235: Shift underline attr 4 pixels to the right. Disable code causing egc issues and add color compare support [cracyc]. +- 0.232: Added support for 1-bit DAC [Angelo Salese]. +- 0.231: Added four non-working machines and cleaned up code [flyingharuka, Angelo Salese]. Added a missing floppy image, hybrid CDs from the FM Towns software list, and new entries from Redump in 'pc98_cd.xml' [r09]. +- 0.225: Removed stray trailing space character from SHA1 digest in 'pc98.xml' [Thomas Klausner]. +- 0.222: Added twenty entries from Neo Kobe Collection, re-tested software, corrected metadata and added usage notes in 'pc98.xml' [r09]. +- 0.215: Corrected some spelling errors in titles and labels in "pc98.xml" and "svi318_cass.xml" [Zoe Blade]. +- 0.213: Added proper support for Memory Switch (MEMSW) device [Angelo Salese]. Re-dumped PC9821AS ROMs [sampson]. +- 0.211: pc98.xml updates: Re-tested software with latest MAME. Re-labeled disk images with their actual names, and added usage notes for software that requires DOS. Removed user disks from games that required the user to create them, and removed duplicates that only differ in save data. Re-ordered some disks so they automatically mount in a more logical way, and corrected metadata [r09]. +- 0.208: Updates in pc98.xml and pc98_cd.xml software lists: Added new software items from the Neo Kobe Collection. Re-tested software entries with current MAME. Re-labeled disks with their actual names, and fixed some spelling errors. Added usage notes for software that needs DOS. Removed user disks from games where they aren't included in the original box, and the user is expected to create them. Removed duplicate images where the only differences are in the saved game data. Split "Shin'ou Densetsu Crystania DX" into the original and cracked versions. Replaced "Chou-Baku" with a dump that's actually bootable. Re-ordered some disks so they are auto-mounted in a more logical way [r09]. +- 0.203: Marked Brandish Renewal entries as cracks. Re-labeled disks with their actual names, and changed order so they automatically mount in a logical way. Added usage notes for software that requires DOS. Removed images where only save game data differs, and removed user-created disks in "pc98.xml" [r09]. +- 0.201: Fixed blink attribute. Improved titles and disk labels in software list, and added usage notes for software that needs DOS. Removed user disks that weren't actually provided with software from software list. Fixed albatvis hashes, and removed disks that only differ in user save data [r09]. +- 0.199: Software list updates: Re-tested software with current MAME. Corrected titles and re-labeled disks with their actual names. Added usage notes for software that needs DOS. Removed user disks from games where they aren't included in the original box, and the user is expected to create them. Removed floppies for CD games that already exist in the CD software list. Removed notes stating that the FDD format is not supported, as this is no longer true [r09]. +- 0.198: Updates: Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2 [Angelo Salese]. Improved and reorganized -26 and -86 sound card ROM read-backs [Angelo Salese, Takahiro Nogi]. Added SpeakBoard sound card emulation [Angelo Salese, Takahiro Nogi]. Re-tested all software entries that previously had video/audio issues – around 70% now work. Demoted Miamisoft's games to non-working since they seem to hang randomly. Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related [r09]. +- 0.189: Added very preliminary PC9801 AMD98 sound board emulation [Angelo Salese]. +- 0.188: Moved cbus to bus and added WIP mpu401 support [Carl]. +- 0.177: Added more disks + FM Towns hybrids in "pc98_cd.xml" [rzero9] +- 0.176: Fixed mouse buttons [rzero9]. +- 0.170: Add PCM [Carl]. +- 0.169: BugFIX #06091 [Crash/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation [crazyc]. +- 0.157: Added preliminary support for disks in DCP, DCU, DIP and NFD formats. Added support for disks in .fdd format [Fabio Priuli]. +- 0.156: Added a large number of disk images, including a section of disks in currently unsupported disk formats in softlist (.FDD, .FIX, .NFD) so to document which games are available and which are not. Also, filled most of the information about release years and manufacturers [Fabio Priuli]. +- 0.153: Fixed Quarth video paging [Angelo Salese]. +- 0.147u4: Add its specific almost raw fdi disk format [Olivier Galibert]. +- 0.135: Various progresses: Hooked up ROM/RAM, basic devices and PIT, PIC, DMA. Improved tilemap support and fixed resolution. Added banked work RAM & kludged Gate-A20 support [Angelo Salese]. +- 0.132: Angelo Salese added pc9801.cpp driver. + +$end +$info=pc9801_epson.cpp +$drv +0.236 [Angelo Salese, Carl] + +A detailed list of Epson PC98s can be seen from here: http://www.pc-9800.net/db_epson/index.htm + +WIP: +- 0.246: Driver placed in the sub-folder "nec/". +- 0.236: Angelo Salese and Carl added pc9801_epson.cpp driver. + +$end +$info=pc9821.cpp +$drv +0.236 [Angelo Salese, Carl] + +WIP: +- 0.287: Implement PC-9821 PEGC Planar Mode (#15001) [BlueRain-debug]. +- 0.284: Use fdc_2hd_2dd_ctrl fns as intended [Angelo Salese]. +- 0.283: Implement PEGC VRAM view. BREAKING CHANGE: RAM options are now using M notation in place of K on i386+ machines, like 4M in place of 3712K. Read DSW2 and DSW3 from SDIP for pc9821ce. Fix pc9821ce IDE loading [Angelo Salese]. +- 0.278: Use the internal IDE BIOS for pc9821ap2 [Angelo Salese]. +- 0.277: Retire pc9821ne set. Preliminary support for BIOS ROM overlay. Hack GDC clock setting for now. Fix A20 regression. Bump 7220 couple to use A revision. Fix win95 overlaying startup text on desktop graphics [Angelo Salese]. +- 0.249: PEGC 256 mode doesn't follow GDC latches, fixes aitd at very least [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.240: Corrected system clocks [ValleyBell]. +- 0.236: Angelo Salese and Carl added pc9821.cpp driver. + +$end +$info=pc98ha.cpp +$drv +0.236 [Angelo Salese] + +PC98LT/HA class machine "Handy98" aka 1st Gen LCD PC98. + +WIP: +- 0.284: Add remaining FDC semantics [Angelo Salese]. +- 0.249: Kickoff a bungo_flop.xml SW list [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.236: Angelo Salese added pc98ha.cpp driver. + +$end +$info=pcd.cpp +$drv +0.156 [Dirk Best, rfka01] + +WIP: +- 0.246: Driver placed in the sub-folder "siemens/". +- 0.202: Fixed pcx display [AJR]. +- 0.166: Implement pcx video device [Carl, Axel Muhr]. +- 0.156: Dirk Best and rfka01 added pcd.cpp driver. + +$end +$info=pce.cpp +$drv +0.36b6 [Charles MacDonald, Wilbert Pol, Angelo Salese] + +WIP: +- 0.286: Added input clock for video hardware; use XTAL for main clock, reduce duplication, fixed save state issues, fixed initializers, added notes for sound routing [cam900]. +- 0.277: (sgx.xml) Changed media description (#13606). Replaced "cartridges" to "HuCards" on the software list description [ArcadeShadow]. Fixed a few issues and cleaned up code in Hudson Soft PC Engine component devices (#13493). Chose better types for member variables, made more local variables const, reformatted code [cam900]. +- 0.263: Cleaned up code [cam900]. +- 0.262: Moved CD-ROM² Super System Card and Arcade Pro CD-ROM² Card to slot card devices [cam900]. +- 0.253: BugFIX #07972 [Crash/Freeze] (nec/pce.cpp) pce and clones [fzone2] Emulator freezes and eventually crashes on cutscenes [Angelo Salese]. Fix main entity descriptions in 'pce.xml', 'pcecd.xml', 'tg16.xml' [Angelo Salese]. +- 0.251: Use unabbreviated country names in descriptions in 'pcecd.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.238: Updated some comments [kmg]. +- 0.234: Converted PC Engine controller ports to slot devices [cam900]. +- 0.233: Renamed "TourVision" to "TourVisión" As "TourVisión" is used on the carts, cab and printed ads. Removed zero offsets from ROM load commands [ClawGrip]. +- 0.232: Replaced bad dumps with verified correct dumps (fixes graphical glitches in Gomola Speed) in 'pce.xml' [quasiscroto]. +- 0.213: Added support for Tennokoe Bank extended Backup RAM [Angelo Salese] +- 0.191: BugFIX #05994 [Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. BugFix#04950: [Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. BugFix#06701: [Gameplay] (pce.cpp) pce [shingen, shingen1]: Extended/Unexpected periods of Black Screen. BugFix#04910: [Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. - BugFix#06387: [Graphics] (pce.cpp) pce [finalsol, finalsols]: Messed up/disappearing tiles. BugFix#06622: [Graphics] (pce.cpp) pce [beball]: Garbage appears when collecting the dual arrow item. BugFix#06696: [Graphics] (pce.cpp) tg16 [turrican]: Not showing Title Screen. BugFix#05192: [Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen [Angelo Salese]. +- 0.155: BugFIX #05728 [Crash/Freeze] (pce.c) sgx: The "Axelay" Demo crashes the MESS while starting [Fabio Priuli]. BugFix#05729: [Crash/Freeze] (pce.c) pce, tg16: The demo "Split-Resolution Demo by Chris Covell" does not work properly [Fabio Priuli]. +- 0.153: BugFIX #05249 [Sound] (pce.c) pce: Missing sound from console (no HuC or MSM) just CD/DA [Osso]. +- 0.149u1: BugFIX #05215 [Crash/Freeze] (pce.c) (pce) cdrom games: Peroidic crashes or black screen [Fabio Priuli]. +- 0.149: Converted carts to use slot devices. Moved the cd addon to be a separate' device. Now save states work in the driver for HuCard games, not yet for CD games [Fabio Priuli]. +- 0.36b6: Charles MacDonald, Wilbert Pol and Angelo Salese added pce.cpp driver. + +$end +$info=pce220.cpp +$drv +0.136 [Angelo Salese, Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.136: Angelo Salese and Sandro Ronco added pce220.cpp driver. + +$end +$info=pcfx.cpp +$drv +0.126 [Wilbert Pol] + +WIP: +- 0.286: Fixed initializer, added input clock for video hardware,, suppress side effects for debugger reads [cam900]. +- 0.284: Move interrupt controller as device. Hookup photo_cd SW list. Hookup internal backup RAM [Angelo Salese]. +- 0.253: Pad latches are active high, make pcfxga main menu to be usable [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "nec/". +- 0.201: Added Hudson HuC6230 SoundBox emulation (PSG with ADPCM playback). Also added ADPCM transfer and save state support to HuC6272 [cam900]. +- 0.126: Wilbert Pol added pcfx.cpp driver. + +$end +$info=pchess.cpp +$drv +0.274 [hap] + +WIP: +- 0.274: hap added cxg/pchess.cpp driver. + +$end +$info=pcipc.cpp +$drv +0.178 [Olivier Galibert] + +WIP: +- 0.287: Hookup IT8671F to pcipctx, allows partial boot [Angelo Salese]. +- 0.286: Hookup manually built BIOSes for se440bx2 [The Retro Web]. +- 0.265: Add pcipcs7 target (i430HX + 266 MHz MMX CPU). Hookup SW lists [Angelo Salese]. +- 0.262: Add ProMotion 3210 PCI card stub [VGA Legacy MKIII]. Add stub for AHA2940AU [Guru]. Make #include guards match paths, sort filenames [Vas Crabb]. Add RTL8139 stub. Add ZR36057 stub. Add stubs for S3 SonicVibes and RTL802AS PCI based cards [Angelo Salese]. +- 0.259: Add pcimga target (i430HX + MGA2064W), add QA notes [Angelo Salese]. +- 0.257: Add base PCI for Cirrus Logic CL-GD5465 Laguna 3D [Angelo Salese] +- 0.246: Driver placed in the sub-folder "pc/". +- 0.239: Fixed names of chipsets in descriptions [MoochMcGee]. +- 0.236: Remove serial mouse and use virge instead of virge dx Because now the ps/2 mouse works and the virge dx is buggy during windows xp setup (then after it has installed you have to boot in vga mode) [yz70s]. +- 0.223: BugFIX #07644 [DIP/Input] (pcipc.cpp) pcpci: Serial port mouse [HLE] movement/clicks creates bogus input in emulated MS-DOS [sz72]. +- 0.178: Olivier Galibert added pcipc.cpp driver. + +$end +$info=pcipc_sis.cpp +$drv +0.256 [Angelo Salese] + +WIP: +- 0.284: Hookup software lists [Angelo Salese]. +- 0.264: Replace svga_et4k default map with wd90c31_lr. Preliminary W83787F Super I/O core; machine/sis85c496: add ISA irq pins. Port mtouchxl BIOS variant to sis85c496 [Angelo Salese]. +- 0.257: Hookup Voodoo 1 to sis85c496 driver [Angelo Salese]. +- 0.256: Angelo Salese added pc/pcipc_sis.cpp driver. + +$end +$info=pcipc_via.cpp +$drv +0.286 [Angelo Salese] + +WIP: +- 0.288: Hookup basic Apollo Pro Northbridge override. Kickoff an Apollo Pro + 596 chipset. Case implementation of a Winbond W83877TF Super I/O. Bump ga6vx to VT82C596 southbridge. Allows booting on non-f1a BIOSes, allows installing win98se [Angelo Salese]. +- 0.287: Fix PCI config space for slots; fix AGP card ID [Angelo Salese]. +- 0.286: Angelo Salese added pcipc_via.cpp driver. + +$end +$info=pcksurfer.cpp +$drv +0.266 [ClawGrip] + +WIP: +- 0.266: ClawGrip added skeleton/pcksurfer.cpp driver. + +$end +$info=pcm.cpp +$drv +0.132 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Miodrag Milanović and Robbbert added pcm.cpp driver. + +$end +$info=pcmx2.cpp +$drv +0.241 [Patrick Mackinlay] + +Siemens used most of the CPUs from Series 32000 to build small single-user computers up to large multi-user systems. The hardware was based on the Multibus. The system software was based on Unix and called Sinix. The systems were offered in the second half of the 1980's and beginning of the 1990's. The table below shows the available models in 1989. The PC-MX2 was build around the NS32016 and his companion chips. Clock frequency was 10 MHz. Later a version with the NS32332 CPU was offered. Why the name was PC-MX2 is not clear to me because nothing of the design is similar to an IBM PC. + +WIP: +- 0.246: Driver placed in the sub-folder "siemens/". +- 0.241: Patrick Mackinlay added pcmx2.cpp driver. + +$end +$info=pcw.cpp +$drv +0.37b3 [Kevin Thacker] + +WIP: +- 0.272: Shift printer data on the rising edge of the clock bit [Golden Child]. +- 0.269: Improved metadata (#12604). Don't unnecessarily abbreviate country names; cleaned up descriptions of 'pcw.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "amstrad/". +- 0.210: Added Swedish CP/M v1.04 - adds Swedish keyboard mapping and error messages in pcw.xml [Joakim Larsson Edström]. +- 0.209: Amstrad PCW driver updates: Corrected floppy drive types for each machine. Derived clock from crystal value, and slowed down the CPU to approximate the effect of video hardware accessing RAM. Improved logging and converted to use logmacro.h utilities. Fixed printer and monitor palettes, and made a simpler layout the default. Corrected metadata and added notes on dumps with excess tracks in pcw.xml [Joakim Larsson Edström]. +- 0.147: Dumped UK and FR system disks [breiztiger]. +- 0.141: Added very preliminary printer emulation, output to a separate screen [Barry Rodewald]. +- 0.37b5: Added sound emulation; Fixed some bugs in the disk image handling code used in the Amstrad PCW drivers [Kev Thacker]. +- 0.37b3: Kevin Thacker added pcw.cpp driver. + +$end +$info=pcw16.cpp +$drv +0.37b10 [Kevin Thacker] + +WIP: +- 0.246: Driver placed in the sub-folder "amstrad/". +- 0.37b10: Kevin Thacker added pcw16.cpp driver. + +$end +$info=pda600.cpp +$drv +0.135 [Sandro Ronco] + +WIP: +- 0.253: Added simulation of coprocessor, input and storage [Sandro Ronco]. +- 0.246: Driver placed in the sub-folder "amstrad/". +- 0.135: Sandro Ronco added pda600.cpp driver. + +$end +$info=pdp1.cpp +$drv +0.2b4 [Raphael Nabet] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.2b4: Raphael Nabet added pdp1.cpp driver. + +$end +$info=pdp11.cpp +$drv +0.142 [Miodrag Milanović] + +WIP: +- 0.269: Made clear_virq/raise_virq safer in pdp11.h [Sergey Svishchev]. +- 0.246: Driver placed in the sub-folder "dec/". +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.223: Removed GPL dependency [Sergey Svishchev]. +- 0.142: Miodrag Milanović added pdp11.cpp driver. + +$end +$info=pdt3100.cpp +$drv +0.219 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.219: AJR added pdt3100.cpp driver. + +$end +$info=pecom.cpp +$drv +0.129 [Miodrag Milanović] + +WIP: +- 0.262: Add unicode keys [Miodrag Milanović]. +- 0.246: Driver placed in the sub-folder "sfrj/". +- 0.131: Added natural keyboard support pecom.c [Fabio Priuli]. +- 0.129: Miodrag Milanović added pecom.cpp driver. + +$end +$info=pegasos2.cpp +$drv +0.254 [Dirk Best] + +WIP: +- 0.254: Dirk Best added skeleton/pegasos2.cpp driver. + +$end +$info=pegasus.cpp +$drv +0.138 [Robbbert] + +WIP: +- 0.247: Driver moved to "ausnz/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.138: Robbbert added pegasus.cpp driver. + +$end +$info=pencil2.cpp +$drv +0.148 [Robbbert, Ian Farquhar] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.148: Robbbert and Ian Farquhar added pencil2.cpp driver. + +$end +$info=pensebem.cpp +$drv +0.227 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.247: Driver moved to "handheld/" sub-folder. +- 0.246: Driver placed in the sub-folder "tectoy/". +- 0.227: Felipe Corrêa da Silva Sanches added pensebem.cpp driver. + +$end +$info=pentagon.cpp +$drv +0.125 [Miodrag Milanović, MetalliC] + +WIP: +- 0.273: Added eighteen items (seventeen working) to 'spectrum_betadisc_flop.xml' [ArcadeShadow]. +- 0.247: Cleaned up implementation of differences between 128 K and 1024 K variants. Fixed freeze on main menu (MT08390), and cleaned up code [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.125: Miodrag Milanović and MetalliC added pentagon.cpp driver. + +$end +$info=pentevo.cpp +$drv +0.249 [Andrei I. Holub] + +WIP: +- 0.279: Added additional BIOS options (#13943). Removed hacks around RTC registers [Andrei I. Holub]. +- 0.255: Added sound options and fixed I/O issues [Andrei I. Holub]. +- 0.253: Added ERS?v0.59.12/NEO-DOS?v0.57 BIOS options [Andrei I. Holub]. +- 0.249: Andrei I. Holub added sinclair/pentevo.cpp driver. + +$end +$info=peoplepc.cpp +$drv +0.164 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "olympiaint/". +- 0.164: Carl added peoplepc.cpp driver. + +$end +$info=perq.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added perq.cpp driver. + +$end +$info=pes.cpp +$drv +0.142 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.215: Modernised and cleaned up code, and fixed regressions caused by years of neglect [Robbbert]. +- 0.184: Use combined /RS and /WS function since the MCU/CPU can in theory change both lines at once, and since it uses a TMS5220C it does matter in this case [Lord Nightmare] . +- 0.142: Jonathan Gevaryahu added pes.cpp driver. + +$end +$info=pet.cpp +$drv +0.36RC1 [Curt Coder] + +WIP: +- 0.285: Started cleanup of legacy code; continued cleanup of legacy code. Pair DOS and FDC ROMs appropriately for the 8050 floppy drive. Floppy code cleanup. Fix loading on 8050/8250/SFD-1001 floppy drives [Curt Coder]. Add a few enters on long comment line from prev commit [hap]. +- 0.269: Cleaned up descriptions in 'pet_rom.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.193: Fixed video RAM mirroring [Curt Coder]. +- 0.175: Added Supermon (Toronto PET User Group); replaced bad dump of Side B of Squiggle, Big Time / Monitor (the m command in the monitor now works correctly) in pet_cass.xml [Ken White]. +- 0.169: Added MONJANA/1 in pet_rom.xml [Ruud Baltissen]. +- 0.165: Added French CBM 8032 ROMs. Added Edex (France, v4.4) in pet_rom.xml [Hervé Warin]. +- 0.164: Added alternate Commodore SFD-1001 Test/Demo diskette in pet_flop.xml [Curt Coder]. Added disks in pet_flop.xml. Added tapes in pet_cass.xml [Dagarman]. +- 0.162: Added BASIC Programmer's Toolkit for BASIC 2.0 in pet_rom.xml [Mike Naberezny]. Added SFD-1001 Test/Demo disk in pet_flop.xml [SPACETAXI]. +- 0.161: Added McTerm 1.10 in softlist pet_rom.xml [Bo Zimmerman, Steve Gray, Mike Naberezny]. Added KRAM 2.0 in pet_rom.xml [Ville Laustela]. Refactored the Commodore 8050/8250/SFD-1001 to use the new floppy system [Curt Coder]. +- 0.160: Added McTerm 0.95 in pet_rom.xml [Mike Naberezny]. +- 0.156: Added many new images, including the Cursor tapes in pet_cass.xml [Dagarman]. +- 0.154: Added user port diagnostic connector [Curt Coder]. Replaced bad D80 for Z-RAM in pet_flop.xml [Mike Naberezny]. Added InfoPro at pet_rom.xml [Paul Rickards and Mike Naberezny]. +- 0.153: Software list update (pet_flop.xml): Fixed "set unit number" program on HardBox disks. Added Nestar Cluster/One CLO-1002-2 [Mike Naberezny]. Check out "No Pets Allowed" by Orb to see them and the new mc6845 functionality in action [Curt Coder]. +- 0.152: Added hard disk software list with preformatted images for the Commodore D9060 and D9090 hard drives (pet_hdd.xml) [Curt Coder]. +- 0.151: Added McTerm 1.20, BASIC Programmer's Toolkit for BASIC 4.0, POWER, Oracle 3.03, Command-O for 8032, SORT, WordPro 3, Waterloo Structured BASIC, and Paperclip 2.84 [Mike Naberezny]. Added McTerm 1.21 [Mike Naberezny, Stefano Santerini]. +- 0.149u1: Fixed ROM signatures for Mator Shark hard drive. Added Z-RAM floppy [Mike Naberezny]. Added 8050 version of VisiCalc at soft list (pet_flop.xml) [Curt Coder]. +- 0.149: Implemented SoftBox IEEE-488 peripheral mode, where a PET computer is used as terminal [Curt Coder, Mike Naberezny]. Removed (pet40on) 'PET 40xx (Basic 4, no CRTC, Normal keyboard)' machine. +- 0.148u1: Added add-on ROM software list [Curt Coder]. Removed (cbm30nor), (cbm40b), (cbm80hun) and (pet40n) machines. +- 0.144u5: Added skeleton for SSE SoftBox IEEE-488 peripheral [Curt Coder]. +- 0.143u4: Added support for D80/D82 disk images with error information [Curt Coder]. +- 0.137: Changed floppy drive to Commodore 4040 for 2001/30xx/40xx series. Changed floppy drive to Commodore 8050 for 80xx series [Curt Coder]. +- 0.128: Refactored cartridge code to rely on MESS core functions. Disabled .crt support (.a0 and .b0 files working as before) since I doubt these computers used the same format as C64. More work when/if more documents will be available [Fabio Priuli]. Removed (cbm40) 'Commodore 40xx FAT (CRTC) 60Hz' (pet) 'PET2001/CBM20xx Series (Basic 1)' and. +- 0.121: Fixed keyboard regression introduced in 0.116 (bug #1405). Updated to use MAME's CRTC6548 implementation [Wilbert Pol]. +- 0.102: Implemented RAM configuration support [Nate Woods]. +- 0.36RC1: Peter Trauner added pet.c driver (Commodore PET2000/CBM2000). + +$end +$info=pg685.cpp +$drv +0.178 [rfka01] + +WIP: +- 0.246: Driver placed in the sub-folder "siemens/". +- 0.180: Various changes: Preliminary working oua11 video. Fixed ROM and ROM shadow mapping for oua12 so it actually boots. Preliminary not-quite-working oua12 video (chargen decode is unknown) [R. Belmont]. Added hardware info [rfka01]. Added pg675 and hooked up MM58167 RTC [R. Belmont, rfka01]. +- 0.178: rfka01 added pg685.cpp driver. + +$end +$info=phantom.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_phantom.cpp) to (phantom.cpp) and placed in the sub-folder "fidelity/". +- 0.207: hap added fidel_phantom.cpp driver. + +$end +$info=phc20.cpp +$drv +0.268 [Nigel Barnes] + +WIP: +- 0.268: Nigel Barnes added sanyo\phc20.cpp driver. + +$end +$info=phc25.cpp +$drv +0.137 [Curt Coder, Robbbert] + +WIP: +- 0.269: Conventional header #include order [Vas Crabb]. +- 0.268: Consolidated into single file, cleanup, and removed use of utf8.h. Use actual character generator ROM for phc25 [Nigel Barnes]. +- 0.246: Driver placed in the sub-folder "sanyo/". +- 0.170: BugFIX #06124 [Crash/Freeze] (phc25.cpp) phc25, spc1000, fc100: phc25, fc100 crash at start; spc1000 crash when a letter key is pressed [Osso]. +- 0.137: Curt Coder and Robbbert added phc25.cpp driver. + +$end +$info=philipsbo.cpp +$drv +0.232 [Ryan Holtz, MrMii6, CD-i Fan] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.232: Ryan Holtz, MrMii6 and CD-i Fan added philipsbo.cpp driver. + +$end +$info=phunsy.cpp +$drv +0.141 [Wilbert Pol] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.141: Wilbert Pol added phunsy.cpp driver. + +$end +$info=phusion.cpp +$drv +0.247 [Devin Acker] + +WIP: +- 0.247: Devin Acker added phusion.cpp driver. + +$end +$info=pickytlk.cpp +$drv +0.264 [QUFB] + +WIP: +- 0.284: Add 8 not working systems (#14598) [QUFB]. +- 0.278: Added JD-366 (#13656) [QUFB]. +- 0.274: Don't use overly convolutes code for setting internal layout. Don't use overly generic short names for Plet's systems [Vas Crabb]. +- 0.273: Add support for more Picky Talk models (#13015) [QUFB]. +- 0.267: Add tablet support and corrected screen size [QUFB]. +- 0.264: QUFB added casio/pickytlk.cpp driver. + +$end +$info=picno.cpp +$drv +0.193 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.222: Added note about undumped game [ClawGrip]. +- 0.193: Robbbert added picno.cpp skeleton driver. + +$end +$info=piet1.cpp +$drv +0.287 [QUFB] + +WIP: +- 0.287: QUFB added piet1.cpp driver. + +$end +$info=pimps.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.136: Robbbert added pimps.cpp driver. + +$end +$info=pipbug.cpp +$drv +0.138 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.138: Robbbert added pipbug.cpp driver. + +$end +$info=pippin.cpp +$drv +0.144u5 [R. Belmont] + +WIP: +- 0.284: (pippin.xml) New software list items marked not working (#14718) [David 'Foxhack' Silva]. +- 0.275: (pippin.xml) Default all to supported no, drop pippin_cdrom interface prefix, recover victorp using a rogue and unlikely scd_cdrom interface, fix Jpn -> Japan and Alt -> alt metadata. Assign yellow2 to the right interface [Angelo Salese]. +- 0.255: Use strictest DRC options. Execution goes farther[R. Belmont]. +- 0.253: Renamed (macpci.cpp) to (pippin.cpp). Use Aspen device, update documentation. Reworked to modern Mac PCI standards. Rename to pippin.cpp to reflect reality. Fix Grand Central PCI address now that we're interpreting the config address correctly [R. Belmont]. +- 0.246: Driver placed in the sub-folder "apple/". +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.188: Added more Pippin ROM sets [unknown]. +- 0.144u5: R. Belmont added macpci.cpp driver. + +$end +$info=pixtermu.cpp +$drv +0.263 [QUFB] + +Skeleton driver for Pixter Multi-Media. + +WIP: +- 0.263: QUFB added mattel/pixtermu.cpp driver. + +$end +$info=pk32.cpp +$drv +0.270 [Andrei I. Holub] + +WIP: +- 0.270: Andrei I. Holub added ussr\pk32.cpp driver. + +$end +$info=pk8000.cpp +$drv +0.132 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.132: Miodrag Milanović and Robbbert added pk8000.cpp driver. + +$end +$info=pk8020.cpp +$drv +0.128 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.214: Fixed keyboard and updated notes (MT05802) [Robbbert]. +- 0.211: Added printer port [AJR]. +- 0.210: Emulated programmable logic device used for banked address decoding. Improved serial port/USART hookup, added save state support and cleaned up code [AJR]. +- 0.198: Hooked up interrupt sources [Sergey Svishchev]. +- 0.128: Miodrag Milanović added pk8020.cpp driver. + +$end +$info=plan80.cpp +$drv +0.136 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.214: Added speaker sound [Robbbert]. +- 0.136: Miodrag Milanović and Robbbert added plan80.cpp driver. + +$end +$info=pls1000.cpp +$drv +0.284 [Angelo Salese] + +WIP: +- 0.284: Angelo Salese added pls1000.cpp driver. + +$end +$info=plus4.cpp +$drv +0.146u5 [Curt Coder] + +WIP: +- 0.269: Cleaned up descriptions in 'plus4_cart.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.195: Corrected kernal location for plus4p set [Guru]. +- 0.157: Fixed save state regressions [Osso]. +- 0.147: Added floating bus read support to TED and cartridge interface. Implemented some Diag264 test cartridge loopback connectors [Curt Coder]. +- 0.146u5: Curt Coder added plus4.cpp driver. Rewrite of the C16/Plus+4 driver with improved memory mapping and cartridge support. Refactored the Commodore 1551 floppy drive to connect to the expansion port. Added SID card emulation [Curt Coder]. + +$end +$info=pm68k.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.150: Al Kossow and Robbbert added pm68k.c skelton driver. + +$end +$info=pmd85.cpp +$drv +0.81 [Krzysztof Strzecha] + +WIP: +- 0.246: Driver placed in the sub-folder "tesla/". +- 0.214: Added cassette to alfa and mato, fixed cassette on other sets, and added notes [Robbbert]. +- 0.153: Changed pmd85 driver to use callbacks instead of diserial connect() [smf]. +- 0.145u6: Added support for loading .ptp cassette images [Sandro Ronco]. +- 0.81: Krzysztof Strzecha added pmd85.cpp driver. + +$end +$info=pmi80.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "tesla/". +- 0.132: Robbbert added pmi80.cpp driver. + +$end +$info=pmicrodx.cpp +$drv +0.271 [hap] + +WIP: +- 0.271: hap added chessking/pmicrodx.cpp driver. + +$end +$info=pmp11.cpp +$drv +0.275 [Miodrag Milanović] + +WIP: +- 0.275: Miodrag Milanović added sfrj/pmp11.cpp driver. + +$end +$info=pn8800fxb.cpp +$drv +0.262 [Dirk Best] + +Driver for: Brother PN-8800FXB "Super PowerNote". + +WIP: +- 0.262: Dirk Best added brother/pn8800fxb.cpp driver. + +$end +$info=pockchal.cpp +$drv +0.174 [David Haywood] + +WIP: +- 0.267: Created a separate machine for the Pocket Challenge v2, the BIOS isn't dumped, but carts aren't physically compatible with a Wonderswan even if the software is. Makes more sense to have a driver with the borrowed Wonderswan BIOS marked as BAD_DUMP than hiding everything behind the Wonderswan itself [David Haywood]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.174: David Haywood added pockchal.cpp driver. Added more dumps [Team Europe]. Renamed the system to "Pocket Challenge W" as documented on Jpn Wikipedia, renamed accordingly the software list; added proper info and PCB documentation (the latter courtesy of Team Europe pictures) [Fabio Priuli]. + +$end +$info=pocketc.cpp +$drv +0.37b4 [Peter Trauner] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.205: Reduced duplication, improved member names, reduced runtime tag map lookups, and converted logging to use logmacro. Removed MCFG macros, made better use of language and framework features, re-formatted code, and cleaned up comments [Ryan Holtz]. +- 0.37b4: Peter Trauner added pocketc.cpp driver. + +$end +$info=pockstat.cpp +$drv +0.132 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.132: Ryan Holtz added pockstat.cpp driver. + +$end +$info=pofo.cpp +$drv +0.175 [Curt Coder] + +WIP: +- 0.288: DTMF tone generator is now working, removed MACHINE_IMPERFECT_SOUND flag [Nigel Barnes]. +- 0.246: Driver placed in the sub-folder "atari/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. Improved control register 0x8051 emulation. Fixed external drive B: detection. Implemented magic port 0x61. Fixed RAM expander reads. Fixes multiple keys being pressed simultaneously. Converted keyboard to' device. Fixed RAM expander reads and improved I/O emulation [jaens]. +- 0.177: Added the File Manager/Tutorial card to 'pofo.xml' [Curt Coder]. +- 0.175: Curt Coder added pofo.cpp driver. + +$end +$info=poisk1.cpp +$drv +0.137 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.239: Added vertical and horizontal video sync signals [Sergey Svishchev]. +- 0.137: Miodrag Milanović added poisk1.cpp driver. + +$end +$info=pokemini.cpp +$drv +0.115 [Wilbert Pol] + +WIP: +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.115: Wilbert Pol added pokemini.cpp driver. + +$end +$info=polgar.cpp +$drv +0.189 [Sandro Ronco] + +WIP: +- 0.246: Renamed (mephisto_polgar.cpp) to (polgar.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.212: Renamed (polgar.cpp) to (mephisto_polgar.cpp). +- 0.189: Sandro Ronco added polgar.cpp driver. + +$end +$info=poly.cpp +$drv +0.143u1 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.234: Early out of waits if no outstanding work [Aaron Giles]. Fix DEBUG=1 builds [AJR]. Various improvements: Exposed poly_array class for broader use. Changed poly_array to intelligently determine maximum size. Added logic to track multiple "last" instances in poly_array. Extended logic to support up to 16m work items. Removed MaxPolys parameter from poly_manager template. Added Flags parameter to poly_manager template. Added POLY_FLAG_NO_CLIPPING flag to remove clipping code when not needed. poly_manager now supports a MaxParams value of 0. Made paramcount a template parameter for render_* functions. Added reset_after_wait() method to be overridden by derived classes. Switched to using std:: helpers instead of internal methods. Removed useless dependency on screen_device. TRACK_POLY_WAITS now produces more complete statistics [Aaron Giles]. +- 0.143u1: Robbbert added poly.cpp driver. +- 0/07/2011: Skeleton driver. + +$end +$info=poly61.cpp +$drv +0.271 [AJR] + +WIP: +- 0.271: Olivier Galibert divided in korg/poly61.cpp and korg/polysix.cpp. + +$end +$info=poly800.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "korg/". +- 0.220: AJR added poly800.cpp driver. + +$end +$info=poly88.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.277: Marked things using the MC6852 as lacking save state support as the device doesn't save its state properly [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "poly88/". +- 0.214: Fixed cassette polyphase mode [Robbbert]. +- 0.153: Changed poly88 driver to use callbacks instead of diserial connect() [smf]. +- 0.132: Miodrag Milanović added poly88.cpp driver. + +$end +$info=poly880.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Curt Coder added poly880.cpp driver. + +$end +$info=polysix.cpp +$drv +0.220 [AJR] + +WIP: +- 0.271: Splitted in korg/poly61.cpp and korg/polysix.cpp. +- 0.246: Driver placed in the sub-folder "korg/". +- 0.220: AJR added polysix.cpp driver. + +$end +$info=positron.cpp +$drv +0.238 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "positron/". +- 0.238: Nigel Barnes added positron.cpp driver. + +$end +$info=powermacg3.cpp +$drv +0.252 [R. Belmont] + +WIP: +- 0.255: Fix to follow new Rage GPIO hookups. Boot chime now plays. Use PPC750 model and set strictest DRC options. Execution now goes much farther [R. Belmont]. +- 0.252: R. Belmont added apple/powermacg3.cpp driver. + +$end +$info=powerpack.cpp +$drv +0.276 [ClawGrip] + +Skeleton driver for Microtek Powerpack In-Circuit Emulator model PP-SW+ PIII. + +WIP: +- 0.276: ClawGrip added skeleton/powerpack.cpp driver. + +$end +$info=powerstack.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.247: Driver moved to "motorola/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added powerstack.cpp skeleton driver. + +$end +$info=pp.cpp +$drv +0.219 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "stm/". +- 0.219: AJR added pp.cpp driver. + +$end +$info=pp01.cpp +$drv +0.128 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "zvt/". +- 0.214: Fixed cassette interfaces [Robbbert]. +- 0.128: Miodrag Milanović added pp01.cpp driver. + +$end +$info=prestige.cpp +$drv +0.139 [Sandro Ronco] + +WIP: +- 0.278: (snotec.xml) Added Note Club µ teen's time and 4 new software items (#13524): Extended bank selection to support 0x200000-byte system ROM; added list of extra programs in currently dumped systems; sSorted software items by name, and alt_title and serial metadata [QUFB]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.214: Corrected metadata (glmmc is now gmmc), and marked gmmc system ROM as a bad dump [AJR]. +- 0.212: Removed (vtech_unk2.cpp); system (glmmc) moved to (prestige.cpp) driver. +- 0.139: Sandro Ronco added prestige.cpp driver. + +$end +$info=primo.cpp +$drv +0.96 [Krzysztof Strzecha] + +WIP: +- 0.271: Some PORT_CHAR corrections, small cleanup [hap]. +- 0.263: Correct RAM mirror [hap]. Driver merged with snova.cpp. +- 0.246: Driver placed in the sub-folder "microkey/". +- 0.96: Krzysztof Strzecha added primo.cpp driver. + +$end +$info=primusex.cpp +$drv +0.271 [AJR] + +WIP: +- 0.271: AJR added vtech/primusex.cpp driver. + +$end +$info=prisma.cpp +$drv +0.263 [hap] + +WIP: +- 0.263: hap added saitek/prisma.cpp driver. + +$end +$info=pro80.cpp +$drv +0.136 [Sandro Ronco, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.136: Sandro Ronco and Robbbert added pro80.cpp driver. + +$end +$info=prodigy.cpp +$drv +0.246 [hap, Joakim Larsson Edström] + +WIP: +- 0.246: hap and Joakim Larsson Edström added appliedconcepts/prodigy.cpp driver. + +$end +$info=prof180x.cpp +$drv +0.133 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "conitec/". +- 0.148u2: BugFIX #05140 [Crash/Freeze] (prof180x.c) prof180x, prof181x: Access Violation [Firewave]. +- 0.133: Curt Coder added prof180x.cpp driver. + +$end +$info=prof80.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "conitec/". +- 0.132: Curt Coder added prof80.cpp driver. + +$end +$info=professor.cpp +$drv +0.263 [hap] + +CXG Sphinx Chess Professor (CXG-243). + +WIP: +- 0.263: hap added cxg/professor.cpp driver. + +$end +$info=prophet5.cpp +$drv +0.281 [m1macrophage] + +WIP: +- 0.288: Added oscillators (no tuning yet) (#15285): Added a missing DC-block stage after the filter; added randomness to oscillator and filter timing components; corrected calibration of the LFO balance trimmer [m1macrophage].Emulated polymod and autotune. Promoted to working (#15316). Also, multiple minor changes [m1macrophage]. +- 0.284: Added interactive internal artwork. Also increased the resolution of most knob adjusters and set reasonable defaults (#14575) [m1macrophage]. +- 0.281: m1macrophage added prophet5.cpp driver. + +$end +$info=prophet600.cpp +$drv +0.170 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "sequential/". +- 0.170: R. Belmont added prophet600.cpp driver. + +$end +$info=proteus.cpp +$drv +0.196 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.196: Nigel Barnes added proteus.cpp driver. + +$end +$info=proteus3.cpp +$drv +0.167 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.167: Robbbert added proteus3.cpp skeleton driver. + +$end +$info=prschess.cpp +$drv +0.246 [hap] + +WIP: +- 0.246: hap added saitek/prschess.cpp driver. + +$end +$info=ps2.cpp +$drv +0.172 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.172: Carl added ps2.cpp driver (splitted from at.cpp). + +$end +$info=ps2sony.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.200: Fleshed out the skeleton driver. Added device to encapsulate PlayStation 2 timers. Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000. Added reference counting to divtlb so it does not unmap pages that are still shared with other entries. Added skeleton GIF, VIF1 and GS devices [Ryan Holtz]. +- 0.192: Robbbert added ps2sony.cpp skeleton driver. + +$end +$info=psion.cpp +$drv +0.139 [Sandro Ronco] + +WIP: +- 0.276: Consolidated into single file, and removed runtime tag lookups: Simplified ROM/RAM banking; added Alpha and Numerical keyboards for POS variants; applied software list filters; added topslot for Organiser II variants; removed fake LZ64S model, ROMs moved to LZ64; psion/psion_pack.cpp: Allow setting image_interface [Nigel Barnes]. +- 0.269: Added release years, amended publishers, and made compatibility feature usable; split alternative versions into clones, and rename some sets in 'psion1.xml' and 'psion2.xml' [Nigel Barnes]. +- 0.266: Added release years and removed redundant offsets to 'psion1.xml' and 'psion2.xml' [Nigel Barnes]. +- 0.246: Driver placed in the sub-folder "psion/". +- 0.140: Added support for datapack images [Sandro Ronco]. +- 0.139: Sandro Ronco added psion.cpp driver. + +$end +$info=psion3.cpp +$drv +0.255 [Nigel Barnes] + +WIP: +- 0.288: DTMF tone generator is now working, removed MACHINE_IMPERFECT_SOUND flag [Nigel Barnes]. +- 0.261: Added save state flag [Nigel Barnes]. +- 0.257: Added non-volatile RAM for Series 3 machines, and batteries are now good [Nigel Barnes]. +- 0.255: Nigel Barnes added psion/psion3.cpp driver. + +$end +$info=psion3a.cpp +$drv +0.253 [Nigel Barnes] + +WIP: +- 0.288: Moved CODEC device to separate file, and added microphone input (not working) [Nigel Barnes]. +- 0.281: Added 1MB RAM option for Pocket Book II, and made it default [Nigel Barnes]. +- 0.276: Improved LCD palette contrast; Series 3mx now uses ASIC9MX to correctly detect 2MB RAM [Matthew Daniels]. +- 0.261: Added preliminary Condor serial device for Series 3c, and added save state flag [Nigel Barnes]. +- 0.257: Added non-volatile RAM for Series 3a/3c/3mx machines, and CODEC sound device [Nigel Barnes]. +- 0.253: Nigel Barnes added psion/psion3a.cpp driver. + +$end +$info=psion5mx.cpp +$drv +0.218 [Ryan Holtz, Ash Wolf] + +WIP: +- 0.288: Renamed (psion5) to (psion5mx.cpp). Devicified the Windermere SoC: Demoted Series 5mx to not working (until Time app issue is fixed); expanded screen to match digitiser area, can now select apps from bezel overlay region; added CODEC audio device, and volume control; RAM contents are now non-volatile; now uses an EEPROM device, and improved default contents [Nigel Barnes]. +- 0.246: Driver placed in the sub-folder "psion/". +- 0.218: Ryan Holtz and Ash Wolf added psion5.cpp driver. Added logging for system-on-a-chip peripheral accesses based on WindEmu. Added support for timers, keyboard, touch screen and buzzer/ticker. Implemented HALT register, improving performance [Ash Wolf, Ryan Holtz]. + +$end +$info=psion7.cpp +$drv +0.288 [Nigel Barnes] + +WIP: +- 0.288: Nigel Barnes added psion7.cpp driver. + +$end +$info=psionhc.cpp +$drv +0.255 [Nigel Barnes] + +WIP: +- 0.288: Added microphone (not working) [Nigel Barnes]. +- 0.271: Added ROM version V1.64F [The Last Psion]. +- 0.261: Removed expansion port C, and added save state flag [Nigel Barnes]. +- 0.257: Added non-volatile RAM for Series HC machines [Nigel Barnes]. +- 0.255: Nigel Barnes added psion/psionhc.cpp driver. + +$end +$info=psx.cpp +$drv +0.79 [smf, pSXAuthor, R. Belmont] + +WIP: +- 0.286: (psx.xml) Added a Japanese title, use usual format to refer to MAME Testers issues [Vas Crabb]; major consistency effort: Move QA to notes field; fix SCEI to Sony Computer Entertainment; fix rogue redump URLs to have the http protocol prefix [Angelo Salese]; new software list items (#14850) [TheLostNinja]. +- 0.285: (psx.xml) Added 26 working items + 9 redumped items (#14791). Added copy protection info in "PSone - Wherever, Whenever, Forever." sets [ArcadeShadow]. +- 0.284: (psx.xml) Added 6 working items (#14647) [David 'Foxhack' Silva]. +- 0.283: (psx.xml) Added 19 working items + 5 redumped items (#14138) [ArcadeShadow]. +- 0.281: (psx.xml) Added 18 working items + 2 redumped items (#14043) [ArcadeShadow]. +- 0.279: (psx.xml) Added 19 working items + 1 not working + 6 redumped items (#13974) [ArcadeShadow]. +- 0.278: (psx.xml) Added 11 working items + 1 not working + 4 redumped (#13456). Update psx.xml: Switched parent/cloneof between: 007 - The World Is Not Enough (USA) <-> 007 - The World Is Not Enough (Europe) 007 - Tomorrow Never Dies (USA) <-> 007 - Tomorrow Never Dies (Europe) 007 Racing (USA) <-> 007 Racing (Europe) [ArcadeShadow]. +- 0.275: Added support for multiple features in the gdb stub, and added support for PlayStation CPUs [smf]. (psx.xml) Added Japanese title for Cheesy [Vas Crabb]. Added 12 working items + 4 redumped items (#13347) [ArcadeShadow]. +- 0.274: Added 10 working items + 2 redumped items (#13178). Added ten working items and replaced two items with better dumps. Added nine working James Bond games and replaced three items with better dumps. Added 9 working items + 3 redumps (#13089) [ArcadeShadow]. +- 0.264: Added compatibility filters for CD software list [Vas Crabb]. +- 0.261: Use multibyte.h helpers [AJR]. +- 0.254: Fix single-driver compile for sony/psx.cpp [Justin Kerk]. +- 0.253: Modernize logging in subdevices [AJR]. +- 0.250: Modernize logging calls [AJR]. +- 0.249: (psx.xml) Replaced country name abbreviations in descriptions with full names [ArcadeShadow]. +- 0.248: BugFIX #08407 [Media Support] (sony/psx.cpp) psa, pse, psj, psu: PlayStation Game Booster no longer functions [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "sony/". +- 0.245: (psx.xml) Cleaned up metadata [ArcadeShadow]. +- 0.218: Changed NTSC refresh rates to 59.82Hz for 240-line mode and 59.94Hz for 480-line mode. Works around synchronization issues in beatmania IIDX games [hoholee12]. +- 0.203: PlayStation GTE: Use helper functions to count leading zero/one bits rather than implementing locally. PlayStation GPU: Copy the textures' STP bit (improves Silent Hill) [smf]. +- 0.202: Moved imperfect graphics flag from drivers to PSX GPU device [AJR]. PSX GPU: Implemented textured dot rendering, transparent dots and line, and semi-transparent (STP) drawing [smf]. +- 0.201: Converted video to device_palette_interface and added support for 24-bit output [cam900]. +- 0.199: Added missing primitives [krom]. +- 0.191: (psx.xml) Synchronized with redump.org, adding 76 new dumps and replacing two bad dumps [aeternal606]. +- 0.190: Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading [smf]. +- 0.178: Removed duplicates, fixed shortname consistency. Some images were identical but dumped with different offset [Aeternal]. +- 0.175: (psx.xml) Added CHD images of redump.org USA disc set [Aeternal]. Added some more prototypes and misc disksM; added more information and small fixes to Japanese discs [Fabio Priuli]. +- 0.167: PSX GPU: Fix the 24bit rendering of video sequences on games such as GranTurismo and Digimon World 3 [Felipe Corrêa da Silva Sanches]. +- 0.164: Remove quickload, may be handled differently later [Olivier Galibert]. +- 0.157: (psx.xml) Added info to all the remaining images [AntoPISA]. +- 0.156: Convert PSX sio to use devcb [smf]. +- 0.155: (psx.xml) Added info to the games #-O [AntoPISA]. +- 0.152: BugFIX #05299 [Crash/Freeze] (psx.c) All sets in psx.c: [debug] Crash during Playstation logo [smf]. +- 0.149: Fix cdda [Carl, Dr. Venom]. +- 0.148u4: Further cdrom work, main functional change is better sector buffer handling in (psxcd) [Carl]. +- 0.142u5: PlayStation GPU splits 4 point polygons into triangles [smf]. +- 0.142u3: Most FMVs now have fluent video, again [R. Belmont] Fix register readback of DMA completion, FMVs work way better, SOTN gets into game [Fabio Priuli] Fix FMV colors [Angelo Salese]. +- 0.142: Added CD-ROM support. Some commercial games work well. Some don't [pSXAuthor, R. Belmont]. Added memory card support, not working yet [pSXAuthor, R. Belmont]. +- 0.114: Added Sony PlayStation (Asia-Pacific) (psxa), Sony PlayStation (Europe) (psxe), Sony PlayStation (Japan) (psxj) and Sony PlayStation (USA) (psxu) machines. Removed Sony Playstation (scph1000) (psx), Sony Playstation (scph1001/dtlh3000 A v2.2 12/04/95) (psxa22), Sony Playstation (scph7003 A v3.0 11/18/96) (psxa30), Sony Playstation (scph7001 A v4.1 12/16/97) (psxa41), Sony PS one (scph101 A v4.5 05/25/00) (psxa45), Sony Playstation (scph1002 E v2.0 05/10/95) (psxe20), Sony Playstation (scph1002/dtlh3002 E v2.2 12/04/95) (psxe22), Sony Playstation (scph5502/scph5552 E v3.0 01/06/97) (psxe30), Sony Playstation (scph7502 E v4.1 12/16/97) (psxe41), Sony Playstation (scph3000 J v1.1 01/22/95) (psxj11), Sony Playstation (scph3500 J v2.1 07/17/95) (psxj21), Sony Playstation (scph5000 J v2.2 12/04/95) (psxj22), Sony Playstation (scph5500 J v3.0 09/09/96) (psxj30) and Sony Playstation (scph7000 J v4.0 08/18/97) (psxj40) machines. +- 0.79: smf, pSXAuthor and R. Belmont added psx.cpp driver. + +$end +$info=pt68k4.cpp +$drv +0.142 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.157: Fixed save state regressions [Osso]. +- 0.153: Hooked up devices, can now read floppy disks [R. Belmont]. +- 0.142: R. Belmont added pt68k4.cpp driver. + +$end +$info=ptcsol.cpp +$drv +0.133 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.182: BugFIX #06216 [Sound] (ptcsol.cpp) sol20: Audio support [Robbbert]. +- 0.133: Robbbert added ptcsol.cpp driver. + +$end +$info=ptpc110.cpp +$drv +0.286 [Angelo Salese] + +WIP: +- 0.286: Angelo Salese added ptpc110.cpp driver. + +$end +$info=pubint_storyreader.cpp +$drv +0.218 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: David Haywood added pubint_storyreader.cpp driver. + +$end +$info=pulsar.cpp +$drv +0.153 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.170: (vicdual) Rewrote carnival music board emulation, copy-pasted samples handling from audio/pulsar.cpp. Kept sample names and function names the same [hap]. +- 0.153: Robbbert added pulsar.cpp driver. + +$end +$info=pv1000.cpp +$drv +0.137 [Wilbert Pol] + +WIP: +- 0.273: Added sixteen working homebrew cartridges (#12801). Added seventeen working homebrew cartridges (#13093) [Ectoplasm]. +- 0.269: Assert BUSRQ during active display (gives more realistic performance). Toggle BUSREQ like hardware does; this slows down games to realistic speeds (#12623). IRQs were broken in a08b1138: now commercial games work again (#12631). Fixed video scan line interrupt generation regression. Fixed I/O port read and interrupt acknowledgement (#12659) [lidnariq]. Fixed I/O read issues. Don't take a tript through the scheduler if matrix IRQ wasn't active. Suppress read side effects for debugger. Fixed input port selection removed by PR #12659. Actually return two bits of joystick input rather than giving spurious interrupt flags [Vas Crabb]. +- 0.268: Three tiny changes (#12570). Add support for 'render disable' control. Pixels are distinctly non-square. At least support banking the pattern data over the entire cartridge (although it should be over the entire memory region). Fixed PCG tile banking, implemented video disable bit, and corrected default aspect ratio. Fixed border colors. Corrected screen image position within borders. Borders are on top and bottom (#12548) [lidnariq]. +- 0.254: Updated sound emulation based on new research [David Viens]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.149: Modernized the sound device and added save state support [Fabio Priuli]. +- 0.137: Wilbert Pol added pv1000.cpp driver. + +$end +$info=pv2000.cpp +$drv +0.139 [Wilbert Pol] + +WIP: +- 0.246: Driver placed in the sub-folder "casio/". +- 0.139: Wilbert Pol added pv2000.cpp driver. + +$end +$info=pv9234.cpp +$drv +0.138 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.138: Angelo Salese added pv9234.cpp driver. + +$end +$info=pve500.cpp +$drv +0.153 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.175: Map fix [Olivier Galibert]. +- 0.155: Hooked up MB8421 RAM [Felipe Corrêa da Silva Sanches]. +- 0.154: Work on keyboard, 7-seg display and maincpu (z80) daisy chaining. Added declaration of DIP switches [Felipe Corrêa da Silva Sanches]. +- 0.153: Felipe Corrêa da Silva Sanches added pve500.cpp driver. New maincpu dump to replace bad dump [Felipe Corrêa da Silva Sanches]. + +$end +$info=pwp14.cpp +$drv +0.235 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.235: Miodrag Milanović added pwp14.cpp driver. + +$end +$info=pwrview.cpp +$drv +0.182 [Carl, Al Kossow] + +WIP: +- 0.246: Driver placed in the sub-folder "compugraphic/". +- 0.182: Carl and Al Kossow added pwrview.cpp driver. + +$end +$info=px4.cpp +$drv +0.130 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "epson/". +- 0.192: Fixed keyboard input from cold start [Dirk Best]. +- 0.156: Fix initial RS232 status after reset and add the dram test replacement roms. Support clock reading & writing. Use NVRAM for main memory. Clean ups. +- 0.130: Dirk Best added px4.cpp driver. + +$end +$info=px8.cpp +$drv +0.132 [Curt Coder, Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "epson/". +- 0.132: Curt Coder and Dirk Best added px8.cpp driver. + +$end +$info=pyl601.cpp +$drv +0.133 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.133: Miodrag Milanović and Robbbert added pyl601.cpp driver. + +$end +$info=pylo.cpp +$drv +0.253 [hap] + +WIP: +- 0.253: hap added tiger/pylo.cpp driver. + +$end +$info=ql.cpp +$drv +0.93 [Curt Coder, Phill Harvey-Smith] + +WIP: +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.154: Added preliminary CST Q+4 emulation. Added slot interfaces for the expansion and ROM cartridge ports. Modernized the Sandy Super Disk, Sandy SuperQBoard, and Miracle Trump Card floppy interfaces. Added a device for the QIMI (not working yet). Created skeletons for several expansion cards[Curt Coder]. +- 0.153: Added emulation of both the QIMI and Sandy mice to the QL driver as well as adding support of those to the Sandy SuperQBoard. Moved the selection of the mouse and disk interface from dip switches to config, as this seemed more appropriate. Fixed up communication between main 68008 CPU and 8048 IPC so that making sound does not crash the machine [Phill-Harvey-Smith]. +- 0.149: Added RS-232 ports [Curt Coder]. Added Merlin Tonto ROM dumps [Ash Evans]. +- 0.126: Fixed lower case natural input [Curt Coder]. +- 0.122: Added sound [Curt Coder]. +- 0.121: Removed QL (Mexico) (ql_efp), QL (Denmark) (ql_dk) and QL (Greece) (ql_gr) machines. +- 0.114: Removed QL (v1.03, JM) (ql_jm), QL (v1.10, JS) (ql_js) and QL (v1.0?, TB) (ql_tb) machines. +- 0.93: Curt Coder and Phill Harvey-Smith added ql.cpp driver. + +$end +$info=qmquasar.cpp +$drv +0.264 [AJR] + +Skeleton driver for Quasimidi Quasar & TechnoX synthesizer modules. + +WIP: +- 0.264: AJR added skeleton/qmquasar.cpp driver. + +$end +$info=qmsirius.cpp +$drv +0.263 [AJR] + +Skeleton driver for Quasimidi Sirius keyboard and Rave-O-Lution module. + +WIP: +- 0.264: Miscellaneous small updates [AJR]. +- 0.263: AJR added skeleton/qmsirius.cpp driver. + +$end +$info=qs.cpp +$drv +0.178 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.288: Renamed (alesis_qs) to (qs). +- 0.246: Placed driver in the sub-folder "alesis/". +- 0.178: Felipe Corrêa da Silva Sanches added alesis_qs.cpp driver. + +$end +$info=qtsbc.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.136: Robbbert added qtsbc.cpp driver. + +$end +$info=quadx.cpp +$drv +0.283 [Dirk Best] + +WIP: +- 0.284: Update notes for rtc and xtal [Dirk Best]. Rename prototype to quadxp, add quadx [Bitsavers]. Add DMA controller microcode [plamen]. +- 0.283: Dirk Best added torch\quadx.cpp driver. + +$end +$info=quakeat.cpp +$drv +0.260 [Angelo Salese] + +WIP: +- 0.264: Replace Laguna 3d experiment with Voodoo Banshee card [Angelo Salese]. +- 0.260: Angelo Salese added pc/quakeat.cpp driver. + +$end +$info=qvt102.cpp +$drv +0.204 [Robbbert, Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "qume/". +- 0.216: Replaced perfect quantum setting by boosting interleave on keyboard data transmission. Improved keyboard matrix emulation, cleaned up code and added notes [68bit]. +- 0.211: Added low-level keyboard emulation, including beeper. Fixed some graphical issues, corrected blink frequency, and added support for full-screen reverse. Added support for German and UK character sets. Hooked up CTC properly, added RS-232 auxiliary port, and added configuration jumpers for RS-232 control signals. Added save state support [Dirk Best]. +- 0.204: Robbbert and Dirk Best added qvt102.cpp driver. Hooked up devices, re-wrote video emulation implementing all video attributes and added NVRAM [Dirk Best, Robbbert]. + +$end +$info=qvt103.cpp +$drv +0.194 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "qume/". +- 0.212: Implemented basic screen rendering [Dirk Best]. +- 0.211: Added graphics decoding [Dirk Best]. +- 0.194: AJR added qvt103.cpp skeleton driver. + +$end +$info=qvt190.cpp +$drv +0.194 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "qume/". +- 0.211: Renamed (qvt6800.cpp) to (qvt190.cpp) and added graphics decoding and implemented basic text rendering [Dirk Best]. +- 0.194: AJR added qvt6800.cpp skeleton driver. + +$end +$info=qvt201.cpp +$drv +0.194 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "qume/". +- 0.211: Added graphics decoding [Dirk Best]. +- 0.194: AJR added qvt201.cpp skeleton driver. + +$end +$info=qvt70.cpp +$drv +0.196 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "qume/". +- 0.211: Started to flesh out the skeleton driver [Dirk Best]. +- 0.196: Splitted (terminals.cpp) in (qvt70.cpp). Removed (terminals.cpp). + +$end +$info=qx10.cpp +$drv +0.132 [Mariusz Wojcieszek, Angelo Salese] + +WIP: +- 0.288: Implement semidisk battery backed ramdisk card (#15069) [Brian Johnson]. +- 0.286: Fix some issues with memory handing (#14920): Update the system memory to use a modern approach to defining the memory layout and banking; update the VRAM to use memory banking as well for its RGB planes; the 2K CMOS SRAM now uses NVRAM to save its contents; mirroring of the SRAM and ROM now behaves as it does on a real QX-10; add save_item calls for the internal state variables [Brian Johnson]. +- 0.272: Reverted misguided changes to video zoom handling [Brian Johnson]. +- 0.270: Reinstate visible area check for 7220 text [Angelo Salese]. +- 0.269: Use copyrozbitmap for (external to 7220) zoom handling. Rectify previous commit. Don't need to check against visible_area in 7220 own code. At least allow it to build [Vas Crabb]. +- 0.249: Reworked QX-10 keyboard implementation, fixing multiple issues [Brian Johnson]. +- 0.246: Driver placed in the sub-folder "epson/". +- 0.242: Implemented floppy drive spindle motor on timer. Hooked up interval timer interrupt outputs to the interrupt controller [Brian Johnson]. +- 0.235: Corrected video RAM size - onlly 128k is present (fixes graphics scrolling) (#8333) [Brian Johnson]. +- 0.234: Fixed video RAM address calculation for color mode [Brian Johnson]. +- 0.231: Allocate enough video RAM for color mode. Enable floppy drive B motor on motor register writes. Added speaker output [Brian Johnson]. +- 0.149: Hook keyboard up to serial controller [Carl]. +- 0.132: Mariusz Wojcieszek and Angelo Salese added qx10.cpp driver. + +$end +$info=r100.cpp +$drv +0.220 [AJR] + +WIP: +- 0.249: Renamed (kawai_r100.cpp) to (r100.cpp). +- 0.246: Driver placed in the sub-folder "kawai/". +- 0.220: AJR added kawai_r100.cpp driver. + +$end +$info=r9751.cpp +$drv +0.169 [Brandon Munger] + +WIP: +- 0.246: Driver placed in the sub-folder "rolm/". +- 0.186: Added terminal keyboard callback [Brandon Munger]. +- 0.172: Fixed more DMA issues and added more logging. Moved PDC floppy command trigger to correct register [Brandon Munger]. +- 0.169: Brandon Munger added r9751.cpp driver. + +$end +$info=radio86.cpp +$drv +0.126 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.126: Miodrag Milanović added radio86.cpp driver. + +$end +$info=radionic.cpp +$drv +0.231 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.231: Robbbert added radionic.cpp driver (split from trs80.cpp). + +$end +$info=rainbow.cpp +$drv +0.144u5 [Miodrag Milanović, Karl-Ludwig Deisenhofer] + +WIP: +- 0.263: Use lowercase for things that aren't proper nouns in 'rainbow.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "dec/". +- 0.217: Added Rainbow model A ROMs [tradde, Bitsavers, rfka01]. +- 0.216: Separated Model A and Model B into separate machine definitions rather than compile-time options [Ryan Holtz]. +- 0.206: Changed default floppy configuration to what UCSD Forth and Pascal expect, and updated notes [Bavarese]. +- 0.205: Improved monitor auto-detection, fixed palette problems, cleaned up logging and updated notes [Bavarese]. +- 0.182: Enabled Corvus hard drives (Patched CP/M 1.x only, requires DRCDUTIL.TD0 driver disk from Maslin archive). See section CORVUS HARD DISK for patch instructions. DOS 2.x and CP/M 2.2 were once supported too, but drivers appear to be lost. Added info about 6 and 20 MB Corvus drives and how to format/use them under CP/M 1.x [Bavarese]. +- 0.181: Fixes: Changed 7220 divider from 4 to 32 (closer to 1 Mhz from VT240). Stop flicker when color video is off. Changed the effect of GDC_MODE_ENABLE_VIDEO (see page 21 of PDF AA-AE36A). Addressed reentrance problems (reset procedure). Made scroll fully functional (deeper SCRAM levels and GDC diag test #9). Corrected cursor position in REGIS TSR. Implemented NMI for parity test. Fix aspect ratio in graphics modes. Fixed serial port A (printer port B needs more work. Added support all four ClikClok versions [Bavarese]. +- 0.180: Various Rainbow 100 changes: Fixed colors in highres mode and video levels. Made a small fix to serial Rx. Added support for hard disks with up to 17 sectors/track, as MFM controllers allow this. Made port 50 readable (undocumented, yet used) [Bavarese]. +- 0.179: Various changes: Fixed medium resolution mode. Added first incarnation of Color Graphics Option for Rainbow-100 B Note: Highres and vector mode still have unfixed bugs [Bavarese]. +- 0.175: Keyclick of dec_lk201. Update rainbow.cpp. Led polarity [Bavarese]. Add 23-090b1 z80 arbitrator PROM dump [Lord Nightmare]. +- 0.162: DEC Rainbow updates: Hard disk R/W support and real-time clock support emulating ClikClok card. wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE FAULT (DRDY / WF) now. Set WF to GND and DRDY to VCC in yourdriver if signals are not serviced (ds1315) Handle chip enable / chip reset / phantom writes to RTC [Karl-Ludwig Deisenhofer]. +- 0.154: New floppy code - uses more reliable 'wd_fdc'. Unmap unavailable RAM. Hard limits and 'floating bus' code removed. IRQ priorities updated. Board revisions and add-on cards documented [Bavarese]. +- 0.153: Removed preliminary keyboard/sound hacks. Improved LK201 mapping (KBD13 keys, keys > F12). Layout LED polarity fixed [Bavarese]. Improved (still imperfect) bidirectional comms with LK201 [R. Belmont]. Added IRQ management framework and vector control [R. Belmont, Bavarese]. Added 8 sector format to legacy driver. Included early '100-A' model with brief descriptions and placeholders for dumps not yet obtained [Bavarese]. +- 0.152: Display blanking implemented. Documented TURBOW286 card and NEC V20 patch details, as well as new W5, W6, W90 jumpers. NVRAM save and recall now plays with DEC-100-B BIOS. DEC Rainbow updates: * Wired watchdog (MHFLU) and W18 (DSR). Dangerous W90 (PSU jumper) on PCB documented. Pallette handling changed, moved screen blank routine to vtvideo.c * dec_lk201.c: keyboard matrix from LK-201-AA (VCB02) (original 8051 version) * Vtvideo.c: monochrome palette with 4 intensities (instead of 3). Ironed out attribute bugs (-> truth table from VT100). Double-width, double-height corrected. Rainbow 100 updates: Added DEC-190-B model * preliminary floppy (TD0 / IMG) * Corrected LK201 keyboard matrix (C12, Do + cursor keys) * MHFU changes; character display speedups * Nicer bezel with 'C' + 'D' drive leds [Bavarese]. +- 0.150: Added 4 DIP switches (W13, W14, W15 and W18) present on the DEC-Rainbow 100-B board. W18 not wired to DSR yet. Changed GAME_NO_SOUND to GAME_IMPERFECT_COLORS. RAM OPTION (up to 896K) now emulated; DIP switch enhancements; cold / warm boot OK now [Bavarese]. +- 0.144u5: Miodrag Milanović and Karl-Ludwig Deisenhofer added rainbow.cpp driver. + +$end +$info=rambo.cpp +$drv +0.164 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "ultimachine/". +- 0.164: Felipe Corrêa da Silva Sanches added rambo.cpp driver. + +$end +$info=ravens.cpp +$drv +0.148u4 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.151: Fixed bugs in quickload [Robbbert]. +- 0.148u4: Robbbert added ravens.cpp skeleton driver. + +$end +$info=rc2014.cpp +$drv +0.244 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.244: Miodrag Milanović added rc2014.cpp driver. + +$end +$info=rc702.cpp +$drv +0.178 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "regnecentralen/". +- 0.178: Robbbert added rc702.cpp driver. + +$end +$info=rc759.cpp +$drv +0.163 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "regnecentralen/". +- 0.163: Dirk Best added rc759.cpp skeleton driver. + +$end +$info=rd100.cpp +$drv +0.167 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.167: Robbbert added rd100.cpp skeleton driver. + +$end +$info=regence.cpp +$drv +0.217 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "chess/". +- 0.217: hap added regence.cpp driver. + +$end +$info=renaissance.cpp +$drv +0.221 [hap] + +WIP: +- 0.261: Internal NVRAM no longer needs a separate device [AJR]. +- 0.246: Renamed (saitek_renaissance.cpp) to (renaissance.cpp) and placed in the sub-folder "saitek/". +- 0.221: hap added saitek_renaissance.cpp driver. + +$end +$info=replicator.cpp +$drv +0.153 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "makerbot/". +- 0.153: Felipe Corrêa da Silva Sanches added replicator.cpp driver. + +$end +$info=reutapm.cpp +$drv +0.280 [Nigel Barnes] + +WIP: +- 0.280: Nigel Barnes added acorn\reutapm.cpp driver. + +$end +$info=rex6000.cpp +$drv +0.139 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.139: Sandro Ronco added rex6000.cpp driver. + +$end +$info=risc.cpp +$drv +0.231 [Sandro Ronco, hap] + +WIP: +- 0.246: Renamed (mephisto_risc.cpp) to (risc.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.231: Sandro Ronco and hap added mephisto_risc.cpp driver. + +$end +$info=risc2500.cpp +$drv +0.180 [Sandro Ronco] + +WIP: +- 0.246: Renamed (saitek_risc2500.cpp) to (risc2500.cpp) and placed in the sub-folder "saitek/". +- 0.212: Renamed (risc2500.cpp) to (saitek_risc2500.cpp). +- 0.180: Sandro Ronco added risc2500.cpp driver. Moved Saitek RISC 2500 into a separate driver and added internal layout and inputs [Sandro Ronco]. + +$end +$info=riscpc.cpp +$drv +0.139 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "acorn/". +- 0.213: Fixed a bug with force IRQ - rpc700 now reaches supervisor prompt [Angelo Salese]. +- 0.212: Changed rpc700 to use proper ARM710a core, and fixed video transfers [Angelo Salese]. +- 0.193: Fixed ROM load for rpc600 [R. Belmont]. +- 0.139: Angelo Salese added a7000.cpp driver. + +$end +$info=rm380z.cpp +$drv +0.144u5 [Wilbert Pol, Gabriele D'Antona] + +WIP: +- 0.288: Added missing wait states and NMI single step debugging support (#15194) [Robin Sergeant]. +- 0.271: Split RM480Z out to its own driver with MQ2 floppy drive support (#12576). Emulated LINK RM-480Z computer and MQ2 floppy drive controller [Robin Sergeant]. +- 0.266: Add COS 4.0/F firmware configurations (#12195) [Robin Sergeant]. +- 0.264: Use SN74S262 for VDU-40 COS 3.4; video/sn74s263.cpp: Added ROM based on data sheet. Use SN74S262 as the VDU-40 COS 3.4 character generator. Also cleaned up drawing code. Fixed disk drive handling so double sided disks work added 8" disk support. Changed /M firmware variants to use double-sided 5.25" drives. Changed /F firmware variants to use double-sided 8" drives. Fixed side select signal connection. Fixed addressing for floppy control I/O functions. Fixed 8" disk controller clock frequency and improved VDU-80 display. Support VID INHIB bit and clear attributes on character write. Added support for high resolution graphics, colour and text character dimming. Fixed MT06483 by making empty ROM areas read high (0xff). Also refactored the code to better align with current practices. Added sound output for COS 4.0 systems. Add sound for COS 4.0 (#12149) [Robin Sergeant]. +- 0.263: Use real character generator ROM for COS 4.0. Corrected screen resolution. Implemented user-defined character support. Improved character mode video emulation. Fixed video RAM addressing, allowing characters to be read back from the screen [Robin Sergeant]. Added object finder for character generator ROM, slightly cleaned up some code [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "rm/". +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.144u5: Wilbert Pol and Gabriele D'Antona added rm380z.cpp driver. + +$end +$info=rm480z.cpp +$drv +0.271 [Robin Sergeant] + +WIP: +- 0.272: The system is just called LINK 480Z [Vas Crabb]. +- 0.271: Robin Sergeant divided driver rm480z.cpp. + +$end +$info=rmnimbus.cpp +$drv +0.136 [Phill Harvey-Smith, Carl] + +WIP: +- 0.263: Changed default mouse mode to high-level simulation [Robin Sergeant]. +- 0.262: Made simulated mouse the default and also cleaned up some metadata [Vas Crabb]. Fixed joystick input. Added support for second joystick. Added a machine configuration option to simulate mouse BIOS handlers [Robin Sergeant]. +- 0.246: Driver placed in the sub-folder "rm/". +- 0.237: Greatly improved mouse emulation (can use with Windows 1/2/3), and improved SASI/SCSI emulation [prime6809]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.153: BugFIX #05297 [Color/Palette] (rmnimbus.c) nimbus: Palette differences between regular and debug builds [Osso]. +- 0.136: Phill Harvey-Smith and Carl added rmnimbus.cpp driver. + +$end +$info=robotadv.cpp +$drv +0.259 [hap] + +WIP: +- 0.259: hap added novag/robotadv.cpp driver. + +$end +$info=roland_cm32p.cpp +$drv +0.216 [Valley Bell] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.231: Added support for PCM cards, and added U-110 card software list [ValleyBell]. +- 0.219: Added preliminary Roland PCM sample playback [ValleyBell]. Renamed (rcm32p.cpp) to (roland_cm32p.cpp). +- 0.216: Valley Bell added rcm32p.cpp driver. + +$end +$info=roland_d10.cpp +$drv +0.148 [Olivier Galibert, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: Renamed (roland_d110.cpp) to (roland_d10.cpp). +- 0.219: Renamed (rd110.cpp) to (roland_d110.cpp). +- 0.148: Olivier Galibert and Jonathan Gevaryahu added rd110.cpp skeleton driver. + +$end +$info=roland_d50.cpp +$drv +0.219 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.219: AJR added roland_d50.cpp driver. Added additional ROM versions to d50, d50a and d550 as BIOS options. Also added chip labels and locations, PCB notes, and version strings [Lord Nightmare, anonymous, Erik Gavriluk]. + +$end +$info=roland_d70.cpp +$drv +0.264 [R. Belmont] + +Driver for Roland D-70 synthesizer. Derived by the CM32P driver by ValleyBell. + +WIP: +- 0.275: Corrected name of layout [Vas Crabb]. +- 0.274: Added an internal layout. Added five program versions as BIOS options and adjusted LCD palette. Added five program versions and adjusted LCD palette (#13187) [Felipe Corrêa da Silva Sanches]. +- 0.264: R. Belmont added roland/roland_d70.cpp driver. + +$end +$info=roland_jd800.cpp +$drv +0.225 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.225: AJR added roland_jd800.cpp driver. + +$end +$info=roland_jv80.cpp +$drv +0.221 [AJR] + +WIP: +- 0.268: Fixes/ROMs for Roland stuff (#12555). Fixed screen. Added ROMs and GP/LP support. Fixed rom and prints. Leftover. Fix [Giulio Zausa]. +- 0.265: Dumped wave ROMs and main CPU ROM (#12227). Also added older program ROM v1.0.0 as a BIOS option [Giulio Zausa]. +- 0.246: Driver placed in the sub-folder "roland/". +- 0.221: AJR added roland_jv80.cpp driver. + +$end +$info=roland_jx3p.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: AJR added roland_jx3p.cpp driver. + +$end +$info=roland_jx8p.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: AJR added roland_jx8p.cpp driver. + +$end +$info=roland_mc50.cpp +$drv +0.221 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.221: AJR added roland_mc50.cpp driver. + +$end +$info=roland_mt32.cpp +$drv +0.148 [Olivier Galibert, Jonathan Gevaryahu] + +WIP: +- 0.273: Dumped the ROMs for the "Roland MT-100" synthesizer [buffi]. +- 0.256: Added mt32 ROM version 2.0.7 as a BIOS option [Brandon Munger]. +- 0.246: Driver placed in the sub-folder "roland/". +- 0.234: Replace a bad dump of the CM-32L PCM ROM with a good dump, fix the wrong ROM load order for the separate CM-32L PCM ROMs and the separate MT-32 PCM ROMs, and add some ROM notes [Lord Nightmare]. +- 0.231: Added mt32 version 2.0.4 ROM dumped from newer revision board (128K × 8 ROM) [Brandon Munger]. +- 0.219: Renamed (rmt32.cpp) to (roland_mt32.cpp). +- 0.148: Olivier Galibert and Jonathan Gevaryahu added rmt32.cpp skeleton driver. + +$end +$info=roland_mt80s.cpp +$drv +0.266 [Ivan Vangelista] + +Skeleton driver for Roland MT-80s MIDI player. + +WIP: +- 0.266: Ivan Vangelista added roland/roland_mt80s.cpp driver. + +$end +$info=roland_pg1000.cpp +$drv +0.281 [Felipe Corrêa da Silva Sanches] + +Roland PG-1000 programmer. To be used alongside Roland D-50/D-550/MT-32. + +WIP: +- 0.282: Felipe Corrêa da Silva Sanches added roland_pg1000.cpp driver. + +$end +$info=roland_pr100.cpp +$drv +0.231 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.231: AJR added roland_pr100.cpp driver. + +$end +$info=roland_r8.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.240: Added PCM card slots and software list with dumped cards [ValleyBell]. +- 0.220: AJR added roland_r8.cpp driver. + +$end +$info=roland_ra30.cpp +$drv +0.221 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.221: AJR added roland_ra30.cpp driver. + +$end +$info=roland_s10.cpp +$drv +0.221 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.221: AJR added roland_s10.cpp driver. + +$end +$info=roland_s50.cpp +$drv +0.221 [AJR] + +WIP: +- 0.288: Fix typo [AJR]. +- 0.254: Add floppy format. Driver modernization. Replace address_map_bank_device with memory views. Add SCSI controller to s550 and w30. Eliminate deprecated #ifdef in favor of [[maybe_unused]] attributes [AJR]. +- 0.246: Driver placed in the sub-folder "roland/". +- 0.221: AJR added roland_s50.cpp driver. + +$end +$info=roland_sc55.cpp +$drv +0.153 [Stefan Lindberg, R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.219: Renamed (rsc55.cpp) to (roland_sc55.cpp). +- 0.153: Stefan Lindberg and R. Belmont added rsc55.cpp skeleton driver. + +$end +$info=roland_sc55mk2.cpp +$drv +0.264 [R. Belmont] + +WIP: +- 0.264: R. Belmont added roland/roland_sc55mk2.cpp driver. + +$end +$info=roland_sc88.cpp +$drv +0.221 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.221: AJR added roland_sc88.cpp driver. + +$end +$info=roland_tb303.cpp +$drv +0.159 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: Renamed (tb303.cpp) to (roland_tb303.cpp). +- 0.159: hap added tb303.cpp skeleton driver. + +$end +$info=roland_tnsc1.cpp +$drv +0.242 [ClawGrip] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.242: ClawGrip added roland_tnsc1.cpp driver. + +$end +$info=roland_tnsc2.cpp +$drv +0.256 [ValleyBell] + +WIP: +- 0.256: ValleyBell added roland/roland_tnsc2.cpp driver. + +$end +$info=roland_tr505.cpp +$drv +0.225 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.225: AJR added roland_tr505.cpp driver. + +$end +$info=roland_tr606.cpp +$drv +0.170 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: Renamed (tr606.cpp) to (roland_tr606.cpp). +- 0.170: hap added tr606.cpp driver. + +$end +$info=roland_tr707.cpp +$drv +0.220 [AJR] + +WIP: +- 0.282: Effect of discharge resistors on simultaneous voice triggers (#14202) [m1macrophage]. +- 0.281: (roland_tr707.lay) Adapting to changes in #14113 (#14119). Minor accuracy improvements, fixes and tidying up (#14133): Accuracy improvements (likely imperceptible); EG attack times and max voltage; EG attack slowdown, when multiple voices are triggered at once; DC-blocking capacitors before the left and right summing op-amps. Conflict handling in key matrix scanning; sample playback timing; layout shows cartridge when it is connected. Bug fix: first voice trigger after a reset was being ignored. Tidying up: improved comments and component designations; updated copyright holders [m1macrophage]. +- 0.278: LCD emulation (#13798): Emulated HD61602 device; incorporated it into the 707 driver and layout; corrected tempo potentiometer curve; made dinsync testable; marked systems as supporting save; minor layout cleanup. Audio emulation (#13856). Comment and style fixes. Extended driver to encompass most hardware other than audio and LCD (#13710). use matrix_mx/my instead of matrix. Renamed cart_led to led_cart to match the naming of other LED outputs. Interactive layout (#13789) [m1macrophage]. +- 0.246: Driver placed in the sub-folder "roland/". +- 0.220: AJR added roland_tr707.cpp driver. + +$end +$info=roland_tr808.cpp +$drv +0.238 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.238: hap added roland_tr808.cpp driver. + +$end +$info=roland_tr909.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.222: AJR added roland_tr909.cpp driver. + +$end +$info=roland_u20.cpp +$drv +0.221 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "roland/". +- 0.221: AJR added roland_u20.cpp driver. + +$end +$info=roma2.cpp +$drv +0.259 [hap] + +WIP: +- 0.259: hap added hegenerglaser/roma2.cpp driver. + +$end +$info=royal.cpp +$drv +0.270 [Sean Riddle] + +WIP: +- 0.270: Sean Riddle added cxg\royal.cpp driver. + +$end +$info=rs6000_type7xxx.cpp +$drv +0.248 [R. Belmont] + +WIP: +- 0.248: R. Belmont added ibm/rs6000_type7xxx.cpp driver. + +$end +$info=rt1715.cpp +$drv +0.128 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "robotron/". +- 0.222: Added native keyboard and serial ports to rt1715w. Use CAS decode PROM for rt1715w memory accesses [Sergey Svishchev]. +- 0.128: Miodrag Milanović and Robbbert added rt1715.cpp driver. + +$end +$info=rtpc.cpp +$drv +0.228 [Patrick Mackinlay] + +WIP: +- 0.278: Fix keyboard diagnostic [Patrick Mackinlay]. +- 0.252: Now able to boot from vrm floppy. Improve keyboard/locator/speaker adapter emulation [Patrick Mackinlay]. +- 0.247: Driver moved to "ibm/" sub-folder. +- 0.246: Driver placed in the sub-folder "rtpc/". +- 0.228: Patrick Mackinlay added rtpc.cpp driver. + +$end +$info=rvoice.cpp +$drv +0.137 [Jonathan Gevaryahu, Kevin Horton] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.137: Jonathan Gevaryahu and Kevin Horton added rvoice.cpp driver. + +$end +$info=rx78.cpp +$drv +0.139 [Angelo Salese, Robbbert] + +WIP: +- 0.265: Added Cannon Ball (#12250) and fixed titles for Hamburger Shop and Tatakae! Ultraman, and added Japanese titles in 'rx78_cart.xml' [David 'Foxhack' Silva]. +- 0.246: Driver placed in the sub-folder "bandai/". +- 0.233: Fixed regression when there's no cart in [Robbbert]. +- 0.232: Cleaned up list of known software in 'rx78_cart.xml' [David Silva]. +- 0.228: Added complete serial number for Donjara in 'rx78_cart.xml' [David Silva]. +- 0.227: Updated list of known software in comments in 'rx78.xml'. Removed redundant list of software from comments [David Silva]. +- 0.191: Added border area [Angelo Salese]. +- 0.139: Angelo Salese and Robbbert added rx78.cpp driver. + +$end +$info=rz1.cpp +$drv +0.196 [Dirk Best] + +WIP: +- 0.266: Use separate speaker devices for individual line outputs (#12283) [Devin Acker]. +- 0.251: Use lowercase for descriptive text in descriptions in 'rz1_cass.xml' [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.196: Dirk Best added rz1.cpp driver. + +$end +$info=rzone.cpp +$drv +0.190 [hap, Sean Riddle] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.190: hap and Sean Riddle added rzone.cpp driver. + +$end +$info=s3000.cpp +$drv +0.283 [R. Belmont] + +WIP: +- 0.284: (s3000_cdrom.xml) Marked discs as suppored [R. Belmont]. Akai CD-ROM Sound Library Volume 1: Complete S3000 and CD3000 Sound Library [archive.org] Akai CD-ROM Sound Library Volume 2: Complete S1000/S1100 Library [archive.org] Akai CD-ROM Sound Library Volume 3: Drum Kit Collection [archive.org] Akai CD-ROM Sound Library Volume 4: Rhythm Loop Collection [archive.org] Akai CD-ROM Sound Library Volume 5: Percussion Collection [archive.org] Akai CD-ROM Sound Library Volume 6: Sound Effects Collection [archive.org]. Akai CD-ROM Sound Library Volume 7: New Keyboard Collection [archive.org] Akai CD-ROM Sound Library Volume 8: General MIDI Sets [archive.org]. (s2000.lay) Remove stray ] character [hap]. Added layout for s3000xl. Added layouts for CD3000i and S3000/S3000i. Added layout for s2000 [Guru]. Updates: Improved FDC hookup but it's still not right; corrected key layouts and LED outputs for all models; hooked up MIDI; added a default CD-ROM drive to CD3000i and CD3000XL (sounds from Akai format sample CDs now load and play). Updates: Added floppy LED support for future layouts; added the Akai data entry dial; mirrored the 8255 on XL models. This resolves the hack previously necessary to make the key matrix work, and also fixes the LED outputs; updated notes. Improved FDC hookup but it's still not right; corrected key layouts and LED outputs for all models; hooked up MIDI; added a default CD-ROM drive to CD3000i and CD3000XL (sounds from Akai format sample CDs now load and play). Corrected some errors in the key mappings and updated to use the nscsi activity LED. Connect the uPD769 TS line to DSKCHG. These machines now properly detect if no disk is inserted [R. Belmont]. Further improvements to FDC hookup, it now DMAs sectors but dislikes the status afterwards [R. Belmont]. Fixed S2000 OS booting from floppy, fixed key matrix, and added a CD-ROM drive as a way to get samples in [crazyc, R. Belmont]. Anonymous namespace, header ordering, tabulation [Vas Crabb]. Fixed FDC hookup for S3000 & CD3000i; fixed sample RAM detection/protection on S3000/CD3000i; removed non-existent keypad for CD3000XL; added layout for CD3000XL; fixed LCD colors for all non-S2000 models; all models now default to having an HDD and a CD-ROM drive available; added floppy and CD-ROM software lists [R. Belmont, Guru]. +- 0.283: R. Belmont added akai\s3000.cpp driver. + +$end +$info=sacstate.cpp +$drv +0.142 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.142: Robbbert added sacstate.cpp driver. + +$end +$info=sag.cpp +$drv +0.221 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "entex/". +- 0.221: hap added sag.cpp driver. + +$end +$info=sage2.cpp +$drv +0.136 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "sage/". +- 0.136: Curt Coder added sage2.cpp driver. + +$end +$info=samcoupe.cpp +$drv +0.126 [Lee Hammerton, Dirk Best] + +WIP: +- 0.288: (samcoupe_flop.xml) Added 21 working items (#15128). (samcoupe_cass.xml) Added manufacturer's name in the software list description [ArcadeShadow]. +- 0.261: Changed "Sam Coupe" to "Sam Coupé" with an acute accent in system/device descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "samcoupe/". +- 0.217: Fixed colours in graphics modes 1 and 2, and added joysticks [TwistedTom]. +- 0.126: Lee Hammerton and Dirk Best added samcoupe.cpp driver. + +$end +$info=sansa_fuze.cpp +$drv +0.169 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.169: David Haywood added sansa_fuze.cpp driver. + +$end +$info=sapi1.cpp +$drv +0.128 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "tesla/". +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.145u7: SAPI1 / modernised. SAPI2 connected to ascii keyboard, works. Sapi3 connected to terminal. Needs a boot disk & fdc [Robbbert]. +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.128: Miodrag Milanović and Robbbert added sapi1.cpp driver. + +$end +$info=sapphire.cpp +$drv +0.268 [hap] + +WIP: +- 0.268: hap added novag\sapphire.cpp driver. + +$end +$info=sartorius.cpp +$drv +0.194 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.194: Vas Crabb added sartorius.cpp driver. + +$end +$info=saturn.cpp +$drv +0.63 [David Haywood, Angelo Salese, Olivier Galibert, Mariusz Wojcieszek, R. Belmont] + +WIP: +- 0.287: (saturn.xml) Added two prototypes (#15048) [David 'Foxhack' Silva]. +- 0.286: (saturn.xml) Substitute iso-mp3 sources images with redump.org versions. Update QA, fix winpost parent-clone relationships. (saturn_v.cpp) Fix error: expression cannot be used as a function [Angelo Salese]. +- 0.283: Cleanup function and variable namings. saturn_v.cpp: Port over QA notes from #8919 [Angelo Salese]. +- 0.278: (saturn.xml) Added 1 new item, replaced nine items (#13658). Also removed five bad dumps. Marked sets missing CD indexes as bad [David 'Foxhack' Silva]. +- 0.277: (saturn.xml) Added nine items (two working) (#13599). Also corrected a description and added a version comment [redump.org]. +- 0.275: Move stvcd into sega folder, bulk replace sat_cdrom -> cdrom i/f, hookup photo cd list [Angelo Salese]. +- 0.269: (sat_cart.xml, sat_vccart.xml) Metadata cleanings (#12665); Replaced countries' abbreviations by their full name and lowercase on descriptive words [ArcadeShadow]. +- 0.265: (saturn.xml) Added language info elements, and corrected parent/clone relationships for Rayman games (#12091) [ArcadeShadow]. +- 0.260: (saturn.xml) Replaced unnecessary abbreviations in descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "sega/". +- 0.236: Added placeholder system for Korean BIOS, and fixed some issues affecting various games. Add Korean BIOS placeholder. Add Korean BIOS placeholder, refactored init routines, add enumerator for regions. hash/saturn.xml: Marked all Korean set with NTSC-K, also part I of SW list QA overhaul [Angelo Salese]. +- 0.197: BugFIX #06843 [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev [Angelo Salese]. +- 0.191: Updates: Rewrote SMPC as a device, merging ST-V and Saturn implementations. Moved SCU-related functions insto a device [Angelo Salese]. +- 0.190: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting) [Angelo Salese]. +- 0.178: Initial work towards debug command hookups [Angelo Salese]. +- 0.174: Added software list for Saturn Video CD carts, to preserve dumps made by zyrobs in 2013/2014. The carts cannot currently be used in the driver, but at least dumps won't be lost [Fabio Priuli]. +- 0.173: Converted controllers to work through slot devices, cleaning up the related code. Added support for SegaTap adapter (4 controllers) and Sega Multitap adapter (6 controllers). Saturn Bomberman can now be played as intended [Fabio Priuli]. +- 0.155: Made RAM/Backup RAM expansion internal slot options. You now mount these with the -cart media switch, i.e. for instance mess saturn -cdrm ddsom -cart ram32 or mess saturn -cdrm draculax -cart bram16 and not anymore using the -exp option [Fabio Priuli]. +- 0.153: Added default formatting to Backup RAM carts, so that games can be saved in the expansion without passing through the console menu the first time the expansion is used [Fabio Priuli]. +- 0.144u2: Added placeholder software lists for CD and (support) carts, and hooked them up in the driver (sat_*.xml) [David Haywood]. +- 0.143u4: Changed saturn.c to stv.cpp driver. Removed stvinit.cpp driver. Angelo Salese moved ST-V game-specific overrides from saturn.c/stvinit.c to stv.c, makes games to correctly return stv.c instead of saturn.c if you use -listsource. Moved change clock inside a timer and worked on NMI generation for SMPC, fixes most instances of 2 credits at start-up for ST-V games. Rewritten ST-V IOGA system from scratch. Converted VDP2 registers into proper 16-bits parallelism. Added MVOL to the SCSP core, used for sound fade in/out effects. +- 0.143u3: Angelo Salese fixed DMA add values and a MVI condition shift flag bug in SCU DSP core. Fixed SCU DSP PC reads from SH-2 side. +- 0.143u2: Various Sega Saturn / ST-V fixes, that allows correct sound in Baku Baku Animal and Funky Head Boxers, also removed instadma hack, used by Pebble Beach Golf and Funky Head Boxers. Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core [Angelo Salese]. +- 0.143: Changed SH-2 CPU1/2 clock speed to 28636360 Hz, 68000 CPU3 to 11289600 Hz and VSync to 59.764793 Hz. +- 0.142u6: Many Sega ST-V / Saturn HW changes [Angelo Salese]. +- 0.142u5: More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese]. Angelo Salese fixed an ST-V window effect bug when it's in double interlace mode, fixes a graphic bug with Virtual Mahjong. Fixed a rather silly bug with SCU DSP execute flag. Oliver Stöneberg fixed Sega Saturn / ST-V start-up crash that was happening on some ends. Added accurate hblank durations to Sega Saturn / ST-V HW [Angelo Salese, Corrado Tomaselli, Charles MacDonald]. Angelo Salese moved SMPC intback command inside a timer, removes a kludge for SMPC mask irq. Angelo Salese fixed emulation hangs in Pebble Beach and Funky Head Boxers. Added CD/DA audio and changed VSync to 59.826048 Hz. +- 0.142u4: Added hash\stv.xml. Major clean-up and state machine conversion for the Sega ST-V / Saturn driver [Angelo Salese]. Implemented multi-cart support to ST-V driver [Angelo Salese, Tafoid]. Changed region user1 to game0. +- 0.142u2: Changed stv.c to saturn.cpp driver. +- 0.141u3: Aaron Giles fixed black screen after system checking in several stv.c sets. +- 0.141u1: Mariusz Wojcieszek added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows. Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai. Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai. Corrected bitmap palette number for RBG0 in STV VDP2. This fixes colors in boss gfx in Soukyugurentai level 4 & 5. +- 0.138u2: Angelo Salese splitted the ST-V protection handlings by per-game and added proper RTC support. +- 0.138u1: Angelo Salese added x/y boundary checking to ST-V bitmaps. +- 0.137u1: David Haywood added default NVRAMs to the ST-V driver. +- 0.137: Angelo Salese written a per-pixel function for the irq system in the ST-V driver, disabled by default. +- 0.133u3: Angelo Salese improved ST-V timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). +- 0.133u1: Angelo Salese added Screen Raw Params hook-up to the ST-V driver, fixes some of the current issues. Angelo Salese and Corrado Tomaselli hand-tuned ST-V pixel-clock to match measured fps from the PCB. Corrado Tomaselli verified and updated the vertical syncs on the ST-V motherboard. Changed visible area to 320x224 and VSync to 59.828244Hz. +- 0.131u1: Moved stv_vdp2_dynamic_res_change() function outside of VIDEO_UPDATE in ST-V [Angelo Salese]. +- 0.128u6: R. Belmont re-ordered SCSP init to fix crash. This fixed SCSP assert in colmns97 and stress. +- 0.128u5: Angelo Salese fixed reversed VBLANK-IN/OUT events in ST-V. Fixed hanagumi/groovef 2 credits at start-up. Many improvements on the irq handling of the ST-V driver [Angelo Salese, Charles MacDonald]: Fixed a bug with irq timings. Added ODD bit emulation. Fixed vblank period timings. Optimized a bit the whole interrupt routines, getting a 4x speed gain. Fixed an irq mask handling bug. This fixed at least Astra SuperStars and Pebble Beach booting, but the latter still fails the timer 1 irq routines. Also fixed sokyugrt and shienryu freezes after the loading and patent screens. shienryu allows coins but that's it. +- 0.128u4: Pre-irq rewrite submission in ST-V driver [Angelo Salese]: Better management of hblank/vblank bits. Makes dynamic resolutions to be called with a timer instead of run-time. Makes dynamic resolutions to not be changed at every frame but only when there's an actual change. Removed all the read/write handler speed-up hacks, they aren't needed anymore and they were doing more damage than being useful. This fixes 'Golden Axe / The Duel' gameplay speed at the cost of breaking up 'Power Instinct 3 / Groove On Fight' coin counter at start-up. ST-V IRQ rewrite [Angelo Salese]: Removed several global hacks/game specific hacks (SMPC irq bit/introdon irq register hack/pblbeach framebuffer hack plus some more). Note: Some games have issues with it, but they'll be hopefully fixed on the next couple of updates. Changed visible area to 704x512. +- 0.128u3: Various improvements in the ST-V driver [Angelo Salese]: Fixed bitmap zooming in Virtual Mahjong 2 / My Fair Lady. Worked around a major graphic bug in ElanDoree. Added some missing alpha blending effects, Pro Mahjong Kiwame S title screen needs it but it doesn't work yet due to other problems (still investigating). Fixed a crash bug with Astra SuperStars when the debugger is active. +- 0.128u1: Small cleanups to the ST-V driver [Angelo Salese]: Make some work for 'Magical Zunou Power', still not working. David Haywood cleaned up STV ROM loading a bit. +- 0.127u1: Fabio Priuli fixed P1 and P2 Button 4 are duplicated. +- 0.126u3: R. Belmont enable strict PC relative loads for ST-V games; at least Cotton Boomerang needs them. +- 0.126u2: Brian Troha changed short names for STV BIOS back to single words. +- 0.126u1: Brian Troha added ST-V BIOS info based on text at 0x800 (byte swapped). Reorganized the BIOS list & description. Added the USA BIOS to Super Major League and it's a USA only cart. +- 0.125u5: Added includes\stv.h. +- 0.125u4: R. Belmont upped max directory size for ST-V/Saturn driver (machine\stvcd.c). +- 0.118: Mike Haaland fixed macros in stvcd.c to work with C89 compilers. +- 0.114u4: R. Belmont fixed crash due to lack of CD in the Success ST-V games. +- 0.114u2: R. Belmont updated stvcd to be working enough that most Saturn games at least die for some other reason, and a few actually do useful things. Also included a small update to the core cdrom code so you can fetch a sector without knowing in advance what format it is. +- 0.111u5: Nathan Woods updated the Sega Saturn VDP2 video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. +- 0.110u5: Removed drivers\stvhacks.c, drivers\stvinit.c and machine\stvprot.c. David Haywood moved the ST-V protection related code into stvprot.c and added some notes about the decathlete protection and renamed stvhacks to stvinit, because it contains most of the inits as well as the speedhacks. +- 0.110u3: STV fixes [Mariusz Wojcieszek]: VDP2: Fixed vertical scrolling for RGB bitmaps (fixes corrupted gfx in batmanfr) and vertical line scrolling for zoomed layers (fixes corrupted backgrounds in astrass). STV: Added speedup for master sh2 in batmanfr. +- 0.110u2: More updates to the ST-V driver [Mariusz Wojcieszek]: VDP1: Added shading for sprites (used by znpwfv, cotton2, others), fixed sprite clipping (fixes incorrect sprites in znpwfv) and fixed transparency on colour lookup table sprites (fixes bad sprites in znpwfv). VDP2: Fixed caching of RGB layer (fixes bad backgrounds on bosses in rsgun), added additive blending for tilemaps and sprites (rsgun) and added vertical line scroll and linezoom (fixes diehard logo). STV: Improved speedups for diehard, fixed speedups for znpwfv and added preliminary save state support. +- 0.108u5: Another big update to the ST-V driver [Mariusz Wojcieszek]: scsp: Improved interrupt reset (diehard, dnmtdeka and vfkids). colmns97 have sound now. vdp1: Added mesh effect for the sprites and polylines. vdp2: optimized rbg rendering. stv: Added speedups for dnmtdeka and diehard and corrected some set names/descriptions. +- 0.105u1: Aaron Giles modified a number of drivers that were using empty RAM regions for RAM or which had extraneous memory regions. Most significant changes were to the arcadia, nss and stv drivers. +- 0.105: zozo added the Dev 1.061 and early Japan BIOSes for ST-V: 'stv1061.bin' = ST-V Dev BIOS (1.061) / Sega 1994, Noted "ST-V Ver 1.061 94/11/25" on EPROM sticker, coming from a S-TV SG5001A dev board and 'epr-17740.bin' = ST-V BIOS (Japan early) / Sega 1995, found on a early board dated 02/1995. +- 0.104u7: Aaron Giles fixed stv.c games which always resets at the begining. +- 0.103: More ST-V updates [Mariusz Wojcieszek]: Added idle loop skipping for Radiant Silvergun, added RBG caching, added RBG "two screens" mode, added Critter Crusher (not working due to missing inputs) and fixed several bugs introduced recently with all the other changes. R. Belmont completely rewrote machine/stvcd.c and .h. There's a lot less there now, but what's there is more understandable and works much better. +- 0.102u4: Major update to the STV driver [Mariusz Wojcieszek]: SH2: Introduced cpu_readop16() for opcode fetching. STV: Added idle skip to various games. STV: Ooptimized master/slave sh2 syncing. VDP1: Fixed sprite transparency for RGB sprites. VDP2: Added linescroll. VDP2: Added 16x16 15bit tiles (fixes missing gfx in znpwfv). VDP2: Optimized tilemap scrolling, bitmaps and framebuffer drawing. VDP2: Fixed page and map calculation. DSP: Fixed some bugs making vfremix run up to the end of second match. +- 0.99u8: Improvements to the ST-V driver [Mariusz Wojcieszek]: Added another checking for DMA parameters and changed STV V-blank timing. vdp1: implemented two framebuffers and flipping, vdp1: Added manual changing and erasing of framebuffers, vdp1: Added manual trigger for drawing, vdp1: mapped framebuffer into memory (for 16bpp only), vdp1: Added shadow and half luminance for RGB sprites, vdp2: fixed bitmaps scrolling (fixes bad gfx in batmanfr and bakubaku intro), vdp2: Added preliminary window effect for tilemaps and sprite layer (for batmanfr) and vdp2: Added scaling for 8bpp and 15bpp bitmaps (fixes vmahjong and myfairld backgrounds). +- 0.99u7: Angelo Salese improved emulation of the IC13 ROM loading in ST-V driver. Find Love, Decathlete, Soukyugurentai / Terra Diver can boot without hacks or debug tricks. Also Suikoenbu has improved gameplay. +- 0.99u3: Updates to the ST-V driver [Mariusz Wojcieszek]: vdp2: Added rotation in RBG0 layer (improves diehard, vfkids, vfremix, thunt, sassisu backgrounds), vdp2: Added 15bit RGB tilemaps (used by thunt), vdp2: Added opaque alpha blended bitmaps (fixes missing gfx in shienryu intro), vdp2: Added enable bit for RGB sprites (fixes some bad sprites in vfremix), vdp2: Added alpha blending for RGB sprites, vdp1: Fixed polygon drawing, vdp1: Added line drawing, sh2: Fixed bug in division unit, sh2: Added callback called when CPU reads FTCSR register (intended for idle loop skipping for slave sh2 in stv), stv: Added idle loop skipping for several games and dsp: Fixed DMA (fixes some bad gfx in thunt). +- 0.97u1: Ville Linde fixed a minor bug in the SCSP timer handling. +- 0.96: A number of ST-V improvements [Angelo Salese]: Fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs. Added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. Fixed a bug in the A-Bus protection handling for games which have ROM data mapped here. Made some small fixes to the SCU. Added a quick hack to avoid the sound reading "hang", disabled by default. There's also some WIP code for the protection in Astra SuperStars and Final Fight Revenge. +- 0.95u2: Angelo Salese fixed some interrupt issues because the old implementation was giving several hangs on Batman Forever. To be more specific added the sprite draw end irq to the INTERRUPT_GEN structure and fixed a bug which prevented the vblank bit to not be cleared if the irq mask has the VBLANK-IN disactivated. Also fixed the NMI_disable/enable cmds on the SMPC device, which active/disactive a bit in the SMPC ram. And fixed a bug in the bitmap type 4 in VDP2 handling. +- 0.91u2: ST-V update [Angelo Salese]: Added some new VDP-2 registers, for example the DISP one for avoid transitions draws. Re-added the layer disable/enable code that I sent in the past which was lost and removed the possibility to disable layers with non-debug builds. Started to add default EEproms for the various games, for now I've hooked up the one in Shienryu to let it run already with Vertical Switch. Added the dynamic clocks, hopefully now 100% working. Changed clock speed of the 2x SH-2 CPUs to 28636400 Hz and the 68000 to 11454560 Hz. +- 0.90u4: Angelo Salese started to work with the A-Bus protection, it is a sort of data transfer with the cartridge area, more info in the stv.c file. Current implementation just fixes character selection screens in sss, Angelo will work out about this one in the future, it has various "interesting" issues which was thought to be emulation probs(i.e booting in rsgun, textures in elandore etc.). Added a preliminary timer 1 irq handling, it fixes Pebble Beach booting but it doesn't work yet because of incomplete VDP-1 emulation. Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not needed (because 'Steep Slope Sliders' is protected rather than using an illegal procedure), it was causing wrong graphics in Funky Head Boxers and boot errors in Pebble Beach, reversed it back to default. Changed clock speed of the 2x SH-2 to 26874100 Hz and the 68000 to 10749640 Hz. +- 0.90u2: ST-V update [Angelo Salese]. Fixed a bug with the VDP-1 RAM reading, SH-2 can do byte or word access, it's implicit that can't do long word access. This fixes the Steep Slope Sliders booting so the game now works. VDP-1 PTM's "draw by request" was actually causing sprites to flicker in kiwames, reversed back to old implementation until I or somebody else understand what the current issue is (clear_framebuffer?). Finished the game header update, let me know if you like/don't like the system used for the description of the games. Fixed ST-V visible area to 704x513, which was causing Virtual Mahjong 2 to crash after the sound RAM check, fixed a window effect bug in Double-density interlace mode, this fixes some graphics in vmahjong & myfairld. Guessed a bitmap positioning issue in double-density interlace mode, this fixes the NBG1 positioning in myfairld. +- 0.90: Angelo Salese fixed various DMA bugs, including a missing save/update mode in indirect mode and added a default add value for the A-Bus transfer, to avoid strange uploads. Further improved the SCU emulation, added two unemulated irqs (PAD and SCSP), improved the "illegal" DMA operations and started to work out with the games headers. Changed clock speed of the 2x SH-2 CPUs to 28636350 Hz and the 68000 CPU3 to 11454540 Hz in all games. +- 0.88u5: SCU DSP update [Angelo Salese]: Finished flags in ALU opcodes and SR opcode: MSB does not change. +- 0.83: Mariusz Wojcieszek added VDP2 layer disabling based on VRAM cycle pattern registers / this fixes gfx glitches in shanhigw title screen, added VDP1 half transparency / this improves sprites alpha blending in shanhigw in-game, and added VDP1 Gouraud shading (for normal sprites only) / this adds highlighting for selected tiles in shanhigw. +- 0.82u2: ST-V updates [Mariusz Wojcieszek]: Fixed the bad RGB sprites colors and incorrect sprite clipping, added color offset for RGB sprites and fixed horizontal scrolling for bitmaps (corrects mausuke ingame background). +- 0.82u1: ST-V VDP-1/2 update [Mariusz Wojcieszek]: Converted VDP1 drawing (sprites) to use framebuffer, added sprite priorities (corrects shanhigw ingame and colmns97 title screen), added color offset for sprites, improved sprites alpha blending (improves ejihon and shienryu intro), added framebuffer interlace (fixes elandore character selection screen), added color offset for bitmaps and added vertical scrolling for bitmaps (corrects shanhigw ingame). The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen). Fixed a window mode bug in STV VDP-2. +- 0.81u4: Mariusz Wojcieszek fixed sprites in groovef which is now playable, adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. +- 0.80u2: ST-V update [Angelo Salese]. Fixed bitmap transparencies, added the RBG0 layer (no scroll/roz effects yet), added a really preliminary window effect (just for get tile-based sprites in shanhigw) and readded the VDP1 PTM register support which has been lost in the past. +- 0.80u1: Mariusz Wojcieszek improved scaling tilemap backgrounds. Backgrounds in vfkids, colmns97 and vfremix are better now. Fixed a problem where entering and existing service mode during game causes master/slave communication to fail. It turned out that slave CPU should be reset when it is turned off and on. This helps all games in driver. +- 0.80: Various ST-V improvements (brightness controls) [Angelo Salese]. +- 0.79: Olivier Galibert updated the ST-V driver to use new memory system, cleaning up the map. +- 0.78u4: Some ST-V alpha blending [Mariusz Wojcieszek] (see bakubaku playfield, mausuke playfield, shienryu clouds etc.). +- 0.78u1: Improvements to ST-V emulation [Mariusz Wojcieszek]: Changes to sprites color calculation. I fixed it using in color bank modes by using color offset register from VDP2. Now shienryu kludge is no longer needed and also sprite colors in Winter Heat and Virtua Fighter Kids are correct. Changes for Princess Clara Daisakusen (prikura) so that game is playable now (as far I tested it). Prikura tried to render distorted sprites with xsize = 0 or ysize = 0 and this caused crash. As these values are prohibited according to manual, I ignore distorted sprites with xsize = 0 or ysize = 0. I found that missing MINIT for slave to run the sprites is done by using address 0x01406f40 instead of 0x01000000. I'm not sure if my change is a hack or real hardware behaves in that way, but in my opinion it is possible that whole range of addresses (0x01000000 / 0x017fffff) is used for MINIT. I added MINIT only for one address used by prikura. Bad sprite colors were fixed in point 1. Small change for vdp2: commented out a call to usrintf_showmessage(). +- 0.77u3: ST-V Improvements [Angelo Salese, Mariusz Wojcieszek]. +- 0.77u1: Minor cleanups to the ST-V driver (specifically changed some variables to static) [Nathan Woods]. +- 0.77: Added machine\stvcd.c. Various ST-V improvements [Angelo Salese]. Removed some unknown dipswitch entries. +- 0.76u2: Added drivers\stvhacks.c. Several ST-V games are probably now playable, however be warned many are very very slow, this is not a bug, sound is still poor or non-existant in most titles, these haven't been tested for long so could easily fail at later levels. Games which were marked as working in previous updates are also improved (shienryu etc.) [David Haywood, Angelo Salese, Olivier Galibert]. +- 0.76u1: Added YMF292-F_SCSP stereo sound. More ST-V Improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]. R. Belmont ported ElSemi's SCSP core, this gives preliminary sound in the ST-V games, however at the moment most of them play static, Shienryu is mostly correct. +- 0.76: Various ST-V and SH-2 improvements, shienryu is improved as are many other games but no more are really playable yet [David Haywood, Olivier Galibert, sthief, Angelo Salese]. Changed visible area to 704x480 in all games. +- 0.74u1: Further ST-V improvements [Angelo Salese, David Haywood]. +- 0.74: More ST-V Improvements [Angelo Salese, David Haywood]. +- 0.73: Added vidhrdw\stvvdp1.c and vidhrdw\stvvdp2.c. Many Improvements to the ST-V emulation, resulting in Hanagumi Columns being playable and other games on the driver starting to show some graphics [Angelo Salese, David Haywood]. +- 0.72u2: Angelo Salese did various ST-V improvements, Hanagumi Columns shows a partial title screen (still disabled so you'll have to enable it yourself if you want to see). +- 0.68: Added cpu1 BIOS ROM to the stvbios.zip. +- 0.63: David Haywood, Angelo Salese, Olivier Galibert, Mariusz Wojcieszek and R. Belmont added stv.cpp driver. NOTES: Built to run the ROM test mode only, don't consider anything here too accurate. We only run 1 sh2, not both, vidhrdw is just made to display BIOS text, interrupts are mostly not done, most smpc commands not done, no scu / dsp stuff, no sound, you get the idea ;-) 40ghz pc recommended once driver is finished. Any ROM which has a non-plain loaded ROM at 0x2200000 (or 0x2000000, i think it recognises a cart at either) appears to fail its self check, reason unknown, the roms are almost certainly not bad its a mystery. This hardware comes above hell on the great list of hellish things as far as emulation goes anyway. + +$end +$info=savant.cpp +$drv +0.211 [hap] + +WIP: +- 0.246: Renamed (novag_savant.cpp) to (savant.cpp) and placed in the sub-folder "novag/". +- 0.211: hap added novag_savant.cpp driver. + +$end +$info=savia84.cpp +$drv +0.142 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.142: Robbbert added savia84.cpp driver. + +$end +$info=sb180.cpp +$drv +0.245 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.245: Miodrag Milanović added sb180.cpp driver. + +$end +$info=sb8085.cpp +$drv +0.212 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.212: AJR added sb8085.cpp driver. + +$end +$info=sbackgc.cpp +$drv +0.262 [hap] + +Driver for: Saitek Electronic Champion Backgammon. + +WIP: +- 0.271: Renamed (ecbackg.cpp) to (sbackgc.cpp). +- 0.262: hap added saitek/ecbackg.cpp driver. + +$end +$info=sbc6510.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.136: Robbbert added sbc6510.cpp driver. + +$end +$info=sbrain.cpp +$drv +0.149u2 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.203: Driver overhaul: Added cursor and scrolling through CRT controller registers. Corrected number of interrupts per frame. Actually show the "insert diskette" message. Added options for RAM size and two or more floppy drives. Added RS232 ports and DIP switches for Baud clock selection [AJR]. +- 0.150: Al Kossow and Robbbert added sbrain.cpp skeleton driver. + +$end +$info=sc12.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_sc12.cpp) to (sc12.cpp) and placed in the sub-folder "fidelity/". +- 0.207: hap added fidel_sc12.cpp driver. + +$end +$info=sc2.cpp +$drv +0.132 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Sandro Ronco added sc2.cpp driver. + +$end +$info=sc6.cpp +$drv +0.186 [hap] + +WIP: +- 0.269: Remove unneeded mcfg [hap]. +- 0.246: Renamed (fidel_sc6.cpp) to (sc6.cpp) and placed in the sub-folder "fidelity/". +- 0.234: Add note [hap]. +- 0.207: Renamed (fidelmcs48.cpp) to (fidel_sc6.cpp). +- 0.186: hap added fidelmcs48.cpp driver. + +$end +$info=sc8.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_sc8.cpp) to (sc8.cpp) and placed in the sub-folder "fidelity/". +- 0.207: (fidelz80.cpp) splitted in (fidel_cc7.cpp), (fidel_vsc.cpp), (fidel_dames.cpp), (fidel_card.cpp), (fidel_cc10.cpp), (fidel_sc8.cpp) and (fidel_vcc.cpp). +- 0.170: Redumped CC10B PRG ROM [Berger]. +- 0.149u1: Renamed (vbc) to (vbrc) and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing [Lord Nightmare, Cowering, Kevtris]. +- 0.142u4: Added Sensory Chess Challenger (model VSC) [Lord Nightmare, Kevtris, Sandro Ronco]. +- 0.137: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidelz80.cpp driver. + +$end +$info=sc9.cpp +$drv +0.207 [hap] + +WIP: +- 0.287: Remove CPU freq config, update notes [hap]. +- 0.246: Renamed (fidel_sc9.cpp) to (sc9.cpp) and placed in the sub-folder "fidelity/". +- 0.207: hap added fidel_sc9.cpp driver. + +$end +$info=scatsx.cpp +$drv +0.286 [Angelo Salese] + +WIP: +- 0.286: Angelo Salese added scatsx.cpp driver. + +$end +$info=schess.cpp +$drv +0.221 [hap] + +WIP: +- 0.246: Renamed (saitek_schess.cpp) to (schess.cpp) and placed in the sub-folder "saitek/". +- 0.221: hap added saitek_schess.cpp driver. + +$end +$info=scopus.cpp +$drv +0.194 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.194: Felipe Corrêa da Silva Sanches added scopus.cpp driver. + +$end +$info=scorpion.cpp +$drv +0.125 [Miodrag Milanović] + +WIP: +- 0.286: Cleaned up inherited unused driver's Configuration (#14798) [holub]. +- 0.274: Updated new ProfROM V.4.xx.043.9226su BIOS for ZS-256 TURBO+ (#13256). Added three variants of the new Scorpion GMX ProfROM +GMX V.6.xx.043.9226s BIOS (#13254) [Andrei I. Holub]. +- 0.258: Added Scorpion GMX [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.184: Removed direct update handlers: a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031 [Olivier Galibert]. +- 0.148: Fixed 1ffd port handling [MetalliC]. +- 0.126: Added SHA-1's [Fabio Priuli]. +- 0.125: Miodrag Milanović added scorpion.cpp driver. IO map is fixed, and NMI for service mode added [Miodrag Milanović]. + +$end +$info=scrablex.cpp +$drv +0.244 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.244: hap added scrablex.cpp driver. + +$end +$info=scv.cpp +$drv +0.136 [Wilbert Pol] + +WIP: +- 0.274: Update upd1771c ROM region sizes. Add location to upd1771c rom name [Wilbert Pol]. +- 0.273: Implemented video register 0 bit 2 (sprite count) [David Hunter]. +- 0.272: Various Super Cassette Vision updates (#12933). Promote starspdr to partially supported. devices/sound/upd1771.cpp: Reset m_state when resetting state in pcm_write (fixes hanging sound in some games). bus/scv/rom;cpp: Move implementations to anonymous namespace. bus/scv/slot.cpp: Let cartridges install themselves in 'scv.xml'. Tweak scv_pal video timings to get closer to 50Hz refresh rate. Block graphic color 0 is transparent (fixes Ton Ton Ball background). Update comments. Fixed issues with sound and graphics, refactored code, and updated notes [Wilbert Pol]. +- 0.271: scv.xml: Improved Star Speeder ROM loading and marked it unsupported (#12890). Also converted ROM sizes and offsets to hexadecimal, and removed zero offsets from cartridges with a single ROM [Wilbert Pol]. +- 0.264: Added cartridge RAM to BASIC Nyuumon to make it work properly in 'scv.xml' [TWEgit]. +- 0.246: Driver placed in the sub-folder "epoch/". +- 0.149: Simplified input reading and added save state support [Fabio Priuli]. +- 0.136: Wilbert Pol added scv.cpp driver. + +$end +$info=sdiamond.cpp +$drv +0.264 [hap] + +WIP: +- 0.264: hap added novag/sdiamond.cpp driver. + +$end +$info=sdk51.cpp +$drv +0.203 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.203: AJR added sdk51.cpp driver. + +$end +$info=sdk80.cpp +$drv +0.164 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.219: Replaced monitor program with corrected version (GitHub #6324) [Colin Douglas Howell, Robbbert]. +- 0.175: Added correct monitor ROM [Nigel Barnes]. +- 0.164: Robbbert added sdk80.cpp driver. Begun hooking up devices: Hooked up i8251 USART and RS232' device. Can use standard RS232 slot devices, including the internal serial terminal, or a terminal program running on the host machine. Hooked up USART baud rate selection switch. + +$end +$info=sdk85.cpp +$drv +0.136 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.219: Made second 8355 into a ROM expansion slot that can load custom 8755 programs. Added optional TTY interface. Added vectored interrupt and soft reset buttons. Improved accuracy of button labels and changed default key mappings [AJR]. +- 0.136: Miodrag Milanović and Robbbert added sdk85.cpp driver. + +$end +$info=sdk86.cpp +$drv +0.133 [Miodrag Milanović, Jonathan Gevaryahu, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "intel/". +- 0.184: Fixed ROM loading [Lord Nightmare]. +- 0.133: Miodrag Milanović, Jonathan Gevaryahu and Robbbert added sdk86.cpp driver. + +$end +$info=seattlecmp.cpp +$drv +0.149u2 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.196: Cleaned up outputs [Risugami]. +- 0.167: Renamed (seattle.c) to (seattlecmp.c). Rename of driver files to make names unique [Miodrag Milanović]. +- 0.149u2: Al Kossow and Robbbert added seattle.cpp skeleton driver. + +$end +$info=secoinsa20.cpp +$drv +0.276 [ClawGrip] + +WIP: +- 0.276: ClawGrip added fujitsu/secoinsa20.cpp driver. + +$end +$info=sega_beena.cpp +$drv +0.207 [David Haywood] + +WIP: +- 0.281: Remove one of double swlist [hap]. +- 0.278: (sega_beena_cart.xml) Add software items and peripheral card reader support (#13645) [QUFB]. +- 0.277: (sega_beena_cart.xml) Add 2 new software items (#13528) [QUFB]. +- 0.268: Added Car Beena and software list with one item [TeamEurope, QUFB]. +- 0.262: TV Ocha-Ken cards are swiped through the scanner - can't swipe an absent card. Hooked up barcode cards [Vas Crabb]. +- 0.261: (sega_beena_cart.xml) Demoted TV Ocha-Ken to not working. It can be promoted when the software list and internal artwork are done. Added pen position display on book pages. Removed requires external artwork flag - the internal artwork is adequate. Added basic book page display. Put page scans in individual data areas [Vas Crabb]. +- 0.251: (sega_beena_cart.xml) Use lowercase for things that aren?t proper nouns in software list description [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "sega/". +- 0.230: (sega_beena_cart.xml) Added ten entries, and corrected pokebw scan sizes and checksums [Team Europe, ClawGrip]. +- 0.207: David Haywood added sega_beena.cpp driver. + +$end +$info=sega_ferie.cpp +$drv +0.272 [QUFB] + +WIP: +- 0.272: QUFB added sega/sega_ferie.cpp driver. + +$end +$info=sega_sawatte.cpp +$drv +0.167 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "sega/". +- 0.167: David Haywood added sega_sawatte.cpp driver. + +$end +$info=segaai.cpp +$drv +0.262 [Wilbert Pol, Fabio Priuli] + +WIP: +- 0.263: Improved µPD7759 ROM bank selection (improves speech) [Wilbert Pol]. +- 0.262: Wilbert Pol and Fabio Priuli added sega/segaai.cpp driver. + +$end +$info=segapico.cpp +$drv +0.149u2 [David Haywood] + +WIP: +- 0.261: Implemented initial external interrupt support for Copera [QUFB]. +- 0.246: Driver placed in the sub-folder "sega/". +- 0.245: Connected sound interrupt [ValleyBell]. +- 0.235: (pico.xml) Documented where unavailable dump data was sourced and used other dumps' region data to fill in size metadata [Scott Stone]. +- 0.198: BugFIX #06543 [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation [cuavas]. +- 0.166: Sega Pico PCM improvements [ValleyBell]. +- 0.157: New dumps added from Japan and Korea [Team Europe]. +- 0.149u2: David Haywood added segapico.cpp driver. + +$end +$info=segapm.cpp +$drv +0.165 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "sega/". +- 0.165: David Haywood added segapm.cpp driver. + +$end +$info=selz80.cpp +$drv +0.140 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.140: Robbbert added selz80.cpp driver. + +$end +$info=semcrossw.cpp +$drv +0.254 [ClawGrip] + +WIP: +- 0.254: ClawGrip added skeleton/semcrossw.cpp driver. + +$end +$info=senterprise.cpp +$drv +0.261 [hap] + +The chess engine is Kaare Danielsen's Enterprise program. It's the 16KB 'sequel' to LogiChess used in Enterprise "S" (emulated in saitek/companion2.cpp). + +WIP: +- 0.261: hap added cxg/senterprise.cpp driver. + +$end +$info=sexpert.cpp +$drv +0.207 [hap] + +WIP: +- 0.283: Small tweak to internal artwork, diamond: decrease SVG screen size [hap]. +- 0.246: Renamed (novag_sexpert.cpp) to (sexpert.cpp) and placed in the sub-folder "novag/". +- 0.207: novag6502.cpp splitted in (novag_sexpert.cpp), (novag_cforte.cpp) and (novag_scon.cpp). +- 0.172: Renamed (supercon.cpp) to (novag6502.cpp) [hap]. +- 0.148u2: BugFIX #05154: [DIP/Input] (supercon.c) supercon: Mouse doesn't move pieces [Robbbert]. +- 0.140: hap added suopercon.cpp driver. + +$end +$info=sg1000.cpp +$drv +0.116 [Curt Coder] + +WIP: +- 0.281: (sc3000_cart.xml) New software item added, metadata cleanup (#14084). Also fixed the country names to be like other software lists, and added information on Basic Level III's export variants [David 'Foxhack' Silva]. +- 0.273: (sc3000_cart.xml) Add extra 2K of RAM to BASIC Level 2 cartridge; fix hashes for "Indiana Jaune". Added 17 items (16 working), and improved metadata a little. Revert speculative change. Eliminate ram_device [AJR]. +- 0.254: Fixed tape loading [Fabio DL]. +- 0.251: Made SG-1000 player?1 controller fixed, and fixed crash on starting Othello Multivision consoles [kmg]. Converted Othello Multivision FG-2000 second controller to 9-pin port, and restructured code for fewer optional object finders. Slotified controller ports. Replaced built-in controllers with Sega controller ports for SC-3000 and SG-1000. Fixed inappropriate default assignment of SG-1000 pause button to P key, conflicting with the default emulator pause assignment. Got rid of half a player 2 D-pad that was somehow polluting the Othello Multivision FG-2000. Hooked up SF-7000 Centronics busy line to previously unused function [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "sega/". +- 0.175: Many improvements: Create a SG-1000 expansion slot. Hook up the SG-1000 expansion slot to sg1000.cpp and sms.cpp (sg1000m3). Split the sk1100 code from sg1000.cpp and attach it to the new expansion slot. Create a new FM Sound Unit device and attach it to the new expansion slot. For the sc3000 driver, re-add sk1100 as a fixed SG-1000 expansion' device. Add sg1000 software list to sg1000m3 and Japanese/Korean SMS drivers [Enik Land]. +- 0.154: BugFIX #05512: [Misc.] (sg1000.c) All sg1000.c sets: AddressSanitizer: heap-use-after-free - with 8K carts [Fabio Priuli]. +- 0.116: Curt Coder added sg1000.cpp driver. + +$end +$info=sh4robot.cpp +$drv +0.152 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.152: Miodrag Milanović added sh4robot.cpp skeleton driver. + +$end +$info=shine.cpp +$drv +0.205 [Nigel Barnes] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.205: Nigel Barnes added shine.cpp driver. + +$end +$info=si5500.cpp +$drv +0.203 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.203: AJR added si5500.cpp driver. + +$end +$info=siena.cpp +$drv +0.253 [Nigel Barnes] + +WIP: +- 0.288: Fix indentation [Nigel Barnes]. +- 0.276: Improved LCD palette contrast [Matthew Daniels]. +- 0.261: Added preliminary Condor serial device, and added save state flag [Nigel Barnes]. +- 0.257: Added non-volatile RAM [Nigel Barnes]. +- 0.253: Nigel Barnes added psion/siena.cpp driver. + +$end +$info=simultano.cpp +$drv +0.222 [hap] + +WIP: +- 0.246: Renamed (saitek_simultano.cpp) to (simultano.cpp) and placed in the sub-folder "saitek/". +- 0.222: hap added saitek_simultano.cpp driver. + +$end +$info=sis630.cpp +$drv +0.245 [Angelo Salese, R. Belmont] + +WIP: +- 0.287: Move ACPI implementation in own core, add enough SMI glue logic [Angelo Salese]. +- 0.276: Add notes and ROM placeholder for GameCristal JAMMA interface PCB (#13376) [ClawGrip]. +- 0.264: More BIOS notes. Initial implementation for IT8705F Super I/O [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.245: Angelo Salese and R. Belmont added sis630.cpp driver. + +$end +$info=sitcom.cpp +$drv +0.143u7 [Robbbert, Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.183: Implemented Boot and Reset buttons and remapping of low 32kB. Hooked up PIA, I/O space mirrors, and RS232 interface for downloading programs. PIA ports connected to LED outputs and keypad inputs. Added camera shutter speed measurement rig as a clone. Added a software list with example programs from web site. Software list is not connected yet, need to load software by full path [Vas Crabb]. +- 0.143u7: Robbbert and Vas Crabb added sitcom.cpp driver. + +$end +$info=sixtrak.cpp +$drv +0.281 [m1macrophage] + +WIP: +- 0.284: ROM_OPTIONAL is effectively deprecated and should not be used in new code. It's always led to trouble [Vas Crabb]. +- 0.283: Added Rev A as a clone (#14556) [m1macrophage]. +- 0.282: Added internal artwork (#14368) [m1macrophage]. +- 0.281: m1macrophage added sixtrak.cpp driver. + +$end +$info=sk1.cpp +$drv +0.195 [Vas Crabb] + +WIP: +- 0.279: Add NO_DUMP entries for internal ROMs [AJR]. +- 0.246: Driver placed in the sub-folder "casio/". +- 0.195: Vas Crabb added sk1.cpp driver. + +$end +$info=sk101bl.cpp +$drv +0.212 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.212: AJR added sk101bl.cpp driver. + +$end +$info=slc1.cpp +$drv +0.143u1 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.143u1: Robbbert added slc1.cpp driver. + +$end +$info=slicer.cpp +$drv +0.158 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "slicer/". +- 0.158: Carl added slicer.cpp driver. + +$end +$info=slsstars.cpp +$drv +0.216 [SpinalFeyd] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.216: SpinalFeyd added slsstars.cpp driver. + +$end +$info=sm1800.cpp +$drv +0.141 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.141: Miodrag Milanović added sm1800.cpp driver. + +$end +$info=sm7238.cpp +$drv +0.176 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.192: Implemented reverse video, 80/132 column switching, and alternate font [Sergey Svishchev]. +- 0.184: Implemented double-sized characters and smooth scroll [Sergey Svishchev]. +- 0.176: Sergey Svishchev added sm7238.cpp driver. + +$end +$info=smc777.cpp +$drv +0.139 [Angelo Salese] + +WIP: +- 0.288: 95 new dumps (#15241). Implement 640x200x2bpp mode, improve DE-9 handling: fix FDC type; implement text layer start address; replace beep_device with speaker_sound_device. Fix warm reset; hookup kanji ROM; relicense to BSD-3; move keyboard handling in own device. Misc fixes: Reverse palette offsets and add gfx pal bank (demofd4); add default palette for non-color board pal bank (side effect of above); add reverse hookup for text layer (amazon), add FRC hookup; disable cursor if out of range (sys12j:BIRD, transitt); add set_raw in place of legacy screen setup (makes transitt scroll less jerky); BREAKING CHANGE: replace floppy option from ssdd to 35ssdd string [Angelo Salese]. (smc777.xml) Corrected some titles [Vas Crabb]. +- 0.270: Edited software list descriptions. Added more accurate softlist descriptions (#12763). Added accent to "Attaché" system. [smc777] Fixed system name and lowercase on media storage name [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "sony/". +- 0.139: Angelo Salese added smc777.cpp driver. + +$end +$info=smondial.cpp +$drv +0.231 [hap] + +WIP: +- 0.246: Renamed (mephisto_smondial.cpp) to (smondial.cpp) and placed in the sub-folder "hegenerglaser/". +- 0.231: hap added mephisto_smondial.cpp driver. + +$end +$info=sms.cpp +$drv +0.2b4 [Wilbert Pol, Charles MacDonald, Mathis Rosenhauer, Brad Oliver, Michael Luong, Fabio Priuli, Enik Land] + +WIP: +- 0.281: (gamegear.xml, sg1000.xml) New software list items (#14086) [David 'Foxhack' Silva]. +- 0.267: (gamegear.xml) Replaced abbreviated country names in descriptions [ArcadeShadow]. +- 0.265: (sms.xml) Added two working items (#12193). Also corrected the name of "Jewel Jones" (was called "Jewel Stone") [ArcadeShadow]. +- 0.251: Refactored Game Gear handling. Untangled SG-1000 Mark III slightly [Vas Crabb]. +- 0.250: Fixed a few use-after-move errors [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "sega/". +- 0.245: (sms.xml) Cleaned up metadata [ArcadeShadow]. +- 0.232: Return RAM value when reading SegaScope port (SegaScope is write-only) [Enik Land]. +- 0.229: (sms.xml) Corrected release year for Fire & Ice [ArcadeShadow]. +- 0.213: Buxfix #07388 [Graphics] (sms.cpp) smsj: Does not display graphics [hap]. +- 0.211: Route NMI through video display processor [Enik Land]. +- 0.209: Set initial stack pointer for Game Gear, required by Ecco (fixes MT07255) [Enik Land]. +- 0.180: Various changes: Set initial audio mixing state on reset. Documented the Sports Pad modes (and changed the default) used by Sports Pad Soccer (Jpn) [Enik Land]. +- 0.175: Implemented some new findings: Remove some mirrors for ports $DC/$DD on SMSJ based on Charles' hw tests. Add basic C-Sync callback to 315_5124.cpp, based on Charles' hw tests. Add built-in Rapid Fire (uses C-Sync) for SMSJ and Korean SMS1 drivers. Add new SMS drivers due to XTAL differences: sms1br - Tec Toy Master System I (Brazil) sms2br - Tec Toy Master System II (Brazil) smsbr - Tec Toy Master System III Compact (Brazil) sms1paln - Tec Toy Master System I (PAL-N) sms2paln - Tec Toy Master System II (PAL-N) smspaln - Tec Toy Master System III Compact (PAL-N) Brazil is PAL-M TV system, but I decided to call it by the country name, seems to be better recognizable and for emulation looks more like a NTSC' system. PAL-N is used in Argentina, Paraguay and Uruguay and looks closer to the European PAL system when compared to PAL-M [Enik Land]. +- 0.174: Change SMS/GG master clocks to match service manuals [Enik]. +- 0.173: BugFIX #06172 [DIP/Input] (sms.cpp) Default input mapping for two paddle devices causes a conflict [AJR]. +- 0.166: BugFIX #05872 [DIP/Input] (sms.cpp) sms, sms1 [alexbmx][megumi]: Incorrect behavior of the Sports Pad (US model) emulation [Enik Land]. +- 0.162: Few corrections to the driver: Define the default offset setting for Light Phaser at only one place. Add to the smsj the TH input handling that latches the HCounter, because the /HL line is connected to the VDP. Minor code/comments maintenance [Enik Land]. +- 0.161: BugFIX #05721 [Misc.] (sms.c) sms, smspal: Failed on "SMS VDP Test" [Justin Kerk]. Misc improvements: When GG runs in SMS compatibility mode, avoid access to the PSG stereo register. Implement the audio control that enables/disables the PSG chip on Japanese SMS. Play FM sound only when FM chip is enabled. Remove mirrors of the IO and memory control ports on the GG driver, fixing emulation of G-LOC Air Battle [Enik Land]. +- 0.160: Added a new BIOS revision (v2.0) for the SMS 1 PAL and documented the actual chip markings for v1.3 [SMSPower, l_oliveira]. +- 0.155: Small improvements to the latching of some registers. Fixes flicker in Power Strike 2. Restore selected cartridge when loading a save state for the store display unit. Documented release years for some Brazilian SMS releases. Misc fixes: Disable gamegear sio register when in ggsms mode. Fixed tilemap mirroring on sms1 vdp needed for Japanese version of Ys. Fixed BIOS support in the gamegear driver. Fixed collisions when column #0 is disabled [Enik Land]. [Enik Land]. Fixed graphics glitch in E-Swat atttact mode on the smsj driver and some small cleanups. Fixed lphaser regression [Enik Land]. Prevent vdp register 6 contents from being overwritten while a line is being drawn. Fixes title screen in backtof3 [Enik Land, Wilbert Pol]. +- 0.154: Several timing fixes: Fix flicker on Choplifter title screen by drawing the borders through timers. Instead trigger NMI at end of the display, do it at end of top border (line 261 after start of active screen area). Add a delay to NMI, to be later than HINT, as stated by Flubba's VDPTest readme. Also based on VDPTest readme, change VINT and Sprite Overflow flags to be later than VCount change. Delay a little the display callback, to fix the title scrolling of Road Rash (SMS game). Fixed documentation of the scanline sections and change some timings to match. Calculate initial VCount values, instead use of hardcoded values [Enik Land]. +- 0.153: Various changes: Adjust/add some comments. Restore complete controller port functions to the japanese SMS version. Isolate some code to their proper consoles. Remove FM support of the sms2kr driver. Remove Reset button of the smsj driver. Add emulation of the japanese Sports Pad model, required by Sports Pad Soccer. Adjust some code of other controller devices. Accurately emulated the behavior when mounting both a cart and a card in the system, cleaned up RAM accesses, simplified code handling cart/card/exp enable. Fixed behavior of the TH pin in the Japanese SMS consoles. Fixed light phaser support through the gender adapter and adopted RAM init pattern on Export consoles too (Korean systems are acknowledged as Export and some Korean games rely on this). Fixed Korean Gam*Boy 2 being detected as a Japanese machine when a real unit does not [Enik Land]. +- 0.150: Enhancements for Sega Scope and LCD persistence and fix SMS Light Phaser TH read bug. Reduce tagmap lookups for sscope and fixed validation error when using the lphaser controller on a driver with sscope support. Added expansion slot and implemented the gender adapter to allow regular cartridges to be played through the expansion slot. Usage example: mess sms1 -exp genderadp -cart2 wcup90 * Made the cartridge slot on the sg1000m3 driver to no longer be mandatory allowing the driver to also be started with media in the cardslot. Enabled crosshair display on all screens. This makes missil3d playable on the plain '2D' view with scope emulation enabled. Improved I/O handling for Japanese and Korean drivers (Pause button for sg1000m3, TH input for sg1000m3 and smsj, and output via controller ports for Japanese and Korean drivers) [Enik Land]. +- 0.149u1: Converted TH line callbacks to use write_line [Enik Land]. +- 0.148u5: Change hcount calculation to use screen timings and move it to the VDP [Enik Land]. +- 0.148u2: Fixed master clock speed for PAL machines. Improved hcount handling resulting in better results from Flubba's VDP timing checks [Enik Land]. +- 0.147u4: Improved support for '3-D' games [Enik Land]. +- 0.122: Disabled interrupt generation on bootup (bug #1451) [Wilbert Pol]. +- 0.102: Fixed regression introduced in MESS 0.95 (bug #705) [Wilbert Pol]. Removed smsu13h and smse13h (Master System / (NTSC and PAL Hacked US/European BIOS v1.3) driver. +- 0.2b4: Wilbert Pol, Charles MacDonald, Mathis Rosenhauer, Brad Oliver, Michael Luong, Fabio Priuli and Enik Land added sms.cpp driver. + +$end +$info=sms_bootleg.cpp +$drv +0.172 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "sega\sms_bootleg.cpp". +- 0.233: Removed includes\sms_bootleg.h. +- 0.172: David Haywood added sms_bootleg.cpp driver. + +$end +$info=snes.cpp +$drv +0.37b6 [Angelo Salese, R. Belmont, Anthony Kruize, Fabio Priuli] + +WIP: +- 0.278: (snes.xml) Added eighteen items (seventeen working) and replaced three dumps with modified headers (#13612) [ArcadeShadow]. +- 0.275: (snes.xml) Developer node is an info not sharedfeat [Angelo Salese]. +- 0.271: (famicom_flop.xml) , (nes.xml), (snes.xml) Added the NESert Golfing games [rainwarrior, Mike Swanson]. Add (s)NESert Golfing games (#12751). Old versions no longer available fore download were rebuilt from source [Mike Swanson]. +- 0.268: (snes_bspack.xml) Use lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.265: (snes.xml) Added a prototype of Rockman's Soccer (#12185) [David 'Foxhack' Silva]. +- 0.264: (snes_bspack.xml) Use lowercase for descriptive text. Metadata cleanups. Lowercase on descriptive words ("Bad Header", "Hacked", "Alt", etc...) [ArcadeShadow]. +- 0.262: (snes.xml) Removed problematic 'Hind Strike' cartridge image [Vas Crabb]. +- 0.255: (snes.xml) Don't abbreviate name of Nintendo Power service [ArcadeShadow]. Fixed release regions and parent/clone relationships for boxing games [David Silva]. +- 0.254: (snes.xml) Tidied up descriptions [ArcadeShadow]. +- 0.248: Identified sblastb2a as actually being Teenage Mutant Ninja Turtles - Mutant Warriors [dox]. Decrypted it [iq_132]. Still doesn't work, possibly because of additional protection [Ivan Vangelista] +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.241: Partial revert DMA cycle function. Removed some DMA memory cycle penalties (partially reverts #8673, addresses MT08190) [cam900]. +- 0.238: BugFIX #07556 [Crash/Freeze] (snes.cpp) snes, snespal [ctrigger and clones]: Chrono trigger consistently causes segfault [AmatCoder]. +- 0.237: (snes.xml) Changed descriptive and disambiguation text in descriptions to lowercase [ArcadeShadow]. Improved SA1 timings, and cleaned up code [cam900]. +- 0.221: Split S-SMP and S-DSP emulation into separate devices, and cleaned up interfaces [cam900]. +- 0.220: Fixed SA1 type 1 character conversion, and added save state support [Ryan Holtz]. +- 0.215: Change screen resolution for pseudo-hires mode, and run HDMA at vertical position zero. Fixes graphics in Judge Dredd and Vortex [AmatCoder]. Added clock divider for original Super FX chip (fixes game speed in Star Fox, Stunt Race FX, Vortex, and others) [Ryan Holtz]. Corrected video RAM size to 64kB (fixes graphics in Yoshi's Island and possibly others). Fixed PPU background layer drawing based on higan ppu-fast [Ryan Holtz, byuu] Adjusted horizontal blanking timing interval to the most common case (fixes off-by-one parallax in Yoshi's Island) [byuu]. +- 0.214: Don't reset HDMA on writes to HDMAEN if the register value isn't changed (fixes MT06205) [AmatCoder]. +- 0.210: BugFIX #07307 [Sound] (snes.cpp): Sound issue when autosave is enabled [Osso]. +- 0.189: (snes.xml) Documentation updates: Fixed ROM name and added extra information for Dragon Ball Z - Super Gokuu Den - Kakusei Hen. Added information about an earlier Euro Ranma 1/2 revision. Added information about an earlier Spanish release of Donkey Kong Country 2 - Diddy's Kong Quest. Added information about the Spanish release of Pilotwings to the Euro dump [Inigo Martinez]. +- 0.157: Fixed save state regressions [Osso]. +- 0.149u1: Simplified input handling, moved the console specific inputs to MESS driver and added preliminary Multitap support. Multitap has to be enabled in the Driver Configuration menu. The code is considered preliminary because some games recognize 4 pads (e.g. Kunio-kun no Dodge Ball), other ones recognize 3 pads only (e.g. Super Bomberman 3, 4 & 5) and some recognize 2 pads only (e.g. FIFA 96 and 97). Simplified input handling and made controller ports 16bits wide, since this is the way they are accessed by our code [Fabio Priuli]. +- 0.148u3: Added support for the PowerFest '94 competition cart [Fabio Priuli]. +- 0.148u2: Updated the driver to only save the real amount of SRAM present on the cart. This means that old .nv files won't be directly compatible with newer exe, but you shall be able to keep your saves by backing them up and taking the first block of the correct size (e.g. if you take the first 8KB block of your old .nv for Super Metroid it should work fine with the new exe). At the same time, MESS should be now compatible with saves taken in other emulators. Several updates to cart handling: * Moved Sufami Turbo and BSX carts to separate lists * Added emulation for DSP1/4, ST-010/011, S-DD1, SPC7110, SuperFX, BS-X and Sufami Turbo as slot devices * Added emulation for the protection device used in some pirate carts. Major overhaul of cart and add-on handling: * Updated carts to be slot devices * Simplified loading and bankswitch mechanism * Removed drivers (snessfx) and (snespsfx): SuperFX/GSU games can now be loaded in snes and snespal * Removed drivers (snesdsp) and (snespdsp): NEC DSPx games can now be loaded in snes and snespal from softlist * Removed vers (snesst10) and (snesst11): Seta DSP games can now be loaded in (snes) and (snespal) from softlist * Removed driver (snesst): when you load Sufami Turbo, two more cart slots (-cart2 and -cart3) become available to load ST carts * Added preliminary support for games with BS-X slots: when you load one of these, a -cart2 slot becomes available to load a 8MB memory pack (only a few of these work at the moment, e.g. Same Game) * Added support for loading DSPx games with DSP dump appended at the end of the .sfc file. Misc work on pirate carts: * Added support for Korean Super 20 Collection multigame cart, even if a few games still have glitches * Added support for bankswitch mechanism used in a few pirate multigame carts * Added support for protection used by Tekken 2 and Street Fighter Alpha EX, based on notes by d4s and nocash. Added support in snes and snespal for loading from fullpath DSPx and ST01x games missing the DSP data, i.e. the commonly available dumps, without using clone systems (softlists had no problems with these games because the DSP data come from the softlist romset) [Fabio Priuli]. +- 0.143: (snes.xml) Softlist wip documentation and redump [MESSfan]. Added a new snes dumps [badinsults, d4s, MESSfan]. +- 0.37b6: Angelo Salese, R. Belmont, Anthony Kruize and Fabio Priuli added snes.cpp driver. + +$end +$info=snspell.cpp +$drv +0.157 [hap] + +WIP: +- 0.254: Splitted in (snspell.cpp) and (snspellc.cpp). +- 0.252: Move k28m2 to its own file [hap]. +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.193: Added 'correct Speak & Spell 1978 MCU ROM [Sean Riddle]. +- 0.170: Dumped and added 'correct version of 1979 US 'Speak & Spell' [Sean Riddle]. +- 0.157: hap added 'tispeak.cpp skeleton driver. + +$end +$info=snspellc.cpp +$drv +0.157 [hap] + +WIP: +- 0.254: Splitted (tispeak.cpp) driver in (snspell.cpp) and (snspellc.cpp). +- 0.252: Move k28m2 to its own file [hap]. +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.193: Added 'correct Speak & Spell 1978 MCU ROM [Sean Riddle]. +- 0.170: Dumped and added 'correct version of 1979 US 'Speak & Spell' [Sean Riddle]. +- 0.157: hap added 'tispeak.cpp skeleton driver. + +$end +$info=socrates.cpp +$drv +0.132 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.212: Verified that French system and cartridge ROMs match existing dumps [Team Europe]. +- 0.187: Converted socrates and iqunlimz to bankdev, hooked up socrates hblank input, and made profweis machine configuration derive from socrates [Lord Nightmare]. +- 0.150: Add note that the Vtech Socrates' speech cart speech chip is a Toshiba TC8802AF with between 1 and 3 T6684F mask ROM VSMs attached [Lord Nightmare, epiphany brought on by Kevtris, Team Europe, Stiletto]. Add internal and vsm german speech cart dumps [Team Europe, Lord Nightmare]. +- 0.132: Jonathan Gevaryahu added socrates.cpp driver. + +$end +$info=softbox.cpp +$drv +0.148u5 [Curt Coder, Mike Naberezny] + +WIP: +- 0.260: Consolidate drivers in one source file each [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.155: Added BIOS revision 8/9/81 [Nils Eilers, Mike Naberezny]. +- 0.153: Added preformatted 10MB hard disk image [Curt Coder]. +- 0.148u5: Curt Coder and Mike Naberezny added softbox.cpp driver. + +$end +$info=solbourne.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added solbourne.cpp skeleton driver. + +$end +$info=sorcerer.cpp +$drv +0.104 [Kevin Thacker, Robbbert] + +WIP: +- 0.288: (sorcerer_cass.xml) Update (#15323) [Michael Borthwick]. +- 0.283: (sorcerer_cass.xml) Update (#14446). Added dates and publisher details for various titles [Michael Borthwick]. +- 0.277: (sorcerer_cass.xml) Update to include developer names for Wilderness (#13617) [Michael Borthwick]. +- 0.276: (sorcerer_cass.xml) Update (#13480): Corrected developer names and added dates and publisher details for various titles [Michael Borthwick]. +- 0.246: Driver placed in the sub-folder "exidy/". +- 0.221: Added ESAG 1.3/B BIOS to sorcererd [exidyboy]. +- 0.203: Added DDMON 1.3 and ADSMON BIOS options. ADSMON requires an 80 column card that is not emulated [Robbbert]. +- 0.153: Added .TAPE cassette format [Robbbert]. +- 0.142: Renamed (exidy.c) to (sorcerer.c). +- 0.104: Kevin Thacker and Robbbert added exidy.c driver. + +$end +$info=source.cpp +$drv +0.273 [m1macrophage] + +WIP: +- 0.278: Emulating envelope generators and LFO timing (#13636). Moved netlist declaration to nl_source.h (#13680). Disable streaming for EGs that don't need it (#13860) [m1macrophage]. +- 0.273: m1macrophage added moog\source.cpp driver. + +$end +$info=spc1000.cpp +$drv +0.132 [Miodrag Milanović, Robbbert] + +WIP: +- 0.287: Corrected AY-3-8910 clock to 2MHz. (#15103). The PSG on this system is clocked at half the CPU frequency (4MHz / 2 = 2MHz), which is necessary for the sound to be played at the correct pitch and speed [Miso Kim]. +- 0.246: Driver placed in the sub-folder "samsung/". +- 0.161: Cassette motor fix so that recording fuction is now working [Miso Kim]. Removed minor tape hack. To load tapes you *FIRST* press PLAY on the tape drive (e.g. by pressing 'F2' in partial keyboard emulation mode), and *THEN* you type LOAD at the BASIC prompt. The order of these operations matter [Fabio Priuli]. +- 0.156: Documented hardware differences among models of the SPC-1000 series [zannylim]. Added support for tapes in .cas format. Added emulation of joystick inputs. Converted the expansion bus EXT1 to be a slot device, moved FDD expansion to be a slot card, added emulation of the VDP expansion as another slot card. This makes Gun Fright, TwinBee and Zanac playable if you launch them with "-ext1 vdp" option. If you want to emulate a SPC-1000 with floppy drive, you have to add "-ext1 fdd" instead [Fabio Priuli]. +- 0.132: Miodrag Milanović and Robbbert added spc1000.cpp driver. + +$end +$info=spc1500.cpp +$drv +0.170 [Miso Kim] + +WIP: +- 0.246: Driver placed in the sub-folder "samsung/". +- 0.174: Added a cassette software list with some images, courtesy of Anna Wu [Fabio Priuli]. +- 0.170: Miso Kim added spc1500.cpp driver. + +$end +$info=spec128.cpp +$drv +0.125 [Kevin Thacker] + +WIP: +- 0.278: Support multiple kinds of AY devices through a slot (#13808) [Andrei I. Holub]. +- 0.267: Adjusted border chunk rendering position based on testing [Andrei I. Holub]. +- 0.247: Adjusted border rendering (MT08264) [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.245: Fixed crash in clones that don't inherit memory layout [Andrei I. Holub]. Moved the Spectrum 128 state class declaration to the corresponding header [Vas Crabb]. +- 0.244: Added initial bus contention emulation for Spectrum 128+ models. Completed bus contention emulation for Spectrum 128 and +2 models, and improved emulation performance [Andrei I. Holub] +- 0.243: Corrected screen border size [Andrei I. Holub]. +- 0.196: BugFIX #06425 [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day [geecab]. +- 0.125: Kevin Thacker added spec128.cpp driver. + +$end +$info=special.cpp +$drv +0.124 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.131: Added natural keyboard support [Fabio Priuli]. +- 0.124: Miodrag Milanović added special.cpp driver. + +$end +$info=specnext.cpp +$drv +0.267 [Andrei I. Holub] + +WIP: +- 0.288: Fixed postponed CTC timer update (#15217); forced more screen updated where required (#15130). Pulled up unmapped IO (#15125); implemented mouse dpi and buttons swap configuration (#15122). Added MIDI extension (#15150); simulated random state of the SIMM (#15151); refactored NMI handling (#15086); fixed CTC clock (#15190); duplicate palette workaround which doesn't allow color index escape (sprite) palette boundaries (#15167); simulated behaviour of Anti-Brick core working (#15208); I found the way to simulate flasher core bootrom. As of now if we load with Anti-Brick's bootrom it's waiting until core switch and loads requested coreId (Next the one we have) with corresponting BIOS and reboots; Forced more updates on tilemap writes; better handling DivMMC CS instant switch; pulled up unmapped value on 0x2ffd & 0x3ffd reads [holub]. Fixed video mode initialization; added notes regarding Anti-Brick core [David Haywood]. +- 0.287: Emulated The Spectrum Next UART (#15058). Separated VRAM memory (#15117). The Next moved typical VRAM pages (bank5&7) from SRAM to internal FPGA BRAM. bank7 has only 0x2000 and it's mirrored to the second half - this is also covered in this implementation. KS1..3 variants as clones; Added v30204 BIOS options (#14997). "dot commands" loading issue with NextZXOS - switched back to safer sdcard implementation which not such sensitive to timings (#15066) [holub]. +- 0.286: Cleaned up inherited unused driver's Configuration (#14798). Added raster offsets to save states (#14878). Also moved the setters to make it clearer that these can be changed on-the-fly; added initial implementation of KS3 features (#14880): Support for an additional 2MiB of RAM, SD swap bit; also disabled NMI in config mode (fixes existing bug). expansion bus control (#14328). Refactored INT/IRQ and implemented configuable DMA halt (delay) (#14739) [holub]. Added PS/2 Keyboard mapping (#14765) [Chris Taylor]. +- 0.285: Added missing credits (#14734). Added missing save states (#14744) [holub]. +- 0.284: Various fixes (#14683): Enabled timer-based steps for SPI; fixed visarea clipping; refactored video modes with blending; fixed ULA+ pen parser - GGGRRRBB instead of RRRGGGBB; renamed "Video" Machine Configuration option to less confusing "Captured Video Resolution" screen_ula.cpp; ULA+ palette matches original ULA+ specnext_layer2.cpp; revisited blending layers processing; fixed the layer clipping specnext_lores.cpp; added support of Radastan (4bpp) variant; fixed palette configured with offset parameter specnext_sprites.cpp; fixed drawing of sprites from negative offset position specnext_tiles.cpp; fixed "always on top" option; fixed priority in all variants of textmode. Various fixes (#14691). Deleay resolution change which simulates VGA/HDMI output sinclair/specnext_sprites.cpp: Fixed sprites clipping broken after refresh rate changed sinclair/*: Stylistic cleanups. Always route regs space r/w access through specific (#14614) [holub]. +- 0.283: Various fixes (#14549). Added second SDCARD; route mono speaker to both channels; fixed typo in joystick mapping; missing screen updates sinclair/screen_ula.cpp: Fixed half pixel scroll; fix bug in rendering sinclair/specnext_tiles.cpp: Fixed scroll for different types of tiles. Various fixes (#14527). Fix line interrupt offset. Added Kempston/MD Pad inputs (#14509) [Andrei I. Holub]. +- 0.282: Improved IRQ handling (#14340). Improved interrupts handling (#14399). Fixed few gfx bugs with screen update and overscaned area for layer2 (#14298). Improved blending modes (#14295). Fixed copper + tiles (#14221). Improved Copper timings. Configured cascading for CTC counters (#14363). Improved LoRes/ULA mode to support half-pixel rendering (#14354) [Andrei I. Holub]. +- 0.281: Fixed copper offset direction (#14188). Added video output configuration (VGA/HDMI); refresh rate 50/60Hz; timings for all reference machines (#13992). Fixed uninitialized default for ula port #ff (#14183) [Andrei I. Holub]. +- 0.279: Added extra memory read wait state at 28MHz (#13869) [Andrei I. Holub]. +- 0.278: Removed imperfect graphics flag (#13787): All graphics features that are implemented are believed to be correct; some blending modes are not implemented, but they currently lack test cases [Andrei I. Holub]. +- 0.267: Andrei I. Holub added sinclair\specnext.cpp driver. + +$end +$info=specpls3.cpp +$drv +0.36b16 [Kev Thacker] + +WIP: +- 0.267: Adjusted border chunk rendering position based on testing [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.245: Enabled floppy drive sound [Andrei I. Holub]. +- 0.244: Added initial bus contention emulation for Spectrum 128+ models. Completed bus contention emulation for Spectrum 128 and +2 models, and improved emulation performance [Andrei I. Holub]. Formatting consistency [Vas Crabb]. +- 0.235: Added link to document used as verification of undumped/unshared entries [Scott Stone]. +- 0.210: (specpls3_flop.xml) Improved and corrected metadata [ICEknight]. +- 0.36b16: Kev Thacker added specpls3.cpp driver. + +$end +$info=spectrum.cpp +$drv +0.36b6 [Kevin Thacker] + +WIP: +- 0.288: (spectrum_cass.xml) Added 6 working items (#15222) [ArcadeShadow]. +- 0.287: (spectrum_cass.xml) Added 11 working items + 1 redumped (#15109). Cleanups and fixes: parent/clone relationships, descriptions, publishers, years and languages info. Added "" property (replacing the usage property in several cases) [ArcadeShadow]. Focus on debugger memory window crashing the emulator if exp devices are not activated (#15066) [holub]. +- 0.284: (spectrum_cass.xml) Added fifteen working items (#14537): Also improved metadata, and combined multiple parts that were separate items: The Adventures of Jane Jelly - The Treasure of Zedin (set 1, Bumfun) + The Adventures of Jane Jelly - The Treasure of Zedin - Nightmare Version (set 1, Bumfun); The Adventures of Jane Jelly - The Treasure of Zedin (set 2, older) + The Adventures of Jane Jelly - The Treasure of Zedin - Nightmare Version (set 2, older); The Adventures of Jane Jelly - The Treasure of Zedin (set 3, turbo loader, with trainer) + The Adventures of Jane Jelly - The Treasure of Zedin - Nightmare Version (set 3, turbo loader, with trainer); Frostland (Party Version, English) + Frostland (Party Version, Russian); Run Away Nose (Party Version, English) + Run Away Nose (Party Version, Russian); Kubanoid (Party Version, English) + Kubanoid (Party Version, Russian); Adventure Builder System + Artworx (compilation). Improved metadata (#14723): Improved parent/clone relationships, descriptions, publishers, years, part_id, and languages info; also combined Space Junk items that are actually parts of the same releases [ArcadeShadow]. +- 0.283: Re-enable extra inputs for natural keyboard mapping [Andrei I. Holub]. +- 0.282: (spectrum_cass.xml) Added 31 working items (#14173). Also demoted Photon to not working (it freezes after loading), and improved metadata [ArcadeShadow]. +- 0.281: (spectrum_cass.xml) Added 18 working items (YRGB'25) (#14054) [Andrei I. Holub]. +- 0.280: Reconfigured speakers for children machines (#14000) [Andrei I. Holub]. +- 0.279: (spectrum_cass.xml) Added 34 working items (#13245). Also improved metadata with information from Spectrum Computing [Naoki Saito]. +- 0.278: (spectrum_cass.xml) Added 35 working items, and replaced one item with a better dump (#13720). Replaced Hunchy (1983, Mr. Micro) with a better dump [Planeta Sinclair, Steven Brown]. Combined the 128K and 48K vesions of Chuck Yeager's Advanced Flight Trainer into a single item. Marked 3 Games For Children - 2nd Edition as not working [ArcadeShadow]. +- 0.277: (spectrum_cass.xml) Added 46 working items and cleaned up metadata (#13589) [ArcadeShadow]. +- 0.276: Use an input merger to combine IRQ sources (#13409). Improved performance by 50% avoiding memregion lookup in a critical path (#13508) [Andrei I. Holub]. (spectrum_cass.xml) Added five working items and improved metadata (#13398). Also made the two cassettes included in BMX Simulator 2 parts of a single item [ArcadeShadow]. +- 0.274: (spectrum_cass.xml) Added 34 working items (#13245). Also improved metadata with information from Spectrum Computing [ArcadeShadow]. +- 0.273: Cleanups and fixes: parent/cloneof relationships, descriptions, publishers, years and languages info (information provided by spectrumcomputing.co.uk) [ArcadeShadow]. +- 0.272: (spectrum_cass.xml) Promoted eighteen items to working, and added usage instructions; 18 items confirmed working (#12965) [Andrei I. Holub]. +- 0.270: (spectrum_cass.xml) Added 25 working items (#12761) [ArcadeShadow]. Cleanups and fixes: parent/cloneof relationships, descriptions, publishers, years (information provided by spectrumcomputing.co.uk) and added languages info [ArcadeShadow]. +- 0.268: (spectrum_cass.xml) Added 29 working items (#12603). Also improved metadata using information from Spectrum Computing [ArcadeShadow]. +- 0.267: Consistent description format for Bruxólico demos [Vas Crabb]. (spectrum_cass.xml) Added 47 working items + 2 not working (#12353) [ArcadeShadow]. +- 0.265: (spectrum_cass.xml) Added 31 items (30 working), removed a duplicate item and improved metadata [ArcadeShadow]. +- 0.264: (spectrum_cass.xml) Added 41 items (40 working). Also corrected metadata with information from Spectrum Computing [ArcadeShadow]. +- 0.263: (spectrum_cass.xml) Added language information for many items [ArcadeShadow]. Improved a few short names [Vas Crabb]. +- 0.262: (spectrum_cass.xml) Fixed year for 'Funky Fungus Reloaded [Vas Crabb]. +- 0.261: (spectrum_cass.xml) Fixed a description [Vas Crabb]. +- 0.255: (spectrum_cass.xml) Fixed some stray punctuation [Vas Crabb]. +- 0.251: (spectrum_cart.xml) Use lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.249: Added DiagROM v1.59 as a BIOS option for spectrum [Andrei I. Holub]. +- 0.247: Play cassette output through speaker (MT08342) [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.245: BugFIX #08265 [Graphics] (spectrum.cpp) spectrum and clones [aquaplan and clones]: Horizon line broken by the screen border [Andrei I. Holub]. Added author information in info elements for a few items [ICEknight]. Fixed partial screen updates at the end of frame [Andrei I. Holub]. Removed a member from the base state class that's only used by certain Soviet clones. There seems to be some copy/pasted code in the clone drivers - pehaps they can share some of the implementation [Vas Crabb]. +- 0.243: Corrected screen border size [Andrei I. Holub]. +- 0.242: Cleaned up and optimized graphics code, simplifying implementation of derivative systems. Spectrum graphics improvements (continuation of #9218). Spectrum graphics improvements (continuation of #9218). Routines have been cleaned and optimized based on the current state of graphics_device. All configurations are done in terms of T-States/pixels which will simplify adjustment to proper timings ) [Andrei I. Holub]. +- 0.241: Restored floating bus read functionality; bus/spectrum: Added two devices and fixed many issues. New slot devices, floating bus restore, big mface tidy-up [TwistedTom]. +- 0.235: (spectrum_cass.xml) Updated metadata for many items [spectrumcomputing.co.uk, worldofspectrum.org, ArcadeShadow]. +- 0.231: (spectrum_cass.xml) Added nine entries, replaced one entry with a better dump, and updated lots of metadata [ArcadeShadow]. +- 0.230: (spectrum_cass.xml) Filled in year and publisher for many entries. Updated metadata for six entries [ArcadeShadow]. +- 0.227: Added some diagnostic ROMs; bus/spectrum: Added additional Multiface ROMs [rfka01]. +- 0.217: Added MGT +D G+DOS v1 BIOS option. Added ROM from a Brazilian Multiface One clone as a BIOS option [TwistedTom]. +- 0.216: Fixed Kempston Joystick and Didaktik Melodik sound card. Fixed Multiface One NMI clearing, and added support for Kempston Joystick port, disable switch and joystick disable jumper. Implemented floating bus read behaviour, fixing a few games that rely on it. Added support for Miles Gordon Technology DISCiPLE Multi-purpose Interface and +D Disk and Printer Interface [TwistedTom]. +- 0.214: Added preliminary Beta Disk emulation (not working) [David Haywood]. +- 0.213: Added a post opcode fetch hook to the expansion bus, needed by ZX Interface 1. (spectrum_cass.xml) Corrected and cleaned up metadata [David Haywood]. +- 0.212: (spectrum_cass.xml) Added proper metadata for MicroHobby stuff [ICEknight]. Documented some hacks that are actually engine re-implementations [David Haywood]. +- 0.210: BugFIX #07286 [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails [AmatCoder]. +- 0.208: Fixed bit 6 value returned from port 0xFE (fixes MT#06439) [AmatCoder]. +- 0.196: BugFIX #06287 [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving [geecab]. +- 0.190: Added expansion slot and devices, removed Kempston Joystick Interface from driver. Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box, Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2. Non-working devices: ZX Interface 1. Thanks to Thomas Busse for preliminary work on Currah MicroSpeech [Nigel Barnes]. +- 0.162: BugFIX #05924 [Crash/Freeze] (spectrum.c) spectrum: Infinite interrupt service routine loop bug [MetalliC]. +- 0.156: Remove weird loop range at border drawing, make Pentagon stereo, correct AY clock [MetalliC]. +Added 35 working items (#13720): Replaced Hunchy (1983, Mr. Micro) with a better dump [Planeta Sinclair, Steven Brown]. Combined the 128K and 48K vesions of Chuck Yeager's Advanced Flight Trainer into a single item; marked 3 Games For Children - 2nd Edition as not working [ArcadeShadow].- 0.153: Updates: BetaDisk fixed (there was just needed to start floppy motor ;) Pentagon: fixed 7FFD port addressing; CPU clock fixed; adjusted VBLANK IRQ timing (border effects works fine now); Scorpion: fixed ports addressing; both machines marked as working. Notes: there are still issues with BetaDisk - for unk reason wrong commands passed to WD17xx (imho ROM switching works somehow wrong), but anyway with write protected disk images it works more-less fine - files from disks loaded OK; Pentagon1024 randomly crashes then selecting "GLUK BOOT", maybe also coz of ROM switching [MetalliC]. +- 0.56.1: 48k machines are now able to run code in screen memory (Bug #46). Fixed problem with interrupt vector set to 0xffff (much more 128k games works now). Corrected frames per second value for 48k and 128k Sincalir machines. Remaped some Spectrum+ keys. Added support to load .SP snapshots. Added .BLK tape images support. #FF port emulation added (Arkanoid works now but is still not playable due to wrong timings) (Bug #47) [Krzysztof Strzecha]. +- 0.36b16: Added support to load some .Z80 type snapshots in the spectrum driver (48k only supported at this time) [Kev Thacker]. +- 0.36b6: Kevin Thacker added spectrum.cpp driver. + +$end +$info=spellb.cpp +$drv +0.169 [hap, Sean Riddle] + +WIP: +- 0.252: Renamed (tispellb.cpp) to (spellb.cpp). +- 0.169: hap and Sean Riddle added tispellb.cpp skeleton driver. + +$end +$info=spg110.cpp +$drv +0.206 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.206: David Haywood added spg110.cpp driver. + +$end +$info=spg29x.cpp +$drv +0.149u2 [Sandro Ronco] + +WIP: +- 0.284: (hyperscan.xml) Added manufacturer's name [ArcadeShadow]. (hyperscan_card.xml) Fixed HyperScan word. x68k_flop.xml: Replaced "X68k" by the correct system name X68000. orina_stylish_plus_cart.xml: Lower case on the media's description [ArcadeShadow]. +- 0.263: Added the internal SPG290 ROM for the Mattel HyperScan (not hooked up yet) [ppcasm, David Haywood]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.219: Renamed (hyperscan.cpp) to (spg29x.cpp). +- 0.150: Sandro Ronco added hyperscan.cpp driver. + +$end +$info=spg29x_lexibook_jg7425.cpp +$drv +0.217 [David Haywood] + +WIP: +- 0.262: Added Funderdome FUN-GAME32-1 (not working) [David Haywood]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.219: Renamed (lexibook_jg7425.cpp) to (spg29x_lexibook_jg7425.cpp). +- 0.217: David Haywood added lexibook_jg7425.cpp driver. + +$end +$info=spg2xx.cpp +$drv +0.219 [Ryan Holtz, David Haywood] + +WIP: +- 0.278: Added 2 plug and plays (#13628) [David Haywood]. +- 0.273: Added Boku wa Plarail Untenshi - Shinkansen de Ikou! (playable but SEEPROM still needs hooking up) (#13050) [David Haywood]. +- 0.270: Added the DDRGame 16-bit TV Dance Pad with 15 songs [David Haywood, Sean Riddle]. +- 0.269: Filled in the year for 'Drum Super Star' [David Haywood]. +- 0.268: Added VTG Interactive Virtual Tennis (not working) [Sean Riddle, David Haywood]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.219: Ryan Holtz and David Haywood added spg2xx.cpp driver. + +$end +$info=spg2xx_digimake.cpp +$drv +0.220 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.220: Ryan Holtz and David Haywood added spg2xx_digimake.cpp driver. + +$end +$info=spg2xx_dreamlife.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.274: Add Giga Pets Explorer (#13110) [QUFB]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_dreamlife.cpp driver. + +$end +$info=spg2xx_ican.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_ican.cpp driver. + +$end +$info=spg2xx_jakks.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.286: Correct certain system/game titles (#14871) [James Charles Taylor]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.219: Hooked up jak_batm I2C EEPROM - enables saving. Split spg2xx_jakks.cpp into separate files for plain, game-key and touch variants [Ryan Holtz]. +- 0.218: Ryan Holtz, David Haywood added spg2xx_jakks.cpp driver. + +$end +$info=spg2xx_jakks_gkr.cpp +$drv +0.219 [Ryan Holtz, David Haywood] + +WIP: +- 0.288: (jakks_gamekey_wp.xml) Rename recently-added cartridge to title from English-language manual (also appearing on packaging in Italian translation). Update year [AJR]. +- 0.279: Pull up SCL and SDA lines when outputs are not enabled. Fixes EEPROM test in jak_sdoo [AJR]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.244: Changed 24C04 to 24C16 for systems with EEPROM [Paul-Arnold]. +- 0.219: Ryan Holtz and David Haywood added spg2xx_jakks_gkr.cpp driver. + +$end +$info=spg2xx_jakks_sharp.cpp +$drv +0.221 [Ryan Holtz, David Haywood] + +WIP: +- 0.286: Correct certain system/game titles (#14871) [James Charles Taylor]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.221: Ryan Holtz and David Haywood added spg2xx_jakks_sharp.cpp driver. + +$end +$info=spg2xx_jakks_tvtouch.cpp +$drv +0.219 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.219: Ryan Holtz and David Haywood added spg2xx_jakks_tvtouch.cpp driver. + +$end +$info=spg2xx_lexibook.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_lexibook.cpp driver. + +$end +$info=spg2xx_mysprtch.cpp +$drv +0.219 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.220: Improved ROM banking [David Haywood]. +- 0.219: Ryan Holtz and David Haywood added spg2xx_mysprtch.cpp driver. + +$end +$info=spg2xx_pdc.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_pdc.cpp driver. + +$end +$info=spg2xx_playvision.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_playvision.cpp driver. + +$end +$info=spg2xx_senario.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_senario.cpp driver. + +$end +$info=spg2xx_senario_poker.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_senario_poker.cpp driver. + +$end +$info=spg2xx_senca.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.227: Renamed (spg2xx_zone_32bit.cpp) to (spg2xx_senca.cpp). +- 0.220: Improved ROM banking [David Haywood]. +- 0.218: Ryan Holtz, David Haywood added spg2xx_zone_32bit.cpp driver. + +$end +$info=spg2xx_shredmjr.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_shredmjr.cpp driver. + +$end +$info=spg2xx_skannerztv.cpp +$drv +0.220 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.220: Ryan Holtz and David Haywood added spg2xx_skannerztv.cpp driver. Moved rad_sktv to its own source file and added notes [N. Gilbert]. + +$end +$info=spg2xx_smarttv.cpp +$drv +0.219 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.219: Ryan Holtz and David Haywood added spg2xx_smarttv.cpp driver. + +$end +$info=spg2xx_telestory.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_telestory.cpp driver. + +$end +$info=spg2xx_tvgogo.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.251: (tvgogo.xml) Replaced country name abbreviations in descriptions with full names [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_tvgogo.cpp driver. + +$end +$info=spg2xx_vii.cpp +$drv +0.136 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Added hacks to zon32bit and mywicodx to select correct banks for all games. Split up the unwieldy vii.cpp into multiple source files [David Haywood]. Renamed (vii.cpp) to (spg2xx_vii.cpp). +- 0.216: Added preliminary LCD controller, UART and player input emulation for sentx6p. Added a hack to allow tvgogo to proceed further [David Haywood]. +- 0.212: BugFIX #07362 [Crash/Freeze] (vii.cpp) jak_spdm, jak_pooh, others: [debug] DRC assertion failure [Ryan Holtz]. +- 0.209: Moved SunPlus GC394 systems out of vii.cpp (it's a newer sytem-on-a-chip with more capabilities) [David Haywood]. +- 0.208: Added basic inputs to dreamlif. Added inputs to icanpian and icanguit [David Haywood]. +- 0.207: Identified difficulty-select bit for mattelcs [Ryan Holtz]. Corrected title for "Dora the Explorer - Nursery Rhyme Adventure (JAKKS Pacific TV Game, Game-Key Ready)". Previously misidentified as "Dora the Explorer - Race To Play Park (JAKKS Pacific TV Game, Game-Key Ready)" [David Haywood]. +- 0.206: Mirrored JAKKS GameKey ROMs and added I/O allowing them to boot. Kludged handling of invalid DMA size writes to avoid trashing RAM and registers in jak_dora [David Haywood]. +- 0.205: BugFIX #07172 [Gameplay] (vii.cpp) vii + vii software list entries: inputs no longer working in vii or the vii cartridges [Ryan Holtz]. +- 0.203: Fixed titles and publishers. Ported current u'nSP 1.0 CPU core and serial EEPROM emulation from Unununium. Made u'nSP instructions that use post-increment/decrement addressing modes update segment register on rollover. Fixed road layer in several Zone 60 games. Added an optional visual debugger for audio (may be enabled with a preprocessor macro). Converted SPG24x and SPG28x SoCs to devices, added saturation and fade offset control, and implemented sound output. Added SPG24x/SPG28x chip select callbacks and rudimentary analog inputs. Hooked up walle NVRAM. Added preliminary V.Smile support - runs BIOS and boots games [Ryan Holtz]. +- 0.195: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit [David Haywood]. +- 0.194: Corrected parent/clone relationships and demoted to not working [David Haywood]. +- 0.182: Updated software list: Split into three lists: regular V.Smile, V.Smile Motion, and V.Smile Baby (Motion and Baby lists not hooked up yet). Updated with a bunch of new-found carts and been restructured to indicate which carts are undumped. Documented cart internals more thoroughly - descriptions now list PCB types, chip placements/labels, etc. if available. Added previously missed dumps, fixed some typos [Fake Shemp]. +- 0.177: Documented 3 diagnostic menu bugs in the Vii's BIOS [PressStartandSelect]. +- 0.143u7: Modernised; BATMANTV connected X key, game is now playable; WALLE added details of alternate dump [Robbbert]. +- 0.136: Curt Coder added vii.cpp driver. + +$end +$info=spg2xx_wiwi.cpp +$drv +0.220 [Ryan Holtz, David Haywood] + +WIP: +- 0.269: ddmmeg12 is also from 2007 (#12657); filled in the year for 'Double Dance Mania: Mega 12' (shown on packaging) [David Haywood]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.220: Ryan Holtz and David Haywood added spg2xx_wiwi.cpp driver. + +$end +$info=spg2xx_zone.cpp +$drv +0.218 [Ryan Holtz, David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.218: Ryan Holtz, David Haywood added spg2xx_zone.cpp driver. + +$end +$info=sphinx40.cpp +$drv +0.217 [hap] + +WIP: +- 0.246: Renamed (cxg_sphinx40.cpp) to (sphinx40.cpp) and placed in the sub-folder "cxg/". +- 0.217: hap added cxg_sphinx40.cpp driver. + +$end +$info=sprachmg.cpp +$drv +0.251 [natarii, Dirk Best] + +Digital speech generator. Used by the Ministerium für Staatssicherheit to send coded messages to agents using shortwave "Number Stations". + +WIP: +- 0.251: natarii and Dirk Best added ddr/sprachmg.cpp driver. + +$end +$info=sprinter.cpp +$drv +0.255 [Andrei I. Holub] + +WIP: +- 0.282: Avoid dynamically allocated static object [Vas Crabb]. +- 0.281: Fixed DCP mapping --TolikTrek (#14165). Added access to internal z84 IO through the BUS (#14189) [Andrei I. Holub]. Avoid dynamically allocated static object [Vas Crabb]. +- 0.279: Enabled cdda sound for primary slave ATA device and select as cdrom by default (#13907). Optimized wait state handling for performance. Confirmed MACHINE_SUPPORTS_SAVE (#13913). Reevaluated BIOS options (#13946): Edited metadata; added Firmware v3.05, 01.09.2022; added Firmware v3.06, 25.06.2025 [Andrei I. Holub]. +- 0.273: Detect Game Configuration bitstream with checksum (#12908) [Andrei I. Holub]. +- 0.271: More precise HALT handling for accel purpose (#12786). Improved emulation of wait states when using the accelerator. Added support for dual joysticks. Added 2 full joysticks support (#12878) [Andrei I. Holub]. +- 0.270: Added support for 312-line/320-line video mode selection [Andrei I. Holub]. 312/320 lines video modes (#12699) [Andrei I. Holub, Nigel Barnes]. +- 0.268: Fixed #1f I/O detection and redirection (#12532) [Andrei I. Holub]. +- 0.265: Improved emulation accuracy (#12269). Accelerator writes through page fd only in COPY mode. I/O access 1f (z84) available through replacing to 0f. Hold IRQ for 32 CPU clock cycles [Andrei I. Holub]. +- 0.262: Fixed interrupts; bus/spectrum: Added DVD drive option for ZXBUS NeoGS. Added support for the Kempston joystick [Andrei I. Holub]. +- 0.259: Fixed sound output channels in 16b mode [Andrei I. Holub]. +- 0.258: Improved interrupt timing and cleaned up code. Added internal layout with Turbo, NeoGS and floppy drive indicators [Andrei I. Holub]. +- 0.255: Andrei I. Holub added sinclair/sprinter.cpp driver. + +$end +$info=squale.cpp +$drv +0.166 [Miodrag Milanović] + +WIP: +- 0.283: Remapped AZERTY keyboard, and added CTRL and SHIFT+CTRL mappings. Added printer port and support FLEX floppy formats [Nigel Barnes]. Add ROM information for monitor 1.2a and 1.2b (#14489) [Sylvain Glaize]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.215: Connected the EF9365 video controller IRQ output to the 6809 IRQ input for Apollo 7 Squale [Jean-Francois DEL NERO]. +- 0.169: Squale Floppy drives working, EF9365 emulation improvement [Jean-Francois DEL NERO]. +- 0.166: Miodrag Milanović added squale.cpp skeleton driver. + +$end +$info=ssem.cpp +$drv +0.132 [Ryan Holtz] + +WIP: +- 0.246: Driver placed in the sub-folder "mchester/". +- 0.243: Eliminate use of fgetc in quickload processing [AJR]. +- 0.132: Ryan Holtz added ssem.cpp driver. + +$end +$info=ssystem3.cpp +$drv +0.37b10 [Peter Trauner] + +WIP: +- 0.246: Renamed (saitek_ssystem3.cpp) to (ssystem3.cpp) and placed in the sub-folder "saitek/". +- 0.213: Renamed (ssystem3.cpp) to (saitek_ssystem3.cpp). +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.37b10: Peter Trauner added ssystem3.cpp driver. + +$end +$info=st17xx.cpp +$drv +0.169 [Justin Kerk] + +WIP: +- 0.246: Driver placed in the sub-folder "saturn/". +- 0.169: Justin Kerk added st17xx.cpp driver. + +$end +$info=st2302u_bbl_rom.cpp +$drv +0.227 [David Haywood, AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.227: David Haywood and AJR added st2302u_bbl_rom.cpp driver. + +$end +$info=st2302u_bbl_spi.cpp +$drv +0.217 [David Haywood] + +WIP: +- 0.281: Added first pass of a new internal ROM to some st2302u_bbl_spi.cpp sets, move to handheld folder + new working system (#14003): Add a dump of a different internal ROM (although it still needs verifying) a number of sets now boot albeit with broken gfx (maybe due to error in internal ROM data); Retro150 units are lower clock speed? Refactor a little [ David Haywood]. +- 0.278: Update notes [AJR]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.227: Renamed (unk6502_st2xxx.cpp) to (st2302u_bbl_spi.cpp). +- 0.225: Load preliminary dump of internal CPU ROM for several sets [David Haywood, Sean Riddle]. +- 0.224: Renamed (bbl380.cpp) to (unk6502_st2xxx.cpp). +- 0.217: David Haywood added bbl380.cpp driver. + +$end +$info=stc3910.cpp +$drv +0.278 [Nigel Barnes] + +STC 3910 Executel + +WIP: +- 0.278: Nigel Barnes added misc\stc3910.cpp driver. + +$end +$info=stmpc.cpp +$drv +0.252 [Dirk Best] + +WIP: +- 0.252: Dirk Best added stm/stmpc.cpp driver. + +$end +$info=storio.cpp +$drv +0.206 [David Haywood] + +WIP: +- 0.251: (vtech_storio_cart.xml) Use lowercase for things that aren?t proper nouns in software list description [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.225: (vtech_storio_cart.xml) Completed list of released software in comment, and added notes on product codes/EANs [David Silva]. +- 0.206: David Haywood added storio.cpp driver. Changed CPU to ARM9 (ARM926EJ-S core) at 240MHz based on information from the Nuvoton W55FA9363SDN technical manual [ClawGrip]. + +$end +$info=stratos.cpp +$drv +0.153 [Cowering, Olivier Galibert] + +WIP: +- 0.246: Renamed (saitek_stratos.cpp) to (stratos.cpp) and placed in the sub-folder "saitek/". +- 0.236: Fix wrong ordering in set_cpu_freq [hap]. +- 0.212: Renamed (stratos.cpp) to (saitek_stratos.cpp). +- 0.153: Cowering and Olivier Galibert added stratos.cpp driver. + +$end +$info=studio2.cpp +$drv +0.37b10 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "rca/". +- 0 216: BugFIX #05177 [Crash/Freeze] (studio2.cpp) All studio2 variants: Studio 2 Memory Map does not support cartridges >1k [Robbbert]. +- 0.210: BugFIX #05447 [Graphics] (studio2.cpp) studio2 and clones: Major graphics corruption in studio2 and clones. +- 0.37b10: Curt Coder added studio2.cpp driver. + +$end +$info=stvdev.cpp +$drv +0.264 [Angelo Salese] + +Sega ST-V dev-box unit "837-12764 486 BD FOR ST-V". + +WIP: +- 0.264: Angelo Salese added sega/stvdev.cpp driver. + +$end +$info=sun1.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.284: Fix the build [Patrick Mackinlay]. Add SGI PM1 firmware [bitsavers]. +- 0.246: Driver placed in the sub-folder "sun/". +- 0.188: Replaced console hack with upd7201 device [Sergey Svishchev]. +- 0.136: Miodrag Milanović added sun1.cpp driver. + +$end +$info=sun2.cpp +$drv +0.143u4 [Miodrag Milanović, R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "sun/". +- 0.245: Use swapendian_int16 [AJR]. +- 0.198: Updates: Add boot ROM revisions N and 1.0F [Ryan Eisworth]. Added boot ROM revision M [Josh Dersch]. +- 0.175: Preliminary MMU implementation, still has issues. MMU fixes, both VME and Multibus variants now POST and show something. Fixed more MMU issues, added serial ports [R. Belmont]. +- 0.143u4: Miodrag Milanović and R. Belmont added sun2.cpp driver. + +$end +$info=sun3.cpp +$drv +0.143u4 [Miodrag Milanović, R. Belmont] + +WIP: +- 0.270: Adds a DIAG/NORMAL switch that affects how a Sun-3/60 (and other models) are configured at boot (#12734). Note that only sun4, not sun4c or other variants, has tape among the default devices; by that era, most installation and recovery was via CD-ROM (already in the default devices) rather than via tape [Chris Hanson]. +- 0.246: Driver placed in the sub-folder "sun/". +- 0.176: Add high-level emulation of Sun type 3/4/5/6 keyboards: U.S.A, Great Britain, Sweden and Japan layouts for Type 5. Layout selection settings for Type 4 and Type 5. Identification selection for type 4. Adaptor for connecting to RS-232 port representing level translator. Hook up to sun3, sun4 and sun4c [Vas Crabb]. +- 0.175: Split sun3 and sun3x archiectures, they're different enough. Sun3 MMU and unique hardware implemented, all models now POST including 3/2xx [R. Belmont]. +- 0.169: Switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont]. +- 0.158: BugFIX #05758 [Crash/Freeze] (sun3.c) sun3_80: [debug] Assert shortly after start. +- 0.154: Work in progress on Sun 3/80. It now POSTs [R. Belmont]. +- 0.143u4: Miodrag Milanović and R. Belmont added sun3.cpp driver. + +$end +$info=sun3x.cpp +$drv +0.175 [Miodrag Milanović, R. Belmont] + +WIP: +- 0.270: Note that only sun4, not sun4c or other variants, has tape among the default devices; by that era, most installation and recovery was via CD-ROM (already in the default devices) rather than via tape [Chris Hanson]. +- 0.253: Add preliminary (very incomplete) Am9516 UDC configuration [AJR]. +- 0.246: Driver placed in the sub-folder "sun/". +- 0.184: Hooked up keyboard port [Vas Crabb]. +- 0.175: Miodrag Milanović and R. Belmont added sun3x.cpp driver. + +$end +$info=sun4.cpp +$drv +0.144u1 [Miodrag Milanović] + +WIP: +- 0.270: Note that only sun4, not sun4c or other variants, has tape among the default devices; by that era, most installation and recovery was via CD-ROM (already in the default devices) rather than via tape [Chris Hanson]. +- 0.252: Fixed array-bounds oversight (fixes clang build failures). Fixed issues affecting Solaris?2.4 installer [Ryan Holtz]. Fixed bugs affecting Solaris?2.4 and cleaned up code [Ryan Holtz]. Drop ATN during message-out phase of Transfer Information command [Ryan Holtz, O.?Galibert]. +- 0.246: Driver placed in the sub-folder "sun/". +- 0.216: Split sun4 and sun4c machines into separate derived state classes [Ryan Holtz]. +- 0.203: Changed FDC to and fixed mapping. Added save state support. Added machine configuration for SPARCstation SLC (4/20), IPX (4/50), 1+ (4/65) and 2 (4/75). Added RAM size options and fixed mirroring in 4 MB configurations. Improved MMU/cache behaviour, and added support for full-width memory mask on segment map writes. Re-wrote timers to tick at 1 MHz (allows NetBSD to progress further) [Ryan Holtz]. +- 0.202: Ignore writes to ASIs used by unemulated write-through cache controller. Fixed DMA and MMU page fault handling. Trigger memory access exceptions on access to undefined memory types. Added SBus slots with support for bwtwo, cgthree and cgsix cards. Added an alternate FCode PROM for the bwtwo framebuffer. Added a skeleton Artecon SB300P 3-serioal/1-parallel SBus card' device. Corrected timekeepr type. Added sun4c MMU device implementing S4-buffer, S4-cache and S4-MMU functionality [Ryan Holtz]. +- 0.185: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs [NekoEd]. +- 0.180: Simplified DMA implementation [Ryan Holtz]. +- 0.176: Various updates: Added SPARCStation 1+, 4/110, and 4/4x0 ROMs [Al Kossow]. SPARC CPU core fixes [Ryan Holtz, Vas Crabb]. Preliminary counter/timer support [R. Belmont]. Separated sun4 and sun4c, started implementing unique original sun4 features [R. Belmont]. Support both 8 and 16 context variants of sun4c arch [R. Belmont]. Improved original sun4 architecture support [R. Belmont]. Initial FDC hookup [Ryan Holtz]. Improved timers, logging - sun4_40 runs FORTH programs at ok prompt [Ryan Holtz]. Add high-level emulation of Sun type 3/4/5/6 keyboards: U.S.A, Great Britain, Sweden and Japan layouts for Type 5. Layout selection settings for Type 4 and Type 5. Identification selection for type 4. Adaptor for connecting to RS-232 port representing level translator. Hook up to sun3, sun4 and sun4c [Vas Crabb]. +- 0.175: Preliminary implementation of sun4c MMU and related hardware [R. Belmont]. Add SPARC ASI descriptions [Vas Crabb]. Add older version SPARCstation IPX (Sun 4/50) ROM as an alt bios, and add ROM locations [Lord Nightmare]. +- 0.144u1: Miodrag Milanović added sun4.c driver. + +$end +$info=super6.cpp +$drv +0.143 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "adc/". +- 0.143: Curt Coder added super6.cpp driver. + +$end +$info=super80.cpp +$drv +0.124 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.233: (super80_cass.xml) Added some notes; zipzap tapes had no sound, so replaced with working copies [Robbbert]. +- 0.215: (super80_cass.xml) Fine-tuned software compatibility flags [Robbbert]. +- 0.154: Added floppy disk controller. Major cleanup [Robbbert]. +- 0.124: Robbbert added super80.cpp driver. + +$end +$info=superjr.cpp +$drv +0.283 [QUFB] + +WIP: +- 0.284: Use transliterated title. It doesn't say "caricature" anywhere on the front of the box [Vas Crabb]. Fixed jd320 ROM size and made ROM region lengths match ROM sizes (#14633). Install ROM on start. Banking for larger ROMs is still not implemented. Add 8 not working systems (#14598) [QUFB]. +- 0.283: QUFB added casio\superjr.cpp driver. + +$end +$info=superslave.cpp +$drv +0.147u4 [Al Kossow] + +WIP: +- 0.246: Driver placed in the sub-folder "adc/". +- 0.149: Refactored serial terminal to connect to an RS-232 port [Curt Coder]. +- 0.147u4: Al Kossow added superslave.cpp skeleton driver. + +$end +$info=superstar.cpp +$drv +0.213 [hap] + +WIP: +- 0.253: (saitek_kso.xml) Fix typo [hap]. +- 0.246: Renamed (saitek_superstar.cpp) to (superstar.cpp) and placed in the sub-folder "saitek/". +- 0.213: hap added saitek_superstar.cpp driver. + +$end +$info=supracan.cpp +$drv +0.136 [Angelo Salese, Ryan Holtz] + +WIP: +- 0.280: (supracan.xml) Refine staiwbbl QA [Angelo Salese]. +- 0.271: Transfer upper byte for DMA fill in work RAM. Fix rebelst hex grid display. Fix sprite/tilemap banking bits. Add note [Angelo Salese]. +- 0.270: Workaround staiwbbl crash at startup. Uses same clock as Sega C2, bump M6502 to M65C02. Text layer fixes. Fix speedyd color offsets. Fix formduel tile banks. Stricter sprite direct mode check. Fix sonevil gameplay sprites and magipool direction markers. Sprite note. Sprite mono color goes to. Scroll values have 12-bit resolution. Rewrite region fetch from tilemaps thru gfx_mode. Fix heavy GFX corruption in slghtsag. Rework IRQ 3 to fire as (very crude) FRC-based timer. Remove sprite DMA hack. Preliminary window effects, hookup hblank IRQ. Preliminary cart interface, add NVRAM support for games requiring it. Partially fix sprite wraparound for magipool shot power screen. Move video counter reads to handlers, simplify. allows sonevil to boot. Move lockout chip to umc6650_device. Move cart views to address_map, make cart loading mandatory. Misc cleanups. Main IRQ control comes from UM6619. Fix slghtsag booting. Implement lineselect for tilemaps. Implement linescroll x. Implement global flipx/y for layers. Implement DMA fill, needed by staiwbbl. Hookup sound to main IRQ. Hookup sound CPU NMI, makes staiwbbl inputs to work. Hookup select buttons. Higher layer number wins on priority collisions. Cleanup tilemap enabled check. Fine tune FRC a bit. Convert host um6619 access to address_map. check for irq status on enable writes. Fix gamblord boot. Assume sprite ysizes are non-linear. Add overscan mode. Add direct mode input polling. Fixes formduel, jttlaugh and speedyd. Add decrement mechanism to DMA. Fix formduel gameplayAdd per-tile mode. Add 128x128 tilemap paging mode, identify a possible RNG register at $e90018 [Angelo Salese]. +- 0.261: Hooked up internal 68000 boot ROM, and moved key to a separate ROM region [Ryan Holtz, wxhsplash]. +- 0.246: Driver placed in the sub-folder "funtech/". +- 0.215: Implemented sprite-to-sprite masking. Removed sound CPU boot hack and fixed sound CPU reset/halt behavior. Implemented controller input shift register protocol and removed non-existent parallel inputs in main CPU memory space. Removed non-existent player 3 and player 4 inputs. Added save status support and converted logging to use logmacro.h [Ryan Holtz]. +- 0.154: BugFIX #05511 [Misc.] (supracan.c) supracan: AddressSanitizer: stack-buffer-overflow [Alex Jackson]. +- 0.136: Angelo Salese and Ryan Holtz added supracan.cpp driver. + +$end +$info=sv8000.cpp +$drv +0.153 [Wilbert Pol, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "bandai/". +- 0.174: Inputs are more appropriate as IPT_KEYPAD [Fabio Priuli]. +- 0.153: ranger_lennier, Charles McDonald, Wilbert Pol and Robbbert added sv8000.cpp driver. + +$end +$info=svi318.cpp +$drv +0.37b10 [Dirk Best] + +WIP: +- 0.254: (svi318_cass.xml) Use lowercase descriptive text and avoid non-standard abbreviations [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "svi/". +- 0.178: Rewrote driver. Supported are the SVI-318 and SVI-328 systems, and a slot system which adds support for the following expander slot options: SV-601 Super Expander. SV-602 Single Slot Expander. SV-603 Coleco Game Adapter (no controller support yet). The slot expander cards enable support for the standard Spectravideo expansion slots. Of those, the following cards are fully emulated: SV-801 Disk Controller (with 2 disk drives). SV-802 Centronics Printer Interface. SV-803 16k memory expansion. SV-805 RS-232 Interface. SV-806 80 column card. SV-807 64k memory expansion [Dirk Best]. +- 0.155: Cleaned up the driver and added support for save states [Fabio Priuli]. +- 0.37b10: Dirk Best added svi318.cpp driver. + +$end +$info=svision.cpp +$drv +0.37b10 [Peter Trauner] + +WIP: +- 0.253: (svision.xml) Cleaned up descriptions [Vas Crabb]. Dumped bezel ROM for TV Link; corrected ROM dump for tvlink [anonymous]. Added save state support and other small cleanups [Ivan Vangelista]. +- 0.246: Driver placed in the sub-folder "svision/". +- 0.157: (svision.xml) Added dumps of Mahjang Leitai and Journey to the West [PeT, ranger_lennier]. +- 0.37b10: Peter Trauner added svision.cpp driver. + +$end +$info=svmu.cpp +$drv +0.147u4 [Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "sega/". +- 0.148u4: Changed input mappings to be more standard [LoganB]. +- 0.147u4: Sandro Ronco added svmu.cpp driver. + +$end +$info=swtpc.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "swtpc/". +- 0.216: Added port changed handler for CPU clock speed option, and cleaned up code [68bit]. +- 0.136: Robbbert added swtpc.cpp driver. + +$end +$info=swtpc09.cpp +$drv +0.153 [Robert Justice] + +WIP: +- 0.247: Marked machines as working and added comments with usage notes [68bit]. +- 0.246: Driver placed in the sub-folder "swtpc/". +- 0.216: Added port changed handlers for CPU clock speed, floppy drive controller clock speed, and Baud rate options. Added save state support and cleaned up code [68bit]. +- 0.213: Updates. Added support for UniFLEX floppy disk image files. Added SS-30 bus, and removed peripherals on SS-30 cards from driver. Fixed banked memory implementation. Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support. Added DC5 floppy controller as default slot option [68bit]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.153: Robert Justice added swtpc09.cpp driver. + +$end +$info=swtpc8212.cpp +$drv +0.215 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "swtpc/". +- 0.216: Cleaned up use of PORT_CHANGED_MEMBER macro. Added MCM66750 character generator ROM, implemented video row update function, and added I/O. Converted to device so the terminal can be used as an RS-232 slot device as well as a stand-alone machine [68bit]. +- 0.215: 68bit added swtpc8212.cpp driver. + +$end +$info=swyft.cpp +$drv +0.167 [Miodrag Milanović, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.167: Miodrag Milanović and Jonathan Gevaryahu added swyft.cpp driver. + +$end +$info=sx1000.cpp +$drv +0.234 [Patrick Mackinlay] + +WIP: +- 0.246: Driver placed in the sub-folder "casio/". +- 0.234: Patrick Mackinlay added sx1000.cpp driver. + +$end +$info=sx240.cpp +$drv +0.250 [AJR] + +Skeleton driver for Kawai SX-240 synthesizer. + +WIP: +- 0.250: AJR added kawai/sx240.cpp driver. + +$end +$info=sym1.cpp +$drv +0.37b10 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "synertek/". +- 0.234: Added cassette interface [Robbbert]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.37b10: Dirk Best added sym1.cpp driver. + +$end +$info=symbolics.cpp +$drv +0.172 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.214: Changed unpopulated ROM regions to read as 0xFF to match hardware tests [Josh Dersch]. +- 0.172: Jonathan Gevaryahu added symbolics.cpp driver. Added model list of the various Symbolics Inc. Lisp machines [Ian F./trintr0n]. Renamed driver from s3600 to s3670 to better reflect the actual model of what we're trying to emulate. Added more memory maps from the patent, but these do not seem to match the 3670 exactly, more investigation is required [Lord Nightmare]. Added more documentation of the FEP PCB from PCB pictures. Fixed ROM mapping, add a few more PLD/PLA/PAL labels [Lord Nightmare]. + +$end +$info=synthex.cpp +$drv +0.220 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.220: AJR added synthex.cpp driver. + +$end +$info=sys1121.cpp +$drv +0.238 [Katherine Rohl] + +Motorola SYS1121 VME chassis. + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.238: Katherine Rohl added sys1121.cpp driver. + +$end +$info=sys16.cpp +$drv +0.262 [Patrick Mackinlay] + +Driver for: National Semiconductor SYS16 Multi-User Development System for the NS16000 Microprocessor Family. + +WIP: +- 0.262: Patrick Mackinlay added natsemi/sys16.cpp driver. + +$end +$info=sys2900.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.132: Robbbert added sys2900.cpp driver. + +$end +$info=sys9002.cpp +$drv +0.189 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.189: Miodrag Milanović added sys9002.cpp driver. + +$end +$info=systec.cpp +$drv +0.140 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.140: Miodrag Milanović and Robbbert added systec.cpp driver. + +$end +$info=systel1.cpp +$drv +0.211 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.211: AJR added systel1.cpp skeleton driver. + +$end +$info=t7000.cpp +$drv +0.262 [AJR] + +WIP: +- 0.262: AJR added wicat/t7000.cpp driver. + +$end +$info=tabe22.cpp +$drv +0.228 [AJR, Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "tab/". +- 0.228: AJR and Dirk Best added tabe22.cpp driver. + +$end +$info=taitowlf.cpp +$drv +0.101u2 [Ville Line] + +WIP: +- 0.246: Changed driver to taito\taitowlf.cpp. +- 0.149: Removed machine\8237dma.c/h. +- 0.101u2: Added taitowlf.c driver, machine\8042kbdc.c/h, machine\8237dma.c/h and machine\pckeybrd.c/h. + +$end +$info=talkingbb.cpp +$drv +0.210 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.210: hap added talkingbb.cpp driver. + +$end +$info=talkingfb.cpp +$drv +0.210 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.210: hap added talkingfb.cpp driver. + +$end +$info=tama_4u.cpp +$drv +0.283 [David Haywood] + +WIP: +- 0.283: David Haywood added handheld\tama_4u.cpp driver. + +$end +$info=tama_id.cpp +$drv +0.283 [David Haywood] + +WIP: +- 0.283: David Haywood added handheld\tama_id.cpp driver. + +$end +$info=tama_mix.cpp +$drv +0.283 [David Haywood] + +WIP: +- 0.283: David Haywood added handheld\tama_mix.cpp driver. + +$end +$info=tamagotchi_pix.cpp +$drv +0.272 [David Haywood] + +WIP: +- 0.283: SoC identified [AJR]. +- 0.272: David Haywood added skeleton/tamagotchi_pix.cpp driver. + +$end +$info=tandy1t.cpp +$drv +0.153 [crazyc] + +WIP: +- 0.283: Use a memory bank for BIOS banking rather than an address map bank device. Small I/O and emulation improvements. Got the Tandy 1000 HX working with MAME's 93C46 device (16-bit machines are still using the code in the driver); got rid of bogus keyboard enable; fixed clock speed selection for 8088-based machines; removed bogus onboard serial ports from 8088-based machines; added parallel port mirroring for early 8088-baesed machines; added TODO comments. Marked all the 16-bit machines not working. Added notes about RAM configurations for 8-bit machines, clarified notes about location of character ROMs. Added crude support for the original Tandy 1000. Also fixed up a few other things for some of the later models; the emulation of these systems still isn't very good in general [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "pc/". +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.182: MS-DOS (Verson 3.20, Tandy version 03.20.21) (Tandy 1000 TX), DeskMate (Tandy 1000), DeskMate II (Tandy 3000), Personal DeskMate, Personal DeskMate 2 (Tandy 1000 HX), Personal DeskMate 2 (Tandy 1000 HX, Alt), Personal DeskMate 2 (Tandy 1000 TX), King's Quest (Tandy) and Transylvania (Tandy) added in t1000.xml. Distinguish between models using 90-key Tandy and standard 101-key "Enhanced" AT keyboard layouts. Also unmapped Hold key on the 90-key layout by default to avoid freezing the emulated system when switching UI modes [Justin Kerk]. +- 0.153: crazyc added tandy1t.cpp driver. + +$end +$info=tandy2k.cpp +$drv +0.137 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.191: BugFIX #06708 [Media Support] (tandy2k.cpp) tandy2k: Does not boot from disk (regression) [Carl]. +- 0.154: BugFIX #05509 [Crash/Freeze] (tandy2k.c) All tandy2k.c sets: [debug] Assertion [Curt Coder]. +- 0.137: Curt Coder added tandy2k.cpp driver. + +$end +$info=tasc.cpp +$drv +0.211 [hap, Sandro Ronco] + +WIP: +- 0.249: Remove wrong note [hap]. +- 0.246: Driver placed in the sub-folder "chess/". +- 0.236: Gideon engine version is 3.1 [hap]. +- 0.211: hap and Sandro Ronco added tasc.cpp driver. + +$end +$info=tatrain.cpp +$drv +0.267 [hap] + +WIP: +- 0.267: hap added saitek\tatrain.cpp driver. + +$end +$info=tavernie.cpp +$drv +0.152 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". Corrected the magazine name [Robbbert]. +- 0.152: Robbbert added tavernie.cpp driver. + +$end +$info=tc_manhattan.cpp +$drv +0.283 [AJR] + +Skeleton driver for Triple-C stereo compressor. + +WIP: +- 0.283: AJR added skeleton\tc_manhattan.cpp driver. + +$end +$info=td831.cpp +$drv +0.253 [Dirk Best] + +WIP: +- 0.253: Dirk Best added burroughs/td831.cpp driver. + +$end +$info=tdv2115l.cpp +$drv +0.262 [Frode van der Meeren] + +WIP: +- 0.262: Frode van der Meeren added tandberg/tdv2115l.cpp driver. + +$end +$info=tdv2324.cpp +$drv +0.143u1 [Curt Coder, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "tandberg/". +- 0.143u1: Curt Coder and Jonathan Gevaryahu added tdv2324.cpp driver. + +$end +$info=teammate.cpp +$drv +0.250 [hap] + +WIP: +- 0.250: hap added handheld\teammate.cpp driver. + +$end +$info=tec1.cpp +$drv +0.131 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ausnz/". +- 0.131: Robbbert added tec1.cpp driver. + +$end +$info=tecnbras.cpp +$drv +0.154 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.154: Felipe Corrêa da Silva Sanches added tecnbras.cpp driver. + +$end +$info=tek405x.cpp +$drv +0.141 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "tektronix/". +- 0.141: Curt Coder added tek405x.cpp driver. + +$end +$info=tek410x.cpp +$drv +0.141 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "tektronix/". +- 0.233: Add keyboard [AJR, Bitsavers]. +- 0.141: Curt Coder added tek410x.cpp skeleton driver. + +$end +$info=tek43xx.cpp +$drv +0.245 [AJR] + +Skeleton driver for Tektronix 4300 series MC68020-based graphics workstations. + +WIP: +- 0.246: Driver placed in the sub-folder "tektronix/". +- 0.245: AJR added tek43xx.cpp driver. + +$end +$info=tek440x.cpp +$drv +0.175 [R. Belmont] + +WIP: +- 0.264: #include local headers first, etc. [Vas Crabb]. Update comments. Add MSU floppy drive device [Patrick Mackinlay]. +- 0.246: Driver placed in the sub-folder "tektronix/". +- 0.244: Add SCSI controller [AJR]. +- 0.233: Hook up 410X keyboard to pass boot test [AJR, Bitsavers]. +- 0.175: R. Belmont added tek440x.cpp driver. + +$end +$info=tekigw.cpp +$drv +0.232 [Patrick Mackinlay] + +WIP: +- 0.246: Driver placed in the sub-folder "tektronix/". +- 0.232: Patrick Mackinlay added tekigw.cpp driver. + +$end +$info=tekxp33x.cpp +$drv +0.169 [Justin Kerk] + +WIP: +- 0.246: Driver placed in the sub-folder "tektronix/". +- 0.169: Justin Kerk added tekxp33x.cpp skeleton driver. + +$end +$info=teleray10.cpp +$drv +0.215 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.220: Inverted polarity of DIP switches, and hacked CTS to always be active [AJR]. +- 0.215: AJR added teleray10.cpp driver. + +$end +$info=telex1192.cpp +$drv +0.211 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.211: AJR added telex1192.cpp skeleton driver. + +$end +$info=telex274.cpp +$drv +0.210 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.210: AJR added telex274.cpp skeleton driver. + +$end +$info=telex277d.cpp +$drv +0.211 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.211: AJR added telex277d.cpp skeleton driver. + +$end +$info=teradrive.cpp +$drv +0.261 [Angelo Salese] + +WIP: +- 0.285: Reformat Z80 busack notes; a11100 reads are tied to BUSACK. Allow orunnersj, rhythmld and late SGDK to boot [Angelo Salese]. +- 0.284: VRES seems to also reset port logic. Hookup HDD software list [Angelo Salese]. +- 0.281: Hack TMSS unlock status from x86 side. Preliminary open bus for busreq reads, disconnect TAS. Register variables to save states [Angelo Salese]. +- 0.280: Add handshake bits, add system inputs, add (very) temporary generic_cart_slot for testing TMSS behaviour; add aux port hookup, bump RAM to 2.5M for now; basic implementation of IBM 79f2661 bus switch as ISA option; hookup floppy SW list; replace PC chipset with WD7600; start to glue together the 68k part; glue in 16-bit ISA memory interactions with MD space, change VGA to be romless [Angelo Salese]. Fixed lambda capture [Ivan Vangelista]. +- 0.261: Angelo Salese added pc/teradrive.cpp driver. + +$end +$info=terak.cpp +$drv +0.142 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.142: Miodrag Milanović added terak.cpp driver. + +$end +$info=terco.cpp +$drv +0.192 [Joakim Larsson Edström] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Joakim Larsson Edström added terco.cpp driver. + +$end +$info=terminal.cpp +$drv +0.201 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.201: Robbbert added terminal.cpp driver. + +$end +$info=test_t400.cpp +$drv +0.146 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.146: Curt Coder added test_t400.cpp driver. + +$end +$info=testconsole.cpp +$drv +0.183 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "westinghouse/". +- 0.134: Vas Crabb added testconsole.cpp driver. + +$end +$info=testpat.cpp +$drv +0.206 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.206: Sergey Svishchev added testpat.cpp driver. + +$end +$info=textelcomp.cpp +$drv +0.201 [AJR] + +WIP: +- 0.252: Use u8-type literals for strings containing accented characters [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.201: AJR added textelcomp.cpp driver. + +$end +$info=tg100.cpp +$drv +0.188 [superctr] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.188: superctr added tg100.cpp driver. + +$end +$info=thaler.cpp +$drv +0.268 [Nigel Barnes] + +WIP: +- 0.268: Nigel Barnes added trainer\thaler.cpp driver. + +$end +$info=thinkpad600.cpp +$drv +0.271 [Angelo Salese] + +WIP: +- 0.271: Angelo Salese added ibm\thinkpad600.cpp driver. + +$end +$info=thinkpad8xx.cpp +$drv +0.270 [ClawGrip] + +WIP: +- 0.285: Add preliminary address map, ncdmips: small cleanup [hap]. +- 0.271: Use simpler BIOS tags, put BIOS options in ascending order, explicitly specify default BIOS [Vas Crabb]. +- 0.270: ClawGrip added ibm\thinkpad8xx.cpp driver. + +$end +$info=thomson.cpp +$drv +0.108 [Antoine Mine] + +WIP: +- 0.286: (mo5_cass.xml) Split up author info [AJR]. (to_flop.xml) Metadata updates and promotions: Add appropriate diacritics to titles and publishers; add author, serial, notice and usage fields to various entries; correct some titles, publishers and publication years; promote most "640K disk" entries to working. crystann: Label as unofficial disk conversion [AJR]. +- 0.272: Overhaul all ROM definitions to correspond to actual ICs rather than logical banks. The sizes and hence hashes of virtually all files have changed due to being combined or split up. NO_DUMP entries have also been added for some known undumped PROMs. Get rid of unnecessary downcasts. Move video emulation to a separate device [AJR]. +- 0.271: CPU type fix fixed [AJR]. +- 0.253: (to_flop.xml) Cleaned up letter case in descriptions [ArcadeShadow]. +- 0.251: (to_flop.xml) Fix floppy image interfaces (assuming that all larger images are 3.5" for now). Extension bus cleanup. Make CC 90-232 serial/parallel interface an extension' device. Eliminate spurious custom Centronics interface from MO5NR (CC 90-232 is used with this model instead). Make RF 57-932 serial interface an extension' device. Make MD 90-120 modem interface an extension device (emulation still needs work). Make Midipak an extension device and completely rewrite emulation. Make MEA8000-based speech interface an extension' device. Configure 1 MHz E clock for extension bus. Add FIRQ & IRQ outputs from extension bus. Expand extension I/O address range from $x7D0-$x7DF to $x7C0-$x7FF. Clean up various bits of driver code [AJR]. +- 0.247: (mo5_cart.xml), (mo5_cass.xml), (mo5_flop.xml) Use lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "thomson/". +- 0.206: Implemented undocumented alternate bitmap16 video mode (tested on a real TO8) [Antoine Mine]. +- 0.185: Fixed regressions to (legacy) floppy support [Antoine Mine]. +- 0.155: Fixes for a non-standard video mode and adding a new one [Antoine Mine]. +- 0.154: Fix for incorrect palettes in a seldom used video mode [Antonie Mine]. +- 0.149: BugFIX #05160 [Crash/Freeze] (thomson.c) to8, to8d: Access Violation with '-ramsize 262144 -cart 6809ass2' [Wilbert Pol]. +- 0.146u3: Performance improvements and bug-fixes: More efficient bank switching, fixed video update (Mach 3, Sparce Racer, HCL), fixed game PIA port B, fixed side-effect in debugger, fixed MO6 cassette [Fabrice Bellet]. +- 0.130: Updated to use the new centronics support [Dirk Best]. +- 0.125: Fixed crashes with non-default RAM sizes (bug #1443) [Antoine Mine]. +- 0.118: Added support for MC6843-based CD 90-015 floppy controller (5"1/4 single density). Added support for TO8/TO9/TO9+ external floppy controllers. Fixed TO8/TO9+ RAM bank handler (fixes BASIC 1.0 bug). Fixed regressions introduced with 6821 changes. Reworked memory handling and added support for RAM size configuration (w, w/o RAM extension) [Antoine Mine]. +- 0.114: Switch 6850 ACIA implementations to use the MAME version, and added natural keyboard support [Antoine Mine]. +- 0.112: Improved video and mouse emulation, and all machines now use the Model 2 Game Extension. Fixed device name that clashed with "cc" option on main MESS (bug #994) [Antoine Mine]. +- 0.110: Added support for speech synthesis with the Phillips MEA 8000 chipset [Antoine Mine]. +- 0.109: Added CRCs to the BIOS declarations (bug #942). Improved video emulation, floppy disk support, preliminary network extension support, and LEDs [Antoine Mine]. +- 0.108: Antoine Mine added thomson.cpp driver. + +$end +$info=ti630.cpp +$drv +0.154 [Tafoid] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.154: Tafoid added ti630.cpp driver. + +$end +$info=ti74.cpp +$drv +0.154 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.154: hap added ti74.cpp driver. + +$end +$info=ti85.cpp +$drv +0.37b12 [Krzysztof Strzecha, Jon Sturm] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.210: Corrected OS version numbers for the CE calculators [Julian Lachniet]. +- 0.207: Added additional BIOS revisions for ti83pcev15, ti84pce and ti84pcev15, and cleaned up code [Julian Lachniet]. +- 0.196: Added OS v4.0 as a BIOS option for ti84pcse [Julian Lachniet]. +- 0.195: Re-implemented IPL disable for Flash-based models [smf]. Improved naming of Flash-based calculators based on boot codes [Julian Lachniet]. +- 0.194: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs [Julian Lachniet]. +- 0.188: Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone [Vas Crabb]. +- 0.185: Removed the gross boot hack - breaks the Flash-based models [Olivier Galibert]. +- 0.184: Convert TI-8x link port to a bus with emulated peripherals, working for TI-82 and TI-85. Tee connector, HLE TI-Graph Link, stereo/mono speakers, and raw signal forwarding socket supported [Vas Crabb]. +- 0.156: Improved support of TI83 Plus, TI83 Plus Silver Edition, and TI84 Plus and TI84 Plus Silver Edition by switching over to bankdev and adding proper flash chips. They should be working now (press Q to power on) [Jon Sturm]. +- 0.37b10: Krzysztof Strzecha added ti85.cpp driver. + +$end +$info=ti89.cpp +$drv +0.132 [Sandro Ronco] + +WIP: +- 0.280: Flag systems as having no sound hardware (#14065) [stonedDiscord]. +- 0.246: Driver placed in the sub-folder "ti/". +- 0.185: Removed the gross boot hack - breaks the Flash-based models [Olivier Galibert]. +- 0.132: Sandro Ronco added ti89.cpp driver. + +$end +$info=ti931.cpp +$drv +0.204 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.204: AJR added ti931.cpp skeleton driver. + +$end +$info=ti99_2.cpp +$drv +0.36b6 [Raphael Nabet] + +WIP: +- 0.273: Add note related to MT 09020 [AJR]. +- 0.269: Prevent race conditions in TIPI by syncing the webservice client via mutex [Michael Zapf]. +- 0.265: Virtualize inherited device methods for consistency. Replaced static_cast with dynamic_cast (mametesters 06824). Removed casts and fixed a bug in the multi-cartridge connector. Further cleanups, removed casts. Using device arrays instead of multiple similar devices. Prevent re-appearing memory contents when swapping cartridges [Michael Zapf]. +- 0.258: Include new firmware (DSR) for TIPI. Fixed uninitialized member in HX5102 [Michael Zapf]. +- 0.246: Driver placed in the sub-folder "ti/". +- 0.218: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies [Michael Zapf]. +- 0.213: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line [Michael Zapf]. +- 0.212: Added support for for RAM-only standard cartridges (Myarc Exbasic II), and fixed RS-232 card DIP switches [Michael Zapf]. +- 0.209: Fixed TI FDC in Geneve losing SIDSEL signal when no drive is selected, and removed redundant variables. Fixed 99/4p regression where wrong CRU addresses are used when accessing peribox/evpc [Michael Zapf]. +- 0.205: Raise a fatal error on detecting an over-sized cartridge dump to avoid memory corruption [Michael Zapf]. +- 0.201: Added support for 16-sector TDF disk images. Made TDF images compatible with PC99 by forcing CRC to constant F7F7. Improved Hexbus/IBC emulation, allowing Hexbus floppy drive to work with TI-99/2. Fixed TMS9995 decrementer low byte reads - fixes TI-99/2 cassette loading. Modernised machine configuration [Michael Zapf]. +- 0.198: Fixed disk creation via OSD. Added new/verified ROM dumps, and re-implemented driver [Michael Zapf]. +- 0.194: Fixed debugger interference with cartridge selection line [Michael Zapf]. +- 0.188: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus) [Michael Zapf]. +- 0.187: Implemented Hexbus and HX5102 floppy early WIP. Cleaned up slot devices architecture and renamed constants. Added new cartridge type paged7 for TI-CALC [Michael Zapf]. +- 0.186: Improvements to peripheral handling: Rearranged bus/ti99 subtree, moved classes into namespaces, moved ti99 stuff from ti99x to ti99/internal. Split big, all-in-one gromport.cpp into separate device files, introducing "gromport" as a bus of its own. Added console connector "ioport" with PEB as slot option - PEB now needs to be plugged into TI-99/4/4A/8 [Michael Zapf]. +- 0.178: Improvements: Fixed debugger access in ti_fdc. State save capability - not yet fully stable, but basically working. Improve performance by stopping GROM clock in idle state. Switch to ram_devices for RAM [Michael Zapf]. +- 0.177: Improvements: Fixed stuck INT line in TMS9902. Improved logging. Fixed missed CTS signal, outgoing RTS, incoming DTR. Fixed RS232 line mapping. Fixed debugger access to cartridge. Use proper RAM devices instead of ROM_REGIONS. Fix a problem with formatted disk images that do not match the expected file size. Fixed another issue with double stepping. (ti99_dsk): Fixed issue with deleted data marks in FM [Michael Zapf]. +- 0.165: Added new cartridge types paged378, paged377; HFDC has new switch "wait for HD" (available in later HFDC models); 32K internal memory mod is now off by default [Michael Zapf]. +- 0.153: Switched to modern floppy system for TI floppy controller and BwG. Switched to devcb2 throughout ti99 family. Fixed several bugs in HSGPL [Michael Zapf]. +- 0.152: Fixed TI floppy disk controller. Fix problems with BwG disk controller; will now correctly write double density disks [Michael Zapf]. +- 0.146u3: Gromport redesigned, now offering three slot options "single" (default) / "multi" / "gkracker" determining the set of cartridge slots (cart or cart1/2/3/4). Cartridge insertion may be set to trigger RESET or not. TI consoles now have a dedicated RESET line, connected to the RESET input of the CPU and VDP [Michael Zapf]. +- 0.146u2: TM990/189 now using the new TMS9980A implementation; small mods in TI-99 systems. Joystick port now a dedicated slot' device. Added LOAD interrupt switch [Michael Zapf]. +- 0.145u3: Added softlist support to ti99. XML file is still preliminary, must be filled with more entries. Only two cartridge PCB types supported (standard/paged) at this time. RPK will continue to be available [Michael Zapf]. +- 0.145u1: The Grand TI-99 Family Rewrite, using class structures and modern address maps [Michael Zapf]. +- 0.144: Fixed GROM address counter handling and GRAMKracker's wrong RAM pointer. Fixed GRAMKracker's write protection [Michael Zapf]. +- 0.143u3: RS232 connection working with hardware handshaking, up to 38400 baud in both directions. Added configuration option for different cable layouts [Michael Zapf]. +- 0.139: ti99cart: Fix for bug #1953 (assert with HSGPL set to on); type paged379i can now handle 128 KiB, minimem now accepts cartridges without ROM part. Fixed at29c040a (CFI commands are only checked against A14 to A0). v9938: Added status register 4+6 presets. Fixed HSGPL extension, introduced a "flash" mode which allows to upload the required OS to the HSGPL in-system. Various fixes for SGCPU (aka TI-99/4P), changed to working. New: GRAM Kracker module port' device. Deactivated IDE support (pending review). Refactorings towards device structure support. +- 0.138: Cleanups: Reimplementation of HDC9234 chip (smc92x4) for the HFDC controller. Now supports all functions according to specifications (except tape functions), including formatting and real timings. Introduced DIP switches for configuring the attached drives. Implemented MFM hard disk (ti99_hd) device, wrapping the plain hard disk image. This also resolves segfualt when formatting floppy disk with HFDC (bug #1257). Replaced DIP switches by Configuration switches; updated to use TMC0285 voice synthesis processor instead of TMS5220 [Michael Zapf]. +- 0.131: Added functionality for multi-cartridge handling. Added support for complex/multi-file cartridge images [Michael Zapf]. +- 0.36RC1: ti99 series update [Raphael Nabet]. +- 0.36b16: ti99 update [Raphael Nabet]. +- 0.36b15: TI99 series fixes (also TMS9901 core added) [Raphael Nabet]. +- 0.36b11: Renamed (ti99.c) to (ti99_2.c) +- 0.36b8: TI99 now use the standard tms9918 palette since the tms9918 emulator actually does not support custom palettes [Raphael Nabet]. Several TI99 keyboard fixes [Raphael Nabet]. +- 0.36b6: Raphael Nabet added ti99_2.cpp driver. + +$end +$info=ti99_4p.cpp +$drv +0.56.1 [Michael Zapf] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.56.1: Michael Zapf added ti99_4p.cpp driver. + +$end +$info=ti99_4x.cpp +$drv +0.36b11 [Michael Zapf] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.188: BugFIX #06564 [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Errorvwhen mounted [Ivan Vangelista]. +- 0.180: Fixed save states and declared MACHINE_SUPPORTS_SAVE [Michael Zapf]. +- 0.174: Removed (ti99_4qe)' system. New per-chip system ROMs; fixed gromemu and mbx cartridge types, multi-cart extender now allows cartridge switch without emulator reset. Updated softlist to per-chip dumps; removed some broken dumps [Michael Zapf]. +- 0.173: Several code changes: GROMs with clock input line and improved timing behavior. TMS9928A delivers GROMCLK if configured. TI-99/8 mainboard: implemented custom chips (vaquerro, mofetta, amigo) for low-level emulation. Fixed HOLD feature of TMS9995. Moved v9938 from console to EVPC where it belongs, dropped videowrp. Fixed issues with paged37x cartridges. Fixed issues with Horizon Ramdisk [Michael Zapf]. +- 0.152: Fixed TI floppy disk controller. Fix problems with BwG disk controller; will now correctly write double density disks [Michael Zapf]. +- 0.149: Almost all cartridges available [Michael Zapf]. +- 0.148u2: BugFIX #05111: [Crash/Freeze] (ti99_4x.c) ti99_4ae, ti99_4a, ti99_4ev, ti99_4e, ti99_4: Crash with "-cart invaders" [mizapf]. +- 0.146u3: Gromport redesigned, now offering three slot options "single" (default) / "multi" / "gkracker" determining the set of cartridge slots (cart or cart1/2/3/4). Cartridge insertion may be set to trigger RESET or not. TI consoles now have a dedicated RESET line, connected to the RESET input of the CPU and VDP [Michael Zapf]. +- 0.146u2: TM990/189 now using the new TMS9980A implementation; small mods in TI-99 systems. Joystick port now a dedicated slot' device. Added LOAD interrupt switch [Michael Zapf]. +- 0.145u3: Added softlist support to ti99. XML file is still preliminary, must be filled with more entries. Only two cartridge PCB types supported (standard/paged) at this time. RPK will continue to be available [Michael Zapf]. +- 0.145u1: The Grand TI-99 Family Rewrite, using class structures and modern address maps [Michael Zapf]. +- 0.144: Fixed GROM address counter handling and GRAMKracker's wrong RAM pointer. Fixed GRAMKracker's write protection [Michael Zapf]. +- 0.131: Added functionality for multi-cartridge handling. Added support for complex/multi-file cartridge images [Michael Zapf]. +- 0.114: Fixed assertion failure (bug #1129) [Nate Woods]. +- 0.94: Fixed crash regression introduced in 0.92 (bug #662) [Nate Woods]. +- 0.61.1: Added support for BwG clock and floppy controller [Raphael Nabet]. +- 0.36b11: Michael Zapf added ti99_4x.cpp driver. + +$end +$info=ti99_8.cpp +$drv +0.71 [Michael Zapf] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.218: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies [Michael Zapf]. +- 0.184: Fixed debugging for TI-99/8 [Michael Zapf]. +- 0.152: Using a consistent, new ROM dump; partly rewritten. Included the Pascal ROM and made the Pascal subsystem work at last [Michael Zapf]. +- 0.146u3: Gromport redesigned, now offering three slot options "single" (default) / "multi" / "gkracker" determining the set of cartridge slots (cart or cart1/2/3/4). Cartridge insertion may be set to trigger RESET or not. TI consoles now have a dedicated RESET line, connected to the RESET input of the CPU and VDP [Michael Zapf]. +- 0.146u2: TM990/189 now using the new TMS9980A implementation; small mods in TI-99 systems. Joystick port now a dedicated slot' device. Added LOAD interrupt switch [Michael Zapf]. +- 0.145u3: Added softlist support to ti99. XML file is still preliminary, must be filled with more entries. Only two cartridge PCB types supported (standard/paged) at this time. RPK will continue to be available [Michael Zapf]. +- 0.145u1: The Grand TI-99 Family Rewrite, using class structures and modern address maps [Michael Zapf]. +- 0.144: Fixed GROM address counter handling and GRAMKracker's wrong RAM pointer. Fixed GRAMKracker's write protection [Michael Zapf]. +- 0.131: Added natural keyboard support ti99_8.c [Fabio Priuli]. Added functionality for multi-cartridge handling. Added support for complex/multi-file cartridge images [Michael Zapf]. +- 0.71: Michael Zapf added ti99_8.cpp driver. + +$end +$info=ti990_10.cpp +$drv +0.56.1 [Raphael Nabet] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.56.1: Raphael Nabet added ti990_10.cpp driver. + +$end +$info=ti990_4.cpp +$drv +0.36RC1 [Michael Zapf] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.148u1: BugFIX #05126 Conditional jump or move depends on uninitialised value(s) [Firewave]. +- 0.36RC1: Michael Zapf added ti990_4.cpp driver. + +$end +$info=tiki100.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.266: (tiki100.xml) Metadata cleanups (#12316): Lowercase on storage media's name and replaced country abbreviation by the fullname [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "tiki/". +- 0.222: Re-wrote graphics emulation to draw by rows, fixed palette changes, and fixed inaccurate keyboard emulation [Frode van der Meeren]. +- 0.132: Miodrag Milanović added tiki100.cpp driver. + +$end +$info=tim011.cpp +$drv +0.140 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "sfrj/". +- 0.244: Hooked up floppy drives properly and added floppy disk image format [Miodrag Milanović]. +- 0.140: Miodrag Milanović added tim011.cpp driver. + +$end +$info=tim100.cpp +$drv +0.148 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "sfrj/". +- 0.148: Miodrag Milanović added tim100.cpp skeleton driver. + +$end +$info=timex.cpp +$drv +0.125 [Kevin Thacker] + +WIP: +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.155: BugFIX #05712 [DIP/Input] (timex.c) ts2068, uk2086: The keyboard input does not working [Fabio Priuli]. Added software list for 'Timex DOCK' carts [Fabio Priuli]. +- 0.125: Kevin Thacker added timex.cpp driver. + +$end +$info=tipc.cpp +$drv +0.287 [Sergey Svishchev] + +WIP: +- 0.287: Sergey Svishchev added tipc.cpp driver. + +$end +$info=titan_soc.cpp +$drv +0.208 [David Haywood] + +WIP: +- 0.280: Hookup D5-D4 for banking [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.208: David Haywood added titan_soc.cpp driver. + +$end +$info=tk2000.cpp +$drv +0.156 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "apple/". +- 0.156: R. Belmont added tk2000.cpp driver. + +$end +$info=tk635.cpp +$drv +0.215 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.215: Dirk Best added tk635.cpp driver. + +$end +$info=tk80.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.150: Robbbert added tk80.cpp skeleton driver. + +$end +$info=tk80bs.cpp +$drv +0.139 [Angelo Salese, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "nec/". +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.139: Angelo Salese and Robbbert added tk80bs.cpp driver. + +$end +$info=tm990189.cpp +$drv +0.64 [Raphael Nabet, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ti/". +- 0.146u2: TM990/189 now using the new TMS9980A implementation; small mods in TI-99 systems [Michael Zapf]. +- 0.131: Added natural keyboard support tm990189.c [Fabio Priuli]. +- 0.64: Raphael Nabet and Robbbert added tm990189.cpp driver. + +$end +$info=tmc1800.cpp +$drv +0.115 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "telercas/". +- 0.148: Removed (tmc1800) and (osc1000b) systems since no known dumps exist [Wilbert Pol]. +- 0.115: Curt Coder added tmc1800.cpp driver. + +$end +$info=tmc2000e.cpp +$drv +0.114 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "telercas/". +- 0.114: Curt Coder added tmc2000e.cpp driver. + +$end +$info=tmc600.cpp +$drv +0.113 [Curt Coder] + +WIP: +- 0.266: Implement quickload for SBASIC programs; fixed audio pitch, fixed blinking colors, removed UTF8 macros [Curt Coder]. +- 0.246: Driver placed in the sub-folder "telercas/". +- 0.192: Updates: Added Euro bus skeleton, fixed printer handshake, and fixed RAM/ROM region sizes. Implemented video according to actual hardware and fixed cursor blink rate. Implemented TMC-700 real time clock [Curt Coder]. +- 0.130: Updated to use the new centronics support [Dirk Best]. +- 0.126: Added tape support [Curt Coder]. +- 0.113: Curt Coder added tmc600.cpp driver. Removed (tmc600) 'Telmac TMC-600 (Series I)' and (tmc600a) 'Telmac TMC-600 (Series II)'. + +$end +$info=tnshc08.cpp +$drv +0.252 [Miodrag Milanović] + +WIP: +- 0.252: Miodrag Milanović added skeleton/tnshc08.cpp driver. + +$end +$info=tomy_princ.cpp +$drv +0.211 [David Haywood] + +WIP: +- 0.271: (princ.xml) Add subtitle for Pochacco [AJR]. +- 0.267: Emulated video output and inputs, and added an additional ROM version [QUFB]. Blank line between ROM definitions [Vas Crabb]. +- 0.265: Install cart ROM in CPU addess space (#12267) [QUFB]. +- 0.246: Driver placed in the sub-folder "tomy/". +- 0.211: David Haywood added tomy_princ.cpp driver (splitted from prestige.cpp driver). + +$end +$info=tosh1000.cpp +$drv +0.181 [Sergey Svishchev] + +WIP: +- 0.246: Driver placed in the sub-folder "pc/". +- 0.181: Sergey Svishchev added tosh1000.cpp driver. + +$end +$info=tr175.cpp +$drv +0.194 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.194: AJR added tr175.cpp skeleton driver. + +$end +$info=tranz330.cpp +$drv +0.179 [Ryan Holtz] + +WIP: +- 0.271: Update the one thing that doesn't use the standard macros [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "verifone/". +- 0.179: Ryan Holtz added tranz330.cpp driver. + +$end +$info=tricep.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "morrow/". +- 0.136: Miodrag Milanović added tricep.cpp driver. + +$end +$info=triomphe.cpp +$drv +0.262 [hap] + +Driver for: Chess King Triomphe. + +WIP: +- 0.271: Renamed (cking_triomphe.cpp) to (triomphe.cpp). +- 0.262: hap added chess/cking_triomphe.cpp driver. + +$end +$info=triplex.cpp +$drv +0.271 [Nigel Barnes] + +WIP: +- 0.271: Nigel Barnes added misc\triplex.cpp driver. + +$end +$info=triton.cpp +$drv +0.251 [Nigel Barnes] + +Transam Triton. + +WIP: +- 0.251: Nigel Barnes added misc/triton.cpp driver. + +$end +$info=trium.cpp +$drv +0.257 [AJR] + +Skeleton driver for Mitsubishi Trium phone. + +WIP: +- 0.257: AJR added mitsubishi/trium.cpp driver. + +$end +$info=trkfldch.cpp +$drv +0.206 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.206: David Haywood added trkfldch.cpp driver. Identified CPU die for My First DDR and PCB type for Track & Field Challenge [Sean Riddle]. + +$end +$info=trs80.cpp +$drv +0.1 [Robbbert, unknown others] + +WIP: +- 0.288: (trs80_cass.xml) Metadata completion (#15186). Added missing publishers and fixed French title on "L'Invasion des Extras-terrestres" [ArcadeShadow]. +- 0.265: BugFIX #08851 [Media Support] (trs/trs80.cpp) trs80l2 trs80m3 trs80m4 coco: Single-sided DMK disk images are not identified [pnp2084]. +- 0.246: Driver placed in the sub-folder "trs/". +- 0.231: BugFIX #07937 [Media Support] (trs80.cpp) trs80l2 and clones: Crash if you try to create a new JV1 disk (2f5ebeb) [AJR]. +- 0.207: Changed HT-1080Z to use 50 Hz timings [AJR]. +- 0.200: Work in progress: Split into separate sources. Fixed UI paste/natural keyboard. Added UART, RS-232, and Baud rate clock/BRG depending on hardware. Fixed UART status on sys80. Fixed cassette waveform. Tidied up and modernised code. Added monitor documentation [Robbbert]. +- 0.196: Derived almost all clocks from actual crystals, including raw screen parameters [AJR]. +- 0.175: Fixed loss of keyboard control on some games [Robbbert]. +- 0.174: BugFIX #06189 [Misc.] (trs80.cpp) All sets in trs80.cpp: Current disk emu supports only SSSD! [Robbbert]. +- 0.2b4: The TRS-80 now uses the real character prom data [Mike Balfour]. General bug fixes to the TRS-80, Colour Genie [Juergen Buchmueller]. +- 0.1: Robbbert and unknown others added trs80.cpp driver. + +$end +$info=trs80dt1.cpp +$drv +0.192 [Robbbert] + +WIP: +- 0.247: Driver moved to "trs/" sub-folder. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Robbbert added trs80dt1.cpp driver. + +$end +$info=trs80m2.cpp +$drv +0.137 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.137: Curt Coder added trs80m2.cpp driver. + +$end +$info=trs80m3.cpp +$drv +0.200 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "trs/". +- 0.200: Robbbert added trs80m3.cpp driver. + +$end +$info=ts3000.cpp +$drv +0.192 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.192: Vas Crabb added ts3000.cpp skeleton driver. + +$end +$info=ts802.cpp +$drv +0.147u3 [Al Kossow, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.147u3: Al Kossow and Robbbert added ts802.cpp skeleton driver. + +$end +$info=ts803.cpp +$drv +0.147u4 [Al Kossow] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.191: Fixed and used z80sti; cleanup and notes [Robbbert]. +- 0.170: Can display text and graphics, can boot from disk [Gabriele D'Antona]. +- 0.147u4: Al Kossow added ts803.cpp skeleton driver. + +$end +$info=ts816.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.150: Robbbert added ts816.cpp skeleton driver. + +$end +$info=tschess.cpp +$drv +0.270 [Sean Riddle] + +WIP: +- 0.270: Sean Riddle added saitek\tschess.cpp driver. + +$end +$info=tsconf.cpp +$drv +0.239 [Andrei I. Holub] + +WIP: +- 0.286: Cleaned up inherited unused driver's Configuration (#14798) [holub]. (tsconf.xml) SPG format. Added 29 items (#13122) [HalfElf, holub]. +- 0.285: Added missing credits (#14734) [holub]. +- 0.284: (spectrum_betadisc_flop.xml) Added 23 working items (#14693) [ArcadeShadow]. +- 0.281: Added FPGA 100K variant; implemented Copper for it (#14008) [Andrei I. Holub]. +- 0.278: Added CRAM initialisation, changed initial system RAM fill to 0x00 (#13823). Initial RAM system RAM content is indeterminate, but tested software seems to work better with 0x00 than with 0xff. Enabled memory waits and access cache at 14Mhz (#13840) [Andrei I. Holub]. +- 0.276: Add onboard media devices before adding slots to make media options less unstable (#13479) [Andrei I. Holub]. +- 0.274: Added state save (#13210). Improved tiles decoding (#13145). rm palette hack; replace math with bitswap: simplify; restore tile cache [Andrei I. Holub]. +- 0.271: Document DMA controller clock source [Andrei I. Holub]. +- 0.270: Refactored code. Replaced Centronics port and COVOX device with a DAC (#12785). Added BIOS upgrade 24.07.28 option and made it the defaut (#12788). Added BIOS upgrade 24.07.28 option and made it the default [Andrei I. Holub]. +- 0.269: Fixed graphics layer priorities and screen updates (#12647) [Andrei I. Holub]. +- 0.265: Use RGB screen bitmap so mid-screen palette changes work (#12277) [Andrei I. Holub]. +- 0.255: Added sound options and fixed I/O issues. Finalized the list of registers needing delayed updated and fixed graphics page padding [Andrei I. Holub]. +- 0.253: Added NeoGS sound card and Kempston mouse. Improved interrupt priorities [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.239: Andrei I. Holub added tsconf.cpp driver. + +$end +$info=tsispch.cpp +$drv +0.142 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.239: Added initial ZX Evolution TS-Configuration driver [Andrei I. Holub]. +- 0.155: Add v1.1 firmware to TSI/Speech Plus Prose 2000 driver [Lord Nightmare]. +- 0.142: Jonathan Gevaryahu added tsispch.cpp driver. + +$end +$info=tt.cpp +$drv +0.258 [Patrick Mackinlay] + +WIP: +- 0.259: Renamed (ip4.cpp) to (tt.cpp). +- 0.258: Patrick Mackinlay Slanina added sgi/ip4.cpp driver. + +$end +$info=tulip1.cpp +$drv +0.219 [Dirk Best] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.219: Dirk Best added tulip1.cpp driver. + +$end +$info=turbo16k.cpp +$drv +0.262 [hap] + +Driver for: ciSys Turbo 16K family. These chesscomputers are all on similar hardware. The chess engine is by Julio Kaplan and Craig Barnes. + +WIP: +- 0.262: hap added saitek/turbo16k.cpp driver. + +$end +$info=turbos24k.cpp +$drv +0.263 [hap] + +SciSys Kasparov Turbo S-24K (model 280). + +WIP: +- 0.263: hap added saitek/turbos24k.cpp driver. + +$end +$info=tutor.cpp +$drv +0.70 [Raphael Nabet] + +WIP: +- 0.267: (tutor.xml) Replaced abbreviated country names in descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "tomy/". +- 0.157: (tutor.xml) Added some new dumps [ssj, Team Europe]. Added correct mapping for 32K carts, promoting recent Baseball dump to working state [Fabio Priuli]. +- 0.70: Raphael Nabet added tutor.c10 driver. + +$end +$info=tv910.cpp +$drv +0.180 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.180: R. Belmont added tv910.cpp driver. + +$end +$info=tv912.cpp +$drv +0.194 [AJR] + +WIP: +- 0.262: Modernize, getting rid of bankdev [AJR]. +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.220: Implemented protected, underline, invert and blink field attributes, and made cursor blinking more accurate [AJR]. +- 0.218: Improved natural keyboard bindings for backspace and forward delete on tv912b. Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c [AJR]. +- 0.194: AJR added tv912.cpp skeleton driver. + +$end +$info=tv924.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.218: AJR added tv924.cpp driver. + +$end +$info=tv950.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.150: Robbbert added tv950.cpp skeleton driver. + +$end +$info=tv955.cpp +$drv +0.196 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.196: Splitted (terminals.cpp) in (tv955.cpp). Removed (terminals.cpp). + +$end +$info=tv965.cpp +$drv +0.196 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.196: Splitted (terminals.cpp) in (tv965.cpp). Removed (terminals.cpp). + +$end +$info=tv990.cpp +$drv +0.176 [R. Belmont, Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "televideo/". +- 0.216: Cleaned up use of PORT_CHANGED_MEMBER macro [68bit]. +- 0.215: Improved cursor position calculation [68bit]. +- 0.186: BugFIX #06547: [Crash/Freeze] (tv990.cpp) All sets in tv990.cpp: [debug] Assert when starting emulation [Robbbert]. +- 0.176: R. Belmont and Carl added tv990.cpp driver. + +$end +$info=tvc.cpp +$drv +0.132 [Miodrag Milanović, Sandro Ronco] + +WIP: +- 0.246: Driver placed in the sub-folder "videoton/". +- 0.157: (osborne1.xml) Added new lists for mc1000 tapes and tvc floppies. Also added info [Riley110]. +- 0.146u1: Added .cas cassette image support [Sandro Ronco]. +- 0.146: Added emulation of HBF floppy interface. Added cassette load/save. Added sound [Sandro Ronco]. Added a few more carts in softlist [k1w1]. +- 0.145u8: Added cartridge support. Added cartridges softlist [Sandro Ronco]. +- 0.135: Added keyboard and fixed memory mapping [Miodrag Milanović]. +- 0.132: Miodrag Milanović and Sandro Ronco added tvc.cpp skeleton driver. + +$end +$info=tvdear.cpp +$drv +0.271 [David Haywood] + +WIP: +- 0.277: (tvdear.xml) Add alt_title field for illust2 [AJR]. +- 0.271: David Haywood added skeleton\tvdear.cpp driver. + +$end +$info=tvgame.cpp +$drv +0.163 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.163: Robbbert added tvgame.cpp driver. + +$end +$info=tx0.cpp +$drv +0.89 [Raphael Nabet] + +WIP: +- 0.256: Append to output files for punched tape and typewriter images. Minor adjustments to OPR disassembly [AJR]. +- 0.246: Driver placed in the sub-folder "mit/". +- 0.245: Update OPR disassembly for older versions; add notes [AJR]. +- 0.236: Add preliminary software list for both systems. Further fixes: Load typewriter input into correct bit positions of LR. Invert MSB of display coordinates (fixes tic-tac-toe grid) [AJR]. +- 0.234: Added swlist interface in case anyone can find suitable software. Added compatibility flags [Robbbert]. +- 0.149u1: Fixed paper tape reader [Robbbert] +- 0.142: Made papertape, printer and magtape into devices and added back in (not working) [Robbbert]. +- 0.137: Fixed disassembly in the debugger [Robbbert]. +- 0.89: Raphael Nabet added tx0.cpp driver. + +$end +$info=uchroma68.cpp +$drv +0.215 [68bit] + +WIP: +- 0.246: Driver placed in the sub-folder "motorola/". +- 0.215: 68bit added uchroma68.cpp driver. + +$end +$info=uknc.cpp +$drv +0.132 [Miodrag Milanović] + +WIP: +- 0.265: Added cassette interface and qbus slots with floppy controller card (#12254): ussr/uknc.cpp: Added second CPU and corrected CPU clocks. bus/qbus: Added UKNC KMD floppy controller card device [Sergey Svishchev]. +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.132: Miodrag Milanović added uknc.cpp skeleton driver. + +$end +$info=ultim809.cpp +$drv +0.222 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.222: Robbbert added ultim809.cpp driver. + +$end +$info=ultra45.cpp +$drv +0.270 [ClawGrip] + +WIP: +- 0.270: ClawGrip added sun\ultra45.cpp driver. + +$end +$info=umatic.cpp +$drv +0.226 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "sony/". +- 0.226: Felipe Corrêa da Silva Sanches added umatic.cpp driver. + +$end +$info=unichamp.cpp +$drv +0.167 [David Viens] + +WIP: +- 0.246: Driver placed in the sub-folder "unisonic/". +- 0.167: David Viens added unichamp.cpp driver. + +$end +$info=unior.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.214: Fixed cassette interfaces [Robbbert]. +- 0.132: Robbbert added unior.cpp driver. + +$end +$info=unistar.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.136: Miodrag Milanović added unistar.cpp driver. + +$end +$info=univac.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "unisys/". +- 0.230: Initialized some variables wich were causing incorrect behaviours in drvnoclear debug builds [Ivan Vangelista]. +- 0.132: Robbbert added univac.cpp driver. + +$end +$info=unixpc.cpp +$drv +0.141 [Dirk Best, R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "att/". +- 0.239: Replace bankdev with memory view [AJR]. +- 0.195: Fixed address map order after semantic change [Dirk Best]. +- 0.174: Switched to bankdev, started filling out the skeleton [R. Belmont]. +- 0.141: Dirk Best and R. Belmont added unixpc.cpp driver. + +$end +$info=ut88.cpp +$drv +0.124 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.218: Removed use of deprecated machine configuration macros [Ryan Holtz]. +- 0.131: Added natural keyboard support ut88.c [Fabio Priuli]. +- 0.124: Miodrag Milanović added ut88.cpp driver. + +$end +$info=utdsp563xx.cpp +$drv +0.283 [Olivier Galibert] + +WIP: +- 0.283: Olivier Galibert added virtual\utdsp563xx.cpp driver. + +$end +$info=utm6502.cpp +$drv +0.287 [Stuart Inglis] + +WIP: +- 0.287: Stuart Inglis added utm6502.cpp driver. + +$end +$info=uvax1.cpp +$drv +0.276 [AJR] + +WIP: +- 0.276: AJR added dec/uvax1.cpp driver. + +$end +$info=uvax2.cpp +$drv +0.276 [AJR] + +Skeleton driver for DEC MicroVAX II ("Mayflower"). + +WIP: +- 0.276: AJR added dec/uvax2.cpp driver. + +$end +$info=uvax3.cpp +$drv +0.276 [AJR] + +Skeleton driver for DEC third-generation MicroVAX models ("Mayfair"). + +WIP: +- 0.276: AJR added dec/uvax3.cpp driver. + +$end +$info=uvax3100.cpp +$drv +0.276 [AJR] + +Skeleton driver for first-generation (CVAX-based) DEC MicroVAX 3100 models. + +WIP: +- 0.276: AJR added dec/uvax3100.cpp driver. + +$end +$info=uzebox.cpp +$drv +0.143u1 [Sandro Ronco] + +WIP: +- 0.265: Small cleanup [hap]. +- 0.246: (uzebox.xml) Driver placed in the sub-folder "homebrew/". Use lowercase for descriptive text in descriptions [ArcadeShadow]. +- 0.219: Use filename extension to detect UZE format, as some early games lack the identification string [Robbbert]. +- 0.143u1: Sandro Ronco added uzebox.cpp driver. + +$end +$info=v100.cpp +$drv +0.194 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "visual/". +- 0.194: AJR added v100.cpp skeleton driver. + +$end +$info=v102.cpp +$drv +0.194 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "visual/". +- 0.194: AJR added v102.cpp skeleton driver. + +$end +$info=v1050.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "visual/". +- 0.132: Curt Coder added v1050.cpp driver. + +$end +$info=v50.cpp +$drv +0.264 [Dirk Best] + +WIP: +- 0.264: Dirk Best added visual/v50.cpp driver. + +$end +$info=v550.cpp +$drv +0.199 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "visual/". +- 0.199: AJR added v550.cpp driver. + +$end +$info=v6809.cpp +$drv +0.143u1 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.218: Removed use of deprecated machine configuration macros [Ryan Holtz]. +- 0.143u1: Robbbert added v6809.cpp driver. + +$end +$info=vanguardmk1.cpp +$drv +0.217 [Ivan Vangelista] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.217: Ivan Vangelista added vanguardmk1.cpp driver. + +$end +$info=vax11.cpp +$drv +0.146u5 [Miodrag Milanović] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.146u5: Miodrag Milanović added vax11.cpp driver. + +$end +$info=vboy.cpp +$drv +0.133 [Angelo Salese, Miodrag Milanović] + +WIP: +- 0.254: (vboy.xml) Convert HW and VIPS I/O to address_map, add IO_SPACE r/w, misc cleanups. Fix longstanding regressions with panicbom, galactic and vforce. Add proper QA [Angelo Salese]. +- 0.247: Allow it to run unmapped reads with no cartridge [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.216: Re-wrote Virtual Boy cartridge slot emulation, improving accuracy of static RAM emulation in particular [Vas Crabb]. +- 0.151: Improved loading from fullpath for non-2MB carts [Fabio Priuli]. +- 0.133: Angelo Salese and Miodrag Milanović added vboy.cpp driver. + +$end +$info=vc4000.cpp +$drv +0.99 [Peter Trauner, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "interton/". +- 0.157: (vc4000.xml) Added some new dumps [ssj, Team Europe]. Properly supported 4K carts with no RAM [Fabio Priuli]. +- 0.99: Peter Trauner and Robbbert added vc4000.cpp driver. + +$end +$info=vcc.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_vcc.cpp) to (vcc.cpp) and placed in the sub-folder "fidelity/". +- 0.208: Removed (uvcfr), (uvcg), (uvcsp), (vccfr), (vccg) and (vccsp) systems from driver: Speech language is now BIOS ROM [hap]. +- 0.207: fidelz80.cpp splitted in (fidel_cc7.cpp), (fidel_vsc.cpp), (fidel_dames.cpp), (fidel_card.cpp), (fidel_cc10.cpp), (fidel_sc8.cpp) and (fidel_vcc.cpp). +- 0.170: Redumped CC10B PRG ROM [Berger]. +- 0.149u1: Renamed (vbc) to (vbrc) and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing [Lord Nightmare, Cowering, Kevtris]. +- 0.142u4: Added Sensory Chess Challenger (model VSC) [Lord Nightmare, Kevtris, Sandro Ronco]. +- 0.137: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidelz80.cpp driver. + +$end +$info=vcs80.cpp +$drv +0.132 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ddr/". +- 0.132: Miodrag Milanović and Robbbert added vcs80.cpp driver. + +$end +$info=vd56sp.cpp +$drv +0.217 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.217: AJR added vd56sp.cpp driver. + +$end +$info=vdm7932x.cpp +$drv +0.201 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "mera/". +- 0.201: AJR added vdm7932x.cpp skeleton driver. + +$end +$info=vector06.cpp +$drv +0.128 [Miodrag Milanović, MetalliC] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.178: Add software list and TODOs [MetalliC]. +- 0.128: Miodrag Milanović added vector06.cpp driver. + +$end +$info=vector3.cpp +$drv +0.136 [Miodrag Milanović] + +WIP: +- 0.251: Renamed (vector4.cpp) to (vector3.cpp). Renamed Vector?4 to Vector?3, and fixed some incorrect Vector?4 machine configuration [Eric Anderson]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.136: Miodrag Milanović added vector4.cpp driver. + +$end +$info=vector4.cpp +$drv +0.253 [Eric Anderson] + +WIP: +- 0.253: Eric Anderson added vectorgraphic/vector4.cpp driver. + +$end +$info=vectrex.cpp +$drv +0.142u3 [Mathis Rosenhauer] + +WIP: +- 0.246: Driver placed in the sub-folder "miltonbradley/". Corrected propagation of VIA port A output to multiplexer output [Andrew Green]. +- 0.241: Fix regression [AJR]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.195: Partially untangled console and arcade variants from each other [Vas Crabb]. +- 0.142u3: Mathis Rosenhauer added vectrex.cpp driver. + +$end +$info=vectrix.cpp +$drv +0.192 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Vas Crabb added vectrix.cpp skeleton driver. + +$end +$info=vegaplus.cpp +$drv +0.280 [David Haywood] + +WIP: +- 0.280: David Haywood added handheld\vegaplus.cpp driver. + +$end +$info=vet3000.cpp +$drv +0.282 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.282: Felipe Corrêa da Silva Sanches added vet3000.cpp driver. + +$end +$info=vg5k.cpp +$drv +0.132 [Sandro Ronco] + +WIP: +- 0.272: Metadata updates: Add author and serial fields to numerous titles. Add missing diacritics to titles. Miscellaneous title/publisher corrections [AJR]. +- 0.246: Driver placed in the sub-folder "philips/". +- 0.132: Sandro Ronco added vg5k.cpp driver. + +$end +$info=vgmplay.cpp +$drv +0.177 [Olivier Galibert] + +A "virtual" driver to play vgm files; use with mame vgmplay -quik file.vgm + +WIP: +- 0.277: Added Hypervoice support and stereo output for WonderSwan sound [cam900]. +- 0.276: Give visual feedback for playing/paused and loop state [Vas Crabb]. +- 0.274: Use embedded SVG for button labels [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "virtual/". +- 0.177: Olivier Galibert added virtual\vgmplay.cpp driver. + +$end +$info=vic10.cpp +$drv +0.145 [Curt Coder] + +WIP: +- 0.260: (vic10.xml) Replaced unnecessary abbreviations in descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.145: Curt Coder added vic10.cpp driver. + +$end +$info=vic20.cpp +$drv +0.36b11 [Curt Coder] + +WIP: +- 0.269: (vic1001_flop.xml) Cleaned up descriptions [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "commodore/". +- 0.233: Eliminate bus tag macros and legacy lookups; use finder arrays in some places [AJR]. +- 0.205: BugFIX #06566 [Crash/Freeze] (vic20.cpp) All sets in vic20.cpp: Mounting Data 20 Video Pak (videopak) causes exception [Ryan Holtz]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.183: Emulated the PPP SpeakEasy (Votrax SC-01-A) cartridge. Emulated the Data 20 Display Manager 40/80 column video cartridge [Curt Coder]. +- 0.148u2: Added VIC-1011A/B RS-232C adapter emulation [Curt Coder]. +- 0.146u2: Added a slot interface for the control ports [Curt Coder]. +- 0.136: Removed VIC 20CR (NTSC) (vic20cr), VC 20CR (PAL) (vic20crp), VIC 20 (NTSC, IEEE488 Interface / SYS45065) (vic20i) and VC 20 (PAL, VC1540) (vic20plv). +- 0.67: Fixed crashes in quickloader [Nate Woods]. +- 0.36RC2: Dipswitches fixes [Peter Trauner]. +- 0.36b11: Curt Coder added vic20.cpp driver. + +$end +$info=victor9k.cpp +$drv +0.137 [Curt Coder] + +WIP: +- 0.277: Marked things using the MC6852 as lacking save state support as the device doesn't save its state properly [Vas Crabb]. Get audio working on Victor 9000 (victor9k) (#13549): 6522via: Don't generate a signal on PB7 when the timer 1 latch is programmed with 0: On the Victor 9000, the clock for the audio codec is generated by a via6522. PB7 is connected to the codec's clock input. Non-speech sounds (e.g. beeps, musical notes) are produced by outputting a cyclical waveform from the codec, with the pitch determined by the frequency of the codec clock. Software running on the Victor 9000 has been observed to attempt to silence the audio by writing 0 to the T1 timer latch (not by turning off continuous mode or PB7 output). With the emulated via6522, this resulted in a high-frequency clock signal being output on PB7, causing a high-pitched squeal whenever notes are not being played. From this observed behavior we could infer that the original 6522 HW does not output a signal on PB7 when the latch value is 0, and that the Victor 9000 software was relying on this behaviour to silence the audio output (one would have to assume that the real hardware didn't produce a squeal). mc6852: fix various transmit-related issues which were preventing victor9k Audio output from working: The expected behavior of mc6852 is to write the data received in the FIFO register serially via tx_data_callback(). However, this was not implemented, and the only way data in the transmit FIFO could be removed and transmitted was by calling get_tx_byte(), and to then serially transmit the data by some external mechanism. Only m68sfdc.cpp calls get_tx_byte(), so it's hard to see how any other device using the mc6852 would have been able to transmit data. Software running on victor9k attempting to play audio would hang, since it would block waiting for the TX FIFO to empty. With these changes, Victor 9000 audio playback works as expected, with the data getting sent serially to the Audio codec. In order to avoid breaking m68sfdc, a new API call is added to allow data to be sent the "old" way. m68sfdc now calls set_tx_pull_mode(true), to get the previous behavior. As I understand it, other devices using mc6852 must be broken, and would need to be revisited. victor9k: complete Audio support, adding a low-pass filter after the HC-55516 codec. Mark victor9k Audio as working [donohoe00]. +- 0.249: Fixed several bugs in display logic [Paul Devine]. +- 0.248: Fixed Victor?9000 disk handling [Paul Devine]. +- 0.246: Driver placed in the sub-folder "act/". +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.176: BugFIX #06313 [Crash/Freeze] (victor9k.cpp) Crash when using -fdc:5d:0 and -fdc:5d:1 slot with '525ssqd' option [Nigel Barnes]. +- 0.157: Victor 9000 keyboard: Add more diagrams and connection lists for the various IC and cable connections. Added layout and documentation of what capacitive switch pads correspond to what key. Add the keyboard matrix table. Document the RJ-45 Keyboard cable connector pinout. Hook the keys to the keyboard matrix [Lord Nightmare]. +- 0.152: BugFIX #05296: [Graphics] All sets in a6809.c, apricot.c, bbc.c, multi16.c, paso1600.c, victor9k.c: Resolution increase [Robbbert]. +- 0.137: Curt Coder added victor9k.cpp driver. + +$end +$info=vidbrain.cpp +$drv +0.138 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "vidbrain/". +- 0.148u1: BugFIX #05125 Invalid read of size 4 in vidbrain [Firewave]. +- 0.138: Curt Coder added vidbrain.cpp driver. + +$end +$info=videoart.cpp +$drv +0.261 [hap] + +WIP: +- 0.261: hap added misc/videoart.cpp driver. + +$end +$info=vip.cpp +$drv +0.262 [hap] + +WIP: +- 0.263: Renamed (svip.cpp) to (vip.cpp). +- 0.262: hap added novag/svip.cpp driver. + +$end +$info=vis.cpp +$drv +0.177 [Carl] + +WIP: +- 0.257: Fix black screen regression [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "trs/". +- 0.178: Added sound [Carl]. +- 0.177: Carl added vis.cpp driver. + +$end +$info=vixen.cpp +$drv +0.142 [Curt Coder, Robbbert] + +WIP: +- 0.266: (vixen.xml) Metadata cleanups (#12316): Lowercase on storage media's name [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "osborne/". +- 0.142: Curt Coder and Robbbert added vixen.cpp driver. + +$end +$info=vk100.cpp +$drv +0.132 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.164: More work based on schematic. Self test doesn't get much farther yet. Correct prom locations based on schematics; mark one PROM as bad pending a redump. Fix diagrams for memory map decoding in comments, based on schematics [Lord Nightmare]. +- 0.148u2: Hooked up the direction prom to the vector generator rather than using a hack. Still a lot of work to go, but the test mode looks like it at least starts off running more correctly before it fails [Lord Nightmare]. +- 0.132: Jonathan Gevaryahu added vk100.cpp driver. + +$end +$info=vocalizer.cpp +$drv +0.263 [Devin Acker] + +Breakaway Vocalizer 1000: Voice-powered synth and MIDI controller. ES5503 "DOC"-based. + +WIP: +- 0.263: Devin Acker added misc/vocalizer.cpp driver. + +$end +$info=votrhv.cpp +$drv +0.225 [Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "votrax/". +- 0.225: Jonathan Gevaryahu added votrhv.cpp driver. + +$end +$info=votrpss.cpp +$drv +0.128 [Jonathan Gevaryahu, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "votrax/". +- 0.128: Jonathan Gevaryahu and Robbbert added votrpss.cpp driver. + +$end +$info=votrtnt.cpp +$drv +0.132 [Jonathan Gevaryahu] + +WIP: +- 0.279: Converted Votrax TNT to a device, and added to bus/rs232 devices [Nigel Barnes]. +- 0.246: Driver placed in the sub-folder "votrax/". +- 0.132: Jonathan Gevaryahu added votrtnt.cpp driver. + +$end +$info=vp415.cpp +$drv +0.197 [Ryan Holtz] + +WIP: +- 0.260: Consolidate drivers in one source file each [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.197: Added skeleton 'Philips VP415 LV-ROM Player' driver - currently fails self-test with error 53 [Ryan Holtz]. + +$end +$info=vp60.cpp +$drv +0.192 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: AJR added vp60.cpp skeleton driver. + +$end +$info=vsc.cpp +$drv +0.207 [hap] + +WIP: +- 0.246: Renamed (fidel_vsc.cpp) to (vsc.cpp) and placed in the sub-folder "fidelity/". +- 0.208: Removed (vscfr), (vscg) and (vscsp) systems from driver: Speech language is now BIOS ROM [hap]. +- 0.207: (fidelz80.cpp) splitted in (fidel_cc7.cpp), (fidel_vsc.cpp), (fidel_dames.cpp), (fidel_card.cpp), (fidel_cc10.cpp), (fidel_sc8.cpp) and (fidel_vcc.cpp). +- 0.170: Redumped CC10B PRG ROM [Berger]. +- 0.149u1: Renamed (vbc) to (vbrc) and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing [Lord Nightmare, Cowering, Kevtris]. +- 0.142u4: Added Sensory Chess Challenger (model VSC) [Lord Nightmare, Kevtris, Sandro Ronco]. +- 0.137: Kevin Horton, Jonathan Gevaryahu, Sandro Ronco and hap added fidelz80.cpp driver. + +$end +$info=vsmile.cpp +$drv +0.205 [Ryan Holtz] + +WIP: +- 0.252: Corrected On and Off button I/O port bits. Use the same SYSTEM port inputs for vsmilem and vsmile [KanedaFr]. +- 0.251: Added machine configuration switches, allowing access to BIOS test mode [KanedaFr]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.231: (vsmile_cart.xml) Added Thomas & Friends - Engines Working Together (USA, alt) [skaman, ClawGrip]. +- 0.229: (vsmile_cart.xml) Added eleven entries, changed names to use VTech region codes, and fixed parent/clone relationships [Ramco Sahara, ClawGrip]. +- 0.224: Added simple controller LED display [Simon Eriksson]. +- 0.223: BugFIX #07237 [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not take input [Ryan Holtz]. +- 0.222: Replaced vsmilem BIOS with one from a real V.Smile Motion [Sean Riddle, Team Europe]. +- 0.218: Removed (vsmilef) and (vsmileg) systems. Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers [bmx]. +- 0.205: Ryan Holtz added vsmile.cpp driver. + +$end +$info=vsmileb.cpp +$drv +0.206 [Ryan Holtz] + +WIP: +- 0.251: (vsmileb_cart.xml) Added regional titles for undumped Teletubbies game [ClawGrip]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.206: Ryan Holtz added vsmileb.cpp driver. + +$end +$info=vsmilepro.cpp +$drv +0.175 [Fabio Priuli] + +WIP: +- 0.266: Demoted to MIS [Ivan Vangelista]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.175: Fabio Priuli added vsmilepro.cpp driver. + +$end +$info=vt100.cpp +$drv +0.131 [Miodrag Milanović, Jonathan Gevaryahu] + +WIP: +- 0.255: Added a setting for phosphor color [Carl Drougge]. +- 0.246: Driver placed in the sub-folder "dec/". +- 0.218: Merged video emulation with DEC Rainbow, implementing AVO attributes [AJR]. +- 0.176: Add the older vt102/vt131 romset to the vt131 driver as another BIOS set [Lord Nightmare, Al Kossow]. +- 0.160: Add ROM for DEC VT101 and enable driver. Add older version of the vt102 roms [Matt Burke]. +- 0.148: Preliminary i8251 PUSART hookup, not working yet [Lord Nightmare]. Enabled vt102 driver, made vt131 a clone of vt102 as both use the same main roms, but vt131 has one additional ROM added [Lord Nightmare]. +- 0.131: Miodrag Milanović and Jonathan Gevaryahudded vt100.cpp driver. + +$end +$info=vt1682.cpp +$drv +0.186 [David Haywood] + +WIP: +- 0.279: Fix input regression in InterAct/Zone 7-in-1 Sports/MiWi2 [AJR]. +- 0.278: I/O enhancements: Add ports E & F; add 24C02 serial EEPROM to njp60in1 and pgs268; add provisional A/D interface (not hooked up to anything yet); respect direction settings when reading from ports [AJR]. +- 0.272: Improved emulation of the Classic Max Pocket units and marked six systems as working [David Haywood]. +- 0.246: Driver placed in the sub-folder "nintendo/". +- 0.226: Fixed memory mapping issues affecting majkon. Split into three files by system-on-a-chip family [David Haywood]. +- 0.217: Swapped background pen fall-through for boxing game. Adjusted timing of line rendering to improve racing games [David Haywood]. +- 0.216: Renamed (nes_vt.cpp) to (vt1682.cpp). Added preliminary video emulation, including sprites, X/Y scrolling and raster effects. Hooked up sound CPU and added preliminary sound support. Added preliminary inputs (works for ii32in1) [David Haywood]. +- 0.195: Fixes and improvements: Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573). Added support for Family Pocket, and more FC Pocket games. Added support for VTxx scrambled banking (thanks NewRisingSun for help). Improved PPU colour palette using reference code from NewRisingSun. Fixed scanline interrupts and PPU data reads [David Shah]. +- 0.194: Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping [David Shah]. +- 0.186: David Haywood added nes_vt.cpp driver. + +$end +$info=vt220.cpp +$drv +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added vt220.cpp driver. + +$end +$info=vt240.cpp +$drv +0.138 [Miodrag Milanović, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.192: Fixed palette and screen size fix [Sergey Svishchev]. +- 0.162: Add two DEC VT240 ROMsets and enable driver [Matt Burke, Balrog, Lord Nightmare]. +- 0.138: Miodrag Milanović and Jonathan Gevaryahu added vt240.cpp driver. + +$end +$info=vt320.cpp +$drv +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added vt320.cpp driver. + +$end +$info=vt52.cpp +$drv +0.217 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.217: AJR added vt52.cpp driver. + +$end +$info=vt520.cpp +$drv +0.133 [Miodrag Milanović, Jonathan Gevaryahu] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.133: Miodrag Milanović and Jonathan Gevaryahu added vt520.cpp driver. + +$end +$info=vt62.cpp +$drv +0.218 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "dec/". +- 0.218: AJR added vt62.cpp driver. + +$end +$info=vta2000.cpp +$drv +0.141 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "ussr/". +- 0.141: Robbbert added vta2000.cpp driver. + +$end +$info=vtech_eu3a12.cpp +$drv +0.194 [Sandro Ronco] + +WIP: +- 0.284: Add list of undumped international versions (#14711) [vtarchive]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.194: Sandro Ronco added vtech_eu3a12.cpp driver. + +$end +$info=vtech_innotab.cpp +$drv +0.233 [David Haywood] + +WIP: +- 0.284: (vtech_innotab_cart.xml) Add a list of games (#14606): Added list of known games and known serial numbers; flagged Teenage Mutant Ninja Turtles - Turtle Power! (USA) as Innotab Max compatible. Add note about regional lockout (#14697). Add note about Danish, Russian, Portuguese languages (#14720) [vtarchive]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.233: David Haywood added vtech_innotab.cpp driver. + +$end +$info=vtech1.cpp +$drv +0.36b11 [Juergen Buchmueller, Dirk Best] + +WIP: +- 0.272: BugFIX #08968 [Media Support] (vtech/vtech1.cpp) vz300 and clones: The system freezes when attempting to read floppy disks [AJR]. +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.243: Correct fencepost error in snapshot loader. Eliminate use of device_image_interface::ptr() method [AJR]. +- 0.233: Sound-related improvements [Robbbert]. Rework expansion bus emulation. Use memory taps instead of directly installing into the memory map. Use address_maps to specify address ranges. Add missing save states. Support the BennVenn SD Loader (preliminary). Move lightpen skeleton to a device [Dirk Best]. Add floppy formats and fs [Olivier Galibert]. +- 0.210: Fixed cassette input polarity [Dirk Best]. +- 0.156: BugFIX #05738 [Crash/Freeze] (vtech1.c) vz200de: The system is not working [Robbbert]. Fixed cassette recording (thanks to ubee for reporting the problem). +- 0.154: Add "VZ-200 Enhanced BASIC V1.01" [Chicken Man]. +- 0.149u1: Fixed I/O ports for vz300, laser310 allowing disk to work. Fixed I/O error when reading disks [Robbbert]. +- 0.135: Added support for the SHRG (super hires graphics) modification [Dirk Best]. +- 0.130: Updated to use the new centronics support [Dirk Best]. +- 0.129: Removed VZ-200 (Germany & Netherlands) (vz200de). +- 0.115: Fixed snapshot loading on big-endian systems and added correct interrupt emulation [Dirk Best]. +- 0.112: Fixed memory leak (bug #1021). Rewrote memory and input handling, added support for the 4MB extension. Also changed BASICV2.1 loading and corrected Laser 310 clock frequency [Dirk Best]. +- 0.105: Added support for the 64k memory expansion, and cartridge support [Dirk Best]. +- 0.104: Fixed key definitions (bug #835) [Robbert]. +- 0.87: Fixed '*' and '+' keys on natural keyboard [Nate Woods]. +- 0.83: Fixed graphics and added printer support [Dirk Best]. Added natural keyboard support [Nate Woods]. +- 0.61: Converted back to using generic M6847 video hardware module (Bug #36) [Nate Woods]. +- 0.37b1: Driver update to use V1.2 BASIC ROMs with the Laser 110, 200 and Texet 8000 [Juergen Buchmueller]. +- 0.36b11: Juergen Buchmueller and Dirk Best added vtech1.c driver (with name vz200.c). + +$end +$info=vtech2.cpp +$drv +0.36b15 [Juergen Buchmueller] + +WIP: +- 0.246: Driver placed in the sub-folder "vtech/". +- 0.206: BugFIX #07180: [Crash/Freeze] (vtech2.cpp) laser500, laser700: Emulator crashes on hard reset [Robbbert]. Added I/O expansion slot with support for joystick and printer [Dirk Best]. Replaced banking code for laser500 and similar with address_map_bank_device (fixes MT07180). Connected up cartridge slot for laser500 and similar [Robbbert]. +- 0.205: Added support for French and German, selectable via machine configuration switches. Note that it will crash when Reset is selected, logged as MT07180 [Robbbert]. +- 0.36b16: Palette colors for Vtech2 series of system drivers fixed [Juergen Buchmueller]. +- 0.36b15: Juergen Buchmueller added vtech2.cpp driver. + +$end +$info=vtech5303.cpp +$drv +0.274 [ClawGrip] + +WIP: +- 0.274: ClawGrip added vtech/vtech5303.cpp driver. + +$end +$info=wangpc.cpp +$drv +0.144u7 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "wang/". +- 0.220: Hooked up modem control lines - RS-232 test now passes with a loopback connector [AJR]. +- 0.144u7: Anna Wu added wangpc.c driver. + +$end +$info=wavesynth.cpp +$drv +0.245 [Olivier Galibert] + +WIP: +- 0.246: Driver placed in the sub-folder "virtual/". +- 0.245: Olivier Galibert added wavesynth.cpp driver. + +$end +$info=webtouchone.cpp +$drv +0.268 [ClawGrip] + +WIP: +- 0.285: Add preliminary address map, ncdmips: small cleanup [hap]. +- 0.268: ClawGrip added skeleton\webtouchone.cpp driver. + +$end +$info=wicat.cpp +$drv +0.149u2 [Robbbert] + +WIP: +- 0.266: (wicat.xml) Metadata cleanups (#12316) [ArcadeShadow]: Added storage media's name in software list name [ArcadeShadow]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.220: Removed some 68k interrupt conditions that were conflicting with each other [AJR]. +- 0.201: Modernized machine configuration or many devices and systems [Ryan Holtz]. +- 0.152: Hooked up CRTC and DMA on terminal board. There is now a basic display. Got the main board to start sending data to the terminal board [Barry Rodewald]. +- 0.150: Al Kossow and Robbbert added wicat.cpp skeleton driver. + +$end +$info=wildfire.cpp +$drv +0.159 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "handheld/". +- 0.244: Renamed (hh_amis2k.cpp) to (wildfire.cpp) [hap]. +- 0.179: Renamed (wildfire.cpp) to (hh_amis2k.cpp) [hap]. +- 0.159: hap added wildfire.cpp driver. + +$end +$info=wizard.cpp +$drv +0.227 [Osso] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.227: Osso added wizard.cpp driver. Added notes and fixed year for iq7000 [ClawGrip]. + +$end +$info=wk1800.cpp +$drv +0.275 [Devin Acker] + +Casio WK-1600/1800 series keyboards. + +WIP: +- 0.275: Devin Acker added casio/wk1800.cpp driver. + +$end +$info=workabout.cpp +$drv +0.253 [Nigel Barnes] + +WIP: +- 0.288: Swap SSD slots [Nigel Barnes]. +- 0.278: Added the LIF-PFS socket (with LIF converter) [Nigel Barnes]. +- 0.276: Workabout mx now uses ASIC9MX to correctly detect 2MB RAM. Improved LCD palette contrast [Matthew Daniels]. +- 0.261: Added save state flag [Nigel Barnes]. +- 0.257: Added non-volatile RAM for Workabout machines [Nigel Barnes]. +- 0.253: Nigel Barnes added psion/workabout.cpp driver. + +$end +$info=wren.cpp +$drv +0.283 [Nigel Barnes] + +WIP: +- 0.283: Nigel Barnes added misc\wren.cpp driver. + +$end +$info=wrinkles.cpp +$drv +0.212 [hap] + +WIP: +- 0.246: Driver placed in the sub-folder "coleco/". +- 0.212: hap added wrinkles.cpp driver. + +$end +$info=wswan.cpp +$drv +0.77 [Anthony Kruize, Wilbert Pol] + +WIP: +- 0.277: Remove unused graphics decoding layout; fixed sound DMA, implemented DMA direction, moved DMA-related code into WonderSwan color state class; make some variables constant, reformatted code. Split wonderswan color VDP device class into a separate class; move palette functionality from system driver into VDP device; corrected VRAM size; use bool for Boolean values; use logmacro.h helpers for configurable logging; reduced duplicated code; remove unused variables and code, reduced duplication, reformatted code [cam900]. +- 0.267: Marked Pocket Challenge V2 software list as original [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "bandai/". +- 0.225: Added support for boot ROM, and fixed background color selection in color mode [Wilbert Pol]. +- 0.156: BugFIX #05715 [Crash/Freeze] (wswan.c) wswan, wscolor: It crash if executed w/o cartridge mounted [Fabio Priuli]. +- 0.154: Added noise emulation [trap15, Wilbert Pol] +- 0.148u5: Updated ROM banking mechanism to be save state friendlier and added save state support to the driver [Fabio Priuli]. +- 0.77: Anthony Kruize and Wilbert Pol added wswan.cpp driver. + +$end +$info=wxstar4000.cpp +$drv +0.219 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "amirix/". +- 0.219: R. Belmont added wxstar4000.cpp driver. + +$end +$info=wy100.cpp +$drv +0.201 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "wyse/". +- 0.212: Added keyboard, preliminary character display, and serial ports [AJR]. +- 0.201: AJR added wy100.cpp skeleton driver. + +$end +$info=wy150.cpp +$drv +0.207 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "wyse/". +- 0.207: wyse.cpp splitted in (wy150.cpp), (wy30p.cpp), (wy55.cpp) and (wy60.cpp). +- 0.192: Vas Crabb added wyse.cpp skeleton driver. + +$end +$info=wy30p.cpp +$drv +0.207 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "wyse/". +- 0.207: wyse.cpp splitted in (wy150.cpp), (wy30p.cpp), (wy55.cpp) and (wy60.cpp). +- 0.192: Vas Crabb added wyse.cpp skeleton driver. + +$end +$info=wy50.cpp +$drv +0.204 [AJR] + +WIP: +- 0.252: Added beeper [Golden Child]. +- 0.246: Driver placed in the sub-folder "wyse/". +- 0.204: AJR added wy50.cpp skeleton driver. + +$end +$info=wy55.cpp +$drv +0.207 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "wyse/". +- 0.207: wyse.cpp splitted in (wy150.cpp), (wy30p.cpp), (wy55.cpp) and (wy60.cpp). +- 0.192: Vas Crabb added wyse.cpp skeleton driver. + +$end +$info=wy60.cpp +$drv +0.207 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "wyse/". +- 0.241: Start fleshing out driver. Add dump of internal 8051 code to both sets (from Bitsavers). Implement program banking and pretend that the MCU is actually a 8031 to make this work for now. Use version strings from EPROMs in set descriptions. Add X2404 I2C EEPROM. Hook up interrupts, modem port and dot clock switch. Preliminary character rendering [AJR]. +- 0.207: wyse.cpp splitted in (wy150.cpp), (wy30p.cpp), (wy55.cpp) and (wy60.cpp). +- 0.192: Vas Crabb added wyse.cpp skeleton driver. + +$end +$info=wy85.cpp +$drv +0.204 [AJR] + +WIP: +- 0.273: Slight optimization [AJR]. +- 0.246: Driver placed in the sub-folder "wyse/". +- 0.204: AJR added wy85.cpp skeleton driver. + +$end +$info=x07.cpp +$drv +0.132 [Sandro Ronco] + +WIP: +- 0.288: Improved audio output (#15236): Remove the direct memory reading that was a hack to make BEEP (and only BEEP) work; count the time as the coprocessor is supposed to do. Timing adjusted by ear as no documentation is available; implemented keyboard click; fixed audio counting when resting; derive Baud rate generator input frequency from CPU frequency [Sylvain Glaize]. +- 0.246: Driver placed in the sub-folder "canon/". +- 0.132: Sandro Ronco added x07.cpp driver. + +$end +$info=x1.cpp +$drv +0.132 [Angelo Salese, Barry Rodewald] + +WIP: +- 0.268: Hookup screen.set_default_position [Angelo Salese]. +- 0.267: Convert machine_start/reset calls [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.195: Converted I/O to memory maps and address map bank devices [Vas Crabb]. +- 0.194: Moved video functions into their own file and improved encapsulation [Angelo Salese]. +- 0.180: Added kana input support. Added all kana and kana+shift key combinations. Changed the kana key into a toggle, like in real hardware. Added some missing keys that exist on the actual X1 keyboard [r09]. +- 0.170: BugFIX #06104: [Gameplay] (x1.cpp) x1 [druaga]: Druaga fails to get past loading screen [crazyc]. +- 0.139: Removed (x1ck) 'X1Ck (CZ-804C)'' system. +- 0.135: Removed (x1turboz) 'X1 Turbo Z (CZ-880C)'' system. +- 0.132: Angelo Salese and Barry Rodewald added x1.cpp driver. + +$end +$info=x1twin.cpp +$drv +0.144u4 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.144u4: Angelo Salese added x1twin.cpp driver. + +$end +$info=x37.cpp +$drv +0.245 [Curt Coder] + +WIP: +- 0.288: Renamed (ds90.cpp) to (x37.cpp). +- 0.246: Driver placed in the sub-folder "luxor/". +- 0.245: Curt Coder added ds90.cpp driver. + +$end +$info=x68k.cpp +$drv +0.115 [Barry Rodewald, Carl] + +WIP: +- 0.285: (x68k_flop.xml) laplacec is a cracked older version (#14787). No version numbers visible other than the one for the mouse driver [eientei95]. +- 0.282: Subscribe to generic_flop_525.xml [Angelo Salese]. +- 0.279: (x68k_flop.xml) Added 1 working items (#13275). Fix #8870 [Naoki Saito]. +- 0.277: (x68k_flop.xml) Added/replaced 17 dumps from original disks (#13519) [r09]. +- 0.276: Improve interrupt handling [Patrick Mackinlay]. +- 0.275: (x68k_flop.xml) Added 1 working items (#13275) [Marc Roy]. Fix #8870 [Angelo Salese]. +- 0.274: Add serial mouse [Patrick Mackinlay]. +- 0.271: Further adjust vblank IRQ [cracyc]. +- 0.270: Video registers are mirrored. Adjust vblank to fix lines at top and bottom in strider [cracyc]. +- 0.263: Don't reset the adpcm timer when the rate is changed [cracyc]. +- 0.262: (x68k_flop.xml) Use lowercase for descriptive text in descriptions [ArcadeShadow]. 'SoftBank' has no space.l [Vas Crabb]. Correct hash entries for akazopa to match provided image [ci]. +- 0.259: Fix bg size again. Guess at scan rate for mode 25. Only set timer if op is set. Fix bitmap layer clear and sprite priority. Another tile layer-bitmap layer video mode mismatch special case [cracyc]. +- 0.256: Slightly change pcg/text layer combining [cracyc]. Avoid dereferencing null pointers when fewer than 4 floppy drives are configured [AJR]. +- 0.255: Hook up SCSI DMA channel [AJR]. Wait before setting gvram clear status bit. Fix bg layer positioning and another layer selection case [cracyc]. +- 0.254: Switch to nscsi mb89352 implementation [Patrick Mackinlay]. +- 0.253: Check for dma bus error first [cracyc]. +- 0.247: BugFIX #08377 [Graphics] (sharp/x68k.cpp) keeper: Tree on title screen appears in front of Success logo. Do the final mix in a single loop per-pixel. Change layer drawing order and make pcg and text layers mask each other [cracyc]. +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.244: BugFIX #08305 [Crash/Freeze] (x68k.cpp) All machines in x68k.cpp: [debug] Assertion failed [AJR]. +- 0.234: Slow down DMA channel 2 [cracyc]. +- 0.233: Treat the nibbles in 8bit color mode as two separate planes. Seems pcg can set it's own vertical freq apart from the crtc. Adjust special priority mode and screen timings hd63450: correctly add link chain mode. Fill screen with color 0 if pcg disabled and make text color 0 transparent again. Fix 512 line double scan modes. Color 0 is only transparent if the crtc is not set for 16bit color mode [cracyc]. +- 0.222: (x68k_flop.xml) Re-tested Sharp X68000 software and updated notes [Angelo Salese]. +- 0.203: (x68k_flop.xml) Added and corrected many entries [Wayder]. +- 0.200: Updates in x68k_flop: Organised and corrected entries, and replaced disk images with new dumps. Removed Ninin Battle (Alt) - it's a modified copy. Updated/corrected missing dumps, release years, and Japanese titles [Wayder]. +- 0.197: BugFIX #06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk [crazyc]. +- 0.196: Implemented ADPCM panning and corrected ADPCM timer [cam900]. +- 0.180: Added keyboard LEDs to layout display * Among other things, this fixes the 'dancing keyboard' display when running Cotton [Barry Rodewald]. +- 0.179: Added IPL ROM dumped from an early X68000 CZ-600CE, made default for the X68000 [The Dumping Union, Barry Rodewald]. +- 0.170: BugFIX #06122: [Crash/Freeze] (x68k.cpp) x68000 [ffight]: Crashes with stack crawl [crazyc]. +- 0.165: Added brightness controls, used for fade in/out effects [Barry Rodewald]. +- 0.154: Compose the gfx and sprite/bg layers individually before drawing to the screen [Carl]. +- 0.151: Make floppies work again [Carl]. +- 0.148u5: Added missing sets from TOSEC, plus a lot of new disks dumped in the past seven years, plus lots of info [Ashura, mek1, wushu, Starscream the 2nd, cpt. Misumaru Tenchi, SuperDeadite, Anna Wu, Fabio Priuli]. +- 0.148u1: BugFIX #05112: [Crash/Freeze] (x68k.c) x68030 access violation [Olivier Galibert]. +- 0.145u8: Added clone X68000 Super (with its own internal SCSI ROM dump). Added internal SCSI ROM dump for the XVI [Anna Wu, Barry Rodewald]. +- 0.143u6: Added basic expansion slot, and support for the Neptune-X NIC as a slot device [Barry Rodewald]. +- 0.142: Refactored to use new MC68901 device [Curt Coder]. +- 0.118: Added support for the Ricoh RP5C15 RTC, a few more memory size options, and the .2HD file extension for disk images [Barry Rodewald]. +- 0.115: Barry Rodewald and Carl added x68k.cpp driver. + +$end +$info=xavix.cpp +$drv +0.152 [Angelo Salese] + +WIP: +- 0.286: Document ekara alternate input dip (#14866). BGM Down/Up buttons not affected, surprisingly [eientei95]. +- 0.285: (ekara_cart.xml), (hikara.xml) Added 3 e-kara Web cartridges and 1 Hi-kara user cartridge. (#14847) [David Haywood]. +- 0.284: Remove system timer disable hack, try some different logic (#14586). (audio tweaks, fix regression in rad_mtrk) (#14564). Remove the udance hack, it was stopping rad_mtrk going in game, and with the sample mode disabled elsewhere udance does't play garbage anyway; provide different 'tempo' defaults depending on machine, it isn't clear what's going on here as some match closest to hardware with 0x40, others with 0x80 [David Haywood]. +- 0.282: BugFIX #09284: [Core] (tvgames/xavix.cpp) Some games in xavix.cpp: Games fail to boot due to memory or EEPROM errors [David Haywood]. Further XaviX sound improvements and code cleanups [ramacat] (#14335): Last remaining stuck notes bugs fixed; IRQ handling for audio engine rewritten to remove 10.3 magic number and to derive from the sequencer rate only; balls now line up perfectly on popira towards the end of the song; no more re-syncs between CPU and audio engine in hikara, which caused a lumbering feel to the music on each resync; sequencer rate calculated from hardware behaviours; WM1 (Noise Generator) corrected to better reflect hardware; various envelope logic bugs fixed; implement capacity limit for mixer with hardware accurate voice clipping; implement DAC broadcast and multiplex mixer modes; simplified pitch-bend stepping logic; WM0 waves are now read from RAM, as they are CPU modifiable; gain calculations adjusted to avoid clipping on worst case titles; lots of clean-up, de-duplication, better naming, and correctness fixes; detailed logging put in place; annotations added; use BIT helpers. Mostly sound (#14290): Attempted to improve XaviX audio emulation with hardware studies [ramacat]: Sample loop start positions are no longer being treated as left/right channel start positions; stop conditions are longer inverted, key-off no longer being treated as stop etc.; attempted to implement various envelope effects and more (some use wave in the ROM, others are fixed function); some things sound much better (taitons2 etc.) while at times some notes hang until a new sample is played in other games (popira for example). Added Save State support to the XaviX sound hardware emulation; fixed some regressions with SEEPROM handling in the driver [David Haywood]. Cleanup code, removing superfluous bankdev [AJR]. +- 0.279: Removed the 'dumped' list from xavix.cpp for now, given that most titles are dumped and the list isn't entirely accurate [David Haywood]. +- 0.278: (ekara_cart.xml) Added the last known Kids' Song 20 cartridge and twelve used e-kara Web cartridges (#13820) [David Haywood]. +- 0.274: Clean up some machine-translated Japanese titles [Justin Kerk]. Begin to move towards a cleaner bus implementation without the memory bypass (as some later SuperXaviX games will need it) [David Haywood]. +- 0.268: Added four TV games (not working) [TeamEurope, Peter Wilhelmsen, David Haywood]. +- 0.266: New software list additions (ekara etc.), mostly XaviX (#12310). Comment cleanup [AJR]. Consolidated ekara form-factor carts into a single list with compatibility filters [David Haywood]. +- 0.264: Hooked up controls for tomplc and tcarnavi, and promoted them to working. Also increased tomplc CPU clock frequency to 43MHz (avoids crashes). Corrected years for a couple of games [David Haywood]. +- 0.263: (ekara_japan_d.xml) Restored unverified title information for dc0006 and dc0008 [David Haywood]. It's stylised "Hi-kara" (no capital K), software list already uses this capitalisation [Vas Crabb]. +- 0.262: (ekara_japan.xml) Filled in title of EC0073-MKC (Mood Kayō Collection Volume 1) [David Haywood]. +- 0.261: Treat taikodp drum input as digital to avoid issue with multiple hits registering [David Haywood]. +- 0.251: (ekara_japan_a.xml) Added the final known un-dumped A series cartridge . Also added "Mermaid Melody" to titles for first three cartridges as it's on the title screen and cartridge label in gold text (it may be there for the others as well, but I haven't checked) [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "tvgames/". Corrected gcslottv system name [Vas Crabb]. +- 0.244: Changed tomcpin EEPROM from 24C04 to 24C08 [Paul-Arnold]. +- 0.218: Converted to direct RGB video output to allow support mid-screen palette changes [David Haywood]. Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan) [Sean Riddle]. +- 0.211: Store code bank in a private stack when on long calls (fixes crash on rad_hnt2 calibration screen) [David Haywood]. +- 0.208: Fixed controls in popira2 and epo_guru, and mapped some missing inputs in ttv_mx [David Haywood]. Changed palette format to HCY and improved colors [Olivier Galibert]. +- 0.207: Implemented global tile flipping [David Haywood]. Dumped XaviX Bass Fishing SEEPROMS containing I/O microcontroller code [Sean Riddle]. +- 0.206: Split e-kara software list according to cartridge type as cartridges are compatible with multiple systems Associated appropriate lists with e-kara, Popira, Taiko De Popira, and Dance Dance Revolution Family Mat systems. Added logging function to calculate CRC shown in the header for Radica games to aid with verification. Added preliminary serial EEPROM support - saves correctly, but does not correctly reload. Implemented register read-back required by popira when pausing. Improved handling of raster interrupt enables. Added preliminary barrel shifter emulation (used by rad_guru in 3D sections). Implemented bitmap transparency (used by xavbaseb) [David Haywood]. Added notes about cameras [Sean Riddle]. +- 0.205: Added support for building with clang on FreeBSD/NetBSD, and added a missing header to video/xavix.cpp [Thomas Klausner]. +- 0.204: Don't set I2C memory page size (works around hanging in Namco/Taito Nostalgia games). Align palette base to natural boundary in modes with more than four bits per pixel. Moved e-kara cartridges to a software list. Added a crude timer implementation (frequency is fixed). Added preliminary wheel input for rad_mtrk, and ball input for rad_fb/rad_madf. Fixed opcode access in upper banks. Improved inputs for ekara and rad_rh. Fixed rad_rh tile addressing. Added preliminary sound emulation. Improved CPU emulation, improving ttv_mx road, showing graphics in ttv_sw, and playing music on ttv_lotr title screen. Improved sprite positioning. Improved Monster Truck tile flipping and rendering in inline header mode. Added a hack go allow epo_efdx to read its EEPROM and display a title screen [David Haywood]. +- 0.198: Started looking at the extra opcodes in the SSD 2000 type XaviX chip [David Haywood]. +- 0.197: Re-organised and tidied code, and updated notes [David Haywood]. +- 0.195: Created derived 6502 type with far call/return instructions and banked data memory. Implemented graphics, including sprites, and packed 7bpp tiles. Monster Truck track outline and test mode work. Implemented multiplier chip [David Haywood]. +- 0.152: Angelo Salese added xavix.cpp skeleton driver. + +$end +$info=xavix_2000.cpp +$drv +0.224 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.244: Changed epo_bowl EEPROM from 24C02 to 24C04, and drgqst EEPROM from 24C02 to 24C08 [Paul-Arnold]. +- 0.224: David Haywood added xavix_2000.cpp driver. + +$end +$info=xavix_2002.cpp +$drv +0.224 [David Haywood] + +WIP: +- 0.278: (xavix_2002.cpp) Added Ultraman 2 (#13858). Replace bad dump on xavpkjr (#13821) [David Haywood]. +- 0.274: (super_tv_pc_cart.xml) Verified dump of "Double Mouse Party" [David Haywood]. Build fixes [AJR]. +- 0.273: Added four TV games (not working) [David Haywood, TeamEurope]. +- 0.262: Added an unbranded Epoch Super TV-PC variant and a software list [TeamEurope, QUFB, David Haywood]. Get rid of bogus gcc -Wmaybe-uninitialized warning [hap]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.244: Changed EEPROM from 24C04 to 24C08 for xavbaseb and xavbassf [Paul-Arnold]. +- 0.224: David Haywood added xavix_2002.cpp driver. + +$end +$info=xavix2.cpp +$drv +0.207 [David Haywood] + +WIP: +- 0.273: Added four TV games (not working) [David Haywood, TeamEurope]. +- 0.246: Driver placed in the sub-folder "tvgames/". +- 0.244: Implemented tile scaling [MoochMcGee]. +- 0.220: Hooked up development menu inputs and I2C SDA to the CPU via an I/O port. Updated PIO based on I/O test. Hooked up a 24C64 EEPROM to the Domyos games [smf, N. Gilbert]. Changed port 0 to read SDA from I2C when reading the data register with the bit configured as an input. Previously it was incorrectly latched when changing the bit to input or when the SCL output was changed [smf]. Massively improved graphics emulation [N. Gilbert]. +- 0.207: David Haywood added xavix2.cpp driver. + +$end +$info=xbase09.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.222: AJR added xbase09.cpp driver. + +$end +$info=xbox.cpp +$drv +0.164 [Angelo Salese] + +WIP: +- 0.285: Remove leftovers [Angelo Salese]. +- 0.255: Fix BIOS naming [Angelo Salese]. +- 0.246: Driver placed in the sub-folder "microsoft/". +- 0.216: Fixed memory leaks in Xbox USB emulation [Vas Crabb]. +- 0.186: Updates: Migrated PCI devices to new PCI bus framework. Made USB peripherals slot devices [Samuele Zannoli]. Replaced bad dump of MCPX 1.0 ROM with checksums with correct checksums [Mark Riley]. +- 0.178: Added ability to select BIOSes 4134, 3944, 4034, and 4817 [Samuele Zannoli]. +- 0.173: USB is now partially usable: Control,bulk,interrupt transfers work * Started hle simulation of usb devices on chihiro baseboard * There is a first implementation of xbox game controller * The Chihiro BIOS can now enter system configuration menu [Samuele Zannoli]. +- 0.166: Various updates: Support render targets different than rgb32 * Support 16 bit depth buffer * Support independent clearing of stencil and depth values * Update ROM loading * Add xbox hack to avoid stalling * Set xbox BIOS 4134 as the one used. Now it is able to execute the default.xbe from an iso image [Samuele Zannoli]. +- 0.165: xbox console driver now uses the base common machine setup with Chihiro [Samuele Zannoli]. +- 0.164: Angelo Salese added xbox.cpp driver. + +$end +$info=xd88.cpp +$drv +0.268 [Patrick Mackinlay] + +WIP: +- 0.268: Patrick Mackinlay added tektronix\xd88.cpp driver. + +$end +$info=xds.cpp +$drv +0.264 [Dirk Best] + +WIP: +- 0.264: Dirk Best added visual/xds.cpp driver. + +$end +$info=xerox820.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.246: Driver placed in the sub-folder "xerox/". +- 0.234: Marked bigboard and mk82 as MNW - haven't been able to boot a floppy for years [Robbbert]. +- 0.233: Use memory view for bankswitching [AJR]. +- 0.220: Connected SIO modem control inputs and fixed SIO addressing. Also added default configuration for optional serial terminal on port B, and marked mk83 as a clone of bigboard [AJR]. +- 0.204: Added ROM versions 4.02 (820-II), v50 v018 (820-II) and 5.00 (820-II 16/8) [rfka01, Bitsavers]. +- 0.132: Curt Coder added xerox820.cpp driver. + +$end +$info=xm200.cpp +$drv +0.256 [AJR] + +Skeleton driver for Orla XM200 PCM sound module. + +WIP: +- 0.256: AJR aadded orla/xm200.cpp driver. + +$end +$info=xor100.cpp +$drv +0.132 [Curt Coder] + +WIP: +- 0.260: Hook up INTRQ and DRQ callbacks (and hopefully fix Windows build). Consolidate drivers in one source file each [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.132: Curt Coder added xor100.cpp driver. + +$end +$info=xpander.cpp +$drv +0.275 [m1macrophage] + +WIP: +- 0.279: +- 0.275: m1macrophage added oberheim/xpander.cpp driver. + +$end +$info=yeno_ks56c1660.cpp +$drv +0.288 [David Haywood] + +WIP: +- 0.288: David Haywood added yeno_ks56c1660.cpp driver. + +$end +$info=yes.cpp +$drv +0.233 [Carl] + +WIP: +- 0.246: Driver placed in the sub-folder "philips/". +- 0.233: Carl added yes.cpp driver. + +$end +$info=yman1x.cpp +$drv +0.233 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.233: AJR added yman1x.cpp driver. + +$end +$info=ymdx100.cpp +$drv +0.233 [AJR] + +WIP: +- 0.251: Implemented most of the Yamaha DX100 emulation [Pietro Gagliardi]. +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.233: AJR added ymdx100.cpp driver. + +$end +$info=ymdx11.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.222: AJR added ymdx11.cpp driver. + +$end +$info=ymdx7.cpp +$drv +0.250 [R. Belmont] + +WIP: +- 0.250: R. Belmont added yamaha\ymdx7.cpp driver. + +$end +$info=ymdx9.cpp +$drv +0.250 [ajxs] + +WIP: +- 0.251: Resolved issues with incoming MIDI [Anthony]. +- 0.250: ajxs added yamaha\ymdx9.cpp driver. + +$end +$info=ymmu10.cpp +$drv +0.263 [R. Belmont, Olivier Galibert] + +WIP: +- 0.263: R. Belmont and Olivier Galibert added yamaha/ymmu10.cpp driver. + +$end +$info=ymmu100.cpp +$drv +0.147u4 [R. Belmont, Olivier Galibert] + +WIP: +- 0.262: Use mnemonic BIOS tags, reduce copy/pasta [Vas Crabb]. +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.242: Corrected mu100 as newly added ic39 was 4x overdumped [Scott Stone]. +- 0.209: Extracted LCD as a separate device [Olivier Galibert]. +- 0.208: Hooked up inputs and made battery test pass for vl70. Started adding the MEG [Olivier Galibert]. +- 0.205: Hooked up MIDI ports and added additional logging [Olivier Galibert]. Added missing ROMs [Guru]. +- 0.204: Implemented sound output, including some filters [Olivier Galibert]. +- 0.147u4: R. Belmont added ymmu100.cpp driver. + +$end +$info=ymmu128.cpp +$drv +0.263 [Olivier Galibert] + +WIP: +- 0.263: Olivier Galibert added yamaha/ymmu128.cpp driver. + +$end +$info=ymmu15.cpp +$drv +0.263 [Olivier Galibert] + +WIP: +- 0.263: Olivier Galibert added yamaha/ymmu15.cpp driver. Marked Yamaha MU15 as not working [Vas Crabb]. + +$end +$info=ymmu2000.cpp +$drv +0.266 [Olivier Galibert] + +WIP: +- 0.266: Olivier Galibert added yamaha/ymmu2000.cpp driver. + +$end +$info=ymmu5.cpp +$drv +0.227 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.227: R. Belmont added ymmu5.cpp driver. + +$end +$info=ymmu50.cpp +$drv +0.209 [R. Belmont, Olivier Galibert] + +WIP: +- 0.280: Improvements to Yamaha MU50 internal layout (#12735) [Felipe Corrêa da Silva Sanches]. +- 0.270: Hooked up LCD contrast and LED outputs [Felipe Corrêa da Silva Sanches]. +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.209: R. Belmont and Olivier Galibert added ymmu50.cpp driver. + +$end +$info=ymmu80.cpp +$drv +0.209 [R. Belmont, Olivier Galibert] + +WIP: +- 0.282: Partially revert changes of b2ab067356ae5d53a508617d6ea7dec95d6ca22d due to missing source file [AJR]. +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.209: R. Belmont and Olivier Galibert added ymmu80.cpp driver. + +$end +$info=ymmu90.cpp +$drv +0.262 [R. Belmont, Olivier Galibert] + +WIP: +- 0.262: R. Belmont and Olivier Galibert added yamaha/ymmu90.cpp driver. + +$end +$info=ympcs30.cpp +$drv +0.255 [Devin Acker] + +Skeleton driver for Yamaha PortaSound PCS-30 keyboard with Playcard support. + +WIP: +- 0.255: Devin Acker added yamaha/ympcs30.cpp driver. + +$end +$info=ymps400.cpp +$drv +0.255 [Devin Acker] + +Skeleton driver for Yamaha PortaSound PS-400 keyboard. + +WIP: +- 0.255: Devin Acker added yamaha/ymps400.cpp driver. + +$end +$info=ympsr11.cpp +$drv +0.261 [cracyc] + +WIP: +- 0.262: Add layout [cracyc]. +- 0.261: cracyc added yamaha/ympsr11.cpp driver. + +$end +$info=ympsr150.cpp +$drv +0.250 [Devin Acker] + +Skeleton driver for Yamaha YMW270-F (GEW7) and YMW282-F (GEW7S) keyboards. + +WIP: +- 0.261: Fixed erroneously swapped keys for psr150 and psr180 [Devin Acker]. +- 0.255: Added the Yamaha PSR-190 keyboard [Edward d-tech, Devin Acker]. +- 0.254: Renamed (ympss12.cpp) to (ympsr150.cpp). +- 0.250: Devin Acker added yamaha\ympss12.cpp driver. + +$end +$info=ympsr16.cpp +$drv +0.235 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.235: AJR added ympsr16.cpp driver. + +$end +$info=ympsr2000.cpp +$drv +0.264 [Olivier Galibert] + +WIP: +- 0.264: Olivier Galibert added yamaha/ympsr2000.cpp driver. + +$end +$info=ympsr260.cpp +$drv +0.254 [Devin Acker] + +WIP: +- 0.254: Devin Acker added yamaha/ympsr260.cpp driver. + +$end +$info=ympsr340.cpp +$drv +0.227 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.227: R. Belmont added ympsr340.cpp driver. + +$end +$info=ympsr40.cpp +$drv +0.235 [AJR] + +Skeleton driver for Yamaha PSR-40 PortaSound keyboard. + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.235: AJR added ympsr40.cpp driver. + +$end +$info=ympsr400.cpp +$drv +0.248 [AJR] + +WIP: +- 0.248: AJR added yamaha/ympsr400.cpp driver. + +$end +$info=ympsr540.cpp +$drv +0.261 [Olivier Galibert] + +WIP: +- 0.262: Fixed IC locations for SWX00 ROMs (fixes GitHub #11800) [Vas Crabb]. +- 0.261: Olivier Galibert added yamaha/ympsr540.cpp driver. + +$end +$info=ympsr60.cpp +$drv +0.232 [R. Belmont] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.233: Update to use real ROM data. Add filters around BBD. Fix sustain behavior. Adjust volume range and defaults a bit. Fix BBD connections and behavior, use the cv callback to control the frequency. Fleshed out the PSR60/PSR70 drivers: Split YM2154 into a separate' device. Created fake YM2154 ROMs as placeholders. Created new BBD sound device in src/devices/sound/bbd.cpp. Created new mixer device in src/devices/sound/mixer.cpp. Connected YM2154 and BBD devices. Approximated BBD driver behavior. Exposed analog sliders as adjusters (accessible via ` menu). Added sliders to layout and animated them [Aaron Giles]. +- 0.232: R. Belmont added ympsr60.cpp driver. + +$end +$info=ympss170.cpp +$drv +0.282 [cracyc] + +WIP: +- 0.282: cracyc added ympss170.cpp driver. + +$end +$info=ymqs300.cpp +$drv +0.266 [Olivier Galibert] + +WIP: +- 0.266: Olivier Galibert added yamaha/ymqs300.cpp driver. + +$end +$info=ymqy70.cpp +$drv +0.245 [BALATON Zoltan] + +WIP: +- 0.248: Fix permissions [AJR]. +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.245: BALATON Zoltan added ymqy70.cpp driver. + +$end +$info=ymrx15.cpp +$drv +0.239 [AJR] + +Skeleton driver for Yamaha RX15 drum machine. + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.239: AJR added ymrx15.cpp driver. + +$end +$info=ymsy35.cpp +$drv +0.233 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.233: AJR added ymsy35.cpp driver. + +$end +$info=ymtx81z.cpp +$drv +0.221 [AJR] + +WIP: +- 0.250: Removed apparently hacked ROM image [Anthony]. +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.233: Leave lcd color up to the (internal) artwork [hap]. +- 0.221: AJR added ymtx81z.cpp driver. + +$end +$info=ymvl1.cpp +$drv +0.248 [Olivier Galibert] + +WIP: +- 0.248: Olivier Galibert added yamaha/ymvl1.cpp driver. + +$end +$info=ymvl70.cpp +$drv +0.209 [R. Belmont, Olivier Galibert] + +WIP: +- 0.246: Driver placed in the sub-folder "yamaha/". +- 0.209: R. Belmont and Olivier Galibert added ymvl70.cpp driver. + +$end +$info=z100.cpp +$drv +0.143u1 [Angelo Salese] + +WIP: +- 0.278: Confirm/update PROM images (#13788). Fixed 8085 speed, improved saved state support, and tidied code (#13827) [Mark Garlanger]. +- 0.246: Driver placed in the sub-folder "zenith/". +- 0.143u1: Angelo Salese added z100.cpp driver. + +$end +$info=z1013.cpp +$drv +0.131 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "robotron/". +- 0.131: Miodrag Milanović and Robbbert added z1013.cpp driver. + +$end +$info=z22.cpp +$drv +0.222 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "zenith/". +- 0.222: AJR added z22.cpp driver. + +$end +$info=z29.cpp +$drv +0.201 [AJR] + +WIP: +- 0.268: Added comments about I/O port connections based on ROM listing. Add some documentation based on ROM listing (#12526) [Mark Garlanger]. +- 0.246: Driver placed in the sub-folder "zenith/". +- 0.201: AJR added z29.cpp skeleton driver. + +$end +$info=z80clock.cpp +$drv +0.239 [smf] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.239: smf added z80clock.cpp driver. + +$end +$info=z80dev.cpp +$drv +0.138 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.171: Added a debug mechanism for /WAIT pin assertion mechanism (enable with STALLS_ON_WAIT_ASSERT in CPU core), and hooked it up to Night Gal driver as a quick example [Angelo Salese]. +- 0.147u4: Fixed some incorrect opcodes and address register math in segment mode. Olivetti M20 now can boot PCOS to the prompt [Christian Grössler]. +- 0.138: Robbbert added z80dev.cpp driver. + +$end +$info=z80ne.cpp +$drv +0.131 [Roberto Lavarone] + +WIP: +- 0.248: Driver moved to "misc/" sub-folder. +- 0.246: Driver placed in the sub-folder "ne/". +- 0.217: Split up large state classes by machine type and reduced reliance on deprecated machine configuration features [Ryan Holtz]. +- 0.147u4: Fixed some incorrect opcodes and address register math in segment mode. Olivetti M20 now can boot PCOS to the prompt [Christian Grössler]. +- 0.131: Roberto Lavarone added z80ne.cpp driver. + +$end +$info=z88.cpp +$drv +0.37b10 [Kevin Thacker, Sandro Ronco] + +WIP: +- 0.278: Moved to sinclair folder (#13812) [Andrei I. Holub]. +- 0.246: Driver placed in the sub-folder "acorn/". +- 0.37b10: Kevin Thacker and Sandro Ronco added z88.cpp driver. + +$end +$info=z9001.cpp +$drv +0.132 [Miodrag Milanović, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "robotron/". +- 0.132: Miodrag Milanović and Robbbert added z9001.cpp driver. + +$end +$info=zapcomputer.cpp +$drv +0.166 [Felipe Corrêa da Silva Sanches] + +WIP: +- 0.246: Driver placed in the sub-folder "trainer/". +- 0.166: Felipe Corrêa da Silva Sanches added zapcomputer.cpp driver. + +$end +$info=zaurus.cpp +$drv +0.149u2 [Angelo Salese] + +WIP: +- 0.246: Driver placed in the sub-folder "sharp/". +- 0.220: Split machine configuration by SoC type, enable real-time clock hack, and adjusted to correct clocks [Ryan Holtz]. +- 0.199: Converted to new PXA255 peripheral device interface [Robbbert]. +- 0.150: Angelo Salese added zaurus.cpp skeleton driver. + +$end +$info=zeebo_qualcomm_adreno130.cpp +$drv +0.225 [David Haywood] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.225: David Haywood added zeebo_qualcomm_adreno130.cpp driver. + +$end +$info=zexall.cpp +$drv +0.136 [Jonathan Gevaryahu, Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "homebrew/". +- 0.136: Lord Nightmare added zexall.cpp driver. + +$end +$info=zfirenze.cpp +$drv +0.269 [ClawGrip] + +WIP: +- 0.269: ClawGrip added skeleton/zfirenze.cpp driver. + +$end +$info=zircon2.cpp +$drv +0.267 [hap] + +WIP: +- 0.267: hap added novag\zircon2.cpp driver. + +$end +$info=zms8085.cpp +$drv +0.193 [AJR] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.193: AJR added zms8085.cpp skeleton driver. + +$end +$info=zoomer.cpp +$drv +0.270 [Devin Acker] + +WIP: +- 0.270: Devin Acker added casio\zoomer.cpp driver. + +$end +$info=zorba.cpp +$drv +0.149u2 [Robbbert, Vas Crabb] + +WIP: +- 0.279: Improved save state support and cleaned up code (#13305) [Naoki Saito]. +- 0.260: Consolidate drivers in one source file each [AJR]. +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.188: BugFIX #06562 [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots [Osso]. +- 0.150: Cowering and Robbbert added zorba.cpp skeleton driver. + +$end +$info=zrt80.cpp +$drv +0.132 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "drc/". +- 0.132: Robbbert added zrt80.cpp driver. + +$end +$info=zsbc3.cpp +$drv +0.136 [Robbbert] + +WIP: +- 0.246: Driver placed in the sub-folder "dms/". +- 0.136: Robbbert added zsbc3.cpp skeleton driver. + +$end +$info=zt8802.cpp +$drv +0.192 [Vas Crabb] + +WIP: +- 0.246: Driver placed in the sub-folder "skeleton/". +- 0.192: Vas Crabb added zt8802.cpp skeleton driver. + +$end +$info=zvenezia.cpp +$drv +0.269 [ClawGrip] + +WIP: +- 0.269: ClawGrip added skeleton/zvenezia.cpp driver. + +$end +$info=zx.cpp +$drv +0.36b15 [Olivier Galibert, Juergen Buchmueller, Krzysztof Strzecha, Robbbert] + +WIP: +- 0.285: (zx81_cass.xml) Start converting "usage" info and comments into new "required_ram" and "required_os" info [AJR]. +- 0.284: (zx81_cass.xml) Added 13 working items (#14674) [ArcadeShadow]. +- 0.281: (zx81_cass.xml) Added 19 working items (#14155). Added 29 working items (#14061) [ArcadeShadow]. +- 0.279: (zx81_cass.xml) Added 19 working items (#13977) [ArcadeShadow]. +- 0.278: (zx81_cass.xml) Added 36 working items + 1 not working (#13831) [ArcadeShadow]. Add metadata for blitzbal [AJR]. +- 0.277: (zx81_cass.xml) Added 21 working items (#13603) [ArcadeShadow]. +- 0.275: (zx81_cass.xml) Added 19 items (17 working) (#13374) [ArcadeShadow]. +- 0.274: (zx81_cass.xml) Added 29 items (27 working), and promoted one item to working with usage instructions (#13174) [ArcadeShadow]. +- 0.273: Add metadata to a few entries [AJR]. Added 24 working items (#12986) [ArcadeShadow]. +- 0.265: Fixed direction keys; fixed name of ringo470 [Robbbert]. +- 0.246: Driver placed in the sub-folder "sinclair/". +- 0.244: Restore irq length == 32 / border timings [Andrei I. Holub]. +- 0.243: Fixed crashes on start in ZX Spectrum clones and NWK-TR games [Vas Crabb]. +- 0.192: Fixed ts1000 display and added extra RAM options [Barry Nelson]. Bugfix#06754 [Color/Palette] (zx.cpp) ts1000: The screen on the Timex Sinclair 1000 displays black on cyan and should be black on white and Bugfix#06755: [Core] (zx.cpp) ts1000: The Timex Sinclair 1000 emulation only has the option of having 2k of RAM [star2root]. +- 0.168: Start of a hardware-correct rewrite [Olivier Galibert]. +- 0.131: Improved natural keyboard support. Removed hacky double mappings for Cursor Keys (and a few others). To access these keys, now you have to either press Shift together with another key, like in the real keyboard, or simply switch to natural keyboard emulation [Fabio Priuli]. +- 0.130: Fixed access violation when mounting a .O tape file; implemented cassette save (only .wav is supported); implemented sound; Fixed cassette loading; Added the NTSC/PAL diode; fixed keyboard labels and layouts; Improved video output; improved memory handling; Added notes. Bugs #159, #739, #1057, #1061 [Robbbert]. +- 0.126: Removed (aszmic) system. +- 0.122: Fixed TZX block type 0x13. Added Amstrad CPC .cdt support and fixed pause length [Barry Rodewald]. +- 0.102: Implemented RAM configuration support [Nate Woods]. +- 0.36b15: Juergen Buchmueller added zx.cpp driver. + +$end +# +# +# © 2011/2026 AntoPISA \ No newline at end of file diff --git a/bios/Other/groovymame/history/sysinfo.dat b/bios/Other/groovymame/history/sysinfo.dat new file mode 100644 index 00000000..245142c7 --- /dev/null +++ b/bios/Other/groovymame/history/sysinfo.dat @@ -0,0 +1,91379 @@ +# ====== MESS System Information File ====== +# +# This file contains the basic system information for most of the drivers presented in the MESS distribution. The most current copy of this file resides at http://progettoemma.net/mess/ and is also available in the MESS SVN repository. +# +# All corrections and submissions are welcome, please try to duplicate formating of other entries to ensure that the file looks proper in the MESS release. Also when possible cite any references. +# +# Driver entries are usually divided into these sections: +# +# * **Features** -- Usually a quick list of important or unique features of that system. +# +# * **Usage** -- This section lists any helpful commands for the computer or console in question, such as disk operating system and file loading BASIC commands. This information is not intended to replace a proper owner's manual for the system in question, and only contains the most simple commands that can also be found on any of dozens of websites devoted to the system. Moreover, this section can often have subsections devoted to the use of Cassettes, Floppy Disks, Cartridges and/or other particular hardware. We also show here, when available, the original layout of keyboard and keypad. +# +# * **Known Issues** -- This section lists any known issues or bugs for the driver. These will be fixed as time and knowledge permit. Please be patient. If you have information that may help the MESS team resolve these issues go to the MESS Homepage ( http://www.mess.org ). +# +# * **History and Trivia** -- This section contains various background pieces for a system. Much of the information in this section (and in the Features one) was kindly provided by Thierry Schembri and Olivier Boisseau of the old-computers.com Museum ( http://www.old-computers.com ). Notice that we tried to credit the source of every bit of information we included, but we could have missed some: if you think that someone shall be credited and it's not, please let us know. +# +# * **Links** -- This section lists links to information resources on the web. If any link is outdated, or if you know any interesting link missing, please let us know. +# +# * **Other Emulators** -- This section lists alternative emulators for that system. If any link is outdated, or if you know of any good emulator missing, please let us know. +# +# A short (and hopefully catchy) introduction may also be present at the beginning of each entry, to give the user an immediate idea of the emulated system. +# +# +# This file was generated on 2012-09-11. +# +# +# +# +# +# UPDATED BY AntoPISA TO 0.174 VERSION (2016/06/01) +# +# REMOVED ENTRY NO MORE SUPPORTED +# RENAMED MANY MACHINES +# ADDED PRELIMINARY SUPPORT OF MANY MACHINES +# ADDED CLONES (WIP) +# +# DATA NOT YET BEEN ADDED! +# +# +# +$info=1292apvs,hmg1292,pp1292,f1392,mpu2000,mpu1000,fforce2,hmg1392,pp1392,1392apvs,vc6000,lnsy1392 +$bio +====== Radofin 1292 Advanced Programmable Video System (1976) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=32x,32xe,32xj +$bio +====== Descripion miss ====== + + + + + +===== Features ===== + + + + + +===== Usage ===== + + + + + +== Keyboard == + + + + + +===== History and Trivia ===== + + + + + +== Versions == + + + + + +===== Links ===== + + + + + +===== Other Emulators ===== + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=32x_scd,32x_mcd,32x_mcdj +$bio +====== Descripion miss ====== + + + + + +===== Features ===== + + + + + +===== Usage ===== + + + + + +== Keyboard == + + + + + +===== History and Trivia ===== + + + + + +== Versions == + + + + + +===== Links ===== + + + + + +===== Other Emulators ===== + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=3b1 +$bio +====== AT&T 3B1 (1985) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=3do,3do_pal +$bio +====== 3DO Interactive Multiplayer (1993) ====== + + + +Probably the first 32bit console, 3DO features a wide selection of FMV games and only a few gems (like "Wing Commander III", "Lucienne's Quest", "Gex", and the original "Alone in the Dark"). + + + + + +===== Features ===== + + + + * CPU: 32-bit ARM60 RISC CPU 12.5 MHz, custom Math co-processor (designed by NTG for accelerating fixed-point matrix operations). + + * RAM: 2 MB RDAM + 32 KB SRAM (battery backed up) + + * VRAM: 1 MB DRAM + + * ROM: 1 MB + + * Display: Two accelerated video co-processors (25MHZ [NTSC], 29.5MHZ [PAL] clock rate), capable of producing 9-16 million pixels per second (36-64 megapixels interpolated), distorted, scaled, rotated and texture mapped + + * Graphic Modes: 640x480 + + * Colors: 16.7 million colors + + * Sound: Custom 16-bit Digital Signal Processor (DSP) 25Mhz with 44.1 kHz sound sampling rate and 3D sound support. 3DO has also fully Dolby Surround support + + * I/O Ports: 1 AV I/O port (for FMV cartridge), 1 I/O Expansion port, 1 control port (can daisy chain up to 8 peripherals), stereo audio output, composite video output + + * Media: CD-ROMs + + * CD-ROM drive: 320ms access time, double speed 300kbps data transfer, 32KB RAM buffer + + * Controllers: Standard DPad, 3 action buttons, L+R buttons, Start/Select, Head Phone Jack and volume control dial + + + + + +===== Usage ===== + + + +MESS supports the following 3do versions: + + + + * 3do [3DO (NTSC)] + + * 3do_pal [3DO (PAL)] + + + +== Controls == + + + +3DO games are controlled through a 8-way Directional Pad (D-Pad), similar to the one present in most console controllers since mid-80s, and 5 buttons: 3 front buttons labeled as A, B and C, and two dorsal buttons L and R. Additional buttons P and X, used as Start and Select buttons, but also for Play and Stop functions in the CD player, are present on the controllers. Finally a headphone jack and a volume control dial are present, on the bottom part of the controller. + + + +A few games can be controlled through a steering wheel, a flightstick or a lightgun. + + + +Currently, MESS has no controller emulation. + + + +== BIOS options == + + + +Different 3DO models are supported for each version: "Panasonic FZ-10 R.E.A.L. 3DO", "Goldstar 3DO v1.01m", "Panasonic FZ-1 R.E.A.L. 3DO", "Goldstar 3DO Alive II", "Sanyo TRY 3DO" (the last two being NTSC only). You can switch between them, changing the ''-bios'' parameter. At command line, + + + + * [3do] + + + + "-bios 0" or "-bios panafz10" = Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer + + + + "-bios 1" or "-bios goldstar" = Goldstar 3DO Interactive Multiplayer v1.01m + + + + "-bios 2" or "-bios panafz1" = Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer + + + + "-bios 3" or "-bios gsalive2" = Goldstar 3DO Alive II + + + + "-bios 4" or "-bios sanyotry" = Sanyo TRY 3DO Interactive Multiplayer + + + + * [3do_pal] + + + + "-bios 0" or "-bios panafz10" = Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer + + + + "-bios 1" or "-bios goldstar" = Goldstar 3DO Interactive Multiplayer v1.01m + + + + "-bios 2" or "-bios panafz1" = Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer + + + +===== Known Issues ===== + + + +The emulation of this system is still Preliminary. + + + + + +===== History and Trivia ===== + + + +3DO Interactive Multiplayer (often referred to as 3DO) is a set of technical specifications created by "3DO Company" in 1993. "3DO Company" was the result of a partnership between Matsushita, AT&T, Time Warner, MCA, Electronic Arts, Kleiner Perkins Caufield & Byers (a venture capital firm) and the New Technologies Group (NTG). None of these companies ever manufactured a single console. Other manufacturing companies (in the end only Panasonic, Goldstar and Sanyo) could license the rights to create their own console and label them as "3DO", by simply fulfilling the required specifications. + + + +The system was conceived by Trip Hawkins, the man who created Electronic Arts in 1982, and its technologies were originally designed by Dave Needle and Robert J. Mical of New Technology Group, which already designed the Atari Lynx. + + + +Technically, a 3DO system can run 3DO Interactive software, play audio CD's (including support for CD+G), view Photo-CDs and even play Video CD's by using a special add-on MPEG1 FMV cartridge (but this cartridge was only available for the American Goldstar and Japanese Panasonic 3DO systems). + + + +Despite a highly-promoted launch and its advanced technology, 3DO never met the expected success. The main reason for this has probably to be sought in the system's high price, not balanced by high quality titles, neither at launch nor immediately after. For sure, few titles exploited the full potential of the console, and the most well-received titles were often ports of games from other systems. This prevented any real 3DO penetration in the console market. + + + +3DO Company's official position about the price was that 3DO was a high-end audio-visual system rather than a simple videogame console, so the price was fair. Only in 1996 they announced a price drop, probably to help the diffusion and popularity before the launch of the promised next-gen console M2, but it was definitely too late. + + + +Among other interesting characteristics featured by 3DO: + + * a built-in music visualizer, the first in a console system, converting CD music to a mesmerizing color pattern; + + * a custom OS, loaded from CD (not present in the internal ROM), consisting of + + * a multitasking kernel with drivers for peripherals, a complete file system and support for physical storage, + + * several software "folios" that provide a link between application software and the 3DO hardware, and are designed to allow software compatibility as new versions of the hardware are developed; + + * up to 8 controllers can be daisy-chained on the system at once; other peripherals may also be hooked into the system: a mouse, a steering wheel, a light gun and a flight stick have been produced; + + * no regional lockouts and no copy protections; nevertheless, a few Japanese games cannot be played on non-Japanese 3DO consoles due to a missing special kanji font (at the request of the 3DO company, most third-party developers included this font directly on the game CDs so that they could be played on any 3DO console; however, a few did not). + + + +In addition Panasonic, Sanyo and Goldstar models, also a 3DO Blaster ISA peripheral card for PCs was manufactured by Creative Technology, offering all the features of the home console and allowing the PC to play 3DO games. + + + +The 3DO system was eventually discontinued at the end of 1996 with a complete shutdown of all internal hardware development and divestment of the M2 technology. 3DO restructured themselves around this same time, becoming a multi-platform software company until its bankrupt in 2003. Also, the "M2" technology, i.e. the second generation of the hardware based on a PowerPC 602 processor, was sold to Matsushita. + +Later, Konami made an M2-based arcade board: as games ran straight from the CD-ROM drive, it suffered from long load times and a high failure rate. Only few games were developed for it. + + + +== 3DO Models == + + + + * Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (Japan, Asia, North America and Europe). + + * Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer (Japan, North America and Europe): Less expensive than the FZ-1 and smaller, was characterized by its top-loading design, which addressed the problem of hardware failures of the CD tray in FZ-1. + + * Goldstar 3DO Interactive Multiplayer (South Korea, North America and Europe): Early models of the Goldstar systems cause some games not to work. + + * Goldstar 3DO ALIVE II (South Korea only). + + * Sanyo TRY 3DO Interactive Multiplayer (Japan only). + + * Creative 3DO BLASTER - PC card (ISA slot) with a 2xCD-ROM drive and one controller that enables a PC to play 3DO games. + + + +== Canceled Models == + + + +Various other companies showed (or claimed to have) interest in manufacturing a 3DO based system. Among them: + + + + * Samsung: home console including built-in MPEG decoding hardware; + + * Toshiba: car navigation system based around the 3DO architecture; + + * AT&T: home console including a modem for networked games and communication; + + * Scientific Atlanta: interactive TV test for US West; + + * American Laser Games, Atari Games, Electronic Arts: arcade systems based on the 3DO. + + + +None of the above project seems to have reached the completion. + + + +== Controllers == + + + + * Joypad 3 buttons: standard joypad with 3 action buttons (A, B, C), two more front buttons (X, P) also used to control the CD player, and two dorsal buttons (L, R) + + * Joypad 6 buttons: this joypad simply remaps 6 out of 7 buttons of the standard joypad for easier use with "Super Street Fighter II Turbo" + + * Mouse: with 3 buttons + + * Flight Stick Pro + + * Gamegun + + * Steering Wheel + + + +(info from old-computers.org, Wikipedia, FAQs, etc.) + + + + + +===== Links ===== + + + + * 3DO Today -- http://3do.classicgaming.gamespy.com/ + + * Wikipedia page -- http://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer + + * 3DO at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=1160 + + + + + +===== Other Emulators ===== + + + + * FourDO -- http://www.fourdo.com/ + + * FreeDo -- http://www.freedo.org/ (dead) + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=3do_m2 +$bio +====== 3DO M2 (199?) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=4004clk +$bio +====== Weinrich's 4004 Nixie Clock (2008) ====== + + + +===== Usage ===== + + + +When switched on, the display is blank with 4 flashing dots. Press 1 to start the clock. The clock has 4 displays (1) Date (2) Days to retirement (3) Time (4) Time to retirement. To select a display, press 1, press 2, press 1 to choose the display. (0 = cycle through displays 1,2,3.) + + +To set the time, press 1 twice, press 2. Press 2 to set the hours (24 hour time), press 1, press 2 to set the minutes, press 1, press 2 to set the seconds, press 1. + + +To set the date, press 1 3 times, then press 2. The screen format is American (MM:DD:YY). Press 2 to set the year, then press 1 for the month, then the day, then a leap-year digit(?). + + +To set the days to retirement, press 1 4 times. + + +To set the time to retirement, press 1 5 times. + + + +===== History and Trivia ===== + + + +This is a clock designed by John L. Weinrich, around a i4004 CPU, in occasion of his retirement in 2008. Its display consists of 6 Nixie tubes and 4 Neon Lamps. + + + +===== Links ===== + + + + * Weinrich’s Home Page -- http://home.comcast.net/~4004clock/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=68ksbc, +$bio +====== Ichit Sirichote 68k Single Board Computer (2002) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=990189 +$bio +====== Texas Instruments TM 990/189 University Board Microcomputer (1979) ====== + + + + + +===== Usage ===== + + + +This driver emulates a TM990/189 with University Basic. + + + +MESS also emulates the 990189 with a "cassette" (cass) device, supporting .wav files. + + + +Finally, notice that the "serial" (serl) port is emulated as well. + + + +== Misc == + + + +This computer has a 10-character 8-segment LED display and a 45-key keyboard. Key mapping can be read in the TAB menu. + + + +Programs can be saved to tape with 'SAVE', and restored with 'LOAD'. + + + +The 10-char window can be moved horizontally with Shift+V, Shift+W, Shift+Y and Shift+Z. Previously typed characters can be deleted with Shift+M. You can discard the current line, exit List mode or break program execution with Shift+9 (ESC). + + + + + +===== History and Trivia ===== + + + +The TM990/189 University Board Microcomputer was designed in 1978 and probably released in early 1979. + + + +Its primary target was University computing courses. + + + +It was sold with a simple assembler & debugger, UNIBUG, and a 500-page textbook titled "Introduction to Microprocessor". The UNIBUG program has not been dumped, and is therefore not available. + + + +TI additionally sold University Basic for the TM990/189. It is a relatively simple Basic interpreter. This program is emulated. + + + +(info from Raphael Nabet, author of the MESS driver) + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=990189v +$bio +====== Texas Instruments TM 990/189 University Board Microcomputer with Video Board Interface (1980) ====== + + + + + +===== Usage ===== + + + +This driver emulates a TM990/189 with University Basic and the optional Color Video Board. You can use all the video opcodes documented in the University Basic Manual. + + + +MESS also emulates the 990189v with a "cassette" (cass) device, supporting .wav files. + + + +Finally, notice that the "serial" (serl) port is emulated as well. + + + +== Demonstration Programs == + + + +The optional demonstration EPROM set includes demonstration programs. They can be loaded with LOAD 0, LOAD 1, LOAD 2 and LOAD 3. Some programs are supposed to do some user interaction, but they were set up to run in demo mode, so that you must edit the source code to run the programs interactively: for instance, to play the brick-wall game, you must type 'LOAD 2', then enter '5 SP=0' to disable demonstration mode, then 'RUN'. + + + +There are two undocumented built-in Basic instructions that can be used if you have the demonstration EPROMs installed: PLOT and JOY. These instructions are not fully implemented in University Basic, and they rely on assembly language subroutines located on the Demonstration EPROMs. + + + +The PLOT instruction draws lines in multicolor mode (which is entered by "MODE 8" through "MODE 15"). "PLOT 0,n" sets up the screen for multicolor mode, and must be executed before any other PLOT instruction (n is ignored). "PLOT 1,c[,x,y]" sets the pen color to c, and sets the coordinates of the lower left corner to (x,y). "PLOT 5,x,y" sets the pen position absolutely, and "PLOT 3,x,y" sets the pen position relatively to the current pen position. "PLOT 6,x,y" draws a line from the current pen position to a new pen position expressed absolutely, and "PLOT 4,x,y" draws a line from the current pen position to a new pen position expressed relatively to the current pen position. "PLOT 2,x,y" and "PLOT 7,x,y" do not do anything. + + + +The JOY function reads the state of either joystick. "JOY 0" reads the analog X-axis for joystick 1, "JOY 1" reads the analog Y-axis for joystick 1, "JOY 2" reads the button state for joystick 1, "JOY 3" reads the analog X-axis for joystick 2, "JOY 4" reads the analog Y-axis for joystick 2, and "JOY 5" reads the button state for joystick 2. + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + + + +===== History and Trivia ===== + + + +The Color Video Board was released in 1980. It includes a TMS9918 VDP, a joystick interface, and two EPROM sockets. The VDP enables to display colorful graphics on a video monitor. + + + +This board was not designed by TI, but an external society (Eyring Research Institute). + + + +(info from Raphael Nabet, author of the MESS driver) + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a1000,a1000n +$bio +====== CBM Amiga 1000 (1985) ====== + + + + + +===== Features ===== + + + + * CPU: Motorola MC68000 7.16 MHz + + * Co-Processors: Denise (video), Agnus (memory manager, blitter & copper), Paula (sound and disk access) + + * RAM: 256kb, upgradeable to 512k internally. Extensible to 8.5 MB with extension card (512 KB CHIP RAM + 8 MB FAST RAM) and to 10 MB + + * ROM: 8 KB (The Kickstart isn't in ROM but loaded at the boot in RAM, where it takes 256 KB) + + * Text Modes: 60 x 32 / 80 x 32 + + * Graphics Modes: 320 x 200 and 320x400 (32 colors), 640 x 200 and 640 x 400 (16 colors) + + * Colors: up to 64 colors among 4096 (EHB mode) The Amiga can display 4096 colors simultaneously (HAM mode) but only for static display. + + * Sound: Four 8 bit PCM voices, 9 octaves + + * I/O Ports: RGB, RF & composite video ouputs, external floppy disk port, Centronics, RS232c, Expansion port, stereo sound, Atari Compatible joysticks (2), RAM expansion port, keyboard connector + + * Keyboard: full-size typewriter style, 89 keys, 10 function keys and numeric keypad + + * Built In Media: one 3.5" disk-drive, double sided double density, 880k formatted storage capacity + + * OS: AmigaDOS (1.0/1.1/1.2/1.3) + WorkBench (GUI) + + + + + +===== Usage ===== + + + +MESS emulates the following computers + + + + * a1000n [Amiga 1000 (NTSC)] + + * a1000p [Amiga 1000 (PAL)] + + + +For both drivers, MESS supports two floppy drives, "floppydisk1" (flop1) and "floppydisk2" (flop2), for disk images in .adf format. + + + +== Keyboard == + + + +These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + + + +===== Known Issues ===== + + + +The driver is now working fairly well, though some games may need more memory than currently emulated. The graphic emulation of these systems is known to be imperfect. + + + + + +===== History and Trivia ===== + + + +The conceptor of the Amiga 1000 was Jay Miner, who created the Atari 800 many years before. He wanted to make the most powerful computer ever, then he joined a little California company called Amiga. He used the principle of the three coprocessors (again) to help the main processor. + + + +At the beginning, the Amiga had only 64 kilobytes of RAM!, Atari wanted to buy the Amiga but finally, Commodore succeeded to buy it (then there was a lawsuit, which Commodore won). It was meant to be a competitor to the Atari 520 ST. + + + +The operating system was done by Metacomco, a British company who specialized in the 68000 processor (they also made languages for the Sinclair QL). It is a fully multitasking system which looks like UNIX with a graphical user interface. It was the very first personal computer with great graphics and sound capabilities with a GUI environment. Amiga BASIC was written by Microsoft (like most other versions of BASIC). The Amiga 1000 began to lose popularity one year later with the creation of its two main successors: the Amiga 500 and the Amiga 2000. + + + +There were two versions of the Amiga 1000. The first one, just called "Amiga", was sold only in USA, had a NTSC display, and didn't have the video modes EHB and HAM, later versions would have this built in. The second one, called "Amiga 1000" (to avoid confusion with its successor, the Amiga 2000) had a PAL display, enhanced video modes (HAM & EHB) and was built in Germany. + + + +The inside top cover of the A1000 has the signatures of the design team moulded into the case. + + + +(info from old-computers.com and other sources) + + + + + +===== Links ===== + + + + * Amiga Technologies Homepage -- http://www.amiga.de/ + + * Amiga Interactive Guide -- http://amiga.emugaming.com/ + + * AMIGART.COM -- http://www.amigart.com/ + + * Hall of Light - the database of Amiga games -- http://hol.abime.net/ + + * Amiga 1000 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=28 + + + + + +===== Other Emulators ===== + + + + * UAE (Ubiquitous Amiga Emulator) -- http://www.freiburg.linux.de/~uae/ + + * WinUAE -- http://www.winuae.net/ + + * FS-UAE -- http://fengestad.no/fs-uae/ + + * Experimental UAE -- http://www.rcdrummond.net/uae/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a1200,a1200n +$bio +====== Commodore Business Machines Amiga 1200 (NTSC) (1992) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=a2600,a2600p +$bio +====== Atari 2600 Video Computer System (1977) ====== + + + +Atari 2600, also known as Atari VCS, has been synonym of video game for all the early '80s and it made Atari's fortune until the great video game crash of 1983. Some of its most notable titles include "Adventure", "Pitfall!" and "Breakout". + + + + + +===== Features ===== + + + + * CPU: MOS 6507 1.19 MHz + + * ROM: 4k max + + * RAM: 128 bytes, in VLSI + + * Graphic Modes: 160 x 260 (horz.) at 60.00 Hz + + * Sprites: 32 + + * Colors: 256 (static) + + * Sound Processor: Two Channel Square or Noise (TIA) + + * I/O Ports: Two controller connectors, Power in, RF TV output + + * Controllers: 2 joysticks with one fire button each + + * Media: Cartridges + + + + + +===== Usage ===== + + + + + + + +Currently, MESS supports the following Atari 2600 versions: + + + + * a2600 [Atari 2600 (NTSC)] + + * a2600p [Atari 2600 (PAL)] + + + +both of them require a ''cartridge'' (''cart'') to run, either in .a26 or .bin format. You can start the emulation with + + + + mess a2600 -cart "C:\pathtogame\gamename.a26" + + + +Some games may require an additional tape to work, this can be added using the ''cassette'' (''cass'') device which expects a tape in either .wav or .a26 format. + + + +== Controls == + + + +Original Atari 2600 has six switches on its top: Power (On / Off), TV signal (B/W or Color), Difficulty for each player (called A and B), Select, and Reset. Except for the power switch, games sometimes assign other functions to these switches. On later models the difficulty switches were miniaturized and moved to the back of the unit. + + + +Atari 2600 games can be controlled through either joysticks or paddles, the latter ones being much more precise. Both kinds of controller have a single button on its left. + + + +Some cartridge requires the 12-keys keyboard controller (or the Kid's controller) which has the following layout: + + + + 1 2 3 + + + + 4 5 6 + + + + 7 8 9 + + + + * 0 # + + + +Among these games, "A Game of Concentration (Hunt & Score, Memory Match)", "Alpha Beam with Ernie", "BASIC Programming", "Big Bird's Egg Catch", "Brain Games", "Codebreaker", "Cookie Monster Munch", "Grover's Music Maker (prototype)", "MagiCard", "Oscar's Trash Race", "Star Raiders". + + + +"Sentinel" and "Shooting Arcade (prototype)" use a lightgun, while "Indy 500" and "Stell-A-Sketch" use a driving controller. + + + +MESS supports many different Atari 2600 controllers. You can choose among them in the ''Categories'' menu that you can access by pressing Tab. Available controllers are: + + Joystick + + Paddles + + Driving + + Keypad + + Booster Grip + + KidVid Voice Module + +You can use the "KidVid Voice Module" by selecting it in the right controller port, while using a standard joystick in the left controller port. + + + +===== Known Issues ===== + + + + * Good compatibility (few games are even more accurate than in Stella, e.g. "Solaris" and its space warp) + + * Support for Starpath Supercharger and Kid Vid Voice Module + + * Missing support for lightguns and a few other controllers + + + + + +===== History and Trivia ===== + + + +The Atari Video Computer System (VCS) was released in 1977. The system was designed by Joe Decuir, Steve Mayer and Ron Milner, and developed under the project codename "Stella". Although the Atari VCS is not the first video game console ever, it became a star starting from in November of 1977. Millions of young players will hold it as mankind’s best invention ever. + + + +Initially the console was set to come with an integrated ROM game, but at the last minute, Atari preferred a cartridge version. This game was "Combat". Most importantly, this first cartridge will allow console owners to wait a few months for the release of new games. A first series of 8 will be followed later by many, among them, the famous "Space Invaders", a title giving Atari global success and will cash in more than $100 millions. + + + +In two years, Atari sold more than 25 million consoles and earned $5 billion in sales, mostly from cartridges and optional accessories. Many third companies will also encounter success, such as Activision and its "Pitfall!". + + + +In 1982, the VCS became "2600", followed by new systems "5200" and "7800". The new name Atari 2600 came from its model number CX2600. It is rumored that the number 2600 was chosen because 2600 cycles was a prominent long distance access tone, and that one of the developers had created devices that would trick pay phones into granting long distance access as a hobby. Not sure if there is any truth in this. + + + +In 1984 Atari was sold, but the 2600 continued to be produced and new games will appear until Jan 1st, 1992, when Atari Corporation officially retired it. + + + +The Atari 2600 success was so huge that still today, after more than 30 years from its appearance, many hobbyists produce and sell new games for the console! + + + +== Versions of Atari 2600 == + + + +Many versions of Atari 2600 were released: + + + + * **Atari VCS CX2600**: Original model. Woodgrain and black plastic enclosure. Light and heavy weighted plastic. Six silver switches across the upper front panel. Bundled accessories included two CX40 joysticks, one CX30 paddle controller, AC adapter, TV switch and a CX2601 Combat game cart. + + + + * **Sears Tele-Games Video Arcade I**: Same as above except external cosmetic differences (the "difficulty" switches are labeled "skill level", the switch panel is silver instead of black, and the woodgrain pattern is different.) + + + + * **Atari VCS 2600A**: Revised model. Externally it is nearly identical to the original, except there are four silver switches across the upper front panel instead of six. The difficulty switches were moved to the rear of the unit. Internally, the motherboard is a simplified one-piece design. + + + + * **Sears Tele-Games Video Arcade I(A)**: Same as above except for external cosmetic differences. + + + + * **Atari VCS 2600A (black)**: Second revised model. Externally it is nearly identical to the 2600A, except the enclosure has a more modern looking "black out" treatment. The areas of woodgrain on the original models are now simply black plastic. Internally, the motherboard is a slight revision of the 2600A. + + + + * **Sears Tele-Games Video Arcade II**: Entirely new model of the 2600 designed exclusively for Sears. Black wedge-shaped enclosure, with push button switches and LEDs on top panel. Essentially an Atari 7800 shell. Four joystick connectors on lower front panel with rocker switch. Internally very different from other 2600 models, but still uses the same basic chipset. Bundled accessories include two combination joystick/paddle controllers, AC adapter, TV switch and a Space Invaders game cart. + + + + * **Atari 2800**: same as Sears Tele-Games Video Arcade II but with Atari label. Released only in Japan. Very rare. + + + + * **Atari 2600 "Jr."**: Third revised model. It is slightly larger than a VHS video tape case. Some versions have "Jr" stamped onto the bottom sticker. Large black buttons. Power and b/w switches slide, while Reset and Game Select are push buttons. Jet black with large metallic silver strip running lengthwise across the front with "Atari 2600" on it. Marketed as the "Under 50 bucks, the fun is back!" machine. Bundled accessories include one joystick, AC adapter, TV switch box, and RCA connecting cable. Box is designed as a carrying case with handle and a white section which reads: "This Atari 2600 belongs to:". No bundled cart. The unit came in either a maroon or silver box. + + + + * **Atari 2600 "Jr."**: same as above except silver plate has a larger rainbow strip without an embossed border. + + + +== Miscellaneous notes == + + + +All 6 switch Atari 2600s had a large shield casing. There were at least two 6-switch versions: + + + + * (6-1) The original. The entire bottom half of the console was made of quarter inch thick plastic (~6mm)! Combined with the thick aluminum RF casing, this is the heaviest 2600 ever made. Also, this 2600 has no 2/3 channel select switch. There is a channel select hole in the case and it's marked Channel A/B, but there's no switch inside on the PCB. These consoles came with "01 Combat" cart. (1977 models only) + + + + * (6-2) The lighter 2600. No armor plating. Bottom half of console is made of thin plastic, like the 4 switch models. Channel switch now present. Thick RF shield still present. Plain old "Combat" included. + + + +The were also minor variations on 4 front switch, woodgrain panel models. On some, the difficulty switches are marked "Expert/Novice" (or was it "Advanced/Beginner"?) and others are marked only as "A/B". + + + +Many Atari 2600 clones exists. Probably the most famous is the Gemini, an inexpensive clone 2600 made by Coleco. It sports an all black, box-shaped enclosure with six small slide switches (say that fast) on top of front panel. On the back panel, there is an RF modulator port and a power adapter port. Two joystick ports and difficult switches live on the front panel. Bundled bits include two dual-joystick/paddle controllers, a 9volt/500ma DC adapter, an RF cable, a TV switch and Donkey Kong and Mouse Trap carts. + + + +== Peripherals == + + + + * **Starpath Supercharger**: Large cartridge that plugged into the 2600 slot. It has a cable with standard 1/8" jack for plugging into tape recorders. Games were distributed on cassette tape. The unit itself contains 6K RAM and 2K ROM. ROM is in top 2K and RAM is banked in lower 2K. + + * **Kid Vid Control**: Coleco cassette recorder and cartridge interface. Additional wire connects recorder to joystick port. Voices and songs tell player what to do on screen. Tape shuts off automatically to wait for player input. 3 tapes per game, only games were "Berenstain Bears" and "Smurfs Save the Day". + + * **Compumate**: 42 key touchpad computer add-on from Spectravideo. Adds 16K ROM, 2K RAM, and has BASIC. Looks like a small keyboard attached to a cartridge, which is in turn connected to the joystick ports. + + * **CVC GameLine**: Gameline was a service offered by Control Video Corporation that admitted the downloading of games to the the 2600 over regular phone lines. The Gameline used a variable 800-2000 baud modem, according to Kevin Horton's no-longer-there Gameline Page. The Gameline Master Module originally sold for $49.95 and there was a one-time membership fee of $15. Charges were about $.10 a game or $1 for up to an hour of play. Contest games were $1 and there was a $.50 charge to enter a score. On your birthday, not only were you given free play for a day, but you also received a Happy Birthday screen, complete with cake, candles and music. The service did not last very long. + + * **Personal Game Programmer**: By Answer, similar to Game Genie. + + * **Game Selex**: from Starplex, allows 9 cartridges to be plugged in at once; turn a dial to choose the game. + + * **ROM Scanner**: from Marjac, allows 10 cartridges to be plugged in, press a button to choose game. + + * **Video Game Brain**: from RGA International Limited. A multiple cartridge adapter that holds six games to play, and contains 2 dummy slots for additional cart storage. You select the game you want to play by pushing a button in front of that cartridge. + + * **Videoplexer**: by Compro was an 8 cart bankswitcher. It had a smoke brown plexiglass hood and 8 sensor touch buttons on the front panel. The manual claimed to Reduce the wear on your expensive system and cartridges. + + * **Copy Cart**: from Vidco, allowed transfer of a game onto a blank cartridge. Battery powered, not all games can be copied because of memory limitations. + + * **Unimex SP280**: by Unimex. A game duplicator which copied games to a EPROM cart. Available EPROM carts were 2K and 4K; 8K (and perhaps 16K) EPROMs were announced, but none have been seen. The manual stated that the carts could be erased by opening them and placing the EPROM under a tanning lamp (Unimex also offered erasing services for a nominal fee). + + + +== Controllers == + + + + * **Atari Joystick**: This joystick was packed in with most officially released Atari consoles. It features a Joystick and 1 action button. The directional controls of the very first models (1977-1979) were spring activated, the revised version that you normally find uses pressure contacts. + + * **Atari Paddle Controllers**: These are the standard paddle controllers for use with games such as "Breakout" and "Warlords". You can connect a pair of controller per connector (this allows for 4-players in "Warlords"). While they may look similar to the Driving Controller, they do not allow 360 degree movements, so it is not possible to play "Indy 500" with the Paddle controllers. + + * **Atari Driving Controller**: This looks similar to the Paddle Controllers, but it allows 360 degree movements. It was packaged with "Indy 500", the only game that uses 360 degree turning. Also, there is only one controller per cable, as opposed to the Paddle Controllers which allowed two controllers per cable. + + * **Atari Space Age Joystick**: Marketed as an advanced controller, the Space Age joystick features a pistol grip and trigger button. The control stick is on the top of the unit, and an additional button sits atop that. Aside from the unusual shape and choice of buttons, this joystick doesn't add any new functionality, and is compatible with all other joystick games. + + * **Atari Remote Control Joysticks**: These wireless controllers look like standard joysticks, but have a deeper base for batteries and extra wiring. The receiver plugs into the two joystick ports on the 2600 console. + + * **Atari Track-Ball**: There exists two different Atari models, with different case and different shape of the fire buttons (triangular in later models). + + * **Atari Kid's Controller**: Marketed for the "Children's Television Workshop" series of games. Functionally it's the same as a Video Touch Pad or Keyboard Controller, but it's larger so that children may more easily use it. Separate Overlays for the controller were sold with the four CTW games. + + * **Atari Keyboard Controllers**: Sold in pairs, functionally identical to the Kid's Controller and the Video Touch Pad. The Keyboard Controllers came packaged with Basic Programming, and Included overlays with commands. + + * **Atari Video Touch Pad**: Also known as the "Star Raiders" controller, functionally identical to the Kid's Controller and Keyboard Controller. Game included an overlay with commands, for use with "Star Raiders". + + * **Atari Track & Field Controller**: This controller features a design similar to the arcade version. Sold with "Track & Field", but also available separately for use on other systems. Will work with any game, but it only offers left/right/fire functions. It works surprisingly well, and certainly adds a new dimension to Track and Field. + + * **Atari XE Light Gun**: Actually sold under the XE line, but compatible with the two Atari 2600 games that utilize a light gun, "Sentinel" and Atari's "Shooting Gallery (prototype)". It's also compatible with the Atari 7800 and other Atari home systems. Atari never made a gun specifically for the 2600. + + * **Amiga Joyboard**: Sold with the skiing game "Mogul Maniac", the joyboard is a platform that you control by standing on it and leaning in different directions. It is also used by the prototype games "Off Your Rocker" and "Surf's Up". It's an interesting controller, but not terribly effective. You'll probably have better luck with a joystick. + + * **CBS Booster Grip**: The Booster Grip is a controller add-in that plugs directly into the joystick port and provides a pass-through for the joystick. In doing so, it provides the two independent buttons necessary for "Omega Race". + + * **Exus Foot Craz Activity Pad**: The Foot Craz was sold with "Video Jogger" and "Video Reflex", and is sort of a precursor to Nintendo's Power Pad. It was intended to get lazy video game players off their rear's and engaged in physical activity. + + * **Milton Bradley Cosmic Commander**: An elaborate joystick sold with the game "Survival Run", meant to appear like a futuristic space age controller. It functions like a regular controller, and was not sold separately from the game. It really doesn't work that well, and you can probably play "Survival Run" much better with a standard joystick. + + * **Milton Bradley Flight Commander**: Packaged with "Spitfire Attack", an elaborate joystick meant to look like a fighter plane gun mount. It has a similar button/handle configuration to the Cosmic Commander, and still functions like a regular controller. It was not sold separately from the game. It really doesn't work that well, and you can probably play "Spitfire Attack" much better with a standard joystick. + + * **MNetwork Tron Joystick**: Molded in translucent blue plastic, this controller mimics its arcade counterpart. It also features a retractable cord like the Champ joysticks. It was sold in a large box that included MNetwork's "Tron: Deadly Discs" and "Adventures of Tron". It's actually a pretty nice controller. + + + +You can find pictures of each controller at AtariAge -- http://www.atariage.com/2600/archives/controllers_atari.html. + + + +== Never released hardware == + + + +Finally, quite a bit of 2600 hardware was announced but never released. Some examples: + + + + * 2600 keyboard by Atari, called the Graduate or My First Computer. It was designed by Peripheral Visions Inc. + + * 2600 voice command system + + * a headband controller, Mindlink + + * Atari 2500 (http://www.atari-history.com/videogames/2500.html) + + * Atari 2700 - Remote control joystick/paddles, touch sensitive console buttons. + + * Amiga Power Module for 2600. Similar to the Supercharger, it had dial-up capability (to play against others). Also, some 3D games were planned for it as well. + + + +(info from old-computers.com, AtariAge "2600 FAQ", Zube's "Atari 2600/7800 FAQ", and other sources) + + + + + +===== Links ===== + + + + * Atari Age -- http://www.atariage.com/2600/history.html + + * Atari Historical Society -- http://www.atari-history.com/a2600.html + + * Atari Museum -- http://www.atarimuseum.com/videogames/consoles/2600menu/2600menu.htm + + * Atari2600.com -- http://www.atari2600.com/ + + * Dan B's Atari 2600 Tech Page -- http://www.atarihq.com/danb/a2600.shtml + + * Atari 2600 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=878 + + * Wikipedia page -- http://en.wikipedia.org/wiki/Atari 2600 + + + + + +===== Other Emulators ===== + + + + * Stella -- http://stella.sourceforge.net/ + + * z26 -- http://www.whimsey.com/z26/ + + * PCAE -- http://www.classicgaming.com/pcae/ (PC Atari Emulator) + + * StellaX -- http://www.emuunlim.com/stellax/ + + * no$2k6 -- http://nocash.emubase.de/2k6.htm + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a3000,a3000n +$bio +====== Commodore Business Machines Amiga 3000 (1990) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a310,a3020,a3010 +$bio +====== Acorn Archimedes 310 (1988) ====== + + + + + +===== Features ===== + + + + * CPU: ARM-2 32 bit RISC (ARM-3 in the A500 series) 4 / 8 MHz + + * Co-Processor: MEMC (memory), VIDC (Video and Sound), IOC (I/O) + + * RAM: 512 KB (up to 16 MB) + + * ROM: 512 KB + + * Text Modes: 132 chars. x 32 lines maximum + + * Graphic Modes: 21 screen modes - Up to 640 x 512 in colour mode, up to 1280 x 960 in monochrome mode + + * Colors: 256 maximum + + * Sound: 8 voices + + * I/O Ports: Centronics, RS423, Video composite, RGB, Econet (network 250 KBits). Optional 4 expansion slots (podule slots), the 400/500 series came with 4 slots. + + * Keyboard: Complete 102 keys full-stroke keyboard - PC/AT layout + + * Built in Media: 800 KB 3.5" floppy drive, 3.5" disk-drive, from 20 to 53 MB + + * OS: ARTHUR (and RISC OS later) + + * Built in Language: BBC BASIC V + + + + + +===== Usage ===== + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +== BIOS options == + + + +Different versions of the RiscOS are supported. You can switch between them, changing the -bios parameter. At command line, + + + + "-bios 0" or "-bios 311" = RiscOS 3.11 (29 Sep 1992) + + + + "-bios 1" or "-bios 120" = Arthur/RiscOS 1.20 (25 Sep 1987) + + + + "-bios 2" or "-bios 200" = RiscOS 2.0 (05 Oct 1988) + + + + + +===== Known Issues ===== + + + +The emulation of this system is Preliminary. + + + + + +===== History and Trivia ===== + + + +The Archimedes was the first RISC home computer. There were three series, the 300, 400 and 500 which shared the same hardware basis: the ARM-2 processor (ARM-3 for the A500) and three custom chips dedicated to memory (MEMC), video (VIDC) and I/O (IOC) controls. + + + +The 300 series had 512 KB to 1 MB of memory and two expansion slots (64 pin). The 400 series had 1 to 4 MB of memory and four slots (three 64 pin and one 96 pin). The 500 series had 16 MB of RAM. + + + +The operating system, first named Arthur then subsequently RiscOS, was in ROM along with the WIMP graphic interface (Windows Menu Icon Pointer), the fast BBC BASIC V interpreter and various utility programs, among them a Paint package, a music editor and an Acorn BBC model 2 emulator. + + + +The built-in 800 KB 3.5" floppy drive was compatible with the old 640 KB format. A lot of expansion cards were developed for the Archimedes : MIDI, SCSI, Oscilloscope, IEEE 488, speech recognition, scanner, floating point co-processor. + + + +Many programming languages were released as well : BASIC (which could be loaded from disk and ran faster than the ROM BASIC), C, Fortran 77, Pascal, Prolog and Lisp. + + + +Although it was at least two times faster than the Atari ST and Amiga models, the Archimedes had no real success because of its high price, except in its country of origin (Great Britain) where it was very well-known and commonly used (especially in schools). + + + +These computers were followed by a great family of computers called RISC PC which are still in production. + + + +== Different Archimedes A300 - A400 - A500 versions == + + + + * A305 - 512 KB RAM + + * A310 - 1 MB RAM + + * A410 - 1 MB RAM + + * A420 - 2 MB RAM, 20 MB Hard disk + + * A440 - 4 MB RAM, 40 MB Hard disk + + * A540 - 16 MB RAM, 120 MB Hard Disk + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Wocki's Acorn Site -- http://acorn.revivalteam.de/ + + * Chris' Acorn Page -- http://acorn.chriswhy.co.uk/Archimedes.html + + * Archimedes 310 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=75 + + + + + +===== Other Emulators ===== + + + + * Archie (DOS & Mac) -- http://www.geocities.com/SiliconValley/Campus/5427/ + + * Arculator -- http://b-em.bbcmicro.com/arculator/ + + * Red Squirrel -- http://www.red-squirrel.org/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a400,a400pal +$bio +====== Atari 400 Home Computer (1979) ====== + + + + + +===== Features ===== + + + + * CPU: MOS 6502 1.79MHz + + * Co-Processors: ANTIC (Scrolling, Sprites, Video), CTIA / GTIA (Color, Sprites, Collisions), POKEY (Timers, Sound, Keyboard, Serial I/O), PIA 6810 (I/O including controller ports) + + * RAM: 8K or 16K (newer models) + + * ROM: 10K + + * Display: 24 x 40 text, 320 x 192 monochrome, 160 x 96 with 128 colors + + * Expansions: 2 internal expansion slots, 1 cartridge slot under front cover and a daisy-chainable expansion bus + + * Ports: 4 controller ports + + * Keyboard: QWERTY membrane keyboard with 61 keys, 4 function keys (Reset, Option, Select, Start) + + * TV video output + + * Storage: external 5.25" floppy drive, cassette recorder + + * OS: Atari OS + + + + + +===== Usage ===== + + + +Currently, MESS supports the following Atari 400 versions: + + + + * a400 [Atari 400 (NTSC)] + + * a400pal [Atari 400 (PAL)] + + + +Both drivers support cart dumps in .rom and .bin format, using the "cartridge" (cart) device, and up to four floppy drive for disks in .atr, .dsk and .xfd format, "floppydisk1" (flop1) to "floppydisk4" (flop4). + + + +== Keyboard == + + + +These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY, 61 keys plus 4 function keys on the right + + + + CLEAR INSERT DELETE SYSTEM + + ESC 1! 2" 3# 4$ 5% 6& 7' 8@ 9( 0) < > BACK S BREAK RESET + + + + CLF SET UP _ DOWN | + + TAB Q W E R T Y U I O P - = RETURN OPTION + + + + LEFT \ RIGHT ^ CAPS + + CTRL A S D F G H J K L ;: + * LOWR SELECT + + + + + + SHIFT Z X C V B N M ,[ .] /? ATARI SHIFT START + + + + + + SPACE + + + +Keys "TAB", "-", "=", "+" and "*" have 3 functions. + + + + + +===== Known Issues ===== + + + +Most disk and cartridge images should work, though some graphic issues may exist. Note that the Atari 400 has less memory than the Atari 800, and some disk images may not work as a consequence; this is not a bug in the emulation. + + + + + +===== History and Trivia ===== + + + +The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use "sprites" and special video interruptions like display lists, features that will be implemented several years after on the Commodore Amiga. It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then! The two models had same characteristics, the 400 is the low-cost version, it has only 16 KB (instead of 48 KB), one cartridge port (two for the 800) and a membrane keyboard (a typewriter style keyboard one for the 800). + + + +Originally, the 400 was sold with 8 kb RAM, but later most 400's with 16 kb. + + + +The Atari 400 was known inside Atari as code name "Candy". + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Atari 400 at the Atari Hystory Museum -- http://www.atarimuseum.com/computers/8BITS/400800/400/400.html + + * Atari 400 at vintage-computer.com -- http://www.vintage-computer.com/atari400.shtml + + * Atari 400 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=76 + + + + + +===== Other Emulators ===== + + + + * Atari800 (Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL, WinCE) -- http://atari800.sourceforge.net/ + + * Atari++ -- http://www.math.tu-berlin.de/~thor/atari++/ + + * Atari800Win Plus -- http://www.a800win.atari-area.prv.pl/ + + * Rainbow (historical) -- http://www.chrislam.co.uk/ + + * PC Xformer (historical) -- http://www.emulators.com/xformer.htm + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a500,a500p,a600, +$bio +====== CBM Amiga 500 (1987) ====== + + + + + +===== Features ===== + + + + * CPU: Motorola MC 68000 7.14MHz + + * Co-Processor: Agnus (MMU), Denise (video), Paula (Sound & I/O) + + * RAM: 512 KB (expandable to 9MB : 512 KB CHIP RAM + 512 KB Slow RAM + 8 MB FAST RAM) + + * ROM: 256 KB (DOS 1.2) + + * Text Modes: 60 x 32 / 80 x 32 + + * Graphic Modes: 320 x 256 / 320 x 512 / 640 x 256 / 640 x 512 + + * Colors: 32 (for 320 x X modes), 16 (for 640 x X modes) among 4096 + 2 Special modes: EHB 64 colors and HAM 4096 colors on static display. + + * Sound: 4 voice 8 bit PCM + + * I/O Ports: Centronics, RS232, Mouse, Joystick, RGB, Composite, External Audio, Bus + + * Built in Media: one 3.5" disk-drive + + * OS: AMIGA WorkBench 1.2 (first deliveries) then 1.3 + + + + + +===== Usage ===== + + + +MESS emulates the following computers + + + + * a500n [Amiga 500 (NTSC, OCS)] + + * a500p [Amiga 500 (PAL, OCS)] + + + +For both drivers, MESS supports + + + + - two floppy drives, "floppydisk1" (flop1) and "floppydisk2" (flop2), for disk images in .adf format. + + - a "cartridge" (cart) device, for cart dump in .rom and .bin format + + + +== Keyboard == + + + +These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +== BIOS options == + + + +MESS supports various Kickstart ROM versions: v1.2, v1.3, v2.04, v3.1. You can switch between them, changing the -bios parameter. At command line, + + + + "-bios 0" or "-bios kick13" = Kickstart 1.3 (34.5) + + + + "-bios 1" or "-bios kick12" = Kickstart 1.2 (33.180) + + + + "-bios 2" or "-bios kick204" = Kickstart 2.04 (37.175) + + + + "-bios 3" or "-bios kick31" = Kickstart 3.1 (40.63) + + + + + +===== Known Issues ===== + + + +The driver is now working fairly well, though some games may need more memory than currently emulated. The graphic emulation of these systems is known to be imperfect. + + + + + +===== History and Trivia ===== + + + +The Commodore Amiga 500 was the low-end successor of the Amiga 1000 and the predecessor of the Amiga 1200. It was the main competitor of the Atari 520 STf (there was a great "war" between the owners of these two computers). + + + +It used a special system for its RAM configuration: 512 KB of Chip RAM which could be accessed by the Paula and Denise custom chips (sound & I/O and video, respectively) and Fast RAM which could be accessed only by the CPU. + + + +The 68000 bus had two connectors, an external and an internal one. An extension card could be added through the internal connector on bottom of case and offered 512 KB of additional RAM and a battery-backed clock. + + + +The Amiga 500 was followed by the Amiga 500+. The Amiga 500+ had the same characteristics as the Amiga 500 except it had 1MB of Chip RAM and used the AmigaOS 2.04, this version of Amiga OS needed 512 KB of ROM. + + + +The Amiga A500+ was the shortest lived Amiga, lasting only 6 months before being replaced by the A600. Ironic that a machine designed to be cheaper and sold 'below' the 500+ should replace it and be sold for the same price(!) + + + +Both versions could be connected to a TV set or to a video monitor with a better resolution. Two Amigas could be networked using a null modem cable. + + + +This computer was, and is still used a lot in the "demoscene" to create cool videoclips with breaking graphics and sounds! + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Amiga Technologies Homepage -- http://www.amiga.de/ + + * Amiga Interactive Guide -- http://amiga.emugaming.com/ + + * AMIGART.COM -- http://www.amigart.com/ + + * Hall of Light - the database of Amiga games -- http://hol.abime.net/ + + * Amiga 500 at vintage-computer.com -- http://www.vintage-computer.com/amiga500.shtml + + * Amiga 500 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=65 + + + + + +===== Other Emulators ===== + + + + * UAE (Ubiquitous Amiga Emulator) -- http://www.freiburg.linux.de/~uae/ + + * WinUAE -- http://www.winuae.net/ + + * Experimental UAE -- http://www.rcdrummond.net/uae/ + + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=a5105, +$bio +====== VEB Robotron BIC A5105 (1989) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a5120, +$bio +====== VEB Robotron A5120 (1982) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a5200 +$bio +====== Atari 5200 SuperSystem (1982) ====== + + + + + +===== Features ===== + + + + * CPU: Motorola 6502C (8-bit) 1.78 MHz + + * RAM: 16K + + * Colors: 256, 16 on-screen + + * Resolution: 320x192 + + * Sound: 4-channel + + + + + +===== Usage ===== + + + +MESS currently supports two Atari 5200 versions + + * a5200 [Atari 5200] + + * a5200a [Atari 5200 (alt)] + + + +Both drivers support cart dumps in .rom, .bin and .a52 format, using the "cartridge" (cart) device. + + + +== Controls == + + + +The 5200 featured a controller with an analog joystick, numeric keypad, two fire buttons on both sides of the controller and game function keys for Start, Pause, and Reset. + + + +Keyboard input is a little difficult, using a joystick or a mouse is recommended. + + + + + +===== Known Issues ===== + + + +Most games are playable. See a5200.hsi for a fairly exhaustive compatibility list. + + + + + +===== History and Trivia ===== + + + +The Atari 5200 was introduced in 1982, and was actually designed to be a competitor to the Intellivision, before ColecoVision entered the market. Developed under the name of "Pam" (Atari, at the time, typically named projects after well-endowed female employees), Atari + +considered releasing it with that moniker; PAM in this case an acronym for "Personal Arcade Machine". + + + +The 5200 shared much of the architecture of the Atari 400/800 computers, but featured a different cartridge connector and completely different controllers. Non-centering analogue joysticks which offered a full 360 degrees of mobility, were both innovative and unreliable. Other controller features included a keypad, and an ahead-of-its-time pause button. + + + +The Atari 5200 suffered from its initial incompatibility with the VCS/2600 (an adapter was later released) and fierce competition from Coleco. When Warner Communications sold Atari Corp. to the Tramiels in 1984, they quickly removed it from the market. + + + +== Different versions of the Atari 5200 == + + + + * The initial 1982 release of the system featured four controller ports, where all other systems of the day had only two ports. It also featured the innovation of the first automatic TV switchbox, allowing it to automatically switch from regular TV viewing to the game system signal when the system was activated (previous RF adapters required the user to slide a switch on the adapter by hand). A single cable coming out of the 5200 plugged into the switch box was used for both electricity and the television signal. + + + + * The 1983 release of the Atari 5200 saw a scaled down controller port (2 instead of 4 ports) and a change back to the more conventional separate power supply and standard (non autoswitching) RF switch. It also saw changes in the cartridge port address lines to allow for the Atari 2600 adaptor released that year. While the adaptor was only made to work on the 2 port version, modifications can be done to the 4 port to make it line compatible. Furthermore, towards the end of the 4 port production run there were also an extremely limited number of 2600 adaptor compatible consoles produced. These much harder to find 4 port versions can be identified by an asterisk in the serial number. + + + +(info on the different hardware versions based on Wikipedia) + + + + + +===== Links ===== + + + + * Atari2600.com (covers many classical systems) -- http://www.atari2600.com/ + + * Dan B's Atari 5200 Tech Page -- http://www.atarihq.com/danb/a5200.shtml + + * Atari Age -- http://www.atariage.com/5200/history.html + + * Atari Museum -- http://www.atarimuseum.com/videogames/consoles/5200/A5200.html + + + + + +===== Other Emulators ===== + + + +== Dedicated Emulators == + + + + * Jum52 (Jum's A5200 Emulator) -- http://www.geocities.com/james7780/emulators/emu5200.html + + * Virtual Super System (Dan Boris' 5200 emulator) -- http://atarihq.com/danb/a5200.shtml#emulator + + * kat5200 -- http://home.cfl.rr.com/jberlin/kat5200/index.html + + + +== Atari 400/800/XL/XE Emulators also supporting Atari 5200 (due to hardware similarity) == + + + + * Atari800 -- http://atari800.sourceforge.net/ + + * Atari++ -- http://www.math.tu-berlin.de/~thor/atari++/ + + * Atari800Win Plus -- http://www.a800win.atari-area.prv.pl/ + + * Rainbow -- http://www.chrislam.co.uk/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a6809 +$bio +====== Acorn System 3 (6809 CPU) (1980) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a7000 +$bio +====== Acorn Archimedes A7000 (1995) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a7150 +$bio +====== VEB Robotron A7150 (1986) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a7800 +$bio +====== Atari 7800 ProSystem (1986) ====== + + + + + +===== Features ===== + + + + * CPU: Motorola 6502C (8-bit) 1.79 MHz + + * RAM: 32 KB + + * Resolution: 320 x 200 + + * Colors: 256, 16 on-screen + + + + + +===== Usage ===== + + + +Currently, MESS supports the following Atari 7800 versions: + + + + * a7800 [Atari 7800 (NTSC)] + + * a7800p [Atari 7800 (PAL)] + + + +Both drivers require a “cartridge” (cart) to run, in .a78 format. You can start the emulation with + + + + mess a7800 -cart "C:\pathtogame\gamename.a78" + + + +== Controls == + + + +On the console, four buttons are present: POWER, PAUSE, RESET and SELECT. + + + +The slim controller features a central joystick and two buttons (one at each side of the controller). + + + +== BIOS options == + + + +Two different versions of the a7800 are supported. You can switch between them, changing the -bios parameter. At command line, + + + + "-bios 0" or "-bios a7800" = Atari 7800 + + + + "-bios 1" or "-bios a7800pr" = Atari 7800 (prototype with Asteroids) + + + + + +===== Known Issues ===== + + + +Most games work fine, but a few have graphic and playability issues. See a7800.hsi for a full compatibility list. + + + + + +===== History and Trivia ===== + + + +Originally developed in 1984 as the Atari 3600, the Atari 7800 Prosystem was released to the US market in 1986, in an attempt to compete in a revitalized home videogame market. The 7800 was actually designed by Gencomp as part of a lawsuit settlement (Gencomp had been sued for releasing a speedup chipset for Atari coinop Missile Command). + + + +The 7800 was compatible with pre-existing Atari 2600 game program cartridges, without the need for expansion modules or turning switches, but was also designed to use enhanced 7800-only cartridges such as the pack-in "Pole Position 2". (n.b., only the 7800-specific cartridges are currently supported in MESS.) Many peripherals, including a computer/keyboard and high score saving cartridge were planned but never released. + + + +Unfortunately for Atari, the system did poorly in the late 1980's market dominated by Nintendo. + + + +www.atari-history.com has this interesting anecdote: "In the summer of 1984 the first 5,000 Atari 7800's had just been built in the new El Paso assembly plant. The production line manager, Brad Saville was eager to meet with Jack Tramiel to show him the new flagship Atari + +video game console. The meeting ended abruptly as Jack Tramiel was quoted "Get your pollution out of here! We make computers now and we don't want your garbage." The line manager was fired 2 days later. About 8-9 months later the line manager received a phone call from Atari asking him as to the whereabouts of the die molds for the Atari 7800. The ex-line manager responded + +that he did in fact know where they were and for $50/hour for about 200 to 300 hours of his time he would remember where they were and find them. The Atari Corp. representative who called was infuriated and informed the former production line manager that Atari's lawyers + +would be in contact with him. He never heard from Atari again." + + + +== Revisions of Atari 7800 == + + + + * Atari CX7800: Vastly modified and enhanced 2600 model. Two joystick ports on lower front panel. New chipset (except sound chip; pokey chips could be added to carts). Side expansion port for upgrades and computer add ons. Bundled accessories included two CX24 ProLine joysticks AC Adapter, switchbox, RCA connecting cable, and Pole Position II cartridge. Plays all 2600 games except 3 or so (which ones?). + + * Atari CX7800 Second Revision: Expansion port connector removed from mother board but is still etched. Shell has indentation of where expansion port was to be. + + * Atari CX7800 Third Revision: As above but only a small "blemish" mark on shell. + + + +(info on 7800 models from Zube's "Atari 2600/7800 FAQ") + + + + + +===== Links ===== + + + + * The Atari 7800 Page -- http://www.atari7800.org + + * Atari2600.com (covers many classical systems) -- http://www.atari2600.com/ + + * Dan B's Atari 7800 Tech Page -- http://www.atarihq.com/danb/a7800.shtml + + * Atari Age -- http://www.atariage.com/7800/history.html + + * Atari Museum -- http://www.atarimuseum.com/videogames/consoles/7800/7800menu/ + + + + + +===== Other Emulators ===== + + + + * EMU7800 -- http://emu7800.sourceforge.net/ + + * ProSystem Emulator -- https://home.comcast.net/~gscottstanton/ + + + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a800 +$bio +====== Atari 800 Home Computer (1979) ====== + + + + + +===== Features ===== + + + + * CPU: MOS 6502 1.79MHz + + * Co-Processors: ANTIC (Scrolling, Sprites, Video), CTIA / GTIA (Color, Sprites, Collisions), POKEY (Timers, Sound, Keyboard, Serial I/O), PIA 6810 (I/O including controller ports) + + * RAM: 8K base, up to 48K (with memory expansion boards) + + * ROM: 10K + + * Display: 24 x 40 text, 320 x 192 monochrome, 160 x 96 with 128 colors + + * Expansion: 4 internal expansion slots, 2 cartridge slots + + * Ports: 4 controller ports, RGB video output, TV video output + + * Keyboard: QWERTY full stroke keyboard with 62 keys, 4 function keys (Reset, Option, Select, Start) + + * Storage: external 5.25" floppy drive, cassette recorder + + * OS: Atari OS + + + + + +===== Usage ===== + + + +Currently, MESS supports the following Atari 800 versions: + + + + * a800 [Atari 800 (NTSC)] + + * a800pal [Atari 800 (PAL)] + + + +Both drivers support up to two cart slots for cart dumps in .rom and .bin format, using the "cartridge1" (cart1) and "cartridge2" (cart2) devices, and up to four floppy drive for disks in .atr, .dsk and .xfd format, "floppydisk1" (flop1) to "floppydisk4" (flop4). + + + +== Keyboard == + + + +These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY full stroke keyboard, 62 keys plus 4 function keys on the right + + + + CLEAR INSERT DELETE SYSTEM + + ESC 1! 2" 3# 4$ 5% 6& 7' 8@ 9( 0) < > BACK S BREAK RESET + + + + CLF SET UP _ DOWN | + + TAB Q W E R T Y U I O P - = RETURN OPTION + + + + LEFT \ RIGHT ^ CAPS + + CTRL A S D F G H J K L ;: + * LOWR SELECT + + + + + + SHIFT Z X C V B N M ,[ .] /? ATARI SHIFT START + + + + + + SPACE + + + +Keys "TAB", "-", "=", "+" and "*" have 3 functions. + + + + + +===== Known Issues ===== + + + +Most disk and cartridge images should work, though some graphic issues may exist. + + + + + +===== History and Trivia ===== + + + +The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use "sprites" and special video interruptions like display lists, features that will be implemented several years after on the Commodore Amiga. It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then! The two models had same characteristics, but the 800 had 48 KB of RAM (instead of 16 kb), two cartridge ports (only one for the 400) and a proper mechanical keyboard (a membrane keyboard for the 400). + + + +In fact the very first Atari 800 Computers were shipped with 8 or 16 KB memory, expandable to 48 KB. After initial release, the 800 came standard with 48 KB memory. + + + +Prior to production, the 800 was known inside Atari as code name "Colleen". It is rumored that Colleen and Candy (the 400 code name) were actually secretaries at Atari. + + + +Many peripherals were product for the 800. Among these we recall: Atari 810 floppy drive, Atari 820 impact dot-matrix printer, Atari 850 Interface Module, Atari 830 Acoustic Couple Modem and Atari 835 Direct Connect Modem. + + + +The floppy drive uses single-sided 5 1/4-inch floppy disks, holding 90K of data on a disk. The data is transfered in serial format at 19200 baud. Up to 4 drives can be hooked up. + + + +The printer can produce 40 columns of 5x7 characters, at approximately 40 characters per second. + + + +The 810 and 820 are considered "intelligent" peripherals - they have built-in processor chips which lighten the load on the computer's main processor. They can each be plugged directly into the Atari 400 or 800, with no other inteface required. + + + +The Interface Module provides 4 separate RS-232-C serials ports and a single Centronics compatible printer port. It plugs into one of the controller jacks on the computer, which are actually both input/output, analog and digital ports. The Acoustic Couple Model requires both the Atari 850 Interface Module and the TeleLink I ROM cartridge to operate. On the other hand, the Direct Connect Modem requires only the Atari Telelink II ROM cartridge (and not the Interface Module) to operate. + + + +Additional accessories include the external keypad, for fast data entry and the cassette tape drive, cheaper than the floppy drive but less reliable too. + + + +In 1983, Atari released the 800XL computer. It has the same CPU as the Atari 800, and runs at the same speed. Basically a cheaper version of the 800, it is supposed to be compatible with all Atari 800 software and peripherals, but it isn't. Improvements include: 64K base RAM vs. 8K, parallel I/O port (PBI), general purpose I/O port. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Atari 800 at the Atari Hystory Museum -- http://www.atarimuseum.com/computers/8BITS/400800/ATARI800/A800.html + + * Atari 800 at vintage-computer.com -- http://www.vintage-computer.com/atari800.shtml + + * Atari 800 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=460 + + + + + +===== Other Emulators ===== + + + + * Atari800 (Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL, WinCE) -- http://atari800.sourceforge.net/ + + * Atari++ -- http://www.math.tu-berlin.de/~thor/atari++/ + + * Atari800Win Plus -- http://www.a800win.atari-area.prv.pl/ + + * Rainbow (historical) -- http://www.chrislam.co.uk/ + + * PC Xformer (historical) -- http://www.emulators.com/xformer.htm + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=a800xl +$bio +====== Atari 800XL (1983) ====== + + + + + +===== Features ===== + + + + * CPU: MOS 6502C 1.79 (NTSC) / 1.77 (PAL) MHz + + * Co-Processors: GTIA (video), POKEY (sound, I/O), ANTIC (video) + + * RAM: 16 KB (600 XL up to 64 KB) / 64 KB (800 XL, expandable to 128 KB) + + * ROM: 24 KB + + * Text Modes: five text modes, max: 40 x 24, min: 20 x 12 + + * Graphic Modes: 16 graphic modes, maximum : 320 x 192 + + * Colors: 256 (16 colors with 16 intensities) + + * Sound: 4 voices, 3.5 octaves + + * I/O Ports: Composite video output, cartridge slot, peripheral port (SIO), parallel bus, 2 joystick plugs + + * Keyboard: Mechanical keyboard + + * Built In Language: Atari Basic + + + + + +===== Usage ===== + + + +MESS emulates a800xl with the following devices + + + + * up to two cart slots for cart dumps in .rom and .bin format, "cartridge1" (cart1) and "cartridge2" (cart2) + + * up to four floppy drive for disks in .atr, .dsk and .xfd format, "floppydisk1" (flop1) to "floppydisk4" (flop4). + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + + + +===== Known Issues ===== + + + +The emulation of this system is still Preliminary. + + + + + +===== History and Trivia ===== + + + +The Atari 800XL, together with the 600XL, were successors of the Atari 400/800 series and the unsuccessful Atari 1200 XL in a more compact case. They could use almost the same software, just so long as the program was written correctly, because of some slight differences between OS versions. + + + +The 800XL had 64 KB of RAM, two joystick ports and kept all the custom chips (Pokey, GTIA, Antic) of the previous models. It also featured the new Parallel Bus Interface (PBI) providing high speed access to the system bus. The new version of the graphic Antic chip offered 16 graphics modes instead of 12 for the 800. + + + +An enhanced version, called 800XLF, appeared in summer 1984. It was equipped with the new "Freddie" chip which allowed faster memory management, especially for graphics display. This version was released in Europe with SECAM video interface. + + + +Alongside the Commodore 64 and the Apple II, the 600 and 800XL were among the most popular home computers. + +They would be replaced in 1985 with the XE series when Atari launched the ST. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Atari 800XL at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=27 + + * Atari 800XL at the Atari Hystory Museum -- http://www.atarimuseum.com/computers/8BITS/XL/XL-Pages/xl-range-main.htm + + + + + +===== Other Emulators ===== + + + + * Atari800 (Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL, WinCE) -- http://atari800.sourceforge.net/ + + * Atari++ -- http://www.math.tu-berlin.de/~thor/atari++/ + + * Atari800Win Plus -- http://www.a800win.atari-area.prv.pl/ + + * Rainbow (historical) -- http://www.chrislam.co.uk/ + + * PC Xformer (historical) -- http://www.emulators.com/xformer.htm + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=abc1600, +$bio +====== Luxor ABC 1600 (1985) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=abc80 +$bio +====== Luxor ABC 80 (1978) ====== + + + + + +===== Features ===== + + + + * CPU: Z80 3MHz + + * RAM: 6 KB (up to to 32 KB) + + * ROM: 16 KB + + * Text Modes: 40 x 24 (ViewData and Teletext compatible) + + * Graphics Modes: 78 x 75 + + * Colors: Monochrome + + * Sound: 1 channel - Built-in speaker + + * I/O Ports: V24 / RS232 + + * Storage: Optional 2 x 5.25" disk-drives (built in) + + * Keyboard: Full-stroke 55 keys + + * Built in Language: Luxor Basic + + + + + +===== Usage ===== + + + +Currently, MESS supports up to two floppy drives for disk images in .dsk format, using "floppydisk1" (flop1) and "floppydisk2" (flop2). + + + +Also notice that the "printer" (prin) is emulated as well. + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY, full-stroke 55 keys + + + + 1! 2@ 3# 4¤ 5% 6& 7/ 8( 9) 0= +? É <> + + + + UPPER + + CASE Q W E R T Y U I O P Å Ü RETURN + + + + + + CTRL A S D F G H J K L Ö Ä '* <- + + + + + + SHIFT Z X C V B N M ,; .: -_ SHIFT -> + + + + + + SPACEBAR + + + +== BIOS options == + + + +Different versions of the DOS roms are supported. You can switch between them, changing the -bios parameter. At command line, + + + + "-bios 0" or "-bios default" = No DOS + + + + "-bios 1" or "-bios abcdos" = ABC-DOS + + + + "-bios 2" or "-bios abcdosdd" = ABC-DOS DD + + + + "-bios 3" or "-bios udf20" = UDF-DOS v.20 + + + +== RAM options == + + + +Different RAM configurations are possible for the abc80 in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 16k (default) + + 32k + + + + + +===== Known Issue ===== + + + +The driver is incomplete, with many remaining issues. + + + +== To Do == + + + + * screen timing PROMs are not dumped + + * 74S262 chip pinout/dump needed + + * keyboard scanning is awkwardly slow + + * graphics mode is not implemented + + * cassette interface + + * floppy disk controller card thru ABC bus + + * printer thru ABC bus + + * IEC thru ABC bus + + + + + +===== History and Trivia ===== + + + +Luxor is a Swedish company that have made TV's and radio's for many years. However, the originators of the ABC-80 were not to be found at Luxor, but at the Swedish Zilog agent Scandia Metric and Computer Contruction Agency Dataindustrier (DIAB). Luxor were brought into the deal for their competence in CRTs and larger scale development. + + + +Many schools in Sweden had ABC 80 or ABC 800 for the students. It was possible to connect together several ABC 80 thanks to a network called ABC NET. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * ABC Mastodont Manual (Swedish) -- http://hem.passagen.se/mani/abc/ + + * Goran Lundberg's web site -- http://www.hultsfred.org/luxor.htm + + * Luxor ABC 800 homepage -- http://www.devili.iki.fi/Computers/Luxor/index.en.html + + * Rikard's ABC80 links -- http://www.etek.chalmers.se/~e7rikard/abc80.html + + * Luxor ABC 80 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=37 + + + + + +===== Other Emulators ===== + + + + * WinABC80 (ABC-80 emulator by Erik Isaksson) -- http://www.lysator.liu.se/~exon/archive.html + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=abc800c,abc802,abc806 +$bio +====== Luxor ABC 800 M / 800 C (1981) and ABC 802 / 806 (1983) ====== + + + + + +===== Features ===== + + + + * CPU: Z80 3MHz + + * RAM: 32 KB + + * ROM: 32 KB + + * Text Modes: 40 x 24 / 80 x 24 + + * Graphics Modes: 240 x 240 dots in four out of eight possible colours + + * Colors: Monochrome or colour monitor + + * Sound: 1 channel + + * I/O Ports: 2 x RS232, expansion bus slot + + * Keyboard: Full-stroke with function keys and numeric keypad + + + + + +===== Usage ===== + + + +Currently, MESS supports the following computers + + + + * abc800c [Luxor ABC 800 C] + + * abc800m [Luxor ABC 800 M] + + * abc802 [Luxor ABC 802] + + * abc806 [Luxor ABC 806] + + + +All these drivers support cassette tapes and up to two floppy drives for disk images. The former ones have to be in .wav format and use the "cassette" (cass) device; the later ones have to be in .dsk format and use "floppydisk1" (flop1) and "floppydisk2" (flop2). + + + +Also notice that the "printer" (prin) and the "serial" (serl) port are emulated as well. + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY, full-stroke with function keys and numeric keypad + + + + 1! 2@ 3# 4¤ 5% 6& 7/ 8( 9) 0= +? É <> PF1 PF2 7 8 9 CE + + + + UPPER + + CASE Q W E R T Y U I O P Å Ü RETURN PF3 PF4 4 5 6 - + + + + + + CTRL A S D F G H J K L Ö Ä '* <- PF5 PF6 1 2 3 + + RET + + URN + + SHIFT Z X C V B N M ,; .: -_ SHIFT -> PF7 PF8 0 . + + + + + + SPACEBAR + + + +== BIOS options == + + + +Different versions of the DOS roms are supported. You can switch between them, changing the -bios parameter. At command line, + + + + * [abc802] + + + + "-bios 0" or "-bios v19" = UDF-DOS v6.19 + + + + "-bios 1" or "-bios v20" = UDF-DOS v6.20 + + + + "-bios 2" or "-bios mica" = MICA DOS v6.20 + + + + * [abc806] + + + + "-bios 0" or "-bios v19" = UDF-DOS v.19 + + + + "-bios 1" or "-bios v20" = UDF-DOS v.20 + + + + "-bios 2" or "-bios mica" = MICA DOS v6.20 + + + + "-bios 3" or "-bios catnet" = CAT-NET + + + +== RAM options == + + + +Different RAM configurations are possible for the both abc800c and abc800m in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 16k (default) + + 32k + + + +Different RAM configurations are also possible for the abc806. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 160k (default) + + 544k + + + + + +===== Known Issues ===== + + + +The driver is incomplete, with many remaining issues. + + + +== To Do == + + + + * ABC 77 keyboard + + * bit accurate Z80 SIO/2 (cassette) + + * floppy controller board + + * hard disks (ABC-850 10MB, ABC-852 20MB, ABC-856 60MB) + + + + + +===== History and Trivia ===== + + + +Swedish computer system, successor of the Luxor ABC 80. Two versions are available: ABC 800M/HR (monochrome) and ABC 800C/HR (color) + + + +There were several successors to the ABC800, most notably the ABC802 with built-in small 9" monitor and the ABC806 with more memory and more advanced 512x240x16 graphics. + + + +The ABC 800 series was also sold by Facit under the DTC (DeskTop Computer) name, in a darker enclosure. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * ABC Mastodont Manual (Swedish) -- http://hem.passagen.se/mani/abc/ + + * Goran Lundberg's web site -- http://www.hultsfred.org/luxor.htm + + * Lars Christoffersson page -- http://user.tninet.se/~lmx072e/abc800/ + + * Luxor ABC 800 homepage -- http://www.devili.iki.fi/Computers/Luxor/index.en.html + + * Luxor ABC 800 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=357 + + + + + +===== Other Emulators ===== + + + + * WinABC80 (ABC-80 emulator by Erik Isaksson) -- http://www.lysator.liu.se/~exon/archive.html + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=ac1, +$bio +====== Frank Heyder Amateurcomputer AC1 Berlin (1984) ====== + + + +===== Usage ===== + + + +== Monitor Commands == + + + +The AC1 supports the following monitor commands + + + S xxxx yyyy - to save memory to tape. + L - to load it back in. + Z - get to BASIC (use the BYE command yo go back to Monitor) + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=academy, +$bio +====== Hegener & Glaser Mephisto Academy Schachcomputer (1989) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=ace100 +$bio +====== Franklin Ace 100 (1981) ====== + + + + + +===== Features ===== + + + + * CPU: 6502 1 MHz + + * RAM: 48 KB - Allowed for a 16 KB Language card + + * ROM: 12 KB + + * Text Modes: 40 columns x 24 lines + + * Graphic Modes: 40 x 48 / 208 x 160 / 280 x 192 dots + + * Colors: Monochrome + + * Sound: 1 voice - Built-in speaker + + * I/O Ports: Joystick, 8 Apple II compatible slots (No tape recorder jacks) + + * Keyboard: Typewriter style, 73 keys with numeric keypad + + * Built In Media: None + + * OS: Apple DOS + + * Built In Language: AppleSoft BASIC + + * Peripherals: All Apple II cards and peripherals + + + + + +===== Usage ===== + + + +MESS supports the emulation of ace100 with two floppy drives, “slot6disk1” (s6d1) and “slot6disk2” (s6d2), for disk images in one of the following supported formats: .do, .dsk, .bin, .po, .nib + + + +== RAM options == + + + +Different RAM configurations are possible for the ace100 in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 4k + + 8k + + 12k + + 16k + + 20k + + 24k + + 32k + + 36k + + 48k + + 64k (default) + + + + + +===== History and Trivia ===== + + + +Four years after Apple introduced its computer, Franklin Computer Corporation thought to duplicate Apple’s achievement and released its first computer, the Franklin Ace 100. + + + +The ACE 100 was a pure copy of the Apple II. The main board had quite the same design and the ROM content was also exactly identical, aside from the Apple copyright which was removed! + + + +Nevertheless, it supported some features that were missing in the Apple II, lower-case letters, and a numeric keypad. The ACE 100 had a short life, hardly one year, and was soon replaced by the ACE 1000 + + + +It found however one's place in computing history when Apple took legal action against Franklin for counterfeiting and the US Court of Appeals eventually decided in August 1983 that computer programs in ROMs could legally be copyrighted. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * ACE 100 at old-computers.com -- http://old-computers.com/museum/computer.asp?c=1070 + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=acrnsys1 +$bio +====== Acorn System 1 (1979) ====== + +===== Usage ===== + +- (modify) Memory display and modification + +L (load) Reads a block of bytes from tape + +X (go) Run program starting at an address + +R (return) Resume after a breakpoint + +P (point) Inserts or removes breakpoint + +S (store) Writes a block of bytes to tape + +(up) Increment displayed address + +(down) Decrement displayed address + + +===== Features ===== + + + + * CPU: 6502 1 Mhz + + * RAM: 1 kb + + * ROM: 512 bytes + + * Text Modes: 8 x 1 (8 digits seven-segment LED display) + + * Graphic Modes: None + + * Colors: None + + * Sound: None + + * I/O Ports: Eurocard bus (100 x 160 mm cards), Tape interface (300 bauds), RAM I/O (16 lines I/O) + + * Keyboard: Calculator-style hexadecimal keyboard, 25 keys + + * Built In Language: Machine code + + * Peripherals: Memory expansion boards (4k / 8k), Video card, 4k Basic card, Assembler/Disassembler card + + + + + +===== Usage ===== + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: Hexadecimal keyboard, 25 keys + + + + rst + + + + c d e f m l + + + + 8 9 a b g r + + + + 4 5 6 7 p up + + + + 0 1 2 3 s down + + + + + +===== Known Issues ===== + + + +The emulation of this system is Preliminary. + + + + + +===== History and Trivia ===== + + + +This 6502 modular system was the first computer produced by Acorn in 1979. It was basically the same type of computer as competitors offered at that time (KIM-1, MK14, Nascom, etc...) : a 6502 or Z80 CPU (in this case, a 6502) mounted on a simple "naked" board, with a one-line display and a hexadecimal keyboard. + + + +The System 1 is no exception : it featured an eight-digit seven-segment LED display, a hexadecimal keyboard (25 keys) and as there was no built-in BASIC in the computer, it had only machine-code. + +Fortunately there was a tape-recorder interface communicating at 300 bauds. + + + +Like all these types of "hobbyist" computers, the main advantage was the expandability of the system. They were quite cheap machines because they were shipped basically "naked". Then you had to buy whatever cards you wanted (video, BASIC, sound, etc...). Here the system was Eurocard compatible, which was a well-known expansion board standard at that time. + +If then you had "too many" expansion cards, a Eurocard rack was available to organise the whole system. + + + +The System 1 itself was composed of two Eurocard boards (one for the CPU and the other for the keypad and display) mounted one above the other (sandwiched, you could say), the two being connected by a ribbon cable. + + + +(info from old-computers.com) + + + +===== Links ===== + + + + * Mike Cowlishaw's Acorn Microcomputer Page -- http://www.cary.demon.co.uk/acorn/index.html + + * Acorn System 1 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=483 + + + + + +===== Other Emulators ===== + + + + * Mike Cowlishaw's Acorn Microcomputer Emulator -- http://www.cary.demon.co.uk/acorn/acornEmulator.html + + + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=adam +$bio +====== Coleco Adam (1983) ====== + + + + + +===== Features ===== + + + + * CPU: Zilog Z80-A 3.58MHz + + * Co-Processor: 6801 Master-microcomputer + + * RAM: 64 kb (25 kb available with Smart Basic), upgradeable to 144 kb + + * VRAM: 16 kb + + * ROM: 32 kb + + * Display: TV (RF) & composite video, 36 x 24 text, 16 colors, 256 x 192 graphics + + * Ports: cartridge, video, AdamNet + + * Keyboard: Full-stroke keyboard with 75 keys, separated arrow keys, ten command keys and six programmable function keys. + + * Expansion: 3 internal expansion slots + + * Peripherals: Daisy-wheel printer (required) + + * Storage: 1 or 2 internal cassette drives (Custom Digital Data Packs that look surprisingly like audio cassettes, but aren't the same), external 5.25" floppy drive available + + * OS: EOS (Elementary OS) similar to CP/M, OS-7, SmartBASIC (loaded from cassette) + + + + + +===== Usage ===== + + + +Currently, MESS supports for the adam both cart dumps (in .rom, .col and .bin format) and disk images (.dsk format). The former ones are supported through the "cartridge" (cart) device; the latter ones uses up to four floppy drives, "floppydisk1" (flop1) to "floppydisk4" (flop4). + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY full stroke keyboard, 75 keys + + + + ESCAPE BACK MOVE STORE + + WP HOME I II III IV V VI SPACE UNDO COPY SET CLEAR + + + + + + \| 1! 2@ 3# 4$ 5% 6_ 7& 8* 9( 0) -` += ^~ INSERT PRINT DELETE + + + + + + TAB Q W E R T Y U I O P [{ ]} + + + + + + CONTROL A S D F G H J K L ;: '" RETURN UP + + + + + + SHIFT Z X C V B N M ,< .> /? SHIFT LEFT RIGHT + + + + + + LOCK SPACEBAR DOWN + + + + + +===== Known Issues ===== + + + +Emulation is incomplete due to missing MC6801 AdamNet MCU dumps (Tape, Disc, Keyboard). It should nevertheless work ok. + + + + + +===== History and Trivia ===== + + + +The ADAM was available in two models, the complete system and Expansion Module #3. When the memory console of Expansion Module #3 is connected to the ColecoVision, the two models are essentially identical in function. The expansion module #3 uses part of the ColecoVision hardware, thus the memory unit doesn't have any cartridge slot, and isn't delivered with any controllers nor TV switch box. + + + +The whole system is made of the daisywheel printer, the memory unit and the keyboard. The power supply is built-in the printer! + + + +The Smart Basic isn't in ROM and has to be loaded from a tape, however there's a little word processor in ROM, this word processor prints the text to the printer at the same time the user types on the keyboard, but can also be used as a classic wordprocessor. + + + +The Adam had a pretty short life, only two years! Despite this there is still a community of Adam fans who still use their system. Nowadays, most Adam users use a 320k 5 1/4 inch disk drive, an external 2400 baud modem, and a 20, 30 or 40 megabyte IDE harddisk. Adams often have memory expanders up to 2 MB in size (which is usually used as a RAM disk), and also a parallel printer (like a bubble jet)! + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * eColeco -- http://coleco.freeservers.com/ + + * Coleco Adam Technical Manual -- http://drushel.cwru.edu/atm/atm.html + + * Adam Family Computer System -- http://www.sacnews.net/adamcomputer/ + + * Coleco Adam at vintage-computer.com -- http://www.vintage-computer.com/adam.shtml + + * Coleco Adam at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=57 + + + + + +===== Other Emulators ===== + + + + * ADAMEm -- http://www.komkon.org/~dekogel/adamem.html + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=advision +$bio +====== Entex Adventure Vision (1982) ====== + + + + + +===== Features ===== + + + + * CPU: Intel 8048 733kHz + + * RAM: 1K + 64 bytes internal to processor + + * ROM: 1K Cartridge ROM, 1K BIOS + + * Sound: COP411L 52.6 kHz micro controller with custom sound generation software. 16 Pure Tone, 13 Sound Effects + + * Graphics: 40 x 1 LED array and spinning mirror, 15 FPS + + * Colors: 2 + + * Resolution: 150 x 40 + + * I/O: 4 direction joystick, 4 buttons + + * Ports: Cartridge port, expansion port, headphone jack + + + + + +===== Usage ===== + + + +MESS requires a cart dump (in .bin format) in the "cartridge" (cart) device to run advision emulation. You can launch emulation using, at command line + + + + mess advision -cart "C:\pathtogame\gamename.bin" + + + +== Controls == + + + +The Adventure Vision has a central Joystick and four control buttons (numbered from 1 to 4) at each side of the joystick, so that both a right or left handed player can play in comfort. + + + + + +===== Known Issues ===== + + + +All four games are playable. + + + + + +===== History and Trivia ===== + + + +The Adventure Vision was a cartridge based, electronic handheld video game that was manufactured by Entex Industries in 1982. It measured about 13 1/4" x 10" x 9" and used one vertical strip of 40 red LEDs and a spinning mirror to produce a screen with a 150 x 40 resolution drawn at 15 frames/sec. There were only four cartridges produced for it: Defender, Turtles, Super Cobra, and an Asteroids clone, Space Force. + + + +Visit adventurevision.com -- http://www.adventurevision.com for more informations. + + + + + +===== Links ===== + + + + * AdventureVision.com -- http://www.adventurevision.com + + * Dan B's Adventure Vision Tech Page -- http://www.atarihq.com/danb/adventurevision.shtml + + * Adventure Vision at handheldmuseum.com -- http://www.handheldmuseum.com/Entex/AV.html + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=aes +$bio +====== SNK Neo Geo AES (1990) ====== + + + +Neo Geo AES was the home version of the famous arcade system Neo Geo MVS. + + + + + +===== Features ==== + + + + * CPU: Motorola 68000 at 12 MHz + + * Co-Processor: Zilog Z80 at 4 MHz + + * RAM: 64 KB main, 2 KB sound + + * SRAM: 2 KB + + * VRAM: 512 KB + + * Colors: 4,096 (on screen), 65,536 (palette) + + * Graphic Modes: 304 x 224 + + * Sound: Yamaha YM2610, 15 channels (7 digital, 4 FM, 3 PSG, 1 noise) + + * I/O Ports: composite RCA A/V and S-Video output port + + + + + +===== History and Trivia ===== + + + +Released in 1990 by the SNK, the Neo Geo AES was the home version of the popular MVS arcade board. The hardware was the same in the two systems, with cartridges containing both the arcade and home version of a game and only a slightly different cart slot preventing MVS cartridges from working in the AES and viceversa. + + + +This design choice made by SNK, resulted in a very high price for the units. Originally it was only released for rental in the United States, but later the console was made available for sale when it became apparent that people were willing to spend money on a home arcade machine. Despite its high price tag, the machine sold over a million units. + + + +(info based on Wikipedia and old-computers.com) + + + + + +===== Links ===== + + + + * Neo-Geo.com -- http://www.neo-geo.com/ + + * NeoGeoForLife.com -- http://www.neogeoforlife.com/ + + * SpoonMan's Neo-Geo Page -- http://www.videogameobsession.com/neogeo/ + + * Neo Geo at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=1225 + + * Wikipedia page -- http://en.wikipedia.org/wiki/Neo_Geo_(console) + + + + + +===== Other Emulators ===== + + + + * MAME -- http://www.mamedev.org (only emulates arcade MVS) + + * Nebula -- http://nebula.emulatronia.com/ + + * Final Burn Alpha -- http://www.barryharris.me.uk/index.php + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=aim65 +$bio +====== Rockwell AIM-65 (1977) ====== + + +===== Usage ===== + + + +MESS supports up to three cartridge devices to load custom ROMs: + + + + * "cartrige1" (cart1) for ROMs with the extension .z26 + + * "cartrige2" (cart2) for ROMs with the extension .z25 + + * "cartrige3" (cart3) for ROMs with the extension .z24 + + + +For example, to use BASIC, load ''aim65_basic.z26'' into slot 1 and ''aim65_basic.z25'' into slot 2, i.e. enter at command line + + + + mess aim65 -cart1 aim65_basic.z26 -cart2 aim65_basic.z25 + + + +Once in the emulated machine, type "5" to start Basic. + +Press N to start the Assembler. + + + +===== Features ===== + + + + * CPU: Rockwell 6502 1MHz + + * RAM: 1 to 4 KB (up to 32 KB of static RAM) + + * ROM: 8 to 20 KB + + * Integrated 20 digit (16 segment) display + + * Full size keyboard + + * Integrated printer + + * Connector for tty input/output + + * Tape interface + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY full-stroke keyboard, 54 keys. + + + + 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0 :* F3 PRINT + + + + ESC Q W E R T Y U I O P -= F2 RETURN + + + + CTRL A S D F G H J K L ;+ LF @ F1 DEL + + + + SHIFT Z X C V B N M ,< .> /? SHIFT + + + + SPACEBAR + + + +== BIOS options == + + + +Different versions of the monitor ROMs are supported. You can switch between them, changing the -bios parameter. At command line, + + + + "-bios 0" or "-bios aim65" = Rockwell AIM-65 + + + + "-bios 1" or "-bios dynatem" = Dynatem AIM-65 + + + +== RAM options == + + + +Different RAM configurations are possible for the aim65 in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 1k + + 2k + + 3k + + 4k (default) + + + + + +===== Known Issues ===== + + + + * No printer support + + * No tape support + + * Would suffer from support for intelligent terminals as tty equipment. + + + + + + +===== History and Trivia ===== + + + + + + + +This strange computer was designed to be a development system for 6502 based computers. It had no display except for a small 20 character LED screen and a very small thermal printer located directly on the motherboard which could print everything that was typed on the keyboard. + + + +The board featured five 4 KB-ROM sockets. Two of them were dedicated to the AIM monitor program, including an instant input assembler (no labels) and a disassembler. Various programming languages (BASIC, FORTH...) or custom applications could be added in the three remaining sockets. + + + +Several cards were developed for this machine, especially language cards and ROMs: a BASIC card (BASIC language with floating point mathematics capabilities), PL/65 (a mixture of the PL/1 and Algol languages), Instant Pascal (an interpreted version of Pascal), Assembler and the FORTH programming language. + + + +In 1981 Rockwell introduced an improved model with a 40 character display as the AIM-65/40. + + + +(info from old-computers.com) + + + +Thanks to Richard A. Cini: provided help and pictures. + + + + + +===== Links ===== + + + + * AIM-65 Documentation -- http://highgate.comm.sfu.ca/~rcini/classiccmp/systems.htm + + * AIM-65 at vintage-computer.com -- http://www.vintage-computer.com/aim65.shtml + + * AIM-65 at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=58 + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=aim65_40 +$bio +====== Rockwell AIM-65/40 (1981) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=al520ex +$bio +====== Patisonic Aleste 520EX (1993) ====== + + + + + +===== Features ===== + + + + * CPU: Zilog Z80A @ 3.5/4/7/8MHz + + * RAM: 512kB, expandable to 2MB + + * Audio: AY-3-8912 + + * Video: 6845 CRTC + + * Video modes: 160x200x16, 320x200x4, 640x200x2, 320x200x16, 640x200x4, 256x212x16, 512x212x4 + + * Palette: 64 colours (6-bit RGB) + + * RTC: MC146818 + + + + + +===== Usage ===== + + + +MESS currently supports al520ex emulation with one "cassette" (cass) device and up to two floppy drives, "floppydisk1" (flop1) and "floppydisk2" (flop2). The former one supports tapes in .wav and .cdt format; the latter ones support disk images in .dsk format (the MSX .dsk format). + + + +Also notice that a "snapshot" (dump) feature is available for .sna files and that the "printer" (prin) is emulated as well. + + + +== Misc == + + + +To start in CPC mode, hold SHIFT while booting. + + + +To enter system setup, hold CLR (mapped to Backspace, by default) while booting. + + + +Insert a bootable Aleste MSX disk image to boot to MSX-DOS. Run an executable (*.com) program by typing the filename (without the .com extension) at the A> prompt and pressing ENTER. + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + + + +===== Known Issues ===== + + + + * Supports only MSX format disk images currently. + + * RTC emulation is not complete, time is not always constantly updated on screen in system setup. + + * The Magic Sound expansion is not emulated. + + + + + +===== History and Trivia ===== + + + +The Aleste 520EX is a Russian clone of the CPC6128, that expands existing video mode and can run MSX-DOS. + + + +It also adds an MC146818 RTC/NVRAM, an Intel 8253 timer and the "Magic Sound" board, which is a 4-channel DMA-based sample player. + + + +Finally, it includes a software emulation of the MSX2 VDP, used in the ports of MSX games. + + + +(info from MESS driver) + + + + + +===== Links ===== + + + + * Aleste 520 (Some pages are in Russian) -- http://aleste520.narod.ru/index.html + + * CPC Wiki link -- http://www.cpcwiki.com/index.php/Aleste_520EX + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=al8800bt +$bio +====== Altair 8800bt ====== + +===== Usage ===== + +All commands must be in uppercase. Address and data is specified in Octal format (not hex). + + +Press space to input your command line (not return). + + +D - Memory Dump + +J - Jump to address + +M - Modify memory + + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=alice32 +$bio +====== Matra & Hachette Alice (1983) ====== + + + + + +===== Features ===== + + + + * CPU: Motorola 6803 0.89 MHz (it's a cross between 6800 and 6809) + + * Co-Processor: MC-6847 Video Generator + + * RAM: 4 kb, 3 kb left for user [Alice 4k]; 16 kb, 8 kb left for user [Alice 32] + + * ROM: 8 kb [Alice 4k]; 16 kb [Alice 32] + + * Text Modes: 32 x 16 [Alice 4k]; 32 x 16, 40 x 25, 80 x 25 [Alice 32] + + * Graphics Modes: 64 x 32 [Alice 4k]; 64 x 32, 160 x 125, 320 x 250 [Alice 32] + + * Colors: 9 [Alice 4k]; 9 with Basic, 32 with machine code [Alice 32] + + * Sound: 1 channel + + * I/O Ports: Expansion port (18 pins), Tape-recorder (1500 bauds), TV (7 pins DIN plug), I/O serial port (4 pins DIN plug) + + * Peripherals: Printer, 16k RAM expansion + + * Built In Language: Basic Microsoft 1.0 (1982) + + * Keyboard: AZERTY, chicklet keyboard, 47 keys (1 SHIFT, 1 CONTROL, BREAK, ENTER), Basic statements written above each key + + + + + +===== Usage ===== + + + +Currently, MESS supports cassette tapes for the alice, either in .wav or in .cas format, using the "cassette" (cass) device. + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: AZERTY keyboard, 48 keys + + + + 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0 :* -= + + + + + + A Z E R T Y U I O P @ BREAK + + + + + + Q S D F G H J K L M ENTER + + + + + + CONTROL W X C V B N /? ,< .> ;+ SHIFT + + + + + + SPACEBAR + + + +== RAM options == + + + +Different RAM configurations are possible for the alice in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 4k + + 20k (default) + + + + + +===== History and Trivia ===== + + + +In 1981, Matra signed a deal with Tandy/RadioShack to develop a MC-10 clone for 1983: the Alice. Matra then worked with Hachette (both were owned by the Lagardère group) to produce the documentation and to organize the distribution. Last but not least, the well known and excellent french illustrator Moebius drew a beautiful illustration for the docs and the box of the Alice. + + + +Alice is quite limited in its possibilities but is also quite pleasant to use. Its case is whole red and the computer really looks like a toy. + + + +Several educational programs were developed for this computer. + + + +Then in 1984, Matra presents a new version : The Alice 32 with 16 kb RAM and improved graphical possibilities. + + + +But this computer was, like the MC 10, a flop in the marketplace. It was replaced one year later by the Alice 90. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Romuald Line's Alice Page -- http://membres.lycos.fr/romualdl/alice/alice.html + + * Alice at old-computers.com -- http://www.old-computers.com/museum/computer.asp?c=60 + + + + + +===== Other Emulators ===== + + + + * DCAlice -- http://alice32.free.fr/index.html + + * Alice 32 Emulator -- http://www.geocities.com/emucompboy/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=asmapro +$bio +====== Intelligent Peripheral Devices AlphaSmart Pro (1995) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=alphatro +$bio +====== Triumph-Adler Alphatronic PC (1983) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=altos486 +$bio +====== A.C.S. Altos 486 ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + + +$info=altos5 +$bio +====== Altos 5-15 (19??) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=amico2k +$bio +====== A.S.E.L. Amico 2000 (1978) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=amsterd +$bio +====== Hegener & Glaser Mephisto Amsterdam (1985) ====== + + + +===== Features ===== + + + + * CPU: 68000 12 MHz + + * ROM: 64 KB + + * RAM: 16 KB + + + + + +===== History and Trivia ===== + + + +Founded in 1969 by Manfred Hegener and Florian Glaser, Hegener & Glaser became at the beginning of the 80s synonyms of Chess Computer in Germany, with its series of Mephisto Chess Computers. + + + +They produced a lot of different models, both as standalone Chess Computers and as Modules for the Mephisto Modular Series. The latter consisted of a chessboard with some expansion slots, able to contain different Modules. + + + +The first Modules were produced around 1983 (MM I Series, based on a 1806 CPU at 8 MHz), and the production kept going until 1998 (Senator and Magellan Modules, based on SH7000 CPU at 16-20 MHz) + + + +Mephisto Amsterdam was introduced in 1985. It was programmed by Richard Lang. + + + +For a list of Chess Computers produced by Hegener & Glaser, look at schachcomputer.at ( http://www.schachcomputer.at/emephist.htm ) or at schach-computer.info ( http://www.schach-computer.info/wiki/index.php/Mephisto_En ). + + + + + +===== Links ===== + + + + * Mephisto products still sold by Saitek -- http://www.saitek.com/chess/de/chess.htm + + * Mephisto Amsterdam at schachcomputer.at -- http://www.schachcomputer.at/emephist.htm + + * Mephisto Amsterdam at schach-computer.info -- http://www.schach-computer.info/wiki/index.php/Mephisto_Amsterdam + + * A short history of Hegener & Glaser Mephisto -- http://www.schach-computer.info/wiki/index.php/Mephisto_En + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=amu880 +$bio +====== Militaerverlag der DDR Ausbaufaehiger Mikrocomputer mit dem U 880 (1983) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apc +$bio +====== NEC APC (1982) ====== + + + +This sysinfo.dat entry is just a stub. If you have any information about this system and you want to contribute, please visit http://www.progettoemma.net/mess/. + + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=apexc +$bio +====== APE(X)C (All Purpose Electronic X-Ray Computer) (1951?) ====== + + + + + +===== Features ===== + + + +(from the source code) + + + + * 32-bit data word size (10-bit addresses): uses fixed-point, 2's complement arithmetic + + * CPU has one accumulator (A) and one register (R), plus a Control Register (this is what we would call an "instruction register" nowadays). No Program Counter, each instruction contains the address of the next instruction (!). + + * memory is composed of 256 (maximal value only found on the UCC - APE(X)C only has 32 tracks) circular magnetic tracks of 32 words: only 32 tracks can be accessed at a time (the 16 first ones, plus 16 others chosen by the programmer), and the rotation rate is 3750rpm (62.5 rotations per second). + + * two I/O units: tape reader and tape puncher. A teletyper was designed to read specially-encoded punched tapes and print decoded text. + + * machine code has 15 instructions (!), including add, substract, shift, multiply (!), test and branch, input and punch. A so-called vector mode allow to repeat the same operation 32 times with 32 successive memory locations. Note the lack of bitwise and/or/xor (!) . + + * 1 kIPS, although memory access times make this figure fairly theorical (drum rotation time: 16ms, which would allow about 60IPS when no optimization is made) + + * there is no indirect addressing whatever, although dynamic modification of opcodes (!) allows to simulate it... + + * a control panel allows operation and debugging of the machine. + + + + + +===== Usage ===== + + + +You should specify a cylinder image with code to run in it. Arguably, APEXC does not require such an image, since you may enter code in the control panel, but this would be a pain in the ass. + + + +If the program you run use punched tape I/O, you may specify tape image files. The first unit is read-only, the second unit is write-only. + + + +In MESS, you can use "cylinder" (cyln) device to load a cylinder image and the "punchtape1" (ptap1) and "punchtape2" (ptap2) devices to choose which punchtape you want for input and output. The resulting MESS command line may look like this + + + + mess apexc -cyln ram_image.apc -ptap1 input.tap -ptap2 output.tap + + + +**Important:** Note that, when you quit MESS or the APEXC driver, the contents of the cylinder are saved to the image you specified. This simulates the behavior of the APEXC, where the cylinder image IS the working memory. If you don't like this behavior, you may either write-protect the cylinder image file, or keep a backup copy elsewhere on your hard disk (highly recommended). + + + +Note that the APEXC CPU is stopped on start-up, so that you may check the machine state and enter the start-up program address. + + + +On start-up, the instruction at address 0 is loaded into the Control Register, then the machine is stopped. To run the program starting at address 0, just press the Run/stop switch (the Run/stop switch is mapped to the "Return" key on the main keyboard). + + + +To start a program at another address, you need to load the first instruction into the Control register with the control panel. To do so, use keys "1" through "0" on the main keyboard to enter the 10-bit address into the 10 most significant bits of the Control Panel display, and set other bits to 0 with the three rows of keys under "1" through "0" (each key toggles a bit in the control panel display; don't be intimidated if it sounds complicated, it should eventually appear straight-forward when you try, provided you know what binary scale is). You have thus generated a Stop instruction pointing to the first instruction of the program. Write this instruction into the Control Register, by holding "Left Shift" pressed and pressing "1" on the numeric keypad. You should now press the Run/stop switch twice (mapped to the "Return" key on the main keyboard). First press executes the stop order, but fetches the first instruction of the program into the control register. Second press starts running the program, starting with the first instruction. + + + +== Control panel usage == + + + +This is relatively simple. The Control Panel may hold and display a 32-bit value. Display is made of 32 lamps, which show the current value in binary scale (each lamp represents one bit). Hence, the normal usage is loading the value you want to edit into the control panel, editing it, then saving it to the proper location. + + + +== Default key map == + + + + * Run/stop switch: "Return" key on main keypad + + + +The next 6 keys may be used alone to read the register into the control panel display, or in combination with the Left Shift key to write the value in the control panel display into the register. + + + + * Read/Write Control Register: "1" key on numeric keypad + + * Read/Write Accumulator: "2" key on numeric keypad + + * Read/Write Register: "3" key on numeric keypad + + * Read/Write Current Head Block (never used on APEXC - used for bank switching): "4" key on numeric keypad + + * Read/Write Memory Location: "5" key on numeric keypad + + * Read/Write Memory Location pointed to by ML register: "6" key on numeric keypad + + + +To write instead of reading: "Left Shift" key (when you press one of the 6 keys above, the designated register is read into the control panel display, unless this key is being pressed, in which case the value in the control panel display is written into the register) + + + + * Toggle bits 1 through 10 in display: keys "1" through "0" on the main keyboard + + * Toggle bits 11 through 20 in display: key row directly below the former on the main keyboard ("Q" through "P" if your keyboard is QWERTY) + + * Toggle bits 21 through 30 in display: key row directly below the former on the main keyboard ("A" through ";" if your keyboard is QWERTY) + + * Toggle bits 31 and 32 in display: key row directly below the former on the main keyboard ("W" and "X" keys if your keyboard is QWERTY) + + + + + +===== Known Issues ===== + + + +Since I have no description of the control panel of an actual APEXC, I implemented a common-place control panel, so this part of the emulation is not accurate. I don't even know how an actual APEXC was operated, and the procedures I describe above are not accurate, either. + + + +The driver should work correctly as of MESS .37b15. Still, it needs development tools, sample code and usage instructions desperately. I have tons of sample code (which was the reason for starting to write this driver), but still need to retype it. I have started work on an assembler, too. + + + + + +===== History and Trivia ===== + + + +The APEXC was designed by Andrew D. Booth at Birkbeck College, London, in the early 50's. From 1943 on, he started working on the determination of crystal structures using X-ray diffraction data. The computations involved were extremely tedious and there was ample incentive for automating the process. In 1947, along with his collaborator and future spouse Kathleen Britten, he spent a few months with von Neumann's team, which was the leading edge in computer research at the time. Booth designed an electromechanical computer, the ARC, in the late 40's. Later on, they built an experimental electronic computer named 'SEC' (Simple Electronic Computer), and finally the APEC (All-Purpose Electronic Computer) series. + + + +== APEC series machines == + + + +According to a 1956 document, the APEC series included the following machines: + + + + * APE(X)C: Birkbeck College, London (before 1955) + + * APE(N)C: Board of Mathematical Machines, Oslo ('N' must stand for 'Norway') + + * APE(H)C: British Tabulating Machine Company (No idea what 'H' can stand for) + + * APE(R)C: British Rayon Research Association ('R' must stand for 'Rayon') + + * UCC: University College, London (circa January 1956) + + * MAC (Magnetic Automatic Calculator): "built by Wharf Engineering Laboratories" (February 1955) + + * The HEC (Hollerith Electronic Computer - silly name invented by BTM directors), built by the British Tabulating Machine Company [later to become International Computers and Tabulators (ICT), then International Computers Limited (ICL)], a commercial machine sold in several models (I have heard of HEC 1, HEC 2, HEC 2M [no idea what the difference with HEC 2 is] and HEC 4) (before 1955) + + + +Only one of each of these machines was built, with the exception of HEC (and possibly MAC) which were commercial machines produced in small series. They were similar in design, with various small differences, mostly in I/O equipment (either punched-card machines - APEXC, APEHC - or teletypers (keyboard and printer, and paper tape reader and puncher) - APERC, APENC). Also, the UCC had 8k words of storage, instead of 1k word for other machines, and the MAC used germanium diodes in replacement of many tubes. The HEC used standard + +Hollerith punch cards; the HEC 4 had a printer, too, and it featured several instructions (divide) and registers not found on the APEXC. + + + +I am sorry I know little more about Booth, his team, and the history of these machines. + + + +== Technical Description == + + + +The APEXC is an incredibly simple machine. + + + +Instruction and Data words are always 32-bit-long. The processor uses integer arithmetic with 2's complement representation. Addresses are 10-bit-long. The APEXC has no RAM, except a 32-bit accumulator and a 32-bit data register (used along with the 32-bit accumulator to implement 64-bit shift instructions and hold the 64-bit result of a multiplication). Instructions and data are stored in two magnetic drums, for a total of 32 circular magnetic tracks of 32 words. Since the rotation rate is 3750rpm (62.5 rotations per second), the program execution speed can go from as high as the theoretical maximum of 1 kIPS to lower than 100IPS if program instructions and data are not contiguous. Nowadays, many a pocket calculator is faster. + + + +One oddity is that there is no program counter: each machine instruction includes the address of the next instruction. This design may sound weird, but it is the only way to achieve optimal performance with this cylinder-based memory. + + + +The machine code is made of 15 instructions only, namely addition, subtraction, multiplication, load (3 variants), store (2 variants), conditional branch, right arithmetic bit shift, right bit rotation, punched-card input, punched-card output, machine stop, and bank-switching (which is never used on the APEXC, since it only has 1024 words of storage, and addresses are 10-bit-long). A so-called vector mode enables to repeat the same operation 32 times with 32 successive memory locations. Note the lack of bitwise and/or/xor and division. Also, note the lack of indirect addressing modes: dynamic modification of opcodes is the only way one may simulate it. + + + +Another oddity is that the memory bus and the ALU are 1-bit-wide. There is a 64kHz bit-clock and a 2kHz word-clock, and each word memory and arithmetic operation is decomposed into 32 1-bit memory and arithmetic operations: this takes 32 bit cycles, for a total of 1 word cycle. + + + +The processor is fairly efficient: most instructions take only 2 word cycles (1 for fetch, 1 for read operand and execute), with the exception of stores, shifts and multiplications. Yes, the APEXC CPU is a RISC: there is no other adequate word. + + + +Note there is no ROM, and therefore no 'bootstrap loader' or default start-up program whatever. As far as I know, no executive or operating system was ever written for the APEXC, although there were subroutine libraries of sorts for common arithmetic, I/O and debug tasks. + + + +Operation of the machine is normally done through a control panel which allows the user to start, stop and resume the CPU, and to alter registers and memory when the CPU is stopped. When starting the machine, the address of the first instruction of the program to be executed must be entered in the control panel, then the run switch must be pressed. Most programs end with a stop instruction, which enables to check the state of the machine, possibly run some post-mortem debugging procedures (a core dump routine is described in an APEXC programming book), then enter the address of another program and run it. + + + +Two I/O devices were supported: a paper tape reader, and a paper tape puncher. The puncher output could be fed to a printer ('teletyper') unit when desirable. Printer output is emulated and is displayed on screen. Tape input was either computer-generated by the APEXC, or hand-typed with a special 32-key keyboard (each tape row had 5 data holes (<-> bits), which makes 32 different values). + + + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apfimag +$bio +====== APF Imagination Machine (1978) ====== + + + + + +===== Features ===== + + + + * CPU: Motorola 6800 3.579 MHz + + * Co-Processor: Motorola MC-6847P video display generator + + * RAM: 9 KB expandable to 17 KB + + * ROM: 14 KB + + * Text Modes: 16 lines x 32 char. (8 colours) + + * Graphic Modes: 128 x 192 (8 colours) - 256 x 192 (4 colours) + + * Colors: 8 + + * Sound: Built-in music synthetiser & speaker, one channel, 5 octaves + + * I/O Ports: TV aerial output, Microphone jack, expansion port + + * Keyboard: Full-stroke keyboard - 53 keys + + * Built in Media: 1500 baud, stereo cassette deck + + * Peripherals: 5.25" disk drive unit, expansion box, RS-232 & 8 KB RAM cartridges + + * Built in Language: APF Basic on cartridge + + + + + +===== Usage ===== + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY full stroke keyboard, 53 keys + + + + HERE + + 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0 :* -= IS + + + + LINE + + ESC Q W E R T Y U I O_ P@ FEED RETURN + + + + RUB + + CTRL A S D F G H J K[ L\ ;+ OUT REPT BREAK + + + + + + SHIFT Z X C V B N^ M] ,< .> /? SHIFT + + + + + + SPACEBAR + + + +== BASIC commands == + + + +In BASIC, pressing "CTRL" and a letter/number will display a basic keyword making it easier to enter programs. + + + + CTRL + Q = IF + + CTRL + W = STEP + + CTRL + E = STOP + + CTRL + R = READ + + CTRL + T = NEXT + + CTRL + Y = PRINT + + CTRL + U = END + + CTRL + I = LIST + + CTRL + O = REM + + CTRL + P = USING + + CTRL + 1 = GOSUB + + CTRL + 2 = LET + + CTRL + 3 = DATA + + CTRL + 4 = INPUT + + CTRL + 5 = DIM + + CTRL + 6 = FOR + + CTRL + 7 = RETURN + + CTRL + 8 = THEN + + CTRL + 9 = ON + + CTRL + 0 = GOTO + + CTRL + - = RESTORE + + CTRL + ENTER = CLOAD + + + +== Cassettes == + + + +MESS supports a "cassette" (cass) device for apfimag. It's possible to load either .wav or .apt cassette files, e.g. running at command line + + + + mess apfimag -cass "C:\pathtogame\gamename.apt" + + + +Once the emulation has started and you have written a program, you can use + + + + CSAVE"" + + + +to save the program to a file and + + + + CLOAD"" + + + +to load the file back (or to load the cassette content at start). + + + +== Floppy Disks == + + + +MESS supports two floppy drives for apfimag, corresponding to the devices "floppydisk1" (flop1) and "floppydisk2" (flop2). Basic disk images with the .apd extension are supported and can be loaded running + + + + mess apfimag -flop1 "C:\pathtogame\gamename.apd" + + + +Once the emulation has started and you have written a program, you can use + + + + SAVE"" + + + +to save the program to a file, and + + + + LOAD"" + + + +to load the file back (or to load the floppy content at start). You can also use + + + + DIR + + + +(i.e. "DIR 0" or "DIR 1") to list the content of the disk. + + + + + +===== Known Issues ===== + + + + * Cassette loading and saving is working + + * Interrupts are not exact. I don't know enough about them, any info would be appreciated. + + * Disc interface is working, but there may be some bugs. + + * Keyboard emulation is almost ok + + * The M6847 emulation is very advanced *BUT* I don't think I have set it up correctly for the APF Imagination, therefore the graphics are wrong. + + * Memory emulation is not complete + + + + + +===== History and Trivia ===== + + + +This strange hybrid computer came in two parts: a videogame console and a computer. The game system, called the APF MP-1000, was released in 1978. It had two controlers, each with a joystick and a numeric keypad. It came with a built-in game called "Rocket Patrol". + + + +The computer console, the "Imagination Machine" was sold as an add-on for the MP-1000. You could also buy both at the same time (most people did). The computer has a 53-key standard typewriter keyboard, a built-in stereo cassette deck (1500 baud), a built-in sound-speaker and an internal operating system and BASIC language interpreter. The APF BASIC, delivered on cartridge, was quite poor. You had to use a lot of POKEs and CALLs to play with graphics. For example, to clear the screen, the command was CALL 17046. + + + +The video game system nestled on top of the keyboard module. This computer add-on concept would later be used by several game system manufacturers like Coleco with their ColecoVision game system connected to the Adam Computer, or Intellivision and their ECS module (and keyboard component). + + + +An additional disc interface was available. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Imagination Machine page -- http://www.nausicaa.net/~lgreenf/apfpage.htm + + * APF-M1000, APF-MP1000 & Imagination Machine F.A.Q. (by Sylvain De Chantal) -- http://www.digitpress.com/faq/apf.txt + + * Imagination Machine at old-computers.com -- http://old-computers.com/museum/computer.asp?c=584 + + + + + +===== Other Emulators ===== + + + + * APF Imagination Machine Emulator (Enrique Collado's APF emu for DOS) -- http://www.nausicaa.net/~lgreenf/apfpage.htm + + * Virtual APF (by emucompboy) -- http://www.geocities.com/emucompboy/ + + + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apfm1000 +$bio +====== APF M-1000 (1978) ====== + + + + + +===== Features ===== + + + + * CPU: Motorola 6800 (8 bit) 3.579 MHz + + * Co-Processor: Motorola MC-6847P video display generator + + * RAM: 1K + + * ROM: None (Game Rocket Patrol built-in) + + * Graphic Modes: 128 x 192 (8 colours) - 256 x 192 (4 colours) + + * Colors: 8 + + * I/O Ports: 2x Joystick, Cartridge, TV output + + + + + +===== Usage ===== + + + +MESS currently supports cartridge dumps for apfm1000. The "cartridge" (cart) device supports .bin images, and you can run them using e.g. + + + + mess apfm1000 -cart "C:\pathtogame\gamename.bin" + + + +If you don't specify any cart, the built-in game "Rocket Patrol" will start. + + + +== Controls == + + + +Games are controlled through the non-detachables joysticks and keypads. The 12-keys keypads are placed under the joystick and have the following layout + + + + 7 8 9 0 + + + + 4 5 6 Cl + + + + 1 2 3 En + + + + Cl,En=Clear and Enter + + + +On the back of the controller a trigger is present (labeled as "Fire"). + + + + + +===== Known issues ===== + + + + * The driver is still missing exact cpu/video timing (backgammon relies on exact video timing). + + * It lacks support for special cartridges (basic, space destroyer) + + + + + +===== History and Trivia ===== + + + +The APF M1000 was released in 1978. It's a Video game system cart based, comes with 2 non-detachables joysticks with a numeric keypad on each ones (look likes a mini-calculator with a joystick), has "Reset" & "Power" buttons on the unit. It could be played on a Color TV only. This system seems to have been the pack-in unit with Imagination Machine. + + + +A second model, the APF MP1000, was released in 1978. This system is basically the same as the M1000 model and both systems does come with built-in game called "Rocket Patrol". + + + +Both of these systems had the ability to be expanded to the Imagination Machine & both can play each other cartridges. + + + + + +===== Links ===== + + + + * Imagination Machine page -- http://www.nausicaa.net/~lgreenf/apfpage.htm + + * APF-M1000, APF-MP1000 & Imagination Machine F.A.Q. (by Sylvain De Chantal) -- http://www.digitpress.com/faq/apf.txt + + + + + +===== Other Emulators ===== + + + + * APF Imagination Machine Emulator (Enrique Collado's APF emu for DOS) -- http://www.nausicaa.net/~lgreenf/apfpage.htm + + * Virtual APF (by emucompboy) -- http://www.geocities.com/emucompboy/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apogee +$bio +====== Zavod BRA Apogee BK-01 (1989) ====== + + + +===== Usage ===== + + + +== Cassettes == + + + +Cassette images can have the .wav or .rka extensions. To run a cassette image you have to launch + + + + mess apogee -cass "C:\pathtogame\gamename.rka" + + + +Once emulation has started, you can enter the + + + + I + + + +command and then start the tape from the MESS internal UI (press Tab and choose "Tape Control", then press "Play") to load the program from the cassette. Once the loading procedure is completed, it is enough to enter the + + + + G + + +command to start the execution of the program. + + + + +$end + + + + +#---------------------------------------------------------------------------------------------# + + +$info=apple1 +$bio +====== Apple 1 (1976) ====== + + + + + +===== Features ===== + + + + * CPU: MOS Technology 6502 1 MHz + + * Memory: 4 kB DRAM, expandable to 8 kB on board, or up to 52 kB with third-party expansion hardware + + * Screen: 40x24 characters + + * Storage: Optional cassette interface + + * Keyboard: No keyboard (sold separately) + + + + + +===== Usage ===== + + + +MESS supports the emulation of apple1 with a "cassette" (cass) device, for tapes in .wav format (see below). + + + +Also a "snapshot" (dump) feature is present for .snp files. + + + +== Misc == + + + +Upon boot or reset, the system displays a "\" and a blinking "@" cursor on the next line. The blinking "@" is the Apple 1's video cursor. The "\" is the prompt for the Monitor program. From the Monitor, you can examine or change memory or execute another + +program. + + + +You can always interrupt a program and return to the Monitor by pressing the Apple 1's RESET switch ("F12"). This will not clear the screen or disturb memory contents. + + + +To cold-boot the system, clearing the screen and memory, press the MESS Reset key ("F3", in partial emulation mode only). + + + +The Apple 1's CLEAR SCREEN switch ("F2") will clear the screen and place the cursor at the upper left corner. This only clears the video hardware, not the computer's memory, so you can use it whenever you like. + + + +== Cassettes == + + + +To start the cassette interface's mini-monitor from the Monitor, type the Monitor command + + + + C100R + + + +This mini-monitor will let you write memory regions to a cassette image or read a cassette image into memory. It will only execute a single line of commands, and will then return you to the main Monitor, but this line can contain several write or read commands. + + + + * Cassette write command, writing data from memory at $xxxx-$yyyy + + + + xxxx.yyyyW + + + + * Cassette read command, reading data into memory at $xxxx-$yyyy + + + + xxxx.yyyyR + + + +The starting and ending addresses xxxx and yyyy should be 4-digit hexadecimal addresses. The starting address can actually be shorter than 4 digits, but to be safe, the ending address should be exactly 4 digits. (A bug in the cassette mini-monitor will cause digits missing from the ending address to be replaced by the trailing digits of the starting address, and if the starting address does not end with zeroes, much more data will be written or read than expected.) + + + +If a command line contains multiple write or read commands, the corresponding memory regions will be written or read in sequence. These commands may be separated by spaces, which are ignored. + + + +When a region is written, its data is preceded by a 10-second leader. When a region is read, the leader can vary in length but should be at least 4-5 seconds. + + + +If the cassette image doesn't contain enough data to fill a region, the mini-monitor will hang waiting for the remaining data, and the system must be reset. + + + +When all the cassette commands have been executed, the mini-monitor will return to the Monitor, which will display a "\" prompt. + + + +Some cassette command examples: + + + + * To read Apple 1 BASIC from cassette + + + + + + E000.EFFFR + + + + * To write a BASIC program to cassette, with BASIC's default LOMEM= setting of 2048 + + + + + + 4A.00FFW800.FFFW + + + + * To read a BASIC program from cassette, with LOMEM=768 + + + + + + 4A.00FFR300.FFFR + + + + + +== BASIC == + + + +Once Apple 1 BASIC is loaded into memory, it can be started with the Monitor command + + + + + + E000R + + + +This will start BASIC from scratch, removing any existing BASIC program and data. To return to BASIC from the monitor while preserving the current program and data, use the command + + + + + + E2B3R + + + +The BASIC prompt is a ">". Apple 1 BASIC is generally similar to Apple II Integer BASIC, but without the latter's graphics commands. + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +== RAM options == + + + +Different RAM configurations are possible for the apple1 in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 4k + + 8k + + 12k + + 16k + + 20k + + 24k + + 28k + + 32k + + 36k + + 40k + + 44k + + 48k (default) + + + + + +===== Known Issues ===== + + + + * The cassette interface and $E000-$EFFF DRAM are always included; they cannot be switched off. + + * The DRAM at $E000-$EFFF is not included in the RAM configured by MESS's -ram option, due to limitations in how MESS presently manages configurable RAM. + + * Optional cassette interface is included and emulated. + + * 4 KB of DRAM is mapped to $E000-$EFFF. This is required for Apple 1 BASIC. + + + + + +===== History and Trivia ===== + + + +The Apple 1 was a kit computer that was introduced and sold in small quantities in 1976. + + + +Steve Wozniak ("Woz"), who worked for Hewlett-Packard at the time, wanted to build his own computer. He could afford neither the Intel 8080 (the most popular microprocessor at the time) nor the Motorola 6800 (his own preference). Therefore, he decided to build his computer around MOS Technology's new 6502 chip, which was quite compatible with the Motorola 6800 but far less expensive. He proceeded to write a BASIC interpreter for the chip, and then turned to designing the computer that would run it, using an earlier paper design for the Motorola 6800. + + + +The resulting computer was easier to use and more affordable than many other kit computers of the time, sporting a keyboard interface and TV-compatible video terminal circuitry, all on a single circuit board. To keep costs down, the video memory was implemented using shift registers rather than RAM, with the downside being a slow display rate (60 characters per second). However, this was still much faster than the 10-character-per-second electromechanical Teletypes used with many early home computers. Wozniak's computer also used new, more compact 4-kilobit dynamic RAM chips instead of the 1-kilobit static RAMs used by most other designs. Wozniak promoted his computer and enhancements for it at the Homebrew Computer Club in Palo Alto, California. + + + +Steve Jobs, who had worked with Woz on the game "Breakout" for Atari, convinced Woz to try to market and sell the computer. Together they formed the Apple Computer Company. Paul Terrell, the owner of The Byte Shop, a new local computer store, was interested in this + +computer, but only if it was fully assembled and came with a cassette interface, so Wozniak designed one. + + + +Normally, the Apple 1 was sold "naked", simply as a circuit board, without a monitor, power supply, keyboard, tape drive, etc. These would be added by the owner. Wozniak and Jobs assembled about 200 systems and sold about 170 of them. Most of these were later traded in to Apple for Apple IIs and were destroyed. About 30 to 50 are still in existence. + + + +This machine was so popular that Jack Tramiel of Commodore (!) offered to buy Apple. Apple was, at the time, a major purchaser of MOS 6502 processors and Commodore owned MOS Technologies. Wozniak wanted $15,000 more than Tramiel offered. Needless to say, the deal fell through. + + + +(info from old-computers.com) + + + + + +===== Links ===== + + + + * Apple 1 Owners Club -- http://www.applefritter.com/apple1 + + * Apple History -- http://www.apple-history.com/ + + * Apple ][ History -- http://apple2history.org/history/ah02.html + + * Apple 1 Manual -- http://emulation.net/apple1/manual/apple1manx.html + + * Apple 1 at old-computers.com -- http://old-computers.com/museum/computer.asp?c=67 + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apple2 +$bio +====== Apple ][ (1977) ====== + + + + + +===== Features ===== + + + + * CPU: MOS 6502 1MHz + + * Memory: RAM 4kB expandable to 48kB, 12kB ROM + + * Screen: 6 colors at 280x192, 4-bit color at 40x48 + + * Data path: 8-bit + + * I/O Ports: Video out (composite), 8 expansion slots, Tape recorder, Paddles + + * Keyboard: Full-stroke keyboard - only supports uppercase letters + + * Built In Language: Integer Basic + + + + + +===== Usage ===== + + + +MESS supports the emulation of apple2 with two floppy drives, “slot6disk1” (s6d1) and “slot6disk2” (s6d2), for disk images in one of the following supported formats: .do, .dsk, .bin, .po, .nib + + + +== Misc == + + + +Upon booting, you'll get the ROM monitor prompt ('*'), from which you can examine / modify / run at different memory locations. + +(Note: you would normally need to press RESET to get to the prompt, but this doesn't seem to be necessary in MESS.) + + + +From the Monitor, press control-B then ENTER to get to Integer BASIC, which uses the greater than prompt ('>'). + + + +You can invoke the mini-assembler by entering 'F666G' at the Monitor. + + + +To backspace, use the left arrow key. The "Backspace" key is mapped to the Apple ][ "DEL". + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +Original Keyboard: QWERTY Full-stroke keyboard + + + + 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0 :* -= RESET + + + + + + ESC Q W E R T Y U I O P@ REPT RETURN + + + + BELL + + CTRL A S D F G H J K L ;+ <- -> + + + + + + SHIFT Z X C V B N^ M ,< .> /? SHIFT + + + + + + POWER SPACEBAR + + + +== RAM options == + + + +Different RAM configurations are possible for the apple2 in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 4k + + 8k + + 12k + + 16k + + 20k + + 24k + + 32k + + 36k + + 48k + + 64k (default) + + + + + +===== History and Trivia ===== + + + +The Apple ][ is an improved version of the Apple 1 kit computer first released in 1977. Along with the TRS-80 and the PET, it constituted one of the "second-generation" of computers, aimed at the general user rather than the specialized hobbyist. + + + +The Apple ][ featured a beige plastic case, color graphics, and seven (eight?) expansion slots. It included a version of BASIC called "Integer BASIC" on the ROM which came with the machine. + + + +It was an excellent home gaming platform. It shipped with two game paddles (various models were used) and supports up to four. It also included a built-in speaker. + + + +The cassette interface required a cassette recording deck and was quite finicky. The treble and bass on the cassette deck had to be fiddled with in just the right way. + + + +Apple ][ was the very first commercial success of the Apple Computer Company. + + + +Because Steve Wozniak wanted to demonstrate his Breakout game with the new Apple ][, he decided to add colour, sound and minimum paddle support to the Apple 1's heir. + + + +The Apple ][ came with 4 KB RAM, but it was possible to add 4 KB or 16 KB RAM chips. Thus, the system could have memory in the following sizes: 4K, 8K, 12K,16K, 20K, 24K, 32K, 36K, or a full 48K. This was one of the strong points of the Apple ][: from the beginning, it was + +designed with expansion in mind. The 8 expansion slots were further proof of that - users could expand their system easily, just by plugging cards into the slots. + + + +The ROM included the monitor, a 6502 disassembler, 'Sweet 16' a 16-bit CPU emulator and the Integer Basic written by Wozniak in machine language, assembled by hand on paper! Not having to load a language from tape or disk to start programing was also a significant advantage over competitors. Even the innovative plastic case proved to be an important feature to attract customers. + + + +Just a few months after the Apple ][ presentation at the First West Coast Computer Fair in April 1977, Apple received about three hundred orders for the Apple ][, over a hundred more than the total number of Apple-1's sold. + + + +The Apple ][ was followed in 1979 by the Apple II+, which brought some enhancements. + + + +== Apple "][", Apple "II", Apple "//" : which is correct? == + + + +"][", "II", and "//" tend to be used pretty much interchangeably for any model of Apple II computer, although, practically speaking, there are a few usages which may provoke a correction. + + + +"][" is the original Apple II symbol. It appears on all early II's and II+'s as well as on the Disk ][ drive. It is, easily, the most attractive and distinctive II symbol; but, it is also associated with old Apple II's. The "//" usage is generally associated with the "c" and newer "e" models. + + + +The generally preferred machine designations are: + + + + * Apple ][ or Apple II for pre-][+ models + + * Apple ][+ or Apple II+ + + * Apple IIe for non-enhanced IIe computers + + * Apple //e for 128k-enhanced IIe computers + + * Apple //c + + * Apple IIc+ + + * Apple IIgs or GS or best (if you have the fonts) ||GS + + + + + +===== Links ===== + + + + * Apple History -- http://www.apple-history.com/ + + * Apple ][ History -- http://apple2history.org/history/ah03.html + + * Apple ][ Emulator Resources Guide -- http://www.cs.ruu.nl/wais/html/na-dir/apple2/emulators-faq/part1.html + + * Apple II - Apple II gs (A lot of documentations here!) -- http://www.apple-iigs.info/home.htm + + * Apple2.org (pictures of Apple II and other related hardware, articles, the Apple ][ FAQ, and lots more) -- http://www.apple2.org/ + + * Applefritter (Excellent site about all Apple models,clones,prototypes,etc...) -- http://www.applefritter.com/ + + * Caltech Apple II archive -- http://apple2.tffenterprises.com/apple2/ + + * Forever 1970..80..90 (Very complete information for each model) -- http://perso.wanadoo.fr/fabrice.montupet/ + + * Iowa universiry Apple II archive -- http://ground.icaen.uiowa.edu/apple2/ + + * www.apple2clones.com -- http://www.apple2clones.com/ + + * Apple ][ at vintage-computer.com -- http://www.vintage-computer.com/apple_ii.shtml + + * Apple ][ at old-computers.com -- http://old-computers.com/museum/computer.asp?c=68 + + + + + +===== Other Emulators ===== + + + + * Dapple - Apple II (II+, IIe) emulator for DOS and Unix with C source code -- http://sourceforge.net/projects/dapple/ + + * AppleWin - A great apple 2+ and apple 2e emulator for windows -- http://applewin.berlios.de/ + + * Apple Oasis - Emulates Apple IIe system including hard disk, clock, CP/M card, etc. -- http://www.geocities.com/APL24WIN/index.html + + * Catakig - MacOS -- http://www.radix.net/~cklipsch/ctkgdoc/ + + * Bernie ][ the rescue - Mac & BeOS -- http://www.bernie.gs/Bernie/ + + * YAE, Yet another Apple ][ Emulator - Unix -- http://quark.netfront.net:6502/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apple2c +$bio +====== Apple //c (1984) ====== + + + + + +===== Features ===== + + + + * CPU: MOS 65C02 1.4MHz + + * Memory: 128kB RAM expandable to 1mB, 32kB ROM + + * Screen: 16 colors at 560 x 192 (double-hi-res); 4-bit color text mode at 40 x 48 + + * Data path: 8-bit + + * I/O Ports: Monitor, Joystick/Mouse, RGB, Floppy Disk, RS232c (2) + + * Keyboard: Full-stroke 62 keys with arrows keys + + * Built In Media: one 5.25" diks-drive + + * OS: DOS 3.3, ProDOS, UCSD Pascal + + * Built In Language: AppleSoft BASIC + + + + + +===== Usage ===== + + + +MESS emulates the following computers + + + + * apple2c [Apple //c] + + * apple2c0 [Apple //c (UniDisk 3.5)] + + * apple2c3 [Apple //c (Original Memory Expansion)] + + * apple2c4 [Apple //c (rev. 4)] + + + +For each driver, MESS supports the emulation with two floppy drives, “slot6disk1” (s6d1) and “slot6disk2” (s6d2), for disk images in one of the following supported formats: .do, .dsk, .bin, .po, .nib + + + +== Keyboard == + + + +These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +== RAM options == + + + +Different RAM configurations are possible for these systems in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 64k + + 128k (default) + + + + + +===== Known Issues ===== + + + +The emulation of the rev. 4 is still Preliminary. + + + + + +===== History and Trivia ===== + + + +The Apple //c was the compact (the "c" stands for compact) version of the Apple IIe. It had the same basic characteristics as the Apple IIe but included a lot of features which were optional on the IIe: floppy disk drive, 80-column display, color display, 128 KB RAM. But unlike the Apple IIe, it had no expansion slots, so it was hard to add features to this computer. It ran either with DOS 3.3 or with ProDOS. + + + +The Apple //c was originally designed to be a portable version of the Apple ][, but it wasn't a stand alone system, it had no batteries and no LCD screen (Apple would soon release these items), it could also be used with a small 9" monochrome green screen which plugged into the unit. The Apple //c was mainly used as a desktop computer. + + + +The Apple //c was replaced with the Apple IIc+ in 1988. + + + +(info from old-computers.com) + + + +== Revisions == + + + +Apple //c went under several revisions: you can discover which machine you are using issuing the command + + + + + + PRINT PEEK(64447). + + + + * If 255 is displayed, you have the first, original model. This model is known to have problems producing accurate baud rates for serial communications. + + * If 0 is displayed, you can use 3.5" drives, but you don't have the memory expansion connector. + + * If 3 is displayed, you have the memory expansion connector and you can plug in extra memory. + + * If 4 is displayed, you have the latest model with memory expansion connector and extra upgrades. + + * If 5 is displayed, you have an Apple IIc+. + + + +== Apple "][", Apple "II", Apple "//" : which is correct? == + + + +"][", "II", and "//" tend to be used pretty much interchangeably for any model of Apple II computer, although, practically speaking, there are a few usages which may provoke a correction. + + + +"][" is the original Apple II symbol. It appears on all early II's and II+'s as well as on the Disk ][ drive. It is, easily, the most attractive and distinctive II symbol; but, it is also associated with old Apple II's. The "//" usage is generally associated with the "c" and newer "e" models. + + + +The generally preferred machine designations are: + + + + * Apple ][ or Apple II for pre-][+ models + + * Apple ][+ or Apple II+ + + * Apple IIe for non-enhanced IIe computers + + * Apple //e for 128k-enhanced IIe computers + + * Apple //c + + * Apple IIc+ + + * Apple IIgs or GS or best (if you have the fonts) ||GS + + + +== Easter Egg == + + + +Enter + + + + 100 IN#5 : INPUT A$ : PRINT A$ + + + +at the ']' prompt (Applesoft Basic) and 'RUN' it. The names of the developers will display! + + + + + +===== Links ===== + + + + * Apple History -- http://www.apple-history.com/ + + * Apple ][ History -- http://apple2history.org/history/ah03.html + + * Apple //c .dsk Archive -- http://www.multimania.com/apple2c/ + + * Apple ][ Emulator Resources Guide -- http://www.cs.ruu.nl/wais/html/na-dir/apple2/emulators-faq/part1.html + + * Apple II - Apple II gs (A lot of documentations here!) -- http://www.apple-iigs.info/home.htm + + * Apple2.org (pictures of Apple II and other related hardware, articles, the Apple ][ FAQ, and lots more) -- http://www.apple2.org/ + + * Applefritter (Excellent site about all Apple models,clones,prototypes,etc...) -- http://www.applefritter.com/ + + * Caltech Apple II archive -- http://apple2.tffenterprises.com/apple2/ + + * Forever 1970..80..90 (Very complete information for each model) -- http://perso.wanadoo.fr/fabrice.montupet/ + + * Iowa universiry Apple II archive -- http://ground.icaen.uiowa.edu/apple2/ + + * www.apple2clones.com -- http://www.apple2clones.com/ + + * Apple //c at vintage-computer.com -- http://www.vintage-computer.com/apple2c.shtml + + * Apple //c at old-computers.com -- http://old-computers.com/museum/computer.asp?c=69 + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apple2cp +$bio +====== Apple IIc Plus (1988) ====== + + + + + +===== Features ===== + + + + * CPU: MOS 65C02 4MHz + + * Memory: 128kB RAM, 128kB ROM + + * Screen: 16 colors at 560 x 192 (256 colors with a upgrade that was availble in 1989); 4-bit color text mode at 40 x 48 + + * Data path: 8-bit + + * I/O Ports: Monitor, Joystick/Mouse, RGB, Floppy Disk, RS232c (2), Video Expansion, Internal Modem Connector + + * Keyboard: Full stroke keyboard + + * Built In Media: one 3.5" diks-drive + + * OS: DOS 3.3, ProDOS, UCSD Pascal + + + + + +===== Usage ===== + + + +MESS supports the emulation of apple2cp with two floppy drives, “slot6disk1” (s6d1) and “slot6disk2” (s6d2), for disk images in one of the following supported formats: .do, .dsk, .bin, .po, .nib + + + +== Keyboard == + + + +This system requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +== RAM options == + + + +Different RAM configurations are possible for apple2cp in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 64k + + 128k (default) + + + + + +===== History and Trivia ===== + + + +The Apple IIc Plus unit was a direct response to the Laser 128EX/2. + + + +Apple retrofitted the IIc design to try to compete with Video Technology's high-speed Apple II clone. The retrofitting is evident in the design of the motherboard. The motherboard runs at 1MHz, unlike the Laser 128EX/2. In order to run its programs faster, Apple used a 4MHz 65C02 with 8k of high speed SRAM cache and licensed the accelerator design from Zip Technologies (makers of the ZipChip accelerator for the IIe and IIc). They built an accelerator into a 1MHz motherboard rather than designing a faster motherboard from scratch. + + + +The designers of the Apple IIc Plus originally wanted to make a portable IIGS. Apple's management, bent on promoting the Mac, balked at the idea. At the same time, the Laser 128EX/2 made a quick design cycle mandatory. The result was an updated IIc. + + + +The Apple IIc Plus was the finest Apple 8-bit computer ever built, but due to a lack of marketing, the apparent backward step in technology compared to the 16-bit Apple IIGS, and the aggressive sales of the Laser 128EX/2, the IIc Plus also was to be the most short-lived of the Apple II models. + + + +(info from old-computers.com) + + + +== Revisions == + + + +Apple //c went under several revisions: you can discover which machine you are using issuing the command + + + + + + PRINT PEEK(64447). + + + + * If 255 is displayed, you have the first, original model. This model is known to have problems producing accurate baud rates for serial communications. + + * If 0 is displayed, you can use 3.5" drives, but you don't have the memory expansion connector. + + * If 3 is displayed, you have the memory expansion connector and you can plug in extra memory. + + * If 4 is displayed, you have the latest model with memory expansion connector and extra upgrades. + + * If 5 is displayed, you have an Apple IIc+. + + + +== Apple "][", Apple "II", Apple "//" : which is correct? == + + + +"][", "II", and "//" tend to be used pretty much interchangeably for any model of Apple II computer, although, practically speaking, there are a few usages which may provoke a correction. + + + +"][" is the original Apple II symbol. It appears on all early II's and II+'s as well as on the Disk ][ drive. It is, easily, the most attractive and distinctive II symbol; but, it is also associated with old Apple II's. The "//" usage is generally associated with the "c" and newer "e" models. + + + +The generally preferred machine designations are: + + + + * Apple ][ or Apple II for pre-][+ models + + * Apple ][+ or Apple II+ + + * Apple IIe for non-enhanced IIe computers + + * Apple //e for 128k-enhanced IIe computers + + * Apple //c + + * Apple IIc+ + + * Apple IIgs or GS or best (if you have the fonts) ||GS + + + + + +===== Links ===== + + + + + + * Apple History -- http://www.apple-history.com/ + + * Apple ][ History -- http://apple2history.org/history/ah03.html + + * Apple //c .dsk Archive -- http://www.multimania.com/apple2c/ + + * Apple ][ Emulator Resources Guide -- http://www.cs.ruu.nl/wais/html/na-dir/apple2/emulators-faq/part1.html + + * Apple II - Apple II gs (A lot of documentations here!) -- http://www.apple-iigs.info/home.htm + + * Apple2.org (pictures of Apple II and other related hardware, articles, the Apple ][ FAQ, and lots more) -- http://www.apple2.org/ + + * Applefritter (Excellent site about all Apple models,clones,prototypes,etc...) -- http://www.applefritter.com/ + + * Caltech Apple II archive -- http://apple2.tffenterprises.com/apple2/ + + * Forever 1970..80..90 (Very complete information for each model) -- http://perso.wanadoo.fr/fabrice.montupet/ + + * Iowa University Apple II archive -- http://ground.icaen.uiowa.edu/apple2/ + + * www.apple2clones.com -- http://www.apple2clones.com/ + + * Apple //c at old-computers.com -- http://old-computers.com/museum/computer.asp?c=69 + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apple2e +$bio +====== Apple IIe series (IIe 1983 - //e 1985 - //e Platinum 1987) ====== + + + + + +===== Features ===== + + + + * CPU: MOS 6502 1MHz [Apple IIe]; MOS 65C02 1MHz [Apple //e] + + * Memory: 64kB RAM standard, 128kB RAM with extended 80-column card, 16kB ROM + + * Screen: 16 colors at 560 x 192 (double-hi-res); 4-bit color text mode at 40 x 48 + + * Data path: 8-bit + + * I/O Ports: Monitor, Internal Slots (6), Memory slot, Tape, Joystick + + * Keyboard: Full stroke 52 key with cursor keys + + * Built In Media: None + + * OS: DOS 3.3 or ProDOS + + * Built In Language: Basic + + + + + +===== Usage ===== + + + +MESS emulates the following systems + + + + * apple2e [Apple //e] + + * apple2ee [Apple //e (enhanced)] + + * apple2ep [Apple //e (Platinum)] + + + +In each driver, MESS supports the emulation with two floppy drives, “slot6disk1” (s6d1) and “slot6disk2” (s6d2), for disk images in one of the following supported formats: .do, .dsk, .bin, .po, .nib + + + +== Keyboard == + + + +These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + +== RAM options == + + + +Different RAM configurations are possible for these systems in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values + + + + 64k + + 128k (default) + + + + + +===== History and Trivia ===== + + + +The Apple IIe is the successor of the Apple ][+. It was developed after the Apple /// failed to catch on with the public, and released in 1983. It was a very great success and was widely used in schools. The Apple IIe features an optional 80-column text display, new keys on the keyboard, upper- and lower-case text, and bank-switching to increase the amount of addressable RAM. The Apple IIe also supported the new ProDOS operating system released in 1984. + + + +Note the Apple IIe emulation includes the 80-column card and motherboard revision B, meaning that double-hi-resolution modes are available. + + + +The Enhanced Apple IIe, a.k.a. the Apple //e (MESS system name, "apple2ee") was released in 1985. It included ROM bugfixes, replace the 6502 processor with the 65C02, and added a character genrator ROM with new graphic characters called "MouseText". The 65C02 and MouseText hurt compatibility with the older models slightly but gave it slightly better performance. + + + +The Platinum Apple //e adopted the ||GS keyboard layout and minor motherboard modifications. + + + +== Apple "][", Apple "II", Apple "//" : which is correct? == + + + +"][", "II", and "//" tend to be used pretty much interchangeably for any model of Apple II computer, although, practically speaking, there are a few usages which may provoke a correction. + + + +"][" is the original Apple II symbol. It appears on all early II's and II+'s as well as on the Disk ][ drive. It is, easily, the most attractive and distinctive II symbol; but, it is also associated with old Apple II's. The "//" usage is generally associated with the "c" and newer "e" models. + + + +The generally preferred machine designations are: + + + + * Apple ][ or Apple II for pre-][+ models + + * Apple ][+ or Apple II+ + + * Apple IIe for non-enhanced IIe computers + + * Apple //e for 128k-enhanced IIe computers + + * Apple //c + + * Apple IIc+ + + * Apple IIgs or GS or best (if you have the fonts) ||GS + + + + + +===== Links ===== + + + + * Apple History -- http://www.apple-history.com/ + + * Apple ][ History -- http://apple2history.org/history/ah03.html + + * Apple ][ Emulator Resources Guide -- http://www.cs.ruu.nl/wais/html/na-dir/apple2/emulators-faq/part1.html + + * Apple II - Apple II gs (A lot of documentations here!) -- http://www.apple-iigs.info/home.htm + + * Apple2.org (pictures of Apple II and other related hardware, articles, the Apple ][ FAQ, and lots more) -- http://www.apple2.org/ + + * Applefritter (Excellent site about all Apple models,clones,prototypes,etc...) -- http://www.applefritter.com/ + + * Caltech Apple II archive -- http://apple2.tffenterprises.com/apple2/ + + * Forever 1970..80..90 (Very complete information for each model) -- http://perso.wanadoo.fr/fabrice.montupet/ + + * Iowa University Apple II archive -- http://ground.icaen.uiowa.edu/apple2/ + + * www.apple2clones.com -- http://www.apple2clones.com/ + + * Apple IIe at vintage-computer.com -- http://www.vintage-computer.com/apple2e.shtml + + * Apple IIe at old-computers.com -- http://old-computers.com/museum/computer.asp?c=83 + + + + + +===== Other Emulators ===== + + + + * Dapple - Apple II (II+, IIe) emulator for DOS and Unix with C source code -- http://sourceforge.net/projects/dapple/ + + * AppleWin - A great apple 2+ and apple 2e emulator for windows -- http://applewin.berlios.de/ + + * Apple Oasis - Emulates Apple IIe system including hard disk, clock, CP/M card, etc. -- http://www.geocities.com/APL24WIN/index.html + + * Catakig - MacOS -- http://www.radix.net/~cklipsch/ctkgdoc/ + + * Bernie ][ the rescue - Mac & BeOS -- http://www.bernie.gs/Bernie/ + + * YAE, Yet another Apple ][ Emulator - Unix -- http://quark.netfront.net:6502/ + + + + + +$end + + + +#---------------------------------------------------------------------------------------------# + + +$info=apple2gs +$bio +====== Apple ||GS (1986) ====== + + + + + +===== Features ===== + + + + * CPU: Western Design Center 65C816 (16 bit) 2.8 MHz, switchable to 1 MHz + + * RAM: 128 KB (ROM 00, ROM 01) or 1 MB (ROM 03), expandable to 8 MB + + * ROM: 128 KB (ROM 00, ROM 01) or 256 KB (ROM 03), expandable to 1 MB + + * Text Modes: 40 or 80 chars x 25 lines + + * Graphics Modes: 320 x 200 / 640 x 200 + Apple II graphic modes (see below) + + * Colors: 4096 + + * Sound: Ensoniq ES5503 32-voice wavetable synthesizer. The ES5503 was designed by Bob Yannes after leaving Commodore and it's the true sequel to the C64's SID chip. The 5503 has 64k of dedicated wavetable RAM in the ||GS. The ||GS also retains the speaker toggle of previous Apple IIs. + + * I/O Ports: 7 slots, memory expansion, RS422c (2), analogue RGB, Apple Desktop Bus (mouse & keyboard), Composite video, joystick, audio, disk port, AppleTalk + + * Keyboard: Detached 80-key full stroke with 10-key numeric pad and ADB pass-through port for the mouse. + + * Built In Media: None. + + * OS: All 8-bit Apple II OSes plus ProDOS 16 (a 16-bit translation layer over ProDOS, similar to how Windows 9x rode on top of DOS) and later GS/OS, a full 16-bit native OS with much better performance and advanced features like hot-swappable device drivers and plug-in filesystem modules to read CD-ROMs, MS-DOS FAT disks, and Macintosh HFS disks. The ||GS also included a full port of the Macintosh's "Toolbox" - GUI applications written in a high-level language such as C or Pascal were relatively easy to port aside from the endian and screen resolution differences. In fact, the ||GS was the first Apple released with a color version of the Mac UI (although the Mac II followed it very closely). + + + + + +===== Usage ===== + + + +MESS emulates three different ROM revisions of the Apple ||GS + + + + * apple2gs [Apple IIgs (ROM03)] - 1989 version of the ||GS + + * apple2g1 [Apple IIgs (ROM01)] - 1987 version of the ||GS + + * apple2g0 [Apple IIgs (ROM00)] - original, 1986 version of the ||GS + + + +For each driver, MESS supports up to four devices + + + + * two floppy drives "slot5disk1" (s5d1) and "slot5disk2" (s5d2), for 3.5" disks in one of the following supported formats: .dsk, .img, .image, .dc, .2img, .2mg + + * two floppy drives "slot6disk1" (s6d1) and "slot6disk2" (s6d2), for 5.25" disks in one of the following supported formats: : .do, .dsk, .bin, .po, .nib + + + +== Keyboard == + + + +These systems requires full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default). + + + + + +===== History and Trivia ===== + + + +The Apple ||GS was originally the "IIX" project, which was intended to use the 65816 along with a special slot that could be used to add either an 8088 (for PC compatibility) or a 68000 (to run Mac software). But the 65816 was running late (William D. Mensch famously laid it out by hand on his kitchen table, using no computer assistance) and Apple management killed the project. + +It was later resurrected under the codename "Phoenix" (and later "Gumby" and "Rambo") when the 65816 was ready, and it did make it to market despite a lukewarm response from Apple management. The ||GS was made possible by the development of the "Mega II" ASIC, which contained the entire circuitry of an enhanced Apple IIe except for the CPU, ROMs, and RAM on a small single chip, but it was Steve Wozniak himself who gave a crucial boost to the engineers, coming up with a scheme that would maintain very high Apple II compatibility while still letting the ||GS be its own machine. + +In tribute, the first production run of the ||GS had Woz's signature stamped onto the case. + + + +Sales were strong initially and the ||GS even outsold the black and white Macintosh units that were its contemporary. The ||GS was the first Apple released that could show the Mac GUI in color and the first released machine with the new ADB peripheral connection (the Mac II and SE were introduced several months later). Apple management was terrified of hurting Mac sales so they had forced the engineers to run the 65816 much slower than the 7 MHz 68000 of the Mac Plus (Wozniak and the engineering team had wanted to run the 65816 at 8 MHz). Even so, the ||GS's all-assembly language Toolbox was eventually tuned to the point where even at 2.8 MHz the GUI felt as snappy as its more powerful cousin. The slow CPU did hurt it for games though - games on the ||GS typically looked good and sounded great but animated poorly. The Apple ||GS disappeared from the market in 1992. + + + +In one final gasp, the Apple II supporters at Apple designed the Apple ||GS Plus, code named "Mark Twain". It was rumored to have an 8 MHz 65C816, a built in SuperDrive, 2MB on the motherboard, and a hard drive. Apple management originally green lighted the new machine and reserved time during a satellite broadcast in September of 1991 to introduce it to the world, but it was killed at the last minute due to the usual objections that it could hurt the Macintosh. + +A prototype leaked out of Apple years later and was much less ambitious than was originally thought: it contained the same ROM 3, but with 2 MB of RAM, an on-board SCSI controller, and an internal SCSI HDD. So even if it had been introduced it would have been too little too late. + + + +The Ensoniq chip in the Apple ||GS was a brilliant move by Apple, but like a lot of things related to the ||GS it was something of an accident. Although the 5503 powered several successful Ensoniq synthesizers (the ESQ-1, SQ-80, and the Mirage sampler), Bob Yannes remembered the impact of his SID on the Commodore 64 and wanted to get the chip into a computer. He first called Commodore, but + +they weren't interested in chips they didn't make (they also passed on the 65816 CPU - imagine a C64 sequel with the 65816 and 5503!) He called Apple and got bounced around to various people until it hit an engineer on the ||GS team who was heavily into electronic music. As usual getting management to accept the chip was an uphill fight - originally the sockets for the 5503 and its RAM were to be + +placed on the board and the chips sold separately, but finally they realized the cost difference was minor at that point and included the chips in every machine sold. It was so close that the system software shipped with an error code defined for "Ensoniq not present". + + + +The chip also caused legal trouble with Apple Records, which resulted in Apple never again putting a hardware synthesizer chip into a computer. The Macs relied on a 4-voice DMA setup similar to the Commodore Amiga for years and now just use software synthesis. + + + +The "SmartPort" external drive port supports both Apple IIe/IIc UniDisks (3.5" and 5.25" models) and the newer Apple 3.5 Drive which was shared with the Macintosh. You could have a total of 2 UniDisks and 4 Apple 3.5 Drives daisy-chained, although such a configuration would have put quite a strain on the stock power supply. Some companies also made SmartPort compatible harddisks, but these were relatively slow and most ||GS users used an add-on SCSI card and drive instead. + + + +The difference between a UniDisk and a ||GS 3.5" drive is that the IIGS drive is controlled directly by the computer while the UniDisk has a separate processor. The UniDisk is thus much slower (up to 4x slower) than a ||GS 3.5" drive. + + + +Apple and third parties both sold SCSI cards for the ||GS, and Applied Engineering sold a "high density" floppy drive that got double the density by spinning the disk at half speed. There was never any official Apple support for the more conventional 1.44 MB SuperDrives that were used with the Mac - those required the newer "SWIM" controller chip, while the IIgs still had only the original "IWM" (shared with Macs up through the Mac Plus). + + + +The ||GS was available initially as an upgrade motherboard for the Apple IIe - you got a board which would fit in the IIe case and had connectors for the IIe's power supply and internal keyboard and replacement stickers which changed the old "Apple" and "IIe" in Apple's original font into "Apple IIgs" in the newer Apple font. All the other connectors were still present, and you could buy an ADB keyboard and mouse to use with it as well. A IIe upgrade version of the ROM 3 motherboard was never made however. + + + +The initial ROM 0 ||GS shipped with defects in the "Video Graphics Controller" custom ASIC that caused fringing in the old Apple II video modes under some circumstances. A new VGC and a new ROM chip were a free upgrade to bring those systems up to ROM 1 specs. + + + + + +== Graphic Modes == + + + +The Apple ||GS had a lot of graphic modes. All modes used a 12-bit palette for 4096 colors. + + + + * 320x200 with 16 colors per scanline. There were a total of 16 hardware palettes that could each be assigned to one or more scanlines, making 256 colors on screen possible at once. Later software discovered that there was (barely) enough CPU time to rewrite the palette as the beam marched down the screen, giving 16 unique colors on each scanline and up to 3200 colors on screen at once (similar to the Amiga's HAM mode, but more limited). + + * 640x200 with 4 colors. The pixels were small enough in this mode that adjacent pairs of pixels blended to create the illusion of 16 colors, although this of course effectively reduced the effective resolution for things which weren't in black and white. Most apps using the GUI Toolbox ran in this mode, although the aspect ratio was pretty terrible. + + * Fill mode can be enabled on scanlines which are in the 320x200 mode. This makes color 0 repeat the last non-0 color present on the scanline, making it possible to draw filled polygons at a much higher speed than would otherwise be possible. It was used mostly in a few Eurodemos and a port of the Amiga game "Out Of This World". + + * Each scanline could independantly be in 320 or 640 mode, although such mixes weren't commonly seen. A per-scanline interrupt was also available for raster effects (such as the "3200 color" mode). + + * SVGA modes with 24-bit color could be added with a 3rd party VGA card, but it came late in the life of the ||GS and had little software support. + + + +The ||GS also had all the graphics modes found on the //c. + + + + * Text mode: 40x24 and 80x24. Characters are formed by a 7x8 pixel matrix. Text mode is monochrome but can be set to a specific color. The background and border can each be set to different colors. Text mode is rarely used in GS programs since the OS, GS/OS, had a graphic desktop. + + * Low Resolution: 40x48 pixels in 16 colors. Double Low Resolution: 80x48 pixels in 16 colors. + + * High Resolution: 280x192 pixels in 6 colors Double High Resolution: 560x192 pixels in 16 colors. + + * Combinations/Variations: 4 lines of text mode could be mixed with a truncated Low Resolution or High Resolution mode graphic. The text in mixed mode could be either 40 column or 80 column. Double Low Res and Double High Res modes couldn't be mixed with text. + + + +(info from old-computers.com and other sources) + + + +== Apple "][", Apple "II", Apple "//" : which is correct? == + + + +"][", "II", and "//" tend to be used pretty much interchangeably for any model of Apple II computer, although, practically speaking, there are a few usages which may provoke a correction. + + + +"][" is the original Apple II symbol. It appears on all early II's and II+'s as well as on the Disk ][ drive. It is, easily, the most attractive and distinctive II symbol; but, it is also associated with old Apple II's. The "//" usage is generally associated with the "c" and newer "e" models. + + + +The generally preferred machine designations are: + + + + * Apple ][ or Apple II for pre-][+ models + + * Apple ][+ or Apple II+ + + * Apple IIe for non-enhanced IIe computers + + * Apple //e for 128k-enhanced IIe computers + + * Apple //c + + * Apple IIc+ + + * Apple IIgs or GS or best (if you have the fonts) ||GS + + + +== Easter Egg == + + + +The ||GS with ROM version 3 has an audio recording built-in. Upon booting, when you see the "Open Apple" move back and forth on the screen, press